From a3a198bae663c6374ba7d2390851c2a8ae3b964e Mon Sep 17 00:00:00 2001 From: mousekkkss <134496709+mousekkkss@users.noreply.github.com> Date: Sat, 13 Jun 2026 00:37:08 +0800 Subject: [PATCH 1/9] Add Spine43 object and timeline sequencer support Adds a Spine43Object extension with the Spine 4.3 runtime adapter, runtime object implementation, bundled pixi-spine browser runtime, and editor-facing metadata for animation, skin, slot, bone, transform, track, event, debug, and resource controls. Adds a TimelineSequencer extension with runtime timeline registration, playback, seeking, pause/resume, looping, speed control, object target binding, marker/status conditions, and time/duration/progress/speed expressions. Includes runtime helpers for easing, interpolation, path evaluation, timeline management, and timeline playback tests. Integrates both features into the GDevelop editor by adding Timeline project storage and a Timeline editor tab, exposing timeline items in the Project Manager, adding timeline-specific parameter fields, registering the new runtime files, and wiring editor containers, tab restoration, toolbars, scene/editor displays, object editors, and Chinese locale text. Adds explicit Flow type boundaries for the new Spine 4.3 name fields, Timeline name fields, and Spine editor preview/inspector helpers so the official Linux CI type checks can validate the added editor code reliably. Hardens newIDE libGD.js import handling for PR CI by resolving detached parent commits back to their remote branch when available, falling back to master for merge parents, rejecting syntactically invalid downloaded libGD.js artifacts before they are copied into the test dependency, and documenting the generated libGD.js import boundary used by the documentation scripts. --- Extensions/Spine/JsExtension.js | 1 + Extensions/Spine43Object/JsExtension.js | 1881 ++ Extensions/Spine43Object/spine-pixi-v7.js | 14933 ++++++++++++++++ .../Spine43Object/spine43-gdevelop-runtime.js | 3866 ++++ .../Spine43Object/spine43runtimeobject.js | 1005 ++ Extensions/TimelineSequencer/JsExtension.js | 435 + .../tests/TimelineSequencer.spec.js | 666 + Extensions/TimelineSequencer/timelineease.ts | 154 + .../timelineinterpolation.ts | 97 + .../TimelineSequencer/timelinemanager.ts | 214 + Extensions/TimelineSequencer/timelinepath.ts | 52 + .../TimelineSequencer/timelineplayer.ts | 780 + .../timelinesequencertools.ts | 182 + GDJS/scripts/lib/runtime-files-list.js | 2 + GDJS/tests/karma.conf.js | 6 + .../scripts/extract-extensions-document.js | 1 + .../app/scripts/extract-reference-document.js | 6 +- newIDE/app/scripts/import-libGD.js | 57 +- .../ParameterFields/IdentifierField.js | 201 +- .../ParameterFields/Spine43NameField.js | 499 + .../ParameterFields/StringField.js | 65 +- .../TimelineBindingNameField.js | 233 + .../ParameterFields/TimelineNameField.js | 226 + .../InstancesRenderer/LayerRenderer.js | 39 +- newIDE/app/src/InstancesEditor/index.js | 4 + .../BrowserJsExtensionsLoader.js | 6 + .../LocalJsExtensionsLoader.js | 2 +- .../TimelineEditorContainer.js | 96 + .../MainFrame/EditorTabs/EditorTabsHandler.js | 3 + .../EditorTabs/UseEditorTabsStateSaving.js | 3 + .../app/src/MainFrame/TabsTitlebarTooltip.js | 306 +- newIDE/app/src/MainFrame/index.js | 34 + .../src/ObjectEditor/Editors/Spine43Editor.js | 2927 +++ .../src/ObjectEditor/ObjectsEditorService.js | 16 + newIDE/app/src/ObjectsList/index.js | 1 + .../TimelineTreeViewItemContent.js | 242 + newIDE/app/src/ProjectManager/index.js | 119 + .../MosaicEditorsDisplay/Toolbar.js | 18 + .../SceneEditor/MosaicEditorsDisplay/index.js | 43 + .../BottomToolbar.js | 6 + .../SwipeableDrawerEditorsDisplay/index.js | 46 + newIDE/app/src/SceneEditor/index.js | 10 +- newIDE/app/src/SceneEditor/utils.js | 6 +- .../TimelineEditor/TimelineProjectStorage.js | 296 + newIDE/app/src/TimelineEditor/index.js | 6230 +++++++ newIDE/app/src/UI/Dialog.js | 5 + newIDE/app/src/locales/zh_CN/messages.js | 2 +- .../ProjectManager/ProjectManager.stories.js | 2 + 48 files changed, 35756 insertions(+), 268 deletions(-) create mode 100644 Extensions/Spine43Object/JsExtension.js create mode 100644 Extensions/Spine43Object/spine-pixi-v7.js create mode 100644 Extensions/Spine43Object/spine43-gdevelop-runtime.js create mode 100644 Extensions/Spine43Object/spine43runtimeobject.js create mode 100644 Extensions/TimelineSequencer/JsExtension.js create mode 100644 Extensions/TimelineSequencer/tests/TimelineSequencer.spec.js create mode 100644 Extensions/TimelineSequencer/timelineease.ts create mode 100644 Extensions/TimelineSequencer/timelineinterpolation.ts create mode 100644 Extensions/TimelineSequencer/timelinemanager.ts create mode 100644 Extensions/TimelineSequencer/timelinepath.ts create mode 100644 Extensions/TimelineSequencer/timelineplayer.ts create mode 100644 Extensions/TimelineSequencer/timelinesequencertools.ts create mode 100644 newIDE/app/src/EventsSheet/ParameterFields/Spine43NameField.js create mode 100644 newIDE/app/src/EventsSheet/ParameterFields/TimelineBindingNameField.js create mode 100644 newIDE/app/src/EventsSheet/ParameterFields/TimelineNameField.js create mode 100644 newIDE/app/src/MainFrame/EditorContainers/TimelineEditorContainer.js create mode 100644 newIDE/app/src/ObjectEditor/Editors/Spine43Editor.js create mode 100644 newIDE/app/src/ProjectManager/TimelineTreeViewItemContent.js create mode 100644 newIDE/app/src/TimelineEditor/TimelineProjectStorage.js create mode 100644 newIDE/app/src/TimelineEditor/index.js diff --git a/Extensions/Spine/JsExtension.js b/Extensions/Spine/JsExtension.js index d4a6422506af..6c0cfe50520f 100644 --- a/Extensions/Spine/JsExtension.js +++ b/Extensions/Spine/JsExtension.js @@ -59,6 +59,7 @@ module.exports = { .addIncludeFile('Extensions/Spine/managers/pixi-spine-atlas-manager.js') .addIncludeFile('Extensions/Spine/managers/pixi-spine-manager.js') .setCategory('Advanced') + .setHidden() .setOpenFullEditorLabel(_('Edit animations')); object diff --git a/Extensions/Spine43Object/JsExtension.js b/Extensions/Spine43Object/JsExtension.js new file mode 100644 index 000000000000..8d5b9f407835 --- /dev/null +++ b/Extensions/Spine43Object/JsExtension.js @@ -0,0 +1,1881 @@ +//@ts-check +/// + +const ICON = 'JsPlatform/Extensions/spine.svg'; +const OBJECT_TYPE = 'Spine43Object'; +const FULL_OBJECT_TYPE = 'Spine43Object::Spine43Object'; +const DEFAULT_RUNTIME_SCRIPT_PATH = 'Extensions/Spine43Object/spine-pixi-v7.js'; + +const SPINE43_ZH_CN = { + Spine: 'Spine', + 'Spine (experimental)': 'Spine\uff08\u5b9e\u9a8c\u6027\uff09', + 'Spine 4.3': 'Spine 4.3', + 'Display and animate Spine skeletons, including Spine 4.3 physics constraints.': + '\u663e\u793a\u5e76\u64ad\u653e Spine \u9aa8\u9abc\u52a8\u753b\uff0c\u5305\u62ec Spine 4.3 \u7269\u7406\u7ea6\u675f\u3002', + 'Native Spine object with Spine 4.3 support, editor preview, physics constraint updates, bones, slots and blocking hooks.': + '\u539f\u751f Spine \u5bf9\u8c61\uff0c\u652f\u6301 Spine 4.3\u3001\u7f16\u8f91\u5668\u9884\u89c8\u3001\u7269\u7406\u7ea6\u675f\u3001\u9aa8\u9abc\u3001\u63d2\u69fd\u548c\u963b\u6321\u94a9\u5b50\u3002', + 'Display Spine skeletons as a native object, including Spine 4.3 files.': + '\u5c06 Spine \u9aa8\u9abc\u4f5c\u4e3a\u539f\u751f\u5bf9\u8c61\u663e\u793a\uff0c\u5305\u62ec Spine 4.3 \u6587\u4ef6\u3002', + 'Spine object': 'Spine \u5bf9\u8c61', + 'Spine resources': 'Spine \u8d44\u6e90', + 'Display and animate Spine 4.3 skeletons, including physics constraints.': + '\u663e\u793a\u5e76\u64ad\u653e Spine 4.3 \u9aa8\u9abc\u52a8\u753b\uff0c\u5305\u62ec\u7269\u7406\u7ea6\u675f\u3002', + 'Native Spine 4.3 object with editor preview, physics constraint updates, bones, slots and blocking hooks.': + '\u539f\u751f Spine 4.3 \u5bf9\u8c61\uff0c\u652f\u6301\u7f16\u8f91\u5668\u9884\u89c8\u3001\u7269\u7406\u7ea6\u675f\u3001\u9aa8\u9abc\u3001\u63d2\u69fd\u548c\u963b\u6321\u94a9\u5b50\u3002', + 'Display Spine 4.3 skeletons as a native object.': + '\u5c06 Spine 4.3 \u9aa8\u9abc\u4f5c\u4e3a\u539f\u751f\u5bf9\u8c61\u663e\u793a\u3002', + 'Spine 4.3 object': 'Spine 4.3 \u5bf9\u8c61', + 'Spine 4.3 resources': 'Spine 4.3 \u8d44\u6e90', + 'Skeleton resource (.json or .skel)': + '\u9aa8\u67b6\u8d44\u6e90\uff08.json \u6216 .skel\uff09', + 'Atlas resource': '\u56fe\u96c6\u8d44\u6e90', + 'Spine 4.3 runtime script path': + 'Spine 4.3 \u8fd0\u884c\u5e93\u811a\u672c\u8def\u5f84', + 'Skeleton is binary .skel': '\u9aa8\u67b6\u662f\u4e8c\u8fdb\u5236 .skel', + 'Import scale': '\u5bfc\u5165\u7f29\u653e', + 'Initial skin name': '\u521d\u59cb\u76ae\u80a4\u540d\u79f0', + 'Initial animation name': '\u521d\u59cb\u52a8\u753b\u540d\u79f0', + 'Initial animation override': '\u521d\u59cb\u52a8\u753b\u8986\u76d6', + Playback: '\u64ad\u653e', + 'Loop initial animation': '\u5faa\u73af\u64ad\u653e\u521d\u59cb\u52a8\u753b', + 'Default mix duration': '\u9ed8\u8ba4\u6df7\u5408\u65f6\u957f', + 'Time scale': '\u65f6\u95f4\u6bd4\u4f8b', + Visible: '\u53ef\u89c1', + Opacity: '\u4e0d\u900f\u660e\u5ea6', + Display: '\u663e\u793a', + 'Preview physics constraints in the editor': + '\u5728\u7f16\u8f91\u5668\u4e2d\u9884\u89c8\u7269\u7406\u7ea6\u675f', + 'Maximum editor update delta': + '\u7f16\u8f91\u5668\u6700\u5927\u66f4\u65b0\u65f6\u95f4\u95f4\u9694', + 'Editor preview': '\u7f16\u8f91\u5668\u9884\u89c8', + 'Reload Spine resources': '\u91cd\u65b0\u52a0\u8f7d Spine \u8d44\u6e90', + 'Reload _PARAM0_': '\u91cd\u65b0\u52a0\u8f7d _PARAM0_', + 'Play animation': '\u64ad\u653e\u52a8\u753b', + 'Play animation _PARAM1_ on _PARAM0_': + '\u5728 _PARAM0_ \u4e0a\u64ad\u653e\u52a8\u753b _PARAM1_', + 'Play animation on track': '\u5728\u8f68\u9053\u4e0a\u64ad\u653e\u52a8\u753b', + 'Play _PARAM2_ on track _PARAM1_ of _PARAM0_': + '\u5728 _PARAM0_ \u7684\u8f68\u9053 _PARAM1_ \u4e0a\u64ad\u653e _PARAM2_', + 'Queue animation': '\u6392\u961f\u64ad\u653e\u52a8\u753b', + 'Queue _PARAM2_ on track _PARAM1_ of _PARAM0_': + '\u5c06 _PARAM2_ \u6392\u961f\u5230 _PARAM0_ \u7684\u8f68\u9053 _PARAM1_', + 'Clear track': '\u6e05\u9664\u8f68\u9053', + 'Clear track _PARAM1_ of _PARAM0_': + '\u6e05\u9664 _PARAM0_ \u7684\u8f68\u9053 _PARAM1_', + 'Clear all tracks': '\u6e05\u9664\u6240\u6709\u8f68\u9053', + 'Clear all tracks of _PARAM0_': + '\u6e05\u9664 _PARAM0_ \u7684\u6240\u6709\u8f68\u9053', + 'Set skin': '\u8bbe\u7f6e\u76ae\u80a4', + 'Set skin of _PARAM0_ to _PARAM1_': + '\u5c06 _PARAM0_ \u7684\u76ae\u80a4\u8bbe\u4e3a _PARAM1_', + 'Set time scale': '\u8bbe\u7f6e\u65f6\u95f4\u6bd4\u4f8b', + 'Set time scale of _PARAM0_ to _PARAM1_': + '\u5c06 _PARAM0_ \u7684\u65f6\u95f4\u6bd4\u4f8b\u8bbe\u4e3a _PARAM1_', + 'Set mix duration': '\u8bbe\u7f6e\u6df7\u5408\u65f6\u957f', + 'Set mix duration of _PARAM0_ to _PARAM1_': + '\u5c06 _PARAM0_ \u7684\u6df7\u5408\u65f6\u957f\u8bbe\u4e3a _PARAM1_', + 'Set Spine visibility': '\u8bbe\u7f6e Spine \u53ef\u89c1\u6027', + 'Set visibility of _PARAM0_ to _PARAM1_': + '\u5c06 _PARAM0_ \u7684\u53ef\u89c1\u6027\u8bbe\u4e3a _PARAM1_', + 'Set bone local position': '\u8bbe\u7f6e\u9aa8\u9abc\u5c40\u90e8\u4f4d\u7f6e', + 'Set bone _PARAM1_ position of _PARAM0_': + '\u8bbe\u7f6e _PARAM0_ \u7684\u9aa8\u9abc _PARAM1_ \u4f4d\u7f6e', + 'Offset bone local position': + '\u504f\u79fb\u9aa8\u9abc\u5c40\u90e8\u4f4d\u7f6e', + 'Offset bone _PARAM1_ of _PARAM0_': + '\u504f\u79fb _PARAM0_ \u7684\u9aa8\u9abc _PARAM1_', + 'Set bone rotation': '\u8bbe\u7f6e\u9aa8\u9abc\u65cb\u8f6c', + 'Set bone _PARAM1_ rotation of _PARAM0_': + '\u8bbe\u7f6e _PARAM0_ \u7684\u9aa8\u9abc _PARAM1_ \u65cb\u8f6c', + 'Offset bone rotation': '\u504f\u79fb\u9aa8\u9abc\u65cb\u8f6c', + 'Offset bone _PARAM1_ rotation of _PARAM0_': + '\u504f\u79fb _PARAM0_ \u7684\u9aa8\u9abc _PARAM1_ \u65cb\u8f6c', + 'Set bone scale': '\u8bbe\u7f6e\u9aa8\u9abc\u7f29\u653e', + 'Set bone _PARAM1_ scale of _PARAM0_': + '\u8bbe\u7f6e _PARAM0_ \u7684\u9aa8\u9abc _PARAM1_ \u7f29\u653e', + 'Offset bone scale': '\u504f\u79fb\u9aa8\u9abc\u7f29\u653e', + 'Offset bone _PARAM1_ scale of _PARAM0_': + '\u504f\u79fb _PARAM0_ \u7684\u9aa8\u9abc _PARAM1_ \u7f29\u653e', + 'Reset bone': '\u91cd\u7f6e\u9aa8\u9abc', + 'Reset bone _PARAM1_ of _PARAM0_': + '\u91cd\u7f6e _PARAM0_ \u7684\u9aa8\u9abc _PARAM1_', + 'Reset all bones': '\u91cd\u7f6e\u6240\u6709\u9aa8\u9abc', + 'Reset all bones of _PARAM0_': + '\u91cd\u7f6e _PARAM0_ \u7684\u6240\u6709\u9aa8\u9abc', + 'Set bone scene position': '\u8bbe\u7f6e\u9aa8\u9abc\u573a\u666f\u4f4d\u7f6e', + 'Set bone _PARAM1_ of _PARAM0_ to scene position': + '\u5c06 _PARAM0_ \u7684\u9aa8\u9abc _PARAM1_ \u79fb\u5230\u573a\u666f\u4f4d\u7f6e', + 'Rotate bone toward scene position': + '\u8ba9\u9aa8\u9abc\u671d\u5411\u573a\u666f\u4f4d\u7f6e', + 'Rotate bone _PARAM1_ of _PARAM0_ toward scene position': + '\u8ba9 _PARAM0_ \u7684\u9aa8\u9abc _PARAM1_ \u671d\u5411\u573a\u666f\u4f4d\u7f6e', + 'Set slot attachment': '\u8bbe\u7f6e\u63d2\u69fd\u9644\u4ef6', + 'Set slot _PARAM1_ attachment of _PARAM0_ to _PARAM2_': + '\u5c06 _PARAM0_ \u7684\u63d2\u69fd _PARAM1_ \u9644\u4ef6\u8bbe\u4e3a _PARAM2_', + 'Clear slot attachments': '\u6e05\u9664\u63d2\u69fd\u9644\u4ef6', + 'Clear attachments of _PARAM0_': + '\u6e05\u9664 _PARAM0_ \u7684\u63d2\u69fd\u9644\u4ef6', + 'Set slot color': '\u8bbe\u7f6e\u63d2\u69fd\u989c\u8272', + 'Set slot _PARAM1_ color of _PARAM0_': + '\u8bbe\u7f6e _PARAM0_ \u7684\u63d2\u69fd _PARAM1_ \u989c\u8272', + 'Set animation progress': '\u8bbe\u7f6e\u52a8\u753b\u8fdb\u5ea6', + 'Set animation progress of _PARAM0_': + '\u8bbe\u7f6e _PARAM0_ \u7684\u52a8\u753b\u8fdb\u5ea6', + 'Set IK constraint mix': '\u8bbe\u7f6e IK \u7ea6\u675f\u6df7\u5408', + 'Set IK constraint _PARAM1_ mix of _PARAM0_': + '\u8bbe\u7f6e _PARAM0_ \u7684 IK \u7ea6\u675f _PARAM1_ \u6df7\u5408', + 'Set transform constraint mix': + '\u8bbe\u7f6e\u53d8\u6362\u7ea6\u675f\u6df7\u5408', + 'Set transform constraint _PARAM1_ mix of _PARAM0_': + '\u8bbe\u7f6e _PARAM0_ \u7684\u53d8\u6362\u7ea6\u675f _PARAM1_ \u6df7\u5408', + 'Configure bone auto reset': + '\u914d\u7f6e\u9aa8\u9abc\u81ea\u52a8\u590d\u4f4d', + 'Configure auto reset for bone _PARAM1_ of _PARAM0_': + '\u914d\u7f6e _PARAM0_ \u7684\u9aa8\u9abc _PARAM1_ \u81ea\u52a8\u590d\u4f4d', + 'Show debug bones': '\u663e\u793a\u8c03\u8bd5\u9aa8\u9abc', + 'Show debug bones for _PARAM0_: _PARAM1_': + '\u663e\u793a _PARAM0_ \u8c03\u8bd5\u9aa8\u9abc\uff1a_PARAM1_', + 'Show debug extras': '\u663e\u793a\u8c03\u8bd5\u9644\u52a0\u5185\u5bb9', + 'Show debug extras for _PARAM0_: _PARAM1_': + '\u663e\u793a _PARAM0_ \u8c03\u8bd5\u9644\u52a0\u5185\u5bb9\uff1a_PARAM1_', + 'Draw bone ellipse area': '\u7ed8\u5236\u9aa8\u9abc\u692d\u5706\u533a\u57df', + 'Draw ellipse on bone _PARAM1_ of _PARAM0_': + '\u5728 _PARAM0_ \u7684\u9aa8\u9abc _PARAM1_ \u4e0a\u7ed8\u5236\u692d\u5706', + 'Resolve scene blocking': '\u89e3\u6790\u573a\u666f\u963b\u6321', + 'Resolve scene mesh blocking for _PARAM0_': + '\u89e3\u6790 _PARAM0_ \u7684\u573a\u666f\u7f51\u683c\u963b\u6321', + 'Is ready': '\u5df2\u51c6\u5907\u597d', + '_PARAM0_ is ready': '_PARAM0_ \u5df2\u51c6\u5907\u597d', + 'Is loading': '\u6b63\u5728\u52a0\u8f7d', + '_PARAM0_ is loading': '_PARAM0_ \u6b63\u5728\u52a0\u8f7d', + 'Has loading error': '\u6709\u52a0\u8f7d\u9519\u8bef', + '_PARAM0_ has a loading error': '_PARAM0_ \u6709\u52a0\u8f7d\u9519\u8bef', + 'Bone exists': '\u9aa8\u9abc\u5b58\u5728', + 'Bone _PARAM1_ exists in _PARAM0_': + '_PARAM0_ \u4e2d\u5b58\u5728\u9aa8\u9abc _PARAM1_', + 'Slot exists': '\u63d2\u69fd\u5b58\u5728', + 'Slot _PARAM1_ exists in _PARAM0_': + '_PARAM0_ \u4e2d\u5b58\u5728\u63d2\u69fd _PARAM1_', + 'Current animation is': '\u5f53\u524d\u52a8\u753b\u4e3a', + 'Current animation of _PARAM0_ is _PARAM1_': + '_PARAM0_ \u7684\u5f53\u524d\u52a8\u753b\u4e3a _PARAM1_', + 'Event fired': '\u4e8b\u4ef6\u5df2\u89e6\u53d1', + 'Event _PARAM1_ fired on _PARAM0_': + '_PARAM0_ \u89e6\u53d1\u4e86\u4e8b\u4ef6 _PARAM1_', + 'Animation completed': '\u52a8\u753b\u5df2\u5b8c\u6210', + 'Animation _PARAM1_ completed on _PARAM0_': + '_PARAM0_ \u4e0a\u7684\u52a8\u753b _PARAM1_ \u5df2\u5b8c\u6210', + 'Has animation': '\u5b58\u5728\u52a8\u753b', + 'Animation _PARAM1_ exists in _PARAM0_': + '_PARAM0_ \u4e2d\u5b58\u5728\u52a8\u753b _PARAM1_', + 'Has skin': '\u5b58\u5728\u76ae\u80a4', + 'Skin _PARAM1_ exists in _PARAM0_': + '_PARAM0_ \u4e2d\u5b58\u5728\u76ae\u80a4 _PARAM1_', + 'Track is playing': '\u8f68\u9053\u6b63\u5728\u64ad\u653e', + 'Track _PARAM1_ is playing on _PARAM0_': + '_PARAM0_ \u7684\u8f68\u9053 _PARAM1_ \u6b63\u5728\u64ad\u653e', + 'Track animation complete': '\u8f68\u9053\u52a8\u753b\u5df2\u5b8c\u6210', + 'Track _PARAM1_ animation is complete on _PARAM0_': + '_PARAM0_ \u7684\u8f68\u9053 _PARAM1_ \u52a8\u753b\u5df2\u5b8c\u6210', + 'Bone is near scene position': + '\u9aa8\u9abc\u63a5\u8fd1\u573a\u666f\u4f4d\u7f6e', + 'Bone _PARAM1_ of _PARAM0_ is near scene position': + '_PARAM0_ \u7684\u9aa8\u9abc _PARAM1_ \u63a5\u8fd1\u573a\u666f\u4f4d\u7f6e', + 'Bone auto reset active': '\u9aa8\u9abc\u81ea\u52a8\u590d\u4f4d\u4e2d', + 'Bone _PARAM1_ of _PARAM0_ is auto resetting': + '_PARAM0_ \u7684\u9aa8\u9abc _PARAM1_ \u6b63\u5728\u81ea\u52a8\u590d\u4f4d', + 'Scene blocked': '\u53d7\u5230\u573a\u666f\u963b\u6321', + '_PARAM0_ is scene blocked': '_PARAM0_ \u53d7\u5230\u573a\u666f\u963b\u6321', + 'Wall slide active': '\u5899\u9762\u6ed1\u884c\u4e2d', + '_PARAM0_ is wall sliding': '_PARAM0_ \u6b63\u5728\u5899\u9762\u6ed1\u884c', + 'Can wall jump': '\u53ef\u5899\u8df3', + '_PARAM0_ can wall jump': '_PARAM0_ \u53ef\u4ee5\u5899\u8df3', + 'Can ledge grab': '\u53ef\u6293\u8fb9', + '_PARAM0_ can ledge grab': '_PARAM0_ \u53ef\u4ee5\u6293\u8fb9', + 'On stable slope': '\u5728\u7a33\u5b9a\u659c\u5761\u4e0a', + '_PARAM0_ is on a stable slope': + '_PARAM0_ \u5728\u7a33\u5b9a\u659c\u5761\u4e0a', + 'Bone local X': '\u9aa8\u9abc\u5c40\u90e8 X', + 'Bone local Y': '\u9aa8\u9abc\u5c40\u90e8 Y', + 'Bone rotation': '\u9aa8\u9abc\u65cb\u8f6c', + 'Bone scale X': '\u9aa8\u9abc\u7f29\u653e X', + 'Bone scale Y': '\u9aa8\u9abc\u7f29\u653e Y', + 'Bone scene X': '\u9aa8\u9abc\u573a\u666f X', + 'Bone scene Y': '\u9aa8\u9abc\u573a\u666f Y', + 'Bone scene rotation': '\u9aa8\u9abc\u573a\u666f\u65cb\u8f6c', + 'Bone length': '\u9aa8\u9abc\u957f\u5ea6', + 'Bone child count': '\u9aa8\u9abc\u5b50\u7ea7\u6570\u91cf', + 'Animation duration': '\u52a8\u753b\u65f6\u957f', + 'Animation frame': '\u52a8\u753b\u5e27', + 'Event integer value': '\u4e8b\u4ef6\u6574\u6570\u503c', + 'Event float value': '\u4e8b\u4ef6\u5c0f\u6570\u503c', + 'Bone auto reset progress': + '\u9aa8\u9abc\u81ea\u52a8\u590d\u4f4d\u8fdb\u5ea6', + 'Scene block normal X': '\u573a\u666f\u963b\u6321\u6cd5\u7ebf X', + 'Scene block normal Y': '\u573a\u666f\u963b\u6321\u6cd5\u7ebf Y', + 'Current slope angle': '\u5f53\u524d\u659c\u5761\u89d2\u5ea6', + 'Current slope speed scale': + '\u5f53\u524d\u659c\u5761\u901f\u5ea6\u500d\u7387', + 'Last wall contact normal X': + '\u6700\u8fd1\u5899\u9762\u63a5\u89e6\u6cd5\u7ebf X', + 'Last collision strength': '\u6700\u8fd1\u78b0\u649e\u5f3a\u5ea6', + 'Bone parent name': '\u9aa8\u9abc\u7236\u7ea7\u540d\u79f0', + 'Current attachment name': '\u5f53\u524d\u9644\u4ef6\u540d\u79f0', + 'Event string value': '\u4e8b\u4ef6\u6587\u672c\u503c', + 'Debug info': '\u8c03\u8bd5\u4fe1\u606f', + 'Last collision object name': + '\u6700\u8fd1\u78b0\u649e\u5bf9\u8c61\u540d\u79f0', + 'Scene blocked wall name': '\u573a\u666f\u963b\u6321\u5899\u540d\u79f0', + 'Animation name': '\u52a8\u753b\u540d\u79f0', + Loop: '\u5faa\u73af', + 'Track index': '\u8f68\u9053\u7d22\u5f15', + 'Delay in seconds': '\u5ef6\u8fdf\uff08\u79d2\uff09', + 'Skin name': '\u76ae\u80a4\u540d\u79f0', + 'Duration in seconds': '\u6301\u7eed\u65f6\u95f4\uff08\u79d2\uff09', + 'Bone name': '\u9aa8\u9abc\u540d\u79f0', + 'Bone names': '\u9aa8\u9abc\u540d\u79f0\u5217\u8868', + 'Delta X': '\u504f\u79fb X', + 'Delta Y': '\u504f\u79fb Y', + Rotation: '\u65cb\u8f6c', + 'Delta rotation': '\u65cb\u8f6c\u504f\u79fb', + 'Scale X': '\u7f29\u653e X', + 'Scale Y': '\u7f29\u653e Y', + 'Delta scale X': '\u7f29\u653e\u504f\u79fb X', + 'Delta scale Y': '\u7f29\u653e\u504f\u79fb Y', + 'Scene X': '\u573a\u666f X', + 'Scene Y': '\u573a\u666f Y', + 'Offset angle': '\u504f\u79fb\u89d2\u5ea6', + 'Slot name': '\u63d2\u69fd\u540d\u79f0', + 'Attachment name': '\u9644\u4ef6\u540d\u79f0', + 'Red 0-255': '\u7ea2\u8272 0-255', + 'Green 0-255': '\u7eff\u8272 0-255', + 'Blue 0-255': '\u84dd\u8272 0-255', + 'Alpha 0-1': '\u900f\u660e\u5ea6 0-1', + 'Progress 0-1': '\u8fdb\u5ea6 0-1', + 'Constraint name': '\u7ea6\u675f\u540d\u79f0', + Mix: '\u6df7\u5408', + Channel: '\u901a\u9053', + Enabled: '\u542f\u7528', + Delay: '\u5ef6\u8fdf', + Duration: '\u6301\u7eed\u65f6\u95f4', + 'Radius X': '\u534a\u5f84 X', + 'Radius Y': '\u534a\u5f84 Y', + Radius: '\u534a\u5f84', + Color: '\u989c\u8272', + 'Current X': '\u5f53\u524d X', + 'Current Y': '\u5f53\u524d Y', + 'Previous X': '\u4e0a\u4e00\u5e27 X', + 'Previous Y': '\u4e0a\u4e00\u5e27 Y', + 'Event name': '\u4e8b\u4ef6\u540d\u79f0', + X: 'X', + Y: 'Y', +}; + +const getSpine43Translation = (translate, source) => { + const translated = translate(source); + if (translated && translated !== source) return translated; + + const documentLanguage = + typeof document !== 'undefined' && + document.documentElement && + document.documentElement.lang + ? document.documentElement.lang + : ''; + const language = + documentLanguage || + (typeof navigator !== 'undefined' && navigator.language + ? navigator.language + : ''); + if (/^zh(?:-|$)/i.test(language)) { + return SPINE43_ZH_CN[source] || source; + } + return source; +}; + +const getContent = (objectConfiguration) => { + const object = gd.castObject(objectConfiguration, gd.ObjectJsImplementation); + return object.content || {}; +}; + +/** @type {ExtensionModule} */ +module.exports = { + createExtension: function (_, gd) { + const tr = (source) => getSpine43Translation(_, source); + const extension = new gd.PlatformExtension(); + extension + .setExtensionInformation( + 'Spine43Object', + tr('Spine (experimental)'), + tr( + 'Display and animate Spine skeletons, including Spine 4.3 physics constraints.' + ), + 'OpenAI Codex / Spine43SpriteShell migration', + 'Open source (MIT License)' + ) + .setShortDescription( + tr( + 'Native Spine object with Spine 4.3 support, editor preview, physics constraint updates, bones, slots and blocking hooks.' + ) + ) + .setDimension('2D') + .setExtensionHelpPath('/objects/spine43') + .setCategory('Advanced'); + + extension + .addInstructionOrExpressionGroupMetadata(tr('Spine')) + .setIcon(ICON); + + const spine43Object = new gd.ObjectJsImplementation(); + spine43Object.content = { + opacity: 255, + runtimeScriptPath: DEFAULT_RUNTIME_SCRIPT_PATH, + skeletonResource: '', + atlasResource: '', + binaryData: false, + importScale: 1, + skinName: '', + animationName: '', + loop: true, + mixDuration: 0.2, + timeScale: 1, + visible: true, + editorPhysicsPreview: true, + editorMaxDelta: 0.05, + editorAnimationPreview: { + playing: true, + progress: 0, + lockProgress: false, + }, + inspectorOverrides: { + bones: {}, + constraints: {}, + slots: {}, + }, + meshPreview: { + showAllSlots: true, + slotName: '', + }, + }; + + spine43Object.updateProperty = function (propertyName, newValue) { + const content = this.content; + if (propertyName === 'RuntimeScriptPath') { + content.runtimeScriptPath = newValue; + return true; + } + if (propertyName === 'SkeletonResource') { + content.skeletonResource = newValue; + return true; + } + if (propertyName === 'AtlasResource') { + content.atlasResource = newValue; + return true; + } + if (propertyName === 'BinaryData') { + content.binaryData = newValue === '1'; + return true; + } + if (propertyName === 'ImportScale') { + content.importScale = parseFloat(newValue) || 1; + return true; + } + if (propertyName === 'SkinName') { + content.skinName = newValue; + return true; + } + if (propertyName === 'AnimationName') { + content.animationName = newValue; + return true; + } + if (propertyName === 'Loop') { + content.loop = newValue === '1'; + return true; + } + if (propertyName === 'MixDuration') { + content.mixDuration = parseFloat(newValue) || 0; + return true; + } + if (propertyName === 'TimeScale') { + content.timeScale = parseFloat(newValue) || 1; + return true; + } + if (propertyName === 'Opacity') { + content.opacity = parseFloat(newValue) || 255; + return true; + } + if (propertyName === 'Visible') { + content.visible = newValue === '1'; + return true; + } + if (propertyName === 'EditorPhysicsPreview') { + content.editorPhysicsPreview = newValue === '1'; + return true; + } + if (propertyName === 'EditorMaxDelta') { + content.editorMaxDelta = parseFloat(newValue) || 0.05; + return true; + } + return false; + }; + + spine43Object.getProperties = function () { + const properties = new gd.MapStringPropertyDescriptor(); + const content = this.content; + + properties + .getOrCreate('SkeletonResource') + .setValue(content.skeletonResource) + .setType('resource') + .addExtraInfo('spine') + .setLabel(tr('Skeleton resource (.json or .skel)')) + .setGroup(tr('Spine resources')); + properties + .getOrCreate('AtlasResource') + .setValue(content.atlasResource) + .setType('resource') + .addExtraInfo('atlas') + .setLabel(tr('Atlas resource')) + .setGroup(tr('Spine resources')); + properties + .getOrCreate('BinaryData') + .setValue(content.binaryData ? 'true' : 'false') + .setType('boolean') + .setLabel(tr('Skeleton is binary .skel')) + .setGroup(tr('Spine resources')); + properties + .getOrCreate('ImportScale') + .setValue(String(content.importScale || 1)) + .setType('number') + .setLabel(tr('Import scale')) + .setGroup(tr('Spine resources')); + + properties + .getOrCreate('Loop') + .setValue(content.loop ? 'true' : 'false') + .setType('boolean') + .setLabel(tr('Loop initial animation')) + .setGroup(tr('Playback')); + properties + .getOrCreate('MixDuration') + .setValue(String(content.mixDuration || 0)) + .setType('number') + .setLabel(tr('Default mix duration')) + .setGroup(tr('Playback')); + properties + .getOrCreate('TimeScale') + .setValue(String(content.timeScale || 1)) + .setType('number') + .setLabel(tr('Time scale')) + .setGroup(tr('Playback')); + + properties + .getOrCreate('Visible') + .setValue(content.visible ? 'true' : 'false') + .setType('boolean') + .setLabel(tr('Visible')) + .setGroup(tr('Display')); + properties + .getOrCreate('Opacity') + .setValue(String(content.opacity || 255)) + .setType('number') + .setLabel(tr('Opacity')) + .setGroup(tr('Display')); + + properties + .getOrCreate('EditorPhysicsPreview') + .setValue(content.editorPhysicsPreview ? 'true' : 'false') + .setType('boolean') + .setLabel(tr('Preview physics constraints in the editor')) + .setGroup(tr('Editor preview')); + properties + .getOrCreate('EditorMaxDelta') + .setValue(String(content.editorMaxDelta || 0.05)) + .setType('number') + .setLabel(tr('Maximum editor update delta')) + .setGroup(tr('Editor preview')); + + return properties; + }; + + spine43Object.updateInitialInstanceProperty = function ( + instance, + propertyName, + newValue + ) { + if (propertyName === 'AnimationName') { + instance.setRawStringProperty('animationName', newValue); + return true; + } + return false; + }; + + spine43Object.getInitialInstanceProperties = function (instance) { + const properties = new gd.MapStringPropertyDescriptor(); + return properties; + }; + + const object = extension + .addObject( + OBJECT_TYPE, + tr('Spine (experimental)'), + tr( + 'Display Spine skeletons as a native object, including Spine 4.3 files.' + ), + ICON, + // @ts-ignore - ObjectJsImplementation is accepted by JS extensions. + spine43Object + ) + .setIncludeFile('Extensions/Spine43Object/spine43runtimeobject.js') + .addIncludeFile('Extensions/Spine43Object/spine43-gdevelop-runtime.js') + .addIncludeFile('Extensions/Spine43Object/spine-pixi-v7.js') + .setCategory('Advanced') + .addDefaultBehavior('EffectCapability::EffectBehavior') + .addDefaultBehavior('ResizableCapability::ResizableBehavior') + .addDefaultBehavior('ScalableCapability::ScalableBehavior') + .addDefaultBehavior('FlippableCapability::FlippableBehavior') + .addDefaultBehavior('OpacityCapability::OpacityBehavior'); + + const addObjectParameter = (metadata) => + metadata.addParameter('object', tr('Spine object'), OBJECT_TYPE, false); + + const addAction = (name, fullName, sentence, parameters, functionName) => { + let metadata = object.addAction( + name, + fullName, + fullName, + sentence, + tr('Spine'), + ICON, + ICON + ); + metadata = addObjectParameter(metadata); + for (const parameter of parameters) { + metadata = metadata.addParameter( + parameter.type, + parameter.label, + parameter.supplementaryInformation || '', + !!parameter.optional + ); + } + metadata.getCodeExtraInformation().setFunctionName(functionName); + return metadata; + }; + + const addCondition = ( + name, + fullName, + sentence, + parameters, + functionName + ) => { + let metadata = object.addCondition( + name, + fullName, + fullName, + sentence, + tr('Spine'), + ICON, + ICON + ); + metadata = addObjectParameter(metadata); + for (const parameter of parameters) { + metadata = metadata.addParameter( + parameter.type, + parameter.label, + parameter.supplementaryInformation || '', + !!parameter.optional + ); + } + metadata.getCodeExtraInformation().setFunctionName(functionName); + return metadata; + }; + + const addNumberExpression = (name, fullName, parameters, functionName) => { + let metadata = object.addExpression( + name, + fullName, + fullName, + tr('Spine'), + ICON + ); + metadata = addObjectParameter(metadata); + for (const parameter of parameters) { + metadata = metadata.addParameter( + parameter.type, + parameter.label, + parameter.supplementaryInformation || '', + !!parameter.optional + ); + } + metadata.getCodeExtraInformation().setFunctionName(functionName); + return metadata; + }; + + const addStringExpression = (name, fullName, parameters, functionName) => { + let metadata = object.addStrExpression( + name, + fullName, + fullName, + tr('Spine'), + ICON + ); + metadata = addObjectParameter(metadata); + for (const parameter of parameters) { + metadata = metadata.addParameter( + parameter.type, + parameter.label, + parameter.supplementaryInformation || '', + !!parameter.optional + ); + } + metadata.getCodeExtraInformation().setFunctionName(functionName); + return metadata; + }; + + const stringParam = (label) => ({ type: 'string', label }); + const spine43StringParam = (label, nameKind) => ({ + type: 'string', + label, + supplementaryInformation: nameKind, + }); + const animationParam = (label) => + spine43StringParam(label, 'spine43AnimationName'); + const skinParam = (label) => spine43StringParam(label, 'spine43SkinName'); + const slotParam = (label) => spine43StringParam(label, 'spine43SlotName'); + const attachmentParam = (label) => + spine43StringParam(label, 'spine43AttachmentName'); + const numberParam = (label) => ({ type: 'expression', label }); + const yesNoParam = (label) => ({ type: 'yesorno', label }); + + addAction( + 'Reload', + tr('Reload Spine resources'), + tr('Reload _PARAM0_'), + [], + 'reload' + ); + addAction( + 'PlayAnimation', + tr('Play animation'), + tr('Play animation _PARAM1_ on _PARAM0_'), + [animationParam(tr('Animation name')), yesNoParam(tr('Loop'))], + 'playAnimation' + ); + addAction( + 'SetAnimationOnTrack', + tr('Play animation on track'), + tr('Play _PARAM2_ on track _PARAM1_ of _PARAM0_'), + [ + numberParam(tr('Track index')), + animationParam(tr('Animation name')), + yesNoParam(tr('Loop')), + ], + 'setAnimationOnTrack' + ); + addAction( + 'AddAnimation', + tr('Queue animation'), + tr('Queue _PARAM2_ on track _PARAM1_ of _PARAM0_'), + [ + numberParam(tr('Track index')), + animationParam(tr('Animation name')), + yesNoParam(tr('Loop')), + numberParam(tr('Delay in seconds')), + ], + 'addAnimation' + ); + addAction( + 'ClearTrack', + tr('Clear track'), + tr('Clear track _PARAM1_ of _PARAM0_'), + [numberParam(tr('Track index'))], + 'clearTrack' + ); + addAction( + 'ClearTracks', + tr('Clear all tracks'), + tr('Clear all tracks of _PARAM0_'), + [], + 'clearTracks' + ); + addAction( + 'SetSkin', + tr('Set skin'), + tr('Set skin of _PARAM0_ to _PARAM1_'), + [skinParam(tr('Skin name'))], + 'setSkin' + ); + addAction( + 'SetTimeScale', + tr('Set time scale'), + tr('Set time scale of _PARAM0_ to _PARAM1_'), + [numberParam(tr('Time scale'))], + 'setTimeScale' + ); + addAction( + 'SetMixDuration', + tr('Set mix duration'), + tr('Set mix duration of _PARAM0_ to _PARAM1_'), + [numberParam(tr('Duration in seconds'))], + 'setMixDuration' + ); + addAction( + 'SetVisible', + tr('Set Spine visibility'), + tr('Set visibility of _PARAM0_ to _PARAM1_'), + [yesNoParam(tr('Visible'))], + 'setVisible' + ); + + addAction( + 'SetBonePosition', + tr('Set bone local position'), + tr('Set bone _PARAM1_ position of _PARAM0_'), + [ + stringParam(tr('Bone name')), + numberParam(tr('X')), + numberParam(tr('Y')), + ], + 'setBonePosition' + ); + addAction( + 'OffsetBonePosition', + tr('Offset bone local position'), + tr('Offset bone _PARAM1_ of _PARAM0_'), + [ + stringParam(tr('Bone name')), + numberParam(tr('Delta X')), + numberParam(tr('Delta Y')), + ], + 'offsetBonePosition' + ); + addAction( + 'SetBoneRotation', + tr('Set bone rotation'), + tr('Set bone _PARAM1_ rotation of _PARAM0_'), + [stringParam(tr('Bone name')), numberParam(tr('Rotation'))], + 'setBoneRotation' + ); + addAction( + 'OffsetBoneRotation', + tr('Offset bone rotation'), + tr('Offset bone _PARAM1_ rotation of _PARAM0_'), + [stringParam(tr('Bone name')), numberParam(tr('Delta rotation'))], + 'offsetBoneRotation' + ); + addAction( + 'SetBoneScale', + tr('Set bone scale'), + tr('Set bone _PARAM1_ scale of _PARAM0_'), + [ + stringParam(tr('Bone name')), + numberParam(tr('Scale X')), + numberParam(tr('Scale Y')), + ], + 'setBoneScale' + ); + addAction( + 'OffsetBoneScale', + tr('Offset bone scale'), + tr('Offset bone _PARAM1_ scale of _PARAM0_'), + [ + stringParam(tr('Bone name')), + numberParam(tr('Delta scale X')), + numberParam(tr('Delta scale Y')), + ], + 'offsetBoneScale' + ); + addAction( + 'ResetBone', + tr('Reset bone'), + tr('Reset bone _PARAM1_ of _PARAM0_'), + [stringParam(tr('Bone name'))], + 'resetBone' + ); + addAction( + 'ResetAllBones', + tr('Reset all bones'), + tr('Reset all bones of _PARAM0_'), + [], + 'resetAllBones' + ); + addAction( + 'SetBoneScenePosition', + tr('Set bone scene position'), + tr('Set bone _PARAM1_ of _PARAM0_ to scene position'), + [ + stringParam(tr('Bone name')), + numberParam(tr('Scene X')), + numberParam(tr('Scene Y')), + ], + 'setBoneScenePosition' + ); + addAction( + 'SetBoneSceneRotationToward', + tr('Rotate bone toward scene position'), + tr('Rotate bone _PARAM1_ of _PARAM0_ toward scene position'), + [ + stringParam(tr('Bone name')), + numberParam(tr('Scene X')), + numberParam(tr('Scene Y')), + numberParam(tr('Offset angle')), + ], + 'setBoneSceneRotationToward' + ); + + addAction( + 'SetAttachment', + tr('Set slot attachment'), + tr('Set slot _PARAM1_ attachment of _PARAM0_ to _PARAM2_'), + [slotParam(tr('Slot name')), attachmentParam(tr('Attachment name'))], + 'setAttachment' + ); + addAction( + 'ClearAttachments', + tr('Clear slot attachments'), + tr('Clear attachments of _PARAM0_'), + [], + 'clearAttachments' + ); + addAction( + 'SetSlotColor', + tr('Set slot color'), + tr('Set slot _PARAM1_ color of _PARAM0_'), + [ + slotParam(tr('Slot name')), + numberParam(tr('Red 0-255')), + numberParam(tr('Green 0-255')), + numberParam(tr('Blue 0-255')), + numberParam(tr('Alpha 0-1')), + ], + 'setSlotColor' + ); + addAction( + 'SetAnimationProgress', + tr('Set animation progress'), + tr('Set animation progress of _PARAM0_'), + [numberParam(tr('Track index')), numberParam(tr('Progress 0-1'))], + 'setAnimationProgress' + ); + addAction( + 'SetIkConstraintMix', + tr('Set IK constraint mix'), + tr('Set IK constraint _PARAM1_ mix of _PARAM0_'), + [stringParam(tr('Constraint name')), numberParam(tr('Mix'))], + 'setIkConstraintMix' + ); + addAction( + 'SetTransformConstraintMix', + tr('Set transform constraint mix'), + tr('Set transform constraint _PARAM1_ mix of _PARAM0_'), + [stringParam(tr('Constraint name')), numberParam(tr('Mix'))], + 'setTransformConstraintMix' + ); + addAction( + 'ConfigureBoneAutoReset', + tr('Configure bone auto reset'), + tr('Configure auto reset for bone _PARAM1_ of _PARAM0_'), + [ + stringParam(tr('Bone names')), + stringParam(tr('Channel')), + yesNoParam(tr('Enabled')), + numberParam(tr('Delay')), + numberParam(tr('Duration')), + ], + 'configureBoneAutoReset' + ); + addAction( + 'SetDebugVisible', + tr('Show debug bones'), + tr('Show debug bones for _PARAM0_: _PARAM1_'), + [yesNoParam(tr('Visible'))], + 'setDebugVisible' + ); + addAction( + 'SetDebugExtrasVisible', + tr('Show debug extras'), + tr('Show debug extras for _PARAM0_: _PARAM1_'), + [yesNoParam(tr('Visible'))], + 'setDebugExtrasVisible' + ); + addAction( + 'DrawBoneEllipse', + tr('Draw bone ellipse area'), + tr('Draw ellipse on bone _PARAM1_ of _PARAM0_'), + [ + stringParam(tr('Bone name')), + numberParam(tr('Radius X')), + numberParam(tr('Radius Y')), + stringParam(tr('Color')), + ], + 'drawBoneEllipse' + ); + addAction( + 'ResolveSceneBlocking', + tr('Resolve scene blocking'), + tr('Resolve scene mesh blocking for _PARAM0_'), + [ + numberParam(tr('Current X')), + numberParam(tr('Current Y')), + numberParam(tr('Previous X')), + numberParam(tr('Previous Y')), + ], + 'resolveSceneBlocking' + ); + + addCondition( + 'IsReady', + tr('Is ready'), + tr('_PARAM0_ is ready'), + [], + 'isReady' + ); + addCondition( + 'IsLoading', + tr('Is loading'), + tr('_PARAM0_ is loading'), + [], + 'isLoading' + ); + addCondition( + 'HasError', + tr('Has loading error'), + tr('_PARAM0_ has a loading error'), + [], + 'hasError' + ); + addCondition( + 'BoneExists', + tr('Bone exists'), + tr('Bone _PARAM1_ exists in _PARAM0_'), + [stringParam(tr('Bone name'))], + 'boneExists' + ); + addCondition( + 'SlotExists', + tr('Slot exists'), + tr('Slot _PARAM1_ exists in _PARAM0_'), + [slotParam(tr('Slot name'))], + 'slotExists' + ); + addCondition( + 'CurrentAnimationIs', + tr('Current animation is'), + tr('Current animation of _PARAM0_ is _PARAM1_'), + [animationParam(tr('Animation name'))], + 'currentAnimationIs' + ); + addCondition( + 'EventFired', + tr('Event fired'), + tr('Event _PARAM1_ fired on _PARAM0_'), + [stringParam(tr('Event name'))], + 'eventFired' + ); + addCondition( + 'AnimationCompleted', + tr('Animation completed'), + tr('Animation _PARAM1_ completed on _PARAM0_'), + [animationParam(tr('Animation name'))], + 'animationCompleted' + ); + addCondition( + 'HasAnimation', + tr('Has animation'), + tr('Animation _PARAM1_ exists in _PARAM0_'), + [animationParam(tr('Animation name'))], + 'hasAnimation' + ); + addCondition( + 'HasSkin', + tr('Has skin'), + tr('Skin _PARAM1_ exists in _PARAM0_'), + [skinParam(tr('Skin name'))], + 'hasSkin' + ); + addCondition( + 'IsPlayingOnTrack', + tr('Track is playing'), + tr('Track _PARAM1_ is playing on _PARAM0_'), + [numberParam(tr('Track index'))], + 'isPlayingOnTrack' + ); + addCondition( + 'IsTrackAnimationComplete', + tr('Track animation complete'), + tr('Track _PARAM1_ animation is complete on _PARAM0_'), + [numberParam(tr('Track index'))], + 'isTrackAnimationComplete' + ); + addCondition( + 'IsBoneNearPosition', + tr('Bone is near scene position'), + tr('Bone _PARAM1_ of _PARAM0_ is near scene position'), + [ + stringParam(tr('Bone name')), + numberParam(tr('Scene X')), + numberParam(tr('Scene Y')), + numberParam(tr('Radius')), + ], + 'isBoneNearPosition' + ); + addCondition( + 'BoneAutoResetActive', + tr('Bone auto reset active'), + tr('Bone _PARAM1_ of _PARAM0_ is auto resetting'), + [stringParam(tr('Bone name')), stringParam(tr('Channel'))], + 'isBoneAutoResetActive' + ); + addCondition( + 'SceneBlocked', + tr('Scene blocked'), + tr('_PARAM0_ is scene blocked'), + [], + 'isSceneBlocked' + ); + addCondition( + 'WallSlideActive', + tr('Wall slide active'), + tr('_PARAM0_ is wall sliding'), + [], + 'isWallSlideActive' + ); + addCondition( + 'CanWallJump', + tr('Can wall jump'), + tr('_PARAM0_ can wall jump'), + [], + 'canWallJump' + ); + addCondition( + 'CanLedgeGrab', + tr('Can ledge grab'), + tr('_PARAM0_ can ledge grab'), + [], + 'canLedgeGrab' + ); + addCondition( + 'OnStableSlope', + tr('On stable slope'), + tr('_PARAM0_ is on a stable slope'), + [], + 'isOnStableSlope' + ); + + addNumberExpression('TimeScaleValue', tr('Time scale'), [], 'getTimeScale'); + addNumberExpression( + 'BoneX', + tr('Bone local X'), + [stringParam(tr('Bone name'))], + 'getBoneX' + ); + addNumberExpression( + 'BoneY', + tr('Bone local Y'), + [stringParam(tr('Bone name'))], + 'getBoneY' + ); + addNumberExpression( + 'BoneRotation', + tr('Bone rotation'), + [stringParam(tr('Bone name'))], + 'getBoneRotation' + ); + addNumberExpression( + 'BoneScaleX', + tr('Bone scale X'), + [stringParam(tr('Bone name'))], + 'getBoneScaleX' + ); + addNumberExpression( + 'BoneScaleY', + tr('Bone scale Y'), + [stringParam(tr('Bone name'))], + 'getBoneScaleY' + ); + addNumberExpression( + 'BoneSceneX', + tr('Bone scene X'), + [stringParam(tr('Bone name'))], + 'getBoneSceneX' + ); + addNumberExpression( + 'BoneSceneY', + tr('Bone scene Y'), + [stringParam(tr('Bone name'))], + 'getBoneSceneY' + ); + addNumberExpression( + 'BoneSceneRotation', + tr('Bone scene rotation'), + [stringParam(tr('Bone name'))], + 'getBoneSceneRotation' + ); + addNumberExpression( + 'BoneLength', + tr('Bone length'), + [stringParam(tr('Bone name'))], + 'getBoneLength' + ); + addNumberExpression( + 'BoneChildCount', + tr('Bone child count'), + [stringParam(tr('Bone name'))], + 'getBoneChildCount' + ); + addNumberExpression( + 'AnimationDuration', + tr('Animation duration'), + [animationParam(tr('Animation name'))], + 'getAnimationDuration' + ); + addNumberExpression( + 'AnimationFrame', + tr('Animation frame'), + [numberParam(tr('Track index'))], + 'getAnimationFrame' + ); + addNumberExpression( + 'EventInt', + tr('Event integer value'), + [], + 'getEventInt' + ); + addNumberExpression( + 'EventFloat', + tr('Event float value'), + [], + 'getEventFloat' + ); + addNumberExpression( + 'BoneAutoResetProgress', + tr('Bone auto reset progress'), + [stringParam(tr('Bone name')), stringParam(tr('Channel'))], + 'getBoneAutoResetProgress' + ); + addNumberExpression( + 'SceneBlockNormalX', + tr('Scene block normal X'), + [], + 'getSceneBlockNormalX' + ); + addNumberExpression( + 'SceneBlockNormalY', + tr('Scene block normal Y'), + [], + 'getSceneBlockNormalY' + ); + addNumberExpression( + 'CurrentSlopeAngle', + tr('Current slope angle'), + [], + 'getCurrentSlopeAngle' + ); + addNumberExpression( + 'CurrentSlopeSpeedScale', + tr('Current slope speed scale'), + [], + 'getCurrentSlopeSpeedScale' + ); + addNumberExpression( + 'LastWallContactNormalX', + tr('Last wall contact normal X'), + [], + 'getLastWallContactNormalX' + ); + addNumberExpression( + 'LastCollisionStrength', + tr('Last collision strength'), + [], + 'getLastCollisionStrength' + ); + + addStringExpression( + 'BoneParentName', + tr('Bone parent name'), + [stringParam(tr('Bone name'))], + 'getBoneParentName' + ); + addStringExpression( + 'CurrentAttachmentName', + tr('Current attachment name'), + [slotParam(tr('Slot name'))], + 'getCurrentAttachmentName' + ); + addStringExpression( + 'EventString', + tr('Event string value'), + [], + 'getEventString' + ); + addStringExpression('DebugInfo', tr('Debug info'), [], 'getDebugInfo'); + addStringExpression( + 'LastCollisionObjectName', + tr('Last collision object name'), + [], + 'getLastCollisionObjectName' + ); + addStringExpression( + 'SceneBlockedWallName', + tr('Scene blocked wall name'), + [], + 'getSceneBlockedWallName' + ); + + return extension; + }, + + runExtensionSanityTests: function (gd, extension) { + return []; + }, + + registerEditorConfigurations: function (objectsEditorService) { + const objectsEditorServiceAny = /** @type {any} */ (objectsEditorService); + if ( + objectsEditorServiceAny.editorConfigurations && + objectsEditorServiceAny.editorConfigurations[FULL_OBJECT_TYPE] + ) { + return; + } + + objectsEditorService.registerEditorConfiguration( + FULL_OBJECT_TYPE, + objectsEditorService.getDefaultObjectJsImplementationPropertiesEditor({ + helpPagePath: '/objects/spine43', + }) + ); + }, + + registerInstanceRenderers: function (objectsRenderingService) { + const RenderedInstance = objectsRenderingService.RenderedInstance; + const PIXI = objectsRenderingService.PIXI; + const EDITOR_RUNTIME_BASE_URL = + 'http://127.0.0.1:5002/Runtime/Extensions/Spine43Object/'; + const normalizePath = (value) => String(value || '').replace(/\\/g, '/'); + const isAbsoluteUrl = (value) => + /^(?:https?:|file:|data:|blob:)/i.test(String(value || '')); + const getNodeRequire = () => { + if ( + typeof global !== 'undefined' && + typeof global.require === 'function' + ) { + return global.require; + } + if ( + typeof window !== 'undefined' && + typeof window.require === 'function' + ) { + return window.require; + } + return null; + }; + const toFileUrl = (absolutePath) => { + const nodeRequire = getNodeRequire(); + if (nodeRequire) { + try { + const nodeUrl = nodeRequire('url'); + if (nodeUrl && nodeUrl.pathToFileURL) { + return nodeUrl.pathToFileURL(absolutePath).toString(); + } + } catch (error) { + // Fall back to a manually-built file URL below. + } + } + return 'file:///' + normalizePath(absolutePath).replace(/^\/+/, ''); + }; + const resolveEditorResourceUrl = (project, resourceNameOrFile) => { + const value = String(resourceNameOrFile || '').trim(); + if (!value) return ''; + + let file = value; + try { + const resourcesManager = + project && + project.getResourcesManager && + project.getResourcesManager(); + if (resourcesManager && resourcesManager.hasResource(value)) { + const resource = resourcesManager.getResource(value); + if (resource && resource.getFile) { + file = resource.getFile(); + } + } + } catch (error) { + file = value; + } + + if (!file || isAbsoluteUrl(file)) return file; + + const nodeRequire = getNodeRequire(); + try { + if (nodeRequire && project && project.getProjectFile) { + const nodePath = nodeRequire('path'); + const projectFile = project.getProjectFile(); + if (projectFile) { + const projectDirectory = nodePath.dirname(projectFile); + return toFileUrl(nodePath.resolve(projectDirectory, file)); + } + } + } catch (error) { + // Keep the original value when the editor cannot resolve local paths. + } + + if (/^[a-zA-Z]:[\\/]/.test(file)) { + return toFileUrl(file); + } + + return file; + }; + const toErrorMessage = (error, fallback) => { + if (!error) return fallback; + if (error.message) return error.message; + if (error.type && error.target && error.target.src) { + return `${error.type}: ${error.target.src}`; + } + return String(error); + }; + const rejectScriptLoad = (reject, url, event) => { + if (event && event.preventDefault) event.preventDefault(); + if (event && event.stopPropagation) event.stopPropagation(); + reject(new Error(`Failed to load Spine 4.3 editor script: ${url}`)); + return true; + }; + const getEditorWindow = () => /** @type {any} */ (window); + const loadEditorScriptFromLocalFile = (filename) => { + const nodeRequire = getNodeRequire(); + if (!nodeRequire || typeof __dirname === 'undefined') return null; + + try { + const nodeFs = nodeRequire('fs'); + const nodePath = nodeRequire('path'); + const filePath = nodePath.join(__dirname, filename); + const source = nodeFs.readFileSync(filePath, 'utf8'); + const sourceUrl = toFileUrl(filePath); + const existing = document.querySelector( + 'script[data-gd-spine43-editor="' + sourceUrl + '"]' + ); + if (existing && existing.getAttribute('data-loaded') === '1') { + return Promise.resolve(); + } + + return new Promise((resolve, reject) => { + try { + const script = document.createElement('script'); + script.setAttribute('data-gd-spine43-editor', sourceUrl); + script.text = `${source}\n//# sourceURL=${sourceUrl}`; + document.head.appendChild(script); + script.setAttribute('data-loaded', '1'); + resolve(undefined); + } catch (error) { + reject( + new Error( + `Failed to evaluate Spine 4.3 editor script ${sourceUrl}: ${toErrorMessage( + error, + 'unknown error' + )}` + ) + ); + } + }); + } catch (error) { + return Promise.reject( + new Error( + `Failed to read Spine 4.3 editor script ${filename}: ${toErrorMessage( + error, + 'unknown error' + )}` + ) + ); + } + }; + + const loadEditorScript = (filename) => { + if (typeof window === 'undefined' || typeof document === 'undefined') { + return Promise.reject(new Error('Editor window is not available.')); + } + getEditorWindow().PIXI = PIXI; + if ( + filename === 'spine43-gdevelop-runtime.js' && + getEditorWindow().GDSpine43Adapter + ) { + return Promise.resolve(); + } + if (filename === 'spine-pixi-v7.js' && window.spine) { + return Promise.resolve(); + } + + const localScriptPromise = loadEditorScriptFromLocalFile(filename); + if (localScriptPromise) return localScriptPromise; + + const url = EDITOR_RUNTIME_BASE_URL + filename; + const existing = document.querySelector( + 'script[data-gd-spine43-editor="' + url + '"]' + ); + if (existing) { + if (existing.getAttribute('data-loaded') === '1') { + return Promise.resolve(); + } + return new Promise((resolve, reject) => { + existing.addEventListener('load', () => resolve(undefined), { + once: true, + }); + existing.addEventListener( + 'error', + (event) => rejectScriptLoad(reject, url, event), + { once: true, capture: true } + ); + }); + } + + return new Promise((resolve, reject) => { + const script = document.createElement('script'); + script.async = true; + script.src = url; + script.setAttribute('data-gd-spine43-editor', url); + script.addEventListener( + 'load', + () => { + script.setAttribute('data-loaded', '1'); + resolve(undefined); + }, + { once: true } + ); + script.addEventListener( + 'error', + (event) => rejectScriptLoad(reject, url, event), + { once: true, capture: true } + ); + document.head.appendChild(script); + }); + }; + + const ensureEditorRuntime = () => + loadEditorScript('spine-pixi-v7.js').then(() => + loadEditorScript('spine43-gdevelop-runtime.js') + ); + + class RenderedSpine43Instance extends RenderedInstance { + constructor( + project, + instance, + associatedObjectConfiguration, + pixiContainer, + pixiResourcesLoader + ) { + super( + project, + instance, + associatedObjectConfiguration, + pixiContainer, + pixiResourcesLoader + ); + + this._placeholder = new PIXI.Sprite( + this._pixiResourcesLoader.getInvalidPIXITexture() + ); + this._placeholder.alpha = 0; + this._pixiObject = new PIXI.Container(); + this._pixiObject.addChild(this._placeholder); + this._pixiContainer.addChild(this._pixiObject); + this._handle = null; + this._loadingKey = ''; + this._loadingPromise = null; + this._lastError = null; + this._lastUpdateTime = undefined; + this._lastAnimationName = undefined; + this._lastSkinName = undefined; + this._defaultWidth = 256; + this._defaultHeight = 256; + this._spineOriginOffsetX = 0; + this._spineOriginOffsetY = 0; + this._displayScaleX = 1; + this._displayScaleY = 1; + this._lastPhysicsSceneX = undefined; + this._lastPhysicsSceneY = undefined; + this._lastPhysicsSceneAngle = undefined; + + this._loadSpine(); + } + + _getSpineBounds() { + if (this._handle && getEditorWindow().GDSpine43Adapter) { + try { + if (getEditorWindow().GDSpine43Adapter.getSceneAttachmentBounds) { + const attachmentBounds = + getEditorWindow().GDSpine43Adapter.getSceneAttachmentBounds( + this._handle + ); + if ( + attachmentBounds && + Number.isFinite(attachmentBounds.left) && + Number.isFinite(attachmentBounds.top) && + Number.isFinite(attachmentBounds.right) && + Number.isFinite(attachmentBounds.bottom) && + attachmentBounds.right > attachmentBounds.left && + attachmentBounds.bottom > attachmentBounds.top + ) { + return { + x: attachmentBounds.left, + y: attachmentBounds.top, + width: attachmentBounds.right - attachmentBounds.left, + height: attachmentBounds.bottom - attachmentBounds.top, + }; + } + } + } catch (error) {} + } + + if ( + this._handle && + this._handle.container && + this._handle.container.getLocalBounds + ) { + try { + const bounds = this._handle.container.getLocalBounds(); + if ( + bounds && + Number.isFinite(bounds.x) && + Number.isFinite(bounds.y) && + Number.isFinite(bounds.width) && + Number.isFinite(bounds.height) && + bounds.width > 0 && + bounds.height > 0 + ) { + return bounds; + } + } catch (error) {} + } + + return null; + } + + static getThumbnail(project, resourcesLoader, objectConfiguration) { + return ICON; + } + + onRemovedFromScene() { + super.onRemovedFromScene(); + this._destroyHandle(); + this._pixiObject.destroy({ children: true, texture: false }); + } + + _destroyHandle() { + if (this._handle && getEditorWindow().GDSpine43Adapter) { + getEditorWindow().GDSpine43Adapter.destroyInstance(this._handle); + } + this._handle = null; + } + + _makeLoadingKey(content) { + return [ + content.runtimeScriptPath || DEFAULT_RUNTIME_SCRIPT_PATH, + this._resolveProjectResourceFile(content.skeletonResource || ''), + this._resolveProjectResourceFile(content.atlasResource || ''), + content.binaryData ? '1' : '0', + content.importScale || 1, + ].join('|'); + } + + _resolveProjectResourceFile(resourceNameOrFile) { + return resolveEditorResourceUrl(this._project, resourceNameOrFile); + } + + _loadSpine() { + const content = getContent(this._associatedObjectConfiguration); + const skeletonFile = this._resolveProjectResourceFile( + content.skeletonResource || '' + ); + const atlasFile = this._resolveProjectResourceFile( + content.atlasResource || '' + ); + const loadingKey = this._makeLoadingKey(content); + if ( + this._loadingKey === loadingKey && + (this._handle || this._loadingPromise) + ) { + return; + } + + this._loadingKey = loadingKey; + this._lastError = null; + this._destroyHandle(); + + if (!skeletonFile || !atlasFile) { + this._placeholder.alpha = 0.35; + return; + } + + this._loadingPromise = ensureEditorRuntime() + .then(() => + getEditorWindow().GDSpine43Adapter.createInstance({ + runtimeScriptPath: + content.runtimeScriptPath || DEFAULT_RUNTIME_SCRIPT_PATH, + skeletonFile, + atlasFile, + binaryData: !!content.binaryData, + importScale: Number(content.importScale) || 1, + skinName: content.skinName || '', + animationName: content.animationName || '', + loop: !!content.loop, + mixDuration: Number(content.mixDuration) || 0, + inspectorOverrides: content.inspectorOverrides || {}, + }) + ) + .then((handle) => { + if (this._wasDestroyed) { + getEditorWindow().GDSpine43Adapter.destroyInstance(handle); + return; + } + this._handle = handle; + this._pixiObject.addChild(handle.container); + this._disableAutomaticPhysicsInheritance(); + this._resetEditorPhysicsBaseline(); + if (handle.container.resetPhysicsTransform) { + this._pixiObject.updateTransform(); + handle.container.resetPhysicsTransform(); + } + this._placeholder.alpha = 0; + this._lastAnimationName = content.animationName || ''; + this._lastSkinName = content.skinName || ''; + this._loadingPromise = null; + }) + .catch((error) => { + this._lastError = error; + this._placeholder.alpha = 0.35; + this._loadingPromise = null; + console.error( + 'Unable to load Spine 4.3 in editor:', + toErrorMessage(error, 'unknown error') + ); + }); + } + + _disableAutomaticPhysicsInheritance() { + if ( + this._handle && + getEditorWindow().GDSpine43Adapter && + getEditorWindow().GDSpine43Adapter.setPhysicsTransformInheritance + ) { + getEditorWindow().GDSpine43Adapter.setPhysicsTransformInheritance( + this._handle, + 0, + 0, + 0 + ); + } + } + + _resetEditorPhysicsBaseline() { + this._lastPhysicsSceneX = this._instance.getX(); + this._lastPhysicsSceneY = this._instance.getY(); + this._lastPhysicsSceneAngle = this._instance.getAngle(); + } + + _getAngleDelta(currentAngle, previousAngle) { + let delta = currentAngle - previousAngle; + delta = ((delta + 180) % 360) - 180; + return delta < -180 ? delta + 360 : delta; + } + + _queueEditorPhysicsMovement() { + if ( + !this._handle || + !getEditorWindow().GDSpine43Adapter || + !getEditorWindow().GDSpine43Adapter.queuePhysicsMovement + ) { + return; + } + + const currentX = this._instance.getX(); + const currentY = this._instance.getY(); + const currentAngle = this._instance.getAngle(); + if ( + this._lastPhysicsSceneX === undefined || + this._lastPhysicsSceneY === undefined || + this._lastPhysicsSceneAngle === undefined + ) { + this._resetEditorPhysicsBaseline(); + return; + } + + const deltaX = currentX - this._lastPhysicsSceneX; + const deltaY = currentY - this._lastPhysicsSceneY; + const deltaAngle = this._getAngleDelta( + currentAngle, + this._lastPhysicsSceneAngle + ); + this._resetEditorPhysicsBaseline(); + + if ( + Math.abs(deltaX) <= 1e-8 && + Math.abs(deltaY) <= 1e-8 && + Math.abs(deltaAngle) <= 1e-8 + ) { + return; + } + + const inverseAngle = -RenderedInstance.toRad(currentAngle); + const cos = Math.cos(inverseAngle); + const sin = Math.sin(inverseAngle); + const localDeltaX = deltaX * cos - deltaY * sin; + const localDeltaY = deltaX * sin + deltaY * cos; + getEditorWindow().GDSpine43Adapter.queuePhysicsMovement( + this._handle, + localDeltaX, + localDeltaY, + deltaAngle + ); + } + + _updateDisplayScale() { + const customWidth = this._instance.hasCustomSize() + ? Number(this._instance.getCustomWidth()) + : 0; + const customHeight = this._instance.hasCustomSize() + ? Number(this._instance.getCustomHeight()) + : 0; + this._displayScaleX = + this._instance.hasCustomSize() && + Number.isFinite(customWidth) && + customWidth > 0 && + this._defaultWidth > 0 + ? customWidth / this._defaultWidth + : 1; + this._displayScaleY = + this._instance.hasCustomSize() && + Number.isFinite(customHeight) && + customHeight > 0 && + this._defaultHeight > 0 + ? customHeight / this._defaultHeight + : 1; + this._pixiObject.scale.set(this._displayScaleX, this._displayScaleY); + } + + update() { + const content = getContent(this._associatedObjectConfiguration); + this._loadSpine(); + + this._pixiObject.position.set( + this._instance.getX(), + this._instance.getY() + ); + this._pixiObject.rotation = RenderedInstance.toRad( + this._instance.getAngle() + ); + this._pixiObject.visible = content.visible !== false; + this._pixiObject.alpha = Math.max( + this._instance.getOpacity() / 255, + 0.5 + ); + this._updateDisplayScale(); + + if (this._handle && getEditorWindow().GDSpine43Adapter) { + const animationName = content.animationName || ''; + if (animationName && animationName !== this._lastAnimationName) { + getEditorWindow().GDSpine43Adapter.setAnimation( + this._handle, + animationName, + !!content.loop + ); + this._lastAnimationName = animationName; + } + + const skinName = content.skinName || ''; + if (skinName !== this._lastSkinName) { + getEditorWindow().GDSpine43Adapter.setSkin(this._handle, skinName); + this._lastSkinName = skinName; + } + + if (getEditorWindow().GDSpine43Adapter.setInspectorOverrides) { + getEditorWindow().GDSpine43Adapter.setInspectorOverrides( + this._handle, + content.inspectorOverrides || {} + ); + } + + if (content.editorPhysicsPreview === false) { + this._resetEditorPhysicsBaseline(); + } else { + this._queueEditorPhysicsMovement(); + } + + const now = + typeof performance !== 'undefined' ? performance.now() : Date.now(); + const maxDelta = Math.max(0, Number(content.editorMaxDelta) || 0.05); + const delta = + this._lastUpdateTime === undefined + ? 0 + : Math.min( + maxDelta, + Math.max(0, (now - this._lastUpdateTime) / 1000) + ); + this._lastUpdateTime = now; + + this._pixiObject.updateTransform(); + const animationPreview = content.editorAnimationPreview || {}; + const animationDelta = animationPreview.playing === false ? 0 : delta; + getEditorWindow().GDSpine43Adapter.updateInstance( + this._handle, + content.editorPhysicsPreview === false ? 0 : animationDelta + ); + if ( + animationPreview.lockProgress && + getEditorWindow().GDSpine43Adapter.setAnimationProgress + ) { + getEditorWindow().GDSpine43Adapter.setAnimationProgress( + this._handle, + 0, + Number(animationPreview.progress) || 0 + ); + } + + const bounds = this._getSpineBounds(); + if (bounds && Number.isFinite(bounds.width) && bounds.width > 0) { + this._defaultWidth = bounds.width; + this._defaultHeight = bounds.height; + this._spineOriginOffsetX = bounds.x; + this._spineOriginOffsetY = bounds.y; + this._placeholder.position.set(bounds.x, bounds.y); + const frame = this._placeholder.texture.frame; + this._placeholder.scale.x = bounds.width / frame.width; + this._placeholder.scale.y = bounds.height / frame.height; + } + } + } + + getOriginX() { + return -this._spineOriginOffsetX * Math.abs(this._displayScaleX); + } + + getOriginY() { + return -this._spineOriginOffsetY * Math.abs(this._displayScaleY); + } + + getCenterX() { + return this.getOriginX(); + } + + getCenterY() { + return this.getOriginY(); + } + + getDefaultWidth() { + return this._defaultWidth; + } + + getDefaultHeight() { + return this._defaultHeight; + } + } + + // The object is registered with OBJECT_TYPE, while some older/editor paths + // can still reference the fully qualified type. + objectsRenderingService.registerInstanceRenderer( + OBJECT_TYPE, + RenderedSpine43Instance + ); + objectsRenderingService.registerInstanceRenderer( + FULL_OBJECT_TYPE, + RenderedSpine43Instance + ); + }, +}; diff --git a/Extensions/Spine43Object/spine-pixi-v7.js b/Extensions/Spine43Object/spine-pixi-v7.js new file mode 100644 index 000000000000..2007921a58bf --- /dev/null +++ b/Extensions/Spine43Object/spine-pixi-v7.js @@ -0,0 +1,14933 @@ +"use strict"; +var spine = (() => { + var __defProp = Object.defineProperty; + var __getOwnPropDesc = Object.getOwnPropertyDescriptor; + var __getOwnPropNames = Object.getOwnPropertyNames; + var __hasOwnProp = Object.prototype.hasOwnProperty; + var __require = function(x) { return typeof PIXI !== "undefined" ? PIXI : window.PIXI; }; + var __export = (target, all) => { + for (var name in all) + __defProp(target, name, { get: all[name], enumerable: true }); + }; + var __copyProps = (to, from, except, desc) => { + if (from && typeof from === "object" || typeof from === "function") { + for (let key of __getOwnPropNames(from)) + if (!__hasOwnProp.call(to, key) && key !== except) + __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); + } + return to; + }; + var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); + + // spine-pixi-v7/src/index.ts + var index_exports = {}; + __export(index_exports, { + AABBRectangleBoundsProvider: () => AABBRectangleBoundsProvider, + AlphaTimeline: () => AlphaTimeline, + Animation: () => Animation, + AnimationState: () => AnimationState, + AnimationStateAdapter: () => AnimationStateAdapter, + AnimationStateData: () => AnimationStateData, + AssetCache: () => AssetCache, + AssetManagerBase: () => AssetManagerBase, + AtlasAttachmentLoader: () => AtlasAttachmentLoader, + Attachment: () => Attachment, + AttachmentTimeline: () => AttachmentTimeline, + BinaryInput: () => BinaryInput, + BlendMode: () => BlendMode, + Bone: () => Bone, + BoneData: () => BoneData, + BonePose: () => BonePose, + BoneTimeline1: () => BoneTimeline1, + BoneTimeline2: () => BoneTimeline2, + BoundingBoxAttachment: () => BoundingBoxAttachment, + ClippingAttachment: () => ClippingAttachment, + Color: () => Color, + Constraint: () => Constraint, + ConstraintData: () => ConstraintData, + ConstraintTimeline1: () => ConstraintTimeline1, + CurveTimeline: () => CurveTimeline, + CurveTimeline1: () => CurveTimeline1, + DarkSlotMesh: () => DarkSlotMesh, + DarkTintBatchGeometry: () => DarkTintBatchGeometry, + DarkTintGeometry: () => DarkTintGeometry, + DarkTintMaterial: () => DarkTintMaterial, + DarkTintMesh: () => DarkTintMesh, + DarkTintRenderer: () => DarkTintRenderer, + DebugUtils: () => DebugUtils, + DeformTimeline: () => DeformTimeline, + Downloader: () => Downloader, + DrawOrder: () => DrawOrder, + DrawOrderFolderTimeline: () => DrawOrderFolderTimeline, + DrawOrderTimeline: () => DrawOrderTimeline, + Event: () => Event, + EventData: () => EventData, + EventQueue: () => EventQueue, + EventTimeline: () => EventTimeline, + EventType: () => EventType, + FIRST: () => FIRST, + FakeTexture: () => FakeTexture, + FromProperty: () => FromProperty, + FromRotate: () => FromRotate, + FromScaleX: () => FromScaleX, + FromScaleY: () => FromScaleY, + FromShearY: () => FromShearY, + FromX: () => FromX, + FromY: () => FromY, + HOLD: () => HOLD, + HOLD_FIRST: () => HOLD_FIRST, + IkConstraint: () => IkConstraint, + IkConstraintData: () => IkConstraintData, + IkConstraintPose: () => IkConstraintPose, + IkConstraintTimeline: () => IkConstraintTimeline, + Inherit: () => Inherit, + InheritTimeline: () => InheritTimeline, + IntSet: () => IntSet, + Interpolation: () => Interpolation, + MathUtils: () => MathUtils, + MeshAttachment: () => MeshAttachment, + PathAttachment: () => PathAttachment, + PathConstraint: () => PathConstraint, + PathConstraintData: () => PathConstraintData, + PathConstraintMixTimeline: () => PathConstraintMixTimeline, + PathConstraintPose: () => PathConstraintPose, + PathConstraintPositionTimeline: () => PathConstraintPositionTimeline, + PathConstraintSpacingTimeline: () => PathConstraintSpacingTimeline, + Physics: () => Physics, + PhysicsConstraint: () => PhysicsConstraint, + PhysicsConstraintDampingTimeline: () => PhysicsConstraintDampingTimeline, + PhysicsConstraintData: () => PhysicsConstraintData, + PhysicsConstraintGravityTimeline: () => PhysicsConstraintGravityTimeline, + PhysicsConstraintInertiaTimeline: () => PhysicsConstraintInertiaTimeline, + PhysicsConstraintMassTimeline: () => PhysicsConstraintMassTimeline, + PhysicsConstraintMixTimeline: () => PhysicsConstraintMixTimeline, + PhysicsConstraintPose: () => PhysicsConstraintPose, + PhysicsConstraintResetTimeline: () => PhysicsConstraintResetTimeline, + PhysicsConstraintStrengthTimeline: () => PhysicsConstraintStrengthTimeline, + PhysicsConstraintTimeline: () => PhysicsConstraintTimeline, + PhysicsConstraintWindTimeline: () => PhysicsConstraintWindTimeline, + PointAttachment: () => PointAttachment, + Pool: () => Pool, + Posed: () => Posed, + PosedActive: () => PosedActive, + PosedData: () => PosedData, + PositionMode: () => PositionMode, + Pow: () => Pow, + PowOut: () => PowOut, + Property: () => Property, + RETAIN: () => RETAIN, + RGB2Timeline: () => RGB2Timeline, + RGBA2Timeline: () => RGBA2Timeline, + RGBATimeline: () => RGBATimeline, + RGBTimeline: () => RGBTimeline, + RegionAttachment: () => RegionAttachment, + RotateMode: () => RotateMode, + RotateTimeline: () => RotateTimeline, + SETUP: () => SETUP, + SUBSEQUENT: () => SUBSEQUENT, + ScaleTimeline: () => ScaleTimeline, + ScaleXTimeline: () => ScaleXTimeline, + ScaleYMode: () => ScaleYMode, + ScaleYTimeline: () => ScaleYTimeline, + Sequence: () => Sequence, + SequenceMode: () => SequenceMode, + SequenceModeValues: () => SequenceModeValues, + SequenceTimeline: () => SequenceTimeline, + SetupPoseBoundsProvider: () => SetupPoseBoundsProvider, + ShearTimeline: () => ShearTimeline, + ShearXTimeline: () => ShearXTimeline, + ShearYTimeline: () => ShearYTimeline, + Skeleton: () => Skeleton, + SkeletonBinary: () => SkeletonBinary, + SkeletonBounds: () => SkeletonBounds, + SkeletonClipping: () => SkeletonClipping, + SkeletonData: () => SkeletonData, + SkeletonJson: () => SkeletonJson, + SkeletonRendererCore: () => SkeletonRendererCore, + Skin: () => Skin, + SkinEntry: () => SkinEntry, + SkinsAndAnimationBoundsProvider: () => SkinsAndAnimationBoundsProvider, + Slider: () => Slider, + SliderData: () => SliderData, + SliderMixTimeline: () => SliderMixTimeline, + SliderPose: () => SliderPose, + SliderTimeline: () => SliderTimeline, + Slot: () => Slot, + SlotCurveTimeline: () => SlotCurveTimeline, + SlotData: () => SlotData, + SlotMesh: () => SlotMesh, + SlotPose: () => SlotPose, + SpacingMode: () => SpacingMode, + Spine: () => Spine, + SpineDebugRenderer: () => SpineDebugRenderer, + SpineTexture: () => SpineTexture, + StringSet: () => StringSet, + Texture: () => Texture, + TextureAtlas: () => TextureAtlas, + TextureAtlasPage: () => TextureAtlasPage, + TextureAtlasRegion: () => TextureAtlasRegion, + TextureFilter: () => TextureFilter, + TextureRegion: () => TextureRegion, + TextureWrap: () => TextureWrap, + TimeKeeper: () => TimeKeeper, + Timeline: () => Timeline, + ToProperty: () => ToProperty, + ToRotate: () => ToRotate, + ToScaleX: () => ToScaleX, + ToScaleY: () => ToScaleY, + ToShearY: () => ToShearY, + ToX: () => ToX, + ToY: () => ToY, + TrackEntry: () => TrackEntry, + TransformConstraint: () => TransformConstraint, + TransformConstraintData: () => TransformConstraintData, + TransformConstraintPose: () => TransformConstraintPose, + TransformConstraintTimeline: () => TransformConstraintTimeline, + TranslateTimeline: () => TranslateTimeline, + TranslateXTimeline: () => TranslateXTimeline, + TranslateYTimeline: () => TranslateYTimeline, + Triangulator: () => Triangulator, + Utils: () => Utils, + Vector2: () => Vector2, + VertexAttachment: () => VertexAttachment, + WindowedMean: () => WindowedMean, + isBoneTimeline: () => isBoneTimeline, + isConstraintTimeline: () => isConstraintTimeline, + isSlotTimeline: () => isSlotTimeline + }); + + // spine-pixi-v7/src/require-shim.ts + if (typeof window !== "undefined" && window.PIXI) { + if (!window.__spineRequireShimApplied) { + window.__spineRequireShimApplied = true; + const prevRequire = window.require; + window.require = (x) => { + if (x && typeof x === "string" && x.startsWith("@pixi/")) return window.PIXI; + if (prevRequire) return prevRequire(x); + return undefined; + }; + } + } + + // spine-core/src/Utils.ts + var IntSet = class { + array = []; + add(value) { + const contains = this.contains(value); + this.array[value | 0] = value | 0; + return !contains; + } + contains(value) { + return this.array[value | 0] !== void 0; + } + remove(value) { + this.array[value | 0] = void 0; + } + clear() { + this.array.length = 0; + } + }; + var StringSet = class { + entries = {}; + size = 0; + add(value) { + const contains = this.entries[value]; + this.entries[value] = true; + if (!contains) { + this.size++; + return true; + } + return false; + } + addAll(values) { + const oldSize = this.size; + for (let i = 0, n = values.length; i < n; i++) + this.add(values[i]); + return oldSize !== this.size; + } + contains(value) { + return this.entries[value]; + } + clear() { + this.entries = {}; + this.size = 0; + } + }; + var Color = class _Color { + constructor(r = 0, g = 0, b = 0, a = 0) { + this.r = r; + this.g = g; + this.b = b; + this.a = a; + } + static WHITE = new _Color(1, 1, 1, 1); + static RED = new _Color(1, 0, 0, 1); + static GREEN = new _Color(0, 1, 0, 1); + static BLUE = new _Color(0, 0, 1, 1); + static MAGENTA = new _Color(1, 0, 1, 1); + set(r, g, b, a) { + this.r = r; + this.g = g; + this.b = b; + this.a = a; + return this.clamp(); + } + setFromColor(c) { + this.r = c.r; + this.g = c.g; + this.b = c.b; + this.a = c.a; + return this; + } + setFromString(hex) { + hex = hex.charAt(0) === "#" ? hex.substr(1) : hex; + this.r = parseInt(hex.substr(0, 2), 16) / 255; + this.g = parseInt(hex.substr(2, 2), 16) / 255; + this.b = parseInt(hex.substr(4, 2), 16) / 255; + this.a = hex.length !== 8 ? 1 : parseInt(hex.substr(6, 2), 16) / 255; + return this; + } + add(r, g, b, a) { + this.r += r; + this.g += g; + this.b += b; + this.a += a; + return this.clamp(); + } + clamp() { + if (this.r < 0) this.r = 0; + else if (this.r > 1) this.r = 1; + if (this.g < 0) this.g = 0; + else if (this.g > 1) this.g = 1; + if (this.b < 0) this.b = 0; + else if (this.b > 1) this.b = 1; + if (this.a < 0) this.a = 0; + else if (this.a > 1) this.a = 1; + return this; + } + static rgba8888ToColor(color, value) { + color.r = ((value & 4278190080) >>> 24) / 255; + color.g = ((value & 16711680) >>> 16) / 255; + color.b = ((value & 65280) >>> 8) / 255; + color.a = (value & 255) / 255; + } + static rgb888ToColor(color, value) { + color.r = ((value & 16711680) >>> 16) / 255; + color.g = ((value & 65280) >>> 8) / 255; + color.b = (value & 255) / 255; + } + toRgb888() { + const hex = (x) => `0${(x * 255).toString(16)}`.slice(-2); + return Number(`0x${hex(this.r)}${hex(this.g)}${hex(this.b)}`); + } + static fromString(hex, color = new _Color()) { + return color.setFromString(hex); + } + }; + var MathUtils = class _MathUtils { + static epsilon = 1e-5; + static epsilon2 = _MathUtils.epsilon * _MathUtils.epsilon; + // biome-ignore lint/suspicious/noApproximativeNumericConstant: reference runtime + static PI = 3.1415927; + static PI2 = _MathUtils.PI * 2; + static invPI2 = 1 / _MathUtils.PI2; + static radiansToDegrees = 180 / _MathUtils.PI; + static radDeg = _MathUtils.radiansToDegrees; + static degreesToRadians = _MathUtils.PI / 180; + static degRad = _MathUtils.degreesToRadians; + static clamp(value, min, max) { + if (value < min) return min; + if (value > max) return max; + return value; + } + static cosDeg(degrees) { + return Math.cos(degrees * _MathUtils.degRad); + } + static sinDeg(degrees) { + return Math.sin(degrees * _MathUtils.degRad); + } + static atan2Deg(y, x) { + return Math.atan2(y, x) * _MathUtils.radDeg; + } + static signum(value) { + return value > 0 ? 1 : value < 0 ? -1 : 0; + } + static toInt(x) { + return x > 0 ? Math.floor(x) : Math.ceil(x); + } + static cbrt(x) { + const y = Math.pow(Math.abs(x), 1 / 3); + return x < 0 ? -y : y; + } + static randomTriangular(min, max) { + return _MathUtils.randomTriangularWith(min, max, (min + max) * 0.5); + } + static randomTriangularWith(min, max, mode) { + const u = Math.random(); + const d = max - min; + if (u <= (mode - min) / d) return min + Math.sqrt(u * d * (mode - min)); + return max - Math.sqrt((1 - u) * d * (max - mode)); + } + static isPowerOfTwo(value) { + return value && (value & value - 1) === 0; + } + }; + var Interpolation = class _Interpolation { + static linear = new class extends _Interpolation { + applyInternal(a) { + return a; + } + }(); + /** Aka "smoothstep". */ + static smooth = new class extends _Interpolation { + applyInternal(a) { + return a * a * (3 - 2 * a); + } + }(); + /** Slow, then fast. */ + static slowFast = new class extends _Interpolation { + applyInternal(a) { + return a * a; + } + }(); + /** Fast, then slow. */ + static fastSlow = new class extends _Interpolation { + applyInternal(a) { + return (a - 1) * (a - 1) * -1 + 1; + } + }(); + static circle = new class extends _Interpolation { + applyInternal(a) { + if (a <= 0.5) { + a *= 2; + return (1 - Math.sqrt(1 - a * a)) / 2; + } + a--; + a *= 2; + return (Math.sqrt(1 - a * a) + 1) / 2; + } + }(); + apply(start, end, a) { + if (end === void 0 || a === void 0) return this.applyInternal(start); + return start + (end - start) * this.applyInternal(a); + } + }; + var Pow = class extends Interpolation { + power = 2; + constructor(power) { + super(); + this.power = power; + } + applyInternal(a) { + if (a <= 0.5) return Math.pow(a * 2, this.power) / 2; + return Math.pow((a - 1) * 2, this.power) / (this.power % 2 === 0 ? -2 : 2) + 1; + } + }; + var PowOut = class extends Pow { + constructor(power) { + super(power); + } + applyInternal(a) { + return Math.pow(a - 1, this.power) * (this.power % 2 === 0 ? -1 : 1) + 1; + } + }; + var Utils = class _Utils { + static SUPPORTS_TYPED_ARRAYS = typeof Float32Array !== "undefined"; + static arrayCopy(source, sourceStart, dest, destStart, numElements) { + for (let i = sourceStart, j = destStart; i < sourceStart + numElements; i++, j++) { + dest[j] = source[i]; + } + } + static arrayFill(array, fromIndex, toIndex, value) { + for (let i = fromIndex; i < toIndex; i++) + array[i] = value; + } + // biome-ignore lint/suspicious/noExplicitAny: ok any in this case + static setArraySize(array, size, value = 0) { + const oldSize = array.length; + if (oldSize === size) return array; + array.length = size; + if (oldSize < size) { + for (let i = oldSize; i < size; i++) array[i] = value; + } + return array; + } + // biome-ignore lint/suspicious/noExplicitAny: ok any in this case + static ensureArrayCapacity(array, size, value = 0) { + if (array.length >= size) return array; + return _Utils.setArraySize(array, size, value); + } + static newArray(size, defaultValue) { + const array = []; + for (let i = 0; i < size; i++) array[i] = defaultValue; + return array; + } + static newFloatArray(size) { + if (_Utils.SUPPORTS_TYPED_ARRAYS) + return new Float32Array(size); + else { + const array = []; + for (let i = 0; i < array.length; i++) array[i] = 0; + return array; + } + } + static newShortArray(size) { + if (_Utils.SUPPORTS_TYPED_ARRAYS) + return new Int16Array(size); + else { + const array = []; + for (let i = 0; i < array.length; i++) array[i] = 0; + return array; + } + } + static toFloatArray(array) { + return _Utils.SUPPORTS_TYPED_ARRAYS ? new Float32Array(array) : array; + } + static toSinglePrecision(value) { + return _Utils.SUPPORTS_TYPED_ARRAYS ? Math.fround(value) : value; + } + // This function is used to fix WebKit 602 specific issue described at https://esotericsoftware.com/forum/d/10109-ios-10-disappearing-graphics + static webkit602BugfixHelper(alpha) { + } + static contains(array, element, identity = true) { + for (let i = 0; i < array.length; i++) + if (array[i] === element) return true; + return false; + } + // biome-ignore lint/suspicious/noExplicitAny: ok any in this case + static enumValue(type, name) { + return type[name[0].toUpperCase() + name.slice(1)]; + } + }; + var DebugUtils = class { + static logBones(skeleton) { + for (let i = 0; i < skeleton.bones.length; i++) { + const bone = skeleton.bones[i].appliedPose; + console.log(`${bone.bone.data.name}, ${bone.a}, ${bone.b}, ${bone.c}, ${bone.d}, ${bone.worldX}, ${bone.worldY}`); + } + } + }; + var Pool = class { + items = []; + instantiator; + constructor(instantiator) { + this.instantiator = instantiator; + } + obtain() { + return this.items.length > 0 ? this.items.pop() : this.instantiator(); + } + free(item) { + item.reset?.(); + this.items.push(item); + } + freeAll(items) { + for (let i = 0; i < items.length; i++) + this.free(items[i]); + } + clear() { + this.items.length = 0; + } + }; + var Vector2 = class { + constructor(x = 0, y = 0) { + this.x = x; + this.y = y; + } + set(x, y) { + this.x = x; + this.y = y; + return this; + } + length() { + const x = this.x; + const y = this.y; + return Math.sqrt(x * x + y * y); + } + normalize() { + const len = this.length(); + if (len !== 0) { + this.x /= len; + this.y /= len; + } + return this; + } + }; + var TimeKeeper = class { + maxDelta = 0.064; + framesPerSecond = 0; + delta = 0; + totalTime = 0; + lastTime = Date.now() / 1e3; + frameCount = 0; + frameTime = 0; + update() { + const now = Date.now() / 1e3; + this.delta = now - this.lastTime; + this.frameTime += this.delta; + this.totalTime += this.delta; + if (this.delta > this.maxDelta) this.delta = this.maxDelta; + this.lastTime = now; + this.frameCount++; + if (this.frameTime > 1) { + this.framesPerSecond = this.frameCount / this.frameTime; + this.frameTime = 0; + this.frameCount = 0; + } + } + }; + var WindowedMean = class { + values; + addedValues = 0; + lastValue = 0; + mean = 0; + dirty = true; + constructor(windowSize = 32) { + this.values = new Array(windowSize); + } + hasEnoughData() { + return this.addedValues >= this.values.length; + } + addValue(value) { + if (this.addedValues < this.values.length) this.addedValues++; + this.values[this.lastValue++] = value; + if (this.lastValue > this.values.length - 1) this.lastValue = 0; + this.dirty = true; + } + getMean() { + if (this.hasEnoughData()) { + if (this.dirty) { + let mean = 0; + for (let i = 0; i < this.values.length; i++) + mean += this.values[i]; + this.mean = mean / this.values.length; + this.dirty = false; + } + return this.mean; + } + return 0; + } + }; + + // spine-core/src/Texture.ts + var Texture = class { + _image; + constructor(image) { + this._image = image; + } + getImage() { + return this._image; + } + }; + var TextureFilter = /* @__PURE__ */ ((TextureFilter2) => { + TextureFilter2[TextureFilter2["Nearest"] = 9728] = "Nearest"; + TextureFilter2[TextureFilter2["Linear"] = 9729] = "Linear"; + TextureFilter2[TextureFilter2["MipMap"] = 9987] = "MipMap"; + TextureFilter2[TextureFilter2["MipMapNearestNearest"] = 9984] = "MipMapNearestNearest"; + TextureFilter2[TextureFilter2["MipMapLinearNearest"] = 9985] = "MipMapLinearNearest"; + TextureFilter2[TextureFilter2["MipMapNearestLinear"] = 9986] = "MipMapNearestLinear"; + TextureFilter2[TextureFilter2["MipMapLinearLinear"] = 9987] = "MipMapLinearLinear"; + return TextureFilter2; + })(TextureFilter || {}); + var TextureWrap = /* @__PURE__ */ ((TextureWrap2) => { + TextureWrap2[TextureWrap2["MirroredRepeat"] = 33648] = "MirroredRepeat"; + TextureWrap2[TextureWrap2["ClampToEdge"] = 33071] = "ClampToEdge"; + TextureWrap2[TextureWrap2["Repeat"] = 10497] = "Repeat"; + return TextureWrap2; + })(TextureWrap || {}); + var TextureRegion = class { + texture; + u = 0; + v = 0; + u2 = 0; + v2 = 0; + width = 0; + height = 0; + degrees = 0; + offsetX = 0; + offsetY = 0; + originalWidth = 0; + originalHeight = 0; + }; + var FakeTexture = class extends Texture { + setFilters(minFilter, magFilter) { + } + setWraps(uWrap, vWrap) { + } + dispose() { + } + }; + + // spine-core/src/TextureAtlas.ts + var TextureAtlas = class { + pages = []; + regions = []; + constructor(atlasText) { + const reader = new TextureAtlasReader(atlasText); + const entry = new Array(4); + const pageFields = {}; + pageFields.size = (page2) => { + page2.width = parseInt(entry[1]); + page2.height = parseInt(entry[2]); + }; + pageFields.format = () => { + }; + pageFields.filter = (page2) => { + page2.minFilter = Utils.enumValue(TextureFilter, entry[1]); + page2.magFilter = Utils.enumValue(TextureFilter, entry[2]); + }; + pageFields.repeat = (page2) => { + if (entry[1].indexOf("x") !== -1) page2.uWrap = 10497 /* Repeat */; + if (entry[1].indexOf("y") !== -1) page2.vWrap = 10497 /* Repeat */; + }; + pageFields.pma = (page2) => { + page2.pma = entry[1] === "true"; + }; + var regionFields = {}; + regionFields.xy = (region) => { + region.x = parseInt(entry[1]); + region.y = parseInt(entry[2]); + }; + regionFields.size = (region) => { + region.width = parseInt(entry[1]); + region.height = parseInt(entry[2]); + }; + regionFields.bounds = (region) => { + region.x = parseInt(entry[1]); + region.y = parseInt(entry[2]); + region.width = parseInt(entry[3]); + region.height = parseInt(entry[4]); + }; + regionFields.offset = (region) => { + region.offsetX = parseInt(entry[1]); + region.offsetY = parseInt(entry[2]); + }; + regionFields.orig = (region) => { + region.originalWidth = parseInt(entry[1]); + region.originalHeight = parseInt(entry[2]); + }; + regionFields.offsets = (region) => { + region.offsetX = parseInt(entry[1]); + region.offsetY = parseInt(entry[2]); + region.originalWidth = parseInt(entry[3]); + region.originalHeight = parseInt(entry[4]); + }; + regionFields.rotate = (region) => { + const value = entry[1]; + if (value === "true") + region.degrees = 90; + else if (value !== "false") + region.degrees = parseInt(value); + }; + regionFields.index = (region) => { + region.index = parseInt(entry[1]); + }; + let line = reader.readLine(); + while (line && line.trim().length === 0) + line = reader.readLine(); + while (true) { + if (!line || line.trim().length === 0) break; + if (reader.readEntry(entry, line) === 0) break; + line = reader.readLine(); + } + let page = null; + let names = null; + let values = null; + while (true) { + if (line === null) break; + if (line.trim().length === 0) { + page = null; + line = reader.readLine(); + } else if (!page) { + page = new TextureAtlasPage(line.trim()); + while (true) { + if (reader.readEntry(entry, line = reader.readLine()) === 0) break; + const field = pageFields[entry[0]]; + if (field) field(page); + } + this.pages.push(page); + } else { + const region = new TextureAtlasRegion(page, line); + while (true) { + const count = reader.readEntry(entry, line = reader.readLine()); + if (count === 0) break; + const field = regionFields[entry[0]]; + if (field) + field(region); + else { + if (!names) names = []; + if (!values) values = []; + names.push(entry[0]); + const entryValues = []; + for (let i = 0; i < count; i++) + entryValues.push(parseInt(entry[i + 1])); + values.push(entryValues); + } + } + if (region.originalWidth === 0 && region.originalHeight === 0) { + region.originalWidth = region.width; + region.originalHeight = region.height; + } + if (names && names.length > 0 && values && values.length > 0) { + region.names = names; + region.values = values; + names = null; + values = null; + } + region.u = region.x / page.width; + region.v = region.y / page.height; + if (region.degrees === 90) { + region.u2 = (region.x + region.height) / page.width; + region.v2 = (region.y + region.width) / page.height; + } else { + region.u2 = (region.x + region.width) / page.width; + region.v2 = (region.y + region.height) / page.height; + } + this.regions.push(region); + } + } + } + findRegion(name) { + for (let i = 0; i < this.regions.length; i++) { + if (this.regions[i].name === name) { + return this.regions[i]; + } + } + return null; + } + setTextures(assetManager, pathPrefix = "") { + for (const page of this.pages) + page.setTexture(assetManager.get(pathPrefix + page.name)); + } + dispose() { + for (let i = 0; i < this.pages.length; i++) { + this.pages[i].texture?.dispose(); + } + } + }; + var TextureAtlasReader = class { + lines; + index = 0; + constructor(text) { + this.lines = text.split(/\r\n|\r|\n/); + } + readLine() { + if (this.index >= this.lines.length) + return null; + return this.lines[this.index++]; + } + readEntry(entry, line) { + if (!line) return 0; + line = line.trim(); + if (line.length === 0) return 0; + const colon = line.indexOf(":"); + if (colon === -1) return 0; + entry[0] = line.substr(0, colon).trim(); + for (let i = 1, lastMatch = colon + 1; ; i++) { + const comma = line.indexOf(",", lastMatch); + if (comma === -1) { + entry[i] = line.substr(lastMatch).trim(); + return i; + } + entry[i] = line.substr(lastMatch, comma - lastMatch).trim(); + lastMatch = comma + 1; + if (i === 4) return 4; + } + } + }; + var TextureAtlasPage = class { + name; + minFilter = 9728 /* Nearest */; + magFilter = 9728 /* Nearest */; + uWrap = 33071 /* ClampToEdge */; + vWrap = 33071 /* ClampToEdge */; + texture = null; + width = 0; + height = 0; + pma = false; + regions = []; + constructor(name) { + this.name = name; + } + setTexture(texture) { + this.texture = texture; + texture.setFilters(this.minFilter, this.magFilter); + texture.setWraps(this.uWrap, this.vWrap); + for (const region of this.regions) + region.texture = texture; + } + }; + var TextureAtlasRegion = class extends TextureRegion { + page; + name; + x = 0; + y = 0; + offsetX = 0; + offsetY = 0; + originalWidth = 0; + originalHeight = 0; + index = 0; + degrees = 0; + names = null; + values = null; + constructor(page, name) { + super(); + this.page = page; + this.name = name; + page.regions.push(this); + } + }; + + // spine-core/src/attachments/Attachment.ts + var Attachment = class _Attachment { + static empty = []; + name; + /** Timelines for the timeline attachment are also applied to this attachment. + * @return May be null if no attachment-specific timelines should be applied. */ + timelineAttachment; + /** Slots that can have attachments whose {@link timelineAttachment} is this attachment. */ + timelineSlots = _Attachment.empty; + constructor(name) { + if (!name) throw new Error("name cannot be null."); + this.name = name; + this.timelineAttachment = this; + } + /** Returns true if the {@code slotIndex} or any {@link timelineSlots} have an attachment whose {@link timelineAttachment} is + * this attachment. + * @param slots The {@link Skeleton.slots}. + * @param slotIndex The timeline's primary slot index. */ + isTimelineActive(slots, slotIndex, appliedPose) { + let slot = slots[slotIndex]; + if (slot.bone.isActive()) { + const other = (appliedPose ? slot.getAppliedPose() : slot.getPose()).getAttachment(); + if (other != null && other.timelineAttachment === this) return true; + } + for (let i = 0, n = this.timelineSlots.length; i < n; i++) { + slot = slots[this.timelineSlots[i]]; + if (!slot.bone.isActive()) continue; + const other = (appliedPose ? slot.getAppliedPose() : slot.getPose()).getAttachment(); + if (other != null && other.timelineAttachment === this) return true; + } + return false; + } + }; + var VertexAttachment = class _VertexAttachment extends Attachment { + static nextID = 0; + /** The unique ID for this attachment. */ + id = _VertexAttachment.nextID++; + /** The bones that affect the {@link vertices}. The entries are, for each vertex, the number of bones affecting the vertex + * followed by that many bone indices, which is {@link Skeleton.getBones} index. Null if this attachment has no weights. */ + bones = null; + /** The vertex positions in the bone's coordinate system. For a non-weighted attachment, the values are `x,y` + * entries for each vertex. For a weighted attachment, the values are `x,y,weight` triplets for each bone affecting + * each vertex. */ + vertices = []; + /** The maximum number of world vertex values that can be output by + * {@link computeWorldVertices} using the `count` parameter. */ + worldVerticesLength = 0; + constructor(name) { + super(name); + } + /** Transforms the attachment's local {@link vertices} to world coordinates. If {@link SlotPose.getDeform} is not empty, it + * is used to deform the vertices. + * + * See World transforms in the Spine + * Runtimes Guide. + * @param start The index of the first {@link vertices} value to transform. Each vertex has 2 values, x and y. + * @param count The number of world vertex values to output. Must be <= {@link worldVerticesLength} - `start`. + * @param worldVertices The output world vertices. Must have a length >= `offset` + `count` * + * `stride` / 2. + * @param offset The `worldVertices` index to begin writing values. + * @param stride The number of `worldVertices` entries between the value pairs written. */ + computeWorldVertices(skeleton, slot, start, count, worldVertices, offset, stride) { + count = offset + (count >> 1) * stride; + const deformArray = slot.appliedPose.deform; + let vertices = this.vertices; + const bones = this.bones; + if (!bones) { + if (deformArray.length > 0) vertices = deformArray; + const bone = slot.bone.appliedPose; + const x = bone.worldX; + const y = bone.worldY; + const a = bone.a, b = bone.b, c = bone.c, d = bone.d; + for (let v2 = start, w = offset; w < count; v2 += 2, w += stride) { + const vx = vertices[v2], vy = vertices[v2 + 1]; + worldVertices[w] = vx * a + vy * b + x; + worldVertices[w + 1] = vx * c + vy * d + y; + } + return; + } + let v = 0, skip = 0; + for (let i = 0; i < start; i += 2) { + const n = bones[v]; + v += n + 1; + skip += n; + } + const skeletonBones = skeleton.bones; + if (deformArray.length === 0) { + for (let w = offset, b = skip * 3; w < count; w += stride) { + let wx = 0, wy = 0; + let n = bones[v++]; + n += v; + for (; v < n; v++, b += 3) { + const bone = skeletonBones[bones[v]].appliedPose; + const vx = vertices[b], vy = vertices[b + 1], weight = vertices[b + 2]; + wx += (vx * bone.a + vy * bone.b + bone.worldX) * weight; + wy += (vx * bone.c + vy * bone.d + bone.worldY) * weight; + } + worldVertices[w] = wx; + worldVertices[w + 1] = wy; + } + } else { + const deform = deformArray; + for (let w = offset, b = skip * 3, f = skip << 1; w < count; w += stride) { + let wx = 0, wy = 0; + let n = bones[v++]; + n += v; + for (; v < n; v++, b += 3, f += 2) { + const bone = skeletonBones[bones[v]].appliedPose; + const vx = vertices[b] + deform[f], vy = vertices[b + 1] + deform[f + 1], weight = vertices[b + 2]; + wx += (vx * bone.a + vy * bone.b + bone.worldX) * weight; + wy += (vx * bone.c + vy * bone.d + bone.worldY) * weight; + } + worldVertices[w] = wx; + worldVertices[w + 1] = wy; + } + } + } + /** Does not copy id (generated) or name (set on construction). **/ + copyTo(attachment) { + if (this.bones) { + attachment.bones = []; + Utils.arrayCopy(this.bones, 0, attachment.bones, 0, this.bones.length); + } else + attachment.bones = null; + if (this.vertices) { + attachment.vertices = Utils.newFloatArray(this.vertices.length); + Utils.arrayCopy(this.vertices, 0, attachment.vertices, 0, this.vertices.length); + } + attachment.worldVerticesLength = this.worldVerticesLength; + attachment.timelineAttachment = this.timelineAttachment; + attachment.timelineSlots = this.timelineSlots; + } + }; + + // spine-core/src/attachments/MeshAttachment.ts + var MeshAttachment = class _MeshAttachment extends VertexAttachment { + sequence; + /** The UV pair for each vertex, normalized within the texture region. */ + regionUVs = []; + /** Triplets of vertex indices which describe the mesh's triangulation. */ + triangles = []; + /** The number of entries at the beginning of {@link vertices} that make up the mesh hull. */ + hullLength = 0; + /** The name of the texture region for this attachment. */ + path; + /** The color to tint the mesh. */ + color = new Color(1, 1, 1, 1); + sourceMesh = null; + /** Vertex index pairs describing edges for controlling triangulation, or null if nonessential data was not exported. Mesh + * triangles do not never cross edges. Triangulation is not performed at runtime. */ + edges = []; + /** The width of the mesh's image. Available only when nonessential data was exported. */ + width = 0; + /** The height of the mesh's image. Available only when nonessential data was exported. */ + height = 0; + tempColor = new Color(0, 0, 0, 0); + constructor(name, sequence) { + super(name); + this.sequence = sequence; + } + copy() { + if (this.sourceMesh) return this.newLinkedMesh(); + const copy = new _MeshAttachment(this.name, this.sequence.copy()); + copy.path = this.path; + copy.color.setFromColor(this.color); + this.copyTo(copy); + copy.regionUVs = []; + Utils.arrayCopy(this.regionUVs, 0, copy.regionUVs, 0, this.regionUVs.length); + copy.triangles = []; + Utils.arrayCopy(this.triangles, 0, copy.triangles, 0, this.triangles.length); + copy.hullLength = this.hullLength; + if (this.edges) { + copy.edges = []; + Utils.arrayCopy(this.edges, 0, copy.edges, 0, this.edges.length); + } + copy.width = this.width; + copy.height = this.height; + return copy; + } + updateSequence() { + this.sequence.update(this); + } + /** The source mesh if this is a linked mesh, else null. A linked mesh shares the {@link bones}, {@link vertices}, + * {@link regionUVs}, {@link triangles}, {@link hullLength}, {@link edges}, {@link width}, and {@link height} with the + * source mesh, but may have a different {@link name} or {@link path}, and therefore a different texture region. */ + getSourceMesh() { + return this.sourceMesh; + } + setSourceMesh(sourceMesh) { + this.sourceMesh = sourceMesh; + if (sourceMesh) { + this.bones = sourceMesh.bones; + this.vertices = sourceMesh.vertices; + this.worldVerticesLength = sourceMesh.worldVerticesLength; + this.regionUVs = sourceMesh.regionUVs; + this.triangles = sourceMesh.triangles; + this.hullLength = sourceMesh.hullLength; + this.worldVerticesLength = sourceMesh.worldVerticesLength; + this.edges = sourceMesh.edges; + this.width = sourceMesh.width; + this.height = sourceMesh.height; + } + } + /** Returns a new mesh with the {@link sourceMesh} set to this mesh's source mesh, if any, else to this mesh. **/ + newLinkedMesh() { + const copy = new _MeshAttachment(this.name, this.sequence.copy()); + copy.timelineAttachment = this.timelineAttachment; + copy.path = this.path; + copy.color.setFromColor(this.color); + copy.setSourceMesh(this.sourceMesh ? this.sourceMesh : this); + copy.updateSequence(); + return copy; + } + /** Computes {@link Sequence.getUVs | UVs} for a mesh attachment. + * @param uvs Output array for the computed UVs, same length as regionUVs. */ + static computeUVs(region, regionUVs, uvs) { + if (!region) throw new Error("Region not set."); + const n = uvs.length; + let u = region.u, v = region.v, width = 0, height = 0; + if (region instanceof TextureAtlasRegion) { + const page = region.page; + const textureWidth = page.width, textureHeight = page.height; + switch (region.degrees) { + case 90: + u -= (region.originalHeight - region.offsetY - region.height) / textureWidth; + v -= (region.originalWidth - region.offsetX - region.width) / textureHeight; + width = region.originalHeight / textureWidth; + height = region.originalWidth / textureHeight; + for (let i = 0; i < n; i += 2) { + uvs[i] = u + regionUVs[i + 1] * width; + uvs[i + 1] = v + (1 - regionUVs[i]) * height; + } + return; + case 180: + u -= (region.originalWidth - region.offsetX - region.width) / textureWidth; + v -= region.offsetY / textureHeight; + width = region.originalWidth / textureWidth; + height = region.originalHeight / textureHeight; + for (let i = 0; i < n; i += 2) { + uvs[i] = u + (1 - regionUVs[i]) * width; + uvs[i + 1] = v + (1 - regionUVs[i + 1]) * height; + } + return; + case 270: + u -= region.offsetY / textureWidth; + v -= region.offsetX / textureHeight; + width = region.originalHeight / textureWidth; + height = region.originalWidth / textureHeight; + for (let i = 0; i < n; i += 2) { + uvs[i] = u + (1 - regionUVs[i + 1]) * width; + uvs[i + 1] = v + regionUVs[i] * height; + } + return; + default: + u -= region.offsetX / textureWidth; + v -= (region.originalHeight - region.offsetY - region.height) / textureHeight; + width = region.originalWidth / textureWidth; + height = region.originalHeight / textureHeight; + } + } else if (!region) { + u = v = 0; + width = height = 1; + } else { + width = region.u2 - u; + height = region.v2 - v; + } + for (let i = 0; i < n; i += 2) { + uvs[i] = u + regionUVs[i] * width; + uvs[i + 1] = v + regionUVs[i + 1] * height; + } + } + }; + + // spine-core/src/attachments/RegionAttachment.ts + var RegionAttachment = class _RegionAttachment extends Attachment { + sequence; + /** The local x translation. */ + x = 0; + /** The local y translation. */ + y = 0; + /** The local scaleX. */ + scaleX = 1; + /** The local scaleY. */ + scaleY = 1; + /** The local rotation in degrees, counter clockwise. */ + rotation = 0; + /** The width of the region attachment in Spine. */ + width = 0; + /** The height of the region attachment in Spine. */ + height = 0; + /** The name of the texture region for this attachment. */ + path; + /** The color to tint the region attachment. */ + color = new Color(1, 1, 1, 1); + tempColor = new Color(1, 1, 1, 1); + constructor(name, sequence) { + super(name); + this.sequence = sequence; + } + copy() { + const copy = new _RegionAttachment(this.name, this.sequence.copy()); + copy.path = this.path; + copy.x = this.x; + copy.y = this.y; + copy.scaleX = this.scaleX; + copy.scaleY = this.scaleY; + copy.rotation = this.rotation; + copy.width = this.width; + copy.height = this.height; + copy.color.setFromColor(this.color); + return copy; + } + /** Transforms the attachment's four vertices to world coordinates. + * + * See World transforms in the Spine + * Runtimes Guide. + * @param worldVertices The output world vertices. Must have a length >= `offset` + 8. + * @param offset The `worldVertices` index to begin writing values. + * @param stride The number of `worldVertices` entries between the value pairs written. */ + computeWorldVertices(slot, vertexOffsets, worldVertices, offset, stride) { + const bone = slot.bone.appliedPose; + const x = bone.worldX, y = bone.worldY; + const a = bone.a, b = bone.b, c = bone.c, d = bone.d; + let offsetX = vertexOffsets[0]; + let offsetY = vertexOffsets[1]; + worldVertices[offset] = offsetX * a + offsetY * b + x; + worldVertices[offset + 1] = offsetX * c + offsetY * d + y; + offset += stride; + offsetX = vertexOffsets[2]; + offsetY = vertexOffsets[3]; + worldVertices[offset] = offsetX * a + offsetY * b + x; + worldVertices[offset + 1] = offsetX * c + offsetY * d + y; + offset += stride; + offsetX = vertexOffsets[4]; + offsetY = vertexOffsets[5]; + worldVertices[offset] = offsetX * a + offsetY * b + x; + worldVertices[offset + 1] = offsetX * c + offsetY * d + y; + offset += stride; + offsetX = vertexOffsets[6]; + offsetY = vertexOffsets[7]; + worldVertices[offset] = offsetX * a + offsetY * b + x; + worldVertices[offset + 1] = offsetX * c + offsetY * d + y; + } + getOffsets(pose) { + return this.sequence.offsets[this.sequence.resolveIndex(pose)]; + } + updateSequence() { + this.sequence.update(this); + } + /** Computes {@link Sequence.getUVs | UVs} and {@link Sequence.getOffsets | offsets} for a region attachment. + * @param uvs Output array for the computed UVs, length of 8. + * @param offset Output array for the computed vertex offsets, length of 8. */ + static computeUVs(region, x, y, scaleX, scaleY, rotation, width, height, offset, uvs) { + if (!region) throw new Error("Region not set."); + const regionScaleX = width / region.originalWidth * scaleX; + const regionScaleY = height / region.originalHeight * scaleY; + const localX = -width / 2 * scaleX + region.offsetX * regionScaleX; + const localY = -height / 2 * scaleY + region.offsetY * regionScaleY; + const localX2 = localX + region.width * regionScaleX; + const localY2 = localY + region.height * regionScaleY; + const radians = rotation * MathUtils.degRad; + const cos = Math.cos(radians); + const sin = Math.sin(radians); + const localXCos = localX * cos + x; + const localXSin = localX * sin; + const localYCos = localY * cos + y; + const localYSin = localY * sin; + const localX2Cos = localX2 * cos + x; + const localX2Sin = localX2 * sin; + const localY2Cos = localY2 * cos + y; + const localY2Sin = localY2 * sin; + offset[0] = localXCos - localYSin; + offset[1] = localYCos + localXSin; + offset[2] = localXCos - localY2Sin; + offset[3] = localY2Cos + localXSin; + offset[4] = localX2Cos - localY2Sin; + offset[5] = localY2Cos + localX2Sin; + offset[6] = localX2Cos - localYSin; + offset[7] = localYCos + localX2Sin; + if (region == null) { + uvs[0] = 0; + uvs[1] = 0; + uvs[2] = 0; + uvs[3] = 1; + uvs[4] = 1; + uvs[5] = 1; + uvs[6] = 1; + uvs[7] = 0; + } else { + uvs[1] = region.v2; + uvs[2] = region.u; + uvs[5] = region.v; + uvs[6] = region.u2; + if (region.degrees === 90) { + uvs[0] = region.u2; + uvs[3] = region.v2; + uvs[4] = region.u; + uvs[7] = region.v; + } else { + uvs[0] = region.u; + uvs[3] = region.v; + uvs[4] = region.u2; + uvs[7] = region.v2; + } + } + } + static X1 = 0; + static Y1 = 1; + static C1R = 2; + static C1G = 3; + static C1B = 4; + static C1A = 5; + static U1 = 6; + static V1 = 7; + static X2 = 8; + static Y2 = 9; + static C2R = 10; + static C2G = 11; + static C2B = 12; + static C2A = 13; + static U2 = 14; + static V2 = 15; + static X3 = 16; + static Y3 = 17; + static C3R = 18; + static C3G = 19; + static C3B = 20; + static C3A = 21; + static U3 = 22; + static V3 = 23; + static X4 = 24; + static Y4 = 25; + static C4R = 26; + static C4G = 27; + static C4B = 28; + static C4A = 29; + static U4 = 30; + static V4 = 31; + }; + + // spine-core/src/attachments/Sequence.ts + var Sequence = class _Sequence { + static _nextID = 0; + id = _Sequence.nextID(); + /** The list of texture regions this sequence will display. */ + regions; + pathSuffix; + uvs; + /** Returns vertex offsets from the center of a {@link RegionAttachment}. Invalid to call for a {@link MeshAttachment}. */ + offsets; + /** The starting number for the numeric {@link getPath | path} suffix. */ + start = 0; + /** The minimum number of digits in the numeric {@link getPath | path} suffix, for zero padding. 0 for no zero + * padding. */ + digits = 0; + /** The index of the region to show for the setup pose. */ + setupIndex = 0; + /** @param count The number of texture regions this sequence will display. + * @param pathSuffix If true, the {@link getPath | path} has a numeric suffix. If false, all regions will use the + * same path, so `count` should be 1. */ + constructor(count, pathSuffix) { + this.regions = new Array(count); + this.pathSuffix = pathSuffix; + } + copy() { + const regionCount = this.regions.length; + const copy = new _Sequence(regionCount, this.pathSuffix); + Utils.arrayCopy(this.regions, 0, copy.regions, 0, regionCount); + copy.start = this.start; + copy.digits = this.digits; + copy.setupIndex = this.setupIndex; + if (this.uvs != null) { + const length = this.uvs[0].length; + copy.uvs = []; + for (let i = 0; i < regionCount; i++) { + copy.uvs[i] = Utils.newFloatArray(length); + Utils.arrayCopy(this.uvs[i], 0, copy.uvs[i], 0, length); + } + } + if (this.offsets != null) { + copy.offsets = []; + for (let i = 0; i < regionCount; i++) { + copy.offsets[i] = []; + Utils.arrayCopy(this.offsets[i], 0, copy.offsets[i], 0, 8); + } + } + return copy; + } + /** Computes UVs and offsets for the specified attachment. Must be called if the regions or attachment properties are + * changed. */ + update(attachment) { + const regionCount = this.regions.length; + if (attachment instanceof RegionAttachment) { + this.uvs = []; + this.offsets = []; + for (let i = 0; i < regionCount; i++) { + this.uvs[i] = Utils.newFloatArray(8); + this.offsets[i] = []; + RegionAttachment.computeUVs( + this.regions[i], + attachment.x, + attachment.y, + attachment.scaleX, + attachment.scaleY, + attachment.rotation, + attachment.width, + attachment.height, + this.offsets[i], + this.uvs[i] + ); + } + } else if (attachment instanceof MeshAttachment) { + const regionUVs = attachment.regionUVs; + this.uvs = []; + this.offsets = void 0; + for (let i = 0; i < regionCount; i++) { + this.uvs[i] = Utils.newFloatArray(regionUVs.length); + MeshAttachment.computeUVs(this.regions[i], regionUVs, this.uvs[i]); + } + } + } + /** Returns the {@link regions} index for the {@link SlotPose.getSequenceIndex}. */ + resolveIndex(pose) { + let index = pose.sequenceIndex; + if (index === -1) index = this.setupIndex; + if (index >= this.regions.length) index = this.regions.length - 1; + return index; + } + /** Returns the UVs for the specified index. {@link regions Regions} must be populated and {@link update} called + * before calling this method. */ + getUVs(index) { + return this.uvs[index]; + } + /** Returns true if the {@link getPath | path} has a numeric suffix. */ + hasPathSuffix() { + return this.pathSuffix; + } + /** Returns the specified base path with an optional numeric suffix for the specified index. */ + getPath(basePath, index) { + if (!this.pathSuffix) return basePath; + let result = basePath; + const frame = (this.start + index).toString(); + for (let i = this.digits - frame.length; i > 0; i--) + result += "0"; + result += frame; + return result; + } + static nextID() { + return _Sequence._nextID++; + } + }; + var SequenceMode = /* @__PURE__ */ ((SequenceMode2) => { + SequenceMode2[SequenceMode2["hold"] = 0] = "hold"; + SequenceMode2[SequenceMode2["once"] = 1] = "once"; + SequenceMode2[SequenceMode2["loop"] = 2] = "loop"; + SequenceMode2[SequenceMode2["pingpong"] = 3] = "pingpong"; + SequenceMode2[SequenceMode2["onceReverse"] = 4] = "onceReverse"; + SequenceMode2[SequenceMode2["loopReverse"] = 5] = "loopReverse"; + SequenceMode2[SequenceMode2["pingpongReverse"] = 6] = "pingpongReverse"; + return SequenceMode2; + })(SequenceMode || {}); + var SequenceModeValues = [ + 0 /* hold */, + 1 /* once */, + 2 /* loop */, + 3 /* pingpong */, + 4 /* onceReverse */, + 5 /* loopReverse */, + 6 /* pingpongReverse */ + ]; + + // spine-core/src/Animation.ts + var Animation = class { + /** The animation's name, unique across all animations in the skeleton. + * + * See {@link SkeletonData.findAnimation}. */ + name; + /** The duration of the animation in seconds, which is usually the highest time of all frames in the timelines. The duration is + * used to know when the animation has completed and, for animations that repeat, when it should loop back to the start. */ + timelines = []; + timelineIds; + /** {@link Skeleton.getBones} indices that this animation's timelines modify. + * + * See {@link BoneTimeline.bones}. */ + bones; + // Nonessential. + /** The color of the animation as it was in Spine, or a default color if nonessential data was not exported. */ + color = new Color(1, 1, 1, 1); + /** The duration of the animation in seconds, which is usually the highest time of all frames in the timeline. The duration is + * used to know when it has completed and when it should loop back to the start. */ + duration; + constructor(name, timelines, duration) { + if (!name) throw new Error("name cannot be null."); + this.name = name; + this.duration = duration; + this.timelineIds = new StringSet(); + this.bones = []; + this.setTimelines(timelines); + } + setTimelines(timelines) { + if (!timelines) throw new Error("timelines cannot be null."); + this.timelines = timelines; + const n = timelines.length; + this.timelineIds.clear(); + this.bones.length = 0; + const boneSet = /* @__PURE__ */ new Set(); + const items = timelines; + for (let i = 0; i < n; i++) { + const timeline = items[i]; + this.timelineIds.addAll(timeline.propertyIds); + if (isBoneTimeline(timeline) && boneSet.add(timeline.boneIndex)) + this.bones.push(timeline.boneIndex); + } + } + /** Returns true if this animation contains a timeline with any of the specified property IDs. + * + * See {@link Timeline.propertyIds}. */ + hasTimeline(ids) { + for (let i = 0; i < ids.length; i++) + if (this.timelineIds.contains(ids[i])) return true; + return false; + } + /** Applies the animation's timelines to the specified skeleton. + * + * See {@link Timeline.apply} and + * Applying Animations in the Spine Runtimes + * Guide. + * @param skeleton The skeleton the animation is applied to. This provides access to the bones, slots, and other skeleton + * components the timelines may change. + * @param lastTime The last time in seconds this animation was applied. Some timelines trigger only at discrete times, in which + * case all keys are triggered between `lastTime` (exclusive) and `time` (inclusive). Pass -1 + * the first time an animation is applied to ensure frame 0 is triggered. + * @param time The time in seconds the skeleton is being posed for. Timelines find the frame before and after this time and + * interpolate between the frame values. + * @param loop True if `time` beyond the {@link duration} repeats the animation, else the last frame is used. + * @param events If any events are fired, they are added to this list. Pass null to ignore fired events or if no timelines fire + * events. + * @param alpha 0 applies setup or current values (depending on `fromSetup`), 1 uses timeline values, and + * intermediate values interpolate between them. Adjusting `alpha` over time can mix an animation in or + * out. + * @param fromSetup If true, `alpha` transitions between setup and timeline values, setup values are used before the + * first frame (current values are not used). If false, `alpha` transitions between current and timeline + * values, no change is made before the first frame. + * @param add If true, for timelines that support it, their values are added to the setup or current values (depending on + * `fromSetup`). + * @param out True when the animation is mixing out, else it is mixing in. Used by timelines that perform instant transitions. + * @param appliedPose True to modify {@link Posed.appliedPose}, else {@link Posed.pose} is modified. */ + apply(skeleton, lastTime, time, loop, events, alpha, fromSetup, add, out, appliedPose) { + if (!skeleton) throw new Error("skeleton cannot be null."); + if (loop && this.duration !== 0) { + time %= this.duration; + if (lastTime > 0) lastTime %= this.duration; + } + const timelines = this.timelines; + for (let i = 0, n = timelines.length; i < n; i++) + timelines[i].apply(skeleton, lastTime, time, events, alpha, fromSetup, add, out, appliedPose); + } + }; + var Property = /* @__PURE__ */ ((Property2) => { + Property2[Property2["rotate"] = 0] = "rotate"; + Property2[Property2["x"] = 1] = "x"; + Property2[Property2["y"] = 2] = "y"; + Property2[Property2["scaleX"] = 3] = "scaleX"; + Property2[Property2["scaleY"] = 4] = "scaleY"; + Property2[Property2["shearX"] = 5] = "shearX"; + Property2[Property2["shearY"] = 6] = "shearY"; + Property2[Property2["inherit"] = 7] = "inherit"; + Property2[Property2["rgb"] = 8] = "rgb"; + Property2[Property2["alpha"] = 9] = "alpha"; + Property2[Property2["rgb2"] = 10] = "rgb2"; + Property2[Property2["attachment"] = 11] = "attachment"; + Property2[Property2["deform"] = 12] = "deform"; + Property2[Property2["event"] = 13] = "event"; + Property2[Property2["drawOrder"] = 14] = "drawOrder"; + Property2[Property2["ikConstraint"] = 15] = "ikConstraint"; + Property2[Property2["transformConstraint"] = 16] = "transformConstraint"; + Property2[Property2["pathConstraintPosition"] = 17] = "pathConstraintPosition"; + Property2[Property2["pathConstraintSpacing"] = 18] = "pathConstraintSpacing"; + Property2[Property2["pathConstraintMix"] = 19] = "pathConstraintMix"; + Property2[Property2["physicsConstraintInertia"] = 20] = "physicsConstraintInertia"; + Property2[Property2["physicsConstraintStrength"] = 21] = "physicsConstraintStrength"; + Property2[Property2["physicsConstraintDamping"] = 22] = "physicsConstraintDamping"; + Property2[Property2["physicsConstraintMass"] = 23] = "physicsConstraintMass"; + Property2[Property2["physicsConstraintWind"] = 24] = "physicsConstraintWind"; + Property2[Property2["physicsConstraintGravity"] = 25] = "physicsConstraintGravity"; + Property2[Property2["physicsConstraintMix"] = 26] = "physicsConstraintMix"; + Property2[Property2["physicsConstraintReset"] = 27] = "physicsConstraintReset"; + Property2[Property2["sequence"] = 28] = "sequence"; + Property2[Property2["sliderTime"] = 29] = "sliderTime"; + Property2[Property2["sliderMix"] = 30] = "sliderMix"; + return Property2; + })(Property || {}); + var Timeline = class { + propertyIds; + frames; + /** True if this timeline supports additive blending. */ + additive = false; + /** True if this timeline sets values instantaneously and does not support interpolation between frames. */ + instant = false; + constructor(frameCount, ...propertyIds) { + this.propertyIds = propertyIds; + this.frames = Utils.newFloatArray(frameCount * this.getFrameEntries()); + } + getPropertyIds() { + return this.propertyIds; + } + /** The number of values stored per frame. */ + getFrameEntries() { + return 1; + } + /** The number of frames in this timeline. */ + getFrameCount() { + return this.frames.length / this.getFrameEntries(); + } + /** The duration of the timeline in seconds, which is usually the highest time of all frames in the timeline. */ + getDuration() { + return this.frames[this.frames.length - this.getFrameEntries()]; + } + /** Linear search using the specified stride (default 1). + * @param time Must be >= the first value in `frames`. + * @return The index of the first value <= `time`. */ + static search(frames, time, step = 1) { + const n = frames.length; + for (let i = step; i < n; i += step) + if (frames[i] > time) return i - step; + return n - step; + } + }; + function isSlotTimeline(obj) { + return typeof obj === "object" && obj !== null && typeof obj.slotIndex === "number"; + } + var CurveTimeline = class extends Timeline { + curves; + // type, x, y, ... + constructor(frameCount, bezierCount, ...propertyIds) { + super(frameCount, ...propertyIds); + this.curves = Utils.newFloatArray( + frameCount + bezierCount * 18 + /*BEZIER_SIZE*/ + ); + this.curves[frameCount - 1] = 1; + } + /** Sets the specified key frame to linear interpolation. */ + setLinear(frame) { + this.curves[frame] = 0; + } + /** Sets the specified key frame to stepped interpolation. */ + setStepped(frame) { + this.curves[frame] = 1; + } + /** Shrinks the storage for Bezier curves, for use when `bezierCount` (specified in the constructor) was larger + * than the actual number of Bezier curves. */ + shrink(bezierCount) { + const size = this.getFrameCount() + bezierCount * 18; + if (this.curves.length > size) { + const newCurves = Utils.newFloatArray(size); + Utils.arrayCopy(this.curves, 0, newCurves, 0, size); + this.curves = newCurves; + } + } + /** Stores the segments for the specified Bezier curve. For timelines that modify multiple values, there may be more than + * one curve per frame. + * @param bezier The ordinal of this Bezier curve for this timeline, between 0 and `bezierCount - 1` (specified + * in the constructor), inclusive. + * @param frame Between 0 and `frameCount - 1`, inclusive. + * @param value The index of the value for this frame that this curve is used for. + * @param time1 The time for the first key. + * @param value1 The value for the first key. + * @param cx1 The time for the first Bezier handle. + * @param cy1 The value for the first Bezier handle. + * @param cx2 The time of the second Bezier handle. + * @param cy2 The value for the second Bezier handle. + * @param time2 The time for the second key. + * @param value2 The value for the second key. */ + setBezier(bezier, frame, value, time1, value1, cx1, cy1, cx2, cy2, time2, value2) { + const curves = this.curves; + let i = this.getFrameCount() + bezier * 18; + if (value === 0) curves[frame] = 2 + i; + const tmpx = (time1 - cx1 * 2 + cx2) * 0.03, tmpy = (value1 - cy1 * 2 + cy2) * 0.03; + const dddx = ((cx1 - cx2) * 3 - time1 + time2) * 6e-3, dddy = ((cy1 - cy2) * 3 - value1 + value2) * 6e-3; + let ddx = tmpx * 2 + dddx, ddy = tmpy * 2 + dddy; + let dx = (cx1 - time1) * 0.3 + tmpx + dddx * 0.16666667, dy = (cy1 - value1) * 0.3 + tmpy + dddy * 0.16666667; + let x = time1 + dx, y = value1 + dy; + for (let n = i + 18; i < n; i += 2) { + curves[i] = x; + curves[i + 1] = y; + dx += ddx; + dy += ddy; + ddx += dddx; + ddy += dddy; + x += dx; + y += dy; + } + } + /** Returns the Bezier interpolated value for the specified time. + * @param frameIndex The index into {@link frames} for the values of the frame before `time`. + * @param valueOffset The offset from `frameIndex` to the value this curve is used for. + * @param i The index of the Bezier segments. See {@link getCurveType}. */ + getBezierValue(time, frameIndex, valueOffset, i) { + const curves = this.curves; + if (curves[i] > time) { + const x2 = this.frames[frameIndex], y2 = this.frames[frameIndex + valueOffset]; + return y2 + (time - x2) / (curves[i] - x2) * (curves[i + 1] - y2); + } + const n = i + 18; + for (i += 2; i < n; i += 2) { + if (curves[i] >= time) { + const x2 = curves[i - 2], y2 = curves[i - 1]; + return y2 + (time - x2) / (curves[i] - x2) * (curves[i + 1] - y2); + } + } + frameIndex += this.getFrameEntries(); + const x = curves[n - 2], y = curves[n - 1]; + return y + (time - x) / (this.frames[frameIndex] - x) * (this.frames[frameIndex + valueOffset] - y); + } + }; + var CurveTimeline1 = class extends CurveTimeline { + constructor(frameCount, bezierCount, propertyId) { + super(frameCount, bezierCount, propertyId); + } + getFrameEntries() { + return 2; + } + /** Sets the time and value for the specified frame. + * @param frame Between 0 and `frameCount`, inclusive. + * @param time The frame time in seconds. */ + setFrame(frame, time, value) { + frame <<= 1; + this.frames[frame] = time; + this.frames[ + frame + 1 + /*VALUE*/ + ] = value; + } + /** Returns the interpolated value for the specified time. */ + getCurveValue(time) { + const frames = this.frames; + let i = frames.length - 2; + for (let ii = 2; ii <= i; ii += 2) { + if (frames[ii] > time) { + i = ii - 2; + break; + } + } + const curveType = this.curves[i >> 1]; + switch (curveType) { + case 0: { + const before = frames[i], value = frames[ + i + 1 + /*VALUE*/ + ]; + return value + (time - before) / (frames[ + i + 2 + /*ENTRIES*/ + ] - before) * (frames[ + i + 2 + 1 + /*VALUE*/ + ] - value); + } + case 1: + return frames[ + i + 1 + /*VALUE*/ + ]; + } + return this.getBezierValue( + time, + i, + 1, + curveType - 2 + /*BEZIER*/ + ); + } + /** Returns the interpolated value for properties relative to the setup value. The timeline value is added to the setup + * value, rather than replacing it. + * + * See {@link Timeline.apply}. + * @param current The current value for the property. + * @param setup The setup value for the property. */ + getRelativeValue(time, alpha, fromSetup, add, current, setup) { + if (time < this.frames[0]) return fromSetup ? setup : current; + const value = this.getCurveValue(time); + return fromSetup ? setup + value * alpha : current + (add ? value : value + setup - current) * alpha; + } + getAbsoluteValue(time, alpha, fromSetup, add, current, setup, value) { + if (value === void 0) + return this.getAbsoluteValue1(time, alpha, fromSetup, add, current, setup); + else + return this.getAbsoluteValue2(time, alpha, fromSetup, add, current, setup, value); + } + getAbsoluteValue1(time, alpha, fromSetup, add, current, setup) { + if (time < this.frames[0]) return fromSetup ? setup : current; + const value = this.getCurveValue(time); + return fromSetup ? setup + (add ? value : value - setup) * alpha : current + (add ? value : value - current) * alpha; + } + getAbsoluteValue2(time, alpha, fromSetup, add, current, setup, value) { + if (time < this.frames[0]) return fromSetup ? setup : current; + return fromSetup ? setup + (add ? value : value - setup) * alpha : current + (add ? value : value - current) * alpha; + } + /** Returns the interpolated value for scale properties. The timeline and setup values are multiplied and sign adjusted. + * + * See {@link Timeline.apply}. + * @param current The current value for the property. + * @param setup The setup value for the property. */ + getScaleValue(time, alpha, fromSetup, add, out, current, setup) { + if (time < this.frames[0]) return fromSetup ? setup : current; + const value = this.getCurveValue(time) * setup; + if (alpha === 1 && !add) return value; + let base = fromSetup ? setup : current; + if (add) return base + (value - setup) * alpha; + if (out) return base + (Math.abs(value) * Math.sign(base) - base) * alpha; + base = Math.abs(base) * Math.sign(value); + return base + (value - base) * alpha; + } + }; + function isBoneTimeline(obj) { + return typeof obj === "object" && obj !== null && typeof obj.boneIndex === "number"; + } + var BoneTimeline1 = class extends CurveTimeline1 { + boneIndex; + constructor(frameCount, bezierCount, boneIndex, property) { + super(frameCount, bezierCount, `${property}|${boneIndex}`); + this.boneIndex = boneIndex; + this.additive = true; + } + apply(skeleton, lastTime, time, events, alpha, fromSetup, add, out, appliedPose) { + const bone = skeleton.bones[this.boneIndex]; + if (bone.active) + this.apply1(appliedPose ? bone.appliedPose : bone.pose, bone.data.setupPose, time, alpha, fromSetup, add, out); + } + }; + var BoneTimeline2 = class extends CurveTimeline { + boneIndex; + /** @param bezierCount The maximum number of Bezier curves. See {@link shrink}. + * @param propertyIds Unique identifiers for the properties the timeline modifies. */ + constructor(frameCount, bezierCount, boneIndex, property1, property2) { + super(frameCount, bezierCount, `${property1}|${boneIndex}`, `${property2}|${boneIndex}`); + this.boneIndex = boneIndex; + this.additive = true; + } + getFrameEntries() { + return 3; + } + /** Sets the time and values for the specified frame. + * @param frame Between 0 and `frameCount`, inclusive. + * @param time The frame time in seconds. */ + setFrame(frame, time, value1, value2) { + frame *= 3; + this.frames[frame] = time; + this.frames[ + frame + 1 + /*VALUE1*/ + ] = value1; + this.frames[ + frame + 2 + /*VALUE2*/ + ] = value2; + } + apply(skeleton, lastTime, time, events, alpha, fromSetup, add, out, appliedPose) { + const bone = skeleton.bones[this.boneIndex]; + if (bone.active) + this.apply1(appliedPose ? bone.appliedPose : bone.pose, bone.data.setupPose, time, alpha, fromSetup, add, out); + } + }; + var RotateTimeline = class extends BoneTimeline1 { + constructor(frameCount, bezierCount, boneIndex) { + super(frameCount, bezierCount, boneIndex, 0 /* rotate */); + } + apply1(pose, setup, time, alpha, fromSetup, add, out) { + pose.rotation = this.getRelativeValue(time, alpha, fromSetup, add, pose.rotation, setup.rotation); + } + }; + var TranslateTimeline = class extends BoneTimeline2 { + constructor(frameCount, bezierCount, boneIndex) { + super(frameCount, bezierCount, boneIndex, 1 /* x */, 2 /* y */); + } + apply1(pose, setup, time, alpha, fromSetup, add, out) { + const frames = this.frames; + if (time < frames[0]) { + if (fromSetup) { + pose.x = setup.x; + pose.y = setup.y; + } + return; + } + let x = 0, y = 0; + const i = Timeline.search( + frames, + time, + 3 + /*ENTRIES*/ + ); + const curveType = this.curves[ + i / 3 + /*ENTRIES*/ + ]; + switch (curveType) { + case 0: { + const before = frames[i]; + x = frames[ + i + 1 + /*VALUE1*/ + ]; + y = frames[ + i + 2 + /*VALUE2*/ + ]; + const t = (time - before) / (frames[ + i + 3 + /*ENTRIES*/ + ] - before); + x += (frames[ + i + 3 + 1 + /*VALUE1*/ + ] - x) * t; + y += (frames[ + i + 3 + 2 + /*VALUE2*/ + ] - y) * t; + break; + } + case 1: + x = frames[ + i + 1 + /*VALUE1*/ + ]; + y = frames[ + i + 2 + /*VALUE2*/ + ]; + break; + default: + x = this.getBezierValue( + time, + i, + 1, + curveType - 2 + /*BEZIER*/ + ); + y = this.getBezierValue( + time, + i, + 2, + curveType + 18 - 2 + /*BEZIER*/ + ); + } + if (fromSetup) { + pose.x = setup.x + x * alpha; + pose.y = setup.y + y * alpha; + } else if (add) { + pose.x += x * alpha; + pose.y += y * alpha; + } else { + pose.x += (setup.x + x - pose.x) * alpha; + pose.y += (setup.y + y - pose.y) * alpha; + } + } + }; + var TranslateXTimeline = class extends BoneTimeline1 { + constructor(frameCount, bezierCount, boneIndex) { + super(frameCount, bezierCount, boneIndex, 1 /* x */); + } + apply1(pose, setup, time, alpha, fromSetup, add, out) { + pose.x = this.getRelativeValue(time, alpha, fromSetup, add, pose.x, setup.x); + } + }; + var TranslateYTimeline = class extends BoneTimeline1 { + constructor(frameCount, bezierCount, boneIndex) { + super(frameCount, bezierCount, boneIndex, 2 /* y */); + } + apply1(pose, setup, time, alpha, fromSetup, add, out) { + pose.y = this.getRelativeValue(time, alpha, fromSetup, add, pose.y, setup.y); + } + }; + var ScaleTimeline = class extends BoneTimeline2 { + constructor(frameCount, bezierCount, boneIndex) { + super(frameCount, bezierCount, boneIndex, 3 /* scaleX */, 4 /* scaleY */); + } + apply1(pose, setup, time, alpha, fromSetup, add, out) { + const frames = this.frames; + if (time < frames[0]) { + if (fromSetup) { + pose.scaleX = setup.scaleX; + pose.scaleY = setup.scaleY; + } + return; + } + let x, y; + const i = Timeline.search( + frames, + time, + 3 + /*ENTRIES*/ + ); + const curveType = this.curves[ + i / 3 + /*ENTRIES*/ + ]; + switch (curveType) { + case 0: { + const before = frames[i]; + x = frames[ + i + 1 + /*VALUE1*/ + ]; + y = frames[ + i + 2 + /*VALUE2*/ + ]; + const t = (time - before) / (frames[ + i + 3 + /*ENTRIES*/ + ] - before); + x += (frames[ + i + 3 + 1 + /*VALUE1*/ + ] - x) * t; + y += (frames[ + i + 3 + 2 + /*VALUE2*/ + ] - y) * t; + break; + } + case 1: + x = frames[ + i + 1 + /*VALUE1*/ + ]; + y = frames[ + i + 2 + /*VALUE2*/ + ]; + break; + default: + x = this.getBezierValue( + time, + i, + 1, + curveType - 2 + /*BEZIER*/ + ); + y = this.getBezierValue( + time, + i, + 2, + curveType + 18 - 2 + /*BEZIER*/ + ); + } + x *= setup.scaleX; + y *= setup.scaleY; + if (alpha === 1 && !add) { + pose.scaleX = x; + pose.scaleY = y; + } else { + let bx = 0, by = 0; + if (fromSetup) { + bx = setup.scaleX; + by = setup.scaleY; + } else { + bx = pose.scaleX; + by = pose.scaleY; + } + if (add) { + pose.scaleX = bx + (x - setup.scaleX) * alpha; + pose.scaleY = by + (y - setup.scaleY) * alpha; + } else if (out) { + pose.scaleX = bx + (Math.abs(x) * Math.sign(bx) - bx) * alpha; + pose.scaleY = by + (Math.abs(y) * Math.sign(by) - by) * alpha; + } else { + bx = Math.abs(bx) * Math.sign(x); + by = Math.abs(by) * Math.sign(y); + pose.scaleX = bx + (x - bx) * alpha; + pose.scaleY = by + (y - by) * alpha; + } + } + } + }; + var ScaleXTimeline = class extends BoneTimeline1 { + constructor(frameCount, bezierCount, boneIndex) { + super(frameCount, bezierCount, boneIndex, 3 /* scaleX */); + } + apply1(pose, setup, time, alpha, fromSetup, add, out) { + pose.scaleX = this.getScaleValue(time, alpha, fromSetup, add, out, pose.scaleX, setup.scaleX); + } + }; + var ScaleYTimeline = class extends BoneTimeline1 { + constructor(frameCount, bezierCount, boneIndex) { + super(frameCount, bezierCount, boneIndex, 4 /* scaleY */); + } + apply1(pose, setup, time, alpha, fromSetup, add, out) { + pose.scaleY = this.getScaleValue(time, alpha, fromSetup, add, out, pose.scaleY, setup.scaleY); + } + }; + var ShearTimeline = class extends BoneTimeline2 { + constructor(frameCount, bezierCount, boneIndex) { + super(frameCount, bezierCount, boneIndex, 5 /* shearX */, 6 /* shearY */); + } + apply1(pose, setup, time, alpha, fromSetup, add, out) { + const frames = this.frames; + if (time < frames[0]) { + if (fromSetup) { + pose.shearX = setup.shearX; + pose.shearY = setup.shearY; + } + return; + } + let x = 0, y = 0; + const i = Timeline.search( + frames, + time, + 3 + /*ENTRIES*/ + ); + const curveType = this.curves[ + i / 3 + /*ENTRIES*/ + ]; + switch (curveType) { + case 0: { + const before = frames[i]; + x = frames[ + i + 1 + /*VALUE1*/ + ]; + y = frames[ + i + 2 + /*VALUE2*/ + ]; + const t = (time - before) / (frames[ + i + 3 + /*ENTRIES*/ + ] - before); + x += (frames[ + i + 3 + 1 + /*VALUE1*/ + ] - x) * t; + y += (frames[ + i + 3 + 2 + /*VALUE2*/ + ] - y) * t; + break; + } + case 1: + x = frames[ + i + 1 + /*VALUE1*/ + ]; + y = frames[ + i + 2 + /*VALUE2*/ + ]; + break; + default: + x = this.getBezierValue( + time, + i, + 1, + curveType - 2 + /*BEZIER*/ + ); + y = this.getBezierValue( + time, + i, + 2, + curveType + 18 - 2 + /*BEZIER*/ + ); + } + if (fromSetup) { + pose.shearX = setup.shearX + x * alpha; + pose.shearY = setup.shearY + y * alpha; + } else if (add) { + pose.shearX += x * alpha; + pose.shearY += y * alpha; + } else { + pose.shearX += (setup.shearX + x - pose.shearX) * alpha; + pose.shearY += (setup.shearY + y - pose.shearY) * alpha; + } + } + }; + var ShearXTimeline = class extends BoneTimeline1 { + constructor(frameCount, bezierCount, boneIndex) { + super(frameCount, bezierCount, boneIndex, 5 /* shearX */); + } + apply1(pose, setup, time, alpha, fromSetup, add, out) { + pose.shearX = this.getRelativeValue(time, alpha, fromSetup, add, pose.shearX, setup.shearX); + } + }; + var ShearYTimeline = class extends BoneTimeline1 { + constructor(frameCount, bezierCount, boneIndex) { + super(frameCount, bezierCount, boneIndex, 6 /* shearY */); + } + apply1(pose, setup, time, alpha, fromSetup, add, out) { + pose.shearY = this.getRelativeValue(time, alpha, fromSetup, add, pose.shearY, setup.shearY); + } + }; + var InheritTimeline = class extends Timeline { + boneIndex; + constructor(frameCount, boneIndex) { + super(frameCount, `${7 /* inherit */}|${boneIndex}`); + this.boneIndex = boneIndex; + this.instant = true; + } + getFrameEntries() { + return 2; + } + /** Sets the inherit transform mode for the specified frame. + * @param frame Between 0 and `frameCount`, inclusive. + * @param time The frame time in seconds. */ + setFrame(frame, time, inherit) { + frame *= 2; + this.frames[frame] = time; + this.frames[ + frame + 1 + /*INHERIT*/ + ] = inherit; + } + apply(skeleton, lastTime, time, events, alpha, fromSetup, add, out, appliedPose) { + const bone = skeleton.bones[this.boneIndex]; + if (!bone.active) return; + const pose = appliedPose ? bone.appliedPose : bone.pose; + if (out) { + if (fromSetup) pose.inherit = bone.data.setupPose.inherit; + } else { + const frames = this.frames; + if (time < frames[0]) { + if (fromSetup) pose.inherit = bone.data.setupPose.inherit; + } else + pose.inherit = this.frames[ + Timeline.search( + frames, + time, + 2 + /*ENTRIES*/ + ) + 1 + /*INHERIT*/ + ]; + } + } + }; + var SlotCurveTimeline = class extends CurveTimeline { + slotIndex; + constructor(frameCount, bezierCount, slotIndex, ...propertyIds) { + super(frameCount, bezierCount, ...propertyIds); + this.slotIndex = slotIndex; + } + apply(skeleton, lastTime, time, events, alpha, fromSetup, add, out, appliedPose) { + const slot = skeleton.slots[this.slotIndex]; + if (slot.bone.active) this.apply1(slot, appliedPose ? slot.appliedPose : slot.pose, time, alpha, fromSetup, add); + } + }; + var RGBATimeline = class extends SlotCurveTimeline { + constructor(frameCount, bezierCount, slotIndex) { + super( + frameCount, + bezierCount, + slotIndex, + // + `${8 /* rgb */}|${slotIndex}`, + // + `${9 /* alpha */}|${slotIndex}` + ); + } + getFrameEntries() { + return 5; + } + /** Sets the time in seconds, red, green, blue, and alpha for the specified key frame. */ + setFrame(frame, time, r, g, b, a) { + frame *= 5; + this.frames[frame] = time; + this.frames[ + frame + 1 + /*R*/ + ] = r; + this.frames[ + frame + 2 + /*G*/ + ] = g; + this.frames[ + frame + 3 + /*B*/ + ] = b; + this.frames[ + frame + 4 + /*A*/ + ] = a; + } + apply1(slot, pose, time, alpha, fromSetup, add) { + const color = pose.color; + const frames = this.frames; + if (time < frames[0]) { + if (fromSetup) color.setFromColor(slot.data.setupPose.color); + return; + } + let r = 0, g = 0, b = 0, a = 0; + const i = Timeline.search( + frames, + time, + 5 + /*ENTRIES*/ + ); + const curveType = this.curves[ + i / 5 + /*ENTRIES*/ + ]; + switch (curveType) { + case 0: { + const before = frames[i]; + r = frames[ + i + 1 + /*R*/ + ]; + g = frames[ + i + 2 + /*G*/ + ]; + b = frames[ + i + 3 + /*B*/ + ]; + a = frames[ + i + 4 + /*A*/ + ]; + const t = (time - before) / (frames[ + i + 5 + /*ENTRIES*/ + ] - before); + r += (frames[ + i + 5 + 1 + /*R*/ + ] - r) * t; + g += (frames[ + i + 5 + 2 + /*G*/ + ] - g) * t; + b += (frames[ + i + 5 + 3 + /*B*/ + ] - b) * t; + a += (frames[ + i + 5 + 4 + /*A*/ + ] - a) * t; + break; + } + case 1: + r = frames[ + i + 1 + /*R*/ + ]; + g = frames[ + i + 2 + /*G*/ + ]; + b = frames[ + i + 3 + /*B*/ + ]; + a = frames[ + i + 4 + /*A*/ + ]; + break; + default: + r = this.getBezierValue( + time, + i, + 1, + curveType - 2 + /*BEZIER*/ + ); + g = this.getBezierValue( + time, + i, + 2, + curveType + 18 - 2 + /*BEZIER*/ + ); + b = this.getBezierValue( + time, + i, + 3, + curveType + 18 * 2 - 2 + /*BEZIER*/ + ); + a = this.getBezierValue( + time, + i, + 4, + curveType + 18 * 3 - 2 + /*BEZIER*/ + ); + } + if (alpha === 1) + color.set(r, g, b, a); + else { + if (fromSetup) { + const setup = slot.data.setupPose.color; + color.set( + setup.r + (r - setup.r) * alpha, + setup.g + (g - setup.g) * alpha, + setup.b + (b - setup.b) * alpha, + setup.a + (a - setup.a) * alpha + ); + } else + color.add((r - color.r) * alpha, (g - color.g) * alpha, (b - color.b) * alpha, (a - color.a) * alpha); + } + } + }; + var RGBTimeline = class extends SlotCurveTimeline { + constructor(frameCount, bezierCount, slotIndex) { + super(frameCount, bezierCount, slotIndex, `${8 /* rgb */}|${slotIndex}`); + } + getFrameEntries() { + return 4; + } + /** Sets the time in seconds, red, green, blue, and alpha for the specified key frame. */ + setFrame(frame, time, r, g, b) { + frame <<= 2; + this.frames[frame] = time; + this.frames[ + frame + 1 + /*R*/ + ] = r; + this.frames[ + frame + 2 + /*G*/ + ] = g; + this.frames[ + frame + 3 + /*B*/ + ] = b; + } + apply1(slot, pose, time, alpha, fromSetup, add) { + const color = pose.color; + let r = 0, g = 0, b = 0; + const frames = this.frames; + if (time < frames[0]) { + if (fromSetup) { + const setup = slot.data.setupPose.color; + color.r = setup.r; + color.g = setup.g; + color.b = setup.b; + } + return; + } + const i = Timeline.search( + frames, + time, + 4 + /*ENTRIES*/ + ); + const curveType = this.curves[i >> 2]; + switch (curveType) { + case 0: { + const before = frames[i]; + r = frames[ + i + 1 + /*R*/ + ]; + g = frames[ + i + 2 + /*G*/ + ]; + b = frames[ + i + 3 + /*B*/ + ]; + const t = (time - before) / (frames[ + i + 4 + /*ENTRIES*/ + ] - before); + r += (frames[ + i + 4 + 1 + /*R*/ + ] - r) * t; + g += (frames[ + i + 4 + 2 + /*G*/ + ] - g) * t; + b += (frames[ + i + 4 + 3 + /*B*/ + ] - b) * t; + break; + } + case 1: + r = frames[ + i + 1 + /*R*/ + ]; + g = frames[ + i + 2 + /*G*/ + ]; + b = frames[ + i + 3 + /*B*/ + ]; + break; + default: + r = this.getBezierValue( + time, + i, + 1, + curveType - 2 + /*BEZIER*/ + ); + g = this.getBezierValue( + time, + i, + 2, + curveType + 18 - 2 + /*BEZIER*/ + ); + b = this.getBezierValue( + time, + i, + 3, + curveType + 18 * 2 - 2 + /*BEZIER*/ + ); + } + if (alpha !== 1) { + if (fromSetup) { + const setup = slot.data.setupPose.color; + r = setup.r + (r - setup.r) * alpha; + g = setup.g + (g - setup.g) * alpha; + b = setup.b + (b - setup.b) * alpha; + } else { + r = color.r + (r - color.r) * alpha; + g = color.g + (g - color.g) * alpha; + b = color.b + (b - color.b) * alpha; + } + } + color.r = r < 0 ? 0 : r > 1 ? 1 : r; + color.g = g < 0 ? 0 : g > 1 ? 1 : g; + color.b = b < 0 ? 0 : b > 1 ? 1 : b; + } + }; + var AlphaTimeline = class extends CurveTimeline1 { + slotIndex = 0; + constructor(frameCount, bezierCount, slotIndex) { + super(frameCount, bezierCount, `${9 /* alpha */}|${slotIndex}`); + this.slotIndex = slotIndex; + } + apply(skeleton, lastTime, time, events, alpha, fromSetup, add, out, appliedPose) { + const slot = skeleton.slots[this.slotIndex]; + if (!slot.bone.active) return; + const color = (appliedPose ? slot.appliedPose : slot.pose).color; + let a = 0; + const frames = this.frames; + if (time < frames[0]) { + if (fromSetup) color.a = slot.data.setupPose.color.a; + return; + } + a = this.getCurveValue(time); + if (alpha !== 1) { + if (fromSetup) { + const setup = slot.data.setupPose.color; + a = setup.a + (a - setup.a) * alpha; + } else + a = color.a + (a - color.a) * alpha; + } + color.a = a < 0 ? 0 : a > 1 ? 1 : a; + } + }; + var RGBA2Timeline = class extends SlotCurveTimeline { + constructor(frameCount, bezierCount, slotIndex) { + super( + frameCount, + bezierCount, + slotIndex, + // + `${8 /* rgb */}|${slotIndex}`, + // + `${9 /* alpha */}|${slotIndex}`, + // + `${10 /* rgb2 */}|${slotIndex}` + ); + } + getFrameEntries() { + return 8; + } + /** Sets the time in seconds, light, and dark colors for the specified key frame. */ + setFrame(frame, time, r, g, b, a, r2, g2, b2) { + frame <<= 3; + this.frames[frame] = time; + this.frames[ + frame + 1 + /*R*/ + ] = r; + this.frames[ + frame + 2 + /*G*/ + ] = g; + this.frames[ + frame + 3 + /*B*/ + ] = b; + this.frames[ + frame + 4 + /*A*/ + ] = a; + this.frames[ + frame + 5 + /*R2*/ + ] = r2; + this.frames[ + frame + 6 + /*G2*/ + ] = g2; + this.frames[ + frame + 7 + /*B2*/ + ] = b2; + } + apply1(slot, pose, time, alpha, fromSetup, add) { + const light = pose.color, dark = pose.darkColor; + let r2 = 0, g2 = 0, b2 = 0; + const frames = this.frames; + if (time < frames[0]) { + if (fromSetup) { + const setup = slot.data.setupPose; + light.setFromColor(setup.color); + const setupDark = setup.darkColor; + dark.r = setupDark.r; + dark.g = setupDark.g; + dark.b = setupDark.b; + } + return; + } + let r = 0, g = 0, b = 0, a = 0; + const i = Timeline.search( + frames, + time, + 8 + /*ENTRIES*/ + ); + const curveType = this.curves[i >> 3]; + switch (curveType) { + case 0: { + const before = frames[i]; + r = frames[ + i + 1 + /*R*/ + ]; + g = frames[ + i + 2 + /*G*/ + ]; + b = frames[ + i + 3 + /*B*/ + ]; + a = frames[ + i + 4 + /*A*/ + ]; + r2 = frames[ + i + 5 + /*R2*/ + ]; + g2 = frames[ + i + 6 + /*G2*/ + ]; + b2 = frames[ + i + 7 + /*B2*/ + ]; + const t = (time - before) / (frames[ + i + 8 + /*ENTRIES*/ + ] - before); + r += (frames[ + i + 8 + 1 + /*R*/ + ] - r) * t; + g += (frames[ + i + 8 + 2 + /*G*/ + ] - g) * t; + b += (frames[ + i + 8 + 3 + /*B*/ + ] - b) * t; + a += (frames[ + i + 8 + 4 + /*A*/ + ] - a) * t; + r2 += (frames[ + i + 8 + 5 + /*R2*/ + ] - r2) * t; + g2 += (frames[ + i + 8 + 6 + /*G2*/ + ] - g2) * t; + b2 += (frames[ + i + 8 + 7 + /*B2*/ + ] - b2) * t; + break; + } + case 1: + r = frames[ + i + 1 + /*R*/ + ]; + g = frames[ + i + 2 + /*G*/ + ]; + b = frames[ + i + 3 + /*B*/ + ]; + a = frames[ + i + 4 + /*A*/ + ]; + r2 = frames[ + i + 5 + /*R2*/ + ]; + g2 = frames[ + i + 6 + /*G2*/ + ]; + b2 = frames[ + i + 7 + /*B2*/ + ]; + break; + default: + r = this.getBezierValue( + time, + i, + 1, + curveType - 2 + /*BEZIER*/ + ); + g = this.getBezierValue( + time, + i, + 2, + curveType + 18 - 2 + /*BEZIER*/ + ); + b = this.getBezierValue( + time, + i, + 3, + curveType + 18 * 2 - 2 + /*BEZIER*/ + ); + a = this.getBezierValue( + time, + i, + 4, + curveType + 18 * 3 - 2 + /*BEZIER*/ + ); + r2 = this.getBezierValue( + time, + i, + 5, + curveType + 18 * 4 - 2 + /*BEZIER*/ + ); + g2 = this.getBezierValue( + time, + i, + 6, + curveType + 18 * 5 - 2 + /*BEZIER*/ + ); + b2 = this.getBezierValue( + time, + i, + 7, + curveType + 18 * 6 - 2 + /*BEZIER*/ + ); + } + if (alpha === 1) + light.set(r, g, b, a); + else if (fromSetup) { + const setupPose = slot.data.setupPose; + let setup = setupPose.color; + light.set( + setup.r + (r - setup.r) * alpha, + setup.g + (g - setup.g) * alpha, + setup.b + (b - setup.b) * alpha, + setup.a + (a - setup.a) * alpha + ); + setup = setupPose.darkColor; + r2 = setup.r + (r2 - setup.r) * alpha; + g2 = setup.g + (g2 - setup.g) * alpha; + b2 = setup.b + (b2 - setup.b) * alpha; + } else { + light.add((r - light.r) * alpha, (g - light.g) * alpha, (b - light.b) * alpha, (a - light.a) * alpha); + r2 = dark.r + (r2 - dark.r) * alpha; + g2 = dark.g + (g2 - dark.g) * alpha; + b2 = dark.b + (b2 - dark.b) * alpha; + } + dark.r = r2 < 0 ? 0 : r2 > 1 ? 1 : r2; + dark.g = g2 < 0 ? 0 : g2 > 1 ? 1 : g2; + dark.b = b2 < 0 ? 0 : b2 > 1 ? 1 : b2; + } + }; + var RGB2Timeline = class extends SlotCurveTimeline { + constructor(frameCount, bezierCount, slotIndex) { + super( + frameCount, + bezierCount, + slotIndex, + // + `${8 /* rgb */}|${slotIndex}`, + // + `${10 /* rgb2 */}|${slotIndex}` + ); + } + getFrameEntries() { + return 7; + } + /** Sets the time in seconds, light, and dark colors for the specified key frame. */ + setFrame(frame, time, r, g, b, r2, g2, b2) { + frame *= 7; + this.frames[frame] = time; + this.frames[ + frame + 1 + /*R*/ + ] = r; + this.frames[ + frame + 2 + /*G*/ + ] = g; + this.frames[ + frame + 3 + /*B*/ + ] = b; + this.frames[ + frame + 4 + /*R2*/ + ] = r2; + this.frames[ + frame + 5 + /*G2*/ + ] = g2; + this.frames[ + frame + 6 + /*B2*/ + ] = b2; + } + apply1(slot, pose, time, alpha, fromSetup, add) { + const light = pose.color, dark = pose.darkColor; + let r = 0, g = 0, b = 0, r2 = 0, g2 = 0, b2 = 0; + const frames = this.frames; + if (time < frames[0]) { + if (fromSetup) { + const setup = slot.data.setupPose; + const setupLight = setup.color, setupDark = setup.darkColor; + light.r = setupLight.r; + light.g = setupLight.g; + light.b = setupLight.b; + dark.r = setupDark.r; + dark.g = setupDark.g; + dark.b = setupDark.b; + } + return; + } + const i = Timeline.search( + frames, + time, + 7 + /*ENTRIES*/ + ); + const curveType = this.curves[ + i / 7 + /*ENTRIES*/ + ]; + switch (curveType) { + case 0: { + const before = frames[i]; + r = frames[ + i + 1 + /*R*/ + ]; + g = frames[ + i + 2 + /*G*/ + ]; + b = frames[ + i + 3 + /*B*/ + ]; + r2 = frames[ + i + 4 + /*R2*/ + ]; + g2 = frames[ + i + 5 + /*G2*/ + ]; + b2 = frames[ + i + 6 + /*B2*/ + ]; + const t = (time - before) / (frames[ + i + 7 + /*ENTRIES*/ + ] - before); + r += (frames[ + i + 7 + 1 + /*R*/ + ] - r) * t; + g += (frames[ + i + 7 + 2 + /*G*/ + ] - g) * t; + b += (frames[ + i + 7 + 3 + /*B*/ + ] - b) * t; + r2 += (frames[ + i + 7 + 4 + /*R2*/ + ] - r2) * t; + g2 += (frames[ + i + 7 + 5 + /*G2*/ + ] - g2) * t; + b2 += (frames[ + i + 7 + 6 + /*B2*/ + ] - b2) * t; + break; + } + case 1: + r = frames[ + i + 1 + /*R*/ + ]; + g = frames[ + i + 2 + /*G*/ + ]; + b = frames[ + i + 3 + /*B*/ + ]; + r2 = frames[ + i + 4 + /*R2*/ + ]; + g2 = frames[ + i + 5 + /*G2*/ + ]; + b2 = frames[ + i + 6 + /*B2*/ + ]; + break; + default: + r = this.getBezierValue( + time, + i, + 1, + curveType - 2 + /*BEZIER*/ + ); + g = this.getBezierValue( + time, + i, + 2, + curveType + 18 - 2 + /*BEZIER*/ + ); + b = this.getBezierValue( + time, + i, + 3, + curveType + 18 * 2 - 2 + /*BEZIER*/ + ); + r2 = this.getBezierValue( + time, + i, + 4, + curveType + 18 * 3 - 2 + /*BEZIER*/ + ); + g2 = this.getBezierValue( + time, + i, + 5, + curveType + 18 * 4 - 2 + /*BEZIER*/ + ); + b2 = this.getBezierValue( + time, + i, + 6, + curveType + 18 * 5 - 2 + /*BEZIER*/ + ); + } + if (alpha !== 1) { + if (fromSetup) { + const setupPose = slot.data.setupPose; + let setup = setupPose.color; + r = setup.r + (r - setup.r) * alpha; + g = setup.g + (g - setup.g) * alpha; + b = setup.b + (b - setup.b) * alpha; + setup = setupPose.darkColor; + r2 = setup.r + (r2 - setup.r) * alpha; + g2 = setup.g + (g2 - setup.g) * alpha; + b2 = setup.b + (b2 - setup.b) * alpha; + } else { + r = light.r + (r - light.r) * alpha; + g = light.g + (g - light.g) * alpha; + b = light.b + (b - light.b) * alpha; + r2 = dark.r + (r2 - dark.r) * alpha; + g2 = dark.g + (g2 - dark.g) * alpha; + b2 = dark.b + (b2 - dark.b) * alpha; + } + } + light.r = r < 0 ? 0 : r > 1 ? 1 : r; + light.g = g < 0 ? 0 : g > 1 ? 1 : g; + light.b = b < 0 ? 0 : b > 1 ? 1 : b; + dark.r = r2 < 0 ? 0 : r2 > 1 ? 1 : r2; + dark.g = g2 < 0 ? 0 : g2 > 1 ? 1 : g2; + dark.b = b2 < 0 ? 0 : b2 > 1 ? 1 : b2; + } + }; + var AttachmentTimeline = class extends Timeline { + slotIndex = 0; + /** The attachment name for each key frame. May contain null values to clear the attachment. */ + attachmentNames; + constructor(frameCount, slotIndex) { + super(frameCount, `${11 /* attachment */}|${slotIndex}`); + this.slotIndex = slotIndex; + this.attachmentNames = new Array(frameCount); + this.instant = true; + } + getFrameCount() { + return this.frames.length; + } + /** Sets the time in seconds and the attachment name for the specified key frame. */ + setFrame(frame, time, attachmentName) { + this.frames[frame] = time; + this.attachmentNames[frame] = attachmentName; + } + apply(skeleton, lastTime, time, events, alpha, fromSetup, add, out, appliedPose) { + const slot = skeleton.slots[this.slotIndex]; + if (!slot.bone.active) return; + const pose = appliedPose ? slot.appliedPose : slot.pose; + if (out || time < this.frames[0]) { + if (fromSetup) this.setAttachment(skeleton, pose, slot.data.attachmentName); + } else + this.setAttachment(skeleton, pose, this.attachmentNames[Timeline.search(this.frames, time)]); + } + setAttachment(skeleton, pose, attachmentName) { + pose.setAttachment(!attachmentName ? null : skeleton.getAttachment(this.slotIndex, attachmentName)); + } + }; + var DeformTimeline = class extends CurveTimeline { + slotIndex; + /** The attachment that will be deformed. + * + * See {@link VertexAttachment.getTimelineAttachment}. */ + attachment; + /** The vertices for each key frame. */ + vertices; + constructor(frameCount, bezierCount, slotIndex, attachment) { + super(frameCount, bezierCount, `${12 /* deform */}|${slotIndex}|${attachment.id}`); + this.slotIndex = slotIndex; + this.attachment = attachment; + this.vertices = new Array(frameCount); + this.additive = true; + } + getFrameCount() { + return this.frames.length; + } + /** Sets the time and vertices for the specified frame. + * @param frame Between 0 and `frameCount`, inclusive. + * @param time The frame time in seconds. + * @param vertices Vertex positions for an unweighted VertexAttachment, or deform offsets if it has weights. */ + setFrame(frame, time, vertices) { + this.frames[frame] = time; + this.vertices[frame] = vertices; + } + /** @param value1 Ignored (0 is used for a deform timeline). + * @param value2 Ignored (1 is used for a deform timeline). */ + setBezier(bezier, frame, value, time1, value1, cx1, cy1, cx2, cy2, time2, value2) { + const curves = this.curves; + let i = this.getFrameCount() + bezier * 18; + if (value === 0) curves[frame] = 2 + i; + const tmpx = (time1 - cx1 * 2 + cx2) * 0.03, tmpy = cy2 * 0.03 - cy1 * 0.06; + const dddx = ((cx1 - cx2) * 3 - time1 + time2) * 6e-3, dddy = (cy1 - cy2 + 0.33333333) * 0.018; + let ddx = tmpx * 2 + dddx, ddy = tmpy * 2 + dddy; + let dx = (cx1 - time1) * 0.3 + tmpx + dddx * 0.16666667, dy = cy1 * 0.3 + tmpy + dddy * 0.16666667; + let x = time1 + dx, y = dy; + for (let n = i + 18; i < n; i += 2) { + curves[i] = x; + curves[i + 1] = y; + dx += ddx; + dy += ddy; + ddx += dddx; + ddy += dddy; + x += dx; + y += dy; + } + } + getCurvePercent(time, frame) { + const curves = this.curves; + let i = curves[frame]; + switch (i) { + case 0: { + const x2 = this.frames[frame]; + return (time - x2) / (this.frames[frame + this.getFrameEntries()] - x2); + } + case 1: + return 0; + } + i -= 2; + if (curves[i] > time) { + const x2 = this.frames[frame]; + return curves[i + 1] * (time - x2) / (curves[i] - x2); + } + const n = i + 18; + for (i += 2; i < n; i += 2) { + if (curves[i] >= time) { + const x2 = curves[i - 2], y2 = curves[i - 1]; + return y2 + (time - x2) / (curves[i] - x2) * (curves[i + 1] - y2); + } + } + const x = curves[n - 2], y = curves[n - 1]; + return y + (1 - y) * (time - x) / (this.frames[frame + this.getFrameEntries()] - x); + } + apply(skeleton, lastTime, time, events, alpha, fromSetup, add, out, appliedPose) { + const slots = skeleton.slots; + if (!this.attachment.isTimelineActive(slots, this.slotIndex, appliedPose)) return; + const timelineSlots = this.attachment.timelineSlots; + const frames = this.frames; + if (time < frames[0]) { + this.applyBeforeFirst(slots[this.slotIndex], appliedPose, fromSetup); + for (const slotIndex of timelineSlots) + this.applyBeforeFirst(slots[slotIndex], appliedPose, fromSetup); + return; + } + let v1, v2; + let percent; + if (time >= frames[frames.length - 1]) { + percent = 0; + v1 = this.vertices[frames.length - 1]; + v2 = null; + } else { + const frame = Timeline.search(frames, time); + percent = this.getCurvePercent(time, frame); + v1 = this.vertices[frame]; + v2 = this.vertices[frame + 1]; + } + const vertexCount = this.vertices[0].length; + this.applyToSlot(slots[this.slotIndex], appliedPose, v1, v2, percent, vertexCount, alpha, fromSetup, add); + for (const slotIndex of timelineSlots) + this.applyToSlot(slots[slotIndex], appliedPose, v1, v2, percent, vertexCount, alpha, fromSetup, add); + } + applyToSlot(slot, appliedPose, v1, v2, percent, vertexCount, alpha, fromSetup, add) { + if (!slot.bone.active) return; + const pose = appliedPose ? slot.appliedPose : slot.pose; + if (pose.attachment === null || pose.attachment.timelineAttachment !== this.attachment) return; + const vertexAttachment = pose.attachment; + const deform = pose.deform; + if (deform.length === 0) fromSetup = true; + deform.length = vertexCount; + if (v2 === null) { + if (alpha === 1) { + if (add && !fromSetup) { + if (!vertexAttachment.bones) { + const setupVertices = vertexAttachment.vertices; + for (let i = 0; i < vertexCount; i++) + deform[i] += v1[i] - setupVertices[i]; + } else { + for (let i = 0; i < vertexCount; i++) + deform[i] += v1[i]; + } + } else + Utils.arrayCopy(v1, 0, deform, 0, vertexCount); + } else if (fromSetup) { + if (!vertexAttachment.bones) { + const setupVertices = vertexAttachment.vertices; + for (let i = 0; i < vertexCount; i++) { + const setup = setupVertices[i]; + deform[i] = setup + (v1[i] - setup) * alpha; + } + } else { + for (let i = 0; i < vertexCount; i++) + deform[i] = v1[i] * alpha; + } + } else if (add) { + if (!vertexAttachment.bones) { + const setupVertices = vertexAttachment.vertices; + for (let i = 0; i < vertexCount; i++) + deform[i] += (v1[i] - setupVertices[i]) * alpha; + } else { + for (let i = 0; i < vertexCount; i++) + deform[i] += v1[i] * alpha; + } + } else { + for (let i = 0; i < vertexCount; i++) + deform[i] += (v1[i] - deform[i]) * alpha; + } + } else { + if (alpha === 1) { + if (add && !fromSetup) { + if (!vertexAttachment.bones) { + const setupVertices = vertexAttachment.vertices; + for (let i = 0; i < vertexCount; i++) { + const prev = v1[i]; + deform[i] += prev + (v2[i] - prev) * percent - setupVertices[i]; + } + } else { + for (let i = 0; i < vertexCount; i++) { + const prev = v1[i]; + deform[i] += prev + (v2[i] - prev) * percent; + } + } + } else if (percent === 0) + Utils.arrayCopy(v1, 0, deform, 0, vertexCount); + else { + for (let i = 0; i < vertexCount; i++) { + const prev = v1[i]; + deform[i] = prev + (v2[i] - prev) * percent; + } + } + } else if (fromSetup) { + if (!vertexAttachment.bones) { + const setupVertices = vertexAttachment.vertices; + for (let i = 0; i < vertexCount; i++) { + const prev = v1[i], setup = setupVertices[i]; + deform[i] = setup + (prev + (v2[i] - prev) * percent - setup) * alpha; + } + } else { + for (let i = 0; i < vertexCount; i++) { + const prev = v1[i]; + deform[i] = (prev + (v2[i] - prev) * percent) * alpha; + } + } + } else if (add) { + if (!vertexAttachment.bones) { + const setupVertices = vertexAttachment.vertices; + for (let i = 0; i < vertexCount; i++) { + const prev = v1[i]; + deform[i] += (prev + (v2[i] - prev) * percent - setupVertices[i]) * alpha; + } + } else { + for (let i = 0; i < vertexCount; i++) { + const prev = v1[i]; + deform[i] += (prev + (v2[i] - prev) * percent) * alpha; + } + } + } else { + for (let i = 0; i < vertexCount; i++) { + const prev = v1[i]; + deform[i] += (prev + (v2[i] - prev) * percent - deform[i]) * alpha; + } + } + } + } + applyBeforeFirst(slot, appliedPose, fromSetup) { + if (!slot.bone.active) return; + const pose = appliedPose ? slot.appliedPose : slot.pose; + if (pose.attachment == null || pose.attachment.timelineAttachment !== this.attachment) return; + if (pose.deform.length === 0) fromSetup = true; + if (fromSetup) pose.deform.length = 0; + } + }; + var SequenceTimeline = class _SequenceTimeline extends Timeline { + static ENTRIES = 3; + static MODE = 1; + static DELAY = 2; + slotIndex; + attachment; + constructor(frameCount, slotIndex, attachment) { + super(frameCount, `${28 /* sequence */}|${slotIndex}|${attachment.sequence.id}`); + this.slotIndex = slotIndex; + this.attachment = attachment; + this.instant = true; + } + getFrameEntries() { + return _SequenceTimeline.ENTRIES; + } + getSlotIndex() { + return this.slotIndex; + } + /** The attachment for which the {@link SlotPose.sequenceIndex} will be set. + * + * See {@link VertexAttachment.timelineAttachment}. */ + getAttachment() { + return this.attachment; + } + /** Sets the time, mode, index, and frame time for the specified frame. + * @param frame Between 0 and `frameCount`, inclusive. + * @param time Seconds between frames. */ + setFrame(frame, time, mode, index, delay) { + const frames = this.frames; + frame *= _SequenceTimeline.ENTRIES; + frames[frame] = time; + frames[frame + _SequenceTimeline.MODE] = mode | index << 4; + frames[frame + _SequenceTimeline.DELAY] = delay; + } + apply(skeleton, lastTime, time, events, alpha, fromSetup, add, out, appliedPose) { + const slots = skeleton.slots; + if (!this.attachment.isTimelineActive(slots, this.slotIndex, appliedPose)) return; + const timelineSlots = this.attachment.timelineSlots; + const frames = this.frames; + if (out || time < frames[0]) { + if (fromSetup) { + this.setupPose(slots[this.slotIndex], appliedPose); + for (const slotIndex of timelineSlots) + this.setupPose(slots[slotIndex], appliedPose); + } + return; + } + const i = Timeline.search(frames, time, _SequenceTimeline.ENTRIES); + const before = frames[i]; + const modeAndIndex = frames[i + _SequenceTimeline.MODE]; + const delay = frames[i + _SequenceTimeline.DELAY]; + this.applyToSlot(slots[this.slotIndex], appliedPose, time, before, modeAndIndex, delay); + for (const slotIndex of timelineSlots) + this.applyToSlot(slots[slotIndex], appliedPose, time, before, modeAndIndex, delay); + } + setupPose(slot, appliedPose) { + if (!slot.bone.active) return; + const pose = appliedPose ? slot.appliedPose : slot.pose; + if (pose.attachment === null || pose.attachment.timelineAttachment !== this.attachment) return; + pose.sequenceIndex = -1; + } + applyToSlot(slot, appliedPose, time, before, modeAndIndex, delay) { + if (!slot.bone.active) return; + const pose = appliedPose ? slot.appliedPose : slot.pose; + if (pose.attachment === null || pose.attachment.timelineAttachment !== this.attachment) return; + let index = modeAndIndex >> 4, count = pose.attachment.sequence.regions.length; + const mode = SequenceModeValues[modeAndIndex & 15]; + if (mode !== 0 /* hold */) { + index += (time - before) / delay + 1e-5 | 0; + switch (mode) { + case 1 /* once */: + index = Math.min(count - 1, index); + break; + case 2 /* loop */: + index %= count; + break; + case 3 /* pingpong */: { + const n = (count << 1) - 2; + index = n === 0 ? 0 : index % n; + if (index >= count) index = n - index; + break; + } + case 4 /* onceReverse */: + index = Math.max(count - 1 - index, 0); + break; + case 5 /* loopReverse */: + index = count - 1 - index % count; + break; + case 6 /* pingpongReverse */: { + const n = (count << 1) - 2; + index = n === 0 ? 0 : (index + count - 1) % n; + if (index >= count) index = n - index; + } + } + } + pose.sequenceIndex = index; + } + }; + var EventTimeline = class _EventTimeline extends Timeline { + static propertyIds = [`${13 /* event */}`]; + /** The event for each key frame. */ + events; + constructor(frameCount) { + super(frameCount, ..._EventTimeline.propertyIds); + this.events = new Array(frameCount); + this.instant = true; + } + getFrameCount() { + return this.frames.length; + } + /** Sets the time in seconds and the event for the specified key frame. */ + setFrame(frame, event) { + this.frames[frame] = event.time; + this.events[frame] = event; + } + /** Fires events for frames > `lastTime` and <= `time`. */ + apply(skeleton, lastTime, time, firedEvents, alpha, fromSetup, add, out, appliedPose) { + if (!firedEvents) return; + const frames = this.frames; + const frameCount = this.frames.length; + if (lastTime > time) { + this.apply(null, lastTime, Number.MAX_VALUE, firedEvents, 0, false, false, false, false); + lastTime = -1; + } else if (lastTime >= frames[frameCount - 1]) + return; + if (time < frames[0]) return; + let i = 0; + if (lastTime < frames[0]) + i = 0; + else { + i = Timeline.search(frames, lastTime) + 1; + const frameTime = frames[i]; + while (i > 0) { + if (frames[i - 1] !== frameTime) break; + i--; + } + } + for (; i < frameCount && time >= frames[i]; i++) + firedEvents.push(this.events[i]); + } + }; + var DrawOrderTimeline = class _DrawOrderTimeline extends Timeline { + static propertyID = `${14 /* drawOrder */}`; + static propertyIds = [_DrawOrderTimeline.propertyID]; + /** The draw order for each key frame. See {@link setFrame}. */ + drawOrders; + constructor(frameCount) { + super(frameCount, ..._DrawOrderTimeline.propertyIds); + this.drawOrders = new Array(frameCount); + this.instant = true; + } + getFrameCount() { + return this.frames.length; + } + /** Sets the time in seconds and the draw order for the specified key frame. + * @param drawOrder Ordered {@link Skeleton.slots} indices, or null to use setup pose + * draw order. */ + setFrame(frame, time, drawOrder) { + this.frames[frame] = time; + this.drawOrders[frame] = drawOrder; + } + apply(skeleton, lastTime, time, firedEvents, alpha, fromSetup, add, out, appliedPose) { + const pose = appliedPose ? skeleton.drawOrder.appliedPose : skeleton.drawOrder.pose; + const setup = skeleton.slots; + if (out || time < this.frames[0]) { + if (fromSetup) Utils.arrayCopy(setup, 0, pose, 0, skeleton.slots.length); + return; + } + const order = this.drawOrders[Timeline.search(this.frames, time)]; + if (!order) + Utils.arrayCopy(setup, 0, pose, 0, skeleton.slots.length); + else { + for (let i = 0, n = order.length; i < n; i++) + pose[i] = setup[order[i]]; + } + } + }; + var DrawOrderFolderTimeline = class _DrawOrderFolderTimeline extends Timeline { + slots; + inFolder; + drawOrders; + /** @param slots {@link Skeleton.slots} indices controlled by this timeline, in setup order. + * @param slotCount The maximum number of slots in the skeleton. */ + constructor(frameCount, slots, slotCount) { + super(frameCount, ..._DrawOrderFolderTimeline.propertyIds(slots)); + this.slots = slots; + this.drawOrders = new Array(frameCount); + this.inFolder = new Array(slotCount); + for (const i of slots) + this.inFolder[i] = true; + this.instant = true; + } + static propertyIds(slots) { + const n = slots.length; + const ids = new Array(n); + for (let i = 0; i < n; i++) + ids[i] = `d${slots[i]}`; + return ids; + } + getFrameCount() { + return this.frames.length; + } + /** The {@link Skeleton.getSlots} indices that this timeline affects, in setup order. */ + getSlots() { + return this.slots; + } + /** The draw order for each frame. See {@link setFrame}. */ + getDrawOrders() { + return this.drawOrders; + } + /** Sets the time and draw order for the specified frame. + * @param frame Between 0 and `frameCount`, inclusive. + * @param time The frame time in seconds. + * @param drawOrder Ordered {@link getSlots} indices, or null to use setup pose order. */ + setFrame(frame, time, drawOrder) { + this.frames[frame] = time; + this.drawOrders[frame] = drawOrder; + } + apply(skeleton, lastTime, time, events, alpha, fromSetup, add, out, appliedPose) { + const pose = appliedPose ? skeleton.drawOrder.appliedPose : skeleton.drawOrder.pose; + const setup = skeleton.slots; + if (out || time < this.frames[0]) { + if (fromSetup) this.setup(pose, setup); + } else { + const order = this.drawOrders[Timeline.search(this.frames, time)]; + if (!order) + this.setup(pose, setup); + else { + const inFolder = this.inFolder; + const slots = this.slots; + for (let i = 0, found = 0, done = slots.length; ; i++) { + if (inFolder[pose[i].data.index]) { + pose[i] = setup[slots[order[found]]]; + if (++found === done) break; + } + } + } + } + } + setup(pose, setup) { + const { inFolder, slots } = this; + for (let i = 0, found = 0, done = slots.length; ; i++) { + if (inFolder[pose[i].data.index]) { + pose[i] = setup[slots[found]]; + if (++found === done) break; + } + } + } + }; + function isConstraintTimeline(obj) { + return typeof obj === "object" && obj !== null && typeof obj.constraintIndex === "number"; + } + var IkConstraintTimeline = class extends CurveTimeline { + constraintIndex = 0; + constructor(frameCount, bezierCount, constraintIndex) { + super(frameCount, bezierCount, `${15 /* ikConstraint */}|${constraintIndex}`); + this.constraintIndex = constraintIndex; + } + getFrameEntries() { + return 6; + } + /** Sets the time, mix, softness, bend direction, compress, and stretch for the specified frame. + * @param frame Between 0 and `frameCount`, inclusive. + * @param time The frame time in seconds. + * @param bendDirection 1 or -1. */ + setFrame(frame, time, mix, softness, bendDirection, compress, stretch) { + frame *= 6; + this.frames[frame] = time; + this.frames[ + frame + 1 + /*MIX*/ + ] = mix; + this.frames[ + frame + 2 + /*SOFTNESS*/ + ] = softness; + this.frames[ + frame + 3 + /*BEND_DIRECTION*/ + ] = bendDirection; + this.frames[ + frame + 4 + /*COMPRESS*/ + ] = compress ? 1 : 0; + this.frames[ + frame + 5 + /*STRETCH*/ + ] = stretch ? 1 : 0; + } + apply(skeleton, lastTime, time, firedEvents, alpha, fromSetup, add, out, appliedPose) { + const constraint = skeleton.constraints[this.constraintIndex]; + if (!constraint.active) return; + const pose = appliedPose ? constraint.appliedPose : constraint.pose; + const frames = this.frames; + if (time < frames[0]) { + if (fromSetup) { + const setup = constraint.data.setupPose; + pose.mix = setup.mix; + pose.softness = setup.softness; + pose.bendDirection = setup.bendDirection; + pose.compress = setup.compress; + pose.stretch = setup.stretch; + } + return; + } + let mix = 0, softness = 0; + const i = Timeline.search( + frames, + time, + 6 + /*ENTRIES*/ + ); + const curveType = this.curves[ + i / 6 + /*ENTRIES*/ + ]; + switch (curveType) { + case 0: { + const before = frames[i]; + mix = frames[ + i + 1 + /*MIX*/ + ]; + softness = frames[ + i + 2 + /*SOFTNESS*/ + ]; + const t = (time - before) / (frames[ + i + 6 + /*ENTRIES*/ + ] - before); + mix += (frames[ + i + 6 + 1 + /*MIX*/ + ] - mix) * t; + softness += (frames[ + i + 6 + 2 + /*SOFTNESS*/ + ] - softness) * t; + break; + } + case 1: + mix = frames[ + i + 1 + /*MIX*/ + ]; + softness = frames[ + i + 2 + /*SOFTNESS*/ + ]; + break; + default: + mix = this.getBezierValue( + time, + i, + 1, + curveType - 2 + /*BEZIER*/ + ); + softness = this.getBezierValue( + time, + i, + 2, + curveType + 18 - 2 + /*BEZIER*/ + ); + } + const base = fromSetup ? constraint.data.setupPose : pose; + pose.mix = base.mix + (mix - base.mix) * alpha; + pose.softness = base.softness + (softness - base.softness) * alpha; + if (out) { + if (fromSetup) { + pose.bendDirection = base.bendDirection; + pose.compress = base.compress; + pose.stretch = base.stretch; + } + } else { + pose.bendDirection = frames[ + i + 3 + /*BEND_DIRECTION*/ + ]; + pose.compress = frames[ + i + 4 + /*COMPRESS*/ + ] !== 0; + pose.stretch = frames[ + i + 5 + /*STRETCH*/ + ] !== 0; + } + } + }; + var TransformConstraintTimeline = class extends CurveTimeline { + /** The index of the transform constraint slot in {@link Skeleton.transformConstraints} that will be changed. */ + constraintIndex = 0; + constructor(frameCount, bezierCount, constraintIndex) { + super(frameCount, bezierCount, `${16 /* transformConstraint */}|${constraintIndex}`); + this.constraintIndex = constraintIndex; + this.additive = true; + } + getFrameEntries() { + return 7; + } + /** Sets the time, rotate mix, translate mix, scale mix, and shear mix for the specified frame. + * @param frame Between 0 and `frameCount`, inclusive. + * @param time The frame time in seconds. */ + setFrame(frame, time, mixRotate, mixX, mixY, mixScaleX, mixScaleY, mixShearY) { + const frames = this.frames; + frame *= 7; + frames[frame] = time; + frames[ + frame + 1 + /*ROTATE*/ + ] = mixRotate; + frames[ + frame + 2 + /*X*/ + ] = mixX; + frames[ + frame + 3 + /*Y*/ + ] = mixY; + frames[ + frame + 4 + /*SCALEX*/ + ] = mixScaleX; + frames[ + frame + 5 + /*SCALEY*/ + ] = mixScaleY; + frames[ + frame + 6 + /*SHEARY*/ + ] = mixShearY; + } + apply(skeleton, lastTime, time, firedEvents, alpha, fromSetup, add, out, appliedPose) { + const constraint = skeleton.constraints[this.constraintIndex]; + if (!constraint.active) return; + const pose = appliedPose ? constraint.appliedPose : constraint.pose; + const frames = this.frames; + if (time < frames[0]) { + if (fromSetup) { + const setup = constraint.data.setupPose; + pose.mixRotate = setup.mixRotate; + pose.mixX = setup.mixX; + pose.mixY = setup.mixY; + pose.mixScaleX = setup.mixScaleX; + pose.mixScaleY = setup.mixScaleY; + pose.mixShearY = setup.mixShearY; + } + return; + } + let rotate, x, y, scaleX, scaleY, shearY; + const i = Timeline.search( + frames, + time, + 7 + /*ENTRIES*/ + ); + const curveType = this.curves[ + i / 7 + /*ENTRIES*/ + ]; + switch (curveType) { + case 0: { + const before = frames[i]; + rotate = frames[ + i + 1 + /*ROTATE*/ + ]; + x = frames[ + i + 2 + /*X*/ + ]; + y = frames[ + i + 3 + /*Y*/ + ]; + scaleX = frames[ + i + 4 + /*SCALEX*/ + ]; + scaleY = frames[ + i + 5 + /*SCALEY*/ + ]; + shearY = frames[ + i + 6 + /*SHEARY*/ + ]; + const t = (time - before) / (frames[ + i + 7 + /*ENTRIES*/ + ] - before); + rotate += (frames[ + i + 7 + 1 + /*ROTATE*/ + ] - rotate) * t; + x += (frames[ + i + 7 + 2 + /*X*/ + ] - x) * t; + y += (frames[ + i + 7 + 3 + /*Y*/ + ] - y) * t; + scaleX += (frames[ + i + 7 + 4 + /*SCALEX*/ + ] - scaleX) * t; + scaleY += (frames[ + i + 7 + 5 + /*SCALEY*/ + ] - scaleY) * t; + shearY += (frames[ + i + 7 + 6 + /*SHEARY*/ + ] - shearY) * t; + break; + } + case 1: + rotate = frames[ + i + 1 + /*ROTATE*/ + ]; + x = frames[ + i + 2 + /*X*/ + ]; + y = frames[ + i + 3 + /*Y*/ + ]; + scaleX = frames[ + i + 4 + /*SCALEX*/ + ]; + scaleY = frames[ + i + 5 + /*SCALEY*/ + ]; + shearY = frames[ + i + 6 + /*SHEARY*/ + ]; + break; + default: + rotate = this.getBezierValue( + time, + i, + 1, + curveType - 2 + /*BEZIER*/ + ); + x = this.getBezierValue( + time, + i, + 2, + curveType + 18 - 2 + /*BEZIER*/ + ); + y = this.getBezierValue( + time, + i, + 3, + curveType + 18 * 2 - 2 + /*BEZIER*/ + ); + scaleX = this.getBezierValue( + time, + i, + 4, + curveType + 18 * 3 - 2 + /*BEZIER*/ + ); + scaleY = this.getBezierValue( + time, + i, + 5, + curveType + 18 * 4 - 2 + /*BEZIER*/ + ); + shearY = this.getBezierValue( + time, + i, + 6, + curveType + 18 * 5 - 2 + /*BEZIER*/ + ); + } + const base = fromSetup ? constraint.data.setupPose : pose; + if (add) { + pose.mixRotate = base.mixRotate + rotate * alpha; + pose.mixX = base.mixX + x * alpha; + pose.mixY = base.mixY + y * alpha; + pose.mixScaleX = base.mixScaleX + scaleX * alpha; + pose.mixScaleY = base.mixScaleY + scaleY * alpha; + pose.mixShearY = base.mixShearY + shearY * alpha; + } else { + pose.mixRotate = base.mixRotate + (rotate - base.mixRotate) * alpha; + pose.mixX = base.mixX + (x - base.mixX) * alpha; + pose.mixY = base.mixY + (y - base.mixY) * alpha; + pose.mixScaleX = base.mixScaleX + (scaleX - base.mixScaleX) * alpha; + pose.mixScaleY = base.mixScaleY + (scaleY - base.mixScaleY) * alpha; + pose.mixShearY = base.mixShearY + (shearY - base.mixShearY) * alpha; + } + } + }; + var ConstraintTimeline1 = class extends CurveTimeline1 { + constraintIndex; + constructor(frameCount, bezierCount, constraintIndex, property) { + super(frameCount, bezierCount, `${property}|${constraintIndex}`); + this.constraintIndex = constraintIndex; + } + }; + var PathConstraintPositionTimeline = class extends ConstraintTimeline1 { + constructor(frameCount, bezierCount, constraintIndex) { + super(frameCount, bezierCount, constraintIndex, 17 /* pathConstraintPosition */); + this.additive = true; + } + apply(skeleton, lastTime, time, firedEvents, alpha, fromSetup, add, out, appliedPose) { + const constraint = skeleton.constraints[this.constraintIndex]; + if (constraint.active) { + const pose = appliedPose ? constraint.appliedPose : constraint.pose; + pose.position = this.getAbsoluteValue(time, alpha, fromSetup, add, pose.position, constraint.data.setupPose.position); + } + } + }; + var PathConstraintSpacingTimeline = class extends ConstraintTimeline1 { + constructor(frameCount, bezierCount, constraintIndex) { + super(frameCount, bezierCount, constraintIndex, 18 /* pathConstraintSpacing */); + } + apply(skeleton, lastTime, time, firedEvents, alpha, fromSetup, add, out, appliedPose) { + const constraint = skeleton.constraints[this.constraintIndex]; + if (constraint.active) { + const pose = appliedPose ? constraint.appliedPose : constraint.pose; + pose.spacing = this.getAbsoluteValue( + time, + alpha, + fromSetup, + false, + pose.spacing, + constraint.data.setupPose.spacing + ); + } + } + }; + var PathConstraintMixTimeline = class extends CurveTimeline { + constraintIndex; + constructor(frameCount, bezierCount, constraintIndex) { + super(frameCount, bezierCount, `${19 /* pathConstraintMix */}|${constraintIndex}`); + this.constraintIndex = constraintIndex; + } + getFrameEntries() { + return 4; + } + /** Sets the time and color for the specified frame. + * @param frame Between 0 and `frameCount`, inclusive. + * @param time The frame time in seconds. */ + setFrame(frame, time, mixRotate, mixX, mixY) { + const frames = this.frames; + frame <<= 2; + frames[frame] = time; + frames[ + frame + 1 + /*ROTATE*/ + ] = mixRotate; + frames[ + frame + 2 + /*X*/ + ] = mixX; + frames[ + frame + 3 + /*Y*/ + ] = mixY; + } + apply(skeleton, lastTime, time, firedEvents, alpha, fromSetup, add, out, appliedPose) { + const constraint = skeleton.constraints[this.constraintIndex]; + if (!constraint.active) return; + const pose = appliedPose ? constraint.appliedPose : constraint.pose; + const frames = this.frames; + if (time < frames[0]) { + if (fromSetup) { + const setup = constraint.data.setupPose; + pose.mixRotate = setup.mixRotate; + pose.mixX = setup.mixX; + pose.mixY = setup.mixY; + } + return; + } + let rotate, x, y; + const i = Timeline.search( + frames, + time, + 4 + /*ENTRIES*/ + ); + const curveType = this.curves[i >> 2]; + switch (curveType) { + case 0: { + const before = frames[i]; + rotate = frames[ + i + 1 + /*ROTATE*/ + ]; + x = frames[ + i + 2 + /*X*/ + ]; + y = frames[ + i + 3 + /*Y*/ + ]; + const t = (time - before) / (frames[ + i + 4 + /*ENTRIES*/ + ] - before); + rotate += (frames[ + i + 4 + 1 + /*ROTATE*/ + ] - rotate) * t; + x += (frames[ + i + 4 + 2 + /*X*/ + ] - x) * t; + y += (frames[ + i + 4 + 3 + /*Y*/ + ] - y) * t; + break; + } + case 1: + rotate = frames[ + i + 1 + /*ROTATE*/ + ]; + x = frames[ + i + 2 + /*X*/ + ]; + y = frames[ + i + 3 + /*Y*/ + ]; + break; + default: + rotate = this.getBezierValue( + time, + i, + 1, + curveType - 2 + /*BEZIER*/ + ); + x = this.getBezierValue( + time, + i, + 2, + curveType + 18 - 2 + /*BEZIER*/ + ); + y = this.getBezierValue( + time, + i, + 3, + curveType + 18 * 2 - 2 + /*BEZIER*/ + ); + } + const base = fromSetup ? constraint.data.setupPose : pose; + if (add) { + pose.mixRotate = base.mixRotate + rotate * alpha; + pose.mixX = base.mixX + x * alpha; + pose.mixY = base.mixY + y * alpha; + } else { + pose.mixRotate = base.mixRotate + (rotate - base.mixRotate) * alpha; + pose.mixX = base.mixX + (x - base.mixX) * alpha; + pose.mixY = base.mixY + (y - base.mixY) * alpha; + } + } + }; + var PhysicsConstraintTimeline = class extends ConstraintTimeline1 { + /** @param constraintIndex -1 for all physics constraints in the skeleton. */ + constructor(frameCount, bezierCount, constraintIndex, property) { + super(frameCount, bezierCount, constraintIndex, property); + } + apply(skeleton, lastTime, time, firedEvents, alpha, fromSetup, add, out, appliedPose) { + if (add && !this.additive) add = false; + if (this.constraintIndex === -1) { + const value = time >= this.frames[0] ? this.getCurveValue(time) : 0; + const constraints = skeleton.physics; + for (const constraint of constraints) { + if (constraint.active && this.global(constraint.data)) { + const pose = appliedPose ? constraint.appliedPose : constraint.pose; + this.set(pose, this.getAbsoluteValue(time, alpha, fromSetup, add, this.get(pose), this.get(constraint.data.setupPose), value)); + } + } + } else { + const constraint = skeleton.constraints[this.constraintIndex]; + if (constraint.active) { + const pose = appliedPose ? constraint.appliedPose : constraint.pose; + this.set(pose, this.getAbsoluteValue(time, alpha, fromSetup, add, this.get(pose), this.get(constraint.data.setupPose))); + } + } + } + }; + var PhysicsConstraintInertiaTimeline = class extends PhysicsConstraintTimeline { + constructor(frameCount, bezierCount, constraintIndex) { + super(frameCount, bezierCount, constraintIndex, 20 /* physicsConstraintInertia */); + } + get(pose) { + return pose.inertia; + } + set(pose, value) { + pose.inertia = value; + } + global(constraint) { + return constraint.inertiaGlobal; + } + }; + var PhysicsConstraintStrengthTimeline = class extends PhysicsConstraintTimeline { + constructor(frameCount, bezierCount, constraintIndex) { + super(frameCount, bezierCount, constraintIndex, 21 /* physicsConstraintStrength */); + } + get(pose) { + return pose.strength; + } + set(pose, value) { + pose.strength = value; + } + global(constraint) { + return constraint.strengthGlobal; + } + }; + var PhysicsConstraintDampingTimeline = class extends PhysicsConstraintTimeline { + constructor(frameCount, bezierCount, constraintIndex) { + super(frameCount, bezierCount, constraintIndex, 22 /* physicsConstraintDamping */); + } + get(pose) { + return pose.damping; + } + set(pose, value) { + pose.damping = value; + } + global(constraint) { + return constraint.dampingGlobal; + } + }; + var PhysicsConstraintMassTimeline = class extends PhysicsConstraintTimeline { + constructor(frameCount, bezierCount, constraintIndex) { + super(frameCount, bezierCount, constraintIndex, 23 /* physicsConstraintMass */); + } + get(pose) { + return 1 / pose.massInverse; + } + set(pose, value) { + pose.massInverse = 1 / value; + } + global(constraint) { + return constraint.massGlobal; + } + }; + var PhysicsConstraintWindTimeline = class extends PhysicsConstraintTimeline { + constructor(frameCount, bezierCount, constraintIndex) { + super(frameCount, bezierCount, constraintIndex, 24 /* physicsConstraintWind */); + this.additive = true; + } + get(pose) { + return pose.wind; + } + set(pose, value) { + pose.wind = value; + } + global(constraint) { + return constraint.windGlobal; + } + }; + var PhysicsConstraintGravityTimeline = class extends PhysicsConstraintTimeline { + constructor(frameCount, bezierCount, constraintIndex) { + super(frameCount, bezierCount, constraintIndex, 25 /* physicsConstraintGravity */); + this.additive = true; + } + get(pose) { + return pose.gravity; + } + set(pose, value) { + pose.gravity = value; + } + global(constraint) { + return constraint.gravityGlobal; + } + }; + var PhysicsConstraintMixTimeline = class extends PhysicsConstraintTimeline { + constructor(frameCount, bezierCount, constraintIndex) { + super(frameCount, bezierCount, constraintIndex, 26 /* physicsConstraintMix */); + } + get(pose) { + return pose.mix; + } + set(pose, value) { + pose.mix = value; + } + global(constraint) { + return constraint.mixGlobal; + } + }; + var PhysicsConstraintResetTimeline = class _PhysicsConstraintResetTimeline extends Timeline { + static propertyIds = [27 /* physicsConstraintReset */.toString()]; + /** The index of the physics constraint in {@link Skeleton.contraints} that will be reset when this timeline is + * applied, or -1 if all physics constraints in the skeleton will be reset. */ + constraintIndex; + /** @param constraintIndex -1 for all physics constraints in the skeleton. */ + constructor(frameCount, constraintIndex) { + super(frameCount, ..._PhysicsConstraintResetTimeline.propertyIds); + this.constraintIndex = constraintIndex; + this.instant = true; + } + getFrameCount() { + return this.frames.length; + } + /** Sets the time for the specified frame. + * @param frame Between 0 and `frameCount`, inclusive. */ + setFrame(frame, time) { + this.frames[frame] = time; + } + /** Resets the physics constraint when frames > `lastTime` and <= `time`. */ + apply(skeleton, lastTime, time, firedEvents, alpha, fromSetup, add, out, appliedPose) { + let constraint; + if (this.constraintIndex !== -1) { + constraint = skeleton.constraints[this.constraintIndex]; + if (!constraint.active) return; + } + const frames = this.frames; + if (lastTime > time) { + this.apply(skeleton, lastTime, Number.MAX_VALUE, [], alpha, false, false, false, false); + lastTime = -1; + } else if (lastTime >= frames[frames.length - 1]) + return; + if (time < frames[0]) return; + if (lastTime < frames[0] || time >= frames[Timeline.search(frames, lastTime) + 1]) { + if (constraint != null) + constraint.reset(skeleton); + else { + for (const constraint2 of skeleton.physics) { + if (constraint2.active) constraint2.reset(skeleton); + } + } + } + } + }; + var SliderTimeline = class extends ConstraintTimeline1 { + constructor(frameCount, bezierCount, constraintIndex) { + super(frameCount, bezierCount, constraintIndex, 29 /* sliderTime */); + } + apply(skeleton, lastTime, time, firedEvents, alpha, fromSetup, add, out, appliedPose) { + const constraint = skeleton.constraints[this.constraintIndex]; + if (constraint.active) { + const pose = appliedPose ? constraint.appliedPose : constraint.pose; + pose.time = this.getAbsoluteValue(time, alpha, fromSetup, add, pose.time, constraint.data.setupPose.time); + } + } + }; + var SliderMixTimeline = class extends ConstraintTimeline1 { + constructor(frameCount, bezierCount, constraintIndex) { + super(frameCount, bezierCount, constraintIndex, 30 /* sliderMix */); + this.additive = true; + } + apply(skeleton, lastTime, time, firedEvents, alpha, fromSetup, add, out, appliedPose) { + const constraint = skeleton.constraints[this.constraintIndex]; + if (constraint.active) { + const pose = appliedPose ? constraint.appliedPose : constraint.pose; + pose.mix = this.getAbsoluteValue(time, alpha, fromSetup, add, pose.mix, constraint.data.setupPose.mix); + } + } + }; + + // spine-core/src/AnimationState.ts + var AnimationState = class _AnimationState { + static emptyAnimation = new Animation("", [], 0); + /** The AnimationStateData to look up mix durations. */ + data; + /** The list of tracks that have had animations. May contain null entries for tracks that currently have no animation. */ + tracks = []; + /** Multiplier for the delta time when the animation state is updated, causing time for all animations and mixes to play slower + * or faster. Defaults to 1. + * + * See {@link TrackEntry.timeScale} to affect a single animation. */ + timeScale = 1; + unkeyedState = 0; + events = []; + listeners = []; + queue = new EventQueue(this); + propertyIds = new StringSet(); + animationsChanged = false; + trackEntryPool = new Pool(() => new TrackEntry()); + constructor(data) { + this.data = data; + } + /** Increments each track entry {@link TrackEntry.trackTime}, setting queued animations as current if needed. */ + update(delta) { + delta *= this.timeScale; + const tracks = this.tracks; + for (let i = 0, n = tracks.length; i < n; i++) { + const current = tracks[i]; + if (!current) continue; + current.animationLast = current.nextAnimationLast; + current.trackLast = current.nextTrackLast; + let currentDelta = delta * current.timeScale; + if (current.delay > 0) { + current.delay -= currentDelta; + if (current.delay > 0) continue; + currentDelta = -current.delay; + current.delay = 0; + } + let next = current.next; + if (next) { + const nextTime = current.trackLast - next.delay; + if (nextTime >= 0) { + next.delay = 0; + next.trackTime += current.timeScale === 0 ? 0 : (nextTime / current.timeScale + delta) * next.timeScale; + current.trackTime += currentDelta; + this.setTrack(i, next, true); + while (next.mixingFrom) { + next.mixTime += delta; + next = next.mixingFrom; + } + continue; + } + } else if (current.trackLast >= current.trackEnd && !current.mixingFrom) { + tracks[i] = null; + this.queue.end(current); + this.clearNext(current); + continue; + } + if (current.mixingFrom && this.updateMixingFrom(current, delta)) { + let from = current.mixingFrom; + current.mixingFrom = null; + if (from) from.mixingTo = null; + while (from) { + this.queue.end(from); + from = from.mixingFrom; + } + } + current.trackTime += currentDelta; + } + this.queue.drain(); + } + /** Returns true when all mixing from entries are complete. */ + updateMixingFrom(to, delta) { + const from = to.mixingFrom; + if (!from) return true; + const finished = this.updateMixingFrom(from, delta); + from.animationLast = from.nextAnimationLast; + from.trackLast = from.nextTrackLast; + if (to.nextTrackLast !== -1 && to.mixTime >= to.mixDuration) { + if (from.totalAlpha === 0 || to.mixDuration === 0) { + to.mixingFrom = from.mixingFrom; + if (from.mixingFrom != null) from.mixingFrom.mixingTo = to; + if (from.totalAlpha === 0) { + for (let next = to; next.mixingTo != null; next = next.mixingTo) + next.keepHold = true; + } + this.queue.end(from); + } + return finished; + } + from.trackTime += delta * from.timeScale; + to.mixTime += delta; + return false; + } + /** Poses the skeleton using the track entry animations. The animation state is not changed, so can be applied to multiple + * skeletons to pose them identically. + * @returns True if any animations were applied. */ + apply(skeleton) { + if (!skeleton) throw new Error("skeleton cannot be null."); + if (this.animationsChanged) this._animationsChanged(); + const events = this.events; + const tracks = this.tracks; + let applied = false; + for (let i = 0, n = tracks.length; i < n; i++) { + const current = tracks[i]; + if (!current || current.delay > 0) continue; + applied = true; + let alpha = current.alpha; + if (current.mixingFrom) + alpha *= this.applyMixingFrom(current, skeleton); + else if (current.trackTime >= current.trackEnd && !current.next) + alpha = 0; + let animationLast = current.animationLast, animationTime = current.getAnimationTime(), applyTime = animationTime; + let applyEvents = events; + if (current.reverse) { + applyTime = current.animation.duration - applyTime; + applyEvents = null; + } + const timelines = current.animation.timelines; + const timelineCount = timelines.length; + if (i === 0 && alpha === 1) { + for (let ii = 0; ii < timelineCount; ii++) { + Utils.webkit602BugfixHelper(alpha); + const timeline = timelines[ii]; + if (timeline instanceof AttachmentTimeline) + this.applyAttachmentTimeline(timeline, skeleton, applyTime, true, true); + else + timeline.apply(skeleton, animationLast, applyTime, applyEvents, alpha, true, false, false, false); + } + } else { + const timelineMode = current.timelineMode; + const retainAttachments = alpha >= current.alphaAttachmentThreshold; + const add = current.additive, shortestRotation = add || current.shortestRotation; + const firstFrame = !shortestRotation && current.timelinesRotation.length !== timelineCount << 1; + if (firstFrame) current.timelinesRotation.length = timelineCount << 1; + for (let ii = 0; ii < timelineCount; ii++) { + const timeline = timelines[ii]; + const fromSetup = (timelineMode[ii] & FIRST) !== 0; + if (!shortestRotation && timeline instanceof RotateTimeline) { + this.applyRotateTimeline(timeline, skeleton, applyTime, alpha, fromSetup, current.timelinesRotation, ii << 1, firstFrame); + } else if (timeline instanceof AttachmentTimeline) { + this.applyAttachmentTimeline(timeline, skeleton, applyTime, fromSetup, retainAttachments); + } else { + Utils.webkit602BugfixHelper(alpha); + timeline.apply(skeleton, animationLast, applyTime, applyEvents, alpha, fromSetup, add, false, false); + } + } + } + if (current.reverse) this.eventsReverse(current, animationLast, animationTime); + this.queueEvents(current, animationTime); + events.length = 0; + current.nextAnimationLast = animationTime; + current.nextTrackLast = current.trackTime; + } + const setupState = this.unkeyedState + SETUP; + const slots = skeleton.slots; + for (let i = 0, n = skeleton.slots.length; i < n; i++) { + const slot = slots[i]; + if (slot.attachmentState === setupState) { + const attachmentName = slot.data.attachmentName; + slot.pose.setAttachment(!attachmentName ? null : skeleton.getAttachment(slot.data.index, attachmentName)); + } + } + this.unkeyedState += 2; + this.queue.drain(); + return applied; + } + applyMixingFrom(to, skeleton) { + const from = to.mixingFrom; + const fromMix = from.mixingFrom !== null ? this.applyMixingFrom(from, skeleton) : 1; + const mix = to.mix(); + const a = from.alpha * fromMix, keep = 1 - mix * to.alpha; + const alphaMix = a * (1 - mix), alphaHold = keep > 0 ? alphaMix / keep : a; + const timelines = from.animation.timelines; + const timelineCount = timelines.length; + const timelineMode = from.timelineMode; + const timelineHoldMix = from.timelineHoldMix; + const retainAttachments = mix < from.mixAttachmentThreshold, drawOrder = mix < from.mixDrawOrderThreshold; + const add = from.additive, shortestRotation = add || from.shortestRotation; + const firstFrame = !shortestRotation && from.timelinesRotation.length !== timelineCount << 1; + if (firstFrame) from.timelinesRotation.length = timelineCount << 1; + const timelinesRotation = from.timelinesRotation; + let animationLast = from.animationLast, animationTime = from.getAnimationTime(), applyTime = animationTime; + let events = null; + if (from.reverse) + applyTime = from.animation.duration - applyTime; + else if (mix < from.eventThreshold) + events = this.events; + from.totalAlpha = 0; + for (let i = 0; i < timelineCount; i++) { + const timeline = timelines[i]; + const mode = timelineMode[i]; + let alpha = 0; + if ((mode & HOLD) !== 0) { + const holdMix = timelineHoldMix[i]; + alpha = holdMix == null ? alphaHold : alphaHold * (1 - holdMix.mix()); + } else { + if (!drawOrder && timeline instanceof DrawOrderTimeline) continue; + alpha = alphaMix; + } + from.totalAlpha += alpha; + const fromSetup = (mode & FIRST) !== 0; + if (!shortestRotation && timeline instanceof RotateTimeline) { + this.applyRotateTimeline(timeline, skeleton, applyTime, alpha, fromSetup, timelinesRotation, i << 1, firstFrame); + } else if (timeline instanceof AttachmentTimeline) + this.applyAttachmentTimeline( + timeline, + skeleton, + applyTime, + fromSetup, + retainAttachments && alpha >= from.alphaAttachmentThreshold + ); + else { + const out = !drawOrder || !(timeline instanceof DrawOrderTimeline) || !fromSetup; + timeline.apply(skeleton, animationLast, applyTime, events, alpha, fromSetup, add, out, false); + } + } + if (from.reverse && mix < from.eventThreshold) this.eventsReverse(from, animationLast, animationTime); + if (to.mixDuration > 0) this.queueEvents(from, animationTime); + this.events.length = 0; + from.nextAnimationLast = animationTime; + from.nextTrackLast = from.trackTime; + return mix; + } + /** Applies the attachment timeline and sets {@link Slot.attachmentState}. + * @param retain True if the attachment remains after apply, false if temporary for deform timelines. */ + applyAttachmentTimeline(timeline, skeleton, time, fromSetup, retain) { + const slot = skeleton.slots[timeline.slotIndex]; + if (!slot.bone.active) return; + if (!retain && slot.attachmentState === this.unkeyedState + RETAIN) return; + let setup = time < timeline.frames[0]; + let name = null; + if (!setup) { + name = timeline.attachmentNames[Timeline.search(timeline.frames, time)]; + setup = !retain && name == null; + } + if (setup) { + if (!fromSetup) return; + name = slot.data.attachmentName; + } + slot.pose.setAttachment(name == null ? null : skeleton.getAttachment(slot.data.index, name)); + if (retain) + slot.attachmentState = this.unkeyedState + RETAIN; + else if (!setup) + slot.attachmentState = this.unkeyedState + SETUP; + } + /** Applies the rotate timeline, mixing with the current pose while keeping the same rotation direction chosen as the shortest + * the first time the mixing was applied. */ + applyRotateTimeline(timeline, skeleton, time, alpha, fromSetup, timelinesRotation, i, firstFrame) { + if (firstFrame) timelinesRotation[i] = 0; + if (alpha === 1) { + timeline.apply(skeleton, 0, time, null, 1, fromSetup, false, false, false); + return; + } + const bone = skeleton.bones[timeline.boneIndex]; + if (!bone.active) return; + const pose = bone.pose, setup = bone.data.setupPose; + const frames = timeline.frames; + if (time < frames[0]) { + if (fromSetup) pose.rotation = setup.rotation; + return; + } + const r1 = fromSetup ? setup.rotation : pose.rotation; + const r2 = setup.rotation + timeline.getCurveValue(time); + let total = 0, diff = r2 - r1; + diff -= Math.ceil(diff / 360 - 0.5) * 360; + if (diff === 0) { + total = timelinesRotation[i]; + } else { + let lastTotal = 0, lastDiff = 0; + if (firstFrame) { + lastTotal = 0; + lastDiff = diff; + } else { + lastTotal = timelinesRotation[i]; + lastDiff = timelinesRotation[i + 1]; + } + const loops = lastTotal - lastTotal % 360; + total = diff + loops; + let current = diff >= 0, dir = lastTotal >= 0; + if (Math.abs(lastDiff) <= 90 && MathUtils.signum(lastDiff) !== MathUtils.signum(diff)) { + if (Math.abs(lastTotal - loops) > 180) { + total += 360 * MathUtils.signum(lastTotal); + dir = current; + } else if (loops !== 0) + total -= 360 * MathUtils.signum(lastTotal); + else + dir = current; + } + if (dir !== current) total += 360 * MathUtils.signum(lastTotal); + timelinesRotation[i] = total; + } + timelinesRotation[i + 1] = diff; + pose.rotation = r1 + total * alpha; + } + queueEvents(entry, animationTime) { + const animationStart = entry.animationStart, animationEnd = entry.animationEnd, duration = animationEnd - animationStart; + const reverse = entry.reverse; + let split = entry.trackLast % duration; + if (reverse) split = duration - split; + const events = this.events; + let i = 0, n = events.length; + for (; i < n; i++) { + const event = events[i]; + if (event.time < split !== reverse) break; + if (event.time >= animationStart && event.time <= animationEnd) this.queue.event(entry, event); + } + let complete = false; + if (entry.loop) { + if (duration === 0) + complete = true; + else { + const cycles = Math.floor(entry.trackTime / duration); + complete = cycles > 0 && cycles > Math.floor(entry.trackLast / duration); + } + } else + complete = animationTime >= animationEnd && entry.animationLast < animationEnd; + if (complete) this.queue.complete(entry); + for (; i < n; i++) { + const event = events[i]; + if (event.time >= animationStart && event.time <= animationEnd) this.queue.event(entry, event); + } + } + eventsReverse(entry, animationLast, animationTime) { + const duration = entry.animation.duration, from = duration - animationLast, to = duration - animationTime; + const timelines = entry.animation.timelines; + for (let i = 0, n = entry.animation.timelines.length; i < n; i++) { + const eventTimeline = timelines[i]; + if (!(eventTimeline instanceof EventTimeline)) continue; + const timelineEvents = eventTimeline.events; + const frames = eventTimeline.frames; + const frameCount = frames.length; + if (from >= to) { + for (let ii = 0; ii < frameCount; ii++) { + if (frames[ii] < to) continue; + if (frames[ii] >= from) break; + this.events.push(timelineEvents[ii]); + } + } else { + for (let ii2 = 0; ii2 < frameCount; ii2++) { + if (frames[ii2] >= from) break; + this.events.push(timelineEvents[ii2]); + } + let ii = 0; + for (; ii < frameCount; ii++) + if (frames[ii] >= to) break; + for (; ii < frameCount; ii++) + this.events.push(timelineEvents[ii]); + } + } + } + /** Removes all animations from all tracks, leaving skeletons in their current pose. + * + * Usually you want to use {@link setEmptyAnimations} to mix the skeletons back to the setup pose, rather than leaving + * them in their current pose. */ + clearTracks() { + const oldDrainDisabled = this.queue.drainDisabled; + this.queue.drainDisabled = true; + for (let i = 0, n = this.tracks.length; i < n; i++) + this.clearTrack(i); + this.tracks.length = 0; + this.queue.drainDisabled = oldDrainDisabled; + this.queue.drain(); + } + /** Removes all animations from the track, leaving skeletons in their current pose. + * + * Usually you want to use {@link setEmptyAnimation} to mix the skeletons back to the setup pose, rather than + * leaving them in their current pose. */ + clearTrack(trackIndex) { + if (trackIndex < 0) throw new Error("trackIndex must be >= 0."); + if (trackIndex >= this.tracks.length) return; + const current = this.tracks[trackIndex]; + if (!current) return; + this.queue.end(current); + this.clearNext(current); + let entry = current; + while (true) { + const from = entry.mixingFrom; + if (!from) break; + this.queue.end(from); + entry.mixingFrom = null; + entry.mixingTo = null; + entry = from; + } + this.tracks[current.trackIndex] = null; + this.queue.drain(); + } + setTrack(index, current, interrupt) { + const from = this.expandToIndex(index); + this.tracks[index] = current; + current.previous = null; + if (from) { + from.next = null; + if (interrupt) this.queue.interrupt(from); + current.mixingFrom = from; + from.mixingTo = current; + current.mixTime = 0; + from.timelinesRotation.length = 0; + } + this.queue.start(current); + } + setAnimation(trackIndex, animationNameOrAnimation, loop = false) { + if (typeof animationNameOrAnimation === "string") + return this.setAnimation1(trackIndex, animationNameOrAnimation, loop); + return this.setAnimation2(trackIndex, animationNameOrAnimation, loop); + } + setAnimation1(trackIndex, animationName, loop = false) { + const animation = this.data.skeletonData.findAnimation(animationName); + if (!animation) throw new Error(`Animation not found: ${animationName}`); + return this.setAnimation2(trackIndex, animation, loop); + } + /** Sets the current animation for a track, discarding any queued animations. + * + * If the formerly current track entry is for the same animation and was never applied to a skeleton, it is replaced (not mixed + * from). + * @param loop If true, the animation will repeat. If false it will not, instead its last frame is applied if played beyond its + * duration. In either case {@link TrackEntry.getTrackEnd} determines when the track is cleared. + * @return A track entry to allow further customization of animation playback. References to the track entry must not be kept + * after the {@link AnimationStateListener.dispose} event occurs. */ + setAnimation2(trackIndex, animation, loop = false) { + if (trackIndex < 0) throw new Error("trackIndex must be >= 0."); + if (!animation) throw new Error("animation cannot be null."); + let interrupt = true; + let current = this.expandToIndex(trackIndex); + if (current) { + if (current.nextTrackLast === -1 && current.animation === animation) { + this.tracks[trackIndex] = current.mixingFrom; + this.queue.interrupt(current); + this.queue.end(current); + this.clearNext(current); + current = current.mixingFrom; + interrupt = false; + } else + this.clearNext(current); + } + const entry = this.trackEntry(trackIndex, animation, loop, current); + this.setTrack(trackIndex, entry, interrupt); + this.queue.drain(); + return entry; + } + addAnimation(trackIndex, animationNameOrAnimation, loop = false, delay = 0) { + if (typeof animationNameOrAnimation === "string") + return this.addAnimation1(trackIndex, animationNameOrAnimation, loop, delay); + return this.addAnimation2(trackIndex, animationNameOrAnimation, loop, delay); + } + addAnimation1(trackIndex, animationName, loop = false, delay = 0) { + const animation = this.data.skeletonData.findAnimation(animationName); + if (!animation) throw new Error(`Animation not found: ${animationName}`); + return this.addAnimation2(trackIndex, animation, loop, delay); + } + addAnimation2(trackIndex, animation, loop = false, delay = 0) { + if (trackIndex < 0) throw new Error("trackIndex must be >= 0."); + if (!animation) throw new Error("animation cannot be null."); + let last = this.expandToIndex(trackIndex); + if (last) { + while (last.next) + last = last.next; + } + const entry = this.trackEntry(trackIndex, animation, loop, last); + if (!last) { + this.setTrack(trackIndex, entry, true); + this.queue.drain(); + if (delay < 0) delay = 0; + } else { + last.next = entry; + entry.previous = last; + if (delay <= 0) delay = Math.max(delay + last.getTrackComplete() - entry.mixDuration, 0); + } + entry.delay = delay; + return entry; + } + /** Sets an empty animation for a track, discarding any queued animations, and sets the track entry's + * {@link TrackEntry.mixduration}. An empty animation has no timelines and serves as a placeholder for mixing in or out. + * + * Mixing out is done by setting an empty animation with a mix duration using either {@link setEmptyAnimation}, + * {@link setEmptyAnimations}, or {@link addEmptyAnimation}. Mixing to an empty animation causes + * the previous animation to be applied less and less over the mix duration. Properties keyed in the previous animation + * transition to the value from lower tracks or to the setup pose value if no lower tracks key the property. A mix duration of + * 0 still needs to be applied one more time to mix out, so the properties it was animating are reverted. + * + * Mixing in is done by first setting an empty animation, then adding an animation using + * {@link addAnimation} with the desired delay (an empty animation has a duration of 0) and on + * the returned track entry, set the {@link TrackEntry.setMixDuration}. Mixing from an empty animation causes the new + * animation to be applied more and more over the mix duration. Properties keyed in the new animation transition from the value + * from lower tracks or from the setup pose value if no lower tracks key the property to the value keyed in the new animation. + * + * See Empty animations in the Spine + * Runtimes Guide. */ + setEmptyAnimation(trackIndex, mixDuration = 0) { + const entry = this.setAnimation(trackIndex, _AnimationState.emptyAnimation, false); + entry.mixDuration = mixDuration; + entry.trackEnd = mixDuration; + return entry; + } + /** Adds an empty animation to be played after the current or last queued animation for a track, and sets the track entry's + * {@link TrackEntry.mixDuration}. If the track has no entries, it is equivalent to calling + * {@link setEmptyAnimation}. + * + * See {@link setEmptyAnimation} and + * Empty animations in the Spine Runtimes + * Guide. + * @param delay If > 0, sets {@link TrackEntry.delay}. If <= 0, the delay set is the duration of the previous track entry minus + * any mix duration plus the specified `delay` (ie the mix ends at (when `delay` = 0) or before + * (when `delay` < 0) the previous track entry duration). If the previous entry is looping, its next loop + * completion is used instead of its duration. + * @return A track entry to allow further customization of animation playback. References to the track entry must not be kept + * after the {@link AnimationStateListener.dispose} event occurs. */ + addEmptyAnimation(trackIndex, mixDuration = 0, delay = 0) { + const entry = this.addAnimation(trackIndex, _AnimationState.emptyAnimation, false, delay); + if (delay <= 0) entry.delay = Math.max(entry.delay + entry.mixDuration - mixDuration, 0); + entry.mixDuration = mixDuration; + entry.trackEnd = mixDuration; + return entry; + } + /** Sets an empty animation for every track, discarding any queued animations, and mixes to it over the specified mix duration. + * + * See Empty animations in the Spine + * Runtimes Guide. */ + setEmptyAnimations(mixDuration = 0) { + const oldDrainDisabled = this.queue.drainDisabled; + this.queue.drainDisabled = true; + for (let i = 0, n = this.tracks.length; i < n; i++) { + const current = this.tracks[i]; + if (current) this.setEmptyAnimation(current.trackIndex, mixDuration); + } + this.queue.drainDisabled = oldDrainDisabled; + this.queue.drain(); + } + expandToIndex(index) { + if (index < this.tracks.length) return this.tracks[index]; + Utils.ensureArrayCapacity(this.tracks, index + 1, null); + this.tracks.length = index + 1; + return null; + } + /** @param last May be null. */ + trackEntry(trackIndex, animation, loop, last) { + const entry = this.trackEntryPool.obtain(); + entry.reset(); + entry.trackIndex = trackIndex; + entry.animation = animation; + entry.loop = loop; + entry.additive = false; + entry.reverse = false; + entry.shortestRotation = false; + entry.eventThreshold = 0; + entry.alphaAttachmentThreshold = 0; + entry.mixAttachmentThreshold = 0; + entry.mixDrawOrderThreshold = 0; + entry.animationStart = 0; + entry.animationEnd = animation.duration; + entry.animationLast = -1; + entry.nextAnimationLast = -1; + entry.delay = 0; + entry.trackTime = 0; + entry.trackLast = -1; + entry.nextTrackLast = -1; + entry.trackEnd = Number.MAX_VALUE; + entry.timeScale = 1; + entry.alpha = 1; + entry.mixTime = 0; + entry.mixDuration = !last ? 0 : this.data.getMix(last.animation, animation); + entry.totalAlpha = 0; + entry.keepHold = false; + return entry; + } + /** Removes {@link TrackEntry.next} and all entries after it for the specified entry. */ + clearNext(entry) { + let next = entry.next; + while (next) { + this.queue.dispose(next); + next = next.next; + } + entry.next = null; + } + _animationsChanged() { + this.animationsChanged = false; + const tracks = this.tracks; + for (let i = 0, n = tracks.length; i < n; i++) { + let entry = tracks[i]; + if (!entry) continue; + while (entry.mixingFrom) + entry = entry.mixingFrom; + do { + this.computeHold(entry); + entry = entry.mixingTo; + } while (entry); + } + this.propertyIds.clear(); + } + computeHold(entry) { + const timelines = entry.animation.timelines; + const timelinesCount = entry.animation.timelines.length; + const timelineMode = entry.timelineMode; + timelineMode.length = timelinesCount; + const timelineHoldMix = entry.timelineHoldMix; + timelineHoldMix.length = 0; + const propertyIds = this.propertyIds; + const add = entry.additive, keepHold = entry.keepHold; + const to = entry.mixingTo; + outer: + for (let i = 0; i < timelinesCount; i++) { + const timeline = timelines[i]; + const ids = timeline.propertyIds; + const first = propertyIds.addAll(ids) && !(timeline instanceof DrawOrderFolderTimeline && propertyIds.contains(DrawOrderTimeline.propertyID)); + if (add && timeline.additive) { + timelineMode[i] = first ? FIRST : SUBSEQUENT; + continue; + } + for (let from = entry.mixingFrom; from != null; from = from.mixingFrom) { + if (from.animation.hasTimeline(ids)) { + timelineMode[i] = SUBSEQUENT; + continue outer; + } + } + let mode; + if (to === null || timeline.instant || to.additive && timeline.additive || !to.animation?.hasTimeline(ids)) + mode = first ? FIRST : SUBSEQUENT; + else { + mode = first ? HOLD_FIRST : HOLD; + for (let next = to.mixingTo; next != null; next = next.mixingTo) { + if (next.additive && timeline.additive || !next.animation?.hasTimeline(ids)) { + if (next.mixDuration > 0) timelineHoldMix[i] = next; + break; + } + } + } + if (keepHold) mode = mode & ~HOLD | timelineMode[i] & HOLD; + timelineMode[i] = mode; + } + } + /** Returns the track entry for the animation currently playing on the track, or null if no animation is currently playing. */ + getTrack(trackIndex) { + if (trackIndex < 0) throw new Error("trackIndex must be >= 0."); + if (trackIndex >= this.tracks.length) return null; + return this.tracks[trackIndex]; + } + /** Adds a listener to receive events for all track entries. */ + addListener(listener) { + if (!listener) throw new Error("listener cannot be null."); + this.listeners.push(listener); + } + /** Removes the listener added with {@link addListener}. */ + removeListener(listener) { + const index = this.listeners.indexOf(listener); + if (index >= 0) this.listeners.splice(index, 1); + } + /** Removes all listeners added with {@link addListener}. */ + clearListeners() { + this.listeners.length = 0; + } + /** Discards all listener notifications that have not yet been delivered. This can be useful to call from an + * {@link AnimationStateListener} when it is known that further notifications that may have been already queued for delivery + * are not wanted because new animations are being set. */ + clearListenerNotifications() { + this.queue.clear(); + } + }; + var TrackEntry = class { + /** The animation to apply for this track entry. */ + animation = null; + previous = null; + /** The animation queued to start after this animation, or null. `next` makes up a linked list. */ + next = null; + /** The track entry for the previous animation when mixing to this animation, or null if no mixing is currently occurring. + * When mixing from multiple animations, `mixingFrom` makes up a doubly linked list. */ + mixingFrom = null; + /** The track entry for the next animation when mixing from this animation, or null if no mixing is currently occurring. + * When mixing to multiple animations, `mixingTo` makes up a doubly linked list. */ + mixingTo = null; + /** The listener for events generated by this track entry, or null. + * + * A track entry returned from {@link AnimationState.setAnimation} is already the current animation + * for the track, so the callback for listener {@link AnimationStateListener.start} will not be called. */ + listener = null; + /** The index of the track where this track entry is either current or queued. + * + * See {@link AnimationState.getTrack}. */ + trackIndex = 0; + /** If true, the animation will repeat. If false it will not, instead its last frame is applied if played beyond its + * duration. */ + loop = false; + /** When true, timelines in this animation that support additive have their values added to the setup or current pose values + * instead of replacing them. Additive can be set for a new track entry only before {@link AnimationState.apply} + * is next called. */ + additive = false; + /** If true, the animation will be applied in reverse. */ + reverse = false; + /** If true, mixing rotation between tracks always uses the shortest rotation direction. If the rotation is animated, the + * shortest rotation direction may change during the mix. + * + * If false, the shortest rotation direction is remembered when the mix starts and the same direction is used for the rest + * of the mix. Defaults to false. + * + * See {@link resetRotationDirections}. */ + shortestRotation = false; + keepHold = false; + /** When the interpolated mix percentage is less than the `eventThreshold` , event timelines are applied while + * this animation is being mixed out. Defaults to 0, so event timelines are not applied while this animation is being mixed + * out. */ + eventThreshold = 0; + /** When the interpolated mix percentage is less than the `mixAttachmentThreshold`, attachment timelines are + * applied while this animation is being mixed out. Defaults to 0, so attachment timelines are not applied while this + * animation is being mixed out. */ + mixAttachmentThreshold = 0; + /** When the computed alpha is greater than `alphaAttachmentThreshold`, attachment timelines are applied. The + * computed alpha includes {@link alpha} and the interpolated mix percentage. Defaults to 0, so attachment timelines are + * always applied. */ + alphaAttachmentThreshold = 0; + /** When the interpolated mix percentage is less than the `mixAttachmentThreshold`, attachment timelines are + * applied while this animation is being mixed out. Defaults to 0, so attachment timelines are not applied while this + * animation is being mixed out. */ + mixDrawOrderThreshold = 0; + /** The time in seconds for the first frame of this animation, both initially and after looping. Defaults to 0. + * + * When setting `animationStart` time, {@link animationLast} can be set to the same value to avoid firing events + * from the start of the animation. */ + animationStart = 0; + /** The time in seconds for the last frame of this animation. Past this time, non-looping animations hold the pose at this + * time while looping animations will loop back to {@link animationStart}. Defaults to the {@link Animation.duration}. */ + animationEnd = 0; + /** The time in seconds this animation was last applied. Some timelines use this for one-time triggers. For example, when + * this animation is applied, event timelines will fire all events between the `animationLast` time (exclusive) + * and `animationTime` (inclusive). Defaults to -1 to ensure triggers on frame 0 happen the first time this + * animation is applied. */ + animationLast = 0; + nextAnimationLast = 0; + /** Seconds to postpone playing the animation. Must be >= 0. When this track entry is the current track entry, + * `delay` postpones incrementing the {@link trackTime}. When this track entry is queued, `delay` is + * the time from the start of the previous animation to when this track entry will become the current track entry (ie when + * the previous track entry {@link trackTime} >= this track entry's `delay`). + * + * {@link timeScale} affects the delay. + * + * When passing `delay` <= 0 to {@link AnimationState.addAnimation} this + * `delay` is set using a mix duration from {@link AnimationStateData}. To change the {@link mixDuration} + * afterward, use {@link setMixDuration} so this `delay` is adjusted. */ + delay = 0; + /** The time in seconds this track entry has been the current track entry, starting at 0 and increasing forever. Compare to + * {@link getAnimationTime}, which is always between {@link animationStart} and {@link animationEnd}. + * + * The track time can be set to start the animation at a time other than 0, without affecting looping. When doing so, + * {@link animationLast} can be set to the same value to avoid firing events from the start of the animation. + * + * To set the time an animation starts and loops, use {@link animationStart} and {@link animationEnd}. */ + trackTime = 0; + trackLast = 0; + nextTrackLast = 0; + /** The track time in seconds when this animation will be removed from the track. Defaults to the highest possible float + * value, meaning the animation will be applied until a new animation is set or the track is cleared. If the track end time + * is reached, no other animations are queued for playback, and mixing from any previous animations is complete, then the + * properties keyed by the animation are set to the setup pose and the track is cleared. + * + * Usually you want to use {@link AnimationState.addEmptyAnimation} rather than have the animation + * abruptly cease being applied. */ + trackEnd = 0; + /** Multiplier for the delta time when this track entry is updated, causing time for this animation to pass slower or + * faster. Defaults to 1. + * + * Values < 0 are not supported. To play an animation in reverse, use {@link reverse}. + * + * {@link mixTime} is not affected by track entry time scale, so {@link mixDuration} may need to be adjusted to match the + * animation speed. + * + * When using {@link AnimationState.addAnimation} with a `delay` <= 0, the + * {@link delay} is set using the mix duration from {@link AnimationState.data}, assuming time scale to be 1. If the time + * scale is not 1, the delay may need to be adjusted. + * + * See {@link AnimationState.timeScale} to affect all animations. */ + timeScale = 0; + /** Values < 1 mix this animation with the skeleton's current pose (either the setup pose or the pose from lower tracks). + * Defaults to 1, which overwrites the skeleton's current pose with this animation. + * + * Alpha should be 1 on track 0. + * + * See {@link getAlphaAttachmentThreshold}. */ + alpha = 0; + /** Seconds elapsed from 0 to the {@link mixDuration} when mixing from the previous animation to this animation. May + * be slightly more than `mixDuration` when the mix is complete. */ + mixTime = 0; + /** Seconds for mixing from the previous animation to this animation. Defaults to the value provided by + * {@link AnimationStateData.getMix} based on the animation before this animation (if any). + * + * A mix duration of 0 still needs to be applied one more time to mix out, so the the properties it was animating are + * reverted. A mix duration of 0 can be set at any time to end the mix on the next + * {@link AnimationState.update | update}. + * + * The `mixDuration` can be set manually rather than use the value from + * {@link AnimationStateData.getMix}. In that case, the `mixDuration` can be set for a new + * track entry only before {@link AnimationState.update} is next called. + * + * When using {@link AnimationState.addAnimation} with a `delay` <= 0, the + * {@link getDelay} is set using the mix duration from {@link AnimationState.data}. If `mixDuration` is set + * afterward, the delay needs to be adjusted: + * + *
+     * entry.mixDuration = 0.25;
+ * entry.delay = entry.previous.getTrackComplete() - entry.mixDuration + 0; + *
+ * + * Alternatively, use {@link setMixDuration} to set both the mix duration and recompute the delay:
+ * + *
+      entry.setMixDuration(0.25f, 0); // mixDuration, delay
+     * 
+ */ + mixDuration = 0; + totalAlpha = 0; + mixInterpolation = Interpolation.linear; + /** Sets both {@link getMixDuration} and {@link getDelay}. + * @param delay If > 0, sets {@link getDelay}. If <= 0, the delay set is the duration of the previous track entry minus + * the specified mix duration plus the specified `delay` (ie the mix ends at (when `delay` = + * 0) or before (when `delay` < 0) the previous track entry duration). If the previous entry is + * looping, its next loop completion is used instead of its duration. */ + setMixDuration(mixDuration, delay) { + this.mixDuration = mixDuration; + if (delay !== void 0) { + if (delay <= 0) delay = this.previous == null ? 0 : Math.max(delay + this.previous.getTrackComplete() - mixDuration, 0); + this.delay = delay; + } + } + /** The interpolation to apply to the mix percentage ({@link mixTime} / {@link mixDuration}) when mixing from the previous + * animation to this animation. Defaults to linear. */ + setMixInterpolation(mixInterpolation) { + if (!mixInterpolation) throw new Error("mixInterpolation cannot be null."); + this.mixInterpolation = mixInterpolation; + } + mix() { + if (this.mixDuration === 0) return 1; + let mix = this.mixTime / this.mixDuration; + if (mix >= 1) return 1; + if (this.mixInterpolation === Interpolation.linear) return mix; + mix = this.mixInterpolation.apply(mix); + if (mix < 0) return 0; + if (mix > 1) return 1; + return mix; + } + /** For each timeline: + * - Bit 0, FIRST: 0 = mix from current pose, 1 = mix from setup pose. Timeline is first to set the property. + * - Bit 1, HOLD: 0 = mix out using alphaMix, 1 = apply full alpha to prevent dipping. Timeline is first on its track to + * set the property and the next entry (mixingTo) also sets it. When held, timelineHoldMix's mix controls how the hold fades + * out (for 3+ entry chains where the chain eventually stops setting the property). */ + timelineMode = []; + timelineHoldMix = []; + timelinesRotation = []; + reset() { + this.next = null; + this.previous = null; + this.mixingFrom = null; + this.mixingTo = null; + this.mixInterpolation = Interpolation.linear; + this.animation = null; + this.listener = null; + this.timelineMode.length = 0; + this.timelineHoldMix.length = 0; + this.timelinesRotation.length = 0; + } + /** Uses {@link trackTime} to compute the `animationTime`, which is always between {@link animationStart} and + * {@link animationEnd}. When `trackTime` is 0, `animationTime` is equal to the + * `animationStart` time. */ + getAnimationTime() { + if (!this.loop) return Math.min(this.trackTime + this.animationStart, this.animationEnd); + const duration = this.animationEnd - this.animationStart; + if (duration === 0) return this.animationStart; + return this.trackTime % duration + this.animationStart; + } + setAnimationLast(animationLast) { + this.animationLast = animationLast; + this.nextAnimationLast = animationLast; + } + /** Returns true if at least one loop has been completed. + * + * See {@link AnimationStateListener.complete}. */ + isComplete() { + return this.trackTime >= this.animationEnd - this.animationStart; + } + /** When {@link shortestRotation} is false, this clears the directions for mixing this entry's rotation. This can be useful + * to avoid bones rotating the long way around when using {@link getAlpha} and starting animations on other tracks. + * + * Mixing involves finding a rotation between two others. There are two possible solutions: the short or the long way + * around. When the two rotations change over time, which direction is the short or long way can also change. If the short + * way was always chosen, bones flip to the other side when that direction became the long way. TrackEntry chooses the short + * way the first time it is applied and remembers that direction. Resetting that direction makes it choose a new short way + * on the next apply. */ + resetRotationDirections() { + this.timelinesRotation.length = 0; + } + /** If this track entry is non-looping, this is the track time in seconds when {@link animationEnd} is reached, or the + * current {@link trackTime} if it has already been reached. + * + * If this track entry is looping, this is the track time when this animation will reach its next {@link animationEnd} (the + * next loop completion). */ + getTrackComplete() { + const duration = this.animationEnd - this.animationStart; + if (duration !== 0) { + if (this.loop) return duration * (1 + (this.trackTime / duration | 0)); + if (this.trackTime < duration) return duration; + } + return this.trackTime; + } + /** Returns true if this track entry has been applied at least once. + * + * See {@link AnimationState.apply}. */ + wasApplied() { + return this.nextTrackLast !== -1; + } + /** Returns true if there is a {@link next} track entry and it will become the current track entry during the next + * {@link AnimationState.update}. */ + isNextReady() { + return this.next != null && this.nextTrackLast - this.next.delay >= 0; + } + }; + var EventQueue = class { + objects = []; + drainDisabled = false; + animState; + constructor(animState) { + this.animState = animState; + } + start(entry) { + this.objects.push(0 /* start */); + this.objects.push(entry); + this.animState.animationsChanged = true; + } + interrupt(entry) { + this.objects.push(1 /* interrupt */); + this.objects.push(entry); + } + end(entry) { + this.objects.push(2 /* end */); + this.objects.push(entry); + this.animState.animationsChanged = true; + } + dispose(entry) { + this.objects.push(3 /* dispose */); + this.objects.push(entry); + } + complete(entry) { + this.objects.push(4 /* complete */); + this.objects.push(entry); + } + event(entry, event) { + this.objects.push(5 /* event */); + this.objects.push(entry); + this.objects.push(event); + } + drain() { + if (this.drainDisabled) return; + this.drainDisabled = true; + for (let i = 0; i < this.objects.length; i += 2) { + const objects = this.objects; + const type = objects[i]; + const entry = objects[i + 1]; + const listeners = this.animState.listeners.slice(); + switch (type) { + case 0 /* start */: + if (entry.listener?.start) entry.listener.start(entry); + for (let ii = 0; ii < listeners.length; ii++) { + const listener = listeners[ii]; + if (listener.start) listener.start(entry); + } + break; + case 1 /* interrupt */: + if (entry.listener?.interrupt) entry.listener.interrupt(entry); + for (let ii = 0; ii < listeners.length; ii++) { + const listener = listeners[ii]; + if (listener.interrupt) listener.interrupt(entry); + } + break; + // biome-ignore lint/suspicious/noFallthroughSwitchClause: reference runtime does fall through + case 2 /* end */: + if (entry.listener?.end) entry.listener.end(entry); + for (let ii = 0; ii < listeners.length; ii++) { + const listener = listeners[ii]; + if (listener.end) listener.end(entry); + } + // Fall through. + case 3 /* dispose */: + if (entry.listener?.dispose) entry.listener.dispose(entry); + for (let ii = 0; ii < listeners.length; ii++) { + const listener = listeners[ii]; + if (listener.dispose) listener.dispose(entry); + } + this.animState.trackEntryPool.free(entry); + break; + case 4 /* complete */: + if (entry.listener?.complete) entry.listener.complete(entry); + for (let ii = 0; ii < listeners.length; ii++) { + const listener = listeners[ii]; + if (listener.complete) listener.complete(entry); + } + break; + case 5 /* event */: { + const event = objects[i++ + 2]; + if (entry.listener?.event) entry.listener.event(entry, event); + for (let ii = 0; ii < listeners.length; ii++) { + const listener = listeners[ii]; + if (listener.event) listener.event(entry, event); + } + break; + } + } + } + this.clear(); + this.drainDisabled = false; + } + clear() { + this.objects.length = 0; + } + }; + var EventType = /* @__PURE__ */ ((EventType2) => { + EventType2[EventType2["start"] = 0] = "start"; + EventType2[EventType2["interrupt"] = 1] = "interrupt"; + EventType2[EventType2["end"] = 2] = "end"; + EventType2[EventType2["dispose"] = 3] = "dispose"; + EventType2[EventType2["complete"] = 4] = "complete"; + EventType2[EventType2["event"] = 5] = "event"; + return EventType2; + })(EventType || {}); + var AnimationStateAdapter = class { + start(entry) { + } + interrupt(entry) { + } + end(entry) { + } + dispose(entry) { + } + complete(entry) { + } + event(entry, event) { + } + }; + var SUBSEQUENT = 0; + var FIRST = 1; + var HOLD = 2; + var HOLD_FIRST = 3; + var SETUP = 1; + var RETAIN = 2; + + // spine-core/src/AnimationStateData.ts + var AnimationStateData = class { + /** The SkeletonData to look up animations when they are specified by name. */ + skeletonData; + animationToMixTime = {}; + /** The mix duration to use when no mix duration has been defined between two animations. */ + defaultMix = 0; + constructor(skeletonData) { + if (!skeletonData) throw new Error("skeletonData cannot be null."); + this.skeletonData = skeletonData; + } + setMix(from, to, duration) { + if (typeof from === "string") + return this.setMix1(from, to, duration); + return this.setMix2(from, to, duration); + } + setMix1(fromName, toName, duration) { + const from = this.skeletonData.findAnimation(fromName); + if (!from) throw new Error(`Animation not found: ${fromName}`); + const to = this.skeletonData.findAnimation(toName); + if (!to) throw new Error(`Animation not found: ${toName}`); + this.setMix2(from, to, duration); + } + setMix2(from, to, duration) { + if (!from) throw new Error("from cannot be null."); + if (!to) throw new Error("to cannot be null."); + const key = `${from.name}.${to.name}`; + this.animationToMixTime[key] = duration; + } + /** Returns the mix duration to use when changing from the specified animation to the other on the same track, or the + * {@link defaultMix} if no mix duration has been set. */ + getMix(from, to) { + const key = `${from.name}.${to.name}`; + const value = this.animationToMixTime[key]; + return value === void 0 ? this.defaultMix : value; + } + }; + + // spine-core/src/AssetManagerBase.ts + var AssetManagerBase = class { + constructor(textureLoader, pathPrefix = "", downloader = new Downloader(), cache = new AssetCache()) { + this.textureLoader = textureLoader; + this.pathPrefix = pathPrefix; + this.downloader = downloader; + this.cache = cache; + } + errors = {}; + toLoad = 0; + loaded = 0; + texturePmaInfo = {}; + start(path) { + this.toLoad++; + return this.pathPrefix + path; + } + success(callback, path, asset) { + this.toLoad--; + this.loaded++; + this.cache.assets[path] = asset; + this.cache.assetsRefCount[path] = (this.cache.assetsRefCount[path] || 0) + 1; + if (callback) callback(path, asset); + } + error(callback, path, message) { + this.toLoad--; + this.loaded++; + this.errors[path] = message; + if (callback) callback(path, message); + } + loadAll() { + const promise = new Promise((resolve, reject) => { + const check = () => { + if (this.isLoadingComplete()) { + if (this.hasErrors()) reject(this.errors); + else resolve(this); + return; + } + requestAnimationFrame(check); + }; + requestAnimationFrame(check); + }); + return promise; + } + setRawDataURI(path, data) { + this.downloader.rawDataUris[this.pathPrefix + path] = data; + } + loadBinary(path, success = () => { + }, error = () => { + }) { + path = this.start(path); + if (this.reuseAssets(path, success, error)) return; + this.cache.assetsLoaded[path] = new Promise((resolve, reject) => { + this.downloader.downloadBinary(path, (data) => { + this.success(success, path, data); + resolve(data); + }, (status, responseText) => { + const errorMsg = `Couldn't load binary ${path}: status ${status}, ${responseText}`; + this.error(error, path, errorMsg); + reject(errorMsg); + }); + }); + } + loadText(path, success = () => { + }, error = () => { + }) { + path = this.start(path); + this.downloader.downloadText(path, (data) => { + this.success(success, path, data); + }, (status, responseText) => { + this.error(error, path, `Couldn't load text ${path}: status ${status}, ${responseText}`); + }); + } + loadJson(path, success = () => { + }, error = () => { + }) { + path = this.start(path); + if (this.reuseAssets(path, success, error)) return; + this.cache.assetsLoaded[path] = new Promise((resolve, reject) => { + this.downloader.downloadJson(path, (data) => { + this.success(success, path, data); + resolve(data); + }, (status, responseText) => { + const errorMsg = `Couldn't load JSON ${path}: status ${status}, ${responseText}`; + this.error(error, path, errorMsg); + reject(errorMsg); + }); + }); + } + reuseAssets(path, success = () => { + }, error = () => { + }) { + const loadedStatus = this.cache.getAsset(path); + const alreadyExistsOrLoading = loadedStatus !== void 0; + if (alreadyExistsOrLoading) { + this.cache.assetsLoaded[path] = loadedStatus.then((data) => { + data = data instanceof Image || data instanceof ImageBitmap ? this.textureLoader(data) : data; + this.success(success, path, data); + return data; + }).catch((errorMsg) => { + this.error(error, path, errorMsg); + return void 0; + }); + } + return alreadyExistsOrLoading; + } + loadTexture(path, success = () => { + }, error = () => { + }) { + path = this.start(path); + if (this.reuseAssets(path, success, error)) return; + const pma = this.texturePmaInfo[path]; + this.cache.assetsLoaded[path] = new Promise((resolve, reject) => { + const isBrowser = !!(typeof window !== "undefined" && typeof navigator !== "undefined" && window.document); + const isWebWorker = !isBrowser; + if (isWebWorker) { + fetch(path, { mode: "cors" }).then((response) => { + if (response.ok) return response.blob(); + const errorMsg = `Couldn't load image: ${path}`; + this.error(error, path, `Couldn't load image: ${path}`); + reject(errorMsg); + }).then((blob) => { + return blob ? createImageBitmap(blob, { premultiplyAlpha: "none", colorSpaceConversion: "none" }) : null; + }).then((bitmap) => { + if (bitmap) { + const texture = this.createTexture(path, pma, bitmap); + this.success(success, path, texture); + resolve(texture); + } + ; + }); + } else { + const image = new Image(); + image.crossOrigin = "anonymous"; + image.onload = () => { + const texture = this.createTexture(path, pma, image); + this.success(success, path, texture); + resolve(texture); + }; + image.onerror = () => { + const errorMsg = `Couldn't load image: ${path}`; + this.error(error, path, errorMsg); + reject(errorMsg); + }; + if (this.downloader.rawDataUris[path]) path = this.downloader.rawDataUris[path]; + image.src = path; + } + }); + } + loadTextureAtlas(path, success = () => { + }, error = () => { + }, fileAlias) { + const index = path.lastIndexOf("/"); + const parent = index >= 0 ? path.substring(0, index + 1) : ""; + path = this.start(path); + if (this.reuseAssets(path, success, error)) return; + this.cache.assetsLoaded[path] = new Promise((resolve, reject) => { + this.downloader.downloadText(path, (atlasText) => { + try { + const atlas = this.createTextureAtlas(atlasText, parent, path, fileAlias); + let toLoad = atlas.pages.length, abort = false; + if (toLoad === 0) { + this.success(success, path, atlas); + resolve(atlas); + return; + } + for (const page of atlas.pages) { + this.loadTexture( + this.texturePath(parent, page.name, fileAlias), + (imagePath, texture) => { + if (!abort) { + page.setTexture(texture); + if (--toLoad === 0) { + this.success(success, path, atlas); + resolve(atlas); + } + } + }, + (imagePath, message) => { + if (!abort) { + const errorMsg = `Couldn't load texture ${path} page image: ${imagePath}`; + this.error(error, path, errorMsg); + reject(errorMsg); + } + abort = true; + } + ); + } + } catch (e) { + const errorMsg = `Couldn't parse texture atlas ${path}: ${e.message}`; + this.error(error, path, errorMsg); + reject(errorMsg); + } + }, (status, responseText) => { + const errorMsg = `Couldn't load texture atlas ${path}: status ${status}, ${responseText}`; + this.error(error, path, errorMsg); + reject(errorMsg); + }); + }); + } + loadTextureAtlasButNoTextures(path, success = () => { + }, error = () => { + }) { + const index = path.lastIndexOf("/"); + const parent = index >= 0 ? path.substring(0, index + 1) : ""; + path = this.start(path); + if (this.reuseAssets(path, success, error)) return; + this.cache.assetsLoaded[path] = new Promise((resolve, reject) => { + this.downloader.downloadText(path, (atlasText) => { + try { + const atlas = this.createTextureAtlas(atlasText, parent, path); + this.success(success, path, atlas); + resolve(atlas); + } catch (e) { + const errorMsg = `Couldn't parse texture atlas ${path}: ${e.message}`; + this.error(error, path, errorMsg); + reject(errorMsg); + } + }, (status, responseText) => { + const errorMsg = `Couldn't load texture atlas ${path}: status ${status}, ${responseText}`; + this.error(error, path, errorMsg); + reject(errorMsg); + }); + }); + } + async loadBinaryAsync(path) { + return new Promise((resolve, reject) => { + this.loadBinary( + path, + (_, binary) => resolve(binary), + (_, message) => reject(message) + ); + }); + } + async loadJsonAsync(path) { + return new Promise((resolve, reject) => { + this.loadJson( + path, + (_, object) => resolve(object), + (_, message) => reject(message) + ); + }); + } + async loadTextureAsync(path) { + return new Promise((resolve, reject) => { + this.loadTexture( + path, + (_, texture) => resolve(texture), + (_, message) => reject(message) + ); + }); + } + async loadTextureAtlasAsync(path) { + return new Promise((resolve, reject) => { + this.loadTextureAtlas( + path, + (_, atlas) => resolve(atlas), + (_, message) => reject(message) + ); + }); + } + async loadTextureAtlasButNoTexturesAsync(path) { + return new Promise((resolve, reject) => { + this.loadTextureAtlasButNoTextures( + path, + (_, atlas) => resolve(atlas), + (_, message) => reject(message) + ); + }); + } + setCache(cache) { + this.cache = cache; + } + get(path) { + return this.cache.assets[this.pathPrefix + path]; + } + require(path) { + path = this.pathPrefix + path; + const asset = this.cache.assets[path]; + if (asset) return asset; + const error = this.errors[path]; + throw Error(`Asset not found: ${path}${error ? ` +${error}` : ""}`); + } + remove(path) { + path = this.pathPrefix + path; + const asset = this.cache.assets[path]; + if (asset.dispose) asset.dispose(); + delete this.cache.assets[path]; + delete this.cache.assetsRefCount[path]; + delete this.cache.assetsLoaded[path]; + return asset; + } + removeAll() { + for (const path in this.cache.assets) { + const asset = this.cache.assets[path]; + if (asset.dispose) asset.dispose(); + } + this.cache.assets = {}; + this.cache.assetsLoaded = {}; + this.cache.assetsRefCount = {}; + } + isLoadingComplete() { + return this.toLoad === 0; + } + getToLoad() { + return this.toLoad; + } + getLoaded() { + return this.loaded; + } + dispose() { + this.removeAll(); + } + // dispose asset only if it's not used by others + disposeAsset(path) { + const asset = this.cache.assets[path]; + if (asset instanceof TextureAtlas) { + asset.dispose(); + return; + } + this.disposeAssetInternal(path); + } + hasErrors() { + return Object.keys(this.errors).length > 0; + } + getErrors() { + return this.errors; + } + disposeAssetInternal(path) { + if (this.cache.assetsRefCount[path] > 0 && --this.cache.assetsRefCount[path] === 0) { + return this.remove(path); + } + } + createTextureAtlas(atlasText, parentPath, path, fileAlias) { + const atlas = new TextureAtlas(atlasText); + atlas.dispose = () => { + if (this.cache.assetsRefCount[path] <= 0) return; + this.disposeAssetInternal(path); + for (const page of atlas.pages) { + page.texture?.dispose(); + } + }; + for (const page of atlas.pages) { + const texturePath = this.texturePath(parentPath, page.name, fileAlias); + this.texturePmaInfo[this.pathPrefix + texturePath] = page.pma; + } + return atlas; + } + createTexture(path, pma, image) { + const texture = this.textureLoader(image, pma); + const textureDispose = texture.dispose.bind(texture); + texture.dispose = () => { + if (this.disposeAssetInternal(path)) textureDispose(); + }; + return texture; + } + texturePath(parentPath, pageName, fileAlias) { + if (!fileAlias) return parentPath + pageName; + return fileAlias[pageName]; + } + }; + var AssetCache = class _AssetCache { + assets = {}; + assetsRefCount = {}; + assetsLoaded = {}; + static AVAILABLE_CACHES = /* @__PURE__ */ new Map(); + static getCache(id) { + const cache = _AssetCache.AVAILABLE_CACHES.get(id); + if (cache) return cache; + const newCache = new _AssetCache(); + _AssetCache.AVAILABLE_CACHES.set(id, newCache); + return newCache; + } + async addAsset(path, asset) { + this.assetsLoaded[path] = Promise.resolve(asset); + this.assets[path] = asset; + return asset; + } + getAsset(path) { + return this.assetsLoaded[path]; + } + }; + var Downloader = class { + callbacks = {}; + rawDataUris = {}; + dataUriToString(dataUri) { + if (!dataUri.startsWith("data:")) { + throw new Error("Not a data URI."); + } + let base64Idx = dataUri.indexOf("base64,"); + if (base64Idx !== -1) { + base64Idx += "base64,".length; + return atob(dataUri.substr(base64Idx)); + } else { + return dataUri.substr(dataUri.indexOf(",") + 1); + } + } + base64ToUint8Array(base64) { + var binary_string = window.atob(base64); + var len = binary_string.length; + var bytes = new Uint8Array(len); + for (let i = 0; i < len; i++) { + bytes[i] = binary_string.charCodeAt(i); + } + return bytes; + } + dataUriToUint8Array(dataUri) { + if (!dataUri.startsWith("data:")) { + throw new Error("Not a data URI."); + } + let base64Idx = dataUri.indexOf("base64,"); + if (base64Idx === -1) throw new Error("Not a binary data URI."); + base64Idx += "base64,".length; + return this.base64ToUint8Array(dataUri.substr(base64Idx)); + } + downloadText(url, success, error) { + if (this.start(url, success, error)) return; + const rawDataUri = this.rawDataUris[url]; + if (rawDataUri && !rawDataUri.includes(".")) { + try { + this.finish(url, 200, this.dataUriToString(rawDataUri)); + } catch (e) { + this.finish(url, 400, JSON.stringify(e)); + } + return; + } + const request = new XMLHttpRequest(); + request.overrideMimeType("text/html"); + request.open("GET", rawDataUri ? rawDataUri : url, true); + const done = () => { + this.finish(url, request.status, request.responseText); + }; + request.onload = done; + request.onerror = done; + request.send(); + } + downloadJson(url, success, error) { + this.downloadText(url, (data) => { + success(JSON.parse(data)); + }, error); + } + downloadBinary(url, success, error) { + if (this.start(url, success, error)) return; + const rawDataUri = this.rawDataUris[url]; + if (rawDataUri && !rawDataUri.includes(".")) { + try { + this.finish(url, 200, this.dataUriToUint8Array(rawDataUri)); + } catch (e) { + this.finish(url, 400, JSON.stringify(e)); + } + return; + } + const request = new XMLHttpRequest(); + request.open("GET", rawDataUri ? rawDataUri : url, true); + request.responseType = "arraybuffer"; + const onerror = () => { + this.finish(url, request.status, request.response); + }; + request.onload = () => { + if (request.status === 200 || request.status === 0) + this.finish(url, 200, new Uint8Array(request.response)); + else + onerror(); + }; + request.onerror = onerror; + request.send(); + } + start(url, success, error) { + let callbacks = this.callbacks[url]; + try { + if (callbacks) return true; + this.callbacks[url] = callbacks = []; + } finally { + callbacks.push(success, error); + } + } + finish(url, status, data) { + const callbacks = this.callbacks[url]; + delete this.callbacks[url]; + if (status === 200 || status === 0) { + for (let i = 0, n = callbacks.length; i < n; i += 2) + callbacks[i](data); + } else { + for (let i = 1, n = callbacks.length; i < n; i += 2) + callbacks[i](status, data); + } + } + }; + + // spine-core/src/attachments/BoundingBoxAttachment.ts + var BoundingBoxAttachment = class _BoundingBoxAttachment extends VertexAttachment { + color = new Color(1, 1, 1, 1); + constructor(name) { + super(name); + } + copy() { + const copy = new _BoundingBoxAttachment(this.name); + this.copyTo(copy); + copy.color.setFromColor(this.color); + return copy; + } + }; + + // spine-core/src/attachments/ClippingAttachment.ts + var ClippingAttachment = class _ClippingAttachment extends VertexAttachment { + /** Clipping is performed between the clipping attachment's slot and the end slot. If null, clipping is done until the end of + * the skeleton's rendering. */ + endSlot = null; + /** When true the clipping polygon is treated as convex for more efficient clipping. If the polygon deforms to concave then the + * convex hull is used. When false the clipping polygon can be concave and if so has an additional CPU cost. Inverse clipping + * always uses convex. */ + convex = false; + /** When false, everything inside the clipping polygon is visible. When true, everything outside the clipping polygon is + * visible and clipping is convex. */ + inverse = false; + // Nonessential. + /** The color of the clipping polygon as it was in Spine. Available only when nonessential data was exported. Clipping polygons + * are not usually rendered at runtime. */ + color = new Color(0.2275, 0.2275, 0.8078, 1); + // ce3a3aff + constructor(name) { + super(name); + } + copy() { + const copy = new _ClippingAttachment(this.name); + this.copyTo(copy); + copy.endSlot = this.endSlot; + copy.convex = this.convex; + copy.inverse = this.inverse; + copy.color.setFromColor(this.color); + return copy; + } + }; + + // spine-core/src/attachments/PathAttachment.ts + var PathAttachment = class _PathAttachment extends VertexAttachment { + /** The lengths along the path in the setup pose from the start of the path to the end of each Bezier curve. */ + lengths = []; + /** If true, the start and end knots are connected. */ + closed = false; + /** If true, additional calculations are performed to make computing positions along the path more accurate so movement along + * the path has a constant speed. */ + constantSpeed = false; + /** The color of the path as it was in Spine. Available only when nonessential data was exported. Paths are not usually + * rendered at runtime. */ + color = new Color(1, 1, 1, 1); + constructor(name) { + super(name); + } + copy() { + const copy = new _PathAttachment(this.name); + this.copyTo(copy); + copy.lengths = []; + Utils.arrayCopy(this.lengths, 0, copy.lengths, 0, this.lengths.length); + copy.closed = this.closed; + copy.constantSpeed = this.constantSpeed; + copy.color.setFromColor(this.color); + return copy; + } + }; + + // spine-core/src/attachments/PointAttachment.ts + var PointAttachment = class _PointAttachment extends VertexAttachment { + /** The local x position. */ + x = 0; + /** The local y position. */ + y = 0; + /** The local rotation in degrees, counter clockwise. */ + rotation = 0; + /** The color of the point attachment as it was in Spine. Available only when nonessential data was exported. Point attachments + * are not usually rendered at runtime. */ + color = new Color(0.38, 0.94, 0, 1); + constructor(name) { + super(name); + } + /** Computes the world position from the local position. */ + computeWorldPosition(bone, point) { + point.x = this.x * bone.a + this.y * bone.b + bone.worldX; + point.y = this.x * bone.c + this.y * bone.d + bone.worldY; + return point; + } + /** Computes the world rotation from the local rotation. */ + computeWorldRotation(bone) { + const r = this.rotation * MathUtils.degRad, cos = Math.cos(r), sin = Math.sin(r); + const x = cos * bone.a + sin * bone.b; + const y = cos * bone.c + sin * bone.d; + return MathUtils.atan2Deg(y, x); + } + copy() { + const copy = new _PointAttachment(this.name); + copy.x = this.x; + copy.y = this.y; + copy.rotation = this.rotation; + copy.color.setFromColor(this.color); + return copy; + } + }; + + // spine-core/src/AtlasAttachmentLoader.ts + var AtlasAttachmentLoader = class { + atlas; + allowMissingRegions; + constructor(atlas, allowMissingRegions = false) { + this.atlas = atlas; + this.allowMissingRegions = allowMissingRegions; + } + /** Sets each {@link Sequence.regions} by calling {@link findRegion} for each texture region using + * {@link Sequence.getPath}. */ + findRegions(name, basePath, sequence) { + const regions = sequence.regions; + for (let i = 0, n = regions.length; i < n; i++) + regions[i] = this.findRegion(name, sequence.getPath(basePath, i)); + } + /** Looks for the region with the specified path. If not found and {@link allowMissingRegions} is false, an error is + * raised. */ + findRegion(name, path) { + const region = this.atlas.findRegion(path); + if (!region && !this.allowMissingRegions) + throw new Error(`Region not found in atlas: ${path} (attachment: ${name})`); + return region; + } + newRegionAttachment(skin, placeholder, name, path, sequence) { + this.findRegions(name, path, sequence); + return new RegionAttachment(name, sequence); + } + newMeshAttachment(skin, placeholder, name, path, sequence) { + this.findRegions(name, path, sequence); + return new MeshAttachment(name, sequence); + } + newBoundingBoxAttachment(skin, placeholder, name) { + return new BoundingBoxAttachment(name); + } + newPathAttachment(skin, placeholder, name) { + return new PathAttachment(name); + } + newPointAttachment(skin, placeholder, name) { + return new PointAttachment(name); + } + newClippingAttachment(skin, placeholder, name) { + return new ClippingAttachment(name); + } + }; + + // spine-core/src/PosedData.ts + var PosedData = class { + name; + setupPose; + /** When true, {@link Skeleton.updateWorldTransform} only updates this constraint if the {@link Skeleton.skin} + * contains this constraint. + * + * See {@link Skin.constraints}. */ + skinRequired = false; + constructor(name, setupPose) { + if (name == null) throw new Error("name cannot be null."); + this.name = name; + this.setupPose = setupPose; + } + }; + + // spine-core/src/BoneData.ts + var BoneData = class _BoneData extends PosedData { + /** The index of the bone in {@link Skeleton.bones}. */ + index = 0; + /** The parent bone, or null if this bone is the root. */ + parent = null; + /** The bone's length. */ + length = 0; + // Nonessential. + /** The color of the bone as it was in Spine. Available only when nonessential data was exported. Bones are not usually + * rendered at runtime. */ + color = new Color(); + /** The bone icon name as it was in Spine, or null if nonessential data was not exported. */ + icon; + /** The bone icon's display size scale, or 1 if nonessential data was not exported. */ + iconSize = 1; + /** The bone icon's display rotation in degrees, or 0 if nonessential data was not exported. */ + iconRotation = 0; + /** False if the bone was hidden in Spine and nonessential data was exported. Does not affect runtime rendering. */ + visible = false; + constructor(index, name, parent) { + super(name, new BonePose()); + if (index < 0) throw new Error("index must be >= 0."); + if (!name) throw new Error("name cannot be null."); + this.index = index; + this.parent = parent; + } + copy(parent) { + const copy = new _BoneData(this.index, this.name, parent); + copy.length = this.length; + copy.setupPose.set(this.setupPose); + return copy; + } + }; + var Inherit = /* @__PURE__ */ ((Inherit2) => { + Inherit2[Inherit2["Normal"] = 0] = "Normal"; + Inherit2[Inherit2["OnlyTranslation"] = 1] = "OnlyTranslation"; + Inherit2[Inherit2["NoRotationOrReflection"] = 2] = "NoRotationOrReflection"; + Inherit2[Inherit2["NoScale"] = 3] = "NoScale"; + Inherit2[Inherit2["NoScaleOrReflection"] = 4] = "NoScaleOrReflection"; + return Inherit2; + })(Inherit || {}); + + // spine-core/src/BonePose.ts + var BonePose = class { + bone; + /** The local x translation. */ + x = 0; + /** The local y translation. */ + y = 0; + /** The local rotation in degrees, counter clockwise. */ + rotation = 0; + /** The local scaleX. */ + scaleX = 0; + /** The local scaleY. */ + scaleY = 0; + /** The local shearX. */ + shearX = 0; + /** The local shearY. */ + shearY = 0; + inherit = 0 /* Normal */; + /** The world transform `[a b][c d]` x-axis x component. */ + a = 0; + /** The world transform `[a b][c d]` y-axis x component. */ + b = 0; + /** The world transform `[a b][c d]` x-axis y component. */ + c = 0; + /** The world transform `[a b][c d]` y-axis y component. */ + d = 0; + /** The world X position. If changed, {@link updateLocalTransform} should be called. */ + worldY = 0; + /** The world Y position. If changed, {@link updateLocalTransform} should be called. */ + worldX = 0; + world = 0; + local = 0; + set(pose) { + if (pose == null) throw new Error("pose cannot be null."); + this.x = pose.x; + this.y = pose.y; + this.rotation = pose.rotation; + this.scaleX = pose.scaleX; + this.scaleY = pose.scaleY; + this.shearX = pose.shearX; + this.shearY = pose.shearY; + this.inherit = pose.inherit; + } + setPosition(x, y) { + this.x = x; + this.y = y; + } + setScale(scaleOrX, scaleY) { + this.scaleX = scaleOrX; + this.scaleY = scaleY === void 0 ? scaleOrX : scaleY; + } + /** Determines how parent world transforms affect this bone. */ + getInherit() { + return this.inherit; + } + setInherit(inherit) { + if (inherit == null) throw new Error("inherit cannot be null."); + this.inherit = inherit; + } + /** Called by {@link Skeleton.updateCache} to compute the world transform, if needed. */ + update(skeleton, physics) { + if (this.world !== skeleton._update) this.updateWorldTransform(skeleton); + } + /** Computes the world transform using the parent bone's world transform and this applied local pose. Child bones are not + * updated. + * + * See World transforms in the Spine + * Runtimes Guide. */ + updateWorldTransform(skeleton) { + if (this.local === skeleton._update) + this.updateLocalTransform(skeleton); + else + this.world = skeleton._update; + const rotation = this.rotation; + const scaleX = this.scaleX; + const scaleY = this.scaleY; + const shearX = this.shearX; + const shearY = this.shearY; + if (!this.bone.parent) { + const sx = skeleton.scaleX, sy = skeleton.scaleY; + const rx = (rotation + shearX) * MathUtils.degRad; + const ry = (rotation + 90 + shearY) * MathUtils.degRad; + this.a = Math.cos(rx) * scaleX * sx; + this.b = Math.cos(ry) * scaleY * sx; + this.c = Math.sin(rx) * scaleX * sy; + this.d = Math.sin(ry) * scaleY * sy; + this.worldX = this.x * sx + skeleton.x; + this.worldY = this.y * sy + skeleton.y; + return; + } + const parent = this.bone.parent.appliedPose; + let pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d; + this.worldX = pa * this.x + pb * this.y + parent.worldX; + this.worldY = pc * this.x + pd * this.y + parent.worldY; + switch (this.inherit) { + case 0 /* Normal */: { + const rx = (rotation + shearX) * MathUtils.degRad; + const ry = (rotation + 90 + shearY) * MathUtils.degRad; + const la = Math.cos(rx) * scaleX; + const lb = Math.cos(ry) * scaleY; + const lc = Math.sin(rx) * scaleX; + const ld = Math.sin(ry) * scaleY; + this.a = pa * la + pb * lc; + this.b = pa * lb + pb * ld; + this.c = pc * la + pd * lc; + this.d = pc * lb + pd * ld; + return; + } + case 1 /* OnlyTranslation */: { + const sx = skeleton.scaleX, sy = skeleton.scaleY; + const rx = (rotation + shearX) * MathUtils.degRad; + const ry = (rotation + 90 + shearY) * MathUtils.degRad; + this.a = Math.cos(rx) * scaleX * sx; + this.b = Math.cos(ry) * scaleY * sx; + this.c = Math.sin(rx) * scaleX * sy; + this.d = Math.sin(ry) * scaleY * sy; + break; + } + case 2 /* NoRotationOrReflection */: { + const sx = skeleton.scaleX, sy = skeleton.scaleY, sxi = 1 / sx, syi = 1 / sy; + pa *= sxi; + pc *= syi; + let s = pa * pa + pc * pc; + let r = 0; + if (s > MathUtils.epsilon2) { + s = Math.abs(pa * pd * syi - pb * sxi * pc) / s; + pb = pc * s; + pd = pa * s; + r = rotation - MathUtils.atan2Deg(pc, pa); + } else { + pa = 0; + pc = 0; + r = rotation - 90 + MathUtils.atan2Deg(pd, pb); + } + const rx = (r + shearX) * MathUtils.degRad; + const ry = (r + shearY + 90) * MathUtils.degRad; + const la = Math.cos(rx) * scaleX; + const lb = Math.cos(ry) * scaleY; + const lc = Math.sin(rx) * scaleX; + const ld = Math.sin(ry) * scaleY; + this.a = (pa * la - pb * lc) * sx; + this.b = (pa * lb - pb * ld) * sx; + this.c = (pc * la + pd * lc) * sy; + this.d = (pc * lb + pd * ld) * sy; + break; + } + case 3 /* NoScale */: + case 4 /* NoScaleOrReflection */: { + const sx = skeleton.scaleX, sy = skeleton.scaleY, sxi = 1 / sx, syi = 1 / sy; + const r = rotation * MathUtils.degRad, cos = Math.cos(r), sin = Math.sin(r); + let za = (pa * cos + pb * sin) * sxi; + let zc = (pc * cos + pd * sin) * syi; + const s = 1 / Math.sqrt(za * za + zc * zc); + za *= s; + zc *= s; + let zb = -zc, zd = za; + if (this.inherit === 3 /* NoScale */ && pa * pd - pb * pc < 0 !== (sx < 0 !== sy < 0)) { + zb = -zb; + zd = -zd; + } + const rx = shearX * MathUtils.degRad; + const ry = (90 + shearY) * MathUtils.degRad; + const la = Math.cos(rx) * scaleX; + const lb = Math.cos(ry) * scaleY; + const lc = Math.sin(rx) * scaleX; + const ld = Math.sin(ry) * scaleY; + this.a = (za * la + zb * lc) * sx; + this.b = (za * lb + zb * ld) * sx; + this.c = (zc * la + zd * lc) * sy; + this.d = (zc * lb + zd * ld) * sy; + break; + } + } + } + /** Computes the local transform values from the world transform. + * + * If the world transform is modified (by a constraint, {@link rotateWorld}, etc) then this method should be called so + * the local transform matches the world transform. The local transform may be needed by other code (eg to apply another + * constraint). + * + * Some information is ambiguous in the world transform, such as -1,-1 scale versus 180 rotation. The local transform after + * calling this method is equivalent to the local transform used to compute the world transform, but may not be identical. */ + updateLocalTransform(skeleton) { + this.local = 0; + this.world = skeleton._update; + const sx = skeleton.scaleX, sy = skeleton.scaleY; + if (!this.bone.parent) { + const sxi = 1 / sx, syi = 1 / sy; + this.x = (this.worldX - skeleton.x) * sxi; + this.y = (this.worldY - skeleton.y) * syi; + this.set5(this.a * sxi, this.b * sxi, this.c * syi, this.d * syi, 0); + return; + } + const parent = this.bone.parent.appliedPose; + let pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d; + const pad = pa * pd - pb * pc, pid = 1 / (pa * pd - pb * pc); + const ia = pd * pid, ib = pb * pid, ic = pc * pid, id = pa * pid; + const dx = this.worldX - parent.worldX, dy = this.worldY - parent.worldY; + this.x = dx * ia - dy * ib; + this.y = dy * id - dx * ic; + switch (this.inherit) { + case 0 /* Normal */: + this.set5(ia * this.a - ib * this.c, ia * this.b - ib * this.d, id * this.c - ic * this.a, id * this.d - ic * this.b, 0); + break; + case 1 /* OnlyTranslation */: { + const sxi = 1 / sx, syi = 1 / sy; + this.set5(this.a * sxi, this.b * sxi, this.c * syi, this.d * syi, 0); + break; + } + case 2 /* NoRotationOrReflection */: { + const sxi = 1 / sx, syi = 1 / sy; + pa *= sxi; + pc *= syi; + const wa = this.a * sxi, wb = this.b * sxi, wc = this.c * syi, wd = this.d * syi; + const s = 1 / (pa * pa + pc * pc), det = 1 / Math.abs(pad * sxi * syi); + this.set5( + (pa * wa + pc * wc) * s, + (pa * wb + pc * wd) * s, + (pa * wc - pc * wa) * det, + (pa * wd - pc * wb) * det, + MathUtils.atan2Deg(pc, pa) + ); + break; + } + case 3 /* NoScale */: + case 4 /* NoScaleOrReflection */: { + const sxi = 1 / sx, syi = 1 / sy; + const wa = this.a * sxi, wb = this.b * sxi, wc = this.c * syi, wd = this.d * syi; + let tx = pd * this.a - pb * this.c, ty = pa * this.c - pc * this.a; + if (pad < 0) { + tx = -tx; + ty = -ty; + } + let r = MathUtils.atan2Deg(ty, tx); + this.rotation = r; + r *= MathUtils.degRad; + const cos = Math.cos(r), sin = Math.sin(r); + let za = (pa * cos + pb * sin) * sxi; + let zc = (pc * cos + pd * sin) * syi; + const s = 1 / Math.sqrt(za * za + zc * zc); + za *= s; + zc *= s; + const si = this.inherit === 3 /* NoScale */ && pad < 0 !== (sx < 0 !== sy < 0) ? -1 : 1; + this.set4(za * wa + zc * wc, za * wb + zc * wd, (za * wc - zc * wa) * si, (za * wd - zc * wb) * si); + } + } + } + set4(ra, rb, rc, rd) { + const x = ra * ra + rc * rc, y = rb * rb + rd * rd; + if (x > MathUtils.epsilon2) { + this.shearX = MathUtils.atan2Deg(rc, ra); + this.scaleX = Math.sqrt(x); + } else { + this.shearX = 0; + this.scaleX = 0; + } + this.scaleY = Math.sqrt(y); + if (y > MathUtils.epsilon2) { + this.shearY = MathUtils.atan2Deg(rd, rb); + if (ra * rd - rb * rc < 0) { + this.scaleY = -this.scaleY; + this.shearY += 90; + } else + this.shearY -= 90; + if (this.shearY > 180) + this.shearY -= 360; + else if (this.shearY <= -180) + this.shearY += 360; + } else + this.shearY = 0; + } + set5(ra, rb, rc, rd, ro) { + this.shearX = 0; + const x = ra * ra + rc * rc, y = rb * rb + rd * rd; + if (x > MathUtils.epsilon2) { + const r = MathUtils.atan2Deg(rc, ra); + this.rotation = r + ro; + this.scaleX = Math.sqrt(x); + this.scaleY = Math.sqrt(y); + if (y > MathUtils.epsilon2) { + this.shearY = MathUtils.atan2Deg(rd, rb); + if (ra * rd - rb * rc < 0) { + this.scaleY = -this.scaleY; + this.shearY += 90 - r; + } else + this.shearY -= 90 + r; + if (this.shearY > 180) + this.shearY -= 360; + else if (this.shearY <= -180) + this.shearY += 360; + } else + this.shearY = 0; + } else { + this.scaleX = 0; + this.scaleY = Math.sqrt(y); + this.shearY = 0; + this.rotation = y > MathUtils.epsilon2 ? MathUtils.atan2Deg(rd, rb) - 90 + ro : ro; + } + } + /** If the world transform has been modified by constraints and the local transform no longer matches, + * {@link updateLocalTransform} is called. Call this after {@link Skeleton.updateWorldTransform} before + * using the applied local transform. */ + validateLocalTransform(skeleton) { + if (this.local === skeleton._update) this.updateLocalTransform(skeleton); + } + modifyLocal(skeleton) { + if (this.local === skeleton._update) this.updateLocalTransform(skeleton); + this.world = 0; + this.resetWorld(skeleton._update); + } + modifyWorld(update) { + this.local = update; + this.world = update; + this.resetWorld(update); + } + resetWorld(update) { + const children = this.bone.children; + for (let i = 0, n = children.length; i < n; i++) { + const child = children[i].appliedPose; + if (child.world === update) { + child.world = 0; + child.local = 0; + child.resetWorld(update); + } + } + } + /** The world rotation for the X axis, calculated using {@link a} and {@link c}. This is the direction the bone is + * pointing. */ + getWorldRotationX() { + return MathUtils.atan2Deg(this.c, this.a); + } + /** The world rotation for the Y axis, calculated using {@link b} and {@link d}. */ + getWorldRotationY() { + return MathUtils.atan2Deg(this.d, this.b); + } + /** The magnitude (always positive) of the world scale X, calculated using {@link a} and {@link c}. */ + getWorldScaleX() { + return Math.sqrt(this.a * this.a + this.c * this.c); + } + /** The magnitude (always positive) of the world scale Y, calculated using {@link b} and {@link d}. */ + getWorldScaleY() { + return Math.sqrt(this.b * this.b + this.d * this.d); + } + // public Matrix3 getWorldTransform (Matrix3 worldTransform) { + // if (worldTransform == null) throw new IllegalArgumentException("worldTransform cannot be null."); + // float[] val = worldTransform.val; + // val[M00] = a; + // val[M01] = b; + // val[M10] = c; + // val[M11] = d; + // val[M02] = worldX; + // val[M12] = worldY; + // val[M20] = 0; + // val[M21] = 0; + // val[M22] = 1; + // return worldTransform; + // } + /** Transforms a point from world coordinates to the bone's local coordinates. */ + worldToLocal(world) { + if (world == null) throw new Error("world cannot be null."); + const det = this.a * this.d - this.b * this.c; + const x = world.x - this.worldX, y = world.y - this.worldY; + world.x = (x * this.d - y * this.b) / det; + world.y = (y * this.a - x * this.c) / det; + return world; + } + /** Transforms a point from the bone's local coordinates to world coordinates. */ + localToWorld(local) { + if (local == null) throw new Error("local cannot be null."); + const x = local.x, y = local.y; + local.x = x * this.a + y * this.b + this.worldX; + local.y = x * this.c + y * this.d + this.worldY; + return local; + } + /** Transforms a point from world coordinates to the parent bone's local coordinates. */ + worldToParent(world) { + if (world == null) throw new Error("world cannot be null."); + return this.bone.parent == null ? world : this.bone.parent.appliedPose.worldToLocal(world); + } + /** Transforms a point from the parent bone's coordinates to world coordinates. */ + parentToWorld(world) { + if (world == null) throw new Error("world cannot be null."); + return this.bone.parent == null ? world : this.bone.parent.appliedPose.localToWorld(world); + } + /** Transforms a world rotation to a local rotation. */ + worldToLocalRotation(worldRotation) { + worldRotation *= MathUtils.degRad; + const sin = Math.sin(worldRotation), cos = Math.cos(worldRotation); + return MathUtils.atan2Deg(this.a * sin - this.c * cos, this.d * cos - this.b * sin) + this.rotation - this.shearX; + } + /** Transforms a local rotation to a world rotation. */ + localToWorldRotation(localRotation) { + localRotation = (localRotation - this.rotation - this.shearX) * MathUtils.degRad; + const sin = Math.sin(localRotation), cos = Math.cos(localRotation); + return MathUtils.atan2Deg(cos * this.c + sin * this.d, cos * this.a + sin * this.b); + } + /** Rotates the world transform the specified amount. */ + rotateWorld(degrees) { + degrees *= MathUtils.degRad; + const sin = Math.sin(degrees), cos = Math.cos(degrees); + const ra = this.a, rb = this.b; + this.a = cos * ra - sin * this.c; + this.b = cos * rb - sin * this.d; + this.c = sin * ra + cos * this.c; + this.d = sin * rb + cos * this.d; + } + }; + + // spine-core/src/Posed.ts + var Posed = class { + /** The constraint's setup pose data. */ + data; + pose; + constrainedPose; + appliedPose; + constructor(data, pose, constrainedPose) { + if (data == null) throw new Error("data cannot be null."); + this.data = data; + this.pose = pose; + this.constrainedPose = constrainedPose; + this.appliedPose = pose; + } + /** Sets the unconstrained pose to the setup pose. */ + setupPose() { + this.pose.set(this.data.setupPose); + } + /** The setup pose data. May be shared with multiple instances. */ + getData() { + return this.data; + } + /** The unconstrained pose for this object, set by animations and application code. */ + getPose() { + return this.pose; + } + /** The pose to use for rendering. If no constraints modify this pose, this is the same as {@link pose}. Otherwise it is a + * copy of {@link pose} modified by constraints. */ + getAppliedPose() { + return this.appliedPose; + } + /** Sets the applied pose to the unconstrained pose, for when no constraints will modify the pose. */ + unconstrained() { + this.appliedPose = this.pose; + } + /** Sets the applied pose to the constrained pose, in anticipation of the applied pose being modified by constraints. */ + constrained() { + this.appliedPose = this.constrainedPose; + } + /** Sets the constrained pose to the unconstrained pose, as a starting point for constraints to be applied. */ + resetConstrained() { + this.constrainedPose.set(this.pose); + } + }; + + // spine-core/src/PosedActive.ts + var PosedActive = class extends Posed { + active = false; + constructor(data, pose, constrained) { + super(data, pose, constrained); + this.setupPose(); + } + /** Returns false when this constraint won't be updated by + * {@link Skeleton.updateWorldTransform} because a skin is required and the + * {@link Skeleton.skin active skin} does not contain this item. See {@link Skin.bones}, {@link Skin.constraints}, + * {@link PosedData.skinRequired}, and {@link Skeleton.updateCache}. */ + isActive() { + return this.active; + } + }; + + // spine-core/src/Bone.ts + var Bone = class _Bone extends PosedActive { + /** The parent bone, or null if this is the root bone. */ + parent = null; + /** The immediate children of this bone. */ + children = []; + sorted = false; + constructor(data, parent) { + super(data, new BonePose(), new BonePose()); + this.parent = parent; + this.appliedPose.bone = this; + this.constrainedPose.bone = this; + } + /** Copy constructor. Does not copy the {@link children} bones. */ + copy(parent) { + const copy = new _Bone(this.data, parent); + copy.pose.set(this.pose); + return copy; + } + }; + + // spine-core/src/Constraint.ts + var Constraint = class extends PosedActive { + constructor(data, pose, constrained) { + super(data, pose, constrained); + } + isSourceActive() { + return true; + } + }; + + // spine-core/src/DrawOrder.ts + var DrawOrder = class { + _setupPose; + /** The unconstrained draw order, set by animations and application code. */ + pose; + constrainedPose; + /** The constrained draw order for rendering. If no constraints modify the draw order, this is the same as {@link pose}. + * Otherwise it is a copy of {@link pose} modified by constraints. */ + appliedPose; + constructor(setupPose) { + this._setupPose = setupPose; + this.pose = [...setupPose]; + this.constrainedPose = []; + this.appliedPose = this.pose; + } + /** Sets the unconstrained draw order to the setup pose order. */ + setupPose() { + this.pose.length = this._setupPose.length; + Utils.arrayCopy(this._setupPose, 0, this.pose, 0, this._setupPose.length); + } + /** Sets the applied pose to the unconstrained pose, for when no constraints will modify the draw order. */ + unconstrained() { + this.appliedPose = this.pose; + } + /** Sets the applied pose to the constrained pose, in anticipation of the applied pose being modified by constraints. */ + constrained() { + this.appliedPose = this.constrainedPose; + } + /** Copies the unconstrained pose to the constrained pose, as a starting point for constraints to be applied. */ + resetConstrained() { + this.constrainedPose.length = this.pose.length; + Utils.arrayCopy(this.pose, 0, this.constrainedPose, 0, this.pose.length); + } + }; + + // spine-core/src/ConstraintData.ts + var ConstraintData = class extends PosedData { + constructor(name, setup) { + super(name, setup); + } + }; + var ScaleYMode = /* @__PURE__ */ ((ScaleYMode2) => { + ScaleYMode2[ScaleYMode2["None"] = 0] = "None"; + ScaleYMode2[ScaleYMode2["Uniform"] = 1] = "Uniform"; + ScaleYMode2[ScaleYMode2["Volume"] = 2] = "Volume"; + return ScaleYMode2; + })(ScaleYMode || {}); + + // spine-core/src/Event.ts + var Event = class { + /** The animation time this event was keyed, or -1 for the setup pose. */ + time = 0; + data; + /** The integer payload for this event. */ + intValue = 0; + /** The float payload for this event. */ + floatValue = 0; + stringValue = null; + /** If an audio path is set, the volume for the audio. */ + volume = 0; + /** If an audio path is set, the left/right balance for the audio. */ + balance = 0; + constructor(time, data) { + if (!data) throw new Error("data cannot be null."); + this.time = time; + this.data = data; + } + }; + + // spine-core/src/EventData.ts + var EventData = class { + /** The name of the event, unique across all events in the skeleton. + * + * See {@link SkeletonData.findEvent}. */ + name; + _audioPath = null; + /** Path to an audio file relative to the audio folder as defined in Spine. */ + get audioPath() { + return this._audioPath; + } + set audioPath(audioPath) { + if (audioPath == null) throw new Error("audioPath cannot be null."); + this._audioPath = audioPath; + } + /** The setup values that are shared by all events with this data. */ + setupPose = new Event(-1, this); + constructor(name) { + this.name = name; + } + }; + + // spine-core/src/IkConstraintPose.ts + var IkConstraintPose = class { + /** For two bone IK, controls the bend direction of the IK bones, either 1 or -1. */ + bendDirection = 0; + /** For one bone IK, when true and the target is too close, the bone is scaled to reach it. */ + compress = false; + /** When true and the target is out of range, the parent bone is scaled to reach it. + * + * For two bone IK: 1) the child bone's local Y translation is set to 0, 2) stretch is not applied if {@link softness} is > 0, + * and 3) if the parent bone has local nonuniform scale, stretch is not applied. */ + stretch = false; + /** A percentage (0-1) that controls the mix between the constrained and unconstrained rotation. + * + * For two bone IK: if the parent bone has local nonuniform scale, the child bone's local Y translation is set to 0. */ + mix = 0; + /** For two bone IK, the target bone's distance from the maximum reach of the bones where rotation begins to slow. The bones + * will not straighten completely until the target is this far out of range. */ + softness = 0; + set(pose) { + this.mix = pose.mix; + this.softness = pose.softness; + this.bendDirection = pose.bendDirection; + this.compress = pose.compress; + this.stretch = pose.stretch; + } + }; + + // spine-core/src/IkConstraint.ts + var IkConstraint = class _IkConstraint extends Constraint { + /** The 1 or 2 bones that will be modified by this IK constraint. */ + bones; + /** The bone that is the IK target. */ + target; + constructor(data, skeleton) { + super(data, new IkConstraintPose(), new IkConstraintPose()); + if (!skeleton) throw new Error("skeleton cannot be null."); + this.bones = []; + for (const boneData of data.bones) + this.bones.push(skeleton.bones[boneData.index].constrainedPose); + this.target = skeleton.bones[data.target.index]; + } + copy(skeleton) { + var copy = new _IkConstraint(this.data, skeleton); + copy.pose.set(this.pose); + return copy; + } + update(skeleton, physics) { + const p = this.appliedPose; + if (p.mix === 0) return; + const target = this.target.appliedPose; + const bones = this.bones; + switch (bones.length) { + case 1: + _IkConstraint.apply(skeleton, bones[0], target.worldX, target.worldY, p.compress, p.stretch, this.data.scaleYMode, p.mix); + break; + case 2: + _IkConstraint.apply( + skeleton, + bones[0], + bones[1], + target.worldX, + target.worldY, + p.bendDirection, + p.stretch, + this.data.scaleYMode, + p.softness, + p.mix + ); + break; + } + } + sort(skeleton) { + skeleton.sortBone(this.target); + const parent = this.bones[0].bone; + skeleton.sortBone(parent); + skeleton._updateCache.push(this); + parent.sorted = false; + skeleton.sortReset(parent.children); + skeleton.constrained(parent); + if (this.bones.length > 1) skeleton.constrained(this.bones[1].bone); + } + isSourceActive() { + return this.target.active; + } + static apply(skeleton, boneOrParent, targetXorChild, targetYOrTargetX, compressOrTargetY, stretchOrBendDir, scaleYModeOrStretch, mixOrScaleYMode, softness, mix) { + if (typeof targetXorChild === "number") + _IkConstraint.apply1(skeleton, boneOrParent, targetXorChild, targetYOrTargetX, compressOrTargetY, stretchOrBendDir, scaleYModeOrStretch, mixOrScaleYMode); + else + _IkConstraint.apply2( + skeleton, + boneOrParent, + targetXorChild, + targetYOrTargetX, + compressOrTargetY, + stretchOrBendDir, + scaleYModeOrStretch, + mixOrScaleYMode, + softness, + mix + ); + } + static apply1(skeleton, bone, targetX, targetY, compress, stretch, scaleYMode, mix) { + bone.modifyLocal(skeleton); + const p = bone.bone.parent.appliedPose; + let pa = p.a, pb = p.b, pc = p.c, pd = p.d; + let rotationIK = -bone.shearX - bone.rotation, tx = 0, ty = 0; + switch (bone.inherit) { + case 1 /* OnlyTranslation */: + tx = (targetX - bone.worldX) * MathUtils.signum(skeleton.scaleX); + ty = (targetY - bone.worldY) * MathUtils.signum(skeleton.scaleY); + break; + // biome-ignore lint/suspicious/noFallthroughSwitchClause: reference runtime + case 2 /* NoRotationOrReflection */: { + const s = Math.abs(pa * pd - pb * pc) / Math.max(MathUtils.epsilon, pa * pa + pc * pc); + const sa = pa / skeleton.scaleX; + const sc = pc / skeleton.scaleY; + pb = -sc * s * skeleton.scaleX; + pd = sa * s * skeleton.scaleY; + rotationIK += MathUtils.atan2Deg(sc, sa); + } + // Fall through + default: { + const x = targetX - p.worldX, y = targetY - p.worldY; + const d = pa * pd - pb * pc; + if (Math.abs(d) <= MathUtils.epsilon) { + tx = 0; + ty = 0; + } else { + tx = (x * pd - y * pb) / d - bone.x; + ty = (y * pa - x * pc) / d - bone.y; + } + } + } + rotationIK += MathUtils.atan2Deg(ty, tx); + if (bone.scaleX < 0) rotationIK += 180; + if (rotationIK > 180) + rotationIK -= 360; + else if (rotationIK <= -180) + rotationIK += 360; + bone.rotation += rotationIK * mix; + if (compress || stretch) { + switch (bone.inherit) { + case 3 /* NoScale */: + case 4 /* NoScaleOrReflection */: + tx = targetX - bone.worldX; + ty = targetY - bone.worldY; + } + const b = bone.bone.data.length * bone.scaleX; + if (b > MathUtils.epsilon) { + const dd = tx * tx + ty * ty; + if (compress && dd < b * b || stretch && dd > b * b) { + const s = (Math.sqrt(dd) / b - 1) * mix + 1; + bone.scaleX *= s; + switch (scaleYMode) { + case 1 /* Uniform */: + bone.scaleY *= s; + break; + case 2 /* Volume */: + bone.scaleY /= s < 0.7 ? 0.25 + 0.642857 * s : s; + } + } + } + } + } + /** Applies 2 bone IK. The target is specified in the world coordinate system. + * @param child A direct descendant of the parent bone. */ + static apply2(skeleton, parent, child, targetX, targetY, bendDir, stretch, scaleYMode, softness, mix) { + if (parent.inherit !== 0 /* Normal */ || child.inherit !== 0 /* Normal */) return; + parent.modifyLocal(skeleton); + child.modifyLocal(skeleton); + let px = parent.x, py = parent.y, psx = parent.scaleX, psy = parent.scaleY, csx = child.scaleX; + let os1 = 0, os2 = 0, s2 = 0; + if (psx < 0) { + psx = -psx; + os1 = 180; + s2 = -1; + } else { + os1 = 0; + s2 = 1; + } + if (psy < 0) { + psy = -psy; + s2 = -s2; + } + if (csx < 0) { + csx = -csx; + os2 = 180; + } else + os2 = 0; + let cwx = 0, cwy = 0, a = parent.a, b = parent.b, c = parent.c, d = parent.d; + const u = Math.abs(psx - psy) <= MathUtils.epsilon; + if (!u || stretch) { + child.y = 0; + cwx = a * child.x + parent.worldX; + cwy = c * child.x + parent.worldY; + } else { + cwx = a * child.x + b * child.y + parent.worldX; + cwy = c * child.x + d * child.y + parent.worldY; + } + const pp = parent.bone.parent.appliedPose; + a = pp.a; + b = pp.b; + c = pp.c; + d = pp.d; + let id = a * d - b * c, x = cwx - pp.worldX, y = cwy - pp.worldY; + id = Math.abs(id) <= MathUtils.epsilon ? 0 : 1 / id; + const dx = (x * d - y * b) * id - px, dy = (y * a - x * c) * id - py; + let l1 = Math.sqrt(dx * dx + dy * dy), l2 = child.bone.data.length * csx, a1, a2; + if (l1 < MathUtils.epsilon) { + _IkConstraint.apply(skeleton, parent, targetX, targetY, false, stretch, 0 /* None */, mix); + child.rotation = 0; + return; + } + x = targetX - pp.worldX; + y = targetY - pp.worldY; + let tx = (x * d - y * b) * id - px, ty = (y * a - x * c) * id - py; + let dd = tx * tx + ty * ty; + if (softness !== 0) { + softness *= psx * (csx + 1) * 0.5; + const td = Math.sqrt(dd), sd = td - l1 - l2 * psx + softness; + if (sd > 0) { + let p = Math.min(1, sd / (softness * 2)) - 1; + p = (sd - softness * (1 - p * p)) / td; + tx -= p * tx; + ty -= p * ty; + dd = tx * tx + ty * ty; + } + } + outer: + if (u) { + l2 *= psx; + let cos = (dd - l1 * l1 - l2 * l2) / (2 * l1 * l2); + if (cos < -1) { + cos = -1; + a2 = Math.PI * bendDir; + } else if (cos > 1) { + cos = 1; + a2 = 0; + if (stretch) { + a = (Math.sqrt(dd) / (l1 + l2) - 1) * mix + 1; + parent.scaleX *= a; + switch (scaleYMode) { + case 1 /* Uniform */: + parent.scaleY *= a; + break; + case 2 /* Volume */: + parent.scaleY /= a < 0.7 ? 0.25 + 0.642857 * a : a; + } + } + } else + a2 = Math.acos(cos) * bendDir; + a = l1 + l2 * cos; + b = l2 * Math.sin(a2); + a1 = Math.atan2(ty * a - tx * b, tx * a + ty * b); + } else { + a = psx * l2; + b = psy * l2; + const aa = a * a, bb = b * b, ta = Math.atan2(ty, tx); + c = bb * l1 * l1 + aa * dd - aa * bb; + const c1 = -2 * bb * l1, c2 = bb - aa; + d = c1 * c1 - 4 * c2 * c; + if (d >= 0) { + let q = Math.sqrt(d); + if (c1 < 0) q = -q; + q = -(c1 + q) * 0.5; + let r0 = q / c2, r1 = c / q; + const r = Math.abs(r0) < Math.abs(r1) ? r0 : r1; + r0 = dd - r * r; + if (r0 >= 0) { + y = Math.sqrt(r0) * bendDir; + a1 = ta - Math.atan2(y, r); + a2 = Math.atan2(y / psy, (r - l1) / psx); + break outer; + } + } + let minAngle = MathUtils.PI, minX = l1 - a, minDist = minX * minX, minY = 0; + let maxAngle = 0, maxX = l1 + a, maxDist = maxX * maxX, maxY = 0; + c = -a * l1 / (aa - bb); + if (c >= -1 && c <= 1) { + c = Math.acos(c); + x = a * Math.cos(c) + l1; + y = b * Math.sin(c); + d = x * x + y * y; + if (d < minDist) { + minAngle = c; + minDist = d; + minX = x; + minY = y; + } + if (d > maxDist) { + maxAngle = c; + maxDist = d; + maxX = x; + maxY = y; + } + } + if (dd <= (minDist + maxDist) * 0.5) { + a1 = ta - Math.atan2(minY * bendDir, minX); + a2 = minAngle * bendDir; + } else { + a1 = ta - Math.atan2(maxY * bendDir, maxX); + a2 = maxAngle * bendDir; + } + } + const os = Math.atan2(child.y, child.x) * s2; + a1 = (a1 - os) * MathUtils.radDeg + os1 - parent.rotation; + if (a1 > 180) + a1 -= 360; + else if (a1 <= -180) + a1 += 360; + parent.rotation += a1 * mix; + a2 = ((a2 + os) * MathUtils.radDeg - child.shearX) * s2 + os2 - child.rotation; + if (a2 > 180) + a2 -= 360; + else if (a2 <= -180) + a2 += 360; + child.rotation += a2 * mix; + } + }; + + // spine-core/src/IkConstraintData.ts + var IkConstraintData = class extends ConstraintData { + /** The bones that are constrained by this IK constraint. */ + bones = []; + _target = null; + /** The bone that is the IK target. */ + set target(boneData) { + this._target = boneData; + } + get target() { + if (!this._target) throw new Error("target cannot be null."); + return this._target; + } + /** Determines how the {@link BonePose.scaleY} changes when {@link IkConstraintPose.compress} or + * {@link IkConstraintPose.stretch} set {@link BonePose.scaleX}. */ + _scaleYMode = 0 /* None */; + set scaleYMode(scaleYMode) { + this._scaleYMode = scaleYMode; + } + get scaleYMode() { + if (this._scaleYMode == null) throw new Error("scaleYMode cannot be null."); + return this._scaleYMode; + } + constructor(name) { + super(name, new IkConstraintPose()); + } + create(skeleton) { + return new IkConstraint(this, skeleton); + } + }; + + // spine-core/src/PathConstraintPose.ts + var PathConstraintPose = class { + /** The position along the path. */ + position = 0; + /** The spacing between bones. */ + spacing = 0; + /** A percentage (0-1) that controls the mix between the constrained and unconstrained rotation. */ + mixRotate = 0; + /** A percentage (0-1) that controls the mix between the constrained and unconstrained translation X. */ + mixX = 0; + /** A percentage (0-1) that controls the mix between the constrained and unconstrained translation Y. */ + mixY = 0; + set(pose) { + this.position = pose.position; + this.spacing = pose.spacing; + this.mixRotate = pose.mixRotate; + this.mixX = pose.mixX; + this.mixY = pose.mixY; + } + }; + + // spine-core/src/PathConstraintData.ts + var PathConstraintData = class extends ConstraintData { + /** The bones that will be modified by this path constraint. */ + bones = []; + /** The slot whose path attachment will be used to constrained the bones. */ + set slot(slotData) { + this._slot = slotData; + } + get slot() { + if (!this._slot) throw new Error("SlotData not set."); + else return this._slot; + } + _slot = null; + /** The mode for positioning the first bone on the path. */ + positionMode = 0 /* Fixed */; + /** The mode for positioning the bones after the first bone on the path. */ + spacingMode = 1 /* Fixed */; + /** The mode for adjusting the rotation of the bones. */ + rotateMode = 1 /* Chain */; + /** An offset added to the constrained bone rotation. */ + offsetRotation = 0; + constructor(name) { + super(name, new PathConstraintPose()); + } + create(skeleton) { + return new PathConstraint(this, skeleton); + } + }; + var PositionMode = /* @__PURE__ */ ((PositionMode2) => { + PositionMode2[PositionMode2["Fixed"] = 0] = "Fixed"; + PositionMode2[PositionMode2["Percent"] = 1] = "Percent"; + return PositionMode2; + })(PositionMode || {}); + var SpacingMode = /* @__PURE__ */ ((SpacingMode2) => { + SpacingMode2[SpacingMode2["Length"] = 0] = "Length"; + SpacingMode2[SpacingMode2["Fixed"] = 1] = "Fixed"; + SpacingMode2[SpacingMode2["Percent"] = 2] = "Percent"; + SpacingMode2[SpacingMode2["Proportional"] = 3] = "Proportional"; + return SpacingMode2; + })(SpacingMode || {}); + var RotateMode = /* @__PURE__ */ ((RotateMode2) => { + RotateMode2[RotateMode2["Tangent"] = 0] = "Tangent"; + RotateMode2[RotateMode2["Chain"] = 1] = "Chain"; + RotateMode2[RotateMode2["ChainScale"] = 2] = "ChainScale"; + return RotateMode2; + })(RotateMode || {}); + + // spine-core/src/PathConstraint.ts + var PathConstraint = class _PathConstraint extends Constraint { + static NONE = -1; + static BEFORE = -2; + static AFTER = -3; + /** The path constraint's setup pose data. */ + data; + /** The bones that will be modified by this path constraint. */ + bones; + /** The slot whose path attachment will be used to constrained the bones. */ + slot; + spaces = []; + positions = []; + world = []; + curves = []; + lengths = []; + segments = []; + constructor(data, skeleton) { + super(data, new PathConstraintPose(), new PathConstraintPose()); + if (!skeleton) throw new Error("skeleton cannot be null."); + this.data = data; + this.bones = []; + for (const boneData of this.data.bones) + this.bones.push(skeleton.bones[boneData.index].constrainedPose); + this.slot = skeleton.slots[data.slot.index]; + } + copy(skeleton) { + var copy = new _PathConstraint(this.data, skeleton); + copy.pose.set(this.pose); + return copy; + } + update(skeleton, physics) { + const attachment = this.slot.appliedPose.attachment; + if (!(attachment instanceof PathAttachment)) return; + const p = this.appliedPose; + const mixRotate = p.mixRotate, mixX = p.mixX, mixY = p.mixY; + if (mixRotate === 0 && mixX === 0 && mixY === 0) return; + const data = this.data; + const tangents = data.rotateMode === 0 /* Tangent */, scale = data.rotateMode === 2 /* ChainScale */; + const bones = this.bones; + const boneCount = bones.length, spacesCount = tangents ? boneCount : boneCount + 1; + const spaces = Utils.setArraySize(this.spaces, spacesCount), lengths = scale ? this.lengths = Utils.setArraySize(this.lengths, boneCount) : []; + const spacing = p.spacing; + switch (data.spacingMode) { + case 2 /* Percent */: + if (scale) { + for (let i = 0, n = spacesCount - 1; i < n; i++) { + const bone = bones[i]; + const setupLength = bone.bone.data.length; + const x = setupLength * bone.a, y = setupLength * bone.c; + lengths[i] = Math.sqrt(x * x + y * y); + } + } + Utils.arrayFill(spaces, 1, spacesCount, spacing); + break; + case 3 /* Proportional */: { + let sum = 0; + for (let i = 0, n = spacesCount - 1; i < n; ) { + const bone = bones[i]; + const setupLength = bone.bone.data.length; + if (setupLength < MathUtils.epsilon) { + if (scale) lengths[i] = 0; + spaces[++i] = spacing; + } else { + const x = setupLength * bone.a, y = setupLength * bone.c; + const length = Math.sqrt(x * x + y * y); + if (scale) lengths[i] = length; + spaces[++i] = length; + sum += length; + } + } + if (sum > 0) { + sum = spacesCount / sum * spacing; + for (let i = 1; i < spacesCount; i++) + spaces[i] *= sum; + } + break; + } + default: { + const lengthSpacing = data.spacingMode === 0 /* Length */; + for (let i = 0, n = spacesCount - 1; i < n; ) { + const bone = bones[i]; + const setupLength = bone.bone.data.length; + if (setupLength < MathUtils.epsilon) { + if (scale) lengths[i] = 0; + spaces[++i] = spacing; + } else { + const x = setupLength * bone.a, y = setupLength * bone.c; + const length = Math.sqrt(x * x + y * y); + if (scale) lengths[i] = length; + spaces[++i] = (lengthSpacing ? Math.max(0, setupLength + spacing) : spacing) * length / setupLength; + } + } + } + } + const positions = this.computeWorldPositions(skeleton, attachment, spacesCount, tangents); + let boneX = positions[0], boneY = positions[1], offsetRotation = data.offsetRotation; + let tip = false; + if (offsetRotation === 0) + tip = data.rotateMode === 1 /* Chain */; + else { + tip = false; + const bone = this.slot.bone.appliedPose; + offsetRotation *= bone.a * bone.d - bone.b * bone.c > 0 ? MathUtils.degRad : -MathUtils.degRad; + } + for (let i = 0, ip = 3, u = skeleton._update; i < boneCount; i++, ip += 3) { + const bone = bones[i]; + bone.worldX += (boneX - bone.worldX) * mixX; + bone.worldY += (boneY - bone.worldY) * mixY; + const x = positions[ip], y = positions[ip + 1], dx = x - boneX, dy = y - boneY; + if (scale) { + const length = lengths[i]; + if (length !== 0) { + const s = (Math.sqrt(dx * dx + dy * dy) / length - 1) * mixRotate + 1; + bone.a *= s; + bone.c *= s; + } + } + boneX = x; + boneY = y; + if (mixRotate > 0) { + let a = bone.a, b = bone.b, c = bone.c, d = bone.d, r = 0, cos = 0, sin = 0; + if (tangents) + r = positions[ip - 1]; + else if (spaces[i + 1] === 0) + r = positions[ip + 2]; + else + r = Math.atan2(dy, dx); + r -= Math.atan2(c, a); + if (tip) { + cos = Math.cos(r); + sin = Math.sin(r); + const length = bone.bone.data.length; + boneX += (length * (cos * a - sin * c) - dx) * mixRotate; + boneY += (length * (sin * a + cos * c) - dy) * mixRotate; + } else { + r += offsetRotation; + } + if (r > MathUtils.PI) + r -= MathUtils.PI2; + else if (r < -MathUtils.PI) + r += MathUtils.PI2; + r *= mixRotate; + cos = Math.cos(r); + sin = Math.sin(r); + bone.a = cos * a - sin * c; + bone.b = cos * b - sin * d; + bone.c = sin * a + cos * c; + bone.d = sin * b + cos * d; + } + bone.modifyWorld(u); + } + } + computeWorldPositions(skeleton, path, spacesCount, tangents) { + const slot = this.slot; + let position = this.appliedPose.position; + let spaces = this.spaces, out = Utils.setArraySize(this.positions, spacesCount * 3 + 2), world = this.world; + const closed = path.closed; + let verticesLength = path.worldVerticesLength, curveCount = verticesLength / 6, prevCurve = _PathConstraint.NONE; + if (!path.constantSpeed) { + const lengths = path.lengths; + curveCount -= closed ? 1 : 2; + const pathLength2 = lengths[curveCount]; + if (this.data.positionMode === 1 /* Percent */) position *= pathLength2; + let multiplier2; + switch (this.data.spacingMode) { + case 2 /* Percent */: + multiplier2 = pathLength2; + break; + case 3 /* Proportional */: + multiplier2 = pathLength2 / spacesCount; + break; + default: + multiplier2 = 1; + } + world = Utils.setArraySize(this.world, 8); + for (let i = 0, o = 0, curve = 0; i < spacesCount; i++, o += 3) { + const space = spaces[i] * multiplier2; + position += space; + let p = position; + if (closed) { + p %= pathLength2; + if (p < 0) p += pathLength2; + curve = 0; + } else if (p < 0) { + if (prevCurve !== _PathConstraint.BEFORE) { + prevCurve = _PathConstraint.BEFORE; + path.computeWorldVertices(skeleton, slot, 2, 4, world, 0, 2); + } + this.addBeforePosition(p, world, 0, out, o); + continue; + } else if (p > pathLength2) { + if (prevCurve !== _PathConstraint.AFTER) { + prevCurve = _PathConstraint.AFTER; + path.computeWorldVertices(skeleton, slot, verticesLength - 6, 4, world, 0, 2); + } + this.addAfterPosition(p - pathLength2, world, 0, out, o); + continue; + } + for (; ; curve++) { + const length = lengths[curve]; + if (p > length) continue; + if (curve === 0) + p /= length; + else { + const prev = lengths[curve - 1]; + p = (p - prev) / (length - prev); + } + break; + } + if (curve !== prevCurve) { + prevCurve = curve; + if (closed && curve === curveCount) { + path.computeWorldVertices(skeleton, slot, verticesLength - 4, 4, world, 0, 2); + path.computeWorldVertices(skeleton, slot, 0, 4, world, 4, 2); + } else + path.computeWorldVertices(skeleton, slot, curve * 6 + 2, 8, world, 0, 2); + } + this.addCurvePosition( + p, + world[0], + world[1], + world[2], + world[3], + world[4], + world[5], + world[6], + world[7], + out, + o, + tangents || i > 0 && space === 0 + ); + } + return out; + } + if (closed) { + verticesLength += 2; + world = Utils.setArraySize(this.world, verticesLength); + path.computeWorldVertices(skeleton, slot, 2, verticesLength - 4, world, 0, 2); + path.computeWorldVertices(skeleton, slot, 0, 2, world, verticesLength - 4, 2); + world[verticesLength - 2] = world[0]; + world[verticesLength - 1] = world[1]; + } else { + curveCount--; + verticesLength -= 4; + world = Utils.setArraySize(this.world, verticesLength); + path.computeWorldVertices(skeleton, slot, 2, verticesLength, world, 0, 2); + } + const curves = Utils.setArraySize(this.curves, curveCount); + let pathLength = 0; + let x1 = world[0], y1 = world[1], cx1 = 0, cy1 = 0, cx2 = 0, cy2 = 0, x2 = 0, y2 = 0; + let tmpx = 0, tmpy = 0, dddfx = 0, dddfy = 0, ddfx = 0, ddfy = 0, dfx = 0, dfy = 0; + for (let i = 0, w = 2; i < curveCount; i++, w += 6) { + cx1 = world[w]; + cy1 = world[w + 1]; + cx2 = world[w + 2]; + cy2 = world[w + 3]; + x2 = world[w + 4]; + y2 = world[w + 5]; + tmpx = (x1 - cx1 * 2 + cx2) * 0.1875; + tmpy = (y1 - cy1 * 2 + cy2) * 0.1875; + dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.09375; + dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.09375; + ddfx = tmpx * 2 + dddfx; + ddfy = tmpy * 2 + dddfy; + dfx = (cx1 - x1) * 0.75 + tmpx + dddfx * 0.16666667; + dfy = (cy1 - y1) * 0.75 + tmpy + dddfy * 0.16666667; + pathLength += Math.sqrt(dfx * dfx + dfy * dfy); + dfx += ddfx; + dfy += ddfy; + ddfx += dddfx; + ddfy += dddfy; + pathLength += Math.sqrt(dfx * dfx + dfy * dfy); + dfx += ddfx; + dfy += ddfy; + pathLength += Math.sqrt(dfx * dfx + dfy * dfy); + dfx += ddfx + dddfx; + dfy += ddfy + dddfy; + pathLength += Math.sqrt(dfx * dfx + dfy * dfy); + curves[i] = pathLength; + x1 = x2; + y1 = y2; + } + if (this.data.positionMode === 1 /* Percent */) position *= pathLength; + let multiplier; + switch (this.data.spacingMode) { + case 2 /* Percent */: + multiplier = pathLength; + break; + case 3 /* Proportional */: + multiplier = pathLength / spacesCount; + break; + default: + multiplier = 1; + } + const segments = this.segments; + let curveLength = 0; + for (let i = 0, o = 0, curve = 0, segment = 0; i < spacesCount; i++, o += 3) { + const space = spaces[i] * multiplier; + position += space; + let p = position; + if (closed) { + p %= pathLength; + if (p < 0) p += pathLength; + curve = 0; + segment = 0; + } else if (p < 0) { + this.addBeforePosition(p, world, 0, out, o); + continue; + } else if (p > pathLength) { + this.addAfterPosition(p - pathLength, world, verticesLength - 4, out, o); + continue; + } + for (; ; curve++) { + const length = curves[curve]; + if (p > length) continue; + if (curve === 0) + p /= length; + else { + const prev = curves[curve - 1]; + p = (p - prev) / (length - prev); + } + break; + } + if (curve !== prevCurve) { + prevCurve = curve; + let ii = curve * 6; + x1 = world[ii]; + y1 = world[ii + 1]; + cx1 = world[ii + 2]; + cy1 = world[ii + 3]; + cx2 = world[ii + 4]; + cy2 = world[ii + 5]; + x2 = world[ii + 6]; + y2 = world[ii + 7]; + tmpx = (x1 - cx1 * 2 + cx2) * 0.03; + tmpy = (y1 - cy1 * 2 + cy2) * 0.03; + dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 6e-3; + dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 6e-3; + ddfx = tmpx * 2 + dddfx; + ddfy = tmpy * 2 + dddfy; + dfx = (cx1 - x1) * 0.3 + tmpx + dddfx * 0.16666667; + dfy = (cy1 - y1) * 0.3 + tmpy + dddfy * 0.16666667; + curveLength = Math.sqrt(dfx * dfx + dfy * dfy); + segments[0] = curveLength; + for (ii = 1; ii < 8; ii++) { + dfx += ddfx; + dfy += ddfy; + ddfx += dddfx; + ddfy += dddfy; + curveLength += Math.sqrt(dfx * dfx + dfy * dfy); + segments[ii] = curveLength; + } + dfx += ddfx; + dfy += ddfy; + curveLength += Math.sqrt(dfx * dfx + dfy * dfy); + segments[8] = curveLength; + dfx += ddfx + dddfx; + dfy += ddfy + dddfy; + curveLength += Math.sqrt(dfx * dfx + dfy * dfy); + segments[9] = curveLength; + segment = 0; + } + p *= curveLength; + for (; ; segment++) { + const length = segments[segment]; + if (p > length) continue; + if (segment === 0) + p /= length; + else { + const prev = segments[segment - 1]; + p = segment + (p - prev) / (length - prev); + } + break; + } + this.addCurvePosition(p * 0.1, x1, y1, cx1, cy1, cx2, cy2, x2, y2, out, o, tangents || i > 0 && space === 0); + } + return out; + } + addBeforePosition(p, temp, i, out, o) { + const x1 = temp[i], y1 = temp[i + 1], dx = temp[i + 2] - x1, dy = temp[i + 3] - y1, r = Math.atan2(dy, dx); + out[o] = x1 + p * Math.cos(r); + out[o + 1] = y1 + p * Math.sin(r); + out[o + 2] = r; + } + addAfterPosition(p, temp, i, out, o) { + const x1 = temp[i + 2], y1 = temp[i + 3], dx = x1 - temp[i], dy = y1 - temp[i + 1], r = Math.atan2(dy, dx); + out[o] = x1 + p * Math.cos(r); + out[o + 1] = y1 + p * Math.sin(r); + out[o + 2] = r; + } + addCurvePosition(p, x1, y1, cx1, cy1, cx2, cy2, x2, y2, out, o, tangents) { + if (p === 0 || Number.isNaN(p)) { + out[o] = x1; + out[o + 1] = y1; + out[o + 2] = Math.atan2(cy1 - y1, cx1 - x1); + return; + } + const tt = p * p, ttt = tt * p, u = 1 - p, uu = u * u, uuu = uu * u; + const ut = u * p, ut3 = ut * 3, uut3 = u * ut3, utt3 = ut3 * p; + const x = x1 * uuu + cx1 * uut3 + cx2 * utt3 + x2 * ttt, y = y1 * uuu + cy1 * uut3 + cy2 * utt3 + y2 * ttt; + out[o] = x; + out[o + 1] = y; + if (tangents) { + if (p < 1e-3) + out[o + 2] = Math.atan2(cy1 - y1, cx1 - x1); + else + out[o + 2] = Math.atan2(y - (y1 * uu + cy1 * ut * 2 + cy2 * tt), x - (x1 * uu + cx1 * ut * 2 + cx2 * tt)); + } + } + sort(skeleton) { + const slotIndex = this.slot.data.index; + const slotBone = this.slot.bone; + if (skeleton.skin != null) this.sortPathSlot(skeleton, skeleton.skin, slotIndex, slotBone); + if (skeleton.data.defaultSkin != null && skeleton.data.defaultSkin !== skeleton.skin) + this.sortPathSlot(skeleton, skeleton.data.defaultSkin, slotIndex, slotBone); + this.sortPath(skeleton, this.slot.pose.attachment, slotBone); + const bones = this.bones; + const boneCount = this.bones.length; + for (let i = 0; i < boneCount; i++) { + const bone = bones[i].bone; + skeleton.sortBone(bone); + skeleton.constrained(bone); + } + skeleton._updateCache.push(this); + for (let i = 0; i < boneCount; i++) + skeleton.sortReset(bones[i].bone.children); + for (let i = 0; i < boneCount; i++) + bones[i].bone.sorted = true; + } + sortPathSlot(skeleton, skin, slotIndex, slotBone) { + const entries = skin.getAttachments(); + for (let i = 0, n = entries.length; i < n; i++) { + const entry = entries[i]; + if (entry.slotIndex === slotIndex) this.sortPath(skeleton, entry.attachment, slotBone); + } + } + sortPath(skeleton, attachment, slotBone) { + if (!(attachment instanceof PathAttachment)) return; + const pathBones = attachment.bones; + if (pathBones == null) + skeleton.sortBone(slotBone); + else { + const bones = skeleton.bones; + for (let i = 0, n = pathBones.length; i < n; ) { + let nn = pathBones[i++]; + nn += i; + while (i < nn) + skeleton.sortBone(bones[pathBones[i++]]); + } + } + } + isSourceActive() { + return this.slot.bone.active; + } + }; + + // spine-core/src/Physics.ts + var Physics = /* @__PURE__ */ ((Physics2) => { + Physics2[Physics2["none"] = 0] = "none"; + Physics2[Physics2["reset"] = 1] = "reset"; + Physics2[Physics2["update"] = 2] = "update"; + Physics2[Physics2["pose"] = 3] = "pose"; + return Physics2; + })(Physics || {}); + + // spine-core/src/PhysicsConstraintPose.ts + var PhysicsConstraintPose = class { + /** Controls how much bone movement is converted into physics movement. */ + inertia = 0; + /** The amount of force used to return properties to the unconstrained value. */ + strength = 0; + /** Reduces the speed of physics movements, with more of a reduction at higher speeds. */ + damping = 0; + /** Determines susceptibility to acceleration. */ + massInverse = 0; + /** Applies a constant force along the {@link Skeleton.windX}, {@link Skeleton.windY} vector. */ + wind = 0; + /** Applies a constant force along the {@link Skeleton.gravityX}, {@link Skeleton.gravityY} vector. */ + gravity = 0; + /** A percentage (0+) that controls the mix between the constrained and unconstrained poses. */ + mix = 0; + set(pose) { + this.inertia = pose.inertia; + this.strength = pose.strength; + this.damping = pose.damping; + this.massInverse = pose.massInverse; + this.wind = pose.wind; + this.gravity = pose.gravity; + this.mix = pose.mix; + } + }; + + // spine-core/src/SlotPose.ts + var SlotPose = class { + /** The color used to tint the slot's attachment. If {@link darkColor} is set, this is used as the light color for two color + * tinting. */ + color = new Color(1, 1, 1, 1); + /** The dark color used to tint the slot's attachment for two color tinting, or null if two color tinting is not used. The dark + * color's alpha is not used. */ + darkColor = null; + /** The current attachment for the slot, or null if the slot has no attachment. */ + attachment = null; + // Not used in setup pose. + /** The index of the texture region to display when the slot's attachment has a {@link Sequence}. -1 represents the + * {@link Sequence.getSetupIndex}. */ + sequenceIndex = 0; + /** Values to deform the slot's attachment. For an unweighted mesh, the entries are local positions for each vertex. For a + * weighted mesh, the entries are an offset for each vertex which will be added to the mesh's local vertex positions. + * + * See {@link VertexAttachment.computeWorldVertices} and + * {@link DeformTimeline}. */ + deform = []; + SlotPose() { + } + set(pose) { + if (pose == null) throw new Error("pose cannot be null."); + this.color.setFromColor(pose.color); + if (this.darkColor != null && pose.darkColor != null) this.darkColor.setFromColor(pose.darkColor); + this.attachment = pose.attachment; + this.sequenceIndex = pose.sequenceIndex; + this.deform.length = 0; + this.deform.push(...pose.deform); + } + /** The current attachment for the slot, or null if the slot has no attachment. */ + getAttachment() { + return this.attachment; + } + /** Sets the slot's attachment and, if the attachment changed, resets {@link sequenceIndex} and clears the {@link deform}. + * The deform is not cleared if the old attachment has the same {@link VertexAttachment.getTimelineAttachment} as the + * specified attachment. */ + setAttachment(attachment) { + if (this.attachment === attachment) return; + if (!(attachment instanceof VertexAttachment) || !(this.attachment instanceof VertexAttachment) || attachment.timelineAttachment !== this.attachment.timelineAttachment) { + this.deform.length = 0; + } + this.attachment = attachment; + this.sequenceIndex = -1; + } + }; + + // spine-core/src/Slot.ts + var Slot = class _Slot extends Posed { + skeleton; + /** The bone this slot belongs to. */ + bone; + attachmentState = 0; + constructor(data, skeleton) { + super(data, new SlotPose(), new SlotPose()); + if (!skeleton) throw new Error("skeleton cannot be null."); + this.skeleton = skeleton; + this.bone = skeleton.bones[data.boneData.index]; + if (data.setupPose.darkColor != null) { + this.pose.darkColor = new Color(); + this.constrainedPose.darkColor = new Color(); + } + this.setupPose(); + } + /** Copy constructor. */ + copy(slot, bone, skeleton) { + const copy = new _Slot(slot.data, this.skeleton); + if (this.data.setupPose.darkColor != null) { + copy.pose.darkColor = new Color(); + copy.constrainedPose.darkColor = new Color(); + } + copy.pose.set(slot.pose); + return copy; + } + setupPose() { + this.pose.color.setFromColor(this.data.setupPose.color); + if (this.pose.darkColor) this.pose.darkColor.setFromColor(this.data.setupPose.darkColor); + this.pose.sequenceIndex = this.data.setupPose.sequenceIndex; + if (!this.data.attachmentName) + this.pose.setAttachment(null); + else { + this.pose.attachment = null; + this.pose.setAttachment(this.skeleton.getAttachment(this.data.index, this.data.attachmentName)); + } + } + }; + + // spine-core/src/Skeleton.ts + var Skeleton = class _Skeleton { + static quadTriangles = [0, 1, 2, 2, 3, 0]; + static yDown = false; + static get yDir() { + return _Skeleton.yDown ? -1 : 1; + } + /** The skeleton's setup pose data. */ + data; + /** The skeleton's bones, sorted parent first. The root bone is always the first bone. */ + bones; + /** The skeleton's slots. To add a slot, also add it to {@link DrawOrder.pose}. */ + slots; + /** The skeleton's draw order. Use {@link DrawOrder.appliedPose} for rendering and {@link DrawOrder.pose} for changing the draw + * order. */ + drawOrder; + /** The skeleton's constraints. */ + // biome-ignore lint/suspicious/noExplicitAny: reference runtime does not restrict to specific types + constraints; + /** The skeleton's physics constraints. */ + physics; + /** The list of bones and constraints, sorted in the order they should be updated, as computed by {@link updateCache}. */ + // biome-ignore lint/suspicious/noExplicitAny: reference runtime does not restrict to specific types + _updateCache = []; + // biome-ignore lint/suspicious/noExplicitAny: reference runtime does not restrict to specific types + resetCache = []; + /** The skeleton's current skin. May be null. */ + skin = null; + /** The color to tint all the skeleton's attachments. */ + color; + /** Scales the entire skeleton on the X axis. + * + * Bones that do not inherit scale are still affected by this property. */ + scaleX = 1; + _scaleY = 1; + /** Scales the entire skeleton on the Y axis. + * + * Bones that do not inherit scale are still affected by this property. */ + get scaleY() { + return this._scaleY * _Skeleton.yDir; + } + set scaleY(scaleY) { + this._scaleY = scaleY; + } + /** Sets the skeleton X position, which is added to the root bone worldX position. + * + * Bones that do not inherit translation are still affected by this property. */ + x = 0; + /** Sets the skeleton Y position, which is added to the root bone worldY position. + * + * Bones that do not inherit translation are still affected by this property. */ + y = 0; + /** Returns the skeleton's time, is used for time-based manipulations, such as {@link PhysicsConstraint}. + * + * See {@link _update}. */ + time = 0; + /** The x component of a vector that defines the direction {@link PhysicsConstraintPose.wind} is applied. */ + windX = 1; + /** The y component of a vector that defines the direction {@link PhysicsConstraintPose.wind} is applied. */ + windY = 0; + /** The x component of a vector that defines the direction {@link PhysicsConstraintPose.gravity} is applied. */ + gravityX = 0; + /** The y component of a vector that defines the direction {@link PhysicsConstraintPose.gravity} is applied. */ + gravityY = 1; + _update = 0; + constructor(data) { + if (!data) throw new Error("data cannot be null."); + this.data = data; + this.bones = []; + for (let i = 0; i < data.bones.length; i++) { + const boneData = data.bones[i]; + let bone; + if (!boneData.parent) + bone = new Bone(boneData, null); + else { + const parent = this.bones[boneData.parent.index]; + bone = new Bone(boneData, parent); + parent.children.push(bone); + } + this.bones.push(bone); + } + this.slots = []; + for (const slotData of this.data.slots) + this.slots.push(new Slot(slotData, this)); + this.drawOrder = new DrawOrder(this.slots); + this.physics = []; + this.constraints = []; + for (const constraintData of this.data.constraints) { + const constraint = constraintData.create(this); + if (constraint instanceof PhysicsConstraint) this.physics.push(constraint); + this.constraints.push(constraint); + } + this.color = new Color(1, 1, 1, 1); + this.updateCache(); + } + /** Caches information about bones and constraints. Must be called if the {@link skin} is modified or if bones, constraints, + * or weighted path attachments are added or removed. */ + updateCache() { + this._updateCache.length = 0; + this.resetCache.length = 0; + this.drawOrder.unconstrained(); + const slots = this.slots; + for (let i = 0, n2 = slots.length; i < n2; i++) + slots[i].unconstrained(); + const bones = this.bones; + const boneCount = bones.length; + for (let i = 0, n2 = boneCount; i < n2; i++) { + const bone = bones[i]; + bone.sorted = bone.data.skinRequired; + bone.active = !bone.sorted; + bone.unconstrained(); + } + if (this.skin) { + const skinBones = this.skin.bones; + for (let i = 0, n2 = this.skin.bones.length; i < n2; i++) { + let bone = this.bones[skinBones[i].index]; + do { + bone.sorted = false; + bone.active = true; + bone = bone.parent; + } while (bone); + } + } + const constraints = this.constraints; + let n = this.constraints.length; + for (let i = 0; i < n; i++) + constraints[i].unconstrained(); + for (let i = 0; i < n; i++) { + const constraint = constraints[i]; + constraint.active = constraint.isSourceActive() && (!constraint.data.skinRequired || this.skin != null && this.skin.constraints.includes(constraint.data)); + if (constraint.active) constraint.sort(this); + } + for (let i = 0; i < boneCount; i++) + this.sortBone(bones[i]); + n = this._updateCache.length; + for (let i = 0; i < n; i++) { + const updateable = this._updateCache[i]; + if (updateable instanceof Bone) this._updateCache[i] = updateable.appliedPose; + } + } + // biome-ignore lint/suspicious/noExplicitAny: reference runtime does not restrict to specific types + constrained(object) { + if (object.pose === object.appliedPose) { + object.constrained(); + this.resetCache.push(object); + } + } + sortBone(bone) { + if (bone.sorted || !bone.active) return; + const parent = bone.parent; + if (parent) this.sortBone(parent); + bone.sorted = true; + this._updateCache.push(bone); + } + sortReset(bones) { + for (let i = 0, n = bones.length; i < n; i++) { + const bone = bones[i]; + if (bone.active) { + if (bone.sorted) this.sortReset(bone.children); + bone.sorted = false; + } + } + } + /** Updates the world transform for each bone and applies all constraints. + * + * See World transforms in the Spine + * Runtimes Guide. */ + updateWorldTransform(physics) { + this._update++; + if (this.drawOrder.appliedPose === this.drawOrder.constrainedPose) this.drawOrder.resetConstrained(); + const resetCache = this.resetCache; + for (let i = 0, n = this.resetCache.length; i < n; i++) + resetCache[i].resetConstrained(); + const updateCache = this._updateCache; + for (let i = 0, n = this._updateCache.length; i < n; i++) + updateCache[i].update(this, physics); + } + /** Sets the bones, constraints, and slots to their setup pose values. */ + setupPose() { + this.setupPoseBones(); + this.setupPoseSlots(); + } + /** Sets the bones and constraints to their setup pose values. */ + setupPoseBones() { + const bones = this.bones; + for (let i = 0, n = bones.length; i < n; i++) + bones[i].setupPose(); + const constraints = this.constraints; + for (let i = 0, n = constraints.length; i < n; i++) + constraints[i].setupPose(); + } + /** Sets the slots and draw order to their setup pose values. */ + setupPoseSlots() { + this.drawOrder.setupPose(); + const slots = this.slots; + for (let i = 0, n = slots.length; i < n; i++) + slots[i].setupPose(); + } + /** Returns the root bone, or null if the skeleton has no bones. */ + getRootBone() { + if (this.bones.length === 0) return null; + return this.bones[0]; + } + /** Finds a bone by comparing each bone's name. It is more efficient to cache the results of this method than to call it + * repeatedly. */ + findBone(boneName) { + if (!boneName) throw new Error("boneName cannot be null."); + const bones = this.bones; + for (let i = 0, n = bones.length; i < n; i++) + if (bones[i].data.name === boneName) return bones[i]; + return null; + } + /** Finds a slot by comparing each slot's name. It is more efficient to cache the results of this method than to call it + * repeatedly. */ + findSlot(slotName) { + if (!slotName) throw new Error("slotName cannot be null."); + const slots = this.slots; + for (let i = 0, n = slots.length; i < n; i++) + if (slots[i].data.name === slotName) return slots[i]; + return null; + } + setSkin(newSkin) { + if (typeof newSkin === "string") + this.setSkinByName(newSkin); + else + this.setSkinBySkin(newSkin); + } + setSkinByName(skinName) { + const skin = this.data.findSkin(skinName); + if (!skin) throw new Error(`Skin not found: ${skinName}`); + this.setSkin(skin); + } + setSkinBySkin(newSkin) { + if (newSkin === this.skin) return; + if (newSkin) { + if (this.skin) + newSkin.attachAll(this, this.skin); + else { + const slots = this.slots; + for (let i = 0, n = slots.length; i < n; i++) { + const slot = slots[i]; + const name = slot.data.attachmentName; + if (name) { + const attachment = newSkin.getAttachment(i, name); + if (attachment) slot.pose.setAttachment(attachment); + } + } + } + } + this.skin = newSkin; + this.updateCache(); + } + getAttachment(slotNameOrIndex, placeholder) { + if (typeof slotNameOrIndex === "string") + return this.getAttachmentByName(slotNameOrIndex, placeholder); + return this.getAttachmentByIndex(slotNameOrIndex, placeholder); + } + /** Finds an attachment by looking in the {@link skin} and {@link SkeletonData.defaultSkin} using the slot name and attachment + * name. + * + * See {@link getAttachment}. + * @returns May be null. */ + getAttachmentByName(slotName, placeholder) { + const slot = this.data.findSlot(slotName); + if (!slot) throw new Error(`Can't find slot with name ${slotName}`); + return this.getAttachment(slot.index, placeholder); + } + /** Finds an attachment by looking in the {@link skin} and {@link SkeletonData.defaultSkin} using the slot index and + * attachment name. First the skin is checked and if the attachment was not found, the default skin is checked. + * + * See [Runtime skins](http://esotericsoftware.com/spine-runtime-skins) in the Spine Runtimes Guide. + * @returns May be null. */ + getAttachmentByIndex(slotIndex, placeholder) { + if (!placeholder) throw new Error("placeholder cannot be null."); + if (this.skin) { + const attachment = this.skin.getAttachment(slotIndex, placeholder); + if (attachment) return attachment; + } + if (this.data.defaultSkin) return this.data.defaultSkin.getAttachment(slotIndex, placeholder); + return null; + } + /** A convenience method to set an attachment by finding the slot with {@link findSlot}, finding the attachment with + * {@link getAttachment}, then setting the slot's {@link Slot.attachment}. + * @param placeholder May be null to clear the slot's attachment. */ + setAttachment(slotName, placeholder) { + if (!slotName) throw new Error("slotName cannot be null."); + const slot = this.findSlot(slotName); + if (!slot) throw new Error(`Slot not found: ${slotName}`); + let attachment = null; + if (placeholder) { + attachment = this.getAttachment(slot.data.index, placeholder); + if (!attachment) + throw new Error(`Attachment not found: ${placeholder}, for slot: ${slotName}`); + } + slot.pose.setAttachment(attachment); + } + /** Finds a constraint of the specified type by comparing each constraints's name. It is more efficient to cache the results of + * this method than to call it multiple times. */ + // biome-ignore lint/suspicious/noExplicitAny: reference runtime does not restrict to specific types + findConstraint(constraintName, type) { + if (constraintName == null) throw new Error("constraintName cannot be null."); + if (type == null) throw new Error("type cannot be null."); + const constraints = this.constraints; + for (let i = 0, n = constraints.length; i < n; i++) { + const constraint = constraints[i]; + if (constraint instanceof type && constraint.data.name === constraintName) return constraint; + } + return null; + } + /** Returns the axis aligned bounding box (AABB) of the region and mesh attachments for the applied pose. + * @param offset An output value, the distance from the skeleton origin to the bottom left corner of the AABB. + * @param size An output value, the width and height of the AABB. + * @param temp Working memory to temporarily store attachments' computed world vertices. */ + getBoundsRect(clipper) { + const offset = new Vector2(); + const size = new Vector2(); + this.getBounds(offset, size, void 0, clipper); + return { x: offset.x, y: offset.y, width: size.x, height: size.y }; + } + /** Returns the axis aligned bounding box (AABB) of the region and mesh attachments for the applied pose. Optionally applies + * clipping. + * @param offset An output value, the distance from the skeleton origin to the bottom left corner of the AABB. + * @param size An output value, the width and height of the AABB. + * @param temp Working memory to temporarily store attachments' computed world vertices. + * @param clipper {@link SkeletonClipping} to use. If `null`, no clipping is applied. */ + getBounds(offset, size, temp = new Array(2), clipper = null) { + if (!offset) throw new Error("offset cannot be null."); + if (!size) throw new Error("size cannot be null."); + const drawOrder = this.drawOrder.appliedPose; + const slots = drawOrder; + let minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY; + for (let i = 0, n = drawOrder.length; i < n; i++) { + const slot = slots[i]; + if (!slot.bone.active) continue; + let verticesLength = 0; + let vertices = null; + let triangles = null; + const attachment = slot.appliedPose.attachment; + if (attachment) { + if (attachment instanceof RegionAttachment) { + verticesLength = 8; + vertices = Utils.setArraySize(temp, verticesLength, 0); + attachment.computeWorldVertices(slot, attachment.getOffsets(slot.appliedPose), vertices, 0, 2); + triangles = _Skeleton.quadTriangles; + } else if (attachment instanceof MeshAttachment) { + verticesLength = attachment.worldVerticesLength; + vertices = Utils.setArraySize(temp, verticesLength, 0); + attachment.computeWorldVertices(this, slot, 0, verticesLength, vertices, 0, 2); + triangles = attachment.triangles; + } else if (attachment instanceof ClippingAttachment && clipper) { + clipper.clipEnd(slot); + clipper.clipStart(this, slot, attachment); + continue; + } + if (vertices && triangles) { + if (clipper?.isClipping() && clipper.clipTriangles(vertices, triangles, triangles.length)) { + vertices = clipper.clippedVertices; + verticesLength = clipper.clippedVertices.length; + } + for (let ii = 0, nn = vertices.length; ii < nn; ii += 2) { + const x = vertices[ii], y = vertices[ii + 1]; + minX = Math.min(minX, x); + minY = Math.min(minY, y); + maxX = Math.max(maxX, x); + maxY = Math.max(maxY, y); + } + } + } + if (clipper) clipper.clipEnd(slot); + } + if (clipper) clipper.clipEnd(); + offset.set(minX, minY); + size.set(maxX - minX, maxY - minY); + } + /** Scales the entire skeleton on the X and Y axes. + * + * Bones that do not inherit scale are still affected by this property. */ + setScale(scaleX, scaleY) { + this.scaleX = scaleX; + this.scaleY = scaleY; + } + /** Sets the skeleton X and Y position, which is added to the root bone worldX and worldY position. + * + * Bones that do not inherit translation are still affected by this property. */ + setPosition(x, y) { + this.x = x; + this.y = y; + } + /** Increments the skeleton's {@link time}. */ + update(delta) { + this.time += delta; + } + /** Calls {@link PhysicsConstraint.translate} for each physics constraint. */ + physicsTranslate(x, y) { + const constraints = this.physics; + for (let i = 0, n = constraints.length; i < n; i++) + constraints[i].translate(x, y); + } + /** Calls {@link PhysicsConstraint.rotate} for each physics constraint. */ + physicsRotate(x, y, degrees) { + const constraints = this.physics; + for (let i = 0, n = constraints.length; i < n; i++) + constraints[i].rotate(x, y, degrees); + } + }; + + // spine-core/src/PhysicsConstraint.ts + var PhysicsConstraint = class _PhysicsConstraint extends Constraint { + bone; + _reset = true; + ux = 0; + uy = 0; + cx = 0; + cy = 0; + tx = 0; + ty = 0; + xOffset = 0; + xLag = 0; + xVelocity = 0; + yOffset = 0; + yLag = 0; + yVelocity = 0; + rotateOffset = 0; + rotateLag = 0; + rotateVelocity = 0; + scaleOffset = 0; + scaleLag = 0; + scaleVelocity = 0; + remaining = 0; + lastTime = 0; + constructor(data, skeleton) { + super(data, new PhysicsConstraintPose(), new PhysicsConstraintPose()); + if (skeleton == null) throw new Error("skeleton cannot be null."); + this.bone = skeleton.bones[data.bone.index].constrainedPose; + } + copy(skeleton) { + var copy = new _PhysicsConstraint(this.data, skeleton); + copy.pose.set(this.pose); + return copy; + } + /** Resets all physics state that was the result of previous movement. Use this after moving a bone to prevent physics from + * reacting to the movement. */ + reset(skeleton) { + this.remaining = 0; + this.lastTime = skeleton.time; + this._reset = true; + this.xOffset = 0; + this.xLag = 0; + this.xVelocity = 0; + this.yOffset = 0; + this.yLag = 0; + this.yVelocity = 0; + this.rotateOffset = 0; + this.rotateLag = 0; + this.rotateVelocity = 0; + this.scaleOffset = 0; + this.scaleLag = 0; + this.scaleVelocity = 0; + } + /** Translates the physics constraint so the next {@link update} forces are applied as if the bone moved an + * additional amount in world space. */ + translate(x, y) { + this.ux -= x; + this.uy -= y; + this.cx -= x; + this.cy -= y; + } + /** Rotates the physics constraint so the next {@link update} forces are applied as if the bone rotated + * around the specified point in world space. */ + rotate(x, y, degrees) { + const r = degrees * MathUtils.degRad, cos = Math.cos(r), sin = Math.sin(r); + const dx = this.cx - x, dy = this.cy - y; + this.translate(dx * cos - dy * sin - dx, dx * sin + dy * cos - dy); + } + /** Applies the constraint to the constrained bones. */ + update(skeleton, physics) { + const p = this.appliedPose; + const mix = p.mix; + if (mix === 0) return; + const x = this.data.x > 0, y = this.data.y > 0, rotateOrShearX = this.data.rotate > 0 || this.data.shearX > 0, scaleX = this.data.scaleX > 0; + const bone = this.bone; + let l = bone.bone.data.length, t = this.data.step, z = 0; + switch (physics) { + case 0 /* none */: + return; + // biome-ignore lint/suspicious/noFallthroughSwitchClause: fall through expected + case 1 /* reset */: + this.reset(skeleton); + // Fall through. + case 2 /* update */: { + const delta = Math.max(skeleton.time - this.lastTime, 0), aa = this.remaining; + this.remaining += delta; + this.lastTime = skeleton.time; + const bx = bone.worldX, by = bone.worldY; + if (this._reset) { + this._reset = false; + this.ux = bx; + this.uy = by; + } else { + let a = this.remaining, i = p.inertia, f = skeleton.data.referenceScale, d = -1, m = 0, e = 0, qx = this.data.limit * delta, qy = qx * Math.abs(skeleton.scaleY); + qx *= Math.abs(skeleton.scaleX); + if (x || y) { + if (x) { + const u = (this.ux - bx) * i; + this.xOffset += u > qx ? qx : u < -qx ? -qx : u; + this.ux = bx; + } + if (y) { + const u = (this.uy - by) * i; + this.yOffset += u > qy ? qy : u < -qy ? -qy : u; + this.uy = by; + } + if (a >= t) { + const xs = this.xOffset, ys = this.yOffset; + d = p.damping ** (60 * t); + m = t * p.massInverse; + e = p.strength; + const w = f * p.wind, g = f * p.gravity; + const ax = (w * skeleton.windX + g * skeleton.gravityX) * skeleton.scaleX; + const ay = (w * skeleton.windY + g * skeleton.gravityY) * skeleton.scaleY; + do { + if (x) { + this.xVelocity += (ax - this.xOffset * e) * m; + this.xOffset += this.xVelocity * t; + this.xVelocity *= d; + } + if (y) { + this.yVelocity -= (ay + this.yOffset * e) * m; + this.yOffset += this.yVelocity * t; + this.yVelocity *= d; + } + a -= t; + } while (a >= t); + this.xLag = this.xOffset - xs; + this.yLag = this.yOffset - ys; + } + z = Math.max(0, 1 - a / t); + if (x) bone.worldX += (this.xOffset - this.xLag * z) * mix * this.data.x; + if (y) bone.worldY += (this.yOffset - this.yLag * z) * mix * this.data.y; + } + if (rotateOrShearX || scaleX) { + let ca = Math.atan2(bone.c, bone.a), c = 0, s = 0, mr = 0, dx = this.cx - bone.worldX, dy = this.cy - bone.worldY; + if (dx > qx) + dx = qx; + else if (dx < -qx) + dx = -qx; + if (dy > qy) + dy = qy; + else if (dy < -qy) + dy = -qy; + a = this.remaining; + if (rotateOrShearX) { + mr = (this.data.rotate + this.data.shearX) * mix; + z = this.rotateLag * Math.max(0, 1 - aa / t); + let r = Math.atan2(dy + this.ty, dx + this.tx) - ca - (this.rotateOffset - z) * mr; + this.rotateOffset += (r - Math.ceil(r * MathUtils.invPI2 - 0.5) * MathUtils.PI2) * i; + r = (this.rotateOffset - z) * mr + ca; + c = Math.cos(r); + s = Math.sin(r); + if (scaleX) { + r = l * bone.getWorldScaleX(); + if (r > 0) this.scaleOffset += (dx * c + dy * s) * i / r; + } + } else { + c = Math.cos(ca); + s = Math.sin(ca); + const r = l * bone.getWorldScaleX() - this.scaleLag * Math.max(0, 1 - aa / t); + if (r > 0) this.scaleOffset += (dx * c + dy * s) * i / r; + } + if (a >= t) { + if (d === -1) { + d = p.damping ** (60 * t); + m = t * p.massInverse; + e = p.strength; + } + const ax = p.wind * skeleton.windX + p.gravity * skeleton.gravityX; + const ay = (p.wind * skeleton.windY + p.gravity * skeleton.gravityY) * Skeleton.yDir; + const rs = this.rotateOffset, ss = this.scaleOffset, h = l / f; + while (true) { + a -= t; + if (scaleX) { + this.scaleVelocity += (ax * c - ay * s - this.scaleOffset * e) * m; + this.scaleOffset += this.scaleVelocity * t; + this.scaleVelocity *= d; + } + if (rotateOrShearX) { + this.rotateVelocity -= ((ax * s + ay * c) * h + this.rotateOffset * e) * m; + this.rotateOffset += this.rotateVelocity * t; + this.rotateVelocity *= d; + if (a < t) break; + const r = this.rotateOffset * mr + ca; + c = Math.cos(r); + s = Math.sin(r); + } else if (a < t) + break; + } + this.rotateLag = this.rotateOffset - rs; + this.scaleLag = this.scaleOffset - ss; + } + z = Math.max(0, 1 - a / t); + } + this.remaining = a; + } + this.cx = bone.worldX; + this.cy = bone.worldY; + break; + } + case 3 /* pose */: + z = Math.max(0, 1 - this.remaining / t); + if (x) bone.worldX += (this.xOffset - this.xLag * z) * mix * this.data.x; + if (y) bone.worldY += (this.yOffset - this.yLag * z) * mix * this.data.y; + } + if (rotateOrShearX) { + let o = (this.rotateOffset - this.rotateLag * z) * mix, s = 0, c = 0, a = 0; + if (this.data.shearX > 0) { + let r = 0; + if (this.data.rotate > 0) { + r = o * this.data.rotate; + s = Math.sin(r); + c = Math.cos(r); + a = bone.b; + bone.b = c * a - s * bone.d; + bone.d = s * a + c * bone.d; + } + r += o * this.data.shearX; + s = Math.sin(r); + c = Math.cos(r); + a = bone.a; + bone.a = c * a - s * bone.c; + bone.c = s * a + c * bone.c; + } else { + o *= this.data.rotate; + s = Math.sin(o); + c = Math.cos(o); + a = bone.a; + bone.a = c * a - s * bone.c; + bone.c = s * a + c * bone.c; + a = bone.b; + bone.b = c * a - s * bone.d; + bone.d = s * a + c * bone.d; + } + } + if (scaleX) { + let s = 1 + (this.scaleOffset - this.scaleLag * z) * mix * this.data.scaleX; + bone.a *= s; + bone.c *= s; + switch (this.data.scaleYMode) { + case 1 /* Uniform */: + bone.b *= s; + bone.d *= s; + break; + case 2 /* Volume */: + s = Math.abs(s); + s = s >= 0.7 ? 1 / s : 4 - 3.67347 * s; + bone.b *= s; + bone.d *= s; + } + } + if (physics !== 3 /* pose */) { + this.tx = l * bone.a; + this.ty = l * bone.c; + } + bone.modifyWorld(skeleton._update); + } + sort(skeleton) { + const bone = this.bone.bone; + skeleton.sortBone(bone); + skeleton._updateCache.push(this); + skeleton.sortReset(bone.children); + skeleton.constrained(bone); + } + isSourceActive() { + return this.bone.bone.active; + } + }; + + // spine-core/src/PhysicsConstraintData.ts + var PhysicsConstraintData = class extends ConstraintData { + /** The bone constrained by this physics constraint. */ + set bone(boneData) { + this._bone = boneData; + } + get bone() { + if (!this._bone) throw new Error("BoneData not set."); + else return this._bone; + } + _bone = null; + /** Physics influence on x translation, 0-1. */ + x = 0; + /** Physics influence on y translation, 0-1. */ + y = 0; + /** Physics influence on rotation, 0-1. */ + rotate = 0; + /** Physics influence on scaleX, 0-1. */ + scaleX = 0; + /** Physics influence on shearX, 0-1. */ + shearX = 0; + /** Movement greater than the limit will not have a greater affect on physics. */ + limit = 0; + /** The time in milliseconds required to advanced the physics simulation one step. */ + step = 0; + /** True when this constraint's inertia is controlled by global slider timelines. */ + inertiaGlobal = false; + /** True when this constraint's strength is controlled by global slider timelines. */ + strengthGlobal = false; + /** True when this constraint's damping is controlled by global slider timelines. */ + dampingGlobal = false; + /** True when this constraint's mass is controlled by global slider timelines. */ + massGlobal = false; + /** True when this constraint's wind is controlled by global slider timelines. */ + windGlobal = false; + /** True when this constraint's gravity is controlled by global slider timelines. */ + gravityGlobal = false; + /** True when this constraint's mix is controlled by global slider timelines. */ + mixGlobal = false; + /** Determines how the {@link BonePose.scaleY} changes when {@link PhysicsConstraintData.scaleX} sets + * {@link BonePose.scaleX}. */ + _scaleYMode = 0 /* None */; + get scaleYMode() { + return this._scaleYMode; + } + set scaleYMode(scaleYMode) { + if (scaleYMode == null) throw new Error("scaleYMode cannot be null."); + this._scaleYMode = scaleYMode; + } + constructor(name) { + super(name, new PhysicsConstraintPose()); + } + create(skeleton) { + return new PhysicsConstraint(this, skeleton); + } + }; + + // spine-core/src/polyfills.ts + (() => { + if (typeof Math.fround === "undefined") { + Math.fround = /* @__PURE__ */ ((array) => (x) => { + array[0] = x; + return array[0]; + })(new Float32Array(1)); + } + })(); + + // spine-core/src/SliderPose.ts + var SliderPose = class { + /** The time in the {@link SliderData.animation} to apply the animation. */ + time = 0; + /** A percentage (unbounded) that controls the mix between the constrained and unconstrained poses. */ + mix = 0; + set(pose) { + this.time = pose.time; + this.mix = pose.mix; + } + }; + + // spine-core/src/Slider.ts + var Slider = class _Slider extends Constraint { + static offsets = [0, 0, 0, 0, 0, 0]; + /** When set, the bone's transform property is used to set the slider's {@link SliderPose.time}. */ + bone = null; + constructor(data, skeleton) { + super(data, new SliderPose(), new SliderPose()); + if (!skeleton) throw new Error("skeleton cannot be null."); + if (data.bone != null) this.bone = skeleton.bones[data.bone.index]; + } + copy(skeleton) { + var copy = new _Slider(this.data, skeleton); + copy.pose.set(this.pose); + return copy; + } + update(skeleton, physics) { + const p = this.appliedPose; + if (p.mix === 0) return; + const data = this.data, animation = data.animation, bone = this.bone; + if (bone !== null) { + if (!bone.active) return; + if (data.local) bone.appliedPose.validateLocalTransform(skeleton); + p.time = data.offset + (data.property.value(skeleton, bone.appliedPose, data.local, _Slider.offsets) - data.property.offset) * data.scale; + if (data.loop) + p.time = animation.duration + p.time % animation.duration; + else + p.time = Math.max(0, p.time); + } + const bones = skeleton.bones; + const indices = animation.bones; + for (let i = 0, n = animation.bones.length; i < n; i++) + bones[indices[i]].appliedPose.modifyLocal(skeleton); + animation.apply(skeleton, p.time, p.time, data.loop, null, p.mix, false, data.additive, false, true); + } + sort(skeleton) { + const bone = this.bone; + const data = this.data; + if (bone && !data.local) skeleton.sortBone(bone); + skeleton._updateCache.push(this); + const bones = skeleton.bones; + const indices = data.animation.bones; + for (let i = 0, n = data.animation.bones.length; i < n; i++) { + const bone2 = bones[indices[i]]; + bone2.sorted = false; + skeleton.sortReset(bone2.children); + skeleton.constrained(bone2); + } + const timelines = data.animation.timelines; + const slots = skeleton.slots; + const constraints = skeleton.constraints; + const physics = skeleton.physics; + const physicsCount = skeleton.physics.length; + for (let i = 0, n = data.animation.timelines.length; i < n; i++) { + const t = timelines[i]; + if (isSlotTimeline(t)) + skeleton.constrained(slots[t.slotIndex]); + else if (t instanceof DrawOrderTimeline || t instanceof DrawOrderFolderTimeline) + skeleton.drawOrder.constrained(); + else if (t instanceof PhysicsConstraintTimeline) { + if (t.constraintIndex === -1) { + for (let ii = 0; ii < physicsCount; ii++) + skeleton.constrained(physics[ii]); + } else + skeleton.constrained(constraints[t.constraintIndex]); + } else if (isConstraintTimeline(t)) { + const constraintIndex = t.constraintIndex; + if (constraintIndex !== -1) skeleton.constrained(constraints[constraintIndex]); + } + } + } + }; + + // spine-core/src/SliderData.ts + var SliderData = class extends ConstraintData { + /** The animation the slider will apply. */ + animation; + /** When true, the animation is applied by adding it to the current pose rather than overwriting it. */ + additive = false; + /** When true, the animation repeats after its duration, otherwise the last frame is used. */ + loop = false; + /** When set, the bone's transform property is used to set the slider's {@link SliderPose.time}. */ + bone = null; + /** When a bone is set, the specified transform property is used to set the slider's {@link SliderPose.time}. */ + property; + /** When a bone is set, this is the scale of the {@link property} value in relation to the slider time. */ + scale = 0; + /** When a bone is set, the offset is added to the property. */ + offset = 0; + /** When true and a bone is set, the bone's local transform property is read instead of its world transform. */ + local = false; + constructor(name) { + super(name, new SliderPose()); + } + create(skeleton) { + return new Slider(this, skeleton); + } + }; + + // spine-core/src/SkeletonData.ts + var SkeletonData = class { + /** The skeleton's name, which by default is the name of the skeleton data file, if possible. May be null. */ + name = null; + /** The skeleton's bones, sorted parent first. The root bone is always the first bone. */ + bones = []; + // Ordered parents first. + /** The skeleton's slots in the setup pose draw order. */ + slots = []; + // Setup pose draw order. + skins = []; + /** The skeleton's default skin. By default this skin contains all attachments that were not in a skin in Spine. + * + * See {@link Skeleton.getAttachmentByName}. + * May be null. */ + defaultSkin = null; + /** The skeleton's events. */ + events = []; + /** The skeleton's animations. */ + animations = []; + /** The skeleton's IK constraints. */ + // biome-ignore lint/suspicious/noExplicitAny: reference runtime does not restrict to specific types + constraints = []; + /** The X coordinate of the skeleton's axis aligned bounding box in the setup pose. */ + x = 0; + /** The Y coordinate of the skeleton's axis aligned bounding box in the setup pose. */ + y = 0; + /** The width of the skeleton's axis aligned bounding box in the setup pose. */ + width = 0; + /** The height of the skeleton's axis aligned bounding box in the setup pose. */ + height = 0; + /** Baseline scale factor for applying distance-dependent effects on non-scalable properties, such as angle or scale. Default + * is 100. */ + referenceScale = 100; + /** The Spine version used to export the skeleton data, or null. */ + version = null; + /** The skeleton data hash. This value will change if any of the skeleton data has changed. May be null. */ + hash = null; + // Nonessential + /** The dopesheet FPS in Spine. Available only when nonessential data was exported. */ + fps = 30; + /** The path to the images folder as defined in Spine. Available only when nonessential data was exported. May be null. */ + imagesPath = null; + /** The path to the audio folder as defined in Spine. Available only when nonessential data was exported. May be null. */ + audioPath = null; + /** Finds a bone by comparing each bone's name. It is more efficient to cache the results of this method than to call it + * multiple times. + * @returns May be null. */ + findBone(boneName) { + if (!boneName) throw new Error("boneName cannot be null."); + const bones = this.bones; + for (let i = 0, n = bones.length; i < n; i++) + if (bones[i].name === boneName) return bones[i]; + return null; + } + /** Finds a slot by comparing each slot's name. It is more efficient to cache the results of this method than to call it + * multiple times. + * @returns May be null. */ + findSlot(slotName) { + if (!slotName) throw new Error("slotName cannot be null."); + const slots = this.slots; + for (let i = 0, n = slots.length; i < n; i++) + if (slots[i].name === slotName) return slots[i]; + return null; + } + /** Finds a skin by comparing each skin's name. It is more efficient to cache the results of this method than to call it + * multiple times. + * @returns May be null. */ + findSkin(skinName) { + if (!skinName) throw new Error("skinName cannot be null."); + const skins = this.skins; + for (let i = 0, n = skins.length; i < n; i++) + if (skins[i].name === skinName) return skins[i]; + return null; + } + /** Finds an event by comparing each events's name. It is more efficient to cache the results of this method than to call it + * multiple times. + * @returns May be null. */ + findEvent(eventDataName) { + if (!eventDataName) throw new Error("eventDataName cannot be null."); + const events = this.events; + for (let i = 0, n = events.length; i < n; i++) + if (events[i].name === eventDataName) return events[i]; + return null; + } + /** Collects animations used by {@link SliderData slider constraints}. + * + * Slider animations are designed to be applied by slider constraints rather than on their own. Applications that have a user + * choose an animation may want to exclude them. */ + findSliderAnimations(animations) { + const constraints = this.constraints; + for (let i = 0, n = this.constraints.length; i < n; i++) { + const data = constraints[i]; + if (data instanceof SliderData && data.animation != null) animations.push(data.animation); + } + return animations; + } + /** Finds an animation by comparing each animation's name. It is more efficient to cache the results of this method than to + * call it multiple times. + * @returns May be null. */ + findAnimation(animationName) { + if (!animationName) throw new Error("animationName cannot be null."); + const animations = this.animations; + for (let i = 0, n = animations.length; i < n; i++) + if (animations[i].name === animationName) return animations[i]; + return null; + } + // --- Constraints. + /** Finds a constraint of the specified type by comparing each constraints's name. It is more efficient to cache the results of + * this method than to call it multiple times. */ + // biome-ignore lint/suspicious/noExplicitAny: reference runtime does not restrict to specific types + findConstraint(constraintName, type) { + if (!constraintName) throw new Error("constraintName cannot be null."); + if (type == null) throw new Error("type cannot be null."); + const constraints = this.constraints; + for (let i = 0, n = this.constraints.length; i < n; i++) { + const constraint = constraints[i]; + if (constraint instanceof type && constraint.name === constraintName) return constraint; + } + return null; + } + }; + + // spine-core/src/Skin.ts + var SkinEntry = class { + /** The {@link Skeleton.slots} index. */ + slotIndex = 0; + placeholder; + /** The attachment for this skin entry. */ + attachment; + constructor(slotIndex = 0, placeholder, attachment) { + this.slotIndex = slotIndex; + this.placeholder = placeholder; + this.attachment = attachment; + } + }; + var Skin = class { + /** The skin's name, unique across all skins in the skeleton. + * + * See {@link SkeletonData.findSkin}. */ + name; + attachments = []; + bones = []; + // biome-ignore lint/suspicious/noExplicitAny: reference runtime does not restrict to specific types + constraints = []; + /** The color of the skin as it was in Spine, or a default color if nonessential data was not exported. */ + color = new Color(0.99607843, 0.61960787, 0.30980393, 1); + // fe9e4fff + constructor(name) { + if (!name) throw new Error("name cannot be null."); + this.name = name; + } + /** Adds an attachment to the skin for the specified slot index and name. */ + setAttachment(slotIndex, placeholder, attachment) { + if (!attachment) throw new Error("attachment cannot be null."); + const attachments = this.attachments; + if (slotIndex >= attachments.length) attachments.length = slotIndex + 1; + if (!attachments[slotIndex]) attachments[slotIndex] = {}; + attachments[slotIndex][placeholder] = attachment; + } + /** Adds all attachments, bones, and constraints from the specified skin to this skin. */ + addSkin(skin) { + for (let i = 0; i < skin.bones.length; i++) { + const bone = skin.bones[i]; + let contained = false; + for (let ii = 0; ii < this.bones.length; ii++) { + if (this.bones[ii] === bone) { + contained = true; + break; + } + } + if (!contained) this.bones.push(bone); + } + for (let i = 0; i < skin.constraints.length; i++) { + const constraint = skin.constraints[i]; + let contained = false; + for (let ii = 0; ii < this.constraints.length; ii++) { + if (this.constraints[ii] === constraint) { + contained = true; + break; + } + } + if (!contained) this.constraints.push(constraint); + } + const attachments = skin.getAttachments(); + for (let i = 0; i < attachments.length; i++) { + const attachment = attachments[i]; + this.setAttachment(attachment.slotIndex, attachment.placeholder, attachment.attachment); + } + } + /** Adds all bones and constraints and copies of all attachments from the specified skin to this skin. Mesh attachments are not + * copied, instead a new linked mesh is created. The attachment copies can be modified without affecting the originals. */ + copySkin(skin) { + for (let i = 0; i < skin.bones.length; i++) { + const bone = skin.bones[i]; + let contained = false; + for (let ii = 0; ii < this.bones.length; ii++) { + if (this.bones[ii] === bone) { + contained = true; + break; + } + } + if (!contained) this.bones.push(bone); + } + for (let i = 0; i < skin.constraints.length; i++) { + const constraint = skin.constraints[i]; + let contained = false; + for (let ii = 0; ii < this.constraints.length; ii++) { + if (this.constraints[ii] === constraint) { + contained = true; + break; + } + } + if (!contained) this.constraints.push(constraint); + } + const attachments = skin.getAttachments(); + for (let i = 0; i < attachments.length; i++) { + const attachment = attachments[i]; + if (!attachment.attachment) continue; + if (attachment.attachment instanceof MeshAttachment) { + attachment.attachment = attachment.attachment.newLinkedMesh(); + this.setAttachment(attachment.slotIndex, attachment.placeholder, attachment.attachment); + } else { + attachment.attachment = attachment.attachment.copy(); + this.setAttachment(attachment.slotIndex, attachment.placeholder, attachment.attachment); + } + } + } + /** Returns the attachment for the specified slot index and placeholder, or null. */ + getAttachment(slotIndex, placeholder) { + const dictionary = this.attachments[slotIndex]; + return dictionary ? dictionary[placeholder] : null; + } + /** Removes the attachment in the skin for the specified slot index and placeholder, if any. */ + removeAttachment(slotIndex, placeholder) { + const dictionary = this.attachments[slotIndex]; + if (dictionary) delete dictionary[placeholder]; + } + /** Returns all attachments in this skin. */ + getAttachments() { + const entries = []; + for (let i = 0; i < this.attachments.length; i++) { + const slotAttachments = this.attachments[i]; + if (slotAttachments) { + for (const name in slotAttachments) { + const attachment = slotAttachments[name]; + if (attachment) entries.push(new SkinEntry(i, name, attachment)); + } + } + } + return entries; + } + /** Returns all attachments in this skin for the specified slot index. */ + getAttachmentsForSlot(slotIndex, attachments) { + const slotAttachments = this.attachments[slotIndex]; + if (slotAttachments) { + for (const name in slotAttachments) { + const attachment = slotAttachments[name]; + if (attachment) attachments.push(new SkinEntry(slotIndex, name, attachment)); + } + } + } + /** Clears all attachments, bones, and constraints. */ + clear() { + this.attachments.length = 0; + this.bones.length = 0; + this.constraints.length = 0; + } + /** Attach each attachment in this skin if the corresponding attachment in the old skin is currently attached. */ + attachAll(skeleton, oldSkin) { + let slotIndex = 0; + for (let i = 0; i < skeleton.slots.length; i++) { + const slot = skeleton.slots[i]; + const slotAttachment = slot.pose.getAttachment(); + if (slotAttachment && slotIndex < oldSkin.attachments.length) { + const dictionary = oldSkin.attachments[slotIndex]; + for (const placeholder in dictionary) { + const skinAttachment = dictionary[placeholder]; + if (slotAttachment === skinAttachment) { + const attachment = this.getAttachment(slotIndex, placeholder); + if (attachment) slot.pose.setAttachment(attachment); + break; + } + } + } + slotIndex++; + } + } + }; + + // spine-core/src/SlotData.ts + var SlotData = class extends PosedData { + /** The index of the slot in {@link Skeleton.slots}. */ + index = 0; + /** The bone this slot belongs to. */ + boneData; + /** The name of the attachment that is visible for this slot in the setup pose, or null if no attachment is visible. */ + attachmentName = null; + /** The blend mode for drawing the slot's attachment. */ + blendMode = 0 /* Normal */; + // Nonessential. + /** False if the slot was hidden in Spine and nonessential data was exported. Does not affect runtime rendering. */ + visible = true; + constructor(index, name, boneData) { + super(name, new SlotPose()); + if (index < 0) throw new Error("index must be >= 0."); + if (!boneData) throw new Error("boneData cannot be null."); + this.index = index; + this.boneData = boneData; + } + }; + var BlendMode = /* @__PURE__ */ ((BlendMode2) => { + BlendMode2[BlendMode2["Normal"] = 0] = "Normal"; + BlendMode2[BlendMode2["Additive"] = 1] = "Additive"; + BlendMode2[BlendMode2["Multiply"] = 2] = "Multiply"; + BlendMode2[BlendMode2["Screen"] = 3] = "Screen"; + return BlendMode2; + })(BlendMode || {}); + + // spine-core/src/TransformConstraintPose.ts + var TransformConstraintPose = class { + /** A percentage (unbounded) that controls the mix between the constrained and unconstrained rotation. */ + mixRotate = 0; + /** A percentage (unbounded) that controls the mix between the constrained and unconstrained translation X. */ + mixX = 0; + /** A percentage (unbounded) that controls the mix between the constrained and unconstrained translation Y. */ + mixY = 0; + /** A percentage (unbounded) that controls the mix between the constrained and unconstrained scale X. */ + mixScaleX = 0; + /** A percentage (unbounded) that controls the mix between the constrained and unconstrained scale Y. */ + mixScaleY = 0; + /** A percentage (unbounded) that controls the mix between the constrained and unconstrained shear Y. */ + mixShearY = 0; + set(pose) { + this.mixRotate = pose.mixRotate; + this.mixX = pose.mixX; + this.mixY = pose.mixY; + this.mixScaleX = pose.mixScaleX; + this.mixScaleY = pose.mixScaleY; + this.mixShearY = pose.mixShearY; + } + }; + + // spine-core/src/TransformConstraint.ts + var TransformConstraint = class _TransformConstraint extends Constraint { + /** The bones that will be modified by this transform constraint. */ + bones; + /** The bone whose world transform will be copied to the constrained bones. */ + source; + constructor(data, skeleton) { + super(data, new TransformConstraintPose(), new TransformConstraintPose()); + if (!skeleton) throw new Error("skeleton cannot be null."); + this.bones = []; + for (const boneData of data.bones) + this.bones.push(skeleton.bones[boneData.index].constrainedPose); + const source = skeleton.bones[data.source.index]; + if (source == null) throw new Error("source cannot be null."); + this.source = source; + } + copy(skeleton) { + var copy = new _TransformConstraint(this.data, skeleton); + copy.pose.set(this.pose); + return copy; + } + update(skeleton, physics) { + const p = this.appliedPose; + if (p.mixRotate === 0 && p.mixX === 0 && p.mixY === 0 && p.mixScaleX === 0 && p.mixScaleY === 0 && p.mixShearY === 0) return; + const data = this.data; + const localSource = data.localSource, localTarget = data.localTarget, additive = data.additive, clamp = data.clamp; + const offsets = data.offsets; + const source = this.source.appliedPose; + if (localSource) source.validateLocalTransform(skeleton); + const fromItems = data.properties; + const fn = data.properties.length, update = skeleton._update; + const bones = this.bones; + for (let i = 0, n = this.bones.length; i < n; i++) { + const bone = bones[i]; + if (localTarget) + bone.modifyLocal(skeleton); + else + bone.modifyWorld(update); + for (let f = 0; f < fn; f++) { + const from = fromItems[f]; + const value = from.value(skeleton, source, localSource, offsets) - from.offset; + const toItems = from.to; + for (let t = 0, tn = from.to.length; t < tn; t++) { + const to = toItems[t]; + if (to.mix(p) !== 0) { + let clamped = to.offset + value * to.scale; + if (clamp) { + if (to.offset < to.max) + clamped = MathUtils.clamp(clamped, to.offset, to.max); + else + clamped = MathUtils.clamp(clamped, to.max, to.offset); + } + to.apply(skeleton, p, bone, clamped, localTarget, additive); + } + } + } + } + } + sort(skeleton) { + if (!this.data.localSource) skeleton.sortBone(this.source); + const bones = this.bones; + const boneCount = this.bones.length; + const worldTarget = !this.data.localTarget; + if (worldTarget) { + for (let i = 0; i < boneCount; i++) + skeleton.sortBone(bones[i].bone); + } + skeleton._updateCache.push(this); + for (let i = 0; i < boneCount; i++) { + const bone = bones[i].bone; + skeleton.sortReset(bone.children); + skeleton.constrained(bone); + } + for (let i = 0; i < boneCount; i++) + bones[i].bone.sorted = worldTarget; + } + isSourceActive() { + return this.source.active; + } + }; + + // spine-core/src/TransformConstraintData.ts + var TransformConstraintData = class _TransformConstraintData extends ConstraintData { + static ROTATION = 0; + static X = 1; + static Y = 2; + static SCALEX = 3; + static SCALEY = 4; + static SHEARY = 5; + /** The bones that will be modified by this transform constraint. */ + bones = []; + /** The bone whose world transform will be copied to the constrained bones. */ + set source(source) { + this._source = source; + } + get source() { + if (!this._source) throw new Error("BoneData not set."); + else return this._source; + } + _source = null; + offsets = [0, 0, 0, 0, 0, 0]; + /** An offset added to the constrained bone X translation. */ + offsetX = 0; + /** An offset added to the constrained bone Y translation. */ + offsetY = 0; + /** Reads the source bone's local transform instead of its world transform. */ + localSource = false; + /** Sets the constrained bones' local transforms instead of their world transforms. */ + localTarget = false; + /** Adds the source bone transform to the constrained bones instead of setting it absolutely. */ + additive = false; + /** Prevents constrained bones from exceeding the ranged defined by {@link ToProperty.offset} and {@link ToProperty.max}. */ + clamp = false; + /** The mapping of transform properties to other transform properties. */ + properties = []; + constructor(name) { + super(name, new TransformConstraintPose()); + } + create(skeleton) { + return new TransformConstraint(this, skeleton); + } + /** An offset added to the constrained bone rotation. */ + getOffsetRotation() { + return this.offsets[_TransformConstraintData.ROTATION]; + } + setOffsetRotation(offsetRotation) { + this.offsets[_TransformConstraintData.ROTATION] = offsetRotation; + } + /** An offset added to the constrained bone X translation. */ + getOffsetX() { + return this.offsets[_TransformConstraintData.X]; + } + setOffsetX(offsetX) { + this.offsets[_TransformConstraintData.X] = offsetX; + } + /** An offset added to the constrained bone Y translation. */ + getOffsetY() { + return this.offsets[_TransformConstraintData.Y]; + } + setOffsetY(offsetY) { + this.offsets[_TransformConstraintData.Y] = offsetY; + } + /** An offset added to the constrained bone scaleX. */ + getOffsetScaleX() { + return this.offsets[_TransformConstraintData.SCALEX]; + } + setOffsetScaleX(offsetScaleX) { + this.offsets[_TransformConstraintData.SCALEX] = offsetScaleX; + } + /** An offset added to the constrained bone scaleY. */ + getOffsetScaleY() { + return this.offsets[_TransformConstraintData.SCALEY]; + } + setOffsetScaleY(offsetScaleY) { + this.offsets[_TransformConstraintData.SCALEY] = offsetScaleY; + } + /** An offset added to the constrained bone shearY. */ + getOffsetShearY() { + return this.offsets[_TransformConstraintData.SHEARY]; + } + setOffsetShearY(offsetShearY) { + this.offsets[_TransformConstraintData.SHEARY] = offsetShearY; + } + }; + var FromProperty = class { + /** The value of this property that corresponds to {@link ToProperty.offset}. */ + offset = 0; + /** Constrained properties. */ + to = []; + }; + var ToProperty = class { + /** The value of this property that corresponds to {@link FromProperty.offset}. */ + offset = 0; + /** The maximum value of this property when {@link TransformConstraintData.clamp clamped}. */ + max = 0; + /** The scale of the {@link FromProperty} value in relation to this property. */ + scale = 0; + }; + var FromRotate = class extends FromProperty { + value(skeleton, source, local, offsets) { + if (local) return source.rotation + offsets[TransformConstraintData.ROTATION]; + const sx = skeleton.scaleX, sy = skeleton.scaleY; + let value = Math.atan2(source.c / sy, source.a / sx) * MathUtils.radDeg + ((source.a * source.d - source.b * source.c) * sx * sy > 0 ? offsets[TransformConstraintData.ROTATION] : -offsets[TransformConstraintData.ROTATION]); + if (value < 0) value += 360; + return value; + } + }; + var ToRotate = class extends ToProperty { + mix(pose) { + return pose.mixRotate; + } + apply(skeleton, pose, bone, value, local, additive) { + if (local) + bone.rotation += (additive ? value : value - bone.rotation) * pose.mixRotate; + else { + const sx = skeleton.scaleX, sy = skeleton.scaleY, ix = 1 / sx, iy = 1 / sy; + const a = bone.a * ix, b = bone.b * ix, c = bone.c * iy, d = bone.d * iy; + value *= MathUtils.degRad; + if (!additive) value -= Math.atan2(c, a); + if (value > MathUtils.PI) + value -= MathUtils.PI2; + else if (value < -MathUtils.PI) + value += MathUtils.PI2; + value *= pose.mixRotate; + const cos = Math.cos(value), sin = Math.sin(value); + bone.a = (cos * a - sin * c) * sx; + bone.b = (cos * b - sin * d) * sx; + bone.c = (sin * a + cos * c) * sy; + bone.d = (sin * b + cos * d) * sy; + } + } + }; + var FromX = class extends FromProperty { + value(skeleton, source, local, offsets) { + return local ? source.x + offsets[TransformConstraintData.X] : (offsets[TransformConstraintData.X] * source.a + offsets[TransformConstraintData.Y] * source.b + source.worldX) / skeleton.scaleX; + } + }; + var ToX = class extends ToProperty { + mix(pose) { + return pose.mixX; + } + apply(skeleton, pose, bone, value, local, additive) { + if (local) + bone.x += (additive ? value : value - bone.x) * pose.mixX; + else { + if (!additive) value -= bone.worldX / skeleton.scaleX; + bone.worldX += value * pose.mixX * skeleton.scaleX; + } + } + }; + var FromY = class extends FromProperty { + value(skeleton, source, local, offsets) { + return local ? source.y + offsets[TransformConstraintData.Y] : (offsets[TransformConstraintData.X] * source.c + offsets[TransformConstraintData.Y] * source.d + source.worldY) / skeleton.scaleY; + } + }; + var ToY = class extends ToProperty { + mix(pose) { + return pose.mixY; + } + apply(skeleton, pose, bone, value, local, additive) { + if (local) + bone.y += (additive ? value : value - bone.y) * pose.mixY; + else { + if (!additive) value -= bone.worldY / skeleton.scaleY; + bone.worldY += value * pose.mixY * skeleton.scaleY; + } + } + }; + var FromScaleX = class extends FromProperty { + value(skeleton, source, local, offsets) { + if (local) return source.scaleX + offsets[TransformConstraintData.SCALEX]; + const a = source.a / skeleton.scaleX, c = source.c / skeleton.scaleY; + return Math.sqrt(a * a + c * c) + offsets[TransformConstraintData.SCALEX]; + } + }; + var ToScaleX = class extends ToProperty { + mix(pose) { + return pose.mixScaleX; + } + apply(skeleton, pose, bone, value, local, additive) { + if (local) { + if (additive) + bone.scaleX *= 1 + (value - 1) * pose.mixScaleX; + else if (bone.scaleX !== 0) + bone.scaleX += (value - bone.scaleX) * pose.mixScaleX; + } else if (additive) { + const s = 1 + (value - 1) * pose.mixScaleX; + bone.a *= s; + bone.c *= s; + } else { + let a = bone.a / skeleton.scaleX, c = bone.c / skeleton.scaleY, s = Math.sqrt(a * a + c * c); + if (s !== 0) { + s = 1 + (value - s) * pose.mixScaleX / s; + bone.a *= s; + bone.c *= s; + } + } + } + }; + var FromScaleY = class extends FromProperty { + value(skeleton, source, local, offsets) { + if (local) return source.scaleY + offsets[TransformConstraintData.SCALEY]; + const b = source.b / skeleton.scaleX, d = source.d / skeleton.scaleY; + return Math.sqrt(b * b + d * d) + offsets[TransformConstraintData.SCALEY]; + } + }; + var ToScaleY = class extends ToProperty { + mix(pose) { + return pose.mixScaleY; + } + apply(skeleton, pose, bone, value, local, additive) { + if (local) { + if (additive) + bone.scaleY *= 1 + (value - 1) * pose.mixScaleY; + else if (bone.scaleY !== 0) + bone.scaleY += (value - bone.scaleY) * pose.mixScaleY; + } else if (additive) { + const s = 1 + (value - 1) * pose.mixScaleY; + bone.b *= s; + bone.d *= s; + } else { + let b = bone.b / skeleton.scaleX, d = bone.d / skeleton.scaleY, s = Math.sqrt(b * b + d * d); + if (s !== 0) { + s = 1 + (value - s) * pose.mixScaleY / s; + bone.b *= s; + bone.d *= s; + } + } + } + }; + var FromShearY = class extends FromProperty { + value(skeleton, source, local, offsets) { + if (local) return source.shearY + offsets[TransformConstraintData.SHEARY]; + const ix = 1 / skeleton.scaleX, iy = 1 / skeleton.scaleY; + return (Math.atan2(source.d * iy, source.b * ix) - Math.atan2(source.c * iy, source.a * ix)) * MathUtils.radDeg - 90 + offsets[TransformConstraintData.SHEARY]; + } + }; + var ToShearY = class extends ToProperty { + mix(pose) { + return pose.mixShearY; + } + apply(skeleton, pose, bone, value, local, additive) { + if (local) { + if (!additive) value -= bone.shearY; + bone.shearY += value * pose.mixShearY; + } else { + const sx = skeleton.scaleX, sy = skeleton.scaleY, b = bone.b / sx, d = bone.d / sy, by = Math.atan2(d, b); + value = (value + 90) * MathUtils.degRad; + if (additive) + value -= MathUtils.PI / 2; + else { + value -= by - Math.atan2(bone.c / sx, bone.a / sy); + if (value > MathUtils.PI) + value -= MathUtils.PI2; + else if (value < -MathUtils.PI) + value += MathUtils.PI2; + } + value = by + value * pose.mixShearY; + const s = Math.sqrt(b * b + d * d); + bone.b = Math.cos(value) * s * sy; + bone.d = Math.sin(value) * s * sx; + } + } + }; + + // spine-core/src/SkeletonBinary.ts + var SkeletonBinary = class { + /** Scales bone positions, image sizes, and translations as they are loaded. This allows different size images to be used at + * runtime than were used in Spine. + * + * See [Scaling](http://esotericsoftware.com/spine-loading-skeleton-data#Scaling) in the Spine Runtimes Guide. */ + scale = 1; + attachmentLoader; + linkedMeshes = []; + constructor(attachmentLoader) { + this.attachmentLoader = attachmentLoader; + } + readSkeletonData(binary) { + const scale = this.scale; + const skeletonData = new SkeletonData(); + skeletonData.name = ""; + const input = new BinaryInput(binary); + const lowHash = input.readInt32(); + const highHash = input.readInt32(); + skeletonData.hash = highHash === 0 && lowHash === 0 ? null : highHash.toString(16) + lowHash.toString(16); + skeletonData.version = input.readString(); + skeletonData.x = input.readFloat(); + skeletonData.y = input.readFloat(); + skeletonData.width = input.readFloat(); + skeletonData.height = input.readFloat(); + skeletonData.referenceScale = input.readFloat() * scale; + const nonessential = input.readBoolean(); + if (nonessential) { + skeletonData.fps = input.readFloat(); + skeletonData.imagesPath = input.readString(); + skeletonData.audioPath = input.readString(); + } + let n = 0; + n = input.readInt(true); + for (let i = 0; i < n; i++) { + const str = input.readString(); + if (!str) throw new Error("String in string table must not be null."); + input.strings.push(str); + } + const bones = skeletonData.bones; + n = input.readInt(true); + for (let i = 0; i < n; i++) { + const name = input.readString(); + if (!name) throw new Error("Bone name must not be null."); + const parent = i === 0 ? null : bones[input.readInt(true)]; + const data = new BoneData(i, name, parent); + const setup = data.setupPose; + setup.rotation = input.readFloat(); + setup.x = input.readFloat() * scale; + setup.y = input.readFloat() * scale; + setup.scaleX = input.readFloat(); + setup.scaleY = input.readFloat(); + setup.shearX = input.readFloat(); + setup.shearY = input.readFloat(); + setup.inherit = input.readByte(); + data.length = input.readFloat() * scale; + data.skinRequired = input.readBoolean(); + if (nonessential) { + Color.rgba8888ToColor(data.color, input.readInt32()); + data.icon = input.readString() ?? void 0; + data.iconSize = input.readFloat(); + data.iconRotation = input.readFloat(); + data.visible = input.readBoolean(); + } + bones.push(data); + } + n = input.readInt(true); + for (let i = 0; i < n; i++) { + const slotName = input.readString(); + if (!slotName) throw new Error("Slot name must not be null."); + const boneData = bones[input.readInt(true)]; + const data = new SlotData(i, slotName, boneData); + Color.rgba8888ToColor(data.setupPose.color, input.readInt32()); + const darkColor = input.readInt32(); + if (darkColor !== -1) Color.rgb888ToColor(data.setupPose.darkColor = new Color(), darkColor); + data.attachmentName = input.readStringRef(); + data.blendMode = input.readInt(true); + if (nonessential) data.visible = input.readBoolean(); + skeletonData.slots.push(data); + } + const constraints = skeletonData.constraints; + const constraintCount = input.readInt(true); + for (let i = 0; i < constraintCount; i++) { + const name = input.readString(); + if (!name) throw new Error("Constraint data name must not be null."); + let nn; + switch (input.readByte()) { + case CONSTRAINT_IK: { + const data = new IkConstraintData(name); + nn = input.readInt(true); + for (let ii = 0; ii < nn; ii++) + data.bones.push(bones[input.readInt(true)]); + data.target = bones[input.readInt(true)]; + const flags = input.readByte(); + data.skinRequired = (flags & 1) !== 0; + if ((flags & 2) !== 0) data.scaleYMode = input.readUnsignedByte(); + const setup = data.setupPose; + setup.bendDirection = (flags & 4) !== 0 ? -1 : 1; + setup.compress = (flags & 8) !== 0; + setup.stretch = (flags & 16) !== 0; + if ((flags & 32) !== 0) setup.mix = (flags & 64) !== 0 ? input.readFloat() : 1; + if ((flags & 128) !== 0) setup.softness = input.readFloat() * scale; + constraints.push(data); + break; + } + case CONSTRAINT_TRANSFORM: { + const data = new TransformConstraintData(name); + nn = input.readInt(true); + for (let ii = 0; ii < nn; ii++) + data.bones.push(bones[input.readInt(true)]); + data.source = bones[input.readInt(true)]; + let flags = input.readUnsignedByte(); + data.skinRequired = (flags & 1) !== 0; + data.localSource = (flags & 2) !== 0; + data.localTarget = (flags & 4) !== 0; + data.additive = (flags & 8) !== 0; + data.clamp = (flags & 16) !== 0; + nn = flags >> 5; + for (let ii = 0, tn; ii < nn; ii++) { + let fromScale = 1; + let from; + switch (input.readByte()) { + case 0: + from = new FromRotate(); + break; + case 1: { + fromScale = scale; + from = new FromX(); + break; + } + case 2: { + fromScale = scale; + from = new FromY(); + break; + } + case 3: + from = new FromScaleX(); + break; + case 4: + from = new FromScaleY(); + break; + case 5: + from = new FromShearY(); + break; + default: + from = null; + } + if (!from) continue; + from.offset = input.readFloat() * fromScale; + tn = input.readByte(); + for (let t = 0; t < tn; t++) { + let toScale = 1; + let to; + switch (input.readByte()) { + case 0: + to = new ToRotate(); + break; + case 1: { + toScale = scale; + to = new ToX(); + break; + } + case 2: { + toScale = scale; + to = new ToY(); + break; + } + case 3: + to = new ToScaleX(); + break; + case 4: + to = new ToScaleY(); + break; + case 5: + to = new ToShearY(); + break; + default: + to = null; + } + if (!to) continue; + to.offset = input.readFloat() * toScale; + to.max = input.readFloat() * toScale; + to.scale = input.readFloat() * toScale / fromScale; + from.to[t] = to; + } + data.properties[ii] = from; + } + flags = input.readByte(); + if ((flags & 1) !== 0) data.offsets[TransformConstraintData.ROTATION] = input.readFloat(); + if ((flags & 2) !== 0) data.offsets[TransformConstraintData.X] = input.readFloat() * scale; + if ((flags & 4) !== 0) data.offsets[TransformConstraintData.Y] = input.readFloat() * scale; + if ((flags & 8) !== 0) data.offsets[TransformConstraintData.SCALEX] = input.readFloat(); + if ((flags & 16) !== 0) data.offsets[TransformConstraintData.SCALEY] = input.readFloat(); + if ((flags & 32) !== 0) data.offsets[TransformConstraintData.SHEARY] = input.readFloat(); + flags = input.readByte(); + const setup = data.setupPose; + if ((flags & 1) !== 0) setup.mixRotate = input.readFloat(); + if ((flags & 2) !== 0) setup.mixX = input.readFloat(); + if ((flags & 4) !== 0) setup.mixY = input.readFloat(); + if ((flags & 8) !== 0) setup.mixScaleX = input.readFloat(); + if ((flags & 16) !== 0) setup.mixScaleY = input.readFloat(); + if ((flags & 32) !== 0) setup.mixShearY = input.readFloat(); + constraints.push(data); + break; + } + case CONSTRAINT_PATH: { + const data = new PathConstraintData(name); + nn = input.readInt(true); + for (let ii = 0; ii < nn; ii++) + data.bones.push(bones[input.readInt(true)]); + data.slot = skeletonData.slots[input.readInt(true)]; + const flags = input.readByte(); + data.skinRequired = (flags & 1) !== 0; + data.positionMode = flags >> 1 & 1; + data.spacingMode = flags >> 2 & 3; + data.rotateMode = flags >> 4 & 3; + if ((flags & 128) !== 0) data.offsetRotation = input.readFloat(); + const setup = data.setupPose; + setup.position = input.readFloat(); + if (data.positionMode === 0 /* Fixed */) setup.position *= scale; + setup.spacing = input.readFloat(); + if (data.spacingMode === 0 /* Length */ || data.spacingMode === 1 /* Fixed */) setup.spacing *= scale; + setup.mixRotate = input.readFloat(); + setup.mixX = input.readFloat(); + setup.mixY = input.readFloat(); + constraints.push(data); + break; + } + case CONSTRAINT_PHYSICS: { + const data = new PhysicsConstraintData(name); + data.bone = bones[input.readInt(true)]; + let flags = input.readByte(); + data.skinRequired = (flags & 1) !== 0; + if ((flags & 2) !== 0) data.x = input.readFloat(); + if ((flags & 4) !== 0) data.y = input.readFloat(); + if ((flags & 8) !== 0) data.rotate = input.readFloat(); + if ((flags & 16) !== 0) { + let scaleX = input.readFloat(); + if (scaleX < -2) { + data.scaleYMode = 2 /* Volume */; + scaleX = -2 - scaleX; + } else if (scaleX < 0) { + data.scaleYMode = 1 /* Uniform */; + scaleX = -1 - scaleX; + } + data.scaleX = scaleX; + } + if ((flags & 32) !== 0) data.shearX = input.readFloat(); + data.limit = ((flags & 64) !== 0 ? input.readFloat() : 5e3) * scale; + data.step = 1 / input.readUnsignedByte(); + const setup = data.setupPose; + setup.inertia = input.readFloat(); + setup.strength = input.readFloat(); + setup.damping = input.readFloat(); + setup.massInverse = (flags & 128) !== 0 ? input.readFloat() : 1; + setup.wind = input.readFloat(); + setup.gravity = input.readFloat(); + flags = input.readByte(); + if ((flags & 1) !== 0) data.inertiaGlobal = true; + if ((flags & 2) !== 0) data.strengthGlobal = true; + if ((flags & 4) !== 0) data.dampingGlobal = true; + if ((flags & 8) !== 0) data.massGlobal = true; + if ((flags & 16) !== 0) data.windGlobal = true; + if ((flags & 32) !== 0) data.gravityGlobal = true; + if ((flags & 64) !== 0) data.mixGlobal = true; + setup.mix = (flags & 128) !== 0 ? input.readFloat() : 1; + constraints.push(data); + break; + } + case CONSTRAINT_SLIDER: { + const data = new SliderData(name); + const flags = input.readByte(); + data.skinRequired = (flags & 1) !== 0; + data.loop = (flags & 2) !== 0; + data.additive = (flags & 4) !== 0; + if ((flags & 8) !== 0) data.setupPose.time = input.readFloat(); + if ((flags & 16) !== 0) data.setupPose.mix = (flags & 32) !== 0 ? input.readFloat() : 1; + if ((flags & 64) !== 0) { + data.local = (flags & 128) !== 0; + data.bone = bones[input.readInt(true)]; + const offset = input.readFloat(); + let propertyScale = 1; + switch (input.readByte()) { + case 0: + data.property = new FromRotate(); + break; + case 1: { + propertyScale = scale; + data.property = new FromX(); + break; + } + case 2: { + propertyScale = scale; + data.property = new FromY(); + break; + } + case 3: + data.property = new FromScaleX(); + break; + case 4: + data.property = new FromScaleY(); + break; + case 5: + data.property = new FromShearY(); + break; + default: + continue; + } + ; + data.property.offset = offset * propertyScale; + data.offset = input.readFloat(); + data.scale = input.readFloat() / propertyScale; + } + constraints.push(data); + break; + } + } + } + const defaultSkin = this.readSkin(input, skeletonData, true, nonessential); + if (defaultSkin) { + skeletonData.defaultSkin = defaultSkin; + skeletonData.skins.push(defaultSkin); + } + { + let i = skeletonData.skins.length; + Utils.setArraySize(skeletonData.skins, n = i + input.readInt(true)); + for (; i < n; i++) { + const skin = this.readSkin(input, skeletonData, false, nonessential); + if (!skin) throw new Error("readSkin() should not have returned null."); + skeletonData.skins[i] = skin; + } + } + n = this.linkedMeshes.length; + for (let i = 0; i < n; i++) { + const linkedMesh = this.linkedMeshes[i]; + const skin = skeletonData.skins[linkedMesh.skinIndex]; + if (!linkedMesh.source) throw new Error("Linked mesh parent must not be null"); + const source = skin.getAttachment(linkedMesh.sourceIndex, linkedMesh.source); + if (!source) throw new Error(`Source mesh not found: ${linkedMesh.source}`); + linkedMesh.mesh.timelineAttachment = linkedMesh.inheritTimelines ? source : linkedMesh.mesh; + linkedMesh.mesh.setSourceMesh(source); + linkedMesh.mesh.updateSequence(); + } + this.linkedMeshes.length = 0; + n = input.readInt(true); + for (let i = 0; i < n; i++) { + const eventName = input.readString(); + if (!eventName) throw new Error("Event data name must not be null"); + const data = new EventData(eventName); + const setup = data.setupPose; + setup.intValue = input.readInt(false); + setup.floatValue = input.readFloat(); + setup.stringValue = input.readString(); + data._audioPath = input.readString(); + if (data.audioPath) { + setup.volume = input.readFloat(); + setup.balance = input.readFloat(); + } + skeletonData.events.push(data); + } + const animations = skeletonData.animations; + n = input.readInt(true); + for (let i = 0; i < n; i++) { + const animationName = input.readString(); + if (!animationName) throw new Error("Animation name must not be null."); + animations.push(this.readAnimation(input, animationName, skeletonData, nonessential)); + } + for (let i = 0; i < constraintCount; i++) { + const constraint = constraints[i]; + if (constraint instanceof SliderData) constraint.animation = animations[input.readInt(true)]; + } + return skeletonData; + } + readSkin(input, skeletonData, defaultSkin, nonessential) { + let skin = null; + let slotCount = 0; + if (defaultSkin) { + slotCount = input.readInt(true); + if (slotCount === 0) return null; + skin = new Skin("default"); + } else { + const skinName = input.readString(); + if (!skinName) throw new Error("Skin name must not be null."); + skin = new Skin(skinName); + if (nonessential) Color.rgba8888ToColor(skin.color, input.readInt32()); + let n = input.readInt(true); + let from = skeletonData.bones, to = skin.bones; + for (let i = 0; i < n; i++) + to[i] = from[input.readInt(true)]; + n = input.readInt(true); + from = skeletonData.constraints; + to = skin.constraints; + for (let i = 0; i < n; i++) + to[i] = from[input.readInt(true)]; + slotCount = input.readInt(true); + } + for (let i = 0; i < slotCount; i++) { + const slotIndex = input.readInt(true); + for (let ii = 0, nn = input.readInt(true); ii < nn; ii++) { + const placeholder = input.readStringRef(); + if (!placeholder) + throw new Error("Attachment name must not be null"); + const attachment = this.readAttachment(input, skeletonData, skin, slotIndex, placeholder, nonessential); + if (attachment) skin.setAttachment(slotIndex, placeholder, attachment); + } + } + return skin; + } + readAttachment(input, skeletonData, skin, slotIndex, placeholder, nonessential) { + const scale = this.scale; + const flags = input.readByte(); + const name = (flags & 8) !== 0 ? input.readStringRef() : placeholder; + if (!name) throw new Error("Attachment name must not be null"); + switch (flags & 7) { + // BUG? + case 0 /* Region */: { + let path = (flags & 16) !== 0 ? input.readStringRef() : null; + const color = (flags & 32) !== 0 ? input.readInt32() : 4294967295; + const sequence = this.readSequence(input, (flags & 64) !== 0); + const rotation = (flags & 128) !== 0 ? input.readFloat() : 0; + const x = input.readFloat(); + const y = input.readFloat(); + const scaleX = input.readFloat(); + const scaleY = input.readFloat(); + const width = input.readFloat(); + const height = input.readFloat(); + if (!path) path = name; + const region = this.attachmentLoader.newRegionAttachment(skin, placeholder, name, path, sequence); + if (!region) return null; + region.path = path; + region.x = x * scale; + region.y = y * scale; + region.scaleX = scaleX; + region.scaleY = scaleY; + region.rotation = rotation; + region.width = width * scale; + region.height = height * scale; + Color.rgba8888ToColor(region.color, color); + region.updateSequence(); + return region; + } + case 1 /* BoundingBox */: { + const vertices = this.readVertices(input, (flags & 16) !== 0); + const color = nonessential ? input.readInt32() : 0; + const box = this.attachmentLoader.newBoundingBoxAttachment(skin, placeholder, name); + if (!box) return null; + box.worldVerticesLength = vertices.length; + box.vertices = vertices.vertices; + box.bones = vertices.bones; + if (nonessential) Color.rgba8888ToColor(box.color, color); + return box; + } + case 2 /* Mesh */: { + let path = (flags & 16) !== 0 ? input.readStringRef() : name; + const color = (flags & 32) !== 0 ? input.readInt32() : 4294967295; + const sequence = this.readSequence(input, (flags & 64) !== 0); + const hullLength = input.readInt(true); + const vertices = this.readVertices(input, (flags & 128) !== 0); + const uvs = this.readFloatArray(input, vertices.length, 1); + const triangles = this.readShortArray(input, (vertices.length - hullLength - 2) * 3); + const slotCount = input.readInt(true); + let timelineSlots = null; + if (slotCount > 0) { + timelineSlots = []; + for (let i = 0; i < slotCount; i++) + timelineSlots[i] = input.readInt(true); + } + let edges = []; + let width = 0, height = 0; + if (nonessential) { + edges = this.readShortArray(input, input.readInt(true)); + width = input.readFloat(); + height = input.readFloat(); + } + if (!path) path = name; + const mesh = this.attachmentLoader.newMeshAttachment(skin, placeholder, name, path, sequence); + if (!mesh) return null; + mesh.path = path; + Color.rgba8888ToColor(mesh.color, color); + mesh.hullLength = hullLength << 1; + mesh.bones = vertices.bones; + mesh.vertices = vertices.vertices; + mesh.worldVerticesLength = vertices.length; + mesh.regionUVs = uvs; + mesh.triangles = triangles; + if (timelineSlots) mesh.timelineSlots = timelineSlots; + if (nonessential) { + mesh.edges = edges; + mesh.width = width * scale; + mesh.height = height * scale; + } + mesh.updateSequence(); + return mesh; + } + case 3 /* LinkedMesh */: { + const path = (flags & 16) !== 0 ? input.readStringRef() : name; + if (path == null) throw new Error("Path of linked mesh must not be null"); + const color = (flags & 32) !== 0 ? input.readInt32() : 4294967295; + const sequence = this.readSequence(input, (flags & 64) !== 0); + const inheritTimelines = (flags & 128) !== 0; + const sourceIndex = input.readInt(true); + const skinIndex = input.readInt(true); + const source = input.readStringRef(); + let width = 0, height = 0; + if (nonessential) { + width = input.readFloat(); + height = input.readFloat(); + } + const mesh = this.attachmentLoader.newMeshAttachment(skin, placeholder, name, path, sequence); + if (!mesh) return null; + mesh.path = path; + Color.rgba8888ToColor(mesh.color, color); + if (nonessential) { + mesh.width = width * scale; + mesh.height = height * scale; + } + this.linkedMeshes.push(new LinkedMesh(mesh, skinIndex, slotIndex, sourceIndex, source, inheritTimelines)); + return mesh; + } + case 4 /* Path */: { + const closed = (flags & 16) !== 0; + const constantSpeed = (flags & 32) !== 0; + const vertices = this.readVertices(input, (flags & 64) !== 0); + const lengths = this.readFloatArray(input, vertices.length / 6, scale); + const color = nonessential ? input.readInt32() : 0; + const path = this.attachmentLoader.newPathAttachment(skin, placeholder, name); + if (!path) return null; + path.closed = closed; + path.constantSpeed = constantSpeed; + path.worldVerticesLength = vertices.length; + path.vertices = vertices.vertices; + path.bones = vertices.bones; + path.lengths = lengths; + if (nonessential) Color.rgba8888ToColor(path.color, color); + return path; + } + case 5 /* Point */: { + const rotation = input.readFloat(); + const x = input.readFloat(); + const y = input.readFloat(); + const color = nonessential ? input.readInt32() : 0; + const point = this.attachmentLoader.newPointAttachment(skin, placeholder, name); + if (!point) return null; + point.x = x * scale; + point.y = y * scale; + point.rotation = rotation; + if (nonessential) Color.rgba8888ToColor(point.color, color); + return point; + } + case 6 /* Clipping */: { + const endSlotIndex = input.readInt(true); + const vertices = this.readVertices(input, (flags & 16) !== 0); + const color = nonessential ? input.readInt32() : 0; + const clip = this.attachmentLoader.newClippingAttachment(skin, placeholder, name); + if (!clip) return null; + clip.endSlot = skeletonData.slots[endSlotIndex]; + clip.convex = (flags & 32) !== 0; + clip.inverse = (flags & 64) !== 0; + clip.worldVerticesLength = vertices.length; + clip.vertices = vertices.vertices; + clip.bones = vertices.bones; + if (nonessential) Color.rgba8888ToColor(clip.color, color); + return clip; + } + } + } + readSequence(input, hasPathSuffix) { + if (!hasPathSuffix) return new Sequence(1, false); + const sequence = new Sequence(input.readInt(true), true); + sequence.start = input.readInt(true); + sequence.digits = input.readInt(true); + sequence.setupIndex = input.readInt(true); + return sequence; + } + readVertices(input, weighted) { + const scale = this.scale; + const vertexCount = input.readInt(true); + const length = vertexCount << 1; + if (!weighted) + return new Vertices(null, this.readFloatArray(input, length, scale), length); + const n = input.readInt(true); + const bones = []; + const weights = []; + for (let b = 0, w = 0; b < n; ) { + const boneCount = input.readInt(true); + bones[b++] = boneCount; + for (let ii = 0; ii < boneCount; ii++, w += 3) { + bones[b++] = input.readInt(true); + weights[w] = input.readFloat() * scale; + weights[w + 1] = input.readFloat() * scale; + weights[w + 2] = input.readFloat(); + } + } + return new Vertices(bones, Utils.toFloatArray(weights), length); + } + readFloatArray(input, n, scale) { + const array = []; + if (scale === 1) { + for (let i = 0; i < n; i++) + array[i] = input.readFloat(); + } else { + for (let i = 0; i < n; i++) + array[i] = input.readFloat() * scale; + } + return array; + } + readShortArray(input, n) { + const array = []; + for (let i = 0; i < n; i++) + array[i] = input.readInt(true); + return array; + } + readAnimation(input, name, skeletonData, nonessential) { + input.readInt(true); + const timelines = []; + const scale = this.scale; + for (let i = 0, n = input.readInt(true); i < n; i++) { + const slotIndex = input.readInt(true); + for (let ii = 0, nn = input.readInt(true); ii < nn; ii++) { + const timelineType = input.readByte(); + const frameCount = input.readInt(true); + const frameLast = frameCount - 1; + switch (timelineType) { + case SLOT_ATTACHMENT: { + const timeline = new AttachmentTimeline(frameCount, slotIndex); + for (let frame = 0; frame < frameCount; frame++) + timeline.setFrame(frame, input.readFloat(), input.readStringRef()); + timelines.push(timeline); + break; + } + case SLOT_RGBA: { + const bezierCount = input.readInt(true); + const timeline = new RGBATimeline(frameCount, bezierCount, slotIndex); + let time = input.readFloat(); + let r = input.readUnsignedByte() / 255; + let g = input.readUnsignedByte() / 255; + let b = input.readUnsignedByte() / 255; + let a = input.readUnsignedByte() / 255; + for (let frame = 0, bezier = 0; ; frame++) { + timeline.setFrame(frame, time, r, g, b, a); + if (frame === frameLast) break; + const time2 = input.readFloat(); + const r2 = input.readUnsignedByte() / 255; + const g2 = input.readUnsignedByte() / 255; + const b2 = input.readUnsignedByte() / 255; + const a2 = input.readUnsignedByte() / 255; + switch (input.readByte()) { + case CURVE_STEPPED: + timeline.setStepped(frame); + break; + case CURVE_BEZIER: + setBezier(input, timeline, bezier++, frame, 0, time, time2, r, r2, 1); + setBezier(input, timeline, bezier++, frame, 1, time, time2, g, g2, 1); + setBezier(input, timeline, bezier++, frame, 2, time, time2, b, b2, 1); + setBezier(input, timeline, bezier++, frame, 3, time, time2, a, a2, 1); + } + time = time2; + r = r2; + g = g2; + b = b2; + a = a2; + } + timelines.push(timeline); + break; + } + case SLOT_RGB: { + const bezierCount = input.readInt(true); + const timeline = new RGBTimeline(frameCount, bezierCount, slotIndex); + let time = input.readFloat(); + let r = input.readUnsignedByte() / 255; + let g = input.readUnsignedByte() / 255; + let b = input.readUnsignedByte() / 255; + for (let frame = 0, bezier = 0; ; frame++) { + timeline.setFrame(frame, time, r, g, b); + if (frame === frameLast) break; + const time2 = input.readFloat(); + const r2 = input.readUnsignedByte() / 255; + const g2 = input.readUnsignedByte() / 255; + const b2 = input.readUnsignedByte() / 255; + switch (input.readByte()) { + case CURVE_STEPPED: + timeline.setStepped(frame); + break; + case CURVE_BEZIER: + setBezier(input, timeline, bezier++, frame, 0, time, time2, r, r2, 1); + setBezier(input, timeline, bezier++, frame, 1, time, time2, g, g2, 1); + setBezier(input, timeline, bezier++, frame, 2, time, time2, b, b2, 1); + } + time = time2; + r = r2; + g = g2; + b = b2; + } + timelines.push(timeline); + break; + } + case SLOT_RGBA2: { + const bezierCount = input.readInt(true); + const timeline = new RGBA2Timeline(frameCount, bezierCount, slotIndex); + let time = input.readFloat(); + let r = input.readUnsignedByte() / 255; + let g = input.readUnsignedByte() / 255; + let b = input.readUnsignedByte() / 255; + let a = input.readUnsignedByte() / 255; + let r2 = input.readUnsignedByte() / 255; + let g2 = input.readUnsignedByte() / 255; + let b2 = input.readUnsignedByte() / 255; + for (let frame = 0, bezier = 0; ; frame++) { + timeline.setFrame(frame, time, r, g, b, a, r2, g2, b2); + if (frame === frameLast) break; + const time2 = input.readFloat(); + const nr = input.readUnsignedByte() / 255; + const ng = input.readUnsignedByte() / 255; + const nb = input.readUnsignedByte() / 255; + const na = input.readUnsignedByte() / 255; + const nr2 = input.readUnsignedByte() / 255; + const ng2 = input.readUnsignedByte() / 255; + const nb2 = input.readUnsignedByte() / 255; + switch (input.readByte()) { + case CURVE_STEPPED: + timeline.setStepped(frame); + break; + case CURVE_BEZIER: + setBezier(input, timeline, bezier++, frame, 0, time, time2, r, nr, 1); + setBezier(input, timeline, bezier++, frame, 1, time, time2, g, ng, 1); + setBezier(input, timeline, bezier++, frame, 2, time, time2, b, nb, 1); + setBezier(input, timeline, bezier++, frame, 3, time, time2, a, na, 1); + setBezier(input, timeline, bezier++, frame, 4, time, time2, r2, nr2, 1); + setBezier(input, timeline, bezier++, frame, 5, time, time2, g2, ng2, 1); + setBezier(input, timeline, bezier++, frame, 6, time, time2, b2, nb2, 1); + } + time = time2; + r = nr; + g = ng; + b = nb; + a = na; + r2 = nr2; + g2 = ng2; + b2 = nb2; + } + timelines.push(timeline); + break; + } + case SLOT_RGB2: { + const bezierCount = input.readInt(true); + const timeline = new RGB2Timeline(frameCount, bezierCount, slotIndex); + let time = input.readFloat(); + let r = input.readUnsignedByte() / 255; + let g = input.readUnsignedByte() / 255; + let b = input.readUnsignedByte() / 255; + let r2 = input.readUnsignedByte() / 255; + let g2 = input.readUnsignedByte() / 255; + let b2 = input.readUnsignedByte() / 255; + for (let frame = 0, bezier = 0; ; frame++) { + timeline.setFrame(frame, time, r, g, b, r2, g2, b2); + if (frame === frameLast) break; + const time2 = input.readFloat(); + const nr = input.readUnsignedByte() / 255; + const ng = input.readUnsignedByte() / 255; + const nb = input.readUnsignedByte() / 255; + const nr2 = input.readUnsignedByte() / 255; + const ng2 = input.readUnsignedByte() / 255; + const nb2 = input.readUnsignedByte() / 255; + switch (input.readByte()) { + case CURVE_STEPPED: + timeline.setStepped(frame); + break; + case CURVE_BEZIER: + setBezier(input, timeline, bezier++, frame, 0, time, time2, r, nr, 1); + setBezier(input, timeline, bezier++, frame, 1, time, time2, g, ng, 1); + setBezier(input, timeline, bezier++, frame, 2, time, time2, b, nb, 1); + setBezier(input, timeline, bezier++, frame, 3, time, time2, r2, nr2, 1); + setBezier(input, timeline, bezier++, frame, 4, time, time2, g2, ng2, 1); + setBezier(input, timeline, bezier++, frame, 5, time, time2, b2, nb2, 1); + } + time = time2; + r = nr; + g = ng; + b = nb; + r2 = nr2; + g2 = ng2; + b2 = nb2; + } + timelines.push(timeline); + break; + } + case SLOT_ALPHA: { + const timeline = new AlphaTimeline(frameCount, input.readInt(true), slotIndex); + let time = input.readFloat(), a = input.readUnsignedByte() / 255; + for (let frame = 0, bezier = 0; ; frame++) { + timeline.setFrame(frame, time, a); + if (frame === frameLast) break; + const time2 = input.readFloat(); + const a2 = input.readUnsignedByte() / 255; + switch (input.readByte()) { + case CURVE_STEPPED: + timeline.setStepped(frame); + break; + case CURVE_BEZIER: + setBezier(input, timeline, bezier++, frame, 0, time, time2, a, a2, 1); + } + time = time2; + a = a2; + } + timelines.push(timeline); + } + } + } + } + for (let i = 0, n = input.readInt(true); i < n; i++) { + const boneIndex = input.readInt(true); + for (let ii = 0, nn = input.readInt(true); ii < nn; ii++) { + const type = input.readByte(), frameCount = input.readInt(true); + if (type === BONE_INHERIT) { + const timeline = new InheritTimeline(frameCount, boneIndex); + for (let frame = 0; frame < frameCount; frame++) { + timeline.setFrame(frame, input.readFloat(), input.readByte()); + } + timelines.push(timeline); + continue; + } + const bezierCount = input.readInt(true); + switch (type) { + case BONE_ROTATE: + readTimeline(input, timelines, new RotateTimeline(frameCount, bezierCount, boneIndex), 1); + break; + case BONE_TRANSLATE: + readTimeline(input, timelines, new TranslateTimeline(frameCount, bezierCount, boneIndex), scale); + break; + case BONE_TRANSLATEX: + readTimeline(input, timelines, new TranslateXTimeline(frameCount, bezierCount, boneIndex), scale); + break; + case BONE_TRANSLATEY: + readTimeline(input, timelines, new TranslateYTimeline(frameCount, bezierCount, boneIndex), scale); + break; + case BONE_SCALE: + readTimeline(input, timelines, new ScaleTimeline(frameCount, bezierCount, boneIndex), 1); + break; + case BONE_SCALEX: + readTimeline(input, timelines, new ScaleXTimeline(frameCount, bezierCount, boneIndex), 1); + break; + case BONE_SCALEY: + readTimeline(input, timelines, new ScaleYTimeline(frameCount, bezierCount, boneIndex), 1); + break; + case BONE_SHEAR: + readTimeline(input, timelines, new ShearTimeline(frameCount, bezierCount, boneIndex), 1); + break; + case BONE_SHEARX: + readTimeline(input, timelines, new ShearXTimeline(frameCount, bezierCount, boneIndex), 1); + break; + case BONE_SHEARY: + readTimeline(input, timelines, new ShearYTimeline(frameCount, bezierCount, boneIndex), 1); + break; + } + } + } + for (let i = 0, n = input.readInt(true); i < n; i++) { + const index = input.readInt(true), frameCount = input.readInt(true), frameLast = frameCount - 1; + const timeline = new IkConstraintTimeline(frameCount, input.readInt(true), index); + let flags = input.readByte(); + let time = input.readFloat(), mix = (flags & 1) !== 0 ? (flags & 2) !== 0 ? input.readFloat() : 1 : 0; + let softness = (flags & 4) !== 0 ? input.readFloat() * scale : 0; + for (let frame = 0, bezier = 0; ; frame++) { + timeline.setFrame(frame, time, mix, softness, (flags & 8) !== 0 ? 1 : -1, (flags & 16) !== 0, (flags & 32) !== 0); + if (frame === frameLast) break; + flags = input.readByte(); + const time2 = input.readFloat(), mix2 = (flags & 1) !== 0 ? (flags & 2) !== 0 ? input.readFloat() : 1 : 0; + const softness2 = (flags & 4) !== 0 ? input.readFloat() * scale : 0; + if ((flags & 64) !== 0) { + timeline.setStepped(frame); + } else if ((flags & 128) !== 0) { + setBezier(input, timeline, bezier++, frame, 0, time, time2, mix, mix2, 1); + setBezier(input, timeline, bezier++, frame, 1, time, time2, softness, softness2, scale); + } + time = time2; + mix = mix2; + softness = softness2; + } + timelines.push(timeline); + } + for (let i = 0, n = input.readInt(true); i < n; i++) { + const index = input.readInt(true), frameCount = input.readInt(true), frameLast = frameCount - 1; + const timeline = new TransformConstraintTimeline(frameCount, input.readInt(true), index); + let time = input.readFloat(), mixRotate = input.readFloat(), mixX = input.readFloat(), mixY = input.readFloat(), mixScaleX = input.readFloat(), mixScaleY = input.readFloat(), mixShearY = input.readFloat(); + for (let frame = 0, bezier = 0; ; frame++) { + timeline.setFrame(frame, time, mixRotate, mixX, mixY, mixScaleX, mixScaleY, mixShearY); + if (frame === frameLast) break; + const time2 = input.readFloat(), mixRotate2 = input.readFloat(), mixX2 = input.readFloat(), mixY2 = input.readFloat(), mixScaleX2 = input.readFloat(), mixScaleY2 = input.readFloat(), mixShearY2 = input.readFloat(); + switch (input.readByte()) { + case CURVE_STEPPED: + timeline.setStepped(frame); + break; + case CURVE_BEZIER: + setBezier(input, timeline, bezier++, frame, 0, time, time2, mixRotate, mixRotate2, 1); + setBezier(input, timeline, bezier++, frame, 1, time, time2, mixX, mixX2, 1); + setBezier(input, timeline, bezier++, frame, 2, time, time2, mixY, mixY2, 1); + setBezier(input, timeline, bezier++, frame, 3, time, time2, mixScaleX, mixScaleX2, 1); + setBezier(input, timeline, bezier++, frame, 4, time, time2, mixScaleY, mixScaleY2, 1); + setBezier(input, timeline, bezier++, frame, 5, time, time2, mixShearY, mixShearY2, 1); + } + time = time2; + mixRotate = mixRotate2; + mixX = mixX2; + mixY = mixY2; + mixScaleX = mixScaleX2; + mixScaleY = mixScaleY2; + mixShearY = mixShearY2; + } + timelines.push(timeline); + } + for (let i = 0, n = input.readInt(true); i < n; i++) { + const index = input.readInt(true); + const data = skeletonData.constraints[index]; + for (let ii = 0, nn = input.readInt(true); ii < nn; ii++) { + const type = input.readByte(), frameCount = input.readInt(true), bezierCount = input.readInt(true); + switch (type) { + case PATH_POSITION: + readTimeline( + input, + timelines, + new PathConstraintPositionTimeline(frameCount, bezierCount, index), + data.positionMode === 0 /* Fixed */ ? scale : 1 + ); + break; + case PATH_SPACING: + readTimeline( + input, + timelines, + new PathConstraintSpacingTimeline(frameCount, bezierCount, index), + data.spacingMode === 0 /* Length */ || data.spacingMode === 1 /* Fixed */ ? scale : 1 + ); + break; + case PATH_MIX: { + const timeline = new PathConstraintMixTimeline(frameCount, bezierCount, index); + let time = input.readFloat(), mixRotate = input.readFloat(), mixX = input.readFloat(), mixY = input.readFloat(); + for (let frame = 0, bezier = 0, frameLast = timeline.getFrameCount() - 1; ; frame++) { + timeline.setFrame(frame, time, mixRotate, mixX, mixY); + if (frame === frameLast) break; + const time2 = input.readFloat(), mixRotate2 = input.readFloat(), mixX2 = input.readFloat(), mixY2 = input.readFloat(); + switch (input.readByte()) { + case CURVE_STEPPED: + timeline.setStepped(frame); + break; + case CURVE_BEZIER: + setBezier(input, timeline, bezier++, frame, 0, time, time2, mixRotate, mixRotate2, 1); + setBezier(input, timeline, bezier++, frame, 1, time, time2, mixX, mixX2, 1); + setBezier(input, timeline, bezier++, frame, 2, time, time2, mixY, mixY2, 1); + } + time = time2; + mixRotate = mixRotate2; + mixX = mixX2; + mixY = mixY2; + } + timelines.push(timeline); + } + } + } + } + for (let i = 0, n = input.readInt(true); i < n; i++) { + const index = input.readInt(true) - 1; + for (let ii = 0, nn = input.readInt(true); ii < nn; ii++) { + const type = input.readByte(), frameCount = input.readInt(true); + if (type === PHYSICS_RESET) { + const timeline = new PhysicsConstraintResetTimeline(frameCount, index); + for (let frame = 0; frame < frameCount; frame++) + timeline.setFrame(frame, input.readFloat()); + timelines.push(timeline); + continue; + } + const bezierCount = input.readInt(true); + switch (type) { + case PHYSICS_INERTIA: + readTimeline(input, timelines, new PhysicsConstraintInertiaTimeline(frameCount, bezierCount, index), 1); + break; + case PHYSICS_STRENGTH: + readTimeline(input, timelines, new PhysicsConstraintStrengthTimeline(frameCount, bezierCount, index), 1); + break; + case PHYSICS_DAMPING: + readTimeline(input, timelines, new PhysicsConstraintDampingTimeline(frameCount, bezierCount, index), 1); + break; + case PHYSICS_MASS: + readTimeline(input, timelines, new PhysicsConstraintMassTimeline(frameCount, bezierCount, index), 1); + break; + case PHYSICS_WIND: + readTimeline(input, timelines, new PhysicsConstraintWindTimeline(frameCount, bezierCount, index), 1); + break; + case PHYSICS_GRAVITY: + readTimeline(input, timelines, new PhysicsConstraintGravityTimeline(frameCount, bezierCount, index), 1); + break; + case PHYSICS_MIX: + readTimeline(input, timelines, new PhysicsConstraintMixTimeline(frameCount, bezierCount, index), 1); + break; + default: + throw new Error("Unknown physics timeline type."); + } + } + } + for (let i = 0, n = input.readInt(true); i < n; i++) { + const index = input.readInt(true); + for (let ii = 0, nn = input.readInt(true); ii < nn; ii++) { + const type = input.readByte(), frameCount = input.readInt(true), bezierCount = input.readInt(true); + switch (type) { + case SLIDER_TIME: + readTimeline(input, timelines, new SliderTimeline(frameCount, bezierCount, index), 1); + break; + case SLIDER_MIX: + readTimeline(input, timelines, new SliderMixTimeline(frameCount, bezierCount, index), 1); + break; + default: + throw new Error(`Uknown slider type: ${type}`); + } + } + } + for (let i = 0, n = input.readInt(true); i < n; i++) { + const skin = skeletonData.skins[input.readInt(true)]; + for (let ii = 0, nn = input.readInt(true); ii < nn; ii++) { + const slotIndex = input.readInt(true); + for (let iii = 0, nnn = input.readInt(true); iii < nnn; iii++) { + const attachmentName = input.readStringRef(); + if (!attachmentName) throw new Error("attachmentName must not be null."); + const attachment = skin.getAttachment(slotIndex, attachmentName); + const timelineType = input.readByte(); + const frameCount = input.readInt(true); + const frameLast = frameCount - 1; + switch (timelineType) { + case ATTACHMENT_DEFORM: { + const vertexAttachment = attachment; + const weighted = vertexAttachment.bones; + const vertices = vertexAttachment.vertices; + const deformLength = weighted ? vertices.length / 3 * 2 : vertices.length; + const bezierCount = input.readInt(true); + const timeline = new DeformTimeline(frameCount, bezierCount, slotIndex, vertexAttachment); + let time = input.readFloat(); + for (let frame = 0, bezier = 0; ; frame++) { + let deform; + let end = input.readInt(true); + if (end === 0) + deform = weighted ? Utils.newFloatArray(deformLength) : vertices; + else { + deform = Utils.newFloatArray(deformLength); + const start = input.readInt(true); + end += start; + if (scale === 1) { + for (let v = start; v < end; v++) + deform[v] = input.readFloat(); + } else { + for (let v = start; v < end; v++) + deform[v] = input.readFloat() * scale; + } + if (!weighted) { + for (let v = 0, vn = deform.length; v < vn; v++) + deform[v] += vertices[v]; + } + } + timeline.setFrame(frame, time, deform); + if (frame === frameLast) break; + const time2 = input.readFloat(); + switch (input.readByte()) { + case CURVE_STEPPED: + timeline.setStepped(frame); + break; + case CURVE_BEZIER: + setBezier(input, timeline, bezier++, frame, 0, time, time2, 0, 1, 1); + } + time = time2; + } + timelines.push(timeline); + break; + } + case ATTACHMENT_SEQUENCE: { + const timeline = new SequenceTimeline(frameCount, slotIndex, attachment); + for (let frame = 0; frame < frameCount; frame++) { + const time = input.readFloat(); + const modeAndIndex = input.readInt32(); + timeline.setFrame( + frame, + time, + SequenceModeValues[modeAndIndex & 15], + modeAndIndex >> 4, + input.readFloat() + ); + } + timelines.push(timeline); + break; + } + } + } + } + } + const slotCount = skeletonData.slots.length; + const drawOrderCount = input.readInt(true); + if (drawOrderCount > 0) { + const timeline = new DrawOrderTimeline(drawOrderCount); + for (let i = 0; i < drawOrderCount; i++) + timeline.setFrame(i, input.readFloat(), readDrawOrder(input, slotCount)); + timelines.push(timeline); + } + const folderCount = input.readInt(true); + for (let i = 0; i < folderCount; i++) { + const folderSlotCount = input.readInt(true); + const folderSlots = new Array(folderSlotCount); + for (let ii = 0; ii < folderSlotCount; ii++) + folderSlots[ii] = input.readInt(true); + const keyCount = input.readInt(true); + const timeline = new DrawOrderFolderTimeline(keyCount, folderSlots, slotCount); + for (let ii = 0; ii < keyCount; ii++) + timeline.setFrame(ii, input.readFloat(), readDrawOrder(input, folderSlotCount)); + timelines.push(timeline); + } + const eventCount = input.readInt(true); + if (eventCount > 0) { + const timeline = new EventTimeline(eventCount); + for (let i = 0; i < eventCount; i++) { + const time = input.readFloat(); + const eventData = skeletonData.events[input.readInt(true)]; + const event = new Event(time, eventData); + event.intValue = input.readInt(false); + event.floatValue = input.readFloat(); + event.stringValue = input.readString(); + if (event.stringValue == null) event.stringValue = eventData.setupPose.stringValue; + if (event.data.audioPath) { + event.volume = input.readFloat(); + event.balance = input.readFloat(); + } + timeline.setFrame(i, event); + } + timelines.push(timeline); + } + let duration = 0; + for (let i = 0, n = timelines.length; i < n; i++) + duration = Math.max(duration, timelines[i].getDuration()); + const animation = new Animation(name, timelines, duration); + if (nonessential) Color.rgba8888ToColor(animation.color, input.readInt32()); + return animation; + } + }; + var BinaryInput = class { + constructor(data, strings = [], index = 0, buffer = new DataView(data instanceof ArrayBuffer ? data : data.buffer)) { + this.strings = strings; + this.index = index; + this.buffer = buffer; + } + readByte() { + return this.buffer.getInt8(this.index++); + } + readUnsignedByte() { + return this.buffer.getUint8(this.index++); + } + readShort() { + const value = this.buffer.getInt16(this.index); + this.index += 2; + return value; + } + readInt32() { + const value = this.buffer.getInt32(this.index); + this.index += 4; + return value; + } + readInt(optimizePositive) { + let b = this.readByte(); + let result = b & 127; + if ((b & 128) !== 0) { + b = this.readByte(); + result |= (b & 127) << 7; + if ((b & 128) !== 0) { + b = this.readByte(); + result |= (b & 127) << 14; + if ((b & 128) !== 0) { + b = this.readByte(); + result |= (b & 127) << 21; + if ((b & 128) !== 0) { + b = this.readByte(); + result |= (b & 127) << 28; + } + } + } + } + return optimizePositive ? result : result >>> 1 ^ -(result & 1); + } + readStringRef() { + const index = this.readInt(true); + return index === 0 ? null : this.strings[index - 1]; + } + readString() { + let byteCount = this.readInt(true); + switch (byteCount) { + case 0: + return null; + case 1: + return ""; + } + byteCount--; + let chars = ""; + for (let i = 0; i < byteCount; ) { + const b = this.readUnsignedByte(); + switch (b >> 4) { + case 12: + case 13: + chars += String.fromCharCode((b & 31) << 6 | this.readByte() & 63); + i += 2; + break; + case 14: + chars += String.fromCharCode((b & 15) << 12 | (this.readByte() & 63) << 6 | this.readByte() & 63); + i += 3; + break; + default: + chars += String.fromCharCode(b); + i++; + } + } + return chars; + } + readFloat() { + const value = this.buffer.getFloat32(this.index); + this.index += 4; + return value; + } + readBoolean() { + return this.readByte() !== 0; + } + }; + var LinkedMesh = class { + source; + skinIndex; + slotIndex; + sourceIndex; + mesh; + inheritTimelines; + constructor(mesh, skinIndex, slotIndex, sourceIndex, source, inheritTimelines) { + this.mesh = mesh; + this.skinIndex = skinIndex; + this.slotIndex = slotIndex; + this.sourceIndex = sourceIndex; + this.source = source; + this.inheritTimelines = inheritTimelines; + } + }; + var Vertices = class { + constructor(bones = null, vertices, length = 0) { + this.bones = bones; + this.vertices = vertices; + this.length = length; + } + }; + function readTimeline(input, timelines, timeline, scale) { + if (timeline instanceof CurveTimeline1) + readTimeline1(input, timelines, timeline, scale); + else + readTimeline2(input, timelines, timeline, scale); + } + function readTimeline1(input, timelines, timeline, scale) { + let time = input.readFloat(), value = input.readFloat() * scale; + for (let frame = 0, bezier = 0, frameLast = timeline.getFrameCount() - 1; ; frame++) { + timeline.setFrame(frame, time, value); + if (frame === frameLast) break; + const time2 = input.readFloat(), value2 = input.readFloat() * scale; + switch (input.readByte()) { + case CURVE_STEPPED: + timeline.setStepped(frame); + break; + case CURVE_BEZIER: + setBezier(input, timeline, bezier++, frame, 0, time, time2, value, value2, scale); + } + time = time2; + value = value2; + } + timelines.push(timeline); + } + function readTimeline2(input, timelines, timeline, scale) { + let time = input.readFloat(), value1 = input.readFloat() * scale, value2 = input.readFloat() * scale; + for (let frame = 0, bezier = 0, frameLast = timeline.getFrameCount() - 1; ; frame++) { + timeline.setFrame(frame, time, value1, value2); + if (frame === frameLast) break; + const time2 = input.readFloat(), nvalue1 = input.readFloat() * scale, nvalue2 = input.readFloat() * scale; + switch (input.readByte()) { + case CURVE_STEPPED: + timeline.setStepped(frame); + break; + case CURVE_BEZIER: + setBezier(input, timeline, bezier++, frame, 0, time, time2, value1, nvalue1, scale); + setBezier(input, timeline, bezier++, frame, 1, time, time2, value2, nvalue2, scale); + } + time = time2; + value1 = nvalue1; + value2 = nvalue2; + } + timelines.push(timeline); + } + function readDrawOrder(input, slotCount) { + const changeCount = input.readInt(true); + if (changeCount === 0) return null; + const drawOrder = new Array(slotCount).fill(-1); + const unchanged = new Array(slotCount - changeCount); + let originalIndex = 0, unchangedIndex = 0; + for (let i = 0; i < changeCount; i++) { + const slotIndex = input.readInt(true); + while (originalIndex !== slotIndex) + unchanged[unchangedIndex++] = originalIndex++; + drawOrder[originalIndex + input.readInt(true)] = originalIndex++; + } + while (originalIndex < slotCount) + unchanged[unchangedIndex++] = originalIndex++; + for (let i = slotCount - 1; i >= 0; i--) + if (drawOrder[i] === -1) drawOrder[i] = unchanged[--unchangedIndex]; + return drawOrder; + } + function setBezier(input, timeline, bezier, frame, value, time1, time2, value1, value2, scale) { + timeline.setBezier(bezier, frame, value, time1, value1, input.readFloat(), input.readFloat() * scale, input.readFloat(), input.readFloat() * scale, time2, value2); + } + var BONE_ROTATE = 0; + var BONE_TRANSLATE = 1; + var BONE_TRANSLATEX = 2; + var BONE_TRANSLATEY = 3; + var BONE_SCALE = 4; + var BONE_SCALEX = 5; + var BONE_SCALEY = 6; + var BONE_SHEAR = 7; + var BONE_SHEARX = 8; + var BONE_SHEARY = 9; + var BONE_INHERIT = 10; + var SLOT_ATTACHMENT = 0; + var SLOT_RGBA = 1; + var SLOT_RGB = 2; + var SLOT_RGBA2 = 3; + var SLOT_RGB2 = 4; + var SLOT_ALPHA = 5; + var CONSTRAINT_IK = 0; + var CONSTRAINT_PATH = 1; + var CONSTRAINT_TRANSFORM = 2; + var CONSTRAINT_PHYSICS = 3; + var CONSTRAINT_SLIDER = 4; + var ATTACHMENT_DEFORM = 0; + var ATTACHMENT_SEQUENCE = 1; + var PATH_POSITION = 0; + var PATH_SPACING = 1; + var PATH_MIX = 2; + var PHYSICS_INERTIA = 0; + var PHYSICS_STRENGTH = 1; + var PHYSICS_DAMPING = 2; + var PHYSICS_MASS = 4; + var PHYSICS_WIND = 5; + var PHYSICS_GRAVITY = 6; + var PHYSICS_MIX = 7; + var PHYSICS_RESET = 8; + var SLIDER_TIME = 0; + var SLIDER_MIX = 1; + var CURVE_STEPPED = 1; + var CURVE_BEZIER = 2; + + // spine-core/src/SkeletonBounds.ts + var SkeletonBounds = class { + /** The left edge of the axis aligned bounding box. */ + minX = 0; + /** The bottom edge of the axis aligned bounding box. */ + minY = 0; + /** The right edge of the axis aligned bounding box. */ + maxX = 0; + /** The top edge of the axis aligned bounding box. */ + maxY = 0; + /** The visible bounding boxes. */ + boundingBoxes = []; + /** The world vertices for the bounding box polygons. */ + polygons = []; + polygonPool = new Pool(() => { + return Utils.newFloatArray(16); + }); + /** Clears any previous polygons, finds all visible bounding box attachments, and computes the world vertices for each bounding + * box's polygon. + * @param updateAabb If true, the axis aligned bounding box containing all the polygons is computed. If false, the + * SkeletonBounds AABB methods will always return true. */ + update(skeleton, updateAabb) { + if (!skeleton) throw new Error("skeleton cannot be null."); + const boundingBoxes = this.boundingBoxes; + const polygons = this.polygons; + const polygonPool = this.polygonPool; + const slots = skeleton.slots; + const slotCount = slots.length; + boundingBoxes.length = 0; + polygonPool.freeAll(polygons); + polygons.length = 0; + for (let i = 0; i < slotCount; i++) { + const slot = slots[i]; + if (!slot.bone.active) continue; + const attachment = slot.appliedPose.attachment; + if (attachment instanceof BoundingBoxAttachment) { + boundingBoxes.push(attachment); + let polygon = polygonPool.obtain(); + if (polygon.length !== attachment.worldVerticesLength) { + polygon = Utils.newFloatArray(attachment.worldVerticesLength); + } + polygons.push(polygon); + attachment.computeWorldVertices(skeleton, slot, 0, attachment.worldVerticesLength, polygon, 0, 2); + } + } + if (updateAabb) { + this.aabbCompute(); + } else { + this.minX = Number.POSITIVE_INFINITY; + this.minY = Number.POSITIVE_INFINITY; + this.maxX = Number.NEGATIVE_INFINITY; + this.maxY = Number.NEGATIVE_INFINITY; + } + } + aabbCompute() { + let minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY; + const polygons = this.polygons; + for (let i = 0, n = polygons.length; i < n; i++) { + const polygon = polygons[i]; + const vertices = polygon; + for (let ii = 0, nn = polygon.length; ii < nn; ii += 2) { + const x = vertices[ii]; + const y = vertices[ii + 1]; + minX = Math.min(minX, x); + minY = Math.min(minY, y); + maxX = Math.max(maxX, x); + maxY = Math.max(maxY, y); + } + } + this.minX = minX; + this.minY = minY; + this.maxX = maxX; + this.maxY = maxY; + } + /** Returns true if the axis aligned bounding box contains the point. */ + aabbContainsPoint(x, y) { + return x >= this.minX && x <= this.maxX && y >= this.minY && y <= this.maxY; + } + /** Returns true if the axis aligned bounding box intersects the line segment. */ + aabbIntersectsSegment(x1, y1, x2, y2) { + const minX = this.minX; + const minY = this.minY; + const maxX = this.maxX; + const maxY = this.maxY; + if (x1 <= minX && x2 <= minX || y1 <= minY && y2 <= minY || x1 >= maxX && x2 >= maxX || y1 >= maxY && y2 >= maxY) + return false; + const m = (y2 - y1) / (x2 - x1); + let y = m * (minX - x1) + y1; + if (y > minY && y < maxY) return true; + y = m * (maxX - x1) + y1; + if (y > minY && y < maxY) return true; + let x = (minY - y1) / m + x1; + if (x > minX && x < maxX) return true; + x = (maxY - y1) / m + x1; + if (x > minX && x < maxX) return true; + return false; + } + /** Returns true if the axis aligned bounding box intersects the axis aligned bounding box of the specified bounds. */ + aabbIntersectsSkeleton(bounds) { + return this.minX < bounds.maxX && this.maxX > bounds.minX && this.minY < bounds.maxY && this.maxY > bounds.minY; + } + /** Returns the first bounding box attachment that contains the point, or null. When doing many checks, it is usually more + * efficient to only call this method if {@link aabbContainsPoint} returns true. */ + containsPoint(x, y) { + const polygons = this.polygons; + for (let i = 0, n = polygons.length; i < n; i++) + if (this.containsPointPolygon(polygons[i], x, y)) return this.boundingBoxes[i]; + return null; + } + /** Returns true if the polygon contains the point. */ + containsPointPolygon(polygon, x, y) { + const vertices = polygon; + const nn = polygon.length; + let prevIndex = nn - 2; + let inside = false; + for (let ii = 0; ii < nn; ii += 2) { + const vertexY = vertices[ii + 1]; + const prevY = vertices[prevIndex + 1]; + if (vertexY < y && prevY >= y || prevY < y && vertexY >= y) { + const vertexX = vertices[ii]; + if (vertexX + (y - vertexY) / (prevY - vertexY) * (vertices[prevIndex] - vertexX) < x) inside = !inside; + } + prevIndex = ii; + } + return inside; + } + /** Returns the first bounding box attachment that contains any part of the line segment, or null. When doing many checks, it + * is usually more efficient to only call this method if {@link aabbIntersectsSegment} returns + * true. */ + intersectsSegment(x1, y1, x2, y2) { + const polygons = this.polygons; + for (let i = 0, n = polygons.length; i < n; i++) + if (this.intersectsSegmentPolygon(polygons[i], x1, y1, x2, y2)) return this.boundingBoxes[i]; + return null; + } + /** Returns true if the polygon contains any part of the line segment. */ + intersectsSegmentPolygon(polygon, x1, y1, x2, y2) { + const vertices = polygon; + const nn = polygon.length; + const width12 = x1 - x2, height12 = y1 - y2; + const det1 = x1 * y2 - y1 * x2; + let x3 = vertices[nn - 2], y3 = vertices[nn - 1]; + for (let ii = 0; ii < nn; ii += 2) { + const x4 = vertices[ii], y4 = vertices[ii + 1]; + const det2 = x3 * y4 - y3 * x4; + const width34 = x3 - x4, height34 = y3 - y4; + const det3 = width12 * height34 - height12 * width34; + const x = (det1 * width34 - width12 * det2) / det3; + if ((x >= x3 && x <= x4 || x >= x4 && x <= x3) && (x >= x1 && x <= x2 || x >= x2 && x <= x1)) { + const y = (det1 * height34 - height12 * det2) / det3; + if ((y >= y3 && y <= y4 || y >= y4 && y <= y3) && (y >= y1 && y <= y2 || y >= y2 && y <= y1)) return true; + } + x3 = x4; + y3 = y4; + } + return false; + } + /** Returns the polygon for the specified bounding box, or null. */ + getPolygon(boundingBox) { + if (!boundingBox) throw new Error("boundingBox cannot be null."); + const index = this.boundingBoxes.indexOf(boundingBox); + return index === -1 ? null : this.polygons[index]; + } + /** The width of the axis aligned bounding box. */ + getWidth() { + return this.maxX - this.minX; + } + /** The height of the axis aligned bounding box. */ + getHeight() { + return this.maxY - this.minY; + } + }; + + // spine-core/src/Triangulator.ts + var Triangulator = class _Triangulator { + convexPolygons = []; + convexPolygonsIndices = []; + indicesArray = []; + isConcaveArray = []; + triangles = []; + polygonPool = new Pool(() => { + return []; + }); + polygonIndicesPool = new Pool(() => { + return []; + }); + triangulate(verticesArray) { + const vertices = verticesArray; + let vertexCount = verticesArray.length >> 1; + const indices = this.indicesArray; + indices.length = 0; + for (let i = 0; i < vertexCount; i++) + indices[i] = i; + const isConcave = this.isConcaveArray; + isConcave.length = 0; + for (let i = 0; i < vertexCount; i++) + isConcave[i] = _Triangulator.isConcave(i, vertexCount, vertices, indices); + const triangles = this.triangles; + triangles.length = 0; + while (vertexCount > 3) { + let previous = vertexCount - 1, i = 0, next = 1; + while (true) { + outer: + if (!isConcave[i]) { + const p1 = indices[previous] << 1, p2 = indices[i] << 1, p3 = indices[next] << 1; + const p1x = vertices[p1], p1y = vertices[p1 + 1]; + const p2x = vertices[p2], p2y = vertices[p2 + 1]; + const p3x = vertices[p3], p3y = vertices[p3 + 1]; + for (let ii = next + 1 < vertexCount ? next + 1 : 0; ii !== previous; ) { + if (isConcave[ii]) { + const v = indices[ii] << 1; + const vx = vertices[v], vy = vertices[v + 1]; + if (_Triangulator.positiveArea(p3x, p3y, p1x, p1y, vx, vy) && _Triangulator.positiveArea(p1x, p1y, p2x, p2y, vx, vy) && _Triangulator.positiveArea(p2x, p2y, p3x, p3y, vx, vy)) break outer; + } + if (++ii === vertexCount) ii = 0; + } + break; + } + if (next === 0) { + do { + if (!isConcave[i]) break; + i--; + } while (i > 0); + previous = i > 0 ? i - 1 : vertexCount - 1; + next = i + 1 < vertexCount ? i + 1 : 0; + break; + } + previous = i; + i = next; + if (++next === vertexCount) next = 0; + } + triangles.push(indices[previous], indices[i], indices[next]); + indices.splice(i, 1); + isConcave.splice(i, 1); + vertexCount--; + const previousIndex = i > 0 ? i - 1 : vertexCount - 1; + const nextIndex = i < vertexCount ? i : 0; + isConcave[previousIndex] = _Triangulator.isConcave(previousIndex, vertexCount, vertices, indices); + isConcave[nextIndex] = _Triangulator.isConcave(nextIndex, vertexCount, vertices, indices); + } + if (vertexCount === 3) triangles.push(indices[2], indices[0], indices[1]); + return triangles; + } + decompose(verticesArray, triangles) { + const vertices = verticesArray; + const convexPolygons = this.convexPolygons; + this.polygonPool.freeAll(convexPolygons); + convexPolygons.length = 0; + const convexPolygonsIndices = this.convexPolygonsIndices; + this.polygonIndicesPool.freeAll(convexPolygonsIndices); + convexPolygonsIndices.length = 0; + let polygonIndices = this.polygonIndicesPool.obtain(); + polygonIndices.length = 0; + let polygon = this.polygonPool.obtain(); + polygon.length = 0; + let fanBaseIndex = -1, lastWinding = 0; + for (let i = 0, n = triangles.length; i < n; i += 3) { + const t1 = triangles[i] << 1, t2 = triangles[i + 1] << 1, t3 = triangles[i + 2] << 1; + const x1 = vertices[t1], y1 = vertices[t1 + 1]; + const x2 = vertices[t2], y2 = vertices[t2 + 1]; + const x3 = vertices[t3], y3 = vertices[t3 + 1]; + if (fanBaseIndex === t1) { + const o = polygon.length - 4; + if (_Triangulator.winding(polygon[o], polygon[o + 1], polygon[o + 2], polygon[o + 3], x3, y3) === lastWinding && _Triangulator.winding(x3, y3, polygon[0], polygon[1], polygon[2], polygon[3]) === lastWinding) { + polygon.push(x3, y3); + polygonIndices.push(t3); + continue; + } + } + if (polygon.length > 0) { + convexPolygons.push(polygon); + convexPolygonsIndices.push(polygonIndices); + polygon = this.polygonPool.obtain(); + polygonIndices = this.polygonIndicesPool.obtain(); + } + polygon.length = 0; + polygon.push(x1, y1, x2, y2); + polygon.push(x3, y3); + polygonIndices.length = 0; + polygonIndices.push(t1, t2, t3); + lastWinding = _Triangulator.winding(x1, y1, x2, y2, x3, y3); + fanBaseIndex = t1; + } + if (polygon.length > 0) { + convexPolygons.push(polygon); + convexPolygonsIndices.push(polygonIndices); + } + for (let i = 0, n = convexPolygons.length; i < n; i++) { + polygonIndices = convexPolygonsIndices[i]; + if (polygonIndices.length === 0) continue; + const firstIndex = polygonIndices[0]; + let lastIndex = polygonIndices[polygonIndices.length - 1]; + polygon = convexPolygons[i]; + const o = polygon.length - 4; + let prevPrevX = polygon[o], prevPrevY = polygon[o + 1]; + let prevX = polygon[o + 2], prevY = polygon[o + 3]; + const firstX = polygon[0], firstY = polygon[1]; + const secondX = polygon[2], secondY = polygon[3]; + const winding = _Triangulator.winding(prevPrevX, prevPrevY, prevX, prevY, firstX, firstY); + for (let ii = 0; ii < n; ii++) { + if (ii === i) continue; + const otherIndices = convexPolygonsIndices[ii]; + if (otherIndices.length !== 3) continue; + const otherFirstIndex = otherIndices[0]; + const otherSecondIndex = otherIndices[1]; + const otherLastIndex = otherIndices[2]; + const otherPoly = convexPolygons[ii]; + const x3 = otherPoly[otherPoly.length - 2], y3 = otherPoly[otherPoly.length - 1]; + if (otherFirstIndex !== firstIndex || otherSecondIndex !== lastIndex) continue; + if (_Triangulator.winding(prevPrevX, prevPrevY, prevX, prevY, x3, y3) === winding && _Triangulator.winding(x3, y3, firstX, firstY, secondX, secondY) === winding) { + otherPoly.length = 0; + otherIndices.length = 0; + polygon.push(x3, y3); + polygonIndices.push(otherLastIndex); + lastIndex = otherLastIndex; + prevPrevX = prevX; + prevPrevY = prevY; + prevX = x3; + prevY = y3; + ii = -1; + } + } + } + for (let i = convexPolygons.length - 1; i >= 0; i--) { + polygon = convexPolygons[i]; + if (polygon.length === 0) { + convexPolygons.splice(i, 1); + this.polygonPool.free(polygon); + polygonIndices = convexPolygonsIndices[i]; + convexPolygonsIndices.splice(i, 1); + this.polygonIndicesPool.free(polygonIndices); + } else + polygon.push(polygon[0], polygon[1]); + } + return convexPolygons; + } + static isConcave(index, vertexCount, vertices, indices) { + const previous = indices[index > 0 ? index - 1 : vertexCount - 1] << 1; + const current = indices[index] << 1; + const next = indices[index + 1 < vertexCount ? index + 1 : 0] << 1; + return !_Triangulator.positiveArea( + vertices[previous], + vertices[previous + 1], + vertices[current], + vertices[current + 1], + vertices[next], + vertices[next + 1] + ); + } + static positiveArea(p1x, p1y, p2x, p2y, p3x, p3y) { + return p1x * (p3y - p2y) + p2x * (p1y - p3y) + p3x * (p2y - p1y) >= 0; + } + static winding(p1x, p1y, p2x, p2y, p3x, p3y) { + return p1x * (p3y - p2y) + p2x * (p1y - p3y) + p3x * (p2y - p1y) >= 0 ? 1 : -1; + } + }; + + // spine-core/src/SkeletonClipping.ts + var SkeletonClipping = class { + triangulator = null; + clippingPolygon = []; + clippingPolygons = []; + clipOutput = []; + clippedVertices = []; + /** An empty array unless {@link clipTrianglesUnpacked} was used. **/ + clippedUVs = []; + clippedTriangles = []; + inverseVertices = []; + _clippedVerticesTyped = new Float32Array(1024); + _clippedUVsTyped = new Float32Array(1024); + _clippedTrianglesTyped = new Uint16Array(1024); + clippedVerticesTyped = new Float32Array(0); + clippedUVsTyped = new Float32Array(0); + clippedTrianglesTyped = new Uint16Array(0); + clippedVerticesLength = 0; + clippedUVsLength = 0; + clippedTrianglesLength = 0; + scratch = []; + inverse = false; + clipAttachment = null; + clipStart(skeleton, slot, clip) { + if (this.clipAttachment) return; + const n = clip.worldVerticesLength; + this.clipAttachment = clip; + this.inverse = clip.inverse; + const vertices = Utils.setArraySize(this.clippingPolygon, n); + clip.computeWorldVertices(skeleton, slot, 0, n, vertices, 0, 2); + const clippingPolygon = this.clippingPolygon; + const convex = this.makeClockwise(clippingPolygon); + if (convex || this.inverse || clip.convex) { + if (!convex) this.makeConvex(clippingPolygon); + this.clippingPolygon.push(clippingPolygon[0], clippingPolygon[1]); + this.clippingPolygons.push(clippingPolygon); + } else { + if (this.triangulator === null) this.triangulator = new Triangulator(); + this.clippingPolygons.push(...this.triangulator.decompose(clippingPolygon, this.triangulator.triangulate(clippingPolygon))); + } + } + clipEnd(slot) { + if (!this.clipAttachment) return; + if (slot && this.clipAttachment.endSlot !== slot.data) return; + this.clipAttachment = null; + this.clippingPolygons.length = 0; + } + isClipping() { + return this.clipAttachment != null; + } + clipTriangles(vertices, triangles, trianglesLength, uvs, light, dark, twoColor, stride) { + return uvs && light && dark && typeof twoColor === "boolean" && typeof stride === "number" ? this.clipTrianglesRender(vertices, triangles, trianglesLength, uvs, light, dark, twoColor, stride) : this.clipTrianglesNoRender(vertices, triangles, trianglesLength); + } + clipTrianglesNoRender(vertices, triangles, trianglesLength) { + const clippedVertices = this.clippedVertices; + clippedVertices.length = 0; + const clippedTriangles = this.clippedTriangles; + clippedTriangles.length = 0; + let index = 0; + if (this.inverse) { + const polygon = this.clippingPolygons[0]; + for (let i = 0; i < trianglesLength; i += 3) { + let t = triangles[i] << 1; + const x1 = vertices[t], y1 = vertices[t + 1]; + t = triangles[i + 1] << 1; + const x2 = vertices[t], y2 = vertices[t + 1]; + t = triangles[i + 2] << 1; + const x3 = vertices[t], y3 = vertices[t + 1]; + this.clipInverse(x1, y1, x2, y2, x3, y3, polygon); + const iv = this.inverseVertices; + for (let offset = 0, nn = this.inverseVertices.length; offset < nn; ) { + const polygonSize = iv[offset++]; + let vertexCount = polygonSize >> 1, s = clippedVertices.length; + const cv = Utils.setArraySize(clippedVertices, s + polygonSize); + Utils.arrayCopy(iv, offset, cv, s, polygonSize); + s = clippedTriangles.length; + const ct = Utils.setArraySize(clippedTriangles, s + 3 * (vertexCount - 2)); + for (let ii = 1; ii < vertexCount - 1; ii++, s += 3) { + ct[s] = index; + ct[s + 1] = index + ii; + ct[s + 2] = index + ii + 1; + } + index += vertexCount; + offset += polygonSize; + } + } + return true; + } + const clipOutput = this.clipOutput; + const polygons = this.clippingPolygons; + const polygonsCount = polygons.length; + let clipOutputItems = null; + for (let i = 0; i < trianglesLength; i += 3) { + let t = triangles[i] << 1; + const x1 = vertices[t], y1 = vertices[t + 1]; + t = triangles[i + 1] << 1; + const x2 = vertices[t], y2 = vertices[t + 1]; + t = triangles[i + 2] << 1; + const x3 = vertices[t], y3 = vertices[t + 1]; + for (let p = 0; p < polygonsCount; p++) { + let s = clippedVertices.length; + if (this.clip(x1, y1, x2, y2, x3, y3, polygons[p])) { + clipOutputItems = this.clipOutput; + const clipOutputLength = clipOutput.length; + if (clipOutputLength === 0) continue; + let clipOutputCount = clipOutputLength >> 1; + const cv = Utils.setArraySize(clippedVertices, s + clipOutputLength); + Utils.arrayCopy(clipOutputItems, 0, cv, s, clipOutputLength); + s = clippedTriangles.length; + const ct = Utils.setArraySize(clippedTriangles, s + 3 * (clipOutputCount - 2)); + clipOutputCount--; + for (let ii = 1; ii < clipOutputCount; ii++, s += 3) { + ct[s] = index; + ct[s + 1] = index + ii; + ct[s + 2] = index + ii + 1; + } + index += clipOutputCount; + } else { + const cv = Utils.setArraySize(clippedVertices, s + 3 * 2); + cv[s] = x1; + cv[s + 1] = y1; + cv[s + 2] = x2; + cv[s + 3] = y2; + cv[s + 4] = x3; + cv[s + 5] = y3; + s = clippedTriangles.length; + const ct = Utils.setArraySize(clippedTriangles, s + 3); + ct[s] = index; + ct[s + 1] = index + 1; + ct[s + 2] = index + 2; + index += 3; + break; + } + } + } + return clipOutputItems != null; + } + clipTrianglesRender(vertices, triangles, trianglesLength, uvs, light, dark, twoColor, stride) { + const clippedVertices = this.clippedVertices; + clippedVertices.length = 0; + const clippedTriangles = this.clippedTriangles; + clippedTriangles.length = 0; + let index = 0; + if (this.inverse) { + const polygon = this.clippingPolygons[0]; + for (let i = 0; i < trianglesLength; i += 3) { + let t0 = triangles[i], t1 = triangles[i + 1], t2 = triangles[i + 2]; + const x1 = vertices[t0 * stride], y1 = vertices[t0 * stride + 1]; + const x2 = vertices[t1 * stride], y2 = vertices[t1 * stride + 1]; + const x3 = vertices[t2 * stride], y3 = vertices[t2 * stride + 1]; + this.clipInverse(x1, y1, x2, y2, x3, y3, polygon); + const nn = this.inverseVertices.length; + if (nn === 0) continue; + const u1 = uvs[t0 <<= 1], v1 = uvs[t0 + 1]; + const u2 = uvs[t1 <<= 1], v2 = uvs[t1 + 1]; + const u3 = uvs[t2 <<= 1], v3 = uvs[t2 + 1]; + const d0 = y2 - y3, d1 = x3 - x2, d2 = x1 - x3, d4 = y3 - y1, d = 1 / (d0 * d2 + d1 * (y1 - y3)); + const iv = this.inverseVertices; + for (let offset = 0; offset < nn; ) { + const polygonSize = iv[offset++]; + const vertexCount = polygonSize >> 1; + let s = clippedVertices.length; + const cv = Utils.setArraySize(clippedVertices, s + vertexCount * stride); + for (let ii = 0; ii < polygonSize; ii += 2, s += stride) { + const x = iv[offset + ii], y = iv[offset + ii + 1]; + cv[s] = x; + cv[s + 1] = y; + cv[s + 2] = light.r; + cv[s + 3] = light.g; + cv[s + 4] = light.b; + cv[s + 5] = light.a; + const c0 = x - x3, c1 = y - y3, a = (d0 * c0 + d1 * c1) * d, b = (d4 * c0 + d2 * c1) * d, c = 1 - a - b; + cv[s + 6] = u1 * a + u2 * b + u3 * c; + cv[s + 7] = v1 * a + v2 * b + v3 * c; + if (twoColor) { + cv[s + 8] = dark.r; + cv[s + 9] = dark.g; + cv[s + 10] = dark.b; + cv[s + 11] = dark.a; + } + } + s = clippedTriangles.length; + const ct = Utils.setArraySize(clippedTriangles, s + 3 * (vertexCount - 2)); + for (let ii = 1; ii < vertexCount - 1; ii++, s += 3) { + ct[s] = index; + ct[s + 1] = index + ii; + ct[s + 2] = index + ii + 1; + } + index += vertexCount; + offset += polygonSize; + } + } + return true; + } + const clipOutput = this.clipOutput; + const polygons = this.clippingPolygons; + const polygonsCount = this.clippingPolygons.length; + let clipOutputItems = null; + for (let i = 0; i < trianglesLength; i += 3) { + let t = triangles[i]; + const x1 = vertices[t * stride], y1 = vertices[t * stride + 1]; + const u1 = uvs[t << 1], v1 = uvs[(t << 1) + 1]; + t = triangles[i + 1]; + const x2 = vertices[t * stride], y2 = vertices[t * stride + 1]; + const u2 = uvs[t << 1], v2 = uvs[(t << 1) + 1]; + t = triangles[i + 2]; + const x3 = vertices[t * stride], y3 = vertices[t * stride + 1]; + const u3 = uvs[t << 1], v3 = uvs[(t << 1) + 1]; + const d0 = y2 - y3, d1 = x3 - x2, d2 = x1 - x3, d4 = y3 - y1, d = 1 / (d0 * d2 + d1 * (y1 - y3)); + for (let p = 0; p < polygonsCount; p++) { + let s = clippedVertices.length; + if (this.clip(x1, y1, x2, y2, x3, y3, polygons[p])) { + clipOutputItems = this.clipOutput; + const clipOutputLength = clipOutput.length; + if (clipOutputLength === 0) continue; + let clipOutputCount = clipOutputLength >> 1; + const cv = Utils.setArraySize(clippedVertices, s + clipOutputCount * stride); + for (let ii = 0; ii < clipOutputLength; ii += 2, s += stride) { + const x = clipOutputItems[ii], y = clipOutputItems[ii + 1]; + cv[s] = x; + cv[s + 1] = y; + cv[s + 2] = light.r; + cv[s + 3] = light.g; + cv[s + 4] = light.b; + cv[s + 5] = light.a; + const c0 = x - x3, c1 = y - y3, a = (d0 * c0 + d1 * c1) * d, b = (d4 * c0 + d2 * c1) * d, c = 1 - a - b; + cv[s + 6] = u1 * a + u2 * b + u3 * c; + cv[s + 7] = v1 * a + v2 * b + v3 * c; + if (twoColor) { + cv[s + 8] = dark.r; + cv[s + 9] = dark.g; + cv[s + 10] = dark.b; + cv[s + 11] = dark.a; + } + } + s = clippedTriangles.length; + const ct = Utils.setArraySize(clippedTriangles, s + 3 * (clipOutputCount - 2)); + clipOutputCount--; + for (let ii = 1; ii < clipOutputCount; ii++, s += 3) { + ct[s] = index; + ct[s + 1] = index + ii; + ct[s + 2] = index + ii + 1; + } + index += clipOutputCount + 1; + } else { + const cv = Utils.setArraySize(clippedVertices, s + 3 * stride); + cv[s] = x1; + cv[s + 1] = y1; + cv[s + 2] = light.r; + cv[s + 3] = light.g; + cv[s + 4] = light.b; + cv[s + 5] = light.a; + if (!twoColor) { + cv[s + 6] = u1; + cv[s + 7] = v1; + cv[s + 8] = x2; + cv[s + 9] = y2; + cv[s + 10] = light.r; + cv[s + 11] = light.g; + cv[s + 12] = light.b; + cv[s + 13] = light.a; + cv[s + 14] = u2; + cv[s + 15] = v2; + cv[s + 16] = x3; + cv[s + 17] = y3; + cv[s + 18] = light.r; + cv[s + 19] = light.g; + cv[s + 20] = light.b; + cv[s + 21] = light.a; + cv[s + 22] = u3; + cv[s + 23] = v3; + } else { + cv[s + 6] = u1; + cv[s + 7] = v1; + cv[s + 8] = dark.r; + cv[s + 9] = dark.g; + cv[s + 10] = dark.b; + cv[s + 11] = dark.a; + cv[s + 12] = x2; + cv[s + 13] = y2; + cv[s + 14] = light.r; + cv[s + 15] = light.g; + cv[s + 16] = light.b; + cv[s + 17] = light.a; + cv[s + 18] = u2; + cv[s + 19] = v2; + cv[s + 20] = dark.r; + cv[s + 21] = dark.g; + cv[s + 22] = dark.b; + cv[s + 23] = dark.a; + cv[s + 24] = x3; + cv[s + 25] = y3; + cv[s + 26] = light.r; + cv[s + 27] = light.g; + cv[s + 28] = light.b; + cv[s + 29] = light.a; + cv[s + 30] = u3; + cv[s + 31] = v3; + cv[s + 32] = dark.r; + cv[s + 33] = dark.g; + cv[s + 34] = dark.b; + cv[s + 35] = dark.a; + } + s = clippedTriangles.length; + const ct = Utils.setArraySize(clippedTriangles, s + 3); + ct[s] = index; + ct[s + 1] = index + 1; + ct[s + 2] = index + 2; + index += 3; + break; + } + } + } + return clipOutputItems != null; + } + clipTrianglesUnpacked(vertices, vertexStart, triangles, trianglesLength, uvs, stride = 2) { + let clippedVertices = this._clippedVerticesTyped; + let clippedUVs = this._clippedUVsTyped; + let clippedTriangles = this._clippedTrianglesTyped; + let index = 0; + this.clippedVerticesLength = 0; + this.clippedUVsLength = 0; + this.clippedTrianglesLength = 0; + if (this.inverse) { + const polygon = this.clippingPolygons[0]; + for (let i = 0; i < trianglesLength; i += 3) { + let v = triangles[i] * stride; + const x1 = vertices[vertexStart + v], y1 = vertices[vertexStart + v + 1]; + let uv = triangles[i] << 1; + const u1 = uvs[uv], v1 = uvs[uv + 1]; + v = triangles[i + 1] * stride; + const x2 = vertices[vertexStart + v], y2 = vertices[vertexStart + v + 1]; + uv = triangles[i + 1] << 1; + const u2 = uvs[uv], v2 = uvs[uv + 1]; + v = triangles[i + 2] * stride; + const x3 = vertices[vertexStart + v], y3 = vertices[vertexStart + v + 1]; + uv = triangles[i + 2] << 1; + const u3 = uvs[uv], v3 = uvs[uv + 1]; + this.clipInverse(x1, y1, x2, y2, x3, y3, polygon); + const nn = this.inverseVertices.length; + if (nn === 0) continue; + const d0 = y2 - y3, d1 = x3 - x2, d2 = x1 - x3, d4 = y3 - y1, d = 1 / (d0 * d2 + d1 * (y1 - y3)); + const iv = this.inverseVertices; + for (let offset = 0; offset < nn; ) { + const polygonSize = iv[offset++]; + const vertexCount = polygonSize >> 1; + let s = this.clippedVerticesLength; + const newLength = s + vertexCount * stride; + const newUVLength = this.clippedUVsLength + vertexCount * 2; + if (clippedVertices.length < newLength) { + this._clippedVerticesTyped = new Float32Array(newLength * 2); + this._clippedVerticesTyped.set(clippedVertices.subarray(0, s)); + clippedVertices = this._clippedVerticesTyped; + } + if (clippedUVs.length < newUVLength) { + this._clippedUVsTyped = new Float32Array(newUVLength * 2); + this._clippedUVsTyped.set(clippedUVs.subarray(0, this.clippedUVsLength)); + clippedUVs = this._clippedUVsTyped; + } + this.clippedVerticesLength = newLength; + this.clippedUVsLength = newUVLength; + const cv = this._clippedVerticesTyped; + const cu = this._clippedUVsTyped; + let uvIndex = newUVLength - vertexCount * 2; + for (let ii = 0; ii < polygonSize; ii += 2, s += stride, uvIndex += 2) { + const x = iv[offset + ii], y = iv[offset + ii + 1]; + cv[s] = x; + cv[s + 1] = y; + const c0 = x - x3, c1 = y - y3, a = (d0 * c0 + d1 * c1) * d, b = (d4 * c0 + d2 * c1) * d, c = 1 - a - b; + cu[uvIndex] = u1 * a + u2 * b + u3 * c; + cu[uvIndex + 1] = v1 * a + v2 * b + v3 * c; + } + s = this.clippedTrianglesLength; + const newLengthTriangles = s + 3 * (vertexCount - 2); + if (clippedTriangles.length < newLengthTriangles) { + this._clippedTrianglesTyped = new Uint16Array(newLengthTriangles * 2); + this._clippedTrianglesTyped.set(clippedTriangles.subarray(0, s)); + clippedTriangles = this._clippedTrianglesTyped; + } + this.clippedTrianglesLength = newLengthTriangles; + const ct = clippedTriangles; + for (let ii = 1; ii < vertexCount - 1; ii++, s += 3) { + ct[s] = index; + ct[s + 1] = index + ii; + ct[s + 2] = index + ii + 1; + } + index += vertexCount; + offset += polygonSize; + } + } + return true; + } + const clipOutput = this.clipOutput; + const polygons = this.clippingPolygons; + const polygonsCount = this.clippingPolygons.length; + let clipOutputItems = null; + for (let i = 0; i < trianglesLength; i += 3) { + let t = triangles[i]; + let v = t * stride; + const x1 = vertices[vertexStart + v], y1 = vertices[vertexStart + v + 1]; + let uv = t << 1; + const u1 = uvs[uv], v1 = uvs[uv + 1]; + t = triangles[i + 1]; + v = t * stride; + const x2 = vertices[vertexStart + v], y2 = vertices[vertexStart + v + 1]; + uv = t << 1; + const u2 = uvs[uv], v2 = uvs[uv + 1]; + t = triangles[i + 2]; + v = t * stride; + const x3 = vertices[vertexStart + v], y3 = vertices[vertexStart + v + 1]; + uv = t << 1; + const u3 = uvs[uv], v3 = uvs[uv + 1]; + const d0 = y2 - y3, d1 = x3 - x2, d2 = x1 - x3, d4 = y3 - y1, d = 1 / (d0 * d2 + d1 * (y1 - y3)); + for (let p = 0; p < polygonsCount; p++) { + let s = this.clippedVerticesLength; + if (this.clip(x1, y1, x2, y2, x3, y3, polygons[p])) { + clipOutputItems = clipOutput; + const clipOutputLength = clipOutput.length; + if (clipOutputLength === 0) continue; + let clipOutputCount = clipOutputLength >> 1; + const newLength = s + clipOutputCount * stride; + if (clippedVertices.length < newLength) { + this._clippedVerticesTyped = new Float32Array(newLength * 2); + this._clippedVerticesTyped.set(clippedVertices.subarray(0, s)); + this._clippedUVsTyped = new Float32Array((this.clippedUVsLength + clipOutputCount * 2) * 2); + this._clippedUVsTyped.set(clippedUVs.subarray(0, this.clippedUVsLength)); + clippedVertices = this._clippedVerticesTyped; + clippedUVs = this._clippedUVsTyped; + } + const cv = clippedVertices; + const cu = clippedUVs; + this.clippedVerticesLength = newLength; + let uvIndex = this.clippedUVsLength; + this.clippedUVsLength = uvIndex + clipOutputCount * 2; + for (let ii = 0; ii < clipOutputLength; ii += 2, s += stride, uvIndex += 2) { + const x = clipOutputItems[ii], y = clipOutputItems[ii + 1]; + cv[s] = x; + cv[s + 1] = y; + const c0 = x - x3, c1 = y - y3, a = (d0 * c0 + d1 * c1) * d, b = (d4 * c0 + d2 * c1) * d, c = 1 - a - b; + cu[uvIndex] = u1 * a + u2 * b + u3 * c; + cu[uvIndex + 1] = v1 * a + v2 * b + v3 * c; + } + s = this.clippedTrianglesLength; + const newLengthTriangles = s + 3 * (clipOutputCount - 2); + if (clippedTriangles.length < newLengthTriangles) { + this._clippedTrianglesTyped = new Uint16Array(newLengthTriangles * 2); + this._clippedTrianglesTyped.set(clippedTriangles.subarray(0, s)); + clippedTriangles = this._clippedTrianglesTyped; + } + this.clippedTrianglesLength = newLengthTriangles; + const ct = clippedTriangles; + clipOutputCount--; + for (let ii = 1; ii < clipOutputCount; ii++, s += 3) { + ct[s] = index; + ct[s + 1] = index + ii; + ct[s + 2] = index + ii + 1; + } + index += clipOutputCount + 1; + } else { + let newLength = s + 3 * stride; + if (clippedVertices.length < newLength) { + this._clippedVerticesTyped = new Float32Array(newLength * 2); + this._clippedVerticesTyped.set(clippedVertices.subarray(0, s)); + clippedVertices = this._clippedVerticesTyped; + } + clippedVertices[s] = x1; + clippedVertices[s + 1] = y1; + clippedVertices[s + stride] = x2; + clippedVertices[s + stride + 1] = y2; + clippedVertices[s + stride * 2] = x3; + clippedVertices[s + stride * 2 + 1] = y3; + const uvLength = this.clippedUVsLength + 3 * 2; + if (clippedUVs.length < uvLength) { + this._clippedUVsTyped = new Float32Array(uvLength * 2); + this._clippedUVsTyped.set(clippedUVs.subarray(0, this.clippedUVsLength)); + clippedUVs = this._clippedUVsTyped; + } + const uvIndex = this.clippedUVsLength; + clippedUVs[uvIndex] = u1; + clippedUVs[uvIndex + 1] = v1; + clippedUVs[uvIndex + 2] = u2; + clippedUVs[uvIndex + 3] = v2; + clippedUVs[uvIndex + 4] = u3; + clippedUVs[uvIndex + 5] = v3; + this.clippedVerticesLength = newLength; + this.clippedUVsLength = uvLength; + s = this.clippedTrianglesLength; + newLength = s + 3; + if (clippedTriangles.length < newLength) { + this._clippedTrianglesTyped = new Uint16Array(newLength * 2); + this._clippedTrianglesTyped.set(clippedTriangles.subarray(0, s)); + clippedTriangles = this._clippedTrianglesTyped; + } + const ct = clippedTriangles; + ct[s] = index; + ct[s + 1] = index + 1; + ct[s + 2] = index + 2; + index += 3; + this.clippedTrianglesLength = newLength; + break; + } + } + } + this.clippedVerticesTyped = this._clippedVerticesTyped.subarray(0, this.clippedVerticesLength); + this.clippedUVsTyped = this._clippedUVsTyped.subarray(0, this.clippedUVsLength); + this.clippedTrianglesTyped = this._clippedTrianglesTyped.subarray(0, this.clippedTrianglesLength); + return clipOutputItems !== null; + } + clip(x1, y1, x2, y2, x3, y3, polygon) { + const originalOutput = this.clipOutput; + let clipped = false; + let input, output; + if (polygon.length % 4 >= 2) { + input = this.clipOutput; + output = this.scratch; + } else { + input = this.scratch; + output = this.clipOutput; + } + const v = polygon; + input.length = 8; + const iv = input; + iv[0] = x1; + iv[1] = y1; + iv[2] = x2; + iv[3] = y2; + iv[4] = x3; + iv[5] = y3; + iv[6] = x1; + iv[7] = y1; + output.length = 0; + const last = polygon.length - 4; + for (let i = 0; ; i += 2) { + const edgeX = v[i], edgeY = v[i + 1], ex = edgeX - v[i + 2], ey = edgeY - v[i + 3]; + const outputStart = output.length; + const iv2 = input; + for (let ii = 0, nn = input.length - 2; ii < nn; ) { + x1 = iv2[ii]; + y1 = iv2[ii + 1]; + ii += 2; + x2 = iv2[ii]; + y2 = iv2[ii + 1]; + const s2 = ey * (edgeX - x2) > ex * (edgeY - y2); + const s1 = ey * (edgeX - x1) - ex * (edgeY - y1); + if (s1 > 0) { + if (s2) + output.push(x2, y2); + else { + const ix = x2 - x1, iy = y2 - y1, t = s1 / (ix * ey - iy * ex); + if (t >= 0 && t <= 1) { + output.push(x1 + ix * t, y1 + iy * t); + clipped = true; + } else + output.push(x2, y2); + } + } else if (s2) { + const ix = x2 - x1, iy = y2 - y1, t = s1 / (ix * ey - iy * ex); + if (t >= 0 && t <= 1) { + output.push(x1 + ix * t, y1 + iy * t, x2, y2); + clipped = true; + } else + output.push(x2, y2); + } else + clipped = true; + } + if (outputStart === output.length) { + originalOutput.length = 0; + return true; + } + output.push(output[0], output[1]); + if (i === last) break; + const temp = output; + output = input; + output.length = 0; + input = temp; + } + if (originalOutput !== output) { + originalOutput.length = 0; + for (let i = 0, n = output.length - 2; i < n; i++) + originalOutput[i] = output[i]; + } else + originalOutput.length = originalOutput.length - 2; + return clipped; + } + clipInverse(x1, y1, x2, y2, x3, y3, polygon) { + this.inverseVertices.length = 0; + const vLast = polygon.length - 4; + let input, output; + if (polygon.length % 4 >= 2) { + input = this.clipOutput; + output = this.scratch; + } else { + input = this.scratch; + output = this.clipOutput; + } + input.length = 8; + let v = polygon, iv = input; + iv[0] = x1; + iv[1] = y1; + iv[2] = x2; + iv[3] = y2; + iv[4] = x3; + iv[5] = y3; + iv[6] = x1; + iv[7] = y1; + output.length = 0; + for (let i = 0; ; i += 2) { + const edgeX = v[i], edgeY = v[i + 1], ex = edgeX - v[i + 2], ey = edgeY - v[i + 3]; + const outputStart = output.length, fragmentStart = this.inverseVertices.length; + this.inverseVertices.push(0); + iv = input; + for (let ii = 0, nn = input.length - 2; ii < nn; ) { + x1 = iv[ii]; + y1 = iv[ii + 1]; + ii += 2; + x2 = iv[ii]; + y2 = iv[ii + 1]; + const s2 = ey * (edgeX - x2) > ex * (edgeY - y2); + const s1 = ey * (edgeX - x1) - ex * (edgeY - y1); + if (s1 > 0) { + if (s2) + output.push(x2, y2); + else { + const ix = x2 - x1, iy = y2 - y1, t = s1 / (ix * ey - iy * ex); + if (t >= 0 && t <= 1) { + const cx = x1 + ix * t, cy = y1 + iy * t; + output.push(cx, cy); + this.inverseVertices.push(cx, cy, x2, y2); + } else + output.push(x2, y2); + } + } else if (s2) { + const dx = x2 - x1, dy = y2 - y1, t = s1 / (dx * ey - dy * ex); + if (t >= 0 && t <= 1) { + const cx = x1 + dx * t, cy = y1 + dy * t; + this.inverseVertices.push(cx, cy); + output.push(cx, cy, x2, y2); + } else + output.push(x2, y2); + } else + this.inverseVertices.push(x2, y2); + } + const fragmentSize = this.inverseVertices.length - fragmentStart - 1; + if (fragmentSize >= 6) + this.inverseVertices[fragmentStart] = fragmentSize; + else + this.inverseVertices.length = fragmentStart; + if (outputStart === output.length) break; + output.push(output[0], output[1]); + if (i === vLast) break; + const temp = output; + output = input; + output.length = 0; + input = temp; + } + } + makeClockwise(polygon) { + const v = polygon; + const n = polygon.length; + let noCW = true, noCCW = true; + let area = 0, prevX = v[n - 2], prevY = v[n - 1], currX = v[0], currY = v[1]; + for (let i = 2; i < n; i += 2) { + const nextX = v[i], nextY = v[i + 1]; + area += currX * nextY - nextX * currY; + const cross2 = (currX - prevX) * (nextY - currY) - (currY - prevY) * (nextX - currX); + noCCW = noCCW && cross2 <= 0; + noCW = noCW && cross2 >= 0; + prevX = currX; + prevY = currY; + currX = nextX; + currY = nextY; + } + area += currX * v[1] - v[0] * currY; + const cross = (currX - prevX) * (v[1] - currY) - (currY - prevY) * (v[0] - currX); + noCCW = noCCW && cross <= 0; + noCW = noCW && cross >= 0; + if (area >= 0) { + for (let i = 0, lastX = n - 2, half = n >> 1; i < half; i += 2) { + const x = v[i], y = v[i + 1]; + const other = lastX - i; + v[i] = v[other]; + v[i + 1] = v[other + 1]; + v[other] = x; + v[other + 1] = y; + } + return noCW; + } + return noCCW; + } + makeConvex(polygon) { + const n = polygon.length; + const v = polygon; + this.clipOutput.length = n; + const sorted = this.clipOutput; + sorted[0] = v[0]; + sorted[1] = v[1]; + for (let i = 2; i < n; i += 2) { + const x = v[i], y = v[i + 1]; + let p = i - 2; + for (; p >= 0 && (sorted[p] > x || sorted[p] === x && sorted[p + 1] > y); p -= 2) { + sorted[p + 2] = sorted[p]; + sorted[p + 3] = sorted[p + 1]; + } + sorted[p + 2] = x; + sorted[p + 3] = y; + } + v[0] = sorted[0]; + v[1] = sorted[1]; + v[2] = sorted[2]; + v[3] = sorted[3]; + let s = 4; + for (let i = 4; i < n; i += 2, s += 2) { + const x = sorted[i], y = sorted[i + 1]; + while ((v[s - 2] - v[s - 4]) * (y - v[s - 3]) - (v[s - 1] - v[s - 3]) * (x - v[s - 4]) >= 0) { + s -= 2; + if (s === 2) break; + } + v[s] = x; + v[s + 1] = y; + } + v[s] = sorted[n - 4]; + v[s + 1] = sorted[n - 3]; + const t = s; + s += 2; + for (let i = n - 6; i >= 0; i -= 2, s += 2) { + const x = sorted[i], y = sorted[i + 1]; + while ((v[s - 2] - v[s - 4]) * (y - v[s - 3]) - (v[s - 1] - v[s - 3]) * (x - v[s - 4]) >= 0) { + s -= 2; + if (s === t) break; + } + v[s] = x; + v[s + 1] = y; + } + polygon.length = s - 2; + } + }; + + // spine-core/src/SkeletonJson.ts + var SkeletonJson = class { + attachmentLoader; + /** Scales bone positions, image sizes, and translations as they are loaded. This allows different size images to be used at + * runtime than were used in Spine. + * + * See [Scaling](http://esotericsoftware.com/spine-loading-skeleton-data#Scaling) in the Spine Runtimes Guide. */ + scale = 1; + linkedMeshes = []; + constructor(attachmentLoader) { + this.attachmentLoader = attachmentLoader; + } + // biome-ignore lint/suspicious/noExplicitAny: it is any until we define a schema + readSkeletonData(json) { + const scale = this.scale; + const skeletonData = new SkeletonData(); + const root = typeof json === "string" ? JSON.parse(json) : json; + const skeletonMap = root.skeleton; + if (skeletonMap) { + skeletonData.hash = skeletonMap.hash; + skeletonData.version = skeletonMap.spine; + skeletonData.x = skeletonMap.x; + skeletonData.y = skeletonMap.y; + skeletonData.width = skeletonMap.width; + skeletonData.height = skeletonMap.height; + skeletonData.referenceScale = getValue(skeletonMap, "referenceScale", 100) * scale; + skeletonData.fps = skeletonMap.fps; + skeletonData.imagesPath = skeletonMap.images ?? null; + skeletonData.audioPath = skeletonMap.audio ?? null; + } + if (root.bones) { + for (let i = 0; i < root.bones.length; i++) { + const boneMap = root.bones[i]; + let parent = null; + const parentName = getValue(boneMap, "parent", null); + if (parentName) parent = skeletonData.findBone(parentName); + const data = new BoneData(skeletonData.bones.length, boneMap.name, parent); + data.length = getValue(boneMap, "length", 0) * scale; + const setup = data.setupPose; + setup.x = getValue(boneMap, "x", 0) * scale; + setup.y = getValue(boneMap, "y", 0) * scale; + setup.rotation = getValue(boneMap, "rotation", 0); + setup.scaleX = getValue(boneMap, "scaleX", 1); + setup.scaleY = getValue(boneMap, "scaleY", 1); + setup.shearX = getValue(boneMap, "shearX", 0); + setup.shearY = getValue(boneMap, "shearY", 0); + setup.inherit = Utils.enumValue(Inherit, getValue(boneMap, "inherit", "Normal")); + data.skinRequired = getValue(boneMap, "skin", false); + const color = getValue(boneMap, "color", null); + if (color) data.color.setFromString(color); + data.icon = getValue(boneMap, "icon", void 0); + data.iconSize = getValue(boneMap, "iconSize", 1); + data.iconRotation = getValue(boneMap, "iconRotation", 0); + skeletonData.bones.push(data); + } + } + if (root.slots) { + for (let i = 0; i < root.slots.length; i++) { + const slotMap = root.slots[i]; + const slotName = slotMap.name; + const boneData = skeletonData.findBone(slotMap.bone); + if (!boneData) throw new Error(`Couldn't find bone ${slotMap.bone} for slot ${slotName}`); + const data = new SlotData(skeletonData.slots.length, slotName, boneData); + const color = getValue(slotMap, "color", null); + if (color) data.setupPose.color.setFromString(color); + const dark = getValue(slotMap, "dark", null); + if (dark) data.setupPose.darkColor = Color.fromString(dark); + data.attachmentName = getValue(slotMap, "attachment", null); + data.blendMode = Utils.enumValue(BlendMode, getValue(slotMap, "blend", "normal")); + data.visible = getValue(slotMap, "visible", true); + skeletonData.slots.push(data); + } + } + if (root.constraints) { + for (const constraintMap of root.constraints) { + const name = constraintMap.name; + const skinRequired = getValue(constraintMap, "skin", false); + switch (getValue(constraintMap, "type", false)) { + case "ik": { + const data = new IkConstraintData(name); + data.skinRequired = skinRequired; + for (let ii = 0; ii < constraintMap.bones.length; ii++) { + const bone = skeletonData.findBone(constraintMap.bones[ii]); + if (!bone) throw new Error(`Couldn't find bone ${constraintMap.bones[ii]} for IK constraint ${name}.`); + data.bones.push(bone); + } + const targetName = constraintMap.target; + const target = skeletonData.findBone(targetName); + if (!target) throw new Error(`Couldn't find target bone ${targetName} for IK constraint ${name}.`); + data.target = target; + const scaleY = getValue(constraintMap, "scaleY", null); + if (scaleY != null) data.scaleYMode = Utils.enumValue(ScaleYMode, scaleY); + const setup = data.setupPose; + setup.mix = getValue(constraintMap, "mix", 1); + setup.softness = getValue(constraintMap, "softness", 0) * scale; + setup.bendDirection = getValue(constraintMap, "bendPositive", true) ? 1 : -1; + setup.compress = getValue(constraintMap, "compress", false); + setup.stretch = getValue(constraintMap, "stretch", false); + skeletonData.constraints.push(data); + break; + } + case "transform": { + const data = new TransformConstraintData(name); + data.skinRequired = skinRequired; + for (let ii = 0; ii < constraintMap.bones.length; ii++) { + const boneName = constraintMap.bones[ii]; + const bone = skeletonData.findBone(boneName); + if (!bone) throw new Error(`Couldn't find bone ${boneName} for transform constraint ${constraintMap.name}.`); + data.bones.push(bone); + } + const sourceName = constraintMap.source; + const source = skeletonData.findBone(sourceName); + if (!source) throw new Error(`Couldn't find source bone ${sourceName} for transform constraint ${constraintMap.name}.`); + data.source = source; + data.localSource = getValue(constraintMap, "localSource", false); + data.localTarget = getValue(constraintMap, "localTarget", false); + data.additive = getValue(constraintMap, "additive", false); + data.clamp = getValue(constraintMap, "clamp", false); + let rotate = false, x = false, y = false, scaleX = false, scaleY = false, shearY = false; + const fromEntries = Object.entries(getValue(constraintMap, "properties", {})); + for (const [name2, fromEntry] of fromEntries) { + const from = this.fromProperty(name2); + const fromScale = this.propertyScale(name2, scale); + from.offset = getValue(fromEntry, "offset", 0) * fromScale; + const toEntries = Object.entries(getValue(fromEntry, "to", {})); + for (const [name3, toEntry] of toEntries) { + let toScale = 1; + let to; + switch (name3) { + case "rotate": { + rotate = true; + to = new ToRotate(); + break; + } + case "x": { + x = true; + to = new ToX(); + toScale = scale; + break; + } + case "y": { + y = true; + to = new ToY(); + toScale = scale; + break; + } + case "scaleX": { + scaleX = true; + to = new ToScaleX(); + break; + } + case "scaleY": { + scaleY = true; + to = new ToScaleY(); + break; + } + case "shearY": { + shearY = true; + to = new ToShearY(); + break; + } + default: + throw new Error(`Invalid transform constraint to property: ${name3}`); + } + to.offset = getValue(toEntry, "offset", 0) * toScale; + to.max = getValue(toEntry, "max", 1) * toScale; + to.scale = getValue(toEntry, "scale", 1) * toScale / fromScale; + from.to.push(to); + } + if (from.to.length > 0) data.properties.push(from); + } + data.offsets[TransformConstraintData.ROTATION] = getValue(constraintMap, "rotation", 0); + data.offsets[TransformConstraintData.X] = getValue(constraintMap, "x", 0) * scale; + data.offsets[TransformConstraintData.Y] = getValue(constraintMap, "y", 0) * scale; + data.offsets[TransformConstraintData.SCALEX] = getValue(constraintMap, "scaleX", 0); + data.offsets[TransformConstraintData.SCALEY] = getValue(constraintMap, "scaleY", 0); + data.offsets[TransformConstraintData.SHEARY] = getValue(constraintMap, "shearY", 0); + const setup = data.setupPose; + if (rotate) setup.mixRotate = getValue(constraintMap, "mixRotate", 1); + if (x) setup.mixX = getValue(constraintMap, "mixX", 1); + if (y) setup.mixY = getValue(constraintMap, "mixY", setup.mixX); + if (scaleX) setup.mixScaleX = getValue(constraintMap, "mixScaleX", 1); + if (scaleY) setup.mixScaleY = getValue(constraintMap, "mixScaleY", setup.mixScaleX); + if (shearY) setup.mixShearY = getValue(constraintMap, "mixShearY", 1); + skeletonData.constraints.push(data); + break; + } + case "path": { + const data = new PathConstraintData(name); + data.skinRequired = skinRequired; + for (let ii = 0; ii < constraintMap.bones.length; ii++) { + const boneName = constraintMap.bones[ii]; + const bone = skeletonData.findBone(boneName); + if (!bone) throw new Error(`Couldn't find bone ${boneName} for path constraint ${constraintMap.name}.`); + data.bones.push(bone); + } + const slotName = constraintMap.slot; + const slot = skeletonData.findSlot(slotName); + if (!slot) throw new Error(`Couldn't find slot ${slotName} for path constraint ${constraintMap.name}.`); + data.slot = slot; + data.positionMode = Utils.enumValue(PositionMode, getValue(constraintMap, "positionMode", "Percent")); + data.spacingMode = Utils.enumValue(SpacingMode, getValue(constraintMap, "spacingMode", "Length")); + data.rotateMode = Utils.enumValue(RotateMode, getValue(constraintMap, "rotateMode", "Tangent")); + data.offsetRotation = getValue(constraintMap, "rotation", 0); + const setup = data.setupPose; + setup.position = getValue(constraintMap, "position", 0); + if (data.positionMode === 0 /* Fixed */) setup.position *= scale; + setup.spacing = getValue(constraintMap, "spacing", 0); + if (data.spacingMode === 0 /* Length */ || data.spacingMode === 1 /* Fixed */) setup.spacing *= scale; + setup.mixRotate = getValue(constraintMap, "mixRotate", 1); + setup.mixX = getValue(constraintMap, "mixX", 1); + setup.mixY = getValue(constraintMap, "mixY", setup.mixX); + skeletonData.constraints.push(data); + break; + } + case "physics": { + const data = new PhysicsConstraintData(name); + data.skinRequired = skinRequired; + const boneName = constraintMap.bone; + const bone = skeletonData.findBone(boneName); + if (bone == null) throw new Error(`Physics bone not found: ${boneName}`); + data.bone = bone; + data.x = getValue(constraintMap, "x", 0); + data.y = getValue(constraintMap, "y", 0); + data.rotate = getValue(constraintMap, "rotate", 0); + data.scaleX = getValue(constraintMap, "scaleX", 0); + const scaleY = getValue(constraintMap, "scaleY", null); + if (scaleY != null) data.scaleYMode = Utils.enumValue(ScaleYMode, scaleY); + data.shearX = getValue(constraintMap, "shearX", 0); + data.limit = getValue(constraintMap, "limit", 5e3) * scale; + data.step = 1 / getValue(constraintMap, "fps", 60); + const setup = data.setupPose; + setup.inertia = getValue(constraintMap, "inertia", 0.5); + setup.strength = getValue(constraintMap, "strength", 100); + setup.damping = getValue(constraintMap, "damping", 0.85); + setup.massInverse = 1 / getValue(constraintMap, "mass", 1); + setup.wind = getValue(constraintMap, "wind", 0); + setup.gravity = getValue(constraintMap, "gravity", 0); + setup.mix = getValue(constraintMap, "mix", 1); + data.inertiaGlobal = getValue(constraintMap, "inertiaGlobal", false); + data.strengthGlobal = getValue(constraintMap, "strengthGlobal", false); + data.dampingGlobal = getValue(constraintMap, "dampingGlobal", false); + data.massGlobal = getValue(constraintMap, "massGlobal", false); + data.windGlobal = getValue(constraintMap, "windGlobal", false); + data.gravityGlobal = getValue(constraintMap, "gravityGlobal", false); + data.mixGlobal = getValue(constraintMap, "mixGlobal", false); + skeletonData.constraints.push(data); + break; + } + case "slider": { + const data = new SliderData(name); + data.skinRequired = skinRequired; + data.additive = getValue(constraintMap, "additive", false); + data.loop = getValue(constraintMap, "loop", false); + data.setupPose.time = getValue(constraintMap, "time", 0); + data.setupPose.mix = getValue(constraintMap, "mix", 1); + const boneName = constraintMap.bone; + if (boneName) { + data.bone = skeletonData.findBone(boneName); + if (!data.bone) throw new Error(`Slider bone not found: ${boneName}`); + const property = constraintMap.property; + data.property = this.fromProperty(property); + const propertyScale = this.propertyScale(property, scale); + data.property.offset = getValue(constraintMap, "from", 0) * propertyScale; + data.offset = getValue(constraintMap, "to", 0); + data.scale = getValue(constraintMap, "scale", 1) / propertyScale; + data.local = getValue(constraintMap, "local", false); + } + skeletonData.constraints.push(data); + break; + } + } + } + } + if (root.skins) { + for (let i = 0; i < root.skins.length; i++) { + const skinMap = root.skins[i]; + const skin = new Skin(skinMap.name); + if (skinMap.bones) { + for (let ii = 0; ii < skinMap.bones.length; ii++) { + const boneName = skinMap.bones[ii]; + const bone = skeletonData.findBone(boneName); + if (!bone) throw new Error(`Couldn't find bone ${boneName} for skin ${skinMap.name}.`); + skin.bones.push(bone); + } + } + if (skinMap.ik) { + for (let ii = 0; ii < skinMap.ik.length; ii++) { + const constraintName = skinMap.ik[ii]; + const constraint = skeletonData.findConstraint(constraintName, IkConstraintData); + if (!constraint) throw new Error(`Couldn't find IK constraint ${constraintName} for skin ${skinMap.name}.`); + skin.constraints.push(constraint); + } + } + if (skinMap.transform) { + for (let ii = 0; ii < skinMap.transform.length; ii++) { + const constraintName = skinMap.transform[ii]; + const constraint = skeletonData.findConstraint(constraintName, TransformConstraintData); + if (!constraint) throw new Error(`Couldn't find transform constraint ${constraintName} for skin ${skinMap.name}.`); + skin.constraints.push(constraint); + } + } + if (skinMap.path) { + for (let ii = 0; ii < skinMap.path.length; ii++) { + const constraintName = skinMap.path[ii]; + const constraint = skeletonData.findConstraint(constraintName, PathConstraintData); + if (!constraint) throw new Error(`Couldn't find path constraint ${constraintName} for skin ${skinMap.name}.`); + skin.constraints.push(constraint); + } + } + if (skinMap.physics) { + for (let ii = 0; ii < skinMap.physics.length; ii++) { + const constraintName = skinMap.physics[ii]; + const constraint = skeletonData.findConstraint(constraintName, PhysicsConstraintData); + if (!constraint) throw new Error(`Couldn't find physics constraint ${constraintName} for skin ${skinMap.name}.`); + skin.constraints.push(constraint); + } + } + if (skinMap.slider) { + for (let ii = 0; ii < skinMap.slider.length; ii++) { + const constraintName = skinMap.slider[ii]; + const constraint = skeletonData.findConstraint(constraintName, SliderData); + if (!constraint) throw new Error(`Couldn't find slider constraint ${constraintName} for skin ${skinMap.name}.`); + skin.constraints.push(constraint); + } + } + for (const slotName in skinMap.attachments) { + const slot = skeletonData.findSlot(slotName); + if (!slot) throw new Error(`Couldn't find skin slot ${slotName} for skin ${skinMap.name}.`); + const slotMap = skinMap.attachments[slotName]; + for (const entryName in slotMap) { + const attachment = this.readAttachment(slotMap[entryName], skin, slot.index, entryName, skeletonData); + if (attachment) skin.setAttachment(slot.index, entryName, attachment); + } + } + skeletonData.skins.push(skin); + if (skin.name === "default") skeletonData.defaultSkin = skin; + } + } + for (let i = 0, n = this.linkedMeshes.length; i < n; i++) { + const linkedMesh = this.linkedMeshes[i]; + const skin = !linkedMesh.skin ? skeletonData.defaultSkin : skeletonData.findSkin(linkedMesh.skin); + if (!skin) throw new Error(`Skin not found: ${linkedMesh.skin}`); + const source = skin.getAttachment(linkedMesh.sourceIndex, linkedMesh.source); + if (!source) throw new Error(`Source mesh not found: ${linkedMesh.source}`); + linkedMesh.mesh.timelineAttachment = linkedMesh.inheritTimelines ? source : linkedMesh.mesh; + linkedMesh.mesh.setSourceMesh(source); + linkedMesh.mesh.updateSequence(); + outer: + if (linkedMesh.inheritTimelines && linkedMesh.slotIndex !== linkedMesh.sourceIndex) { + const slots = source.timelineSlots; + for (const existing of slots) + if (existing === linkedMesh.slotIndex) break outer; + const newSlots = [...slots]; + newSlots[slots.length] = linkedMesh.slotIndex; + source.timelineSlots = newSlots; + } + } + this.linkedMeshes.length = 0; + if (root.events) { + for (const eventName in root.events) { + const eventMap = root.events[eventName]; + const data = new EventData(eventName); + const setup = data.setupPose; + setup.intValue = getValue(eventMap, "int", 0); + setup.floatValue = getValue(eventMap, "float", 0); + setup.stringValue = getValue(eventMap, "string", ""); + data._audioPath = getValue(eventMap, "audio", null); + if (data.audioPath) { + setup.volume = getValue(eventMap, "volume", setup.volume); + setup.balance = getValue(eventMap, "balance", setup.balance); + } + skeletonData.events.push(data); + } + } + if (root.animations) { + for (const animationName in root.animations) { + const animationMap = root.animations[animationName]; + this.readAnimation(animationMap, animationName, skeletonData); + } + } + if (root.constraints) { + for (const animationName in root.constraints) { + const animationMap = root.constraints[animationName]; + if (animationMap.type === "slider") { + const data = skeletonData.findConstraint(animationMap.name, SliderData); + const animationName2 = animationMap.animation; + const animation = skeletonData.findAnimation(animationName2); + if (!animation) throw new Error(`Slider animation not found: ${animationName2}`); + data.animation = animation; + } + } + } + return skeletonData; + } + fromProperty(type) { + let from; + switch (type) { + case "rotate": + from = new FromRotate(); + break; + case "x": + from = new FromX(); + break; + case "y": + from = new FromY(); + break; + case "scaleX": + from = new FromScaleX(); + break; + case "scaleY": + from = new FromScaleY(); + break; + case "shearY": + from = new FromShearY(); + break; + default: + throw new Error(`Invalid transform constraint from property: ${type}`); + } + return from; + } + propertyScale(type, scale) { + switch (type) { + case "x": + case "y": + return scale; + default: + return 1; + } + } + // biome-ignore lint/suspicious/noExplicitAny: it is any until we define a schema + readAttachment(map, skin, slotIndex, placeholder, skeletonData) { + const scale = this.scale; + const name = getValue(map, "name", placeholder); + switch (getValue(map, "type", "region")) { + case "region": { + const path = getValue(map, "path", name); + const sequence = this.readSequence(getValue(map, "sequence", null)); + const region = this.attachmentLoader.newRegionAttachment(skin, placeholder, name, path, sequence); + if (!region) return null; + region.path = path; + region.x = getValue(map, "x", 0) * scale; + region.y = getValue(map, "y", 0) * scale; + region.scaleX = getValue(map, "scaleX", 1); + region.scaleY = getValue(map, "scaleY", 1); + region.rotation = getValue(map, "rotation", 0); + region.width = map.width * scale; + region.height = map.height * scale; + const color = getValue(map, "color", null); + if (color) region.color.setFromString(color); + region.updateSequence(); + return region; + } + case "boundingbox": { + const box = this.attachmentLoader.newBoundingBoxAttachment(skin, placeholder, name); + if (!box) return null; + this.readVertices(map, box, map.vertexCount << 1); + const color = getValue(map, "color", null); + if (color) box.color.setFromString(color); + return box; + } + case "mesh": + case "linkedmesh": { + const path = getValue(map, "path", name); + const sequence = this.readSequence(getValue(map, "sequence", null)); + const mesh = this.attachmentLoader.newMeshAttachment(skin, placeholder, name, path, sequence); + if (!mesh) return null; + mesh.path = path; + const color = getValue(map, "color", null); + if (color) mesh.color.setFromString(color); + mesh.width = getValue(map, "width", 0) * scale; + mesh.height = getValue(map, "height", 0) * scale; + const source = getValue(map, "source", null); + if (source) { + let sourceIndex = slotIndex; + const slot = getValue(map, "slot", null); + if (slot) { + const sourceSlot = skeletonData.findSlot(slot); + if (!sourceSlot) throw new Error(`Source mesh slot not found: ${slot}`); + sourceIndex = sourceSlot.index; + } + this.linkedMeshes.push(new LinkedMesh2( + mesh, + getValue(map, "skin", null), + slotIndex, + sourceIndex, + source, + getValue(map, "timelines", true) + )); + return mesh; + } + const uvs = map.uvs; + this.readVertices(map, mesh, uvs.length); + mesh.triangles = map.triangles; + mesh.regionUVs = uvs; + mesh.edges = getValue(map, "edges", null); + mesh.hullLength = getValue(map, "hull", 0) * 2; + mesh.updateSequence(); + return mesh; + } + case "path": { + const path = this.attachmentLoader.newPathAttachment(skin, placeholder, name); + if (!path) return null; + path.closed = getValue(map, "closed", false); + path.constantSpeed = getValue(map, "constantSpeed", true); + const vertexCount = map.vertexCount; + this.readVertices(map, path, vertexCount << 1); + const lengths = Utils.newArray(vertexCount / 3, 0); + for (let i = 0; i < map.lengths.length; i++) + lengths[i] = map.lengths[i] * scale; + path.lengths = lengths; + const color = getValue(map, "color", null); + if (color) path.color.setFromString(color); + return path; + } + case "point": { + const point = this.attachmentLoader.newPointAttachment(skin, placeholder, name); + if (!point) return null; + point.x = getValue(map, "x", 0) * scale; + point.y = getValue(map, "y", 0) * scale; + point.rotation = getValue(map, "rotation", 0); + const color = getValue(map, "color", null); + if (color) point.color.setFromString(color); + return point; + } + case "clipping": { + const clip = this.attachmentLoader.newClippingAttachment(skin, placeholder, name); + if (!clip) return null; + const end = getValue(map, "end", null); + if (end) clip.endSlot = skeletonData.findSlot(end); + clip.convex = getValue(map, "convex", false); + clip.inverse = getValue(map, "inverse", false); + const vertexCount = map.vertexCount; + this.readVertices(map, clip, vertexCount << 1); + const color = getValue(map, "color", null); + if (color) clip.color.setFromString(color); + return clip; + } + } + return null; + } + readSequence(map) { + if (map == null) return new Sequence(1, false); + const sequence = new Sequence(getValue(map, "count", 0), true); + sequence.start = getValue(map, "start", 1); + sequence.digits = getValue(map, "digits", 0); + sequence.setupIndex = getValue(map, "setup", 0); + return sequence; + } + // biome-ignore lint/suspicious/noExplicitAny: it is any until we define a schema + readVertices(map, attachment, verticesLength) { + const scale = this.scale; + attachment.worldVerticesLength = verticesLength; + const vertices = map.vertices; + if (verticesLength === vertices.length) { + const scaledVertices = Utils.toFloatArray(vertices); + if (scale !== 1) { + for (let i = 0, n = vertices.length; i < n; i++) + scaledVertices[i] *= scale; + } + attachment.vertices = scaledVertices; + return; + } + const weights = []; + const bones = []; + for (let i = 0, n = vertices.length; i < n; ) { + const boneCount = vertices[i++]; + bones.push(boneCount); + for (let nn = i + boneCount * 4; i < nn; i += 4) { + bones.push(vertices[i]); + weights.push(vertices[i + 1] * scale); + weights.push(vertices[i + 2] * scale); + weights.push(vertices[i + 3]); + } + } + attachment.bones = bones; + attachment.vertices = Utils.toFloatArray(weights); + } + // biome-ignore lint/suspicious/noExplicitAny: it is any untile we define a schema + readAnimation(map, name, skeletonData) { + const scale = this.scale; + const timelines = []; + if (map.slots) { + for (const slotName in map.slots) { + const slotMap = map.slots[slotName]; + const slot = skeletonData.findSlot(slotName); + if (!slot) throw new Error(`Slot not found: ${slotName}`); + const slotIndex = slot.index; + for (const timelineName in slotMap) { + const timelineMap = slotMap[timelineName]; + if (!timelineMap) continue; + const frames = timelineMap.length; + switch (timelineName) { + case "attachment": { + const timeline = new AttachmentTimeline(frames, slotIndex); + for (let frame = 0; frame < frames; frame++) { + const keyMap = timelineMap[frame]; + timeline.setFrame(frame, getValue(keyMap, "time", 0), getValue(keyMap, "name", null)); + } + timelines.push(timeline); + break; + } + case "rgba": { + const timeline = new RGBATimeline(frames, frames << 2, slotIndex); + let keyMap = timelineMap[0]; + let time = getValue(keyMap, "time", 0); + let color2 = Color.fromString(keyMap.color); + for (let frame = 0, bezier = 0; ; frame++) { + timeline.setFrame(frame, time, color2.r, color2.g, color2.b, color2.a); + const nextMap = timelineMap[frame + 1]; + if (!nextMap) { + timeline.shrink(bezier); + break; + } + const time2 = getValue(nextMap, "time", 0); + const newColor = Color.fromString(nextMap.color); + const curve = keyMap.curve; + if (curve) { + bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, color2.r, newColor.r, 1); + bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, color2.g, newColor.g, 1); + bezier = readCurve(curve, timeline, bezier, frame, 2, time, time2, color2.b, newColor.b, 1); + bezier = readCurve(curve, timeline, bezier, frame, 3, time, time2, color2.a, newColor.a, 1); + } + time = time2; + color2 = newColor; + keyMap = nextMap; + } + timelines.push(timeline); + break; + } + case "rgb": { + const timeline = new RGBTimeline(frames, frames * 3, slotIndex); + let keyMap = timelineMap[0]; + let time = getValue(keyMap, "time", 0); + let color2 = Color.fromString(keyMap.color); + for (let frame = 0, bezier = 0; ; frame++) { + timeline.setFrame(frame, time, color2.r, color2.g, color2.b); + const nextMap = timelineMap[frame + 1]; + if (!nextMap) { + timeline.shrink(bezier); + break; + } + const time2 = getValue(nextMap, "time", 0); + const newColor = Color.fromString(nextMap.color); + const curve = keyMap.curve; + if (curve) { + bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, color2.r, newColor.r, 1); + bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, color2.g, newColor.g, 1); + bezier = readCurve(curve, timeline, bezier, frame, 2, time, time2, color2.b, newColor.b, 1); + } + time = time2; + color2 = newColor; + keyMap = nextMap; + } + timelines.push(timeline); + break; + } + case "alpha": { + readTimeline12(timelines, timelineMap, new AlphaTimeline(frames, frames, slotIndex), 0, 1); + break; + } + case "rgba2": { + const timeline = new RGBA2Timeline(frames, frames * 7, slotIndex); + let keyMap = timelineMap[0]; + let time = getValue(keyMap, "time", 0); + let color2 = Color.fromString(keyMap.light); + let color22 = Color.fromString(keyMap.dark); + for (let frame = 0, bezier = 0; ; frame++) { + timeline.setFrame(frame, time, color2.r, color2.g, color2.b, color2.a, color22.r, color22.g, color22.b); + const nextMap = timelineMap[frame + 1]; + if (!nextMap) { + timeline.shrink(bezier); + break; + } + const time2 = getValue(nextMap, "time", 0); + const newColor = Color.fromString(nextMap.light); + const newColor2 = Color.fromString(nextMap.dark); + const curve = keyMap.curve; + if (curve) { + bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, color2.r, newColor.r, 1); + bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, color2.g, newColor.g, 1); + bezier = readCurve(curve, timeline, bezier, frame, 2, time, time2, color2.b, newColor.b, 1); + bezier = readCurve(curve, timeline, bezier, frame, 3, time, time2, color2.a, newColor.a, 1); + bezier = readCurve(curve, timeline, bezier, frame, 4, time, time2, color22.r, newColor2.r, 1); + bezier = readCurve(curve, timeline, bezier, frame, 5, time, time2, color22.g, newColor2.g, 1); + bezier = readCurve(curve, timeline, bezier, frame, 6, time, time2, color22.b, newColor2.b, 1); + } + time = time2; + color2 = newColor; + color22 = newColor2; + keyMap = nextMap; + } + timelines.push(timeline); + break; + } + case "rgb2": { + const timeline = new RGB2Timeline(frames, frames * 6, slotIndex); + let keyMap = timelineMap[0]; + let time = getValue(keyMap, "time", 0); + let color2 = Color.fromString(keyMap.light); + let color22 = Color.fromString(keyMap.dark); + for (let frame = 0, bezier = 0; ; frame++) { + timeline.setFrame(frame, time, color2.r, color2.g, color2.b, color22.r, color22.g, color22.b); + const nextMap = timelineMap[frame + 1]; + if (!nextMap) { + timeline.shrink(bezier); + break; + } + const time2 = getValue(nextMap, "time", 0); + const newColor = Color.fromString(nextMap.light); + const newColor2 = Color.fromString(nextMap.dark); + const curve = keyMap.curve; + if (curve) { + bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, color2.r, newColor.r, 1); + bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, color2.g, newColor.g, 1); + bezier = readCurve(curve, timeline, bezier, frame, 2, time, time2, color2.b, newColor.b, 1); + bezier = readCurve(curve, timeline, bezier, frame, 3, time, time2, color22.r, newColor2.r, 1); + bezier = readCurve(curve, timeline, bezier, frame, 4, time, time2, color22.g, newColor2.g, 1); + bezier = readCurve(curve, timeline, bezier, frame, 5, time, time2, color22.b, newColor2.b, 1); + } + time = time2; + color2 = newColor; + color22 = newColor2; + keyMap = nextMap; + } + timelines.push(timeline); + break; + } + default: + throw new Error(`Invalid timeline type for a slot: ${timelineMap.name} (${slotMap.name})`); + } + } + } + } + if (map.bones) { + for (const boneName in map.bones) { + const boneMap = map.bones[boneName]; + const bone = skeletonData.findBone(boneName); + if (!bone) throw new Error(`Bone not found: ${boneName}`); + const boneIndex = bone.index; + for (const timelineName in boneMap) { + const timelineMap = boneMap[timelineName]; + const frames = timelineMap.length; + if (frames === 0) continue; + switch (timelineName) { + case "rotate": + readTimeline12(timelines, timelineMap, new RotateTimeline(frames, frames, boneIndex), 0, 1); + break; + case "translate": + readTimeline22(timelines, timelineMap, new TranslateTimeline(frames, frames << 1, boneIndex), "x", "y", 0, scale); + break; + case "translatex": + readTimeline12(timelines, timelineMap, new TranslateXTimeline(frames, frames, boneIndex), 0, scale); + break; + case "translatey": + readTimeline12(timelines, timelineMap, new TranslateYTimeline(frames, frames, boneIndex), 0, scale); + break; + case "scale": + readTimeline22(timelines, timelineMap, new ScaleTimeline(frames, frames << 1, boneIndex), "x", "y", 1, 1); + break; + case "scalex": + readTimeline12(timelines, timelineMap, new ScaleXTimeline(frames, frames, boneIndex), 1, 1); + break; + case "scaley": + readTimeline12(timelines, timelineMap, new ScaleYTimeline(frames, frames, boneIndex), 1, 1); + break; + case "shear": + readTimeline22(timelines, timelineMap, new ShearTimeline(frames, frames << 1, boneIndex), "x", "y", 0, 1); + break; + case "shearx": + readTimeline12(timelines, timelineMap, new ShearXTimeline(frames, frames, boneIndex), 0, 1); + break; + case "sheary": + readTimeline12(timelines, timelineMap, new ShearYTimeline(frames, frames, boneIndex), 0, 1); + break; + case "inherit": { + const timeline = new InheritTimeline(frames, bone.index); + for (let frame = 0; frame < timelineMap.length; frame++) { + const aFrame = timelineMap[frame]; + timeline.setFrame(frame, getValue(aFrame, "time", 0), Utils.enumValue(Inherit, getValue(aFrame, "inherit", "Normal"))); + } + timelines.push(timeline); + break; + } + default: + throw new Error(`Invalid timeline type for a bone: ${timelineMap.name} (${boneMap.name})`); + } + } + } + } + if (map.ik) { + for (const constraintName in map.ik) { + const constraintMap = map.ik[constraintName]; + let keyMap = constraintMap[0]; + if (!keyMap) continue; + const constraint = skeletonData.findConstraint(constraintName, IkConstraintData); + if (!constraint) throw new Error(`IK Constraint not found: ${constraintName}`); + const timeline = new IkConstraintTimeline( + constraintMap.length, + constraintMap.length << 1, + skeletonData.constraints.indexOf(constraint) + ); + let time = getValue(keyMap, "time", 0); + let mix = getValue(keyMap, "mix", 1); + let softness = getValue(keyMap, "softness", 0) * scale; + for (let frame = 0, bezier = 0; ; frame++) { + timeline.setFrame(frame, time, mix, softness, getValue(keyMap, "bendPositive", true) ? 1 : -1, getValue(keyMap, "compress", false), getValue(keyMap, "stretch", false)); + const nextMap = constraintMap[frame + 1]; + if (!nextMap) { + timeline.shrink(bezier); + break; + } + const time2 = getValue(nextMap, "time", 0); + const mix2 = getValue(nextMap, "mix", 1); + const softness2 = getValue(nextMap, "softness", 0) * scale; + const curve = keyMap.curve; + if (curve) { + bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, mix, mix2, 1); + bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, softness, softness2, scale); + } + time = time2; + mix = mix2; + softness = softness2; + keyMap = nextMap; + } + timelines.push(timeline); + } + } + if (map.transform) { + for (const constraintName in map.transform) { + const timelineMap = map.transform[constraintName]; + let keyMap = timelineMap[0]; + if (!keyMap) continue; + const constraint = skeletonData.findConstraint(constraintName, TransformConstraintData); + if (!constraint) throw new Error(`Transform constraint not found: ${constraintName}`); + const timeline = new TransformConstraintTimeline( + timelineMap.length, + timelineMap.length * 6, + skeletonData.constraints.indexOf(constraint) + ); + let time = getValue(keyMap, "time", 0); + let mixRotate = getValue(keyMap, "mixRotate", 1); + let mixX = getValue(keyMap, "mixX", 1), mixY = getValue(keyMap, "mixY", mixX); + let mixScaleX = getValue(keyMap, "mixScaleX", 1), mixScaleY = getValue(keyMap, "mixScaleY", 1); + const mixShearY = getValue(keyMap, "mixShearY", 1); + for (let frame = 0, bezier = 0; ; frame++) { + timeline.setFrame(frame, time, mixRotate, mixX, mixY, mixScaleX, mixScaleY, mixShearY); + const nextMap = timelineMap[frame + 1]; + if (!nextMap) { + timeline.shrink(bezier); + break; + } + const time2 = getValue(nextMap, "time", 0); + const mixRotate2 = getValue(nextMap, "mixRotate", 1); + const mixX2 = getValue(nextMap, "mixX", 1), mixY2 = getValue(nextMap, "mixY", mixX2); + const mixScaleX2 = getValue(nextMap, "mixScaleX", 1), mixScaleY2 = getValue(nextMap, "mixScaleY", 1); + const mixShearY2 = getValue(nextMap, "mixShearY", 1); + const curve = keyMap.curve; + if (curve) { + bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, mixRotate, mixRotate2, 1); + bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, mixX, mixX2, 1); + bezier = readCurve(curve, timeline, bezier, frame, 2, time, time2, mixY, mixY2, 1); + bezier = readCurve(curve, timeline, bezier, frame, 3, time, time2, mixScaleX, mixScaleX2, 1); + bezier = readCurve(curve, timeline, bezier, frame, 4, time, time2, mixScaleY, mixScaleY2, 1); + bezier = readCurve(curve, timeline, bezier, frame, 5, time, time2, mixShearY, mixShearY2, 1); + } + time = time2; + mixRotate = mixRotate2; + mixX = mixX2; + mixY = mixY2; + mixScaleX = mixScaleX2; + mixScaleY = mixScaleY2; + mixScaleX = mixScaleX2; + keyMap = nextMap; + } + timelines.push(timeline); + } + } + if (map.path) { + for (const constraintName in map.path) { + const constraintMap = map.path[constraintName]; + const constraint = skeletonData.findConstraint(constraintName, PathConstraintData); + if (!constraint) throw new Error(`Path constraint not found: ${constraintName}`); + const index = skeletonData.constraints.indexOf(constraint); + for (const timelineName in constraintMap) { + const timelineMap = constraintMap[timelineName]; + let keyMap = timelineMap[0]; + if (!keyMap) continue; + const frames = timelineMap.length; + switch (timelineName) { + case "position": { + const timeline = new PathConstraintPositionTimeline(frames, frames, index); + readTimeline12(timelines, timelineMap, timeline, 0, constraint.positionMode === 0 /* Fixed */ ? scale : 1); + break; + } + case "spacing": { + const timeline = new PathConstraintSpacingTimeline(frames, frames, index); + readTimeline12(timelines, timelineMap, timeline, 0, constraint.spacingMode === 0 /* Length */ || constraint.spacingMode === 1 /* Fixed */ ? scale : 1); + break; + } + case "mix": { + const timeline = new PathConstraintMixTimeline(frames, frames * 3, index); + let time = getValue(keyMap, "time", 0); + let mixRotate = getValue(keyMap, "mixRotate", 1); + let mixX = getValue(keyMap, "mixX", 1); + let mixY = getValue(keyMap, "mixY", mixX); + for (let frame = 0, bezier = 0; ; frame++) { + timeline.setFrame(frame, time, mixRotate, mixX, mixY); + const nextMap = timelineMap[frame + 1]; + if (!nextMap) { + timeline.shrink(bezier); + break; + } + const time2 = getValue(nextMap, "time", 0); + const mixRotate2 = getValue(nextMap, "mixRotate", 1); + const mixX2 = getValue(nextMap, "mixX", 1); + const mixY2 = getValue(nextMap, "mixY", mixX2); + const curve = keyMap.curve; + if (curve) { + bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, mixRotate, mixRotate2, 1); + bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, mixX, mixX2, 1); + bezier = readCurve(curve, timeline, bezier, frame, 2, time, time2, mixY, mixY2, 1); + } + time = time2; + mixRotate = mixRotate2; + mixX = mixX2; + mixY = mixY2; + keyMap = nextMap; + } + timelines.push(timeline); + break; + } + } + } + } + } + if (map.physics) { + for (const constraintName in map.physics) { + const constraintMap = map.physics[constraintName]; + let index = -1; + if (constraintName.length > 0) { + const constraint = skeletonData.findConstraint(constraintName, PhysicsConstraintData); + if (!constraint) throw new Error(`Physics constraint not found: ${constraintName}`); + index = skeletonData.constraints.indexOf(constraint); + } + for (const timelineName in constraintMap) { + const timelineMap = constraintMap[timelineName]; + let keyMap = timelineMap[0]; + if (!keyMap) continue; + const frames = timelineMap.length; + let timeline; + let defaultValue = 0; + if (timelineName === "reset") { + const resetTimeline = new PhysicsConstraintResetTimeline(frames, index); + for (let frame = 0; keyMap != null; keyMap = timelineMap[frame + 1], frame++) + resetTimeline.setFrame(frame, getValue(keyMap, "time", 0)); + timelines.push(resetTimeline); + continue; + } + switch (timelineName) { + case "inertia": + timeline = new PhysicsConstraintInertiaTimeline(frames, frames, index); + break; + case "strength": + timeline = new PhysicsConstraintStrengthTimeline(frames, frames, index); + break; + case "damping": + timeline = new PhysicsConstraintDampingTimeline(frames, frames, index); + break; + case "mass": + timeline = new PhysicsConstraintMassTimeline(frames, frames, index); + break; + case "wind": + timeline = new PhysicsConstraintWindTimeline(frames, frames, index); + break; + case "gravity": + timeline = new PhysicsConstraintGravityTimeline(frames, frames, index); + break; + case "mix": { + defaultValue = 1; + timeline = new PhysicsConstraintMixTimeline(frames, frames, index); + break; + } + default: + continue; + } + readTimeline12(timelines, timelineMap, timeline, defaultValue, 1); + } + } + } + if (map.slider) { + for (const constraintName in map.slider) { + const constraintMap = map.slider[constraintName]; + const constraint = skeletonData.findConstraint(constraintName, SliderData); + if (!constraint) throw new Error(`Slider not found: ${constraintName}`); + const index = skeletonData.constraints.indexOf(constraint); + for (const timelineName in constraintMap) { + const timelineMap = constraintMap[timelineName]; + const keyMap = timelineMap[0]; + if (!keyMap) continue; + const frames = timelineMap.length; + switch (timelineName) { + case "time": + readTimeline12(timelines, timelineMap, new SliderTimeline(frames, frames, index), 1, 1); + break; + case "mix": + readTimeline12(timelines, timelineMap, new SliderMixTimeline(frames, frames, index), 1, 1); + break; + } + } + } + } + if (map.attachments) { + for (const attachmentsName in map.attachments) { + const attachmentsMap = map.attachments[attachmentsName]; + const skin = skeletonData.findSkin(attachmentsName); + if (!skin) throw new Error(`Skin not found: ${attachmentsName}`); + for (const slotMapName in attachmentsMap) { + const slotMap = attachmentsMap[slotMapName]; + const slot = skeletonData.findSlot(slotMapName); + if (!slot) throw new Error(`Attachment slot not found: ${slotMapName}`); + const slotIndex = slot.index; + for (const attachmentMapName in slotMap) { + const attachmentMap = slotMap[attachmentMapName]; + const attachment = skin.getAttachment(slotIndex, attachmentMapName); + if (!attachment) throw new Error(`Timeline attachment not found: ${attachmentMapName}`); + for (const timelineMapName in attachmentMap) { + const timelineMap = attachmentMap[timelineMapName]; + let keyMap = timelineMap[0]; + if (!keyMap) continue; + if (timelineMapName === "deform") { + const weighted = attachment.bones; + const vertices = attachment.vertices; + const deformLength = weighted ? vertices.length / 3 * 2 : vertices.length; + const timeline = new DeformTimeline(timelineMap.length, timelineMap.length, slotIndex, attachment); + let time = getValue(keyMap, "time", 0); + for (let frame = 0, bezier = 0; ; frame++) { + let deform; + const verticesValue = getValue(keyMap, "vertices", null); + if (!verticesValue) + deform = weighted ? Utils.newFloatArray(deformLength) : vertices; + else { + deform = Utils.newFloatArray(deformLength); + const start = getValue(keyMap, "offset", 0); + Utils.arrayCopy(verticesValue, 0, deform, start, verticesValue.length); + if (scale !== 1) { + for (let i = start, n = i + verticesValue.length; i < n; i++) + deform[i] *= scale; + } + if (!weighted) { + for (let i = 0; i < deformLength; i++) + deform[i] += vertices[i]; + } + } + timeline.setFrame(frame, time, deform); + const nextMap = timelineMap[frame + 1]; + if (!nextMap) { + timeline.shrink(bezier); + break; + } + const time2 = getValue(nextMap, "time", 0); + const curve = keyMap.curve; + if (curve) bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, 0, 1, 1); + time = time2; + keyMap = nextMap; + } + timelines.push(timeline); + } else if (timelineMapName === "sequence") { + const timeline = new SequenceTimeline(timelineMap.length, slotIndex, attachment); + let lastDelay = 0; + for (let frame = 0; frame < timelineMap.length; frame++) { + const delay = getValue(keyMap, "delay", lastDelay); + const time = getValue(keyMap, "time", 0); + const mode = SequenceMode[getValue(keyMap, "mode", "hold")]; + const index = getValue(keyMap, "index", 0); + timeline.setFrame(frame, time, mode, index, delay); + lastDelay = delay; + keyMap = timelineMap[frame + 1]; + } + timelines.push(timeline); + } + } + } + } + } + } + if (map.drawOrder) { + const timeline = new DrawOrderTimeline(map.drawOrder.length); + const slotCount = skeletonData.slots.length; + let frame = 0; + for (const drawOrderMap of map.drawOrder) { + timeline.setFrame(frame++, getValue(drawOrderMap, "time", 0), readDrawOrder2(skeletonData, drawOrderMap, slotCount, null)); + } + timelines.push(timeline); + } + if (map.drawOrderFolder) { + for (const timelineMap of map.drawOrderFolder) { + const slotEntries = getValue(timelineMap, "slots", []); + const folderSlots = new Array(slotEntries.length); + let ii = 0; + for (const slotEntry of slotEntries) { + const slot = skeletonData.findSlot(slotEntry); + if (!slot) throw new Error(`Draw order folder slot not found: ${slotEntry}`); + folderSlots[ii++] = slot.index; + } + const drawOrderFolderEntries = getValue(timelineMap, "keys", []); + const timeline = new DrawOrderFolderTimeline(drawOrderFolderEntries.length, folderSlots, skeletonData.slots.length); + let frame = 0; + for (const drawOrderFolderMap of drawOrderFolderEntries) { + timeline.setFrame(frame++, getValue(drawOrderFolderMap, "time", 0), readDrawOrder2(skeletonData, drawOrderFolderMap, folderSlots.length, folderSlots)); + } + timelines.push(timeline); + } + } + if (map.events) { + const timeline = new EventTimeline(map.events.length); + let frame = 0; + for (let i = 0; i < map.events.length; i++, frame++) { + const eventMap = map.events[i]; + const data = skeletonData.findEvent(eventMap.name); + if (!data) throw new Error(`Event not found: ${eventMap.name}`); + const setup = data.setupPose; + const event = new Event(Utils.toSinglePrecision(getValue(eventMap, "time", 0)), data); + event.intValue = getValue(eventMap, "int", setup.intValue); + event.floatValue = getValue(eventMap, "float", setup.floatValue); + event.stringValue = getValue(eventMap, "string", setup.stringValue); + if (event.data.audioPath) { + event.volume = getValue(eventMap, "volume", setup.volume); + event.balance = getValue(eventMap, "balance", setup.volume); + } + timeline.setFrame(frame, event); + } + timelines.push(timeline); + } + let duration = 0; + for (let i = 0, n = timelines.length; i < n; i++) + duration = Math.max(duration, timelines[i].getDuration()); + const animation = new Animation(name, timelines, duration); + const color = getValue(map, "color", null); + if (color !== null) animation.color.setFromString(color); + skeletonData.animations.push(animation); + } + }; + var LinkedMesh2 = class { + source; + skin; + slotIndex; + sourceIndex; + mesh; + inheritTimelines; + constructor(mesh, skin, slotIndex, sourceIndex, source, inheritTimelines) { + this.mesh = mesh; + this.skin = skin; + this.slotIndex = slotIndex; + this.sourceIndex = sourceIndex; + this.source = source; + this.inheritTimelines = inheritTimelines; + } + }; + function readTimeline12(timelines, keys, timeline, defaultValue, scale) { + let keyMap = keys[0]; + let time = keyMap.time ?? 0; + let value = (keyMap.value ?? defaultValue) * scale; + let bezier = 0; + for (let frame = 0; ; frame++) { + timeline.setFrame(frame, time, value); + const nextMap = keys[frame + 1]; + if (!nextMap) { + timeline.shrink(bezier); + timelines.push(timeline); + return; + } + const time2 = nextMap.time ?? 0; + const value2 = (nextMap.value ?? defaultValue) * scale; + if (keyMap.curve) bezier = readCurve(keyMap.curve, timeline, bezier, frame, 0, time, time2, value, value2, scale); + time = time2; + value = value2; + keyMap = nextMap; + } + } + function readTimeline22(timelines, keys, timeline, name1, name2, defaultValue, scale) { + let keyMap = keys[0]; + let time = keyMap.time ?? 0; + let value1 = (keyMap[name1] ?? defaultValue) * scale; + let value2 = (keyMap[name2] ?? defaultValue) * scale; + let bezier = 0; + for (let frame = 0; ; frame++) { + timeline.setFrame(frame, time, value1, value2); + const nextMap = keys[frame + 1]; + if (!nextMap) { + timeline.shrink(bezier); + timelines.push(timeline); + return; + } + const time2 = nextMap.time ?? 0; + const nvalue1 = (nextMap[name1] ?? defaultValue) * scale; + const nvalue2 = (nextMap[name2] ?? defaultValue) * scale; + const curve = keyMap.curve; + if (curve) { + bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, value1, nvalue1, scale); + bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, value2, nvalue2, scale); + } + time = time2; + value1 = nvalue1; + value2 = nvalue2; + keyMap = nextMap; + } + } + function readDrawOrder2(skeletonData, keys, slotCount, folderSlots) { + const changes = keys.offsets; + if (!changes) return null; + const drawOrder = new Array(slotCount).fill(-1); + const unchanged = new Array(slotCount - changes.length); + let originalIndex = 0, unchangedIndex = 0; + for (const offsetMap of changes) { + const slot = skeletonData.findSlot(offsetMap.slot); + if (slot == null) throw new Error(`Draw order slot not found: ${offsetMap.slot}`); + let index = 0; + if (!folderSlots) + index = slot.index; + else { + index = -1; + for (let i = 0; i < slotCount; i++) { + if (folderSlots[i] === slot.index) { + index = i; + break; + } + } + if (index === -1) throw new Error(`Slot not in folder: ${offsetMap.slot}`); + } + while (originalIndex !== index) + unchanged[unchangedIndex++] = originalIndex++; + drawOrder[originalIndex + offsetMap.offset] = originalIndex++; + } + while (originalIndex < slotCount) + unchanged[unchangedIndex++] = originalIndex++; + for (let i = slotCount - 1; i >= 0; i--) + if (drawOrder[i] === -1) drawOrder[i] = unchanged[--unchangedIndex]; + return drawOrder; + } + function readCurve(curve, timeline, bezier, frame, value, time1, time2, value1, value2, scale) { + if (curve === "stepped") { + timeline.setStepped(frame); + return bezier; + } + const i = value << 2; + const cx1 = curve[i]; + const cy1 = curve[i + 1] * scale; + const cx2 = curve[i + 2]; + const cy2 = curve[i + 3] * scale; + timeline.setBezier(bezier, frame, value, time1, value1, cx1, cy1, cx2, cy2, time2, value2); + return bezier + 1; + } + function getValue(map, property, defaultValue) { + return map[property] !== void 0 ? map[property] : defaultValue; + } + + // spine-core/src/SkeletonRendererCore.ts + var SkeletonRendererCore = class { + commandPool = new CommandPool(); + worldVertices = new Float32Array(12 * 1024); + quadIndices = new Uint16Array([0, 1, 2, 2, 3, 0]); + clipping = new SkeletonClipping(); + renderCommands = []; + render(skeleton, pma = false, inColor, stride = 2) { + this.commandPool.reset(); + this.renderCommands.length = 0; + const clipper = this.clipping; + const drawOrder = skeleton.drawOrder.appliedPose; + for (let i = 0; i < skeleton.slots.length; i++) { + const slot = drawOrder[i]; + const attachment = slot.appliedPose.attachment; + if (!attachment) { + clipper.clipEnd(slot); + continue; + } + const pose = slot.appliedPose; + const slotColor = pose.color; + const alpha = slotColor.a; + if ((alpha === 0 || !slot.bone.active) && !(attachment instanceof ClippingAttachment)) { + clipper.clipEnd(slot); + continue; + } + let vertices; + let verticesCount; + let uvs; + let indices; + let indicesCount; + let attachmentColor; + let texture; + if (attachment instanceof RegionAttachment) { + attachmentColor = attachment.color; + if (attachmentColor.a === 0) { + clipper.clipEnd(slot); + continue; + } + const sequence = attachment.sequence; + const sequenceIndex = sequence.resolveIndex(pose); + attachment.computeWorldVertices(slot, attachment.getOffsets(pose), this.worldVertices, 0, stride); + vertices = this.worldVertices; + verticesCount = 4; + uvs = sequence.getUVs(sequenceIndex); + indices = this.quadIndices; + indicesCount = 6; + texture = sequence.regions[sequenceIndex]?.texture; + } else if (attachment instanceof MeshAttachment) { + attachmentColor = attachment.color; + if (attachmentColor.a === 0) { + clipper.clipEnd(slot); + continue; + } + if (this.worldVertices.length < attachment.worldVerticesLength) + this.worldVertices = new Float32Array(attachment.worldVerticesLength); + attachment.computeWorldVertices(skeleton, slot, 0, attachment.worldVerticesLength, this.worldVertices, 0, stride); + vertices = this.worldVertices; + verticesCount = attachment.worldVerticesLength >> 1; + const sequence = attachment.sequence; + const sequenceIndex = sequence.resolveIndex(pose); + uvs = sequence.getUVs(sequenceIndex); + indices = attachment.triangles; + indicesCount = indices.length; + texture = sequence.regions[sequenceIndex]?.texture; + } else if (attachment instanceof ClippingAttachment) { + clipper.clipStart(skeleton, slot, attachment); + continue; + } else { + continue; + } + const skelColor = skeleton.color; + let color, darkColor; + if (pma) { + let a; + if (inColor) { + a = Math.floor(inColor[3] * skelColor.a * slotColor.a * attachmentColor.a * 255); + const r = Math.floor(a * inColor[0] * skelColor.r * slotColor.r * attachmentColor.r); + const g = Math.floor(a * inColor[1] * skelColor.g * slotColor.g * attachmentColor.g); + const b = Math.floor(a * inColor[2] * skelColor.b * slotColor.b * attachmentColor.b); + color = a << 24 | r << 16 | g << 8 | b; + } else { + a = Math.floor(skelColor.a * slotColor.a * attachmentColor.a * 255); + const r = Math.floor(a * skelColor.r * slotColor.r * attachmentColor.r); + const g = Math.floor(a * skelColor.g * slotColor.g * attachmentColor.g); + const b = Math.floor(a * skelColor.b * slotColor.b * attachmentColor.b); + color = a << 24 | r << 16 | g << 8 | b; + } + darkColor = 4278190080; + if (pose.darkColor) { + const { r, g, b } = pose.darkColor; + darkColor = 4278190080 | Math.floor(r * a) << 16 | Math.floor(g * a) << 8 | Math.floor(b * a); + } + } else { + if (inColor) { + const a = Math.floor(inColor[3] * skelColor.a * slotColor.a * attachmentColor.a * 255); + const r = Math.floor(inColor[0] * skelColor.r * slotColor.r * attachmentColor.r * 255); + const g = Math.floor(inColor[1] * skelColor.g * slotColor.g * attachmentColor.g * 255); + const b = Math.floor(inColor[2] * skelColor.b * slotColor.b * attachmentColor.b * 255); + color = a << 24 | r << 16 | g << 8 | b; + } else { + const a = Math.floor(skelColor.a * slotColor.a * attachmentColor.a * 255); + const r = Math.floor(skelColor.r * slotColor.r * attachmentColor.r * 255); + const g = Math.floor(skelColor.g * slotColor.g * attachmentColor.g * 255); + const b = Math.floor(skelColor.b * slotColor.b * attachmentColor.b * 255); + color = a << 24 | r << 16 | g << 8 | b; + } + darkColor = 0; + if (pose.darkColor) { + const { r, g, b } = pose.darkColor; + darkColor = Math.floor(r * 255) << 16 | Math.floor(g * 255) << 8 | Math.floor(b * 255); + } + } + if (clipper.isClipping()) { + clipper.clipTrianglesUnpacked(vertices, 0, indices, indicesCount, uvs, stride); + vertices = clipper.clippedVerticesTyped; + verticesCount = clipper.clippedVerticesLength / stride; + uvs = clipper.clippedUVsTyped; + indices = clipper.clippedTrianglesTyped; + indicesCount = clipper.clippedTrianglesLength; + } + const cmd = this.commandPool.getCommand(verticesCount, indicesCount, stride); + cmd.blendMode = slot.data.blendMode; + cmd.texture = texture; + cmd.positions.set(vertices.subarray(0, verticesCount * stride)); + cmd.uvs.set(uvs.subarray(0, verticesCount << 1)); + for (let j = 0; j < verticesCount; j++) { + cmd.colors[j] = color; + cmd.darkColors[j] = darkColor; + } + if (indices instanceof Uint16Array) { + cmd.indices.set(indices.subarray(0, indicesCount)); + } else { + cmd.indices.set(indices.slice(0, indicesCount)); + } + this.renderCommands.push(cmd); + clipper.clipEnd(slot); + } + clipper.clipEnd(); + return this.batchCommands(stride); + } + batchSubCommands(commands, first, last, numVertices, numIndices, stride) { + const firstCmd = commands[first]; + const batched = this.commandPool.getCommand(numVertices, numIndices, stride); + batched.blendMode = firstCmd.blendMode; + batched.texture = firstCmd.texture; + let positionsOffset = 0; + let uvsOffset = 0; + let colorsOffset = 0; + let indicesOffset = 0; + let vertexOffset = 0; + for (let i = first; i <= last; i++) { + const cmd = commands[i]; + batched.positions.set(cmd.positions, positionsOffset); + positionsOffset += cmd.numVertices * stride; + batched.uvs.set(cmd.uvs, uvsOffset); + uvsOffset += cmd.numVertices << 1; + batched.colors.set(cmd.colors, colorsOffset); + batched.darkColors.set(cmd.darkColors, colorsOffset); + colorsOffset += cmd.numVertices; + for (let j = 0; j < cmd.numIndices; j++) + batched.indices[indicesOffset + j] = cmd.indices[j] + vertexOffset; + indicesOffset += cmd.numIndices; + vertexOffset += cmd.numVertices; + } + return batched; + } + batchCommands(stride) { + if (this.renderCommands.length === 0) return void 0; + let root; + let last; + let first = this.renderCommands[0]; + let startIndex = 0; + let i = 1; + let numVertices = first.numVertices; + let numIndices = first.numIndices; + while (i <= this.renderCommands.length) { + const cmd = i < this.renderCommands.length ? this.renderCommands[i] : null; + if (cmd && cmd.numVertices === 0 && cmd.numIndices === 0) { + i++; + continue; + } + const canBatch = cmd !== null && cmd.texture === first.texture && cmd.blendMode === first.blendMode && cmd.colors[0] === first.colors[0] && cmd.darkColors[0] === first.darkColors[0] && numIndices + cmd.numIndices < 65535; + if (canBatch) { + numVertices += cmd.numVertices; + numIndices += cmd.numIndices; + } else { + const batched = this.batchSubCommands( + this.renderCommands, + startIndex, + i - 1, + numVertices, + numIndices, + stride + ); + if (!last) { + root = last = batched; + } else { + last.next = batched; + last = batched; + } + if (i === this.renderCommands.length) break; + first = this.renderCommands[i]; + startIndex = i; + numVertices = first.numVertices; + numIndices = first.numIndices; + } + i++; + } + return root; + } + }; + var CommandPool = class { + pool = []; + inUse = []; + getCommand(numVertices, numIndices, stride) { + let cmd; + for (const c of this.pool) { + if (c._positions.length >= numVertices * stride && c._indices.length >= numIndices) { + cmd = c; + break; + } + } + if (!cmd) { + const _positions = new Float32Array(numVertices * stride); + const _uvs = new Float32Array(numVertices << 1); + const _colors = new Uint32Array(numVertices); + const _darkColors = new Uint32Array(numVertices); + const _indices = new Uint16Array(numIndices); + cmd = { + positions: _positions, + uvs: _uvs, + colors: _colors, + darkColors: _darkColors, + indices: _indices, + _positions, + _uvs, + _colors, + _darkColors, + _indices, + numVertices, + numIndices, + blendMode: 0 /* Normal */, + texture: null + }; + } else { + this.pool.splice(this.pool.indexOf(cmd), 1); + cmd.next = void 0; + cmd.numVertices = numVertices; + cmd.numIndices = numIndices; + cmd.positions = cmd._positions.subarray(0, numVertices * stride); + cmd.uvs = cmd._uvs.subarray(0, numVertices << 1); + cmd.colors = cmd._colors.subarray(0, numVertices); + cmd.darkColors = cmd._darkColors.subarray(0, numVertices); + cmd.indices = cmd._indices.subarray(0, numIndices); + } + this.inUse.push(cmd); + return cmd; + } + reset() { + this.pool.push(...this.inUse); + this.inUse.length = 0; + } + }; + + // spine-pixi-v7/src/assets/AtlasLoader.ts + var import_assets = __require("@pixi/assets"); + var import_core2 = __require("@pixi/core"); + + // spine-pixi-v7/src/SpineTexture.ts + var import_core = __require("@pixi/core"); + var SpineTexture = class _SpineTexture extends Texture { + static textureMap = /* @__PURE__ */ new Map(); + static from(texture) { + if (_SpineTexture.textureMap.has(texture)) { + return _SpineTexture.textureMap.get(texture); + } + return new _SpineTexture(texture); + } + texture; + constructor(image) { + super(image.resource.source); + this.texture = import_core.Texture.from(image); + } + setFilters(minFilter, _magFilter) { + this.texture.baseTexture.scaleMode = _SpineTexture.toPixiTextureFilter(minFilter); + this.texture.baseTexture.mipmap = _SpineTexture.toPixiMipMap(minFilter); + } + setWraps(uWrap, _vWrap) { + this.texture.baseTexture.wrapMode = _SpineTexture.toPixiTextureWrap(uWrap); + } + dispose() { + this.texture.destroy(); + } + static toPixiTextureFilter(filter) { + switch (filter) { + case 9728 /* Nearest */: + case 9986 /* MipMapNearestLinear */: + case 9984 /* MipMapNearestNearest */: + return import_core.SCALE_MODES.NEAREST; + case 9729 /* Linear */: + case 9987 /* MipMapLinearLinear */: + // TextureFilter.MipMapLinearLinear == TextureFilter.MipMap + case 9985 /* MipMapLinearNearest */: + return import_core.SCALE_MODES.LINEAR; + default: + throw new Error(`Unknown texture filter: ${String(filter)}`); + } + } + static toPixiMipMap(filter) { + switch (filter) { + case 9728 /* Nearest */: + case 9729 /* Linear */: + return import_core.MIPMAP_MODES.OFF; + case 9986 /* MipMapNearestLinear */: + case 9984 /* MipMapNearestNearest */: + case 9987 /* MipMapLinearLinear */: + // TextureFilter.MipMapLinearLinear == TextureFilter.MipMap + case 9985 /* MipMapLinearNearest */: + return import_core.MIPMAP_MODES.ON; + default: + throw new Error(`Unknown texture filter: ${String(filter)}`); + } + } + static toPixiTextureWrap(wrap) { + switch (wrap) { + case 33071 /* ClampToEdge */: + return import_core.WRAP_MODES.CLAMP; + case 33648 /* MirroredRepeat */: + return import_core.WRAP_MODES.MIRRORED_REPEAT; + case 10497 /* Repeat */: + return import_core.WRAP_MODES.REPEAT; + default: + throw new Error(`Unknown texture wrap: ${String(wrap)}`); + } + } + static toPixiBlending(blend) { + switch (blend) { + case 0 /* Normal */: + return import_core.BLEND_MODES.NORMAL; + case 1 /* Additive */: + return import_core.BLEND_MODES.ADD; + case 2 /* Multiply */: + return import_core.BLEND_MODES.MULTIPLY; + case 3 /* Screen */: + return import_core.BLEND_MODES.SCREEN; + default: + throw new Error(`Unknown blendMode: ${String(blend)}`); + } + } + }; + + // spine-pixi-v7/src/assets/AtlasLoader.ts + var loaderName = "spineTextureAtlasLoader"; + var spineTextureAtlasLoader = { + extension: import_core2.ExtensionType.Asset, + resolver: { + test: (value) => (0, import_assets.checkExtension)(value, ".atlas"), + parse: (value) => { + const split = value.split("."); + return { + resolution: parseFloat(import_core2.settings.RETINA_PREFIX?.exec(value)?.[1] ?? "1"), + format: split[split.length - 2], + src: value + }; + } + }, + loader: { + name: loaderName, + extension: { + type: import_core2.ExtensionType.LoadParser, + priority: import_assets.LoaderParserPriority.Normal, + name: loaderName + }, + test(url) { + return (0, import_assets.checkExtension)(url, ".atlas"); + }, + async load(url) { + const response = await import_core2.settings.ADAPTER.fetch(url); + if (!response.ok) + throw new Error(`[${loaderName}] Failed to fetch ${url}: ${response.status} ${response.statusText}`); + return await response.text(); + }, + testParse(asset, options) { + const isExtensionRight = (0, import_assets.checkExtension)(options.src, ".atlas"); + const isString = typeof asset === "string"; + const isExplicitLoadParserSet = options.loadParser === loaderName; + return Promise.resolve((isExtensionRight || isExplicitLoadParserSet) && isString); + }, + unload(atlas) { + atlas.dispose(); + }, + async parse(asset, options, loader) { + const metadata = options.data || {}; + let basePath = import_core2.utils.path.dirname(options.src); + if (basePath && basePath.lastIndexOf("/") !== basePath.length - 1) { + basePath += "/"; + } + const retval = new TextureAtlas(asset); + if (metadata.images instanceof import_core2.BaseTexture || typeof metadata.images === "string") { + const pixiTexture = metadata.images; + metadata.images = {}; + metadata.images[retval.pages[0].name] = pixiTexture; + } + const textureLoadingPromises = []; + let oldPreferCreateImageBitmap = true; + for (const parser of loader.parsers) { + if (parser.name === "loadTextures") { + oldPreferCreateImageBitmap = parser.config?.preferCreateImageBitmap; + break; + } + } + import_assets.Assets.setPreferences({ preferCreateImageBitmap: false }); + for (const page of retval.pages) { + const pageName = page.name; + const providedPage = metadata?.images ? metadata.images[pageName] : void 0; + if (providedPage instanceof import_core2.BaseTexture) { + page.setTexture(SpineTexture.from(providedPage)); + } else { + const url = providedPage ?? import_core2.utils.path.normalize([...basePath.split(import_core2.utils.path.sep), pageName].join(import_core2.utils.path.sep)); + const assetsToLoadIn = { src: (0, import_assets.copySearchParams)(url, options.src), data: { ...metadata.imageMetadata, ...{ alphaMode: page.pma ? import_core2.ALPHA_MODES.PMA : import_core2.ALPHA_MODES.UNPACK } } }; + const pixiPromise = loader.load(assetsToLoadIn).then((texture) => { + page.setTexture(SpineTexture.from(texture.baseTexture)); + }); + textureLoadingPromises.push(pixiPromise); + } + } + await Promise.all(textureLoadingPromises); + import_assets.Assets.setPreferences({ preferCreateImageBitmap: oldPreferCreateImageBitmap }); + return retval; + } + } + }; + import_core2.extensions.add(spineTextureAtlasLoader); + + // spine-pixi-v7/src/assets/SkeletonLoader.ts + var import_assets2 = __require("@pixi/assets"); + var import_core3 = __require("@pixi/core"); + var loaderName2 = "spineSkeletonLoader"; + function isJson(resource) { + return resource.hasOwnProperty("bones"); + } + function isBuffer(resource) { + return resource instanceof Uint8Array; + } + var spineLoaderExtension = { + extension: import_core3.ExtensionType.Asset, + loader: { + name: loaderName2, + extension: { + type: import_core3.ExtensionType.LoadParser, + priority: import_assets2.LoaderParserPriority.Normal, + name: loaderName2 + }, + test(url) { + return (0, import_assets2.checkExtension)(url, ".skel"); + }, + async load(url) { + const response = await import_core3.settings.ADAPTER.fetch(url); + if (!response.ok) + throw new Error(`[${loaderName2}] Failed to fetch ${url}: ${response.status} ${response.statusText}`); + return new Uint8Array(await response.arrayBuffer()); + }, + testParse(asset, options) { + const isJsonSpineModel = (0, import_assets2.checkExtension)(options.src, ".json") && isJson(asset); + const isBinarySpineModel = (0, import_assets2.checkExtension)(options.src, ".skel") && isBuffer(asset); + const isExplicitLoadParserSet = options.loadParser === loaderName2; + return Promise.resolve(isJsonSpineModel || isBinarySpineModel || isExplicitLoadParserSet); + } + } + }; + import_core3.extensions.add(spineLoaderExtension); + + // spine-pixi-v7/src/darkTintMesh/DarkTintMesh.ts + var import_mesh = __require("@pixi/mesh"); + + // spine-pixi-v7/src/darkTintMesh/DarkTintGeom.ts + var import_core4 = __require("@pixi/core"); + var DarkTintGeometry = class extends import_core4.Geometry { + /** + * @param {boolean} [_static=false] - Optimization flag, where `false` + * is updated every frame, `true` doesn't change frame-to-frame. + */ + constructor(_static = false) { + super(); + const verticesBuffer = new import_core4.Buffer(void 0); + const uvsBuffer = new import_core4.Buffer(void 0, true); + const indexBuffer = new import_core4.Buffer(void 0, true, true); + this.addAttribute("aVertexPosition", verticesBuffer, 2, false, import_core4.TYPES.FLOAT); + this.addAttribute("aTextureCoord", uvsBuffer, 2, false, import_core4.TYPES.FLOAT); + this.addIndex(indexBuffer); + } + }; + + // spine-pixi-v7/src/darkTintMesh/DarkTintMaterial.ts + var import_core5 = __require("@pixi/core"); + var vertex = ` +attribute vec2 aVertexPosition; +attribute vec2 aTextureCoord; + +uniform mat3 projectionMatrix; +uniform mat3 translationMatrix; +uniform mat3 uTextureMatrix; + +varying vec2 vTextureCoord; + +void main(void) +{ + gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0); + + vTextureCoord = (uTextureMatrix * vec3(aTextureCoord, 1.0)).xy; +} +`; + var fragment = ` +varying vec2 vTextureCoord; +uniform vec4 uColor; +uniform vec4 uDarkColor; + +uniform sampler2D uSampler; + +void main(void) +{ + vec4 texColor = texture2D(uSampler, vTextureCoord); + gl_FragColor.a = texColor.a * uColor.a; + gl_FragColor.rgb = ((texColor.a - 1.0) * uDarkColor.a + 1.0 - texColor.rgb) * uDarkColor.rgb + texColor.rgb * uColor.rgb; +} +`; + var DarkTintMaterial = class extends import_core5.Shader { + uvMatrix; + batchable; + pluginName; + // eslint-disable-next-line @typescript-eslint/naming-convention + _tintRGB; + // eslint-disable-next-line @typescript-eslint/naming-convention + _darkTintRGB; + /** + * Only do update if tint or alpha changes. + * @private + * @default false + */ + _colorDirty; + _alpha; + _tintColor; + _darkTintColor; + constructor(texture) { + const uniforms = { + uSampler: texture ?? import_core5.Texture.EMPTY, + alpha: 1, + uTextureMatrix: import_core5.Matrix.IDENTITY, + uColor: new Float32Array([1, 1, 1, 1]), + uDarkColor: new Float32Array([0, 0, 0, 0]) + }; + const options = { + tint: 16777215, + darkTint: 0, + alpha: 1, + pluginName: "darkTintBatch" + }; + super(import_core5.Program.from(vertex, fragment), uniforms); + this._colorDirty = false; + this.uvMatrix = new import_core5.TextureMatrix(uniforms.uSampler); + this.batchable = true; + this.pluginName = options.pluginName; + this._tintColor = new import_core5.Color(options.tint); + this._darkTintColor = new import_core5.Color(options.darkTint); + this._tintRGB = this._tintColor.toLittleEndianNumber(); + this._darkTintRGB = this._darkTintColor.toLittleEndianNumber(); + this._alpha = options.alpha; + this._colorDirty = true; + } + get texture() { + return this.uniforms.uSampler; + } + set texture(value) { + if (this.uniforms.uSampler !== value) { + if (!this.uniforms.uSampler.baseTexture.alphaMode !== !value.baseTexture.alphaMode) { + this._colorDirty = true; + } + this.uniforms.uSampler = value; + this.uvMatrix.texture = value; + } + } + set alpha(value) { + if (value === this._alpha) { + return; + } + this._alpha = value; + this._colorDirty = true; + } + get alpha() { + return this._alpha; + } + set tint(value) { + if (value === this.tint) { + return; + } + this._tintColor.setValue(value); + this._tintRGB = this._tintColor.toLittleEndianNumber(); + this._colorDirty = true; + } + get tint() { + return this._tintColor.value; + } + set darkTint(value) { + if (value === this.darkTint) { + return; + } + this._darkTintColor.setValue(value); + this._darkTintRGB = this._darkTintColor.toLittleEndianNumber(); + this._colorDirty = true; + } + get darkTint() { + return this._darkTintColor.value; + } + get tintValue() { + return this._tintColor.toNumber(); + } + get darkTintValue() { + return this._darkTintColor.toNumber(); + } + /** Gets called automatically by the Mesh. Intended to be overridden for custom {@link PIXI.MeshMaterial} objects. */ + update() { + if (this._colorDirty) { + this._colorDirty = false; + import_core5.Color.shared.setValue(this._tintColor).premultiply(this._alpha, true).toArray(this.uniforms.uColor); + import_core5.Color.shared.setValue(this._darkTintColor).premultiply(this._alpha, true).premultiply(1, false).toArray(this.uniforms.uDarkColor); + } + if (this.uvMatrix.update()) { + this.uniforms.uTextureMatrix = this.uvMatrix.mapCoord; + } + } + }; + + // spine-pixi-v7/src/darkTintMesh/DarkTintMesh.ts + var DarkTintMesh = class extends import_mesh.Mesh { + // eslint-disable-next-line @typescript-eslint/naming-convention + _darkTintRGB = 0; + constructor(texture) { + super(new DarkTintGeometry(), new DarkTintMaterial(texture), void 0, void 0); + } + get darkTint() { + return "darkTint" in this.shader ? this.shader.darkTint : null; + } + set darkTint(value) { + this.shader.darkTint = value; + } + get darkTintValue() { + return this.shader.darkTintValue; + } + // eslint-disable-next-line @typescript-eslint/naming-convention + _renderToBatch(renderer) { + const geometry = this.geometry; + const shader = this.shader; + if (shader.uvMatrix) { + shader.uvMatrix.update(); + this.calculateUvs(); + } + this.calculateVertices(); + this.indices = geometry.indexBuffer.data; + this._tintRGB = shader._tintRGB; + this._darkTintRGB = shader._darkTintRGB; + this._texture = shader.texture; + const pluginName = this.material.pluginName; + renderer.batch.setObjectRenderer(renderer.plugins[pluginName]); + renderer.plugins[pluginName].render(this); + } + }; + + // spine-pixi-v7/src/DarkSlotMesh.ts + var DarkSlotMesh = class _DarkSlotMesh extends DarkTintMesh { + name = ""; + static auxColor = [0, 0, 0, 0]; + constructor() { + super(); + } + updateFromSpineData(slotTexture, slotBlendMode, slotName, finalVertices, finalVerticesLength, finalIndices, finalIndicesLength, darkTint) { + this.texture = slotTexture.texture; + const vertLenght = finalVerticesLength / (darkTint ? 12 : 8) * 2; + const textureCoord = this.geometry.getBuffer("aTextureCoord"); + if (textureCoord.data?.length !== vertLenght) { + textureCoord.data = new Float32Array(vertLenght); + } + const vertexCoord = this.geometry.getBuffer("aVertexPosition"); + if (vertexCoord.data?.length !== vertLenght) { + vertexCoord.data = new Float32Array(vertLenght); + } + let vertIndex = 0; + const textureCoordData = textureCoord.data; + const vertexCoordData = vertexCoord.data; + for (let i = 0; i < finalVerticesLength; i += darkTint ? 12 : 8) { + let auxi = i; + vertexCoordData[vertIndex] = finalVertices[auxi++]; + vertexCoordData[vertIndex + 1] = finalVertices[auxi++]; + auxi += 4; + textureCoordData[vertIndex] = finalVertices[auxi++]; + textureCoordData[vertIndex + 1] = finalVertices[auxi++]; + vertIndex += 2; + } + if (darkTint) { + _DarkSlotMesh.auxColor[0] = finalVertices[8]; + _DarkSlotMesh.auxColor[1] = finalVertices[9]; + _DarkSlotMesh.auxColor[2] = finalVertices[10]; + _DarkSlotMesh.auxColor[3] = finalVertices[11]; + this.darkTint = _DarkSlotMesh.auxColor; + _DarkSlotMesh.auxColor[0] = finalVertices[2]; + _DarkSlotMesh.auxColor[1] = finalVertices[3]; + _DarkSlotMesh.auxColor[2] = finalVertices[4]; + _DarkSlotMesh.auxColor[3] = finalVertices[5]; + this.tint = _DarkSlotMesh.auxColor; + } else { + _DarkSlotMesh.auxColor[0] = finalVertices[2]; + _DarkSlotMesh.auxColor[1] = finalVertices[3]; + _DarkSlotMesh.auxColor[2] = finalVertices[4]; + _DarkSlotMesh.auxColor[3] = finalVertices[5]; + this.tint = _DarkSlotMesh.auxColor; + } + this.blendMode = SpineTexture.toPixiBlending(slotBlendMode); + this.alpha = _DarkSlotMesh.auxColor[3]; + const indexBuffer = this.geometry.indexBuffer; + if (indexBuffer.data.length !== finalIndices.length) { + indexBuffer.data = new Uint32Array(finalIndices); + } else { + const indexBufferData = indexBuffer.data; + for (let i = 0; i < finalIndicesLength; i++) { + indexBufferData[i] = finalIndices[i]; + } + } + this.name = slotName; + textureCoord.update(); + vertexCoord.update(); + indexBuffer.update(); + } + }; + + // spine-pixi-v7/src/darkTintMesh/DarkTintBatchGeom.ts + var import_core6 = __require("@pixi/core"); + var DarkTintBatchGeometry = class extends import_core6.Geometry { + // eslint-disable-next-line @typescript-eslint/naming-convention + _buffer; + // eslint-disable-next-line @typescript-eslint/naming-convention + _indexBuffer; + /** + * @param {boolean} [_static=false] - Optimization flag, where `false` + * is updated every frame, `true` doesn't change frame-to-frame. + */ + constructor(_static = false) { + super(); + this._buffer = new import_core6.Buffer(void 0, _static, false); + this._indexBuffer = new import_core6.Buffer(void 0, _static, true); + this.addAttribute("aVertexPosition", this._buffer, 2, false, import_core6.TYPES.FLOAT).addAttribute("aTextureCoord", this._buffer, 2, false, import_core6.TYPES.FLOAT).addAttribute("aColor", this._buffer, 4, true, import_core6.TYPES.UNSIGNED_BYTE).addAttribute("aDarkColor", this._buffer, 4, true, import_core6.TYPES.UNSIGNED_BYTE).addAttribute("aTextureId", this._buffer, 1, true, import_core6.TYPES.FLOAT).addIndex(this._indexBuffer); + } + }; + + // spine-pixi-v7/src/darkTintMesh/DarkTintRenderer.ts + var import_core7 = __require("@pixi/core"); + var vertex2 = ` +precision highp float; +attribute vec2 aVertexPosition; +attribute vec2 aTextureCoord; +attribute vec4 aColor; +attribute vec4 aDarkColor; +attribute float aTextureId; + +uniform mat3 projectionMatrix; +uniform mat3 translationMatrix; +uniform vec4 tint; + +varying vec2 vTextureCoord; +varying vec4 vColor; +varying vec4 vDarkColor; +varying float vTextureId; + +void main(void){ + gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0); + + vTextureCoord = aTextureCoord; + vTextureId = aTextureId; + vColor = aColor * tint; + vDarkColor = aDarkColor * tint; + +} +`; + var fragment2 = ` +varying vec2 vTextureCoord; +varying vec4 vColor; +varying vec4 vDarkColor; +varying float vTextureId; +uniform sampler2D uSamplers[%count%]; + +void main(void){ + vec4 color; + %forloop% + + + gl_FragColor.a = color.a * vColor.a; + gl_FragColor.rgb = ((color.a - 1.0) * vDarkColor.a + 1.0 - color.rgb) * vDarkColor.rgb + color.rgb * vColor.rgb; +} +`; + var DarkTintRenderer = class extends import_core7.BatchRenderer { + static extension = { + name: "darkTintBatch", + type: import_core7.ExtensionType.RendererPlugin + }; + constructor(renderer) { + super(renderer); + this.shaderGenerator = new import_core7.BatchShaderGenerator(vertex2, fragment2); + this.geometryClass = DarkTintBatchGeometry; + this.vertexSize = 7; + } + packInterleavedGeometry(element, attributeBuffer, indexBuffer, aIndex, iIndex) { + const { uint32View, float32View } = attributeBuffer; + const packedVertices = aIndex / this.vertexSize; + const uvs = element.uvs; + const indicies = element.indices; + const vertexData = element.vertexData; + const textureId = element._texture.baseTexture._batchLocation; + const worldAlpha = Math.min(element.worldAlpha, 1); + const argb = import_core7.Color.shared.setValue(element._tintRGB).toPremultiplied(worldAlpha, true); + const darkargb = import_core7.Color.shared.setValue(element._darkTintRGB).premultiply(worldAlpha, true).toPremultiplied(1, false); + for (let i = 0; i < vertexData.length; i += 2) { + float32View[aIndex++] = vertexData[i]; + float32View[aIndex++] = vertexData[i + 1]; + float32View[aIndex++] = uvs[i]; + float32View[aIndex++] = uvs[i + 1]; + uint32View[aIndex++] = argb; + uint32View[aIndex++] = darkargb; + float32View[aIndex++] = textureId; + } + for (let i = 0; i < indicies.length; i++) { + indexBuffer[iIndex++] = packedVertices + indicies[i]; + } + } + }; + import_core7.extensions.add(DarkTintRenderer); + + // spine-pixi-v7/src/SlotMesh.ts + var import_core8 = __require("@pixi/core"); + var import_mesh2 = __require("@pixi/mesh"); + var SlotMesh = class _SlotMesh extends import_mesh2.Mesh { + name = ""; + static auxColor = [0, 0, 0, 0]; + warnedTwoTint = false; + constructor() { + const geometry = new import_mesh2.MeshGeometry(); + geometry.getBuffer("aVertexPosition").static = false; + geometry.getBuffer("aTextureCoord").static = false; + const meshMaterial = new import_mesh2.MeshMaterial(import_core8.Texture.EMPTY); + super(geometry, meshMaterial); + } + updateFromSpineData(slotTexture, slotBlendMode, slotName, finalVertices, finalVerticesLength, finalIndices, finalIndicesLength, darkTint) { + this.texture = slotTexture.texture; + const vertLenght = finalVerticesLength / (darkTint ? 12 : 8) * 2; + const textureCoord = this.geometry.getBuffer("aTextureCoord"); + if (textureCoord.data?.length !== vertLenght) { + textureCoord.data = new Float32Array(vertLenght); + } + const vertexCoord = this.geometry.getBuffer("aVertexPosition"); + if (vertexCoord.data?.length !== vertLenght) { + vertexCoord.data = new Float32Array(vertLenght); + } + let vertIndex = 0; + const textureCoordData = textureCoord.data; + const vertexCoordData = vertexCoord.data; + for (let i = 0; i < finalVerticesLength; i += darkTint ? 12 : 8) { + let auxi = i; + vertexCoordData[vertIndex] = finalVertices[auxi++]; + vertexCoordData[vertIndex + 1] = finalVertices[auxi++]; + auxi += 4; + textureCoordData[vertIndex] = finalVertices[auxi++]; + textureCoordData[vertIndex + 1] = finalVertices[auxi++]; + vertIndex += 2; + } + if (darkTint && !this.warnedTwoTint) { + console.warn("DarkTint is not enabled by default. To enable use a DarkSlotMesh factory while creating the Spine object."); + this.warnedTwoTint = true; + } + _SlotMesh.auxColor[0] = finalVertices[2]; + _SlotMesh.auxColor[1] = finalVertices[3]; + _SlotMesh.auxColor[2] = finalVertices[4]; + _SlotMesh.auxColor[3] = finalVertices[5]; + this.tint = _SlotMesh.auxColor; + this.alpha = _SlotMesh.auxColor[3]; + this.blendMode = SpineTexture.toPixiBlending(slotBlendMode); + const indexBuffer = this.geometry.indexBuffer; + if (indexBuffer.data.length !== finalIndices.length) { + indexBuffer.data = new Uint32Array(finalIndices); + } else { + const indexBufferData = indexBuffer.data; + for (let i = 0; i < finalIndicesLength; i++) { + indexBufferData[i] = finalIndices[i]; + } + } + this.name = slotName; + textureCoord.update(); + vertexCoord.update(); + indexBuffer.update(); + } + }; + + // spine-pixi-v7/src/Spine.ts + var import_assets3 = __require("@pixi/assets"); + var import_core9 = __require("@pixi/core"); + var import_display = __require("@pixi/display"); + var import_graphics = __require("@pixi/graphics"); + var import_events = __require("@pixi/events"); + var AABBRectangleBoundsProvider = class { + constructor(x, y, width, height) { + this.x = x; + this.y = y; + this.width = width; + this.height = height; + } + calculateBounds() { + return { x: this.x, y: this.y, width: this.width, height: this.height }; + } + }; + var SetupPoseBoundsProvider = class { + /** + * @param clipping If true, clipping attachments are used to compute the bounds. False, by default. + */ + constructor(clipping = false) { + this.clipping = clipping; + } + calculateBounds(gameObject) { + if (!gameObject.skeleton) return { x: 0, y: 0, width: 0, height: 0 }; + const skeleton = new Skeleton(gameObject.skeleton.data); + skeleton.setupPose(); + skeleton.updateWorldTransform(2 /* update */); + const bounds = skeleton.getBoundsRect(this.clipping ? new SkeletonClipping() : void 0); + return bounds.width === Number.NEGATIVE_INFINITY ? { x: 0, y: 0, width: 0, height: 0 } : bounds; + } + }; + var SkinsAndAnimationBoundsProvider = class { + /** + * @param animation The animation to use for calculating the bounds. If null, the setup pose is used. + * @param skins The skins to use for calculating the bounds. If empty, the default skin is used. + * @param timeStep The time step to use for calculating the bounds. A smaller time step means more precision, but slower calculation. + * @param clipping If true, clipping attachments are used to compute the bounds. False, by default. + */ + constructor(animation, skins = [], timeStep = 0.05, clipping = false) { + this.animation = animation; + this.skins = skins; + this.timeStep = timeStep; + this.clipping = clipping; + } + calculateBounds(gameObject) { + if (!gameObject.skeleton || !gameObject.state) + return { x: 0, y: 0, width: 0, height: 0 }; + const animationState = new AnimationState(gameObject.state.data); + const skeleton = new Skeleton(gameObject.skeleton.data); + const clipper = this.clipping ? new SkeletonClipping() : void 0; + const data = skeleton.data; + if (this.skins.length > 0) { + const customSkin = new Skin("custom-skin"); + for (const skinName of this.skins) { + const skin = data.findSkin(skinName); + if (skin == null) continue; + customSkin.addSkin(skin); + } + skeleton.setSkin(customSkin); + } + skeleton.setupPose(); + const animation = this.animation != null ? data.findAnimation(this.animation) : null; + if (animation == null) { + skeleton.updateWorldTransform(2 /* update */); + const bounds = skeleton.getBoundsRect(clipper); + return bounds.width === Number.NEGATIVE_INFINITY ? { x: 0, y: 0, width: 0, height: 0 } : bounds; + } else { + let minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY; + animationState.clearTracks(); + animationState.setAnimation(0, animation, false); + const steps = Math.max(animation.duration / this.timeStep, 1); + for (let i = 0; i < steps; i++) { + const delta = i > 0 ? this.timeStep : 0; + animationState.update(delta); + animationState.apply(skeleton); + skeleton.update(delta); + skeleton.updateWorldTransform(2 /* update */); + const bounds2 = skeleton.getBoundsRect(clipper); + minX = Math.min(minX, bounds2.x); + minY = Math.min(minY, bounds2.y); + maxX = Math.max(maxX, bounds2.x + bounds2.width); + maxY = Math.max(maxY, bounds2.y + bounds2.height); + } + const bounds = { + x: minX, + y: minY, + width: maxX - minX, + height: maxY - minY + }; + return bounds.width === Number.NEGATIVE_INFINITY ? { x: 0, y: 0, width: 0, height: 0 } : bounds; + } + } + }; + var Spine = class _Spine extends import_display.Container { + /** The skeleton for this Spine game object. */ + skeleton; + /** The animation state for this Spine game object. */ + state; + darkTint = false; + hasNeverUpdated = true; + _physicsPositionInheritanceFactorX = 1; + _physicsPositionInheritanceFactorY = 1; + _physicsRotationInheritanceFactor = 1; + hasLastPhysicsTransform = false; + lastPhysicsX = 0; + lastPhysicsY = 0; + lastPhysicsRotation = 0; + currentPhysicsPosition = { x: 0, y: 0 }; + lastPhysicsPosition = { x: 0, y: 0 }; + /** Scales how much horizontal translation of this Pixi container is inherited by skeleton physics constraints. */ + get physicsPositionInheritanceFactorX() { + return this._physicsPositionInheritanceFactorX; + } + /** Scales how much vertical translation of this Pixi container is inherited by skeleton physics constraints. */ + get physicsPositionInheritanceFactorY() { + return this._physicsPositionInheritanceFactorY; + } + /** + * Sets how much translation of this Pixi container is inherited by skeleton physics constraints. + * The default is (1, 1), which applies container translation normally. Use (0, 0) + * to prevent container translation from affecting physics constraints. + */ + setPhysicsPositionInheritanceFactor(x, y) { + const wasDisabled = this._physicsPositionInheritanceFactorX === 0 && this._physicsPositionInheritanceFactorY === 0; + const isEnabled = x !== 0 || y !== 0; + this._physicsPositionInheritanceFactorX = x; + this._physicsPositionInheritanceFactorY = y; + if (wasDisabled && isEnabled) this.resetPhysicsPosition(); + } + /** + * Scales how much rotation of this Pixi container is inherited by skeleton physics constraints. + * The default is `1`, which applies container rotation normally. Use `0` to prevent container + * rotation from affecting physics constraints. + */ + get physicsRotationInheritanceFactor() { + return this._physicsRotationInheritanceFactor; + } + set physicsRotationInheritanceFactor(value) { + const wasDisabled = this._physicsRotationInheritanceFactor === 0; + this._physicsRotationInheritanceFactor = value; + if (wasDisabled && value !== 0) this.resetPhysicsRotation(); + } + _debug = void 0; + get debug() { + return this._debug; + } + /** Pass a {@link SpineDebugRenderer} or create your own {@link ISpineDebugRenderer} to render bones, meshes, ... + * @example spineGO.debug = new SpineDebugRenderer(); + */ + set debug(value) { + if (this._debug) { + this._debug.unregisterSpine(this); + } + if (value) { + value.registerSpine(this); + } + this._debug = value; + } + slotMeshFactory = () => new SlotMesh(); + beforeUpdateWorldTransforms = () => { + }; + afterUpdateWorldTransforms = () => { + }; + _autoUpdate = false; + _ticker = import_core9.Ticker.shared; + get autoUpdate() { + return this._autoUpdate; + } + /** When `true`, the Spine AnimationState and the Skeleton will be automatically updated using the {@link ticker}. */ + set autoUpdate(value) { + if (value && !this._autoUpdate) { + this._ticker.add(this.internalUpdate, this); + } else if (!value && this._autoUpdate) { + this._ticker.remove(this.internalUpdate, this); + } + this._autoUpdate = value; + } + /** The ticker to use when {@link autoUpdate} is `true`. Defaults to {@link Ticker.shared}. */ + get ticker() { + return this._ticker; + } + /** Sets the ticker to use when {@link autoUpdate} is `true`. If `autoUpdate` is already `true`, the update callback will be moved from the old ticker to the new one. */ + set ticker(value) { + value = value ?? import_core9.Ticker.shared; + if (this._ticker === value) return; + if (this._autoUpdate) { + this._ticker.remove(this.internalUpdate, this); + value.add(this.internalUpdate, this); + } + this._ticker = value; + } + meshesCache = /* @__PURE__ */ new Map(); + static vectorAux = new Vector2(); + static clipper = new SkeletonClipping(); + static QUAD_TRIANGLES = [0, 1, 2, 2, 3, 0]; + static VERTEX_SIZE = 2 + 2 + 4; + static DARK_VERTEX_SIZE = 2 + 2 + 4 + 4; + lightColor = new Color(); + darkColor = new Color(); + clippingVertAux = new Float32Array(6); + _boundsProvider; + /** The bounds provider to use. If undefined the bounds will be dynamic, calculated when requested and based on the current frame. */ + get boundsProvider() { + return this._boundsProvider; + } + set boundsProvider(value) { + this._boundsProvider = value; + if (value) { + this._boundsSpineID = -1; + this._boundsSpineDirty = true; + this.interactiveChildren = false; + } else { + this.interactiveChildren = true; + this.hitArea = null; + } + if (!this.hasNeverUpdated) { + this.calculateBounds(); + } + } + _boundsPoint = new import_core9.Point(); + _boundsSpineID = -1; + _boundsSpineDirty = true; + constructor(options) { + super(); + if (options instanceof SkeletonData) + options = { skeletonData: options }; + else if ("skeleton" in options) + options = new.target.createOptions(options); + const { autoUpdate = true, boundsProvider, darkTint, skeletonData, ticker } = options; + this.skeleton = new Skeleton(skeletonData); + this.state = new AnimationState(new AnimationStateData(skeletonData)); + if (ticker) this._ticker = ticker; + this.autoUpdate = autoUpdate; + this.boundsProvider = boundsProvider; + this.darkTint = darkTint === void 0 ? this.skeleton.slots.some((slot) => !!slot.data.setupPose.darkColor) : darkTint; + if (this.darkTint) this.slotMeshFactory = () => new DarkSlotMesh(); + } + /** If {@link Spine.autoUpdate} is `false`, this method allows to update the AnimationState and the Skeleton with the given delta. */ + update(deltaSeconds) { + this.internalUpdate(0, deltaSeconds); + } + internalUpdate(_deltaFrame, deltaSeconds) { + this.hasNeverUpdated = false; + const delta = deltaSeconds ?? this._ticker.deltaMS / 1e3; + this.state.update(delta); + this.state.apply(this.skeleton); + this.applyTransformMovementToPhysics(); + this.beforeUpdateWorldTransforms(this); + this.skeleton.update(delta); + this.skeleton.updateWorldTransform(2 /* update */); + this.afterUpdateWorldTransforms(this); + } + /** Resets the position used for calculating inherited physics translation. */ + resetPhysicsPosition() { + const transform = this.worldTransform; + this.lastPhysicsX = transform.tx; + this.lastPhysicsY = transform.ty; + if (!this.hasLastPhysicsTransform) this.lastPhysicsRotation = this.getPhysicsRotation(); + this.hasLastPhysicsTransform = true; + } + /** Resets the rotation used for calculating inherited physics rotation. */ + resetPhysicsRotation() { + const transform = this.worldTransform; + this.lastPhysicsRotation = this.getPhysicsRotation(); + if (!this.hasLastPhysicsTransform) { + this.lastPhysicsX = transform.tx; + this.lastPhysicsY = transform.ty; + } + this.hasLastPhysicsTransform = true; + } + /** Resets the transform used for calculating inherited physics translation and rotation. */ + resetPhysicsTransform() { + this.resetPhysicsPosition(); + this.resetPhysicsRotation(); + } + applyTransformMovementToPhysics() { + const { tx, ty } = this.worldTransform; + const currentRotation = this.getPhysicsRotation(); + if (this.hasLastPhysicsTransform) { + this.applyPositionMovementToPhysics(tx, ty); + this.applyRotationMovementToPhysics(currentRotation); + } + this.setLastPhysicsTransform(tx, ty, currentRotation); + } + applyPositionMovementToPhysics(currentX, currentY) { + if (this._physicsPositionInheritanceFactorX === 0 && this._physicsPositionInheritanceFactorY === 0) return; + const currentPosition = this.currentPhysicsPosition; + currentPosition.x = currentX; + currentPosition.y = currentY; + this.pixiWorldCoordinatesToSkeleton(currentPosition); + const lastPosition = this.lastPhysicsPosition; + lastPosition.x = this.lastPhysicsX; + lastPosition.y = this.lastPhysicsY; + this.pixiWorldCoordinatesToSkeleton(lastPosition); + this.skeleton.physicsTranslate( + (currentPosition.x - lastPosition.x) * this._physicsPositionInheritanceFactorX, + (currentPosition.y - lastPosition.y) * this._physicsPositionInheritanceFactorY + ); + } + applyRotationMovementToPhysics(currentRotation) { + const rotationFactor = this._physicsRotationInheritanceFactor; + if (rotationFactor === 0) return; + this.skeleton.physicsRotate(0, 0, this.getRotationDelta(currentRotation, this.lastPhysicsRotation) * rotationFactor); + } + setLastPhysicsTransform(x, y, rotation) { + this.lastPhysicsX = x; + this.lastPhysicsY = y; + this.lastPhysicsRotation = rotation; + this.hasLastPhysicsTransform = true; + } + getPhysicsRotation() { + const transform = this.worldTransform; + return Math.atan2(transform.b, transform.a) * 180 / Math.PI; + } + getRotationDelta(current, previous) { + let delta = current - previous; + delta = (delta + 180) % 360 - 180; + return delta < -180 ? delta + 360 : delta; + } + /** Render the meshes based on the current skeleton state, render debug information, then call {@link Container.updateTransform}. */ + updateTransform() { + this.renderMeshes(); + this.sortChildren(); + this.debug?.renderDebug(this); + super.updateTransform(); + } + /** Destroy Spine game object elements, then call the {@link Container.destroy} with the given options */ + destroy(options) { + if (this.autoUpdate) this.autoUpdate = false; + this._ticker = null; + for (const [, mesh] of this.meshesCache) { + mesh?.destroy(); + } + this.state.clearListeners(); + this.debug = void 0; + this.meshesCache.clear(); + this.slotsObject.clear(); + for (const maskKey in this.clippingSlotToPixiMasks) { + const mask = this.clippingSlotToPixiMasks[maskKey]; + mask.destroy(); + delete this.clippingSlotToPixiMasks[maskKey]; + } + super.destroy(options); + } + resetMeshes() { + for (const [, mesh] of this.meshesCache) { + mesh.zIndex = -1; + mesh.visible = false; + } + } + _calculateBounds() { + if (this.hasNeverUpdated) { + this.internalUpdate(0, 0); + this.renderMeshes(); + } + } + /** + * Check the existence of a mesh for the given slot. + * If you want to manually handle which meshes go on which slot and how you cache, overwrite this method. + */ + hasMeshForSlot(slot) { + return this.meshesCache.has(slot); + } + /** + * Search the mesh corresponding to the given slot or create it, if it does not exists. + * If you want to manually handle which meshes go on which slot and how you cache, overwrite this method. + */ + getMeshForSlot(slot) { + let mesh = this.hasMeshForSlot(slot) ? this.meshesCache.get(slot) : null; + if (!mesh) { + mesh = this.slotMeshFactory(); + this.addChild(mesh); + this.meshesCache.set(slot, mesh); + } else { + mesh.visible = true; + } + return mesh; + } + slotsObject = /* @__PURE__ */ new Map(); + getSlotFromRef(slotRef) { + let slot; + if (typeof slotRef === "number") slot = this.skeleton.slots[slotRef]; + else if (typeof slotRef === "string") slot = this.skeleton.findSlot(slotRef); + else slot = slotRef; + if (!slot) throw new Error(`No slot found with the given slot reference: ${slotRef}`); + return slot; + } + /** + * Add a pixi Container as a child of the Spine object. + * The Container will be rendered coherently with the draw order of the slot. + * If an attachment is active on the slot, the pixi Container will be rendered on top of it. + * If the Container is already attached to the given slot, nothing will happen. + * If the Container is already attached to another slot, it will be removed from that slot + * before adding it to the given one. + * If another Container is already attached to this slot, the old one will be removed from this + * slot before adding it to the current one. + * @param slotRef - The slot index, or the slot name, or the Slot where the pixi object will be added to. + * @param pixiObject - The pixi Container to add. + * @param options - Optional settings for the attachment. + * @param options.followAttachmentTimeline - If true, the attachment will follow the slot's attachment timeline. + */ + addSlotObject(slotRef, pixiObject, options) { + const slot = this.getSlotFromRef(slotRef); + const oldPixiObject = this.slotsObject.get(slot)?.container; + if (oldPixiObject && oldPixiObject === pixiObject) return; + for (const [otherSlot, { container: oldPixiObjectAnotherSlot }] of this.slotsObject) { + if (otherSlot !== slot && oldPixiObjectAnotherSlot === pixiObject) { + this.removeSlotObject(otherSlot, pixiObject); + break; + } + } + if (oldPixiObject) this.removeChild(oldPixiObject); + this.slotsObject.set(slot, { + container: pixiObject, + followAttachmentTimeline: options?.followAttachmentTimeline || false + }); + this.addChild(pixiObject); + } + /** + * Return the Container connected to the given slot, if any. + * Otherwise return undefined + * @param pixiObject - The slot index, or the slot name, or the Slot to get the Container from. + * @returns a Container if any, undefined otherwise. + */ + getSlotObject(slotRef) { + const element = this.slotsObject.get(this.getSlotFromRef(slotRef)); + return element ? element.container : void 0; + } + /** + * Remove a slot object from the given slot. + * If `pixiObject` is passed and attached to the given slot, remove it from the slot. + * If `pixiObject` is not passed and the given slot has an attached Container, remove it from the slot. + * @param slotRef - The slot index, or the slot name, or the Slot where the pixi object will be remove from. + * @param pixiObject - Optional, The pixi Container to remove. + */ + removeSlotObject(slotRef, pixiObject) { + const slot = this.getSlotFromRef(slotRef); + const slotObject = this.slotsObject.get(slot)?.container; + if (!slotObject) return; + if (pixiObject && pixiObject !== slotObject) return; + this.removeChild(slotObject); + this.slotsObject.delete(slot); + } + /** + * Removes all PixiJS containers attached to any slot. + */ + removeSlotObjects() { + for (const [, slotObject] of this.slotsObject) { + slotObject.container.removeFromParent(); + } + this.slotsObject.clear(); + } + verticesCache = Utils.newFloatArray(1024); + clippingSlotToPixiMasks = {}; + pixiMaskCleanup(slot) { + const mask = this.clippingSlotToPixiMasks[slot.data.name]; + if (mask) { + delete this.clippingSlotToPixiMasks[slot.data.name]; + mask.destroy(); + } + } + updateSlotObject(element, slot, zIndex) { + const { container: slotObject, followAttachmentTimeline } = element; + const pose = slot.appliedPose; + const followAttachmentValue = followAttachmentTimeline ? Boolean(pose.attachment) : true; + const drawOrder = this.skeleton.drawOrder.appliedPose; + slotObject.visible = drawOrder.includes(slot) && followAttachmentValue; + if (slotObject.visible) { + const applied = slot.bone.appliedPose; + const matrix = slotObject.localTransform; + matrix.a = applied.a; + matrix.b = applied.c; + matrix.c = -applied.b; + matrix.d = -applied.d; + matrix.tx = applied.worldX; + matrix.ty = applied.worldY; + slotObject.transform.setFromMatrix(matrix); + slotObject.zIndex = zIndex + 1; + slotObject.alpha = this.skeleton.color.a * pose.color.a; + } + } + updateAndSetPixiMask(pixiMaskSource, pixiObject) { + if (_Spine.clipper.isClipping() && pixiMaskSource) { + let mask = this.clippingSlotToPixiMasks[pixiMaskSource.slot.data.name]; + if (!mask) { + mask = new import_graphics.Graphics(); + this.clippingSlotToPixiMasks[pixiMaskSource.slot.data.name] = mask; + this.addChild(mask); + } + if (!pixiMaskSource.computed) { + pixiMaskSource.computed = true; + const clippingAttachment = pixiMaskSource.slot.appliedPose.attachment; + const worldVerticesLength = clippingAttachment.worldVerticesLength; + if (this.clippingVertAux.length < worldVerticesLength) this.clippingVertAux = new Float32Array(worldVerticesLength); + clippingAttachment.computeWorldVertices(this.skeleton, pixiMaskSource.slot, 0, worldVerticesLength, this.clippingVertAux, 0, 2); + mask.clear().lineStyle(0).beginFill(0); + mask.moveTo(this.clippingVertAux[0], this.clippingVertAux[1]); + for (let i = 2; i < worldVerticesLength; i += 2) { + mask.lineTo(this.clippingVertAux[i], this.clippingVertAux[i + 1]); + } + mask.finishPoly(); + } + pixiObject.mask = mask; + } else if (pixiObject.mask) { + pixiObject.mask = null; + } + } + /* + * Colors in pixi are premultiplied. + * Pixi blending modes are modified to work with premultiplied colors. We cannot create custom blending modes. + * Textures are loaded as premultiplied (see assers/atlasLoader.ts: alphaMode: `page.pma ? ALPHA_MODES.PMA : ALPHA_MODES.UNPACK`): + * - textures non premultiplied are premultiplied on GPU on upload + * - textures premultiplied are uploaded on GPU as is since they are already premultiplied + * + * We need to take this into consideration and calculates final colors for both light and dark color as if textures were always premultiplied. + * This implies for example that alpha for dark tint is always 1. This is way in DarkTintRenderer we have only the alpha of the light color. + * If we ever want to load texture as non premultiplied on GPU, we must add a new dark alpha parameter to the TintMaterial and set the alpha. + */ + renderMeshes() { + this.resetMeshes(); + let triangles = null; + let uvs = null; + let pixiMaskSource = null; + const drawOrder = this.skeleton.drawOrder.appliedPose; + const slots = drawOrder; + for (let i = 0, n = drawOrder.length, slotObjectsCounter = 0; i < n; i++) { + const slot = slots[i]; + const pixiObject = this.slotsObject.get(slot); + const zIndex = i + slotObjectsCounter; + if (pixiObject) { + this.updateSlotObject(pixiObject, slot, zIndex + 1); + slotObjectsCounter++; + this.updateAndSetPixiMask(pixiMaskSource, pixiObject.container); + } + const pose = slot.appliedPose; + const useDarkColor = !!pose.darkColor; + const vertexSize = useDarkColor ? _Spine.DARK_VERTEX_SIZE : _Spine.VERTEX_SIZE; + if (!slot.bone.active) { + _Spine.clipper.clipEnd(slot); + this.pixiMaskCleanup(slot); + continue; + } + const attachment = pose.attachment; + let attachmentColor; + let texture; + let numFloats = 0; + const skeleton = this.skeleton; + if (attachment instanceof RegionAttachment) { + const region = attachment; + attachmentColor = region.color; + numFloats = vertexSize * 4; + const sequence = attachment.sequence; + const sequenceIndex = sequence.resolveIndex(pose); + attachment.computeWorldVertices(slot, attachment.getOffsets(pose), this.verticesCache, 0, vertexSize); + triangles = _Spine.QUAD_TRIANGLES; + uvs = sequence.getUVs(sequenceIndex); + texture = sequence.regions[sequenceIndex]?.texture; + } else if (attachment instanceof MeshAttachment) { + const mesh = attachment; + attachmentColor = mesh.color; + numFloats = (mesh.worldVerticesLength >> 1) * vertexSize; + if (numFloats > this.verticesCache.length) { + this.verticesCache = Utils.newFloatArray(numFloats); + } + mesh.computeWorldVertices(skeleton, slot, 0, mesh.worldVerticesLength, this.verticesCache, 0, vertexSize); + triangles = mesh.triangles; + const sequence = attachment.sequence; + const sequenceIndex = sequence.resolveIndex(pose); + uvs = sequence.getUVs(sequenceIndex); + texture = sequence.regions[sequenceIndex]?.texture; + } else if (attachment instanceof ClippingAttachment) { + _Spine.clipper.clipStart(skeleton, slot, attachment); + pixiMaskSource = { slot, computed: false }; + continue; + } else { + if (this.hasMeshForSlot(slot)) { + this.getMeshForSlot(slot).visible = false; + } + _Spine.clipper.clipEnd(slot); + this.pixiMaskCleanup(slot); + continue; + } + if (texture != null) { + const skeletonColor = skeleton.color; + const slotColor = pose.color; + const alpha = skeletonColor.a * slotColor.a * attachmentColor.a; + this.lightColor.set( + skeletonColor.r * slotColor.r * attachmentColor.r, + skeletonColor.g * slotColor.g * attachmentColor.g, + skeletonColor.b * slotColor.b * attachmentColor.b, + alpha + ); + if (pose.darkColor != null) { + this.darkColor.set( + pose.darkColor.r, + pose.darkColor.g, + pose.darkColor.b, + 1 + ); + } else { + this.darkColor.set(0, 0, 0, 1); + } + let finalVertices; + let finalVerticesLength; + let finalIndices; + let finalIndicesLength; + if (_Spine.clipper.isClipping() && _Spine.clipper.clipTriangles(this.verticesCache, triangles, triangles.length, uvs, this.lightColor, this.darkColor, useDarkColor, vertexSize)) { + finalVertices = _Spine.clipper.clippedVertices; + finalVerticesLength = finalVertices.length; + finalIndices = _Spine.clipper.clippedTriangles; + finalIndicesLength = finalIndices.length; + } else { + const verts = this.verticesCache; + for (let v = 2, u = 0, n2 = numFloats; v < n2; v += vertexSize, u += 2) { + let tempV = v; + verts[tempV++] = this.lightColor.r; + verts[tempV++] = this.lightColor.g; + verts[tempV++] = this.lightColor.b; + verts[tempV++] = this.lightColor.a; + verts[tempV++] = uvs[u]; + verts[tempV++] = uvs[u + 1]; + if (useDarkColor) { + verts[tempV++] = this.darkColor.r; + verts[tempV++] = this.darkColor.g; + verts[tempV++] = this.darkColor.b; + verts[tempV++] = this.darkColor.a; + } + } + finalVertices = this.verticesCache; + finalVerticesLength = numFloats; + finalIndices = triangles; + finalIndicesLength = triangles.length; + } + if (finalVerticesLength === 0 || finalIndicesLength === 0) { + _Spine.clipper.clipEnd(slot); + continue; + } + const mesh = this.getMeshForSlot(slot); + mesh.renderable = true; + mesh.zIndex = zIndex; + mesh.updateFromSpineData(texture, slot.data.blendMode, slot.data.name, finalVertices, finalVerticesLength, finalIndices, finalIndicesLength, useDarkColor); + } + _Spine.clipper.clipEnd(slot); + this.pixiMaskCleanup(slot); + } + _Spine.clipper.clipEnd(); + } + calculateBounds() { + if (!this._boundsProvider) { + super.calculateBounds(); + return; + } + const transform = this.transform; + if (this._boundsSpineID === transform._worldID) return; + this.updateBounds(); + const bounds = this._localBounds; + const p = this._boundsPoint; + p.set(bounds.minX, bounds.minY); + transform.worldTransform.apply(p, p); + this._bounds.minX = p.x; + this._bounds.minY = p.y; + p.set(bounds.maxX, bounds.maxY); + transform.worldTransform.apply(p, p); + this._bounds.maxX = p.x; + this._bounds.maxY = p.y; + } + updateBounds() { + if (!this._boundsProvider || !this._boundsSpineDirty) return; + this._boundsSpineDirty = false; + if (!this._localBounds) { + this._localBounds = new import_display.Bounds(); + } + const boundsSpine = this._boundsProvider.calculateBounds(this); + const bounds = this._localBounds; + bounds.clear(); + bounds.minX = boundsSpine.x; + bounds.minY = boundsSpine.y; + bounds.maxX = boundsSpine.x + boundsSpine.width; + bounds.maxY = boundsSpine.y + boundsSpine.height; + this.hitArea = this._localBounds.getRectangle(); + } + /** + * Set the position of the bone given in input through a {@link IPointData}. + * @param bone: the bone name or the bone instance to set the position + * @param outPos: the new position of the bone. + * @throws {Error}: if the given bone is not found in the skeleton, an error is thrown + */ + setBonePosition(bone, position) { + const actualBone = typeof bone === "string" ? this.skeleton.findBone(bone) : bone; + if (!actualBone) throw Error(`Cannot set bone position, bone ${String(bone)} not found`); + _Spine.vectorAux.set(position.x, position.y); + const applied = actualBone.appliedPose; + if (actualBone.parent) { + const aux = actualBone.parent.appliedPose.worldToLocal(_Spine.vectorAux); + applied.x = aux.x; + applied.y = aux.y; + } else { + applied.x = _Spine.vectorAux.x; + applied.y = _Spine.vectorAux.y; + } + } + /** + * Return the position of the bone given in input into an {@link IPointData}. + * @param bone: the bone name or the bone instance to get the position from + * @param outPos: an optional {@link IPointData} to use to return the bone position, rathern than instantiating a new object. + * @returns {IPointData | undefined}: the position of the bone, or undefined if no matching bone is found in the skeleton + */ + getBonePosition(bone, outPos) { + const actualBone = typeof bone === "string" ? this.skeleton.findBone(bone) : bone; + if (!actualBone) { + console.error(`Cannot get bone position! Bone ${String(bone)} not found`); + return outPos; + } + if (!outPos) { + outPos = { x: 0, y: 0 }; + } + outPos.x = actualBone.appliedPose.worldX; + outPos.y = actualBone.appliedPose.worldY; + return outPos; + } + /** Converts a point from the skeleton coordinate system to the Pixi world coordinate system. */ + skeletonToPixiWorldCoordinates(point) { + this.worldTransform.apply(point, point); + } + /** Converts a point from the Pixi world coordinate system to the skeleton coordinate system. */ + pixiWorldCoordinatesToSkeleton(point) { + this.worldTransform.applyInverse(point, point); + } + /** Converts a point from the Pixi world coordinate system to the bone's local coordinate system. */ + pixiWorldCoordinatesToBone(point, bone) { + this.pixiWorldCoordinatesToSkeleton(point); + if (bone.parent) { + bone.parent.appliedPose.worldToLocal(point); + } else { + bone.appliedPose.worldToLocal(point); + } + } + /** A cache containing skeleton data and atlases already loaded by {@link Spine.from}. */ + static skeletonCache = /* @__PURE__ */ Object.create(null); + /** + * Get a convenient initialization configuration for your Spine game object. + * Before instantiating a Spine game object, the skeleton (`.skel` or `.json`) and the atlas text files must be loaded into the Assets. For example: + * ``` + * PIXI.Assets.add("sackData", "/assets/sack-pro.skel"); + * PIXI.Assets.add("sackAtlas", "/assets/sack-pma.atlas"); + * await PIXI.Assets.load(["sackData", "sackAtlas"]); + * ``` + * Once a Spine game object is created, its skeleton data is cached into {@link Spine.skeletonCache} using the key: + * `${skeletonAssetName}-${atlasAssetName}-${options?.scale ?? 1}` + * + * @param options - Options to configure the Spine game object. See {@link SpineFromOptions} + * @returns {SpineOptions} The configuration ready to be passed to the Spine constructor + */ + static createOptions({ skeleton, atlas, scale = 1, darkTint, autoUpdate = true, boundsProvider, allowMissingRegions, ticker }) { + const cacheKey = `${skeleton}-${atlas}-${scale}`; + let skeletonData = _Spine.skeletonCache[cacheKey]; + if (!skeletonData) { + const skeletonAsset = import_assets3.Assets.get(skeleton); + const atlasAsset = import_assets3.Assets.get(atlas); + const attachmentLoader = new AtlasAttachmentLoader(atlasAsset, allowMissingRegions); + const parser = skeletonAsset instanceof Uint8Array ? new SkeletonBinary(attachmentLoader) : new SkeletonJson(attachmentLoader); + parser.scale = scale; + skeletonData = parser.readSkeletonData(skeletonAsset); + _Spine.skeletonCache[cacheKey] = skeletonData; + } + return { skeletonData, darkTint, autoUpdate, boundsProvider, ticker }; + } + /** + * @deprecated Use directly the Spine constructor or {@link createOptions} to make options and customize it to pass to the constructor + * Before instantiating a Spine game object, the skeleton (`.skel` or `.json`) and the atlas text files must be loaded into the Assets. For example: + * ``` + * PIXI.Assets.add("sackData", "/assets/sack-pro.skel"); + * PIXI.Assets.add("sackAtlas", "/assets/sack-pma.atlas"); + * await PIXI.Assets.load(["sackData", "sackAtlas"]); + * ``` + * Once a Spine game object is created, its skeleton data is cached into {@link Spine.skeletonCache} using the key: + * `${skeletonAssetName}-${atlasAssetName}-${options?.scale ?? 1}` + * + * @param options - Options to configure the Spine game object. See {@link SpineFromOptions} + * @returns {Spine} The Spine game object instantiated + */ + static from(options) { + return new _Spine(_Spine.createOptions(options)); + } + get tint() { + return this.skeleton.color.toRgb888(); + } + set tint(value) { + Color.rgb888ToColor(this.skeleton.color, value); + } + }; + Skeleton.yDown = true; + + // spine-pixi-v7/src/SpineDebugRenderer.ts + var import_display2 = __require("@pixi/display"); + var import_graphics2 = __require("@pixi/graphics"); + var import_text = __require("@pixi/text"); + var SpineDebugRenderer = class { + registeredSpines = /* @__PURE__ */ new Map(); + drawMeshHull = true; + drawMeshTriangles = true; + drawBones = true; + drawPaths = true; + drawBoundingBoxes = true; + drawClipping = true; + drawRegionAttachments = true; + drawEvents = true; + lineWidth = 1; + regionAttachmentsColor = 30975; + meshHullColor = 30975; + meshTrianglesColor = 16763904; + clippingPolygonColor = 16711935; + boundingBoxesRectColor = 65280; + boundingBoxesPolygonColor = 65280; + boundingBoxesCircleColor = 65280; + pathsCurveColor = 16711680; + pathsLineColor = 16711935; + skeletonXYColor = 16711680; + bonesColor = 61132; + eventFontSize = 24; + eventFontColor = 0; + /** + * The debug is attached by force to each spine object. So we need to create it inside the spine when we get the first update + */ + registerSpine(spine) { + if (this.registeredSpines.has(spine)) { + console.warn("SpineDebugRenderer.registerSpine() - this spine is already registered!", spine); + return; + } + const debugDisplayObjects = { + parentDebugContainer: new import_display2.Container(), + bones: new import_display2.Container(), + skeletonXY: new import_graphics2.Graphics(), + regionAttachmentsShape: new import_graphics2.Graphics(), + meshTrianglesLine: new import_graphics2.Graphics(), + meshHullLine: new import_graphics2.Graphics(), + clippingPolygon: new import_graphics2.Graphics(), + boundingBoxesRect: new import_graphics2.Graphics(), + boundingBoxesCircle: new import_graphics2.Graphics(), + boundingBoxesPolygon: new import_graphics2.Graphics(), + pathsCurve: new import_graphics2.Graphics(), + pathsLine: new import_graphics2.Graphics(), + eventText: new import_display2.Container(), + eventCallback: { + event: (_, event) => { + if (this.drawEvents) { + const scale = Math.abs(spine.scale.x || spine.scale.y || 1); + const text = new import_text.Text(event.data.name, { fontSize: this.eventFontSize / scale, fill: this.eventFontColor, fontFamily: "monospace" }); + text.scale.x = Math.sign(spine.scale.x); + text.anchor.set(0.5); + debugDisplayObjects.eventText.addChild(text); + setTimeout(() => { + if (!text.destroyed) { + text.destroy(); + } + }, 250); + } + } + } + }; + debugDisplayObjects.parentDebugContainer.addChild(debugDisplayObjects.bones); + debugDisplayObjects.parentDebugContainer.addChild(debugDisplayObjects.skeletonXY); + debugDisplayObjects.parentDebugContainer.addChild(debugDisplayObjects.regionAttachmentsShape); + debugDisplayObjects.parentDebugContainer.addChild(debugDisplayObjects.meshTrianglesLine); + debugDisplayObjects.parentDebugContainer.addChild(debugDisplayObjects.meshHullLine); + debugDisplayObjects.parentDebugContainer.addChild(debugDisplayObjects.clippingPolygon); + debugDisplayObjects.parentDebugContainer.addChild(debugDisplayObjects.boundingBoxesRect); + debugDisplayObjects.parentDebugContainer.addChild(debugDisplayObjects.boundingBoxesCircle); + debugDisplayObjects.parentDebugContainer.addChild(debugDisplayObjects.boundingBoxesPolygon); + debugDisplayObjects.parentDebugContainer.addChild(debugDisplayObjects.pathsCurve); + debugDisplayObjects.parentDebugContainer.addChild(debugDisplayObjects.pathsLine); + debugDisplayObjects.parentDebugContainer.addChild(debugDisplayObjects.eventText); + debugDisplayObjects.parentDebugContainer.zIndex = 9999999; + debugDisplayObjects.parentDebugContainer.accessibleChildren = false; + debugDisplayObjects.parentDebugContainer.eventMode = "none"; + debugDisplayObjects.parentDebugContainer.interactiveChildren = false; + spine.addChild(debugDisplayObjects.parentDebugContainer); + spine.state.addListener(debugDisplayObjects.eventCallback); + this.registeredSpines.set(spine, debugDisplayObjects); + } + renderDebug(spine) { + if (!this.registeredSpines.has(spine)) { + this.registerSpine(spine); + } + const debugDisplayObjects = this.registeredSpines.get(spine); + if (!debugDisplayObjects) { + return; + } + spine.addChild(debugDisplayObjects.parentDebugContainer); + debugDisplayObjects.skeletonXY.clear(); + debugDisplayObjects.regionAttachmentsShape.clear(); + debugDisplayObjects.meshTrianglesLine.clear(); + debugDisplayObjects.meshHullLine.clear(); + debugDisplayObjects.clippingPolygon.clear(); + debugDisplayObjects.boundingBoxesRect.clear(); + debugDisplayObjects.boundingBoxesCircle.clear(); + debugDisplayObjects.boundingBoxesPolygon.clear(); + debugDisplayObjects.pathsCurve.clear(); + debugDisplayObjects.pathsLine.clear(); + for (let len = debugDisplayObjects.bones.children.length; len > 0; len--) { + debugDisplayObjects.bones.children[len - 1].destroy({ children: true, texture: true, baseTexture: true }); + } + const scale = Math.abs(spine.scale.x || spine.scale.y || 1); + const lineWidth = this.lineWidth / scale; + if (this.drawBones) { + this.drawBonesFunc(spine, debugDisplayObjects, lineWidth, scale); + } + if (this.drawPaths) { + this.drawPathsFunc(spine, debugDisplayObjects, lineWidth); + } + if (this.drawBoundingBoxes) { + this.drawBoundingBoxesFunc(spine, debugDisplayObjects, lineWidth); + } + if (this.drawClipping) { + this.drawClippingFunc(spine, debugDisplayObjects, lineWidth); + } + if (this.drawMeshHull || this.drawMeshTriangles) { + this.drawMeshHullAndMeshTriangles(spine, debugDisplayObjects, lineWidth); + } + if (this.drawRegionAttachments) { + this.drawRegionAttachmentsFunc(spine, debugDisplayObjects, lineWidth); + } + if (this.drawEvents) { + for (const child of debugDisplayObjects.eventText.children) { + child.alpha -= 0.05; + child.y -= 2; + } + } + } + drawBonesFunc(spine, debugDisplayObjects, lineWidth, scale) { + const skeleton = spine.skeleton; + const skeletonX = skeleton.x; + const skeletonY = skeleton.y; + const bones = skeleton.bones; + debugDisplayObjects.skeletonXY.lineStyle(lineWidth, this.skeletonXYColor, 1); + for (let i = 0, len = bones.length; i < len; i++) { + const bone = bones[i]; + const boneLen = bone.data.length; + const applied = bone.appliedPose; + const starX = skeletonX + applied.worldX; + const starY = skeletonY + applied.worldY; + const endX = skeletonX + boneLen * applied.a + applied.worldX; + const endY = skeletonY + boneLen * applied.b + applied.worldY; + if (bone.data.name === "root" || bone.data.parent === null) { + continue; + } + const w = Math.abs(starX - endX); + const h = Math.abs(starY - endY); + const a2 = Math.pow(w, 2); + const b = h; + const b2 = Math.pow(h, 2); + const c = Math.sqrt(a2 + b2); + const c2 = Math.pow(c, 2); + const rad = Math.PI / 180; + const B = Math.acos((c2 + b2 - a2) / (2 * b * c)) || 0; + if (c === 0) { + continue; + } + const gp = new import_graphics2.Graphics(); + debugDisplayObjects.bones.addChild(gp); + const refRation = c / 50 / scale; + gp.beginFill(this.bonesColor, 1); + gp.drawPolygon(0, 0, 0 - refRation, c - refRation * 3, 0, c - refRation, 0 + refRation, c - refRation * 3); + gp.endFill(); + gp.x = starX; + gp.y = starY; + gp.pivot.y = c; + let rotation = 0; + if (starX < endX && starY < endY) { + rotation = -B + 180 * rad; + } else if (starX > endX && starY < endY) { + rotation = 180 * rad + B; + } else if (starX > endX && starY > endY) { + rotation = -B; + } else if (starX < endX && starY > endY) { + rotation = B; + } else if (starY === endY && starX < endX) { + rotation = 90 * rad; + } else if (starY === endY && starX > endX) { + rotation = -90 * rad; + } else if (starX === endX && starY < endY) { + rotation = 180 * rad; + } else if (starX === endX && starY > endY) { + rotation = 0; + } + gp.rotation = rotation; + gp.lineStyle(lineWidth + refRation / 2.4, this.bonesColor, 1); + gp.beginFill(0, 0.6); + gp.drawCircle(0, c, refRation * 1.2); + gp.endFill(); + } + const startDotSize = lineWidth * 3; + debugDisplayObjects.skeletonXY.moveTo(skeletonX - startDotSize, skeletonY - startDotSize); + debugDisplayObjects.skeletonXY.lineTo(skeletonX + startDotSize, skeletonY + startDotSize); + debugDisplayObjects.skeletonXY.moveTo(skeletonX + startDotSize, skeletonY - startDotSize); + debugDisplayObjects.skeletonXY.lineTo(skeletonX - startDotSize, skeletonY + startDotSize); + } + drawRegionAttachmentsFunc(spine, debugDisplayObjects, lineWidth) { + const skeleton = spine.skeleton; + const slots = skeleton.slots; + debugDisplayObjects.regionAttachmentsShape.lineStyle(lineWidth, this.regionAttachmentsColor, 1); + for (let i = 0, len = slots.length; i < len; i++) { + const slot = slots[i]; + const attachment = slot.appliedPose.attachment; + if (attachment == null || !(attachment instanceof RegionAttachment)) { + continue; + } + const vertices = new Float32Array(8); + attachment.computeWorldVertices(slot, attachment.getOffsets(slot.appliedPose), vertices, 0, 2); + debugDisplayObjects.regionAttachmentsShape.drawPolygon(Array.from(vertices.slice(0, 8))); + } + } + drawMeshHullAndMeshTriangles(spine, debugDisplayObjects, lineWidth) { + const skeleton = spine.skeleton; + const slots = skeleton.slots; + debugDisplayObjects.meshHullLine.lineStyle(lineWidth, this.meshHullColor, 1); + debugDisplayObjects.meshTrianglesLine.lineStyle(lineWidth, this.meshTrianglesColor, 1); + for (let i = 0, len = slots.length; i < len; i++) { + const slot = slots[i]; + if (!slot.bone.active) { + continue; + } + const attachment = slot.appliedPose.attachment; + if (attachment == null || !(attachment instanceof MeshAttachment)) { + continue; + } + const meshAttachment = attachment; + const vertices = new Float32Array(meshAttachment.worldVerticesLength); + const triangles = meshAttachment.triangles; + let hullLength = meshAttachment.hullLength; + meshAttachment.computeWorldVertices(skeleton, slot, 0, meshAttachment.worldVerticesLength, vertices, 0, 2); + if (this.drawMeshTriangles) { + for (let i2 = 0, len2 = triangles.length; i2 < len2; i2 += 3) { + const v1 = triangles[i2] * 2; + const v2 = triangles[i2 + 1] * 2; + const v3 = triangles[i2 + 2] * 2; + debugDisplayObjects.meshTrianglesLine.moveTo(vertices[v1], vertices[v1 + 1]); + debugDisplayObjects.meshTrianglesLine.lineTo(vertices[v2], vertices[v2 + 1]); + debugDisplayObjects.meshTrianglesLine.lineTo(vertices[v3], vertices[v3 + 1]); + } + } + if (this.drawMeshHull && hullLength > 0) { + hullLength = (hullLength >> 1) * 2; + let lastX = vertices[hullLength - 2]; + let lastY = vertices[hullLength - 1]; + for (let i2 = 0, len2 = hullLength; i2 < len2; i2 += 2) { + const x = vertices[i2]; + const y = vertices[i2 + 1]; + debugDisplayObjects.meshHullLine.moveTo(x, y); + debugDisplayObjects.meshHullLine.lineTo(lastX, lastY); + lastX = x; + lastY = y; + } + } + } + } + drawClippingFunc(spine, debugDisplayObjects, lineWidth) { + const skeleton = spine.skeleton; + const slots = skeleton.slots; + debugDisplayObjects.clippingPolygon.lineStyle(lineWidth, this.clippingPolygonColor, 1); + for (let i = 0, len = slots.length; i < len; i++) { + const slot = slots[i]; + if (!slot.bone.active) { + continue; + } + const attachment = slot.appliedPose.attachment; + if (attachment == null || !(attachment instanceof ClippingAttachment)) { + continue; + } + const clippingAttachment = attachment; + const nn = clippingAttachment.worldVerticesLength; + const world = new Float32Array(nn); + clippingAttachment.computeWorldVertices(skeleton, slot, 0, nn, world, 0, 2); + debugDisplayObjects.clippingPolygon.drawPolygon(Array.from(world)); + } + } + drawBoundingBoxesFunc(spine, debugDisplayObjects, lineWidth) { + debugDisplayObjects.boundingBoxesRect.lineStyle(lineWidth, this.boundingBoxesRectColor, 5); + const bounds = new SkeletonBounds(); + bounds.update(spine.skeleton, true); + if (bounds.minX !== Infinity) { + debugDisplayObjects.boundingBoxesRect.drawRect(bounds.minX, bounds.minY, bounds.getWidth(), bounds.getHeight()); + } + const polygons = bounds.polygons; + const drawPolygon = (polygonVertices, _offset, count) => { + debugDisplayObjects.boundingBoxesPolygon.lineStyle(lineWidth, this.boundingBoxesPolygonColor, 1); + debugDisplayObjects.boundingBoxesPolygon.beginFill(this.boundingBoxesPolygonColor, 0.1); + if (count < 3) { + throw new Error("Polygon must contain at least 3 vertices"); + } + const paths = []; + const dotSize = lineWidth * 2; + for (let i = 0, len = polygonVertices.length; i < len; i += 2) { + const x1 = polygonVertices[i]; + const y1 = polygonVertices[i + 1]; + debugDisplayObjects.boundingBoxesCircle.lineStyle(0); + debugDisplayObjects.boundingBoxesCircle.beginFill(this.boundingBoxesCircleColor); + debugDisplayObjects.boundingBoxesCircle.drawCircle(x1, y1, dotSize); + debugDisplayObjects.boundingBoxesCircle.endFill(); + paths.push(x1, y1); + } + debugDisplayObjects.boundingBoxesPolygon.drawPolygon(paths); + debugDisplayObjects.boundingBoxesPolygon.endFill(); + }; + for (let i = 0, len = polygons.length; i < len; i++) { + const polygon = polygons[i]; + drawPolygon(polygon, 0, polygon.length); + } + } + drawPathsFunc(spine, debugDisplayObjects, lineWidth) { + const skeleton = spine.skeleton; + const slots = skeleton.slots; + debugDisplayObjects.pathsCurve.lineStyle(lineWidth, this.pathsCurveColor, 1); + debugDisplayObjects.pathsLine.lineStyle(lineWidth, this.pathsLineColor, 1); + for (let i = 0, len = slots.length; i < len; i++) { + const slot = slots[i]; + if (!slot.bone.active) { + continue; + } + const attachment = slot.appliedPose.attachment; + if (attachment == null || !(attachment instanceof PathAttachment)) { + continue; + } + const pathAttachment = attachment; + let nn = pathAttachment.worldVerticesLength; + const world = new Float32Array(nn); + pathAttachment.computeWorldVertices(skeleton, slot, 0, nn, world, 0, 2); + let x1 = world[2]; + let y1 = world[3]; + let x2 = 0; + let y2 = 0; + if (pathAttachment.closed) { + const cx1 = world[0]; + const cy1 = world[1]; + const cx2 = world[nn - 2]; + const cy2 = world[nn - 1]; + x2 = world[nn - 4]; + y2 = world[nn - 3]; + debugDisplayObjects.pathsCurve.moveTo(x1, y1); + debugDisplayObjects.pathsCurve.bezierCurveTo(cx1, cy1, cx2, cy2, x2, y2); + debugDisplayObjects.pathsLine.moveTo(x1, y1); + debugDisplayObjects.pathsLine.lineTo(cx1, cy1); + debugDisplayObjects.pathsLine.moveTo(x2, y2); + debugDisplayObjects.pathsLine.lineTo(cx2, cy2); + } + nn -= 4; + for (let ii = 4; ii < nn; ii += 6) { + const cx1 = world[ii]; + const cy1 = world[ii + 1]; + const cx2 = world[ii + 2]; + const cy2 = world[ii + 3]; + x2 = world[ii + 4]; + y2 = world[ii + 5]; + debugDisplayObjects.pathsCurve.moveTo(x1, y1); + debugDisplayObjects.pathsCurve.bezierCurveTo(cx1, cy1, cx2, cy2, x2, y2); + debugDisplayObjects.pathsLine.moveTo(x1, y1); + debugDisplayObjects.pathsLine.lineTo(cx1, cy1); + debugDisplayObjects.pathsLine.moveTo(x2, y2); + debugDisplayObjects.pathsLine.lineTo(cx2, cy2); + x1 = x2; + y1 = y2; + } + } + } + unregisterSpine(spine) { + if (!this.registeredSpines.has(spine)) { + console.warn("SpineDebugRenderer.unregisterSpine() - spine is not registered, can't unregister!", spine); + } + const debugDisplayObjects = this.registeredSpines.get(spine); + if (!debugDisplayObjects) { + return; + } + spine.state.removeListener(debugDisplayObjects.eventCallback); + debugDisplayObjects.parentDebugContainer.destroy({ baseTexture: true, children: true, texture: true }); + this.registeredSpines.delete(spine); + } + }; + return __toCommonJS(index_exports); +})(); +if (typeof window !== "undefined") { + window.spine = spine; +} +//# sourceMappingURL=spine-pixi-v7.js.map diff --git a/Extensions/Spine43Object/spine43-gdevelop-runtime.js b/Extensions/Spine43Object/spine43-gdevelop-runtime.js new file mode 100644 index 000000000000..23ecc5d51ca4 --- /dev/null +++ b/Extensions/Spine43Object/spine43-gdevelop-runtime.js @@ -0,0 +1,3866 @@ +(function() { + if (window.GDSpine43Adapter) return; + + const scriptPromises = new Map(); + const dataCache = new Map(); + + const normalizePath = value => + String(value || '') + .trim() + .replace(/\\/g, '/'); + + const isAbsoluteUrl = value => /^(?:https?:|file:|data:|blob:)/i.test(value); + + const getNodeRequire = () => { + if (typeof window !== 'undefined' && typeof window.require === 'function') + return window.require; + if ( + typeof globalThis !== 'undefined' && + typeof globalThis.require === 'function' + ) + return globalThis.require; + if (typeof require === 'function') return require; + return null; + }; + + const fileUrlToPath = url => { + const nodeRequire = getNodeRequire(); + if (nodeRequire) { + try { + const nodeUrl = nodeRequire('url'); + if (nodeUrl && nodeUrl.fileURLToPath) return nodeUrl.fileURLToPath(url); + } catch (error) {} + } + return decodeURIComponent( + String(url) + .replace(/^file:\/\/\//i, '') + .replace(/^file:\/\//i, '') + ); + }; + + const resolvePath = (path, basePath) => { + const normalizedPath = normalizePath(path); + const normalizedBase = normalizePath( + basePath || document.baseURI || window.location.href + ); + if (!normalizedPath) return ''; + if (isAbsoluteUrl(normalizedPath)) return normalizedPath; + const resources = + window.gdjs && + window.gdjs.projectData && + window.gdjs.projectData.resources && + Array.isArray(window.gdjs.projectData.resources.resources) + ? window.gdjs.projectData.resources.resources + : []; + const getBasename = value => { + const normalizedValue = normalizePath(value); + const parts = normalizedValue.split('/'); + return parts.length ? parts[parts.length - 1] : normalizedValue; + }; + const normalizedLower = normalizedPath.toLowerCase(); + const basenameLower = getBasename(normalizedPath).toLowerCase(); + const resource = resources.find(entry => { + const file = normalizePath(entry && entry.file); + const name = normalizePath(entry && entry.name); + return ( + file.toLowerCase() === normalizedLower || + name.toLowerCase() === normalizedLower || + getBasename(file).toLowerCase() === basenameLower || + getBasename(name).toLowerCase() === basenameLower + ); + }); + const candidate = + resource && resource.file ? normalizePath(resource.file) : normalizedPath; + try { + return new URL( + candidate, + normalizedBase || document.baseURI || window.location.href + ).toString(); + } catch (error) { + return candidate; + } + }; + + const ensureScriptLoaded = scriptPath => { + const resolved = resolvePath(scriptPath); + if (!resolved) + return Promise.reject(new Error('Spine runtime script path is empty.')); + if (scriptPromises.has(resolved)) return scriptPromises.get(resolved); + + const promise = new Promise((resolve, reject) => { + const existing = document.querySelector( + 'script[data-gd-spine43="' + resolved + '"]' + ); + if (existing) { + if (existing.getAttribute('data-loaded') === '1') { + resolve(); + return; + } + existing.addEventListener('load', () => resolve(), { once: true }); + existing.addEventListener( + 'error', + () => reject(new Error('Failed to load script: ' + resolved)), + { once: true } + ); + return; + } + + const shouldSandboxRuntime = + typeof window.require !== 'undefined' || + typeof require !== 'undefined' || + (typeof process !== 'undefined' && + process.versions && + process.versions.electron); + + if (shouldSandboxRuntime) { + (async () => { + try { + let source = ''; + if ( + /^file:/i.test(resolved) && + typeof window.require === 'function' + ) { + const nodeUrl = window.require('url'); + const nodeFs = window.require('fs'); + const filePath = nodeUrl.fileURLToPath + ? nodeUrl.fileURLToPath(resolved) + : decodeURI( + resolved.replace('file:///', '').replace('file://', '') + ); + source = nodeFs.readFileSync(filePath, 'utf8'); + } else { + const response = await fetch(resolved); + if (!response.ok) + throw new Error( + 'Failed to fetch script: ' + + resolved + + ' (' + + response.status + + ')' + ); + source = await response.text(); + } + + source = source.replace( + /var __require\s*=\s*\/\*\s*@__PURE__\s*\*\/\s*\(\(x\)[\s\S]*?throw new Error\('Dynamic require of "' \+ x \+ '" is not supported'\);\s*\}\);/g, + 'var __require = function(x) { return typeof PIXI !== "undefined" ? PIXI : window.PIXI; };' + ); + + const wrappedSource = + '(function(){\n' + + 'var require=undefined;var module=undefined;var exports=undefined;var define=undefined;var process=undefined;\n' + + source + + "\n;if (typeof window !== 'undefined' && typeof spine !== 'undefined') window.spine = spine;\n" + + '})();\n//# sourceURL=' + + resolved; + + const script = document.createElement('script'); + script.setAttribute('data-gd-spine43', resolved); + script.text = wrappedSource; + document.head.appendChild(script); + script.setAttribute('data-loaded', '1'); + resolve(); + } catch (error) { + reject(error); + } + })(); + return; + } + + const script = document.createElement('script'); + script.async = true; + script.src = resolved; + script.setAttribute('data-gd-spine43', resolved); + script.addEventListener( + 'load', + () => { + script.setAttribute('data-loaded', '1'); + resolve(); + }, + { once: true } + ); + script.addEventListener( + 'error', + () => { + reject(new Error('Failed to load script: ' + resolved)); + }, + { once: true } + ); + document.head.appendChild(script); + }); + + scriptPromises.set(resolved, promise); + return promise; + }; + + const getSpineNamespace = runtimeGlobal => { + const candidates = [ + runtimeGlobal ? window[runtimeGlobal] : null, + window.spine || null, + window.PIXI && window.PIXI.spine ? window.PIXI.spine : null, + typeof globalThis !== 'undefined' && globalThis.spine + ? globalThis.spine + : null, + typeof global !== 'undefined' && global.spine ? global.spine : null, + ]; + for (const candidate of candidates) { + if ( + candidate && + candidate.TextureAtlas && + candidate.AtlasAttachmentLoader + ) + return candidate; + } + return null; + }; + + const ensureRuntime = async options => { + if (!window.PIXI) { + throw new Error( + 'PIXI is not available. GDevelop Pixi renderer is required.' + ); + } + + let namespace = getSpineNamespace(options && options.runtimeGlobal); + if (namespace) return namespace; + + const runtimeScriptPath = + options && options.runtimeScriptPath ? options.runtimeScriptPath : ''; + if (!runtimeScriptPath) { + throw new Error( + 'Spine runtime is missing. Set RuntimeScriptPath to a local spine-pixi-v7 browser build.' + ); + } + + await ensureScriptLoaded(runtimeScriptPath); + namespace = getSpineNamespace(options && options.runtimeGlobal); + if (!namespace) { + throw new Error( + 'Spine runtime loaded but global namespace was not found.' + ); + } + return namespace; + }; + + const fetchCached = async (cacheKey, url, responseType) => { + if (dataCache.has(cacheKey)) return dataCache.get(cacheKey); + const promise = (async () => { + if (/^file:/i.test(url)) { + const nodeRequire = getNodeRequire(); + if (nodeRequire) { + const nodeFs = nodeRequire('fs'); + const filePath = fileUrlToPath(url); + if (responseType === 'arrayBuffer') { + const buffer = nodeFs.readFileSync(filePath); + return buffer.buffer.slice( + buffer.byteOffset, + buffer.byteOffset + buffer.byteLength + ); + } + const text = nodeFs.readFileSync(filePath, 'utf8'); + return responseType === 'json' ? JSON.parse(text) : text; + } + } + + const response = await fetch(url); + if (!response.ok) + throw new Error('Failed to load ' + url + ' (' + response.status + ')'); + if (responseType === 'json') return response.json(); + if (responseType === 'arrayBuffer') return response.arrayBuffer(); + return response.text(); + })(); + dataCache.set(cacheKey, promise); + return promise; + }; + + const loadText = url => fetchCached('text:' + url, url, 'text'); + const loadJson = url => fetchCached('json:' + url, url, 'json'); + const loadArrayBuffer = url => fetchCached('bin:' + url, url, 'arrayBuffer'); + + const loadBaseTexture = url => { + const resolved = resolvePath(url); + if (window.PIXI.BaseTexture && window.PIXI.BaseTexture.from) { + return window.PIXI.BaseTexture.from(resolved); + } + const texture = window.PIXI.Texture.from(resolved); + return texture.baseTexture || texture; + }; + + const SPINE_TEXTURE_FILTER = { + nearest: 9728, + linear: 9729, + mipmap: 9987, + mipmapnearestnearest: 9984, + mipmaplinearnearest: 9985, + mipmapnearestlinear: 9986, + mipmaplinearlinear: 9987, + }; + + const SPINE_TEXTURE_WRAP = { + clamptoedge: 33071, + mirroredrepeat: 33648, + repeat: 10497, + }; + + const normalizeAtlasEnum = (value, values, fallback) => { + if (Number.isFinite(value)) return value; + const normalized = String(value || '') + .replace(/[^a-z0-9]/gi, '') + .toLowerCase(); + return values[normalized] || fallback; + }; + + const ensureAtlasPageTextureSettings = page => { + if (!page) return; + page.minFilter = normalizeAtlasEnum( + page.minFilter, + SPINE_TEXTURE_FILTER, + SPINE_TEXTURE_FILTER.linear + ); + page.magFilter = normalizeAtlasEnum( + page.magFilter, + SPINE_TEXTURE_FILTER, + SPINE_TEXTURE_FILTER.linear + ); + page.uWrap = normalizeAtlasEnum( + page.uWrap, + SPINE_TEXTURE_WRAP, + SPINE_TEXTURE_WRAP.clamptoedge + ); + page.vWrap = normalizeAtlasEnum( + page.vWrap, + SPINE_TEXTURE_WRAP, + SPINE_TEXTURE_WRAP.clamptoedge + ); + }; + + const buildAtlas = (spineNamespace, atlasText, atlasUrl) => { + let isV4_1 = false; + const atlas = new spineNamespace.TextureAtlas(atlasText, function( + line, + callback + ) { + isV4_1 = true; + const imageUrl = resolvePath(line, atlasUrl); + callback(loadBaseTexture(imageUrl)); + }); + + if (!isV4_1 && atlas.pages) { + for (const page of atlas.pages) { + ensureAtlasPageTextureSettings(page); + const imageUrl = resolvePath(page.name, atlasUrl); + const pixiTexture = loadBaseTexture(imageUrl); + let spineTex = pixiTexture; + if (spineNamespace.SpineTexture && spineNamespace.SpineTexture.from) { + spineTex = spineNamespace.SpineTexture.from( + pixiTexture.baseTexture || pixiTexture + ); + } + page.setTexture(spineTex); + } + } + + return atlas; + }; + + const createInstance = async options => { + const spineNamespace = await ensureRuntime(options || {}); + const atlasUrl = resolvePath(options.atlasFile); + const skeletonUrl = resolvePath(options.skeletonFile); + + if (!atlasUrl) throw new Error('AtlasFile is empty.'); + if (!skeletonUrl) throw new Error('SkeletonFile is empty.'); + + const atlasText = await loadText(atlasUrl); + const atlas = buildAtlas(spineNamespace, atlasText, atlasUrl); + const atlasAttachmentLoader = new spineNamespace.AtlasAttachmentLoader( + atlas + ); + const parser = options.binaryData + ? new spineNamespace.SkeletonBinary(atlasAttachmentLoader) + : new spineNamespace.SkeletonJson(atlasAttachmentLoader); + + if (parser && typeof parser.scale !== 'undefined') { + parser.scale = Math.max(0.0001, Number(options.importScale) || 1); + } + + const rawSkeletonData = options.binaryData + ? new Uint8Array(await loadArrayBuffer(skeletonUrl)) + : await loadJson(skeletonUrl); + const skeletonData = parser.readSkeletonData(rawSkeletonData); + const spineObject = new spineNamespace.Spine(skeletonData); + + if ('autoUpdate' in spineObject) spineObject.autoUpdate = false; + + const resultHandle = { + runtime: spineNamespace, + spine: spineObject, + container: spineObject, + skeletonData: skeletonData, + lastEventName: '', + lastEventString: '', + lastEventInt: 0, + lastEventFloat: 0, + lastCompletedAnimation: '', + eventFiredThisFrame: false, + completedFiredThisFrame: false, + }; + + if (spineObject.state) { + spineObject.state.addListener({ + event: (trackIndex, event) => { + if (event && event.data) { + resultHandle.lastEventName = String(event.data.name || ''); + resultHandle.lastEventString = String(event.stringValue || ''); + resultHandle.lastEventInt = Number(event.intValue) || 0; + resultHandle.lastEventFloat = Number(event.floatValue) || 0; + resultHandle.eventFiredThisFrame = true; + } + }, + complete: trackIndex => { + if (trackIndex && trackIndex.animation) { + resultHandle.lastCompletedAnimation = String( + trackIndex.animation.name || '' + ); + resultHandle.completedFiredThisFrame = true; + } + }, + }); + } + + if (spineObject.stateData && typeof options.mixDuration !== 'undefined') { + spineObject.stateData.defaultMix = Math.max( + 0, + Number(options.mixDuration) || 0 + ); + } + + if ( + options.skinName && + spineObject.skeleton && + spineObject.skeleton.setSkinByName + ) { + spineObject.skeleton.setSkinByName(String(options.skinName)); + if (spineObject.skeleton.setSlotsToSetupPose) + spineObject.skeleton.setSlotsToSetupPose(); + } + + const initialAnimationName = + options.animationName || + (skeletonData.animations && + skeletonData.animations[0] && + skeletonData.animations[0].name) || + ''; + if ( + initialAnimationName && + spineObject.state && + spineObject.state.setAnimation + ) { + spineObject.state.setAnimation( + 0, + String(initialAnimationName), + !!options.loop + ); + } + + setInspectorOverrides(resultHandle, options.inspectorOverrides || {}); + + return resultHandle; + }; + + const getDisplayObject = handle => { + if (!handle) return null; + return handle.container || handle.spine || handle; + }; + + const getSkeleton = handle => { + const object = getDisplayObject(handle); + return object && object.skeleton ? object.skeleton : null; + }; + + const getBone = (handle, boneName) => { + const skeleton = getSkeleton(handle); + const name = String(boneName || '').trim(); + if (!skeleton || !name) return null; + if (typeof skeleton.findBone === 'function') return skeleton.findBone(name); + if (!Array.isArray(skeleton.bones)) return null; + return ( + skeleton.bones.find( + bone => bone && bone.data && bone.data.name === name + ) || null + ); + }; + + const getAppliedBonePose = bone => { + if (!bone) return null; + return bone.appliedPose || bone.pose || bone; + }; + + const ensureWorldTransforms = handle => { + if (handle && handle.transformsDirty) { + const skeleton = getSkeleton(handle); + if (skeleton && typeof skeleton.updateWorldTransform === 'function') { + skeleton.updateWorldTransform(2 /* update */); + } + handle.transformsDirty = false; + } + }; + + const refreshBoneTransforms = handle => { + if (handle) handle.transformsDirty = true; + return true; + }; + + const toFiniteNumber = (value, fallback) => { + const numeric = Number(value); + return Number.isFinite(numeric) ? numeric : fallback; + }; + + const inverseAffinePoint = (matrix, x, y) => { + if (!matrix) return { x, y }; + const det = matrix.a * matrix.d - matrix.b * matrix.c; + if (Math.abs(det) <= 1e-8) return { x, y }; + const px = x - matrix.tx; + const py = y - matrix.ty; + return { + x: (px * matrix.d - py * matrix.c) / det, + y: (py * matrix.a - px * matrix.b) / det, + }; + }; + + const applyAffinePoint = (matrix, x, y) => { + if (!matrix) return { x, y }; + return { + x: matrix.a * x + matrix.c * y + matrix.tx, + y: matrix.b * x + matrix.d * y + matrix.ty, + }; + }; + + const scenePointToContainerLocal = (object, sceneX, sceneY) => { + const point = { + x: toFiniteNumber(sceneX, 0), + y: toFiniteNumber(sceneY, 0), + }; + if (!object || !object.transform) return point; + if (object.transform.updateLocalTransform) + object.transform.updateLocalTransform(); + return inverseAffinePoint( + object.transform.localTransform, + point.x, + point.y + ); + }; + + const containerLocalToScenePoint = (object, localX, localY) => { + const point = { + x: toFiniteNumber(localX, 0), + y: toFiniteNumber(localY, 0), + }; + if (!object || !object.transform) return point; + if (object.transform.updateLocalTransform) + object.transform.updateLocalTransform(); + return applyAffinePoint(object.transform.localTransform, point.x, point.y); + }; + + const worldVectorToParentLocal = (bone, worldX, worldY) => { + if (!bone || !bone.parent) { + return { + x: toFiniteNumber(worldX, 0), + y: toFiniteNumber(worldY, 0), + }; + } + const parentPose = + bone.parent.appliedPose || bone.parent.pose || bone.parent; + const det = parentPose.a * parentPose.d - parentPose.b * parentPose.c; + if (Math.abs(det) <= 1e-8) { + return { + x: toFiniteNumber(worldX, 0), + y: toFiniteNumber(worldY, 0), + }; + } + return { + x: (worldX * parentPose.d - worldY * parentPose.b) / det, + y: (worldY * parentPose.a - worldX * parentPose.c) / det, + }; + }; + + const setupBoneOverridesHook = object => { + if (!object || object.__boneHookInstalled) return; + object.__boneHookInstalled = true; + const originalHook = object.beforeUpdateWorldTransforms; + object.beforeUpdateWorldTransforms = spine => { + if (originalHook) originalHook.call(object, spine); + if (object.__boneOverrides) { + let hasOverride = false; + for (const boneName in object.__boneOverrides) { + const overrides = object.__boneOverrides[boneName]; + const bone = spine.skeleton.findBone(boneName); + if (bone && bone.pose) { + if (overrides.x !== undefined) bone.pose.x = overrides.x; + if (overrides.y !== undefined) bone.pose.y = overrides.y; + if (overrides.rotation !== undefined) + bone.pose.rotation = overrides.rotation; + if (overrides.scaleX !== undefined) + bone.pose.scaleX = overrides.scaleX; + if (overrides.scaleY !== undefined) + bone.pose.scaleY = overrides.scaleY; + hasOverride = true; + } + } + if (hasOverride) { + // console.log("Applied bone overrides", JSON.stringify(object.__boneOverrides)); + } + } + }; + }; + + const setupQueuedPhysicsMovementHook = object => { + if (!object || object.__queuedPhysicsMovementHookInstalled) return; + object.__queuedPhysicsMovementHookInstalled = true; + const originalHook = object.beforeUpdateWorldTransforms; + object.beforeUpdateWorldTransforms = spine => { + if (originalHook) originalHook.call(object, spine); + + const movement = object.__queuedPhysicsMovement; + if (!movement) return; + object.__queuedPhysicsMovement = null; + + const skeleton = spine && spine.skeleton; + if (!skeleton) return; + + const x = toFiniteNumber(movement.x, 0); + const y = toFiniteNumber(movement.y, 0); + const rotation = toFiniteNumber(movement.rotation, 0); + if ((x || y) && typeof skeleton.physicsTranslate === 'function') { + skeleton.physicsTranslate(x, y); + } + if (rotation && typeof skeleton.physicsRotate === 'function') { + skeleton.physicsRotate(0, 0, rotation); + } + }; + }; + + const setPhysicsTransformInheritance = ( + handle, + positionX, + positionY, + rotation + ) => { + const object = getDisplayObject(handle); + if (!object) return false; + + const positionFactorX = toFiniteNumber(positionX, 0); + const positionFactorY = toFiniteNumber(positionY, 0); + if (typeof object.setPhysicsPositionInheritanceFactor === 'function') { + object.setPhysicsPositionInheritanceFactor( + positionFactorX, + positionFactorY + ); + } else { + object._physicsPositionInheritanceFactorX = positionFactorX; + object._physicsPositionInheritanceFactorY = positionFactorY; + } + + const rotationFactor = toFiniteNumber(rotation, 0); + if ('physicsRotationInheritanceFactor' in object) { + object.physicsRotationInheritanceFactor = rotationFactor; + } else { + object._physicsRotationInheritanceFactor = rotationFactor; + } + + if (typeof object.resetPhysicsTransform === 'function') { + object.resetPhysicsTransform(); + } + return true; + }; + + const queuePhysicsMovement = (handle, x, y, rotation) => { + const object = getDisplayObject(handle); + if (!object) return false; + + setupQueuedPhysicsMovementHook(object); + const movement = object.__queuedPhysicsMovement || { + x: 0, + y: 0, + rotation: 0, + }; + movement.x += toFiniteNumber(x, 0); + movement.y += toFiniteNumber(y, 0); + movement.rotation += toFiniteNumber(rotation, 0); + object.__queuedPhysicsMovement = movement; + return true; + }; + + const findConstraintByName = (skeleton, constraintName) => { + const name = String(constraintName || ''); + if (!skeleton || !name || !Array.isArray(skeleton.constraints)) return null; + return ( + skeleton.constraints.find(constraint => { + const dataName = + constraint && constraint.data && constraint.data.name + ? constraint.data.name + : constraint && constraint.name + ? constraint.name + : ''; + return dataName === name; + }) || null + ); + }; + + const applyInspectorOverrides = handle => { + const object = getDisplayObject(handle); + const skeleton = getSkeleton(handle); + const overrides = + object && object.__spine43InspectorOverrides + ? object.__spine43InspectorOverrides + : null; + if (!object || !skeleton || !overrides) return false; + + const boneOverrides = overrides.bones || {}; + for (const boneName in boneOverrides) { + const bone = getBone(handle, boneName); + const boneOverride = boneOverrides[boneName] || {}; + if (!bone || !bone.pose) continue; + if (boneOverride.x !== undefined) + bone.pose.x = toFiniteNumber(boneOverride.x, bone.pose.x || 0); + if (boneOverride.y !== undefined) + bone.pose.y = toFiniteNumber(boneOverride.y, bone.pose.y || 0); + if (boneOverride.rotation !== undefined) { + bone.pose.rotation = toFiniteNumber( + boneOverride.rotation, + bone.pose.rotation || 0 + ); + } + if (boneOverride.scaleX !== undefined) { + bone.pose.scaleX = toFiniteNumber( + boneOverride.scaleX, + bone.pose.scaleX || 1 + ); + } + if (boneOverride.scaleY !== undefined) { + bone.pose.scaleY = toFiniteNumber( + boneOverride.scaleY, + bone.pose.scaleY || 1 + ); + } + if (boneOverride.length !== undefined && bone.data) { + bone.data.length = Math.max( + 0, + toFiniteNumber(boneOverride.length, bone.data.length || 0) + ); + } + } + + const constraintOverrides = overrides.constraints || {}; + for (const constraintName in constraintOverrides) { + const constraint = findConstraintByName(skeleton, constraintName); + const constraintOverride = constraintOverrides[constraintName] || {}; + const pose = constraint && (constraint.pose || constraint.appliedPose); + if (!pose) continue; + [ + 'mix', + 'inertia', + 'strength', + 'damping', + 'mass', + 'wind', + 'gravity', + ].forEach(field => { + if (constraintOverride[field] === undefined) return; + if (field === 'mass') { + const mass = Math.max( + 0.0001, + toFiniteNumber(constraintOverride.mass, 1) + ); + pose.massInverse = 1 / mass; + } else { + pose[field] = toFiniteNumber( + constraintOverride[field], + pose[field] || 0 + ); + } + }); + if (constraintOverride.mixTranslate !== undefined) { + constraint.mixTranslate = Math.max( + 0, + Math.min(1, toFiniteNumber(constraintOverride.mixTranslate, 0)) + ); + } + if (constraintOverride.mixRotate !== undefined) { + constraint.mixRotate = Math.max( + 0, + Math.min(1, toFiniteNumber(constraintOverride.mixRotate, 0)) + ); + } + if (constraintOverride.mixScale !== undefined) { + constraint.mixScale = Math.max( + 0, + Math.min(1, toFiniteNumber(constraintOverride.mixScale, 0)) + ); + } + if (constraintOverride.mixShear !== undefined) { + constraint.mixShear = Math.max( + 0, + Math.min(1, toFiniteNumber(constraintOverride.mixShear, 0)) + ); + } + } + + const slotOverrides = overrides.slots || {}; + for (const slotName in slotOverrides) { + const slot = skeleton.findSlot + ? skeleton.findSlot(String(slotName || '')) + : null; + const color = getSlotDisplayColor(slot); + const slotOverride = slotOverrides[slotName] || {}; + if (!slot || !color) continue; + if (slotOverride.r !== undefined) + color.r = Math.max( + 0, + Math.min(1, toFiniteNumber(slotOverride.r, 255) / 255) + ); + if (slotOverride.g !== undefined) + color.g = Math.max( + 0, + Math.min(1, toFiniteNumber(slotOverride.g, 255) / 255) + ); + if (slotOverride.b !== undefined) + color.b = Math.max( + 0, + Math.min(1, toFiniteNumber(slotOverride.b, 255) / 255) + ); + if (slotOverride.a !== undefined) + color.a = Math.max(0, Math.min(1, toFiniteNumber(slotOverride.a, 1))); + } + + refreshBoneTransforms(handle); + return true; + }; + + const setupInspectorOverridesHook = (object, handle) => { + if (!object || object.__spine43InspectorOverridesHookInstalled) return; + object.__spine43InspectorOverridesHookInstalled = true; + const originalHook = object.beforeUpdateWorldTransforms; + object.beforeUpdateWorldTransforms = spine => { + if (originalHook) originalHook.call(object, spine); + applyInspectorOverrides(handle); + }; + }; + + const setInspectorOverrides = (handle, overrides) => { + const object = getDisplayObject(handle); + if (!object) return false; + object.__spine43InspectorOverrides = overrides || {}; + setupInspectorOverridesHook(object, handle); + return applyInspectorOverrides(handle); + }; + + const getBoneOverride = (handle, boneName) => { + const object = getDisplayObject(handle); + if (!object) return null; + if (!object.__boneOverrides) object.__boneOverrides = {}; + if (!object.__boneOverrides[boneName]) + object.__boneOverrides[boneName] = {}; + setupBoneOverridesHook(object); + return object.__boneOverrides[boneName]; + }; + + const cleanupBoneOverride = (handle, boneName) => { + const object = getDisplayObject(handle); + if (!object || !object.__boneOverrides || !object.__boneOverrides[boneName]) + return; + const overrides = object.__boneOverrides[boneName]; + if ( + overrides.x === undefined && + overrides.y === undefined && + overrides.rotation === undefined && + overrides.scaleX === undefined && + overrides.scaleY === undefined + ) { + delete object.__boneOverrides[boneName]; + } + }; + + const AUTO_RESET_TYPES = Object.freeze({ + position: ['x', 'y'], + rotation: ['rotation'], + scale: ['scaleX', 'scaleY'], + }); + + const normalizeAutoResetType = value => { + const text = String(value || '') + .trim() + .toLowerCase(); + if ( + text === 'position' || + text === 'move' || + text === 'pos' || + text === '移动' || + text === '位移' + ) + return 'position'; + if ( + text === 'rotation' || + text === 'rotate' || + text === 'rot' || + text === '旋转' + ) + return 'rotation'; + if (text === 'scale' || text === 'scaling' || text === '缩放') + return 'scale'; + return ''; + }; + + const splitBoneNameList = value => { + if (Array.isArray(value)) { + return value.map(entry => String(entry || '').trim()).filter(Boolean); + } + return String(value || '') + .split(/[,\n;|]+/) + .map(entry => entry.trim()) + .filter(Boolean); + }; + + const expandBoneNameList = (handle, value) => { + const raw = String(value || '') + .trim() + .toLowerCase(); + if (!raw) return []; + if (raw === '*' || raw === 'all' || raw === '全部' || raw === '所有') { + const skeleton = getSkeleton(handle); + if (!skeleton || !Array.isArray(skeleton.bones)) return []; + return skeleton.bones + .map(bone => + bone && bone.data && bone.data.name ? String(bone.data.name) : '' + ) + .filter(Boolean); + } + return splitBoneNameList(value); + }; + + const createDefaultAutoResetConfig = () => ({ + position: { enabled: false, delay: 0, duration: 0.15 }, + rotation: { enabled: false, delay: 0, duration: 0.15 }, + scale: { enabled: false, delay: 0, duration: 0.15 }, + }); + + const getAutoResetStore = handle => { + if (!handle) return null; + if (!handle.__boneAutoResetStore) { + handle.__boneAutoResetStore = { + configs: {}, + states: {}, + }; + } + return handle.__boneAutoResetStore; + }; + + const ensureBoneAutoResetConfig = (handle, boneName) => { + const store = getAutoResetStore(handle); + if (!store) return null; + if (!store.configs[boneName]) { + store.configs[boneName] = createDefaultAutoResetConfig(); + } + return store.configs[boneName]; + }; + + const getBoneAutoResetChannelConfig = (handle, boneName, type) => { + const normalizedType = normalizeAutoResetType(type); + if (!normalizedType) return null; + const config = ensureBoneAutoResetConfig(handle, boneName); + return config ? config[normalizedType] : null; + }; + + const ensureBoneAutoResetState = (handle, boneName) => { + const store = getAutoResetStore(handle); + if (!store) return null; + if (!store.states[boneName]) { + store.states[boneName] = { + position: { + active: false, + elapsed: 0, + delay: 0, + duration: 0, + progress: 0, + start: null, + target: null, + }, + rotation: { + active: false, + elapsed: 0, + delay: 0, + duration: 0, + progress: 0, + start: null, + target: null, + }, + scale: { + active: false, + elapsed: 0, + delay: 0, + duration: 0, + progress: 0, + start: null, + target: null, + }, + }; + } + return store.states[boneName]; + }; + + const cleanupBoneAutoResetState = (handle, boneName) => { + const store = getAutoResetStore(handle); + if (!store || !store.states[boneName]) return; + const state = store.states[boneName]; + if ( + !state.position.active && + !state.rotation.active && + !state.scale.active + ) { + delete store.states[boneName]; + } + }; + + const readBoneChannelValues = (bone, type) => { + if (!bone || !bone.pose) return null; + const normalizedType = normalizeAutoResetType(type); + if (normalizedType === 'position') { + return { x: bone.pose.x, y: bone.pose.y }; + } + if (normalizedType === 'rotation') { + return { rotation: bone.pose.rotation }; + } + if (normalizedType === 'scale') { + return { scaleX: bone.pose.scaleX, scaleY: bone.pose.scaleY }; + } + return null; + }; + + const readOverrideChannelValues = (override, type) => { + if (!override) return null; + const normalizedType = normalizeAutoResetType(type); + if (normalizedType === 'position') { + return { x: override.x, y: override.y }; + } + if (normalizedType === 'rotation') { + return { rotation: override.rotation }; + } + if (normalizedType === 'scale') { + return { scaleX: override.scaleX, scaleY: override.scaleY }; + } + return null; + }; + + const applyChannelValues = (bone, override, type, values) => { + if (!bone || !bone.pose || !override || !values) return; + const normalizedType = normalizeAutoResetType(type); + if (normalizedType === 'position') { + bone.pose.x = values.x; + bone.pose.y = values.y; + override.x = values.x; + override.y = values.y; + } else if (normalizedType === 'rotation') { + bone.pose.rotation = values.rotation; + override.rotation = values.rotation; + } else if (normalizedType === 'scale') { + bone.pose.scaleX = values.scaleX; + bone.pose.scaleY = values.scaleY; + override.scaleX = values.scaleX; + override.scaleY = values.scaleY; + } + }; + + const clearChannelOverrideValues = (override, type) => { + if (!override) return; + const normalizedType = normalizeAutoResetType(type); + if (normalizedType === 'position') { + delete override.x; + delete override.y; + } else if (normalizedType === 'rotation') { + delete override.rotation; + } else if (normalizedType === 'scale') { + delete override.scaleX; + delete override.scaleY; + } + }; + + const clearBoneAutoResetState = (handle, boneName, type) => { + const normalizedType = normalizeAutoResetType(type); + const store = getAutoResetStore(handle); + if (!store) return; + const names = boneName ? [boneName] : Object.keys(store.states); + for (const name of names) { + const state = store.states[name]; + if (!state) continue; + const clearTypes = normalizedType + ? [normalizedType] + : Object.keys(AUTO_RESET_TYPES); + for (const entryType of clearTypes) { + state[entryType] = { + active: false, + elapsed: 0, + delay: 0, + duration: 0, + progress: 0, + start: null, + target: null, + }; + } + cleanupBoneAutoResetState(handle, name); + } + }; + + const configureBoneAutoReset = ( + handle, + boneNamesValue, + type, + enabled, + delay, + duration + ) => { + const normalizedType = normalizeAutoResetType(type); + if (!handle || !normalizedType) return false; + const boneNames = expandBoneNameList(handle, boneNamesValue); + if (!boneNames.length) return false; + const enabledValue = !!enabled; + const delayValue = Math.max(0, Number(delay) || 0); + const durationValue = Math.max(0, Number(duration) || 0); + for (const boneName of boneNames) { + const config = getBoneAutoResetChannelConfig( + handle, + boneName, + normalizedType + ); + if (!config) continue; + config.enabled = enabledValue; + config.delay = delayValue; + config.duration = durationValue; + if (!enabledValue) { + clearBoneAutoResetState(handle, boneName, normalizedType); + } + } + return true; + }; + + const scheduleBoneAutoReset = (handle, boneName, type, targetValues) => { + const normalizedType = normalizeAutoResetType(type); + if (!handle || !boneName || !normalizedType || !targetValues) return; + const config = getBoneAutoResetChannelConfig( + handle, + boneName, + normalizedType + ); + if (!config || !config.enabled) return; + const bone = getBone(handle, boneName); + if (!bone || !bone.pose) return; + const override = getBoneOverride(handle, boneName); + const state = ensureBoneAutoResetState(handle, boneName); + const channel = state ? state[normalizedType] : null; + if (!override || !channel) return; + const currentValues = + readOverrideChannelValues(override, normalizedType) || + readBoneChannelValues(bone, normalizedType); + if (!channel.target) { + channel.target = { ...targetValues }; + } + channel.start = currentValues ? { ...currentValues } : { ...targetValues }; + channel.elapsed = 0; + channel.delay = Math.max(0, Number(config.delay) || 0); + channel.duration = Math.max(0, Number(config.duration) || 0); + channel.progress = 0; + channel.active = true; + }; + + const lerp = (fromValue, toValue, t) => fromValue + (toValue - fromValue) * t; + + const advanceBoneAutoReset = (handle, deltaTime) => { + const store = getAutoResetStore(handle); + if (!store) return false; + const delta = Math.max(0, Number(deltaTime) || 0); + if (delta <= 0) return false; + let changed = false; + for (const boneName of Object.keys(store.states)) { + const state = store.states[boneName]; + const bone = getBone(handle, boneName); + if (!state || !bone || !bone.pose) { + delete store.states[boneName]; + continue; + } + const override = getBoneOverride(handle, boneName); + for (const type of Object.keys(AUTO_RESET_TYPES)) { + const channel = state[type]; + if (!channel || !channel.active || !channel.target || !channel.start) + continue; + const config = getBoneAutoResetChannelConfig(handle, boneName, type); + if (!config || !config.enabled) { + channel.active = false; + continue; + } + channel.elapsed += delta; + if (channel.elapsed < channel.delay) { + channel.progress = 0; + continue; + } + const duration = Math.max(0, Number(channel.duration) || 0); + const t = + duration <= 0 + ? 1 + : Math.max( + 0, + Math.min(1, (channel.elapsed - channel.delay) / duration) + ); + if (type === 'position') { + applyChannelValues(bone, override, type, { + x: lerp(channel.start.x, channel.target.x, t), + y: lerp(channel.start.y, channel.target.y, t), + }); + } else if (type === 'rotation') { + applyChannelValues(bone, override, type, { + rotation: lerp(channel.start.rotation, channel.target.rotation, t), + }); + } else if (type === 'scale') { + applyChannelValues(bone, override, type, { + scaleX: lerp(channel.start.scaleX, channel.target.scaleX, t), + scaleY: lerp(channel.start.scaleY, channel.target.scaleY, t), + }); + } + channel.progress = t; + changed = true; + if (t >= 1) { + clearChannelOverrideValues(override, type); + channel.active = false; + channel.start = null; + channel.target = null; + channel.progress = 1; + cleanupBoneOverride(handle, boneName); + } + } + cleanupBoneAutoResetState(handle, boneName); + } + if (changed) refreshBoneTransforms(handle); + return changed; + }; + + const isBoneAutoResetActive = (handle, boneName, type) => { + const normalizedType = normalizeAutoResetType(type); + if (!normalizedType) return false; + const store = getAutoResetStore(handle); + const state = + store && store.states ? store.states[String(boneName || '')] : null; + return !!(state && state[normalizedType] && state[normalizedType].active); + }; + + const getBoneAutoResetProgress = (handle, boneName, type) => { + const normalizedType = normalizeAutoResetType(type); + if (!normalizedType) return 0; + const store = getAutoResetStore(handle); + const state = + store && store.states ? store.states[String(boneName || '')] : null; + if (!state || !state[normalizedType]) return 0; + return Number(state[normalizedType].progress) || 0; + }; + + const updateInstance = (handle, deltaTime) => { + const object = getDisplayObject(handle); + if (!object || typeof object.update !== 'function') return; + if (handle) { + handle.eventFiredThisFrame = false; + handle.completedFiredThisFrame = false; + advanceBoneAutoReset(handle, deltaTime); + } + object.update(Math.max(0, Number(deltaTime) || 0)); + }; + + const destroyInstance = handle => { + const object = getDisplayObject(handle); + if (!object) return; + + try { + if (object.__customDebugGraphics) { + if (object.__customDebugGraphics.parent) { + object.__customDebugGraphics.parent.removeChild( + object.__customDebugGraphics + ); + } + if (typeof object.__customDebugGraphics.destroy === 'function') { + object.__customDebugGraphics.destroy(); + } + object.__customDebugGraphics = null; + } + } catch (error) {} + + try { + if (object.parent) object.parent.removeChild(object); + } catch (error) {} + + try { + if (typeof object.destroy === 'function') { + object.destroy({ children: true, texture: false, baseTexture: false }); + } + } catch (error) { + try { + object.destroy(); + } catch (innerError) {} + } + }; + + const setAnimation = (handle, animationName, loop) => { + const object = getDisplayObject(handle); + if (!object || !object.state || !object.state.setAnimation) return false; + object.state.setAnimation(0, String(animationName || ''), !!loop); + return true; + }; + + const setAnimationOnTrack = (handle, trackIndex, animationName, loop) => { + const object = getDisplayObject(handle); + if (!object || !object.state || !object.state.setAnimation) return false; + object.state.setAnimation( + Math.max(0, Number(trackIndex) || 0), + String(animationName || ''), + !!loop + ); + return true; + }; + + const addAnimation = (handle, trackIndex, animationName, loop, delay) => { + const object = getDisplayObject(handle); + if (!object || !object.state || !object.state.addAnimation) return false; + object.state.addAnimation( + Math.max(0, Number(trackIndex) || 0), + String(animationName || ''), + !!loop, + Number(delay) || 0 + ); + return true; + }; + + const clearTrack = (handle, trackIndex) => { + const object = getDisplayObject(handle); + if (!object || !object.state || !object.state.clearTrack) return false; + object.state.clearTrack(Math.max(0, Number(trackIndex) || 0)); + return true; + }; + + const clearTracks = handle => { + const object = getDisplayObject(handle); + if (!object || !object.state || !object.state.clearTracks) return false; + object.state.clearTracks(); + return true; + }; + + const setSkin = (handle, skinName) => { + const object = getDisplayObject(handle); + if (!object || !object.skeleton || !object.skeleton.setSkinByName) + return false; + object.skeleton.setSkinByName(String(skinName || '')); + if (object.skeleton.setSlotsToSetupPose) + object.skeleton.setSlotsToSetupPose(); + return true; + }; + + const setMix = (handle, mixDuration) => { + const object = getDisplayObject(handle); + if (!object || !object.stateData) return false; + object.stateData.defaultMix = Math.max(0, Number(mixDuration) || 0); + return true; + }; + + const setVisible = (handle, visible) => { + const object = getDisplayObject(handle); + if (!object) return false; + object.visible = !!visible; + return true; + }; + + const getCurrentAnimation = handle => { + const object = getDisplayObject(handle); + if (!object || !object.state || !object.state.getCurrent) return ''; + const trackEntry = object.state.getCurrent(0); + const animation = + trackEntry && trackEntry.animation ? trackEntry.animation : null; + return animation && animation.name ? String(animation.name) : ''; + }; + + const boneExists = (handle, boneName) => !!getBone(handle, boneName); + + const getBoneChildCount = (handle, boneName) => { + const bone = getBone(handle, boneName); + if (!bone) return 0; + if (bone.children && bone.children.length) return bone.children.length || 0; + const skeleton = getSkeleton(handle); + if (!skeleton || !Array.isArray(skeleton.bones)) return 0; + return skeleton.bones.filter(entry => entry && entry.parent === bone) + .length; + }; + + const getBoneLength = (handle, boneName) => { + const bone = getBone(handle, boneName); + if (!bone || !bone.data) return 0; + return Number(bone.data.length) || 0; + }; + + const getBoneParentName = (handle, boneName) => { + const bone = getBone(handle, boneName); + if (!bone) return ''; + if (!bone.parent) return 'ROOT'; + if (!bone.parent.data) return ''; + return String(bone.parent.data.name || ''); + }; + + const setBonePosition = (handle, boneName, x, y) => { + const bone = getBone(handle, boneName); + if (!bone || !bone.pose) return false; + const targetValues = readBoneChannelValues(bone, 'position'); + bone.pose.x = toFiniteNumber(x, bone.pose.x); + bone.pose.y = toFiniteNumber(y, bone.pose.y); + const overrides = getBoneOverride(handle, boneName); + if (overrides) { + overrides.x = bone.pose.x; + overrides.y = bone.pose.y; + } + scheduleBoneAutoReset(handle, boneName, 'position', targetValues); + refreshBoneTransforms(handle); + return true; + }; + + const offsetBonePosition = (handle, boneName, deltaX, deltaY) => { + const bone = getBone(handle, boneName); + if (!bone || !bone.pose) return false; + const targetValues = readBoneChannelValues(bone, 'position'); + bone.pose.x += toFiniteNumber(deltaX, 0); + bone.pose.y += toFiniteNumber(deltaY, 0); + const overrides = getBoneOverride(handle, boneName); + if (overrides) { + overrides.x = bone.pose.x; + overrides.y = bone.pose.y; + } + scheduleBoneAutoReset(handle, boneName, 'position', targetValues); + refreshBoneTransforms(handle); + return true; + }; + + const setBoneRotation = (handle, boneName, rotation) => { + const bone = getBone(handle, boneName); + if (!bone || !bone.pose) return false; + const targetValues = readBoneChannelValues(bone, 'rotation'); + bone.pose.rotation = toFiniteNumber(rotation, bone.pose.rotation); + const overrides = getBoneOverride(handle, boneName); + if (overrides) { + overrides.rotation = bone.pose.rotation; + } + scheduleBoneAutoReset(handle, boneName, 'rotation', targetValues); + refreshBoneTransforms(handle); + return true; + }; + + const offsetBoneRotation = (handle, boneName, deltaRotation) => { + const bone = getBone(handle, boneName); + if (!bone || !bone.pose) return false; + const targetValues = readBoneChannelValues(bone, 'rotation'); + bone.pose.rotation += toFiniteNumber(deltaRotation, 0); + const overrides = getBoneOverride(handle, boneName); + if (overrides) { + overrides.rotation = bone.pose.rotation; + } + scheduleBoneAutoReset(handle, boneName, 'rotation', targetValues); + refreshBoneTransforms(handle); + return true; + }; + + const setBoneScale = (handle, boneName, scaleX, scaleY) => { + const bone = getBone(handle, boneName); + if (!bone || !bone.pose) return false; + const targetValues = readBoneChannelValues(bone, 'scale'); + bone.pose.scaleX = toFiniteNumber(scaleX, bone.pose.scaleX); + bone.pose.scaleY = toFiniteNumber(scaleY, bone.pose.scaleY); + const overrides = getBoneOverride(handle, boneName); + if (overrides) { + overrides.scaleX = bone.pose.scaleX; + overrides.scaleY = bone.pose.scaleY; + } + scheduleBoneAutoReset(handle, boneName, 'scale', targetValues); + refreshBoneTransforms(handle); + return true; + }; + + const offsetBoneScale = (handle, boneName, deltaScaleX, deltaScaleY) => { + const bone = getBone(handle, boneName); + if (!bone || !bone.pose) return false; + const targetValues = readBoneChannelValues(bone, 'scale'); + bone.pose.scaleX += toFiniteNumber(deltaScaleX, 0); + bone.pose.scaleY += toFiniteNumber(deltaScaleY, 0); + const overrides = getBoneOverride(handle, boneName); + if (overrides) { + overrides.scaleX = bone.pose.scaleX; + overrides.scaleY = bone.pose.scaleY; + } + scheduleBoneAutoReset(handle, boneName, 'scale', targetValues); + refreshBoneTransforms(handle); + return true; + }; + + const getBoneValue = (handle, boneName, fieldName) => { + const bone = getBone(handle, boneName); + if (!bone || !bone.pose) return 0; + const value = bone.pose[fieldName]; + return Number.isFinite(Number(value)) ? Number(value) : 0; + }; + + const getBoneSceneX = (handle, boneName) => { + ensureWorldTransforms(handle); + const object = getDisplayObject(handle); + const bone = getBone(handle, boneName); + const applied = getAppliedBonePose(bone); + if (!object || !bone || !applied) return 0; + const bx = applied.worldX; + const by = applied.worldY; + if (object.transform) { + if (object.transform.updateLocalTransform) + object.transform.updateLocalTransform(); + const local = object.transform.localTransform; + if (local) return local.a * bx + local.c * by + local.tx; + } + return bx; + }; + + const getBoneSceneY = (handle, boneName) => { + ensureWorldTransforms(handle); + const object = getDisplayObject(handle); + const bone = getBone(handle, boneName); + const applied = getAppliedBonePose(bone); + if (!object || !bone || !applied) return 0; + const bx = applied.worldX; + const by = applied.worldY; + if (object.transform) { + if (object.transform.updateLocalTransform) + object.transform.updateLocalTransform(); + const local = object.transform.localTransform; + if (local) return local.b * bx + local.d * by + local.ty; + } + return by; + }; + + const getBoneSceneAxis = (handle, boneName) => { + ensureWorldTransforms(handle); + const object = getDisplayObject(handle); + const bone = getBone(handle, boneName); + const applied = getAppliedBonePose(bone); + if (!bone || !applied) return null; + + let axisX = applied.a; + let axisY = applied.c; + if (object && object.transform) { + if (object.transform.updateLocalTransform) + object.transform.updateLocalTransform(); + const local = object.transform.localTransform; + if (local) { + axisX = local.a * applied.a + local.c * applied.c; + axisY = local.b * applied.a + local.d * applied.c; + } + } + + const axisLength = Math.hypot(axisX, axisY); + if (axisLength <= 1e-8) return null; + return { x: axisX, y: axisY }; + }; + + const getBoneSceneRotation = (handle, boneName) => { + const axis = getBoneSceneAxis(handle, boneName); + if (!axis) return 0; + return Math.atan2(axis.y, axis.x) * (180 / Math.PI); + }; + + const getBoneSceneSegment = (handle, boneName) => { + ensureWorldTransforms(handle); + const object = getDisplayObject(handle); + const bone = getBone(handle, boneName); + const applied = getAppliedBonePose(bone); + if (!object || !bone || !applied || !bone.data) return null; + + const bx = getBoneSceneX(handle, boneName); + const by = getBoneSceneY(handle, boneName); + + const tipWorldX = applied.worldX + bone.data.length * applied.a; + const tipWorldY = applied.worldY + bone.data.length * applied.c; + + let tipX = tipWorldX; + let tipY = tipWorldY; + if (object.transform) { + if (object.transform.updateLocalTransform) + object.transform.updateLocalTransform(); + const local = object.transform.localTransform; + if (local) { + tipX = local.a * tipWorldX + local.c * tipWorldY + local.tx; + tipY = local.b * tipWorldX + local.d * tipWorldY + local.ty; + } + } + + return { bx, by, tipX, tipY }; + }; + + const getBoneSceneSegmentData = (handle, boneName) => { + const segment = getBoneSceneSegment(handle, boneName); + if (!segment) return null; + return { + rootX: segment.bx, + rootY: segment.by, + midX: (segment.bx + segment.tipX) / 2, + midY: (segment.by + segment.tipY) / 2, + tipX: segment.tipX, + tipY: segment.tipY, + length: Math.hypot(segment.tipX - segment.bx, segment.tipY - segment.by), + }; + }; + + const getSlotAttachment = slot => { + if (!slot) return null; + if (slot.appliedPose && slot.appliedPose.attachment) { + return slot.appliedPose.attachment; + } + if (typeof slot.getAppliedPose === 'function') { + try { + const appliedPose = slot.getAppliedPose(); + if (appliedPose) { + if (typeof appliedPose.getAttachment === 'function') { + const attachment = appliedPose.getAttachment(); + if (attachment) return attachment; + } + if (appliedPose.attachment) return appliedPose.attachment; + } + } catch (error) {} + } + if (typeof slot.getPose === 'function') { + try { + const pose = slot.getPose(); + if (pose) { + if (typeof pose.getAttachment === 'function') { + const attachment = pose.getAttachment(); + if (attachment) return attachment; + } + if (pose.attachment) return pose.attachment; + } + } catch (error) {} + } + if (typeof slot.getAttachment === 'function') { + const attachment = slot.getAttachment(); + if (attachment) return attachment; + } + return slot.attachment || null; + }; + + const getAttachmentWorldVertices = (attachment, slot, skeleton) => { + if ( + !attachment || + !slot || + typeof attachment.computeWorldVertices !== 'function' + ) + return []; + const slotPose = + slot.appliedPose || + (typeof slot.getAppliedPose === 'function' + ? slot.getAppliedPose() + : null) || + slot.pose || + null; + let regionOffsets = null; + if (typeof attachment.getOffsets === 'function') { + try { + const offsets = attachment.getOffsets(slotPose); + if (offsets && typeof offsets.length === 'number') + regionOffsets = offsets; + } catch (error) {} + } + const fallbackVertexCount = + Math.max( + 0, + regionOffsets && typeof regionOffsets.length === 'number' + ? regionOffsets.length + : 0, + Number(attachment.worldVerticesLength) || 0, + Array.isArray(attachment.offset) ? attachment.offset.length : 0, + Array.isArray(attachment.vertices) ? attachment.vertices.length : 0, + attachment.regionUVs && typeof attachment.regionUVs.length === 'number' + ? attachment.regionUVs.length + : 0, + attachment.uvs && typeof attachment.uvs.length === 'number' + ? attachment.uvs.length + : 0 + ) || 8; + const output = new Float32Array(fallbackVertexCount); + const invocations = []; + if (regionOffsets && typeof regionOffsets.length === 'number') { + invocations.push(() => + attachment.computeWorldVertices(slot, regionOffsets, output, 0, 2) + ); + } + if (skeleton) { + invocations.push(() => + attachment.computeWorldVertices( + skeleton, + slot, + 0, + fallbackVertexCount, + output, + 0, + 2 + ) + ); + } + invocations.push( + () => + attachment.computeWorldVertices( + slot, + 0, + fallbackVertexCount, + output, + 0, + 2 + ), + () => attachment.computeWorldVertices(slot, output, 0, 2), + () => attachment.computeWorldVertices(slot.bone || slot, output, 0, 2), + () => attachment.computeWorldVertices(slot, output), + () => attachment.computeWorldVertices(slot.bone || slot, output) + ); + for (const invoke of invocations) { + try { + invoke(); + return Array.from(output); + } catch (error) {} + } + return []; + }; + + const getAttachmentTriangleIndices = (attachment, worldVertices) => { + if (!attachment) return []; + if ( + attachment.triangles && + typeof attachment.triangles.length === 'number' + ) { + return Array.from(attachment.triangles); + } + const vertexCount = Math.floor( + (worldVertices && worldVertices.length ? worldVertices.length : 0) / 2 + ); + if (vertexCount < 3) return []; + if (vertexCount === 4) return [0, 1, 2, 2, 3, 0]; + const indices = []; + for (let index = 1; index < vertexCount - 1; index++) { + indices.push(0, index, index + 1); + } + return indices; + }; + + const getSceneAttachmentTriangles = handle => { + ensureWorldTransforms(handle); + const object = getDisplayObject(handle); + const skeleton = getSkeleton(handle); + if (!object || !skeleton) return { triangles: [], bounds: null }; + const slots = + Array.isArray(skeleton.drawOrder) && skeleton.drawOrder.length + ? skeleton.drawOrder + : skeleton.slots; + if (!Array.isArray(slots) || !slots.length) + return { triangles: [], bounds: null }; + const triangles = []; + let minX = Number.POSITIVE_INFINITY; + let minY = Number.POSITIVE_INFINITY; + let maxX = Number.NEGATIVE_INFINITY; + let maxY = Number.NEGATIVE_INFINITY; + + for (const slot of slots) { + if (!slot) continue; + const attachment = getSlotAttachment(slot); + if (!attachment) continue; + const worldVertices = getAttachmentWorldVertices( + attachment, + slot, + skeleton + ); + if (!worldVertices.length || worldVertices.length < 6) continue; + const indices = getAttachmentTriangleIndices(attachment, worldVertices); + if (!indices.length) continue; + for (let index = 0; index + 2 < indices.length; index += 3) { + const ia = Number(indices[index]) * 2; + const ib = Number(indices[index + 1]) * 2; + const ic = Number(indices[index + 2]) * 2; + if ( + ia < 0 || + ib < 0 || + ic < 0 || + ia + 1 >= worldVertices.length || + ib + 1 >= worldVertices.length || + ic + 1 >= worldVertices.length + ) { + continue; + } + const a = containerLocalToScenePoint( + object, + worldVertices[ia], + worldVertices[ia + 1] + ); + const b = containerLocalToScenePoint( + object, + worldVertices[ib], + worldVertices[ib + 1] + ); + const c = containerLocalToScenePoint( + object, + worldVertices[ic], + worldVertices[ic + 1] + ); + const triMinX = Math.min(a.x, b.x, c.x); + const triMinY = Math.min(a.y, b.y, c.y); + const triMaxX = Math.max(a.x, b.x, c.x); + const triMaxY = Math.max(a.y, b.y, c.y); + minX = Math.min(minX, triMinX); + minY = Math.min(minY, triMinY); + maxX = Math.max(maxX, triMaxX); + maxY = Math.max(maxY, triMaxY); + triangles.push({ + ax: a.x, + ay: a.y, + bx: b.x, + by: b.y, + cx: c.x, + cy: c.y, + minX: triMinX, + minY: triMinY, + maxX: triMaxX, + maxY: triMaxY, + slotName: + slot && slot.data && slot.data.name ? String(slot.data.name) : '', + attachmentName: + attachment && attachment.name ? String(attachment.name) : '', + }); + } + } + + return { + triangles, + bounds: triangles.length + ? { left: minX, top: minY, right: maxX, bottom: maxY } + : null, + }; + }; + + const isValidSceneBounds = bounds => + !!( + bounds && + Number.isFinite(bounds.left) && + Number.isFinite(bounds.top) && + Number.isFinite(bounds.right) && + Number.isFinite(bounds.bottom) && + bounds.right > bounds.left && + bounds.bottom > bounds.top + ); + + const getSceneBoundsArea = bounds => + isValidSceneBounds(bounds) + ? Math.abs(bounds.right - bounds.left) * + Math.abs(bounds.bottom - bounds.top) + : 0; + + const chooseSceneBounds = (attachmentBounds, containerBounds) => { + if (!isValidSceneBounds(attachmentBounds)) { + return isValidSceneBounds(containerBounds) ? containerBounds : null; + } + if (!isValidSceneBounds(containerBounds)) return attachmentBounds; + + const attachmentArea = getSceneBoundsArea(attachmentBounds); + const containerArea = getSceneBoundsArea(containerBounds); + return containerArea > attachmentArea * 1.25 + ? containerBounds + : attachmentBounds; + }; + + const getSceneAttachmentBounds = handle => { + const meshData = getSceneAttachmentTriangles(handle); + const attachmentBounds = + meshData && isValidSceneBounds(meshData.bounds) ? meshData.bounds : null; + + ensureWorldTransforms(handle); + const object = getDisplayObject(handle); + if (!object || !object.getLocalBounds) return attachmentBounds; + + try { + const localBounds = object.getLocalBounds(); + if ( + localBounds && + Number.isFinite(localBounds.x) && + Number.isFinite(localBounds.y) && + Number.isFinite(localBounds.width) && + Number.isFinite(localBounds.height) && + localBounds.width > 0 && + localBounds.height > 0 + ) { + const topLeft = containerLocalToScenePoint( + object, + localBounds.x, + localBounds.y + ); + const topRight = containerLocalToScenePoint( + object, + localBounds.x + localBounds.width, + localBounds.y + ); + const bottomLeft = containerLocalToScenePoint( + object, + localBounds.x, + localBounds.y + localBounds.height + ); + const bottomRight = containerLocalToScenePoint( + object, + localBounds.x + localBounds.width, + localBounds.y + localBounds.height + ); + const containerBounds = { + left: Math.min(topLeft.x, topRight.x, bottomLeft.x, bottomRight.x), + top: Math.min(topLeft.y, topRight.y, bottomLeft.y, bottomRight.y), + right: Math.max(topLeft.x, topRight.x, bottomLeft.x, bottomRight.x), + bottom: Math.max(topLeft.y, topRight.y, bottomLeft.y, bottomRight.y), + }; + return chooseSceneBounds(attachmentBounds, containerBounds); + } + } catch (error) {} + + return attachmentBounds; + }; + + const pointInRect = (x, y, left, top, right, bottom) => + x >= left && x <= right && y >= top && y <= bottom; + + const pointInTriangle = (px, py, ax, ay, bx, by, cx, cy) => { + const v0x = cx - ax; + const v0y = cy - ay; + const v1x = bx - ax; + const v1y = by - ay; + const v2x = px - ax; + const v2y = py - ay; + const dot00 = v0x * v0x + v0y * v0y; + const dot01 = v0x * v1x + v0y * v1y; + const dot02 = v0x * v2x + v0y * v2y; + const dot11 = v1x * v1x + v1y * v1y; + const dot12 = v1x * v2x + v1y * v2y; + const denom = dot00 * dot11 - dot01 * dot01; + if (Math.abs(denom) <= 1e-8) return false; + const invDenom = 1 / denom; + const u = (dot11 * dot02 - dot01 * dot12) * invDenom; + const v = (dot00 * dot12 - dot01 * dot02) * invDenom; + return u >= 0 && v >= 0 && u + v <= 1; + }; + + const segmentsIntersect = (ax, ay, bx, by, cx, cy, dx, dy) => { + const abx = bx - ax; + const aby = by - ay; + const cdx = dx - cx; + const cdy = dy - cy; + const denom = abx * cdy - aby * cdx; + const acx = cx - ax; + const acy = cy - ay; + if (Math.abs(denom) <= 1e-8) return false; + const t = (acx * cdy - acy * cdx) / denom; + const u = (acx * aby - acy * abx) / denom; + return t >= 0 && t <= 1 && u >= 0 && u <= 1; + }; + + const triangleIntersectsRect = (triangle, left, top, right, bottom) => { + if (!triangle) return false; + if ( + triangle.maxX < left || + triangle.minX > right || + triangle.maxY < top || + triangle.minY > bottom + ) + return false; + if ( + pointInRect(triangle.ax, triangle.ay, left, top, right, bottom) || + pointInRect(triangle.bx, triangle.by, left, top, right, bottom) || + pointInRect(triangle.cx, triangle.cy, left, top, right, bottom) + ) { + return true; + } + if ( + pointInTriangle( + left, + top, + triangle.ax, + triangle.ay, + triangle.bx, + triangle.by, + triangle.cx, + triangle.cy + ) || + pointInTriangle( + right, + top, + triangle.ax, + triangle.ay, + triangle.bx, + triangle.by, + triangle.cx, + triangle.cy + ) || + pointInTriangle( + left, + bottom, + triangle.ax, + triangle.ay, + triangle.bx, + triangle.by, + triangle.cx, + triangle.cy + ) || + pointInTriangle( + right, + bottom, + triangle.ax, + triangle.ay, + triangle.bx, + triangle.by, + triangle.cx, + triangle.cy + ) + ) { + return true; + } + const rectEdges = [ + [left, top, right, top], + [right, top, right, bottom], + [right, bottom, left, bottom], + [left, bottom, left, top], + ]; + const triEdges = [ + [triangle.ax, triangle.ay, triangle.bx, triangle.by], + [triangle.bx, triangle.by, triangle.cx, triangle.cy], + [triangle.cx, triangle.cy, triangle.ax, triangle.ay], + ]; + for (const triEdge of triEdges) { + for (const rectEdge of rectEdges) { + if ( + segmentsIntersect( + triEdge[0], + triEdge[1], + triEdge[2], + triEdge[3], + rectEdge[0], + rectEdge[1], + rectEdge[2], + rectEdge[3] + ) + ) { + return true; + } + } + } + return false; + }; + + const translateTriangle = (triangle, deltaX, deltaY) => ({ + ax: triangle.ax + deltaX, + ay: triangle.ay + deltaY, + bx: triangle.bx + deltaX, + by: triangle.by + deltaY, + cx: triangle.cx + deltaX, + cy: triangle.cy + deltaY, + minX: triangle.minX + deltaX, + minY: triangle.minY + deltaY, + maxX: triangle.maxX + deltaX, + maxY: triangle.maxY + deltaY, + slotName: triangle.slotName, + attachmentName: triangle.attachmentName, + }); + + const getTrianglesBounds = triangles => { + if (!Array.isArray(triangles) || !triangles.length) return null; + let minX = Number.POSITIVE_INFINITY; + let minY = Number.POSITIVE_INFINITY; + let maxX = Number.NEGATIVE_INFINITY; + let maxY = Number.NEGATIVE_INFINITY; + for (const triangle of triangles) { + minX = Math.min(minX, triangle.minX); + minY = Math.min(minY, triangle.minY); + maxX = Math.max(maxX, triangle.maxX); + maxY = Math.max(maxY, triangle.maxY); + } + return { minX, minY, maxX, maxY }; + }; + + const getTrianglesIntersectingRect = ( + triangles, + left, + top, + right, + bottom + ) => { + if (!Array.isArray(triangles) || !triangles.length) return []; + return triangles.filter(triangle => + triangleIntersectsRect(triangle, left, top, right, bottom) + ); + }; + + const normalizeBlockerCollisionMode = value => { + const text = String(value || '') + .trim() + .toLowerCase(); + if ( + text === 'imagepixels' || + text === 'pixel' || + text === 'pixels' || + text === 'image' || + text === '图像像素模式' || + text === '像素' || + text === '像素模式' + ) { + return 'ImagePixels'; + } + return 'CollisionMask'; + }; + + const getBlockerBounds = blocker => { + const pixelBounds = + blocker && blocker.pixelCollision && blocker.pixelCollision.bounds; + if (pixelBounds) { + return { + left: Math.min( + toFiniteNumber(pixelBounds.left, 0), + toFiniteNumber(pixelBounds.right, 0) + ), + top: Math.min( + toFiniteNumber(pixelBounds.top, 0), + toFiniteNumber(pixelBounds.bottom, 0) + ), + right: Math.max( + toFiniteNumber(pixelBounds.left, 0), + toFiniteNumber(pixelBounds.right, 0) + ), + bottom: Math.max( + toFiniteNumber(pixelBounds.top, 0), + toFiniteNumber(pixelBounds.bottom, 0) + ), + }; + } + return { + left: Math.min( + toFiniteNumber(blocker && blocker.left, 0), + toFiniteNumber(blocker && blocker.right, 0) + ), + top: Math.min( + toFiniteNumber(blocker && blocker.top, 0), + toFiniteNumber(blocker && blocker.bottom, 0) + ), + right: Math.max( + toFiniteNumber(blocker && blocker.left, 0), + toFiniteNumber(blocker && blocker.right, 0) + ), + bottom: Math.max( + toFiniteNumber(blocker && blocker.top, 0), + toFiniteNumber(blocker && blocker.bottom, 0) + ), + }; + }; + + const getPixelCollisionRowBounds = (pixelCollision, rowIndex) => { + if (!pixelCollision || !pixelCollision.bounds) return null; + const bounds = pixelCollision.bounds; + const height = Math.max( + 1, + Math.floor(toFiniteNumber(pixelCollision.height, 0)) + ); + const sceneHeight = bounds.bottom - bounds.top; + if (sceneHeight <= 1e-8) return null; + const flipY = !!pixelCollision.flipY; + const startRatio = flipY + ? (height - (rowIndex + 1)) / height + : rowIndex / height; + const endRatio = flipY + ? (height - rowIndex) / height + : (rowIndex + 1) / height; + return { + top: bounds.top + sceneHeight * startRatio, + bottom: bounds.top + sceneHeight * endRatio, + }; + }; + + const getPixelCollisionSpanBounds = ( + pixelCollision, + rowIndex, + startColumn, + endColumn + ) => { + if (!pixelCollision || !pixelCollision.bounds) return null; + const bounds = pixelCollision.bounds; + const width = Math.max( + 1, + Math.floor(toFiniteNumber(pixelCollision.width, 0)) + ); + const sceneWidth = bounds.right - bounds.left; + if (sceneWidth <= 1e-8) return null; + const flipX = !!pixelCollision.flipX; + const startRatio = flipX + ? (width - endColumn) / width + : startColumn / width; + const endRatio = flipX ? (width - startColumn) / width : endColumn / width; + const rowBounds = getPixelCollisionRowBounds(pixelCollision, rowIndex); + if (!rowBounds) return null; + return { + left: bounds.left + sceneWidth * startRatio, + top: rowBounds.top, + right: bounds.left + sceneWidth * endRatio, + bottom: rowBounds.bottom, + }; + }; + + const triangleIntersectsPixelCollision = ( + triangle, + pixelCollision, + left, + top, + right, + bottom + ) => { + if ( + !triangle || + !pixelCollision || + !pixelCollision.bounds || + !Array.isArray(pixelCollision.rows) + ) + return false; + const bounds = pixelCollision.bounds; + const width = Math.max( + 1, + Math.floor(toFiniteNumber(pixelCollision.width, 0)) + ); + const height = Math.max( + 1, + Math.floor(toFiniteNumber(pixelCollision.height, 0)) + ); + const sceneWidth = bounds.right - bounds.left; + const sceneHeight = bounds.bottom - bounds.top; + if (sceneWidth <= 1e-8 || sceneHeight <= 1e-8) return false; + if ( + triangle.maxX < left || + triangle.minX > right || + triangle.maxY < top || + triangle.minY > bottom + ) + return false; + const rowStart = Math.max( + 0, + Math.floor( + ((Math.max(triangle.minY, top) - bounds.top) / sceneHeight) * height + ) + ); + const rowEnd = Math.min( + height - 1, + Math.floor( + ((Math.min(triangle.maxY, bottom) - bounds.top) / sceneHeight) * height + ) + ); + for (let rowIndex = rowStart; rowIndex <= rowEnd; rowIndex++) { + const spans = pixelCollision.rows[rowIndex]; + if (!Array.isArray(spans) || !spans.length) continue; + const rowBounds = getPixelCollisionRowBounds(pixelCollision, rowIndex); + if ( + !rowBounds || + rowBounds.bottom < triangle.minY || + rowBounds.top > triangle.maxY + ) + continue; + for (const span of spans) { + if (!Array.isArray(span) || span.length < 2) continue; + const spanBounds = getPixelCollisionSpanBounds( + pixelCollision, + rowIndex, + span[0], + span[1] + ); + if (!spanBounds) continue; + if (spanBounds.right < triangle.minX || spanBounds.left > triangle.maxX) + continue; + if ( + triangleIntersectsRect( + triangle, + spanBounds.left, + spanBounds.top, + spanBounds.right, + spanBounds.bottom + ) + ) { + return true; + } + } + } + return false; + }; + + const getTrianglesIntersectingBlocker = ( + triangles, + blocker, + left, + top, + right, + bottom + ) => { + if (!Array.isArray(triangles) || !triangles.length) return []; + const collisionMode = normalizeBlockerCollisionMode( + blocker && blocker.collisionMode + ); + if ( + collisionMode !== 'ImagePixels' || + !blocker || + !blocker.pixelCollision + ) { + return getTrianglesIntersectingRect(triangles, left, top, right, bottom); + } + return triangles.filter(triangle => + triangleIntersectsPixelCollision( + triangle, + blocker.pixelCollision, + left, + top, + right, + bottom + ) + ); + }; + + const resolvePixelBlockerAxis = ( + axis, + previousAxisValue, + targetAxisValue, + otherAxisValue, + blocker, + rectLeft, + rectTop, + rectRight, + rectBottom, + getShiftedTriangles + ) => { + const delta = targetAxisValue - previousAxisValue; + if (Math.abs(delta) <= 1e-8) return null; + const intersectsAt = axisValue => { + const triangles = + axis === 'x' + ? getShiftedTriangles(axisValue, otherAxisValue) + : getShiftedTriangles(otherAxisValue, axisValue); + return ( + getTrianglesIntersectingBlocker( + triangles, + blocker, + rectLeft, + rectTop, + rectRight, + rectBottom + ).length > 0 + ); + }; + if (!intersectsAt(targetAxisValue)) return null; + let safeT = intersectsAt(previousAxisValue) ? null : 0; + if (safeT === null) { + for (let sampleIndex = 7; sampleIndex >= 0; sampleIndex--) { + const sampleT = sampleIndex / 8; + const sampleValue = previousAxisValue + delta * sampleT; + if (!intersectsAt(sampleValue)) { + safeT = sampleT; + break; + } + } + } + if (safeT === null) { + return { + axisValue: previousAxisValue, + normalX: axis === 'x' ? (delta > 0 ? -1 : 1) : 0, + normalY: axis === 'y' ? (delta > 0 ? -1 : 1) : 0, + }; + } + let hitT = 1; + for (let iteration = 0; iteration < 12; iteration++) { + const middleT = (safeT + hitT) / 2; + const sampleValue = previousAxisValue + delta * middleT; + if (intersectsAt(sampleValue)) hitT = middleT; + else safeT = middleT; + } + const safeValue = previousAxisValue + delta * safeT; + return { + axisValue: safeValue, + normalX: axis === 'x' ? (delta > 0 ? -1 : 1) : 0, + normalY: axis === 'y' ? (delta > 0 ? -1 : 1) : 0, + }; + }; + + const normalizeBlockerSurfaceType = value => { + const text = String(value || '') + .trim() + .toLowerCase(); + if ( + text === 'slopeupright' || + text === 'up-right' || + text === 'upright' || + text === '右上坡' + ) + return 'SlopeUpRight'; + if ( + text === 'slopeupleft' || + text === 'up-left' || + text === 'upleft' || + text === '左上坡' + ) + return 'SlopeUpLeft'; + return 'Solid'; + }; + + const getSlopeBlockerProfile = blocker => { + const surfaceType = normalizeBlockerSurfaceType( + blocker && blocker.surfaceType + ); + if (surfaceType === 'Solid') return null; + const left = Math.min( + toFiniteNumber(blocker && blocker.left, 0), + toFiniteNumber(blocker && blocker.right, 0) + ); + const top = Math.min( + toFiniteNumber(blocker && blocker.top, 0), + toFiniteNumber(blocker && blocker.bottom, 0) + ); + const right = Math.max( + toFiniteNumber(blocker && blocker.left, 0), + toFiniteNumber(blocker && blocker.right, 0) + ); + const bottom = Math.max( + toFiniteNumber(blocker && blocker.top, 0), + toFiniteNumber(blocker && blocker.bottom, 0) + ); + if (right - left <= 1e-8 || bottom - top <= 1e-8) return null; + const y1 = surfaceType === 'SlopeUpRight' ? bottom : top; + const y2 = surfaceType === 'SlopeUpRight' ? top : bottom; + const autoAngle = + Math.atan2(Math.abs(y2 - y1), Math.abs(right - left)) * (180 / Math.PI); + const configuredAngle = Math.abs( + toFiniteNumber(blocker && blocker.surfaceAngle, 0) + ); + return { + type: surfaceType, + left, + top, + right, + bottom, + y1, + y2, + angle: configuredAngle > 0 ? configuredAngle : autoAngle, + snapDistance: Math.max( + 0, + toFiniteNumber(blocker && blocker.surfaceSnapDistance, 0) + ), + speedScale: Math.max( + 0.05, + toFiniteNumber(blocker && blocker.surfaceSpeedScale, 1) + ), + gripStrength: Math.max( + 0, + Math.min(1, toFiniteNumber(blocker && blocker.surfaceGripStrength, 1)) + ), + objectName: blocker && blocker.name ? String(blocker.name) : '', + }; + }; + + const getSlopeSurfaceY = (profile, x) => { + if (!profile) return 0; + const width = profile.right - profile.left; + if (width <= 1e-8) return profile.bottom; + const t = Math.max(0, Math.min(1, (x - profile.left) / width)); + return profile.y1 + (profile.y2 - profile.y1) * t; + }; + + const getSlopeSurfaceNormal = profile => { + if (!profile) return { x: 0, y: -1 }; + const dx = profile.right - profile.left; + const dy = profile.y2 - profile.y1; + const length = Math.hypot(dx, dy); + if (length <= 1e-8) return { x: 0, y: -1 }; + return { x: -dy / length, y: dx / length }; + }; + + const resolveSlopeContact = ( + profile, + currentBounds, + previousBounds, + deltaX, + deltaY, + options + ) => { + if (!profile || !currentBounds) return null; + const overlapLeft = Math.max(currentBounds.minX, profile.left); + const overlapRight = Math.min(currentBounds.maxX, profile.right); + if (overlapRight < overlapLeft) return null; + const footX = + deltaX > 1e-8 + ? overlapRight + : deltaX < -1e-8 + ? overlapLeft + : (overlapLeft + overlapRight) / 2; + const surfaceY = getSlopeSurfaceY(profile, footX); + const currentBottom = currentBounds.maxY; + const previousBottom = previousBounds ? previousBounds.maxY : currentBottom; + const maxWalkableAngle = Math.max( + 0, + toFiniteNumber(options && options.maxWalkableAngle, 60) + ); + const snapDistance = + Math.max(0, toFiniteNumber(options && options.snapDistance, 0)) + + profile.snapDistance; + const allowedPenetration = Math.max(snapDistance, 4); + if (currentBottom < surfaceY - snapDistance) return null; + if (previousBottom > surfaceY + allowedPenetration && deltaY < -1e-8) + return null; + const walkable = profile.angle <= maxWalkableAngle + 1e-8; + if (!walkable) { + return { + walkable: false, + contactType: 'steep-slope', + slopeAngle: profile.angle, + speedScale: profile.speedScale, + gripStrength: profile.gripStrength, + objectName: profile.objectName, + }; + } + return { + walkable: true, + contactType: 'slope', + correctionY: surfaceY - currentBottom, + surfaceY, + footX, + normal: getSlopeSurfaceNormal(profile), + slopeAngle: profile.angle, + speedScale: profile.speedScale, + gripStrength: profile.gripStrength, + objectName: profile.objectName, + skipSolidCollision: true, + stableGrounded: currentBottom >= surfaceY - snapDistance, + }; + }; + + const segmentIntersectsRect = (x1, y1, x2, y2, left, top, right, bottom) => { + if ( + pointInRect(x1, y1, left, top, right, bottom) || + pointInRect(x2, y2, left, top, right, bottom) + ) { + return true; + } + const dx = x2 - x1; + const dy = y2 - y1; + let t0 = 0; + let t1 = 1; + const clip = (p, q) => { + if (p === 0) return q >= 0; + const r = q / p; + if (p < 0) { + if (r > t1) return false; + if (r > t0) t0 = r; + } else { + if (r < t0) return false; + if (r < t1) t1 = r; + } + return true; + }; + return ( + clip(-dx, x1 - left) && + clip(dx, right - x1) && + clip(-dy, y1 - top) && + clip(dy, bottom - y1) && + t1 >= t0 + ); + }; + + const squaredDistancePointToRect = (x, y, left, top, right, bottom) => { + const cx = Math.max(left, Math.min(right, x)); + const cy = Math.max(top, Math.min(bottom, y)); + const dx = x - cx; + const dy = y - cy; + return dx * dx + dy * dy; + }; + + const squaredDistancePointToSegment = (px, py, x1, y1, x2, y2) => { + const dx = x2 - x1; + const dy = y2 - y1; + const l2 = dx * dx + dy * dy; + if (l2 === 0) { + const sx = px - x1; + const sy = py - y1; + return sx * sx + sy * sy; + } + let t = ((px - x1) * dx + (py - y1) * dy) / l2; + t = Math.max(0, Math.min(1, t)); + const projX = x1 + t * dx; + const projY = y1 + t * dy; + const diffX = px - projX; + const diffY = py - projY; + return diffX * diffX + diffY * diffY; + }; + + const squaredDistanceSegmentToRect = ( + x1, + y1, + x2, + y2, + left, + top, + right, + bottom + ) => { + if (segmentIntersectsRect(x1, y1, x2, y2, left, top, right, bottom)) + return 0; + let minSq = Math.min( + squaredDistancePointToRect(x1, y1, left, top, right, bottom), + squaredDistancePointToRect(x2, y2, left, top, right, bottom) + ); + minSq = Math.min( + minSq, + squaredDistancePointToSegment(left, top, x1, y1, x2, y2) + ); + minSq = Math.min( + minSq, + squaredDistancePointToSegment(right, top, x1, y1, x2, y2) + ); + minSq = Math.min( + minSq, + squaredDistancePointToSegment(left, bottom, x1, y1, x2, y2) + ); + minSq = Math.min( + minSq, + squaredDistancePointToSegment(right, bottom, x1, y1, x2, y2) + ); + return minSq; + }; + + const getBoneObjectCollisionInfo = ( + handle, + boneName, + left, + top, + right, + bottom, + threshold, + hitPoint + ) => { + const segment = getBoneSceneSegmentData(handle, boneName); + if (!segment) return null; + const padding = Math.max(0, Number(threshold) || 0); + const rectLeft = Math.min(Number(left) || 0, Number(right) || 0) - padding; + const rectTop = Math.min(Number(top) || 0, Number(bottom) || 0) - padding; + const rectRight = Math.max(Number(left) || 0, Number(right) || 0) + padding; + const rectBottom = + Math.max(Number(top) || 0, Number(bottom) || 0) + padding; + const mode = normalizeBoneHitPoint(hitPoint); + let distanceSq = Number.POSITIVE_INFINITY; + if (mode === 'root') { + distanceSq = squaredDistancePointToRect( + segment.rootX, + segment.rootY, + rectLeft, + rectTop, + rectRight, + rectBottom + ); + } else if (mode === 'middle') { + distanceSq = squaredDistancePointToRect( + segment.midX, + segment.midY, + rectLeft, + rectTop, + rectRight, + rectBottom + ); + } else { + distanceSq = squaredDistanceSegmentToRect( + segment.rootX, + segment.rootY, + segment.tipX, + segment.tipY, + rectLeft, + rectTop, + rectRight, + rectBottom + ); + } + const distance = Math.sqrt(distanceSq); + const colliding = distanceSq <= 1e-8; + const strength = colliding + ? padding > 0 + ? Math.max(0, padding - distance) + : 1 + : 0; + return { + colliding, + distance, + strength, + threshold: padding, + hitPoint: mode, + rootX: segment.rootX, + rootY: segment.rootY, + midX: segment.midX, + midY: segment.midY, + tipX: segment.tipX, + tipY: segment.tipY, + }; + }; + + const resolveSceneMeshBlocking = (handle, options) => { + const currentX = toFiniteNumber(options && options.currentX, 0); + const currentY = toFiniteNumber(options && options.currentY, 0); + const previousX = toFiniteNumber(options && options.previousX, currentX); + const previousY = toFiniteNumber(options && options.previousY, currentY); + const detectionRange = Math.max( + 0, + Number(options && options.detectionRange) || 0 + ); + const triggerThreshold = Math.max( + 0, + Number(options && options.triggerThreshold) || 0 + ); + const maxResolveDistance = Math.max( + 0, + Number(options && options.maxResolveDistance) || 0 + ); + const motionMode = String((options && options.motionMode) || '') + .trim() + .toLowerCase(); + const platformLike = motionMode === 'platformer' || motionMode === 'auto'; + const platformSlopeSnapDistance = Math.max( + 0, + Number(options && options.platformSlopeSnapDistance) || 0 + ); + const platformMaxWalkableSlopeAngle = Math.max( + 0, + Number(options && options.platformMaxWalkableSlopeAngle) || 60 + ); + const blockers = Array.isArray(options && options.blockers) + ? options.blockers + : []; + const meshData = getSceneAttachmentTriangles(handle); + const baseTriangles = + meshData && Array.isArray(meshData.triangles) ? meshData.triangles : []; + + if (!baseTriangles.length || !blockers.length) { + return { + changed: false, + x: currentX, + y: currentY, + wallName: '', + normalX: 0, + normalY: 0, + }; + } + + const getShiftedTriangles = (x, y) => { + const dx = x - currentX; + const dy = y - currentY; + if (Math.abs(dx) <= 1e-8 && Math.abs(dy) <= 1e-8) return baseTriangles; + return baseTriangles.map(triangle => translateTriangle(triangle, dx, dy)); + }; + + let targetX = currentX; + let targetY = currentY; + let wallName = ''; + let normalX = 0; + let normalY = 0; + let surfaceNormalX = 0; + let surfaceNormalY = 0; + let contactKind = ''; + let stableGrounded = false; + let slopeAngle = 0; + let slopeSpeedScale = 1; + let wallSlideCandidate = false; + let ledgeGrabCandidate = false; + const axisOrder = + Math.abs(currentX - previousX) >= Math.abs(currentY - previousY) + ? ['x', 'y'] + : ['y', 'x']; + const movementDeltaX = currentX - previousX; + const movementDeltaY = currentY - previousY; + + for (const axis of axisOrder) { + for (const blocker of blockers) { + if (!blocker) continue; + const blockerBounds = getBlockerBounds(blocker); + const blockerLeft = blockerBounds.left; + const blockerTop = blockerBounds.top; + const blockerRight = blockerBounds.right; + const blockerBottom = blockerBounds.bottom; + const padding = + detectionRange + + Math.max(0, Number(blocker.range) || 0) + + Math.max( + triggerThreshold, + Math.max(0, Number(blocker.threshold) || 0) + ); + const rectLeft = blockerLeft - padding; + const rectTop = blockerTop - padding; + const rectRight = blockerRight + padding; + const rectBottom = blockerBottom + padding; + const responseStrength = Math.max( + 0, + Math.min(1, Number(blocker.responseStrength)) + ); + const currentTriangles = getShiftedTriangles(targetX, targetY); + const currentBoundsAll = getTrianglesBounds(currentTriangles); + const previousTrianglesAll = getShiftedTriangles(previousX, previousY); + const previousBoundsAll = getTrianglesBounds(previousTrianglesAll); + const slopeProfile = platformLike + ? getSlopeBlockerProfile({ + left: blockerLeft, + top: blockerTop, + right: blockerRight, + bottom: blockerBottom, + surfaceType: blocker.surfaceType, + surfaceAngle: blocker.surfaceAngle, + surfaceSnapDistance: blocker.surfaceSnapDistance, + surfaceSpeedScale: blocker.surfaceSpeedScale, + surfaceGripStrength: blocker.surfaceGripStrength, + name: blocker.name, + }) + : null; + const slopeContact = + slopeProfile && currentBoundsAll + ? resolveSlopeContact( + slopeProfile, + currentBoundsAll, + previousBoundsAll, + movementDeltaX, + movementDeltaY, + { + maxWalkableAngle: platformMaxWalkableSlopeAngle, + snapDistance: platformSlopeSnapDistance + padding, + } + ) + : null; + if ( + slopeContact && + slopeContact.walkable && + axis === 'x' && + slopeContact.skipSolidCollision + ) { + continue; + } + if (axis === 'y' && slopeContact && slopeContact.walkable) { + wallName = slopeContact.objectName || blocker.name || wallName; + normalX = 0; + normalY = -1; + surfaceNormalX = slopeContact.normal ? slopeContact.normal.x : 0; + surfaceNormalY = slopeContact.normal ? slopeContact.normal.y : -1; + contactKind = 'slope'; + stableGrounded = !!slopeContact.stableGrounded; + slopeAngle = slopeContact.slopeAngle || 0; + slopeSpeedScale = slopeContact.speedScale || 1; + const correctionDelta = Math.max( + -maxResolveDistance, + Math.min(maxResolveDistance, slopeContact.correctionY) + ); + if (Math.abs(correctionDelta) > 1e-8) { + // Walkable slopes should fully snap to the surface to avoid + // AABB-based re-collisions causing jitter or bounce. + targetY += correctionDelta; + } + if (slopeContact.skipSolidCollision) continue; + } + const currentIntersectingTriangles = getTrianglesIntersectingBlocker( + currentTriangles, + blocker, + rectLeft, + rectTop, + rectRight, + rectBottom + ); + if (!currentIntersectingTriangles.length) continue; + const previousTriangles = getShiftedTriangles( + axis === 'x' ? previousX : targetX, + axis === 'y' ? previousY : targetY + ); + const previousBounds = getTrianglesBounds(previousTriangles); + const currentBounds = getTrianglesBounds(currentIntersectingTriangles); + if (!currentBounds) continue; + + const delta = axis === 'x' ? targetX - previousX : targetY - previousY; + if (Math.abs(delta) <= 1e-8) continue; + let correctedAxisValue = axis === 'x' ? targetX : targetY; + let hitNormalX = 0; + let hitNormalY = 0; + const collisionMode = normalizeBlockerCollisionMode( + blocker.collisionMode + ); + + if ( + collisionMode === 'ImagePixels' && + blocker.pixelCollision && + normalizeBlockerSurfaceType(blocker.surfaceType) === 'Solid' + ) { + const pixelResolved = resolvePixelBlockerAxis( + axis, + axis === 'x' ? previousX : previousY, + axis === 'x' ? targetX : targetY, + axis === 'x' ? targetY : targetX, + blocker, + rectLeft, + rectTop, + rectRight, + rectBottom, + getShiftedTriangles + ); + if (pixelResolved) { + correctedAxisValue = pixelResolved.axisValue; + hitNormalX = pixelResolved.normalX; + hitNormalY = pixelResolved.normalY; + } + } + + if ( + axis === 'x' && + correctedAxisValue === targetX && + Math.abs(delta) > 1e-8 && + previousBounds + ) { + if (delta > 0 && previousBounds.maxX <= rectLeft + 1e-8) { + correctedAxisValue = targetX + (rectLeft - currentBounds.maxX); + hitNormalX = -1; + } else if (delta < 0 && previousBounds.minX >= rectRight - 1e-8) { + correctedAxisValue = targetX + (rectRight - currentBounds.minX); + hitNormalX = 1; + } + } else if ( + axis === 'y' && + correctedAxisValue === targetY && + Math.abs(delta) > 1e-8 && + previousBounds + ) { + if (delta > 0 && previousBounds.maxY <= rectTop + 1e-8) { + correctedAxisValue = targetY + (rectTop - currentBounds.maxY); + hitNormalY = -1; + } else if (delta < 0 && previousBounds.minY >= rectBottom - 1e-8) { + correctedAxisValue = targetY + (rectBottom - currentBounds.minY); + hitNormalY = 1; + } + } + + if (axis === 'x' && correctedAxisValue === targetX) { + const overlapLeft = currentBounds.maxX - rectLeft; + const overlapRight = rectRight - currentBounds.minX; + if (overlapLeft <= overlapRight) { + correctedAxisValue = targetX - overlapLeft; + hitNormalX = -1; + } else { + correctedAxisValue = targetX + overlapRight; + hitNormalX = 1; + } + } else if (axis === 'y' && correctedAxisValue === targetY) { + const overlapTop = currentBounds.maxY - rectTop; + const overlapBottom = rectBottom - currentBounds.minY; + if (overlapTop <= overlapBottom) { + correctedAxisValue = targetY - overlapTop; + hitNormalY = -1; + } else { + correctedAxisValue = targetY + overlapBottom; + hitNormalY = 1; + } + } + + const correctionDelta = Math.max( + -maxResolveDistance, + Math.min( + maxResolveDistance, + correctedAxisValue - (axis === 'x' ? targetX : targetY) + ) + ); + if (Math.abs(correctionDelta) <= 1e-8) continue; + const appliedDelta = + correctionDelta * + (Number.isFinite(responseStrength) ? responseStrength : 1); + if (axis === 'x') targetX += appliedDelta; + else targetY += appliedDelta; + wallName = blocker.name || wallName; + normalX = hitNormalX || normalX; + normalY = hitNormalY || normalY; + if (axis === 'x') { + contactKind = 'wall'; + const fallingAlongWall = movementDeltaY > 1e-8; + const ledgeBand = Math.max(12, padding * 2); + const nearTopEdge = + currentBounds.minY <= blockerTop + ledgeBand && + currentBounds.maxY >= blockerTop - Math.max(2, padding); + wallSlideCandidate = + platformLike && fallingAlongWall && !stableGrounded; + ledgeGrabCandidate = wallSlideCandidate && nearTopEdge; + } else if (hitNormalY < 0) { + contactKind = 'ground'; + stableGrounded = true; + } else if (hitNormalY > 0) { + contactKind = 'ceiling'; + } + } + } + + return { + changed: + Math.abs(targetX - currentX) > 1e-8 || + Math.abs(targetY - currentY) > 1e-8, + x: targetX, + y: targetY, + wallName, + normalX, + normalY, + surfaceNormalX, + surfaceNormalY, + contactKind, + stableGrounded, + slopeAngle, + slopeSpeedScale, + wallSlideCandidate, + ledgeGrabCandidate, + meshBounds: meshData.bounds, + triangleCount: baseTriangles.length, + }; + }; + + const normalizeBoneAnchorPoint = value => { + const text = String(value || '') + .trim() + .toLowerCase(); + if ( + text === 'root' || + text === 'start' || + text === '根部' || + text === '起点' + ) + return 'root'; + if (text === 'segment' || text === 'whole' || text === '整段') + return 'segment'; + return 'middle'; + }; + + const normalizeBoneHitPoint = value => { + const text = String(value || '') + .trim() + .toLowerCase(); + if ( + text === 'root' || + text === 'start' || + text === '根部' || + text === '起点' + ) + return 'root'; + if ( + text === 'middle' || + text === 'mid' || + text === 'center' || + text === '中部' || + text === '中点' + ) + return 'middle'; + return 'segment'; + }; + + const isBoneNearPosition = (handle, boneName, x, y, radius, hitPoint) => { + const segment = getBoneSceneSegment(handle, boneName); + if (!segment) return false; + const { bx, by, tipX, tipY } = segment; + + const px = toFiniteNumber(x, 0); + const py = toFiniteNumber(y, 0); + const r = toFiniteNumber(radius, 0); + const mode = normalizeBoneHitPoint(hitPoint); + + if (mode === 'root') { + const dx = px - bx; + const dy = py - by; + return dx * dx + dy * dy <= r * r; + } + + if (mode === 'middle') { + const midX = (bx + tipX) / 2; + const midY = (by + tipY) / 2; + const dx = px - midX; + const dy = py - midY; + return dx * dx + dy * dy <= r * r; + } + + const l2 = (tipX - bx) * (tipX - bx) + (tipY - by) * (tipY - by); + if (l2 === 0) { + const dx = px - bx; + const dy = py - by; + return dx * dx + dy * dy <= r * r; + } + + let t = ((px - bx) * (tipX - bx) + (py - by) * (tipY - by)) / l2; + t = Math.max(0, Math.min(1, t)); + + const projX = bx + t * (tipX - bx); + const projY = by + t * (tipY - by); + + const dx = px - projX; + const dy = py - projY; + + return dx * dx + dy * dy <= r * r; + }; + + const setBoneScenePosition = (handle, boneName, sceneX, sceneY) => { + ensureWorldTransforms(handle); + const object = getDisplayObject(handle); + const bone = getBone(handle, boneName); + if (!object || !bone || !bone.pose) return false; + const targetValues = readBoneChannelValues(bone, 'position'); + + const targetPoint = scenePointToContainerLocal(object, sceneX, sceneY); + const skelX = targetPoint.x; + const skelY = targetPoint.y; + + let localX = skelX; + let localY = skelY; + + if (bone.parent) { + // 在 Spine 里面,骨骼是被它的父骨骼旋转和缩放的,所以我们要把 Spine 世界坐标转换成父骨骼的本地坐标系 + const parentPose = + bone.parent.appliedPose || bone.parent.pose || bone.parent; + const localPoint = worldVectorToParentLocal( + bone, + skelX - (parentPose.worldX || 0), + skelY - (parentPose.worldY || 0) + ); + localX = localPoint.x; + localY = localPoint.y; + } + + bone.pose.x = localX; + bone.pose.y = localY; + + const overrides = getBoneOverride(handle, boneName); + if (overrides) { + overrides.x = localX; + overrides.y = localY; + } + scheduleBoneAutoReset(handle, boneName, 'position', targetValues); + refreshBoneTransforms(handle); + return true; + }; + + const setBoneSceneRotationToward = ( + handle, + boneName, + sceneX, + sceneY, + offsetAngle + ) => { + ensureWorldTransforms(handle); + const object = getDisplayObject(handle); + const bone = getBone(handle, boneName); + if (!object || !bone || !bone.pose) return false; + const targetValues = readBoneChannelValues(bone, 'rotation'); + + const targetPoint = scenePointToContainerLocal(object, sceneX, sceneY); + const applied = getAppliedBonePose(bone); + if (!applied) return false; + const dirWorldX = targetPoint.x - (applied.worldX || 0); + const dirWorldY = targetPoint.y - (applied.worldY || 0); + if (Math.hypot(dirWorldX, dirWorldY) <= 1e-8) return true; + + const localDir = worldVectorToParentLocal(bone, dirWorldX, dirWorldY); + if (Math.hypot(localDir.x, localDir.y) <= 1e-8) return true; + + let targetLocalAngle = Math.atan2(localDir.y, localDir.x) * (180 / Math.PI); + targetLocalAngle += toFiniteNumber(offsetAngle, 0); + const currentLocalAngle = bone.pose.rotation; + + let diff = targetLocalAngle - currentLocalAngle; + diff = ((((diff + 180) % 360) + 360) % 360) - 180; + + bone.pose.rotation = currentLocalAngle + diff; + + const overrides = getBoneOverride(handle, boneName); + if (overrides) { + overrides.rotation = bone.pose.rotation; + } + scheduleBoneAutoReset(handle, boneName, 'rotation', targetValues); + refreshBoneTransforms(handle); + return true; + }; + + const resetBone = (handle, boneName) => { + const object = getDisplayObject(handle); + const bone = getBone(handle, boneName); + if (!object || !bone) return false; + + if (typeof bone.setToSetupPose === 'function') { + bone.setToSetupPose(); + } else if (typeof bone.setupPose === 'function') { + bone.setupPose(); + } else { + return false; + } + + if (object.__boneOverrides && object.__boneOverrides[boneName]) { + delete object.__boneOverrides[boneName]; + } + clearBoneAutoResetState(handle, boneName, ''); + refreshBoneTransforms(handle); + return true; + }; + + const resetAllBones = handle => { + const object = getDisplayObject(handle); + const skeleton = getSkeleton(handle); + if (!object || !skeleton) return false; + + if (typeof skeleton.setBonesToSetupPose === 'function') { + skeleton.setBonesToSetupPose(); + } else if (typeof skeleton.setupPoseBones === 'function') { + skeleton.setupPoseBones(); + } else if (typeof skeleton.setupPose === 'function') { + skeleton.setupPose(); + } else { + return false; + } + + if (object.__boneOverrides) { + object.__boneOverrides = {}; + } + clearBoneAutoResetState(handle, '', ''); + refreshBoneTransforms(handle); + return true; + }; + + const hasEventFired = (handle, eventName) => { + if (!handle || !handle.eventFiredThisFrame) return false; + return handle.lastEventName === String(eventName || ''); + }; + + const hasAnimationCompleted = (handle, animationName) => { + if (!handle || !handle.completedFiredThisFrame) return false; + return handle.lastCompletedAnimation === String(animationName || ''); + }; + + const getEventString = handle => { + return handle && handle.lastEventString ? handle.lastEventString : ''; + }; + + const getEventInt = handle => { + return handle && handle.lastEventInt ? handle.lastEventInt : 0; + }; + + const getEventFloat = handle => { + return handle && handle.lastEventFloat ? handle.lastEventFloat : 0; + }; + + const slotExists = (handle, slotName) => { + const skeleton = getSkeleton(handle); + if (!skeleton) return false; + return !!skeleton.findSlot(String(slotName || '')); + }; + + const getCurrentAttachmentName = (handle, slotName) => { + const skeleton = getSkeleton(handle); + if (!skeleton) return ''; + const slot = skeleton.findSlot(String(slotName || '')); + if (!slot || !slot.attachment) return ''; + return String(slot.attachment.name || ''); + }; + + const getSlotDisplayColor = slot => { + if (!slot) return null; + if (slot.pose && slot.pose.color) return slot.pose.color; + if (slot.color) return slot.color; + return null; + }; + + const setAttachment = (handle, slotName, attachmentName) => { + const object = getDisplayObject(handle); + const skeleton = getSkeleton(handle); + if (!object || !skeleton || !skeleton.setAttachment) return false; + let nameToSet = attachmentName ? String(attachmentName).trim() : null; + if (nameToSet) { + const lower = nameToSet.toLowerCase(); + if ( + lower === 'none' || + lower === 'null' || + lower === 'empty' || + lower === 'clear' || + lower === '清空' + ) { + nameToSet = null; + } + } + skeleton.setAttachment(String(slotName || ''), nameToSet); + return true; + }; + + const clearAttachments = (handle, slotNames) => { + const skeleton = getSkeleton(handle); + if (!skeleton || typeof skeleton.setAttachment !== 'function') return false; + const targets = String(slotNames || '') + .split(/[,\n;|]+/) + .map(entry => entry.trim()) + .filter(Boolean); + if (!targets.length) return false; + for (const slotName of targets) { + skeleton.setAttachment(slotName, null); + } + return true; + }; + + const setSlotColor = (handle, slotName, r, g, b, a) => { + const object = getDisplayObject(handle); + const skeleton = getSkeleton(handle); + if (!object || !skeleton) return false; + const slot = skeleton.findSlot(String(slotName || '')); + const color = getSlotDisplayColor(slot); + if (!slot || !color) return false; + color.r = Math.max(0, Math.min(1, Number(r) / 255 || 0)); + color.g = Math.max(0, Math.min(1, Number(g) / 255 || 0)); + color.b = Math.max(0, Math.min(1, Number(b) / 255 || 0)); + color.a = Math.max( + 0, + Math.min(1, typeof a !== 'undefined' ? Number(a) : 1) + ); + return true; + }; + + const getAnimationDuration = (handle, animationName) => { + const object = getDisplayObject(handle); + const skeletonData = + object && object.spineData + ? object.spineData + : handle && handle.skeletonData + ? handle.skeletonData + : null; + if (!skeletonData || !skeletonData.findAnimation) return 0; + const anim = skeletonData.findAnimation(String(animationName || '')); + return anim ? anim.duration : 0; + }; + + const setAnimationProgress = (handle, trackIndex, progress) => { + const object = getDisplayObject(handle); + if (!object || !object.state || !object.state.tracks) return false; + const track = object.state.tracks[Math.max(0, Number(trackIndex) || 0)]; + if (!track || !track.animation) return false; + const duration = track.animation.duration; + // 强制把 trackTime 设定在对应进度 + track.trackTime = + Math.max(0, Math.min(1, Number(progress) || 0)) * duration; + return true; + }; + + const setIkConstraintMix = (handle, ikName, mix) => { + const object = getDisplayObject(handle); + const skeleton = getSkeleton(handle); + if (!object || !skeleton) return false; + const ik = skeleton.findIkConstraint(String(ikName || '')); + if (!ik) return false; + ik.mix = Math.max(0, Math.min(1, Number(mix) || 0)); + return true; + }; + + const setTransformConstraintMix = ( + handle, + constraintName, + mixTranslate, + mixRotate, + mixScale, + mixShear + ) => { + const object = getDisplayObject(handle); + const skeleton = getSkeleton(handle); + if (!object || !skeleton) return false; + const constraint = skeleton.findTransformConstraint( + String(constraintName || '') + ); + if (!constraint) return false; + constraint.mixTranslate = Math.max( + 0, + Math.min(1, Number(mixTranslate) || 0) + ); + constraint.mixRotate = Math.max(0, Math.min(1, Number(mixRotate) || 0)); + constraint.mixScale = Math.max(0, Math.min(1, Number(mixScale) || 0)); + constraint.mixShear = Math.max(0, Math.min(1, Number(mixShear) || 0)); + return true; + }; + + const getAnimationFrame = (handle, trackIndex) => { + const object = getDisplayObject(handle); + if (!object || !object.state || !object.state.tracks) return 0; + const track = object.state.tracks[Math.max(0, Number(trackIndex) || 0)]; + if (!track) return 0; + return Math.floor(track.trackTime * 30); // 默认以 30FPS 为基准换算帧数 + }; + + const hasAnimation = (handle, animationName) => { + const object = getDisplayObject(handle); + const skeletonData = + object && object.spineData + ? object.spineData + : handle && handle.skeletonData + ? handle.skeletonData + : null; + if (!skeletonData || !skeletonData.findAnimation) return false; + return !!skeletonData.findAnimation(String(animationName || '')); + }; + + const hasSkin = (handle, skinName) => { + const object = getDisplayObject(handle); + const skeletonData = + object && object.spineData + ? object.spineData + : handle && handle.skeletonData + ? handle.skeletonData + : null; + if (!skeletonData || !skeletonData.findSkin) return false; + return !!skeletonData.findSkin(String(skinName || '')); + }; + + const isPlayingOnTrack = (handle, trackIndex) => { + const object = getDisplayObject(handle); + if (!object || !object.state || !object.state.tracks) return false; + const track = object.state.tracks[Math.max(0, Number(trackIndex) || 0)]; + return !!track; + }; + + const isAnimationComplete = (handle, trackIndex) => { + const object = getDisplayObject(handle); + if (!object || !object.state || !object.state.tracks) return true; + const track = object.state.tracks[Math.max(0, Number(trackIndex) || 0)]; + if (!track) return true; + return track.trackTime >= track.animationEnd && !track.loop; + }; + + const getDebugInfo = handle => { + const object = getDisplayObject(handle); + const skeletonData = + object && object.spineData + ? object.spineData + : handle && handle.skeletonData + ? handle.skeletonData + : null; + if (!skeletonData) return 'Spine 尚未就绪或数据丢失 (Spine not ready)'; + + let info = '=== Spine 4.3 调试信息 (Debug Info) ===\n'; + + // 1. 动画列表 + info += '\n[动画 Animations]\n'; + if (skeletonData.animations && skeletonData.animations.length > 0) { + info += skeletonData.animations + .map(a => ` - ${a.name} (${a.duration.toFixed(2)}s)`) + .join('\n'); + } else { + info += ' - (无 / None)'; + } + + // 2. 皮肤列表 + info += '\n\n[皮肤 Skins]\n'; + if (skeletonData.skins && skeletonData.skins.length > 0) { + info += skeletonData.skins.map(s => ` - ${s.name}`).join('\n'); + } else { + info += ' - (无 / None)'; + } + + // 3. 骨骼列表 + info += '\n\n[骨骼 Bones]\n'; + if (skeletonData.bones && skeletonData.bones.length > 0) { + info += skeletonData.bones + .map(b => { + let parent = b.parent ? ` (Parent: ${b.parent.name})` : ' (Root)'; + return ` - ${b.name}${parent}`; + }) + .join('\n'); + } else { + info += ' - (无 / None)'; + } + + // 4. 插槽列表 + info += '\n\n[插槽 Slots]\n'; + if (skeletonData.slots && skeletonData.slots.length > 0) { + info += skeletonData.slots + .map(s => { + let attachment = s.attachmentName ? ` -> [${s.attachmentName}]` : ''; + return ` - ${s.name} (Bone: ${s.boneData.name})${attachment}`; + }) + .join('\n'); + } else { + info += ' - (无 / None)'; + } + + // 5. 约束列表 + let constraints = []; + + // Spine 4.2+ 统一使用了 constraints 数组 + if (skeletonData.constraints && skeletonData.constraints.length > 0) { + skeletonData.constraints.forEach(c => { + let typeName = 'Constraint'; + if (c.constructor && c.constructor.name) { + typeName = c.constructor.name.replace('Data', ''); // 比如 IkConstraintData -> IkConstraint + } + let target = ''; + if (c.target && c.target.name) target = ` (Target: ${c.target.name})`; + else if (c.bones && c.bones.length > 0) + target = ` (Bones: ${c.bones.map(b => b.name).join(', ')})`; + + constraints.push(` - [${typeName}] ${c.name}${target}`); + }); + } else { + // 兼容老版本 Spine 运行时的分开数组 + if (skeletonData.ikConstraints) { + skeletonData.ikConstraints.forEach(ik => + constraints.push(` - [IK] ${ik.name} (Target: ${ik.target.name})`) + ); + } + if (skeletonData.transformConstraints) { + skeletonData.transformConstraints.forEach(tc => + constraints.push( + ` - [Transform] ${tc.name} (Target: ${tc.target.name})` + ) + ); + } + if (skeletonData.pathConstraints) { + skeletonData.pathConstraints.forEach(pc => + constraints.push(` - [Path] ${pc.name} (Target: ${pc.target.name})`) + ); + } + } + + info += '\n\n[约束 Constraints]\n'; + if (constraints.length > 0) { + info += constraints.join('\n'); + } else { + info += ' - (无 / None)'; + } + + // 6. 自定义事件 + info += '\n\n[事件 Events]\n'; + if (skeletonData.events && skeletonData.events.length > 0) { + info += skeletonData.events.map(e => ` - ${e.name}`).join('\n'); + } else { + info += ' - (无 / None)'; + } + + return info; + }; + + const drawBoneEllipse = ( + handle, + boneName, + radiusX, + radiusY, + colorStr, + anchorPoint + ) => { + const object = getDisplayObject(handle); + const bone = getBone(handle, boneName); + if (!object || !bone || !getAppliedBonePose(bone)) return false; + + // 我们需要确保 SpineDebugRenderer 存在,借用它的 parentDebugContainer 或者自己建一个层 + let graphicsContainer = object.__customDebugGraphics; + if (!graphicsContainer) { + graphicsContainer = new window.PIXI.Graphics(); + graphicsContainer.zIndex = 9999998; + graphicsContainer.eventMode = 'none'; + graphicsContainer.interactiveChildren = false; + + // 我们把绘图层放在 Spine 对象的父容器(也就是场景/图层)里 + // 这样它的坐标系就和场景鼠标坐标系直接对应了 + if (object.parent) { + object.parent.addChild(graphicsContainer); + } else { + object.addChild(graphicsContainer); + } + object.__customDebugGraphics = graphicsContainer; + + // 每次 update 之前清空,以便重绘 + const originalUpdate = object.update; + object.update = function(dt) { + if (object.__customDebugGraphics) { + object.__customDebugGraphics.clear(); + // 同步层级和可见性 + object.__customDebugGraphics.zIndex = object.zIndex + 1; + object.__customDebugGraphics.visible = object.visible; + if ( + object.__customDebugGraphics.parent !== object.parent && + object.parent + ) { + object.parent.addChild(object.__customDebugGraphics); + } + } + if (originalUpdate) originalUpdate.call(object, dt); + }; + } + + // 解析颜色 + let color = 0xffff00; + let alpha = 0.5; + if (colorStr) { + const rgb = String(colorStr) + .split(';') + .map(Number); + if (rgb.length >= 3) { + color = (rgb[0] << 16) + (rgb[1] << 8) + rgb[2]; + } + } + + const segment = getBoneSceneSegment(handle, boneName); + if (!segment) return false; + const { bx, by, tipX, tipY } = segment; + + // 此时 bx, by, tipX, tipY 全部都是绝对的场景坐标了! + const midX = (bx + tipX) / 2; + const midY = (by + tipY) / 2; + const anchor = normalizeBoneAnchorPoint(anchorPoint); + const centerX = anchor === 'root' ? bx : midX; + const centerY = anchor === 'root' ? by : midY; + const drawRadiusX = Math.max(0, toFiniteNumber(radiusX, 50)); + const drawRadiusY = Math.max(0, toFiniteNumber(radiusY, 50)); + + // 骨骼在场景中的绝对旋转角度 + const angleRad = Math.atan2(tipY - by, tipX - bx); + const boneLength = Math.sqrt( + (tipX - bx) * (tipX - bx) + (tipY - by) * (tipY - by) + ); + + graphicsContainer.beginFill(color, alpha); + + const currentMatrix = graphicsContainer.matrix + ? graphicsContainer.matrix.clone() + : new window.PIXI.Matrix(); + + if (anchor === 'segment') { + // “整段”使用和条件同类型的胶囊形可视化:线段本体 + 两端圆头 + graphicsContainer.setMatrix( + new window.PIXI.Matrix() + .translate(-bx, -by) + .rotate(angleRad) + .translate(bx, by) + ); + graphicsContainer.drawEllipse(bx, by, drawRadiusX, drawRadiusY); + graphicsContainer.drawRect( + bx, + by - drawRadiusY, + boneLength, + drawRadiusY * 2 + ); + graphicsContainer.drawEllipse( + bx + boneLength, + by, + drawRadiusX, + drawRadiusY + ); + } else { + // 根部 / 中部仍然绘制单个椭圆 + graphicsContainer.setMatrix( + new window.PIXI.Matrix() + .translate(-centerX, -centerY) + .rotate(angleRad) + .translate(centerX, centerY) + ); + graphicsContainer.drawEllipse(centerX, centerY, drawRadiusX, drawRadiusY); + } + graphicsContainer.endFill(); + + graphicsContainer.setMatrix(currentMatrix); + + return true; + }; + + const getDebugFeatureAvailability = object => { + const skeleton = object && object.skeleton ? object.skeleton : null; + const slots = + skeleton && Array.isArray(skeleton.slots) ? skeleton.slots : []; + let hasRegion = false; + let hasPath = false; + let hasClipping = false; + for (const slot of slots) { + const attachment = slot && slot.attachment ? slot.attachment : null; + const typeName = String( + (attachment && attachment.type) || + (attachment && + attachment.constructor && + attachment.constructor.name) || + '' + ).toLowerCase(); + if (!hasRegion && typeName.includes('region')) hasRegion = true; + if (!hasPath && typeName.includes('path')) hasPath = true; + if (!hasClipping && typeName.includes('clipping')) hasClipping = true; + if (hasRegion && hasPath && hasClipping) break; + } + const pathConstraints = + skeleton && Array.isArray(skeleton.pathConstraints) + ? skeleton.pathConstraints + : []; + if (!hasPath && pathConstraints.length > 0) hasPath = true; + return { hasRegion, hasPath, hasClipping }; + }; + + const applyDebugRendererOptions = (debugRenderer, handle) => { + const object = getDisplayObject(handle); + if (!debugRenderer || !handle || !object) return; + const extras = !!handle.debugExtrasVisible; + const features = getDebugFeatureAvailability(object); + const regionRequested = + typeof handle.debugRegionVisible !== 'undefined' + ? !!handle.debugRegionVisible + : extras; + const trianglesRequested = + typeof handle.debugTrianglesVisible !== 'undefined' + ? !!handle.debugTrianglesVisible + : extras; + const pathsRequested = + typeof handle.debugPathsVisible !== 'undefined' + ? !!handle.debugPathsVisible + : extras; + const clippingRequested = + typeof handle.debugClippingVisible !== 'undefined' + ? !!handle.debugClippingVisible + : extras; + const regionFallback = regionRequested && !features.hasRegion; + const pathFallback = pathsRequested && !features.hasPath; + const clippingFallback = clippingRequested && !features.hasClipping; + debugRenderer.drawBoundingBoxes = true; + debugRenderer.drawRegionAttachments = features.hasRegion + ? regionRequested + : false; + debugRenderer.drawMeshHull = extras || regionFallback || clippingFallback; + debugRenderer.drawMeshTriangles = + trianglesRequested || pathFallback || clippingFallback; + debugRenderer.drawPaths = features.hasPath ? pathsRequested : false; + debugRenderer.drawClipping = features.hasClipping + ? clippingRequested + : false; + }; + + const setDebugVisible = (handle, visible) => { + const object = getDisplayObject(handle); + const spineNamespace = handle && handle.runtime ? handle.runtime : null; + if (!object || !spineNamespace || !spineNamespace.SpineDebugRenderer) + return false; + + if (visible) { + if (!object.debug) { + object.debug = new spineNamespace.SpineDebugRenderer(); + } + applyDebugRendererOptions(object.debug, handle); + } else { + if (object.debug) { + object.debug = undefined; + } + } + return true; + }; + + const setDebugExtrasVisible = (handle, visible) => { + const object = getDisplayObject(handle); + if (!handle) return false; + handle.debugExtrasVisible = !!visible; + if (object && object.debug) { + applyDebugRendererOptions(object.debug, handle); + } + return true; + }; + + const setDebugTrianglesVisible = (handle, visible) => { + const object = getDisplayObject(handle); + if (!handle) return false; + handle.debugTrianglesVisible = !!visible; + if (object && object.debug) applyDebugRendererOptions(object.debug, handle); + return true; + }; + + const setDebugPathsVisible = (handle, visible) => { + const object = getDisplayObject(handle); + if (!handle) return false; + handle.debugPathsVisible = !!visible; + if (object && object.debug) applyDebugRendererOptions(object.debug, handle); + return true; + }; + + const setDebugClippingVisible = (handle, visible) => { + const object = getDisplayObject(handle); + if (!handle) return false; + handle.debugClippingVisible = !!visible; + if (object && object.debug) applyDebugRendererOptions(object.debug, handle); + return true; + }; + + const setDebugRegionVisible = (handle, visible) => { + const object = getDisplayObject(handle); + if (!handle) return false; + handle.debugRegionVisible = !!visible; + if (object && object.debug) applyDebugRendererOptions(object.debug, handle); + return true; + }; + + window.GDSpine43Adapter = { + resolvePath, + ensureRuntime, + createInstance, + updateInstance, + destroyInstance, + ensureWorldTransforms, + setPhysicsTransformInheritance, + queuePhysicsMovement, + setInspectorOverrides, + setAnimation, + setAnimationOnTrack, + addAnimation, + clearTrack, + clearTracks, + setSkin, + setMix, + setVisible, + getCurrentAnimation, + boneExists, + getBoneChildCount, + getBoneLength, + getBoneParentName, + setBonePosition, + offsetBonePosition, + setBoneRotation, + offsetBoneRotation, + setBoneScale, + offsetBoneScale, + getBoneValue, + getBoneSceneX, + getBoneSceneY, + getBoneSceneRotation, + getBoneSceneSegmentData, + getBoneObjectCollisionInfo, + getSceneAttachmentTriangles, + getSceneAttachmentBounds, + resolveSceneMeshBlocking, + isBoneNearPosition, + setBoneScenePosition, + setBoneSceneRotationToward, + resetBone, + resetAllBones, + configureBoneAutoReset, + isBoneAutoResetActive, + getBoneAutoResetProgress, + hasEventFired, + hasAnimationCompleted, + getEventString, + getEventInt, + getEventFloat, + slotExists, + getCurrentAttachmentName, + setAttachment, + clearAttachments, + setSlotColor, + getAnimationDuration, + setAnimationProgress, + setIkConstraintMix, + setTransformConstraintMix, + getAnimationFrame, + hasAnimation, + hasSkin, + isPlayingOnTrack, + isAnimationComplete, + getDebugInfo, + setDebugVisible, + setDebugExtrasVisible, + setDebugTrianglesVisible, + setDebugPathsVisible, + setDebugClippingVisible, + setDebugRegionVisible, + drawBoneEllipse, + }; +})(); diff --git a/Extensions/Spine43Object/spine43runtimeobject.js b/Extensions/Spine43Object/spine43runtimeobject.js new file mode 100644 index 000000000000..f2af82bb6a98 --- /dev/null +++ b/Extensions/Spine43Object/spine43runtimeobject.js @@ -0,0 +1,1005 @@ +(function() { + if (typeof gdjs === 'undefined') return; + + const DEFAULT_RUNTIME_SCRIPT_PATH = + 'Extensions/Spine43Object/spine-pixi-v7.js'; + + const toNumber = (value, fallback) => { + const number = Number(value); + return Number.isFinite(number) ? number : fallback; + }; + + const toBoolean = value => value === true || value === 'true' || value === 1; + + const getAdapter = () => + typeof window !== 'undefined' ? window.GDSpine43Adapter : null; + + const normalizeTrack = trackIndex => + Math.max(0, Math.floor(toNumber(trackIndex, 0))); + + gdjs.Spine43RuntimeObject = class Spine43RuntimeObject extends gdjs.RuntimeObject { + constructor(instanceContainer, objectData, instanceData) { + super(instanceContainer, objectData, instanceData); + + const content = objectData.content || {}; + this._content = content; + this._runtimeScriptPath = + content.runtimeScriptPath || DEFAULT_RUNTIME_SCRIPT_PATH; + this._skeletonResource = content.skeletonResource || ''; + this._atlasResource = content.atlasResource || ''; + this._binaryData = !!content.binaryData; + this._importScale = Math.max(0.0001, toNumber(content.importScale, 1)); + this._skinName = content.skinName || ''; + this._animationName = content.animationName || ''; + this._loop = content.loop !== false; + this._mixDuration = Math.max(0, toNumber(content.mixDuration, 0)); + this._timeScale = toNumber(content.timeScale, 1); + this._inspectorOverrides = content.inspectorOverrides || {}; + this._opacity = Math.max( + 0, + Math.min(255, toNumber(content.opacity, 255)) + ); + this._visible = content.visible !== false; + + this._pixiObject = + typeof PIXI !== 'undefined' ? new PIXI.Container() : { visible: true }; + this._rendererObjectAddedToLayer = false; + this._handle = null; + this._loading = false; + this._ready = false; + this._lastError = ''; + this._lastSceneBlocking = null; + this._lastCollisionObjectName = ''; + this._lastCollisionStrength = 0; + + this._syncTransform(); + this._syncVisibility(); + this._attachRendererObjectToLayer(); + this.reload(); + + this.onCreated(); + } + + getRendererObject() { + return this._pixiObject; + } + + _attachRendererObjectToLayer() { + if ( + this._rendererObjectAddedToLayer || + !this._pixiObject || + !this._pixiObject.position || + !this._runtimeScene || + !this._runtimeScene.getLayer + ) { + return; + } + + try { + this._runtimeScene + .getLayer(this.layer || '') + .getRenderer() + .addRendererObject(this._pixiObject, this.getZOrder()); + this._rendererObjectAddedToLayer = true; + } catch (error) { + this._lastError = + error && error.message ? error.message : String(error || ''); + console.error('Unable to attach Spine 4.3 object renderer:', error); + } + } + + updateFromObjectData(oldObjectData, newObjectData) { + const oldContent = oldObjectData.content || {}; + const newContent = newObjectData.content || {}; + const needsReload = + oldContent.runtimeScriptPath !== newContent.runtimeScriptPath || + oldContent.skeletonResource !== newContent.skeletonResource || + oldContent.atlasResource !== newContent.atlasResource || + oldContent.binaryData !== newContent.binaryData || + oldContent.importScale !== newContent.importScale; + + this._content = newContent; + this._runtimeScriptPath = + newContent.runtimeScriptPath || DEFAULT_RUNTIME_SCRIPT_PATH; + this._skeletonResource = newContent.skeletonResource || ''; + this._atlasResource = newContent.atlasResource || ''; + this._binaryData = !!newContent.binaryData; + this._importScale = Math.max(0.0001, toNumber(newContent.importScale, 1)); + this._loop = newContent.loop !== false; + this.setOpacity(toNumber(newContent.opacity, this._opacity)); + this.setVisible(newContent.visible !== false); + this.setTimeScale(toNumber(newContent.timeScale, this._timeScale)); + this.setMixDuration(toNumber(newContent.mixDuration, this._mixDuration)); + this._inspectorOverrides = newContent.inspectorOverrides || {}; + + if (needsReload) { + this.reload(); + return true; + } + + if (oldContent.skinName !== newContent.skinName) { + this.setSkin(newContent.skinName || ''); + } + if (oldContent.animationName !== newContent.animationName) { + this.playAnimation(newContent.animationName || '', this._loop); + } + this.applyInspectorOverrides(); + return true; + } + + extraInitializationFromInitialInstance(initialInstanceData) { + const animationOverride = + initialInstanceData && + initialInstanceData.stringProperties && + initialInstanceData.stringProperties.find( + property => property.name === 'animationName' + ); + if (animationOverride && animationOverride.value) { + this._animationName = animationOverride.value; + } + this._syncTransform(); + this._syncVisibility(); + } + + onDestroyed() { + super.onDestroyed(); + this._destroyHandle(); + if (this._pixiObject && this._pixiObject.destroy) { + this._pixiObject.destroy({ children: true, texture: false }); + } + } + + onDeletedFromScene() { + super.onDeletedFromScene(); + this._rendererObjectAddedToLayer = false; + } + + update(instanceContainer) { + if (!this._ready || !this._handle) return; + const adapter = getAdapter(); + if (!adapter) return; + const delta = Math.max( + 0, + (this.getElapsedTime() / 1000) * this._timeScale + ); + if (this._pixiObject && this._pixiObject.updateTransform) { + this._pixiObject.updateTransform(); + } + adapter.updateInstance(this._handle, delta); + } + + _destroyHandle() { + const adapter = getAdapter(); + if (this._handle && adapter) { + adapter.destroyInstance(this._handle); + } + this._handle = null; + this._ready = false; + } + + _syncTransform() { + if (!this._pixiObject || !this._pixiObject.position) return; + this._pixiObject.position.set(this.getX(), this.getY()); + this._pixiObject.rotation = (this.getAngle() * Math.PI) / 180; + } + + _syncVisibility() { + if (!this._pixiObject) return; + this._pixiObject.visible = !!this._visible; + this._pixiObject.alpha = this._opacity / 255; + } + + _attachHandle(handle) { + this._handle = handle; + this._ready = true; + this._loading = false; + this._lastError = ''; + if (this._pixiObject.addChild && handle.container) { + this._pixiObject.addChild(handle.container); + } + if (handle.container && handle.container.resetPhysicsTransform) { + if (this._pixiObject.updateTransform) + this._pixiObject.updateTransform(); + handle.container.resetPhysicsTransform(); + } + this.applyInspectorOverrides(); + this._syncTransform(); + this._syncVisibility(); + this.invalidateHitboxes(); + } + + reload() { + this._destroyHandle(); + this._loading = true; + this._lastError = ''; + + const adapter = getAdapter(); + if (!adapter) { + this._loading = false; + this._lastError = 'GDSpine43Adapter is not loaded.'; + return; + } + if (!this._skeletonResource || !this._atlasResource) { + this._loading = false; + this._lastError = 'Skeleton or atlas resource is empty.'; + return; + } + + adapter + .createInstance({ + runtimeScriptPath: + this._runtimeScriptPath || DEFAULT_RUNTIME_SCRIPT_PATH, + skeletonFile: this._skeletonResource, + atlasFile: this._atlasResource, + binaryData: this._binaryData, + importScale: this._importScale, + skinName: this._skinName, + animationName: this._animationName, + loop: this._loop, + mixDuration: this._mixDuration, + inspectorOverrides: this._inspectorOverrides, + }) + .then(handle => this._attachHandle(handle)) + .catch(error => { + this._loading = false; + this._ready = false; + this._lastError = + error && error.message ? error.message : String(error); + console.error('Unable to load Spine 4.3 object:', error); + }); + } + + setX(x) { + super.setX(x); + this._syncTransform(); + } + + setY(y) { + super.setY(y); + this._syncTransform(); + } + + setAngle(angle) { + super.setAngle(angle); + this._syncTransform(); + } + + setOpacity(opacity) { + this._opacity = Math.max(0, Math.min(255, toNumber(opacity, 255))); + this._syncVisibility(); + } + + getOpacity() { + return this._opacity; + } + + getWidth() { + const adapter = getAdapter(); + if (adapter && this._handle && adapter.getSceneAttachmentBounds) { + const bounds = adapter.getSceneAttachmentBounds(this._handle); + if ( + bounds && + Number.isFinite(bounds.right) && + Number.isFinite(bounds.left) + ) { + return Math.abs(bounds.right - bounds.left); + } + } + if ( + !this._handle || + !this._handle.container || + !this._handle.container.getLocalBounds + ) + return 0; + const bounds = this._handle.container.getLocalBounds(); + return bounds && Number.isFinite(bounds.width) + ? Math.abs(bounds.width) + : 0; + } + + getHeight() { + const adapter = getAdapter(); + if (adapter && this._handle && adapter.getSceneAttachmentBounds) { + const bounds = adapter.getSceneAttachmentBounds(this._handle); + if ( + bounds && + Number.isFinite(bounds.bottom) && + Number.isFinite(bounds.top) + ) { + return Math.abs(bounds.bottom - bounds.top); + } + } + if ( + !this._handle || + !this._handle.container || + !this._handle.container.getLocalBounds + ) + return 0; + const bounds = this._handle.container.getLocalBounds(); + return bounds && Number.isFinite(bounds.height) + ? Math.abs(bounds.height) + : 0; + } + + getDrawableX() { + const adapter = getAdapter(); + if (adapter && this._handle && adapter.getSceneAttachmentBounds) { + const bounds = adapter.getSceneAttachmentBounds(this._handle); + if (bounds && Number.isFinite(bounds.left)) + return this.getX() + bounds.left; + } + if ( + !this._handle || + !this._handle.container || + !this._handle.container.getLocalBounds + ) { + return this.getX(); + } + const bounds = this._handle.container.getLocalBounds(); + return this.getX() + (bounds && Number.isFinite(bounds.x) ? bounds.x : 0); + } + + getDrawableY() { + const adapter = getAdapter(); + if (adapter && this._handle && adapter.getSceneAttachmentBounds) { + const bounds = adapter.getSceneAttachmentBounds(this._handle); + if (bounds && Number.isFinite(bounds.top)) + return this.getY() + bounds.top; + } + if ( + !this._handle || + !this._handle.container || + !this._handle.container.getLocalBounds + ) { + return this.getY(); + } + const bounds = this._handle.container.getLocalBounds(); + return this.getY() + (bounds && Number.isFinite(bounds.y) ? bounds.y : 0); + } + + setVisible(visible) { + this._visible = !!visible; + const adapter = getAdapter(); + if (this._handle && adapter) + adapter.setVisible(this._handle, this._visible); + this._syncVisibility(); + } + + isVisible() { + return this._visible; + } + + isReady() { + return this._ready; + } + + isLoading() { + return this._loading; + } + + hasError() { + return !!this._lastError; + } + + getLastError() { + return this._lastError || ''; + } + + setTimeScale(value) { + this._timeScale = toNumber(value, 1); + } + + getTimeScale() { + return this._timeScale; + } + + setMixDuration(value) { + this._mixDuration = Math.max(0, toNumber(value, 0)); + const adapter = getAdapter(); + if (adapter && this._handle) + adapter.setMix(this._handle, this._mixDuration); + } + + applyInspectorOverrides() { + const adapter = getAdapter(); + return !!( + adapter && + this._handle && + adapter.setInspectorOverrides && + adapter.setInspectorOverrides( + this._handle, + this._inspectorOverrides || {} + ) + ); + } + + playAnimation(animationName, loop) { + this._animationName = String(animationName || ''); + this._loop = !!loop; + const adapter = getAdapter(); + return !!( + adapter && + this._handle && + adapter.setAnimation(this._handle, this._animationName, this._loop) + ); + } + + setAnimationOnTrack(trackIndex, animationName, loop) { + const adapter = getAdapter(); + return !!( + adapter && + this._handle && + adapter.setAnimationOnTrack( + this._handle, + normalizeTrack(trackIndex), + String(animationName || ''), + !!loop + ) + ); + } + + addAnimation(trackIndex, animationName, loop, delay) { + const adapter = getAdapter(); + return !!( + adapter && + this._handle && + adapter.addAnimation( + this._handle, + normalizeTrack(trackIndex), + String(animationName || ''), + !!loop, + toNumber(delay, 0) + ) + ); + } + + clearTrack(trackIndex) { + const adapter = getAdapter(); + return !!( + adapter && + this._handle && + adapter.clearTrack(this._handle, normalizeTrack(trackIndex)) + ); + } + + clearTracks() { + const adapter = getAdapter(); + return !!(adapter && this._handle && adapter.clearTracks(this._handle)); + } + + setSkin(skinName) { + this._skinName = String(skinName || ''); + const adapter = getAdapter(); + return !!( + adapter && + this._handle && + adapter.setSkin(this._handle, this._skinName) + ); + } + + currentAnimationIs(animationName) { + const adapter = getAdapter(); + if (!adapter || !this._handle) return false; + return ( + adapter.getCurrentAnimation(this._handle) === + String(animationName || '') + ); + } + + getCurrentAnimation() { + const adapter = getAdapter(); + return adapter && this._handle + ? adapter.getCurrentAnimation(this._handle) || '' + : ''; + } + + boneExists(boneName) { + const adapter = getAdapter(); + return !!( + adapter && + this._handle && + adapter.boneExists(this._handle, boneName) + ); + } + + slotExists(slotName) { + const adapter = getAdapter(); + return !!( + adapter && + this._handle && + adapter.slotExists(this._handle, slotName) + ); + } + + setBonePosition(boneName, x, y) { + const adapter = getAdapter(); + return !!( + adapter && + this._handle && + adapter.setBonePosition(this._handle, boneName, x, y) + ); + } + + offsetBonePosition(boneName, x, y) { + const adapter = getAdapter(); + return !!( + adapter && + this._handle && + adapter.offsetBonePosition(this._handle, boneName, x, y) + ); + } + + setBoneRotation(boneName, rotation) { + const adapter = getAdapter(); + return !!( + adapter && + this._handle && + adapter.setBoneRotation(this._handle, boneName, rotation) + ); + } + + offsetBoneRotation(boneName, rotation) { + const adapter = getAdapter(); + return !!( + adapter && + this._handle && + adapter.offsetBoneRotation(this._handle, boneName, rotation) + ); + } + + setBoneScale(boneName, scaleX, scaleY) { + const adapter = getAdapter(); + return !!( + adapter && + this._handle && + adapter.setBoneScale(this._handle, boneName, scaleX, scaleY) + ); + } + + offsetBoneScale(boneName, scaleX, scaleY) { + const adapter = getAdapter(); + return !!( + adapter && + this._handle && + adapter.offsetBoneScale(this._handle, boneName, scaleX, scaleY) + ); + } + + resetBone(boneName) { + const adapter = getAdapter(); + return !!( + adapter && + this._handle && + adapter.resetBone(this._handle, boneName) + ); + } + + resetAllBones() { + const adapter = getAdapter(); + return !!(adapter && this._handle && adapter.resetAllBones(this._handle)); + } + + getBoneX(boneName) { + return this._getBoneValue(boneName, 'x'); + } + + getBoneY(boneName) { + return this._getBoneValue(boneName, 'y'); + } + + getBoneRotation(boneName) { + return this._getBoneValue(boneName, 'rotation'); + } + + getBoneScaleX(boneName) { + return this._getBoneValue(boneName, 'scaleX'); + } + + getBoneScaleY(boneName) { + return this._getBoneValue(boneName, 'scaleY'); + } + + _getBoneValue(boneName, field) { + const adapter = getAdapter(); + return adapter && this._handle + ? adapter.getBoneValue(this._handle, boneName, field) || 0 + : 0; + } + + getBoneSceneX(boneName) { + const adapter = getAdapter(); + return adapter && this._handle + ? adapter.getBoneSceneX(this._handle, boneName) || 0 + : 0; + } + + getBoneSceneY(boneName) { + const adapter = getAdapter(); + return adapter && this._handle + ? adapter.getBoneSceneY(this._handle, boneName) || 0 + : 0; + } + + getBoneSceneRotation(boneName) { + const adapter = getAdapter(); + return adapter && this._handle + ? adapter.getBoneSceneRotation(this._handle, boneName) || 0 + : 0; + } + + getBoneLength(boneName) { + const adapter = getAdapter(); + return adapter && this._handle + ? adapter.getBoneLength(this._handle, boneName) || 0 + : 0; + } + + getBoneChildCount(boneName) { + const adapter = getAdapter(); + return adapter && this._handle + ? adapter.getBoneChildCount(this._handle, boneName) || 0 + : 0; + } + + getBoneParentName(boneName) { + const adapter = getAdapter(); + return adapter && this._handle + ? adapter.getBoneParentName(this._handle, boneName) || '' + : ''; + } + + setBoneScenePosition(boneName, sceneX, sceneY) { + const adapter = getAdapter(); + return !!( + adapter && + this._handle && + adapter.setBoneScenePosition(this._handle, boneName, sceneX, sceneY) + ); + } + + setBoneSceneRotationToward(boneName, sceneX, sceneY, offsetAngle) { + const adapter = getAdapter(); + return !!( + adapter && + this._handle && + adapter.setBoneSceneRotationToward( + this._handle, + boneName, + sceneX, + sceneY, + offsetAngle + ) + ); + } + + isBoneNearPosition(boneName, sceneX, sceneY, radius) { + const adapter = getAdapter(); + return !!( + adapter && + this._handle && + adapter.isBoneNearPosition( + this._handle, + boneName, + sceneX, + sceneY, + radius + ) + ); + } + + setAttachment(slotName, attachmentName) { + const adapter = getAdapter(); + return !!( + adapter && + this._handle && + adapter.setAttachment(this._handle, slotName, attachmentName) + ); + } + + clearAttachments() { + const adapter = getAdapter(); + return !!( + adapter && + this._handle && + adapter.clearAttachments(this._handle) + ); + } + + getCurrentAttachmentName(slotName) { + const adapter = getAdapter(); + return adapter && this._handle + ? adapter.getCurrentAttachmentName(this._handle, slotName) || '' + : ''; + } + + setSlotColor(slotName, red, green, blue, alpha) { + const adapter = getAdapter(); + return !!( + adapter && + this._handle && + adapter.setSlotColor(this._handle, slotName, red, green, blue, alpha) + ); + } + + setAnimationProgress(trackIndex, progress) { + const adapter = getAdapter(); + return !!( + adapter && + this._handle && + adapter.setAnimationProgress( + this._handle, + normalizeTrack(trackIndex), + progress + ) + ); + } + + getAnimationDuration(animationName) { + const adapter = getAdapter(); + return adapter && this._handle + ? adapter.getAnimationDuration(this._handle, animationName) || 0 + : 0; + } + + getAnimationFrame(trackIndex) { + const adapter = getAdapter(); + return adapter && this._handle + ? adapter.getAnimationFrame(this._handle, normalizeTrack(trackIndex)) || + 0 + : 0; + } + + hasAnimation(animationName) { + const adapter = getAdapter(); + return !!( + adapter && + this._handle && + adapter.hasAnimation(this._handle, animationName) + ); + } + + hasSkin(skinName) { + const adapter = getAdapter(); + return !!( + adapter && + this._handle && + adapter.hasSkin(this._handle, skinName) + ); + } + + isPlayingOnTrack(trackIndex) { + const adapter = getAdapter(); + return !!( + adapter && + this._handle && + adapter.isPlayingOnTrack(this._handle, normalizeTrack(trackIndex)) + ); + } + + isTrackAnimationComplete(trackIndex) { + const adapter = getAdapter(); + return !!( + adapter && + this._handle && + adapter.isAnimationComplete(this._handle, normalizeTrack(trackIndex)) + ); + } + + eventFired(eventName) { + const adapter = getAdapter(); + return !!( + adapter && + this._handle && + adapter.hasEventFired(this._handle, eventName) + ); + } + + animationCompleted(animationName) { + const adapter = getAdapter(); + return !!( + adapter && + this._handle && + adapter.hasAnimationCompleted(this._handle, animationName) + ); + } + + getEventString() { + const adapter = getAdapter(); + return adapter && this._handle + ? adapter.getEventString(this._handle) || '' + : ''; + } + + getEventInt() { + const adapter = getAdapter(); + return adapter && this._handle + ? adapter.getEventInt(this._handle) || 0 + : 0; + } + + getEventFloat() { + const adapter = getAdapter(); + return adapter && this._handle + ? adapter.getEventFloat(this._handle) || 0 + : 0; + } + + setIkConstraintMix(name, mix) { + const adapter = getAdapter(); + return !!( + adapter && + this._handle && + adapter.setIkConstraintMix(this._handle, name, mix) + ); + } + + setTransformConstraintMix(name, mix) { + const adapter = getAdapter(); + return !!( + adapter && + this._handle && + adapter.setTransformConstraintMix(this._handle, name, mix) + ); + } + + configureBoneAutoReset(boneNames, channel, enabled, delay, duration) { + const adapter = getAdapter(); + return !!( + adapter && + this._handle && + adapter.configureBoneAutoReset( + this._handle, + boneNames, + channel, + !!enabled, + delay, + duration + ) + ); + } + + isBoneAutoResetActive(boneName, channel) { + const adapter = getAdapter(); + return !!( + adapter && + this._handle && + adapter.isBoneAutoResetActive(this._handle, boneName, channel) + ); + } + + getBoneAutoResetProgress(boneName, channel) { + const adapter = getAdapter(); + return adapter && this._handle + ? adapter.getBoneAutoResetProgress(this._handle, boneName, channel) || 0 + : 0; + } + + setDebugVisible(visible) { + const adapter = getAdapter(); + return !!( + adapter && + this._handle && + adapter.setDebugVisible(this._handle, !!visible) + ); + } + + setDebugExtrasVisible(visible) { + const adapter = getAdapter(); + return !!( + adapter && + this._handle && + adapter.setDebugExtrasVisible(this._handle, !!visible) + ); + } + + drawBoneEllipse(boneName, radiusX, radiusY, color) { + const adapter = getAdapter(); + return !!( + adapter && + this._handle && + adapter.drawBoneEllipse(this._handle, boneName, radiusX, radiusY, color) + ); + } + + resolveSceneBlocking(currentX, currentY, previousX, previousY) { + const adapter = getAdapter(); + if (!adapter || !this._handle || !adapter.resolveSceneMeshBlocking) { + this._lastSceneBlocking = null; + return false; + } + const result = adapter.resolveSceneMeshBlocking(this._handle, { + currentX, + currentY, + previousX, + previousY, + }); + this._lastSceneBlocking = result || null; + return !!(result && result.changed); + } + + isSceneBlocked() { + return !!(this._lastSceneBlocking && this._lastSceneBlocking.changed); + } + + isWallSlideActive() { + return !!( + this._lastSceneBlocking && this._lastSceneBlocking.wallSlideCandidate + ); + } + + canWallJump() { + return !!( + this._lastSceneBlocking && this._lastSceneBlocking.wallSlideCandidate + ); + } + + canLedgeGrab() { + return !!( + this._lastSceneBlocking && this._lastSceneBlocking.ledgeGrabCandidate + ); + } + + isOnStableSlope() { + return !!( + this._lastSceneBlocking && this._lastSceneBlocking.stableGrounded + ); + } + + getSceneBlockedWallName() { + return this._lastSceneBlocking && this._lastSceneBlocking.wallName + ? String(this._lastSceneBlocking.wallName) + : ''; + } + + getSceneBlockNormalX() { + return this._lastSceneBlocking && this._lastSceneBlocking.normalX + ? Number(this._lastSceneBlocking.normalX) || 0 + : 0; + } + + getSceneBlockNormalY() { + return this._lastSceneBlocking && this._lastSceneBlocking.normalY + ? Number(this._lastSceneBlocking.normalY) || 0 + : 0; + } + + getCurrentSlopeAngle() { + return this._lastSceneBlocking && this._lastSceneBlocking.slopeAngle + ? Number(this._lastSceneBlocking.slopeAngle) || 0 + : 0; + } + + getCurrentSlopeSpeedScale() { + return this._lastSceneBlocking && this._lastSceneBlocking.slopeSpeedScale + ? Number(this._lastSceneBlocking.slopeSpeedScale) || 0 + : 1; + } + + getLastWallContactNormalX() { + return this._lastSceneBlocking && + this._lastSceneBlocking.lastWallContactNormalX + ? Number(this._lastSceneBlocking.lastWallContactNormalX) || 0 + : 0; + } + + getLastCollisionObjectName() { + return this._lastCollisionObjectName || ''; + } + + getLastCollisionStrength() { + return this._lastCollisionStrength || 0; + } + + getDebugInfo() { + const adapter = getAdapter(); + return adapter && this._handle + ? adapter.getDebugInfo(this._handle) || '' + : this._lastError || ''; + } + }; + + gdjs.registerObject( + 'Spine43Object::Spine43Object', + gdjs.Spine43RuntimeObject + ); +})(); diff --git a/Extensions/TimelineSequencer/JsExtension.js b/Extensions/TimelineSequencer/JsExtension.js new file mode 100644 index 000000000000..3749c3b84a72 --- /dev/null +++ b/Extensions/TimelineSequencer/JsExtension.js @@ -0,0 +1,435 @@ +//@ts-check +/// + +const timelineIncludeFile = 'Extensions/TimelineSequencer/timelineease.js'; +const timelineRuntimeFiles = [ + 'Extensions/TimelineSequencer/timelineinterpolation.js', + 'Extensions/TimelineSequencer/timelinepath.js', + 'Extensions/TimelineSequencer/timelineplayer.js', + 'Extensions/TimelineSequencer/timelinemanager.js', + 'Extensions/TimelineSequencer/timelinesequencertools.js', +]; +const icon24 = 'JsPlatform/Extensions/tween_behavior24.png'; +const icon32 = 'JsPlatform/Extensions/tween_behavior32.png'; + +const timelineNameDefault = 'Intro'; +const timelineNameIdentifier = 'TimelineSequencer::TimelineName'; +const timelineBindingNameDefault = 'Target'; +const timelineBindingNameIdentifier = 'TimelineSequencer::BindingName'; +const timelineJsonDefault = + '{"timelines":[{"name":"Intro","duration":1,"tracks":[]}]}'; + +const withTimelineRuntime = (codeExtraInformation) => { + codeExtraInformation.setIncludeFile(timelineIncludeFile); + for (const includeFile of timelineRuntimeFiles) { + codeExtraInformation.addIncludeFile(includeFile); + } + return codeExtraInformation; +}; + +/** @type {ExtensionModule} */ +module.exports = { + createExtension: function (_, gd) { + const extension = new gd.PlatformExtension(); + extension + .setExtensionInformation( + 'TimelineSequencer', + _('Timeline Sequencer'), + _( + 'Play Construct-style timeline animations for scene objects with keyframes, easing, markers, looping and event controls.' + ), + 'GDevelop contributors', + 'Open source (MIT License)' + ) + .setShortDescription( + _( + 'Create and play keyframed timelines without replacing Sprite animations.' + ) + ) + .setCategory('Visual effect') + .setTags('timeline, animation, keyframes, sequencer'); + extension + .addInstructionOrExpressionGroupMetadata(_('Timeline Sequencer')) + .setIcon(icon32); + + extension + .registerProperty('timelines') + .setLabel(_('Timelines')) + .setDescription(_('Serialized project timelines used by the editor.')) + .setType('string') + .setHidden(true); + + withTimelineRuntime( + extension + .addAction( + 'RegisterTimelineJson', + _('Register timelines from JSON'), + _('Register one or more timelines from a JSON string.'), + _('Register timelines from _PARAM1_'), + '', + icon24, + icon32 + ) + .addCodeOnlyParameter('currentScene', '') + .addParameter('string', _('Timeline JSON'), timelineJsonDefault, false) + .getCodeExtraInformation() + ).setFunctionName('gdjs.evtTools.timeline.registerTimelineJson'); + + withTimelineRuntime( + extension + .addAction( + 'PlayTimeline', + _('Play a timeline'), + _('Play a timeline from its current beginning.'), + _('Play timeline _PARAM1_'), + '', + icon24, + icon32 + ) + .addCodeOnlyParameter('currentScene', '') + .addParameter('identifier', _('Timeline name'), timelineNameIdentifier) + .setDefaultValue(JSON.stringify(timelineNameDefault)) + .setParameterExtraInfo(timelineNameIdentifier) + .getCodeExtraInformation() + ).setFunctionName('gdjs.evtTools.timeline.playTimeline'); + + withTimelineRuntime( + extension + .addAction( + 'PlayTimelineFromTime', + _('Play a timeline from time'), + _('Play a timeline from a given time in seconds.'), + _('Play timeline _PARAM1_ from _PARAM2_ seconds'), + '', + icon24, + icon32 + ) + .addCodeOnlyParameter('currentScene', '') + .addParameter('identifier', _('Timeline name'), timelineNameIdentifier) + .setDefaultValue(JSON.stringify(timelineNameDefault)) + .setParameterExtraInfo(timelineNameIdentifier) + .addParameter('expression', _('Time in seconds'), '', false) + .setDefaultValue('0') + .getCodeExtraInformation() + ).setFunctionName('gdjs.evtTools.timeline.playTimelineFromTime'); + + withTimelineRuntime( + extension + .addAction( + 'PauseTimeline', + _('Pause a timeline'), + _('Pause a timeline that is currently playing.'), + _('Pause timeline _PARAM1_'), + '', + icon24, + icon32 + ) + .addCodeOnlyParameter('currentScene', '') + .addParameter('identifier', _('Timeline name'), timelineNameIdentifier) + .setDefaultValue(JSON.stringify(timelineNameDefault)) + .setParameterExtraInfo(timelineNameIdentifier) + .getCodeExtraInformation() + ).setFunctionName('gdjs.evtTools.timeline.pauseTimeline'); + + withTimelineRuntime( + extension + .addAction( + 'ResumeTimeline', + _('Resume a timeline'), + _('Resume a paused timeline.'), + _('Resume timeline _PARAM1_'), + '', + icon24, + icon32 + ) + .addCodeOnlyParameter('currentScene', '') + .addParameter('identifier', _('Timeline name'), timelineNameIdentifier) + .setDefaultValue(JSON.stringify(timelineNameDefault)) + .setParameterExtraInfo(timelineNameIdentifier) + .getCodeExtraInformation() + ).setFunctionName('gdjs.evtTools.timeline.resumeTimeline'); + + withTimelineRuntime( + extension + .addAction( + 'StopTimeline', + _('Stop a timeline'), + _('Stop a timeline and keep objects at their current values.'), + _('Stop timeline _PARAM1_'), + '', + icon24, + icon32 + ) + .addCodeOnlyParameter('currentScene', '') + .addParameter('identifier', _('Timeline name'), timelineNameIdentifier) + .setDefaultValue(JSON.stringify(timelineNameDefault)) + .setParameterExtraInfo(timelineNameIdentifier) + .getCodeExtraInformation() + ).setFunctionName('gdjs.evtTools.timeline.stopTimeline'); + + withTimelineRuntime( + extension + .addAction( + 'SeekTimeline', + _('Set timeline time'), + _('Move a timeline to a given time in seconds and apply its values.'), + _('Set timeline _PARAM1_ time to _PARAM2_ seconds'), + '', + icon24, + icon32 + ) + .addCodeOnlyParameter('currentScene', '') + .addParameter('identifier', _('Timeline name'), timelineNameIdentifier) + .setDefaultValue(JSON.stringify(timelineNameDefault)) + .setParameterExtraInfo(timelineNameIdentifier) + .addParameter('expression', _('Time in seconds'), '', false) + .setDefaultValue('0') + .getCodeExtraInformation() + ).setFunctionName('gdjs.evtTools.timeline.seekTimeline'); + + withTimelineRuntime( + extension + .addAction( + 'SetTimelineSpeed', + _('Set timeline speed'), + _('Change the playback speed of a timeline.'), + _('Set timeline _PARAM1_ speed to _PARAM2_'), + '', + icon24, + icon32 + ) + .addCodeOnlyParameter('currentScene', '') + .addParameter('identifier', _('Timeline name'), timelineNameIdentifier) + .setDefaultValue(JSON.stringify(timelineNameDefault)) + .setParameterExtraInfo(timelineNameIdentifier) + .addParameter('expression', _('Speed'), '', false) + .setDefaultValue('1') + .getCodeExtraInformation() + ).setFunctionName('gdjs.evtTools.timeline.setTimelineSpeed'); + + withTimelineRuntime( + extension + .addAction( + 'SetTimelineLoop', + _('Set timeline looping'), + _('Enable or disable looping for a timeline.'), + _('Set timeline _PARAM1_ looping: _PARAM2_'), + '', + icon24, + icon32 + ) + .addCodeOnlyParameter('currentScene', '') + .addParameter('identifier', _('Timeline name'), timelineNameIdentifier) + .setDefaultValue(JSON.stringify(timelineNameDefault)) + .setParameterExtraInfo(timelineNameIdentifier) + .addParameter('yesorno', _('Loop'), '', false) + .setDefaultValue('yes') + .getCodeExtraInformation() + ).setFunctionName('gdjs.evtTools.timeline.setTimelineLoop'); + + withTimelineRuntime( + extension + .addAction( + 'BindTimelineObjectTarget', + _('Bind objects to a timeline target'), + _('Bind picked objects to a runtime target name used by timelines.'), + _('Bind _PARAM2_ to timeline target _PARAM1_'), + '', + icon24, + icon32 + ) + .addCodeOnlyParameter('currentScene', '') + .addParameter( + 'identifier', + _('Binding name'), + timelineBindingNameIdentifier + ) + .setDefaultValue(JSON.stringify(timelineBindingNameDefault)) + .setParameterExtraInfo(timelineBindingNameIdentifier) + .addParameter('object', _('Objects'), '', false) + .getCodeExtraInformation() + ).setFunctionName('gdjs.evtTools.timeline.bindTimelineObjectTarget'); + + withTimelineRuntime( + extension + .addCondition( + 'TimelineIsPlaying', + _('Timeline is playing'), + _('Check if a timeline is currently playing.'), + _('Timeline _PARAM1_ is playing'), + '', + icon24, + icon32 + ) + .addCodeOnlyParameter('currentScene', '') + .addParameter('identifier', _('Timeline name'), timelineNameIdentifier) + .setDefaultValue(JSON.stringify(timelineNameDefault)) + .setParameterExtraInfo(timelineNameIdentifier) + .getCodeExtraInformation() + ).setFunctionName('gdjs.evtTools.timeline.isTimelinePlaying'); + + withTimelineRuntime( + extension + .addCondition( + 'TimelineIsPaused', + _('Timeline is paused'), + _('Check if a timeline is paused.'), + _('Timeline _PARAM1_ is paused'), + '', + icon24, + icon32 + ) + .addCodeOnlyParameter('currentScene', '') + .addParameter('identifier', _('Timeline name'), timelineNameIdentifier) + .setDefaultValue(JSON.stringify(timelineNameDefault)) + .setParameterExtraInfo(timelineNameIdentifier) + .getCodeExtraInformation() + ).setFunctionName('gdjs.evtTools.timeline.isTimelinePaused'); + + withTimelineRuntime( + extension + .addCondition( + 'TimelineHasFinished', + _('Timeline has finished'), + _('Check if a timeline has finished playing.'), + _('Timeline _PARAM1_ has finished'), + '', + icon24, + icon32 + ) + .addCodeOnlyParameter('currentScene', '') + .addParameter('identifier', _('Timeline name'), timelineNameIdentifier) + .setDefaultValue(JSON.stringify(timelineNameDefault)) + .setParameterExtraInfo(timelineNameIdentifier) + .getCodeExtraInformation() + ).setFunctionName('gdjs.evtTools.timeline.hasTimelineFinished'); + + withTimelineRuntime( + extension + .addCondition( + 'TimelineReachedMarker', + _('Timeline reached marker'), + _('Check if a timeline reached a marker during this frame.'), + _('Timeline _PARAM1_ reached marker _PARAM2_'), + '', + icon24, + icon32 + ) + .addCodeOnlyParameter('currentScene', '') + .addParameter('identifier', _('Timeline name'), timelineNameIdentifier) + .setDefaultValue(JSON.stringify(timelineNameDefault)) + .setParameterExtraInfo(timelineNameIdentifier) + .addParameter('string', _('Marker name'), 'Hit', false) + .getCodeExtraInformation() + ).setFunctionName('gdjs.evtTools.timeline.hasTimelineReachedMarker'); + + withTimelineRuntime( + extension + .addCondition( + 'TimelineTimeGreaterThan', + _('Timeline time is greater than'), + _('Compare the current timeline time, in seconds.'), + _('Timeline _PARAM1_ time is greater than _PARAM2_ seconds'), + '', + icon24, + icon32 + ) + .addCodeOnlyParameter('currentScene', '') + .addParameter('identifier', _('Timeline name'), timelineNameIdentifier) + .setDefaultValue(JSON.stringify(timelineNameDefault)) + .setParameterExtraInfo(timelineNameIdentifier) + .addParameter('expression', _('Time in seconds'), '', false) + .setDefaultValue('0') + .getCodeExtraInformation() + ).setFunctionName('gdjs.evtTools.timeline.timelineTimeGreaterThan'); + + withTimelineRuntime( + extension + .addCondition( + 'TimelineProgressGreaterThan', + _('Timeline progress is greater than'), + _('Compare the timeline progress from 0 to 1.'), + _('Timeline _PARAM1_ progress is greater than _PARAM2_'), + '', + icon24, + icon32 + ) + .addCodeOnlyParameter('currentScene', '') + .addParameter('identifier', _('Timeline name'), timelineNameIdentifier) + .setDefaultValue(JSON.stringify(timelineNameDefault)) + .setParameterExtraInfo(timelineNameIdentifier) + .addParameter('expression', _('Progress'), '', false) + .setDefaultValue('0.5') + .getCodeExtraInformation() + ).setFunctionName('gdjs.evtTools.timeline.timelineProgressGreaterThan'); + + withTimelineRuntime( + extension + .addExpression( + 'Time', + _('Timeline time'), + _('Return the current timeline time in seconds.'), + '', + icon32 + ) + .addCodeOnlyParameter('currentScene', '') + .addParameter('identifier', _('Timeline name'), timelineNameIdentifier) + .setDefaultValue(JSON.stringify(timelineNameDefault)) + .setParameterExtraInfo(timelineNameIdentifier) + .getCodeExtraInformation() + ).setFunctionName('gdjs.evtTools.timeline.getTimelineTime'); + + withTimelineRuntime( + extension + .addExpression( + 'Duration', + _('Timeline duration'), + _('Return the timeline duration in seconds.'), + '', + icon32 + ) + .addCodeOnlyParameter('currentScene', '') + .addParameter('identifier', _('Timeline name'), timelineNameIdentifier) + .setDefaultValue(JSON.stringify(timelineNameDefault)) + .setParameterExtraInfo(timelineNameIdentifier) + .getCodeExtraInformation() + ).setFunctionName('gdjs.evtTools.timeline.getTimelineDuration'); + + withTimelineRuntime( + extension + .addExpression( + 'Progress', + _('Timeline progress'), + _('Return the timeline progress from 0 to 1.'), + '', + icon32 + ) + .addCodeOnlyParameter('currentScene', '') + .addParameter('identifier', _('Timeline name'), timelineNameIdentifier) + .setDefaultValue(JSON.stringify(timelineNameDefault)) + .setParameterExtraInfo(timelineNameIdentifier) + .getCodeExtraInformation() + ).setFunctionName('gdjs.evtTools.timeline.getTimelineProgress'); + + withTimelineRuntime( + extension + .addExpression( + 'Speed', + _('Timeline speed'), + _('Return the timeline playback speed.'), + '', + icon32 + ) + .addCodeOnlyParameter('currentScene', '') + .addParameter('identifier', _('Timeline name'), timelineNameIdentifier) + .setDefaultValue(JSON.stringify(timelineNameDefault)) + .setParameterExtraInfo(timelineNameIdentifier) + .getCodeExtraInformation() + ).setFunctionName('gdjs.evtTools.timeline.getTimelineSpeed'); + + return extension; + }, + runExtensionSanityTests: function (gd, extension) { + return []; + }, +}; diff --git a/Extensions/TimelineSequencer/tests/TimelineSequencer.spec.js b/Extensions/TimelineSequencer/tests/TimelineSequencer.spec.js new file mode 100644 index 000000000000..6eef9706c87e --- /dev/null +++ b/Extensions/TimelineSequencer/tests/TimelineSequencer.spec.js @@ -0,0 +1,666 @@ +// @ts-check +describe('gdjs.evtTools.timeline', () => { + const createScene = (timeDelta = 1000 / 60) => { + const runtimeGame = gdjs.getPixiRuntimeGame(); + const runtimeScene = new gdjs.TestRuntimeScene(runtimeGame); + runtimeScene._timeManager.getElapsedTime = () => timeDelta; + return runtimeScene; + }; + + const createObject = (runtimeScene) => { + const object = new gdjs.TestRuntimeObject(runtimeScene, { + name: 'Hero', + type: '', + behaviors: [], + variables: [], + effects: [], + }); + const scalableObject = /** @type {any} */ (object); + scalableObject._scaleX = 1; + scalableObject._scaleY = 1; + scalableObject.setScaleX = (scale) => { + scalableObject._scaleX = scale; + }; + scalableObject.setScaleY = (scale) => { + scalableObject._scaleY = scale; + }; + scalableObject.getScaleX = () => scalableObject._scaleX; + scalableObject.getScaleY = () => scalableObject._scaleY; + runtimeScene.addObject(object); + return scalableObject; + }; + + const timelineJson = JSON.stringify({ + timelines: [ + { + name: 'Intro', + duration: 1, + tracks: [ + { + type: 'object', + target: { + mode: 'objectName', + objectName: 'Hero', + selection: 'first', + }, + propertyTracks: [ + { + property: 'position', + keyframes: [ + { id: 'a', time: 0, value: { x: 0, y: 0 } }, + { + id: 'b', + time: 1, + value: { x: 100, y: 50 }, + ease: 'linear', + }, + ], + }, + { + property: 'angle', + keyframes: [ + { id: 'c', time: 0, value: 0 }, + { id: 'd', time: 1, value: 90, ease: 'linear' }, + ], + }, + { + property: 'scale', + keyframes: [ + { id: 'e', time: 0, value: { x: 1, y: 1 } }, + { + id: 'f', + time: 1, + value: { x: 2, y: 0.5 }, + ease: 'linear', + }, + ], + }, + ], + }, + ], + markers: [{ time: 0.5, name: 'Half' }], + }, + ], + }); + + it('can play an object timeline', () => { + const runtimeScene = createScene(500); + const object = createObject(runtimeScene); + + gdjs.evtTools.timeline.registerTimelineJson(runtimeScene, timelineJson); + gdjs.evtTools.timeline.playTimeline(runtimeScene, 'Intro'); + + expect(object.getX()).to.be(0); + expect(object.getY()).to.be(0); + expect(object.getAngle()).to.be(0); + expect(object.getScaleX()).to.be(1); + expect(object.getScaleY()).to.be(1); + expect( + gdjs.evtTools.timeline.isTimelinePlaying(runtimeScene, 'Intro') + ).to.be(true); + + runtimeScene.renderAndStep(500); + + expect(object.getX()).to.be(50); + expect(object.getY()).to.be(25); + expect(object.getAngle()).to.be(45); + expect(object.getScaleX()).to.be(1.5); + expect(object.getScaleY()).to.be(0.75); + expect(gdjs.evtTools.timeline.getTimelineTime(runtimeScene, 'Intro')).to.be( + 0.5 + ); + expect( + gdjs.evtTools.timeline.hasTimelineReachedMarker( + runtimeScene, + 'Intro', + 'Half' + ) + ).to.be(true); + + runtimeScene.renderAndStep(500); + + expect(object.getX()).to.be(100); + expect(object.getY()).to.be(50); + expect(object.getAngle()).to.be(90); + expect(object.getScaleX()).to.be(2); + expect(object.getScaleY()).to.be(0.5); + expect( + gdjs.evtTools.timeline.isTimelinePlaying(runtimeScene, 'Intro') + ).to.be(false); + expect( + gdjs.evtTools.timeline.hasTimelineFinished(runtimeScene, 'Intro') + ).to.be(true); + }); + + it('can seek a timeline', () => { + const runtimeScene = createScene(500); + const object = createObject(runtimeScene); + + gdjs.evtTools.timeline.registerTimelineJson(runtimeScene, timelineJson); + gdjs.evtTools.timeline.seekTimeline(runtimeScene, 'Intro', 0.25); + + expect(object.getX()).to.be(25); + expect(object.getY()).to.be(12.5); + expect(object.getScaleX()).to.be(1.25); + expect(object.getScaleY()).to.be(0.875); + expect( + gdjs.evtTools.timeline.getTimelineProgress(runtimeScene, 'Intro') + ).to.be(0.25); + }); + + it('uses implicit initial values before the first visible keyframe', () => { + const runtimeScene = createScene(500); + const object = createObject(runtimeScene); + + gdjs.evtTools.timeline.registerTimelineJson( + runtimeScene, + JSON.stringify({ + timelines: [ + { + name: 'ImplicitStart', + duration: 1, + tracks: [ + { + type: 'object', + target: { + mode: 'objectName', + objectName: 'Hero', + selection: 'first', + }, + propertyTracks: [ + { + property: 'x', + initialValue: 10, + keyframes: [{ id: 'x1', time: 1, value: 110 }], + }, + { + property: 'y', + initialValue: 20, + keyframes: [], + }, + ], + }, + ], + }, + ], + }) + ); + + gdjs.evtTools.timeline.seekTimeline(runtimeScene, 'ImplicitStart', 0); + expect(object.getX()).to.be(10); + expect(object.getY()).to.be(20); + + gdjs.evtTools.timeline.seekTimeline(runtimeScene, 'ImplicitStart', 0.5); + expect(object.getX()).to.be(60); + expect(object.getY()).to.be(20); + + gdjs.evtTools.timeline.seekTimeline(runtimeScene, 'ImplicitStart', 1); + expect(object.getX()).to.be(110); + expect(object.getY()).to.be(20); + }); + + it('normalizes duplicate, near-duplicate and unordered keyframes before sampling', () => { + const runtimeScene = createScene(500); + const object = createObject(runtimeScene); + + gdjs.evtTools.timeline.registerTimelineJson( + runtimeScene, + JSON.stringify({ + timelines: [ + { + name: 'MessyKeys', + duration: 1, + tracks: [ + { + type: 'object', + target: { + mode: 'objectName', + objectName: 'Hero', + selection: 'first', + }, + propertyTracks: [ + { + property: 'position', + keyframes: [ + { time: 1, value: { x: 100, y: 0 } }, + { time: 0, value: { x: 0, y: 0 } }, + { time: 0.5, value: { x: 10, y: 0 } }, + { time: 0.506, value: { x: 50, y: 0 } }, + ], + }, + ], + }, + ], + }, + ], + }) + ); + + gdjs.evtTools.timeline.seekTimeline(runtimeScene, 'MessyKeys', 0.5); + expect(object.getX()).to.be(50); + + gdjs.evtTools.timeline.seekTimeline(runtimeScene, 'MessyKeys', 0.503); + expect(object.getX()).to.be.within(50.2, 50.4); + + gdjs.evtTools.timeline.seekTimeline(runtimeScene, 'MessyKeys', 0.75); + expect(object.getX()).to.be(75); + }); + + it('uses the current keyframe curve for the segment to the next keyframe', () => { + const runtimeScene = createScene(500); + const object = createObject(runtimeScene); + + gdjs.evtTools.timeline.registerTimelineJson( + runtimeScene, + JSON.stringify({ + timelines: [ + { + name: 'BezierCurve', + duration: 1, + tracks: [ + { + type: 'object', + target: { + mode: 'objectName', + objectName: 'Hero', + selection: 'first', + }, + propertyTracks: [ + { + property: 'position', + keyframes: [ + { + time: 0, + value: { x: 0, y: 0 }, + curve: [0, 1, 1, 1], + }, + { + time: 1, + value: { x: 100, y: 0 }, + curve: [0, 0, 1, 0], + }, + ], + }, + ], + }, + ], + }, + ], + }) + ); + + gdjs.evtTools.timeline.seekTimeline(runtimeScene, 'BezierCurve', 0.5); + + expect(object.getX()).to.be.within(87.4, 87.6); + }); + + it('keeps values stepped when the current keyframe curve is stepped', () => { + const runtimeScene = createScene(500); + const object = createObject(runtimeScene); + + gdjs.evtTools.timeline.registerTimelineJson( + runtimeScene, + JSON.stringify({ + timelines: [ + { + name: 'SteppedCurve', + duration: 1, + tracks: [ + { + type: 'object', + target: { + mode: 'objectName', + objectName: 'Hero', + selection: 'first', + }, + propertyTracks: [ + { + property: 'position', + keyframes: [ + { + time: 0, + value: { x: 0, y: 0 }, + curve: 'stepped', + }, + { time: 1, value: { x: 100, y: 0 } }, + ], + }, + ], + }, + ], + }, + ], + }) + ); + + gdjs.evtTools.timeline.seekTimeline(runtimeScene, 'SteppedCurve', 0.5); + expect(object.getX()).to.be(0); + + gdjs.evtTools.timeline.seekTimeline(runtimeScene, 'SteppedCurve', 1); + expect(object.getX()).to.be(100); + }); + + it('falls back to object name when a scene instance uuid is not available at runtime', () => { + const runtimeScene = createScene(500); + const object = createObject(runtimeScene); + + gdjs.evtTools.timeline.registerTimelineJson( + runtimeScene, + JSON.stringify({ + timelines: [ + { + name: 'SceneInstanceFallback', + duration: 1, + tracks: [ + { + type: 'object', + target: { + mode: 'sceneInstance', + objectName: 'Hero', + instancePersistentUuid: 'stale-or-missing-uuid', + selection: 'first', + }, + propertyTracks: [ + { + property: 'position', + keyframes: [ + { time: 0, value: { x: 0, y: 0 } }, + { time: 1, value: { x: 300, y: 120 } }, + ], + }, + ], + }, + ], + }, + ], + }) + ); + + gdjs.evtTools.timeline.seekTimeline( + runtimeScene, + 'SceneInstanceFallback', + 1 + ); + + expect(object.getX()).to.be(300); + expect(object.getY()).to.be(120); + }); + + it('can apply sprite, text and video style object properties', () => { + const runtimeScene = createScene(500); + const object = createObject(runtimeScene); + object._animationIndex = 0; + object._animationFrame = 0; + object._animationSpeedScale = 1; + object._characterSize = 20; + object._lineHeight = 1; + object._volume = 100; + object._playbackSpeed = 1; + object._currentTime = 0; + object.setAnimationIndex = (value) => { + object._animationIndex = value; + }; + object.getAnimationIndex = () => object._animationIndex; + object.setAnimationFrame = (value) => { + object._animationFrame = value; + }; + object.getAnimationFrame = () => object._animationFrame; + object.setAnimationSpeedScale = (value) => { + object._animationSpeedScale = value; + }; + object.getAnimationSpeedScale = () => object._animationSpeedScale; + object.setCharacterSize = (value) => { + object._characterSize = value; + }; + object.getCharacterSize = () => object._characterSize; + object.setLineHeight = (value) => { + object._lineHeight = value; + }; + object.getLineHeight = () => object._lineHeight; + object.setVolume = (value) => { + object._volume = value; + }; + object.getVolume = () => object._volume; + object.setPlaybackSpeed = (value) => { + object._playbackSpeed = value; + }; + object.getPlaybackSpeed = () => object._playbackSpeed; + object.setCurrentTime = (value) => { + object._currentTime = value; + }; + object.getCurrentTime = () => object._currentTime; + + gdjs.evtTools.timeline.registerTimelineJson( + runtimeScene, + JSON.stringify({ + timelines: [ + { + name: 'ObjectProperties', + duration: 1, + tracks: [ + { + type: 'object', + target: { + mode: 'objectName', + objectName: 'Hero', + selection: 'first', + }, + propertyTracks: [ + { + property: 'animationIndex', + keyframes: [ + { time: 0, value: 0 }, + { time: 1, value: 2 }, + ], + }, + { + property: 'animationFrame', + keyframes: [ + { time: 0, value: 0 }, + { time: 1, value: 3 }, + ], + }, + { + property: 'animationSpeedScale', + keyframes: [ + { time: 0, value: 1 }, + { time: 1, value: 1.5 }, + ], + }, + { + property: 'characterSize', + keyframes: [ + { time: 0, value: 20 }, + { time: 1, value: 42 }, + ], + }, + { + property: 'lineHeight', + keyframes: [ + { time: 0, value: 1 }, + { time: 1, value: 1.2 }, + ], + }, + { + property: 'volume', + keyframes: [ + { time: 0, value: 100 }, + { time: 1, value: 40 }, + ], + }, + { + property: 'playbackSpeed', + keyframes: [ + { time: 0, value: 1 }, + { time: 1, value: 1.75 }, + ], + }, + { + property: 'currentTime', + keyframes: [ + { time: 0, value: 0 }, + { time: 1, value: 5 }, + ], + }, + ], + }, + ], + }, + ], + }) + ); + + gdjs.evtTools.timeline.seekTimeline(runtimeScene, 'ObjectProperties', 1); + + expect(object._animationIndex).to.be(2); + expect(object._animationFrame).to.be(3); + expect(object._animationSpeedScale).to.be(1.5); + expect(object._characterSize).to.be(42); + expect(object._lineHeight).to.be(1.2); + expect(object._volume).to.be(40); + expect(object._playbackSpeed).to.be(1.75); + expect(object._currentTime).to.be(5); + }); + + it('smoothly interpolates sprite animation frames between sparse keyframes', () => { + const runtimeScene = createScene(500); + const object = createObject(runtimeScene); + object._animationFrame = 0; + object.setAnimationFrame = (value) => { + object._animationFrame = value; + }; + object.getAnimationFrame = () => object._animationFrame; + + gdjs.evtTools.timeline.registerTimelineJson( + runtimeScene, + JSON.stringify({ + timelines: [ + { + name: 'AnimationFrameStep', + duration: 1, + tracks: [ + { + type: 'object', + target: { + mode: 'objectName', + objectName: 'Hero', + selection: 'first', + }, + propertyTracks: [ + { + property: 'animationFrame', + keyframes: [ + { time: 0, value: 0 }, + { time: 1, value: 10 }, + ], + }, + ], + }, + ], + }, + ], + }) + ); + + gdjs.evtTools.timeline.seekTimeline( + runtimeScene, + 'AnimationFrameStep', + 0.5 + ); + expect(object._animationFrame).to.be(5); + + gdjs.evtTools.timeline.seekTimeline(runtimeScene, 'AnimationFrameStep', 1); + expect(object._animationFrame).to.be(10); + }); + + it('can apply animation tracks to objects exposing the legacy sprite animation API', () => { + const runtimeScene = createScene(500); + const object = createObject(runtimeScene); + delete object.setAnimationIndex; + delete object.getAnimationIndex; + object._animation = 0; + object.setAnimation = (value) => { + object._animation = value; + }; + object.getAnimation = () => object._animation; + + gdjs.evtTools.timeline.registerTimelineJson( + runtimeScene, + JSON.stringify({ + timelines: [ + { + name: 'LegacySpriteAnimation', + duration: 1, + tracks: [ + { + type: 'object', + target: { + mode: 'objectName', + objectName: 'Hero', + selection: 'first', + }, + propertyTracks: [ + { + property: 'animationIndex', + keyframes: [ + { time: 0, value: 0 }, + { time: 1, value: 4 }, + ], + }, + ], + }, + ], + }, + ], + }) + ); + + gdjs.evtTools.timeline.seekTimeline( + runtimeScene, + 'LegacySpriteAnimation', + 1 + ); + + expect(object._animation).to.be(4); + }); + + it('can pause and resume a timeline', () => { + const runtimeScene = createScene(250); + const object = createObject(runtimeScene); + + gdjs.evtTools.timeline.registerTimelineJson(runtimeScene, timelineJson); + gdjs.evtTools.timeline.playTimeline(runtimeScene, 'Intro'); + runtimeScene.renderAndStep(250); + + expect(object.getX()).to.be(25); + + gdjs.evtTools.timeline.pauseTimeline(runtimeScene, 'Intro'); + expect( + gdjs.evtTools.timeline.isTimelinePaused(runtimeScene, 'Intro') + ).to.be(true); + runtimeScene.renderAndStep(250); + expect(object.getX()).to.be(25); + + gdjs.evtTools.timeline.resumeTimeline(runtimeScene, 'Intro'); + runtimeScene.renderAndStep(250); + expect(object.getX()).to.be(50); + }); + + it('can loop a timeline', () => { + const runtimeScene = createScene(1250); + const object = createObject(runtimeScene); + + gdjs.evtTools.timeline.registerTimelineJson(runtimeScene, timelineJson); + gdjs.evtTools.timeline.setTimelineLoop(runtimeScene, 'Intro', true); + gdjs.evtTools.timeline.playTimeline(runtimeScene, 'Intro'); + runtimeScene.renderAndStep(1250); + + expect( + gdjs.evtTools.timeline.isTimelinePlaying(runtimeScene, 'Intro') + ).to.be(true); + expect(gdjs.evtTools.timeline.getTimelineTime(runtimeScene, 'Intro')).to.be( + 0.25 + ); + expect(object.getX()).to.be(25); + }); +}); diff --git a/Extensions/TimelineSequencer/timelineease.ts b/Extensions/TimelineSequencer/timelineease.ts new file mode 100644 index 000000000000..36120271f947 --- /dev/null +++ b/Extensions/TimelineSequencer/timelineease.ts @@ -0,0 +1,154 @@ +namespace gdjs { + export namespace evtTools { + export namespace timeline { + export type EaseDefinition = + | string + | [number, number, number, number] + | { + type: 'preset'; + name: string; + } + | { + type: 'cubicBezier'; + x1: number; + y1: number; + x2: number; + y2: number; + } + | { + type: 'steps'; + steps: number; + position: 'start' | 'end'; + }; + + const clamp01 = (value: number): number => + Math.max(0, Math.min(1, value)); + + const finiteOr = (value: number, fallback: number): number => + typeof value === 'number' && isFinite(value) ? value : fallback; + + const fallbackPresetEasingFunctions: Record< + string, + (t: number) => number + > = { + linear: (t) => t, + easeInQuad: (t) => t * t, + easeOutQuad: (t) => 1 - (1 - t) * (1 - t), + easeInOutQuad: (t) => + t < 0.5 ? 2 * t * t : 1 - Math.pow(-2 * t + 2, 2) / 2, + easeInCubic: (t) => t * t * t, + easeOutCubic: (t) => 1 - Math.pow(1 - t, 3), + easeInOutCubic: (t) => + t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2, + }; + + const cubicBezierCoordinate = ( + p1: number, + p2: number, + t: number + ): number => { + const u = 1 - t; + return 3 * u * u * t * p1 + 3 * u * t * t * p2 + t * t * t; + }; + + const cubicBezierDerivative = ( + p1: number, + p2: number, + t: number + ): number => { + const u = 1 - t; + return 3 * u * u * p1 + 6 * u * t * (p2 - p1) + 3 * t * t * (1 - p2); + }; + + const solveCubicBezierT = (x1: number, x2: number, x: number): number => { + let t = x; + for (let i = 0; i < 8; i++) { + const currentX = cubicBezierCoordinate(x1, x2, t) - x; + const derivative = cubicBezierDerivative(x1, x2, t); + if (Math.abs(currentX) < 1e-6) { + return t; + } + if (Math.abs(derivative) < 1e-6) { + break; + } + t -= currentX / derivative; + } + + let min = 0; + let max = 1; + t = x; + for (let i = 0; i < 10; i++) { + const currentX = cubicBezierCoordinate(x1, x2, t); + if (Math.abs(currentX - x) < 1e-6) { + return t; + } + if (currentX < x) { + min = t; + } else { + max = t; + } + t = (min + max) / 2; + } + return t; + }; + + export const evaluateEase = ( + ease: EaseDefinition | null | undefined, + progress: number + ): number => { + const clampedProgress = clamp01(progress); + if (!ease) { + return clampedProgress; + } + + if (typeof ease === 'string') { + if (ease === 'hold' || ease === 'step' || ease === 'stepped') { + return 0; + } + + const tween = (gdjs.evtTools as any).tween; + const preset = + tween && tween.easingFunctions && tween.easingFunctions[ease] + ? tween.easingFunctions[ease] + : fallbackPresetEasingFunctions[ease]; + return preset ? preset(clampedProgress) : clampedProgress; + } + + if (Array.isArray(ease)) { + const t = solveCubicBezierT( + clamp01(finiteOr(ease[0], 0)), + clamp01(finiteOr(ease[2], 1)), + clampedProgress + ); + return clamp01( + cubicBezierCoordinate(finiteOr(ease[1], 0), finiteOr(ease[3], 1), t) + ); + } + + if (ease.type === 'preset') { + return evaluateEase(ease.name, clampedProgress); + } + + if (ease.type === 'steps') { + const steps = Math.max(1, Math.floor(ease.steps || 1)); + return ease.position === 'start' + ? Math.min(1, Math.ceil(clampedProgress * steps) / steps) + : Math.floor(clampedProgress * steps) / steps; + } + + if (ease.type === 'cubicBezier') { + const t = solveCubicBezierT( + clamp01(finiteOr(ease.x1, 0)), + clamp01(finiteOr(ease.x2, 1)), + clampedProgress + ); + return clamp01( + cubicBezierCoordinate(finiteOr(ease.y1, 0), finiteOr(ease.y2, 1), t) + ); + } + + return clampedProgress; + }; + } + } +} diff --git a/Extensions/TimelineSequencer/timelineinterpolation.ts b/Extensions/TimelineSequencer/timelineinterpolation.ts new file mode 100644 index 000000000000..09ef5b1edc94 --- /dev/null +++ b/Extensions/TimelineSequencer/timelineinterpolation.ts @@ -0,0 +1,97 @@ +namespace gdjs { + export namespace evtTools { + export namespace timeline { + export type TimelineValue = + | number + | string + | boolean + | { x?: number; y?: number; [key: string]: any } + | Array; + + export const lerp = (from: number, to: number, t: number): number => + from + (to - from) * t; + + export const lerpAngleDeg = ( + from: number, + to: number, + t: number + ): number => { + const delta = ((to - from + 540) % 360) - 180; + return from + delta * t; + }; + + const interpolateArray = ( + from: Array, + to: Array, + t: number + ): Array => { + const length = Math.min(from.length, to.length); + const value = new Array(length); + for (let i = 0; i < length; i++) { + value[i] = lerp(from[i], to[i], t); + } + return value; + }; + + const interpolateObject = ( + from: { [key: string]: any }, + to: { [key: string]: any }, + t: number, + propertyName: string + ): { [key: string]: any } => { + const value = { ...from }; + for (const key in to) { + if (typeof from[key] === 'number' && typeof to[key] === 'number') { + value[key] = + propertyName.toLowerCase().indexOf('angle') !== -1 + ? lerpAngleDeg(from[key], to[key], t) + : lerp(from[key], to[key], t); + } else { + value[key] = t < 1 ? from[key] : to[key]; + } + } + return value; + }; + + export const interpolateValue = ( + from: TimelineValue, + to: TimelineValue, + t: number, + propertyName: string + ): TimelineValue => { + if (typeof from === 'number' && typeof to === 'number') { + return propertyName.toLowerCase().indexOf('angle') !== -1 + ? lerpAngleDeg(from, to, t) + : lerp(from, to, t); + } + + if (Array.isArray(from) && Array.isArray(to)) { + return interpolateArray(from, to, t); + } + + if ( + from && + to && + typeof from === 'object' && + typeof to === 'object' && + !Array.isArray(from) && + !Array.isArray(to) + ) { + return interpolateObject(from, to, t, propertyName); + } + + return t < 1 ? from : to; + }; + + export const valueAsNumber = ( + value: TimelineValue, + fallback: number = 0 + ): number => + typeof value === 'number' + ? value + : typeof value === 'string' + ? parseFloat(value) || fallback + : fallback; + } + } +} diff --git a/Extensions/TimelineSequencer/timelinemanager.ts b/Extensions/TimelineSequencer/timelinemanager.ts new file mode 100644 index 000000000000..4293394b284c --- /dev/null +++ b/Extensions/TimelineSequencer/timelinemanager.ts @@ -0,0 +1,214 @@ +namespace gdjs { + export interface RuntimeScene { + _timelineSequencer?: gdjs.evtTools.timeline.TimelineManager; + } + + export namespace evtTools { + export namespace timeline { + export class TimelineManager { + private _runtimeScene: gdjs.RuntimeScene; + private _timelines = new Map(); + private _players = new Map< + string, + gdjs.evtTools.timeline.TimelinePlayer + >(); + private _bindings = new Map>(); + + constructor(runtimeScene: gdjs.RuntimeScene) { + this._runtimeScene = runtimeScene; + this.loadTimelinesFromProjectProperties(); + } + + loadTimelinesFromProjectProperties(): void { + const serializedTimelines = this._runtimeScene + .getGame() + .getExtensionProperty('TimelineSequencer', 'timelines'); + if (!serializedTimelines) { + return; + } + this.registerTimelinesFromJson(serializedTimelines); + } + + registerTimelinesFromJson(json: string): boolean { + try { + const parsed = JSON.parse(json); + const timelines = Array.isArray(parsed) + ? parsed + : Array.isArray(parsed.timelines) + ? parsed.timelines + : []; + for (const timeline of timelines) { + this.registerTimeline(timeline); + } + return true; + } catch (error) { + console.error( + 'Unable to parse TimelineSequencer timelines:', + error + ); + return false; + } + } + + registerTimeline(timeline: TimelineData): void { + if (!timeline || !timeline.name) { + return; + } + this._timelines.set(timeline.name, timeline); + if (this._players.has(timeline.name)) { + this._players.delete(timeline.name); + } + } + + hasTimeline(name: string): boolean { + return this._timelines.has(name); + } + + getTimeline(name: string): TimelineData | null { + return this._timelines.get(name) || null; + } + + getPlayer(name: string): gdjs.evtTools.timeline.TimelinePlayer | null { + const existingPlayer = this._players.get(name); + if (existingPlayer) { + return existingPlayer; + } + + const timeline = this.getTimeline(name); + if (!timeline) { + return null; + } + + const player = new gdjs.evtTools.timeline.TimelinePlayer( + this._runtimeScene, + timeline, + this._bindings + ); + this._players.set(name, player); + return player; + } + + play(name: string, fromTime: number = 0): void { + const player = this.getPlayer(name); + if (player) { + player.play(fromTime); + } + } + + pause(name: string): void { + const player = this.getPlayer(name); + if (player) { + player.pause(); + } + } + + resume(name: string): void { + const player = this.getPlayer(name); + if (player) { + player.resume(); + } + } + + stop(name: string): void { + const player = this.getPlayer(name); + if (player) { + player.stop(); + } + } + + seek(name: string, time: number): void { + const player = this.getPlayer(name); + if (player) { + player.seek(time); + } + } + + setSpeed(name: string, speed: number): void { + const player = this.getPlayer(name); + if (player) { + player.setSpeed(speed); + } + } + + setLoop(name: string, loop: boolean): void { + const player = this.getPlayer(name); + if (player) { + player.setLoop(loop); + } + } + + bindObjects( + bindingName: string, + objects: Array + ): void { + this._bindings.set(bindingName, objects.slice()); + } + + update(deltaTime: number): void { + this._players.forEach((player) => player.update(deltaTime)); + } + + isPlaying(name: string): boolean { + const player = this.getPlayer(name); + return !!player && player.isPlaying(); + } + + isPaused(name: string): boolean { + const player = this.getPlayer(name); + return !!player && player.isPaused(); + } + + hasFinished(name: string): boolean { + const player = this.getPlayer(name); + return !!player && player.hasFinished(); + } + + reachedMarker(name: string, markerName: string): boolean { + const player = this.getPlayer(name); + return !!player && player.reachedMarker(markerName); + } + + getCurrentTime(name: string): number { + const player = this.getPlayer(name); + return player ? player.getCurrentTime() : 0; + } + + getDuration(name: string): number { + const timeline = this.getTimeline(name); + return timeline ? timeline.duration || 0 : 0; + } + + getProgress(name: string): number { + const player = this.getPlayer(name); + return player ? player.getProgress() : 0; + } + + getSpeed(name: string): number { + const player = this.getPlayer(name); + return player ? player.getSpeed() : 1; + } + } + + export const getTimelineManager = ( + runtimeScene: gdjs.RuntimeScene + ): TimelineManager => { + if (!runtimeScene._timelineSequencer) { + runtimeScene._timelineSequencer = new TimelineManager(runtimeScene); + } + return runtimeScene._timelineSequencer; + }; + + gdjs.registerRuntimeScenePostEventsCallback((runtimeScene) => { + const manager = runtimeScene._timelineSequencer; + if (!manager) { + return; + } + manager.update(runtimeScene.getElapsedTime() / 1000); + }); + + gdjs.registerRuntimeSceneUnloadedCallback((runtimeScene) => { + runtimeScene._timelineSequencer = undefined; + }); + } + } +} diff --git a/Extensions/TimelineSequencer/timelinepath.ts b/Extensions/TimelineSequencer/timelinepath.ts new file mode 100644 index 000000000000..ee8c8b65dfa7 --- /dev/null +++ b/Extensions/TimelineSequencer/timelinepath.ts @@ -0,0 +1,52 @@ +namespace gdjs { + export namespace evtTools { + export namespace timeline { + export type TimelinePoint = { x: number; y: number }; + + export type PathSegment = { + fromKeyframeId: string; + toKeyframeId: string; + mode: 'line' | 'cubicBezier'; + cp1?: TimelinePoint; + cp2?: TimelinePoint; + }; + + export const cubicBezier = ( + p0: number, + p1: number, + p2: number, + p3: number, + t: number + ): number => { + const u = 1 - t; + return ( + u * u * u * p0 + + 3 * u * u * t * p1 + + 3 * u * t * t * p2 + + t * t * t * p3 + ); + }; + + export const evaluatePathSegment = ( + from: TimelinePoint, + to: TimelinePoint, + pathSegment: PathSegment | null | undefined, + t: number + ): TimelinePoint => { + if (!pathSegment || pathSegment.mode !== 'cubicBezier') { + return { + x: gdjs.evtTools.timeline.lerp(from.x, to.x, t), + y: gdjs.evtTools.timeline.lerp(from.y, to.y, t), + }; + } + + const cp1 = pathSegment.cp1 || from; + const cp2 = pathSegment.cp2 || to; + return { + x: cubicBezier(from.x, cp1.x, cp2.x, to.x, t), + y: cubicBezier(from.y, cp1.y, cp2.y, to.y, t), + }; + }; + } + } +} diff --git a/Extensions/TimelineSequencer/timelineplayer.ts b/Extensions/TimelineSequencer/timelineplayer.ts new file mode 100644 index 000000000000..591c44ec440e --- /dev/null +++ b/Extensions/TimelineSequencer/timelineplayer.ts @@ -0,0 +1,780 @@ +namespace gdjs { + export namespace evtTools { + export namespace timeline { + type TargetMode = 'sceneInstance' | 'objectName' | 'runtimeBinding'; + type SelectionMode = 'first' | 'all'; + + export type TimelineTarget = { + mode?: TargetMode; + objectName?: string; + instancePersistentUuid?: string; + selection?: SelectionMode; + bindingName?: string; + }; + + export type TimelineKeyframe = { + id?: string; + time: number; + value: TimelineValue; + ease?: EaseDefinition; + curve?: EaseDefinition; + }; + + export type TimelinePropertyTrack = { + property: string; + interpolationMode?: 'continuous' | 'step' | 'hold' | 'keyframe'; + initialValue?: TimelineValue; + initialEase?: EaseDefinition; + initialCurve?: EaseDefinition; + keyframes: Array; + pathSegments?: Array; + }; + + export type TimelineTrack = { + id?: string; + type?: 'object' | 'camera' | 'layer' | 'variable' | 'marker'; + target?: TimelineTarget; + propertyTracks?: Array; + }; + + export type TimelineMarker = { + time: number; + name: string; + }; + + export type TimelineData = { + name: string; + duration: number; + loop?: boolean; + speed?: number; + tracks?: Array; + markers?: Array; + }; + + const isScalable = ( + object: gdjs.RuntimeObject + ): object is gdjs.RuntimeObject & gdjs.Scalable => + // @ts-ignore - Runtime objects expose capabilities dynamically. + !!object.setScaleX && !!object.setScaleY; + + const isOpaque = ( + object: gdjs.RuntimeObject + ): object is gdjs.RuntimeObject & gdjs.OpacityHandler => + // @ts-ignore - Runtime objects expose capabilities dynamically. + !!object.setOpacity && !!object.getOpacity; + + const clampNumber = (value: number, min: number, max: number): number => + Math.max(min, Math.min(max, value)); + + const discreteTimelineProperties = new Set([ + 'animation', + 'animationindex', + 'animationname', + ]); + const timelineFrameRate = 60; + + const isDiscreteTimelineProperty = (propertyName: string): boolean => + discreteTimelineProperties.has(propertyName.toLowerCase()); + + const getKeyframeCurve = ( + keyframe: TimelineKeyframe + ): EaseDefinition | null | undefined => + keyframe.curve !== undefined && keyframe.curve !== null + ? keyframe.curve + : keyframe.ease; + + const createImplicitInitialKeyframe = ( + propertyTrack: TimelinePropertyTrack + ): TimelineKeyframe | null => { + if ( + propertyTrack.initialValue === undefined || + propertyTrack.initialValue === null + ) { + return null; + } + + return { + id: `${propertyTrack.property}-initial`, + time: 0, + value: propertyTrack.initialValue, + ease: + propertyTrack.initialEase !== undefined + ? propertyTrack.initialEase + : isDiscreteTimelineProperty(propertyTrack.property) + ? 'hold' + : 'linear', + curve: + propertyTrack.initialCurve !== undefined + ? propertyTrack.initialCurve + : isDiscreteTimelineProperty(propertyTrack.property) + ? 'stepped' + : 'linear', + }; + }; + + const hasRuntimeMethod = ( + object: gdjs.RuntimeObject, + methodName: string + ): boolean => typeof (object as any)[methodName] === 'function'; + + const getRuntimeObjectNumber = ( + object: gdjs.RuntimeObject, + getterName: string, + fallback: number + ): number => { + const getter = (object as any)[getterName]; + if (typeof getter !== 'function') { + return fallback; + } + + const value = getter.call(object); + return typeof value === 'number' && isFinite(value) ? value : fallback; + }; + + const setRuntimeObjectNumber = ( + object: gdjs.RuntimeObject, + setterName: string, + value: number + ): void => { + if (!isFinite(value)) { + return; + } + const setter = (object as any)[setterName]; + if (typeof setter === 'function') { + setter.call(object, value); + } + }; + + const normalizeKeyframes = (propertyTrack: TimelinePropertyTrack) => { + const keyframes = propertyTrack.keyframes || []; + const keyframeByFrame = new Map(); + for (const keyframe of keyframes) { + const frame = Math.round((keyframe.time || 0) * timelineFrameRate); + keyframeByFrame.set(String(frame), { + ...keyframe, + time: frame / timelineFrameRate, + }); + } + propertyTrack.keyframes = Array.from(keyframeByFrame.values()).sort( + (a, b) => a.time - b.time + ); + }; + + export class TimelinePlayer { + private _runtimeScene: gdjs.RuntimeScene; + private _timeline: TimelineData; + private _currentTime: number = 0; + private _speed: number = 1; + private _loop: boolean = false; + private _isPlaying: boolean = false; + private _isPaused: boolean = false; + private _hasFinished: boolean = false; + private _reachedMarkers: Set = new Set(); + private _bindings: Map>; + + constructor( + runtimeScene: gdjs.RuntimeScene, + timeline: TimelineData, + bindings: Map> + ) { + this._runtimeScene = runtimeScene; + this._timeline = timeline; + this._bindings = bindings; + this._loop = !!timeline.loop; + this._speed = timeline.speed || 1; + + for (const track of timeline.tracks || []) { + for (const propertyTrack of track.propertyTracks || []) { + normalizeKeyframes(propertyTrack); + } + } + } + + play(fromTime: number = 0): void { + this._currentTime = this._clampTime(fromTime); + this._isPlaying = true; + this._isPaused = false; + this._hasFinished = false; + this._reachedMarkers.clear(); + this._apply(); + } + + pause(): void { + if (!this._isPlaying || this._hasFinished) { + return; + } + this._isPaused = true; + } + + resume(): void { + if (!this._isPlaying || this._hasFinished) { + return; + } + this._isPaused = false; + } + + stop(): void { + this._isPlaying = false; + this._isPaused = false; + this._hasFinished = true; + this._reachedMarkers.clear(); + } + + seek(time: number): void { + this._currentTime = this._clampTime(time); + this._hasFinished = false; + this._reachedMarkers.clear(); + this._apply(); + } + + update(deltaTime: number): void { + this._reachedMarkers.clear(); + if (!this._isPlaying || this._isPaused || this._hasFinished) { + return; + } + + const previousTime = this._currentTime; + this._currentTime += deltaTime * this._speed; + + const duration = Math.max(0, this._timeline.duration || 0); + if (duration <= 0) { + this._currentTime = 0; + this._hasFinished = true; + this._isPlaying = false; + } else if (this._loop) { + if (this._currentTime >= duration || this._currentTime < 0) { + this._collectMarkers(previousTime, duration); + this._currentTime = + ((this._currentTime % duration) + duration) % duration; + this._collectMarkers(0, this._currentTime); + } else { + this._collectMarkers(previousTime, this._currentTime); + } + } else { + if (this._currentTime >= duration) { + this._currentTime = duration; + this._collectMarkers(previousTime, this._currentTime); + this._hasFinished = true; + this._isPlaying = false; + } else if (this._currentTime <= 0) { + this._currentTime = 0; + this._collectMarkers(previousTime, this._currentTime); + this._hasFinished = true; + this._isPlaying = false; + } else { + this._collectMarkers(previousTime, this._currentTime); + } + } + + this._apply(); + } + + isPlaying(): boolean { + return this._isPlaying && !this._isPaused && !this._hasFinished; + } + + isPaused(): boolean { + return this._isPlaying && this._isPaused && !this._hasFinished; + } + + hasFinished(): boolean { + return this._hasFinished; + } + + reachedMarker(markerName: string): boolean { + return this._reachedMarkers.has(markerName); + } + + getCurrentTime(): number { + return this._currentTime; + } + + getDuration(): number { + return this._timeline.duration || 0; + } + + getProgress(): number { + const duration = this.getDuration(); + return duration > 0 ? this._currentTime / duration : 0; + } + + setSpeed(speed: number): void { + this._speed = speed; + } + + getSpeed(): number { + return this._speed; + } + + setLoop(loop: boolean): void { + this._loop = loop; + } + + private _clampTime(time: number): number { + return Math.max(0, Math.min(this._timeline.duration || 0, time || 0)); + } + + private _collectMarkers( + previousTime: number, + currentTime: number + ): void { + const markers = this._timeline.markers || []; + const min = Math.min(previousTime, currentTime); + const max = Math.max(previousTime, currentTime); + for (const marker of markers) { + if (marker.time > min && marker.time <= max) { + this._reachedMarkers.add(marker.name); + } + } + } + + private _findKeyframePair( + propertyTrack: TimelinePropertyTrack, + time: number + ): { + from: TimelineKeyframe; + to: TimelineKeyframe; + localT: number; + } | null { + const keyframes = propertyTrack.keyframes || []; + const implicitInitialKeyframe = + createImplicitInitialKeyframe(propertyTrack); + if (!keyframes.length) { + return implicitInitialKeyframe + ? { + from: implicitInitialKeyframe, + to: implicitInitialKeyframe, + localT: 0, + } + : null; + } + if (implicitInitialKeyframe && keyframes[0].time > 0) { + if (time <= 0) { + return { + from: implicitInitialKeyframe, + to: implicitInitialKeyframe, + localT: 0, + }; + } + + if (time < keyframes[0].time) { + return { + from: implicitInitialKeyframe, + to: keyframes[0], + localT: keyframes[0].time > 0 ? time / keyframes[0].time : 1, + }; + } + } + if (keyframes.length === 1 || time <= keyframes[0].time) { + return { + from: keyframes[0], + to: keyframes[0], + localT: 0, + }; + } + const lastKeyframe = keyframes[keyframes.length - 1]; + if (time >= lastKeyframe.time) { + return { + from: lastKeyframe, + to: lastKeyframe, + localT: 1, + }; + } + + let low = 0; + let high = keyframes.length - 2; + while (low <= high) { + const index = Math.floor((low + high) / 2); + const from = keyframes[index]; + const to = keyframes[index + 1]; + + if (time < from.time) { + high = index - 1; + continue; + } + + if (time > to.time) { + low = index + 1; + continue; + } + + const duration = to.time - from.time; + return { + from, + to, + localT: duration > 0 ? (time - from.time) / duration : 1, + }; + } + return null; + } + + private _evaluateTrack( + propertyTrack: TimelinePropertyTrack, + time: number + ): TimelineValue | null { + const pair = this._findKeyframePair(propertyTrack, time); + if (!pair) { + return null; + } + + const mode = propertyTrack.interpolationMode || 'continuous'; + if ( + pair.from === pair.to || + isDiscreteTimelineProperty(propertyTrack.property) || + mode === 'step' || + mode === 'hold' || + mode === 'keyframe' + ) { + return pair.localT >= 1 ? pair.to.value : pair.from.value; + } + + const easedT = gdjs.evtTools.timeline.evaluateEase( + getKeyframeCurve(pair.from), + pair.localT + ); + if (propertyTrack.property === 'position') { + const from = pair.from.value as TimelinePoint; + const to = pair.to.value as TimelinePoint; + const pathSegment = (propertyTrack.pathSegments || []).find( + (segment) => + segment.fromKeyframeId === pair.from.id && + segment.toKeyframeId === pair.to.id + ); + return gdjs.evtTools.timeline.evaluatePathSegment( + from, + to, + pathSegment, + easedT + ); + } + + return gdjs.evtTools.timeline.interpolateValue( + pair.from.value, + pair.to.value, + easedT, + propertyTrack.property + ); + } + + private _resolveObjects( + target: TimelineTarget | null | undefined + ): Array { + if (!target) { + return []; + } + + if (target.mode === 'runtimeBinding' && target.bindingName) { + return this._bindings.get(target.bindingName) || []; + } + + const objectName = target.objectName; + if (!objectName) { + return []; + } + const objects = this._runtimeScene.getObjects(objectName); + + if ( + target.mode === 'sceneInstance' && + target.instancePersistentUuid + ) { + const matchedObjects = objects.filter( + (object) => + object.persistentUuid === target.instancePersistentUuid + ); + if (matchedObjects.length) { + return matchedObjects; + } + } + + return target.selection === 'all' ? objects : objects.slice(0, 1); + } + + private _applyValueToObject( + object: gdjs.RuntimeObject, + propertyName: string, + value: TimelineValue + ): void { + switch (propertyName) { + case 'position': + if (value && typeof value === 'object' && !Array.isArray(value)) { + object.setPosition( + typeof value.x === 'number' ? value.x : object.getX(), + typeof value.y === 'number' ? value.y : object.getY() + ); + } + break; + case 'x': + case 'X': + object.setX( + gdjs.evtTools.timeline.valueAsNumber(value, object.getX()) + ); + break; + case 'y': + case 'Y': + object.setY( + gdjs.evtTools.timeline.valueAsNumber(value, object.getY()) + ); + break; + case 'angle': + case 'Angle': + object.setAngle( + gdjs.evtTools.timeline.valueAsNumber(value, object.getAngle()) + ); + break; + case 'scaleX': + case 'ScaleX': + if (isScalable(object)) { + object.setScaleX( + gdjs.evtTools.timeline.valueAsNumber( + value, + object.getScaleX() + ) + ); + } + break; + case 'scaleY': + case 'ScaleY': + if (isScalable(object)) { + object.setScaleY( + gdjs.evtTools.timeline.valueAsNumber( + value, + object.getScaleY() + ) + ); + } + break; + case 'scale': + case 'Scale': + if (isScalable(object)) { + if ( + value && + typeof value === 'object' && + !Array.isArray(value) + ) { + object.setScaleX( + typeof value.x === 'number' ? value.x : object.getScaleX() + ); + object.setScaleY( + typeof value.y === 'number' ? value.y : object.getScaleY() + ); + } else { + const scale = gdjs.evtTools.timeline.valueAsNumber( + value, + object.getScaleX() + ); + object.setScaleX(scale); + object.setScaleY(scale); + } + } + break; + case 'opacity': + case 'Opacity': + if (isOpaque(object)) { + object.setOpacity( + clampNumber( + gdjs.evtTools.timeline.valueAsNumber( + value, + object.getOpacity() + ), + 0, + 255 + ) + ); + } + break; + case 'width': + case 'Width': + setRuntimeObjectNumber( + object, + 'setWidth', + Math.max( + 0, + gdjs.evtTools.timeline.valueAsNumber( + value, + getRuntimeObjectNumber(object, 'getWidth', 0) + ) + ) + ); + break; + case 'height': + case 'Height': + setRuntimeObjectNumber( + object, + 'setHeight', + Math.max( + 0, + gdjs.evtTools.timeline.valueAsNumber( + value, + getRuntimeObjectNumber(object, 'getHeight', 0) + ) + ) + ); + break; + case 'animation': + case 'Animation': + case 'animationIndex': + case 'AnimationIndex': { + const currentAnimationIndex = hasRuntimeMethod( + object, + 'getAnimationIndex' + ) + ? getRuntimeObjectNumber(object, 'getAnimationIndex', 0) + : getRuntimeObjectNumber(object, 'getAnimation', 0); + const animationIndex = Math.max( + 0, + Math.round( + gdjs.evtTools.timeline.valueAsNumber( + value, + currentAnimationIndex + ) + ) + ); + if (hasRuntimeMethod(object, 'setAnimationIndex')) { + setRuntimeObjectNumber( + object, + 'setAnimationIndex', + animationIndex + ); + } else { + setRuntimeObjectNumber(object, 'setAnimation', animationIndex); + } + break; + } + case 'animationFrame': + case 'AnimationFrame': { + const animationFrame = Math.max( + 0, + Math.round( + gdjs.evtTools.timeline.valueAsNumber( + value, + getRuntimeObjectNumber(object, 'getAnimationFrame', 0) + ) + ) + ); + setRuntimeObjectNumber( + object, + 'setAnimationFrame', + animationFrame + ); + break; + } + case 'animationSpeed': + case 'AnimationSpeed': + case 'animationSpeedScale': + case 'AnimationSpeedScale': + setRuntimeObjectNumber( + object, + 'setAnimationSpeedScale', + Math.max( + 0, + gdjs.evtTools.timeline.valueAsNumber( + value, + getRuntimeObjectNumber(object, 'getAnimationSpeedScale', 1) + ) + ) + ); + break; + case 'fontSize': + case 'FontSize': + case 'characterSize': + case 'CharacterSize': + setRuntimeObjectNumber( + object, + 'setCharacterSize', + Math.max( + 1, + gdjs.evtTools.timeline.valueAsNumber( + value, + getRuntimeObjectNumber(object, 'getCharacterSize', 20) + ) + ) + ); + break; + case 'lineHeight': + case 'LineHeight': + setRuntimeObjectNumber( + object, + 'setLineHeight', + Math.max( + 0, + gdjs.evtTools.timeline.valueAsNumber( + value, + getRuntimeObjectNumber(object, 'getLineHeight', 1) + ) + ) + ); + break; + case 'volume': + case 'Volume': + setRuntimeObjectNumber( + object, + 'setVolume', + clampNumber( + gdjs.evtTools.timeline.valueAsNumber( + value, + getRuntimeObjectNumber(object, 'getVolume', 100) + ), + 0, + 100 + ) + ); + break; + case 'playbackSpeed': + case 'PlaybackSpeed': + setRuntimeObjectNumber( + object, + 'setPlaybackSpeed', + clampNumber( + gdjs.evtTools.timeline.valueAsNumber( + value, + getRuntimeObjectNumber(object, 'getPlaybackSpeed', 1) + ), + 0.5, + 2 + ) + ); + break; + case 'currentTime': + case 'CurrentTime': + setRuntimeObjectNumber( + object, + 'setCurrentTime', + Math.max( + 0, + gdjs.evtTools.timeline.valueAsNumber( + value, + getRuntimeObjectNumber(object, 'getCurrentTime', 0) + ) + ) + ); + break; + } + } + + private _apply(): void { + for (const track of this._timeline.tracks || []) { + if (track.type && track.type !== 'object') { + continue; + } + const objects = this._resolveObjects(track.target); + if (!objects.length) { + continue; + } + for (const propertyTrack of track.propertyTracks || []) { + const value = this._evaluateTrack( + propertyTrack, + this._currentTime + ); + if (value === null) { + continue; + } + for (const object of objects) { + this._applyValueToObject(object, propertyTrack.property, value); + } + } + } + } + } + } + } +} diff --git a/Extensions/TimelineSequencer/timelinesequencertools.ts b/Extensions/TimelineSequencer/timelinesequencertools.ts new file mode 100644 index 000000000000..233a0de9152e --- /dev/null +++ b/Extensions/TimelineSequencer/timelinesequencertools.ts @@ -0,0 +1,182 @@ +namespace gdjs { + export namespace evtTools { + export namespace timeline { + export const registerTimelineJson = ( + runtimeScene: gdjs.RuntimeScene, + timelineJson: string + ): boolean => + gdjs.evtTools.timeline + .getTimelineManager(runtimeScene) + .registerTimelinesFromJson(timelineJson); + + export const playTimeline = ( + runtimeScene: gdjs.RuntimeScene, + timelineName: string + ): void => { + gdjs.evtTools.timeline + .getTimelineManager(runtimeScene) + .play(timelineName); + }; + + export const playTimelineFromTime = ( + runtimeScene: gdjs.RuntimeScene, + timelineName: string, + time: number + ): void => { + gdjs.evtTools.timeline + .getTimelineManager(runtimeScene) + .play(timelineName, time); + }; + + export const pauseTimeline = ( + runtimeScene: gdjs.RuntimeScene, + timelineName: string + ): void => { + gdjs.evtTools.timeline + .getTimelineManager(runtimeScene) + .pause(timelineName); + }; + + export const resumeTimeline = ( + runtimeScene: gdjs.RuntimeScene, + timelineName: string + ): void => { + gdjs.evtTools.timeline + .getTimelineManager(runtimeScene) + .resume(timelineName); + }; + + export const stopTimeline = ( + runtimeScene: gdjs.RuntimeScene, + timelineName: string + ): void => { + gdjs.evtTools.timeline + .getTimelineManager(runtimeScene) + .stop(timelineName); + }; + + export const seekTimeline = ( + runtimeScene: gdjs.RuntimeScene, + timelineName: string, + time: number + ): void => { + gdjs.evtTools.timeline + .getTimelineManager(runtimeScene) + .seek(timelineName, time); + }; + + export const setTimelineSpeed = ( + runtimeScene: gdjs.RuntimeScene, + timelineName: string, + speed: number + ): void => { + gdjs.evtTools.timeline + .getTimelineManager(runtimeScene) + .setSpeed(timelineName, speed); + }; + + export const setTimelineLoop = ( + runtimeScene: gdjs.RuntimeScene, + timelineName: string, + loop: boolean + ): void => { + gdjs.evtTools.timeline + .getTimelineManager(runtimeScene) + .setLoop(timelineName, loop); + }; + + export const bindTimelineObjectTarget = ( + runtimeScene: gdjs.RuntimeScene, + bindingName: string, + objects: Array + ): void => { + gdjs.evtTools.timeline + .getTimelineManager(runtimeScene) + .bindObjects(bindingName, objects); + }; + + export const isTimelinePlaying = ( + runtimeScene: gdjs.RuntimeScene, + timelineName: string + ): boolean => + gdjs.evtTools.timeline + .getTimelineManager(runtimeScene) + .isPlaying(timelineName); + + export const isTimelinePaused = ( + runtimeScene: gdjs.RuntimeScene, + timelineName: string + ): boolean => + gdjs.evtTools.timeline + .getTimelineManager(runtimeScene) + .isPaused(timelineName); + + export const hasTimelineFinished = ( + runtimeScene: gdjs.RuntimeScene, + timelineName: string + ): boolean => + gdjs.evtTools.timeline + .getTimelineManager(runtimeScene) + .hasFinished(timelineName); + + export const hasTimelineReachedMarker = ( + runtimeScene: gdjs.RuntimeScene, + timelineName: string, + markerName: string + ): boolean => + gdjs.evtTools.timeline + .getTimelineManager(runtimeScene) + .reachedMarker(timelineName, markerName); + + export const timelineTimeGreaterThan = ( + runtimeScene: gdjs.RuntimeScene, + timelineName: string, + time: number + ): boolean => + gdjs.evtTools.timeline + .getTimelineManager(runtimeScene) + .getCurrentTime(timelineName) > time; + + export const timelineProgressGreaterThan = ( + runtimeScene: gdjs.RuntimeScene, + timelineName: string, + progress: number + ): boolean => + gdjs.evtTools.timeline + .getTimelineManager(runtimeScene) + .getProgress(timelineName) > progress; + + export const getTimelineTime = ( + runtimeScene: gdjs.RuntimeScene, + timelineName: string + ): number => + gdjs.evtTools.timeline + .getTimelineManager(runtimeScene) + .getCurrentTime(timelineName); + + export const getTimelineDuration = ( + runtimeScene: gdjs.RuntimeScene, + timelineName: string + ): number => + gdjs.evtTools.timeline + .getTimelineManager(runtimeScene) + .getDuration(timelineName); + + export const getTimelineProgress = ( + runtimeScene: gdjs.RuntimeScene, + timelineName: string + ): number => + gdjs.evtTools.timeline + .getTimelineManager(runtimeScene) + .getProgress(timelineName); + + export const getTimelineSpeed = ( + runtimeScene: gdjs.RuntimeScene, + timelineName: string + ): number => + gdjs.evtTools.timeline + .getTimelineManager(runtimeScene) + .getSpeed(timelineName); + } + } +} diff --git a/GDJS/scripts/lib/runtime-files-list.js b/GDJS/scripts/lib/runtime-files-list.js index bb2d7bad76bc..6ea1208e96ce 100644 --- a/GDJS/scripts/lib/runtime-files-list.js +++ b/GDJS/scripts/lib/runtime-files-list.js @@ -62,6 +62,8 @@ const untransformedPaths = [ 'Extensions/TileMap/pixi-tilemap/dist/pixi-tilemap.umd.js', 'Extensions/TileMap/helper/TileMapHelper.js', 'Extensions/Spine/pixi-spine/pixi-spine.js', + 'Extensions/Spine43Object/spine-pixi-v7.js', + 'Extensions/Spine43Object/spine43-gdevelop-runtime.js', ].map((untransformedPath) => path.resolve(gdevelopRootPath, untransformedPath)); /** diff --git a/GDJS/tests/karma.conf.js b/GDJS/tests/karma.conf.js index 67765edc5fc7..5c5ec2e96c56 100644 --- a/GDJS/tests/karma.conf.js +++ b/GDJS/tests/karma.conf.js @@ -158,6 +158,12 @@ module.exports = function (config) { './newIDE/app/resources/GDJS/Runtime/Extensions/TweenBehavior/TweenManager.js', './newIDE/app/resources/GDJS/Runtime/Extensions/TweenBehavior/tweentools.js', './newIDE/app/resources/GDJS/Runtime/Extensions/TweenBehavior/tweenruntimebehavior.js', + './newIDE/app/resources/GDJS/Runtime/Extensions/TimelineSequencer/timelineease.js', + './newIDE/app/resources/GDJS/Runtime/Extensions/TimelineSequencer/timelineinterpolation.js', + './newIDE/app/resources/GDJS/Runtime/Extensions/TimelineSequencer/timelinepath.js', + './newIDE/app/resources/GDJS/Runtime/Extensions/TimelineSequencer/timelineplayer.js', + './newIDE/app/resources/GDJS/Runtime/Extensions/TimelineSequencer/timelinemanager.js', + './newIDE/app/resources/GDJS/Runtime/Extensions/TimelineSequencer/timelinesequencertools.js', './newIDE/app/resources/GDJS/Runtime/Extensions/Firebase/A_firebasejs/*.js', './newIDE/app/resources/GDJS/Runtime/Extensions/Firebase/B_firebasetools/*.js', './newIDE/app/resources/GDJS/Runtime/Extensions/Effects/outline-pixi-filter.js', diff --git a/newIDE/app/scripts/extract-extensions-document.js b/newIDE/app/scripts/extract-extensions-document.js index 8d02e85c58b0..4f8952fe608a 100644 --- a/newIDE/app/scripts/extract-extensions-document.js +++ b/newIDE/app/scripts/extract-extensions-document.js @@ -3,6 +3,7 @@ * Launch this script to generate a list (in markdown format) of all custom extensions. */ +// @ts-ignore - libGD.js is an Emscripten-generated file downloaded at install time. const initializeGDevelopJs = require('../public/libGD.js'); const fs = require('fs').promises; const { default: axios } = require('axios'); diff --git a/newIDE/app/scripts/extract-reference-document.js b/newIDE/app/scripts/extract-reference-document.js index 84aa60ccce5c..8e7c1149c1ca 100644 --- a/newIDE/app/scripts/extract-reference-document.js +++ b/newIDE/app/scripts/extract-reference-document.js @@ -2,6 +2,7 @@ /** * Launch this script to generate a reference of all expressions supported by GDevelop. */ +// @ts-ignore - libGD.js is an Emscripten-generated file downloaded at install time. const initializeGDevelopJs = require('../public/libGD.js'); const { mapVector } = require('./lib/MapFor'); const makeExtensionsLoader = require('./lib/LocalJsExtensionsLoader'); @@ -82,9 +83,8 @@ const generateAllExtensionReferences = gd => { const platformExtensions = gd.JsPlatform.get().getAllPlatformExtensions(); /** @type {Array} */ - const extensionReferences = mapVector( - platformExtensions, - (platformExtension) => generateExtensionReference({ + const extensionReferences = mapVector(platformExtensions, platformExtension => + generateExtensionReference({ platform: gd.JsPlatform.get(), extension: platformExtension, eventsFunctionsExtension: null, diff --git a/newIDE/app/scripts/import-libGD.js b/newIDE/app/scripts/import-libGD.js index 2accaaeac2f9..0a56254c4d34 100644 --- a/newIDE/app/scripts/import-libGD.js +++ b/newIDE/app/scripts/import-libGD.js @@ -47,12 +47,16 @@ if (shell.test('-f', path.join(sourceDirectory, 'libGD.js'))) { } let branch = (branchShellString.stdout || '').trim(); - if (branch === 'HEAD') { + if (branch === 'HEAD' || !branch) { // We're in detached HEAD. Try to read the branch from the CI environment variables. if (process.env.APPVEYOR_PULL_REQUEST_HEAD_REPO_BRANCH) { branch = process.env.APPVEYOR_PULL_REQUEST_HEAD_REPO_BRANCH; } else if (process.env.APPVEYOR_REPO_BRANCH) { branch = process.env.APPVEYOR_REPO_BRANCH; + } else { + branch = + getRemoteBranchContainingGitRef(gitRef) || + (/^HEAD~\d+$/.test(gitRef) ? 'master' : null); } } @@ -66,6 +70,41 @@ if (shell.test('-f', path.join(sourceDirectory, 'libGD.js'))) { return branch; }; + const getRemoteBranchContainingGitRef = gitRef => { + const hashShellString = shell.exec(`git rev-parse "${gitRef}"`, { + silent: true, + }); + const hash = (hashShellString.stdout || '').trim(); + if (hashShellString.stderr || hashShellString.code || !hash) { + return null; + } + + const remoteBranchesShellString = shell.exec( + `git branch -r --contains "${hash}"`, + { + silent: true, + } + ); + if (remoteBranchesShellString.stderr || remoteBranchesShellString.code) { + return null; + } + + const remoteBranches = (remoteBranchesShellString.stdout || '') + .split('\n') + .map(branch => branch.trim()) + .filter(Boolean) + .filter(branch => !branch.includes(' -> ')); + const remoteBranch = + remoteBranches.find(branch => branch.endsWith('/master')) || + remoteBranches.find(branch => branch.endsWith('/main')) || + remoteBranches[0]; + if (!remoteBranch) { + return null; + } + + return remoteBranch.replace(/^[^/]+\//, ''); + }; + // Try to download libGD.js from a specific commit on the current branch const downloadCommitLibGdJs = (branch, gitRef) => new Promise((resolve, reject) => { @@ -107,7 +146,21 @@ if (shell.test('-f', path.join(sourceDirectory, 'libGD.js'))) { downloadLocalFile(baseUrl + '/libGD.js', '../public/libGD.js'), downloadLocalFile(baseUrl + '/libGD.wasm', '../public/libGD.wasm'), ]).then( - responses => {}, + responses => { + const syntaxCheck = shell.exec('node --check ../public/libGD.js', { + silent: true, + }); + if (syntaxCheck.stderr || syntaxCheck.code) { + shell.echo( + `⚠️ Downloaded libGD.js from ${baseUrl} failed the JavaScript syntax check.` + ); + throw new Error( + syntaxCheck.stderr || + syntaxCheck.stdout || + 'Downloaded libGD.js failed the JavaScript syntax check.' + ); + } + }, error => { if (error.statusCode === 403) { shell.echo( diff --git a/newIDE/app/src/EventsSheet/ParameterFields/IdentifierField.js b/newIDE/app/src/EventsSheet/ParameterFields/IdentifierField.js index 1eeab54b6b6c..b551b92d06cd 100644 --- a/newIDE/app/src/EventsSheet/ParameterFields/IdentifierField.js +++ b/newIDE/app/src/EventsSheet/ParameterFields/IdentifierField.js @@ -8,104 +8,141 @@ import { import GenericExpressionField from './GenericExpressionField'; import { type ExpressionAutocompletion } from '../../ExpressionAutocompletion'; import { getLastObjectParameterValue } from './ParameterMetadataTools'; +import TimelineNameField, { + timelineNameIdentifierExtraInfo, +} from './TimelineNameField'; +import TimelineBindingNameField, { + timelineBindingNameIdentifierExtraInfo, +} from './TimelineBindingNameField'; const gd: libGDevelop = global.gd; -export default (React.forwardRef( - function IdentifierField(props, ref) { - const { - project, - scope, +const IdentifierExpressionField = React.forwardRef< + ParameterFieldProps, + ParameterFieldInterface +>(function IdentifierExpressionField(props, ref) { + const { + project, + scope, + instructionMetadata, + instruction, + expressionMetadata, + expression, + parameterIndex, + } = props; + const { layout } = scope; + + const objectName = + getLastObjectParameterValue({ instructionMetadata, instruction, expressionMetadata, expression, parameterIndex, - } = props; - const { layout } = scope; + }) || ''; + + const autocompletionIdentifierNames: Array = React.useMemo( + () => { + if (parameterIndex === undefined) { + return []; + } + const parameterMetadata = instructionMetadata + ? instructionMetadata.getParameter(parameterIndex) + : expressionMetadata + ? expressionMetadata.getParameter(parameterIndex) + : null; + const identifierName = parameterMetadata + ? parameterMetadata.getExtraInfo() + : ''; + + const allIdentifierExpressions = + project && layout + ? gd.EventsIdentifiersFinder.findAllIdentifierExpressions( + project.getCurrentPlatform(), + project, + layout, + identifierName, + objectName + ) + .toNewVectorString() + .toJSArray() + : []; - const objectName = - getLastObjectParameterValue({ - instructionMetadata, - instruction, - expressionMetadata, - expression, - parameterIndex, - }) || ''; + return allIdentifierExpressions.map(expression => ({ + kind: 'FullExpression', + completion: expression, + })); + }, + [ + project, + layout, + expressionMetadata, + instructionMetadata, + parameterIndex, + // Users can change the objectName with other fields. + objectName, + ] + ); - const autocompletionIdentifierNames: Array = React.useMemo( - () => { - if (!parameterIndex) { - return []; - } - const parameterMetadata = instructionMetadata - ? instructionMetadata.getParameter(parameterIndex) - : expressionMetadata - ? expressionMetadata.getParameter(parameterIndex) - : null; - const identifierName = parameterMetadata - ? parameterMetadata.getExtraInfo() - : ''; + const field = React.useRef(null); - const allIdentifierExpressions = - project && layout - ? gd.EventsIdentifiersFinder.findAllIdentifierExpressions( - project.getCurrentPlatform(), - project, - layout, - identifierName, - objectName - ) - .toNewVectorString() - .toJSArray() - : []; + const focus: FieldFocusFunction = options => { + if (field.current) field.current.focus(options); + }; + React.useImperativeHandle(ref, () => ({ + focus, + })); - return allIdentifierExpressions.map(expression => ({ - kind: 'FullExpression', - completion: expression, - })); - }, - [ - project, - layout, - expressionMetadata, - instructionMetadata, - parameterIndex, - // Users can change the objectName with other fields. - objectName, - ] - ); + React.useEffect(() => { + focus(); + }, []); - const field = React.useRef(null); + return ( + + autocompletionIdentifierNames.filter( + ({ completion }) => completion.indexOf(expression) === 0 + ) + } + id={ + props.parameterIndex !== undefined + ? `parameter-${props.parameterIndex}-identifier` + : undefined + } + ref={field} + {...props} + /> + ); +}); - const focus: FieldFocusFunction = options => { - if (field.current) field.current.focus(options); - }; - React.useImperativeHandle(ref, () => ({ - focus, - })); +export default (React.forwardRef( + function IdentifierField(props, ref) { + const parameterMetadata = + props.parameterMetadata || + (props.parameterIndex !== undefined + ? props.instructionMetadata + ? props.instructionMetadata.getParameter(props.parameterIndex) + : props.expressionMetadata + ? props.expressionMetadata.getParameter(props.parameterIndex) + : null + : null); - React.useEffect(() => { - focus(); - }, []); + if ( + parameterMetadata && + parameterMetadata.getExtraInfo() === timelineNameIdentifierExtraInfo + ) { + return ; + } + if ( + parameterMetadata && + parameterMetadata.getExtraInfo() === + timelineBindingNameIdentifierExtraInfo + ) { + return ; + } - return ( - - autocompletionIdentifierNames.filter( - ({ completion }) => completion.indexOf(expression) === 0 - ) - } - id={ - props.parameterIndex !== undefined - ? `parameter-${props.parameterIndex}-identifier` - : undefined - } - ref={field} - {...props} - /> - ); + return ; } ): React.ComponentType<{ ...ParameterFieldProps, diff --git a/newIDE/app/src/EventsSheet/ParameterFields/Spine43NameField.js b/newIDE/app/src/EventsSheet/ParameterFields/Spine43NameField.js new file mode 100644 index 000000000000..46b2c76f274d --- /dev/null +++ b/newIDE/app/src/EventsSheet/ParameterFields/Spine43NameField.js @@ -0,0 +1,499 @@ +// @flow +import * as React from 'react'; +import { Trans, t } from '@lingui/macro'; +import GenericExpressionField from './GenericExpressionField'; +import { + type ParameterFieldProps, + type ParameterFieldInterface, + type FieldFocusFunction, +} from './ParameterFieldCommons'; +import { + getLastObjectParameterValue, + getPreviousParameterValue, + tryExtractStringLiteralContent, +} from './ParameterMetadataTools'; +import SelectField, { type SelectFieldInterface } from '../../UI/SelectField'; +import SelectOption from '../../UI/SelectOption'; +import { TextFieldWithButtonLayout } from '../../UI/Layout'; +import FlatButton from '../../UI/FlatButton'; +import RaisedButton from '../../UI/RaisedButton'; +import Functions from '@material-ui/icons/Functions'; +import TypeCursorSelect from '../../UI/CustomSvgIcons/TypeCursorSelect'; +import getObjectByName from '../../Utils/GetObjectByName'; +import ResourcesLoader from '../../ResourcesLoader'; + +const gd: libGDevelop = global.gd; + +type Spine43ObjectContent = { + binaryData?: boolean, + skeletonResource?: ?string, + ... +}; + +export const SPINE43_NAME_KINDS = { + animation: 'spine43AnimationName', + skin: 'spine43SkinName', + slot: 'spine43SlotName', + attachment: 'spine43AttachmentName', +}; + +export const isSpine43NameKind = (extraInfo: ?string): boolean => + extraInfo === SPINE43_NAME_KINDS.animation || + extraInfo === SPINE43_NAME_KINDS.skin || + extraInfo === SPINE43_NAME_KINDS.slot || + extraInfo === SPINE43_NAME_KINDS.attachment; + +const skeletonPromises: { [string]: Promise, ... } = {}; + +const getNodeRequire = (): any => { + if (typeof global !== 'undefined' && typeof global.require === 'function') { + return global.require; + } + if (typeof window !== 'undefined' && typeof window.require === 'function') { + return window.require; + } + return null; +}; + +const toFileUrl = (absolutePath: string): string => { + const nodeRequire = getNodeRequire(); + if (nodeRequire) { + try { + const nodeUrl = nodeRequire('url'); + if (nodeUrl && nodeUrl.pathToFileURL) { + return nodeUrl.pathToFileURL(absolutePath).toString(); + } + } catch (error) { + // Fall back to a manually-built file URL below. + } + } + return 'file:///' + String(absolutePath || '').replace(/\\/g, '/'); +}; + +const fileUrlToPath = (fileUrl: string): string => { + const nodeRequire = getNodeRequire(); + if (nodeRequire) { + try { + const nodeUrl = nodeRequire('url'); + if (nodeUrl && nodeUrl.fileURLToPath) { + return nodeUrl.fileURLToPath(fileUrl); + } + } catch (error) { + // Fall back to a manually-decoded path below. + } + } + return decodeURIComponent(String(fileUrl).replace(/^file:\/\/\/?/i, '')); +}; + +const getObjectContent = (object: any): ?Spine43ObjectContent => { + if (!object || object.getType() !== 'Spine43Object::Spine43Object') { + return null; + } + + try { + const jsImplementation = (gd.asObjectJsImplementation( + object.getConfiguration() + ): any); + return jsImplementation.content || {}; + } catch (error) { + return null; + } +}; + +const resolveSkeletonUrl = ( + project: ?gdProject, + skeletonResource: ?string +): string => { + const value = String(skeletonResource || '').trim(); + if (!project || !value) return ''; + + let file = value; + let isProjectResource = false; + const projectAsAny = (project: any); + const resourcesManager = project.getResourcesManager(); + if (resourcesManager && resourcesManager.hasResource(value)) { + isProjectResource = true; + const resource = resourcesManager.getResource(value); + const resourceAsAny = (resource: any); + if (resourceAsAny && typeof resourceAsAny.getFile === 'function') { + file = resourceAsAny.getFile() || value; + } + } + + if (/^(?:https?:|file:|data:|blob:)/i.test(file)) return file; + + const nodeRequire = getNodeRequire(); + const getProjectFile = projectAsAny.getProjectFile; + const projectFile = + typeof getProjectFile === 'function' ? getProjectFile.call(project) : ''; + if (nodeRequire && projectFile) { + try { + const nodePath = nodeRequire('path'); + return toFileUrl(nodePath.resolve(nodePath.dirname(projectFile), file)); + } catch (error) { + return file; + } + } + + if (/^[a-zA-Z]:[\\/]/.test(file)) { + return toFileUrl(file); + } + + if (isProjectResource) { + return ResourcesLoader.getResourceFullUrl(project, value, { + isResourceForPixi: false, + }); + } + + return file; +}; + +const readText = async (url: string): Promise => { + if (/^file:/i.test(url)) { + const nodeRequire = getNodeRequire(); + if (nodeRequire) { + const nodeFs = nodeRequire('fs'); + return nodeFs.readFileSync(fileUrlToPath(url), 'utf8'); + } + } + + const response = await fetch(url); + if (!response.ok) { + throw new Error(`Unable to read Spine 4.3 skeleton: ${url}`); + } + return response.text(); +}; + +const loadSkeletonJson = async ( + project: ?gdProject, + skeletonResource: ?string +): Promise => { + if (!project) return null; + const url = resolveSkeletonUrl(project, skeletonResource); + if (!url) return null; + const projectAsAny = (project: any); + const getProjectFile = projectAsAny.getProjectFile; + const projectFile = + typeof getProjectFile === 'function' ? getProjectFile.call(project) : ''; + + const cacheKey = `${projectFile}|${url}`; + if (!skeletonPromises[cacheKey]) { + skeletonPromises[cacheKey] = readText(url).then(text => JSON.parse(text)); + } + return skeletonPromises[cacheKey]; +}; + +const getAnimationNames = (skeletonJson: any): Array => { + const animations = skeletonJson && skeletonJson.animations; + if (Array.isArray(animations)) { + return animations + .map(animation => String((animation && animation.name) || '')) + .filter(Boolean); + } + if (animations && typeof animations === 'object') { + return Object.keys(animations).map(name => String(name)); + } + return []; +}; + +const getSkinNames = (skeletonJson: any): Array => { + const skins = skeletonJson && skeletonJson.skins; + if (Array.isArray(skins)) { + return skins.map(skin => String((skin && skin.name) || '')).filter(Boolean); + } + if (skins && typeof skins === 'object') { + return Object.keys(skins).map(name => String(name)); + } + return []; +}; + +const getSlotNames = (skeletonJson: any): Array => { + const slots = skeletonJson && skeletonJson.slots; + if (!Array.isArray(slots)) return []; + return slots.map(slot => String((slot && slot.name) || '')).filter(Boolean); +}; + +const getSkinAttachments = (skin: any): any => { + if (!skin) return null; + if (skin.attachments) return skin.attachments; + return skin; +}; + +const getAttachmentNames = ( + skeletonJson: any, + slotName: ?string +): Array => { + const targetSlotName = String(slotName || '').trim(); + if (!targetSlotName) return []; + + const skins = skeletonJson && skeletonJson.skins; + const names: Set = new Set(); + const collectFromSkin = (skin: any) => { + const attachments = getSkinAttachments(skin); + if (!attachments || !attachments[targetSlotName]) return; + Object.keys(attachments[targetSlotName]).forEach(name => names.add(name)); + }; + + if (Array.isArray(skins)) { + skins.forEach(collectFromSkin); + } else if (skins && typeof skins === 'object') { + Object.keys(skins).forEach(skinName => collectFromSkin(skins[skinName])); + } + + return Array.from(names); +}; + +const getNamesForKind = ( + skeletonJson: any, + kind: ?string, + slotName: ?string +): Array => { + if (kind === SPINE43_NAME_KINDS.animation) + return getAnimationNames(skeletonJson); + if (kind === SPINE43_NAME_KINDS.skin) return getSkinNames(skeletonJson); + if (kind === SPINE43_NAME_KINDS.slot) return getSlotNames(skeletonJson); + if (kind === SPINE43_NAME_KINDS.attachment) { + return getAttachmentNames(skeletonJson, slotName); + } + return []; +}; + +const getHintText = (kind: ?string): string => { + if (kind === SPINE43_NAME_KINDS.animation) return t`Choose an animation`; + if (kind === SPINE43_NAME_KINDS.skin) return t`Choose a skin`; + if (kind === SPINE43_NAME_KINDS.slot) return t`Choose a slot`; + if (kind === SPINE43_NAME_KINDS.attachment) return t`Choose an attachment`; + return t`Choose a value`; +}; + +export default (React.forwardRef( + function Spine43NameField(props: ParameterFieldProps, ref) { + const field = React.useRef(null); + const focus: FieldFocusFunction = options => { + if (field.current) field.current.focus(options); + }; + React.useImperativeHandle(ref, () => ({ + focus, + })); + + const { + project, + globalObjectsContainer, + objectsContainer, + instructionMetadata, + instruction, + expressionMetadata, + expression, + parameterIndex, + parameterMetadata, + value, + onChange, + isInline, + } = props; + + const kind = parameterMetadata ? parameterMetadata.getExtraInfo() : ''; + const previousParameterValue = getPreviousParameterValue({ + instruction, + expression, + parameterIndex, + }); + const [names, setNames] = React.useState>([]); + + React.useEffect( + () => { + let cancelled = false; + (async () => { + const objectName = getLastObjectParameterValue({ + instructionMetadata, + instruction, + expressionMetadata, + expression, + parameterIndex, + }); + if (!project || !objectName || !isSpine43NameKind(kind)) { + if (!cancelled) setNames([]); + return; + } + + const object = getObjectByName( + globalObjectsContainer, + objectsContainer, + objectName + ); + const content = getObjectContent(object); + if (!content || content.binaryData) { + if (!cancelled) setNames([]); + return; + } + + try { + const skeletonJson = await loadSkeletonJson( + project, + content.skeletonResource + ); + if (cancelled) return; + + const slotName = tryExtractStringLiteralContent( + previousParameterValue + ); + setNames(getNamesForKind(skeletonJson, kind, slotName)); + } catch (error) { + if (!cancelled) setNames([]); + } + })(); + + return () => { + cancelled = true; + }; + }, + [ + project, + globalObjectsContainer, + objectsContainer, + instructionMetadata, + instruction, + expressionMetadata, + expression, + parameterIndex, + kind, + previousParameterValue, + ] + ); + + const isCurrentValueInNames = names.some(name => `"${name}"` === value); + const [isExpressionField, setIsExpressionField] = React.useState( + (!!value && !isCurrentValueInNames) || names.length === 0 + ); + const [wasManuallySwitched, setWasManuallySwitched] = React.useState(false); + + React.useEffect( + () => { + if (!value && names.length > 0 && !isExpressionField) { + onChange(`"${names[0]}"`); + } + }, + [isExpressionField, names, onChange, value] + ); + + React.useEffect( + () => { + if ( + !wasManuallySwitched && + names.length > 0 && + isExpressionField && + (!value || isCurrentValueInNames) + ) { + setIsExpressionField(false); + } + }, + [ + isExpressionField, + isCurrentValueInNames, + names.length, + value, + wasManuallySwitched, + ] + ); + + React.useEffect( + () => { + if (!wasManuallySwitched && names.length === 0 && !isExpressionField) { + setIsExpressionField(true); + } + }, + [isExpressionField, names.length, wasManuallySwitched] + ); + + const switchFieldType = () => { + setWasManuallySwitched(true); + setIsExpressionField(!isExpressionField); + }; + + // $FlowFixMe[missing-local-annot] + const onChangeSelectValue = (event, value) => { + onChange(event.target.value); + }; + + const fieldLabel = parameterMetadata + ? parameterMetadata.getDescription() + : undefined; + + const selectOptions = names.map(name => ( + + )); + + return ( + + !isExpressionField ? ( + + {selectOptions} + + ) : ( + + ) + } + renderButton={style => + names.length > 0 ? ( + isExpressionField ? ( + } + style={style} + primary + label={Select} + onClick={switchFieldType} + /> + ) : ( + } + style={style} + primary + label={Use an expression} + onClick={switchFieldType} + /> + ) + ) : null + } + /> + ); + } +): React.ComponentType<{ + ...ParameterFieldProps, + +ref?: React.RefSetter, +}>); diff --git a/newIDE/app/src/EventsSheet/ParameterFields/StringField.js b/newIDE/app/src/EventsSheet/ParameterFields/StringField.js index 50f5c9c21575..d6f0a7cf6a0e 100644 --- a/newIDE/app/src/EventsSheet/ParameterFields/StringField.js +++ b/newIDE/app/src/EventsSheet/ParameterFields/StringField.js @@ -6,29 +6,56 @@ import { type ParameterFieldInterface, type FieldFocusFunction, } from './ParameterFieldCommons'; +import Spine43NameField, { isSpine43NameKind } from './Spine43NameField'; +import TimelineNameField, { + timelineNameIdentifierExtraInfo, +} from './TimelineNameField'; +import TimelineBindingNameField, { + timelineBindingNameIdentifierExtraInfo, +} from './TimelineBindingNameField'; + +const DefaultStringField = React.forwardRef< + ParameterFieldProps, + ParameterFieldInterface +>(function DefaultStringField(props: ParameterFieldProps, ref) { + const field = React.useRef(null); + const focus: FieldFocusFunction = options => { + if (field.current) field.current.focus(options); + }; + React.useImperativeHandle(ref, () => ({ + focus, + })); + + return ( + + ); +}); export default (React.forwardRef( function StringField(props: ParameterFieldProps, ref) { - const field = React.useRef(null); - const focus: FieldFocusFunction = options => { - if (field.current) field.current.focus(options); - }; - React.useImperativeHandle(ref, () => ({ - focus, - })); + const extraInfo = props.parameterMetadata + ? props.parameterMetadata.getExtraInfo() + : ''; + if (isSpine43NameKind(extraInfo)) { + return ; + } + if (extraInfo === timelineNameIdentifierExtraInfo) { + return ; + } + if (extraInfo === timelineBindingNameIdentifierExtraInfo) { + return ; + } - return ( - - ); + return ; } ): React.ComponentType<{ ...ParameterFieldProps, diff --git a/newIDE/app/src/EventsSheet/ParameterFields/TimelineBindingNameField.js b/newIDE/app/src/EventsSheet/ParameterFields/TimelineBindingNameField.js new file mode 100644 index 000000000000..e430e57181fd --- /dev/null +++ b/newIDE/app/src/EventsSheet/ParameterFields/TimelineBindingNameField.js @@ -0,0 +1,233 @@ +// @flow +import * as React from 'react'; +import { Trans, t } from '@lingui/macro'; +import GenericExpressionField from './GenericExpressionField'; +import { + type ParameterFieldProps, + type ParameterFieldInterface, + type FieldFocusFunction, +} from './ParameterFieldCommons'; +import SelectField, { type SelectFieldInterface } from '../../UI/SelectField'; +import SelectOption from '../../UI/SelectOption'; +import { TextFieldWithButtonLayout } from '../../UI/Layout'; +import FlatButton from '../../UI/FlatButton'; +import RaisedButton from '../../UI/RaisedButton'; +import Functions from '@material-ui/icons/Functions'; +import TypeCursorSelect from '../../UI/CustomSvgIcons/TypeCursorSelect'; +import { readTimelineProjectData } from '../../TimelineEditor/TimelineProjectStorage'; + +export const timelineBindingNameIdentifierExtraInfo = + 'TimelineSequencer::BindingName'; + +const toStringExpression = (value: string): string => JSON.stringify(value); + +const parseStringExpression = (value: string): ?string => { + try { + const parsedValue = JSON.parse(value); + return typeof parsedValue === 'string' ? parsedValue : null; + } catch (error) { + return null; + } +}; + +export default (React.forwardRef( + function TimelineBindingNameField(props: ParameterFieldProps, ref) { + const { + isInline, + onChange, + parameterIndex, + parameterMetadata, + project, + value, + } = props; + const field = React.useRef(null); + const focus: FieldFocusFunction = options => { + if (field.current) field.current.focus(options); + }; + React.useImperativeHandle(ref, () => ({ + focus, + })); + + const projectBindingNames = React.useMemo( + () => { + if (!project) { + return ([]: Array); + } + + const usedNames = new Set(); + const bindingNames: Array = []; + readTimelineProjectData(project).timelines.forEach(timeline => { + timeline.tracks.forEach(track => { + const target = track.target; + const bindingName = + target && target.mode === 'runtimeBinding' + ? target.bindingName + : ''; + if (!bindingName || usedNames.has(bindingName)) { + return; + } + usedNames.add(bindingName); + bindingNames.push(bindingName); + }); + }); + return bindingNames; + }, + [project] + ); + + const currentBindingName = parseStringExpression(value); + const bindingNames = React.useMemo( + () => { + const usedNames = new Set(); + const names: Array = []; + const appendBindingName = (bindingName: ?string) => { + if (!bindingName || usedNames.has(bindingName)) { + return; + } + + usedNames.add(bindingName); + names.push(bindingName); + }; + + projectBindingNames.forEach(appendBindingName); + appendBindingName(currentBindingName); + + if (names.length === 0) { + names.push('Target'); + } + + return names; + }, + [currentBindingName, projectBindingNames] + ); + + const isCurrentValueInList = bindingNames.some( + bindingName => toStringExpression(bindingName) === value + ); + const isEmptyBindingExpression = !value || currentBindingName === ''; + const hasCustomExpressionValue = !!value && currentBindingName === null; + + const [isExpressionField, setIsExpressionField] = React.useState( + hasCustomExpressionValue && !isCurrentValueInList + ); + + React.useEffect( + () => { + if ( + isExpressionField && + (isEmptyBindingExpression || isCurrentValueInList) + ) { + setIsExpressionField(false); + } + }, + [isCurrentValueInList, isEmptyBindingExpression, isExpressionField] + ); + + React.useEffect( + () => { + if ( + !isExpressionField && + isEmptyBindingExpression && + bindingNames.length > 0 + ) { + onChange(toStringExpression(bindingNames[0])); + } + }, + [bindingNames, isEmptyBindingExpression, isExpressionField, onChange] + ); + + const switchFieldType = () => { + setIsExpressionField(!isExpressionField); + }; + + // $FlowFixMe[missing-local-annot] + const onChangeSelectValue = (event, value) => { + onChange(event.target.value); + }; + + const onChangeTextValue = (value: string) => { + onChange(value); + }; + + const fieldLabel = parameterMetadata + ? parameterMetadata.getDescription() + : undefined; + + const selectOptions = bindingNames.map(bindingName => ( + + )); + + return ( + + !isExpressionField ? ( + + {selectOptions} + + ) : ( + + ) + } + renderButton={style => + isExpressionField ? ( + } + style={style} + primary + label={Select} + onClick={switchFieldType} + /> + ) : ( + } + style={style} + primary + label={Use an expression} + onClick={switchFieldType} + /> + ) + } + /> + ); + } +): React.ComponentType<{ + ...ParameterFieldProps, + +ref?: React.RefSetter, +}>); diff --git a/newIDE/app/src/EventsSheet/ParameterFields/TimelineNameField.js b/newIDE/app/src/EventsSheet/ParameterFields/TimelineNameField.js new file mode 100644 index 000000000000..cf9a0a06f0a7 --- /dev/null +++ b/newIDE/app/src/EventsSheet/ParameterFields/TimelineNameField.js @@ -0,0 +1,226 @@ +// @flow +import * as React from 'react'; +import { Trans, t } from '@lingui/macro'; +import GenericExpressionField from './GenericExpressionField'; +import { + type ParameterFieldProps, + type ParameterFieldInterface, + type FieldFocusFunction, +} from './ParameterFieldCommons'; +import SelectField, { type SelectFieldInterface } from '../../UI/SelectField'; +import SelectOption from '../../UI/SelectOption'; +import { TextFieldWithButtonLayout } from '../../UI/Layout'; +import FlatButton from '../../UI/FlatButton'; +import RaisedButton from '../../UI/RaisedButton'; +import Functions from '@material-ui/icons/Functions'; +import TypeCursorSelect from '../../UI/CustomSvgIcons/TypeCursorSelect'; +import { readTimelineProjectData } from '../../TimelineEditor/TimelineProjectStorage'; + +export const timelineNameIdentifierExtraInfo = + 'TimelineSequencer::TimelineName'; + +const toStringExpression = (value: string): string => JSON.stringify(value); + +const parseStringExpression = (value: string): ?string => { + try { + const parsedValue = JSON.parse(value); + return typeof parsedValue === 'string' ? parsedValue : null; + } catch (error) { + return null; + } +}; + +export default (React.forwardRef( + function TimelineNameField(props: ParameterFieldProps, ref) { + const { + isInline, + onChange, + parameterIndex, + parameterMetadata, + project, + value, + } = props; + const field = React.useRef(null); + const focus: FieldFocusFunction = options => { + if (field.current) field.current.focus(options); + }; + React.useImperativeHandle(ref, () => ({ + focus, + })); + + const projectTimelineNames = React.useMemo( + () => { + if (!project) { + return ([]: Array); + } + + const usedNames = new Set(); + return readTimelineProjectData(project) + .timelines.map(timeline => timeline.name) + .filter(name => { + if (!name || usedNames.has(name)) { + return false; + } + usedNames.add(name); + return true; + }); + }, + [project] + ); + + const currentTimelineName = parseStringExpression(value); + const timelineNames = React.useMemo( + () => { + const usedNames = new Set(); + const names: Array = []; + const appendTimelineName = (timelineName: ?string) => { + if (!timelineName || usedNames.has(timelineName)) { + return; + } + + usedNames.add(timelineName); + names.push(timelineName); + }; + + projectTimelineNames.forEach(appendTimelineName); + appendTimelineName(currentTimelineName); + + if (names.length === 0) { + names.push('Timeline'); + } + + return names; + }, + [currentTimelineName, projectTimelineNames] + ); + + const isCurrentValueInList = timelineNames.some( + timelineName => toStringExpression(timelineName) === value + ); + const isEmptyTimelineExpression = !value || currentTimelineName === ''; + const hasCustomExpressionValue = !!value && currentTimelineName === null; + + const [isExpressionField, setIsExpressionField] = React.useState( + hasCustomExpressionValue && !isCurrentValueInList + ); + + React.useEffect( + () => { + if ( + isExpressionField && + (isEmptyTimelineExpression || isCurrentValueInList) + ) { + setIsExpressionField(false); + } + }, + [isCurrentValueInList, isEmptyTimelineExpression, isExpressionField] + ); + + React.useEffect( + () => { + if ( + !isExpressionField && + isEmptyTimelineExpression && + timelineNames.length > 0 + ) { + onChange(toStringExpression(timelineNames[0])); + } + }, + [isEmptyTimelineExpression, isExpressionField, onChange, timelineNames] + ); + + const switchFieldType = () => { + setIsExpressionField(!isExpressionField); + }; + + // $FlowFixMe[missing-local-annot] + const onChangeSelectValue = (event, value) => { + onChange(event.target.value); + }; + + const onChangeTextValue = (value: string) => { + onChange(value); + }; + + const fieldLabel = parameterMetadata + ? parameterMetadata.getDescription() + : undefined; + + const selectOptions = timelineNames.map(timelineName => ( + + )); + + return ( + + !isExpressionField ? ( + + {selectOptions} + + ) : ( + + ) + } + renderButton={style => + isExpressionField ? ( + } + style={style} + primary + label={Select} + onClick={switchFieldType} + /> + ) : ( + } + style={style} + primary + label={Use an expression} + onClick={switchFieldType} + /> + ) + } + /> + ); + } +): React.ComponentType<{ + ...ParameterFieldProps, + +ref?: React.RefSetter, +}>); diff --git a/newIDE/app/src/InstancesEditor/InstancesRenderer/LayerRenderer.js b/newIDE/app/src/InstancesEditor/InstancesRenderer/LayerRenderer.js index 59b2b1ee4882..650950bb15e9 100644 --- a/newIDE/app/src/InstancesEditor/InstancesRenderer/LayerRenderer.js +++ b/newIDE/app/src/InstancesEditor/InstancesRenderer/LayerRenderer.js @@ -24,6 +24,10 @@ import { } from './BasicProfilingCounters'; const gd: libGDevelop = global.gd; +const isSpine43ObjectType = (objectType: string): boolean => + objectType === 'Spine43Object' || + objectType === 'Spine43Object::Spine43Object'; + export default class LayerRenderer { project: gdProject; instances: gdInitialInstancesContainer; @@ -309,20 +313,43 @@ export default class LayerRenderer { ); }; + _isSpine43Instance(instance: gdInitialInstance): boolean { + const associatedObject = getObjectByName( + this.globalObjectsContainer, + this.objectsContainer, + instance.getObjectName() + ); + return ( + !!associatedObject && isSpine43ObjectType(associatedObject.getType()) + ); + } + getUnrotatedInstanceSize = (instance: gdInitialInstance): any => { const renderedInstance = this.getOrCreateRendererOfInstance(instance); const hasCustomSize = instance.hasCustomSize(); const hasCustomDepth = instance.hasCustomDepth(); - const width = hasCustomSize - ? instance.getCustomWidth() - : renderedInstance + const renderedDefaultWidth = renderedInstance ? renderedInstance.getDefaultWidth() : 0; - const height = hasCustomSize - ? instance.getCustomHeight() - : renderedInstance + const renderedDefaultHeight = renderedInstance ? renderedInstance.getDefaultHeight() : 0; + const customWidth = hasCustomSize ? instance.getCustomWidth() : 0; + const customHeight = hasCustomSize ? instance.getCustomHeight() : 0; + const shouldUseDefaultSizeForZeroCustomSize = + hasCustomSize && + (customWidth <= 0 || customHeight <= 0) && + this._isSpine43Instance(instance); + const width = + hasCustomSize && + !(shouldUseDefaultSizeForZeroCustomSize && customWidth <= 0) + ? customWidth + : renderedDefaultWidth; + const height = + hasCustomSize && + !(shouldUseDefaultSizeForZeroCustomSize && customHeight <= 0) + ? customHeight + : renderedDefaultHeight; const depth = hasCustomDepth ? instance.getCustomDepth() : renderedInstance diff --git a/newIDE/app/src/InstancesEditor/index.js b/newIDE/app/src/InstancesEditor/index.js index 33d9ee5cdc36..562c6a0986f3 100644 --- a/newIDE/app/src/InstancesEditor/index.js +++ b/newIDE/app/src/InstancesEditor/index.js @@ -1875,6 +1875,10 @@ export default class InstancesEditor extends Component { startPIXITicker(); }; + notifyTimelinePreviewFrame = () => { + this.fpsLimiter.notifyInteractionHappened(); + }; + getInstanceSize = ( initialInstance: gdInitialInstance ): [number, number, number] => { diff --git a/newIDE/app/src/JsExtensionsLoader/BrowserJsExtensionsLoader.js b/newIDE/app/src/JsExtensionsLoader/BrowserJsExtensionsLoader.js index 34ad70d5ed04..7f43189565e3 100644 --- a/newIDE/app/src/JsExtensionsLoader/BrowserJsExtensionsLoader.js +++ b/newIDE/app/src/JsExtensionsLoader/BrowserJsExtensionsLoader.js @@ -195,6 +195,12 @@ const jsExtensions = [ extensionModule: require('GDJS-for-web-app-only/Runtime/Extensions/Spine/JsExtension.js'), objectsRenderingServiceModules: {}, }, + { + name: 'Spine43Object', + // $FlowFixMe[cannot-resolve-module] + extensionModule: require('GDJS-for-web-app-only/Runtime/Extensions/Spine43Object/JsExtension.js'), + objectsRenderingServiceModules: {}, + }, { name: 'Steamworks', // $FlowFixMe[cannot-resolve-module] diff --git a/newIDE/app/src/JsExtensionsLoader/LocalJsExtensionsLoader.js b/newIDE/app/src/JsExtensionsLoader/LocalJsExtensionsLoader.js index c8a9683efbd2..7ad4b9f5c786 100644 --- a/newIDE/app/src/JsExtensionsLoader/LocalJsExtensionsLoader.js +++ b/newIDE/app/src/JsExtensionsLoader/LocalJsExtensionsLoader.js @@ -31,7 +31,7 @@ type GetExpectedNumberOfJSExtensionModulesArguments = {| function getExpectedNumberOfJSExtensionModules( { filterExamples } /*: GetExpectedNumberOfJSExtensionModulesArguments*/ ) /*:number*/ { - return 29 + (filterExamples ? 0 : 1); + return 31 + (filterExamples ? 0 : 1); } /** diff --git a/newIDE/app/src/MainFrame/EditorContainers/TimelineEditorContainer.js b/newIDE/app/src/MainFrame/EditorContainers/TimelineEditorContainer.js new file mode 100644 index 000000000000..6da6eb8599fd --- /dev/null +++ b/newIDE/app/src/MainFrame/EditorContainers/TimelineEditorContainer.js @@ -0,0 +1,96 @@ +// @flow +import * as React from 'react'; +import type { + RenderEditorContainerProps, + RenderEditorContainerPropsWithRef, + SceneEventsOutsideEditorChanges, + InstancesOutsideEditorChanges, + ObjectsOutsideEditorChanges, + ObjectGroupsOutsideEditorChanges, +} from './BaseEditor'; +import { type ObjectWithContext } from '../../ObjectsList/EnumerateObjects'; +import { type HotReloadSteps } from '../../EmbeddedGame/EmbeddedGameFrame'; +import TimelineEditor from '../../TimelineEditor'; + +export class TimelineEditorContainer extends React.Component { + componentDidMount() { + this.props.setToolbar(null); + } + + componentDidUpdate(prevProps: RenderEditorContainerProps) { + if (!prevProps.isActive && this.props.isActive) { + this.props.setToolbar(null); + } + } + + shouldComponentUpdate(nextProps: RenderEditorContainerProps): any { + return this.props.isActive || nextProps.isActive; + } + + getProject(): ?gdProject { + return this.props.project; + } + + getLayout(): ?gdLayout { + return null; + } + + updateToolbar() { + this.props.setToolbar(null); + } + + forceUpdateEditor() { + this.forceUpdate(); + } + + onEventsBasedObjectChildrenEdited( + eventsBasedObject: gdEventsBasedObject, + options?: {| editedObject?: ?gdObject, hasResourceChanged?: boolean |} + ) {} + + onSceneObjectEdited( + scene: gdLayout, + objectWithContext: ObjectWithContext, + hasResourceChanged?: boolean + ) {} + + onSceneObjectsDeleted(scene: gdLayout) {} + + onSceneEventsModifiedOutsideEditor( + changes: SceneEventsOutsideEditorChanges + ) {} + + notifyChangesToInGameEditor(hotReloadSteps: HotReloadSteps) {} + + switchInGameEditorIfNoHotReloadIsNeeded() {} + + onInstancesModifiedOutsideEditor(changes: InstancesOutsideEditorChanges) {} + + onObjectsModifiedOutsideEditor(changes: ObjectsOutsideEditorChanges) {} + + onObjectGroupsModifiedOutsideEditor( + changes: ObjectGroupsOutsideEditorChanges + ) {} + + selectAllInsideEditor() {} + + render(): React.Node { + const { project } = this.props; + if (!project) { + return null; + } + + return ( + + ); + } +} + +export const renderTimelineEditorContainer = ( + props: RenderEditorContainerPropsWithRef +): React.Node => ; diff --git a/newIDE/app/src/MainFrame/EditorTabs/EditorTabsHandler.js b/newIDE/app/src/MainFrame/EditorTabs/EditorTabsHandler.js index 4bd8461ab408..374ec7de41e5 100644 --- a/newIDE/app/src/MainFrame/EditorTabs/EditorTabsHandler.js +++ b/newIDE/app/src/MainFrame/EditorTabs/EditorTabsHandler.js @@ -16,6 +16,7 @@ import { import { type AskAiEditorInterface } from '../../AiGeneration/AskAiEditorContainer'; import { type HTMLDataset } from '../../Utils/HTMLDataset'; import { CustomObjectEditorContainer } from '../EditorContainers/CustomObjectEditorContainer'; +import { TimelineEditorContainer } from '../EditorContainers/TimelineEditorContainer'; // Supported editors type EditorRef = @@ -26,6 +27,7 @@ type EditorRef = | ExternalLayoutEditorContainer | ResourcesEditorContainer | SceneEditorContainer + | TimelineEditorContainer | HomePageEditorInterface | AskAiEditorInterface; @@ -38,6 +40,7 @@ export type EditorKind = | 'external events' | 'events functions extension' | 'custom object' + | 'timeline' | 'debugger' | 'resources' | 'global-search' diff --git a/newIDE/app/src/MainFrame/EditorTabs/UseEditorTabsStateSaving.js b/newIDE/app/src/MainFrame/EditorTabs/UseEditorTabsStateSaving.js index b7e689151c98..307f3a06efea 100644 --- a/newIDE/app/src/MainFrame/EditorTabs/UseEditorTabsStateSaving.js +++ b/newIDE/app/src/MainFrame/EditorTabs/UseEditorTabsStateSaving.js @@ -12,6 +12,7 @@ import { } from './EditorTabsHandler'; import PreferencesContext from '../Preferences/PreferencesContext'; import { useDebounce } from '../../Utils/UseDebounce'; +import { getTimelineByIdOrName } from '../../TimelineEditor/TimelineProjectStorage'; type Props = {| editorTabs: EditorTabsState, @@ -61,6 +62,8 @@ const projectHasItem = ({ .getVariants() .getVariant(variantName)) ); + case 'timeline': + return !!getTimelineByIdOrName(project, name); default: return false; } diff --git a/newIDE/app/src/MainFrame/TabsTitlebarTooltip.js b/newIDE/app/src/MainFrame/TabsTitlebarTooltip.js index e68c248a3f13..61957ddb3a72 100644 --- a/newIDE/app/src/MainFrame/TabsTitlebarTooltip.js +++ b/newIDE/app/src/MainFrame/TabsTitlebarTooltip.js @@ -1,152 +1,154 @@ -// @flow -import * as React from 'react'; -import { Trans } from '@lingui/macro'; -import Fade from '@material-ui/core/Fade'; -import Paper from '@material-ui/core/Paper'; -import Popper from '@material-ui/core/Popper'; - -import GDevelopThemeContext from '../UI/Theme/GDevelopThemeContext'; -import { - type EditorTab, - type EditorKind, -} from './EditorTabs/EditorTabsHandler'; -import { ColumnStackLayout } from '../UI/Layout'; -import Text from '../UI/Text'; - -const editorKindToLabel: { [kind: EditorKind]: React.Node } = { - layout: Scene, - 'layout events': Scene events, - 'external layout': External layout, - 'external events': External events, - 'events functions extension': Extension, - 'custom object': Object, - debugger: Debugger, - resources: Resources, - 'global-search': Global search, - 'start page': Homepage, - 'ask-ai': Ask AI, -}; - -const styles = { - paper: { - padding: '8px 10px', - minWidth: 180, - }, - tabIcon: { - marginLeft: 4, - marginRight: 4, - display: 'flex', - }, - emptyTabIcon: { - marginLeft: 4, - marginRight: 4, - height: 20, - width: 24, - display: 'flex', - }, - tooltip: { - zIndex: 3, - maxWidth: 'min(90%, 300px)', - }, -}; - -type Props = {| - anchorElement: HTMLElement, - editorTab: EditorTab, -|}; - -const TabsTitlebarTooltip = ({ - anchorElement, - editorTab, -}: Props): React.Node => { - const gdevelopTheme = React.useContext(GDevelopThemeContext); - const [tooltipStyle, setTooltipStyle] = React.useState( - styles.tooltip - ); - - React.useEffect( - () => { - const timeoutId = setTimeout(() => { - setTooltipStyle(currentStyle => ({ - ...currentStyle, - transition: 'transform 150ms ease-in-out', - })); - }, 100); - return () => clearTimeout(timeoutId); - }, - // Apply transition after first display of tooltip to avoid having the - // transition weirdly applied from the 0;0 coordinates. - [] - ); - - let title = null; - let subtitle = null; - if ( - [ - 'layout', - 'layout events', - 'external layout', - 'external events', - 'events functions extension', - ].includes(editorTab.kind) - ) { - title = editorTab.projectItemName; - subtitle = editorKindToLabel[editorTab.kind]; - } else if (editorTab.kind === 'custom object' && editorTab.projectItemName) { - const nameParts = editorTab.projectItemName.split('::'); - const customObjectName = nameParts[1]; - if (customObjectName) { - title = customObjectName; - subtitle = editorKindToLabel[editorTab.kind]; - } - } else { - title = editorKindToLabel[editorTab.kind]; - } - - return ( - - {({ TransitionProps }) => ( - - - - {title} - {subtitle && ( - - {subtitle} - - )} - - - - )} - - ); -}; - -export default TabsTitlebarTooltip; +// @flow +import * as React from 'react'; +import { Trans } from '@lingui/macro'; +import Fade from '@material-ui/core/Fade'; +import Paper from '@material-ui/core/Paper'; +import Popper from '@material-ui/core/Popper'; + +import GDevelopThemeContext from '../UI/Theme/GDevelopThemeContext'; +import { + type EditorTab, + type EditorKind, +} from './EditorTabs/EditorTabsHandler'; +import { ColumnStackLayout } from '../UI/Layout'; +import Text from '../UI/Text'; + +const editorKindToLabel: { [kind: EditorKind]: React.Node } = { + layout: Scene, + 'layout events': Scene events, + 'external layout': External layout, + 'external events': External events, + 'events functions extension': Extension, + 'custom object': Object, + timeline: Timeline, + debugger: Debugger, + resources: Resources, + 'global-search': Global search, + 'start page': Homepage, + 'ask-ai': Ask AI, +}; + +const styles = { + paper: { + padding: '8px 10px', + minWidth: 180, + }, + tabIcon: { + marginLeft: 4, + marginRight: 4, + display: 'flex', + }, + emptyTabIcon: { + marginLeft: 4, + marginRight: 4, + height: 20, + width: 24, + display: 'flex', + }, + tooltip: { + zIndex: 3, + maxWidth: 'min(90%, 300px)', + }, +}; + +type Props = {| + anchorElement: HTMLElement, + editorTab: EditorTab, +|}; + +const TabsTitlebarTooltip = ({ + anchorElement, + editorTab, +}: Props): React.Node => { + const gdevelopTheme = React.useContext(GDevelopThemeContext); + const [tooltipStyle, setTooltipStyle] = React.useState( + styles.tooltip + ); + + React.useEffect( + () => { + const timeoutId = setTimeout(() => { + setTooltipStyle(currentStyle => ({ + ...currentStyle, + transition: 'transform 150ms ease-in-out', + })); + }, 100); + return () => clearTimeout(timeoutId); + }, + // Apply transition after first display of tooltip to avoid having the + // transition weirdly applied from the 0;0 coordinates. + [] + ); + + let title = null; + let subtitle = null; + if ( + [ + 'layout', + 'layout events', + 'external layout', + 'external events', + 'events functions extension', + 'timeline', + ].includes(editorTab.kind) + ) { + title = editorTab.projectItemName; + subtitle = editorKindToLabel[editorTab.kind]; + } else if (editorTab.kind === 'custom object' && editorTab.projectItemName) { + const nameParts = editorTab.projectItemName.split('::'); + const customObjectName = nameParts[1]; + if (customObjectName) { + title = customObjectName; + subtitle = editorKindToLabel[editorTab.kind]; + } + } else { + title = editorKindToLabel[editorTab.kind]; + } + + return ( + + {({ TransitionProps }) => ( + + + + {title} + {subtitle && ( + + {subtitle} + + )} + + + + )} + + ); +}; + +export default TabsTitlebarTooltip; diff --git a/newIDE/app/src/MainFrame/index.js b/newIDE/app/src/MainFrame/index.js index d134be137ee7..df9cb7f68e0d 100644 --- a/newIDE/app/src/MainFrame/index.js +++ b/newIDE/app/src/MainFrame/index.js @@ -61,6 +61,7 @@ import { renderSceneEditorContainer } from './EditorContainers/SceneEditorContai import { renderExternalLayoutEditorContainer } from './EditorContainers/ExternalLayoutEditorContainer'; import { renderEventsFunctionsExtensionEditorContainer } from './EditorContainers/EventsFunctionsExtensionEditorContainer'; import { renderCustomObjectEditorContainer } from './EditorContainers/CustomObjectEditorContainer'; +import { renderTimelineEditorContainer } from './EditorContainers/TimelineEditorContainer'; import { renderHomePageContainer } from './EditorContainers/HomePage'; import { type OpenAskAiOptions } from '../AiGeneration/Utils'; import { exceptionallyGuardAgainstDeadObject } from '../Utils/IsNullPtr'; @@ -213,6 +214,7 @@ import { type ObjectWithContext } from '../ObjectsList/EnumerateObjects'; import useGamesList from '../GameDashboard/UseGamesList'; import useCapturesManager from './UseCapturesManager'; import { readProjectSettings } from '../Utils/ProjectSettingsReader'; +import { getTimelineByIdOrName } from '../TimelineEditor/TimelineProjectStorage'; import useNpmScriptRunner from './NpmScriptRunner/useNpmScriptRunner'; import { applyProjectPreferences } from '../Utils/ApplyProjectPreferences'; import { @@ -224,6 +226,7 @@ import useHomePageSwitch from './useHomePageSwitch'; import { useNavigationToEvent } from './UseNavigationToEvent'; import useNavigateFromGlobalSearch from './UseNavigateFromGlobalSearch'; import RobotIcon from '../ProjectCreation/RobotIcon'; +import TimelineIcon from '@material-ui/icons/Timeline'; import PublicProfileContext from '../Profile/PublicProfileContext'; import { useGamesPlatformFrame } from './EditorContainers/HomePage/PlaySection/UseGamesPlatformFrame'; import { useExtensionLoadErrorDialog } from '../Utils/UseExtensionLoadErrorDialog'; @@ -259,6 +262,7 @@ const editorKindToRenderer: { 'external layout': renderExternalLayoutEditorContainer, 'events functions extension': renderEventsFunctionsExtensionEditorContainer, 'custom object': renderCustomObjectEditorContainer, + timeline: renderTimelineEditorContainer, 'start page': renderHomePageContainer, resources: renderResourcesEditorContainer, 'global-search': renderGlobalEventsSearchEditorContainer, @@ -723,6 +727,10 @@ const MainFrame = (props: Props): React.MixedElement => { paneIdentifier?: 'left' | 'center' | 'right', continueProcessingFunctionCallsOnMount?: boolean, }) => { + const timeline = + kind === 'timeline' && project + ? getTimelineByIdOrName(project, name) + : null; const label = kind === 'resources' ? i18n._(t`Resources`) @@ -734,6 +742,10 @@ const MainFrame = (props: Props): React.MixedElement => { ? undefined : kind === 'debugger' ? i18n._(t`Debugger`) + : kind === 'timeline' + ? timeline + ? timeline.name + : name : kind === 'layout events' ? name + ` ${i18n._(t`(Events)`)}` : kind === 'custom object' @@ -753,6 +765,7 @@ const MainFrame = (props: Props): React.MixedElement => { 'external layout', 'events functions extension', 'custom object', + 'timeline', ].includes(kind) ? `${kind} ${name}` : kind; @@ -790,6 +803,8 @@ const MainFrame = (props: Props): React.MixedElement => { ) : kind === 'events functions extension' || kind === 'custom object' ? ( + ) : kind === 'timeline' ? ( + ) : kind === 'ask-ai' ? ( ) : null; @@ -2873,6 +2888,24 @@ const MainFrame = (props: Props): React.MixedElement => { [getEditorOpeningOptions, setState] ); + const openTimeline = React.useCallback( + (name: string) => { + setState(state => ({ + ...state, + editorTabs: openEditorTab( + state.editorTabs, + // $FlowFixMe[incompatible-type] + getEditorOpeningOptions({ + kind: 'timeline', + name, + project: state.currentProject, + }) + ), + })); + }, + [getEditorOpeningOptions, setState] + ); + const openGlobalSearch = React.useCallback( () => { setState(state => ({ @@ -5364,6 +5397,7 @@ const MainFrame = (props: Props): React.MixedElement => { onRenameExternalLayout={renameExternalLayout} onRenameEventsFunctionsExtension={renameEventsFunctionsExtension} onRenameExternalEvents={renameExternalEvents} + onOpenTimeline={openTimeline} onOpenResources={openResources} onReloadEventsFunctionsExtensions={onReloadEventsFunctionsExtensions} onWillInstallExtension={onWillInstallExtension} diff --git a/newIDE/app/src/ObjectEditor/Editors/Spine43Editor.js b/newIDE/app/src/ObjectEditor/Editors/Spine43Editor.js new file mode 100644 index 000000000000..6025f1da0b20 --- /dev/null +++ b/newIDE/app/src/ObjectEditor/Editors/Spine43Editor.js @@ -0,0 +1,2927 @@ +// @flow +import * as React from 'react'; +import { Trans } from '@lingui/macro'; +import ObjectPropertiesEditor from './ObjectPropertiesEditor'; +import { type EditorProps } from './EditorProps.flow'; +import Dialog, { DialogPrimaryButton } from '../../UI/Dialog'; +import FlatButton from '../../UI/FlatButton'; +import RaisedButton from '../../UI/RaisedButton'; +import SelectField from '../../UI/SelectField'; +import SelectOption from '../../UI/SelectOption'; +import Checkbox from '../../UI/Checkbox'; +import SemiControlledTextField from '../../UI/SemiControlledTextField'; +import Text from '../../UI/Text'; +import AlertMessage from '../../UI/AlertMessage'; +import { Tabs } from '../../UI/Tabs'; +import ColorPicker, { type ColorResult } from '../../UI/ColorField/ColorPicker'; +import { Line, Column } from '../../UI/Grid'; +import { ColumnStackLayout, ResponsiveLineStackLayout } from '../../UI/Layout'; +import useForceUpdate from '../../Utils/UseForceUpdate'; +import { type RGBColor } from '../../Utils/ColorTransformer'; +import ResourcesLoader from '../../ResourcesLoader'; + +const gd: libGDevelop = global.gd; + +const EDITOR_RUNTIME_BASE_URL = + 'http://127.0.0.1:5002/Runtime/Extensions/Spine43Object/'; +const DEFAULT_RUNTIME_SCRIPT_PATH = 'Extensions/Spine43Object/spine-pixi-v7.js'; + +const styles = { + buttonsLine: { + display: 'flex', + gap: 8, + flexWrap: 'wrap', + paddingTop: 12, + paddingBottom: 8, + }, + dialogBody: { + display: 'grid', + gridTemplateColumns: 'minmax(560px, 1fr) 390px', + gap: 12, + width: '100%', + flex: 1, + minHeight: 0, + }, + dialogContent: { + display: 'flex', + flexDirection: 'column', + height: 'min(860px, calc(100vh - 170px))', + minHeight: 620, + }, + tabsContainer: { + paddingBottom: 10, + }, + previewColumn: { + display: 'flex', + flexDirection: 'column', + minHeight: 0, + }, + previewToolbar: { + display: 'flex', + gap: 12, + flexWrap: 'wrap', + alignItems: 'center', + padding: '0 0 8px 0', + }, + previewToolbarColor: { + display: 'flex', + gap: 6, + alignItems: 'center', + }, + previewToolbarColorSwatch: { + width: 32, + height: 22, + }, + preview: { + flex: 1, + minHeight: 0, + position: 'relative', + backgroundColor: '#20242b', + backgroundImage: + 'linear-gradient(45deg, rgba(255,255,255,.05) 25%, transparent 25%), linear-gradient(-45deg, rgba(255,255,255,.05) 25%, transparent 25%), linear-gradient(45deg, transparent 75%, rgba(255,255,255,.05) 75%), linear-gradient(-45deg, transparent 75%, rgba(255,255,255,.05) 75%)', + backgroundSize: '20px 20px', + backgroundPosition: '0 0, 0 10px, 10px -10px, -10px 0px', + border: '1px solid rgba(255,255,255,.18)', + overflow: 'hidden', + }, + previewStatus: { + position: 'absolute', + left: 12, + right: 12, + bottom: 12, + pointerEvents: 'none', + }, + side: { + overflowY: 'auto', + paddingRight: 4, + minHeight: 0, + }, + panel: { + border: '1px solid rgba(255,255,255,.13)', + borderRadius: 6, + padding: 10, + marginBottom: 10, + }, + row: { + display: 'grid', + gridTemplateColumns: '1fr 78px 78px', + gap: 6, + alignItems: 'end', + }, + smallRow: { + display: 'grid', + gridTemplateColumns: '1fr 1fr', + gap: 6, + }, + list: { + display: 'flex', + flexDirection: 'column', + gap: 6, + }, + listItem: { + border: '1px solid rgba(255,255,255,.12)', + borderRadius: 4, + padding: 8, + cursor: 'pointer', + }, + selectedListItem: { + border: '1px solid #9b7cff', + backgroundColor: 'rgba(155,124,255,.16)', + }, + swatch: { + width: 28, + height: 28, + border: '1px solid rgba(255,255,255,.35)', + borderRadius: 4, + marginTop: 18, + }, + colorPickerLine: { + display: 'flex', + alignItems: 'center', + gap: 12, + paddingTop: 10, + paddingBottom: 6, + }, + colorPickerSwatch: { + width: 54, + height: 34, + }, + panelActions: { + display: 'flex', + gap: 8, + flexWrap: 'wrap', + paddingTop: 8, + }, +}; + +type InspectorMode = 'bones' | 'mesh' | 'slots' | 'animation'; +type AnyObject = { [string]: any, ... }; +type Spine43Content = AnyObject; +type PreviewColor = {| + r: number, + g: number, + b: number, + a: number, +|}; +type InspectorOverrides = {| + bones: AnyObject, + constraints: AnyObject, + slots: AnyObject, +|}; +type RuntimeResetRequest = {| + id: number, + type: 'all' | 'bone', + boneName: string, +|}; +type BoneOverrideOptions = {| + recordUndo?: boolean, + immediate?: boolean, +|}; +type TimelineEntry = {| + name: string, + path: string, + value: any, +|}; + +const emptyInspectorOverrides = (): InspectorOverrides => ({ + bones: {}, + constraints: {}, + slots: {}, +}); + +const clone = (value: any): any => JSON.parse(JSON.stringify(value || {})); + +const DEFAULT_MESH_PREVIEW_COLOR = { + r: 77, + g: 220, + b: 255, + a: 1, +}; + +const toNumber = (value: any, fallback: number): number => { + const number = Number(value); + return Number.isFinite(number) ? number : fallback; +}; + +const clampColorComponent = (value: any, fallback: number): number => + Math.max(0, Math.min(255, Math.round(toNumber(value, fallback)))); + +const normalizePreviewColor = (color: any): PreviewColor => ({ + r: clampColorComponent(color && color.r, DEFAULT_MESH_PREVIEW_COLOR.r), + g: clampColorComponent(color && color.g, DEFAULT_MESH_PREVIEW_COLOR.g), + b: clampColorComponent(color && color.b, DEFAULT_MESH_PREVIEW_COLOR.b), + a: Math.max( + 0, + Math.min(1, toNumber(color && color.a, DEFAULT_MESH_PREVIEW_COLOR.a)) + ), +}); + +const colorToPixiNumber = (color: any): number => { + const normalized = normalizePreviewColor(color); + return (normalized.r << 16) + (normalized.g << 8) + normalized.b; +}; + +const getMeshPreviewColor = (content: any): PreviewColor => + normalizePreviewColor( + content && content.meshPreview ? content.meshPreview.color : null + ); + +const getNodeRequire = (): any => { + if (typeof global !== 'undefined' && typeof global.require === 'function') { + return global.require; + } + if (typeof window !== 'undefined' && typeof window.require === 'function') { + return window.require; + } + return null; +}; + +const toFileUrl = (absolutePath: string): string => { + const nodeRequire = getNodeRequire(); + if (nodeRequire) { + try { + const nodeUrl = nodeRequire('url'); + if (nodeUrl && nodeUrl.pathToFileURL) { + return nodeUrl.pathToFileURL(absolutePath).toString(); + } + } catch (error) { + // Fallback below. + } + } + return 'file:///' + String(absolutePath || '').replace(/\\/g, '/'); +}; + +const fileUrlToPath = (fileUrl: string): string => { + const nodeRequire = getNodeRequire(); + if (nodeRequire) { + try { + const nodeUrl = nodeRequire('url'); + if (nodeUrl && nodeUrl.fileURLToPath) + return nodeUrl.fileURLToPath(fileUrl); + } catch (error) { + // Fallback below. + } + } + return decodeURIComponent(String(fileUrl).replace(/^file:\/\/\/?/i, '')); +}; + +const getContent = ( + objectConfiguration: gdObjectConfiguration +): Spine43Content => { + try { + const jsImplementation = (gd.asObjectJsImplementation( + objectConfiguration + ): any); + return jsImplementation.content || {}; + } catch (error) { + return {}; + } +}; + +const resolveResourceUrl = ( + project: ?gdProject, + resourceNameOrFile: ?string +): string => { + const value = String(resourceNameOrFile || '').trim(); + if (!project || !value) return ''; + + let file = value; + let isProjectResource = false; + const projectAsAny = (project: any); + const resourcesManager = project.getResourcesManager(); + if (resourcesManager && resourcesManager.hasResource(value)) { + isProjectResource = true; + const resource = resourcesManager.getResource(value); + const resourceAsAny = (resource: any); + if (resourceAsAny && typeof resourceAsAny.getFile === 'function') { + file = resourceAsAny.getFile() || value; + } + } + + if (/^(?:https?:|file:|data:|blob:)/i.test(file)) return file; + + const nodeRequire = getNodeRequire(); + const getProjectFile = projectAsAny.getProjectFile; + const projectFile = + typeof getProjectFile === 'function' ? getProjectFile.call(project) : ''; + if (nodeRequire && projectFile) { + try { + const nodePath = nodeRequire('path'); + return toFileUrl(nodePath.resolve(nodePath.dirname(projectFile), file)); + } catch (error) { + return file; + } + } + + if (/^[a-zA-Z]:[\\/]/.test(file)) return toFileUrl(file); + + if (isProjectResource) { + return ResourcesLoader.getResourceFullUrl(project, value, { + isResourceForPixi: false, + }); + } + + return file; +}; + +const readText = async (url: string): Promise => { + if (/^file:/i.test(url)) { + const nodeRequire = getNodeRequire(); + if (nodeRequire) { + const nodeFs = nodeRequire('fs'); + return nodeFs.readFileSync(fileUrlToPath(url), 'utf8'); + } + } + + const response = await fetch(url); + if (!response.ok) throw new Error(`Unable to read ${url}`); + return response.text(); +}; + +const getBones = (skeletonJson: any): Array => + Array.isArray(skeletonJson && skeletonJson.bones) ? skeletonJson.bones : []; + +const getSlots = (skeletonJson: any): Array => + Array.isArray(skeletonJson && skeletonJson.slots) ? skeletonJson.slots : []; + +const getConstraints = (skeletonJson: any): Array => + Array.isArray(skeletonJson && skeletonJson.constraints) + ? skeletonJson.constraints + : ([]: Array) + .concat( + Array.isArray(skeletonJson && skeletonJson.ik) ? skeletonJson.ik : [] + ) + .concat( + Array.isArray(skeletonJson && skeletonJson.transform) + ? skeletonJson.transform + : [] + ) + .concat( + Array.isArray(skeletonJson && skeletonJson.path) + ? skeletonJson.path + : [] + ); + +const getAnimationNames = (skeletonJson: any): Array => { + const animations = skeletonJson && skeletonJson.animations; + if (Array.isArray(animations)) + return animations.map(animation => + String((animation && animation.name) || '') + ); + return animations && typeof animations === 'object' + ? Object.keys(animations).map(name => String(name)) + : []; +}; + +const getSkins = (skeletonJson: any): Array => { + const skins = skeletonJson && skeletonJson.skins; + if (Array.isArray(skins)) return skins; + if (skins && typeof skins === 'object') { + return Object.keys(skins).map(name => ({ + name, + attachments: skins[name], + })); + } + return []; +}; + +const getSlotAttachments = ( + skeletonJson: any, + slotName: string +): Array => { + const attachments: Array = []; + getSkins(skeletonJson).forEach(skin => { + const skinAttachments = skin && (skin.attachments || skin); + const slotAttachments = skinAttachments && skinAttachments[slotName]; + if (!slotAttachments) return; + Object.keys(slotAttachments).forEach(attachmentName => { + attachments.push({ + skinName: skin.name || 'default', + slotName, + name: attachmentName, + attachment: slotAttachments[attachmentName], + }); + }); + }); + return attachments; +}; + +const getAllAttachments = (skeletonJson: any): Array => + getSlots(skeletonJson).reduce( + (all: Array, slot: any) => + all.concat(getSlotAttachments(skeletonJson, slot.name)), + ([]: Array) + ); + +const parseColorString = (color: any): PreviewColor => { + const value = String(color || 'ffffffff'); + const normalized = value.length === 6 ? `${value}ff` : value; + const parse = (index: number): number => + parseInt(normalized.substr(index, 2), 16); + return { + r: Number.isFinite(parse(0)) ? parse(0) : 255, + g: Number.isFinite(parse(2)) ? parse(2) : 255, + b: Number.isFinite(parse(4)) ? parse(4) : 255, + a: Number.isFinite(parse(6)) ? parse(6) / 255 : 1, + }; +}; + +const colorToCss = (color: PreviewColor): string => + `rgba(${Math.round(toNumber(color.r, 255))}, ${Math.round( + toNumber(color.g, 255) + )}, ${Math.round(toNumber(color.b, 255))}, ${Math.max( + 0, + Math.min(1, toNumber(color.a, 1)) + )})`; + +const dialogRuntimeScriptPromises: { [string]: Promise, ... } = {}; + +const getSpine43Adapter = (): any => + typeof window !== 'undefined' ? (window: any).GDSpine43Adapter || null : null; + +const getPixi = (): any => + typeof window !== 'undefined' ? (window: any).PIXI || null : null; + +const ensurePixi = (): any => { + const existingPixi = getPixi(); + if (existingPixi) return existingPixi; + + const nodeRequire = getNodeRequire(); + if (!nodeRequire || typeof window === 'undefined') return null; + + try { + const pixi = nodeRequire('pixi.js-legacy'); + if (pixi && pixi.Application) { + (window: any).PIXI = pixi; + return pixi; + } + } catch (error) { + // Try the non-legacy package below. + } + + try { + const pixi = nodeRequire('pixi.js'); + if (pixi && pixi.Application) { + (window: any).PIXI = pixi; + return pixi; + } + } catch (error) { + // The preview will show a clear loading error. + } + + return null; +}; + +const loadDialogRuntimeScript = (filename: string): Promise => { + const url = EDITOR_RUNTIME_BASE_URL + filename; + if (dialogRuntimeScriptPromises[url]) return dialogRuntimeScriptPromises[url]; + + dialogRuntimeScriptPromises[url] = new Promise((resolve, reject) => { + if (typeof document === 'undefined') { + reject(new Error('Editor document is not available.')); + return; + } + + const existing = document.querySelector( + 'script[data-gd-spine43-dialog="' + url + '"]' + ); + if (existing) { + if (existing.getAttribute('data-loaded') === '1') { + resolve(); + return; + } + existing.addEventListener('load', () => resolve(), { once: true }); + existing.addEventListener( + 'error', + () => reject(new Error('Failed to load ' + url)), + { once: true } + ); + return; + } + + const script = document.createElement('script'); + script.async = true; + script.src = url; + script.setAttribute('data-gd-spine43-dialog', url); + script.addEventListener( + 'load', + () => { + script.setAttribute('data-loaded', '1'); + resolve(); + }, + { once: true } + ); + script.addEventListener( + 'error', + () => reject(new Error('Failed to load ' + url)), + { once: true } + ); + const documentHead = document.head; + if (!documentHead) { + reject(new Error('Unable to load ' + url + ': missing document head.')); + return; + } + documentHead.appendChild(script); + }); + + return dialogRuntimeScriptPromises[url]; +}; + +const ensureDialogRuntime = async (): Promise => { + ensurePixi(); + if (!getSpine43Adapter()) { + await loadDialogRuntimeScript('spine43-gdevelop-runtime.js'); + } + if (!getSpine43Adapter()) { + throw new Error('Spine 4.3 editor runtime is not available.'); + } + if (!ensurePixi()) { + throw new Error('PIXI is not available in the editor window.'); + } +}; + +const getRuntimeSlotAttachment = (slot: any): any => { + if (!slot) return null; + if (slot.currentMesh && slot.currentMesh.attachment) { + return slot.currentMesh.attachment; + } + if (typeof slot.getPose === 'function') { + try { + const pose = slot.getPose(); + if (pose && typeof pose.getAttachment === 'function') { + const attachment = pose.getAttachment(); + if (attachment) return attachment; + } + if (pose && pose.attachment) return pose.attachment; + } catch (error) { + // Keep trying the other runtime shapes. + } + } + if (typeof slot.getAttachment === 'function') { + try { + const attachment = slot.getAttachment(); + if (attachment) return attachment; + } catch (error) { + // Keep trying the other runtime shapes. + } + } + return slot.attachment || null; +}; + +const computeRuntimeWorldVertices = ( + attachment: any, + slot: any, + skeleton: any +): Array => { + if ( + !attachment || + !slot || + typeof attachment.computeWorldVertices !== 'function' + ) { + return []; + } + + const slotPose = + slot.appliedPose || + (typeof slot.getAppliedPose === 'function' + ? slot.getAppliedPose() + : null) || + slot.pose || + null; + let regionOffsets = null; + if (typeof attachment.getOffsets === 'function') { + try { + const offsets = attachment.getOffsets(slotPose); + if (offsets && typeof offsets.length === 'number') { + regionOffsets = offsets; + } + } catch (error) { + // Region offsets are optional. + } + } + + const vertexLength = + Math.max( + 0, + regionOffsets && typeof regionOffsets.length === 'number' + ? regionOffsets.length + : 0, + Number(attachment.worldVerticesLength) || 0, + attachment.offset && typeof attachment.offset.length === 'number' + ? attachment.offset.length + : 0, + attachment.vertices && typeof attachment.vertices.length === 'number' + ? attachment.vertices.length + : 0, + attachment.regionUVs && typeof attachment.regionUVs.length === 'number' + ? attachment.regionUVs.length + : 0, + attachment.uvs && typeof attachment.uvs.length === 'number' + ? attachment.uvs.length + : 0 + ) || 8; + const output = new Float32Array(vertexLength); + const invocations: Array<() => any> = []; + + if (regionOffsets) { + invocations.push(() => + attachment.computeWorldVertices(slot, regionOffsets, output, 0, 2) + ); + } + if (skeleton) { + invocations.push(() => + attachment.computeWorldVertices( + skeleton, + slot, + 0, + vertexLength, + output, + 0, + 2 + ) + ); + } + invocations.push( + () => attachment.computeWorldVertices(slot, 0, vertexLength, output, 0, 2), + () => attachment.computeWorldVertices(slot, output, 0, 2), + () => attachment.computeWorldVertices(slot.bone || slot, output, 0, 2), + () => attachment.computeWorldVertices(slot, output), + () => attachment.computeWorldVertices(slot.bone || slot, output) + ); + + for (const invoke of invocations) { + try { + invoke(); + return Array.from(output); + } catch (error) { + // Spine 4.x runtimes changed this signature a few times. + } + } + return []; +}; + +const getRuntimeTriangleIndices = ( + attachment: any, + vertices: Array +): Array => { + if (!attachment) return []; + if (attachment.triangles && typeof attachment.triangles.length === 'number') { + return Array.from(attachment.triangles); + } + const vertexCount = Math.floor( + (vertices && vertices.length ? vertices.length : 0) / 2 + ); + if (vertexCount < 3) return []; + if (vertexCount === 4) return [0, 1, 2, 2, 3, 0]; + const indices: Array = []; + for (let index = 1; index < vertexCount - 1; index++) { + indices.push(0, index, index + 1); + } + return indices; +}; + +const getBoneName = (bone: any): string => + String( + bone && bone.data && bone.data.name ? bone.data.name : bone && bone.name + ); + +const getBonePose = (bone: any): any => { + if (!bone) return null; + return bone.appliedPose || bone.pose || bone; +}; + +const getBoneWorldPoint = ( + bone: any +): ?{| x: number, y: number, a: number, b: number, c: number, d: number |} => { + const pose = getBonePose(bone); + if (!pose) return null; + return { + x: toNumber(pose.worldX, toNumber(pose.x, 0)), + y: toNumber(pose.worldY, toNumber(pose.y, 0)), + a: toNumber(pose.a, Math.cos((toNumber(pose.rotation, 0) * Math.PI) / 180)), + b: toNumber(pose.b, 0), + c: toNumber(pose.c, Math.sin((toNumber(pose.rotation, 0) * Math.PI) / 180)), + d: toNumber(pose.d, 1), + }; +}; + +const findRuntimeBone = (skeleton: any, name: ?string): any => { + const boneName = String(name || ''); + if (!skeleton || !boneName) return null; + if (typeof skeleton.findBone === 'function') { + const bone = skeleton.findBone(boneName); + if (bone) return bone; + } + return Array.isArray(skeleton.bones) + ? skeleton.bones.find(bone => getBoneName(bone) === boneName) || null + : null; +}; + +const getRuntimeBoneParent = (skeleton: any, bone: any): any => { + if (!bone) return null; + if (bone.parent) return bone.parent; + const parentName = + bone.data && bone.data.parent && bone.data.parent.name + ? bone.data.parent.name + : bone.parentName || ''; + return parentName ? findRuntimeBone(skeleton, parentName) : null; +}; + +const worldDeltaToBoneLocal = ( + parentBone: any, + dx: number, + dy: number +): {| x: number, y: number |} => { + const parentPoint = getBoneWorldPoint(parentBone); + if (!parentPoint) return { x: dx, y: dy }; + const a = parentPoint.a; + const b = parentPoint.b; + const c = parentPoint.c; + const d = parentPoint.d; + const determinant = a * d - b * c; + if (!Number.isFinite(determinant) || Math.abs(determinant) < 0.00001) { + return { x: dx, y: dy }; + } + return { + x: (dx * d - dy * b) / determinant, + y: (dy * a - dx * c) / determinant, + }; +}; + +const getRuntimeBoneSegment = ( + bone: any +): ?{| + name: string, + x: number, + y: number, + tipX: number, + tipY: number, + length: number, +|} => { + const point = getBoneWorldPoint(bone); + if (!point) return null; + const length = + bone && bone.data && Number.isFinite(Number(bone.data.length)) + ? Number(bone.data.length) + : 24; + return { + name: getBoneName(bone), + x: point.x, + y: point.y, + tipX: point.x + point.a * length, + tipY: point.y + point.c * length, + length, + }; +}; + +const getPointToSegmentDistance = ( + px: number, + py: number, + ax: number, + ay: number, + bx: number, + by: number +): number => { + const abX = bx - ax; + const abY = by - ay; + const lengthSquared = abX * abX + abY * abY; + if (lengthSquared <= 0.00001) { + const dx = px - ax; + const dy = py - ay; + return Math.sqrt(dx * dx + dy * dy); + } + const t = Math.max( + 0, + Math.min(1, ((px - ax) * abX + (py - ay) * abY) / lengthSquared) + ); + const projectedX = ax + abX * t; + const projectedY = ay + abY * t; + const dx = px - projectedX; + const dy = py - projectedY; + return Math.sqrt(dx * dx + dy * dy); +}; + +const findRuntimeBoneAtPoint = ( + skeleton: any, + x: number, + y: number, + threshold: number +): any => { + const bones = skeleton && Array.isArray(skeleton.bones) ? skeleton.bones : []; + let best: any = null; + let bestDistance = threshold; + bones.forEach(bone => { + const segment = getRuntimeBoneSegment(bone); + if (!segment || !segment.name) return; + const distance = getPointToSegmentDistance( + x, + y, + segment.x, + segment.y, + segment.tipX, + segment.tipY + ); + if (distance <= bestDistance) { + bestDistance = distance; + best = bone; + } + }); + return best; +}; + +const drawRuntimeMeshes = ( + graphics: any, + skeleton: any, + selectedSlotName: string, + showAllSlots: boolean, + color: any +): void => { + const meshColor = normalizePreviewColor(color); + const meshColorNumber = colorToPixiNumber(meshColor); + const meshAlpha = Math.max(0, Math.min(1, toNumber(meshColor.a, 1))); + const slots = + skeleton && Array.isArray(skeleton.drawOrder) && skeleton.drawOrder.length + ? skeleton.drawOrder + : skeleton && Array.isArray(skeleton.slots) + ? skeleton.slots + : []; + slots.forEach(slot => { + const slotName = + slot && slot.data && slot.data.name ? slot.data.name : slot && slot.name; + if (!showAllSlots && selectedSlotName && slotName !== selectedSlotName) + return; + + const attachment = getRuntimeSlotAttachment(slot); + const vertices = computeRuntimeWorldVertices(attachment, slot, skeleton); + const indices = getRuntimeTriangleIndices(attachment, vertices); + if (!vertices.length || !indices.length) return; + + graphics.lineStyle(1.5, meshColorNumber, meshAlpha * 0.95); + graphics.beginFill(meshColorNumber, meshAlpha * 0.2); + for (let index = 0; index + 2 < indices.length; index += 3) { + const ia = Number(indices[index]) * 2; + const ib = Number(indices[index + 1]) * 2; + const ic = Number(indices[index + 2]) * 2; + if ( + ia + 1 >= vertices.length || + ib + 1 >= vertices.length || + ic + 1 >= vertices.length + ) { + continue; + } + graphics.moveTo(vertices[ia], vertices[ia + 1]); + graphics.lineTo(vertices[ib], vertices[ib + 1]); + graphics.lineTo(vertices[ic], vertices[ic + 1]); + graphics.lineTo(vertices[ia], vertices[ia + 1]); + } + graphics.endFill(); + }); +}; + +const drawRuntimeBones = ( + graphics: any, + skeleton: any, + selectedBoneName: string, + hoveredBoneName: string +): void => { + const bones = skeleton && Array.isArray(skeleton.bones) ? skeleton.bones : []; + bones.forEach(bone => { + const segment = getRuntimeBoneSegment(bone); + if (!segment) return; + const isHovered = segment.name === hoveredBoneName; + const isSelected = segment.name === selectedBoneName; + if (isHovered || isSelected) { + graphics.lineStyle(isHovered ? 8 : 6, 0x9b7cff, isHovered ? 0.8 : 0.55); + graphics.moveTo(segment.x, segment.y); + graphics.lineTo(segment.tipX, segment.tipY); + graphics.drawCircle(segment.x, segment.y, isHovered ? 13 : 11); + } + graphics.lineStyle(2.5, 0xd7df28, 0.95); + graphics.moveTo(segment.x, segment.y); + graphics.lineTo(segment.tipX, segment.tipY); + graphics.beginFill(0x20242b, 0.95); + graphics.lineStyle(1.5, 0xd7df28, 1); + graphics.drawCircle(segment.x, segment.y, 5); + graphics.endFill(); + }); +}; + +const drawRuntimeConstraints = (graphics: any, skeleton: any): void => { + const constraints = + skeleton && Array.isArray(skeleton.constraints) ? skeleton.constraints : []; + constraints.forEach(constraint => { + const data = constraint && constraint.data ? constraint.data : {}; + const targetName = + data.target && data.target.name + ? data.target.name + : data.bone && data.bone.name + ? data.bone.name + : ''; + const bone = findRuntimeBone(skeleton, targetName); + const point = getBoneWorldPoint(bone); + if (!point) return; + graphics.lineStyle(2, 0x9b7cff, 0.9); + graphics.drawCircle(point.x, point.y, 10); + graphics.moveTo(point.x - 14, point.y); + graphics.lineTo(point.x + 14, point.y); + graphics.moveTo(point.x, point.y - 14); + graphics.lineTo(point.x, point.y + 14); + }); +}; + +const fitRuntimePreview = ( + app: any, + contentLayer: any, + spineContainer: any +): boolean => { + if ( + !app || + !contentLayer || + !spineContainer || + !spineContainer.getLocalBounds + ) { + return false; + } + const width = + app.screen && Number.isFinite(app.screen.width) ? app.screen.width : 1; + const height = + app.screen && Number.isFinite(app.screen.height) ? app.screen.height : 1; + const bounds = spineContainer.getLocalBounds(); + if ( + !bounds || + !Number.isFinite(bounds.width) || + !Number.isFinite(bounds.height) || + bounds.width <= 0 || + bounds.height <= 0 + ) { + contentLayer.position.set(width / 2, height / 2); + contentLayer.scale.set(1); + return false; + } + const padding = 72; + const scale = Math.min( + (width - padding) / bounds.width, + (height - padding) / bounds.height, + 4 + ); + const safeScale = Math.max(0.05, Number.isFinite(scale) ? scale : 1); + contentLayer.scale.set(safeScale); + contentLayer.position.set( + width / 2 - (bounds.x + bounds.width / 2) * safeScale, + height / 2 - (bounds.y + bounds.height / 2) * safeScale + ); + return true; +}; + +type PreviewOptions = {| + showImage: boolean, + showBones: boolean, + showConstraints: boolean, + showMesh: boolean, +|}; + +const PreviewToolbar = ({ + options, + onChange, + meshColor, + onMeshColorChange, +}: {| + options: PreviewOptions, + onChange: PreviewOptions => void, + meshColor: any, + onMeshColorChange: ColorResult => void, +|}) => ( +
+ onChange({ ...options, showImage: checked })} + /> + onChange({ ...options, showBones: checked })} + /> + + onChange({ ...options, showConstraints: checked }) + } + /> + onChange({ ...options, showMesh: checked })} + /> +
+ + 网格颜色 + + +
+
+); + +const Preview = ({ + project, + content, + selectedSlotName, + previewOptions, + selectedBoneName, + onSelectedBoneNameChange, + onBoneOverrideChange, + onBoneDragStart, + onBoneDragEnd, + runtimeResetRequest, +}: {| + project: ?gdProject, + content: Spine43Content, + selectedSlotName: string, + previewOptions: PreviewOptions, + selectedBoneName: string, + onSelectedBoneNameChange: string => void, + onBoneOverrideChange: (string, AnyObject, BoneOverrideOptions) => void, + onBoneDragStart: () => void, + onBoneDragEnd: () => void, + runtimeResetRequest: ?RuntimeResetRequest, +|}) => { + const viewportRef = React.useRef(null); + const latestRef = React.useRef({ + content, + selectedSlotName, + previewOptions, + selectedBoneName, + onSelectedBoneNameChange, + onBoneOverrideChange, + onBoneDragStart, + onBoneDragEnd, + runtimeResetRequest, + }); + const [status, setStatus] = React.useState('正在加载 Spine 预览...'); + + latestRef.current = { + content, + selectedSlotName, + previewOptions, + selectedBoneName, + onSelectedBoneNameChange, + onBoneOverrideChange, + onBoneDragStart, + onBoneDragEnd, + runtimeResetRequest, + }; + + const skeletonFile = resolveResourceUrl(project, content.skeletonResource); + const atlasFile = resolveResourceUrl(project, content.atlasResource); + + React.useEffect( + () => { + let cancelled = false; + let app: any = null; + let handle: any = null; + let resizeObserver: any = null; + let contentLayer: any = null; + let overlayGraphics: any = null; + let lastAnimationKey = ''; + let lastSkinName = ''; + let lastMixDuration: ?number = null; + let lastRuntimeResetRequestId = 0; + let hoveredBoneName = ''; + let draggingBone: any = null; + let panningView: any = null; + let hasManualViewTransform = false; + let previewReady = false; + let previewCanvas: any = null; + + const cleanup = () => { + if (resizeObserver) resizeObserver.disconnect(); + if (previewCanvas) { + previewCanvas.removeEventListener('pointermove', onPointerMove); + previewCanvas.removeEventListener('pointerdown', onPointerDown); + previewCanvas.removeEventListener('pointerleave', onPointerLeave); + previewCanvas.removeEventListener('wheel', onWheel); + previewCanvas.removeEventListener('auxclick', onAuxClick); + } + if (typeof window !== 'undefined') { + window.removeEventListener('pointerup', onPointerUp); + } + const adapter = getSpine43Adapter(); + if (adapter && handle && adapter.destroyInstance) { + adapter.destroyInstance(handle); + } + if (app) { + try { + app.destroy(true, { + children: true, + texture: false, + baseTexture: false, + }); + } catch (error) { + app.destroy(true); + } + } + }; + + const resetPreviewPhysicsInheritance = () => { + if (!handle) return; + const adapter = getSpine43Adapter(); + if (adapter && adapter.setPhysicsTransformInheritance) { + adapter.setPhysicsTransformInheritance(handle, 0, 0, 0); + } else if ( + handle.container && + typeof handle.container.resetPhysicsTransform === 'function' + ) { + handle.container.resetPhysicsTransform(); + } + }; + + const resize = () => { + if (!app || !viewportRef.current) return false; + const rect = viewportRef.current.getBoundingClientRect(); + const width = Math.max(1, Math.floor(rect.width)); + const height = Math.max(1, Math.floor(rect.height)); + if (app.renderer && app.renderer.resize) { + app.renderer.resize(width, height); + } + if ( + !hasManualViewTransform && + contentLayer && + handle && + handle.container + ) { + const fitted = fitRuntimePreview(app, contentLayer, handle.container); + resetPreviewPhysicsInheritance(); + return fitted; + } + return false; + }; + + const preparePreviewFrame = () => { + if (!handle) return false; + const adapter = getSpine43Adapter(); + if (adapter && adapter.updateInstance) { + adapter.updateInstance(handle, 0); + } + const fitted = resize(); + drawOverlay(); + if (fitted && !previewReady) { + previewReady = true; + setStatus(null); + } + return fitted; + }; + + const scheduleInitialFit = () => { + let frame = 0; + const run = () => { + if (cancelled || !app || !viewportRef.current) return; + const fitted = preparePreviewFrame(); + frame++; + if ( + (!fitted || frame < 12) && + frame < 24 && + typeof window !== 'undefined' + ) { + window.requestAnimationFrame(run); + } + }; + if (typeof window !== 'undefined') { + window.requestAnimationFrame(run); + } else { + preparePreviewFrame(); + } + }; + + const waitForUsablePreviewRect = (): Promise => + new Promise(resolve => { + let attempts = 0; + const read = (): void => { + const rect = viewportRef.current + ? viewportRef.current.getBoundingClientRect() + : null; + if ( + cancelled || + !rect || + (rect.width >= 80 && rect.height >= 80) || + attempts > 30 + ) { + resolve(rect || { width: 1, height: 1 }); + return; + } + attempts++; + if (typeof window !== 'undefined') { + window.requestAnimationFrame(read); + } else { + setTimeout(read, 16); + } + }; + read(); + }); + + const drawOverlay = () => { + if (!overlayGraphics || !handle || !handle.container) return; + overlayGraphics.clear(); + const latest = latestRef.current; + const adapter = getSpine43Adapter(); + if (adapter && adapter.ensureWorldTransforms) { + adapter.ensureWorldTransforms(handle); + } + const skeleton = + handle.container && handle.container.skeleton + ? handle.container.skeleton + : null; + if (!skeleton) return; + + if (latest.previewOptions.showMesh) { + const meshPreview = latest.content.meshPreview || {}; + drawRuntimeMeshes( + overlayGraphics, + skeleton, + latest.selectedSlotName, + meshPreview.showAllSlots !== false, + getMeshPreviewColor(latest.content) + ); + } + if (latest.previewOptions.showConstraints) { + drawRuntimeConstraints(overlayGraphics, skeleton); + } + if (latest.previewOptions.showBones) { + drawRuntimeBones( + overlayGraphics, + skeleton, + latest.selectedBoneName, + hoveredBoneName + ); + } + }; + + const getPointerStagePoint = (event: any): any => { + if (!app || !previewCanvas) return null; + const PIXI = getPixi(); + if (!PIXI || !PIXI.Point) return null; + const rect = previewCanvas.getBoundingClientRect(); + const screenWidth = + app.screen && Number.isFinite(app.screen.width) + ? app.screen.width + : rect.width; + const screenHeight = + app.screen && Number.isFinite(app.screen.height) + ? app.screen.height + : rect.height; + const stageX = ((event.clientX - rect.left) / rect.width) * screenWidth; + const stageY = + ((event.clientY - rect.top) / rect.height) * screenHeight; + return new PIXI.Point(stageX, stageY); + }; + + const getPointerLocalPoint = (event: any): any => { + if (!contentLayer) return null; + const stagePoint = getPointerStagePoint(event); + if (!stagePoint) return null; + return contentLayer.toLocal(stagePoint); + }; + + const getSkeleton = () => + handle && handle.container && handle.container.skeleton + ? handle.container.skeleton + : null; + + const getBonePickThreshold = () => { + const scale = + contentLayer && contentLayer.scale && contentLayer.scale.x + ? Math.abs(contentLayer.scale.x) + : 1; + return 14 / Math.max(0.05, scale); + }; + + const updateHoveredBone = (boneName: string): void => { + if (hoveredBoneName === boneName) return; + hoveredBoneName = boneName; + if (previewCanvas) { + previewCanvas.style.cursor = draggingBone + ? 'grabbing' + : panningView + ? 'move' + : hoveredBoneName + ? 'grab' + : 'default'; + } + drawOverlay(); + }; + + const onPointerMove = (event: any): void => { + const skeleton = getSkeleton(); + const point = getPointerLocalPoint(event); + if (!skeleton || !point) return; + + if (panningView && contentLayer) { + event.preventDefault(); + const stagePoint = getPointerStagePoint(event); + if (!stagePoint) return; + contentLayer.position.set( + panningView.startPosition.x + + stagePoint.x - + panningView.startPointer.x, + panningView.startPosition.y + + stagePoint.y - + panningView.startPointer.y + ); + resetPreviewPhysicsInheritance(); + return; + } + + if (draggingBone) { + event.preventDefault(); + const deltaX = point.x - draggingBone.startPointer.x; + const deltaY = point.y - draggingBone.startPointer.y; + const localDelta = worldDeltaToBoneLocal( + draggingBone.parentBone, + deltaX, + deltaY + ); + latestRef.current.onBoneOverrideChange( + draggingBone.name, + { + x: draggingBone.startX + localDelta.x, + y: draggingBone.startY + localDelta.y, + }, + { recordUndo: false } + ); + return; + } + + const bone = findRuntimeBoneAtPoint( + skeleton, + point.x, + point.y, + getBonePickThreshold() + ); + updateHoveredBone(bone ? getBoneName(bone) : ''); + }; + + const onPointerDown = (event: any): void => { + if (event.button === 1) { + const stagePoint = getPointerStagePoint(event); + if (!stagePoint || !contentLayer) return; + event.preventDefault(); + hasManualViewTransform = true; + panningView = { + startPointer: { x: stagePoint.x, y: stagePoint.y }, + startPosition: { + x: contentLayer.position.x, + y: contentLayer.position.y, + }, + }; + if (previewCanvas) previewCanvas.style.cursor = 'move'; + return; + } + if (event.button !== 0) return; + const skeleton = getSkeleton(); + const point = getPointerLocalPoint(event); + if (!skeleton || !point || !hoveredBoneName) return; + const bone = findRuntimeBone(skeleton, hoveredBoneName); + const pose = getBonePose(bone); + if (!bone || !pose) return; + event.preventDefault(); + latestRef.current.onSelectedBoneNameChange(hoveredBoneName); + latestRef.current.onBoneDragStart(); + const boneOverride = + latestRef.current.content.inspectorOverrides && + latestRef.current.content.inspectorOverrides.bones && + latestRef.current.content.inspectorOverrides.bones[hoveredBoneName] + ? latestRef.current.content.inspectorOverrides.bones[ + hoveredBoneName + ] + : {}; + draggingBone = { + name: hoveredBoneName, + startPointer: { x: point.x, y: point.y }, + startX: toNumber(boneOverride.x, toNumber(pose.x, 0)), + startY: toNumber(boneOverride.y, toNumber(pose.y, 0)), + parentBone: getRuntimeBoneParent(skeleton, bone), + }; + if (previewCanvas) previewCanvas.style.cursor = 'grabbing'; + }; + + const onPointerUp = () => { + if (draggingBone) { + latestRef.current.onBoneDragEnd(); + } + draggingBone = null; + panningView = null; + if (previewCanvas) { + previewCanvas.style.cursor = hoveredBoneName ? 'grab' : 'default'; + } + }; + + const onPointerLeave = () => { + if (draggingBone || panningView) return; + updateHoveredBone(''); + }; + + const onWheel = (event: any): void => { + if (!contentLayer) return; + const stagePoint = getPointerStagePoint(event); + if (!stagePoint) return; + event.preventDefault(); + hasManualViewTransform = true; + const localPoint = contentLayer.toLocal(stagePoint); + const currentScale = + contentLayer.scale && Number.isFinite(contentLayer.scale.x) + ? contentLayer.scale.x + : 1; + const zoomFactor = Math.exp(-event.deltaY * 0.0012); + const nextScale = Math.max( + 0.05, + Math.min(12, currentScale * zoomFactor) + ); + contentLayer.scale.set(nextScale); + contentLayer.position.set( + stagePoint.x - localPoint.x * nextScale, + stagePoint.y - localPoint.y * nextScale + ); + resetPreviewPhysicsInheritance(); + }; + + const onAuxClick = (event: any): void => { + if (event.button === 1) event.preventDefault(); + }; + + const start = async () => { + if (!viewportRef.current) return; + setStatus('正在加载 Spine 预览...'); + if (!skeletonFile || !atlasFile) { + setStatus('请选择 Spine skeleton 和 atlas 资源。'); + return; + } + + await ensureDialogRuntime(); + const viewport = viewportRef.current; + if (cancelled || !viewport) return; + + const PIXI = getPixi(); + const adapter = getSpine43Adapter(); + if (!PIXI || !adapter) + throw new Error('Spine preview runtime is missing.'); + + const rect = await waitForUsablePreviewRect(); + if (cancelled || !viewportRef.current) return; + const width = Math.max(1, Math.floor(rect.width)); + const height = Math.max(1, Math.floor(rect.height)); + app = new PIXI.Application({ + width, + height, + backgroundAlpha: 0, + antialias: true, + resolution: + typeof window !== 'undefined' ? window.devicePixelRatio || 1 : 1, + autoDensity: true, + }); + const canvas = app.view || app.canvas; + canvas.style.width = '100%'; + canvas.style.height = '100%'; + canvas.style.touchAction = 'none'; + previewCanvas = canvas; + viewport.appendChild(canvas); + + contentLayer = new PIXI.Container(); + overlayGraphics = new PIXI.Graphics(); + app.stage.addChild(contentLayer); + + const latestContent = latestRef.current.content; + handle = await adapter.createInstance({ + runtimeScriptPath: + latestContent.runtimeScriptPath || DEFAULT_RUNTIME_SCRIPT_PATH, + skeletonFile, + atlasFile, + binaryData: !!latestContent.binaryData, + importScale: Number(latestContent.importScale) || 1, + skinName: latestContent.skinName || '', + animationName: latestContent.animationName || '', + loop: latestContent.loop !== false, + mixDuration: Number(latestContent.mixDuration) || 0, + inspectorOverrides: latestContent.inspectorOverrides || {}, + }); + if (cancelled) { + adapter.destroyInstance(handle); + handle = null; + return; + } + + contentLayer.addChild(handle.container); + contentLayer.addChild(overlayGraphics); + const fitted = fitRuntimePreview(app, contentLayer, handle.container); + resetPreviewPhysicsInheritance(); + if (fitted) { + previewReady = true; + setStatus(null); + } + scheduleInitialFit(); + drawOverlay(); + + const ResizeObserverClass = + typeof window !== 'undefined' + ? (window: any).ResizeObserver || null + : null; + if (ResizeObserverClass) { + resizeObserver = new ResizeObserverClass(resize); + resizeObserver.observe(viewportRef.current); + } + previewCanvas.addEventListener('pointermove', onPointerMove); + previewCanvas.addEventListener('pointerdown', onPointerDown); + previewCanvas.addEventListener('pointerleave', onPointerLeave); + previewCanvas.addEventListener('wheel', onWheel, { passive: false }); + previewCanvas.addEventListener('auxclick', onAuxClick); + if (typeof window !== 'undefined') { + window.addEventListener('pointerup', onPointerUp); + } + + app.ticker.add((deltaFrames: number) => { + if (!handle) return; + const latest = latestRef.current; + const adapter = getSpine43Adapter(); + if (!adapter) return; + const animationPreview = latest.content.editorAnimationPreview || {}; + const animationName = latest.content.animationName || ''; + const loop = latest.content.loop !== false; + const animationKey = animationName + ':' + loop; + if (animationName && animationKey !== lastAnimationKey) { + adapter.setAnimation(handle, animationName, loop); + lastAnimationKey = animationKey; + } + + const skinName = latest.content.skinName || ''; + if (skinName !== lastSkinName && adapter.setSkin) { + adapter.setSkin(handle, skinName); + lastSkinName = skinName; + } + + const mixDuration = Number(latest.content.mixDuration) || 0; + if (mixDuration !== lastMixDuration && adapter.setMix) { + adapter.setMix(handle, mixDuration); + lastMixDuration = mixDuration; + } + + if (adapter.setInspectorOverrides) { + adapter.setInspectorOverrides( + handle, + latest.content.inspectorOverrides || {} + ); + } + const resetRequest = latest.runtimeResetRequest; + if (resetRequest && resetRequest.id !== lastRuntimeResetRequestId) { + lastRuntimeResetRequestId = resetRequest.id; + if (resetRequest.type === 'all' && adapter.resetAllBones) { + adapter.resetAllBones(handle); + } else if ( + resetRequest.type === 'bone' && + resetRequest.boneName && + adapter.resetBone + ) { + adapter.resetBone(handle, resetRequest.boneName); + } + if (adapter.setInspectorOverrides) { + adapter.setInspectorOverrides( + handle, + latest.content.inspectorOverrides || {} + ); + } + if ( + handle.container && + typeof handle.container.resetPhysicsTransform === 'function' + ) { + handle.container.resetPhysicsTransform(); + } + } + if (adapter.setVisible) { + adapter.setVisible(handle, latest.previewOptions.showImage); + } else if (handle.container) { + handle.container.visible = latest.previewOptions.showImage; + } + + const deltaSeconds = + animationPreview.playing === false + ? 0 + : (deltaFrames / 60) * (Number(latest.content.timeScale) || 1); + adapter.updateInstance(handle, deltaSeconds); + if (!previewReady && !hasManualViewTransform) { + const fitted = resize(); + if (fitted) { + previewReady = true; + setStatus(null); + } + } + if (animationPreview.lockProgress && adapter.setAnimationProgress) { + adapter.setAnimationProgress( + handle, + 0, + Number(animationPreview.progress) || 0 + ); + } + drawOverlay(); + }); + }; + + start().catch(error => { + if (!cancelled) { + setStatus( + `无法加载 Spine 预览:${ + error && error.message ? error.message : String(error || '') + }` + ); + console.error('Unable to load Spine 4.3 inspector preview:', error); + } + }); + + return () => { + cancelled = true; + cleanup(); + }; + }, + [atlasFile, content.binaryData, content.importScale, skeletonFile] + ); + + return ( +
+ {status ? ( +
+ {status} +
+ ) : null} +
+ ); +}; + +const NumberField = ({ + label, + value, + onChange, +}: {| + label: string, + value: number, + onChange: number => void, +|}) => ( + onChange(toNumber(newValue, 0))} + /> +); + +const getBoneValue = ( + bone: any, + override: any, + field: string, + fallback: number +): number => + override && override[field] !== undefined + ? override[field] + : bone[field] !== undefined + ? bone[field] + : fallback; + +const BonesPanel = ({ + skeletonJson, + draft, + onDraftChange, + selectedBoneName, + setSelectedBoneName, + onBoneChange, + onResetSelectedBone, + onResetAllBones, +}: {| + skeletonJson: any, + draft: Spine43Content, + onDraftChange: Spine43Content => void, + selectedBoneName: string, + setSelectedBoneName: string => void, + onBoneChange: (string, AnyObject) => void, + onResetSelectedBone: string => void, + onResetAllBones: () => void, +|}) => { + const bones = getBones(skeletonJson); + const constraints = getConstraints(skeletonJson); + const overrides = draft.inspectorOverrides || emptyInspectorOverrides(); + const [selectedConstraintName, setSelectedConstraintName] = React.useState( + constraints[0] ? constraints[0].name : '' + ); + const selectedBone = bones.find(bone => bone.name === selectedBoneName); + const selectedConstraint = constraints.find( + constraint => constraint.name === selectedConstraintName + ); + + const updateBone = (field: string, value: number): void => { + if (!selectedBone) return; + onBoneChange(selectedBone.name, { [field]: value }); + }; + + const resetSelectedBone = () => { + if (!selectedBone) return; + onResetSelectedBone(selectedBone.name); + }; + + const resetAllBones = () => { + onResetAllBones(); + }; + + const updateConstraint = (field: string, value: number): void => { + if (!selectedConstraint) return; + const next = clone(draft); + next.inspectorOverrides = + next.inspectorOverrides || emptyInspectorOverrides(); + next.inspectorOverrides.constraints = + next.inspectorOverrides.constraints || {}; + next.inspectorOverrides.constraints[selectedConstraint.name] = { + ...(next.inspectorOverrides.constraints[selectedConstraint.name] || {}), + [field]: value, + }; + onDraftChange(next); + }; + + const boneOverride = + selectedBone && overrides.bones && overrides.bones[selectedBone.name] + ? overrides.bones[selectedBone.name] + : {}; + const constraintOverride = + selectedConstraint && + overrides.constraints && + overrides.constraints[selectedConstraint.name] + ? overrides.constraints[selectedConstraint.name] + : {}; + + return ( +
+
+ 骨骼 + setSelectedBoneName(event.target.value)} + floatingLabelText="骨骼" + > + {bones.map(bone => ( + + ))} + + {selectedBone ? ( + + + updateBone('x', value)} + /> + updateBone('y', value)} + /> + + + updateBone('rotation', value)} + /> + updateBone('length', value)} + /> + + + updateBone('scaleX', value)} + /> + updateBone('scaleY', value)} + /> + +
+ + +
+
+ ) : null} +
+ +
+ 约束 + setSelectedConstraintName(event.target.value)} + floatingLabelText="约束" + > + {constraints.map(constraint => ( + + ))} + + {selectedConstraint ? ( + + + 类型:{selectedConstraint.type || 'constraint'},目标骨骼: + {selectedConstraint.bone || selectedConstraint.target || '-'} + + + updateConstraint('mix', value)} + /> + updateConstraint('inertia', value)} + /> + + + updateConstraint('strength', value)} + /> + updateConstraint('damping', value)} + /> + + + updateConstraint('mass', value)} + /> + updateConstraint('gravity', value)} + /> + + + ) : ( + 这个 skeleton 没有约束。 + )} +
+
+ ); +}; + +const MeshPanel = ({ + skeletonJson, + draft, + onDraftChange, + selectedSlotName, + setSelectedSlotName, +}: {| + skeletonJson: any, + draft: Spine43Content, + onDraftChange: Spine43Content => void, + selectedSlotName: string, + setSelectedSlotName: string => void, +|}) => { + const slots = getSlots(skeletonJson); + const showAllSlots = + !draft.meshPreview || draft.meshPreview.showAllSlots !== false; + const attachments = showAllSlots + ? getAllAttachments(skeletonJson) + : getSlotAttachments(skeletonJson, selectedSlotName); + + const updateMeshPreview = (changes: AnyObject): void => { + const next = clone(draft); + next.meshPreview = { + ...(next.meshPreview || {}), + ...changes, + }; + onDraftChange(next); + }; + + return ( +
+
+ 网格查看 + + updateMeshPreview({ showAllSlots: checked }) + } + /> + {!showAllSlots ? ( + { + setSelectedSlotName(event.target.value); + updateMeshPreview({ slotName: event.target.value }); + }} + floatingLabelText="插槽" + > + {slots.map(slot => ( + + ))} + + ) : null} +
+
+ 附件/网格 +
+ {attachments.map(info => { + const attachment = info.attachment || {}; + const vertexCount = Array.isArray(attachment.vertices) + ? Math.floor(attachment.vertices.length / 2) + : 4; + const triangleCount = Array.isArray(attachment.triangles) + ? Math.floor(attachment.triangles.length / 3) + : 2; + return ( +
+ + {info.slotName} / {info.name} + + + 类型:{attachment.type || 'region'},顶点:{vertexCount} + ,三角形: + {triangleCount} + +
+ ); + })} +
+
+
+ ); +}; + +const SlotsPanel = ({ + skeletonJson, + draft, + onDraftChange, +}: {| + skeletonJson: any, + draft: Spine43Content, + onDraftChange: Spine43Content => void, +|}) => { + const slots = getSlots(skeletonJson); + const overrides = draft.inspectorOverrides || emptyInspectorOverrides(); + const [selectedSlotName, setSelectedSlotName] = React.useState( + slots[0] ? slots[0].name : '' + ); + const selectedSlot = slots.find(slot => slot.name === selectedSlotName); + const defaultColor = parseColorString(selectedSlot && selectedSlot.color); + const colorOverride = + selectedSlot && overrides.slots && overrides.slots[selectedSlot.name] + ? overrides.slots[selectedSlot.name] + : {}; + const color: PreviewColor = { + r: getBoneValue(defaultColor, colorOverride, 'r', 255), + g: getBoneValue(defaultColor, colorOverride, 'g', 255), + b: getBoneValue(defaultColor, colorOverride, 'b', 255), + a: getBoneValue(defaultColor, colorOverride, 'a', 1), + }; + + const updateColor = (field: string, value: number): void => { + if (!selectedSlot) return; + const next = clone(draft); + next.inspectorOverrides = + next.inspectorOverrides || emptyInspectorOverrides(); + next.inspectorOverrides.slots = next.inspectorOverrides.slots || {}; + next.inspectorOverrides.slots[selectedSlot.name] = { + ...(next.inspectorOverrides.slots[selectedSlot.name] || {}), + [field]: value, + }; + onDraftChange(next); + }; + + const updateColorFromPicker = (colorResult: ColorResult) => { + if (!selectedSlot) return; + const nextColor = colorResult.rgb || {}; + const next = clone(draft); + next.inspectorOverrides = + next.inspectorOverrides || emptyInspectorOverrides(); + next.inspectorOverrides.slots = next.inspectorOverrides.slots || {}; + next.inspectorOverrides.slots[selectedSlot.name] = { + ...(next.inspectorOverrides.slots[selectedSlot.name] || {}), + r: toNumber(nextColor.r, color.r), + g: toNumber(nextColor.g, color.g), + b: toNumber(nextColor.b, color.b), + a: + nextColor.a !== undefined + ? Math.max(0, Math.min(1, toNumber(nextColor.a, color.a))) + : color.a, + }; + onDraftChange(next); + }; + + return ( +
+
+ 插槽颜色 + setSelectedSlotName(event.target.value)} + floatingLabelText="插槽" + > + {slots.map(slot => ( + + ))} + +
+ + {colorToCss(color)} +
+
+ updateColor('r', value)} + /> + updateColor('g', value)} + /> + updateColor('b', value)} + /> + updateColor('a', value)} + /> +
+
+
+ 插槽附件 + {selectedSlot + ? getSlotAttachments(skeletonJson, selectedSlot.name).map(info => ( + + {info.skinName} / {info.name} + + )) + : null} +
+
+ ); +}; + +const describeTimeline = (timeline: any): string => { + if (!timeline || typeof timeline !== 'object') return '空轨道'; + if (Array.isArray(timeline)) { + const frameKeys: { [string]: boolean, ... } = {}; + let firstTime = Infinity; + let lastTime = -Infinity; + let hasTime = false; + timeline.forEach(frame => { + if (!frame || typeof frame !== 'object') return; + Object.keys(frame).forEach(key => { + if (key !== 'time' && key !== 'curve') frameKeys[key] = true; + }); + const time = Number(frame.time); + if (Number.isFinite(time)) { + hasTime = true; + if (time < firstTime) firstTime = time; + if (time > lastTime) lastTime = time; + } + }); + const fields = Object.keys(frameKeys); + const details: Array = []; + if (fields.length) details.push(`属性:${fields.join(', ')}`); + if (hasTime) { + details.push(`时间:${String(firstTime)} - ${String(lastTime)}s`); + } + return `${timeline.length} 个关键帧${ + details.length ? `;${details.join(';')}` : '' + }`; + } + const keys = Object.keys(timeline); + return keys.length ? keys.join(', ') : '空轨道'; +}; + +const timelineTypeLabels: { [string]: string, ... } = { + bones: '骨骼', + slots: '插槽', + ik: 'IK 约束', + transform: '变换约束', + path: '路径约束', + physics: '物理约束', + sliders: '滑杆', + deform: '网格变形', + drawOrder: '绘制顺序', + drawOrderFolder: '绘制顺序文件夹', + events: '事件', + attachment: '附件', + sequence: '序列', + rgba: 'RGBA 颜色', + rgb: 'RGB 颜色', + rgba2: 'RGBA 双颜色', + rgb2: 'RGB 双颜色', + alpha: '透明度', + rotate: '旋转', + translate: '位移', + translatex: '位移 X', + translatey: '位移 Y', + scale: '缩放', + scalex: '缩放 X', + scaley: '缩放 Y', + shear: '倾斜', + shearx: '倾斜 X', + sheary: '倾斜 Y', + inherit: '继承', + color: '颜色', + position: '位置', + spacing: '间距', + mix: '混合', + reset: '重置', + inertia: '惯性', + strength: '强度', + damping: '阻尼', + mass: '质量', + wind: '风力', + gravity: '重力', +}; + +const formatTimelineSegment = (segment: any): string => { + const key = String(segment || ''); + return ( + timelineTypeLabels[key] || timelineTypeLabels[key.toLowerCase()] || key + ); +}; + +const formatTimelinePath = (path: Array): string => + path.length ? path.map(formatTimelineSegment).join(' / ') : 'Timeline'; + +const collectTimelineEntries = ( + value: any, + path: Array = [] +): Array => { + if (!value || typeof value !== 'object') return []; + if (Array.isArray(value)) { + return [ + { + name: formatTimelinePath(path), + path: path.join('/'), + value, + }, + ]; + } + + const keys = Object.keys(value); + if (!keys.length) return []; + + const entries: Array = []; + keys.forEach(key => { + entries.push(...collectTimelineEntries(value[key], path.concat(key))); + }); + + if (!entries.length && path.length) { + entries.push({ + name: formatTimelinePath(path), + path: path.join('/'), + value, + }); + } + return entries; +}; + +const getAnimationData = (skeletonJson: any, animationName: string): any => { + const animations = skeletonJson.animations || {}; + if (Array.isArray(animations)) { + return ( + animations.find( + animation => animation && animation.name === animationName + ) || {} + ); + } + return animations[animationName] || {}; +}; + +const AnimationPanel = ({ + skeletonJson, + draft, + onDraftChange, +}: {| + skeletonJson: any, + draft: Spine43Content, + onDraftChange: Spine43Content => void, +|}) => { + const animationNames = getAnimationNames(skeletonJson); + const selectedAnimationName = draft.animationName || animationNames[0] || ''; + const selectedAnimation = getAnimationData( + skeletonJson, + selectedAnimationName + ); + const preview = draft.editorAnimationPreview || { + playing: true, + progress: 0, + lockProgress: false, + }; + + const updateDraft = (changes: AnyObject): void => { + onDraftChange({ + ...draft, + ...changes, + }); + }; + + const updatePreview = (changes: AnyObject): void => { + updateDraft({ + editorAnimationPreview: { + ...preview, + ...changes, + }, + }); + }; + + const timelineGroups = collectTimelineEntries(selectedAnimation); + + return ( +
+
+ 动画播放 + updateDraft({ animationName: event.target.value })} + floatingLabelText="动画" + > + {animationNames.map(name => ( + + ))} + + updatePreview({ playing: checked })} + /> + updateDraft({ loop: checked })} + /> + + updateDraft({ timeScale: value })} + /> + updateDraft({ mixDuration: value })} + /> + + updatePreview({ lockProgress: checked })} + /> + + updatePreview({ progress: Math.max(0, Math.min(1, value)) }) + } + /> +
+ +
+ 曲线和关键帧 + {timelineGroups.length ? ( + timelineGroups.map((group, index) => ( +
+ {group.name} + {describeTimeline(group.value)} +
+ )) + ) : ( + 这个动画没有显式关键帧。 + )} +
+
+ ); +}; + +const modeTitle = { + bones: '编辑骨骼和约束', + mesh: '编辑网格', + slots: '编辑插槽', + animation: '查看动画', +}; + +const modeOptions = [ + { label: modeTitle.bones, value: 'bones' }, + { label: modeTitle.mesh, value: 'mesh' }, + { label: modeTitle.slots, value: 'slots' }, + { label: modeTitle.animation, value: 'animation' }, +]; + +const createDefaultPreviewOptions = (mode: InspectorMode): PreviewOptions => ({ + showImage: true, + showBones: mode === 'bones', + showConstraints: mode === 'bones', + showMesh: mode === 'mesh', +}); + +const getBoneOverridesSnapshot = (content: Spine43Content): AnyObject => + clone( + content && content.inspectorOverrides && content.inspectorOverrides.bones + ? content.inspectorOverrides.bones + : {} + ); + +const applyBoneOverrides = ( + content: Spine43Content, + boneOverrides: AnyObject +): Spine43Content => { + const next = clone(content); + next.inspectorOverrides = { + ...emptyInspectorOverrides(), + ...(next.inspectorOverrides || {}), + bones: clone(boneOverrides || {}), + }; + return next; +}; + +const Spine43InspectorDialog = ({ + mode, + project, + objectConfiguration, + skeletonJson, + onApply, + onCancel, + onModeChange, +}: {| + mode: InspectorMode, + project: gdProject, + objectConfiguration: gdObjectConfiguration, + skeletonJson: Object, + onApply: Object => void, + onCancel: () => void, + onModeChange: InspectorMode => void, +|}) => { + const originalContent = getContent(objectConfiguration); + const [draft, setDraft] = React.useState(() => ({ + ...clone(originalContent), + inspectorOverrides: { + ...emptyInspectorOverrides(), + ...(clone(originalContent.inspectorOverrides) || {}), + }, + editorAnimationPreview: { + playing: true, + progress: 0, + lockProgress: false, + ...(clone(originalContent.editorAnimationPreview) || {}), + }, + meshPreview: { + showAllSlots: true, + slotName: '', + ...(clone(originalContent.meshPreview) || {}), + }, + })); + const [selectedSlotName, setSelectedSlotName] = React.useState( + (draft.meshPreview && draft.meshPreview.slotName) || + (getSlots(skeletonJson)[0] ? getSlots(skeletonJson)[0].name : '') + ); + const [selectedBoneName, setSelectedBoneName] = React.useState( + getBones(skeletonJson)[0] ? getBones(skeletonJson)[0].name : '' + ); + const [previewOptions, setPreviewOptions] = React.useState(() => + createDefaultPreviewOptions(mode) + ); + const [ + runtimeResetRequest, + setRuntimeResetRequest, + ] = React.useState(null); + const draftRef = React.useRef(draft); + const boneUndoStackRef = React.useRef>([]); + const pendingBoneChangesRef = React.useRef({}); + const pendingAnimationFrameRef = React.useRef(null); + const isDraggingBoneRef = React.useRef(false); + draftRef.current = draft; + + const cancelPendingBoneFlush = React.useCallback(() => { + if (pendingAnimationFrameRef.current !== null) { + if (typeof window !== 'undefined' && window.cancelAnimationFrame) { + window.cancelAnimationFrame(pendingAnimationFrameRef.current); + } + pendingAnimationFrameRef.current = null; + } + }, []); + + const getBoneOverridesWithPending = React.useCallback(() => { + const currentBones = getBoneOverridesSnapshot(draftRef.current); + const pending = pendingBoneChangesRef.current || {}; + Object.keys(pending).forEach(boneName => { + currentBones[boneName] = { + ...(currentBones[boneName] || {}), + ...pending[boneName], + }; + }); + return currentBones; + }, []); + + const consumeBoneOverridesWithPending = React.useCallback( + () => { + const currentBones = getBoneOverridesWithPending(); + pendingBoneChangesRef.current = {}; + cancelPendingBoneFlush(); + return currentBones; + }, + [cancelPendingBoneFlush, getBoneOverridesWithPending] + ); + + const requestRuntimeReset = React.useCallback( + (type: 'all' | 'bone', boneName?: string) => { + setRuntimeResetRequest(currentRequest => ({ + id: currentRequest ? currentRequest.id + 1 : 1, + type, + boneName: boneName || '', + })); + }, + [] + ); + + const pushBoneUndoSnapshot = React.useCallback( + (snapshotOverride?: AnyObject) => { + const snapshot = clone( + snapshotOverride || getBoneOverridesSnapshot(draftRef.current) + ); + const stack = boneUndoStackRef.current; + const previous = stack[stack.length - 1]; + if (previous && JSON.stringify(previous) === JSON.stringify(snapshot)) { + return; + } + stack.push(snapshot); + if (stack.length > 80) stack.shift(); + }, + [] + ); + + const setBoneOverrides = React.useCallback((boneOverrides: AnyObject) => { + setDraft(currentDraft => { + const next = applyBoneOverrides(currentDraft, boneOverrides); + draftRef.current = next; + return next; + }); + }, []); + + const flushPendingBoneChanges = React.useCallback( + () => { + cancelPendingBoneFlush(); + const pending = pendingBoneChangesRef.current; + pendingBoneChangesRef.current = {}; + const boneNames = Object.keys(pending); + if (!boneNames.length) return; + + setDraft(currentDraft => { + const next = clone(currentDraft); + next.inspectorOverrides = { + ...emptyInspectorOverrides(), + ...(next.inspectorOverrides || {}), + }; + next.inspectorOverrides.bones = { + ...(next.inspectorOverrides.bones || {}), + }; + boneNames.forEach(boneName => { + next.inspectorOverrides.bones[boneName] = { + ...(next.inspectorOverrides.bones[boneName] || {}), + ...pending[boneName], + }; + }); + draftRef.current = next; + return next; + }); + }, + [cancelPendingBoneFlush] + ); + + const schedulePendingBoneFlush = React.useCallback( + () => { + if (pendingAnimationFrameRef.current !== null) return; + if (typeof window !== 'undefined' && window.requestAnimationFrame) { + pendingAnimationFrameRef.current = window.requestAnimationFrame(() => { + pendingAnimationFrameRef.current = null; + flushPendingBoneChanges(); + }); + } else { + flushPendingBoneChanges(); + } + }, + [flushPendingBoneChanges] + ); + + React.useEffect( + () => () => { + if ( + pendingAnimationFrameRef.current !== null && + typeof window !== 'undefined' && + window.cancelAnimationFrame + ) { + window.cancelAnimationFrame(pendingAnimationFrameRef.current); + } + }, + [] + ); + + const apply = () => { + const boneOverrides = consumeBoneOverridesWithPending(); + const latestDraft = applyBoneOverrides(draftRef.current, boneOverrides); + draftRef.current = latestDraft; + onApply(latestDraft); + }; + const changeMode = (nextMode: InspectorMode): void => { + onModeChange(nextMode); + setPreviewOptions(current => ({ + ...current, + showBones: nextMode === 'bones', + showConstraints: nextMode === 'bones', + showMesh: nextMode === 'mesh', + })); + }; + const updateMeshPreviewColor = React.useCallback( + (colorResult: ColorResult) => { + const nextRgb = colorResult && colorResult.rgb ? colorResult.rgb : {}; + setDraft(currentDraft => { + const currentColor = getMeshPreviewColor(currentDraft); + const next = clone(currentDraft); + next.meshPreview = { + ...(next.meshPreview || {}), + color: normalizePreviewColor({ + ...currentColor, + r: nextRgb.r, + g: nextRgb.g, + b: nextRgb.b, + }), + }; + draftRef.current = next; + return next; + }); + }, + [] + ); + const updateBoneOverride = ( + boneName: string, + changes: AnyObject, + options?: BoneOverrideOptions + ): void => { + if (!boneName) return; + const shouldRecordUndo = !options || options.recordUndo !== false; + if (shouldRecordUndo) pushBoneUndoSnapshot(); + + pendingBoneChangesRef.current = { + ...pendingBoneChangesRef.current, + [boneName]: { + ...(pendingBoneChangesRef.current[boneName] || {}), + ...changes, + }, + }; + if (options && options.immediate) flushPendingBoneChanges(); + else schedulePendingBoneFlush(); + }; + + const beginBoneDrag = () => { + if (isDraggingBoneRef.current) return; + isDraggingBoneRef.current = true; + pushBoneUndoSnapshot(); + }; + + const endBoneDrag = () => { + if (!isDraggingBoneRef.current) return; + isDraggingBoneRef.current = false; + flushPendingBoneChanges(); + }; + + const resetSelectedBone = (boneName: string): void => { + if (!boneName) return; + const currentBones = consumeBoneOverridesWithPending(); + const hadOverride = !!currentBones[boneName]; + if (hadOverride) { + pushBoneUndoSnapshot(currentBones); + delete currentBones[boneName]; + setBoneOverrides(currentBones); + } + requestRuntimeReset('bone', boneName); + }; + + const resetAllBones = () => { + const currentBones = consumeBoneOverridesWithPending(); + if (Object.keys(currentBones).length) { + pushBoneUndoSnapshot(currentBones); + setBoneOverrides({}); + } + requestRuntimeReset('all'); + }; + + const undoBoneOperation = React.useCallback( + () => { + flushPendingBoneChanges(); + const previous = boneUndoStackRef.current.pop(); + if (!previous) return false; + setBoneOverrides(previous); + return true; + }, + [flushPendingBoneChanges, setBoneOverrides] + ); + + React.useEffect( + () => { + const onKeyDown = (event: any): void => { + if ( + !(event.ctrlKey || event.metaKey) || + String(event.key || '').toLowerCase() !== 'z' + ) { + return; + } + const target = event.target; + const tagName = + target && target.tagName ? String(target.tagName).toLowerCase() : ''; + if ( + tagName === 'input' || + tagName === 'textarea' || + (target && target.isContentEditable) + ) { + return; + } + if (undoBoneOperation()) { + event.preventDefault(); + event.stopPropagation(); + } + }; + if (typeof window !== 'undefined') { + window.addEventListener('keydown', onKeyDown); + } + return () => { + if (typeof window !== 'undefined') { + window.removeEventListener('keydown', onKeyDown); + } + }; + }, + [undoBoneOperation] + ); + + let sidePanel = null; + if (mode === 'bones') { + sidePanel = ( + + updateBoneOverride(boneName, changes, { immediate: true }) + } + onResetSelectedBone={resetSelectedBone} + onResetAllBones={resetAllBones} + /> + ); + } else if (mode === 'mesh') { + sidePanel = ( + + ); + } else if (mode === 'slots') { + sidePanel = ( + + ); + } else { + sidePanel = ( + + ); + } + + return ( + Cancel} + onClick={onCancel} + />, + Apply} + primary + onClick={apply} + />, + ]} + onRequestClose={onCancel} + onApply={apply} + open + maxWidth="lg" + fullHeight + transitionDuration={0} + flexBody + exceptionallyStillAllowRenderingInstancesEditors + > +
+
+ +
+
+
+ + +
+ {sidePanel} +
+
+
+ ); +}; + +const Spine43Editor = (props: EditorProps): React.Node => { + const { objectConfiguration, project, onObjectUpdated } = props; + const forceUpdate = useForceUpdate(); + const [mode, setMode] = React.useState(null); + const [skeletonJson, setSkeletonJson] = React.useState(null); + const [loadingError, setLoadingError] = React.useState(null); + const content = getContent(objectConfiguration); + + React.useEffect( + () => { + let cancelled = false; + setSkeletonJson(null); + setLoadingError(null); + + if (content.binaryData) { + setLoadingError('二进制 .skel 暂时不能在编辑器中解析结构。'); + return; + } + + const url = resolveResourceUrl(project, content.skeletonResource); + if (!url) { + setLoadingError('请选择 Spine skeleton JSON 资源。'); + return; + } + + (async () => { + try { + const json = JSON.parse(await readText(url)); + if (!cancelled) setSkeletonJson(json); + } catch (error) { + if (!cancelled) { + setLoadingError( + error && error.message ? error.message : String(error || '') + ); + } + } + })(); + + return () => { + cancelled = true; + }; + }, + [project, content.binaryData, content.skeletonResource] + ); + + const applyDraft = (draft: Spine43Content): void => { + const targetContent = getContent(objectConfiguration); + Object.keys(draft).forEach(key => { + targetContent[key] = clone(draft[key]); + }); + if (onObjectUpdated) onObjectUpdated(); + forceUpdate(); + setMode(null); + }; + + const openEditor = () => { + setMode('bones'); + }; + + return ( + + + + + {loadingError ? ( + {loadingError} + ) : null} +
+ +
+
+
+ {mode && skeletonJson ? ( + setMode(null)} + onModeChange={setMode} + /> + ) : null} +
+ ); +}; + +export default Spine43Editor; diff --git a/newIDE/app/src/ObjectEditor/ObjectsEditorService.js b/newIDE/app/src/ObjectEditor/ObjectsEditorService.js index 4e79acbf21c5..e600bd120c33 100644 --- a/newIDE/app/src/ObjectEditor/ObjectsEditorService.js +++ b/newIDE/app/src/ObjectEditor/ObjectsEditorService.js @@ -11,6 +11,7 @@ import CustomObjectPropertiesEditor from './Editors/CustomObjectPropertiesEditor import Cube3DEditor from './Editors/Cube3DEditor'; import Model3DEditor from './Editors/Model3DEditor'; import SpineEditor from './Editors/SpineEditor'; +import Spine43Editor from './Editors/Spine43Editor'; import SimpleTileMapEditor from './Editors/SimpleTileMapEditor'; const gd: libGDevelop = global.gd; @@ -168,6 +169,21 @@ const ObjectsEditorService = { gd.asObjectJsImplementation(objectConfiguration), helpPagePath: '/objects/spine', }, + 'Spine43Object::Spine43Object': { + component: Spine43Editor, + createNewObject: ( + objectConfiguration: gdObjectConfiguration + ): gdObjectConfiguration => + gd + .asObjectJsImplementation(objectConfiguration) + .clone() + .release(), + castToObjectType: ( + objectConfiguration: gdObjectConfiguration + ): gdObjectJsImplementation => + gd.asObjectJsImplementation(objectConfiguration), + helpPagePath: '/objects/spine43', + }, 'TileMap::SimpleTileMap': { component: SimpleTileMapEditor, createNewObject: ( diff --git a/newIDE/app/src/ObjectsList/index.js b/newIDE/app/src/ObjectsList/index.js index 6f22aa5b438e..078873b91827 100644 --- a/newIDE/app/src/ObjectsList/index.js +++ b/newIDE/app/src/ObjectsList/index.js @@ -433,6 +433,7 @@ const objectTypeToDefaultName = { 'Scene3D::Model3DObject': 'New3DModel', 'Scene3D::Cube3DObject': 'New3DBox', 'SpineObject::SpineObject': 'NewSpine', + 'Spine43Object::Spine43Object': 'NewSpine', 'Video::VideoObject': 'NewVideo', }; diff --git a/newIDE/app/src/ProjectManager/TimelineTreeViewItemContent.js b/newIDE/app/src/ProjectManager/TimelineTreeViewItemContent.js new file mode 100644 index 000000000000..23ff1ddb928a --- /dev/null +++ b/newIDE/app/src/ProjectManager/TimelineTreeViewItemContent.js @@ -0,0 +1,242 @@ +// @flow +import { type I18n as I18nType } from '@lingui/core'; +import { t } from '@lingui/macro'; + +import * as React from 'react'; +import Clipboard from '../Utils/Clipboard'; +import { + type TreeViewItemContent, + type TreeItemProps, + timelinesRootFolderId, +} from '.'; +import { type HTMLDataset } from '../Utils/HTMLDataset'; +import { + deleteTimeline, + getTimelines, + makeTimelineName, + moveTimeline, + renameTimeline, + saveTimelines, + type TimelineData, +} from '../TimelineEditor/TimelineProjectStorage'; + +const TIMELINE_CLIPBOARD_KIND = 'Timeline'; + +const createTimelineId = (): string => + `timeline-${Date.now().toString(36)}-${Math.random() + .toString(36) + .slice(2, 8)}`; + +export type TimelineTreeViewItemCallbacks = {| + onOpenTimeline: string => void, +|}; + +export type TimelineTreeViewItemCommonProps = {| + ...TreeItemProps, + ...TimelineTreeViewItemCallbacks, +|}; + +export type TimelineTreeViewItemProps = {| + ...TimelineTreeViewItemCommonProps, + project: gdProject, +|}; + +export const getTimelineTreeViewItemId = (timeline: TimelineData): string => + `timeline-${timeline.id}`; + +export class TimelineTreeViewItemContent implements TreeViewItemContent { + timeline: TimelineData; + props: TimelineTreeViewItemProps; + + constructor(timeline: TimelineData, props: TimelineTreeViewItemProps) { + this.timeline = timeline; + this.props = props; + } + + isDescendantOf(itemContent: TreeViewItemContent): boolean { + return itemContent.getId() === timelinesRootFolderId; + } + + getRootId(): string { + return timelinesRootFolderId; + } + + getName(): string | React.Node { + return this.timeline.name; + } + + getId(): string { + return getTimelineTreeViewItemId(this.timeline); + } + + getHtmlId(index: number): ?string { + return `timeline-item-${index}`; + } + + getDataSet(): ?HTMLDataset { + return { + timeline: this.timeline.name, + }; + } + + getThumbnail(): ?string { + return 'JsPlatform/Extensions/tween_behavior32.png'; + } + + onClick(): void { + this.props.onOpenTimeline(this.timeline.id); + } + + rename(newName: string): void { + if (newName === this.timeline.name) { + return; + } + renameTimeline(this.props.project, this.timeline.id, newName); + this._onProjectItemModified(true); + } + + edit(): void { + this.props.editName(this.getId()); + } + + buildMenuTemplate(i18n: I18nType, index: number): any { + return [ + { + label: i18n._(t`Open`), + click: () => this.onClick(), + }, + { + type: 'separator', + }, + { + label: i18n._(t`Rename`), + click: () => this.edit(), + accelerator: 'F2', + }, + { + label: i18n._(t`Delete`), + click: () => this.delete(), + accelerator: 'Backspace', + }, + { + type: 'separator', + }, + { + label: i18n._(t`Copy`), + click: () => this.copy(), + accelerator: 'CmdOrCtrl+C', + }, + { + label: i18n._(t`Cut`), + click: () => this.cut(), + accelerator: 'CmdOrCtrl+X', + }, + { + label: i18n._(t`Paste`), + enabled: Clipboard.has(TIMELINE_CLIPBOARD_KIND), + click: () => this.paste(), + accelerator: 'CmdOrCtrl+V', + }, + { + label: i18n._(t`Duplicate`), + click: () => this._duplicate(), + }, + ]; + } + + renderRightComponent(i18n: I18nType): ?React.Node { + return null; + } + + delete(): void { + this.props + .showDeleteConfirmation({ + title: t`Delete timeline`, + message: t`Are you sure you want to delete this timeline? This cannot be undone.`, + }) + .then(shouldDelete => { + if (!shouldDelete) { + return; + } + deleteTimeline(this.props.project, this.timeline.id); + this._onProjectItemModified(true); + }); + } + + getIndex(): number { + return getTimelines(this.props.project).findIndex( + timeline => timeline.id === this.timeline.id + ); + } + + moveAt(destinationIndex: number): void { + const originIndex = this.getIndex(); + if (destinationIndex !== originIndex) { + moveTimeline( + this.props.project, + this.timeline.id, + destinationIndex + (destinationIndex <= originIndex ? 0 : -1) + ); + this._onProjectItemModified(true); + } + } + + copy(): void { + Clipboard.set(TIMELINE_CLIPBOARD_KIND, { + timeline: this.timeline, + name: this.timeline.name, + }); + } + + cut(): void { + this.copy(); + this.delete(); + } + + paste(): void { + if (!Clipboard.has(TIMELINE_CLIPBOARD_KIND)) { + return; + } + + const clipboardContent = Clipboard.get(TIMELINE_CLIPBOARD_KIND); + const copiedTimeline = + clipboardContent && typeof clipboardContent === 'object' + ? clipboardContent.timeline + : null; + if (!copiedTimeline) { + return; + } + + const timelines = getTimelines(this.props.project); + const newTimeline = { + ...copiedTimeline, + id: createTimelineId(), + name: makeTimelineName(this.props.project, copiedTimeline.name), + }; + const insertionIndex = this.getIndex() + 1; + const nextTimelines = timelines.slice(); + nextTimelines.splice(insertionIndex, 0, newTimeline); + saveTimelines(this.props.project, nextTimelines); + this._onProjectItemModified(true); + this.props.editName(getTimelineTreeViewItemId(newTimeline)); + } + + _duplicate(): void { + this.copy(); + this.paste(); + } + + _onProjectItemModified(shouldForceUpdateList: boolean) { + if (this.props.unsavedChanges) + this.props.unsavedChanges.triggerUnsavedChanges(); + if (shouldForceUpdateList) { + this.props.forceUpdateList(); + } else { + this.props.forceUpdate(); + } + } + + getRightButton(i18n: I18nType): any { + return null; + } +} diff --git a/newIDE/app/src/ProjectManager/index.js b/newIDE/app/src/ProjectManager/index.js index 9ea4ba416d06..41928703238c 100644 --- a/newIDE/app/src/ProjectManager/index.js +++ b/newIDE/app/src/ProjectManager/index.js @@ -67,6 +67,18 @@ import { type ExternalLayoutTreeViewItemProps, type ExternalLayoutTreeViewItemCallbacks, } from './ExternalLayoutTreeViewItemContent'; +import { + TimelineTreeViewItemContent, + getTimelineTreeViewItemId, + type TimelineTreeViewItemProps, + type TimelineTreeViewItemCallbacks, +} from './TimelineTreeViewItemContent'; +import { + createDefaultTimeline, + getTimelines, + makeTimelineName, + saveTimelines, +} from '../TimelineEditor/TimelineProjectStorage'; import { type MenuItemTemplate } from '../UI/Menu/Menu.flow'; import useAlertDialog from '../UI/Alert/useAlertDialog'; import { type ShowConfirmDeleteDialogOptions } from '../UI/Alert/AlertContext'; @@ -98,6 +110,9 @@ const gameDashboardItemId = 'manage'; const globalVariablesItemId = getProjectManagerItemId('global-variables'); const gameResourcesItemId = getProjectManagerItemId('game-resources'); export const scenesRootFolderId: string = getProjectManagerItemId('scenes'); +export const timelinesRootFolderId: string = getProjectManagerItemId( + 'timelines' +); export const extensionsRootFolderId: string = getProjectManagerItemId( 'extensions' ); @@ -109,6 +124,7 @@ export const externalLayoutsRootFolderId: string = getProjectManagerItemId( ); const scenesEmptyPlaceholderId = 'scenes-placeholder'; +const timelinesEmptyPlaceholderId = 'timelines-placeholder'; const extensionsEmptyPlaceholderId = 'extensions-placeholder'; const externalEventsEmptyPlaceholderId = 'external-events-placeholder'; const externalLayoutEmptyPlaceholderId = 'external-layout-placeholder'; @@ -423,6 +439,7 @@ type Props = {| ...ExtensionTreeViewItemCallbacks, ...ExternalEventsTreeViewItemCallbacks, ...ExternalLayoutTreeViewItemCallbacks, + ...TimelineTreeViewItemCallbacks, onOpenResources: () => void, onReloadEventsFunctionsExtensions: () => void, isOpen: boolean, @@ -466,6 +483,7 @@ const ProjectManager = React.forwardRef( onOpenExternalEvents, onOpenExternalLayout, onOpenEventsFunctionsExtension, + onOpenTimeline, onOpenResources, onReloadEventsFunctionsExtensions, isOpen, @@ -686,6 +704,37 @@ const ProjectManager = React.forwardRef( [project, onProjectItemModified, editName, scrollToItem, onSceneAdded] ); + const addTimeline = React.useCallback( + (index: number, i18n: I18nType) => { + if (!project) return; + + const timeline = createDefaultTimeline( + makeTimelineName(project, i18n._(t`Untitled timeline`)) + ); + const timelines = getTimelines(project); + const nextTimelines = timelines.slice(); + nextTimelines.splice(index + 1, 0, timeline); + saveTimelines(project, nextTimelines); + + onProjectItemModified(); + + const timelineItemId = getTimelineTreeViewItemId(timeline); + if (treeViewRef.current) { + treeViewRef.current.openItems([ + timelineItemId, + timelinesRootFolderId, + ]); + } + setTimeout(() => { + scrollToItem(timelineItemId); + }, 100); + + editName(timelineItemId); + onOpenTimeline(timeline.id); + }, + [project, onProjectItemModified, editName, scrollToItem, onOpenTimeline] + ); + const onCreateNewExtension = React.useCallback( (project: gdProject, i18n: I18nType) => { const newName = newNameGenerator(i18n._(t`UntitledExtension`), name => @@ -928,6 +977,36 @@ const ProjectManager = React.forwardRef( ] ); + const timelineTreeViewItemProps = React.useMemo( + () => + project + ? { + project, + unsavedChanges, + preferences, + gdevelopTheme, + forceUpdate, + forceUpdateList, + showDeleteConfirmation, + editName, + scrollToItem, + onOpenTimeline, + } + : null, + [ + project, + unsavedChanges, + preferences, + gdevelopTheme, + forceUpdate, + forceUpdateList, + showDeleteConfirmation, + editName, + scrollToItem, + onOpenTimeline, + ] + ); + const extensionTreeViewItemProps = React.useMemo( () => project @@ -1040,6 +1119,7 @@ const ProjectManager = React.forwardRef( (i18n: I18nType): Array => { return !project || !sceneTreeViewItemProps || + !timelineTreeViewItemProps || !extensionTreeViewItemProps || !externalEventsTreeViewItemProps || !externalLayoutTreeViewItemProps @@ -1126,6 +1206,42 @@ const ProjectManager = React.forwardRef( ); }, }, + { + isRoot: true, + content: new LabelTreeViewItemContent( + timelinesRootFolderId, + i18n._(t`Timelines`), + { + icon: , + label: i18n._(t`Add a timeline`), + click: () => { + const timelines = getTimelines(project); + addTimeline(timelines.length - 1, i18n); + }, + id: 'add-new-timeline-button', + } + ), + getChildren(i18n: I18nType): ?Array { + const timelines = getTimelines(project); + if (timelines.length === 0) { + return [ + new PlaceHolderTreeViewItem( + timelinesEmptyPlaceholderId, + i18n._(t`Start by adding a new timeline.`) + ), + ]; + } + return timelines.map( + timeline => + new LeafTreeViewItem( + new TimelineTreeViewItemContent( + timeline, + timelineTreeViewItemProps + ) + ) + ); + }, + }, { isRoot: true, content: new LabelTreeViewItemContent( @@ -1239,6 +1355,7 @@ const ProjectManager = React.forwardRef( ]; }, [ + addTimeline, addExternalEvents, addExternalLayout, addNewScene, @@ -1252,6 +1369,7 @@ const ProjectManager = React.forwardRef( openSearchExtensionDialog, project, sceneTreeViewItemProps, + timelineTreeViewItemProps, ] ); @@ -1308,6 +1426,7 @@ const ProjectManager = React.forwardRef( const initiallyOpenedNodeIds = [ gameSettingsRootFolderId, scenesRootFolderId, + timelinesRootFolderId, extensionsRootFolderId, externalEventsRootFolderId, externalLayoutsRootFolderId, diff --git a/newIDE/app/src/SceneEditor/MosaicEditorsDisplay/Toolbar.js b/newIDE/app/src/SceneEditor/MosaicEditorsDisplay/Toolbar.js index 9bf8c92de1be..4f66426e086c 100644 --- a/newIDE/app/src/SceneEditor/MosaicEditorsDisplay/Toolbar.js +++ b/newIDE/app/src/SceneEditor/MosaicEditorsDisplay/Toolbar.js @@ -2,6 +2,7 @@ import { t, Trans } from '@lingui/macro'; import { type I18n as I18nType } from '@lingui/core'; import * as React from 'react'; +import TimelineIcon from '@material-ui/icons/Timeline'; import { ToolbarGroup } from '../../UI/Toolbar'; import ToolbarSeparator from '../../UI/ToolbarSeparator'; import IconButton from '../../UI/IconButton'; @@ -25,6 +26,7 @@ import { OPEN_OBJECT_GROUPS_PANEL_BUTTON_ID, OPEN_OBJECTS_PANEL_BUTTON_ID, OPEN_PROPERTIES_PANEL_BUTTON_ID, + OPEN_TIMELINE_PANEL_BUTTON_ID, } from '../utils'; import CompactToggleButtons from '../../UI/CompactToggleButtons'; import Grid2d from '../../UI/CustomSvgIcons/Grid2d'; @@ -49,6 +51,8 @@ type Props = {| isInstancesListShown: boolean, toggleLayersList: () => void, isLayersListShown: boolean, + toggleTimelinePanel: () => void, + isTimelinePanelShown: boolean, isWindowMaskShown: boolean, toggleWindowMask: () => void, isGridShown: boolean, @@ -181,6 +185,20 @@ const Toolbar: React.ComponentType = React.memo(function Toolbar( > + + + { if (layersListRef.current) layersListRef.current.forceUpdateList(); }, []); + const lastTimelinePreviewPanelUpdateTimeRef = React.useRef(0); const getInstanceSize = React.useCallback((instance: gdInitialInstance) => { return editorRef.current ? editorRef.current.getInstanceSize(instance) @@ -159,6 +165,23 @@ const MosaicEditorsDisplay: React.ComponentType<{ }, [onInstancesModified, forceUpdateInstancesList] ); + const onTimelinePreviewInstancesModified = React.useCallback( + () => { + if (editorRef.current) { + editorRef.current.notifyTimelinePreviewFrame(); + } + + const now = performance.now(); + if (now - lastTimelinePreviewPanelUpdateTimeRef.current < 100) { + return; + } + + lastTimelinePreviewPanelUpdateTimeRef.current = now; + forceUpdateInstancesList(); + forceUpdatePropertiesEditor(); + }, + [forceUpdateInstancesList, forceUpdatePropertiesEditor] + ); const toggleEditorView = React.useCallback((editorId: EditorId) => { if (!editorMosaicRef.current) return; const config = defaultPanelConfigByEditor[editorId]; @@ -285,6 +308,7 @@ const MosaicEditorsDisplay: React.ComponentType<{ const isCustomVariant = eventsBasedObject ? eventsBasedObject.getDefaultVariant() !== eventsBasedObjectVariant : false; + const firstTimeline = getTimelines(project)[0]; const editors = { properties: { @@ -399,6 +423,25 @@ const MosaicEditorsDisplay: React.ComponentType<{ /> ), }, + timeline: { + type: 'secondary', + title: t`Timeline`, + renderEditor: () => ( + + ), + }, 'instances-editor': gameEditorMode === 'embedded-game' ? { diff --git a/newIDE/app/src/SceneEditor/SwipeableDrawerEditorsDisplay/BottomToolbar.js b/newIDE/app/src/SceneEditor/SwipeableDrawerEditorsDisplay/BottomToolbar.js index 9616cc778eca..57aba00a409b 100644 --- a/newIDE/app/src/SceneEditor/SwipeableDrawerEditorsDisplay/BottomToolbar.js +++ b/newIDE/app/src/SceneEditor/SwipeableDrawerEditorsDisplay/BottomToolbar.js @@ -1,6 +1,7 @@ // @flow import * as React from 'react'; +import TimelineIcon from '@material-ui/icons/Timeline'; import { Toolbar, ToolbarGroup } from '../../UI/Toolbar'; import ObjectIcon from '../../UI/CustomSvgIcons/Object'; import ObjectGroupIcon from '../../UI/CustomSvgIcons/ObjectGroup'; @@ -14,6 +15,7 @@ import { OPEN_OBJECT_GROUPS_PANEL_BUTTON_ID, OPEN_OBJECTS_PANEL_BUTTON_ID, OPEN_PROPERTIES_PANEL_BUTTON_ID, + OPEN_TIMELINE_PANEL_BUTTON_ID, type EditorId, } from '../utils'; import Paper from '../../UI/Paper'; @@ -67,6 +69,10 @@ const editors = { buttonId: OPEN_LAYERS_PANEL_BUTTON_ID, icon: , }, + timeline: { + buttonId: OPEN_TIMELINE_PANEL_BUTTON_ID, + icon: , + }, }; const BottomToolbar: React.ComponentType = React.memo( diff --git a/newIDE/app/src/SceneEditor/SwipeableDrawerEditorsDisplay/index.js b/newIDE/app/src/SceneEditor/SwipeableDrawerEditorsDisplay/index.js index 9b429bf1e74c..5174ac1cce9b 100644 --- a/newIDE/app/src/SceneEditor/SwipeableDrawerEditorsDisplay/index.js +++ b/newIDE/app/src/SceneEditor/SwipeableDrawerEditorsDisplay/index.js @@ -14,6 +14,8 @@ import InstancesList, { type InstancesListInterface, } from '../../InstancesEditor/InstancesList'; import ObjectsRenderingService from '../../ObjectsRendering/ObjectsRenderingService'; +import TimelineEditor from '../../TimelineEditor'; +import { getTimelines } from '../../TimelineEditor/TimelineProjectStorage'; import Rectangle from '../../Utils/Rectangle'; import SwipeableDrawer from './SwipeableDrawer'; @@ -44,6 +46,7 @@ const editorTitleById = { 'object-groups-list': Objects groups, 'instances-list': Instances, 'layers-list': Layers, + timeline: Timeline, }; const noop = () => {}; @@ -58,6 +61,7 @@ const styles = { pointerEvents: 'all', }, instancesListContainer: { display: 'flex', flex: 1 }, + timelineContainer: { display: 'flex', flex: 1, minHeight: 240 }, }; // Forward ref to allow Scene editor to force update some editors @@ -159,6 +163,7 @@ const SwipeableDrawerEditorsDisplay: React.ComponentType<{ const forceUpdateLayersList = React.useCallback(() => { if (layersListRef.current) layersListRef.current.forceUpdateList(); }, []); + const lastTimelinePreviewPanelUpdateTimeRef = React.useRef(0); const getInstanceSize = React.useCallback((instance: gdInitialInstance) => { return editorRef.current ? editorRef.current.getInstanceSize(instance) @@ -211,6 +216,23 @@ const SwipeableDrawerEditorsDisplay: React.ComponentType<{ }, [] ); + const onTimelinePreviewInstancesModified = React.useCallback( + () => { + if (editorRef.current) { + editorRef.current.notifyTimelinePreviewFrame(); + } + + const now = performance.now(); + if (now - lastTimelinePreviewPanelUpdateTimeRef.current < 100) { + return; + } + + lastTimelinePreviewPanelUpdateTimeRef.current = now; + forceUpdateInstancesList(); + forceUpdatePropertiesEditor(); + }, + [forceUpdateInstancesList, forceUpdatePropertiesEditor] + ); React.useLayoutEffect( () => { @@ -310,6 +332,7 @@ const SwipeableDrawerEditorsDisplay: React.ComponentType<{ const isCustomVariant = eventsBasedObject ? eventsBasedObject.getDefaultVariant() !== eventsBasedObjectVariant : false; + const firstTimeline = getTimelines(project)[0]; return ( @@ -599,6 +622,29 @@ const SwipeableDrawerEditorsDisplay: React.ComponentType<{ gameEditorMode={props.gameEditorMode} /> )} + {selectedEditorId === 'timeline' && ( + + + + )} { isInstancesListShown={editorDisplay.isEditorVisible('instances-list')} toggleLayersList={this.toggleLayersList} isLayersListShown={editorDisplay.isEditorVisible('layers-list')} + toggleTimelinePanel={this.toggleTimelinePanel} + isTimelinePanelShown={editorDisplay.isEditorVisible('timeline')} toggleWindowMask={this.toggleWindowMask} isWindowMaskShown={!!this.state.instancesEditorSettings.windowMask} toggleGrid={this.toggleGrid} @@ -903,6 +906,11 @@ export default class SceneEditor extends React.Component { this.editorDisplay.toggleEditorView('layers-list'); }; + toggleTimelinePanel = () => { + if (!this.editorDisplay) return; + this.editorDisplay.toggleEditorView('timeline'); + }; + toggleWindowMask = () => { this.setInstancesEditorSettings({ ...this.state.instancesEditorSettings, diff --git a/newIDE/app/src/SceneEditor/utils.js b/newIDE/app/src/SceneEditor/utils.js index 60ebca6d0ce5..ec60f6387df6 100644 --- a/newIDE/app/src/SceneEditor/utils.js +++ b/newIDE/app/src/SceneEditor/utils.js @@ -7,12 +7,15 @@ export const OPEN_PROPERTIES_PANEL_BUTTON_ID = export const OPEN_INSTANCES_PANEL_BUTTON_ID = 'toolbar-open-instances-list-panel-button'; export const OPEN_LAYERS_PANEL_BUTTON_ID = 'toolbar-open-layers-panel-button'; +export const OPEN_TIMELINE_PANEL_BUTTON_ID = + 'toolbar-open-timeline-panel-button'; export const TOOLBAR_COMMON_FORMATTED_BUTTON_IDS = [ `#${OPEN_OBJECTS_PANEL_BUTTON_ID}`, `#${OPEN_OBJECT_GROUPS_PANEL_BUTTON_ID}`, `#${OPEN_PROPERTIES_PANEL_BUTTON_ID}`, `#${OPEN_INSTANCES_PANEL_BUTTON_ID}`, `#${OPEN_LAYERS_PANEL_BUTTON_ID}`, + `#${OPEN_TIMELINE_PANEL_BUTTON_ID}`, ]; export type EditorId = @@ -20,4 +23,5 @@ export type EditorId = | 'properties' | 'object-groups-list' | 'instances-list' - | 'layers-list'; + | 'layers-list' + | 'timeline'; diff --git a/newIDE/app/src/TimelineEditor/TimelineProjectStorage.js b/newIDE/app/src/TimelineEditor/TimelineProjectStorage.js new file mode 100644 index 000000000000..66085ef900d5 --- /dev/null +++ b/newIDE/app/src/TimelineEditor/TimelineProjectStorage.js @@ -0,0 +1,296 @@ +// @flow + +export const timelineExtensionName = 'TimelineSequencer'; +export const timelinesPropertyName = 'timelines'; + +export type TimelinePoint = {| + x: number, + y: number, +|}; + +export type TimelineCurveDefinition = any; + +export type TimelineKeyframe = {| + id: string, + time: number, + value: number | TimelinePoint, + ease?: any, + curve?: TimelineCurveDefinition, +|}; + +export type TimelinePropertyTrack = {| + id: string, + property: string, + interpolationMode?: 'continuous' | 'step' | 'hold' | 'keyframe', + initialValue?: number | TimelinePoint, + initialEase?: any, + initialCurve?: TimelineCurveDefinition, + keyframes: Array, +|}; + +export type TimelineTrack = {| + id: string, + type: 'object', + target: {| + mode: 'objectName' | 'sceneInstance' | 'runtimeBinding', + objectName?: string, + instancePersistentUuid?: string, + selection?: 'first' | 'all', + bindingName?: string, + |}, + propertyTracks: Array, +|}; + +export type TimelineMarker = {| + id: string, + name: string, + time: number, +|}; + +export type TimelineData = {| + id: string, + name: string, + duration: number, + loop: boolean, + speed: number, + tracks: Array, + markers: Array, +|}; + +export type TimelineProjectData = {| + version: 1, + timelines: Array, +|}; + +const createId = (prefix: string): string => + `${prefix}-${Date.now().toString(36)}-${Math.random() + .toString(36) + .slice(2, 8)}`; + +const defaultTimelineProjectData = (): TimelineProjectData => ({ + version: 1, + timelines: [], +}); + +const normalizeTimeline = (timeline: any): TimelineData => ({ + id: + typeof timeline.id === 'string' && timeline.id + ? timeline.id + : createId('timeline'), + name: + typeof timeline.name === 'string' && timeline.name + ? timeline.name + : 'Timeline', + duration: + typeof timeline.duration === 'number' && timeline.duration > 0 + ? timeline.duration + : 1, + loop: !!timeline.loop, + speed: + typeof timeline.speed === 'number' && timeline.speed !== 0 + ? timeline.speed + : 1, + tracks: Array.isArray(timeline.tracks) ? timeline.tracks : [], + markers: Array.isArray(timeline.markers) ? timeline.markers : [], +}); + +const normalizeProjectData = (data: any): TimelineProjectData => { + const timelines = Array.isArray(data) + ? data + : data && Array.isArray(data.timelines) + ? data.timelines + : []; + + return { + version: 1, + timelines: timelines.map(normalizeTimeline), + }; +}; + +export const readTimelineProjectData = ( + project: gdProject +): TimelineProjectData => { + const rawValue = project + .getExtensionProperties() + .getValue(timelineExtensionName, timelinesPropertyName); + + if (!rawValue) { + return defaultTimelineProjectData(); + } + + try { + return normalizeProjectData(JSON.parse(rawValue)); + } catch (error) { + console.error('Unable to read TimelineSequencer project data:', error); + return defaultTimelineProjectData(); + } +}; + +export const saveTimelineProjectData = ( + project: gdProject, + data: TimelineProjectData +) => { + project + .getExtensionProperties() + .setValue( + timelineExtensionName, + timelinesPropertyName, + JSON.stringify(normalizeProjectData(data)) + ); +}; + +export const getTimelines = (project: gdProject): Array => + readTimelineProjectData(project).timelines; + +export const saveTimelines = ( + project: gdProject, + timelines: Array +) => { + saveTimelineProjectData(project, { + version: 1, + timelines, + }); +}; + +export const makeTimelineName = ( + project: gdProject, + baseName: string = 'Timeline' +): string => { + const usedNames = new Set( + getTimelines(project).map(timeline => timeline.name) + ); + if (!usedNames.has(baseName)) { + return baseName; + } + + let index = 2; + while (usedNames.has(`${baseName} ${index}`)) { + index++; + } + return `${baseName} ${index}`; +}; + +export const createDefaultTimeline = (name: string): TimelineData => { + return { + id: createId('timeline'), + name, + duration: 1, + loop: false, + speed: 1, + tracks: [], + markers: [], + }; +}; + +export const getTimelineByIdOrName = ( + project: gdProject, + idOrName: string +): ?TimelineData => + getTimelines(project).find( + timeline => timeline.id === idOrName || timeline.name === idOrName + ); + +export const upsertTimeline = (project: gdProject, timeline: TimelineData) => { + const timelines = getTimelines(project); + const timelineIndexById = timelines.findIndex( + existingTimeline => existingTimeline.id === timeline.id + ); + const existingIndex = + timelineIndexById !== -1 + ? timelineIndexById + : timelines.findIndex( + existingTimeline => existingTimeline.name === timeline.name + ); + + if (existingIndex === -1) { + saveTimelines(project, [...timelines, timeline]); + return; + } + + const nextTimelines = timelines.slice(); + nextTimelines[existingIndex] = timeline; + saveTimelines(project, nextTimelines); +}; + +export const renameTimeline = ( + project: gdProject, + timelineId: string, + newName: string +): ?TimelineData => { + const cleanName = newName.trim(); + if (!cleanName) { + return getTimelineByIdOrName(project, timelineId); + } + + const timelines = getTimelines(project); + const timelineIndex = timelines.findIndex( + timeline => timeline.id === timelineId + ); + if (timelineIndex === -1) { + return null; + } + + const isNameTaken = timelines.some( + (timeline, index) => index !== timelineIndex && timeline.name === cleanName + ); + if (isNameTaken) { + return timelines[timelineIndex]; + } + + const nextTimeline = { + ...timelines[timelineIndex], + name: cleanName, + }; + const nextTimelines = timelines.slice(); + nextTimelines[timelineIndex] = nextTimeline; + saveTimelines(project, nextTimelines); + return nextTimeline; +}; + +export const deleteTimeline = (project: gdProject, timelineId: string) => { + saveTimelines( + project, + getTimelines(project).filter(timeline => timeline.id !== timelineId) + ); +}; + +export const duplicateTimeline = ( + project: gdProject, + timelineId: string +): ?TimelineData => { + const timeline = getTimelineByIdOrName(project, timelineId); + if (!timeline) { + return null; + } + + const duplicate = { + ...timeline, + id: createId('timeline'), + name: makeTimelineName(project, `${timeline.name} copy`), + }; + saveTimelines(project, [...getTimelines(project), duplicate]); + return duplicate; +}; + +export const moveTimeline = ( + project: gdProject, + timelineId: string, + destinationIndex: number +) => { + const timelines = getTimelines(project); + const originIndex = timelines.findIndex( + timeline => timeline.id === timelineId + ); + if (originIndex === -1 || originIndex === destinationIndex) { + return; + } + + const nextTimelines = timelines.slice(); + const [timeline] = nextTimelines.splice(originIndex, 1); + nextTimelines.splice( + Math.max(0, Math.min(destinationIndex, nextTimelines.length)), + 0, + timeline + ); + saveTimelines(project, nextTimelines); +}; diff --git a/newIDE/app/src/TimelineEditor/index.js b/newIDE/app/src/TimelineEditor/index.js new file mode 100644 index 000000000000..2d4570748e4d --- /dev/null +++ b/newIDE/app/src/TimelineEditor/index.js @@ -0,0 +1,6230 @@ +// @flow +import * as React from 'react'; +import { t, Trans } from '@lingui/macro'; +import Tooltip from '@material-ui/core/Tooltip'; +import IconButton from '@material-ui/core/IconButton'; +import Button from '@material-ui/core/Button'; +import Checkbox from '@material-ui/core/Checkbox'; +import SkipPrevious from '@material-ui/icons/SkipPrevious'; +import FastRewind from '@material-ui/icons/FastRewind'; +import PlayArrow from '@material-ui/icons/PlayArrow'; +import Pause from '@material-ui/icons/Pause'; +import FastForward from '@material-ui/icons/FastForward'; +import SkipNext from '@material-ui/icons/SkipNext'; +import Add from '@material-ui/icons/Add'; +import Delete from '@material-ui/icons/Delete'; +import TimelineIcon from '@material-ui/icons/Timeline'; +import ShowChart from '@material-ui/icons/ShowChart'; +import Grain from '@material-ui/icons/Grain'; +import PlaylistAdd from '@material-ui/icons/PlaylistAdd'; +import PlaylistAddCheck from '@material-ui/icons/PlaylistAddCheck'; +import TextField from '../UI/TextField'; +import SelectField from '../UI/SelectField'; +import SelectOption from '../UI/SelectOption'; +import GDevelopThemeContext from '../UI/Theme/GDevelopThemeContext'; +import { type UnsavedChanges } from '../MainFrame/UnsavedChangesContext'; +import { + createDefaultTimeline, + getTimelines, + getTimelineByIdOrName, + makeTimelineName, + upsertTimeline, + type TimelineData, + type TimelineTrack, + type TimelinePropertyTrack, + type TimelineKeyframe, + type TimelineCurveDefinition, +} from './TimelineProjectStorage'; + +const gd: libGDevelop = global.gd; + +type Props = {| + project: gdProject, + timelineIdOrName: ?string, + setToolbar: (?React.Node) => void, + unsavedChanges: ?UnsavedChanges, + objectsContainer?: ?gdObjectsContainer, + globalObjectsContainer?: ?gdObjectsContainer, + initialInstances?: ?gdInitialInstancesContainer, + selectedInstances?: Array, + onGetInstanceSize?: gdInitialInstance => [number, number, number], + onInstancesModified?: (Array) => void, + onPreviewInstancesModified?: (Array) => void, +|}; + +type InitialInstancesIndex = {| + byObjectName: Map>, + byPersistentUuid: Map, +|}; + +type TimelineScaleBaseDimensions = {| + width: number, + height: number, +|}; + +type AnyObject = { [string]: any, ... }; +type TimelineValue = number | {| x: number, y: number |}; +type TimelineValueChannel = 'x' | 'y' | 'value'; +type TimelineValueRange = {| min: number, max: number, range: number |}; + +type KeyframeDragSnapshot = {| + keyframeId: string, + propertyTrackId: string, + property: string, + time: number, + value: TimelineValue, + ease?: any, + curve?: TimelineCurveDefinition, + channel: TimelineValueChannel, + valueRange: TimelineValueRange, +|}; + +type TimelineKeyframeClipboard = {| + items: Array<{| + propertyTrackId: string, + property: string, + timeOffset: number, + value: TimelineValue, + ease?: any, + curve?: TimelineCurveDefinition, + |}>, +|}; + +const leftPanelWidth = 220; +const rightPanelWidth = 220; +const rulerHeight = 64; +const rowHeight = 58; +const frameRate = 60; +const timelinePlaybackStateSyncIntervalMs = 100; +const minTimelineZoom = 1; +const maxTimelineZoom = 24; +const timelineEdgeHitPadding = 24; +const fallbackTimelineScaleBaseSize = 256; +const minimumTimelineScale = 0.0001; +const minimumTimelineDimension = 0.0001; + +const commonTimelineProperties: Array = [ + 'x', + 'y', + 'angle', + 'scaleX', + 'scaleY', +]; +const spriteTimelineProperties: Array = [ + ...commonTimelineProperties, + 'opacity', + 'width', + 'height', + 'animationIndex', + 'animationFrame', + 'animationSpeedScale', +]; +const textTimelineProperties: Array = [ + ...commonTimelineProperties, + 'opacity', + 'width', + 'height', + 'characterSize', + 'lineHeight', +]; +const videoTimelineProperties: Array = [ + ...commonTimelineProperties, + 'opacity', + 'width', + 'height', + 'volume', + 'playbackSpeed', + 'currentTime', +]; + +const discreteTimelineProperties = new Set([ + 'animation', + 'animationindex', + 'animationname', +]); + +const getFiniteNumber = (value: any, fallback: number): number => + typeof value === 'number' && Number.isFinite(value) ? value : fallback; + +const clamp = (value: number, min: number, max: number): number => + Math.max(min, Math.min(max, getFiniteNumber(value, min))); + +const clamp01 = (value: number): number => clamp(value, 0, 1); + +const isDiscreteTimelineProperty = (property: string): boolean => + discreteTimelineProperties.has(property.toLowerCase()); + +const isTextInputElement = (target: any): boolean => { + if (!target) return false; + const tagName = target.tagName ? target.tagName.toLowerCase() : ''; + return ( + tagName === 'input' || + tagName === 'textarea' || + tagName === 'select' || + !!target.isContentEditable + ); +}; + +const cubicBezierCoordinate = (p1: number, p2: number, t: number): number => { + const u = 1 - t; + return 3 * u * u * t * p1 + 3 * u * t * t * p2 + t * t * t; +}; + +const cubicBezierDerivative = (p1: number, p2: number, t: number): number => { + const u = 1 - t; + return 3 * u * u * p1 + 6 * u * t * (p2 - p1) + 3 * t * t * (1 - p2); +}; + +const solveCubicBezierT = (x1: number, x2: number, x: number): number => { + let t = x; + for (let index = 0; index < 8; index++) { + const currentX = cubicBezierCoordinate(x1, x2, t) - x; + const derivative = cubicBezierDerivative(x1, x2, t); + if (Math.abs(currentX) < 1e-6) return t; + if (Math.abs(derivative) < 1e-6) break; + t -= currentX / derivative; + } + + let min = 0; + let max = 1; + t = x; + for (let index = 0; index < 10; index++) { + const currentX = cubicBezierCoordinate(x1, x2, t); + if (Math.abs(currentX - x) < 1e-6) return t; + if (currentX < x) { + min = t; + } else { + max = t; + } + t = (min + max) / 2; + } + return t; +}; + +const evaluateCubicBezier = ( + x1: number, + y1: number, + x2: number, + y2: number, + progress: number +): number => { + const bezierT = solveCubicBezierT(clamp01(x1), clamp01(x2), progress); + return clamp01(cubicBezierCoordinate(y1, y2, bezierT)); +}; + +const getKeyframeCurve = ( + keyframe: TimelineKeyframe +): TimelineCurveDefinition | null => + keyframe.curve !== undefined && keyframe.curve !== null + ? keyframe.curve + : keyframe.ease !== undefined && keyframe.ease !== null + ? keyframe.ease + : null; + +const asTimelineCurveObject = ( + curve: TimelineCurveDefinition | null +): ?AnyObject => + curve && typeof curve === 'object' && !Array.isArray(curve) + ? ((curve: any): AnyObject) + : null; + +const evaluateTimelineCurve = ( + curve: TimelineCurveDefinition | null, + progress: number +): number => { + const t = clamp01(progress); + if (!curve) return t; + + if (typeof curve === 'string') { + switch (curve) { + case 'hold': + case 'step': + case 'stepped': + return 0; + case 'easeIn': + case 'easeInQuad': + return t * t; + case 'easeOut': + case 'easeOutQuad': + return 1 - Math.pow(1 - t, 2); + case 'easeInOut': + case 'easeInOutQuad': + return t < 0.5 ? 2 * t * t : 1 - Math.pow(-2 * t + 2, 2) / 2; + case 'easeInCubic': + return t * t * t; + case 'easeOutCubic': + return 1 - Math.pow(1 - t, 3); + case 'easeInOutCubic': + return t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2; + default: + return t; + } + } + + if (Array.isArray(curve)) { + if (curve.length < 4) return t; + return evaluateCubicBezier( + getFiniteNumber(curve[0], 0), + getFiniteNumber(curve[1], 0), + getFiniteNumber(curve[2], 1), + getFiniteNumber(curve[3], 1), + t + ); + } + + const curveObject = asTimelineCurveObject(curve); + if (curveObject) { + if (curveObject.type === 'preset') { + return evaluateTimelineCurve(curveObject.name, t); + } + if (curveObject.type === 'steps') { + const steps = Math.max( + 1, + Math.floor(getFiniteNumber(curveObject.steps, 1)) + ); + return curveObject.position === 'start' + ? Math.min(1, Math.ceil(t * steps) / steps) + : Math.floor(t * steps) / steps; + } + if (curveObject.type === 'cubicBezier') { + return evaluateCubicBezier( + getFiniteNumber(curveObject.x1, 0), + getFiniteNumber(curveObject.y1, 0), + getFiniteNumber(curveObject.x2, 1), + getFiniteNumber(curveObject.y2, 1), + t + ); + } + } + + return t; +}; + +const getCurvePresetId = (curve: TimelineCurveDefinition | null): ?string => { + if (!curve) return 'linear'; + + if (typeof curve === 'string') { + switch (curve) { + case 'hold': + case 'step': + case 'stepped': + return 'hold'; + case 'easeIn': + case 'easeInQuad': + return 'easeIn'; + case 'easeOut': + case 'easeOutQuad': + return 'easeOut'; + case 'easeInOut': + case 'easeInOutQuad': + return 'easeInOut'; + case 'linear': + return 'linear'; + default: + return null; + } + } + + if (Array.isArray(curve)) { + if (curve.length < 4) return 'linear'; + const [x1, y1, x2, y2] = curve.map(value => getFiniteNumber(value, 0)); + if (x1 === 0.42 && y1 === 0 && x2 === 1 && y2 === 1) return 'easeIn'; + if (x1 === 0 && y1 === 0 && x2 === 0.58 && y2 === 1) return 'easeOut'; + if (x1 === 0.42 && y1 === 0 && x2 === 0.58 && y2 === 1) return 'easeInOut'; + if (x1 === 0 && y1 === 0 && x2 === 1 && y2 === 1) return 'linear'; + return null; + } + + const curveObject = asTimelineCurveObject(curve); + if (curveObject) { + if (curveObject.type === 'preset') + return getCurvePresetId(curveObject.name); + if (curveObject.type === 'steps') return 'hold'; + if (curveObject.type === 'cubicBezier') { + return getCurvePresetId([ + curveObject.x1, + curveObject.y1, + curveObject.x2, + curveObject.y2, + ]); + } + } + + return null; +}; + +const getCurveModeId = (curve: TimelineCurveDefinition | null): ?string => { + const presetId = getCurvePresetId(curve); + if (presetId === 'hold') return 'stepped'; + if (presetId === 'linear') return 'linear'; + if (presetId) return 'bezier'; + if (Array.isArray(curve)) return 'bezier'; + const curveObject = asTimelineCurveObject(curve); + if (curveObject) { + if (curveObject.type === 'steps') return 'stepped'; + if (curveObject.type === 'cubicBezier') return 'bezier'; + } + return null; +}; + +const getCurveGraphPath = (curve: TimelineCurveDefinition | null): string => { + if (getCurveModeId(curve) === 'stepped') { + return 'M8 82 H92 V18'; + } + + const points = []; + for (let index = 0; index <= 32; index++) { + const progress = index / 32; + const easedProgress = evaluateTimelineCurve(curve, progress); + points.push({ + x: 8 + progress * 84, + y: 82 - easedProgress * 64, + }); + } + + return points + .map( + (point, index) => + `${index === 0 ? 'M' : 'L'}${point.x.toFixed(2)} ${point.y.toFixed(2)}` + ) + .join(' '); +}; + +const getKeyframeValueAtTime = ( + propertyTrack: TimelinePropertyTrack, + time: number +): number | {| x: number, y: number |} => { + const firstKeyframe = propertyTrack.keyframes[0]; + if (!firstKeyframe || timeToFrame(time) === 0) { + return getPropertyTrackInitialValue(propertyTrack); + } + + const nearestKeyframe = propertyTrack.keyframes.reduce( + (nearest, keyframe) => + Math.abs(keyframe.time - time) < Math.abs(nearest.time - time) + ? keyframe + : nearest, + firstKeyframe + ); + return nearestKeyframe.value; +}; + +const createKeyframeId = (): string => + `keyframe-${Date.now().toString(36)}-${Math.random() + .toString(36) + .slice(2, 8)}`; + +const createTimelineId = (): string => + `timeline-${Date.now().toString(36)}-${Math.random() + .toString(36) + .slice(2, 8)}`; + +const createTrackId = (): string => + `track-${Date.now().toString(36)}-${Math.random() + .toString(36) + .slice(2, 8)}`; + +const createPropertyTrackId = (): string => + `property-track-${Date.now().toString(36)}-${Math.random() + .toString(36) + .slice(2, 8)}`; + +const cloneTimelineValue = ( + value: number | {| x: number, y: number |} +): number | {| x: number, y: number |} => + typeof value === 'object' ? { x: value.x, y: value.y } : value; + +const getDefaultTimelinePropertyValue = ( + property: string +): number | {| x: number, y: number |} => { + switch (property) { + case 'position': + return { x: 0, y: 0 }; + case 'scale': + return { x: 1, y: 1 }; + case 'scaleX': + case 'scaleY': + return 1; + case 'opacity': + return 255; + case 'width': + case 'height': + return fallbackTimelineScaleBaseSize; + case 'animationSpeedScale': + case 'playbackSpeed': + case 'lineHeight': + return 1; + case 'characterSize': + return 20; + case 'volume': + return 100; + default: + return 0; + } +}; + +const normalizeTimelineValueForProperty = ( + property: string, + value: any, + fallbackValue?: number | {| x: number, y: number |} +): number | {| x: number, y: number |} => { + const fallback = + fallbackValue !== undefined + ? fallbackValue + : getDefaultTimelinePropertyValue(property); + + switch (property) { + case 'position': { + const fallbackPosition = + typeof fallback === 'object' ? fallback : { x: 0, y: 0 }; + return value && typeof value === 'object' + ? { + x: getFiniteNumber(value.x, fallbackPosition.x), + y: getFiniteNumber(value.y, fallbackPosition.y), + } + : fallbackPosition; + } + case 'scale': { + const fallbackScale = + typeof fallback === 'object' ? fallback : { x: 1, y: 1 }; + if (!value || typeof value !== 'object') { + return { + x: Math.max(minimumTimelineScale, fallbackScale.x), + y: Math.max(minimumTimelineScale, fallbackScale.y), + }; + } + + const rawScaleX = getFiniteNumber(value.x, fallbackScale.x); + const rawScaleY = getFiniteNumber(value.y, fallbackScale.y); + return { + x: Math.max( + minimumTimelineScale, + rawScaleX > 0 ? rawScaleX : fallbackScale.x + ), + y: Math.max( + minimumTimelineScale, + rawScaleY > 0 ? rawScaleY : fallbackScale.y + ), + }; + } + case 'scaleX': + case 'scaleY': + return Math.max( + minimumTimelineScale, + getFiniteNumber(value, typeof fallback === 'number' ? fallback : 1) + ); + case 'opacity': + return clamp( + typeof value === 'number' + ? value + : typeof fallback === 'number' + ? fallback + : 255, + 0, + 255 + ); + case 'width': + case 'height': { + const fallbackDimension = + typeof fallback === 'number' ? fallback : fallbackTimelineScaleBaseSize; + const dimension = getFiniteNumber(value, fallbackDimension); + return Math.max( + minimumTimelineDimension, + dimension > 0 ? dimension : fallbackDimension + ); + } + case 'animationIndex': + case 'animationFrame': + return Math.max( + 0, + Math.round( + getFiniteNumber(value, typeof fallback === 'number' ? fallback : 0) + ) + ); + case 'animationSpeedScale': + case 'lineHeight': + return Math.max( + minimumTimelineScale, + getFiniteNumber(value, typeof fallback === 'number' ? fallback : 1) + ); + case 'characterSize': + return Math.max( + 1, + getFiniteNumber(value, typeof fallback === 'number' ? fallback : 20) + ); + case 'volume': + return clamp( + getFiniteNumber(value, typeof fallback === 'number' ? fallback : 100), + 0, + 100 + ); + case 'playbackSpeed': + return clamp( + getFiniteNumber(value, typeof fallback === 'number' ? fallback : 1), + 0.5, + 2 + ); + case 'currentTime': + return Math.max( + 0, + getFiniteNumber(value, typeof fallback === 'number' ? fallback : 0) + ); + case 'angle': + default: + return getFiniteNumber( + value, + typeof fallback === 'number' ? fallback : 0 + ); + } +}; + +const normalizeTimelineNumberValueForProperty = ( + property: string, + value: any, + fallbackValue?: number +): number => { + const normalizedValue = normalizeTimelineValueForProperty( + property, + value, + fallbackValue + ); + return typeof normalizedValue === 'number' + ? normalizedValue + : fallbackValue !== undefined + ? fallbackValue + : 0; +}; + +const normalizeTimelineScaleAxisValue = ( + property: 'scaleX' | 'scaleY', + value: number, + fallbackValue: number = 1 +): number => { + const normalizedValue = normalizeTimelineValueForProperty( + property, + value, + fallbackValue + ); + return typeof normalizedValue === 'number' + ? normalizedValue + : Math.max(minimumTimelineScale, fallbackValue); +}; + +const createPropertyTrack = ( + property: string, + value: number | {| x: number, y: number |} +): TimelinePropertyTrack => { + const isDiscrete = isDiscreteTimelineProperty(property); + const normalizedValue = normalizeTimelineValueForProperty(property, value); + return { + id: createPropertyTrackId(), + property, + interpolationMode: isDiscrete ? 'step' : 'continuous', + initialValue: cloneTimelineValue(normalizedValue), + initialEase: isDiscrete ? 'hold' : 'linear', + initialCurve: isDiscrete ? 'stepped' : 'linear', + keyframes: [], + }; +}; + +const getTimelineFrameCount = (timeline: TimelineData): number => + Math.max(1, Math.ceil(timeline.duration * frameRate)); + +const timeToFrame = (time: number): number => Math.round(time * frameRate); + +const frameToTime = (frame: number, timeline: TimelineData): number => + clamp(frame / frameRate, 0, timeline.duration); + +const getFrameLeftCss = ( + frame: number, + viewStartFrame: number, + visibleFrames: number +): string => { + const ratio = (frame - viewStartFrame) / Math.max(1, visibleFrames); + return `calc(${ratio * 100}% + ${timelineEdgeHitPadding - + ratio * timelineEdgeHitPadding * 2}px)`; +}; + +const getFrameStyle = ( + frame: number, + viewStartFrame: number, + visibleFrames: number +) => ({ + left: getFrameLeftCss(frame, viewStartFrame, visibleFrames), +}); + +const getTimelineValueChannelValue = ( + value: number | {| x: number, y: number |}, + channel: 'x' | 'y' | 'value' +): number => { + if (typeof value === 'object') { + return channel === 'y' ? value.y : value.x; + } + return value; +}; + +const getTimelineValueChannels = ( + value: number | {| x: number, y: number |} +): Array<{| channel: 'x' | 'y' | 'value', color: string |}> => + typeof value === 'object' + ? [{ channel: 'x', color: '#18A8FF' }, { channel: 'y', color: '#04D4F4' }] + : [{ channel: 'value', color: '#18A8FF' }]; + +const getKeyframeFrameKey = (time: number): string => + String(Math.round(time * frameRate)); + +const getKeyframeMergeKey = (keyframe: TimelineKeyframe): string => + getKeyframeFrameKey(keyframe.time); + +const snapTimeToTimelineFrame = (time: number): number => + Math.round(time * frameRate) / frameRate; + +const getRenderableTimelineKeyframes = ( + propertyTrack: TimelinePropertyTrack +): Array => { + const keyframes = propertyTrack.keyframes || []; + if (!keyframes.length) return []; + + const keyframeByFrame = new Map(); + for (const keyframe of keyframes) { + const snappedTime = snapTimeToTimelineFrame(keyframe.time); + const normalizedValue = normalizeTimelineValueForProperty( + propertyTrack.property, + keyframe.value + ); + keyframeByFrame.set(getKeyframeFrameKey(snappedTime), { + ...keyframe, + time: snappedTime, + value: normalizedValue, + }); + } + + return Array.from(keyframeByFrame.values()).sort((a, b) => a.time - b.time); +}; + +const getInitialKeyframeId = (propertyTrack: TimelinePropertyTrack): string => + `${propertyTrack.id}-initial`; + +const getPropertyTrackInitialValue = ( + propertyTrack: TimelinePropertyTrack +): number | {| x: number, y: number |} => { + if (propertyTrack.initialValue !== undefined) { + return normalizeTimelineValueForProperty( + propertyTrack.property, + propertyTrack.initialValue + ); + } + + const keyframeAtStart = (propertyTrack.keyframes || []).find( + keyframe => + getKeyframeFrameKey(snapTimeToTimelineFrame(keyframe.time)) === '0' + ); + if (keyframeAtStart) { + return normalizeTimelineValueForProperty( + propertyTrack.property, + keyframeAtStart.value + ); + } + + return getDefaultTimelinePropertyValue(propertyTrack.property); +}; + +const createImplicitInitialKeyframe = ( + propertyTrack: TimelinePropertyTrack +): TimelineKeyframe => ({ + id: getInitialKeyframeId(propertyTrack), + time: 0, + value: getPropertyTrackInitialValue(propertyTrack), + ease: + propertyTrack.initialEase !== undefined + ? propertyTrack.initialEase + : isDiscreteTimelineProperty(propertyTrack.property) + ? 'hold' + : 'linear', + curve: + propertyTrack.initialCurve !== undefined + ? propertyTrack.initialCurve + : isDiscreteTimelineProperty(propertyTrack.property) + ? 'stepped' + : 'linear', +}); + +const getSamplingTimelineKeyframes = ( + propertyTrack: TimelinePropertyTrack +): Array => { + const keyframes = getRenderableTimelineKeyframes(propertyTrack); + if (keyframes.length && getKeyframeFrameKey(keyframes[0].time) === '0') { + return keyframes; + } + + return [createImplicitInitialKeyframe(propertyTrack), ...keyframes]; +}; + +const updatePropertyTrackInitialKeyframe = ( + propertyTrack: TimelinePropertyTrack, + keyframe: TimelineKeyframe +): TimelinePropertyTrack => ({ + ...propertyTrack, + initialValue: cloneTimelineValue( + normalizeTimelineValueForProperty(propertyTrack.property, keyframe.value) + ), + initialEase: + keyframe.ease !== undefined ? keyframe.ease : propertyTrack.initialEase, + initialCurve: + keyframe.curve !== undefined ? keyframe.curve : propertyTrack.initialCurve, + keyframes: (propertyTrack.keyframes || []).filter( + existingKeyframe => timeToFrame(existingKeyframe.time) !== 0 + ), +}); + +const upsertPropertyTrackKeyframe = ( + propertyTrack: TimelinePropertyTrack, + keyframe: TimelineKeyframe +): {| propertyTrack: TimelinePropertyTrack, keyframeId: string |} => { + const snappedTime = snapTimeToTimelineFrame(keyframe.time); + const normalizedKeyframe = { + ...keyframe, + time: snappedTime, + value: normalizeTimelineValueForProperty( + propertyTrack.property, + keyframe.value + ), + }; + + if (timeToFrame(snappedTime) === 0) { + return { + propertyTrack: updatePropertyTrackInitialKeyframe( + propertyTrack, + normalizedKeyframe + ), + keyframeId: getInitialKeyframeId(propertyTrack), + }; + } + + const existingKeyframe = (propertyTrack.keyframes || []).find( + existingKeyframe => + timeToFrame(existingKeyframe.time) === timeToFrame(snappedTime) + ); + const keyframeId = existingKeyframe ? existingKeyframe.id : keyframe.id; + const nextKeyframe = existingKeyframe + ? { + ...existingKeyframe, + time: normalizedKeyframe.time, + value: normalizedKeyframe.value, + ease: + normalizedKeyframe.ease !== undefined + ? normalizedKeyframe.ease + : existingKeyframe.ease, + curve: + normalizedKeyframe.curve !== undefined + ? normalizedKeyframe.curve + : existingKeyframe.curve, + } + : normalizedKeyframe; + + return { + propertyTrack: { + ...propertyTrack, + keyframes: (existingKeyframe + ? propertyTrack.keyframes.map(existing => + existing.id === existingKeyframe.id ? nextKeyframe : existing + ) + : [...propertyTrack.keyframes, nextKeyframe] + ).sort((a, b) => a.time - b.time), + }, + keyframeId, + }; +}; + +const getTimelineValueChannelYFromRange = ( + range: {| min: number, max: number, range: number |}, + value: number | {| x: number, y: number |}, + channel: 'x' | 'y' | 'value' +): number => { + const channelValue = getTimelineValueChannelValue(value, channel); + return 86 - ((channelValue - range.min) / range.range) * 72; +}; + +const getPropertyTrackChannelRange = ( + propertyTrack: TimelinePropertyTrack, + channel: 'x' | 'y' | 'value' +): {| min: number, max: number, range: number |} => { + const keyframes = getSamplingTimelineKeyframes(propertyTrack); + if (!keyframes.length) return { min: 0, max: 1, range: 1 }; + + const values = keyframes.map(keyframe => + getTimelineValueChannelValue(keyframe.value, channel) + ); + const minValue = Math.min(...values); + const maxValue = Math.max(...values); + const valuePadding = Math.max(1, (maxValue - minValue) * 0.18); + const min = minValue - valuePadding; + const max = maxValue + valuePadding; + return { min, max, range: Math.max(1, max - min) }; +}; + +const getTimelineGraphFrameX = ( + frame: number, + viewStartFrame: number, + visibleFrames: number +): number => ((frame - viewStartFrame) / Math.max(1, visibleFrames)) * 100; + +const getTimelineGraphPoint = ( + propertyTrack: TimelinePropertyTrack, + keyframe: TimelineKeyframe, + channel: 'x' | 'y' | 'value', + graphRange: {| min: number, max: number, range: number |}, + viewStartFrame: number, + visibleFrames: number +): {| x: number, y: number |} => ({ + x: getTimelineGraphFrameX( + keyframe.time * frameRate, + viewStartFrame, + visibleFrames + ), + y: getTimelineValueChannelYFromRange(graphRange, keyframe.value, channel), +}); + +const buildPropertyTrackGraphPaths = ( + propertyTrack: TimelinePropertyTrack, + viewStartFrame: number, + visibleFrames: number +): Array<{| channel: string, color: string, path: string |}> => { + const keyframes = getSamplingTimelineKeyframes(propertyTrack); + if (keyframes.length < 2) { + return ([]: Array<{| channel: string, color: string, path: string |}>); + } + + const channels = getTimelineValueChannels(keyframes[0].value); + const paths: Array<{| channel: string, color: string, path: string |}> = []; + channels.forEach(({ channel, color }) => { + const graphRange = getPropertyTrackChannelRange(propertyTrack, channel); + const commands: Array = []; + + for (let index = 0; index < keyframes.length; index++) { + const keyframe = keyframes[index]; + const frame = keyframe.time * frameRate; + const previousFrame = + index > 0 ? keyframes[index - 1].time * frameRate : frame; + const nextFrame = + index < keyframes.length - 1 + ? keyframes[index + 1].time * frameRate + : frame; + if ( + frame < viewStartFrame && + nextFrame < viewStartFrame && + previousFrame < viewStartFrame + ) { + continue; + } + if ( + frame > viewStartFrame + visibleFrames && + nextFrame > viewStartFrame + visibleFrames && + previousFrame > viewStartFrame + visibleFrames + ) { + continue; + } + + const point = getTimelineGraphPoint( + propertyTrack, + keyframe, + channel, + graphRange, + viewStartFrame, + visibleFrames + ); + commands.push( + `${commands.length ? 'L' : 'M'}${point.x.toFixed(2)} ${point.y.toFixed( + 2 + )}` + ); + } + + if (commands.length) { + paths.push({ channel, color, path: commands.join(' ') }); + } + }); + return paths; +}; + +const getTimelineValueChannelY = ( + propertyTrack: TimelinePropertyTrack, + value: number | {| x: number, y: number |}, + channel: 'x' | 'y' | 'value' +): number => { + const range = getPropertyTrackChannelRange(propertyTrack, channel); + return getTimelineValueChannelYFromRange(range, value, channel); +}; + +const getNearestTimelineValueChannel = ( + propertyTrack: TimelinePropertyTrack, + keyframe: TimelineKeyframe, + clientY: number, + element: HTMLDivElement +): 'x' | 'y' | 'value' => { + if (typeof keyframe.value !== 'object') return 'value'; + + const rect = element.getBoundingClientRect(); + const pointerY = ((clientY - rect.top) / Math.max(1, rect.height)) * 100; + const channels = getTimelineValueChannels(keyframe.value); + const nearest = channels.reduce((bestChannel, channel) => { + const bestDistance = Math.abs( + getTimelineValueChannelY( + propertyTrack, + keyframe.value, + bestChannel.channel + ) - pointerY + ); + const distance = Math.abs( + getTimelineValueChannelY(propertyTrack, keyframe.value, channel.channel) - + pointerY + ); + return distance < bestDistance ? channel : bestChannel; + }, channels[0]); + return nearest.channel; +}; + +const normalizeDraggedTimelineValue = ( + property: string, + value: number | {| x: number, y: number |} +): number | {| x: number, y: number |} => { + if (typeof value === 'object') { + if (property === 'scale') { + return { + x: Math.max(minimumTimelineScale, getFiniteNumber(value.x, 1)), + y: Math.max(minimumTimelineScale, getFiniteNumber(value.y, 1)), + }; + } + return value; + } + + if (property === 'opacity') return clamp(value, 0, 255); + if (property === 'volume') return clamp(value, 0, 100); + if (property === 'width' || property === 'height') { + return Math.max(minimumTimelineDimension, getFiniteNumber(value, 1)); + } + if (property === 'playbackSpeed' || property === 'animationSpeedScale') { + return Math.max(minimumTimelineScale, getFiniteNumber(value, 1)); + } + if (property === 'scaleX' || property === 'scaleY') { + return Math.max(minimumTimelineScale, getFiniteNumber(value, 1)); + } + return getFiniteNumber(value, 0); +}; + +const offsetTimelineValueChannel = ( + property: string, + value: number | {| x: number, y: number |}, + channel: 'x' | 'y' | 'value', + deltaValue: number +): number | {| x: number, y: number |} => { + if (typeof value === 'object') { + const nextValue = + channel === 'x' + ? { ...value, x: value.x + deltaValue } + : { ...value, y: value.y + deltaValue }; + return normalizeDraggedTimelineValue(property, nextValue); + } + + return normalizeDraggedTimelineValue(property, value + deltaValue); +}; + +const getCubicBezierControlPoints = ( + curve: TimelineCurveDefinition | null +): {| x1: number, y1: number, x2: number, y2: number |} => { + if (Array.isArray(curve) && curve.length >= 4) { + return { + x1: clamp01(getFiniteNumber(curve[0], 0.42)), + y1: clamp01(getFiniteNumber(curve[1], 0)), + x2: clamp01(getFiniteNumber(curve[2], 0.58)), + y2: clamp01(getFiniteNumber(curve[3], 1)), + }; + } + + const curveObject = asTimelineCurveObject(curve); + if (curveObject && curveObject.type === 'cubicBezier') { + return { + x1: clamp01(getFiniteNumber(curveObject.x1, 0.42)), + y1: clamp01(getFiniteNumber(curveObject.y1, 0)), + x2: clamp01(getFiniteNumber(curveObject.x2, 0.58)), + y2: clamp01(getFiniteNumber(curveObject.y2, 1)), + }; + } + + return { x1: 0.42, y1: 0, x2: 0.58, y2: 1 }; +}; + +const getFrameLabelStep = (visibleFrames: number): number => { + const targetLabelsCount = 16; + const rawStep = Math.max(1, visibleFrames / targetLabelsCount); + const steps = [1, 2, 3, 6, 12, 15, 30, 60, 120, 240, 480, 960]; + return steps.find(step => step >= rawStep) || Math.ceil(rawStep / 960) * 960; +}; + +const getTrackTitle = (track: TimelineTrack): string => { + if (track.target.mode === 'runtimeBinding') { + return track.target.bindingName || ''; + } + return track.target.objectName || ''; +}; + +const getTrackLabel = (track: TimelineTrack): React.Node => { + if (track.target.mode === 'runtimeBinding') { + return track.target.bindingName || Runtime target; + } + return track.target.objectName || Object; +}; + +const isSpine43ObjectType = (objectType: ?string): boolean => + objectType === 'Spine43Object' || + objectType === 'Spine43Object::Spine43Object'; + +const getRenderedInstanceDimension = ( + instance: gdInitialInstance, + onGetInstanceSize: ?(gdInitialInstance) => [number, number, number], + dimensionIndex: 0 | 1 +): number => { + if (!onGetInstanceSize) return 0; + + const size = onGetInstanceSize(instance); + return size ? size[dimensionIndex] : 0; +}; + +const getInstanceRawWidth = (instance: gdInitialInstance): number => + instance.hasCustomSize() + ? instance.getCustomWidth() + : instance.getDefaultWidth(); + +const getInstanceRawHeight = (instance: gdInitialInstance): number => + instance.hasCustomSize() + ? instance.getCustomHeight() + : instance.getDefaultHeight(); + +const getPositiveDimension = (value: number, fallback: number): number => + Number.isFinite(value) && value > 0 ? value : fallback; + +const areTimelineScaleValuesIdentity = (value: {| + x: number, + y: number, +|}): boolean => + Math.abs(value.x - 1) < 0.0001 && Math.abs(value.y - 1) < 0.0001; + +const getInstanceScaleBaseWidth = ( + instance: gdInitialInstance, + onGetInstanceSize?: ?(gdInitialInstance) => [number, number, number], + objectType?: ?string +): number => + getPositiveDimension( + instance.getDefaultWidth(), + getPositiveDimension( + instance.hasCustomSize() ? instance.getCustomWidth() : 0, + getPositiveDimension( + isSpine43ObjectType(objectType) + ? 0 + : getRenderedInstanceDimension(instance, onGetInstanceSize, 0), + fallbackTimelineScaleBaseSize + ) + ) + ); + +const getInstanceScaleBaseHeight = ( + instance: gdInitialInstance, + onGetInstanceSize?: ?(gdInitialInstance) => [number, number, number], + objectType?: ?string +): number => + getPositiveDimension( + instance.getDefaultHeight(), + getPositiveDimension( + instance.hasCustomSize() ? instance.getCustomHeight() : 0, + getPositiveDimension( + isSpine43ObjectType(objectType) + ? 0 + : getRenderedInstanceDimension(instance, onGetInstanceSize, 1), + fallbackTimelineScaleBaseSize + ) + ) + ); + +const getInstanceWidth = ( + instance: gdInitialInstance, + onGetInstanceSize?: ?(gdInitialInstance) => [number, number, number], + objectType?: ?string +): number => + getPositiveDimension( + getInstanceRawWidth(instance), + getInstanceScaleBaseWidth(instance, onGetInstanceSize, objectType) + ); + +const getInstanceHeight = ( + instance: gdInitialInstance, + onGetInstanceSize?: ?(gdInitialInstance) => [number, number, number], + objectType?: ?string +): number => + getPositiveDimension( + getInstanceRawHeight(instance), + getInstanceScaleBaseHeight(instance, onGetInstanceSize, objectType) + ); + +const getInstanceScale = ( + instance: gdInitialInstance, + onGetInstanceSize?: ?(gdInitialInstance) => [number, number, number], + objectType?: ?string +): {| x: number, y: number |} => { + const defaultWidth = getInstanceScaleBaseWidth( + instance, + onGetInstanceSize, + objectType + ); + const defaultHeight = getInstanceScaleBaseHeight( + instance, + onGetInstanceSize, + objectType + ); + const width = getInstanceWidth(instance, onGetInstanceSize, objectType); + const height = getInstanceHeight(instance, onGetInstanceSize, objectType); + return { + x: getPositiveDimension(width / defaultWidth, 1), + y: getPositiveDimension(height / defaultHeight, 1), + }; +}; + +const getInstanceIdentity = (instance: gdInitialInstance): string => + instance.getPersistentUuid() || String(instance.ptr); + +const getScaleBaseDimensionsKey = ( + instance: gdInitialInstance, + objectType: ?string +): string => `${getInstanceIdentity(instance)}:${objectType || ''}`; + +const getInstanceTimelineScaleBaseDimensions = ( + instance: gdInitialInstance, + onGetInstanceSize?: ?(gdInitialInstance) => [number, number, number], + objectType?: ?string +): TimelineScaleBaseDimensions => { + const renderedWidth = getRenderedInstanceDimension( + instance, + onGetInstanceSize, + 0 + ); + const renderedHeight = getRenderedInstanceDimension( + instance, + onGetInstanceSize, + 1 + ); + + if (isSpine43ObjectType(objectType)) { + return { + width: getPositiveDimension( + renderedWidth, + getInstanceScaleBaseWidth(instance, onGetInstanceSize, objectType) + ), + height: getPositiveDimension( + renderedHeight, + getInstanceScaleBaseHeight(instance, onGetInstanceSize, objectType) + ), + }; + } + + return { + width: getInstanceScaleBaseWidth(instance, onGetInstanceSize, objectType), + height: getInstanceScaleBaseHeight(instance, onGetInstanceSize, objectType), + }; +}; + +const getInitialInstancesSignature = ( + initialInstances: ?gdInitialInstancesContainer +): string => { + if (!initialInstances) return ''; + + const instanceIdentities = []; + const functor = new gd.InitialInstanceJSFunctor(); + // $FlowFixMe[cannot-write] - invoke is provided by the Emscripten functor. + functor.invoke = instancePtr => { + const instance: gdInitialInstance = gd.wrapPointer( + // $FlowFixMe[incompatible-type] - wrapPointer accepts native pointers. + instancePtr, + gd.InitialInstance + ); + instanceIdentities.push( + `${instance.getObjectName()}:${getInstanceIdentity(instance)}` + ); + }; + // $FlowFixMe[incompatible-type] - JSFunctor is compatible at runtime. + initialInstances.iterateOverInstances(functor); + functor.delete(); + + return instanceIdentities.sort().join('|'); +}; + +const getSelectedInstancesSignature = ( + instances: Array +): string => { + const instanceIdentities = new Set(); + for (const instance of instances) { + instanceIdentities.add(getInstanceIdentity(instance)); + } + + return Array.from(instanceIdentities) + .sort() + .join('|'); +}; + +const getTimelineValueIdentity = (value: any): string => + value && typeof value === 'object' + ? `${getFiniteNumber(value.x, 0).toFixed(3)},${getFiniteNumber( + value.y, + 0 + ).toFixed(3)}` + : getFiniteNumber(value, 0).toFixed(3); + +const normalizeTimelinePropertyTrack = ( + propertyTrack: TimelinePropertyTrack +): {| propertyTrack: TimelinePropertyTrack, changed: boolean |} => { + const keyframes = propertyTrack.keyframes || []; + const keyframeByFrame = new Map(); + let normalizedInitialValue = + propertyTrack.initialValue !== undefined + ? normalizeTimelineValueForProperty( + propertyTrack.property, + propertyTrack.initialValue + ) + : getDefaultTimelinePropertyValue(propertyTrack.property); + const defaultInitialEase = isDiscreteTimelineProperty(propertyTrack.property) + ? 'hold' + : 'linear'; + const defaultInitialCurve = isDiscreteTimelineProperty(propertyTrack.property) + ? 'stepped' + : 'linear'; + let normalizedInitialEase = + propertyTrack.initialEase !== undefined + ? propertyTrack.initialEase + : defaultInitialEase; + let normalizedInitialCurve = + propertyTrack.initialCurve !== undefined + ? propertyTrack.initialCurve + : defaultInitialCurve; + let changed = false; + if ( + propertyTrack.initialValue === undefined || + getTimelineValueIdentity(normalizedInitialValue) !== + getTimelineValueIdentity(propertyTrack.initialValue) + ) { + changed = true; + } + if ( + propertyTrack.initialEase === undefined || + propertyTrack.initialCurve === undefined + ) { + changed = true; + } + + for (const keyframe of keyframes) { + const snappedTime = snapTimeToTimelineFrame(keyframe.time); + const frameKey = getKeyframeFrameKey(snappedTime); + const normalizedKeyframe = + Math.abs(snappedTime - keyframe.time) > 0.000001 + ? { ...keyframe, time: snappedTime } + : keyframe; + const normalizedValue = normalizeTimelineValueForProperty( + propertyTrack.property, + normalizedKeyframe.value + ); + const normalizedValueKeyframe = + getTimelineValueIdentity(normalizedValue) !== + getTimelineValueIdentity(normalizedKeyframe.value) + ? { + ...normalizedKeyframe, + value: normalizedValue, + } + : normalizedKeyframe; + if (normalizedValueKeyframe !== keyframe) { + changed = true; + } + if (frameKey === '0') { + normalizedInitialValue = normalizedValue; + normalizedInitialEase = + normalizedValueKeyframe.ease !== undefined + ? normalizedValueKeyframe.ease + : defaultInitialEase; + normalizedInitialCurve = + normalizedValueKeyframe.curve !== undefined + ? normalizedValueKeyframe.curve + : defaultInitialCurve; + changed = true; + continue; + } + if (keyframeByFrame.has(frameKey)) { + changed = true; + } + keyframeByFrame.set(frameKey, normalizedValueKeyframe); + } + + const normalizedKeyframes = Array.from(keyframeByFrame.values()).sort( + (a, b) => a.time - b.time + ); + + if (!changed) { + for (let index = 0; index < normalizedKeyframes.length; index++) { + if (normalizedKeyframes[index] !== keyframes[index]) { + changed = true; + break; + } + } + } + + return { + propertyTrack: changed + ? { + ...propertyTrack, + initialValue: cloneTimelineValue(normalizedInitialValue), + initialEase: normalizedInitialEase, + initialCurve: normalizedInitialCurve, + keyframes: normalizedKeyframes, + } + : propertyTrack, + changed, + }; +}; + +const splitLegacyVectorPropertyTrack = ( + propertyTrack: TimelinePropertyTrack +): {| propertyTracks: Array, changed: boolean |} => { + if ( + propertyTrack.property !== 'position' && + propertyTrack.property !== 'scale' + ) { + return { propertyTracks: [propertyTrack], changed: false }; + } + + const firstProperty = propertyTrack.property === 'position' ? 'x' : 'scaleX'; + const secondProperty = propertyTrack.property === 'position' ? 'y' : 'scaleY'; + + const createScalarTrack = ( + property: string, + channel: 'x' | 'y', + keepExistingIds: boolean + ): TimelinePropertyTrack => { + const fallbackValue = getDefaultTimelinePropertyValue( + propertyTrack.property + ); + const sourceInitialValue = + propertyTrack.initialValue !== undefined + ? propertyTrack.initialValue + : fallbackValue; + const legacyInitialValue = + sourceInitialValue && typeof sourceInitialValue === 'object' + ? sourceInitialValue + : fallbackValue && typeof fallbackValue === 'object' + ? fallbackValue + : { x: 0, y: 0 }; + + return { + ...propertyTrack, + id: keepExistingIds ? propertyTrack.id : createPropertyTrackId(), + property, + initialValue: normalizeTimelineValueForProperty( + property, + legacyInitialValue[channel] + ), + keyframes: propertyTrack.keyframes.map(keyframe => { + const fallbackValue = getDefaultTimelinePropertyValue( + propertyTrack.property + ); + const legacyValue = + keyframe.value && typeof keyframe.value === 'object' + ? keyframe.value + : fallbackValue && typeof fallbackValue === 'object' + ? fallbackValue + : { x: 0, y: 0 }; + return { + ...keyframe, + id: keepExistingIds ? keyframe.id : createKeyframeId(), + value: normalizeTimelineValueForProperty( + property, + legacyValue[channel] + ), + }; + }), + }; + }; + + return { + propertyTracks: [ + createScalarTrack(firstProperty, 'x', true), + createScalarTrack(secondProperty, 'y', false), + ], + changed: true, + }; +}; + +const mergeTimelinePropertyTracks = ( + keptPropertyTracks: Array, + incomingPropertyTracks: Array, + propertyTrackIdReplacements: Map +): Array => { + const mergedPropertyTracks = keptPropertyTracks.slice(); + const propertyTrackIndexByProperty = new Map(); + mergedPropertyTracks.forEach((propertyTrack, index) => { + propertyTrackIndexByProperty.set(propertyTrack.property, index); + }); + + for (const incomingPropertyTrack of incomingPropertyTracks) { + const keptPropertyTrackIndex = propertyTrackIndexByProperty.get( + incomingPropertyTrack.property + ); + if (keptPropertyTrackIndex === undefined) { + propertyTrackIndexByProperty.set( + incomingPropertyTrack.property, + mergedPropertyTracks.length + ); + mergedPropertyTracks.push(incomingPropertyTrack); + continue; + } + + const keptPropertyTrack = mergedPropertyTracks[keptPropertyTrackIndex]; + propertyTrackIdReplacements.set( + incomingPropertyTrack.id, + keptPropertyTrack.id + ); + + let nextKeptPropertyTrack = keptPropertyTrack; + if ( + keptPropertyTrack.initialValue === undefined && + incomingPropertyTrack.initialValue !== undefined + ) { + nextKeptPropertyTrack = { + ...nextKeptPropertyTrack, + initialValue: cloneTimelineValue( + normalizeTimelineValueForProperty( + incomingPropertyTrack.property, + incomingPropertyTrack.initialValue + ) + ), + }; + mergedPropertyTracks[keptPropertyTrackIndex] = nextKeptPropertyTrack; + } + + const usedKeyframeFrames = new Set( + nextKeptPropertyTrack.keyframes.map(getKeyframeMergeKey) + ); + const keyframesToAdd = incomingPropertyTrack.keyframes.filter(keyframe => { + const key = getKeyframeMergeKey(keyframe); + if (usedKeyframeFrames.has(key)) return false; + usedKeyframeFrames.add(key); + return true; + }); + + if (keyframesToAdd.length) { + mergedPropertyTracks[keptPropertyTrackIndex] = { + ...nextKeptPropertyTrack, + keyframes: [...nextKeptPropertyTrack.keyframes, ...keyframesToAdd].sort( + (a, b) => a.time - b.time + ), + }; + } + } + + return mergedPropertyTracks; +}; + +const getTimelineTrackKey = (track: TimelineTrack): ?string => { + const target = track.target; + if (!target) return null; + + if (target.mode === 'runtimeBinding') { + return target.bindingName ? `runtime:${target.bindingName}` : null; + } + + if (target.mode === 'sceneInstance' && target.instancePersistentUuid) { + return `instance:${target.instancePersistentUuid}`; + } + + if (target.mode === 'sceneInstance') { + return `unresolved-instance:${track.id}`; + } + + return target.objectName + ? `object:${target.objectName}:${target.selection || 'first'}` + : null; +}; + +const normalizeTimelineTracks = ( + tracks: Array +): {| + tracks: Array, + changed: boolean, + propertyTrackIdReplacements: Map, +|} => { + const normalizedTracks: Array = []; + const trackIndexByKey = new Map(); + const propertyTrackIdReplacements = new Map(); + let changed = false; + + for (const track of tracks) { + const target = track.target; + if ( + !target || + (target.mode !== 'runtimeBinding' && + !target.objectName && + !target.instancePersistentUuid) + ) { + changed = true; + continue; + } + + let normalizedTrack: TimelineTrack = track; + let didNormalizePropertyTracks = false; + const normalizedPropertyTracks: Array = []; + for (const propertyTrack of track.propertyTracks) { + const propertyTrackUpdate = normalizeTimelinePropertyTrack(propertyTrack); + if (propertyTrackUpdate.changed) { + didNormalizePropertyTracks = true; + } + const splitPropertyTrackUpdate = splitLegacyVectorPropertyTrack( + propertyTrackUpdate.propertyTrack + ); + if (splitPropertyTrackUpdate.changed) { + didNormalizePropertyTracks = true; + } + normalizedPropertyTracks.push(...splitPropertyTrackUpdate.propertyTracks); + } + if (didNormalizePropertyTracks) { + normalizedTrack = { + ...track, + propertyTracks: normalizedPropertyTracks, + }; + changed = true; + } + + const trackKey = getTimelineTrackKey(track); + if (!trackKey) { + changed = true; + continue; + } + + const keptTrackIndex = trackIndexByKey.get(trackKey); + if (keptTrackIndex === undefined) { + trackIndexByKey.set(trackKey, normalizedTracks.length); + normalizedTracks.push(normalizedTrack); + continue; + } + + const keptTrack = normalizedTracks[keptTrackIndex]; + normalizedTracks[keptTrackIndex] = { + ...keptTrack, + propertyTracks: mergeTimelinePropertyTracks( + keptTrack.propertyTracks, + normalizedTrack.propertyTracks, + propertyTrackIdReplacements + ), + }; + changed = true; + } + + return { tracks: normalizedTracks, changed, propertyTrackIdReplacements }; +}; + +const getTrackPropertyValueFromInstance = ( + instance: ?gdInitialInstance, + property: string, + onGetInstanceSize?: ?(gdInitialInstance) => [number, number, number], + objectType?: ?string +): number | {| x: number, y: number |} => { + if (!instance) { + return getDefaultTimelinePropertyValue(property); + } + const instanceAsAny = (instance: any); + + switch (property) { + case 'position': + return normalizeTimelineValueForProperty(property, { + x: instance.getX(), + y: instance.getY(), + }); + case 'x': + return normalizeTimelineValueForProperty(property, instance.getX()); + case 'y': + return normalizeTimelineValueForProperty(property, instance.getY()); + case 'angle': + return normalizeTimelineValueForProperty(property, instance.getAngle()); + case 'scale': + return getInstanceScale(instance, onGetInstanceSize, objectType); + case 'scaleX': + return normalizeTimelineScaleAxisValue( + 'scaleX', + getInstanceScale(instance, onGetInstanceSize, objectType).x + ); + case 'scaleY': + return normalizeTimelineScaleAxisValue( + 'scaleY', + getInstanceScale(instance, onGetInstanceSize, objectType).y + ); + case 'opacity': + return normalizeTimelineValueForProperty( + property, + typeof instanceAsAny.getOpacity === 'function' + ? instanceAsAny.getOpacity() + : 255 + ); + case 'width': + return getInstanceWidth(instance, onGetInstanceSize, objectType); + case 'height': + return getInstanceHeight(instance, onGetInstanceSize, objectType); + default: + return getDefaultTimelinePropertyValue(property); + } +}; + +const getTimelinePropertiesForObjectType = ( + objectType: ?string +): Array => { + switch (objectType) { + case 'Sprite': + case 'TiledSpriteObject::TiledSprite': + case 'PanelSpriteObject::PanelSprite': + return spriteTimelineProperties; + case 'TextObject::Text': + case 'BBText::BBText': + case 'BitmapText::BitmapText': + return textTimelineProperties; + case 'Video::VideoObject': + return videoTimelineProperties; + default: + return commonTimelineProperties; + } +}; + +const ensureSupportedPropertyTracks = ( + track: TimelineTrack, + instance: ?gdInitialInstance, + objectType: ?string, + onGetInstanceSize?: ?(gdInitialInstance) => [number, number, number] +): {| track: TimelineTrack, changed: boolean |} => { + if (!instance) { + return { track, changed: false }; + } + + const existingProperties = new Set( + track.propertyTracks.map(propertyTrack => propertyTrack.property) + ); + const missingProperties = getTimelinePropertiesForObjectType( + objectType + ).filter(property => !existingProperties.has(property)); + if (!missingProperties.length) { + return { track, changed: false }; + } + + return { + track: { + ...track, + propertyTracks: [ + ...track.propertyTracks, + ...missingProperties.map(property => + createPropertyTrack( + property, + getTrackPropertyValueFromInstance( + instance, + property, + onGetInstanceSize, + objectType + ) + ) + ), + ], + }, + changed: true, + }; +}; + +const createPropertyTracksForObject = ( + objectType: ?string, + instance: ?gdInitialInstance, + existingPropertyTracks?: Array, + onGetInstanceSize?: ?(gdInitialInstance) => [number, number, number] +): Array => { + const existingPropertyTrackByProperty = new Map< + string, + TimelinePropertyTrack + >(); + if (existingPropertyTracks) { + for (const propertyTrack of existingPropertyTracks) { + const propertyTrackUpdate = normalizeTimelinePropertyTrack(propertyTrack); + const splitPropertyTrackUpdate = splitLegacyVectorPropertyTrack( + propertyTrackUpdate.propertyTrack + ); + for (const splitPropertyTrack of splitPropertyTrackUpdate.propertyTracks) { + existingPropertyTrackByProperty.set( + splitPropertyTrack.property, + splitPropertyTrack + ); + } + } + } + + if (!instance) { + return Array.from(existingPropertyTrackByProperty.values()); + } + + return getTimelinePropertiesForObjectType(objectType).map(property => { + const existingPropertyTrack = existingPropertyTrackByProperty.get(property); + if (existingPropertyTrack) { + return existingPropertyTrack; + } + + return createPropertyTrack( + property, + getTrackPropertyValueFromInstance( + instance, + property, + onGetInstanceSize, + objectType + ) + ); + }); +}; + +const getPropertyLabel = (property: string): React.Node => { + switch (property) { + case 'position': + return Position; + case 'angle': + return Angle; + case 'opacity': + return Opacity; + case 'scale': + return Scale; + case 'scaleX': + return X scale; + case 'scaleY': + return Y scale; + case 'width': + return Width; + case 'height': + return Height; + case 'animationIndex': + return Animation; + case 'animationFrame': + return Animation frame; + case 'animationSpeedScale': + return Animation speed; + case 'characterSize': + return Font size; + case 'lineHeight': + return Line height; + case 'volume': + return Volume; + case 'playbackSpeed': + return Playback speed; + case 'currentTime': + return Video time; + case 'x': + return X position; + case 'y': + return Y position; + default: + return property; + } +}; + +const getObjectNames = ( + project: gdProject, + objectsContainer?: ?gdObjectsContainer, + globalObjectsContainer?: ?gdObjectsContainer +): Array => { + const names = new Set(); + const addContainerObjects = (container: ?gdObjectsContainer) => { + if (!container) return; + for (let index = 0; index < container.getObjectsCount(); index++) { + names.add(container.getObjectAt(index).getName()); + } + }; + + addContainerObjects(objectsContainer); + addContainerObjects(globalObjectsContainer || project.getObjects()); + return Array.from(names).sort(); +}; + +const findObjectByName = ( + project: gdProject, + objectsContainer: ?gdObjectsContainer, + globalObjectsContainer: ?gdObjectsContainer, + objectName: ?string +): ?gdObject => { + if (!objectName) return null; + if (objectsContainer && objectsContainer.hasObjectNamed(objectName)) { + return objectsContainer.getObject(objectName); + } + + const globalObjects = globalObjectsContainer || project.getObjects(); + if (globalObjects && globalObjects.hasObjectNamed(objectName)) { + return globalObjects.getObject(objectName); + } + + return null; +}; + +const getObjectTypeByName = ( + project: gdProject, + objectsContainer: ?gdObjectsContainer, + globalObjectsContainer: ?gdObjectsContainer, + objectName: ?string +): ?string => { + const object = findObjectByName( + project, + objectsContainer, + globalObjectsContainer, + objectName + ); + return object ? object.getType() : null; +}; + +const getTrackObjectType = ( + project: gdProject, + objectsContainer: ?gdObjectsContainer, + globalObjectsContainer: ?gdObjectsContainer, + track: TimelineTrack +): ?string => + getObjectTypeByName( + project, + objectsContainer, + globalObjectsContainer, + track.target.objectName + ); + +const createTrackForInstance = ( + instance: gdInitialInstance, + objectType: ?string, + onGetInstanceSize?: ?(gdInitialInstance) => [number, number, number] +): TimelineTrack => { + const instancePersistentUuid = instance.getPersistentUuid(); + const objectName = instance.getObjectName(); + return { + id: createTrackId(), + type: 'object', + target: instancePersistentUuid + ? { + mode: 'sceneInstance', + objectName, + instancePersistentUuid, + selection: 'first', + } + : { + mode: 'objectName', + objectName, + selection: 'first', + }, + propertyTracks: createPropertyTracksForObject( + objectType, + instance, + undefined, + onGetInstanceSize + ), + }; +}; + +const getInitialInstancesIndex = ( + initialInstances: ?gdInitialInstancesContainer +): InitialInstancesIndex => { + const byObjectName: Map> = new Map(); + const byPersistentUuid: Map = new Map(); + if (!initialInstances) { + return { byObjectName, byPersistentUuid }; + } + + const functor = new gd.InitialInstanceJSFunctor(); + // $FlowFixMe[cannot-write] - invoke is provided by the Emscripten functor. + functor.invoke = instancePtr => { + const instance: gdInitialInstance = gd.wrapPointer( + // $FlowFixMe[incompatible-type] - wrapPointer accepts native pointers. + instancePtr, + gd.InitialInstance + ); + const objectName = instance.getObjectName(); + const persistentUuid = instance.getPersistentUuid(); + if (objectName) { + const instances = byObjectName.get(objectName) || []; + instances.push(instance); + byObjectName.set(objectName, instances); + } + if (persistentUuid) { + byPersistentUuid.set(persistentUuid, instance); + } + }; + // $FlowFixMe[incompatible-type] - JSFunctor is compatible at runtime. + initialInstances.iterateOverInstances(functor); + functor.delete(); + return { byObjectName, byPersistentUuid }; +}; + +const findInitialInstancesForTrack = ( + track: TimelineTrack, + initialInstancesIndex: InitialInstancesIndex +): Array => { + const target = track.target; + if (!target) return []; + + if (target.mode === 'sceneInstance' && target.instancePersistentUuid) { + const instance = initialInstancesIndex.byPersistentUuid.get( + target.instancePersistentUuid + ); + if (instance) { + return [instance]; + } + return []; + } + + const instances = target.objectName + ? initialInstancesIndex.byObjectName.get(target.objectName) || [] + : []; + return target.selection === 'all' ? instances : instances.slice(0, 1); +}; + +const isInitialInstanceAvailable = ( + instance: gdInitialInstance, + initialInstancesIndex: InitialInstancesIndex, + hasInitialInstancesContainer: boolean +): boolean => { + if (!hasInitialInstancesContainer) return true; + + const persistentUuid = instance.getPersistentUuid(); + if (persistentUuid) { + return initialInstancesIndex.byPersistentUuid.has(persistentUuid); + } + + const objectName = instance.getObjectName(); + if (!objectName) return false; + + const instanceIdentity = getInstanceIdentity(instance); + return (initialInstancesIndex.byObjectName.get(objectName) || []).some( + liveInstance => getInstanceIdentity(liveInstance) === instanceIdentity + ); +}; + +const isTrackTargetMissingSceneInstance = ( + track: TimelineTrack, + initialInstancesIndex: InitialInstancesIndex, + hasInitialInstancesContainer: boolean +): boolean => { + if (!hasInitialInstancesContainer) return false; + + const target = track.target; + return !!( + target.mode === 'sceneInstance' && + target.instancePersistentUuid && + !initialInstancesIndex.byPersistentUuid.has(target.instancePersistentUuid) + ); +}; + +const doesTrackTargetInstance = ( + track: TimelineTrack, + instance: gdInitialInstance +): boolean => { + const target = track.target; + const objectName = instance.getObjectName(); + const persistentUuid = instance.getPersistentUuid(); + + if (target.mode === 'sceneInstance') { + return !!( + persistentUuid && + target.instancePersistentUuid && + target.instancePersistentUuid === persistentUuid + ); + } + + if (!objectName || target.objectName !== objectName) { + return false; + } + + return target.mode === 'objectName' && !persistentUuid; +}; + +const findTrackForInstance = ( + tracks: Array, + instance: gdInitialInstance +): ?TimelineTrack => + tracks.find(track => doesTrackTargetInstance(track, instance)); + +const findTimelineKeyframePair = ( + keyframes: Array, + time: number +): ?{| + from: TimelineKeyframe, + to: TimelineKeyframe, + localT: number, +|} => { + if (!keyframes.length) return null; + if (keyframes.length === 1 || time <= keyframes[0].time) { + return { from: keyframes[0], to: keyframes[0], localT: 0 }; + } + + const lastKeyframe = keyframes[keyframes.length - 1]; + if (time >= lastKeyframe.time) { + return { from: lastKeyframe, to: lastKeyframe, localT: 1 }; + } + + let low = 0; + let high = keyframes.length - 2; + while (low <= high) { + const index = Math.floor((low + high) / 2); + const from = keyframes[index]; + const to = keyframes[index + 1]; + + if (time < from.time) { + high = index - 1; + continue; + } + + if (time > to.time) { + low = index + 1; + continue; + } + + const duration = to.time - from.time; + return { + from, + to, + localT: duration > 0 ? clamp01((time - from.time) / duration) : 1, + }; + } + + return null; +}; + +const interpolateTimelineValue = ( + propertyTrack: TimelinePropertyTrack, + time: number +): number | {| x: number, y: number |} | null => { + const keyframes = getSamplingTimelineKeyframes(propertyTrack); + if (!keyframes.length) return null; + + const pair = findTimelineKeyframePair(keyframes, time); + if (!pair) return null; + + const { from, to, localT } = pair; + if ( + from === to || + isDiscreteTimelineProperty(propertyTrack.property) || + propertyTrack.interpolationMode === 'step' || + propertyTrack.interpolationMode === 'hold' || + propertyTrack.interpolationMode === 'keyframe' + ) { + return localT >= 1 ? to.value : from.value; + } + + const easedT = evaluateTimelineCurve(getKeyframeCurve(from), localT); + if (typeof from.value === 'object' && typeof to.value === 'object') { + return { + x: from.value.x + (to.value.x - from.value.x) * easedT, + y: from.value.y + (to.value.y - from.value.y) * easedT, + }; + } + if (typeof from.value === 'number' && typeof to.value === 'number') { + return from.value + (to.value - from.value) * easedT; + } + return from.value; +}; + +const getPropertyValueFromInitialInstance = ( + instance: gdInitialInstance, + propertyName: string, + onGetInstanceSize?: ?(gdInitialInstance) => [number, number, number], + objectType?: ?string +): number | {| x: number, y: number |} | null => { + const instanceAsAny = (instance: any); + if (propertyName === 'position') { + return normalizeTimelineValueForProperty(propertyName, { + x: instance.getX(), + y: instance.getY(), + }); + } + if (propertyName === 'x' || propertyName === 'X') { + return getFiniteNumber(instance.getX(), 0); + } + if (propertyName === 'y' || propertyName === 'Y') { + return getFiniteNumber(instance.getY(), 0); + } + if (propertyName === 'angle' || propertyName === 'Angle') { + return normalizeTimelineValueForProperty('angle', instance.getAngle()); + } + if (propertyName === 'scale' || propertyName === 'Scale') { + return getInstanceScale(instance, onGetInstanceSize, objectType); + } + if (propertyName === 'scaleX' || propertyName === 'ScaleX') { + return normalizeTimelineScaleAxisValue( + 'scaleX', + getInstanceScale(instance, onGetInstanceSize, objectType).x + ); + } + if (propertyName === 'scaleY' || propertyName === 'ScaleY') { + return normalizeTimelineScaleAxisValue( + 'scaleY', + getInstanceScale(instance, onGetInstanceSize, objectType).y + ); + } + if (propertyName === 'width' || propertyName === 'Width') { + return getInstanceWidth(instance, onGetInstanceSize, objectType); + } + if (propertyName === 'height' || propertyName === 'Height') { + return getInstanceHeight(instance, onGetInstanceSize, objectType); + } + if ( + (propertyName === 'opacity' || propertyName === 'Opacity') && + typeof instanceAsAny.getOpacity === 'function' + ) { + return normalizeTimelineValueForProperty( + 'opacity', + instanceAsAny.getOpacity() + ); + } + if ( + propertyName === 'animationIndex' && + typeof instanceAsAny.getRawDoubleProperty === 'function' + ) { + return normalizeTimelineValueForProperty( + 'animationIndex', + instanceAsAny.getRawDoubleProperty('animation') + ); + } + if ( + propertyName === 'animationFrame' && + typeof instanceAsAny.getRawDoubleProperty === 'function' + ) { + return normalizeTimelineValueForProperty( + 'animationFrame', + instanceAsAny.getRawDoubleProperty('animationFrame') + ); + } + + return null; +}; + +const getCurrentTimelineValueIdentity = ( + instance: gdInitialInstance, + propertyName: string, + onGetInstanceSize?: ?(gdInitialInstance) => [number, number, number], + objectType?: ?string +): ?string => { + const value = getPropertyValueFromInitialInstance( + instance, + propertyName, + onGetInstanceSize, + objectType + ); + return value === null ? null : getTimelineValueIdentity(value); +}; + +const isTimelineScaleProperty = (propertyName: string): boolean => + propertyName === 'scale' || + propertyName === 'Scale' || + propertyName === 'scaleX' || + propertyName === 'ScaleX' || + propertyName === 'scaleY' || + propertyName === 'ScaleY'; + +const applyValueToInitialInstance = ( + instance: gdInitialInstance, + propertyName: string, + value: number | {| x: number, y: number |}, + onGetInstanceSize?: ?(gdInitialInstance) => [number, number, number], + objectType?: ?string, + scaleBaseDimensions?: ?TimelineScaleBaseDimensions +) => { + const instanceAsAny = (instance: any); + if (propertyName === 'position' && typeof value === 'object') { + const normalizedValue = normalizeTimelineValueForProperty( + propertyName, + value + ); + if (typeof normalizedValue === 'object') { + instance.setX(normalizedValue.x); + instance.setY(normalizedValue.y); + } + } else if ( + (propertyName === 'x' || propertyName === 'X') && + typeof value === 'number' + ) { + instance.setX(getFiniteNumber(value, instance.getX())); + } else if ( + (propertyName === 'y' || propertyName === 'Y') && + typeof value === 'number' + ) { + instance.setY(getFiniteNumber(value, instance.getY())); + } else if ( + (propertyName === 'angle' || propertyName === 'Angle') && + typeof value === 'number' + ) { + instance.setAngle(normalizeTimelineNumberValueForProperty('angle', value)); + } else if ( + (propertyName === 'scale' || propertyName === 'Scale') && + typeof value === 'object' + ) { + const normalizedValue = normalizeTimelineValueForProperty( + 'scale', + value, + getInstanceScale(instance, onGetInstanceSize, objectType) + ); + if (typeof normalizedValue !== 'object') return; + + if ( + isSpine43ObjectType(objectType) && + areTimelineScaleValuesIdentity(normalizedValue) + ) { + instance.setHasCustomSize(false); + return; + } + + const baseWidth = + scaleBaseDimensions && scaleBaseDimensions.width > 0 + ? scaleBaseDimensions.width + : getInstanceScaleBaseWidth(instance, onGetInstanceSize, objectType); + const baseHeight = + scaleBaseDimensions && scaleBaseDimensions.height > 0 + ? scaleBaseDimensions.height + : getInstanceScaleBaseHeight(instance, onGetInstanceSize, objectType); + instance.setHasCustomSize(true); + instance.setCustomWidth( + Math.max(minimumTimelineDimension, baseWidth * normalizedValue.x) + ); + instance.setCustomHeight( + Math.max(minimumTimelineDimension, baseHeight * normalizedValue.y) + ); + } else if ( + (propertyName === 'scaleX' || + propertyName === 'ScaleX' || + propertyName === 'scaleY' || + propertyName === 'ScaleY') && + typeof value === 'number' + ) { + const currentScale = getInstanceScale( + instance, + onGetInstanceSize, + objectType + ); + const nextScale = { + x: + propertyName === 'scaleX' || propertyName === 'ScaleX' + ? normalizeTimelineScaleAxisValue('scaleX', value, currentScale.x) + : currentScale.x, + y: + propertyName === 'scaleY' || propertyName === 'ScaleY' + ? normalizeTimelineScaleAxisValue('scaleY', value, currentScale.y) + : currentScale.y, + }; + + if ( + isSpine43ObjectType(objectType) && + areTimelineScaleValuesIdentity(nextScale) + ) { + instance.setHasCustomSize(false); + return; + } + + const baseWidth = + scaleBaseDimensions && scaleBaseDimensions.width > 0 + ? scaleBaseDimensions.width + : getInstanceScaleBaseWidth(instance, onGetInstanceSize, objectType); + const baseHeight = + scaleBaseDimensions && scaleBaseDimensions.height > 0 + ? scaleBaseDimensions.height + : getInstanceScaleBaseHeight(instance, onGetInstanceSize, objectType); + instance.setHasCustomSize(true); + instance.setCustomWidth( + Math.max(minimumTimelineDimension, baseWidth * nextScale.x) + ); + instance.setCustomHeight( + Math.max(minimumTimelineDimension, baseHeight * nextScale.y) + ); + } else if ( + (propertyName === 'width' || propertyName === 'Width') && + typeof value === 'number' + ) { + instance.setHasCustomSize(true); + instance.setCustomWidth( + normalizeTimelineNumberValueForProperty( + 'width', + value, + getInstanceWidth(instance, onGetInstanceSize, objectType) + ) + ); + } else if ( + (propertyName === 'height' || propertyName === 'Height') && + typeof value === 'number' + ) { + instance.setHasCustomSize(true); + instance.setCustomHeight( + normalizeTimelineNumberValueForProperty( + 'height', + value, + getInstanceHeight(instance, onGetInstanceSize, objectType) + ) + ); + } else if ( + (propertyName === 'opacity' || propertyName === 'Opacity') && + typeof value === 'number' && + typeof instanceAsAny.setOpacity === 'function' + ) { + instanceAsAny.setOpacity( + normalizeTimelineNumberValueForProperty('opacity', value) + ); + } else if ( + propertyName === 'animationIndex' && + typeof value === 'number' && + typeof instanceAsAny.setRawDoubleProperty === 'function' + ) { + instanceAsAny.setRawDoubleProperty( + 'animation', + normalizeTimelineNumberValueForProperty('animationIndex', value) + ); + } else if ( + propertyName === 'animationFrame' && + typeof value === 'number' && + typeof instanceAsAny.setRawDoubleProperty === 'function' + ) { + instanceAsAny.setRawDoubleProperty( + 'animationFrame', + normalizeTimelineNumberValueForProperty('animationFrame', value) + ); + } +}; + +const normalizeValueForInitialInstance = ( + instance: gdInitialInstance, + propertyName: string, + value: number | {| x: number, y: number |}, + onGetInstanceSize?: ?(gdInitialInstance) => [number, number, number], + objectType?: ?string +): number | {| x: number, y: number |} => { + if ( + (propertyName === 'scale' || propertyName === 'Scale') && + typeof value === 'object' + ) { + return normalizeTimelineValueForProperty( + 'scale', + value, + getInstanceScale(instance, onGetInstanceSize, objectType) + ); + } + + if ( + (propertyName === 'scaleX' || + propertyName === 'ScaleX' || + propertyName === 'scaleY' || + propertyName === 'ScaleY') && + typeof value === 'number' + ) { + const currentScale = getInstanceScale( + instance, + onGetInstanceSize, + objectType + ); + return propertyName === 'scaleY' || propertyName === 'ScaleY' + ? normalizeTimelineScaleAxisValue('scaleY', value, currentScale.y) + : normalizeTimelineScaleAxisValue('scaleX', value, currentScale.x); + } + + if ( + (propertyName === 'opacity' || propertyName === 'Opacity') && + typeof value === 'number' + ) { + return normalizeTimelineValueForProperty('opacity', value); + } + + if ( + (propertyName === 'width' || + propertyName === 'Width' || + propertyName === 'height' || + propertyName === 'Height' || + propertyName === 'currentTime') && + typeof value === 'number' + ) { + const canonicalProperty = + propertyName === 'Width' + ? 'width' + : propertyName === 'Height' + ? 'height' + : propertyName; + const fallback = + canonicalProperty === 'width' + ? getInstanceWidth(instance, onGetInstanceSize, objectType) + : canonicalProperty === 'height' + ? getInstanceHeight(instance, onGetInstanceSize, objectType) + : undefined; + return normalizeTimelineValueForProperty( + canonicalProperty, + value, + fallback + ); + } + + if ( + (propertyName === 'animationIndex' || propertyName === 'animationFrame') && + typeof value === 'number' + ) { + return normalizeTimelineValueForProperty(propertyName, value); + } + + if ( + (propertyName === 'animationSpeedScale' || + propertyName === 'characterSize' || + propertyName === 'lineHeight') && + typeof value === 'number' + ) { + return normalizeTimelineValueForProperty(propertyName, value); + } + + if (propertyName === 'volume' && typeof value === 'number') { + return normalizeTimelineValueForProperty(propertyName, value); + } + + if (propertyName === 'playbackSpeed' && typeof value === 'number') { + return normalizeTimelineValueForProperty(propertyName, value); + } + + return normalizeTimelineValueForProperty(propertyName, value); +}; + +const styles = { + root: { + width: '100%', + flex: 1, + height: '100%', + minHeight: 0, + minWidth: 0, + display: 'flex', + flexDirection: 'column', + background: '#252525', + color: '#D9D9D9', + overflow: 'hidden', + }, + topBar: { + minHeight: 78, + flexShrink: 0, + display: 'flex', + alignItems: 'stretch', + background: '#3B3B3B', + borderBottom: '1px solid #171717', + }, + modeTabs: { + width: leftPanelWidth, + borderRight: '1px solid #1B1B1B', + display: 'flex', + flexDirection: 'column', + justifyContent: 'space-between', + }, + tabRow: { + display: 'flex', + alignItems: 'center', + height: 32, + paddingLeft: 8, + gap: 4, + }, + tab: { + display: 'inline-flex', + alignItems: 'center', + gap: 6, + height: 28, + padding: '0 10px', + borderRadius: 3, + color: '#EAEAEA', + background: '#2D2D2D', + border: '1px solid #161616', + fontSize: 12, + }, + tabInactive: { + background: '#464646', + color: '#BEBEBE', + }, + toolCluster: { + display: 'flex', + alignItems: 'center', + gap: 4, + padding: '6px 8px', + }, + mainTools: { + flex: 1, + display: 'flex', + alignItems: 'center', + justifyContent: 'space-between', + gap: 8, + minWidth: 0, + padding: '0 8px', + flexWrap: 'wrap', + }, + transport: { + display: 'flex', + alignItems: 'center', + gap: 2, + paddingRight: 10, + borderRight: '1px solid #222', + }, + formStrip: { + display: 'flex', + alignItems: 'center', + gap: 8, + rowGap: 4, + minWidth: 0, + paddingLeft: 10, + flexWrap: 'wrap', + }, + fieldLabel: { + color: '#BDBDBD', + fontSize: 11, + lineHeight: '14px', + }, + center: { + flex: 1, + minHeight: 0, + display: 'flex', + }, + leftTracks: { + width: leftPanelWidth, + flexShrink: 0, + background: '#303030', + borderRight: '1px solid #151515', + display: 'flex', + flexDirection: 'column', + minHeight: 0, + }, + rightCurves: { + width: rightPanelWidth, + flexShrink: 0, + background: '#303030', + borderLeft: '1px solid #151515', + display: 'flex', + flexDirection: 'column', + }, + timelineArea: { + flex: 1, + minWidth: 0, + display: 'flex', + flexDirection: 'column', + background: '#1F1F1F', + overflow: 'hidden', + }, + ruler: { + height: rulerHeight, + flexShrink: 0, + position: 'relative', + borderBottom: '1px solid #111', + cursor: 'pointer', + overflow: 'hidden', + background: + 'repeating-linear-gradient(to right, #3A3A3A 0, #3A3A3A 1px, transparent 1px, transparent 32px)', + }, + frameGuide: { + position: 'absolute', + top: 0, + bottom: 0, + width: 1, + background: '#2E2E2E', + pointerEvents: 'none', + }, + frameLabel: { + position: 'absolute', + top: 10, + transform: 'translateX(-50%)', + color: '#8E8E8E', + fontSize: 12, + pointerEvents: 'none', + }, + playhead: { + position: 'absolute', + top: 0, + bottom: 0, + width: 1, + background: '#19DDEB', + pointerEvents: 'none', + zIndex: 4, + }, + playheadHead: { + position: 'absolute', + top: 0, + left: -5, + width: 0, + height: 0, + borderLeft: '5px solid transparent', + borderRight: '5px solid transparent', + borderTop: '8px solid #19DDEB', + }, + rows: { + flex: 1, + minHeight: 0, + overflowX: 'hidden', + overflowY: 'auto', + position: 'relative', + }, + trackHeaderSpacer: { + height: rulerHeight, + borderBottom: '1px solid #111', + background: '#2C2C2C', + }, + trackLabelsRows: { + flex: 1, + minHeight: 0, + overflowX: 'hidden', + overflowY: 'auto', + scrollbarWidth: 'thin', + }, + trackLabel: { + height: rowHeight, + borderBottom: '1px solid #171717', + display: 'flex', + alignItems: 'center', + justifyContent: 'space-between', + gap: 8, + padding: '0 8px', + color: '#D5D5D5', + fontSize: 12, + }, + trackLabelSelected: { + background: 'rgba(25, 221, 235, 0.11)', + boxShadow: 'inset 3px 0 0 #19DDEB', + }, + trackMainLabel: { + overflow: 'hidden', + textOverflow: 'ellipsis', + whiteSpace: 'nowrap', + lineHeight: '16px', + }, + propertyName: { + color: '#9A9A9A', + fontSize: 11, + overflow: 'hidden', + textOverflow: 'ellipsis', + whiteSpace: 'nowrap', + lineHeight: '14px', + }, + propertyRowName: { + color: '#D5D5D5', + fontSize: 12, + overflow: 'hidden', + textOverflow: 'ellipsis', + whiteSpace: 'nowrap', + lineHeight: '16px', + }, + mutedTrackTools: { + width: 128, + flexShrink: 0, + }, + trackLane: { + height: rowHeight, + position: 'relative', + borderBottom: '1px solid #171717', + cursor: 'pointer', + overflow: 'hidden', + background: + 'repeating-linear-gradient(to right, #2C2C2C 0, #2C2C2C 1px, transparent 1px, transparent 64px)', + }, + centerLine: { + position: 'absolute', + left: 0, + right: 0, + top: '50%', + height: 1, + background: '#0F0F0F', + }, + trackGraphSvg: { + position: 'absolute', + left: timelineEdgeHitPadding, + right: timelineEdgeHitPadding, + top: 0, + bottom: 0, + width: `calc(100% - ${timelineEdgeHitPadding * 2}px)`, + height: '100%', + overflow: 'visible', + pointerEvents: 'none', + zIndex: 1, + }, + trackGraphPath: { + fill: 'none', + strokeWidth: 1.7, + strokeLinecap: 'round', + strokeLinejoin: 'round', + opacity: 0.88, + filter: 'drop-shadow(0 0 2px rgba(24,168,255,0.35))', + }, + keyframe: { + position: 'absolute', + top: '50%', + width: 10, + height: 10, + marginLeft: -5, + marginTop: -5, + transform: 'rotate(45deg)', + borderRadius: 2, + background: '#E9E9E9', + border: '1px solid #111', + boxSizing: 'border-box', + zIndex: 3, + }, + selectionBox: { + position: 'absolute', + border: '1px solid #19DDEB', + background: 'rgba(25, 221, 235, 0.16)', + pointerEvents: 'none', + zIndex: 5, + }, + marker: { + position: 'absolute', + top: 33, + width: 8, + height: 8, + marginLeft: -4, + transform: 'rotate(45deg)', + background: '#FF8A3D', + border: '1px solid #141414', + }, + bottomBar: { + height: 28, + flexShrink: 0, + display: 'flex', + alignItems: 'center', + background: '#303030', + borderTop: '1px solid #151515', + }, + scrollRail: { + height: 10, + borderRadius: 8, + margin: '0 16px', + flex: 1, + background: '#171717', + border: '1px solid #666', + position: 'relative', + cursor: 'pointer', + }, + scrollThumb: { + position: 'absolute', + top: 2, + bottom: 2, + borderRadius: 5, + background: '#D8D8D8', + cursor: 'grab', + }, + curveHeader: { + height: 40, + flexShrink: 0, + display: 'flex', + alignItems: 'center', + justifyContent: 'space-between', + padding: '0 8px', + borderBottom: '1px solid #171717', + background: '#383838', + color: '#E3E3E3', + fontSize: 12, + }, + curveViewport: { + margin: 8, + flex: 1, + minHeight: 0, + borderRadius: 3, + border: '1px solid #181818', + background: + 'linear-gradient(to right, rgba(255,255,255,0.08) 1px, transparent 1px), linear-gradient(to bottom, rgba(255,255,255,0.08) 1px, transparent 1px), #555', + backgroundSize: '28px 28px', + position: 'relative', + }, + curveLine: { + position: 'absolute', + left: 24, + right: 24, + top: '45%', + height: 2, + background: '#3AC7F2', + transform: 'skewY(-12deg)', + boxShadow: '0 0 5px rgba(58,199,242,0.45)', + }, + curveSvg: { + position: 'absolute', + inset: 0, + width: '100%', + height: '100%', + overflow: 'visible', + }, + curveHandleLine: { + stroke: '#8DEBFF', + strokeWidth: 1, + opacity: 0.75, + }, + curveHandle: { + fill: '#FFCF4A', + stroke: '#111', + strokeWidth: 1, + cursor: 'grab', + }, + curveHint: { + position: 'absolute', + left: 8, + right: 8, + bottom: 6, + color: '#C7C7C7', + fontSize: 11, + textAlign: 'center', + pointerEvents: 'none', + }, + curveFooter: { + display: 'flex', + gap: 4, + padding: 8, + borderTop: '1px solid #171717', + }, + compactButton: { + minWidth: 34, + height: 28, + padding: '0 8px', + color: '#E9E9E9', + background: '#4B4B4B', + border: '1px solid #202020', + }, + toolbarIconButtonTooltipWrapper: { + display: 'inline-flex', + }, +}; + +const ToolbarIconButton = ({ + title, + onClick, + children, + color, + disabled, +}: {| + title: React.Node, + onClick: () => void, + children: React.Node, + color?: string, + disabled?: boolean, +|}) => { + const button = ( + + {children} + + ); + + return ( + + {button} + + ); +}; + +export default function TimelineEditor({ + project, + timelineIdOrName, + setToolbar, + unsavedChanges, + objectsContainer, + globalObjectsContainer, + initialInstances, + selectedInstances = [], + onGetInstanceSize, + onInstancesModified, + onPreviewInstancesModified, +}: Props): React.Node { + const gdevelopTheme = React.useContext(GDevelopThemeContext); + const [playheadTime, setPlayheadTime] = React.useState(0); + const [isPlayingPreview, setIsPlayingPreview] = React.useState(false); + const [selectedPropertyTrackId, setSelectedPropertyTrackId] = React.useState( + '' + ); + const [selectedKeyframeIds, setSelectedKeyframeIds] = React.useState< + Array + >([]); + const [, setTimelineListRevision] = React.useState(0); + const [ + observedSelectionSignature, + setObservedSelectionSignature, + ] = React.useState(() => getSelectedInstancesSignature(selectedInstances)); + const [ + observedInitialInstancesSignature, + setObservedInitialInstancesSignature, + ] = React.useState(() => getInitialInstancesSignature(initialInstances)); + const [newTimelineName, setNewTimelineName] = React.useState(() => + makeTimelineName(project, 'Timeline') + ); + const [timeline, setTimeline] = React.useState(() => { + const existingTimeline = + timelineIdOrName && getTimelineByIdOrName(project, timelineIdOrName); + return ( + existingTimeline || + createDefaultTimeline(makeTimelineName(project, 'Timeline')) + ); + }); + const [timelineZoom, setTimelineZoom] = React.useState(minTimelineZoom); + const [viewStartFrame, setViewStartFrame] = React.useState(0); + const [isPanningTimeline, setIsPanningTimeline] = React.useState(false); + const [isScrubbingTimeline, setIsScrubbingTimeline] = React.useState(false); + const [isDraggingScrollThumb, setIsDraggingScrollThumb] = React.useState( + false + ); + const [isSelectingKeyframes, setIsSelectingKeyframes] = React.useState(false); + const [isDraggingKeyframes, setIsDraggingKeyframes] = React.useState(false); + const [draggingCurveHandle, setDraggingCurveHandle] = React.useState(null); + const [selectionBox, setSelectionBox] = React.useState, + |}>(null); + const timelineRootRef = React.useRef(null); + const timelineAreaRef = React.useRef(null); + const curveViewportRef = React.useRef(null); + const leftTrackRowsRef = React.useRef(null); + const timelineRowsRef = React.useRef(null); + const scrollRailRef = React.useRef(null); + const scrubStateRef = React.useRef(null); + const panStateRef = React.useRef(null); + const scrollThumbDragStateRef = React.useRef(null); + const marqueeSelectionStateRef = React.useRef, + hasMoved: boolean, + multiTrack: boolean, + |}>(null); + const keyframeDragStateRef = React.useRef(null); + const suppressedAutoImportUuidsRef = React.useRef>(new Set()); + const lastAppliedPreviewValuesRef = React.useRef>( + new Map() + ); + const firstFrameAutoRecordSnapshotRef = React.useRef>( + new Map() + ); + const scaleBaseDimensionsRef = React.useRef< + Map + >(new Map()); + const keyframeClipboardRef = React.useRef(null); + const initialInstancesIndex = React.useMemo( + () => getInitialInstancesIndex(initialInstances), + // Rebuild the index when the mutable GDevelop container content changes. + // eslint-disable-next-line react-hooks/exhaustive-deps + [initialInstances, observedInitialInstancesSignature] + ); + const notifyPreviewInstancesModified = + onPreviewInstancesModified || onInstancesModified; + const playheadTimeRef = React.useRef(playheadTime); + const timelineRef = React.useRef(timeline); + const timelineViewportMetricsRef = React.useRef<{| + safeViewStartFrame: number, + visibleFrames: number, + maxViewStartFrame: number, + |}>({ + safeViewStartFrame: 0, + visibleFrames: 1, + maxViewStartFrame: 0, + }); + const initialInstancesIndexRef = React.useRef( + initialInstancesIndex + ); + const notifyPreviewInstancesModifiedRef = React.useRef( + notifyPreviewInstancesModified + ); + const onGetInstanceSizeRef = React.useRef(onGetInstanceSize || null); + const selectedKeyframeIdsSet = React.useMemo( + () => new Set(selectedKeyframeIds), + [selectedKeyframeIds] + ); + const selectedInstanceIds = React.useMemo( + () => { + const instanceIds = new Set(); + for (const instance of selectedInstances) { + instanceIds.add(getInstanceIdentity(instance)); + } + return instanceIds; + }, + // The editor selection can mutate in place, so the observed signature is + // used to force this memo to refresh when the visible selection changes. + // eslint-disable-next-line react-hooks/exhaustive-deps + [selectedInstances, observedSelectionSignature] + ); + const visibleTimelineTracks = React.useMemo( + () => { + if (!selectedInstanceIds.size) { + return timeline.tracks; + } + + return timeline.tracks.filter(track => { + const trackInstances = findInitialInstancesForTrack( + track, + initialInstancesIndex + ); + if (trackInstances.length) { + return trackInstances.some(instance => + selectedInstanceIds.has(getInstanceIdentity(instance)) + ); + } + + return selectedInstances.some(instance => + doesTrackTargetInstance(track, instance) + ); + }); + }, + [ + initialInstancesIndex, + selectedInstanceIds, + selectedInstances, + timeline.tracks, + ] + ); + const propertyTrackRows: Array<{| + track: TimelineTrack, + propertyTrack: TimelinePropertyTrack, + propertyTrackIndex: number, + |}> = React.useMemo( + () => { + const rows = []; + visibleTimelineTracks.forEach(track => { + track.propertyTracks.forEach((propertyTrack, propertyTrackIndex) => { + rows.push({ track, propertyTrack, propertyTrackIndex }); + }); + }); + return rows; + }, + [visibleTimelineTracks] + ); + const updateTimelinePlayheadDom = React.useCallback((time: number) => { + const root = timelineRootRef.current; + if (!root) return; + + const { + safeViewStartFrame, + visibleFrames, + } = timelineViewportMetricsRef.current; + root.style.setProperty( + '--timeline-playhead-left', + getFrameLeftCss(timeToFrame(time), safeViewStartFrame, visibleFrames) + ); + }, []); + + React.useEffect( + () => { + setToolbar(null); + return () => setToolbar(null); + }, + [setToolbar] + ); + + React.useEffect( + () => { + const visiblePropertyTrackIds = new Set( + propertyTrackRows.map(row => row.propertyTrack.id) + ); + if ( + selectedPropertyTrackId && + visiblePropertyTrackIds.has(selectedPropertyTrackId) + ) { + return; + } + + const nextPropertyTrackId = propertyTrackRows.length + ? propertyTrackRows[0].propertyTrack.id + : ''; + if (selectedPropertyTrackId !== nextPropertyTrackId) { + setSelectedPropertyTrackId(nextPropertyTrackId); + } + if (selectedKeyframeIds.length) { + setSelectedKeyframeIds([]); + } + if (selectionBox) { + setSelectionBox(null); + } + }, + [ + propertyTrackRows, + selectedKeyframeIds.length, + selectedPropertyTrackId, + selectionBox, + ] + ); + + React.useEffect( + () => { + const updateObservedSelectionSignature = () => { + const nextSelectionSignature = getSelectedInstancesSignature( + selectedInstances + ); + setObservedSelectionSignature(previousSelectionSignature => + previousSelectionSignature === nextSelectionSignature + ? previousSelectionSignature + : nextSelectionSignature + ); + }; + + updateObservedSelectionSignature(); + const intervalId = setInterval(updateObservedSelectionSignature, 150); + return () => clearInterval(intervalId); + }, + [selectedInstances] + ); + + React.useEffect( + () => { + const updateObservedInitialInstancesSignature = () => { + const nextInitialInstancesSignature = getInitialInstancesSignature( + initialInstances + ); + setObservedInitialInstancesSignature(previousSignature => + previousSignature === nextInitialInstancesSignature + ? previousSignature + : nextInitialInstancesSignature + ); + }; + + updateObservedInitialInstancesSignature(); + const intervalId = setInterval( + updateObservedInitialInstancesSignature, + 200 + ); + return () => clearInterval(intervalId); + }, + [initialInstances] + ); + + React.useEffect( + () => { + const existingTimeline = + timelineIdOrName && getTimelineByIdOrName(project, timelineIdOrName); + if (existingTimeline) { + timelineRef.current = existingTimeline; + setTimeline(existingTimeline); + setPlayheadTime(time => { + const nextTime = clamp(time, 0, existingTimeline.duration); + playheadTimeRef.current = nextTime; + return nextTime; + }); + } + }, + [project, timelineIdOrName] + ); + + React.useEffect( + () => { + suppressedAutoImportUuidsRef.current.clear(); + lastAppliedPreviewValuesRef.current.clear(); + }, + [timeline.id] + ); + + React.useEffect( + () => { + if (!isPlayingPreview) { + playheadTimeRef.current = playheadTime; + } + }, + [isPlayingPreview, playheadTime] + ); + + React.useEffect( + () => { + timelineRef.current = timeline; + }, + [timeline] + ); + + React.useEffect( + () => { + initialInstancesIndexRef.current = initialInstancesIndex; + scaleBaseDimensionsRef.current.clear(); + lastAppliedPreviewValuesRef.current.clear(); + }, + [initialInstancesIndex] + ); + + React.useEffect( + () => { + notifyPreviewInstancesModifiedRef.current = notifyPreviewInstancesModified; + }, + [notifyPreviewInstancesModified] + ); + + React.useEffect( + () => { + onGetInstanceSizeRef.current = onGetInstanceSize || null; + }, + [onGetInstanceSize] + ); + + const applyTimelinePreviewAtTime = React.useCallback( + (time: number, checkCurrentValue?: boolean = false) => { + const notifyPreviewInstancesModified = + notifyPreviewInstancesModifiedRef.current; + const onGetInstanceSize = onGetInstanceSizeRef.current; + const timeline = timelineRef.current; + const initialInstancesIndex = initialInstancesIndexRef.current; + if (!(timeline.tracks || []).length) return; + + const modifiedInstances = new Set(); + for (const track of timeline.tracks || []) { + const instances = findInitialInstancesForTrack( + track, + initialInstancesIndex + ); + if (!instances.length) continue; + const trackObjectType = + getTrackObjectType( + project, + objectsContainer, + globalObjectsContainer, + track + ) || + getObjectTypeByName( + project, + objectsContainer, + globalObjectsContainer, + instances[0].getObjectName() + ); + + for (const propertyTrack of track.propertyTracks || []) { + const value = interpolateTimelineValue(propertyTrack, time); + if (value === null) continue; + + for (const instance of instances) { + let scaleBaseDimensions = null; + if (isTimelineScaleProperty(propertyTrack.property)) { + const scaleBaseDimensionsKey = getScaleBaseDimensionsKey( + instance, + trackObjectType + ); + scaleBaseDimensions = scaleBaseDimensionsRef.current.get( + scaleBaseDimensionsKey + ); + if (!scaleBaseDimensions) { + scaleBaseDimensions = getInstanceTimelineScaleBaseDimensions( + instance, + onGetInstanceSize, + trackObjectType + ); + scaleBaseDimensionsRef.current.set( + scaleBaseDimensionsKey, + scaleBaseDimensions + ); + } + } + + const normalizedValue = normalizeValueForInitialInstance( + instance, + propertyTrack.property, + value, + onGetInstanceSize, + trackObjectType + ); + const previewValueKey = `${getInstanceIdentity(instance)}:${ + propertyTrack.property + }`; + const previewValueIdentity = getTimelineValueIdentity( + normalizedValue + ); + if ( + lastAppliedPreviewValuesRef.current.get(previewValueKey) === + previewValueIdentity + ) { + if (!checkCurrentValue) { + continue; + } + const currentValueIdentity = getCurrentTimelineValueIdentity( + instance, + propertyTrack.property, + onGetInstanceSize, + trackObjectType + ); + if (currentValueIdentity === previewValueIdentity) { + continue; + } + } + + applyValueToInitialInstance( + instance, + propertyTrack.property, + normalizedValue, + onGetInstanceSize, + trackObjectType, + scaleBaseDimensions + ); + lastAppliedPreviewValuesRef.current.set( + previewValueKey, + previewValueIdentity + ); + modifiedInstances.add(instance); + } + } + } + + if (modifiedInstances.size) { + if (notifyPreviewInstancesModified) { + notifyPreviewInstancesModified(Array.from(modifiedInstances)); + } + } + }, + [globalObjectsContainer, objectsContainer, project] + ); + + React.useEffect( + () => { + if (!timelineIdOrName) { + upsertTimeline(project, timeline); + setTimelineListRevision(revision => revision + 1); + } + }, + // Run once when opening a fallback editor without a project-tree item. + // eslint-disable-next-line react-hooks/exhaustive-deps + [] + ); + + React.useEffect( + () => { + if (!isPlayingPreview) { + return; + } + + let frameId: AnimationFrameID; + let lastFrameTime: number | null = null; + let lastStateSyncTime = 0; + const tick = (frameTime: number) => { + const currentTimeline = timelineRef.current; + const duration = Math.max(0, currentTimeline.duration || 0); + const speed = currentTimeline.speed || 1; + const previousFrameTime = lastFrameTime; + const deltaTime = + typeof previousFrameTime === 'number' + ? Math.min((frameTime - previousFrameTime) / 1000, 0.1) * speed + : 1 / frameRate; + lastFrameTime = frameTime; + + let nextTime = playheadTimeRef.current + deltaTime; + let shouldStop = false; + if (duration <= 0) { + nextTime = 0; + shouldStop = true; + } else if (nextTime >= duration) { + if (currentTimeline.loop) { + nextTime = nextTime % duration; + } else { + nextTime = duration; + shouldStop = true; + } + } else if (nextTime < 0) { + nextTime = 0; + shouldStop = true; + } + + playheadTimeRef.current = nextTime; + applyTimelinePreviewAtTime(nextTime); + updateTimelinePlayheadDom(nextTime); + + const nextFrame = timeToFrame(nextTime); + const viewportMetrics = timelineViewportMetricsRef.current; + if ( + nextFrame < viewportMetrics.safeViewStartFrame || + nextFrame > + viewportMetrics.safeViewStartFrame + viewportMetrics.visibleFrames + ) { + const nextViewStartFrame = clamp( + nextFrame - viewportMetrics.visibleFrames * 0.5, + 0, + viewportMetrics.maxViewStartFrame + ); + timelineViewportMetricsRef.current = { + ...viewportMetrics, + safeViewStartFrame: nextViewStartFrame, + }; + setViewStartFrame(nextViewStartFrame); + updateTimelinePlayheadDom(nextTime); + } + + if ( + shouldStop || + frameTime - lastStateSyncTime >= timelinePlaybackStateSyncIntervalMs + ) { + lastStateSyncTime = frameTime; + setPlayheadTime(nextTime); + } + + if (shouldStop) { + setIsPlayingPreview(false); + return; + } + + frameId = requestAnimationFrame(tick); + }; + + frameId = requestAnimationFrame(tick); + return () => cancelAnimationFrame(frameId); + }, + [applyTimelinePreviewAtTime, isPlayingPreview, updateTimelinePlayheadDom] + ); + + React.useEffect( + () => { + if (isPlayingPreview) return; + const currentTime = playheadTimeRef.current; + if (currentTime !== playheadTime) { + setPlayheadTime(currentTime); + return; + } + applyTimelinePreviewAtTime(currentTime, true); + }, + [applyTimelinePreviewAtTime, isPlayingPreview, playheadTime] + ); + + const saveTimeline = React.useCallback( + (nextTimeline: TimelineData) => { + timelineRef.current = nextTimeline; + setTimeline(nextTimeline); + upsertTimeline(project, nextTimeline); + setTimelineListRevision(revision => revision + 1); + if (unsavedChanges) { + unsavedChanges.triggerUnsavedChanges(); + } + }, + [project, unsavedChanges] + ); + + const setTimelinePlayheadTime = React.useCallback( + (nextTimeOrUpdater: number | (number => number)) => { + setPlayheadTime(currentTime => { + const rawNextTime = + typeof nextTimeOrUpdater === 'function' + ? nextTimeOrUpdater(currentTime) + : nextTimeOrUpdater; + const duration = Math.max(0, timelineRef.current.duration || 0); + const nextTime = clamp(rawNextTime, 0, duration); + playheadTimeRef.current = nextTime; + return nextTime; + }); + }, + [] + ); + + const startTimelinePreview = React.useCallback( + () => { + const currentTimeline = timelineRef.current; + const duration = Math.max(0, currentTimeline.duration || 0); + if (duration <= 0) { + setTimelinePlayheadTime(0); + setIsPlayingPreview(false); + return; + } + + setTimelinePlayheadTime(time => + time >= duration || time < 0 ? 0 : clamp(time, 0, duration) + ); + setIsPlayingPreview(true); + }, + [setTimelinePlayheadTime] + ); + + const updateTimeline = React.useCallback( + (changes: Partial) => { + const nextTimeline = { + ...timeline, + ...changes, + }; + saveTimeline(nextTimeline); + }, + [saveTimeline, timeline] + ); + + const timelineChoices = getTimelines(project); + + const objectNames = React.useMemo( + () => getObjectNames(project, objectsContainer, globalObjectsContainer), + [project, objectsContainer, globalObjectsContainer] + ); + + const createTimeline = React.useCallback( + () => { + const timelineName = makeTimelineName( + project, + newTimelineName.trim() || 'Timeline' + ); + const nextTimeline = { + ...createDefaultTimeline(timelineName), + id: createTimelineId(), + }; + timelineRef.current = nextTimeline; + playheadTimeRef.current = 0; + setTimeline(nextTimeline); + setTimelinePlayheadTime(0); + setSelectedPropertyTrackId(''); + setSelectedKeyframeIds([]); + upsertTimeline(project, nextTimeline); + setTimelineListRevision(revision => revision + 1); + setNewTimelineName(makeTimelineName(project, 'Timeline')); + if (unsavedChanges) { + unsavedChanges.triggerUnsavedChanges(); + } + }, + [newTimelineName, project, setTimelinePlayheadTime, unsavedChanges] + ); + + const selectTimeline = React.useCallback( + (timelineId: string) => { + const selectedTimeline = getTimelineByIdOrName(project, timelineId); + if (!selectedTimeline) return; + + timelineRef.current = selectedTimeline; + setTimeline(selectedTimeline); + setTimelinePlayheadTime(time => + clamp(time, 0, selectedTimeline.duration) + ); + setSelectedPropertyTrackId(''); + setSelectedKeyframeIds([]); + }, + [project, setTimelinePlayheadTime] + ); + + const writeKeyframesAtPlayhead = React.useCallback( + (writeMode: 'selected' | 'all' | 'changed'): boolean => { + const currentTimeline = timelineRef.current; + let workingTracks = currentTimeline.tracks; + const uniqueSelectedInstancesById = new Map(); + for (const instance of selectedInstances) { + uniqueSelectedInstancesById.set( + getInstanceIdentity(instance), + instance + ); + } + + const selectedInstance = + Array.from(uniqueSelectedInstancesById.values())[0] || null; + const selectedPropertyOwnerTrack = workingTracks.find(track => + track.propertyTracks.some( + propertyTrack => propertyTrack.id === selectedPropertyTrackId + ) + ); + const selectedPropertyNameForWrite = selectedPropertyOwnerTrack + ? ( + selectedPropertyOwnerTrack.propertyTracks.find( + propertyTrack => propertyTrack.id === selectedPropertyTrackId + ) || selectedPropertyOwnerTrack.propertyTracks[0] + ).property + : null; + let selectedTrack: ?TimelineTrack = + selectedPropertyOwnerTrack || workingTracks[0] || null; + let targetInitialInstance: ?gdInitialInstance = null; + let createdTrackForSelectedInstance = false; + + if (selectedInstance) { + targetInitialInstance = selectedInstance; + let trackForSelectedInstance = findTrackForInstance( + workingTracks, + selectedInstance + ); + if (!trackForSelectedInstance) { + trackForSelectedInstance = createTrackForInstance( + selectedInstance, + getObjectTypeByName( + project, + objectsContainer, + globalObjectsContainer, + selectedInstance.getObjectName() + ), + onGetInstanceSize + ); + workingTracks = [...workingTracks, trackForSelectedInstance]; + createdTrackForSelectedInstance = true; + } + selectedTrack = + selectedPropertyOwnerTrack && + doesTrackTargetInstance(selectedPropertyOwnerTrack, selectedInstance) + ? selectedPropertyOwnerTrack + : trackForSelectedInstance; + } + + if (!selectedTrack || !selectedTrack.propertyTracks.length) return false; + + if (!targetInitialInstance) { + targetInitialInstance = + findInitialInstancesForTrack( + selectedTrack, + initialInstancesIndex + )[0] || null; + } + + const targetObjectType = targetInitialInstance + ? getObjectTypeByName( + project, + objectsContainer, + globalObjectsContainer, + targetInitialInstance.getObjectName() + ) || + getTrackObjectType( + project, + objectsContainer, + globalObjectsContainer, + selectedTrack + ) + : getTrackObjectType( + project, + objectsContainer, + globalObjectsContainer, + selectedTrack + ); + + if (targetInitialInstance) { + const ensuredTrackUpdate = ensureSupportedPropertyTracks( + selectedTrack, + targetInitialInstance, + targetObjectType, + onGetInstanceSize + ); + if (ensuredTrackUpdate.changed) { + const ensuredTrackId = ensuredTrackUpdate.track.id; + selectedTrack = ensuredTrackUpdate.track; + workingTracks = workingTracks.map(track => + track.id === ensuredTrackId ? ensuredTrackUpdate.track : track + ); + } + } + + const selectedTrackForWrite = selectedTrack; + if (!selectedTrackForWrite.propertyTracks.length) return false; + + const selectedPropertyTrack = selectedTrackForWrite.propertyTracks.find( + propertyTrack => propertyTrack.id === selectedPropertyTrackId + ); + const selectedPropertyByName = selectedPropertyNameForWrite + ? selectedTrackForWrite.propertyTracks.find( + propertyTrack => + propertyTrack.property === selectedPropertyNameForWrite + ) + : null; + const targetPropertyTrack = + selectedPropertyTrack || + selectedPropertyByName || + selectedTrackForWrite.propertyTracks[0]; + if (!targetPropertyTrack) return false; + + const keyframeTime = clamp( + snapTimeToTimelineFrame(playheadTimeRef.current), + 0, + currentTimeline.duration + ); + + const getReferenceValue = ( + propertyTrack: TimelinePropertyTrack + ): number | {| x: number, y: number |} => { + const interpolatedTimelineValue = interpolateTimelineValue( + propertyTrack, + keyframeTime + ); + return interpolatedTimelineValue !== null + ? interpolatedTimelineValue + : getKeyframeValueAtTime(propertyTrack, keyframeTime); + }; + + const getCurrentValue = ( + propertyTrack: TimelinePropertyTrack + ): number | {| x: number, y: number |} => { + const fallbackValue = getReferenceValue(propertyTrack); + const currentInstanceValue = targetInitialInstance + ? getPropertyValueFromInitialInstance( + targetInitialInstance, + propertyTrack.property, + onGetInstanceSize, + targetObjectType + ) + : null; + const rawValue = + currentInstanceValue !== null ? currentInstanceValue : fallbackValue; + return targetInitialInstance + ? normalizeValueForInitialInstance( + targetInitialInstance, + propertyTrack.property, + rawValue, + onGetInstanceSize, + targetObjectType + ) + : rawValue; + }; + + const propertyTracksToWrite = + writeMode === 'selected' + ? [targetPropertyTrack] + : writeMode === 'changed' + ? createdTrackForSelectedInstance + ? selectedTrackForWrite.propertyTracks + : targetInitialInstance + ? selectedTrackForWrite.propertyTracks.filter(propertyTrack => { + const currentValue = getCurrentValue(propertyTrack); + const referenceValue = getReferenceValue(propertyTrack); + return ( + getTimelineValueIdentity(currentValue) !== + getTimelineValueIdentity(referenceValue) + ); + }) + : [] + : selectedTrackForWrite.propertyTracks; + + if (!propertyTracksToWrite.length) return false; + + const propertyTracksToWriteIds = new Set( + propertyTracksToWrite.map(propertyTrack => propertyTrack.id) + ); + const nextSelectedKeyframeIds = []; + let firstWrittenPropertyTrackId = propertyTracksToWrite[0].id; + + const nextTimeline = { + ...currentTimeline, + tracks: workingTracks.map(track => + track.id === selectedTrackForWrite.id + ? { + ...track, + propertyTracks: track.propertyTracks.map(propertyTrack => + propertyTracksToWriteIds.has(propertyTrack.id) + ? (() => { + const isDiscreteKeyframe = isDiscreteTimelineProperty( + propertyTrack.property + ); + const newKeyframe: TimelineKeyframe = { + id: createKeyframeId(), + time: keyframeTime, + value: getCurrentValue(propertyTrack), + ease: isDiscreteKeyframe ? 'hold' : 'linear', + curve: isDiscreteKeyframe ? 'stepped' : 'linear', + }; + const upsertResult = upsertPropertyTrackKeyframe( + propertyTrack, + newKeyframe + ); + nextSelectedKeyframeIds.push(upsertResult.keyframeId); + if (!firstWrittenPropertyTrackId) { + firstWrittenPropertyTrackId = propertyTrack.id; + } + return upsertResult.propertyTrack; + })() + : propertyTrack + ), + } + : track + ), + }; + + saveTimeline(nextTimeline); + setSelectedPropertyTrackId(firstWrittenPropertyTrackId); + setSelectionBox(null); + setSelectedKeyframeIds(Array.from(new Set(nextSelectedKeyframeIds))); + applyTimelinePreviewAtTime(keyframeTime, true); + return true; + }, + [ + applyTimelinePreviewAtTime, + globalObjectsContainer, + initialInstancesIndex, + objectsContainer, + project, + saveTimeline, + onGetInstanceSize, + selectedPropertyTrackId, + selectedInstances, + ] + ); + + const addKeyframeAtPlayhead = React.useCallback( + () => { + writeKeyframesAtPlayhead('selected'); + }, + [writeKeyframesAtPlayhead] + ); + + const addAllTrackKeyframesAtPlayhead = React.useCallback( + () => { + writeKeyframesAtPlayhead('all'); + }, + [writeKeyframesAtPlayhead] + ); + + const addChangedTrackKeyframesAtPlayhead = React.useCallback( + () => { + writeKeyframesAtPlayhead('changed'); + }, + [writeKeyframesAtPlayhead] + ); + + const deleteSelectedKeyframe = React.useCallback( + () => { + if (!selectedKeyframeIds.length) return; + + const selectedKeyframes = new Set(selectedKeyframeIds); + const nextTimeline = { + ...timeline, + tracks: timeline.tracks.map(track => ({ + ...track, + propertyTracks: track.propertyTracks.map(propertyTrack => ({ + ...propertyTrack, + keyframes: propertyTrack.keyframes.filter( + keyframe => !selectedKeyframes.has(keyframe.id) + ), + })), + })), + }; + setSelectedKeyframeIds([]); + setSelectionBox(null); + saveTimeline(nextTimeline); + }, + [saveTimeline, selectedKeyframeIds, timeline] + ); + + const copySelectedKeyframes = React.useCallback( + (): boolean => { + if (!selectedKeyframeIds.length) return false; + + const selectedKeyframes = new Set(selectedKeyframeIds); + const copiedItems = []; + let firstCopiedTime = Infinity; + timeline.tracks.forEach(track => { + track.propertyTracks.forEach(propertyTrack => { + getSamplingTimelineKeyframes(propertyTrack).forEach(keyframe => { + if (!selectedKeyframes.has(keyframe.id)) return; + + firstCopiedTime = Math.min(firstCopiedTime, keyframe.time); + copiedItems.push({ + propertyTrackId: propertyTrack.id, + property: propertyTrack.property, + time: keyframe.time, + value: cloneTimelineValue(keyframe.value), + ease: keyframe.ease, + curve: keyframe.curve, + }); + }); + }); + }); + + if (!copiedItems.length || firstCopiedTime === Infinity) return false; + + keyframeClipboardRef.current = { + items: copiedItems.map(item => ({ + propertyTrackId: item.propertyTrackId, + property: item.property, + timeOffset: snapTimeToTimelineFrame(item.time - firstCopiedTime), + value: cloneTimelineValue(item.value), + ease: item.ease, + curve: item.curve, + })), + }; + return true; + }, + [selectedKeyframeIds, timeline.tracks] + ); + + const pasteKeyframesAtPlayhead = React.useCallback( + (): boolean => { + const clipboard = keyframeClipboardRef.current; + if (!clipboard || !clipboard.items.length) return false; + + const currentTimeline = timelineRef.current; + const pasteStartTime = clamp( + snapTimeToTimelineFrame(playheadTimeRef.current), + 0, + currentTimeline.duration + ); + const pastedKeyframeIds = []; + let didPaste = false; + const nextTimeline = { + ...currentTimeline, + tracks: currentTimeline.tracks.map(track => ({ + ...track, + propertyTracks: track.propertyTracks.map(propertyTrack => { + let nextPropertyTrack = propertyTrack; + for (const item of clipboard.items) { + if (item.propertyTrackId !== propertyTrack.id) continue; + + const upsertResult = upsertPropertyTrackKeyframe( + nextPropertyTrack, + { + id: createKeyframeId(), + time: clamp( + pasteStartTime + item.timeOffset, + 0, + currentTimeline.duration + ), + value: cloneTimelineValue(item.value), + ease: item.ease, + curve: item.curve, + } + ); + nextPropertyTrack = upsertResult.propertyTrack; + pastedKeyframeIds.push(upsertResult.keyframeId); + didPaste = true; + } + return nextPropertyTrack; + }), + })), + }; + + if (!didPaste) return false; + + saveTimeline(nextTimeline); + setSelectedKeyframeIds(Array.from(new Set(pastedKeyframeIds))); + setSelectionBox(null); + applyTimelinePreviewAtTime(playheadTimeRef.current, true); + return true; + }, + [applyTimelinePreviewAtTime, saveTimeline] + ); + + const cutSelectedKeyframes = React.useCallback( + (): boolean => { + if (!copySelectedKeyframes()) return false; + + deleteSelectedKeyframe(); + return true; + }, + [copySelectedKeyframes, deleteSelectedKeyframe] + ); + + React.useEffect( + () => { + const onKeyDown = (event: any) => { + if (isTextInputElement(event.target)) return; + + const key = String(event.key || '').toLowerCase(); + const hasPrimaryModifier = event.ctrlKey || event.metaKey; + if (hasPrimaryModifier && key === 'c') { + if (copySelectedKeyframes()) { + event.preventDefault(); + } + return; + } + + if (hasPrimaryModifier && key === 'v') { + if (pasteKeyframesAtPlayhead()) { + event.preventDefault(); + } + return; + } + + if (hasPrimaryModifier && key === 'x') { + if (cutSelectedKeyframes()) { + event.preventDefault(); + } + return; + } + + if ( + !hasPrimaryModifier && + !event.altKey && + (key === 'delete' || key === 'backspace') + ) { + if (selectedKeyframeIds.length) { + event.preventDefault(); + deleteSelectedKeyframe(); + } + return; + } + + if ( + !hasPrimaryModifier && + !event.altKey && + (key === 'k' || key === 's') + ) { + event.preventDefault(); + addKeyframeAtPlayhead(); + return; + } + + if (!hasPrimaryModifier && !event.altKey && key === 'n') { + event.preventDefault(); + addAllTrackKeyframesAtPlayhead(); + return; + } + + if (!hasPrimaryModifier && !event.altKey && key === 'm') { + event.preventDefault(); + addChangedTrackKeyframesAtPlayhead(); + } + }; + + window.addEventListener('keydown', onKeyDown); + return () => window.removeEventListener('keydown', onKeyDown); + }, + [ + addAllTrackKeyframesAtPlayhead, + addChangedTrackKeyframesAtPlayhead, + addKeyframeAtPlayhead, + copySelectedKeyframes, + cutSelectedKeyframes, + deleteSelectedKeyframe, + pasteKeyframesAtPlayhead, + selectedKeyframeIds.length, + ] + ); + + const updateTrackTarget = React.useCallback( + (trackId: string, objectName: string) => { + const objectType = getObjectTypeByName( + project, + objectsContainer, + globalObjectsContainer, + objectName + ); + const firstInstance = (initialInstancesIndex.byObjectName.get( + objectName + ) || [])[0]; + + saveTimeline({ + ...timeline, + tracks: timeline.tracks.map(track => + track.id === trackId + ? { + ...track, + target: { + mode: 'objectName', + objectName, + selection: 'first', + }, + propertyTracks: createPropertyTracksForObject( + objectType, + firstInstance, + track.propertyTracks, + onGetInstanceSize + ), + } + : track + ), + }); + setSelectedPropertyTrackId(''); + setSelectedKeyframeIds([]); + }, + [ + globalObjectsContainer, + initialInstancesIndex, + objectsContainer, + onGetInstanceSize, + project, + saveTimeline, + timeline, + ] + ); + + const deleteTrack = React.useCallback( + (trackId: string) => { + const trackToDelete = timeline.tracks.find(track => track.id === trackId); + if (!trackToDelete) return; + + const deletedPropertyTrackIds = new Set( + trackToDelete.propertyTracks.map(propertyTrack => propertyTrack.id) + ); + const deletedKeyframeIds = new Set(); + trackToDelete.propertyTracks.forEach(propertyTrack => { + propertyTrack.keyframes.forEach(keyframe => { + deletedKeyframeIds.add(keyframe.id); + }); + }); + if (trackToDelete.target.instancePersistentUuid) { + suppressedAutoImportUuidsRef.current.add( + trackToDelete.target.instancePersistentUuid + ); + } + if (deletedPropertyTrackIds.has(selectedPropertyTrackId)) { + setSelectedPropertyTrackId(''); + } + setSelectedKeyframeIds(keyframeIds => + keyframeIds.filter(keyframeId => !deletedKeyframeIds.has(keyframeId)) + ); + + saveTimeline({ + ...timeline, + tracks: timeline.tracks.filter(track => track.id !== trackId), + }); + }, + [saveTimeline, selectedPropertyTrackId, timeline] + ); + + React.useEffect( + () => { + const uniqueSelectedInstancesByUuid = new Map< + string, + gdInitialInstance + >(); + for (const instance of selectedInstances) { + if ( + !isInitialInstanceAvailable( + instance, + initialInstancesIndex, + !!initialInstances + ) + ) { + continue; + } + uniqueSelectedInstancesByUuid.set( + getInstanceIdentity(instance), + instance + ); + } + const uniqueSelectedInstances = Array.from( + uniqueSelectedInstancesByUuid.values() + ); + const selectedInstanceUuids = new Set( + uniqueSelectedInstances.map(getInstanceIdentity) + ); + suppressedAutoImportUuidsRef.current.forEach(uuid => { + if (!selectedInstanceUuids.has(uuid)) { + suppressedAutoImportUuidsRef.current.delete(uuid); + } + }); + + const normalizedTracksUpdate = normalizeTimelineTracks(timeline.tracks); + const propertyTrackIdReplacement = normalizedTracksUpdate.propertyTrackIdReplacements.get( + selectedPropertyTrackId + ); + if (propertyTrackIdReplacement) { + setSelectedPropertyTrackId(propertyTrackIdReplacement); + } + let didNormalizeTracks = normalizedTracksUpdate.changed; + const normalizedTracksWithoutMissingInstances = normalizedTracksUpdate.tracks.filter( + track => { + const shouldKeepTrack = !isTrackTargetMissingSceneInstance( + track, + initialInstancesIndex, + !!initialInstances + ); + if (!shouldKeepTrack) { + didNormalizeTracks = true; + if (track.target.instancePersistentUuid) { + suppressedAutoImportUuidsRef.current.add( + track.target.instancePersistentUuid + ); + } + } + return shouldKeepTrack; + } + ); + const normalizedTracks = normalizedTracksWithoutMissingInstances.map( + track => { + const trackInstance = findInitialInstancesForTrack( + track, + initialInstancesIndex + )[0]; + const supportedTrackUpdate = ensureSupportedPropertyTracks( + track, + trackInstance, + getObjectTypeByName( + project, + objectsContainer, + globalObjectsContainer, + trackInstance + ? trackInstance.getObjectName() + : track.target.objectName + ) || + getTrackObjectType( + project, + objectsContainer, + globalObjectsContainer, + track + ), + onGetInstanceSize + ); + if (supportedTrackUpdate.changed) { + didNormalizeTracks = true; + } + return supportedTrackUpdate.track; + } + ); + const keptPropertyTrackIds = new Set(); + const keptKeyframeIds = new Set(); + normalizedTracks.forEach(track => { + track.propertyTracks.forEach(propertyTrack => { + keptPropertyTrackIds.add(propertyTrack.id); + keptKeyframeIds.add(getInitialKeyframeId(propertyTrack)); + propertyTrack.keyframes.forEach(keyframe => { + keptKeyframeIds.add(keyframe.id); + }); + }); + }); + if ( + selectedPropertyTrackId && + !keptPropertyTrackIds.has(selectedPropertyTrackId) + ) { + setSelectedPropertyTrackId(''); + } + setSelectedKeyframeIds(keyframeIds => + keyframeIds.filter(keyframeId => keptKeyframeIds.has(keyframeId)) + ); + + if (!uniqueSelectedInstances.length) { + setSelectedPropertyTrackId(''); + setSelectedKeyframeIds([]); + if (didNormalizeTracks) { + saveTimeline({ + ...timeline, + tracks: normalizedTracks, + }); + } + return; + } + + const focusTrack = (track: ?TimelineTrack) => { + if (!track || !track.propertyTracks.length) return; + + setSelectedPropertyTrackId(currentPropertyTrackId => + track.propertyTracks.some( + propertyTrack => propertyTrack.id === currentPropertyTrackId + ) + ? currentPropertyTrackId + : track.propertyTracks[0].id + ); + }; + + let selectedTrack: ?TimelineTrack = null; + for (const instance of uniqueSelectedInstances) { + const track = findTrackForInstance(normalizedTracks, instance); + if (track) { + selectedTrack = track; + break; + } + } + + const selectedInstancesToAdd = uniqueSelectedInstances.filter( + instance => { + const instanceIdentity = getInstanceIdentity(instance); + return ( + !findTrackForInstance(normalizedTracks, instance) && + !suppressedAutoImportUuidsRef.current.has(instanceIdentity) + ); + } + ); + if (!selectedInstancesToAdd.length) { + focusTrack(selectedTrack); + if (didNormalizeTracks) { + saveTimeline({ + ...timeline, + tracks: normalizedTracks, + }); + } + return; + } + + const tracksToAdd = selectedInstancesToAdd.map(instance => + createTrackForInstance( + instance, + getObjectTypeByName( + project, + objectsContainer, + globalObjectsContainer, + instance.getObjectName() + ), + onGetInstanceSize + ) + ); + const tracks = + normalizedTracks.length === 1 && + !normalizedTracks[0].target.objectName && + !normalizedTracks[0].target.instancePersistentUuid + ? tracksToAdd + : [...normalizedTracks, ...tracksToAdd]; + + focusTrack(selectedTrack || tracksToAdd[0]); + + saveTimeline({ + ...timeline, + tracks, + }); + }, + [ + globalObjectsContainer, + initialInstances, + initialInstancesIndex, + objectsContainer, + observedSelectionSignature, + onGetInstanceSize, + project, + saveTimeline, + selectedInstances, + selectedPropertyTrackId, + timeline, + ] + ); + + const frameCount = getTimelineFrameCount(timeline); + const visibleFrames = Math.min( + frameCount, + Math.max(1, frameCount / timelineZoom) + ); + const maxViewStartFrame = Math.max(0, frameCount - visibleFrames); + const safeViewStartFrame = clamp(viewStartFrame, 0, maxViewStartFrame); + const playheadFrame = timeToFrame(playheadTime); + const playheadLeftCss = `var(--timeline-playhead-left, ${getFrameLeftCss( + playheadFrame, + safeViewStartFrame, + visibleFrames + )})`; + React.useEffect( + () => { + timelineViewportMetricsRef.current = { + safeViewStartFrame, + visibleFrames, + maxViewStartFrame, + }; + updateTimelinePlayheadDom(playheadTimeRef.current); + }, + [ + maxViewStartFrame, + safeViewStartFrame, + updateTimelinePlayheadDom, + visibleFrames, + ] + ); + React.useEffect( + () => { + updateTimelinePlayheadDom(playheadTime); + }, + [playheadTime, updateTimelinePlayheadDom] + ); + const frameLabels = React.useMemo( + () => { + const labels = []; + const labelStep = getFrameLabelStep(visibleFrames); + const firstVisibleFrame = Math.max( + 0, + Math.ceil(safeViewStartFrame / labelStep) * labelStep + ); + const lastVisibleFrame = Math.min( + frameCount, + safeViewStartFrame + visibleFrames + ); + + for ( + let frame = firstVisibleFrame; + frame <= lastVisibleFrame; + frame += labelStep + ) { + labels.push(frame); + } + + if (safeViewStartFrame === 0 && labels[0] !== 0) { + labels.unshift(0); + } + + return labels; + }, + [frameCount, safeViewStartFrame, visibleFrames] + ); + const selectedPropertyTrack = + propertyTrackRows + .map(row => row.propertyTrack) + .find(propertyTrack => propertyTrack.id === selectedPropertyTrackId) || + (propertyTrackRows[0] && propertyTrackRows[0].propertyTrack); + + React.useEffect( + () => { + firstFrameAutoRecordSnapshotRef.current.clear(); + }, + [observedSelectionSignature, playheadFrame, timeline.id] + ); + + React.useEffect( + () => { + if (isPlayingPreview || !selectedInstances.length) { + return; + } + + const sampleCurrentFrameValues = (allowSave: boolean) => { + const keyframeTime = clamp( + snapTimeToTimelineFrame(playheadTimeRef.current), + 0, + timelineRef.current.duration + ); + const keyframeFrame = timeToFrame(keyframeTime); + + const snapshot = firstFrameAutoRecordSnapshotRef.current; + const uniqueSelectedInstancesById = new Map< + string, + gdInitialInstance + >(); + for (const instance of selectedInstances) { + uniqueSelectedInstancesById.set( + getInstanceIdentity(instance), + instance + ); + } + + const currentTimeline = timelineRef.current; + let workingTracks = currentTimeline.tracks; + let didChange = false; + + for (const instance of uniqueSelectedInstancesById.values()) { + const instanceIdentity = getInstanceIdentity(instance); + const objectName = instance.getObjectName(); + const objectType = getObjectTypeByName( + project, + objectsContainer, + globalObjectsContainer, + objectName + ); + const properties = getTimelinePropertiesForObjectType(objectType); + let targetTrack = findTrackForInstance(workingTracks, instance); + + for (const property of properties) { + const currentValue = getPropertyValueFromInitialInstance( + instance, + property, + onGetInstanceSize, + objectType + ); + if (currentValue === null) continue; + + const normalizedValue = normalizeValueForInitialInstance( + instance, + property, + currentValue, + onGetInstanceSize, + objectType + ); + const currentIdentity = getTimelineValueIdentity(normalizedValue); + const snapshotKey = `${instanceIdentity}:${property}:${keyframeFrame}`; + const previewValueKey = `${instanceIdentity}:${property}`; + + if ( + lastAppliedPreviewValuesRef.current.get(previewValueKey) === + currentIdentity + ) { + snapshot.set(snapshotKey, currentIdentity); + continue; + } + + const existingPropertyTrack = targetTrack + ? targetTrack.propertyTracks.find( + propertyTrack => propertyTrack.property === property + ) + : null; + const storedIdentity = existingPropertyTrack + ? keyframeFrame === 0 + ? getTimelineValueIdentity( + getPropertyTrackInitialValue(existingPropertyTrack) + ) + : getTimelineValueIdentity( + interpolateTimelineValue( + existingPropertyTrack, + keyframeTime + ) + ) + : currentIdentity; + const previousIdentity = snapshot.get(snapshotKey); + const shouldRecord = + allowSave && + ((previousIdentity !== undefined && + previousIdentity !== currentIdentity) || + (previousIdentity === undefined && + storedIdentity !== currentIdentity)); + + snapshot.set(snapshotKey, currentIdentity); + if (!shouldRecord) { + continue; + } + + if (!targetTrack) { + targetTrack = createTrackForInstance( + instance, + objectType, + onGetInstanceSize + ); + workingTracks = [...workingTracks, targetTrack]; + } + + const trackId = targetTrack.id; + const targetTrackIndex = workingTracks.findIndex( + track => track.id === trackId + ); + if (targetTrackIndex === -1) continue; + + const trackToUpdate = workingTracks[targetTrackIndex]; + const hasPropertyTrack = trackToUpdate.propertyTracks.some( + propertyTrack => propertyTrack.property === property + ); + const propertyTracks = hasPropertyTrack + ? trackToUpdate.propertyTracks + : [ + ...trackToUpdate.propertyTracks, + createPropertyTrack(property, normalizedValue), + ]; + + const nextTrack = { + ...trackToUpdate, + propertyTracks: propertyTracks.map(propertyTrack => + propertyTrack.property === property + ? keyframeFrame === 0 + ? { + ...propertyTrack, + initialValue: cloneTimelineValue(normalizedValue), + keyframes: propertyTrack.keyframes.filter( + keyframe => timeToFrame(keyframe.time) !== 0 + ), + } + : upsertPropertyTrackKeyframe(propertyTrack, { + id: createKeyframeId(), + time: keyframeTime, + value: cloneTimelineValue(normalizedValue), + }).propertyTrack + : propertyTrack + ), + }; + workingTracks = [ + ...workingTracks.slice(0, targetTrackIndex), + nextTrack, + ...workingTracks.slice(targetTrackIndex + 1), + ]; + targetTrack = nextTrack; + didChange = true; + } + } + + if (didChange) { + saveTimeline({ + ...currentTimeline, + tracks: workingTracks, + }); + } + }; + + sampleCurrentFrameValues(false); + const intervalId = setInterval(() => sampleCurrentFrameValues(true), 120); + return () => clearInterval(intervalId); + }, + [ + globalObjectsContainer, + isPlayingPreview, + objectsContainer, + observedSelectionSignature, + onGetInstanceSize, + playheadFrame, + project, + saveTimeline, + selectedInstances, + ] + ); + + const curveEditableKeyframes = React.useMemo( + () => { + const selectedIds = new Set(selectedKeyframeIds); + if (!selectedIds.size) return ([]: Array); + + const outgoingKeyframes: Array = []; + const incomingFallbackKeyframes: Array = []; + timeline.tracks.forEach(track => { + track.propertyTracks.forEach(propertyTrack => { + const keyframes = getSamplingTimelineKeyframes(propertyTrack); + keyframes.forEach((keyframe, index) => { + if (!selectedIds.has(keyframe.id)) return; + + if ( + index < keyframes.length - 1 && + keyframes[index + 1].time > keyframe.time + ) { + outgoingKeyframes.push(keyframe); + } else if (index > 0) { + incomingFallbackKeyframes.push(keyframes[index - 1]); + } + }); + }); + }); + + const editableKeyframes = outgoingKeyframes.length + ? outgoingKeyframes + : incomingFallbackKeyframes; + const seenIds = new Set(); + return editableKeyframes.filter(keyframe => { + if (seenIds.has(keyframe.id)) return false; + seenIds.add(keyframe.id); + return true; + }); + }, + [selectedKeyframeIds, timeline.tracks] + ); + const curveEditableKeyframeIds = React.useMemo( + () => curveEditableKeyframes.map(keyframe => keyframe.id), + [curveEditableKeyframes] + ); + const selectedCurveDefinition = + curveEditableKeyframes.length && + curveEditableKeyframes.every( + keyframe => + getCurveModeId(getKeyframeCurve(keyframe)) === + getCurveModeId(getKeyframeCurve(curveEditableKeyframes[0])) + ) + ? getKeyframeCurve(curveEditableKeyframes[0]) + : curveEditableKeyframes.length + ? null + : selectedPropertyTrack && + getSamplingTimelineKeyframes(selectedPropertyTrack)[0] + ? getKeyframeCurve(getSamplingTimelineKeyframes(selectedPropertyTrack)[0]) + : 'linear'; + const selectedCurveModeId = + getCurveModeId(selectedCurveDefinition) || 'linear'; + const selectedCurveGraphPath = getCurveGraphPath(selectedCurveDefinition); + const selectedCurveControlPoints = getCubicBezierControlPoints( + selectedCurveDefinition + ); + const curvePresetOptions = React.useMemo( + () => [ + { id: 'stepped', label: Stepped, curve: 'stepped' }, + { id: 'linear', label: Linear, curve: 'linear' }, + { + id: 'bezier', + label: Bezier, + curve: { type: 'cubicBezier', x1: 0.42, y1: 0, x2: 0.58, y2: 1 }, + }, + ], + [] + ); + + const applyCurveToSelectedKeyframes = React.useCallback( + (curve: TimelineCurveDefinition, ease: any) => { + if (!curveEditableKeyframeIds.length) return; + + const selectedKeyframes = new Set(curveEditableKeyframeIds); + const nextTimeline = { + ...timeline, + tracks: timeline.tracks.map(track => ({ + ...track, + propertyTracks: track.propertyTracks.map(propertyTrack => { + const shouldUpdateInitial = selectedKeyframes.has( + getInitialKeyframeId(propertyTrack) + ); + return { + ...propertyTrack, + initialEase: shouldUpdateInitial + ? ease + : propertyTrack.initialEase, + initialCurve: shouldUpdateInitial + ? curve + : propertyTrack.initialCurve, + keyframes: propertyTrack.keyframes.map(keyframe => + selectedKeyframes.has(keyframe.id) + ? { + ...keyframe, + ease, + curve, + } + : keyframe + ), + }; + }), + })), + }; + lastAppliedPreviewValuesRef.current.clear(); + saveTimeline(nextTimeline); + applyTimelinePreviewAtTime(playheadTimeRef.current, true); + }, + [ + applyTimelinePreviewAtTime, + curveEditableKeyframeIds, + saveTimeline, + timeline, + ] + ); + + const applyCurvePreset = React.useCallback( + (curvePresetId: string) => { + if (!curveEditableKeyframeIds.length) return; + + const curvePreset = curvePresetOptions.find( + preset => preset.id === curvePresetId + ); + if (!curvePreset) return; + + applyCurveToSelectedKeyframes( + curvePreset.curve, + curvePresetId === 'stepped' ? 'hold' : curvePresetId + ); + }, + [ + applyCurveToSelectedKeyframes, + curveEditableKeyframeIds, + curvePresetOptions, + ] + ); + + React.useEffect( + () => { + if (!draggingCurveHandle) return; + + const onMouseMove = (event: any) => { + if (!curveViewportRef.current) return; + + const rect = curveViewportRef.current.getBoundingClientRect(); + const viewX = + ((event.clientX - rect.left) / Math.max(1, rect.width)) * 100; + const viewY = + ((event.clientY - rect.top) / Math.max(1, rect.height)) * 100; + const controlX = clamp01((viewX - 8) / 84); + const controlY = clamp01((82 - viewY) / 64); + const currentControlPoints = getCubicBezierControlPoints( + selectedCurveDefinition + ); + const nextCurve = + draggingCurveHandle === 'out' + ? { + type: 'cubicBezier', + ...currentControlPoints, + x1: controlX, + y1: controlY, + } + : { + type: 'cubicBezier', + ...currentControlPoints, + x2: controlX, + y2: controlY, + }; + + applyCurveToSelectedKeyframes(nextCurve, 'bezier'); + }; + const onMouseUp = () => { + setDraggingCurveHandle(null); + }; + + window.addEventListener('mousemove', onMouseMove); + window.addEventListener('mouseup', onMouseUp); + return () => { + window.removeEventListener('mousemove', onMouseMove); + window.removeEventListener('mouseup', onMouseUp); + }; + }, + [ + applyCurveToSelectedKeyframes, + draggingCurveHandle, + selectedCurveDefinition, + ] + ); + + React.useEffect( + () => { + if (!selectionBox) return; + if (isSelectingKeyframes) return; + if (selectedKeyframeIds.length <= 1) { + setSelectionBox(null); + return; + } + + const selectedKeyframesSet = new Set(selectedKeyframeIds); + if ( + !selectionBox.keyframeIds || + selectionBox.keyframeIds.some( + keyframeId => !selectedKeyframesSet.has(keyframeId) + ) + ) { + setSelectionBox(null); + } + }, + [isSelectingKeyframes, selectedKeyframeIds, selectionBox] + ); + + React.useEffect( + () => { + setViewStartFrame(startFrame => clamp(startFrame, 0, maxViewStartFrame)); + }, + [maxViewStartFrame] + ); + + React.useEffect( + () => { + if (!isPlayingPreview) return; + + if ( + playheadFrame < safeViewStartFrame || + playheadFrame > safeViewStartFrame + visibleFrames + ) { + setViewStartFrame( + clamp(playheadFrame - visibleFrames * 0.5, 0, maxViewStartFrame) + ); + } + }, + [ + isPlayingPreview, + maxViewStartFrame, + playheadFrame, + safeViewStartFrame, + visibleFrames, + ] + ); + + const setClampedViewStartFrame = React.useCallback( + (nextStartFrame: number) => { + setViewStartFrame(clamp(nextStartFrame, 0, maxViewStartFrame)); + }, + [maxViewStartFrame] + ); + + const setPlayheadFrame = React.useCallback( + (frame: number) => { + const nextFrame = Math.round(clamp(frame, 0, frameCount)); + setTimelinePlayheadTime(frameToTime(nextFrame, timeline)); + }, + [frameCount, setTimelinePlayheadTime, timeline] + ); + + const syncLeftTrackRowsScroll = React.useCallback((event: any) => { + if (!leftTrackRowsRef.current) return; + leftTrackRowsRef.current.scrollTop = event.currentTarget.scrollTop; + }, []); + + const syncTimelineRowsScrollFromLeft = React.useCallback((event: any) => { + if (!timelineRowsRef.current) return; + timelineRowsRef.current.scrollTop = event.currentTarget.scrollTop; + }, []); + + const onLeftTrackRowsWheel = React.useCallback((event: any) => { + const timelineRows = timelineRowsRef.current; + const leftTrackRows = leftTrackRowsRef.current; + if (!timelineRows || !leftTrackRows) return; + + event.preventDefault(); + timelineRows.scrollTop += event.deltaY; + if (event.deltaX) { + timelineRows.scrollLeft += event.deltaX; + } + leftTrackRows.scrollTop = timelineRows.scrollTop; + }, []); + + const getFrameFromClientX = React.useCallback( + (clientX: number, element: HTMLDivElement): number => { + const rect = element.getBoundingClientRect(); + const usableWidth = Math.max(1, rect.width - timelineEdgeHitPadding * 2); + const pointerRatio = clamp( + (clientX - rect.left - timelineEdgeHitPadding) / usableWidth, + 0, + 1 + ); + return safeViewStartFrame + pointerRatio * visibleFrames; + }, + [safeViewStartFrame, visibleFrames] + ); + + const beginTimelinePan = React.useCallback( + (clientX: number) => { + const timelineArea = timelineAreaRef.current; + if (!timelineArea) return; + + panStateRef.current = { + startClientX: clientX, + startFrame: safeViewStartFrame, + visibleFrames, + width: timelineArea.getBoundingClientRect().width, + }; + setIsPanningTimeline(true); + }, + [safeViewStartFrame, visibleFrames] + ); + + const onTimelineMouseDown = React.useCallback( + (event: SyntheticMouseEvent, propertyTrackId?: string) => { + if (event.button === 1) { + event.preventDefault(); + beginTimelinePan(event.clientX); + return; + } + + if (event.button !== 0) return; + + event.preventDefault(); + if (propertyTrackId) { + const multiTrack = event.shiftKey && !!timelineRowsRef.current; + const selectionElement = multiTrack + ? timelineRowsRef.current + : event.currentTarget; + if (!selectionElement) return; + + marqueeSelectionStateRef.current = { + startClientX: event.clientX, + startClientY: event.clientY, + element: selectionElement, + propertyTrackId, + additive: event.shiftKey || event.ctrlKey || event.metaKey, + baseSelectedKeyframeIds: selectedKeyframeIds, + hasMoved: false, + multiTrack, + }; + setSelectedPropertyTrackId(propertyTrackId); + setSelectionBox(null); + setIsSelectingKeyframes(true); + return; + } + + setPlayheadFrame(getFrameFromClientX(event.clientX, event.currentTarget)); + scrubStateRef.current = { + element: event.currentTarget, + propertyTrackId, + }; + setIsScrubbingTimeline(true); + }, + [ + beginTimelinePan, + getFrameFromClientX, + selectedKeyframeIds, + setPlayheadFrame, + ] + ); + + const onTimelineWheel = React.useCallback( + (event: SyntheticWheelEvent) => { + event.preventDefault(); + + const timelineArea = timelineAreaRef.current; + if (!timelineArea) return; + + const rect = timelineArea.getBoundingClientRect(); + const width = Math.max(1, rect.width); + + if (!event.ctrlKey) { + const delta = event.deltaX || event.deltaY; + setClampedViewStartFrame( + safeViewStartFrame + (delta / width) * visibleFrames + ); + return; + } + + const pointerRatio = clamp((event.clientX - rect.left) / width, 0, 1); + const frameUnderPointer = + safeViewStartFrame + pointerRatio * visibleFrames; + const zoomDelta = event.deltaY < 0 ? 1.15 : 1 / 1.15; + const nextZoom = clamp( + timelineZoom * zoomDelta, + minTimelineZoom, + maxTimelineZoom + ); + const nextVisibleFrames = Math.min( + frameCount, + Math.max(1, frameCount / nextZoom) + ); + const nextMaxViewStartFrame = Math.max(0, frameCount - nextVisibleFrames); + + setTimelineZoom(nextZoom); + setViewStartFrame( + clamp( + frameUnderPointer - pointerRatio * nextVisibleFrames, + 0, + nextMaxViewStartFrame + ) + ); + }, + [ + frameCount, + safeViewStartFrame, + setClampedViewStartFrame, + timelineZoom, + visibleFrames, + ] + ); + + const onScrollRailMouseDown = React.useCallback( + (event: SyntheticMouseEvent) => { + const scrollRail = scrollRailRef.current; + if (event.button !== 0 || !scrollRail) return; + + event.preventDefault(); + const rect = scrollRail.getBoundingClientRect(); + const pointerRatio = clamp( + (event.clientX - rect.left) / Math.max(1, rect.width), + 0, + 1 + ); + setClampedViewStartFrame(pointerRatio * frameCount - visibleFrames * 0.5); + }, + [frameCount, setClampedViewStartFrame, visibleFrames] + ); + + const onScrollThumbMouseDown = React.useCallback( + (event: SyntheticMouseEvent) => { + const scrollRail = scrollRailRef.current; + if (event.button !== 0 || !scrollRail) return; + + event.preventDefault(); + event.stopPropagation(); + scrollThumbDragStateRef.current = { + startClientX: event.clientX, + startFrame: safeViewStartFrame, + railWidth: scrollRail.getBoundingClientRect().width, + }; + setIsDraggingScrollThumb(true); + }, + [safeViewStartFrame] + ); + + const beginKeyframeDrag = React.useCallback( + ( + event: SyntheticMouseEvent, + propertyTrack: TimelinePropertyTrack, + keyframe: TimelineKeyframe, + nextSelectedKeyframeIds: Array, + draggedChannel?: 'x' | 'y' | 'value' + ) => { + const laneElement = event.currentTarget.parentElement; + if (!laneElement) return; + + const selectedKeyframesSet = new Set(nextSelectedKeyframeIds); + const clickedChannel = + draggedChannel || + getNearestTimelineValueChannel( + propertyTrack, + keyframe, + event.clientY, + ((laneElement: any): HTMLDivElement) + ); + const snapshots: Array = []; + timeline.tracks.forEach(track => { + track.propertyTracks.forEach(trackPropertyTrack => { + getSamplingTimelineKeyframes(trackPropertyTrack).forEach( + trackKeyframe => { + if (!selectedKeyframesSet.has(trackKeyframe.id)) return; + + snapshots.push({ + keyframeId: trackKeyframe.id, + propertyTrackId: trackPropertyTrack.id, + property: trackPropertyTrack.property, + time: trackKeyframe.time, + value: trackKeyframe.value, + ease: trackKeyframe.ease, + curve: trackKeyframe.curve, + channel: + typeof trackKeyframe.value === 'object' + ? clickedChannel === 'value' + ? 'x' + : clickedChannel + : 'value', + valueRange: getPropertyTrackChannelRange( + trackPropertyTrack, + typeof trackKeyframe.value === 'object' + ? clickedChannel === 'value' + ? 'x' + : clickedChannel + : 'value' + ), + }); + } + ); + }); + }); + + keyframeDragStateRef.current = { + startClientX: event.clientX, + startClientY: event.clientY, + element: ((laneElement: any): HTMLDivElement), + timeline, + snapshots, + hasMoved: false, + }; + setIsDraggingKeyframes(true); + }, + [timeline] + ); + + React.useEffect( + () => { + if (!isPanningTimeline) return; + + const onMouseMove = (event: any) => { + const panState = panStateRef.current; + if (!panState) return; + + const deltaFrames = + ((panState.startClientX - event.clientX) / + Math.max(1, panState.width)) * + panState.visibleFrames; + setClampedViewStartFrame(panState.startFrame + deltaFrames); + }; + const onMouseUp = () => { + panStateRef.current = null; + setIsPanningTimeline(false); + }; + + window.addEventListener('mousemove', onMouseMove); + window.addEventListener('mouseup', onMouseUp); + return () => { + window.removeEventListener('mousemove', onMouseMove); + window.removeEventListener('mouseup', onMouseUp); + }; + }, + [isPanningTimeline, setClampedViewStartFrame] + ); + + React.useEffect( + () => { + if (!isDraggingKeyframes) return; + + const onMouseMove = (event: any) => { + const dragState = keyframeDragStateRef.current; + if (!dragState) return; + + const dragDistance = Math.hypot( + event.clientX - dragState.startClientX, + event.clientY - dragState.startClientY + ); + if (!dragState.hasMoved && dragDistance < 3) { + return; + } + dragState.hasMoved = true; + + const startFrame = getFrameFromClientX( + dragState.startClientX, + dragState.element + ); + const currentFrame = getFrameFromClientX( + event.clientX, + dragState.element + ); + const deltaTime = Math.round(currentFrame - startFrame) / frameRate; + const deltaPixelsY = event.clientY - dragState.startClientY; + const selectedKeyframes = new Set( + dragState.snapshots.map(snapshot => snapshot.keyframeId) + ); + const snapshotByKeyframeId = new Map( + dragState.snapshots.map(snapshot => [snapshot.keyframeId, snapshot]) + ); + + const nextTimeline = { + ...dragState.timeline, + tracks: dragState.timeline.tracks.map(track => ({ + ...track, + propertyTracks: track.propertyTracks.map(propertyTrack => { + const getDraggedValueDelta = ( + snapshot: KeyframeDragSnapshot + ): number => + (-(deltaPixelsY / Math.max(1, dragState.element.clientHeight)) * + 100 * + snapshot.valueRange.range) / + 72; + let nextPropertyTrack = propertyTrack; + const initialSnapshot = snapshotByKeyframeId.get( + getInitialKeyframeId(propertyTrack) + ); + + if (initialSnapshot) { + nextPropertyTrack = updatePropertyTrackInitialKeyframe( + nextPropertyTrack, + { + id: getInitialKeyframeId(propertyTrack), + time: 0, + value: offsetTimelineValueChannel( + initialSnapshot.property, + initialSnapshot.value, + initialSnapshot.channel, + getDraggedValueDelta(initialSnapshot) + ), + ease: initialSnapshot.ease, + curve: initialSnapshot.curve, + } + ); + } + + let draggedKeyframeAtStart: ?TimelineKeyframe = null; + const nextKeyframes = nextPropertyTrack.keyframes + .map(keyframe => { + if (!selectedKeyframes.has(keyframe.id)) return keyframe; + + const snapshot = snapshotByKeyframeId.get(keyframe.id); + if (!snapshot) return keyframe; + + const draggedKeyframe = { + ...keyframe, + time: snapTimeToTimelineFrame( + clamp( + snapshot.time + deltaTime, + 0, + dragState.timeline.duration + ) + ), + value: offsetTimelineValueChannel( + snapshot.property, + snapshot.value, + snapshot.channel, + getDraggedValueDelta(snapshot) + ), + }; + + if (timeToFrame(draggedKeyframe.time) === 0) { + draggedKeyframeAtStart = draggedKeyframe; + return null; + } + + return draggedKeyframe; + }) + .filter(Boolean) + .sort((a, b) => a.time - b.time); + + if (draggedKeyframeAtStart) { + return updatePropertyTrackInitialKeyframe( + { + ...nextPropertyTrack, + keyframes: ((nextKeyframes: any): Array), + }, + draggedKeyframeAtStart + ); + } + + return { + ...nextPropertyTrack, + keyframes: ((nextKeyframes: any): Array), + }; + }), + })), + }; + + saveTimeline(nextTimeline); + applyTimelinePreviewAtTime(playheadTimeRef.current, true); + }; + const onMouseUp = () => { + keyframeDragStateRef.current = null; + setIsDraggingKeyframes(false); + }; + + window.addEventListener('mousemove', onMouseMove); + window.addEventListener('mouseup', onMouseUp); + return () => { + window.removeEventListener('mousemove', onMouseMove); + window.removeEventListener('mouseup', onMouseUp); + }; + }, + [ + applyTimelinePreviewAtTime, + getFrameFromClientX, + isDraggingKeyframes, + saveTimeline, + ] + ); + + React.useEffect( + () => { + if (!isScrubbingTimeline) return; + + const onMouseMove = (event: any) => { + const scrubState = scrubStateRef.current; + if (!scrubState) return; + + setPlayheadFrame( + getFrameFromClientX(event.clientX, scrubState.element) + ); + if (scrubState.propertyTrackId) { + setSelectedPropertyTrackId(scrubState.propertyTrackId); + } + }; + const onMouseUp = () => { + scrubStateRef.current = null; + setIsScrubbingTimeline(false); + }; + + window.addEventListener('mousemove', onMouseMove); + window.addEventListener('mouseup', onMouseUp); + return () => { + window.removeEventListener('mousemove', onMouseMove); + window.removeEventListener('mouseup', onMouseUp); + }; + }, + [ + getFrameFromClientX, + isScrubbingTimeline, + setPlayheadFrame, + setSelectedPropertyTrackId, + ] + ); + + React.useEffect( + () => { + if (!isSelectingKeyframes) return; + + const onMouseMove = (event: any) => { + const marqueeState = marqueeSelectionStateRef.current; + if (!marqueeState) return; + + const dragDistance = Math.hypot( + event.clientX - marqueeState.startClientX, + event.clientY - marqueeState.startClientY + ); + if (!marqueeState.hasMoved && dragDistance < 4) { + return; + } + marqueeState.hasMoved = true; + + const rect = marqueeState.element.getBoundingClientRect(); + const startX = clamp( + marqueeState.startClientX - rect.left, + 0, + rect.width + ); + const startY = clamp( + marqueeState.startClientY - rect.top, + 0, + rect.height + ); + const currentX = clamp(event.clientX - rect.left, 0, rect.width); + const currentY = clamp(event.clientY - rect.top, 0, rect.height); + const boxTop = + Math.min(startY, currentY) + + (marqueeState.multiTrack ? marqueeState.element.scrollTop : 0); + setSelectionBox({ + propertyTrackId: marqueeState.multiTrack + ? undefined + : marqueeState.propertyTrackId, + isMultiTrack: marqueeState.multiTrack, + left: Math.min(startX, currentX), + top: boxTop, + width: Math.abs(currentX - startX), + height: Math.abs(currentY - startY), + keyframeIds: [], + }); + }; + const onMouseUp = (event: any) => { + const marqueeState = marqueeSelectionStateRef.current; + if (marqueeState) { + if (!marqueeState.hasMoved) { + setPlayheadFrame( + getFrameFromClientX(event.clientX, marqueeState.element) + ); + setSelectedPropertyTrackId(marqueeState.propertyTrackId); + if (!marqueeState.additive) { + setSelectedKeyframeIds([]); + setSelectionBox(null); + } + marqueeSelectionStateRef.current = null; + setIsSelectingKeyframes(false); + return; + } + + const startFrame = getFrameFromClientX( + marqueeState.startClientX, + marqueeState.element + ); + const endFrame = getFrameFromClientX( + event.clientX, + marqueeState.element + ); + const minFrame = Math.floor(Math.min(startFrame, endFrame)); + const maxFrame = Math.ceil(Math.max(startFrame, endFrame)); + const rect = marqueeState.element.getBoundingClientRect(); + const startX = clamp( + marqueeState.startClientX - rect.left, + 0, + rect.width + ); + const startY = clamp( + marqueeState.startClientY - rect.top, + 0, + rect.height + ); + const currentX = clamp(event.clientX - rect.left, 0, rect.width); + const currentY = clamp(event.clientY - rect.top, 0, rect.height); + const boxTop = + Math.min(startY, currentY) + + (marqueeState.multiTrack ? marqueeState.element.scrollTop : 0); + + const getSelectedIdsForPropertyTrack = ( + propertyTrack: TimelinePropertyTrack + ): Array => + getSamplingTimelineKeyframes(propertyTrack) + .filter(keyframe => { + const frame = timeToFrame(keyframe.time); + return frame >= minFrame && frame <= maxFrame; + }) + .map(keyframe => keyframe.id); + let selectedIds: Array = []; + let selectionPropertyTrackId: string = marqueeState.propertyTrackId; + + if (marqueeState.multiTrack) { + const minContentY = + Math.min(startY, currentY) + marqueeState.element.scrollTop; + const maxContentY = + Math.max(startY, currentY) + marqueeState.element.scrollTop; + let firstSelectedRowPropertyTrackId: ?string = null; + + propertyTrackRows.forEach((row, rowIndex) => { + const rowTop = rowIndex * rowHeight; + const rowBottom = rowTop + rowHeight; + if (rowBottom < minContentY || rowTop > maxContentY) { + return; + } + + if (!firstSelectedRowPropertyTrackId) { + firstSelectedRowPropertyTrackId = row.propertyTrack.id; + } + selectedIds = [ + ...selectedIds, + ...getSelectedIdsForPropertyTrack(row.propertyTrack), + ]; + }); + + if (firstSelectedRowPropertyTrackId) { + selectionPropertyTrackId = firstSelectedRowPropertyTrackId; + } + } else { + const propertyTrackRow = propertyTrackRows.find( + row => row.propertyTrack.id === marqueeState.propertyTrackId + ); + selectedIds = propertyTrackRow + ? getSelectedIdsForPropertyTrack(propertyTrackRow.propertyTrack) + : []; + } + + const uniqueSelectedIds = Array.from(new Set(selectedIds)); + const nextSelectedIds = marqueeState.additive + ? Array.from( + new Set([ + ...marqueeState.baseSelectedKeyframeIds, + ...uniqueSelectedIds, + ]) + ) + : uniqueSelectedIds; + + setSelectedKeyframeIds(nextSelectedIds); + setSelectedPropertyTrackId(selectionPropertyTrackId); + setSelectionBox( + nextSelectedIds.length > 1 + ? { + propertyTrackId: marqueeState.multiTrack + ? undefined + : marqueeState.propertyTrackId, + isMultiTrack: marqueeState.multiTrack, + left: Math.min(startX, currentX), + top: boxTop, + width: Math.abs(currentX - startX), + height: Math.abs(currentY - startY), + keyframeIds: nextSelectedIds, + } + : null + ); + } + + marqueeSelectionStateRef.current = null; + setIsSelectingKeyframes(false); + }; + + window.addEventListener('mousemove', onMouseMove); + window.addEventListener('mouseup', onMouseUp); + return () => { + window.removeEventListener('mousemove', onMouseMove); + window.removeEventListener('mouseup', onMouseUp); + }; + }, + [ + getFrameFromClientX, + isSelectingKeyframes, + propertyTrackRows, + setPlayheadFrame, + ] + ); + + React.useEffect( + () => { + if (!isDraggingScrollThumb) return; + + const onMouseMove = (event: any) => { + const dragState = scrollThumbDragStateRef.current; + if (!dragState) return; + + const deltaFrames = + ((event.clientX - dragState.startClientX) / + Math.max(1, dragState.railWidth)) * + frameCount; + setClampedViewStartFrame(dragState.startFrame + deltaFrames); + }; + const onMouseUp = () => { + scrollThumbDragStateRef.current = null; + setIsDraggingScrollThumb(false); + }; + + window.addEventListener('mousemove', onMouseMove); + window.addEventListener('mouseup', onMouseUp); + return () => { + window.removeEventListener('mousemove', onMouseMove); + window.removeEventListener('mouseup', onMouseUp); + }; + }, + [frameCount, isDraggingScrollThumb, setClampedViewStartFrame] + ); + + const scrollThumbWidthPercent = + frameCount === 0 ? 100 : clamp((visibleFrames / frameCount) * 100, 4, 100); + const scrollThumbLeftPercent = + frameCount === 0 + ? 0 + : clamp( + (safeViewStartFrame / frameCount) * 100, + 0, + 100 - scrollThumbWidthPercent + ); + + return ( +
+
+
+
+
+ + Graph +
+
+ + Dope Sheet +
+
+
+ Add keyframe (K/S)} + onClick={addKeyframeAtPlayhead} + > + + + Add keyframes for all tracks (N)} + onClick={addAllTrackKeyframesAtPlayhead} + > + + + Add keyframes for changed tracks (M)} + onClick={addChangedTrackKeyframesAtPlayhead} + > + + + Delete selected keyframe} + onClick={deleteSelectedKeyframe} + disabled={!selectedKeyframeIds.length} + > + + +
+
+
+
+ Go to start} + onClick={() => setTimelinePlayheadTime(0)} + > + + + Previous frame} + onClick={() => + setTimelinePlayheadTime(time => + clamp(time - 1 / frameRate, 0, timeline.duration) + ) + } + > + + + Pause : Play + } + onClick={() => + isPlayingPreview + ? setIsPlayingPreview(false) + : startTimelinePreview() + } + color="#1EE7F2" + > + {isPlayingPreview ? ( + + ) : ( + + )} + + Next frame} + onClick={() => + setTimelinePlayheadTime(time => + clamp(time + 1 / frameRate, 0, timeline.duration) + ) + } + > + + + Go to end} + onClick={() => setTimelinePlayheadTime(timeline.duration)} + > + + +
+
+ + + Create a new animation} + onClick={createTimeline} + > + + + + + + + + Frame {playheadFrame} + +
+
+
+
+ + {' '} + Curves + +
+
+
+
+
+
+
+ {propertyTrackRows.map( + ({ track, propertyTrack, propertyTrackIndex }) => { + const isFirstPropertyTrack = propertyTrackIndex === 0; + return ( +
{ + setSelectedPropertyTrackId(propertyTrack.id); + setSelectionBox(null); + }} + > +
+
+ {isFirstPropertyTrack ? ( + getTrackLabel(track) + ) : ( + + {getTrackLabel(track)} + + )} +
+
+ {getPropertyLabel(propertyTrack.property)} +
+
+ {isFirstPropertyTrack ? ( + +
+ + updateTrackTarget(track.id, value) + } + > + {(track.target.objectName && + !objectNames.includes(track.target.objectName) + ? [track.target.objectName, ...objectNames] + : objectNames + ) + .filter(Boolean) + .map(objectName => ( + + ))} + +
+ Delete object animation} + onClick={() => deleteTrack(track.id)} + color="#FFB6B6" + > + + +
+ ) : ( +
+ )} +
+ ); + } + )} +
+
+
+
onTimelineMouseDown(event)} + > + {frameLabels.map(frame => ( + + ))} + {frameLabels.map(frame => ( + + {frame} + + ))} + {timeline.markers.map(marker => ( + + + + ))} +
+
+
+
+
+ {selectionBox && selectionBox.isMultiTrack ? ( +
+ ) : null} + {propertyTrackRows.map(({ track, propertyTrack }) => ( +
+ onTimelineMouseDown(event, propertyTrack.id) + } + > + {frameLabels.map(frame => ( + + ))} +
+ + {buildPropertyTrackGraphPaths( + propertyTrack, + safeViewStartFrame, + visibleFrames + ).map(pathInfo => ( + + ))} + + {getSamplingTimelineKeyframes(propertyTrack).flatMap(keyframe => + getTimelineValueChannels(keyframe.value).map( + ({ channel, color }) => ( + + {getPropertyLabel(propertyTrack.property)} + {channel === 'value' + ? '' + : ` ${channel.toUpperCase()}`}{' '} + - Frame {timeToFrame(keyframe.time)} + + } + > + { + event.preventDefault(); + event.stopPropagation(); + setSelectionBox(null); + const shouldToggleSelection = + event.ctrlKey || event.metaKey; + const shouldAddToSelection = event.shiftKey; + setTimelinePlayheadTime(keyframe.time); + setSelectedPropertyTrackId(propertyTrack.id); + const nextSelectedKeyframeIds = shouldToggleSelection + ? selectedKeyframeIds.includes(keyframe.id) + ? selectedKeyframeIds.filter( + keyframeId => keyframeId !== keyframe.id + ) + : [...selectedKeyframeIds, keyframe.id] + : shouldAddToSelection + ? selectedKeyframeIds.includes(keyframe.id) + ? selectedKeyframeIds + : [...selectedKeyframeIds, keyframe.id] + : selectedKeyframeIds.includes(keyframe.id) + ? selectedKeyframeIds + : [keyframe.id]; + setSelectedKeyframeIds(nextSelectedKeyframeIds); + if (nextSelectedKeyframeIds.includes(keyframe.id)) { + beginKeyframeDrag( + event, + propertyTrack, + keyframe, + nextSelectedKeyframeIds, + channel + ); + } + }} + /> + + ) + ) + )} + {selectionBox && + !selectionBox.isMultiTrack && + selectionBox.propertyTrackId === propertyTrack.id ? ( +
+ ) : null} +
+
+ ))} +
+
+
+
+
+
+
+
+
+ + + + + {curveEditableKeyframeIds.length > 0 && + selectedCurveModeId === 'bezier' ? ( + + + + { + event.preventDefault(); + event.stopPropagation(); + setDraggingCurveHandle('out'); + }} + /> + { + event.preventDefault(); + event.stopPropagation(); + setDraggingCurveHandle('in'); + }} + /> + + ) : null} + +
+ {selectedKeyframeIds.length ? ( + curveEditableKeyframeIds.length ? ( + + Curve edits the selected key's outgoing segment, or the + previous segment for the last key + + ) : ( + Select a keyframe with a neighboring key + ) + ) : ( + Select keyframes to edit their curve + )} +
+
+
+ {curvePresetOptions.map(curvePreset => ( + + ))} +
+
+
+
+ ); +} diff --git a/newIDE/app/src/UI/Dialog.js b/newIDE/app/src/UI/Dialog.js index f5f93979071e..a2c86072d8e0 100644 --- a/newIDE/app/src/UI/Dialog.js +++ b/newIDE/app/src/UI/Dialog.js @@ -249,6 +249,9 @@ type DialogProps = {| actionsFullWidthOnMobile?: boolean, // Useful when the content of the dialog can change and we want to avoid layout shifts. forceScrollVisible?: boolean, + transitionDuration?: + | number + | {| appear?: number, enter?: number, exit?: number |}, id?: ?string, |}; @@ -278,6 +281,7 @@ const DialogWithoutWindowSizeProvider = ({ noPadding, actionsFullWidthOnMobile, forceScrollVisible, + transitionDuration, topBackgroundSrc, }: DialogProps) => { const preferences = React.useContext(PreferencesContext); @@ -451,6 +455,7 @@ const DialogWithoutWindowSizeProvider = ({ disableBackdropClick={false} onKeyDown={handleKeyDown} container={portalContainer} + transitionDuration={transitionDuration} > {topBackgroundSrc && (
For every child in<1><2/>{0}, store the child in variable<3><4/>{1}, the child name in<5><6/>{2}and do:":function(a){return["<0>\u5BF9\u4E8E<1><2/>",a("0"),"\u4E2D\u7684\u6BCF\u4E2A\u5B50\u9879\uFF0C\u5C06\u5B50\u9879\u4FDD\u5B58\u5728\u53D8\u91CF\u4E2D<3><4/>",a("1"),"\uFF0C\u5B50\u9879\u7684\u540D\u5B57\u5728<5><6/>",a("2"),"\uFF0C\u5E76\u8FDB\u884C\uFF1A"]},"<0>Share your game and start collecting data from your players to better understand them.":"<0>\u5206\u4EAB\u4F60\u7684\u6E38\u620F\u5E76\u5F00\u59CB\u4ECE\u4F60\u7684\u73A9\u5BB6\u6536\u96C6\u6570\u636E\u4EE5\u66F4\u597D\u5730\u4E86\u89E3\u4ED6\u4EEC\u3002","<0>{0} set to {1}.":function(a){return["<0>",a("0")," \u8BBE\u7F6E\u4E3A ",a("1"),"\u3002"]},"":"<\u521B\u5EFA\u65B0\u7684\u6269\u5C55\u540D>","":"<\u8F93\u5165\u7EC4\u540D\u79F0>","":"< \u8F93\u5165\u5916\u90E8\u4E8B\u4EF6\u7684\u540D\u79F0 >"," (optional)":"":"":"<\u9009\u62E9\u53D8\u91CF>"," (\u53EF\u9009)","","= (equal to)":"= (\u7B49\u4E8E)","= (set to)":"= (\u8BBE\u4E3A)","> (greater than)":"> (\u5927\u4E8E)","A condition that can be used in other events sheet. You can define the condition parameters: objects, texts, numbers, layers, etc...":"\u53EF\u4EE5\u5728\u5176\u4ED6\u4E8B\u4EF6\u8868\u4E2D\u4F7F\u7528\u7684\u6761\u4EF6\u3002\u60A8\u53EF\u4EE5\u5B9A\u4E49\u6761\u4EF6\u53C2\u6570\uFF1A\u5BF9\u8C61\uFF0C\u6587\u672C\uFF0C\u6570\u5B57\uFF0C\u56FE\u5C42\u7B49......","A condition that can be used on objects with the behavior. You can define the condition parameters: objects, texts, numbers, layers, etc...":"\u53EF\u4EE5\u5728\u5177\u6709\u884C\u4E3A\u7684\u5BF9\u8C61\u4E0A\u4F7F\u7528\u7684\u6761\u4EF6\u3002\u60A8\u53EF\u4EE5\u5B9A\u4E49\u6761\u4EF6\u53C2\u6570\uFF1A\u5BF9\u8C61\uFF0C\u6587\u672C\uFF0C\u6570\u5B57\uFF0C\u56FE\u5C42\u7B49......","A condition that can be used on the object. You can define the condition parameters: objects, texts, numbers, layers, etc...":"\u53EF\u4EE5\u5728\u5BF9\u8C61\u4E0A\u4F7F\u7528\u7684\u6761\u4EF6\u3002\u60A8\u53EF\u4EE5\u5B9A\u4E49\u6761\u4EF6\u53C2\u6570\uFF1A\u5BF9\u8C61\u3001\u6587\u672C\u3001\u6570\u5B57\u3001\u56FE\u5C42\u7B49...","A critical error occurred in the {componentTitle}.":function(a){return[a("componentTitle")," \u4E2D\u53D1\u751F\u4E25\u91CD\u9519\u8BEF\u3002"]},"A functioning save has been found!":"\u5DF2\u627E\u5230\u4E00\u4E2A\u6709\u6548\u7684\u5B58\u6863\uFF01","A game to publish":"\u8981\u53D1\u5E03\u7684\u6E38\u620F","A global object with this name already exists. Please change the group name before setting it as a global group":"\u5177\u6709\u6B64\u540D\u79F0\u7684\u5168\u5C40\u5BF9\u8C61\u5DF2\u7ECF\u5B58\u5728\u3002\u8BF7\u5728\u5C06\u5176\u8BBE\u7F6E\u4E3A\u5168\u5C40\u7EC4\u4E4B\u524D\u66F4\u6539\u7EC4\u540D\u79F0\u3002","A global object with this name already exists. Please change the object name before setting it as a global object":"\u6B64\u540D\u79F0\u7684\u5168\u5C40\u5BF9\u8C61\u5DF2\u7ECF\u5B58\u5728\u3002\u8BF7\u5728\u5C06\u5176\u8BBE\u7F6E\u4E3A\u5168\u5C40\u5BF9\u8C61\u4E4B\u524D\u66F4\u6539\u5BF9\u8C61\u540D\u79F0","A lighting layer was created. Lights will be placed on it automatically. You can change the ambient light color in the properties of this layer":"\u5DF2\u521B\u5EFA\u4E00\u4E2A\u7167\u660E\u56FE\u5C42\u3002\u706F\u5149\u5C06\u81EA\u52A8\u653E\u7F6E\u5728\u5B83\u4E0A\u3002\u60A8\u53EF\u4EE5\u5728\u6B64\u56FE\u5C42\u5C5E\u6027\u4E2D\u66F4\u6539\u73AF\u5883\u5149\u3002","A link or file will be created but the game will not be registered.":"\u4E00\u4E2A\u94FE\u63A5\u6216\u6587\u4EF6\u5C06\u88AB\u521B\u5EFA\uFF0C\u4F46\u6E38\u620F\u5C06\u4E0D\u4F1A\u88AB\u6CE8\u518C\u3002","A new physics engine (Physics Engine 2.0) is now available. You should prefer using it for new game. For existing games, note that the two behaviors are not compatible, so you should only use one of them with your objects.":"\u73B0\u5728\u53EF\u4EE5\u4F7F\u7528\u4E00\u4E2A\u65B0\u7684\u7269\u7406\u5F15\u64CE\uFF08\u7269\u7406\u5F15\u64CE2.0\uFF09\u3002\u60A8\u5E94\u8BE5\u66F4\u559C\u6B22\u4F7F\u7528\u5B83\u6765\u505A\u65B0\u7684\u6E38\u620F\u3002\u5BF9\u4E8E\u73B0\u6709\u6E38\u620F\uFF0C\u8BF7\u6CE8\u610F\u8FD9\u4E24\u4E2A\u884C\u4E3A\u662F\u4E0D\u517C\u5BB9\u7684\uFF0C\u56E0\u6B64\u60A8\u53EA\u80FD\u4E3A\u60A8\u7684\u5BF9\u8C61\u4F7F\u7528\u5176\u4E2D\u4E00\u4E2A\u884C\u4E3A\u3002","A new secure window will open to complete the purchase.":"\u4E00\u4E2A\u65B0\u7684\u5B89\u5168\u7A97\u53E3\u5C06\u6253\u5F00\u4EE5\u5B8C\u6210\u8D2D\u4E70\u3002","A new update is available!":"\u6709\u65B0\u66F4\u65B0\u53EF\u7528\uFF01","A new update is being downloaded...":"\u6B63\u5728\u4E0B\u8F7D\u65B0\u66F4\u65B0...","A new update will be installed after you quit and relaunch GDevelop":"\u9000\u51FA\u5E76\u91CD\u65B0\u542F\u52A8 GDevelop \u540E\u5C06\u5B89\u88C5\u65B0\u7684\u66F4\u65B0","A new window":"\u4E00\u4E2A\u65B0\u7A97\u53E3","A scale under 1 on a Bitmap text object can downgrade the quality text, prefer to remake a bitmap font smaller in the external bmFont editor.":"\u5728\u4F4D\u56FE\u6587\u672C\u5BF9\u8C61\u4E0A\uFF0C\u4F4E\u4E8E 1 \u7684\u7F29\u653E\u5C3A\u5EA6\u4F1A\u964D\u4F4E\u6587\u672C\u7684\u8D28\u91CF\u3002\u8BF7\u6700\u597D\u5728\u5982 bmFont \u7684\u5916\u90E8\u7F16\u8F91\u5668\u4E2D\u628A\u4F4D\u56FE\u5B57\u4F53\u91CD\u65B0\u5236\u4F5C\u5F97\u5C0F\u4E00\u4E9B\u3002","A student account cannot be an admin of your team.":"\u5B66\u751F\u8D26\u6237\u4E0D\u80FD\u6210\u4E3A\u60A8\u56E2\u961F\u7684\u7BA1\u7406\u5458\u3002","A temporary image to help you visualize the shape/polygon":"\u4E00\u5F20\u6709\u52A9\u4E8E\u4F60\u7406\u89E3\u5F62\u72B6\u6216\u591A\u8FB9\u5F62\u7684\u56FE\u7247","AI Chat History":"AI \u804A\u5929\u5386\u53F2","API Issuer ID: {0}":function(a){return["API \u9881\u53D1\u8005 ID\uFF1A",a("0")]},"API Issuer given by Apple":"Apple \u63D0\u4F9B\u7684 API \u53D1\u884C\u8005","API key given by Apple":"Apple \u63D0\u4F9B\u7684 API \u5BC6\u94A5","API key: {0}":function(a){return["API \u5BC6\u94A5\uFF1A",a("0")]},"APK (for testing on device or sharing outside Google Play)":"APK (\u7528\u4E8E\u5728\u8BBE\u5907\u4E0A\u6D4B\u8BD5\u6216\u5728\u8C37\u6B4C\u64AD\u653E\u5916\u9762\u5206\u4EAB)","Abandon":"\u5F03\u7528","Abort":"\u4E2D\u6B62","About GDevelop":"\u5173\u4E8EGDevelop","About dialog":"\u5BF9\u8BDD\u6846\u201C\u5173\u4E8E\u201D","About education plan":"\u5173\u4E8E\u6559\u80B2\u8BA1\u5212","Accept":"\u63A5\u53D7","Access GDevelop\u2019s resources for teaching game development and promote careers in technology.":"\u8BBF\u95EE GDevelop \u7684\u8D44\u6E90\u6765\u6559\u6388\u6E38\u620F\u5F00\u53D1\u548C\u4FC3\u8FDB\u6280\u672F\u804C\u4E1A\u3002","Access project history, name saves, restore older versions.<0/>Get a subscription to enable this feature.":"\u8BBF\u95EE\u9879\u76EE\u5386\u53F2\u8BB0\u5F55\u3001\u540D\u79F0\u4FDD\u5B58\u3001\u8FD8\u539F\u65E7\u7248\u672C\u3002<0/>\u83B7\u53D6\u8BA2\u9605\u4EE5\u542F\u7528\u6B64\u529F\u80FD\u3002","Access public profile":"\u8BBF\u95EE\u516C\u5171\u914D\u7F6E\u6587\u4EF6","Achievements":"\u6210\u5C31","Action":"\u6267\u884C","Action with operator":"\u64CD\u4F5C\u5458\u64CD\u4F5C","Actions":"\u52A8\u4F5C","Activate":"\u6FC0\u6D3B","Activate Later":"\u7A0D\u540E\u6FC0\u6D3B","Activate Now":"\u7ACB\u5373\u6FC0\u6D3B","Activate my subscription":"\u6FC0\u6D3B\u6211\u7684\u8BA2\u9605","Activate your subscription code":"\u6FC0\u6D3B\u60A8\u7684\u8BA2\u9605\u4EE3\u7801","Activate {productName}":function(a){return["\u6FC0\u6D3B ",a("productName")]},"Activated":"\u6FC0\u6D3B","Activating...":"\u6FC0\u6D3B\u4E2D...","Active":"\u5DF2\u542F\u7528","Active until {0}":function(a){return["\u6709\u6548\u76F4\u81F3 ",a("0")]},"Active, we will get in touch to get the campaign up!":"\u79EF\u6781\u4E3B\u52A8\uFF0C\u6211\u4EEC\u5C06\u4E0E\u60A8\u8054\u7CFB\u4EE5\u5F00\u5C55\u6D3B\u52A8\uFF01","Ad revenue sharing off":"\u5E7F\u544A\u6536\u5165\u5206\u6210\u5173\u95ED","Ad revenue sharing on":"\u5E7F\u544A\u6536\u5165\u5206\u6210","Adapt automatically":"\u81EA\u52A8\u9002\u5E94","Adapt collision mask?":"\u9002\u5E94\u78B0\u649E\u906E\u7F69\uFF1F","Adapt events in scene <0>{scene_name} (\"{placementHint}\").":function(a){return["\u5728\u573A\u666F <0>",a("scene_name")," \u4E2D\u8C03\u6574\u4E8B\u4EF6\uFF08\"",a("placementHint"),"\"\uFF09\u3002"]},"Add":"\u6DFB\u52A0","Add keyframe":"\u6DFB\u52A0\u5173\u952E\u5E27","Add keyframe (K)":"\u6DFB\u52A0\u5173\u952E\u5E27 (K)","Add keyframe (K/S)":"\u6DFB\u52A0\u5173\u952E\u5E27 (K/S)","Add keyframes for all tracks":"\u5199\u5165\u5168\u90E8\u8F68\u9053\u5E27","Add keyframes for changed tracks":"\u5199\u5165\u5DF2\u53D8\u5316\u8F68\u9053\u5E27","Add keyframes for all tracks (N)":"\u5199\u5165\u5168\u90E8\u8F68\u9053\u5E27 (N)","Add keyframes for changed tracks (M)":"\u5199\u5165\u5DF2\u53D8\u5316\u8F68\u9053\u5E27 (M)","Delete selected keyframe":"\u5220\u9664\u9009\u4E2D\u7684\u5173\u952E\u5E27","Add 2D lighting layer":"\u6DFB\u52A0\u7167\u660E\u56FE\u5C42","Add <0>{object_name} to scene <1>{scene_name}.":function(a){return["\u5C06 <0>",a("object_name")," \u6DFB\u52A0\u5230\u573A\u666F <1>",a("scene_name"),"\u3002"]},"Add Ordering":"\u6DFB\u52A0\u6392\u5E8F","Add a 2D effect":"\u6DFB\u52A0 2D \u6548\u679C","Add a 3D effect":"\u6DFB\u52A0 3D \u6548\u679C","Add a Long Description":"\u6DFB\u52A0\u4E00\u4E2A\u957F\u63CF\u8FF0","Add a New Extension":"\u6DFB\u52A0\u4E00\u4E2A\u65B0\u7684\u6269\u5C55","Add a behavior":"\u6DFB\u52A0\u4E00\u4E2A\u884C\u4E3A","Add a certificate/profile first":"\u9996\u5148\u6DFB\u52A0\u8BC1\u4E66/\u914D\u7F6E\u6587\u4EF6","Add a collaborator":"\u6DFB\u52A0\u4E00\u4E2A\u5408\u4F5C\u8005","Add a comment":"\u6DFB\u52A0\u4E00\u6761\u8BC4\u8BBA","Add a folder":"\u6DFB\u52A0\u6587\u4EF6\u5939","Add a function":"\u6DFB\u52A0\u4E00\u4E2A\u51FD\u6570","Add a health bar for handle damage.":"\u6DFB\u52A0\u4E00\u4E2A\u751F\u547D\u6761\u6765\u663E\u793A\u53D7\u5230\u7684\u4F24\u5BB3\u3002","Add a health bar to this jumping character, losing health when hitting spikes.":"\u7ED9\u8FD9\u4E2A\u8DF3\u8DC3\u89D2\u8272\u6DFB\u52A0\u4E00\u4E2A\u751F\u547D\u503C\u6761\uFF0C\u5F53\u51FB\u4E2D\u5C16\u523A\u65F6\u4F1A\u5931\u53BB\u751F\u547D\u503C\u3002","Add a layer":"\u6DFB\u52A0\u56FE\u5C42","Add a link to your donation page. It will be displayed on your gd.games profile and game pages.":"\u6DFB\u52A0\u6307\u5411\u60A8\u7684\u6350\u8D60\u9875\u9762\u7684\u94FE\u63A5\u3002\u5B83\u5C06\u663E\u793A\u5728\u60A8\u7684 gd.games \u4E2A\u4EBA\u8D44\u6599\u548C\u6E38\u620F\u9875\u9762\u4E0A\u3002","Add a local variable":"\u6DFB\u52A0\u4E00\u4E2A\u5C40\u90E8\u53D8\u91CF","Add a local variable to the selected event":"\u5C06\u5C40\u90E8\u53D8\u91CF\u6DFB\u52A0\u5230\u6240\u9009\u4E8B\u4EF6","Add a new behavior to the object":"\u6DFB\u52A0\u4E00\u9879\u65B0\u884C\u4E3A\u5230\u5BF9\u8C61","Add a new empty event":"\u6DFB\u52A0\u65B0\u7684\u7A7A\u4E8B\u4EF6","Add a new event":"\u6DFB\u52A0\u4E00\u4E2A\u65B0\u4E8B\u4EF6","Add a new folder":"\u6DFB\u52A0\u65B0\u6587\u4EF6\u5939","Add a new function":"\u6DFB\u52A0\u4E00\u9879\u65B0\u529F\u80FD","Add a new group":"\u6DFB\u52A0\u4E00\u4E2A\u65B0\u7EC4","Add a new group...":"\u6DFB\u52A0\u65B0\u7EC4...","Add a new object":"\u6DFB\u52A0\u4E00\u4E2A\u65B0\u5BF9\u8C61","Add a new option":" \u6DFB\u52A0\u65B0\u9009\u9879","Add a new property":"\u6DFB\u52A0\u4E00\u4E2A\u65B0\u5C5E\u6027","Add a parameter":"\u6DFB\u52A0\u53C2\u6570","Add a parameter below":"\u5728\u4E0B\u9762\u6DFB\u52A0\u4E00\u4E2A\u53C2\u6570","Add a point":"\u6DFB\u52A0\u70B9","Add a property":"\u6DFB\u52A0\u5C5E\u6027","Add a scene":"\u6DFB\u52A0\u4E00\u4E2A\u573A\u666F","Add a score and display it on the screen":"\u6DFB\u52A0\u4E00\u4E2A\u5206\u6570\u5E76\u5728\u5C4F\u5E55\u4E0A\u663E\u793A","Add a sprite":"\u6DFB\u52A0\u7CBE\u7075","Add a sub-condition":"\u6DFB\u52A0\u5B50\u6761\u4EF6","Add a sub-event to the selected event":"\u4E3A\u9009\u5B9A\u4E8B\u4EF6\u6DFB\u52A0\u5B50\u4E8B\u4EF6","Add a time attack mode, where you have to reach the end as fast as possible.":"\u6DFB\u52A0\u65F6\u95F4\u653B\u51FB\u6A21\u5F0F\uFF0C\u60A8\u5FC5\u987B\u5C3D\u5FEB\u5230\u8FBE\u7EC8\u70B9\u3002","Add a time attack mode.":"\u589E\u52A0\u8BA1\u65F6\u653B\u51FB\u6A21\u5F0F\u3002","Add a variable":"\u6DFB\u52A0\u4E00\u4E2A\u53D8\u91CF","Add a vertex":"\u6DFB\u52A0\u9876\u70B9","Add action":"\u6DFB\u52A0\u64CD\u4F5C","Add again":"\u518D\u6B21\u6DFB\u52A0","Add an Auth Key first":"\u9996\u5148\u6DFB\u52A0\u8BA4\u8BC1\u5BC6\u94A5","Add an animation":"\u6DFB\u52A0\u52A8\u753B","Add an event":"\u6DFB\u52A0\u4E8B\u4EF6","Add an external layout":"\u6DFB\u52A0\u5916\u90E8\u5E03\u5C40","Add an object":"\u6DFB\u52A0\u5BF9\u8C61","Add any object variable to the group":"\u5C06\u4EFB\u610F\u5BF9\u8C61\u53D8\u91CF\u6DFB\u52A0\u5230\u7EC4","Add asset":"\u65B0\u589E\u8D44\u4EA7","Add characters and objects to the scene.":"\u5728\u573A\u666F\u4E2D\u6DFB\u52A0\u89D2\u8272\u548C\u7269\u4F53\u3002","Add child":"\u6DFB\u52A0\u5B50\u9879","Add collaborator":"\u6DFB\u52A0\u5408\u4F5C\u4EBA","Add collision mask":"\u6DFB\u52A0\u78B0\u649E\u906E\u7F69","Add condition":"\u6DFB\u52A0\u6761\u4EF6","Add external events":"\u6DFB\u52A0\u5916\u90E8\u4E8B\u4EF6","Add instance to the scene":"\u6DFB\u52A0\u5B9E\u4F8B\u5230\u573A\u666F\u4E2D","Add leaderboards to your online Game":"\u7ED9\u4F60\u7684\u5728\u7EBF\u6E38\u620F\u6DFB\u52A0\u6392\u884C\u699C","Add new":"\u6DFB\u52A0\u65B0\u5185\u5BB9","Add object":"\u6DFB\u52A0\u5BF9\u8C61","Add or edit":"\u65B0\u589E\u6216\u7F16\u8F91","Add parameter...":"\u6DFB\u52A0\u53C2\u6570...","Add personality and publish your game.":"\u6DFB\u52A0\u4E2A\u6027\u5E76\u53D1\u5E03\u60A8\u7684\u6E38\u620F\u3002","Add personality to your game and publish it online.":"\u4E3A\u60A8\u7684\u6E38\u620F\u6DFB\u52A0\u4E2A\u6027\uFF0C\u5E76\u5728\u7EBF\u53D1\u5E03\u3002","Add player logins and a leaderboard.":"\u6DFB\u52A0\u73A9\u5BB6\u767B\u5F55\u529F\u80FD\u548C\u6392\u884C\u699C\u3002","Add player logins to your game and add a leaderboard.":"\u5C06\u73A9\u5BB6\u767B\u5F55\u6DFB\u52A0\u5230\u60A8\u7684\u6E38\u620F\u5E76\u6DFB\u52A0\u6392\u884C\u699C\u3002","Add solid rocks that falls from the sky at a random position around the player every 0.5 seconds":"\u6BCF0.5\u79D2\u5728\u73A9\u5BB6\u5468\u56F4\u968F\u673A\u4F4D\u7F6E\u6DFB\u52A0\u4ECE\u5929\u800C\u964D\u7684\u56FA\u4F53\u5CA9\u77F3\u3002","Add the assets":"\u6DFB\u52A0\u7D20\u6750","Add these assets to my scene":"\u5C06\u8FD9\u4E9B\u8D44\u4EA7\u6DFB\u52A0\u5230\u6211\u7684\u573A\u666F\u4E2D","Add these assets to the project":"\u5C06\u8FD9\u4E9B\u7D20\u6750\u6DFB\u52A0\u5230\u9879\u76EE","Add this asset to my scene":"\u5C06\u6B64\u8D44\u4EA7\u6DFB\u52A0\u5230\u6211\u7684\u573A\u666F\u4E2D","Add this asset to the project":"\u5C06\u6B64\u7D20\u6750\u6DFB\u52A0\u5230\u9879\u76EE","Add to project":"\u6DFB\u52A0\u5230\u9879\u76EE","Add to the scene":"\u6DFB\u52A0\u5230\u573A\u666F","Add variable":"\u6DFB\u52A0\u53D8\u91CF","Add variable...":"\u6DFB\u52A0\u53D8\u91CF...","Add your Discord username to get a role on the GDevelop Discord or access to a dedicated channel if you have a Gold or Pro subscription! Join the [GDevelop Discord](https://discord.gg/gdevelop).":"\u6DFB\u52A0\u60A8\u7684 Discord \u7528\u6237\u540D\u4EE5\u5728 GDevelop Discord \u4E0A\u83B7\u5F97\u89D2\u8272\uFF0C\u6216\u8005\u5982\u679C\u60A8\u6709 Gold \u6216 Pro \u8BA2\u9605\uFF0C\u5219\u53EF\u8BBF\u95EE\u4E13\u7528\u9891\u9053\uFF01\u52A0\u5165 [GDevelop Discord](https://discord.gg/gdevelop)\u3002","Add your Discord username to get a special role on the GDevelop Discord! Join the [GDevelop Discord](https://discord.gg/gdevelop).":"\u6DFB\u52A0\u60A8\u7684 Discord \u7528\u6237\u540D\u4EE5\u5728 GDevelop Discord \u4E0A\u83B7\u5F97\u7279\u522B\u89D2\u8272\uFF01\u52A0\u5165 [GDevelop Discord](https://discord.gg/gdevelop)\u3002","Add your Discord username to get access to a dedicated channel! Join the [GDevelop Discord](https://discord.gg/gdevelop).":"\u6DFB\u52A0\u60A8\u7684 Discord \u7528\u6237\u540D\u5373\u53EF\u8BBF\u95EE\u4E13\u7528\u9891\u9053\uFF01\u52A0\u5165 [GDevelop Discord](https://discord.gg/gdevelop)\u3002","Add your first animation":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u4E2A\u52A8\u753B","Add your first behavior":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u4E2A\u884C\u4E3A","Add your first characters to the scene and throw your first objects.":"\u5C06\u60A8\u7684\u7B2C\u4E00\u4E2A\u89D2\u8272\u6DFB\u52A0\u5230\u573A\u666F\u4E2D\uFF0C\u5E76\u6295\u63B7\u60A8\u7684\u7B2C\u4E00\u4E2A\u5BF9\u8C61\u3002","Add your first effect":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u4E2A\u7279\u6548","Add your first event":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u4E2A\u4E8B\u4EF6","Add your first global variable":"\u6DFB\u52A0\u60A8\u7684\u9996\u4E2A\u5168\u5C40\u53D8\u91CF","Add your first instance variable":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u4E2A\u5B9E\u4F8B\u53D8\u91CF","Add your first object group variable":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u4E2A\u5BF9\u8C61\u7EC4\u53D8\u91CF","Add your first object variable":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u4E2A\u5BF9\u8C61\u53D8\u91CF","Add your first parameter":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u4E2A\u53C2\u6570","Add your first property":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u4E2A\u5C5E\u6027","Add your first scene variable":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u4E2A\u573A\u666F\u53D8\u91CF","Add {behaviorName} (<0>{behaviorTypeLabel}) behavior to <1>{object_name} in scene <2>{scene_name}.":function(a){return["\u5C06 ",a("behaviorName")," \uFF08<0>",a("behaviorTypeLabel"),"\uFF09\u884C\u4E3A\u6DFB\u52A0\u5230\u573A\u666F <2>",a("scene_name")," \u4E2D\u7684 <1>",a("object_name"),"\u3002"]},"Add...":"\u6DFB\u52A0...","Adding...":"\u6DFB\u52A0\u4E2D...","Additional properties will appear here when you add behaviors to objects, such as the 2D or 3D Physics Engine.":"\u5F53\u60A8\u5C06\u884C\u4E3A\u6DFB\u52A0\u5230\u5BF9\u8C61\u65F6\uFF0C\u5176\u4ED6\u5C5E\u6027\u5C06\u663E\u793A\u5728\u6B64\u5904\uFF0C\u4F8B\u5982\u4E8C\u7EF4\u6216\u4E09\u7EF4\u7269\u7406\u5F15\u64CE\u3002","Additive rendering":"\u9644\u52A0\u6E32\u67D3","Adjust height to fill screen (extend or crop)":"\u8C03\u6574\u9AD8\u5EA6\u4EE5\u586B\u5145\u5C4F\u5E55 (\u6269\u5C55\u6216\u88C1\u526A)","Adjust width to fill screen (extend or crop)":"\u8C03\u6574\u5BBD\u5EA6\u4EE5\u586B\u5145\u5C4F\u5E55 (\u6269\u5C55\u6216\u88C1\u526A)","Ads":"\u5E7F\u544A","Advanced":"\u9AD8\u7EA7","Advanced course":"\u9AD8\u7EA7\u8BFE\u7A0B","Advanced options":"\u9AD8\u7EA7\u9009\u9879","Advanced properties":"\u9AD8\u7EA7\u5C5E\u6027","Advanced settings":"\u9AD8\u7EA7\u8BBE\u7F6E","Adventure":"\u5192\u9669","After watching the video, use this template to complete the following tasks.":"\u89C2\u770B\u5B8C\u89C6\u9891\u540E\uFF0C\u4F7F\u7528\u6B64\u6A21\u677F\u5B8C\u6210\u4EE5\u4E0B\u4EFB\u52A1\u3002","Alive":"\u6D3B\u7740","All":"\u5168\u90E8","All asset packs":"\u6240\u6709\u8D44\u4EA7\u5305","All behaviors being directly referenced in the events:":"\u4E8B\u4EF6\u4E2D\u76F4\u63A5\u5F15\u7528\u7684\u6240\u6709\u884C\u4E3A\uFF1A","All builds":"\u6240\u6709\u7248\u672C","All categories":"\u6240\u6709\u7C7B\u522B","All current entries will be deleted, are you sure you want to reset this leaderboard? This can't be undone.":"\u6240\u6709\u5F53\u524D\u4F5C\u54C1\u90FD\u5C06\u88AB\u5220\u9664\uFF0C\u60A8\u786E\u5B9A\u8981\u91CD\u7F6E\u6B64\u6392\u884C\u699C\u5417\uFF1F\u8FD9\u4E0D\u80FD\u64A4\u6D88\u3002","All entries":"\u6240\u6709\u4F5C\u54C1","All entries are displayed.":"\u663E\u793A\u6240\u6709\u4F5C\u54C1\u3002","All exports":"\u5168\u90E8\u5BFC\u51FA","All feedbacks processed":"\u6240\u6709\u53CD\u9988\u5747\u5DF2\u5904\u7406","All game templates":"\u6240\u6709\u6E38\u620F\u6A21\u677F","All objects potentially used in events: {0}":function(a){return["\u4E8B\u4EF6\u4E2D\u53EF\u80FD\u4F7F\u7528\u7684\u6240\u6709\u5BF9\u8C61: ",a("0")]},"All the entries of {0} will be deleted too. This can't be undone.":function(a){return[a("0")," \u7684\u6240\u6709\u6761\u76EE\u4E5F\u5C06\u88AB\u5220\u9664\u3002\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u6D88\u3002"]},"All your changes will be lost. Are you sure you want to cancel?":"\u60A8\u6240\u505A\u7684\u6240\u6709\u66F4\u6539\u90FD\u5C06\u4E22\u5931\u3002\u4F60\u786E\u5B9A\u8981\u53D6\u6D88\uFF1F","All your games were played more than {0} times in total!":function(a){return["\u60A8\u6240\u6709\u7684\u6E38\u620F\u603B\u5171\u73A9\u4E86\u8D85\u8FC7 ",a("0")," \u6B21\uFF01"]},"Allow players to join after the game has started":"\u5141\u8BB8\u73A9\u5BB6\u5728\u6E38\u620F\u5F00\u59CB\u540E\u52A0\u5165","Allow this project to run npm scripts?":"\u5141\u8BB8\u6B64\u9879\u76EE\u8FD0\u884C npm \u811A\u672C\u5417\uFF1F","Allow to display advertisements on the game page on gd.games.":"\u5141\u8BB8\u5728 gd.games \u7684\u6E38\u620F\u9875\u9762\u4E0A\u663E\u793A\u5E7F\u544A\u3002","Alpha":"Alpha","Alphabet":"\u5B57\u6BCD\u8868","Already a member?":"\u5DF2\u7ECF\u662F\u4F1A\u5458\u4E86\u5417\uFF1F","Already added":"\u5DF2\u6DFB\u52A0","Already cancelled":"\u5DF2\u7ECF\u53D6\u6D88","Already in project":"\u5DF2\u7ECF\u5728\u9879\u76EE\u4E2D","Already installed":"\u5DF2\u5B89\u88C5","Alright, here's my approach:":"\u597D\u7684\uFF0C\u8FD9\u662F\u6211\u7684\u65B9\u6CD5\uFF1A","Always":"\u603B\u662F","Always display the preview window on top of the editor":"\u603B\u662F\u5728\u7F16\u8F91\u5668\u9876\u90E8\u663E\u793A\u9884\u89C8\u7A97\u53E3","Always preload at startup":"\u59CB\u7EC8\u5728\u542F\u52A8\u65F6\u9884\u52A0\u8F7D","Always visible":"\u603B\u662F\u53EF\u89C1","Ambient light color":"\u73AF\u5883\u5149\u989C\u8272","An action that can be used in other events sheet. You can define the action parameters: objects, texts, numbers, layers, etc...":"\u4E00\u4E2A\u53EF\u4EE5\u5728\u5176\u4ED6\u4E8B\u4EF6\u8868\u4E2D\u4F7F\u7528\u7684\u52A8\u4F5C\u3002\u60A8\u53EF\u4EE5\u5B9A\u4E49\u52A8\u4F5C\u53C2\u6570\uFF1A\u5BF9\u8C61\u3001\u6587\u672C\u3001\u6570\u5B57\u3001\u56FE\u5C42\u7B49...","An action that can be used on objects with the behavior. You can define the action parameters: objects, texts, numbers, layers, etc...":"\u53EF\u4EE5\u5728\u5177\u6709\u884C\u4E3A\u7684\u5BF9\u8C61\u4E0A\u4F7F\u7528\u7684\u64CD\u4F5C\u3002\u60A8\u53EF\u4EE5\u5B9A\u4E49\u64CD\u4F5C\u53C2\u6570\uFF1A\u5BF9\u8C61\uFF0C\u6587\u672C\uFF0C\u6570\u5B57\uFF0C\u56FE\u5C42\u7B49......","An action that can be used on the object. You can define the action parameters: objects, texts, numbers, layers, etc...":"\u53EF\u4EE5\u5728\u5BF9\u8C61\u4E0A\u4F7F\u7528\u7684\u52A8\u4F5C\u3002\u60A8\u53EF\u4EE5\u5B9A\u4E49\u52A8\u4F5C\u53C2\u6570\uFF1A\u5BF9\u8C61\u3001\u6587\u672C\u3001\u6570\u5B57\u3001\u56FE\u5C42\u7B49...","An error happened":"\u53D1\u751F\u9519\u8BEF","An error happened when retrieving the game's configuration. Please check your internet connection or try again later.":"\u68C0\u7D22\u6E38\u620F\u914D\u7F6E\u65F6\u53D1\u751F\u9519\u8BEF\u3002\u8BF7\u68C0\u67E5\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","An error happened when sending your request, please try again.":"\u53D1\u9001\u8BF7\u6C42\u65F6\u53D1\u751F\u9519\u8BEF\uFF0C\u8BF7\u91CD\u8BD5\u3002","An error happened while cashing out. Verify your internet connection or try again later.":"\u63D0\u73B0\u65F6\u53D1\u751F\u9519\u8BEF\u3002\u8BF7\u68C0\u67E5\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","An error happened while loading the certificates.":"\u52A0\u8F7D\u8BC1\u4E66\u65F6\u51FA\u9519\u3002","An error happened while loading this extension. Please check that it is a proper extension file and compatible with this version of GDevelop":"\u52A0\u8F7D\u6B64\u6269\u5C55\u65F6\u51FA\u9519\u3002\u8BF7\u68C0\u67E5\u5B83\u662F\u5426\u662F\u4E00\u4E2A\u6B63\u786E\u7684\u6269\u5C55\u6587\u4EF6\uFF0C\u4E14\u9002\u7528\u4E8E\u6B64\u7248\u672C\u7684 GDevelop","An error happened while purchasing this product. Verify your internet connection or try again later.":"\u8D2D\u4E70\u6B64\u4EA7\u54C1\u65F6\u51FA\u9519\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u518D\u8BD5\u3002","An error happened while registering the game. Verify your internet connection or retry later.":"\u6CE8\u518C\u6E38\u620F\u65F6\u53D1\u751F\u9519\u8BEF\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u7F51\u7EDC\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","An error happened while removing the collaborator. Verify your internet connection or retry later.":"\u5220\u9664\u5408\u4F5C\u8005\u65F6\u51FA\u9519\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u7F51\u7EDC\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","An error happened while transferring your credits. Verify your internet connection or try again later.":"\u8F6C\u79FB\u60A8\u7684\u79EF\u5206\u65F6\u53D1\u751F\u9519\u8BEF\u3002\u8BF7\u68C0\u67E5\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","An error happened while unregistering the game. Verify your internet connection or retry later.":"\u53D6\u6D88\u6CE8\u518C\u6E38\u620F\u65F6\u51FA\u9519\u3002\u8BF7\u68C0\u67E5\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","An error has occurred during functions generation. If GDevelop is installed, verify that nothing is preventing GDevelop from writing on disk. If you're running GDevelop online, verify your internet connection and refresh functions from the Project Manager.":"\u51FD\u6570\u751F\u6210\u671F\u95F4\u53D1\u751F\u9519\u8BEF\u3002\u5982\u679C\u5B89\u88C5\u4E86 GDevelop\uFF0C\u8BF7\u786E\u8BA4\u6CA1\u6709\u4EFB\u4F55\u4E1C\u897F\u963B\u6B62 GDevelop \u5199\u5165\u78C1\u76D8\u3002\u5982\u679C\u60A8\u5728\u7EBF\u8FD0\u884C GDevelop\uFF0C\u8BF7\u9A8C\u8BC1\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u5E76\u4ECE\u9879\u76EE\u7BA1\u7406\u5668\u4E2D\u5237\u65B0\u529F\u80FD\u3002","An error has occurred in functions. Click to reload them.":"\u51FD\u6570\u4E2D\u53D1\u751F\u9519\u8BEF\u3002\u70B9\u51FB\u91CD\u65B0\u52A0\u8F7D\u5B83\u4EEC\u3002","An error occured while storing the auth key.":"\u5B58\u50A8\u8EAB\u4EFD\u9A8C\u8BC1\u5BC6\u94A5\u65F6\u53D1\u751F\u9519\u8BEF\u3002","An error occured while storing the provisioning profile.":"\u5B58\u50A8\u914D\u7F6E\u6587\u4EF6\u65F6\u53D1\u751F\u9519\u8BEF\u3002","An error occurred in the {componentTitle}.":function(a){return[a("componentTitle")," \u4E2D\u53D1\u751F\u9519\u8BEF\u3002"]},"An error occurred when creating a new leaderboard, please close the dialog, come back and try again.":"\u521B\u5EFA\u65B0\u7684\u6392\u884C\u699C\u65F6\u51FA\u9519\uFF0C\u8BF7\u5173\u95ED\u5BF9\u8BDD\u6846\uFF0C\u8FD4\u56DE\u5E76\u91CD\u8BD5\u3002","An error occurred when deleting the entry, please try again.":"\u5220\u9664\u53C2\u8D5B\u4F5C\u54C1\u65F6\u51FA\u9519\uFF0C\u8BF7\u91CD\u8BD5\u3002","An error occurred when deleting the leaderboard, please close the dialog, come back and try again.":"\u5220\u9664\u6392\u884C\u699C\u65F6\u51FA\u9519\uFF0C\u8BF7\u5173\u95ED\u5BF9\u8BDD\u6846\uFF0C\u8FD4\u56DE\u5E76\u91CD\u8BD5\u3002","An error occurred when deleting the project. Please try again later.":"\u5220\u9664\u9879\u76EE\u65F6\u51FA\u9519\u3002\u8BF7\u7A0D\u540E\u91CD\u8BD5\u3002","An error occurred when downloading the tutorials.":"\u4E0B\u8F7D\u6559\u7A0B\u65F6\u51FA\u9519\u3002","An error occurred when fetching the entries of the leaderboard, please try again.":"\u83B7\u53D6\u6392\u884C\u699C\u6761\u65F6\u53D1\u751F\u9519\u8BEF\uFF0C\u8BF7\u91CD\u8BD5\u3002","An error occurred when fetching the leaderboards, please close the dialog and reopen it.":"\u83B7\u53D6\u6392\u884C\u699C\u65F6\u51FA\u9519\uFF0C\u8BF7\u5173\u95ED\u5BF9\u8BDD\u6846\u5E76\u91CD\u65B0\u6253\u5F00\u5B83\u3002","An error occurred when fetching the store content. Please try again later.":"\u83B7\u53D6\u5546\u5E97\u5185\u5BB9\u65F6\u53D1\u751F\u9519\u8BEF\u3002\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","An error occurred when opening or saving the project. Try again later or choose another location to save the project to.":"\u6253\u5F00\u6216\u4FDD\u5B58\u9879\u76EE\u65F6\u51FA\u9519\u3002\u7A0D\u540E\u91CD\u8BD5\u6216\u9009\u62E9\u53E6\u4E00\u4E2A\u4F4D\u7F6E\u6765\u4FDD\u5B58\u9879\u76EE\u3002","An error occurred when opening the project. Check that your internet connection is working and that your browser allows the use of cookies.":"\u6253\u5F00\u9879\u76EE\u65F6\u53D1\u751F\u9519\u8BEF\u3002\u68C0\u67E5\u60A8\u7684Internet\u8FDE\u63A5\u662F\u5426\u6B63\u5E38\u5DE5\u4F5C\uFF0C\u5E76\u5141\u8BB8\u6D4F\u89C8\u5668\u4F7F\u7528Cookie\u3002","An error occurred when resetting the leaderboard, please close the dialog, come back and try again.":"\u91CD\u7F6E\u6392\u884C\u699C\u65F6\u53D1\u751F\u9519\u8BEF\uFF0C\u8BF7\u5173\u95ED\u5BF9\u8BDD\u6846\uFF0C\u8FD4\u56DE\u5E76\u91CD\u8BD5\u3002","An error occurred when retrieving leaderboards, please try again later.":"\u83B7\u53D6\u6392\u884C\u699C\u65F6\u51FA\u9519\uFF0C\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","An error occurred when saving the project, please verify your internet connection or try again later.":"\u4FDD\u5B58\u9879\u76EE\u65F6\u53D1\u751F\u9519\u8BEF\uFF0C\u8BF7\u9A8C\u8BC1\u60A8\u7684Internet\u8FDE\u63A5\u6216\u7A0D\u540E\u518D\u8BD5\u3002","An error occurred when saving the project. Please try again by choosing another location.":"\u4FDD\u5B58\u9879\u76EE\u65F6\u53D1\u751F\u9519\u8BEF\u3002\u8BF7\u9009\u62E9\u5176\u4ED6\u4F4D\u7F6E\u518D\u8BD5\u4E00\u6B21\u3002","An error occurred when saving the project. Please try again later.":"\u4FDD\u5B58\u9879\u76EE\u65F6\u51FA\u9519\u3002\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","An error occurred when sending the form, please verify your internet connection and try again later.":"\u53D1\u9001\u8868\u5355\u65F6\u51FA\u9519\uFF0C\u8BF7\u9A8C\u8BC1\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\uFF0C\u7136\u540E\u91CD\u8BD5\u3002","An error occurred when setting the leaderboard as default, please close the dialog, come back and try again.":"\u8BBE\u7F6E\u6392\u884C\u699C\u4E3A\u9ED8\u8BA4\u65F6\u53D1\u751F\u9519\u8BEF\uFF0C\u8BF7\u5173\u95ED\u5BF9\u8BDD\u6846\uFF0C\u8FD4\u56DE\u540E\u91CD\u8BD5\u3002","An error occurred when updating the appearance of the leaderboard, please close the dialog, come back and try again.":"\u66F4\u65B0\u6392\u884C\u699C\u5916\u89C2\u65F6\u51FA\u9519\uFF0C\u8BF7\u5173\u95ED\u5BF9\u8BDD\u6846\uFF0C\u8FD4\u56DE\u540E\u91CD\u8BD5\u3002","An error occurred when updating the display choice of the leaderboard, please close the dialog, come back and try again.":"\u66F4\u65B0\u6392\u884C\u699C\u663E\u793A\u9009\u9879\u65F6\u53D1\u751F\u9519\u8BEF\uFF0C\u8BF7\u5173\u95ED\u5BF9\u8BDD\u6846\uFF0C\u8FD4\u56DE\u5E76\u91CD\u8BD5\u3002","An error occurred when updating the name of the leaderboard, please close the dialog, come back and try again.":"\u66F4\u65B0\u6392\u884C\u699C\u540D\u79F0\u65F6\u53D1\u751F\u9519\u8BEF\uFF0C\u8BF7\u5173\u95ED\u5BF9\u8BDD\u6846\uFF0C\u8FD4\u56DE\u5E76\u91CD\u8BD5\u3002","An error occurred when updating the sort direction of the leaderboard, please close the dialog, come back and try again.":"\u66F4\u65B0\u6392\u5E8F\u65B9\u5F0F\u65F6\u51FA\u9519\uFF0C\u8BF7\u5173\u95ED\u5BF9\u8BDD\u6846\uFF0C\u8FD4\u56DE\u540E\u91CD\u8BD5\u3002","An error occurred when updating the visibility of the leaderboard, please close the dialog, come back and try again.":"\u66F4\u65B0\u6392\u884C\u699C\u53EF\u89C1\u6027\u65F6\u53D1\u751F\u9519\u8BEF\uFF0C\u8BF7\u5173\u95ED\u5BF9\u8BDD\u6846\uFF0C\u8FD4\u56DE\u5E76\u91CD\u8BD5\u3002","An error occurred while accepting the invitation. Please try again later.":"\u63A5\u53D7\u9080\u8BF7\u65F6\u53D1\u751F\u9519\u8BEF\u3002\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","An error occurred while activating your purchase. Please contact support if the problem persists.":"\u6FC0\u6D3B\u60A8\u7684\u8D2D\u4E70\u65F6\u53D1\u751F\u9519\u8BEF\u3002\u5982\u679C\u95EE\u9898\u4ECD\u7136\u5B58\u5728\uFF0C\u8BF7\u8054\u7CFB\u652F\u6301\u3002","An error occurred while changing the password. Please try again later.":"\u66F4\u6539\u5BC6\u7801\u65F6\u51FA\u9519\u3002\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","An error occurred while creating the accounts.":"\u521B\u5EFA\u5E10\u6237\u65F6\u51FA\u9519\u3002","An error occurred while creating the group. Please try again later.":"\u521B\u5EFA\u7EC4\u65F6\u51FA\u9519\u3002\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","An error occurred while editing the student. Please try again.":"\u7F16\u8F91\u5B66\u751F\u65F6\u53D1\u751F\u9519\u8BEF\u3002\u8BF7\u518D\u8BD5\u4E00\u6B21\u3002","An error occurred while exporting your game. Verify your internet connection and try again.":"\u5BFC\u51FA\u6E38\u620F\u65F6\u51FA\u9519\u3002\u8BF7\u68C0\u67E5\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u5E76\u91CD\u8BD5\u3002","An error occurred while fetching the project version, try again later.":"\u83B7\u53D6\u9879\u76EE\u7248\u672C\u65F6\u53D1\u751F\u9519\u8BEF\uFF0C\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","An error occurred while generating some icons. Verify that the image is valid and try again.":"\u751F\u6210\u67D0\u4E9B\u56FE\u6807\u65F6\u51FA\u9519\u3002\u8BF7\u9A8C\u8BC1\u56FE\u50CF\u662F\u5426\u6709\u6548\uFF0C\u7136\u540E\u91CD\u8BD5\u3002","An error occurred while generating the certificate.":"\u751F\u6210\u8BC1\u4E66\u65F6\u53D1\u751F\u9519\u8BEF\u3002","An error occurred while loading audio resources.":"\u52A0\u8F7D\u97F3\u9891\u8D44\u6E90\u65F6\u51FA\u9519\u3002","An error occurred while loading fonts.":"\u52A0\u8F7D\u5B57\u4F53\u65F6\u51FA\u9519\u3002","An error occurred while loading your AI requests.":"\u52A0\u8F7D\u60A8\u7684 AI \u8BF7\u6C42\u65F6\u53D1\u51FA\u9519\u8BEF\u3002","An error occurred while loading your builds. Verify your internet connection and try again.":"\u52A0\u8F7D\u6784\u5EFA\u65F6\u53D1\u751F\u9519\u8BEF\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\uFF0C\u7136\u540E\u91CD\u8BD5\u3002","An error occurred while renaming the group name. Please try again later.":"\u91CD\u547D\u540D\u7EC4\u540D\u79F0\u65F6\u51FA\u9519\u3002\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","An error occurred while restoring the project version: {0}":function(a){return["\u6062\u590D\u9879\u76EE\u7248\u672C\u65F6\u53D1\u751F\u9519\u8BEF\uFF1A",a("0")]},"An error occurred while retrieving feedbacks for this game.":"\u68C0\u7D22\u6B64\u6E38\u620F\u7684\u53CD\u9988\u65F6\u51FA\u9519\u3002","An error occurred while trying to recover your project last versions. Please try again later.":"\u8BD5\u56FE\u6062\u590D\u9879\u76EE\u4E0A\u4E00\u7248\u672C\u65F6\u51FA\u9519\u3002\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","An error occurred, please try again later.":"\u53D1\u751F\u9519\u8BEF\uFF0C\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","An error occurred.":"\u53D1\u751F\u9519\u8BEF\u3002","An error occurred. Please try again.":"\u53D1\u751F\u9519\u8BEF\u3002\u8BF7\u91CD\u8BD5\u3002","An expression that can be used in formulas. Can either return a number or a string, and take some parameters.":"\u4E00\u4E2A\u53EF\u4EE5\u7528\u5728\u516C\u5F0F\u4E2D\u7684\u8868\u8FBE\u5F0F\u3002\u53EF\u4EE5\u8FD4\u56DE\u4E00\u4E2A\u6570\u5B57\u6216\u5B57\u7B26\u4E32\uFF0C\u5E76\u4E14\u4F7F\u7528\u4E00\u4E9B\u53C2\u6570\u3002","An expression that can be used on objects with the behavior. Can either return a number or a string, and take some parameters.":"\u53EF\u4EE5\u5728\u5177\u6709\u884C\u4E3A\u7684\u5BF9\u8C61\u4E0A\u4F7F\u7528\u7684\u8868\u8FBE\u5F0F\u3002\u53EF\u4EE5\u8FD4\u56DE\u4E00\u4E2A\u6570\u5B57\u6216\u5B57\u7B26\u4E32\uFF0C\u5E76\u5360\u7528\u4E00\u4E9B\u53C2\u6570\u3002","An expression that can be used on the object. Can either return a number or a string, and take some parameters.":"\u53EF\u4EE5\u5728\u5BF9\u8C61\u4E0A\u4F7F\u7528\u7684\u8868\u8FBE\u5F0F\u3002\u53EF\u4EE5\u8FD4\u56DE\u4E00\u4E2A\u6570\u5B57\u6216\u5B57\u7B26\u4E32\uFF0C\u5E76\u4E14\u63A5\u6536\u4E00\u4E9B\u53C2\u6570\u3002","An extension with this name already exists in the project. Importing this extension will replace it.":"\u8BE5\u540D\u79F0\u7684\u6269\u5C55\u5DF2\u5B58\u5728\u4E8E\u9879\u76EE\u4E2D\u3002\u5BFC\u5165\u6B64\u6269\u5C55\u5C06\u4F1A\u66FF\u6362\u5B83\u3002","An external editor is opened.":"\u6253\u5F00\u5916\u90E8\u7F16\u8F91\u5668\u3002","An internet connection is required to administrate your game's leaderboards.":"\u7BA1\u7406\u60A8\u7684\u6E38\u620F\u6392\u884C\u699C\u9700\u8981\u4E92\u8054\u7F51\u8FDE\u63A5\u3002","An object that can be moved, rotated and scaled in 2D.":"\u4E00\u4E2A\u53EF\u4EE5\u5728 2D \u4E2D\u79FB\u52A8\u3001\u65CB\u8F6C\u548C\u7F29\u653E\u7684\u7269\u4F53\u3002","An object that can be moved, rotated and scaled in 3D.":"\u4E00\u4E2A\u53EF\u4EE5\u5728 3D \u4E2D\u79FB\u52A8\u3001\u65CB\u8F6C\u548C\u7F29\u653E\u7684\u7269\u4F53\u3002","An unexpected error happened. Please contact us for more details.":"\u53D1\u751F\u610F\u5916\u9519\u8BEF\u3002\u8BF7\u8054\u7CFB\u6211\u4EEC\u4E86\u89E3\u66F4\u591A\u8BE6\u60C5\u3002","An unexpected error happened. Verify your internet connection or try again later.":"\u53D1\u751F\u610F\u5916\u9519\u8BEF\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u7F51\u7EDC\u8FDE\u63A5\u6216\u7A0D\u540E\u518D\u8BD5\u3002","An unexpected error occurred. The list has been refreshed.":"\u53D1\u751F\u610F\u5916\u9519\u8BEF\u3002\u5217\u8868\u5DF2\u88AB\u5237\u65B0\u3002","An unknown error happened, ensure your password is entered correctly.":"\u53D1\u751F\u672A\u77E5\u9519\u8BEF\uFF0C\u8BF7\u786E\u4FDD\u60A8\u7684\u5BC6\u7801\u6B63\u786E\u8F93\u5165\u3002","An unknown error happened.":"\u53D1\u751F\u672A\u77E5\u9519\u8BEF\u3002","An update is installing.":"\u6B63\u5728\u5B89\u88C5\u4E00\u4E2A\u66F4\u65B0\u3002","An update is ready to be installed. Close ALL GDevelop apps or tabs in your browser, then open it again.":"\u5DF2\u51C6\u5907\u597D\u5B89\u88C5\u4E00\u4E2A\u66F4\u65B0\u3002\u8BF7\u5148\u5173\u95ED\u6D4F\u89C8\u5668\u4E2D\u7684\u6240\u6709GDevelop \u5E94\u7528\u6216\u6807\u7B7E\uFF0C\u7136\u540E\u91CD\u65B0\u6253\u5F00\u8FD9\u4E2A\u66F4\u65B0\u3002","Analytics":"\u5206\u6790","Analyze Objects Used in this Event":"\u5206\u6790\u5728\u6B64\u4E8B\u4EF6\u4E2D\u4F7F\u7528\u7684\u5BF9\u8C61","Analyzing the object properties":"\u5206\u6790\u5BF9\u8C61\u5C5E\u6027","Analyzing the project":"\u5206\u6790\u9879\u76EE","And others...":"\u4EE5\u53CA\u5176\u4ED6...","And {remainingResultsCount} more results.":function(a){return["\u8FD8\u6709 ",a("remainingResultsCount")," \u4E2A\u7ED3\u679C\u3002"]},"Android":"\u5B89\u5353","Android App Bundle (for publishing on Google Play)":"Android \u5E94\u7528\u7A0B\u5E8F\u5305 (\u5728Google Play\u4E0A\u53D1\u5E03)","Android Build":"\u5B89\u5353\u7248\u672C(Android Build)","Android builds":"\u5B89\u5353\u6784\u5EFA","Android icons and Android 12+ splashscreen":"Android \u56FE\u6807\u548C Android 12+ \u542F\u52A8\u753B\u9762","Android mobile devices (Google Play, Amazon)":"Android \u79FB\u52A8\u8BBE\u5907 (Google Play, Amazon)","Angle":"\u89D2\u5EA6","Animation":"\u52A8\u753B","Animation #{animationIndex}":function(a){return["\u52A8\u753B #",a("animationIndex")]},"Animation #{i} {0}":function(a){return["\u52A8\u753B #",a("i")," ",a("0")]},"Animations":"\u52A8\u753B","Animations are a sequence of images.":"\u52A8\u753B\u662F\u4E00\u7CFB\u5217\u56FE\u50CF\u3002","Anonymous":"\u533F\u540D\u7684","Anonymous players":"\u533F\u540D\u73A9\u5BB6","Another personal website, newgrounds.com page, etc.":"\u53E6\u4E00\u4E2A\u4E2A\u4EBA\u7F51\u7AD9\uFF0Cnewgrounds.com \u7F51\u9875\u7B49\u3002","Answer":"\u56DE\u7B54","Answer a 1-minute survey to personalize your suggested content.":"\u56DE\u7B54\u4E00\u4E2A 1 \u5206\u949F\u7684\u95EE\u5377\u6765\u4E2A\u6027\u5316\u4F60\u7684\u5EFA\u8BAE\u5185\u5BB9\u3002","Answers video":"\u56DE\u7B54\u89C6\u9891","Anti-aliasing":"\u6297\u952F\u9F7F","Antialising for 3D":"3D \u6297\u952F\u9F7F","Any object":"\u4EFB\u4F55\u5BF9\u8C61","Any submitted score that is higher than the set value will not be saved in the leaderboard.":"\u4EFB\u4F55\u5DF2\u63D0\u4EA4\u7684\u5F97\u5206\u9AD8\u4E8E\u8BBE\u5B9A\u503C\u90FD\u4E0D\u4F1A\u4FDD\u5B58\u5728\u6392\u884C\u699C\u4E2D\u3002","Any submitted score that is lower than the set value will not be saved in the leaderboard.":"\u4EFB\u4F55\u63D0\u4EA4\u7684\u5F97\u5206\u4F4E\u4E8E\u8BBE\u5B9A\u503C\u90FD\u4E0D\u4F1A\u4FDD\u5B58\u5728\u6392\u884C\u699C\u4E2D\u3002","Any unsaved changes in the project will be lost.":"\u9879\u76EE\u4E2D\u4EFB\u4F55\u672A\u4FDD\u5B58\u7684\u66F4\u6539\u90FD\u5C06\u4E22\u5931\u3002","Anyone can access it.":"\u4EFB\u4F55\u4EBA\u90FD\u53EF\u4EE5\u8BBF\u95EE\u5B83\u3002","Anyone with the link can see it, but it is not listed in your game's leaderboards.":"\u4EFB\u4F55\u5E26\u6709\u94FE\u63A5\u7684\u4EBA\u90FD\u53EF\u4EE5\u770B\u5230\u5B83\uFF0C\u4F46\u5B83\u6CA1\u6709\u5728\u6E38\u620F\u6392\u884C\u699C\u4E2D\u5217\u51FA\u3002","App or tool":"\u5E94\u7528\u7A0B\u5E8F\u6216\u5DE5\u5177","Appearance":"\u5916\u89C2","Apple":"\u82F9\u679C","Apple App Store":"\u82F9\u679C\u5E94\u7528\u5546\u5E97","Apple Certificates & Profiles":"\u82F9\u679C\u8BC1\u4E66\u548C\u914D\u7F6E\u6587\u4EF6","Apple mobile devices (App Store)":"\u82F9\u679C\u79FB\u52A8\u8BBE\u5907 (App Store)","Apply":"\u5E94\u7528","Apply changes":"\u5E94\u7528\u66F4\u6539","Apply changes to preview":"\u5E94\u7528\u66F4\u6539\u5230\u9884\u89C8","Apply changes to the running preview":"\u5C06\u66F4\u6539\u5E94\u7528\u5230\u6B63\u5728\u8FD0\u884C\u7684\u9884\u89C8","Apply this change:":"\u5E94\u7528\u6B64\u66F4\u6539\uFF1A","Archive accounts":"\u5B58\u6863\u8D26\u6237","Archive {0} accounts":function(a){return["\u5B58\u6863 ",a("0")," \u5E10\u6237"]},"Archive {0} accounts?":function(a){return["\u5B58\u6863 ",a("0")," \u5E10\u6237\u5417\uFF1F"]},"Archived accounts":"\u5B58\u6863\u7684\u5E10\u6237","Are you sure you want to delete this entry? This can't be undone.":"\u60A8\u786E\u5B9A\u8981\u5220\u9664\u6B64\u53C2\u8D5B\u4F5C\u54C1\u5417\uFF1F\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u6D88\u3002","Are you sure you want to hide this hint? You won't see it again, unless you re-activate it from the preferences.":"\u60A8\u786E\u5B9A\u8981\u9690\u85CF\u6B64\u63D0\u793A\u5417\uFF1F\u60A8\u5C06\u4E0D\u518D\u770B\u5230\u5B83\uFF0C\u9664\u975E\u60A8\u4ECE\u8BBE\u7F6E\u4E2D\u91CD\u65B0\u6FC0\u6D3B\u5B83\u3002","Are you sure you want to quit GDevelop?":"\u60A8\u786E\u5B9A\u8981\u9000\u51FAGDevelop\u5417\uFF1F","Are you sure you want to remove these external events? This can't be undone.":"\u786E\u5B9A\u8981\u5220\u9664\u8FD9\u4E9B\u5916\u90E8\u4E8B\u4EF6\u5417\uFF1F\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u9500\u3002","Are you sure you want to remove this animation?":"\u60A8\u786E\u5B9A\u8981\u5220\u9664\u6B64\u52A8\u753B\u5417\uFF1F","Are you sure you want to remove this animation? You will lose the custom collision mask you have set for this object.":"\u60A8\u786E\u5B9A\u8981\u5220\u9664\u6B64\u52A8\u753B\u5417\uFF1F\u60A8\u5C06\u4E22\u5931\u60A8\u4E3A\u6B64\u5BF9\u8C61\u8BBE\u7F6E\u7684\u81EA\u5B9A\u4E49\u78B0\u649E\u906E\u7F69\u3002","Are you sure you want to remove this behavior? This can't be undone.":"\u60A8\u786E\u5B9A\u8981\u5220\u9664\u6B64\u884C\u4E3A\u5417\uFF1F\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u9500\u3002","Are you sure you want to remove this external layout? This can't be undone.":"\u786E\u5B9A\u8981\u5220\u9664\u6B64\u5916\u90E8\u5E03\u5C40\u5417\uFF1F\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u9500\u3002","Are you sure you want to remove this folder and all its content (objects {0})? This can't be undone.":function(a){return["\u786E\u5B9E\u8981\u5220\u9664\u6B64\u6587\u4EF6\u5939\u53CA\u5176\u6240\u6709\u5185\u5BB9 (\u5BF9\u8C61",a("0"),") \u5417? \u65E0\u6CD5\u64A4\u6D88\u3002"]},"Are you sure you want to remove this folder and all its functions ({0})? This can't be undone.":function(a){return["\u60A8\u786E\u5B9A\u8981\u5220\u9664\u6B64\u6587\u4EF6\u5939\u53CA\u5176\u6240\u6709\u529F\u80FD (",a("0"),") \u5417\uFF1F\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u9500\u3002"]},"Are you sure you want to remove this folder and all its properties ({0})? This can't be undone.":function(a){return["\u4F60\u786E\u5B9A\u8981\u5220\u9664\u8FD9\u4E2A\u6587\u4EF6\u5939\u53CA\u5176\u6240\u6709\u5C5E\u6027 (",a("0"),") \u5417\uFF1F\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u9500\u3002"]},"Are you sure you want to remove this folder and with it the function {0}? This can't be undone.":function(a){return["\u60A8\u786E\u5B9A\u8981\u5220\u9664\u6B64\u6587\u4EF6\u5939\u53CA\u5176\u529F\u80FD ",a("0")," \u5417\uFF1F\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u9500\u3002"]},"Are you sure you want to remove this folder and with it the object {0}? This can't be undone.":function(a){return["\u786E\u5B9E\u8981\u5220\u9664\u6B64\u6587\u4EF6\u5939\u548C\u5BF9\u8C61 ",a("0")," \u5417? \u65E0\u6CD5\u64A4\u6D88\u6B64\u64CD\u4F5C\u3002"]},"Are you sure you want to remove this folder and with it the property {0}? This can't be undone.":function(a){return["\u4F60\u786E\u5B9A\u8981\u5220\u9664\u8FD9\u4E2A\u6587\u4EF6\u5939\u53CA\u5176\u5C5E\u6027 ",a("0")," \u5417\uFF1F\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u9500\u3002"]},"Are you sure you want to remove this function? This can't be undone.":"\u60A8\u786E\u5B9A\u8981\u5220\u9664\u6B64\u51FD\u6570\u5417\uFF1F\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u9500\u3002","Are you sure you want to remove this group? This can't be undone.":"\u60A8\u786E\u5B9A\u8981\u5220\u9664\u6B64\u7EC4\u5417\uFF1F\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u9500\u3002","Are you sure you want to remove this object? This can't be undone.":"\u60A8\u786E\u5B9A\u8981\u5220\u9664\u6B64\u5BF9\u8C61\uFF1F\u8FD9\u4E2A\u64CD\u4F5C\u65E0\u6CD5\u64A4\u6D88\u3002","Are you sure you want to remove this resource? This can't be undone.":"\u60A8\u786E\u5B9A\u8981\u5220\u9664\u6B64\u8D44\u6E90\u5417\uFF1F\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u9500\u3002","Are you sure you want to remove this scene? This can't be undone.":"\u786E\u5B9A\u8981\u79FB\u9664\u6B64\u573A\u666F\u5417\uFF1F\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u9500\u3002","Are you sure you want to remove this variant from your project? This can't be undone.":"\u60A8\u786E\u5B9A\u8981\u5C06\u6B64\u53D8\u4F53\u4ECE\u60A8\u7684\u9879\u76EE\u4E2D\u79FB\u9664\u5417\uFF1F\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u6D88\u3002","Are you sure you want to reset all shortcuts to their default values?":"\u60A8\u786E\u5B9A\u8981\u5C06\u6240\u6709\u5FEB\u6377\u65B9\u5F0F(shortcuts)\u91CD\u7F6E\u4E3A\u9ED8\u8BA4\u503C\u5417\uFF1F","Are you sure you want to restore the project to the state saved at this point in the AI conversation? This will overwrite the current project state.":"\u60A8\u786E\u5B9A\u8981\u5C06\u9879\u76EE\u6062\u590D\u5230\u6B64\u65F6\u5728 AI \u5BF9\u8BDD\u4E2D\u4FDD\u5B58\u7684\u72B6\u6001\u5417\uFF1F\u8FD9\u5C06\u8986\u76D6\u5F53\u524D\u9879\u76EE\u72B6\u6001\u3002","Are you sure you want to unregister this game?{0}If you haven't saved it, it will disappear from your games dashboard and you won't get access to player services, unless you register it again.":function(a){return["\u60A8\u786E\u5B9A\u8981\u53D6\u6D88\u6CE8\u518C\u6B64\u6E38\u620F\u5417\uFF1F",a("0"),"\u5982\u679C\u60A8\u5C1A\u672A\u4FDD\u5B58\u5B83\uFF0C\u5B83\u5C06\u4ECE\u60A8\u7684\u6E38\u620F\u4FE1\u606F\u4E2D\u5FC3\u4E2D\u6D88\u5931\uFF0C\u5E76\u4E14\u60A8\u5C06\u65E0\u6CD5\u8BBF\u95EE\u73A9\u5BB6\u670D\u52A1\uFF0C\u9664\u975E\u60A8\u518D\u6B21\u6CE8\u518C\u5B83\u3002"]},"Are you teaching or learning game development?":"\u60A8\u6B63\u5728\u6559\u6388\u6216\u5B66\u4E60\u6E38\u620F\u5F00\u53D1\u5417\uFF1F","Around 1 or 2 months":"\u5927\u7EA61\u62162\u4E2A\u6708","Around 3 to 5 months":"\u5927\u7EA63\u52305\u4E2A\u6708","Array":"\u6570\u7EC4","Art & Animation":"\u827A\u672F\u4E0E\u52A8\u753B","As a percent of the game width.":"\u5360\u6E38\u620F\u5BBD\u5EA6\u7684\u767E\u5206\u6BD4\u3002","As a teacher, you will use one seat in the plan so make sure to include yourself!":"\u4F5C\u4E3A\u4E00\u540D\u6559\u5E08\uFF0C\u60A8\u5C06\u5728\u8BA1\u5212\u4E2D\u4F7F\u7528\u4E00\u4E2A\u5EA7\u4F4D\uFF0C\u56E0\u6B64\u8BF7\u52A1\u5FC5\u5305\u62EC\u60A8\u81EA\u5DF1\uFF01","Ask AI":"\u8BE2\u95EE AI","Ask AI (AI agent and chatbot)":"\u8BE2\u95EEAI (AI\u4EE3\u7406\u548C\u804A\u5929\u673A\u5668\u4EBA)","Ask a follow up question":"\u95EE\u4E00\u4E2A\u540E\u7EED\u95EE\u9898","Ask every time":"\u6BCF\u6B21\u8BE2\u95EE","Ask the AI":"\u8BE2\u95EE AI","Ask your questions to the community":"\u5411\u793E\u533A\u8BE2\u95EE\u60A8\u7684\u95EE\u9898","Asset Store":"\u8D44\u4EA7\u5546\u5E97","Asset pack bundles":"\u8D44\u4EA7\u5305\u6346\u7ED1","Asset pack not found":"\u672A\u627E\u5230\u8D44\u4EA7\u5305","Asset pack not found - An error occurred, please try again later.":"\u8D44\u6E90\u5305\u672A\u627E\u5230 - \u53D1\u751F\u9519\u8BEF\uFF0C\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","Asset packs will be linked to your user account and available for all your projects. Log-in or sign-up to purchase this pack (or restore your existing purchase).":"\u8D44\u6E90\u5305\u5C06\u94FE\u63A5\u5230\u60A8\u7684\u7528\u6237\u5E10\u6237\u5E76\u53EF\u7528\u4E8E\u60A8\u7684\u6240\u6709\u9879\u76EE\u3002\u767B\u5F55\u6216\u6CE8\u518C\u4EE5\u8D2D\u4E70\u6B64\u5305 (\u6216\u6062\u590D\u60A8\u73B0\u6709\u7684\u8D2D\u4E70)\u3002","Asset store dialog":"\u8D44\u6E90\u5546\u5E97\u5BF9\u8BDD\u6846","Asset store tag":"\u8D44\u4EA7\u5546\u5E97\u6807\u7B7E","Assets":"\u7D20\u6750","Assets (coming soon!)":"\u8D44\u4EA7(\u5373\u5C06\u5230\u6765!)","Assets import can't be undone. Make sure to backup your project beforehand.":"\u8D44\u4EA7\u5BFC\u5165\u65E0\u6CD5\u64A4\u9500\u3002\u8BF7\u786E\u4FDD\u63D0\u524D\u5907\u4EFD\u60A8\u7684\u9879\u76EE\u3002","Associated resource name":"\u5173\u8054\u7684\u8D44\u6E90\u540D\u79F0","Asynchronous":"\u5F02\u6B65","At launch":"\u5728\u542F\u52A8\u65F6","Atlas":"\u56FE\u96C6","Atlas resource":"\u56FE\u96C6\u8D44\u6E90","Attached object":"\u9644\u7740\u5BF9\u8C61","Audio":"\u97F3\u9891","Audio & Sound":"\u97F3\u9891\u548C\u58F0\u97F3","Audio resource":"\u97F3\u9891\u8D44\u6E90","Audio type":"\u97F3\u9891\u7C7B\u578B","Auth Key (App Store upload)":"\u9A8C\u8BC1\u5BC6\u94A5 (\u5E94\u7528\u5546\u5E97\u4E0A\u4F20)","Auth Key for upload to App Store Connect":"\u7528\u4E8E\u4E0A\u4F20\u5230 App Store Connect \u7684\u8EAB\u4EFD\u9A8C\u8BC1\u5BC6\u94A5","Authors":"\u4F5C\u8005","Auto download and install updates (recommended)":"\u81EA\u52A8\u4E0B\u8F7D\u548C\u5B89\u88C5\u66F4\u65B0 (\u63A8\u8350)","Auto edit":"\u81EA\u52A8\u7F16\u8F91","Auto-save project on preview":"\u9884\u89C8\u65F6\u81EA\u52A8\u4FDD\u5B58\u9879\u76EE","Automated":"\u81EA\u52A8\u5316","Automatic collision mask activated. Click on the button to replace it with a custom one.":"\u81EA\u52A8\u78B0\u649E\u906E\u7F69\u5DF2\u6FC0\u6D3B\u3002\u5355\u51FB\u6309\u94AE\u5C06\u5176\u66FF\u6362\u4E3A\u81EA\u5B9A\u4E49\u6309\u94AE\u3002","Automatic creation of lighting layer":"\u81EA\u52A8\u521B\u5EFA\u7167\u660E\u56FE\u5C42","Automatically follow the base layer.":"\u81EA\u52A8\u8DDF\u968F\u57FA\u672C\u5C42(base layer)","Automatically log in as a player in preview":"\u5728\u9884\u89C8\u4E2D\u81EA\u52A8\u4EE5\u73A9\u5BB6\u8EAB\u4EFD\u767B\u5F55","Automatically open the diagnostic report at preview":"\u5728\u9884\u89C8\u65F6\u81EA\u52A8\u6253\u5F00\u8BCA\u65AD\u62A5\u544A","Automatically re-open the project edited during last session":"\u81EA\u52A8\u91CD\u65B0\u6253\u5F00\u4E0A\u6B21\u4F1A\u8BDD\u4E2D\u7F16\u8F91\u7684\u9879\u76EE","Automatically take a screenshot in game previews":"\u5728\u6E38\u620F\u9884\u89C8\u4E2D\u81EA\u52A8\u622A\u5C4F","Automatically use GDevelop credits for AI requests when run out of AI credits":"\u5728\u7528\u5B8C AI \u989D\u5EA6\u65F6\u81EA\u52A8\u4F7F\u7528 GDevelop \u989D\u5EA6\u8FDB\u884C AI \u8BF7\u6C42","Average of players still active after 15 minutes. This graph shows how long players stay in the game after X minutes. It helps to see if the players quit quickly or keep playing for a while.":"15\u5206\u949F\u540E\u4ECD\u6D3B\u8DC3\u7684\u73A9\u5BB6\u5E73\u5747\u6570\u3002\u6B64\u56FE\u8868\u663E\u793A\u4E86\u73A9\u5BB6\u5728 X \u5206\u949F\u540E\u7EE7\u7EED\u6E38\u620F\u7684\u65F6\u95F4\u957F\u5EA6\uFF0C\u6709\u52A9\u4E8E\u4E86\u89E3\u73A9\u5BB6\u662F\u8FC5\u901F\u9000\u51FA\u8FD8\u662F\u6301\u7EED\u6E38\u620F\u4E00\u6BB5\u65F6\u95F4\u3002","Average user feedback":"\u666E\u901A\u7528\u6237\u53CD\u9988","Back":"\u8FD4\u56DE","Back (Additional button, typically the Browser Back button)":"\u540E\u9000 (\u9644\u52A0\u6309\u94AE\uFF0C\u901A\u5E38\u662F\u6D4F\u89C8\u5668\u540E\u9000\u6309\u94AE)","Back face":"\u80CC\u9762","Back to discover":"\u8FD4\u56DE\u4EE5\u53D1\u73B0","Back to {0}":function(a){return["\u8FD4\u56DE\u5230 ",a("0")]},"Background":"\u80CC\u666F","Background and cameras":"\u80CC\u666F\u548C\u76F8\u673A","Background color":"\u80CC\u666F\u8272","Background color:":"\u80CC\u666F\u773C\u8272\uFF1B","Background fade in duration (in seconds)":"\u80CC\u666F\u6DE1\u5165\u6301\u7EED\u65F6\u95F4(\u79D2)","Background image":"\u80CC\u666F\u56FE\u50CF","Background preloading of scene resources":"\u573A\u666F\u8D44\u6E90\u7684\u540E\u53F0\u9884\u52A0\u8F7D","Backgrounds":"\u80CC\u666F","Base layer":"\u57FA\u7840\u5C42","Base layer properties":"\u57FA\u7840\u56FE\u5C42\u5C5E\u6027","Be careful with this action, you may have problems exiting the preview if you don't add a way to toggle it back.":"\u8BF7\u8C28\u614E\u6267\u884C\u6B64\u64CD\u4F5C\uFF0C\u5982\u679C\u4F60\u6CA1\u6709\u6DFB\u52A0\u5207\u6362\u56DE\u9884\u89C8\u7684\u65B9\u5F0F\uFF0C\u5219\u9000\u51FA\u9884\u89C8\u53EF\u80FD\u4F1A\u9047\u5230\u95EE\u9898\u3002","Before installing this asset, it's strongly recommended to update these extensions{0}Do you want to update them now?":function(a){return["\u5728\u5B89\u88C5\u6B64\u8D44\u4EA7\u4E4B\u524D\uFF0C\u5F3A\u70C8\u5EFA\u8BAE\u66F4\u65B0\u8FD9\u4E9B\u6269\u5C55",a("0"),"\u662F\u5426\u7ACB\u5373\u66F4\u65B0\uFF1F"]},"Before installing this behavior, it's strongly recommended to update these extensions{0}Do you want to update them now?":function(a){return["\u5728\u5B89\u88C5\u6B64\u884C\u4E3A\u4E4B\u524D\uFF0C\u5F3A\u70C8\u5EFA\u8BAE\u66F4\u65B0\u8FD9\u4E9B\u6269\u5C55",a("0"),"\u662F\u5426\u7ACB\u5373\u66F4\u65B0\uFF1F"]},"Before installing this extension, it's strongly recommended to update these extensions{0}Do you want to update them now?":function(a){return["\u5728\u5B89\u88C5\u6B64\u6269\u5C55\u4E4B\u524D\uFF0C\u5F3A\u70C8\u5EFA\u8BAE\u66F4\u65B0\u8FD9\u4E9B\u6269\u5C55",a("0"),"\u662F\u5426\u7ACB\u5373\u66F4\u65B0\uFF1F"]},"Before you go, make sure that you've unpublished all your games on gd.games. Otherwise they will stay visible to the community. Are you sure you want to permanently delete your account? This action cannot be undone.":"\u5728\u60A8\u5F00\u59CB\u4E4B\u524D\uFF0C\u8BF7\u786E\u4FDD\u60A8\u5DF2\u53D6\u6D88\u5728 gd.games \u4E0A\u53D1\u5E03\u6240\u6709\u6E38\u620F\u3002\u5426\u5219\uFF0C\u5B83\u4EEC\u5C06\u5BF9\u793E\u533A\u4FDD\u6301\u53EF\u89C1\u3002\u60A8\u786E\u5B9A\u8981\u6C38\u4E45\u5220\u9664\u60A8\u7684\u5E10\u6237\u5417\uFF1F\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u6D88\u3002","Before you go...":"\u5728\u60A8\u79BB\u5F00\u4E4B\u524D...","Begin a driving game with a controllable car":"\u5F00\u59CB\u4E00\u573A\u53EF\u4EE5\u63A7\u5236\u7684\u6C7D\u8F66\u7684\u9A7E\u9A76\u6E38\u620F","Begin a top-down adventure with one controllable character.":"\u5F00\u59CB\u4E00\u573A\u5355\u4E2A\u53EF\u63A7\u5236\u89D2\u8272\u7684\u4FEF\u89C6\u5192\u9669\u6E38\u620F\u3002","Beginner":"\u521D\u5B66\u8005","Beginner course":"\u521D\u7EA7\u8BFE\u7A0B","Behavior":"\u884C\u4E3A","Behavior (for the previous object)":"\u884C\u4E3A\uFF08\u5BF9\u4E8E\u4E0A\u4E00\u4E2A\u5BF9\u8C61\uFF09","Behavior Configuration":"\u884C\u4E3A\u914D\u7F6E","Behavior name":"\u884C\u4E3A\u540D\u79F0","Behavior properties":"\u884C\u4E3A\u5C5E\u6027","Behavior type":"\u884C\u4E3A\u7C7B\u578B","Behaviors":"\u884C\u4E3A","Behaviors add features to objects in a matter of clicks.":"\u884C\u4E3A\u5728\u70B9\u51FB\u5BF9\u8C61\u4E2D\u6DFB\u52A0\u529F\u80FD\u3002","Behaviors are attached to objects and make them alive. The rules of the game can be created using behaviors and events.":"\u884C\u4E3A\u4F9D\u9644\u4E8E\u5BF9\u8C61\u5E76\u4F7F\u5B83\u4EEC\u6D3B\u8DC3\u8D77\u6765\u3002\u6E38\u620F\u89C4\u5219\u53EF\u4EE5\u901A\u8FC7\u884C\u4E3A\u548C\u4E8B\u4EF6\u6765\u521B\u5EFA\u3002","Behaviors of {objectOrGroupName}: {0} ;":function(a){return[a("objectOrGroupName")," \u7684\u884C\u4E3A\uFF1A",a("0"),"\uFF1B"]},"Bio":"\u4E2A\u4EBA\u4FE1\u606F","Bitmap Font":"\u4F4D\u56FE\u5B57\u4F53","Bitmap font resource":"\u4F4D\u56FE\u5B57\u4F53\u8D44\u6E90","Block preview and export when diagnostic errors are found":"\u5728\u53D1\u73B0\u8BCA\u65AD\u9519\u8BEF\u65F6\u963B\u6B62\u9884\u89C8\u548C\u5BFC\u51FA","Blocked on GDevelop?":"\u5728 GDevelop \u4E0A\u88AB\u963B\u6B62\uFF1F","Blur radius":"\u6A21\u7CCA\u534A\u5F84","Bold":"\u7C97\u4F53","Boolean":"\u5E03\u5C14","Boolean (checkbox)":"\u5E03\u5C14\u503C(\u590D\u9009\u6846)","Bottom":"\u5E95\u90E8","Bottom bound":"\u5E95\u90E8\u8FB9\u754C","Bottom bound should be greater than right bound":"\u5E95\u90E8\u8FB9\u754C\u5E94\u5927\u4E8E\u53F3\u4FA7\u8FB9\u754C","Bottom face":"\u5E95\u9762","Bottom left corner":"\u5DE6\u4E0B\u89D2","Bottom margin":"\u5E95\u8FB9\u8DDD","Bottom right corner":"\u53F3\u4E0B\u89D2","Bounce rate":"\u8DF3\u51FA\u7387","Bounds":"\u8FB9\u754C","Branding":"\u54C1\u724C\u63A8\u5E7F","Branding and Loading screen":"\u54C1\u724C\u548C\u52A0\u8F7D\u5C4F\u5E55","Break into the <0>booming industry of casual gaming. Sharpen your skills and become a professional. Start for free:":"\u8FDB\u5165<0>\u84EC\u52C3\u53D1\u5C55\u7684\u884C\u4E1A\u7684\u4F11\u95F2\u6E38\u620F\u3002\u63D0\u5347\u4F60\u7684\u6280\u80FD\uFF0C\u6210\u4E3A\u4E00\u540D\u4E13\u4E1A\u4EBA\u58EB\u3002\u514D\u8D39\u5F00\u59CB\uFF1A","Breaking changes":"\u91CD\u5927\u66F4\u6539","Bring to front":"\u7F6E\u4E8E\u524D\u7AEF","Browse":"\u6D4F\u89C8","Browse all templates":"\u6D4F\u89C8\u6240\u6709\u6A21\u677F","Browse assets":"\u6D4F\u89C8\u8D44\u4EA7","Browse bundle":"\u6D4F\u89C8\u6346\u7ED1\u5305","Browser":"\u6D4F\u89C8\u5668","Build and download":"\u751F\u6210\u5E76\u4E0B\u8F7D","Build could not start or errored. Please check your internet connection or try again later.":"\u6784\u5EFA\u65E0\u6CD5\u5F00\u59CB\u6216\u51FA\u73B0\u9519\u8BEF\u3002\u8BF7\u68C0\u67E5\u60A8\u7684\u7F51\u7EDC\u8FDE\u63A5\uFF0C\u6216\u8005\u7A0D\u540E\u518D\u8BD5\u3002","Build dynamic levels with tiles.":"\u4F7F\u7528\u74E6\u7247\u6784\u5EFA\u52A8\u6001\u5C42\u7EA7\u3002","Build is starting...":"\u6784\u5EFA\u6B63\u5728\u542F\u52A8\u2026\u2026","Build open for feedbacks":"\u5EFA\u7ACB\u5F00\u653E\u7684\u53CD\u9988","Build started!":"\u6784\u5EFA\u5DF2\u5F00\u59CB\uFF01","Building":"\u6B63\u5728\u751F\u6210","Bundle":"\u6346\u7ED1\u5305","Bundle not found":"\u627E\u4E0D\u5230\u6346\u7ED1\u5305","Bundle not found - An error occurred, please try again later.":"\u672A\u627E\u5230\u6346\u7ED1\u5305 - \u53D1\u751F\u9519\u8BEF\uFF0C\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","Bundles and their content will be linked to your user account and available for all your projects. Log-in or sign-up to purchase this bundle. (or restore your existing purchase).":"\u6346\u7ED1\u5305\u53CA\u5176\u5185\u5BB9\u5C06\u94FE\u63A5\u5230\u60A8\u7684\u7528\u6237\u5E10\u6237\uFF0C\u5E76\u53EF\u5728\u60A8\u6240\u6709\u9879\u76EE\u4E2D\u4F7F\u7528\u3002\u767B\u5F55\u6216\u6CE8\u518C\u4EE5\u8D2D\u4E70\u6B64\u6346\u7ED1\u5305\u3002(\u6216\u6062\u590D\u60A8\u73B0\u6709\u7684\u8D2D\u4E70)\u3002","Buy GDevelop goodies and swag":"\u8D2D\u4E70 GDevelop \u793C\u54C1\u548C\u8D60\u54C1","Buy for {0} credits":function(a){return["\u8D2D\u4E70 ",a("0")," \u4E2A\u79EF\u5206"]},"Buy for {formattedProductPriceText}":function(a){return["\u4E3A ",a("formattedProductPriceText")," \u8D2D\u4E70"]},"Buy now and save {0}":function(a){return["\u73B0\u5728\u8D2D\u4E70\u5E76\u8282\u7701 ",a("0")]},"By accepting, the team admin will be able to access your projects and may update your profile information such as your username.":"\u901A\u8FC7\u63A5\u53D7\uFF0C\u56E2\u961F\u7BA1\u7406\u5458\u5C06\u80FD\u591F\u8BBF\u95EE\u60A8\u7684\u9879\u76EE\uFF0C\u5E76\u53EF\u80FD\u66F4\u65B0\u60A8\u7684\u4E2A\u4EBA\u8D44\u6599\u4FE1\u606F\uFF0C\u4F8B\u5982\u60A8\u7684\u7528\u6237\u540D\u3002","By canceling your subscription, you will lose all your premium features at the end of the period you already paid for. Continue?":"\u901A\u8FC7\u53D6\u6D88\u8BA2\u9605\uFF0C\u60A8\u5C06\u5728\u5DF2\u4ED8\u8D39\u7684\u671F\u9650\u7ED3\u675F\u65F6\u5931\u53BB\u6240\u6709\u9AD8\u7EA7\u529F\u80FD\u3002\u7EE7\u7EED\uFF1F","By creating an account and using GDevelop, you agree to the [Terms and Conditions](https://gdevelop.io/page/terms-and-conditions).":"\u521B\u5EFA\u5E10\u6237\u5E76\u4F7F\u7528 GDevelop\uFF0C\u5373\u8868\u793A\u60A8\u540C\u610F[\u6761\u6B3E\u548C\u6761\u4EF6](https://gdevelop.io/page/terms-and-conditions)\u3002","Calculating...":"\u8BA1\u7B97\u4E2D...","Calibrating sensors":"\u6821\u51C6\u4F20\u611F\u5668","Camera":"\u76F8\u673A","Camera positioning":"\u76F8\u673A\u5B9A\u4F4D","Camera type":"\u76F8\u673A\u7C7B\u578B","Can't check if the game is registered online.":"\u65E0\u6CD5\u68C0\u67E5\u6E38\u620F\u662F\u5426\u5728\u7EBF\u6CE8\u518C\u3002","Can't load the announcements. Verify your internet connection or try again later.":"\u65E0\u6CD5\u52A0\u8F7D\u516C\u544A\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u7F51\u7EDC\u8FDE\u63A5\u6216\u7A0D\u540E\u518D\u8BD5\u3002","Can't load the credits packages. Verify your internet connection or retry later.":"\u65E0\u6CD5\u52A0\u8F7D\u79EF\u5206\u5305\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","Can't load the extension registry. Verify your internet connection or try again later.":"\u65E0\u6CD5\u52A0\u8F7D\u6269\u5C55\u5B58\u50A8\u5E93\u3002\u8BF7\u68C0\u67E5\u60A8\u7684\u7F51\u7EDC\u8FDE\u63A5\uFF0C\u6216\u8005\u7A0D\u540E\u518D\u8BD5\u3002","Can't load the games. Verify your internet connection or retry later.":"\u65E0\u6CD5\u52A0\u8F7D\u6E38\u620F\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u7F51\u7EDC\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","Can't load the licenses. Verify your internet connection or try again later.":"\u65E0\u6CD5\u52A0\u8F7D\u8BB8\u53EF\u8BC1\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","Can't load the profile. Verify your internet connection or try again later.":"\u65E0\u6CD5\u52A0\u8F7D\u914D\u7F6E\u6587\u4EF6\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","Can't load the results. Verify your internet connection or retry later.":"\u65E0\u6CD5\u52A0\u8F7D\u7ED3\u679C\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u7F51\u7EDC\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","Can't load the tutorials. Verify your internet connection or retry later.":"\u65E0\u6CD5\u52A0\u8F7D\u6559\u7A0B\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u7F51\u7EDC\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","Can't load your game earnings. Verify your internet connection or try again later.":"\u65E0\u6CD5\u52A0\u8F7D\u60A8\u7684\u6E38\u620F\u6536\u5165\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","Can't properly export the game.":"\u65E0\u6CD5\u6B63\u786E\u5BFC\u51FA\u6E38\u620F\u3002","Can't upload your game to the build service.":"\u65E0\u6CD5\u5C06\u4F60\u7684\u6E38\u620F\u4E0A\u4F20\u5230\u6784\u5EFA\u670D\u52A1\u4E0A\u3002","Cancel":"\u53D6\u6D88","Cancel and change my subscription":"\u53D6\u6D88\u5E76\u66F4\u6539\u6211\u7684\u8BA2\u9605","Cancel and close":"\u53D6\u6D88\u5E76\u5173\u95ED","Cancel anytime":"\u968F\u65F6\u53D6\u6D88","Cancel changes":"\u53D6\u6D88\u66F4\u6539","Cancel editing":"\u53D6\u6D88\u7F16\u8F91","Cancel edition":"\u53D6\u6D88\u7248\u672C","Cancel subscription":"\u53D6\u6D88\u8BA2\u9605","Cancel your changes?":"\u53D6\u6D88\u60A8\u7684\u66F4\u6539\uFF1F","Cancel your subscription":"\u53D6\u6D88\u8BA2\u9605","Cancel your subscription?":"\u53D6\u6D88\u60A8\u7684\u8BA2\u9605\u5417\uFF1F","Cancelled":"\u5DF2\u53D6\u6D88","Cancelled - Your subscription will end at the end of the paid period.":"\u5DF2\u53D6\u6D88 - \u60A8\u7684\u8BA2\u9605\u5C06\u5728\u4ED8\u8D39\u5468\u671F\u7ED3\u675F\u65F6\u7ED3\u675F\u3002","Cannot access project save":"\u65E0\u6CD5\u8BBF\u95EE\u9879\u76EE\u4FDD\u5B58","Cannot filter on both asset packs and assets at the same time. Try clearing one of the filters!":"\u65E0\u6CD5\u540C\u65F6\u5BF9\u8D44\u4EA7\u5305\u548C\u8D44\u4EA7\u8FDB\u884C\u8FC7\u6EE4\u3002\u8BF7\u5C1D\u8BD5\u6E05\u9664\u5176\u4E2D\u4E00\u4E2A\u8FC7\u6EE4\u5668\uFF01","Cannot restore project":"\u65E0\u6CD5\u8FD8\u539F\u9879\u76EE","Cannot see the exports":"\u65E0\u6CD5\u67E5\u770B\u5BFC\u51FA","Cannot update thumbnail":"\u65E0\u6CD5\u66F4\u65B0\u7F29\u7565\u56FE","Cash out":"\u63D0\u73B0","Category (shown in the editor)":"\u7C7B\u522B(\u5728\u7F16\u8F91\u5668\u4E2D\u663E\u793A)","Cell depth (in pixels)":"\u5355\u5143\u683C\u6DF1\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","Cell height (in pixels)":"\u5355\u5143\u683C\u9AD8\u5EA6 (\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D)","Cell width (in pixels)":"\u5355\u5143\u683C\u5BBD\u5EA6 (\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D)","Center":"\u4E2D\u5FC3","Certificate and provisioning profile":"\u8BC1\u4E66\u548C\u914D\u7F6E\u6587\u4EF6","Certificate type: {0}":function(a){return["\u8BC1\u4E66\u7C7B\u578B\uFF1A",a("0")]},"Change editor zoom":"\u66F4\u6539\u7F16\u8F91\u5668\u7F29\u653E","Change my email":"\u66F4\u6539\u6211\u7684\u7535\u5B50\u90AE\u4EF6","Change the name in the project properties.":"\u5728\u9879\u76EE\u5C5E\u6027\u4E2D\u66F4\u6539\u540D\u79F0\u3002","Change the package name in the game properties.":"\u5728\u6E38\u620F\u5C5E\u6027\u4E2D\u66F4\u6539\u5305\u540D\u79F0\u3002","Change thumbnail":"\u66F4\u6539\u7F29\u7565\u56FE","Change username or full name":"\u66F4\u6539\u7528\u6237\u540D\u6216\u5168\u540D","Change your email":"\u66F4\u6539\u60A8\u7684\u7535\u5B50\u90AE\u4EF6","Changes and answers may have mistakes: experiment and use it for learning.":"\u66F4\u6539\u548C\u7B54\u6848\u53EF\u80FD\u5305\u542B\u9519\u8BEF\uFF1A\u8FDB\u884C\u5B9E\u9A8C\u5E76\u7528\u4E8E\u5B66\u4E60\u3002","Changes saved":"\u66F4\u6539\u5DF2\u4FDD\u5B58","Chapter":"\u7AE0","Chapter materials":"\u7AE0\u8282\u6750\u6599","Chapters":"\u7AE0\u8282","Characters":"\u89D2\u8272","Check again for new updates":"\u518D\u6B21\u68C0\u67E5\u662F\u5426\u6709\u65B0\u7684\u66F4\u65B0","Check that the file exists, that this file is a proper game created with GDevelop and that you have the authorization to open it.":"\u68C0\u67E5\u8BE5\u6587\u4EF6\u662F\u5426\u5B58\u5728\uFF0C\u8BE5\u6587\u4EF6\u662F\u5426\u662F\u4F7F\u7528GDevelop\u521B\u5EFA\u7684\u6B63\u786E\u6E38\u620F\uFF0C\u4EE5\u53CA\u60A8\u662F\u5426\u6709\u6743\u6253\u5F00\u5B83\u3002","Check the logs to see if there is an explanation about what went wrong, or try again later.":"\u68C0\u67E5\u65E5\u5FD7\u4EE5\u67E5\u770B\u662F\u5426\u6709\u5173\u4E8E\u95EE\u9898\u51FA\u5728\u54EA\u91CC\u7684\u8BF4\u660E, \u6216\u8005\u7A0D\u540E\u518D\u8BD5\u3002","Checking for update...":"\u6B63\u5728\u68C0\u67E5\u66F4\u65B0...","Checking tools":"\u68C0\u67E5\u5DE5\u5177","Children configurations are deprecated. This [migration documentation](https://wiki.gdevelop.io/gdevelop5/objects/custom-objects-prefab-template/migrate-to-variants/) can help you use variants instead.":"\u5B50\u914D\u7F6E\u5DF2\u88AB\u5F03\u7528\u3002\u6B64[\u8FC1\u79FB\u6587\u6863] (https://wiki.gdevelop.io/gdevelop5/objects/custom-objects-prefab-template/migrate-to-variants/) \u53EF\u4EE5\u5E2E\u52A9\u4F60\u4F7F\u7528\u53D8\u4F53\u3002","Choose":"\u9009\u62E9","Choose GDevelop language":"\u9009\u62E9GDevelop\u8BED\u8A00","Choose a Auth Key":"\u9009\u62E9\u4E00\u4E2A\u8EAB\u4EFD\u9A8C\u8BC1\u5BC6\u94A5","Choose a file":"\u9009\u62E9\u6587\u4EF6","Choose a folder for the new game":"\u9009\u62E9\u65B0\u6E38\u620F\u7684\u6587\u4EF6\u5939","Choose a font":"\u9009\u62E9\u5B57\u4F53","Choose a function, or a function of a behavior, to edit its events.":"\u9009\u62E9\u4E00\u4E2A\u51FD\u6570\u6216\u884C\u4E3A\u51FD\u6570\u6765\u7F16\u8F91\u5176\u4E8B\u4EF6\u3002","Choose a function, or a function of a behavior, to set the parameters that it accepts.":"\u9009\u62E9\u4E00\u4E2A\u51FD\u6570\uFF0C\u6216\u8005\u4E00\u4E2A\u884C\u4E3A\u51FD\u6570\uFF0C\u4EE5\u8BBE\u7F6E\u5B83\u63A5\u53D7\u7684\u53C2\u6570\u3002","Choose a key":"\u9009\u62E9\u4E00\u4E2A\u6309\u952E","Choose a layer":"\u9009\u62E9\u56FE\u5C42","Choose a leaderboard":"\u9009\u62E9\u4E00\u4E2A\u6392\u884C\u699C","Choose a leaderboard (optional)":"\u9009\u62E9\u4E00\u4E2A\u6392\u884C\u699C(\u53EF\u9009)","Choose a mouse button":"\u9009\u62E9\u9F20\u6807\u6309\u94AE","Choose a new behavior function (\"method\")":"\u9009\u62E9\u65B0\u7684\u884C\u4E3A\u51FD\u6570 (\"\u65B9\u6CD5\")","Choose a new extension function":"\u9009\u62E9\u4E00\u4E2A\u65B0\u7684\u6269\u5C55\u51FD\u6570","Choose a new object function (\"method\")":"\u9009\u62E9\u4E00\u4E2A\u65B0\u7684\u5BF9\u8C61\u51FD\u6570 (\"\u65B9\u6CD5\")","Choose a new object type":"\u9009\u62E9\u4E00\u4E2A\u65B0\u7684\u5BF9\u8C61\u7C7B\u578B","Choose a pack":"\u9009\u62E9\u4E00\u4E2A\u5305","Choose a parameter":"\u9009\u62E9\u4E00\u4E2A\u53C2\u6570","Choose a provisioning profile":"\u9009\u62E9\u914D\u7F6E\u6587\u4EF6","Choose a scene":"\u9009\u62E9\u4E00\u4E2A\u573A\u666F","Choose a skin":"\u9009\u62E9\u76AE\u80A4","Choose a subscription":"\u9009\u62E9\u4E00\u9879\u8BA2\u9605","Choose a subscription to enjoy the best of game creation.":"\u9009\u62E9\u8BA2\u9605\u5373\u53EF\u4EAB\u53D7\u6700\u4F73\u6E38\u620F\u521B\u4F5C\u3002","Choose a value":"\u9009\u62E9\u4E00\u4E2A\u503C","Choose a workspace folder":"\u9009\u62E9\u4E00\u4E2A\u5DE5\u4F5C\u533A\u6587\u4EF6\u5939","Choose an animation":"\u9009\u62E9\u4E00\u4E2A\u52A8\u753B","Choose an animation and frame to edit the collision masks":"\u9009\u62E9\u52A8\u753B\u548C\u5E27\u6765\u7F16\u8F91\u78B0\u649E\u8499\u677F","Choose an animation and frame to edit the points":"\u9009\u62E9\u52A8\u753B\u548C\u5E27\u6765\u7F16\u8F91\u70B9","Choose an effect":"\u9009\u62E9\u4E00\u79CD\u6548\u679C","Choose an element to inspect in the list":"\u5728\u5217\u8868\u4E2D\u9009\u62E9\u8981\u68C0\u67E5\u7684\u5143\u7D20","Choose an export folder":"\u9009\u62E9\u5BFC\u51FA\u6587\u4EF6\u5939","Choose an external layout":"\u9009\u62E9\u5916\u90E8\u5E03\u5C40","Choose an icon":"\u9009\u62E9\u4E00\u4E2A\u56FE\u6807","Choose an object":"\u9009\u62E9\u5BF9\u8C61","Choose an object first or browse the list of actions.":"\u9996\u5148\u9009\u62E9\u4E00\u4E2A\u5BF9\u8C61\u6216\u6D4F\u89C8\u52A8\u4F5C\u5217\u8868\u3002","Choose an object first or browse the list of conditions.":"\u9996\u5148\u9009\u62E9\u4E00\u4E2A\u5BF9\u8C61\u6216\u6D4F\u89C8\u6761\u4EF6\u5217\u8868\u3002","Choose an object to add to the group":"\u9009\u62E9\u8981\u6DFB\u52A0\u5230\u7FA4\u7EC4\u7684\u5BF9\u8C61","Choose an operator":"\u9009\u62E9\u4E00\u4E2A\u64CD\u4F5C\u7B26","Choose an option":"\u9009\u62E9\u4E00\u4E2A\u9009\u9879","Choose and add an event":"\u9009\u62E9\u5E76\u6DFB\u52A0\u4E8B\u4EF6","Choose and add an event...":"\u9009\u62E9\u5E76\u6DFB\u52A0\u4E8B\u4EF6...","Choose and enter a package name in the game properties.":"\u5728\u6E38\u620F\u5C5E\u6027\u4E2D\u9009\u62E9\u5E76\u8F93\u5165\u5305\u540D\u79F0\u3002","Choose another location":"\u9009\u62E9\u53E6\u4E00\u4E2A\u4F4D\u7F6E","Choose file":"\u9009\u62E9\u6587\u4EF6","Choose folder":"\u9009\u62E9\u76EE\u5F55","Choose from asset store":"\u4ECE\u8D44\u4EA7\u5546\u5E97\u9009\u62E9","Choose one or more files":"\u9009\u62E9\u4E00\u4E2A\u6216\u591A\u4E2A\u6587\u4EF6","Choose the 3D model file (.glb) to use":"\u9009\u62E9\u8981\u4F7F\u7528\u76843D\u6A21\u578B\u6587\u4EF6(.glb)","Choose the JSON/LDtk file to use":"\u9009\u62E9\u8981\u4F7F\u7528\u7684 JSON /LDtk \u6587\u4EF6","Choose the associated scene:":"\u9009\u62E9\u5173\u8054\u7684\u573A\u666F\uFF1A","Choose the atlas file (.atlas) to use":"\u9009\u62E9\u8981\u4F7F\u7528\u7684\u56FE\u96C6\u6587\u4EF6 (.atlas)","Choose the audio file to use":"\u9009\u62E9\u8981\u4F7F\u7528\u7684\u97F3\u9891\u6587\u4EF6","Choose the bitmap font file (.fnt, .xml) to use":"\u9009\u62E9\u8981\u4F7F\u7528\u7684\u4F4D\u56FE\u5B57\u4F53\u6587\u4EF6(.fnt, .xml)","Choose the effect to apply":"\u9009\u62E9\u8981\u5E94\u7528\u7684\u6548\u679C","Choose the font file to use":"\u9009\u62E9\u8981\u4F7F\u7528\u7684\u5B57\u4F53\u6587\u4EF6","Choose the image file to use":"\u9009\u62E9\u8981\u4F7F\u7528\u7684\u56FE\u50CF\u6587\u4EF6","Choose the json file to use":"\u9009\u62E9\u8981\u4F7F\u7528\u7684json\u6587\u4EF6","Choose the scene":"\u9009\u62E9\u573A\u666F","Choose the spine json file to use":"\u9009\u62E9\u8981\u4F7F\u7528\u7684 spine json \u6587\u4EF6","Choose the tileset to use":"\u9009\u62E9\u8981\u4F7F\u7528\u7684\u74F7\u7816","Choose the upload key to use to identify your Android App Bundle. In most cases you don't need to change this. Use the \"Old upload key\" if you used to publish your game as an APK and you activated Play App Signing before switching to Android App Bundle.":"\u9009\u62E9\u7528\u4E8E\u8BC6\u522B\u60A8\u7684 Android \u5E94\u7528\u7A0B\u5E8F\u5305\u7684\u4E0A\u4F20\u5BC6\u94A5\u3002\u5728\u5927\u591A\u6570\u60C5\u51B5\u4E0B\uFF0C\u60A8\u4E0D\u9700\u8981\u66F4\u6539\u5B83\u3002 \u5982\u679C\u60A8\u66FE\u7ECF\u4EE5APK\u5F62\u5F0F\u53D1\u5E03\u60A8\u7684\u6E38\u620F\uFF0C\u5E76\u5728\u5207\u6362\u5230 Android \u5E94\u7528\u7A0B\u5E8F\u5305\u4E4B\u524D\u6FC0\u6D3B\u4E86Play App\u7B7E\u540D\uFF0C\u8BF7\u4F7F\u7528\u201C\u65E7\u4E0A\u4F20\u5BC6\u94A5\u201D\u3002","Choose the video file to use":"\u9009\u62E9\u8981\u4F7F\u7528\u7684\u89C6\u9891\u6587\u4EF6","Choose this plan":"\u9009\u62E9\u6B64\u8BA1\u5212","Choose where to add the assets:":"\u9009\u62E9\u6DFB\u52A0\u7D20\u6750\u7684\u76EE\u6807\u70B9\uFF1A","Choose where to create the game":"\u9009\u62E9\u5728\u54EA\u91CC\u521B\u5EFA\u6E38\u620F","Choose where to create your projects":"\u9009\u62E9\u8981\u5728\u54EA\u91CC\u521B\u5EFA\u60A8\u7684\u9879\u76EE","Choose where to export the game":"\u9009\u62E9\u5BFC\u51FA\u6E38\u620F\u7684\u4F4D\u7F6E","Choose where to load the project from":"\u9009\u62E9\u4ECE\u4F55\u5904\u52A0\u8F7D\u9879\u76EE","Choose where to save the project to":"\u9009\u62E9\u5C06\u9879\u76EE\u4FDD\u5B58\u5230\u7684\u4F4D\u7F6E","Choose your game art":"\u9009\u62E9\u4F60\u7684\u6E38\u620F\u827A\u672F","Circle":"\u5706","Claim":"\u8981\u6C42","Claim credits":"\u7D22\u53D6\u5B66\u5206","Claim this pack":"\u9886\u53D6\u6B64\u5305","Class":"\u7C7B","Classrooms":"\u6559\u5BA4","Clear all filters":"\u6E05\u9664\u6240\u6709\u8FC7\u6EE4\u5668","Clear search":"\u6E05\u9664\u641C\u7D22","Clear the rendered image between each frame":"\u6E05\u9664\u6BCF\u5E27\u4E4B\u95F4\u6E32\u67D3\u7684\u56FE\u50CF","Click here to test the link.":"\u70B9\u51FB\u8FD9\u91CC\u6D4B\u8BD5\u94FE\u63A5\u3002","Click on an instance on the canvas or an object in the list to display their properties.":"\u5355\u51FB\u753B\u5E03\u4E0A\u7684\u5B9E\u4F8B\u6216\u5217\u8868\u4E2D\u7684\u5BF9\u8C61\u4EE5\u663E\u793A\u5176\u5C5E\u6027\u3002","Click on the tilemap grid to activate or deactivate hit boxes.":"\u5355\u51FB\u74E6\u7247\u5730\u56FE\u7F51\u683C\u5373\u53EF\u6FC0\u6D3B\u6216\u505C\u7528\u547D\u4E2D\u6846\u3002","Click to restart and install the update now.":"\u70B9\u51FB\u4EE5\u7ACB\u5373\u91CD\u65B0\u542F\u52A8\u5E76\u5B89\u88C5\u66F4\u65B0\u3002","Close":"\u5173\u95ED","Close GDevelop":"\u5173\u95ED GDevelop","Close Instances List Panel":"\u5173\u95ED\u5B9E\u4F8B\u5217\u8868\u9762\u677F","Close Layers Panel":"\u5173\u95ED\u56FE\u5C42\u9762\u677F","Close Object Groups Panel":"\u5173\u95ED\u5BF9\u8C61\u7EC4\u9762\u677F","Close Objects Panel":"\u5173\u95ED\u5BF9\u8C61\u9762\u677F","Close Project":"\u5173\u95ED\u9879\u76EE","Close Properties Panel":"\u5173\u95ED\u5C5E\u6027\u9762\u677F","Close all":"\u5173\u95ED\u5168\u90E8","Close all tasks":"\u5173\u95ED\u6240\u6709\u4EFB\u52A1","Close and launch a new preview":"\u5173\u95ED\u5E76\u542F\u52A8\u65B0\u9884\u89C8","Close others":"\u5173\u95ED\u5176\u5B83","Close project":"\u5173\u95ED\u9879\u76EE","Close task":"\u5173\u95ED\u4EFB\u52A1","Close the AI chat?":"\u5173\u95ED AI \u804A\u5929\uFF1F","Close the project?":"\u5173\u95ED\u9879\u76EE\u5417\uFF1F","Close the project? Any changes that have not been saved will be lost.":"\u5173\u95ED\u9879\u76EE\uFF1F\u4EFB\u4F55\u672A\u4FDD\u5B58\u7684\u66F4\u6539\u90FD\u5C06\u4E22\u5931\u3002","Co-op Multiplayer":"\u5408\u4F5C\u591A\u4EBA\u6E38\u620F","Code":"\u4EE3\u7801","Code editor Theme":"\u4EE3\u7801\u7F16\u8F91\u5668\u4E3B\u9898","Collaborators":"\u5408\u4F5C\u8005","Collapse All":"\u5168\u90E8\u6298\u53E0","Collect at least {0} USD to cash out your earnings":function(a){return["\u6536\u96C6\u81F3\u5C11 ",a("0")," \u7F8E\u5143\u6765\u63D0\u73B0\u60A8\u7684\u6536\u5165"]},"Collect feedback from players":"\u6536\u96C6\u73A9\u5BB6\u7684\u53CD\u9988","Collect game feedback":"\u6536\u96C6\u6E38\u620F\u7684\u53CD\u9988","Collisions handling with the Physics engine":"\u7269\u7406\u5F15\u64CE\u78B0\u649E\u5904\u7406","Color":"\u989C\u8272","Color (text)":"\u989C\u8272 (\u6587\u672C)","Color:":"\u8272\u5F69\uFF1A","Column title":"\u4E13\u680F\u6807\u9898","Come back to latest version":"\u56DE\u5230\u6700\u65B0\u7248\u672C","Coming in {0}":function(a){return["\u8FDB\u5165 ",a("0")]},"Command palette keyboard shortcut":"\u547D\u4EE4\u9762\u677F\u5FEB\u6377\u65B9\u5F0F","Comment":"\u6CE8\u91CA","Commercial License":"\u5546\u4E1A\u8BB8\u53EF\u8BC1","Community Discord Chat":"\u793E\u533ADiscord\u804A\u5929","Community Forums":"\u793E\u533A\u8BBA\u575B","Community list":"\u793E\u533A\u5217\u8868","Companies, studios and agencies":"\u516C\u53F8\u3001\u5DE5\u4F5C\u5BA4\u548C\u673A\u6784","Company name or full name":"\u516C\u53F8\u540D\u79F0\u6216\u5168\u540D","Compare all the advantages of the different plans in this <0>big feature comparison table.":"\u5728\u8FD9\u4E2A <0>\u5927\u529F\u80FD\u6BD4\u8F83\u8868 \u4E2D\u6BD4\u8F83\u4E0D\u540C\u8BA1\u5212\u7684\u6240\u6709\u4F18\u70B9\u3002","Complete all tasks to claim your badge":"\u5B8C\u6210\u6240\u6709\u4EFB\u52A1\u6765\u9886\u53D6\u60A8\u7684\u5FBD\u7AE0","Complete your payment on the web browser":"\u5728 web \u6D4F\u89C8\u5668\u4E0A\u5B8C\u6210\u60A8\u7684\u4ED8\u6B3E","Complete your purchase with the app store.":"\u4F7F\u7528\u5E94\u7528\u5546\u5E97\u5B8C\u6210\u60A8\u7684\u8D2D\u4E70\u3002","Completely alone":"\u5B8C\u5168\u72EC\u81EA\u4E00\u4EBA","Compressing before upload...":"\u4E0A\u4F20\u524D\u538B\u7F29\u2026\u2026","Condition":"\u6761\u4EF6","Conditions":"\u6761\u4EF6","Configuration":"\u914D\u7F6E","Configure the external events":"\u914D\u7F6E\u5916\u90E8\u4E8B\u4EF6","Configure the external layout":"\u914D\u7F6E\u5916\u90E8\u5E03\u5C40","Configure tile\u2019s hit boxes":"\u914D\u7F6E\u56FE\u5757\u7684\u547D\u4E2D\u6846","Confirm":"\u786E\u8BA4","Confirm the opening":"\u786E\u8BA4\u6253\u5F00","Confirm your email":"\u786E\u8BA4\u60A8\u7684\u7535\u5B50\u90AE\u4EF6","Confirming your subscription":"\u786E\u8BA4\u60A8\u7684\u8BA2\u9605","Congrats on finishing this course!":"\u606D\u559C\u4F60\u5B8C\u6210\u8FD9\u95E8\u8BFE\u7A0B\uFF01","Congratulations! You've finished this tutorial!":"\u606D\u559C\uFF01\u60A8\u5DF2\u7ECF\u5B8C\u6210\u4E86\u8FD9\u4E2A\u6559\u7A0B\uFF01","Connected players":"\u5DF2\u8FDE\u63A5\u7684\u73A9\u5BB6","Considering the best approach":"\u8003\u8651\u6700\u4F73\u65B9\u6848","Considering the possibilities":"\u8003\u8651\u53EF\u80FD\u6027","Console":"\u63A7\u5236\u53F0","Consoles":"\u63A7\u5236\u53F0","Contact us at education@gdevelop.io if you want to update your plan":"\u5982\u679C\u60A8\u60F3\u8981\u66F4\u65B0\u60A8\u7684\u8BA1\u5212\uFF0C\u8BF7\u8054\u7CFB\u6211\u4EEC education@gdevelop.io","Contact:":"\u8054\u7CFB\u4EBA\uFF1A","Contains text":"\u5305\u542B\u6587\u5B57","Content":"\u5185\u5BB9","Content for Teachers":"\u9002\u5408\u6559\u5E08\u7684\u5185\u5BB9","Continue":"\u7EE7\u7EED","Continue anyway":"\u4ECD\u7136\u7EE7\u7EED","Continue editing":"\u7EE7\u7EED\u7F16\u8F91","Continue with Apple":"\u7EE7\u7EED\u4F7F\u7528 Apple","Continue with Github":"\u7EE7\u7EED\u4F7F\u7528 Github","Continue with Google":"\u7EE7\u7EED\u4F7F\u7528 Google","Continue with Human Intelligence":"\u7EE7\u7EED\u8FDB\u884C\u4EBA\u5DE5\u667A\u80FD","Continue working":"\u7EE7\u7EED\u5DE5\u4F5C","Contribute to GDevelop":"\u53C2\u4E0EGDevelop\u5F00\u53D1","Contributions":"\u8D21\u732E","Contributor options":"\u8D21\u732E\u8005\u9009\u9879","Contributors":"\u8D21\u732E\u8005","Contributors, in no particular order:":"\u8D21\u732E\u8005\uFF0C\u6392\u540D\u4E0D\u5206\u5148\u540E\uFF1A","Control a spaceship with a joystick.":"\u7528\u64CD\u7EB5\u6746\u63A7\u5236\u5B87\u5B99\u98DE\u8239\u3002","Control your spaceship with a joystick, while avoiding asteroids.":"\u4F7F\u7528\u64CD\u7EB5\u6746\u63A7\u5236\u4F60\u7684\u5B87\u5B99\u98DE\u8239\uFF0C\u540C\u65F6\u907F\u5F00\u5C0F\u884C\u661F\u3002","Convert":"\u8F6C\u6362","Copied to clipboard!":"\u5DF2\u590D\u5236\u5230\u526A\u8D34\u677F\uFF01","Copy":"\u590D\u5236","Copy active credentials to CSV":"\u590D\u5236\u6D3B\u52A8\u51ED\u8BC1\u5230CSV","Copy all":"\u5168\u90E8\u590D\u5236","Copy all behaviors":"\u590D\u5236\u6240\u6709\u884C\u4E3A","Copy all effects":"\u590D\u5236\u6240\u6709\u6548\u679C","Copy build link":"\u590D\u5236\u6784\u5EFA\u94FE\u63A5","Copy email address":"\u590D\u5236\u7535\u5B50\u90AE\u4EF6\u5730\u5740","Copy file path":"\u590D\u5236\u6587\u4EF6\u8DEF\u5F84","Copy them into the project folder":"\u5C06\u5B83\u4EEC\u590D\u5236\u5230\u9879\u76EE\u6587\u4EF6\u5939\u4E2D","Copy {0} credentials to CSV":function(a){return["\u590D\u5236 ",a("0")," \u51ED\u8BC1\u5230CSV"]},"Cordova":"Cordova","Could not activate purchase":"\u65E0\u6CD5\u6FC0\u6D3B\u8D2D\u4E70","Could not cancel your subscription":"\u65E0\u6CD5\u53D6\u6D88\u60A8\u7684\u8BA2\u9605","Could not cash out":"\u65E0\u6CD5\u63D0\u73B0","Could not change subscription":"\u65E0\u6CD5\u66F4\u6539\u8BA2\u9605","Could not create the object":"\u65E0\u6CD5\u521B\u5EFA\u5BF9\u8C61","Could not delete the build. Verify your internet connection or try again later.":"\u65E0\u6CD5\u5220\u9664\u6784\u5EFA\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u518D\u8BD5\u3002","Could not find any resources matching your search.":"\u672A\u627E\u5230\u4E0E\u60A8\u7684\u641C\u7D22\u5339\u914D\u7684\u4EFB\u4F55\u8D44\u6E90\u3002","Could not install the asset":"\u65E0\u6CD5\u5B89\u88C5\u8D44\u4EA7","Could not install the extension":"\u65E0\u6CD5\u5B89\u88C5\u6269\u5C55","Could not launch the preview":"\u65E0\u6CD5\u542F\u52A8\u9884\u89C8","Could not load the project versions. Verify your internet connection or try again later.":"\u65E0\u6CD5\u52A0\u8F7D\u9879\u76EE\u7248\u672C\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u7F51\u7EDC\u8FDE\u63A5\u6216\u7A0D\u540E\u518D\u8BD5\u3002","Could not purchase this product":"\u65E0\u6CD5\u8D2D\u4E70\u8BE5\u4EA7\u54C1","Could not remove invitation":"\u65E0\u6CD5\u79FB\u9664\u9080\u8BF7","Could not swap asset":"\u65E0\u6CD5\u4EA4\u6362\u8D44\u4EA7","Could not transfer your credits":"\u65E0\u6CD5\u8F6C\u8BA9\u60A8\u7684\u5B66\u5206","Could not update the build name. Verify your internet connection or try again later.":"\u65E0\u6CD5\u66F4\u65B0\u6784\u5EFA\u540D\u79F0\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u518D\u8BD5\u3002","Counter of the loop":"\u5FAA\u73AF\u8BA1\u6570\u5668","Country name":"\u56FD\u5BB6\u7684\u540D\u5B57","Courses will be linked to your user account and available indefinitely. Log in or sign up to purchase this course or restore a previous purchase.":"\u8BFE\u7A0B\u5C06\u94FE\u63A5\u5230\u60A8\u7684\u7528\u6237\u5E10\u6237\uFF0C\u5E76\u65E0\u9650\u671F\u53EF\u7528\u3002\u767B\u5F55\u6216\u6CE8\u518C\u4EE5\u8D2D\u4E70\u6B64\u8BFE\u7A0B\u6216\u6062\u590D\u4E4B\u524D\u7684\u8D2D\u4E70\u3002","Create":"\u521B\u5EFA","Create Extensions for GDevelop":"\u4E3AGDevelop\u521B\u5EFA\u6269\u5C55","Create a 3D explosion when the player is hit":"\u5F53\u73A9\u5BB6\u88AB\u51FB\u4E2D\u65F6\u521B\u5EFA 3D \u7206\u70B8","Create a GDevelop account to save your changes and keep personalizing your game":"\u521B\u5EFA GDevelop \u5E10\u6237\u4EE5\u4FDD\u5B58\u60A8\u7684\u66F4\u6539\u5E76\u7EE7\u7EED\u4E2A\u6027\u5316\u60A8\u7684\u6E38\u620F","Create a certificate signing request that will be asked by Apple to generate a full certificate.":"\u521B\u5EFA\u4E00\u4E2A\u8BC1\u4E66\u7B7E\u540D\u8BF7\u6C42\uFF0CApple \u5C06\u8981\u6C42\u8BE5\u8BF7\u6C42\u751F\u6210\u5B8C\u6574\u7684\u8BC1\u4E66\u3002","Create a game":"\u521B\u5EFA\u4E00\u4E2A\u6E38\u620F","Create a leaderboard":"\u521B\u5EFA\u6392\u884C\u699C","Create a new extension":"\u521B\u5EFA\u4E00\u4E2A\u65B0\u7684\u6269\u5C55","Create a new game":"\u521B\u5EFA\u4E00\u4E2A\u65B0\u6E38\u620F","Create a new group":"\u521B\u5EFA\u4E00\u4E2A\u65B0\u7EC4","Create a new instance on the scene (will be at position 0;0):":"\u5728\u573A\u666F\u4E2D\u521B\u5EFA\u4E00\u4E2A\u65B0\u5B9E\u4F8B (\u5C06\u4F4D\u4E8E\u4F4D\u7F6E 0;0):","Create a new project":"\u521B\u5EFA\u4E00\u4E2A\u65B0\u9879\u76EE","Create a new room":"\u521B\u5EFA\u4E00\u4E2A\u65B0\u623F\u95F4","Create a new variant":"\u521B\u5EFA\u65B0\u53D8\u4F53","Create a project first to add assets from the asset store":"\u9996\u5148\u521B\u5EFA\u4E00\u4E2A\u9879\u76EE\uFF0C\u5E76\u4ECE\u5546\u5E97\u6DFB\u52A0\u7D20\u6750","Create a project first to add this asset":"\u9996\u5148\u521B\u5EFA\u4E00\u4E2A\u9879\u76EE\u6765\u6DFB\u52A0\u8BE5\u8D44\u4EA7","Create a room and drag and drop members in it.":"\u521B\u5EFA\u4E00\u4E2A\u623F\u95F4\u5E76\u5C06\u6210\u5458\u62D6\u653E\u5230\u5176\u4E2D\u3002","Create a signing request":"\u521B\u5EFA\u7B7E\u540D\u8BF7\u6C42","Create a simple flying game with obstacles to avoid":"\u521B\u5EFA\u4E00\u6B3E\u6709\u969C\u788D\u7269\u9700\u8981\u8EB2\u907F\u7684\u7B80\u5355\u98DE\u884C\u6E38\u620F","Create account":"\u521B\u5EFA\u5E10\u6237","Create accounts":"\u521B\u5EFA\u8D26\u6237","Create an API key on the [App Store Connect API page](https://appstoreconnect.apple.com/access/integrations/api). Give it a name and **administrator** rights. Download the \"Auth Key\" file and upload it here along with the required information you can find on the page.":"\u5728 [App Store Connect API \u9875\u9762](https://appstoreconnect.apple.com/access/integrations/api) \u4E0A\u521B\u5EFA API \u5BC6\u94A5\u3002\u4E3A\u5176\u6307\u5B9A\u540D\u79F0\u548C**\u7BA1\u7406\u5458**\u6743\u9650\u3002\u4E0B\u8F7D\u201C\u8EAB\u4EFD\u9A8C\u8BC1\u5BC6\u94A5\u201D\u6587\u4EF6\u5E76\u5C06\u5176\u4E0E\u9875\u9762\u4E0A\u627E\u5230\u7684\u6240\u9700\u4FE1\u606F\u4E00\u8D77\u4E0A\u4F20\u5230\u6B64\u5904\u3002","Create an Account":"\u521B\u5EFA\u4E00\u4E2A\u5E10\u6237","Create an account":"\u521B\u5EFA\u4E00\u4E2A\u5E10\u6237","Create an account or login first to export your game using online services.":"\u9996\u5148\u521B\u5EFA\u4E00\u4E2A\u5E10\u6237\u6216\u767B\u5F55\u4EE5\u4F7F\u7528\u5728\u7EBF\u670D\u52A1\u5BFC\u51FA\u60A8\u7684\u6E38\u620F\u3002","Create an account to activate your purchase!":"\u521B\u5EFA\u8D26\u6237\u4EE5\u6FC0\u6D3B\u60A8\u7684\u8D2D\u4E70\uFF01","Create an account to register your games and to get access to metrics collected anonymously, like the number of daily players and retention of the players after a few days.":"\u521B\u5EFA\u4E00\u4E2A\u5E10\u6237\u6765\u6CE8\u518C\u6E38\u620F\u5E76\u8BBF\u95EE\u533F\u540D\u6536\u96C6\u7684\u6307\u6807\uFF0C\u4F8B\u5982\u6BCF\u65E5\u73A9\u5BB6\u6570\u548C\u51E0\u5929\u540E\u7684\u73A9\u5BB6\u7559\u5B58\u91CF\u3002","Create an account to store your project online.":"\u521B\u5EFA\u4E00\u4E2A\u5E10\u6237\u5728\u7EBF\u5B58\u50A8\u60A8\u7684\u9879\u76EE\u3002","Create and Publish a Fling game":"\u521B\u5EFA\u5E76\u53D1\u5E03 Fling \u6E38\u620F","Create iOS certificate":"\u521B\u5EFA iOS \u8BC1\u4E66","Create installation file":"\u521B\u5EFA\u5B89\u88C5\u6587\u4EF6","Create my account":"\u521B\u5EFA\u6211\u7684\u5E10\u6237","Create new folder...":"\u521B\u5EFA\u65B0\u6587\u4EF6\u5939...","Create new game":"\u521B\u5EFA\u65B0\u6E38\u620F","Create new leaderboards now":"\u7ACB\u5373\u521B\u5EFA\u65B0\u7684\u6392\u884C\u699C","Create or search for new extensions":"\u521B\u5EFA\u6216\u641C\u7D22\u65B0\u6269\u5C55","Create package for Android":"\u4E3A Android \u521B\u5EFA\u8F6F\u4EF6\u5305","Create package for iOS":"\u4E3A iOS \u521B\u5EFA\u8F6F\u4EF6\u5305","Create scene <0>{scene_name}. <1>Click to open it.":function(a){return["\u521B\u5EFA\u573A\u666F <0>",a("scene_name"),"\u3002 <1>\u70B9\u51FB\u6253\u5F00\u3002"]},"Create section":"\u521B\u5EFA\u90E8\u5206","Create students":"\u521B\u5EFA\u5B66\u751F","Create with Jfxr":"\u4F7F\u7528 Jfxr \u521B\u5EFA","Create with Piskel":"\u7528 Piskel \u521B\u5EFA","Create with Yarn":"\u7528 Yarn \u521B\u5EFA","Create your Apple certificate for iOS":"\u521B\u5EFA\u9002\u7528\u4E8E iOS \u7684 Apple \u8BC1\u4E66","Create your Auth Key to send your game to App Store Connect":"\u521B\u5EFA\u60A8\u7684\u8EAB\u4EFD\u9A8C\u8BC1\u5BC6\u94A5\u4EE5\u5C06\u60A8\u7684\u6E38\u620F\u53D1\u9001\u5230 App Store Connect","Create your certificate and \"provisioning profile\" thanks to your Apple Developer account. We'll guide you with a step by step process.":"\u901A\u8FC7\u60A8\u7684 Apple \u5F00\u53D1\u8005\u5E10\u6237\u521B\u5EFA\u60A8\u7684\u8BC1\u4E66\u548C\u201C\u914D\u7F6E\u6587\u4EF6\u201D\u3002\u6211\u4EEC\u5C06\u6307\u5BFC\u60A8\u9010\u6B65\u8FDB\u884C\u3002","Create your first project using one of our templates or start from scratch.":"\u4F7F\u7528\u6211\u4EEC\u7684\u6A21\u677F\u4E4B\u4E00\u521B\u5EFA\u60A8\u7684\u7B2C\u4E00\u4E2A\u9879\u76EE\u6216\u4ECE\u96F6\u5F00\u59CB\u3002","Create your game's first leaderboard":"\u521B\u5EFA\u60A8\u7684\u6E38\u620F\u7684\u7B2C\u4E00\u4E2A\u6392\u884C\u699C","Created objects":"\u521B\u5EFA\u5BF9\u8C61","Created on {0}":function(a){return["\u521B\u5EFA\u4E8E ",a("0")]},"Creator profile":"\u521B\u4F5C\u8005\u7B80\u4ECB","Credit out":"\u4FE1\u7528","Credits available: {0}":function(a){return["\u53EF\u7528\u79EF\u5206: ",a("0")]},"Credits given":"\u7ED9\u4E88\u7684\u5B66\u5206","Credits will be linked to your user account. Log-in or sign-up to purchase them!":"\u79EF\u5206\u5C06\u94FE\u63A5\u5230\u60A8\u7684\u7528\u6237\u5E10\u6237\u3002\u767B\u5F55\u6216\u6CE8\u518C\u5373\u53EF\u8D2D\u4E70\uFF01","Current build online":"\u5F53\u524D\u5728\u7EBF\u7248\u672C","Current plan":"\u5F53\u524D\u8BA1\u5212","Custom CSS":"\u81EA\u5B9A\u4E49 CSS","Custom css value cannot exceed {LEADERBOARD_APPEARANCE_CUSTOM_CSS_MAX_LENGTH} characters.":function(a){return["\u81EA\u5B9A\u4E49 css \u503C\u4E0D\u80FD\u8D85\u8FC7 ",a("LEADERBOARD_APPEARANCE_CUSTOM_CSS_MAX_LENGTH")," \u4E2A\u5B57\u7B26\u3002"]},"Custom display":"\u81EA\u5B9A\u4E49\u663E\u793A","Custom object name":"\u81EA\u5B9A\u4E49\u5BF9\u8C61\u540D\u79F0","Custom object variant":"\u81EA\u5B9A\u4E49\u5BF9\u8C61\u53D8\u4F53","Custom object variant properties":"\u81EA\u5B9A\u4E49\u5BF9\u8C61\u53D8\u4F53\u5C5E\u6027","Custom objects can't contain both 2D or 3D.<0/>Please select either 2D instances or 3D instances.":"\u81EA\u5B9A\u4E49\u5BF9\u8C61\u4E0D\u80FD\u540C\u65F6\u5305\u542B 2D \u6216 3D\u3002<0/>\u8BF7\u9009\u62E9 2D \u5B9E\u4F8B\u6216 3D \u5B9E\u4F8B\u3002","Custom size":"\u81EA\u5B9A\u4E49\u5C3A\u5BF8","Custom upload key (not available yet)":"\u81EA\u5B9A\u4E49\u4E0A\u4F20\u5BC6\u94A5(\u5C1A\u4E0D\u53EF\u7528)","Cut":"\u526A\u5207","Dark (colored)":"\u6697\u8272(\u7740\u8272)","Dark (plain)":"\u6697\u8272(\u5E73\u539F)","Date":"\u65E5\u671F","Date from which entries are taken into account: {0}":function(a){return["\u53C2\u8D5B\u4F5C\u54C1\u88AB\u8003\u8651\u7684\u65E5\u671F\uFF1A ",a("0")]},"Days":"\u5929","Dead":"\u6B7B\u4EA1","Dealing with data integration from external sources":"\u5904\u7406\u6765\u81EA\u5916\u90E8\u6765\u6E90\u7684\u6570\u636E\u96C6\u6210","Debugger":"\u8C03\u8BD5\u5668","Debugger is starting...":"\u8C03\u8BD5\u5668\u6B63\u5728\u542F\u52A8\u2026\u2026","Declare <0><1/>{variableName} as <2><3/>{0} with <4>{1}":function(a){return["\u5C06 <0><1/>",a("variableName")," \u58F0\u660E\u4E3A <2><3/>",a("0")," \u4F7F\u7528 <4>",a("1"),""]},"Declare your app on App Store Connect and then register a key so that your game can be automatically uploaded when built. It's perfect to try your game with testers on Apple TestFlight.":"\u5728 App Store Connect \u4E0A\u58F0\u660E\u60A8\u7684\u5E94\u7528\u7A0B\u5E8F\uFF0C\u7136\u540E\u6CE8\u518C\u4E00\u4E2A\u5BC6\u94A5\uFF0C\u4EE5\u4FBF\u60A8\u7684\u6E38\u620F\u5728\u6784\u5EFA\u65F6\u53EF\u4EE5\u81EA\u52A8\u4E0A\u4F20\u3002\u4E0E Apple TestFlight \u4E0A\u7684\u6D4B\u8BD5\u4EBA\u5458\u4E00\u8D77\u5C1D\u8BD5\u60A8\u7684\u6E38\u620F\u662F\u5B8C\u7F8E\u7684\u9009\u62E9\u3002","Default":"\u9ED8\u8BA4\u8BBE\u7F6E","Default (visible)":"\u9ED8\u8BA4 (\u53EF\u89C1)","Default camera behavior":"\u9ED8\u8BA4\u76F8\u673A\u884C\u4E3A","Default height (in pixels)":"\u9ED8\u8BA4\u9AD8\u5EA6 (\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D)","Default name for created objects":"\u521B\u5EFA\u5BF9\u8C61\u7684\u9ED8\u8BA4\u540D\u79F0","Default orientation":"\u9ED8\u8BA4\u65B9\u5411","Default size":"\u9ED8\u8BA4\u5927\u5C0F","Default skin":"\u9ED8\u8BA4\u76AE\u80A4","Default upload key (recommended)":"\u9ED8\u8BA4\u4E0A\u4F20\u5BC6\u94A5(\u63A8\u8350)","Default value":"\u9ED8\u8BA4\u503C","Default value of string variables":"\u5B57\u7B26\u4E32\u53D8\u91CF\u7684\u9ED8\u8BA4\u503C","Default visibility":"\u9ED8\u8BA4\u53EF\u89C1\u6027","Default width (in pixels)":"\u9ED8\u8BA4\u5BBD\u5EA6 (\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D)","Define custom password":"\u5B9A\u4E49\u81EA\u5B9A\u4E49\u5BC6\u7801","Delete":"\u5220\u9664","Delete Entry":"\u5220\u9664\u6761\u76EE","Delete Leaderboard":"\u5220\u9664\u6392\u884C\u699C","Delete account":"\u5220\u9664\u5E10\u6237","Delete build":"\u5220\u9664\u6784\u5EFA","Delete collision mask":"\u5220\u9664\u78B0\u649E\u906E\u7F69","Delete game":"\u5220\u9664\u6E38\u620F","Delete my account":"\u5220\u9664\u6211\u7684\u5E10\u6237","Delete object":"\u5220\u9664\u5BF9\u8C61","Delete option":"\u5220\u9664\u9009\u9879","Delete project":"\u5220\u9664\u9879\u76EE","Delete score {0} from {1}":function(a){return["\u4ECE ",a("1")," \u4E2D\u5220\u9664\u5F97\u5206 ",a("0")]},"Delete selection":"\u5220\u9664\u9009\u4E2D\u9879","Delete the selected event(s)":"\u5220\u9664\u6240\u9009\u4E8B\u4EF6","Delete the selected instances from the scene":"\u4ECE\u573A\u666F\u4E2D\u5220\u9664\u9009\u5B9A\u5B9E\u4F8B","Delete the selected resource":"\u5220\u9664\u6240\u9009\u8D44\u6E90","Delete when out of particles":"\u5F53\u7C92\u5B50\u6D88\u5931\u65F6\u5220\u9664","Delete {gameName}":function(a){return["\u5220\u9664 ",a("gameName")]},"Dependencies":"\u4F9D\u8D56\u5173\u7CFB","Dependencies allow to add additional libraries in the exported games. NPM dependencies will be included for Electron builds (Windows, macOS, Linux) and Cordova dependencies will be included for Cordova builds (Android, iOS). Note that this is intended for usage in JavaScript events only. If you are only using standard events, you should not worry about this.":"\u4F9D\u8D56\u5173\u7CFB\u5141\u8BB8\u5728\u5BFC\u51FA\u7684\u6E38\u620F\u4E2D\u6DFB\u52A0\u5176\u4ED6\u5E93\u3002 NPM\u4F9D\u8D56\u5173\u7CFB\u5C06\u5305\u542B\u5728Electron\u7248\u672C(Windows\uFF0CmacOS\uFF0CLinux)\u4E2D\uFF0C\u800CCordova\u4F9D\u8D56\u5173\u7CFB\u5C06\u5305\u542B\u5728Cordova\u7248\u672C(Android\uFF0CiOS)\u4E2D\u3002\u8BF7\u6CE8\u610F\uFF0C\u8FD9\u4EC5\u9002\u7528\u4E8EJavaScript\u4E8B\u4EF6\u3002\u5982\u679C\u4EC5\u4F7F\u7528\u6807\u51C6\u4E8B\u4EF6\uFF0C\u5219\u4E0D\u5FC5\u4E3A\u6B64\u62C5\u5FC3\u3002","Dependency type":"\u4F9D\u8D56\u7C7B\u578B","Deprecated":"\u5DF2\u5F03\u7528","Deprecated action":"\u5DF2\u5F03\u7528\u7684\u64CD\u4F5C","Deprecated actions and conditions warning":"\u5DF2\u5F03\u7528\u7684\u64CD\u4F5C\u548C\u6761\u4EF6\u8B66\u544A","Deprecated condition":"\u5DF2\u5F03\u7528\u7684\u6761\u4EF6","Deprecated:":"\u5DF2\u5F03\u7528\uFF1A","Deprecation notice":"\u5DF2\u5F03\u7528\u901A\u77E5","Depth":"\u6DF1\u5EA6","Description":"\u63CF\u8FF0","Description (markdown supported)":"\u63CF\u8FF0 (\u652F\u6301markdown)","Description (will be prefixed by \"Compare\" or \"Return\")":"\u63CF\u8FF0\uFF08\u5C06\u4EE5\u201C\u6BD4\u8F83\u201D\u6216\u201C\u8FD4\u56DE\u201D\u4E3A\u524D\u7F00\uFF09","Deselect All":"\u53D6\u6D88\u5168\u9009","Desktop":"\u684C\u9762","Desktop & Mobile landscape":"\u684C\u9762\u548C\u79FB\u52A8\u6A2A\u5C4F\u6A21\u5F0F","Desktop (Windows, macOS and Linux) icon":"\u684C\u9762 (Windows, macOS \u548C Linux) \u56FE\u6807","Desktop Full HD":"\u684C\u9762\u5168\u9AD8\u6E05\u6A21\u5F0F","Desktop builds":"\u684C\u9762\u7248\u672C","Details":"\u7EC6\u8282","Developer options":"\u5F00\u53D1\u8005\u9009\u9879","Development (debugging & testing on a registered iPhone/iPad)":"\u5F00\u53D1 (\u5728\u5DF2\u6CE8\u518C\u7684 iPhone/iPad \u4E0A\u8C03\u8BD5\u548C\u6D4B\u8BD5)","Development tools required":"\u9700\u8981\u5F00\u53D1\u5DE5\u5177","Device orientation (for mobile)":"\u8BBE\u5907\u5B9A\u4F4D\uFF08\u9002\u7528\u4E8E\u79FB\u52A8\u8BBE\u5907\uFF09","Diagnostic errors found":"\u53D1\u73B0\u8BCA\u65AD\u9519\u8BEF","Diagnostic report":"\u8BCA\u65AD\u62A5\u544A","Dialog backdrop click behavior":"\u5BF9\u8BDD\u6846\u80CC\u666F\u70B9\u51FB\u884C\u4E3A","Dialogs":"\u5BF9\u8BDD\u6846","Did it work?":"\u5B83\u5DE5\u4F5C\u4E86\u5417\uFF1F","Did you forget your password?":"\u60A8\u5FD8\u8BB0\u4E86\u60A8\u7684\u5BC6\u7801\u5417\uFF1F","Different objects":"\u4E0D\u540C\u7684\u7269\u4F53","Dimension":"\u7EF4\u5EA6","Direction":"\u65B9\u5411 ","Direction #{i}":function(a){return["\u65B9\u5411 #",a("i")]},"Disable GDevelop splash at startup":"\u542F\u52A8\u65F6\u7981\u7528GDevelop splash","Disable effects/lighting in the editor":"\u5728\u7F16\u8F91\u5668\u4E2D\u7981\u7528\u6548\u679C/\u7167\u660E","Disable login buttons in leaderboard":"\u7981\u7528\u6392\u884C\u699C\u4E2D\u7684\u767B\u5F55\u6309\u94AE","Discard changes and open events":"\u653E\u5F03\u66F4\u6539\u5E76\u6253\u5F00\u4E8B\u4EF6","Discard changes?":"\u653E\u5F03\u66F4\u6539\uFF1F","Discord":"Discord","Discord server, e.g: https://discord.gg/...":"Discord \u670D\u52A1\u5668\uFF0C\u4F8B\u5982: https://discord.gg/...","Discord user not found":"\u672A\u627E\u5230 Discord \u7528\u6237","Discord username":"Discord \u7528\u6237\u540D","Discord username sync failed":"Discord \u7528\u6237\u540D\u540C\u6B65\u5931\u8D25","Discover this bundle":"\u67E5\u770B\u6B64\u5305","Display GDevelop logo at startup (in exported game)":"\u542F\u52A8\u65F6\u663E\u793A GDevelop \u5FBD\u6807(\u5BFC\u51FA\u6E38\u620F)","Display GDevelop watermark after the game is loaded (in exported game)":"\u6E38\u620F\u52A0\u8F7D\u540E\u663E\u793A GDevelop \u6C34\u5370(\u5728\u5BFC\u51FA\u6E38\u620F\u4E2D)","Display What's New when a new version is launched (recommended)":"\u663E\u793A\u65B0\u7248\u672C\u542F\u52A8\u65F6\u7684 \"\u65B0\u589E\u529F\u80FD\" (\u63A8\u8350)","Display as time":"\u663E\u793A\u4E3A\u65F6\u95F4","Display assignment operators in Events Sheets":"\u5728\u4E8B\u4EF6\u8868\u4E2D\u663E\u793A\u8D4B\u503C\u8FD0\u7B97\u7B26","Display both 2D and 3D objects (default)":"\u540C\u65F6\u663E\u793A 2D \u548C 3D \u5BF9\u8C61 (\u9ED8\u8BA4)","Display effects/lighting in the editor":"\u5728\u7F16\u8F91\u5668\u4E2D\u663E\u793A\u6548\u679C/\u7167\u660E","Display object thumbnails in Events Sheets":"\u5728\u4E8B\u4EF6\u8868\u4E2D\u663E\u793A\u5BF9\u8C61\u7684\u7F29\u7565\u56FE","Display profiling information in scene editor":"\u5728\u573A\u666F\u7F16\u8F91\u5668\u4E2D\u663E\u793A\u5206\u6790\u4FE1\u606F","Display save reminder after significant changes in project":"\u5728\u9879\u76EE\u53D1\u751F\u91CD\u5927\u66F4\u6539\u540E\u663E\u793A\u4FDD\u5B58\u63D0\u9192","Displayed score":"\u663E\u793A\u5206\u6570","Distance":"\u8DDD\u79BB","Do nothing":"\u4EC0\u4E48\u90FD\u4E0D\u505A","Do you have a Patreon? Ko-fi? Paypal?":"\u60A8\u6709\u4E00\u4E2APatreon\u5417\uFF1FKo-fi\uFF1FPaypal\uFF1F","Do you have game development experience?":"\u60A8\u6709\u6E38\u620F\u5F00\u53D1\u7ECF\u9A8C\u5417\uFF1F","Do you need any help?":"\u4F60\u9700\u8981\u5E2E\u52A9\u5417\uFF1F","Do you really want to permanently delete your account?":"\u4F60\u771F\u7684\u60F3\u6C38\u4E45\u5220\u9664\u4F60\u7684\u5E10\u6237\u5417\uFF1F","Do you want to continue?":"\u4F60\u60F3\u7EE7\u7EED\u5417\uFF1F","Do you want to quit the customization? All your changes will be lost.":"\u662F\u5426\u8981\u9000\u51FA\u81EA\u5B9A\u4E49\uFF1F\u6240\u6709\u66F4\u6539\u90FD\u5C06\u4E22\u5931\u3002","Do you want to refactor your project?":"\u4F60\u60F3\u91CD\u6784\u4F60\u7684\u9879\u76EE\u5417\uFF1F","Do you wish to continue?":"\u60A8\u60F3\u8981\u7EE7\u7EED\u5417\uFF1F","Documentation":"\u6587\u6863","Don't allow":"\u4E0D\u5141\u8BB8","Don't have an account yet?":"\u8FD8\u6CA1\u6709\u4E00\u4E2A\u5E10\u53F7\uFF1F","Don't play the animation when the object is far from the camera or hidden (recommended for performance)":"\u5F53\u5BF9\u8C61\u8FDC\u79BB\u76F8\u673A\u6216\u9690\u85CF\u65F6\u4E0D\u8981\u64AD\u653E\u52A8\u753B (\u6027\u80FD\u63D0\u5347\u63A8\u8350)","Don't preload":"\u4E0D\u8981\u9884\u52A0\u8F7D","Don't save this project now":"\u73B0\u5728\u4E0D\u4FDD\u5B58\u6B64\u9879\u76EE","Don't show this warning again":"\u4E0D\u8981\u518D\u6B21\u663E\u793A\u6B64\u8B66\u544A","Donate link":"\u6350\u8D60\u94FE\u63A5","Done":"\u5B8C\u6210","Done!":"\u5B8C\u6210\uFF01","Download":"\u4E0B\u8F7D","Download (APK)":"\u4E0B\u8F7D (APK)","Download (Android App Bundle)":"\u4E0B\u8F7D (Android App Bundle)","Download GDevelop desktop version":"\u4E0B\u8F7DGDevelop\u684C\u9762\u7248\u672C","Download a copy":"\u4E0B\u8F7D\u526F\u672C","Download log files":"\u4E0B\u8F7D\u65E5\u5FD7\u6587\u4EF6","Download pack sounds":"\u4E0B\u8F7D\u5305\u58F0\u97F3","Download the Instant Game archive":"\u4E0B\u8F7D\u5373\u65F6\u6E38\u620F\u5B58\u6863","Download the certificate file (.cer) generated by Apple and upload it here. GDevelop will keep it securely stored.":"\u4E0B\u8F7D Apple \u751F\u6210\u7684\u8BC1\u4E66\u6587\u4EF6 (.cer) \u5E76\u5728\u6B64\u5904\u4E0A\u4F20\u3002GDevelop \u5C06\u5B89\u5168\u5730\u5B58\u50A8\u5B83\u3002","Download the compressed game and resources":"\u4E0B\u8F7D\u538B\u7F29\u6E38\u620F\u548C\u8D44\u6E90","Download the exported game":"\u4E0B\u8F7D\u5BFC\u51FA\u7684\u6E38\u620F","Download the latest version of GDevelop to check out this example!":"\u4E0B\u8F7D\u6700\u65B0\u7248\u672C\u7684 GDevelop \u6765\u67E5\u770B\u8FD9\u4E2A\u793A\u4F8B\uFF01","Download the request file":"\u4E0B\u8F7D\u8BF7\u6C42\u6587\u4EF6","Downloading game resources...":"\u6B63\u5728\u4E0B\u8F7D\u8D44\u6E90","Draft created:":"\u8349\u7A3F\u5DF2\u521B\u5EFA\uFF1A","Drag here to add to the scene":"\u62D6\u5230\u8FD9\u91CC\u4EE5\u6DFB\u52A0\u5230\u573A\u666F","Draw":"\u7ED8\u5236","Draw the shapes relative to the object position on the scene":"\u7ED8\u5236\u573A\u666F\u4E2D\u76F8\u5BF9\u4E8E\u5BF9\u8C61\u4F4D\u7F6E\u7684\u5F62\u72B6","Duplicate":"\u91CD\u590D","Duplicate <0>{duplicatedObjectName} as <1>{object_name} in scene <2>{scene_name}.":function(a){return["\u5728\u573A\u666F <2>",a("scene_name")," \u4E2D\u5C06 <0>",a("duplicatedObjectName")," \u590D\u5236\u4E3A <1>",a("object_name"),"\u3002"]},"Duplicate selection":"\u590D\u5236\u9009\u4E2D\u9879","Duration":"\u671F\u9650","Each character, player, obstacle, background, item, etc. is an object. Objects are the building blocks of your game.":"\u6BCF\u4E2A\u89D2\u8272\u3001\u73A9\u5BB6\u3001\u969C\u788D\u7269\u3001\u80CC\u666F\u3001\u7269\u54C1\u7B49\u90FD\u662F\u4E00\u4E2A\u5BF9\u8C61\u3002\u5BF9\u8C61\u662F\u6E38\u620F\u7684\u57FA\u77F3\u3002","Earn an exclusive badge":"\u83B7\u5F97\u4E13\u5C5E\u5FBD\u7AE0","Earn {0}":function(a){return["\u8D5A\u53D6 ",a("0")]},"Ease of use":"\u6613\u4E8E\u4F7F\u7528","Easiest":"\u6700\u7B80\u5355","Edit":"\u7F16\u8F91","Edit Grid Options":"\u7F16\u8F91\u7F51\u683C\u9009\u9879","Edit Object Variables":"\u7F16\u8F91\u5BF9\u8C61\u53D8\u91CF","Edit behaviors":"\u7F16\u8F91\u884C\u4E3A","Edit build name":"\u7F16\u8F91\u6784\u5EFA\u540D\u79F0","Edit children":"\u7F16\u8F91\u5B50\u9879","Edit collision masks":"\u7F16\u8F91\u78B0\u649E\u906E\u7F69","Edit comment":"\u7F16\u8F91\u8BC4\u8BBA","Edit details":"\u7F16\u8F91\u8BE6\u7EC6\u4FE1\u606F","Edit effects":"\u7F16\u8F91\u7279\u6548","Edit global variables":"\u7F16\u8F91\u5168\u5C40\u53D8\u91CF","Edit group":"\u7F16\u8F91\u7EC4","Edit layer effects...":"\u7F16\u8F91\u56FE\u5C42\u7279\u6548...","Edit layer...":"\u7F16\u8F91\u56FE\u5C42...","Edit loading screen":"\u7F16\u8F91\u52A0\u8F7D\u5C4F\u5E55","Edit my profile":"\u7F16\u8F91\u6211\u7684\u4E2A\u4EBA\u8D44\u6599","Edit name":"\u7F16\u8F91\u540D\u79F0","Edit object":"\u7F16\u8F91\u5BF9\u8C61","Edit object behaviors...":"\u7F16\u8F91\u5BF9\u8C61\u884C\u4E3A...","Edit object effects...":"\u7F16\u8F91\u5BF9\u8C61\u7279\u6548...","Edit object group...":"\u7F16\u8F91\u5BF9\u8C61\u7EC4...","Edit object variables":"\u7F16\u8F91\u5BF9\u8C61\u53D8\u91CF","Edit object variables...":"\u7F16\u8F91\u5BF9\u8C61\u53D8\u91CF","Edit object {0}":function(a){return["\u7F16\u8F91\u5BF9\u8C61 ",a("0")]},"Edit object...":"\u7F16\u8F91\u5BF9\u8C61","Edit or add variables...":"\u7F16\u8F91\u6216\u6DFB\u52A0\u53D8\u91CF...","Edit parameters...":"\u7F16\u8F91\u53C2\u6570...","Edit points":"\u7F16\u8F91\u70B9","Edit scene properties":"\u7F16\u8F91\u573A\u666F\u5C5E\u6027","Edit scene variables":"\u7F16\u8F91\u573A\u666F\u53D8\u91CF","Edit student":"\u7F16\u8F91\u5B66\u751F","Edit the default variant":"\u7F16\u8F91\u9ED8\u8BA4\u53D8\u4F53","Edit this action events":"\u7F16\u8F91\u6B64\u52A8\u4F5C\u4E8B\u4EF6","Edit this behavior":"\u7F16\u8F91\u6B64\u884C\u4E3A","Edit this condition events":"\u7F16\u8F91\u6B64\u6761\u4EF6\u4E8B\u4EF6","Edit variables...":"\u7F16\u8F91\u53D8\u91CF...","Edit with Jfxr":"\u4F7F\u7528 Jfxr \u7F16\u8F91","Edit with Piskel":"\u4F7F\u7528 Piskel \u7F16\u8F91","Edit with Yarn":"\u7528 Yarn \u7F16\u8F91","Edit your GDevelop profile":"\u7F16\u8F91\u60A8\u7684 GDevelop \u8D44\u6599","Edit your profile and fill your discord username to claim your role on the [GDevelop Discord](https://discord.gg/gdevelop).":"\u7F16\u8F91\u60A8\u7684\u4E2A\u4EBA\u8D44\u6599\u5E76\u586B\u5199\u60A8\u7684 Discord \u7528\u6237\u540D\u4EE5\u5728 [GDevelop Discord](https://discord.gg/gdevelop) \u4E0A\u9886\u53D6\u60A8\u7684\u89D2\u8272\u3002","Edit your profile to pick a username!":"\u7F16\u8F91\u60A8\u7684\u4E2A\u4EBA\u8D44\u6599\uFF0C\u9009\u62E9\u4E00\u4E2A\u7528\u6237\u540D\uFF01","Edit {0}":function(a){return["\u7F16\u8F91 ",a("0")]},"Edit {objectName}":function(a){return["\u7F16\u8F91 ",a("objectName")]},"Editing the game.":"\u7F16\u8F91\u6E38\u620F\u3002","Editor":"\u7F16\u8F91","Editor without transitions":"\u6CA1\u6709\u5207\u6362\u7684\u7F16\u8F91\u5668","Education curriculum and resources":"\u6559\u80B2\u8BFE\u7A0B\u548C\u8D44\u6E90","Educational":"\u6559\u80B2","Effect name:":"\u6548\u679C\u540D\u79F0:","Effects":"\u7279\u6548","Effects cannot have empty names":"\u6548\u679C\u4E0D\u80FD\u6709\u7A7A\u540D\u79F0","Effects create visual changes to the object.":"\u7279\u6548\u4F1A\u5BF9\u5BF9\u8C61\u8FDB\u884C\u89C6\u89C9\u66F4\u6539\u3002","Either this game is not registered or you are not its owner, so you cannot see its builds.":"\u8981\u4E48\u8FD9\u4E2A\u6E38\u620F\u6CA1\u6709\u6CE8\u518C\uFF0C\u8981\u4E48\u4F60\u4E0D\u662F\u5B83\u7684\u6240\u6709\u8005\uFF0C\u6240\u4EE5\u4F60\u770B\u4E0D\u5230\u5B83\u7684\u6784\u5EFA\u3002","Else":"Else","Else if":"Else if","Email":"\u7535\u5B50\u90AE\u4EF6","Email sent to {0}, waiting for validation...":function(a){return["\u7535\u5B50\u90AE\u4EF6\u5DF2\u53D1\u9001\u81F3 ",a("0"),"\uFF0C\u7B49\u5F85\u9A8C\u8BC1..."]},"Email verified":"\u7535\u5B50\u90AE\u4EF6\u5DF2\u9A8C\u8BC1","Embedded file name":"\u5D4C\u5165\u6587\u4EF6\u540D","Embedded help and tutorials":"\u5D4C\u5165\u5F0F\u5E2E\u52A9\u548C\u6559\u7A0B","Empty free text":"\u7A7A\u7684\u81EA\u7531\u6587\u672C","Empty group":"\u7A7A\u7EC4","Empty project":"\u7A7A\u9879\u76EE","Enable \"Close project\" shortcut ({0}) to close preview window":function(a){return["\u542F\u7528\"\u5173\u95ED\u5DE5\u7A0B\"\u5FEB\u6377\u952E(",a("0"),") \u6765\u5173\u95ED\u9884\u89C8\u7A97\u53E3"]},"Enable ads and revenue sharing on the game page":"\u5728\u6E38\u620F\u9875\u9762\u542F\u7528\u5E7F\u544A\u548C\u6536\u76CA\u5206\u6210","Enabled":"\u5DF2\u542F\u7528","End of jam":"jam \u7ED3\u675F","End opacity (0-255)":"\u900F\u660E\u5EA6","Enforce only auto-generated player names":"\u4EC5\u5F3A\u5236\u6267\u884C\u81EA\u52A8\u751F\u6210\u7684\u73A9\u5BB6\u540D\u79F0","Ensure that you are connected to internet and that the URL used is correct, then try again.":"\u8BF7\u786E\u4FDD\u60A8\u5DF2\u8FDE\u63A5\u5230\u4E92\u8054\u7F51\uFF0C\u5E76\u786E\u4FDD\u6240\u4F7F\u7528\u7684 URL \u6B63\u786E\uFF0C\u7136\u540E\u518D\u8BD5\u4E00\u6B21\u3002","Ensure this scene has the same objects, behaviors and variables as the ones used in these events.":"\u786E\u4FDD\u8BE5\u573A\u666F\u5177\u6709\u4E0E\u8FD9\u4E9B\u4E8B\u4EF6\u4E2D\u4F7F\u7528\u7684\u76F8\u540C\u7684\u5BF9\u8C61\u3001\u884C\u4E3A\u548C\u53D8\u91CF\u3002","Ensure you don't have any typo in your username and that you have joined the GDevelop Discord server.":"\u786E\u4FDD\u60A8\u7684\u7528\u6237\u540D\u6CA1\u6709\u4EFB\u4F55\u62FC\u5199\u9519\u8BEF\uFF0C\u5E76\u4E14\u60A8\u5DF2\u52A0\u5165 GDevelop Discord \u670D\u52A1\u5668\u3002","Enter a query and press Search to find matches across all event sheets in your project.":"\u8F93\u5165\u67E5\u8BE2\u5E76\u6309\u641C\u7D22\uFF0C\u4EE5\u5728\u60A8\u9879\u76EE\u4E2D\u7684\u6240\u6709\u4E8B\u4EF6\u8868\u4E2D\u67E5\u627E\u5339\u914D\u9879\u3002","Enter a version in the game properties.":"\u5728\u6E38\u620F\u5C5E\u6027\u4E2D\u8F93\u5165\u4E00\u4E2A\u7248\u672C\u3002","Enter the effect name":"\u8F93\u5165\u6548\u679C\u540D\u79F0","Enter the expression parameters":"\u8F93\u5165\u8868\u8FBE\u5F0F\u53C2\u6570","Enter the leaderboard id":"\u8F93\u5165\u6392\u884C\u699C id","Enter the leaderboard id as a text or an expression":"\u8F93\u5165\u6392\u884C\u699CID\u4F5C\u4E3A\u6587\u672C\u6216\u8868\u8FBE\u5F0F","Enter the name of an object.":"\u8F93\u5165\u4E00\u4E2A\u5BF9\u8C61\u7684\u540D\u79F0","Enter the name of the object":"\u8F93\u5165\u5BF9\u8C61\u7684\u540D\u79F0","Enter the parameter name (mandatory)":"\u8F93\u5165\u53C2\u6570\u540D\u79F0(\u5F3A\u5236\u6027)","Enter the property name":"\u8F93\u5165\u5C5E\u6027\u540D","Enter the sentence that will be displayed in the events sheet":"\u8F93\u5165\u5C06\u4F1A\u5728\u4E8B\u4EF6\u8868\u4E2D\u88AB\u663E\u793A\u7684\u53E5\u5B50","Enter the text to be displayed":"\u8F93\u5165\u8981\u663E\u793A\u7684\u6587\u672C","Enter the text to be displayed by the object":"\u8F93\u5165\u8981\u7531\u5BF9\u8C61\u663E\u793A\u7684\u6587\u672C","Enter your Discord username":"\u8F93\u5165\u60A8\u7684 Discord \u7528\u6237\u540D","Enter your code here":"\u5728\u6B64\u5904\u8F93\u5165\u60A8\u7684\u4EE3\u7801","Erase":"\u64E6\u9664","Erase {existingInstanceCount} instance(s) in scene {scene_name}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u5220\u9664 ",a("existingInstanceCount")," \u4E2A\u5B9E\u4F8B\u3002"]},"Error":"\u9519\u8BEF","Error loading Auth Keys.":"\u52A0\u8F7D\u8EAB\u4EFD\u9A8C\u8BC1\u5BC6\u94A5\u65F6\u51FA\u9519\u3002","Error loading certificates.":"\u52A0\u8F7D\u8BC1\u4E66\u65F6\u51FA\u9519\u3002","Error retrieving the examples":"\u83B7\u53D6\u793A\u4F8B\u65F6\u51FA\u9519","Error retrieving the extensions":"\u83B7\u53D6\u6269\u5C55\u65F6\u51FA\u9519","Error when claiming asset pack":"\u9886\u53D6\u8D44\u4EA7\u5305\u65F6\u51FA\u9519","Error while building of the game. Check the logs of the build for more details.":"\u6784\u5EFA\u6E38\u620F\u65F6\u51FA\u9519\u3002\u68C0\u67E5\u6784\u5EFA\u65E5\u5FD7\u4EE5\u83B7\u53D6\u66F4\u591A\u8BE6\u7EC6\u4FE1\u606F\u3002","Error while building the game. Check the logs of the build for more details.":"\u6784\u5EFA\u6E38\u620F\u65F6\u51FA\u9519\u3002\u68C0\u67E5\u6784\u5EFA\u65E5\u5FD7\u4EE5\u83B7\u53D6\u66F4\u591A\u8BE6\u7EC6\u4FE1\u606F\u3002","Error while building the game. Try again later. Your internet connection may be slow or one of your resources may be corrupted.":"\u6784\u5EFA\u6E38\u620F\u65F6\u51FA\u9519\u3002\u7A0D\u540E\u518D\u8BD5\u3002\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u901F\u5EA6\u53EF\u80FD\u5F88\u6162\uFF0C\u6216\u8005\u60A8\u7684\u8D44\u6E90\u4E4B\u4E00\u53EF\u80FD\u5DF2\u635F\u574F\u3002","Error while checking update":"\u68C0\u67E5\u66F4\u65B0\u65F6\u51FA\u9519","Error while compressing the game.":"\u538B\u7F29\u6E38\u620F\u65F6\u51FA\u9519\u3002","Error while downloading the game resources. Check your internet connection and that all resources of the game are valid in the Resources editor.":"\u4E0B\u8F7D\u6E38\u620F\u8D44\u6E90\u65F6\u51FA\u9519\u3002\u68C0\u67E5\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\uFF0C\u786E\u4FDD\u6E38\u620F\u7684\u6240\u6709\u8D44\u6E90\u5728\u8D44\u6E90\u7F16\u8F91\u5668\u4E2D\u5747\u6709\u6548\u3002","Error while exporting the game.":"\u5BFC\u51FA\u6E38\u620F\u65F6\u51FA\u9519\u3002","Error while loading builds":"\u52A0\u8F7D\u6784\u5EFA\u65F6\u51FA\u9519","Error while loading the Play section. Verify your internet connection or try again later.":"\u5728\u52A0\u8F7D\u64AD\u653E\u90E8\u5206\u65F6\u51FA\u73B0\u9519\u8BEF\u3002\u8BF7\u68C0\u67E5\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u518D\u8BD5\u3002","Error while loading the Spine Texture Atlas resource ( {0} ).":function(a){return["\u52A0\u8F7D Spine \u7EB9\u7406\u56FE\u96C6\u8D44\u6E90 ( ",a("0")," ) \u65F6\u51FA\u9519\u3002"]},"Error while loading the Spine resource ( {0} ).":function(a){return["\u52A0\u8F7D Spine \u8D44\u6E90 ( ",a("0")," ) \u65F6\u51FA\u9519\u3002"]},"Error while loading the asset. Verify your internet connection or try again later.":"\u52A0\u8F7D\u8D44\u4EA7\u65F6\u51FA\u9519\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u7F51\u7EDC\u8FDE\u63A5\u6216\u7A0D\u540E\u518D\u8BD5\u3002","Error while loading the collaborators. Verify your internet connection or try again later.":"\u52A0\u8F7D\u5408\u4F5C\u8005\u65F6\u51FA\u9519\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u7F51\u7EDC\u8FDE\u63A5\u6216\u7A0D\u540E\u518D\u8BD5\u3002","Error while loading the marketing plans. Verify your internet connection or try again later.":"\u52A0\u8F7D\u8425\u9500\u8BA1\u5212\u65F6\u51FA\u9519\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","Error while uploading the game. Check your internet connection or try again later.":"\u4E0A\u4F20\u6E38\u620F\u65F6\u51FA\u9519\u3002\u8BF7\u68C0\u67E5\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","Escape key behavior when editing an parameter inline":"\u7F16\u8F91\u5185\u8054\u53C2\u6570\u65F6\u8F6C\u4E49\u5BC6\u94A5\u884C\u4E3A","Evaluating the game logic":"\u8BC4\u4F30\u6E38\u620F\u903B\u8F91","Event sentences":"\u4E8B\u4EF6\u53E5\u5B50","Events":"\u4E8B\u4EF6","Events Sheet":"\u6D3B\u52A8\u8868","Events analysis":"\u4E8B\u4EF6\u5206\u6790","Events define the rules of a game.":"\u4E8B\u4EF6\u5B9A\u4E49\u4E86\u6E38\u620F\u89C4\u5219\u3002","Events functions extension":"\u4E8B\u4EF6\u529F\u80FD\u6269\u5C55","Events that will be run at every frame (roughly 60 times per second), after the events from the events sheet of the scene.":"\u5728\u573A\u666F\u4E8B\u4EF6\u8868\u4E2D\u7684\u4E8B\u4EF6\u4E4B\u540E\uFF0C\u5C06\u5728\u6BCF\u5E27 (\u6BCF\u79D2\u7EA660\u6B21) \u4E0A\u8FD0\u884C\u7684\u4E8B\u4EF6\u3002","Events that will be run at every frame (roughly 60 times per second), before the events from the events sheet of the scene.":"\u5728\u573A\u666F\u4E8B\u4EF6\u8868\u4E2D\u7684\u4E8B\u4EF6\u4E4B\u524D\uFF0C\u5C06\u5728\u6BCF\u5E27 (\u6BCF\u79D2\u5927\u7EA660\u6B21) \u4E0A\u8FD0\u884C\u4E8B\u4EF6\u3002","Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, after the events from the events sheet.":"\u5728\u4E8B\u4EF6\u8868\u4E0A\u7684\u4E8B\u4EF6\u4E4B\u540E\uFF0C\u5C06\u4F1A\u5728\u6BCF\u4E00\u5E27\uFF08\u5927\u7EA6\u6BCF\u79D260\u6B21\uFF09\u4E3A\u6BCF\u4E2A\u6709\u6B64\u884C\u4E3A\u9644\u7740\u7684\u5BF9\u8C61\u800C\u8FD0\u884C\u7684\u4E8B\u4EF6\u3002","Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, before the events from the events sheet are launched.":"\u5728\u4E8B\u4EF6\u8868\u4E0A\u7684\u4E8B\u4EF6\u52A0\u8F7D\u4E4B\u524D\uFF0C\u5C06\u4F1A\u5728\u6BCF\u4E00\u5E27\uFF08\u5927\u7EA6\u6BCF\u79D260\u6B21\uFF09\u4E3A\u6BCF\u4E2A\u6709\u6B64\u884C\u4E3A\u9644\u7740\u7684\u5BF9\u8C61\u800C\u8FD0\u884C\u7684\u4E8B\u4EF6\u3002","Events that will be run at every frame (roughly 60 times per second), for every object, after the events from the events sheet.":"\u5728\u4E8B\u4EF6\u8868\u4E2D\u7684\u4E8B\u4EF6\u4E4B\u540E\uFF0C\u5BF9\u4E8E\u6BCF\u4E2A\u5BF9\u8C61\uFF0C\u5C06\u5728\u6BCF\u4E00\u5E27(\u5927\u7EA6\u6BCF\u79D2 60 \u6B21)\u8FD0\u884C\u7684\u4E8B\u4EF6\u3002","Events that will be run once when a scene is about to be unloaded from memory. The previous scene that was paused will be resumed after this.":"\u5F53\u4E00\u4E2A\u573A\u666F\u8981\u4ECE\u5185\u5B58\u4E2D\u88AB\u5378\u8F7D\u65F6\u5C06\u8FD0\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6\u3002 \u5728\u6B64\u4E4B\u524D\u88AB\u6682\u505C\u7684\u573A\u666F\u5C06\u5728\u6B64\u4E4B\u540E\u6062\u590D\u3002","Events that will be run once when a scene is paused (another scene is run on top of it).":"\u5F53\u4E00\u4E2A\u573A\u666F\u88AB\u6682\u505C\u65F6\u5C06\u8FD0\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6 ( \u53E6\u4E00\u4E2A\u573A\u666F\u5728\u6B64\u573A\u666F\u4E0A\u8FD0\u884C) \u3002","Events that will be run once when a scene is resumed (after it was previously paused).":"\u5F53\u4E00\u4E2A\u573A\u666F\u88AB\u6062\u590D\u65F6( \u4E4B\u524D\u88AB\u6682\u505C\u540E) \u5C06\u8FD0\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6\u3002","Events that will be run once when a scene of the game is loaded, before the scene events.":"\u6B64\u4E8B\u4EF6\u5C06\u4F1A\u5728\u4E00\u4E2A\u6E38\u620F\u573A\u666F\u52A0\u8F7D\u65F6\u6267\u884C\u4E00\u6B21\uFF0C\u5148\u4E8E\u8BE5\u573A\u666F\u7684\u4E8B\u4EF6\u3002","Events that will be run once when the behavior is deactivated on an object (step events won't be run until the behavior is activated again).":"\u5F53\u5728\u4E00\u4E2A\u5BF9\u8C61\u4E0A\u505C\u7528\u8BE5\u884C\u4E3A\u65F6\uFF0C\u5C06\u8FD0\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6(\u5728\u518D\u6B21\u6FC0\u6D3B\u8BE5\u884C\u4E3A\u4E4B\u524D\uFF0C\u4E0D\u4F1A\u8FD0\u884C\u6B65\u8FDB\u4E8B\u4EF6) \u3002","Events that will be run once when the behavior is re-activated on an object (after it was previously deactivated).":"\u5F53\u5728\u4E00\u4E2A\u5BF9\u8C61\u4E0A\u91CD\u65B0\u6FC0\u6D3B\u8BE5\u884C\u4E3A\u65F6(\u4E4B\u524D\u5DF2\u88AB\u505C\u7528)\uFF0C\u5C06\u8FD0\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6\u3002","Events that will be run once when the first scene of the game is loaded, before any other events.":"\u5728\u52A0\u8F7D\u6E38\u620F\u7684\u7B2C\u4E00\u4E2A\u573A\u666F\u65F6\uFF0C\u5728\u4EFB\u4F55\u5176\u5B83\u4E8B\u4EF6\u4E4B\u524D\uFF0C\u5C06\u8FD0\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6\u3002","Events that will be run once, after the object is removed from the scene and before it is entirely removed from memory.":"\u5BF9\u8C61\u4ECE\u573A\u666F\u4E2D\u88AB\u79FB\u9664\u4E4B\u540E\uFF0C\u5E76\u4ECE\u5185\u5B58\u4E2D\u88AB\u5168\u90E8\u5220\u9664\u4E4B\u524D\uFF0C\u5C06\u4F1A\u8FD0\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6\u3002","Events that will be run once, when an object is created with this behavior being attached to it.":"\u5F53\u4E00\u4E2A\u5BF9\u8C61\u6709\u6B64\u884C\u4E3A\u9644\u7740\u800C\u88AB\u521B\u9020\u65F6\uFF0C\u5C06\u4F1A\u8FD0\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6\u3002","Events that will be run once, when an object is created.":"\u521B\u5EFA\u5BF9\u8C61\u65F6\u5C06\u8FD0\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6\u3002","Events that will be run when the preview is being hot-reloaded.":"\u9884\u89C8\u70ED\u52A0\u8F7D\u65F6\u5C06\u8FD0\u884C\u7684\u4E8B\u4EF6\u3002","Every animation from the GLB file is already in the list.":"GLB \u6587\u4EF6\u4E2D\u7684\u6BCF\u4E2A\u52A8\u753B\u90FD\u5DF2\u5728\u5217\u8868\u4E2D\u3002","Every animation from the Spine file is already in the list.":"Spine \u6587\u4EF6\u4E2D\u7684\u6BCF\u4E2A\u52A8\u753B\u90FD\u5DF2\u5728\u5217\u8868\u4E2D\u3002","Every child of an array must be the same type.":"\u6570\u7EC4\u4E2D\u7684\u6BCF\u4E2A\u5B50\u9879\u5FC5\u987B\u662F\u540C\u4E00\u7C7B\u578B\u3002","Ex: $":"\u4F8B\u5982\uFF1A$","Ex: coins":"\u4F8B\u5982\uFF1A\u786C\u5E01","Examining the behaviors":"\u68C0\u67E5\u884C\u4E3A","Example: Check if the object is flashing.":"\u793A\u4F8B\uFF1A\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u95EA\u70C1\u3002","Example: Equipped shield name":"\u793A\u4F8B\uFF1A\u88C5\u5907\u7684\u62A4\u76FE\u540D\u79F0","Example: Flash the object":"\u793A\u4F8B\uFF1A\u8BA9\u5BF9\u8C61\u95EA\u70C1","Example: Is flashing":"\u793A\u4F8B\uFF1A\u6B63\u5728\u95EA\u70C1","Example: Make the object flash for 5 seconds.":"\u793A\u4F8B\uFF1A\u4F7F\u5BF9\u8C61\u95EA\u70C15\u79D2\u949F\u3002","Example: Remaining life":"\u793A\u4F8B\uFF1A\u5269\u4F59\u751F\u547D","Example: Return the name of the shield equipped by the player.":"\u793A\u4F8B\uFF1A\u8FD4\u56DE\u73A9\u5BB6\u88C5\u5907\u7684\u76FE\u724C\u540D\u79F0\u3002","Example: Return the number of remaining lives for the player.":"\u793A\u4F8B\uFF1A\u8FD4\u56DE\u73A9\u5BB6\u7684\u5269\u4F59\u751F\u547D\u6570\u3002","Example: Use \"New Action Name\" instead.":"\u793A\u4F8B\uFF1A\u4F7F\u7528\"\u65B0\u64CD\u4F5C\u540D\u79F0\"\u66FF\u4EE3\u3002","Examples ({0})":function(a){return["\u793A\u4F8B (",a("0"),")"]},"Exchange your earnings with GDevelop credits, and use them on the GDevelop store":"\u5C06\u60A8\u7684\u6536\u5165\u5151\u6362\u6210 GDevelop \u79EF\u5206\uFF0C\u5E76\u5728 GDevelop \u5546\u5E97\u4E2D\u4F7F\u7528\u5B83\u4EEC","Exclude attribution requirements":"\u6392\u9664\u5F52\u56E0\u8981\u6C42","Existing behaviors":"\u73B0\u6709\u884C\u4E3A","Existing effects":"\u73B0\u6709\u6548\u679C","Existing parameters":"\u73B0\u6709\u53C2\u6570","Existing properties":"\u73B0\u6709\u5C5E\u6027","Exit without saving":"\u4E0D\u4FDD\u5B58\u9000\u51FA","Expand All to Level":"\u5168\u90E8\u5C55\u5F00\u5230\u7EA7\u522B","Expand all sub folders":"\u5C55\u5F00\u6240\u6709\u5B50\u6587\u4EF6\u5939","Expand inner area with parent":"\u4F7F\u7528\u7236\u7EA7\u6269\u5C55\u5185\u90E8\u533A\u57DF","Expected parent event":"\u9884\u671F\u7684\u7236\u4E8B\u4EF6","Experiment with the leaderboard colors using the playground":"\u4F7F\u7528\u6E38\u4E50\u573A\u4E0A\u7684\u6392\u884C\u699C\u989C\u8272\u8FDB\u884C\u5B9E\u9A8C","Experimental":"\u5B9E\u9A8C\u6027","Experimental extension":"\u5B9E\u9A8C\u6027\u6269\u5C55","Expert":"\u4E13\u5BB6","Explain and give some examples of what can be achieved with this extension.":"\u89E3\u91CA\u5E76\u4E3E\u4F8B\u8BF4\u660E\u4F7F\u7528\u6B64\u6269\u5C55\u53EF\u4EE5\u5B9E\u73B0\u4EC0\u4E48\u3002","Explain what the behavior is doing to the object. Start with a verb when possible.":"\u89E3\u91CA\u884C\u4E3A\u5BF9\u5BF9\u8C61\u505A\u4E86\u4EC0\u4E48\u3002\u5C3D\u53EF\u80FD\u4EE5\u52A8\u8BCD\u5F00\u5934\u3002","Explanation after an object is installed from the store":"\u4ECE\u5546\u5E97\u5B89\u88C5\u5BF9\u8C61\u540E\u7684\u8BF4\u660E","Explore":"\u63A2\u7D22","Explore by category":"\u6309\u7C7B\u522B\u6D4F\u89C8","Exploring the game.":"\u63A2\u7D22\u6E38\u620F\u3002","Export (web, iOS, Android)...":"\u5BFC\u51FA (\u7F51\u7EDC\u3001iOS\u3001Android)\u2026\u2026","Export HTML5 (external websites)":"\u5BFC\u51FA HTML5\uFF08\u5916\u90E8\u7F51\u7AD9\uFF09","Export as a HTML5 game":"\u5BFC\u51FA\u4E3A HTML5 \u6E38\u620F","Export as a pack":"\u5BFC\u51FA\u4E3A\u5305","Export as assets":"\u5BFC\u51FA\u4E3A\u8D44\u4EA7","Export extension":"\u5BFC\u51FA\u6269\u5C55","Export failed. Check that the output folder is accessible and that you have the necessary permissions.":"\u5BFC\u51FA\u5931\u8D25\u3002\u8BF7\u68C0\u67E5\u8F93\u51FA\u6587\u4EF6\u5939\u662F\u5426\u53EF\u8BBF\u95EE\uFF0C\u4EE5\u53CA\u60A8\u662F\u5426\u5177\u6709\u5FC5\u8981\u7684\u6743\u9650\u3002","Export game":"\u5BFC\u51FA\u6E38\u620F","Export in progress...":"\u6B63\u5728\u5BFC\u51FA\u2026\u2026","Export name":"\u5BFC\u51FA\u540D\u79F0","Export the scene objects to a file and learn more about the submission process in the documentation.":"\u5C06\u573A\u666F\u5BF9\u8C61\u5BFC\u51FA\u5230\u6587\u4EF6\u5E76\u5728\u6587\u6863\u4E2D\u4E86\u89E3\u6709\u5173\u63D0\u4EA4\u8FC7\u7A0B\u7684\u66F4\u591A\u4FE1\u606F\u3002","Export to a file":"\u5BFC\u51FA\u5230\u6587\u4EF6","Export your game":"\u5BFC\u51FA\u4F60\u7684\u6E38\u620F","Export {0} assets":function(a){return["\u5BFC\u51FA ",a("0")," \u8D44\u4EA7"]},"Exporting...":"\u6B63\u5728\u5BFC\u51FA...","Exports":"\u5BFC\u51FA","Expression":"\u8868\u8FBE\u5F0F","Expression and condition":"\u8868\u8FBE\u5F0F\u548C\u6761\u4EF6","Expression used to sort instances before iterating. It will be evaluated for each instance.":"\u7528\u4E8E\u5728\u8FED\u4EE3\u4E4B\u524D\u5BF9\u5B9E\u4F8B\u8FDB\u884C\u6392\u5E8F\u7684\u8868\u8FBE\u5F0F\u3002\u5B83\u5C06\u9488\u5BF9\u6BCF\u4E2A\u5B9E\u4F8B\u8FDB\u884C\u8BC4\u4F30\u3002","Extend":"\u6269\u5C55","Extend Featuring":"\u6269\u5C55\u529F\u80FD","Extend width or height to fill screen (without cropping the game area)":"\u6269\u5C55\u5BBD\u5EA6\u6216\u9AD8\u5EA6\u4EE5\u586B\u5145\u5C4F\u5E55 (\u4E0D\u88C1\u526A\u6E38\u620F\u533A\u57DF)","Extension":"\u6269\u5C55","Extension (storing the custom object)":"\u6269\u5C55 (\u5B58\u50A8\u81EA\u5B9A\u4E49\u5BF9\u8C61)","Extension containing the new function":"\u5305\u542B\u65B0\u529F\u80FD\u7684\u6269\u5C55","Extension global variables":"\u6269\u5C55\u5168\u5C40\u53D8\u91CF","Extension name":"\u6269\u5C55\u540D","Extension scene variables":"\u6269\u5C55\u573A\u666F\u53D8\u91CF","Extension update":"\u6269\u5C55\u66F4\u65B0","Extension updates":"\u6269\u5C55\u66F4\u65B0","Extension variables":"\u6269\u5C55\u53D8\u91CF","Extensions":"\u6269\u5C55","Extensions ({0})":function(a){return["\u6269\u5C55 (",a("0"),")"]},"Extensions search":"\u6269\u5C55\u641C\u7D22","External events":"\u5916\u90E8\u4E8B\u4EF6","External layout":"\u5916\u90E8\u5E03\u5C40","External layout name":"\u5916\u90E8\u5E03\u5C40\u540D\u79F0","External layouts":"\u5916\u90E8\u5E03\u5C40","Extra source files (experimental)":"\u989D\u5916\u6E90\u6587\u4EF6 (\u5B9E\u9A8C\u6027)","Extract":"\u63D0\u53D6","Extract Events to a Function":"\u63D0\u53D6\u4E8B\u4EF6\u7ED9\u51FD\u6570","Extract as a custom object":"\u63D0\u53D6\u4E3A\u81EA\u5B9A\u4E49\u5BF9\u8C61","Extract as an external layout":"\u63D0\u53D6\u4E3A\u5916\u90E8\u5E03\u5C40","Extract the events in a function":"\u4ECE\u51FD\u6570\u4E2D\u63D0\u53D6\u4E8B\u4EF6","Extreme score must be equal or higher than {extremeAllowedScoreMin}.":function(a){return["\u6781\u7AEF\u5206\u6570\u5FC5\u987B\u7B49\u4E8E\u6216\u5927\u4E8E ",a("extremeAllowedScoreMin"),"\u3002"]},"Extreme score must be lower than {extremeAllowedScoreMax}.":function(a){return["\u6781\u7AEF\u5206\u6570\u5FC5\u987B\u5C0F\u4E8E ",a("extremeAllowedScoreMax"),"\u3002"]},"FPS:":"\u5E27\u7387","Facebook":"Facebook","Facebook Games":"Facebook\u6E38\u620F","Facebook Instant Games":"Facebook \u5373\u65F6\u6E38\u620F","False":"False","False (not checked)":"\u5426\uFF08\u4E0D\u9009\u4E2D\uFF09","Far plane distance":"\u8FDC\u5E73\u9762\u8DDD\u79BB","Featuring already active":"\u529F\u80FD\u5DF2\u7ECF\u6FC0\u6D3B","Feedbacks":"\u53CD\u9988","Field of view (in degrees)":"\u89C6\u91CE (\u4EE5\u5EA6\u6570\u4E3A\u5355\u4F4D)","File":"\u6587\u4EF6","File history":"\u6587\u4EF6\u5386\u53F2\u8BB0\u5F55","File name":"\u6587\u4EF6\u540D","File(s) from your device":"\u6765\u81EA\u60A8\u8BBE\u5907\u7684\u6587\u4EF6 (s)","Fill":"\u586B\u5145","Fill automatically":"\u81EA\u52A8\u586B\u5145","Fill bucket":"\u586B\u5145\u6876","Fill color":"\u586B\u5145\u989C\u8272","Fill opacity (0-255)":"\u586B\u5145\u4E0D\u900F\u660E\u5EA6 (0-255)","Fill proportionally":"\u6309\u6BD4\u4F8B\u586B\u5145","Filter the logs by group":"\u6309\u7EC4\u7B5B\u9009\u65E5\u5FD7","Filters":"\u8FC7\u6EE4\u5668","Find how to implement the most common game mechanics and more":"\u67E5\u627E\u5982\u4F55\u5B9E\u65BD\u6700\u5E38\u89C1\u7684\u6E38\u620F\u673A\u5236\u4EE5\u53CA\u66F4\u591A","Find the complete documentation on everything":"\u67E5\u627E\u6240\u6709\u5185\u5BB9\u7684\u5B8C\u6574\u6587\u6863","Find the substitles in your language in the setting of each video.":"\u5728\u6BCF\u4E2A\u89C6\u9891\u7684\u8BBE\u7F6E\u4E2D\u627E\u5230\u60A8\u559C\u6B22\u7684\u8BED\u8A00\u7684\u5B57\u5E55\u3002","Find your finished game on the \u201CBuild\u201D section. Or restart the tutorial by clicking on the card.":"\u5728\u201C\u6784\u5EFA\u201D\u90E8\u5206\u627E\u5230\u60A8\u5B8C\u6210\u7684\u6E38\u620F\u3002\u6216\u8005\u901A\u8FC7\u5355\u51FB\u5361\u7247\u91CD\u65B0\u542F\u52A8\u6559\u7A0B\u3002","Finish and close":"\u5B8C\u6210\u5E76\u5173\u95ED","Finished":"\u5DF2\u5B8C\u6210","Fire a Bullet":"\u53D1\u5C04\u4E00\u9897\u5B50\u5F39","Fire bullets in an Asteroids game.":"\u5728\u5C0F\u884C\u661F\u6E38\u620F\u4E2D\u53D1\u5C04\u5B50\u5F39\u3002","Fire bullets in this Asteroids game. Get ready for a Star Wars show.":"\u5728\u8FD9\u4E2A\u5C0F\u884C\u661F\u6E38\u620F\u4E2D\u53D1\u5C04\u5B50\u5F39\u3002\u51C6\u5907\u597D\u4E86\u661F\u7403\u5927\u6218\u6F14\u793A\u3002","First (before other files)":"\u9996\u5148 (\u5728\u5176\u5B83\u6587\u4EF6\u4E4B\u524D)","First editor":"\u7B2C\u4E00\u4E2A\u7F16\u8F91\u5668","First name":"\u540D\u5B57","Fit content to window":"\u4F7F\u5185\u5BB9\u9002\u5408\u7A97\u53E3","Fit to content":"\u9002\u5408\u5185\u5BB9","Fix those issues to get the campaign up!":"\u89E3\u51B3\u8FD9\u4E9B\u95EE\u9898\u4EE5\u542F\u52A8\u6D3B\u52A8\uFF01","Flip along Z axis":"\u6CBF Z \u8F74\u7FFB\u8F6C","Flip horizontally":"\u6C34\u5E73\u7FFB\u8F6C","Flip vertically":"\u5782\u76F4\u7FFB\u8F6C","Flow of particles (particles/seconds)":"\u7C92\u5B50\u7684\u6D41\u52A8 (\u7C92\u5B50/\u79D2)","Folders":"\u6587\u4EF6\u5939","Follow":"\u8DDF\u968F","Follow GDevelop on socials and check your profile to get some free credits!":"\u5173\u6CE8 GDevelop \u7684\u793E\u4EA4\u5A92\u4F53\uFF0C\u68C0\u67E5\u60A8\u7684\u4E2A\u4EBA\u8D44\u6599\u4EE5\u83B7\u53D6\u4E00\u4E9B\u514D\u8D39\u79EF\u5206\uFF01","Follow a character with scrolling background.":"\u8DDF\u968F\u4E00\u4E2A\u5177\u6709\u6EDA\u52A8\u80CC\u666F\u7684\u89D2\u8272\u3002","Follow this Castlevania-type character with the camera, while the background scrolls.":"\u7528\u6444\u50CF\u673A\u8DDF\u968F\u8FD9\u4E2A\u7C7B\u4F3C\u300A\u6076\u9B54\u57CE\u300B\u7C7B\u578B\u7684\u89D2\u8272\uFF0C\u540C\u65F6\u80CC\u666F\u6EDA\u52A8\u3002","Font":"\u5B57\u4F53","Font resource":"\u5B57\u4F53\u8D44\u6E90","For Education":"\u7528\u4E8E\u6559\u80B2","For Individuals":"\u7528\u4E8E\u4E2A\u4EBA","For Teams":"\u7528\u4E8E\u56E2\u961F","For a given video resource, only one video will be played in memory and displayed. If you put this object multiple times on the scene, all the instances will be displaying the exact same video (with the same timing and paused/played/stopped state).":"\u4E00\u4E2A\u6307\u5B9A\u7684\u89C6\u9891\u6E90\uFF0C\u53EA\u6709\u4E00\u4E2A\u89C6\u9891\u4F1A\u5728\u5185\u5B58\u4E2D\u663E\u793A\u3002\u5982\u679C\u60A8\u591A\u6B21\u5728\u573A\u666F\u4E0A\u653E\u7F6E\uFF0C\u6240\u6709\u7684\u5B9E\u4F8B\u90FD\u4F1A\u7528\u540C\u6837\u7684\u6682\u505C\uFF0C\u64AD\u653E\uFF0C\u505C\u6B62\u72B6\u6001\u64AD\u653E","For a pixel type font, you must disable the Smooth checkbox related to your texture in the game resources to disable anti-aliasing.":"\u5BF9\u4E8E\u50CF\u7D20\u7C7B\u578B\u7684\u5B57\u4F53\uFF0C\u60A8\u5FC5\u987B\u5728\u6E38\u620F\u8D44\u6E90\u4E2D\u7981\u7528\u4E0E\u60A8\u7684\u7EB9\u7406\u76F8\u5173\u7684\u5E73\u6ED1\u590D\u9009\u6846\uFF0C\u624D\u80FD\u7981\u7528\u6297\u952F\u9F7F\u3002","For most games, the default automatic loading of resources will be fine. This action should only be used when trying to avoid loading screens from appearing between scenes.":"\u5BF9\u4E8E\u5927\u591A\u6570\u6E38\u620F\u6765\u8BF4\uFF0C\u9ED8\u8BA4\u81EA\u52A8\u52A0\u8F7D\u8D44\u6E90\u5C31\u53EF\u4EE5\u4E86\u3002\u4EC5\u5F53\u5C1D\u8BD5\u907F\u514D\u5728\u573A\u666F\u4E4B\u95F4\u51FA\u73B0\u52A0\u8F7D\u5C4F\u5E55\u65F6\u624D\u5E94\u4F7F\u7528\u6B64\u64CD\u4F5C\u3002","For teachers and educators having the GDevelop Education subscription. Ready to use resources for teaching.":"\u5BF9\u4E8E\u6709GDevelop \u6559\u80B2\u8BA2\u9605\u7684\u6559\u5E08\u548C\u6559\u80B2\u5DE5\u4F5C\u8005\u6765\u8BF4\uFF0C\u53EF\u4EE5\u51C6\u5907\u597D\u4F7F\u7528\u76F8\u5173\u8D44\u6E90\u8FDB\u884C\u6559\u5B66\u3002","For the 3D change to take effect, close and reopen all currently opened scenes.":"\u8981\u4F7F 3D \u66F4\u6539\u751F\u6548\uFF0C\u8BF7\u5173\u95ED\u5E76\u91CD\u65B0\u6253\u5F00\u6240\u6709\u5F53\u524D\u6253\u5F00\u7684\u573A\u666F\u3002","For the lifecycle functions to be executed, you need the extension to be used in the game, either by having at least one action, condition or expression used, or a behavior of the extension added to an object. Otherwise, the extension won't be included in the game.":"\u5BF9\u4E8E\u8981\u6267\u884C\u7684\u751F\u547D\u5468\u671F\u51FD\u6570\uFF0C\u4F60\u9700\u8981\u5728\u6E38\u620F\u4E2D\u4F7F\u7528\u8BE5\u6269\u5C55\uFF0C\u65B9\u6CD5\u662F\uFF1A\u5BF9\u52A0\u5230\u4E00\u4E2A\u5BF9\u8C61\u4E0A\u7684\u67D0\u4E2A\u6269\u5C55\uFF0C\u81F3\u5C11\u4F7F\u7528\u4E00\u4E2A\u52A8\u4F5C\u3001\u6761\u4EF6\u3001\u8868\u8FBE\u5F0F\uFF0C\u6216\u8005\u4E00\u4E2A\u884C\u4E3A\u3002\u5426\u5219\uFF0C\u8BE5\u6269\u5C55\u5C06\u4E0D\u4F1A\u88AB\u5305\u542B\u5230\u6E38\u620F\u4E2D\u3002","Force display both 2D and 3D objects":"\u5F3A\u5236\u663E\u793A 2D \u548C 3D \u5BF9\u8C61","Force display only 2D objects":"\u5F3A\u5236\u53EA\u663E\u793A2D\u5BF9\u8C61","Force display only 3D objects":"\u5F3A\u5236\u53EA\u663E\u793A3D\u5BF9\u8C61","Forfeit my redeemed subscription and continue":"\u653E\u5F03\u6211\u5DF2\u5151\u6362\u7684\u8BA2\u9605\u5E76\u7EE7\u7EED","Form sent with success. You should receive an email in the next minutes.":"\u8868\u683C\u53D1\u9001\u6210\u529F\u3002\u60A8\u5E94\u8BE5\u4F1A\u5728\u63A5\u4E0B\u6765\u7684\u51E0\u5206\u949F\u5185\u6536\u5230\u4E00\u5C01\u7535\u5B50\u90AE\u4EF6\u3002","Forum access":"\u8BBA\u575B\u8BBF\u95EE","Forum account not found":"\u8BBA\u575B\u8D26\u6237\u672A\u627E\u5230","Forum sync failed":"\u8BBA\u575B\u540C\u6B65\u5931\u8D25","Forums":"\u8BBA\u575B","Forward (Additional button, typically the Browser Forward button)":"\u524D\u8FDB (\u9644\u52A0\u6309\u94AE\uFF0C\u901A\u5E38\u662F\u6D4F\u89C8\u5668\u524D\u8FDB\u6309\u94AE)","Found 1 match in 1 event sheet":"\u57281\u4E2A\u4E8B\u4EF6\u8868\u4E2D\u627E\u52301\u4E2A\u5339\u914D\u9879","Found 1 match in {0} event sheets":function(a){return["\u5728",a("0"),"\u4E2A\u4E8B\u4EF6\u8868\u4E2D\u627E\u52301\u4E2A\u5339\u914D\u9879"]},"Found {totalMatchCount} matches in 1 event sheet":function(a){return["\u57281\u4E2A\u4E8B\u4EF6\u8868\u4E2D\u627E\u5230",a("totalMatchCount"),"\u4E2A\u5339\u914D\u9879"]},"Found {totalMatchCount} matches in {0} event sheets":function(a){return["\u5728",a("0"),"\u4E2A\u4E8B\u4EF6\u8868\u4E2D\u627E\u5230",a("totalMatchCount"),"\u4E2A\u5339\u914D\u9879"]},"Frame":"\u5E27","Frame #{i}":function(a){return["\u5E27 #",a("i")]},"Free":"\u514D\u8D39\u7684","Free in-app tutorials":"\u514D\u8D39\u5E94\u7528\u5185\u6559\u7A0B","Free instance":"\u514D\u8D39\u5B9E\u4F8B","Free!":"\u514D\u8D39\u7684\uFF01","Freehand brush":"\u81EA\u7531\u624B\u5237","From the same author":"\u6765\u81EA\u540C\u4E00\u4F5C\u8005","Front face":"\u6B63\u9762","Full Game Asset Packs":"\u5B8C\u6574\u6E38\u620F\u8D44\u6E90\u5305","Full name":"\u5168\u540D","Full name displayed in editor":"\u7F16\u8F91\u5668\u4E2D\u663E\u793A\u7684\u5168\u540D","Fun":"\u6709\u8DA3\u7684","Function Configuration":"\u529F\u80FD\u914D\u7F6E","Function name":"\u51FD\u6570\u540D","Function type":"\u51FD\u6570\u7C7B\u578B\uFF1A","Functions":"\u51FD\u6570","GDevelop 5":"GDevelop 5","GDevelop Bundles":"GDevelop \u6346\u7ED1\u5305","GDevelop Cloud":"GDevelop \u4E91","GDevelop Website":"GDevelop \u7F51\u7AD9","GDevelop app":"GDevelop \u5E94\u7528\u7A0B\u5E8F","GDevelop auto-save":"GDevelop \u81EA\u52A8\u4FDD\u5B58","GDevelop automatically saved a newer version of this project on {0}. This new version might differ from the one that you manually saved. Which version would you like to open?":function(a){return["GDevelop \u5728 ",a("0")," \u4E0A\u81EA\u52A8\u4FDD\u5B58\u6B64\u9879\u76EE\u7684\u65B0\u7248\u672C\u3002 \u8FD9\u4E2A\u65B0\u7248\u672C\u53EF\u80FD\u4E0D\u540C\u4E8E\u4F60\u624B\u52A8\u4FDD\u5B58\u7684\u7248\u672C\u3002\u4F60\u60F3\u8981\u6253\u5F00\u54EA\u4E2A\u7248\u672C\uFF1F"]},"GDevelop credits":"GDevelop \u79EF\u5206","GDevelop games on gd.games":"gd.games \u4E0A\u7684 GDevelop \u6E38\u620F","GDevelop is a full-featured, open-source game engine. Build and publish games for any mobile, desktop or web game store. It's super fast, easy to learn and powered by a community making it better every day.":"GDevelop \u662F\u4E00\u4E2A\u5168\u529F\u80FD\u7684\u3001\u5F00\u653E\u6E90\u7801\u7684\u6E38\u620F\u5F15\u64CE\u3002\u5B83\u53EF\u4EE5\u4E3A\u4EFB\u4F55\u79FB\u52A8\u3001\u684C\u9762\u6216\u7F51\u4E0A\u6E38\u620F\u5546\u5E97\u5EFA\u7ACB\u548C\u53D1\u5E03\u6E38\u620F\u3002 \u5B83\u662F\u8D85\u5FEB\u7684\u3001\u5BB9\u6613\u5B66\u4E60\u7684\uFF0C\u4EE5\u53CA\u7531\u793E\u533A\u63D0\u4F9B\u52A8\u529B\u7684\uFF0C\u6BCF\u5929\u90FD\u5728\u53D8\u5F97\u8D8A\u6765\u8D8A\u597D\u3002","GDevelop logo style":"GDevelop \u5FBD\u6807\u6837\u5F0F","GDevelop update ready":"GDevelop \u66F4\u65B0\u5DF2\u51C6\u5907\u597D","GDevelop update ready ({version})":function(a){return["GDevelop \u66F4\u65B0\u5DF2\u51C6\u5907\u597D (",a("version"),")"]},"GDevelop was created by Florian \"4ian\" Rival.":"GDevelop\u7531Florian \"4ian\" Rival\u521B\u5EFA\u3002","GDevelop was upgraded to a new version! Check out the changes.":"GDevelop\u5DF2\u88AB\u5347\u7EA7\u5230\u65B0\u7248\u672C\uFF01\u8BF7\u67E5\u770B\u66F4\u6539\u3002","GDevelop watermark placement":"GDevelop \u6C34\u5370\u4F4D\u7F6E","GDevelop website":"GDevelop\u7F51\u7AD9","GDevelop will save your progress, so you can take a break if you need.":"GDevelop \u5C06\u4FDD\u5B58\u60A8\u7684\u8FDB\u5EA6\uFF0C\u56E0\u6B64\u60A8\u53EF\u4EE5\u5728\u9700\u8981\u65F6\u4F11\u606F\u4E00\u4E0B\u3002","GDevelop's installation is corrupted and can't be used":"GDevelop \u7684\u5B89\u88C5\u5DF2\u635F\u574F\uFF0C\u4E0D\u80FD\u4F7F\u7528","GLB animation name":"GLB \u52A8\u753B\u540D\u79F0","Game Dashboard":"\u6E38\u620F\u4EEA\u8868\u677F","Game Design":"\u6E38\u620F\u8BBE\u8BA1","Game Development":"\u5B9A\u5236\u6E38\u620F\u5F00\u53D1","Game Info":"\u6E38\u620F\u4FE1\u606F","Game Scenes":"\u6E38\u620F\u573A\u666F","Game already registered":"\u6E38\u620F\u5DF2\u6CE8\u518C","Game background":"\u6E38\u620F\u80CC\u666F","Game configuration has been saved":"\u6E38\u620F\u914D\u7F6E\u5DF2\u4FDD\u5B58","Game description":"\u6E38\u620F\u63CF\u8FF0","Game earnings":"\u6E38\u620F\u6536\u5165","Game export":"\u6E38\u620F\u5BFC\u51FA","Game for teaching or learning":"\u7528\u4E8E\u6559\u5B66\u6216\u5B66\u4E60\u7684\u6E38\u620F","Game leaderboards":"\u6E38\u620F\u6392\u884C\u699C","Game mechanic":"\u6E38\u620F\u673A\u5236","Game name":"\u6E38\u620F\u540D\u79F0","Game name in the game URL":"\u6E38\u620FURL\u4E2D\u7684\u6E38\u620F\u540D\u79F0","Game not found":"\u627E\u4E0D\u5230\u6E38\u620F","Game personalisation":"\u6E38\u620F\u4E2A\u6027\u5316","Game preview \"{id}\" ({0})":function(a){return["\u6E38\u620F\u9884\u89C8 \"",a("id"),"\" (",a("0"),")"]},"Game properties":"\u6E38\u620F\u5C5E\u6027","Game resolution height":"\u6E38\u620F\u5206\u8FA8\u7387\u9AD8\u5EA6","Game resolution resize mode (fullscreen or window)":"\u6E38\u620F\u5206\u8FA8\u7387\u8C03\u6574\u5927\u5C0F\u6A21\u5F0F(\u5168\u5C4F\u6216\u7A97\u53E3)","Game resolution width":"\u6E38\u620F\u5206\u8FA8\u7387\u5BBD\u5EA6","Game scene size":"\u6E38\u620F\u573A\u666F\u5927\u5C0F","Game settings":"\u6E38\u620F\u8BBE\u7F6E","Game template not found":"\u627E\u4E0D\u5230\u6E38\u620F\u6A21\u677F","Game template not found - An error occurred, please try again later.":"\u672A\u627E\u5230\u6E38\u620F\u6A21\u677F - \u53D1\u751F\u9519\u8BEF\uFF0C\u8BF7\u7A0D\u540E\u91CD\u8BD5\u3002","Game templates will be linked to your user account and available for all your projects. Log-in or sign-up to purchase this game template. (or restore your existing purchase).":"\u6E38\u620F\u6A21\u677F\u5C06\u94FE\u63A5\u5230\u60A8\u7684\u7528\u6237\u5E10\u6237\u5E76\u53EF\u7528\u4E8E\u60A8\u7684\u6240\u6709\u9879\u76EE\u3002\u767B\u5F55\u6216\u6CE8\u518C\u5373\u53EF\u8D2D\u4E70\u6B64\u6E38\u620F\u6A21\u677F\u3002(\u6216\u6062\u590D\u60A8\u73B0\u6709\u7684\u8D2D\u4E70)\u3002","Gamepad":"\u6E38\u620F\u624B\u67C4","Games":"\u6E38\u620F","Games to learn or teach something":"\u5B66\u4E60\u6216\u6559\u6388\u4E1C\u897F\u7684\u6E38\u620F","Gaming portals (Itch.io, Poki, CrazyGames...)":"\u6E38\u620F\u95E8\u6237\u7F51\u7AD9 (Itch.io\u3001 Poki\u3001 CrazyGames...)","General":"\u4E00\u822C","General:":"\u5E38\u89C4","Generate a link":"\u751F\u6210\u4E00\u4E2A\u94FE\u63A5","Generate a new link":"\u751F\u6210\u4E00\u4E2A\u65B0\u94FE\u63A5","Generate a shareable link to your game.":"\u751F\u6210\u60A8\u7684\u6E38\u620F\u7684\u53EF\u5171\u4EAB\u94FE\u63A5\u3002","Generate all your icons from 1 file":"\u4ECE\u4E00\u4E2A\u6587\u4EF6\u751F\u6210\u6240\u6709\u56FE\u6807","Generate expression and action":"\u751F\u6210\u8868\u8FBE\u5F0F\u548C\u52A8\u4F5C","Generate random name":"\u751F\u6210\u968F\u673A\u540D\u79F0","Generate report at each preview":"\u6BCF\u6B21\u9884\u89C8\u65F6\u751F\u6210\u62A5\u544A","Generating your student\u2019s accounts...":"\u6B63\u5728\u751F\u6210\u60A8\u7684\u5B66\u751F\u5E10\u6237...","Generation hint":"\u751F\u6210\u63D0\u793A","Genres":"\u7C7B\u578B","Get Featuring":"\u83B7\u5F97\u529F\u80FD","Get GDevelop Premium":"\u83B7\u53D6 GDevelop \u9AD8\u7EA7\u7248","Get Premium":"\u83B7\u5F97\u9AD8\u7EA7\u7248","Get a GDevelop subscription to increase the limits.":"\u83B7\u53D6 GDevelop \u8BA2\u9605\u4EE5\u589E\u52A0\u9650\u5236\u3002","Get a Gold or Pro subscription to claim your role on the [GDevelop Discord](https://discord.gg/gdevelop).":"\u83B7\u53D6 Gold \u6216 Pro \u8BA2\u9605\u4EE5\u58F0\u660E\u60A8\u5728 [GDevelop Discord](https://discord.gg/gdevelop) \u4E0A\u7684\u89D2\u8272\u3002","Get a Premium subscription to have more AI requests and GDevelop coins to unlock the engine's extra benefits.":"\u83B7\u53D6\u9AD8\u7EA7\u8BA2\u9605\u4EE5\u62E5\u6709\u66F4\u591A\u7684 AI \u8BF7\u6C42\u548C GDevelop \u79EF\u5206\uFF0C\u4EE5\u89E3\u9501\u5F15\u64CE\u7684\u989D\u5916\u597D\u5904\u3002","Get a Pro subscription to invite collaborators into your project.":"\u83B7\u53D6\u4E13\u4E1A\u8BA2\u9605\u4EE5\u9080\u8BF7\u5408\u4F5C\u8005\u52A0\u5165\u60A8\u7684\u9879\u76EE\u3002","Get a Sub":"\u83B7\u5F97\u4E00\u4E2A\u5B50\u9879","Get a pro subscription to get full leaderboard customization.":"\u83B7\u53D6\u4E13\u4E1A\u7248\u8BA2\u9605\u4EE5\u83B7\u5F97\u5B8C\u6574\u7684\u6392\u884C\u699C\u5B9A\u5236\u3002","Get a pro subscription to unlock custom CSS.":"\u83B7\u53D6\u4E13\u4E1A\u8BA2\u9605\u4EE5\u89E3\u9501\u81EA\u5B9A\u4E49 CSS\u3002","Get a sample in your email":"\u5728\u60A8\u7684\u7535\u5B50\u90AE\u4EF6\u4E2D\u83B7\u53D6\u793A\u4F8B","Get a silver or gold subscription to disable GDevelop branding.":"\u83B7\u5F97\u94F6\u8272\u6216\u91D1\u8272\u8BA2\u9605\u4EE5\u7981\u7528 GDevelop \u54C1\u724C\u3002","Get a silver or gold subscription to unlock color customization.":"\u83B7\u53D6\u94F6\u8272\u6216\u91D1\u8272\u8BA2\u9605\u4EE5\u89E3\u9501\u989C\u8272\u5B9A\u5236\u3002","Get a subscription":"\u83B7\u5F97\u8BA2\u9605","Get a subscription to keep building with AI.":"\u83B7\u53D6\u8BA2\u9605\u4EE5\u7EE7\u7EED\u4F7F\u7528 AI \u8FDB\u884C\u521B\u4F5C\u3002","Get a subscription to unlock this packaging.":"\u83B7\u53D6\u8BA2\u9605\u4EE5\u89E3\u9501\u6B64\u8F6F\u4EF6\u5305\u3002","Get access":"\u83B7\u53D6\u8BBF\u95EE","Get access to an exclusive channel on the [GDevelop Discord](https://discord.gg/gdevelop) by subscribing to a Gold, Pro or Education plan.":"\u901A\u8FC7\u8BA2\u9605 Gold\u3001Pro \u6216\u6559\u80B2\u8BA1\u5212\u83B7\u53D6\u5BF9 [GDevelop Discord](https://discord.gg/gdevelop) \u4E0A\u72EC\u5360\u9891\u9053\u7684\u8BBF\u95EE\u6743\u9650\u3002","Get back online to browse the huge library of free and premium examples.":"\u8FD4\u56DE\u5728\u7EBF\u4EE5\u6D4F\u89C8\u5927\u91CF\u514D\u8D39\u548C\u9AD8\u7EA7\u793A\u4F8B\u3002","Get credit packs":"\u83B7\u53D6\u79EF\u5206\u5305","Get lesson with Edu":"\u4E0E Edu \u4E00\u8D77\u4E0A\u8BFE","Get more GDevelop credits to keep building with AI.":"\u83B7\u53D6\u66F4\u591A GDevelop \u79EF\u5206\u4EE5\u7EE7\u7EED\u4F7F\u7528 AI \u8FDB\u884C\u521B\u4F5C\u3002","Get more credits":"\u83B7\u53D6\u66F4\u591A\u79EF\u5206","Get more leaderboards":"\u83B7\u53D6\u66F4\u591A\u6392\u884C\u699C","Get more players":"\u83B7\u5F97\u66F4\u591A\u73A9\u5BB6","Get more players on your game":"\u8BA9\u66F4\u591A\u73A9\u5BB6\u52A0\u5165\u4F60\u7684\u6E38\u620F","Get our teaching resources":"\u83B7\u53D6\u6211\u4EEC\u7684\u6559\u5B66\u8D44\u6E90","Get perks and cloud benefits when getting closer to your game launch. <0>Learn more":"\u4E34\u8FD1\u6E38\u620F\u53D1\u5E03\u65F6\u83B7\u53D6\u989D\u5916\u798F\u5229\u548C\u4E91\u4F18\u52BF\u3002<0>\u4E86\u89E3\u66F4\u591A","Get premium":"\u83B7\u5F97\u9AD8\u7EA7\u7248","Get subscription":"\u83B7\u53D6\u8BA2\u9605","Get the app":"\u83B7\u53D6\u5E94\u7528\u7A0B\u5E8F","Get {0}!":function(a){return["\u83B7\u5F97 ",a("0"),"\uFF01"]},"Get {estimatedTotalPriceFormatted} worth of value for less!":function(a){return["\u4EE5\u66F4\u5C11\u7684\u4EF7\u683C\u83B7\u5F97 ",a("estimatedTotalPriceFormatted")," \u7684\u4EF7\u503C\uFF01"]},"GitHub repository":"GitHub \u5B58\u50A8\u5E93","Github":"Github","Give feedback on a game!":"\u5728\u6E38\u620F\u4E2D\u63D0\u4F9B\u53CD\u9988\uFF01","Global Groups":"\u5168\u5C40\u7EC4","Global Objects":"\u5168\u5C40\u5BF9\u8C61","Global elements help manage objects across multiple scenes and are recommended for frequently used objects. This action cannot be undone. Do you want to set this as global group?":"\u5168\u5C40\u5143\u7D20\u6709\u52A9\u4E8E\u5728\u591A\u4E2A\u573A\u666F\u4E2D\u7BA1\u7406\u5BF9\u8C61\uFF0C\u63A8\u8350\u7528\u4E8E\u9891\u7E41\u4F7F\u7528\u7684\u5BF9\u8C61\u3002\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u9500\u3002\u60A8\u8981\u5C06\u5176\u8BBE\u7F6E\u4E3A\u5168\u5C40\u7EC4\u5417\uFF1F","Global elements help manage objects across multiple scenes and are recommended for frequently used objects. This action cannot be undone. Do you want to set this as global object?":"\u5168\u5C40\u5143\u7D20\u6709\u52A9\u4E8E\u5728\u591A\u4E2A\u573A\u666F\u4E2D\u7BA1\u7406\u5BF9\u8C61\uFF0C\u63A8\u8350\u7528\u4E8E\u9891\u7E41\u4F7F\u7528\u7684\u5BF9\u8C61\u3002\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u9500\u3002\u60A8\u8981\u5C06\u5176\u8BBE\u7F6E\u4E3A\u5168\u5C40\u5BF9\u8C61\u5417\uFF1F","Global groups":"\u5168\u5C40\u7EC4","Global objects":"\u5168\u5C40\u5BF9\u8C61","Global objects in the project":"\u9879\u76EE\u4E2D\u7684\u5168\u5C40\u5BF9\u8C61","Global search":"\u5168\u5C40\u641C\u7D22","Global search (search in project)":"\u5168\u5C40\u641C\u7D22\uFF08\u641C\u7D22\u9879\u76EE\u4E2D\u7684\u5185\u5BB9\uFF09","Global variable":"\u5168\u5C40\u53D8\u91CF","Global variables":"\u5168\u5C40\u53D8\u91CF","Go back":"\u8FD4\u56DE","Go back to {translatedExpectedEditor}{sceneMention} to keep creating your game.":function(a){return["\u8FD4\u56DE ",a("translatedExpectedEditor"),a("sceneMention")," \u7EE7\u7EED\u521B\u5EFA\u60A8\u7684\u6E38\u620F\u3002"]},"Go to [Apple Developer Certificates list](https://developer.apple.com/account/resources/certificates/list) and click on the + button. Choose **Apple Distribution** (for app store) or **Apple Development** (for testing on device). When requested, upload the request file you downloaded.":"\u8F6C\u5230 [Apple \u5F00\u53D1\u8005\u8BC1\u4E66\u5217\u8868](https://developer.apple.com/account/resources/certificates/list) \u5E76\u5355\u51FB + \u6309\u94AE\u3002\u9009\u62E9 **Apple Distribution** (\u7528\u4E8E\u5E94\u7528\u7A0B\u5E8F\u5546\u5E97) \u6216 **Apple Development** (\u7528\u4E8E\u5728\u8BBE\u5907\u4E0A\u6D4B\u8BD5)\u3002\u5F53\u8BF7\u6C42\u65F6\uFF0C\u4E0A\u4F20\u60A8\u4E0B\u8F7D\u7684\u8BF7\u6C42\u6587\u4EF6\u3002","Go to [Apple Developer Profiles list](https://developer.apple.com/account/resources/profiles/list) and click on the + button. Choose **App Store Connect** or **iOS App Development**. Then, choose *Xcode iOS Wildcard App ID*, then the certificate you created earlier. For development, you can choose [the devices you registered](https://developer.apple.com/help/account/register-devices/register-a-single-device/). Finish by downloading the generated file and upload it here so it can be stored securely by GDevelop.":"\u8F6C\u5230 [Apple \u5F00\u53D1\u8005\u914D\u7F6E\u6587\u4EF6\u5217\u8868](https://developer.apple.com/account/resources/profiles/list) \u5E76\u5355\u51FB + \u6309\u94AE\u3002\u9009\u62E9 **App Store Connect** \u6216 **iOS \u5E94\u7528\u7A0B\u5E8F\u5F00\u53D1**\u3002\u7136\u540E\uFF0C\u9009\u62E9 *Xcode iOS Wildcard App ID*\uFF0C\u7136\u540E\u9009\u62E9\u60A8\u4E4B\u524D\u521B\u5EFA\u7684\u8BC1\u4E66\u3002\u5BF9\u4E8E\u5F00\u53D1\uFF0C\u60A8\u53EF\u4EE5\u9009\u62E9[\u60A8\u6CE8\u518C\u7684\u8BBE\u5907](https://developer.apple.com/help/account/register-devices/register-a-single-device/)\u3002\u4E0B\u8F7D\u751F\u6210\u7684\u6587\u4EF6\u5E76\u5C06\u5176\u4E0A\u4F20\u5230\u6B64\u5904\uFF0C\u4EE5\u4FBF GDevelop \u5B89\u5168\u5730\u5B58\u50A8\u5B83\u3002","Go to first page":"\u8F6C\u5230\u7B2C\u4E00\u9875","Google":"\u8C37\u6B4C","Google Play (or other stores)":"Google Play (\u6216\u5176\u4ED6\u5546\u5E97)","Got it":"\u660E\u767D\u4E86","Got it! I've put together a plan:":"\u660E\u767D\u4E86\uFF01\u6211\u5DF2\u5236\u5B9A\u8BA1\u5212\uFF1A","Gravity on particles on X axis":"X\u8F74\u7C92\u5B50\u91CD\u529B","Gravity on particles on Y axis":"Y\u8F74\u7C92\u5B50\u91CD\u529B","Group name":"\u7FA4\u7EC4\u540D\u79F0","Group name cannot be empty.":"\u7EC4\u540D\u4E0D\u80FD\u4E3A\u7A7A\u3002","Group: {0}":function(a){return["\u7B2C",a("0")," \u7EC4\uFF1A"]},"Groups":"\u7EC4","HTML5":"HTML5","HTML5 (external websites)":"HTML5 (\u5916\u90E8\u7F51\u7AD9)","Had no players in the last week":"\u4E0A\u5468\u6CA1\u6709\u73A9\u5BB6","Had {countOfSessionsLastWeek} players in the last week":function(a){return["\u4E0A\u5468\u6709 ",a("countOfSessionsLastWeek")," \u540D\u73A9\u5BB6"]},"Has animations (JavaScript only)":"\u5177\u6709\u52A8\u753B\uFF08\u4EC5\u9650 JavaScript\uFF09","Have you changed your usage of GDevelop?":"\u60A8\u662F\u5426\u6539\u53D8\u4E86 GDevelop \u7684\u4F7F\u7528\u65B9\u5F0F\uFF1F","Having the same collision masks for all animations will erase and reset all the other animations collision masks. This can't be undone. Are you sure you want to share these collision masks amongst all the animations of the object?":"\u5BF9\u4E8E\u6240\u6709\u52A8\u753B\u5177\u6709\u76F8\u540C\u7684\u78B0\u649E\u906E\u7F69\u5C06\u64E6\u9664\u5E76\u91CD\u7F6E\u6240\u6709\u5176\u4ED6\u52A8\u753B\u7684\u78B0\u649E\u906E\u7F69\u3002\u8FD9\u662F\u65E0\u6CD5\u64A4\u6D88\u7684\u3002\u662F\u5426\u786E\u5B9E\u8981\u5728\u5BF9\u8C61\u7684\u6240\u6709\u52A8\u753B\u4E2D\u5171\u4EAB\u8FD9\u4E9B\u78B0\u649E\u906E\u7F69\uFF1F","Having the same collision masks for all frames will erase and reset all the other frames collision masks. This can't be undone. Are you sure you want to share these collision masks amongst all the frames of the animation?":"\u5BF9\u4E8E\u6240\u6709\u5E27\u5177\u6709\u76F8\u540C\u7684\u78B0\u649E\u63A9\u7801\u5C06\u64E6\u9664\u5E76\u91CD\u7F6E\u6240\u6709\u5176\u4ED6\u5E27\u7684\u78B0\u649E\u63A9\u7801\u3002\u8FD9\u662F\u65E0\u6CD5\u64A4\u6D88\u7684\u3002\u662F\u5426\u786E\u5B9E\u8981\u5728\u52A8\u753B\u7684\u6240\u6709\u5E27\u4E4B\u95F4\u5171\u4EAB\u8FD9\u4E9B\u78B0\u649E\u906E\u7F69\uFF1F","Having the same points for all animations will erase and reset all the other animations points. This can't be undone. Are you sure you want to share these points amongst all the animations of the object?":"\u5BF9\u6240\u6709\u52A8\u753B\u5177\u6709\u76F8\u540C\u7684\u70B9\u5C06\u64E6\u9664\u548C\u91CD\u7F6E\u6240\u6709\u5176\u4ED6\u52A8\u753B\u70B9\u3002\u8FD9\u662F\u65E0\u6CD5\u633D\u56DE\u7684\u3002\u60A8\u786E\u5B9A\u8981\u5728\u5BF9\u8C61\u7684\u6240\u6709\u52A8\u753B\u4E2D\u5206\u4EAB\u8FD9\u4E9B\u70B9\u5417\uFF1F","Having the same points for all frames will erase and reset all the other frames points. This can't be undone. Are you sure you want to share these points amongst all the frames of the animation?":"\u5BF9\u6240\u6709\u5E27\u4F7F\u7528\u76F8\u540C\u7684\u70B9\u5C06\u64E6\u9664\u5E76\u91CD\u7F6E\u6240\u6709\u5176\u4ED6\u5E27\u70B9\u3002\u8FD9\u662F\u65E0\u6CD5\u633D\u56DE\u7684\u3002\u60A8\u786E\u5B9A\u8981\u5728\u52A8\u753B\u7684\u6240\u6709\u5E27\u4E4B\u95F4\u5171\u4EAB\u8FD9\u4E9B\u70B9\u5417\uFF1F","Health bar":"\u751F\u547D\u503C","Height":"\u9AD8\u5EA6","Help":"\u5E2E\u52A9","Help for this action":"\u6B64\u64CD\u4F5C\u7684\u5E2E\u52A9","Help for this condition":"\u6B64\u6761\u4EF6\u7684\u5E2E\u52A9","Help page URL":"\u5E2E\u52A9\u9875\u9762URL","Help translate GDevelop":"\u5E2E\u52A9\u7FFB\u8BD1 GDevelop","Help us improve by telling us what could be improved:":"\u8BF7\u544A\u8BC9\u6211\u4EEC\u54EA\u4E9B\u65B9\u9762\u53EF\u4EE5\u6539\u8FDB\uFF0C\u4EE5\u5E2E\u52A9\u6211\u4EEC\u6539\u8FDB\uFF1A","Help us improve our learning content":"\u5E2E\u52A9\u6211\u4EEC\u6539\u5584\u5B66\u4E60\u5185\u5BB9","Here are your redemption codes:":"\u8FD9\u662F\u60A8\u7684\u5151\u6362\u7801\uFF1A","Here's how I'll tackle this:":"\u6211\u5C06\u8FD9\u6837\u89E3\u51B3\u8FD9\u4E2A\u95EE\u9898\uFF1A","Hidden":"\u9690\u85CF","Hidden on gd.games":"\u5728 gd.games \u4E0A\u9690\u85CF","Hide deprecated behaviors (prefer not to use anymore)":"\u9690\u85CF\u5E9F\u5F03\u7684\u884C\u4E3A(\u4E0D\u518D\u4F7F\u7528)","Hide details":"\u9690\u85CF\u8BE6\u60C5","Hide effect":"\u9690\u85CF\u6548\u679C","Hide experimental behaviors":"\u9690\u85CF\u5B9E\u9A8C\u6027\u884C\u4E3A","Hide experimental extensions":"\u9690\u85CF\u5B9E\u9A8C\u6027\u6269\u5C55","Hide experimental objects":"\u9690\u85CF\u5B9E\u9A8C\u5BF9\u8C61","Hide lifecycle functions (advanced)":"\u9690\u85CF\u751F\u547D\u5468\u671F\u51FD\u6570(\u9AD8\u7EA7)","Hide other lifecycle functions (advanced)":"\u9690\u85CF\u5176\u4ED6\u751F\u547D\u5468\u671F\u51FD\u6570(\u9AD8\u7EA7)","Hide the layer":"\u9690\u85CF\u56FE\u5C42","Hide the leaderboard":"\u9690\u85CF\u6392\u884C\u699C","Hide the menu bar in the preview window":"\u5728\u9884\u89C8\u7A97\u53E3\u4E2D\u9690\u85CF\u83DC\u5355\u680F","Hide this hint?":"\u9690\u85CF\u6B64\u63D0\u793A\uFF1F","High quality":"\u9AD8\u8D28\u91CF","Higher is better":"\u8D8A\u9AD8\u8D8A\u597D","Higher is better (max: {formattedScore})":function(a){return["\u8D8A\u9AD8\u8D8A\u597D(\u6700\u5927: ",a("formattedScore"),")"]},"Highlight background color":"\u7A81\u51FA\u663E\u793A\u80CC\u666F\u989C\u8272","Highlight text color":"\u7A81\u51FA\u663E\u793A\u6587\u672C\u989C\u8272","Hobbyists and indie devs":"\u7231\u597D\u8005\u548C\u72EC\u7ACB\u5F00\u53D1\u8005","Home page":"\u4E3B\u9875","Homepage":"\u9996\u9875","Horizontal anchor":"\u6C34\u5E73\u951A\u70B9","Horizontal flip":"\u6C34\u5E73\u7FFB\u8F6C","Horror":"\u6050\u6016","Hours":"\u5C0F\u65F6","How are you learning game dev?":"\u4F60\u662F\u5982\u4F55\u5B66\u4E60\u6E38\u620F\u5F00\u53D1\u7684\uFF1F","How are you working on your projects?":"\u60A8\u7684\u9879\u76EE\u8FDB\u5C55\u5982\u4F55\uFF1F","How many students do you want to create?":"\u60A8\u60F3\u521B\u5EFA\u591A\u5C11\u5B66\u751F\uFF1F","How to make my game more fun?":"\u5982\u4F55\u8BA9\u6211\u7684\u6E38\u620F\u66F4\u6709\u8DA3\uFF1F","How would you rate this chapter?":"\u4F60\u4F1A\u5982\u4F55\u8BC4\u4EF7\u8FD9\u4E00\u7AE0\u8282\uFF1F","Huge":"\u5DE8\u5927","I am learning game development":"\u6211\u6B63\u5728\u5B66\u4E60\u6E38\u620F\u5F00\u53D1","I am teaching game development":"\u6211\u6B63\u5728\u6559\u6388\u6E38\u620F\u5F00\u53D1","I don\u2019t have a specific deadline":"\u6211\u6CA1\u6709\u5177\u4F53\u7684\u622A\u6B62\u65E5\u671F","I have encountered bugs or performance problems":"\u6211\u9047\u5230\u4E86\u9519\u8BEF\u6216\u6027\u80FD\u95EE\u9898","I trust this project":"\u6211\u4FE1\u4EFB\u8FD9\u4E2A\u9879\u76EE","I want to add a leaderboard":"\u6211\u60F3\u6DFB\u52A0\u4E00\u4E2A\u6392\u884C\u699C","I want to add an explosion when an enemy is destroyed":"\u6211\u60F3\u5728\u654C\u4EBA\u88AB\u6467\u6BC1\u65F6\u6DFB\u52A0\u7206\u70B8\u6548\u679C","I want to create a main menu for my game":"\u6211\u60F3\u4E3A\u6211\u7684\u6E38\u620F\u521B\u5EFA\u4E00\u4E2A\u4E3B\u83DC\u5355","I want to display the health of my player":"\u6211\u60F3\u663E\u793A\u6211\u7684\u73A9\u5BB6\u7684\u751F\u547D\u503C","I want to receive the GDevelop Newsletter":"\u6211\u60F3\u6536\u5230 GDevelop \u65B0\u95FB\u901A\u8BAF","I want to receive weekly stats about my games":"\u6211\u60F3\u6536\u5230\u6211\u7684\u6E38\u620F\u7684\u6BCF\u5468\u7EDF\u8BA1\u6570\u636E","I'll do it later":"\u6211\u7A0D\u540E\u518D\u8BD5","I'm building a video game or app":"\u6211\u6B63\u5728\u5236\u4F5C\u4E00\u4E2A\u89C6\u9891\u6E38\u620F\u6216\u5E94\u7528\u7A0B\u5E8F","I'm learning or teaching game development":"\u6211\u6B63\u5728\u5B66\u4E60\u6216\u6559\u6388\u6E38\u620F\u5F00\u53D1","I'm struggling to create what I want":"\u6211\u6B63\u5728\u52AA\u529B\u521B\u9020\u6211\u60F3\u8981\u7684\u4E1C\u897F","I've broken this into steps \u2014 let me walk you through it:":"\u6211\u5DF2\u5C06\u5176\u5206\u89E3\u4E3A\u51E0\u4E2A\u6B65\u9AA4 - \u8BA9\u6211\u4E3A\u60A8\u8BB2\u89E3\uFF1A","I've mapped out a plan \u2014 here's what I'll do:":"\u6211\u5DF2\u5236\u5B9A\u8BA1\u5212 - \u8FD9\u662F\u6211\u5C06\u8981\u505A\u7684\uFF1A","I've stopped using GDevelop":"\u6211\u5DF2\u7ECF\u505C\u6B62\u4F7F\u7528 GDevelop","I've thought this through \u2014 here's the plan:":"\u6211\u5DF2\u7ECF\u8003\u8651\u5468\u5168 - \u8FD9\u662F\u8BA1\u5212\uFF1A","IDE":"IDE(\u96C6\u6210\u5F00\u53D1\u73AF\u5883)","IPA for App Store":"\u5E94\u7528\u5546\u5E97\u7684 IPA","IPA for testing on registered devices":"\u7528\u4E8E\u5728\u6CE8\u518C\u8BBE\u5907\u4E0A\u8FDB\u884C\u6D4B\u8BD5\u7684 IPA","Icon URL":"\u56FE\u6807 URL","Icon and [DEPRECATED] text":"\u56FE\u6807\u548C[\u5DF2\u5F03\u7528]\u6587\u672C","Icon only":"\u4EC5\u56FE\u6807","Icons":"\u56FE\u6807","Identifier":"\u6807\u8BC6\u7B26","Identifier (text)":"\u6807\u8BC6\u7B26(\u6587\u672C)","Identifier name":"\u6807\u8BC6\u7B26\u540D\u79F0","If activated, players won't be able to log in and claim a score just sent without being already logged in to the game.":"\u5982\u679C\u6FC0\u6D3B\uFF0C\u73A9\u5BB6\u5728\u672A\u767B\u5F55\u6E38\u620F\u7684\u60C5\u51B5\u4E0B\u5C06\u65E0\u6CD5\u767B\u5F55\u5E76\u9886\u53D6\u521A\u521A\u53D1\u9001\u7684\u5206\u6570\u3002","If checked, player names will always be auto-generated, even if the game sent a custom name. Helpful if you're having a leaderboard where you want full anonymity.":"\u5982\u679C\u9009\u4E2D\uFF0C\u5373\u4F7F\u6E38\u620F\u53D1\u9001\u4E86\u81EA\u5B9A\u4E49\u540D\u79F0\uFF0C\u73A9\u5BB6\u540D\u79F0\u4E5F\u5C06\u59CB\u7EC8\u81EA\u52A8\u751F\u6210\u3002\u5982\u679C\u60A8\u60F3\u8981\u5B8C\u5168\u533F\u540D\u7684\u6392\u884C\u699C\uFF0C\u8FD9\u4F1A\u5F88\u6709\u5E2E\u52A9\u3002","If no previous condition or action used the specified object(s), the picked instances count will be 0.":"\u5982\u679C\u4E4B\u524D\u7684\u6761\u4EF6\u6216\u64CD\u4F5C\u672A\u4F7F\u7528\u6307\u5B9A\u7684\u5BF9\u8C61\uFF0C\u5219\u62FE\u53D6\u7684\u5B9E\u4F8B\u8BA1\u6570\u5C06\u4E3A0\u3002","If the parameter is a string or a number, you probably want to use the expressions \"GetArgumentAsString\" or \"GetArgumentAsNumber\", along with the conditions \"Compare two strings\" or \"Compare two numbers\".":"\u5982\u679C\u53C2\u6570\u662F\u5B57\u7B26\u4E32\u6216\u6570\u5B57\uFF0C\u5219\u53EF\u80FD\u8981\u4F7F\u7528\u8868\u8FBE\u5F0F\u201C \u4EE5\u5B57\u7B26\u4E32\u5F62\u5F0F\u83B7\u53D6\u53C2\u6570\u201D\u6216\u201C \u83B7\u53D6\u53C2\u6570\u4F5C\u4E3A\u6570\u5B57\u201D\uFF0C\u4EE5\u53CA\u6761\u4EF6\u201C\u6BD4\u8F83\u4E24\u4E2A\u5B57\u7B26\u4E32\u201D\u6216\u201C\u6BD4\u8F83\u4E24\u4E2A\u6570\u5B57\u201D\u3002","If you are in a browser, ensure you close all GDevelop tabs or restart the browser.":"\u5982\u679C\u60A8\u5728\u6D4F\u89C8\u5668\u4E2D\uFF0C\u8BF7\u786E\u4FDD\u5173\u95ED\u6240\u6709 GDevelop \u6807\u7B7E\u6216\u91CD\u542F\u6D4F\u89C8\u5668\u3002","If you are on desktop, please re-install it by downloading the latest version from <0>the website":"\u5982\u679C\u60A8\u4F7F\u7528\u7684\u662F\u684C\u9762\u7248\uFF0C\u8BF7\u901A\u8FC7 <0>\u7F51\u7AD9 \u4E0B\u8F7D\u6700\u65B0\u7248\u672C\u91CD\u65B0\u5B89\u88C5","If you close this window while the build is being done, you can see its progress and download the game later by clicking on See All My Builds below.":"\u5982\u679C\u4F60\u5728\u751F\u6210\u8FC7\u7A0B\u4E2D\u5173\u95ED\u6B64\u7A97\u53E3, \u53EF\u5728\u7A0D\u540E\u901A\u8FC7\u5355\u51FB\u4E0B\u9762\u7684 \"\u67E5\u770B\u6240\u6709\u6211\u7684\u751F\u6210\" \u6765\u67E5\u770B\u5176\u8FDB\u5EA6\u5E76\u4E0B\u8F7D\u6E38\u620F\u3002","If you don't have access to it, restart GDevelop. If you still can't access it, please contact us.":"\u5982\u679C\u60A8\u65E0\u6CD5\u8BBF\u95EE\uFF0C\u8BF7\u91CD\u65B0\u542F\u52A8 GDevelop\u3002\u5982\u679C\u60A8\u4ECD\u7136\u65E0\u6CD5\u8BBF\u95EE\uFF0C\u8BF7\u8054\u7CFB\u6211\u4EEC\u3002","If you have a popup blocker interrupting the opening, allow the popups and try a second time to open the project.":"\u5982\u679C\u4F60\u6709\u4E00\u4E2A\u5F39\u51FA\u5C4F\u853D\u5668\u4E2D\u65AD\u4E86\u6253\u5F00\uFF0C\u5141\u8BB8\u5F39\u51FA\u7A97\u53E3\uFF0C\u5E76\u5C1D\u8BD5\u7B2C\u4E8C\u6B21\u6253\u5F00\u9879\u76EE\u3002","If you skip this step, you can still do it manually later from the leaderboards panel in your Games Dashboard.":"\u5982\u679C\u60A8\u8DF3\u8FC7\u8FD9\u4E00\u6B65\uFF0C\u60A8\u4ECD\u7136\u53EF\u4EE5\u5728\u6E38\u620F\u4EEA\u8868\u677F\u7684\u6392\u884C\u699C\u9762\u677F\u4E2D\u624B\u52A8\u8FDB\u884C\u64CD\u4F5C\u3002","Ignore":"\u5FFD\u7565","Ignore and continue":"\u5FFD\u7565\u5E76\u7EE7\u7EED","Image":"\u56FE\u50CF","Image resource":"\u56FE\u50CF\u8D44\u6E90","Implementation":"\u5B9E\u73B0","Implementation steps:":"\u5B9E\u65BD\u6B65\u9AA4\uFF1A","Implementing in-project monetization":"\u5B9E\u73B0\u9879\u76EE\u5185\u8D27\u5E01\u5316","Import":"\u5BFC\u5165","Import assets":"\u5BFC\u5165\u8D44\u4EA7","Import extension":"\u5BFC\u5165\u6269\u5C55","Import images":"\u5BFC\u5165\u56FE\u50CF","Import one or more animations that are available in this Spine file.":"\u5BFC\u5165\u6B64 Spine \u6587\u4EF6\u4E2D\u53EF\u7528\u7684\u4E00\u4E2A\u6216\u591A\u4E2A\u52A8\u753B\u3002","Importing project resources":"\u5BFC\u5165\u9879\u76EE\u8D44\u6E90","Importing resources outside from the project folder":"\u4ECE\u9879\u76EE\u6587\u4EF6\u5939\u5916\u90E8\u5BFC\u5165\u8D44\u6E90","Improve and publish your Game":"\u6539\u8FDB\u5E76\u53D1\u5E03\u60A8\u7684\u6E38\u620F","In around a year":"\u4E00\u5E74\u5DE6\u53F3\u7684\u65F6\u95F4\u91CC","In order to purchase a marketing boost, log-in and select a game in your dashboard.":"\u8981\u8D2D\u4E70\u8425\u9500\u63A8\u5E7F\uFF0C\u8BF7\u767B\u5F55\u5E76\u5728\u4EEA\u8868\u677F\u4E2D\u9009\u62E9\u4E00\u6B3E\u6E38\u620F\u3002","In order to see your objects in the scene, you need to add an action \"Create objects from external layout\" in your events sheet.":"\u4E3A\u4E86\u5728\u573A\u666F\u4E2D\u770B\u5230\u4F60\u7684\u5BF9\u8C61\uFF0C\u4F60\u9700\u8981\u5728\u4E8B\u4EF6\u5217\u8868\u4E2D\u6DFB\u52A0\u4E00\u4E2A\u52A8\u4F5C\u201C\u4ECE\u5916\u90E8\u5E03\u5C40\u521B\u5EFA\u5BF9\u8C61\u201D\u3002","In order to use these external events, you still need to add a \"Link\" event in the events sheet of the corresponding scene":"\u4E3A\u4E86\u4F7F\u7528\u8FD9\u4E9B\u5916\u90E8\u4E8B\u4EF6\uFF0C\u60A8\u4ECD\u7136\u9700\u8981\u5728\u76F8\u5E94\u573A\u666F\u7684\u4E8B\u4EF6\u8868\u4E2D\u6DFB\u52A0\u4E00\u4E2A\u201CLink\u201D\u4E8B\u4EF6","In pixels.":"\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\u3002","In pixels. 0 to ignore.":"\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\u30020\u8868\u793A\u5FFD\u7565\u3002","In this tutorial you will learn:":"\u5728\u8FD9\u4E2A\u6559\u7A0B\u4E2D\uFF0C\u60A8\u5C06\u5B66\u4E60\uFF1A","In-app Tutorials":"\u5E94\u7528\u5185\u6559\u7A0B","In-game obstacles":"\u6E38\u620F\u4E2D\u7684\u969C\u788D","Include events from":"\u4ECE...\u63D2\u5165\u4E8B\u4EF6","Include store extensions":"\u5305\u542B\u5546\u5E97\u6269\u5C55","Included":"\u5305\u62EC","Included in this bundle":"\u5305\u542B\u5728\u8FD9\u4E2A\u6346\u7ED1\u5305\u4E2D","Included with GDevelop subscriptions":"\u5305\u542B\u5728 GDevelop \u8BA2\u9605\u4E2D","Incompatible with the object":"\u4E0E\u5BF9\u8C61\u4E0D\u517C\u5BB9","Increase seats":"\u589E\u52A0\u5E2D\u4F4D","Increase version number to {0}":function(a){return["\u5C06\u7248\u672C\u53F7\u589E\u52A0\u5230 ",a("0")]},"Indent Scale in Events Sheet":"\u4E8B\u4EF6\u8868\u4E2D\u7684\u7F29\u8FDB\u6BD4\u4F8B","Inferred type":"\u63A8\u65AD\u7C7B\u578B","Initial text of the variable":"\u53D8\u91CF\u7684\u521D\u59CB\u6587\u672C","Initial text to display":"\u8981\u663E\u793A\u7684\u521D\u59CB\u6587\u672C","Input":"\u8F93\u5165","Insert new...":"\u63D2\u5165\u65B0\u7684...","Inspect the game structure.":"\u68C0\u67E5\u6E38\u620F\u7ED3\u6784\u3002","Inspectors":"\u68C0\u67E5\u5668","Instagram":"Instagram","Install again":"\u518D\u6B21\u5B89\u88C5","Install all the assets":"\u5B89\u88C5\u6240\u6709\u8D44\u4EA7","Install font":"\u5B89\u88C5\u5B57\u4F53","Install in project":"\u5728\u9879\u76EE\u4E2D\u5B89\u88C5","Install the missing assets":"\u5B89\u88C5\u7F3A\u5931\u7684\u8D44\u4EA7","Installed as an app. No updates available.":"\u5DF2\u4F5C\u4E3A\u5E94\u7528\u7A0B\u5E8F\u5B89\u88C5\u3002\u6CA1\u6709\u53EF\u7528\u7684\u66F4\u65B0\u3002","Installing assets...":"\u6B63\u5728\u5B89\u88C5\u8D44\u4EA7...","Instance":"\u5B9E\u4F8B","Instance Variables":"\u5B9E\u4F8B\u53D8\u91CF","Instance properties":"\u5B9E\u4F8B\u5C5E\u6027","Instance variables":"\u5B9E\u4F8B\u53D8\u91CF","Instance variables overwrite the default values of the variables of the object.":"\u5B9E\u4F8B\u53D8\u91CF\u8986\u76D6\u5BF9\u8C61\u53D8\u91CF\u7684\u9ED8\u8BA4\u503C\u3002","Instance variables:":"\u5B9E\u4F8B\u53D8\u91CF\uFF1A","Instances":"\u5B9E\u4F8B","Instances List":"\u5B9E\u4F8B\u5217\u8868","Instances editor":"\u5B9E\u4F8B\u7F16\u8F91\u5668","Instances editor rendering":"\u5B9E\u4F8B\u7F16\u8F91\u5668\u6E32\u67D3","Instances editor.":"\u5B9E\u4F8B\u7F16\u8F91\u5668\u3002","Instances list":"\u5B9E\u4F8B\u5217\u8868","Instant":"\u5373\u65F6","Instant Games":"\u5373\u65F6\u6E38\u620F","Instant or permanent force":"\u7ACB\u5373\u6216\u6C38\u4E45\u7684\u529B","Instead of <0>{0}":function(a){return["\u800C\u4E0D\u662F <0>",a("0"),""]},"Instruction":"\u6307\u4EE4","Instruction editor":"\u6307\u4EE4\u7F16\u8F91\u5668","Interaction Design":"\u4EA4\u4E92\u8BBE\u8BA1","Interactive content":"\u4E92\u52A8\u5185\u5BB9","Intermediate":"\u4E2D\u7EA7","Intermediate course":"\u4E2D\u7EA7\u8BFE\u7A0B","Internal Name":"\u5185\u90E8\u540D\u79F0","Internal instruction names":"\u5185\u90E8\u6307\u4EE4\u540D\u79F0","Invalid email address":"\u65E0\u6548\u7684\u7535\u5B50\u90AE\u4EF6\u5730\u5740","Invalid email address.":"\u65E0\u6548\u7684\u7535\u5B50\u90AE\u4EF6\u5730\u5740\u3002","Invalid file":"\u65E0\u6548\u7684\u6587\u4EF6","Invalid name":"\u65E0\u6548\u7684\u540D\u79F0","Invalid parameters in events ({invalidParametersCount})":function(a){return["\u4E8B\u4EF6\u4E2D\u7684\u65E0\u6548\u53C2\u6570\uFF08",a("invalidParametersCount"),"\uFF09"]},"Invert Condition":"\u53CD\u8F6C\u6761\u4EF6","Invert condition":"\u53CD\u8F6C\u6761\u4EF6","Invitation already accepted":"\u9080\u8BF7\u5DF2\u88AB\u63A5\u53D7","Invitation sent to {lastInvitedEmail}.":function(a){return["\u9080\u8BF7\u5DF2\u53D1\u9001\u81F3 ",a("lastInvitedEmail"),"\u3002"]},"Invite":"\u9080\u8BF7","Invite a student":"\u9080\u8BF7\u4E00\u540D\u5B66\u751F","Invite a teacher":"\u9080\u8BF7\u4E00\u540D\u6559\u5E08","Invite collaborators":"\u9080\u8BF7\u5408\u4F5C\u8005","Invite students":"\u9080\u8BF7\u5B66\u751F","Invite teacher":"\u9080\u8BF7\u6559\u5E08","Inviting a user will provide them admin capabilities over the student accounts, as well as all the subscription perks. Only accounts without an existing subscription can be invited.":"\u9080\u8BF7\u7528\u6237\u5C06\u6388\u4E88\u4ED6\u4EEC\u5BF9\u5B66\u751F\u8D26\u6237\u7684\u7BA1\u7406\u5458\u6743\u9650\uFF0C\u4EE5\u53CA\u6240\u6709\u8BA2\u9605\u7279\u6743\u3002\u53EA\u6709\u6CA1\u6709\u73B0\u6709\u8BA2\u9605\u7684\u8D26\u6237\u624D\u80FD\u88AB\u9080\u8BF7\u3002","Is not published on gd.games":"\u672A\u5728 gd.gamp \u4E0A\u53D1\u5E03","Is published on gd.games":"\u5728 gd.gamp \u4E0A\u53D1\u5E03","Is the average time a player spends in the game.":"\u73A9\u5BB6\u5728\u6E38\u620F\u4E2D\u5E73\u5747\u505C\u7559\u7684\u65F6\u95F4\u3002","Is there anything that you struggle with while working on your projects?":"\u60A8\u5728\u505A\u9879\u76EE\u65F6\u6709\u9047\u5230\u4EC0\u4E48\u56F0\u96BE\u5417\uFF1F","Isometric":"\u7B49\u8F74\u6D4B","It didn't do enough":"\u5B83\u505A\u5F97\u4E0D\u591F\u3002","It didn't work at all":"\u6839\u672C\u6CA1\u6709\u6548\u679C\u3002","It is already installed/available in the project.":"\u5B83\u5DF2\u5728\u9879\u76EE\u4E2D\u5B89\u88C5/\u53EF\u7528\u3002","It is part of behavior <0/> from extension <1/>.":"<0/> \u6269\u5C55\u7A0B\u5E8F <1/> \u8FD9\u662F\u884C\u4E3A\u7684\u4E00\u90E8\u5206\u3002","It is part of extension <0/> {0} .":function(a){return["\u8FD9\u662F\u6269\u5C55 <0/> ",a("0")," \u7684\u4E00\u90E8\u5206\u3002"]},"It is part of object <0/> from extension <1/>.":"\u8FD9\u662F <0/> \u6269\u5C55 <1/> \u5BF9\u8C61\u7684\u4E00\u90E8\u5206\u3002","It looks like the build has timed out, please try again.":"\u770B\u8D77\u6765\u6784\u5EFA\u5DF2\u8D85\u65F6\uFF0C\u8BF7\u518D\u8BD5\u4E00\u6B21\u3002","It seems you entered a name with a quote. Variable names should not be quoted.":"\u770B\u8D77\u6765\u4F60\u8F93\u5165\u4E86\u4E00\u4E2A\u5E26\u5F15\u53F7\u7684\u540D\u5B57\u3002\u53D8\u91CF\u540D\u4E0D\u5E94\u8BE5\u5E26\u5F15\u53F7\u3002","It will be downloaded and installed automatically.":"\u5C06\u81EA\u52A8\u4E0B\u8F7D\u5E76\u5B89\u88C5\u3002","It's missing a feature (please specify)":"\u5B83\u7F3A\u5C11\u4E00\u4E2A\u529F\u80FD (\u8BF7\u6CE8\u660E)","Italic":"\u659C\u4F53","Itch.io, Poki, CrazyGames...":"Itch.io\u3001Poki\u3001CrazyGames...","JSON resource":"JSON \u8D44\u6E90","JavaScript file":"JavaScript \u6587\u4EF6","JavaScript files are imported as is (no compilation and not available in JavaScript code block autocompletions). Make sure your extension is used by the game (at least one action/condition used in a scene), otherwise the files won't be imported.":"JavaScript \u6587\u4EF6\u6309\u539F\u6837\u5BFC\u5165 (\u6CA1\u6709\u7F16\u8BD1\uFF0C\u5728JavaScript\u4EE3\u7801\u5757\u81EA\u52A8\u5B8C\u6210\u4E2D\u4E0D\u53EF\u7528)\u3002\u786E\u4FDD\u6E38\u620F\u4F7F\u7528\u4E86\u60A8\u7684\u6269\u5C55\u540D(\u573A\u666F\u4E2D\u81F3\u5C11\u4F7F\u7528\u4E86\u4E00\u4E2A\u52A8\u4F5C/\u6761\u4EF6)\uFF0C\u5426\u5219\u6587\u4EF6\u5C06\u4E0D\u4F1A\u88AB\u5BFC\u5165\u3002","JavaScript files must be imported by an extension - by choosing it the extension properties. Otherwise, it won't be loaded by the game.":"JavaScript \u6587\u4EF6\u5FC5\u987B\u7531\u4E00\u4E2A\u6269\u5C55\u5BFC\u5165 - \u901A\u8FC7\u9009\u62E9\u5B83\u7684\u6269\u5C55\u5C5E\u6027\u3002\u5426\u5219\uFF0C\u5B83\u4E0D\u4F1A\u88AB\u6E38\u620F\u52A0\u8F7D\u3002","Join the discussion":"\u52A0\u5165\u8BA8\u8BBA","Joystick controls":"\u64CD\u7EB5\u6746\u63A7\u5236","Json":"Json","Jump forward in time on creation (in seconds)":"\u5728\u521B\u5EFA\u65F6\u5411\u524D\u8DF3\u8F6C(\u4EE5\u79D2\u4E3A\u5355\u4F4D)","Just now":"\u73B0\u5728","Keep centered (best for game content)":"\u4FDD\u6301\u5C45\u4E2D (\u6700\u9002\u5408\u6E38\u620F\u5185\u5BB9)","Keep learning":"\u7EE7\u7EED\u5B66\u4E60","Keep ratio":"\u4FDD\u6301\u6BD4\u7387","Keep subscription":"\u4FDD\u6301\u8BA2\u9605","Keep the new project linked to this game":"\u4FDD\u6301\u65B0\u9879\u76EE\u4E0E\u6B64\u6E38\u620F\u7684\u94FE\u63A5","Keep their original location":"\u4FDD\u7559\u5176\u539F\u59CB\u4F4D\u7F6E","Keep top-left corner fixed (best for content that can extend)":"\u4FDD\u6301\u5DE6\u4E0A\u89D2\u56FA\u5B9A (\u6700\u9002\u5408\u53EF\u6269\u5C55\u7684\u5185\u5BB9)","Keyboard":"\u952E\u76D8","Keyboard Key (deprecated)":"\u952E\u76D8\u952E (\u5DF2\u5F03\u7528)","Keyboard Key (text)":"\u952E\u76D8\u5BC6\u94A5 (\u6587\u672C)","Keyboard Shortcuts":"\u952E\u76D8\u5FEB\u6377\u952E","Keyboard key":"\u952E\u76D8\u952E","Keyboard key (text)":"\u952E\u76D8\u952E (\u6587\u672C)","Label":"\u6807\u7B7E","Label displayed in editor":"\u7F16\u8F91\u5668\u4E2D\u663E\u793A\u7684\u540D\u79F0","Lack of Graphics & Animation":"\u7F3A\u4E4F\u56FE\u5F62\u548C\u52A8\u753B","Lack of Marketing & Publicity":"\u7F3A\u4E4F\u8425\u9500\u548C\u5BA3\u4F20","Lack of Music & Sound":"\u7F3A\u4E4F\u97F3\u4E50\u548C\u58F0\u97F3","Landscape":"\u6A2A\u5411\u663E\u793A","Language":"\u8BED\u8A00","Last (after other files)":"\u6700\u540E (\u5728\u5176\u5B83\u6587\u4EF6\u4E4B\u540E)","Last edited":"\u4E0A\u6B21\u7F16\u8F91","Last edited:":"\u6700\u540E\u7F16\u8F91\uFF1A","Last modified":"\u4E0A\u6B21\u4FEE\u6539\u65F6\u95F4","Last name":"\u59D3\u6C0F","Last run collected on {0} frames.":function(a){return["\u5728 ",a("0")," \u5E27\u4E0A\u6536\u96C6\u7684\u6700\u540E\u4E00\u6B21\u8FD0\u884C\u3002"]},"Latest save":"\u6700\u65B0\u4FDD\u5B58","Launch network preview over WiFi/LAN":"\u901A\u8FC7 WiFi/LAN \u542F\u52A8\u7F51\u7EDC\u9884\u89C8","Launch new preview":"\u542F\u52A8\u65B0\u9884\u89C8","Launch preview in...":"\u542F\u52A8\u9884\u89C8...","Launch preview with debugger and profiler":"\u4F7F\u7528\u8C03\u8BD5\u5668(debugger)\u548C\u914D\u7F6E\u6587\u4EF6\u542F\u52A8\u9884\u89C8","Launch preview with diagnostic report":"\u542F\u52A8\u5E26\u6709\u8BCA\u65AD\u62A5\u544A\u7684\u9884\u89C8","Layer":"\u56FE\u5C42","Layer (text)":"\u56FE\u5C42(\u6587\u672C)","Layer effect (text)":"\u56FE\u5C42\u7279\u6548 (\u6587\u672C)","Layer effect name":"\u56FE\u5C42\u6548\u679C\u540D\u79F0","Layer effect property (text)":"\u56FE\u5C42\u6548\u679C\u5C5E\u6027 (\u6587\u672C)","Layer effect property name":"\u56FE\u5C42\u6548\u679C\u5C5E\u6027\u540D\u79F0","Layer properties":"\u56FE\u5C42\u5C5E\u6027","Layer where instances are added by default":"\u9ED8\u8BA4\u60C5\u51B5\u4E0B\u6DFB\u52A0\u5B9E\u4F8B\u7684\u56FE\u5C42","Layers":"\u56FE\u5C42","Layers list":"\u56FE\u5C42\u5217\u8868","Layers:":"\u56FE\u5C42\uFF1A","Layouts":"\u5E03\u5C40(layouts)","Leaderboard":"\u6392\u884C\u699C","Leaderboard (text)":"\u6392\u884C\u699C (\u6587\u672C)","Leaderboard appearance":"\u6392\u884C\u699C\u5916\u89C2","Leaderboard name":"\u6392\u884C\u699C\u540D\u79F0","Leaderboard options":"\u6392\u884C\u699C\u9009\u9879","Leaderboards":"\u6392\u884C\u699C","Leaderboards help retain your players":"\u6392\u884C\u699C\u5E2E\u52A9\u4FDD\u7559\u4F60\u7684\u73A9\u5BB6","Learn":"\u5B66\u4E60","Learn about revenue on gd.games":"\u4E86\u89E3\u5728 gd.gams \u4E0A\u7684\u6536\u5165","Learn all the game-building mechanics of GDevelop":"\u5B66\u4E60GDevelop\u7684\u6240\u6709\u6E38\u620F\u6784\u5EFA\u673A\u5236","Learn by dissecting ready-made games":"\u901A\u8FC7\u89E3\u6790\u73B0\u6210\u7684\u6E38\u620F\u6765\u5B66\u4E60","Learn how to make <0>multiplayer games with GDevelop.":"\u5B66\u4E60\u5982\u4F55\u4F7F\u7528 GDevelop \u5236\u4F5C<0>\u591A\u4EBA\u6E38\u620F\u3002","Learn how to use <0>leaderboards on GDevelop.":"\u5B66\u4E60\u5982\u4F55\u5728 GDevelop \u4E0A\u4F7F\u7528 <0>\u6392\u884C\u699C\u3002","Learn more":"\u4E86\u89E3\u66F4\u591A","Learn more about Instant Games publication":"\u4E86\u89E3\u66F4\u591A\u5173\u4E8E\u5373\u65F6\u6E38\u620F\u53D1\u5E03\u7684\u4FE1\u606F","Learn more about manual builds":"\u4E86\u89E3\u6709\u5173\u624B\u52A8\u6784\u5EFA\u7684\u66F4\u591A\u4FE1\u606F","Learn more about publishing to platforms":"\u4E86\u89E3\u6709\u5173\u53D1\u5E03\u5230\u5E73\u53F0\u7684\u66F4\u591A\u4FE1\u606F","Learn section":"\u5B66\u4E60\u90E8\u5206","Learn the fundamental principles of GDevelop":"\u5B66\u4E60GDevelop \u7684\u57FA\u672C\u539F\u7406","Leave":"\u9000\u51FA","Leave and lose all changes":"\u79BB\u5F00\u5E76\u4E22\u5931\u6240\u6709\u66F4\u6539","Leave the customization?":"\u79BB\u5F00\u81EA\u5B9A\u4E49\uFF1F","Leave the tutorial":"\u79BB\u5F00\u6559\u7A0B","Left":"\u5DE6","Left (primary)":"\u5DE6 (\u4E3B\u8981)","Left bound":"\u5DE6\u8FB9\u754C","Left bound should be smaller than right bound":"\u5DE6\u8FB9\u754C\u5E94\u5C0F\u4E8E\u53F3\u8FB9\u754C","Left face":"\u5DE6\u9762","Left margin":"\u5DE6\u8FB9\u8DDD","Length":"\u957F\u5EA6","Less than a month":"\u4E0D\u5230\u4E00\u4E2A\u6708","Let me lay out the steps:":"\u8BA9\u6211\u5217\u51FA\u6B65\u9AA4\uFF1A","Let the user select":"\u8BA9\u7528\u6237\u9009\u62E9","Let's finish your game, shall we?":"\u8BA9\u6211\u4EEC\u5B8C\u6210\u4F60\u7684\u6E38\u620F\uFF0C\u597D\u5417\uFF1F","Let's go":"\u8BA9\u6211\u4EEC\u6765\u5427","Level {0}":function(a){return["\u7B49\u7EA7 ",a("0")]},"License":"\u8BB8\u53EF\u8BC1","Licensing":"\u8BB8\u53EF\u534F\u8BAE","Lifecycle functions (advanced)":"\u751F\u547D\u5468\u671F\u51FD\u6570(\u9AD8\u7EA7)","Lifecycle functions only included when extension used":"\u751F\u547D\u5468\u671F\u51FD\u6570\u4EC5\u5F53\u4F7F\u7528\u6269\u5C55\u65F6\u624D\u4F1A\u88AB\u5305\u542B","Lifecycle methods":"\u751F\u547D\u5468\u671F\u65B9\u6CD5","Lifetime access":"\u7EC8\u8EAB\u8BBF\u95EE","Light (colored)":"\u6D45\u8272(\u7740\u8272)","Light (plain)":"\u6D45\u8272(\u5E73\u539F)","Light object automatically put in lighting layer":"\u5149\u7167\u7269\u4EF6\u81EA\u52A8\u653E\u5165\u7167\u660E\u56FE\u5C42","Lighting settings":"\u7167\u660E\u8BBE\u7F6E","Limit cannot be empty, uncheck or fill a value between {extremeAllowedScoreMin} and {extremeAllowedScoreMax}.":function(a){return["\u6781\u9650\u4E0D\u80FD\u4E3A\u7A7A\uFF0C\u53D6\u6D88\u9009\u4E2D\u6216\u586B\u5199\u5728 ",a("extremeAllowedScoreMin")," \u548C ",a("extremeAllowedScoreMax")," \u4E4B\u95F4\u7684\u503C\u3002"]},"Limit scores":"\u9650\u5236\u5206\u6570","Limited time offer:":"\u9650\u65F6\u4F18\u60E0\uFF1A","Line":"\u7EBF","Line color":"\u7EBF\u6761\u989C\u8272","Line height":"\u884C\u9AD8","Linear (antialiased rendering, good for most games)":"\u7EBF\u6027 (\u6297\u952F\u9F7F\u6E32\u67D3, \u9002\u7528\u4E8E\u5927\u591A\u6570\u6E38\u620F)","Lines length":"\u7EBF\u6761\u957F\u5EA6","Lines thickness":"\u7EBF\u6761\u539A\u5EA6","Links can't be used outside of a scene.":"\u4E0D\u80FD\u5728\u573A\u666F\u5916\u4F7F\u7528\u94FE\u63A5\u3002","Linux (AppImage)":"Linux (AppImage)","Live Ops & Analytics":"\u5B9E\u65F6\u8FD0\u7EF4\u4E0E\u5206\u6790","Live preview (apply changes to the running preview)":"\u5B9E\u65F6\u9884\u89C8(\u5E94\u7528\u66F4\u6539\u5230\u6B63\u5728\u8FD0\u884C\u7684\u9884\u89C8)","Load autosave":"\u52A0\u8F7D\u81EA\u52A8\u4FDD\u5B58","Load local lesson":"\u52A0\u8F7D\u672C\u5730\u8BFE\u7A0B","Load more":"\u52A0\u8F7D\u66F4\u591A","Load more...":"\u52A0\u8F7D\u66F4\u591A...","Loading":"\u52A0\u8F7D","Loading Position":"\u52A0\u8F7D\u4F4D\u7F6E","Loading course...":"\u52A0\u8F7D\u8BFE\u7A0B...","Loading preview...":"\u52A0\u8F7D\u9884\u89C8...","Loading screen":"\u52A0\u8F7D\u5C4F\u5E55","Loading the game link...":"\u6B63\u5728\u52A0\u8F7D\u6E38\u620F\u94FE\u63A5...","Loading the game...":"\u6B63\u5728\u52A0\u8F7D\u6E38\u620F...","Loading your profile...":"\u6B63\u5728\u52A0\u8F7D\u60A8\u7684\u4E2A\u4EBA\u8D44\u6599...","Loading...":"\u6B63\u5728\u52A0\u8F7D\u2026\u2026","Lobby":"\u5927\u5385","Lobby configuration":"\u5927\u5385\u914D\u7F6E","Local Variable":"\u5C40\u90E8\u53D8\u91CF","Local variables":"\u5C40\u90E8\u53D8\u91CF","Locate file":"\u5B9A\u4F4D\u6587\u4EF6","Location":"\u4F4D\u7F6E","Lock position/angle in the editor":"\u9501\u5B9A\u7F16\u8F91\u5668\u4E2D\u7684\u4F4D\u7F6E/\u89D2\u5EA6","Locked":"\u5DF2\u9501\u5B9A","Log in":"\u767B\u5F55","Log in to your account":"\u767B\u5F55\u5230\u60A8\u7684\u5E10\u6237","Log in to your account to activate your purchase!":"\u767B\u5F55\u60A8\u7684\u8D26\u6237\u4EE5\u6FC0\u6D3B\u60A8\u7684\u8D2D\u4E70\uFF01","Log-in to purchase these credits":"\u767B\u5F55\u4EE5\u8D2D\u4E70\u8FD9\u4E9B\u79EF\u5206","Log-in to purchase this course":"\u767B\u5F55\u4EE5\u8D2D\u4E70\u6B64\u8BFE\u7A0B","Log-in to purchase this item":"\u767B\u5F55\u4EE5\u8D2D\u4E70\u6B64\u9879\u76EE","Login":"\u767B\u5F55","Login now":"\u7ACB\u5373\u767B\u5F55","Login with GDevelop":"\u4F7F\u7528 GDevelop \u767B\u5F55","Logo and progress fade in delay (in seconds)":"\u6807\u5FD7\u548C\u8FDB\u5EA6\u5EF6\u8FDF\u6DE1\u5165\u6DE1\u51FA(\u79D2)","Logo and progress fade in duration (in seconds)":"\u6807\u5FD7\u548C\u8FDB\u5EA6\u6DE1\u5165\u6301\u7EED\u65F6\u95F4(\u79D2)","Logout":"\u767B\u51FA","Long":"\u957F","Long description":"\u8BE6\u7EC6\u63CF\u8FF0","Long press for more events":"\u957F\u6309\u53EF\u67E5\u770B\u66F4\u591A\u4E8B\u4EF6","Long press for quick menu":"\u957F\u6309\u53EF\u83B7\u53D6\u5FEB\u6377\u83DC\u5355","Looks like your project isn't there!{0}Your project must be stored on your computer.":function(a){return["\u60A8\u7684\u9879\u76EE\u4F3C\u4E4E\u4E0D\u5728\u90A3\u91CC\uFF01",a("0"),"\u60A8\u7684\u9879\u76EE\u5FC5\u987B\u5B58\u50A8\u5728\u60A8\u7684\u8BA1\u7B97\u673A\u4E0A\u3002"]},"Loop":"\u5FAA\u73AF","Loop Counter Variable":"\u5FAA\u73AF\u8BA1\u6570\u5668\u53D8\u91CF","Low quality":"\u4F4E\u8D28\u91CF","Lower is better":"\u4E0B\u65B9\u8F83\u597D","Lower is better (min: {formattedScore})":function(a){return["\u8D8A\u4F4E\u8D8A\u597D(\u6700\u5C0F\uFF1A ",a("formattedScore"),")"]},"Make a character move like in a retro Pokemon game.":"\u8BA9\u89D2\u8272\u50CF\u590D\u53E4\u7684\u53E3\u888B\u5996\u602A\u6E38\u620F\u4E2D\u4E00\u6837\u79FB\u52A8\u3002","Make a knight jump and run in this platformer game.":"\u5728\u8FD9\u4E2A\u5E73\u53F0\u6E38\u620F\u4E2D\u8BA9\u9A91\u58EB\u8DF3\u8DC3\u5E76\u5954\u8DD1\u3002","Make a knight jump and run.":"\u8BA9\u9A91\u58EB\u8DF3\u8DC3\u5E76\u5954\u8DD1\u3002","Make a minimal 3D shooter":"\u5236\u4F5C\u4E00\u4E2A\u7B80\u5355\u7684 3D \u5C04\u51FB\u6E38\u620F","Make an entire game":"\u5236\u4F5C\u6574\u4E2A\u6E38\u620F","Make asynchronous":"\u8FDB\u884C\u5F02\u6B65\u64CD\u4F5C","Make complete games step by step":"\u9010\u6B65\u5B8C\u6210\u5B8C\u6574\u7684\u6E38\u620F","Make it a Else for the previous event":"\u5C06\u5176\u5728\u4E0A\u4E00\u4E2A\u4E8B\u4EF6\u4E2D\u8BBE\u4E3A Else","Make private":"\u79C1\u5BC6\u8BBE\u7F6E","Make public":"\u516C\u5F00\u8BBE\u7F6E","Make sure to set up a light in the effects of the layer or choose \"No lighting effect\" - otherwise the object will appear black.":"\u786E\u4FDD\u5728\u56FE\u5C42\u6548\u679C\u4E2D\u8BBE\u7F6E\u706F\u5149\uFF0C\u6216\u8005\u9009\u62E9\u201C\u65E0\u706F\u5149\u6548\u679C\u201D\uFF0C\u5426\u5219\u5BF9\u8C61\u5C06\u663E\u793A\u4E3A\u9ED1\u8272\u3002","Make sure to verify all your events creating objects, and optionally add an action to set the Z order back to 0 if it's important for your game. Do you want to continue (recommended)?":"\u786E\u4FDD\u9A8C\u8BC1\u6240\u6709\u521B\u5EFA\u5BF9\u8C61\u7684\u4E8B\u4EF6\uFF0C\u5982\u679C\u8FD9\u5BF9\u60A8\u7684\u6E38\u620F\u5F88\u91CD\u8981\uFF0C\u5219\u53EF\u4EE5\u9009\u62E9\u6DFB\u52A0\u4E00\u4E2A\u64CD\u4F5C\u5C06 Z \u987A\u5E8F\u8BBE\u7F6E\u56DE 0\u3002\u662F\u5426\u7EE7\u7EED(\u63A8\u8350)\uFF1F","Make sure to verify your events and variables that may rely on string variables defaulting to \"0\". Do you want to continue (recommended)?":"\u786E\u4FDD\u9A8C\u8BC1\u60A8\u7684\u4E8B\u4EF6\u548C\u53D8\u91CF\uFF0C\u8FD9\u4E9B\u53D8\u91CF\u53EF\u80FD\u4F9D\u8D56\u4E8E\u9ED8\u8BA4\u503C\u4E3A\"0\"\u7684\u5B57\u7B26\u4E32\u53D8\u91CF\u3002\u60A8\u60F3\u7EE7\u7EED\u5417\uFF08\u63A8\u8350\uFF09\uFF1F","Make sure you create your GitHub account, star the repository called 4ian/GDevelop, enter your username here and try again.":"\u786E\u4FDD\u60A8\u521B\u5EFA\u4E86\u60A8\u7684GitHub\u5E10\u6237\uFF0C\u5728\u540D\u4E3A4ian/GDevelopup\u7684\u5B58\u50A8\u5E93\u4E2D\u6DFB\u52A0\u661F\u53F7\uFF0C\u5728\u6B64\u5904\u8F93\u5165\u60A8\u7684\u7528\u6237\u540D\uFF0C\u7136\u540E\u91CD\u8BD5\u3002","Make sure you follow the GDevelop account and try again.":"\u786E\u4FDD\u60A8\u5173\u6CE8 GDevelop \u5E10\u6237\u5E76\u91CD\u8BD5\u3002","Make sure you have a proper internet connection or try again later.":"\u786E\u4FDD\u60A8\u6709\u6B63\u786E\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","Make sure you star the repository called 4ian/GDevelop with your GitHub user and try again.":"\u8BF7\u786E\u4FDD\u5C06\u540D\u4E3A4ian/GDevelopup\u7684\u5B58\u50A8\u5E93\u4E0E\u60A8\u7684GitHub\u7528\u6237\u4E00\u8D77\u52A0\u5165\uFF0C\u7136\u540E\u91CD\u8BD5\u3002","Make sure you subscribed to the GDevelop channel and try again.":"\u8BF7\u786E\u4FDD\u60A8\u5DF2\u8BA2\u9605 GDevelop \u9891\u9053\uFF0C\u7136\u540E\u91CD\u8BD5\u3002","Make sure you're online, have a proper internet connection and try again. If you download and use GDevelop desktop application, you can also run previews without any internet connection.":"\u8BF7\u786E\u4FDD\u60A8\u5728\u7EBF\uFF0C\u6709\u9002\u5F53\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\uFF0C\u7136\u540E\u91CD\u8BD5\u3002 \u5982\u679C\u60A8\u4E0B\u8F7D\u5E76\u4F7F\u7528 GDevelop \u684C\u9762\u5E94\u7528\u7A0B\u5E8F\uFF0C\u60A8\u4E5F\u53EF\u4EE5\u5728\u6CA1\u6709\u7F51\u7EDC\u8FDE\u63A5\u7684\u60C5\u51B5\u4E0B\u8FD0\u884C\u9884\u89C8\u3002","Make sure your username is correct, follow the GDevelop account and try again.":"\u786E\u4FDD\u60A8\u7684\u7528\u6237\u540D\u6B63\u786E\uFF0C\u5173\u6CE8 GDevelop \u5E10\u6237\u5E76\u91CD\u8BD5\u3002","Make sure your username is correct, subscribe to the GDevelop channel and try again.":"\u8BF7\u786E\u4FDD\u60A8\u7684\u7528\u6237\u540D\u6B63\u786E\uFF0C\u8BA2\u9605 GDevelop \u9891\u9053\u5E76\u91CD\u8BD5\u3002","Make synchronous":"\u540C\u6B65\u5316","Make the leaderboard public":"\u516C\u5F00\u6392\u884C\u699C","Make the purpose of the property easy to understand":"\u4F7F\u8BE5\u5C5E\u6027\u7684\u76EE\u7684\u6613\u4E8E\u4E86\u89E3","Make your game title":"\u5236\u4F5C\u4F60\u7684\u6E38\u620F\u6807\u9898","Make your game visible to the GDevelop community and to the world with <0>Marketing Boosts.":"\u901A\u8FC7 <0>\u8425\u9500\u63A8\u5E7F \u8BA9\u4F60\u7684\u6E38\u620F\u5728 GDevelop \u793E\u533A\u548C\u5168\u4E16\u754C\u53EF\u89C1\u3002","Make your game visible to the GDevelop community and to the world with Marketing Boosts.":"\u901A\u8FC7\u8425\u9500\u63A8\u5E7F\uFF0C\u8BA9\u4F60\u7684\u6E38\u620F\u5728 GDevelop \u793E\u533A\u548C\u5168\u4E16\u754C\u90FD\u53EF\u89C1\u3002","Make your game visible to the GDevelop community and to the world with Marketing Boosts. <0>Read more about how they increase your views.":"\u901A\u8FC7\u8425\u9500\u63A8\u5E7F\uFF0C\u8BA9\u4F60\u7684\u6E38\u620F\u5728 GDevelop \u793E\u533A\u548C\u5168\u4E16\u754C\u90FD\u53EF\u89C1\u3002<0>\u9605\u8BFB\u66F4\u591A \u5173\u4E8E\u4ED6\u4EEC\u5982\u4F55\u63D0\u9AD8\u60A8\u7684\u6D4F\u89C8\u91CF\u3002","Making \"{objectOrGroupName}\" global would conflict with the following scenes that have a group or an object with the same name:{0}Continue only if you know what you're doing.":function(a){return["\u4F7F\u201C",a("objectOrGroupName"),"\u201D\u5168\u5C40\u5316\u5C06\u4E0E\u4E0B\u5217\u5177\u6709\u76F8\u540C\u540D\u79F0\u7684\u7EC4\u6216\u5BF9\u8C61\u7684\u573A\u666F\u51B2\u7A81: ",a("0"),"\u53EA\u6709\u5728\u60A8\u77E5\u9053\u6B63\u5728\u505A\u4EC0\u4E48\u7684\u60C5\u51B5\u4E0B\u624D\u7EE7\u7EED\u3002"]},"Manage":"\u7BA1\u7406","Manage game online":"\u5728\u7EBF\u7BA1\u7406\u6E38\u620F","Manage leaderboards":"\u7BA1\u7406\u6392\u884C\u699C","Manage payments":"\u7BA1\u7406\u4ED8\u6B3E","Manage seats":"\u7BA1\u7406\u5E2D\u4F4D","Manage subscription":"\u7BA1\u7406\u8BA2\u9605","Manual build":"\u624B\u52A8\u6784\u5EFA","Mark all as read":"\u5168\u90E8\u6807\u8BB0\u4E3A\u5DF2\u8BFB","Mark all as solved":"\u5168\u90E8\u6807\u8BB0\u4E3A\u5DF2\u89E3\u51B3","Mark as read":"\u6807\u8BB0\u4E3A\u5DF2\u8BFB","Mark as unread":"\u6807\u8BB0\u4E3A\u672A\u8BFB","Mark this function as deprecated to discourage its use.":"\u5C06\u6B64\u529F\u80FD\u6807\u8BB0\u4E3A\u5DF2\u5F03\u7528\u4EE5\u529D\u963B\u5176\u4F7F\u7528\u3002","Marketing":"\u5E02\u573A\u8425\u9500","Marketing campaigns":"\u8425\u9500\u6D3B\u52A8","Match case":"\u533A\u5206\u5927\u5C0F\u5199","Maximum 2D drawing distance":"\u6700\u59272D\u7ED8\u56FE\u8DDD\u79BB","Maximum FPS (0 for unlimited)":"\u6700\u5927 FPS (0\uFF0C\u65E0\u9650\u5236)","Maximum Fps is too low":"\u6700\u5927\u5E27\u7387\u592A\u4F4E","Maximum emitter force applied on particles":"\u65BD\u52A0\u5728\u7C92\u5B50\u4E0A\u7684\u6700\u5927\u53D1\u5C04\u529B","Maximum number of particles displayed":"\u663E\u793A\u7684\u6700\u5927\u7C92\u5B50\u6570","Maximum number of players per lobby":"\u6BCF\u4E2A\u5927\u5385\u7684\u6700\u5927\u73A9\u5BB6\u6570\u91CF","Maximum score":"\u6700\u5927\u5206\u6570","Me":"\u6211","Mean played time":"\u5E73\u5747\u6E38\u620F\u65F6\u95F4","Measurement unit":"\u6D4B\u91CF\u5355\u4F4D","Medium":"\u4E2D","Medium quality":"\u4E2D\u7B49\u8D28\u91CF","Memory Tracker Registry":"\u5185\u5B58\u8DDF\u8E2A\u5668\u6CE8\u518C\u8868","Menu":"\u83DC\u5355","Mesh shapes are only supported for 3D model objects.":"\u4EC5\u652F\u63013D\u6A21\u578B\u5BF9\u8C61\u7684\u7F51\u683C\u5F62\u72B6\u3002","Message":"\u6D88\u606F","Middle (Auxiliary button, usually the wheel button)":"\u4E2D\u952E (\u8F85\u52A9\u6309\u94AE\uFF0C\u901A\u5E38\u662F\u8F6E\u952E)","Minimize":"\u6700\u5C0F\u5316","Minimum FPS":"\u6700\u5C0FFPS","Minimum Fps is too low":"\u6700\u5C0F\u5E27\u592A\u4F4E","Minimum duration of the screen (in seconds)":"\u5C4F\u5E55\u6700\u5C0F\u6301\u7EED\u65F6\u95F4(\u79D2)","Minimum emitter force applied on particles":"\u65BD\u52A0\u5728\u7C92\u5B50\u4E0A\u7684\u6700\u5C0F\u53D1\u5C04\u529B","Minimum number of players to start the lobby":"\u542F\u52A8\u5927\u5385\u7684\u6700\u5C0F\u73A9\u5BB6\u6570\u91CF","Minimum score":"\u6700\u5C0F\u5206\u6570","Minutes":"\u5206\u949F","Missing actions/conditions/expressions ( {missingInstructionsCount})":function(a){return["\u7F3A\u5C11\u64CD\u4F5C/\u6761\u4EF6/\u8868\u8FBE\u5F0F\uFF08",a("missingInstructionsCount"),"\uFF09"]},"Missing behaviors for object \"{objectName}\"":function(a){return["\u5BF9\u8C61 \u201C",a("objectName"),"\u201D \u7F3A\u5C11\u884C\u4E3A"]},"Missing instructions":"\u7F3A\u5C11\u6307\u4EE4","Missing objects":"\u7F3A\u5C11\u5BF9\u8C61","Missing scene variables":"\u7F3A\u5C11\u573A\u666F\u53D8\u91CF","Missing some contributions? If you are the author, create a Pull Request on the corresponding GitHub repository after adding your username in the authors of the example or the extension - or directly ask the original author to add your username.":"\u7F3A\u5C11\u4E00\u4E9B\u8D21\u732E\uFF1F \u5982\u679C\u4F60\u662F\u4F5C\u8005\uFF0C \u5728\u76F8\u5E94\u7684 GitHub \u4ED3\u5E93\u6DFB\u52A0\u60A8\u7684\u7528\u6237\u540D\u6216\u6269\u5C55\u7684\u4F5C\u8005\u540E\u521B\u5EFA\u5408\u5E76\u8BF7\u6C42 - \u6216\u76F4\u63A5\u8981\u6C42\u539F\u4F5C\u8005\u6DFB\u52A0\u60A8\u7684\u7528\u6237\u540D\u3002","Missing texture atlas name in the Spine file.":"Spine \u6587\u4EF6\u4E2D\u7F3A\u5C11\u7EB9\u7406\u56FE\u96C6\u540D\u79F0\u3002","Missing texture for an atlas in the Spine file.":"Spine \u6587\u4EF6\u4E2D\u7F3A\u5C11\u56FE\u96C6\u7684\u7EB9\u7406\u3002","Missing variables for object \"{objectName}\"":function(a){return["\u5BF9\u8C61 \u201C",a("objectName"),"\u201D \u7F3A\u5C11\u53D8\u91CF"]},"Mixed":"\u6DF7\u5408","Mixed values":"\u6DF7\u5408\u503C","Mobile":"\u79FB\u52A8\u8BBE\u5907","Mobile portrait":"\u79FB\u52A8\u7AD6\u5C4F\u6A21\u5F0F","Modifying":"\u6B63\u5728\u4FEE\u6539","Month":"\u6708","Monthly, {0}":function(a){return["\u6BCF\u6708, ",a("0")]},"Monthly, {0} per seat":function(a){return["\u6BCF\u6708\uFF0C\u6BCF\u4E2A\u5EA7\u4F4D",a("0")]},"More details (optional)":"\u66F4\u591A\u7EC6\u8282\uFF08\u53EF\u9009\uFF09","More than 6 months":"\u8D85\u8FC7 6 \u4E2A\u6708","Most browsers will require the user to have interacted with your game before allowing any video to play. Make sure that the player click/touch the screen at the beginning of the game before starting any video.":"\u5927\u591A\u6570\u6D4F\u89C8\u5668\u5C06\u8981\u6C42\u7528\u6237\u5728\u5141\u8BB8\u4EFB\u4F55\u89C6\u9891\u64AD\u653E\u4E4B\u524D\u4E0E\u60A8\u7684\u6E38\u620F\u4E92\u52A8\u3002\u8BF7\u786E\u4FDD\u73A9\u5BB6\u5728\u6E38\u620F\u5F00\u59CB\u524D\u70B9\u51FB/\u89E6\u6478\u5C4F\u5E55\u3002","Most monitors have a refresh rate of 60 FPS. Setting a maximum number of FPS under 60 will force the game to skip frames, and the real number of FPS will be way below 60, making the game laggy and impacting the gameplay negatively. Consider putting 60 or more for the maximum number or FPS, or disable it by setting 0.":"\u5927\u591A\u6570\u663E\u793A\u5C4F\u90FD\u670960\u5E27\u7684\u5237\u65B0\u7387\u3002\u628A\u6700\u9AD8\u5E27\u6570\u9650\u5236\u572860\u5E27\u4E00\u4E0B\u4F1A\u9020\u6210\u95EA\u5E27\uFF0C\u8DF3\u5E27\uFF0C\u4EA7\u751F\u8D1F\u9762\u5F71\u54CD\uFF0C\u8BF7\u8BA9\u6700\u9AD8\u5E27\u6570\u5927\u96E860\u5E27\u6216\u4E0D\u9650\u5236","Most sessions (all time)":"\u5927\u591A\u6570\u4F1A\u8BAE (\u6240\u6709\u65F6\u95F4)","Most sessions (past 7 days)":"\u5927\u591A\u6570\u4F1A\u8BAE (\u8FC7\u53BB 7 \u5929)","Mouse button":"\u9F20\u6807\u6309\u952E","Mouse button (deprecated)":"\u9F20\u6807\u6309\u94AE (\u5DF2\u5F03\u7528)","Mouse button (text)":"\u9F20\u6807\u6309\u94AE (\u6587\u672C)","Move Events into a Group":"\u5C06\u4E8B\u4EF6\u6DFB\u52A0\u5230\u4E8B\u4EF6\u5206\u7EC4","Move down":"\u5411\u4E0B\u79FB\u52A8","Move events into a new group":"\u5C06\u4E8B\u4EF6\u79FB\u52A8\u5230\u65B0\u7EC4\u4E2D","Move instances":"\u79FB\u52A8\u5B9E\u4F8B","Move like in retro Pokemon games.":"\u50CF\u5728\u590D\u53E4\u7684\u5B9D\u53EF\u68A6\u6E38\u620F\u4E2D\u4E00\u6837\u79FB\u52A8\u3002","Move objects":"\u79FB\u52A8\u5BF9\u8C61","Move objects from layer {0} to:":function(a){return["\u5C06\u5BF9\u8C61\u4ECE\u56FE\u5C42 ",a("0")," \u79FB\u52A8\u5230\uFF1A"]},"Move to bottom":"\u79FB\u52A8\u5230\u5E95\u90E8","Move to folder":"\u79FB\u52A8\u5230\u6587\u4EF6\u5939","Move to position {index}":function(a){return["\u79FB\u52A8\u5230\u4F4D\u7F6E ",a("index")]},"Move to top":"\u79FB\u52A8\u5230\u9876\u90E8","Move up":"\u5411\u4E0A\u79FB\u52A8","Move {existingInstanceCount} <0>{object_name} instance(s) to {0} (layer: {1}) in scene {scene_name}.":function(a){return["\u5C06 ",a("existingInstanceCount")," \u4E2A <0>",a("object_name")," \u5B9E\u4F8B\u79FB\u81F3 ",a("0"),"\uFF08\u5C42\uFF1A",a("1"),"\uFF09\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u3002"]},"Movement":"\u79FB\u52A8","Multiline":"\u591A\u884C\u6587\u672C","Multiline text":"\u591A\u884C\u6587\u672C","Multiplayer":"\u591A\u4EBA\u6E38\u620F","Multiplayer lobbies":"\u591A\u4EBA\u6E38\u620F\u5927\u5385","Multiple files, saved in folder next to the main file":"\u591A\u4E2A\u6587\u4EF6\uFF0C\u4FDD\u5B58\u5728\u4E3B\u6587\u4EF6\u5939\u65C1\u8FB9\u7684\u6587\u4EF6\u5939","Multiple frames":"\u591A\u5E27","Multiple states":"\u591A\u4E2A\u72B6\u6001","Multiply scores with collectibles.":"\u7528\u6536\u96C6\u54C1\u6765\u4E58\u4EE5\u5206\u6570\u3002","Music":"\u97F3\u4E50","Musics will only be played if the user has interacted with the game before (by clicking/touching it or pressing a key on the keyboard). This is due to browser limitations. Make sure to have the user interact with the game before using this action.":"\u53EA\u6709\u5F53\u7528\u6237\u4E0E\u6E38\u620F\u4EA4\u4E92\u8FC7(\u901A\u8FC7\u70B9\u51FB/\u89E6\u6478\u6216\u6309\u4E0B\u4E00\u4E2A\u952E\u76D8\u6309\u952E)\uFF0C\u624D\u80FD\u64AD\u653E\u97F3\u4E50\u3002\u8FD9\u662F\u6D4F\u89C8\u5668\u7684\u9650\u5236\u3002\u8BF7\u786E\u4FDD\u4F7F\u7528\u8BE5\u52A8\u4F5C\u524D\uFF0C\u5148\u8BA9\u7528\u6237\u4E0E\u6E38\u620F\u8FDB\u884C\u4EA4\u4E92\u3002","My Profile":"\u6211\u7684\u4E2A\u4EBA\u8D44\u6599","My manual save":"\u6211\u7684\u624B\u52A8\u4FDD\u5B58","My profile":"\u6211\u7684\u4E2A\u4EBA\u8D44\u6599","MyObject":"\u6211\u7684\u5BF9\u8C61","NPM":"NPM","Name":"\u540D\u79F0","Name (optional)":"\u540D\u79F0 (\u53EF\u9009)","Name displayed in editor":"\u7F16\u8F91\u5668\u4E2D\u663E\u793A\u7684\u540D\u79F0","Name of the external layout":"\u5916\u90E8\u5E03\u5C40\u540D\u79F0","Name version":"\u540D\u79F0\u7248\u672C","Narrative & Writing":"\u53D9\u8FF0\u4E0E\u5199\u4F5C","Near plane distance":"\u8FD1\u5E73\u9762\u8DDD\u79BB","Nearest (no antialiasing, good for pixel perfect games)":"\u6700\u8FD1 (\u65E0\u6297\u952F\u9F7F, \u9002\u5408\u9AD8\u50CF\u7D20\u6E38\u620F)","Need latest GDevelop version":"\u9700\u8981\u6700\u65B0\u7248\u672C\u7684 GDevelop","Need more?":"\u9700\u8981\u66F4\u591A\u5417\uFF1F","Network":"\u7F51\u7EDC","Never":"\u4ECE\u4E0D","Never preload":"\u4ECE\u4E0D\u9884\u52A0\u8F7D","Never unload":"\u4ECE\u4E0D\u5378\u8F7D","Never unload (default)":"\u4ECE\u4E0D\u5378\u8F7D\uFF08\u9ED8\u8BA4\uFF09","New":"\u65B0\u7684","New 3D editor":"\u65B0 3D \u7F16\u8F91\u5668","New Apple Certificate/Profile":"\u65B0\u7684 Apple \u8BC1\u4E66/\u914D\u7F6E\u6587\u4EF6","New Auth Key (App Store upload)":"\u65B0\u7684\u8EAB\u4EFD\u9A8C\u8BC1\u5BC6\u94A5 (\u5E94\u7528\u5546\u5E97\u4E0A\u4F20)","New Event Below":"\u5728\u4E0B\u65B9\u6DFB\u52A0\u65B0\u7684\u4E8B\u4EF6","New Object dialog":"\u65B0\u5EFA\u5BF9\u8C61\u5BF9\u8BDD\u6846","New chat":"\u65B0\u804A\u5929","New extension name":"\u65B0\u6269\u5C55\u540D\u79F0","New group name":"\u65B0\u7EC4\u540D","New interactive services for clients":"\u4E3A\u5BA2\u6237\u63D0\u4F9B\u65B0\u7684\u4EA4\u4E92\u670D\u52A1","New lesson every month with the Education subscription":"\u901A\u8FC7\u6559\u80B2\u8BA2\u9605\uFF0C\u6BCF\u6708\u90FD\u6709\u65B0\u8BFE\u7A0B","New object":"\u65B0\u5EFA\u5BF9\u8C61","New object from scratch":"\u4ECE\u96F6\u5F00\u59CB\u521B\u5EFA\u65B0\u5BF9\u8C61","New resource":"\u65B0\u8D44\u6E90","New variant":"\u65B0\u53D8\u4F53","Next":"\u4E0B\u4E00\u4E2A","Next actions (and sub-events) will wait for this action to be finished before running.":"\u4E0B\u4E00\u4E2A\u52A8\u4F5C(\u548C\u5B50\u4E8B\u4EF6)\u5C06\u7B49\u5F85\u6B64\u52A8\u4F5C\u5B8C\u6210\u540E\u624D\u80FD\u8FD0\u884C\u3002","Next page":"\u4E0B\u4E00\u9875","Next: Game logo":"\u4E0B\u4E00\u6B65\uFF1A\u6E38\u620F\u6807\u5FD7","Next: Tweak Gameplay":"\u4E0B\u4E00\u6B65\uFF1A\u8C03\u6574\u6E38\u620F\u73A9\u6CD5","No":"\u5426","No GDevelop user with this email can be found.":"\u627E\u4E0D\u5230\u5177\u6709\u8BE5\u7535\u5B50\u90AE\u4EF6\u5730\u5740\u7684 GDevelop \u7528\u6237\u3002","No access to project save":"\u65E0\u6CD5\u8BBF\u95EE\u9879\u76EE\u4FDD\u5B58","No atlas image configured.":"\u672A\u914D\u7F6E\u5730\u56FE\u96C6\u56FE\u50CF\u3002","No behavior":"\u65E0\u884C\u4E3A","No bio defined.":"\u6CA1\u6709\u5B9A\u4E49bio\u3002","No changes to the game size":"\u6E38\u620F\u5927\u5C0F\u6CA1\u6709\u53D8\u5316","No children":"\u6CA1\u6709\u5B50\u9879","No cycle":"\u6CA1\u6709\u5FAA\u73AF","No data to show yet. Share your game creator profile with more people to get more players!":"\u5C1A\u65E0\u6570\u636E\u53EF\u663E\u793A\u3002\u4E0E\u66F4\u591A\u4EBA\u5206\u4EAB\u60A8\u7684\u6E38\u620F\u521B\u5EFA\u8005\u8D44\u6599\u4EE5\u5438\u5F15\u66F4\u591A\u73A9\u5BB6\uFF01","No entries":"\u6CA1\u6709\u53C2\u8D5B\u4F5C\u54C1","No experience at all":"\u5B8C\u5168\u6CA1\u6709\u7ECF\u9A8C","No forum account was found with email {0}. Make sure you have created an account on the GDevelop forum with this email.":function(a){return["\u672A\u627E\u5230\u4F7F\u7528\u90AE\u7BB1 ",a("0")," \u7684\u8BBA\u575B\u8D26\u6237\u3002\u8BF7\u786E\u4FDD\u60A8\u5DF2\u4F7F\u7528\u8BE5\u90AE\u7BB1\u5728 GDevelop \u8BBA\u575B\u4E0A\u521B\u5EFA\u8D26\u6237\u3002"]},"No game matching your search.":"\u6CA1\u6709\u5339\u914D\u60A8\u641C\u7D22\u7684\u6E38\u620F\u3002","No information about available updates.":"\u6CA1\u6709\u53EF\u7528\u66F4\u65B0\u7684\u4FE1\u606F\u3002","No inspector, choose another element in the list or toggle the raw data view.":"\u6CA1\u6709\u68C0\u67E5\u5668, \u8BF7\u5728\u5217\u8868\u4E2D\u9009\u62E9\u53E6\u4E00\u4E2A\u5143\u7D20\u6216\u5207\u6362\u539F\u59CB\u6570\u636E\u89C6\u56FE\u3002","No issues found in your project.":"\u5728\u60A8\u7684\u9879\u76EE\u4E2D\u672A\u53D1\u73B0\u95EE\u9898\u3002","No leaderboard chosen":"\u6CA1\u6709\u9009\u62E9\u6392\u884C\u699C","No leaderboards":"\u6CA1\u6709\u6392\u884C\u699C","No lighting effect":"\u65E0\u706F\u5149\u6548\u679C","No link defined.":"\u672A\u5B9A\u4E49\u94FE\u63A5\u3002","No matches found for \"{0}\".":function(a){return["\u672A\u627E\u5230\u4E0E\"",a("0"),"\"\u76F8\u5339\u914D\u7684\u9879\u3002"]},"No new animation":"\u6CA1\u6709\u65B0\u52A8\u753B","No options":"\u6CA1\u6709\u9009\u9879","No preview running. Run a preview and you will be able to inspect it with the debugger":"\u6CA1\u6709\u9884\u89C8\u6B63\u5728\u8FD0\u884C\u3002\u8FD0\u884C\u9884\u89C8\uFF0C\u60A8\u5C06\u80FD\u591F\u4F7F\u7528\u8C03\u8BD5\u5668\u68C0\u67E5\u5B83","No project save available":"\u6CA1\u6709\u53EF\u7528\u7684\u9879\u76EE\u4FDD\u5B58","No project save is available for this request message.":"\u6B64\u8BF7\u6C42\u6D88\u606F\u6CA1\u6709\u53EF\u7528\u7684\u9879\u76EE\u4FDD\u5B58\u3002","No project to open":"\u6CA1\u6709\u9879\u76EE\u8981\u6253\u5F00","No projects found for this game. Open manually a local project to have it added to the game dashboard.":"\u6CA1\u6709\u627E\u5230\u6B64\u6E38\u620F\u7684\u9879\u76EE\u3002\u8BF7\u624B\u52A8\u6253\u5F00\u4E00\u4E2A\u672C\u5730\u9879\u76EE\uFF0C\u5C06\u5176\u6DFB\u52A0\u5230\u6E38\u620F\u4EEA\u8868\u677F\u4E2D\u3002","No projects yet.":"\u5C1A\u65E0\u9879\u76EE\u3002","No recent project":"\u6CA1\u6709\u6700\u8FD1\u7684\u9879\u76EE","No result":"\u65E0\u7ED3\u679C","No results":"\u6CA1\u6709\u7ED3\u679C","No results returned for your search. Try something else or typing at least 2 characters.":"\u6CA1\u6709\u8FD4\u56DE\u641C\u7D22\u7ED3\u679C\u3002\u8BF7\u5C1D\u8BD5\u5176\u4ED6\u5185\u5BB9\u6216\u8F93\u5165\u81F3\u5C11 2 \u4E2A\u5B57\u7B26\u3002","No results returned for your search. Try something else!":"\u60A8\u7684\u641C\u7D22\u672A\u8FD4\u56DE\u4EFB\u4F55\u7ED3\u679C\u3002\u8BF7\u5C1D\u8BD5\u5176\u4ED6\u5185\u5BB9\uFF01","No results returned for your search. Try something else, browse the categories or create your object from scratch!":"\u6CA1\u6709\u8FD4\u56DE\u641C\u7D22\u7ED3\u679C\u3002\u5C1D\u8BD5\u5176\u4ED6\u65B9\u6CD5\uFF0C\u6D4F\u89C8\u7C7B\u522B\u6216\u4ECE\u96F6\u5F00\u59CB\u521B\u5EFA\u60A8\u7684\u5BF9\u8C61\uFF01","No shortcut":"\u65E0\u5FEB\u6377\u65B9\u5F0F","No similar asset was found.":"\u672A\u53D1\u73B0\u7C7B\u4F3C\u8D44\u4EA7\u3002","No thumbnail":"\u65E0\u7F29\u7565\u56FE","No thumbnail for your game, you can update it in your Game Dashboard!":"\u60A8\u7684\u6E38\u620F\u6CA1\u6709\u7F29\u7565\u56FE\uFF0C\u60A8\u53EF\u4EE5\u5728\u6E38\u620F\u4EEA\u8868\u677F\u4E2D\u66F4\u65B0\u5B83\uFF01","No update available. You're using the latest version!":"\u6CA1\u6709\u53EF\u7528\u66F4\u65B0\u3002\u60A8\u6B63\u5728\u4F7F\u7528\u6700\u65B0\u7248\u672C\uFF01","No uses left":"\u6CA1\u6709\u5269\u4F59\u4F7F\u7528\u6B21\u6570","No variable":"\u65E0\u53D8\u91CF","No warning":"\u65E0\u8B66\u544A","No, close project":"\u4E0D\uFF0C\u5173\u95ED\u9879\u76EE","None":"\u65E0","Not applicable":"\u4E0D\u9002\u7528","Not applicable to this plan":"\u4E0D\u9002\u7528\u4E8E\u6B64\u8BA1\u5212","Not compatible":"\u4E0D\u517C\u5BB9","Not installed as an app. No updates available.":"\u672A\u4F5C\u4E3A\u5E94\u7528\u7A0B\u5E8F\u5B89\u88C5\u3002\u6CA1\u6709\u53EF\u7528\u7684\u66F4\u65B0\u3002","Not now, thanks!":"\u4E0D\u662F\u73B0\u5728\uFF0C\u8C22\u8C22\uFF01","Not on mobile":"\u4E0D\u5728\u79FB\u52A8\u8BBE\u5907\u4E0A","Not published":"\u672A\u53D1\u5E03","Not set":"\u672A\u8BBE\u7F6E","Not stored":"\u672A\u5B58\u50A8","Not sure how many credits you need? Check <0>this guide to help you decide.":"\u4E0D\u786E\u5B9A\u60A8\u9700\u8981\u591A\u5C11\u79EF\u5206\uFF1F\u8BF7\u68C0\u67E5<0>\u672C\u6307\u5357\uFF0C\u4EE5\u5E2E\u52A9\u60A8\u51B3\u5B9A\u3002","Not visible":"\u4E0D\u53EF\u89C1","Note that the distinction between what is a mobile device and what is not is becoming blurry (with devices like iPad pro and other \"desktop-class\" tablets). If you use this for mobile controls, prefer to check if the device has touchscreen support.":"\u8BF7\u6CE8\u610F\uFF0C\u4EC0\u4E48\u662F\u79FB\u52A8\u8BBE\u5907\u4E0E\u4EC0\u4E48\u4E0D\u662F\u79FB\u52A8\u8BBE\u5907\u4E4B\u95F4\u7684\u533A\u522B\u53D8\u5F97\u8D8A\u6765\u8D8A\u6A21\u7CCA(\u4F7F\u7528iPad Pro\u548C\u5176\u4ED6\u201C\u53F0\u5F0F\u673A\u201D\u5E73\u677F\u7535\u8111\u8FD9\u6837\u7684\u8BBE\u5907)\u3002\u5982\u679C\u5C06\u6B64\u7528\u4E8E\u79FB\u52A8\u63A7\u4EF6\uFF0C\u5219\u6700\u597D\u68C0\u67E5\u8BBE\u5907\u662F\u5426\u652F\u6301\u89E6\u6478\u5C4F\u3002","Note that this option will only have an effect when saving your project on your computer's filesystem from the desktop app. Read about [using Git or GitHub with projects in multiple files](https://wiki.gdevelop.io/gdevelop5/tutorials/using-github-desktop/).":"\u8BF7\u6CE8\u610F\uFF0C\u53EA\u6709\u5F53\u4ECE\u684C\u9762\u5E94\u7528\u7A0B\u5E8F\u5C06\u9879\u76EE\u4FDD\u5B58\u5230\u8BA1\u7B97\u673A\u7684\u6587\u4EF6\u7CFB\u7EDF\u4E0A\u65F6\uFF0C\u6B64\u9009\u9879\u624D\u4F1A\u751F\u6548\u3002\u9605\u8BFB[\u5728\u591A\u4E2A\u6587\u4EF6\u4E2D\u4F7F\u7528Git\u6216GitHub\u9879\u76EE](https://wiki.gdevelop.io/gdevelop5/tutorials/using-github-desktop/)\u3002","Note: write _PARAMx_ for parameters, e.g: Flash _PARAM1_ for 5 seconds":"\u683C\u5F0F\uFF1A\u4F8B\u5982 \u95EA\u70C1_PARAM1_\u6301\u7EED_PARAM2_\u79D2\u3002_PARAMx_\u662F\u5FC5\u987B\uFF0C\u4E0B\u9762\u5217\u8868\u4E2D\u6709\u51E0\u4E2A\u53C2\u6570\u8FD9\u91CC\u5C31\u586B\u51E0\u4E2APARAM","Nothing corresponding to your search":"\u6CA1\u6709\u627E\u5230\u4E0E\u60A8\u7684\u641C\u7D22\u76F8\u5BF9\u5E94\u7684\u5185\u5BB9","Nothing corresponding to your search. Try browsing the list instead.":"\u6CA1\u6709\u627E\u5230\u60A8\u8981\u641C\u7D22\u7684\u5185\u5BB9\u3002\u60A8\u53EF\u4EE5\u5C1D\u8BD5\u5148\u6D4F\u89C8\u4E0B\u5217\u8868\u3002","Nothing to configure for this behavior.":"\u6B64\u884C\u4E3A\u65E0\u9700\u914D\u7F6E\u3002","Nothing to configure for this effect.":"\u6B64\u6548\u679C\u65E0\u9700\u914D\u7F6E\u3002","Notifications":"\u901A\u77E5","Number":"\u6570\u5B57","Number between 0 and 1":"0\u52301\u4E4B\u95F4\u7684\u6570\u5B57","Number from a list of options (number)":"\u9009\u9879\u5217\u8868\u4E2D\u7684\u6570\u5B57 (\u6570\u5B57)","Number of entries to display":"\u8981\u663E\u793A\u7684\u6761\u76EE\u6570","Number of particles in tank (-1 for infinite)":"\u5766\u514B\u4E2D\u7684\u7C92\u5B50\u6570 (-1\u8868\u793A\u65E0\u9650)","Number of people who launched the game. Viewers are considered players when they stayed at least 60 seconds including loading screens.":"\u53C2\u4E0E\u6E38\u620F\u7684\u73A9\u5BB6\u4EBA\u6570\u3002\u89C2\u4F17\u5728\u5305\u62EC\u52A0\u8F7D\u5C4F\u5E55\u7684\u60C5\u51B5\u4E0B\u505C\u7559\u81F3\u5C1160\u79D2\u65F6\uFF0C\u88AB\u89C6\u4E3A\u73A9\u5BB6\u3002","Number of seats":"\u5EA7\u4F4D\u6570","Number of students":"\u5B66\u751F\u4EBA\u6570","OK":"OK","OWNED":"\u62E5\u6709","Object":"\u5BF9\u8C61/\u7269\u4F53","Object Configuration":"\u5BF9\u8C61\u914D\u7F6E","Object Groups":"\u5BF9\u8C61\u7EC4","Object Name":"\u5BF9\u8C61\u540D\u79F0","Object Variables":"\u5BF9\u8C61\u53D8\u91CF","Object animation (text)":"\u5BF9\u8C61\u52A8\u753B (\u6587\u672C)","Object animation name":"\u5BF9\u8C61\u52A8\u753B\u540D\u79F0","Object editor":"\u5BF9\u8C61\u7F16\u8F91\u5668","Object effect (text)":"\u5BF9\u8C61\u6548\u679C (\u6587\u672C)","Object effect name":"\u5BF9\u8C61\u6548\u679C\u540D\u79F0","Object effect property (text)":"\u5BF9\u8C61\u6548\u679C\u5C5E\u6027 (\u6587\u672C)","Object effect property name":"\u5BF9\u8C61\u6548\u679C\u5C5E\u6027\u540D\u79F0","Object filters":"\u5BF9\u8C61\u8FC7\u6EE4\u5668","Object group":"\u5BF9\u8C61\u7EC4","Object group properties":"\u5BF9\u8C61\u7EC4\u5C5E\u6027","Object groups":"\u5BF9\u8C61\u7EC4","Object groups list":"\u5BF9\u8C61\u7EC4\u5217\u8868","Object name":"\u5BF9\u8C61\u540D\u79F0","Object on which this behavior can be used":"\u6B64\u884C\u4E3A\u53EF\u7528\u7684\u5BF9\u8C61","Object point (text)":"\u5BF9\u8C61\u70B9(\u6587\u672C)","Object point name":"\u5BF9\u8C61\u70B9\u540D\u79F0","Object properties":"\u5BF9\u8C61\u5C5E\u6027","Object skin name":"\u5BF9\u8C61\u76AE\u80A4\u540D\u79F0","Object type":"\u5BF9\u8C61\u7C7B\u578B","Object variable":"\u5BF9\u8C61\u53D8\u91CF","Object's children":"\u5BF9\u8C61\u7684\u5B50\u9879","Object's children groups":"\u5BF9\u8C61\u7684\u5B50\u7EC4","Object's groups":"\u5BF9\u8C61\u7EC4","Objects":"\u5BF9\u8C61","Objects and characters":"\u5BF9\u8C61\u548C\u89D2\u8272","Objects created using events on this layer will be given a \"Z order\" of {0}, so that they appear in front of all objects of this layer. You can change this using the action to change an object Z order, after using an action to create it.":function(a){return["\u4F7F\u7528\u8BE5\u5C42\u4E0A\u7684\u4E8B\u4EF6\u521B\u5EFA\u7684\u5BF9\u8C61\u5C06\u88AB\u8D4B\u4E88 ",a("0")," \u7684\u201CZ \u987A\u5E8F\u201D\uFF0C\u4EE5\u4FBF\u5B83\u4EEC\u51FA\u73B0\u5728\u8BE5\u5C42\u6240\u6709\u5BF9\u8C61\u7684\u524D\u9762\u3002\u5728\u4F7F\u7528\u52A8\u4F5C\u521B\u5EFA\u5BF9\u8C61\u540E\uFF0C\u60A8\u53EF\u4EE5\u4F7F\u7528\u66F4\u6539\u5BF9\u8C61 Z \u987A\u5E8F\u7684\u52A8\u4F5C\u6765\u66F4\u6539\u6B64\u8BBE\u7F6E\u3002"]},"Objects groups":"\u5BF9\u8C61\u7EC4","Objects inside custom objects can't contain the following behaviors:":"\u81EA\u5B9A\u4E49\u5BF9\u8C61\u5185\u90E8\u7684\u5BF9\u8C61\u4E0D\u80FD\u5305\u542B\u4EE5\u4E0B\u884C\u4E3A\uFF1A","Objects list":"\u5BF9\u8C61\u5217\u8868","Objects on {0}":function(a){return[a("0")," \u4E0A\u7684\u5BF9\u8C61"]},"Objects or groups being directly referenced in the events: {0}":function(a){return["\u4E8B\u4EF6\u4E2D\u76F4\u63A5\u5F15\u7528\u7684\u5BF9\u8C61\u6216\u7EC4: ",a("0")]},"Objects used with wrong actions or conditions":"\u5728\u9519\u8BEF\u7684\u884C\u4E3A\u6216\u6761\u4EF6\u4E0B\u4F7F\u7528\u7684\u5BF9\u8C61","Off":"\u5173\u95ED","Official Game Dev courses":"\u5B98\u65B9\u6E38\u620F\u5F00\u53D1\u8BFE\u7A0B","Oh no! Your subscription from the redemption code has expired. You can renew it by redeeming a new code or getting a new subscription.":"\u54E6\u4E0D\uFF01\u60A8\u901A\u8FC7\u5151\u6362\u7801\u8BA2\u9605\u5DF2\u8FC7\u671F\u3002\u60A8\u53EF\u4EE5\u901A\u8FC7\u5151\u6362\u65B0\u4EE3\u7801\u6216\u83B7\u53D6\u65B0\u8BA2\u9605\u6765\u7EED\u8BA2\u3002","Ok":"\u786E\u5B9A","Ok, don't show me this again":"\u597D\u7684\uFF0C\u4E0D\u8981\u518D\u7ED9\u6211\u5C55\u793A\u8FD9\u4E2A\u4E86","Old, legacy upload key (only if you used to publish your game as an APK and already activated Play App Signing)":"\u65E7\u7684\u4F20\u7EDF\u4E0A\u4F20\u5BC6\u94A5(\u4EC5\u5F53\u60A8\u66FE\u5C06\u6E38\u620F\u53D1\u5E03\u4E3AAPK\u5E76\u5DF2\u6FC0\u6D3BPlay App\u7B7E\u540D\u65F6)","Omit":"\u7701\u7565","On":"\u5F00\u542F","On Itch and/or Newgrounds":"\u5728 Itch \u548C/\u6216 Newgrounds","On Poki and/or CrazyGames":"\u5728 Poki \u548C/\u6216 CrazyGames","On Steam and/or Epic Games":"\u5728 Steam \u548C/\u6216 Epic Games","On game page only":"\u4EC5\u5728\u6E38\u620F\u9875\u9762\u4E0A","On my own":"\u72EC\u81EA\u4E00\u4EBA","Once removed, you'll need to generate a new certificate. Provisioning profiles will also be removed.":"\u5220\u9664\u540E\uFF0C\u60A8\u9700\u8981\u751F\u6210\u65B0\u8BC1\u4E66\u3002\u914D\u7F6E\u6587\u4EF6\u4E5F\u5C06\u88AB\u5220\u9664\u3002","Once you're done, come back to GDevelop and the assets will be added to your account automatically.":"\u5B8C\u6210\u540E\uFF0C\u8FD4\u56DEGDevelop\uFF0C\u8D44\u4EA7\u5C06\u81EA\u52A8\u6DFB\u52A0\u5230\u60A8\u7684\u5E10\u6237\u4E2D\u3002","Once you're done, come back to GDevelop and the bundle will be added to your account automatically.":"\u5B8C\u6210\u540E\uFF0C\u8FD4\u56DE GDevelop\uFF0C\u6346\u7ED1\u5305\u5C06\u81EA\u52A8\u6DFB\u52A0\u5230\u60A8\u7684\u5E10\u6237\u4E2D\u3002","Once you're done, come back to GDevelop and the credits will be added to your account automatically.":"\u5B8C\u6210\u540E\uFF0C\u8FD4\u56DE GDevelop\uFF0C\u79EF\u5206\u5C06\u81EA\u52A8\u6DFB\u52A0\u5230\u60A8\u7684\u5E10\u6237\u4E2D\u3002","Once you're done, come back to GDevelop and the game template will be added to your account automatically.":"\u5B8C\u6210\u540E\uFF0C\u8FD4\u56DE GDevelop\uFF0C\u6E38\u620F\u6A21\u677F\u5C06\u81EA\u52A8\u6DFB\u52A0\u5230\u60A8\u7684\u5E10\u6237\u4E2D\u3002","Once you're done, come back to GDevelop and your account will be upgraded automatically, unlocking the extra exports and online services.":"\u4E00\u65E6\u5B8C\u6210\uFF0C\u8FD4\u56DE GDevelop\uFF0C\u60A8\u7684\u5E10\u6237\u5C06\u81EA\u52A8\u5347\u7EA7\uFF0C\u89E3\u9501\u989D\u5916\u7684\u5BFC\u51FA\u548C\u5728\u7EBF\u670D\u52A1\u3002","Once you're done, start adding some functions to the behavior. Then, test the behavior by adding it to an object in a scene.":"\u5B8C\u6210\u540E\uFF0C\u5F00\u59CB\u5411\u884C\u4E3A\u6DFB\u52A0\u4E00\u4E9B\u529F\u80FD\u3002\u7136\u540E\uFF0C\u901A\u8FC7\u5C06\u5176\u6DFB\u52A0\u5230\u573A\u666F\u4E2D\u7684\u5BF9\u8C61\u6765\u6D4B\u8BD5\u884C\u4E3A\u3002","Once you're done, you will receive an email confirmation so that you can link the bundle to your account.":"\u5B8C\u6210\u540E\uFF0C\u60A8\u5C06\u6536\u5230\u4E00\u5C01\u7535\u5B50\u90AE\u4EF6\u786E\u8BA4\uFF0C\u4EE5\u4FBF\u60A8\u53EF\u4EE5\u5C06\u6346\u7ED1\u5305\u94FE\u63A5\u5230\u60A8\u7684\u8D26\u6237\u3002","One project at a time \u2014 Upgrade for more":"\u4E00\u6B21\u4E00\u4E2A\u9879\u76EE \u2014\u2014 \u5347\u7EA7\u4EE5\u83B7\u5F97\u66F4\u591A","One-click packaging":"\u4E00\u952E\u6253\u5305","Only PNG, JPEG and WEBP files are supported.":"\u53EA\u652F\u6301 PNG\u3001JPEG \u548C WEBP \u6587\u4EF6\u3002","Only best entry":"\u4EC5\u6700\u4F73\u53C2\u8D5B\u4F5C\u54C1","Only cloud projects can be displayed here. If the user has created local projects, they need to be saved as cloud projects to be visible.":"\u6B64\u5904\u53EA\u80FD\u663E\u793A\u4E91\u9879\u76EE\u3002\u5982\u679C\u7528\u6237\u521B\u5EFA\u4E86\u672C\u5730\u9879\u76EE\uFF0C\u5219\u9700\u8981\u5C06\u5176\u4FDD\u5B58\u4E3A\u4E91\u9879\u76EE\u624D\u80FD\u53EF\u89C1\u3002","Only player's best entries are displayed.":"\u53EA\u663E\u793A\u73A9\u5BB6\u7684\u6700\u4F73\u53C2\u8D5B\u4F5C\u54C1\u3002","Oops! Looks like this game has no logo set up, you can continue to the next step.":"\u54CE\u5440! \u770B\u8D77\u6765\u8FD9\u4E2A\u6E38\u620F\u6CA1\u6709\u8BBE\u7F6E\u6807\u5FD7\uFF0C\u4F60\u53EF\u4EE5\u7EE7\u7EED\u4E0B\u4E00\u6B65\u3002","Opacity":"\u4E0D\u900F\u660E\u5EA6","Opacity (0 - 255)":"\u4E0D\u900F\u660E\u5EA6 (0-255)","Open":"\u5F00\u542F","Open About to download and install it.":"\u6253\u5F00\u201C\u5173\u4E8E\u201D\u4EE5\u4E0B\u8F7D\u5E76\u5B89\u88C5\u3002","Open Apple Developer":"\u6253\u5F00\u82F9\u679C\u5F00\u53D1\u8005","Open Debugger":"\u6253\u5F00\u8C03\u8BD5\u5668","Open Game dashboard":"\u6253\u5F00\u6E38\u620F\u4EEA\u8868\u677F","Open Instances List Panel":"\u6253\u5F00\u5B9E\u4F8B\u5217\u8868\u9762\u677F","Open Layers Panel":"\u6253\u5F00\u56FE\u5C42\u9762\u677F","Open My Profile":"\u6253\u5F00\u6211\u7684\u4E2A\u4EBA\u8D44\u6599","Open Object Groups Panel":"\u6253\u5F00\u5BF9\u8C61\u7EC4\u9762\u677F","Open Objects Panel":"\u6253\u5F00\u5BF9\u8C61\u9762\u677F","Open Properties Panel":"\u6253\u5F00\u5C5E\u6027\u9762\u677F","Open Recent":"\u6253\u5F00\u6700\u8FD1\u7684","Open a new project? Any changes that have not been saved will be lost.":"\u6253\u5F00\u65B0\u9879\u76EE\uFF1F\u4EFB\u4F55\u5C1A\u672A\u4FDD\u5B58\u7684\u66F4\u6539\u90FD\u5C06\u4E22\u5931\u3002","Open a project":"\u6253\u5F00\u4E00\u4E2A\u9879\u76EE","Open all tasks":"\u6253\u5F00\u6240\u6709\u4EFB\u52A1","Open another chat?":"\u6253\u5F00\u53E6\u4E00\u4E2A\u804A\u5929\u5417\uFF1F","Open build link":"\u6253\u5F00\u6784\u5EFA\u94FE\u63A5","Open command palette":"\u6253\u5F00\u547D\u4EE4\u9762\u677F","Open course":"\u6253\u5F00\u8BFE\u7A0B","Open events sheet":"\u6253\u5F00\u4E8B\u4EF6\u8868","Open exam":"\u6253\u5F00\u8003\u8BD5","Open extension settings":"\u6253\u5F00\u6269\u5C55\u8BBE\u7F6E","Open extension...":"\u6253\u5F00\u6269\u5C55...","Open external events...":"\u6253\u5F00\u5916\u90E8\u4E8B\u4EF6(external events)...","Open external layout...":"\u6253\u5F00\u5916\u90E8\u5E03\u5C40(external layout)...","Open file":"\u6253\u5F00\u6587\u4EF6","Open folder":"\u6253\u5F00\u6587\u4EF6\u5939","Open from computer with GDevelop desktop app":"\u901A\u8FC7 GDevelop \u684C\u9762\u5E94\u7528\u7A0B\u5E8F\u4ECE\u8BA1\u7B97\u673A\u6253\u5F00","Open game for player feedback":"\u5F00\u653E\u6E38\u620F\u5F81\u6C42\u73A9\u5BB6\u53CD\u9988","Open in Store":"\u5728\u5546\u5E97\u4E2D\u6253\u5F00","Open in a larger editor":"\u5728\u8F83\u5927\u7684\u7F16\u8F91\u5668\u4E2D\u6253\u5F00","Open in editor":"\u5728\u7F16\u8F91\u5668\u4E2D\u6253\u5F00","Open layer editor":"\u6253\u5F00\u56FE\u5C42\u7F16\u8F91\u5668","Open lesson":"\u516C\u5F00\u8BFE","Open memory tracker registry":"\u6253\u5F00\u5185\u5B58\u8DDF\u8E2A\u5668\u6CE8\u518C\u8868","Open more settings":"\u6253\u5F00\u66F4\u591A\u8BBE\u7F6E","Open project":"\u6253\u5F00\u9879\u76EE","Open project icons":"\u6253\u5F00\u9879\u76EE\u56FE\u6807","Open project manager":"\u6253\u5F00\u9879\u76EE\u7BA1\u7406\u5668","Open project properties":"\u6253\u5F00\u9879\u76EE\u5C5E\u6027(properties)","Open project resources":"\u6253\u5F00\u9879\u76EE\u8D44\u6E90","Open quick customization":"\u6253\u5F00\u5FEB\u901F\u81EA\u5B9A\u4E49","Open recent project...":"\u6253\u5F00\u6700\u8FD1\u7684\u9879\u76EE...","Open report":"\u6253\u5F00\u62A5\u544A","Open resource in browser":"\u5728\u6D4F\u89C8\u5668\u4E2D\u6253\u5F00\u8D44\u6E90","Open scene editor":"\u6253\u5F00\u573A\u666F\u7F16\u8F91\u5668","Open scene events":"\u6253\u5F00\u573A\u666F\u4E8B\u4EF6","Open scene properties":"\u6253\u5F00\u573A\u666F\u5C5E\u6027(Properties)","Open scene variables":"\u6253\u5F00\u573A\u666F\u53D8\u91CF","Open scene...":"\u6253\u5F00\u573A\u666F...","Open settings":"\u6253\u5F00\u8BBE\u7F6E","Open task":"\u6253\u5F00\u4EFB\u52A1","Open template":"\u6253\u5F00\u6A21\u677F","Open the console":"\u6253\u5F00\u63A7\u5236\u53F0","Open the exported game folder":"\u6253\u5F00\u5BFC\u51FA\u7684\u6E38\u620F\u6587\u4EF6\u5939","Open the performance profiler":"\u6253\u5F00\u6027\u80FD\u5206\u6790\u5DE5\u5177","Open the project":"\u6253\u5F00\u9879\u76EE","Open the project associated with this AI request to restore to this state.":"\u6253\u5F00\u4E0E\u6B64 AI \u8BF7\u6C42\u5173\u8054\u7684\u9879\u76EE\u4EE5\u6062\u590D\u5230\u6B64\u72B6\u6001\u3002","Open the project folder":"\u6253\u5F00\u9879\u76EE\u6587\u4EF6\u5939","Open the properties panel":"\u6253\u5F00\u201C\u5C5E\u6027\u201D\u9762\u677F","Open version":"\u6253\u5F00\u7248\u672C","Open version history":"\u6253\u5F00\u7248\u672C\u5386\u53F2\u8BB0\u5F55","Open visual editor":"\u6253\u5F00\u53EF\u89C6\u5316\u7F16\u8F91\u5668","Open visual editor for the object":"\u6253\u5F00\u5BF9\u8C61\u7684\u53EF\u89C6\u5316\u7F16\u8F91\u5668","Open...":"\u6253\u5F00...","Opening latest save...":"\u6B63\u5728\u6253\u5F00\u6700\u65B0\u4FDD\u5B58...","Opening older version...":"\u6B63\u5728\u6253\u5F00\u65E7\u7248\u672C...","Opening portal":"\u6253\u5F00\u95E8\u6237\u7F51\u7AD9","Operation not allowed":"\u4E0D\u5141\u8BB8\u64CD\u4F5C","Operator":"\u8FD0\u7B97\u7B26(Operator)","Optimize for Pixel Art":"\u50CF\u7D20\u827A\u672F\u4F18\u5316","Optional animation name":"\u53EF\u9009\u52A8\u753B\u540D\u79F0","Optional. Enter a full URL (starting with https://) to a help page. A help icon will appear next to the action/condition/expression title in the editor, allowing users to quickly access documentation.":"\u53EF\u9009\u3002\u8F93\u5165\u5E2E\u52A9\u9875\u9762\u7684\u5B8C\u6574 URL\uFF08\u4EE5 https:// \u5F00\u5934\uFF09\u3002\u5728\u7F16\u8F91\u5668\u4E2D\uFF0C\u64CD\u4F5C/\u6761\u4EF6/\u8868\u8FBE\u5F0F\u6807\u9898\u65C1\u5C06\u51FA\u73B0\u4E00\u4E2A\u5E2E\u52A9\u56FE\u6807\uFF0C\u8BA9\u7528\u6237\u53EF\u4EE5\u5FEB\u901F\u8BBF\u95EE\u6587\u6863\u3002","Optionally, explain the purpose of the property in more details":"\u8FD8\u53EF\u4EE5\u66F4\u8BE6\u7EC6\u5730\u89E3\u91CA\u5C5E\u6027\u7684\u7528\u9014","Options":"\u9009\u9879","Or flash this QR code:":"\u6216\u8005\u5237\u8FD9\u4E2A\u4E8C\u7EF4\u7801\uFF1A","Or start typing...":"\u6216\u8005\u5F00\u59CB\u8F93\u5165...","Ordering":"\u6392\u5E8F","Orthographic camera":"\u6B63\u4EA4\u76F8\u673A","Other":"\u5176\u4ED6","Other actions":"\u66F4\u591A\u64CD\u4F5C","Other conditions":"\u66F4\u591A\u6761\u4EF6","Other lifecycle methods":"\u5176\u4ED6\u751F\u547D\u5468\u671F\u65B9\u6CD5 ","Other reason":"\u5176\u4ED6\u539F\u56E0","Other reason (please specify)":"\u5176\u4ED6\u539F\u56E0 (\u8BF7\u6CE8\u660E)","Outdated extension":"\u8FC7\u65F6\u7684\u6269\u5C55","Outline":"\u8F6E\u5ED3\u7EBF","Outline color":"\u8F6E\u5ED3\u989C\u8272","Outline opacity (0-255)":"\u8F6E\u5ED3\u4E0D\u900F\u660E\u5EA6 (0-255)","Outline size (in pixels)":"\u8F6E\u5ED3\u5C3A\u5BF8 (\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D)","Overriding the ID may have unwanted consequences, such as blocking the ability to connect to any peer. Do not use this feature unless you really know what you are doing.":"\u8986\u76D6 ID \u53EF\u80FD\u4F1A\u4EA7\u751F\u4E0D\u826F\u540E\u679C\uFF0C\u4F8B\u5982\u963B\u6B62\u8FDE\u63A5\u5230\u4EFB\u4F55\u5BF9\u7B49\u70B9\u7684\u80FD\u529B\u3002\u9664\u975E\u60A8\u771F\u7684\u77E5\u9053\u81EA\u5DF1\u5728\u505A\u4EC0\u4E48\uFF0C\u5426\u5219\u4E0D\u8981\u4F7F\u7528\u6B64\u529F\u80FD\u3002","Overwrite":"\u8986\u76D6","Owned":"\u62E5\u6709","Owned by another scene":"\u5C5E\u4E8E\u53E6\u4E00\u4E2A\u573A\u666F","Owner":"\u6240\u6709\u8005","Owners":"\u6240\u6709\u8005","P2P is merely a peer-to-peer networking solution. It only handles the connection to another player, and the exchange of messages. Higher-level tasks, such as synchronizing the game state, are left to by implemented by you. Use the THNK Framework if you seek an easy, performant and flexible higher-level solution.":"P2P \u53EA\u662F\u4E00\u79CD\u70B9\u5BF9\u70B9\u7F51\u7EDC\u89E3\u51B3\u65B9\u6848\u3002\u5B83\u53EA\u5904\u7406\u4E0E\u53E6\u4E00\u4E2A\u73A9\u5BB6\u7684\u8FDE\u63A5\u4EE5\u53CA\u6D88\u606F\u4EA4\u6362\u3002\u66F4\u9AD8\u7EA7\u522B\u7684\u4EFB\u52A1\uFF0C\u4F8B\u5982\u540C\u6B65\u6E38\u620F\u72B6\u6001\uFF0C\u5219\u7531\u60A8\u6765\u5B9E\u73B0\u3002\u5982\u679C\u60A8\u5BFB\u6C42\u7B80\u5355\u3001\u9AD8\u6027\u80FD\u4E14\u7075\u6D3B\u7684\u9AD8\u7EA7\u89E3\u51B3\u65B9\u6848\uFF0C\u8BF7\u4F7F\u7528 THNK \u6846\u67B6\u3002","Pack sounds":"\u6253\u5305\u58F0\u97F3","Pack type":"\u5305\u7C7B\u578B","Package game files":"\u6253\u5305\u6E38\u620F\u6587\u4EF6","Package name (for iOS and Android)":"\u8F6F\u4EF6\u5305\u540D\u79F0 (\u9002\u7528\u4E8EiOS\u548CAndroid)","Package the game for iOS, using your Apple Developer account.":"\u4F7F\u7528\u60A8\u7684 Apple \u5F00\u53D1\u8005\u5E10\u6237\u5C06\u6E38\u620F\u6253\u5305\u4E3A iOS \u7248\u3002","Packaging":"\u6253\u5305","Packaging your game for Android will create an APK file that can be installed on Android phones or an Android App Bundle that can be published to Google Play.":"\u6253\u5305\u60A8\u7684 Android \u6E38\u620F\u5C06\u521B\u5EFA\u4E00\u4E2A APK \u6587\u4EF6\uFF0C\u53EF\u4EE5\u5B89\u88C5\u5728 Android \u624B\u673A\u4E0A\uFF0C\u6216\u8005\u53EF\u4EE5\u53D1\u5E03\u5230 Google Play \u7684Android \u5E94\u7528\u7A0B\u5E8F\u5305\u3002","Packaging...":"\u6B63\u5728\u6253\u5305...","Paint a Level with Tiles":"\u4F7F\u7528\u74E6\u7247\u7ED8\u5236\u5173\u5361","Panel sprite":"\u9762\u677F\u7CBE\u7075","Parameter #{0}":function(a){return["\u53C2\u6570 #",a("0")]},"Parameter name":"\u53C2\u6570\u540D\u79F0","Parameters":"\u53C2\u6570","Parameters allow function users to give data.":"\u53C2\u6570\u5141\u8BB8\u51FD\u6570\u7528\u6237\u63D0\u4F9B\u6570\u636E\u3002","Parameters can't have children.":"\u53C2\u6570\u4E0D\u80FD\u6709\u5B50\u9879\u3002","Particle end size (in percents)":"\u7C92\u5B50\u672B\u7AEF\u5927\u5C0F (\u4EE5\u767E\u5206\u6BD4\u4E3A\u5355\u4F4D)","Particle maximum lifetime (in seconds)":"\u7C92\u5B50\u6700\u957F\u5BFF\u547D (\u4EE5\u79D2\u4E3A\u5355\u4F4D)","Particle maximum rotation speed (degrees/second)":"\u7C92\u5B50\u6700\u5927\u65CB\u8F6C\u901F\u5EA6 (\u5EA6/\u79D2)","Particle minimum lifetime (in seconds)":"\u7C92\u5B50\u6700\u77ED\u5BFF\u547D (\u4EE5\u79D2\u4E3A\u5355\u4F4D)","Particle minimum rotation speed (degrees/second)":"\u7C92\u5B50\u6700\u5C0F\u65CB\u8F6C\u901F\u5EA6 (\u5EA6/\u79D2)","Particle start size (in percents)":"\u7C92\u5B50\u8D77\u59CB\u5927\u5C0F (\u4EE5\u767E\u5206\u6BD4\u4E3A\u5355\u4F4D\uFF09","Particle type":"\u7C92\u5B50\u7C7B\u578B","Particles end color":"\u7C92\u5B50\u672B\u7AEF\u989C\u8272","Particles start color":"\u7C92\u5B50\u8D77\u59CB\u989C\u8272","Particles start height":"\u7C92\u5B50\u8D77\u59CB\u9AD8\u5EA6","Particles start width":"\u7C92\u5B50\u8D77\u59CB\u5BBD\u5EA6","Password":"\u5BC6\u7801","Password cannot be empty":"\u5BC6\u7801\u4E0D\u80FD\u4E3A\u7A7A","Paste":"\u7C98\u8D34","Paste action(s)":"\u7C98\u8D34\u52A8\u4F5C(s)","Paste and Match Style":"\u7C98\u8D34\u548C\u5339\u914D\u6837\u5F0F","Paste condition(s)":"\u7C98\u8D34\u6761\u4EF6 (s)","Paste {clipboardObjectName}":function(a){return["\u7C98\u8D34 ",a("clipboardObjectName")]},"Paste {clipboardObjectName} as a Global Object":function(a){return["\u5C06 ",a("clipboardObjectName")," \u7C98\u8D34\u4E3A\u5168\u5C40\u5BF9\u8C61"]},"Paste {clipboardObjectName} as a Global Object inside folder":function(a){return["\u5C06 ",a("clipboardObjectName")," \u4F5C\u4E3A\u5168\u5C40\u5BF9\u8C61\u7C98\u8D34\u5230\u6587\u4EF6\u5939\u5185"]},"Paste {clipboardObjectName} inside folder":function(a){return["\u5C06 ",a("clipboardObjectName")," \u7C98\u8D34\u5230\u6587\u4EF6\u5939\u5185"]},"Pause":"\u6682\u505C","Pause the game (from the toolbar) or hit refresh (on the left) to inspect the game":"\u6682\u505C\u6E38\u620F(\u4ECE\u5DE5\u5177\u680F) \u6216\u70B9\u51FB\u5237\u65B0(\u5728\u5DE6\u4FA7) \u4EE5\u68C0\u67E5\u6E38\u620F","Paused":"\u6682\u505C","Paypal secure":"Paypal \u5B89\u5168","Peer to peer IP address leak warning/THNK recommendation":"\u70B9\u5BF9\u70B9 IP \u5730\u5740\u6CC4\u6F0F\u8B66\u544A/THNK \u63A8\u8350","Peer to peer data-loss notice":"\u70B9\u5BF9\u70B9\u6570\u636E\u4E22\u5931\u901A\u77E5","Pending":"\u5F85\u5904\u7406","Pending invitations":"\u5F85\u5904\u7406\u7684\u9080\u8BF7","Percentage of people who leave before 60 seconds including loading screens.":"\u572860\u79D2\u5185\uFF0C\u5305\u62EC\u52A0\u8F7D\u5C4F\u5E55\uFF0C\u79BB\u5F00\u7684\u4EBA\u7684\u767E\u5206\u6BD4\u3002","Permanent":"\u6C38\u4E45\u7684","Permanently delete the leaderboard?":"\u6C38\u4E45\u5220\u9664\u6392\u884C\u699C\uFF1F","Permanently delete the project?":"\u6C38\u4E45\u5220\u9664\u8BE5\u9879\u76EE\uFF1F","Personal license for claim with Gold or Pro subscription":"\u901A\u8FC7\u9EC4\u91D1\u6216\u4E13\u4E1A\u8BA2\u9605\u8FDB\u884C\u7D22\u8D54\u7684\u4E2A\u4EBA\u8BB8\u53EF\u8BC1","Personal or company website":"\u4E2A\u4EBA\u6216\u516C\u53F8\u7F51\u7AD9","Personal website, itch.io page, etc.":"\u4E2A\u4EBA\u7F51\u7AD9\uFF0Citch.io\u9875\u9762\u7B49\u3002","Personalize your suggested content":"\u4E2A\u6027\u5316\u60A8\u7684\u5EFA\u8BAE\u5185\u5BB9","Perspective camera":"\u900F\u89C6\u76F8\u673A","Pixel size":"\u50CF\u7D20\u5927\u5C0F","Place 3D platforms in a 2D game.":"\u5728 2D \u6E38\u620F\u4E2D\u653E\u7F6E 3D \u5E73\u53F0\u3002","Place 3D platforms in this 2D platformer, creating a path to the end.":"\u5728\u8FD9\u4E2A 2D \u5E73\u53F0\u6E38\u620F\u4E2D\u653E\u7F6E 3D \u5E73\u53F0\uFF0C\u521B\u5EFA\u4E00\u6761\u901A\u5F80\u7EC8\u70B9\u7684\u8DEF\u5F84\u3002","Place {newInstancesCount} <0>{object_name} instance(s) at {0} (layer: {1}) in scene {scene_name}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u653E\u7F6E ",a("newInstancesCount")," \u4E2A <0>",a("object_name")," \u5B9E\u4F8B\u4E8E ",a("0"),"\uFF08\u5C42\uFF1A",a("1"),"\uFF09\u3002"]},"Place {newInstancesCount} and move {existingInstanceCount} <0>{object_name} instance(s) to {0} (layer: {1}) in scene {scene_name}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u653E\u7F6E ",a("newInstancesCount")," \u5E76\u79FB\u52A8 ",a("existingInstanceCount")," \u4E2A <0>",a("object_name")," \u5B9E\u4F8B\u81F3 ",a("0"),"\uFF08\u5C42\uFF1A",a("1"),"\uFF09\u3002"]},"Placement":"\u4F4D\u7F6E","Placement rationale":"\u4F4D\u7F6E\u8DEF\u7EBF","Platform default":"\u5E73\u53F0\u9ED8\u8BA4","Platformer":"\u5E73\u53F0","Play":"\u6E38\u73A9","Play a game":"\u73A9\u6E38\u620F","Play game":"\u73A9\u6E38\u620F","Play section":"\u6E38\u620F\u90E8\u5206","Played > 10 minutes":"\u73A9\u4E86 > 10 \u5206\u949F","Played > 15 minutes":"\u73A9\u4E86 > 15 \u5206\u949F","Played > 3 minutes":"\u73A9\u4E86 > 3 \u5206\u949F","Played > 5 minutes":"\u73A9\u4E86 > 5 \u5206\u949F","Played time":"\u6E38\u620F\u65F6\u95F4","Player":"Player","Player best entry":"\u64AD\u653E\u5668\u6700\u4F73\u4F5C\u54C1","Player feedback off":"\u73A9\u5BB6\u53CD\u9988\u5173\u95ED","Player feedback on":"\u73A9\u5BB6\u53CD\u9988\u5F00\u542F","Player name prefix (for auto-generated player names)":"\u73A9\u5BB6\u540D\u79F0\u524D\u7F00 (\u7528\u4E8E\u81EA\u52A8\u751F\u6210\u7684\u73A9\u5BB6\u540D\u79F0)","Player services":"\u73A9\u5BB6\u670D\u52A1","Player {0} left a feedback message on {1}: \"{2}...\"":function(a){return["\u73A9\u5BB6 ",a("0")," \u5728 ",a("1")," \u7559\u4E0B\u4E86\u53CD\u9988\u4FE1\u606F\uFF1A\"",a("2"),"...\""]},"Players":"\u73A9\u5BB6","Playground":"\u6E38\u4E50\u573A","Playing":"\u64AD\u653E\u4E2D","Please <0>backup your game file and save your game to ensure that you don't lose anything. You can try to reload this panel or restart GDevelop.":"\u8BF7<0>\u5907\u4EFD\u60A8\u7684\u6E38\u620F\u6587\u4EF6\u5E76\u4FDD\u5B58\u60A8\u7684\u6E38\u620F\uFF0C\u4EE5\u786E\u4FDD\u60A8\u4E0D\u4F1A\u4E22\u5931\u4EFB\u4F55\u4E1C\u897F\u3002\u60A8\u53EF\u4EE5\u5C1D\u8BD5\u91CD\u65B0\u52A0\u8F7D\u6B64\u9762\u677F\u6216\u91CD\u65B0\u542F\u52A8 GDevelop\u3002","Please check if popups are blocked in your browser settings.":"\u8BF7\u68C0\u67E5\u60A8\u7684\u6D4F\u89C8\u5668\u8BBE\u7F6E\u4E2D\u662F\u5426\u5DF2\u963B\u6B62\u5F39\u51FA\u7A97\u53E3\u3002","Please check your internet connection or try again later.":"\u8BF7\u68C0\u67E5\u4F60\u7684\u7F51\u7EDC\u8FDE\u63A5\u6216\u7A0D\u540E\u518D\u8BD5\u4E00\u6B21\u3002","Please double check online the changes to make sure that you are aware of anything new in this version that would require you to adapt your project.":"\u8BF7\u5728\u7EBF\u4ED4\u7EC6\u68C0\u67E5\u66F4\u6539\uFF0C\u4EE5\u786E\u4FDD\u60A8\u77E5\u9053\u6B64\u7248\u672C\u4E2D\u7684\u4EFB\u4F55\u9700\u8981\u60A8\u8C03\u6574\u9879\u76EE\u7684\u65B0\u5185\u5BB9\u3002","Please enter a name for your project.":"\u8BF7\u4E3A\u60A8\u7684\u9879\u76EE\u8F93\u5165\u540D\u79F0\u3002","Please enter a name that is at least one character long and 50 at most.":"\u8BF7\u8F93\u5165\u81F3\u5C11\u4E00\u4E2A\u5B57\u7B26\u957F\uFF0C\u6700\u591A50\u4E2A\u5B57\u7B26\u7684\u540D\u79F0\u3002","Please enter a valid URL, starting with https://":"\u8BF7\u8F93\u5165\u4E00\u4E2A\u6709\u6548\u7684 URL\uFF0C\u5F00\u59CB\u4E8E https://","Please enter a valid URL, starting with https://discord":"\u8BF7\u8F93\u5165\u4E00\u4E2A\u6709\u6548\u7684 URL\uFF0C\u4ECE https://discord \u5F00\u59CB","Please enter an email address.":"\u8BF7\u8F93\u5165\u7535\u5B50\u90AE\u4EF6\u5730\u5740\u3002","Please explain your use of GDevelop.":"\u8BF7\u89E3\u91CA\u4E00\u4E0B\u4F60\u4F7F\u7528 GDevelop \u7684\u539F\u56E0\u3002","Please fill out every field.":"\u8BF7\u586B\u5199\u6BCF\u4E2A\u5B57\u6BB5\u3002","Please get in touch with us to find a solution.":"\u8BF7\u4E0E\u6211\u4EEC\u8054\u7CFB\uFF0C\u4EE5\u4FBF\u627E\u5230\u89E3\u51B3\u529E\u6CD5\u3002","Please log out and log in again to verify your identify, then change your email.":"\u8BF7\u6CE8\u9500\u5E76\u91CD\u65B0\u767B\u5F55\u4EE5\u9A8C\u8BC1\u60A8\u7684\u8EAB\u4EFD\uFF0C\u7136\u540E\u66F4\u6539\u60A8\u7684\u7535\u5B50\u90AE\u4EF6\u3002","Please login to access free samples of the Education plan resources.":"\u8BF7\u767B\u5F55\u4EE5\u8BBF\u95EE\u6559\u80B2\u8BA1\u5212\u8D44\u6E90\u7684\u514D\u8D39\u6837\u672C\u3002","Please note that your device should be connected on the same network as this computer.":"\u8BF7\u6CE8\u610F, \u4F60\u7684\u8BBE\u5907\u5E94\u4E0E\u6B64\u8BA1\u7B97\u673A\u8FDE\u63A5\u5728\u540C\u4E00\u7F51\u7EDC\u4E0A\u3002","Please pick a short username with only alphanumeric characters as well as _ and -":"\u8BF7\u9009\u62E9\u4EC5\u5305\u542B\u5B57\u6BCD\u6570\u5B57\u5B57\u7B26\u4EE5\u53CA _ \u548C - \u7684\u7B80\u77ED\u7528\u6237\u540D","Please prefer using the new action \"Enforce camera boundaries\" which is more flexible.":"\u8BF7\u4F7F\u7528\u66F4\u7075\u6D3B\u7684\u65B0\u52A8\u4F5C\u201C\u5F3A\u5236\u6444\u5F71\u673A\u8FB9\u754C\u201D\u3002","Please tell us more":"\u8BF7\u544A\u8BC9\u6211\u4EEC\u66F4\u591A\u4FE1\u606F","Please upgrade the editor to the latest version.":"\u8BF7\u5C06\u7F16\u8F91\u5668\u5347\u7EA7\u5230\u6700\u65B0\u7248\u672C\u3002","Please wait":"\u8BF7\u7B49\u5F85","Please wait while we scan your project to find a solution.":"\u8BF7\u7A0D\u5019\uFF0C\u6211\u4EEC\u6B63\u5728\u626B\u63CF\u60A8\u7684\u9879\u76EE\u4EE5\u5BFB\u627E\u89E3\u51B3\u65B9\u6848\u3002","Please wait...":"\u8BF7\u7A0D\u5019...","Point name":"\u70B9\u540D\u79F0","Points":"\u70B9","Polygon is not convex!":"\u591A\u8FB9\u5F62\u4E0D\u662F\u51F8\u591A\u8FB9\u5F62\uFF01","Polygon with {verticesCount} vertices":function(a){return["\u5177\u6709 ",a("verticesCount")," \u4E2A\u9876\u70B9\u7684\u591A\u8FB9\u5F62"]},"Pop back into main window":"\u5F39\u56DE\u4E3B\u7A97\u53E3","Pop out in a separate window (beta)":"\u5728\u5355\u72EC\u7684\u7A97\u53E3\u4E2D\u5F39\u51FA\uFF08\u6D4B\u8BD5\u7248\uFF09","Portrait":"\u7EB5\u5411","Prefabs (Ready-to-use Objects)":"\u9884\u5236\u4EF6(\u5F85\u4F7F\u7528\u5BF9\u8C61)","Preferences":"\u504F\u597D\u8BBE\u7F6E","Prefix":"\u524D\u7F00","Preload at startup (default)":"\u542F\u52A8\u65F6\u9884\u52A0\u8F7D\uFF08\u9ED8\u8BA4\uFF09","Preload with an action":"\u901A\u8FC7\u52A8\u4F5C\u9884\u52A0\u8F7D","Preload with the scene":"\u901A\u8FC7\u573A\u666F\u9884\u52A0\u8F7D","Premium":"\u9AD8\u7EA7\u7248","Prepare your game for Facebook Instant Games so that it can be play on Facebook Messenger. GDevelop will create a compressed file that you can upload on your Facebook Developer account.":"\u4E3AFacebook Instant Games\u51C6\u5907\u6E38\u620F\uFF0C\u4EE5\u4FBF\u53EF\u4EE5\u5728Facebook Messenger\u4E0A\u73A9\u3002 GDevelop\u5C06\u521B\u5EFA\u4E00\u4E2A\u538B\u7F29\u6587\u4EF6\uFF0C\u60A8\u53EF\u4EE5\u5C06\u5176\u4E0A\u4F20\u5230\u60A8\u7684Facebook Developer\u5E10\u6237\u3002","Preparing the leaderboard for your game...":"\u4E3A\u60A8\u7684\u6E38\u620F\u51C6\u5907\u6392\u884C\u699C...","Press a shortcut combination...":"\u6309\u4E0B\u5FEB\u6377\u952E\u7EC4\u5408...","Prevent selection in the editor":"\u9632\u6B62\u5728\u7F16\u8F91\u5668\u4E2D\u8FDB\u884C\u9009\u62E9","Preview":"\u9884\u89C8","Preview over wifi":"\u5728wifi\u4E0B\u9884\u89C8","Preview {animationName}":function(a){return["\u9884\u89C8 ",a("animationName")]},"Previews":"\u9884\u89C8","Previous breaking changes (no longer relevant)":"\u4EE5\u524D\u7684\u91CD\u5927\u66F4\u6539\uFF08\u4E0D\u518D\u76F8\u5173\uFF09","Previous page":"\u4E0A\u4E00\u9875","Private":"\u79C1\u4EBA","Production & Project Management":"\u5236\u4F5C\u4E0E\u9879\u76EE\u7BA1\u7406","Profile":"\u4E2A\u4EBA\u4FE1\u606F","Profiler":"\u6027\u80FD\u5206\u6790\u5DE5\u5177","Programming & Scripting":"\u7F16\u7A0B\u4E0E\u811A\u672C","Progress bar":"\u8FDB\u5EA6\u6761","Progress bar color":"\u8FDB\u5EA6\u6761\u989C\u8272","Progress bar fade in delay and duration will be applied to GDevelop logo.":"\u8FDB\u5EA6\u6761\u6DE1\u5165\u6DE1\u51FA\u5EF6\u8FDF\u548C\u6301\u7EED\u65F6\u95F4\u5C06\u5E94\u7528\u4E8E GDevelop \u6807\u5FD7\u3002","Progress bar height":"\u8FDB\u5EA6\u6761\u9AD8\u5EA6","Progress bar maximum width":"\u8FDB\u5EA6\u6761\u6700\u5927\u5BBD\u5EA6","Progress bar minimum width":"\u8FDB\u5EA6\u6761\u6700\u5C0F\u5BBD\u5EA6","Progress bar width":"\u8FDB\u5EA6\u6761\u5BBD\u5EA6","Progress fade in delay (in seconds)":"\u8FDB\u5EA6\u6DE1\u5165\u5EF6\u8FDF(\u4EE5\u79D2\u4E3A\u5355\u4F4D)","Progress fade in duration (in seconds)":"\u8FDB\u5EA6\u5728\u6301\u7EED\u65F6\u95F4\u5185\u6DE1\u51FA(\u4EE5\u79D2\u4E3A\u5355\u4F4D)","Project":"\u9879\u76EE","Project file list":"\u9879\u76EE\u6587\u4EF6\u5217\u8868","Project file type":"\u9879\u76EE\u6587\u4EF6\u7C7B\u578B","Project files":"\u9879\u76EE\u6587\u4EF6","Project icons":"\u9879\u76EE\u56FE\u6807","Project is opened":"\u9879\u76EE\u5DF2\u6253\u5F00","Project manager":"\u9879\u76EE\u7BA1\u7406\u5668","Project mismatch":"\u9879\u76EE\u4E0D\u5339\u914D","Project name":"\u9879\u76EE\u540D\u79F0","Project name cannot be empty.":"\u9879\u76EE\u540D\u79F0\u4E0D\u80FD\u4E3A\u7A7A\u3002","Project name changed":"\u9879\u76EE\u540D\u79F0\u5DF2\u66F4\u6539","Project not found":"\u672A\u627E\u5230\u9879\u76EE","Project not saved":"\u9879\u76EE\u672A\u4FDD\u5B58","Project package names should not begin with com.example":"\u9879\u76EE\u5305\u540D\u79F0\u4E0D\u5E94\u4EE5 com.example \u5F00\u5934\u3002","Project properly saved":"\u9879\u76EE\u5DF2\u6B63\u786E\u4FDD\u5B58","Project properties":"\u9879\u76EE\u5C5E\u6027","Project resources":"\u9879\u76EE\u8D44\u6E90","Project save cannot be opened":"\u65E0\u6CD5\u6253\u5F00\u9879\u76EE\u4FDD\u5B58","Project save not available":"\u9879\u76EE\u4FDD\u5B58\u4E0D\u53EF\u7528","Project save not found":"\u672A\u627E\u5230\u9879\u76EE\u4FDD\u5B58","Project saved":"\u9879\u76EE\u5DF2\u4FDD\u5B58","Project was modified":"\u9879\u76EE\u5DF2\u4FEE\u6539","Project {projectName} will be deleted. You will no longer be able to access it.":function(a){return["\u9879\u76EE ",a("projectName")," \u5C06\u88AB\u5220\u9664\u3002\u60A8\u5C06\u65E0\u6CD5\u518D\u8BBF\u95EE\u5B83\u3002"]},"Projects":"\u9879\u76EE","Projects in disabled accounts will not be deleted. All disabled accounts can be reactivated after 15 days.":"\u7981\u7528\u5E10\u6237\u4E2D\u7684\u9879\u76EE\u4E0D\u4F1A\u88AB\u5220\u9664\u3002\u6240\u6709\u7981\u7528\u5E10\u6237\u5747\u53EF\u5728 15 \u5929\u540E\u91CD\u65B0\u6FC0\u6D3B\u3002","Promoting your game to the community":"\u5411\u793E\u533A\u63A8\u5E7F\u60A8\u7684\u6E38\u620F","Promotions + Earn credits":"\u4FC3\u9500+\u8D5A\u53D6\u79EF\u5206","Properties":"\u5C5E\u6027","Properties & Icons":"\u5C5E\u6027\u548C\u56FE\u6807","Properties can't have children.":"\u5C5E\u6027\u4E0D\u80FD\u6709\u5B50\u9879\u3002","Properties store data inside behaviors.":"\u5C5E\u6027\u5C06\u6570\u636E\u5B58\u50A8\u5728\u884C\u4E3A\u4E2D\u3002","Properties store data inside objects.":"\u5C5E\u6027\u5C06\u6570\u636E\u5B58\u50A8\u5728\u5BF9\u8C61\u5185\u90E8\u3002","Property list":"\u5C5E\u6027\u5217\u8868","Property list editor":"\u5C5E\u6027\u5217\u8868\u7F16\u8F91\u5668","Property name in events: `{parameterName}`":function(a){return["\u4E8B\u4EF6\u4E2D\u7684\u5C5E\u6027\u540D\u79F0: `",a("parameterName"),"`"]},"Props":"\u9053\u5177","Provisioning profiles":"\u914D\u7F6E\u6587\u4EF6","Public":"\u516C\u5F00\u7684","Public on gd.games":"\u5728 gd.games \u4E0A\u516C\u5F00","Public tutorials":"\u516C\u5F00\u6559\u7A0B","Publish":"\u53D1\u5E03","Publish game":"\u53D1\u5E03\u6E38\u620F","Publish game on gd.games":"\u5728 gd.gamp \u4E0A\u53D1\u5E03\u6E38\u620F","Publish new version":"\u53D1\u5E03\u65B0\u7248\u672C","Publish on gd.games":"\u5728 gd.gamp \u4E0A\u53D1\u5E03","Publish on gd.games to let players try your game":"\u5728 gd.gamp \u4E0A\u53D1\u5E03\uFF0C\u8BA9\u73A9\u5BB6\u5C1D\u8BD5\u4F60\u7684\u6E38\u620F","Publish this build on gd.games":"\u5728 gd.games \u4E0A\u53D1\u5E03\u6B64\u6784\u5EFA","Publish to Android, iOS, unlock more cloud projects, leaderboards, collaboration features and more online services. <0>Learn more":"\u53D1\u5E03\u5230 Android\u3001iOS\uFF0C\u89E3\u9501\u66F4\u591A\u4E91\u9879\u76EE\u3001\u6392\u884C\u699C\u3001\u534F\u4F5C\u529F\u80FD\u548C\u66F4\u591A\u5728\u7EBF\u670D\u52A1\u3002<0>\u4E86\u89E3\u66F4\u591A","Publisher name":"\u53D1\u5E03\u8005\u59D3\u540D","Publishing on gd.games":"\u5728 gd.gamp \u4E0A\u53D1\u5E03","Publishing to gd.games, the GDevelop gaming platform. Games can be played from any device.":"\u53D1\u5E03\u5230 gd.games, GDevelop \u6E38\u620F\u5E73\u53F0\u3002\u6E38\u620F\u53EF\u4EE5\u5728\u4EFB\u4F55\u8BBE\u5907\u4E0A\u73A9\u3002","Purchase":"\u8D2D\u4E70","Purchase Spine":"\u8D2D\u4E70 Spine","Purchase credits":"\u8D2D\u4E70\u79EF\u5206","Purchase seats":"\u8D2D\u4E70\u5EA7\u4F4D","Purchase the Education subscription":"\u8D2D\u4E70\u6559\u80B2\u8BA2\u9605","Purchase with {usageCreditPrice} credits":function(a){return["\u4F7F\u7528 ",a("usageCreditPrice")," \u79EF\u5206\u8D2D\u4E70"]},"Purchase {0}":function(a){return["\u8D2D\u4E70 ",a("0")]},"Purchase {translatedCourseTitle}":function(a){return["\u8D2D\u4E70",a("translatedCourseTitle")]},"Puzzle":"\u8C1C\u9898","Quadrilateral":"\u56DB\u8FB9\u5F62","Quick Customization settings":"\u5FEB\u901F\u81EA\u5B9A\u4E49\u8BBE\u7F6E","Quick Customization: Behavior properties":"\u5FEB\u901F\u81EA\u5B9A\u4E49\uFF1A\u884C\u4E3A\u5C5E\u6027","Quit tutorial":"\u9000\u51FA\u6559\u7A0B","R;G;B, like 100;200;180":"R; 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Any changes that have not been saved will be lost.":"\u91CD\u65B0\u52A0\u8F7D\u9879\u76EE\uFF1F\u4EFB\u4F55\u672A\u4FDD\u5B58\u7684\u66F4\u6539\u5C06\u4F1A\u4E22\u5931\u3002","Remaining usage":"\u5269\u4F59\u4F7F\u7528\u6B21\u6570","Remember that your access to this resource is exclusive to your account.":"\u5F88\u62B1\u6B49\uFF0C\u60A8\u7684\u8D26\u6237\u6CA1\u6709\u8DB3\u591F\u7684\u6743\u9650\u6765\u8BBF\u95EE\u8FD9\u4E2A\u8D44\u6E90\u3002","Remix a game in 2 minutes":"2 \u5206\u949F\u5185\u91CD\u5236\u4E00\u6B3E\u6E38\u620F","Remix an existing game":"\u91CD\u65B0\u6DF7\u5408\u73B0\u6709\u6E38\u620F","Remove":"\u5220\u9664","Remove <0>{behavior_name} behavior from <1>{object_name} in scene {scene_name}.":function(a){return["\u4ECE\u573A\u666F ",a("scene_name")," \u7684 <1>",a("object_name")," \u4E2D\u79FB\u9664 <0>",a("behavior_name")," \u884C\u4E3A\u3002"]},"Remove Ordering":"\u5220\u9664\u6392\u5E8F","Remove behavior":"\u5220\u9664\u884C\u4E3A","Remove certificate":"\u5220\u9664\u8BC1\u4E66","Remove collaborator":"\u5220\u9664\u5408\u4F5C\u8005","Remove effect":"\u79FB\u9664\u6548\u679C","Remove entry":"\u5220\u9664\u6761\u76EE","Remove folder and function":"\u5220\u9664\u6587\u4EF6\u5939\u548C\u529F\u80FD","Remove folder and functions":"\u5220\u9664\u6587\u4EF6\u5939\u548C\u529F\u80FD","Remove folder and object":"\u5220\u9664\u6587\u4EF6\u5939\u548C\u5BF9\u8C61","Remove folder and objects":"\u5220\u9664\u6587\u4EF6\u5939\u548C\u5BF9\u8C61","Remove folder and properties":"\u5220\u9664\u6587\u4EF6\u5939\u548C\u5C5E\u6027","Remove folder and property":"\u5220\u9664\u6587\u4EF6\u5939\u548C\u5C5E\u6027","Remove from list":"\u4ECE\u5217\u8868\u4E2D\u5220\u9664","Remove from team":"\u4ECE\u56E2\u961F\u4E2D\u79FB\u9664","Remove function":"\u5220\u9664\u51FD\u6570","Remove group":"\u79FB\u9664\u7EC4","Remove invitation?":"\u79FB\u9664\u9080\u8BF7\u5417\uFF1F","Remove object":"\u79FB\u9664\u5BF9\u8C61","Remove 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this certificate":"\u5220\u9664\u6B64\u8BC1\u4E66","Remove this certificate?":"\u5220\u9664\u6B64\u8BC1\u4E66\uFF1F","Remove this counter of the loop":"\u79FB\u9664\u6B64\u5FAA\u73AF\u7684\u8BA1\u6570\u5668","Remove unlimited":"\u5220\u9664\u65E0\u9650\u5236","Remove unused...":"\u79FB\u9664\u672A\u4F7F\u7528...","Remove variant":"\u5220\u9664\u53D8\u4F53","Rename":"\u91CD\u547D\u540D","Rename <0>{object_name} to <1>{newValue} (in scene {scene_name}).":function(a){return["\u5C06 <0>",a("object_name")," \u91CD\u547D\u540D\u4E3A <1>",a("newValue"),"\uFF08\u5728\u573A\u666F ",a("scene_name")," \u4E2D\uFF09\u3002"]},"Renamed object to {0}.":function(a){return["\u5DF2\u5C06\u5BF9\u8C61\u91CD\u547D\u540D\u4E3A ",a("0"),"\u3002"]},"Rendering type":"\u6E32\u67D3\u7C7B\u578B","Repeat <0>{0} times:":function(a){return["\u91CD\u590D <0>",a("0")," \u6B21\uFF1A"]},"Repeat borders and center textures (instead of stretching them)":"\u91CD\u590D\u8FB9\u6846\u548C\u4E2D\u5FC3\u7EB9\u7406\uFF08\u800C\u4E0D\u662F\u62C9\u4F38\u5B83\u4EEC\uFF09","Repeat for each instance of<0>{0}":function(a){return["\u5BF9\u6BCF\u4E2A<0>",a("0"),"\u5B9E\u4F8B\u91CD\u590D"]},"Repeat these:":"\u91CD\u590D\u8FD9\u4E9B\uFF1A","Replace":"\u66FF\u6362","Replace <0>{object_name} in scene <1>{scene_name}.":function(a){return["\u5728\u573A\u666F <1>",a("scene_name")," \u4E2D\u66FF\u6362 <0>",a("object_name"),"\u3002"]},"Replace existing extension":"\u66FF\u6362\u73B0\u6709\u6269\u5C55","Replay":"\u56DE\u653E","Report a wrong translation":"\u53CD\u9988\u9519\u8BEF\u7684\u7FFB\u8BD1","Report an issue":"\u62A5\u544A\u4E00\u4E2A\u95EE\u9898","Report anyway":"\u4ECD\u7136\u62A5\u544A","Report this comment as abusive, harmful or spam":"\u4E3E\u62A5\u6B64\u8BC4\u8BBA\u4E3A\u8FB1\u9A82\u6027\u8BC4\u8BBA\u3001\u6709\u5BB3\u8BC4\u8BBA\u6216\u5783\u573E\u8BC4\u8BBA","Required behavior":"\u5FC5\u586B\u884C\u4E3A","Reset":"\u91CD\u7F6E","Reset Debugger layout":"\u91CD\u7F6E\u8C03\u8BD5\u5668\u5E03\u5C40","Reset Extension Editor layout":"\u91CD\u7F6E\u6269\u5C55\u7F16\u8F91\u5668\u5E03\u5C40","Reset Resource Editor layout":"\u91CD\u7F6E\u8D44\u6E90\u7F16\u8F91\u5668\u5E03\u5C40","Reset Scene Editor layout":"\u91CD\u7F6E\u573A\u666F\u7F16\u8F91\u5668\u5E03\u5C40","Reset all shortcuts to default":"\u91CD\u7F6E\u6240\u6709\u5FEB\u6377\u952E","Reset and hide children configuration":"\u91CD\u7F6E\u5E76\u9690\u85CF\u5B50\u914D\u7F6E","Reset hidden Ask AI text inputs":"\u91CD\u7F6E\u9690\u85CF\u7684\u8BE2\u95EE AI \u6587\u672C\u8F93\u5165","Reset hidden announcements":"\u91CD\u7F6E\u9690\u85CF\u7684\u516C\u544A","Reset hidden embedded explanations":"\u91CD\u7F6E\u9690\u85CF\u7684\u5D4C\u5165\u5F0F\u89E3\u91CA","Reset hidden embedded tutorials":"\u91CD\u7F6E\u9690\u85CF\u7684\u5D4C\u5165\u5F0F\u6559\u7A0B","Reset leaderboard":"\u91CD\u7F6E\u6392\u884C\u699C","Reset leaderboard {0}":function(a){return["\u91CD\u7F6E\u6392\u884C\u699C ",a("0")]},"Reset password":"\u91CD\u7F6E\u5BC6\u7801","Reset requested the {0} . Please wait a few minutes...":function(a){return["\u91CD\u7F6E\u8BF7\u6C42",a("0"),"\u3002\u8BF7\u7B49\u5F85\u51E0\u5206\u949F..."]},"Reset to automatic collision mask":"\u91CD\u7F6E\u4E3A\u81EA\u52A8\u78B0\u649E\u906E\u7F69","Reset to default":"\u91CD\u7F6E\u4E3A\u9ED8\u8BA4\u503C","Reset your password":"\u91CD\u7F6E\u60A8\u7684\u5BC6\u7801","Resolution and rendering":"\u5206\u8FA8\u7387\u548C\u6E32\u67D3","Resource":"\u8D44\u6E90","Resource URL":"\u8D44\u6E90 URL","Resource file path copied to clipboard":"\u590D\u5236\u5230\u526A\u8D34\u677F\u7684\u8D44\u6E90\u6587\u4EF6\u8DEF\u5F84","Resource kind":"\u8D44\u6E90\u7C7B\u578B","Resource name":"\u8D44\u6E90\u540D\u79F0","Resource type":"\u8D44\u6E90\u7C7B\u578B","Resource(s) URL(s) (one per line)":"\u8D44\u6E90: URL(\u6BCF\u884C\u4E00\u4E2A)","Resources":"\u8D44\u6E90","Resources (any kind)":"\u8D44\u6E90 (\u4EFB\u4F55\u7C7B\u578B)","Resources added: {0}":function(a){return["\u8D44\u6E90\u5DF2\u6DFB\u52A0: ",a("0")]},"Resources are automatically added to your project whenever you add an image, a font or a video to an object or when you choose an audio file in events. Choose a resource to display its properties.":"\u5F53\u60A8\u6DFB\u52A0\u56FE\u7247\u3001\u5B57\u4F53\u6216\u89C6\u9891\u5230\u5BF9\u8C61\u6216\u4E8B\u4EF6\u4E2D\u9009\u62E9\u97F3\u9891\u6587\u4EF6\u65F6\uFF0C\u8D44\u6E90\u81EA\u52A8\u6DFB\u52A0\u5230\u60A8\u7684\u9879\u76EE\u4E2D\u3002\u9009\u62E9\u8D44\u6E90\u663E\u793A\u5C5E\u6027\u3002","Resources loading":"\u8D44\u6E90\u52A0\u8F7D\u4E2D","Resources preloading":"\u8D44\u6E90\u9884\u52A0\u8F7D\u4E2D","Resources unloading":"\u8D44\u6E90\u5378\u8F7D\u4E2D","Restart":"\u91CD\u65B0\u542F\u52A8","Restart 3D editor":"\u91CD\u542F3D\u7F16\u8F91\u5668","Restart the Tutorial":"\u91CD\u542F\u6559\u7A0B","Restart tutorial":"\u91CD\u542F\u6559\u7A0B","Restarting the preview from scratch is required":"\u91CD\u65B0\u542F\u52A8\u9884\u89C8(from scratch is required)","Restore":"\u8FD8\u539F","Restore a previous purchase":"\u6062\u590D\u4E4B\u524D\u7684\u8D2D\u4E70","Restore accounts":"\u6062\u590D\u5E10\u6237","Restore project before this message":"\u5728\u6B64\u6D88\u606F\u4E4B\u524D\u8FD8\u539F\u9879\u76EE","Restore project to this state?":"\u5C06\u9879\u76EE\u6062\u590D\u5230\u6B64\u72B6\u6001\uFF1F","Restore this version":"\u6062\u590D\u6B64\u7248\u672C","Restore version":"\u8FD8\u539F\u7248\u672C","Restored":"\u5DF2\u8FD8\u539F","Restoring...":"\u6B63\u5728\u8FD8\u539F...","Results for:":"\u7ED3\u679C\u4E3A\uFF1A","Retry":"\u91CD\u8BD5","Reviewing a starter game template.":"\u6B63\u5728\u67E5\u770B\u4E00\u4E2A\u521D\u59CB\u6E38\u620F\u6A21\u677F\u3002","Reviewing the current state":"\u6B63\u5728\u68C0\u67E5\u5F53\u524D\u72B6\u6001","Reviewing the game structure":"\u6B63\u5728\u68C0\u67E5\u6E38\u620F\u7ED3\u6784","Reviewing the scene data":"\u6B63\u5728\u68C0\u67E5\u573A\u666F\u6570\u636E","Reviewing the {templateName} starter template.":function(a){return["\u6B63\u5728\u67E5\u770B ",a("templateName")," \u521D\u59CB\u6A21\u677F\u3002"]},"Rework the game":"\u91CD\u65B0\u5236\u4F5C\u6E38\u620F","Right":"\u53F3","Right (secondary)":"\u53F3 (\u6B21\u8981)","Right bound":"\u53F3\u8FB9\u754C","Right bound should be greater than left bound":"\u53F3\u8FB9\u754C\u5E94\u5927\u4E8E\u5DE6\u8FB9\u754C","Right face":"\u53F3\u9762","Right margin":"\u53F3\u8FB9\u8DDD","Right-click for more events":"\u53F3\u952E\u70B9\u51FB\u67E5\u770B\u66F4\u591A\u4E8B\u4EF6","Right-click for quick menu":"\u53F3\u952E\u70B9\u51FB\u83B7\u5F97\u5FEB\u6377\u83DC\u5355","Room: {0}":function(a){return["\u623F\u95F4: ",a("0")]},"Rooms":"\u623F\u95F4","Root folder":"\u6839\u6587\u4EF6\u5939","Rotation":"\u65CB\u8F6C","Rotation (X)":"\u65CB\u8F6C (X)","Rotation (Y)":"\u65CB\u8F6C (Y)","Rotation (Z)":"\u65CB\u8F6C (Z)","Round pixels when rendering, useful for pixel perfect games.":"\u6E32\u67D3\u65F6\u65CB\u8F6C\u50CF\u7D20\uFF0C\u5BF9\u50CF\u7D20\u5B8C\u7F8E\u6E38\u620F\u6709\u7528\u3002","Round to X decimal point":"\u56DB\u820D\u4E94\u5165\u5230X\u5C0F\u6570\u70B9","Run a preview":"\u542F\u52A8\u9884\u89C8","Run a preview (with loading & branding)":"\u8FD0\u884C\u9884\u89C8(\u52A0\u8F7D\u548C\u54C1\u724C)","Run a preview and you will be able to inspect it with the debugger.":"\u8FD0\u884C\u9884\u89C8\uFF0C\u4F60\u5C31\u53EF\u4EE5\u7528\u8C03\u8BD5\u5668\u6765\u68C0\u67E5\u5B83\u3002","Run on this computer":"\u5728\u6B64\u7535\u8111\u4E0A\u8FD0\u884C","Save":"\u4FDD\u5B58","Save Project":"\u4FDD\u5B58\u9879\u76EE","Save and continue":"\u4FDD\u5B58\u5E76\u7EE7\u7EED","Save as main version":"\u4FDD\u5B58\u4E3A\u4E3B\u7248\u672C","Save as...":"\u53E6\u5B58\u4E3A...","Save in the \"Downloads\" folder":"\u4FDD\u5B58\u5728\u201C\u4E0B\u8F7D\u201D\u6587\u4EF6\u5939\u4E2D","Save on your computer: download GDevelop desktop app":"\u5728\u60A8\u7684\u8BA1\u7B97\u673A\u4E0A\u4FDD\u5B58\uFF1A\u4E0B\u8F7D GDevelop \u684C\u9762\u5E94\u7528\u7A0B\u5E8F","Save project":"\u4FDD\u5B58\u9879\u76EE","Save project as":"\u5C06\u9879\u76EE\u53E6\u5B58\u4E3A","Save project as...":"\u9879\u76EE\u53E6\u5B58\u4E3A...","Save to computer with GDevelop desktop app":"\u901A\u8FC7 GDevelop \u684C\u9762\u5E94\u7528\u7A0B\u5E8F\u4FDD\u5B58\u5230\u8BA1\u7B97\u673A","Save your changes or close the external editor to continue.":"\u4FDD\u5B58\u60A8\u7684\u66F4\u6539\u6216\u5173\u95ED\u5916\u90E8\u7F16\u8F91\u5668\u4EE5\u7EE7\u7EED\u3002","Save your game":"\u4FDD\u5B58\u4F60\u7684\u6E38\u620F","Save your project":"\u4FDD\u5B58\u9879\u76EE","Save your project before using the version history.":"\u5728\u4F7F\u7528\u7248\u672C\u5386\u53F2\u8BB0\u5F55\u4E4B\u524D\u4FDD\u5B58\u60A8\u7684\u9879\u76EE\u3002","Saving project":"\u4FDD\u5B58\u9879\u76EE","Saving...":"\u6B63\u5728\u4FDD\u5B58\u4E2D......","Scale mode (also called \"Sampling\")":"\u7F29\u653E\u6A21\u5F0F (\u4E5F\u79F0\u4E3A\u201C\u53D6\u6837\u201D)","Scaling factor":"\u6BD4\u4F8B\u56E0\u5B50","Scaling factor to apply to the default dimensions":"\u9002\u7528\u4E8E\u9ED8\u8BA4\u5C3A\u5BF8\u7684\u7F29\u653E\u7CFB\u6570","Scan in the project folder for...":"\u626B\u63CF\u9879\u76EE\u6587\u4EF6\u5939...","Scan missing animations":"\u626B\u63CF\u7F3A\u5931\u7684\u52A8\u753B","Scene":"\u573A\u666F","Scene Groups":"\u573A\u666F\u7EC4","Scene Objects":"\u573A\u666F\u5BF9\u8C61","Scene Variables":"\u573A\u666F\u53D8\u91CF","Scene background color":"\u573A\u666F\u80CC\u666F\u8272","Scene editor":"\u573A\u666F\u7F16\u8F91\u5668","Scene events":"\u573A\u666F\u4E8B\u4EF6","Scene groups":"\u573A\u666F\u7EC4","Scene name":"\u573A\u666F\u540D\u79F0","Scene name (text)":"\u573A\u666F\u540D\u79F0 (\u6587\u672C)","Scene objects":"\u573A\u666F\u5BF9\u8C61","Scene properties":"\u573A\u666F\u5C5E\u6027","Scene variable":"\u573A\u666F\u53D8\u91CF","Scene variable (deprecated)":"\u573A\u666F\u53D8\u91CF (\u5F03\u7528)","Scene variables":"\u573A\u666F\u53D8\u91CF","Scenes":"\u573A\u666F","Scope":"\u8303\u56F4","Score":"\u5206\u6570","Score column settings":"\u5206\u6570\u5217\u8BBE\u7F6E","Score display":"\u5206\u6570\u663E\u793A","Score multiplier":"\u5206\u6570\u4E58\u6570","Scores sort order":"\u5206\u6570\u6392\u5E8F\u987A\u5E8F","Scroll":"\u6EDA\u52A8","Search":"\u641C\u7D22","Search GDevelop documentation.":"\u641C\u7D22 GDevelop \u6587\u6863\u3002","Search and replace in parameters":"\u5728\u53C2\u6570\u4E2D\u641C\u7D22\u5E76\u66FF\u6362","Search assets":"\u641C\u7D22\u8D44\u4EA7","Search behaviors":"\u641C\u7D22\u884C\u4E3A","Search by name":"\u6309\u540D\u79F0\u641C\u7D22","Search examples":"\u641C\u7D22\u793A\u4F8B","Search extensions":"\u641C\u7D22\u6269\u5C55","Search filters":"\u641C\u7D22\u8FC7\u6EE4\u5668","Search for New Extensions":"\u641C\u7D22\u65B0\u7684\u6269\u5C55","Search for new actions in extensions":"\u5728\u6269\u5C55\u4E2D\u641C\u7D22\u65B0\u7684\u64CD\u4F5C","Search for new conditions in extensions":"\u5728\u6269\u5C55\u4E2D\u641C\u7D22\u65B0\u7684\u6761\u4EF6","Search functions":"\u641C\u7D22\u529F\u80FD","Search in all event sheets...":"\u5728\u6240\u6709\u4E8B\u4EF6\u8868\u4E2D\u641C\u7D22...","Search in event sentences":"\u641C\u7D22\u4E8B\u4EF6\u53E5\u5B50","Search in events":"\u5728\u4E8B\u4EF6\u4E2D\u641C\u7D22","Search in project":"\u5728\u9879\u76EE\u4E2D\u641C\u7D22","Search in properties":"\u5728\u5C5E\u6027\u4E2D\u641C\u7D22","Search instances":"\u641C\u7D22\u5B9E\u4F8B","Search object groups":"\u641C\u7D22\u5BF9\u8C61\u7EC4","Search objects":"\u641C\u7D22\u5BF9\u8C61","Search objects or actions":"\u641C\u7D22\u5BF9\u8C61\u6216\u52A8\u4F5C","Search objects or conditions":"\u641C\u7D22\u5BF9\u8C61\u6216\u6761\u4EF6","Search panel":"\u641C\u7D22\u9762\u677F","Search resources":"\u641C\u7D22\u8D44\u6E90","Search results":"\u641C\u7D22\u7ED3\u679C","Search the shop":"\u641C\u7D22\u5546\u5E97","Search variables":"\u641C\u7D22\u53D8\u91CF","Search {searchPlaceholderObjectName} actions":function(a){return["\u641C\u7D22 ",a("searchPlaceholderObjectName")," \u52A8\u4F5C"]},"Search {searchPlaceholderObjectName} conditions":function(a){return["\u641C\u7D22 ",a("searchPlaceholderObjectName")," \u6761\u4EF6"]},"Search/import extensions":"\u641C\u7D22/\u5BFC\u5165\u6269\u5C55","Searching the asset store.":"\u641C\u7D22\u8D44\u4EA7\u5546\u5E97\u3002","Seats":"\u5EA7\u4F4D","Seats available:":"\u53EF\u7528\u5EA7\u4F4D\uFF1A","Seats left: {availableSeats}":function(a){return["\u5269\u4F59\u5E2D\u4F4D\uFF1A",a("availableSeats")]},"Seconds":"\u79D2","Section name":"\u7AE0\u8282\u540D\u79F0","See Marketing Boosts":"\u67E5\u770B\u8425\u9500\u63A8\u5E7F","See all":"\u67E5\u770B\u5168\u90E8","See all exports":"\u67E5\u770B\u6240\u6709\u5BFC\u51FA","See all in the game dashboard":"\u5728\u6E38\u620F\u4EEA\u8868\u677F\u4E2D\u67E5\u770B\u6240\u6709\u5185\u5BB9","See all projects":"\u67E5\u770B\u6240\u6709\u9879\u76EE","See all release notes":"\u67E5\u770B\u6240\u6709\u53D1\u884C\u8BF4\u660E","See all the release notes":"\u67E5\u770B\u6240\u6709\u53D1\u884C\u8BF4\u660E","See more":"\u67E5\u770B\u66F4\u591A","See my codes":"\u67E5\u770B\u6211\u7684\u4EE3\u7801","See plans":"\u67E5\u770B\u8BA1\u5212","See projects":"\u67E5\u770B\u9879\u76EE","See resources":"\u67E5\u770B\u8D44\u6E90","See subscriptions":"\u67E5\u770B\u8BA2\u9605","See the releases notes online":"\u5728\u7EBF\u67E5\u770B\u53D1\u884C\u8BF4\u660E","See this bundle":"\u67E5\u770B\u6B64\u5305","Select":"\u9009\u62E9","Select All":"\u9009\u62E9\u6240\u6709","Select a behavior":"\u9009\u62E9\u884C\u4E3A","Select a function...":"\u9009\u62E9\u4E00\u4E2A\u51FD\u6570...","Select a game":"\u9009\u62E9\u4E00\u4E2A\u6E38\u620F","Select a genre":"\u9009\u62E9\u4E00\u79CD\u7C7B\u578B","Select a thumbnail":"\u9009\u62E9\u7F29\u7565\u56FE","Select all active":"\u9009\u62E9\u6240\u6709\u6FC0\u6D3B\u72B6\u6001","Select an author":"\u9009\u62E9\u4F5C\u8005","Select an extension":"\u9009\u62E9\u4E00\u4E2A\u6269\u5C55","Select an image":"\u9009\u62E9\u56FE\u50CF","Select an owner":"\u9009\u62E9\u6240\u6709\u8005","Select instances on scene ({instanceCountOnScene})":function(a){return["\u9009\u62E9\u573A\u666F\u4E2D\u7684\u5B9E\u4F8B (",a("instanceCountOnScene"),")"]},"Select log groups to display":"\u9009\u62E9\u8981\u663E\u793A\u7684\u65E5\u5FD7\u7EC4","Select resource":"\u9009\u62E9\u8D44\u6E90","Select the controls that apply:":"\u9009\u62E9\u9002\u7528\u7684\u63A7\u4EF6\uFF1A","Select the leaderboard from a list":"\u4ECE\u5217\u8868\u4E2D\u9009\u62E9\u6392\u884C\u699C","Select the usernames of the authors of this project. They will be displayed in the selected order, if you publish this game as an example or in the community.":"\u9009\u62E9\u6B64\u9879\u76EE\u4F5C\u8005\u7684\u7528\u6237\u540D\u3002 \u5982\u679C\u60A8\u4EE5\u793A\u4F8B\u6216\u5728\u793E\u533A\u4E2D\u53D1\u5E03\u6B64\u6E38\u620F\uFF0C\u4ED6\u4EEC\u5C06\u88AB\u663E\u793A\u5728\u9009\u5B9A\u7684\u987A\u5E8F\u4E2D\u3002","Select the usernames of the contributors to this extension. They will be displayed in the order selected. Do not see your name? Go to the Profile section and create an account!":"\u9009\u62E9\u6B64\u6269\u5C55\u7684\u8D21\u732E\u8005\u7684\u7528\u6237\u540D\u3002\u4ED6\u4EEC\u5C06\u663E\u793A\u5728\u9009\u62E9\u7684\u987A\u5E8F\u4E2D\u3002 \u4E0D\u8981\u770B\u5230\u60A8\u7684\u540D\u5B57\uFF1F\u8F6C\u5230\u4E2A\u4EBA\u8D44\u6599\u90E8\u5206\u5E76\u521B\u5EFA\u4E00\u4E2A\u5E10\u6237\uFF01","Select the usernames of the owners of this project to let them manage this game builds. Be aware that owners can revoke your ownership.":"\u9009\u62E9\u6B64\u9879\u76EE\u6240\u6709\u8005\u7684\u7528\u6237\u540D\uFF0C\u8BA9\u4ED6\u4EEC\u7BA1\u7406\u6B64\u6E38\u620F\u7248\u672C\u3002\u8BF7\u6CE8\u610F\uFF0C\u6240\u6709\u8005\u53EF\u4EE5\u64A4\u9500\u60A8\u7684\u6240\u6709\u6743\u3002","Select up to 3 genres for the game to be visible on gd.games's categories pages!":"\u9009\u62E9\u6700\u591A3\u79CD\u7C7B\u578B\u7684\u6E38\u620F\u53EF\u89C1\u4E8E gd.game \u7684\u5206\u7C7B\u9875\u9762\uFF01","Select {0} resources":function(a){return["\u9009\u62E9 ",a("0")," \u8D44\u6E90"]},"Selected instances will be moved to a new custom object.":"\u9009\u5B9A\u7684\u5B9E\u4F8B\u5C06\u88AB\u79FB\u52A8\u5230\u65B0\u7684\u81EA\u5B9A\u4E49\u5BF9\u8C61\u3002","Selected instances will be moved to a new external layout.":"\u9009\u5B9A\u7684\u5B9E\u4F8B\u5C06\u79FB\u52A8\u5230\u4E00\u4E2A\u65B0\u7684\u5916\u90E8\u5E03\u5C40\u3002","Send":"\u53D1\u9001","Send a new form":"\u53D1\u9001\u65B0\u8868\u683C","Send crash reports during previews to GDevelop":"\u5728\u9884\u89C8\u671F\u95F4\u5C06\u5D29\u6E83\u62A5\u544A\u53D1\u9001\u7ED9 GDevelop","Send feedback":"\u53D1\u9001\u53CD\u9988","Send it again":"\u518D\u6B21\u53D1\u9001","Send the Auth Key":"\u53D1\u9001\u9A8C\u8BC1\u5BC6\u94A5","Send to back":"\u7F6E\u4E8E\u540E\u9762","Sending...":"\u53D1\u9001\u4E2D...","Sentence in Events Sheet":"\u4E8B\u4EF6\u8868\u4E2D\u7684\u8BED\u53E5","Sentence in Events Sheet (automatically suffixed by \"of _PARAM0_\")":"\u4E8B\u4EF6\u8868\u4E2D\u7684\u53E5\u5B50(\u81EA\u52A8\u540E\u7F00\u4E3A\u201C_PARAM0_\u201D)","Serial: {0}":function(a){return["\u5E8F\u5217\u53F7: ",a("0")]},"Service seems to be unavailable, please try again later.":"\u670D\u52A1\u4F3C\u4E4E\u65E0\u6CD5\u4F7F\u7528\uFF0C\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","Sessions":"\u4F1A\u8BAE","Set <0>{object_name}'s variable <1>{variable_name_or_path}.":function(a){return["\u8BBE\u7F6E <0>",a("object_name")," \u7684\u53D8\u91CF <1>",a("variable_name_or_path"),"\u3002"]},"Set an icon to the extension first":"\u9996\u5148\u4E3A\u6269\u5C55\u8BBE\u7F6E\u4E00\u4E2A\u56FE\u6807","Set as default":"\u8BBE\u7F6E\u4E3A\u9ED8\u8BA4","Set as global":"\u8BBE\u7F6E\u4E3A\u5168\u5C40","Set as global group":"\u8BBE\u7F6E\u4E3A\u5168\u5C40\u7FA4\u7EC4","Set as global object":"\u8BBE\u7F6E\u4E3A\u5168\u5C40\u5BF9\u8C61","Set as start scene":"\u8BBE\u7F6E\u4E3A\u5F00\u59CB\u573A\u666F","Set by user":"\u7531\u7528\u6237\u8BBE\u7F6E","Set global variable <0>{variable_name_or_path}.":function(a){return["\u8BBE\u7F6E\u5168\u5C40\u53D8\u91CF <0>",a("variable_name_or_path"),"\u3002"]},"Set scene variable <0>{variable_name_or_path} in scene {scene_name}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u8BBE\u7F6E\u573A\u666F\u53D8\u91CF <0>",a("variable_name_or_path"),"\u3002"]},"Set shortcut":"\u8BBE\u7F6E\u5FEB\u6377\u952E","Set to false":"\u8BBE\u7F6E\u4E3A false","Set to true":"\u8BBE\u7F6E\u4E3A true","Set to unlimited":"\u8BBE\u7F6E\u4E3A\u65E0\u9650\u5236","Set up new leaderboards for this game":"\u4E3A\u6B64\u6E38\u620F\u8BBE\u7F6E\u65B0\u7684\u6392\u884C\u699C","Set up the base for your project <0>{project_name}.":function(a){return["\u4E3A\u60A8\u7684\u9879\u76EE <0>",a("project_name")," \u8BBE\u7F6E\u57FA\u7840\u3002"]},"Set variable <0>{variable_name_or_path}.":function(a){return["\u8BBE\u7F6E\u53D8\u91CF <0>",a("variable_name_or_path"),"\u3002"]},"Setting the minimum number of FPS below 20 will increase a lot the time that is allowed between the simulation of two frames of the game. If case of a sudden slowdown, or on slow computers, this can create buggy behaviors like objects passing beyond a wall. Consider setting 20 as the minimum FPS.":"\u8BBE\u7F6E FPS 20 \u4EE5\u4E0B\u7684\u6700\u4F4E\u6570\u91CF\u5C06\u4F1A\u589E\u52A0\u5728\u6A21\u62DF\u4E24\u6846\u67B6\u6E38\u620F\u4E4B\u95F4\u5141\u8BB8\u7684\u65F6\u95F4\u3002\u5982\u679C\u7A81\u7136\u51CF\u901F\u6216\u7F13\u6162\u8BA1\u7B97\u673A\u4E0A\uFF0C\u8FD9\u53EF\u80FD\u9020\u6210\u50CF\u7269\u4F53\u8D8A\u8FC7\u9694\u79BB\u5899\u4EE5\u5916\u7684bug \u884C\u4E3A\u3002\u8003\u8651\u8BBE\u7F6E20\uFF0C\u4F5C\u4E3A\u6700\u4F4EFPS\u3002","Settings":"\u8BBE\u7F6E","Setup grid":"\u8BBE\u7F6E\u7F51\u683C","Shadow":"\u9634\u5F71","Share":"\u5206\u4EAB","Share dialog":"\u5206\u4EAB\u5BF9\u8BDD\u6846","Share same collision masks for all animations":"\u4E3A\u6240\u6709\u52A8\u753B\u5171\u4EAB\u76F8\u540C\u7684\u78B0\u649E\u8499\u7248","Share same collision masks for all sprites of this animation":"\u4E3A\u8BE5\u52A8\u753B\u7684\u6240\u6709\u7CBE\u7075\u5171\u4EAB\u76F8\u540C\u7684\u78B0\u649E\u8499\u7248","Share same points for all animations":"\u4E3A\u6240\u6709\u52A8\u753B\u5171\u4EAB\u76F8\u540C\u7684\u70B9","Share same points for all sprites of this animation":"\u4E3A\u8BE5\u52A8\u753B\u7684\u6240\u6709\u7CBE\u7075\u5171\u4EAB\u76F8\u540C\u7684\u70B9","Share your game":"\u5206\u4EAB\u4F60\u7684\u6E38\u620F","Share your game on gd.games and collect players feedback about your game.":"\u5728 gd.games \u4E0A\u5206\u4EAB\u60A8\u7684\u6E38\u620F\u5E76\u6536\u96C6\u73A9\u5BB6\u5BF9\u60A8\u7684\u6E38\u620F\u7684\u53CD\u9988\u3002","Share your game with your friends or teammates.":"\u4E0E\u60A8\u7684\u670B\u53CB\u6216\u961F\u53CB\u5206\u4EAB\u60A8\u7684\u6E38\u620F\u3002","Sharing online":"\u5728\u7EBF\u5206\u4EAB","Sharing the final file with the client":"\u4E0E\u5BA2\u6237\u7AEF\u5171\u4EAB\u6700\u7EC8\u6587\u4EF6","Shooter":"\u5C04\u51FB","Shop":"\u5546\u5E97","Shop section":"\u5546\u5E97\u90E8\u5206","Short":"\u77ED","Short description":"\u7B80\u77ED\u63CF\u8FF0","Short label":"\u77ED\u6807\u7B7E","Should finish soon.":"\u5E94\u8BE5\u5F88\u5FEB\u5C31\u4F1A\u5B8C\u6210\u3002","Show":"\u663E\u793A","Show \"Ask AI\" button in the title bar":"\u5728\u6807\u9898\u680F\u4E2D\u663E\u793A \u201C\u8BE2\u95EEAI\u201D \u6309\u94AE","Show Home":"\u663E\u793A\u4E3B\u9875","Show Mask":"\u663E\u793A\u8499\u677F","Show Project Manager":"\u6253\u5F00\u9879\u76EE\u7BA1\u7406\u5668","Show Properties Names":"\u663E\u793A\u5C5E\u6027\u540D\u79F0","Show advanced import options":"\u663E\u793A\u9AD8\u7EA7\u5BFC\u5165\u9009\u9879","Show all feedbacks":"\u663E\u793A\u6240\u6709\u53CD\u9988","Show button to load guided lesson from file and test it":"\u663E\u793A\u6309\u94AE\uFF0C\u4ECE\u6587\u4EF6\u4E2D\u52A0\u8F7D\u5F15\u5BFC\u8BFE\u7A0B\u5E76\u8FDB\u884C\u6D4B\u8BD5","Show deprecated behaviors (prefer not to use anymore)":"\u663E\u793A\u5DF2\u5F03\u7528\u7684\u884C\u4E3A(\u4E0D\u518D\u4F7F\u7528)","Show deprecated options":"\u663E\u793A\u5DF2\u5F03\u7528\u7684\u9009\u9879","Show details":"\u663E\u793A\u8BE6\u60C5","Show diagnostic report":"\u663E\u793A\u8BCA\u65AD\u62A5\u544A","Show effect":"\u663E\u793A\u6548\u679C","Show experimental behaviors":"\u663E\u793A\u5B9E\u9A8C\u6027\u884C\u4E3A","Show experimental extensions":"\u663E\u793A\u5B9E\u9A8C\u6269\u5C55","Show experimental extensions in the list of extensions":"\u5728\u6269\u5C55\u5217\u8868\u4E2D\u663E\u793A\u5B9E\u9A8C\u6269\u5C55","Show experimental objects":"\u663E\u793A\u5B9E\u9A8C\u5BF9\u8C61","Show grid":"\u663E\u793A\u7F51\u683C","Show in local folder":"\u5728\u672C\u5730\u6587\u4EF6\u5939\u4E2D\u663E\u793A","Show internal":"\u663E\u793A\u5185\u90E8\u8BBE\u7F6E","Show less":"\u663E\u793A\u66F4\u5C11","Show lifecycle functions (advanced)":"\u663E\u793A\u751F\u547D\u5468\u671F\u51FD\u6570(\u9AD8\u7EA7)","Show live assets":"\u663E\u793A\u6D3B\u52A8\u7D20\u6750","Show more":"\u663E\u793A\u66F4\u591A","Show next assets":"\u663E\u793A\u4E0B\u4E00\u4E2A\u8D44\u4EA7","Show objects in 3D in the scene editor":"\u5728\u573A\u666F\u7F16\u8F91\u5668\u4E2D\u4EE5 3D \u5F62\u5F0F\u663E\u793A\u5BF9\u8C61","Show older":"\u663E\u793A\u8F83\u65E7\u7684","Show other lifecycle functions (advanced)":"\u663E\u793A\u5176\u4ED6\u751F\u547D\u5468\u671F\u51FD\u6570(\u9AD8\u7EA7)","Show previous assets":"\u663E\u793A\u4EE5\u524D\u7684\u8D44\u4EA7","Show progress bar":"\u663E\u793A\u8FDB\u5EA6\u6761","Show staging assets":"\u663E\u793A\u6682\u5B58\u7D20\u6750","Show the \"Create\" section by default when opening GDevelop":"\u6253\u5F00 GDevelop \u65F6\u9ED8\u8BA4\u663E\u793A\"\u521B\u5EFA\"\u90E8\u5206","Show type errors in JavaScript events (needs a restart)":"\u5728 JavaScript \u4E8B\u4EF6\u4E2D\u663E\u793A\u7C7B\u578B\u9519\u8BEF\uFF08\u9700\u8981\u91CD\u65B0\u542F\u52A8\uFF09","Show unread feedback only":"\u4EC5\u663E\u793A\u672A\u8BFB\u53CD\u9988","Show version history":"\u663E\u793A\u7248\u672C\u5386\u53F2\u8BB0\u5F55","Show/Hide instance properties":"\u663E\u793A/\u9690\u85CF\u5B9E\u4F8B\u5C5E\u6027","Showing {0} of {resultsCount}":function(a){return["\u663E\u793A ",a("0")," / ",a("resultsCount")]},"Shows how long players stay in the game over time. The percentages are showing people playing for more than 3, 5, 10, and 15 minutes based on the best day. A higher value means better player retention on the day. This helps you understand when players are most engaged \u2014 and when they drop off quickly.":"\u663E\u793A\u73A9\u5BB6\u5728\u6E38\u620F\u4E2D\u7684\u505C\u7559\u65F6\u95F4\u3002\u767E\u5206\u6BD4\u8868\u793A\u57FA\u4E8E\u6700\u4F73\u65E5\u671F\uFF0C\u73A9\u8D85\u8FC73\u5206\u949F\u30015\u5206\u949F\u300110\u5206\u949F\u548C15\u5206\u949F\u7684\u4EBA\u6570\u3002\u8F83\u9AD8\u7684\u503C\u610F\u5473\u7740\u5F53\u5929\u66F4\u597D\u7684\u73A9\u5BB6\u7559\u5B58\u7387\u3002\u8FD9\u6709\u52A9\u4E8E\u60A8\u4E86\u89E3\u73A9\u5BB6\u6700\u6D3B\u8DC3\u7684\u65F6\u95F4\u6BB5\u4EE5\u53CA\u4ED6\u4EEC\u5FEB\u901F\u6D41\u5931\u7684\u65F6\u523B\u3002","Side view":"\u4FA7\u8FB9\u89C6\u56FE","Sign up":"\u6CE8\u518C","Signing Credentials":"\u7B7E\u7F72\u8BC1\u4E66","Signing options":"\u7B7E\u540D\u9009\u9879","Simple":"\u7B80\u5355","Simulation":"\u6A21\u62DF","Single commercial use license for claim with Gold or Pro subscription":"\u901A\u8FC7\u9EC4\u91D1\u6216\u4E13\u4E1A\u8BA2\u9605\u7533\u8BF7\u7684\u5355\u4E00\u5546\u4E1A\u4F7F\u7528\u8BB8\u53EF\u8BC1","Single file (default)":"\u5355\u6587\u4EF6 (\u9ED8\u8BA4)","Size":"\u5927\u5C0F","Size:":"\u5927\u5C0F \uFE30","Skins":"\u76AE\u80A4","Skip and create from scratch":"\u8DF3\u8FC7\u5E76\u4ECE\u5934\u5F00\u59CB\u521B\u5EFA","Skip the update":"\u8DF3\u8FC7\u66F4\u65B0","Socials":"\u793E\u4EA4","Some code experience":"\u4E00\u4E9B\u4EE3\u7801\u7ECF\u9A8C","Some extensions already exist in the project. Please select the ones you want to replace.":"\u9879\u76EE\u4E2D\u5DF2\u7ECF\u5B58\u5728\u4E00\u4E9B\u6269\u5C55\u3002\u8BF7\u9009\u62E9\u60A8\u60F3\u8981\u66FF\u6362\u7684\u6269\u5C55\u3002","Some icons could not be generated.":"\u65E0\u6CD5\u751F\u6210\u67D0\u4E9B\u56FE\u6807\u3002","Some no-code experience":"\u4E00\u4E9B\u65E0\u4EE3\u7801\u7ECF\u9A8C","Some things in the answer don't exist in GDevelop":"\u7B54\u6848\u4E2D\u7684\u4E00\u4E9B\u5185\u5BB9\u5728 GDevelop \u4E2D\u5E76\u4E0D\u5B58\u5728","Some variants already exist in the project. Please select the ones you want to replace.":"\u9879\u76EE\u4E2D\u5DF2\u7ECF\u5B58\u5728\u4E00\u4E9B\u53D8\u4F53\u3002\u8BF7\u9009\u62E9\u60A8\u60F3\u8981\u66FF\u6362\u7684\u53D8\u4F53\u3002","Something went wrong":"\u51FA\u4E86\u4E9B\u95EE\u9898","Something went wrong while changing your subscription. Please try again.":"\u66F4\u6539\u60A8\u7684\u8BA2\u9605\u65F6\u51FA\u73B0\u4E86\u95EE\u9898\u3002\u8BF7\u518D\u8BD5\u4E00\u6B21\u3002","Something went wrong while swapping the asset. Please try again.":"\u4EA4\u6362\u8D44\u4EA7\u65F6\u51FA\u73B0\u9519\u8BEF\u3002\u8BF7\u91CD\u8BD5\u3002","Something went wrong while syncing your Discord username. Please try again later.":"\u540C\u6B65\u60A8\u7684 Discord \u7528\u6237\u540D\u65F6\u51FA\u73B0\u95EE\u9898\u3002\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","Something went wrong while syncing your forum access. Please try again later.":"\u540C\u6B65\u60A8\u7684\u8BBA\u575B\u8BBF\u95EE\u65F6\u51FA\u73B0\u95EE\u9898\u3002\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","Something wrong happened :(":"\u51FA\u73B0\u4E86\u67D0\u4E9B\u9519\u8BEF","Something wrong happened when claiming the asset pack. Please check your internet connection or try again later.":"\u9886\u53D6\u8D44\u4EA7\u5305\u65F6\u53D1\u751F\u9519\u8BEF\u3002\u8BF7\u68C0\u67E5\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","Sorry":"\u5F88\u62B1\u6B49","Sort by most recent":"\u6309\u6700\u65B0\u6392\u5E8F","Sort order":"\u6392\u5E8F\u987A\u5E8F","Sound":"\u58F0\u97F3","Sounds and musics":"\u58F0\u97F3\u548C\u97F3\u4E50","Source file":"\u6E90\u6587\u4EF6","Specific game mechanics":"\u7279\u5B9A\u7684\u6E38\u620F\u673A\u5236","Specify something more to the AI to build":"\u5411 AI \u6307\u5B9A\u66F4\u591A\u6784\u5EFA\u5185\u5BB9\u3002","Speech":"\u6F14\u793A","Spine Json":"Spine Json","Spine animation name":"Spine \u52A8\u753B\u540D\u79F0","Spine json resource":"Spine json \u8D44\u6E90","Sport":"\u4F53\u80B2\u8FD0\u52A8","Spray cone angle (in degrees)":"\u53D1\u5C04\u89D2\u5EA6(\u5EA6)","Sprite":"\u7CBE\u7075","Standalone dialog":"\u72EC\u7ACB\u5BF9\u8BDD\u6846","Start Network Preview (Preview over WiFi/LAN)":"\u542F\u52A8\u7EBF\u4E0A\u9884\u89C8 (\u901A\u8FC7 WiFi/LAN \u9884\u89C8)","Start Preview and Debugger":"\u542F\u52A8\u9884\u89C8\u548C\u8C03\u8BD5\u5668","Start a game where a ball can bounce around the screen":"\u5F00\u59CB\u4E00\u4E2A\u7403\u5728\u5C4F\u5E55\u4E0A\u53CD\u5F39\u7684\u6E38\u620F","Start a new game from this project":"\u4ECE\u6B64\u9879\u76EE\u5F00\u59CB\u4E00\u4E2A\u65B0\u6E38\u620F","Start a new game?":"\u5F00\u59CB\u65B0\u6E38\u620F\uFF1F","Start a preview to generate a thumbnail!":"\u5F00\u59CB\u9884\u89C8\u4EE5\u751F\u6210\u7F29\u7565\u56FE\uFF01","Start a quizz game with a question and 4 answers":"\u5F00\u59CB\u4E00\u4E2A\u5E26\u6709\u95EE\u9898\u548C 4 \u4E2A\u7B54\u6848\u7684\u6D4B\u9A8C\u6E38\u620F","Start a simple endless runner game":"\u5F00\u59CB\u4E00\u4E2A\u7B80\u5355\u7684\u65E0\u5C3D\u8DD1\u9177\u6E38\u620F","Start a simple platformer with a player that can move and jump":"\u5F00\u59CB\u4E00\u4E2A\u7B80\u5355\u7684\u5E73\u53F0\u6E38\u620F\uFF0C\u73A9\u5BB6\u53EF\u4EE5\u79FB\u52A8\u548C\u8DF3\u8DC3","Start all previews from external layout {0}":function(a){return["\u4ECE\u5916\u90E8\u5E03\u5C40\u5F00\u59CB\u6240\u6709\u9884\u89C8 ",a("0")]},"Start all previews from scene {0}":function(a){return["\u4ECE\u573A\u666F\u5F00\u59CB\u6240\u6709\u9884\u89C8 ",a("0")]},"Start build with credits":"\u5F00\u59CB\u4F7F\u7528\u79EF\u5206\u6784\u5EFA","Start by adding a new behavior.":"\u9996\u5148\u6DFB\u52A0\u4E00\u4E2A\u65B0\u884C\u4E3A\u3002","Start by adding a new external layout.":"\u9996\u5148\u6DFB\u52A0\u4E00\u4E2A\u65B0\u7684\u5916\u90E8\u5E03\u5C40\u3002","Start by adding a new function.":"\u9996\u5148\u6DFB\u52A0\u4E00\u4E2A\u65B0\u51FD\u6570\u3002","Start by adding a new group.":"\u9996\u5148\u6DFB\u52A0\u4E00\u4E2A\u65B0\u7EC4\u3002","Start by adding a new object.":"\u9996\u5148\u6DFB\u52A0\u4E00\u4E2A\u65B0\u5BF9\u8C61\u3002","Start by adding a new property.":"\u5F00\u59CB\u65F6\u6DFB\u52A0\u4E00\u4E2A\u65B0\u5C5E\u6027\u3002","Start by adding a new scene.":"\u9996\u5148\u6DFB\u52A0\u4E00\u4E2A\u65B0\u573A\u666F\u3002","Start by adding new external events.":"\u9996\u5148\u6DFB\u52A0\u65B0\u7684\u5916\u90E8\u4E8B\u4EF6\u3002","Start for free":"\u514D\u8D39\u5F00\u59CB","Start from a template":"\u4ECE\u4E00\u4E2A\u6A21\u677F\u5F00\u59CB","Start learning":"\u5F00\u59CB\u5B66\u4E60","Start next chapter":"\u5F00\u59CB\u4E0B\u4E00\u7AE0\u8282","Start opacity (0-255)":"\u5F00\u59CB \u4E0D\u900F\u660E","Start preview with diagnostic report":"\u4F7F\u7528\u8BCA\u65AD\u62A5\u544A\u5F00\u59CB\u9884\u89C8","Start profiling":"\u5F00\u59CB\u89E3\u6790","Start profiling and then stop it after a few seconds to see the results.":"\u5F00\u59CB\u5206\u6790\uFF0C\u4E14\u5728\u6570\u79D2\u5185\u505C\u6B62\uFF0C\u663E\u793A\u7ED3\u679C","Start the survey!":"\u5F00\u59CB\u8C03\u67E5\uFF01","Start typing a command...":"\u5F00\u59CB\u8F93\u5165\u547D\u4EE4...","Start typing a username":"\u5F00\u59CB\u8F93\u5165\u7528\u6237\u540D","Start your game":"\u5F00\u59CB\u4F60\u7684\u6E38\u620F","Starting engine":"\u542F\u52A8\u5F15\u64CE","Stay there":"\u7559\u5728\u8FD9\u91CC","Stop":"\u505C\u6B62","Stop music and sounds at scene startup":"\u5728\u573A\u666F\u542F\u52A8\u65F6\u505C\u6B62\u97F3\u4E50\u548C\u58F0\u97F3","Stop profiling":"\u505C\u6B62 \u89E3\u6790","Stop working":"\u505C\u6B62\u5DE5\u4F5C","Stopped. Ready when you are.":"\u5DF2\u505C\u6B62\u3002\u51C6\u5907\u597D\u968F\u65F6\u968F\u5730\u3002","Store password":"\u5B58\u50A8\u5BC6\u7801","Story-Rich":"\u6545\u4E8B\u6027","Strategy":"\u7B56\u7565","String":"\u5B57\u7B26\u4E32","String (text)":"\u5B57\u7B26\u4E32(\u6587\u672C)","String from a list of options (text)":"\u4ECE\u9009\u9879\u5217\u8868\u4E2D\u7684\u5B57\u7B26\u4E32 (\u6587\u672C)","String variables with no value set now default to an empty string (\"\") instead of \"0\". This game was created before this change, so GDevelop maintains the old behavior: unset string variables default to \"0\". It's recommended that you switch to the new behavior and update any variables or conditions relying on \"0\" as a default.":"\u672A\u8BBE\u7F6E\u503C\u7684\u5B57\u7B26\u4E32\u53D8\u91CF\u73B0\u5728\u9ED8\u8BA4\u503C\u4E3A\u4E00\u4E2A\u7A7A\u5B57\u7B26\u4E32\uFF08\"\"\uFF09\uFF0C\u800C\u4E0D\u662F\"0\"\u3002\u8FD9\u4E2A\u6E38\u620F\u662F\u5728\u6B64\u66F4\u6539\u4E4B\u524D\u521B\u5EFA\u7684\uFF0C\u56E0\u6B64 GDevelop \u4FDD\u6301\u4E86\u65E7\u7684\u884C\u4E3A\uFF1A\u672A\u8BBE\u7F6E\u7684\u5B57\u7B26\u4E32\u53D8\u91CF\u9ED8\u8BA4\u503C\u4E3A\"0\"\u3002\u5EFA\u8BAE\u60A8\u5207\u6362\u5230\u65B0\u884C\u4E3A\uFF0C\u5E76\u66F4\u65B0\u4EFB\u4F55\u4F9D\u8D56\u4E8E\"0\"\u4F5C\u4E3A\u9ED8\u8BA4\u503C\u7684\u53D8\u91CF\u6216\u6761\u4EF6\u3002","Stripe secure":"Stripe \u5B89\u5168","Structure":"\u7ED3\u6784","Student":"\u5B66\u751F","Student accounts":"\u5B66\u751F\u5E10\u6237","Studying the event sheets":"\u7814\u7A76\u4E8B\u4EF6\u8868","Studying the object behaviors":"\u7814\u7A76\u5BF9\u8C61\u884C\u4E3A","Sub Event":"\u5B50\u4E8B\u4EF6","Submit a free pack":"\u63D0\u4EA4\u514D\u8D39\u5305","Submit a paid pack":"\u63D0\u4EA4\u4ED8\u8D39\u5305","Submit a tutorial":"\u63D0\u4EA4\u4E00\u4EFD\u6559\u7A0B","Submit a tutorial translated in your language":"\u63D0\u4EA4\u7528\u60A8\u7684\u8BED\u8A00\u7FFB\u8BD1\u7684\u6559\u7A0B","Submit an example":"\u63D0\u4EA4\u4E00\u4E2A\u793A\u4F8B","Submit an update":"\u63D0\u4EA4\u66F4\u65B0","Submit and cancel":"\u63D0\u4EA4\u5E76\u53D6\u6D88","Submit to the community":"\u63D0\u4EA4\u7ED9\u793E\u533A","Submit your project as an example":"\u4F5C\u4E3A\u793A\u4F8B\u63D0\u4EA4\u60A8\u7684\u9879\u76EE","Subscribe":"\u8BA2\u9605","Subscribe to Edu":"\u8BA2\u9605 Edu","Subscription Plan":"\u8BA2\u9605\u8BA1\u5212","Subscription outside the app store":"\u5E94\u7528\u7A0B\u5E8F\u5546\u5E97\u4E4B\u5916\u7684\u8BA2\u9605","Subscription with the Apple App store or Google Play store":"\u901A\u8FC7 Apple App Store \u6216 Google Play \u5546\u5E97\u8FDB\u884C\u8BA2\u9605","Subscriptions":"\u8BA2\u9605","Suffix":"\u540E\u7F00","Support What You Love":"\u652F\u6301\u4F60\u559C\u6B22\u7684\u5185\u5BB9","Supported files":"\u652F\u6301\u7684\u6587\u4EF6","Survival":"\u751F\u5B58","Swap":"\u4EA4\u6362","Swap assets":"\u4EA4\u6362\u8D44\u4EA7","Swap {0} with another asset":function(a){return["\u5C06 ",a("0")," \u4E0E\u5176\u4ED6\u8D44\u4EA7\u4EA4\u6362"]},"Switch to GDevelop Credits":"\u5207\u6362\u5230 GDevelop \u79EF\u5206","Switch to GDevelop credits or keep building with AI.":"\u5207\u6362\u5230 GDevelop \u79EF\u5206\u6216\u7EE7\u7EED\u4F7F\u7528 AI \u8FDB\u884C\u521B\u4F5C\u3002","Switch to create objects with the highest Z order of the layer":"\u5207\u6362\u4EE5\u521B\u5EFA\u5177\u6709\u6700\u9AD8Z\u5C42\u987A\u5E8F\u7684\u5BF9\u8C61","Switch to empty string (\"\") as default for string variables":"\u5C06\u5B57\u7B26\u4E32\u53D8\u91CF\u7684\u9ED8\u8BA4\u503C\u5207\u6362\u4E3A\u7A7A\u5B57\u7B26\u4E32\uFF08\"\"\uFF09","Switch to monthly pricing":"\u5207\u6362\u5230\u6309\u6708\u5B9A\u4EF7","Switch to yearly pricing":"\u5207\u6362\u5230\u6309\u5E74\u5B9A\u4EF7","Sync your role on GDevelop's Discord server":"\u5728 GDevelop \u7684 Discord \u670D\u52A1\u5668\u4E0A\u540C\u6B65\u60A8\u7684\u89D2\u8272","Sync your subscription level on GDevelop's forum":"\u5728 GDevelop \u8BBA\u575B\u4E0A\u540C\u6B65\u60A8\u7684\u8BA2\u9605\u7B49\u7EA7","Table settings":"\u8868\u683C\u8BBE\u7F6E","Tags (comma separated)":"\u6807\u7B7E (\u4EE5\u9017\u53F7\u5206\u9694)","Taking your game further":"\u8BA9\u60A8\u7684\u6E38\u620F\u66F4\u8FDB\u4E00\u6B65","Target event":"\u76EE\u6807\u4E8B\u4EF6","Tasks":"\u4EFB\u52A1","Teach":"\u6559\u80B2","Teacher accounts":"\u6559\u5E08\u8D26\u6237","Teachers, courses and universities":"\u6559\u5E08\u3001\u8BFE\u7A0B\u548C\u5927\u5B66","Team invitation":"\u56E2\u961F\u9080\u8BF7","Team section":"\u56E2\u961F\u90E8\u5206","Tell us more!...":"\u544A\u8BC9\u6211\u4EEC\u66F4\u591A\uFF01...","Template":"\u6A21\u677F","Test it out!":"\u6D4B\u8BD5\uFF01","Test value":"\u6D4B\u8BD5\u503C","Test value (in second)":"\u6D4B\u8BD5\u503C(\u79D2)","Text":"\u6587\u672C","Text color":"\u6587\u672C\u989C\u8272","Text color:":"\u6587\u672C\u989C\u8272\uFF1A","Text to replace in parameters":"\u5728\u53C2\u6570\u4E2D\u8981\u88AB\u66FF\u6362\u7684\u6587\u5B57","Text to search in event sentences":"\u5728\u4E8B\u4EF6\u53E5\u5B50\u4E2D\u641C\u7D22\u7684\u6587\u672C","Text to search in parameters":"\u8981\u641C\u7D22\u53C2\u6570\u7684\u6587\u672C","Texts":"\u6587\u672C","Thank you for supporting GDevelop. Credits were added to your account as a thank you.":"\u611F\u8C22\u60A8\u5BF9 GDevelop \u7684\u652F\u6301\u3002\u4F5C\u4E3A\u611F\u8C22\uFF0C\u79EF\u5206\u5DF2\u6DFB\u52A0\u5230\u60A8\u7684\u5E10\u6237\u4E2D\u3002","Thank you for supporting the GDevelop open-source community. Credits were added to your account as a thank you.":"\u611F\u8C22\u60A8\u5BF9 GDevelop \u5F00\u6E90\u793E\u533A\u7684\u652F\u6301\u3002\u4F5C\u4E3A\u611F\u8C22\uFF0C\u79EF\u5206\u5DF2\u6DFB\u52A0\u5230\u60A8\u7684\u5E10\u6237\u4E2D\u3002","Thank you for your feedback":"\u611F\u8C22\u60A8\u7684\u53CD\u9988\u610F\u89C1","Thanks for following GDevelop. We added credits to your account as a thank you gift.":"\u611F\u8C22\u60A8\u5173\u6CE8 GDevelop\u3002\u6211\u4EEC\u5DF2\u5C06\u79EF\u5206\u6DFB\u52A0\u5230\u60A8\u7684\u5E10\u6237\u4E2D\u4F5C\u4E3A\u7B54\u8C22\u793C\u7269\u3002","Thanks for getting a subscription and supporting GDevelop!":"\u611F\u8C22\u60A8\u8BA2\u9605\u5E76\u652F\u6301 GDevelop \uFF01","Thanks for starring GDevelop repository. We added credits to your account as a thank you gift.":"\u611F\u8C22\u60A8\u5BF9 GDevelop \u5B58\u50A8\u5E93\u52A0\u661F\u6807\u3002\u6211\u4EEC\u5DF2\u5C06\u79EF\u5206\u6DFB\u52A0\u5230\u60A8\u7684\u5E10\u6237\u4E2D\u4F5C\u4E3A\u7B54\u8C22\u793C\u7269\u3002","Thanks for trying GDevelop! Unlock more projects, AI usage, publishing, multiplayer, courses and much more by upgrading.":"\u611F\u8C22\u60A8\u8BD5\u7528 GDevelop\uFF01\u5347\u7EA7\u540E\u5373\u53EF\u89E3\u9501\u66F4\u591A\u9879\u76EE\u3001\u53D1\u5E03\u3001\u591A\u4EBA\u6E38\u620F\u3001\u8BFE\u7A0B\u7B49\u3002","Thanks to all users of GDevelop! There must be missing tons of people, please send your name if you've contributed and you're not listed.":"\u611F\u8C22\u6240\u6709GDevelop 5\n\u7528\u6237\uFF01\u8FD9\u91CC\u6709\u4E00\u5806\u6CA1\u6709\u5217\u51FA\u7684\u4EBA\uFF0C\u5982\u679C\u60A8\u6CA1\u6709\u5217\u51FA\uFF0C\u8BF7\u8054\u7CFB\u6211\u4EEC","Thanks to the redemption code you've used, you have this subscription enabled until {0}.":function(a){return["\u611F\u8C22\u60A8\u4F7F\u7528\u7684\u5151\u6362\u4EE3\u7801\uFF0C\u60A8\u53EF\u4EE5\u5728 ",a("0")," \u4E4B\u524D\u542F\u7528\u6B64\u8BA2\u9605\u3002"]},"That's a lot of unsuccessful login attempts! Wait a bit before trying again or reset your password.":"\u8FD9\u662F\u4E00\u4E2A\u4E0D\u6210\u529F\u7684\u767B\u5F55\u5C1D\u8BD5\uFF01\u8BF7\u7A0D\u7B49\uFF0C\u7136\u540E\u91CD\u8BD5\u6216\u91CD\u7F6E\u60A8\u7684\u5BC6\u7801\u3002","The \"{0}\" effect can only be applied once.":function(a){return["\"",a("0"),"\"\u6548\u679C\u53EA\u80FD\u5E94\u7528\u4E00\u6B21\u3002"]},"The 3D editor is new and may still have rough edges. It will continue to be improved in the near future. Read more about it on the [GDevelop blog](https://gdevelop.io/blog/3d-editor).":"3D \u7F16\u8F91\u5668\u662F\u65B0\u7684\uFF0C\u53EF\u80FD\u4ECD\u7136\u6709\u4E00\u4E9B\u7C97\u7CD9\u4E4B\u5904\u3002\u5B83\u5C06\u5728\u4E0D\u4E45\u7684\u5C06\u6765\u7EE7\u7EED\u5F97\u5230\u6539\u8FDB\u3002\u60A8\u53EF\u4EE5\u5728 [GDevelop \u535A\u5BA2](https://gdevelop.io/blog/3d-editor) \u4E0A\u4E86\u89E3\u66F4\u591A\u4FE1\u606F\u3002","The 3D editor or the game crashed":"3D\u7F16\u8F91\u5668\u6216\u8005\u6E38\u620F\u5D29\u6E83\u4E86","The 3D editor, or some logic/code inside the game, has encountered an unhandled exception or error. It's necessary to restart the 3D editor.":"3D\u7F16\u8F91\u5668\uFF0C\u6216\u8005\u6E38\u620F\u5185\u90E8\u7684\u67D0\u4E9B\u903B\u8F91/\u4EE3\u7801\uFF0C\u9047\u5230\u4E86\u672A\u5904\u7406\u7684\u5F02\u5E38\u6216\u9519\u8BEF\u3002\u9700\u8981\u91CD\u65B0\u542F\u52A83D\u7F16\u8F91\u5668\u3002","The AI agent is in beta. Help us make it better by telling us what went wrong:":"AI \u4EE3\u7406\u5904\u4E8E\u6D4B\u8BD5\u9636\u6BB5\u3002\u901A\u8FC7\u544A\u8BC9\u6211\u4EEC\u53D1\u751F\u4E86\u4EC0\u4E48\u95EE\u9898\u6765\u5E2E\u52A9\u6211\u4EEC\u6539\u8FDB\uFF1A","The AI encountered an error while handling your request - this request was not counted in your AI usage. Try again later.":"\u5728\u5904\u7406\u60A8\u7684\u8BF7\u6C42\u65F6\uFF0CAI \u9047\u5230\u4E86\u9519\u8BEF\u2014\u2014\u8FD9\u4E2A\u8BF7\u6C42\u5728\u60A8\u7684 AI \u4F7F\u7528\u4E2D\u6CA1\u6709\u8BA1\u7B97\u5728\u5185\u3002\u7A0D\u540E\u518D\u8BD5\u3002","The AI is currently working on your project. Closing the project will stop it. Do you want to continue?":"AI \u6B63\u5728\u5904\u7406\u60A8\u7684\u9879\u76EE\u3002\u5173\u95ED\u9879\u76EE\u5C06\u505C\u6B62\u5B83\u3002\u60A8\u60F3\u7EE7\u7EED\u5417\uFF1F","The AI is currently working on your project. Opening another chat will stop it. Do you want to continue?":"AI \u6B63\u5728\u5904\u7406\u60A8\u7684\u9879\u76EE\u3002\u6253\u5F00\u53E6\u4E00\u4E2A\u804A\u5929\u5C06\u505C\u6B62\u5B83\u3002\u60A8\u60F3\u7EE7\u7EED\u5417\uFF1F","The AI is currently working on your project. Should it continue working while the tab is closed?":"AI \u6B63\u5728\u5904\u7406\u60A8\u7684\u9879\u76EE\u3002\u5E94\u8BE5\u5728\u6807\u7B7E\u5173\u95ED\u65F6\u7EE7\u7EED\u5DE5\u4F5C\u5417\uFF1F","The AI is experimental and still being improved. <0>It can inspect your game objects and events.":"AI \u662F\u5B9E\u9A8C\u6027\u7684\uFF0C\u8FD8\u5728\u6539\u8FDB\u4E2D\u3002<0>\u5B83\u53EF\u4EE5\u68C0\u67E5\u60A8\u7684\u6E38\u620F\u5BF9\u8C61\u548C\u4E8B\u4EF6\u3002","The AI tried to use a function of the editor that is unknown.":"AI \u5C1D\u8BD5\u4F7F\u7528\u4E00\u4E2A\u672A\u77E5\u7684\u7F16\u8F91\u5668\u529F\u80FD\u3002","The Atlas embedded in the Spine fine can't be located.":"\u5D4C\u5165 Spine \u7EC6\u90E8\u7684\u56FE\u96C6\u65E0\u6CD5\u5B9A\u4F4D\u3002","The Education subscription gives access to GDevelop's Game Development curriculum. Co-created with teachers and institutions, it\u2019s a ready-to-use, proven way to implement STEM in your classroom.":"\u6559\u80B2\u8BA2\u9605\u53EF\u8BA9\u60A8\u8BBF\u95EE GDevelop \u7684\u6E38\u620F\u5F00\u53D1\u8BFE\u7A0B\u3002\u8BE5\u8BFE\u7A0B\u7531\u6559\u5E08\u548C\u673A\u6784\u5171\u540C\u521B\u5EFA\uFF0C\u662F\u4E00\u79CD\u73B0\u6210\u7684\u3001\u7ECF\u8FC7\u9A8C\u8BC1\u7684\u5728\u8BFE\u5802\u4E0A\u5B9E\u65BD STEM \u7684\u65B9\u6CD5\u3002","The GDevelop project is open-source, powered by passion and community. Your membership helps the GDevelop company maintain servers, build new features, develop commercial offerings and keep the open-source project thriving. Our goal: make game development fast, fun and accessible to all.":"GDevelop\u9879\u76EE\u662F\u5F00\u6E90\u7684\uFF0C\u7531\u70ED\u60C5\u548C\u793E\u533A\u63A8\u52A8\u3002\u60A8\u7684\u4F1A\u5458\u8D44\u683C\u53EF\u4EE5\u5E2E\u52A9GDevelop\u516C\u53F8\u7EF4\u62A4\u670D\u52A1\u5668\u3001\u6784\u5EFA\u65B0\u529F\u80FD\u3001\u5F00\u53D1\u5546\u4E1A\u4EA7\u54C1\u5E76\u4FDD\u6301\u5F00\u6E90\u9879\u76EE\u7684\u84EC\u52C3\u53D1\u5C55\u3002\u6211\u4EEC\u7684\u76EE\u6807\uFF1A\u8BA9\u6E38\u620F\u5F00\u53D1\u5FEB\u901F\u3001\u6709\u8DA3\u4E14\u6613\u4E8E\u6240\u6709\u4EBA\u4F7F\u7528\u3002","The URLs must be public and stay accessible while you work on this project - they won't be stored inside the project file. When exporting a game, the resources pointed by these URLs will be downloaded and stored inside the game.":"URL\u5FC5\u987B\u662F\u516C\u5F00\u7684\uFF0C\u5E76\u4E14\u5728\u60A8\u5728\u6B64\u9879\u76EE\u5DE5\u4F5C\u65F6\u4FDD\u6301\u8BBF\u95EE - \u5B83\u4EEC\u4E0D\u4F1A\u5B58\u50A8\u5728\u9879\u76EE\u6587\u4EF6\u4E2D\u3002\u5BFC\u51FA\u6E38\u620F\u65F6\uFF0C\u5C06\u4E0B\u8F7D\u5E76\u5B58\u50A8\u5728\u6E38\u620F\u5185\u7684\u8FD9\u4E9BURL\u6307\u5411\u7684\u8D44\u6E90\u3002","The animation name {newName} is already taken":function(a){return["\u52A8\u753B\u540D\u79F0 ",a("newName")," \u5DF2\u88AB\u4F7F\u7528"]},"The answer is entirely wrong":"\u7B54\u6848\u662F\u5B8C\u5168\u9519\u8BEF\u7684","The answer is not as good as it could be":"\u7B54\u6848\u5E76\u6CA1\u6709\u60F3\u8C61\u4E2D\u7684\u90A3\u4E48\u597D","The answer is not in my language":"\u7B54\u6848\u4E0D\u662F\u7528\u6211\u7684\u8BED\u8A00\u8868\u8FBE\u7684","The answer is out of scope for GDevelop":"\u8FD9\u4E2A\u95EE\u9898\u7684\u7B54\u6848\u8D85\u51FA\u4E86 GDevelop \u7684\u8303\u56F4","The answer is too long":"\u7B54\u6848\u592A\u957F\u4E86","The answer is too short":"\u7B54\u6848\u592A\u7B80\u77ED\u4E86","The asset pack {0} is now available, go claim it in the shop!":function(a){return["\u8D44\u6E90\u5305 ",a("0")," \u73B0\u5DF2\u4E0A\u7EBF\uFF0C\u5FEB\u53BB\u5546\u5E97\u9886\u53D6\u5427\uFF01"]},"The asset pack {0} will be linked to your account {1}.":function(a){return["\u7D20\u6750\u5305 ",a("0")," \u5C06\u88AB\u94FE\u63A5\u5230\u60A8\u7684\u5E10\u6237 ",a("1")]},"The atlas image is smaller than the tile size.":"\u5730\u56FE\u96C6\u56FE\u50CF\u6BD4\u56FE\u5757\u5C3A\u5BF8\u5C0F\u3002","The auth key {lastUploadedApiKey} was properly stored. It can now be used to automatically upload your app to the app store - verify you've declared an app for it.":function(a){return["\u8EAB\u4EFD\u9A8C\u8BC1\u5BC6\u94A5 ",a("lastUploadedApiKey")," \u5DF2\u6B63\u786E\u5B58\u50A8\u3002\u73B0\u5728\u53EF\u4EE5\u4F7F\u7528\u5B83\u81EA\u52A8\u5C06\u60A8\u7684\u5E94\u7528\u7A0B\u5E8F\u4E0A\u4F20\u5230\u5E94\u7528\u7A0B\u5E8F\u5546\u5E97 - \u9A8C\u8BC1\u60A8\u5DF2\u4E3A\u5176\u58F0\u660E\u4E86\u4E00\u4E2A\u5E94\u7528\u7A0B\u5E8F\u3002"]},"The behavior is not attached to this object. Please select another object or add this behavior: {0}":function(a){return["\u884C\u4E3A\u672A\u9644\u52A0\u5230\u6B64\u5BF9\u8C61\u3002\u8BF7\u9009\u62E9\u53E6\u4E00\u4E2A\u5BF9\u8C61\u6216\u6DFB\u52A0\u6B64\u884C\u4E3A\uFF1A",a("0")]},"The bounding box is an imaginary rectangle surrounding the object collision mask. Even if the object X and Y positions are not changed, this rectangle can change if the object is rotated or if an animation is being played. Usually you should use actions and conditions related to the object position or center, but the bounding box can be useful to deal with the area of the object.":"\u5305\u56F4\u76D2\u662F\u5BF9\u8C61\u78B0\u649E\u906E\u7F69\u5468\u56F4\u7684\u5047\u60F3\u77E9\u5F62\u3002\u5373\u4F7F\u5BF9\u8C61\u7684X\u548CY\u4F4D\u7F6E\u6CA1\u6709\u6539\u53D8\uFF0C\u8FD9\u4E2A\u77E9\u5F62\u4E5F\u53EF\u4EE5\u5728\u7269\u4F53\u65CB\u8F6C\u6216\u64AD\u653E\u52A8\u753B\u65F6\u88AB\u4FEE\u6539\u3002\u901A\u5E38\u60A8\u5E94\u8BE5\u4F7F\u7528\u4E0E\u5BF9\u8C61\u4F4D\u7F6E\u6216\u4E2D\u5FC3\u76F8\u5173\u7684\u52A8\u4F5C\u548C\u6761\u4EF6\uFF0C\u4F46\u5305\u56F4\u76D2\u53EF\u80FD\u6709\u52A9\u4E8E\u5904\u7406\u5BF9\u8C61\u7684\u533A\u57DF\u3002","The bundle you are trying to claim does not exist anymore. Please contact support if you think this is an error.":"\u60A8\u8BD5\u56FE\u8BA4\u9886\u7684\u6346\u7ED1\u5305\u4E0D\u518D\u5B58\u5728\u3002\u5982\u679C\u60A8\u8BA4\u4E3A\u8FD9\u662F\u4E00\u4E2A\u9519\u8BEF\uFF0C\u8BF7\u8054\u7CFB\u652F\u6301\u3002","The bundle {0} will be linked to your account {1}.":function(a){return["\u6346\u7ED1\u5305 ",a("0")," \u5C06\u94FE\u63A5\u5230\u60A8\u7684\u5E10\u6237 ",a("1"),"\u3002"]},"The bundle {0} will be sent to the email address provided in the checkout.":function(a){return["\u6346\u7ED1\u5305 ",a("0")," \u5C06\u53D1\u9001\u81F3\u5728\u7ED3\u8D26\u65F6\u63D0\u4F9B\u7684\u7535\u5B50\u90AE\u4EF6\u5730\u5740\u3002"]},"The certificate could not be found. Please verify it was properly uploaded and try again.":"\u672A\u627E\u5230\u8BC1\u4E66\u3002\u8BF7\u786E\u8BA4\u5DF2\u6B63\u786E\u4E0A\u4F20\u5E76\u91CD\u8BD5\u3002","The certificate was properly generated. Don't forget to create and upload a provisioning profile associated to it.":"\u8BC1\u4E66\u5DF2\u6B63\u786E\u751F\u6210\u3002\u4E0D\u8981\u5FD8\u8BB0\u521B\u5EFA\u5E76\u4E0A\u4F20\u4E0E\u5176\u5173\u8054\u7684\u914D\u7F6E\u6587\u4EF6\u3002","The chat is becoming long - consider creating a new chat to ask other questions. The AI will better analyze your game and request in a new chat.":"\u804A\u5929\u6B63\u5728\u53D8\u5F97\u8D8A\u6765\u8D8A\u957F\u3002\u8003\u8651\u521B\u5EFA\u4E00\u4E2A\u65B0\u7684\u804A\u5929\u6765\u63D0\u95EE\u5176\u4ED6\u95EE\u9898\u3002 AI \u5C06\u5728\u65B0\u7684\u804A\u5929\u4E2D\u66F4\u597D\u5730\u5206\u6790\u60A8\u7684\u6E38\u620F\u548C\u8BF7\u6C42\u3002","The course {0} will be linked to your account {1}.":function(a){return["\u8BFE\u7A0B",a("0"),"\u5C06\u94FE\u63A5\u5230\u60A8\u7684\u5E10\u6237",a("1"),"\u3002"]},"The default variant is erased when the extension is updated.":"\u5F53\u6269\u5C55\u66F4\u65B0\u65F6\uFF0C\u9ED8\u8BA4\u53D8\u4F53\u4F1A\u88AB\u5220\u9664\u3002","The description of the object should explain what the object is doing, and, briefly, how to use it.":"\u5BF9\u76EE\u6807\u7684\u63CF\u8FF0\u5E94\u89E3\u91CA\u76EE\u6807\u6B63\u5728\u505A\u4E9B\u4EC0\u4E48\uFF0C\u5E76\u7B80\u8981\u89E3\u91CA\u5982\u4F55\u4F7F\u7528\u5B83\u3002","The editor was unable to display the operation ({0}) used by the AI.":function(a){return["\u7F16\u8F91\u5668\u65E0\u6CD5\u663E\u793A AI \u4F7F\u7528\u7684\u64CD\u4F5C (",a("0"),")\u3002"]},"The effect name {newName} is already taken":function(a){return["\u6548\u679C\u540D\u79F0 ",a("newName")," \u5DF2\u7ECF\u88AB\u4F7F\u7528"]},"The email you provided already has a subscription with GDevelop. Please ask them to cancel it before adding them as a student in your team.":"\u60A8\u63D0\u4F9B\u7684\u7535\u5B50\u90AE\u4EF6\u5DF2\u7ECF\u5728 GDevelop \u4E2D\u62E5\u6709\u8BA2\u9605\u3002\u8BF7\u8981\u6C42\u4ED6\u4EEC\u5728\u5C06\u5176\u6DFB\u52A0\u4E3A\u60A8\u7684\u56E2\u961F\u4E2D\u7684\u5B66\u751F\u4E4B\u524D\u53D6\u6D88\u8BA2\u9605\u3002","The email you provided already has a subscription with GDevelop. Please ask them to cancel it before defining them as teacher in your team.":"\u60A8\u63D0\u4F9B\u7684\u7535\u5B50\u90AE\u4EF6\u5DF2\u8BA2\u9605 GDevelop\u3002\u8BF7\u8981\u6C42\u4ED6\u4EEC\u53D6\u6D88\u8BA2\u9605\uFF0C\u7136\u540E\u518D\u5C06\u5176\u5B9A\u4E49\u4E3A\u60A8\u56E2\u961F\u4E2D\u7684\u6559\u5E08\u3002","The email you provided could not be found.":"\u627E\u4E0D\u5230\u60A8\u63D0\u4F9B\u7684\u7535\u5B50\u90AE\u4EF6\u3002","The email you provided is already a member of your team.":"\u60A8\u63D0\u4F9B\u7684\u7535\u5B50\u90AE\u4EF6\u5DF2\u7ECF\u662F\u60A8\u56E2\u961F\u7684\u6210\u5458\u3002","The email you provided is already an admin in your team.":"\u60A8\u63D0\u4F9B\u7684\u7535\u5B50\u90AE\u4EF6\u5DF2\u7ECF\u662F\u60A8\u56E2\u961F\u7684\u7BA1\u7406\u5458\u3002","The email you provided is not an admin in your team.":"\u60A8\u63D0\u4F9B\u7684\u7535\u5B50\u90AE\u4EF6\u4E0D\u662F\u60A8\u56E2\u961F\u7684\u7BA1\u7406\u5458\u3002","The extension can't be imported because it has the same name as a built-in extension.":"\u8BE5\u6269\u5C55\u65E0\u6CD5\u5BFC\u5165\uFF0C\u56E0\u4E3A\u5B83\u4E0E\u5185\u7F6E\u6269\u5C55\u540C\u540D\u3002","The extension installed in this project is not up to date. Consider upgrading it before reporting any issue.":"\u6B64\u9879\u76EE\u4E2D\u5B89\u88C5\u7684\u6269\u5C55\u4E0D\u662F\u6700\u65B0\u7684\u3002\u5728\u62A5\u544A\u4EFB\u4F55\u95EE\u9898\u4E4B\u524D\u8003\u8651\u5347\u7EA7\u5B83\u3002","The extension was added to the project. You can now use it in the list of actions/conditions and, if it's a behavior, in the list of behaviors for an object.":"\u8BE5\u6269\u5C55\u5DF2\u6DFB\u52A0\u5230\u9879\u76EE\u4E2D\u3002 \u60A8\u73B0\u5728\u53EF\u4EE5\u5728\u64CD\u4F5C/\u6761\u4EF6\u5217\u8868\u4E2D\u4F7F\u7528\u5B83\uFF0C\u5982\u679C\u5B83\u662F\u4E00\u79CD\u884C\u4E3A\uFF0C\u5219\u53EF\u4EE5\u5728\u5BF9\u8C61\u7684\u884C\u4E3A\u5217\u8868\u4E2D\u4F7F\u7528\u3002","The far plane distance must be greater than the near plan distance.":"\u8FDC\u5E73\u9762\u8DDD\u79BB\u5FC5\u987B\u5927\u4E8E\u8FD1\u5E73\u9762\u8DDD\u79BB\u3002","The field of view cannot be lower than 0\u00B0 or greater than 180\u00B0.":"\u89C6\u91CE\u4E0D\u80FD\u5C0F\u4E8E0\u00B0\u6216\u5927\u4E8E180\u00B0\u3002","The file {0} is invalid.":function(a){return["\u6587\u4EF6 ",a("0")," \u65E0\u6548\u3002"]},"The file {0} is too large. Use files that are smaller for your game: each must be less than {1} MB.":function(a){return["\u6587\u4EF6 ",a("0")," \u592A\u5927\u3002\u4E3A\u60A8\u7684\u6E38\u620F\u4F7F\u7528\u8F83\u5C0F\u7684\u6587\u4EF6\uFF1A\u6BCF\u4E2A\u6587\u4EF6\u5FC5\u987B\u5C0F\u4E8E ",a("1")," MB\u3002"]},"The following actions, conditions, or expressions no longer exist in their extensions. This can happen when an extension's API has changed or when functionality has been removed. Update or remove these instructions.":"\u4EE5\u4E0B\u64CD\u4F5C\u3001\u6761\u4EF6\u6216\u8868\u8FBE\u5F0F\u5728\u5176\u6269\u5C55\u4E2D\u4E0D\u5B58\u5728\u3002\u8FD9\u53EF\u80FD\u662F\u56E0\u4E3A\u6269\u5C55\u7684 API \u5DF2\u7ECF\u66F4\u6539\u6216\u529F\u80FD\u5DF2\u88AB\u79FB\u9664\u3002\u8BF7\u66F4\u65B0\u6216\u79FB\u9664\u8FD9\u4E9B\u6307\u4EE4\u3002","The following events have invalid parameters (shown with red underline in the events sheet). Click a location to navigate there.":"\u4EE5\u4E0B\u4E8B\u4EF6\u5177\u6709\u65E0\u6548\u53C2\u6570\uFF08\u5728\u4E8B\u4EF6\u8868\u4E2D\u7528\u7EA2\u8272\u4E0B\u5212\u7EBF\u663E\u793A\uFF09\u3002\u70B9\u51FB\u4F4D\u7F6E\u4EE5\u5BFC\u822A\u3002","The following file(s) cannot be used for this kind of object: {0}":function(a){return["\u4EE5\u4E0B\u6587\u4EF6 (s) \u4E0D\u80FD\u7528\u4E8E\u8FD9\u7C7B\u5BF9\u8C61: ",a("0")]},"The font size is stored directly inside the font. If you want to change it, export again your font using an external editor like bmFont. Click on the help button to learn more.":"\u5B57\u4F53\u7684\u5927\u5C0F\u76F4\u63A5\u5B58\u50A8\u5728\u5B57\u4F53\u5185\u3002 \u5982\u679C\u60A8\u60F3\u8981\u66F4\u6539\u5176\u5927\u5C0F\uFF0C\u8BF7\u4F7F\u7528\u5982 bmFont \u7684\u5916\u90E8\u7F16\u8F91\u5668\u4FEE\u6539\u540E\u91CD\u65B0\u5BFC\u51FA\u5BFC\u5165\u60A8\u7684\u5B57\u4F53\u3002\u70B9\u51FB\u5E2E\u52A9\u6309\u94AE\u4E86\u89E3\u66F4\u591A\u4FE1\u606F\u3002","The force will only push the object during the time of one frame. Typically used in an event with no conditions or with conditions that stay valid for a certain amount of time.":"\u529B\u53EA\u4F1A\u63A8\u8FD9\u4E2A\u7269\u4F53\u4E00\u5E27\u3002\u901A\u5E38\u7528\u5728\u4E00\u4E2A\u6CA1\u6709\u6761\u4EF6\u7684\u4E8B\u4EF6\u4E2D\uFF0C\u6216\u5728\u67D0\u6BB5\u4E8B\u4EF6\u7C7B\u6709\u6548\u7684\u4E8B\u4EF6","The force will push the object forever, unless you use the action \"Stop the object\". Typically used in an event with conditions that are only true once, or with a \"Trigger Once\" condition.":"\u9664\u975E\u60A8\u4F7F\u7528\u201C\u505C\u6B62\u5BF9\u8C61\u201D\u64CD\u4F5C\uFF0C\u5426\u5219\u8BE5\u529B\u5C06\u6C38\u8FDC\u63A8\u52A8\u5BF9\u8C61\u3002\u901A\u5E38\u7528\u4E8E\u5E26\u6709\u4EC5\u4E3A\u4E00\u6B21\u771F\u7684\u6761\u4EF6\uFF0C\u6216\u5177\u6709\u201C\u89E6\u53D1\u4E00\u6B21\u201D\u6761\u4EF6\u7684\u4E8B\u4EF6\u4E2D\u3002","The free version is enough for me":"\u514D\u8D39\u7248\u672C\u5BF9\u6211\u6765\u8BF4\u5DF2\u7ECF\u8DB3\u591F\u4E86","The game template {0} will be linked to your account {1}.":function(a){return["\u6E38\u620F\u6A21\u677F ",a("0")," \u5C06\u94FE\u63A5\u5230\u60A8\u7684\u5E10\u6237 ",a("1"),"\u3002"]},"The game was properly exported. You can now use Electron Builder (you need Node.js installed and to use the command-line on your computer to run it) to create an executable.":"\u6E38\u620F\u5DF2\u6B63\u786E\u5BFC\u51FA\u3002\u60A8\u73B0\u5728\u53EF\u4EE5\u4F7F\u7528 Electron Builder (\u60A8\u9700\u8981\u5B89\u88C5 Node.js\uFF0C\u5E76\u4E14\u4F7F\u7528\u547D\u4EE4\u884C\u6765\u8FD0\u884C\u5B83) \u6765\u521B\u5EFA\u53EF\u6267\u884C\u6587\u4EF6\u3002","The game you're trying to open is not registered online. Open the project file, then register it before continuing.":"\u60A8\u8BD5\u56FE\u6253\u5F00\u7684\u6E38\u620F\u6CA1\u6709\u5728\u7EBF\u6CE8\u518C\u3002\u6253\u5F00\u9879\u76EE\u6587\u4EF6\uFF0C\u7136\u540E\u6CE8\u518C\u518D\u7EE7\u7EED\u3002","The icing on the cake":"\u9526\u4E0A\u6DFB\u82B1","The image should be at least 864x864px, and the logo must fit [within a circle of 576px](https://developer.android.com/guide/topics/ui/splash-screen#splash_screen_dimensions). Transparent borders are automatically added when generated to help ensuring":"\u56FE\u50CF\u5E94\u81F3\u5C11\u4E3A864x864px\uFF0C\u5FBD\u6807\u5FC5\u987B\u9002\u5408 [\u5728576px\u7684\u5706\u5708\u5185] (https://developer.android.com/guide/topics/ui/splash-screen#splash_screen_dimensions). \u751F\u6210\u65F6\u4F1A\u81EA\u52A8\u6DFB\u52A0\u900F\u660E\u8FB9\u6846\uFF0C\u4EE5\u5E2E\u52A9\u786E\u4FDD","The invitation sent to {email} will be cancelled.":function(a){return["\u53D1\u9001\u81F3 ",a("email")," \u7684\u9080\u8BF7\u5C06\u88AB\u53D6\u6D88\u3002"]},"The latest save of \"{cloudProjectName}\" is corrupt and cannot be opened.":function(a){return[a("cloudProjectName"),"\u7684\u6700\u65B0\u4FDD\u5B58\u5DF2\u635F\u574F\uFF0C\u65E0\u6CD5\u6253\u5F00\u3002"]},"The latest save of this project is corrupt and cannot be opened.":"\u6B64\u9879\u76EE\u7684\u6700\u65B0\u4FDD\u5B58\u5DF2\u635F\u574F\uFF0C\u65E0\u6CD5\u6253\u5F00\u3002","The layer {0} does not contain any object instances. Continue?":function(a){return["\u56FE\u5C42 ",a("0")," \u4E0D\u5305\u542B\u4EFB\u4F55\u5BF9\u8C61\u5B9E\u4F8B\u3002\u662F\u5426\u7EE7\u7EED\uFF1F"]},"The light object was automatically placed on the Lighting layer.":"\u5149\u7167\u7269\u4EF6\u81EA\u52A8\u653E\u7F6E\u5728\u7167\u660E\u56FE\u5C42\u3002","The lighting layer renders an ambient light on the scene. All lights should be placed on this layer so that shadows are properly rendered. By default, the layer follows the base layer camera. Uncheck this if you want to manually move the camera using events.":"\u7167\u660E\u56FE\u5C42\u4F1A\u5728\u5C4F\u5E55\u4E0A\u6E32\u67D3\u4E00\u4E2A\u73AF\u5883\u5149\u3002\u6240\u6709\u706F\u5149\u90FD\u5E94\u653E\u5728\u8FD9\u4E2A\u7167\u660E\u56FE\u5C42\u4E0A\uFF0C\u4EE5\u4F7F\u9634\u5F71\u5F97\u5230\u6B63\u786E\u7684\u6E32\u67D3\u3002 \u9ED8\u8BA4\u60C5\u51B5\u4E0B\uFF0C\u5C06\u6839\u636E\u57FA\u7840\u56FE\u5C42\u76F8\u673A\u6E32\u67D3\u3002\u5982\u679C\u60A8\u60F3\u901A\u8FC7\u4E8B\u4EF6\u5355\u72EC\u63A7\u5236\u672C\u56FE\u5C42\u76F8\u673A\uFF0C\u8BF7\u53D6\u6D88\u9009\u4E2D\u6B64\u9879\u3002","The link to the asset pack you've followed seems outdated. Why not take a look at the other packs in the asset store?":"\u60A8\u6240\u5173\u6CE8\u7684\u8D44\u4EA7\u5305\u7684\u94FE\u63A5\u4F3C\u4E4E\u5DF2\u8FC7\u65F6\u3002\u4E3A\u4EC0\u4E48\u4E0D\u770B\u770B\u8D44\u4EA7\u5546\u5E97\u4E2D\u7684\u5176\u4ED6\u5305\u5462\uFF1F","The link to the bundle you've followed seems outdated. Why not take a look at the other bundles in the store?":"\u60A8\u5173\u6CE8\u7684\u6346\u7ED1\u5305\u94FE\u63A5\u4F3C\u4E4E\u5DF2\u8FC7\u65F6\u3002\u4E3A\u4EC0\u4E48\u4E0D\u770B\u770B\u5546\u5E97\u4E2D\u7684\u5176\u4ED6\u6346\u7ED1\u5305\uFF1F","The link to the bundle you've followed seems outdated. Why not take a look at the other bundles?":"\u60A8\u6240\u5173\u6CE8\u7684\u6A21\u677F\u7684\u94FE\u63A5\u4F3C\u4E4E\u5DF2\u8FC7\u65F6\u3002\u4E3A\u4EC0\u4E48\u4E0D\u770B\u770B\u5176\u4ED6\u6A21\u677F\u5462\uFF1F","The link to the game template you've followed seems outdated. Why not take a look at the other templates in the store?":"\u60A8\u6240\u5173\u6CE8\u7684\u6E38\u620F\u6A21\u677F\u7684\u94FE\u63A5\u4F3C\u4E4E\u5DF2\u8FC7\u65F6\u3002\u4E3A\u4EC0\u4E48\u4E0D\u770B\u770B\u5546\u5E97\u4E2D\u7684\u5176\u4ED6\u6A21\u677F\u5462\uFF1F","The main account of the Education plan cannot be modified.":"\u6559\u80B2\u8BA1\u5212\u7684\u4E3B\u8981\u5185\u5BB9\u4E0D\u80FD\u4FEE\u6539\u3002","The maximum 2D drawing distance must be strictly greater than 0.":"\u6700\u59272D\u7ED8\u56FE\u8DDD\u79BB\u5FC5\u987B\u4E25\u683C\u5927\u4E8E0\u3002","The model has {meshShapeTrianglesCount} triangles. To keep good performance, consider making a simplified model with a modeling tool.":function(a){return["\u6A21\u578B\u6709 ",a("meshShapeTrianglesCount")," \u4E09\u89D2\u5F62\u3002\u4E3A\u4E86\u4FDD\u6301\u826F\u597D\u7684\u6027\u80FD\uFF0C\u8BF7\u8003\u8651\u4F7F\u7528\u5EFA\u6A21\u5DE5\u5177\u5236\u4F5C\u7B80\u5316\u6A21\u578B\u3002"]},"The monthly free asset pack perk was not part of your plan at the time you got your subscription to GDevelop. To enjoy this perk, please purchase a new subscription.":"\u5F53\u60A8\u8BA2\u9605 GDevelop \u65F6\uFF0C\u6BCF\u6708\u514D\u8D39\u8D44\u4EA7\u5305\u798F\u5229\u5E76\u4E0D\u5C5E\u4E8E\u60A8\u7684\u8BA1\u5212\u7684\u4E00\u90E8\u5206\u3002\u8981\u4EAB\u53D7\u6B64\u4F18\u60E0\uFF0C\u8BF7\u8D2D\u4E70\u65B0\u7684\u8BA2\u9605\u3002","The more descriptive you are, the better we can match the content we\u2019ll recommend.":"\u60A8\u7684\u63CF\u8FF0\u6027\u8D8A\u5F3A\uFF0C\u6211\u4EEC\u5C31\u8D8A\u80FD\u5339\u914D\u6211\u4EEC\u63A8\u8350\u7684\u5185\u5BB9\u3002","The name of your game is empty":"\u60A8\u7684\u6E38\u620F\u540D\u79F0\u4E3A\u7A7A","The near plane distance must be strictly greater than 0 and lower than the far plan distance.":"\u8FD1\u5E73\u9762\u8DDD\u79BB\u5FC5\u987B\u4E25\u683C\u5927\u4E8E 0 \u4E14\u5C0F\u4E8E\u8FDC\u5E73\u9762\u8DDD\u79BB\u3002","The number of decimal places must be a whole value between {precisionMinValue} and {precisionMaxValue}":function(a){return["\u5C0F\u6570\u70B9\u6570\u5FC5\u987B\u662F ",a("precisionMinValue")," \u548C ",a("precisionMaxValue")," \u4E4B\u95F4\u7684\u6574\u6570\u503C"]},"The number of displayed entries must be a whole value between {displayedEntriesMinNumber} and {displayedEntriesMaxNumber}":function(a){return["\u663E\u793A\u7684\u6761\u76EE\u6570\u91CF\u5FC5\u987B\u662F\u4E00\u4E2A ",a("displayedEntriesMinNumber")," \u548C ",a("displayedEntriesMaxNumber")," \u4E4B\u95F4\u7684\u6574\u6570\u503C"]},"The object does not exist or can't be used here.":"\u8BE5\u5BF9\u8C61\u4E0D\u5B58\u5728\u6216\u4E0D\u80FD\u5728\u6B64\u5904\u4F7F\u7528\u3002","The package name begins with com.example, make sure you replace it with an unique one to be able to publish your game on app stores.":"\u8F6F\u4EF6\u5305\u540D\u79F0\u4EE5 com.example \u5F00\u5934\uFF0C\u8BF7\u786E\u4FDD\u5C06\u5176\u66FF\u6362\u4E3A\u552F\u4E00\u7684\u8F6F\u4EF6\u5305\uFF0C\u4EE5\u4FBF\u80FD\u591F\u5728\u5E94\u7528\u5546\u5E97\u4E0A\u53D1\u5E03\u60A8\u7684\u6E38\u620F\u3002","The package name begins with com.example, make sure you replace it with an unique one, else installing your game might overwrite other games.":"\u8F6F\u4EF6\u5305\u540D\u79F0\u4EE5com.example\u5F00\u59CB\uFF0C\u8BF7\u786E\u4FDD\u5C06\u5176\u66FF\u6362\u4E3A\u552F\u4E00\u7684\u8F6F\u4EF6\u5305\uFF0C\u5426\u5219\u5B89\u88C5\u60A8\u7684\u6E38\u620F\u53EF\u80FD\u4F1A\u8986\u76D6\u5176\u4ED6\u6E38\u620F\u3002","The package name is containing invalid characters or not following the convention \"xxx.yyy.zzz\" (numbers allowed after a letter only).":"\u5305\u540D\u5305\u542B\u65E0\u6548\u5B57\u7B26\uFF0C\u6216\u8005\u672A\u9075\u5FAA\u201Cxxx.yy.zz\u201D\u7684\u89C4\u8303(\u4EC5\u5141\u8BB8\u6570\u5B57\u8DDF\u5728\u5B57\u6BCD\u540E\u9762)\u3002","The package name is empty.":"\u5305\u540D\u79F0\u4E3A\u7A7A\u3002","The package name is too long.":"\u5305\u540D\u79F0\u592A\u957F\u3002","The password is invalid.":"\u5BC6\u7801\u65E0\u6548\u3002","The password you entered is incorrect. Please try again.":"\u60A8\u8F93\u5165\u5BC6\u7801\u4E0D\u6B63\u786E\u3002\u8BF7\u518D\u8BD5\u4E00\u6B21\u3002","The polygon is not convex":"\u591A\u8FB9\u5F62\u4E0D\u662F\u51F8\u7684","The polygon is not convex. Ensure it is, otherwise the collision mask won't work.":"\u6B64\u591A\u8FB9\u5F62\u4E0D\u662F\u51F8\u591A\u8FB9\u5F62\u3002\u8BF7\u4FDD\u8BC1\u662F\u51F8\u591A\u8FB9\u5F62\uFF0C\u5426\u5219\u78B0\u649E\u906E\u7F69\u65E0\u6CD5\u5DE5\u4F5C\u3002","The preview could not be launched because an error happened: {0}.":function(a){return["\u65E0\u6CD5\u542F\u52A8\u9884\u89C8\uFF0C\u56E0\u4E3A\u53D1\u751F\u9519\u8BEF\uFF1A ",a("0"),"\u3002"]},"The preview could not be launched because you're offline.":"\u7531\u4E8E\u60A8\u79BB\u7EBF\u65E0\u6CD5\u542F\u52A8\u9884\u89C8\u3002","The project associated with this AI request does not match the current project. Open the correct project to restore to this state.":"\u4E0E\u6B64 AI \u8BF7\u6C42\u76F8\u5173\u7684\u9879\u76EE\u4E0E\u5F53\u524D\u9879\u76EE\u4E0D\u5339\u914D\u3002\u6253\u5F00\u6B63\u786E\u7684\u9879\u76EE\u4EE5\u6062\u590D\u5230\u6B64\u72B6\u6001\u3002","The project could not be saved. Please try again later.":"\u9879\u76EE\u65E0\u6CD5\u4FDD\u5B58\u3002\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","The project currently opened is not registered online. Register it now to get access to leaderboards, player accounts, analytics and more!":"\u5F53\u524D\u6253\u5F00\u7684\u9879\u76EE\u672A\u5728\u7EBF\u6CE8\u518C\u3002\u7ACB\u5373\u6CE8\u518C\u4EE5\u8BBF\u95EE\u6392\u884C\u699C\u3001\u73A9\u5BB6\u5E10\u6237\u3001\u5206\u6790\u7B49\uFF01","The project currently opened is registered online but you don't have access to it. A link or file will be created but the game will not be registered.":"\u5F53\u524D\u6253\u5F00\u7684\u9879\u76EE\u5DF2\u5728\u7EBF\u6CE8\u518C\uFF0C\u4F46\u60A8\u65E0\u6CD5\u8BBF\u95EE\u8BE5\u9879\u76EE\u3002\u4E00\u4E2A\u94FE\u63A5\u6216\u6587\u4EF6\u5C06\u88AB\u521B\u5EFA\uFF0C\u4F46\u6E38\u620F\u5C06\u4E0D\u4F1A\u88AB\u6CE8\u518C\u3002","The project file appears to be corrupted, but an autosave file exists (backup made automatically by GDevelop on {0}). Would you like to try to load it instead?":function(a){return["\u9879\u76EE\u6587\u4EF6\u4F3C\u4E4E\u5DF2\u635F\u574F\uFF0C\u4F46\u662F\u5B58\u5728\u81EA\u52A8\u4FDD\u5B58\u6587\u4EF6(\u7531 GDevelop \u5728 ",a("0")," \u81EA\u52A8\u5907\u4EFD)\u3002 \u4F60\u60F3\u8981\u52A0\u8F7D\u5B83\u5417\uFF1F"]},"The project save associated with this AI request message is no longer available due to your current plan's limit. Upgrade your subscription to access older project saves.":"\u4E0E\u6B64 AI \u8BF7\u6C42\u6D88\u606F\u5173\u8054\u7684\u9879\u76EE\u4FDD\u5B58\u56E0\u60A8\u5F53\u524D\u8BA1\u5212\u7684\u9650\u5236\u800C\u4E0D\u518D\u53EF\u7528\u3002\u5347\u7EA7\u60A8\u7684\u8BA2\u9605\u4EE5\u8BBF\u95EE\u8F83\u65E7\u7684\u9879\u76EE\u4FDD\u5B58\u3002","The project save associated with this AI request message was not found. It may have been deleted.":"\u4E0E\u6B64 AI \u8BF7\u6C42\u6D88\u606F\u5173\u8054\u7684\u9879\u76EE\u4FDD\u5B58\u672A\u627E\u5230\u3002\u53EF\u80FD\u5DF2\u88AB\u5220\u9664\u3002","The provisioning profile was properly stored ( {lastUploadedProvisioningProfileName}). If you properly uploaded the certificate before, it can now be used.":function(a){return["\u9884\u914D\u914D\u7F6E\u6587\u4EF6\u5DF2\u6B63\u786E\u5B58\u50A8 (",a("lastUploadedProvisioningProfileName"),")\u3002\u5982\u679C\u60A8\u4E4B\u524D\u6B63\u786E\u4E0A\u4F20\u4E86\u8BC1\u4E66\uFF0C\u73B0\u5728\u5C31\u53EF\u4EE5\u4F7F\u7528\u4E86\u3002"]},"The purchase will be linked to your account once done.":"\u8D2D\u4E70\u5B8C\u6210\u540E\u5C06\u94FE\u63A5\u5230\u60A8\u7684\u5E10\u6237\u3002","The request could not be processed. Please verify you uploaded a valid certificate file (.cer) from Apple.":"\u8BF7\u6C42\u65E0\u6CD5\u5904\u7406\u3002\u8BF7\u786E\u8BA4\u60A8\u4E0A\u4F20\u4E86\u6765\u81EAApple\u7684\u6709\u6548\u8BC1\u4E66\u6587\u4EF6\uFF08.cer\uFF09\u3002","The request could not reach the servers, ensure you are connected to internet.":"\u8BF7\u6C42\u65E0\u6CD5\u5230\u8FBE\u670D\u52A1\u5668\uFF0C\u786E\u4FDD\u60A8\u5DF2\u8FDE\u63A5\u5230\u4E92\u8054\u7F51\u3002","The resource has been downloaded":"\u8D44\u6E90\u5DF2\u4E0B\u8F7D","The result wasn't as good as it could have been":"\u7ED3\u679C\u6CA1\u6709\u8FBE\u5230\u9884\u671F\u7684\u597D\u3002","The selected resource is not a proper Spine resource.":"\u6240\u9009\u8D44\u6E90\u4E0D\u662F\u6B63\u786E\u7684 Spine \u8D44\u6E90\u3002","The sentence displays one or more wrongs parameters:":"\u8BE5\u53E5\u5B50\u663E\u793A\u4E00\u4E2A\u6216\u591A\u4E2A\u9519\u8BEF\u53C2\u6570\uFF1A","The sentence is probably missing this/these parameter(s):":"\u8BE5\u53E5\u53EF\u80FD\u4E22\u5931\u4EE5\u4E0B\u53C2\u6570\uFF1A()","The server is currently unavailable. Please try again later.":"\u670D\u52A1\u5668\u5F53\u524D\u4E0D\u53EF\u7528\u3002\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","The shape used in the Physics behavior is independent from the collision mask of the object. Be sure to use the \"Collision\" condition provided by the Physics behavior in the events. The usual \"Collision\" condition won't take into account the shape that you've set up here.":"\u7269\u7406\u884C\u4E3A\u4E2D\u4F7F\u7528\u7684\u5F62\u72B6\u72EC\u7ACB\u4E8E\u7269\u4F53\u7684\u78B0\u649E\u906E\u7F69\u3002 \u8BF7\u52A1\u5FC5\u4F7F\u7528\u7531\u5728\u4E8B\u4EF6\u4E2D\u7684\u7269\u7406\u884C\u4E3A\u63D0\u4F9B\u7684\u201C\u78B0\u649E\u201D\u6761\u4EF6\u3002\u901A\u5E38\u7684\u201C\u78B0\u649E\u201D\u6761\u4EF6\u4E0D\u4F1A\u8003\u8651\u60A8\u5728\u6B64\u5904\u8BBE\u7F6E\u7684\u5F62\u72B6\u3002","The specified external events do not exist in the game. Be sure that the name is correctly spelled or create them using the project manager.":"\u6307\u5B9A\u7684\u5916\u90E8\u4E8B\u4EF6\u4E0D\u5728\u6E38\u620F\u4E2D\u3002\u8BF7\u786E\u8BA4\u540D\u79F0\u6B63\u786E\uFF0C\u4E5F\u53EF\u4EE5\u4F7F\u7528\u9879\u76EE\u7BA1\u7406\u5668\u521B\u5EFA\u3002","The subscription of this account comes from outside the app store. Connect with your account on editor.gdevelop.io from your web-browser to manage it.":"\u8BE5\u8D26\u6237\u7684\u8BA2\u9605\u6765\u81EA\u4E8E\u5E94\u7528\u5546\u5E97\u4E4B\u5916\u3002\u4ECE\u60A8\u7684\u7F51\u7EDC\u6D4F\u89C8\u5668\u8FDE\u63A5\u5230\u60A8\u5728 editor.gdevelop.io \u4E0A\u7684\u5E10\u6237\u4EE5\u5BF9\u5176\u8FDB\u884C\u7BA1\u7406\u3002","The subscription of this account was done using Apple or Google Play. Connect on your account on your Apple or Google device to manage it.":"\u6B64\u5E10\u6237\u7684\u8BA2\u9605\u662F\u4F7F\u7528 Apple \u6216 Google Play \u5B8C\u6210\u7684\u3002\u5728\u60A8\u7684 Apple \u6216 Google \u8BBE\u5907\u4E0A\u8FDE\u63A5\u60A8\u7684\u5E10\u6237\u4EE5\u5BF9\u5176\u8FDB\u884C\u7BA1\u7406\u3002","The text input will be always shown on top of all other objects in the game - this is a limitation that can't be changed. According to the platform/device or browser running the game, the appearance can also slightly change.":"\u6587\u672C\u8F93\u5165\u5C06\u59CB\u7EC8\u663E\u793A\u5728\u6E38\u620F\u4E2D\u6240\u6709\u5176\u4ED6\u5BF9\u8C61\u7684\u9876\u90E8\u2014\u2014\u8FD9\u662F\u4E00\u4E2A\u65E0\u6CD5\u66F4\u6539\u7684\u9650\u5236\u3002\u6839\u636E\u8FD0\u884C\u6E38\u620F\u7684\u5E73\u53F0/\u8BBE\u5907\u6216\u6D4F\u89C8\u5668\u7684\u4E0D\u540C\uFF0C\u6E38\u620F\u7684\u5916\u89C2\u4E5F\u4F1A\u7565\u6709\u53D8\u5316\u3002","The tilemap must be designed in a separated program, Tiled, that can be downloaded on mapeditor.org. Save your map as a JSON file, then select here the Atlas image that you used and the Tile map JSON file.":"\u5FC5\u987B\u5728\u5355\u72EC\u7684\u7A0B\u5E8FTiled\u4E2D\u8BBE\u8BA1tilemap\uFF0C\u53EF\u4EE5\u5728mapeditor.org\u4E0A\u4E0B\u8F7D\u8BE5\u7A0B\u5E8F\u3002\u5C06\u5730\u56FE\u53E6\u5B58\u4E3AJSON\u6587\u4EF6\uFF0C\u7136\u540E\u5728\u6B64\u5904\u9009\u62E9\u60A8\u4F7F\u7528\u7684Atlas\u56FE\u50CF\u548CTile Map JSON\u6587\u4EF6\u3002","The token used to claim this purchase is invalid.":"\u7528\u4E8E\u8BA4\u9886\u6B64\u8D2D\u4E70\u7684\u4EE4\u724C\u65E0\u6548\u3002","The uploaded certificate does not match the signing request that was generated. Please create a new signing request and generate a new certificate from Apple using it.":"\u4E0A\u4F20\u7684\u8BC1\u4E66\u4E0E\u751F\u6210\u7684\u7B7E\u540D\u8BF7\u6C42\u4E0D\u5339\u914D\u3002\u8BF7\u521B\u5EFA\u4E00\u4E2A\u65B0\u7684\u7B7E\u540D\u8BF7\u6C42\uFF0C\u5E76\u6839\u636E\u8BE5\u8BF7\u6C42\u4ECEApple\u751F\u6210\u4E00\u4E2A\u65B0\u7684\u8BC1\u4E66\u3002","The usage of a number or expression is deprecated. Please now use only \"Permanent\" or \"Instant\" for configuring forces.":"\u4F7F\u7528\u4E00\u4E2A\u6570\u5B57\u6216\u8868\u8FBE\u5F0F\u5DF2\u88AB\u5E9F\u5F03\u3002\u73B0\u5728\u53EA\u80FD\u7528\u201CPermanent\uFF08\u6C38\u4E45\uFF09\u201D\u6216\u201CInstan\uFF08\u5373\u65F6\uFF09\u201D\u6765\u914D\u7F6E\u529B\u3002","The variable name contains a space - this is not recommended. Prefer to use underscores or uppercase letters to separate words.":"\u53D8\u91CF\u540D\u79F0\u5305\u542B\u4E00\u4E2A\u7A7A\u683C - \u4E0D\u63A8\u8350\u4F7F\u7528\u8FD9\u4E2A\u7A7A\u683C\u3002\u66F4\u559C\u6B22\u4F7F\u7528\u4E0B\u5212\u7EBF\u6216\u5927\u5199\u5B57\u6BCD\u5206\u9694\u5355\u8BCD\u3002","The variable name looks like you're building an expression or a formula. You can only use this for structure or arrays. For example: Score[3].":"\u53D8\u91CF\u540D\u79F0\u770B\u8D77\u6765\u50CF\u4F60\u6B63\u5728\u6784\u5EFA\u4E00\u4E2A\u8868\u8FBE\u5F0F\u6216\u516C\u5F0F\u3002 \u60A8\u53EA\u80FD\u4F7F\u7528\u8FD9\u4E2A\u7ED3\u6784\u6216\u6570\u7EC4\u3002\u4F8B\u5982\uFF1A\u5F97\u5206[3]\u3002","The version history is available for cloud projects only.":"\u7248\u672C\u5386\u53F2\u8BB0\u5F55\u4EC5\u9002\u7528\u4E8E\u4E91\u9879\u76EE\u3002","The version that you've set for the game is invalid.":"\u60A8\u4E3A\u6E38\u620F\u8BBE\u7F6E\u7684\u7248\u672C\u65E0\u6548\u3002","The {productType} {productName} will be linked to your account {0}":function(a){return[a("productType")," ",a("productName")," \u5C06\u94FE\u63A5\u5230\u60A8\u7684\u8D26\u6237 ",a("0")]},"There are currently no leaderboards created for this game. Open the leaderboards manager to create one.":"\u5F53\u524D\u6CA1\u6709\u4E3A\u8FD9\u573A\u6E38\u620F\u521B\u5EFA\u6392\u884C\u699C\u3002\u6253\u5F00\u6392\u884C\u699C\u7BA1\u7406\u5668\u521B\u5EFA\u4E00\u4E2A\u3002","There are no <0>2D effects on this layer.":"\u6B64\u56FE\u5C42\u4E0A\u6CA1\u6709<0>2D\u6548\u679C\u3002","There are no <0>3D effects on this layer.":"\u6B64\u56FE\u5C42\u4E0A\u6CA1\u6709<0>3D\u6548\u679C\u3002","There are no <0>behaviors on this object instance.":"\u6B64\u5BF9\u8C61\u5B9E\u4F8B\u4E0A\u6CA1\u6709<0>\u884C\u4E3A\u3002","There are no <0>behaviors on this object.":"\u6B64\u5BF9\u8C61\u4E0A\u6CA1\u6709<0>\u884C\u4E3A\u3002","There are no <0>effects on this object.":"\u6B64\u5BF9\u8C61\u4E0A\u6CA1\u6709<0>\u6548\u679C\u3002","There are no <0>variables on this object.":"\u6B64\u5BF9\u8C61\u4E0A\u6CA1\u6709<0>\u53D8\u91CF\u3002","There are no <0>variables on this scene.":"\u6B64\u573A\u666F\u4E0A\u6CA1\u6709<0>\u53D8\u91CF\u3002","There are no common <0>variables on this group objects.":"\u6B64\u7EC4\u5BF9\u8C61\u4E0A\u6CA1\u6709\u5171\u540C\u7684<0>\u53D8\u91CF\u3002","There are no objects. Objects will appear if you add some as parameter or add children to the object.":"\u6CA1\u6709\u5BF9\u8C61\u3002\u5982\u679C\u60A8\u6DFB\u52A0\u4E00\u4E9B\u5BF9\u8C61\u4F5C\u4E3A\u53C2\u6570\u6216\u5411\u5BF9\u8C61\u6DFB\u52A0\u5B50\u9879\uFF0C\u5219\u4F1A\u51FA\u73B0\u5BF9\u8C61\u3002","There are no objects. Objects will appear if you add some as parameters.":"\u6CA1\u6709\u5BF9\u8C61\u3002\u5982\u679C\u60A8\u628A\u4E00\u4E9B\u5BF9\u8C61\u4F5C\u4E3A\u53C2\u6570\u6DFB\u52A0\u65F6\uFF0C\u5BF9\u8C61\u624D\u4F1A\u51FA\u73B0\u3002","There are no provisioning profile created for this certificate. Create one in the Apple Developer interface and add it here.":"\u6CA1\u6709\u4E3A\u6B64\u8BC1\u4E66\u521B\u5EFA\u914D\u7F6E\u6587\u4EF6\u3002\u5728 Apple Developer \u754C\u9762\u4E2D\u521B\u5EFA\u4E00\u4E2A\u5E76\u5C06\u5176\u6DFB\u52A0\u5230\u6B64\u5904\u3002","There are no variables on this instance.":"\u6B64\u5B9E\u4F8B\u4E0A\u6CA1\u6709\u53D8\u91CF\u3002","There are unsaved changes":"\u6709\u672A\u4FDD\u5B58\u7684\u66F4\u6539","There are variables used in events but not declared in this list: {0}.":function(a){return["\u5728\u4E8B\u4EF6\u4E2D\u4F7F\u7528\u4E86\u53D8\u91CF\uFF0C\u4F46\u5728\u6B64\u5217\u8868\u4E2D\u6CA1\u6709\u58F0\u660E: ",a("0"),"\u3002"]},"There are {instancesCountInLayout} object instances on this layer. Should they be moved to another layer?":function(a){return["\u6B64\u5C42\u4E0A\u6709 ",a("instancesCountInLayout")," \u5BF9\u8C61\u5B9E\u4F8B\u3002\u662F\u5426\u5E94\u8BE5\u5C06\u5B83\u4EEC\u79FB\u52A8\u5230\u53E6\u4E00\u5C42\uFF1F"]},"There are {instancesCount} instances of objects on this layer.":function(a){return["\u6B64\u56FE\u5C42\u4E0A\u6709 ",a("instancesCount")," \u4E2A\u5BF9\u8C61\u5B9E\u4F8B\u3002"]},"There is no <0>global object yet.":"\u8FD8\u6CA1\u6709 <0> \u5168\u5C40\u5BF9\u8C61 \u3002","There is no behavior to set up for this object.":"\u8FD9\u4E2A\u5BF9\u8C61\u6CA1\u6709\u8981\u8BBE\u7F6E\u7684\u884C\u4E3A\u3002","There is no extension to update.":"\u6CA1\u6709\u53EF\u66F4\u65B0\u7684\u6269\u5C55\u3002","There is no global group yet.":"\u8FD8\u6CA1\u6709\u5168\u5C40\u7EC4\u3002","There is no object in your game or in this scene. Start by adding an new object in the scene editor, using the objects list.":"\u60A8\u7684\u6E38\u620F\u6216\u672C\u573A\u666F\u4E2D\u6CA1\u6709\u5BF9\u8C61\u3002\u8BF7\u5728\u573A\u666F\u7F16\u8F91\u5668\u7684\u5BF9\u8C61\u5217\u8868\u4E2D\uFF0C\u6DFB\u52A0\u4E00\u4E2A\u65B0\u7684\u5BF9\u8C61\u3002","There is no variable to set up.":"\u6CA1\u6709\u53D8\u91CF\u9700\u8981\u8BBE\u7F6E\u3002","There is no variant to update.":"\u6CA1\u6709\u53EF\u66F4\u65B0\u7684\u53D8\u4F53\u3002","There is nothing to configure for this behavior. You can still use events to interact with the object and this behavior.":"\u6CA1\u6709\u4EFB\u4F55\u53EF\u7528\u6765\u914D\u7F6E\u6B64\u884C\u4E3A\u3002\u60A8\u4ECD\u7136\u53EF\u4EE5\u4F7F\u7528\u4E8B\u4EF6\u6765\u4E0E\u5BF9\u8C61\u548C\u8FD9\u79CD\u884C\u4E3A\u4E92\u52A8\u3002","There is nothing to configure for this effect.":"\u6CA1\u6709\u4EC0\u4E48\u9700\u8981\u914D\u7F6E\u7684\u3002","There is nothing to configure for this object. You can still use events to interact with the object.":"\u6CA1\u6709\u4EFB\u4F55\u53EF\u7528\u6765\u914D\u7F6E\u6B64\u884C\u4E3A\u3002\u60A8\u4ECD\u7136\u53EF\u4EE5\u4F7F\u7528\u4E8B\u4EF6\u6765\u4E0E\u5BF9\u8C61\u548C\u8FD9\u79CD\u884C\u4E3A\u4E92\u52A8\u3002","There is nothing to configure.":"\u6CA1\u6709\u4EC0\u4E48\u9700\u8981\u914D\u7F6E\u7684\u3002","There was a problem":"\u51FA\u73B0\u4E86\u4E00\u4E2A\u95EE\u9898","There was an error verifying the URL(s). Please check they are correct.":"\u9A8C\u8BC1URL(s)\u65F6\u51FA\u9519\u3002\u8BF7\u68C0\u67E5\u5B83\u4EEC\u662F\u5426\u6B63\u786E\u3002","There was an error while canceling your subscription. Verify your internet connection or try again later.":"\u53D6\u6D88\u8BA2\u9605\u65F6\u51FA\u9519\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","There was an error while creating the object \"{0}\". Verify your internet connection or try again later.":function(a){return["\u521B\u5EFA\u5BF9\u8C61\u201C",a("0"),"\u201D\u65F6\u51FA\u9519\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u518D\u8BD5\u3002"]},"There was an error while installing the asset \"{0}\". Verify your internet connection or try again later.":function(a){return["\u5B89\u88C5\u8D44\u4EA7 \"",a("0"),"\" \u65F6\u51FA\u9519\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002"]},"There was an error while making an auto-save of the project. Verify that you have permissions to write in the project folder.":"\u81EA\u52A8\u4FDD\u5B58\u9879\u76EE\u65F6\u51FA\u9519\u3002\u8BF7\u9A8C\u8BC1\u60A8\u662F\u5426\u6709\u5199\u5165\u9879\u76EE\u6587\u4EF6\u5939\u7684\u6743\u9650\u3002","There was an error while updating the game's thumbnail on gd.games. Verify your internet connection or try again later.":"\u5728 gd.games \u4E0A\u66F4\u65B0\u6E38\u620F\u7F29\u7565\u56FE\u65F6\u51FA\u9519\u3002\u8BF7\u68C0\u67E5\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","There was an error while uploading some resources. Verify your internet connection or try again later.":"\u4E0A\u4F20\u67D0\u4E9B\u8D44\u6E90\u65F6\u51FA\u9519\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u518D\u8BD5\u3002","There was an issue getting the game analytics.":"\u83B7\u53D6\u6E38\u620F\u5206\u6790\u65F6\u51FA\u73B0\u95EE\u9898\u3002","There was an unknown error when trying to apply the code. Double check the code, try again later or contact us if this persists.":"\u5C1D\u8BD5\u5E94\u7528\u4EE3\u7801\u65F6\u51FA\u73B0\u672A\u77E5\u9519\u8BEF\u3002\u4ED4\u7EC6\u68C0\u67E5\u4EE3\u7801\uFF0C\u7A0D\u540E\u518D\u8BD5\uFF0C\u5982\u679C\u95EE\u9898\u4ECD\u7136\u5B58\u5728\uFF0C\u8BF7\u8054\u7CFB\u6211\u4EEC\u3002","There were errors when importing resources for the project. You can retry (recommended) or continue despite the errors. In this case, the project might be missing some resources.":"\u5BFC\u5165\u9879\u76EE\u8D44\u6E90\u65F6\u51FA\u9519\u3002\u60A8\u53EF\u4EE5\u91CD\u8BD5 (\u63A8\u8350) \u6216\u7EE7\u7EED\uFF0C\u5C3D\u7BA1\u51FA\u73B0\u9519\u8BEF\u3002\u5728\u8FD9\u79CD\u60C5\u51B5\u4E0B\uFF0C\u9879\u76EE\u53EF\u80FD\u7F3A\u5C11\u4E00\u4E9B\u8D44\u6E90\u3002","There were errors when loading extensions. You cannot continue using GDevelop.":"\u5728\u52A0\u8F7D\u6269\u5C55\u65F6\u51FA\u73B0\u9519\u8BEF\u3002\u60A8\u65E0\u6CD5\u7EE7\u7EED\u4F7F\u7528 GDevelop\u3002","There were errors when preparing new leaderboards for the project.":"\u5728\u4E3A\u9879\u76EE\u51C6\u5907\u65B0\u7684\u6392\u884C\u699C\u65F6\u53D1\u751F\u9519\u8BEF\u3002","These are behaviors":"\u8FD9\u4E9B\u662F\u884C\u4E3A","These are objects":"\u8FD9\u4E9B\u662F\u5BF9\u8C61","These behaviors are already attached to the object:{0}Do you want to replace their property values?":function(a){return["\u8FD9\u4E9B\u884C\u4E3A\u5DF2\u7ECF\u9644\u52A0\u5230\u5BF9\u8C61: ",a("0"),"\u662F\u5426\u8981\u66FF\u6362\u5B83\u4EEC\u7684\u5C5E\u6027\u503C\uFF1F"]},"These effects already exist:{0}Do you want to replace them?":function(a){return["\u8FD9\u4E9B\u6548\u679C\u5DF2\u7ECF\u5B58\u5728:",a("0"),"\u4F60\u60F3\u8981\u66FF\u6362\u5B83\u4EEC\u5417\uFF1F"]},"These parameters already exist:{0}Do you want to replace them?":function(a){return["\u8FD9\u4E9B\u53C2\u6570\u5DF2\u7ECF\u5B58\u5728\uFF1A",a("0"),"\u60A8\u60F3\u8981\u66FF\u6362\u5B83\u4EEC\u5417\uFF1F"]},"These properties already exist:{0}Do you want to replace them?":function(a){return["\u8FD9\u4E9B\u5C5E\u6027\u5DF2\u7ECF\u5B58\u5728\uFF1A",a("0"),"\u60A8\u60F3\u8981\u66FF\u6362\u5B83\u4EEC\u5417\uFF1F"]},"These variables hold additional information and are available on all objects of the group.":"\u8FD9\u4E9B\u53D8\u91CF\u5305\u542B\u9644\u52A0\u4FE1\u606F\uFF0C\u5E76\u4E14\u53EF\u7528\u4E8E\u7EC4\u4E2D\u7684\u6240\u6709\u5BF9\u8C61\u3002","These variables hold additional information on a project.":"\u8FD9\u4E9B\u53D8\u91CF\u5305\u542B\u9879\u76EE\u7684\u9644\u52A0\u4FE1\u606F\u3002","These variables hold additional information on a scene.":"\u8FD9\u4E9B\u53D8\u91CF\u5305\u542B\u573A\u666F\u4E2D\u7684\u9644\u52A0\u4FE1\u606F\u3002","These variables hold additional information on an object.":"\u8FD9\u4E9B\u53D8\u91CF\u5305\u542B\u6709\u5173\u5BF9\u8C61\u7684\u9644\u52A0\u4FE1\u606F\u3002","Thickness":"\u539A\u5EA6","Thinking about your request...":"\u6B63\u5728\u8003\u8651\u60A8\u7684\u8BF7\u6C42...","Thinking through the approach":"\u601D\u8003\u65B9\u6CD5","Thinking through the details":"\u601D\u8003\u7EC6\u8282","Third editor":"\u7B2C\u4E09\u7F16\u8F91\u5668","Third-party":"\u7B2C\u4E09\u65B9","This Auth Key was not sent or is not ready to be used.":"\u6B64\u8EAB\u4EFD\u9A8C\u8BC1\u5BC6\u94A5\u5C1A\u672A\u53D1\u9001\u6216\u5C1A\u672A\u51C6\u5907\u597D\u4F7F\u7528\u3002","This Else event is not preceded by a standard event (or another Else), so it will run normally, like an event without an Else.":"\u6B64 Else \u4E8B\u4EF6\u6CA1\u6709\u524D\u7F6E\u6807\u51C6\u4E8B\u4EF6\uFF08\u6216\u53E6\u4E00\u4E2A Else\uFF09\uFF0C\u56E0\u6B64\u5B83\u5C06\u50CF\u6CA1\u6709 Else \u7684\u4E8B\u4EF6\u4E00\u6837\u6B63\u5E38\u8FD0\u884C\u3002","This Else event will run if the previous event conditions are not met.":"\u5982\u679C\u524D\u4E00\u4E2A\u4E8B\u4EF6\u6761\u4EF6\u4E0D\u6EE1\u8DB3\uFF0C\u6B64 Else \u4E8B\u4EF6\u5C06\u8FD0\u884C\u3002","This account already owns this product, you cannot activate it again.":"\u6B64\u8D26\u6237\u5DF2\u7ECF\u62E5\u6709\u8BE5\u4EA7\u54C1\uFF0C\u60A8\u65E0\u6CD5\u518D\u6B21\u6FC0\u6D3B\u5B83\u3002","This account has been deactivated or deleted.":"\u6B64\u5E10\u6237\u5DF2\u88AB\u505C\u7528\u6216\u5220\u9664\u3002","This account is already a student in another team.":"\u8BE5\u8D26\u6237\u5DF2\u7ECF\u662F\u53E6\u4E00\u4E2A\u56E2\u961F\u7684\u5B66\u751F\u3002","This action cannot be undone.":"\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u6D88\u3002","This action is deprecated and should not be used anymore. Instead, use for all your objects the behavior called \"Physics2\" and the associated actions (in this case, all objects must be set up to use Physics2, you can't mix the behaviors).":"\u6B64\u64CD\u4F5C\u88AB\u5E9F\u5F03\uFF0C\u4E0D\u5E94\u518D\u4F7F\u7528\u3002\u76F8\u53CD\uFF0C\u73B0\u5728\u5E94\u8BE5\u4F7F\u7528\u201C\u7269\u74062\u201D\u63D2\u4EF6\u7684\u6240\u6709\u5BF9\u8C61\uFF0C\u884C\u4E3A\u548C\u76F8\u5173\u52A8\u4F5C (\u5728\u8FD9\u79CD\u60C5\u51B5\u4E0B\uFF0C\u6240\u6709\u5BF9\u8C61\u90FD\u5FC5\u987B\u8BBE\u7F6E\u4F7F\u7528\u7269\u74062\u63D2\u4EF6\uFF0C\u60A8\u4E0D\u80FD\u6DF7\u5408\u884C\u4E3A)","This action is deprecated and should not be used anymore. Instead, use the \"Text input\" object.":"\u6B64\u64CD\u4F5C\u5DF2\u5F03\u7528\uFF0C\u4E0D\u5E94\u518D\u4F7F\u7528\u3002\u8BF7\u6539\u7528\u201C\u6587\u672C\u8F93\u5165\u201D\u5BF9\u8C61\u3002","This action is not automatic yet, we will get in touch to gather your bank details.":"\u6B64\u64CD\u4F5C\u5C1A\u672A\u81EA\u52A8\u5B8C\u6210\uFF0C\u6211\u4EEC\u5C06\u4E0E\u60A8\u8054\u7CFB\u4EE5\u6536\u96C6\u60A8\u7684\u94F6\u884C\u8BE6\u7EC6\u4FE1\u606F\u3002","This action will create a new texture and re-render the text each time it is called, which is expensive and can reduce performance. Avoid changing the character size of text frequently.":"\u6B64\u64CD\u4F5C\u5C06\u521B\u5EFA\u4E00\u4E2A\u65B0\u7684\u7EB9\u7406\uFF0C\u5E76\u5728\u6BCF\u6B21\u8C03\u7528\u65F6\u91CD\u65B0\u6E32\u67D3\u6587\u672C\uFF0C\u8FD9\u975E\u5E38\u8017\u8D39\u8D44\u6E90\u5E76\u53EF\u80FD\u964D\u4F4E\u6027\u80FD\u3002\u8BF7\u907F\u514D\u9891\u7E41\u66F4\u6539\u6587\u672C\u7684\u5B57\u7B26\u5927\u5C0F\u3002","This asset requires updates to extensions that have breaking changes{0}Do you want to update them now?":function(a){return["\u6B64\u8D44\u4EA7\u9700\u8981\u5BF9\u5177\u6709\u91CD\u5927\u66F4\u6539\u7684\u6269\u5C55\u8FDB\u884C\u66F4\u65B0",a("0"),"\u60A8\u60F3\u73B0\u5728\u66F4\u65B0\u5B83\u4EEC\u5417\uFF1F"]},"This behavior can be updated with new features and fixes.{0}Do you want to update it now ?":function(a){return["\u6B64\u884C\u4E3A\u53EF\u4EE5\u901A\u8FC7\u65B0\u529F\u80FD\u548C\u4FEE\u590D\u8FDB\u884C\u66F4\u65B0\u3002",a("0"),"\u4F60\u60F3\u7ACB\u5373\u66F4\u65B0\u5417\uFF1F"]},"This behavior can be updated. You may have to do some adaptations to make sure your game still works.{0}Do you want to update it now ?":function(a){return["\u6B64\u884C\u4E3A\u53EF\u4EE5\u66F4\u65B0\u3002\u4F60\u53EF\u80FD\u9700\u8981\u505A\u4E00\u4E9B\u8C03\u6574\u4EE5\u786E\u4FDD\u4F60\u7684\u6E38\u620F\u4ECD\u7136\u6709\u6548\u3002",a("0"),"\u4F60\u60F3\u7ACB\u5373\u66F4\u65B0\u5417\uFF1F"]},"This behavior can't be setup per instance.":"\u6B64\u884C\u4E3A\u65E0\u6CD5\u6309\u5B9E\u4F8B\u8BBE\u7F6E\u3002","This behavior is being used by multiple types of objects. Thus, you can't restrict its usage to any particular object type. All the object types using this behavior are listed here: {0}":function(a){return["\u591A\u79CD\u7C7B\u578B\u7684\u5BF9\u8C61\u6B63\u5728\u4F7F\u7528\u6B64\u884C\u4E3A\uFF0C\u56E0\u6B64\u60A8\u4E0D\u80FD\u5C06\u5176\u7528\u6CD5\u9650\u5236\u4E3A\u4EFB\u4F55\u7279\u5B9A\u7684\u5BF9\u8C61\u7C7B\u578B\u3002\u6B64\u5904\u5217\u51FA\u4E86\u4F7F\u7528\u6B64\u884C\u4E3A\u7684\u6240\u6709\u5BF9\u8C61\u7C7B\u578B\uFF1A ",a("0")]},"This behavior is unknown. It might be a behavior that was defined in an extension and that was later removed. You should delete it.":"\u6B64\u884C\u4E3A\u672A\u77E5\u3002\u5B83\u53EF\u80FD\u662F\u5728\u6269\u5C55\u540D\u4E2D\u5B9A\u4E49\u5E76\u968F\u540E\u88AB\u5220\u9664\u7684\u884C\u4E3A\u3002\u60A8\u5E94\u8BE5\u5220\u9664\u5B83\u3002","This behavior requires updates to extensions that have breaking changes{0}Do you want to update them now?":function(a){return["\u6B64\u884C\u4E3A\u9700\u8981\u5BF9\u5177\u6709\u91CD\u5927\u66F4\u6539\u7684\u6269\u5C55\u8FDB\u884C\u66F4\u65B0",a("0"),"\u60A8\u60F3\u73B0\u5728\u66F4\u65B0\u5B83\u4EEC\u5417\uFF1F"]},"This behavior will be visible in the scene and events editors.":"\u6B64\u884C\u4E3A\u5C06\u5728\u573A\u666F\u548C\u4E8B\u4EF6\u7F16\u8F91\u5668\u4E2D\u53EF\u89C1\u3002","This behavior won't be visible in the scene and events editors.":"\u6B64\u884C\u4E3A\u5C06\u5728\u573A\u666F\u548C\u4E8B\u4EF6\u7F16\u8F91\u5668\u4E2D\u4E0D\u53EF\u89C1\u3002","This build is old and the generated games can't be downloaded anymore.":"\u8FD9\u4E2A\u6784\u5EFA\u592A\u8001\u4E86\uFF0C\u751F\u6210\u7684\u6E38\u620F\u5DF2\u7ECF\u4E0D\u53EF\u4E0B\u8F7D","This bundle contains a subscription for {planName}. Do you want to activate your subscription right away?":function(a){return["\u6B64\u5305\u5305\u542B ",a("planName")," \u7684\u8BA2\u9605\u3002\u60A8\u60F3\u7ACB\u5373\u6FC0\u6D3B\u60A8\u7684\u8BA2\u9605\u5417\uFF1F"]},"This bundle includes:":"\u6B64\u6346\u7ED1\u5305\u5305\u62EC\uFF1A","This can be customized for each scene in the scene properties dialog.":"\u8FD9\u53EF\u4EE5\u5728\u573A\u666F\u5C5E\u6027\u5BF9\u8BDD\u6846\u4E2D\u4E3A\u6BCF\u4E2A\u573A\u666F\u81EA\u5B9A\u4E49\u3002","This can either be a URL to a web page, or a path starting with a slash that will be opened in the GDevelop wiki. Leave empty if there is no help page, although it's recommended you eventually write one if you distribute the extension.":"\u5B83\u53EF\u4EE5\u662F\u7F51\u9875\u7684URL\uFF0C\u4E5F\u53EF\u4EE5\u662F\u5C06\u5728GDevelop Wiki\u4E2D\u6253\u5F00\u7684\u4EE5\u659C\u6760\u5F00\u5934\u7684\u8DEF\u5F84\u3002\u5982\u679C\u6CA1\u6709\u5E2E\u52A9\u9875\u9762\uFF0C\u8BF7\u4FDD\u7559\u4E3A\u7A7A\uFF0C\u5C3D\u7BA1\u5EFA\u8BAE\u60A8\u5728\u5206\u53D1\u6269\u5C55\u65F6\u6700\u7EC8\u5199\u4E00\u4E2A\u5E2E\u52A9\u9875\u9762\u3002","This certificate has an unknown type and is probably unable to be used by GDevelop.":"\u8BE5\u8BC1\u4E66\u7684\u7C7B\u578B\u672A\u77E5\uFF0CGDevelop \u53EF\u80FD\u65E0\u6CD5\u4F7F\u7528\u3002","This certificate type is unknown and might not work when building the app. Are you sure you want to continue?":"\u6B64\u8BC1\u4E66\u7C7B\u578B\u672A\u77E5\uFF0C\u5E76\u4E14\u5728\u6784\u5EFA\u5E94\u7528\u7A0B\u5E8F\u65F6\u53EF\u80FD\u4E0D\u8D77\u4F5C\u7528\u3002\u4F60\u786E\u5B9A\u4F60\u8981\u7EE7\u7EED\u5417\uFF1F","This certificate was not sent or is not ready to be used.":"\u8BE5\u8BC1\u4E66\u5C1A\u672A\u53D1\u9001\u6216\u5C1A\u672A\u51C6\u5907\u597D\u4F7F\u7528\u3002","This code is a coupon code and can't be redeemed here. Start a purchase and enter it there to get a discount.":"\u6B64\u4EE3\u7801\u662F\u4E00\u4E2A\u4F18\u60E0\u5238\u4EE3\u7801\uFF0C\u65E0\u6CD5\u5728\u6B64\u5904\u5151\u6362\u3002\u5F00\u59CB\u8D2D\u4E70\u5E76\u5728\u6B64\u5904\u8F93\u5165\u4EE5\u83B7\u53D6\u6298\u6263\u3002","This code is not valid - verify you've entered it properly.":"\u6B64\u4EE3\u7801\u65E0\u6548 - \u8BF7\u9A8C\u8BC1\u60A8\u8F93\u5165\u7684\u4EE3\u7801\u662F\u5426\u6B63\u786E\u3002","This code was valid but can't be redeemed anymore. If this is unexpected, contact us or the code provider.":"\u6B64\u4EE3\u7801\u6709\u6548\u4F46\u65E0\u6CD5\u518D\u5151\u6362\u3002\u5982\u679C\u8FD9\u662F\u610F\u5916\uFF0C\u8BF7\u8054\u7CFB\u6211\u4EEC\u6216\u4EE3\u7801\u63D0\u4F9B\u5546\u3002","This condition may have unexpected results when the object is on different floors at the same time, due to the fact that the engine only considers the first floor the object comes into contact with.":"\u5F53\u5BF9\u8C61\u540C\u65F6\u5904\u4E8E\u4E0D\u540C\u7684\u5730\u677F\u4E0A\uFF0C\u8FD9\u4E2A\u6761\u4EF6\u53EF\u80FD\u4F1A\u4EA7\u751F\u610F\u5916\u7684\u7ED3\u679C\u3002 \u7531\u4E8E\u5F15\u64CE\u53EA\u8003\u8651\u5230\u4E00\u5C42\uFF0C\u5BF9\u8C61\u4F1A\u88AB\u78B0\u5230\u3002","This course is translated in multiple languages.":"\u672C\u8BFE\u7A0B\u63D0\u4F9B\u591A\u79CD\u8BED\u8A00\u7684\u7FFB\u8BD1\u3002","This email is invalid.":"\u6B64\u7535\u5B50\u90AE\u4EF6\u65E0\u6548\u3002","This email was already used for another account.":"\u6B64\u7535\u5B50\u90AE\u4EF6\u5DF2\u88AB\u7528\u4E8E\u53E6\u4E00\u4E2A\u5E10\u6237\u3002","This event will be repeated for all instances.":"\u6B64\u4E8B\u4EF6\u5C06\u5BF9\u6240\u6709\u5B9E\u4F8B\u91CD\u590D\u3002","This event will be repeated only for the first instances, up to this limit.":"\u6B64\u4E8B\u4EF6\u5C06\u4EC5\u5BF9\u9996\u4E2A\u5B9E\u4F8B\u91CD\u590D\uFF0C\u76F4\u5230\u6B64\u9650\u5236\u3002","This extension requires updates to extensions that have breaking changes{0}Do you want to update them now?":function(a){return["\u6B64\u6269\u5C55\u9700\u8981\u5BF9\u5177\u6709\u91CD\u5927\u66F4\u6539\u7684\u6269\u5C55\u8FDB\u884C\u66F4\u65B0",a("0"),"\u60A8\u60F3\u73B0\u5728\u66F4\u65B0\u5B83\u4EEC\u5417\uFF1F"]},"This file is an extension file for GDevelop 5. You should instead import it, using the window to add a new extension to your project.":"\u6B64\u6587\u4EF6\u662FGDevelop 5\u7684\u6269\u5C55\u6587\u4EF6\u3002\u60A8\u5E94\u8BE5\u5BFC\u5165\u5B83\uFF0C\u4F7F\u7528\u7A97\u53E3\u5411\u9879\u76EE\u6DFB\u52A0\u65B0\u7684\u6269\u5C55\u3002","This file is corrupt":"\u6B64\u6587\u4EF6\u5DF2\u635F\u574F","This file is not recognized as a GDevelop 5 project. Be sure to open a file that was saved using GDevelop.":"\u6B64\u6587\u4EF6\u4E0D\u662F GDevelop 5 \u5DE5\u7A0B\u6587\u4EF6\u3002\u8BF7\u52A1\u5FC5\u6253\u5F00\u4F7F\u7528 GDevelop \u4FDD\u5B58\u8FC7\u7684\u6587\u4EF6\u3002","This function calls itself (it is \"recursive\"). Ensure this is expected and there is a proper condition to stop it if necessary.":"\u8BE5\u51FD\u6570\u8C03\u7528\u81EA\u8EAB(\u5B83\u662F\u201C\u9012\u5F52\u7684\u201D)\u3002\u786E\u4FDD\u8FD9\u662F\u9884\u671F\u7684\uFF0C\u5E76\u4E14\u6709\u9002\u5F53\u7684\u6761\u4EF6\u53EF\u4EE5\u5728\u5FC5\u8981\u65F6\u505C\u6B62\u5B83\u3002","This function is asynchronous - it will only allow subsequent events to run after calling the action \"End asynchronous task\" within the function.":"\u8BE5\u51FD\u6570\u662F\u5F02\u6B65\u7684 - \u5B83\u53EA\u5141\u8BB8\u5728\u8C03\u7528\u51FD\u6570\u5185\u7684\u201C\u7ED3\u675F\u5F02\u6B65\u4EFB\u52A1\u201D\u64CD\u4F5C\u540E\u8FD0\u884C\u540E\u7EED\u4E8B\u4EF6\u3002","This function is marked as deprecated. It will be displayed with a warning in the events editor.":"\u6B64\u529F\u80FD\u5DF2\u6807\u8BB0\u4E3A\u5DF2\u5F03\u7528\u3002\u5728\u4E8B\u4EF6\u7F16\u8F91\u5668\u4E2D\u5C06\u663E\u793A\u8B66\u544A\u3002","This function will be visible in the events editor.":"\u6B64\u51FD\u6570\u5C06\u5728\u4E8B\u4EF6\u7F16\u8F91\u5668\u4E2D\u53EF\u89C1\u3002","This function will have a lot of parameters. Consider creating groups or functions for a smaller set of objects so that the function is easier to reuse.":"\u6B64\u51FD\u6570\u4F1A\u6709\u8BB8\u591A\u53C2\u6570\u3002\u8003\u8651\u4E3A\u8F83\u5C0F\u7684\u4E00\u7EC4\u5BF9\u8C61\u521B\u5EFA\u7EC4\u6216\u51FD\u6570\uFF0C\u4EE5\u4FBF\u4F7F\u51FD\u6570\u66F4\u5BB9\u6613\u518D\u4F7F\u7528\u3002","This function won't be visible in the events editor.":"\u6B64\u529F\u80FD\u5728\u4E8B\u4EF6\u7F16\u8F91\u5668\u4E2D\u4E0D\u53EF\u89C1\u3002","This game is not registered online. Do you want to register it to access the online features?":"\u6B64\u6E38\u620F\u5C1A\u672A\u5728\u7EBF\u6CE8\u518C\u3002\u60A8\u662F\u5426\u8981\u6CE8\u518C\u4EE5\u4F7F\u7528\u5728\u7EBF\u529F\u80FD\uFF1F","This game is registered online but you don't have access to it. Ask the owner of the game to add your account to the list of owners to be able to manage it.":"\u6B64\u6E38\u620F\u5DF2\u5728\u7EBF\u6CE8\u518C\uFF0C\u4F46\u60A8\u65E0\u6743\u8BBF\u95EE\u3002\u8BF7\u8BA9\u6E38\u620F\u6240\u6709\u8005\u5C06\u60A8\u7684\u5E10\u6237\u6DFB\u52A0\u5230\u6240\u6709\u8005\u5217\u8868\u4E2D\uFF0C\u4EE5\u4FBF\u7BA1\u7406\u5B83\u3002","This game is using leaderboards. GDevelop will create new leaderboards for this game in your account, so that the game is ready to be played and players can send their scores.":"\u6B64\u6E38\u620F\u4F7F\u7528\u6392\u884C\u699C\u3002GDevelop\u5C06\u5728\u60A8\u7684\u5E10\u6237\u4E2D\u4E3A\u6B64\u6E38\u620F\u521B\u5EFA\u65B0\u7684\u6392\u884C\u699C\uFF0C\u4EE5\u4FBF\u6E38\u620F\u51C6\u5907\u5C31\u7EEA\uFF0C\u73A9\u5BB6\u53EF\u4EE5\u53D1\u9001\u4ED6\u4EEC\u7684\u5206\u6570\u3002","This group contains objects of different kinds. You'll only be able to use actions and conditions common to all objects with this group.":"\u8BE5\u7EC4\u5305\u542B\u4E0D\u540C\u79CD\u7C7B\u7684\u5BF9\u8C61\u3002\u60A8\u5C06\u53EA\u80FD\u4F7F\u7528\u8BE5\u7EC4\u4E2D\u6240\u6709\u5BF9\u8C61\u5171\u6709\u7684\u64CD\u4F5C\u548C\u6761\u4EF6\u3002","This group contains objects of the same kind ({type}). You can use actions and conditions related to this kind of objects in events with this group.":function(a){return["\u8BE5\u7EC4\u5305\u542B\u76F8\u540C\u7C7B\u578B (",a("type"),") \u7684\u5BF9\u8C61\u3002\u60A8\u53EF\u4EE5\u5728\u6B64\u7EC4\u7684\u4E8B\u4EF6\u4E2D\u4F7F\u7528\u4E0E\u6B64\u7C7B\u5BF9\u8C61\u76F8\u5173\u7684\u64CD\u4F5C\u548C\u6761\u4EF6\u3002"]},"This invitation is no longer valid.":"\u8BE5\u9080\u8BF7\u4E0D\u518D\u6709\u6548\u3002","This is a \"lifecycle function\". It will be called automatically by the game engine. It has no parameters.":"\u8FD9\u662F\u4E00\u4E2A\u201C\u751F\u547D\u5468\u671F\u529F\u80FD\u201D\u3002\u5B83\u5C06\u88AB\u6E38\u620F\u5F15\u64CE\u81EA\u52A8\u8C03\u7528\u3002\u5B83\u6CA1\u6709\u53C2\u6570\u3002","This is a \"lifecycle method\". It will be called automatically by the game engine for each instance living on the scene having the behavior.":"\u8FD9\u662F\u4E00\u4E2A\u201C\u751F\u547D\u5468\u671F\u65B9\u6CD5\u201D\u3002\u5BF9\u4E8E\u573A\u666F\u4E2D\u62E5\u6709\u8BE5\u884C\u4E3A\u7684\u6BCF\u4E2A\u5B9E\u4F8B\uFF0C\u8FD9\u4E2A\u65B9\u6CD5\u90FD\u4F1A\u88AB\u6E38\u620F\u5F15\u64CE\u81EA\u52A8\u8C03\u7528\u3002","This is a \"lifecycle method\". It will be called automatically by the game engine for each instance living on the scene.":"\u8FD9\u662F\u4E00\u79CD\u201C\u751F\u547D\u5468\u671F\u65B9\u6CD5\u201D\u3002\u6E38\u620F\u5F15\u64CE\u4F1A\u4E3A\u573A\u666F\u4E2D\u7684\u6BCF\u4E2A\u5B9E\u4F8B\u81EA\u52A8\u8C03\u7528\u5B83\u3002","This is a behavior.":"\u8FD9\u662F\u4E00\u79CD\u884C\u4E3A\u3002","This is a condition.":"\u8FD9\u662F\u4E00\u4E2A\u6761\u4EF6\u3002","This is a multichapter tutorial. GDevelop will save your progress so you can take a break when you need it.":"\u8FD9\u662F\u4E00\u4E2A\u591A\u7AE0\u8282\u6559\u7A0B\u3002 GDevelop \u5C06\u4FDD\u5B58\u60A8\u7684\u8FDB\u5EA6\uFF0C\u4EE5\u4FBF\u60A8\u53EF\u4EE5\u5728\u9700\u8981\u65F6\u4F11\u606F\u4E00\u4E0B\u3002","This is a relative path that will open in the GDevelop wiki.":"\u8FD9\u662F\u5728 GDevelop wiki \u4E2D\u6253\u5F00\u7684\u76F8\u5BF9\u8DEF\u5F84\u3002","This is all the feedback received on {0} coming from gd.games.":function(a){return["\u8FD9\u662F\u5728 ",a("0")," \u6536\u5230\u7684\u6765\u81EA gd.games \u7684\u6240\u6709\u53CD\u9988\u3002"]},"This is an action.":"\u8FD9\u662F\u4E00\u4E2A\u64CD\u4F5C\u3002","This is an asynchronous action, meaning that the actions and sub-events following it will wait for it to end. You should use other async actions like \"wait\" to schedule your actions and don't forget to use the action \"End asynchronous function\" to mark the end of the action.":"\u8FD9\u662F\u4E00\u4E2A\u5F02\u6B65\u52A8\u4F5C\uFF0C\u610F\u5473\u7740\u5B83\u540E\u9762\u7684\u52A8\u4F5C\u548C\u5B50\u4E8B\u4EF6\u5C06\u7B49\u5F85\u5B83\u7ED3\u675F\u3002\u60A8\u5E94\u8BE5\u4F7F\u7528\u5176\u4ED6\u5F02\u6B65\u52A8\u4F5C\uFF0C\u6BD4\u5982\u201C\u7B49\u5F85\u201D\u6765\u5B89\u6392\u60A8\u7684\u52A8\u4F5C\uFF0C\u5E76\u4E14\u4E0D\u8981\u5FD8\u8BB0\u4F7F\u7528\u201C\u7ED3\u675F\u5F02\u6B65\u51FD\u6570\u201D\u52A8\u4F5C\u6765\u6807\u8BB0\u52A8\u4F5C\u7684\u7ED3\u675F\u3002","This is an event.":"\u8FD9\u662F\u4E00\u4E2A\u4E8B\u4EF6\u3002","This is an expression.":"\u8FD9\u662F\u4E00\u4E2A\u8868\u8FBE\u5F0F\u3002","This is an extension made by a community member and it only got through a light review by the GDevelop extension team. As such, we can't guarantee it meets all the quality standards of fully reviewed extensions.":"\u8FD9\u662F\u4E00\u4E2A\u7531\u793E\u533A\u6210\u5458\u5236\u4F5C\u7684\u6269\u5C55\uFF0C\u5B83\u4EC5\u7ECF\u8FC7GDevelop\u6269\u5C55\u56E2\u961F\u7684\u7B80\u5355\u5BA1\u67E5\u3002\u56E0\u6B64\uFF0C\u6211\u4EEC\u65E0\u6CD5\u4FDD\u8BC1\u5B83\u7B26\u5408\u6240\u6709\u5168\u9762\u5BA1\u67E5\u6269\u5C55\u7684\u8D28\u91CF\u6807\u51C6\u3002","This is an extension.":"\u8FD9\u662F\u4E00\u4E2A\u6269\u5C55\u3002","This is an object.":"\u8FD9\u662F\u4E00\u4E2A\u5BF9\u8C61\u3002","This is link to a webpage.":"\u8FD9\u662F\u94FE\u63A5\u5230\u4E00\u4E2A\u7F51\u9875\u3002","This is not a URL starting with \"http://\" or \"https://\".":"\u8FD9\u4E0D\u662F\u4EE5 \"http://\" \u6216 \"https://\" \u5F00\u5934\u7684URL\u3002","This is recommended as this allows you to earn money from your games. If you disable this, your game will not show any advertisement.":"\u5EFA\u8BAE\u4F7F\u7528\u6B64\u529F\u80FD\uFF0C\u56E0\u4E3A\u8FD9\u6837\u60A8\u53EF\u4EE5\u4ECE\u6E38\u620F\u4E2D\u8D5A\u94B1\u3002\u5982\u679C\u60A8\u7981\u7528\u6B64\u529F\u80FD\uFF0C\u60A8\u7684\u6E38\u620F\u5C06\u4E0D\u4F1A\u663E\u793A\u4EFB\u4F55\u5E7F\u544A\u3002","This is the configuration of your behavior. Make sure to choose a proper internal name as it's hard to change it later. Enter a description explaining what the behavior is doing to the object.":"\u8FD9\u662F\u4F60\u7684\u884C\u4E3A\u914D\u7F6E\u3002\u786E\u4FDD\u9009\u62E9\u4E00\u4E2A\u5408\u9002\u7684\u5185\u90E8\u540D\u79F0\uFF0C\u56E0\u4E3A\u4EE5\u540E\u5F88\u96BE\u66F4\u6539\u5B83\u3002\u8F93\u5165\u4E00\u4E2A\u63CF\u8FF0\uFF0C\u4EE5\u89E3\u91CA\u884C\u4E3A\u5BF9\u5BF9\u8C61\u7684\u4F5C\u7528\u3002","This is the configuration of your object. Make sure to choose a proper internal name as it's hard to change it later.":"\u8FD9\u662F\u5BF9\u8C61\u7684\u914D\u7F6E\u3002\u8BF7\u786E\u4FDD\u9009\u62E9\u4E00\u4E2A\u5408\u9002\u7684\u5185\u90E8\u540D\u79F0\uFF0C\u56E0\u4E3A\u4EE5\u540E\u5F88\u96BE\u66F4\u6539\u5B83\u3002","This is the end of the version history.":"\u8FD9\u662F\u7248\u672C\u5386\u53F2\u7684\u7ED3\u675F\u3002","This is the list of builds that you've done for this game. <0/>Note that builds for mobile and desktop are available for 7 days, after which they are removed.":"\u8FD9\u662F\u8BE5\u6E38\u620F\u7684\u6784\u5EFA\u7248\u672C\u5217\u8868\u3002<0/>\u6CE8\u610F\uFF0C\u624B\u673A\u548C\u684C\u9762\u7248\u672C\u53EF\u75287\u5929\uFF0C\u4E4B\u540E\u5C06\u88AB\u5220\u9664\u3002","This leaderboard is already resetting, please wait a bit, close the dialog, come back and try again.":"\u8BE5\u6392\u884C\u699C\u5DF2\u7ECF\u91CD\u7F6E\uFF0C\u8BF7\u7B49\u4E00\u4E0B\uFF0C\u5173\u95ED\u5BF9\u8BDD\u6846\uFF0C\u56DE\u6765\u7136\u540E\u91CD\u8BD5\u3002","This link is private. You can share it with collaborators, friends or testers.<0/>When you're ready, go to the Game Dashboard and publish it on gd.games.":"\u6B64\u94FE\u63A5\u662F\u79C1\u5BC6\u7684\u3002\u60A8\u53EF\u4EE5\u4E0E\u5408\u4F5C\u8005\u3001\u670B\u53CB\u6216\u6D4B\u8BD5\u4EBA\u5458\u5206\u4EAB\u3002<0/>\u51C6\u5907\u5C31\u7EEA\u540E\uFF0C\u8BF7\u524D\u5F80\u6E38\u620F\u4EEA\u8868\u677F\u5E76\u5C06\u5176\u53D1\u5E03\u5728 gd.games \u4E0A\u3002","This month":"\u672C\u6708","This needs improvement":"\u8FD9\u9700\u8981\u6539\u8FDB","This object can't be used here because it would create a circular dependency with the object being edited.":"\u6B64\u5BF9\u8C61\u65E0\u6CD5\u5728\u6B64\u5904\u4F7F\u7528\uFF0C\u56E0\u4E3A\u5B83\u4F1A\u4E0E\u6B63\u5728\u7F16\u8F91\u7684\u5BF9\u8C61\u521B\u5EFA\u5FAA\u73AF\u4F9D\u8D56\u5173\u7CFB\u3002","This object does not have any specific configuration. Add it on the scene and use events to interact with it.":"\u8BE5\u5BF9\u8C61\u6CA1\u6709\u4EFB\u4F55\u7279\u5B9A\u7684\u914D\u7F6E\u3002\u8BF7\u628A\u5B83\u6DFB\u52A0\u5230\u573A\u666F\u4E2D\uFF0C\u5E76\u901A\u8FC7\u4E8B\u4EF6\u4E0E\u5176\u4EA4\u4E92\u3002","This object exists, but can't be used here.":"\u6B64\u5BF9\u8C61\u5B58\u5728\uFF0C\u4F46\u65E0\u6CD5\u5728\u6B64\u5904\u4F7F\u7528\u3002","This object group is empty and locked.":"\u8FD9\u4E2A\u5BF9\u8C61\u7EC4\u4E3A\u7A7A\u4E14\u5DF2\u9501\u5B9A\u3002","This object has no behaviors: please add a behavior to the object first.":"\u8BE5\u5BF9\u8C61\u6CA1\u6709\u884C\u4E3A\uFF1A\u8BF7\u5148\u7ED9\u8BE5\u5BF9\u8C61\u6DFB\u52A0\u4E00\u4E2A\u884C\u4E3A\u3002","This object has no properties.":"\u6B64\u5BF9\u8C61\u6CA1\u6709\u5C5E\u6027\u3002","This object misses some behaviors: {0}":function(a){return["\u8BE5\u5BF9\u8C61\u7F3A\u5C11\u4E00\u4E9B\u884C\u4E3A\uFF1A",a("0")]},"This object will be visible in the scene and events editors.":"\u6B64\u5BF9\u8C61\u5C06\u5728\u573A\u666F\u548C\u4E8B\u4EF6\u7F16\u8F91\u5668\u4E2D\u53EF\u89C1\u3002","This object won't be visible in the scene and events editors.":"\u6B64\u5BF9\u8C61\u5C06\u5728\u573A\u666F\u548C\u4E8B\u4EF6\u7F16\u8F91\u5668\u4E2D\u4E0D\u53EF\u89C1\u3002","This password is too weak: please use more letters and digits.":"\u5BC6\u7801\u592A\u5F31\uFF1A\u8BF7\u4F7F\u7528\u66F4\u591A\u7684\u5B57\u6BCD\u548C\u6570\u5B57\u3002","This project cannot be opened":"\u65E0\u6CD5\u6253\u5F00\u6B64\u9879\u76EE","This project contains toolbar buttons that want to run npm scripts on your computer ({scriptNames}). Only allow this if you created package.json yourself or got it from a source you trust. Malicious scripts could harm your computer or steal your data.":function(a){return["\u8BE5\u9879\u76EE\u5305\u542B\u5728\u60A8\u7684\u8BA1\u7B97\u673A\u4E0A\u8FD0\u884C npm \u811A\u672C\u7684\u5DE5\u5177\u680F\u6309\u94AE\uFF08",a("scriptNames"),"\uFF09\u3002\u4EC5\u5728\u60A8\u81EA\u5DF1\u521B\u5EFA package.json \u6216\u4ECE\u60A8\u4FE1\u4EFB\u7684\u6765\u6E90\u83B7\u53D6\u65F6\u624D\u5141\u8BB8\u8FD9\u6837\u505A\u3002\u6076\u610F\u811A\u672C\u53EF\u80FD\u4F1A\u635F\u5BB3\u60A8\u7684\u8BA1\u7B97\u673A\u6216\u76D7\u53D6\u60A8\u7684\u6570\u636E\u3002"]},"This project has an auto-saved version":"\u6B64\u9879\u76EE\u6709\u4E00\u4E2A\u81EA\u52A8\u4FDD\u5B58\u7684\u7248\u672C","This project has configured npm scripts ({scriptNames}) to run automatically when the \"{hookName}\" editor lifecycle hook fires. Only allow this if you created package.json yourself or got it from a source you trust. Malicious scripts could harm your computer or steal your data.":function(a){return["\u6B64\u9879\u76EE\u5DF2\u914D\u7F6E npm \u811A\u672C (",a("scriptNames"),")\uFF0C\u5C06\u5728 \"",a("hookName"),"\" \u7F16\u8F91\u5668\u751F\u547D\u5468\u671F\u94A9\u5B50\u89E6\u53D1\u65F6\u81EA\u52A8\u8FD0\u884C\u3002\u53EA\u6709\u5728\u60A8\u81EA\u5DF1\u521B\u5EFA\u4E86 package.json \u6216\u8005\u4ECE\u53EF\u4FE1\u7684\u6765\u6E90\u83B7\u53D6\u65F6\u624D\u5141\u8BB8\u8FD9\u6837\u505A\u3002\u6076\u610F\u811A\u672C\u53EF\u80FD\u4F1A\u635F\u5BB3\u60A8\u7684\u8BA1\u7B97\u673A\u6216\u7A83\u53D6\u60A8\u7684\u6570\u636E\u3002"]},"This project was modified by someone else on the {formattedDate} at {formattedTime}. Do you want to overwrite their changes?":function(a){return["\u6B64\u9879\u76EE\u5DF2\u7531\u5176\u4ED6\u4EBA\u5728 ",a("formattedDate")," \u7684 ",a("formattedTime")," \u4FEE\u6539\u3002\u662F\u5426\u8986\u76D6\u5176\u66F4\u6539\uFF1F"]},"This project was modified by {lastUsernameWhoModifiedProject} on the {formattedDate} at {formattedTime}. Do you want to overwrite their changes?":function(a){return["\u6B64\u9879\u76EE\u7531 ",a("lastUsernameWhoModifiedProject")," \u4E8E ",a("formattedDate")," \u5728 ",a("formattedTime")," \u4FEE\u6539\u3002\u662F\u5426\u8986\u76D6\u5176\u66F4\u6539\uFF1F"]},"This property won't be visible in the editor.":"\u6B64\u5C5E\u6027\u5728\u7F16\u8F91\u5668\u4E2D\u4E0D\u53EF\u89C1\u3002","This purchase cannot be claimed.":"\u6B64\u8D2D\u4E70\u65E0\u6CD5\u88AB\u8BA4\u9886\u3002","This purchase could not be found. Please contact support for more information.":"\u6B64\u8D2D\u4E70\u65E0\u6CD5\u627E\u5230\u3002\u5982\u9700\u66F4\u591A\u4FE1\u606F\uFF0C\u8BF7\u8054\u7CFB\u652F\u6301\u3002","This purchase has already been activated.":"\u6B64\u8D2D\u4E70\u5DF2\u88AB\u6FC0\u6D3B\u3002","This request is for another project. <0>Start a new chat to build on a new project.":"\u6B64\u8BF7\u6C42\u9002\u7528\u4E8E\u53E6\u4E00\u4E2A\u9879\u76EE\u3002 <0>\u5F00\u59CB\u4E00\u4E2A\u65B0\u804A\u5929 \u4EE5\u6784\u5EFA\u4E00\u4E2A\u65B0\u9879\u76EE\u3002","This resource does not exist in the game":"\u6B64\u8D44\u6E90\u5728\u6E38\u620F\u4E2D\u4E0D\u5B58\u5728","This scene will be used as the start scene.":"\u6B64\u573A\u666F\u5C06\u88AB\u7528\u4F5C\u5F00\u59CB\u573A\u666F\u3002","This setting changes the visibility of the entire layer. Objects on the layer will not be treated as \"hidden\" for event conditions or actions.":"\u6B64\u8BBE\u7F6E\u66F4\u6539\u6574\u4E2A\u56FE\u5C42\u7684\u53EF\u89C1\u6027\u3002\u5BF9\u4E8E\u4E8B\u4EF6\u6761\u4EF6\u6216\u52A8\u4F5C\uFF0C\u56FE\u5C42\u4E0A\u7684\u5BF9\u8C61\u4E0D\u4F1A\u88AB\u89C6\u4E3A\"\u9690\u85CF\"\u3002","This shortcut clashes with another action.":"\u8FD9\u4E2A\u5FEB\u6377\u952E\u4E0E\u53E6\u4E00\u4E2A\u51B2\u7A81\u3002","This sprite uses a rectangle that is as large as the sprite for its collision mask.":"\u8BE5\u7CBE\u7075\u4F7F\u7528\u4E0E\u7CBE\u7075\u4E00\u6837\u5927\u7684\u77E9\u5F62\u4F5C\u4E3A\u5176\u78B0\u649E\u906E\u7F69\u3002","This tutorial must be unlocked to be accessed.":"\u6B64\u6559\u7A0B\u5FC5\u987B\u5148\u89E3\u9501\u624D\u80FD\u8BBF\u95EE\u3002","This user does not have projects yet.":"\u6B64\u7528\u6237\u8FD8\u6CA1\u6709\u9879\u76EE\u3002","This user is already a collaborator.":"\u6B64\u7528\u6237\u5DF2\u662F\u5408\u4F5C\u8005\u3002","This user was not found: have you created your account?":"\u627E\u4E0D\u5230\u6B64\u7528\u6237\uFF1A\u60A8\u662F\u5426\u521B\u5EFA\u4E86\u60A8\u7684\u5E10\u6237\uFF1F","This username is already used, please pick another one.":"\u6B64\u7528\u6237\u540D\u5DF2\u88AB\u4F7F\u7528\uFF0C\u8BF7\u9009\u62E9\u5176\u4ED6\u7528\u6237\u540D\u3002","This variable does not exist. <0>Click to add it.":"\u6B64\u53D8\u91CF\u4E0D\u5B58\u5728\u3002<0>\u70B9\u51FB\u6DFB\u52A0\u3002","This variable has the same name as an object. Consider renaming one or the other.":"\u6B64\u53D8\u91CF\u4E0E\u5BF9\u8C61\u540C\u540D\u3002\u8BF7\u8003\u8651\u91CD\u547D\u540D\u5176\u4E2D\u4E00\u4E2A\u6216\u53E6\u4E00\u4E2A\u3002","This variable is not declared. It's recommended to use the *variables editor* to add it.":"\u6B64\u53D8\u91CF\u672A\u58F0\u660E\u3002\u5EFA\u8BAE\u4F7F\u7528 *\u53D8\u91CF\u7F16\u8F91\u5668* \u6765\u6DFB\u52A0\u5B83\u3002","This variant can't be modified directly. It must be duplicated first.":"\u6B64\u53D8\u4F53\u4E0D\u80FD\u76F4\u63A5\u4FEE\u6539\u3002\u5FC5\u987B\u5148\u590D\u5236\u3002","This version of GDevelop is:":"\u5F53\u524D GDevelop \u7684\u7248\u672C\u662F\uFF1A","This was helpful":"\u8FD9\u5F88\u6709\u5E2E\u52A9","This week":"\u672C\u5468","This will be used when packaging and submitting your application to the stores.":"\u8FD9\u5C06\u5728\u6253\u5305\u5E94\u7528\u7A0B\u5E8F\u5E76\u5C06\u5176\u63D0\u4EA4\u5230\u5E94\u7528\u5546\u5E97\u65F6\u4F7F\u7528\u3002","This will close your current project. Unsaved changes will be lost.":"\u8FD9\u5C06\u5173\u95ED\u60A8\u7684\u5F53\u524D\u9879\u76EE\u3002\u672A\u4FDD\u5B58\u7684\u66F4\u6539\u5C06\u4E22\u5931\u3002","This will export your game as a Cordova project. Cordova is a technology that enables HTML5 games to be packaged for iOS and Android.":"\u8FD9\u4F1A\u5C06\u60A8\u7684\u6E38\u620F\u5BFC\u51FA\u4E3A Cordova \u9879\u76EE\u3002 Cordova \u662F\u4E00\u9879\u4F7F HTML5 \u6E38\u620F\u80FD\u591F\u6253\u5305\u7528\u4E8E iOS \u548C Android \u7684\u6280\u672F\u3002","This will export your game so that you can package it for Windows, macOS or Linux. You will need to install third-party tools (Node.js, Electron Builder) to package your game.":"\u8FD9\u5C06\u5BFC\u51FA\u60A8\u7684\u6E38\u620F\uFF0C\u4EE5\u4FBF\u60A8\u53EF\u4EE5\u5C06\u5176\u6253\u5305\u4E3AWindows\uFF0CmacOS\u6216Linux\u3002 \u60A8\u9700\u8981\u5B89\u88C5\u7B2C\u4E09\u65B9\u5DE5\u5177(Node.js\uFF0CElectron Builder)\u6765\u6253\u5305\u60A8\u7684\u6E38\u620F\u3002","This will export your game to a folder. You can then upload it on a website/game hosting service and share it on marketplaces and gaming portals like CrazyGames, Poki, Game Jolt, itch.io, Newgrounds...":"\u8FD9\u5C06\u5BFC\u51FA\u4F60\u7684\u6E38\u620F\u5230\u4E00\u4E2A\u6587\u4EF6\u5939\u3002 \u7136\u540E\u60A8\u53EF\u4EE5\u5728\u7F51\u7AD9/\u6E38\u620F\u6258\u7BA1\u670D\u52A1\u4E0A\u4E0A\u4F20\u5B83\uFF0C\u5E76\u5728\u5E02\u573A\u548C\u6E38\u620F\u95E8\u6237\u7F51\u7AD9\u4E0A\u5206\u4EAB\u5B83\uFF0C\u5982CrazyGames\u3001Poki\u3001Game Jolt\u3001itch.io\u3001Newground...","This year":"\u4ECA\u5E74","This/these file(s) are outside the project folder. Would you like to make a copy of them in your project folder first (recommended)?":"\u6B64\u6587\u4EF6/\u8FD9\u4E9B\u6587\u4EF6\u4E0D\u5728\u9879\u76EE\u6587\u4EF6\u5939\u4E4B\u5185\u3002\u60A8\u60F3\u8981\u5148\u5C06\u8FD9\u4E9B\u6587\u4EF6\u590D\u5236\u5230\u60A8\u7684\u5DE5\u7A0B\u6587\u4EF6\u5939\u4E2D\u5417(\u63A8\u8350)\uFF1F","Through a teacher":"\u901A\u8FC7\u4E00\u4E2A\u8001\u5E08","Throwing physics":"\u6295\u63B7\u7269\u7406","TikTok":"TikTok","Tile Map":"\u74E6\u7247\u5730\u56FE","Tile Set":"\u74E6\u5757\u96C6","Tile map resource":"\u74E6\u7247\u5730\u56FE\u8D44\u6E90","Tile picker":"\u74E6\u5757\u9009\u62E9\u5668","Tile size":"\u56FE\u5757\u5927\u5C0F","Tiled sprite":"\u5E73\u94FA\u8D34\u56FE","Tilemap":"\u74E6\u7247\u5730\u56FE","Tilemap painter":"Tilemap \u753B\u5BB6","Time (ms)":"\u65F6\u95F4 (\u6BEB\u79D2)","Time between frames":"\u5E27\u4E4B\u95F4\u7684\u65F6\u95F4","Time format":"\u65F6\u95F4\u683C\u5F0F","Time score":"\u65F6\u95F4\u5206\u6570","Timers":"\u8BA1\u65F6\u5668","Timers:":"\u8BA1\u65F6\u5668\uFF1A","Timestamp: {0}":function(a){return["\u65F6\u95F4\u6233: ",a("0")]},"Tiny":"\u6700\u5C0F","Title cannot be empty.":"\u6807\u9898\u4E0D\u80FD\u4E3A\u7A7A\u3002","To avoid flickering on objects followed by the camera, use sprites with even dimensions.":"\u4E3A\u4E86\u907F\u514D\u5728\u76F8\u673A\u8DDF\u968F\u7684\u5BF9\u8C61\u4E0A\u95EA\u70C1\uFF0C\u4F7F\u7528\u5076\u6570\u5C3A\u5BF8\u7684\u7CBE\u7075\u3002","To begin, open or create a new project.":"\u6253\u5F00\u6216\u521B\u5EFA\u4E00\u4E2A\u65B0\u9879\u76EE\u4EE5\u5F00\u59CB\u3002","To buy this new subscription, we need to stop your existing one before you can pay for the new one. This means the redemption code you're currently used won't be usable anymore.":"\u8981\u8D2D\u4E70\u8FD9\u4E2A\u65B0\u8BA2\u9605\uFF0C\u6211\u4EEC\u9700\u8981\u5148\u505C\u6B62\u60A8\u73B0\u6709\u7684\u8BA2\u9605\uFF0C\u7136\u540E\u60A8\u624D\u80FD\u4E3A\u65B0\u8BA2\u9605\u4ED8\u6B3E\u3002\u8FD9\u610F\u5473\u7740\u60A8\u5F53\u524D\u4F7F\u7528\u7684\u5151\u6362\u7801\u5C06\u4E0D\u518D\u53EF\u7528\u3002","To confirm, type \"{translatedConfirmText}\"":function(a){return["\u82E5\u8981\u786E\u8BA4\uFF0C\u8BF7\u8F93\u5165 \"",a("translatedConfirmText"),"\""]},"To edit the external events, choose the scene in which it will be included":"\u8981\u7F16\u8F91\u5916\u90E8\u4E8B\u4EF6\uFF0C\u8BF7\u9009\u62E9\u5C06\u5305\u542B\u5B83\u7684\u573A\u666F","To edit the external layout, choose the scene in which it will be included":"\u8981\u7F16\u8F91\u5916\u90E8\u5E03\u5C40\uFF0C\u8BF7\u9009\u62E9\u5C06\u5305\u542B\u5B83\u7684\u573A\u666F","To get this new subscription, we need to stop your existing one before you can pay for the new one. This is immediate but your payment will NOT be pro-rated (you will pay the full price for the new subscription). You won't lose any project, game or other data.":"\u8981\u83B7\u5F97\u8FD9\u4E00\u65B0\u8BA2\u9605\uFF0C\u6211\u4EEC\u9700\u8981\u5148\u505C\u6B62\u60A8\u73B0\u6709\u7684\u8BA2\u9605\uFF0C\u7136\u540E\u60A8\u624D\u80FD\u652F\u4ED8\u65B0\u8BA2\u9605\u7684\u8D39\u7528\u3002\u8FD9\u662F\u5373\u65F6\u7684\uFF0C\u4F46\u60A8\u7684\u4ED8\u6B3E\u4E0D\u4F1A\u6309\u6BD4\u4F8B\u8BA1\u7B97 (\u60A8\u5C06\u4E3A\u65B0\u8BA2\u9605\u652F\u4ED8\u5168\u4EF7)\u3002\u60A8\u4E0D\u4F1A\u4E22\u5931\u4EFB\u4F55\u9879\u76EE\u3001\u6E38\u620F\u6216\u5176\u4ED6\u6570\u636E\u3002","To keep using GDevelop cloud, consider deleting old, unused projects.":"\u8981\u7EE7\u7EED\u4F7F\u7528 GDevelop \u4E91\uFF0C\u8BF7\u8003\u8651\u5220\u9664\u65E7\u3001\u672A\u4F7F\u7528\u7684\u9879\u76EE\u3002","To keep using GDevelop leaderboards, consider deleting old, unused leaderboards.":"\u8981\u7EE7\u7EED\u4F7F\u7528 GDevelop \u6392\u884C\u699C\uFF0C\u8BF7\u8003\u8651\u5220\u9664\u65E7\u7684\u3001\u672A\u4F7F\u7528\u7684\u6392\u884C\u699C\u3002","To obtain the best pixel-perfect effect possible, go in the resources editor and disable the Smoothing for all images of your game. It will be done automatically for new images added from now.":"\u8981\u83B7\u5F97\u5C3D\u53EF\u80FD\u6700\u597D\u7684\u50CF\u7D20\u5B8C\u7F8E\u6548\u679C\uFF0C\u8BF7\u8FDB\u5165\u8D44\u6E90\u7F16\u8F91\u5668\u5E76\u7981\u7528\u6E38\u620F\u6240\u6709\u56FE\u50CF\u7684\u5E73\u6ED1\u5904\u7406\u3002\u5B83\u5C06\u81EA\u52A8\u5B8C\u6210\u4ECE\u73B0\u5728\u5F00\u59CB\u6DFB\u52A0\u7684\u65B0\u56FE\u50CF\u3002","To preview the shape that the Physics engine will use for this object, choose first a temporary image to use for the preview.":"\u8981\u9884\u89C8\u7269\u7406\u5F15\u64CE\u5C06\u4E3A\u6B64\u5BF9\u8C61\u4F7F\u7528\u7684\u5F62\u72B6\uFF0C\u9996\u5148\u9009\u62E9\u4E00\u4E2A\u4E34\u65F6\u56FE\u50CF\u7528\u4E8E\u9884\u89C8\u3002","To start a timer, don't forget to use the action \"Start (or reset) a scene timer\" in another event.":"\u8981\u542F\u52A8\u8BA1\u65F6\u5668\uFF0C\u4E0D\u8981\u5FD8\u8BB0\u5728\u53E6\u4E00\u4E2A\u4E8B\u4EF6\u4E2D\u4F7F\u7528\u201C\u5F00\u59CB(\u6216\u91CD\u7F6E)\u573A\u666F\u8BA1\u65F6\u5668\u201D\u7684\u52A8\u4F5C\u3002","To start a timer, don't forget to use the action \"Start (or reset) an object timer\" in another event.":"\u8981\u542F\u52A8\u8BA1\u65F6\u5668\uFF0C\u4E0D\u8981\u5FD8\u8BB0\u5728\u53E6\u4E00\u4E2A\u4E8B\u4EF6\u4E2D\u4F7F\u7528\u201C\u5F00\u59CB(\u6216\u91CD\u7F6E)\u5BF9\u8C61\u8BA1\u65F6\u5668\u201D\u7684\u52A8\u4F5C\u3002","To update your seats, contact us at education@gdevelop.io with the details of your current account and how many seats you would like.":"\u8981\u66F4\u65B0\u60A8\u7684\u5E2D\u4F4D\uFF0C\u8BF7\u901A\u8FC7 education@gdevelop.io \u8054\u7CFB\u6211\u4EEC\uFF0C\u63D0\u4F9B\u60A8\u5F53\u524D\u8D26\u6237\u7684\u8BE6\u7EC6\u4FE1\u606F\u548C\u60A8\u5E0C\u671B\u7684\u5E2D\u4F4D\u6570\u91CF\u3002","To use this formatting, you must send a score expressed in seconds":"\u8981\u4F7F\u7528\u6B64\u683C\u5F0F\uFF0C\u5FC5\u987B\u53D1\u9001\u4EE5\u79D2\u4E3A\u5355\u4F4D\u7684\u5206\u6570","Today":"\u4ECA\u5929","Toggle Developer Tools":"\u5207\u6362\u5F00\u53D1\u8005\u5DE5\u5177","Toggle Disabled":"\u5207\u6362\u7981\u7528","Toggle Fullscreen":"\u5207\u6362\u5168\u5C4F","Toggle Instances List Panel":"\u5207\u6362\u5B9E\u4F8B\u5217\u8868\u9762\u677F","Toggle Layers Panel":"\u5207\u6362\u56FE\u5C42\u9762\u677F","Toggle Object Groups Panel":"\u5207\u6362\u5BF9\u8C61\u7EC4\u9762\u677F","Toggle Objects Panel":"\u5207\u6362\u5BF9\u8C61\u9762\u677F","Toggle Properties Panel":"\u5207\u6362\u5C5E\u6027\u9762\u677F","Toggle Wait the Action to End":"\u5207\u6362\u7B49\u5F85\u52A8\u4F5C\u7ED3\u675F","Toggle disabled event":"\u5207\u6362\u7981\u7528\u4E8B\u4EF6","Toggle grid":"\u5207\u6362\u7F51\u683C","Toggle inverted condition":"\u5207\u6362\u53CD\u5411\u6761\u4EF6","Toggle mask":"\u5207\u6362\u906E\u7F69(mask)","Toggle/edit grid":"\u5207\u6362/\u7F16\u8F91\u7F51\u683C","Too many things were changed or broken":"\u66F4\u6539\u6216\u635F\u574F\u7684\u5185\u5BB9\u592A\u591A\u3002","Top":"\u9876\u7AEF","Top bound":"\u9876\u90E8\u8FB9\u754C","Top bound should be smaller than bottom bound":"\u9876\u90E8\u8FB9\u754C\u5E94\u5C0F\u4E8E\u5E95\u90E8\u8FB9\u754C","Top face":"\u9876\u9762","Top left corner":"\u5DE6\u4E0A\u89D2","Top margin":"\u4E0A\u8FB9\u8DDD","Top right corner":"\u53F3\u4E0A\u89D2","Top-Down RPG Pixel Perfect":"\u81EA\u4E0A\u800C\u4E0B\u50CF\u7D20\u5B8C\u7F8E\u89D2\u8272\u626E\u6F14\u6E38\u620F","Top-down":"\u81EA\u4E0A\u800C\u4E0B","Top-down, classic editor":"\u4FEF\u89C6\uFF0C\u7ECF\u5178\u7F16\u8F91\u5668","Total":"\u603B\u8BA1","Touch (mobile)":"\u89E6\u6478(\u79FB\u52A8)","Tracked C++ objects exposed to JavaScript. Counts refresh every second.":"\u66B4\u9732\u7ED9JavaScript\u7684\u8DDF\u8E2AC++\u5BF9\u8C61\u3002\u8BA1\u6570\u6BCF\u79D2\u5237\u65B0\u3002","Transform a game into a multiplayer experience.":"\u5C06\u6E38\u620F\u53D8\u6210\u591A\u4EBA\u6E38\u620F\u4F53\u9A8C\u3002","Transform this Plinko game with collectibles that multiply your score.":"\u5229\u7528\u53EF\u4EE5\u589E\u52A0\u60A8\u7684\u5206\u6570\u7684\u6536\u85CF\u54C1\u6765\u6539\u53D8\u8FD9\u4E2A Plinko \u6E38\u620F\u3002","Transform this platformer into a co-op game, where two players can play together.":"\u5C06\u8FD9\u4E2A\u5E73\u53F0\u6E38\u620F\u8F6C\u53D8\u4E3A\u4E00\u4E2A\u5408\u4F5C\u6E38\u620F\uFF0C\u4E24\u4E2A\u73A9\u5BB6\u53EF\u4EE5\u4E00\u8D77\u73A9\u3002","Triangle":"\u4E09\u89D2\u5F62","True":"\u771F","True (checked)":"True (\u9009\u4E2D)","True or False":"True \u6216 False","True or False (boolean)":"\u662F\u4E0E\u975E\uFF08\u5E03\u5C14\u503C\uFF09","Try again":"\u518D\u8BD5\u4E00\u6B21","Try different search terms or check your search options.":"\u5C1D\u8BD5\u4E0D\u540C\u7684\u641C\u7D22\u8BCD\u6216\u68C0\u67E5\u60A8\u7684\u641C\u7D22\u9009\u9879\u3002","Try installing it from the extension store.":"\u5C1D\u8BD5\u4ECE\u6269\u5C55\u5546\u5E97\u5B89\u88C5\u5B83\u3002","Try it online":"\u5728\u7EBF\u8BD5\u7528","Try something else, browse the packs or create your object from scratch!":"\u5C1D\u8BD5\u5176\u4ED6\u4E1C\u897F\uFF0C\u6D4F\u89C8\u5305\u6216\u4ECE\u96F6\u5F00\u59CB\u521B\u5EFA\u60A8\u7684\u5BF9\u8C61\uFF01","Try your game":"\u5C1D\u8BD5\u4F60\u7684\u6E38\u620F","Tutorial":"\u6559\u7A0B","Tweak gameplay":"\u8C03\u6574\u6E38\u620F\u73A9\u6CD5","Twitter":"\u63A8\u7279","Type":"\u7C7B\u578B","Type of License: <0>{0}":function(a){return["\u8BB8\u53EF\u8BC1\u7C7B\u578B\uFF1A <0>",a("0"),""]},"Type of License: {0}":function(a){return["\u8BB8\u53EF\u8BC1\u7C7B\u578B: ",a("0")]},"Type of objects":"\u5BF9\u8C61\u7C7B\u578B","Type your email address to delete your account:":"\u8F93\u5165\u60A8\u7684\u7535\u5B50\u90AE\u4EF6\u5730\u5740\u4EE5\u5220\u9664\u60A8\u7684\u5E10\u6237:","Type your email to confirm":"\u8F93\u5165\u60A8\u7684\u7535\u5B50\u90AE\u4EF6\u4EE5\u786E\u8BA4","Type:":"\u7C7B\u578B\uFF1A","UI Theme":"\u754C\u9762\u4E3B\u9898","UI/Interface":"UI/\u754C\u9762","URL":"URL","Unable to change feedback for this game":"\u65E0\u6CD5\u66F4\u6539\u6B64\u6E38\u620F\u7684\u53CD\u9988","Unable to change quality rating of feedback.":"\u65E0\u6CD5\u66F4\u6539\u53CD\u9988\u7684\u8D28\u91CF\u8BC4\u7EA7\u3002","Unable to change read status of feedback.":"\u65E0\u6CD5\u66F4\u6539\u53CD\u9988\u7684\u8BFB\u53D6\u72B6\u6001\u3002","Unable to change your email preferences":"\u65E0\u6CD5\u66F4\u6539\u60A8\u7684\u7535\u5B50\u90AE\u4EF6\u9996\u9009\u9879","Unable to create a new project for the course chapter. Try again later.":"\u65E0\u6CD5\u4E3A\u8BFE\u7A0B\u7AE0\u8282\u521B\u5EFA\u65B0\u9879\u76EE\u3002\u8BF7\u7A0D\u540E\u91CD\u8BD5\u3002","Unable to create a new project for the tutorial. Try again later.":"\u65E0\u6CD5\u4E3A\u672C\u6559\u7A0B\u521B\u5EFA\u65B0\u9879\u76EE\u3002\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","Unable to create the project":"\u65E0\u6CD5\u521B\u5EFA\u9879\u76EE","Unable to delete the project":"\u65E0\u6CD5\u5220\u9664\u9879\u76EE","Unable to download and install the extension and its dependencies. Verify that your internet connection is working or try again later.":"\u65E0\u6CD5\u4E0B\u8F7D\u5E76\u5B89\u88C5\u6269\u5C55\u53CA\u5176\u4F9D\u8D56\u9879\u3002\u9A8C\u8BC1\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u662F\u5426\u6B63\u5E38\u5DE5\u4F5C\uFF0C\u6216\u7A0D\u540E\u518D\u8BD5\u3002","Unable to download the icon. Verify your internet connection or try again later.":"\u65E0\u6CD5\u4E0B\u8F7D\u6B64\u56FE\u6807\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u7F51\u7EDC\u8FDE\u63A5\u6216\u7A0D\u540E\u518D\u8BD5\u3002","Unable to fetch leaderboards as you are offline.":"\u7531\u4E8E\u60A8\u5904\u4E8E\u79BB\u7EBF\u72B6\u6001\uFF0C\u56E0\u6B64\u65E0\u6CD5\u83B7\u53D6\u6392\u884C\u699C\u3002","Unable to fetch the example.":"\u65E0\u6CD5\u83B7\u53D6\u793A\u4F8B\u3002","Unable to find the price for this asset pack. Please try again later.":"\u65E0\u6CD5\u627E\u5230\u6B64\u8D44\u6E90\u5305\u7684\u4EF7\u683C\u3002\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","Unable to find the price for this bundle. Please try again later.":"\u65E0\u6CD5\u627E\u5230\u6B64\u6346\u7ED1\u5305\u7684\u4EF7\u683C\u3002\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","Unable to find the price for this course. Please try again later.":"\u65E0\u6CD5\u627E\u5230\u6B64\u8BFE\u7A0B\u7684\u4EF7\u683C\u3002\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","Unable to find the price for this game template. Please try again later.":"\u65E0\u6CD5\u627E\u5230\u6B64\u6E38\u620F\u6A21\u677F\u7684\u4EF7\u683C\u3002\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","Unable to get the checkout URL. Please try again later.":"\u65E0\u6CD5\u83B7\u53D6\u7ED3\u5E10 URL\u3002\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","Unable to load the code editor":"\u65E0\u6CD5\u52A0\u8F7D\u4EE3\u7801\u7F16\u8F91\u5668","Unable to load the image":"\u65E0\u6CD5\u8F7D\u5165\u56FE\u50CF","Unable to load the information about the latest GDevelop releases. Verify your internet connection or retry later.":"\u65E0\u6CD5\u52A0\u8F7D\u6700\u65B0\u7684 GDevelop \u7248\u672C\u7684\u4FE1\u606F\u3002\u9A8C\u8BC1\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","Unable to load the tutorial. Please try again later or contact us if the problem persists.":"\u65E0\u6CD5\u52A0\u8F7D\u6559\u7A0B\u3002\u8BF7\u7A0D\u540E\u518D\u8BD5\uFF0C\u5982\u679C\u95EE\u9898\u4ECD\u7136\u5B58\u5728\uFF0C\u8BF7\u8054\u7CFB\u6211\u4EEC\u3002","Unable to mark one of the feedback as read.":"\u65E0\u6CD5\u5C06\u5176\u4E2D\u4E00\u4E2A\u53CD\u9988\u6807\u8BB0\u4E3A\u5DF2\u8BFB\u3002","Unable to open the project":"\u65E0\u6CD5\u6253\u5F00\u9879\u76EE","Unable to open the project because this provider is unknown: {storageProviderName}. Try to open the project again from another location.":function(a){return["\u65E0\u6CD5\u6253\u5F00\u9879\u76EE\uFF0C\u56E0\u4E3A\u6B64\u63D0\u4F9B\u5546\u672A\u77E5\uFF1A ",a("storageProviderName"),"\u3002\u8BF7\u5C1D\u8BD5\u4ECE\u53E6\u4E00\u4E2A\u4F4D\u7F6E\u91CD\u65B0\u6253\u5F00\u9879\u76EE\u3002"]},"Unable to open the project.":"\u4E0D\u80FD\u6253\u5F00\u9879\u76EE.","Unable to open this file.":"\u4E0D\u80FD\u6253\u5F00\u8FD9\u4E2A\u6587\u4EF6.","Unable to open this window":"\u65E0\u6CD5\u6253\u5F00\u6B64\u7A97\u53E3","Unable to register the game":"\u65E0\u6CD5\u6CE8\u518C\u6E38\u620F","Unable to remove collaborator":"\u65E0\u6CD5\u5220\u9664\u5408\u4F5C\u8005","Unable to save the project":"\u65E0\u6CD5\u4FDD\u5B58\u9879\u76EE","Unable to start the debugger server! Make sure that you are authorized to run servers on this computer.":"\u65E0\u6CD5\u542F\u52A8\u8C03\u8BD5\u5668\u670D\u52A1\u5668\uFF01\u8BF7\u786E\u4FDD\u60A8\u88AB\u6388\u6743\u5728\u8FD9\u53F0\u8BA1\u7B97\u673A\u4E0A\u8FD0\u884C\u670D\u52A1\u5668\u3002","Unable to start the server for the preview! Make sure that you are authorized to run servers on this computer. Otherwise, use classic preview to test your game.":"\u65E0\u6CD5\u542F\u52A8\u9884\u89C8\u670D\u52A1\u5668\uFF01\u8BF7\u786E\u4FDD\u60A8\u88AB\u6388\u6743\u5728\u8FD9\u53F0\u8BA1\u7B97\u673A\u4E0A\u8FD0\u884C\u670D\u52A1\u5668\u3002\u5426\u5219\uFF0C\u4F7F\u7528\u7ECF\u5178\u9884\u89C8\u6765\u6D4B\u8BD5\u60A8\u7684\u6E38\u620F\u3002","Unable to unregister the game":"\u65E0\u6CD5\u53D6\u6D88\u6CE8\u518C\u6E38\u620F","Unable to update game.":"\u65E0\u6CD5\u66F4\u65B0\u6E38\u620F\u3002","Unable to update the game details.":"\u65E0\u6CD5\u66F4\u65B0\u6E38\u620F\u8BE6\u7EC6\u4FE1\u606F\u3002","Unable to update the game owners or authors. Have you removed yourself from the owners?":"\u65E0\u6CD5\u66F4\u65B0\u6E38\u620F\u6240\u6709\u8005\u6216\u4F5C\u8005\u3002\u60A8\u662F\u5426\u5DF2\u5C06\u81EA\u5DF1\u4ECE\u6240\u6709\u8005\u4E2D\u5220\u9664\uFF1F","Unable to update the game slug. A slug must be 6 to 30 characters long and only contains letters, digits or dashes.":"\u65E0\u6CD5\u66F4\u65B0\u6E38\u620Fslug\u3002slug\u5FC5\u987B\u662F 6 \u5230 30 \u4E2A\u5B57\u7B26\uFF0C\u4E14\u53EA\u5305\u542B\u5B57\u6BCD\u3001\u6570\u5B57\u6216\u7834\u6298\u53F7\u3002","Unable to verify URLs {0} . Please check they are correct.":function(a){return["\u65E0\u6CD5\u9A8C\u8BC1 URL ",a("0")," \u3002\u8BF7\u68C0\u67E5\u5B83\u4EEC\u662F\u5426\u6B63\u786E\u3002"]},"Understanding the context":"\u7406\u89E3\u4E0A\u4E0B\u6587","Understood, I'll check my Apple or Google account":"\u660E\u767D\u4E86\uFF0C\u6211\u4F1A\u68C0\u67E5\u6211\u7684\u82F9\u679C\u6216\u8C37\u6B4C\u8D26\u6237","Undo":"\u64A4\u6D88","Undo the last changes":"\u64A4\u6D88\u4E0A\u6B21\u66F4\u6539","Unfortunately, this extension requires a newer version of GDevelop to work. Update GDevelop to be able to use this extension in your project.":"\u4E0D\u5E78\u7684\u662F\uFF0C\u6B64\u6269\u5C55\u9700\u8981\u66F4\u65B0\u7248\u672C\u7684 GDevelop \u624D\u80FD\u5DE5\u4F5C\u3002\u66F4\u65B0 GDevelop \u4EE5\u4FBF\u80FD\u591F\u5728\u60A8\u7684\u9879\u76EE\u4E2D\u4F7F\u7528\u6B64\u6269\u5C55\u3002","Unknown behavior":"\u672A\u77E5\u884C\u4E3A","Unknown bundle":"\u672A\u77E5\u6346\u7ED1\u5305","Unknown certificate type":"\u672A\u77E5\u8BC1\u4E66\u7C7B\u578B","Unknown changes attempted for scene {scene_name}.":function(a){return["\u5BF9\u573A\u666F ",a("scene_name")," \u7684\u672A\u77E5\u66F4\u6539\u3002"]},"Unknown game":"\u672A\u77E5\u6E38\u620F","Unknown status":"\u672A\u77E5\u72B6\u6001","Unknown status.":"\u672A\u77E5\u72B6\u6001","Unlimited":"\u65E0\u9650\u5236","Unlimited commercial use license for claim with Gold or Pro subscription":"\u901A\u8FC7\u9EC4\u91D1\u6216\u4E13\u4E1A\u8BA2\u9605\u5373\u53EF\u83B7\u5F97\u65E0\u9650\u5546\u4E1A\u4F7F\u7528\u8BB8\u53EF","Unload at scene exit":"\u5728\u573A\u666F\u9000\u51FA\u65F6\u5378\u8F7D","Unloading of scene resources":"\u573A\u666F\u8D44\u6E90\u7684\u5378\u8F7D","Unlock full access to GDevelop to create without limits!":"\u89E3\u9501\u5BF9 GDevelop \u7684\u5B8C\u5168\u8BBF\u95EE\u6743\u9650\uFF0C\u65E0\u9650\u5236\u5730\u8FDB\u884C\u521B\u4F5C\uFF01","Unlock the whole course":"\u89E3\u9501\u6574\u4E2A\u8BFE\u7A0B","Unlock this lesson to finish the course":"\u89E3\u9501\u6B64\u8BFE\u7A0B\u4EE5\u5B8C\u6210\u8BFE\u7A0B","Unlock with the full course":"\u901A\u8FC7\u5B8C\u6574\u8BFE\u7A0B\u89E3\u9501","Unnamed":"\u672A\u547D\u540D\u7684","Unregister game":"\u6CE8\u9500\u6E38\u620F","Unsaved changes":"\u672A\u4FDD\u5B58\u7684\u66F4\u6539","Untitled external events":"\u672A\u547D\u540D\u7684\u5916\u90E8\u4E8B\u4EF6","Untitled external layout":"\u672A\u547D\u540D\u7684\u5916\u90E8\u5E03\u5C40","Untitled scene":"\u672A\u547D\u540D\u573A\u666F","UntitledExtension":"\u65E0\u6807\u9898\u6269\u5C55\u540D","Update":"\u66F4\u65B0","Update (could break the project)":"\u66F4\u65B0(\u53EF\u80FD\u7834\u574F\u9879\u76EE)","Update <0>{label} of <1>{object_name} (in scene {scene_name}) to <2>{newValue}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0 <0>",a("label")," \u7684 <1>",a("object_name"),"\uFF08\u5728\u573A\u666F\u4E2D\uFF09\u81F3 <2>",a("newValue"),"\u3002"]},"Update <0>{label} of behavior {behavior_name} on object <1>{object_name} (in scene <2>{scene_name}) to <3>{newValue}.":function(a){return["\u5728\u573A\u666F <2>",a("scene_name")," \u4E2D\u66F4\u65B0 <0>",a("label")," \u7684\u884C\u4E3A ",a("behavior_name")," \u5728\u5BF9\u8C61 <1>",a("object_name")," \u7684\uFF08\u5728\u573A\u666F\u4E2D\uFF09\u81F3 <3>",a("newValue"),"\u3002"]},"Update GDevelop to latest version":"\u66F4\u65B0 GDevelop \u5230\u6700\u65B0\u7248\u672C","Update events in scene <0>{scene_name}.":function(a){return["\u66F4\u65B0\u573A\u666F <0>",a("scene_name")," \u4E2D\u7684\u4E8B\u4EF6\u3002"]},"Update game page":"\u66F4\u65B0\u6E38\u620F\u9875\u9762","Update resolution during the game to fit the screen or window size":"\u5728\u6E38\u620F\u8FC7\u7A0B\u4E2D\u66F4\u65B0\u5206\u8FA8\u7387\u4EE5\u9002\u5408\u5C4F\u5E55\u6216\u7A97\u53E3\u5927\u5C0F","Update some scene effects and groups for scene {scene_name}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0\u4E00\u4E9B\u573A\u666F\u6548\u679C\u548C\u7EC4\u3002"]},"Update some scene effects and layers for scene {scene_name}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0\u4E00\u4E9B\u573A\u666F\u6548\u679C\u548C\u56FE\u5C42\u3002"]},"Update some scene effects for scene {scene_name}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0\u4E00\u4E9B\u573A\u666F\u6548\u679C\u3002"]},"Update some scene effects, layers and groups for scene {scene_name}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0\u4E00\u4E9B\u573A\u666F\u6548\u679C\u3001\u56FE\u5C42\u548C\u7EC4\u3002"]},"Update some scene groups for scene {scene_name}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0\u4E00\u4E9B\u573A\u666F\u7EC4\u3002"]},"Update some scene layers and groups for scene {scene_name}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0\u4E00\u4E9B\u573A\u666F\u56FE\u5C42\u548C\u7EC4\u3002"]},"Update some scene layers for scene {scene_name}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0\u4E00\u4E9B\u573A\u666F\u56FE\u5C42\u3002"]},"Update some scene properties and effects for scene {scene_name}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0\u4E00\u4E9B\u573A\u666F\u5C5E\u6027\u548C\u6548\u679C\u3002"]},"Update some scene properties and groups for scene {scene_name}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0\u4E00\u4E9B\u573A\u666F\u5C5E\u6027\u548C\u7EC4\u3002"]},"Update some scene properties and layers for scene {scene_name}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0\u4E00\u4E9B\u573A\u666F\u5C5E\u6027\u548C\u56FE\u5C42\u3002"]},"Update some scene properties for scene {scene_name}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0\u4E00\u4E9B\u573A\u666F\u5C5E\u6027\u3002"]},"Update some scene properties, effects and groups for scene {scene_name}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0\u4E00\u4E9B\u573A\u666F\u5C5E\u6027\u3001\u6548\u679C\u548C\u7EC4\u3002"]},"Update some scene properties, layers and groups for scene {scene_name}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0\u4E00\u4E9B\u573A\u666F\u5C5E\u6027\u3001\u56FE\u5C42\u548C\u7EC4\u3002"]},"Update some scene properties, layers, effects and groups for scene {scene_name}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0\u4E00\u4E9B\u573A\u666F\u5C5E\u6027\u3001\u56FE\u5C42\u3001\u6548\u679C\u548C\u7EC4\u3002"]},"Update the extension":"\u66F4\u65B0\u6269\u5C55","Update your seats":"\u66F4\u65B0\u60A8\u7684\u5E2D\u4F4D","Update your subscription":"\u66F4\u65B0\u60A8\u7684\u8BA2\u9605","Update {0} properties of <0>{object_name} (in scene {scene_name}).":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0 <0>",a("object_name")," \u7684 ",a("0")," \u5C5E\u6027\u3002"]},"Update {0} settings of behavior {behavior_name} on object {object_name} (in scene {scene_name}).":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0\u5BF9\u8C61 ",a("object_name")," \u7684\u884C\u4E3A ",a("behavior_name")," \u7684 ",a("0")," \u8BBE\u7F6E\u3002"]},"Updates":"\u66F4\u65B0","Updating...":"\u6B63\u5728\u66F4\u65B0...","Upgrade":"\u5347\u7EA7","Upgrade for:":"\u5347\u7EA7\uFF1A","Upgrade subscription":"\u5347\u7EA7\u8BA2\u9605","Upgrade to GDevelop Premium":"\u5347\u7EA7\u5230 GDevelop \u9AD8\u7EA7\u7248","Upgrade to GDevelop Premium to get more leaderboards, storage, and one-click packagings!":"\u5347\u7EA7\u5230 GDevelop \u9AD8\u7EA7\u7248\u4EE5\u83B7\u5F97\u66F4\u591A\u6392\u884C\u699C\u3001\u5B58\u50A8\u7A7A\u95F4\u548C\u4E00\u952E\u6253\u5305\uFF01","Upgrade to get more cloud projects, AI usage, publishing, multiplayer, courses and credits every month with GDevelop Premium.":"\u5347\u7EA7\u540E\uFF0C\u6BCF\u6708\u53EF\u4F7F\u7528 GDevelop \u9AD8\u7EA7\u7248\u83B7\u53D6\u66F4\u591A\u4E91\u9879\u76EE\u3001\u4EBA\u5DE5\u667A\u80FD\u4F7F\u7528\u3001\u53D1\u5E03\u3001\u591A\u4EBA\u6E38\u620F\u3001\u8BFE\u7A0B\u548C\u79EF\u5206\u3002","Upgrade to get more cloud projects, publishing, multiplayer, courses and credits every month with GDevelop Premium.":"\u5347\u7EA7\u540E\uFF0C\u6BCF\u6708\u53EF\u4F7F\u7528 GDevelop \u9AD8\u7EA7\u7248\u83B7\u53D6\u66F4\u591A\u4E91\u9879\u76EE\u3001\u53D1\u5E03\u3001\u591A\u4EBA\u6E38\u620F\u3001\u8BFE\u7A0B\u548C\u79EF\u5206\u3002","Upgrade your GDevelop subscription to unlock this packaging.":"\u5347\u7EA7\u60A8\u7684 GDevelop \u8BA2\u9605\u5373\u53EF\u89E3\u9501\u6B64\u5305\u3002","Upgrade your Premium Plan":"\u5347\u7EA7\u60A8\u7684\u9AD8\u7EA7\u8BA1\u5212","Upgrade your Premium subscription to have more AI requests and GDevelop coins to unlock the engine's extra benefits.":"\u5347\u7EA7\u60A8\u7684\u9AD8\u7EA7\u8BA2\u9605\u4EE5\u62E5\u6709\u66F4\u591A\u7684 AI \u8BF7\u6C42\u548C GDevelop \u79EF\u5206\uFF0C\u4EE5\u89E3\u9501\u5F15\u64CE\u7684\u989D\u5916\u597D\u5904\u3002","Upgrade your subscription":"\u5347\u7EA7\u60A8\u7684\u8BA2\u9605","Upgrade your subscription to keep building with AI.":"\u5347\u7EA7\u60A8\u7684\u8BA2\u9605\u4EE5\u7EE7\u7EED\u4F7F\u7528 AI \u8FDB\u884C\u521B\u4F5C\u3002","Upload to build service":"\u4E0A\u4F20\u5230\u6784\u5EFA\u670D\u52A1","Uploading your game...":"\u6B63\u5728\u4E0A\u4F20\u60A8\u7684\u6E38\u620F...","Use":"\u4F7F\u7528","Use 3D rendering":"\u4F7F\u7528 3D \u6E32\u67D3","Use <0><1/>{variableName} as the loop counter":function(a){return["\u5C06 <0><1/>",a("variableName")," \u4F5C\u4E3A\u5FAA\u73AF\u8BA1\u6570\u5668\u4F7F\u7528"]},"Use GDevelop Credits":"\u4F7F\u7528 GDevelop \u79EF\u5206","Use GDevelop credits or get a subscription to increase the limits.":"\u4F7F\u7528 GDevelop \u79EF\u5206\u6216\u8BA2\u9605\u6765\u589E\u52A0\u9650\u5236\u3002","Use GDevelop credits or upgrade your subscription to increase the limits.":"\u4F7F\u7528 GDevelop \u79EF\u5206\u6216\u5347\u7EA7\u60A8\u7684\u8BA2\u9605\u6765\u589E\u52A0\u9650\u5236\u3002","Use GDevelop credits to start an export.":"\u4F7F\u7528 GDevelop \u79EF\u5206\u5F00\u59CB\u5BFC\u51FA\u3002","Use a Tilemap to build a level and change it dynamically during the game.":"\u4F7F\u7528 \u74E6\u7247\u5730\u56FE \u6784\u5EFA\u5173\u5361\u5E76\u5728\u6E38\u620F\u8FC7\u7A0B\u4E2D\u52A8\u6001\u66F4\u6539\u5B83\u3002","Use a custom collision mask":"\u4F7F\u7528\u81EA\u5B9A\u4E49\u78B0\u649E\u906E\u7F69","Use a public URL":"\u4F7F\u7528\u516C\u5171 URL","Use an expression":"\u4F7F\u7528\u8868\u8FBE\u5F0F","Use as...":"\u7528\u4F5C...","Use custom CSS for the leaderboard":"\u4F7F\u7528\u81EA\u5B9A\u4E49 CSS \u5236\u4F5C\u6392\u884C\u699C","Use experimental background serializer for saving projects":"\u4F7F\u7528\u5B9E\u9A8C\u6027\u80CC\u666F\u5E8F\u5217\u5316\u7A0B\u5E8F\u4FDD\u5B58\u9879\u76EE","Use full image as collision mask":"\u4F7F\u7528\u5B8C\u6574\u56FE\u50CF\u4F5C\u4E3A\u78B0\u649E\u906E\u7F69","Use icon":"\u4F7F\u7528\u56FE\u6807","Use legacy renderer":"\u4F7F\u7528\u65E7\u7248\u6E32\u67D3\u5668","Use same collision mask":"\u4F7F\u7528\u76F8\u540C\u7684\u78B0\u649E\u906E\u7F69","Use same collision mask for all animations?":"\u5BF9\u6240\u6709\u52A8\u753B\u4F7F\u7528\u76F8\u540C\u7684\u78B0\u649E\u906E\u7F69\uFF1F","Use same collision mask for all frames?":"\u5BF9\u6240\u6709\u5E27\u4F7F\u7528\u76F8\u540C\u7684\u78B0\u649E\u906E\u7F69\uFF1F","Use same points":"\u4F7F\u7528\u76F8\u540C\u7684\u70B9","Use same points for all animations?":"\u5BF9\u6240\u6709\u52A8\u753B\u4F7F\u7528\u76F8\u540C\u7684\u70B9\uFF1F","Use same points for all frames?":"\u5BF9\u6240\u6709\u5E27\u4F7F\u7528\u76F8\u540C\u7684\u70B9\uFF1F","Use the project setting":"\u4F7F\u7528\u9879\u76EE\u8BBE\u7F6E","Use this external layout inside this scene to start all previews":"\u4F7F\u7528\u6B64\u573A\u666F\u5185\u7684\u5916\u90E8\u5E03\u5C40\u6765\u5F00\u59CB\u6240\u6709\u9884\u89C8","Use this scene to start all previews":"\u4F7F\u7528\u6B64\u573A\u666F\u5F00\u59CB\u6240\u6709\u9884\u89C8","Use your email":"\u4F7F\u7528\u60A8\u7684\u7535\u5B50\u90AE\u4EF6","User interface":"\u7528\u6237\u754C\u9762","User name in the game URL":"\u6E38\u620FURL\u4E2D\u7684\u7528\u6237\u540D","Username":"\u7528\u6237\u540D","Usernames are required to choose a custom game URL.":"\u9700\u8981\u7528\u6237\u540D\u624D\u80FD\u9009\u62E9\u81EA\u5B9A\u4E49\u6E38\u620FURL\u3002","Users can choose to see only players' best entries or not.":"\u7528\u6237\u53EF\u4EE5\u9009\u62E9\u53EA\u67E5\u770B\u73A9\u5BB6\u7684\u6700\u4F73\u4F5C\u54C1\u3002","Users will be created with an anonymous email. You can later define a full name, a username, or update the generated password if needed.":"\u7528\u6237\u5C06\u4F7F\u7528\u533F\u540D\u7535\u5B50\u90AE\u4EF6\u521B\u5EFA\u3002\u60A8\u53EF\u4EE5\u7A0D\u540E\u5B9A\u4E49\u5168\u540D\u3001\u7528\u6237\u540D\uFF0C\u6216\u5728\u9700\u8981\u65F6\u66F4\u65B0\u751F\u6210\u7684\u5BC6\u7801\u3002","Using GDevelop Credits":"\u4F7F\u7528 GDevelop \u79EF\u5206","Using Nearest Scale Mode":"\u4F7F\u7528\u6700\u8FD1\u7684\u7F29\u653E\u6A21\u5F0F","Using a lot of effects can have a severe negative impact on the rendering performance, especially on low-end or mobile devices. Consider using less effects if possible. You can also disable and re-enable effects as needed using events.":"\u4F7F\u7528\u592A\u591A\u7684\u6548\u679C\u4F1A\u5BF9\u6E32\u67D3\u6027\u80FD\u4EA7\u751F\u4E25\u91CD\u7684\u8D1F\u9762\u5F71\u54CD\uFF0C\u7279\u522B\u662F\u5BF9\u4F4E\u7AEF\u6216\u79FB\u52A8\u8BBE\u5907\u7684\u5F71\u54CD\u5F88\u5927\u3002 \u5982\u679C\u53EF\u80FD\uFF0C\u8BF7\u8003\u8651\u51CF\u5C11\u7279\u6548\u3002\u60A8\u4E5F\u53EF\u4EE5\u7981\u7528\u548C\u91CD\u65B0\u542F\u7528\u7279\u6548\uFF0C\u89C6\u9700\u8981\u4F7F\u7528\u4E8B\u4EF6\u3002","Using effects":"\u4F7F\u7528\u6548\u679C","Using empty events based behavior":"\u4F7F\u7528\u57FA\u4E8E\u4E8B\u4EF6\u7684\u7A7A\u884C\u4E3A","Using empty events based object":"\u4F7F\u7528\u57FA\u4E8E\u7A7A\u4E8B\u4EF6\u7684\u5BF9\u8C61","Using events based behavior":"\u4F7F\u7528\u57FA\u4E8E\u4E8B\u4EF6\u7684\u884C\u4E3A","Using events based object":"\u4F7F\u7528\u57FA\u4E8E\u4E8B\u4EF6\u7684\u5BF9\u8C61","Using function extractor":"\u4F7F\u7528\u51FD\u6570\u63D0\u53D6\u5668","Using lighting layer":"\u4F7F\u7528\u7167\u660E\u56FE\u5C42","Using non smoothed textures":"\u4F7F\u7528\u975E\u5E73\u6ED1\u7EB9\u7406","Using pixel rounding":"\u4F7F\u7528\u50CF\u7D20\u820D\u5165","Using the resource properties panel":"\u4F7F\u7528\u8D44\u6E90\u5C5E\u6027\u9762\u677F","Using too much effects":"\u4F7F\u7528\u8FC7\u591A\u6548\u679C","Validate these parameters":"\u9A8C\u8BC1\u8FD9\u4E9B\u53C2\u6570","Validating...":"\u6B63\u5728\u9A8C\u8BC1...","Value":"\u503C","Variable":"\u53D8\u91CF","Variables":"\u53D8\u91CF","Variables declared in all objects of the group will be visible in event expressions.":"\u5728\u8BE5\u7EC4\u7684\u6240\u6709\u5BF9\u8C61\u4E2D\u58F0\u660E\u7684\u53D8\u91CF\u5C06\u5728\u4E8B\u4EF6\u8868\u8FBE\u5F0F\u4E2D\u53EF\u89C1\u3002","Variables list":"\u53D8\u91CF\u5217\u8868","Variant":"\u53D8\u4F53","Variant name":"\u53D8\u4F53\u540D\u79F0","Variant updates":"\u53D8\u4F53\u66F4\u65B0","Verify that you have the authorization for reading the file you're trying to access.":"\u9A8C\u8BC1\u60A8\u662F\u5426\u5DF2\u6388\u6743\u9605\u8BFB\u60A8\u8981\u8BBF\u95EE\u7684\u6587\u4EF6\u3002","Verify your internet connection or try again later.":"\u9A8C\u8BC1\u60A8\u7684\u7F51\u7EDC\u8FDE\u63A5\u6216\u7A0D\u540E\u518D\u8BD5\u3002","Version":"\u7248\u672C","Version number (X.Y.Z)":"\u7248\u672C\u53F7 (X.Y.Z)","Version {0}":function(a){return["\u7248\u672C ",a("0")]},"Version {0} ({1} available)":function(a){return["\u7248\u672C ",a("0")," (",a("1")," \u53EF\u7528)"]},"Version {version} is available and will be downloaded and installed automatically.":function(a){return["\u7248\u672C ",a("version")," \u53EF\u7528\uFF0C\u5C06\u81EA\u52A8\u4E0B\u8F7D\u5E76\u5B89\u88C5\u3002"]},"Version {version} is available. Open About to download and install it.":function(a){return["\u7248\u672C ",a("version")," \u53EF\u7528\u3002\u6253\u5F00\u201C\u5173\u4E8E\u201D\u4EE5\u4E0B\u8F7D\u5E76\u5B89\u88C5\u3002"]},"Vertical anchor":"\u5782\u76F4\u951A\u70B9","Vertical flip":"\u5782\u76F4\u7FFB\u8F6C","Video":"\u89C6\u9891","Video format supported can vary according to devices and browsers. For maximum compatibility, use H.264/mp4 file format (and AAC for audio).":"\u6839\u636E\u4E0D\u540C\u8BBE\u5907\u548C\u6D4F\u89C8\u5668\u652F\u6301\u591A\u79CD\u89C6\u9891\u683C\u5F0F\u3002\u4E3A\u8FBE\u5230\u6700\u5927\u517C\u5BB9\u6027\uFF0C\u8BF7\u4F7F\u7528 H.264/mp4 \u683C\u5F0F\u7684\u89C6\u9891\u6587\u4EF6 (\u97F3\u9891\u8BF7\u4F7F\u7528AAC)\u3002","Video game":"\u7535\u5B50\u6E38\u620F","Video resource":"\u89C6\u9891\u8D44\u6E90","View":"\u67E5\u770B","View history":"\u67E5\u770B\u5386\u53F2\u8BB0\u5F55","View original chat":"\u67E5\u770B\u539F\u59CB\u804A\u5929","Viewers":"\u89C2\u4F17","Viewpoint":"\u89C6\u70B9","Visibility":"\u53EF\u89C1\u6027","Visibility and instances ordering":"\u53EF\u89C1\u6027\u548C\u5B9E\u4F8B\u6392\u5E8F","Visibility in quick customization dialog":"\u5FEB\u901F\u81EA\u5B9A\u4E49\u5BF9\u8BDD\u6846\u4E2D\u7684\u53EF\u89C1\u6027","Visible":"\u53EF\u89C1","Visible in editor":"\u7F16\u8F91\u5668\u4E2D\u53EF\u89C1","Visible in the search and your profile":"\u5728\u641C\u7D22\u548C\u60A8\u7684\u4E2A\u4EBA\u8D44\u6599\u4E2D\u53EF\u89C1","Visual Effects":"\u89C6\u89C9\u6548\u679C","Visual appearance":"\u89C6\u89C9\u5916\u89C2","Visual appearance (advanced)":"\u89C6\u89C9\u5916\u89C2(\u9AD8\u7EA7)","Visual effect":"\u89C6\u89C9\u6548\u679C","Visuals":"\u53EF\u89C1\u6027","Wait for the action to end before executing the actions (and subevents) following it":"\u7B49\u5F85\u64CD\u4F5C\u7ED3\u675F\uFF0C\u7136\u540E\u518D\u6267\u884C\u5176\u540E\u7684\u64CD\u4F5C(\u548C\u5B50\u4E8B\u4EF6)","Waiting for the purchase confirmation...":"\u6B63\u5728\u7B49\u5F85\u8D2D\u4E70\u786E\u8BA4...","Waiting for the subscription confirmation...":"\u6B63\u5728\u7B49\u5F85\u8BA2\u9605\u786E\u8BA4...","Wallet":"\u94B1\u5305","Want to know more?":"\u60F3\u4E86\u89E3\u66F4\u591A\u5417\uFF1F","Warning":"\u8B66\u544A","Watch changes in game engine (GDJS) sources and auto import them (dev only)":"\u89C2\u770B\u6E38\u620F\u5F15\u64CE(GDJS) \u6E90\u4E2D\u7684\u66F4\u6539\u5E76\u81EA\u52A8\u5BFC\u5165(\u4EC5\u9650\u5F00\u53D1\u4EBA\u5458)","Watch the project folder for file changes in order to refresh the resources used in the editor (images, 3D models, fonts, etc.)":"\u67E5\u770B\u9879\u76EE\u6587\u4EF6\u5939\u4E2D\u7684\u6587\u4EF6\u66F4\u6539\uFF0C\u4EE5\u5237\u65B0\u7F16\u8F91\u5668\u4E2D\u4F7F\u7528\u7684\u8D44\u6E90 (\u56FE\u50CF\u30013D\u6A21\u578B\u3001\u5B57\u4F53\u7B49)","Watch tutorial":"\u89C2\u770B\u6559\u7A0B","We could not check your follow":"\u6211\u4EEC\u65E0\u6CD5\u68C0\u67E5\u60A8\u7684\u5173\u6CE8","We could not check your subscription":"\u6211\u4EEC\u65E0\u6CD5\u67E5\u770B\u60A8\u7684\u8BA2\u9605","We could not find your GitHub star":"\u6211\u4EEC\u627E\u4E0D\u5230\u60A8\u7684 GitHub \u661F\u53F7","We could not find your GitHub user and star":"\u6211\u4EEC\u627E\u4E0D\u5230\u60A8\u7684 GitHub \u7528\u6237\u548C\u661F\u53F7","We could not find your user":"\u6211\u4EEC\u627E\u4E0D\u5230\u60A8\u7684\u7528\u6237","We couldn't find a version to go back to.":"\u6211\u4EEC\u627E\u4E0D\u5230\u8981\u8FD4\u56DE\u7684\u7248\u672C\u3002","We couldn't find your project.{0}If your project is stored on a different computer, launch GDevelop on that computer.{1}Otherwise, use the \"Open project\" button and find it in your filesystem.":function(a){return["\u6211\u4EEC\u627E\u4E0D\u5230\u60A8\u7684\u9879\u76EE\u3002",a("0"),"\u5982\u679C\u60A8\u7684\u9879\u76EE\u5B58\u50A8\u5728\u5176\u4ED6\u8BA1\u7B97\u673A\u4E0A\uFF0C\u8BF7\u5728\u8BE5\u8BA1\u7B97\u673A\u4E0A\u542F\u52A8 GDevelop\u3002",a("1"),"\u5426\u5219\uFF0C\u8BF7\u4F7F\u7528\u201C\u6253\u5F00\u9879\u76EE\u201D\u6309\u94AE\u5E76\u5728\u6587\u4EF6\u7CFB\u7EDF\u4E2D\u627E\u5230\u5B83\u3002"]},"We couldn't load your cloud projects. Verify your internet connection or try again later.":"\u6211\u4EEC\u65E0\u6CD5\u52A0\u8F7D\u60A8\u7684\u4E91\u9879\u76EE\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u518D\u8BD5\u3002","We have found a non-corrupt save from {0} available for modification.":function(a){return["\u6211\u4EEC\u53D1\u73B0\u6765\u81EA ",a("0")," \u7684\u672A\u635F\u574F\u5B58\u6863\u53EF\u4F9B\u4FEE\u6539\u3002"]},"Web":"Web","Web Build":"Web \u7248\u672C","Web builds":"Web \u7248\u672C","Welcome back!":"\u6B22\u8FCE\u56DE\u6765\uFF01","Welcome to GDevelop!":"\u6B22\u8FCE\u4F7F\u7528 GDevelop \uFF01","What are you using GDevelop for?":"\u4F60\u7528GDevelop\u505A\u4EC0\u4E48\uFF1F","What could be improved?":"\u8FD8\u6709\u4EC0\u4E48\u53EF\u4EE5\u6539\u8FDB\u7684\uFF1F","What do you want to make?":"\u4F60\u60F3\u5236\u4F5C\u4EC0\u4E48\uFF1F","What is a good GDevelop feature I could use in my game?":"\u5728\u6211\u7684\u6E38\u620F\u4E2D\uFF0C\u6211\u53EF\u4EE5\u4F7F\u7528 GDevelop \u7684\u54EA\u4E9B\u597D\u529F\u80FD\uFF1F","What is your goal with GDevelop?":"\u60A8\u4F7F\u7528 GDevelop \u7684\u76EE\u6807\u662F\u4EC0\u4E48\uFF1F","What kind of projects are you building?":"\u60A8\u6B63\u5728\u5EFA\u9020\u4EC0\u4E48\u7C7B\u578B\u7684\u9879\u76EE\uFF1F","What kind of projects do you want to build with GDevelop?":"\u60A8\u60F3\u4F7F\u7528 GDevelop \u6784\u5EFA\u4EC0\u4E48\u6837\u7684\u9879\u76EE\uFF1F","What should I do next?":"\u6211\u63A5\u4E0B\u6765\u8BE5\u505A\u4EC0\u4E48\uFF1F","What went wrong?":"\u53D1\u751F\u4E86\u4EC0\u4E48\u95EE\u9898\uFF1F","What would you add to my game?":"\u4F60\u4F1A\u4E3A\u6211\u7684\u6E38\u620F\u589E\u52A0\u4EC0\u4E48\uFF1F","What would you like to create?":"\u60A8\u60F3\u521B\u5EFA\u4EC0\u4E48\uFF1F","What would you like to do next?":"\u63A5\u4E0B\u6765\u60A8\u60F3\u505A\u4EC0\u4E48\uFF1F","What would you like to do with this uncorrupted version of your project?":"\u60A8\u5E0C\u671B\u5982\u4F55\u5904\u7406\u8FD9\u4E2A\u672A\u635F\u574F\u7684\u9879\u76EE\u7248\u672C\uFF1F","What's included:":"\u5305\u542B\u5185\u5BB9\uFF1A","What's new in GDevelop?":"GDevelop \u4E2D\u7684\u65B0\u5185\u5BB9\uFF1F","What's new?":"\u66F4\u65B0\u65E5\u5FD7","When checked, will only display the best score of each player (only for the display below).":"\u9009\u4E2D\u65F6\uFF0C\u5C06\u53EA\u663E\u793A\u6BCF\u4E2A\u73A9\u5BB6\u7684\u6700\u4F73\u5206\u6570(\u4EC5\u7528\u4E8E\u4E0B\u9762\u7684\u663E\u793A)\u3002","When do you plan to finish or release your projects?":"\u60A8\u8BA1\u5212\u4EC0\u4E48\u65F6\u5019\u5B8C\u6210\u6216\u53D1\u5E03\u60A8\u7684\u9879\u76EE\uFF1F","When previewing the game in the editor, this duration is ignored (the game preview starts as soon as possible).":"\u5F53\u5728\u7F16\u8F91\u5668\u4E2D\u9884\u89C8\u6E38\u620F\u65F6\uFF0C\u6B64\u6301\u7EED\u65F6\u95F4\u5C06\u88AB\u5FFD\u7565(\u6E38\u620F\u9884\u89C8\u5C3D\u5FEB\u5F00\u59CB)\u3002","When you create an object using an action, GDevelop now sets the Z order of the object to the maximum value that was found when starting the scene for each layer. This allow to make sure that objects that you create are in front of others. This game was created before this change, so GDevelop maintains the old behavior: newly created objects Z order is set to 0. It's recommended that you switch to the new behavior by clicking the following button.":"\u5F53\u60A8\u4F7F\u7528\u52A8\u4F5C\u521B\u5EFA\u5BF9\u8C61\u65F6\uFF0CGDevelop\u73B0\u5728\u4F1A\u5C06\u5BF9\u8C61\u7684Z\u987A\u5E8F\u8BBE\u7F6E\u4E3A\u5F00\u59CB\u6BCF\u4E00\u5C42\u573A\u666F\u65F6\u53D1\u73B0\u7684\u6700\u5927\u503C\u3002\u8FD9\u6837\u53EF\u4EE5\u786E\u4FDD\u60A8\u521B\u5EFA\u7684\u5BF9\u8C61\u4F4D\u4E8E\u5176\u4ED6\u5BF9\u8C61\u7684\u524D\u9762\u3002\u8BE5\u6E38\u620F\u662F\u5728\u6B64\u66F4\u6539\u4E4B\u524D\u521B\u5EFA\u7684\uFF0C\u56E0\u6B64GDevelop\u4FDD\u7559\u4E86\u65E7\u7684\u884C\u4E3A\uFF1A\u65B0\u521B\u5EFA\u7684\u5BF9\u8C61Z\u987A\u5E8F\u8BBE\u7F6E\u4E3A0\u3002\u5EFA\u8BAE\u60A8\u901A\u8FC7\u5355\u51FB\u4EE5\u4E0B\u6309\u94AE\u5207\u6362\u5230\u65B0\u884C\u4E3A\u3002","Where are you planing to publish your project(s)?":"\u60A8\u6253\u7B97\u5728\u54EA\u91CC\u53D1\u5E03\u60A8\u7684\u9879\u76EE(s)\uFF1F","Where to store this project":"\u5B58\u50A8\u6B64\u9879\u76EE\u7684\u4F4D\u7F6E","While these conditions are true:":"\u5982\u679C\u8FD9\u4E9B\u6761\u4EF6\u90FD\u4E3A\u771F:","Width":"\u5BBD\u5EA6","Window":"\u7A97\u53E3","Window title":"\u7A97\u53E3\u6807\u9898","Windows (auto-installer file)":"Windows (\u81EA\u52A8\u5B89\u88C5\u7A0B\u5E8F\u6587\u4EF6)","Windows (exe)":"Windows (exe)","Windows (zip file)":"Windows (zip \u6587\u4EF6)","Windows (zip)":"Windows (zip)","Windows, MacOS and Linux":"Windows\u3001 MacOS \u548C Linux","Windows, MacOS, Linux (Steam, MS Store...)":"Windows, MacOS, Linux (Steam, MS Store...)","Windows, macOS & Linux":"Windows, macOS & Linux","Windows/macOS/Linux (manual)":"Windows/macOS/Linux (\u624B\u52A8)","Windows/macOS/Linux Build":"Windows/macOS/Linux \u7248\u672C","With an established team of people during the whole project":"\u5728\u6574\u4E2A\u9879\u76EE\u671F\u95F4\u62E5\u6709\u4E00\u652F\u6210\u719F\u7684\u56E2\u961F","With at least one other person":"\u81F3\u5C11\u548C\u53E6\u4E00\u4E2A\u4EBA","With placeholder":"\u4F7F\u7528\u5360\u4F4D\u7B26","Working...":"\u5DE5\u4F5C\u4E2D...","Would you like to describe your projects?":"\u60A8\u60F3\u63CF\u8FF0\u4E00\u4E0B\u60A8\u7684\u9879\u76EE\u5417\uFF1F","Would you like to open the non-corrupt version instead?":"\u60A8\u60F3\u8981\u6253\u5F00\u975E\u635F\u574F\u7684\u7248\u672C\u5417\uFF1F","Write events for scene <0>{scene_name}.":function(a){return["\u4E3A\u573A\u666F <0>",a("scene_name")," \u7F16\u5199\u4E8B\u4EF6\u3002"]},"X":"X","X offset (in pixels)":"X \u504F\u79FB (\u50CF\u7D20)","Y":"Y","Y offset (in pixels)":"Y \u504F\u79FB (\u50CF\u7D20)","Year":"\u5E74","Yearly, {0}":function(a){return["\u6BCF\u5E74, ",a("0")]},"Yearly, {0} per seat":function(a){return["\u6BCF\u5E74\uFF0C\u6BCF\u4E2A\u5EA7\u4F4D",a("0")]},"Yes":"\u662F","Yes or No":"\u662F\u6216\u5426","Yes or No (boolean)":"\u662F\u6216\u5426 \uFF08\u5E03\u5C14\u503C\uFF09","Yes, discard my changes":"\u662F\u7684\uFF0C\u653E\u5F03\u6211\u7684\u66F4\u6539","Yesterday":"\u6628\u5929","You already have an account for this email address with a different provider (Google, Apple or GitHub). Please try with one of those.":"\u60A8\u5DF2\u5728\u5176\u4ED6\u63D0\u4F9B\u5546 (Google\u3001Apple \u6216 GitHub) \u5904\u62E5\u6709\u6B64\u7535\u5B50\u90AE\u4EF6\u5730\u5740\u7684\u5E10\u6237\u3002\u8BF7\u5C1D\u8BD5\u5176\u4E2D\u4E4B\u4E00\u3002","You already have an active {translatedName} featuring for your game {0}. Check your emails or discord, we will get in touch with you to get the campaign up!":function(a){return["\u60A8\u5DF2\u7ECF\u4E3A\u60A8\u7684\u6E38\u620F ",a("0")," \u63D0\u4F9B\u4E86\u4E00\u4E2A\u6709\u6548\u7684 ",a("translatedName"),"\u3002\u68C0\u67E5\u60A8\u7684\u7535\u5B50\u90AE\u4EF6\u6216\u4E0D\u548C\u8C10\uFF0C\u6211\u4EEC\u5C06\u4E0E\u60A8\u8054\u7CFB\u4EE5\u542F\u52A8\u6D3B\u52A8\uFF01"]},"You already have these {0} assets installed, do you want to add them again?":function(a){return["\u60A8\u5DF2\u7ECF\u5B89\u88C5\u4E86 ",a("0")," \u4E2A\u8D44\u4EA7\uFF0C\u60A8\u60F3\u8981\u518D\u6B21\u6DFB\u52A0\u5B83\u4EEC\u5417\uFF1F"]},"You already have {0} asset(s) in your scene. Do you want to add the remaining {1} one(s)?":function(a){return["\u60A8\u7684\u573A\u666F\u4E2D\u5DF2\u7ECF\u6709 ",a("0")," \u4E2A\u8D44\u4EA7\u3002\u60A8\u60F3\u8981\u6DFB\u52A0\u5269\u4F59\u7684 ",a("1")," \u4E2A(s)\u5417\uFF1F"]},"You already own this product":"\u60A8\u5DF2\u7ECF\u62E5\u6709\u8FD9\u4E2A\u4EA7\u54C1","You already own {0}!":function(a){return["\u60A8\u5DF2\u7ECF\u62E5\u6709 ",a("0"),"\uFF01"]},"You already used this code - you can't reuse a code multiple times.":"\u60A8\u5DF2\u7ECF\u4F7F\u7528\u8FC7\u6B64\u4EE3\u7801 - \u60A8\u4E0D\u80FD\u591A\u6B21\u91CD\u590D\u4F7F\u7528\u4EE3\u7801\u3002","You are about to delete an object":"\u60A8\u5C06\u8981\u5220\u9664\u4E00\u4E2A\u5BF9\u8C61","You are about to delete the project {projectName}, which is currently opened. If you proceed, the project will be closed and you will lose any unsaved changes. Do you want to proceed?":function(a){return["\u60A8\u5373\u5C06\u5220\u9664\u5F53\u524D\u6253\u5F00\u7684\u9879\u76EE ",a("projectName"),"\u3002\u5982\u679C\u7EE7\u7EED\uFF0C\u9879\u76EE\u5C06\u88AB\u5173\u95ED\uFF0C\u5E76\u4E14\u60A8\u5C06\u4E22\u5931\u6240\u6709\u672A\u4FDD\u5B58\u7684\u66F4\u6539\u3002\u662F\u5426\u8981\u7EE7\u7EED\uFF1F"]},"You are about to quit the tutorial.":"\u60A8\u5373\u5C06\u9000\u51FA\u8BE5\u6559\u7A0B\u3002","You are about to remove \"{0}\" from the list of your projects.{1}It will not delete it from your disk and you can always re-open it later. Do you want to proceed?":function(a){return["\u60A8\u5373\u5C06\u4ECE\u9879\u76EE\u5217\u8868\u4E2D\u5220\u9664\u201C",a("0"),"\u201D\u3002",a("1"),"\u6B64\u64CD\u4F5C\u4E0D\u4F1A\u5C06\u5176\u4ECE\u78C1\u76D8\u4E2D\u5220\u9664\uFF0C\u5E76\u4E14\u60A8\u4EE5\u540E\u53EF\u4EE5\u968F\u65F6\u91CD\u65B0\u6253\u5F00\u5B83\u3002\u8981\u7EE7\u7EED\u5417\uFF1F"]},"You are about to remove the last sprite of this object, which has a custom collision mask. The custom collision mask will be lost. Are you sure you want to continue?":"\u60A8\u5C06\u8981\u5220\u9664\u8BE5\u5BF9\u8C61\u7684\u6700\u540E\u4E00\u4E2A\u7CBE\u7075\uFF0C\u8BE5\u5BF9\u8C61\u5177\u6709\u81EA\u5B9A\u4E49\u78B0\u649E\u906E\u7F69\u3002\u81EA\u5B9A\u4E49\u78B0\u649E\u906E\u7F69\u5C06\u4F1A\u4E22\u5931\u3002\u4F60\u786E\u5B9A\u4F60\u8981\u7EE7\u7EED\u5417\uFF1F","You are about to remove {0}{1} from the list of collaborators. Are you sure?":function(a){return["\u60A8\u5C06\u4ECE\u5408\u4F5C\u8005\u5217\u8868\u4E2D\u5220\u9664 ",a("0"),a("1")," \u3002\u60A8\u786E\u5B9A\u5417\uFF1F"]},"You are about to use {assetPackCreditsAmount} credits to purchase the asset pack {0}. Continue?":function(a){return["\u60A8\u5C06\u4F7F\u7528 ",a("assetPackCreditsAmount")," \u79EF\u5206\u6765\u8D2D\u4E70\u8D44\u4EA7\u5305 ",a("0"),"\u3002\u7EE7\u7EED\uFF1F"]},"You are about to use {creditsAmount} credits to purchase the course \"{translatedCourseTitle}\". Continue?":function(a){return["\u60A8\u5373\u5C06\u4F7F\u7528",a("creditsAmount"),"\u79EF\u5206\u8D2D\u4E70\u8BFE\u7A0B\"",a("translatedCourseTitle"),"\"\u3002\u7EE7\u7EED\u5417\uFF1F"]},"You are about to use {gameTemplateCreditsAmount} credits to purchase the game template {0}. Continue?":function(a){return["\u60A8\u5C06\u4F7F\u7528 ",a("gameTemplateCreditsAmount")," \u79EF\u5206\u8D2D\u4E70\u6E38\u620F\u6A21\u677F ",a("0"),"\u3002\u7EE7\u7EED\uFF1F"]},"You are about to use {planCreditsAmount} credits to extend the game featuring {translatedName} for your game {0} and push it to the top of gd.games. Continue?":function(a){return["\u60A8\u5C06\u4F7F\u7528 ",a("planCreditsAmount")," \u79EF\u5206\u6765\u6269\u5C55\u60A8\u7684\u6E38\u620F ",a("0")," \u4E2D\u5305\u542B ",a("translatedName")," \u7684\u6E38\u620F\uFF0C\u5E76\u5C06\u5176\u63A8\u81F3 gd.games \u7684\u9876\u90E8\u3002\u7EE7\u7EED\uFF1F"]},"You are about to use {planCreditsAmount} credits to purchase the game featuring {translatedName} for your game {0}. Continue?":function(a){return["\u60A8\u5C06\u4F7F\u7528 ",a("planCreditsAmount")," \u79EF\u5206\u4E3A\u60A8\u7684\u6E38\u620F ",a("0")," \u8D2D\u4E70\u5305\u542B ",a("translatedName")," \u7684\u6E38\u620F\u3002\u7EE7\u7EED\uFF1F"]},"You are about to use {usageCreditPrice} credits to start this build. Continue?":function(a){return["\u60A8\u5C06\u4F7F\u7528 ",a("usageCreditPrice")," \u79EF\u5206\u6765\u5F00\u59CB\u6B64\u6784\u5EFA\u3002\u7EE7\u7EED\uFF1F"]},"You are already a member of this team.":"\u60A8\u5DF2\u7ECF\u662F\u8BE5\u56E2\u961F\u7684\u6210\u5458\u3002","You are in raw mode. You can edit the fields, but be aware that this can lead to unexpected results or even crash the debugged game!":"\u60A8\u5904\u4E8E\u539F\u59CB\u6A21\u5F0F\u3002\u60A8\u53EF\u4EE5\u7F16\u8F91\u5B57\u6BB5\uFF0C\u4F46\u8FD9\u53EF\u80FD\u5BFC\u81F4\u610F\u5916\u7ED3\u679C\u751A\u81F3\u5D29\u6E83\u8C03\u8BD5\u6E38\u620F\uFF01","You are missing out on asset store discounts and other benefits! Verify your email address. Didn't receive it?":"\u4F60\u9519\u8FC7\u4E86\u8D44\u4EA7\u5546\u5E97\u7684\u6298\u6263\u548C\u5176\u4ED6\u597D\u5904! \u6838\u5B9E\u4F60\u7684\u7535\u5B50\u90AE\u4EF6\u5730\u5740\u3002\u6CA1\u6709\u6536\u5230\u5417\uFF1F","You are not connected. Create an account to build your game for Android, Windows, macOS and Linux in one click, and get access to metrics for your game.":"\u60A8\u5C1A\u672A\u8FDE\u63A5\u3002\u521B\u5EFA\u4E00\u4E2A\u5E10\u6237\u5373\u53EF\u4E00\u952E\u6784\u5EFA\u9002\u7528\u4E8EAndroid\uFF0CWindows\uFF0CmacOS\u548CLinux\u7684\u6E38\u620F\uFF0C\u5E76\u53EF\u4EE5\u8BBF\u95EE\u6E38\u620F\u6307\u6807\u3002","You are not owner of this project, so you cannot invite collaborators.":"\u60A8\u4E0D\u662F\u6B64\u9879\u76EE\u7684\u6240\u6709\u8005\uFF0C\u6240\u4EE5\u60A8\u4E0D\u80FD\u9080\u8BF7\u5408\u4F5C\u8005\u3002","You are not the owner of this game, ask the owner to add you as an owner to see its exports.":"\u60A8\u4E0D\u662F\u8BE5\u6E38\u620F\u7684\u6240\u6709\u8005\uFF0C\u8BF7\u8981\u6C42\u6240\u6709\u8005\u5C06\u60A8\u6DFB\u52A0\u4E3A\u6240\u6709\u8005\u4EE5\u67E5\u770B\u5176\u5BFC\u51FA\u3002","You can <0>help translate GDevelop into your language.":"\u60A8\u53EF\u4EE5<0>\u5E2E\u52A9\u5C06 GDevelop \u7FFB\u8BD1\u6210\u60A8\u7684\u8BED\u8A00\u3002","You can add students who already have a GDevelop account. They will receive a notification to accept the invitation. If they don't have an account, they can create one with their student email.":"\u60A8\u53EF\u4EE5\u6DFB\u52A0\u5DF2\u7ECF\u62E5\u6709 GDevelop \u8D26\u6237\u7684\u5B66\u751F\u3002\u4ED6\u4EEC\u5C06\u6536\u5230\u63A5\u53D7\u9080\u8BF7\u7684\u901A\u77E5\u3002\u5982\u679C\u4ED6\u4EEC\u6CA1\u6709\u8D26\u6237\uFF0C\u53EF\u4EE5\u4F7F\u7528\u4ED6\u4EEC\u7684\u5B66\u751F\u7535\u5B50\u90AE\u4EF6\u521B\u5EFA\u4E00\u4E2A\u3002","You can also launch a preview from this external layout, but remember that it will still create objects from the scene, as well as trigger its events. Make sure to disable any action loading the external layout before doing so to avoid having duplicate objects!":"\u60A8\u4E5F\u53EF\u4EE5\u4ECE\u8FD9\u4E2A\u5916\u90E8\u5E03\u5C40\u542F\u52A8\u4E00\u4E2A\u9884\u89C8\uFF0C\u4F46\u8BF7\u8BB0\u4F4F\uFF0C\u5B83\u4ECD\u5C06\u521B\u5EFA\u573A\u666F\u4E2D\u7684\u5BF9\u8C61\uFF0C\u5E76\u89E6\u53D1\u5176\u4E8B\u4EF6\u3002\u8BF7\u52A1\u5FC5\u7981\u7528\u4EFB\u4F55\u884C\u52A8\u8F7D\u5165\u7684\u5916\u90E8\u5E03\u5C40\u4E4B\u524D\uFF0C\u8FD9\u6837\u505A\uFF0C\u4EE5\u907F\u514D\u6709\u91CD\u590D\u7684\u5BF9\u8C61\uFF01","You can always do it later by redeeming a code on your profile.":"\u60A8\u53EF\u4EE5\u5728\u4E2A\u4EBA\u8D44\u6599\u4E2D\u7A0D\u540E\u901A\u8FC7\u5151\u6362\u4EE3\u7801\u6765\u5B8C\u6210\u6B64\u64CD\u4F5C\u3002","You can configure the following properties and they will be applied as soon as you share your game with an export to gd.games.":"\u60A8\u53EF\u4EE5\u914D\u7F6E\u4EE5\u4E0B\u5C5E\u6027\uFF0C\u8FD9\u4E9B\u5C5E\u6027\u5C06\u5728\u60A8\u901A\u8FC7\u5BFC\u51FA\u5230 gd.games \u5171\u4EAB\u6E38\u620F\u65F6\u7ACB\u5373\u5E94\u7528\u3002","You can contribute and <0>create your own themes.":"\u60A8\u53EF\u4EE5\u8D21\u732E\u5E76\u4E14<0>\u521B\u5EFA\u81EA\u5DF1\u7684\u4E3B\u9898\u3002","You can download the file of your game to continue working on it using the full GDevelop version:":"\u60A8\u53EF\u4EE5\u4F7F\u7528\u5B8C\u6574\u7684 GDevelop \u7248\u672C\uFF0C\u4E0B\u8F7D\u60A8\u7684\u6E38\u620F\u6587\u4EF6\uFF0C\u4EE5\u4FBF\u7EE7\u7EED\u4F7F\u7528\u5B83\uFF1A","You can export the extension to a file to easily import it in another project. If your extension is providing useful and reusable functions or behaviors, consider sharing it with the GDevelop community!":"\u4F60\u53EF\u4EE5\u5C06\u6269\u5C55\u540D\u5BFC\u51FA\u5230\u6587\u4EF6\uFF0C\u4EE5\u4FBF\u5728\u53E6\u4E00\u4E2A\u9879\u76EE\u4E2D\u8F7B\u677E\u5BFC\u5165\u3002\u5982\u679C\u4F60\u7684\u6269\u5C55\u540D\u63D0\u4F9B\u6709\u7528\u5E76\u53EF\u91CD\u590D\u4F7F\u7528\u7684\u51FD\u6570\u6216\u884C\u4E3A\uFF0C\u8BF7\u8003\u8651\u4E0EGDevelop\u793E\u533A\u5206\u4EAB\u5B83\uFF01","You can find your cloud projects in the Create section of the homepage.":"\u60A8\u53EF\u4EE5\u5728\u4E3B\u9875\u7684\u521B\u5EFA\u90E8\u5206\u627E\u5230\u60A8\u7684\u4E91\u9879\u76EE\u3002","You can install it from the Project Manager.":"\u60A8\u53EF\u4EE5\u4ECE\u9879\u76EE\u7BA1\u7406\u5668\u5B89\u88C5\u5B83\u3002","You can now compile the game by yourself using Cordova command-line tool to iOS (XCode is required) or Android (Android SDK is required).":"\u60A8\u73B0\u5728\u53EF\u4EE5\u4F7F\u7528 Cordova command-line \u5DE5\u5177\u7F16\u8BD1\u6E38\u620F\u5230 iOS (XCode \u662F\u5FC5\u9700\u7684) \u6216 Android SDK \u3002","You can now create a game on Facebook Instant Games, if not already done, and upload the generated archive.":"\u60A8\u73B0\u5728\u53EF\u4EE5\u5728 Facebook \u5373\u65F6\u6E38\u620F\u4E0A\u521B\u5EFA\u6E38\u620F\uFF0C\u5982\u679C\u8FD8\u6CA1\u6709\u521B\u5EFA\uFF0C\u7136\u540E\u4E0A\u4F20\u751F\u6210\u7684\u5B58\u6863\u3002","You can now go back to the asset store to use the assets in your games.":"\u60A8\u73B0\u5728\u53EF\u4EE5\u8FD4\u56DE\u8D44\u4EA7\u5546\u5E97\u4EE5\u5728\u6E38\u620F\u4E2D\u4F7F\u7528\u8D44\u4EA7\u3002","You can now go back to the course.":"\u60A8\u73B0\u5728\u53EF\u4EE5\u8FD4\u56DE\u5230\u8BFE\u7A0B\u3002","You can now go back to the store to use your new game template.":"\u60A8\u73B0\u5728\u53EF\u4EE5\u8FD4\u56DE\u5546\u5E97\u4F7F\u7528\u60A8\u7684\u65B0\u6E38\u620F\u6A21\u677F\u3002","You can now go back to use your new bundle.":"\u60A8\u73B0\u5728\u53EF\u4EE5\u8FD4\u56DE\u4F7F\u7528\u60A8\u7684\u65B0\u6346\u7ED1\u5305\u3002","You can now go back to use your new product.":"\u60A8\u73B0\u5728\u53EF\u4EE5\u8FD4\u56DE\u4F7F\u7528\u60A8\u7684\u65B0\u4EA7\u54C1\u3002","You can now upload the game to a web hosting service to play it.":"\u60A8\u73B0\u5728\u53EF\u4EE5\u5C06\u6E38\u620F\u4E0A\u4F20\u5230\u7F51\u7EDC\u6258\u7BA1\u670D\u52A1\u6765\u73A9\u3002","You can now use them across the app!":"\u60A8\u73B0\u5728\u53EF\u4EE5\u5728\u6574\u4E2A\u5E94\u7528\u7A0B\u5E8F\u4E2D\u4F7F\u7528\u5B83\u4EEC\uFF01","You can only install up to {MAX_ASSETS_TO_INSTALL} assets at once. Try filtering the assets you would like to install, or install them one by one.":function(a){return["\u4E00\u6B21\u53EA\u80FD\u5B89\u88C5\u6700\u591A ",a("MAX_ASSETS_TO_INSTALL")," \u8D44\u4EA7\u3002\u5C1D\u8BD5\u7B5B\u9009\u60A8\u60F3\u8981\u5B89\u88C5\u7684\u8D44\u4EA7\uFF0C\u6216\u8005\u4E00\u4E2A\u4E00\u4E2A\u5730\u5B89\u88C5\u5B83\u4EEC\u3002"]},"You can open the command palette by pressing {commandPaletteShortcut} or {commandPaletteSecondaryShortcut}.":function(a){return["\u60A8\u53EF\u4EE5\u6309 ",a("commandPaletteShortcut")," \u6216 ",a("commandPaletteSecondaryShortcut")," \u6253\u5F00\u547D\u4EE4\u9762\u677F\u3002"]},"You can save your project to come back to it later. What do you want to do?":"\u60A8\u53EF\u4EE5\u4FDD\u5B58\u60A8\u7684\u9879\u76EE\uFF0C\u7A0D\u540E\u518D\u56DE\u5230\u5B83\u3002\u60A8\u60F3\u505A\u4EC0\u4E48\uFF1F","You can select more than one.":"\u60A8\u53EF\u4EE5\u9009\u62E9\u591A\u4E2A\u3002","You can switch to GDevelop credits.":"\u60A8\u53EF\u4EE5\u5207\u6362\u5230 GDevelop \u79EF\u5206\u3002","You can use credits to feature a game or purchase asset packs and game templates in the store!":"\u60A8\u53EF\u4EE5\u4F7F\u7528\u79EF\u5206\u6765\u63A8\u8350\u6E38\u620F\u6216\u5728\u5546\u5E97\u4E2D\u8D2D\u4E70\u8D44\u4EA7\u5305\u548C\u6E38\u620F\u6A21\u677F\uFF01","You can't delete your account while you have an active subscription. Please cancel your subscription first.":"\u5F53\u60A8\u7684\u8BA2\u9605\u6709\u6548\u65F6\uFF0C\u60A8\u65E0\u6CD5\u5220\u9664\u60A8\u7684\u5E10\u6237\u3002\u8BF7\u5148\u53D6\u6D88\u8BA2\u9605\u3002","You cannot add yourself as a collaborator.":"\u60A8\u4E0D\u80FD\u5C06\u81EA\u5DF1\u6DFB\u52A0\u4E3A\u5408\u4F5C\u8005\u3002","You cannot do this.":"\u4F60\u4E0D\u80FD\u8FD9\u6837\u505A\u3002","You cannot unregister a game that has active leaderboards. To delete them, access the player services, and delete them one by one.":"\u60A8\u65E0\u6CD5\u53D6\u6D88\u6CE8\u518C\u5177\u6709\u6D3B\u8DC3\u6392\u884C\u699C\u7684\u6E38\u620F\u3002\u8981\u5220\u9664\u5B83\u4EEC\uFF0C\u8BF7\u8BBF\u95EE\u73A9\u5BB6\u670D\u52A1\uFF0C\u7136\u540E\u9010\u4E2A\u5220\u9664\u5B83\u4EEC\u3002","You currently have a subscription, applied thanks to a redemption code, valid until {0} . If you redeem another code, your existing subscription will be canceled and not redeemable anymore!":function(a){return["\u60A8\u76EE\u524D\u6709\u4E00\u4E2A\u8BA2\u9605\uFF0C\u4F7F\u7528\u5151\u6362\u7801\u5E94\u7528\uFF0C\u6709\u6548\u671F\u81F3 ",a("0"),"\u3002\u5982\u679C\u60A8\u5151\u6362\u53E6\u4E00\u4E2A\u4EE3\u7801\uFF0C\u60A8\u7684\u73B0\u6709\u8BA2\u9605\u5C06\u88AB\u53D6\u6D88\uFF0C\u65E0\u6CD5\u518D\u5151\u6362\uFF01"]},"You currently have a subscription. If you redeem a code, the existing subscription will be cancelled and replaced by the one given by the code.":"\u60A8\u76EE\u524D\u6709\u4E00\u4E2A\u8BA2\u9605\u3002\u5982\u679C\u60A8\u5151\u6362\u4EE3\u7801\uFF0C\u73B0\u6709\u8BA2\u9605\u5C06\u88AB\u53D6\u6D88\u5E76\u7531\u4EE3\u7801\u63D0\u4F9B\u7684\u8BA2\u9605\u53D6\u4EE3\u3002","You do not have access to project saves with your current subscription plan. Please upgrade your plan to access this feature.":"\u60A8\u5728\u5F53\u524D\u8BA2\u9605\u8BA1\u5212\u4E0B\u65E0\u6CD5\u8BBF\u95EE\u9879\u76EE\u4FDD\u5B58\u3002\u8BF7\u5347\u7EA7\u60A8\u7684\u8BA1\u5212\u4EE5\u8BBF\u95EE\u6B64\u529F\u80FD\u3002","You do not have permission to access the project save associated with this AI request message.":"\u60A8\u6CA1\u6709\u6743\u9650\u8BBF\u95EE\u4E0E\u6B64 AI \u8BF7\u6C42\u6D88\u606F\u5173\u8054\u7684\u9879\u76EE\u4FDD\u5B58\u3002","You don't have a thumbnail":"\u60A8\u6CA1\u6709\u7F29\u7565\u56FE","You don't have any Android builds for this game.":"\u60A8\u6CA1\u6709\u4EFB\u4F55\u9002\u7528\u4E8E\u6B64\u6E38\u620F\u7684\u5B89\u5353\u7248\u672C\u3002","You don't have any active students. Click on \"Manage seats\" to add students or teachers to your team.":"\u60A8\u6CA1\u6709\u4EFB\u4F55\u6D3B\u8DC3\u7684\u5B66\u751F\u3002\u70B9\u51FB\u201C\u7BA1\u7406\u5E2D\u4F4D\u201D\u6765\u6DFB\u52A0\u5B66\u751F\u6216\u6559\u5E08\u5230\u60A8\u7684\u56E2\u961F\u3002","You don't have any builds for this game.":"\u60A8\u6CA1\u6709\u6B64\u6E38\u620F\u7684\u4EFB\u4F55\u6784\u5EFA\u3002","You don't have any credits available. You can purchase GDevelop credits to continue making AI requests.":"\u60A8\u6CA1\u6709\u53EF\u7528\u7684\u79EF\u5206\u3002\u60A8\u53EF\u4EE5\u8D2D\u4E70 GDevelop \u79EF\u5206\u4EE5\u7EE7\u7EED\u53D1\u8D77 AI \u8BF7\u6C42\u3002","You don't have any desktop builds for this game.":"\u4F60\u6CA1\u6709\u6B64\u6E38\u620F\u7684\u4EFB\u4F55\u684C\u9762\u7248\u672C\u3002","You don't have any feedback for this export.":"\u60A8\u5BF9\u4E8E\u6B64\u6B21\u5BFC\u51FA\u6CA1\u6709\u4EFB\u4F55\u53CD\u9988\u3002","You don't have any feedback for this game.":"\u60A8\u5BF9\u6B64\u6E38\u620F\u6CA1\u6709\u4EFB\u4F55\u53CD\u9988\u3002","You don't have any iOS builds for this game.":"\u60A8\u6CA1\u6709\u6B64\u6E38\u620F\u7684\u4EFB\u4F55 iOS \u7248\u672C\u3002","You don't have any previous chat. Ask the AI your first question!":"\u60A8\u8FD8\u6CA1\u6709\u4EFB\u4F55\u4E4B\u524D\u7684\u804A\u5929\u8BB0\u5F55\u3002\u5411 AI \u63D0\u51FA\u60A8\u7684\u7B2C\u4E00\u4E2A\u95EE\u9898\u5427\uFF01","You don't have any unread feedback for this export.":"\u60A8\u5BF9\u4E8E\u6B64\u6B21\u5BFC\u51FA\u6CA1\u6709\u4EFB\u4F55\u672A\u8BFB\u53CD\u9988\u3002","You don't have any unread feedback for this game.":"\u60A8\u5BF9\u6B64\u6E38\u620F\u6CA1\u6709\u4EFB\u4F55\u672A\u8BFB\u7684\u53CD\u9988\u3002","You don't have any web builds for this game.":"\u4F60\u6CA1\u6709\u6B64\u6E38\u620F\u7684\u4EFB\u4F55web\u7248\u672C\u3002","You don't have enough AI credits to continue this conversation.":"\u60A8\u6CA1\u6709\u8DB3\u591F\u7684 AI \u79EF\u5206\u6765\u7EE7\u7EED\u6B64\u5BF9\u8BDD\u3002","You don't have enough available seats to restore those accounts.":"\u60A8\u6CA1\u6709\u8DB3\u591F\u7684\u53EF\u7528\u5E2D\u4F4D\u6765\u6062\u590D\u8FD9\u4E9B\u5E10\u6237\u3002","You don't have enough rights to add a new admin.":"\u60A8\u6CA1\u6709\u8DB3\u591F\u7684\u6743\u9650\u6DFB\u52A0\u65B0\u7BA1\u7406\u5458\u3002","You don't have enough rights to invite a new student.":"\u60A8\u6CA1\u6709\u8DB3\u591F\u7684\u6743\u9650\u9080\u8BF7\u65B0\u7684\u5B66\u751F\u3002","You don't have enough rights to manage those accounts.":"\u60A8\u6CA1\u6709\u8DB3\u591F\u7684\u6743\u9650\u6765\u7BA1\u7406\u8FD9\u4E9B\u5E10\u6237\u3002","You don't have permissions to add collaborators.":"\u60A8\u6CA1\u6709\u6DFB\u52A0\u5408\u4F5C\u8005\u7684\u6743\u9650\u3002","You don't have permissions to delete this project.":"\u60A8\u6CA1\u6709\u5220\u9664\u6B64\u9879\u76EE\u7684\u6743\u9650\u3002","You don't have permissions to save this project. Please choose another location.":"\u60A8\u6CA1\u6709\u4FDD\u5B58\u6B64\u9879\u76EE\u7684\u6743\u9650\u3002\u8BF7\u9009\u62E9\u5176\u4ED6\u4F4D\u7F6E\u3002","You don't have the rights to access the version history of this project. Are you connected with the right account?":"\u60A8\u6CA1\u6709\u6743\u9650\u8BBF\u95EE\u8BE5\u9879\u76EE\u7684\u7248\u672C\u5386\u53F2\u3002\u60A8\u662F\u5426\u4F7F\u7528\u6B63\u786E\u7684\u8D26\u6237\u8FDE\u63A5\uFF1F","You don't need to add the @ in your username":"\u60A8\u4E0D\u9700\u8981\u5728\u60A8\u7684\u7528\u6237\u540D\u4E2D\u6DFB\u52A0 @","You don't own any pack yet!":"\u4F60\u8FD8\u6CA1\u6709\u4EFB\u4F55\u5305\uFF01","You don\u2019t have any feedback about your game. Share your game and start collecting player feedback.":"\u60A8\u8FD8\u6CA1\u6709\u4EFB\u4F55\u5173\u4E8E\u6E38\u620F\u7684\u53CD\u9988\u3002\u5206\u4EAB\u60A8\u7684\u6E38\u620F\u5E76\u5F00\u59CB\u6536\u96C6\u73A9\u5BB6\u53CD\u9988\u3002","You have 0 notifications.":"\u60A8\u6709 0 \u6761\u901A\u77E5\u3002","You have <0>{remainingBuilds} build remaining \u2014 you have used {usageRatio} in the past 24h.":function(a){return["\u60A8\u8FD8\u5269\u4F59 <0>",a("remainingBuilds")," \u4E2A\u7248\u672C - \u60A8\u5728\u8FC7\u53BB 24 \u5C0F\u65F6\u5185\u5DF2\u4F7F\u7528 ",a("usageRatio"),"\u3002"]},"You have <0>{remainingBuilds} build remaining \u2014 you have used {usageRatio} in the past 30 days.":function(a){return["\u60A8\u8FD8\u5269\u4F59 <0>",a("remainingBuilds")," \u4E2A\u7248\u672C - \u60A8\u5728\u8FC7\u53BB 30 \u5929\u5185\u5DF2\u4F7F\u7528 ",a("usageRatio"),"\u3002"]},"You have <0>{remainingBuilds} builds remaining \u2014 you have used {usageRatio} in the past 24h.":function(a){return["\u60A8\u8FD8\u5269\u4F59 <0>",a("remainingBuilds")," \u4E2A\u7248\u672C - \u60A8\u5728\u8FC7\u53BB 24 \u5C0F\u65F6\u5185\u5DF2\u4F7F\u7528 ",a("usageRatio"),"\u3002"]},"You have <0>{remainingBuilds} builds remaining \u2014 you have used {usageRatio} in the past 30 days.":function(a){return["\u60A8\u8FD8\u5269\u4F59 <0>",a("remainingBuilds")," \u4E2A\u7248\u672C - \u60A8\u5728\u8FC7\u53BB 30 \u5929\u5185\u5DF2\u4F7F\u7528 ",a("usageRatio"),"\u3002"]},"You have a build currently running, you can see its progress via the exports button at the bottom of this dialog.":"\u60A8\u5F53\u524D\u6B63\u5728\u8FD0\u884C\u4E00\u4E2A\u6784\u5EFA\uFF0C\u60A8\u53EF\u4EE5\u901A\u8FC7\u6B64\u5BF9\u8BDD\u6846\u5E95\u90E8\u7684\u5BFC\u51FA\u6309\u94AE\u67E5\u770B\u5176\u8FDB\u5EA6\u3002","You have an active subscription":"\u60A8\u6709\u4E00\u4E2A\u6709\u6548\u7684\u8BA2\u9605","You have reached the maximum number of games you can register! You can unregister games in your Games Dashboard.":"\u60A8\u5DF2\u8FBE\u5230\u53EF\u6CE8\u518C\u6E38\u620F\u7684\u6700\u5927\u6570\u91CF\uFF01\u60A8\u53EF\u4EE5\u5728\u6E38\u620F\u4EEA\u8868\u677F\u4E2D\u6CE8\u9500\u6E38\u620F\u3002","You have reached the maximum number of guest collaborators for your subscription. Ask this user to get a Pro subscription!":"\u60A8\u7684\u8BA2\u9605\u5DF2\u8FBE\u5230\u8BBF\u5BA2\u5408\u4F5C\u8005\u7684\u6700\u5927\u6570\u91CF\u3002\u8BF7\u6B64\u7528\u6237\u83B7\u5F97\u4E13\u4E1A\u8BA2\u9605\uFF01","You have to wait {0} days before you can reactivate an archived account.":function(a){return["\u60A8\u5FC5\u987B\u7B49\u5F85 ",a("0")," \u5929\u624D\u80FD\u91CD\u65B0\u6FC0\u6D3B\u5DF2\u5B58\u6863\u7684\u5E10\u6237\u3002"]},"You have unlocked full access to GDevelop to create without limits!":"\u60A8\u5DF2\u89E3\u9501\u5BF9 GDevelop \u7684\u5B8C\u5168\u8BBF\u95EE\u6743\u9650\uFF0C\u53EF\u4EE5\u65E0\u9650\u5236\u5730\u8FDB\u884C\u521B\u4F5C\uFF01","You have unsaved changes in your project.":"\u60A8\u7684\u9879\u76EE\u6709\u672A\u4FDD\u5B58\u7684\u66F4\u6539\u3002","You haven't contributed any examples":"\u60A8\u8FD8\u6CA1\u6709\u8D21\u732E\u4EFB\u4F55\u793A\u4F8B","You haven't contributed any extensions":"\u60A8\u8FD8\u6CA1\u6709\u8D21\u732E\u4EFB\u4F55\u6269\u5C55","You just added an instance to a hidden layer (\"{0}\"). Open the layer panel to make it visible.":function(a){return["\u60A8\u521A\u521A\u5411\u9690\u85CF\u5C42 (\"",a("0"),"\") \u6DFB\u52A0\u4E86\u4E00\u4E2A\u5B9E\u4F8B\u3002\u8BF7\u6253\u5F00\u56FE\u5C42\u9762\u677F\u4F7F\u5176\u53EF\u89C1\u3002"]},"You might like":"\u4F60\u53EF\u80FD\u4F1A\u559C\u6B22","You modified this project on the {formattedDate} at {formattedTime}. Do you want to overwrite your changes?":function(a){return["\u60A8\u5728 ",a("formattedDate")," \u7684 ",a("formattedTime")," \u4FEE\u6539\u4E86\u8BE5\u9879\u76EE\u3002\u60A8\u60F3\u8981\u8986\u76D6\u60A8\u7684\u66F4\u6539\u5417\uFF1F"]},"You must be connected to use online export services.":"\u60A8\u5FC5\u987B\u8FDE\u63A5\u624D\u80FD\u4F7F\u7528\u5728\u7EBF\u5BFC\u51FA\u670D\u52A1\u3002","You must be logged in to invite collaborators.":"\u60A8\u5FC5\u987B\u767B\u5F55\u624D\u80FD\u9080\u8BF7\u5408\u4F5C\u8005\u3002","You must own a Spine license to publish a game with a Spine object.":"\u60A8\u5FC5\u987B\u62E5\u6709\u4E00\u4E2A Spine \u8BB8\u53EF\u8BC1\u624D\u80FD\u53D1\u5E03\u4E00\u4E2A\u5177\u6709 Spine \u5BF9\u8C61\u7684\u6E38\u620F\u3002","You must re-open the project to continue this chat.":"\u60A8\u5FC5\u987B\u91CD\u65B0\u6253\u5F00\u8BE5\u9879\u76EE\u624D\u80FD\u7EE7\u7EED\u6B64\u804A\u5929\u3002","You must select a key.":"\u60A8\u5FC5\u987B\u9009\u62E9\u4E00\u4E2A\u952E\u3002","You must select a valid key. \"{0}\" is not valid.":function(a){return["\u60A8\u5FC5\u987B\u9009\u62E9\u4E00\u4E2A\u6709\u6548\u7684\u952E\u3002\u201C",a("0"),"\u201D\u65E0\u6548\u3002"]},"You must select a valid key. \"{value}\" is not valid.":function(a){return["\u60A8\u5FC5\u987B\u9009\u62E9\u4E00\u4E2A\u6709\u6548\u7684\u952E\uFF0C \"",a("value"),"\" \u662F\u65E0\u6548\u7684\u3002"]},"You must select a valid value. \"{value}\" is not valid.":function(a){return["\u60A8\u5FC5\u987B\u9009\u62E9\u4E00\u4E2A\u6709\u6548\u7684\u503C\u3002\"",a("value"),"\" \u65E0\u6548\u3002"]},"You must select a value.":"\u60A8\u5FC5\u987B\u9009\u62E9\u4E00\u4E2A\u503C\u3002","You must select at least one user to be the author of the game.":"\u60A8\u5FC5\u987B\u9009\u62E9\u81F3\u5C11\u4E00\u540D\u7528\u6237\u4F5C\u4E3A\u6E38\u620F\u7684\u4F5C\u8005\u3002","You must select at least one user to be the owner of the game.":"\u60A8\u5FC5\u987B\u9009\u62E9\u81F3\u5C11\u4E00\u4E2A\u7528\u6237\u4F5C\u4E3A\u6E38\u620F\u7684\u6240\u6709\u8005\u3002","You need a Apple Developer account to create a certificate.":"\u60A8\u9700\u8981\u4E00\u4E2A Apple \u5F00\u53D1\u8005\u5E10\u6237\u6765\u521B\u5EFA\u8BC1\u4E66\u3002","You need a Apple Developer account to create an API key that will automatically publish your app.":"\u60A8\u9700\u8981\u4E00\u4E2A Apple \u5F00\u53D1\u8005\u5E10\u6237\u6765\u521B\u5EFA\u5C06\u81EA\u52A8\u53D1\u5E03\u60A8\u7684\u5E94\u7528\u7A0B\u5E8F\u7684 API \u5BC6\u94A5\u3002","You need to cancel your current subscription before joining a team.":"\u60A8\u9700\u8981\u5728\u52A0\u5165\u56E2\u961F\u4E4B\u524D\u53D6\u6D88\u5F53\u524D\u7684\u8BA2\u9605\u3002","You need to first save your project to the cloud to invite collaborators.":"\u60A8\u9700\u8981\u9996\u5148\u5C06\u60A8\u7684\u9879\u76EE\u4FDD\u5B58\u5230\u4E91\u7AEF\u6765\u9080\u8BF7\u5408\u4F5C\u8005\u3002","You need to login first to see your builds.":"\u60A8\u9700\u8981\u5148\u767B\u5F55\u624D\u80FD\u770B\u5230\u60A8\u7684\u9879\u76EE\u3002","You need to login first to see your game feedbacks.":"\u4F60\u9700\u8981\u5148\u767B\u5F55\u624D\u80FD\u770B\u5230\u4F60\u7684\u6E38\u620F\u53CD\u9988\u3002","You need to save this project as a cloud project to install premium assets. Please save your project and try again.":"\u60A8\u9700\u8981\u5C06\u6B64\u9879\u76EE\u4FDD\u5B58\u4E3A\u4E91\u9879\u76EE\u6765\u5B89\u88C5\u6B64\u9AD8\u7EA7\u7D20\u6750\u3002\u8BF7\u4FDD\u5B58\u60A8\u7684\u9879\u76EE\uFF0C\u7136\u540E\u91CD\u8BD5\uFF01","You need to save this project as a cloud project to install this asset. Please save your project and try again.":"\u60A8\u9700\u8981\u5C06\u6B64\u9879\u76EE\u4FDD\u5B58\u4E3A\u4E91\u9879\u76EE\u6765\u5B89\u88C5\u6B64\u7D20\u6750\u3002\u8BF7\u4FDD\u5B58\u60A8\u7684\u9879\u76EE\uFF0C\u7136\u540E\u91CD\u8BD5\uFF01","You received {0} credits thanks to your subscription":function(a){return["\u7531\u4E8E\u60A8\u7684\u8BA2\u9605\uFF0C\u60A8\u83B7\u5F97\u4E86 ",a("0")," \u79EF\u5206"]},"You should have received an email containing instructions to reset and set a new password. Once it's done, you can use your new password in GDevelop.":"\u60A8\u5E94\u8BE5\u6536\u5230\u4E00\u5C01\u5305\u542B\u91CD\u7F6E\u5BC6\u7801\u7684\u4FE1\u90AE\u4EF6\u3002\u5B8C\u6210\u540E\uFF0C\u60A8\u5C31\u53EF\u4EE5\u5728 GDevelop \u4E2D\u4F7F\u7528\u60A8\u7684\u65B0\u5BC6\u7801\u4E86\u3002","You still have {availableCredits} credits you can use for AI requests.":function(a){return["\u60A8\u8FD8\u6709 ",a("availableCredits")," \u79EF\u5206\u53EF\u4EE5\u7528\u6765\u53D1\u8D77 AI \u8BF7\u6C42\u3002"]},"You still have {percentage}% left on this month's AI usage.":function(a){return["\u60A8\u672C\u6708\u7684 AI \u4F7F\u7528\u91CF\u8FD8\u6709 ",a("percentage"),"% \u5269\u4F59\u3002"]},"You still have {percentage}% left on this month's AI usage. It resets on {dateString} at {timeString}.":function(a){return["\u60A8\u672C\u6708\u7684 AI \u4F7F\u7528\u91CF\u8FD8\u6709 ",a("percentage"),"% \u5269\u4F59\u3002\u5B83\u5C06\u5728 ",a("dateString")," \u7684 ",a("timeString")," \u91CD\u7F6E\u3002"]},"You still have {percentage}% left on this week's AI usage.":function(a){return["\u60A8\u672C\u5468\u7684 AI \u4F7F\u7528\u91CF\u8FD8\u6709 ",a("percentage"),"% \u5269\u4F59\u3002"]},"You still have {percentage}% left on this week's AI usage. It resets on {dateString} at {timeString}.":function(a){return["\u60A8\u672C\u5468\u7684 AI \u4F7F\u7528\u91CF\u8FD8\u6709 ",a("percentage"),"% \u5269\u4F59\u3002\u5B83\u5C06\u5728 ",a("dateString")," \u7684 ",a("timeString")," \u91CD\u7F6E\u3002"]},"You still have {percentage}% left on today's AI usage.":function(a){return["\u60A8\u4ECA\u5929\u7684 AI \u4F7F\u7528\u91CF\u8FD8\u6709 ",a("percentage"),"% \u5269\u4F59\u3002"]},"You still have {percentage}% left on today's AI usage. It resets on {dateString} at {timeString}.":function(a){return["\u60A8\u4ECA\u5929\u7684 AI \u4F7F\u7528\u91CF\u8FD8\u6709 ",a("percentage"),"% \u5269\u4F59\u3002\u5B83\u5C06\u5728 ",a("dateString")," \u7684 ",a("timeString")," \u91CD\u7F6E\u3002"]},"You will get access to special discounts on the GDevelop asset store, as well as weekly stats about your games.":"\u4F60\u5C06\u83B7\u5F97 GDevelopment \u8D44\u4EA7\u5546\u5E97\u7684\u7279\u522B\u6298\u6263\uFF0C\u4EE5\u53CA\u5173\u4E8E\u4F60\u7684\u6E38\u620F\u7684\u6BCF\u5468\u7EDF\u8BA1\u6570\u636E\u3002","You will lose all custom collision masks. Do you want to continue?":"\u60A8\u5C06\u4E22\u5931\u6240\u6709\u81EA\u5B9A\u4E49\u78B0\u649E\u906E\u7F69\u3002\u662F\u5426\u8981\u7EE7\u7EED\uFF1F","You will lose any progress made with the external editor. Do you wish to cancel?":"\u60A8\u5C06\u5931\u53BB\u4F7F\u7528\u5916\u90E8\u7F16\u8F91\u5668\u53D6\u5F97\u7684\u4EFB\u4F55\u8FDB\u5C55\u3002\u60A8\u60F3\u53D6\u6D88\u5417\uFF1F","You'll convert {0} USD to {1} credits.":function(a){return["\u60A8\u5C06\u628A ",a("0")," \u7F8E\u5143\u5151\u6362\u4E3A ",a("1")," \u4E2A\u79EF\u5206\u3002"]},"You're about to add 1 asset.":"\u60A8\u5C06\u8981\u6DFB\u52A01\u4E2A\u8D44\u4EA7\u3002","You're about to add {0} assets.":function(a){return["\u60A8\u5C06\u8981\u6DFB\u52A0 ",a("0")," \u4E2A\u7D20\u6750\u3002\u662F\u5426\u7EE7\u7EED\uFF1F"]},"You're about to cash out {0} USD.":function(a){return["\u60A8\u5373\u5C06\u63D0\u73B0 ",a("0")," \u7F8E\u5143\u3002"]},"You're about to open (or re-open) a project. Click on \"Open the Project\" to continue.":"\u60A8\u5373\u5C06\u6253\u5F00(\u6216\u91CD\u65B0\u6253\u5F00)\u4E00\u4E2A\u9879\u76EE\u3002\u70B9\u51FB\u201C\u6253\u5F00\u9879\u76EE\u201D\u7EE7\u7EED\u3002","You're about to restart this multichapter guided lesson.":"\u60A8\u5373\u5C06\u91CD\u65B0\u5F00\u59CB\u8FD9\u4E2A\u591A\u7AE0\u8282\u7684\u6307\u5BFC\u8BFE\u7A0B\u3002","You're awesome!":"\u4F60\u592A\u68D2\u4E86\uFF01","You're deleting a game which:{0} - {1} {2} - {3} {4} If you continue, the game and this project will be deleted.{5} This action is irreversible. Do you want to continue?":function(a){return["\u4F60\u6B63\u5728\u5220\u9664\u4E00\u4E2A\u6E38\u620F\uFF0C\u8BE5\u6E38\u620F\u4E3A\uFF1A",a("0")," - ",a("1")," ",a("2")," - ",a("3")," ",a("4")," \u5982\u679C\u7EE7\u7EED\uFF0C\u6E38\u620F\u548C\u8BE5\u9879\u76EE\u5C06\u88AB\u5220\u9664\u3002\u6B64\u64CD\u4F5C\u4E0D\u53EF\u9006\u3002",a("5")," \u4F60\u786E\u5B9A\u8981\u7EE7\u7EED\u5417\uFF1F"]},"You're leaving the game tutorial":"\u4F60\u8981\u79BB\u5F00\u6E38\u620F\u6559\u7A0B","You're now logged out":"\u60A8\u73B0\u5728\u5DF2\u9000\u51FA","You're trying to save changes made to a previous version of your project. If you continue, it will be used as the new latest version.":"\u60A8\u6B63\u5728\u5C1D\u8BD5\u4FDD\u5B58\u5BF9\u9879\u76EE\u5148\u524D\u7248\u672C\u6240\u505A\u7684\u66F4\u6539\u3002\u5982\u679C\u7EE7\u7EED\uFF0C\u5B83\u5C06\u7528\u4F5C\u65B0\u7684\u6700\u65B0\u7248\u672C\u3002","You're {missingCredits} credits short.":function(a){return["\u60A8\u8FD8\u7F3A ",a("missingCredits")," \u4E2A\u79EF\u5206\u3002"]},"You've been invited to join a team by {inviterEmail}":function(a){return["\u60A8\u5DF2\u88AB ",a("inviterEmail")," \u9080\u8BF7\u52A0\u5165\u56E2\u961F\u3002"]},"You've made some changes here. Are you sure you want to discard them and open the behavior events?":"\u4F60\u5728\u8FD9\u91CC\u505A\u4E86\u4E00\u4E9B\u6539\u53D8\u3002\u60A8\u786E\u5B9A\u8981\u4E22\u5F03\u5B83\u4EEC\u5E76\u6253\u5F00\u884C\u4E3A\u4E8B\u4EF6\u5417\uFF1F","You've made some changes here. Are you sure you want to discard them and open the function?":"\u60A8\u5DF2\u7ECF\u5728\u8FD9\u91CC\u8FDB\u884C\u4E86\u4E00\u4E9B\u4FEE\u6539\u3002\u60A8\u786E\u5B9A\u8981\u653E\u5F03\u5B83\u4EEC\u5E76\u6253\u5F00\u51FD\u6570\u5417\uFF1F","You've ran out of GDevelop Credits.":"\u60A8\u5DF2\u7528\u5B8C GDevelop \u79EF\u5206\u3002","You've ran out of GDevelop credits to continue this conversation.":"\u60A8\u5DF2\u7528\u5B8C GDevelop \u79EF\u5206\uFF0C\u65E0\u6CD5\u7EE7\u7EED\u6B64\u5BF9\u8BDD\u3002","You've ran out of free AI requests.":"\u60A8\u5DF2\u7528\u5B8C\u514D\u8D39 AI \u8BF7\u6C42\u3002","You've reached the limit of cloud projects you can have. Delete some existing cloud projects of yours before trying again.":"\u60A8\u5DF2\u7ECF\u8FBE\u5230\u4E86\u60A8\u53EF\u4EE5\u4F7F\u7528\u7684\u4E91\u7AEF\u9879\u76EE\u7684\u6781\u9650\u3002\u5728\u518D\u6B21\u5C1D\u8BD5\u4E4B\u524D\u5148\u5220\u9664\u4E00\u4E9B\u73B0\u6709\u7684\u4E91\u7AEF\u9879\u76EE\u3002","You've reached your maximum of {0} leaderboards for your game":function(a){return["\u4F60\u7684\u6E38\u620F\u5DF2\u7ECF\u8FBE\u5230 ",a("0")," \u4E2A\u6392\u884C\u699C\u7684\u4E0A\u9650"]},"You've reached your maximum storage of {maximumCount} cloud projects":function(a){return["\u60A8\u5DF2\u8FBE\u5230 ",a("maximumCount")," \u4E2A\u4E91\u9879\u76EE\u7684\u6700\u5927\u5B58\u50A8\u7A7A\u95F4"]},"YouTube channel (tutorials and more)":"YouTube\u9891\u9053 (\u6559\u7A0B\u548C\u66F4\u591A)","Your Discord username":"\u60A8\u7684 Discord \u7528\u6237\u540D","Your account has been deleted!":"\u60A8\u7684\u5E10\u6237\u5DF2\u88AB\u5220\u9664\uFF01","Your account is upgraded, with the extra exports and online services. 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Why are you canceling your subscription?":"\u60A8\u7684\u53CD\u9988\u5BF9\u4E8E\u5E2E\u52A9\u6211\u4EEC\u6539\u8FDB\u4F18\u8D28\u670D\u52A1\u975E\u5E38\u6709\u4EF7\u503C\u3002\u4E3A\u4EC0\u4E48\u8981\u53D6\u6D88\u8BA2\u9605\uFF1F","Your forum account with email {email} will reflect your subscription level. 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\u667A\u80FD\u5BF9\u8C61"]},"{totalCredits} Credits":function(a){return[a("totalCredits")," \u79EF\u5206"]},"{totalMatches} matches":function(a){return[a("totalMatches"),"\u4E2A\u5339\u914D\u9879"]},"~{0} minutes.":function(a){return["\u5728 ",a("0")," \u5206\u949F\u5185."]},"\u201CPlayer feedback\u201D is off, turn it on to start collecting feedback on your game.":"\u201C\u73A9\u5BB6\u53CD\u9988\u201D\u5DF2\u5173\u95ED\uFF0C\u8BF7\u5C06\u5176\u6253\u5F00\u4EE5\u5F00\u59CB\u6536\u96C6\u6709\u5173\u60A8\u7684\u6E38\u620F\u7684\u53CD\u9988\u3002","\u201CStart\u201D screen":"\u201C\u5F00\u59CB\u201D\u5C4F\u5E55","\u201CYou win\u201D message":"\u201C\u4F60\u8D62\u4E86\u201D\u7684\u4FE1\u606F","\u2260 (not equal to)":"\u2260 (\u4E0D\u7B49\u4E8E)","\u2264 (less or equal to)":"\u2264 (\u5C0F\u4E8E\u6216\u7B49\u4E8E)","\u2265 (greater or equal to)":"\u2265 (\u5927\u4E8E\u6216\u7B49\u4E8E)","\u274C Game configuration could not be saved, please try again later.":"\u274C \u6E38\u620F\u914D\u7F6E\u65E0\u6CD5\u4FDD\u5B58\uFF0C\u8BF7\u7A0D\u540E\u91CD\u8BD5\u3002","\uD83C\uDF89 Congrats on getting the {translatedName} featuring for your game {0}!":function(a){return["\uD83C\uDF89 \u606D\u559C\u60A8\u7684\u6E38\u620F ",a("0")," \u83B7\u5F97\u4E86 ",a("translatedName")," \u7CBE\u9009\uFF01"]},"\uD83C\uDF89 You can now follow your new course!":"\uD83C\uDF89\u60A8\u73B0\u5728\u53EF\u4EE5\u5173\u6CE8\u60A8\u7684\u65B0\u8BFE\u7A0B\uFF01","\uD83C\uDF89 You can now use your assets!":"\uD83C\uDF89 \u60A8\u73B0\u5728\u53EF\u4EE5\u4F7F\u7528\u60A8\u7684\u8D44\u4EA7\u4E86\uFF01","\uD83C\uDF89 You can now use your credits!":"\uD83C\uDF89 \u60A8\u73B0\u5728\u5C31\u53EF\u4EE5\u4F7F\u7528\u60A8\u7684\u79EF\u5206\u4E86\uFF01","\uD83C\uDF89 You can now use your template!":"\uD83C\uDF89 \u60A8\u73B0\u5728\u53EF\u4EE5\u4F7F\u7528\u60A8\u7684\u6A21\u677F\u4E86\uFF01","\uD83C\uDF89 Your request has been saved. Lay back, we'll contact you shortly.":"\uD83C\uDF89 \u60A8\u7684\u8BF7\u6C42\u5DF2\u4FDD\u5B58\u3002\u8BF7\u7A0D\u5019\uFF0C\u6211\u4EEC\u5C06\u5C3D\u5FEB\u4E0E\u60A8\u8054\u7CFB\u3002","\uD83D\uDC4B Good to see you {username}!":function(a){return["\uD83D\uDC4B \u5F88\u9AD8\u5174\u770B\u5230\u4F60 ",a("username"),"\uFF01"]},"\uD83D\uDC4B Good to see you!":"\uD83D\uDC4B \u5F88\u9AD8\u5174\u770B\u5230\u4F60 \uFF01","\uD83D\uDC4B Welcome to GDevelop {username}!":function(a){return["\uD83D\uDC4B \u6B22\u8FCE\u4F7F\u7528 GDevelop ",a("username"),"\uFF01"]},"\uD83D\uDC4B Welcome to GDevelop!":"\uD83D\uDC4B \u6B22\u8FCE\u4F7F\u7528 GDevelop \uFF01","Change the width of an object.":"\u8C03\u6574\u5BF9\u8C61\u7684\u5BBD\u5EA6\u3002","the width":"\u5BBD\u5EA6","Change the height of an object.":"\u8C03\u6574\u5BF9\u8C61\u7684\u9AD8\u5EA6\u3002","the height":"\u9AD8\u5EA6","Scale":"\u7F29\u653E","Modify the scale of the specified object.":"\u8C03\u6574\u6307\u5B9A\u5BF9\u8C61\u7684\u6BD4\u4F8B","the scale":"\u7F29\u653E\u6BD4\u4F8B","Scale on X axis":"X \u8F74\u7F29\u653E\u6BD4\u4F8B","the width's scale of an object":"\u5BF9\u8C61\u5BBD\u5EA6\u6BD4\u4F8B","the width's scale":"\u5BBD\u5EA6\u6BD4\u4F8B","Scale on Y axis":"Y \u8F74\u7F29\u653E\u6BD4\u4F8B","the height's scale of an object":"\u5BF9\u8C61\u9AD8\u5EA6\u6BD4\u4F8B","the height's scale":"\u9AD8\u5EA6\u6BD4\u4F8B","Flip the object horizontally":"\u6C34\u5E73\u7FFB\u8F6C\u5BF9\u8C61","Flip horizontally _PARAM0_: _PARAM1_":"\u6C34\u5E73\u7FFB\u8F6C_PARAM0_:_PARAM1_","Activate flipping":"\u6FC0\u6D3B\u7FFB\u8F6C","Flip the object vertically":"\u5782\u76F4\u7FFB\u8F6C\u5BF9\u8C61","Flip vertically _PARAM0_: _PARAM1_":"\u5782\u76F4\u7FFB\u8F6C_PARAM0_:_PARAM1_","Horizontally flipped":"\u6C34\u5E73\u7FFB\u8F6C","Check if the object is horizontally flipped":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u6C34\u5E73\u7FFB\u8F6C","_PARAM0_ is horizontally flipped":"_PARAM0_ \u662F\u6C34\u5E73\u7FFB\u8F6C","Vertically flipped":"\u5782\u76F4\u7FFB\u8F6C","Check if the object is vertically flipped":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5782\u76F4\u7FFB\u8F6C","_PARAM0_ is vertically flipped":"_PARAM0_ \u662F\u5782\u76F4\u7FFB\u8F6C","the opacity of an object, between 0 (fully transparent) to 255 (opaque)":"\u5BF9\u8C61\u7684\u4E0D\u900F\u660E\u5EA6\uFF0C\u4ECB\u4E8E 0 (\u5B8C\u5168\u900F\u660E) \u5230 255 (\u4E0D\u900F\u660E) \u4E4B\u95F4","the opacity":"\u4E0D\u900F\u660E\u5EA6","Change ":"\u66F4\u6539 ","Check the property value for .":"\u68C0\u67E5 \u7684\u5C5E\u6027\u503C\u3002","Property of _PARAM0_ is true":"_PARAM0_ \u5C5E\u6027 \u4E3A true","Update the property value for .":"\u66F4\u65B0 \u7684\u5C5E\u6027\u503C\u3002","Set property value for of _PARAM0_ to ":"\u5C06 _PARAM0_ \u7684 \u5C5E\u6027\u503C\u8BBE\u4E3A ","New value to set":"\u8981\u8BBE\u7F6E\u7684\u65B0\u503C","Toggle":"\u5207\u6362","Toggle the property value for .\nIf it was true, it will become false, and if it was false it will become true.":"\u5207\u6362 \u7684\u5C5E\u6027\u503C\u3002\n\u5982\u679C\u4E3A\u771F\uFF0C\u5C06\u53D8\u6210\u5047\uFF1B\u5982\u679C\u4E3A\u5047\uFF0C\u5C06\u53D8\u6210\u771F\u3002","Toggle property of _PARAM0_":"\u5207\u6362\u5C5E\u6027 _PARAM0_","the property value for ":" \u7684\u5C5E\u6027\u503C"," property":" \u5C5E\u6027"," shared property":" \u5171\u4EAB\u5C5E\u6027","Center of rotation":"\u65CB\u8F6C\u4E2D\u5FC3","Change the center of rotation of an object relatively to the object origin.":"\u76F8\u5BF9\u4E8E\u7269\u4F53\u539F\u70B9\uFF0C\u6539\u53D8\u7269\u4F53\u65CB\u8F6C\u4E2D\u5FC3\u3002","Change the center of rotation of _PARAM0_ to _PARAM1_ ; _PARAM2_ ; _PARAM3_":"\u5C06 _PARAM0_ \u7684\u65CB\u8F6C\u4E2D\u5FC3\u66F4\u6539\u4E3A _PARAM1_ ; _PARAM2_ ; _PARAM3_","X position":"X \u4F4D\u7F6E","Y position":"Y \u4F4D\u7F6E","Z position":"Z\u4F4D\u7F6E","Change the center of rotation of _PARAM0_ to _PARAM1_ ; _PARAM2_":"\u5C06 _PARAM0_ \u7684\u65CB\u8F6C\u4E2D\u5FC3\u66F4\u6539\u4E3A _PARAM1_ ; _PARAM2_","Error during exporting! Unable to export events:\n":"\u5BFC\u51FA\u65F6\u51FA\u73B0\u9519\u8BEF\uFF01\u65E0\u6CD5\u5BFC\u51FA\u4E8B\u4EF6\uFF1A\n","Error during export:\n":"\u5BFC\u51FA\u671F\u95F4\u51FA\u73B0\u9519\u8BEF\uFF1A\n","Unable to write ":"\u65E0\u6CD5\u5199\u5165 ","Javascript code":"Javascript \u4EE3\u7801","Insert some Javascript code into events":"\u63D2\u5165 Javascript \u4EE3\u7801\u5230\u4E8B\u4EF6","Consider objects touching each other, but not overlapping, as in collision (default: no)":"\u8003\u8651\u7269\u4F53\u76F8\u4E92\u63A5\u89E6\uFF0C\u4F46\u4E0D\u91CD\u53E0\uFF0C\u5982\u78B0\u649E(\u9ED8\u8BA4\uFF1A\u5426)","HTML5 (Web and Android games)":"HTML5 ( \u7F51\u9875\u548C\u5B89\u5353\u6E38\u620F )","HTML5 and javascript based games for web browsers.":"\u4E3A web \u6D4F\u89C8\u5668\u800C\u8BBE\u7684\u57FA\u4E8E HTML5 \u548C javascript\u7684\u6E38\u620F\u3002","Enables the creation of 2D games that can be played in web browsers. These can also be exported to Android with third-party tools.":"\u542F\u7528\u53EF\u5728 web \u6D4F\u89C8\u5668\u4E2D\u73A9\u76842D \u6E38\u620F\u521B\u5EFA\uFF0C\u8FD9\u4E9B\u4E5F\u53EF\u4EE5\u7528\u7B2C\u4E09\u65B9\u5DE5\u5177\u5BFC\u51FA\u5230 Android \u3002","Gravity":"\u91CD\u529B","Jump":"\u8DF3\u8DC3","Jump speed":"\u5F39\u8DF3\u901F\u5EA6","Jump sustain time":"\u8DF3\u8DC3\u7EF4\u6301\u65F6\u95F4","Maximum time (in seconds) during which the jump strength is sustained if the jump key is held - allowing variable height jumps.":"\u5982\u679C\u6309\u4F4F\u8DF3\u8DC3\u952E\uFF0C\u5219\u53EF\u4EE5\u4FDD\u6301\u8DF3\u8DC3\u5F3A\u5EA6\u7684\u6700\u957F\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09-\u5141\u8BB8\u53EF\u53D8\u9AD8\u5EA6\u7684\u8DF3\u8DC3\u3002","Max. falling speed":"\u6700\u5927\u4E0B\u843D\u7684\u901F\u5EA6","Ladder climbing speed":"\u722C\u68AF\u901F\u5EA6","Ladder":"\u68AF\u5B50","Acceleration":"\u52A0\u901F\u5EA6","Walk":"\u884C\u8D70","Deceleration":"\u51CF\u901F","Max. speed":"\u6700\u5927\u901F\u5EA6","Disable default keyboard controls":"\u7981\u7528\u9ED8\u8BA4\u952E\u76D8\u63A7\u5236","Slope max. angle":"\u659C\u5761\u6700\u5927\u89D2\u5EA6","Can grab platform ledges":"\u53EF\u4EE5\u6293\u5E73\u53F0\u58C1\u67B6","Ledge":"Ledge","Automatically grab platform ledges without having to move horizontally":"\u81EA\u52A8\u6293\u4F4F\u5E73\u53F0\u58C1\u67B6\uFF0C\u800C\u65E0\u9700\u6C34\u5E73\u79FB\u52A8","Grab offset on Y axis":"Y\u8F74\u5916\u90E8\u504F\u79FB\u91CF","Grab tolerance on X axis":"\u6293\u53D6 X\u8F74\u4E0A\u7684\u516C\u5DEE","Use frame rate dependent trajectories (deprecated \u2014 best left unchecked)":"\u4F7F\u7528\u5E27\u901F\u7387\u76F8\u5173\u7684\u8F68\u8FF9\uFF08\u4E0D\u63A8\u8350\u4F7F\u7528\uFF0C\u5EFA\u8BAE\u53D6\u6D88\u9009\u4E2D\uFF09","Deprecated options":"\u5DF2\u5F03\u7528\u7684\u9009\u9879","Allows repeated jumps while holding the jump key (deprecated \u2014 best left unchecked)":"\u5141\u8BB8\u5728\u6309\u4F4F\u8DF3\u8DC3\u952E\u65F6\u8FDB\u884C\u91CD\u590D\u8DF3\u8DC3\uFF08\u4E0D\u63A8\u8350\u4F7F\u7528\uFF0C\u5EFA\u8BAE\u53D6\u6D88\u9009\u4E2D\uFF09","Can go down from jumpthru platforms":"\u53EF\u4EE5\u4ECE\u8DF3\u8DC3\u5E73\u53F0\u5411\u4E0B\u79FB\u52A8","Platform":"\u5E73\u53F0","Jumpthru platform":"\u53EF\u7A7F\u8D8A\u5E73\u53F0","Ledges can be grabbed":"\u53EF\u4EE5\u6293\u4F4F\u8FB9\u89D2","Platform behavior":"\u5E73\u53F0\u884C\u4E3A","Platformer character":"\u5E73\u53F0\u89D2\u8272","Jump and run on platforms.":"\u5728\u5E73\u53F0\u4E0A\u8DF3\u8DC3\u548C\u5954\u8DD1\u3002","Is moving":"\u79FB\u52A8\u4E2D","Check if the object is moving (whether it is on the floor or in the air).":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u79FB\u52A8\uFF08\u65E0\u8BBA\u662F\u5728\u5730\u677F\u4E0A\u8FD8\u662F\u5728\u7A7A\u4E2D\uFF09\u3002","_PARAM0_ is moving":"_PARAM0_ \u6B63\u5728\u79FB\u52A8","Platformer state":"\u5E73\u53F0\u72B6\u6001","Is on floor":"\u5728\u5730\u677F\u4E0A","Check if the object is on a platform.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5728\u5E73\u53F0\u4E0A\u3002","_PARAM0_ is on floor":"_PARAM0_ \u5728\u5730\u677F\u4E0A","Is on ladder":"\u662F\u5728\u68AF\u5B50\u4E0A","Check if the object is on a ladder.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5728\u5E73\u53F0\u4E0A\u3002","_PARAM0_ is on ladder":"_PARAM0_ \u5728\u68AF\u5B50\u4E0A","Is jumping":"\u8DF3\u8D77\u4E2D","Check if the object is jumping.":"\u68C0\u6D4B\u5BF9\u8C61\u662F\u5426\u5728\u8DF3\u8D77","_PARAM0_ is jumping":"_PARAM0_ \u6B63\u5728\u8DF3\u8D77","Is falling":"\u6B63\u5728\u4E0B\u843D","Check if the object is falling.\nNote that the object can be flagged as jumping and falling at the same time: at the end of a jump, the fall speed becomes higher than the jump speed.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u4E0B\u964D\u7684\uFF0C\n\u6CE8\u610F\uFF0C\u5BF9\u8C61\u53EF\u4EE5\u88AB\u6807\u8BB0\u4E3A\u8DF3\u843D\u5728\u540C\u4E00\u65F6\u95F4\uFF1A\u5728\u8DF3\u7ED3\u675F\uFF0C\u4E0B\u964D\u901F\u5EA6\u9AD8\u4E8E\u8DF3\u901F\u5EA6\u3002","_PARAM0_ is falling":"_PARAM0_ \u6B63\u5728\u4E0B\u843D","Is grabbing platform ledge":"\u6293\u4F4F\u5E73\u53F0\u58C1\u67B6","Check if the object is grabbing a platform ledge.":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u6293\u4F4F\u4E86\u5E73\u53F0\u3002","_PARAM0_ is grabbing a platform ledge":"_PARAM0_\u6293\u4F4F\u4E00\u4E2A\u5E73\u53F0","Compare the gravity applied on the object.":"\u6BD4\u8F83\u65BD\u52A0\u5728\u7269\u4F53\u4E0A\u7684\u91CD\u529B\u3002","the gravity":"\u91CD\u529B","Platformer configuration":"\u5E73\u53F0\u914D\u7F6E","Gravity to compare to (in pixels per second per second)":"\u8981\u6BD4\u8F83\u7684\u91CD\u529B(\u4EE5\u6BCF\u79D2\u50CF\u7D20\u4E3A\u5355\u4F4D)","Change the gravity applied on an object.":"\u6539\u53D8\u65BD\u52A0\u5728\u7269\u4F53\u4E0A\u7684\u91CD\u529B\u3002","Gravity (in pixels per second per second)":"\u91CD\u529B(\u4EE5\u6BCF\u79D2\u50CF\u7D20\u4E3A\u5355\u4F4D)","Maximum falling speed":"\u6700\u5927\u7684\u4E0B\u843D\u901F\u5EA6","Compare the maximum falling speed of the object.":"\u6BD4\u8F83\u7269\u4F53\u7684\u6700\u5927\u4E0B\u843D\u901F\u5EA6\u3002","the maximum falling speed":"\u6700\u5927\u964D\u843D\u901F\u5EA6","Max speed to compare to (in pixels per second)":"\u4E0E\u4E4B\u6BD4\u8F83\u7684\u6700\u5927\u901F\u5EA6(\u50CF\u7D20\u6BCF\u79D2)","Change the maximum falling speed of an object.":"\u6539\u53D8\u7269\u4F53\u7684\u6700\u5927\u4E0B\u843D\u901F\u5EA6\u3002","Max speed (in pixels per second)":"\u6700\u5927\u901F\u5EA6(\u50CF\u7D20\u6BCF\u79D2)","If jumping, try to preserve the current speed in the air":"\u5982\u679C\u662F\u8DF3\u8DC3\uFF0C\u5C3D\u91CF\u4FDD\u6301\u5F53\u524D\u7A7A\u4E2D\u7684\u901F\u5EA6","Compare the ladder climbing speed (in pixels per second).":"\u6BD4\u8F83\u722C\u68AF\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20/\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","the ladder climbing speed":"\u722C\u68AF\u901F\u5EA6","Speed to compare to (in pixels per second)":"\u4E0E\u4E4B\u6BD4\u8F83\u7684\u901F\u5EA6(\u50CF\u7D20\u6BCF\u79D2)","Change the ladder climbing speed.":"\u6539\u53D8\u68AF\u5B50\u7684\u722C\u5347\u901F\u5EA6\u3002","Speed (in pixels per second)":"\uFF08\u5355\u4F4D\u4E3A\u50CF\u7D20\u6BCF\u79D2\uFF09 \u7684\u901F\u5EA6","Compare the horizontal acceleration of the object.":"\u6BD4\u8F83\u7269\u4F53\u7684\u6C34\u5E73\u52A0\u901F\u5EA6\u3002","the horizontal acceleration":"\u6C34\u5E73\u52A0\u901F\u5EA6","Acceleration to compare to (in pixels per second per second)":"\u4E0E\u4E4B\u6BD4\u8F83\u7684\u52A0\u901F(\u50CF\u7D20/\u79D2)","Change the horizontal acceleration of an object.":"\u6539\u53D8\u7269\u4F53\u7684\u6C34\u5E73\u52A0\u901F\u5EA6\u3002","Acceleration (in pixels per second per second)":"\u52A0\u901F\u901F(\u50CF\u7D20\u6BCF\u79D2)","Compare the horizontal deceleration of the object.":"\u6BD4\u8F83\u7269\u4F53\u7684\u6C34\u5E73\u51CF\u901F\u5EA6\u3002","the horizontal deceleration":"\u6C34\u5E73\u51CF\u901F","Deceleration to compare to (in pixels per second per second)":"\u4E0E\u4E4B\u6BD4\u8F83\u7684\u51CF\u901F(\u50CF\u7D20/\u79D2)","Change the horizontal deceleration of an object.":"\u6539\u53D8\u7269\u4F53\u7684\u6C34\u5E73\u51CF\u901F\u5EA6\u3002","Deceleration (in pixels per second per second)":"\u51CF\u901F(\u50CF\u7D20\u6BCF\u79D2)","Maximum horizontal speed":"\u6700\u5927\u6C34\u5E73\u901F\u5EA6","Compare the maximum horizontal speed of the object.":"\u6BD4\u8F83\u7269\u4F53\u7684\u6700\u5927\u6C34\u5E73\u901F\u5EA6\u3002","the maximum horizontal speed":"\u6700\u5927\u6C34\u5E73\u901F\u5EA6","Change the maximum horizontal speed of an object.":"\u66F4\u6539\u7269\u4F53\u7684\u6700\u5927\u6C34\u5E73\u901F\u5EA6\u3002","Compare the jump speed of the object.Its value is always positive.":"\u6BD4\u8F83\u7269\u4F53\u7684\u8DF3\u8DC3\u901F\u5EA6\u3002\u5B83\u7684\u503C\u603B\u662F\u6B63\u6570\u3002","the jump speed":"\u8DF3\u8DC3\u901F\u5EA6","Change the jump speed of an object. Its value is always positive.":"\u6539\u53D8\u7269\u4F53\u7684\u8DF3\u8DC3\u901F\u5EA6\u3002\u5B83\u7684\u503C\u603B\u662F\u6B63\u6570\u3002","Compare the jump sustain time of the object.This is the time during which keeping the jump button held allow the initial jump speed to be maintained.":"\u6BD4\u8F83\u7269\u4F53\u7684\u8DF3\u8DC3\u7EF4\u6301\u65F6\u95F4\u3002\u8FD9\u662F\u4FDD\u6301\u6309\u4F4F\u8DF3\u8DC3\u6309\u94AE\u5141\u8BB8\u7EF4\u6301\u521D\u59CB\u8DF3\u8DC3\u901F\u5EA6\u7684\u65F6\u95F4\u3002","the jump sustain time":"\u8DF3\u8DC3\u7EF4\u6301\u65F6\u95F4","Duration to compare to (in seconds)":"\u6BD4\u8F83\u7684\u6301\u7EED\u65F6\u95F4(\u4EE5\u79D2\u4E3A\u5355\u4F4D)","Change the jump sustain time of an object.This is the time during which keeping the jump button held allow the initial jump speed to be maintained.":"\u66F4\u6539\u7269\u4F53\u7684\u8DF3\u8DC3\u7EF4\u6301\u65F6\u95F4\u3002\u8FD9\u662F\u4FDD\u6301\u6309\u4F4F\u8DF3\u8DC3\u6309\u94AE\u5141\u8BB8\u7EF4\u6301\u521D\u59CB\u8DF3\u8DC3\u901F\u5EA6\u7684\u65F6\u95F4\u3002","Duration (in seconds)":"\u6301\u7EED\u65F6\u95F4(\u79D2)","Allow jumping again":"\u662F\u5426\u5141\u8BB8\u518D\u6B21\u8DF3\u8DC3","When this action is executed, the object is able to jump again, even if it is in the air: this can be useful to allow a double jump for example. This is not a permanent effect: you must call again this action everytime you want to allow the object to jump (apart if it's on the floor).":"\u5F53\u6267\u884C\u6B64\u64CD\u4F5C\u65F6, \u5BF9\u8C61\u80FD\u591F\u518D\u6B21\u8DF3\u8DC3. \u5373\u4F7F\u5B83\u5728\u7A7A\u4E2D; \u8FD9\u80FD\u6709\u52A9\u4E8E [\u5982\uFF1A\u53CC\u500D\u8DF3\u8DC3] , \u4F46\u8FD9\u4E0D\u662F\u6C38\u4E45\u6548\u679C. \u6BCF\u5F53\u4F60\u60F3\u8981\u8BA9\u5BF9\u8C61\u8DF3\u8DC3\u65F6\u4F60\u90FD\u5FC5\u987B\u518D\u6B21\u8C03\u7528\u6B64\u52A8\u4F5C (\u5982\u679C\u5B83\u5728\u5730\u9762\u4E0A).","Allow _PARAM0_ to jump again":"\u5141\u8BB8 _PARAM0_ \u518D\u8DF3\u4E00\u6B21","Forbid jumping again in the air":"\u7981\u6B62\u518D\u6B21\u5728\u7A7A\u4E2D\u8DF3\u8DC3","This revokes the effect of \"Allow jumping again\". The object is made unable to jump while in mid air. This has no effect if the object is not in the air.":"\u8FD9\u4F1A\u53D6\u6D88\u201C\u5141\u8BB8\u518D\u6B21\u8DF3\u8DC3\u201D\u7684\u6548\u679C\u3002 \u7269\u4F53\u5728\u534A\u7A7A\u4E2D\u65E0\u6CD5\u8DF3\u8DC3\u3002 \u5982\u679C\u7269\u4F53\u4E0D\u5728\u7A7A\u4E2D\uFF0C\u8FD9\u6CA1\u6709\u4EFB\u4F55\u5F71\u54CD\u3002","Forbid _PARAM0_ to air jump":"\u7981\u6B62_PARAM0_\u7A7A\u4E2D\u8DF3\u8DC3","Abort jump":"\u4E2D\u6B62\u8DF3\u8DC3","Abort the current jump and stop the object vertically. This action doesn't have any effect when the character is not jumping.":"\u4E2D\u6B62\u5F53\u524D\u8DF3\u8F6C\u5E76\u5782\u76F4\u505C\u6B62\u5BF9\u8C61\u3002\u5F53\u89D2\u8272\u4E0D\u8DF3\u65F6\uFF0C\u8FD9\u4E2A\u52A8\u4F5C\u4E0D\u4F1A\u6709\u4EFB\u4F55\u6548\u679C\u3002","Abort the current jump of _PARAM0_":"\u4E2D\u6B62\u5F53\u524D_PARAM0_ \u7684\u8DF3\u8DC3","Can jump":"\u53EF\u4EE5\u8DF3","Check if the object can jump.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u53EF\u4EE5\u8DF3\u8DC3\u3002","_PARAM0_ can jump":"_PARAM0_ \u53EF\u4EE5\u8DF3","Simulate left key press":"\u6A21\u62DF\u5DE6\u952E\u6309\u4E0B","Simulate a press of the left key.":"\u6A21\u62DF\u5DE6\u952E\u7684\u6309\u4E0B\u3002","Simulate pressing Left for _PARAM0_":"\u6A21\u62DF _PARAM0_ \u5DE6\u952E\u6309\u4E0B","Platformer controls":"\u5E73\u53F0\u63A7\u5236","Simulate right key press":"\u6A21\u62DF\u53F3\u952E\u6309\u4E0B","Simulate a press of the right key.":"\u6A21\u62DF\u53F3\u952E\u7684\u6309\u4E0B\u3002","Simulate pressing Right for _PARAM0_":"\u6A21\u62DF _PARAM0_ \u53F3\u952E\u6309\u4E0B","Simulate up key press":"\u6A21\u62DF\u4E0A\u952E\u6309\u4E0B","Simulate a press of the up key (used when on a ladder).":"\u6A21\u62DF\u4E0A\u952E\u7684\u6309\u4E0B\uFF08\u5728\u68AF\u5B50\u4E0A\u65F6\uFF09\u3002","Simulate pressing Up for _PARAM0_":"\u6A21\u62DF _PARAM0_ \u4E0A\u952E\u6309\u4E0B","Simulate down key press":"\u6A21\u62DF\u4E0B\u952E\u6309\u4E0B","Simulate a press of the down key (used when on a ladder).":"\u6A21\u62DF\u4E0B\u952E\u7684\u6309\u4E0B\uFF08\u5728\u68AF\u5B50\u4E0A\u65F6\uFF09\u3002","Simulate pressing Down for _PARAM0_":"\u6A21\u62DF _PARAM0_ \u4E0B\u952E\u6309\u4E0B","Simulate ladder key press":"\u6A21\u62DF\u68AF\u952E\u6309\u4E0B","Simulate a press of the ladder key (used to grab a ladder).":"\u6A21\u62DF\u68AF\u952E\u6309\u4E0B\uFF08\u7528\u4E8E\u6293\u4F4F\u68AF\u5B50\uFF09\u3002","Simulate pressing Ladder key for _PARAM0_":"\u6A21\u62DF _PARAM0_ \u68AF\u952E\u6309\u4E0B","Simulate release ladder key press":"\u6A21\u62DF\u91CA\u653E\u68AF\u5F62\u6309\u952E","Simulate a press of the Release Ladder key (used to get off a ladder).":"\u6A21\u62DF\u6309\u4E0B\u91CA\u653E\u68AF\u5B50\u952E(\u7528\u4E8E\u79BB\u5F00\u68AF\u5B50)\u3002","Simulate pressing Release Ladder key for _PARAM0_":"\u6A21\u62DF\u6309\u4E0B_PARAM0_\u7684\u91CA\u653E\u68AF\u952E","Simulate jump key press":"\u6A21\u62DF\u8DF3\u8DC3\u952E\u6309\u4E0B","Simulate a press of the jump key.":"\u6A21\u62DF\u8DF3\u8DC3\u952E\u7684\u6309\u4E0B\u3002","Simulate pressing Jump key for _PARAM0_":"\u6A21\u62DF _PARAM0_ \u8DF3\u8DC3\u952E\u6309\u4E0B","Simulate release platform key press":"\u6A21\u62DF\u91CA\u653E\u5E73\u53F0\u6309\u952E","Simulate a press of the release platform key (used when grabbing a platform ledge).":"\u6A21\u62DF\u6309\u4E0B\u91CA\u653E\u5E73\u53F0\u952E(\u5728\u6293\u4F4F\u5E73\u53F0\u58C1\u67B6\u65F6\u4F7F\u7528)\u3002","Simulate pressing Release Platform key for _PARAM0_":"\u6A21\u62DF\u6309\u4E0B _PARAM0_ \u7684\u91CA\u653E\u5E73\u53F0\u952E","Simulate control":"\u6A21\u62DF\u63A7\u5236","Simulate a press of a key.\nValid keys are Left, Right, Jump, Ladder, Release Ladder, Up, Down.":"\u6A21\u62DF\u6309\u952E\u7684\u6309\u4E0B\u3002\n\u6709\u6548\u7684\u952E\u662F\u5411\u5DE6\u3001\u5411\u53F3\u3001\u8DF3\u8DC3\u3001\u68AF\u5B50\u3001\u91CA\u653E\u68AF\u5B50\u3001\u5411\u4E0A\u3001\u5411\u4E0B\u3002","Simulate pressing _PARAM2_ key for _PARAM0_":"\u6A21\u62DF _PARAM0_ _PARAM2_ \u952E\u6309\u4E0B","Key":"\u5173\u952E","Control pressed or simulated":"\u6309\u4E0B\u6216\u6A21\u62DF\u63A7\u5236","A control was applied from a default control or simulated by an action.":"\u4ECE\u9ED8\u8BA4\u63A7\u5236\u6216\u901A\u8FC7\u52A8\u4F5C\u6A21\u62DF\u5E94\u7528\u63A7\u5236\u3002","_PARAM0_ has the _PARAM2_ key pressed or simulated":"_PARAM0_ \u6309\u4E0B\u6216\u6A21\u62DF\u7684 _PARAM2_ \u952E","Ignore default controls":"\u5FFD\u7565\u9ED8\u8BA4\u63A7\u5236","De/activate the use of default controls.\nIf deactivated, use the simulated actions to move the object.":"\u53D6\u6D88/\u6FC0\u6D3B\u9ED8\u8BA4\u63A7\u5236\u7684\u4F7F\u7528\u3002\n\u5982\u679C\u53D6\u6D88\u6FC0\u6D3B\uFF0C\u4F7F\u7528\u6A21\u62DF\u7684\u52A8\u4F5C\u79FB\u52A8\u5BF9\u8C61\u3002","Ignore default controls for _PARAM0_: _PARAM2_":"\u5FFD\u7565_PARAM0_\u7684\u9ED8\u8BA4\u63A7\u4EF6\uFF1A_PARAM2_","Ignore controls":"\u5FFD\u7565\u63A7\u5236","Platform grabbing":"\u5E73\u53F0\u6293\u53D6","Enable (or disable) the ability of the object to grab platforms when falling near to one.":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u5BF9\u8C61\u63A5\u8FD1\u5E73\u53F0\u65F6\u6293\u4F4F\u5E73\u53F0\u7684\u80FD\u529B\u3002","Allow _PARAM0_ to grab platforms: _PARAM2_":"\u5141\u8BB8 _PARAM0_ \u6293\u53D6\u5E73\u53F0\uFF1A_PARAM2_","Can grab platforms":"\u53EF\u4EE5\u6293\u53D6\u5E73\u53F0","Check if the object can grab the platforms.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u53EF\u4EE5\u6293\u53D6\u5E73\u53F0\u3002","_PARAM0_ can grab the platforms":"_PARAM0_ \u53EF\u4EE5\u6293\u53D6\u5E73\u53F0","Current falling speed":"\u5F53\u524D\u4E0B\u843D\u901F\u5EA6","Compare the current falling speed of the object. Its value is always positive.":"\u6BD4\u8F83\u7269\u4F53\u5F53\u524D\u7684\u4E0B\u964D\u901F\u5EA6\uFF0C\u5B83\u7684\u503C\u603B\u662F\u6B63\u6570\u3002","the current falling speed":"\u5F53\u524D\u4E0B\u964D\u901F\u5EA6","Change the current falling speed of the object. This action doesn't have any effect when the character is not falling or is in the first phase of a jump.":"\u6539\u53D8\u7269\u4F53\u5F53\u524D\u7684\u4E0B\u843D\u901F\u5EA6\u3002\u5F53\u89D2\u8272\u6CA1\u6709\u4E0B\u843D\u6216\u8005\u5904\u4E8E\u8DF3\u8DC3\u7684\u7B2C\u4E00\u9636\u6BB5\u65F6\uFF0C\u8FD9\u4E2A\u52A8\u4F5C\u6CA1\u6709\u4EFB\u4F55\u6548\u679C\u3002","Current jump speed":"\u5F53\u524D\u8DF3\u8DC3\u901F\u5EA6","Compare the current jump speed of the object. Its value is always positive.":"\u6BD4\u8F83\u7269\u4F53\u5F53\u524D\u7684\u8DF3\u8DC3\u901F\u5EA6\u3002\u5B83\u7684\u503C\u603B\u662F\u6B63\u6570\u3002","the current jump speed":"\u5F53\u524D\u8DF3\u8DC3\u901F\u5EA6","Current horizontal speed":"\u5F53\u524D\u6C34\u5E73\u901F\u5EA6","Change the current horizontal speed of the object. The object moves to the left with negative values and to the right with positive ones":"\u66F4\u6539\u5BF9\u8C61\u7684\u5F53\u524D\u6C34\u5E73\u901F\u5EA6\u3002\u5BF9\u8C61\u5411\u5DE6\u79FB\u52A8\u4E3A\u8D1F\u503C\uFF0C\u5411\u53F3\u79FB\u52A8\u4E3A\u6B63\u503C","the current horizontal speed":"\u5F53\u524D\u6C34\u5E73\u901F\u5EA6","Compare the current horizontal speed of the object. The object moves to the left with negative values and to the right with positive ones":"\u6BD4\u8F83\u7269\u4F53\u5F53\u524D\u7684\u6C34\u5E73\u901F\u5EA6\u3002\u5BF9\u8C61\u5411\u5DE6\u79FB\u52A8\u4E3A\u8D1F\u503C\uFF0C\u5411\u53F3\u79FB\u52A8\u4E3A\u6B63\u503C","Return the gravity applied on the object (in pixels per second per second).":"\u8FD4\u56DE\u5E94\u7528\u4E8E\u5BF9\u8C61\u7684\u91CD\u529B(\u6BCF\u79D2\u50CF\u7D20/\u79D2)\u3002","Return the maximum falling speed of the object (in pixels per second).":"\u8FD4\u56DE\u5BF9\u8C61\u7684\u6700\u5927\u4E0B\u964D\u901F\u5EA6(\u6BCF\u79D2\u50CF\u7D20)\u3002","Return the ladder climbing speed of the object (in pixels per second).":"\u8FD4\u56DE\u5BF9\u8C61\u7684\u722C\u68AF\u901F\u5EA6(\u6BCF\u79D2\u50CF\u7D20)\u3002","Return the horizontal acceleration of the object (in pixels per second per second).":"\u8FD4\u56DE\u5BF9\u8C61\u7684\u6C34\u5E73\u52A0\u901F\u5EA6(\u6BCF\u79D2\u50CF\u7D20/\u79D2)\u3002","Return the horizontal deceleration of the object (in pixels per second per second).":"\u8FD4\u56DE\u5BF9\u8C61\u7684\u6C34\u5E73\u51CF\u901F(\u6BCF\u79D2\u50CF\u7D20/\u79D2)\u3002","Return the maximum horizontal speed of the object (in pixels per second).":"\u8FD4\u56DE\u5BF9\u8C61\u7684\u6700\u5927\u6C34\u5E73\u901F\u5EA6(\u6BCF\u79D2\u50CF\u7D20)\u3002","Return the jump speed of the object (in pixels per second). Its value is always positive.":"\u8FD4\u56DE\u5BF9\u8C61\u7684\u8DF3\u8DC3\u901F\u5EA6(\u6BCF\u79D2\u50CF\u7D20)\u3002\u5176\u503C\u603B\u662F\u6B63\u6570\u3002","Return the jump sustain time of the object (in seconds).This is the time during which keeping the jump button held allow the initial jump speed to be maintained.":"\u8FD4\u56DE\u7269\u4F53\u7684\u8DF3\u8F6C\u7EF4\u6301\u65F6\u95F4(\u4EE5\u79D2\u4E3A\u5355\u4F4D)\u3002\u5728\u8FD9\u6BB5\u65F6\u95F4\u5185\uFF0C\u4FDD\u6301\u8DF3\u8DC3\u6309\u94AE\u4E0D\u52A8\uFF0C\u53EF\u4EE5\u4FDD\u6301\u521D\u59CB\u8DF3\u8DC3\u901F\u5EA6\u3002","Current fall speed":"\u5F53\u524D\u4E0B\u843D\u901F\u5EA6","Return the current fall speed of the object (in pixels per second). Its value is always positive.":"\u8FD4\u56DE\u5BF9\u8C61\u5F53\u524D\u7684\u4E0B\u964D\u901F\u5EA6(\u6BCF\u79D2\u50CF\u7D20)\u3002\u5176\u503C\u603B\u662F\u6B63\u6570\u3002","Return the current horizontal speed of the object (in pixels per second). The object moves to the left with negative values and to the right with positive ones":"\u8FD4\u56DE\u5BF9\u8C61\u5F53\u524D\u6C34\u5E73\u7684\u901F\u5EA6(\u6BCF\u79D2\u50CF\u7D20)\u3002 \u5BF9\u8C61\u5E26\u7740\u8D1F\u503C\u5411\u5DE6\u79FB\u52A8\uFF0C\u5E26\u7740\u6B63\u503C\u5411\u53F3\u79FB\u52A8","Return the current jump speed of the object (in pixels per second). Its value is always positive.":"\u8FD4\u56DE\u5BF9\u8C61\u5F53\u524D\u7684\u8DF3\u8DC3\u901F\u5EA6(\u6BCF\u79D2\u50CF\u7D20)\u3002\u5176\u503C\u603B\u662F\u6B63\u6570\u3002","Flag objects as being platforms which characters can run on.":"\u5C06\u5BF9\u8C61\u6807\u8BB0\u4E3A\u89D2\u8272\u53EF\u4EE5\u5728\u5176\u4E0A\u8FD0\u884C\u7684\u5E73\u53F0\u3002","Platform type":"\u5E73\u53F0\u7C7B\u578B","Change the platform type of the object: Platform, Jump-Through, or Ladder.":"\u66F4\u6539\u5E73\u53F0\u7684\u5E73\u53F0\u7C7B\u578B\uFF1A\u5E73\u53F0\u3001\u8DF3\u8F6C\u3001\u6216\u68AF\u5F62\u3002","Set platform type of _PARAM0_ to _PARAM2_":"\u8BBE\u7F6E _PARAM0_ \u7684\u5E73\u53F0\u7C7B\u578B\u4E3A _PARAM2_","Character is on given platform":"\u89D2\u8272\u5728\u7ED9\u5B9A\u5E73\u53F0\u4E0A","Check if a platformer character is on a given platform.":"\u68C0\u67E5\u5E73\u53F0\u6E38\u620F\u89D2\u8272\u662F\u5426\u5728\u7ED9\u5B9A\u5E73\u53F0\u4E0A\u3002","_PARAM0_ is on platform _PARAM2_":"_PARAM0_ \u4F4D\u4E8E\u5E73\u53F0 _PARAM2_ \u4E0A","Collision":"\u78B0\u649E","Platforms":"\u5E73\u53F0","Font size":"\u5B57\u4F53\u5927\u5C0F","Alignment":"\u5BF9\u51C6","Alignment of the text when multiple lines are displayed":"\u663E\u793A\u591A\u884C\u65F6\u7684\u6587\u672C\u5BF9\u9F50","Vertical alignment":"\u5782\u76F4\u5BF9\u9F50","Show outline":"\u663E\u793A\u8F6E\u5ED3\u7EBF","Show shadow":"\u663E\u793A\u9634\u5F71","Text object":"\u6587\u5B57\u5BF9\u8C61","An object that can be used to display any text on the screen: remaining life counter, some indicators, menu buttons, dialogues...":"\u4E00\u4E2A\u53EF\u7528\u4E8E\u5728\u5C4F\u5E55\u4E0A\u663E\u793A\u4EFB\u4F55\u6587\u672C\u7684\u5BF9\u8C61\uFF1A\u5269\u4F59\u7684\u751F\u547D\u8BA1\u6570\u5668\u3001\u4E00\u4E9B\u6307\u6807\u3001\u83DC\u5355\u6309\u94AE\u3001\u5BF9\u8BDD...","Displays a text on the screen.":"\u5728\u5C4F\u5E55\u4E0A\u663E\u793A\u6587\u672C\u3002","Change the font of the text.":"\u66F4\u6539\u6587\u672C\u5B57\u4F53\u3002","Change font of _PARAM0_ to _PARAM1_":"\u628A _PARAM0_ \u7684\u5B57\u4F53\u66F4\u6539\u4E3A _PARAM1_","Font resource name":"\u5B57\u4F53\u8D44\u6E90\u540D\u79F0","Change the color of the text. The color is white by default.":"\u66F4\u6539\u6587\u672C\u7684\u989C\u8272\u3002\u9ED8\u8BA4\u989C\u8272\u662F\u767D\u8272\u3002","Change color of _PARAM0_ to _PARAM1_":"\u628A _PARAM0_ \u7684\u989C\u8272\u66F4\u6539\u4E3A _PARAM1_","Gradient":"\u68AF\u5EA6","Change the gradient of the text.":"\u66F4\u6539\u6587\u672C\u7684\u6E10\u53D8\u3002","Change gradient of _PARAM0_ to colors _PARAM2_ _PARAM3_ _PARAM4_ _PARAM5_, type _PARAM1_":"\u5C06 _PARAM0_ \u7684\u6E10\u53D8\u66F4\u6539\u4E3A\u989C\u8272 _PARAM2_ _PARAM3_ _PARAM4_ _PARAM5_\uFF0C\u8F93\u5165 _PARAM1_","Gradient type":"\u6E10\u53D8\u7C7B\u578B","First Color":"\u7B2C\u4E00\u4E2A\u989C\u8272","Second Color":"\u7B2C\u4E8C\u4E2A\u989C\u8272","Third Color":"\u7B2C\u4E09\u4E2A\u989C\u8272","Fourth Color":"\u7B2C\u56DB\u4E2A\u989C\u8272","Change the outline of the text. A thickness of 0 disables the outline.":"\u66F4\u6539\u6587\u672C\u7684\u8F6E\u5ED3\u3002\u539A\u5EA60\u4F1A\u7981\u7528\u8F6E\u5ED3\u3002","Change outline of _PARAM0_ to color _PARAM1_ with thickness _PARAM2_":"\u5C06_PARAM0_\u7684\u8F6E\u5ED3\u66F4\u6539\u4E3A\u989C\u8272_PARAM1_\uFF0C\u539A\u5EA6\u4E3A_PARAM2_","Enable outline":"\u542F\u7528\u8F6E\u5ED3\u7EBF","Enable or disable the outline of the text.":"\u542F\u7528\u6216\u7981\u7528\u6587\u672C\u8F6E\u5ED3\u7EBF\u3002","Enable the outline of _PARAM0_: _PARAM1_":"\u542F\u7528_PARAM0_\u7684\u8F6E\u5ED3\u7EBF\uFF1A_PARAM1_","Outline enabled":"\u8F6E\u5ED3\u7EBF\u5DF2\u542F\u7528","Check if the text outline is enabled.":"\u68C0\u67E5\u6587\u672C\u8F6E\u5ED3\u7EBF\u662F\u5426\u542F\u7528\u3002","The outline of _PARAM0_ is enabled":"_PARAM0_ \u7684\u8F6E\u5ED3\u7EBF\u5DF2\u542F\u7528","Change the outline color of the text.":"\u66F4\u6539\u6587\u672C\u7684\u8F6E\u5ED3\u7EBF\u989C\u8272\u3002","Change the text outline color of _PARAM0_ to _PARAM1_":"\u5C06 _PARAM0_ \u7684\u6587\u672C\u8F6E\u5ED3\u7EBF\u989C\u8272\u66F4\u6539\u4E3A _PARAM1_","Outline thickness":"\u8F6E\u5ED3\u7EBF\u539A\u5EA6","the outline thickness of the text":"\u6587\u672C\u7684\u8F6E\u5ED3\u7EBF\u539A\u5EA6","the text outline thickness":"\u6587\u672C\u8F6E\u5ED3\u7EBF\u539A\u5EA6","Text shadow":"\u6587\u5B57\u9634\u5F71","Change the shadow of the text.":"\u66F4\u6539\u6587\u672C\u7684\u9634\u5F71\u3002","Change the shadow of _PARAM0_ to color _PARAM1_ distance _PARAM2_ blur _PARAM3_ angle _PARAM4_":"\u5C06_PARAM0_ \u7684\u9634\u5F71\u6539\u4E3A\u989C\u8272 _PARAM1_ \u8DDD\u79BB_PARAM2_ \u6A21\u7CCA _PARAM3_ \u89D2\u5EA6 _PARAM4_","Blur":"\u6A21\u7CCA","Enable shadow":"\u542F\u7528\u9634\u5F71","Enable or disable the shadow of the text.":"\u542F\u7528\u6216\u7981\u7528\u6587\u672C\u7684\u9634\u5F71\u3002","Enable the shadow of _PARAM0_: _PARAM1_":"\u542F\u7528 _PARAM0_ \u7684\u9634\u5F71\uFF1A_PARAM1_","Show the shadow":"\u663E\u793A\u9634\u5F71","Shadow enabled":"\u9634\u5F71\u5DF2\u542F\u7528","Check if the text shadow is enabled.":"\u68C0\u67E5\u6587\u5B57\u9634\u5F71\u662F\u5426\u5DF2\u542F\u7528\u3002","The shadow of _PARAM0_ is enabled":"_PARAM0_ \u7684\u9634\u5F71\u5DF2\u542F\u7528","Shadow color":"\u9634\u5F71\u989C\u8272","Change the shadow color of the text.":"\u66F4\u6539\u6587\u672C\u7684\u9634\u5F71\u989C\u8272\u3002","Change the shadow color of _PARAM0_ to _PARAM1_":"\u5C06 _PARAM0_ \u7684\u9634\u5F71\u989C\u8272\u66F4\u6539\u4E3A _PARAM1_","Shadow opacity":"\u9634\u5F71\u4E0D\u900F\u660E\u5EA6","the shadow opacity of the text":"\u6587\u672C\u7684\u9634\u5F71\u4E0D\u900F\u660E\u5EA6","the shadow opacity ":"\u9634\u5F71\u4E0D\u900F\u660E\u5EA6 ","Shadow distance":"\u9634\u5F71\u8DDD\u79BB","the shadow distance of the text":"\u6587\u672C\u7684\u9634\u5F71\u8DDD\u79BB","the shadow distance ":"\u9634\u5F71\u8DDD\u79BB ","Shadow angle":"\u9634\u5F71\u89D2\u5EA6","the shadow angle of the text":"\u6587\u672C\u7684\u9634\u5F71\u89D2\u5EA6","the shadow angle ":"\u9634\u5F71\u89D2\u5EA6 ","Angle (in degrees)":"\u89D2\u5EA6 (\u5EA6)\uFF1A","Shadow blur radius":"\u9634\u5F71\u6A21\u7CCA\u534A\u5F84","the shadow blur radius of the text":"\u6587\u672C\u7684\u9634\u5F71\u6A21\u7CCA\u534A\u5F84","the shadow blur radius ":"\u9634\u5F71\u6A21\u7CCA\u534A\u5F84 ","Smoothing":"\u5E73\u6ED1","Activate or deactivate text smoothing.":"\u6FC0\u6D3B\u6216\u53D6\u6D88\u6FC0\u6D3B\u6587\u672C\u5E73\u6ED1\u3002","Smooth _PARAM0_: _PARAM1_":"\u5E73\u6ED1 _PARAM0_\uFF1A _PARAM1_","Style":"\u98CE\u683C","Smooth the text":"\u5E73\u6ED1\u6587\u5B57","Check if an object is smoothed":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5E73\u6ED1","_PARAM0_ is smoothed":"_PARAM0_ \u5DF2\u5E73\u6ED1\u5316","De/activate bold":"\u4E0D/\u6FC0\u6D3B\u7C97\u4F53","Set bold style of _PARAM0_ : _PARAM1_":"\u8BBE\u7F6E _PARAM0_ \u7684\u7C97\u4F53\u6837\u5F0F\uFF1A _PARAM1_","Set bold style":"\u8BBE\u7F6E\u7C97\u4F53\u6837\u5F0F","Check if the bold style is activated":"\u6D4B\u8BD5\u7C97\u4F53\u6837\u5F0F\u662F\u5426\u88AB\u6FC0\u6D3B","_PARAM0_ bold style is set":"_PARAM0_ \u7684\u7C97\u4F53\u6837\u5F0F\u5DF2\u8BBE\u7F6E","De/activate italic.":"\u4E0D/\u6FC0\u6D3B\u659C\u4F53\u3002","Set italic style for _PARAM0_ : _PARAM1_":"\u8BBE\u7F6E _PARAM0_ \u7684\u659C\u4F53\u6837\u5F0F\uFF1A _PARAM1_","Set italic":"\u8BBE\u7F6E\u659C\u4F53","Check if the italic style is activated":"\u68C0\u67E5\u659C\u4F53\u6837\u5F0F\u662F\u5426\u88AB\u6FC0\u6D3B","_PARAM0_ italic style is set":"_PARAM0_ \u7684\u659C\u4F53\u6837\u5F0F\u5DF2\u8BBE\u7F6E","Underlined":"\u4E0B\u5212\u7EBF","De/activate underlined style.":"\u4E0D/\u6FC0\u6D3B\u4E0B\u5212\u7EBF\u3002","Set underlined style of _PARAM0_: _PARAM1_":"\u8BBE\u7F6E_PARAM0_ \u7684\u4E0B\u5212\u7EBF\u6837\u5F0F\uFF1A _PARAM1_","Underline":"\u4E0B\u5212\u7EBF","Check if the underlined style of an object is set.":"\u68C0\u67E5\u5BF9\u8C61\u7684\u4E0B\u5212\u7EBF\u6837\u5F0F\u662F\u5426\u88AB\u6FC0\u6D3B","_PARAM0_ underlined style is activated":"_PARAM0_ \u7684\u4E0B\u5212\u7EBF\u5DF2\u6FC0\u6D3B","Padding":"\u586B\u5145","Compare the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.":"\u6BD4\u8F83\u6587\u672C\u5BF9\u8C61\u5468\u56F4\u7684\u50CF\u7D20\u6570\u3002 \u5982\u679C\u6587\u672C\u5468\u56F4\u7684\u9634\u5F71\u6216\u8F6E\u5ED3\u88AB\u88C1\u526A\uFF0C\u8BF7\u63D0\u9AD8\u6B64\u503C\u3002","the padding":"\u586B\u5145","Set the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.":"\u8BBE\u7F6E\u6587\u672C\u5BF9\u8C61\u5468\u56F4\u7684\u50CF\u7D20\u6570\u3002 \u5982\u679C\u6587\u672C\u5468\u56F4\u7684\u9634\u5F71\u6216\u8F6E\u5ED3\u88AB\u88C1\u526A\uFF0C\u8BF7\u63D0\u9AD8\u6B64\u503C\u3002","Change the text alignment of a multiline text object.":"\u66F4\u6539\u591A\u884C\u6587\u672C\u5BF9\u8C61\u7684\u5BF9\u9F50\u65B9\u5F0F\u3002","Align _PARAM0_: _PARAM1_":"\u5BF9\u9F50_PARAM0_\uFF1A_PARAM1_","Compare the text alignment of a multiline text object.":"\u6BD4\u8F83\u591A\u884C\u6587\u672C\u5BF9\u8C61\u7684\u6587\u672C\u5BF9\u9F50\u65B9\u5F0F\u3002","the alignment":"\u5BF9\u9F50\u65B9\u5F0F","Word wrapping":"\u81EA\u52A8\u6362\u884C","De/activate word wrapping. Note that word wrapping is a graphical option,\nyou can't get the number of lines displayed":"\u53D6\u6D88/\u6FC0\u6D3B\u81EA\u52A8\u6362\u884C\u3002\u6CE8\u610F\uFF0C\u81EA\u52A8\u6362\u884C\u662F\u4E00\u4E2A\u56FE\u5F62\u9009\u9879\uFF0C\n\u60A8\u4E0D\u80FD\u83B7\u5F97\u663E\u793A\u7684\u884C\u6570","Activate word wrapping of _PARAM0_: _PARAM1_":"\u542F\u7528 _PARAM0_ \u7684\u81EA\u52A8\u6362\u884C\uFF1A_PARAM1_","Wrapping":"\u81EA\u52A8\u6362\u884C","Check if word wrapping is enabled.":"\u68C0\u67E5\u662F\u5426\u542F\u7528\u4E86\u81EA\u52A8\u6362\u884C\u529F\u80FD\u3002","_PARAM0_ word wrapping is enabled":"_PARAM0_ \u6587\u672C\u6362\u884C\u5DF2\u542F\u7528","Wrapping width":"\u81EA\u52A8\u6362\u884C\u5BBD\u5EA6","Change the word wrapping width of a Text object.":"\u66F4\u6539\u6587\u672C\u5BF9\u8C61\u7684\u6362\u884C\u5BBD\u5EA6\u3002","the wrapping width":"\u81EA\u52A8\u6362\u884C\u5BBD\u5EA6","Compare the word wrapping width of a Text object.":"\u6BD4\u8F83\u6587\u672C\u5BF9\u8C61\u7684\u6362\u884C\u5BBD\u5EA6\u3002","the font size of a text object":"\u6587\u672C\u5BF9\u8C61\u7684\u5B57\u4F53\u5927\u5C0F","the font size":"\u5B57\u4F53\u5927\u5C0F","the line height of a text object":"\u6587\u672C\u5BF9\u8C61\u7684\u884C\u9AD8","the line height":"\u884C\u9AD8","Modify the angle of a Text object.":"\u4FEE\u6539\u6587\u5B57\u5BF9\u8C61\u7684\u89D2\u5EA6\u3002","the angle":"\u89D2\u5EA6","Compare the value of the angle of a Text object.":"\u6D4B\u8BD5\u6587\u672C\u5BF9\u8C61\u7684\u89D2\u5EA6\u503C\u3002","Angle to compare to (in degrees)":"\u4E0E\u4E4B\u6BD4\u8F83\u7684\u89D2\u5EA6(\u5EA6)","Compare the scale of the text on the X axis":"\u6BD4\u8F83\u6587\u672C\u5728 X \u8F74\u4E0A\u7684\u7F29\u653E\u6BD4\u4F8B","the scale on the X axis":"x \u8F74\u4E0A\u7684\u7F29\u653E\u6BD4\u4F8B","Scale to compare to (1 by default)":"\u8981\u6BD4\u8F83\u7684\u6BD4\u4F8B(\u9ED8\u8BA4\u4E3A1)","Modify the scale of the text on the X axis (default scale is 1)":"\u66F4\u6539\u6587\u5B57\u5728 X \u8F74\u4E0A\u7684\u7F29\u653E\u6BD4\u4F8B\uFF08\u9ED8\u8BA4\u6BD4\u4F8B\u4E3A 1\uFF09","Scale (1 by default)":"\u7F29\u653E ( \u9ED8\u8BA41)","Compare the scale of the text on the Y axis":"\u6BD4\u8F83\u6587\u672C\u5728 Y \u8F74\u4E0A\u7684\u7F29\u653E\u6BD4\u4F8B","the scale on the Y axis":"y \u8F74\u4E0A\u7684\u7F29\u653E\u6BD4\u4F8B","Modify the scale of the text on the Y axis (default scale is 1)":"\u66F4\u6539\u6587\u5B57\u5728 Y \u8F74\u4E0A\u7684\u7F29\u653E\u6BD4\u4F8B\uFF08\u9ED8\u8BA4\u6BD4\u4F8B\u4E3A 1\uFF09","Modify the scale of the specified object (default scale is 1)":"\u66F4\u6539\u7279\u5B9A\u5BF9\u8C61\u7684\u7F29\u653E\u6BD4\u4F8B\uFF08\u9ED8\u8BA4\u6BD4\u4F8B\u4E3A 1\uFF09","X Scale of a Text object":"\u6587\u5B57\u7269\u4EF6\u7684X\u6BD4\u4F8B\u5C3A","Y Scale of a Text object":"\u6587\u5B57\u7269\u4EF6\u7684Y\u6BD4\u4F8B\u5C3A","Text opacity":"\u6587\u672C\u4E0D\u900F\u660E\u5EA6","Change the opacity of a Text. 0 is fully transparent, 255 is opaque (default).":"\u66F4\u6539\u6587\u672C\u7684\u4E0D\u900F\u660E\u5EA6\u30020\u662F\u5B8C\u5168\u900F\u660E\u7684, 255 \u662F\u4E0D\u900F\u660E\u7684 (\u9ED8\u8BA4\u503C)\u3002","Opacity (0-255)":"\u4E0D\u900F\u660E\u5EA6 (0-255)","Compare the opacity of a Text object, between 0 (fully transparent) to 255 (opaque).":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u4E0D\u900F\u660E\u5EA6\uFF0C0\uFF08\u5B8C\u5168\u900F\u660E\uFF09\u5230 255\uFF08\u4E0D\u900F\u660E\uFF09\u4E4B\u95F4\u53D6\u503C","Opacity to compare to (0-255)":"\u7528\u6765\u6BD4\u8F83\u7684\u900F\u660E\u5EA6 (0-255)","Opacity of a Text object":"\u6587\u672C\u5BF9\u8C61\u7684\u4E0D\u900F\u660E\u5EA6","Modify the text":"\u4FEE\u6539\u6587\u672C","Modify the text of a Text object.":"\u4FEE\u6539\u6587\u5B57\u5BF9\u8C61\u7684\u6587\u672C\u3002","the text":"\u6587\u672C","Compare the text":"\u6BD4\u8F83\u6587\u5B57","Compare the text of a Text object.":"\u6BD4\u8F83\u6587\u5B57\u5BF9\u8C61\u7684\u6587\u672C\u3002","Text to compare to":"\u8981\u6BD4\u8F83\u7684\u6587\u672C","Texture":"\u7EB9\u7406","Tiled Sprite Object":"\u74E6\u5757\u7CBE\u7075\u5BF9\u8C61","Tiled Sprite":"\u74E6\u5757\u7CBE\u7075","Displays an image repeated over an area.":"\u663E\u793A\u5728\u4E00\u4E2A\u533A\u57DF\u4E0A\u91CD\u590D\u7684\u56FE\u50CF\u3002","Compare the opacity of a Tiled Sprite, between 0 (fully transparent) to 255 (opaque).":"\u6BD4\u8F83\u5E73\u94FA\u7CBE\u7075\u7684\u4E0D\u900F\u660E\u5EA6\uFF0C\u4ECB\u4E8E 0\uFF08\u5B8C\u5168\u900F\u660E\uFF09\u5230 255\uFF08\u4E0D\u900F\u660E\uFF09\u4E4B\u95F4\u3002","Change Tiled Sprite opacity":"\u66F4\u6539\u5E73\u94FA\u7CBE\u7075\u7684\u4E0D\u900F\u660E\u5EA6","Change the opacity of a Tiled Sprite. 0 is fully transparent, 255 is opaque (default).":"\u66F4\u6539\u4E00\u4E2A\u5E73\u94FA\u7CBE\u7075\u7684\u4E0D\u900F\u660E\u5EA6\uFF0C 0\u4E3A\u5B8C\u5168\u900F\u660E\uFF0C 255\u4E3A\u4E0D\u900F\u660E\uFF08\u9ED8\u8BA4\u503C\uFF09\u3002","Tint color":"\u4E3B\u9898\u989C\u8272","Change the tint of a Tiled Sprite. The default color is white.":"\u66F4\u6539\u5E73\u94FA\u7CBE\u7075\u7684\u8272\u8C03\u3002\u9ED8\u8BA4\u989C\u8272\u662F\u767D\u8272\u3002","Change tint of _PARAM0_ to _PARAM1_":"\u628A _PARAM0_ \u7684\u989C\u8272\u66F4\u6539\u4E3A _PARAM1_","Tint":"\u7740\u8272","Modify the width of a Tiled Sprite.":"\u4FEE\u6539\u5E73\u94FA\u7684\u7CBE\u7075\u7684\u5BBD\u5EA6\u3002","Test the width of a Tiled Sprite.":"\u4FEE\u6539\u5E73\u94FA\u7684\u7CBE\u7075\u7684\u5BBD\u5EA6\u3002","Modify the height of a Tiled Sprite.":"\u4FEE\u6539\u5E73\u94FA Sprite \u7684\u9AD8\u5EA6\u3002","Test the height of a Tiled Sprite.":"\u6D4B\u8BD5Panel Sprite\u7684\u9AD8\u5EA6\u3002","Modify the size of a Tiled Sprite.":"\u4FEE\u6539\u74F7\u7816\u7CBE\u7075\u7684\u5927\u5C0F\u3002","Change the size of _PARAM0_: set to _PARAM1_x_PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u5927\u5C0F\uFF1A\u8BBE\u7F6E\u4E3A _PARAM1_x_PARAM2_","Modify the angle of a Tiled Sprite.":"\u4FEE\u6539Panel Sprite\u7684\u89D2\u5EA6\u3002","Image X Offset":"\u56FE\u50CF X \u504F\u79FB","Modify the offset used on the X axis when displaying the image.":"\u4FEE\u6539\u5728 X \u8F74\u4E0A\u663E\u793A\u56FE\u50CF\u65F6\u7684\u504F\u79FB\u91CF\u3002","the X offset":"X \u504F\u79FB\u91CF","Image offset":"\u56FE\u50CF\u504F\u79FB","Test the offset used on the X axis when displaying the image.":"\u6D4B\u8BD5\u5728 X \u8F74\u4E0A\u663E\u793A\u56FE\u50CF\u65F6\u7684\u504F\u79FB\u91CF\u3002","Return the offset used on the X axis when displaying the image.":"\u8FD4\u56DE\u663E\u793A\u56FE\u50CF\u65F6\u5728 X \u8F74\u4E0A\u4F7F\u7528\u7684\u504F\u79FB\u91CF\u3002","Image Y Offset":"\u56FE\u50CF Y \u504F\u79FB","Modify the offset used on the Y axis when displaying the image.":"\u4FEE\u6539\u5728 Y \u8F74\u4E0A\u663E\u793A\u56FE\u50CF\u65F6\u7684\u504F\u79FB\u91CF\u3002","the Y offset":"Y \u504F\u79FB\u91CF","Test the offset used on the Y axis when displaying the image.":"\u6D4B\u8BD5\u5728 Y \u8F74\u4E0A\u663E\u793A\u56FE\u50CF\u65F6\u7684\u504F\u79FB\u91CF\u3002","Return the offset used on the Y axis when displaying the image.":"\u8FD4\u56DE\u663E\u793A\u56FE\u50CF\u65F6\u5728 Y \u8F74\u4E0A\u4F7F\u7528\u7684\u504F\u79FB\u91CF\u3002","Change the image of a Tiled Sprite.":"\u66F4\u6539\u5E73\u94FA\u7CBE\u7075\u7684\u56FE\u50CF\u3002","Set image _PARAM1_ on _PARAM0_":"\u5728 _PARAM0_ \u4E0A\u8BBE\u7F6E\u56FE\u50CF _PARAM1_","Allows diagonals":"\u5141\u8BB8\u5BF9\u89D2\u7EBF","Path smoothing":"\u8DEF\u5F84\u5E73\u6ED1","Rotation speed":"\u65CB\u8F6C\u901F\u5EA6","Rotate object":"\u65CB\u8F6C\u5BF9\u8C61","Angle offset":"\u89D2\u5EA6\u504F\u79FB","Cell width":"\u5355\u5143\u683C\u5BBD\u5EA6","Virtual Grid":"\u865A\u62DF\u7F51\u683C","Cell height":"\u5355\u5143\u683C\u9AD8\u5EA6","X offset":"X \u504F\u79FB\u91CF","Y offset":"Y \u504F\u79FB\u91CF","Extra border size":"\u989D\u5916\u8FB9\u6846\u5927\u5C0F","Smoothing max cell gap":"\u5E73\u6ED1\u6700\u5927\u5355\u5143\u95F4\u9699","It's recommended to leave a max gap of 1 cell. Setting it to 0 disable the smoothing.":"\u5EFA\u8BAE\u4FDD\u7559 1 \u4E2A\u5355\u5143\u683C\u7684\u6700\u5927\u95F4\u9699\u3002\u5C06\u5176\u8BBE\u7F6E\u4E3A 0 \u7981\u7528\u5E73\u6ED1\u3002","Impassable obstacle":"\u4E0D\u53EF\u901A\u884C\u7684\u969C\u788D","Cost (if not impassable)":"\u635F\u5931(\u5982\u679C\u4E0D\u53EF\u901A\u884C)","Pathfinding behavior":"\u5BFB\u8DEF\u884C\u4E3A","Pathfinding":"\u5BFB\u8DEF","Move objects to a target while avoiding all objects that are flagged as obstacles.":"\u5C06\u5BF9\u8C61\u79FB\u52A8\u5230\u76EE\u6807\uFF0C\u540C\u65F6\u907F\u5F00\u6807\u8BB0\u4E3A\u969C\u788D\u7269\u7684\u6240\u6709\u5BF9\u8C61\u3002","Move to a position":"\u79FB\u52A8\u5230\u67D0\u4E2A\u4F4D\u7F6E","Move the object to a position":"\u79FB\u52A8\u5BF9\u8C61\u5230\u67D0\u4E2A\u4F4D\u7F6E","Move _PARAM0_ to _PARAM3_;_PARAM4_":"\u79FB\u52A8 _PARAM0_ \u5230 _PARAM3_;_PARAM4_","Movement on the path":"\u5728\u8DEF\u5F84\u4E0A\u79FB\u52A8","Destination X position":"\u76EE\u7684\u5730X\u5750\u6807","Destination Y position":"\u76EE\u7684\u5730Y\u5750\u6807","Path found":"\u8DEF\u5F84\u5BFB\u627E","Check if a path has been found.":"\u68C0\u67E5\u662F\u5426\u627E\u5230\u8DEF\u5F84\u3002","A path has been found for _PARAM0_":"_PARAM0_ \u627E\u5230\u4E86\u8DEF\u5F84","Destination reached":"\u5230\u8FBE\u76EE\u7684\u5730","Check if the destination was reached.":"\u68C0\u67E5\u662F\u5426\u5230\u8FBE\u76EE\u7684\u5730\u3002","_PARAM0_ reached its destination":"_ PARAM0 _reached \u5176\u76EE\u7684\u5730","Width of the cells":"\u5355\u5143\u683C\u5BBD\u5EA6","Change the width of the cells of the virtual grid.":"\u66F4\u6539\u865A\u62DF\u7F51\u683C\u7684\u5355\u5143\u683C\u7684\u5BBD\u5EA6\u3002","the width of the virtual cells":"\u865A\u62DF\u5355\u5143\u683C\u7684\u5BBD\u5EA6","Virtual grid":"\u865A\u62DF\u7F51\u683C","Width of the virtual grid":"\u865A\u62DF\u7F51\u683C\u7684\u5BBD\u5EA6","Compare the width of the cells of the virtual grid.":"\u6BD4\u8F83\u865A\u62DF\u7F51\u683C\u5355\u5143\u683C\u7684\u5BBD\u5EA6\u3002","Height of the cells":"\u5355\u5143\u683C\u9AD8\u5EA6","Change the height of the cells of the virtual grid.":"\u66F4\u6539\u865A\u62DF\u7F51\u683C\u7684\u5355\u5143\u683C\u7684\u9AD8\u5EA6\u3002","the height of the virtual cells":"\u865A\u62DF\u5355\u5143\u683C\u7684\u9AD8\u5EA6","Height of the virtual grid":"\u865A\u62DF\u7F51\u683C\u7684\u9AD8\u5EA6","Compare the height of the cells of the virtual grid.":"\u6BD4\u8F83\u865A\u62DF\u7F51\u683C\u7684\u5355\u5143\u683C\u7684\u9AD8\u5EA6\u3002","Change the acceleration when moving the object":"\u79FB\u52A8\u5BF9\u8C61\u65F6\u66F4\u6539\u52A0\u901F","the acceleration on the path":"\u8DEF\u5F84\u4E0A\u7684\u52A0\u901F\u5EA6","Pathfinding configuration":"\u8DEF\u5F84\u5B9A\u4F4D\u914D\u7F6E","Compare the acceleration when moving the object":"\u5728\u79FB\u52A8\u5BF9\u8C61\u65F6\u6BD4\u8F83\u52A0\u901F\u5EA6","the acceleration":"\u52A0\u901F\u5EA6","Maximum speed":"\u6700\u5927\u901F\u5EA6","Change the maximum speed when moving the object":"\u79FB\u52A8\u5BF9\u8C61\u65F6\u66F4\u6539\u6700\u5927\u901F\u5EA6","the max. speed on the path":"\u8DEF\u5F84\u4E0A\u7684\u6700\u5927\u901F\u5EA6","Compare the maximum speed when moving the object":"\u6BD4\u8F83\u79FB\u52A8\u5BF9\u8C61\u65F6\u7684\u6700\u5927\u901F\u5EA6","the max. speed":"\u6700\u5927\u901F\u5EA6","Speed":"\u901F\u5EA6","Change the speed of the object on the path":"\u66F4\u6539\u8DEF\u5F84\u4E0A\u5BF9\u8C61\u7684\u901F\u5EA6","the speed on the path":"\u8DEF\u5F84\u4E0A\u7684\u901F\u5EA6","Speed on its path":"\u8DEF\u5F84\u4E0A\u7684\u901F\u5EA6","Compare the speed of the object on its path.":"\u6BD4\u8F83\u7269\u4F53\u5728\u5176\u8DEF\u5F84\u4E0A\u7684\u901F\u5EA6\u3002","the speed":"\u901F\u5EA6","Angle of movement on its path":"\u8DEF\u5F84\u4E0A\u7684\u79FB\u52A8\u89D2\u5EA6","Compare the angle of movement of an object on its path.":"\u6BD4\u8F83\u7269\u4F53\u5728\u5176\u8DEF\u5F84\u4E0A\u7684\u8FD0\u52A8\u89D2\u5EA6\u3002","Angle of movement of _PARAM0_ is _PARAM2_ \u00B1 _PARAM3_\u00B0":"_PARAM0_ \u7684\u79FB\u52A8\u89D2\u5EA6\u4E3A _PARAM2_ \u00B1 _PARAM3_\u00B0","Angle, in degrees":"\u89D2\u5EA6\uFF0C\u4EE5\u5EA6\u4E3A\u5355\u4F4D","Tolerance, in degrees":"\u516C\u5DEE\uFF08\u5EA6\uFF09","Angular maximum speed":"\u89D2\u7684\u6700\u5927\u901F\u5EA6","Change the maximum angular speed when moving the object":"\u79FB\u52A8\u5BF9\u8C61\u65F6\u66F4\u6539\u6700\u5927\u89D2\u901F\u5EA6","the max. angular speed on the path":"\u8DEF\u5F84\u4E0A\u7684\u6700\u5927\u89D2\u901F\u5EA6","Max angular speed (in degrees per second)":"\u6700\u5927\u89D2\u901F\u5EA6(\u5EA6/\u79D2)","Compare the maximum angular speed when moving the object":"\u6BD4\u8F83\u79FB\u52A8\u7269\u4F53\u65F6\u7684\u6700\u5927\u89D2\u901F\u5EA6","the max. angular speed":"\u6700\u5927\u89D2\u901F\u5EA6","Max angular speed to compare to (in degrees per second)":"\u4E0E\u4E4B\u6BD4\u8F83\u7684\u6700\u5927\u89D2\u901F\u5EA6(\u50CF\u7D20/\u79D2)","Rotation offset":"\u65CB\u8F6C\u504F\u79FB\u91CF","Change the rotation offset applied when moving the object":"\u66F4\u6539\u79FB\u52A8\u5BF9\u8C61\u65F6\u5E94\u7528\u7684\u65CB\u8F6C\u504F\u79FB\u91CF\u3002","the rotation offset on the path":"\u8DEF\u5F84\u4E0A\u7684\u65CB\u8F6C\u504F\u79FB","Compare the rotation offset when moving the object":"\u6BD4\u8F83\u79FB\u52A8\u7269\u4F53\u65F6\u7684\u65CB\u8F6C\u504F\u79FB\u91CF\u3002","the rotation offset":"\u65CB\u8F6C\u504F\u79FB","Extra border":"\u989D\u5916\u8FB9\u6846","Change the size of the extra border applied to the object when planning a path":"\u5728\u89C4\u5212\u8DEF\u5F84\u65F6\u66F4\u6539\u5E94\u7528\u4E8E\u5BF9\u8C61\u7684\u989D\u5916\u8FB9\u6846\u7684\u5927\u5C0F\u3002","the size of the extra border on the path":"\u8DEF\u5F84\u4E0A\u989D\u5916\u8FB9\u6846\u7684\u5927\u5C0F","Compare the size of the extra border applied to the object when planning a path":"\u5728\u89C4\u5212\u8DEF\u5F84\u65F6\u6BD4\u8F83\u5E94\u7528\u4E8E\u5BF9\u8C61\u7684\u989D\u5916\u8FB9\u6846\u7684\u5927\u5C0F\u3002","Diagonal movement":"\u5BF9\u89D2\u79FB\u52A8","Allow or restrict diagonal movement on the path":"\u5141\u8BB8\u6216\u9650\u5236\u8DEF\u5F84\u4E0A\u7684\u5BF9\u89D2\u7EBF\u79FB\u52A8\u3002","Allow diagonal movement for _PARAM0_ on the path: _PARAM2_":"\u5141\u8BB8\u8DEF\u5F84\u4E0A_PARAM0_\u7684\u5BF9\u89D2\u7EBF\u79FB\u52A8\uFF1A_PARAM2_","Allow?":"\u662F\u5426\u5141\u8BB8\uFF1F","Check if the object is allowed to move diagonally on the path":"\u68C0\u67E5\u662F\u5426\u5141\u8BB8\u5BF9\u8C61\u5728\u8DEF\u5F84\u4E0A\u5BF9\u89D2\u79FB\u52A8","Diagonal moves allowed for _PARAM0_":"\u5141\u8BB8 _ PARAM0 _ \u7684\u5BF9\u89D2\u7EBF\u79FB\u52A8","Rotate the object":"\u65CB\u8F6C\u5BF9\u8C61","Enable or disable rotation of the object on the path":"\u542F\u7528\u6216\u7981\u7528\u8DEF\u5F84\u4E0A\u5BF9\u8C61\u7684\u65CB\u8F6C","Enable rotation of _PARAM0_ on the path: _PARAM2_":"\u542F\u7528 _ PARAM0 \u884C\u52A8\u7684\u65CB\u8F6C\u8DEF\u5F84: _ PARAM2 _","Rotate object?":"\u65CB\u8F6C\u7269\u4F53?","Object rotated":"\u5BF9\u8C61\u88AB\u65CB\u8F6C","Check if the object is rotated when traveling on its path.":"\u68C0\u67E5\u7269\u4F53\u5728\u5176\u8DEF\u5F84\u4E0A\u884C\u9A76\u65F6\u662F\u5426\u65CB\u8F6C\u3002","_PARAM0_ is rotated when traveling on its path":"_ PARAM0 _is \u5728\u5176\u8DEF\u5F84\u4E0A\u79FB\u52A8\u65F6\u65CB\u8F6C","Get a waypoint X position":"\u53D6\u4E00\u4E2A\u8DEF\u5F84\u70B9\u7684X\u5750\u6807","Get next waypoint X position":"\u53D6\u4E0B\u4E00\u4E2A\u8DEF\u5F84\u70B9\u7684X\u5750\u6807","Node index (start at 0!)":"\u8282\u70B9\u7D22\u5F15(0\u5F00\u59CB)","Get a waypoint Y position":"\u53D6\u4E00\u4E2A\u8DEF\u5F84\u70B9\u7684Y\u5750\u6807","Get next waypoint Y position":"\u53D6\u4E0B\u4E00\u4E2A\u8DEF\u5F84\u70B9\u7684Y\u5750\u6807","Index of the next waypoint":"\u4E0B\u4E00\u4E2A\u8DEF\u5F84\u70B9\u7684\u7D22\u5F15","Get the index of the next waypoint to reach":"\u5230\u4E0B\u4E00\u4E2A\u5173\u952E\u70B9\u6307\u6807\u8FBE\u5230","Waypoint count":"\u8DEF\u5F84\u70B9\u8BA1\u6570","Get the number of waypoints on the path":"\u83B7\u53D6\u8DEF\u5F84\u4E0A\u7684\u70B9\u6570","Last waypoint X position":"\u6700\u540E\u822A\u70B9 X \u4F4D\u7F6E","Last waypoint Y position":"\u6700\u540E\u822A\u70B9 Y \u4F4D\u7F6E","Acceleration of the object on the path":"\u5BF9\u8C61\u5728\u8DEF\u5F84\u4E0A\u7684\u52A0\u901F\u5EA6","Maximum speed of the object on the path":"\u8DEF\u5F84\u4E0A\u5BF9\u8C61\u7684\u6700\u5927\u901F\u5EA6","Speed of the object on the path":"\u5BF9\u8C61\u5728\u8DEF\u5F84\u4E0A\u7684\u901F\u5EA6","Angular maximum speed of the object on the path":"\u7269\u4F53\u5728\u8DEF\u5F84\u4E0A\u7684\u89D2\u5EA6\u6700\u5927\u901F\u5EA6","Rotation offset applied the object on the path":"\u65CB\u8F6C\u504F\u79FB\u5E94\u7528\u4E86\u8DEF\u5F84\u4E0A\u7684\u5BF9\u8C61","Extra border applied the object on the path":"\u989D\u5916\u7684\u8FB9\u6846\u5E94\u7528\u8DEF\u5F84\u4E0A\u7684\u5BF9\u8C61","Width of a cell":"\u5355\u5143\u7684\u5BBD\u5EA6","Height of a cell":"\u5355\u5143\u7684\u9AD8\u5EA6","Grid X offset":"\u7F51\u683C X \u504F\u79FB\u91CF","X offset of the virtual grid":"\u865A\u62DF\u7F51\u683C\u7684X\u504F\u79FB\u91CF","Grid Y offset":"\u7F51\u683CY \u504F\u79FB","Y offset of the virtual grid":"\u865A\u62DF\u7F51\u683C\u7684Y\u504F\u79FB\u91CF","Obstacle for pathfinding":"\u5BFB\u8DEF\u969C\u788D","Flag objects as being obstacles for pathfinding.":"\u6807\u8BB0\u5BF9\u8C61\u4E3A\u8DEF\u5F84\u969C\u788D\u7269\u3002","Cost":"\u5F00\u9500","Change the cost of going through the object.":"\u66F4\u6539\u901A\u8FC7\u5BF9\u8C61\u7684\u6210\u672C\u3002","the cost":"\u4EE3\u4EF7","Obstacles":"\u969C\u788D","Compare the cost of going through the object":"\u6BD4\u8F83\u901A\u8FC7\u5BF9\u8C61\u7684\u6210\u672C","Should object be impassable":"\u5982\u679C\u7269\u4F53\u65E0\u6CD5\u901A\u8FC7","Decide if the object is an impassable obstacle.":"\u5224\u65AD\u8BE5\u7269\u4F53\u662F\u5426\u4E3A\u65E0\u6CD5\u901A\u8FC7\u7684\u969C\u788D\u7269\u3002","Set _PARAM0_ as an impassable obstacle: _PARAM2_":"\u5C06 _PARAM0_ \u8BBE\u7F6E\u4E3A\u65E0\u6CD5\u901A\u884C\u7684\u969C\u788D\uFF1A _PARAM2_","Impassable":"\u65E0\u6CD5\u901A\u8FC7","Check if the obstacle is impassable.":"\u68C0\u67E5\u969C\u788D\u7269\u662F\u5426\u65E0\u6CD5\u901A\u8FC7\u3002","_PARAM0_ is impassable":"_PARAM0_ \u662F\u65E0\u6CD5\u901A\u884C\u7684","Obstacle cost":"\u969C\u788D\u5F00\u9500","Margins":"\u8FB9\u8DDD","Panel Sprite (9-patch) Object":"\u9762\u677F\u7CBE\u7075 (\"9-\u5757\") \u5BF9\u8C61","Panel Sprite (\"9-patch\")":"\u9762\u677F\u7CBE\u7075 (\"9-\u5757\")","An image with edges and corners that are stretched separately from the full image.":"\u8FB9\u7F18\u548C\u89D2\u843D\u5206\u522B\u4E0E\u5B8C\u6574\u56FE\u50CF\u5206\u5F00\u7684\u56FE\u50CF\u3002","Compare the opacity of a Panel Sprite, between 0 (fully transparent) to 255 (opaque).":"\u6BD4\u8F83\u9762\u677F\u7CBE\u7075\u7684\u4E0D\u900F\u660E\u5EA6\uFF0C\u4ECB\u4E8E0\uFF08\u5B8C\u5168\u900F\u660E\uFF09\u5230255\uFF08\u4E0D\u900F\u660E\uFF09\u4E4B\u95F4\u3002","Change Panel Sprite opacity":"\u66F4\u6539\u9762\u677F\u7CBE\u7075\u7684\u4E0D\u900F\u660E\u5EA6","Change the opacity of a Panel Sprite. 0 is fully transparent, 255 is opaque (default).":"\u66F4\u6539\u9762\u677F\u7CBE\u7075\u7684\u4E0D\u900F\u660E\u5EA6\u3002 0\u662F\u5B8C\u5168\u900F\u660E\u7684\uFF0C255\u662F\u4E0D\u900F\u660E\u7684\uFF08\u9ED8\u8BA4\uFF09\u3002","Panel Sprite":"\u9762\u677F\u7CBE\u7075","Change the tint of a Panel Sprite. The default color is white.":"\u66F4\u6539\u9762\u677F\u7CBE\u7075\u7684\u8272\u8C03\u3002\u9ED8\u8BA4\u989C\u8272\u4E3A\u767D\u8272\u3002","Modify the width of a Panel Sprite.":"\u4FEE\u6539\u9762\u677F\u7CBE\u7075\u7684\u5BBD\u5EA6\u3002","Size and angle":"\u5927\u5C0F\u548C\u89D2\u5EA6","Check the width of a Panel Sprite.":"\u68C0\u67E5\u9762\u677F\u7CBE\u7075\u7684\u5BBD\u5EA6\u3002","Modify the height of a Panel Sprite.":"\u4FEE\u6539 Panel Sprite \u7684\u9AD8\u5EA6\u3002","Check the height of a Panel Sprite.":"\u68C0\u67E5 Panel Sprite \u7684\u9AD8\u5EA6\u3002","Image name (deprecated)":"\u56FE\u50CF\u540D\u79F0 (\u5DF2\u5E9F\u5F03)","Change the image of a Panel Sprite.":"\u66F4\u6539\u9762\u677F\u7CBE\u7075\u7684\u56FE\u50CF\u3002","Image name":"\u56FE\u50CF\u540D\u79F0","Image file (or image resource name)":"\u56FE\u50CF\u6587\u4EF6 (\u6216\u56FE\u50CF\u8D44\u6E90\u540D\u79F0)","Allow diagonals":"\u5141\u8BB8\u5BF9\u89D2\u7EBF","Only use acceleration to turn back (deprecated \u2014 best left unchecked)":"\u4EC5\u4F7F\u7528\u52A0\u901F\u6765\u8F6C\u53D8\u65B9\u5411\uFF08\u5DF2\u5F03\u7528 \u2014 \u6700\u597D\u4FDD\u6301\u4E0D\u9009\uFF09","Top-Down":"\u81EA\u4E0A\u800C\u4E0B","Isometry 2:1 (26.565\u00B0)":"\u7B49\u8DDD 2:1 (26.565\u00B0)","True Isometry (30\u00B0)":"\u771F\u5B9E\u7B49\u8DDD (30\u00B0)","Custom Isometry":"\u81EA\u5B9A\u4E49\u51E0\u4F55\u4F53","Custom isometry angle (between 1deg and 44deg)":"\u81EA\u5B9A\u4E49\u7B49\u8DDD\u89D2\u5EA6(\u57281\u5EA6\u548C44\u5EA6\u4E4B\u95F4)","If you choose \"Custom Isometry\", this allows to specify the angle of your isometry projection.":"\u5982\u679C\u4F60\u9009\u62E9\u201C\u81EA\u5B9A\u4E49\u7B49\u8DDD\u201D\uFF0C\u8FD9\u5141\u8BB8\u6307\u5B9A\u4F60\u7684\u7B49\u8DDD\u6295\u5F71\u7684\u89D2\u5EA6","Movement angle offset":"\u79FB\u52A8\u89D2\u5EA6\u504F\u79FB","Usually 0, unless you choose an *Isometry* viewpoint in which case -45 is recommended.":"\u901A\u5E38\u4E3A0\uFF0C\u9664\u975E\u60A8\u9009\u62E9\u4E00\u4E2A *Isometry* \u89C6\u70B9\uFF0C\u5728\u8FD9\u79CD\u60C5\u51B5\u4E0B\u63A8\u8350-45","Top-down movement":"\u81EA\u4E0A\u800C\u4E0B\u7684\u8FD0\u52A8","Allows to move an object in either 4 or 8 directions, with the keyboard (default), a virtual stick (for this, also add the \"Top-down multitouch controller mapper\" behavior and a\"Multitouch Joystick\" object), gamepad or manually using events.":"\u5141\u8BB8\u901A\u8FC7\u952E\u76D8\uFF08\u9ED8\u8BA4\uFF09\u3001\u865A\u62DF\u6447\u6746\uFF08\u4E3A\u6B64\uFF0C\u8FD8\u9700\u6DFB\u52A0\u201C\u81EA\u4E0A\u800C\u4E0B\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6620\u5C04\u5668\u201D\u884C\u4E3A\u548C\u201C\u591A\u70B9\u89E6\u63A7\u64CD\u7EB5\u6746\u201D\u5BF9\u8C61\uFF09\u3001\u6E38\u620F\u624B\u67C4\u6216\u4F7F\u7528\u4E8B\u4EF6\u624B\u52A8\u57284\u62168\u4E2A\u65B9\u5411\u4E2D\u79FB\u52A8\u5BF9\u8C61\u3002","Top-down movement (4 or 8 directions)":"\u81EA\u4E0A\u800C\u4E0B\u7684\u8FD0\u52A8\uFF084\u62168\u4E2A\u65B9\u5411\uFF09","Move objects left, up, right, and down (and, optionally, diagonally).":"\u5411\u5DE6\u3001\u5411\u4E0A\u3001\u5411\u53F3\u548C\u5411\u4E0B\u79FB\u52A8\u5BF9\u8C61(\u8FD8\u53EF\u4EE5\u9009\u62E9\u5BF9\u89D2\u7EBF\u65B9\u5411)\u3002","Simulate a press of left key.":"\u6A21\u62DF\u5DE6\u952E\u7684\u6309\u4E0B\u3002","Top-down controls":"\u81EA\u4E0A\u800C\u4E0B\u7684\u63A7\u5236","Simulate a press of right key.":"\u6A21\u62DF\u53F3\u952E\u7684\u6309\u4E0B\u3002","Simulate a press of up key.":"\u6A21\u62DF\u4E0A\u952E\u7684\u6309\u4E0B\u3002","Simulate a press of down key.":"\u6A21\u62DF\u6309\u4E0B\u952E\u6A21\u62DF\u3002","Simulate a press of a key.\nValid keys are Left, Right, Up, Down.":"\u6A21\u62DF\u6309\u4E0B\u4E00\u4E2A\u952E\u3002\n\u6709\u6548\u6309\u952E\u4E3A\u5DE6\uFF0C\u53F3\uFF0C\u4E0A\uFF0C\u4E0B\u3002","Simulate stick control":"\u6A21\u62DF\u6447\u6746\u63A7\u5236","Simulate a stick control.":"\u6A21\u62DF\u6447\u6746\u63A7\u5236\u3002","Simulate a stick control for _PARAM0_ with a _PARAM2_ angle and a _PARAM3_ force":"\u4EE5 _PARAM2_ \u7684\u89D2\u5EA6\u548C _PARAM3_ \u7684\u529B\u5EA6\u6A21\u62DF _PARAM0_ \u7684\u6447\u6746\u63A7\u5236","Stick angle (in degrees)":"\u6447\u6746\u89D2\u5EA6(\u4EE5\u5EA6\u4E3A\u5355\u4F4D)","In top-down movement, a stick angle of 0\u00B0 moves the object to the right. 90\u00B0 moves it down, and -90\u00B0 moves it up.":"\u5728\u81EA\u4E0A\u800C\u4E0B\u7684\u79FB\u52A8\u4E2D\uFF0C\u6447\u6746\u89D2\u5EA6\u4E3A0\u00B0\u65F6\uFF0C\u7269\u4F53\u5411\u53F3\u79FB\u52A8\u300290\u00B0\u65F6\u5411\u4E0B\u79FB\u52A8\uFF0C-90\u00B0\u65F6\u5411\u4E0A\u79FB\u52A8\u3002","Stick force (between 0 and 1)":"\u6447\u6746\u529B\u5EA6(\u4ECB\u4E8E0\u548C1\u4E4B\u95F4)","Top-down state":"\u81EA\u4E0A\u800C\u4E0B\u7684\u72B6\u6001","Stick angle":"\u7F6E\u9876\u89D2\u5EA6","Return the angle of the simulated stick input (in degrees)":"\u8FD4\u56DE\u6A21\u62DF\u6746\u8F93\u5165\u7684\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09","Check if the object is moving.":"\u68C0\u6D4B\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u79FB\u52A8","Change the acceleration of the object":"\u53D8\u66F4\u5BF9\u8C61\u7684\u52A0\u901F\u5EA6","Top-down configuration":"\u81EA\u4E0A\u800C\u4E0B\u7684\u914D\u7F6E","Compare the acceleration of the object":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u52A0\u901F\u5EA6","Change the deceleration of the object":"\u6539\u53D8\u5BF9\u8C61\u7684\u51CF\u901F\u5EA6","the deceleration":"\u51CF\u901F","Compare the deceleration of the object":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u52A0\u901F\u5EA6","Change the maximum speed of the object":"\u6539\u53D8\u7269\u4F53\u7684\u6700\u5927\u89D2\u901F\u5EA6","Compare the maximum speed of the object":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u6700\u5927\u901F\u5EA6","Compare the speed of the object":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u901F\u5EA6","Change the maximum angular speed of the object":"\u6539\u53D8\u7269\u4F53\u7684\u6700\u5927\u89D2\u901F\u5EA6","Compare the maximum angular speed of the object":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u6700\u5927\u901F\u5EA6","Compare the rotation offset applied when moving the object":"\u66F4\u6539\u79FB\u52A8\u5BF9\u8C61\u65F6\u5E94\u7528\u7684\u65CB\u8F6C\u504F\u79FB\u91CF\u3002","Angle of movement":"\u8FD0\u52A8\u7684\u89D2\u5EA6","Compare the angle of the top-down movement of the object.":"\u6BD4\u8F83\u5BF9\u8C61\u81EA\u4E0A\u800C\u4E0B\u79FB\u52A8\u7684\u89D2\u5EA6\u3002","the angle of movement":"\u79FB\u52A8\u89D2\u5EA6","Tolerance (in degrees)":"\u516C\u5DEE(\u5EA6)","Speed on X axis":"X\u8F74\u901F\u5EA6","Compare the velocity of the top-down movement of the object on the X axis.":"\u6BD4\u8F83\u5BF9\u8C61\u5728X\u8F74\u4E0A\u81EA\u4E0A\u800C\u4E0B\u79FB\u52A8\u7684\u901F\u5EA6\u3002","the speed of movement on X axis":"X\u8F74\u4E0A\u7684\u79FB\u52A8\u901F\u5EA6","Speed on the X axis":"X\u8F74\u901F\u5EA6","Change the speed on the X axis of the movement":"\u66F4\u6539\u79FB\u52A8\u7684 X \u8F74\u4E0A\u7684\u901F\u5EA6","the speed on the X axis of the movement":"\u79FB\u52A8\u7684 X \u8F74\u4E0A\u7684\u901F\u5EA6","Speed on Y axis":"Y\u8F74\u901F\u5EA6","Compare the velocity of the top-down movement of the object on the Y axis.":"\u6BD4\u8F83\u5BF9\u8C61\u5728 Y \u8F74\u4E0A\u81EA\u4E0A\u800C\u4E0B\u79FB\u52A8\u7684\u901F\u5EA6\u3002","the speed of movement on Y axis":"Y \u8F74\u4E0A\u7684\u79FB\u52A8\u901F\u5EA6","Speed on the Y axis":"Y\u8F74\u901F\u5EA6","Change the speed on the Y axis of the movement":"\u66F4\u6539\u79FB\u52A8\u7684 Y \u8F74\u4E0A\u7684\u901F\u5EA6","the speed on the Y axis of the movement":"\u79FB\u52A8\u7684 Y \u8F74\u901F\u5EA6","Allow or restrict diagonal movement":"\u5141\u8BB8\u6216\u9650\u5236\u5BF9\u89D2\u7EBF\u79FB\u52A8","Allow diagonal moves for _PARAM0_: _PARAM2_":"\u5BF9\u4E8E _PARAM0_\u5141\u8BB8\u975E\u8F74\u5411\u79FB\u52A8: _PARAM2_","Check if the object is allowed to move diagonally":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u88AB\u5141\u8BB8\u6CBF\u5BF9\u89D2\u7EBF\u79FB\u52A8","Allow diagonal moves for _PARAM0_":"\u5141\u8BB8 _PARAM0_ \u7684\u975E\u8F74\u5411\u79FB\u52A8","Enable or disable rotation of the object":"\u542F\u7528\u6216\u7981\u7528\u8DEF\u5F84\u4E0A\u5BF9\u8C61\u7684\u65CB\u8F6C","Enable rotation of _PARAM0_: _PARAM2_":"\u5141\u8BB8_PARAM0_\u65CB\u8F6C\uFF1A _PARAM2_","Check if the object is rotated while traveling on its path.":"\u68C0\u67E5\u7269\u4F53\u5728\u5176\u8DEF\u5F84\u4E0A\u884C\u9A76\u65F6\u662F\u5426\u65CB\u8F6C\u3002","_PARAM0_ is rotated when moving":"_PARAM0_\u5728\u79FB\u52A8\u4E2D\u88AB\u65CB\u8F6C","Acceleration of the object":"\u7269\u4F53\u52A0\u901F\u5EA6","Deceleration of the object":"\u5BF9\u8C61\u7684\u51CF\u901F","Maximum speed of the object":"\u5BF9\u8C61\u7684\u6700\u5927\u901F\u5EA6","Speed of the object":"\u7269\u4F53\u7684\u901F\u5EA6","Angular maximum speed of the object":"\u7269\u4F53\u7684\u89D2\u5EA6\u6700\u5927\u901F\u5EA6","Rotation offset applied to the object":"\u65CB\u8F6C\u504F\u79FB\u5E94\u7528\u4E8E\u5BF9\u8C61","Angle of the movement":"\u79FB\u52A8\u89D2\u5EA6","Angle, in degrees, of the movement":"\u79FB\u52A8\u89D2\u5EA6\uFF0C\u7A0B\u5EA6","Speed on the X axis of the movement":"\u79FB\u52A8X\u8F74\u901F\u5EA6","Speed on the Y axis of the movement":"\u79FB\u52A8Y\u8F74\u901F\u5EA6","the movement angle offset":"\u79FB\u52A8\u89D2\u5EA6\u504F\u79FB","Inventories":"\u80CC\u5305","Actions and conditions to store named inventories in memory, with items (indexed by their name), a count for each of them, a maximum count and an equipped state. Can be loaded/saved from/to a GDevelop variable.":"\u7528\u4E8E\u5C06\u547D\u540D\u7684\u5E93\u5B58\u5B58\u50A8\u5728\u5185\u5B58\u4E2D\u7684\u64CD\u4F5C\u548C\u6761\u4EF6\uFF0C\u5E93\u5B58\u4E2D\u7684\u6BCF\u4E2A\u7269\u54C1\uFF08\u6309\u540D\u79F0\u7D22\u5F15\uFF09\uFF0C\u6BCF\u4E2A\u7269\u54C1\u7684\u8BA1\u6570\uFF0C\u6700\u5927\u8BA1\u6570\u548C\u88C5\u5907\u72B6\u6001\u3002\u53EF\u4EE5\u4ECEGDevelop\u53D8\u91CF\u52A0\u8F7D/\u4FDD\u5B58\u3002","Add an item":"\u6DFB\u52A0\u7269\u54C1","Add an item in an inventory.":"\u5728\u80CC\u5305\u4E2D\u589E\u52A0\u4E00\u4E2A\u7269\u54C1","Add a _PARAM2_ to inventory _PARAM1_":"\u5411\u80CC\u5305 _PARAM1_\u4E2D\u6DFB\u52A0\u4E00\u4E2A _PARAM2_","Inventory name":"\u80CC\u5305\u540D","Item name":"\u7269\u54C1\u540D","Remove an item":"\u79FB\u9664\u4E00\u4E2A\u7269\u54C1","Remove an item from an inventory.":"\u4ECE\u4E00\u4E2A\u80CC\u5305\u4E2D\u79FB\u9664\u4E00\u4E2A\u7269\u54C1","Remove a _PARAM2_ from inventory _PARAM1_":"\u4ECE\u80CC\u5305_PARAM1_\u4E2D\u79FB\u9664\u4E00\u4E2A_PARAM2_","Item count":"\u7269\u54C1\u8BA1\u6570","Compare the number of an item in an inventory.":"\u6BD4\u8F83\u4E00\u4E2A\u7269\u54C1\u5728\u4E00\u4E2A\u80CC\u5305\u4E2D\u7684\u7F16\u53F7","the count of _PARAM2_ in _PARAM1_":"_PARAM1_ \u4E2D _PARAM2_ \u7684\u4E2A\u6570","Has an item":"\u6709\u4E00\u4E2A\u7269\u54C1","Check if at least one of the specified items is in the inventory.":"\u68C0\u67E5\u5728\u80CC\u5305\u4E2D\u662F\u5426\u542B\u6709\u81F3\u5C11\u4E00\u4E2A\u6307\u5B9A\u7269\u54C1","Inventory _PARAM1_ contains a _PARAM2_":"\u80CC\u5305_PARAM1_\u4E2D\u5305\u542B\u4E00\u4E2A_PARAM2_","Set a maximum count for an item":"\u8BBE\u7F6E\u4E00\u4E2A\u7269\u54C1\u7684\u6700\u5927\u6570\u91CF","Set the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"\u8BBE\u7F6E\u4E00\u4E2A\u80CC\u5305\u4E2D\u80FD\u591F\u4E00\u4E2A\u7269\u54C1\u6DFB\u52A0\u6307\u5B9A\u7269\u54C1\u7684\u6700\u5927\u6570\u91CF\u3002\u5728\u9ED8\u8BA4\u60C5\u51B5\u4E0B\uFF0C\u6BCF\u4E2A\u7269\u54C1\u7684\u4E0A\u9650\u6570\u91CF\u662F\u65E0\u9650\u7684\u3002","Set the maximum count for _PARAM2_ in inventory _PARAM1_ to _PARAM3_":"\u5C06\u5728\u80CC\u5305_PARAM1_\u4E2D_PARAM2_\u7684\u6700\u5927\u6570\u91CF\u8BBE\u7F6E\u6210_PARAM3_","Maximum count":"\u6700\u5927\u6570\u91CF","Set unlimited count for an item":"\u5C06\u4E00\u4E2A\u7269\u54C1\u7684\u6700\u5927\u6570\u91CF\u8BBE\u7F6E\u6210\u65E0\u9650\u591A","Allow an unlimited amount of an object to be in an inventory. This is the case by default for each item.":"\u5141\u8BB8\u80CC\u5305\u4E2D\u5B58\u5728\u6700\u5927\u6570\u91CF\u4E3A\u65E0\u9650\u591A\u7684\u4E00\u4E2A\u7269\u54C1(\u7269\u54C1\u6700\u5927\u6570\u91CF\u7684\u9ED8\u8BA4\u8BBE\u7F6E\u662F\u4E3A\u65E0\u9650\u591A)\u3002","Allow an unlimited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"\u5C06\u80CC\u5305_PARAM1_\u4E2D_PARAM2_\u7684\u6700\u5927\u6570\u91CF\u8BBE\u7F6E\u4E3A\u65E0\u9650\uFF1A_PARAM3_","Allow an unlimited amount?":"\u5141\u8BB8\u4E0D\u9650\u6570\u91CF\uFF1F","Item full":"\u7269\u54C1\u5DF2\u6EE1","Check if an item has reached its maximum number allowed in the inventory.":"\u68C0\u67E5\u7269\u6599\u662F\u5426\u5DF2\u8FBE\u5230\u5E93\u5B58\u4E2D\u5141\u8BB8\u7684\u6700\u5927\u6570\u91CF\u3002","Inventory _PARAM1_ is full of _PARAM2_":"\u80CC\u5305 _PARAM1_ is full of _PARAM2_","Equip an item":"\u88C5\u5907\u4E00\u4E2A\u7269\u54C1","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"\u5C06\u9879\u76EE\u6807\u8BB0\u4E3A\u6B63\u5728\u88C5\u5907\u3002 \u5982\u679C\u9879\u76EE\u6570\u4E3A0\uFF0C\u5219\u4E0D\u4F1A\u88AB\u6807\u8BB0\u4E3A\u88C5\u5907\u3002","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"\u5C06\u5E93\u5B58 _PARAM1_ \u4E2D\u7684\u88C5\u5907 _PARAM2_ \u8BBE\u7F6E\u4E3A\u5DF2\u88C5\u5907\uFF1A _PARAM3_","Equip?":"\u88C5\u5907\u5417\uFF1F","Item equipped":"\u88C5\u5907\u7684\u7269\u54C1","Check if an item is equipped.":"\u68C0\u67E5\u662F\u5426\u88C5\u5907\u4E86\u7269\u54C1","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_\u5728\u80CC\u5305_PARAM1_\u4E2D\u88AB\u88C5\u5907","Save an inventory in a scene variable":"\u5728\u573A\u666F\u53D8\u91CF\u4E2D\u4FDD\u5B58\u5E93\u5B58","Save all the items of the inventory in a scene variable, so that it can be restored later.":"\u5C06\u5E93\u5B58\u7684\u6240\u6709\u9879\u76EE\u4FDD\u5B58\u5728\u573A\u666F\u53D8\u91CF\u4E2D\uFF0C\u4EE5\u4FBF\u4E4B\u540E\u53EF\u4EE5\u8FD8\u539F\u3002","Save inventory _PARAM1_ in variable _PARAM2_":"\u5C06\u5E93\u5B58_PARAM1_\u4FDD\u5B58\u5728\u53D8\u91CF_PARAM2_\u4E2D","Load an inventory from a scene variable":"\u4ECE\u573A\u666F\u53D8\u91CF\u52A0\u8F7D\u5E93\u5B58","Load the content of the inventory from a scene variable.":"\u4ECE\u573A\u666F\u53D8\u91CF\u52A0\u8F7D\u5E93\u5B58\u4E2D\u7684\u5185\u5BB9\u3002","Load inventory _PARAM1_ from variable _PARAM2_":"\u4ECE_PARAM2_\u4E2D\u8BFB\u53D6\u80CC\u5305_PARAM1_","Get the number of an item in the inventory":"\u83B7\u53D6\u4E00\u4E2A\u7269\u54C1\u5728\u6B64\u80CC\u5305\u4E2D\u7684\u7F16\u53F7","Item maximum":"\u9879\u76EE\u6700\u5927\u503C","Get the maximum of an item in the inventory, or 0 if it is unlimited":"\u83B7\u53D6\u5E93\u5B58\u4E2D\u7269\u54C1\u7684\u6700\u5927\u503C\uFF0C\u5982\u679C\u662F\u65E0\u9650\u7684\uFF0C\u5219\u4E3A0","Spine json":"Spine json","Skin":"\u76AE\u80A4","System information":"\u7CFB\u7EDF\u4FE1\u606F","Conditions to check if the device has a touchscreen, is a mobile, or if the game runs as a preview.":"\u68C0\u67E5\u8BBE\u5907\u662F\u5426\u5177\u6709\u89E6\u6478\u5C4F\u3001\u662F\u5426\u4E3A\u79FB\u52A8\u8BBE\u5907\u6216\u6E38\u620F\u662F\u5426\u4EE5\u9884\u89C8\u6A21\u5F0F\u8FD0\u884C\u7684\u6761\u4EF6\u3002","Is a mobile device":"\u662F\u4E00\u4E2A\u79FB\u52A8\u8BBE\u5907","Check if the device running the game is a mobile device (phone or tablet on iOS, Android or other mobile devices). The game itself might be a web game or distributed as a native mobile app (to check this precisely, use other conditions).":"\u68C0\u67E5\u8FD0\u884C\u6E38\u620F\u7684\u8BBE\u5907\u662F\u5426\u662F\u79FB\u52A8\u8BBE\u5907(iOS\u3001 Android \u6216\u5176\u4ED6\u79FB\u52A8\u8BBE\u5907\u4E0A\u7684\u624B\u673A\u6216\u5E73\u677F\u7535\u8111)\u3002\u6E38\u620F\u672C\u8EAB\u53EF\u80FD\u662F\u4E00\u4E2A\u7F51\u7EDC\u6E38\u620F\uFF0C\u6216\u8005\u4F5C\u4E3A\u672C\u5730\u79FB\u52A8\u5E94\u7528\u7A0B\u5E8F\u53D1\u5E03(\u4E3A\u4E86\u7CBE\u786E\u5730\u68C0\u67E5\u8FD9\u4E00\u70B9\uFF0C\u4F7F\u7528\u5176\u4ED6\u6761\u4EF6)\u3002","The device is a mobile device":"\u8BE5\u8BBE\u5907\u662F\u4E00\u4E2A\u79FB\u52A8\u8BBE\u5907","Is a native mobile app":"\u662F\u4E00\u4E2A\u672C\u5730\u7684\u79FB\u52A8\u5E94\u7528\u7A0B\u5E8F","Check if the game is running as a native mobile app (iOS or Android app).":"\u68C0\u67E5\u6E38\u620F\u662F\u5426\u4F5C\u4E3A\u672C\u5730\u79FB\u52A8\u5E94\u7528\u7A0B\u5E8F(iOS \u6216 Android \u5E94\u7528\u7A0B\u5E8F)\u8FD0\u884C\u3002","The game is running as a native mobile app":"\u8FD9\u4E2A\u6E38\u620F\u662F\u4F5C\u4E3A\u672C\u5730\u79FB\u52A8\u5E94\u7528\u7A0B\u5E8F\u8FD0\u884C\u7684","Is a native desktop app":"\u662F\u4E00\u4E2A\u672C\u5730\u684C\u9762\u5E94\u7528\u7A0B\u5E8F","Check if the game is running as a native desktop app.":"\u68C0\u67E5\u6E38\u620F\u662F\u5426\u4F5C\u4E3A\u672C\u5730\u684C\u9762\u5E94\u7528\u7A0B\u5E8F\u8FD0\u884C\u3002","The game is running as a native desktop app":"\u8FD9\u4E2A\u6E38\u620F\u662F\u4F5C\u4E3A\u4E00\u4E2A\u672C\u5730\u684C\u9762\u5E94\u7528\u7A0B\u5E8F\u8FD0\u884C\u7684","Is WebGL supported":"\u662F\u5426\u652F\u6301 WebGL","Check if GPU accelerated WebGL is supported on the target device.":"\u68C0\u67E5\u76EE\u6807\u8BBE\u5907\u4E0A\u662F\u5426\u652F\u6301 GPU \u52A0\u901F\u7684 WebGL\u3002","WebGL is available":"WebGL \u53EF\u7528","Is the game running as a preview":"\u6E38\u620F\u4F5C\u4E3A\u9884\u89C8\u8FD0\u884C","Check if the game is currently being previewed in the editor. This can be used to enable a \"Debug mode\" or do some work only in previews.":"\u68C0\u67E5\u5F53\u524D\u662F\u5426\u6B63\u5728\u7F16\u8F91\u5668\u4E2D\u9884\u89C8\u6E38\u620F\u3002\u8FD9\u53EF\u7528\u4E8E\u542F\u7528\u201C\u8C03\u8BD5\u6A21\u5F0F\u201D\u6216\u4EC5\u5728\u9884\u89C8\u4E2D\u6267\u884C\u67D0\u4E9B\u5DE5\u4F5C\u3002","The game is being previewed in the editor":"\u6E38\u620F\u6B63\u5728\u7F16\u8F91\u5668\u4E2D\u9884\u89C8","Device has a touchscreen":"\u8BBE\u5907\u6709\u89E6\u6478\u5C4F\u5E55","Check if the device running the game has a touchscreen (typically Android phones, iPhones, iPads, but also some laptops).":"\u68C0\u67E5\u8FD0\u884C\u6E38\u620F\u7684\u8BBE\u5907\u662F\u5426\u6709\u89E6\u6478\u5C4F(\u5178\u578B\u7684\u5B89\u5353\u624B\u673A\u3001 iPhone\u3001 iPads \u4EE5\u53CA\u4E00\u4E9B\u7B14\u8BB0\u672C\u7535\u8111)\u3002","The device has a touchscreen":"\u8BBE\u5907\u6709\u89E6\u6478\u5C4F\u5E55","Box (rectangle)":"\u6846\u6846 (\u77E9\u5F62)","Custom polygon":"\u81EA\u5B9A\u4E49\u591A\u8FB9\u5F62","Shape":"\u5F62\u72B6","Dynamic object":"\u9759\u6001\u5BF9\u8C61","Fixed rotation":"\u56FA\u5B9A\u65CB\u8F6C","Consider as bullet (better collision handling)":"\u8003\u8651\u4F5C\u4E3A\u5B50\u5F39 (\u66F4\u597D\u7684\u78B0\u649E\u5904\u7406)","Mass density":"\u8D28\u91CF\u5BC6\u5EA6","Friction":"\u6469\u64E6","Restitution (elasticity)":"\u6062\u590D\u539F\u72B6 (\u5F39\u6027):","Linear Damping":"\u7EBF\u6027\u963B\u5C3C","Angular Damping":"\u89D2\u963B\u5C3C","Gravity on X axis (in m/s\u00B2)":"X \u8F74\u4E0A\u7684\u91CD\u529B(m/s\u5E73\u65B9)","Gravity on Y axis (in m/s\u00B2)":"Y \u8F74\u4E0A\u7684\u91CD\u529B(m/s\u5E73\u65B9)","X Scale: number of pixels for 1 meter":"X \u7F29\u653E\uFF1A1\u7C73\u50CF\u7D20\u6570","Y Scale: number of pixels for 1 meter":"Y \u7F29\u653E\uFF1A1\u7C73\u50CF\u7D20\u6570","X scale: number of pixels for 1 meter":"Y \u7F29\u653E\uFF1A1\u7C73\u50CF\u7D20\u6570","Y scale: number of pixels for 1 meter":"Y \u7F29\u653E\uFF1A1\u7C73\u50CF\u7D20\u6570","Deletion margin":"\u5220\u9664\u8FB9\u8DDD","Margin before deleting the object, in pixels.":"\u5220\u9664\u5BF9\u8C61\u4E4B\u524D\u7684\u8FB9\u8DDD\uFF0C\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\u3002","Unseen object grace distance":"\u672A\u89C1\u5BF9\u8C61\u7684\u5BBD\u9650\u8DDD\u79BB","If the object hasn't been visible yet, don't delete it until it travels this far beyond the screen (in pixels). Useful to avoid objects being deleted before they are visible when they spawn.":"\u5982\u679C\u5BF9\u8C61\u5C1A\u672A\u53EF\u89C1\uFF0C\u8BF7\u5728\u5B83\u8D85\u51FA\u5C4F\u5E55\u8FD9\u4E2A\u8DDD\u79BB\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u4E4B\u524D\u4E0D\u8981\u5220\u9664\u5B83\u3002 \u8FD9\u5BF9\u4E8E\u907F\u514D\u5728\u5BF9\u8C61\u751F\u6210\u65F6\u88AB\u5220\u9664\u7684\u662F\u5F88\u6709\u7528\u7684\u3002","Destroy Outside Screen Behavior":"\u5C4F\u5E55\u5916\u9500\u6BC1\u7684\u884C\u4E3A","This behavior can be used to destroy objects when they go outside of the bounds of the 2D camera. Useful for 2D bullets or other short-lived objects. Don't use it for 3D objects in a FPS/TPS game or any game with a camera not being a top view (for 3D objects, prefer comparing the position, for example Z position to see if an object goes outside of the bound of the map). If the object appears outside of the screen, it's not removed unless it goes beyond the unseen object grace distance.":"\u6B64\u884C\u4E3A\u53EF\u7528\u4E8E\u5728\u5BF9\u8C61\u8D85\u51FA 2D \u76F8\u673A\u8FB9\u754C\u65F6\u5220\u9664\u5BF9\u8C61\u3002 \u5BF9\u4E8E 2D \u5B50\u5F39\u6216\u5176\u4ED6\u77ED\u6682\u5B58\u5728\u7684\u5BF9\u8C61\u5F88\u6709\u7528\u3002 \u4E0D\u8981\u5728 FPS/TPS \u6E38\u620F\u6216\u4EFB\u4F55\u4E0D\u662F\u4FEF\u89C6\u56FE\u7684\u6E38\u620F\u4E2D\u4F7F\u7528\u5B83\u7528\u4E8E 3D \u5BF9\u8C61\uFF08\u5BF9\u4E8E 3D \u5BF9\u8C61\uFF0C\u5EFA\u8BAE\u6BD4\u8F83\u4F4D\u7F6E\uFF0C\u4F8B\u5982 Z \u8F74\u4F4D\u7F6E\uFF0C\u4EE5\u67E5\u770B\u5BF9\u8C61\u662F\u5426\u8D85\u51FA\u5730\u56FE\u8FB9\u754C\uFF09\u3002 \u5982\u679C\u5BF9\u8C61\u51FA\u73B0\u5728\u5C4F\u5E55\u5916\uFF0C\u5219\u9664\u975E\u5B83\u8D85\u51FA\u672A\u89C1\u5BF9\u8C61\u7684\u5BBD\u9650\u8DDD\u79BB\uFF0C\u5426\u5219\u4E0D\u4F1A\u88AB\u79FB\u9664\u3002","Destroy when outside of the screen":"\u5728\u5C4F\u5E55\u5916\u9762\u6D88\u5931","DestroyOutside":"\u51FA\u754C\u5220\u9664","Destroy objects automatically when they go outside of the 2D camera borders.":"\u5F53\u5BF9\u8C61\u8D85\u51FA2D\u76F8\u673A\u8FB9\u754C\u65F6\u81EA\u52A8\u9500\u6BC1\u5BF9\u8C61\u3002","Additional border (extra distance before deletion)":"\u989D\u5916\u8FB9\u754C\uFF08\u5220\u9664\u524D\u7684\u989D\u5916\u8DDD\u79BB\uFF09","the extra distance (in pixels) the object must travel beyond the screen before it gets deleted":"\u7269\u4F53\u5FC5\u987B\u8D85\u51FA\u5C4F\u5E55\u5220\u9664\u524D\u5FC5\u987B\u79FB\u52A8\u7684\u989D\u5916\u8DDD\u79BB\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","the additional border":"\u9644\u52A0\u8FB9\u6846","Destroy outside configuration":"\u9500\u6BC1\u5916\u90E8\u914D\u7F6E","the grace distance (in pixels) before deleting the object if it has never been visible on the screen. Useful to avoid objects being deleted before they are visible when they spawn":"\u5982\u679C\u7269\u4F53\u4ECE\u672A\u5728\u5C4F\u5E55\u4E0A\u53EF\u89C1\uFF0C\u5219\u5728\u5220\u9664\u8BE5\u7269\u4F53\u4E4B\u524D\u7684\u5BBD\u9650\u8DDD\u79BB\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002\u6709\u52A9\u4E8E\u907F\u514D\u7269\u4F53\u5728\u751F\u6210\u65F6\u88AB\u5220\u9664\u4E4B\u524D\u4E0D\u53EF\u89C1","the unseen grace distance":"\u672A\u89C1\u7684\u5BBD\u9650\u8DDD\u79BB","relativeToOriginalWindowSize":"\u76F8\u5BF9\u539F\u59CB\u7A97\u53E3\u5927\u5C0F","Anchor relatively to original window size":"\u76F8\u5BF9\u4E8E\u539F\u59CB\u7A97\u53E3\u5927\u5C0F\u7684\u951A\u70B9","otherwise, objects are anchored according to the window size when the object is created.":"\u5426\u5219\uFF0C\u5BF9\u8C61\u5C06\u6839\u636E\u5BF9\u8C61\u521B\u5EFA\u65F6\u7684\u7A97\u53E3\u5927\u5C0F\u6765\u56FA\u5B9A\u3002","No anchor":"\u65E0\u951A\u70B9","Window left":"\u7A97\u53E3\u5DE6\u4FA7","Window center":"\u7A97\u53E3\u4E2D\u5FC3","Window right":"\u7A97\u53E3\u53F3\u4FA7","Proportional":"\u6BD4\u4F8B","Left edge":"\u5DE6\u8FB9\u7F18","Anchor the left edge of the object on X axis.":"\u5C06\u7269\u4F53\u7684\u5DE6\u8FB9\u7F18\u56FA\u5B9A\u5728X\u8F74\u4E0A\u3002","Right edge":"\u53F3\u8FB9\u7F18","Anchor the right edge of the object on X axis.":"\u5C06\u7269\u4F53\u7684\u53F3\u8FB9\u7F18\u56FA\u5B9A\u5728X\u8F74\u4E0A\u3002","Window top":"\u7A97\u53E3\u9876\u90E8","Window bottom":"\u7A97\u53E3\u5E95\u90E8","Top edge":"\u9876\u90E8\u8FB9\u7F18","Anchor the top edge of the object on Y axis.":"\u5C06\u7269\u4F53\u7684\u9876\u90E8\u8FB9\u7F18\u56FA\u5B9A\u5728Y\u8F74\u4E0A\u3002","Bottom edge":"\u5E95\u90E8\u8FB9\u7F18","Anchor the bottom edge of the object on Y axis.":"\u5C06\u7269\u4F53\u7684\u5E95\u90E8\u8FB9\u7F18\u56FA\u5B9A\u5728Y\u8F74\u4E0A\u3002","Stretch object when anchoring right or bottom edge (deprecated, it's recommended to leave this unchecked and anchor both sides if you want Sprite to stretch instead.)":"\u951A\u5B9A\u53F3\u4FA7\u6216\u5E95\u90E8\u8FB9\u7F18\u65F6\u62C9\u4F38\u5BF9\u8C61(\u5DF2\u5F03\u7528\uFF0C\u5982\u679C\u60A8\u5E0C\u671B Sprite \u62C9\u4F38\uFF0C\u5EFA\u8BAE\u4E0D\u8981\u9009\u4E2D\u6B64\u9009\u9879\u5E76\u951A\u5B9A\u4E24\u4FA7\u3002)","Anchor":"\u951A\u70B9","Anchor objects to the window's bounds.":"\u5C06\u5BF9\u8C61\u951A\u5B9A\u5230\u7A97\u53E3\u7684\u8FB9\u754C\u3002","Shopify":"\u5546\u5E97","Interact with products and generate URLs for checkouts with your Shopify shop.":"\u4E0E\u4EA7\u54C1\u4E92\u52A8\uFF0C\u751F\u6210 URL\uFF0C\u4EE5\u4FBF\u4E0E\u60A8\u7684\u8D2D\u7269\u5E97\u8FDB\u884C\u6821\u9A8C\u3002","Initialize a shop":"\u521D\u59CB\u5316\u5546\u5E97","Initialize a shop with your credentials. Call this action first, and then use the shop name in the other actions to interact with products.":"\u521D\u59CB\u5316\u4E00\u4E2A\u5E97\u94FA\uFF0C\u5E76\u62E5\u6709\u60A8\u7684\u8BC1\u4E66\u3002\u5148\u8C03\u7528\u6B64\u64CD\u4F5C\uFF0C\u7136\u540E\u5728\u5176\u4ED6\u884C\u52A8\u4E2D\u4F7F\u7528\u5546\u5E97\u540D\u79F0\u6765\u4E0E\u4EA7\u54C1\u4E92\u52A8\u3002","Initialize shop _PARAM1_ (domain: _PARAM2_, appId: _PARAM3_)":"\u521D\u59CB\u5316\u5546\u5E97_PARAM1_ (\u57DF\u540D: _PARAM2_, appId: _PARAM3_)","Shop name":"\u5546\u5E97\u540D\u79F0","Domain (xxx.myshopify.com)":"\u57DF\u540D (xx.myShopify.com)","App Id":"\u5E94\u7528ID","Access Token":"\u8BBF\u95EE\u4EE4\u724C","Get the URL for buying a product":"\u83B7\u53D6\u8D2D\u4E70\u4EA7\u54C1\u7684 URL","Get the URL for buying a product from a shop. The URL will be stored in the scene variable that you specify. You can then use the action to open an URL to redirect the player to the checkout.":"\u4ECE\u5546\u5E97\u8D2D\u4E70\u4EA7\u54C1\u7684 URL\u3002URL \u5C06\u88AB\u5B58\u50A8\u5728\u4F60\u6307\u5B9A\u7684\u53D8\u91CF\u4E2D\u3002\u60A8\u53EF\u4EE5\u4F7F\u7528\u64CD\u4F5C\u6253\u5F00 URL \u6765\u91CD\u5B9A\u5411\u73A9\u5BB6\u5230\u7ED3\u5E10\u754C\u9762","Get the URL for product #_PARAM2_ (quantity: _PARAM3_, variant: _PARAM4_) from shop _PARAM1_, and store it in _PARAM5_ (or _PARAM6_ in case of error)":"\u4ECE\u5546\u5E97_PARAM1__ \u83B7\u53D6\u4EA7\u54C1 #_PARAM2_ (\u6570\u91CF: _PARAM3_, \u53D8\u91CF: _PARAM4_) \u7684 URL\uFF0C\u5E76\u5C06\u9519\u8BEF\u50A8\u5B58\u5728 _PARAM5_ (\u6216 _PARAM6_ \u4E2D)","Shop name (initialized with \"Initialize a shop\" action)":"\u5546\u5E97\u540D\u79F0 (\u521D\u59CB\u5316 \"\u521D\u59CB\u5316\u5546\u5E97\" \u64CD\u4F5C)","Product id":"\u4EA7\u54C1ID","Quantity":"\u6570\u91CF","Variant (0 by default)":"\u53D8\u91CF(0\u4E3A\u9ED8\u8BA4)","Scene variable where the URL for checkout must be stored":"\u5FC5\u987B\u5B58\u50A8\u8981\u68C0\u67E5\u7684 URL \u53D8\u91CF","Scene variable containing the error (if any)":"\u50A8\u5B58\u9519\u8BEF\u7684\u53D8\u91CF(\u6709\u7684\u8BDD)","Emission minimal force":"\u6700\u5C11\u6392\u653E\u529B","Modify minimal emission force of particles.":"\u4FEE\u6539\u7C92\u5B50\u6700\u5C0F\u6392\u653E\u529B\u3002","the minimal emission force":"\u6700\u5C0F\u53D1\u5C04\u529B\u5EA6","Common":"\u4E00\u822C","Emission maximal force":"\u6700\u5927\u6392\u653E\u529B","Modify maximal emission force of particles.":"\u4FEE\u6539\u7C92\u5B50\u6700\u5927\u6392\u653E\u529B\u3002","the maximal emission force":"\u6700\u5927\u53D1\u5C04\u529B\u5EA6","Emission angle":"\u53D1\u5C04\u89D2\u5EA6","Modify emission angle.":"\u4FEE\u6539\u53D1\u5C04\u89D2\u5EA6\u3002","the emission angle":"\u53D1\u5C04\u89D2\u5EA6","Test the value of emission angle of the emitter.":"\u6D4B\u8BD5\u53D1\u5C04\u5668\u53D1\u5C04\u89D2\u5EA6\u7684\u503C\u3002","Emission angle 1":"\u53D1\u5C04\u89D2\u5EA61","Change emission angle #1":"\u6539\u53D8\u53D1\u5C04\u89D2\u5EA6 #1","the 1st emission angle":"\u7B2C\u4E00\u4E2A\u53D1\u5C04\u89D2\u5EA6","Test the value of emission 1st angle of the emitter":"\u6D4B\u8BD5\u53D1\u5C04\u5668\u53D1\u5C04\u7B2C\u4E00\u89D2\u5EA6\u7684\u503C","Emission angle 2":"\u53D1\u5C04\u89D2\u5EA62","Change emission angle #2":"\u6539\u53D8\u53D1\u5C04\u89D2\u5EA6 #2","the 2nd emission angle":"\u7B2C\u4E8C\u4E2A\u53D1\u5C04\u89D2\u5EA6","Test the emission angle #2 of the emitter.":"\u6D4B\u8BD5\u53D1\u5C04\u5668\u7684\u53D1\u5C04#2\u89D2\u5EA6\uFF032\u3002","Angle of the spray cone":"\u9525\u5F62\u55B7\u5C04\u89D2\u89D2\u5EA6","Modify the angle of the spray cone.":"\u4FEE\u6539\u9525\u5F62\u55B7\u5C04\u89D2\u7684\u89D2\u5EA6","the angle of the spray cone":"\u55B7\u96FE\u5706\u9525\u7684\u89D2\u5EA6","Test the angle of the spray cone of the emitter":"\u6D4B\u8BD5\u53D1\u5C04\u5668\u7684\u9525\u5F62\u55B7\u5C04\u89D2\u89D2\u5EA6","Creation radius":"\u521B\u5EFA\u534A\u5F84","Modify creation radius of particles.\nParticles have to be recreated in order to take changes in account.":"\u4FEE\u6539\u7C92\u5B50\u7684\u521B\u5EFA\u534A\u5F84\u3002\n\u4E3A\u4E86\u66F4\u6539\u5E10\u6237\uFF0C\u5FC5\u987B\u91CD\u65B0\u521B\u5EFA\u7C92\u5B50\u3002","the creation radius":"\u521B\u5EFA\u534A\u5F84","Test creation radius of particles.":"\u7C92\u5B50\u7684\u6D4B\u8BD5\u751F\u6210\u534A\u5F84\u3002","Minimum lifetime":"\u6700\u77ED\u751F\u5B58\u671F","Modify particles minimum lifetime. Particles have to be recreated in order to take changes in account.":"\u4FEE\u6539\u7C92\u5B50\u7684\u6700\u5C0F\u5BFF\u547D\u3002\u7C92\u5B50\u5FC5\u987B\u91CD\u65B0\u521B\u5EFA\uFF0C\u4EE5\u4FBF\u8003\u8651\u5230\u53D8\u5316\u3002","the minimum lifetime of particles":"\u7C92\u5B50\u6700\u77ED\u751F\u5B58\u671F","Test minimum lifetime of particles.":"\u6D4B\u8BD5\u7C92\u5B50\u7684\u6700\u5C0F\u5BFF\u547D\u3002","Maximum lifetime":"\u6700\u5927\u751F\u5B58\u671F","Modify particles maximum lifetime.\nParticles have to be recreated in order to take changes in account.":"\u4FEE\u6539\u7C92\u5B50\u7684\u6700\u5927\u5BFF\u547D\u3002\n\u7C92\u5B50\u5FC5\u987B\u91CD\u5EFA\u4EE5\u8D26\u6237\u53D8\u52A8\u3002","the maximum lifetime of particles":"\u7C92\u5B50\u6700\u957F\u751F\u5B58\u671F","Test maximum lifetime of particles.":"\u6D4B\u8BD5\u7C92\u5B50\u7684\u6700\u5927\u5BFF\u547D\u3002","Gravity value on X axis":"X\u8F74\u91CD\u529B","Change value of the gravity on X axis.":"X \u8F74\u4E0A\u7684\u91CD\u529B\u53D8\u5316\u503C\u3002","the gravity on X axis":"x\u8F74\u91CD\u529B","Compare value of the gravity on X axis.":"\u6BD4\u8F83X\u8F74\u91CD\u529B\u7684\u503C\u3002","Gravity value on Y axis":"Y \u8F74\u91CD\u529B\u503C","Change value of the gravity on Y axis.":"\u4FEE\u6539Y\u8F74\u4E0A\u7684\u91CD\u529B\u65B9\u5411","the gravity on Y axis":"y\u8F74\u91CD\u529B","Compare value of the gravity on Y axis.":"\u6BD4\u8F83Y\u8F74\u91CD\u529B\u7684\u503C\u3002","Gravity angle":"\u91CD\u529B\u89D2\u5EA6","Change gravity angle":"\u66F4\u6539\u91CD\u529B\u89D2\u5EA6","the gravity angle":"\u91CD\u529B\u89D2\u5EA6","Test the gravity angle of the emitter":"\u6D4B\u8BD5\u91CD\u529B\u89D2\u5EA6\u7684\u53D1\u5C04\u5668","Change the gravity of the emitter.":"\u4FEE\u6539\u91CD\u529B\u89D2\u53D1\u5C04\u5668","Test the gravity of the emitter.":"\u6D4B\u8BD5\u53D1\u5C04\u5668\u7684\u91CD\u529B","Start emission":"\u5F00\u59CB\u53D1\u9001","Refill tank (if not infinite) and start emission of the particles.":"\u91CD\u65B0\u586B\u5145\u7F50(\u5982\u679C\u4E0D\u662F\u65E0\u9650)\u5E76\u5F00\u59CB\u53D1\u5C04\u7C92\u5B50\u3002","Start emission of _PARAM0_":"\u5F00\u59CB\u53D1\u5C04 _PARAM0_","Stop emission":"\u505C\u6B62\u53D1\u5C04","Stop the emission of particles.":"\u505C\u6B62\u53D1\u5C04\u7C92\u5B50\u3002","Stop emission of _PARAM0_":"\u505C\u6B62\u53D1\u5C04 _PARAM0_","Start color":"\u8D77\u59CB\u989C\u8272","Modify start color of particles.":"\u4FEE\u6539\u7C92\u5B50\u7684\u8D77\u59CB\u989C\u8272\u3002","Change particles start color of _PARAM0_ to _PARAM1_":"\u5C06 _PARAM0_ \u7684\u7C92\u5B50\u5F00\u59CB\u989C\u8272\u66F4\u6539\u4E3A _PARAM1_","End color":"\u7ED3\u675F\u989C\u8272","Modify end color of particles.":"\u4FEE\u6539\u7C92\u5B50\u7684\u7ED3\u675F\u989C\u8272\u3002","Change particles end color of _PARAM0_ to _PARAM1_":"\u5C06 _PARAM0_ \u7684\u7C92\u5B50\u7ED3\u675F\u989C\u8272\u66F4\u6539\u4E3A _PARAM1_","Start color red component":"\u5F00\u59CB\u989C\u8272\u7EA2\u8272\u7EC4\u4EF6","Modify the start color red component.":"\u4FEE\u6539\u5F00\u59CB\u989C\u8272\u7EA2\u8272\u7EC4\u4EF6\u3002","the start color red component":"\u5F00\u59CB\u989C\u8272\u4E3A\u7EA2\u8272\u7EC4\u4EF6","Value (0-255)":"\u503C (0-255)","Compare the start color red component.":"\u6BD4\u8F83\u5F00\u59CB\u989C\u8272\u7EA2\u8272\u7EC4\u4EF6\u3002","Value to compare to (0-255)":"\u8981\u6BD4\u8F83\u7684\u503C (0-255)","End color red component":"\u7ED3\u675F\u7EA2\u8272\u7EC4\u4EF6","Modify the end color red component.":"\u4FEE\u6539\u7ED3\u675F\u7684\u7EA2\u8272\u7EC4\u4EF6\u3002","the end color red component":"\u7ED3\u675F\u989C\u8272\u4E3A\u7EA2\u8272","Compare the end color red component.":"\u6BD4\u8F83\u7ED3\u675F\u7684\u7EA2\u8272\u7EC4\u4EF6\u3002","Start color blue component":"\u5F00\u59CB\u989C\u8272\u84DD\u8272\u7EC4\u4EF6","Modify the start color blue component.":"\u4FEE\u6539\u5F00\u59CB\u989C\u8272\u4E3A\u84DD\u8272\u7684\u7EC4\u4EF6\u3002","the start color blue component":"\u5F00\u59CB\u989C\u8272\u4E3A\u84DD\u8272\u7EC4\u4EF6","Compare the start color blue component.":"\u6BD4\u8F83\u5F00\u59CB\u989C\u8272\u84DD\u8272\u7EC4\u4EF6\u3002","End color blue component":"\u7ED3\u675F\u989C\u8272\u84DD\u8272\u7EC4\u4EF6","Modify the end color blue component.":"\u4FEE\u6539\u7ED3\u675F\u989C\u8272\u84DD\u8272\u7EC4\u4EF6\u3002","the end color blue component":"\u7ED3\u675F\u989C\u8272\u4E3A\u84DD\u8272","Compare the end color blue component.":"\u6BD4\u8F83\u7ED3\u675F\u989C\u8272\u84DD\u8272\u7EC4\u4EF6\u3002","Start color green component":"\u5F00\u59CB\u989C\u8272\u7EFF\u8272\u7EC4\u4EF6","Modify the start color green component.":"\u4FEE\u6539\u5F00\u59CB\u989C\u8272\u7EFF\u8272\u7EC4\u4EF6\u3002","the start color green component":"\u5F00\u59CB\u989C\u8272\u4E3A\u7EFF\u8272","Compare the start color green component.":"\u6BD4\u8F83\u5F00\u59CB\u989C\u8272\u7EFF\u8272\u7EC4\u4EF6\u3002","End color green component":"\u7ED3\u675F\u989C\u8272\u7EFF\u8272\u7EC4\u4EF6","Modify the end color green component.":"\u4FEE\u6539\u7ED3\u675F\u989C\u8272\u7EFF\u8272\u7EC4\u4EF6\u3002","the end color green component":"\u7ED3\u675F\u989C\u8272\u4E3A\u7EFF\u8272","Compare the end color green component.":"\u6BD4\u8F83\u7ED3\u675F\u989C\u8272\u7EFF\u8272\u7EC4\u4EF6\u3002","Start size":"\u8D77\u59CB\u5927\u5C0F","Modify the particle start size.":"\u4FEE\u6539\u7C92\u5B50\u8D77\u59CB\u5927\u5C0F\u3002","the start size":"\u8D77\u59CB\u5927\u5C0F","Compare the particle start size.":"\u6BD4\u8F83\u7C92\u5B50\u8D77\u59CB\u5927\u5C0F\u3002","End size":"\u7ED3\u675F\u5927\u5C0F","Modify the particle end size.":"\u4FEE\u6539\u7C92\u5B50\u7ED3\u675F\u5927\u5C0F\u3002","the end size":"\u7ED3\u675F\u5927\u5C0F","Compare the particle end size.":"\u6BD4\u8F83\u7C92\u5B50\u7ED3\u675F\u5927\u5C0F\u3002","Start opacity":"\u5F00\u59CB\u4E0D\u900F\u660E\u5EA6","Modify the start opacity of particles.":"\u4FEE\u6539\u7C92\u5B50\u7684\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6\u3002","the start opacity":"\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6","Compare the start opacity of particles.":"\u6BD4\u8F83\u7C92\u5B50\u7684\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6\u3002","End opacity":"\u7ED3\u675F\u4E0D\u900F\u660E\u5EA6","Modify the end opacity of particles.":"\u4FEE\u6539\u7C92\u5B50\u7684\u7ED3\u675F\u4E0D\u900F\u660E\u5EA6\u3002","the end opacity":"\u7ED3\u675F\u4E0D\u900F\u660E\u5EA6","Compare the end opacity of particles.":"\u6BD4\u8F83\u7C92\u5B50\u7684\u7ED3\u675F\u4E0D\u900F\u660E\u5EA6\u3002","No more particles":"\u6CA1\u6709\u66F4\u591A\u7684\u7684\u7C92\u5B50","Check if the object does not emit particles any longer, so as to destroy it for example.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u4E0D\u518D\u91CA\u653E\u7C92\u5B50\uFF0C\u4EE5\u4FBF\u6467\u6BC1\u5B83\u3002","_PARAM0_ does not emit any longer":"_PARAM0_ \u4E0D\u518D\u53D1\u5E03","Particle rotation min speed":"\u7C92\u5B50\u65CB\u8F6C\u6700\u5C0F\u901F\u5EA6","the minimum rotation speed of the particles":"\u7C92\u5B50\u7684\u6700\u5C0F\u65CB\u8F6C\u901F\u5EA6","the particles minimum rotation speed":"\u7C92\u5B50\u6700\u5C0F\u65CB\u8F6C\u901F\u5EA6","Angular speed (in degrees per second)":"\u89D2\u901F\u5EA6 ( \u4EE5\u5EA6\u4E3A\u5355\u4F4D\u6BCF\u79D2 )","Particle rotation max speed":"\u7C92\u5B50\u65CB\u8F6C\u6700\u5927\u901F\u5EA6","the maximum rotation speed of the particles":"\u7C92\u5B50\u7684\u6700\u5927\u65CB\u8F6C\u901F\u5EA6","the particles maximum rotation speed":"\u7C92\u5B50\u6700\u5927\u65CB\u8F6C\u901F\u5EA6","Number of displayed particles":"\u663E\u793A\u7684\u7C92\u5B50\u6570\u91CF","the maximum number of displayed particles":"\u663E\u793A\u7C92\u5B50\u7684\u6700\u5927\u6570\u91CF","Activate particles additive rendering":"\u6FC0\u6D3B\u7C92\u5B50\u9644\u52A0\u6E32\u67D3","the particles additive rendering is activated":"\u7C92\u5B50\u9644\u52A0\u6E32\u67D3\u88AB\u6FC0\u6D3B","displaying particles with additive rendering activated":"\u663E\u793A\u6FC0\u6D3B\u9644\u52A0\u6E32\u67D3\u7684\u7C92\u5B50","Recreate particles":"\u91CD\u65B0\u521B\u5EFA\u7C92\u5B50","Destroy and recreate particles, so as to take changes made to setup of the emitter in account.":"\u9500\u6BC1\u548C\u91CD\u65B0\u521B\u5EFA\u7C92\u5B50\uFF0C\u4EE5\u4FBF\u5BF9\u53D1\u5C04\u5668\u7684\u8BBE\u7F6E\u8FDB\u884C\u66F4\u6539\u3002","Recreate particles of _PARAM0_":"\u91CD\u65B0\u521B\u5EFA_PARAM0_\u7684\u7C92\u5B50","Setup":"\u8BBE\u7F6E","Rendering first parameter":"\u7ED8\u5236\u7B2C\u4E00\u4E2A\u53C2\u6570","Modify first parameter of rendering (Size/Length).\nParticles have to be recreated in order to take changes in account.":"\u4FEE\u6539\u6E32\u67D3\u7684\u7B2C\u4E00\u4E2A\u53C2\u6570\uFF08\u5927\u5C0F/\u957F\u5EA6\uFF09\u3002\u5FC5\u987B\u91CD\u65B0\u521B\u5EFA nparticles\u4EE5\u8FDB\u884C\u66F4\u6539\u3002","the rendering 1st parameter":"\u6E32\u67D3\u7B2C\u4E00\u4E2A\u53C2\u6570","Test the first parameter of rendering (Size/Length).":"\u6D4B\u8BD5\u6E32\u67D3\u7684\u7B2C\u4E00\u4E2A\u53C2\u6570\uFF08\u5927\u5C0F/\u957F\u5EA6\uFF09\u3002","the 1st rendering parameter":"\u7B2C\u4E00\u4E2A\u6E32\u67D3\u53C2\u6570","Rendering second parameter":"\u5448\u73B0\u7B2C\u4E8C\u4E2A\u53C2\u6570","Modify the second parameter of rendering (Size/Length).\nParticles have to be recreated in order to take changes in account.":"\u4FEE\u6539\u6E32\u67D3\u7684\u7B2C\u4E8C\u4E2A\u53C2\u6570\uFF08\u5927\u5C0F/\u957F\u5EA6\uFF09\u3002\u5FC5\u987B\u91CD\u65B0\u521B\u5EFA n \u7C92\u5B50\u4EE5\u8FDB\u884C\u66F4\u6539\u3002","the rendering 2nd parameter":"\u6E32\u67D3\u7B2C\u4E8C\u4E2A\u53C2\u6570","Test the second parameter of rendering (Size/Length).":"\u6D4B\u8BD5\u6E32\u67D3\u7684\u7B2C\u4E8C\u4E2A\u53C2\u6570\uFF08\u5927\u5C0F/\u957F\u5EA6\uFF09\u3002","the 2nd rendering parameter":"\u7B2C\u4E8C\u4E2A\u6E32\u67D3\u53C2\u6570","Capacity":"\u5BB9\u91CF","Change the capacity of the emitter.":"\u6539\u53D8\u53D1\u5C04\u5668\u7684\u5BB9\u91CF\u3002","the capacity":"\u5BB9\u91CF","Test the capacity of the emitter.":"\u6D4B\u8BD5\u53D1\u5C04\u5668\u7684\u91CD\u529B","Capacity to compare to":"\u5BB9\u91CF\u6BD4\u8F83","Flow":"\u6D41\u91CF","Change the flow of the emitter.":"\u6539\u53D8\u53D1\u5C04\u5668\u7684\u6D41\u91CF\u3002","the flow":"\u6D41","Flow (in particles per second)":"\u6D41\u91CF(\u6BCF\u79D2\u7C92\u5B50\u6570)","Test the flow of the emitter.":"\u6D4B\u8BD5\u53D1\u5C04\u5668\u7684\u6D41\u91CF\u3002","Flow to compare to (in particles per second)":"\u8981\u6BD4\u8F83\u7684\u6D41\u91CF(\u4EE5\u6BCF\u79D2\u7C92\u5B50\u6570\u4E3A\u5355\u4F4D)","Particle image (deprecated)":"\u7C92\u5B50\u56FE\u50CF (\u5DF2\u5E9F\u5F03)","Change the image of particles (if displayed).":"\u66F4\u6539\u7C92\u5B50\u56FE\u50CF(\u5982\u679C\u663E\u793A)\u3002","Change the image of particles of _PARAM0_ to _PARAM1_":"_PARAM0_ \u7684\u7C92\u5B50\u56FE\u50CF\u66F4\u6539\u4E3A _PARAM1_","Image to use":"\u8981\u4F7F\u7528\u7684\u56FE\u50CF","Particle image":"\u7C92\u5B50\u56FE\u50CF","Test the name of the image displayed by particles.":"\u68C0\u67E5\u7C92\u5B50\u6240\u663E\u793A\u7684\u56FE\u50CF\u7684\u540D\u79F0\u3002","the image displayed by particles":"\u7C92\u5B50\u663E\u793A\u7684\u56FE\u50CF","Particles image":"\u7C92\u5B50\u56FE\u50CF","Name of the image displayed by particles.":"\u7C92\u5B50\u663E\u793A\u7684\u56FE\u50CF\u540D\u79F0\u3002","Particles":"\u9897\u7C92","Particles number":"\u7C92\u5B50\u6570","Particles count":"\u7C92\u5B50\u8BA1\u6570","Number of particles currently displayed.":"\u5F53\u524D\u663E\u793A\u7684\u7C92\u5B50\u6570\u91CF\u3002","Capacity of the particle tank.":"\u7C92\u5B50\u7BB1\u7684\u5BB9\u91CF\u3002","Flow of the particles (particles/second).":"\u7C92\u5B50\u6D41(\u7C92\u5B50/\u79D2)\u3002","The minimal emission force of the particles.":"\u5FAE\u7C92\u7684\u6700\u5C0F\u53D1\u5C04\u529B\u3002","The maximal emission force of the particles.":"\u7C92\u5B50\u7684\u6700\u5927\u53D1\u5C04\u529B\u3002","Emission angle of the particles.":"\u7C92\u5B50\u7684\u53D1\u5C04\u89D2\u5EA6\u3002","Emission angle A":"\u53D1\u5C04\u89D2A","Emission angle B":"\u53D1\u5C04\u89D2B","Radius of emission zone":"\u53D1\u5C04\u533A\u534A\u5F84","The radius of the emission zone.":"\u53D1\u5C04\u533A\u534A\u5F84\u3002","X gravity":"X \u91CD\u529B","Gravity of particles applied on X-axis.":"X\u8F74\u4E0A\u5E94\u7528\u7684\u7C92\u5B50\u91CD\u529B","Y gravity":"Y \u91CD\u529B","Gravity of particles applied on Y-axis.":"\u5E94\u7528\u5728Y\u8F74\u4E0A\u7684\u7C92\u5B50\u91CD\u529B","Angle of gravity.":"\u91CD\u529B\u89D2\u5EA6\u3002","Value of gravity.":"\u91CD\u529B\u503C\u3002","Minimum lifetime of particles":"\u7C92\u5B50\u6700\u77ED\u751F\u5B58\u671F","Minimum lifetime of the particles.":"\u7C92\u5B50\u7684\u6700\u5C0F\u5BFF\u547D\u3002","Maximum lifetime of particles":"\u7C92\u5B50\u6700\u957F\u751F\u5B58\u671F","Maximum lifetime of the particles.":"\u7C92\u5B50\u7684\u6700\u5927\u5BFF\u547D\u3002","The start color red component of the particles.":"\u7C92\u5B50\u7684\u5F00\u59CB\u989C\u8272\u4E3A\u7EA2\u8272\u3002","The end color red component of the particles.":"\u7C92\u5B50\u7684\u7ED3\u675F\u989C\u8272\u4E3A\u7EA2\u8272\u3002","The start color blue component of the particles.":"\u7C92\u5B50\u7684\u5F00\u59CB\u989C\u8272\u4E3A\u84DD\u8272\u3002","The end color blue component of the particles.":"\u7C92\u5B50\u7684\u7ED3\u675F\u989C\u8272\u4E3A\u84DD\u8272\u3002","The start color green component of the particles.":"\u7C92\u5B50\u7684\u5F00\u59CB\u989C\u8272\u4E3A\u7EFF\u8272\u3002","The end color green component of the particles.":"\u7C92\u5B50\u7684\u7ED3\u675F\u989C\u8272\u4E3A\u7EFF\u8272\u3002","Start opacity of the particles.":"\u5F00\u59CB\u7C92\u5B50\u7684\u4E0D\u900F\u660E\u5EA6\u3002","End opacity of the particles.":"\u7ED3\u675F\u7C92\u5B50\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Start size of particles.":"\u5F00\u59CB\u7C92\u5B50\u7684\u5927\u5C0F\u3002","End size of particles.":"\u7C92\u5B50\u7684\u6700\u7EC8\u5927\u5C0F\u3002","Jump emitter forward in time":"\u53CA\u65F6\u5411\u524D\u8DF3\u8DC3\u53D1\u5C04\u5668","Simulate the passage of time for an emitter, including creating and moving particles":"\u6A21\u62DF\u53D1\u5C04\u5668\u7684\u65F6\u95F4\u6D41\u901D\uFF0C\u5305\u62EC\u521B\u5EFA\u548C\u79FB\u52A8\u7C92\u5B50","Jump _PARAM0_ forward in time by _PARAM1_ seconds":"\u5C06 _PARAM0_ \u65F6\u95F4\u5411\u524D\u8DF3\u8F6C _PARAM1_ \u79D2","Seconds of time":"\u79D2\u7684\u65F6\u95F4","Particle system":"\u7C92\u5B50\u7CFB\u7EDF","2D particles emitter":"2D \u7C92\u5B50\u53D1\u5C04\u5668","2D effects like smoke, fire or sparks.":"\u50CF\u70DF\u3001\u706B\u6216\u706B\u82B1\u7684\u4E8C\u7EF4\u7279\u6548\u3002","Particles size":"\u7C92\u5B50\u5927\u5C0F","Start size (in percents)":"\u8D77\u59CB\u5927\u5C0F(\u767E\u5206\u6BD4)","End size (in percents)":"\u7ED3\u675F\u5927\u5C0F(\u767E\u5206\u6BD4)","Particles color":"\u7C92\u5B50\u989C\u8272","Particles flow":"\u7C92\u5B50\u6D41\u52A8","Max particles count":"\u6700\u5927\u7C92\u5B50\u6570","Tank":"\u5766\u514B","Particles flow (particles/seconds)":"\u7C92\u5B50\u6D41\u52A8 (\u7C92\u5B50/\u79D2)","Emitter force min":"\u6700\u5C0F\u53D1\u5C04\u529B","Particles movement":"\u7C92\u5B50\u8FD0\u52A8","Emitter force max":"\u6700\u5927\u53D1\u5C04\u529B","Minimum rotation speed":"\u6700\u5C0F\u65CB\u8F6C\u901F\u5EA6","Maximum rotation speed":"\u6700\u5927\u65CB\u8F6C\u901F\u5EA6","Cone spray angle":"\u9525\u5F62\u55B7\u5C04\u89D2\u5EA6","Emitter radius":"\u53D1\u5C04\u5668\u534A\u5F84","Gravity X":"\u6C34\u5E73\u529B","Particles gravity":"\u7C92\u5B50\u91CD\u529B","Gravity Y":"Y\u8F74\u529B","Particles life time":"\u7C92\u5B50\u751F\u547D\u65F6\u95F4","Jump forward in time on creation":"\u5728\u521B\u9020\u65F6\u5411\u524D\u8DF3\u8DC3","Reduce initial dimensions to keep aspect ratio":"\u51CF\u5C0F\u521D\u59CB\u5C3A\u5BF8\u4EE5\u4FDD\u6301\u5BBD\u9AD8\u6BD4","Rotation around X axis":"\u7ED5 X \u8F74\u65CB\u8F6C","Default rotation":"\u9ED8\u8BA4\u65CB\u8F6C","Rotation around Y axis":"\u7ED5 Y \u8F74\u65CB\u8F6C","Rotation around Z axis":"\u7ED5 Z \u8F74\u65CB\u8F6C","Basic (no lighting, no shadows)":"\u57FA\u7840\uFF08\u65E0\u5149\u7167\uFF0C\u65E0\u9634\u5F71\uFF09","Standard (without metalness)":"\u6807\u51C6\uFF08\u65E0\u91D1\u5C5E\u611F\uFF09","Keep original":"\u4FDD\u6301\u539F\u6837","Material":"\u6750\u8D28","Lighting":"\u706F\u5149","Model origin":"\u6A21\u578B\u539F\u70B9","Top left":"\u5DE6\u4E0A\u89D2","Object center":"\u5BF9\u8C61\u4E2D\u5FC3","Bottom center (Z)":"\u5E95\u90E8\u4E2D\u5FC3 (Z)","Bottom center (Y)":"\u5E95\u90E8\u4E2D\u5FC3 (Y)","Origin point":"\u539F\u70B9","Centered on Z only":"\u4EC5\u5728 Z \u4E0A\u5C45\u4E2D","Center point":"\u4E2D\u5FC3\u70B9","Crossfade duration":"\u4EA4\u53C9\u6DE1\u5165\u6DE1\u51FA\u6301\u7EED\u65F6\u95F4","Shadow casting":"\u9634\u5F71\u6295\u5C04","Shadow receiving":"\u9634\u5F71\u63A5\u6536","Fill opacity":"\u586B\u5145\u4E0D\u900F\u660E\u5EA6","Outline opacity":"\u5916\u6846\u4E0D\u900F\u660E\u5EA6","Outline size":"\u5916\u6846\u5C3A\u5BF8","Use absolute coordinates":"\u4F7F\u7528\u7EDD\u5BF9\u5750\u6807","Drawing":"\u7ED8\u5236","Clear drawing at each frame":"\u6E05\u9664\u6BCF\u4E00\u5E27\u7684\u7ED8\u56FE","When activated, clear the previous render at each frame. Otherwise, shapes are staying on the screen until you clear manually the object in events.":"\u6FC0\u6D3B\u540E\uFF0C\u6E05\u9664\u6BCF\u4E00\u5E27\u7684\u4E0A\u4E00\u6B21\u6E32\u67D3\u3002\u5426\u5219\uFF0C\u5F62\u72B6\u4F1A\u4E00\u76F4\u7559\u5728\u5C4F\u5E55\u4E0A\uFF0C\u76F4\u5230\u60A8\u624B\u52A8\u6E05\u9664\u4E8B\u4EF6\u4E2D\u7684\u5BF9\u8C61\u3002","Antialiasing":"\u6297\u952F\u9F7F","Antialiasing mode":"\u6297\u952F\u9F7F\u6A21\u5F0F","Shape painter":"\u5F62\u72B6\u7ED8\u753B","An object that can be used to draw arbitrary 2D shapes on the screen using events.":"\u8FD9\u4E2A\u5BF9\u8C61\u53EF\u4EE5\u7528\u4E8E\u4F7F\u7528\u4E8B\u4EF6\u5728\u5C4F\u5E55\u4E0A\u7ED8\u5236\u4EFB\u610F\u76842D\u5F62\u72B6\u3002","Draw basic 2D shapes using events.":"\u4F7F\u7528\u4E8B\u4EF6\u7ED8\u5236\u57FA\u672C\u7684 2D \u56FE\u5F62\u3002","Rectangle":"\u77E9\u5F62","Draw a rectangle on screen":"\u5728\u5C4F\u5E55\u4E0A\u7ED8\u5236\u77E9\u5F62","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rectangle with _PARAM0_":"\u4ECE_PARAM1_; _PARAM2_\u5230_PARAM3_; _ Param4_\u7528_PARAM0_\u7ED8\u5236\u4E00\u4E2A\u77E9\u5F62","Shape Painter object":"\u5F62\u72B6\u7ED8\u753B\u5BF9\u8C61","Left X position":"\u5DE6 X \u4F4D\u7F6E","Top Y position":"\u9876\u90E8 Y \u4F4D\u7F6E","Right X position":"\u53F3 X \u4F4D\u7F6E","Bottom Y position":"\u5E95\u90E8 Y \u4F4D\u7F6E","Draw a circle on screen":"\u5728\u5C4F\u5E55\u4E0A\u7ED8\u5236\u4E00\u4E2A\u5706","Draw at _PARAM1_;_PARAM2_ a circle of radius _PARAM3_ with _PARAM0_":"\u5728_PARAM1_; _PARAM2_\u7ED8\u5236\u4E00\u4E2A\u534A\u5F84\u4E3A_PARAM3_\u7684\u5706\uFF0C\u5E76\u5E26\u6709_PARAM0_","X position of center":"\u4E2D\u5FC3X\u5750\u6807","Y position of center":"\u4E2D\u5FC3Y\u5750\u6807","Radius (in pixels)":"\u534A\u5F84(\u50CF\u7D20)","X position of start point":"\u8D77\u59CB\u70B9\u7684X\u5750\u6807","Y position of start point":"\u8D77\u59CB\u70B9\u7684Y\u5750\u6807","X position of end point":"\u7ED3\u675F\u70B9\u7684X\u5750\u6807","Y position of end point":"\u7ED3\u675F\u70B9\u7684Y\u5750\u6807","Thickness (in pixels)":"\u7C97\u7EC6(\u50CF\u7D20)","Draw a line on screen":"\u5728\u5C4F\u5E55\u4E0A\u7ED8\u5236\u4E00\u884C","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a line (thickness: _PARAM5_) with _PARAM0_":"\u4ECE _PARAM1_; _PARAM2_ \u5230 _PARAM3_; _PARAM4_ \u7528 _PARAM0_ \u7ED8\u5236\u4E00\u6761\u7EBF(\u539A\u5EA6\u4E3A: _PARAM5_)","Ellipse":"\u692D\u5706","Draw an ellipse on screen":"\u5728\u5C4F\u5E55\u4E0A\u753B\u4E00\u4E2A\u692D\u5706","Draw at _PARAM1_;_PARAM2_ an ellipse of width _PARAM3_ and height _PARAM4_ with _PARAM0_":"\u5728_PARAM1_;_PARAM2_ \u5904\u7528 _PARAM0_ \u4EE5\u5BBD\u5EA6_PARAM3_ \u548C\u9AD8\u5EA6 _PARAM4_ \u753B\u4E00\u4E2A\u692D\u5706","The width of the ellipse":"\u692D\u5706\u7684\u5BBD\u5EA6","The height of the ellipse":"\u692D\u5706\u7684\u9AD8\u5EA6","Fillet Rectangle":"\u5706\u89D2\u77E9\u5F62","Draw a fillet rectangle on screen":"\u5728\u5C4F\u5E55\u4E0A\u7ED8\u5236\u5706\u89D2\u77E9\u5F62","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a fillet rectangle (fillet: _PARAM5_)with _PARAM0_":"\u4F7F\u7528 _PARAM0_ \u4ECE _PARAM1_; _PARAM2_ \u5230 _PARAM3_; _PARAM4_ \u7ED8\u5236\u4E00\u4E2A\u5706\u89D2\u77E9\u5F62 (\u5706\u89D2\uFF1A_PARAM5_)","Fillet (in pixels)":"\u5706\u89D2 (\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D)","Rounded rectangle":"\u5706\u89D2\u77E9\u5F62","Draw a rounded rectangle on screen":"\u5728\u5C4F\u5E55\u4E0A\u753B\u4E00\u4E2A\u5706\u89D2\u77E9\u5F62","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rounded rectangle (radius: _PARAM5_) with _PARAM0_":"\u4ECE _PARAM1_;_PARAM2_ \u5230 _PARAM3_;_PARAM4_ \u7528 _PARAM0_ \u753B\u4E00\u4E2A\u5706\u89D2\u77E9\u5F62(\u534A\u5F84\u4E3A: _PARAM5_)","Chamfer Rectangle":"\u5012\u89D2\u77E9\u5F62","Draw a chamfer rectangle on screen":"\u5728\u5C4F\u5E55\u4E0A\u7ED8\u5236\u4E00\u4E2A\u5012\u89D2\u77E9\u5F62","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a chamfer rectangle (chamfer: _PARAM5_) with _PARAM0_":"\u4F7F\u7528 _PARAM0_ \u4ECE _PARAM1_;_PARAM2_ \u5230 _PARAM3_;_PARAM4_ \u7ED8\u5236\u4E00\u4E2A\u5012\u89D2\u77E9\u5F62 (\u5012\u89D2\uFF1A_PARAM5_)","Chamfer (in pixels)":"\u5012\u89D2 (\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D)","Torus":"\u5706\u73AF","Draw a torus on screen":"\u5728\u5C4F\u5E55\u4E0A\u7ED8\u5236\u4E00\u4E2A\u5706\u73AF","Draw at _PARAM1_;_PARAM2_ a torus with inner radius: _PARAM3_, outer radius: _PARAM4_ and with start arc angle: _PARAM5_\u00B0, end angle: _PARAM6_\u00B0 with _PARAM0_":"\u5728 _PARAM1_\uFF1B_PARAM2_ \u5904\u7ED8\u5236\u4E00\u4E2A\u5706\u73AF\uFF0C\u5176\u5185\u534A\u5F84\uFF1A_PARAM3_\uFF0C\u5916\u534A\u5F84\uFF1A_PARAM4_\uFF0C\u8D77\u59CB\u5706\u5F27\u89D2\u5EA6\uFF1A_PARAM5_\u00B0\uFF0C\u7ED3\u675F\u89D2\u5EA6\uFF1A_PARAM6_\u00B0\uFF0C\u5E26 _PARAM0_","Inner Radius (in pixels)":"\u5185\u534A\u5F84 (\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D)","Outer Radius (in pixels)":"\u5916\u534A\u5F84 (\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D)","Start Arc (in degrees)":"\u8D77\u59CB\u5706\u5F27 (\u4EE5\u5EA6\u4E3A\u5355\u4F4D)","End Arc (in degrees)":"\u7ED3\u675F\u5706\u5F27 (\u4EE5\u5EA6\u4E3A\u5355\u4F4D)","Regular Polygon":"\u6B63\u591A\u8FB9\u5F62","Draw a regular polygon on screen":"\u5728\u5C4F\u5E55\u4E0A\u7ED8\u5236\u4E00\u4E2A\u6B63\u591A\u8FB9\u5F62","Draw at _PARAM1_;_PARAM2_ a regular polygon with _PARAM3_ sides and radius: _PARAM4_ (rotation: _PARAM5_) with _PARAM0_":"\u5728 _PARAM1_;_PARAM2_ \u5904\u7ED8\u5236\u4E00\u4E2A\u6B63\u591A\u8FB9\u5F62\uFF0C\u5176\u8FB9\u957F\u4E3A _PARAM3_\uFF0C\u534A\u5F84\u4E3A\uFF1A_PARAM4_ (\u65CB\u8F6C\uFF1A_PARAM5_)\uFF0C\u5E76\u5E26\u6709_PARAM0_","Number of sides of the polygon (minimum: 3)":"\u591A\u8FB9\u5F62\u7684\u8FB9\u6570(\u6700\u5C0F: 3)","Rotation (in degrees)":"\u65CB\u8F6C(\u89D2\u5EA6)","Star":"\u661F\u5F62","Draw a star on screen":"\u5728\u5C4F\u5E55\u4E0A\u753B\u4E00\u4E2A\u661F\u5F62","Draw at _PARAM1_;_PARAM2_ a star with _PARAM3_ points and radius: _PARAM4_ (inner radius: _PARAM5_, rotation: _PARAM6_) with _PARAM0_":"\u5728_PARAM1_;_PARAM2_ \u5904\u7528 _PARAM0_ \u753B\u4E00\u4E2A\u661F\u578B\uFF0C\u6709 _PARAM3_ \u4E2A\u70B9\uFF0C\u534A\u5F84\u4E3A _PARAM4_ (\u5185\u90E8\u534A\u5F84\u4E3A\uFF1A _PARAM5_, \u65CB\u8F6C\u4E3A\uFF1A _PARAM6_)","Number of points of the star (minimum: 2)":"\u661F\u5F62\u7684\u9876\u70B9\u6570\u91CF(\u6700\u5C0F\u4E3A2)","Inner radius (in pixels, half radius by default)":"\u5185\u90E8\u534A\u5F84(\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF0C\u9ED8\u8BA4\u4E3A\u534A\u5F84\u7684\u4E00\u534A)","Arc":"\u5F27","Draw an arc on screen. If \"Close path\" is set to yes, a line will be drawn between the start and end point of the arc, closing the shape.":"\u5728\u5C4F\u5E55\u4E0A\u753B\u4E00\u6761\u5F27\u3002\u5982\u679C\u201C\u9009\u62E9\u8DEF\u5F84\u201D\u8BBE\u4E3A\u662F\uFF0C\u90A3\u4E48\u5F27\u7684\u8D77\u70B9\u548C\u7EC8\u70B9\u95F4\u5C06\u4F1A\u753B\u4E00\u6761\u7EBF\uFF0C\u5F62\u6210\u4E00\u4E2A\u95ED\u5408\u56FE\u5F62\u3002","Draw at _PARAM1_;_PARAM2_ an arc with radius: _PARAM3_, start angle: _PARAM4_, end angle: _PARAM5_ (anticlockwise: _PARAM6_, close path: _PARAM7_) with _PARAM0_":"\u5728 _PARAM1_;_PARAM2_ \u5904\u7528 _PARAM0_ \u7ED8\u5236\u4E00\u4E2A\u534A\u5F84\u4E3A _PARAM3_ \u7684\u5F27, \u8D77\u59CB\u89D2\u5EA6\u4E3A\uFF1A _PARAM4_, \u7ED3\u675F\u89D2\u5EA6\u4E3A\uFF1A _PARAM5_ (\u9006\u65F6\u9488\u4E3A: _PARAM6_, \u95ED\u5408\u8DEF\u5F84\u4E3A\uFF1A _PARAM7_)","Start angle of the arc (in degrees)":"\u5F27\u7684\u8D77\u59CB\u89D2\u5EA6(\u89D2\u5EA6)","End angle of the arc (in degrees)":"\u5F27\u7684\u7EC8\u6B62\u89D2\u5EA6(\u89D2\u5EA6)","Anticlockwise":"\u9006\u65F6\u9488","Close path":"\u95ED\u5408\u8DEF\u5F84","Bezier curve":"\u8D1D\u585E\u5C14\u66F2\u7EBF","Draw a bezier curve on screen":"\u5728\u5C4F\u5E55\u4E0A\u7ED8\u5236\u8D1D\u585E\u5C14\u66F2\u7EBF","Draw from _PARAM1_;_PARAM2_ to _PARAM7_;_PARAM8_ a bezier curve (first control point: _PARAM3_;_PARAM4_, second control point: _PARAM5_;_PARAM6_) with _PARAM0_":"\u4ECE _PARAM1_;_PARAM2_ \u5230 _PARAM7_;_PARAM8_ \u7528 _PARAM0_ \u7ED8\u5236\u4E00\u6761\u8D1D\u585E\u5C14\u66F2\u7EBF(\u7B2C\u4E00\u63A7\u5236\u70B9\u4E3A: _PARAM3_;_PARAM4_, \u7B2C\u4E8C\u63A7\u5236\u70B9\u4E3A: _PARAM5_;_PARAM6_)","First control point x":"\u7B2C\u4E00\u63A7\u5236\u70B9\u7684x","First control point y":"\u7B2C\u4E00\u63A7\u5236\u70B9\u7684y","Second Control point x":"\u7B2C\u4E8C\u63A7\u5236\u70B9\u7684x","Second Control point y":"\u7B2C\u4E8C\u63A7\u5236\u70B9\u7684y","Destination point x":"\u76EE\u7684\u70B9\u7684x","Destination point y":"\u76EE\u7684\u70B9\u7684y","Quadratic curve":"\u4E8C\u6B21\u66F2\u7EBF","Draw a quadratic curve on screen":"\u5728\u5C4F\u5E55\u4E0A\u7ED8\u5236\u4E8C\u6B21\u66F2\u7EBF","Draw from _PARAM1_;_PARAM2_ to _PARAM5_;_PARAM6_ a quadratic curve (control point: _PARAM3_;_PARAM4_) with _PARAM0_":"\u4ECE_PARAM1_;_PARAM2_ \u5230_PARAM5_;_PARAM6_ \u7528 _PARAM0_ \u7ED8\u5236\u4E00\u4E2A\u4E8C\u6B21\u66F2\u7EBF (\u63A7\u5236\u70B9\uFF1A_PARAM3_;_PARAM4_)","Control point x":"\u63A7\u5236\u70B9 x","Control point y":"\u63A7\u5236\u70B9 Y","Begin fill path":"\u5F00\u59CB\u586B\u5145\u8DEF\u5F84","Begin to draw a simple one-color fill. Subsequent actions, such as \"Path line\" (in the Advanced category) can be used to draw. Be sure to use \"End fill path\" action when you're done drawing the shape.":"\u5F00\u59CB\u7ED8\u5236\u4E00\u4E2A\u7B80\u5355\u7684\u5355\u8272\u586B\u5145. \u968F\u540E\u7684\u52A8\u4F5C, \u4F8B\u5982 \u201C\u8DEF\u5F84\u7EBF\u201D (\u5728\u9AD8\u7EA7\u7C7B\u522B\u4E2D) \u53EF\u4EE5\u7528\u4E8E\u7ED8\u5236. \u5728\u7ED8\u5236\u5F62\u72B6\u65F6, \u8BF7\u52A1\u5FC5\u4F7F\u7528 \u201C\u7ED3\u675F\u586B\u5145\u8DEF\u5F84\u201D \u64CD\u4F5C.","Begin drawing filling of an advanced path with _PARAM0_ (start: _PARAM1_;_PARAM2_)":"\u5F00\u59CB\u4F7F\u7528_PARAM0_\u7ED8\u5236\u9AD8\u7EA7\u8DEF\u5F84\u7684\u56FE\u5F62\u586B\u5145(\u5F00\u59CB:_PARAM1_;_PARAM2_)","Start drawing x":"\u5F00\u59CB\u7ED8\u5236 x","Start drawing y":"\u5F00\u59CB\u7ED8\u5236 y","End fill path":"\u7ED3\u675F\u586B\u5145\u8DEF\u5F84","Finish the filling drawing in an advanced path":"\u5728\u9AD8\u7EA7\u8DEF\u5F84\u4E2D\u5B8C\u6210\u586B\u5145\u56FE","Finish the filling drawing in an advanced path with _PARAM0_":"\u4EE5 _PARAM0_ \u5B8C\u6210\u9AD8\u7EA7\u8DEF\u5F84\u7684\u586B\u5145\u7ED8\u56FE","Move path drawing position":"\u79FB\u52A8\u8DEF\u5F84\u7ED8\u5236\u4F4D\u7F6E","Move the drawing position for the current path":"\u79FB\u52A8\u5F53\u524D\u8DEF\u5F84\u7684\u7ED8\u56FE\u4F4D\u7F6E","Move the drawing position of the path to _PARAM1_;_PARAM2_ with _PARAM0_":"\u5C06\u8DEF\u5F84\u7684\u7ED8\u56FE\u4F4D\u7F6E\u79FB\u52A8\u5230 _PARAM1_; _PARAM2_ \u548C _PARAM0_","Path line":"\u8DEF\u5F84\u7EBF","Add to a path a line to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"\u5728\u8DEF\u5F84\u4E2D\u6DFB\u52A0\u5230\u4F4D\u7F6E\u7684\u76F4\u7EBF\u3002\u539F\u70B9\u6765\u81EA\u4E0A\u4E00\u4E2A\u52A8\u4F5C\u6216\u201C\u5F00\u59CB\u586B\u5145\u8DEF\u5F84\u201D\u6216\u201C\u79FB\u52A8\u8DEF\u5F84\u7ED8\u56FE\u4F4D\u7F6E\u201D\u3002\u9ED8\u8BA4\u60C5\u51B5\u4E0B\uFF0C\u5F00\u59CB\u4F4D\u7F6E\u5C06\u662F\u5BF9\u8C61\u7684\u4F4D\u7F6E\u3002","Add to a path a line to the position _PARAM1_;_PARAM2_ with _PARAM0_":"\u5C06\u8DEF\u5F84\u6DFB\u52A0\u5230\u4F4D\u7F6E_PARAM1_; _PARAM2_\u548C_PARAM0_","Path bezier curve":"\u8DEF\u5F84\u8D1D\u585E\u5C14\u66F2\u7EBF","Add to a path a bezier curve to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"\u5C06\u8D1D\u585E\u5C14\u66F2\u7EBF\u6DFB\u52A0\u5230\u8DEF\u5F84\u4E2D\u3002\u539F\u70B9\u6765\u81EA\u4E0A\u4E00\u4E2A\u52A8\u4F5C\u6216\u201C\u5F00\u59CB\u586B\u5145\u8DEF\u5F84\u201D\u6216\u201C\u79FB\u52A8\u8DEF\u5F84\u7ED8\u56FE\u4F4D\u7F6E\u201D\u3002\u9ED8\u8BA4\u60C5\u51B5\u4E0B\uFF0C\u5F00\u59CB\u4F4D\u7F6E\u5C06\u662F\u5BF9\u8C61\u7684\u4F4D\u7F6E\u3002","Add to a path a bezier curve to the position _PARAM5_;_PARAM6_ (first control point: _PARAM1_;_PARAM2_, second control point: _PARAM3_;_PARAM4_) with _PARAM0_":"\u5C06\u4E00\u6761\u8D1D\u585E\u5C14\u66F2\u7EBF\u6DFB\u52A0\u5230\u5177\u6709_PARAM0_\u7684\u4F4D\u7F6E_PARAM5 _; _Param6_(\u7B2C\u4E00\u63A7\u5236\u70B9:_PARAM1_; _PARAM2_\uFF0C\u7B2C\u4E8C\u63A7\u5236\u70B9:_PARAM3_; _PARAM4_)","Path arc":"\u8DEF\u5F84\u5F27","Add to a path an arc to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"\u5C06\u5706\u5F27\u6DFB\u52A0\u5230\u4F4D\u7F6E\u3002\u539F\u70B9\u6765\u81EA\u4E0A\u4E00\u4E2A\u52A8\u4F5C\u6216\u201C\u5F00\u59CB\u586B\u5145\u8DEF\u5F84\u201D\u6216\u201C\u79FB\u52A8\u8DEF\u5F84\u7ED8\u56FE\u4F4D\u7F6E\u201D\u3002\u9ED8\u8BA4\u60C5\u51B5\u4E0B\uFF0C\u5F00\u59CB\u4F4D\u7F6E\u5C06\u662F\u5BF9\u8C61\u7684\u4F4D\u7F6E\u3002","Add to a path an arc at the position _PARAM1_;_PARAM2_ (radius: _PARAM3_, start angle: _PARAM4_, end angle: _PARAM5_, anticlockwise: _PARAM6_) with _PARAM0_":"\u5728\u8DEF\u5F84_PARAM1_; _PARAM2_\uFF08\u534A\u5F84\uFF1A_PARAM3_\uFF0C\u8D77\u59CB\u89D2\u5EA6\uFF1A_PARAM4_\uFF0C\u7ED3\u675F\u89D2\u5EA6\uFF1A_PARAM5_\uFF0C\u9006\u65F6\u9488\uFF1A_PARAM6_\uFF09\u4E0A\u6DFB\u52A0\u4E00\u6761\u5706\u5F27\uFF0C\u5E76\u5E26\u6709_PARAM0_","Center x of circle":"\u5706\u7684\u4E2D\u5FC3 X","Center y of circle":"\u5706\u5FC3\u7684y\u5750\u6807","Start angle":"\u8D77\u59CB\u89D2\u5EA6","End angle":"\u7ED3\u675F\u89D2\u5EA6","Path quadratic curve":"\u8DEF\u5F84\u4E8C\u6B21\u66F2\u7EBF","Add to a path a quadratic curve to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"\u5C06\u4E8C\u6B21\u66F2\u7EBF\u6DFB\u52A0\u5230\u67D0\u4E2A\u4F4D\u7F6E\u3002\u539F\u70B9\u6765\u81EA\u4E0A\u4E00\u4E2A\u52A8\u4F5C\u6216\u201C\u5F00\u59CB\u586B\u5145\u8DEF\u5F84\u201D\u6216\u201C\u79FB\u52A8\u8DEF\u5F84\u7ED8\u56FE\u4F4D\u7F6E\u201D\u3002\u9ED8\u8BA4\u60C5\u51B5\u4E0B\uFF0C\u5F00\u59CB\u4F4D\u7F6E\u5C06\u662F\u5BF9\u8C61\u7684\u4F4D\u7F6E\u3002","Add to a path a quadratic curve to the position _PARAM3_;_PARAM4_ (control point: _PARAM1_;_PARAM2_) with _PARAM0_":"\u5C06\u4E00\u6761\u4E8C\u6B21\u66F2\u7EBF\u6DFB\u52A0\u5230\u5177\u6709_PARAM0_\u7684\u4F4D\u7F6E_PARAM3 _; _PARAM4_\uFF08\u63A7\u5236\u70B9\uFF1A_PARAM1 _; _PARAM2_\uFF09","Close Path":"\u95ED\u5408\u8DEF\u5F84","Close the path of the advanced shape. This closes the outline between the last and the first point.":"\u95ED\u5408\u9AD8\u7EA7\u5F62\u72B6\u7684\u8DEF\u5F84, \u8FD9\u5C06\u7ED3\u675F\u6700\u540E\u4E00\u70B9\u548C\u7B2C\u4E00\u70B9\u4E4B\u95F4\u7684\u8F6E\u5ED3.","Close the path with _PARAM0_":"\u7528 _PARAM0_ \u5173\u95ED\u8DEF\u5F84","Clear shapes":"\u6E05\u9664\u5F62\u72B6","Clear the rendered shape(s). Useful if not set to be done automatically.":"\u6E05\u9664\u6E32\u67D3\u7684\u5F62\u72B6\u3002\u5982\u679C\u672A\u8BBE\u7F6E\u4E3A\u81EA\u52A8\u5B8C\u6210\uFF0C\u5219\u975E\u5E38\u6709\u7528\u3002","Clear the rendered image of _PARAM0_":"\u6E05\u9664_PARAM0_\u7684\u6E32\u67D3\u56FE\u50CF","Clear between frames":"\u5728\u5E27\u4E4B\u95F4\u6E05\u9664","Activate (or deactivate) the clearing of the rendered shape at the beginning of each frame.":"\u5728\u6BCF\u5E27\u5F00\u59CB\u65F6\u6FC0\u6D3B(\u6216\u53D6\u6D88\u6FC0\u6D3B)\u6E32\u67D3\u5F62\u72B6\u7684\u6E05\u9664\u3002","Clear the rendered image of _PARAM0_ between each frame: _PARAM1_":"\u5728\u6BCF\u5E27\u4E4B\u95F4\u6E05\u9664_PARAM0_\u7684\u6E32\u67D3\u56FE\u50CF\uFF1A_PARAM1_","Clear between each frame":"\u5728\u6BCF\u4E2A\u5E27\u4E4B\u95F4\u6E05\u9664","Check if the rendered image is cleared between frames.":"\u68C0\u67E5\u6E32\u67D3\u7684\u56FE\u50CF\u662F\u5426\u5728\u5E27\u4E4B\u95F4\u88AB\u6E05\u9664\u3002","_PARAM0_ is clearing its rendered image between each frame":"_PARAM0_\u6B63\u5728\u6E05\u9664\u6BCF\u5E27\u4E4B\u95F4\u7684\u6E32\u67D3\u56FE\u50CF","Change the color used when filling":"\u6539\u53D8\u586B\u5145\u65F6\u4F7F\u7528\u7684\u989C\u8272","Change fill color of _PARAM0_ to _PARAM1_":" \u66F4\u6539\u586B\u5145\u989C\u8272 _PARAM0_ \u4E3A _PARAM1_","Filing color red component":"\u6587\u4EF6\u989C\u8272\u4E3A\u7EA2\u8272\u7684\u7EC4\u4EF6","Filing color green component":"\u6587\u4EF6\u989C\u8272\u4E3A\u7EFF\u8272\u7684\u7EC4\u4EF6","Filing color blue component":"\u6587\u4EF6\u989C\u8272\u4E3A\u84DD\u8272\u7684\u7EC4\u4EF6","Modify the color of the outline of future drawings.":"\u4FEE\u6539\u672A\u6765\u56FE\u7EB8\u8F6E\u5ED3\u7684\u989C\u8272\u3002","Change outline color of _PARAM0_ to _PARAM1_":"\u5C06 _PARAM0_ \u7684\u8F6E\u5ED3\u989C\u8272\u66F4\u6539\u4E3A _PARAM1_","Outline color red component":"\u8F6E\u5ED3\u989C\u8272\u7EA2\u8272\u7EC4\u4EF6","Outline color green component":"\u8F6E\u5ED3\u989C\u8272\u7EFF\u8272\u7EC4\u4EF6","Outline color blue component":"\u8F6E\u5ED3\u989C\u8272\u84DD\u8272\u7EC4\u4EF6","Modify the size of the outline of future drawings.":"\u4FEE\u6539\u672A\u6765\u7ED8\u56FE\u8F6E\u5ED3\u7684\u5927\u5C0F\u3002","the size of the outline":"\u68C0\u6D4B\u5916\u6846\u7684\u5927\u5C0F","Test the size of the outline.":"\u68C0\u6D4B\u5916\u6846\u7684\u5927\u5C0F","Modify the opacity level used when filling future drawings.":"\u4FEE\u6539\u586B\u5145\u672A\u6765\u56FE\u7EB8\u65F6\u4F7F\u7528\u7684\u4E0D\u900F\u660E\u5EA6\u7EA7\u522B\u3002","the opacity of filling":"\u586B\u5145\u7684\u4E0D\u900F\u660E\u5EA6","Test the value of the opacity level used when filling.":"\u6D4B\u8BD5\u586B\u5145\u65F6\u4F7F\u7528\u7684\u4E0D\u900F\u660E\u5EA6\u7684\u503C\u3002","Filling opacity":"\u586B\u5145\u4E0D\u900F\u660E\u5EA6","Modify the opacity of the outline of future drawings.":"\u4FEE\u6539\u672A\u6765\u56FE\u7EB8\u8F6E\u5ED3\u7684\u4E0D\u900F\u660E\u5EA6\u3002","the opacity of the outline":"\u8F6E\u5ED3\u7684\u4E0D\u900F\u660E\u5EA6","Test the opacity of the outline.":"\u6D4B\u8BD5\u8F6E\u5ED3\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Use relative coordinates":"\u4F7F\u7528\u76F8\u5BF9\u5750\u6807","Set if the object should use relative coordinates (by default) or not. It's recommended to use relative coordinates.":"\u8BBE\u7F6E\u5BF9\u8C61\u662F\u5426\u5E94\u4F7F\u7528\u76F8\u5BF9\u5750\u6807(\u9ED8\u8BA4\u60C5\u51B5\u4E0B)\u3002\u5EFA\u8BAE\u4F7F\u7528\u76F8\u5BF9\u5750\u6807\u3002","Use relative coordinates for _PARAM0_: _PARAM1_":"\u5C06\u76F8\u5BF9\u5750\u6807\u7528\u4E8E_PARAM0_\uFF1A_PARAM1_","Use relative coordinates?":"\u4F7F\u7528\u76F8\u5BF9\u5750\u6807\uFF1F","Relative coordinates":"\u76F8\u5BF9\u5750\u6807","Check if the coordinates of the shape painter is relative.":"\u68C0\u67E5\u5F62\u72B6\u7ED8\u5236\u5668\u7684\u5750\u6807\u662F\u5426\u662F\u76F8\u5BF9\u7684\u3002","_PARAM0_ is using relative coordinates":"_PARAM0_ \u6B63\u5728\u4F7F\u7528\u76F8\u5BF9\u5750\u6807","Change the center of rotation of _PARAM0_ to _PARAM1_, _PARAM2_":"\u5C06 _PARAM0_ \u7684\u65CB\u8F6C\u4E2D\u5FC3\u66F4\u6539\u4E3A _PARAM1_, _PARAM2_","Collision Mask":"\u78B0\u649E\u8499\u677F","Change the collision mask of an object to a rectangle relatively to the object origin.":"\u5BF9\u8C61\u7684\u78B0\u649E\u906E\u7F69\u66F4\u6539\u4E3A\u76F8\u5BF9\u4E8E\u5BF9\u8C61\u539F\u70B9\u7684\u77E9\u5F62\u3002","Change the collision mask of _PARAM0_ to a rectangle from _PARAM1_; _PARAM2_ to _PARAM3_; _PARAM4_":"\u5C06 _PARAM0_ \u7684\u78B0\u649E\u906E\u7F69\u66F4\u6539\u4E3A\u77E9\u5F62\uFF0C\u4ECE_PARAM1_; _PARAM2_ \u66F4\u6539\u4E3A_PARAM3_; _PARAM4_","Position":"\u4F4D\u7F6E","X drawing coordinate of a point from the scene":"\u5C4F\u5E55\u4E0A\u67D0\u70B9\u7684X\u7ED8\u5236\u5750\u6807","X scene position":"X\u573A\u666F\u4F4D\u7F6E","Y scene position":"Y\u573A\u666F\u4F4D\u7F6E","Y drawing coordinate of a point from the scene":"\u5C4F\u5E55\u4E0A\u67D0\u70B9\u7684Y\u7ED8\u5236\u5750\u6807","X scene coordinate of a point from the drawing":"\u7ED8\u56FE\u4E2D\u67D0\u70B9\u7684 X \u573A\u666F\u5750\u6807","X drawing position":"X\u7ED8\u56FE\u4F4D\u7F6E","Y drawing position":"Y \u7ED8\u56FE\u4F4D\u7F6E","Y scene coordinate of a point from the drawing":"\u7ED8\u56FE\u4E2D\u67D0\u70B9\u7684 Y \u573A\u666F\u5750\u6807","Set anti-aliasing of _PARAM0_ to _PARAM1_":"\u5C06 _PARAM0_ \u7684\u6297\u952F\u9F7F\u8BBE\u7F6E\u4E3A _PARAM1_","Anti-aliasing quality level":"\u6297\u952F\u9F7F\u8D28\u91CF\u7B49\u7EA7","Anti-aliasing type":"\u6297\u952F\u9F7F\u7C7B\u578B","Checks the selected type of anti-aliasing":"\u68C0\u67E5\u6240\u9009\u7684\u6297\u952F\u9F7F\u7C7B\u578B","The anti-aliasing of _PARAM0_ is set to _PARAM1_":"_PARAM0_ \u7684\u6297\u952F\u9F7F\u8BBE\u7F6E\u4E3A _PARAM1_","Type of anti-aliasing to check the object against":"\u68C0\u67E5\u5BF9\u8C61\u7684\u6297\u952F\u9F7F\u7C7B\u578B","Type of anti-aliasing used by a shape painter":"\u5F62\u72B6\u7ED8\u5236\u5668\u4F7F\u7528\u7684\u6297\u952F\u9F7F\u7C7B\u578B","Returns the type of anti-aliasing in use: none, low, medium, or high.":"\u8FD4\u56DE\u6B63\u5728\u4F7F\u7528\u7684\u6297\u952F\u9F7F\u7C7B\u578B\uFF1A\u65E0\u3001\u4F4E\u3001\u4E2D\u6216\u9AD8\u3002","Linked objects":"\u94FE\u63A5\u5BF9\u8C61","Link two objects":"\u94FE\u63A5\u4E24\u4E2A\u5BF9\u8C61","Link two objects together, so as to be able to get one from the other.":"\u5C06\u4E24\u4E2A\u5BF9\u8C61\u94FE\u63A5\u5728\u4E00\u8D77\uFF0C\u4EE5\u4FBF\u80FD\u591F\u4ECE\u4E00\u4E2A\u5F97\u5230\u53E6\u4E00\u4E2A\u3002","Link _PARAM1_ and _PARAM2_":"\u94FE\u63A5 _PARAM1_ \u548C _PARAM2_","Object 1":"\u5BF9\u8C61 1","Object 2":"\u5BF9\u8C61 2","Unlink two objects":"\u53D6\u6D88\u94FE\u63A5\u4E24\u4E2A\u5BF9\u8C61","Unlink two objects.":"\u53D6\u6D88\u94FE\u63A5\u4E24\u4E2A\u5BF9\u8C61\u3002","Unlink _PARAM1_ and _PARAM2_":"\u89E3\u9664 _PARAM1_ \u548C _PARAM2_ \u7684\u94FE\u63A5","Unlink all objects from an object":"\u5C06\u6240\u6709\u5BF9\u8C61\u4E0E\u4E00\u4E2A\u5BF9\u8C61\u53D6\u6D88\u94FE\u63A5","Unlink all objects from an object.":"\u5C06\u6240\u6709\u5BF9\u8C61\u4E0E\u4E00\u4E2A\u5BF9\u8C61\u53D6\u6D88\u94FE\u63A5\u3002","Unlink all objects from _PARAM1_":"\u5C06\u6240\u6709\u5BF9\u8C61\u4E0E _PARAM1_ \u53D6\u6D88\u94FE\u63A5","Take into account linked objects":"\u8003\u8651\u5230\u94FE\u63A5\u5BF9\u8C61","Take some objects linked to the object into account for next conditions and actions.\nThe condition will return false if no object was taken into account.":"\u8003\u8651\u5230\u4E0B\u4E00\u4E2A\u6761\u4EF6\u548C\u52A8\u4F5C\uFF0C\u4E00\u4E9B\u4E0E\u5BF9\u8C61\u76F8\u5173\u8054\u7684\u5BF9\u8C61\u3002\n\u5982\u679C\u4E0D\u8003\u8651\u5BF9\u8C61\uFF0C\u6761\u4EF6\u5C06\u8FD4\u56DE false\u3002","Take into account all \"_PARAM1_\" linked to _PARAM2_":"\u8003\u8651\u6240\u6709 \"_PARAM1_\" \u94FE\u63A5\u5230 _PARAM2_","Pick these objects...":"\u9009\u62E9\u8FD9\u4E9B\u5BF9\u8C61...","...if they are linked to this object":"...\u5982\u679C\u4ED6\u4EEC\u88AB\u94FE\u63A5\u5230\u6B64\u5BF9\u8C61","Take objects linked to the object into account for next actions.":"\u5C06\u4E0E\u5BF9\u8C61\u76F8\u5173\u8054\u7684\u5BF9\u8C61\u8BA1\u5165\u4E0B\u4E00\u4E2A\u52A8\u4F5C\u3002","Precise check":"\u7CBE\u786E\u68C0\u67E5","Use the object (custom) collision mask instead of the bounding box, making the behavior more precise at the cost of reduced performance":"\u4F7F\u7528\u5BF9\u8C61\uFF08\u81EA\u5B9A\u4E49\uFF09\u78B0\u649E\u906E\u7F69\u800C\u4E0D\u662F\u8FB9\u754C\u6846\uFF0C\u4EE5\u964D\u4F4E\u6027\u80FD\u4E3A\u4EE3\u4EF7\u4F7F\u884C\u4E3A\u66F4\u7CBE\u786Eh","Draggable Behavior":"\u53EF\u62D6\u52A8\u884C\u4E3A","Allows objects to be moved using the mouse (or touch). Add the behavior to an object to make it draggable. Use events to enable or disable the behavior when needed.":"\u5141\u8BB8\u4F7F\u7528\u9F20\u6807(\u6216\u89E6\u6478)\u79FB\u52A8\u5BF9\u8C61\u3002\u5C06\u884C\u4E3A\u6DFB\u52A0\u5230\u5BF9\u8C61\u4EE5\u4F7F\u5176\u53EF\u62D6\u52A8\u3002\u5728\u9700\u8981\u65F6\u4F7F\u7528\u4E8B\u4EF6\u6765\u542F\u7528\u6216\u7981\u7528\u884C\u4E3A\u3002","Draggable object":"\u53EF\u62D6\u52A8\u5BF9\u8C61","Draggable":"\u53EF\u62D6\u52A8","Move objects by holding a mouse button (or touch).":"\u6309\u4F4F\u9F20\u6807\u6309\u94AE(\u6216\u89E6\u6478)\u79FB\u52A8\u7269\u4F53\u3002","Being dragged":"\u6B63\u88AB\u62D6\u52A8","Check if the object is being dragged. This means the mouse button or touch is pressed on it. When the mouse button or touch is released, the object is no longer being considered dragged (use the condition \"Was just dropped\" to check when the dragging is ending).":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u88AB\u62D6\u52A8\u3002\u8FD9\u610F\u5473\u7740\u9F20\u6807\u6309\u94AE\u6216\u89E6\u6478\u6B63\u6309\u5728\u4E0A\u9762\u3002\u5F53\u9F20\u6807\u6309\u94AE\u6216\u89E6\u6478\u88AB\u91CA\u653E\u65F6\uFF0C\u5BF9\u8C61\u5C06\u4E0D\u518D\u88AB\u89C6\u4E3A\u6B63\u5728\u62D6\u52A8\uFF08\u4F7F\u7528\u6761\u4EF6\"\u521A\u521A\u653E\u4E0B\"\u6765\u68C0\u67E5\u62D6\u52A8\u4F55\u65F6\u7ED3\u675F\uFF09\u3002","_PARAM0_ is being dragged":"_PARAM0_ \u6B63\u5728\u88AB\u62D6\u52A8","Was just dropped":"\u521A\u521A\u88AB\u653E\u4E0B","Check if the object was just dropped after being dragged (the mouse button or touch was just released this frame).":"\u68C0\u67E5\u5BF9\u8C61\u5728\u88AB\u62D6\u52A8\u540E\u662F\u5426\u521A\u521A\u88AB\u653E\u4E0B\uFF08\u9F20\u6807\u6309\u94AE\u6216\u89E6\u6478\u5728\u8FD9\u4E00\u5E27\u521A\u521A\u91CA\u653E\uFF09\u3002","_PARAM0_ was just dropped":"_PARAM0_ \u521A\u521A\u88AB\u653E\u4E0B","Bitmap Text":"\u4F4D\u56FE\u6587\u672C","Displays a text using a \"Bitmap Font\" (an image representing characters). This is more performant than a traditional Text object and it allows for complete control on the characters aesthetic.":"\u663E\u793A\u4F7F\u7528 \"\u4F4D\u56FE\u5B57\u4F53\" (\u4EE3\u8868\u5B57\u7B26\u7684\u56FE\u50CF) \u7684\u6587\u672C\u3002 \u8FD9\u6BD4\u4F20\u7EDF\u7684\u6587\u672C\u5BF9\u8C61\u66F4\u80FD\u6027\u80FD\uFF0C\u5B83\u5141\u8BB8\u5BF9\u5B57\u7B26\u7684\u5B8C\u5168\u63A7\u5236\u3002","Bitmap Atlas":"\u4F4D\u56FE\u56FE\u96C6","Text scale":"\u6587\u5B57\u5927\u5C0F","Font tint":"\u5B57\u4F53\u8272\u8C03","Image-based text.":"\u57FA\u4E8E\u56FE\u50CF\u7684\u6587\u672C\u3002","Bitmap text":"\u4F4D\u56FE\u6587\u672C","Return the text.":"\u8FD4\u56DE\u6587\u672C\u3002","the opacity, between 0 (fully transparent) and 255 (opaque)":"\u4E0D\u900F\u660E\u5EA6\uFF0C\u4ECB\u4E8E 0 (\u5B8C\u5168\u900F\u660E) \u548C 255 (\u4E0D\u900F\u660E) \u4E4B\u95F4","the font size, defined in the Bitmap Font":"\u5B57\u4F53\u5927\u5C0F\uFF0C\u5728\u4F4D\u56FE\u5B57\u4F53\u4E2D\u5B9A\u4E49","the scale (1 by default)":"\u6587\u5B57\u7F29\u653E\u5C3A\u5EA6\uFF08\u9ED8\u8BA4\u4E3A 1\uFF09","Font name":"\u5B57\u4F53\u540D\u79F0","the font name (defined in the Bitmap font)":"\u5B57\u4F53\u540D\u79F0\uFF08\u4F4D\u56FE\u5B57\u4F53\u4E2D\u5B9A\u4E49\uFF09","the font name":"\u5B57\u4F53\u540D\u79F0","Set the tint of the Bitmap Text object.":"\u8BBE\u7F6E\u4F4D\u56FE\u6587\u672C\u5BF9\u8C61\u7684\u8272\u8C03\u3002","Set tint of _PARAM0_ to _PARAM1_":"\u5C06 _PARAM0_ \u7684\u8272\u8C03\u66F4\u6539\u4E3A _PARAM1_","Bitmap files resources":"\u4F4D\u56FE\u6587\u4EF6\u8D44\u6E90","Change the Bitmap Font and/or the atlas image used by the object.":"\u66F4\u6539\u5BF9\u8C61\u4F7F\u7528\u7684\u4F4D\u56FE\u5B57\u4F53\u548C/\u6216\u56FE\u96C6\u56FE\u50CF\u3002","Set the bitmap font of _PARAM0_ to _PARAM1_ and the atlas to _PARAM2_":"\u5C06 _PARAM0_ \u7684\u4F4D\u56FE\u5B57\u4F53\u8BBE\u4E3A _PARAM1_ \uFF0C\u56FE\u96C6\u8BBE\u4E3A _PARAM2_","Bitmap font resource name":"\u4F4D\u56FE\u5B57\u4F53\u8D44\u6E90\u540D\u79F0","Texture atlas resource name":"\u7EB9\u7406\u56FE\u96C6\u8D44\u6E90\u540D\u79F0","the text alignment":"\u6587\u5B57\u5BF9\u9F50","Alignment (\"left\", \"right\" or \"center\")":"\u5BF9\u9F50(\"\u5DE6\"\u3001\"\u53F3\"\u6216\"\u4E2D\u5FC3\")","Change the alignment of a Bitmap text object.":"\u4FEE\u6539\u4F4D\u56FE\u6587\u672C\u5BF9\u8C61\u7684\u5BF9\u9F50\u3002","Set the alignment of _PARAM0_ to _PARAM1_":"\u8BBE\u7F6E _PARAM0_ \u7684\u6587\u5B57\u5BF9\u9F50\u4E3A _PARAM1_","De/activate word wrapping.":"\u53D6\u6D88/\u6FC0\u6D3B\u81EA\u52A8\u6362\u884C\u3002","Activate word wrapping":"\u542F\u7528\u81EA\u52A8\u6362\u884C","the width, in pixels, after which the text is wrapped on next line":"\u5F53\u6587\u5B57\u6362\u81F3\u4E0B\u4E00\u884C\u65F6\uFF0C\u884C\u9996\u7684\u5BBD\u5EA6\uFF0C\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D","File system":"\u6587\u4EF6\u7CFB\u7EDF","Access the filesystem of the operating system - only works on native, desktop games exported to Windows, Linux or macOS.":"\u8BBF\u95EE\u64CD\u4F5C\u7CFB\u7EDF\u7684\u6587\u4EF6\u7CFB\u7EDF\u2014\u2014\u4EC5\u9002\u7528\u4E8E\u5BFC\u51FA\u5230Windows\u3001Linux\u6216macOS\u7684\u539F\u751F\u684C\u9762\u6E38\u620F\u3002","File or directory exists":"\u6587\u4EF6\u6216\u6587\u4EF6\u5939\u5B58\u5728\u6027","Check if the file or directory exists.":"\u68C0\u67E5\u6587\u4EF6\u6216\u6587\u4EF6\u5939\u662F\u5426\u5B58\u5728\u3002","The path _PARAM0_ exists":"\u8DEF\u5F84_PARAM0_ \u5B58\u5728","Windows, Linux, MacOS":"Windows, Linux, MacOS","Path to file or directory":"\u6587\u4EF6\u6216\u6587\u4EF6\u5939\u8DEF\u5F84","Create a directory":"\u521B\u5EFA\u6587\u4EF6\u5939","Create a new directory at the specified path.":"\u5728\u6307\u5B9A\u8DEF\u5F84\u521B\u5EFA\u65B0\u6587\u4EF6\u5939\u3002","Create directory _PARAM0_":"\u521B\u5EFA\u76EE\u5F55_PARAM0_","Directory":"\u76EE\u5F55","(Optional) Variable to store the result. 'ok': task was successful, 'error': an error occurred.":"(\u53EF\u9009) \u7528\u4E8E\u5B58\u50A8\u7ED3\u679C\u7684\u53D8\u91CF\u3002'ok'\uFF1A\u4EFB\u52A1\u6210\u529F\uFF0C'error'\uFF1A\u53D1\u751F\u9519\u8BEF\u3002","Save a text into a file":"\u5C06\u6587\u672C\u4FDD\u5B58\u5230\u6587\u4EF6","Save a text into a file. Only use this on small files to avoid any lag or freeze during the game execution.":"\u5C06\u6587\u672C\u4FDD\u5B58\u5230\u6587\u4EF6\u4E2D\u3002\u4EC5\u5728\u5C0F\u6587\u4EF6\u4E2D\u4F7F\u7528\u6B64\u9009\u9879\u4EE5\u907F\u514D\u6E38\u620F\u6267\u884C\u8FC7\u7A0B\u4E2D\u51FA\u73B0\u4EFB\u4F55\u5EF6\u8FDF\u6216\u51BB\u7ED3\u3002","Save _PARAM0_ into file _PARAM1_":"\u4FDD\u5B58 _PARAM0_ \u5230\u6587\u4EF6 _PARAM1_","Save path":"\u4FDD\u5B58\u8DEF\u5F84","Save a text into a file (Async)":"\u5C06\u6587\u672C\u4FDD\u5B58\u5230\u6587\u4EF6\u4E2D\uFF08\u5F02\u6B65\uFF09","Save a text into a file asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.":"\u5C06\u6587\u672C\u53E6\u5B58\u4E3A\u5F02\u6B65\u6587\u4EF6\u3002\u4F7F\u7528\u6B64\u9009\u9879\u4EE5\u907F\u514D\u6E38\u620F\u6267\u884C\u8FC7\u7A0B\u4E2D\u51FA\u73B0\u4EFB\u4F55\u5EF6\u8FDF\u6216\u51BB\u7ED3\u3002 \u64CD\u4F5C\u5B8C\u6210\u540E\uFF0C'\u7ED3\u679C'\u53D8\u91CF\u5C06\u4F1A\u66F4\u65B0\u3002","Windows, Linux, MacOS/Asynchronous":"Windows\uFF0CLinux\uFF0CMacOS/Asynuous","Save a scene variable into a JSON file":"\u5C06\u573A\u666F\u53D8\u91CF\u4FDD\u5B58\u5230 JSON \u6587\u4EF6","Save a scene variable (including, for structure, all the children) into a file in JSON format. Only use this on small files to avoid any lag or freeze during the game execution.":"\u5C06\u573A\u666F\u53D8\u91CF\uFF08\u5BF9\u4E8E\u7ED3\u6784\uFF0C\u5305\u62EC\u6240\u6709\u5B50\u9879\uFF09\u4EE5JSON\u683C\u5F0F\u4FDD\u5B58\u5230\u6587\u4EF6\u4E2D\u3002\u4EC5\u5728\u5C0F\u6587\u4EF6\u4E0A\u4F7F\u7528\u6B64\u9009\u9879\uFF0C\u4EE5\u907F\u514D\u5728\u6E38\u620F\u6267\u884C\u671F\u95F4\u51FA\u73B0\u4EFB\u4F55\u5EF6\u8FDF\u6216\u51BB\u7ED3\u3002","Save scene variable _PARAM0_ into file _PARAM1_ as JSON":"\u5C06\u573A\u666F\u53D8\u91CF _PARAM0_ \u4FDD\u5B58\u4E3A _PARAM1_ \u6587\u4EF6\u4E3A JSON","Save a scene variable into a JSON file (Async)":"\u5C06\u573A\u666F\u53D8\u91CF\u4FDD\u5B58\u5230 JSON \u6587\u4EF6 (\u5F02\u6B65)","Save the scene variable (including, for structures, all the children) into a file in JSON format, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.":"\u5C06\u573A\u666F\u53D8\u91CF(\u5305\u62EC\u7ED3\u6784\u4E2D\u7684\u6240\u6709\u5B50\u5143\u7D20)\u4FDD\u5B58\u4E3A\u4E00\u4E2A JSON \u683C\u5F0F\u7684\u6587\u4EF6\uFF0C\u5F02\u6B65\u683C\u5F0F\u3002 \u7528\u4E8E\u5927\u578B\u6587\u4EF6\u4EE5\u907F\u514D\u6E38\u620F\u6267\u884C\u8FC7\u7A0B\u4E2D\u51FA\u73B0\u4EFB\u4F55\u5EF6\u8FDF\u6216\u51BB\u7ED3\u3002\u64CD\u4F5C\u5B8C\u6210\u540E\u201C\u7ED3\u679C\u201D\u53D8\u91CF\u4F1A\u66F4\u65B0\u3002","Load a text from a file (Async)":"\u4ECE\u6587\u4EF6\u52A0\u8F7D\u6587\u672C(\u5F02\u6B65)","Load a text from a file, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available in the scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.":"\u4ECE\u6587\u4EF6\u52A0\u8F7D\u6587\u672C\u5F02\u6B65\u3002\u7528\u5B83\u6765\u5904\u7406\u5927\u578B\u6587\u4EF6\uFF0C\u4EE5\u907F\u514D\u6E38\u620F\u6267\u884C\u8FC7\u7A0B\u4E2D\u51FA\u73B0\u4EFB\u4F55\u5EF6\u8FDF\u6216\u51BB\u7ED3\u3002 \u6587\u4EF6\u7684\u5185\u5BB9\u5C06\u5728\u7A0D\u540E\u7684\u573A\u666F\u53D8\u91CF\u4E2D\u53EF\u7528 (\u901A\u5E38\u662F\u51E0\u6BEB\u79D2)\u3002 \u64CD\u4F5C\u5B8C\u6210\u540E\uFF0C'\u7ED3\u679C'\u53D8\u91CF\u5C06\u4F1A\u66F4\u65B0\u3002","Load text from _PARAM1_ into scene variable _PARAM0_ (Async)":"\u4ECE _PARAM1_ \u52A0\u8F7D\u6587\u672C\u5230\u573A\u666F\u53D8\u91CF _PARAM0_ (\u5F02\u6B65)","Load path":"\u52A0\u8F7D\u8DEF\u5F84","Normalize the file content (recommended)":"\u89C4\u8303\u5316\u6587\u4EF6\u5185\u5BB9(\u63A8\u8350)","This replaces Windows new lines characters (\"CRLF\") by a single new line character.":"\u8FD9\u4F1A\u5C06 Windows \u6362\u884C\u7B26 (\"CRLF\") \u66FF\u6362\u4E3A\u5355\u4E2A\u6362\u884C\u7B26\u3002","Load a text from a file":"\u4ECE\u6587\u4EF6\u4E2D\u52A0\u8F7D\u6587\u672C","Load a text from a file. Only use this on small files to avoid any lag or freeze during the game execution.":"\u4ECE\u6587\u4EF6\u4E2D\u52A0\u8F7D\u6587\u672C\u3002\u4EC5\u5728\u5C0F\u6587\u4EF6\u4E2D\u4F7F\u7528\u6B64\u9009\u9879\u4EE5\u907F\u514D\u6E38\u620F\u6267\u884C\u8FC7\u7A0B\u4E2D\u51FA\u73B0\u4EFB\u4F55\u5EF6\u8FDF\u6216\u51BB\u7ED3\u3002","Load text from _PARAM1_ into scene variable _PARAM0_":"\u4ECE _PARAM1_ \u5C06\u6587\u672C\u52A0\u8F7D\u5230\u573A\u666F\u53D8\u91CF _PARAM0_","Load a scene variable from a JSON file":"\u4ECE JSON \u6587\u4EF6\u52A0\u8F7D\u573A\u666F\u53D8\u91CF","Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children). Only use this on small files to avoid any lag or freeze during the game execution.":"\u4ECE\u6587\u4EF6\u4E2D\u52A0\u8F7D JSON \u683C\u5F0F\u7684\u6587\u672C\uFF0C\u5E76\u5C06\u5176\u8F6C\u6362\u4E3A\u573A\u666F\u53D8\u91CF(\u53EF\u80FD\u662F\u5E26\u6709\u5B50\u8282\u70B9\u7684\u7ED3\u6784\u53D8\u91CF)\u3002\u53EA\u6709\u5728\u5C0F\u6587\u4EF6\u4E0A\u4F7F\u7528\u8FD9\u4E2A\uFF0C\u4EE5\u907F\u514D\u4EFB\u4F55\u5EF6\u8FDF\u6216\u5728\u6E38\u620F\u6267\u884C\u671F\u95F4\u51BB\u7ED3\u3002","Load JSON from _PARAM1_ into scene variable _PARAM0_":"\u4ECE _PARAM1_ \u52A0\u8F7DJSON \u5230\u573A\u666F\u53D8\u91CF _PARAM0_","Load a scene variable from a JSON file (Async)":"\u4ECE JSON \u6587\u4EF6\u52A0\u8F7D\u573A\u666F\u53D8\u91CF(\u5F02\u6B65)","Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children), asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available as a scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.":"\u4ECE\u6587\u4EF6\u52A0\u8F7DJSON\u683C\u5F0F\u5316\u6587\u672C\u5E76\u5C06\u5176\u8F6C\u6362\u4E3A\u573A\u666F\u53D8\u91CF(\u53EF\u80FD\u662F\u4E00\u4E2A\u5E26\u5B50\u7684\u7ED3\u6784\u53D8\u91CF)\uFF0C\u5F02\u6B65\u7684\u3002 \u7528\u4E8E\u5927\u578B\u6587\u4EF6\uFF0C\u4EE5\u907F\u514D\u6E38\u620F\u6267\u884C\u8FC7\u7A0B\u4E2D\u51FA\u73B0\u4EFB\u4F55\u5EF6\u8FDF\u6216\u51BB\u7ED3\u3002 \u6587\u4EF6\u7684\u5185\u5BB9\u5C06\u4F5C\u4E3A\u573A\u666F\u53D8\u91CF\u5728\u7A0D\u540E\u663E\u793A(\u901A\u5E38\u662F\u51E0\u6BEB\u79D2)\u3002 \u64CD\u4F5C\u5B8C\u6210\u540E\uFF0C'\u7ED3\u679C'\u53D8\u91CF\u5C06\u4F1A\u66F4\u65B0\u3002","Delete a file":"\u5220\u9664\u6587\u4EF6","Delete a file from the filesystem.":"\u4ECE\u6587\u4EF6\u7CFB\u7EDF\u4E2D\u5220\u9664\u6587\u4EF6\u3002","Delete the file _PARAM0_":"\u5220\u9664\u6587\u4EF6 _PARAM0_","File path":"\u6587\u4EF6\u8DEF\u5F84","Delete a file (Async)":"\u5220\u9664\u6587\u4EF6(\u5F02\u6B65)","Delete a file from the filesystem asynchronously. The option result variable will be updated once the file is deleted.":"\u4ECE\u6587\u4EF6\u7CFB\u7EDF\u4E2D\u5220\u9664\u5F02\u6B65\u6587\u4EF6\u3002\u5220\u9664\u6587\u4EF6\u540E\uFF0C\u9009\u9879\u7ED3\u679C\u53D8\u91CF\u5C06\u4F1A\u66F4\u65B0\u3002","Read a directory":"\u8BFB\u53D6\u76EE\u5F55","Reads the contents of a directory (all files and sub-directories) and stores them in an array.":"\u8BFB\u53D6\u76EE\u5F55\u7684\u5185\u5BB9 (\u6240\u6709\u6587\u4EF6\u548C\u5B50\u76EE\u5F55) \u5E76\u5C06\u5176\u5B58\u50A8\u5728\u6570\u7EC4\u4E2D\u3002","Read the directory _PARAM0_ into _PARAM1_":"\u5C06\u76EE\u5F55_PARAM0_\u8BFB\u5165_PARAM1_","Directory path":"\u76EE\u5F55\u8DEF\u5F84","Variable to store the result":"\u5B58\u50A8\u7ED3\u679C\u7684\u53D8\u91CF","Desktop folder":"\u684C\u9762\u6587\u4EF6\u5939","Get the path to the desktop folder.":"\u83B7\u53D6\u684C\u9762\u6587\u4EF6\u5939\u7684\u8DEF\u5F84\u3002","Documents folder":"\u6587\u6863\u6587\u4EF6\u5939","Get the path to the documents folder.":"\u83B7\u53D6\u6587\u6863\u6587\u4EF6\u5939\u7684\u8DEF\u5F84\u3002","Pictures folder":"\u56FE\u7247\u6587\u4EF6\u5939","Get the path to the pictures folder.":"\u83B7\u53D6\u56FE\u7247\u6587\u4EF6\u5939\u7684\u8DEF\u5F84\u3002","Game executable file":"\u6E38\u620F\u53EF\u6267\u884C\u6587\u4EF6","Get the path to this game executable file.":"\u83B7\u53D6\u6B64\u6E38\u620F\u53EF\u6267\u884C\u6587\u4EF6\u7684\u8DEF\u5F84\u3002","Game executable folder":"\u6E38\u620F\u53EF\u6267\u884C\u6587\u4EF6\u5939","Get the path to this game executable folder.":"\u83B7\u53D6\u6B64\u6E38\u620F\u53EF\u6267\u884C\u6587\u4EF6\u5939\u7684\u8DEF\u5F84\u3002","Userdata folder (for application settings)":"\u7528\u6237\u6570\u636E\u6587\u4EF6\u5939 (\u7528\u4E8E\u5E94\u7528\u7A0B\u5E8F\u8BBE\u7F6E)","Get the path to userdata folder (for application settings).":"\u83B7\u53D6\u5230\u7528\u6237\u6570\u636E\u6587\u4EF6\u5939\u7684\u8DEF\u5F84(\u7528\u4E8E\u5E94\u7528\u7A0B\u5E8F\u8BBE\u7F6E)\u3002","User's Home folder":"\u7528\u6237\u7684\u4E3B\u6587\u4EF6\u5939","Get the path to the user home folder.":"\u83B7\u53D6\u7528\u6237\u4E3B\u6587\u4EF6\u5939\u7684\u8DEF\u5F84\u3002","Temp folder":"\u4E34\u65F6\u6587\u4EF6\u5939","Get the path to temp folder.":"\u83B7\u53D6\u4E34\u65F6\u6587\u4EF6\u5939\u7684\u8DEF\u5F84\u3002","Path delimiter":"\u8DEF\u5F84\u5206\u9694\u7B26","Get the operating system path delimiter.":"\u83B7\u53D6\u64CD\u4F5C\u7CFB\u7EDF\u8DEF\u5F84\u5206\u9694\u7B26\u3002","Get directory name from a path":"\u4ECE\u8DEF\u5F84\u83B7\u53D6\u76EE\u5F55\u540D\u79F0","Returns the portion of the path that represents the directories, without the ending file name.":"\u8FD4\u56DE\u4EE3\u8868\u76EE\u5F55\u7684\u8DEF\u5F84\u90E8\u5206\uFF0C\u6CA1\u6709\u7ED3\u675F\u6587\u4EF6\u540D\u79F0\u3002","File or folder path":"\u6587\u4EF6\u6216\u6587\u4EF6\u5939\u8DEF\u5F84","Get file name from a path":"\u4ECE\u8DEF\u5F84\u83B7\u53D6\u6587\u4EF6\u540D","Returns the name of the file with its extension, if any.":"\u5982\u679C\u6709\u6269\u5C55\uFF0C\u5219\u8FD4\u56DE\u6587\u4EF6\u7684\u540D\u79F0\u3002","Get the extension from a file path":"\u4ECE\u6587\u4EF6\u8DEF\u5F84\u83B7\u53D6\u6269\u5C55","Returns the extension of the file designated by the given path, including the extension period. For example: \".txt\".":"\u8FD4\u56DE\u7ED9\u5B9A\u8DEF\u5F84\u6307\u5B9A\u7684\u6587\u4EF6\u6269\u5C55\u540D\uFF0C\u5305\u62EC\u6269\u5C55\u65F6\u95F4\u3002\u4F8B\u5982\uFF1A\u201C.txt\u201D\u3002","Text Input":"\u6587\u672C\u8F93\u5165","A text field the player can type text into.":"\u73A9\u5BB6\u53EF\u4EE5\u5728\u5176\u4E2D\u8F93\u5165\u6587\u672C\u7684\u6587\u672C\u5B57\u6BB5\u3002","Initial value":"\u521D\u59CB\u503C","Placeholder":"\u5360\u4F4D\u7B26","Font size (px)":"\u5B57\u4F53\u5927\u5C0F (px)","Text area":"\u6587\u672C\u533A\u57DF","Telephone number":"\u7535\u8BDD\u53F7\u7801","Input type":"\u8F93\u5165\u7C7B\u578B","By default, a \"text\" is single line. Choose \"text area\" to allow multiple lines to be entered.":"\u9ED8\u8BA4\u60C5\u51B5\u4E0B\uFF0C\u201C\u6587\u672C\u201D\u662F\u5355\u884C\u3002\u9009\u62E9\u201C\u6587\u672C\u533A\u57DF\u201D\u5141\u8BB8\u8F93\u5165\u591A\u884C\u3002","Field":"\u5B57\u6BB5","Disabled":"\u5DF2\u7981\u7528","Enable spell check":"\u542F\u7528\u62FC\u5199\u68C0\u67E5","Field appearance":"\u5B57\u6BB5\u5916\u89C2","Border appearance":"\u8FB9\u6846\u5916\u89C2","Padding (horizontal)":"\u586B\u5145 (\u6C34\u5E73)","Padding (vertical)":"\u586B\u5145 (\u5782\u76F4)","Max length":"\u6700\u5927\u957F\u5EA6","The maximum length of the input value (this property will be ignored if the input type is a number).":"\u8F93\u5165\u503C\u7684\u6700\u5927\u957F\u5EA6(\u5982\u679C\u8F93\u5165\u7C7B\u578B\u662F\u6570\u5B57\uFF0C\u6B64\u5C5E\u6027\u5C06\u88AB\u5FFD\u7565)\u3002","Text alignment":"\u6587\u672C\u5BF9\u9F50","Text input":"\u6587\u672C\u8F93\u5165","the placeholder":"\u5360\u4F4D\u7B26","Set the font of the object.":"\u8BBE\u7F6E\u5BF9\u8C61\u7684\u5B57\u4F53\u3002","Set the font of _PARAM0_ to _PARAM1_":"\u8BBE\u7F6E _PARAM0_ \u7684\u5B57\u4F53\u4E3A _PARAM1_","the input type":"\u8F93\u5165\u7C7B\u578B","Set the text color of the object.":"\u8BBE\u7F6E\u5BF9\u8C61\u7684\u6587\u672C\u989C\u8272\u3002","Set the text color of _PARAM0_ to _PARAM1_":"\u5C06 _PARAM0_ \u7684\u6587\u672C\u989C\u8272\u8BBE\u4E3A _PARAM1_","Set the fill color of the object.":"\u8BBE\u7F6E\u5BF9\u8C61\u7684\u586B\u5145\u989C\u8272\u3002","Set the fill color of _PARAM0_ to _PARAM1_":"\u8BBE\u7F6E _PARAM0_ \u7684\u586B\u5145\u989C\u8272\u4E3A _PARAM1_","the fill opacity, between 0 (fully transparent) and 255 (opaque)":"\u586B\u5145\u4E0D\u900F\u660E\u5EA6, \u4ECB\u4E8E 0 (\u5B8C\u5168\u900F\u660E) \u548C 255 (\u4E0D\u900F\u660E)","the fill opacity":"\u586B\u5145\u4E0D\u900F\u660E\u5EA6","Border color":"\u8FB9\u6846\u989C\u8272","Set the border color of the object.":"\u8BBE\u7F6E\u5BF9\u8C61\u7684\u8FB9\u6846\u989C\u8272\u3002","Set the border color of _PARAM0_ to _PARAM1_":"\u5C06 _PARAM0_ \u7684\u8FB9\u6846\u989C\u8272\u8BBE\u4E3A _PARAM1_","Border opacity":"\u8FB9\u6846\u4E0D\u900F\u660E\u5EA6","the border opacity, between 0 (fully transparent) and 255 (opaque)":"\u8FB9\u6846\u4E0D\u900F\u660E\u5EA6, 0(\u5B8C\u5168\u900F\u660E) \u548C 255 (\u4E0D\u900F\u660E)","the border opacity":"\u8FB9\u754C\u4E0D\u900F\u660E\u5EA6","Border width":"\u8FB9\u6846\u5BBD\u5EA6","the border width":"\u8FB9\u754C\u5BBD\u5EA6","Read-only":"\u53EA\u8BFB","the text input is read-only":"\u6587\u672C\u8F93\u5165\u4E3A\u53EA\u8BFB","read-only":"\u53EA\u8BFB","Read-only?":"\u53EA\u8BFB\uFF1F","the text input is disabled":"\u6587\u672C\u8F93\u5165\u5DF2\u7981\u7528","disabled":"\u5DF2\u7981\u7528","Spell check enabled":"\u62FC\u5199\u68C0\u67E5\u5DF2\u542F\u7528","spell check is enabled":"\u62FC\u5199\u68C0\u67E5\u5DF2\u542F\u7528","spell check enabled":"\u62FC\u5199\u68C0\u67E5\u5DF2\u542F\u7528","Focused":"\u805A\u7126","Check if the text input is focused (the cursor is in the field and player can type text in).":"\u68C0\u67E5\u6587\u672C\u8F93\u5165\u662F\u5426\u88AB\u805A\u7126(\u5149\u6807\u5728\u5B57\u6BB5\u4E2D\uFF0C\u73A9\u5BB6\u53EF\u4EE5\u8F93\u5165\u6587\u672C)\u3002","_PARAM0_ is focused":"_PARAM0_ \u662F\u7126\u70B9\u7684","Input is submitted":"\u8F93\u5165\u5DF2\u63D0\u4EA4","Check if the input is submitted, which usually happens when the Enter key is pressed on a keyboard, or a specific button on mobile virtual keyboards.":"\u68C0\u67E5\u8F93\u5165\u662F\u5426\u5DF2\u63D0\u4EA4\uFF0C\u901A\u5E38\u5728\u952E\u76D8\u4E0A\u6309\u4E0B Enter \u952E\u6216\u79FB\u52A8\u865A\u62DF\u952E\u76D8\u4E0A\u7684\u7279\u5B9A\u6309\u94AE\u65F6\u53D1\u751F\u3002","_PARAM0_ value was submitted":"_PARAM0_ \u503C\u5DF2\u63D0\u4EA4","Focus":"\u7126\u70B9","Focus the input so that text can be entered (like if it was touched/clicked).":"\u7126\u70B9\u8F93\u5165\uFF0C\u4EE5\u4FBF\u53EF\u4EE5\u8F93\u5165\u6587\u672C(\u5C31\u50CF\u89E6\u6478/\u5355\u51FB\u4E00\u6837)\u3002","Focus _PARAM0_":"\u7126\u70B9 _PARAM0_","2D Physics Engine":"2D \u7269\u7406\u5F15\u64CE","Physics Engine 2.0":"\u7269\u7406\u5F15\u64CE 2.0","Static":"\u9759\u6001\u7269\u4F53","Dynamic":"\u52A8\u6001","Kinematic":"\u8FD0\u52A8\u5B66","A static object won't move (perfect for obstacles). Dynamic objects can move. Kinematic will move according to forces applied to it only (useful for characters or specific mechanisms).":"\u9759\u6001\u7269\u4F53\u4E0D\u4F1A\u79FB\u52A8 (\u975E\u5E38\u9002\u5408\u7528\u4F5C\u969C\u788D\u7269)\u3002\u52A8\u6001\u7269\u4F53\u53EF\u4EE5\u79FB\u52A8\u3002\u8FD0\u52A8\u7269\u4F53\u53EA\u4F1A\u6839\u636E\u65BD\u52A0\u5728\u5176\u4E0A\u7684\u529B\u800C\u79FB\u52A8 (\u9002\u7528\u4E8E\u89D2\u8272\u6216\u7279\u5B9A\u673A\u5236)\u3002","Considered as a bullet":"\u88AB\u89C6\u4E3A\u4E00\u9897\u5B50\u5F39","Useful for fast moving objects which requires a more accurate collision detection.":"\u5BF9\u4E8E\u9700\u8981\u66F4\u7CBE\u786E\u78B0\u649E\u68C0\u6D4B\u7684\u5FEB\u901F\u79FB\u52A8\u7269\u4F53\u5F88\u6709\u7528\u3002","Physics body advanced settings":"\u7269\u7406\u4E3B\u4F53\u9AD8\u7EA7\u8BBE\u7F6E","If enabled, the object won't rotate and will stay at the same angle. Useful for characters for example.":"\u5982\u679C\u542F\u7528\uFF0C\u5BF9\u8C61\u5C06\u4E0D\u4F1A\u65CB\u8F6C\u5E76\u4FDD\u6301\u76F8\u540C\u7684\u89D2\u5EA6\u3002\u4F8B\u5982\uFF0C\u5BF9\u4E8E\u89D2\u8272\u5F88\u6709\u7528\u3002","Can be put to sleep by the engine":"\u53EF\u4EE5\u901A\u8FC7\u5F15\u64CE\u8FDB\u5165\u4F11\u7720\u72B6\u6001","Allows the physics engine to stop computing interaction with the object when it's not touched. It's recommended to keep this on.":"\u5141\u8BB8\u7269\u7406\u5F15\u64CE\u5728\u7269\u4F53\u672A\u88AB\u89E6\u78B0\u65F6\u505C\u6B62\u8BA1\u7B97\u4E0E\u7269\u4F53\u7684\u4EA4\u4E92\u3002\u5EFA\u8BAE\u4FDD\u6301\u5F00\u542F\u3002","Box":"\u6587\u672C\u6846","Edge":"\u8FB9\u7F18","Polygon":"\u591A\u8FB9\u5F62","Origin":"\u8D77\u6E90","TopLeft":"\u5DE6\u4E0A","Density":"\u5BC6\u5EA6","Define the weight of the object, according to its size. The bigger the density, the heavier the object.":"\u6839\u636E\u7269\u4F53\u7684\u5927\u5C0F\u6765\u5B9A\u4E49\u7269\u4F53\u7684\u91CD\u91CF\u3002\u5BC6\u5EA6\u8D8A\u5927\uFF0C\u7269\u4F53\u8D8A\u91CD\u3002","The friction applied when touching other objects. The higher the value, the more friction.":"\u63A5\u89E6\u5176\u4ED6\u7269\u4F53\u65F6\u4EA7\u751F\u7684\u6469\u64E6\u529B\u3002\u503C\u8D8A\u9AD8\uFF0C\u6469\u64E6\u529B\u8D8A\u5927\u3002","Restitution":"\u6062\u590D\u539F\u72B6","The \"bounciness\" of the object. The higher the value, the more other objects will bounce against it.":"\u7269\u4F53\u7684\u201C\u5F39\u6027\u201D\u3002\u503C\u8D8A\u9AD8\uFF0C\u5176\u4ED6\u7269\u4F53\u4E0E\u5176\u53CD\u5F39\u7684\u6B21\u6570\u5C31\u8D8A\u591A\u3002","Simulate realistic 2D physics for the object including gravity, forces, collisions, and joints.":"\u4E3A\u8BE5\u5BF9\u8C61\u6A21\u62DF\u771F\u5B9E\u7684\u4E8C\u7EF4\u7269\u7406\u6548\u679C\uFF0C\u5305\u62EC\u91CD\u529B\u3001\u529B\u3001\u78B0\u649E\u548C\u5173\u8282\u3002","Edit shape and advanced settings":"\u7F16\u8F91\u5F62\u72B6\u548C\u9AD8\u7EA7\u8BBE\u7F6E","World scale":"\u4E16\u754C\u6BD4\u4F8B","Return the world scale.":"\u8FD4\u56DE\u4E16\u754C\u6BD4\u4F8B\u3002","Global":"\u5168\u5C40","World gravity on X axis":"X\u8F74\u4E0A\u7684\u4E16\u754C\u91CD\u529B","Compare the world gravity on X axis.":"\u6BD4\u8F83X\u8F74\u4E0A\u7684\u4E16\u754C\u91CD\u529B\u3002","the world gravity on X axis":"X\u8F74\u4E0A\u7684\u4E16\u754C\u91CD\u529B","World gravity on Y axis":"Y\u8F74\u4E0A\u7684\u4E16\u754C\u91CD\u529B","Compare the world gravity on Y axis.":"\u6BD4\u8F83Y\u8F74\u4E0A\u7684\u4E16\u754C\u91CD\u529B\u3002","the world gravity on Y axis":"Y\u8F74\u4E0A\u7684\u4E16\u754C\u91CD\u529B","World gravity":"\u4E16\u754C\u91CD\u529B","Modify the world gravity.":"\u4FEE\u6539\u4E16\u754C\u91CD\u529B\u3002","While an object is needed, this will apply to all objects using the behavior.":"\u5F53\u9700\u8981\u5BF9\u8C61\u65F6\uFF0C\u8FD9\u5C06\u9002\u7528\u4E8E\u6240\u6709\u4F7F\u7528\u8BE5\u884C\u4E3A\u7684\u5BF9\u8C61\u3002","Set the world gravity of _PARAM0_ to _PARAM2_;_PARAM3_":"\u5C06 _PARAM0_ \u7684\u4E16\u754C\u91CD\u529B\u8BBE\u4E3A _PARAM2_;_PARAM3_","World time scale":"\u4E16\u754C\u65F6\u95F4\u8303\u56F4","Compare the world time scale.":"\u6BD4\u8F83\u4E16\u754C\u65F6\u95F4\u523B\u5EA6\u3002","the world time scale":"\u4E16\u754C\u65F6\u95F4\u8303\u56F4","Time scale to compare to (1 by default)":"\u8981\u6BD4\u8F83\u7684\u65F6\u95F4\u5C3A\u5EA6(\u9ED8\u8BA4\u4E3A 1)","Modify the world time scale.":"\u4FEE\u6539\u4E16\u754C\u65F6\u95F4\u5C3A\u5EA6\u3002","Set the world time scale of _PARAM0_ to _PARAM2_":"\u8BBE\u7F6E _PARAM0_ \u7684\u4E16\u754C\u65F6\u95F4\u5C3A\u5EA6\u4E3A _PARAM2_","Time scale (1 by default)":"\u65F6\u95F4\u7F29\u653E(\u9ED8\u8BA4\u4E3A1)","Is dynamic":"\u662F\u52A8\u6001\u7684","Check if an object is dynamic.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u52A8\u6001.","_PARAM0_ is dynamic":"_PARAM0_ \u662F\u52A8\u6001\u7684","Dynamics":"\u52A8\u6001","Set as dynamic":"\u8BBE\u7F6E\u4E3A\u52A8\u6001","Set an object as dynamic. Is affected by gravity, forces and velocities.":"\u5C06\u5BF9\u8C61\u8BBE\u7F6E\u4E3A\u52A8\u6001\u3002\u53D7\u5230\u91CD\u529B\u3001\u529B\u91CF\u548C\u901F\u5EA6\u7684\u5F71\u54CD\u3002","Set _PARAM0_ as dynamic":"\u8BBE\u7F6E _PARAM0_ \u4E3A\u52A8\u6001","Is static":"\u9759\u6001\u7684","Check if an object is static.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u9759\u6001.","_PARAM0_ is static":"_PARAM0_ \u662F\u9759\u6001\u7684","Set as static":"\u8BBE\u7F6E\u4E3A\u9759\u6001\u7684","Set an object as static. Is not affected by gravity, and can't be moved by forces or velocities at all.":"\u5C06\u5BF9\u8C61\u8BBE\u7F6E\u4E3A\u9759\u6001\u3002\u4E0D\u53D7\u91CD\u529B\u5F71\u54CD\uFF0C\u4E0D\u80FD\u88AB\u529B\u91CF\u6216\u901F\u5EA6\u79FB\u52A8\u3002","Set _PARAM0_ as static":"\u8BBE\u7F6E _PARAM0_ \u4E3A\u9759\u6001\u7684","Is kinematic":"\u662F\u8FD0\u52A8\u5B66\u7684","Check if an object is kinematic.":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u5177\u6709\u8FD0\u52A8\u80FD\u529B\u3002","_PARAM0_ is kinematic":"_PARAM0_ \u662F\u8FD0\u52A8\u5B66\u7684","Set as kinematic":"\u8BBE\u4E3A\u8FD0\u52A8\u5B66\u6A21\u5F0F","Set an object as kinematic. Is like a static body but can be moved through its velocity.":"\u5C06\u5BF9\u8C61\u8BBE\u7F6E\u4E3A\u8FD0\u52A8\u5B66\u7684\u3002\u5C31\u50CF\u4E00\u4E2A\u9759\u6001\u7269\u4F53\uFF0C\u4F46\u53EF\u4EE5\u901A\u8FC7\u5B83\u7684\u901F\u5EA6\u79FB\u52A8\u3002","Set _PARAM0_ as kinematic":"\u5C06 _PARAM0_ \u8BBE\u7F6E\u8FD0\u52A8\u6A21\u5F0F","Is treated as a bullet":"\u4F5C\u4E3A\u5B50\u5F39\u5904\u7406","Check if the object is being treated as a bullet.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u88AB\u5F53\u4F5C\u4E00\u4E2A\u5B50\u5F39\u3002","_PARAM0_ is treated as a bullet":"_PARAM0_ \u88AB\u89C6\u4E3A\u5B50\u5F39","Treat as bullet":"\u4F5C\u4E3A\u5B50\u5F39\u5904\u7406","Treat the object as a bullet. Better collision handling on high speeds at cost of some performance.":"\u5C06\u5BF9\u8C61\u89C6\u4E3A\u5B50\u5F39\u3002\u66F4\u597D\u5730\u5FEB\u901F\u5904\u7406\u78B0\u649E\uFF0C\u4EE3\u4EF7\u662F\u67D0\u4E9B\u6027\u80FD\u3002","Treat _PARAM0_ as bullet: _PARAM2_":"\u5C06 _PARAM0_ \u4F5C\u4E3A\u5B50\u5F39\u5904\u7406: _PARAM2_","Has fixed rotation":"\u6709\u56FA\u5B9A\u65CB\u8F6C","Check if an object has fixed rotation.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5177\u6709\u56FA\u5B9A\u65CB\u8F6C\u3002","_PARAM0_ has fixed rotation":"_PARAM0_ \u6709\u56FA\u5B9A\u65CB\u8F6C","Enable or disable an object fixed rotation. If enabled the object won't be able to rotate.":"\u542F\u7528\u6216\u7981\u7528\u5BF9\u8C61\u56FA\u5B9A\u65CB\u8F6C\u3002\u5982\u679C\u542F\u7528\uFF0C\u5BF9\u8C61\u5C06\u65E0\u6CD5\u65CB\u8F6C\u3002","Set _PARAM0_ fixed rotation: _PARAM2_":"\u8BBE\u7F6E _PARAM0_ \u56FA\u5B9A\u65CB\u8F6C\uFF1A _PARAM2_","Is sleeping allowed":"\u5141\u8BB8\u7761\u7720","Check if an object can sleep.":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u53EF\u4EE5\u4F11\u7720\u3002","_PARAM0_ can sleep":"_PARAM0_ \u53EF\u4EE5\u7761\u7720","Sleeping allowed":"\u5141\u8BB8\u7761\u7720","Allow or not an object to sleep. If enabled the object will be able to sleep, improving performance for non-currently-moving objects.":"\u5141\u8BB8\u6216\u7981\u6B62\u7269\u4F53\u7761\u7720\u3002\u5982\u679C\u542F\u7528\uFF0C\u5219\u8BE5\u5BF9\u8C61\u5C06\u80FD\u591F\u4F11\u7720\uFF0C\u4ECE\u800C\u63D0\u9AD8\u975E\u5F53\u524D\u79FB\u52A8\u5BF9\u8C61\u7684\u6027\u80FD\u3002","Allow _PARAM0_ to sleep: _PARAM2_":"\u5141\u8BB8 _PARAM0_ \u4F11\u7720: _PARAM2_","Can sleep":"\u53EF\u4EE5\u7761\u7720","Is sleeping":"\u6B63\u5728\u7761\u7720","Check if an object is sleeping.":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u6B63\u5728\u4F11\u7720\u3002","_PARAM0_ is sleeping":"_PARAM0_ \u6B63\u5728\u7761\u7720","Shape scale":"\u5F62\u72B6\u6BD4\u4F8B","Modify an object shape scale. It affects custom shape dimensions and shape offset. If custom dimensions are not set, the body will be scaled automatically to the object size.":"\u4FEE\u6539\u5BF9\u8C61\u5F62\u72B6\u6BD4\u4F8B\u3002\u5B83\u5F71\u54CD\u81EA\u5B9A\u4E49\u5F62\u72B6\u5C3A\u5BF8\u548C\u5F62\u72B6\u504F\u79FB\u3002\u5982\u679C\u672A\u8BBE\u7F6E\u81EA\u5B9A\u4E49\u5C3A\u5BF8\uFF0C\u4E3B\u4F53\u5C06\u81EA\u52A8\u7F29\u653E\u5230\u5BF9\u8C61\u5927\u5C0F\u3002","the shape scale":"\u5F62\u72B6\u6BD4\u4F8B","Body settings":"\u8EAB\u4F53\u8BBE\u7F6E","Test an object density.":"\u6D4B\u8BD5\u5BF9\u8C61\u5BC6\u5EA6\u3002","the _PARAM0_ density":"_PARAM0_ \u4EAE\u5EA6","Modify an object density. The body's density and volume determine its mass.":"\u4FEE\u6539\u5BF9\u8C61\u5BC6\u5EA6\u3002\u8EAB\u4F53\u7684\u5BC6\u5EA6\u548C\u4F53\u79EF\u51B3\u5B9A\u5176\u8D28\u91CF\u3002","the density":"\u5BC6\u5EA6","Density of the object":"\u7269\u4F53\u5BC6\u5EA6","Get the density of an object.":"\u83B7\u53D6\u5BF9\u8C61\u7684\u5BC6\u5EA6\u3002","Test an object friction.":"\u6D4B\u8BD5\u5BF9\u8C61\u6469\u64E6\u3002","the _PARAM0_ friction":"_PARAM0_\u6469\u64E6\u529B","Modify an object friction. How much energy is lost from the movement of one object over another. The combined friction from two bodies is calculated as 'sqrt(bodyA.friction * bodyB.friction)'.":"\u6539\u53D8\u7269\u4F53\u6469\u64E6\u529B\u3002\u4E00\u4E2A\u7269\u4F53\u79FB\u52A8\u5230\u53E6\u4E00\u4E2A\u7269\u4F53\u4E0A\u4F1A\u4E22\u5931\u591A\u5C11\u80FD\u91CF\u3002 \u4E24\u4E2A\u7269\u4F53\u7684\u5408\u5E76\u6469\u64E6\u662F\u201Csqrt(bodyA.friction * bodyB.friction)\u201D\u3002","the friction":"\u6469\u64E6\u529B","Friction of the object":"\u5BF9\u8C61\u7684\u6469\u64E6\u529B","Get the friction of an object.":"\u83B7\u53D6\u5BF9\u8C61\u7684\u6469\u64E6\u529B\u3002","Test an object restitution.":"\u6D4B\u8BD5\u5BF9\u8C61\u8FD8\u539F\u3002","the _PARAM0_ restitution":"_PARAM0_ \u6062\u590D","Modify an object restitution. Energy conservation on collision. The combined restitution from two bodies is calculated as 'max(bodyA.restitution, bodyB.restitution)'.":"\u4FEE\u6539\u5BF9\u8C61\u6062\u590D\u3002\u78B0\u649E\u65F6\u8282\u80FD\u3002\u6765\u81EA\u4E24\u4E2A\u5B9E\u4F53\u7684\u5408\u5E76\u8865\u507F\u88AB\u8BA1\u7B97\u4E3A\u201C max\uFF08bodyA.restitution\uFF0CbodyB.restitution\uFF09\u201D\u3002","the restitution":"\u6062\u590D\u539F\u72B6","Restitution of the object":"\u6062\u590D\u5BF9\u8C61","Get the restitution of an object.":"\u83B7\u53D6\u7269\u54C1\u7684\u6062\u590D\u3002","Linear damping":"\u7EBF\u6027\u963B\u5C3C","Test an object linear damping.":"\u6D4B\u8BD5\u5BF9\u8C61\u7EBF\u6027\u963B\u5C3C\u3002","the _PARAM0_ linear damping":"_PARAM0_ \u7EBF\u6027\u963B\u5C3C","Modify an object linear damping. How much movement speed is lost across the time.":"\u4FEE\u6539\u5BF9\u8C61\u7EBF\u6027\u963B\u5C3C\u3002\u5355\u4F4D\u65F6\u95F4\u5185\u901F\u5EA6\u964D\u4F4E\u5927\u5C0F\u3002","the linear damping":"\u7EBF\u6027\u963B\u5C3C","Linear damping of the object":"\u5BF9\u8C61\u7684\u7EBF\u6027\u963B\u5C3C","Get the linear damping of an object.":"\u83B7\u53D6\u5BF9\u8C61\u7684\u7EBF\u6027\u963B\u5C3C\u3002","Angular damping":"\u89D2\u963B\u5C3C","Test an object angular damping.":"\u6D4B\u8BD5\u5BF9\u8C61\u89D2\u963B\u5C3C\u3002","the _PARAM0_ angular damping":"_PARAM0_ \u89D2\u5EA6\u963B\u5C3C","Modify an object angular damping. How much angular speed is lost across the time.":"\u4FEE\u6539\u5BF9\u8C61\u89D2\u5EA6\u963B\u5C3C\u3002\u6574\u4E2A\u65F6\u95F4\u635F\u5931\u4E86\u591A\u5C11\u89D2\u901F\u5EA6\u3002","the angular damping":"\u89D2\u963B\u5C3C","Angular damping of the object":"\u5BF9\u8C61\u7684\u89D2\u963B\u5C3C\u91CF","Get the angular damping of an object.":"\u83B7\u53D6\u5BF9\u8C61\u7684\u89D2\u963B\u5C3C\u3002","Gravity scale":"\u91CD\u529B","Test an object gravity scale.":"\u6D4B\u8BD5\u5BF9\u8C61\u91CD\u529B\u6BD4\u4F8B\u3002","the _PARAM0_ gravity scale":"_PARAM0_ \u91CD\u529B\u6BD4\u4F8B","Modify an object gravity scale. The gravity applied to an object is the world gravity multiplied by the object gravity scale.":"\u4FEE\u6539\u5BF9\u8C61\u91CD\u529B\u5C3A\u5BF8\u3002\u9002\u7528\u4E8E\u5BF9\u8C61\u7684\u91CD\u529B\u5C3A\u5BF8\u662F\u4E16\u754C\u91CD\u529B\u4E58\u4EE5\u5BF9\u8C61\u91CD\u529B\u6BD4\u4F8B\u3002","the gravity scale":"\u91CD\u529B\u6BD4\u4F8B","Gravity scale of the object":"\u5BF9\u8C61\u7684\u91CD\u529B\u6BD4\u4F8B","Get the gravity scale of an object.":"\u83B7\u53D6\u5BF9\u8C61\u7684\u91CD\u529B\u6BD4\u4F8B\u3002","Layer enabled":"\u542F\u7528\u56FE\u5C42","Check if an object has a specific layer enabled.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u542F\u7528\u4E86\u7279\u5B9A\u56FE\u5C42\u3002","_PARAM0_ has layer _PARAM2_ enabled":"_PARAM0_ \u5DF2\u542F\u7528\u56FE\u5C42 _PARAM2_","Filtering":"\u8FC7\u6EE4","Layer (1 - 16)":"\u56FE\u5C42(1-16)","Enable layer":"\u542F\u7528\u56FE\u5C42","Enable or disable a layer for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.":"\u542F\u7528\u6216\u7981\u7528\u5BF9\u8C61\u7684\u56FE\u5C42\u3002\u5982\u679C\u7B2C\u4E00\u4E2A\u5BF9\u8C61\u7684\u4EFB\u4F55\u5C42\u4E0E\u7B2C\u4E8C\u4E2A\u5BF9\u8C61\u7684\u4EFB\u4F55\u8499\u7248\u5339\u914D\uFF0C\u5219\u4E24\u4E2A\u5BF9\u8C61\u53D1\u751F\u78B0\u649E\uFF0C\u53CD\u4E4B\u4EA6\u7136\u3002","Enable layer _PARAM2_ for _PARAM0_: _PARAM3_":"\u4E3A_PARAM0_: _PARAM3_ \u542F\u7528\u56FE\u5C42 _PARAM2_","Enable":"\u542F\u7528","Mask enabled":"\u542F\u7528\u8499\u7248","Check if an object has a specific mask enabled.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u542F\u7528\u4E86\u7279\u5B9A\u906E\u7F69\u3002","_PARAM0_ has mask _PARAM2_ enabled":"_PARAM0_ \u5DF2\u542F\u7528\u63A9\u7801 _PARAM2_","Mask (1 - 16)":"\u906E\u7F69(1-16)","Enable mask":"\u542F\u7528\u8499\u7248","Enable or disable a mask for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.":"\u5BF9\u5BF9\u8C61\u542F\u7528\u6216\u7981\u7528\u63A9\u7801\u3002 \u4E24\u4E2A\u5BF9\u8C61\uFF0C\u5982\u679C\u7B2C\u4E00\u4E2A\u5BF9\u8C61\u7684\u4EFB\u4F55\u4E00\u5C42\u4E0E\u7B2C\u4E8C\u4E2A\u5BF9\u8C61\u7684\u4EFB\u4F55\u8499\u7248\u76F8\u649E\uFF0C\u53CD\u4E4B\u4EA6\u7136\u3002","Enable mask _PARAM2_ for _PARAM0_: _PARAM3_":"\u4E3A _PARAM0_: _PARAM3_ \u542F\u7528\u63A9\u7801 _PARAM2_","Linear velocity X":"\u7EBF\u6027\u901F\u5EA6 X","Test an object linear velocity on X.":"\u5728 X \u4E0A\u6D4B\u8BD5\u4E00\u4E2A\u7269\u4F53\u7684\u7EBF\u6027\u901F\u5EA6\u3002","the linear velocity on X":"X\u4E0A\u7684\u7EBF\u6027\u901F\u5EA6","Velocity":"\u901F\u5EA6","Modify an object linear velocity on X.":"\u5728 X\u4E0A\u4FEE\u6539\u5BF9\u8C61\u7EBF\u6027\u901F\u5EA6\u3002","Linear velocity on X axis":"X\u8F74\u4E0A\u7684\u7EBF\u6027\u901F\u5EA6","Get the linear velocity of an object on X axis.":"\u5728 X \u8F74\u4E0A\u83B7\u53D6\u5BF9\u8C61\u7684\u7EBF\u6027\u901F\u5EA6\u3002","Linear velocity Y":"\u7EBF\u6027\u901F\u5EA6 Y","Test an object linear velocity on Y.":"\u5728 Y \u4E0A\u6D4B\u8BD5\u4E00\u4E2A\u7269\u4F53\u7684\u7EBF\u6027\u901F\u5EA6\u3002","the linear velocity on Y":"Y\u7EBF\u6027\u901F\u5EA6","Modify an object linear velocity on Y.":"\u5728 Y\u4E0A\u4FEE\u6539\u5BF9\u8C61\u7EBF\u6027\u901F\u5EA6\u3002","Linear velocity on Y axis":"Y\u8F74\u4E0A\u7684\u7EBF\u6027\u901F\u5EA6","Get the linear velocity of an object on Y axis.":"\u5728 Y \u8F74\u4E0A\u83B7\u53D6\u5BF9\u8C61\u7684\u7EBF\u6027\u901F\u5EA6\u3002","Linear velocity":"\u7EBF\u6027\u901F\u5EA6","Test an object linear velocity length.":"\u6D4B\u8BD5\u5BF9\u8C61\u7EBF\u6027\u901F\u5EA6\u957F\u5EA6\u3002","the linear velocity length":"\u7EBF\u6027\u901F\u5EA6\u957F\u5EA6","Get the linear velocity of an object.":"\u83B7\u53D6\u5BF9\u8C61\u7684\u7EBF\u6027\u901F\u5EA6\u3002","Linear velocity angle":"\u7EBF\u6027\u901F\u5EA6\u89D2\u5EA6","Test an object linear velocity angle.":"\u6D4B\u8BD5\u5BF9\u8C61\u7684\u7EBF\u6027\u901F\u5EA6\u89D2\u5EA6\u3002","the linear velocity angle":"\u7EBF\u6027\u901F\u5EA6\u89D2\u5EA6","Compare the linear velocity angle of the object.":"\u6BD4\u8F83\u7269\u4F53\u7684\u7EBF\u901F\u5EA6\u89D2\u5EA6\u3002","Linear velocity towards an angle":"\u671D\u5411\u67D0\u4E00\u89D2\u5EA6\u7684\u7EBF\u901F\u5EA6","Set the linear velocity towards an angle.":"\u5C06\u7EBF\u901F\u5EA6\u8BBE\u7F6E\u4E3A\u67D0\u4E2A\u89D2\u5EA6\u3002","Set the linear velocity of _PARAM0_ towards angle: _PARAM2_ degrees, speed: _PARAM3_ pixels per second":"\u8BBE\u7F6E _PARAM0_ \u7684\u7EBF\u901F\u5EA6\uFF0C\u89D2\u5EA6\uFF1A_PARAM2_ \u5EA6\uFF0C\u901F\u5EA6\uFF1A_PARAM3_ \u50CF\u7D20\u6BCF\u79D2","Get the linear velocity angle of an object.":"\u83B7\u53D6\u5BF9\u8C61\u7684\u7EBF\u6027\u901F\u5EA6\u89D2\u3002","Angular velocity":"\u89D2\u901F\u5EA6","Test an object angular velocity.":"\u6D4B\u8BD5\u5BF9\u8C61\u7684\u89D2\u901F\u5EA6\u3002","the angular velocity":"\u89D2\u901F\u5EA6","Angular speed to compare to (in degrees per second)":"\u6BD4\u8F83\u89D2\u901F\u5EA6(\u4EE5\u6BCF\u79D2\u5EA6\u6570\u4E3A\u5355\u4F4D)","Modify an object angular velocity.":"\u4FEE\u6539\u5BF9\u8C61\u7684\u89D2\u5EA6\u901F\u5EA6\u3002","Get the angular velocity of an object.":"\u83B7\u53D6\u5BF9\u8C61\u7684\u89D2\u901F\u5EA6\u3002","Apply force":"\u5E94\u7528\u529B","Apply a force to the object over time. It \"accelerates\" an object and must be used every frame during a time period.":"\u968F\u7740\u65F6\u95F4\u7684\u63A8\u79FB\u5411\u7269\u4F53\u65BD\u52A0\u529B\u3002\u5B83\u201C\u52A0\u901F\u201D\u4E00\u4E2A\u5BF9\u8C61\uFF0C\u5E76\u4E14\u5FC5\u987B\u5728\u4E00\u6BB5\u65F6\u95F4\u5185\u7684\u6BCF\u4E00\u5E27\u4F7F\u7528\u3002","Apply to _PARAM0_ a force of _PARAM2_;_PARAM3_":"\u5E94\u7528\u5230_PARAM0_\u7684\u529B\u91CF_PARAM2_;_PARAM3_","Forces & impulses":"\u529B\u91CF\u548C\u51B2\u91CF","X component (N)":"X \u7EC4\u4EF6 (N)","Y component (N)":"Y \u7EC4\u4EF6 (N)","A force is like an acceleration but depends on the mass.":"\u529B\u7C7B\u4F3C\u4E8E\u52A0\u901F\u5EA6\uFF0C\u4F46\u5B83\u53D6\u51B3\u4E8E\u8D28\u91CF\u3002","Application point on X axis":"X \u8F74\u4E0A\u7684\u5E94\u7528\u70B9","Application point on Y axis":"Y \u8F74\u4E0A\u7684\u5E94\u7528\u70B9","Use `MassCenterX` and `MassCenterY` expressions to avoid any rotation.":"\u4F7F\u7528 `MassCenterX` \u548C `MassCenterY` \u8868\u8FBE\u5F0F\u6765\u907F\u514D\u4EFB\u4F55\u65CB\u8F6C\u3002","Apply force (angle)":"\u5E94\u7528\u529B(\u89D2\u5EA6)","Apply a force to the object over time using polar coordinates. It \"accelerates\" an object and must be used every frame during a time period.":"\u4F7F\u7528\u6781\u5750\u6807\u968F\u65F6\u95F4\u5411\u5BF9\u8C61\u65BD\u52A0\u529B\u3002\u5B83\u201C\u52A0\u901F\u201D\u4E00\u4E2A\u5BF9\u8C61\uFF0C\u5E76\u4E14\u5FC5\u987B\u5728\u4E00\u6BB5\u65F6\u95F4\u5185\u7684\u6BCF\u4E00\u5E27\u4F7F\u7528\u3002","Apply to _PARAM0_ a force of angle _PARAM2_ and length _PARAM3_":"\u5E94\u7528\u5230 _PARAM0_ \u4E00\u4E2A\u89D2\u5EA6\u7684\u529B_PARAM2_ \u548C _PARAM3_","Length (N)":"\u957F\u5EA6(N)","Apply force toward position":"\u5BF9\u4F4D\u7F6E\u65BD\u52A0\u529B","Apply a force to the object over time to move it toward a position. It \"accelerates\" an object and must be used every frame during a time period.":"\u968F\u7740\u65F6\u95F4\u7684\u63A8\u79FB\u5411\u5BF9\u8C61\u65BD\u52A0\u529B\uFF0C\u5C06\u5176\u79FB\u5411\u67D0\u4E2A\u4F4D\u7F6E\u3002\u5B83\u201C\u52A0\u901F\u201D\u4E00\u4E2A\u5BF9\u8C61\uFF0C\u5E76\u4E14\u5FC5\u987B\u5728\u4E00\u6BB5\u65F6\u95F4\u5185\u7684\u6BCF\u4E00\u5E27\u4F7F\u7528\u3002","Apply to _PARAM0_ a force of length _PARAM2_ towards _PARAM3_;_PARAM4_":"\u5BF9 _PARAM0_ \u65BD\u52A0\u671D\u5411 _PARAM3_\uFF1B_PARAM4_ \u7684\u957F\u5EA6\u4E3A _PARAM2_ \u7684\u529B","Apply impulse":"\u5E94\u7528\u51B2\u91CF","Apply an impulse to the object. It instantly changes the speed, to give an initial speed for instance.":"\u5411\u7269\u4F53\u65BD\u52A0\u4E00\u4E2A\u51B2\u91CF\u3002\u5B83\u7ACB\u5373\u6539\u53D8\u901F\u5EA6\uFF0C\u4F8B\u5982\u7ED9\u51FA\u4E00\u4E2A\u521D\u59CB\u901F\u5EA6\u3002","Apply to _PARAM0_ an impulse of _PARAM2_;_PARAM3_":"\u5BF9 _PARAM0_ \u65BD\u52A0 _PARAM2_\uFF1B_PARAM3_ \u7684\u51B2\u91CF","X component (N\u00B7s or kg\u00B7m\u00B7s\u207B\u00B9)":"X \u5206\u91CF (N\u00B7s or kg\u00B7m\u00B7s\u207B\u00B9)","Y component (N\u00B7s or kg\u00B7m\u00B7s\u207B\u00B9)":"Y \u5206\u91CF (N\u00B7s or kg\u00B7m\u00B7s\u207B\u00B9)","An impulse is like a speed addition but depends on the mass.":"\u51B2\u91CF\u5C31\u50CF\u901F\u5EA6\u52A0\u6CD5\uFF0C\u4F46\u53D6\u51B3\u4E8E\u8D28\u91CF\u3002","Apply impulse (angle)":"\u5E94\u7528\u51B2\u91CF(\u89D2\u5EA6)","Apply an impulse to the object using polar coordinates. It instantly changes the speed, to give an initial speed for instance.":"\u4F7F\u7528\u6781\u5750\u6807\u5411\u5BF9\u8C61\u65BD\u52A0\u51B2\u91CF\u3002\u5B83\u4F1A\u7ACB\u5373\u6539\u53D8\u901F\u5EA6\uFF0C\u4F8B\u5982\u7ED9\u51FA\u521D\u59CB\u901F\u5EA6\u3002","Apply to _PARAM0_ an impulse of angle _PARAM2_ and length _PARAM3_ (applied at _PARAM4_;_PARAM5_)":"\u5C06\u89D2\u5EA6 _PARAM2_ \u548C\u957F\u5EA6 _PARAM3_ \u7684\u51B2\u91CF\u5E94\u7528\u4E8E _PARAM0_ (\u5E94\u7528\u4E8E _PARAM4_\uFF1B_PARAM5_)","Length (N\u00B7s or kg\u00B7m\u00B7s\u207B\u00B9)":"\u957F\u5EA6 (N\u00B7s or kg\u00B7m\u00B7s\u207B\u00B9)","Apply impulse toward position":"\u5411\u4F4D\u7F6E\u65BD\u52A0\u51B2\u91CF","Apply an impulse to the object to move it toward a position. It instantly changes the speed, to give an initial speed for instance.":"\u5411\u5BF9\u8C61\u65BD\u52A0\u51B2\u91CF\u4EE5\u5C06\u5176\u79FB\u5411\u67D0\u4E2A\u4F4D\u7F6E\u3002\u5B83\u4F1A\u7ACB\u5373\u6539\u53D8\u901F\u5EA6\uFF0C\u4F8B\u5982\u7ED9\u51FA\u521D\u59CB\u901F\u5EA6\u3002","Apply to _PARAM0_ an impulse of length _PARAM2_ towards _PARAM3_;_PARAM4_ (applied at _PARAM5_;_PARAM6_)":"\u5C06\u957F\u5EA6\u4E3A _PARAM2_ \u7684\u51B2\u91CF\u5E94\u7528\u4E8E _PARAM0_\uFF0C\u671D\u5411 _PARAM3_\uFF1B_PARAM4_ (\u5E94\u7528\u4E8E _PARAM5_\uFF1B_PARAM6_)","Apply torque (rotational force)":"\u65BD\u52A0\u626D\u77E9 (\u65CB\u8F6C\u529B)","Apply a torque (also called \"rotational force\") to the object. It \"accelerates\" an object rotation and must be used every frame during a time period.":"\u5411\u7269\u4F53\u65BD\u52A0\u626D\u77E9 (\u4E5F\u79F0\u4E3A\u201C\u65CB\u8F6C\u529B\u201D)\u3002\u5B83\u201C\u52A0\u901F\u201D\u5BF9\u8C61\u65CB\u8F6C\uFF0C\u5E76\u4E14\u5FC5\u987B\u5728\u4E00\u6BB5\u65F6\u95F4\u5185\u7684\u6BCF\u4E00\u5E27\u4F7F\u7528\u3002","Apply to _PARAM0_ a torque of _PARAM2_":"\u5E94\u7528\u5230 _PARAM0_ \u4E00\u4E2A _PARAM2_ \u7684tortque","Torque (N\u00B7m)":"\u626D\u77E9 (N\u00B7m)","A torque is like a rotation acceleration but depends on the mass.":"\u626D\u77E9\u7C7B\u4F3C\u4E8E\u65CB\u8F6C\u52A0\u901F\u5EA6\uFF0C\u4F46\u53D6\u51B3\u4E8E\u8D28\u91CF\u3002","Apply angular impulse (rotational impulse)":"\u65BD\u52A0\u89D2\u51B2\u91CF(\u65CB\u8F6C\u51B2\u91CF)","Apply an angular impulse (also called a \"rotational impulse\") to the object. It instantly changes the rotation speed, to give an initial speed for instance.":"\u5BF9\u7269\u4F53\u65BD\u52A0\u89D2\u51B2\u91CF (\u4E5F\u79F0\u4E3A\u201C\u65CB\u8F6C\u51B2\u91CF\u201D)\u3002\u5B83\u4F1A\u7ACB\u5373\u6539\u53D8\u65CB\u8F6C\u901F\u5EA6\uFF0C\u4F8B\u5982\u7ED9\u51FA\u521D\u59CB\u901F\u5EA6\u3002","Apply to _PARAM0_ an angular impulse of _PARAM2_":"\u5BF9 _PARAM0_ \u5E94\u7528 _PARAM2_ \u7684\u89D2\u51B2\u91CF","Angular impulse (N\u00B7m\u00B7s)":"\u89D2\u51B2\u91CF (N\u00B7m\u00B7s)","An impulse is like a rotation speed addition but depends on the mass.":"\u51B2\u91CF\u5C31\u50CF\u8F6C\u901F\u7684\u52A0\u6CD5\uFF0C\u4F46\u53D6\u51B3\u4E8E\u8D28\u91CF\u3002","Mass":"\u8D28\u91CF","Return the mass of the object (in kilograms)":"\u8FD4\u56DE\u7269\u4F53\u7684\u8D28\u91CF(\u4EE5\u5343\u514B\u4E3A\u5355\u4F4D)","Inertia":"\u60EF\u6027","Return the rotational inertia of the object (in kilograms \u00B7 meters\u00B2)":"\u8FD4\u56DE\u7269\u4F53\u7684\u8F6C\u52A8\u60EF\u91CF (\u5355\u4F4D\uFF1A\u5343\u514B\u00B7\u7C73\u00B2)","Mass center X":"\u8D28\u91CF\u4E2D\u5FC3 X","Mass center Y":"\u8D28\u91CF\u4E2D\u5FC3 Y","Joint first object":"\u5173\u8282\u7B2C\u4E00\u4E2A\u5BF9\u8C61","Check if an object is the first object on a joint.":"\u68C0\u67E5\u67D0\u4E2A\u7269\u4F53\u662F\u5426\u662F\u5173\u8282\u4E0A\u7684\u7B2C\u4E00\u4E2A\u7269\u4F53\u3002","_PARAM0_ is the first object for joint _PARAM2_":"_PARAM0_ \u662F\u5173\u8282_PARAM2_ \u7684\u7B2C\u4E00\u4E2A\u5BF9\u8C61","Joints":"\u5173\u8282","Joint ID":"\u5173\u8282 ID","Joint second object":"\u5173\u8282\u7B2C\u4E8C\u4E2A\u5BF9\u8C61","Check if an object is the second object on a joint.":"\u68C0\u67E5\u67D0\u4E2A\u7269\u4F53\u662F\u5426\u662F\u5173\u8282\u4E0A\u7684\u7B2C\u4E8C\u4E2A\u7269\u4F53\u3002","_PARAM0_ is the second object for joint _PARAM2_":"_PARAM0_\u662F\u5173\u8282_PARAM2_\u7684\u7B2C\u4E8C\u4E2A\u5BF9\u8C61","Joint first anchor X":"\u8FDE\u63A5\u7B2C\u4E00\u4E2A\u951A\u70B9 X","Joint first anchor Y":"\u8FDE\u63A5\u7B2C\u4E00\u4E2A\u951A\u70B9 Y","Joint second anchor X":"\u8FDE\u63A5\u7B2C\u4E8C\u4E2A\u951A\u70B9 X","Joint second anchor Y":"\u8FDE\u63A5\u7B2C\u4E8C\u4E2A\u951A\u70B9 Y","Joint reaction force":"\u8054\u5408\u53CD\u4F5C\u7528\u529B","Test a joint reaction force.":"\u6D4B\u8BD5\u5173\u8282\u53CD\u4F5C\u7528\u529B\u3002","the joint _PARAM2_ reaction force":"\u8054\u5408_PARAM2_\u53CD\u4F5C\u7528\u529B","Joint reaction torque":"\u8054\u5408\u53CD\u4F5C\u7528\u626D\u77E9","Test a joint reaction torque.":"\u6D4B\u8BD5\u5173\u8282\u53CD\u4F5C\u7528\u626D\u77E9\u3002","the joint _PARAM2_ reaction torque":"\u5173\u8282_PARAM2_\u53CD\u4F5C\u7528\u626D\u77E9","Remove joint":"\u5220\u9664\u8282\u70B9","Remove a joint from the scene.":"\u4ECE\u573A\u666F\u4E2D\u5220\u9664\u8282\u70B9","Remove joint _PARAM2_":"\u5220\u9664\u8282\u70B9_PARAM2_","Add distance joint":"\u6DFB\u52A0\u8DDD\u79BB\u8282\u70B9","Add a distance joint between two objects. The length is converted to meters using the world scale on X. The frequency and damping ratio are related to the joint speed of oscillation and how fast it stops.":"\u5728\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u6DFB\u52A0\u4E00\u4E2A\u8DDD\u79BB\u8282\u70B9\u3002\u957F\u5EA6\u88AB\u4E16\u754C\u6BD4\u4F8B\u8F6C\u6362\u4E3A\u7C73\u3002\u9891\u7387\u548C\u963B\u5C3C\u7387\u4E0E\u8282\u70B9\u7684\u9707\u8361\u901F\u5EA6\u53CA\u505C\u6B62\u901F\u5EA6\u76F8\u5173\u3002","Add a distance joint between _PARAM0_ and _PARAM4_":"\u5728_PARAM0_\u548C_PARAM4_\u4E4B\u95F4\u6DFB\u52A0\u4E00\u4E2A\u8DDD\u79BB\u8282\u70B9","Joints \u276F Distance":"\u5173\u8282 \u276F \u8DDD\u79BB","First object":"\u7B2C\u4E00\u4E2A\u5BF9\u8C61","Anchor X on first body":"\u7B2C\u4E00\u4E2A\u7269\u4F53\u4E0A\u7684 X \u951A\u70B9","Anchor Y on first body":"\u7B2C\u4E00\u4E2A\u7269\u4F53\u4E0A\u7684 Y \u951A\u70B9","Second object":"\u7B2C\u4E8C\u4E2A\u5BF9\u8C61","Anchor X on second body":"\u7B2C\u4E8C\u4E2A\u7269\u4F53\u4E0A\u7684 X \u951A\u70B9","Anchor Y on second body":"\u7B2C\u4E8C\u4E2A\u7269\u4F53\u4E0A\u7684 Y \u951A\u70B9","Length (-1 to use current objects distance) (default: -1)":"\u957F\u5EA6 (-1 \u4F7F\u7528\u5F53\u524D\u5BF9\u8C61\u8DDD\u79BB) (\u9ED8\u8BA4\u503C\uFF1A-1)","Frequency (Hz) (non-negative) (default: 0)":"\u9891\u7387(Hz) (\u975E\u8D1F) (\u9ED8\u8BA4\uFF1A0)","Damping ratio (non-negative) (default: 1)":"\u963B\u5C3C\u6BD4\u7387(\u975E\u8D1F) (\u9ED8\u8BA4\u503C\uFF1A1)","Allow collision between connected bodies? (default: no)":"\u5141\u8BB8\u5728\u5DF2\u8FDE\u63A5\u7684\u7269\u4F53\u4E4B\u95F4\u78B0\u649E? (\u9ED8\u8BA4: \u5426)","Variable where to store the joint ID (default: none)":"\u53D8\u91CF\u5B58\u50A8\u5173\u8282ID\u7684\u4F4D\u7F6E\uFF08\u9ED8\u8BA4\u503C\uFF1A\u65E0\uFF09","Distance joint length":"\u8DDD\u79BB\u5173\u8282\u957F\u5EA6","Modify a distance joint length.":"\u4FEE\u6539\u8DDD\u79BB\u5173\u8282\u957F\u5EA6\u3002","the length for distance joint _PARAM2_":"\u8DDD\u79BB _PARAM2_ \u7684\u957F\u5EA6","Distance joint frequency":"\u8DDD\u79BB\u8282\u70B9\u9891\u7387","Modify a distance joint frequency.":"\u4FEE\u6539\u8DDD\u79BB\u5173\u8282\u9891\u7387\u3002","the frequency for distance joint _PARAM2_":"\u8DDD\u79BB _PARAM2_ \u7684\u9891\u7387","Distance joint damping ratio":"\u8DDD\u79BB\u5173\u8282\u963B\u5C3C\u6BD4","Modify a distance joint damping ratio.":"\u4FEE\u6539\u8DDD\u79BB\u5173\u8282\u7684\u963B\u5C3C\u6BD4\u3002","the damping ratio for distance joint _PARAM2_":"\u8DDD\u79BB\u5173\u8282_PARAM2_\u7684\u963B\u5C3C\u6BD4","Add revolute joint":"\u6DFB\u52A0\u65CB\u8F6C\u5173\u8282","Add a revolute joint to an object at a fixed point. The object is attached as the second object in the joint, so you can use this for gear joints.":"\u5728\u56FA\u5B9A\u70B9\u5411\u5BF9\u8C61\u6DFB\u52A0\u65CB\u8F6C\u5173\u8282\u3002\u8BE5\u5BF9\u8C61\u88AB\u9644\u52A0\u4E3A\u5173\u8282\u4E2D\u7684\u7B2C\u4E8C\u4E2A\u5BF9\u8C61\uFF0C\u56E0\u6B64\u53EF\u4EE5\u5C06\u5176\u7528\u4E8E\u9F7F\u8F6E\u5173\u8282\u3002","Add a revolute joint to _PARAM0_ at _PARAM2_;_PARAM3_":"\u5728_PARAM2 _; _ PARAM3_\u4E0A\u5411_PARAM0_\u6DFB\u52A0\u65CB\u8F6C\u5173\u8282","Joints \u276F Revolute":"\u5173\u8282 \u276F \u65CB\u8F6C","X anchor":"X \u951A\u70B9","Y anchor":"Y \u951A\u70B9","Enable angle limits? (default: no)":"\u542F\u7528\u89D2\u5EA6\u9650\u5236? (\u9ED8\u8BA4: \u5426)","Reference angle (default: 0)":"\u53C2\u8003\u89D2\u5EA6 (\u9ED8\u8BA4\uFF1A0)","Minimum angle (default: 0)":"\u6700\u5C0F\u89D2\u5EA6 (\u9ED8\u8BA4\uFF1A0)","Maximum angle (default: 0)":"\u6700\u5927\u89D2\u5EA6 (\u9ED8\u8BA4\uFF1A0)","Enable motor? (default: no)":"\u542F\u7528\u52A8\u529B\uFF1F(\u9ED8\u8BA4\uFF1A\u5426)","Motor speed (default: 0)":"\u52A8\u529B\u901F\u5EA6 (\u9ED8\u8BA4\uFF1A0)","Motor maximum torque (default: 0)":"\u52A8\u529B\u6700\u5927\u626D\u77E9(\u9ED8\u8BA4\u503C\uFF1A0)","Add revolute joint between two bodies":"\u5728\u4E24\u4E2A\u7269\u4F53\u4E4B\u95F4\u6DFB\u52A0\u65CB\u8F6C\u5173\u8282","Add a revolute joint between two objects. The reference angle determines what is considered as the base angle at the initial state.":"\u5728\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u6DFB\u52A0\u65CB\u8F6C\u5173\u8282\u3002\u53C2\u8003\u89D2\u786E\u5B9A\u521D\u59CB\u72B6\u6001\u4E0B\u7684\u5E95\u89D2\u3002","Add a revolute joint between _PARAM0_ and _PARAM4_":"\u5728_PARAM0_\u548C_PARAM4_\u4E4B\u95F4\u6DFB\u52A0\u65CB\u8F6C\u5173\u8282","Revolute joint reference angle":"\u65CB\u8F6C\u5173\u8282\u53C2\u8003\u89D2","Revolute joint current angle":"\u65CB\u8F6C\u63A5\u5934\u5F53\u524D\u89D2\u5EA6","Revolute joint angular speed":"\u65CB\u8F6C\u5173\u8282\u89D2\u901F\u5EA6","Revolute joint limits enabled":"\u542F\u7528\u65CB\u8F6C\u5173\u8282\u9650\u5236","Check if a revolute joint limits are enabled.":"\u68C0\u67E5\u65CB\u8F6C\u5173\u8282\u9650\u5236\u662F\u5426\u542F\u7528\u3002","Limits for revolute joint _PARAM2_ are enabled":"\u542F\u7528\u65CB\u8F6C\u5173\u8282_PARAM2_\u7684\u9650\u5236","Enable revolute joint limits":"\u542F\u7528\u65CB\u8F6C\u5173\u8282\u9650\u5236","Enable or disable a revolute joint angle limits.":"\u542F\u7528\u6216\u7981\u7528\u65CB\u8F6C\u5173\u8282\u89D2\u5EA6\u9650\u5236\u3002","Enable limits for revolute joint _PARAM2_: _PARAM3_":"\u542F\u7528\u65CB\u8F6C\u5173\u8282_PARAM2_\u7684\u9650\u5236\uFF1A_PARAM3_","Revolute joint limits":"\u65CB\u8F6C\u5173\u8282\u6781\u9650","Modify a revolute joint angle limits.":"\u4FEE\u6539\u65CB\u8F6C\u5173\u8282\u89D2\u5EA6\u9650\u5236\u3002","Set the limits to _PARAM3_;_PARAM4_ for revolute joint _PARAM2_":"\u5C06\u65CB\u8F6C\u5173\u8282_PARAM2_\u7684\u9650\u5236\u8BBE\u7F6E\u4E3A_PARAM3 _; _ PARAM4_","Minimum angle":"\u6700\u5C0F\u89D2\u5EA6","Maximum angle":"\u6700\u5927\u89D2\u5EA6","Revolute joint minimum angle":"\u65CB\u8F6C\u5173\u8282\u6700\u5C0F\u89D2\u5EA6","Revolute joint maximum angle":"\u65CB\u8F6C\u5173\u8282\u6700\u5927\u89D2\u5EA6","Revolute joint motor enabled":"\u65CB\u8F6C\u5173\u8282\u52A8\u529B\u5DF2\u542F\u7528","Check if a revolute joint motor is enabled.":"\u68C0\u67E5\u65CB\u8F6C\u5173\u8282\u7535\u673A\u662F\u5426\u542F\u7528\u3002","Motor of revolute joint _PARAM2_ is enabled":"\u65CB\u8F6C\u5173\u8282_PARAM2_\u7684\u52A8\u529B\u5DF2\u542F\u7528","Enable revolute joint motor":"\u542F\u7528\u65CB\u8F6C\u5173\u8282\u52A8\u529B","Enable or disable a revolute joint motor.":"\u542F\u7528\u6216\u7981\u7528\u65CB\u8F6C\u5173\u8282\u52A8\u529B\u3002","Enable motor for revolute joint _PARAM2_: _PARAM3_":"\u542F\u7528\u7528\u4E8E\u65CB\u8F6C\u5173\u8282_PARAM2_\u7684\u52A8\u529B\uFF1A_PARAM3_","Revolute joint motor speed":"\u65CB\u8F6C\u5173\u8282\u52A8\u529B\u8F6C\u901F","Modify a revolute joint motor speed.":"\u4FEE\u6539\u65CB\u8F6C\u5173\u8282\u52A8\u529B\u901F\u5EA6\u3002","the motor speed for revolute joint _PARAM2_":"\u65CB\u8F6C\u63A5\u5934_PARAM2_\u7684\u52A8\u529B\u901F\u5EA6","Revolute joint max motor torque":"\u65CB\u8F6C\u5173\u8282\u6700\u5927\u52A8\u529B\u626D\u77E9","Modify a revolute joint maximum motor torque.":"\u4FEE\u6539\u65CB\u8F6C\u5173\u8282\u6700\u5927\u52A8\u529B\u626D\u77E9\u3002","the maximum motor torque for revolute joint _PARAM2_":"\u65CB\u8F6C\u63A5\u5934_PARAM2_\u7684\u6700\u5927\u52A8\u529B\u626D\u77E9","Revolute joint maximum motor torque":"\u65CB\u8F6C\u5173\u8282\u6700\u5927\u52A8\u529B\u626D\u77E9","Revolute joint motor torque":"\u65CB\u8F6C\u5173\u8282\u52A8\u529B\u626D\u77E9","Add prismatic joint":"\u6DFB\u52A0\u68F1\u67F1\u5F62\u63A5\u5934","Add a prismatic joint between two objects. The translation limits are converted to meters using the world scale on X.":"\u5728\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u6DFB\u52A0\u4E00\u4E2A\u68F1\u67F1\u5F62\u5173\u8282\u3002\u5E73\u79FB\u9650\u5236\u4F7F\u7528X\u4E0A\u7684\u4E16\u754C\u6807\u5EA6\u8F6C\u6362\u4E3A\u7C73\u3002","Add a prismatic joint between _PARAM0_ and _PARAM4_":"\u5728_PARAM0_\u548C_PARAM4_\u4E4B\u95F4\u6DFB\u52A0\u68F1\u5F62\u5173\u8282","Joints \u276F Prismatic":"\u5173\u8282 \u276F \u68F1\u67F1","Axis angle":"\u8F74\u89D2\u5EA6","Enable limits? (default: no)":"\u542F\u7528\u9650\u5236\u5417\uFF1F(\u9ED8\u8BA4\uFF1A\u5426)","Minimum translation (default: 0)":"\u6700\u5C0F\u5E73\u79FB\u91CF(\u9ED8\u8BA4\uFF1A0)","Maximum translation (default: 0)":"\u6700\u5927\u5E73\u79FB\u91CF(\u9ED8\u8BA4\uFF1A0)","Motor maximum force (default: 0)":"\u6700\u5927\u52A8\u529B(\u9ED8\u8BA4\uFF1A0)","Prismatic joint axis angle":"\u68F1\u67F1\u5173\u8282\u8F74\u89D2\u5EA6","Prismatic joint reference angle":"\u68F1\u67F1\u5173\u8282\u53C2\u8003\u89D2","Prismatic joint current translation":"\u68F1\u67F1\u5F62\u8054\u5408\u7535\u6D41\u5E73\u79FB","Prismatic joint current speed":"\u68F1\u67F1\u5173\u8282\u7535\u6D41\u901F\u5EA6","Prismatic joint speed":"\u68F1\u67F1\u5173\u8282\u901F\u5EA6","Prismatic joint limits enabled":"\u542F\u7528\u68F1\u67F1\u5173\u8282\u9650\u5236","Check if a prismatic joint limits are enabled.":"\u68C0\u67E5\u662F\u5426\u542F\u7528\u4E86\u68F1\u67F1\u5173\u8282\u9650\u5236\u3002","Limits for prismatic joint _PARAM2_ are enabled":"\u542F\u7528\u56DB\u89D2\u5F62\u5173\u8282_PARAM2_\u7684\u9650\u5236","Enable prismatic joint limits":"\u542F\u7528\u68F1\u67F1\u5F62\u5173\u8282\u9650\u5236","Enable or disable a prismatic joint limits.":"\u542F\u7528\u6216\u7981\u7528\u68F1\u67F1\u5173\u8282\u9650\u5236\u3002","Enable limits for prismatic joint _PARAM2_: _PARAM3_":"\u542F\u7528\u56DB\u89D2\u5F62\u5173\u8282_PARAM2_\u7684\u9650\u5236\uFF1A_PARAM3_","Prismatic joint limits":"\u68F1\u67F1\u5173\u8282\u9650\u5236","Modify a prismatic joint limits.":"\u4FEE\u6539\u68F1\u67F1\u5173\u8282\u9650\u5236\u3002","Set the limits to _PARAM3_;_PARAM4_ for prismatic joint _PARAM2_":"\u5C06\u56DB\u89D2\u5F62\u5173\u8282_PARAM2_\u7684\u9650\u5236\u8BBE\u7F6E\u4E3A_PARAM3 _; _ PARAM4_","Minimum translation":"\u6700\u5C0F\u5E73\u79FB","Maximum translation":"\u6700\u5927\u5E73\u79FB","Prismatic joint minimum translation":"\u68F1\u67F1\u5F62\u8054\u5408\u6700\u5C0F\u5E73\u79FB","Prismatic joint maximum translation":"\u68F1\u67F1\u5F62\u8054\u5408\u6700\u5927\u5E73\u79FB","Prismatic joint motor enabled":"\u542F\u7528\u68F1\u955C\u5173\u8282\u52A8\u529B","Check if a prismatic joint motor is enabled.":"\u68C0\u67E5\u68F1\u67F1\u5173\u8282\u7535\u673A\u662F\u5426\u542F\u7528\u3002","Motor for prismatic joint _PARAM2_ is enabled":"\u542F\u7528\u4E86\u7528\u4E8E\u56DB\u89D2\u5173\u8282_PARAM2_\u7684\u52A8\u529B","Enable prismatic joint motor":"\u542F\u7528\u68F1\u67F1\u5173\u8282\u52A8\u529B","Enable or disable a prismatic joint motor.":"\u542F\u7528\u6216\u7981\u7528\u68F1\u67F1\u5173\u8282\u52A8\u529B\u3002","Enable motor for prismatic joint _PARAM2_: _PARAM3_":"\u542F\u7528\u7528\u4E8E\u65B9\u5F62\u5173\u8282_PARAM2_\u7684\u52A8\u529B\uFF1A_PARAM3_","Prismatic joint motor speed":"\u68F1\u955C\u5173\u8282\u52A8\u529B\u8F6C\u901F","Modify a prismatic joint motor speed.":"\u4FEE\u6539\u68F1\u67F1\u5173\u8282\u52A8\u529B\u7684\u901F\u5EA6\u3002","the motor force for prismatic joint _PARAM2_":"\u68F1\u67F1\u5173\u8282_PARAM2_\u7684\u52A8\u529B","Prismatic joint max motor force":"\u68F1\u67F1\u5173\u8282\u6700\u5927\u52A8\u529B","Modify a prismatic joint maximum motor force.":"\u4FEE\u6539\u68F1\u67F1\u5F62\u63A5\u5934\u7684\u6700\u5927\u52A8\u529B\u3002","the maximum motor force for prismatic joint _PARAM2_":"\u68F1\u67F1\u5173\u8282_PARAM2_\u7684\u52A8\u529B","Prismatic joint maximum motor force":"\u68F1\u67F1\u5173\u8282\u6700\u5927\u52A8\u529B","Prismatic joint motor force":"\u68F1\u67F1\u5173\u8282\u52A8\u529B","Add pulley joint":"\u6DFB\u52A0\u6ED1\u8F6E\u63A5\u5934","Add a pulley joint between two objects. Lengths are converted to meters using the world scale on X.":"\u5728\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u6DFB\u52A0\u4E00\u4E2A\u6ED1\u8F6E\u5173\u8282\u3002\u4F7F\u7528X\u4E0A\u7684\u4E16\u754C\u6BD4\u4F8B\u5C3A\u5C06\u957F\u5EA6\u8F6C\u6362\u4E3A\u7C73\u3002","Add a pulley joint between _PARAM0_ and _PARAM4_":"\u5728_PARAM0_\u548C_PARAM4_\u4E4B\u95F4\u6DFB\u52A0\u6ED1\u8F6E\u5173\u8282","Joints \u276F Pulley":"\u5173\u8282 \u276F \u6ED1\u8F6E","Ground anchor X for first object":"\u7B2C\u4E00\u4E2A\u5BF9\u8C61\u7684\u5730\u9762\u951A\u70B9 X","Ground anchor Y for first object":"\u7B2C\u4E00\u4E2A\u5BF9\u8C61\u7684\u5730\u9762\u951A\u70B9 Y","Ground anchor X for second object":"\u7B2C\u4E8C\u4E2A\u5BF9\u8C61\u7684\u5730\u9762\u951A\u70B9 X","Ground anchor Y for second object":"\u7B2C\u4E8C\u4E2A\u5BF9\u8C61\u7684\u5730\u9762\u951A\u70B9 Y","Length for first object (-1 to use anchor positions) (default: -1)":"\u7B2C\u4E00\u4E2A\u5BF9\u8C61\u7684\u957F\u5EA6 (-1 \u4F7F\u7528\u951A\u70B9\u4F4D\u7F6E) (\u9ED8\u8BA4\uFF1A -1)","Length for second object (-1 to use anchor positions) (default: -1)":"\u7B2C\u4E8C\u4E2A\u5BF9\u8C61\u7684\u957F\u5EA6 (-1 \u4F7F\u7528\u951A\u70B9\u4F4D\u7F6E) (\u9ED8\u8BA4\uFF1A -1)","Ratio (non-negative) (default: 1":"\u6BD4\u7387(\u975E\u8D1F) (\u9ED8\u8BA4: 1","Pulley joint first ground anchor X":"\u6ED1\u8F6E\u5173\u8282\u7B2C\u4E00\u4E2A\u5730\u9762\u951A X","Pulley joint first ground anchor Y":"\u6ED1\u8F6E\u5173\u8282\u7B2C\u4E00\u4E2A\u5730\u9762\u951A Y","Pulley joint second ground anchor X":"\u6ED1\u8F6E\u5173\u8282\u7B2C\u4E8C\u5730\u9762\u951A X","Pulley joint second ground anchor Y":"\u6ED1\u8F6E\u5173\u8282\u7B2C\u4E8C\u5730\u9762\u951A Y","Pulley joint first length":"\u6ED1\u8F6E\u5173\u8282\u7B2C\u4E00\u957F\u5EA6","Pulley joint second length":"\u6ED1\u8F6E\u5173\u8282\u7B2C\u4E8C\u957F\u5EA6","Pulley joint ratio":"\u6ED1\u8F6E\u5173\u8282\u6BD4\u7387","Add gear joint":"\u6DFB\u52A0\u9F7F\u8F6E\u5173\u8282","Add a gear joint between two joints. Attention: Gear joints require the joints to be revolute or prismatic, and both of them to be attached to a static body as first object.":"\u5728\u4E24\u4E2A\u5173\u8282\u4E4B\u95F4\u6DFB\u52A0\u4E00\u4E2A\u9F7F\u8F6E\u5173\u8282\u3002\u6CE8\u610F\uFF1A\u9F7F\u8F6E\u5173\u8282\u8981\u6C42\u5173\u8282\u662F\u65CB\u8F6C\u7684\u6216\u68F1\u67F1\u5F62\u7684\uFF0C\u5E76\u4E14\u4E24\u8005\u90FD\u5FC5\u987B\u4F5C\u4E3A\u7B2C\u4E00\u4E2A\u5BF9\u8C61\u9644\u7740\u5230\u9759\u6001\u7269\u4F53\u4E0A\u3002","Add a gear joint between joints _PARAM2_ and _PARAM3_":"\u5728\u5173\u8282_PARAM2_\u548C_PARAM3_\u4E4B\u95F4\u6DFB\u52A0\u9F7F\u8F6E\u5173\u8282","Joints \u276F Gear":"\u5173\u8282 \u276F \u9F7F\u8F6E","First joint ID":"\u7B2C\u4E00\u4E2A\u5173\u8282 ID","Second joint ID":"\u7B2C\u4E8C\u4E2A\u5173\u8282 ID","Ratio (non-zero) (default: 1)":"\u6BD4\u7387(\u975E\u96F6) (\u9ED8\u8BA4\u503C\uFF1A1)","Gear joint first joint":"\u9F7F\u8F6E\u5173\u8282\u7B2C\u4E00\u4E2A\u5173\u8282","Gear joint second joint":"\u9F7F\u8F6E\u5173\u8282\u7B2C\u4E8C\u4E2A\u5173\u8282","Gear joint ratio":"\u9F7F\u8F6E\u5173\u8282\u6BD4\u4F8B","Modify a Gear joint ratio.":"\u4FEE\u6539\u9F7F\u8F6E\u5173\u8282\u6BD4\u4F8B\u3002","the ratio for gear joint _PARAM2_":"\u9F7F\u8F6E\u5173\u8282\u6BD4\u4F8B_PARAM2_","Add mouse joint":"\u6DFB\u52A0\u9F20\u6807\u5173\u8282","Add a mouse joint to an object (makes the object move towards a specific point).":"\u5411\u5BF9\u8C61\u6DFB\u52A0\u9F20\u6807\u5173\u8282\uFF08\u4F7F\u5BF9\u8C61\u79FB\u5411\u7279\u5B9A\u70B9\uFF09\u3002","Add a mouse joint to _PARAM0_":"\u5C06\u9F20\u6807\u5173\u8282\u6DFB\u52A0\u5230_PARAM0_","Joints \u276F Mouse":"\u5173\u8282 \u276F \u9F20\u6807","Target X":"\u76EE\u6807x","Target Y":"\u76EE\u6807y","Maximum force (N) (non-negative) (default: 500)":"\u6700\u5927\u529B\u91CF(N) (\u975E\u8D1F) (\u9ED8\u8BA4\uFF1A500)","Frequency (Hz) (positive) (default: 10)":"\u9891\u7387(Hz) (\u6B63\u503C) (\u9ED8\u8BA4\uFF1A10)","Mouse joint target":"\u9F20\u6807\u5173\u8282\u76EE\u6807","Set a mouse joint target.":"\u8BBE\u7F6E\u9F20\u6807\u5173\u8282\u76EE\u6807\u3002","Set the target position of mouse joint _PARAM2_ of _PARAM0_ to _PARAM3_;_PARAM4_":"\u5C06_PARAM0_\u7684\u9F20\u6807\u5173\u8282_PARAM2_\u7684\u76EE\u6807\u4F4D\u7F6E\u8BBE\u7F6E\u4E3A_PARAM3 _; _ PARAM4_","Mouse joint target X":"\u9F20\u6807\u5173\u8282\u76EE\u6807 X","Mouse joint target Y":"\u9F20\u6807\u5173\u8282\u76EE\u6807 Y","Mouse joint max force":"\u9F20\u6807\u5173\u8282\u6700\u5927\u529B\u91CF","Set a mouse joint maximum force.":"\u8BBE\u7F6E\u9F20\u6807\u5173\u8282\u7684\u6700\u5927\u529B\u91CF\u3002","the maximum force for mouse joint _PARAM2_":"\u9F20\u6807\u5173\u8282_PARAM2_\u7684\u6700\u5927\u4F5C\u7528\u529B","Mouse joint maximum force":"\u9F20\u6807\u5173\u8282\u6700\u5927\u529B\u91CF","Mouse joint frequency":"\u9F20\u6807\u5173\u8282\u9891\u7387","Set a mouse joint frequency.":"\u8BBE\u7F6E\u9F20\u6807\u5173\u8282\u9891\u7387\u3002","the frequency for mouse joint _PARAM2_":"\u9F20\u6807\u5173\u8282 _PARAM2_ \u7684\u9891\u7387","Mouse joint damping ratio":"\u9F20\u6807\u5173\u8282\u963B\u5C3C\u6BD4","Set a mouse joint damping ratio.":"\u8BBE\u7F6E\u9F20\u6807\u5173\u8282\u963B\u5C3C\u6BD4\u3002","the damping ratio for mouse joint _PARAM2_":"\u9F20\u6807\u5173\u8282_PARAM2_ \u7684\u963B\u5C3C\u6BD4","Add wheel joint":"\u6DFB\u52A0\u8F66\u8F6E\u5173\u8282","Add a wheel joint between two objects. Higher frequencies means higher suspensions. Damping determines oscillations, critical damping of 1 means no oscillations.":"\u5728\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u6DFB\u52A0\u4E00\u4E2A\u8F66\u8F6E\u5173\u8282\u3002\u8F83\u9AD8\u7684\u9891\u7387\u610F\u5473\u7740\u8F83\u9AD8\u7684\u60AC\u6302\u3002\u963B\u5C3C\u786E\u5B9A\u632F\u8361\uFF0C\u4E34\u754C\u963B\u5C3C\u4E3A1\u8868\u793A\u65E0\u632F\u8361\u3002","Add a wheel joint between _PARAM0_ and _PARAM4_":"\u5728 _PARAM0_ \u548C _PARAM4_ \u4E4B\u95F4\u6DFB\u52A0\u8F66\u8F6E\u5173\u8282","Joints \u276F Wheel":"\u5173\u8282 \u276F \u8F66\u8F6E","Frequency (Hz) (non-negative) (default: 10)":"\u9891\u7387(Hz) (\u975E\u8D1F) (\u9ED8\u8BA4\uFF1A10)","Wheel joint axis angle":"\u8F66\u8F6E\u5173\u8282\u8F74\u89D2\u5EA6","Wheel joint current translation":"\u8F66\u8F6E\u5173\u8282\u5F53\u524D\u5E73\u79FB","Wheel joint current speed":"\u8F66\u8F6E\u5173\u8282\u7535\u6D41\u901F\u5EA6","Wheel joint speed":"\u8F66\u8F6E\u5173\u8282\u901F\u5EA6","Wheel joint motor enabled":"\u8F66\u8F6E\u5173\u8282\u52A8\u529B\u5DF2\u542F\u7528","Check if a wheel joint motor is enabled.":"\u68C0\u67E5\u8F66\u8F6E\u63A5\u5934\u7535\u673A\u662F\u5426\u542F\u7528\u3002","Motor for wheel joint _PARAM2_ is enabled":"\u8F66\u8F6E\u5173\u8282\u52A8\u529B_PARAM2_ \u5DF2\u542F\u7528","Enable wheel joint motor":"\u542F\u7528\u8F66\u8F6E\u5173\u8282\u52A8\u529B","Enable or disable a wheel joint motor.":"\u542F\u7528\u6216\u7981\u7528\u8F66\u8F6E\u5173\u8282\u52A8\u529B\u3002","Enable motor for wheel joint _PARAM2_: _PARAM3_":"\u542F\u7528\u8F66\u8F6E\u5173\u8282_PARAM2_\u7684\u52A8\u529B\uFF1A _PARAM3_","Wheel joint motor speed":"\u8F66\u8F6E\u5173\u8282\u52A8\u529B\u901F\u5EA6","Modify a wheel joint motor speed.":"\u4FEE\u6539\u8F66\u8F6E\u5173\u8282\u52A8\u529B\u901F\u5EA6\u3002","the motor speed for wheel joint _PARAM2_":"\u8F66\u8F6E\u5173\u8282\u7684\u52A8\u529B\u901F\u5EA6 _PARAM2_","Wheel joint max motor torque":"\u8F66\u8F6E\u5173\u8282\u6700\u5927\u52A8\u529B\u626D\u77E9","Modify a wheel joint maximum motor torque.":"\u4FEE\u6539\u8F66\u8F6E\u5173\u8282\u6700\u5927\u52A8\u529B\u626D\u77E9\u3002","the maximum motor torque for wheel joint _PARAM2_":"\u8F66\u8F6E\u5173\u8282\u6700\u5927\u52A8\u529B\u626D\u77E9 _PARAM2_","Wheel joint maximum motor torque":"\u8F66\u8F6E\u5173\u8282\u6700\u5927\u52A8\u529B\u626D\u77E9","Wheel joint motor torque":"\u8F66\u8F6E\u5173\u8282\u52A8\u529B\u626D\u77E9","Wheel joint frequency":"\u8F66\u8F6E\u5173\u8282\u9891\u7387","Modify a wheel joint frequency.":"\u4FEE\u6539\u8F66\u8F6E\u5173\u8282\u52A8\u529B\u9891\u7387\u3002","the frequency for wheel joint _PARAM2_":"\u8F66\u8F6E\u5173\u8282\u7684\u9891\u7387 _PARAM2_","Wheel joint damping ratio":"\u8F66\u8F6E\u5173\u8282\u963B\u5C3C\u6BD4","Modify a wheel joint damping ratio.":"\u4FEE\u6539\u8F66\u8F6E\u5173\u8282\u963B\u5C3C\u6BD4","the damping ratio for wheel joint _PARAM2_":"\u8F66\u8F6E\u5173\u8282\u7684\u963B\u5C3C\u6BD4 _PARAM2_","Add weld joint":"\u6DFB\u52A0\u710A\u63A5\u5173\u8282","Add a weld joint between two objects.":"\u5728\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u6DFB\u52A0\u4E00\u4E2A\u710A\u63A5\u7684\u5173\u8282\u3002","Add a weld joint between _PARAM0_ and _PARAM4_":"\u5728 _PARAM0_ \u548C _PARAM4_ \u4E4B\u95F4\u6DFB\u52A0\u4E00\u4E2A\u710A\u63A5\u5173\u8282","Joints \u276F Weld":"\u5173\u8282 \u276F \u710A\u63A5","Weld joint reference angle":"\u710A\u63A5\u5173\u8282\u53C2\u8003\u89D2\u5EA6","Weld joint frequency":"\u710A\u63A5\u5173\u8282\u9891\u7387","Modify a weld joint frequency.":"\u4FEE\u6539\u710A\u63A5\u5173\u8282\u9891\u7387\u3002","the frequency for weld joint _PARAM2_":"\u710A\u63A5\u5173\u8282 _PARAM2_ \u7684\u9891\u7387","Weld joint damping ratio":"\u710A\u63A5\u5173\u8282\u963B\u5C3C\u6BD4","Modify a weld joint damping ratio.":"\u4FEE\u6539\u710A\u63A5\u5173\u8282\u963B\u5C3C\u6BD4\u3002","the damping ratio for weld joint _PARAM2_":"\u710A\u63A5\u5173\u8282 _PARAM2_ \u7684\u963B\u5C3C\u6BD4","Add rope joint":"\u6DFB\u52A0\u7EF3\u7D22\u5173\u8282","Add a rope joint between two objects. The maximum length is converted to meters using the world scale on X.":"\u5728\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u6DFB\u52A0\u4E00\u4E2A\u7EF3\u7D22\u5173\u8282\u3002\u6700\u5927\u957F\u5EA6\u4F7F\u7528X\u4E0A\u7684\u4E16\u754C\u6807\u5EA6\u8F6C\u6362\u4E3A\u7C73\u3002","Add a rope joint between _PARAM0_ and _PARAM4_":"\u5728_PARAM0_\u548C_PARAM4_\u4E4B\u95F4\u6DFB\u52A0\u7EF3\u7D22\u5173\u8282","Joints \u276F Rope":"\u5173\u8282 \u276F \u7EF3\u5B50","Maximum length (-1 to use current objects distance) (default: -1)":"\u6700\u5927\u957F\u5EA6 (-1 \u4F7F\u7528\u5F53\u524D\u5BF9\u8C61\u8DDD\u79BB) (\u9ED8\u8BA4: -1)","Rope joint max length":"\u7EF3\u7D22\u5173\u8282\u6700\u5927\u957F\u5EA6","Modify a rope joint maximum length.":"\u4FEE\u6539\u7EF3\u7D22\u5173\u8282\u7684\u6700\u5927\u957F\u5EA6\u3002","the maximum length for rope joint _PARAM2_":"\u7EF3\u7D22\u5173\u8282_PARAM2_\u7684\u6700\u5927\u957F\u5EA6","Rope joint maximum length":"\u7EF3\u7D22\u5173\u8282\u6700\u5927\u957F\u5EA6","Add friction joint":"\u6DFB\u52A0\u6469\u64E6\u5173\u8282","Add a friction joint between two objects.":"\u5728\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u6DFB\u52A0\u6469\u64E6\u5173\u8282\u3002","Add a friction joint between _PARAM0_ and _PARAM4_":"\u5728_PARAM0_\u548C_PARAM4_\u4E4B\u95F4\u6DFB\u52A0\u6469\u64E6\u5173\u8282","Joints \u276F Friction":"\u5173\u8282 \u276F \u6469\u64E6\u529B","Maximum force (non-negative)":"\u6700\u5927\u529B\u91CF(\u975E\u8D1F)","Maximum torque (non-negative)":"\u6700\u5927\u626D\u77E9(\u975E\u8D1F)","Friction joint max force":"\u6469\u64E6\u5173\u8282\u6700\u5927\u529B\u91CF","Modify a friction joint maximum force.":"\u4FEE\u6539\u6469\u64E6\u5173\u8282\u7684\u6700\u5927\u529B\u91CF\u3002","the maximum force for friction joint _PARAM2_":"\u6469\u64E6\u5173\u8282_PARAM2_\u7684\u6700\u5927\u529B\u91CF","Friction joint maximum force":"\u6469\u64E6\u5173\u8282\u6700\u5927\u529B\u91CF","Friction joint max torque":"\u6469\u64E6\u5173\u8282\u6700\u5927\u626D\u77E9","Modify a friction joint maximum torque.":"\u4FEE\u6539\u6469\u64E6\u5173\u8282\u7684\u6700\u5927\u626D\u77E9\u3002","the maximum torque for friction joint _PARAM2_":"\u6469\u64E6\u5173\u8282_PARAM2_\u7684\u6700\u5927\u626D\u77E9","Friction joint maximum torque":"\u6469\u64E6\u5173\u8282\u6700\u5927\u626D\u77E9","Add motor joint":"\u6DFB\u52A0\u52A8\u529B\u5173\u8282","Add a motor joint between two objects. The position and angle offsets are relative to the first object.":"\u5728\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u6DFB\u52A0\u4E00\u4E2A\u52A8\u529B\u5173\u8282\u3002\u4F4D\u7F6E\u548C\u89D2\u5EA6\u504F\u79FB\u662F\u76F8\u5BF9\u4E8E\u7B2C\u4E00\u4E2A\u5BF9\u8C61\u7684\u3002","Add a motor joint between _PARAM0_ and _PARAM2_":"\u5728_PARAM0_\u548C_PARAM2_\u4E4B\u95F4\u6DFB\u52A0\u52A8\u529B\u5173\u8282","Joints \u276F Motor":"\u5173\u8282 \u276F \u52A8\u529B","Offset X position":"\u504F\u79FBX\u4F4D\u7F6E","Offset Y position":"\u504F\u79FB Y \u4F4D\u7F6E","Offset Angle":"\u504F\u79FB\u89D2\u5EA6","Correction factor (default: 1)":"\u6821\u6B63\u7CFB\u6570 (\u9ED8\u8BA4\uFF1A 1)","Motor joint offset":"\u52A8\u529B\u5173\u8282\u504F\u79FB","Modify a motor joint offset.":"\u4FEE\u6539\u52A8\u529B\u5173\u8282\u504F\u79FB\u3002","Set offset to _PARAM3_;_PARAM4_ for motor joint _PARAM2_":"\u5C06\u52A8\u529B\u5173\u8282_PARAM2_\u7684\u504F\u79FB\u8BBE\u7F6E\u4E3A_PARAM3 _; _ PARAM4_","Offset X":"\u504F\u79FB X","Offset Y":"\u504F\u79FBY","Motor joint offset X":"\u52A8\u529B\u5173\u8282\u504F\u79FB X","Motor joint offset Y":"\u52A8\u529B\u5173\u8282\u504F\u79FB Y","Motor joint angular offset":"\u52A8\u529B\u5173\u8282\u89D2\u5EA6\u504F\u79FB","Modify a motor joint angular offset.":"\u4FEE\u6539\u52A8\u529B\u5173\u8282\u89D2\u5EA6\u504F\u79FB\u3002","the angular offset for motor joint _PARAM2_":"\u52A8\u529B\u5173\u8282_PARAM2_\u7684\u89D2\u5EA6\u504F\u79FB","Motor joint max force":"\u52A8\u529B\u5173\u8282\u6700\u5927\u529B\u91CF","Modify a motor joint maximum force.":"\u4FEE\u6539\u52A8\u529B\u5173\u8282\u7684\u6700\u5927\u529B\u91CF\u3002","the maximum force for motor joint _PARAM2_":"\u52A8\u529B\u5173\u8282_PARAM2_\u7684\u6700\u5927\u529B\u91CF","Motor joint maximum force":"\u52A8\u529B\u5173\u8282\u6700\u5927\u529B\u91CF","Motor joint max torque":"\u52A8\u529B\u5173\u8282\u6700\u5927\u626D\u77E9","Modify a motor joint maximum torque.":"\u4FEE\u6539\u52A8\u529B\u5173\u8282\u7684\u6700\u5927\u626D\u77E9\u3002","the maximum torque for motor joint _PARAM2_":"\u52A8\u529B\u5173\u8282_PARAM2_\u7684\u6700\u5927\u626D\u77E9","Motor joint maximum torque":"\u52A8\u529B\u5173\u8282\u6700\u5927\u626D\u77E9","Motor joint correction factor":"\u52A8\u529B\u5173\u8282\u6821\u6B63\u7CFB\u6570","Modify a motor joint correction factor.":"\u4FEE\u6539\u52A8\u529B\u5173\u8282\u6821\u6B63\u7CFB\u6570\u3002","the correction factor for motor joint _PARAM2_":"\u52A8\u529B\u5173\u8282_PARAM2_\u7684\u6821\u6B63\u7CFB\u6570","Check if two objects collide.":"\u68C0\u67E5\u4E24\u4E2A\u5BF9\u8C61\u662F\u5426\u76F8\u649E\u3002","_PARAM0_ is colliding with _PARAM2_":"_PARAM0_\u4E0E_PARAM2_\u53D1\u751F\u51B2\u7A81","Collision started":"\u78B0\u649E\u5F00\u59CB","Check if two objects just started colliding during this frame.":"\u68C0\u67E5\u4E24\u4E2A\u5BF9\u8C61\u662F\u5426\u5728\u6B64\u5E27\u671F\u95F4\u5F00\u59CB\u78B0\u649E\u3002","_PARAM0_ started colliding with _PARAM2_":"_PARAM0_ \u5F00\u59CB\u4E0E _PARAM2_ \u78B0\u649E","Collision stopped":"\u78B0\u649E\u5DF2\u505C\u6B62","Check if two objects just stopped colliding at this frame.":"\u68C0\u67E5\u4E24\u4E2A\u5BF9\u8C61\u662F\u5426\u5728\u6B64\u5E27\u5904\u505C\u6B62\u78B0\u649E","_PARAM0_ stopped colliding with _PARAM2_":"_PARAM0_ \u505C\u6B62\u4E0E _PARAM2_ \u78B0\u649E","Allow your game to send scores to your leaderboards (anonymously or from the logged-in player) or display existing leaderboards to the player.":"\u5141\u8BB8\u60A8\u7684\u6E38\u620F\u5C06\u5206\u6570\u53D1\u9001\u5230\u60A8\u7684\u6392\u884C\u699C\uFF08\u533F\u540D\u6216\u6765\u81EA\u5DF2\u767B\u5F55\u7684\u73A9\u5BB6\uFF09\uFF0C\u6216\u5411\u73A9\u5BB6\u663E\u793A\u73B0\u6709\u7684\u6392\u884C\u699C\u3002","Save player score":"\u4FDD\u5B58\u73A9\u5BB6\u5206\u6570","Save the player's score to the given leaderboard. If the player is connected, the score will be attached to the connected player (unless disabled).":"\u5C06\u73A9\u5BB6\u7684\u5206\u6570\u4FDD\u5B58\u5230\u7ED9\u5B9A\u7684\u6392\u884C\u699C\u4E2D\u3002\u5982\u679C\u73A9\u5BB6\u5DF2\u8FDE\u63A5\uFF0C\u5206\u6570\u5C06\u9644\u52A0\u5230\u5DF2\u8FDE\u63A5\u7684\u73A9\u5BB6 (\u9664\u975E\u7981\u7528)\u3002","Send to leaderboard _PARAM1_ the score _PARAM2_ with player name: _PARAM3_":"\u5C06\u5206\u6570 _PARAM2_ \u53D1\u9001\u5230\u6392\u884C\u699C_PARAM1_\uFF0C\u73A9\u5BB6\u540D\u79F0\uFF1A_PARAM3_","Save score":"\u4FDD\u5B58\u5206\u6570","Score to register for the player":"\u8981\u6CE8\u518C\u73A9\u5BB6\u7684\u5F97\u5206","Name to register for the player":"\u8981\u6CE8\u518C\u73A9\u5BB6\u7684\u540D\u79F0","Leave this empty to let the leaderboard automatically generate a player name (e.g: \"Player23464\"). You can configure this in the leaderboard administration.":"\u5C06\u6B64\u5B57\u6BB5\u7559\u7A7A\uFF0C\u8BA9\u6392\u884C\u699C\u81EA\u52A8\u751F\u6210\u73A9\u5BB6\u540D\u79F0\uFF08\u4F8B\u5982\uFF1A\"Player23464\"\uFF09\u3002\u60A8\u53EF\u4EE5\u5728\u6392\u884C\u699C\u7BA1\u7406\u4E2D\u8FDB\u884C\u914D\u7F6E\u3002","Save connected player score":"\u4FDD\u5B58\u5DF2\u8FDE\u63A5\u7684\u73A9\u5BB6\u5206\u6570","Save the connected player's score to the given leaderboard.":"\u5C06\u6240\u8FDE\u63A5\u7684\u73A9\u5BB6\u7684\u5F97\u5206\u4FDD\u5B58\u5230\u7ED9\u5B9A\u7684\u6392\u884C\u699C\u3002","Send to leaderboard _PARAM1_ the score _PARAM2_ for the connected player":"\u5C06\u5DF2\u8FDE\u63A5\u73A9\u5BB6\u7684\u5206\u6570 _PARAM2_ \u53D1\u9001\u5230\u6392\u884C\u699C_PARAM1_","Always attach scores to the connected player":"\u59CB\u7EC8\u5C06\u5206\u6570\u9644\u52A0\u5230\u8FDE\u63A5\u7684\u73A9\u5BB6","Set if the score sent to a leaderboard is always attached to the connected player - if any. This is on by default.":"\u8BBE\u7F6E\u53D1\u9001\u5230\u6392\u884C\u699C\u7684\u5206\u6570\u662F\u5426\u603B\u662F\u4E0E\u8FDE\u63A5\u7684\u73A9\u5BB6\u76F8\u5173\u8054-\u5982\u679C\u6709\u7684\u8BDD\u3002\u9ED8\u8BA4\u60C5\u51B5\u4E0B\uFF0C\u8FD9\u662F\u5F00\u542F\u7684\u3002","Always attach the score to the connected player: _PARAM1_":"\u59CB\u7EC8\u5C06\u5206\u6570\u9644\u52A0\u5230\u8FDE\u63A5\u7684\u73A9\u5BB6\uFF1A_PARAM1_","Enable?":"\u542F\u7528\uFF1F","Last score save has errored":"\u4E0A\u6B21\u7684\u5206\u6570\u4FDD\u5B58\u5DF2\u7ECF\u4E22\u5931","Check if the last attempt to save a score has errored.":"\u68C0\u67E5\u6700\u540E\u4E00\u6B21\u4FDD\u5B58\u5206\u6570\u7684\u5C1D\u8BD5\u662F\u5426\u5DF2\u5931\u6548\u3002","Last score save in leaderboard _PARAM0_ has errored":"\u5728\u6392\u884C\u699C_PARAM0_ \u4FDD\u5B58\u7684\u6700\u540E\u5F97\u5206\u5DF2\u7ECF\u4E22\u5931","If no leaderboard is specified, will return the value related to the last leaderboard save action.":"\u5982\u679C\u6CA1\u6709\u6307\u5B9A\u6392\u884C\u699C\uFF0C\u5C06\u8FD4\u56DE\u4E0E\u6700\u540E\u4E00\u4E2A\u6392\u884C\u699C\u76F8\u5173\u7684\u503C\u4FDD\u5B58\u64CD\u4F5C\u3002","Last score save has succeeded":"\u4E0A\u6B21\u6210\u7EE9\u4FDD\u5B58\u6210\u529F","Check if the last attempt to save a score has succeeded.":"\u68C0\u67E5\u6700\u540E\u4E00\u6B21\u8BD5\u56FE\u4FDD\u5B58\u5206\u6570\u662F\u5426\u6210\u529F\u3002","Last score save in leaderboard _PARAM0_ has succeeded":"\u5728\u6392\u884C\u699C_PARAM0_ \u4FDD\u5B58\u7684\u6700\u540E\u5206\u6570\u5DF2\u6210\u529F","If no leaderboard is specified, will return the value related to the last leaderboard save action that successfully ended.":"\u5982\u679C\u6CA1\u6709\u6307\u5B9A\u6392\u884C\u699C\uFF0C\u5C06\u8FD4\u56DE\u4E0E\u6700\u540E\u4E00\u4E2A\u6392\u884C\u699C\u76F8\u5173\u7684\u503C\uFF0C\u8FD9\u4E9B\u64CD\u4F5C\u5DF2\u6210\u529F\u7ED3\u675F\u3002","Score is saving":"\u6B63\u5728\u4FDD\u5B58\u5F97\u5206","Check if a score is currently being saved in leaderboard.":"\u68C0\u67E5\u662F\u5426\u6B63\u5728\u5C06\u5206\u6570\u4FDD\u5B58\u5728\u6392\u884C\u699C\u4E2D\u3002","Score is saving in leaderboard _PARAM0_":"\u5206\u6570\u4FDD\u5B58\u5230\u6392\u884C\u699C_PARAM0_","Closed by player":"\u7531\u73A9\u5BB6\u5173\u95ED","Check if the player has just closed the leaderboard view.":"\u68C0\u67E5\u73A9\u5BB6\u662F\u5426\u521A\u521A\u5173\u95ED\u4E86\u6392\u884C\u699C\u89C6\u56FE\u3002","Player has just closed the leaderboard view":"\u73A9\u5BB6\u521A\u521A\u5173\u95ED\u4E86\u6392\u884C\u699C\u89C6\u56FE","Display leaderboard":"\u663E\u793A\u6392\u884C\u699C","Error of last save attempt":"\u6700\u540E\u4E00\u6B21\u4FDD\u5B58\u5C1D\u8BD5\u51FA\u9519","Get the error of the last save attempt.":"\u83B7\u53D6\u6700\u540E\u4E00\u6B21\u4FDD\u5B58\u5C1D\u8BD5\u7684\u9519\u8BEF\u3002","Leaderboard display has errored":"\u6392\u884C\u699C\u663E\u793A\u5DF2\u64E6\u9664","Check if the display of the leaderboard errored.":"\u68C0\u67E5\u6392\u884C\u699C\u663E\u793A\u662F\u5426\u5931\u6548\u3002","Leaderboard display has loaded":"\u6392\u884C\u699C\u663E\u793A\u5DF2\u52A0\u8F7D","Check if the display of the leaderboard has finished loading and been displayed on screen.":"\u68C0\u67E5\u6392\u884C\u699C\u663E\u793A\u662F\u5426\u5DF2\u5B8C\u6210\u52A0\u8F7D\u5E76\u663E\u793A\u5728\u5C4F\u5E55\u4E0A\u3002","Leaderboard display has loaded and is displayed on screen":"\u6392\u884C\u699C\u663E\u793A\u5DF2\u52A0\u8F7D\u5E76\u663E\u793A\u5728\u5C4F\u5E55\u4E0A","Leaderboard display is loading":"\u6392\u884C\u699C\u663E\u793A\u52A0\u8F7D\u4E2D","Check if the display of the leaderboard is loading.":"\u68C0\u67E5\u6392\u884C\u699C\u662F\u5426\u6B63\u5728\u52A0\u8F7D\u663E\u793A\u3002","Format player name":"\u683C\u5F0F\u5316\u73A9\u5BB6\u540D\u79F0","Formats a name so that it can be submitted to a leaderboard.":"\u683C\u5F0F\u5316\u540D\u79F0\u4EE5\u4FBF\u53EF\u4EE5\u63D0\u4EA4\u7ED9\u6392\u884C\u699C\u3002","Raw player name":"\u539F\u59CB\u73A9\u5BB6\u540D\u79F0","Display the specified leaderboard on top of the game. If a leaderboard was already displayed on top of the game, the new leaderboard will replace it.":"\u5728\u6E38\u620F\u9876\u90E8\u663E\u793A\u6307\u5B9A\u7684\u6392\u884C\u699C\u3002 \u5982\u679C\u6392\u884C\u699C\u5DF2\u7ECF\u663E\u793A\u5728\u6E38\u620F\u9876\u7AEF\uFF0C\u65B0\u7684\u6392\u884C\u699C\u5C06\u66FF\u6362\u5B83\u3002","Display leaderboard _PARAM1_ (display a loader: _PARAM2_)":"\u663E\u793A\u6392\u884C\u699C_PARAM1_ (\u663E\u793A\u52A0\u8F7D\u5668: _PARAM2_)","Display loader while leaderboard is loading":"\u5F53\u6392\u884C\u699C\u52A0\u8F7D\u65F6\u663E\u793A\u52A0\u8F7D\u5668","Close current leaderboard":"\u5173\u95ED\u5F53\u524D\u6392\u884C\u699C","Close the leaderboard currently displayed on top of the game.":"\u5173\u95ED\u5F53\u524D\u6E38\u620F\u9876\u90E8\u663E\u793A\u7684\u6392\u884C\u699C\u3002","Close current leaderboard displayed on top of the game":"\u5173\u95ED\u6E38\u620F\u9876\u90E8\u663E\u793A\u7684\u5F53\u524D\u6392\u884C\u699C","Device sensors":"\u8BBE\u5907\u4F20\u611F\u5668","Allow the game to access the sensors of a mobile device.":"\u5141\u8BB8\u6E38\u620F\u8BBF\u95EE\u79FB\u52A8\u8BBE\u5907\u7684\u4F20\u611F\u5668\u3002","Sensor active":"\u4F20\u611F\u5668\u6FC0\u6D3B","The condition is true if the device orientation sensor is currently active":"\u5982\u679C\u8BBE\u5907\u65B9\u5411\u4F20\u611F\u5668\u5F53\u524D\u5904\u4E8E\u6D3B\u52A8\u72B6\u6001\uFF0C\u5219\u6761\u4EF6\u4E3A true","Orientation sensor is active":"\u65B9\u5411\u4F20\u611F\u5668\u5DF2\u6FC0\u6D3B","Orientation":"\u65B9\u5411","Compare the value of orientation alpha":"\u6BD4\u8F83\u65B9\u5411alpha\u7684\u503C","Compare the value of orientation alpha. (Range: 0 to 360\u00B0)":"\u6BD4\u8F83\u65B9\u5411alpha\u7684\u503C\u3002 \uFF08\u8303\u56F4\uFF1A0\u81F3360\u00B0\uFF09","the orientation alpha":"\u65B9\u5411alpha","Sign of the test":"\u6D4B\u8BD5\u7684\u7B26\u53F7","Compare the value of orientation beta":"\u6BD4\u8F83\u65B9\u5411\u6D4B\u8BD5\u7684\u503C","Compare the value of orientation beta. (Range: -180 to 180\u00B0)":"\u6BD4\u8F83\u5B9A\u5411\u4F4D\u7684\u503C\u3002(\u8DDD\u79BB\uFF1A-180\u81F3180\u5EA6)","the orientation beta":"\u5B9A\u5411\u6D4B\u8BD5\u7248","Compare the value of orientation gamma":"\u6BD4\u8F83\u5B9A\u5411\u4F3D\u739B\u7684\u503C","Compare the value of orientation gamma. (Range: -90 to 90\u00B0)":"\u6BD4\u8F83\u5B9A\u5411\u4F3D\u739B\u7684\u503C(\u8DDD\u79BB: -90 \u5230 90\u00B0)","the orientation gamma":"\u5B9A\u5411\u4F3D\u9A6C","Activate orientation sensor":"\u6FC0\u6D3B\u65B9\u5411\u4F20\u611F\u5668\u3002","Activate the orientation sensor. (remember to turn it off again)":"\u6FC0\u6D3B\u65B9\u5411\u4F20\u611F\u5668(\u8BF7\u8BB0\u4F4F\u518D\u6B21\u5173\u95ED\u5B83)","Activate the orientation sensor.":"\u6FC0\u6D3B\u65B9\u5411\u4F20\u611F\u5668\u3002","Deactivate orientation sensor":"\u505C\u7528\u65B9\u5411\u4F20\u611F\u5668","Deactivate the orientation sensor.":"\u505C\u7528\u65B9\u5411\u4F20\u611F\u5668\u3002","Is Absolute":"\u7EDD\u5BF9","Get if the devices orientation is absolute and not relative":"\u83B7\u53D6\u8BBE\u5907\u7684\u7EDD\u5BF9\u65B9\u5411","Alpha value":"\u900F\u660E\u5EA6","Get the devices orientation Alpha (compass)":"\u83B7\u53D6\u8BBE\u5907\u65B9\u5411Alpha (\u6307\u5357\u9488)","Beta value":"\u6D4B\u8BD5\u7248\u503C","Get the devices orientation Beta":"\u83B7\u53D6\u8BBE\u5907\u65B9\u5411\u6D4B\u8BD5\u7248","Gamma value":"\u4F3D\u739B\u503C","Get the devices orientation Gamma value":"\u83B7\u53D6\u8BBE\u5907\u65B9\u5411\u4F3D\u739B\u503C","The condition is true if the device motion sensor is currently active":"\u5982\u679C\u8BBE\u5907\u79FB\u52A8\u4F20\u611F\u5668\u6B63\u5728\u6FC0\u6D3B\uFF0C\u6761\u4EF6\u4E3A true","Motion sensor is active":"\u8FD0\u52A8\u4F20\u611F\u5668\u5DF2\u6FC0\u6D3B","Motion":"\u8FD0\u52A8","Compare the value of rotation alpha":"\u6BD4\u8F83\u65CB\u8F6Calpha\u7684\u503C","Compare the value of rotation alpha. (Note: few devices support this sensor)":"\u6BD4\u8F83\u65CB\u8F6Calpha\u7684\u503C\u3002 \uFF08\u6CE8\u610F\uFF1A\u5F88\u5C11\u6709\u8BBE\u5907\u652F\u6301\u6B64\u4F20\u611F\u5668\uFF09","the rotation alpha":"\u65CB\u8F6Calpha","Value (m/s\u00B2)":"\u503C (m/s2)","Compare the value of rotation beta":"\u6BD4\u8F83\u65CB\u8F6C\u6D4B\u8BD5\u7248\u7684\u503C","Compare the value of rotation beta. (Note: few devices support this sensor)":"\u6BD4\u8F83\u65CB\u8F6C\u4F4D\u7684\u503C\u3002(\u6CE8\u610F\uFF1A\u652F\u6301\u6B64\u4F20\u611F\u5668\u7684\u8BBE\u5907\u4E0D\u591A)","the rotation beta":"\u65CB\u8F6C\u6D4B\u8BD5\u7248","Compare the value of rotation gamma":"\u6BD4\u8F83\u65CB\u8F6C\u4F3D\u739B\u7684\u503C","Compare the value of rotation gamma. (Note: few devices support this sensor)":"\u6BD4\u8F83\u65CB\u8F6C\u4F3D\u739B\u7684\u503C (\u6CE8\u610F\uFF1A\u652F\u6301\u6B64\u4F20\u611F\u5668\u7684\u8BBE\u5907\u4E0D\u591A)","the rotation gamma":"\u65CB\u8F6C\u4F3D\u9A6C","Compare the value of acceleration on X-axis":"\u6BD4\u8F83X\u8F74\u4E0A\u52A0\u901F\u5EA6\u7684\u503C","Compare the value of acceleration on the X-axis (m/s\u00B2).":"\u6BD4\u8F83X\u8F74\u4E0A\u7684\u52A0\u901F\u5EA6\u503C (m/s2)\u3002","the acceleration X":"\u52A0\u901F\u5EA6 X","Compare the value of acceleration on Y-axis":"\u6BD4\u8F83Y-\u8F74\u4E0A\u52A0\u901F\u5EA6\u7684\u503C","Compare the value of acceleration on the Y-axis (m/s\u00B2).":"\u6BD4\u8F83Y-\u8F74\u4E0A\u7684\u52A0\u901F\u5EA6\u503C (m/s2)\u3002","the acceleration Y":"\u52A0\u901F\u5EA6Y","Compare the value of acceleration on Z-axis":"\u6BD4\u8F83Z\u8F74\u4E0A\u52A0\u901F\u5EA6\u7684\u503C","Compare the value of acceleration on the Z-axis (m/s\u00B2).":"\u6BD4\u8F83Z\u8F74\u4E0A\u7684\u52A0\u901F\u5EA6\u503C (m/s2)\u3002","the acceleration Z":"\u52A0\u901F\u5EA6Z","Activate motion sensor":"\u6FC0\u6D3B\u8FD0\u52A8\u4F20\u611F\u5668","Activate the motion sensor. (remember to turn it off again)":"\u6FC0\u6D3B\u8FD0\u52A8\u4F20\u611F\u5668(\u8BF7\u8BB0\u4F4F\u518D\u6B21\u5173\u95ED\u5B83)","Activate the motion sensor.":"\u6FC0\u6D3B\u8FD0\u52A8\u4F20\u611F\u5668\u3002","Deactivate motion sensor":"\u505C\u7528\u8FD0\u52A8\u4F20\u611F\u5668","Deactivate the motion sensor.":"\u505C\u7528\u8FD0\u52A8\u4F20\u611F\u5668\u3002","Get the devices rotation Alpha":"\u83B7\u53D6\u8BBE\u5907\u65CB\u8F6C Alpha","Get the devices rotation Beta":"\u83B7\u53D6\u8BBE\u5907\u65CB\u8F6C Beta","Get the devices rotation Gamma":"\u83B7\u53D6\u8BBE\u5907\u65CB\u8F6C Gamma","Acceleration X value":"\u52A0\u901F X \u503C","Get the devices acceleration on the X-axis (m/s\u00B2)":"\u5728X\u8F74\u4E0A\u52A0\u901F\u8BBE\u5907 (m/s2)","Acceleration Y value":"\u52A0\u901F Y \u503C","Get the devices acceleration on the Y-axis (m/s\u00B2)":"\u83B7\u53D6\u8BBE\u5907\u5728Y\u8F74\u4E0A\u7684\u52A0\u901F\u5EA6\uFF08m /s\u00B2\uFF09","Acceleration Z value":"\u52A0\u901F Z \u503C","Get the devices acceleration on the Z-axis (m/s\u00B2)":"\u83B7\u5F97\u8BBE\u5907\u5728Z\u8F74\u4E0A\u7684\u52A0\u901F\u5EA6\uFF08m /s\u00B2\uFF09","Dialogue Tree":"\u5BF9\u8BDD\u6811","Load dialogue tree from a scene variable":"\u4ECE\u573A\u666F\u53D8\u91CF\u52A0\u8F7D\u5BF9\u8BDD\u6811","Load a dialogue data object - Yarn JSON format, stored in a scene variable. Use this command to load all the Dialogue data at the beginning of the game.":"\u52A0\u8F7D\u5BF9\u8BDD\u6570\u636E\u5BF9\u8C61 - Yarn JSON \u683C\u5F0F\uFF0C\u5B58\u50A8\u5728\u573A\u666F\u53D8\u91CF\u4E2D\u3002\u4F7F\u7528\u6B64\u547D\u4EE4\u53EF\u5728\u6E38\u620F\u5F00\u59CB\u65F6\u52A0\u8F7D\u6240\u6709\u5BF9\u8BDD\u6570\u636E\u3002","Load dialogue data from scene variable _PARAM0_":"\u4ECE\u573A\u666F\u53D8\u91CF _PARAM0_ \u52A0\u8F7D\u5BF9\u8BDD\u6570\u636E","Scene variable that holds the Yarn JSON data":"\u4FDD\u5B58 Yarn JSON \u6570\u636E\u7684\u573A\u666F\u53D8\u91CF","Load dialogue tree from a JSON file":"\u4ECE JSON \u6587\u4EF6\u52A0\u8F7D\u5BF9\u8BDD\u6811","Load a dialogue data object - Yarn JSON format, stored in a JSON file. Use this command to load all the Dialogue data at the beginning of the game.":"\u52A0\u8F7D\u5BF9\u8BDD\u6570\u636E\u5BF9\u8C61 - Yarn JSON \u683C\u5F0F\uFF0C\u5B58\u50A8\u5728 JSON \u6587\u4EF6\u4E2D\u3002\u4F7F\u7528\u6B64\u547D\u4EE4\u52A0\u8F7D\u6E38\u620F\u5F00\u59CB\u65F6\u7684\u6240\u6709\u5BF9\u8BDD\u6570\u636E\u3002","Load dialogue data from JSON file _PARAM1_":"\u4ECE JSON \u6587\u4EF6 _PARAM1_ \u52A0\u8F7D\u5BF9\u8BDD\u6570\u636E","JSON file that holds the Yarn JSON data":"\u4FDD\u5B58 Yarn JSON \u6570\u636E\u7684 JSON \u6587\u4EF6","Start dialogue from branch":"\u4ECE\u5206\u652F\u5F00\u59CB\u5BF9\u8BDD","Start dialogue from branch. Use this to initiate the dialogue from a specified branch.":"\u4ECE\u5206\u652F\u5F00\u59CB\u5BF9\u8BDD\u3002\u7528\u6765\u542F\u52A8\u6307\u5B9A\u5206\u652F\u7684\u5BF9\u8BDD\u3002","Start dialogue from branch _PARAM0_":"\u4ECE\u5206\u652F _PARAM0_ \u5F00\u59CB\u5BF9\u8BDD","Dialogue branch":"\u5BF9\u8BDD\u5206\u652F","Stop running dialogue":"\u505C\u6B62\u6267\u884C\u5BF9\u8BDD","Stop the running dialogue. Use this to interrupt dialogue parsing.":"\u505C\u6B62\u6B63\u5728\u8FD0\u884C\u7684\u5BF9\u8BDD\u3002\u7528\u5B83\u6765\u4E2D\u65AD\u5BF9\u8BDD\u89E3\u6790\u3002","Go to the next dialogue line":"\u8F6C\u5230\u4E0B\u4E00\u4E2A\u5BF9\u8BDD\u884C","Go to the next dialogue line. Use this to advance to the next dialogue line when the player presses a button.":"\u8F6C\u5230\u4E0B\u4E00\u4E2A\u5BF9\u8BDD\u7EBF\u3002\u5F53\u73A9\u5BB6\u6309\u4E0B\u6309\u94AE\u65F6\uFF0C\u7528\u5B83\u6765\u63A8\u8FDB\u5230\u4E0B\u4E00\u4E2A\u5BF9\u8BDD\u7EBF\u3002","Confirm selected option":"\u786E\u8BA4\u9009\u5B9A\u7684\u9009\u9879","Set the selected option as confirmed, which will validate it and go forward to the next node. Use other actions to select options (see \"select next option\" and \"Select previous option\").":"\u5C06\u9009\u4E2D\u7684\u9009\u9879\u8BBE\u7F6E\u4E3A\u5DF2\u786E\u8BA4\uFF0C\u5C06\u9A8C\u8BC1\u5B83\uFF0C\u5E76\u8F6C\u5230\u4E0B\u4E00\u4E2A\u8282\u70B9\u3002 \u4F7F\u7528\u5176\u4ED6\u52A8\u4F5C\u9009\u62E9\u9009\u9879(\u89C1\"\u9009\u62E9\u4E0B\u4E00\u4E2A\u9009\u9879\"\u548C\"\u9009\u62E9\u4E0A\u4E00\u4E2A\u9009\u9879\")\u3002","Select next option":"\u9009\u62E9\u4E0B\u4E00\u4E2A\u9009\u9879","Select next option (add 1 to selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"\u9009\u62E9\u4E0B\u4E00\u4E2A\u9009\u9879 (\u5C06\u6240\u9009\u9009\u9879\u7F16\u53F7\u52A0 1)\u3002\u5F53\u5BF9\u8BDD\u7C7B\u578B\u4E3A\u201C\u9009\u9879\u201D\u4E14\u73A9\u5BB6\u6309\u4E0B\u6309\u94AE\u66F4\u6539\u6240\u9009\u9009\u9879\u65F6\u4F7F\u7528\u6B64\u9009\u9879\u3002","Select previous option":"\u9009\u62E9\u4E0A\u4E00\u4E2A\u9009\u9879","Select previous option (subtract 1 from selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"\u9009\u62E9\u4E0A\u4E00\u4E2A\u9009\u9879 (\u4ECE\u6240\u9009\u9009\u9879\u7F16\u53F7\u4E2D\u51CF 1)\u3002\u5F53\u5BF9\u8BDD\u884C\u7C7B\u578B\u4E3A\u201C\u9009\u9879\u201D\u4E14\u73A9\u5BB6\u6309\u4E0B\u6309\u94AE\u66F4\u6539\u6240\u9009\u9009\u9879\u65F6\u4F7F\u7528\u6B64\u9009\u9879\u3002","Select option by number":"\u6309\u7F16\u53F7\u9009\u62E9\u9009\u9879","Select option by number. Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"\u6309\u6570\u5B57\u9009\u62E9\u9009\u9879\u3002\u5F53\u5BF9\u8BDD\u7EBF\u4E3A\u201C\u9009\u9879\u201D\u7C7B\u578B\u4E14\u64AD\u653E\u5668\u6309\u4E0B\u6309\u94AE\u4EE5\u66F4\u6539\u9009\u4E2D\u7684\u9009\u9879\u65F6\uFF0C\u4F7F\u7528\u6B64\u9009\u9879\u3002","Select option at index _PARAM0_":"\u5728\u7D22\u5F15 _PARAM0_ \u9009\u62E9\u9009\u9879","Option index number":"\u9009\u9879\u7D22\u5F15\u53F7","Scroll clipped text":"\u6EDA\u52A8\u526A\u5207\u6587\u672C","Scroll clipped text. Use this with a timer and \"get clipped text\" when you want to create a typewriter effect. Every time the action runs, a new character appears from the text.":"\u6EDA\u52A8\u526A\u5207\u7684\u6587\u672C\u3002\u5F53\u60A8\u60F3\u8981\u521B\u5EFA\u6253\u5B57\u673A\u6548\u679C\u65F6\uFF0C\u4F7F\u7528\u8BA1\u65F6\u5668\u548C\u201C\u83B7\u53D6\u526A\u5207\u6587\u672C\u201D\u3002 \u6BCF\u6B21\u52A8\u4F5C\u8FD0\u884C\u65F6\uFF0C\u6587\u672C\u4E2D\u90FD\u4F1A\u51FA\u73B0\u4E00\u4E2A\u65B0\u5B57\u7B26\u3002","Complete clipped text scrolling":"\u5B8C\u6210\u526A\u5207\u6587\u672C\u6EDA\u52A8","Complete the clipped text scrolling. Use this action whenever you want to skip scrolling.":"\u5B8C\u6210\u526A\u5207\u7684\u6587\u672C\u6EDA\u52A8\u3002\u5F53\u60A8\u60F3\u8DF3\u8FC7\u6EDA\u52A8\u65F6\u4F7F\u7528\u6B64\u52A8\u4F5C\u3002","Set dialogue state string variable":"\u8BBE\u7F6E\u5BF9\u8BDD\u72B6\u6001\u5B57\u7B26\u4E32\u53D8\u91CF","Set dialogue state string variable. Use this to set a variable that the dialogue data is using.":"\u8BBE\u7F6E\u5BF9\u8BDD\u72B6\u6001\u5B57\u7B26\u4E32\u53D8\u91CF\u3002\u4F7F\u7528\u6B64\u8BBE\u7F6E\u5BF9\u8BDD\u6570\u636E\u4F7F\u7528\u7684\u53D8\u91CF\u3002","Set dialogue state string variable _PARAM0_ to _PARAM1_":"\u5C06\u5BF9\u8BDD\u72B6\u6001\u53D8\u91CF_PARAM0_ \u8BBE\u7F6E\u4E3A _PARAM1_","State variable name":"\u72B6\u6001\u53D8\u91CF\u540D\u79F0","New value":"\u65B0\u503C","Set dialogue state number variable":"\u8BBE\u7F6E\u5BF9\u8BDD\u72B6\u6001\u53D8\u91CF","Set dialogue state number variable. Use this to set a variable that the dialogue data is using.":"\u8BBE\u7F6E\u5BF9\u8BDD\u72B6\u6001\u53D8\u91CF\u3002\u4F7F\u7528\u6B64\u8BBE\u7F6E\u5BF9\u8BDD\u6570\u636E\u4F7F\u7528\u7684\u53D8\u91CF\u3002","Set dialogue state number variable _PARAM0_ to _PARAM1_":"\u8BBE\u7F6E\u5BF9\u8BDD\u72B6\u6001\u53D8\u91CF _PARAM0_ \u5230 _PARAM1_","Set dialogue state boolean variable":"\u8BBE\u7F6E\u5BF9\u8BDD\u72B6\u6001\u5E03\u5C14\u53D8\u91CF","Set dialogue state boolean variable. Use this to set a variable that the dialogue data is using.":"\u8BBE\u7F6E\u5BF9\u8BDD\u72B6\u6001\u5E03\u5C14\u53D8\u91CF\u3002\u4F7F\u7528\u6B64\u8BBE\u7F6E\u5BF9\u8BDD\u6570\u636E\u4F7F\u7528\u7684\u53D8\u91CF\u3002","Set dialogue state boolean variable _PARAM0_ to _PARAM1_":"\u8BBE\u7F6E\u5BF9\u8BDD\u72B6\u6001\u5E03\u5C14\u53D8\u91CF _PARAM0_ \u5230 _PARAM1_","Save dialogue state":"\u4FDD\u5B58\u5BF9\u8BDD\u72B6\u6001","Save dialogue state. Use this to store the dialogue state into a variable, which can later be used for saving the game. That way player choices can become part of the game save.":"\u4FDD\u5B58\u5BF9\u8BDD\u72B6\u6001\u3002\u7528\u5B83\u6765\u5C06\u5BF9\u8BDD\u72B6\u6001\u5B58\u50A8\u4E3A\u4E00\u4E2A\u53D8\u91CF\uFF0C\u8FD9\u4E2A\u53D8\u91CF\u4EE5\u540E\u53EF\u4EE5\u7528\u4E8E\u4FDD\u5B58\u6E38\u620F\u3002 \u8FD9\u6837\u73A9\u5BB6\u7684\u9009\u62E9\u5C31\u53EF\u4EE5\u6210\u4E3A\u6E38\u620F\u4FDD\u5B58\u7684\u4E00\u90E8\u5206\u3002","Save dialogue state to _PARAM0_":"\u5C06\u5BF9\u8BDD\u72B6\u6001\u4FDD\u5B58\u5230 _PARAM0_","Global Variable":"\u5168\u5C40\u53D8\u91CF","Load dialogue state":"\u52A0\u8F7D\u5BF9\u8BDD\u72B6\u6001","Load dialogue state. Use this to restore dialogue state, if you have stored in a variable before with the \"Save state\" action.":"\u52A0\u8F7D\u5BF9\u8BDD\u72B6\u6001\uFF0C\u5982\u679C\u60A8\u5728\u201C\u4FDD\u5B58\u72B6\u6001\u201D\u64CD\u4F5C\u4E4B\u524D\u5B58\u50A8\u5728\u4E00\u4E2A\u53D8\u91CF\u4E2D\uFF0C\u5219\u4F7F\u7528\u6B64\u6062\u590D\u5BF9\u8BDD\u72B6\u6001\u3002","Load dialogue state from _PARAM0_":"\u4ECE _PARAM0_ \u52A0\u8F7D\u5BF9\u8BDD\u72B6\u6001","Clear dialogue state":"\u6E05\u9664\u5BF9\u8BDD\u72B6\u6001","Clear dialogue state. This resets all dialogue state accumulated by the player choices. Useful when the player is starting a new game.":"\u6E05\u9664\u5BF9\u8BDD\u72B6\u6001\u3002\u8FD9\u5C06\u91CD\u7F6E\u73A9\u5BB6\u9009\u62E9\u7684\u6240\u6709\u5BF9\u8BDD\u72B6\u6001\u3002\u5F53\u73A9\u5BB6\u5F00\u59CB\u65B0\u6E38\u620F\u65F6\u6709\u7528\u3002","Get the current dialogue line text":"\u83B7\u53D6\u5F53\u524D\u5BF9\u8BDD\u884C\u6587\u672C","Returns the current dialogue line text":"\u8FD4\u56DE\u5F53\u524D\u5BF9\u8BDD\u884C\u6587\u672C","Get the number of options in an options line type":"\u83B7\u53D6\u9009\u9879\u884C\u7C7B\u578B\u4E2D\u9009\u9879\u7684\u6570\u91CF","Get the text of an option from an options line type":"\u4ECE\u9009\u9879\u884C\u7C7B\u578B\u4E2D\u83B7\u53D6\u9009\u9879\u7684\u6587\u672C","Get the text of an option from an options line type, using the option's Number. The numbers start from 0.":"\u4F7F\u7528\u9009\u9879\u7684\u7F16\u53F7\u4ECE\u9009\u9879\u884C\u7C7B\u578B\u4E2D\u83B7\u53D6\u9009\u9879\u7684\u6587\u672C\u3002\u7F16\u53F7\u4ECE 0 \u5F00\u59CB\u3002","Option Index Number":"\u9009\u9879\u7D22\u5F15\u53F7","Get a Horizontal list of options from the options line type":"\u4ECE\u9009\u9879\u884C\u7C7B\u578B\u4E2D\u83B7\u53D6\u9009\u9879\u7684\u6C34\u5E73\u5217\u8868","Get the text of all available options from an options line type as a horizontal list. You can also pass the selected option's cursor string, which by default is ->":"\u4ECE\u9009\u9879\u884C\u7C7B\u578B\u4E2D\u83B7\u53D6\u6240\u6709\u53EF\u7528\u9009\u9879\u7684\u6587\u672C\u4F5C\u4E3A\u6C34\u5E73\u5217\u8868\u3002\u60A8\u8FD8\u53EF\u4EE5\u4F20\u9012\u6240\u9009\u9009\u9879\u7684\u5149\u6807\u5B57\u7B26\u4E32\uFF0C\u9ED8\u8BA4\u60C5\u51B5\u4E0B\u4E3A ->","Options Selection Cursor":"\u9009\u9879\u9009\u62E9\u5149\u6807","Get a Vertical list of options from the options line type":"\u4ECE\u9009\u9879\u884C\u7C7B\u578B\u4E2D\u83B7\u53D6\u9009\u9879\u7684\u5782\u76F4\u5217\u8868","Get the text of all available options from an options line type as a vertical list. You can also pass the selected option's cursor string, which by default is ->":"\u4ECE\u9009\u9879\u884C\u7C7B\u578B\u4E2D\u83B7\u53D6\u6240\u6709\u53EF\u7528\u9009\u9879\u7684\u6587\u672C\u4F5C\u4E3A\u5782\u76F4\u5217\u8868\u3002\u60A8\u8FD8\u53EF\u4EE5\u4F20\u9012\u6240\u9009\u9009\u9879\u7684\u5149\u6807\u5B57\u7B26\u4E32\uFF0C\u9ED8\u8BA4\u60C5\u51B5\u4E0B\u4E3A ->","Get the number of the currently selected option":"\u83B7\u53D6\u5F53\u524D\u9009\u4E2D\u9009\u9879\u7684\u6570\u91CF","Get the number of the currently selected option. Use this to help you render the option selection marker at the right place.":"\u83B7\u53D6\u5F53\u524D\u9009\u4E2D\u9009\u9879\u7684\u6570\u91CF\u3002\u4F7F\u7528\u6B64\u9009\u9879\u53EF\u4EE5\u5E2E\u52A9\u60A8\u5728\u6B63\u786E\u7684\u5730\u65B9\u5448\u73B0\u9009\u9879\u7684\u9009\u62E9\u6807\u8BB0\u3002","Get dialogue line text clipped":"\u83B7\u5F97\u526A\u5207\u7684\u5BF9\u8BDD\u884C\u6587\u672C","Get dialogue line text clipped by the typewriter effect. Use the \"Scroll clipped text\" action to control the typewriter effect.":"\u83B7\u53D6\u88AB\u6253\u5B57\u673A\u6548\u679C\u526A\u5207\u7684\u5BF9\u8BDD\u884C\u6587\u672C\u3002\u4F7F\u7528\u201C\u6EDA\u52A8\u526A\u5207\u7684\u6587\u672C\u201D\u64CD\u4F5C\u6765\u63A7\u5236\u6253\u5B57\u673A\u6548\u679C\u3002","Get the title of the current branch of the running dialogue":"\u83B7\u53D6\u5F53\u524D\u5BF9\u8BDD\u5206\u652F\u7684\u6807\u9898","Get the tags of the current branch of the running dialogue":"\u83B7\u53D6\u5F53\u524D\u5BF9\u8BDD\u5206\u652F\u7684\u6807\u7B7E","Get a tag of the current branch of the running dialogue via its index":"\u901A\u8FC7\u5176\u7D22\u5F15\u83B7\u53D6\u5F53\u524D\u5BF9\u8BDD\u5206\u652F\u7684\u6807\u7B7E","Tag Index Number":"\u6807\u7B7E\u7D22\u5F15\u7F16\u53F7","Get the parameters of a command call":"\u83B7\u53D6\u547D\u4EE4\u8C03\u7528\u7684\u53C2\u6570","Get the parameters of a command call - <>":"\u83B7\u53D6\u547D\u4EE4\u8C03\u7528\u7684\u53C2\u6570 - <>","parameter Index Number":"\u53C2\u6570\u7D22\u5F15\u7F16\u53F7","Get the number of parameters in the currently passed command":"\u83B7\u53D6\u5F53\u524D\u4F20\u9012\u547D\u4EE4\u4E2D\u7684\u53C2\u6570\u6570","Get parameter from a Tag found by the branch contains tag condition":"\u4ECE\u5206\u652F\u4E2D\u627E\u5230\u7684\u6807\u7B7E\u83B7\u53D6\u53C2\u6570\u5305\u542B\u6807\u7B7E\u6761\u4EF6","Get a list of all visited branches":"\u83B7\u53D6\u6240\u6709\u5DF2\u8BBF\u95EE\u5206\u652F\u7684\u5217\u8868","Get the full raw text of the current branch":"\u83B7\u53D6\u5F53\u524D\u5206\u652F\u7684\u539F\u59CB\u6587\u672C","Get the number stored in a dialogue state variable":"\u83B7\u53D6\u5B58\u50A8\u5728\u5BF9\u8BDD\u72B6\u6001\u53D8\u91CF\u4E2D\u7684\u6570\u5B57","Dialogue state variable name":"\u5BF9\u8BDD\u72B6\u6001\u53D8\u91CF\u540D\u79F0","Get the string stored in a dialogue state variable":"\u83B7\u53D6\u5B58\u50A8\u5728\u5BF9\u8BDD\u72B6\u6001\u53D8\u91CF\u4E2D\u7684\u5B57\u7B26\u4E32","Command is called":"\u547D\u4EE4\u88AB\u8C03\u7528","Check if a specific Command is called. If it is a <>, you can even get the parameter with the CommandParameter expression.":"\u68C0\u67E5\u6307\u5B9A\u7684\u547D\u4EE4\u662F\u5426\u88AB\u8C03\u7528\u3002\u5982\u679C\u5B83\u662F <>\uFF0C\u60A8\u751A\u81F3\u53EF\u4EE5\u4F7F\u7528\u547D\u4EE4\u53C2\u6570\u8868\u8FBE\u5F0F\u83B7\u53D6\u53C2\u6570\u3002","Command <<_PARAM0_>> is called":"\u547D\u4EE4 <_PARAM0_>\u88AB\u8C03\u7528","Command String":"\u547D\u4EE4\u5B57\u7B26\u4E32","Dialogue line type":"\u5BF9\u8BDD\u7EBF\u7C7B\u578B","Check if the current dialogue line line is one of the three existing types. Use this to set what logic is executed for each type.\nThe three types are as follows:\n- text: when displaying dialogue text.\n- options: when displaying [[branching/options]] for dialogue choices.\n-command: when <> are triggered by the dialogue data.":"\u68C0\u67E5\u5F53\u524D\u5BF9\u8BDD\u884C\u662F\u5426\u4E3A\u73B0\u6709\u4E09\u79CD\u7C7B\u578B\u4E4B\u4E00\u3002\u4F7F\u7528\u6B64\u8BBE\u7F6E\u6BCF\u79CD\u7C7B\u578B\u6267\u884C\u7684\u903B\u8F91\u3002\n\u4E09\u79CD\u7C7B\u578B\u5982\u4E0B\uFF1A\n- \u6587\u672C\uFF1A\u5F53\u663E\u793A\u5BF9\u8BDD\u6587\u672C\u65F6\u3002\n- \u9009\u9879\uFF1A\u5F53\u663E\u793A [[\u5206\u652F/\u9009\u9879]] \u5BF9\u8BDD\u9009\u62E9\u65F6\uFF0C\n-\u547D\u4EE4\uFF1A<> \u662F\u7531\u5BF9\u8BDD\u6570\u636E\u89E6\u53D1\u7684\u3002","The dialogue line is _PARAM0_":"\u5BF9\u8BDD\u7EBF\u662F _PARAM0_","type":"\u7C7B\u578B","Dialogue is running":"\u5BF9\u8BDD\u6B63\u5728\u8FD0\u884C","Check if the dialogue is running. Use this to for things like locking the player movement while speaking with a non player character.":"\u68C0\u67E5\u5BF9\u8BDD\u662F\u5426\u6B63\u5728\u8FD0\u884C\u3002\u7528\u5B83\u6765\u9501\u5B9A\u73A9\u5BB6\u8FD0\u52A8\u7B49\u4E8B\u9879\u4E0E\u975E\u73A9\u5BB6\u89D2\u8272\u4EA4\u8C08\u3002","Dialogue has branch":"\u5BF9\u8BDD\u6709\u5206\u652F","Check if the dialogue has a branch with specified name. Use this to check if a dialogue branch exists in the loaded dialogue data.":"\u68C0\u67E5\u5BF9\u8BDD\u662F\u5426\u5177\u6709\u6307\u5B9A\u540D\u79F0\u7684\u5206\u652F\u3002\u4F7F\u7528\u6B64\u6765\u68C0\u67E5\u5BF9\u8BDD\u5206\u652F\u662F\u5426\u5B58\u5728\u4E8E\u52A0\u8F7D\u5BF9\u8BDD\u6570\u636E\u4E2D\u3002","Dialogue has a branch named _PARAM0_":"\u5BF9\u8BDD\u6709\u4E00\u4E2A\u5206\u652F\uFF0C\u540D\u79F0\u4E3A _PARAM0_","Branch name":"\u5206\u652F\u540D\u79F0","Has selected option changed":"\u5DF2\u66F4\u6539\u6240\u9009\u9009\u9879","Check if a selected option has changed when the current dialogue line type is options. Use this to detect when the player has selected another option, so you can re-draw where the selection arrow is.":"\u68C0\u67E5\u5F53\u5F53\u524D\u5BF9\u8BDD\u884C\u7C7B\u578B\u4E3A\u9009\u9879\u65F6\u9009\u4E2D\u7684\u9009\u9879\u662F\u5426\u5DF2\u66F4\u6539\u3002 \u5F53\u73A9\u5BB6\u9009\u62E9\u4E86\u53E6\u4E00\u4E2A\u9009\u9879\u65F6\u4F7F\u7528\u6B64\u9009\u9879\u6765\u68C0\u6D4B\uFF0C\u6240\u4EE5\u60A8\u53EF\u4EE5\u91CD\u65B0\u7ED8\u5236\u9009\u4E2D\u7BAD\u5934\u7684\u4F4D\u7F6E\u3002","Selected option has changed":"\u6240\u9009\u9009\u9879\u5DF2\u66F4\u6539","Current dialogue branch title":"\u5F53\u524D\u5BF9\u8BDD\u5904\u6807\u9898","Check if the current dialogue branch title is equal to a string. Use this to trigger game events when the player has visited a specific dialogue branch.":"\u68C0\u67E5\u5F53\u524D\u5BF9\u8BDD\u5206\u652F\u6807\u9898\u662F\u5426\u7B49\u4E8E\u5B57\u7B26\u4E32\u3002 \u5F53\u73A9\u5BB6\u8BBF\u95EE\u7279\u5B9A\u5BF9\u8BDD\u5206\u652F\u65F6\uFF0C\u7528\u5B83\u6765\u89E6\u53D1\u6E38\u620F\u4E8B\u4EF6\u3002","The current dialogue branch title is _PARAM0_":"\u5F53\u524D\u5BF9\u8BDD\u5206\u652F\u6807\u9898\u662F _PARAM0_","title name":"\u6807\u9898\u540D\u79F0","Current dialogue branch contains a tag":"\u5F53\u524D\u5BF9\u8BDD\u5904\u5305\u542B\u4E00\u4E2A\u6807\u7B7E","Check if the current dialogue branch contains a specific tag. Tags are an alternative useful way to <> to drive game logic with the dialogue data.":"\u68C0\u67E5\u5F53\u524D\u5BF9\u8BDD\u5206\u652F\u662F\u5426\u5305\u542B\u4E00\u4E2A\u7279\u5B9A\u6807\u7B7E\u3002 \u6807\u7B7E\u662F\u7528\u5BF9\u8BDD\u6570\u636E\u9A71\u52A8\u6E38\u620F\u903B\u8F91\u7684 <> \u7684\u53E6\u4E00\u79CD\u6709\u7528\u65B9\u5F0F\u3002","The current dialogue branch contains a _PARAM0_ tag":"\u5F53\u524D\u5BF9\u8BDD\u5206\u652F\u5305\u542B _PARAM0_ \u6807\u7B7E","tag name":"\u6807\u7B7E\u540D\u79F0","Branch title has been visited":"\u5DF2\u8BBF\u95EE\u5206\u652F\u6807\u9898","Check if a branch has been visited":"\u68C0\u67E5\u5206\u652F\u662F\u5426\u5DF2\u88AB\u8BBF\u95EE","Branch title _PARAM0_ has been visited":"\u5206\u652F\u6807\u9898 _PARAM0_ \u5DF2\u88AB\u8BBF\u95EE","branch title":"\u5206\u652F\u6807\u9898","Compare dialogue state string variable":"\u6BD4\u8F83\u5BF9\u8BDD\u72B6\u6001\u5B57\u7B26\u4E32\u53D8\u91CF","Compare dialogue state string variable. Use this to trigger game events via dialogue variables.":"\u6BD4\u8F83\u5BF9\u8BDD\u72B6\u6001\u5B57\u7B26\u4E32\u53D8\u91CF\u3002\u901A\u8FC7\u5BF9\u8BDD\u53D8\u91CF\u6765\u89E6\u53D1\u6E38\u620F\u4E8B\u4EF6\u3002","Dialogue state string variable _PARAM0_ is equal to _PARAM1_":"\u5BF9\u8BDD\u72B6\u6001\u5B57\u7B26\u4E32\u53D8\u91CF _PARAM0_ \u7B49\u4E8E _PARAM1_","State variable":"\u72B6\u6001\u53D8\u91CF","Equal to":"\u7B49\u4E8E","Compare dialogue state number variable":"\u6BD4\u8F83\u5BF9\u8BDD\u72B6\u6001\u53D8\u91CF","Compare dialogue state number variable. Use this to trigger game events via dialogue variables.":"\u6BD4\u8F83\u5BF9\u8BDD\u72B6\u6001\u53D8\u91CF\u3002\u901A\u8FC7\u5BF9\u8BDD\u53D8\u91CF\u6765\u89E6\u53D1\u6E38\u620F\u4E8B\u4EF6\u3002","Dialogue state number variable _PARAM0_ is equal to _PARAM1_":"\u5BF9\u8BDD\u72B6\u6001\u53D8\u91CF _PARAM0_ \u7B49\u4E8E _PARAM1_","Compare dialogue state boolean variable":"\u6BD4\u8F83\u5BF9\u8BDD\u72B6\u6001\u5E03\u5C14\u53D8\u91CF","Compare dialogue state variable. Use this to trigger game events via dialogue variables.":"\u6BD4\u8F83\u5BF9\u8BDD\u72B6\u6001\u53D8\u91CF\u3002\u901A\u8FC7\u5BF9\u8BDD\u53D8\u91CF\u6765\u89E6\u53D1\u6E38\u620F\u4E8B\u4EF6\u3002","Dialogue state boolean variable _PARAM0_ is equal to _PARAM1_":"\u5BF9\u8BDD\u72B6\u6001\u53D8\u91CF _PARAM0_ \u7B49\u4E8E _PARAM1_","Clipped text has completed scrolling":"\u7247\u6BB5\u6587\u672C\u5DF2\u5B8C\u6210\u6EDA\u52A8","Check if the clipped text scrolling has completed. Use this to prevent the player from going to the next dialogue line before the typing effect has revealed the entire text.":"\u68C0\u67E5\u526A\u5207\u7684\u6587\u672C\u6EDA\u52A8\u662F\u5426\u5DF2\u5B8C\u6210\u3002 \u7528\u5B83\u6765\u9632\u6B62\u73A9\u5BB6\u5728\u8F93\u5165\u6548\u679C\u663E\u793A\u6574\u4E2A\u6587\u672C\u4E4B\u524D\u524D\u5F80\u4E0B\u4E00\u4E2A\u5BF9\u8BDD\u7EBF\u3002","P2P":"P2P","Event triggered by peer":"\u5BF9\u7B49\u70B9\u89E6\u53D1\u7684\u4E8B\u4EF6","Triggers once when a connected client sends the event":"\u5F53\u4E00\u4E2A\u8FDE\u63A5\u7684\u5BA2\u6237\u7AEF\u53D1\u9001\u4E8B\u4EF6\u65F6\u89E6\u53D1\u4E00\u6B21","Event _PARAM0_ received from other client (data loss: _PARAM1_)":"\u4ECE\u5176\u4ED6\u5BA2\u6237\u7AEF\u6536\u5230\u4E8B\u4EF6 _PARAM0_ (\u6570\u636E\u4E22\u5931: _PARAM1_)","Event name":"\u4E8B\u4EF6\u540D\u79F0","Data loss allowed?":"\u5141\u8BB8\u4E22\u5931\u6570\u636E\uFF1F","Is P2P ready":"P2P \u5DF2\u51C6\u5907\u597D","True if the peer-to-peer extension initialized and is ready to use.":"\u5982\u679C\u5BF9\u7B49\u70B9\u6269\u5C55\u521D\u59CB\u5316\u5E76\u51C6\u5907\u4F7F\u7528\uFF0C\u5219\u4E3A\u771F\u3002","Is P2P ready?":"P2P\u51C6\u5907\u597D\u4E86\u5417\uFF1F","An error occurred":"\u53D1\u751F\u9519\u8BEF","Triggers once when an error occurs. Use P2P::GetLastError() expression to get the content of the error if you want to analyse it or display it to the user.":"\u53D1\u751F\u9519\u8BEF\u65F6\u89E6\u53D1\u4E00\u6B21\u3002 \u4F7F\u7528 P2P::GetLastError() \u8868\u8FBE\u5F0F\u6765\u83B7\u53D6\u9519\u8BEF\u7684\u5185\u5BB9\uFF0C\u5982\u679C\u60A8\u60F3\u8981\u5206\u6790\u5B83\u6216\u5411\u7528\u6237\u663E\u793A\u5B83\u3002","P2P error occurred":"\u53D1\u751FP2P\u9519\u8BEF","Peer disconnected":"\u8282\u70B9\u65AD\u5F00\u8FDE\u63A5","Triggers once when a peer disconnects.":"\u5F53\u5BF9\u7B49\u70B9\u65AD\u5F00\u8FDE\u63A5\u65F6\u89E6\u53D1\u4E00\u6B21\u3002","P2P peer disconnected":"P2P \u5BF9\u7B49\u70B9\u65AD\u5F00\u8FDE\u63A5","Peer Connected":"\u5BF9\u7B49\u70B9\u5DF2\u8FDE\u63A5","Triggers once when a remote peer initiates a connection.":"\u5F53\u8FDC\u7A0B\u5BF9\u65B9\u542F\u52A8\u8FDE\u63A5\u65F6\u89E6\u53D1\u4E00\u6B21\u3002","P2P peer connected":"\u5DF2\u8FDE\u63A5 P2P \u8282\u70B9","Connect to another client":"\u8FDE\u63A5\u5230\u53E6\u4E00\u4E2A\u5BA2\u6237\u7AEF","Connects the current client to another client using its id.":"\u4F7F\u7528\u5176ID\u8FDE\u63A5\u5F53\u524D\u5BA2\u6237\u7AEF\u5230\u53E6\u4E00\u4E2A\u5BA2\u6237\u7AEF\u3002","Connect to P2P client _PARAM0_":"\u8FDE\u63A5\u5230 P2P \u5BA2\u6237\u7AEF _PARAM0_","ID of the other client":"\u5176\u4ED6\u5BA2\u6237\u7AEF\u7684 ID","Connect to a broker server":"\u8FDE\u63A5\u5230\u4EE3\u7406\u670D\u52A1\u5668","Connects the extension to a broker server.":"\u5C06\u6269\u5C55\u8FDE\u63A5\u5230\u4EE3\u7406\u670D\u52A1\u5668\u3002","Connect to the broker server at http://_PARAM0_:_PARAM1_/":"\u8FDE\u63A5\u5230\u4EE3\u7406\u670D\u52A1\u5668\uFF1Ahttp://_PARAM0_:_PARAM1_/","Host":"\u4E3B\u673A","Port":"\u7AEF\u53E3","Path":"\u8DEF\u5F84","SSl enabled?":"\u542F\u7528SSL\uFF1F","Use a custom ICE server":"\u4F7F\u7528\u81EA\u5B9A\u4E49\u7684 ICE \u670D\u52A1\u5668","Disables the default ICE (STUN or TURN) servers list and use one of your own. Note that it is recommended to add at least 1 self-hosted STUN and TURN server for games that are not over LAN but over the internet. This action can be used multiple times to add multiple servers. This action needs to be called BEFORE connecting to the broker server.":"\u7981\u7528\u9ED8\u8BA4ICE\uFF08STUN or TURN\uFF09\u670D\u52A1\u5668\u5217\u8868\uFF0C\u5E76\u4F7F\u7528\u60A8\u81EA\u5DF1\u7684\u670D\u52A1\u5668\u3002\u8BF7\u6CE8\u610F\uFF0C\u5BF9\u4E8E\u4E0D\u662F\u901A\u8FC7LAN\u800C\u662F\u901A\u8FC7internet\u7684\u6E38\u620F\uFF0C\u5EFA\u8BAE\u81F3\u5C11\u6DFB\u52A0\u4E00\u4E2A\u81EA\u6258\u7BA1\u7684STUN\u548CTURN\u670D\u52A1\u5668\u3002\u6B64\u64CD\u4F5C\u53EF\u591A\u6B21\u7528\u4E8E\u6DFB\u52A0\u591A\u4E2A\u670D\u52A1\u5668\u3002\u5728\u8FDE\u63A5\u5230\u4EE3\u7406\u670D\u52A1\u5668\u4E4B\u524D\uFF0C\u9700\u8981\u8C03\u7528\u6B64\u64CD\u4F5C\u3002","Use ICE server _PARAM0_ (username: _PARAM1_, password: _PARAM2_)":"\u4F7F\u7528 ICE \u670D\u52A1\u5668 _PARAM0_ (\u7528\u6237\u540D: _PARAM1_, \u5BC6\u7801: _PARAM2_)","URL to the ICE server":"ICE \u670D\u52A1\u5668\u7684 URL","(Optional) Username":"(\u53EF\u9009) \u7528\u6237\u540D","(Optional) Password":"(\u53EF\u9009) \u5BC6\u7801","Disable IP address sharing":"\u7981\u7528 IP \u5730\u5740\u5171\u4EAB","Disables the sharing of IP addresses with the other peers. This action needs to be called BEFORE connecting to the broker server.":"\u7981\u6B62\u4E0E\u5176\u4ED6\u5BF9\u7B49\u65B9\u5171\u4EAB IP \u5730\u5740\u3002\u9700\u8981\u5728\u8FDE\u63A5\u5230\u4EE3\u7406\u670D\u52A1\u5668\u4E4B\u524D\u8C03\u7528\u6B64\u64CD\u4F5C\u3002","Disable IP sharing: _PARAM0_":"\u7981\u7528IP\u5171\u4EAB\uFF1A_PARAM0_","Disable sharing of IP addresses":"\u7981\u7528 IP \u5730\u5740\u5171\u4EAB","Connect to the default broker server":"\u8FDE\u63A5\u5230\u9ED8\u8BA4\u4EE3\u7406\u670D\u52A1\u5668","Connects to the default broker server.":"\u8FDE\u63A5\u5230\u9ED8\u8BA4\u4EE3\u7406\u670D\u52A1\u5668\u3002","Override the client ID":"\u8986\u76D6\u5BA2\u6237\u7AEF ID","Overrides the client ID of the current game instance with a specified ID. Must be called BEFORE connecting to a broker.":"\u4F7F\u7528\u7279\u5B9A ID \u8986\u76D6\u6E38\u620F\u5B9E\u4F8B\u7684\u5BA2\u6237\u7AEF ID\u3002\u5FC5\u987B\u5728\u8FDE\u63A5\u81F3\u4EE3\u7406\u524D\u8C03\u7528\u3002","Override the client ID with _PARAM0_":"\u4EE5 _PARAM0_ \u8986\u76D6\u5BA2\u6237\u7AEF ID","ID":"ID","Trigger event on all connected clients":"\u89E6\u53D1\u6240\u6709\u5DF2\u8FDE\u63A5\u5BA2\u6237\u7AEF\u7684\u4E8B\u4EF6","Triggers an event on all connected clients":"\u5728\u6240\u6709\u5DF2\u8FDE\u63A5\u7684\u5BA2\u6237\u7AEF\u89E6\u53D1\u4E8B\u4EF6","Trigger event _PARAM0_ on all connected clients (extra data: _PARAM1_)":"\u5728\u6240\u6709\u5DF2\u8FDE\u63A5\u5BA2\u6237\u7AEF\u4E0A\u89E6\u53D1\u4E8B\u4EF6 _PARAM0_ (\u989D\u5916\u6570\u636E: _PARAM1_)","Extra data (optional)":"\u989D\u5916\u6570\u636E(\u53EF\u9009)","Trigger event on a specific client":"\u5BF9\u7279\u5B9A\u5BA2\u6237\u7AEF\u89E6\u53D1\u4E8B\u4EF6","Triggers an event on a specific connected client":"\u5728\u7279\u5B9A\u8FDE\u63A5\u7684\u5BA2\u6237\u7AEF\u89E6\u53D1\u4E8B\u4EF6","Trigger event _PARAM1_ on client _PARAM0_ (extra data: _PARAM2_)":"\u5728\u5BA2\u6237\u7AEF _PARAM0_ \u89E6\u53D1\u4E8B\u4EF6 _PARAM1_ (\u989D\u5916\u6570\u636E: _PARAM2_)","Trigger event on all connected clients (variable)":"\u89E6\u53D1\u6240\u6709\u5DF2\u8FDE\u63A5\u5BA2\u6237\u7AEF\u7684\u4E8B\u4EF6(\u53D8\u91CF)","Variable containing the extra data":"\u5305\u542B\u989D\u5916\u6570\u636E\u7684\u53D8\u91CF","Trigger event on a specific client (variable)":"\u89E6\u53D1\u7279\u5B9A\u5BA2\u6237\u7AEF\u7684\u4E8B\u4EF6(\u53D8\u91CF)","Get event data (variable)":"\u83B7\u53D6\u4E8B\u4EF6\u6570\u636E(\u53D8\u91CF)","Store the data of the specified event in a variable. Check in the conditions that the event was received using the \"Event received\" condition.":"\u5C06\u6307\u5B9A\u4E8B\u4EF6\u7684\u6570\u636E\u5B58\u50A8\u5728\u4E00\u4E2A\u53D8\u91CF\u4E2D\u3002\u8BF7\u68C0\u67E5\u4E8B\u4EF6\u6536\u5230\u7684\u6761\u4EF6\u4F7F\u7528\"\u4E8B\u4EF6\u6536\u5230\"\u3002","Overwrite _PARAM1_ with variable sent with last trigger of _PARAM0_":"\u4EE5 _PARAM0_ \u6700\u540E\u4E00\u6B21\u89E6\u53D1\u7684\u53D8\u91CF\u8986\u76D6_PARAM1_","Variable where to store the received data":"\u5B58\u50A8\u6536\u5230\u6570\u636E\u7684\u53D8\u91CF","Disconnect from a peer":"\u65AD\u5F00\u4E0E\u540C\u4F34\u7684\u8FDE\u63A5","Disconnects this client from another client.":"\u65AD\u5F00\u6B64\u5BA2\u6237\u7AEF\u4E0E\u5176\u4ED6\u5BA2\u6237\u7AEF\u7684\u8FDE\u63A5\u3002","Disconnect from client _PARAM0_":"\u4ECE\u5BA2\u6237\u7AEF _PARAM0_ \u65AD\u5F00\u8FDE\u63A5","Disconnect from all peers":"\u65AD\u5F00\u4E0E\u6240\u6709\u540C\u4F34\u7684\u8FDE\u63A5","Disconnects this client from all other clients.":"\u65AD\u5F00\u6B64\u5BA2\u6237\u7AEF\u4E0E\u6240\u6709\u5176\u4ED6\u5BA2\u6237\u7AEF\u7684\u8FDE\u63A5\u3002","Disconnect from all clients":"\u65AD\u5F00\u6240\u6709\u5BA2\u6237\u7AEF\u7684\u8FDE\u63A5","Disconnect from broker":"\u65AD\u5F00\u4E0E\u4EE3\u7406\u7684\u8FDE\u63A5","Disconnects the client from the broker server.":"\u65AD\u5F00\u5BA2\u6237\u7AEF\u4E0E\u4EE3\u7406\u670D\u52A1\u5668\u7684\u8FDE\u63A5\u3002","Disconnect the client from the broker":"\u65AD\u5F00\u5BA2\u6237\u7AEF\u4E0E\u4EE3\u7406\u7684\u8FDE\u63A5","Disconnect from all":"\u65AD\u5F00\u6240\u6709\u8FDE\u63A5","Disconnects the client from the broker server and all other clients.":"\u65AD\u5F00\u5BA2\u6237\u7AEF\u4E0E\u4EE3\u7406\u670D\u52A1\u5668\u548C\u6240\u6709\u5176\u4ED6\u5BA2\u6237\u7AEF\u7684\u8FDE\u63A5\u3002","Disconnect the client from the broker and other clients":"\u65AD\u5F00\u5BA2\u6237\u7AEF\u4E0E\u4EE3\u7406\u548C\u5176\u4ED6\u5BA2\u6237\u7AEF\u7684\u8FDE\u63A5","Get event data":"\u83B7\u53D6\u4E8B\u4EF6\u6570\u636E","Returns the data received when the specified event was last triggered":"\u8FD4\u56DE\u6307\u5B9A\u4E8B\u4EF6\u6700\u540E\u4E00\u6B21\u89E6\u53D1\u65F6\u6536\u5230\u7684\u6570\u636E","Get event sender":"\u83B7\u53D6\u4E8B\u4EF6\u53D1\u9001\u8005","Returns the id of the peer that triggered the event":"\u8FD4\u56DE\u89E6\u53D1\u4E8B\u4EF6\u7684\u5BF9\u7B49\u65B9\u7684ID","Get client ID":"\u83B7\u53D6\u5BA2\u6237\u7AEF ID","Gets the client ID of the current game instance":"\u83B7\u53D6\u5F53\u524D\u6E38\u620F\u5B9E\u4F8B\u7684\u5BA2\u6237\u7AEF ID","Get last error":"\u5F97\u5230\u6700\u540E\u4E00\u4E2A\u9519\u8BEF","Gets the description of the last P2P error":"\u83B7\u53D6\u6700\u540E\u4E00\u4E2A P2P \u9519\u8BEF\u7684\u63CF\u8FF0","Get last disconnected peer":"\u83B7\u53D6\u6700\u540E\u4E00\u4E2A\u65AD\u5F00\u7684\u5BF9\u7B49\u70B9","Gets the ID of the latest peer that has disconnected.":"\u83B7\u53D6\u5DF2\u65AD\u5F00\u8FDE\u63A5\u7684\u6700\u65B0\u5BF9\u7B49\u70B9\u7684 ID\u3002","Get ID of the connected peer":"\u83B7\u53D6\u5DF2\u8FDE\u63A5\u5BF9\u7B49\u70B9\u7684 ID","Gets the ID of the newly connected peer.":"\u83B7\u53D6\u65B0\u8FDE\u63A5\u7684\u5BF9\u7B49\u70B9\u7684 ID\u3002","Steamworks (Steam) (experimental)":"Steamworks (Steam) (\u5B9E\u9A8C\u6027)","Adds integrations for Steam's Steamworks game development SDK.":"\u4E3A Steam \u7684 Steamworks \u6E38\u620F\u5F00\u53D1 SDK \u6DFB\u52A0\u96C6\u6210\u3002","Steam App ID":"Steam \u5E94\u7528\u7A0B\u5E8F ID","Require Steam to launch the game":"\u8981\u6C42Steam\u542F\u52A8\u6E38\u620F","Claim achievement":"\u58F0\u79F0\u6210\u5C31","Marks a Steam achievement as obtained. Steam will pop-up a notification with the achievement's data defined on the Steamworks partner website.":"\u5C06 Steam \u6210\u5C31\u6807\u8BB0\u4E3A\u5DF2\u83B7\u5F97\u3002Steam \u5C06\u5F39\u51FA\u4E00\u6761\u901A\u77E5\uFF0C\u5176\u4E2D\u5305\u542B Steamworks \u5408\u4F5C\u4F19\u4F34\u7F51\u7AD9\u4E0A\u5B9A\u4E49\u7684\u6210\u5C31\u6570\u636E\u3002","Claim steam achievement _PARAM0_":"\u9886\u53D6 Steam \u6210\u5C31 _PARAM0_","Achievement ID":"\u6210\u5C31 ID","Unclaim achievement":"\u64A4\u9500\u6210\u5C31","Removes a player's Steam achievement.":"\u5220\u9664\u73A9\u5BB6\u7684 Steam \u6210\u5C31\u3002","Unclaim Steam achievement _PARAM0_":"\u53D6\u6D88 Steam \u6210\u5C31 _PARAM0_","Has achievement":"\u6709\u6210\u5C31","Checks if a player owns one of this game's Steam achievement.":"\u68C0\u67E5\u73A9\u5BB6\u662F\u5426\u62E5\u6709\u8FD9\u4E2A\u6E38\u620F\u7684 Steam \u6210\u5C31\u4E4B\u4E00\u3002","Player has previously claimed the Steam achievement _PARAM0_":"\u73A9\u5BB6\u5148\u524D\u5DF2\u7ECF\u8BA4\u9886\u8FC7 Steam \u6210\u5C31 _PARAM0_","Steam ID":"Steam ID","The player's unique Steam ID number. Note that it is too big a number to load correctly as a traditional number (\"floating point number\"), and must be used as a string.":"\u73A9\u5BB6\u7684\u552F\u4E00 Steam ID \u53F7\u3002\u8BF7\u6CE8\u610F\uFF0C\u8BE5\u6570\u5B57\u592A\u5927\uFF0C\u65E0\u6CD5\u4F5C\u4E3A\u4F20\u7EDF\u6570\u5B57(\u201C\u6D6E\u70B9\u6570\u201D)\u6B63\u786E\u52A0\u8F7D\uFF0C\u5E76\u4E14\u5FC5\u987B\u7528\u4F5C\u5B57\u7B26\u4E32\u3002","The player's registered name on Steam.":"\u73A9\u5BB6\u5728 Steam \u4E0A\u7684\u6CE8\u518C\u540D\u79F0\u3002","Country code":"\u56FD\u5BB6\u4EE3\u7801","The player's country represented as its two-letter code.":"\u73A9\u5BB6\u6240\u5728\u7684\u56FD\u5BB6/\u5730\u533A\u7528\u4E24\u4E2A\u5B57\u6BCD\u7684\u4EE3\u7801\u8868\u793A\u3002","Steam Level":"Steam \u7B49\u7EA7","Obtains the player's Steam level":"\u83B7\u5F97\u73A9\u5BB6 Steam \u7B49\u7EA7","Steam rich presence":"Steam \u4E30\u5BCC\u5B58\u5728","Changes an attribute of Steam's rich presence. Allows other player to see exactly what the player's currently doing in the game.":"\u6539\u53D8\u4E86 Steam \u4E30\u5BCC\u72B6\u6001\u7684\u4E00\u4E2A\u5C5E\u6027\u3002\u5141\u8BB8\u5176\u4ED6\u73A9\u5BB6\u51C6\u786E\u5730\u770B\u5230\u8BE5\u73A9\u5BB6\u5F53\u524D\u5728\u6E38\u620F\u4E2D\u6B63\u5728\u505A\u4EC0\u4E48\u3002","Set steam rich presence attribute _PARAM0_ to _PARAM1_":"\u8BBE\u7F6E\u84B8\u6C7D\u4E30\u5BCC\u72B6\u6001\u5C5E\u6027 _PARAM0_ \u5230 _PARAM1_","Rich presence":"\u4E30\u5BCC\u72B6\u6001","Is Steamworks Loaded":"Steamworks \u662F\u5426\u5DF2\u52A0\u8F7D","Checks whether the Steamworks SDK could be properly loaded. If steam is not installed, the game is not running on PC, or for any other reason Steamworks features will not be able to function, this function will trigger allowing you to disable functionality that relies on Steamworks.":"\u68C0\u67E5Steamworks SDK\u662F\u5426\u53EF\u4EE5\u6B63\u786E\u52A0\u8F7D\u3002\u5982\u679C\u672A\u5B89\u88C5 steam\uFF0C\u6E38\u620F\u672A\u5728 PC \u4E0A\u8FD0\u884C\uFF0C\u6216\u8005\u7531\u4E8E\u4EFB\u4F55\u5176\u4ED6\u539F\u56E0 Steamworks \u529F\u80FD\u5C06\u65E0\u6CD5\u8FD0\u884C\uFF0C\u5219\u6B64\u529F\u80FD\u5C06\u89E6\u53D1\uFF0C\u5141\u8BB8\u60A8\u7981\u7528\u4F9D\u8D56\u4E8E Steamworks \u7684\u529F\u80FD\u3002","Steamworks is properly loaded":"Steamworks \u5DF2\u6B63\u786E\u52A0\u8F7D","Utilities":"\u5B9E\u7528\u7A0B\u5E8F","Steam AppID":"Steam \u5E94\u7528\u7A0B\u5E8F ID","Obtains the game's Steam app ID, as declared in the games properties.":"\u83B7\u53D6\u6E38\u620F\u7684 Steam \u5E94\u7528\u7A0B\u5E8F ID\uFF0C\u5982\u6E38\u620F\u5C5E\u6027\u4E2D\u58F0\u660E\u7684\u90A3\u6837\u3002","Current time (from the Steam servers)":"\u5F53\u524D\u65F6\u95F4 (\u6765\u81EASteam\u670D\u52A1\u5668)","Obtains the real current time from the Steam servers, which cannot be faked by changing the system time.":"\u4ECE Steam \u670D\u52A1\u5668\u83B7\u53D6\u5F53\u524D\u7684\u771F\u5B9E\u65F6\u95F4\uFF0C\u65E0\u6CD5\u901A\u8FC7\u66F4\u6539\u7CFB\u7EDF\u65F6\u95F4\u6765\u4F2A\u9020\u3002","Is on Steam Deck":"\u5728 Steam Deck \u4E0A","Checks whether the game is currently running on a Steam Deck or not.":"\u68C0\u67E5\u6E38\u620F\u5F53\u524D\u662F\u5426\u6B63\u5728 Steam Deck \u4E0A\u8FD0\u884C\u3002","Game is running on a Steam Deck":"\u6E38\u620F\u6B63\u5728 Steam Deck \u4E0A\u8FD0\u884C","Create a lobby":"\u521B\u5EFA\u4E00\u4E2A\u5927\u5385","Creates a new steam lobby owned by the player, for other players to join.":"\u521B\u5EFA\u4E00\u4E2A\u7531\u73A9\u5BB6\u62E5\u6709\u7684\u65B0\u84B8\u6C7D\u5927\u5385\uFF0C\u4F9B\u5176\u4ED6\u73A9\u5BB6\u52A0\u5165\u3002","Create a lobby visible to _PARAM0_ with max. _PARAM1_ players (store results in _PARAM2_)":"\u521B\u5EFA\u4E00\u4E2A\u5BF9 _PARAM0_ \u53EF\u89C1\u7684\u5927\u5385\uFF0C\u6700\u591A _PARAM1_ \u73A9\u5BB6 (\u5C06\u7ED3\u679C\u5B58\u50A8\u5728 _PARAM2_ \u4E2D)","Matchmaking":"\u5339\u914D","Get a list of lobbies":"\u83B7\u53D6\u5927\u5385\u5217\u8868","Fills an array variable with a list of lobbies for the player to join.":"\u7528\u4F9B\u73A9\u5BB6\u8981\u52A0\u5165\u7684\u5927\u5385\u5217\u8868\u586B\u5145\u6570\u7EC4\u53D8\u91CF\u3002","Fill _PARAM0_ with a list of lobbies":"\u7528\u5927\u5385\u5217\u8868\u586B\u5145 _PARAM0_","Join a lobby (by ID)":"\u52A0\u5165\u4E00\u4E2A\u5927\u5385(\u901A\u8FC7 ID)","Join a Steam lobby, using its lobby ID.":"\u4F7F\u7528\u5176\u5927\u5385 ID \u52A0\u5165 Steam \u5927\u5385\u3002","Join lobby _PARAM0_ (store result in _PARAM1_)":"\u52A0\u5165\u5927\u5385 _PARAM0_ (\u5C06\u7ED3\u679C\u5B58\u50A8\u5728 _PARAM1_ \u4E2D)","Leave current lobby":"\u79BB\u5F00\u5F53\u524D\u5927\u5385","Marks the player as having left the current lobby.":"\u5C06\u73A9\u5BB6\u6807\u8BB0\u4E3A\u5DF2\u79BB\u5F00\u5F53\u524D\u5927\u5385\u3002","Leave the current lobby":"\u79BB\u5F00\u5F53\u524D\u5927\u5385","Matchmaking \u276F Current lobby":"\u914D\u5BF9 \u276F \u5F53\u524D\u5927\u5385","Open invite dialogue":"\u6253\u5F00\u9080\u8BF7\u5BF9\u8BDD","Opens the steam invitation dialogue to let the player invite their Steam friends to the current lobby. Only works if the player is currently in a lobby.":"\u6253\u5F00 Steam \u9080\u8BF7\u5BF9\u8BDD\u6846\uFF0C\u8BA9\u73A9\u5BB6\u9080\u8BF7\u4ED6\u4EEC\u7684 Steam \u597D\u53CB\u5230\u5F53\u524D\u5927\u5385\u3002\u4EC5\u5F53\u73A9\u5BB6\u5F53\u524D\u4F4D\u4E8E\u5927\u5385\u65F6\u624D\u6709\u6548\u3002","Open lobby invitation dialogue":"\u6253\u5F00\u5927\u5385\u9080\u8BF7\u5BF9\u8BDD","Set a lobby attribute":"\u8BBE\u7F6E\u5927\u5385\u5C5E\u6027","Sets an attribute of the current lobby. Attributes are readable to anyone that can see the lobby. They can contain public information about the lobby like a description, or for example a P2P ID for knowing where to connect to join this lobby.":"\u8BBE\u7F6E\u5F53\u524D\u5927\u5385\u7684\u5C5E\u6027\u3002\u4EFB\u4F55\u53EF\u4EE5\u770B\u5230\u5927\u5385\u7684\u4EBA\u90FD\u53EF\u4EE5\u8BFB\u53D6\u5C5E\u6027\u3002\u5B83\u4EEC\u53EF\u4EE5\u5305\u542B\u6709\u5173\u5927\u5385\u7684\u516C\u5171\u4FE1\u606F\uFF0C\u4F8B\u5982\u63CF\u8FF0\uFF0C\u6216\u8005\u4F8B\u5982\u7528\u4E8E\u4E86\u89E3\u4ECE\u54EA\u91CC\u8FDE\u63A5\u4EE5\u52A0\u5165\u8BE5\u5927\u5385\u7684 P2P ID\u3002","Set current lobby attribute _PARAM0_ to _PARAM1_ (store result in _PARAM2_)":"\u5C06\u5F53\u524D\u5927\u5385\u5C5E\u6027 _PARAM0_ \u8BBE\u7F6E\u4E3A _PARAM1_ (\u5C06\u7ED3\u679C\u5B58\u50A8\u5728 _PARAM2_ \u4E2D)","Set the lobby joinability":"\u8BBE\u7F6E\u5927\u5385\u53EF\u8FDE\u63A5\u6027","Sets whether other users can join the current lobby or not.":"\u8BBE\u7F6E\u5176\u4ED6\u7528\u6237\u662F\u5426\u53EF\u4EE5\u52A0\u5165\u5F53\u524D\u5927\u5385\u3002","Make current lobby joinable: _PARAM0_ (store result in _PARAM1_)":"\u4F7F\u5F53\u524D\u5927\u5385\u53EF\u52A0\u5165: _PARAM0_ (\u5C06\u7ED3\u679C\u5B58\u50A8\u5728 _PARAM1_ \u4E2D)","Get the lobby's members":"\u83B7\u53D6\u5927\u5385\u7684\u6210\u5458","Gets the Steam ID of all players in the current lobby.":"\u83B7\u53D6\u5F53\u524D\u5927\u5385\u4E2D\u6240\u6709\u73A9\u5BB6\u7684 Steam ID\u3002","Store the array of all players in _PARAM0_":"\u5C06\u6240\u6709\u73A9\u5BB6\u7684\u6570\u7EC4\u5B58\u50A8\u5728 _PARAM0_ \u4E2D","Get a lobby's members":"\u83B7\u53D6\u5927\u5385\u7684\u6210\u5458","Gets the Steam ID of all players in a lobby.":"\u83B7\u53D6\u5927\u5385\u4E2D\u6240\u6709\u73A9\u5BB6\u7684 Steam ID\u3002","Store the array of all players of lobby _PARAM0_ in _PARAM1_":"\u5C06\u5927\u5385 _PARAM0_ \u7684\u6240\u6709\u73A9\u5BB6\u7684\u6570\u7EC4\u5B58\u50A8\u5728 _PARAM1_ \u4E2D","Current lobby's ID":"\u5F53\u524D\u5927\u5385\u7684 ID","The ID of the current lobby, useful for letting other players join it.":"\u5F53\u524D\u5927\u5385\u7684 ID\uFF0C\u7528\u4E8E\u8BA9\u5176\u4ED6\u73A9\u5BB6\u52A0\u5165\u5B83\u3002","Attribute of the lobby":"\u5927\u5385\u7684\u5C5E\u6027","Obtains the value of one of the current lobby's attributes.":"\u83B7\u53D6\u5F53\u524D\u5927\u5385\u5C5E\u6027\u4E4B\u4E00\u7684\u503C\u3002","Member count of the lobby":"\u5927\u5385\u7684\u6210\u5458\u6570","Obtains the current lobby's member count.":"\u83B7\u53D6\u5F53\u524D\u5927\u5385\u7684\u6210\u5458\u6570\u3002","Member limit of the lobby":"\u5927\u5385\u7684\u6210\u5458\u9650\u5236","Obtains the current lobby's maximum member limit.":"\u83B7\u5F97\u5F53\u524D\u5927\u5385\u7684\u6700\u5927\u6210\u5458\u9650\u5236\u3002","Owner of the lobby":"\u5927\u5385\u7684\u4E3B\u4EBA","Obtains the Steam ID of the user that owns the current lobby.":"\u83B7\u53D6\u62E5\u6709\u5F53\u524D\u5927\u5385\u7684\u7528\u6237\u7684 Steam ID\u3002","Attribute of a lobby":"\u5927\u5385\u7684\u5C5E\u6027","Obtains the value of one of a lobby's attributes.":"\u83B7\u53D6\u5927\u5385\u5C5E\u6027\u4E4B\u4E00\u7684\u503C\u3002","Member count of a lobby":"\u5927\u5385\u6210\u5458\u6570\u91CF","Obtains a lobby's member count.":"\u83B7\u53D6\u5927\u5385\u7684\u6210\u5458\u6570\u91CF\u3002","Member limit of a lobby":"\u5927\u5385\u7684\u6210\u5458\u9650\u5236","Obtains a lobby's maximum member limit.":"\u83B7\u53D6\u5927\u5385\u7684\u6700\u5927\u6210\u5458\u9650\u5236\u3002","Owner of a lobby":"\u5927\u5385\u7684\u4E3B\u4EBA","Obtains the Steam ID of the user that owns a lobby.":"\u83B7\u53D6\u62E5\u6709\u5927\u5385\u7684\u7528\u6237\u7684 Steam ID\u3002","Player owns an application":"\u73A9\u5BB6\u62E5\u6709\u4E00\u4E2A\u5E94\u7528\u7A0B\u5E8F","Checks if the current user owns an application on Steam.":"\u68C0\u67E5\u5F53\u524D\u7528\u6237\u662F\u5426\u62E5\u6709 Steam \u4E0A\u7684\u5E94\u7528\u7A0B\u5E8F\u3002","App _PARAM0_ owned on Steam":"Steam \u4E0A\u62E5\u6709\u7684\u5E94\u7528\u7A0B\u5E8F _PARAM0_","Steam Apps":"Steam \u5E94\u7528\u7A0B\u5E8F","Player installed an application":"\u73A9\u5BB6\u5B89\u88C5\u4E86\u5E94\u7528\u7A0B\u5E8F","Checks if the current user has a Steam application currently installed.":"\u68C0\u67E5\u5F53\u524D\u7528\u6237\u5F53\u524D\u662F\u5426\u5B89\u88C5\u4E86 Steam \u5E94\u7528\u7A0B\u5E8F\u3002","App _PARAM0_ installed from Steam":"\u4ECE Steam \u5B89\u88C5\u7684\u5E94\u7528\u7A0B\u5E8F _PARAM0_","Player installed DLC":"\u73A9\u5BB6\u5B89\u88C5\u7684 DLC","Checks if the current user has installed a piece of DLC.":"\u68C0\u67E5\u5F53\u524D\u7528\u6237\u662F\u5426\u5B89\u88C5\u4E86 DLC\u3002","DLC _PARAM0_ installed from Steam":"\u4ECE Steam \u5B89\u88C5 DLC _PARAM0_","Get installed app path":"\u83B7\u53D6\u5DF2\u5B89\u88C5\u7684\u5E94\u7528\u7A0B\u5E8F\u8DEF\u5F84","Gets the path to an installed Steam application.":"\u83B7\u53D6\u5DF2\u5B89\u88C5\u7684 Steam \u5E94\u7528\u7A0B\u5E8F\u7684\u8DEF\u5F84\u3002","Player has a VAC ban":"\u73A9\u5BB6\u5DF2\u88AB VAC \u5C01\u7981","Checks if the current user has a VAC ban on their account.":"\u68C0\u67E5\u5F53\u524D\u7528\u6237\u7684\u5E10\u6237\u662F\u5426\u53D7\u5230 VAC \u7981\u4EE4\u3002","Player cannot be exposed to violence":"\u73A9\u5BB6\u4E0D\u80FD\u906D\u53D7\u66B4\u529B","Checks if the current user may only be exposed to low violence, due to e.g. their age and content restrictions in their country.":"\u68C0\u67E5\u5F53\u524D\u7528\u6237\u662F\u5426\u53EF\u80FD\u4EC5\u56E0\u5E74\u9F84\u548C\u6240\u5728\u56FD\u5BB6/\u5730\u533A\u7684\u5185\u5BB9\u9650\u5236\u800C\u906D\u53D7\u4F4E\u5EA6\u66B4\u529B\u3002","Player bought the game":"\u73A9\u5BB6\u8D2D\u4E70\u4E86\u6E38\u620F","Checks if the current user actually bought & owns the game. If the \"Require Steam\" checkbox has been checked in the game properties, this will always be true as Steam will not allow to launch the game if it is not owned. Can be used to display an anti-piracy message instead of straight up blocking the launch of the game.":"\u68C0\u67E5\u5F53\u524D\u7528\u6237\u662F\u5426\u786E\u5B9E\u8D2D\u4E70\u5E76\u62E5\u6709\u8BE5\u6E38\u620F\u3002\u5982\u679C\u5728\u6E38\u620F\u5C5E\u6027\u4E2D\u9009\u4E2D\u4E86\u201C\u9700\u8981 Steam\u201D\u590D\u9009\u6846\uFF0C\u5219\u59CB\u7EC8\u5982\u6B64\uFF0C\u56E0\u4E3A\u5982\u679C\u6E38\u620F\u4E0D\u88AB\u62E5\u6709\uFF0CSteam \u5C06\u4E0D\u5141\u8BB8\u542F\u52A8\u8BE5\u6E38\u620F\u3002\u53EF\u7528\u4E8E\u663E\u793A\u53CD\u76D7\u7248\u6D88\u606F\uFF0C\u800C\u4E0D\u662F\u76F4\u63A5\u963B\u6B62\u6E38\u620F\u7684\u542F\u52A8\u3002","Game language":"\u6E38\u620F\u8BED\u8A00","Gets the language the user set in the Steam game properties.":"\u83B7\u53D6\u7528\u6237\u5728 Steam \u6E38\u620F\u5C5E\u6027\u4E2D\u8BBE\u7F6E\u7684\u8BED\u8A00\u3002","Current beta name":"\u5F53\u524D\u6D4B\u8BD5\u7248\u540D\u79F0","Gets the name of the beta the player enrolled to in the Steam game properties.":"\u83B7\u53D6\u73A9\u5BB6\u5728 Steam \u6E38\u620F\u5C5E\u6027\u4E2D\u6CE8\u518C\u7684\u6D4B\u8BD5\u7248\u540D\u79F0\u3002","Current app build ID":"\u5F53\u524D\u5E94\u7528\u7A0B\u5E8F\u6784\u5EFA ID","Gets the ID of the current app build.":"\u83B7\u53D6\u5F53\u524D\u5E94\u7528\u7A0B\u5E8F\u6784\u5EFA\u7684 ID\u3002","Digital action activated":"\u6570\u5B57\u52A8\u4F5C\u5DF2\u6FC0\u6D3B","Triggers when a digital action (a button that is either pressed or not) of a Steam Input controller has been triggered.":"\u5F53 Steam \u8F93\u5165\u63A7\u5236\u5668\u7684\u6570\u5B57\u52A8\u4F5C (\u6309\u4E0B\u6216\u672A\u6309\u4E0B\u7684\u6309\u94AE) \u88AB\u89E6\u53D1\u65F6\u89E6\u53D1\u3002","Digital action _PARAM1_ of controller _PARAM0_ has been activated":"\u63A7\u5236\u5668 _PARAM0_ \u7684\u6570\u5B57\u52A8\u4F5C _PARAM1_ \u5DF2\u6FC0\u6D3B","Activate an action set":"\u6FC0\u6D3B\u52A8\u4F5C\u96C6","Activates a Steam Input action set of a Steam Input controller.":"\u6FC0\u6D3B Steam \u8F93\u5165\u63A7\u5236\u5668\u7684 Steam \u8F93\u5165\u52A8\u4F5C\u96C6\u3002","Activate action set _PARAM1_ of controller _PARAM0_":"\u6FC0\u6D3B\u63A7\u5236\u5668 _PARAM0_ \u7684\u52A8\u4F5C\u96C6 _PARAM1_","Controller count":"\u63A7\u5236\u5668\u8BA1\u6570","The amount of connected Steam Input controllers.":"\u5DF2\u8FDE\u63A5\u7684 Steam \u8F93\u5165\u63A7\u5236\u5668\u7684\u6570\u91CF\u3002","Analog X-Action vector":"\u6A21\u62DFX-\u52A8\u4F5C\u5411\u91CF","The action vector of a Steam Input analog joystick on the X-axis, from 1 (all right) to -1 (all left).":"X \u8F74\u4E0A Steam \u8F93\u5165\u6A21\u62DF\u64CD\u7EB5\u6746\u7684\u52A8\u4F5C\u5411\u91CF\uFF0C\u4ECE 1 (\u5168\u90E8\u53F3\u4FA7) \u5230 -1 (\u5168\u90E8\u5DE6\u4FA7)\u3002","Analog Y-Action vector":"\u6A21\u62DFY-\u52A8\u4F5C\u5411\u91CF","The action vector of a Steam Input analog joystick on the Y-axis, from 1 (all up) to -1 (all down).":"Y \u8F74\u4E0A Steam \u8F93\u5165\u6A21\u62DF\u64CD\u7EB5\u6746\u7684\u52A8\u4F5C\u5411\u91CF\uFF0C\u4ECE 1 (\u5168\u90E8\u5411\u4E0A) \u5230 -1 (\u5168\u90E8\u5411\u4E0B)\u3002","Is Steam Cloud enabled?":"Steam \u4E91\u662F\u5426\u5DF2\u542F\u7528\uFF1F","Checks whether steam cloud has been enabled or not for this application.":"\u68C0\u67E5\u8BE5\u5E94\u7528\u7A0B\u5E8F\u662F\u5426\u5DF2\u542F\u7528 Steam \u4E91\u3002","Steam Cloud is enabled":"Steam \u4E91\u5DF2\u542F\u7528","Cloud Save":"\u4E91\u4FDD\u5B58","File exists":"\u6587\u4EF6\u5DF2\u5B58\u5728","Checks if a file exists on Steam Cloud.":"\u68C0\u67E5 Steam \u4E91\u4E0A\u662F\u5426\u5B58\u5728\u6587\u4EF6\u3002","File _PARAM0_ exists on Steam Cloud":"\u6587\u4EF6 _PARAM0_ \u5B58\u5728\u4E8E Steam \u4E91\u4E0A","Write a file":"\u5199\u4E00\u4E2A\u6587\u4EF6","Writes a file onto the Steam Cloud.":"\u5C06\u6587\u4EF6\u5199\u5165 Steam \u4E91\u3002","Write _PARAM1_ into the file _PARAM0_ on Steam Cloud (store result in _PARAM2_)":"\u5C06 _PARAM1_ \u5199\u5165 Steam \u4E91\u4E0A\u7684\u6587\u4EF6 _PARAM0_ (\u5C06\u7ED3\u679C\u5B58\u50A8\u5728 _PARAM2_ \u4E2D)","Deletes a file from the Steam Cloud.":"\u4ECE Steam \u4E91\u4E2D\u5220\u9664\u6587\u4EF6\u3002","Delete file _PARAM0_ from Steam Cloud (store result in _PARAM1_)":"\u4ECE Steam \u4E91\u5220\u9664\u6587\u4EF6 _PARAM0_ (\u5C06\u7ED3\u679C\u5B58\u50A8\u5728 _PARAM1_ \u4E2D)","Read a file":"\u8BFB\u53D6\u6587\u4EF6","Reads a file from Steam Cloud and returns its contents.":"\u4ECE Steam \u4E91\u8BFB\u53D6\u6587\u4EF6\u5E76\u8FD4\u56DE\u5176\u5185\u5BB9\u3002","Create a Workshop item":"\u521B\u5EFA\u521B\u610F\u5DE5\u574A\u9879\u76EE","Creates an item owned by the current player on the Steam Workshop. This only assignes an ID to an item for the user - use the action \"Update workshop item\" to set the item data and upload the workshop file.":"\u5728 Steam \u521B\u610F\u5DE5\u574A\u4E0A\u521B\u5EFA\u5F53\u524D\u73A9\u5BB6\u62E5\u6709\u7684\u7269\u54C1\u3002\u8FD9\u53EA\u4F1A\u4E3A\u7528\u6237\u7684\u9879\u76EE\u5206\u914D\u4E00\u4E2A ID - \u4F7F\u7528\u201C\u66F4\u65B0\u521B\u610F\u5DE5\u574A\u9879\u76EE\u201D\u64CD\u4F5C\u6765\u8BBE\u7F6E\u9879\u76EE\u6570\u636E\u5E76\u4E0A\u4F20\u521B\u610F\u5DE5\u574A\u6587\u4EF6\u3002","Create a Workshop item and store its ID in _PARAM0_":"\u521B\u5EFA\u4E00\u4E2A\u521B\u610F\u5DE5\u574A\u9879\u76EE\u5E76\u5C06\u5176 ID \u5B58\u50A8\u5728 _PARAM0_ \u4E2D","Workshop":"\u521B\u610F\u5DE5\u574A","Update a Workshop item":"\u66F4\u65B0\u521B\u610F\u5DE5\u574A\u9879\u76EE","Releases an update to a Workshop item owned by the player. If you leave a field empty, it will be kept unmodified as it was before the update.":"\u53D1\u5E03\u73A9\u5BB6\u62E5\u6709\u7684\u521B\u610F\u5DE5\u574A\u9879\u76EE\u7684\u66F4\u65B0\u3002\u5982\u679C\u60A8\u5C06\u67D0\u4E2A\u5B57\u6BB5\u7559\u7A7A\uFF0C\u5B83\u5C06\u4FDD\u6301\u66F4\u65B0\u524D\u7684\u72B6\u6001\u4E0D\u53D8\u3002","Update the Workshop item _PARAM0_ with itemId title description changeNote previewPath contentPath tags visibility":"\u4F7F\u7528 itemId \u6807\u9898\u63CF\u8FF0\u66F4\u6539\u521B\u610F\u5DE5\u574A\u9879\u76EE _PARAM0_ \u66F4\u6539\u6CE8\u91CA\u9884\u89C8\u8DEF\u5F84\u5185\u5BB9\u8DEF\u5F84\u6807\u7B7E\u53EF\u89C1\u6027","Workshop Item ID":"\u521B\u610F\u5DE5\u574A\u9879\u76EE ID","Title":"\u6807\u9898","Changelog":"\u66F4\u65B0\u65E5\u5FD7","Path to the preview image file":"\u9884\u89C8\u56FE\u50CF\u6587\u4EF6\u7684\u8DEF\u5F84","Path to the file with the item's file":"\u5305\u542B\u9879\u76EE\u6587\u4EF6\u7684\u6587\u4EF6\u8DEF\u5F84","Tags":"\u6807\u7B7E","Subscribe to a Workshop item":"\u8BA2\u9605\u521B\u610F\u5DE5\u574A\u9879\u76EE","Makes the player subscribe to a workshop item. This will cause it to be downloaded and installed ASAP.":"\u4F7F\u73A9\u5BB6\u8BA2\u9605\u521B\u610F\u5DE5\u574A\u9879\u76EE\u3002\u8FD9\u5C06\u5BFC\u81F4\u5B83\u88AB\u5C3D\u5FEB\u4E0B\u8F7D\u5E76\u5B89\u88C5\u3002","Subscribe to Workshop item _PARAM0_ (store result in _PARAM1_)":"\u8BA2\u9605\u521B\u610F\u5DE5\u574A\u9879\u76EE _PARAM0_ (\u5C06\u7ED3\u679C\u5B58\u50A8\u5728 _PARAM1_ \u4E2D)","Unsubscribe to a Workshop item":"\u53D6\u6D88\u8BA2\u9605\u521B\u610F\u5DE5\u574A\u9879\u76EE","Makes the player unsubscribe to a workshop item. This will cause it to removed after quitting the game.":"\u4F7F\u73A9\u5BB6\u53D6\u6D88\u8BA2\u9605\u521B\u610F\u5DE5\u574A\u9879\u76EE\u3002\u8FD9\u5C06\u5BFC\u81F4\u5B83\u5728\u9000\u51FA\u6E38\u620F\u540E\u88AB\u5220\u9664\u3002","Unsubscribe to Workshop item _PARAM0_ (store result in _PARAM1_)":"\u53D6\u6D88\u8BA2\u9605\u521B\u610F\u5DE5\u574A\u9879\u76EE _PARAM0_ (\u5C06\u7ED3\u679C\u5B58\u50A8\u5728 _PARAM1_ \u4E2D)","Download a Workshop item":"\u4E0B\u8F7D\u521B\u610F\u5DE5\u574A\u9879\u76EE","Initiates the download of a Workshop item now.":"\u7ACB\u5373\u5F00\u59CB\u4E0B\u8F7D\u521B\u610F\u5DE5\u574A\u9879\u76EE\u3002","Start downloading workshop item _PARAM0_ now, pause other downloads: _PARAM1_":"\u7ACB\u5373\u5F00\u59CB\u4E0B\u8F7D\u521B\u610F\u5DE5\u574A\u9879\u76EE _PARAM0_ \uFF0C\u6682\u505C\u5176\u4ED6\u4E0B\u8F7D: _PARAM1_","Check workshop item state":"\u68C0\u67E5\u521B\u610F\u5DE5\u574A\u9879\u76EE\u72B6\u6001","Check whether a state flag is set for a Workshop item.":"\u68C0\u67E5\u662F\u5426\u4E3A\u521B\u610F\u5DE5\u574A\u9879\u76EE\u8BBE\u7F6E\u4E86\u72B6\u6001\u6807\u5FD7\u3002","Flag _PARAM1_ is set on Workshop item _PARAM0_":"\u521B\u610F\u5DE5\u574A\u9879\u76EE _PARAM0_ \u4E0A\u8BBE\u7F6E\u4E86\u6807\u5FD7 _PARAM1_","Workshop item installation location":"\u521B\u610F\u5DE5\u574A\u9879\u76EE\u5B89\u88C5\u4F4D\u7F6E","The file path to the contents file of an installed workshop item.":"\u5DF2\u5B89\u88C5\u521B\u610F\u5DE5\u574A\u9879\u76EE\u7684\u5185\u5BB9\u6587\u4EF6\u7684\u6587\u4EF6\u8DEF\u5F84\u3002","Workshop item size":"\u521B\u610F\u5DE5\u574A\u9879\u76EE\u5927\u5C0F","The size on disk taken by the contents file of an installed workshop item.":"\u5DF2\u5B89\u88C5\u7684\u521B\u610F\u5DE5\u574A\u9879\u76EE\u7684\u5185\u5BB9\u6587\u4EF6\u5728\u78C1\u76D8\u4E0A\u5360\u7528\u7684\u5927\u5C0F\u3002","Workshop item installation time":"\u521B\u610F\u5DE5\u574A\u9879\u76EE\u5B89\u88C5\u65F6\u95F4","The timestamp of the last time the contents file of an installed workshop item was updated.":"\u4E0A\u6B21\u66F4\u65B0\u5DF2\u5B89\u88C5\u521B\u610F\u5DE5\u574A\u9879\u76EE\u7684\u5185\u5BB9\u6587\u4EF6\u7684\u65F6\u95F4\u6233\u3002","Workshop item download progress":"\u521B\u610F\u5DE5\u574A\u9879\u76EE\u4E0B\u8F7D\u8FDB\u5EA6","The amount of data that has been downloaded by Steam for a currrently downloading item so far.":"\u76EE\u524D\u4E3A\u6B62 Steam \u5DF2\u4E0B\u8F7D\u7684\u5F53\u524D\u4E0B\u8F7D\u9879\u76EE\u7684\u6570\u636E\u91CF\u3002","Workshop \u276F Download":"\u521B\u610F\u5DE5\u574A \u276F \u4E0B\u8F7D","Workshop item download total":"\u521B\u610F\u5DE5\u574A\u9879\u76EE\u4E0B\u8F7D\u603B\u6570","The amount of data that needs to be downloaded in total by Steam for a currrently downloading item.":"\u5BF9\u4E8E\u5F53\u524D\u4E0B\u8F7D\u7684\u9879\u76EE\uFF0CSteam \u603B\u5171\u9700\u8981\u4E0B\u8F7D\u7684\u6570\u636E\u91CF\u3002","BBCode Text Object":"BBCode \u6587\u672C\u5BF9\u8C61","BBCode text":"BBCode \u6587\u672C","Base color":"\u57FA\u672C\u989C\u8272","Base size":"\u57FA\u672C\u5927\u5C0F","Base alignment":" v","Visible on start":"\u4ECE\u5F00\u59CB\u65F6\u53EF\u89C1","BBText":"BBText","Formatted text allowing to mix styles using BBCode markup.":"\u683C\u5F0F\u5316\u6587\u672C\uFF0C\u5141\u8BB8\u4F7F\u7528 BBCode \u6807\u8BB0\u6DF7\u5408\u6837\u5F0F\u3002","Compare the value of the BBCode text.":"\u6BD4\u8F83BBCode\u6587\u672C\u7684\u503C\u3002","the BBCode text":"BBCode \u6587\u672C","Set BBCode text":"\u8BBE\u7F6E BBCode \u6587\u672C","Get BBCode text":"\u83B7\u53D6 BBCode \u6587\u672C","Color (R;G;B)":"\u989C\u8272 (R;G;B)","Set base color":"\u8BBE\u7F6E\u57FA\u672C\u989C\u8272","Set base color of _PARAM0_ to _PARAM1_":"\u5C06 _PARAM0_ \u7684\u57FA\u672C\u989C\u8272\u8BBE\u7F6E\u4E3A _PARAM1_","Compare the value of the base opacity of the text.":"\u6BD4\u8F83\u6587\u672C\u57FA\u7840\u4E0D\u900F\u660E\u5EA6\u7684\u503C\u3002","the base opacity":"\u57FA\u7840\u4E0D\u900F\u660E\u5EA6","Set base opacity":"\u8BBE\u7F6E\u57FA\u7840\u4E0D\u900F\u660E\u5EA6","Get the base opacity":"\u83B7\u53D6\u57FA\u7840\u4E0D\u900F\u660E\u5EA6","Compare the base font size of the text.":"\u6BD4\u8F83\u6587\u672C\u7684\u57FA\u672C\u5B57\u4F53\u5927\u5C0F\u3002","the base font size":"\u57FA\u672C\u5B57\u4F53\u5927\u5C0F","Set base font size":"\u8BBE\u7F6E\u57FA\u672C\u5B57\u4F53\u5927\u5C0F","Get the base font size":"\u83B7\u53D6\u57FA\u672C\u5B57\u4F53\u5927\u5C0F","Font family":"\u5B57\u4F53\u7CFB\u5217","Compare the value of font family":"\u6BD4\u8F83\u5B57\u4F53\u7EC4\u7684\u503C","the base font family":"\u57FA\u672C\u5B57\u4F53\u7CFB\u5217","Set font family":"\u8BBE\u7F6E\u5B57\u4F53\u7CFB\u5217","Get the base font family":"\u83B7\u53D6\u57FA\u672C\u5B57\u4F53\u7CFB\u5217","Check the current text alignment.":"\u68C0\u67E5\u5F53\u524D\u6587\u672C\u7684\u5BF9\u9F50\u65B9\u5F0F\u3002","The text alignment of _PARAM0_ is _PARAM1_":"_PARAM0_ \u7684\u6587\u672C\u5BF9\u9F50\u662F _PARAM1_","Change the alignment of the text.":"\u66F4\u6539\u6587\u672C\u7684\u5BF9\u9F50\u65B9\u5F0F\u3002","text alignment":"\u6587\u672C\u5BF9\u9F50","Get the text alignment":"\u83B7\u53D6\u6587\u672C\u5BF9\u9F50","Compare the width, in pixels, after which the text is wrapped on next line.":"\u6BD4\u8F83\u5BBD\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\uFF0C\u7136\u540E\u5C06\u6587\u672C\u6362\u884C\u5230\u4E0B\u4E00\u884C\u3002","Change the width, in pixels, after which the text is wrapped on next line.":"\u66F4\u6539\u5BBD\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\uFF0C\u7136\u540E\u5C06\u6587\u672C\u6362\u884C\u5230\u4E0B\u4E00\u884C\u3002","Get the wrapping width":"\u83B7\u53D6\u5305\u88C5\u5BBD\u5EA6","Screenshot":"\u5C4F\u5E55\u5FEB\u7167","Take screenshot":"\u622A\u56FE\u81F3PNG","Take a screenshot of the game, and save it to a png file (supported only when running on Windows/Linux/macOS).":"\u62CD\u6444\u6E38\u620F\u7684\u5C4F\u5E55\u622A\u56FE\u5E76\u5C06\u5176\u4FDD\u5B58\u5230 png \u6587\u4EF6(\u4EC5\u652F\u6301 Windows/Linux/macOS \u5E73\u53F0)\u3002","Take a screenshot and save at _PARAM1_":"\u622A\u53D6\u5C4F\u5E55\u5E76\u5728 _PARAM1_ \u4FDD\u5B58","AdMob":"AdMob","Allow to display AdMob banners, app open, interstitials, rewarded interstitials and rewarded video ads.":"\u5141\u8BB8\u663E\u793A AdMob \u6A2A\u5E45\u5E7F\u544A\u3001\u5E94\u7528\u6253\u5F00\u5E7F\u544A\u3001\u63D2\u9875\u5F0F\u5E7F\u544A\u3001\u63D2\u9875\u5F0F\u5956\u52B1\u5E7F\u544A\u548C\u89C6\u9891\u5E7F\u544A\u3002","AdMob Android App ID":"AdMob Android App ID","AdMob iOS App ID":"AdMob iOS App ID","Enable test mode":"\u542F\u7528\u6D4B\u8BD5\u6A21\u5F0F","Activate or deactivate the test mode (\"development\" mode).\nWhen activated, tests ads will be served instead of real ones.\n\nIt is important to enable test ads during development so that you can click on them without charging advertisers. If you click on too many ads without being in test mode, you risk your account being flagged for invalid activity.":"\u6FC0\u6D3B\u6216\u505C\u7528\u6D4B\u8BD5\u6A21\u5F0F (\"\u5F00\u53D1\" \u6A21\u5F0F)\u3002\n\u6FC0\u6D3B\u540E\uFF0C\u5C06\u63D0\u4F9B\u6D4B\u8BD5\u5E7F\u544A\u800C\u4E0D\u662F\u5B9E\u9645\u5E7F\u544A\u3002\n\n\u5728\u5F00\u53D1\u8FC7\u7A0B\u4E2D\u542F\u7528\u6D4B\u8BD5\u5E7F\u544A\u975E\u5E38\u91CD\u8981\uFF0C\u8FD9\u6837\u60A8\u5C31\u53EF\u4EE5\u5728\u6CA1\u6709\u6536\u8D39\u5E7F\u544A\u5546\u7684\u60C5\u51B5\u4E0B\u70B9\u51FB\u5B83\u4EEC\u3002 \u5982\u679C\u60A8\u70B9\u51FB\u8FC7\u591A\u7684\u5E7F\u544A\u800C\u4E0D\u5904\u4E8E\u6D4B\u8BD5\u6A21\u5F0F\uFF0C\u60A8\u5C31\u6709\u53EF\u80FD\u5C06\u60A8\u7684\u5E10\u6237\u6807\u8BB0\u4E3A\u65E0\u6548\u7684\u6D3B\u52A8\u3002","Enable test mode (serving test ads, for development): _PARAM0_":"\u542F\u7528\u6D4B\u8BD5\u6A21\u5F0F(\u6295\u653E\u6D4B\u8BD5\u5E7F\u544A\uFF0C\u4EE5\u4F9B\u5F00\u53D1)\uFF1A_PARAM0_","Enable test mode?":"\u542F\u7528\u6D4B\u8BD5\u6A21\u5F0F\uFF1F","Prevent AdMob auto initialization":"\u9632\u6B62AdMob \u81EA\u52A8\u521D\u59CB\u5316","Prevent AdMob from initializing automatically. You will need to call \"Initialize AdMob\" action manually.\nThis is useful if you want to control when the consent dialog will be shown (for example, after the user has accepted your game terms).":"\u9632\u6B62AdMob\u81EA\u52A8\u521D\u59CB\u5316\u3002\u60A8\u9700\u8981\u624B\u52A8\u8C03\u7528\u201C\u521D\u59CB\u5316AdMob\u201D\u64CD\u4F5C\u3002\n \u8FD9\u5728\u60A8\u5E0C\u671B\u63A7\u5236\u540C\u610F\u5BF9\u8BDD\u6846\u663E\u793A\u7684\u65F6\u95F4\uFF08\u4F8B\u5982\uFF0C\u5728\u7528\u6237\u63A5\u53D7\u6E38\u620F\u6761\u6B3E\u4E4B\u540E\uFF09\u65F6\u975E\u5E38\u6709\u7528\u3002","Initialize AdMob manually":"\u624B\u52A8\u521D\u59CB\u5316 AdMob","Initialize AdMob manually. This will trigger the consent dialog if needed, and then load the ads.\nUse this action if you have disabled the auto init and want to control when the consent dialog will be shown.":"\u624B\u52A8\u521D\u59CB\u5316AdMob\u3002\u8FD9\u5C06\u89E6\u53D1\u6240\u9700\u7684\u540C\u610F\u5BF9\u8BDD\u6846\uFF0C\u7136\u540E\u52A0\u8F7D\u5E7F\u544A\u3002\n \u5982\u679C\u60A8\u5DF2\u7981\u7528\u81EA\u52A8\u521D\u59CB\u5316\u5E76\u5E0C\u671B\u63A7\u5236\u4F55\u65F6\u663E\u793A\u540C\u610F\u5BF9\u8BDD\u6846\uFF0C\u8BF7\u4F7F\u7528\u6B64\u64CD\u4F5C\u3002","Initialize AdMob":"\u521D\u59CB\u5316 AdMob","AdMob initializing":"AdMob \u6B63\u5728\u521D\u59CB\u5316","Check if AdMob is initializing.":"\u68C0\u67E5 AdMob \u662F\u5426\u6B63\u5728\u521D\u59CB\u5316\u3002","AdMob is initializing":"AdMob \u6B63\u5728\u521D\u59CB\u5316","AdMob initialized":"AdMob \u5DF2\u521D\u59CB\u5316","Check if AdMob has been initialized.":"\u68C0\u67E5 AdMob \u662F\u5426\u5DF2\u521D\u59CB\u5316\u3002","AdMob has been initialized":"AdMob \u5DF2\u521D\u59CB\u5316","App open loading":"\u5E94\u7528\u7A0B\u5E8F\u6253\u5F00\u52A0\u8F7D","Check if an app open is currently loading.":"\u68C0\u67E5\u6253\u5F00\u7684\u5E94\u7528\u7A0B\u5E8F\u5F53\u524D\u662F\u5426\u6B63\u5728\u52A0\u8F7D\u3002","App open is loading":"\u6253\u5F00\u7684\u5E94\u7528\u7A0B\u5E8F\u6B63\u5728\u52A0\u8F7D","App open ready":"\u5E94\u7528\u7A0B\u5E8F\u6253\u5F00\u5C31\u7EEA","Check if an app open is ready to be displayed.":"\u68C0\u67E5\u6253\u5F00\u7684\u5E94\u7528\u7A0B\u5E8F\u662F\u5426\u5DF2\u51C6\u5907\u597D\u663E\u793A\u3002","App open is ready":"\u5E94\u7528\u7A0B\u5E8F\u6253\u5F00\u51C6\u5907\u5C31\u7EEA","App open showing":"\u5E94\u7528\u7A0B\u5E8F\u6253\u5F00\u663E\u793A","Check if there is an app open being displayed.":"\u68C0\u67E5\u662F\u5426\u6709\u6253\u5F00\u7684\u5E94\u7528\u7A0B\u5E8F\u6B63\u5728\u663E\u793A\u3002","App open is showing":"\u5E94\u7528\u7A0B\u5E8F\u6253\u5F00\u663E\u793A","App open errored":"\u5E94\u7528\u7A0B\u5E8F\u6253\u5F00\u9519\u8BEF","Check if there was an error while loading the app open.":"\u68C0\u67E5\u6253\u5F00\u5E94\u7528\u7A0B\u5E8F\u52A0\u8F7D\u65F6\u662F\u5426\u6709\u9519\u8BEF\u3002","App open had an error":"\u5E94\u7528\u7A0B\u5E8F\u6253\u5F00\u65F6\u51FA\u9519","Load app open":"\u52A0\u8F7D\u5E94\u7528\u7A0B\u5E8F\u6253\u5F00","Start loading an app open (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test app open will be displayed.":"\u5F00\u59CB\u52A0\u8F7D\u4E00\u4E2A\u6253\u5F00\u7684\u5E94\u7528\u7A0B\u5E8F(\u5F53\u52A0\u8F7D\u5B8C\u6210\u65F6\u53EF\u4EE5\u81EA\u52A8\u663E\u793A)\u3002\u5982\u679C\u8BBE\u7F6E\u4E86\u6D4B\u8BD5\u6A21\u5F0F\uFF0C\u5C06\u663E\u793A\u4E00\u4E2A\u6253\u5F00\u7684\u6D4B\u8BD5\u5E94\u7528\u7A0B\u5E8F\u3002","Load app open with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (landscape: _PARAM2_, display automatically when loaded: _PARAM3_)":"\u52A0\u8F7D\u5E94\u7528\u6253\u5F00\uFF0CAndroid \u5E7F\u544A\u5355\u5143 ID\uFF1A_PARAM0_\uFF0CiOS \u5E7F\u544A\u5355\u5143 ID\uFF1A_PARAM1_ (\u6A2A\u5411\uFF1A_PARAM2_\uFF0C\u52A0\u8F7D\u65F6\u81EA\u52A8\u663E\u793A\uFF1A_PARAM3_ )","Android app open ID":"Android \u5E94\u7528\u7A0B\u5E8F\u6253\u5F00 ID","iOS app open ID":"iOS \u5E94\u7528\u7A0B\u5E8F\u6253\u5F00 ID","Display in landscape? (portrait otherwise)":"\u6A2A\u5411\u663E\u793A\uFF1F(\u5426\u5219\u4E3A\u7EB5\u5411)","Displayed automatically when loading is finished?":"\u52A0\u8F7D\u5B8C\u6210\u65F6\u81EA\u52A8\u663E\u793A\uFF1F","Show app open":"\u663E\u793A\u5E94\u7528\u7A0B\u5E8F\u5DF2\u6253\u5F00","Show the app open that was loaded. Will work only when the app open is fully loaded.":"\u663E\u793A\u5DF2\u52A0\u8F7D\u7684\u6253\u5F00\u7684\u5E94\u7528\u7A0B\u5E8F\u3002\u53EA\u6709\u5F53\u5E94\u7528\u7A0B\u5E8F\u6253\u5F00\u5B8C\u5168\u52A0\u8F7D\u65F6\u624D\u4F1A\u5DE5\u4F5C\u3002","Show the loaded app open":"\u663E\u793A\u52A0\u8F7D\u7684\u5E94\u7528\u7A0B\u5E8F\u6253\u5F00","Banner showing":"\u6A2A\u5E45\u663E\u793A","Check if there is a banner being displayed.":"\u68C0\u67E5\u662F\u5426\u6709\u6A2A\u5E45\u6B63\u5728\u663E\u793A\u3002","Banner is showing":"\u6A2A\u5E45\u6B63\u5728\u663E\u793A","Banner configured":"\u6A2A\u5E45\u5DF2\u914D\u7F6E","Check if there is a banner correctly configured ready to be shown.":"\u68C0\u67E5\u662F\u5426\u6709\u6B63\u786E\u914D\u7F6E\u7684\u6A2A\u5E45\u53EF\u4EE5\u663E\u793A\u3002","Banner is configured":"\u6A2A\u5E45\u5DF2\u914D\u7F6E","Banner loaded":"\u6A2A\u5E45\u5DF2\u52A0\u8F7D","Check if there is a banner correctly loaded ready to be shown.":"\u68C0\u67E5\u662F\u5426\u5DF2\u6B63\u786E\u52A0\u8F7D\u51C6\u5907\u663E\u793A\u7684\u6A2A\u5E45\u3002","Banner is loaded":"\u6A2A\u5E45\u5DF2\u52A0\u8F7D","Banner had an error":"\u6A2A\u5E45\u5E7F\u544A\u51FA\u73B0\u9519\u8BEF","Check if there was a error while displaying a banner.":"\u68C0\u67E5\u663E\u793A\u6A2A\u5E45\u5E7F\u544A\u65F6\u662F\u5426\u6709\u9519\u8BEF\u3002","Banner ad had an error":"\u6A2A\u5E45\u5E7F\u544A\u51FA\u73B0\u9519\u8BEF","Configure the banner":"\u914D\u7F6E\u6A2A\u5E45","Configure a banner, which can then be displayed.\nIf a banner is already displayed, it will be removed\nIf test mode is set, a test banner will be displayed.\n\nOnce a banner is positioned (at the top or bottom of the game), it can't be moved anymore.":"\u914D\u7F6E\u6A2A\u5E45\uFF0C\u7136\u540E\u53EF\u4EE5\u663E\u793A\u3002\n\u5982\u679C\u6A2A\u5E45\u5DF2\u7ECF\u663E\u793A\uFF0C\u5B83\u5C06\u88AB\u5220\u9664\n\u5982\u679C\u8BBE\u7F6E\u4E86\u6D4B\u8BD5\u6A21\u5F0F\uFF0C\u5C06\u663E\u793A\u6D4B\u8BD5\u6A2A\u5E45\u3002\n\n\u4E00\u65E6\u6A2A\u5E45\u88AB\u5B9A\u4F4D(\u5728\u9876\u90E8\u6216\u5E95\u90E8\u6E38\u620F)\uFF0C\u5B83\u4E0D\u80FD\u518D\u79FB\u52A8\u4E86\u3002","Configure the banner with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_, display at top: _PARAM2_":"\u4E3A\u6A2A\u5E45\u914D\u7F6EAndroid\u5E7F\u544A\u5355\u5143ID\uFF1A_PARAM0_\uFF0CiOS\u5E7F\u544A\u5355\u5143ID\uFF1A_PARAM1_\uFF0C\u9876\u90E8\u663E\u793A\uFF1A_PARAM2_","Android banner ID":"\u5B89\u5353\u6A2A\u5E45ID","iOS banner ID":"iOS\u6A2A\u5E45ID","Display at top? (bottom otherwise)":"\u7F6E\u9876\u663E\u793A\uFF1F\uFF08\u5426\u5219\u7F6E\u5E95\uFF09","Show banner":"\u663E\u793A\u6A2A\u5E45\u5E7F\u544A","Show the banner that was previously set up.":"\u663E\u793A\u5148\u524D\u8BBE\u7F6E\u7684\u6A2A\u5E45\u3002","Hide banner":"\u9690\u85CF\u6A2A\u5E45\u5E7F\u544A","Hide the banner. You can show it again with the corresponding action.":"\u9690\u85CF\u6A2A\u5E45\u3002\u60A8\u53EF\u4EE5\u901A\u8FC7\u76F8\u5E94\u7684\u64CD\u4F5C\u518D\u6B21\u663E\u793A\u5B83\u3002","Interstitial loading":"\u63D2\u9875\u5F0F\u5E7F\u544A","Check if an interstitial is currently loading.":"\u68C0\u67E5\u662F\u5426\u6B63\u5728\u52A0\u8F7D\u63D2\u9875\u5F0F\u5E7F\u544A\u3002","Interstitial is loading":"\u63D2\u9875\u5F0F\u5E7F\u544A\u6B63\u5728\u52A0\u8F7D","Interstitial ready":"\u63D2\u9875\u5F0F\u5E7F\u544A\u5C31\u7EEA","Check if an interstitial is ready to be displayed.":"\u68C0\u67E5\u662F\u5426\u53EF\u4EE5\u663E\u793A\u63D2\u9875\u5F0F\u5E7F\u544A\u3002","Interstitial is ready":"\u63D2\u9875\u5F0F\u5E7F\u544A\u5DF2\u51C6\u5907\u5C31\u7EEA","Interstitial showing":"\u63D2\u9875\u5F0F\u5E7F\u544A","Check if there is an interstitial being displayed.":"\u68C0\u67E5\u662F\u5426\u663E\u793A\u63D2\u9875\u5F0F\u5E7F\u544A\u3002","Interstitial is showing":"\u63D2\u9875\u5F0F\u5E7F\u544A\u663E\u793A","Interstitial had an error":"\u63D2\u9875\u5F0F\u5E7F\u544A\u6709\u9519\u8BEF","Check if there was a error while loading the interstitial.":"\u52A0\u8F7D\u63D2\u9875\u5F0F\u5E7F\u544A\u65F6\u68C0\u67E5\u662F\u5426\u6709\u9519\u8BEF\u3002","Interstitial ad had an error":"\u63D2\u9875\u5F0F\u5E7F\u544A\u51FA\u9519","Load interstitial":"\u52A0\u8F7D\u63D2\u9875\u5F0F\u5E7F\u544A","Start loading an interstitial (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test interstitial will be displayed.":"\u5F00\u59CB\u52A0\u8F7D\u63D2\u9875\u5F0F\u5E7F\u544A(\u52A0\u8F7D\u5B8C\u6210\u540E\u4F1A\u81EA\u52A8\u663E\u793A)\u3002\n\u5982\u679C\u8BBE\u7F6E\u4E86\u6D4B\u8BD5\u6A21\u5F0F\uFF0C\u5219\u4F1A\u663E\u793A\u6D4B\u8BD5\u63D2\u9875\u5F0F\u5E7F\u544A\u3002","Load interstitial with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)":"\u4F7F\u7528Android\u5E7F\u544A\u5355\u5143ID\uFF1A_PARAM0_\uFF0CiOS\u5E7F\u544A\u5355\u5143ID\uFF1A_PARAM1_\u52A0\u8F7D\u975E\u9875\u5185\u5E7F\u544A(\u52A0\u8F7D\u540E\u81EA\u52A8\u663E\u793A\uFF1A_PARAM2_)","Android interstitial ID":"Android\u63D2\u9875\u5F0F\u5E7F\u544AID","iOS interstitial ID":"iOS\u63D2\u9875\u5F0F\u5E7F\u544AID","Show interstitial":"\u663E\u793A\u63D2\u9875\u5F0F\u5E7F\u544A","Show the interstitial that was loaded. Will work only when the interstitial is fully loaded.":"\u663E\u793A\u5DF2\u52A0\u8F7D\u7684\u975E\u9875\u5185\u5E7F\u544A\u3002\u4EC5\u5728\u63D2\u9875\u5F0F\u5E7F\u544A\u6EE1\u8F7D\u540E\u624D\u80FD\u4F7F\u7528\u3002","Show the loaded interstitial":"\u663E\u793A\u5DF2\u52A0\u8F7D\u7684\u975E\u9875\u5185\u5E7F\u544A","Rewarded interstitial loading":"\u5956\u52B1\u63D2\u9875\u5F0F\u52A0\u8F7D","Check if a rewarded interstitial is currently loading.":"\u68C0\u67E5\u5956\u52B1\u63D2\u9875\u5F0F\u5E7F\u544A\u5F53\u524D\u662F\u5426\u6B63\u5728\u52A0\u8F7D\u3002","Rewarded interstitial is loading":"\u5956\u52B1\u63D2\u9875\u5F0F\u5E7F\u544A\u6B63\u5728\u52A0\u8F7D","Rewarded interstitial ready":"\u5956\u52B1\u63D2\u9875\u5F0F\u5E7F\u544A\u5C31\u7EEA","Check if a rewarded interstitial is ready to be displayed.":"\u68C0\u67E5\u5956\u52B1\u63D2\u9875\u5F0F\u5E7F\u544A\u662F\u5426\u5DF2\u51C6\u5907\u597D\u663E\u793A\u3002","Rewarded interstitial is ready":"\u5956\u52B1\u63D2\u9875\u5F0F\u5E7F\u544A\u5DF2\u51C6\u5907\u5C31\u7EEA","Rewarded interstitial showing":"\u5956\u52B1\u63D2\u9875\u5F0F\u5C55\u793A","Check if there is a rewarded interstitial being displayed.":"\u68C0\u67E5\u662F\u5426\u663E\u793A\u4E86\u5956\u52B1\u63D2\u9875\u5F0F\u5E7F\u544A\u3002","Rewarded interstitial is showing":"\u5956\u52B1\u63D2\u9875\u5F0F\u5E7F\u544A\u6B63\u5728\u5C55\u793A","Rewarded interstitial had an error":"\u5956\u52B1\u63D2\u9875\u5F0F\u5E7F\u544A\u6709\u9519\u8BEF","Check if there was a error while loading the rewarded interstitial.":"\u68C0\u67E5\u52A0\u8F7D\u5956\u52B1\u63D2\u9875\u5F0F\u5E7F\u544A\u65F6\u662F\u5426\u6709\u9519\u8BEF\u3002","Rewarded Interstitial had an error":"\u5956\u52B1\u63D2\u9875\u5F0F\u5E7F\u544A\u6709\u9519\u8BEF","Rewarded Interstitial reward received":"\u5956\u52B1\u63D2\u9875\u5F0F\u5E7F\u544A\u6536\u5230\u7684\u5956\u52B1","Check if the reward of the rewarded interstitial was given to the user.\nYou can mark this reward as cleared, so that the condition will be false and you can show later another rewarded interstitial.":"\u68C0\u67E5\u662F\u5426\u5DF2\u5C06\u5956\u52B1\u63D2\u9875\u5F0F\u5E7F\u544A\u7684\u5956\u52B1\u63D0\u4F9B\u7ED9\u7528\u6237\u3002\n\u60A8\u53EF\u4EE5\u5C06\u6B64\u5956\u52B1\u6807\u8BB0\u4E3A\u5DF2\u6E05\u9664\uFF0C\u8FD9\u6837\u6761\u4EF6\u5C06\u4E3A false\uFF0C\u7A0D\u540E\u60A8\u53EF\u4EE5\u663E\u793A\u53E6\u4E00\u4E2A\u5956\u52B1\u63D2\u9875\u5F0F\u5E7F\u544A\u3002","User got the reward of the rewarded interstitial (and clear this reward: _PARAM0_)":"\u7528\u6237\u83B7\u5F97\u4E86\u63D2\u5C4F\u5956\u52B1\u7684\u5956\u52B1 (\u5E76\u6E05\u9664\u6B64\u5956\u52B1\uFF1A_PARAM0_)","Clear the reward (needed to show another rewarded interstitial)":"\u6E05\u9664\u5956\u52B1 (\u9700\u8981\u663E\u793A\u53E6\u4E00\u4E2A\u5956\u52B1\u63D2\u9875)","Load rewarded interstitial":"\u52A0\u8F7D\u5956\u52B1\u63D2\u9875\u5F0F\u5E7F\u544A","Start loading a rewarded interstitial (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test rewarded interstitial will be displayed.\nThis is similar to a rewarded video, but can be displayed at any time, and the user can close it.":"\u5F00\u59CB\u52A0\u8F7D\u5956\u52B1\u63D2\u5C4F (\u52A0\u8F7D\u5B8C\u6210\u540E\u53EF\u4EE5\u81EA\u52A8\u663E\u793A)\u3002\n\u5982\u679C\u8BBE\u7F6E\u4E86\u6D4B\u8BD5\u6A21\u5F0F\uFF0C\u5C06\u663E\u793A\u6D4B\u8BD5\u5956\u52B1\u63D2\u5C4F\u3002\n\u8FD9\u7C7B\u4F3C\u4E8E\u5956\u52B1\u89C6\u9891\uFF0C\u4F46\u53EF\u4EE5\u968F\u65F6\u663E\u793A\uFF0C\u5E76\u4E14\u7528\u6237\u53EF\u4EE5\u5173\u95ED\u5B83\u3002","Load rewarded interstitial with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)":"\u4F7F\u7528 Android \u5E7F\u544A\u5355\u5143 ID\uFF1A_PARAM0_\u3001iOS \u5E7F\u544A\u5355\u5143 ID\uFF1A_PARAM1_ \u52A0\u8F7D\u63D2\u5C4F\u5956\u52B1 (\u52A0\u8F7D\u65F6\u81EA\u52A8\u663E\u793A\uFF1A_PARAM2_)","Android rewarded interstitial ID":"Android \u5956\u52B1\u63D2\u9875\u5F0F ID","Show rewarded interstitial":"\u663E\u793A\u5956\u52B1\u63D2\u9875\u5F0F\u5E7F\u544A","Show the rewarded interstitial that was loaded. Will work only when the rewarded interstitial is fully loaded.":"\u663E\u793A\u5DF2\u52A0\u8F7D\u7684\u63D2\u9875\u5F0F\u5956\u52B1\u3002\u4EC5\u5F53\u5956\u52B1\u63D2\u9875\u5F0F\u5E7F\u544A\u5DF2\u6EE1\u8F7D\u65F6\u624D\u4F1A\u5DE5\u4F5C\u3002","Show the loaded rewarded interstitial":"\u663E\u793A\u5DF2\u52A0\u8F7D\u7684\u5956\u52B1\u63D2\u9875\u5F0F\u5E7F\u544A","Mark the reward of the rewarded interstitial as claimed":"\u5C06\u5956\u52B1\u63D2\u9875\u7684\u5956\u52B1\u6807\u8BB0\u4E3A\u5DF2\u9886\u53D6","Mark the rewarded interstitial reward as claimed. Useful if you used the condition to check if the reward was given to the user without clearing the reward.":"\u5C06\u5956\u52B1\u7684\u63D2\u9875\u5F0F\u5E7F\u544A\u5956\u52B1\u6807\u8BB0\u4E3A\u5DF2\u58F0\u660E\u3002\u5982\u679C\u60A8\u4F7F\u7528\u6761\u4EF6\u68C0\u67E5\u5956\u52B1\u662F\u5426\u5DF2\u63D0\u4F9B\u7ED9\u7528\u6237\u800C\u4E0D\u6E05\u9664\u5956\u52B1\uFF0C\u5219\u5F88\u6709\u7528\u3002","Rewarded video loading":"\u5956\u52B1\u89C6\u9891\u52A0\u8F7D","Check if a rewarded video is currently loading.":"\u68C0\u67E5\u5956\u52B1\u89C6\u9891\u5F53\u524D\u662F\u5426\u6B63\u5728\u52A0\u8F7D\u3002","Rewarded video is loading":"\u5956\u52B1\u89C6\u9891\u6B63\u5728\u52A0\u8F7D","Rewarded video ready":"\u5956\u52B1\u89C6\u9891\u51C6\u5907\u5C31\u7EEA","Check if a rewarded video is ready to be displayed.":"\u68C0\u67E5\u5956\u52B1\u89C6\u9891\u662F\u5426\u5DF2\u51C6\u5907\u597D\u663E\u793A\u3002","Rewarded video is ready":"\u5956\u52B1\u89C6\u9891\u5DF2\u51C6\u5907\u5C31\u7EEA","Rewarded video showing":"\u5956\u52B1\u89C6\u9891\u5C55\u793A","Check if there is a rewarded video being displayed.":"\u68C0\u67E5\u662F\u5426\u6709\u5956\u52B1\u89C6\u9891\u6B63\u5728\u663E\u793A\u3002","Rewarded video is showing":"\u5956\u52B1\u89C6\u9891\u6B63\u5728\u663E\u793A","Rewarded video had an error":"\u5956\u52B1\u89C6\u9891\u6709\u9519\u8BEF","Check if there was a error while loading the rewarded video.":"\u52A0\u8F7D\u5956\u52B1\u89C6\u9891\u65F6\uFF0C\u68C0\u67E5\u662F\u5426\u6709\u9519\u8BEF\u3002","Rewarded video ad had an error":"\u5956\u52B1\u89C6\u9891\u5E7F\u544A\u51FA\u9519","Rewarded Video reward received":"\u5DF2\u6536\u5230\u5956\u52B1\u89C6\u9891\u5956\u52B1","Check if the reward of the rewarded video was given to the user.\nYou can mark this reward as cleared, so that the condition will be false and you can show later another rewarded video.":"\u68C0\u67E5\u5956\u52B1\u89C6\u9891\u7684\u5956\u52B1\u662F\u5426\u7ED9\u4E86\u7528\u6237\u3002\n\u60A8\u53EF\u4EE5\u5C06\u6B64\u5956\u52B1\u6807\u8BB0\u4E3A\u5DF2\u6E05\u9664\uFF0C\u8FD9\u6837\u6761\u4EF6\u5C06\u4E3A false\uFF0C\u7A0D\u540E\u60A8\u53EF\u4EE5\u663E\u793A\u53E6\u4E00\u4E2A\u5956\u52B1\u89C6\u9891\u3002","User got the reward of the rewarded video (and clear this reward: _PARAM0_)":"\u7528\u6237\u83B7\u5F97\u5956\u52B1\u89C6\u9891\u7684\u5956\u52B1 (\u5E76\u6E05\u9664\u6B64\u5956\u52B1\uFF1A_PARAM0_)","Clear the reward (needed to show another rewarded video)":"\u6E05\u9664\u5956\u52B1 (\u9700\u8981\u5C55\u793A\u53E6\u4E00\u4E2A\u5956\u52B1\u89C6\u9891)","Load rewarded video":"\u52A0\u8F7D\u5956\u52B1\u89C6\u9891","Start loading a reward video (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test video will be displayed.":"\u5F00\u59CB\u52A0\u8F7D\u5956\u52B1\u89C6\u9891(\u5F53\u52A0\u8F7D\u5B8C\u6210\u65F6\u53EF\u4EE5\u81EA\u52A8\u663E\u793A)\u3002\n\u5982\u679C\u8BBE\u7F6E\u6D4B\u8BD5\u6A21\u5F0F\uFF0C\u5C06\u663E\u793A\u6D4B\u8BD5\u89C6\u9891\u3002","Load reward video with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)":"\u52A0\u8F7D\u5E26\u6709Android\u5E7F\u544A\u5355\u5143ID _PARAM0_\uFF0CiOS\u5E7F\u544A\u5355\u5143ID _PARAM1_\u7684\u5956\u52B1\u89C6\u9891(\u52A0\u8F7D\u540E\u81EA\u52A8\u663E\u793A\uFF1A_PARAM2_)","Android reward video ID":"Android \u5956\u52B1\u89C6\u9891 ID","iOS reward video ID":"iOS \u5956\u52B1\u89C6\u9891 ID","Show rewarded video":"\u663E\u793A\u5956\u52B1\u89C6\u9891","Show the reward video that was loaded. Will work only when the video is fully loaded.":"\u663E\u793A\u5DF2\u52A0\u8F7D\u7684\u5956\u52B1\u89C6\u9891\u3002\u4EC5\u5728\u89C6\u9891\u5B8C\u5168\u52A0\u8F7D\u540E\u624D\u80FD\u4F7F\u7528\u3002","Show the loaded reward video":"\u663E\u793A\u5DF2\u52A0\u8F7D\u7684\u5956\u52B1\u89C6\u9891","Mark the reward of the rewarded video as claimed":"\u5C06\u5956\u52B1\u89C6\u9891\u7684\u5956\u52B1\u6807\u8BB0\u4E3A\u5DF2\u9886\u53D6","Mark the rewarded video reward as claimed. Useful if you used the condition to check if the reward was given to the user without clearing the reward.":"\u5C06\u5956\u52B1\u89C6\u9891\u5956\u52B1\u6807\u8BB0\u4E3A\u5DF2\u9886\u53D6\u3002\u5982\u679C\u60A8\u4F7F\u7528\u6761\u4EF6\u68C0\u67E5\u5956\u52B1\u662F\u5426\u5DF2\u63D0\u4F9B\u7ED9\u7528\u6237\u800C\u4E0D\u6E05\u9664\u5956\u52B1\uFF0C\u5219\u5F88\u6709\u7528\u3002","Tilemap file (Tiled or LDtk)":"Tilemap \u6587\u4EF6(Tiled \u6216 LDtk)","This is the file that was saved or exported from Tiled or LDtk.":"\u8FD9\u662F\u4ECE Tiled \u6216 LDtk \u4FDD\u5B58\u6216\u5BFC\u51FA\u7684\u6587\u4EF6\u3002","LDtk or Tiled":"LDtk \u6216 Tiled","Tileset JSON file (optional)":"Tileset JSON \u6587\u4EF6(\u53EF\u9009)","Optional: specify this if you've saved the tileset in a different file as the Tiled tilemap.":"\u53EF\u9009\uFF1A\u5982\u679C\u60A8\u5C06 tileset \u4FDD\u5B58\u5728\u4E0D\u540C\u7684\u6587\u4EF6\u4E2D\u4F5C\u4E3A Tiled tilemap\uFF0C\u8BF7\u6307\u5B9A\u6B64\u9879\u3002","Tiled only":"\u4EC5 Tiled","Atlas image":"\u56FE\u96C6\u56FE\u50CF","The Atlas image containing the tileset.":"\u5305\u542B tileset \u7684\u5730\u56FE\u96C6\u56FE\u50CF\u3002","Visible layers":"\u53EF\u89C1\u56FE\u5C42","All layers":"\u6240\u6709\u5C42","Only the layer with the specified index":"\u4EC5\u6307\u5B9A\u7D22\u5F15\u7684\u56FE\u5C42","Display mode":"\u663E\u793A\u6A21\u5F0F","Layer index to display":"\u8981\u663E\u793A\u7684\u56FE\u5C42\u7D22\u5F15","If \"index\" is selected as the display mode, this is the index of the layer to display.":"\u5982\u679C\u9009\u62E9\u201C\u7D22\u5F15\u201D\u4F5C\u4E3A\u663E\u793A\u6A21\u5F0F\uFF0C\u5219\u8FD9\u662F\u8981\u663E\u793A\u7684\u56FE\u5C42\u7684\u7D22\u5F15\u3002","Level index to display":"\u8981\u663E\u793A\u7684\u7EA7\u522B\u7D22\u5F15","Select which level to render via its index (LDtk)":"\u9009\u62E9\u8981\u901A\u8FC7\u5176\u7D22\u5F15\u5448\u73B0\u7684\u7EA7\u522B(LDtk)","Animation speed scale":"\u52A8\u753B\u901F\u5EA6\u6BD4\u503C","Animation FPS":"\u52A8\u753BFPS","External Tilemap (Tiled/LDtk)":"\u5916\u90E8 Tilemap (Tiled/LDtk)","Tilemap imported from external editors like LDtk or Tiled.":"\u4ECE\u5916\u90E8\u7F16\u8F91\u5668\u5BFC\u5165\u7684\u74F7\u7816\u5730\u56FE\uFF0C\u4F8B\u5982 LDtk \u6216 Tiled\u3002","Check the tilemap file (Tiled or LDtk) being used.":"\u68C0\u67E5\u6B63\u5728\u4F7F\u7528\u7684 tilemap \u6587\u4EF6(Tiled \u6216 LDtk)\u3002","The tilemap file of _PARAM0_ is _PARAM1_":"_PARAM0_ \u7684 tilemap \u6587\u4EF6\u662F _PARAM1_","Tile map":"\u74E6\u7247\u5730\u56FE","Set the Tiled or LDtk file containing the Tilemap data to display. This is usually the main file exported from Tiled/LDtk.":"\u8BBE\u7F6E\u5305\u542B\u8981\u663E\u793A\u7684 Tilemap \u6570\u636E\u7684 Tiled \u6216 LDtk \u6587\u4EF6\u3002\u8FD9\u901A\u5E38\u662F\u4ECE Tiled/LDtk \u5BFC\u51FA\u7684\u4E3B\u6587\u4EF6\u3002","Set the tilemap file of _PARAM0_ to _PARAM1_":"\u5C06 _PARAM0_ \u7684 tilemap \u6587\u4EF6\u8BBE\u7F6E\u4E3A _PARAM1_","Tileset JSON file":"Tileset JSON\u6587\u4EF6","Check the tileset JSON file being used.":"\u68C0\u67E5\u6B63\u5728\u4F7F\u7528\u7684 pileset JSON \u6587\u4EF6\u3002","The tileset JSON file of _PARAM0_ is _PARAM1_":"_PARAM0_\u7684tileset JSON\u6587\u4EF6\u662F_PARAM1_","Set the JSON file with the tileset data (sometimes that is embedded in the Tilemap, so not needed)":"\u4F7F\u7528tileset\u6570\u636E\u8BBE\u7F6E JSON \u6587\u4EF6(\u6709\u65F6\u8FD9\u4E9B\u6570\u636E\u5D4C\u5165\u5728 Tilemap \u4E2D\uFF0C\u6240\u4EE5\u4E0D\u9700\u8981)","Set the tileset JSON file of _PARAM0_ to _PARAM1_":"\u5C06_PARAM0_\u7684tileset JSON\u6587\u4EF6\u8BBE\u7F6E\u4E3A_PARAM1_","Compare the value of the display mode.":"\u6BD4\u8F83\u663E\u793A\u6A21\u5F0F\u7684\u503C\u3002","The display mode of _PARAM0_ is _PARAM1_":"_PARAM0_ \u7684\u663E\u793A\u6A21\u5F0F\u662F _PARAM1_","Set the display mode":"\u8BBE\u7F6E\u663E\u793A\u6A21\u5F0F","Set the display mode of _PARAM0_ to _PARAM1_":"\u8BBE\u7F6E _PARAM0_ \u7684\u663E\u793A\u6A21\u5F0F\u4E3A _PARAM1_","Layer index":"\u56FE\u5C42\u7D22\u5F15","Compare the value of the layer index.":"\u6BD4\u8F83\u56FE\u5C42\u7D22\u5F15\u7684\u503C\u3002","the layer index":"\u56FE\u5C42\u7D22\u5F15","Set the layer index of the Tilemap.":"\u8BBE\u7F6ETilemap\u7684\u56FE\u5C42\u7D22\u5F15\u3002","Get the layer index being displayed":"\u83B7\u53D6\u6B63\u5728\u663E\u793A\u7684\u56FE\u5C42\u7D22\u5F15","Level index":"\u7EA7\u522B\u7D22\u5F15","the level index being displayed.":"\u6B63\u5728\u663E\u793A\u7684\u7EA7\u522B\u7D22\u5F15\u3002","the level index":"\u7EA7\u522B\u7D22\u5F15","Compare the animation speed scale.":"\u6BD4\u8F83\u52A8\u753B\u901F\u5EA6\u6BD4\u4F8B\u3002","the animation speed scale":"\u52A8\u753B\u901F\u5EA6\u6BD4\u4F8B","Speed scale to compare to (1 by default)":"\u8981\u6BD4\u8F83\u7684\u901F\u5EA6\u6BD4\u4F8B(\u9ED8\u8BA4\u4E3A 1)","Set the animation speed scale of the Tilemap.":"\u8BBE\u7F6E Tilemap \u7684\u52A8\u753B\u901F\u5EA6\u6BD4\u4F8B\u3002","Speed scale (1 by default)":"\u901F\u5EA6\u6BD4\u4F8B (1 \u9ED8\u8BA4)","Get the Animation speed scale":"\u83B7\u53D6\u52A8\u753B\u901F\u5EA6\u6BD4\u4F8B","Animation speed (FPS)":"\u52A8\u753B\u901F\u5EA6 (FPS)","Compare the animation speed.":"\u6BD4\u8F83\u52A8\u753B\u901F\u5EA6\u3002","the animation speed (FPS)":"\u52A8\u753B\u901F\u5EA6 (FPS)","Animation speed to compare to (in frames per second)":"\u8981\u6BD4\u8F83\u7684\u52A8\u753B\u901F\u5EA6(\u4EE5\u6BCF\u79D2\u5E27\u6570\u4E3A\u5355\u4F4D)","Set the animation speed of the Tilemap.":"\u8BBE\u7F6E Tilemap \u7684\u52A8\u753B\u901F\u5EA6\u3002","Animation speed (in frames per second)":"\u52A8\u753B\u901F\u5EA6(\u6BCF\u79D2\u5E27\u6570)","Get the animation speed (in frames per second)":"\u83B7\u53D6\u52A8\u753B\u901F\u5EA6(\u4EE5\u6BCF\u79D2\u5E27\u6570\u4E3A\u5355\u4F4D)","Columns":"\u5217","Number of columns.":"\u5217\u6570\u3002","Rows":"\u884C","Number of rows.":"\u884C\u6570\u3002","Tile size in pixels.":"\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\u7684\u56FE\u5757\u5927\u5C0F\u3002","Tile ids with hit box":"\u5E26\u6709\u547D\u4E2D\u6846\u7684\u56FE\u5757 id","The list of tile ids with a hit box (separated by commas).":"\u5E26\u6709\u547D\u4E2D\u6846\u7684\u56FE\u5757 id \u5217\u8868 (\u7528\u9017\u53F7\u5206\u9694)\u3002","Grid-based map built from reusable tiles.":"\u57FA\u4E8E\u7F51\u683C\u7684\u5730\u56FE\uFF0C\u7531\u53EF\u91CD\u7528\u7684\u74F7\u7816\u6784\u5EFA\u3002","Edit tileset and collisions":"\u7F16\u8F91\u56FE\u5757\u96C6\u548C\u78B0\u649E","Tileset column count":"\u56FE\u5757\u96C6\u5217\u6570","Get the number of columns in the tileset.":"\u83B7\u53D6\u56FE\u5757\u96C6\u4E2D\u7684\u5217\u6570\u3002","Tileset row count":"\u56FE\u5757\u96C6\u884C\u6570","Get the number of rows in the tileset.":"\u83B7\u53D6\u56FE\u5757\u96C6\u4E2D\u7684\u884C\u6570\u3002","Scene X coordinate of tile":"\u573A\u666F\u56FE\u5757\u7684 X \u5750\u6807","Get the scene X position of the center of the tile.":"\u83B7\u53D6\u56FE\u5757\u4E2D\u5FC3\u7684\u573A\u666F X \u4F4D\u7F6E\u3002","Grid X":"\u7F51\u683C X","Grid Y":"\u7F51\u683C Y","Scene Y coordinate of tile":"\u573A\u666F\u56FE\u5757\u7684 Y \u5750\u6807","Get the scene Y position of the center of the tile.":"\u83B7\u53D6\u56FE\u5757\u4E2D\u5FC3\u7684\u573A\u666F Y \u4F4D\u7F6E\u3002","Tile map grid column coordinate":"\u74E6\u7247\u5730\u56FE\u7F51\u683C\u5217\u5750\u6807","Get the grid column coordinates in the tile map corresponding to the scene coordinates.":"\u83B7\u53D6\u573A\u666F\u5750\u6807\u5BF9\u5E94\u7684\u74E6\u7247\u5730\u56FE\u4E2D\u7684\u7F51\u683C\u5217\u5750\u6807\u3002","Position X":"\u4F4D\u7F6E X","Position Y":"\u4F4D\u7F6E Y","Tile map grid row coordinate":"\u74E6\u7247\u5730\u56FE\u7F51\u683C\u884C\u5750\u6807","Get the grid row coordinates in the tile map corresponding to the scene coordinates.":"\u83B7\u53D6\u573A\u666F\u5750\u6807\u5BF9\u5E94\u7684\u74E6\u7247\u5730\u56FE\u4E2D\u7684\u7F51\u683C\u884C\u5750\u6807\u3002","Tile (at position)":"\u5E73\u94FA (\u5728\u4F4D\u7F6E)","the id of the tile at the scene coordinates":"\u573A\u666F\u5750\u6807\u5904\u7684\u56FE\u5757\u7684 id","the tile id in _PARAM0_ at scene coordinates _PARAM3_ ; _PARAM4_":"\u573A\u666F\u5750\u6807_PARAM3_ \u5904 _PARAM0_ \u4E2D\u7684\u56FE\u5757id\uFF1B_PARAM4_","Flip tile vertically (at position)":"\u5782\u76F4\u7FFB\u8F6C\u56FE\u5757 (\u5728\u4F4D\u7F6E)","Flip tile vertically at scene coordinates.":"\u5728\u573A\u666F\u5750\u6807\u5904\u5782\u76F4\u7FFB\u8F6C\u56FE\u5757\u3002","Flip tile vertically in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_: _PARAM3_":"\u5728\u573A\u666F\u5750\u6807 _PARAM1_ \u5904\u5782\u76F4\u7FFB\u8F6C _PARAM0_ \u4E2D\u7684\u56FE\u5757\uFF1B_PARAM2_\uFF1A_PARAM3_","Flip tile horizontally (at position)":"\u6C34\u5E73\u7FFB\u8F6C\u56FE\u5757 (\u5728\u4F4D\u7F6E)","Flip tile horizontally at scene coordinates.":"\u5728\u573A\u666F\u5750\u6807\u5904\u6C34\u5E73\u7FFB\u8F6C\u56FE\u5757\u3002","Flip tile horizontally in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_: _PARAM3_":"\u5728\u573A\u666F\u5750\u6807 _PARAM1_ \u5904\u5728 _PARAM0_ \u4E2D\u6C34\u5E73\u7FFB\u8F6C\u56FE\u5757\uFF1B_PARAM2_\uFF1A_PARAM3_","Remove tile (at position)":"\u79FB\u9664\u56FE\u5757 (\u5728\u4F4D\u7F6E)","Remove the tile at the scene coordinates.":"\u79FB\u9664\u573A\u666F\u5750\u6807\u5904\u7684\u56FE\u5757\u3002","Remove tile in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_":"\u79FB\u9664\u573A\u666F\u5750\u6807 _PARAM1_ ; _PARAM2_ \u5904\u7684 _PARAM0_ \u4E2D\u7684\u56FE\u5757","Tile (on the grid)":"\u5E73\u94FA (\u5728\u7F51\u683C\u4E0A)","the id of the tile at the grid coordinates":"\u7F51\u683C\u5750\u6807\u5904\u7684\u56FE\u5757\u7684 id","the tile id at grid coordinates _PARAM3_ ; _PARAM4_":"\u7F51\u683C\u5750\u6807 _PARAM3_ \u5904\u7684\u56FE\u5757 id; _PARAM4_","Flip tile vertically (on the grid)":"\u5782\u76F4\u7FFB\u8F6C\u56FE\u5757 (\u5728\u7F51\u683C\u4E0A)","Flip tile vertically at grid coordinates.":"\u5728\u7F51\u683C\u5750\u6807\u5904\u5782\u76F4\u7FFB\u8F6C\u56FE\u5757\u3002","Flip tile vertically in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_: _PARAM3_":"\u5728\u7F51\u683C\u5750\u6807 _PARAM1_ \u5904\u5782\u76F4\u7FFB\u8F6C _PARAM0_ \u4E2D\u7684\u56FE\u5757\uFF1B_PARAM2_\uFF1A_PARAM3_","Flip tile horizontally (on the grid)":"\u6C34\u5E73\u7FFB\u8F6C\u56FE\u5757 (\u5728\u7F51\u683C\u4E0A)","Flip tile horizontally at grid coordinates.":"\u5728\u7F51\u683C\u5750\u6807\u5904\u6C34\u5E73\u7FFB\u8F6C\u56FE\u5757\u3002","Flip tile horizontally in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_: _PARAM3_":"\u5728\u7F51\u683C\u5750\u6807 _PARAM1_ \u5904\u6C34\u5E73\u7FFB\u8F6C _PARAM0_ \u4E2D\u7684\u56FE\u5757\uFF1B_PARAM2_\uFF1A_PARAM3_","Remove tile (on the grid)":"\u79FB\u9664\u56FE\u5757 (\u5728\u7F51\u683C\u4E0A)","Remove the tile at the grid coordinates.":"\u79FB\u9664\u7F51\u683C\u5750\u6807\u5904\u7684\u56FE\u5757\u3002","Remove tile in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_":"\u79FB\u9664\u7F51\u683C\u5750\u6807 _PARAM1_ \u5904\u7684 _PARAM0_ \u4E2D\u7684\u56FE\u5757\uFF1B_PARAM2_","Tile flipped horizontally (at position)":"\u6C34\u5E73\u7FFB\u8F6C\u56FE\u5757 (\u5728\u4F4D\u7F6E)","Check if tile at scene coordinates is flipped horizontally.":"\u68C0\u67E5\u573A\u666F\u5750\u6807\u5904\u7684\u56FE\u5757\u662F\u5426\u6C34\u5E73\u7FFB\u8F6C\u3002","The tile in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_ is flipped horizontally":"\u573A\u666F\u5750\u6807 _PARAM1_ ; _PARAM2_ \u5904\u7684 _PARAM0_ \u4E2D\u7684\u56FE\u5757\u88AB\u6C34\u5E73\u7FFB\u8F6C","Tile flipped vertically (at position)":"\u5782\u76F4\u7FFB\u8F6C\u56FE\u5757 (\u5728\u4F4D\u7F6E)","Check if tile at scene coordinates is flipped vertically.":"\u68C0\u67E5\u573A\u666F\u5750\u6807\u5904\u7684\u56FE\u5757\u662F\u5426\u5782\u76F4\u7FFB\u8F6C\u3002","The tile in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_ is flipped vertically":"\u573A\u666F\u5750\u6807 _PARAM1_ ; _PARAM2_ \u5904\u7684 _PARAM0_ \u4E2D\u7684\u56FE\u5757\u88AB\u5782\u76F4\u7FFB\u8F6C","Tile flipped horizontally (on the grid)":"\u6C34\u5E73\u7FFB\u8F6C\u56FE\u5757 (\u5728\u7F51\u683C\u4E0A)","Check if tile at grid coordinates is flipped horizontally.":"\u68C0\u67E5\u7F51\u683C\u5750\u6807\u5904\u7684\u56FE\u5757\u662F\u5426\u6C34\u5E73\u7FFB\u8F6C\u3002","The tile in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_ is flipped horizontally":"_PARAM0_ \u4E2D\u7F51\u683C\u5750\u6807\u4E3A _PARAM1_ ; _PARAM2_ \u7684\u56FE\u5757\u88AB\u6C34\u5E73\u7FFB\u8F6C","Tile flipped vertically (on the grid)":"\u5782\u76F4\u7FFB\u8F6C\u56FE\u5757 (\u5728\u7F51\u683C\u4E0A)","Check if tile at grid coordinates is flipped vertically.":"\u68C0\u67E5\u7F51\u683C\u5750\u6807\u5904\u7684\u56FE\u5757\u662F\u5426\u5782\u76F4\u7FFB\u8F6C\u3002","The tile in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_ is flipped vertically":"_PARAM0_ \u4E2D\u7F51\u683C\u5750\u6807\u4E3A _PARAM1_ ; _PARAM2_ \u7684\u56FE\u5757\u88AB\u5782\u76F4\u7FFB\u8F6C","Grid row count":"\u7F51\u683C\u884C\u6570","the grid row count in the tile map":"\u74E6\u7247\u5730\u56FE\u4E2D\u7684\u7F51\u683C\u884C\u6570","the grid row count":"\u7F51\u683C\u884C\u6570","Grid column count":"\u7F51\u683C\u5217\u6570","the grid column count in the tile map":"\u74E6\u7247\u5730\u56FE\u4E2D\u7684\u7F51\u683C\u5217\u6570","the grid column count":"\u7F51\u683C\u5217\u6570","Tilemap JSON file":"TilemapJSON\u6587\u4EF6","This is the JSON file that was saved or exported from Tiled. LDtk is not supported yet for collisions.":"\u8FD9\u662F\u4ECE Tiled \u4FDD\u5B58\u6216\u5BFC\u51FA\u7684 JSON \u6587\u4EF6\u3002LDtk \u5C1A\u4E0D\u652F\u6301\u78B0\u649E\u3002","Optional, don't specify it if you've not saved the tileset in a different file.":"\u53EF\u9009\uFF0C\u5982\u679C\u4F60\u6CA1\u6709\u5C06Tileset\u4FDD\u5B58\u5728\u53E6\u4E00\u4E2A\u6587\u4EF6\u4E2D\uFF0C\u5219\u4E0D\u8981\u6307\u5B9A\u5B83\u3002","Class filter":"\u7C7B\u8FC7\u6EE4\u5668","Only the tiles with the given class (set in Tiled 1.9+) will have hitboxes created.":"\u53EA\u6709\u5E26\u6709\u7ED9\u5B9A\u7C7B\u7684\u74F7\u7816(\u5728Tiled 1.9+\u4E2D\u8BBE\u7F6E)\u624D\u4F1A\u521B\u5EFAHITBOX\u3002","Use all layers":"\u4F7F\u7528\u6240\u6709\u56FE\u5C42","Debug mode":"\u8C03\u8BD5\u6A21\u5F0F","When activated, it displays the hitboxes in the given color.":"\u6FC0\u6D3B\u540E\uFF0C\u5B83\u4F1A\u4EE5\u7ED9\u5B9A\u7684\u989C\u8272\u663E\u793AHITBOX\u3002","External Tilemap (Tiled/LDtk) collision mask":"\u5916\u90E8 Tilemap (Tiled/LDtk) \u78B0\u649E\u906E\u7F69","Invisible object handling collisions with parts of a tilemap.":"\u4E0D\u53EF\u89C1\u5BF9\u8C61\u5904\u7406\u4E0ETileMap\u7684\u90E8\u5206\u78B0\u649E\u3002","Check the Tilemap JSON file being used.":"\u68C0\u67E5\u6B63\u5728\u4F7F\u7528\u7684 Tilemap JSON \u6587\u4EF6\u3002","The Tilemap JSON file of _PARAM0_ is _PARAM1_":"_PARAM0_ \u7684 Tilemap JSON \u6587\u4EF6\u662F _PARAM1_","Tile map collision mask":"\u74E6\u7247\u5730\u56FE\u78B0\u649E\u906E\u7F69","Set the JSON file containing the Tilemap data to display. This is usually the JSON file exported from Tiled.":"\u8BBE\u7F6E\u8981\u663E\u793A\u7684\u5305\u542BTilemap\u6570\u636E\u7684JSON\u6587\u4EF6\u3002\u8FD9\u901A\u5E38\u662F\u4ECETiled\u5BFC\u51FA\u7684JSON\u6587\u4EF6\u3002","Set the Tilemap JSON file of _PARAM0_ to _PARAM1_":"\u5C06_PARAM0_\u7684Tilemap JSON\u6587\u4EF6\u8BBE\u7F6E\u4E3A_PARAM1_","The Tilemap object can be used to display tile-based objects. It's a good way to create maps for RPG, strategy games or create objects by assembling tiles, useful for platformer, retro-looking games, etc... External tilemaps are also supported - but it's recommended to use the built-in, simple Tilemap object for most use cases.":"Tilemap\u5BF9\u8C61\u53EF\u7528\u4E8E\u663E\u793A\u57FA\u4E8E\u74E6\u7247\u7684\u5BF9\u8C61\u3002\u8FD9\u662F\u521B\u5EFARPG\u3001\u7B56\u7565\u6E38\u620F\u5730\u56FE\u6216\u901A\u8FC7\u62FC\u63A5\u74E6\u7247\u521B\u5EFA\u5BF9\u8C61\u7684\u597D\u65B9\u6CD5\uFF0C\u9002\u7528\u4E8E\u5E73\u53F0\u6E38\u620F\u3001\u590D\u53E4\u98CE\u683C\u7684\u6E38\u620F\u7B49\u3002\u5916\u90E8\u74E6\u7247\u5730\u56FE\u4E5F\u53D7\u652F\u6301\uFF0C\u4F46\u5EFA\u8BAE\u5728\u5927\u591A\u6570\u60C5\u51B5\u4E0B\u4F7F\u7528\u5185\u7F6E\u7684\u7B80\u5355Tilemap\u5BF9\u8C61\u3002","Tweening":"\u8865\u95F4","Smoothly animate object properties over time \u2014 such as position, rotation scale, opacity, and more \u2014 as well as variables. Ideal for creating fluid transitions and UI animations. While you can use tweens to move objects, other behaviors (like platform, physics, ellipse movement...) or forces are often better suited for dynamic movement. Tween is best used for animating UI elements, static objects that need to move from one point to another, or other values like variables.":"\u5E73\u6ED1\u5730\u5728\u4E00\u6BB5\u65F6\u95F4\u5185\u52A8\u753B\u5BF9\u8C61\u5C5E\u6027\u2014\u2014\u4F8B\u5982\u4F4D\u7F6E\u3001\u65CB\u8F6C\u7F29\u653E\u3001\u900F\u660E\u5EA6\u7B49\u2014\u2014\u4EE5\u53CA\u53D8\u91CF\u3002\u975E\u5E38\u9002\u5408\u521B\u5EFA\u6D41\u7545\u7684\u8FC7\u6E21\u548C\u7528\u6237\u754C\u9762\u52A8\u753B\u3002\u867D\u7136\u60A8\u53EF\u4EE5\u4F7F\u7528\u8865\u95F4\u52A8\u753B\u6765\u79FB\u52A8\u5BF9\u8C61\uFF0C\u4F46\u5176\u4ED6\u884C\u4E3A\uFF08\u5982\u5E73\u53F0\u3001\u7269\u7406\u3001\u692D\u5706\u8FD0\u52A8\u2026\u2026\uFF09\u6216\u529B\u901A\u5E38\u66F4\u9002\u5408\u52A8\u6001\u79FB\u52A8\u3002\u8865\u95F4\u52A8\u753B\u6700\u9002\u5408\u7528\u6765\u52A8\u753B\u5316\u7528\u6237\u754C\u9762\u5143\u7D20\u3001\u9700\u8981\u4ECE\u4E00\u4E2A\u70B9\u79FB\u52A8\u5230\u53E6\u4E00\u4E2A\u70B9\u7684\u9759\u6001\u5BF9\u8C61\uFF0C\u6216\u8005\u5176\u4ED6\u503C\uFF0C\u6BD4\u5982\u53D8\u91CF\u3002","Ease":"\u7F13\u89E3","Tween between 2 values according to an easing function.":"\u6839\u636E\u7F13\u548C\u51FD\u6570\uFF0C\u57282\u4E2A\u503C\u4E4B\u95F4\u8865\u95F4\u3002","Easing":"\u7F13\u548C","From value":"\u4ECE\u503C","To value":"\u5230\u503C","Weighting":"\u6743\u91CD","From 0 to 1.":"\u4ECE 0 \u5230 1\u3002","Tween a number in a scene variable":"\u5728\u573A\u666F\u53D8\u91CF\u4E2D\u8865\u95F4\u4E00\u4E2A\u6570\u5B57","Tweens a scene variable's numeric value from one number to another.":"\u5C06\u573A\u666F\u53D8\u91CF\u7684\u6570\u503C\u4ECE\u4E00\u4E2A\u6570\u5B57\u8865\u95F4\u4E3A\u53E6\u4E00\u4E2A\u6570\u5B57\u3002","Tween variable _PARAM2_ from _PARAM3_ to _PARAM4_ over _PARAM5_ms with easing _PARAM6_ as _PARAM1_":"\u5C06\u8865\u95F4\u53D8\u91CF _PARAM2_ \u4ECE _PARAM3_ \u8C03\u6574\u4E3A _PARAM4_ \u8D85\u8FC7 _PARAM5_ ms\uFF0C\u5C06 _PARAM6_ \u7F13\u548C\u4E3A _PARAM1_","Scene Tweens":"\u573A\u666F\u8865\u95F4","Tween Identifier":"\u8865\u95F4\u6807\u8BC6\u7B26","The variable to tween":"\u53D8\u91CF\u5230\u8865\u95F4","Final value":"\u6700\u7EC8\u503C","Duration (in milliseconds)":"\u6301\u7EED\u65F6\u95F4(\u6BEB\u79D2)","Tweens a scene variable's numeric value from its current value to a new one.":"\u5C06\u573A\u666F\u53D8\u91CF\u7684\u6570\u503C\u4ECE\u5176\u5F53\u524D\u503C\u8865\u95F4\u5230\u65B0\u503C\u3002","Tween variable _PARAM2_ to _PARAM3_ over _PARAM4_ms with easing _PARAM5_ as _PARAM1_":"\u5C06\u53D8\u91CF _PARAM2_ \u8C03\u6574\u4E3A _PARAM3_ \u8D85\u8FC7 _PARAM4_ ms\uFF0C\u5C06 _PARAM5_ \u7F13\u548C\u4E3A _PARAM1_","Tween variable _PARAM2_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"\u5C06\u53D8\u91CF _PARAM2_ \u8865\u95F4\u5230 _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5185\u7F13\u52A8 _PARAM4_ \u4F5C\u4E3A _PARAM1_","Tween a scene value":"\u8865\u95F4\u573A\u666F\u503C","Tweens a scene value that can be use with the expression Tween::Value.":"\u8865\u95F4\u53EF\u4E0E\u8868\u8FBE\u5F0F Tween::Value \u4E00\u8D77\u4F7F\u7528\u7684\u573A\u666F\u503C\u3002","Tween the value from _PARAM2_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"\u5C06\u503C\u4ECE _PARAM2_ \u8865\u95F4\u5230 _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5185\u7F13\u52A8 _PARAM4_ \u4F5C\u4E3A _PARAM1_","Exponential interpolation":"\u6307\u6570\u63D2\u503C","Tween a layer value":"\u8865\u95F4\u56FE\u5C42\u503C","Tweens a layer value that can be use with the expression Tween::Value.":"\u8865\u95F4\u53EF\u4E0E\u8868\u8FBE\u5F0F Tween::Value \u4E00\u8D77\u4F7F\u7528\u7684\u56FE\u5C42\u503C\u3002","Tween the value of _PARAM7_ from _PARAM2_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"\u5C06 _PARAM7_ \u7684\u503C\u4ECE _PARAM2_ \u8865\u95F4\u5230 _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5185\u7F13\u52A8 _PARAM4_ \u4F5C\u4E3A _PARAM1_","Tween the camera position":"\u8865\u95F4\u76F8\u673A\u4F4D\u7F6E","Tweens the camera position from the current one to a new one.":"\u5C06\u76F8\u673A\u4F4D\u7F6E\u4ECE\u5F53\u524D\u4F4D\u7F6E\u8C03\u6574\u5230\u65B0\u4F4D\u7F6E\u3002","Tween camera on layer _PARAM4_ to _PARAM2_;_PARAM3_ over _PARAM5_ms with easing _PARAM6_ as _PARAM1_":"\u5C06 _PARAM4_ \u5C42\u4E0A\u7684\u76F8\u673A\u8865\u95F4\u5230 _PARAM2_\uFF1B_PARAM3_ \u8D85\u8FC7 _PARAM5_ms\uFF0C\u5C06 _PARAM6_ \u7F13\u548C\u4E3A _PARAM1_","Target X position":"\u76EE\u6807 X \u4F4D\u7F6E","Target Y position":"\u76EE\u6807 Y \u4F4D\u7F6E","Tween camera on layer _PARAM4_ to _PARAM2_;_PARAM3_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM1_":"\u5C06\u56FE\u5C42 _PARAM4_ \u4E0A\u7684\u6444\u50CF\u673A\u8865\u95F4\u5230 _PARAM2_\uFF1B_PARAM3_\uFF0C\u5E76\u5728 _PARAM6_ \u79D2\u5185\u5C06 _PARAM5_ \u7F13\u52A8\u4E3A _PARAM1_","Tween the camera zoom":"\u76F8\u673A\u8865\u95F4\u7F29\u653E","Tweens the camera zoom from the current zoom factor to a new one.":"\u5C06\u76F8\u673A\u7F29\u653E\u4ECE\u5F53\u524D\u7F29\u653E\u56E0\u5B50\u8C03\u6574\u4E3A\u65B0\u7684\u7F29\u653E\u56E0\u5B50\u3002","Tween the zoom of camera on layer _PARAM3_ to _PARAM2_ over _PARAM4_ms with easing _PARAM5_ as _PARAM1_":"\u5728 _PARAM4_ms \u4E0A\u5C06 _PARAM3_ \u5C42\u4E0A\u7684\u76F8\u673A\u7F29\u653E\u8865\u95F4\u5230 _PARAM2_\uFF0C\u5E76\u5C06 _PARAM5_ \u7F13\u548C\u4E3A _PARAM1_","Target zoom":"\u76EE\u6807\u7F29\u653E","Tween the zoom of camera on layer _PARAM3_ to _PARAM2_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"\u5C06\u5C42 _PARAM3_ \u4E0A\u76F8\u673A\u7684\u7F29\u653E\u8865\u95F4\u5230 _PARAM2_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5185\u7F13\u52A8 _PARAM4_ \u4F5C\u4E3A _PARAM1_","Tween the camera rotation":"\u8865\u95F4\u76F8\u673A\u65CB\u8F6C","Tweens the camera rotation from the current angle to a new one.":"\u5C06\u76F8\u673A\u65CB\u8F6C\u4ECE\u5F53\u524D\u89D2\u5EA6\u8865\u95F4\u5230\u65B0\u89D2\u5EA6\u3002","Tween the rotation of camera on layer _PARAM3_ to _PARAM2_ over _PARAM4_ms with easing _PARAM5_ as _PARAM1_":"\u5C06 _PARAM3_ \u5C42\u4E0A\u7684\u76F8\u673A\u65CB\u8F6C\u8865\u95F4\u5230 _PARAM2_ \u8D85\u8FC7 _PARAM4_ms\uFF0C\u5E76\u5C06 _PARAM5_ \u7F13\u548C\u4E3A _PARAM1_","Target rotation (in degrees)":"\u76EE\u6807\u65CB\u8F6C (\u4EE5\u5EA6\u4E3A\u5355\u4F4D)","Tween the rotation of camera on layer _PARAM3_ to _PARAM2_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"\u5C06\u5C42 _PARAM3_ \u4E0A\u76F8\u673A\u7684\u65CB\u8F6C\u8865\u95F4\u5230 _PARAM2_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5185\u7F13\u52A8 _PARAM4_ \u4F5C\u4E3A _PARAM1_","Tween number effect property":"\u8865\u95F4\u6570\u5B57\u6548\u679C\u5C5E\u6027","Tweens a number effect property from its current value to a new one.":"\u5C06\u6570\u5B57\u6548\u679C\u5C5E\u6027\u4ECE\u5176\u5F53\u524D\u503C\u8865\u95F4\u4E3A\u65B0\u503C\u3002","Tween the property _PARAM5_ for effect _PARAM4_ of _PARAM3_ to _PARAM2_ with easing _PARAM6_ over _PARAM7_ seconds as _PARAM1_":"\u5C06 _PARAM3_ \u7684\u6548\u679C _PARAM4_ \u7684\u5C5E\u6027 _PARAM5_ \u8865\u95F4\u5230 _PARAM2_\uFF0C\u5E76\u5728 _PARAM7_ \u79D2\u5185\u7F13\u52A8 _PARAM6_ \u4F5C\u4E3A _PARAM1_","Effect name":"\u6548\u679C\u540D\u79F0","Property name":"\u5C5E\u6027\u540D\u79F0","Tween color effect property":"\u8865\u95F4\u989C\u8272\u6548\u679C\u5C5E\u6027","Tweens a color effect property from its current value to a new one.":"\u5C06\u989C\u8272\u6548\u679C\u5C5E\u6027\u4ECE\u5176\u5F53\u524D\u503C\u8865\u95F4\u4E3A\u65B0\u503C\u3002","Tween the color property _PARAM5_ for effect _PARAM4_ of _PARAM3_ to _PARAM2_ with easing _PARAM6_ over _PARAM7_ seconds as _PARAM1_":"\u5C06 _PARAM3_ \u7684\u6548\u679C _PARAM4_ \u7684\u989C\u8272\u5C5E\u6027 _PARAM5_ \u8865\u95F4\u5230 _PARAM2_\uFF0C\u5E76\u5728 _PARAM7_ \u79D2\u5185\u7F13\u52A8 _PARAM6_ \u4F5C\u4E3A _PARAM1_","To color":"\u8BBE\u7F6E\u989C\u8272","Scene tween exists":"\u573A\u666F\u8865\u95F4\u5DF2\u5B58\u5728","Check if the scene tween exists.":"\u68C0\u67E5\u573A\u666F\u8865\u95F4\u662F\u5426\u5B58\u5728\u3002","Scene tween _PARAM1_ exists":"\u573A\u666F\u8865\u95F4 _PARAM1_ \u5B58\u5728","Scene tween is playing":"\u8865\u95F4\u6B63\u5728\u64AD\u653E\u7684\u573A\u666F","Check if the scene tween is currently playing.":"\u68C0\u67E5\u573A\u666F\u8865\u95F4\u662F\u5426\u6B63\u5728\u64AD\u653E\u3002","Scene tween _PARAM1_ is playing":"\u573A\u666F\u8865\u95F4 _PARAM1_ \u6B63\u5728\u64AD\u653E","Scene tween finished playing":"\u573A\u666F\u8865\u95F4\u64AD\u653E\u5B8C\u6BD5","Check if the scene tween has finished playing.":"\u68C0\u67E5\u573A\u666F\u8865\u95F4\u662F\u5426\u5DF2\u5B8C\u6210\u64AD\u653E\u3002","Scene tween _PARAM1_ has finished playing":"\u573A\u666F\u8865\u95F4 _PARAM1_ \u5DF2\u7ECF\u5B8C\u6210\u64AD\u653E","Pause a scene tween":"\u6682\u505C\u4E00\u4E2A\u573A\u666F\u8865\u95F4","Pause the running scene tween.":"\u6682\u505C\u6B63\u5728\u8FD0\u884C\u7684\u573A\u666F\u8865\u95F4\u3002","Pause the scene tween _PARAM1_":"\u6682\u505C\u573A\u666F\u8865\u95F4_PARAM1_","Stop a scene tween":"\u505C\u6B62\u573A\u666F\u8865\u95F4\uFF01","Stop the running scene tween.":"\u505C\u6B62\u8FD0\u884C\u573A\u666F\u8865\u95F4\u3002","Stop the scene tween _PARAM1_ (jump to the end: _PARAM2_)":"\u505C\u6B62\u573A\u666F\u8865\u95F4_PARAM1_ (\u8DF3\u5230\u7ED3\u5C3E: _PARAM2_)","Jump to the end":"\u8DF3\u8F6C\u5230\u672B\u7AEF","Resume a scene tween":"\u6062\u590D\u573A\u666F\u8865\u95F4","Resume the scene tween.":"\u6062\u590D\u8865\u95F4\u7684\u573A\u666F\u3002","Resume the scene tween _PARAM1_":"\u6062\u590D\u573A\u666F\u8865\u95F4_PARAM1_","Remove a scene tween":"\u5220\u9664\u573A\u666F\u8865\u95F4","Remove the scene tween. Call this when the tween is no longer needed to free memory.":"\u5220\u9664\u573A\u666F\u8865\u95F4\u3002\u5F53\u4E0D\u518D\u9700\u8981\u8865\u95F4\u4EE5\u91CA\u653E\u5185\u5B58\u65F6\uFF0C\u8BF7\u8C03\u7528\u6B64\u9009\u9879\u3002","Remove the scene tween _PARAM1_":"\u5220\u9664\u573A\u666F\u8865\u95F4_PARAM1_","Tween progress":"\u8865\u95F4\u8FDB\u5EA6","the progress of a tween (between 0.0 and 1.0)":"\u8865\u95F4\u7684\u8FDB\u5EA6 (0.0 \u5230 1.0 \u4E4B\u95F4)","the progress of the scene tween _PARAM1_":"\u573A\u666F\u8865\u95F4\u52A8\u753B\u8FDB\u5EA6 _PARAM1_","Tween value":"\u8865\u95F4\u503C","Return the value of a tween. It is always 0 for tweens with several values.":"\u8FD4\u56DE\u8865\u95F4\u7684\u503C\u3002\u5BF9\u4E8E\u5177\u6709\u591A\u4E2A\u503C\u7684\u8865\u95F4\uFF0C\u5B83\u59CB\u7EC8\u4E3A 0\u3002","Tween":"\u7F13\u52A8","Smoothly animate position, angle, scale and other properties of objects.":"\u5E73\u6ED1\u5730\u8BBE\u7F6E\u5BF9\u8C61\u7684\u4F4D\u7F6E\u3001\u89D2\u5EA6\u3001\u7F29\u653E\u548C\u5176\u4ED6\u5C5E\u6027\u7684\u52A8\u753B\u3002","Add object variable tween":"\u6DFB\u52A0\u5BF9\u8C61\u53D8\u91CF\u8865\u95F4","Add a tween animation for an object variable.":"\u4E3A\u5BF9\u8C61\u53D8\u91CF\u6DFB\u52A0\u8865\u95F4\u52A8\u753B\u3002","Tween the variable _PARAM3_ of _PARAM0_ from _PARAM4_ to _PARAM5_ with easing _PARAM6_ over _PARAM7_ms as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u53D8\u91CF _PARAM3_ \u4ECE _PARAM4_ \u8865\u95F4\u4E3A _PARAM5_\uFF0C\u5E76\u5728 _PARAM7_ms \u5185\u7F13\u548C _PARAM6_ \u4F5C\u4E3A _PARAM2_","Destroy this object when tween finishes":"\u8865\u95F4\u5B8C\u6210\u65F6\u9500\u6BC1\u8BE5\u5BF9\u8C61","Tween a number in an object variable":"\u8865\u95F4\u5BF9\u8C61\u53D8\u91CF\u4E2D\u7684\u6570\u5B57","Tweens an object variable's numeric value from its current value to a new one.":"\u5C06\u5BF9\u8C61\u53D8\u91CF\u7684\u6570\u503C\u4ECE\u5176\u5F53\u524D\u503C\u8865\u95F4\u5230\u65B0\u503C\u3002","Tween the variable _PARAM3_ of _PARAM0_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u53D8\u91CF _PARAM3_ \u8865\u95F4\u4E3A _PARAM4_ \u5E76\u5728 _PARAM6_ms \u5185\u7F13\u548C _PARAM5_ \u4F5C\u4E3A _PARAM2_","Tween the variable _PARAM3_ of _PARAM0_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u53D8\u91CF _PARAM3_ \u8865\u95F4\u4E3A _PARAM4_\uFF0C\u5E76\u5728 _PARAM6_ \u79D2\u5185\u7F13\u52A8 _PARAM5_ \u4F5C\u4E3A _PARAM2_","Tween an object value":"\u8865\u95F4\u5BF9\u8C61\u503C","Tweens an object value that can be use with the object expression Tween::Value.":"\u8865\u95F4\u5BF9\u8C61\u503C\u53EF\u4E0E\u5BF9\u8C61\u8868\u8FBE\u5F0F Tween::Value \u4E00\u8D77\u4F7F\u7528\u3002","Tween the value of _PARAM0_ from _PARAM3_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u503C\u4ECE _PARAM3_ \u8865\u95F4\u5230 _PARAM4_\uFF0C\u5E76\u5728 _PARAM6_ \u79D2\u5185\u7F13\u52A8 _PARAM5_ \u4F5C\u4E3A _PARAM2_","Tween object position":"\u8865\u95F4\u5BF9\u8C61\u4F4D\u7F6E","Tweens an object position from its current position to a new one.":"\u5C06\u5BF9\u8C61\u4F4D\u7F6E\u4ECE\u5176\u5F53\u524D\u4F4D\u7F6E\u8865\u95F4\u5230\u65B0\u4F4D\u7F6E\u3002","Tween the position of _PARAM0_ to x: _PARAM3_, y: _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u4F4D\u7F6E\u8865\u95F4\u5230 x: _PARAM3_, y: _PARAM4_ \u5E76\u7F13\u548C _PARAM5_ \u8D85\u8FC7 _PARAM6_ms \u4F5C\u4E3A _PARAM2_","To X":"\u5230 X","To Y":"\u5230 Y","Tween the position of _PARAM0_ to x: _PARAM3_, y: _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u4F4D\u7F6E\u8865\u95F4\u5230 x: _PARAM3_\u3001y: _PARAM4_\uFF0C\u5E76\u5728 _PARAM6_ \u79D2\u5185\u5C06 _PARAM5_ \u7F13\u52A8\u4E3A _PARAM2_","Tween object X position":"\u8865\u95F4\u5BF9\u8C61 X \u4F4D\u7F6E","Tweens an object X position from its current X position to a new one.":"\u5C06\u5BF9\u8C61\u7684 X \u4F4D\u7F6E\u4ECE\u5F53\u524D\u7684 X \u4F4D\u7F6E\u8865\u95F4\u5230\u4E00\u4E2A\u65B0\u4F4D\u7F6E\u3002","Tween the X position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C06 _PARAM0_ \u7684 X \u4F4D\u7F6E\u8865\u95F4\u5230 _PARAM3_ \u5E76\u5728 _PARAM5_ms \u5185\u7F13\u548C _PARAM4_ \u4F5C\u4E3A _PARAM2_","Tween the X position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C06 _PARAM0_ \u7684 X \u4F4D\u7F6E\u8865\u95F4\u5230 _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5185\u7F13\u52A8 _PARAM4_ \u4F5C\u4E3A _PARAM2_","Tween object Z position":"\u8865\u95F4\u5BF9\u8C61 Z \u4F4D\u7F6E","Tweens an object Z position (3D objects only) from its current Z position to a new one.":"\u5C06\u5BF9\u8C61 Z \u4F4D\u7F6E (\u4EC5\u9650 3D \u5BF9\u8C61) \u4ECE\u5176\u5F53\u524D Z \u4F4D\u7F6E\u8865\u95F4\u5230\u65B0\u4F4D\u7F6E\u3002","Tween the Z position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C06 _PARAM0_ \u7684 Z \u4F4D\u7F6E\u8C03\u6574\u4E3A _PARAM3_\uFF0C\u5C06 _PARAM4_ \u7F13\u548C _PARAM5_ms \u4F5C\u4E3A _PARAM2_","To Z":"\u5230 Z","Tween the Z position of _PARAM0_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM3_":"\u5C06 _PARAM0_ \u7684 Z \u4F4D\u7F6E\u8865\u95F4\u5230 _PARAM4_\uFF0C\u5E76\u5728 _PARAM6_ \u79D2\u5185\u7F13\u52A8 _PARAM5_ \u4F5C\u4E3A _PARAM3_","3D capability":"3D\u529F\u80FD","Tween object width":"\u8865\u95F4\u5BF9\u8C61\u5BBD\u5EA6","Tweens an object width from its current width to a new one.":"\u5C06\u5BF9\u8C61\u5BBD\u5EA6\u4ECE\u5176\u5F53\u524D\u5BBD\u5EA6\u8865\u95F4\u5230\u65B0\u5BBD\u5EA6\u3002","Tween the width of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u5BBD\u5EA6\u8865\u95F4\u4E3A _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ms \u5185\u7F13\u548C _PARAM4_ \u4F5C\u4E3A _PARAM2_","To width":"\u5230\u5BBD\u5EA6","Tween the width of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u5BBD\u5EA6\u8865\u95F4\u4E3A _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5185\u7F13\u52A8 _PARAM4_ \u4F5C\u4E3A _PARAM2_","Tween object height":"\u8865\u95F4\u5BF9\u8C61\u9AD8\u5EA6","Tweens an object height from its current height to a new one.":"\u8865\u95F4\u5BF9\u8C61\u9AD8\u5EA6\u5C06\u5BF9\u8C61\u9AD8\u5EA6\u4ECE\u5176\u5F53\u524D\u9AD8\u5EA6\u8865\u95F4\u5230\u65B0\u9AD8\u5EA6\u3002","Tween the height of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u9AD8\u5EA6\u8865\u95F4\u4E3A _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ms \u5185\u7F13\u548C _PARAM4_ \u4F5C\u4E3A _PARAM2_","To height":"\u5230\u9AD8\u5EA6","Tween the height of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u9AD8\u5EA6\u8865\u95F4\u4E3A _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5185\u7F13\u52A8 _PARAM4_ \u4F5C\u4E3A _PARAM2_","Tween object depth":"\u8865\u95F4\u5BF9\u8C61\u6DF1\u5EA6","Tweens an object depth (suitable 3D objects only) from its current depth to a new one.":"\u5C06\u5BF9\u8C61\u6DF1\u5EA6 (\u4EC5\u9650\u9002\u7528\u7684 3D \u5BF9\u8C61) \u4ECE\u5F53\u524D\u6DF1\u5EA6\u8865\u95F4\u5230\u65B0\u6DF1\u5EA6\u3002","Tween the depth of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u6DF1\u5EA6\u8C03\u6574\u4E3A _PARAM3_\uFF0C\u5C06 _PARAM4_ \u7F13\u548C _PARAM5_ms \u4F5C\u4E3A _PARAM2_","To depth":"\u5230\u6DF1\u5EA6","Tween the depth of _PARAM0_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM3_":"\u5C06 _PARAM0_ \u7684\u6DF1\u5EA6\u8865\u95F4\u4E3A _PARAM4_\uFF0C\u5E76\u5728 _PARAM6_ \u79D2\u5185\u7F13\u52A8 _PARAM5_ \u4F5C\u4E3A _PARAM3_","Tween object Y position":"\u8865\u95F4\u5BF9\u8C61 Y \u4F4D\u7F6E","Tweens an object Y position from its current Y position to a new one.":"\u5C06\u5BF9\u8C61 Y \u4F4D\u7F6E\u4ECE\u5176\u5F53\u524D Y \u4F4D\u7F6E\u8865\u95F4\u5230\u65B0\u4F4D\u7F6E\u3002","Tween the Y position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C06 _PARAM0_ \u7684 Y \u4F4D\u7F6E\u8865\u95F4\u5230 _PARAM3_ \u5E76\u5728 _PARAM5_ms \u5185\u7F13\u548C _PARAM4_ \u4F5C\u4E3A _PARAM2_","Tween the Y position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C06 _PARAM0_ \u7684 Y \u4F4D\u7F6E\u8865\u95F4\u5230 _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5185\u7F13\u52A8 _PARAM4_ \u4F5C\u4E3A _PARAM2_","Tween object angle":"\u8865\u95F4\u5BF9\u8C61\u89D2\u5EA6","Tweens an object angle from its current angle to a new one.":"\u5C06\u5BF9\u8C61\u89D2\u5EA6\u4ECE\u5176\u5F53\u524D\u89D2\u5EA6\u8865\u95F4\u5230\u65B0\u89D2\u5EA6\u3002","Tween the angle of _PARAM0_ to _PARAM3_\u00B0 with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u89D2\u5EA6\u8865\u95F4\u4E3A _PARAM3_\u00B0\uFF0C\u5C06 _PARAM4_ \u7F13\u548C _PARAM5_ms \u4F5C\u4E3A _PARAM2_","To angle (in degrees)":"\u89D2\u5EA6(\u89D2\u5EA6\u503C)\uFF1A","Tween the angle of _PARAM0_ to _PARAM3_\u00B0 with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u89D2\u5EA6\u8C03\u6574\u4E3A _PARAM3_\u00B0\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5185\u7F13\u52A8 _PARAM4_ \u4F5C\u4E3A _PARAM2_","Tween object rotation on X axis":"X \u8F74\u4E0A\u7684\u8865\u95F4\u5BF9\u8C61\u65CB\u8F6C","Tweens an object rotation on X axis from its current angle to a new one.":"\u5C06 X \u8F74\u4E0A\u7684\u5BF9\u8C61\u65CB\u8F6C\u4ECE\u5F53\u524D\u89D2\u5EA6\u8865\u95F4\u5230\u65B0\u89D2\u5EA6\u3002","Tween the rotation on X axis of _PARAM0_ to _PARAM4_\u00B0 with easing _PARAM5_ over _PARAM6_ seconds as _PARAM3_":"\u5C06 _PARAM0_ \u7684 X \u8F74\u65CB\u8F6C\u8865\u95F4\u5230 _PARAM4_\u00B0\uFF0C\u5E76\u5728 _PARAM6_ \u79D2\u5185\u7F13\u52A8 _PARAM5_ \u4F5C\u4E3A _PARAM3_","Tween object rotation on Y axis":"Y \u8F74\u4E0A\u7684\u8865\u95F4\u5BF9\u8C61\u65CB\u8F6C","Tweens an object rotation on Y axis from its current angle to a new one.":"\u5C06 Y \u8F74\u4E0A\u7684\u5BF9\u8C61\u65CB\u8F6C\u4ECE\u5F53\u524D\u89D2\u5EA6\u8865\u95F4\u5230\u65B0\u89D2\u5EA6\u3002","Tween the rotation on Y axis of _PARAM0_ to _PARAM4_\u00B0 with easing _PARAM5_ over _PARAM6_ seconds as _PARAM3_":"\u5C06 _PARAM0_ \u7684 Y \u8F74\u65CB\u8F6C\u8865\u95F4\u5230 _PARAM4_\u00B0\uFF0C\u5E76\u5728 _PARAM6_ \u79D2\u5185\u7F13\u52A8 _PARAM5_ \u4F5C\u4E3A _PARAM3_","Tween object scale":"\u8865\u95F4\u5BF9\u8C61\u6BD4\u4F8B","Tweens an object scale from its current scale to a new one (note: the scale can never be less than 0).":"\u5C06\u5BF9\u8C61\u4ECE\u5F53\u524D\u6BD4\u4F8B\u8865\u95F4\u4E3A\u65B0\u6BD4\u4F8B(\u6CE8\u610F\uFF1A\u6BD4\u4F8B\u6C38\u8FDC\u4E0D\u80FD\u5C0F\u4E8E 0)\u3002","Tween the scale of _PARAM0_ to X-scale: _PARAM3_, Y-scale: _PARAM4_ (from center: _PARAM8_) with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"_PARAM0_\u5230X-scale: _PARAM3_, Y-scale: _PARAM4_ (\u4ECE\u4E2D\u5FC3: _PARAM8_) \u653E\u677E_PARAM5_ \u901A\u8FC7 _PARAM6_ms \u653E\u5BBD\u4E3A _PARAM2_","To scale X":"\u7F29\u653E X","To scale Y":"\u7F29\u653EY","Scale from center of object":"\u4EE5\u5BF9\u8C61\u4E2D\u5FC3\u70B9\u7F29\u653E","Tweens an object scale from its current scale to a new one (note: the scale can never be 0 or less).":"\u5C06\u5BF9\u8C61\u7F29\u653E\u6BD4\u4F8B\u4ECE\u5F53\u524D\u6BD4\u4F8B\u8865\u95F4\u5230\u65B0\u6BD4\u4F8B (\u6CE8\u610F\uFF1A\u6BD4\u4F8B\u6C38\u8FDC\u4E0D\u80FD\u4E3A 0 \u6216\u66F4\u5C0F)\u3002","Tween the scale of _PARAM0_ to X-scale: _PARAM3_, Y-scale: _PARAM4_ (from center: _PARAM8_) with easing _PARAM5_ over _PARAM6_ seconds as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u6BD4\u4F8B\u8C03\u6574\u4E3A X \u6BD4\u4F8B\uFF1A_PARAM3_\uFF0CY \u6BD4\u4F8B\uFF1A_PARAM4_ (\u4ECE\u4E2D\u5FC3\uFF1A_PARAM8_)\uFF0C\u5E76\u5728 _PARAM6_ \u79D2\u5185\u5C06 _PARAM5_ \u7F13\u52A8\u4E3A _PARAM2_","Tweens an object scale from its current value to a new one (note: the scale can never be 0 or less).":"\u5C06\u5BF9\u8C61\u6BD4\u4F8B\u4ECE\u5176\u5F53\u524D\u503C\u8865\u95F4\u4E3A\u65B0\u503C (\u6CE8\u610F\uFF1A\u6BD4\u4F8B\u6C38\u8FDC\u4E0D\u80FD\u4E3A 0 \u6216\u66F4\u5C0F)\u3002","Tween the scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u6BD4\u4F8B\u8C03\u6574\u4E3A _PARAM3_ (\u4ECE\u4E2D\u5FC3\uFF1A_PARAM7_)\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5185\u5C06 _PARAM4_ \u7F13\u52A8\u4E3A _PARAM2_","To scale":"\u6309\u6BD4\u4F8B","Tween object X-scale":"\u8865\u95F4\u5BF9\u8C61 X \u6BD4\u4F8B","Tweens an object X-scale from its current value to a new one (note: the scale can never be less than 0).":"\u5C06\u5BF9\u8C61 X \u6BD4\u4F8B\u4ECE\u5176\u5F53\u524D\u503C\u8865\u95F4\u5230\u65B0\u503C(\u6CE8\u610F\uFF1A\u6BD4\u4F8B\u6C38\u8FDC\u4E0D\u80FD\u5C0F\u4E8E 0)\u3002","Tween the X-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C06 _PARAM0_ \u7684 X \u6BD4\u4F8B\u8865\u95F4\u5230 _PARAM3_\uFF08\u4ECE\u4E2D\u5FC3\uFF1A_PARAM7_\uFF09\uFF0C\u7F13\u548C _PARAM4_ \u8D85\u8FC7 _PARAM5_ms \u4F5C\u4E3A _PARAM2_","Tweens an object X-scale from its current value to a new one (note: the scale can never be 0 or less).":"\u5C06\u5BF9\u8C61\u7684 X \u7F29\u653E\u6BD4\u4F8B\u4ECE\u5176\u5F53\u524D\u503C\u8865\u95F4\u4E3A\u65B0\u503C (\u6CE8\u610F\uFF1A\u7F29\u653E\u6BD4\u4F8B\u6C38\u8FDC\u4E0D\u80FD\u4E3A 0 \u6216\u66F4\u5C0F)\u3002","Tween the X-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C06 _PARAM0_ \u7684 X \u6BD4\u4F8B\u8865\u95F4\u5230 _PARAM3_ (\u4ECE\u4E2D\u5FC3\uFF1A_PARAM7_)\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5185\u7F13\u52A8 _PARAM4_ \u4F5C\u4E3A _PARAM2_","Tween object Y-scale":"\u8865\u95F4\u5BF9\u8C61 Y \u6BD4\u4F8B","Tweens an object Y-scale from its current value to a new one (note: the scale can never be less than 0).":"\u5C06\u5BF9\u8C61 Y \u6BD4\u4F8B\u4ECE\u5176\u5F53\u524D\u503C\u8865\u95F4\u5230\u65B0\u503C(\u6CE8\u610F\uFF1A\u6BD4\u4F8B\u6C38\u8FDC\u4E0D\u80FD\u5C0F\u4E8E 0)\u3002","Tween the Y-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C06 _PARAM0_ \u7684 Y \u6BD4\u4F8B\u8865\u95F4\u5230 _PARAM3_\uFF08\u4ECE\u4E2D\u5FC3\uFF1A_PARAM7_\uFF09\uFF0C\u7F13\u548C _PARAM4_ \u8D85\u8FC7 _PARAM5_ms \u4F5C\u4E3A _PARAM2_","Tweens an object Y-scale from its current value to a new one (note: the scale can never be 0 or less).":"\u5C06\u5BF9\u8C61\u7684 Y \u7F29\u653E\u6BD4\u4F8B\u4ECE\u5176\u5F53\u524D\u503C\u8865\u95F4\u4E3A\u65B0\u503C (\u6CE8\u610F\uFF1A\u7F29\u653E\u6BD4\u4F8B\u6C38\u8FDC\u4E0D\u80FD\u4E3A 0 \u6216\u66F4\u5C0F)\u3002","Tween the Y-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C06 _PARAM0_ \u7684 Y \u6BD4\u4F8B\u8865\u95F4\u5230 _PARAM3_ (\u4ECE\u4E2D\u5FC3\uFF1A_PARAM7_)\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5185\u7F13\u52A8 _PARAM4_ \u4F5C\u4E3A _PARAM2_","Tween text size":"\u8865\u95F4\u6587\u672C\u5927\u5C0F","Tweens the text object character size from its current value to a new one (note: the size can never be less than 1).":"\u5C06\u6587\u672C\u5BF9\u8C61\u5B57\u7B26\u5927\u5C0F\u4ECE\u5176\u5F53\u524D\u503C\u8865\u95F4\u5230\u65B0\u503C(\u6CE8\u610F\uFF1A\u5927\u5C0F\u6C38\u8FDC\u4E0D\u80FD\u5C0F\u4E8E 1)\u3002","Tween the character size of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u5B57\u7B26\u5927\u5C0F\u8865\u95F4\u4E3A _PARAM3_\uFF0C\u5C06 _PARAM4_ \u7F13\u548C _PARAM5_ms \u4F5C\u4E3A _PARAM2_","To character size":"\u5230\u5B57\u7B26\u5927\u5C0F","Tween the character size of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u5B57\u7B26\u5927\u5C0F\u8865\u95F4\u5230 _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5185\u7F13\u52A8 _PARAM4_ \u4F5C\u4E3A _PARAM2_","Tween object opacity":"\u8865\u95F4\u5BF9\u8C61\u4E0D\u900F\u660E\u5EA6","Tweens the object opacity from its current value to a new one (note: the value shall stay between 0 and 255).":"\u5C06\u5BF9\u8C61\u4E0D\u900F\u660E\u5EA6\u4ECE\u5176\u5F53\u524D\u503C\u8865\u95F4\u5230\u65B0\u503C(\u6CE8\u610F\uFF1A\u8BE5\u503C\u5E94\u4FDD\u6301\u57280\u5230255\u4E4B\u95F4)\u3002","Tween the opacity of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u4E0D\u900F\u660E\u5EA6\u8865\u95F4\u4E3A _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ms \u5185\u7F13\u548C _PARAM4_ \u4F5C\u4E3A _PARAM2_","To opacity":"\u8BBE\u7F6E\u4E0D\u900F\u660E\u5EA6","Tween the opacity of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_ and destroy: _PARAM6_":"\u5C06 _PARAM0_ \u7684\u4E0D\u900F\u660E\u5EA6\u8C03\u6574\u4E3A _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5185\u7F13\u52A8 _PARAM4_ \u4F5C\u4E3A _PARAM2_ \u5E76\u9500\u6BC1\uFF1A_PARAM6_","Tween the property _PARAM6_ for effect _PARAM5_ of _PARAM0_ to _PARAM4_ with easing _PARAM7_ over _PARAM8_ seconds as _PARAM3_":"\u5C06 _PARAM0_ \u7684\u6548\u679C _PARAM5_ \u7684\u5C5E\u6027 _PARAM6_ \u8865\u95F4\u5230 _PARAM4_\uFF0C\u5E76\u5728 _PARAM8_ \u79D2\u5185\u7F13\u52A8 _PARAM7_ \u4F5C\u4E3A _PARAM3_","Effect capability":"\u6548\u679C\u529F\u80FD","Tween the color property _PARAM6_ for effect _PARAM5_ of _PARAM0_ to _PARAM4_ with easing _PARAM7_ over _PARAM8_ seconds as _PARAM3_":"\u5C06 _PARAM0_ \u7684\u6548\u679C _PARAM5_ \u7684\u989C\u8272\u5C5E\u6027 _PARAM6_ \u8865\u95F4\u5230 _PARAM4_\uFF0C\u5E76\u5728 _PARAM8_ \u79D2\u5185\u7F13\u52A8 _PARAM7_ \u4F5C\u4E3A _PARAM3_","Tween object color":"\u8865\u95F4\u5BF9\u8C61\u989C\u8272","Tweens the object color from its current value to a new one. Format: \"128;200;255\" with values between 0 and 255 for red, green and blue":"\u5C06\u5BF9\u8C61\u989C\u8272\u4ECE\u5176\u5F53\u524D\u503C\u8865\u95F4\u5230\u65B0\u503C\u3002\u683C\u5F0F\uFF1A\u201C128;200;255\u201D\uFF0C\u7EA2\u8272\u3001\u7EFF\u8272\u548C\u84DD\u8272\u7684\u503C\u5728 0 \u5230 255 \u4E4B\u95F4","Tween the color of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u989C\u8272\u8865\u95F4\u4E3A _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ms \u5185\u7F13\u548C _PARAM4_ \u4F5C\u4E3A _PARAM2_","Tween on the Hue/Saturation/Lightness (HSL)":"\u8272\u8C03/\u9971\u548C\u5EA6/\u4EAE\u5EA6 (HSL)","Useful to have a more natural change between colors.":"\u5728\u989C\u8272\u4E4B\u95F4\u6709\u66F4\u81EA\u7136\u7684\u53D8\u5316\u975E\u5E38\u6709\u7528\u3002","Tween the color of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u989C\u8272\u8865\u95F4\u4E3A _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5185\u7F13\u52A8 _PARAM4_ \u4F5C\u4E3A _PARAM2_","Tween object HSL color":"\u8865\u95F4\u5BF9\u8C61 HSL \u989C\u8272","Tweens the object color using Hue/Saturation/Lightness. Hue is in degrees, Saturation and Lightness are between 0 and 100. Use -1 for Saturation and Lightness to let them unchanged.":"\u4F7F\u7528\u8272\u76F8/\u9971\u548C\u5EA6/\u4EAE\u5EA6\u8865\u95F4\u5BF9\u8C61\u989C\u8272\u3002\u8272\u8C03\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF0C\u9971\u548C\u5EA6\u548C\u4EAE\u5EA6\u5728 0 \u5230 100 \u4E4B\u95F4\u3002\u9971\u548C\u5EA6\u548C\u4EAE\u5EA6\u4F7F\u7528 -1 \u8BA9\u5B83\u4EEC\u4FDD\u6301\u4E0D\u53D8\u3002","Tween the color of _PARAM0_ using HSL to H: _PARAM3_ (_PARAM4_), S: _PARAM5_, L: _PARAM6_ with easing _PARAM7_ over _PARAM8_ms as _PARAM2_":"\u4F7F\u7528 HSL \u5C06 _PARAM0_ \u7684\u989C\u8272\u8865\u95F4\u4E3A H\uFF1A_PARAM3_ (_PARAM4_)\uFF0CS\uFF1A_PARAM5_\uFF0CL\uFF1A_PARAM6_\uFF0C\u5E76\u5728 _PARAM8_ms \u4E0A\u7F13\u548C _PARAM7_ \u4F5C\u4E3A _PARAM2_","To Hue (in degrees)":"\u5230\u8272\u76F8 (\u4EE5\u5EA6\u4E3A\u5355\u4F4D)","Animate Hue":"\u52A8\u6001\u8272\u8C03","To Saturation (0 to 100, -1 to ignore)":"\u81F3\u9971\u548C\u5EA6(0\u81F3100, -1 \u53EF\u5FFD\u7565)","To Lightness (0 to 100, -1 to ignore)":"\u81F3\u4EAE\u5EA6(0\u5230100, -1 \u53EF\u5FFD\u7565)","Tween the color of _PARAM0_ using HSL to H: _PARAM3_ (_PARAM4_), S: _PARAM5_, L: _PARAM6_ with easing _PARAM7_ over _PARAM8_ seconds as _PARAM2_":"\u4F7F\u7528 HSL \u5C06 _PARAM0_ \u7684\u989C\u8272\u8865\u95F4\u4E3A H: _PARAM3_ (_PARAM4_)\u3001S: _PARAM5_\u3001L: _PARAM6_\uFF0C\u5E76\u5728 _PARAM8_ \u79D2\u5185\u5C06 _PARAM7_ \u7F13\u52A8\u4E3A _PARAM2_","Tween exists":"\u8865\u95F4\u5DF2\u5B58\u5728","Check if the tween animation exists.":"\u68C0\u67E5\u8865\u95F4\u52A8\u753B\u662F\u5426\u5B58\u5728\u3002","Tween _PARAM2_ on _PARAM0_ exists":"_PARAM0_\u4E0A\u7684\u8865\u95F4_PARAM2_\u5B58\u5728","Tween is playing":"Tween\u6B63\u5728\u64AD\u653E","Check if the tween animation is currently playing.":"\u68C0\u67E5\u5F53\u524D\u662F\u5426\u6B63\u5728\u64AD\u653E\u8865\u95F4\u52A8\u753B\u3002","Tween _PARAM2_ on _PARAM0_ is playing":"\u6B63\u5728\u64AD\u653E_PARAM0_\u4E0A\u7684\u8865\u95F4_PARAM2_","Tween finished playing":"\u8865\u95F4\u5B8C\u6210\u64AD\u653E","Check if the tween animation has finished playing.":"\u68C0\u67E5\u8865\u95F4\u52A8\u753B\u662F\u5426\u5DF2\u5B8C\u6210\u64AD\u653E\u3002","Tween _PARAM2_ on _PARAM0_ has finished playing":"_PARAM0_\u4E0A\u7684\u8865\u95F4_PARAM2_\u5DF2\u64AD\u653E\u5B8C\u6BD5","Pause a tween":"\u6682\u505C\u8865\u95F4","Pause the running tween animation.":"\u6682\u505C\u6B63\u5728\u8FD0\u884C\u7684\u8865\u95F4\u52A8\u753B\u3002","Pause the tween _PARAM2_ on _PARAM0_":"\u6682\u505C_PARAM0_\u4E0A\u7684\u8865\u95F4_PARAM2_","Stop a tween":"\u505C\u6B62\u8865\u95F4","Stop the running tween animation.":"\u505C\u6B62\u6B63\u5728\u8FD0\u884C\u7684\u8865\u95F4\u52A8\u753B\u3002","Stop the tween _PARAM2_ on _PARAM0_":"\u505C\u6B62_PARAM0_\u4E0A\u7684\u8865\u95F4_PARAM2_","Jump to end":"\u8DF3\u5230\u6700\u540E","Resume a tween":"\u6062\u590D\u8865\u95F4","Resume the tween animation.":"\u6062\u590D\u8865\u95F4\u52A8\u753B\u3002","Resume the tween _PARAM2_ on _PARAM0_":"\u5728_PARAM0_\u4E0A\u6062\u590D\u8865\u95F4_PARAM2_","Remove a tween":"\u5220\u9664\u8865\u95F4","Remove the tween animation from the object.":"\u4ECE\u5BF9\u8C61\u4E2D\u5220\u9664\u8865\u95F4\u52A8\u753B\u3002","Remove the tween _PARAM2_ from _PARAM0_":"\u4ECE_PARAM0_\u79FB\u9664\u8865\u95F4_PARAM2_","the progress of the tween _PARAM2_":"\u8865\u95F4\u52A8\u753B\u8FDB\u5EA6 _PARAM1_","Spine (experimental)":"Spine (\u5B9E\u9A8C\u6027)","Displays a Spine animation.":"\u663E\u793A Spine \u52A8\u753B\u3002","Spine":"Spine","Display and smoothly animate a 2D object with skeletal animations made with Spine. Use files exported from Spine (json, atlas and image).":"\u4F7F\u7528 Spine \u5236\u4F5C\u7684\u9AA8\u9ABC\u52A8\u753B\u663E\u793A 2D \u5BF9\u8C61\u5E76\u5BF9\u5176\u8FDB\u884C\u6D41\u7545\u7684\u52A8\u753B\u5904\u7406\u3002\u4F7F\u7528\u4ECE Spine \u5BFC\u51FA\u7684\u6587\u4EF6 (json\u3001atlas \u548C image)\u3002","Edit animations":"\u7F16\u8F91\u52A8\u753B","Animation mixing duration":"\u52A8\u753B\u6DF7\u5408\u6301\u7EED\u65F6\u95F4","the duration of the smooth transition between 2 animations (in second)":"\u4E24\u4E2A\u52A8\u753B\u4E4B\u95F4\u5E73\u6ED1\u8FC7\u6E21\u7684\u6301\u7EED\u65F6\u95F4 (\u4EE5\u79D2\u4E3A\u5355\u4F4D)","the animation mixing duration":"\u52A8\u753B\u6DF7\u5408\u6301\u7EED\u65F6\u95F4","Animations and images":"\u52A8\u753B\u548C\u56FE\u50CF","Point attachment X position":"\u70B9\u9644\u7740 X \u4F4D\u7F6E","x position of spine point attachment":"spine \u70B9\u9644\u7740\u7684 x \u4F4D\u7F6E","x position of spine _PARAM1_ point attachment for _PARAM2_ slot":"_PARAM2_ \u69FD\u7684 spine _PARAM1_ \u70B9\u9644\u7740\u7684 x \u4F4D\u7F6E","Attachment name":"\u9644\u4EF6\u540D\u79F0","Slot name (use \"\" if names are the same)":"\u63D2\u69FD\u540D\u79F0 (\u5982\u679C\u540D\u79F0\u76F8\u540C\uFF0C\u8BF7\u4F7F\u7528\" \")","Point attachment Y position":"\u70B9\u9644\u7740 Y \u4F4D\u7F6E","y position of spine point attachment":"spine \u70B9\u9644\u7740\u7684 y \u4F4D\u7F6E","y position of spine _PARAM1_ point attachment for _PARAM2_ slot":"_PARAM2_ \u69FD\u7684 spine _PARAM1_ \u70B9\u9644\u7740\u7684 y \u4F4D\u7F6E","Point attachment scale world X position":"\u70B9\u9644\u7740\u7F29\u653E\u4E16\u754C X \u4F4D\u7F6E","world x position of spine point attachment scale":"spine \u70B9\u9644\u7740\u7F29\u653E\u7684\u4E16\u754C X \u4F4D\u7F6E","world x position of spine _PARAM1_ point attachment for _PARAM2_ slot":"_PARAM2_ \u69FD\u7684 spine _PARAM1_ \u70B9\u9644\u7740\u7684\u4E16\u754C X \u4F4D\u7F6E","Point attachment scale local X position":"\u70B9\u9644\u7740\u7F29\u653E\u672C\u5730 X \u4F4D\u7F6E","local x position of spine point attachment scale":"spine \u70B9\u9644\u7740\u7F29\u653E\u7684\u672C\u5730 X \u4F4D\u7F6E","local x position of spine _PARAM1_ point attachment for _PARAM2_ slot":"_PARAM2_ \u69FD\u7684 spine _PARAM1_ \u70B9\u9644\u7740\u7684\u672C\u5730 X \u4F4D\u7F6E","Point attachment scale world Y position":"\u70B9\u9644\u7740\u7F29\u653E\u4E16\u754C Y \u4F4D\u7F6E","world y position of spine point attachment scale":"spine \u70B9\u9644\u7740\u7F29\u653E\u7684\u4E16\u754C Y \u4F4D\u7F6E","world y position of spine _PARAM1_ point attachment for _PARAM2_ slot":"_PARAM2_ \u69FD\u7684 spine _PARAM1_ \u70B9\u9644\u7740\u7684\u4E16\u754C Y \u4F4D\u7F6E","Point attachment scale local Y position":"\u70B9\u9644\u7740\u7F29\u653E\u672C\u5730 Y \u4F4D\u7F6E","local y position of spine point attachment scale":"spine \u70B9\u9644\u7740\u7F29\u653E\u7684\u672C\u5730 Y \u4F4D\u7F6E","local y position of spine _PARAM1_ point attachment for _PARAM2_ slot":"_PARAM2_ \u69FD\u7684 spine _PARAM1_ \u70B9\u9644\u7740\u7684\u672C\u5730 Y \u4F4D\u7F6E","Point attachment world rotation":"\u70B9\u9644\u7740\u4E16\u754C\u65CB\u8F6C","world rotation of spine point attachment":"spine \u70B9\u9644\u7740\u7684\u4E16\u754C\u65CB\u8F6C","world rotation of spine _PARAM1_ point attachment for _PARAM2_ slot":"_PARAM2_ \u69FD\u7684 spine _PARAM1_ \u70B9\u9644\u7740\u7684\u4E16\u754C\u65CB\u8F6C","Point attachment local rotation":"\u70B9\u9644\u7740\u672C\u5730\u65CB\u8F6C","local rotation of spine point attachment":"spine \u70B9\u9644\u7740\u7684\u672C\u5730\u65CB\u8F6C","local rotation of spine _PARAM1_ point attachment for _PARAM2_ slot":"_PARAM2_ \u69FD\u7684 spine _PARAM1_ \u70B9\u9644\u7740\u7684\u672C\u5730\u65CB\u8F6C","Get skin name":"\u83B7\u53D6\u76AE\u80A4\u540D\u79F0","the skin of the object":"\u5BF9\u8C61\u7684\u76AE\u80A4","the skin":"\u76AE\u80A4","Skin name":"\u76AE\u80A4\u540D\u79F0","Set skin":"\u8BBE\u7F6E\u76AE\u80A4","Set the skin of a Spine object.":"\u8BBE\u7F6E\u4E00\u4E2A Spine \u5BF9\u8C61\u7684\u76AE\u80A4\u3002","Set the skin of _PARAM0_ to _PARAM1_":"\u5C06 _PARAM0_ \u7684\u76AE\u80A4\u8BBE\u7F6E\u4E3A _PARAM1_","This allows players to join online lobbies and synchronize gameplay across devices without needing to manage servers or networking.\n\nUse the \"Open game lobbies\" action to let players join a game, and use conditions like \"Lobby game has just started\" to begin gameplay. Add the \"Multiplayer object\" behavior to game objects that should be synchronized, and assign or change their ownership using player numbers. Variables and game state (like scenes, scores, or timers) are automatically synced by the host, with options to change ownership or disable sync when needed. Common multiplayer logic \u2014like handling joins/leaves, collisions, and host migration\u2014 is supported out-of-the-box for up to 8 players per game.":"\u8FD9\u4F7F\u73A9\u5BB6\u53EF\u4EE5\u52A0\u5165\u5728\u7EBF\u5927\u5385\u5E76\u5728\u8BBE\u5907\u4E4B\u95F4\u540C\u6B65\u6E38\u620F\uFF0C\u800C\u65E0\u9700\u7BA1\u7406\u670D\u52A1\u5668\u6216\u7F51\u7EDC\u3002\n\n\u4F7F\u7528\u201C\u6253\u5F00\u6E38\u620F\u5927\u5385\u201D\u64CD\u4F5C\u8BA9\u73A9\u5BB6\u52A0\u5165\u6E38\u620F\uFF0C\u5E76\u4F7F\u7528\u201C\u5927\u5385\u6E38\u620F\u521A\u521A\u5F00\u59CB\u201D\u4E4B\u7C7B\u7684\u6761\u4EF6\u5F00\u59CB\u6E38\u620F\u3002\u4E3A\u9700\u8981\u540C\u6B65\u7684\u6E38\u620F\u5BF9\u8C61\u6DFB\u52A0\u201C\u591A\u4EBA\u5BF9\u8C61\u201D\u884C\u4E3A\uFF0C\u4F7F\u7528\u73A9\u5BB6\u7F16\u53F7\u5206\u914D\u6216\u6539\u53D8\u5B83\u4EEC\u7684\u6240\u6709\u6743\u3002\u53D8\u91CF\u548C\u6E38\u620F\u72B6\u6001\uFF08\u5982\u573A\u666F\u3001\u5206\u6570\u6216\u8BA1\u65F6\u5668\uFF09\u7531\u4E3B\u6301\u4EBA\u81EA\u52A8\u540C\u6B65\uFF0C\u5177\u6709\u5728\u9700\u8981\u65F6\u53D8\u66F4\u6240\u6709\u6743\u6216\u7981\u7528\u540C\u6B65\u7684\u9009\u9879\u3002\u5E38\u89C1\u7684\u591A\u4EBA\u903B\u8F91\u2014\u2014\u5982\u5904\u7406\u52A0\u5165/\u79BB\u5F00\u3001\u78B0\u649E\u548C\u4E3B\u673A\u8FC1\u79FB\u2014\u2014\u652F\u6301\u6700\u591A8\u540D\u73A9\u5BB6\u7684\u6E38\u620F\u3002","Current lobby ID":"\u5F53\u524D\u5927\u5385\u7684 ID","Returns current lobby ID.":"\u8FD4\u56DE\u5F53\u524D\u5927\u5385\u7684 ID\u3002","Lobbies":"\u5927\u5385","Join a specific lobby by its ID":"\u901A\u8FC7\u5176 ID \u52A0\u5165\u7279\u5B9A\u5927\u5385","Join a specific lobby. The player will join the game instantly if this is possible.":"\u52A0\u5165\u7279\u5B9A\u5927\u5385\u3002\u5982\u679C\u53EF\u80FD\u7684\u8BDD\uFF0C\u73A9\u5BB6\u5C06\u7ACB\u5373\u52A0\u5165\u6E38\u620F\u3002","Join a specific lobby by its ID _PARAM1_":"\u901A\u8FC7\u5176 ID \u52A0\u5165\u7279\u5B9A\u5927\u5385 _PARAM1_","Lobby ID":"\u5927\u5385 ID","Display loader while joining a lobby.":"\u5728\u52A0\u5165\u5927\u5385\u65F6\u663E\u793A\u52A0\u8F7D\u7A0B\u5E8F\u3002","Display game lobbies if unable to join a specific one.":"\u5982\u679C\u65E0\u6CD5\u52A0\u5165\u7279\u5B9A\u5927\u5385\uFF0C\u5219\u663E\u793A\u6E38\u620F\u5927\u5385\u3002","Join the next available lobby":"\u52A0\u5165\u4E0B\u4E00\u4E2A\u53EF\u7528\u7684\u5927\u5385","Join the next available lobby. The player will join the game instantly if this is possible.":"\u52A0\u5165\u4E0B\u4E00\u4E2A\u53EF\u7528\u7684\u5927\u5385\u3002\u5982\u679C\u53EF\u80FD\u7684\u8BDD\uFF0C\u73A9\u5BB6\u5C06\u7ACB\u5373\u52A0\u5165\u6E38\u620F\u3002","Display loader while searching for a lobby.":"\u641C\u7D22\u5927\u5385\u65F6\u663E\u793A\u52A0\u8F7D\u7A0B\u5E8F\u3002","Display game lobbies if no lobby can be joined directly.":"\u5982\u679C\u6CA1\u6709\u5927\u5385\u53EF\u4EE5\u76F4\u63A5\u52A0\u5165\uFF0C\u5219\u663E\u793A\u6E38\u620F\u5927\u5385\u3002","Is searching for a lobby to join":"\u6B63\u5728\u5BFB\u627E\u8981\u52A0\u5165\u7684\u5927\u5385","Is searching for a lobby to join.":"\u6B63\u5728\u5BFB\u627E\u4E00\u4E2A\u53EF\u4EE5\u52A0\u5165\u7684\u5927\u5385\u3002","Quick join failed to join a lobby":"\u5FEB\u901F\u52A0\u5165\u672A\u80FD\u52A0\u5165\u5927\u5385","Quick join failed to join a lobby.":"\u5FEB\u901F\u52A0\u5165\u672A\u80FD\u52A0\u5165\u5927\u5385\u3002","Quick join action failure reason":"\u5FEB\u901F\u52A0\u5165\u64CD\u4F5C\u5931\u8D25\u539F\u56E0","Returns the reason why the Quick join action failed. It can either be 'FULL' if all lobbies were occupied, 'NOT_ENOUGH_PLAYERS' if the lobby's configuration requires more than 1 player to start the game and no other players were available. It can also take the value 'UNKNOWN'.":"\u8FD4\u56DE\u5FEB\u901F\u52A0\u5165\u64CD\u4F5C\u5931\u8D25\u7684\u539F\u56E0\u3002 \u5982\u679C\u6240\u6709\u5927\u5385\u90FD\u88AB\u5360\u7528\uFF0C\u5B83\u53EF\u4EE5\u662F\u201C\u6EE1\u201D\uFF0C\u5982\u679C\u5927\u5385\u7684\u914D\u7F6E\u9700\u8981\u8D85\u8FC71\u540D\u73A9\u5BB6\u624D\u80FD\u5F00\u59CB\u6E38\u620F\uFF0C\u5E76\u4E14\u6CA1\u6709\u5176\u4ED6\u73A9\u5BB6\u53EF\u7528\uFF0C\u5219\u53EF\u4EE5\u662F\u201C\u4E0D\u591F\u73A9\u5BB6\u201D\u3002 \u5B83\u4E5F\u53EF\u4EE5\u53D6\u201C\u672A\u77E5\u201D\u7684\u503C\u3002","Open Game Lobbies":"\u5F00\u653E\u6E38\u620F\u5927\u5385","Open the game lobbies window, where players can join lobbies or see the one they are in.":"\u6253\u5F00\u6E38\u620F\u5927\u5385\u7A97\u53E3\uFF0C\u73A9\u5BB6\u53EF\u4EE5\u5728\u5176\u4E2D\u52A0\u5165\u5927\u5385\u6216\u67E5\u770B\u4ED6\u4EEC\u6240\u5728\u7684\u5927\u5385\u3002","Open the game lobbies":"\u6253\u5F00\u6E38\u620F\u5927\u5385","Close Game Lobbies":"\u5173\u95ED\u6E38\u620F\u5927\u5385","Close the game lobbies window. Using this action is usually not required because the window is automatically closed when the game of a lobby starts or if the user cancels.":"\u5173\u95ED\u6E38\u620F\u5927\u5385\u7A97\u53E3\u3002\u901A\u5E38\u4E0D\u9700\u8981\u4F7F\u7528\u6B64\u64CD\u4F5C\uFF0C\u56E0\u4E3A\u5F53\u5927\u5385\u7684\u6E38\u620F\u5F00\u59CB\u6216\u7528\u6237\u53D6\u6D88\u65F6\uFF0C\u7A97\u53E3\u4F1A\u81EA\u52A8\u5173\u95ED\u3002","Close the game lobbies":"\u5173\u95ED\u6E38\u620F\u5927\u5385","Allow players to close the lobbies window":"\u5141\u8BB8\u73A9\u5BB6\u5173\u95ED\u5927\u5385\u7A97\u53E3","Allow players to close the lobbies window. Allowed by default.":"\u5141\u8BB8\u73A9\u5BB6\u5173\u95ED\u5927\u5385\u7A97\u53E3\u3002\u9ED8\u8BA4\u5141\u8BB8\u3002","Allow players to close the lobbies window: _PARAM1_":"\u5141\u8BB8\u73A9\u5BB6\u5173\u95ED\u5927\u5385\u7A97\u53E3\uFF1A_PARAM1_","Show close button":"\u663E\u793A\u5173\u95ED\u6309\u94AE","End Lobby Game":"\u7ED3\u675F\u5927\u5385\u6E38\u620F","End the lobby game. This will trigger the \"Lobby game has just ended\" condition.":"\u7ED3\u675F\u5927\u5385\u6E38\u620F\u3002\u8FD9\u5C06\u89E6\u53D1\u201C\u5927\u5385\u6E38\u620F\u521A\u521A\u7ED3\u675F\u201D\u6761\u4EF6\u3002","End the lobby game":"\u7ED3\u675F\u5927\u5385\u6E38\u620F","Leave Game Lobby":"\u79BB\u5F00\u6E38\u620F\u5927\u5385","Leave the current game lobby. This will trigger the \"Player has left\" condition on the other players, and the \"Lobby game has ended\" condition on the player leaving.":"\u79BB\u5F00\u5F53\u524D\u6E38\u620F\u5927\u5385\u3002\u8FD9\u5C06\u89E6\u53D1\u5176\u4ED6\u73A9\u5BB6\u7684\u201C\u73A9\u5BB6\u5DF2\u79BB\u5F00\u201D\u6761\u4EF6\uFF0C\u4EE5\u53CA\u79BB\u5F00\u7684\u73A9\u5BB6\u7684\u201C\u5927\u5385\u6E38\u620F\u5DF2\u7ED3\u675F\u201D\u6761\u4EF6\u3002","Leave the game lobby":"\u79BB\u5F00\u6E38\u620F\u5927\u5385","Send custom message to other players":"\u5411\u5176\u4ED6\u73A9\u5BB6\u53D1\u9001\u81EA\u5B9A\u4E49\u6D88\u606F","Send a custom message to other players in the lobby, with an automatic retry system if it hasn't been received. Use with the condition 'Message has been received' to know when the message has been properly processed by the host.":"\u5411\u5927\u5385\u4E2D\u7684\u5176\u4ED6\u73A9\u5BB6\u53D1\u9001\u81EA\u5B9A\u4E49\u6D88\u606F\uFF0C\u5982\u679C\u672A\u6536\u5230\uFF0C\u5219\u4F7F\u7528\u81EA\u52A8\u91CD\u8BD5\u7CFB\u7EDF\u3002\u4E0E\u6761\u4EF6\u201C\u5DF2\u6536\u5230\u6D88\u606F\u201D\u4E00\u8D77\u4F7F\u7528\u53EF\u4E86\u89E3\u4E3B\u673A\u4F55\u65F6\u6B63\u786E\u5904\u7406\u6D88\u606F\u3002","Send message _PARAM0_ to other players with content _PARAM1_":"\u5411\u5176\u4ED6\u73A9\u5BB6\u53D1\u9001\u5185\u5BB9\u4E3A _PARAM1_ \u7684\u6D88\u606F _PARAM0_","Message name":"\u6D88\u606F\u540D\u79F0","Message content":"\u6D88\u606F\u5185\u5BB9","Send custom message to other players with a variable":"\u4F7F\u7528\u53D8\u91CF\u5411\u5176\u4ED6\u73A9\u5BB6\u53D1\u9001\u81EA\u5B9A\u4E49\u6D88\u606F","Send a custom message to other players in the lobby containing a variable, with an automatic retry system if it hasn't been received. Use with the condition 'Message has been received' to know when the message has been properly processed by the host.":"\u5411\u5927\u5385\u4E2D\u7684\u5176\u4ED6\u73A9\u5BB6\u53D1\u9001\u5305\u542B\u53D8\u91CF\u7684\u81EA\u5B9A\u4E49\u6D88\u606F\uFF0C\u5982\u679C\u672A\u6536\u5230\uFF0C\u5219\u4F7F\u7528\u81EA\u52A8\u91CD\u8BD5\u7CFB\u7EDF\u3002\u4F7F\u7528\u6761\u4EF6\u201C\u5DF2\u6536\u5230\u6D88\u606F\u201D\u53EF\u4E86\u89E3\u4E3B\u673A\u4F55\u65F6\u6B63\u786E\u5904\u7406\u4E86\u6D88\u606F\u3002","Send message _PARAM0_ to other players with variable _PARAM1_":"\u4F7F\u7528\u53D8\u91CF _PARAM1_ \u5411\u5176\u4ED6\u73A9\u5BB6\u53D1\u9001\u6D88\u606F _PARAM0_","Get message variable":"\u83B7\u53D6\u6D88\u606F\u53D8\u91CF","Store the data of the specified message in a variable. Use with the condition 'Message has been received' to know when the message has been properly processed by the host.":"\u5C06\u6307\u5B9A\u6D88\u606F\u7684\u6570\u636E\u5B58\u50A8\u5728\u53D8\u91CF\u4E2D\u3002\u4E0E\u6761\u4EF6\u201C\u6D88\u606F\u5DF2\u6536\u5230\u201D\u4E00\u8D77\u4F7F\u7528\uFF0C\u4EE5\u4E86\u89E3\u4E3B\u673A\u4F55\u65F6\u6B63\u786E\u5904\u7406\u4E86\u8BE5\u6D88\u606F\u3002","Save message _PARAM0_ data in _PARAM1_":"\u5C06\u6D88\u606F _PARAM0_ \u6570\u636E\u4FDD\u5B58\u5728 _PARAM1_ \u4E2D","Lobbies window is open":"\u5927\u5385\u7A97\u53E3\u5DF2\u6253\u5F00","Check if the lobbies window is open.":"\u68C0\u67E5\u662F\u5426\u6253\u5F00\u5927\u5385\u7A97\u53E3\u3002","Lobby game has just started":"\u5927\u5385\u6E38\u620F\u521A\u521A\u5F00\u59CB","Check if the lobby game has just started.":"\u68C0\u67E5\u5927\u5385\u6E38\u620F\u662F\u5426\u521A\u521A\u5F00\u59CB\u3002","Lobby game has started":"\u5927\u5385\u6E38\u620F\u5DF2\u5F00\u59CB","Lobby game is running":"\u5927\u5385\u6E38\u620F\u6B63\u5728\u8FD0\u884C","Check if the lobby game is running.":"\u68C0\u67E5\u5927\u5385\u6E38\u620F\u662F\u5426\u5728\u8FD0\u884C\u3002","Lobby game has just ended":"\u5927\u5385\u6E38\u620F\u521A\u521A\u7ED3\u675F","Check if the lobby game has just ended.":"\u68C0\u67E5\u5927\u5385\u6E38\u620F\u662F\u5426\u5DF2\u7ECF\u7ED3\u675F\u3002","Lobby game has ended":"\u5927\u5385\u6E38\u620F\u5DF2\u7ED3\u675F","Custom message has been received from another player":"\u5DF2\u4ECE\u53E6\u4E00\u4E2A\u73A9\u5BB6\u6536\u5230\u81EA\u5B9A\u4E49\u6D88\u606F","Check if a custom message has been received from another player. Will be true only for one frame.":"\u68C0\u67E5\u662F\u5426\u5DF2\u6536\u5230\u6765\u81EA\u5176\u4ED6\u73A9\u5BB6\u7684\u81EA\u5B9A\u4E49\u6D88\u606F\u3002\u4EC5\u5BF9\u4E00\u5E27\u6709\u6548\u3002","Message _PARAM0_ has been received":"\u6D88\u606F _PARAM0_ \u5DF2\u88AB\u63A5\u6536","Objects synchronization rate":"\u5BF9\u8C61\u540C\u6B65\u901F\u7387","objects synchronization rate (between 1 and 60, default is 30 times per second)":"\u5BF9\u8C61\u540C\u6B65\u901F\u7387 (\u4ECB\u4E8E1\u548C60\u4E4B\u95F4\uFF0C\u9ED8\u8BA4\u4E3A\u6BCF\u79D230\u6B21)","objects synchronization rate":"\u5BF9\u8C61\u540C\u6B65\u901F\u7387","Sync rate":"\u540C\u6B65\u901F\u7387","Player is host":"\u73A9\u5BB6\u662F\u4E3B\u673A","Check if the player is the host. (Player 1 is the host)":"\u68C0\u67E5\u73A9\u5BB6\u662F\u5426\u4E3A\u4E3B\u673A (\u73A9\u5BB61\u4E3A\u4E3B\u673A)","Any player has left":"\u4EFB\u610F\u73A9\u5BB6\u5DF2\u79BB\u5F00","Check if any player has left the lobby game.":"\u68C0\u67E5\u662F\u5426\u6709\u4EFB\u4F55\u73A9\u5BB6\u79BB\u5F00\u5927\u5385\u6E38\u620F\u3002","Player has left":"\u73A9\u5BB6\u5DF2\u7ECF\u79BB\u5F00\u4E86","Check if the player has left the lobby game.":"\u68C0\u67E5\u73A9\u5BB6\u662F\u5426\u5DF2\u79BB\u5F00\u5927\u5385\u6E38\u620F\u3002","Player _PARAM0_ has left":"\u73A9\u5BB6 _PARAM0_ \u5DF2\u7ECF\u79BB\u5F00\u4E86","Player number":"\u73A9\u5BB6\u7F16\u53F7","Player number that just left":"\u521A\u521A\u79BB\u5F00\u7684\u73A9\u5BB6\u7F16\u53F7","Returns the player number of the player that has just left the lobby.":"\u8FD4\u56DE\u521A\u521A\u79BB\u5F00\u5927\u5385\u7684\u73A9\u5BB6\u7684\u73A9\u5BB6\u7F16\u53F7\u3002","Any player has joined":"\u4EFB\u4F55\u73A9\u5BB6\u90FD\u5DF2\u52A0\u5165","Check if any player has joined the lobby.":"\u68C0\u67E5\u662F\u5426\u6709\u4EFB\u4F55\u73A9\u5BB6\u52A0\u5165\u4E86\u5927\u5385\u3002","Player has joined":"\u73A9\u5BB6\u5DF2\u52A0\u5165","Check if the player has joined the lobby.":"\u68C0\u67E5\u73A9\u5BB6\u662F\u5426\u5DF2\u7ECF\u52A0\u5165\u5927\u5385\u3002","Player _PARAM0_ has joined":"\u73A9\u5BB6 _PARAM0_ \u5DF2\u52A0\u5165","Player number that just joined":"\u521A\u521A\u52A0\u5165\u7684\u73A9\u5BB6\u7F16\u53F7","Returns the player number of the player that has just joined the lobby.":"\u8FD4\u56DE\u521A\u521A\u52A0\u5165\u5927\u5385\u7684\u73A9\u5BB6\u7684\u73A9\u5BB6\u7F16\u53F7\u3002","Host is migrating":"\u4E3B\u673A\u6B63\u5728\u8FC1\u79FB","Check if the host is migrating, in order to adapt the game state (like pausing the game).":"\u68C0\u67E5\u4E3B\u673A\u662F\u5426\u6B63\u5728\u8FC1\u79FB\uFF0C\u4EE5\u4FBF\u9002\u5E94\u6E38\u620F\u72B6\u6001 (\u5982\u6682\u505C\u6E38\u620F)\u3002","Configure lobby game to end when host leaves":"\u914D\u7F6E\u5927\u5385\u6E38\u620F\u5728\u4E3B\u673A\u79BB\u5F00\u65F6\u7ED3\u675F","Configure the lobby game to end when the host leaves. This will trigger the \"Lobby game has just ended\" condition. (Default behavior is to migrate the host)":"\u914D\u7F6E\u5927\u5385\u6E38\u620F\u5728\u4E3B\u673A\u79BB\u5F00\u540E\u7ED3\u675F\u3002 \u8FD9\u5C06\u89E6\u53D1\"\u5927\u5385\u6E38\u620F\u521A\u521A\u7ED3\u675F\"\u6761\u4EF6\u3002(\u9ED8\u8BA4\u884C\u4E3A\u662F\u8FC1\u79FB\u4E3B\u673A)","End lobby game when host leaves":"\u5728\u4E3B\u673A\u79BB\u5F00\u65F6\u7ED3\u675F\u5927\u5385\u6E38\u620F","Message data":"\u4FE1\u606F\u6570\u636E","Returns the data received when the specified message was received from another player.":"\u8FD4\u56DE\u4ECE\u5176\u4ED6\u73A9\u5BB6\u6536\u5230\u6307\u5B9A\u6D88\u606F\u65F6\u6536\u5230\u7684\u6570\u636E\u3002","Message sender":"\u6D88\u606F\u53D1\u9001\u8005","Returns the player number of the sender of the specified message.":"\u8FD4\u56DE\u6307\u5B9A\u6D88\u606F\u53D1\u9001\u8005\u7684\u73A9\u5BB6\u7F16\u53F7\u3002","Number of players in lobby":"\u5927\u5385\u4E2D\u7684\u73A9\u5BB6\u6570\u91CF","the number of players in the lobby":"\u5927\u5385\u4E2D\u7684\u73A9\u5BB6\u6570\u91CF","Player is connected":"\u73A9\u5BB6\u5DF2\u8FDE\u63A5","Check if the specified player is connected to the lobby.":"\u68C0\u67E5\u6307\u5B9A\u7684\u73A9\u5BB6\u662F\u5426\u5DF2\u8FDE\u63A5\u5230\u5927\u5385\u3002","Player _PARAM0_ is connected":"\u73A9\u5BB6 _PARAM0_ \u5DF2\u8FDE\u63A5","The position of the player in the lobby (1, 2, ...)":"\u73A9\u5BB6\u5728\u5927\u5385\u4E2D\u7684\u4F4D\u7F6E (1, 2, ...)","Current player number in lobby":"\u5927\u5385\u4E2D\u7684\u5F53\u524D\u73A9\u5BB6\u7F16\u53F7","the current player number in the lobby (1, 2, ...)":"\u5927\u5385\u4E2D\u7684\u5F53\u524D\u73A9\u5BB6\u7F16\u53F7 (1\u30012\u3001\u2026)","the current player number in the lobby":"\u5927\u5385\u4E2D\u7684\u5F53\u524D\u73A9\u5BB6\u7F16\u53F7","Player username in lobby":"\u5927\u5385\u4E2D\u7684\u73A9\u5BB6\u7528\u6237\u540D","Get the username of the player in the lobby.":"\u83B7\u53D6\u5927\u5385\u4E2D\u73A9\u5BB6\u7684\u7528\u6237\u540D\u3002","Current player username in lobby":"\u5927\u5385\u4E2D\u7684\u5F53\u524D\u73A9\u5BB6\u7528\u6237\u540D","Get the username of the current player in the lobby.":"\u83B7\u53D6\u5927\u5385\u4E2D\u5F53\u524D\u73A9\u5BB6\u7684\u7528\u6237\u540D\u3002","Player ping in lobby":"\u5927\u5385\u4E2D\u7684\u73A9\u5BB6 ping","Get the ping of the player in the lobby.":"\u83B7\u53D6\u5927\u5385\u4E2D\u73A9\u5BB6\u7684 ping\u3002","Current player ping in lobby":"\u5F53\u524D\u73A9\u5BB6\u5728\u5927\u5385\u4E2D\u7684 Ping","Get the ping of the current player in the lobby.":"\u83B7\u53D6\u5927\u5385\u4E2D\u5F53\u524D\u73A9\u5BB6\u7684 ping\u3002","Player variable ownership":"\u73A9\u5BB6\u7684\u53EF\u53D8\u6240\u6709\u6743","the player owning the variable":"\u62E5\u6709\u53D8\u91CF\u7684\u73A9\u5BB6","the player owning the variable _PARAM1_":"\u62E5\u6709\u53D8\u91CF _PARAM1_ \u7684\u73A9\u5BB6","Only root variables can change ownership. Arrays and structures children are synchronized with their parent.":"\u53EA\u6709\u6839\u53D8\u91CF\u53EF\u4EE5\u66F4\u6539\u6240\u6709\u6743\u3002\u6570\u7EC4\u548C\u7ED3\u6784\u5B50\u7EA7\u4E0E\u5176\u7236\u7EA7\u540C\u6B65\u3002","Take ownership of variable":"\u83B7\u53D6\u53D8\u91CF\u7684\u6240\u6709\u6743","Take the ownership of the variable. It will then be synchronized to other players, with the current player as the owner.":"\u83B7\u53D6\u53D8\u91CF\u7684\u6240\u6709\u6743\u3002\u7136\u540E\u5B83\u5C06\u88AB\u540C\u6B65\u5230\u5176\u4ED6\u73A9\u5BB6\uFF0C\u4EE5\u5F53\u524D\u73A9\u5BB6\u4E3A\u6240\u6709\u8005\u3002","Take ownership of _PARAM1_":"\u53D6\u5F97 _PARAM1_ \u7684\u6240\u6709\u6743","Remove ownership of variable":"\u5220\u9664\u53D8\u91CF\u7684\u6240\u6709\u6743","Remove the ownership of the variable. It will still be synchronized to other players, but the host owns it.":"\u5220\u9664\u53D8\u91CF\u7684\u6240\u6709\u6743\u3002\u5B83\u4ECD\u5C06\u540C\u6B65\u7ED9\u5176\u4ED6\u73A9\u5BB6\uFF0C\u4F46\u4E3B\u673A\u62E5\u6709\u5B83\u3002","Remove ownership of _PARAM1_":"\u5220\u9664 _PARAM1_ \u7684\u6240\u6709\u6743","Disable variable synchronization":"\u7981\u7528\u53D8\u91CF\u540C\u6B65","Disable synchronization of the variable over the network. It will not be sent to other players anymore.":"\u7981\u7528\u53D8\u91CF\u5728\u7F51\u7EDC\u4E0A\u7684\u540C\u6B65\u3002\u5B83\u5C06\u4E0D\u518D\u53D1\u9001\u7ED9\u5176\u4ED6\u73A9\u5BB6\u3002","Disable synchronization of _PARAM1_":"\u7981\u7528 _PARAM1_ \u7684\u540C\u6B65","Player owning the object":"\u62E5\u6709\u8BE5\u5BF9\u8C61\u7684\u73A9\u5BB6","Who is synchronizing the object to the players. If this is an object controlled by a player, then assign the player number. Otherwise just leave \"Host\" and the host of the game will synchronize the object to the players. (Note: you can change the ownership of the object during the game with corresponding actions).":"\u8C01\u6B63\u5728\u5C06\u5BF9\u8C61\u540C\u6B65\u5230\u73A9\u5BB6\u3002\u5982\u679C\u8FD9\u662F\u7531\u73A9\u5BB6\u63A7\u5236\u7684\u5BF9\u8C61\uFF0C\u5219\u5206\u914D\u73A9\u5BB6\u7F16\u53F7\u3002\u5426\u5219\u53EA\u9700\u4FDD\u7559\u201C\u4E3B\u673A\u201D\uFF0C\u6E38\u620F\u4E3B\u673A\u4F1A\u5C06\u5BF9\u8C61\u540C\u6B65\u7ED9\u73A9\u5BB6\u3002(\u6CE8\uFF1A\u60A8\u53EF\u4EE5\u5728\u6E38\u620F\u8FC7\u7A0B\u4E2D\u901A\u8FC7\u76F8\u5E94\u7684\u64CD\u4F5C\u66F4\u6539\u8BE5\u5BF9\u8C61\u7684\u6240\u6709\u6743)\u3002","Action when player disconnects":"\u5F53\u73A9\u5BB6\u65AD\u5F00\u8FDE\u63A5\u65F6\u7684\u52A8\u4F5C","Multiplayer object":"\u591A\u4EBA\u6E38\u620F\u5BF9\u8C61","Allow the object to be synchronized with other players in the lobby.":"\u5141\u8BB8\u8BE5\u5BF9\u8C61\u4E0E\u5927\u5385\u4E2D\u7684\u5176\u4ED6\u73A9\u5BB6\u540C\u6B65\u3002","Player object ownership":"\u73A9\u5BB6\u5BF9\u8C61\u6240\u6709\u6743","the player owning the object":"\u62E5\u6709\u8BE5\u5BF9\u8C61\u7684\u73A9\u5BB6","the player owning the instance":"\u62E5\u6709\u5B9E\u4F8B\u7684\u73A9\u5BB6","Is object owned by current player":"\u5BF9\u8C61\u662F\u5426\u5C5E\u4E8E\u5F53\u524D\u73A9\u5BB6","Check if the object is owned by the current player, as a player or the host.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u4E3A\u5F53\u524D\u73A9\u5BB6\u4F5C\u4E3A\u73A9\u5BB6\u6216\u4E3B\u673A\u6240\u62E5\u6709\u3002","Object _PARAM0_ is owned by current player":"\u5BF9\u8C61 _PARAM0_ \u7531\u5F53\u524D\u73A9\u5BB6\u62E5\u6709","Take ownership of object":"\u83B7\u53D6\u5BF9\u8C61\u7684\u6240\u6709\u6743","Take the ownership of the object. It will then be synchronized to other players, with the current player as the owner.":"\u53D6\u5F97\u8BE5\u5BF9\u8C61\u7684\u6240\u6709\u6743\u3002\u7136\u540E\u5B83\u5C06\u540C\u6B65\u7ED9\u5176\u4ED6\u73A9\u5BB6\uFF0C\u5F53\u524D\u73A9\u5BB6\u4E3A\u6240\u6709\u8005\u3002","Take ownership of _PARAM0_":"\u53D6\u5F97 _PARAM0_ \u7684\u6240\u6709\u6743","Remove object ownership":"\u79FB\u9664\u5BF9\u8C61\u6240\u6709\u6743","Remove the ownership of the object from the player. It will still be synchronized to other players, but the host owns it.":"\u79FB\u9664\u73A9\u5BB6\u5BF9\u8BE5\u5BF9\u8C61\u7684\u6240\u6709\u6743\u3002\u5B83\u4ECD\u7136\u4F1A\u540C\u6B65\u7ED9\u5176\u4ED6\u73A9\u5BB6\uFF0C\u4F46\u4E3B\u673A\u62E5\u6709\u5B83\u3002","Remove ownership of _PARAM0_":"\u79FB\u9664 _PARAM0_ \u7684\u6240\u6709\u6743","Enable (or disable) the synchronization of a behavior":"\u542F\u7528 (\u6216\u7981\u7528) \u884C\u4E3A\u540C\u6B65","Enable or disable the synchronization of a behavior over the network. If disabled, the behavior's current state will not be sent to other players anymore.":"\u542F\u7528\u6216\u7981\u7528\u7F51\u7EDC\u4E0A\u884C\u4E3A\u7684\u540C\u6B65\u3002\u5982\u679C\u7981\u7528\uFF0C\u884C\u4E3A\u7684\u5F53\u524D\u72B6\u6001\u5C06\u4E0D\u518D\u53D1\u9001\u7ED9\u5176\u4ED6\u73A9\u5BB6\u3002","Enable synchronization of _PARAM2_ for _PARAM0_: _PARAM3_":"\u542F\u7528 _PARAM2_ \u4E0E _PARAM0_ \u7684\u540C\u6B65\uFF1A_PARAM3_","Multiplayer behavior":"\u591A\u4EBA\u6E38\u620F\u884C\u4E3A","Object behavior":"\u5BF9\u8C61\u884C\u4E3A","Enable synchronization":"\u542F\u7528\u540C\u6B65","Player Authentication":"\u73A9\u5BB6\u8BA4\u8BC1","Allow your game to authenticate players.":"\u5141\u8BB8\u60A8\u7684\u6E38\u620F\u5BF9\u73A9\u5BB6\u8FDB\u884C\u8EAB\u4EFD\u9A8C\u8BC1\u3002","Display authentication banner":"\u663E\u793A\u8EAB\u4EFD\u9A8C\u8BC1\u6A2A\u5E45","Display an authentication banner at the top of the game screen, for the player to log in.":"\u5728\u6E38\u620F\u753B\u9762\u9876\u90E8\u663E\u793A\u8BA4\u8BC1\u6A2A\u5E45\uFF0C\u4F9B\u73A9\u5BB6\u767B\u5F55\u3002","Display an authentication banner":"\u663E\u793A\u8EAB\u4EFD\u9A8C\u8BC1\u6A2A\u5E45","Hide authentication banner":"\u9690\u85CF\u8EAB\u4EFD\u9A8C\u8BC1\u6A2A\u5E45","Hide the authentication banner from the top of the game screen.":"\u9690\u85CF\u6E38\u620F\u5C4F\u5E55\u9876\u90E8\u7684\u8EAB\u4EFD\u9A8C\u8BC1\u6A2A\u5E45\u3002","Hide the authentication banner":"\u9690\u85CF\u8EAB\u4EFD\u9A8C\u8BC1\u6A2A\u5E45","Open authentication window":"\u6253\u5F00\u8EAB\u4EFD\u9A8C\u8BC1\u7A97\u53E3","Open an authentication window for the player to log in.":"\u6253\u5F00\u4E00\u4E2A\u9A8C\u8BC1\u7A97\u53E3\u4F9B\u73A9\u5BB6\u767B\u5F55\u3002","Open an authentication window":"\u6253\u5F00\u8EAB\u4EFD\u9A8C\u8BC1\u7A97\u53E3","Authentication window is open":"\u8EAB\u4EFD\u9A8C\u8BC1\u7A97\u53E3\u5DF2\u6253\u5F00","Check if the authentication window is open.":"\u68C0\u67E5\u8EAB\u4EFD\u9A8C\u8BC1\u7A97\u53E3\u662F\u5426\u6253\u5F00\u3002","Log out the player":"\u6CE8\u9500\u73A9\u5BB6","Log out the player.":"\u6CE8\u9500\u73A9\u5BB6\u3002","Get the username of the authenticated player.":"\u83B7\u53D6\u7ECF\u8FC7\u8EAB\u4EFD\u9A8C\u8BC1\u7684\u73A9\u5BB6\u7684\u7528\u6237\u540D\u3002","User ID":"\u7528\u6237 ID","Get the unique user ID of the authenticated player.":"\u83B7\u53D6\u7ECF\u8FC7\u8EAB\u4EFD\u9A8C\u8BC1\u7684\u73A9\u5BB6\u7684\u552F\u4E00\u7528\u6237 ID\u3002","Player is authenticated":"\u73A9\u5BB6\u5DF2\u901A\u8FC7\u8EAB\u4EFD\u9A8C\u8BC1","Check if the player is authenticated.":"\u68C0\u67E5\u73A9\u5BB6\u662F\u5426\u5DF2\u901A\u8FC7\u8EAB\u4EFD\u9A8C\u8BC1\u3002","Player has logged in":"\u73A9\u5BB6\u5DF2\u767B\u5F55","Check if the player has just logged in.":"\u68C0\u67E5\u73A9\u5BB6\u662F\u5426\u521A\u521A\u767B\u5F55\u3002","Debugger Tools":"\u8C03\u8BD5\u5668\u5DE5\u5177","Allow to interact with the editor debugger from the game (notably: enable 2D debug draw, log a message in the debugger console).":"\u5141\u8BB8\u4ECE\u6E38\u620F\u4E0E\u7F16\u8F91\u5668\u8C03\u8BD5\u5668\u4EA4\u4E92\uFF08\u7279\u522B\u662F\uFF1A\u542F\u7528 2D \u8C03\u8BD5\u7ED8\u5236\uFF0C\u5728\u8C03\u8BD5\u63A7\u5236\u53F0\u8BB0\u5F55\u6D88\u606F\uFF09\u3002","Pause game execution":"\u6682\u505C\u6E38\u620F\u6267\u884C","This pauses the game, useful for inspecting the game state through the debugger. Note that events will be still executed until the end before the game is paused.":"\u6682\u505C\u6E38\u620F\uFF0C\u53EF\u4EE5\u901A\u8FC7\u8C03\u8BD5\u5668\u68C0\u67E5\u6E38\u620F\u72B6\u6001\u3002 \u8BF7\u6CE8\u610F\uFF0C\u5728\u6E38\u620F\u6682\u505C\u4E4B\u524D\u4E8B\u4EF6\u4ECD\u5C06\u88AB\u6267\u884C\u3002","Draw collisions hitboxes and points":"\u7ED8\u5236\u78B0\u649E\u7BB1\u548C\u70B9","This activates the display of rectangles and information on screen showing the objects bounding boxes (blue), the hitboxes (red) and some points of objects.":"\u8FD9\u5C06\u6FC0\u6D3B\u77E9\u5F62\u548C\u5728\u5C4F\u5E55\u4E0A\u663E\u793A\u7269\u4F53\u8FB9\u754C\u6846(\u84DD\u8272)\u3001hitbox(\u7EA2\u8272) \u548C\u7269\u4F53\u7684\u4E00\u4E9B\u70B9\u7684\u4FE1\u606F\u7684\u663E\u793A\u3002","Enable debugging view of bounding boxes/collision masks: _PARAM1_ (include invisible objects: _PARAM2_, point names: _PARAM3_, custom points: _PARAM4_)":"\u542F\u7528\u8FB9\u754C\u6846/\u78B0\u649E\u63A9\u7801\u7684\u8C03\u8BD5\u89C6\u56FE: _PARAM1_ (\u5305\u62EC\u4E0D\u53EF\u89C1\u5BF9\u8C61: _PARAM2_, \u70B9\u540D: _PARAM3_, \u81EA\u5B9A\u4E49\u70B9: _PARAM4_)","Enable debug draw":"\u542F\u7528\u8C03\u8BD5\u7ED8\u56FE","Show collisions for hidden objects":"\u663E\u793A\u9690\u85CF\u5BF9\u8C61\u7684\u78B0\u649E","Show points names":"\u663E\u793A\u70B9\u540D\u79F0","Show custom points":"\u663E\u793A\u81EA\u5B9A\u4E49\u70B9","Log a message to the console":"\u5C06\u6D88\u606F\u8BB0\u5F55\u5230\u63A7\u5236\u53F0","Logs a message to the debugger's console.":"\u5C06\u4E00\u6761\u6D88\u606F\u8BB0\u5F55\u5230\u8C03\u8BD5\u5668\u7684\u63A7\u5236\u53F0\u3002","Log message _PARAM0_ of type _PARAM1_ to the console in group _PARAM2_":"\u5C06\u7C7B\u578B\u4E3A _PARAM1_ \u7684\u6D88\u606F_PARAM0_ \u8BB0\u5F55\u5230\u63A7\u5236\u53F0_PARAM2_\u7684\u7EC4\u4E2D\u3002","Provides an object to display a video on the scene. The recommended file format is MPEG4, with H264 video codec and AAC audio codec, to maximize the support of the video on different platform and browsers.":"\u63D0\u4F9B\u4E00\u4E2A\u5BF9\u8C61\u4EE5\u5728\u573A\u666F\u4E2D\u663E\u793A\u89C6\u9891\u3002\u63A8\u8350\u7684\u6587\u4EF6\u683C\u5F0F\u4E3A MPEG4\uFF0C\u5177\u6709 H264 \u89C6\u9891\u7F16\u89E3\u7801\u5668\u548C AAC \u97F3\u9891\u7F16\u89E3\u7801\u5668\uFF0C\u4EE5\u6700\u5927\u9650\u5EA6\u5730\u652F\u6301\u4E0D\u540C\u5E73\u53F0\u548C\u6D4F\u89C8\u5668\u4E0A\u7684\u89C6\u9891\u3002","Loop the video":"\u5FAA\u73AF\u89C6\u9891","Playback settings":"\u56DE\u653E\u8BBE\u7F6E","Video volume (0-100)":"\u89C6\u9891\u97F3\u91CF (0-100)","Displays a video.":"\u663E\u793A\u89C6\u9891\u3002","Play a video":"\u64AD\u653E\u89C6\u9891","Play a video (recommended file format is MPEG4, with H264 video codec and AAC audio codec).":"\u64AD\u653E\u89C6\u9891 (\u5EFA\u8BAE\u7684\u6587\u4EF6\u683C\u5F0F\u4E3A MPEG4, \u6709H264 \u89C6\u9891\u7F16\u7801\u548C AAC \u97F3\u9891\u7F16\u89E3\u7801\u5668)\u3002","Play the video of _PARAM0_":"\u64AD\u653E _PARAM0_ \u7684\u89C6\u9891","Video object":"\u89C6\u9891\u5BF9\u8C61","Pause a video":"\u6682\u505C\u89C6\u9891","Pause the specified video.":"\u6682\u505C\u6307\u5B9A\u7684\u89C6\u9891\u3002","Pause video _PARAM0_":"\u6682\u505C\u89C6\u9891 _PARAM0_","Loop a video":"\u5FAA\u73AF\u64AD\u653E\u89C6\u9891","Loop the specified video.":"\u5FAA\u73AF\u6307\u5B9A\u7684\u89C6\u9891\u3002","Loop video of _PARAM0_: _PARAM1_":"_PARAM0_\u5FAA\u73AF\u89C6\u9891: _PARAM1_","Activate loop":"\u6FC0\u6D3B\u5FAA\u73AF","Mute a video":"\u9759\u97F3\u89C6\u9891","Mute, or unmute, the specified video.":"\u9759\u97F3\u6216\u53D6\u6D88\u9759\u97F3\u6307\u5B9A\u7684\u89C6\u9891\u3002","Mute video of _PARAM0_: _PARAM1_":"_PARAM0_\u89C6\u9891\u65E0\u58F0: _PARAM1_","Activate mute":"\u6253\u5F00\u58F0\u97F3","Current time":"\u5F53\u524D\u65F6\u95F4","Set the time of the video":"\u8BBE\u7F6E\u89C6\u9891\u65F6\u95F4","the time":"\u65F6\u95F4","Position (in seconds)":"\u4F4D\u7F6E(\u79D2)","Volume":"\u97F3\u91CF","Set the volume of the video object.":"\u8BBE\u7F6E\u89C6\u9891\u5BF9\u8C61\u7684\u97F3\u91CF\u3002","the volume":"\u8BBE\u7F6E\u97F3\u91CF","Volume (0-100)":"\u97F3\u91CF (0-100)","Get the volume":"\u83B7\u53D6\u97F3\u91CF","Get the volume of a video object, between 0 (muted) and 100 (maximum).":"\u83B7\u53D6\u89C6\u9891\u5BF9\u8C61\u7684\u97F3\u91CF\uFF0C\u4ECB\u4E8E 0 (\u65E0\u58F0) \u548C 100 (\u6700\u5927)\u3002","Is played":"\u5DF2\u64AD\u653E","Check if a video is played.":"\u68C0\u67E5\u8BE5\u89C6\u9891\u662F\u5426\u5DF2\u64AD\u653E","_PARAM0_ is played":"_PARAM0_ \u662F\u64AD\u653E","Is paused":"\u4E3A\u6682\u505C\u65F6","Check if the video is paused.":"\u68C0\u6D4B\u89C6\u9891\u662F\u5426\u5DF2\u6682\u505C","_PARAM0_ is paused":"_PARAM0_ \u5DF2\u6682\u505C","Is looped":"\u662F\u5FAA\u73AF","Check if the video is looped.":"\u68C0\u67E5\u89C6\u9891\u662F\u5426\u5728\u5FAA\u73AF\u64AD\u653E","_PARAM0_ is looped":"_PARAM0_ \u662F\u5FAA\u73AF\u7684","Compare the current volume of a video object.":"\u6BD4\u8F83\u5F53\u524D\u89C6\u9891\u5BF9\u8C61\u7684\u97F3\u91CF\u3002","Volume to compare to (0-100)":"\u8981\u6BD4\u8F83\u7684\u97F3\u91CF (0-100)","Is muted":"\u9759\u97F3","Check if a video is muted.":"\u68C0\u67E5\u89C6\u9891\u662F\u5426\u5DF2\u9759\u97F3","_PARAM0_ is muted":"_PARAM0_\u662F\u9759\u97F3\u7684","Get current time":"\u83B7\u53D6\u5F53\u524D\u65F6\u95F4","Return the current time of a video object (in seconds).":"\u8FD4\u56DE\u89C6\u9891\u5BF9\u8C61\u7684\u5F53\u524D\u65F6\u95F4(\u79D2)\u3002","Get the duration":"\u83B7\u53D6\u65F6\u957F","Return the duration of a video object (in seconds).":"\u8FD4\u56DE\u89C6\u9891\u5BF9\u8C61\u7684\u65F6\u957F(\u79D2)\u3002","Compare the duration of a video object":"\u6BD4\u8F83\u89C6\u9891\u5BF9\u8C61\u7684\u6301\u7EED\u65F6\u95F4","the duration (in seconds)":"\u6301\u7EED\u65F6\u95F4(\u79D2)","Compare the current time of a video object":"\u6BD4\u8F83\u89C6\u9891\u5BF9\u8C61\u7684\u5F53\u524D\u65F6\u95F4","the current time (in seconds)":"\u5F53\u524D\u65F6\u95F4(\u79D2)","Time to compare to (in seconds)":"\u6BD4\u8F83\u65F6\u95F4(\u4EE5\u79D2\u4E3A\u5355\u4F4D)","Is ended":"\u5DF2\u7ED3\u675F","Check if a video is ended":"\u68C0\u67E5\u89C6\u9891\u662F\u5426\u7ED3\u675F","_PARAM0_ is ended":"_PARAM0_ \u5DF2\u7ED3\u675F","Set opacity":"\u8BBE\u5B9A\u4E0D\u900F\u660E\u5EA6","Set opacity of the specified video object.":"\u8BBE\u7F6E\u6307\u5B9A\u89C6\u9891\u5BF9\u8C61\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Compare the opacity of a video object":"\u6BD4\u8F83\u89C6\u9891\u5BF9\u8C61\u7684\u4E0D\u900F\u660E\u5EA6","Get current opacity":"\u83B7\u53D6\u5F53\u524D\u4E0D\u900F\u660E\u5EA6","Return the opacity of a video object":"\u8FD4\u56DE\u89C6\u9891\u5BF9\u8C61\u7684\u4E0D\u900F\u660E\u5EA6","Set playback speed":"\u8BBE\u7F6E\u56DE\u653E\u901F\u5EA6","Set playback speed of the specified video object, (1 = the default speed, >1 = faster and <1 = slower).":"\u8BBE\u7F6E\u6307\u5B9A\u89C6\u9891\u5BF9\u8C61\u7684\u64AD\u653E\u901F\u5EA6(1= \u9ED8\u8BA4\u901F\u5EA6, >1 = \u66F4\u5FEB, <1 = \u66F4\u6162).","the playback speed":"\u64AD\u653E\u901F\u5EA6","Playback speed (1 by default)":"\u64AD\u653E\u901F\u5EA6 (1 \u9ED8\u8BA4)","Playback speed ":"\u56DE\u653E\u901F\u5EA6 ","Compare the playback speed of a video object":"\u6BD4\u8F83\u89C6\u9891\u5BF9\u8C61\u7684\u64AD\u653E\u901F\u5EA6","Get current playback speed":"\u83B7\u53D6\u5F53\u524D\u64AD\u653E\u901F\u5EA6","Return the playback speed of a video object":"\u8FD4\u56DE\u89C6\u9891\u5BF9\u8C61\u7684\u64AD\u653E\u901F\u5EA6","Spatial sound":"\u7A7A\u95F4\u58F0\u97F3","Allow positioning sounds in a 3D space. The stereo system of the device is used to simulate the position of the sound and to give the impression that the sound is located somewhere around the player.":"\u5141\u8BB8\u57283D\u7A7A\u95F4\u5185\u653E\u7F6E\u58F0\u97F3\u3002 \u8BBE\u5907\u7684\u7ACB\u4F53\u7CFB\u7EDF\u7528\u4E8E\u6A21\u62DF\u58F0\u97F3\u7684\u4F4D\u7F6E\uFF0C\u5E76\u7ED9\u4EBA\u7559\u4E0B\u58F0\u97F3\u4F4D\u4E8E\u64AD\u653E\u5668\u5468\u56F4\u67D0\u5904\u7684\u5370\u8C61\u3002","Set position of sound":"\u8BBE\u7F6E\u58F0\u97F3\u4F4D\u7F6E","Sets the spatial position of a sound. When a sound is at a distance of 1 to the listener, it's heard at 100% volume. Then, it follows an *inverse distance model*. At a distance of 2, it's heard at 50%, and at a distance of 4 it's heard at 25%.":"\u8BBE\u7F6E\u58F0\u97F3\u7684\u7A7A\u95F4\u4F4D\u7F6E\u3002\u5F53\u58F0\u97F3\u8DDD\u79BB\u76D1\u542C\u56681\u65F6\uFF0C\u5B83\u4F1A\u542C\u5230100%\u7684\u97F3\u91CF\u3002 \u7136\u540E\u6CBF\u7528*\u53CD\u5411\u8DDD\u79BB\u6A21\u578B*\u3002 \u8DDD\u79BB2\u65F6\uFF0C\u542C\u5230\u7684\u662F50%\uFF0C\u800C\u8DDD\u79BB4\u65F6\uFF0C\u542C\u5230\u7684\u662F25%\u3002","Set position of sound on channel _PARAM1_ to position _PARAM2_, _PARAM3_, _PARAM4_":"\u8BBE\u7F6E _PARAM1_ \u9891\u9053\u58F0\u97F3\u7684\u4F4D\u7F6E\u4E3A _PARAM2_, _PARAM3_, _PARAM4_","Channel":"\u901A\u9053","Listener position":"\u76D1\u542C\u5668\u4F4D\u7F6E","Change the spatial position of the listener/player.":"\u66F4\u6539\u76D1\u542C\u5668/\u64AD\u653E\u5668\u7684\u7A7A\u95F4\u4F4D\u7F6E\u3002","Change the listener position to _PARAM0_, _PARAM1_, _PARAM2_":"\u5C06\u76D1\u542C\u5668\u4F4D\u7F6E\u66F4\u6539\u4E3A _PARAM0_\u3001_PARAM1_\u3001_PARAM2_","Lights":"\u706F\u5149","Light Obstacle Behavior":"\u5149\u7EBF\u969C\u788D\u884C\u4E3A","Flag objects as being obstacles to 2D lights. The light emitted by light objects will be stopped by the object. This does not work on 3D objects and 3D games.":"\u5C06\u5BF9\u8C61\u6807\u8BB0\u4E3A2D\u5149\u7EBF\u7684\u969C\u788D\u7269\u3002\u5149\u5BF9\u8C61\u53D1\u51FA\u7684\u5149\u7EBF\u5C06\u88AB\u5BF9\u8C61\u963B\u6321\u3002\u8FD9\u57283D\u5BF9\u8C61\u548C3D\u6E38\u620F\u4E2D\u65E0\u6548\u3002","When activated, display the lines used to render the light - useful to understand how the light is rendered on screen.":"\u542F\u7528\u65F6\uFF0C\u663E\u793A\u7528\u4E8E\u6E32\u67D3\u706F\u7684\u7EBF\u6761 - \u6709\u52A9\u4E8E\u7406\u89E3\u5C4F\u5E55\u4E0A\u706F\u5149\u7684\u6E32\u67D3\u65B9\u5F0F\u3002","Light texture (optional)":"\u706F\u5149\u7EB9\u7406(\u53EF\u9009)","A texture to be used to display the light. If you don't specify a texture, the light is rendered as fading from bright, in its center, to dark.":"\u7528\u4E8E\u663E\u793A\u706F\u5149\u7684\u7EB9\u7406. \u5982\u679C\u60A8\u6CA1\u6709\u6307\u5B9A\u7EB9\u7406\uFF0C\u5149\u7EBF\u5C06\u4F1A\u53D8\u4E3A\u4ECE\u4EAE\u4E3D\u3001\u4E2D\u5FC3\u53D8\u4E3A\u9ED1\u6697\u3002","Light":"\u706F\u5149","Displays a 2D light on the scene, with a customizable radius and color. Then add the Light Obstacle behavior to the objects that must act as obstacle to the lights.":"\u5728\u573A\u666F\u4E2D\u663E\u793A 2D \u706F\u5149\uFF0C\u5177\u6709\u53EF\u81EA\u5B9A\u4E49\u7684\u534A\u5F84\u548C\u989C\u8272\u3002\u7136\u540E\u5C06\u5149\u969C\u788D\u884C\u4E3A\u6DFB\u52A0\u5230\u5FC5\u987B\u4F5C\u4E3A\u706F\u5149\u969C\u788D\u7684\u5BF9\u8C61\u4E2D\u3002","Light radius":"\u706F\u5149\u534A\u5F84","Set the radius of light object":"\u8BBE\u7F6E\u706F\u5149\u5BF9\u8C61\u7684\u534A\u5F84","Set the radius of _PARAM0_ to: _PARAM1_":"\u5C06 _PARAM0_ \u7684\u534A\u5F84\u8BBE\u4E3A\uFF1A_PARAM1_","Light color":"\u5149\u7684\u989C\u8272","Set the color of light object in format \"R;G;B\" string.":"\u4EE5\"R;G;B\"\u5B57\u7B26\u4E32\u7684\u683C\u5F0F\u8BBE\u7F6E\u706F\u5149\u5BF9\u8C61\u7684\u989C\u8272\u3002","Set the color of _PARAM0_ to: _PARAM1_":"\u8BBE\u7F6E _PARAM0_ \u7684\u989C\u8272\u81F3_PARAM1_","Allow your game to send scores and interact with the Facebook Instant Games platform.":"\u5141\u8BB8\u60A8\u7684\u6E38\u620F\u53D1\u9001\u5206\u6570\u5E76\u4E0E Facebook \u5373\u65F6\u6E38\u620F\u5E73\u53F0\u4EA4\u4E92\u3002","Save player data":"\u4FDD\u5B58\u73A9\u5BB6\u6570\u636E","Save the content of the given scene variable in the player data, stored on Facebook Instant Games servers":"\u5C06\u6307\u5B9A\u573A\u666F\u53D8\u91CF\u7684\u5185\u5BB9\u4FDD\u5B58\u5230\u73A9\u5BB6\u6570\u636E\u4E2D\uFF0C\u5B58\u50A8\u5728 Facebook \u5373\u65F6\u6E38\u620F\u670D\u52A1\u5668","Save the content of _PARAM1_ in key _PARAM0_ of player data (store success message in _PARAM2_ or error in _PARAM3_)":"\u5C06_PARAM1_ \u7684\u5185\u5BB9\u4FDD\u5B58\u5230\u73A9\u5BB6\u6570\u636E\u7684\u5173\u952E_PARAM0_ (\u5B58\u50A8\u6210\u529F\u6D88\u606F\u5728 _PARAM2_ \u4E2D\u6216\u9519\u8BEF\u5728 _PARAM3_)","Player data":"\u73A9\u5BB6\u6570\u636E","Variable where to store the success message (optional)":"\u53D8\u91CF\u6210\u529F\u5B58\u50A8\u5230\u4F55\u5904\u7684\u6D88\u606F(\u53EF\u9009)","Variable where to store the error message (optional, if an error occurs)":"\u5B58\u50A8\u9519\u8BEF\u4FE1\u606F\u7684\u53D8\u91CF(\u53EF\u9009\uFF0C\u5982\u679C\u53D1\u751F\u9519\u8BEF)","Load player data":"\u52A0\u8F7D\u73A9\u5BB6\u6570\u636E","Load the player data with the given key in a variable":"\u7528\u53D8\u91CF\u4E2D\u7ED9\u5B9A\u7684\u5BC6\u94A5\u52A0\u8F7D\u73A9\u5BB6\u6570\u636E","Load player data with key _PARAM0_ in _PARAM1_ (or error in _PARAM2_)":"\u5728 _PARAM1_ \u4E2D\u7528\u952E_PARAM0_ \u52A0\u8F7D\u73A9\u5BB6\u6570\u636E(\u6216_PARAM2_\u4E2D\u7684\u9519\u8BEF)","Data key name (e.g: \"Lives\")":"\u6570\u636E\u5BC6\u94A5\u540D\u79F0(\u5982\uFF1A\u201C\u751F\u547D\u201D)","Variable where to store loaded data":"\u5B58\u50A8\u52A0\u8F7D\u6570\u636E\u7684\u53D8\u91CF","Save the score, and optionally the content of the given variable in the player score, for the given metadata.":"\u4E3A\u7ED9\u5B9A\u7684\u5143\u6570\u636E\u4FDD\u5B58\u5F97\u5206\uFF0C\u5E76\u53EF\u9009\u5730\u4FDD\u5B58\u73A9\u5BB6\u5206\u6570\u4E2D\u7ED9\u5B9A\u7684\u53D8\u91CF\u5185\u5BB9\u3002","In leaderboard _PARAM0_, save score _PARAM1_ for the player and extra data from _PARAM2_ (store success message in _PARAM3_ or error in _PARAM4_)":"\u5728\u6392\u884C\u699C_PARAM0_\u4E2D\uFF0C\u4E3A\u73A9\u5BB6\u4FDD\u5B58\u5F97\u5206_PARAM1_\u4EE5\u53CA\u4ECE _PARAM2_ \u7684\u989D\u5916\u6570\u636E(\u5B58\u50A8\u6210\u529F\u6D88\u606F\u5728 _PARAM3_ \u6216\u9519\u8BEF _PARAM4_)","Optional variable with metadata to save":"\u5E26\u6709\u5143\u6570\u636E\u7684\u53EF\u9009\u53D8\u91CF\u53EF\u4FDD\u5B58","Load player entry":"\u52A0\u8F7D\u53C2\u4E0E\u7684\u73A9\u5BB6","Load the player entry in the given leaderboard":"\u52A0\u8F7D\u7ED9\u5B9A\u6392\u884C\u699C\u4E2D\u53C2\u4E0E\u7684\u73A9\u5BB6","Load player entry from leaderboard _PARAM0_. Set rank in _PARAM1_, score in _PARAM2_ (extra data if any in _PARAM3_ and error in _PARAM4_)":"\u4ECE\u6392\u884C\u699C_PARAM0_\u52A0\u8F7D\u53C2\u4E0E\u73A9\u5BB6\u3002\u5728_PARAM1_\u4E2D\u8BBE\u7F6E\u6392\u884C\uFF0C\u4EE5_PARAM2_ \u4E3A\u5206\u6570(\u5982\u679C\u5728_PARAM3_\u4E2D\u5B58\u5728\u4EFB\u4F55\u989D\u5916\u6570\u636E\uFF0C\u5219\u5728_PARAM4_\u4E2D\u8BBE\u7F6E\u9519\u8BEF)","Leaderboard name (e.g: \"PlayersBestTimes\")":"\u6392\u884C\u699C\u540D\u79F0(\u5982\"\u73A9\u5BB6\u6700\u4F73\u65F6\u95F4\")","Variable where to store the player rank (of -1 if not ranked)":"\u5B58\u653E\u73A9\u5BB6\u6392\u540D\u7684\u53D8\u91CF(\u5982\u679C\u6CA1\u6709\u6392\u540D\u4E3A -1 )","Variable where to store the player score (of -1 if no score)":"\u5B58\u653E\u73A9\u5BB6\u6392\u540D\u7684\u53D8\u91CF(\u5982\u679C\u6CA1\u6709\u6392\u540D\u4E3A -1 )","Variable where to store extra data (if any)":"\u5B58\u50A8\u989D\u5916\u6570\u636E\u7684\u53D8\u91CF(\u5982\u679C\u6709)","Check if ads are supported":"\u68C0\u67E5\u662F\u5426\u652F\u6301\u5E7F\u544A","Check if showing ads is supported on this device (only mobile phones can show ads)":"\u68C0\u67E5\u662F\u5426\u5728\u6B64\u8BBE\u5907\u4E0A\u652F\u6301\u663E\u793A\u5E7F\u544A (\u53EA\u6709\u624B\u673A\u53EF\u4EE5\u663E\u793A\u5E7F\u544A)","Ads can be shown on this device":"\u5E7F\u544A\u53EF\u4EE5\u5728\u6B64\u8BBE\u5907\u4E0A\u663E\u793A","Is the interstitial ad ready":"\u63D2\u4EF6\u662F\u5426\u5DF2\u51C6\u5907\u597D","Check if the interstitial ad requested from Facebook is loaded and ready to be shown.":"\u68C0\u67E5\u662F\u5426\u4ECE Facebook \u8BF7\u6C42\u7684\u63D2\u4EF6\u5DF2\u52A0\u8F7D\u5E76\u51C6\u5907\u663E\u793A\u3002","The interstitial ad is loaded and ready to be shown":"\u63D2\u4EF6\u5DF2\u52A0\u8F7D\u5E76\u51C6\u5907\u663E\u793A","Load and prepare an interstitial ad":"\u52A0\u8F7D\u5E76\u51C6\u5907\u63D2\u5E7F\u544A","Request and load an interstitial ad from Facebook, so that it is ready to be shown.":"\u4ECEFacebook\u8BF7\u6C42\u5E76\u52A0\u8F7D\u63D2\u5E7F\u544A\uFF0C\u4EE5\u4FBF\u51C6\u5907\u597D\u663E\u793A\u3002","Request and load an interstitial ad from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)":"\u8BF7\u6C42\u5E76\u4ECEFacebook\u52A0\u8F7D\u63D2\u8D34(\u5E7F\u544A\u4F4D\u7F6Eid: _PARAM0_, \u9519\u8BEF\u5728 _PARAM1_)","The Ad Placement id (can be found while setting up the ad on Facebook)":"\u5E7F\u544A\u4F4D\u7F6EID (\u5728\u8BBE\u7F6E\u5E7F\u544A\u5230Facebook\u65F6\u53EF\u4EE5\u627E\u5230)","Show the loaded interstitial ad":"\u663E\u793A\u52A0\u8F7D\u63D2\u7684\u5E7F\u544A","Show the interstitial ad previously loaded in memory. This won't work if you did not load the interstitial before.":"\u663E\u793A\u4E4B\u524D\u52A0\u8F7D\u7684\u63D2\u4EF6\u5E7F\u544A\u3002\u5982\u679C\u4F60\u4EE5\u524D\u6CA1\u6709\u52A0\u8F7D\u63D2\u4EF6\uFF0C\u8FD9\u5C06\u65E0\u6CD5\u5DE5\u4F5C\u3002","Show the interstitial ad previously loaded in memory (if any error, store it in _PARAM0_)":"\u5728\u5185\u5B58\u4E2D\u663E\u793A\u4EE5\u524D\u52A0\u8F7D\u7684\u63D2\u4EF6(\u5982\u679C\u6709\u4EFB\u4F55\u9519\u8BEF\uFF0C\u8BF7\u5728 _PARAM0_)","Is the rewarded video ready":"\u5956\u52B1\u7684\u89C6\u9891\u5DF2\u51C6\u5907\u597D","Check if the rewarded video requested from Facebook is loaded and ready to be shown.":"\u68C0\u67E5\u662F\u5426\u4ECE Facebook \u8BF7\u6C42\u7684\u5956\u52B1\u89C6\u9891\u5DF2\u52A0\u8F7D\u5E76\u51C6\u5907\u663E\u793A\u3002","The rewarded video is loaded and ready to be shown":"\u5956\u52B1\u7684\u89C6\u9891\u5DF2\u52A0\u8F7D\u5E76\u51C6\u5907\u663E\u793A","Load and prepare a rewarded video":"\u52A0\u8F7D\u5E76\u51C6\u5907\u5956\u52B1\u7684\u89C6\u9891","Request and load a rewarded video from Facebook, so that it is ready to be shown.":"\u4ECEFacebook\u8BF7\u6C42\u5E76\u52A0\u8F7D\u5956\u52B1\u89C6\u9891\uFF0C\u4EE5\u4FBF\u51C6\u5907\u597D\u64AD\u653E\u3002","Request and load a rewarded video from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)":"\u4ECE Facebook \u8BF7\u6C42\u5E76\u52A0\u8F7D\u5956\u52B1\u89C6\u9891 (\u5E7F\u544A\u4F4D\u7F6E: _PARAM0_, \u9519\u8BEF\u5728 _PARAM1_)","Show the loaded rewarded video":"\u663E\u793A\u52A0\u8F7D\u7684\u5956\u52B1\u89C6\u9891","Show the rewarded video previously loaded in memory. This won't work if you did not load the video before.":"\u5728\u5185\u5B58\u4E2D\u663E\u793A\u4EE5\u524D\u52A0\u8F7D\u8FC7\u7684\u5956\u52B1\u89C6\u9891\u3002\u5982\u679C\u60A8\u4EE5\u524D\u6CA1\u6709\u52A0\u8F7D\u89C6\u9891\uFF0C\u8FD9\u5C06\u65E0\u6CD5\u4F7F\u7528\u3002","Show the rewarded video previously loaded in memory (if any error, store it in _PARAM0_)":"\u5728\u5185\u5B58\u4E2D\u663E\u793A\u4E4B\u524D\u52A0\u8F7D\u7684\u5956\u52B1\u89C6\u9891(\u5982\u679C\u6709\u4EFB\u4F55\u9519\u8BEF\uFF0C\u8BF7\u5728 _PARAM0_)","Player identifier":"\u73A9\u5BB6ID","Get the player unique identifier":"\u83B7\u53D6\u73A9\u5BB6\u7684\u552F\u4E00\u6807\u8BC6\u7B26","Player name":"\u73A9\u5BB6\u540D\u79F0","Get the player name":"\u83B7\u53D6\u73A9\u5BB6\u540D\u79F0","3D physics engine":"3D \u7269\u7406\u5F15\u64CE","If enabled, the object won't rotate and will stay at the same angle.":"\u5982\u679C\u542F\u7528\uFF0C\u5BF9\u8C61\u5C06\u4E0D\u4F1A\u65CB\u8F6C\u5E76\u4FDD\u6301\u76F8\u540C\u7684\u89D2\u5EA6\u3002\u4F8B\u5982\uFF0C\u5BF9\u4E8E\u89D2\u8272\u5F88\u6709\u7528\u3002","Capsule":"\u80F6\u56CA","Sphere":"\u7403\u4F53","Cylinder":"\u5706\u67F1","Mesh (works for Static only)":"Mesh\uFF08\u4EC5\u9002\u7528\u4E8E\u9759\u6001\uFF09","Simplified 3D model (leave empty to use object's one)":"\u7B80\u5316\u7684 3D \u6A21\u578B\uFF08\u7559\u7A7A\u4EE5\u4F7F\u7528\u5BF9\u8C61\u7684\u6A21\u578B\uFF09","Mass override":"\u8D28\u91CF\u8986\u76D6","Leave at 0 to use the density.":"\u8BBE\u7F6E\u4E3A 0 \u4EE5\u4F7F\u7528\u5BC6\u5EA6\u3002","Linear damping reduces an object's movement speed over time, making its motion slow down smoothly.":"\u7EBF\u6027\u963B\u5C3C\u968F\u7740\u65F6\u95F4\u7684\u63A8\u79FB\u964D\u4F4E\u7269\u4F53\u7684\u8FD0\u52A8\u901F\u5EA6\uFF0C\u4F7F\u5176\u8FD0\u52A8\u5E73\u6ED1\u51CF\u6162\u3002","Angular damping reduces an object's rotational speed over time, making its spins slow down smoothly.":"\u89D2\u963B\u5C3C\u968F\u7740\u65F6\u95F4\u7684\u63A8\u79FB\u964D\u4F4E\u7269\u4F53\u7684\u65CB\u8F6C\u901F\u5EA6\uFF0C\u4F7F\u5176\u65CB\u8F6C\u5E73\u6ED1\u51CF\u6162\u3002","Gravity Scale multiplies the world's gravity for a specific body, making it experience stronger or weaker gravitational force than normal.":"\u91CD\u529B\u6BD4\u4F8B\u4E58\u4EE5\u7279\u5B9A\u7269\u4F53\u7684\u4E16\u754C\u91CD\u529B\uFF0C\u4F7F\u5176\u4F53\u9A8C\u6BD4\u6B63\u5E38\u66F4\u5F3A\u6216\u66F4\u5F31\u7684\u91CD\u529B\u3002","Simulate realistic 3D physics for this object including gravity, forces, collisions, etc.":"\u4E3A\u8BE5\u5BF9\u8C61\u6A21\u62DF\u771F\u5B9E\u7684\u4E09\u7EF4\u7269\u7406\u6548\u679C\uFF0C\u5305\u62EC\u91CD\u529B\u3001\u529B\u548C\u78B0\u649E\u7B49\u3002","Gravity (in Newton)":"\u91CD\u529B (\u725B\u987F)","World gravity on Z axis":"Z \u8F74\u4E0A\u7684\u4E16\u754C\u91CD\u529B","the world gravity on Z axis":"Z \u8F74\u4E0A\u7684\u4E16\u754C\u91CD\u529B","Enable or disable an object fixed rotation. If enabled the object won't be able to rotate. This action has no effect on characters.":"\u542F\u7528\u6216\u7981\u7528\u5BF9\u8C61\u56FA\u5B9A\u65CB\u8F6C\u3002\u5982\u679C\u542F\u7528\uFF0C\u5BF9\u8C61\u5C06\u65E0\u6CD5\u65CB\u8F6C\u3002\u6B64\u64CD\u4F5C\u5BF9\u89D2\u8272\u6CA1\u6709\u5F71\u54CD\u3002","Modify an object shape scale. It affects custom shape dimensions. If custom dimensions are not set, the body will be scaled automatically to the object size.":"\u4FEE\u6539\u5BF9\u8C61\u5F62\u72B6\u6BD4\u4F8B\u3002\u5B83\u5F71\u54CD\u81EA\u5B9A\u4E49\u5F62\u72B6\u5C3A\u5BF8\u3002\u5982\u679C\u672A\u8BBE\u7F6E\u81EA\u5B9A\u4E49\u5C3A\u5BF8\uFF0C\u4E3B\u4F53\u5C06\u81EA\u52A8\u7F29\u653E\u5230\u5BF9\u8C61\u5927\u5C0F\u3002","the object density. The body's density and volume determine its mass.":"\u7269\u4F53\u5BC6\u5EA6\u3002\u7269\u4F53\u7684\u5BC6\u5EA6\u548C\u4F53\u79EF\u51B3\u5B9A\u4E86\u5B83\u7684\u8D28\u91CF\u3002","Shape offset X":"\u5F62\u72B6\u504F\u79FB X","the object shape offset on X.":"\u5BF9\u8C61\u5F62\u72B6\u5728 X \u8F74\u4E0A\u7684\u504F\u79FB\u3002","the shape offset on X":"\u5F62\u72B6\u5728 X \u8F74\u4E0A\u7684\u504F\u79FB","Shape offset Y":"\u5F62\u72B6\u504F\u79FB Y","the object shape offset on Y.":"\u5BF9\u8C61\u5F62\u72B6\u5728 Y \u8F74\u4E0A\u7684\u504F\u79FB\u3002","the shape offset on Y":"Y\u8F74\u5F62\u72B6\u504F\u79FB","Shape offset Z":"\u5F62\u72B6\u504F\u79FB Z","the object shape offset on Z.":"\u5BF9\u8C61\u5F62\u72B6\u5728 Z \u8F74\u4E0A\u7684\u504F\u79FB\u3002","the shape offset on Z":"\u5F62\u72B6\u5728 Z \u8F74\u4E0A\u7684\u504F\u79FB","the object friction. How much energy is lost from the movement of one object over another. The combined friction from two bodies is calculated as 'sqrt(bodyA.friction * bodyB.friction)'.":"\u7269\u4F53\u6469\u64E6\u529B\u3002\u4E00\u4E2A\u7269\u4F53\u5728\u53E6\u4E00\u4E2A\u7269\u4F53\u4E0A\u7684\u8FD0\u52A8\u635F\u5931\u4E86\u591A\u5C11\u80FD\u91CF\u3002\u4E24\u4E2A\u7269\u4F53\u7684\u5408\u5E76\u6469\u64E6\u529B\u8BA1\u7B97\u4E3A 'sqrt(bodyA.friction * bodyB.friction)'\u3002","the object restitution. Energy conservation on collision. The combined restitution from two bodies is calculated as 'max(bodyA.restitution, bodyB.restitution)'.":"\u7269\u4F53\u6062\u590D\u3002\u78B0\u649E\u65F6\u7684\u80FD\u91CF\u5B88\u6052\u3002\u4E24\u4E2A\u7269\u4F53\u7684\u7EC4\u5408\u6062\u590D\u8BA1\u7B97\u4E3A\u201C max(bodyA.restitution, bodyB.restitution)\u201D\u3002","the object linear damping. How much movement speed is lost across the time.":"\u7269\u4F53\u7684\u7EBF\u6027\u963B\u5C3C\u3002\u968F\u7740\u65F6\u95F4\u63A8\u79FB\uFF0C\u8FD0\u52A8\u901F\u5EA6\u4F1A\u635F\u5931\u591A\u5C11\u3002","the object angular damping. How much angular speed is lost across the time.":"\u7269\u4F53\u7684\u89D2\u963B\u5C3C\u3002\u968F\u7740\u65F6\u95F4\u63A8\u79FB\uFF0C\u89D2\u901F\u5EA6\u635F\u5931\u4E86\u591A\u5C11\u3002","the object gravity scale. The gravity applied to an object is the world gravity multiplied by the object gravity scale.":"\u7269\u4F53\u91CD\u529B\u6807\u5EA6\u3002\u5E94\u7528\u4E8E\u5BF9\u8C61\u7684\u91CD\u529B\u662F\u4E16\u754C\u91CD\u529B\u4E58\u4EE5\u5BF9\u8C61\u91CD\u529B\u6BD4\u4F8B\u3002","Layer (1 - 8)":"\u56FE\u5C42 (1-8)","Mask (1 - 8)":"\u906E\u7F69 (1-8)","the object linear velocity on X":"\u7269\u4F53\u5728 X \u8F74\u4E0A\u7684\u7EBF\u901F\u5EA6","the object linear velocity on Y":"\u7269\u4F53\u5728 Y \u8F74\u4E0A\u7684\u7EBF\u901F\u5EA6","Linear velocity Z":"\u7EBF\u6027\u901F\u5EA6 Z","the object linear velocity on Z":"\u7269\u4F53\u5728 Z \u8F74\u4E0A\u7684\u7EBF\u901F\u5EA6","the linear velocity on Z":"Z \u4E0A\u7684\u7EBF\u6027\u901F\u5EA6","the object linear velocity length":"\u5BF9\u8C61\u7EBF\u6027\u901F\u5EA6\u957F\u5EA6","Angular velocity X":"\u89D2\u901F\u5EA6 X","the object angular velocity around X":"\u7269\u4F53\u5728 X \u8F74\u4E0A\u7684\u89D2\u901F\u5EA6","the angular velocity around X":"X \u5468\u56F4\u7684\u89D2\u901F\u5EA6","Angular velocity Y":"\u89D2\u901F\u5EA6 Y","the object angular velocity around Y":"\u7269\u4F53\u5728 Y \u8F74\u4E0A\u7684\u89D2\u901F\u5EA6","the angular velocity around Y":"Y \u5468\u56F4\u7684\u89D2\u901F\u5EA6","Angular velocity Z":"\u89D2\u901F\u5EA6 Z","the object angular velocity around Z":"\u7269\u4F53\u5728 Z \u8F74\u4E0A\u7684\u89D2\u901F\u5EA6","the angular velocity around Z":"Z \u5468\u56F4\u7684\u89D2\u901F\u5EA6","Apply force (at a point)":"\u65BD\u52A0\u529B\u91CF (\u5728\u67D0\u4E00\u70B9)","Apply a force of _PARAM2_ ; _PARAM3_ ; _PARAM4_ to _PARAM0_ at _PARAM5_ ; _PARAM6_ ; _PARAM7_":"\u5728 _PARAM5_\uFF1B_PARAM6_\uFF1B_PARAM7_ \u5904\u5BF9 _PARAM0_ \u65BD\u52A0 _PARAM2_\uFF1B_PARAM3_\uFF1B_PARAM4_ \u7684\u529B","Z component (N)":"Z \u7EC4\u4EF6 (N)","Application point on Z axis":"Z \u8F74\u4E0A\u7684\u5E94\u7528\u70B9","Use `MassCenterX`, `MassCenterY` and `MassCenterZ` expressions to avoid any rotation.":"\u4F7F\u7528\u201CMassCenterX\u201D\u3001\u201CMassCenterY\u201D\u548C\u201CMassCenterZ\u201D\u8868\u8FBE\u5F0F\u6765\u907F\u514D\u4EFB\u4F55\u65CB\u8F6C\u3002","Apply force (at center)":"\u65BD\u52A0\u529B\u91CF (\u5728\u4E2D\u5FC3)","Apply a force of _PARAM2_ ; _PARAM3_ ; _PARAM4_ at the center of _PARAM0_":"\u5728 _PARAM0_ \u7684\u4E2D\u5FC3\u65BD\u52A0 _PARAM2_ ; _PARAM3_ ; _PARAM4_ \u7684\u529B","Apply to _PARAM0_ a force of length _PARAM2_ towards _PARAM3_ ; _PARAM4_ ; _PARAM5_":"\u5BF9 _PARAM0_ \u65BD\u52A0\u957F\u5EA6\u4E3A _PARAM2_ \u7684\u529B\uFF0C\u671D\u5411 _PARAM3_\uFF1B_PARAM4_\uFF1B_PARAM5_","Apply impulse (at a point)":"\u5E94\u7528\u51B2\u91CF (\u5728\u67D0\u4E00\u70B9)","Apply an impulse of _PARAM2_ ; _PARAM3_ ; _PARAM4_ to _PARAM0_ at _PARAM5_ ; _PARAM6_ ; _PARAM7_":"\u5728 _PARAM5_\uFF1B_PARAM6_\uFF1B_PARAM7_ \u5904\u5411 _PARAM0_ \u65BD\u52A0 _PARAM2_\uFF1B_PARAM3_\uFF1B_PARAM4_ \u51B2\u91CF","Z component (N\u00B7s or kg\u00B7m\u00B7s\u207B\u00B9)":"Z \u7EC4\u4EF6 (N\u00B7s or kg\u00B7m\u00B7s\u207B\u00B9)","Apply impulse (at center)":"\u5E94\u7528\u51B2\u91CF (\u5728\u4E2D\u5FC3)","Apply an impulse of _PARAM2_ ; _PARAM3_ ; _PARAM4_ at the center of _PARAM0_":"\u5728 _PARAM0_ \u7684\u4E2D\u5FC3\u65BD\u52A0 _PARAM2_ ; _PARAM3_ ; _PARAM4_ \u7684\u51B2\u91CF","Apply to _PARAM0_ an impulse of length _PARAM2_ towards _PARAM3_ ; _PARAM4_ ; _PARAM5_":"\u5BF9 _PARAM0_ \u65BD\u52A0\u957F\u5EA6\u4E3A _PARAM2_ \u7684\u51B2\u91CF\uFF0C\u671D\u5411 _PARAM3_\uFF1B_PARAM4_\uFF1B_PARAM5_","Apply a torque of _PARAM2_ ; _PARAM3_ ; _PARAM4_ to _PARAM0_ an":"\u5BF9 _PARAM0_ \u65BD\u52A0 _PARAM2_ ; _PARAM3_ ; _PARAM4_ \u7684\u626D\u77E9","Torque around X (N\u00B7m)":"X \u65B9\u5411\u626D\u77E9 (N\u00B7m)","Torque around Y (N\u00B7m)":"Y \u65B9\u5411\u626D\u77E9 (N\u00B7m)","Torque around Z (N\u00B7m)":"Z \u65B9\u5411\u626D\u77E9 (N\u00B7m)","Apply angular impulse of _PARAM2_ ; _PARAM3_ ; _PARAM4_ to _PARAM0_ an":"\u5C06 _PARAM2_ ; _PARAM3_ ; _PARAM4_ \u7684\u89D2\u51B2\u91CF\u65BD\u52A0\u5230 _PARAM0_","Angular impulse around X (N\u00B7m\u00B7s)":"\u7ED5 X \u8F74\u7684\u89D2\u51B2\u91CF (N\u00B7m\u00B7s)","Angular impulse around Y (N\u00B7m\u00B7s)":"\u7ED5 Y \u8F74\u7684\u89D2\u51B2\u91CF (N\u00B7m\u00B7s)","Angular impulse around Z (N\u00B7m\u00B7s)":"\u7ED5 Z \u8F74\u7684\u89D2\u51B2\u91CF (N\u00B7m\u00B7s)","Inertia around X":"X \u8F74\u5468\u56F4\u7684\u60EF\u6027","Return the inertia around X axis of the object (in kilograms \u00B7 meters\u00B2) when for its default rotation is (0\u00B0; 0\u00B0; 0\u00B0)":"\u8FD4\u56DE\u7269\u4F53\u9ED8\u8BA4\u65CB\u8F6C\u89D2\u5EA6\u4E3A (0\u00B0; 0\u00B0; 0\u00B0) \u65F6\u7ED5 X \u8F74\u7684\u60EF\u6027 (\u5355\u4F4D\u4E3A\u5343\u514B\u00B7\u7C73\u00B2)","Inertia around Y":"Y \u8F74\u5468\u56F4\u7684\u60EF\u6027","Return the inertia around Y axis of the object (in kilograms \u00B7 meters\u00B2) when for its default rotation is (0\u00B0; 0\u00B0; 0\u00B0)":"\u8FD4\u56DE\u7269\u4F53\u9ED8\u8BA4\u65CB\u8F6C\u89D2\u5EA6\u4E3A (0\u00B0; 0\u00B0; 0\u00B0) \u65F6\u7ED5 Y \u8F74\u7684\u60EF\u6027 (\u5355\u4F4D\u4E3A\u5343\u514B\u00B7\u7C73\u00B2)","Inertia around Z":"Z \u8F74\u5468\u56F4\u7684\u60EF\u6027","Return the inertia around Z axis of the object (in kilograms \u00B7 meters\u00B2) when for its default rotation is (0\u00B0; 0\u00B0; 0\u00B0)":"\u8FD4\u56DE\u7269\u4F53\u9ED8\u8BA4\u65CB\u8F6C\u89D2\u5EA6\u4E3A (0\u00B0; 0\u00B0; 0\u00B0) \u65F6\u7ED5 Z \u8F74\u7684\u60EF\u6027 (\u5355\u4F4D\u4E3A\u5343\u514B\u00B7\u7C73\u00B2)","Mass center Z":"\u8D28\u91CF\u4E2D\u5FC3 Z","Jump height":"\u8DF3\u8DC3\u9AD8\u5EA6","Forward acceleration":"\u524D\u8FDB\u52A0\u901F\u5EA6","Forward deceleration":"\u524D\u8FDB\u51CF\u901F","Max. forward speed":"\u6700\u5927\u524D\u8FDB\u901F\u5EA6","Sideways acceleration":"\u4FA7\u5411\u52A0\u901F\u5EA6","Sideways deceleration":"\u4FA7\u5411\u51CF\u901F","Max. sideways speed":"\u6700\u5927\u4FA7\u5411\u901F\u5EA6","3D physics character":"3D \u7269\u7406\u89D2\u8272","Allow an object to jump and run on platforms that have the 3D physics behavior(and which are generally set to \"Static\" as type, unless the platform is animated/moved in events).\n\nThis behavior is usually used with one or more \"mapper\" behavior to let the player move it.":"\u5141\u8BB8\u4E00\u4E2A\u5BF9\u8C61\u5728\u5177\u67093D\u7269\u7406\u884C\u4E3A\u7684\u5E73\u9762\u4E0A\u8DF3\u8DC3\u548C\u5954\u8DD1\uFF08\u9664\u975E\u5E73\u9762\u5728\u4E8B\u4EF6\u4E2D\u52A8\u753B/\u79FB\u52A8\uFF0C\u901A\u5E38\u5176\u7C7B\u578B\u8BBE\u7F6E\u4E3A\u201C\u9759\u6001\u201D\uFF09\u3002\n\n\u6B64\u884C\u4E3A\u901A\u5E38\u4E0E\u4E00\u4E2A\u6216\u591A\u4E2A\u201C\u6620\u5C04\u5668\u201D\u884C\u4E3A\u4E00\u8D77\u4F7F\u7528\uFF0C\u4EE5\u8BA9\u73A9\u5BB6\u79FB\u52A8\u5B83\u3002","Simulate move forward key press":"\u6A21\u62DF\u6309\u4E0B\u524D\u8FDB\u952E","Simulate a press of the move forward key.":"\u6A21\u62DF\u6309\u4E0B\u524D\u8FDB\u952E\u3002","Simulate pressing Forward key for _PARAM0_":"\u6A21\u62DF\u6309\u4E0B _PARAM0_ \u7684\u524D\u8FDB\u952E","Character controls":"\u89D2\u8272\u63A7\u5236","Simulate move backward key press":"\u6A21\u62DF\u6309\u4E0B\u540E\u9000\u952E","Simulate a press of the move backward key.":"\u6A21\u62DF\u6309\u4E0B\u540E\u9000\u952E\u3002","Simulate pressing Backward key for _PARAM0_":"\u6A21\u62DF\u6309\u4E0B _PARAM0_ \u7684\u540E\u9000\u952E","Simulate move right key press":"\u6A21\u62DF\u6309\u4E0B\u53F3\u79FB\u52A8\u952E","Simulate a press of the move right key.":"\u6A21\u62DF\u6309\u4E0B\u53F3\u79FB\u52A8\u952E\u3002","Simulate pressing Right key for _PARAM0_":"\u6A21\u62DF\u6309\u4E0B _PARAM0_ \u7684\u53F3\u952E","Simulate move left key press":"\u6A21\u62DF\u6309\u4E0B\u5DE6\u79FB\u952E","Simulate a press of the move left key.":"\u6A21\u62DF\u6309\u4E0B\u5DE6\u79FB\u952E\u3002","Simulate pressing Left key for _PARAM0_":"\u6A21\u62DF\u6309\u4E0B _PARAM0_ \u7684\u5DE6\u952E","A stick angle for a 3D Physics character of 0\u00B0 means the object will move to the right, 90\u00B0 backward and -90\u00B0 (or 270\u00B0) forward.":"\u5BF9\u4E8E 3D \u7269\u7406\u89D2\u8272\u7684 0\u00B0 \u56FA\u5B9A\u89D2\u5EA6\u610F\u5473\u7740\u7269\u4F53\u5C06\u5411\u53F3\u79FB\u52A8\uFF0C90\u00B0 \u5411\u540E\u79FB\u52A8\uFF0C\u4EE5\u53CA -90\u00B0\uFF08\u6216 270\u00B0\uFF09\u5411\u524D\u79FB\u52A8\u3002","Simulating a stick control is usually used for connecting gamepads. For NPCs, it's usually better to rotate them toward target & simulate forward key instead.":"\u6A21\u62DF\u6746\u63A7\u5236\u901A\u5E38\u7528\u4E8E\u8FDE\u63A5\u6E38\u620F\u624B\u67C4\u3002\u5BF9\u4E8E NPC\uFF0C\u901A\u5E38\u8FD8\u662F\u66F4\u597D\u5730\u8BA9\u5B83\u4EEC\u671D\u76EE\u6807\u65CB\u8F6C\u5E76\u6A21\u62DF\u5411\u524D\u6309\u952E\u3002","When this action is executed, the object is able to jump again, even if it is in the air: this can be useful to allow a double jump for example. This is not a permanent effect: you must call again this action every time you want to allow the object to jump (apart if it's on the floor).":"\u6267\u884C\u6B64\u64CD\u4F5C\u540E\uFF0C\u5373\u4F7F\u5BF9\u8C61\u5728\u7A7A\u4E2D\uFF0C\u5B83\u4E5F\u80FD\u518D\u6B21\u8DF3\u8DC3\uFF1A\u4F8B\u5982\uFF0C\u8FD9\u5BF9\u4E8E\u5141\u8BB8\u53CC\u8DF3\u5F88\u6709\u7528\u3002\u8FD9\u4E0D\u662F\u6C38\u4E45\u6548\u679C\uFF1A\u6BCF\u6B21\u60F3\u8981\u5141\u8BB8\u5BF9\u8C61\u8DF3\u8DC3\u65F6\u90FD\u5FC5\u987B\u518D\u6B21\u8C03\u7528\u6B64\u64CD\u4F5C (\u5982\u679C\u5BF9\u8C61\u5728\u5730\u677F\u4E0A\u5219\u53E6\u5F53\u522B\u8BBA)\u3002","Character state":"\u89D2\u8272\u72B6\u6001","Should bind object and forward angle":"\u8BE5\u7ED1\u5B9A\u5BF9\u8C61\u548C\u524D\u8FDB\u89D2\u5EA6","Check if the object angle and forward angle should be kept the same.":"\u68C0\u67E5\u7269\u4F53\u89D2\u5EA6\u548C\u524D\u8FDB\u89D2\u5EA6\u662F\u5426\u5E94\u4FDD\u6301\u4E0D\u53D8\u3002","Keep _PARAM0_ angle and forward angle the same":"\u4FDD\u6301 _PARAM0_ \u89D2\u5EA6\u548C\u524D\u8FDB\u89D2\u5EA6\u76F8\u540C","Character configuration":"\u89D2\u8272\u914D\u7F6E","Enable or disable keeping the object angle and forward angle the same.":"\u542F\u7528\u6216\u7981\u7528\u4FDD\u6301\u76EE\u6807\u89D2\u5EA6\u548C\u524D\u8FDB\u89D2\u5EA6\u76F8\u540C\u3002","Should bind _PARAM0_ angle and forward angle: _PARAM2_":"\u5E94\u7ED1\u5B9A _PARAM0_ \u89D2\u5EA6\u548C\u524D\u8FDB\u89D2\u5EA6\uFF1A_PARAM2_","Keep object angle and forward direction the same":"\u4FDD\u6301\u7269\u4F53\u89D2\u5EA6\u548C\u524D\u8FDB\u65B9\u5411\u76F8\u540C","Forward angle":"\u5411\u524D\u89D2\u5EA6","Compare the angle used by the character to go forward.":"\u6BD4\u8F83\u89D2\u8272\u524D\u8FDB\u6240\u4F7F\u7528\u7684\u89D2\u5EA6\u3002","Forward angle of _PARAM0_ is _PARAM2_ \u00B1 _PARAM3_\u00B0":"_PARAM0_ \u7684\u524D\u65B9\u89D2\u5EA6\u4E3A _PARAM2_ \u00B1 _PARAM3_\u00B0","Change the angle used by the character to go forward.":"\u6539\u53D8\u89D2\u8272\u524D\u8FDB\u7684\u89D2\u5EA6\u3002","the forward angle":"\u5411\u524D\u89D2\u5EA6","Forward angle of the character":"\u89D2\u8272\u7684\u524D\u5411\u89D2\u5EA6","Return the angle used by the character to go forward.":"\u8FD4\u56DE\u89D2\u8272\u524D\u8FDB\u6240\u4F7F\u7528\u7684\u89D2\u5EA6\u3002","Current forward speed":"\u5F53\u524D\u524D\u8FDB\u901F\u5EA6","the current forward speed of the object. The object moves backward with negative values and forward with positive ones":"\u7269\u4F53\u7684\u5F53\u524D\u524D\u8FDB\u901F\u5EA6\u3002\u5BF9\u8C61\u4EE5\u8D1F\u503C\u5411\u540E\u79FB\u52A8\uFF0C\u4EE5\u6B63\u503C\u5411\u524D\u79FB\u52A8","the current forward speed":"\u5F53\u524D\u524D\u8FDB\u901F\u5EA6","the forward acceleration of an object":"\u7269\u4F53\u524D\u8FDB\u7684\u52A0\u901F\u5EA6","the forward acceleration":"\u524D\u8FDB\u52A0\u901F\u5EA6","the forward deceleration of an object":"\u7269\u4F53\u524D\u8FDB\u7684\u51CF\u901F\u5EA6","the forward deceleration":"\u524D\u8FDB\u51CF\u901F","Forward max speed":"\u524D\u8FDB\u6700\u5927\u901F\u5EA6","the forward max speed of the object":"\u7269\u4F53\u524D\u8FDB\u7684\u6700\u5927\u901F\u5EA6","the forward max speed":"\u524D\u8FDB\u6700\u5927\u901F\u5EA6","Current sideways speed":"\u5F53\u524D\u4FA7\u5411\u901F\u5EA6","the current sideways speed of the object. The object moves to the left with negative values and to the right with positive ones":"\u7269\u4F53\u5F53\u524D\u7684\u4FA7\u5411\u901F\u5EA6\u3002\u8D1F\u503C\u8868\u793A\u7269\u4F53\u5411\u5DE6\u79FB\u52A8\uFF0C\u6B63\u503C\u8868\u793A\u7269\u4F53\u5411\u53F3\u79FB\u52A8","the current sideways speed":"\u5F53\u524D\u4FA7\u5411\u901F\u5EA6","the sideways acceleration of an object":"\u7269\u4F53\u7684\u4FA7\u5411\u52A0\u901F\u5EA6","the sideways acceleration":"\u4FA7\u5411\u52A0\u901F\u5EA6","the sideways deceleration of an object":"\u7269\u4F53\u7684\u4FA7\u5411\u51CF\u901F\u5EA6","the sideways deceleration":"\u4FA7\u5411\u51CF\u901F","Sideways max speed":"\u4FA7\u5411\u6700\u5927\u901F\u5EA6","the sideways max speed of the object":"\u7269\u4F53\u7684\u4FA7\u5411\u6700\u5927\u901F\u5EA6","the sideways max speed":"\u4FA7\u5411\u6700\u5927\u901F\u5EA6","the current falling speed of the object. Its value is always positive.":"\u7269\u4F53\u5F53\u524D\u7684\u4E0B\u964D\u901F\u5EA6\uFF0C\u5B83\u7684\u503C\u603B\u662F\u6B63\u6570\u3002","the current jump speed of the object. Its value is always positive.":"\u7269\u4F53\u5F53\u524D\u7684\u8DF3\u8DC3\u901F\u5EA6\uFF0C\u5B83\u7684\u503C\u603B\u662F\u6B63\u6570\u3002","the jump speed of an object. Its value is always positive":"\u7269\u4F53\u7684\u8DF3\u8DC3\u901F\u5EA6\u3002\u5176\u503C\u59CB\u7EC8\u4E3A\u6B63","the jump sustain time of an object. This is the time during which keeping the jump button held allow the initial jump speed to be maintained":"\u7269\u4F53\u8DF3\u8DC3\u7684\u6301\u7EED\u65F6\u95F4\u3002\u8FD9\u662F\u6309\u4F4F\u8DF3\u8DC3\u6309\u94AE\u4EE5\u4FDD\u6301\u521D\u59CB\u8DF3\u8DC3\u901F\u5EA6\u7684\u65F6\u95F4\u3002","the gravity applied on an object":"\u4F5C\u7528\u5728\u7269\u4F53\u4E0A\u7684\u91CD\u529B","the maximum falling speed of an object":"\u7269\u4F53\u7684\u6700\u5927\u4E0B\u843D\u901F\u5EA6","Max steer angle":"\u6700\u5927\u8F6C\u5411\u89D2\u5EA6","Steering":"\u8F6C\u5411","Beginning steer speed":"\u521D\u59CB\u8F6C\u5411\u901F\u5EA6","End steer speed":"\u6700\u7EC8\u8F6C\u5411\u901F","Max engine torque":"\u6700\u5927\u53D1\u52A8\u673A\u626D\u77E9","Allow cars to climb steep slopes and push heavy obstacles.":"\u5141\u8BB8\u6C7D\u8F66\u6500\u767B\u9661\u5761\u5E76\u63A8\u52A8\u91CD\u578B\u969C\u788D\u7269\u3002","Max engine speed":"\u6700\u5927\u53D1\u52A8\u673A\u901F\u5EA6","Engine inertia":"\u53D1\u52A8\u673A\u60EF\u6027","Slow down car acceleration.":"\u51CF\u6162\u6C7D\u8F66\u52A0\u901F\u5EA6\u3002","Reverse gear ratio":"\u5012\u6863\u9F7F\u8F6E\u6BD4","1st gear ratio":"1 \u6863\u9F7F\u8F6E\u6BD4","2nd gear ratio":"2 \u6863\u9F7F\u8F6E\u6BD4","3rd gear ratio":"3 \u6863\u9F7F\u8F6E\u6BD4","4th gear ratio":"4 \u6863\u9F7F\u8F6E\u6BD4","5th gear ratio":"5 \u6863\u9F7F\u8F6E\u6BD4","6th gear ratio":"6 \u6863\u9F7F\u8F6E\u6BD4","Wheel radius":"\u8F6E\u5B50\u534A\u5F84","Wheels":"\u8F6E\u5B50","Wheel width":"\u8F6E\u5B50\u5BBD\u5EA6","Back wheel offset X":"\u540E\u8F6E\u504F\u79FB X","Positive values move wheels outside.":"\u6B63\u503C\u4F7F\u8F66\u8F6E\u5411\u5916\u79FB\u52A8\u3002","Front wheel offset X":"\u524D\u8F6E\u504F\u79FB X","Wheel offset Y":"\u8F6E\u5B50\u504F\u79FB Y","Wheel offset Z":"\u8F6E\u5B50\u504F\u79FB Z","Brake max torque":"\u6700\u5927\u5236\u52A8\u626D\u77E9","Brakes":"\u5239\u8F66","Hand brake max torque":"\u624B\u52A8\u5236\u52A8\u5668\u6700\u5927\u626D\u77E9","Back wheel drive":"\u540E\u8F6E\u9A71\u52A8","Front wheel drive":"\u524D\u8F6E\u9A71\u52A8","Pitch and roll max angle":"\u4FEF\u4EF0\u548C\u6EDA\u52A8\u6700\u5927\u89D2\u5EA6","3D physics car":"3D \u7269\u7406\u6C7D\u8F66","Simulate a realistic car using the 3D physics engine. This is mostly useful for the car controlled by the player (it's usually too complex for other cars in a game).\n\nThis behavior is usually used with one or more \"mapper\" behavior to let the player move it.":"\u4F7F\u75283D\u7269\u7406\u5F15\u64CE\u6A21\u62DF\u771F\u5B9E\u7684\u6C7D\u8F66\u3002\u8FD9\u5BF9\u73A9\u5BB6\u63A7\u5236\u7684\u6C7D\u8F66\u7279\u522B\u6709\u7528\uFF08\u901A\u5E38\u5BF9\u4E8E\u6E38\u620F\u4E2D\u7684\u5176\u4ED6\u6C7D\u8F66\u6765\u8BF4\u8FC7\u4E8E\u590D\u6742\uFF09\u3002\n\n\u6B64\u884C\u4E3A\u901A\u5E38\u4E0E\u4E00\u4E2A\u6216\u591A\u4E2A\"\u6620\u5C04\u5668\"\u884C\u4E3A\u4E00\u8D77\u4F7F\u7528\uFF0C\u4EE5\u4FBF\u8BA9\u73A9\u5BB6\u79FB\u52A8\u5B83\u3002","Car controls":"\u6C7D\u8F66\u63A7\u5236","Simulate hand brake key press":"\u6A21\u62DF\u624B\u5239\u6309\u952E\u6309\u4E0B","Simulate a press of the hand brake key.":"\u6A21\u62DF\u6309\u4E0B\u624B\u5239\u952E\u3002","Simulate pressing hand brake key for _PARAM0_":"\u6A21\u62DF\u6309\u4E0B\u624B\u5239\u952E _PARAM0_","Simulate accelerator stick control":"\u6A21\u62DF\u64CD\u7EB5\u6746\u63A7\u5236","Simulate an accelerator stick control.":"\u6A21\u62DF\u64CD\u7EB5\u6746\u63A7\u5236\u3002","Simulate an accelerator stick control for _PARAM0_ with a _PARAM2_ force":"\u6A21\u62DF\u4E00\u4E2A\u7528\u4E8E _PARAM0_ \u7684\u52A0\u901F\u6746\u63A7\u5236\uFF0C\u65BD\u52A0 _PARAM2_ \u529B","Stick force (between -1 and 1)":"\u7C98\u9644\u529B (\u8303\u56F4\u5728-1\u52301\u4E4B\u95F4)","Simulate steering stick control":"\u6A21\u62DF\u65B9\u5411\u76D8\u63A7\u5236","Simulate a steering stick control.":"\u6A21\u62DF\u65B9\u5411\u76D8\u63A7\u5236\u3002","Simulate a steering stick control for _PARAM0_ with a _PARAM2_ force":"\u6A21\u62DF\u4E00\u4E2A\u7528\u4E8E _PARAM0_ \u7684\u8F6C\u5411\u6746\u63A7\u5236\uFF0C\u65BD\u52A0 _PARAM2_ \u529B","Steer angle":"\u8F6C\u5411\u89D2\u5EA6","the current steer angle (in degree). The value is negative when cars turn left":"\u5F53\u524D\u7684\u8F6C\u5411\u89D2\u5EA6 (\u4EE5\u5EA6\u4E3A\u5355\u4F4D)\u3002\u5F53\u6C7D\u8F66\u5DE6\u8F6C\u65F6\uFF0C\u8BE5\u503C\u4E3A\u8D1F\u6570\u3002","the steer angle":"\u8F6C\u5411\u89D2\u5EA6","Car state":"\u6C7D\u8F66\u72B6\u6001","Steer angle (in degree)":"\u8F6C\u5411\u89D2\u5EA6 (\u4EE5\u5EA6\u4E3A\u5355\u4F4D)","Engine speed":"\u53D1\u52A8\u673A\u901F\u5EA6","the current engine speed (RPM)":"\u5F53\u524D\u53D1\u52A8\u673A\u8F6C\u901F (RPM)","the engine speed":"\u53D1\u52A8\u673A\u901F\u5EA6","Engine speed (RPM)":"\u53D1\u52A8\u673A\u901F\u5EA6 (RPM)","Current gear":"\u5F53\u524D\u6863\u4F4D","the current gear (-1 = reverse, 0 = neutral, 1 = 1st gear)":"\u5F53\u524D\u6863\u4F4D (-1 = \u5012\u6863\uFF0C0 = \u7A7A\u6321\uFF0C1 = 1\u6863)","the current gear":"\u5F53\u524D\u6863\u4F4D","Check if any wheel is in contact with the ground.":"\u68C0\u67E5\u662F\u5426\u6709\u8F6E\u5B50\u63A5\u89E6\u5730\u9762\u3002","Engine max torque":"\u53D1\u52A8\u673A\u6700\u5927\u626D\u77E9","the engine max torque (N\u00B7m). It allows cars to climb steep slopes and push heavy obstacles":"\n\u53D1\u52A8\u673A\u6700\u5927\u626D\u77E9 (N\u00B7m)\u3002\u5B83\u4F7F\u6C7D\u8F66\u80FD\u591F\u6500\u767B\u9661\u5761\u5E76\u63A8\u52A8\u91CD\u578B\u969C\u788D\u7269\u3002","the engine max torque":"\u53D1\u52A8\u673A\u6700\u5927\u626D\u77E9","Car configuration":"\u6C7D\u8F66\u914D\u7F6E","Engine max torque (N\u00B7m)":"\u53D1\u52A8\u673A\u6700\u5927\u626D\u77E9 (N\u00B7m)","Engine max speed":"\u53D1\u52A8\u673A\u6700\u5927\u901F\u5EA6","the engine max speed (RPM)":"\u53D1\u52A8\u673A\u6700\u5927\u8F6C\u901F (RPM)","the engine max speed":"\u53D1\u52A8\u673A\u6700\u5927\u901F\u5EA6","Engine max speed (RPM)":"\u53D1\u52A8\u673A\u6700\u5927\u901F\u5EA6 (RPM)","the engine inertia (kg\u00B7m\u00B2). It slows down car acceleration":"\u53D1\u52A8\u673A\u60EF\u6027 (kg\u00B7m\u00B2)\u3002\u5B83\u4F1A\u51CF\u7F13\u6C7D\u8F66\u52A0\u901F\u5EA6","the engine inertia":"\u53D1\u52A8\u673A\u60EF\u6027","Engine inertia (kg\u00B7m\u00B2)":"\u53D1\u52A8\u673A\u60EF\u6027 (kg\u00B7m\u00B2)","Check if a 3D physics character is on a given platform.":"\u68C0\u67E5 3D \u7269\u7406\u89D2\u8272\u662F\u5426\u5728\u7ED9\u5B9A\u7684\u5E73\u53F0\u4E0A\u3002","Adjustment":"\u8C03\u6574","Adjust gamma, contrast, saturation, brightness, alpha or color-channel shift.":"\u8C03\u6574\u4F3D\u739B\u3001\u5BF9\u6BD4\u5EA6\u3001\u9971\u548C\u5EA6\u3001\u4EAE\u5EA6\u3001\u900F\u660E\u6216\u989C\u8272\u901A\u9053\u8F6C\u79FB\u3002","Gamma (between 0 and 5)":"\u4F3D\u739B(0\u52305)","Saturation (between 0 and 5)":"\u9971\u548C\u5EA6(\u4ECB\u4E8E 0 \u548C 5)","Contrast (between 0 and 5)":"\u5BF9\u6BD4\u5EA6(\u4ECB\u4E8E 0 \u548C 5)","Brightness (between 0 and 5)":"\u4EAE\u5EA6(\u4ECB\u4E8E 0 \u548C 5)","Red (between 0 and 5)":"\u7EA2\u8272(0\u52305)","Green (between 0 and 5)":"\u7EFF\u8272(0\u52305)","Blue (between 0 and 5)":"\u84DD\u8272(0\u52305)","Alpha (between 0 and 1, 0 is transparent)":"Alpha (\u4ECB\u4E8E 0 \u5230 1 \u4E4B\u95F4, 0 \u662F\u900F\u660E)","Advanced bloom":"\u9AD8\u7EA7\u5149\u6655","Applies a bloom effect.":"\u5E94\u7528\u5149\u6655\u6548\u679C\u3002","Threshold (between 0 and 1)":"\u9608\u503C(0-1\u4E4B\u95F4)","Bloom Scale (between 0 and 2)":"\u8840\u91CF\u6BD4\u4F8B (0\u52302)","Brightness (between 0 and 2)":"\u4EAE\u5EA6(\u4ECB\u4E8E 0 \u548C 2)","Blur (between 0 and 20)":"\u6A21\u7CCA(\u4ECB\u4E8E 0 \u548C 20 \u4E4B\u95F4)","Quality (between 0 and 20)":"\u8D28\u91CF (\u4ECB\u4E8E 0 \u548C 20 \u4E4B\u95F4)","Padding for the visual effect area":"\u89C6\u89C9\u6548\u679C\u533A\u57DF\u7684\u586B\u5145","ASCII":"ASCII","Render the image with ASCII characters only.":"\u53EA\u6E32\u67D3\u5E26\u6709ASCII\u5B57\u7B26\u7684\u56FE\u50CF\u3002","Size (between 2 and 20)":"\u5927\u5C0F (2\u81F320\u4E4B\u95F4)","Beveled edges":"\u659C\u8FB9","Add beveled edges around the rendered image.":"\u5728\u6E32\u67D3\u56FE\u50CF\u5468\u56F4\u6DFB\u52A0\u659C\u8FB9\u3002","Rotation (between 0 and 360)":"\u65CB\u8F6C (0-360)","Outer strength (between 0 and 5)":"\u5916\u90E8\u5F3A\u5EA6(0\u81F35\u4E4B\u95F4)","Distance (between 10 and 20)":"\u8DDD\u79BB(10\u81F320\u4E4B\u95F4)","Light alpha (between 0 and 1)":"\u6D45\u8272\u900F\u660E(\u4ECB\u4E8E 0 \u548C 1) \u4E4B\u95F4","Light color (color of the outline)":"\u6D45\u8272(\u5916\u89C2\u989C\u8272)","Shadow color (color of the outline)":"\u9634\u5F71\u989C\u8272 (\u5916\u89C2\u7684\u989C\u8272)","Shadow alpha (between 0 and 1)":"\u9634\u5F71\u900F\u660E(\u4ECB\u4E8E 0 \u548C 1) \u4E4B\u95F4","Black and White":"\u9ED1\u767D\u7684","Alter the colors to make the image black and white":"\u66F4\u6539\u989C\u8272\uFF0C\u4F7F\u56FE\u50CF\u53D8\u4E3A\u9ED1\u767D\u3002","Opacity (between 0 and 1)":"\u4E0D\u900F\u660E\u5EA6 (\u5728 0 \u548C 1)","Blending mode":"\u6DF7\u5408\u6A21\u5F0F","Alter the rendered image with the specified blend mode.":"\u7528\u6307\u5B9A\u7684\u6DF7\u5408\u6A21\u5F0F\u66F4\u6539\u5448\u73B0\u7684\u56FE\u50CF\u3002","Mode (0: Normal, 1: Add, 2: Multiply, 3: Screen)":"\u6A21\u5F0F (0: \u6B63\u5E38, 1\uFF1A\u52A0\u6CD5, 2\uFF1A\u4E58\u6CD5, 3\uFF1A\u5C4F\u5E55)","Blur (Gaussian, slow - prefer to use Kawase blur)":"\u6A21\u7CCA(\u9AD8\u65AF\u6A21\u7CCA\uFF0C\u6162\u901F-\u559C\u6B22\u7528Kawase\u6A21\u7CCA)","Blur the rendered image. This is slow, so prefer to use Kawase blur in most cases.":"\u6A21\u7CCA\u6E32\u67D3\u7684\u56FE\u50CF\u3002\u8FD9\u662F\u7F13\u6162\u7684\uFF0C\u6240\u4EE5\u5728\u5927\u591A\u6570\u60C5\u51B5\u4E0B\u66F4\u559C\u6B22\u4F7F\u7528 Kawase \u6A21\u7CCA\u3002","Blur intensity":"\u6A21\u7CCA\u5F3A\u5EA6","Number of render passes. An high value will cause lags/poor performance.":"\u6E32\u67D3\u901A\u8FC7\u6B21\u6570\u3002\u9AD8\u503C\u4F1A\u5BFC\u81F4\u5EF6\u8FDF/\u6027\u80FD\u5DEE\u3002","Resolution":"\u5206\u8FA8\u7387","Kernel size (one of these values: 5, 7, 9, 11, 13, 15)":"\u5185\u6838\u5927\u5C0F(\u8FD9\u4E9B\u503C\u4E4B\u4E00\uFF1A5\u30017\u30019\u300111\u300113\u300115)","Brightness":"\u4EAE\u5EA6","Make the image brighter.":"\u4F7F\u56FE\u50CF\u66F4\u52A0\u4EAE\u3002","Brightness (between 0 and 1)":"\u4EAE\u5EA6(\u4ECB\u4E8E 0 \u548C 1)","Bulge Pinch":"\u51F9\u51F8","Bulges or pinches the image in a circle.":"\u5C06\u56FE\u50CF\u51F8\u8D77\u6216\u6324\u538B\u6210\u5706\u5F62\u3002","Center X (between 0 and 1, 0.5 is image middle)":"\u5C45\u4E2D X (\u4ECB\u4E8E 0 \u5230 1, 0.5 \u4E4B\u95F4\u7684\u56FE\u50CF\u4E2D\u95F4\u503C)","Center Y (between 0 and 1, 0.5 is image middle)":"\u5C45\u4E2D Y (\u4ECB\u4E8E 0 \u548C 1 \u4E4B\u95F4\uFF0C0.5 \u4E3A\u56FE\u50CF\u4E2D\u95F4\u503C)","strength (between -1 and 1)":"\u5F3A\u5EA6\uFF08\u4ECB\u4E8E-1\u548C1\u4E4B\u95F4\uFF09","-1 is strong pinch, 0 is no effect, 1 is strong bulge":"-1\u4E3A\u5F3A\u6324\u538B\uFF0C0\u4E3A\u65E0\u6548\uFF0C1\u4E3A\u5F3A\u51F8","Color Map":"\u5F69\u8272\u5730\u56FE","Change the color rendered on screen.":"\u66F4\u6539\u5C4F\u5E55\u4E0A\u5448\u73B0\u7684\u989C\u8272\u3002","Color map texture for the effect":"\u7279\u6548\u7684\u989C\u8272\u8D34\u56FE\u7EB9\u7406","You can change colors of pixels by modifying a reference color image, containing each colors, called the *Color Map Texture*. To get started, **download** [a default color map texture here](https://wiki.gdevelop.io/gdevelop5/interface/scene-editor/layer-effects).":"\u60A8\u53EF\u4EE5\u901A\u8FC7\u4FEE\u6539\u5305\u542B\u6BCF\u79CD\u989C\u8272\u7684\u53C2\u8003\u5F69\u8272\u56FE\u50CF\u6765\u66F4\u6539\u50CF\u7D20\u7684\u989C\u8272\uFF0C\u79F0\u4E3A*\u989C\u8272\u8D34\u56FE\u7EB9\u7406*\u3002\u8981\u5F00\u59CB\u4F7F\u7528\uFF0C\u8BF7**\u4E0B\u8F7D** [\u6B64\u5904\u7684\u9ED8\u8BA4\u989C\u8272\u8D34\u56FE\u7EB9\u7406](https://wiki.gdevelop.io/gdevelop5/interface/scene-editor/layer-effects)\u3002","Disable anti-aliasing (\"nearest\" pixel rounding)":"\u7981\u7528\u53CD\u952F\u9F7F(\"\u6700\u8FD1\"\u50CF\u7D20\u820D\u5165)","Mix":"\u6DF7\u5408","Mix value of the effect on the layer (in percent)":"\u56FE\u5C42\u6548\u679C\u7684\u6DF7\u5408\u503C (\u767E\u5206\u6BD4)","Color Replace":"\u989C\u8272\u66FF\u6362","Effect replacing a color (or similar) by another.":"\u7279\u6548\u66FF\u6362\u989C\u8272(\u6216\u7C7B\u4F3C\u989C\u8272)\u3002","Original Color":"\u539F\u59CB\u989C\u8272","New Color":"\u65B0\u989C\u8272","Epsilon (between 0 and 1)":"Epsilon (\u4ECB\u4E8E 0 \u5230 1)","Tolerance/sensitivity of the floating-point comparison between colors (lower = more exact, higher = more inclusive)":"\u989C\u8272\u95F4\u6D6E\u70B9\u6BD4\u8F83\u7684\u516C\u5DEE/\u7075\u654F\u5EA6 (\u8F83\u4F4E=\u8F83\u7CBE\u786E\uFF0C\u8F83\u9AD8=\u8F83\u9AD8)","CRT":"CRT","Apply an effect resembling old CRT monitors.":"\u5E94\u7528\u4E00\u4E2A\u7C7B\u4F3C\u65E7\u7684 CRT \u76D1\u89C6\u5668\u7684\u6548\u679C\u3002","Line width (between 0 and 5)":"\u7EBF\u6761\u5BBD\u5EA6 (\u4ECB\u4E8E 0 \u81F3 5)","Line contrast (between 0 and 1)":"\u7EBF\u6761\u5BF9\u6BD4\u5EA6 (0 \u548C 1)","Noise (between 0 and 1)":"\u566A\u97F3 (\u4ECB\u4E8E 0 \u548C 1) \u4E4B\u95F4","Curvature (between 0 and 10)":"\u66F2\u7387(0\u523010\u4E4B\u95F4)","Show vertical lines":"\u663E\u793A\u5782\u76F4\u7EBF","Noise size (between 0 and 10)":"\u566A\u97F3\u5927\u5C0F(0\u523010\u4E4B\u95F4)","Vignetting (between 0 and 1)":"\u6E10\u6655 (\u5728 0 \u548C 1)","Vignetting alpha (between 0 and 1)":"\u6E10\u6655alpha\uFF08\u4ECB\u4E8E0\u548C1\u4E4B\u95F4\uFF09","Vignetting blur (between 0 and 1)":"\u6E10\u6655\u6A21\u7CCA\uFF08\u4ECB\u4E8E0\u548C1\u4E4B\u95F4\uFF09","Interlaced Lines Speed":"\u9694\u884C\u626B\u63CF\u7EBF\u901F\u5EA6","0: Pause, 0.5: Half speed, 1: Normal speed, 2: Double speed, etc...":"0: \u6682\u505C, 0.5: \u534A\u901F, 1: \u6B63\u5E38\u901F\u5EA6, 2: \u53CC\u901F, \u7B49...","Noise Frequency":"\u566A\u58F0\u9891\u7387","Displacement":"\u4F4D\u79FB","Uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object.":"\u4F7F\u7528\u6307\u5B9A\u7EB9\u7406\u4E2D\u7684\u50CF\u7D20\u503C (\u79F0\u4E3A\u7F6E\u6362\u56FE) \u6765\u6267\u884C\u5BF9\u8C61\u7684\u79FB\u52A8\u3002","Displacement map texture":"\u7F6E\u6362\u8D34\u56FE\u7EB9\u7406","Displacement map texture for the effect. To get started, **download** [a default displacement map texture here](https://wiki.gdevelop.io/gdevelop5/interface/scene-editor/layer-effects).":"\u4F4D\u79FB\u8D34\u56FE\u7EB9\u7406\u7684\u6548\u679C\u3002\u5F00\u59CB\u65F6\uFF0C**\u4E0B\u8F7D**[\u6B64\u5904\u4E3A\u9ED8\u8BA4\u7F6E\u6362\u8D34\u56FE\u7EB9\u7406](https://wiki.gdevelop.io/gdevelop5/interface/scene-editor/layer-effects).","Dot":"\u70B9","Applies a dotscreen effect making objects appear to be made out of black and white halftone dots like an old printer.":"\u5E94\u7528\u70B9\u5C4F\u6548\u679C\uFF0C\u4F7F\u5BF9\u8C61\u770B\u8D77\u6765\u50CF\u65E7\u6253\u5370\u673A\u4E00\u6837\u7531\u9ED1\u767D\u534A\u8272\u8C03\u7F51\u70B9\u7EC4\u6210\u3002","Scale (between 0.3 and 1)":"\u7F29\u653E (\u4ECB\u4E8E 0.3 \u548C 1)","Angle (between 0 and 5)":"\u89D2\u5EA6(\u4ECB\u4E8E 0 \u548C 5)","Drop shadow":"\u6295\u4E0B\u9634\u5F71","Add a shadow around the rendered image.":"\u5728\u6E32\u67D3\u56FE\u50CF\u5468\u56F4\u6DFB\u52A0\u9634\u5F71\u3002","Quality (between 1 and 20)":"\u8D28\u91CF (1\u81F320\u4E4B\u95F4)","Alpha (between 0 and 1)":"Alpha (\u4ECB\u4E8E 0 \u548C 1) \u4E4B\u95F4","Distance (between 0 and 50)":"\u8DDD\u79BB (\u4ECB\u4E8E 0 \u548C 50 \u4E4B\u95F4)","Color of the shadow":"\u9634\u5F71\u989C\u8272","Shadow only (shows only the shadow when enabled)":"\u4EC5\u663E\u793A\u9634\u5F71(\u542F\u7528\u65F6\u4EC5\u663E\u793A\u9634\u5F71)","Glitch":"\u73BB\u7483","Applies a glitch effect to an object.":"\u5C06\u73BB\u7483\u7279\u6548\u5E94\u7528\u4E8E\u5BF9\u8C61\u3002","Slices (between 2 and infinite)":"\u5207\u7247(2\u5230\u65E0\u9650\u4E4B\u95F4)","Offset (between -400 and 400)":"\u504F\u79FB(-400\u81F3400\u4E4B\u95F4)","Direction (between -180 and 180)":"\u65B9\u5411(-180\u81F3180\u4E4B\u95F4)","Fill Mode (between 0 and 4)":"\u586B\u5145\u6A21\u5F0F (0\u52304)","The fill mode of the space after the offset.(0: TRANSPARENT, 1: ORIGINAL, 2: LOOP, 3: CLAMP, 4: MIRROR)":"\u504F\u79FB\u540E\u7A7A\u95F4\u7684\u586B\u5145\u6A21\u5F0F\u3002\uFF080\uFF1A\u900F\u660E\uFF0C1\uFF1A\u539F\u59CB\uFF0C2\uFF1A\u5FAA\u73AF\uFF0C3\uFF1A\u94B3\u4F4D\uFF0C4\uFF1A\u955C\u50CF\uFF09","Average":"\u5E73\u5747\u503C","Min Size":"\u6700\u5C0F\u5C3A\u5BF8","Sample Size":"\u793A\u4F8B\u5927\u5C0F","Animation Frequency":"\u52A8\u753B\u9891\u7387","Red X offset (between -50 and 50)":"\u7EA2\u8272X\u504F\u79FB\u91CF(-50\u81F350)","Red Y offset (between -50 and 50)":"\u7EA2\u8272Y\u504F\u79FB\u91CF(-50\u81F350)","Green X offset (between -50 and 50)":"\u7EFF\u8272X\u504F\u79FB\u91CF(-50\u81F350)","Green Y offset (between -50 and 50)":"\u7EFF\u8272Y\u504F\u79FB\u91CF(-50\u81F350)","Blue X offset (between -50 and 50)":"\u84DD\u8272X\u504F\u79FB\u91CF(-50\u81F350)","Blue Y offset (between -50 and 50)":"\u84DD\u8272Y\u504F\u79FB\u91CF(-50\u81F350)","Glow":"\u53D1\u5149","Add a glow effect around the rendered image.":"\u5728\u6E32\u67D3\u56FE\u50CF\u5468\u56F4\u6DFB\u52A0\u53D1\u5149\u6548\u679C\u3002","Inner strength (between 0 and 20)":"\u5185\u90E8\u5F3A\u5EA6(\u4ECB\u4E8E 0 \u548C 20 \u4E4B\u95F4)","Outer strength (between 0 and 20)":"\u5916\u90E8\u5F3A\u5EA6(0\u81F320\u4E4B\u95F4)","Color (color of the outline)":"\u989C\u8272(\u8F6E\u5ED3\u7684\u989C\u8272)","Godray":"Godray","Apply and animate atmospheric light rays.":"\u5E94\u7528\u5E76\u8BBE\u7F6E\u5927\u6C14\u5149\u7EBF\u7684\u52A8\u753B\u3002","Parallel (parallel rays)":"\u5E73\u884C(\u5E73\u884C\u5C04\u7EBF)","Animation Speed":"\u52A8\u753B\u901F\u5EA6","Lacunarity (between 0 and 5)":"\u7A7A\u9699(\u4ECB\u4E8E 0 \u5230 5)","Angle (between -60 and 60)":"\u89D2\u5EA6(-60\u523060\u4E4B\u95F4)","Gain (between 0 and 1)":"\u589E\u76CA(\u5728 0 \u548C 1)","Light (between 0 and 60)":"\u4EAE\u5EA6(0\u523060\u4E4B\u95F4)","Center X (between 100 and 1000)":"\u5C45\u4E2D X (100\u52301000\u4E4B\u95F4)","Center Y (between -1000 and 100)":"\u5C45\u4E2D Y (-1000\u81F3100)","HSL Adjustment":"HSL \u8C03\u6574","Adjust hue, saturation and lightness.":"\u8C03\u6574\u8272\u8C03\u3001\u9971\u548C\u5EA6\u548C\u4EAE\u5EA6\u3002","Hue in degrees (between -180 and 180)":"\u8272\u8C03\u7684\u5EA6\u6570 (\u4ECB\u4E8E-180\u548C180\u4E4B\u95F4)","Saturation (between -1 and 1)":"\u9971\u548C\u5EA6 (\u4ECB\u4E8E -1\u548C1\u4E4B\u95F4)","Lightness (between -1 and 1)":"\u4EAE\u5EA6 (\u4ECB\u4E8E -1\u548C1\u4E4B\u95F4)","Colorize from the grayscale image":"\u4ECE\u7070\u5EA6\u56FE\u50CF\u7740\u8272","Blur (Kawase, fast)":"\u6A21\u7CCA(Kawase\uFF0C\u5FEB\u901F)","Blur the rendered image, with much better performance than Gaussian blur.":"\u6A21\u7CCA\u6E32\u67D3\u56FE\u50CF\uFF0C\u5177\u6709\u6BD4\u9AD8\u65AF\u6A21\u7CCA\u66F4\u597D\u7684\u6027\u80FD\u3002","Pixelize X (between 0 and 10)":"\u50CF\u7D20\u5316 X (\u5728 0 \u548C 10 \u4E4B\u95F4)","Pixelize Y (between 0 and 10)":"\u50CF\u7D20\u5316 Y (0\u523010\u4E4B\u95F4)","Light Night":"\u660E\u4EAE\u7684\u591C\u665A","Alter the colors to simulate night.":"\u66F4\u6539\u989C\u8272\u4EE5\u6A21\u62DF\u591C\u95F4\u3002","Motion Blur":"\u8FD0\u52A8\u6A21\u7CCA","Blur the rendered image to give a feeling of speed.":"\u6A21\u7CCA\u6E32\u67D3\u56FE\u50CF\u4EE5\u7ED9\u4EBA\u4E00\u79CD\u901F\u5EA6\u7684\u611F\u89C9\u3002","Velocity on X axis":"X \u8F74\u4E0A\u7684\u901F\u5EA6","Velocity on Y axis":"Y \u8F74\u4E0A\u7684\u901F\u5EA6","Kernel size (odd number between 3 and 25)":"\u5185\u6838\u5927\u5C0F (3\u523025\u4E4B\u95F4\u7684\u5947\u6570)","Quality of the blur.":"\u6A21\u7CCA\u7684\u8D28\u91CF\u3002","Offset":"\u504F\u79FB","Dark Night":"\u6DF1\u8272\u4E4B\u591C\uFF1A","Alter the colors to simulate a dark night.":"\u66F4\u6539\u989C\u8272\u4EE5\u6A21\u62DF\u9ED1\u591C\u3002","Intensity (between 0 and 1)":"\u5F3A\u5EA6(\u4ECB\u4E8E 0 \u548C 1)","Noise":"\u566A\u97F3","Add some noise on the rendered image.":"\u5728\u6E32\u67D3\u56FE\u50CF\u4E0A\u6DFB\u52A0\u4E00\u4E9B\u566A\u97F3\u3002","Noise intensity (between 0 and 1)":"\u566A\u97F3\u5F3A\u5EA6(\u4ECB\u4E8E 0 \u548C 1)","Old Film":"\u65E7\u7535\u5F71","Add a Old film effect around the rendered image.":"\u5728\u6E32\u67D3\u56FE\u50CF\u5468\u56F4\u6DFB\u52A0\u65E7\u5F71\u7247\u6548\u679C\u3002","Sepia (between 0 and 1)":"\u68D5\u8910\u8272 (\u4ECB\u4E8E 0 \u548C 1) \u4E4B\u95F4","The amount of saturation of sepia effect, a value of 1 is more saturation and closer to 0 is less, and a value of 0 produces no sepia effect":"\u68D5\u8910\u8272\u6548\u679C\u7684\u9971\u548C\u5EA6\uFF0C\u503C\u4E3A1\u8868\u793A\u66F4\u5927\u7684\u9971\u548C\u5EA6\uFF0C\u63A5\u8FD10\u8868\u793A\u8F83\u5C0F\uFF0C\u503C\u4E3A0\u5219\u4E0D\u4EA7\u751F\u68D5\u8910\u8272\u6548\u679C","Noise Size (between 0 and 10)":"\u566A\u97F3\u5927\u5C0F(0\u523010\u4E4B\u95F4)","Scratch (between -1 and 1)":"\u5212\u75D5 (\u4ECB\u4E8E -1 \u548C 1)","Scratch Density (between 0 and 1)":"\u5212\u75D5\u5BC6\u5EA6(\u4ECB\u4E8E 0 \u548C 1)","Scratch Width (between 1 and 20)":"\u5212\u75D5\u5BBD\u5EA6 (1\u81F320\u4E4B\u95F4)","Vignetting Alpha (between 0 and 1)":"\u6E10\u6655\u900F\u660E(\u4ECB\u4E8E 0 \u548C 1) \u4E4B\u95F4)","Vignetting Blur (between 0 and 1)":"\u6E10\u6655\u6A21\u7CCA\uFF08\u4ECB\u4E8E0\u548C1\u4E4B\u95F4\uFF09","Draws an outline around the rendered image.":"\u5728\u6E32\u67D3\u56FE\u50CF\u5468\u56F4\u7ED8\u5236\u8F6E\u5ED3\u3002","Thickness (between 0 and 20)":"\u539A\u5EA6(\u4ECB\u4E8E 0 \u548C 20 \u4E4B\u95F4)","Color of the outline":"\u8F6E\u5ED3\u989C\u8272","Pixelate":"\u50CF\u7D20\u5316","Applies a pixelate effect, making display objects appear 'blocky'.":"\u5E94\u7528\u50CF\u7D20\u6548\u679C\uFF0C\u4F7F\u663E\u793A\u5BF9\u8C61\u663E\u5F97\u201C\u5757\u72B6\u201D\u3002","Size of the pixels (10 pixels by default)":"\u50CF\u7D20\u5927\u5C0F(\u9ED8\u8BA4\u4E3A10\u50CF\u7D20)","Radial Blur":"\u5F84\u5411\u6A21\u7CCA","Applies a Motion blur to an object.":"\u5C06\u52A8\u4F5C\u6A21\u7CCA\u5E94\u7528\u4E8E\u5BF9\u8C61\u3002","The maximum size of the blur radius, -1 is infinite":"\u6A21\u7CCA\u534A\u5F84\u7684\u6700\u5927\u5C3A\u5BF8-1\u662F\u65E0\u9650\u7684","Angle (between -180 and 180)":"\u89D2\u5EA6(-180\u81F3180\u4E4B\u95F4)","The angle in degree of the motion for blur effect":"\u6A21\u7CCA\u6548\u679C\u7684\u8FD0\u52A8\u89D2\u5EA6","Kernel Size (between 3 and 25)":"\u5185\u6838\u5927\u5C0F(3\u523025\u4E4B\u95F4)","The kernel size of the blur filter (Odd number)":"\u6A21\u7CCA\u6EE4\u955C\u5185\u6838\u5927\u5C0F (\u5947\u6570)","Reflection":"\u53CD\u5C04","Applies a reflection effect to simulate the reflection on water with waves.":"\u5E94\u7528\u53CD\u5C04\u6548\u679C\u6A21\u62DF\u6CE2\u6D6A\u5728\u6C34\u4E0A\u7684\u53CD\u5C04\u3002","Reflect the image on the waves":"\u5728\u6CE2\u6D6A\u4E0A\u53CD\u5C04\u56FE\u50CF","Vertical position of the reflection point":"\u53CD\u5C04\u70B9\u7684\u5782\u76F4\u4F4D\u7F6E","Default is 50% (middle). Smaller numbers produce a larger reflection, larger numbers produce a smaller reflection.":"\u9ED8\u8BA4\u503C\u4E3A50%(\u4E2D\u95F4\u503C)\u3002\u8F83\u5C0F\u7684\u6570\u5B57\u4EA7\u751F\u8F83\u5927\u7684\u53CD\u5C04\uFF0C\u8F83\u5927\u7684\u6570\u5B57\u4EA7\u751F\u8F83\u5C0F\u7684\u53CD\u5C04\u3002","Amplitude start":"\u632F\u5E45\u5F00\u59CB","Starting amplitude of waves (0 by default)":"\u5F00\u59CB\u6CE2\u6D6A\u7684\u632F\u5E45(\u9ED8\u8BA4\u4E3A0)","Amplitude ending":"\u632F\u5E45\u7ED3\u675F","Ending amplitude of waves (20 by default)":"\u7ED3\u675F\u6CE2\u6D6A\u632F\u52A8 (\u9ED8\u8BA420)","Wave length start":"\u6CE2\u957F\u5F00\u59CB","Starting wave length (30 by default)":"\u8D77\u59CB\u6CE2\u957F (\u9ED8\u8BA430)","Wave length ending":"\u6CE2\u957F\u7ED3\u675F","Ending wave length (100 by default)":"\u7ED3\u675F\u6CE2\u6D6A\u957F\u5EA6 (\u9ED8\u8BA4100)","Alpha start":"Alpha \u5F00\u59CB","Starting alpha (1 by default)":"\u6B63\u5728\u542F\u52A8 Alpha (\u9ED8\u8BA4\u4E3A1)","Alpha ending":"Alpha \u7ED3\u675F","Ending alpha (1 by default)":"\u6B63\u5728\u7ED3\u675FAlpha (\u9ED8\u8BA4\u4E3A1)","RGB split (chromatic aberration)":"RGB \u62C6\u5206(\u8272\u5DEE)","Applies a RGB split effect also known as chromatic aberration.":"\u5E94\u7528\u4E00\u4E2A RGB \u62C6\u5206\u6548\u679C\uFF0C\u4E5F\u53EB\u505A\u8272\u5DEE\u3002","Red X offset (between -20 and 20)":"\u7EA2\u8272X\u504F\u79FB\u91CF(-20\u81F320\u4E4B\u95F4)","Red Y offset (between -20 and 20)":"\u7EA2\u8272 Y \u504F\u79FB(-20 and 20)","Green X offset (between -20 and 20)":"\u7EFF\u8272 X \u504F\u79FB\u91CF(-20 \u548C 20)","Green Y offset (between -20 and 20)":"\u7EFF\u8272 Y \u504F\u79FB\u91CF(-20\u81F320\u4E4B\u95F4)","Blue X offset (between -20 and 20)":"\u84DD\u8272 X \u504F\u79FB\u91CF(-20\u81F320\u4E4B\u95F4)","Blue Y offset (between -20 and 20)":"\u84DD\u8272 Y \u504F\u79FB\u91CF(-20\u81F320\u4E4B\u95F4)","Sepia":"\u68D5\u8910\u8272","Alter the colors to sepia.":"\u6539\u53D8\u989C\u8272\u4E3A\u68D5\u8910\u8272\u3002","Shockwave":"\u51B2\u51FB\u6CE2","Deform the image the way a drop deforms a water surface.":"\u50CF\u6C34\u6EF4\u4F7F\u6C34\u9762\u53D8\u5F62\u4E00\u6837\u4F7F\u56FE\u50CF\u53D8\u5F62\u3002","Elapsed time":"\u7ECF\u8FC7\u65F6\u95F4","Spreading speed (in pixels per second)":"\u6269\u5C55\u901F\u5EA6 (\u4EE5\u50CF\u7D20\u6BCF\u79D2\u4E3A\u5355\u4F4D)","Amplitude":"\u632F\u5E45","Wavelength":"\u6CE2\u957F","Maximum radius (0 for infinity)":"\u6700\u5927\u534A\u5F84 (0\u8868\u793A\u65E0\u9650)","Center on X axis":"\u4EE5 X \u8F74\u4E3A\u4E2D\u5FC3","Center on Y axis":"\u4EE5 Y \u8F74\u4E3A\u4E2D\u5FC3","Tilt shift":"\u503E\u659C\u504F\u79FB","Render a tilt-shift-like camera effect.":"\u6E32\u67D3\u4E00\u4E2A\u7C7B\u4F3C\u503E\u659C\u79FB\u4F4D\u7684\u76F8\u673A\u6548\u679C\u3002","Blur (between 0 and 200)":"\u6A21\u7CCA(\u4ECB\u4E8E 0 \u5230 200\u4E4B\u95F4)","Gradient blur (between 0 and 2000)":"\u6E10\u53D8\u6A21\u7CCA(\u4ECB\u4E8E 0 \u81F3 2000\u4E4B\u95F4)","Twist":"\u626D\u66F2\u7684","Applies a twist effect making objects appear twisted in the given direction.":"\u5E94\u7528\u626D\u66F2\u6548\u679C\u4F7F\u5BF9\u8C61\u5728\u7ED9\u5B9A\u7684\u65B9\u5411\u4E0A\u51FA\u73B0\u626D\u66F2\u3002","The radius of the twist":"\u65CB\u8F6C\u534A\u5F84","Angle (between -10 and 10)":"\u89D2\u5EA6(-10 \u548C 10\u4E4B\u95F4)","The angle in degree of the twist":"\u65CB\u8F6C\u65F6\u7684\u89D2\u5EA6","Offset X (between 0 and 1, 0.5 is image middle)":"\u504F\u79FB X (\u4ECB\u4E8E 0 \u548C 1 \u4E4B\u95F4\uFF0C0.5 \u4E3A\u56FE\u50CF\u4E2D\u95F4\u503C)","Offset Y (between 0 and 1, 0.5 is image middle)":"\u504F\u79FB Y (0-1, 0.5\u4E3A\u56FE\u50CF\u4E2D\u95F4\u503C)","Zoom blur":"\u7F29\u653E\u6A21\u7CCA\u5EA6","Applies a Zoom blur.":"\u5E94\u7528\u7F29\u653E\u6A21\u7CCA\u6027\u3002","Inner radius":"\u5185\u534A\u5F84","strength (between 0 and 5)":"\u5F3A\u5EA6(\u4ECB\u4E8E 0 \u5230 5)","Device vibration":"\u8BBE\u5907\u632F\u52A8","Vibrate":"\u632F\u52A8","Vibrate (Duration in ms).":"\u632F\u52A8(\u6BEB\u79D2\u65F6\u957F)\u3002","Start vibration for _PARAM0_ ms":"\u542F\u52A8_PARAM0_ \u6BEB\u79D2\u7684\u632F\u52A8","Vibrate by pattern":"\u6309\u6A21\u5F0F\u632F\u52A8","Vibrate (Duration in ms). You can add multiple comma-separated values where every second value determines the period of silence between two vibrations. This is a string value so use quotes.":"\u632F\u52A8\uFF08\u4EE5\u6BEB\u79D2\u4E3A\u5355\u4F4D\u7684\u6301\u7EED\u65F6\u95F4\uFF09\u3002\u60A8\u53EF\u4EE5\u6DFB\u52A0\u591A\u4E2A\u9017\u53F7\u5206\u9694\u7684\u503C\uFF0C\u5176\u4E2D\u6BCF\u4E2A\u7B2C\u4E8C\u4E2A\u503C\u786E\u5B9A\u4E24\u6B21\u632F\u52A8\u4E4B\u95F4\u7684\u9759\u97F3\u65F6\u95F4\u3002\u8FD9\u662F\u4E00\u4E2A\u5B57\u7B26\u4E32\u503C\uFF0C\u56E0\u6B64\u8BF7\u4F7F\u7528\u5F15\u53F7\u3002","Intervals (for example \"500,100,200\"":"\u95F4\u9694(\u4F8B\u5982\u201C500 100 200\u201D)","Stop vibration":"\u505C\u6B62\u632F\u52A8","Stop the vibration":"\u505C\u6B62\u632F\u52A8","Save State (experimental)":"\u4FDD\u5B58\u72B6\u6001\uFF08\u5B9E\u9A8C\u6027\uFF09","Allows to save and load the full state of a game, usually on the device storage. A Save State, by default, contains the full state of the game (objects, variables, sounds, music, effects etc.). Using the \"Save Configuration\" behavior, you can customize which objects should not be saved in a Save State. You can also use the \"Change the save configuration of a variable\" action to change the save configuration of a variable. Finally, both objects, variables and scene/game data can be given a profile name: in this case, when saving or loading with one or more profile names specified, only the object/variables/data belonging to one of the specified profiles will be saved or loaded.":"\u5141\u8BB8\u4FDD\u5B58\u548C\u52A0\u8F7D\u6E38\u620F\u7684\u5B8C\u6574\u72B6\u6001\uFF0C\u901A\u5E38\u4FDD\u5B58\u5728\u8BBE\u5907\u5B58\u50A8\u4E2D\u3002\u4FDD\u5B58\u72B6\u6001\u9ED8\u8BA4\u5305\u542B\u6E38\u620F\u7684\u5B8C\u6574\u72B6\u6001\uFF08\u5BF9\u8C61\u3001\u53D8\u91CF\u3001\u58F0\u97F3\u3001\u97F3\u4E50\u3001\u6548\u679C\u7B49\uFF09\u3002\u4F7F\u7528\u201C\u4FDD\u5B58\u914D\u7F6E\u201D\u884C\u4E3A\uFF0C\u60A8\u53EF\u4EE5\u81EA\u5B9A\u4E49\u54EA\u4E9B\u5BF9\u8C61\u4E0D\u5E94\u4FDD\u5B58\u5728\u4FDD\u5B58\u72B6\u6001\u4E2D\u3002\u60A8\u8FD8\u53EF\u4EE5\u4F7F\u7528\u201C\u66F4\u6539\u53D8\u91CF\u7684\u4FDD\u5B58\u914D\u7F6E\u201D\u64CD\u4F5C\u6765\u66F4\u6539\u53D8\u91CF\u7684\u4FDD\u5B58\u914D\u7F6E\u3002\u6700\u540E\uFF0C\u5BF9\u8C61\u3001\u53D8\u91CF\u548C\u573A\u666F/\u6E38\u620F\u6570\u636E\u90FD\u53EF\u4EE5\u88AB\u8D4B\u4E88\u4E00\u4E2A\u914D\u7F6E\u6587\u4EF6\u540D\u79F0\uFF1A\u5728\u8FD9\u79CD\u60C5\u51B5\u4E0B\uFF0C\u5F53\u6307\u5B9A\u4E00\u4E2A\u6216\u591A\u4E2A\u914D\u7F6E\u6587\u4EF6\u540D\u79F0\u8FDB\u884C\u4FDD\u5B58\u6216\u52A0\u8F7D\u65F6\uFF0C\u4EC5\u5C5E\u4E8E\u6307\u5B9A\u914D\u7F6E\u6587\u4EF6\u7684\u5BF9\u8C61/\u53D8\u91CF/\u6570\u636E\u5C06\u88AB\u4FDD\u5B58\u6216\u52A0\u8F7D\u3002","Save game to a variable":"\u5C06\u6E38\u620F\u4FDD\u5B58\u5230\u53D8\u91CF\u4E2D","Create a Save State and save it to a variable. This is for advanced usage, prefer to use \"Save game to device storage\" in most cases.":"\u521B\u5EFA\u4FDD\u5B58\u72B6\u6001\u5E76\u5C06\u5176\u4FDD\u5B58\u5230\u53D8\u91CF\u4E2D\u3002\u8FD9\u662F\u9AD8\u7EA7\u7528\u6CD5\uFF0C\u5728\u5927\u591A\u6570\u60C5\u51B5\u4E0B\u66F4\u5EFA\u8BAE\u4F7F\u7528\u201C\u4FDD\u5B58\u6E38\u620F\u5230\u8BBE\u5907\u5B58\u50A8\u201D\u3002","Save game in variable _PARAM1_ (profile(s): _PARAM2_)":"\u5728\u53D8\u91CF\u4E2D\u4FDD\u5B58\u6E38\u620F _PARAM1_\uFF08\u914D\u7F6E\u6587\u4EF6\uFF1A_PARAM2_\uFF09","Variable to store the save to":"\u7528\u4E8E\u5B58\u50A8\u4FDD\u5B58\u7684\u53D8\u91CF","Profile(s) to save":"\u8981\u4FDD\u5B58\u7684\u914D\u7F6E\u6587\u4EF6","Comma-separated list of profile names that must be saved. Only objects tagged with at least one of these profiles will be saved. If no profile names are specified, all objects will be saved (unless they have a \"Save Configuration\" behavior set to \"Do not save\").":"\u5FC5\u987B\u4FDD\u5B58\u7684\u4EE5\u9017\u53F7\u5206\u9694\u7684\u914D\u7F6E\u6587\u4EF6\u540D\u79F0\u5217\u8868\u3002 \u53EA\u6709\u6807\u8BB0\u6709\u8FD9\u4E9B\u914D\u7F6E\u6587\u4EF6\u4E4B\u4E00\u7684\u5BF9\u8C61\u624D\u4F1A\u88AB\u4FDD\u5B58\u3002 \u5982\u679C\u672A\u6307\u5B9A\u914D\u7F6E\u6587\u4EF6\u540D\u79F0\uFF0C\u5219\u6240\u6709\u5BF9\u8C61\u5C06\u88AB\u4FDD\u5B58\uFF08\u9664\u975E\u5B83\u4EEC\u7684\"\u4FDD\u5B58\u914D\u7F6E\"\u884C\u4E3A\u8BBE\u7F6E\u4E3A\"\u4E0D\u4FDD\u5B58\"\uFF09\u3002","Save game to device storage":"\u5C06\u6E38\u620F\u4FDD\u5B58\u5230\u8BBE\u5907\u5B58\u50A8","Create a Save State and save it to device storage.":"\u521B\u5EFA\u4E00\u4E2A\u4FDD\u5B58\u72B6\u6001\u5E76\u5C06\u5176\u4FDD\u5B58\u5230\u8BBE\u5907\u5B58\u50A8\u4E2D\u3002","Save game to device storage named _PARAM1_ (profile(s): _PARAM2_)":"\u5C06\u6E38\u620F\u4FDD\u5B58\u5230\u8BBE\u5907\u5B58\u50A8\uFF0C\u547D\u540D\u4E3A_PARAM1_\uFF08\u914D\u7F6E\u6587\u4EF6\uFF1A_PARAM2_\uFF09","Storage key to save to":"\u4FDD\u5B58\u7684\u5B58\u50A8\u952E\u4E3A","Load game from variable":"\u4ECE\u53D8\u91CF\u52A0\u8F7D\u6E38\u620F","Restore the game from a Save State stored in the specified variable. This is for advanced usage, prefer to use \"Load game from device storage\" in most cases.":"\u4ECE\u6307\u5B9A\u53D8\u91CF\u4E2D\u6062\u590D\u4FDD\u5B58\u7684\u6E38\u620F\u72B6\u6001\u3002\u8FD9\u662F\u9AD8\u7EA7\u7528\u6CD5\uFF0C\u901A\u5E38\u5E94\u4F18\u5148\u4F7F\u7528\"\u4ECE\u8BBE\u5907\u5B58\u50A8\u52A0\u8F7D\u6E38\u620F\"\u3002","Load game from variable _PARAM1_ (profile(s): _PARAM2_, stop and restart all the scenes currently played: _PARAM3_)":"\u4ECE\u53D8\u91CF_PARAM1_\u52A0\u8F7D\u6E38\u620F\uFF08\u914D\u7F6E\u6587\u4EF6\uFF1A_PARAM2_\uFF0C\u505C\u6B62\u5E76\u91CD\u65B0\u542F\u52A8\u5F53\u524D\u64AD\u653E\u7684\u6240\u6709\u573A\u666F\uFF1A_PARAM3_\uFF09","Load":"\u52A0\u8F7D","Variable to load the game from":"\u7528\u4E8E\u52A0\u8F7D\u6E38\u620F\u7684\u53D8\u91CF","Profile(s) to load":"\u8981\u52A0\u8F7D\u7684\u914D\u7F6E\u6587\u4EF6","Comma-separated list of profile names that must be loaded. Only objects tagged with at least one of these profiles will be loaded - others will be left alone. If no profile names are specified, all objects will be loaded (unless they have a \"Save Configuration\" behavior set to \"Do not save\").":"\u5FC5\u987B\u52A0\u8F7D\u7684\u4EE5\u9017\u53F7\u5206\u9694\u7684\u914D\u7F6E\u6587\u4EF6\u540D\u79F0\u5217\u8868\u3002 \u53EA\u6709\u6807\u8BB0\u6709\u8FD9\u4E9B\u914D\u7F6E\u6587\u4EF6\u4E4B\u4E00\u7684\u5BF9\u8C61\u624D\u4F1A\u88AB\u52A0\u8F7D - \u5176\u4ED6\u5BF9\u8C61\u5C06\u4FDD\u6301\u4E0D\u53D8\u3002 \u5982\u679C\u672A\u6307\u5B9A\u914D\u7F6E\u6587\u4EF6\u540D\u79F0\uFF0C\u5219\u6240\u6709\u5BF9\u8C61\u5C06\u88AB\u52A0\u8F7D\uFF08\u9664\u975E\u5B83\u4EEC\u7684\"\u4FDD\u5B58\u914D\u7F6E\"\u884C\u4E3A\u8BBE\u7F6E\u4E3A\"\u4E0D\u4FDD\u5B58\"\uFF09\u3002","Stop and restart all the scenes currently played?":"\u505C\u6B62\u5E76\u91CD\u65B0\u542F\u52A8\u5F53\u524D\u64AD\u653E\u7684\u6240\u6709\u573A\u666F\u5417\uFF1F","Load game from device storage":"\u4ECE\u8BBE\u5907\u5B58\u50A8\u52A0\u8F7D\u6E38\u620F","Restore the game from a Save State stored on the device.":"\u4ECE\u5B58\u50A8\u5728\u8BBE\u5907\u4E0A\u7684\u4FDD\u5B58\u72B6\u6001\u6062\u590D\u6E38\u620F\u3002","Load game from device storage named _PARAM1_ (profile(s): _PARAM2_, stop and restart all the scenes currently played: _PARAM3_)":"\u4ECE\u8BBE\u5907\u5B58\u50A8\u52A0\u8F7D\u6E38\u620F\uFF0C\u547D\u540D\u4E3A_PARAM1_\uFF08\u914D\u7F6E\u6587\u4EF6\uFF1A_PARAM2_\uFF0C\u505C\u6B62\u5E76\u91CD\u65B0\u542F\u52A8\u5F53\u524D\u64AD\u653E\u7684\u6240\u6709\u573A\u666F\uFF1A_PARAM3_\uFF09","Storage name to load the game from":"\u8981\u4ECE\u4E2D\u52A0\u8F7D\u6E38\u620F\u7684\u5B58\u50A8\u540D\u79F0","Comma-separated list of profile names that must be loaded. Only objects tagged with at least one of these profiles will be loaded - others will be left alone. If no profile names are specified, all objects will be loaded.":"\u5FC5\u987B\u52A0\u8F7D\u7684\u4EE5\u9017\u53F7\u5206\u9694\u7684\u914D\u7F6E\u6587\u4EF6\u540D\u79F0\u5217\u8868\u3002 \u53EA\u6709\u6807\u8BB0\u6709\u8FD9\u4E9B\u914D\u7F6E\u6587\u4EF6\u4E4B\u4E00\u7684\u5BF9\u8C61\u624D\u4F1A\u88AB\u52A0\u8F7D - \u5176\u4ED6\u5BF9\u8C61\u5C06\u4FDD\u6301\u4E0D\u53D8\u3002 \u5982\u679C\u672A\u6307\u5B9A\u914D\u7F6E\u6587\u4EF6\u540D\u79F0\uFF0C\u5219\u6240\u6709\u5BF9\u8C61\u5C06\u88AB\u52A0\u8F7D\u3002","Time since last save":"\u81EA\u4E0A\u6B21\u4FDD\u5B58\u4EE5\u6765\u7684\u65F6\u95F4","Time since the last save, in seconds. Returns -1 if no save happened, and a positive number otherwise.":"\u81EA\u4E0A\u6B21\u4FDD\u5B58\u4EE5\u6765\u7684\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002\u5982\u679C\u6CA1\u6709\u4FDD\u5B58\u53D1\u751F\uFF0C\u5219\u8FD4\u56DE -1\uFF0C\u5426\u5219\u8FD4\u56DE\u4E00\u4E2A\u6B63\u6570\u3002","Time since the last save":"\u81EA\u4E0A\u6B21\u4FDD\u5B58\u4EE5\u6765\u7684\u65F6\u95F4","Time since last load":"\u81EA\u4E0A\u6B21\u52A0\u8F7D\u4EE5\u6765\u7684\u65F6\u95F4","Time since the last load, in seconds. Returns -1 if no load happened, and a positive number otherwise.":"\u81EA\u4E0A\u6B21\u52A0\u8F7D\u4EE5\u6765\u7684\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002\u5982\u679C\u6CA1\u6709\u53D1\u751F\u52A0\u8F7D\uFF0C\u5219\u8FD4\u56DE -1\uFF0C\u5426\u5219\u8FD4\u56DE\u4E00\u4E2A\u6B63\u6570\u3002","Time since the last load":"\u81EA\u4E0A\u6B21\u52A0\u8F7D\u4EE5\u6765\u7684\u65F6\u95F4","Save just succeeded":"\u4FDD\u5B58\u521A\u521A\u6210\u529F","The last save attempt just succeeded.":"\u4E0A\u6B21\u4FDD\u5B58\u5C1D\u8BD5\u5DF2\u6210\u529F\u3002","Save just failed":"\u4FDD\u5B58\u521A\u521A\u5931\u8D25","The last save attempt just failed.":"\u4E0A\u6B21\u4FDD\u5B58\u5C1D\u8BD5\u5931\u8D25\u3002","Load just succeeded":"\u52A0\u8F7D\u521A\u521A\u6210\u529F","The last load attempt just succeeded.":"\u4E0A\u6B21\u52A0\u8F7D\u5C1D\u8BD5\u5DF2\u6210\u529F\u3002","Load just failed":"\u52A0\u8F7D\u521A\u521A\u5931\u8D25","The last load attempt just failed.":"\u4E0A\u6B21\u52A0\u8F7D\u5C1D\u8BD5\u5931\u8D25\u3002","Change the save configuration of a variable":"\u66F4\u6539\u53D8\u91CF\u7684\u4FDD\u5B58\u914D\u7F6E","Set if a scene or global variable should be saved in the default save state. Also allow to specify one or more profiles in which the variable should be saved.":"\u8BBE\u7F6E\u573A\u666F\u6216\u5168\u5C40\u53D8\u91CF\u662F\u5426\u5E94\u4FDD\u5B58\u5728\u9ED8\u8BA4\u4FDD\u5B58\u72B6\u6001\u4E2D\u3002 \u8FD8\u5141\u8BB8\u6307\u5B9A\u4E00\u4E2A\u6216\u591A\u4E2A\u914D\u7F6E\u6587\u4EF6\uFF0C\u4EE5\u4FBF\u5728\u5176\u4E2D\u4FDD\u5B58\u8BE5\u53D8\u91CF\u3002","Change save configuration of _PARAM1_: save it in the default save states: _PARAM2_ and in profiles: _PARAM3_":"\u66F4\u6539_PARAM1_\u7684\u4FDD\u5B58\u914D\u7F6E\uFF1A\u5C06\u5176\u4FDD\u5B58\u5728\u9ED8\u8BA4\u4FDD\u5B58\u72B6\u6001\u4E2D\uFF1A_PARAM2_ \u548C\u914D\u7F6E\u6587\u4EF6\u4E2D\uFF1A_PARAM3_","Advanced configuration":"\u9AD8\u7EA7\u914D\u7F6E","Variable for which configuration should be changed":"\u9700\u8981\u66F4\u6539\u914D\u7F6E\u7684\u53D8\u91CF","Persist in default save states":"\u5728\u9ED8\u8BA4\u4FDD\u5B58\u72B6\u6001\u4E2D\u4FDD\u6301","Profiles in which the variable should be saved":"\u5E94\u5728\u5176\u4E2D\u4FDD\u5B58\u53D8\u91CF\u7684\u914D\u7F6E\u6587\u4EF6","Comma-separated list of profile names in which the variable will be saved. When a save state is created with one or more profile names specified, the variable will be saved only if it matches one of these profiles.":"\u4EE5\u9017\u53F7\u5206\u9694\u7684\u914D\u7F6E\u6587\u4EF6\u540D\u79F0\u5217\u8868\uFF0C\u5176\u4E2D\u5C06\u4FDD\u5B58\u53D8\u91CF\u3002 \u5F53\u4F7F\u7528\u4E00\u4E2A\u6216\u591A\u4E2A\u6307\u5B9A\u7684\u914D\u7F6E\u6587\u4EF6\u540D\u79F0\u521B\u5EFA\u4FDD\u5B58\u72B6\u6001\u65F6\uFF0C\u53EA\u6709\u5728\u4E0E\u8FD9\u4E9B\u914D\u7F6E\u6587\u4EF6\u4E4B\u4E00\u5339\u914D\u65F6\uFF0C\u53D8\u91CF\u624D\u80FD\u88AB\u4FDD\u5B58\u3002","Change the save configuration of the global game data":"\u66F4\u6539\u5168\u5C40\u6E38\u620F\u6570\u636E\u7684\u4FDD\u5B58\u914D\u7F6E","Set if the global game data (audio & global variables) should be saved in the default save state. Also allow to specify one or more profiles in which the global game data should be saved.":"\u8BBE\u7F6E\u5168\u5C40\u6E38\u620F\u6570\u636E\uFF08\u97F3\u9891\u548C\u5168\u5C40\u53D8\u91CF\uFF09\u662F\u5426\u5E94\u4FDD\u5B58\u5728\u9ED8\u8BA4\u4FDD\u5B58\u72B6\u6001\u4E2D\u3002 \u8FD8\u5141\u8BB8\u6307\u5B9A\u4E00\u4E2A\u6216\u591A\u4E2A\u914D\u7F6E\u6587\u4EF6\uFF0C\u4EE5\u4FBF\u5728\u5176\u4E2D\u4FDD\u5B58\u5168\u5C40\u6E38\u620F\u6570\u636E\u3002","Change save configuration of global game data: save them in the default save states: _PARAM1_ and in profiles: _PARAM2_":"\u66F4\u6539\u5168\u5C40\u6E38\u620F\u6570\u636E\u7684\u4FDD\u5B58\u914D\u7F6E\uFF1A\u5C06\u5176\u4FDD\u5B58\u5728\u9ED8\u8BA4\u4FDD\u5B58\u72B6\u6001\u4E2D\uFF1A_PARAM1_ \u548C\u914D\u7F6E\u6587\u4EF6\u4E2D\uFF1A_PARAM2_","Profiles in which the global game data should be saved":"\u5E94\u5728\u5176\u4E2D\u4FDD\u5B58\u5168\u5C40\u6E38\u620F\u6570\u636E\u7684\u914D\u7F6E\u6587\u4EF6","Comma-separated list of profile names in which the global game data will be saved. When a save state is created with one or more profile names specified, the global game data will be saved only if it matches one of these profiles.":"\u4EE5\u9017\u53F7\u5206\u9694\u7684\u914D\u7F6E\u6587\u4EF6\u540D\u79F0\u5217\u8868\uFF0C\u5176\u4E2D\u5C06\u4FDD\u5B58\u5168\u5C40\u6E38\u620F\u6570\u636E\u3002 \u5F53\u4F7F\u7528\u4E00\u4E2A\u6216\u591A\u4E2A\u6307\u5B9A\u7684\u914D\u7F6E\u6587\u4EF6\u540D\u79F0\u521B\u5EFA\u4FDD\u5B58\u72B6\u6001\u65F6\uFF0C\u53EA\u6709\u5728\u4E0E\u8FD9\u4E9B\u914D\u7F6E\u6587\u4EF6\u4E4B\u4E00\u5339\u914D\u65F6\uFF0C\u5168\u5C40\u6E38\u620F\u6570\u636E\u624D\u80FD\u88AB\u4FDD\u5B58\u3002","Change the save configuration of a scene data":"\u66F4\u6539\u573A\u666F\u6570\u636E\u7684\u4FDD\u5B58\u914D\u7F6E","Set if the data of the specified scene (scene variables, timers, trigger once, wait actions, layers, etc.) should be saved in the default save state. Also allow to specify one or more profiles in which the scene data should be saved. Note: objects are always saved separately from the scene data (use the \"Save Configuration\" behavior to customize the configuration of objects).":"\u8BBE\u7F6E\u6307\u5B9A\u573A\u666F\u7684\u6570\u636E\uFF08\u573A\u666F\u53D8\u91CF\u3001\u8BA1\u65F6\u5668\u3001\u4E00\u6B21\u6027\u89E6\u53D1\u3001\u7B49\u5F85\u52A8\u4F5C\u3001\u5C42\u7B49\uFF09\u662F\u5426\u5E94\u4FDD\u5B58\u5728\u9ED8\u8BA4\u4FDD\u5B58\u72B6\u6001\u4E2D\u3002 \u8FD8\u5141\u8BB8\u6307\u5B9A\u4E00\u4E2A\u6216\u591A\u4E2A\u914D\u7F6E\u6587\u4EF6\uFF0C\u4EE5\u4FBF\u5728\u5176\u4E2D\u4FDD\u5B58\u573A\u666F\u6570\u636E\u3002 \u6CE8\u610F\uFF1A\u5BF9\u8C61\u59CB\u7EC8\u4E0E\u573A\u666F\u6570\u636E\u5206\u5F00\u4FDD\u5B58\uFF08\u4F7F\u7528\"\u4FDD\u5B58\u914D\u7F6E\"\u884C\u4E3A\u6765\u81EA\u5B9A\u4E49\u5BF9\u8C61\u7684\u914D\u7F6E\uFF09\u3002","Change save configuration of scene _PARAM1_: save it in the default save states: _PARAM2_ and in profiles: _PARAM3_":"\u66F4\u6539\u573A\u666F_PARAM1_\u7684\u4FDD\u5B58\u914D\u7F6E\uFF1A\u5C06\u5176\u4FDD\u5B58\u5728\u9ED8\u8BA4\u4FDD\u5B58\u72B6\u6001\u4E2D\uFF1A_PARAM2_ \u548C\u914D\u7F6E\u6587\u4EF6\u4E2D\uFF1A_PARAM3_","Scene name for which configuration should be changed":"\u9700\u8981\u66F4\u6539\u914D\u7F6E\u7684\u573A\u666F\u540D\u79F0","Profiles in which the scene data should be saved":"\u5E94\u5728\u5176\u4E2D\u4FDD\u5B58\u573A\u666F\u6570\u636E\u7684\u914D\u7F6E\u6587\u4EF6","Comma-separated list of profile names in which the scene data will be saved. When a save state is created with one or more profile names specified, the scene data will be saved only if it matches one of these profiles.":"\u4EE5\u9017\u53F7\u5206\u9694\u7684\u914D\u7F6E\u6587\u4EF6\u540D\u79F0\u5217\u8868\uFF0C\u5176\u4E2D\u5C06\u4FDD\u5B58\u573A\u666F\u6570\u636E\u3002 \u5F53\u4F7F\u7528\u4E00\u4E2A\u6216\u591A\u4E2A\u6307\u5B9A\u7684\u914D\u7F6E\u6587\u4EF6\u540D\u79F0\u521B\u5EFA\u4FDD\u5B58\u72B6\u6001\u65F6\uFF0C\u53EA\u6709\u5728\u4E0E\u8FD9\u4E9B\u914D\u7F6E\u6587\u4EF6\u4E4B\u4E00\u5339\u914D\u65F6\uFF0C\u573A\u666F\u6570\u636E\u624D\u80FD\u88AB\u4FDD\u5B58\u3002","Persistence mode":"\u6301\u4E45\u6027\u6A21\u5F0F","Include in save states (default)":"\u5305\u542B\u5728\u4FDD\u5B58\u72B6\u6001\u4E2D\uFF08\u9ED8\u8BA4\uFF09","Do not save":"\u4E0D\u4FDD\u5B58","Save profile names":"\u4FDD\u5B58\u914D\u7F6E\u6587\u4EF6\u540D\u79F0","Comma-separated list of profile names in which the object is saved. When a save state is created with one or more profile names specified, the object will be saved only if it matches one of these profiles.":"\u4EE5\u9017\u53F7\u5206\u9694\u7684\u914D\u7F6E\u6587\u4EF6\u540D\u79F0\u5217\u8868\uFF0C\u5176\u4E2D\u5BF9\u8C61\u88AB\u4FDD\u5B58\u3002 \u5F53\u4F7F\u7528\u4E00\u4E2A\u6216\u591A\u4E2A\u6307\u5B9A\u7684\u914D\u7F6E\u6587\u4EF6\u540D\u79F0\u521B\u5EFA\u4FDD\u5B58\u72B6\u6001\u65F6\uFF0C\u53EA\u6709\u5728\u4E0E\u8FD9\u4E9B\u914D\u7F6E\u6587\u4EF6\u4E4B\u4E00\u5339\u914D\u65F6\uFF0C\u5BF9\u8C61\u624D\u80FD\u88AB\u4FDD\u5B58\u3002","Save state configuration":"\u4FDD\u5B58\u72B6\u6001\u914D\u7F6E","Allow the customize how the object is persisted in a save state.":"\u5141\u8BB8\u81EA\u5B9A\u4E49\u5BF9\u8C61\u5728\u4FDD\u5B58\u72B6\u6001\u4E2D\u5982\u4F55\u6301\u4E45\u5316\u3002","Advanced window management":"\u9AD8\u7EA7\u7A97\u53E3\u7BA1\u7406","Provides advanced features related to the game window positioning and interaction with the operating system.":"\u63D0\u4F9B\u4E0E\u6E38\u620F\u7A97\u53E3\u5B9A\u4F4D\u548C\u64CD\u4F5C\u7CFB\u7EDF\u4EA4\u4E92\u76F8\u5173\u7684\u9AD8\u7EA7\u529F\u80FD\u3002","Window focus":"\u7A97\u53E3\u7126\u70B9","Make the window gain or lose focus.":"\u4F7F\u7A97\u53E3\u83B7\u5F97\u6216\u5931\u53BB\u7126\u70B9\u3002","Focus the window: _PARAM0_":"\u7126\u70B9\u7A97\u53E3\uFF1A_PARAM0_","Windows, Linux, macOS":"Windows, Linux, macOS","Focus the window?":"\u805A\u7126\u7A97\u53E3\uFF1F","Window focused":"\u7A97\u53E3\u805A\u7126","Checks if the window is focused.":"\u68C0\u67E5\u7A97\u53E3\u662F\u5426\u5BF9\u51C6\u3002","The window is focused":"\u7A97\u53E3\u88AB\u805A\u7126","Window visibility":"\u7A97\u53E3\u53EF\u89C1\u6027","Make the window visible or invisible.":"\u4F7F\u7A97\u53E3\u53EF\u89C1\u6216\u4E0D\u53EF\u89C1\u3002","Window visible: _PARAM0_":"\u7A97\u53E3\u53EF\u89C1\uFF1A_PARAM0_","Show window?":"\u663E\u793A\u7A97\u53E3\uFF1F","Window visible":"\u7A97\u53E3\u53EF\u89C1","Checks if the window is visible.":"\u68C0\u67E5\u7A97\u53E3\u662F\u5426\u53EF\u89C1\u3002","The window is visible":"\u7A97\u53E3\u53EF\u89C1","Maximize the window":"\u6700\u5927\u5316\u7A97\u53E3","Maximize or unmaximize the window.":"\u6700\u5927\u5316\u6216\u53D6\u6D88\u7A97\u53E3\u6700\u5927\u5316\u3002","Maximize window: _PARAM0_":"\u6700\u5927\u5316\u7A97\u53E3\uFF1A_PARAM0_","Maximize window?":"\u6700\u5927\u5316\u7A97\u53E3\uFF1F","Window maximized":"\u7A97\u53E3\u6700\u5927\u5316","Checks if the window is maximized.":"\u68C0\u67E5\u7A97\u53E3\u662F\u5426\u6700\u5927\u5316\u3002","The window is maximized":"\u7A97\u53E3\u6700\u5927\u5316","Minimize the window":"\u6700\u5C0F\u5316\u7A97\u53E3","Minimize or unminimize the window.":"\u6700\u5C0F\u5316\u6216\u53D6\u6D88\u6700\u5C0F\u5316\u7A97\u53E3\u3002","Minimize window: _PARAM0_":"\u6700\u5C0F\u5316\u7A97\u53E3\uFF1A_PARAM0_","Minimize window?":"\u6700\u5C0F\u5316\u7A97\u53E3\uFF1F","Window minimized":"\u7A97\u53E3\u6700\u5C0F\u5316","Checks if the window is minimized.":"\u68C0\u67E5\u662F\u5426\u6700\u5C0F\u5316\u7A97\u53E3\u3002","The window is minimized":"\u7A97\u53E3\u6700\u5C0F\u5316","Enable the window":"\u542F\u7528\u7A97\u53E3","Enables or disables the window.":"\u542F\u7528\u6216\u7981\u7528\u7A97\u53E3\u3002","Enable window: _PARAM0_":"\u542F\u7528\u7A97\u53E3\uFF1A_PARAM0_","Enable window?":"\u542F\u7528\u7A97\u53E3\uFF1F","Window enabled":"\u7A97\u53E3\u5DF2\u542F\u7528","Checks if the window is enabled.":"\u68C0\u67E5\u7A97\u53E3\u662F\u5426\u542F\u7528\u3002","The window is enabled":"\u7A97\u53E3\u5DF2\u542F\u7528","Allow resizing":"\u5141\u8BB8\u8C03\u6574\u5927\u5C0F","Enables or disables resizing of the window by the user.":"\u542F\u7528\u6216\u7981\u7528\u7528\u6237\u8C03\u6574\u7A97\u53E3\u5927\u5C0F\u3002","Enable window resizing: _PARAM0_":"\u542F\u7528\u7A97\u53E3\u5927\u5C0F\u8C03\u6574: _PARAM0_","Allow resizing?":"\u5141\u8BB8\u8C03\u6574\u5927\u5C0F\uFF1F","Window resizable":"\u53EF\u8C03\u6574\u7A97\u53E3\u5927\u5C0F","Checks if the window can be resized.":"\u68C0\u67E5\u7A97\u53E3\u662F\u5426\u53EF\u4EE5\u8C03\u6574\u5927\u5C0F\u3002","The window can be resized":"\u7A97\u53E3\u5927\u5C0F\u53EF\u4EE5\u8C03\u6574","Allow moving":"\u5141\u8BB8\u79FB\u52A8","Enables or disables moving of the window by the user.":"\u542F\u7528\u6216\u7981\u7528\u7528\u6237\u79FB\u52A8\u7A97\u53E3\u3002","Enable window moving: _PARAM0_":"\u542F\u7528\u7A97\u53E3\u79FB\u52A8\uFF1A_PARAM0_","Allow moving?":"\u662F\u5426\u5141\u8BB8\u79FB\u52A8\uFF1F","Window movable":"\u7A97\u53E3\u53EF\u79FB\u52A8","Checks if the window can be moved.":"\u68C0\u67E5\u7A97\u53E3\u662F\u5426\u53EF\u4EE5\u79FB\u52A8\u3002","The window can be moved":"\u7A97\u53E3\u53EF\u4EE5\u79FB\u52A8","Allow maximizing":"\u5141\u8BB8\u6700\u5927\u5316","Enables or disables maximizing of the window by the user.":"\u542F\u7528\u6216\u7981\u7528\u7528\u6237\u6700\u5927\u5316\u7A97\u53E3\u3002","Enable window maximizing: _PARAM0_":"\u542F\u7528\u7A97\u53E3\u6700\u5927\u5316: _PARAM0_","Allow maximizing?":"\u662F\u5426\u5141\u8BB8\u6700\u5927\u5316\uFF1F","Window maximizable":"\u7A97\u53E3\u6700\u5927\u5316","Checks if the window can be maximized.":"\u68C0\u67E5\u662F\u5426\u53EF\u4EE5\u6700\u5927\u5316\u7A97\u53E3\u3002","The window can be maximized":"\u7A97\u53E3\u53EF\u4EE5\u88AB\u6700\u5927\u5316","Allow minimizing":"\u5141\u8BB8\u6700\u5C0F\u5316","Enables or disables minimizing of the window by the user.":"\u542F\u7528\u6216\u7981\u7528\u7528\u6237\u6700\u5C0F\u5316\u7A97\u53E3\u3002","Enable window minimizing: _PARAM0_":"\u542F\u7528\u7A97\u53E3\u6700\u5C0F\u5316\uFF1A_PARAM0_","Allow minimizing?":"\u662F\u5426\u5141\u8BB8\u6700\u5C0F\u5316\uFF1F","Window minimizable":"\u7A97\u53E3\u6700\u5C0F\u5316","Checks if the window can be minimized.":"\u68C0\u67E5\u662F\u5426\u53EF\u4EE5\u6700\u5C0F\u5316\u7A97\u53E3\u3002","The window can be minimized":"\u7A97\u53E3\u53EF\u4EE5\u6700\u5C0F\u5316","Allow full-screening":"\u5141\u8BB8\u5168\u5C4F\u663E\u793A","Enables or disables full-screening of the window by the user.":"\u542F\u7528\u6216\u7981\u7528\u7528\u6237\u5BF9\u7A97\u53E3\u7684\u5168\u5C4F\u663E\u793A\u3002","Enable window full-screening: _PARAM0_":"\u542F\u7528\u7A97\u53E3\u5168\u5C4F:_PARAM0_","Allow full-screening?":"\u5141\u8BB8\u5168\u5C4F\uFF1F","Window full-screenable":"\u7A97\u53E3\u5168\u5C4F\u542F\u7528","Checks if the window can be full-screened.":"\u68C0\u67E5\u7A97\u53E3\u662F\u5426\u53EF\u4EE5\u5168\u5C4F\u3002","The window can be set in fullscreen":"\u7A97\u53E3\u53EF\u4EE5\u5168\u5C4F\u8BBE\u7F6E","Allow closing":"\u5141\u8BB8\u5173\u95ED","Enables or disables closing of the window by the user.":"\u542F\u7528\u6216\u7981\u7528\u7528\u6237\u5173\u95ED\u7A97\u53E3\u3002","Enable window closing: _PARAM0_":"\u542F\u7528\u7A97\u53E3\u5173\u95ED\uFF1A _PARAM0_","Allow closing?":"\u662F\u5426\u5141\u8BB8\u5173\u95ED\uFF1F","Window closable":"\u7A97\u53E3\u53EF\u5173\u95ED","Checks if the window can be closed.":"\u68C0\u67E5\u662F\u5426\u53EF\u4EE5\u5173\u95ED\u7A97\u53E3\u3002","The window can be closed":"\u7A97\u53E3\u53EF\u4EE5\u5173\u95ED","Make the window always on top":"\u4F7F\u7A97\u53E3\u59CB\u7EC8\u7F6E\u4E8E\u9876\u7AEF","Puts the window constantly above all other windows.":"\u5C06\u7A97\u53E3\u59CB\u7EC8\u7F6E\u4E8E\u6240\u6709\u5176\u4ED6\u7A97\u53E3\u4E4B\u4E0A\u3002","Make window always on top: _PARAM0_, level: _PARAM1_":"\u4F7F\u7A97\u53E3\u59CB\u7EC8\u4F4D\u4E8E\u9876\u90E8: _PARAM0_, \u7EA7\u522B: _PARAM1_","Enable always on top?":"\u603B\u662F\u5728\u9876\u90E8\u542F\u7528\uFF1F","Level":"Level","Window always on top":"\u7A97\u53E3\u603B\u662F\u5728\u9876\u7AEF","Checks if the window is always on top.":"\u68C0\u67E5\u7A97\u53E3\u662F\u5426\u603B\u662F\u5728\u9876\u90E8\u3002","The window is always on top":"\u7A97\u53E3\u603B\u662F\u5728\u9876\u90E8","Enable kiosk mode":"\u542F\u7528 kiosk \u6A21\u5F0F","Puts the window in kiosk mode. This prevents the user from exiting fullscreen.":"\u5C06\u7A97\u53E3\u7F6E\u4E8Ekiosk\u6A21\u5F0F\u3002\u8FD9\u5C06\u9632\u6B62\u7528\u6237\u9000\u51FA\u5168\u5C4F\u3002","Enable kiosk mode: _PARAM0_":"\u542F\u7528kiosk\u6A21\u5F0F\uFF1A_PARAM0_","Enable kiosk mode?":"\u542F\u7528kiosk\u6A21\u5F0F\uFF1F","Kiosk mode":"Kiosk \u6A21\u5F0F","Checks if the window is currently in kiosk mode.":"\u68C0\u67E5\u7A97\u53E3\u662F\u5426\u76EE\u524D\u5904\u4E8Ekiosk\u6A21\u5F0F\u3002","The window is in kiosk mode":"\u7A97\u53E3\u5904\u4E8Ekiosk\u6A21\u5F0F","Enable window shadow":"\u542F\u7528\u7A97\u53E3\u9634\u5F71","Enables or disables the window shadow.":"\u542F\u7528\u6216\u7981\u7528\u7A97\u53E3\u9634\u5F71\u3002","Enable window shadow: _PARAM0_":"\u542F\u7528\u7A97\u53E3\u9634\u5F71\uFF1A _PARAM0_","Enable shadow?":"\u542F\u7528\u9634\u5F71\uFF1F","Checks if the window currently has it's shadow enabled.":"\u68C0\u67E5\u7A97\u53E3\u5F53\u524D\u662F\u5426\u542F\u7528\u4E86\u9634\u5F71\u3002","The window has a shadow":"\u7A97\u53E3\u6709\u9634\u5F71","Enable content protection":"\u542F\u7528\u5185\u5BB9\u4FDD\u62A4","Enables or disables the content protection mode. This should prevent screenshots of the game from being taken.":"\u542F\u7528\u6216\u7981\u7528\u5185\u5BB9\u4FDD\u62A4\u6A21\u5F0F\u3002\u8FD9\u5C06\u9632\u6B62\u6E38\u620F\u5C4F\u5E55\u622A\u56FE\u3002","Enable content protection: _PARAM0_":"\u542F\u7528\u5185\u5BB9\u4FDD\u62A4\uFF1A_PARAM0_","Enable content protection?":"\u542F\u7528\u5185\u5BB9\u4FDD\u62A4\uFF1F","Allow focusing":"\u5141\u8BB8\u805A\u7126","Allow or disallow the user to focus the window.":"\u5141\u8BB8\u6216\u4E0D\u5141\u8BB8\u7528\u6237\u5173\u6CE8\u7A97\u53E3\u3002","Allow to focus the window: _PARAM0_":"\u5141\u8BB8\u7126\u70B9\u7A97\u53E3\uFF1A_PARAM0_","Allow focus?":"\u5141\u8BB8\u805A\u7126\uFF1F","Flash the window":"\u95EA\u70C1\u7A97\u53E3","Make the window flash or end flashing.":"\u4F7F\u7A97\u53E3\u95EA\u70C1\u6216\u7ED3\u675F\u95EA\u70C1\u3002","Make the window flash: _PARAM0_":"\u5F39\u51FA\u7A97\u53E3: _PARAM0_","Flash the window?":"\u95EA\u70C1\u7A97\u53E3?","Window opacity":"\u7A97\u53E3\u4E0D\u900F\u660E\u5EA6","Changes the window opacity.":"\u66F4\u6539\u7A97\u53E3\u4E0D\u900F\u660E\u5EA6\u3002","Set the window opacity to _PARAM0_":"\u5C06\u7A97\u53E3\u4E0D\u900F\u660E\u5EA6\u8BBE\u7F6E\u4E3A _PARAM0_","New opacity":"\u65B0\u7684\u4E0D\u900F\u660E\u5EA6","Window position":"\u7A97\u53E3\u4F4D\u7F6E","Changes the window position.":"\u66F4\u6539\u7A97\u53E3\u4F4D\u7F6E\u3002","Set the window position to _PARAM0_;_PARAM1_":"\u5C06\u7A97\u53E3\u4F4D\u7F6E\u8BBE\u7F6E\u4E3A _PARAM0_; _PARAM1_","Window X position":"\u7A97\u53E3 X \u4F4D\u7F6E","Returns the current window X position.":"\u8FD4\u56DE\u5F53\u524D\u7A97\u53E3 X \u4F4D\u7F6E\u3002","Window Y position":"\u7A97\u53E3 Y \u4F4D\u7F6E","Returns the current window Y position.":"\u8FD4\u56DE\u5F53\u524D\u7A97\u53E3 Y \u4F4D\u7F6E\u3002","Returns the current window opacity (a number from 0 to 1, 1 being fully opaque).":"\u8FD4\u56DE\u5F53\u524D\u7A97\u53E3\u4E0D\u900F\u660E\u5EA6(\u4E00\u4E2A\u6570\u5B57\u4ECE 0 \u5230 1, 1 \u662F\u5B8C\u5168\u4E0D\u900F\u660E\u5EA6)\u3002","Firebase":"Firebase","Use Google Firebase services (database, functions, storage...) in your game.":"\u5728\u60A8\u7684\u6E38\u620F\u4E2D\u4F7F\u7528 Google Firebase\u670D\u52A1 (\u6570\u636E\u5E93\u3001\u529F\u80FD\u3001\u5B58\u50A8...)\u3002","Firebase configuration string":"Firebase\u914D\u7F6E\u5B57\u7B26\u4E32","Enable analytics":"\u542F\u7528\u5206\u6790","Enables Analytics for that project.":"\u542F\u7528\u8BE5\u9879\u76EE\u7684\u5206\u6790\u3002","Log an Event":"\u8BB0\u5F55\u4E8B\u4EF6","Triggers an Event/Conversion for the current user on the Analytics.Can also pass additional data to the Analytics":"\u5728\u5206\u6790\u4E0A\u89E6\u53D1\u5F53\u524D\u7528\u6237\u7684\u4E8B\u4EF6/\u8F6C\u5316\u3002\u8FD8\u53EF\u4EE5\u5C06\u5176\u4ED6\u6570\u636E\u4F20\u9012\u5230\u5206\u6790","Trigger Event _PARAM0_ with argument _PARAM1_":"\u89E6\u53D1\u4E8B\u4EF6_PARAM0_ \u5E26\u53C2\u6570 _PARAM1_","Event Name":"\u4E8B\u4EF6\u540D\u79F0","Additional Data":"\u9644\u52A0\u6570\u636E","User UID":"\u7528\u6237 UID","Changes the current user's analytics identifier. This is what let Analytics differentiate user, so it should always be unique for each user. For advanced usage only.":"\u66F4\u6539\u5F53\u524D\u7528\u6237\u7684\u5206\u6790\u6807\u8BC6\u7B26\u3002\u8FD9\u5C31\u662F\u8BA9 Analytics \u533A\u5206\u7528\u6237\u7684\u539F\u56E0\uFF0C\u56E0\u6B64\u5B83\u5BF9\u4E8E\u6BCF\u4E2A\u7528\u6237\u90FD\u5E94\u8BE5\u59CB\u7EC8\u662F\u552F\u4E00\u7684\u3002\u4EC5\u4F9B\u9AD8\u7EA7\u4F7F\u7528\u3002","Set current user's ID to _PARAM0_":"\u8BBE\u7F6E\u5F53\u524D\u7528\u6237ID\u4E3A _PARAM0_","New Unique ID":"\u65B0\u5EFA\u552F\u4E00ID","Set a user's property":"\u8BBE\u7F6E\u7528\u6237\u5C5E\u6027","Sets an user's properties.Can be used to classify user in Analytics.":"\u8BBE\u7F6E\u7528\u6237\u5C5E\u6027\u3002\u7528\u4E8E\u5728\u5206\u6790\u4E2D\u5BF9\u7528\u6237\u8FDB\u884C\u5206\u7C7B\u3002","Set property _PARAM0_ of the current user to _PARAM1_":"\u5C06\u5F53\u524D\u7528\u6237\u7684\u5C5E\u6027_PARAM0_ \u8BBE\u7F6E\u4E3A _PARAM1_","Property Name":"\u5C5E\u6027\u540D\u79F0","Property Data":"\u5C5E\u6027\u6570\u636E","Get Remote setting as String":"\u83B7\u53D6\u8FDC\u7A0B\u8BBE\u7F6E\u4E3A\u5B57\u7B26\u4E32","Get a setting from Firebase Remote Config as a string.":"\u4ECE Firebase\u8FDC\u7A0B\u914D\u7F6E\u83B7\u53D6\u4E00\u4E2A\u5B57\u7B26\u4E32\u8BBE\u7F6E\u3002","Remote Config":"\u8FDC\u7A0B\u914D\u7F6E","Setting Name":"\u8BBE\u7F6E\u540D\u79F0","Get Remote setting as Number":"\u83B7\u53D6\u8FDC\u7A0B\u8BBE\u7F6E\u4E3A\u6570\u5B57","Get a setting from Firebase Remote Config as Number.":"\u4ECE Firebase\u8FDC\u7A0B\u914D\u7F6E\u83B7\u53D6\u4E00\u4E2A\u8BBE\u7F6E\u4F5C\u4E3A\u6570\u5B57\u3002","Set Remote Config Auto Update Interval":"\u8BBE\u7F6E\u8FDC\u7A0B\u914D\u7F6E\u81EA\u52A8\u66F4\u65B0\u95F4\u9694","Sets Remote Config Auto Update Interval.":"\u8BBE\u7F6E\u8FDC\u7A0B\u914D\u7F6E\u81EA\u52A8\u66F4\u65B0\u95F4\u9694\u3002","Set Remote Config Auto Update Interval to _PARAM0_":"\u8BBE\u7F6E\u8FDC\u7A0B\u914D\u7F6E\u81EA\u52A8\u66F4\u65B0\u95F4\u9694\u4E3A _PARAM0_","Update Interval in ms":"\u4EE5\u6BEB\u79D2\u4E3A\u5355\u4F4D\u66F4\u65B0\u95F4\u9694","Set the default configuration":"\u8BBE\u7F6E\u9ED8\u8BA4\u914D\u7F6E","As the Remote Config is stored online, you need to set default values or the Remote Config expressions to return while there is no internet or the config is still loading.":"\u7531\u4E8E\u8FDC\u7A0B\u914D\u7F6E\u5728\u7EBF\u5B58\u50A8\u3002 \u5F53\u6CA1\u6709\u4E92\u8054\u7F51\u6216\u914D\u7F6E\u4ECD\u5728\u52A0\u8F7D\u65F6\uFF0C\u60A8\u9700\u8981\u8BBE\u7F6E\u9ED8\u8BA4\u503C\u6216\u8FDC\u7A0B\u914D\u7F6E\u8868\u8FBE\u5F0F\u4EE5\u8FD4\u56DE\u3002","Set default config to _PARAM0_":"\u8BBE\u7F6E\u9ED8\u8BA4\u914D\u7F6E\u4E3A _PARAM0_","Structure with defaults":"\u9ED8\u8BA4\u7ED3\u6784","Force sync the configuration":"\u5F3A\u5236\u540C\u6B65\u914D\u7F6E","Use this to sync the Remote Config with the client at any time.":"\u4F7F\u7528\u6B64\u9009\u9879\u53EF\u4EE5\u968F\u65F6\u540C\u6B65\u8FDC\u7A0B\u914D\u7F6E\u5230\u5BA2\u6237\u7AEF\u3002","Synchronize Remote Config":"\u540C\u6B65\u8FDC\u7A0B\u914D\u7F6E","Create account with email":"\u7528\u7535\u5B50\u90AE\u4EF6\u521B\u5EFA\u5E10\u6237","Create an account with email and password as credentials.":"\u521B\u5EFA\u4E00\u4E2A\u5305\u542B\u7535\u5B50\u90AE\u4EF6\u548C\u5BC6\u7801\u7684\u5E10\u6237\u4F5C\u4E3A\u51ED\u636E\u3002","Create account with email _PARAM0_ and password _PARAM1_ (store result in _PARAM2_)":"\u4F7F\u7528\u7535\u5B50\u90AE\u4EF6 _PARAM0_ \u548C\u5BC6\u7801 _PARAM1_ \u521B\u5EFA\u5E10\u6237(\u5C06\u7ED3\u679C\u5B58\u50A8\u5728 _PARAM2_ \u4E2D)","Authentication":"\u9A8C\u8BC1","Callback variable with state (ok or error)":"\u5177\u6709\u72B6\u6001\u7684\u56DE\u8C03\u53D8\u91CF(\u786E\u5B9A\u6216\u9519\u8BEF)","Sign into an account with email":"\u7528\u7535\u5B50\u90AE\u4EF6\u767B\u5F55\u5E10\u6237","Sign into an account with email and password as credentials. ":"\u7528\u7535\u5B50\u90AE\u4EF6\u548C\u5BC6\u7801\u767B\u5F55\u5E10\u53F7\u4F5C\u4E3A\u51ED\u636E\u3002 ","Connect to account with email _PARAM0_ and password _PARAM1_ (store result in _PARAM2_)":"\u4F7F\u7528\u7535\u5B50\u90AE\u4EF6 _PARAM0_ \u548C\u5BC6\u7801 _PARAM1_ \u8FDE\u63A5\u5230\u5E10\u6237(\u5C06\u7ED3\u679C\u5B58\u50A8\u5728 _PARAM2_ \u4E2D)","Log out of the account":"\u6CE8\u9500\u5E10\u6237","Logs out of the current account. ":"\u6CE8\u9500\u5F53\u524D\u5E10\u6237\u3002 ","Log out from the account":"\u4ECE\u5E10\u6237\u6CE8\u9500","Sign into an account via an external provider":"\u901A\u8FC7\u5916\u90E8\u63D0\u4F9B\u5546\u767B\u5F55\u5E10\u6237","Signs into an account using an external provider's system. The available providers are: \"google\", \"facebook\", \"github\" and \"twitter\".\nProvider authentication only works in the browser! Not on previews or pc/mobile exports.":"\u4F7F\u7528\u5916\u90E8\u63D0\u4F9B\u5546\u7684\u7CFB\u7EDF\u767B\u5F55\u5E10\u6237\u3002\u53EF\u7528\u7684\u63D0\u4F9B\u5546\u662F\uFF1A\u201Cgoogle\u201D\u3001\u201Cfacebook\u201D\u3001\u201Cgithub\u201D\u548C\u201Ctwitter\u201D\u3002\n\u63D0\u4F9B\u5546\u8EAB\u4EFD\u9A8C\u8BC1\u4EC5\u9002\u7528\u4E8E\u6D4F\u89C8\u5668\uFF01\u4E0D\u9002\u7528\u4E8E\u9884\u89C8\u6216 pc/mobile \u5BFC\u51FA\u3002","Connect to account via provider _PARAM0_ (store result in _PARAM1_)":"\u901A\u8FC7\u63D0\u4F9B\u5546 _PARAM0_ \u8FDE\u63A5\u5230\u5E10\u6237(\u5C06\u7ED3\u679C\u5B58\u50A8\u5728 _PARAM1_ \u4E2D)","Provider":"\u4F9B\u5E94\u5546","Sign In as an anonymous guest":"\u4EE5\u533F\u540D\u8BBF\u5BA2\u8EAB\u4EFD\u767B\u5F55","Sign into a temporary anonymous account.":"\u767B\u5F55\u4E00\u4E2A\u4E34\u65F6\u533F\u540D\u5E10\u6237\u3002","Authenticate anonymously (store result in _PARAM0_)":"\u533F\u540D\u8EAB\u4EFD\u9A8C\u8BC1 (\u5C06\u7ED3\u679C\u5B58\u50A8\u5728 _PARAM0_ \u4E2D)","Is the user signed in?":"\u7528\u6237\u662F\u5426\u767B\u5F55\uFF1F","Checks if the user is signed in. \nYou should always use this before actions requiring authentications.":"\u68C0\u67E5\u7528\u6237\u662F\u5426\u5DF2\u767B\u5F55\u3002 \n\u60A8\u5E94\u8BE5\u59CB\u7EC8\u4F7F\u7528\u6B64\u64CD\u4F5C\u624D\u9700\u8981\u8EAB\u4EFD\u9A8C\u8BC1\u3002","Check for authentication":"\u68C0\u67E5\u8EAB\u4EFD\u8BA4\u8BC1","User authentication token":"\u7528\u6237\u8EAB\u4EFD\u9A8C\u8BC1\u4EE4\u724C","Get the user authentication token. The token is the proof of authentication.":"\u83B7\u53D6\u7528\u6237\u8EAB\u4EFD\u9A8C\u8BC1\u4EE4\u724C\u3002\u4EE4\u724C\u662F\u8EAB\u4EFD\u9A8C\u8BC1\u7684\u8BC1\u660E\u3002","Is the user email address verified":"\u7528\u6237\u7535\u5B50\u90AE\u4EF6\u5730\u5740\u5DF2\u9A8C\u8BC1","Checks if the email address of the user got verified.":"\u68C0\u67E5\u7528\u6237\u7684\u7535\u5B50\u90AE\u4EF6\u5730\u5740\u662F\u5426\u5DF2\u88AB\u9A8C\u8BC1\u3002","The email of the user is verified":"\u7528\u6237\u7684\u7535\u5B50\u90AE\u4EF6\u5DF2\u9A8C\u8BC1","Authentication \u276F User Management":"\u8EAB\u4EFD\u9A8C\u8BC1 \u276F \u7528\u6237\u7BA1\u7406","User email address":"\u7528\u6237\u7535\u5B50\u90AE\u4EF6\u5730\u5740","Return the user email address.":"\u8FD4\u56DE\u7528\u6237\u7684\u7535\u5B50\u90AE\u4EF6\u5730\u5740\u3002","Accounts creation time":"\u8D26\u6237\u521B\u5EFA\u65F6\u95F4","Return the accounts creation time.":"\u8FD4\u56DE\u5E10\u6237\u521B\u5EFA\u65F6\u95F4\u3002","User last login time":"\u7528\u6237\u4E0A\u6B21\u767B\u5F55\u65F6\u95F4","Return the user last login time.":"\u8FD4\u56DE\u7528\u6237\u4E0A\u6B21\u767B\u5F55\u65F6\u95F4\u3002","User display name":"\u7528\u6237\u663E\u793A\u540D\u79F0","Return the user display name.":"\u8FD4\u56DE\u7528\u6237\u663E\u793A\u540D\u79F0\u3002","User phone number":"\u7528\u6237\u7535\u8BDD\u53F7\u7801","Return the user phone number.":"\u8FD4\u56DE\u7528\u6237\u7535\u8BDD\u53F7\u7801\u3002","Return the user Unique IDentifier. Use that to link data to an user instead of the name or email.":"\u8FD4\u56DE\u7528\u6237\u552F\u4E00\u6807\u8BC6\u7B26\u3002\u4F7F\u7528\u5B83\u5C06\u6570\u636E\u94FE\u63A5\u5230\u7528\u6237\u800C\u4E0D\u662F\u59D3\u540D\u6216\u7535\u5B50\u90AE\u4EF6\u3002","User tenant ID":"\u7528\u6237\u79DF\u6237ID","Return the user tenant ID. For advanced usage only.":"\u8FD4\u56DE\u7528\u6237\u79DF\u6237 ID\u3002\u4EC5\u4F9B\u9AD8\u7EA7\u4F7F\u7528\u3002","User refresh token":"\u7528\u6237\u5237\u65B0\u4EE4\u724C","Return the user refresh token. For advanced usage only.":"\u8FD4\u56DE\u7528\u6237\u5237\u65B0\u4EE4\u724C\u3002\u4EC5\u4F9B\u9AD8\u7EA7\u4F7F\u7528\u3002","Profile picture URL":"\u4E2A\u4EBA\u8D44\u6599\u56FE\u7247 URL","Gets an URL to the user profile picture.":"\u83B7\u53D6\u7528\u6237\u4E2A\u4EBA\u8D44\u6599\u56FE\u7247\u7684 URL\u3002","Send a password reset email":"\u53D1\u9001\u5BC6\u7801\u91CD\u7F6E\u7535\u5B50\u90AE\u4EF6","Send a password reset link per email.":"\u6BCF\u5C01\u7535\u5B50\u90AE\u4EF6\u53D1\u9001\u4E00\u4E2A\u5BC6\u7801\u91CD\u7F6E\u94FE\u63A5\u3002","Email of the user whose password must be reset":"\u5FC5\u987B\u91CD\u7F6E\u5BC6\u7801\u7684\u7528\u6237\u7684\u7535\u5B50\u90AE\u4EF6","Send a verification email":"\u53D1\u9001\u9A8C\u8BC1\u7535\u5B50\u90AE\u4EF6","Send a link per email to verify the user email.":"\u6BCF\u5C01\u90AE\u4EF6\u53D1\u9001\u94FE\u63A5\u4EE5\u9A8C\u8BC1\u7528\u6237\u7535\u5B50\u90AE\u4EF6\u3002","Display name":"\u663E\u793A\u540D\u79F0","Sets the user display name.":"\u8BBE\u7F6E\u7528\u6237\u663E\u793A\u540D\u79F0\u3002","Set the user's display name to _PARAM0_":"\u5C06\u7528\u6237\u7684\u663E\u793A\u540D\u79F0\u8BBE\u7F6E\u4E3A _PARAM0_","New display name":"\u65B0\u663E\u793A\u540D\u79F0","Profile picture":"\u4E2A\u4EBA\u8D44\u6599\u56FE\u7247","Change the user profile picture URL to a new one.":"\u5C06\u7528\u6237\u4E2A\u4EBA\u8D44\u6599\u56FE\u7247 URL \u66F4\u6539\u4E3A\u65B0\u7684\u3002","Change the user's profile picture URL to _PARAM0_":"\u5C06\u7528\u6237\u7684\u4E2A\u4EBA\u8D44\u6599\u56FE\u7247 URL \u66F4\u6539\u4E3A _PARAM0_","New profile picture URL":"\u65B0\u5EFA\u4E2A\u4EBA\u8D44\u6599\u56FE\u7247 URL","User email":"\u7528\u6237\u7535\u5B50\u90AE\u4EF6","This action is dangerous so it requires reauthentication.\nChanges the user's email address.":"\u6B64\u64CD\u4F5C\u662F\u5371\u9669\u7684\uFF0C\u56E0\u6B64\u9700\u8981\u91CD\u65B0\u9A8C\u8BC1\uFF0C\n\u66F4\u6539\u7528\u6237\u7684\u7535\u5B50\u90AE\u4EF6\u5730\u5740\u3002","Change the user's email to _PARAM0_ and store result in _PARAM4_ (send verification email: _PARAM3_)":"\u5C06\u7528\u6237\u7684\u7535\u5B50\u90AE\u4EF6\u66F4\u6539\u4E3A _PARAM0_ \u5E76\u5728 _PARAM4_ \u4E2D\u5B58\u50A8\u7ED3\u679C (\u53D1\u9001\u9A8C\u8BC1\u7535\u5B50\u90AE\u4EF6: _PARAM3_)","Authentication \u276F User Management \u276F Advanced":"\u8EAB\u4EFD\u9A8C\u8BC1 \u276F \u7528\u6237\u7BA1\u7406 \u276F \u9AD8\u7EA7","Old email":"\u65E7\u7535\u5B50\u90AE\u4EF6","New email":"\u65B0\u90AE\u4EF6","Send a verification email before doing the change?":"\u5728\u8FDB\u884C\u66F4\u6539\u4E4B\u524D\u53D1\u9001\u9A8C\u8BC1\u90AE\u4EF6\uFF1F","User email (Provider)":"\u7528\u6237\u7535\u5B50\u90AE\u4EF6 (\u63D0\u4F9B\u8005)","This action is dangerous so it requires reauthentication.\nChanges the user's email address.\nThis is the same as Change the user email but reauthenticates via an external provider.":"\u6B64\u64CD\u4F5C\u662F\u5371\u9669\u7684\uFF0C\u56E0\u6B64\u9700\u8981\u91CD\u65B0\u9A8C\u8BC1\uFF0C\n\u66F4\u6539\u7528\u6237\u7684\u7535\u5B50\u90AE\u4EF6\u5730\u5740\u3002\n\u8FD9\u4E0E\u66F4\u6539\u7528\u6237\u7535\u5B50\u90AE\u4EF6\u76F8\u540C\uFF0C\u4F46\u901A\u8FC7\u5916\u90E8\u63D0\u4F9B\u5546\u91CD\u65B0\u8BA4\u8BC1\u3002","Change the user's email to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)":"\u5C06\u7528\u6237\u7684\u7535\u5B50\u90AE\u4EF6\u66F4\u6539\u4E3A _PARAM0_ \u5E76\u5728 _PARAM2_ \u4E2D\u5B58\u50A8\u7ED3\u679C (\u53D1\u9001\u9A8C\u8BC1\u7535\u5B50\u90AE\u4EF6: _PARAM1_)","User password":"\u7528\u6237\u5BC6\u7801","This action is dangerous so it requires reauthentication.\nChanges the user password.":"\u6B64\u64CD\u4F5C\u662F\u5371\u9669\u7684\uFF0C\u56E0\u6B64\u9700\u8981\u91CD\u65B0\u9A8C\u8BC1\uFF0C\n\u66F4\u6539\u7528\u6237\u5BC6\u7801\u3002","Change the user password to _PARAM2_ and store result in _PARAM4_ (send verification email: _PARAM3_)":"\u66F4\u6539\u7528\u6237\u5BC6\u7801\u4E3A _PARAM2_ \u5E76\u5728 _PARAM4_ \u4E2D\u5B58\u50A8\u7ED3\u679C (\u53D1\u9001\u9A8C\u8BC1\u7535\u5B50\u90AE\u4EF6: _PARAM3_)","Old password":"\u65E7\u5BC6\u7801","New password":"\u65B0\u5BC6\u7801","User password (Provider)":"\u7528\u6237\u5BC6\u7801 (\u63D0\u4F9B\u8005)","This action is dangerous so it requires reauthentication.\nChanges the user password.\nThis is the same as \"Change the user password\" but reauthenticates via an external provider.":"\u6B64\u64CD\u4F5C\u662F\u5371\u9669\u7684\uFF0C\u56E0\u6B64\u9700\u8981\u91CD\u65B0\u9A8C\u8BC1\uFF0C\n\u66F4\u6539\u7528\u6237\u5BC6\u7801\u3002\n\u8FD9\u4E0E\u201C\u66F4\u6539\u7528\u6237\u5BC6\u7801\u201D\u76F8\u540C\uFF0C\u4F46\u901A\u8FC7\u5916\u90E8\u63D0\u4F9B\u5546\u91CD\u65B0\u9A8C\u8BC1\u3002","Change the user password to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)":"\u66F4\u6539\u7528\u6237\u5BC6\u7801\u4E3A _PARAM0_ \u5E76\u5728 _PARAM2_ \u4E2D\u5B58\u50A8\u7ED3\u679C (\u53D1\u9001\u9A8C\u8BC1\u7535\u5B50\u90AE\u4EF6: _PARAM1_)","New Password":"\u65B0\u5BC6\u7801","Delete the user account":"\u5220\u9664\u7528\u6237\u5E10\u6237","This action is dangerous so it requires reauthentication.\nDeletes the user account.":"\u6B64\u64CD\u4F5C\u662F\u5371\u9669\u7684\uFF0C\u56E0\u6B64\u9700\u8981\u91CD\u65B0\u9A8C\u8BC1\uFF0C\n\u5220\u9664\u7528\u6237\u5E10\u6237\u3002","Delete the user account and store result in _PARAM2_":"\u5220\u9664\u7528\u6237\u5E10\u6237\u5E76\u5728 _PARAM2_ \u4E2D\u5B58\u50A8\u7ED3\u679C","Delete the user account (Provider)":"\u5220\u9664\u7528\u6237\u5E10\u6237(\u63D0\u4F9B\u8005)","This action is dangerous so it requires reauthentication.\nDeletes the user account.\nThis is the same as \"Delete the user account\" but reauthenticates via an external provider.":"\u6B64\u64CD\u4F5C\u662F\u5371\u9669\u7684\uFF0C\u56E0\u6B64\u9700\u8981\u91CD\u65B0\u9A8C\u8BC1\uFF0C\n\u5220\u9664\u7528\u6237\u5E10\u6237\u3002\n\u8FD9\u4E0E\u201C\u5220\u9664\u7528\u6237\u5E10\u6237\u201D\u76F8\u540C\uFF0C\u4F46\u901A\u8FC7\u5916\u90E8\u63D0\u4F9B\u5546\u91CD\u65B0\u9A8C\u8BC1\u3002","Delete the user account and store result in _PARAM0_":"\u5220\u9664\u7528\u6237\u5E10\u6237\u5E76\u5728 _PARAM0_ \u4E2D\u5B58\u50A8\u7ED3\u679C","Enable performance measuring":"\u542F\u7528\u6027\u80FD\u5206\u6790","Enables performance measuring.":"\u542F\u7528\u6027\u80FD\u5206\u6790","Performance Measuring":"\u6027\u80FD\u6D4B\u91CF","Create a custom performance tracker":"\u521B\u5EFA\u81EA\u5B9A\u4E49\u6027\u80FD\u8DDF\u8E2A\u5668","Creates a new custom performance tracker (If it doesn't already exists). They are used to measure performance of custom events.":"\u521B\u5EFA\u4E00\u4E2A\u65B0\u7684\u81EA\u5B9A\u4E49\u6027\u80FD\u8DDF\u8E2A\u5668 (\u5982\u679C\u5B83\u4E0D\u5B58\u5728\u7684\u8BDD)\u3002\u5B83\u4EEC\u7528\u4E8E\u6D4B\u91CF\u81EA\u5B9A\u4E49\u4E8B\u4EF6\u7684\u6027\u80FD\u3002","Create performance tracker: _PARAM0_":"\u521B\u5EFA\u6027\u80FD\u8DDF\u8E2A: _PARAM0_","Tracker Name":"\u8FFD\u8E2A\u5668\u540D\u79F0","Start a tracer":"\u542F\u52A8\u8FFD\u8E2A\u5668","Start measuring performance for that tracer":"\u5F00\u59CB\u6D4B\u91CF\u8BE5\u8FFD\u8E2A\u5668\u7684\u6027\u80FD\u3002","Start performance measuring on tracer _PARAM0_":"\u5728\u8DDF\u8E2A\u5668_PARAM0_\u4E0A\u5F00\u59CB\u6027\u80FD\u6D4B\u91CF","Stop a tracer":"\u505C\u6B62\u8FFD\u8E2A\u5668","Stop measuring performance for that tracer":"\u505C\u6B62\u6D4B\u91CF\u8BE5\u8FFD\u8E2A\u5668\u7684\u6027\u80FD\u3002","Stop performance measuring on tracer _PARAM0_":"\u505C\u6B62\u5728\u8FFD\u8E2A\u5668 _PARAM0_ \u4E0A\u7684\u6027\u80FD\u8BA1\u91CF","Record performance":"\u8BB0\u5F55\u6027\u80FD","Record performance for a delimited period of time. Use this if you want to measure the performance for a specified duration.":"\u8BB0\u5F55\u4E00\u6BB5\u65F6\u95F4\u5185\u7684\u6027\u80FD\u3002\u5982\u679C\u60A8\u60F3\u8981\u5728\u6307\u5B9A\u7684\u65F6\u95F4\u5185\u6D4B\u91CF\u6027\u80FD\uFF0C\u8BF7\u4F7F\u7528\u5B83\u3002","Record performance for _PARAM1_ms with a delay of _PARAM2_ms (store in tracker _PARAM0_)":"\u5C06_PARAM1_ms\u7684\u6027\u80FD\u8BB0\u5F55\u5230\u5EF6\u8FDF_PARAM2_ms (\u5B58\u50A8\u5728Tracker _PARAM0_)","Delay before measuring start (in ms)":"\u6D4B\u91CF\u5F00\u59CB\u524D\u7684\u5EF6\u8FDF(\u6BEB\u79D2)","Measuring duration (in ms)":"\u6D4B\u91CF\u6301\u7EED\u65F6\u95F4(\u6BEB\u79D2)","Call a HTTP function":"\u8C03\u7528 HTTP \u51FD\u6570","Calls a HTTP function by name, and store the result in a variable.":"\u901A\u8FC7\u540D\u79F0\u8C03\u7528 HTTP \u51FD\u6570\uFF0C\u5E76\u5C06\u7ED3\u679C\u5B58\u50A8\u5728\u4E00\u4E2A\u53D8\u91CF\u4E2D\u3002","Call HTTP Function _PARAM0_ with parameter(s) _PARAM1_ (Callback variables: Value: _PARAM2_ State: _PARAM3_)":"\u8C03\u7528 HTTP \u51FD\u6570 _PARAM0_ \u5177\u6709\u53C2\u6570(s) _PARAM1_ (Callback \u53D8\u91CF: \u503C: _PARAM2_ \u72B6\u6001: _PARAM3_)","HTTP Function Name":"HTTP \u51FD\u6570\u540D\u79F0","Parameter(s) as JSON or string.":"\u53C2\u6570\u4F5C\u4E3AJSON\u6216\u5B57\u7B26\u4E32\u3002","Callback variable with returned value":"\u8FD4\u56DE\u503C\u7684\u56DE\u8C03\u53D8\u91CF","Get server timestamp":"\u83B7\u53D6\u670D\u52A1\u5668\u65F6\u95F4\u6233","Set a field to the timestamp on the server when the request arrives there":"\u5F53\u8BF7\u6C42\u5230\u8FBE\u670D\u52A1\u5668\u65F6\uFF0C\u5C06\u5B57\u6BB5\u8BBE\u7F6E\u4E3A\u670D\u52A1\u5668\u4E0A\u7684\u65F6\u95F4\u6233","Cloud Firestore Database":"Cloud Firestore \u6570\u636E\u5E93","Start a query":"\u5F00\u59CB\u67E5\u8BE2","Start a query on a collection. A query allows to get a filtered and ordered list of documents in a collection.":"\u5728\u6536\u85CF\u4E0A\u5F00\u59CB\u67E5\u8BE2\u3002\u67E5\u8BE2\u5141\u8BB8\u5728\u6536\u85CF\u4E2D\u83B7\u5F97\u8FC7\u6EE4\u548C\u6392\u5E8F\u7684\u6587\u6863\u5217\u8868\u3002","Create a query named _PARAM0_ for collection _PARAM1_":"\u4E3A\u6536\u85CF _PARAM1_ \u521B\u5EFA\u4E00\u4E2A\u540D\u4E3A _PARAM0_ \u7684\u67E5\u8BE2","Cloud Firestore Database/Queries/Create":"Cloud Firestore \u6570\u636E\u5E93/\u67E5\u8BE2/\u521B\u5EFA","Query name":"\u67E5\u8BE2\u540D\u79F0","Collection":"\u96C6\u5408","Start a query from another query":"\u4ECE\u53E6\u4E00\u4E2A\u67E5\u8BE2\u5F00\u59CB\u67E5\u8BE2","Start a query with the same collection and filters as another one.":"\u5F00\u59CB\u4E00\u4E2A\u4E0E\u53E6\u4E00\u4E2A\u6536\u85CF\u548C\u8FC7\u6EE4\u5668\u76F8\u540C\u7684\u67E5\u8BE2\u3002","Create a query named _PARAM0_ from query _PARAM1_":"\u4ECE\u67E5\u8BE2 _PARAM1_ \u521B\u5EFA\u540D\u4E3A _PARAM0_ \u7684\u67E5\u8BE2","Source query name":"\u6E90\u67E5\u8BE2\u540D\u79F0","Filter by field value":"\u6309\u5B57\u6BB5\u503C\u7B5B\u9009","Only match the documents that have a field passing a check.":"\u53EA\u5339\u914D\u6709\u5B57\u6BB5\u901A\u8FC7\u68C0\u67E5\u7684\u6587\u6863\u3002","Filter query _PARAM0_ to only keep documents whose field _PARAM1__PARAM2__PARAM3_":"\u8FC7\u6EE4\u67E5\u8BE2 _PARAM0_ \u4EE5\u4EC5\u4FDD\u7559\u5B57\u6BB5\u4E3A _PARAM1_ _PARAM2_ _PARAM3_ \u7684\u6587\u6863","Cloud Firestore Database/Queries/Filters":"Cloud Firestore \u6570\u636E\u5E93/\u67E5\u8BE2/\u8FC7\u6EE4\u5668","Field to check":"\u8981\u68C0\u67E5\u7684\u5B57\u6BB5","Check type":"\u68C0\u67E5\u7C7B\u578B","Value to check":"\u8981\u68C0\u67E5\u7684\u503C","Filter by field text":"\u6309\u5B57\u6BB5\u6587\u672C\u8FC7\u6EE4","Filter query _PARAM0_ to remove documents whose field _PARAM1_ is not _PARAM2__PARAM3_":"\u8FC7\u6EE4\u67E5\u8BE2 _PARAM0_ \u6765\u5220\u9664\u5176\u5B57\u6BB5 _PARAM1_ \u4E0D\u662F _PARAM2__PARAM3_ \u7684\u6587\u6863","Text to check":"\u8981\u68C0\u67E5\u7684\u6587\u672C","Order by field value":"\u6309\u5B57\u6BB5\u503C\u6392\u5E8F","Orders all documents in the query by a the value of a field.":"\u6309\u5B57\u6BB5\u7684\u503C\u6392\u5E8F\u67E5\u8BE2\u4E2D\u7684\u6240\u6709\u6587\u6863\u3002","Order query _PARAM0_ by field _PARAM1_ (direction: _PARAM2_)":"\u6309\u5B57\u6BB5 _PARAM1_ \u6392\u5E8F\u67E5\u8BE2_PARAM0_ (\u65B9\u5411: _PARAM2_)","Field to order by":"\u6309\u5B57\u6BB5\u6392\u5E8F","Direction (ascending or descending)":"\u65B9\u5411(\u5347\u5E8F\u6216\u964D\u5E8F)","Limit amount of documents":"\u9650\u5236\u6587\u4EF6\u6570\u91CF","Limits the amount of documents returned by the query. Can only be used after an order filter.":"\u9650\u5236\u67E5\u8BE2\u8FD4\u56DE\u7684\u6587\u6863\u6570\u91CF\uFF0C\u53EA\u80FD\u5728\u8BA2\u5355\u8FC7\u6EE4\u540E\u4F7F\u7528\u3002","Limit query _PARAM0_ to _PARAM1_ documents (begin from the end: _PARAM2_)":"\u5C06\u67E5\u8BE2 _PARAM0_ \u9650\u5236\u4E3A _PARAM1_ \u6587\u6863 (\u4ECE\u672B\u5C3E\u5F00\u59CB\uFF1A_PARAM2_)","Amount to limit by":"\u9650\u5236\u91D1\u989D","Begin from the end":"\u4ECE\u672B\u5C3E\u5F00\u59CB","Skip some documents":"\u8DF3\u8FC7\u4E00\u4E9B\u6587\u6863","Removes documents before or after a certain value on the field ordered by in a query. Can only be used after an order filter.":"\u5220\u9664\u67E5\u8BE2\u4E2D\u6309\u987A\u5E8F\u6392\u5E8F\u7684\u5B57\u6BB5\u7684\u67D0\u4E2A\u503C\u4E4B\u524D\u6216\u4E4B\u540E\u7684\u6587\u6863\u3002\u53EA\u80FD\u5728\u8BA2\u5355\u8FC7\u6EE4\u4E4B\u540E\u4F7F\u7528\u3002","Skip documents with fields (before: _PARAM2_) value _PARAM1_ in query _PARAM0_ (include documents at that value: _PARAM3_)":"\u8DF3\u8FC7\u5E26\u5B57\u6BB5\u7684\u6587\u6863 (\u4E4B\u524D: _PARAM2_) \u5728\u67E5\u8BE2 _PARAM0_ \u4E2D_PARAM1_ (\u5305\u542B\u8BE5\u503C\u7684\u6587\u6863: _PARAM3_)","The value of the field ordered by to skip after":"\u8981\u5728\u540E\u9762\u8DF3\u8FC7\u7684\u5B57\u6BB5\u7684\u503C","Skip documents before?":"\u5148\u8DF3\u8FC7\u6587\u6863\u5417\uFF1F","Include documents which field value equals the value to skip after?":"\u5305\u62EC\u54EA\u4E9B\u5B57\u6BB5\u503C\u7B49\u4E8E\u8981\u8DF3\u8FC7\u7684\u503C\u4E4B\u540E\u7684\u6587\u6863?","Run a query once":"\u8FD0\u884C\u4E00\u6B21\u67E5\u8BE2","Runs the query once and store results in a scene variable.":"\u8FD0\u884C\u4E00\u6B21\u67E5\u8BE2\u5E76\u5C06\u7ED3\u679C\u5B58\u50A8\u5728\u573A\u666F\u53D8\u91CF\u4E2D\u3002","Run query _PARAM0_ and store results into _PARAM1_ (store result state in _PARAM2_)":"\u8FD0\u884C\u67E5\u8BE2 _PARAM0_ \u5E76\u5C06\u7ED3\u679C\u5B58\u50A8\u5230 _PARAM1_ (\u5C06\u7ED3\u679C\u72B6\u6001\u5B58\u50A8\u5728 _PARAM2_)","Cloud Firestore Database/Queries/Run":"Cloud Firestore \u6570\u636E\u5E93/\u67E5\u8BE2/\u8FD0\u884C","Callback variable where to load the results":"\u52A0\u8F7D\u7ED3\u679C\u7684\u56DE\u8C03\u53D8\u91CF","Callback variable with state (ok or error message)":"\u5177\u6709\u72B6\u6001\u7684\u56DE\u8C03\u53D8\u91CF(\u786E\u5B9A\u6216\u9519\u8BEF\u6D88\u606F)","Continuously run (watch) a query":"\u8FDE\u7EED\u8FD0\u884C (\u89C2\u5BDF) \u67E5\u8BE2","Runs a query continuously, so that every time a new documents starts or stops matching the query, or a document that matches the query has been changed, the variables will be filled with the new results.":"\u8FDE\u7EED\u8FD0\u884C\u67E5\u8BE2\uFF0C\u4EE5\u4FBF\u6BCF\u6B21\u65B0\u6587\u6863\u5F00\u59CB\u6216\u505C\u6B62\u5339\u914D\u67E5\u8BE2\uFF0C\u6216\u8005\u5339\u914D\u67E5\u8BE2\u7684\u6587\u6863\u5DF2\u66F4\u6539\u65F6\uFF0C\u53D8\u91CF\u5C06\u586B\u5145\u65B0\u7ED3\u679C\u3002","Run query _PARAM0_ continuously and store results into _PARAM1_ each time documents matching the query are changed (store result state in _PARAM2_)":"\u8FDE\u7EED\u8FD0\u884C\u67E5\u8BE2 _PARAM0_ \u5E76\u5C06\u7ED3\u679C\u5B58\u50A8\u5230 _PARAM1_ \u6BCF\u6B21\u5339\u914D\u67E5\u8BE2\u7684\u6587\u6863\u53D1\u751F\u66F4\u6539\u65F6(\u5C06\u7ED3\u679C\u72B6\u6001\u5B58\u50A8\u5728 _PARAM2_ \u4E2D)","Enable persistence":"\u542F\u7528\u6301\u4E45\u5316","When persistence is enabled, all data that is fetched from the database is being automatically stored to allow to continue accessing the data if cut off from the network, instead of waiting for reconnection.\nThis needs to be called before any other firestore operation, otherwise it will fail.":"\u542F\u7528\u6301\u4E45\u6027\u65F6\uFF0C \u6240\u6709\u4ECE\u6570\u636E\u5E93\u83B7\u53D6\u7684\u6570\u636E\u90FD\u88AB\u81EA\u52A8\u50A8\u5B58\uFF0C\u5728\u65AD\u5F00\u7F51\u7EDC\u540E\u4ECD\u80FD\u591F\u7EE7\u7EED\u8BBF\u95EE\uFF0C\u800C\u65E0\u9700\u7B49\u5F85\u91CD\u65B0\u8FDE\u63A5\u3002\n\u8FD9\u9700\u8981\u5728\u4EFB\u4F55\u5176\u4ED6 Firestore \u64CD\u4F5C\u4E4B\u524D\u8C03\u7528\uFF0C\u5426\u5219\u5C06\u5931\u8D25\u3002","Disable persistence":"\u7981\u7528\u6301\u4E45\u5316","Disables the storing of fetched data and clear all the data that has been stored.\nThis needs to be called before any other firestore operation, otherwise it will fail.":"\u7981\u7528\u6570\u636E\u83B7\u53D6\u81EA\u52A8\u5B58\u50A8\u5E76\u6E05\u9664\u5DF2\u5B58\u50A8\u7684\u6240\u6709\u6570\u636E\u3002\n\u5FC5\u987B\u5728\u4EFB\u4F55\u5176\u4ED6 Firestore \u64CD\u4F5C\u524D\u8C03\u7528\uFF0C\u5426\u5219\u5C06\u5931\u8D25\u3002","Re-enable network":"\u91CD\u65B0\u542F\u7528\u7F51\u7EDC","Re-enables the connection to the database after disabling it.":"\u7981\u7528\u6570\u636E\u5E93\u540E\u91CD\u65B0\u542F\u7528\u8FDE\u63A5\u5230\u6570\u636E\u5E93\u3002","Disable network":"\u7981\u7528\u7F51\u7EDC","Disables the connection to the database.\nWhile the network is disabled, any read operations will return results from cache, and any write operations will be queued until the network is restored.":"\u7981\u7528\u8FDE\u63A5\u5230\u6570\u636E\u5E93\u3002\n\u5F53\u7F51\u7EDC\u88AB\u7981\u7528\u65F6\uFF0C\u4EFB\u4F55\u8BFB\u53D6\u64CD\u4F5C\u90FD\u4F1A\u4ECE\u7F13\u5B58\u8FD4\u56DE\u7ED3\u679C\uFF0C\u4EFB\u4F55\u5199\u5165\u64CD\u4F5C\u90FD\u5C06\u6392\u961F\u76F4\u5230\u7F51\u7EDC\u6062\u590D\u4E3A\u6B62\u3002","Write a document to firestore":"\u5199\u6587\u4EF6\u5230firestore","Writes a document (variable) to cloud firestore.":"\u5C06\u6587\u6863\uFF08\u53D8\u91CF\uFF09\u5199\u5165Cloud Firestore\u3002","Write _PARAM2_ to firestore in document _PARAM1_ of collection _PARAM0_ (store result state in _PARAM3_)":"\u5C06_PARAM2_\u5199\u5165\u96C6\u5408_PARAM0_\u7684\u6587\u6863_PARAM1_\u7684Firestore\u4E2D\uFF08\u5C06\u7ED3\u679C\u72B6\u6001\u5B58\u50A8\u5728_PARAM3_\u4E2D\uFF09","Cloud Firestore Database/Documents":"Cloud Firestore \u6570\u636E\u5E93/\u6587\u6863","Document":"\u6587\u4EF6","Variable to write":"\u5199\u5165\u53D8\u91CF","Add a document to firestore":"\u5C06\u6587\u6863\u6DFB\u52A0\u5230FireStore","Adds a document (variable) to cloud firestore with a unique name.":"\u5C06\u6587\u6863(\u53D8\u91CF) \u6DFB\u52A0\u5230\u4E91fireestore\uFF0C\u5177\u6709\u552F\u4E00\u7684\u540D\u79F0\u3002","Add _PARAM1_ to firestore collection _PARAM0_ (store result state in _PARAM2_)":"\u5C06_param1_\u6DFB\u52A0\u5230Firestore Collection _param0_(\u5728_param2_\u4E2D\u5B58\u50A8\u7ED3\u679C\u72B6\u6001)","Write a field in firestore":"\u5728Firestore\u4E2D\u5199\u4E00\u4E2A\u5B57\u6BB5","Writes a field of a firestore document.":"\u5199\u5165 firesting \u6587\u6863\u7684\u5B57\u6BB5\u3002","Write _PARAM3_ to firestore in field _PARAM2_ of document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM4_, merge instead of overwriting: _PARAM5_)":"\u5C06 _PARAM3_ \u5199\u5165\u96C6\u5408 _PARAM0_ \u4E2D\u6587\u6863 _PARAM1_ \u7684\u5B57\u6BB5 _PARAM2_ \u4E2D\u7684 firestore (\u5C06\u7ED3\u679C\u72B6\u6001\u5B58\u50A8\u5728 _PARAM4_ \u4E2D\uFF0C\u5408\u5E76\u800C\u4E0D\u662F\u8986\u76D6: _PARAM5_)","Cloud Firestore Database/Fields":"Cloud Firestore \u6570\u636E\u5E93/\u5B57\u6BB5","Field to write":"\u8981\u5199\u5165\u7684\u5B57\u6BB5","Value to write":"\u8981\u5199\u5165\u7684\u503C","If the document already exists, merge them instead of replacing the old one?":"\u5982\u679C\u6587\u6863\u5DF2\u7ECF\u5B58\u5728\uFF0C\u662F\u5426\u5408\u5E76\u5B83\u4EEC\u800C\u4E0D\u662F\u66FF\u6362\u65E7\u6587\u6863\uFF1F","Update a document in firestore":"\u5728Firestore\u4E2D\u66F4\u65B0\u6587\u4EF6","Updates a firestore document (variable).":"\u66F4\u65B0Firestore\u6587\u6863\uFF08\u53D8\u91CF\uFF09\u3002","Update firestore document _PARAM1_ in collection _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)":"\u901A\u8FC7 _PARAM2_ \u5728\u96C6\u5408 _PARAM0_ \u66F4\u65B0\u7EA4\u7EF4\u6062\u590D\u6587\u6863 _PARAM1_ (\u5728 _PARAM3_\u4E2D\u5B58\u50A8\u7ED3\u679C\u72B6\u6001)","Variable to update with":"\u8981\u66F4\u65B0\u7684\u53D8\u91CF","Update a field of a document":"\u66F4\u65B0\u6587\u6863\u5B57\u6BB5","Updates a field of a firestore document.":"\u66F4\u65B0Firestore\u6587\u6863\u7684\u5B57\u6BB5\u3002","Update field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with _PARAM3_ (store result state in _PARAM4_)":"\u5728\u96C6\u5408 _PARAM0_ \u548C _PARAM3_ \u4E2D\u66F4\u65B0\u7EA4\u7EF4\u8FD8\u539F\u6587\u6863 _PARAM1_ \u7684 _PARAM2_ (\u5B58\u50A8\u7ED3\u679C\u72B6\u6001\u5728 _PARAM4_)","Field to update":"\u8981\u66F4\u65B0\u7684\u5B57\u6BB5","Delete a document in firestore":"\u5728Firestore\u4E2D\u5220\u9664\u6587\u6863","Deletes a firestore document (variable).":"\u5220\u9664Firestore\u6587\u6863\uFF08\u53D8\u91CF\uFF09\u3002","Delete firestore document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM2_)":"\u5220\u9664\u96C6\u5408 _PARAM0_ \u4E2D\u7684 firecovery \u6587\u6863 _PARAM1_ (\u5B58\u50A8\u7ED3\u679C\u72B6\u6001\u5728 _PARAM2_)","Delete a field of a document":"\u5220\u9664\u6587\u6863\u5B57\u6BB5","Deletes a field of a firestore document.":"\u5220\u9664Firestore\u6587\u6863\u7684\u5B57\u6BB5\u3002","Delete field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with (store result state in _PARAM3_)":"\u5728\u96C6\u5408 _PARAM0_ \u4E2D\u5220\u9664 firecovery \u6587\u6863 _PARAM1_ \u7684 _PARAM2_ \u5B57\u6BB5\u4E0E(\u5B58\u50A8\u7ED3\u679C\u72B6\u6001\u5728 _PARAM3_)","Field to delete":"\u8981\u5220\u9664\u7684\u5B57\u6BB5","Get a document from firestore":"\u4ECEFirestore\u53D6\u5F97\u6587\u4EF6","Gets a firestore document and store it in a variable.":"\u83B7\u53D6Firestore\u6587\u6863\u5E76\u5C06\u5176\u5B58\u50A8\u5728\u53D8\u91CF\u4E2D\u3002","Load firestore document _PARAM1_ from collection _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)":"\u5C06\u96C6\u5408_PARAM0_\u4E2D\u7684Firestore\u6587\u6863_PARAM1_\u52A0\u8F7D\u5230_PARAM2_\u4E2D\uFF08\u5C06\u7ED3\u679C\u72B6\u6001\u5B58\u50A8\u5728_PARAM3_\u4E2D\uFF09","Callback variable where to load the document":"\u8981\u52A0\u8F7D\u6587\u6863\u7684\u56DE\u8C03\u53D8\u91CF","Get a field of a document":"\u83B7\u53D6\u6587\u6863\u5B57\u6BB5","Return the value of a field in a firestore document.":"\u8FD4\u56DE firestore \u6587\u6863\u4E2D\u5B57\u6BB5\u7684\u503C\u3002","Load field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ into _PARAM3_ (store result state in _PARAM4_)":"\u5728\u96C6\u5408 _PARAM0_ \u4E2D\u52A0\u8F7D _PARAM2_ \u7684 firecovery \u6587\u6863 _PARAM1_ \u5230 _PARAM3_ (\u5B58\u50A8\u7ED3\u679C\u72B6\u6001\u5728 _PARAM4_)","Field to get":"\u8981\u83B7\u53D6\u7684\u5B57\u6BB5","Callback variable where to store the field's value":"\u56DE\u8C03\u53D8\u91CF\u5B58\u50A8\u5B57\u6BB5\u7684\u503C","Check for a document's existence":"\u68C0\u67E5\u6587\u6863\u662F\u5426\u5B58\u5728","Checks for the existence of a document. Sets the result variable to true if it exists else to false.":"\u68C0\u67E5\u6587\u6863\u662F\u5426\u5B58\u5728\u3002\u5982\u679C\u7ED3\u679C\u53D8\u91CF\u5B58\u5728\uFF0C\u5219\u5C06\u5176\u8BBE\u7F6E\u4E3A true\uFF0C\u5426\u5219\u8BBE\u7F6E\u4E3A false\u3002","Check for existence of _PARAM1_ in collection _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)":"\u68C0\u67E5\u5728\u96C6\u5408 _PARAM0_ \u4E2D\u662F\u5426\u5B58\u5728_PARAM1_ \u5E76\u5C06\u7ED3\u679C\u5B58\u50A8\u5728 _PARAM2_ (\u5B58\u50A8\u7ED3\u679C\u72B6\u6001\u5728 _PARAM3_)","Callback variable where to store the result":"\u5B58\u50A8\u7ED3\u679C\u7684\u56DE\u8C03\u53D8\u91CF","Check for existence of a document's field":"\u68C0\u67E5\u6587\u6863\u5B57\u6BB5\u662F\u5426\u5B58\u5728","Checks for the existence of a field in a document. Sets the result variable to 1 if it exists else to 2.":"\u68C0\u67E5\u6587\u6863\u4E2D\u5B57\u6BB5\u7684\u5B58\u5728\u3002\u5982\u679C\u7ED3\u679C\u53D8\u91CF\u5B58\u5728\u5219\u8BBE\u7F6E\u4E3A 1\uFF0C\u5219\u8BBE\u7F6E\u4E3A 2\u3002","Check for existence of _PARAM2_ in document _PARAM1_ of collection _PARAM0_ and store result in _PARAM3_ (store result state in _PARAM4_)":"\u68C0\u67E5\u662F\u5426\u5B58\u5728\u96C6\u5408_PARAM0_ \u7684\u6587\u6863 _PARAM1_ \u4E2D\u7684_PARAM2_ \u5E76\u5C06\u7ED3\u679C\u5B58\u50A8\u5728 _PARAM3_ (\u5B58\u50A8\u7ED3\u679C\u72B6\u6001\u5728 _PARAM4_)","Callback Variable where to store the result":"\u56DE\u8C03\u53D8\u91CF\u5B58\u50A8\u7ED3\u679C","List all documents of a collection":"\u5217\u51FA\u96C6\u5408\u7684\u6240\u6709\u6587\u6863","Generates a list of all document names in a collection, and stores it as a structure.":"\u5728\u96C6\u5408\u4E2D\u751F\u6210\u6240\u6709\u6587\u6863\u540D\u79F0\u5217\u8868\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u4E3A\u7ED3\u6784\u3002","List all documents in _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)":"\u5728 _PARAM0_ \u4E2D\u5217\u51FA\u6240\u6709\u6587\u6863\u5E76\u5B58\u50A8\u7ED3\u679C\u5728 _PARAM1_ (\u5B58\u50A8\u7ED3\u679C\u72B6\u6001\u5728 _PARAM2_)","Upload a file":"\u4E0A\u4F20\u6587\u4EF6","Upload a file to firebase Storage.":"\u5C06\u6587\u4EF6\u4E0A\u4F20\u5230Firebase\u5B58\u50A8\u3002","Save _PARAM0_ in location _PARAM1_ to Firebase storage and store access URL in _PARAM3_ (Format: _PARAM2_, Store result state in _PARAM4_)":"\u5C06_PARAM1_\u4E2D\u7684_PARAM0_\u4FDD\u5B58\u5230Firebase\u5B58\u50A8\u4E2D\uFF0C\u5E76\u5C06\u8BBF\u95EEURL\u5B58\u50A8\u5728_PARAM3_\u4E2D\uFF08\u683C\u5F0F\uFF1A_PARAM2_\uFF0C\u5C06\u7ED3\u679C\u72B6\u6001\u5B58\u50A8\u5728_PARAM4_\u4E2D\uFF09","Storage":"\u5B58\u50A8","Upload ID":"\u4E0A\u4F20 ID","File content":"\u6587\u4EF6\u5185\u5BB9","Storage path":"\u5B58\u653E\u8DEF\u5F84","File content format":"\u6587\u4EF6\u5185\u5BB9\u683C\u5F0F","Callback variable with the url to the uploaded file":"\u4F7F\u7528\u7F51\u5740\u56DE\u8C03\u53D8\u91CF\u5230\u4E0A\u4F20\u6587\u4EF6","Get Download URL":"\u83B7\u53D6\u4E0B\u8F7D\u7F51\u5740","Get a unique download URL for a file.":"\u83B7\u53D6\u6587\u4EF6\u7684\u552F\u4E00\u4E0B\u8F7D URL\u3002","Get a download url for _PARAM0_ and store it in _PARAM1_ (store result state in _PARAM2_)":"\u83B7\u53D6 _PARAM0_ \u7684\u4E0B\u8F7DURL\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u5728 _PARAM1_ (\u5B58\u50A8\u7ED3\u679C\u72B6\u6001\u5728 _PARAM2_)","Storage path to the file":"\u6587\u4EF6\u7684\u5B58\u50A8\u8DEF\u5F84","Write a variable to Database":"\u5C06\u53D8\u91CF\u5199\u5165\u6570\u636E\u5E93","Writes a variable to Database.":"\u5C06\u4E00\u4E2A\u53D8\u91CF\u5199\u5165\u6570\u636E\u5E93\u3002","Write _PARAM1_ to Database in _PARAM0_ (store result state in _PARAM2_)":"\u5C06 _PARAM1_ \u5199\u5165\u6570\u636E\u5E93 _PARAM0_ (\u5B58\u50A8\u7ED3\u679C\u72B6\u6001\u5728 _PARAM2_)","Realtime Database":"\u5B9E\u65F6\u6570\u636E\u5E93","Write a field in Database":"\u5C06\u5B57\u6BB5\u5199\u5165\u6570\u636E\u5E93","Writes a field of a Database document.":"\u5199\u5165\u6570\u636E\u5E93\u6587\u6863\u5B57\u6BB5\u3002","Write _PARAM2_ in field _PARAM1_ of _PARAM0_ (store result state in _PARAM3_)":"\u5728 _PARAM0_ \u7684 _PARAM1_ \u4E2D\u5199\u5165 _PARAM2_ (\u5B58\u50A8\u7ED3\u679C\u72B6\u6001\u5728 _PARAM3_)","Update a document in Database":"\u5728\u6570\u636E\u5E93\u4E2D\u66F4\u65B0\u6587\u6863","Updates a variable on the database.":"\u66F4\u65B0\u6570\u636E\u5E93\u4E2D\u7684\u53D8\u91CF\u3002","Update variable _PARAM0_ with _PARAM1_ (store result state in _PARAM2_)":"\u4F7F\u7528 _PARAM1_ \u66F4\u65B0\u53D8\u91CF _PARAM0_ (\u5C06\u7ED3\u679C\u72B6\u6001\u5B58\u50A8\u5728_PARAM2_\u4E2D)","Updates a field of a Database document.":"\u66F4\u65B0\u6570\u636E\u5E93\u6587\u6863\u7684\u5B57\u6BB5\u3002","Update field _PARAM1_ of _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)":"\u901A\u8FC7 _PARAM2_ \u66F4\u65B0_PARAM0_ \u7684 _PARAM1_ (\u5B58\u50A8\u7ED3\u679C\u72B6\u6001\u5728 _PARAM3_)","Delete a database variable":"\u5220\u9664\u6570\u636E\u5E93\u53D8\u91CF","Deletes a variable from the database.":"\u4ECE\u6570\u636E\u5E93\u4E2D\u5220\u9664\u4E00\u4E2A\u53D8\u91CF\u3002","Delete variable _PARAM0_ from database (store result state in _PARAM1_)":"\u4ECE\u6570\u636E\u5E93\u4E2D\u5220\u9664\u53D8\u91CF _PARAM0_ (\u5B58\u50A8\u7ED3\u679C\u72B6\u6001\u5728 _PARAM1_)","Delete a field of a variable":"\u5220\u9664\u53D8\u91CF\u7684\u5B57\u6BB5","Deletes a field of a variable on the database.":"\u5220\u9664\u6570\u636E\u5E93\u4E2D\u53D8\u91CF\u7684\u5B57\u6BB5\u3002","Delete field _PARAM1_ of variable _PARAM0_ on the database (store result state in _PARAM2_)":"\u5220\u9664\u6570\u636E\u5E93\u4E2D\u53D8\u91CF _PARAM0_ \u7684 _PARAM1_ \u5B57\u6BB5 (\u5B58\u50A8\u7ED3\u679C\u72B6\u6001\u5728 _PARAM2_)","Get a variable from the database":"\u4ECE\u6570\u636E\u5E93\u83B7\u53D6\u4E00\u4E2A\u53D8\u91CF","Gets a variable from the database and store it in a Scene variable.":"\u4ECE\u6570\u636E\u5E93\u83B7\u53D6\u53D8\u91CF\u5E76\u5C06\u5176\u5B58\u50A8\u5728\u573A\u666F\u53D8\u91CF\u3002","Load database variable _PARAM0_ into _PARAM1_ (store result state in _PARAM2_)":"\u52A0\u8F7D\u6570\u636E\u5E93\u53D8\u91CF _PARAM0_ \u5230 _PARAM1_ (\u5B58\u50A8\u7ED3\u679C\u72B6\u6001\u5728 _PARAM2_)","Callback variable where to store the data":"\u5B58\u50A8\u6570\u636E\u7684\u56DE\u8C03\u53D8\u91CF","Get a field of a variable":"\u83B7\u53D6\u53D8\u91CF\u5B57\u6BB5","Return the value of a field in a variable from the database and store it in a scene variable.":"\u4ECE\u6570\u636E\u5E93\u4E2D\u8FD4\u56DE\u4E00\u4E2A\u53D8\u91CF\u4E2D\u7684\u5B57\u6BB5\u7684\u503C\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u5728\u573A\u666F\u53D8\u91CF\u4E2D\u3002","Load field _PARAM1_ of database variable _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)":"\u5C06\u6570\u636E\u5E93\u53D8\u91CF _PARAM0_ \u7684 _PARAM1_ \u52A0\u8F7D\u5230 _PARAM2_ (\u5B58\u50A8\u7ED3\u679C\u72B6\u6001\u5728 _PARAM3_)","Check for a variable's existence":"\u68C0\u67E5\u53D8\u91CF\u662F\u5426\u5B58\u5728","Checks for the existence of a variable. Sets the result variable to 1 if it exists else to 2.":"\u68C0\u67E5\u53D8\u91CF\u662F\u5426\u5B58\u5728\u3002\u5982\u679C\u5B58\u5728\u7ED3\u679C\u53D8\u91CF\uFF0C\u5219\u5C06\u7ED3\u679C\u53D8\u91CF\u8BBE\u7F6E\u4E3A 1\u3002","Check for existence of _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)":"\u68C0\u67E5\u662F\u5426\u5B58\u5728_PARAM0_\u5E76\u5728 _PARAM1_ \u4E2D\u5B58\u50A8\u7ED3\u679C(\u5B58\u50A8\u7ED3\u679C\u72B6\u6001\u5728 _PARAM2_)","Check for existence of a variable's field":"\u68C0\u67E5\u53D8\u91CF\u5B57\u6BB5\u662F\u5426\u5B58\u5728","Checks for the existence of a field in a variable. Sets the result variable to 1 if it exists else to 2.":"\u68C0\u67E5\u4E00\u4E2A\u5B57\u6BB5\u5728\u53D8\u91CF\u4E2D\u662F\u5426\u5B58\u5728\uFF0C\u5C06\u7ED3\u679C\u53D8\u91CF\u8BBE\u4E3A1\uFF0C\u5982\u679C\u5B83\u5B58\u5728\uFF0C\u5219\u8BBE\u4E3A2\u3002","Check for existence of _PARAM1_ in database variable _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)":"\u68C0\u67E5\u6570\u636E\u5E93\u53D8\u91CF _PARAM0_ \u662F\u5426\u5B58\u5728_PARAM1_ \u5E76\u5C06\u7ED3\u679C\u5B58\u50A8\u5728 _PARAM2_ (\u5B58\u50A8\u7ED3\u679C\u72B6\u6001\u5728 _PARAM3_)","3D":"3D","Support for 3D in GDevelop: this provides 3D objects and the common features for all 3D objects.":"GDevelop \u4E2D\u7684 3D \u652F\u6301\uFF1A\u8FD9\u63D0\u4F9B\u4E86 3D \u5BF9\u8C61\u4EE5\u53CA\u9002\u7528\u4E8E\u6240\u67093D\u5BF9\u8C61\u7684\u901A\u7528\u529F\u80FD\u3002","Common features for all 3D objects: position in 3D space (including the Z axis, in addition to X and Y), size (including depth, in addition to width and height), rotation (on X and Y axis, in addition to the Z axis), scale (including Z axis, in addition to X and Y), flipping (on Z axis, in addition to horizontal (Y)/vertical (X) flipping).":"\u6240\u6709 3D \u5BF9\u8C61\u7684\u5E38\u89C1\u7279\u5F81\uFF1A\u5728 3D \u7A7A\u95F4\u4E2D\u7684\u4F4D\u7F6E (\u5305\u62EC Z \u8F74\uFF0C\u9664\u4E86 X \u8F74\u548C Y \u8F74)\uFF0C\u5927\u5C0F (\u5305\u62EC\u6DF1\u5EA6\uFF0C\u9664\u4E86\u5BBD\u5EA6\u548C\u9AD8\u5EA6)\uFF0C\u65CB\u8F6C (\u5728 X \u8F74\u548C Y \u8F74\u4E0A\uFF0C\u9664\u4E86 Z \u8F74)\uFF0C\u7F29\u653E (\u5305\u62EC Z \u8F74\uFF0C\u9664\u4E86 X \u8F74\u548C Y \u8F74)\uFF0C\u7FFB\u8F6C (\u5728 Z \u8F74\u4E0A\uFF0C\u9664\u4E86\u6C34\u5E73 (Y) / \u5782\u76F4 (X) \u7FFB\u8F6C)\u3002","Z (elevation)":"Z (\u9AD8\u5EA6)","the Z position (the \"elevation\")":"Z \u4F4D\u7F6E (\u201C\u9AD8\u5EA6\u201D)","the Z position":"Z \u4F4D\u7F6E","Center Z position":"\u4E2D\u5FC3 Z \u4F4D\u7F6E","the Z position of the center of rotation":"\u65CB\u8F6C\u4E2D\u5FC3\u7684 Z \u4F4D\u7F6E","the Z position of the center":"\u4E2D\u5FC3\u7684 Z \u4F4D\u7F6E","Position \u276F Center":"\u4F4D\u7F6E \u276F \u4E2D\u5FC3","Depth (size on Z axis)":"\u6DF1\u5EA6 (Z\u8F74\u4E0A\u7684\u5927\u5C0F)","the depth (size on Z axis)":"\u6DF1\u5EA6 (Z\u8F74\u4E0A\u7684\u5927\u5C0F)","the depth":"\u6DF1\u5EA6","Scale on Z axis":"\u5728 Z \u8F74\u4E0A\u7F29\u653E","the scale on Z axis of an object (default scale is 1)":"\u5BF9\u8C61 Z \u8F74\u4E0A\u7684\u7F29\u653E\u6BD4\u4F8B (\u9ED8\u8BA4\u6BD4\u4F8B\u4E3A 1)","the scale on Z axis scale":"Z \u8F74\u7F29\u653E\u6BD4\u4F8B","Flip the object on Z":"\u5728 Z \u4E0A\u7FFB\u8F6C\u5BF9\u8C61","Flip the object on Z axis":"\u5728 Z \u8F74\u4E0A\u7FFB\u8F6C\u5BF9\u8C61","Flip on Z axis _PARAM0_: _PARAM2_":"\u5728 Z \u8F74\u4E0A\u7FFB\u8F6C _PARAM0_: _PARAM2_","Flipped on Z":"\u5728 Z \u4E0A\u7FFB\u8F6C","Check if the object is flipped on Z axis":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5728 Z \u8F74\u4E0A\u7FFB\u8F6C","_PARAM0_ is flipped on Z axis":"_PARAM0_ \u5728 Z \u8F74\u4E0A\u7FFB\u8F6C","Rotation on X axis":"X \u8F74\u65CB\u8F6C","the rotation on X axis":"X \u8F74\u4E0A\u7684\u65CB\u8F6C","Rotation on Y axis":"Y \u8F74\u65CB\u8F6C","the rotation on Y axis":"Y \u8F74\u4E0A\u7684\u65CB\u8F6C","Turn around X axis":"\u7ED5 X \u8F74\u65CB\u8F6C","Turn the object around X axis. This axis doesn't move with the object rotation.":"\u56F4\u7ED5 X \u8F74\u8F6C\u52A8\u7269\u4F53\u3002\u8BE5\u8F74\u4E0D\u968F\u5BF9\u8C61\u65CB\u8F6C\u800C\u79FB\u52A8\u3002","Turn _PARAM0_ from _PARAM2_\u00B0 around X axis":"\u56F4\u7ED5 X \u8F74\u4ECE _PARAM2_\u00B0 \u8F6C\u52A8 _PARAM0_","Angle to add (in degrees)":"\u6DFB\u52A0\u7684\u89D2\u5EA6\uFF08\u5EA6\uFF09","Turn around Y axis":"\u7ED5 Y \u8F74\u65CB\u8F6C","Turn the object around Y axis. This axis doesn't move with the object rotation.":"\u56F4\u7ED5 Y \u8F74\u8F6C\u52A8\u7269\u4F53\u3002\u8BE5\u8F74\u4E0D\u968F\u5BF9\u8C61\u65CB\u8F6C\u800C\u79FB\u52A8\u3002","Turn _PARAM0_ from _PARAM2_\u00B0 around Y axis":"\u56F4\u7ED5 Y \u8F74\u4ECE _PARAM2_\u00B0 \u8F6C\u52A8 _PARAM0_","Turn around Z axis":"\u7ED5 Z \u8F74\u65CB\u8F6C","Turn the object around Z axis. This axis doesn't move with the object rotation.":"\u56F4\u7ED5 Z \u8F74\u8F6C\u52A8\u7269\u4F53\u3002\u8BE5\u8F74\u4E0D\u968F\u5BF9\u8C61\u65CB\u8F6C\u800C\u79FB\u52A8\u3002","Turn _PARAM0_ from _PARAM2_\u00B0 around Z axis":"\u56F4\u7ED5 Z \u8F74\u4ECE _PARAM2_\u00B0 \u8F6C\u52A8 _PARAM0_","Forward vector X component":"\u524D\u5411\u91CF X \u7EC4\u4EF6","Return the object forward vector X component.":"\u8FD4\u56DE\u5BF9\u8C61\u524D\u5411\u91CF X \u7EC4\u4EF6\u3002","Object basis":"\u5BF9\u8C61\u57FA","Forward vector Y component":"\u524D\u5411\u91CF Y \u7EC4\u4EF6","Return the object forward vector Y component.":"\u8FD4\u56DE\u5BF9\u8C61\u7684\u524D\u5411\u5411\u91CF Y \u5206\u91CF\u3002","Forward vector Z component":"\u524D\u5411\u5411\u91CF Z \u5206\u91CF","Return the object forward vector Z component.":"\u8FD4\u56DE\u5BF9\u8C61\u7684\u524D\u5411\u5411\u91CF Z \u5206\u91CF\u3002","Up vector X component":"\u5411\u4E0A\u5411\u91CF X \u5206\u91CF","Return the object up vector X component.":"\u8FD4\u56DE\u5BF9\u8C61\u7684\u5411\u4E0A\u5411\u91CF X \u5206\u91CF\u3002","Up vector Y component":"\u5411\u4E0A\u5411\u91CF Y \u5206\u91CF","Return the object up vector Y component.":"\u8FD4\u56DE\u5BF9\u8C61\u7684\u5411\u4E0A\u5411\u91CF Y \u5206\u91CF\u3002","Up vector Z component":"\u5411\u4E0A\u5411\u91CF Z \u5206\u91CF","Return the object up vector Z component.":"\u8FD4\u56DE\u5BF9\u8C61\u7684\u5411\u4E0A\u5411\u91CF Z \u5206\u91CF\u3002","Right vector X component":"\u5411\u53F3\u5411\u91CF X \u5206\u91CF","Return the object right vector X component.":"\u8FD4\u56DE\u5BF9\u8C61\u7684\u5411\u53F3\u5411\u91CF X \u5206\u91CF\u3002","Right vector Y component":"\u5411\u53F3\u5411\u91CF Y \u5206\u91CF","Return the object right vector Y component.":"\u8FD4\u56DE\u5BF9\u8C61\u7684\u5411\u53F3\u5411\u91CF Y \u5206\u91CF\u3002","Right vector Z component":"\u5411\u53F3\u5411\u91CF Z \u5206\u91CF","Return the object right vector Z component.":"\u8FD4\u56DE\u5BF9\u8C61\u7684\u5411\u53F3\u5411\u91CF Z \u5206\u91CF\u3002","3D Model":"3D \u6A21\u578B","An animated 3D model, useful for most elements of a 3D game.":"\u4E00\u4E2A\u52A8\u753B3D\u6A21\u578B\uFF0C\u53EF\u7528\u4E8E3D\u6E38\u620F\u7684\u5927\u591A\u6570\u5143\u7D20\u3002","Compare the width of an object.":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u5BBD\u5EA6\u3002","Compare the height of an object.":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u9AD8\u5EA6\u3002","the depth's scale of an object":"\u5BF9\u8C61\u7684\u6DF1\u5EA6\u6BD4\u4F8B","the depth's scale":"\u6DF1\u5EA6\u7684\u6BD4\u4F8B","Flip on Z axis _PARAM0_: _PARAM1_":"\u5728 Z \u8F74\u4E0A\u7FFB\u8F6C _PARAM0_\uFF1A_PARAM1_","Turn _PARAM0_ from _PARAM1_\u00B0 around X axis":"\u5C06 _PARAM0_ \u4ECE _PARAM1_\u00B0 \u7ED5 X \u8F74\u8F6C\u52A8","Turn _PARAM0_ from _PARAM1_\u00B0 around Y axis":"\u5C06 _PARAM0_ \u4ECE _PARAM1_\u00B0 \u7ED5 Y \u8F74\u8F6C\u52A8","Turn _PARAM0_ from _PARAM1_\u00B0 around Z axis":"\u5C06 _PARAM0_ \u4ECE _PARAM1_\u00B0 \u7ED5 Z \u8F74\u8F6C\u52A8","Animation (by number)":"\u52A8\u753B (\u6309\u7F16\u53F7)","the number of the animation played by the object (the number from the animations list)":"\u5BF9\u8C61\u64AD\u653E\u7684\u52A8\u753B\u7F16\u53F7 (\u52A8\u753B\u5217\u8868\u4E2D\u7684\u7F16\u53F7)","the number of the animation":"\u52A8\u753B\u7684\u7F16\u53F7","Animation (by name)":"\u52A8\u753B (\u6309\u540D\u79F0)","the animation played by the object":"\u5BF9\u8C61\u64AD\u653E\u7684\u52A8\u753B","the animation":"\u52A8\u753B","Animation name":"\u52A8\u753B\u5DF2\u6682\u505C","Pause the animation":"\u6682\u505C\u52A8\u753B","Pause the animation of the object":"\u6682\u505C\u5BF9\u8C61\u7684\u52A8\u753B","Pause the animation of _PARAM0_":"\u6682\u505C _PARAM0_ \u7684\u52A8\u753B","Resume the animation":"\u6062\u590D\u52A8\u753B","Resume the animation of the object":"\u6062\u590D\u5BF9\u8C61\u7684\u52A8\u753B","Resume the animation of _PARAM0_":"\u6062\u590D _PARAM0_ \u7684\u52A8\u753B","the animation speed scale (1 = the default speed, >1 = faster and <1 = slower)":"\u52A8\u753B\u901F\u5EA6\u6BD4\u4F8B (1 = \u9ED8\u8BA4\u901F\u5EA6\uFF0C >1 = \u66F4\u5FEB\uFF0C <1 = \u66F4\u6162)","Speed scale":"\u901F\u5EA6\u7F29\u653E","Animation paused":"\u52A8\u753B\u5DF2\u6682\u505C","Check if the animation of an object is paused.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5DF2\u6682\u505C\u52A8\u753B\u3002","The animation of _PARAM0_ is paused":"_PARAM0_ \u7684\u52A8\u753B\u662F\u6682\u505C\u7684","Animation finished":"\u52A8\u753B\u64AD\u653E\u5B8C\u6BD5","Check if the animation being played by the Sprite object is finished.":"\u68C0\u67E5\u7CBE\u7075\u5BF9\u8C61\u64AD\u653E\u7684\u52A8\u753B\u662F\u5426\u5B8C\u6210\u3002","The animation of _PARAM0_ is finished":"_PARAM0_ \u7684\u52A8\u753B\u64AD\u653E\u5B8C\u6BD5","Set crossfade duration":"\u8BBE\u7F6E\u6DE1\u5165\u6DE1\u51FA\u6301\u7EED\u65F6\u95F4","Set the crossfade duration when switching to a new animation.":"\u8BBE\u7F6E\u5207\u6362\u5230\u65B0\u52A8\u753B\u65F6\u7684\u6DE1\u5165\u6DE1\u51FA\u6301\u7EED\u65F6\u95F4\u3002","Set crossfade duration of _PARAM0_ to _PARAM1_ seconds":"\u5C06 _PARAM0_ \u7684\u6DE1\u5165\u6DE1\u51FA\u6301\u7EED\u65F6\u95F4\u8BBE\u7F6E\u4E3A _PARAM1_ \u79D2","Crossfade duration (in seconds)":"\u4EA4\u53C9\u6DE1\u5165\u6DE1\u51FA\u6301\u7EED\u65F6\u95F4 (\u4EE5\u79D2\u4E3A\u5355\u4F4D)","Enable texture transparency":"\u542F\u7528\u7EB9\u7406\u900F\u660E\u5EA6","Enabling texture transparency has an impact on rendering performance.":"\u542F\u7528\u7EB9\u7406\u900F\u660E\u5EA6\u4F1A\u5BF9\u6E32\u67D3\u6027\u80FD\u4EA7\u751F\u5F71\u54CD\u3002","Texture settings":"\u7EB9\u7406\u8BBE\u7F6E","Faces orientation":"\u9762\u90E8\u671D\u5411","The top of each image can touch the **top face** (Y) or the **front face** (Z).":"\u6BCF\u4E2A\u56FE\u50CF\u7684\u9876\u90E8\u53EF\u4EE5\u63A5\u89E6\u5230 **\u9876\u9762** (Y) \u6216 **\u6B63\u9762** (Z)\u3002","Face orientation":"\u9762\u90E8\u65B9\u5411","Textures":"\u7EB9\u7406","Back face orientation":"\u80CC\u9762\u65B9\u5411","The top of the image can touch the **top face** (Y) or the **bottom face** (X).":"\u56FE\u50CF\u7684\u9876\u90E8\u53EF\u4EE5\u63A5\u89E6\u5230 **\u9876\u9762** (Y) \u6216 **\u5E95\u9762** (X)\u3002","Tile":"\u74E6\u7247","Tile scale":"\u5E73\u94FA\u6BD4\u4F8B","The scale applied to tiled textures. A value of 1 displays them at the same size as in 2D.":"\u5E94\u7528\u4E8E\u5E73\u94FA\u7EB9\u7406\u7684\u6BD4\u4F8B\u3002\u503C\u4E3A 1 \u65F6\u4EE5\u4E0E 2D \u4E2D\u76F8\u540C\u7684\u5927\u5C0F\u663E\u793A\u3002","Face visibility":"\u9762\u90E8\u53EF\u89C1\u5EA6","Material type":"\u6750\u6599\u7C7B\u578B","3D Box":"3D \u76D2\u5B50","A box with images for each face":"\u6BCF\u4E2A\u9762\u90FD\u6709\u56FE\u50CF\u7684\u76D2\u5B50","3D cube":"3D \u7ACB\u65B9\u4F53","a face should be visible":"\u4E00\u4E2A\u9762\u5E94\u8BE5\u662F\u53EF\u89C1","having its _PARAM1_ face visible":"\u5176 _PARAM1_ \u9762\u53EF\u89C1","Face":"\u9762","Visible?":"\u53EF\u89C1\u7684\uFF1F","Rotation angle":"\u65CB\u8F6C\u89D2\u5EA6","Face image":"\u9762\u90E8\u56FE\u50CF","Change the image of the face.":"\u66F4\u6539\u9762\u90E8\u7684\u56FE\u50CF\u3002","Change the image of _PARAM1_ face of _PARAM0_ to _PARAM2_":"\u5C06 _PARAM0_ \u7684 _PARAM1_ \u9762\u90E8\u56FE\u50CF\u66F4\u6539\u4E3A _PARAM2_","Change the tint of the cube.":"\u66F4\u6539\u7ACB\u65B9\u4F53\u7684\u8272\u8C03\u3002","Change the tint of _PARAM0_ to _PARAM1_":"\u5C06 _PARAM0_ \u7684\u8272\u8C03\u66F4\u6539\u4E3A _PARAM1_","3D Cube":"3D \u7ACB\u65B9\u4F53","Camera Z position":"\u76F8\u673A Z \u4F4D\u7F6E","the camera position on Z axis":"Z \u8F74\u4E0A\u7684\u76F8\u673A\u4F4D\u7F6E","the camera position on Z axis (layer: _PARAM3_)":"Z \u8F74\u4E0A\u7684\u76F8\u673A\u4F4D\u7F6E (\u5C42: _PARAM3_)","Camera number (default : 0)":"\u955C\u5934\u7F16\u53F7 (\u9ED8\u8BA4 \uFE30 0)","Camera X rotation":"\u76F8\u673A X \u65CB\u8F6C","the camera rotation on X axis":"\u76F8\u673A\u5728 X \u8F74\u4E0A\u7684\u65CB\u8F6C","the camera rotation on X axis (layer: _PARAM3_)":"\u76F8\u673A\u5728 X \u8F74\u4E0A\u7684\u65CB\u8F6C (\u5C42: _PARAM3_)","Camera Y rotation":"\u76F8\u673A Y \u65CB\u8F6C","the camera rotation on Y axis":"\u76F8\u673A\u5728 Y \u8F74\u4E0A\u7684\u65CB\u8F6C","the camera rotation on Y axis (layer: _PARAM3_)":"\u76F8\u673A\u5728 Y \u8F74\u4E0A\u7684\u65CB\u8F6C (\u5C42: _PARAM3_)","Camera forward vector X component":"\u76F8\u673A\u524D\u5411\u5411\u91CF X \u5206\u91CF","Return the camera forward vector X component.":"\u8FD4\u56DE\u76F8\u673A\u524D\u5411\u5411\u91CF X \u5206\u91CF\u3002","Camera basis":"\u76F8\u673A\u57FA\u51C6","Camera forward vector Y component":"\u76F8\u673A\u524D\u5411\u5411\u91CF Y \u5206\u91CF","Return the camera forward vector Y component.":"\u8FD4\u56DE\u76F8\u673A\u524D\u5411\u5411\u91CF Y \u5206\u91CF\u3002","Camera forward vector Z component":"\u76F8\u673A\u524D\u5411\u5411\u91CF Z \u5206\u91CF","Return the camera forward vector Z component.":"\u8FD4\u56DE\u76F8\u673A\u524D\u5411\u5411\u91CF Z \u5206\u91CF\u3002","Camera up vector X component":"\u76F8\u673A\u5411\u4E0A\u5411\u91CF X \u5206\u91CF","Return the camera up vector X component.":"\u8FD4\u56DE\u76F8\u673A\u5411\u4E0A\u5411\u91CF X \u5206\u91CF\u3002","Camera up vector Y component":"\u76F8\u673A\u5411\u4E0A\u5411\u91CF Y \u5206\u91CF","Return the camera up vector Y component.":"\u8FD4\u56DE\u76F8\u673A\u5411\u4E0A\u5411\u91CF Y \u5206\u91CF\u3002","Camera up vector Z component":"\u76F8\u673A\u5411\u4E0A\u5411\u91CF Z \u5206\u91CF","Return the camera up vector Z component.":"\u8FD4\u56DE\u76F8\u673A\u5411\u4E0A\u5411\u91CF Z \u5206\u91CF\u3002","Camera right vector X component":"\u76F8\u673A\u5411\u53F3\u5411\u91CF X \u5206\u91CF","Return the camera right vector X component.":"\u8FD4\u56DE\u76F8\u673A\u5411\u53F3\u5411\u91CF X \u5206\u91CF\u3002","Camera right vector Y component":"\u76F8\u673A\u5411\u53F3\u5411\u91CF Y \u5206\u91CF","Return the camera right vector Y component.":"\u8FD4\u56DE\u76F8\u673A\u5411\u53F3\u5411\u91CF Y \u5206\u91CF\u3002","Camera right vector Z component":"\u76F8\u673A\u5411\u53F3\u5411\u91CF Z \u5206\u91CF","Return the camera right vector Z component.":"\u8FD4\u56DE\u76F8\u673A\u5411\u53F3\u5411\u91CF Z \u5206\u91CF\u3002","Look at an object":"\u770B\u5411\u4E00\u4E2A\u7269\u4F53","Change the camera rotation to look at an object. The camera top always face the screen.":"\u66F4\u6539\u76F8\u673A\u65CB\u8F6C\u4EE5\u67E5\u770B\u5BF9\u8C61\u3002\u76F8\u673A\u9876\u90E8\u59CB\u7EC8\u9762\u5411\u5C4F\u5E55\u3002","Change the camera rotation of _PARAM2_ to look at _PARAM1_":"\u66F4\u6539 _PARAM2_ \u7684\u76F8\u673A\u65CB\u8F6C\u4EE5\u67E5\u770B _PARAM1_","Layers and cameras":"\u56FE\u5C42\u548C\u955C\u5934","Stand on Y instead of Z":"\u5728 Y \u4E0A\u800C\u4E0D\u662F Z \u4E0A","Look at a position":"\u770B\u5411\u4E00\u4E2A\u4F4D\u7F6E","Change the camera rotation to look at a position. The camera top always face the screen.":"\u66F4\u6539\u76F8\u673A\u65CB\u8F6C\u4EE5\u67E5\u770B\u4F4D\u7F6E\u3002\u76F8\u673A\u9876\u90E8\u59CB\u7EC8\u9762\u5411\u5C4F\u5E55\u3002","Change the camera rotation of _PARAM4_ to look at _PARAM1_; _PARAM2_; _PARAM3_":"\u66F4\u6539 _PARAM4_ \u7684\u76F8\u673A\u65CB\u8F6C\u6765\u67E5\u770B _PARAM1_; _PARAM2_; _PARAM3_","Camera near plane":"\u8FD1\u5E73\u9762\u7684\u76F8\u673A","the camera near plane distance":"\u76F8\u673A\u8FD1\u5E73\u9762\u8DDD\u79BB","Distance (> 0)":"\u8DDD\u79BB (> 0)","Camera far plane":"\u76F8\u673A\u8FDC\u5E73\u9762","the camera far plane distance":"\u76F8\u673A\u8FDC\u5E73\u9762\u8DDD\u79BB","Camera field of view (fov)":"\u76F8\u673A\u89C6\u91CE (fov)","the camera field of view":"\u76F8\u673A\u89C6\u91CE","Field of view in degrees (between 0\u00B0 and 180\u00B0)":"\u89C6\u91CE\u89D2\u5EA6 (0 \u00B0 \u81F3180 \u00B0\u4E4B\u95F4)","Fog (linear)":"\u96FE (\u7EBF\u6027)","Linear fog for 3D objects.":"3D \u5BF9\u8C61\u7684\u7EBF\u6027\u96FE\u3002","Fog color":"\u96FE\u7684\u989C\u8272","Distance where the fog starts":"\u96FE\u5F00\u59CB\u7684\u8DDD\u79BB","Distance where the fog is fully opaque":"\u96FE\u5B8C\u5168\u4E0D\u900F\u660E\u7684\u8DDD\u79BB","Fog (exponential)":"\u96FE (\u6307\u6570)","Exponential fog for 3D objects.":"3D \u5BF9\u8C61\u7684\u6307\u6570\u96FE\u3002","Density of the fog. Usual values are between 0.0005 (far away) and 0.005 (very thick fog).":"\u96FE\u7684\u5BC6\u5EA6\u3002\u901A\u5E38\u7684\u503C\u57280.0005\uFF08\u8FDC\u5904\uFF09\u548C0.005\uFF08\u975E\u5E38\u6D53\u7684\u96FE\uFF09\u4E4B\u95F4\u3002","Ambient light":"\u73AF\u5883\u5149","A light that illuminates all objects from every direction. Often used along with a Directional light (though a Hemisphere light can be used instead of an Ambient light).":"\u4ECE\u6BCF\u4E2A\u65B9\u5411\u7167\u4EAE\u6240\u6709\u7269\u4F53\u7684\u5149\u6E90\u3002\u901A\u5E38\u4E0E\u65B9\u5411\u5149\u4E00\u8D77\u4F7F\u7528\uFF08\u867D\u7136\u534A\u7403\u5149\u53EF\u4EE5\u66FF\u4EE3\u73AF\u5883\u5149\uFF09\u3002","Intensity":"\u5F3A\u5EA6","Directional light":"\u5E73\u884C\u5149","A very far light source like the sun. This is the light to use for casting shadows for 3D objects (other lights won't emit shadows). Often used along with a Hemisphere light.":"\u50CF\u592A\u9633\u4E00\u6837\u975E\u5E38\u8FDC\u7684\u5149\u6E90\u3002\u8FD9\u662F\u7528\u4E8E\u4E3A3D\u7269\u4F53\u6295\u5C04\u9634\u5F71\u7684\u5149\u6E90\uFF08\u5176\u4ED6\u5149\u6E90\u4E0D\u4F1A\u4EA7\u751F\u9634\u5F71\uFF09\u3002\u901A\u5E38\u4E0E\u534A\u7403\u5149\u4E00\u8D77\u4F7F\u7528\u3002","3D world top":"3D \u4E16\u754C\u9876\u90E8","Elevation":"Z (\u9AD8\u5EA6)","Maximal elevation is reached at 90\u00B0.":"\u6700\u5927\u4EF0\u89D2\u8FBE\u5230 90\u00B0\u3002","Shadows":"\u9634\u5F71","Shadow quality":"\u9634\u5F71\u8D28\u91CF","Shadow bias":"\u9634\u5F71\u504F\u5DEE","Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 1.25 for medium quality and 2 for low quality.":"\u4F7F\u7528\u6B64\u9009\u9879\u4EE5\u907F\u514D\u56E0\u6DF1\u5EA6\u7F13\u51B2\u5668\u7CBE\u5EA6\u5BFC\u81F4\u7684\"\u9634\u5F71\u75E4\u75AE\"\u3002\u9009\u62E9\u4E00\u4E2A\u8DB3\u591F\u5C0F\u7684\u503C\uFF0C\u4F8B\u5982 0.001\uFF0C\u4EE5\u907F\u514D\u9634\u5F71\u4E0E\u7269\u4F53\u4E4B\u95F4\u4EA7\u751F\u8DDD\u79BB\uFF0C\u4F46\u53C8\u4E0D\u80FD\u592A\u5C0F\uFF0C\u4EE5\u907F\u514D\u5728\u4F4E/\u4E2D\u7B49\u8D28\u91CF\u4E0A\u4EA7\u751F\u9634\u5F71\u6545\u969C\u3002\u6B64\u503C\u7528\u4E8E\u9AD8\u8D28\u91CF\uFF0C\u5E76\u5728\u4E2D\u7B49\u8D28\u91CF\u4E0A\u4E58\u4EE5 1.25\uFF0C\u5728\u4F4E\u8D28\u91CF\u4E0A\u4E58\u4EE5 2\u3002","Shadow frustum size":"\u9634\u5F71\u89C6\u9525\u4F53\u5927\u5C0F","Distance from layer's camera":"\u8DDD\u79BB\u5C42\u7684\u76F8\u673A","Hemisphere light":"\u534A\u7403\u5149","A light that illuminates objects from every direction with a gradient. Often used along with a Directional light.":"\u4ECE\u6BCF\u4E2A\u65B9\u5411\u7167\u4EAE\u7269\u4F53\u5E76\u5E26\u6709\u6E10\u53D8\u7684\u5149\u6E90\u3002\u901A\u5E38\u4E0E\u65B9\u5411\u5149\u4E00\u8D77\u4F7F\u7528\u3002","Sky color":"\u5929\u7A7A\u989C\u8272","Ground color":"\u5730\u9762\u989C\u8272","Skybox":"\u5929\u7A7A\u76D2","Display a background on a cube surrounding the scene.":"\u5728\u5305\u56F4\u573A\u666F\u7684\u7ACB\u65B9\u4F53\u4E0A\u663E\u793A\u80CC\u666F\u3002","Right face (X+)":"\u53F3\u9762 (X+)","Left face (X-)":"\u5DE6\u9762 (X-)","Bottom face (Y+)":"\u5E95\u9762 (Y+)","Top face (Y-)":"\u9876\u9762 (Y-)","Front face (Z+)":"\u6B63\u9762\u56FE\u50CF","Back face (Z-)":"\u80CC\u9762\u56FE\u50CF","Hue and saturation":"\u8272\u8C03\u548C\u9971\u548C\u5EA6","Adjust hue and saturation.":"\u8C03\u6574\u8272\u8C03\u548C\u9971\u548C\u5EA6\u3002","Hue":"\u8272\u8C03","Between -180\u00B0 and 180\u00B0":"\u89D2\u5EA6(-180\u81F3180\u4E4B\u95F4)","Saturation":"\u9971\u548C\u5EA6","Between -1 and 1":"(\u5728 0 \u548C 1 \u4E4B\u95F4)","Exposure":"\u66DD\u5149","Adjust exposure.":"\u8C03\u6574\u66DD\u5149\u3002","Positive value":"\u6B63\u503C","Bloom":"\u5149\u6655","Apply a bloom effect.":"\u5E94\u7528\u5149\u6655\u6548\u679C\u3002","Strength":"\u5F3A\u5EA6","Between 0 and 3":"(\u5728 0 \u548C 3 \u4E4B\u95F4)","Between 0 and 1":"(\u5728 0 \u548C 1 \u4E4B\u95F4)","Threshold":"\u9608\u503C","Brightness and contrast.":"\u4EAE\u5EA6\u548C\u5BF9\u6BD4\u5EA6\u3002","Adjust brightness and contrast.":"\u8C03\u6574\u4EAE\u5EA6\u548C\u5BF9\u6BD4\u5EA6\u3002","Contrast":"\u5BF9\u6BD4\u5EA6","A text must start with a double quote (\").":"\u6587\u672C\u5FC5\u987B\u4EE5\u53CC\u5F15\u53F7 (\")\u5F00\u5934\u3002","A text must end with a double quote (\"). Add a double quote to terminate the text.":"\u6587\u672C\u5FC5\u987B\u4EE5\u53CC\u5F15\u53F7(\")\u7ED3\u5C3E\u3002\u6DFB\u52A0\u53CC\u5F15\u53F7\u4EE5\u7EC8\u6B62\u6587\u672C\u3002","A number was expected. You must enter a number here.":"\u9700\u8981\u4E00\u4E2A\u6570\u5B57\u3002\u60A8\u5FC5\u987B\u5728\u6B64\u8F93\u5165\u4E00\u4E2A\u6570\u5B57\u3002","You need to specify the name of the child variable to access. For example: `MyVariable.child`.":"\u60A8\u9700\u8981\u6307\u5B9A\u8981\u8BBF\u95EE\u7684\u5B50\u53D8\u91CF\u7684\u540D\u79F0\u3002\u4F8B\u5982\uFF1A`MyVariable.child`\u3002","You need to specify the name of the child variable to access. For example: `MyVariable[0]`.":"\u60A8\u9700\u8981\u6307\u5B9A\u8981\u8BBF\u95EE\u7684\u5B50\u53D8\u91CF\u7684\u540D\u79F0\u3002\u4F8B\u5982\uFF1A\u201CMyVariable[0]\u201D\u3002","An object variable or expression should be entered.":"\u5E94\u8F93\u5165\u5BF9\u8C61\u53D8\u91CF\u6216\u8868\u8FBE\u5F0F\u3002","This variable does not exist on this object or group.":"\u6B64\u53D8\u91CF\u5728\u6B64\u5BF9\u8C61\u6216\u7EC4\u4E2D\u4E0D\u5B58\u5728\u3002","This variable only exists on some objects of the group. It must be declared for all objects.":"\u6B64\u53D8\u91CF\u53EA\u5B58\u5728\u4E8E\u7EC4\u7684\u67D0\u4E9B\u5BF9\u8C61\u4E0A\u3002\u5FC5\u987B\u4E3A\u6240\u6709\u5BF9\u8C61\u58F0\u660E\u5B83\u3002","This group is empty. Add an object to this group first.":"\u6B64\u7EC4\u4E3A\u7A7A\u3002\u8BF7\u5148\u5411\u6B64\u7EC4\u6DFB\u52A0\u4E00\u4E2A\u5BF9\u8C61\u3002","No child variable with this name found.":"\u672A\u627E\u5230\u5177\u6709\u6B64\u540D\u79F0\u7684\u5B50\u53D8\u91CF\u3002","Accessing a child variable of a property is not possible - just write the property name.":"\u65E0\u6CD5\u8BBF\u95EE\u5C5E\u6027\u7684\u5B50\u53D8\u91CF - \u53EA\u9700\u5199\u5165\u5C5E\u6027\u540D\u79F0\u3002","Behaviors can't be used as a value in expressions.":"Behaviors can't be used as a value in expressions.","Accessing a child variable of a parameter is not possible - just write the parameter name.":"\u65E0\u6CD5\u8BBF\u95EE\u53C2\u6570\u7684\u5B50\u53D8\u91CF - \u53EA\u9700\u5199\u5165\u53C2\u6570\u540D\u79F0\u3002","This parameter is not a string, number or boolean - it can't be used in an expression.":"\u6B64\u53C2\u6570\u4E0D\u662F\u5B57\u7B26\u4E32\u3001\u6570\u5B57\u6216\u5E03\u5C14\u503C - \u5B83\u4E0D\u80FD\u5728\u8868\u8FBE\u5F0F\u4E2D\u4F7F\u7528\u3002","This object doesn't exist.":"\u6B64\u5BF9\u8C61\u4E0D\u5B58\u5728\u3002","This behavior is not attached to this object.":"\u6B64\u884C\u4E3A\u672A\u9644\u52A0\u5230\u6B64\u5BF9\u8C61\u3002","Enter the name of the function to call.":"\u8F93\u5165\u8981\u8C03\u7528\u7684\u51FD\u6570\u7684\u540D\u79F0\u3002","Cannot find an expression with this name: ":"\u627E\u4E0D\u5230\u5177\u6709\u6B64\u540D\u79F0\u7684\u8868\u8FBE\u5F0F\uFF1A ","Double check that you've not made any typo in the name.":"\u8BF7\u4ED4\u7EC6\u68C0\u67E5\u60A8\u672A\u5728\u540D\u79F0\u4E2D\u8F93\u5165\u4EFB\u4F55\u7C7B\u578B\u3002","This expression is deprecated.":"\u8BE5\u8868\u8FBE\u5F0F\u5DF2\u88AB\u5F03\u7528\u3002","You tried to use an expression that returns a number, but a string is expected. Use `ToString` if you need to convert a number to a string.":"\u4F60\u8BD5\u56FE\u4F7F\u7528\u4E00\u4E2A\u8FD4\u56DE\u6570\u5B57\u7684\u8868\u8FBE\u5F0F\uFF0C\u4F46\u662F\u9700\u8981\u4E00\u4E2A\u5B57\u7B26\u4E32\u3002 \u5982\u679C\u60A8\u9700\u8981\u5C06\u6570\u5B57\u8F6C\u6362\u4E3A\u5B57\u7B26\u4E32\uFF0C\u8BF7\u4F7F\u7528\u201CToString\u201D\u3002","You tried to use an expression that returns a number, but another type is expected:":"\u4F60\u8BD5\u56FE\u4F7F\u7528\u4E00\u4E2A\u8FD4\u56DE\u6570\u5B57\u7684\u8868\u8FBE\u5F0F\uFF0C\u4F46\u9700\u8981\u53E6\u4E00\u79CD\u7C7B\u578B\uFF1A","You tried to use an expression that returns a string, but a number is expected. Use `ToNumber` if you need to convert a string to a number.":"\u4F60\u8BD5\u56FE\u4F7F\u7528\u4E00\u4E2A\u8FD4\u56DE\u5B57\u7B26\u4E32\u7684\u8868\u8FBE\u5F0F\uFF0C\u4F46\u9700\u8981\u4E00\u4E2A\u6570\u5B57\u3002 \u5982\u679C\u60A8\u9700\u8981\u5C06\u5B57\u7B26\u4E32\u8F6C\u6362\u4E3A\u6570\u5B57\uFF0C\u8BF7\u4F7F\u7528\u201CToNumber\u201D\u3002","You tried to use an expression that returns a string, but another type is expected:":"\u4F60\u8BD5\u56FE\u4F7F\u7528\u4E00\u4E2A\u8FD4\u56DE\u5B57\u7B26\u4E32\u7684\u8868\u8FBE\u5F0F\uFF0C\u4F46\u9700\u8981\u53E6\u4E00\u79CD\u7C7B\u578B\uFF1A","You tried to use an expression with the wrong return type:":"\u60A8\u5C1D\u8BD5\u4F7F\u7528\u9519\u8BEF\u8FD4\u56DE\u7C7B\u578B\u7684\u8868\u8FBE\u5F0F\uFF1A","The number of parameters must be exactly ":"\u53C2\u6570\u6570\u91CF\u5FC5\u987B\u662F\u51C6\u786E\u7684 ","The number of parameters must be: ":"\u53C2\u6570\u6570\u91CF\u5FC5\u987B\u662F\uFF1A ","You have not entered enough parameters for the expression.":"\u60A8\u6CA1\u6709\u4E3A\u8868\u8FBE\u5F0F\u8F93\u5165\u8DB3\u591F\u7684\u53C2\u6570\u3002","This parameter was not expected by this expression. Remove it or verify that you've entered the proper expression name.":"\u6B64\u8868\u8FBE\u5F0F\u4E0D\u9700\u8981\u6B64\u53C2\u6570\u3002\u5220\u9664\u5B83\u6216\u786E\u8BA4\u60A8\u8F93\u5165\u4E86\u6B63\u786E\u8868\u8FBE\u5F0F\u540D\u79F0\u3002","A variable name was expected but something else was written. Enter just the name of the variable for this parameter.":"\u9700\u8981\u4E00\u4E2A\u53D8\u91CF\u540D\uFF0C\u4F46\u9700\u8981\u5199\u5165\u5176\u4ED6\u5185\u5BB9\u3002\u8BF7\u8F93\u5165\u6B64\u53C2\u6570\u7684\u53D8\u91CF\u540D\u3002","An object name was expected but something else was written. Enter just the name of the object for this parameter.":"\u5BF9\u8C61\u540D\u79F0\u662F\u9884\u671F\u7684\u4F46\u5176\u4ED6\u4E1C\u897F\u662F\u5199\u5165\u7684\u3002\u53EA\u9700\u8F93\u5165\u6B64\u53C2\u6570\u7684\u5BF9\u8C61\u540D\u79F0\u3002","This function is improperly set up. Reach out to the extension developer or a GDevelop maintainer to fix this issue":"\u6B64\u529F\u80FD\u8BBE\u7F6E\u4E0D\u5F53\u3002\u8054\u7CFB\u6269\u5C55\u5F00\u53D1\u8005\u6216GDevelop \u7EF4\u62A4\u8005\u89E3\u51B3\u6B64\u95EE\u9898","Called ComputeChangesetForVariablesContainer on variables containers that are different - they can't be compared.":"\u5728\u4E0D\u540C\u7684\u53D8\u91CF\u5BB9\u5668\u4E0A\u8C03\u7528 ComputeChangesetForVariablesContainer - \u5B83\u4EEC\u65E0\u6CD5\u8FDB\u884C\u6BD4\u8F83\u3002","Unable to copy \"":"\u65E0\u6CD5\u590D\u5236\"","\" to \"":"\" \u5230 \"","\".":"\".","Return .":"\u8FD4\u56DE \u3002","Compare .":"\u6BD4\u8F83 \u3002","Check if .":"\u68C0\u67E5\u662F\u5426 \u3002","Set (or unset) if .":"\u8BBE\u7F6E (\u6216\u53D6\u6D88\u8BBE\u7F6E) \u5982\u679C\u662F \u3002","Change .":"\u66F4\u6539 \u3002","Actions/conditions to change the current scene (or pause it and launch another one, or go back to the previous one), check if a scene or the game has just started/resumed, preload assets of a scene, get the current scene name or loading progress, quit the game, set background color, or disable input when focus is lost.":"\u7528\u4E8E\u66F4\u6539\u5F53\u524D\u573A\u666F\uFF08\u6216\u6682\u505C\u5E76\u542F\u52A8\u53E6\u4E00\u4E2A\u573A\u666F\uFF0C\u6216\u8FD4\u56DE\u4E4B\u524D\u7684\u573A\u666F\uFF09\u3001\u68C0\u67E5\u573A\u666F\u6216\u6E38\u620F\u662F\u5426\u521A\u521A\u5F00\u59CB/\u6062\u590D\u3001\u9884\u52A0\u8F7D\u573A\u666F\u7684\u8D44\u4EA7\u3001\u83B7\u53D6\u5F53\u524D\u573A\u666F\u540D\u79F0\u6216\u52A0\u8F7D\u8FDB\u5EA6\u3001\u9000\u51FA\u6E38\u620F\u3001\u8BBE\u7F6E\u80CC\u666F\u989C\u8272\u6216\u5728\u5931\u53BB\u7126\u70B9\u65F6\u7981\u7528\u8F93\u5165\u7684\u64CD\u4F5C/\u6761\u4EF6\u3002","Current scene name":"\u5F53\u524D\u573A\u666F\u540D\u79F0","Name of the current scene":"\u5F53\u524D\u573A\u666F\u540D\u79F0","At the beginning of the scene":"\u573A\u666F\u5F00\u59CB\u65F6","Is true only when scene just begins.":"\u53EA\u6709\u5F53\u573A\u666F\u5F00\u59CB\u65F6\u4E3Atrue","Scene just resumed":"\u573A\u666F\u521A\u521A\u6062\u590D","The scene has just resumed after being paused.":"\u573A\u666F\u5728\u6682\u505C\u540E\u521A\u521A\u6062\u590D\u3002","Does scene exist":"\u573A\u666F\u662F\u5426\u5B58\u5728","Check if a scene exists.":"\u68C0\u67E5\u573A\u666F\u662F\u5426\u5B58\u5728\u3002","Scene _PARAM1_ exists":"\u573A\u666F _PARAM1_ \u5B58\u5728","Name of the scene to check":"\u8981\u68C0\u67E5\u7684\u573A\u666F\u540D\u79F0","Change the scene":"\u66F4\u6539\u573A\u666F","Stop this scene and start the specified one instead.":"\u505C\u6B62\u8FD9\u4E2A\u573A\u666F\u7136\u540E\u5F00\u59CB\u7528\u6307\u5B9A\u7684\u4EE3\u66FF\u3002","Change to scene _PARAM1_":"\u66F4\u6539\u573A\u666F\u4E3A _PARAM1_","Name of the new scene":"\u65B0\u573A\u666F\u540D\u79F0","Stop any other paused scenes?":"\u505C\u6B62\u5176\u4ED6\u5DF2\u6682\u505C\u7684\u573A\u666F\uFF1F","Pause and start a new scene":"\u6682\u505C\u5E76\u5F00\u59CB\u65B0\u573A\u666F","Pause this scene and start the specified one.\nLater, you can use the \"Stop and go back to previous scene\" action to go back to this scene.":"\u6682\u505C\u6B64\u573A\u666F\u5E76\u542F\u52A8\u6307\u5B9A\u7684\u573A\u666F\u3002\n\u7A0D\u540E\uFF0C\u60A8\u53EF\u4EE5\u4F7F\u7528\u201C\u505C\u6B62\u5E76\u8FD4\u56DE\u4E0A\u4E00\u573A\u666F\u201D\u52A8\u4F5C\u8FD4\u56DE\u5230\u6B64\u573A\u666F\u3002","Pause the scene and start _PARAM1_":"\u6682\u505C\u573A\u666F\u7136\u540E\u5F00\u59CB\u573A\u666F _PARAM1_","Stop and go back to previous scene":"\u505C\u6B62\u5E76\u8FD4\u56DE\u5230\u4E4B\u524D\u7684\u573A\u666F","Stop this scene and go back to the previous paused one.\nTo pause a scene, use the \"Pause and start a new scene\" action.":"\u505C\u6B62\u6B64\u573A\u666F\u5E76\u8FD4\u56DE\u5230\u4E0A\u4E00\u4E2A\u5DF2\u6682\u505C\u7684\u573A\u666F\u3002\n\u8981\u6682\u505C\u573A\u666F\uFF0C\u8BF7\u4F7F\u7528\u201C\u6682\u505C\u5E76\u5F00\u59CB\u65B0\u573A\u666F\u201D\u64CD\u4F5C\u3002","Stop the scene and go back to the previous paused one":"\u505C\u6B62\u573A\u666F\u7136\u540E\u8FD4\u56DE\u5230\u4E4B\u524D\u6682\u505C\u7684\u4E00\u4E2A\u573A\u666F","Quit the game":"\u9000\u51FA\u6E38\u620F","Change the background color of the scene.":"\u66F4\u6539\u573A\u666F\u7684\u80CC\u666F\u989C\u8272","Set background color to _PARAM1_":"\u8BBE\u7F6E\u80CC\u666F\u989C\u8272\u4E3A _PARAM1_","Disable input when focus is lost":"\u5F53\u5931\u53BB\u7126\u70B9\u65F6\u7981\u7528\u8F93\u5165","mouse buttons must be taken into account even\nif the window is not active.":"\u5373\u4F7F\u8BE5\u7A97\u53E3\u672A\u5904\u4E8E\u6D3B\u52A8\u72B6\u6001\uFF0C\u4E5F\u5FC5\u987B\u8003\u8651\u4F7F\u7528\u9F20\u6807\u6309\u94AE\u3002","Disable input when focus is lost: _PARAM1_":"\u5F53\u5931\u53BB\u7126\u70B9\u65F6\u7981\u7528\u8F93\u5165\uFF1A _PARAM1_","Deactivate input when focus is lost":"\u5931\u53BB\u7126\u70B9\u6642\u505C\u7528\u8F93\u5165","Game has just resumed":"\u6E38\u620F\u521A\u521A\u91CD\u65B0\u5F00\u59CB","Check if the game has just resumed from being hidden. It happens when the game tab is selected, a minimized window is restored or the application is put back on front.":"\u68C0\u67E5\u6E38\u620F\u662F\u5426\u521A\u521A\u4ECE\u9690\u85CF\u72B6\u6001\u6062\u590D\u3002\u5F53\u6E38\u620F\u9009\u9879\u5361\u88AB\u9009\u4E2D\uFF0C\u6700\u5C0F\u5316\u7A97\u53E3\u88AB\u6062\u590D\uFF0C\u6216\u8005\u5E94\u7528\u7A0B\u5E8F\u88AB\u653E\u56DE\u5230\u524D\u9762\u65F6\uFF0C\u5C31\u4F1A\u53D1\u751F\u8FD9\u79CD\u60C5\u51B5\u3002","Preload scene":"\u9884\u52A0\u8F7D\u573A\u666F","Preload a scene resources as soon as possible in background.":"\u5728\u540E\u53F0\u5C3D\u5FEB\u9884\u52A0\u8F7D\u4E00\u4E2A\u573A\u666F\u8D44\u6E90\u3002","Preload scene _PARAM1_ in background":"\u5728\u540E\u53F0\u9884\u52A0\u8F7D\u573A\u666F _PARAM1_","Scene loading progress":"\u573A\u666F\u52A0\u8F7D\u8FDB\u5EA6","The progress of resources loading in background for a scene (between 0 and 1).":"\u5728\u540E\u53F0\u4E3A\u573A\u666F\u52A0\u8F7D\u8D44\u6E90\u7684\u8FDB\u5EA6 (\u4ECB\u4E8E0\u548C1\u4E4B\u95F4)\u3002","_PARAM1_ loading progress":"_PARAM1_ \u52A0\u8F7D\u8FDB\u5EA6","Scene preloaded":"\u573A\u666F\u5DF2\u9884\u52A0\u8F7D","Check if scene resources have finished to load in background.":"\u68C0\u67E5\u573A\u666F\u8D44\u6E90\u662F\u5426\u5DF2\u5B8C\u6210\u540E\u53F0\u52A0\u8F7D\u3002","Scene _PARAM1_ was preloaded in background":"\u573A\u666F _PARAM1_ \u5DF2\u5728\u540E\u53F0\u9884\u52A0\u8F7D","Preload object":"\u9884\u52A0\u8F7D\u5BF9\u8C61","Preload an object resources in background.":"\u5728\u540E\u53F0\u9884\u52A0\u8F7D\u5BF9\u8C61\u8D44\u6E90\u3002","Preload object _PARAM1_ in background (scene: _PARAM2_)":"\u5728\u540E\u53F0\u9884\u52A0\u8F7D\u5BF9\u8C61 _PARAM1_\uFF08\u573A\u666F\uFF1A _PARAM2_\uFF09","Object scene":"\u5BF9\u8C61\u573A\u666F","Unload object":"\u5378\u8F7D\u5BF9\u8C61","Unload an object resources. The \"resource preloading\" property must be set to \"preload with an action\" for this action to actually unload resources.":"\u5378\u8F7D\u5BF9\u8C61\u8D44\u6E90\u3002\"\u8D44\u6E90\u9884\u52A0\u8F7D\"\u5C5E\u6027\u5FC5\u987B\u8BBE\u7F6E\u4E3A\"\u4EE5\u64CD\u4F5C\u8FDB\u884C\u9884\u52A0\u8F7D\"\uFF0C\u624D\u80FD\u5B9E\u9645\u5378\u8F7D\u8D44\u6E90\u3002","Unload object _PARAM1_ (scene: _PARAM2_)":"\u5378\u8F7D\u5BF9\u8C61 _PARAM1_\uFF08\u573A\u666F\uFF1A _PARAM2_\uFF09","Object preloaded":"\u5BF9\u8C61\u5DF2\u9884\u52A0\u8F7D","Check if object resources have finished to load in background.":"\u68C0\u67E5\u5BF9\u8C61\u8D44\u6E90\u662F\u5426\u5DF2\u5B8C\u6210\u540E\u53F0\u52A0\u8F7D\u3002","Object _PARAM1_ was preloaded in background (scene: _PARAM2_)":"\u5BF9\u8C61 _PARAM1_ \u5DF2\u5728\u540E\u53F0\u9884\u52A0\u8F7D (\u573A\u666F: _PARAM2_)","Actions to send web requests, communicate with external \"APIs\" and other network related tasks. Also contains an action to open a URL on the device browser.":"\u53D1\u9001\u7F51\u9875\u8BF7\u6C42\u3001\u4E0E\u5916\u90E8\u201CAPI\u201D\u901A\u4FE1\u548C\u5176\u4ED6\u7F51\u7EDC\u76F8\u5173\u4EFB\u52A1\u7684\u64CD\u4F5C\u3002\u8FD8\u5305\u542B\u5728\u8BBE\u5907\u6D4F\u89C8\u5668\u4E2D\u6253\u5F00URL\u7684\u64CD\u4F5C\u3002","Send a request to a web page":"\u5C06\u4E00\u4E2A\u8BF7\u6C42\u53D1\u9001\u5230\u7F51\u9875","Send an asynchronous request to the specified web page.\n\nPlease note that for the web games, the game must be hosted on the same host as specified below, except if the server is configured to answer to all requests (cross-domain requests).":"\u53D1\u9001\u5F02\u6B65\u8BF7\u6C42\u5230\u6307\u5B9A\u7684\u7F51\u9875\u3002\n\n\u8BF7\u6CE8\u610F\uFF0C\u5BF9\u4E8E\u7F51\u9875\u6E38\u620F\uFF0C\u6E38\u620F\u5FC5\u987B\u5728\u4E0B\u9762\u6307\u5B9A\u7684\u540C\u4E00\u4E2A\u4E3B\u673A\u4E0A\u6258\u7BA1\u3002 \u9664\u975E\u670D\u52A1\u5668\u914D\u7F6E\u4E3A\u54CD\u5E94\u6240\u6709\u8BF7\u6C42(\u8DE8\u57DF\u8BF7\u6C42)\u3002","Send a _PARAM2_ request to _PARAM0_ with body: _PARAM1_, and store the result in _PARAM4_ (or in _PARAM5_ in case of error)":"\u53D1\u9001\u4E00\u4E2A _PARAM2_ \u8BF7\u6C42\u7ED9_PARAM0_ \u4E0E\u6B63\u6587: _PARAM1_, \u5E76\u5C06\u7ED3\u679C\u4FDD\u5B58\u5728_PARAM4_ (\u5982\u679C\u53D1\u751F\u9519\u8BEF\u5219\u5728 _PARAM5_ \u4E2D)","URL (API or web-page address)":"URL (API\u6216\u7F51\u9875\u5730\u5740)","Example: \"https://example.com/user/123\". Using *https* is highly recommended.":"\u793A\u4F8B\uFF1A\u201Chttps://example.com/user/123\u201D\u3002\u5F3A\u70C8\u5EFA\u8BAE\u4F7F\u7528 *https://cample.com/user/123\u3002","Request body content":"\u8BF7\u6C42\u6B63\u6587\u5185\u5BB9","Request method":"\u8BF7\u6C42\u65B9\u6CD5","If empty, \"GET\" will be used.":"\u5982\u679C\u4E3A\u7A7A\uFF0C\u5C06\u4F7F\u7528\u201CGET\u201D\u3002","Content type":"\u5185\u5BB9\u7C7B\u578B","If empty, \"application/x-www-form-urlencoded\" will be used.":"\u5982\u679C\u4E3A\u7A7A\uFF0C\u5C06\u4F7F\u7528\u201Capplication/x-www-form-urlenccoed\u201D\u3002","Variable where to store the response":"\u5B58\u50A8\u54CD\u5E94\u7684\u53D8\u91CF","The response of the server will be stored, as a string, in this variable. If the server returns *JSON*, you may want to use the action \"Convert JSON to a scene variable\" afterwards, to explore the results with a *structure variable*.":"\u670D\u52A1\u5668\u7684\u54CD\u5E94\u5C06\u4F5C\u4E3A\u5B57\u7B26\u4E32\u5B58\u50A8\u5728\u6B64\u53D8\u91CF\u4E2D\u3002 \u5982\u679C\u670D\u52A1\u5668\u8FD4\u56DE *JSON*\uFF0C\u4F60\u53EF\u80FD\u60F3\u8981\u5728\u5176\u540E\u4F7F\u7528\u52A8\u4F5C\"\u8F6C\u6362JSON\u5230\u573A\u666F\u53D8\u91CF\"\u3002 \u4F7F\u7528 *\u7ED3\u6784\u53D8\u91CF*\u6765\u63A2\u7D22\u7ED3\u679C\u3002","Variable where to store the error message":"\u5B58\u50A8\u9519\u8BEF\u6D88\u606F\u7684\u53D8\u91CF","Optional, only used if an error occurs. This will contain the [\"status code\"](https://en.wikipedia.org/wiki/List_of_HTTP_status_codes) if the server returns a status >= 400. If the request was not sent at all (e.g. no internet or CORS issues), the variable will be set to \"REQUEST_NOT_SENT\".":"\u53EF\u9009\uFF0C\u4EC5\u5728\u53D1\u751F\u9519\u8BEF\u65F6\u4F7F\u7528\u3002\u5982\u679C\u670D\u52A1\u5668\u8FD4\u56DE\u72B6\u6001 >= 400\uFF0C\u5B83\u5C06\u5305\u542B [\"Status code\"](https://en.wikipedia.org/wiki/List_of_HTTP_status_codes)\u3002 \u5982\u679C\u8BF7\u6C42\u6839\u672C\u6CA1\u6709\u53D1\u9001(\u4F8B\u5982\u6CA1\u6709\u4E92\u8054\u7F51\u6216CORS \u95EE\u9898)\uFF0C\u53D8\u91CF\u5C06\u8BBE\u7F6E\u4E3A\u201CREQUEST_NOT_SENT\u201D\u3002","Open a URL (web page) or a file":"\u6253\u5F00\u4E00\u4E2A URL (\u7F51\u9875) \u6216\u4E00\u4E2A\u6587\u4EF6","This action launches the specified file or URL, in a browser (or in a new tab if the game is using the Web platform and is launched inside a browser).":"\u6B64\u64CD\u4F5C\u4F1A\u5728\u6D4F\u89C8\u5668\u4E2D\u542F\u52A8\u6307\u5B9A\u7684\u6587\u4EF6\u6216URL\uFF08\u5982\u679C\u6E38\u620F\u6B63\u5728\u4F7F\u7528Web\u5E73\u53F0\u5E76\u5728\u6D4F\u89C8\u5668\u4E2D\u542F\u52A8\uFF0C\u5219\u5728\u65B0\u9009\u9879\u5361\u4E2D\uFF09\u3002","Open URL _PARAM0_ in a browser (or new tab)":"\u5728\u6D4F\u89C8\u5668\u4E2D\u6253\u5F00 URL _PARAM0_ (\u6216\u65B0\u6807\u7B7E)","URL (or filename)":"URL ( \u6216\u6587\u4EF6\u540D )","Download a file":"\u4E0B\u8F7D\u6587\u4EF6","Download a file from a web site":"\u4ECE web \u7AD9\u70B9\u4E0B\u8F7D\u6587\u4EF6","Download file _PARAM1_ from _PARAM0_ under the name of _PARAM2_":"\u4ECE_PARAM0_\u4E0B\u8F7D\u6587\u4EF6_PARAM1_\uFF0C\u540D\u79F0\u4E3A_PARAM2_","Host (for example : http://www.website.com)":"\u4E3B\u673A\uFF08\u4F8B\u5982\uFF1Ahttp://www.website.com\uFF09","Path to file (for example : /folder/file.txt)":"\u6587\u4EF6\u8DEF\u5F84\uFF08\u4F8B\u5982: /folder/file.txt\uFF09","Save as":"\u53E6\u5B58\u4E3A","Enable (or disable) metrics collection":"\u542F\u7528(\u6216\u7981\u7528) \u8BA1\u91CF\u96C6\u5408","Enable, or disable, the sending of anonymous data used to compute the number of sessions and other metrics from your game players.\nBe sure to only send metrics if in accordance with the terms of service of your game and if they player gave their consent, depending on how your game/company handles this.":"\u542F\u7528\u6216\u7981\u7528\u53D1\u9001\u533F\u540D\u6570\u636E\uFF0C\u7528\u4E8E\u8BA1\u7B97\u60A8\u7684\u6E38\u620F\u73A9\u5BB6\u7684\u4F1A\u8BDD\u6B21\u6570\u548C\u5176\u4ED6\u8BA1\u6570\u3002\n\u5982\u679C\u6309\u7167\u4F60\u7684\u6E38\u620F\u670D\u52A1\u6761\u6B3E\u5E76\u4E14\u73A9\u5BB6\u8868\u793A\u540C\u610F\uFF0C\u8BF7\u786E\u4FDD\u53EA\u53D1\u9001\u8BA1\u6570\u3002 \u53D6\u51B3\u4E8E\u60A8\u7684\u6E38\u620F/\u516C\u53F8\u5982\u4F55\u5904\u7406\u8FD9\u4E2A\u95EE\u9898\u3002","Enable analytics metrics: _PARAM1_":"\u542F\u7528\u5206\u6790\u6307\u6807\uFF1A _PARAM1_","Enable the metrics?":"\u542F\u7528\u8BA1\u91CF\uFF1F","Camera center X position":"\u955C\u5934\u4E2D\u5FC3\u7684X\u5750\u6807","the X position of the center of a camera":"\u76F8\u673A\u4E2D\u5FC3\u7684 X \u4F4D\u7F6E","the X position of camera _PARAM4_ (layer: _PARAM3_)":"\u76F8\u673A_PARAM4_\u7684 X \u4F4D\u7F6E(\u56FE\u5C42:_PARAM3_)","Camera center Y position":"\u955C\u5934\u4E2D\u5FC3\u7684Y\u5750\u6807","the Y position of the center of a camera":"\u76F8\u673A\u4E2D\u5FC3\u7684 Y \u4F4D\u7F6E","the Y position of camera _PARAM4_ (layer: _PARAM3_)":"\u76F8\u673A_PARAM4_\u7684 Y \u4F4D\u7F6E(\u56FE\u5C42:_PARAM3_)","Width of a camera":"\u955C\u5934\u7684\u5BBD\u5EA6","the width of a camera of a layer":"\u56FE\u5C42\u76F8\u673A\u7684\u5BBD\u5EA6","the width of camera _PARAM2_ of layer _PARAM1_":"\u56FE\u5C42 _PARAM1_ \u7684 _PARAM2_ \u7684\u76F8\u673A _PARAM2_ \u5BBD\u5EA6","Camera number":"\u955C\u5934\u7F16\u53F7","Height of a camera":"\u955C\u5934\u9AD8\u5EA6","the height of a camera of a layer":"\u56FE\u5C42\u76F8\u673A\u7684\u9AD8\u5EA6","the height of camera _PARAM2_ of layer _PARAM1_":"\u56FE\u5C42 _PARAM1_ \u7684 _PARAM2_ \u7684\u76F8\u673A\u9AD8\u5EA6","Camera left border position":"\u76F8\u673A\u5DE6\u8FB9\u6846\u4F4D\u7F6E","the position of the left border of a camera":"\u76F8\u673A\u5DE6\u8FB9\u6846\u7684\u4F4D\u7F6E","the position of the left border of camera _PARAM2_ of layer _PARAM1_":"\u76F8\u673A\u7684\u5DE6\u8FB9\u6846\u7684\u4F4D\u7F6E _PARAM2_ \u7684\u5C42 _PARAM1_","Camera right border position":"\u76F8\u673A\u53F3\u8FB9\u8FB9\u6846\u4F4D\u7F6E","the position of the right border of a camera":"\u76F8\u673A\u53F3\u8FB9\u6846\u7684\u4F4D\u7F6E","the position of the right border of camera _PARAM2_ of layer _PARAM1_":"\u76F8\u673A\u7684\u53F3\u8FB9\u6846\u7684\u4F4D\u7F6E _PARAM2_ \u7684\u5C42 _PARAM1_","Camera top border position":"\u76F8\u673A\u9876\u90E8\u8FB9\u6846\u4F4D\u7F6E","the position of the top border of a camera":"\u76F8\u673A\u9876\u90E8\u8FB9\u6846\u7684\u4F4D\u7F6E","the position of the top border of camera _PARAM2_ of layer _PARAM1_":"\u76F8\u673A\u7684\u9876\u90E8\u8FB9\u6846\u7684\u4F4D\u7F6E _PARAM2_ \u7684\u5C42 _PARAM1_","Camera bottom border position":"\u76F8\u673A\u5E95\u90E8\u8FB9\u6846\u4F4D\u7F6E","the position of the bottom border of a camera":"\u76F8\u673A\u5E95\u90E8\u8FB9\u6846\u7684\u4F4D\u7F6E","the position of the bottom border of camera _PARAM2_ of layer _PARAM1_":"\u76F8\u673A\u7684\u5E95\u90E8\u8FB9\u6846\u7684\u4F4D\u7F6E _PARAM2_ \u7684\u5C42 _PARAM1_","Angle of a camera of a layer":"\u56FE\u5C42\u955C\u5934\u7684\u89D2\u5EA6","the angle of rotation of a camera (in degrees)":"\u76F8\u673A\u7684\u65CB\u8F6C\u89D2\u5EA6 (\u4EE5\u5EA6\u4E3A\u5355\u4F4D)","the angle of camera (layer: _PARAM3_, camera: _PARAM4_)":"\u76F8\u673A\u89D2\u5EA6 (\u5C42: _PARAM3_, \u76F8\u673A: _PARAM4_)","Add a camera to a layer":"\u6DFB\u52A0\u955C\u5934\u5230\u56FE\u5C42","This action adds a camera to a layer":"\u6B64\u64CD\u4F5C\u5C06\u4E00\u4E2A\u6444\u50CF\u673A\u6DFB\u52A0\u5230\u4E00\u4E2A\u5C42\u4E2D\u3002","Add a camera to layer _PARAM1_":"\u5C06\u76F8\u673A\u6DFB\u52A0\u5230\u56FE\u5C42 _PARAM1_","Render zone: Top left side: X Position (between 0 and 1)":"\u6E32\u67D3\u533A\u57DF\uFF1A\u5DE6\u4E0A\u65B9\uFF1AX\u4F4D\u7F6E\uFF08\u4ECB\u4E8E0\u548C1\u4E4B\u95F4\uFF09","Render zone: Top left side: Y Position (between 0 and 1)":"\u6E32\u67D3\u533A\u57DF\uFF1A\u5DE6\u4E0A\u65B9\uFF1AY\u4F4D\u7F6E\uFF08\u4ECB\u4E8E0\u548C1\u4E4B\u95F4\uFF09","Render zone: Bottom right side: X Position (between 0 and 1)":"\u6E32\u67D3\u533A\u57DF\uFF1A\u5DE6\u4E0A\u65B9\uFF1AX\u4F4D\u7F6E\uFF08\u4ECB\u4E8E0\u548C1\u4E4B\u95F4\uFF09","Render zone: Bottom right side: Y Position (between 0 and 1)":"\u6E32\u67D3\u533A\u57DF\uFF1A\u5DE6\u4E0A\u65B9\uFF1AY\u4F4D\u7F6E\uFF08\u4ECB\u4E8E0\u548C1\u4E4B\u95F4\uFF09","Delete a camera of a layer":"\u5220\u9664\u56FE\u5C42\u7684\u4E00\u4E2A\u955C\u5934","Remove the specified camera from a layer":"\u79FB\u9664\u56FE\u5C42\u7684\u6307\u5B9A\u955C\u5934","Delete camera _PARAM2_ from layer _PARAM1_":"\u4ECE\u56FE\u5C42 _PARAM1_ \u5220\u9664\u76F8\u673A _PARAM2_","Modify the size of a camera":"\u6539\u53D8\u955C\u5934\u7684\u5C3A\u5BF8","This action modifies the size of a camera of the specified layer. The zoom will be reset.":"\u8BE5\u76F8\u673A\u7684\u52A8\u4F5C\u4FEE\u6539\u6307\u5B9A\u5927\u5C0F\u7684\u5C42\u3002\u8BE5\u53D8\u7126\u955C\u5934\u5C06\u88AB\u91CD\u7F6E\u3002","Change the size of camera _PARAM2_ of _PARAM1_ to _PARAM3_*_PARAM4_":"\u66F4\u6539 _PARAM1_ \u7684 _PARAM2_ \u7684\u76F8\u673A\u5927\u5C0F\u4E3A _PARAM3_*_PARAM4_","Modify the render zone of a camera":"\u53D8\u66F4\u955C\u5934\u7684\u6E32\u67D3\u533A\u57DF","This action modifies the render zone of a camera of the specified layer.":"\u6B64\u64CD\u4F5C\u5C06\u4FEE\u6539\u6307\u5B9A\u56FE\u5C42\u4E2D\u76F8\u673A\u7684\u89D2\u5EA6\u3002","Set the render zone of camera _PARAM2_ from layer _PARAM1_ to _PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_":"\u4ECE\u56FE\u5C42 _PARAM1_ \u7684\u76F8\u673A\u6E32\u67D3\u533A\u57DF\u8BBE\u7F6E\u4E3A _PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_","Camera zoom":"\u76F8\u673A\u7F29\u653E","Change camera zoom.":"\u66F4\u6539\u76F8\u673A\u7F29\u653E\u3002","Change camera zoom to _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"\u5C06\u76F8\u673A\u7F29\u653E\u66F4\u6539\u4E3A _PARAM1_ (\u56FE\u5C42: _PARAM2_, \u76F8\u673A: _PARAM3_)","Value (1:Initial zoom, 2:Zoom x2, 0.5:Unzoom x2...)":"\u503C(1:\u521D\u59CB\u7F29\u653E,2:\u653E\u5927\u4E00\u500D,0.5:\u7F29\u5C0F\u4E00\u534A)","Compare the zoom of a camera of a layer.":"\u6BD4\u8F83\u56FE\u5C42\u76F8\u673A\u7684\u7F29\u653E\u3002","Zoom of camera _PARAM2_ of layer _PARAM1_":"\u56FE\u5C42 _PARAM1_ \u7684\u76F8\u673A _PARAM2_ \u7684\u7F29\u653E","Zoom":"\u7F29\u653E","Center the camera on an object within limits":"\u5728\u9650\u5B9A\u7684\u8303\u56F4\u5185\u5C45\u4E2D\u955C\u5934\u5728\u5BF9\u8C61\u4E0A","Center the camera on the specified object, without leaving the specified limits.":"\u5C45\u4E2D\u955C\u5934\u5728\u5BF9\u8C61\u4E0A\uFF0C\u4E0D\u79BB\u5F00\u6307\u5B9A\u8303\u56F4","Center the camera on _PARAM1_ (limit : from _PARAM2_;_PARAM3_ to _PARAM4_;_PARAM5_) (layer: _PARAM7_, camera: _PARAM8_)":"\u5C06\u76F8\u673A\u5C45\u4E2D _PARAM1_ (\u9650\u5236\uFF1A\u4ECE_PARAM2_;_PARAM3_ \u5230_PARAM4_;_PARAM5_) (\u56FE\u5C42\uFF1A _PARAM7_, \u76F8\u673A\uFF1A _PARAM8_)","Top left side of the boundary: X Position":"\u8FB9\u754C\u5DE6\u4E0A\u89D2\uFF1AX\u4F4D\u7F6E","Top left side of the boundary: Y Position":"\u8FB9\u754C\u5DE6\u4E0A\u89D2\uFF1AY\u4F4D\u7F6E","Bottom right side of the boundary: X Position":"\u8FB9\u754C\u5DE6\u5E95\u90E8\u89D2\uFF1AX\u4F4D\u7F6E","Bottom right side of the boundary: Y Position":"\u8FB9\u754C\u53F3\u8FB9\u5E95\u90E8\u89D2\uFF1AX\u4F4D\u7F6E","Anticipate the movement of the object (yes by default)":"\u9884\u6D4B\u5BF9\u8C61\u7684\u79FB\u52A8\uFF08\u9ED8\u8BA4\u662F\uFF09","Enforce camera boundaries":"\u5F3A\u5236\u4F7F\u7528\u76F8\u673A\u8FB9\u754C","Enforce camera boundaries by moving the camera back inside specified boundaries.":"\u901A\u8FC7\u5C06\u76F8\u673A\u79FB\u52A8\u5230\u6307\u5B9A\u7684\u8FB9\u754C\u5185\u6765\u5F3A\u5236\u4F7F\u7528\u76F8\u673A\u8FB9\u754C\u3002","Enforce camera boundaries (left: _PARAM1_, top: _PARAM2_ right: _PARAM3_, bottom: _PARAM4_, layer: _PARAM5_)":"\u5F3A\u5236\u4F7F\u7528\u76F8\u673A\u8FB9\u754C(\u5DE6: _PARAM1_, \u9876: _PARAM2_ \u53F3: _PARAM3_, \u5E95: _PARAM4_, \u56FE\u5C42: _PARAM5_)","Left bound X Position":"\u5DE6\u8FB9\u754C X \u4F4D\u7F6E","Top bound Y Position":"\u9876\u90E8\u8FB9\u754C Y \u4F4D\u7F6E","Right bound X Position":"\u53F3\u8FB9\u754C X \u4F4D\u7F6E","Bottom bound Y Position":"\u5E95\u90E8\u8FB9\u754C Y \u4F4D\u7F6E","Center the camera on an object":"\u5C06\u76F8\u673A\u7F6E\u4E8E\u5BF9\u8C61\u7684\u4E2D\u5FC3","Center the camera on the specified object.":"\u5728\u6307\u5B9A\u7684\u5BF9\u8C61\u4E0A\u5C45\u4E2D\u955C\u5934","Center camera on _PARAM1_ (layer: _PARAM3_)":"\u5728 _PARAM1_ \u5C45\u4E2D\u6444\u50CF\u673A (\u5C42: _PARAM3_)","Show a layer":"\u663E\u793A\u56FE\u5C42","Show a layer.":"\u663E\u793A\u56FE\u5C42\u3002","Show layer _PARAM1_":"\u663E\u793A\u56FE\u5C42 _PARAM1_","Hide a layer":"\u9690\u85CF\u56FE\u5C42","Hide a layer.":"\u9690\u85CF\u56FE\u5C42\u3002","Hide layer _PARAM1_":"\u9690\u85CF\u56FE\u5C42 _PARAM1_","Visibility of a layer":"\u56FE\u5C42\u7684\u53EF\u89C1\u6027","Test if a layer is set as visible.":"\u6D4B\u8BD5\u662F\u5426\u5C06\u56FE\u5C42\u8BBE\u7F6E\u4E3A\u53EF\u89C1\u3002","Layer _PARAM1_ is visible":"\u56FE\u5C42 _PARAM1_ \u662F\u53EF\u89C6\u7684","Effect property (number)":"\u6548\u679C\u5C5E\u6027 (\u6570\u5B57)","Change the value of a property of an effect.":"\u66F4\u6539\u6548\u679C\u7684\u5C5E\u6027\u503C\u3002","You can find the property names (and change the effect names) in the effects window.":"\u60A8\u53EF\u4EE5\u5728\u6548\u679C\u7A97\u53E3\u4E2D\u627E\u5230\u5C5E\u6027\u540D\u79F0 (\u5E76\u66F4\u6539\u6548\u679C\u540D\u79F0)\u3002","Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of layer _PARAM1_":"\u5BF9\u56FE\u5C42 _PARAM1_ \u7684\u6548\u679C _PARAM2_\uFF0C\u8BBE\u7F6E _PARAM3_ \u4E3A _PARAM4_","Effect property (string)":"\u6548\u679C\u5C5E\u6027 (\u5B57\u7B26\u4E32)","Change the value (string) of a property of an effect.":"\u66F4\u6539\u6548\u679C\u5C5E\u6027\u7684\u503C (\u5B57\u7B26\u4E32)\u3002","Effect property (enable or disable)":"\u6548\u679C\u5C5E\u6027 (\u542F\u7528\u6216\u7981\u7528)","Enable or disable a property of an effect.":"\u542F\u7528\u6216\u7981\u7528\u6548\u679C\u7684\u5C5E\u6027\u3002","Enable _PARAM3_ for effect _PARAM2_ of layer _PARAM1_: _PARAM4_":"\u542F\u7528 _PARAM3_ \u4EE5\u663E\u793A\u56FE\u5C42 _PARAM1_ \u7684 _PARAM2_ \u6548\u679C: _PARAM4_","Enable this property":"\u542F\u7528\u6B64\u5C5E\u6027","Layer effect is enabled":"\u56FE\u5C42\u6548\u679C\u5DF2\u542F\u7528","The effect on a layer is enabled":"\u5BF9\u56FE\u5C42\u7684\u6548\u679C\u5DF2\u542F\u7528","Effect _PARAM2_ on layer _PARAM1_ is enabled":"\u542F\u7528\u56FE\u5C42 _PARAM1_ \u4E0A\u7684\u6548\u679C _PARAM2_","Enable layer effect":"\u542F\u7528\u56FE\u5C42\u6548\u679C","Enable an effect on a layer":"\u5BF9\u56FE\u5C42\u542F\u7528\u7279\u6548","Enable effect _PARAM2_ on layer _PARAM1_: _PARAM3_":"\u5728\u56FE\u5C42 _PARAM1_: _PARAM3_ \u4E0A\u542F\u7528_PARAM2_","Layer time scale":"\u66F4\u6539\u65F6\u95F4\u6BD4\u4F8B","Compare the time scale applied to the objects of the layer.":"\u6BD4\u8F83\u5E94\u7528\u4E8E\u56FE\u5C42\u5BF9\u8C61\u7684\u65F6\u95F4\u6BD4\u4F8B\u3002","the time scale of layer _PARAM1_":"\u56FE\u5C42 _PARAM1_ \u7684\u65F6\u95F4\u5C3A\u5EA6","Change the time scale applied to the objects of the layer.":"\u6BD4\u8F83\u5E94\u7528\u4E8E\u56FE\u5C42\u5BF9\u8C61\u7684\u65F6\u95F4\u6BD4\u4F8B\u3002","Set the time scale of layer _PARAM1_ to _PARAM2_":"\u8BBE\u7F6E\u56FE\u5C42 _PARAM1_ \u7684\u65F6\u95F4\u6BD4\u4F8B\u4E3A _PARAM2_","Scale (1: Default, 2: 2x faster, 0.5: 2x slower...)":"\u6BD4\u4F8B (1: \u9ED8\u8BA4\u503C, 2: 2x \u66F4\u5FEB, 0.5: 2x \u6162...)","Layer default Z order":"\u56FE\u5C42\u9ED8\u8BA4 Z \u987A\u5E8F","Compare the default Z order set to objects when they are created on a layer.":"\u5728\u56FE\u5C42\u4E0A\u521B\u5EFA\u5BF9\u8C61\u65F6\uFF0C\u6BD4\u8F83\u9ED8\u8BA4\u7684 Z \u987A\u5E8F\u3002","the default Z order of objects created on _PARAM1_":"\u5728 _PARAM1_ \u4E0A\u521B\u5EFA\u5BF9\u8C61\u7684\u9ED8\u8BA4Z\u987A\u5E8F","Change the default Z order set to objects when they are created on a layer.":"\u5F53\u5BF9\u8C61\u5728\u56FE\u5C42\u4E0A\u521B\u5EFA\u65F6\uFF0C\u66F4\u6539\u9ED8\u8BA4\u7684 Z \u987A\u5E8F\u3002","Set the default Z order of objects created on _PARAM1_ to _PARAM2_":"\u8BBE\u7F6E\u5728 _PARAM1_ \u4E0A\u521B\u5EFA\u7684\u5BF9\u8C61\u7684 Z \u9ED8\u8BA4\u987A\u5E8F\u4E3A _PARAM2_","New default Z order":"\u65B0\u5EFA\u9ED8\u8BA4 Z \u987A\u5E8F","Set the ambient light color of the lighting layer in format \"R;G;B\" string.":"\u4EE5\"R;G;B\"\u5B57\u7B26\u4E32\u7684\u683C\u5F0F\u8BBE\u7F6E\u7167\u660E\u56FE\u5C42\u7684\u73AF\u5883\u4EAE\u5EA6\u989C\u8272\u3002","Set the ambient color of the lighting layer _PARAM1_ to _PARAM2_":"\u8BBE\u7F6E\u7167\u660E\u56FE\u5C42 _PARAM1_ \u7684\u73AF\u5883\u989C\u8272\u5230 _PARAM2_","X position of the top left side point of a render zone":"\u6E32\u67D3\u533A\u57DF\u5DE6\u4E0A\u4FA7\u70B9\u7684 X \u4F4D\u7F6E","Y position of the top left side point of a render zone":"\u6E32\u67D3\u533A\u57DF\u5DE6\u4E0A\u4FA7\u70B9\u7684 Y \u4F4D\u7F6E","X position of the bottom right side point of a render zone":"\u6E32\u67D3\u533A\u57DF\u5DE6\u4E0A\u4FA7\u70B9\u7684 X \u4F4D\u7F6E","Y position of the bottom right side point of a render zone":"\u6E32\u67D3\u533A\u57DF\u5DE6\u4E0A\u4FA7\u70B9\u7684 Y \u4F4D\u7F6E","Zoom of a camera of a layer":"\u653E\u5927\u56FE\u5C42\u7684\u6444\u50CF\u5934","Returns the time scale of the specified layer.":"\u8FD4\u56DE\u6307\u5B9A\u5C42\u7684\u65F6\u95F4\u6BD4\u4F8B\u3002","Default Z Order for a layer":"\u56FE\u5C42\u9ED8\u8BA4\u7684 Z \u987A\u5E8F","Scalable objects":"\u53EF\u6269\u5C55\u5BF9\u8C61","Actions/conditions/expression to change or check the scale of an object (default: 1).":"\u7528\u4E8E\u6539\u53D8\u6216\u68C0\u67E5\u5BF9\u8C61\u7684\u7F29\u653E\u7684\u64CD\u4F5C/\u6761\u4EF6/\u8868\u8FBE\u5F0F\uFF08\u9ED8\u8BA4\uFF1A1\uFF09\u3002","the scale of the object (default scale is 1)":"\u5BF9\u8C61\u7684\u6BD4\u4F8B (\u9ED8\u8BA4\u6BD4\u4F8B\u4E3A1)","the scale on X axis of the object (default scale is 1)":"\u5BF9\u8C61 X \u8F74\u4E0A\u7684\u6BD4\u4F8B (\u9ED8\u8BA4\u6BD4\u4F8B\u4E3A1)","the scale on X axis":"X \u8F74\u4E0A\u7684\u6BD4\u4F8B","the scale on Y axis of the object (default scale is 1)":"\u5BF9\u8C61 Y \u8F74\u4E0A\u7684\u6BD4\u4F8B (\u9ED8\u8BA4\u6BD4\u4F8B\u4E3A1)","the scale on Y axis":"Y \u8F74\u4E0A\u7684\u6BD4\u4F8B","Objects with opacity":"\u5E26\u900F\u660E\u5EA6\u7684\u5BF9\u8C61","Action/condition/expression to change or check the opacity of an object (0-255).":"\u66F4\u6539\u6216\u68C0\u67E5\u5BF9\u8C61\u7684\u4E0D\u900F\u660E\u5EA6\u7684\u64CD\u4F5C/\u6761\u4EF6/\u8868\u8FBE\u5F0F\uFF080-255\uFF09\u3002","Resizable objects":"\u53EF\u8C03\u6574\u5927\u5C0F\u7684\u5BF9\u8C61","Change or compare the size (width/height) of an object which can be resized (i.e: most objects).":"\u66F4\u6539\u6216\u6BD4\u8F83\u53EF\u4EE5\u8C03\u6574\u5927\u5C0F\u7684\u5BF9\u8C61\u7684\u5C3A\u5BF8\uFF08\u5BBD\u5EA6/\u9AD8\u5EA6\uFF09\uFF08\u5373\uFF1A\u5927\u591A\u6570\u5BF9\u8C61\uFF09\u3002","Change the width of the object.":"\u66F4\u6539\u5BF9\u8C61\u7684\u5BBD\u5EA6\u3002","Compare the width of the object.":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u5BBD\u5EA6\u3002","Change the height of the object.":"\u66F4\u6539\u5BF9\u8C61\u7684\u9AD8\u5EA6\u3002","Compare the height of the object.":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u9AD8\u5EA6","Change the size of an object.":"\u66F4\u6539\u5BF9\u8C61\u7684\u5927\u5C0F\u3002","Change the size of _PARAM0_: set to _PARAM2_ x _PARAM3_":"\u66F4\u6539 _PARAM0_ \u7684\u5927\u5C0F: \u8BBE\u7F6E\u4E3A _PARAM2_ x _PARAM3_","Objects with effects":"\u5E26\u7279\u6548\u7684\u5BF9\u8C61","Actions/conditions to enable/disable and change parameters of visual effects applied on objects.":"\u542F\u7528/\u7981\u7528\u548C\u66F4\u6539\u5E94\u7528\u4E8E\u5BF9\u8C61\u7684\u89C6\u89C9\u6548\u679C\u53C2\u6570\u7684\u64CD\u4F5C/\u6761\u4EF6\u3002","Enable an object effect":"\u542F\u7528\u5BF9\u8C61\u7279\u6548","Enable an effect on the object":"\u542F\u7528\u5BF9\u5BF9\u8C61\u7684\u6548\u679C","Enable effect _PARAM2_ on _PARAM0_: _PARAM3_":"\u5728 _PARAM0_ \u4E0A\u542F\u7528\u6548\u679C_PARAM2_: _PARAM3_","Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of _PARAM0_":"\u5C06 _PARAM0_ \u7684\u6548\u679C _PARAM2_ \u8BBE\u7F6E\u4E3A _PARAM3_ \u81F3 _PARAM4_","Enable _PARAM3_ for effect _PARAM2_ of _PARAM0_: _PARAM4_":"\u4E3A _PARAM0_ \u7684\u6548\u679C _PARAM2_ \u542F\u7528 _PARAM3_: _PARAM4_","Effect is enabled":"\u6548\u679C\u5DF2\u542F\u7528","Check if the effect on an object is enabled.":"\u68C0\u67E5\u662F\u5426\u542F\u7528\u5BF9\u5BF9\u8C61\u7684\u6548\u679C\u3002","Effect _PARAM2_ of _PARAM0_ is enabled":"\u5DF2\u542F\u7528 _PARAM0_ \u7684\u6548\u679C _PARAM2_","Objects containing a text":"\u5305\u542B\u6587\u672C\u7684\u5BF9\u8C61","Allows an object to contain a text, usually shown on screen, that can be modified.":"\u5141\u8BB8\u4E00\u4E2A\u5BF9\u8C61\u5305\u542B\u4E00\u6BB5\u6587\u672C\uFF0C\u901A\u5E38\u663E\u793A\u5728\u5C4F\u5E55\u4E0A\uFF0C\u5E76\u4E14\u53EF\u4EE5\u8FDB\u884C\u4FEE\u6539\u3002","Flippable objects":"\u53EF\u7FFB\u8F6C\u5BF9\u8C61","Actions/conditions for objects which can be flipped horizontally or vertically.":"\u53EF\u4EE5\u6C34\u5E73\u6216\u5782\u76F4\u7FFB\u8F6C\u5BF9\u8C61\u7684\u64CD\u4F5C/\u6761\u4EF6\u3002","Flip horizontally _PARAM0_: _PARAM2_":"\u6C34\u5E73\u7FFB\u8F6C_PARAM0_: _PARAM2_","Flip vertically _PARAM0_: _PARAM2_":"\u5782\u76F4\u7FFB\u8F6C_PARAM0_: _PARAM2_","Objects with animations":"\u5E26\u52A8\u753B\u7684\u5BF9\u8C61","Actions and conditions for objects having animations (sprite, 3D models...).":"\u5305\u542B\u52A8\u753B\uFF08\u7CBE\u7075\u30013D\u6A21\u578B\u7B49\uFF09\u7684\u5BF9\u8C61\u7684\u64CD\u4F5C\u548C\u6761\u4EF6\u3002","Actions and conditions for objects having animations (sprite, 3D models...)..":"\u5305\u542B\u52A8\u753B\uFF08\u7CBE\u7075\u30013D\u6A21\u578B\u7B49\uFF09\u7684\u5BF9\u8C61\u7684\u64CD\u4F5C\u548C\u6761\u4EF6\u3002","the animation played by the object using the animation number (from the animations list)":"\u5BF9\u8C61\u4F7F\u7528\u52A8\u753B\u7F16\u53F7\u64AD\u653E\u7684\u52A8\u753B (\u6765\u81EA\u52A8\u753B\u5217\u8868)","Animation index":"\u52A8\u753B\u7D22\u5F15","the animation played by the object using the name of the animation":"\u5BF9\u8C61\u4F7F\u7528\u52A8\u753B\u540D\u79F0\u64AD\u653E\u7684\u52A8\u753B","Pause the animation of the object.":"\u6682\u505C\u5BF9\u8C61\u7684\u52A8\u753B\u3002","Resume the animation of the object.":"\u6062\u590D\u5BF9\u8C61\u7684\u52A8\u753B\u3002","Animation elapsed time":"\u52A8\u753B\u7ECF\u8FC7\u65F6\u95F4","the elapsed time from the beginning of the animation (in seconds)":"\u4ECE\u52A8\u753B\u5F00\u59CB\u5DF2\u8FC7\u65F6\u95F4(\u79D2)","the animation elapsed time":"\u5F53\u524D\u52A8\u753B\u5DF2\u8FC7\u65F6\u95F4","Elapsed time (in seconds)":"\u5DF2\u7528\u65F6\u95F4(\u79D2)","Animation duration":"\u52A8\u753B\u6301\u7EED\u65F6\u95F4","Return the current animation duration (in seconds).":"\u8FD4\u56DE\u5F53\u524D\u52A8\u753B\u6301\u7EED\u65F6\u95F4(\u79D2)\u3002","Sounds and music":"\u58F0\u97F3\u548C\u97F3\u4E50","GDevelop provides several conditions and actions to play audio files. They can be either long music or short sound effects.":"GDevelop\u63D0\u4F9B\u4E86\u51E0\u4E2A\u64AD\u653E\u97F3\u9891\u6587\u4EF6\u7684\u6761\u4EF6\u548C\u64CD\u4F5C\u3002\u5B83\u4EEC\u53EF\u4EE5\u662F\u957F\u97F3\u4E50\u6216\u77ED\u97F3\u6548\u3002","Sounds on channels":"\u901A\u9053\u4E0A\u7684\u58F0\u97F3","Play a sound on a channel":"\u5728\u901A\u9053\u91CC\u64AD\u653E\u58F0\u97F3","Play a sound (small audio file) on a specific channel,\nso you'll be able to manipulate it.":"\u64AD\u653E\u58F0\u97F3\uFF08\u5C0F\u7684\u97F3\u9891\u6587\u4EF6\uFF09\u5728\u4E00\u4E2A\u7279\u5B9A\u7684\u901A\u9053\uFF0C\n\u6240\u4EE5\u4F60\u53EF\u4EE5\u64CD\u7EB5\u5B83\u3002","Play the sound _PARAM1_ on the channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_":"\u5728\u901A\u9053 _PARAM2_ \u4E0A\u64AD\u653E\u58F0\u97F3 _PARAM1_\uFF0C\u97F3\u91CF\uFF1A_PARAM4_\uFF0C\u5FAA\u73AF\uFF1A_PARAM3_","Audio file (or audio resource name)":"\u97F3\u9891\u6587\u4EF6\uFF08\u6216\u97F3\u9891\u8D44\u6E90\u540D\uFF09","Channel identifier":"\u901A\u9053id","Repeat the sound":"\u91CD\u590D\u58F0\u97F3","From 0 to 100, 100 by default.":"\u4ECE0\u5230100\uFF0C\u9ED8\u8BA4100\u3002","Pitch (speed)":"\u97F3\u8C03(\u901F\u5EA6)","1 by default.":"\u9ED8\u8BA4\u503C\u4E3A 1\u3002","Stop the sound of a channel":"\u505C\u6B62\u67D0\u901A\u9053\u7684\u58F0\u97F3","Stop the sound on the specified channel.":"\u505C\u6B62\u6307\u5B9A\u901A\u9053\u91CC\u7684\u58F0\u97F3","Stop the sound of channel _PARAM1_":"\u505C\u6B62\u901A\u9053 _PARAM1_ \u7684\u58F0\u97F3","Pause the sound of a channel":"\u6682\u505C\u67D0\u901A\u9053\u7684\u58F0\u97F3","Pause the sound played on the specified channel.":"\u6682\u505C\u6307\u5B9A\u901A\u9053\u7684\u58F0\u97F3","Pause the sound of channel _PARAM1_":"\u6682\u505C\u901A\u9053 _PARAM1_ \u7684\u58F0\u97F3","Resume playing a sound on a channel":"\u7EE7\u7EED\u5728\u901A\u9053\u4E0A\u64AD\u653E\u58F0\u97F3","Resume playing a sound on a channel that was paused.":"\u5728\u5DF2\u6682\u505C\u7684\u901A\u9053\u4E0A\u6062\u590D\u64AD\u653E\u58F0\u97F3\u3002","Resume the sound of channel _PARAM1_":"\u6062\u590D _PARAM1_ \u901A\u9053\u7684\u58F0\u97F3","Play a music file on a channel":"\u5728\u9891\u9053\u4E0A\u64AD\u653E\u97F3\u4E50\u6587\u4EF6","Play a music file on a specific channel,\nso you'll be able to interact with it later.":"\u5728\u7279\u5B9A\u9891\u9053\u4E0A\u64AD\u653E\u97F3\u4E50\u6587\u4EF6\uFF0C\n\u60A8\u53EF\u4EE5\u7A0D\u540E\u4E0E\u4E4B\u4E92\u52A8\u3002","Play the music _PARAM1_ on channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_":"\u5728\u901A\u9053 _PARAM2_ \u4E0A\u64AD\u653E\u97F3\u4E50 _PARAM1_\uFF0C\u97F3\u91CF\uFF1A_PARAM4_\uFF0C\u5FAA\u73AF\uFF1A_PARAM3_","Music on channels":"\u901A\u9053\u4E0A\u7684\u97F3\u4E50","Stop the music on a channel":"\u505C\u6B62\u67D0\u901A\u9053\u7684\u97F3\u4E50","Stop the music on the specified channel":"\u505C\u6B62\u6307\u5B9A\u901A\u9053\u91CC\u7684\u97F3\u4E50","Stop the music of channel _PARAM1_":"\u505C\u6B62\u901A\u9053 _PARAM1_ \u7684\u97F3\u4E50","Pause the music of a channel":"\u6682\u505C\u67D0\u901A\u9053\u7684\u97F3\u4E50","Pause the music on the specified channel.":"\u6682\u505C\u6307\u5B9A\u901A\u9053\u91CC\u7684\u97F3\u4E50","Pause the music of channel _PARAM1_":"\u6682\u505C\u901A\u9053 _PARAM1_ \u7684\u97F3\u4E50","Resume playing a music on a channel":"\u7EE7\u7EED\u5728\u901A\u9053\u64AD\u653E\u97F3\u4E50","Resume playing a music on a channel that was paused.":"\u6062\u590D\u5728\u6682\u505C\u7684\u901A\u9053\u4E0A\u64AD\u653E\u97F3\u4E50\u3002","Resume the music of channel _PARAM1_":"\u6062\u590D\u901A\u9053 _PARAM1_ \u7684\u97F3\u4E50","Volume of the sound on a channel":"\u67D0\u901A\u9053\u4E0A\u58F0\u97F3\u7684\u97F3\u91CF","This action modifies the volume of the sound on the specified channel.":"\u6B64\u64CD\u4F5C\u66F4\u6539\u6307\u5B9A\u901A\u9053\u4E0A\u58F0\u97F3\u7684\u97F3\u91CF\u3002","the volume of the sound on channel _PARAM1_":"\u58F0\u9053_PARAM1_ \u4E0A\u58F0\u97F3\u7684\u97F3\u91CF","Volume of the music on a channel":"\u901A\u9053\u91CC\u97F3\u4E50\u7684\u97F3\u91CF","This action modifies the volume of the music on the specified channel.":"\u6B64\u64CD\u4F5C\u66F4\u6539\u6307\u5B9A\u901A\u9053\u4E0A\u97F3\u4E50\u7684\u97F3\u91CF\u3002","the volume of the music on channel _PARAM1_":"\u9891\u9053_PARAM1_ \u4E0A\u97F3\u4E50\u7684\u97F3\u91CF","Game global volume":"\u6E38\u620F\u5168\u5C40\u97F3\u91CF","This action modifies the global volume of the game.":"\u8FD9\u4E2A\u52A8\u4F5C\u4FEE\u6539\u6E38\u620F\u7684\u5168\u5C40\u97F3\u91CF\u3002","the global sound level":"\u5168\u5C40\u58F0\u97F3\u7EA7\u522B","Pitch of the sound of a channel":"\u901A\u9053\u91CC\u58F0\u97F3\u7684\u97F3\u8C03","This action modifies the pitch (speed) of the sound on a channel.":"\u8FD9\u4E2A\u52A8\u4F5C\u4FEE\u6539\u4E86\u58F0\u97F3\u5728\u901A\u9053\u4E0A\u7684\u97F3\u9AD8(\u901F\u5EA6)\u3002","the pitch of the sound on channel _PARAM1_":"\u58F0\u9053_PARAM1_ \u4E0A\u58F0\u97F3\u7684\u97F3\u8C03","Pitch (1 by default)":"\u97F3\u91CF(\u9ED8\u8BA4\u4E3A1)","Pitch of the music on a channel":"\u901A\u9053\u91CC\u97F3\u4E50\u7684\u97F3\u8C03","This action modifies the pitch of the music on the specified channel.":"\u6B64\u64CD\u4F5C\u66F4\u6539\u6307\u5B9A\u901A\u9053\u4E0A\u97F3\u4E50\u7684\u97F3\u91CF\u3002","the pitch of the music on channel _PARAM1_":"\u58F0\u9053_PARAM1_ \u4E0A\u97F3\u4E50\u7684\u97F3\u8C03","Playing offset of the sound on a channel":"\u901A\u9053\u4E0A\u58F0\u97F3\u7684\u64AD\u653E\u4F4D\u7F6E","This action modifies the playing offset of the sound on a channel":"\u6B64\u64CD\u4F5C\u4FEE\u6539\u901A\u9053\u4E0A\u58F0\u97F3\u7684\u64AD\u653E\u504F\u79FB\u91CF","the playing offset of the sound on channel _PARAM1_":"\u58F0\u9053_PARAM1_ \u64AD\u653E\u58F0\u97F3\u7684\u504F\u79FB\u91CF","Playing offset of the music on a channel":"\u901A\u9053\u4E0A\u97F3\u4E50\u7684\u64AD\u653E\u4F4D\u7F6E","This action modifies the playing offset of the music on the specified channel":"\u6B64\u64CD\u4F5C\u4FEE\u6539\u6307\u5B9A\u9891\u9053\u4E0A\u97F3\u4E50\u7684\u64AD\u653E\u504F\u79FB\u91CF\u3002","the playing offset of the music on channel _PARAM1_":"_PARAM1_ \u901A\u9053\u4E0A\u97F3\u4E50\u7684\u64AD\u653E\u504F\u79FB\u91CF","Play a sound":"\u64AD\u653E\u58F0\u97F3","Play a sound.":"\u64AD\u653E\u58F0\u97F3","Play the sound _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_":"\u64AD\u653E\u58F0\u97F3 _PARAM1_, vol.: _PARAM3_, \u5FAA\u73AF: _PARAM2_","Play a music file":"\u64AD\u653E\u97F3\u4E50\u6587\u4EF6","Play a music file.":"\u64AD\u653E\u97F3\u4E50\u6587\u4EF6\u3002","Play the music _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_":"\u64AD\u653E\u97F3\u4E50 _PARAM1_\uFF0C\u97F3\u91CF\uFF1A_PARAM3_\uFF0C\u5FAA\u73AF\uFF1A_PARAM2_","Preload a music file":"\u9884\u52A0\u8F7D\u97F3\u4E50\u6587\u4EF6","Preload a music file in memory.":"\u5C06\u97F3\u4E50\u6587\u4EF6\u9884\u52A0\u8F7D\u5230\u5185\u5B58\u4E2D","Preload the music file _PARAM1_":"\u9884\u52A0\u8F7D\u97F3\u4E50\u6587\u4EF6 _PARAM1_","Preload a sound file":"\u9884\u52A0\u8F7D\u58F0\u97F3\u6587\u4EF6","Preload a sound file in memory.":"\u5C06\u58F0\u97F3\u6587\u4EF6\u9884\u52A0\u8F7D\u5230\u5185\u5B58\u4E2D","Preload the sound file _PARAM1_":"\u9884\u52A0\u8F7D\u58F0\u97F3\u6587\u4EF6 _PARAM1_","Sound file (or sound resource name)":"\u58F0\u97F3\u6587\u4EF6 (\u6216\u58F0\u97F3\u8D44\u6E90\u540D\u79F0)","Unload a music file":"\u5378\u8F7D\u97F3\u4E50\u6587\u4EF6","Unload a music file from memory. Unloading a music file will cause any music playing it to stop.":"\u4ECE\u5185\u5B58\u4E2D\u5378\u8F7D\u97F3\u4E50\u6587\u4EF6\u3002\u5378\u8F7D\u97F3\u4E50\u6587\u4EF6\u5C06\u5BFC\u81F4\u505C\u6B62\u64AD\u653E\u4EFB\u4F55\u97F3\u4E50\u3002","Unload the music file _PARAM1_":"\u5378\u8F7D\u97F3\u4E50\u6587\u4EF6 _PARAM1_","Unload a sound file":"\u5378\u8F7D\u58F0\u97F3\u6587\u4EF6","Unload a sound file from memory. Unloading a sound file will cause any sounds playing it to stop.":"\u4ECE\u5185\u5B58\u4E2D\u5378\u8F7D\u58F0\u97F3\u6587\u4EF6\u3002\u5378\u8F7D\u58F0\u97F3\u6587\u4EF6\u4F1A\u5BFC\u81F4\u64AD\u653E\u58F0\u97F3\u7684\u58F0\u97F3\u505C\u6B62\u3002","Unload the sound file _PARAM1_":"\u5378\u8F7D\u58F0\u97F3\u6587\u4EF6 _PARAM1_","Unload all audio":"\u5378\u8F7D\u6240\u6709\u97F3\u9891","Unload all the audio in memory. This will cause every sound and music of the game to stop.":"\u5378\u8F7D\u5185\u5B58\u4E2D\u7684\u6240\u6709\u97F3\u9891\u3002\u8FD9\u5C06\u5BFC\u81F4\u6E38\u620F\u7684\u6240\u6709\u58F0\u97F3\u548C\u97F3\u4E50\u505C\u6B62\u3002","Unload all audio files":"\u5378\u8F7D\u6240\u6709\u97F3\u9891\u6587\u4EF6","Fade the volume of a sound played on a channel.":"\u8870\u51CF\u5728\u9891\u9053\u4E0A\u64AD\u653E\u7684\u58F0\u97F3\u7684\u97F3\u91CF\u3002","Fade the volume of a sound played on a channel to the specified volume within the specified duration.":"\u5728\u6307\u5B9A\u7684\u6301\u7EED\u65F6\u95F4\u5185\uFF0C\u5C06\u9891\u9053\u4E0A\u64AD\u653E\u7684\u58F0\u97F3\u97F3\u91CF\u8870\u51CF\u5230\u6307\u5B9A\u7684\u97F3\u91CF\u3002","Fade the sound on channel _PARAM1_ to volume _PARAM2_ within _PARAM3_ seconds":"\u5728_PARAM3_\u79D2\u5185\u5C06\u58F0\u9053_PARAM1_ \u8870\u51CF\u5230\u97F3\u91CF _PARAM2_","Final volume (0-100)":"\u6700\u7EC8\u97F3\u91CF (0-100)","Fading time in seconds":"\u4EE5\u79D2\u4E3A\u5355\u4F4D\u7684\u8870\u51CF\u65F6\u95F4","Fade the volume of a music played on a channel.":"\u6DE1\u51FA\u67D0\u901A\u9053\u4E0A\u64AD\u653E\u7684\u97F3\u4E50\u7684\u97F3\u91CF\u3002","Fade the volume of a music played on a channel to the specified volume within the specified duration.":"\u5728\u6307\u5B9A\u7684\u6301\u7EED\u65F6\u95F4\u5185\uFF0C\u5C06\u9891\u9053\u4E0A\u64AD\u653E\u7684\u97F3\u4E50\u97F3\u91CF\u8870\u51CF\u5230\u6307\u5B9A\u7684\u97F3\u91CF\u3002","Fade the music on channel _PARAM1_ to volume _PARAM2_ within _PARAM3_ seconds":"\u5728 _PARAM1_ \u9891\u9053\u4E0A\u6DE1\u5165\u97F3\u91CF_PARAM2_ \u5728 _PARAM3_ \u79D2\u5185","A music file is being played":"\u6B63\u5728\u64AD\u653E\u4E00\u4E2A\u97F3\u4E50\u6587\u4EF6\u3002","Test if the music on a channel is being played":"\u68C0\u6D4B\u67D0\u901A\u9053\u4E0A\u7684\u97F3\u4E50\u662F\u5426\u6B63\u5728\u64AD\u653E","Music on channel _PARAM1_ is being played":"\u901A\u9053 _PARAM1_ \u91CC\u7684\u97F3\u4E50\u6B63\u5728\u64AD\u653E","A music file is paused":"\u97F3\u4E50\u6587\u4EF6\u6682\u505C","Test if the music on the specified channel is paused.":"\u68C0\u6D4B\u6307\u5B9A\u901A\u9053\u91CC\u7684\u97F3\u4E50\u662F\u5426\u6682\u505C","Music on channel _PARAM1_ is paused":"\u901A\u9053 _PARAM1_ \u91CC\u7684\u97F3\u4E50\u5DF2\u6682\u505C","A music file is stopped":"\u97F3\u4E50\u6587\u4EF6\u505C\u6B62","Test if the music on the specified channel is stopped.":"\u68C0\u6D4B\u6307\u5B9A\u901A\u9053\u91CC\u7684\u97F3\u4E50\u662F\u5426\u505C\u6B62","Music on channel _PARAM1_ is stopped":"\u901A\u9053 _PARAM1_ \u91CC\u7684\u97F3\u4E50\u5DF2\u505C\u6B62","A sound is being played":"\u58F0\u97F3\u6B63\u5728\u64AD\u653E","Test if the sound on a channel is being played.":"\u68C0\u6D4B\u67D0\u901A\u9053\u91CC\u7684\u58F0\u97F3\u662F\u5426\u6B63\u5728\u64AD\u653E","Sound on channel _PARAM1_ is being played":"\u901A\u9053 _PARAM1_ \u91CC\u7684\u58F0\u97F3\u6B63\u5728\u64AD\u653E","A sound is paused":"\u58F0\u97F3\u662F\u6682\u505C\u7684","Test if the sound on the specified channel is paused.":"\u68C0\u6D4B\u67D0\u901A\u9053\u91CC\u7684\u58F0\u97F3\u662F\u5426\u5DF2\u6682\u505C","Sound on channel _PARAM1_ is paused":"\u901A\u9053 _PARAM1_ \u91CC\u7684\u58F0\u97F3\u5DF2\u6682\u505C","A sound is stopped":"\u58F0\u97F3\u5DF2\u505C\u6B62","Test if the sound on the specified channel is stopped.":"\u68C0\u6D4B\u67D0\u901A\u9053\u91CC\u7684\u58F0\u97F3\u662F\u5426\u5DF2\u505C\u6B62","Sound on channel _PARAM1_ is stopped":"\u901A\u9053 _PARAM1_ \u91CC\u7684\u58F0\u97F3\u5DF2\u505C\u6B62","Test the volume of the sound on the specified channel.":"\u6D4B\u8BD5\u6307\u5B9A\u901A\u9053\u4E0A\u58F0\u97F3\u7684\u97F3\u91CF\u3002","Test the volume of the music on a specified channel. The volume is between 0 and 100.":"\u5728\u6307\u5B9A\u7684\u9891\u9053\u4E0A\u6D4B\u8BD5\u97F3\u4E50\u7684\u97F3\u91CF\u3002\u97F3\u91CF\u57280\u5230100\u4E4B\u95F4\u3002","Global volume":"\u5168\u5C40\u97F3\u91CF","Test the global sound level. The volume is between 0 and 100.":"\u68C0\u6D4B\u5168\u5C40\u58F0\u97F3\u7EA7\u522B\uFF0C\u503C\u57280\u5230100\u4E4B\u95F4\u3002","the global game volume":"\u5168\u5C40\u6E38\u620F\u97F3\u91CF","Test the pitch of the sound on the specified channel. 1 is the default pitch.":"\u6D4B\u8BD5\u6307\u5B9A\u901A\u9053\u4E0A\u58F0\u97F3\u7684\u97F3\u9AD8\u3002 1\u662F\u9ED8\u8BA4\u97F3\u9AD8\u3002","Pitch to compare to (1 by default)":"\u8981\u6BD4\u8F83\u7684\u97F3\u9AD8(\u9ED8\u8BA4\u4E3A1)","Test the pitch (speed) of the music on a specified channel.":"\u6D4B\u8BD5\u6307\u5B9A\u901A\u9053\u4E0A\u97F3\u4E50\u7684\u97F3\u8C03(\u901F\u5EA6)\u3002","Test the playing offset of the sound on the specified channel.":"\u6D4B\u8BD5\u58F0\u97F3\u5728\u6307\u5B9A\u9891\u9053\u4E0A\u7684\u64AD\u653E\u504F\u79FB\u91CF\u3002","Position to compare to (in seconds)":"\u8981\u6BD4\u8F83\u7684\u4F4D\u7F6E(\u4EE5\u79D2\u4E3A\u5355\u4F4D)","Test the playing offset of the music on the specified channel.":"\u6D4B\u8BD5\u6307\u5B9A\u901A\u9053\u4E0A\u97F3\u4E50\u7684\u64AD\u653E\u504F\u79FB\u91CF\u3002","Sound playing offset":"\u58F0\u97F3\u64AD\u653E\u4F4D\u7F6E","Sounds":"\u58F0\u97F3","Music playing offset":"\u97F3\u4E50\u64AD\u653E\u4F4D\u7F6E","Sound volume":"\u58F0\u97F3\u7684\u97F3\u91CF","Music volume":"\u97F3\u4E50\u97F3\u91CF","Sound's pitch":"\u58F0\u97F3\u7684\u97F3\u8C03","Music's pitch":"\u97F3\u4E50\u7684\u97F3\u8C03","Global volume value":"\u5168\u5C40\u97F3\u91CF","Sound level":"\u97F3\u91CF ","Create objects from an external layout":"\u4ECE\u5916\u90E8\u56FE\u5C42\u521B\u5EFA\u5BF9\u8C61","Create objects from an external layout.":"\u4ECE\u5916\u90E8\u56FE\u5C42\u521B\u5EFA\u5BF9\u8C61\u3002","Create objects from the external layout named _PARAM1_ at position _PARAM2_;_PARAM3_;_PARAM4_":"\u4ECE\u5916\u90E8\u5E03\u5C40 _PARAM1_ \u5728\u4F4D\u7F6E _PARAM2_; _PARAM3_; _PARAM4_ \u521B\u5EFA\u5BF9\u8C61","X position of the origin":"\u539F\u70B9\u7684X\u5750\u6807","Y position of the origin":"\u539F\u70B9\u7684Y\u5750\u6807","Z position of the origin":"\u539F\u70B9\u7684 Z \u4F4D\u7F6E","Conditions to check keys pressed on a keyboard. Note that this does not work with on-screen keyboard on touch devices: use instead mouse/touch conditions when making a game for mobile/touchscreen devices or when making a new game from scratch.":"\u68C0\u67E5\u952E\u76D8\u4E0A\u6309\u4E0B\u7684\u952E\u7684\u6761\u4EF6\u3002\u6CE8\u610F\uFF0C\u8FD9\u5728\u89E6\u6478\u8BBE\u5907\u4E0A\u4E0E\u5C4F\u5E55\u952E\u76D8\u65E0\u6548\uFF1A\u5728\u4E3A\u79FB\u52A8/\u89E6\u6478\u5C4F\u8BBE\u5907\u5236\u4F5C\u6E38\u620F\u65F6\uFF0C\u8BF7\u4F7F\u7528\u9F20\u6807/\u89E6\u6478\u6761\u4EF6\u6216\u4ECE\u5934\u5F00\u59CB\u5236\u4F5C\u65B0\u6E38\u620F\u3002","Key pressed":"\u952E\u6309\u4E0B","Check if a key is pressed":"\u68C0\u67E5\u662F\u5426\u6309\u4E0B\u4E86\u4E00\u4E2A\u952E","_PARAM1_ key is pressed":"\u952E\u76D8 _PARAM1_ \u952E\u6309\u4E0B","Key to check":"\u8981\u68C0\u67E5\u7684\u952E","Key released":"\u952E\u5F39\u8D77","Check if a key was just released":"\u68C0\u67E5\u952E\u662F\u5426\u521A\u521A\u88AB\u91CA\u653E","_PARAM1_ key is released":"\u952E\u76D8 _PARAM1_ \u952E\u5F39\u8D77","Check if a key is pressed. This stays true as long as the key is held down. To check if a key was pressed during the frame, use \"Key just pressed\" instead.":"\u68C0\u67E5\u4E00\u4E2A\u952E\u662F\u5426\u88AB\u6309\u4E0B\u3002\u53EA\u8981\u952E\u88AB\u6309\u4F4F\uFF0C\u8FD9\u4E2A\u503C\u5C31\u4FDD\u6301\u4E3A\u771F\u3002\u8981\u68C0\u67E5\u4E00\u4E2A\u952E\u5728\u5E27\u671F\u95F4\u662F\u5426\u88AB\u6309\u4E0B\uFF0C\u8BF7\u4F7F\u7528 \"\u521A\u521A\u6309\u4E0B\u7684\u952E\"\u3002","Key just pressed":"\u521A\u521A\u6309\u4E0B\u7684\u952E","Check if a key was just pressed.":"\u68C0\u67E5\u4E00\u4E2A\u952E\u662F\u5426\u521A\u521A\u88AB\u6309\u4E0B\u3002","_PARAM1_ key was just pressed":"_PARAM1_ \u952E\u521A\u521A\u88AB\u6309\u4E0B","Check if a key was just released.":"\u68C0\u67E5\u4E00\u4E2A\u952E\u662F\u5426\u521A\u521A\u88AB\u91CA\u653E\u3002","Any key pressed":"\u4EFB\u610F\u952E\u6309\u4E0B","Check if any key is pressed":"\u68C0\u67E5\u662F\u5426\u6309\u4E0B\u4E86\u4EFB\u4F55\u952E","Any key is pressed":"\u4EFB\u610F\u952E\u6309\u4E0B","Any key released":"\u4EFB\u610F\u952E\u91CA\u653E","Check if any key is released":"\u68C0\u67E5\u662F\u5426\u6709\u4EFB\u4F55\u952E\u88AB\u91CA\u653E","Any key is released":"\u91CA\u653E\u4EFB\u610F\u952E","Last pressed key":"\u6700\u540E\u6309\u4E0B\u7684\u952E","Get the name of the latest key pressed on the keyboard":"\u83B7\u53D6\u952E\u76D8\u4E0A\u6309\u4E0B\u7684\u6700\u65B0\u952E\u7684\u540D\u79F0","Mathematical tools":"\u6570\u5B66\u5DE5\u5177","Random integer":"\u968F\u673A\u6574\u6570","Maximum value":"\u6700\u5927\u503C","Random integer in range":"\u8303\u56F4\u5185\u7684\u968F\u673A\u6574\u6570","Minimum value":"\u6700\u5C0F\u503C","Random float":"\u968F\u673A\u6D6E\u70B9\u6570","Random float in range":"\u968F\u673A\u6D6E\u70B9\u6570","Random value in steps":"\u5206\u6B65\u968F\u673A\u503C","Step":"\u6B65\u957F","Normalize a value between `min` and `max` to a value between 0 and 1.":"\u5C06 `min` \u548C `max` \u4E4B\u95F4\u7684\u503C\u6B63\u5E38\u5316\u4E3A 0 \u548C 1 \u4E4B\u95F4\u3002","Remap a value between 0 and 1.":"\u91CD\u6620\u5C04\u503C\u4ECB\u4E8E 0 \u548C 1 \u4E4B\u95F4\u7684\u503C\u3002","Min":"\u6700\u5C0F\u503C","Max":"\u6700\u5927\u503C","Clamp (restrict a value to a given range)":"Clamp (\u9650\u5B9A\u503C\u4E3A\u7ED9\u5B9A\u8303\u56F4)","Restrict a value to a given range":"\u5C06\u503C\u9650\u5236\u5728\u7ED9\u5B9A\u8303\u56F4\u5185","Difference between two angles":"\u4E24\u4E2A\u89D2\u4E4B\u95F4\u7684\u5DEE\u5F02","First angle, in degrees":"\u7B2C\u4E00\u4E2A\u89D2\u5EA6\uFF0C\u4EE5\u5EA6\u4E3A\u5355\u4F4D","Second angle, in degrees":"\u7B2C\u4E8C\u4E2A\u89D2\u5EA6\uFF0C\u4EE5\u5EA6\u4E3A\u5355\u4F4D","Angle between two positions":"\u4E24\u4E2A\u4F4D\u7F6E\u4E4B\u95F4\u7684\u89D2\u5EA6","Compute the angle between two positions (in degrees).":"\u8BA1\u7B97\u4E24\u4E2A\u4F4D\u7F6E\u4E4B\u95F4\u7684\u89D2\u5EA6(\u4EE5\u5EA6\u4E3A\u5355\u4F4D)\u3002","First point X position":"\u7B2C\u4E00\u70B9X\u4F4D\u7F6E","First point Y position":"\u7B2C\u4E00\u70B9 Y \u4F4D\u7F6E","Second point X position":"\u7B2C\u4E8C\u70B9X\u4F4D\u7F6E","Second point Y position":"\u7B2C\u4E8C\u70B9Y\u4F4D\u7F6E","Distance between two positions":"\u4E24\u4E2A\u4F4D\u7F6E\u4E4B\u95F4\u7684\u8DDD\u79BB","Compute the distance between two positions.":"\u8BA1\u7B97\u4E24\u4E2A\u4F4D\u7F6E\u4E4B\u95F4\u7684\u8DDD\u79BB\u3002","Modulo":"\u6C42\u6A21","Compute \"x mod y\". GDevelop does NOT support the % operator. Use this mod(x, y) function instead.":"\u8BA1\u7B97 \"x mod y\"\u3002GDevelop \u4E0D\u652F\u6301 % \u8FD0\u7B97\u7B26\u3002\u8BF7\u4F7F\u7528 mod(x, y) \u51FD\u6570\u4EE3\u66FF\u3002","x (as in x mod y)":"x (x mod y)","y (as in x mod y)":"y (x mod y)","Minimum of two numbers":"\u4E24\u4E2A\u6570\u4E2D\u53D6\u6700\u5C0F","First expression":"\u9996\u4E2A\u8868\u8FBE\u5F0F","Second expression":"\u7B2C\u4E8C\u4E2A\u8868\u8FBE\u5F0F","Maximum of two numbers":"\u4E24\u4E2A\u6570\u4E2D\u53D6\u6700\u5927","Absolute value":"\u7EDD\u5BF9\u503C","Return the non-negative value by removing the sign. The absolute value of -8 is 8.":"\u901A\u8FC7\u5220\u9664\u7B26\u53F7\u8FD4\u56DE\u975E\u8D1F\u503C\u3002 -8 \u7684\u7EDD\u5BF9\u503C\u662F 8\u3002","Arccosine":"\u53CD\u4F59\u5F26","Arccosine, return an angle (in radian). `ToDeg` allows to convert it to degrees.":"\u53CD\u4F59\u5F26\uFF0C\u8FD4\u56DE\u89D2\u5EA6(\u4EE5\u5F27\u5EA6\u4E3A\u5355\u4F4D)\u3002`ToDeg` \u5141\u8BB8\u5C06\u5176\u8F6C\u6362\u4E3A\u5EA6\u3002","Hyperbolic arccosine":"\u53CC\u66F2\u7EBF\u4F59\u5F26","Arcsine":"\u53CD\u6B63\u5F26","Arcsine, return an angle (in radian). `ToDeg` allows to convert it to degrees.":"\u53CD\u6B63\u5F26\uFF0C\u8FD4\u56DE\u89D2\u5EA6(\u4EE5\u5F27\u5EA6\u4E3A\u5355\u4F4D)\u3002`ToDeg` \u5141\u8BB8\u5C06\u5176\u8F6C\u6362\u4E3A\u5EA6\u3002","Arctangent":"\u53CD\u6B63\u5207","Arctangent, return an angle (in radian). `ToDeg` allows to convert it to degrees.":"\u53CD\u6B63\u5207\uFF0C\u8FD4\u56DE\u4E00\u4E2A\u89D2\u5EA6(\u4EE5\u5F27\u5EA6\u4E3A\u5355\u4F4D)\u3002`ToDeg` \u5141\u8BB8\u5C06\u5176\u8F6C\u6362\u4E3A\u5EA6\u3002","2 argument arctangent":"2\u4E2A\u53C2\u6570\u53CD\u6B63\u5207","2 argument arctangent (atan2)":"2\u4E2A\u53C2\u6570\u53CD\u6B63\u5207(atan2)","Hyperbolic arctangent":"\u53CC\u66F2\u7EBF\u53CD\u6B63\u5207","Cube root":"\u7ACB\u65B9\u6839","Ceil (round up)":"Ceil (\u5411\u4E0A\u53D6\u6574)","Round number up to an integer":"\u5411\u4E0A\u53D6\u6574","Ceil (round up) to a decimal point":"Ceil (\u5411\u4E0A) \u5230\u5C0F\u6570\u70B9","Round number up to the Nth decimal place":"\u5C06\u6570\u5B57\u5411\u4E0A\u81F3\u5C0F\u6570\u70B9\u540E\u7B2Cn\u4F4D","Floor (round down)":"Floor (\u5411\u4E0B\u53D6\u6574)","Round number down to an integer":"\u5411\u4E0B\u53D6\u6574","Floor (round down) to a decimal point":"\u5730\u677F\uFF08\u671D\u4E0B\uFF09\u5230\u5C0F\u6570\u70B9","Round number down to the Nth decimal place":"\u5C06\u6570\u5B57\u5411\u4E0B\u81F3\u5C0F\u6570\u70B9\u540E\u7B2Cn\u4F4D","Cosine":"\u4F59\u5F26","Cosine of an angle (in radian). If you want to use degrees, use`ToRad`: `sin(ToRad(45))`.":"\u89D2\u5EA6\u7684\u4F59\u5F26(\u4EE5\u5F27\u5EA6\u4E3A\u5355\u4F4D)\u3002\u5982\u679C\u8981\u4F7F\u7528\u5EA6\uFF0C\u8BF7\u4F7F\u7528`ToRad`\uFF1A`sin(ToRad(45))`\u3002","Hyperbolic cosine":"\u53CC\u66F2\u7EBF\u4F59\u5F26","Cotangent":"\u4F59\u5207","Cotangent of a number":"\u5BF9\u4E00\u4E2A\u6570\u6C42\u4F59\u5207","Cosecant":"\u4F59\u5272","Cosecant of a number":"\u5BF9\u4E00\u4E2A\u6570\u6C42\u4F59\u5272","Round":"\u53D6\u6574","Round a number":"\u5BF9\u4E00\u4E2A\u6570\u53D6\u6574","Round to a decimal point":"\u56DB\u820D\u4E94\u5165\u5230\u5C0F\u6570\u70B9","Round a number to the Nth decimal place":"\u5C06\u6570\u5B57\u56DB\u820D\u4E94\u5165\u5230\u5C0F\u6570\u70B9\u540E\u7B2Cn\u4F4D","Number to Round":"\u56DB\u820D\u4E94\u5165\u7684\u6570\u5B57","Decimal Places":"\u5C0F\u6570\u4F4D\u6570","Exponential":"\u6307\u6570","Exponential of a number":"\u4E00\u4E2A\u6570\u7684\u6307\u6570","Logarithm":"\u5BF9\u6570","Base-2 logarithm":"\u4EE52\u4E3A\u5E95\u7684\u5BF9\u6570","Base 2 Logarithm":"\u57FA\u65702\u5BF9\u6570","Base-10 logarithm":"\u4EE510\u4E3A\u5E95\u7684\u5BF9\u6570","Nth root":"\u7B2CN\u6839","Nth root of a number":"\u6570\u5B57\u7684\u7B2CN\u4E2A\u6839","N":"N","Power":"\u5F3A\u5EA6\uFF1A","Raise a number to power n":"\u63D0\u9AD8\u4E00\u4E2A\u6570\u5B57\u6743\u529Bn","The exponent (n in x^n)":"\u6307\u6570\uFF08n \u5728 x^n\u4E2D\uFF09","Secant":"\u6B63\u5272","Sign of a number":"\u5BF9\u4E00\u4E2A\u6570\u6C42\u4F59\u5F26","Return the sign of a number (1,-1 or 0)":"\u8FD4\u56DE\u6570\u5B57\u7684\u7B26\u53F7\uFF081, -1\u62160\uFF09","Sine":"\u6B63\u5F26","Sine of an angle (in radian). If you want to use degrees, use`ToRad`: `sin(ToRad(45))`.":"\u89D2\u5EA6\u7684\u6B63\u5F26(\u4EE5\u5F27\u5EA6\u4E3A\u5355\u4F4D)\u3002\u5982\u679C\u8981\u4F7F\u7528\u5EA6\uFF0C\u8BF7\u4F7F\u7528`ToRad`\uFF1A`sin(ToRad(45))`\u3002","Hyperbolic sine":"\u53CC\u66F2\u6B63\u5F26","Square root":"\u5E73\u65B9\u6839","Square root of a number":"\u6570\u5B57\u7684\u5E73\u65B9\u6839","Tangent":"\u5207\u7EBF","Tangent of an angle (in radian). If you want to use degrees, use`ToRad`: `tan(ToRad(45))`.":"\u89D2\u5EA6\u7684\u5207\u7EBF(\u4EE5\u5F27\u5EA6\u4E3A\u5355\u4F4D)\u3002\u5982\u679C\u8981\u4F7F\u7528\u5EA6\uFF0C\u8BF7\u4F7F\u7528`ToRad`\uFF1A`tan(ToRad(45))`\u3002","Hyperbolic tangent":"\u53CC\u66F2\u6B63\u5207","Truncation":"\u622A\u65AD","Truncate a number":"\u622A\u65AD\u4E00\u4E2A\u6570\u5B57","Lerp (Linear interpolation)":"Lerp\uFF08\u7EBF\u6027\u63D2\u503C\uFF09","Linearly interpolate a to b by x":"\u7528 X \u7EBF\u6027\u63D2\u5165a\u5230b","a (in a+(b-a)*x)":"a (in a+(b-a)*x)","b (in a+(b-a)*x)":"b (in a+(b-a)*x)","x (in a+(b-a)*x)":"x (in a+(b-a)*x)","X position from angle and distance":"\u6307\u5B9A\u89D2\u5EA6\u548C\u8DDD\u79BB\u7684 X \u4F4D\u7F6E","Compute the X position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"\u5F53\u7ED9\u5B9A\u4E00\u4E2A\u76F8\u5BF9\u4E8E\u539F\u70B9(0;0)\u7684\u89D2\u5EA6\u548C\u8DDD\u79BB\u65F6\uFF0C\u8BA1\u7B97X\u4F4D\u7F6E\u3002\u8FD9\u4E5F\u88AB\u79F0\u4E3A\u5F97\u5230\u4E00\u4E2A2D\u5411\u91CF\u7684\u7B1B\u5361\u5C14\u5750\u6807\uFF0C\u4F7F\u7528\u6781\u5750\u6807\u3002","Y position from angle and distance":"\u6307\u5B9A\u89D2\u5EA6\u548C\u8DDD\u79BB\u7684 Y \u4F4D\u7F6E","Compute the Y position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"\u5F53\u7ED9\u5B9A\u4E00\u4E2A\u76F8\u5BF9\u4E8E\u539F\u70B9(0;0)\u7684\u89D2\u5EA6\u548C\u8DDD\u79BB\u65F6\uFF0C\u8BA1\u7B97Y\u4F4D\u7F6E\u3002\u8FD9\u4E5F\u88AB\u79F0\u4E3A\u5F97\u5230\u4E00\u4E2A2D\u5411\u91CF\u7684\u7B1B\u5361\u5C14\u5750\u6807\uFF0C\u4F7F\u7528\u6781\u5750\u6807\u3002","Number Pi (3.1415...)":"\u6570\u5B57 Pi (3.1415...)","The number Pi (3.1415...)":"\u6570\u5B57 Pi (3.1415...)","Lerp (Linear interpolation) between two angles":"\u4E24\u4E2A\u89D2\u5EA6\u4E4B\u95F4\u7684Lerp (\u7EBF\u6027\u63D2\u503C)","Linearly interpolates between two angles (in degrees) by taking the shortest direction around the circle.":"\u901A\u8FC7\u53D6\u56F4\u7ED5\u5706\u7684\u6700\u77ED\u65B9\u5411\u5728\u4E24\u4E2A\u89D2\u5EA6(\u4EE5\u5EA6\u4E3A\u5355\u4F4D)\u4E4B\u95F4\u8FDB\u884C\u7EBF\u6027\u63D2\u503C\u3002","Starting angle, in degrees":"\u8D77\u59CB\u89D2\u5EA6\uFF08\u5EA6\uFF09","Destination angle, in degrees":"\u76EE\u6807\u89D2\u5EA6\uFF08\u5EA6\uFF09","Interpolation value between 0 and 1.":"\u4ECB\u4E8E 0 \u548C 1 \u4E4B\u95F4\u7684\u63D2\u503C\u3002","Asynchronous functions":"\u5F02\u6B65\u51FD\u6570","Functions that defer the execution of the events after it.":"\u5EF6\u8FDF\u4E8B\u4EF6\u4E4B\u540E\u6267\u884C\u7684\u51FD\u6570\u3002","Async event":"\u5F02\u6B65\u4E8B\u4EF6","Internal event for asynchronous actions":"\u5F02\u6B65\u52A8\u4F5C\u7684\u5185\u90E8\u4E8B\u4EF6","End asynchronous function":"\u7ED3\u675F\u5F02\u6B65\u51FD\u6570","Mark an asynchronous function as finished. This will allow the actions and subevents following it to be run.":"\u5C06\u5F02\u6B65\u51FD\u6570\u6807\u8BB0\u4E3A\u5DF2\u5B8C\u6210\u3002\u8FD9\u5C06\u5141\u8BB8\u8FD0\u884C\u5176\u540E\u7684\u64CD\u4F5C\u548C\u5B50\u4E8B\u4EF6\u3002","Mouse and touch":"\u9F20\u6807\u4E0E\u89E6\u6478","Multitouch":"\u591A\u70B9\u89E6\u63A7","The mouse wheel is scrolling up":"\u9F20\u6807\u6EDA\u8F6E\u5411\u4E0A\u6EDA\u52A8","Check if the mouse wheel is scrolling up. Use MouseWheelDelta expression if you want to know the amount that was scrolled.":"\u68C0\u67E5\u9F20\u6807\u6EDA\u8F6E\u662F\u5426\u5411\u4E0A\u6EDA\u52A8\u3002\u5982\u679C\u60A8\u60F3\u77E5\u9053\u6EDA\u52A8\u91CF\uFF0C\u8BF7\u4F7F\u7528MouseWheelDelta\u8868\u8FBE\u5F0F\u3002","The mouse wheel is scrolling down":"\u9F20\u6807\u6EDA\u8F6E\u5411\u4E0B\u6EDA\u52A8","Check if the mouse wheel is scrolling down. Use MouseWheelDelta expression if you want to know the amount that was scrolled.":"\u68C0\u67E5\u9F20\u6807\u6EDA\u8F6E\u662F\u5426\u5411\u4E0B\u6EDA\u52A8\u3002\u5982\u679C\u60A8\u60F3\u77E5\u9053\u6EDA\u52A8\u91CF\uFF0C\u8BF7\u4F7F\u7528MouseWheelDelta\u8868\u8FBE\u5F0F\u3002","De/activate moving the mouse cursor with touches":"\u901A\u8FC7\u89E6\u6478\u79FB\u52A8\u9F20\u6807\u5149\u6807","When activated, any touch made on a touchscreen will also move the mouse cursor. When deactivated, mouse and touch positions will be completely independent.\nBy default, this is activated so that you can simply use the mouse conditions to also support touchscreens. If you want to have multitouch and differentiate mouse movement and touches, just deactivate it with this action.":"\u6FC0\u6D3B\u65F6\uFF0C\u89E6\u6478\u5C4F\u4E0A\u7684\u4EFB\u4F55\u89E6\u6478\u4E5F\u4F1A\u79FB\u52A8\u9F20\u6807\u5149\u6807\u3002 \u53D6\u6D88\u6FC0\u6D3B\u65F6\uFF0C\u9F20\u6807\u548C\u89E6\u6478\u4F4D\u7F6E\u5C06\u5B8C\u5168\u72EC\u7ACB\u3002\n\u9ED8\u8BA4\u60C5\u51B5\u4E0B\uFF0C\u6B64\u529F\u80FD\u88AB\u6FC0\u6D3B\uFF0C\u4EE5\u4FBF\u60A8\u53EF\u4EE5\u7B80\u5355\u5730\u4F7F\u7528\u9F20\u6807\u6761\u4EF6\u6765\u652F\u6301\u89E6\u6478\u5C4F\u3002 \u5982\u679C\u60A8\u60F3\u8981\u591A\u70B9\u89E6\u63A7\u5E76\u533A\u5206\u9F20\u6807\u79FB\u52A8\u5E76\u89E6\u6478\uFF0C\u8BF7\u4F7F\u7528\u6B64\u64CD\u4F5C\u5C06\u5176\u505C\u7528\u3002","Move mouse cursor when touching screen: _PARAM1_":"\u89E6\u6478\u5C4F\u65F6\u79FB\u52A8\u9F20\u6807\u5149\u6807\uFF1A_PARAM1_","Activate (yes by default when game is launched)":"\u6FC0\u6D3B\uFF08\u6E38\u620F\u542F\u52A8\u65F6\u662F\u9ED8\u8BA4\uFF09","Center cursor horizontally":"\u6C34\u5E73\u5C45\u4E2D\u5149\u6807","Put the cursor in the middle of the screen horizontally.":"\u6C34\u5E73\u5C45\u4E2D\u5149\u6807","Center cursor vertically":"\u5782\u76F4\u5C45\u4E2D\u5149\u6807","Put the cursor in the middle of the screen vertically.":"\u5782\u76F4\u5C45\u4E2D\u5149\u6807","Hide the cursor":"\u9690\u85CF\u9F20\u6807","Hide the cursor.":"\u9690\u85CF\u9F20\u6807\u3002","Show the cursor":"\u663E\u793A\u5149\u6807","Show the cursor.":"\u663E\u793A\u5149\u6807.","Position the cursor of the mouse":"\u9F20\u6807\u5149\u6807\u4F4D\u7F6E","Position the cursor at the given coordinates.":"\u5149\u6807\u4F4D\u7F6E\u5728\u6307\u5B9A\u4F4D\u7F6E","Position cursor at _PARAM1_;_PARAM2_":"\u5149\u6807\u4F4D\u7F6E\u5728 _PARAM1_;_PARAM2_","Center the cursor":"\u5C45\u4E2D\u5149\u6807","Center the cursor on the screen.":"\u5728\u5C4F\u5E55\u91CC\u5C45\u4E2D\u5149\u6807","Cursor X position":"\u5149\u6807X\u5750\u6807","the X position of the cursor or of a touch":"\u5149\u6807\u6216\u89E6\u6478\u7684 X \u4F4D\u7F6E","the cursor (or touch) X position":"\u5149\u6807(\u6216\u89E6\u6478) X \u4F4D\u7F6E","Cursor Y position":"\u5149\u6807Y\u5750\u6807","the Y position of the cursor or of a touch":"\u5149\u6807\u6216\u89E6\u6478\u7684 Y \u4F4D\u7F6E","the cursor (or touch) Y position":"\u5149\u6807(\u6216\u89E6\u6478) Y \u4F4D\u7F6E","Mouse cursor X position":"\u9F20\u6807\u5149\u6807 X \u4F4D\u7F6E","the X position of the mouse cursor":"\u9F20\u6807\u5149\u6807\u7684 X \u4F4D\u7F6E","the mouse cursor X position":"\u9F20\u6807\u5149\u6807 X \u4F4D\u7F6E","Mouse cursor Y position":"\u9F20\u6807\u5149\u6807 Y \u4F4D\u7F6E","the Y position of the mouse cursor":"\u9F20\u6807\u5149\u6807\u7684 Y \u4F4D\u7F6E","the mouse cursor Y position":"\u9F20\u6807\u5149\u6807 Y \u4F4D\u7F6E","Mouse cursor is inside the window":"\u9F20\u6807\u5149\u6807\u5728\u7A97\u53E3\u5185","Check if the mouse cursor is inside the window.":"\u68C0\u67E5\u9F20\u6807\u5149\u6807\u662F\u5426\u5728\u7A97\u53E3\u5185\u3002","The mouse cursor is inside the window":"\u9F20\u6807\u5149\u6807\u5728\u7A97\u53E3\u5185","Mouse button pressed or touch held":"\u9F20\u6807\u6309\u94AE\u88AB\u6309\u4E0B\u6216\u89E6\u6478","Check if the specified mouse button is pressed or if a touch is in contact with the screen.":"\u68C0\u67E5\u662F\u5426\u6309\u4E0B\u4E86\u6307\u5B9A\u7684\u9F20\u6807\u6309\u94AE\u6216\u89E6\u6478\u5C4F\u3002","Touch or _PARAM1_ mouse button is down":"\u9F20\u6807 _PARAM1_\u952E\u6216\u89E6\u6478\u6309\u4E0B","Button to check":"\u6309\u94AE\u68C0\u67E5","Mouse button released":"\u9F20\u6807\u952E\u5F39\u8D77","Check if the specified mouse button was released.":"\u68C0\u67E5\u662F\u5426\u91CA\u653E\u4E86\u6307\u5B9A\u7684\u9F20\u6807\u6309\u94AE\u3002","Touch or _PARAM1_ mouse button is released":"\u89E6\u6478\u6216 _PARAM1_ \u9F20\u6807\u6309\u94AE\u88AB\u91CA\u653E","Touch X position":"\u89E6\u6478X\u5750\u6807","the X position of a specific touch":"\u7279\u5B9A\u89E6\u6478\u7684 X \u4F4D\u7F6E","the touch #_PARAM1_ X position":"\u89E6\u6478#_PARAM1_ X \u4F4D\u7F6E","Touch identifier":"\u89E6\u6478id","Touch Y position":"\u89E6\u6478Y\u5750\u6807","the Y position of a specific touch":"\u7279\u5B9A\u89E6\u6478\u7684 Y \u4F4D\u7F6E","the touch #_PARAM1_ Y position":"\u89E6\u6478#_PARAM1_ Y \u4F4D\u7F6E","A new touch has started":"\u65B0\u7684\u89E6\u6478\u5DF2\u7ECF\u5F00\u59CB","Check if a touch has started. The touch identifier can be accessed using LastTouchId().\nAs more than one touch can be started, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just started.":"\u68C0\u67E5\u662F\u5426\u5DF2\u5F00\u59CB\u89E6\u6478\u3002\u53EF\u4EE5\u4F7F\u7528LastTouchId\uFF08\uFF09\u8BBF\u95EE\u8BE5\u89E6\u6478\u6807\u8BC6\u7B26\u3002 n\u7531\u4E8E\u53EF\u4EE5\u542F\u52A8\u591A\u4E2A\u89E6\u6478\uFF0C\u6240\u4EE5\u6B64\u6761\u4EF6\u4EC5\u5BF9\u6BCF\u4E2A\u89E6\u6478\u4E00\u6B21\uFF0C\u5373\uFF1A\u4E0B\u4E00\u6B21\u4F7F\u7528\u8BE5\u6761\u4EF6\u65F6\uFF0C\u5C06\u7528\u4E8E\u65B0\u89E6\u6478\uFF0C\u5426\u5219\u5B83\u5C06\u8FD4\u56DE\u5982\u679C\u6CA1\u6709\u66F4\u591A\u7684\u63A5\u89E6\u624D\u5F00\u59CB\uFF0C\u5219\u8FD4\u56DEfalse","A touch has ended":"\u89E6\u6478\u5DF2\u7ED3\u675F","Check if a touch has ended. The touch identifier can be accessed using LastEndedTouchId().\nAs more than one touch can be ended, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just ended.":"\u68C0\u67E5\u89E6\u6478\u662F\u5426\u7ED3\u675F\u3002\u53EF\u4EE5\u4F7F\u7528LastEndedTouchId\uFF08\uFF09\u8BBF\u95EE\u8BE5\u89E6\u6478\u6807\u8BC6\u7B26\u3002 n\u7531\u4E8E\u53EF\u4EE5\u7EC8\u6B62\u591A\u4E2A\u89E6\u6478\uFF0C\u6240\u4EE5\u6B64\u6761\u4EF6\u4EC5\u5BF9\u6BCF\u6B21\u89E6\u6478\u4E00\u6B21\u4E3A\u771F\uFF1A\u4E0B\u6B21\u4F7F\u7528\u65F6\uFF0C\u5C06\u662F\u65B0\u89E6\u6478\uFF0C\u5426\u5219\u5C06\u8FD4\u56DE\u5982\u679C\u6CA1\u6709\u66F4\u591A\u7684\u63A5\u89E6\u521A\u521A\u7ED3\u675F\uFF0C\u5219\u8FD4\u56DEfalse\u3002","Check if a touch has just started on this frame. The touch identifiers can be accessed using StartedTouchId() and StartedTouchCount().":"\u68C0\u67E5\u6B64\u6846\u67B6\u4E0A\u662F\u5426\u521A\u521A\u5F00\u59CB\u89E6\u6478\u3002\u53EF\u4EE5\u4F7F\u7528StartedTouchId()\u548CStartedTouchCount()\u8BBF\u95EE\u89E6\u6478\u6807\u8BC6\u7B26\u3002","Started touch count":"\u5F00\u59CB\u89E6\u6478\u8BA1\u6570","The number of touches that have just started on this frame. The touch identifiers can be accessed using StartedTouchId().":"\u521A\u521A\u5728\u6B64\u6846\u67B6\u4E0A\u542F\u52A8\u7684\u89E6\u6478\u6B21\u6570\u3002\u53EF\u4EE5\u4F7F\u7528spectTouchID()\u8BBF\u95EE\u89E6\u6478\u6807\u8BC6\u7B26\u3002","Started touch identifier":"\u5F00\u59CB\u89E6\u6478\u6807\u8BC6\u7B26","The identifier of the touch that has just started on this frame. The number of touches can be accessed using StartedTouchCount().":"\u521A\u521A\u5728\u6B64\u5E27\u4E0A\u5F00\u59CB\u7684\u89E6\u6478\u7684\u6807\u8BC6\u7B26\u3002\u53EF\u4EE5\u4F7F\u7528 StartedTouchCount() \u8BBF\u95EE\u89E6\u6478\u6B21\u6570\u3002","Touch index":"\u89E6\u6478\u7D22\u5F15","Check if a touch has just started or the mouse left button has been pressed on this frame. The touch identifiers can be accessed using StartedTouchOrMouseId() and StartedTouchOrMouseCount().":"\u68C0\u67E5\u662F\u5426\u521A\u521A\u5F00\u59CB\u89E6\u6478\u6216\u5728\u6B64\u5E27\u4E0A\u6309\u4E0B\u9F20\u6807\u5DE6\u952E\u3002\u53EF\u4EE5\u4F7F\u7528 StartedTouchOrMouseId() \u548C StartedTouchOrMouseCount() \u8BBF\u95EE\u89E6\u6478\u6807\u8BC6\u7B26\u3002","The number of touches (including the mouse) that have just started on this frame. The touch identifiers can be accessed using StartedTouchOrMouseId().":"\u5728\u6B64\u5E27\u4E0A\u521A\u521A\u5F00\u59CB\u7684\u89E6\u6478\u6B21\u6570(\u5305\u62EC\u9F20\u6807)\u3002\u53EF\u4EE5\u4F7F\u7528 StartedTouchOrMouseId() \u8BBF\u95EE\u89E6\u6478\u6807\u8BC6\u7B26\u3002","The identifier of the touch or mouse that has just started on this frame. The number of touches can be accessed using StartedTouchOrMouseCount().":"\u521A\u521A\u5728\u6B64\u5E27\u4E0A\u5F00\u59CB\u7684\u89E6\u6478\u6216\u9F20\u6807\u7684\u6807\u8BC6\u7B26\u3002\u53EF\u4EE5\u4F7F\u7528 StartedTouchOrMouseCount() \u8BBF\u95EE\u89E6\u6478\u6B21\u6570\u3002","Check if a touch has ended or a mouse left button has been released.":"\u68C0\u67E5\u89E6\u6478\u662F\u5426\u7ED3\u675F\u6216\u9F20\u6807\u5DE6\u952E\u662F\u5426\u5DF2\u91CA\u653E\u3002","The touch with identifier _PARAM1_ has ended":"\u4F7F\u7528\u6807\u8BC6\u7B26_PARAM1_ \u7684\u89E6\u6478\u5DF2\u7ED3\u675F","Mouse wheel: Displacement":"\u9F20\u6807\u6EDA\u8F6E: \u6EDA\u52A8","Mouse wheel displacement":"\u9F20\u6807\u6EDA\u8F6E\u6EDA\u52A8","Identifier of the last touch":"\u6700\u540E\u89E6\u6478\u7684id","Identifier of the last ended touch":"\u6700\u540E\u4E00\u6B21\u89E6\u6478\u7684\u6807\u8BC6\u7B26","Text manipulation":"\u6587\u672C\u64CD\u4F5C","Insert a new line":"\u63D2\u5165\u65B0\u884C","Get character from code point":"\u4ECE\u4EE3\u7801\u70B9\u83B7\u53D6\u5B57\u7B26","Code point":"\u4EE3\u7801\u70B9","Uppercase a text":"\u6587\u672C\u5B57\u6BCD\u5927\u5199","Lowercase a text":"\u6587\u672C\u5B57\u6BCD\u5C0F\u5199","Get a portion of a text":"\u83B7\u53D6\u6587\u672C\u7684\u4E00\u90E8\u5206","Start position of the portion (the first letter is at position 0)":"\u90E8\u5206\u7684\u5F00\u59CB\u4F4D\u7F6E(\u9996\u5B57\u6BCD\u4F4D\u7F6E\u57280)","Length of the portion":"\u90E8\u5206\u7684\u5BBD\u5EA6","Get a character from a text":"\u4ECE\u6587\u672C\u6587\u4EF6\u83B7\u53D6\u4E00\u4E2A\u5B57\u7B26","Position of the character (the first letter is at position 0)":"\u5B57\u7B26\u7684\u4F4D\u7F6E(\u9996\u5B57\u6BCD\u4F4D\u7F6E\u57280)","Repeat a text":"\u8BFB\u53D6\u6587\u672C","Text to repeat":"\u6587\u5B57\u91CD\u590D","Repetition count":"\u5B50\u91CD\u73B0\u8BA1\u6570","Length of a text":"\u6587\u672C\u7684\u957F\u5EA6","Search in a text":"\u5728\u6587\u672C\u6587\u4EF6\u4E2D\u641C\u7D22","Search in a text (return the position of the result or -1 if not found)":"\u6587\u672C\u5185\u641C\u7D22(\u7ED3\u679C\u8FD4\u56DE\u4F4D\u7F6E\uFF0C\u672A\u627E\u5230\u8FD4\u56DE-1)","Text to search for":"\u8981\u641C\u7D22\u7684\u6587\u672C","Search the last occurrence in a text":"\u641C\u7D22\u6587\u672C\u4E2D\u7684\u6700\u540E\u4E00\u6B21\u5339\u914D\u9879","Search the last occurrence in a string (return the position of the result, from the beginning of the string, or -1 if not found)":"\u641C\u7D22\u5B57\u7B26\u4E32\u4E2D\u7684\u6700\u540E\u4E00\u4E2A\u5339\u914D\u9879(\u8FD4\u56DE\u7ED3\u679C\u7684\u4F4D\u7F6E\uFF0C\u4ECE\u5B57\u7B26\u4E32\u7684\u5F00\u5934\u5F00\u59CB\uFF0C\u5982\u679C\u672A\u627E\u5230\uFF0C\u5219\u8FD4\u56DE-1)","Search in a text, starting from a position":"\u5728\u6587\u672C\u4E2D\uFF0C\u4ECE\u4E00\u4E2A\u4F4D\u7F6E\u4E2D\u5F00\u59CB\u641C\u7D22","Search in a text, starting from a position (return the position of the result or -1 if not found)":"\u5728\u6587\u672C\u4E2D\u641C\u7D22\uFF0C\u4ECE\u4E00\u4E2A\u4F4D\u7F6E\u5F00\u59CB\uFF08\u8FD4\u56DE\u7ED3\u679C\u7684\u4F4D\u7F6E\uFF0C\u5426\u5219\u8FD4\u56DE-1\uFF09","Position of the first character in the string to be considered in the search":"\u5728\u641C\u7D22\u4E2D\u8981\u8003\u8651\u7684\u5B57\u7B26\u4E32\u4E2D\u7B2C\u4E00\u4E2A\u5B57\u7B26\u7684\u4F4D\u7F6E","Search the last occurrence in a text, starting from a position":"\u4ECE\u67D0\u4E2A\u4F4D\u7F6E\u5F00\u59CB\u641C\u7D22\u6587\u672C\u4E2D\u7684\u6700\u540E\u4E00\u4E2A\u5339\u914D\u9879","Search in a text the last occurrence, starting from a position (return the position of the result, from the beginning of the string, or -1 if not found)":"\u5728\u6587\u672C\u4E2D\u641C\u7D22\u6700\u540E\u4E00\u6B21\u51FA\u73B0\u7684\u4F4D\u7F6E\uFF0C\u4ECE\u4E00\u4E2A\u4F4D\u7F6E\u5F00\u59CB(\u8FD4\u56DE\u7ED3\u679C\u7684\u4F4D\u7F6E\uFF0C\u4ECE\u5B57\u7B26\u4E32\u7684\u5F00\u5934\u5F00\u59CB\uFF0C\u5982\u679C\u6CA1\u6709\u627E\u5230\u5219\u8FD4\u56DE -1)","Position of the last character in the string to be considered in the search":"\u5728\u641C\u7D22\u4E2D\u8981\u8003\u8651\u7684\u5B57\u7B26\u4E32\u4E2D\u6700\u540E\u4E00\u4E2A\u5B57\u7B26\u7684\u4F4D\u7F6E","Replace the first occurrence of a text by another.":"\u7528\u53E6\u4E00\u4E2A\u6587\u672C\u66FF\u6362\u7B2C\u4E00\u6B21\u51FA\u73B0\u7684\u6587\u672C\u3002","Text in which the replacement must be done":"\u5FC5\u987B\u8FDB\u884C\u66FF\u6362\u7684\u6587\u672C","Text to find inside the first text":"\u5728\u7B2C\u4E00\u4E2A\u6587\u672C\u4E2D\u67E5\u627E\u7684\u6587\u672C","Replacement to put instead of the text to find":"\u66FF\u6362\u8981\u653E\u7F6E\u7684\u6587\u672C\uFF0C\u800C\u4E0D\u662F\u8981\u67E5\u627E\u7684\u6587\u672C","Replace all occurrences of a text by another.":"\u7528\u53E6\u4E00\u4E2A\u6587\u672C\u66FF\u6362\u6240\u6709\u51FA\u73B0\u7684\u6587\u672C\u3002","Text in which the replacement(s) must be done":"\u6587\u672C\u7684\u66FF\u6362(s)\u5FC5\u987B\u5B8C\u6210","Event functions":"\u4E8B\u4EF6\u51FD\u6570","Advanced control features for functions made with events.":"\u7528\u4E8E\u4E8B\u4EF6\u51FD\u6570\u7684\u9AD8\u7EA7\u63A7\u5236\u529F\u80FD\u3002","Set number return value":"\u8BBE\u7F6E\u6570\u5B57\u8FD4\u56DE\u503C","Set the return value of the events function to the specified number (to be used with \"Expression\" functions).":"\u5C06\u4E8B\u4EF6\u51FD\u6570\u7684\u8FD4\u56DE\u503C\u8BBE\u5B9A\u5230\u6307\u5B9A\u7684\u6570\u5B57 (\u4F7F\u7528\u201C\u8868\u8FBE\u5F0F\u201D\u51FD\u6570)\u3002","Set return value to number _PARAM0_":"\u5C06\u8FD4\u56DE\u503C\u8BBE\u7F6E\u4E3A\u6570\u5B57 _PARAM0_","The number to be returned":"\u8981\u8FD4\u56DE\u7684\u6570\u5B57","Set text return value":"\u8BBE\u7F6E\u6587\u672C\u8FD4\u56DE\u503C","Set the return value of the events function to the specified text (to be used with \"String Expression\" functions).":"\u5C06\u4E8B\u4EF6\u51FD\u6570\u7684\u8FD4\u56DE\u503C\u8BBE\u5B9A\u5230\u6307\u5B9A\u7684\u6587\u672C (\u4F7F\u7528 \"\u5B57\u7B26\u4E32\u8868\u8FBE\u5F0F\" \u51FD\u6570)\u3002","Set return value to text _PARAM0_":"\u5C06\u8FD4\u56DE\u503C\u8BBE\u7F6E\u4E3A\u6587\u672C _PARAM0_","The text to be returned":"\u8981\u8FD4\u56DE\u7684\u6587\u672C","Set condition return value":"\u8BBE\u7F6E\u6761\u4EF6\u8FD4\u56DE\u503C","Set the return value of the Condition events function to either true (condition will pass) or false.":"\u8BBE\u5B9A\u6761\u4EF6\u4E8B\u4EF6\u51FD\u6570\u8FD4\u56DE\u503C\u4E3A true (\u6761\u4EF6\u5C06\u901A\u8FC7) \u6216 false\u3002","Set return value of the condition to _PARAM0_":"\u5C06\u6761\u4EF6\u7684\u8FD4\u56DE\u503C\u8BBE\u7F6E\u4E3A _PARAM0_","Should the condition be true or false?":"\u6761\u4EF6\u5E94\u8BE5\u662F\u771F\u8FD8\u662F\u5047\uFF1F","Copy function parameter to variable":"\u5C06\u51FD\u6570\u53C2\u6570\u590D\u5236\u5230\u53D8\u91CF","Copy a function parameter (also called \"argument\") to a variable. The parameter type must be a variable.":"\u5C06\u51FD\u6570\u53C2\u6570(\u4E5F\u79F0\u201C\u53C2\u6570\u201D)\u590D\u5236\u5230\u4E00\u4E2A\u53D8\u91CF\u3002\u53C2\u6570\u7C7B\u578B\u5FC5\u987B\u662F\u53D8\u91CF\u3002","Copy the parameter _PARAM0_ into the variable _PARAM1_":"\u5C06\u53C2\u6570 _PARAM0_ \u590D\u5236\u5230\u53D8\u91CF _PARAM1_","Copy variable to function parameter":"\u590D\u5236\u53D8\u91CF\u5230\u51FD\u6570\u53C2\u6570","Copy a variable to function parameter (also called \"argument\"). The parameter type must be a variable.":"\u5C06\u53D8\u91CF\u590D\u5236\u5230\u51FD\u6570\u53C2\u6570(\u4E5F\u79F0\u4E3A\u201C\u53C2\u6570\u201D)\u3002\u53C2\u6570\u7C7B\u578B\u5FC5\u987B\u662F\u53D8\u91CF\u3002","Copy the variable _PARAM1_ into the parameter _PARAM0_":"\u5C06\u53D8\u91CF _PARAM1_ \u590D\u5236\u5230\u53C2\u6570 _PARAM0_","Check if a function parameter is set to true (or yes)":"\u68C0\u67E5\u51FD\u6570\u53C2\u6570\u662F\u5426\u8BBE\u7F6E\u4E3A true (\u6216\u662F)","Check if the specified function parameter (also called \"argument\") is set to True or Yes. If the argument is a string, an empty string is considered as \"false\". If it's a number, 0 is considered as \"false\".":"\u68C0\u67E5\u6307\u5B9A\u51FD\u6570\u53C2\u6570(\u4E5F\u79F0\u201C\u53C2\u6570\u201D)\u662F\u5426\u8BBE\u7F6E\u4E3A True \u6216 \u3002 \u5982\u679C\u53C2\u6570\u662F\u5B57\u7B26\u4E32\uFF0C\u5219\u7A7A\u5B57\u7B26\u4E32\u88AB\u89C6\u4E3A\u201Cfalse\u201D\u3002\u5982\u679C\u662F\u4E00\u4E2A\u6570\u5B57\uFF0C\u52190\u88AB\u89C6\u4E3A\u201Cfalse\u201D\u3002","Parameter _PARAM0_ is true":"\u53C2\u6570 _PARAM0_ \u4E3A true","Get function parameter value":"\u83B7\u53D6\u51FD\u6570\u53C2\u6570\u503C","Get function parameter (also called \"argument\") value. You don't need this most of the time as you can simply write the parameter name in an expression.":"\u83B7\u53D6\u51FD\u6570\u53C2\u6570 (\u4E5F\u79F0\u4E3A\u201C\u53C2\u6570\u201D) \u503C\u3002\u5728\u5927\u591A\u6570\u60C5\u51B5\u4E0B\uFF0C\u60A8\u4E0D\u9700\u8981\u8FD9\u6837\u505A\uFF0C\u56E0\u4E3A\u60A8\u53EF\u4EE5\u7B80\u5355\u5730\u5728\u8868\u8FBE\u5F0F\u4E2D\u5199\u5165\u53C2\u6570\u540D\u79F0\u3002","Get function parameter text":"\u83B7\u53D6\u51FD\u6570\u53C2\u6570\u6587\u672C","Get function parameter (also called \"argument\") text. You don't need this most of the time as you can simply write the parameter name in an expression.":"\u83B7\u53D6\u51FD\u6570\u53C2\u6570 (\u4E5F\u79F0\u4E3A\u201C\u53C2\u6570\u201D) \u6587\u672C\u3002\u5728\u5927\u591A\u6570\u60C5\u51B5\u4E0B\uFF0C\u60A8\u4E0D\u9700\u8981\u8FD9\u6837\u505A\uFF0C\u56E0\u4E3A\u60A8\u53EF\u4EE5\u7B80\u5355\u5730\u5728\u8868\u8FBE\u5F0F\u4E2D\u5199\u5165\u53C2\u6570\u540D\u79F0\u3002","Compare function parameter value":"\u6BD4\u8F83\u51FD\u6570\u53C2\u6570\u503C","Compare function parameter (also called \"argument\") value.":"\u6BD4\u8F83\u51FD\u6570\u53C2\u6570(\u4E5F\u79F0\u4E3A\u201C\u53C2\u6570\u201D) \u503C\u3002","Parameter _PARAM0_":"\u53C2\u6570 _PARAM0_","Compare function parameter text":"\u6BD4\u8F83\u51FD\u6570\u53C2\u6570\u6587\u672C","Compare function parameter (also called \"argument\") text.":"\u6BD4\u8F83\u51FD\u6570\u53C2\u6570(\u4E5F\u79F0\u4E3A\u201C\u53C2\u6570\u201D) \u6587\u672C\u3002","Events and control flow":"\u4E8B\u4EF6\u548C\u63A7\u5236\u6D41\u7A0B","This condition always returns true (or always false, if the condition is inverted).":"\u8FD9\u4E2A\u6761\u4EF6\u603B\u662F\u8FD4\u56DEtrue\uFF08\u6216\u8005\u5982\u679C\u6761\u4EF6\u53CD\u8F6C\uFF0C\u5219\u603B\u662F\u4E3A\u662F\u9519\u7684\uFF09\u3002","Or":"\u6216","Checks if at least one sub-condition is true. If no sub-condition is specified, it will always be false. This is rarely used \u2014 multiple events and sub-events are usually a better approach.":"\u68C0\u67E5\u81F3\u5C11\u4E00\u4E2A\u5B50\u6761\u4EF6\u662F\u5426\u4E3A\u771F\u3002\u5982\u679C\u6CA1\u6709\u6307\u5B9A\u5B50\u6761\u4EF6\uFF0C\u5B83\u5C06\u59CB\u7EC8\u4E3A\u5047\u3002\u8FD9\u5F88\u5C11\u4F7F\u7528\u2014\u2014\u901A\u5E38\u4F7F\u7528\u591A\u4E2A\u4E8B\u4EF6\u548C\u5B50\u4E8B\u4EF6\u662F\u66F4\u597D\u7684\u65B9\u6CD5\u3002","If one of these conditions is true:":"\u5982\u679C\u5176\u4E2D\u4E00\u4E2A\u6761\u4EF6\u4E3A\u771F \uFE30","And":"\u4E0E","Checks if all sub-conditions are true. If no sub-condition is specified, it will always be false. This is rarely needed, as events already check all conditions before running actions.":"\u68C0\u67E5\u6240\u6709\u5B50\u6761\u4EF6\u662F\u5426\u4E3A\u771F\u3002\u5982\u679C\u6CA1\u6709\u6307\u5B9A\u4EFB\u4F55\u5B50\u6761\u4EF6\uFF0C\u5219\u7ED3\u679C\u59CB\u7EC8\u4E3A\u5047\u3002\u8FD9\u79CD\u60C5\u51B5\u5F88\u5C11\u9700\u8981\uFF0C\u56E0\u4E3A\u4E8B\u4EF6\u5728\u6267\u884C\u52A8\u4F5C\u4E4B\u524D\u5DF2\u7ECF\u68C0\u67E5\u4E86\u6240\u6709\u6761\u4EF6\u3002","If all of these conditions are true:":"\u5982\u679C\u8FD9\u4E9B\u6761\u4EF6\u90FD\u4E3A\u771F :","Not":"\u975E","Returns the opposite of the sub-condition(s) result. This is rarely needed, as most conditions can be inverted or expressed more simply.":"\u8FD4\u56DE\u5B50\u6761\u4EF6 (s) \u7ED3\u679C\u7684\u76F8\u53CD\u503C\u3002\u8FD9\u79CD\u60C5\u51B5\u5F88\u5C11\u9700\u8981\uFF0C\u56E0\u4E3A\u5927\u591A\u6570\u6761\u4EF6\u90FD\u53EF\u4EE5\u901A\u8FC7\u53CD\u8F6C\u6216\u66F4\u7B80\u5355\u5730\u8868\u8FBE\u6765\u5B9E\u73B0\u3002","Invert the logical result of these conditions:":"\u98A0\u5012\u8FD9\u4E9B\u6761\u4EF6\u7684\u903B\u8F91\u7ED3\u679C\uFF1A","Trigger once while true":"\u5F53 true \u65F6\u89E6\u53D1\u4E00\u6B21","Run the actions once when the previous conditions are true. If they become false and later true again, the actions will run again.\nThis condition is always last in the list.\n\nNote: internally, this uses a global trigger state; it's not tracked per object instance. Be careful if you use this in a loop or For Each event (consider using object variables instead if needed).":"\u5F53\u524D\u6761\u4EF6\u4E3A\u771F\u65F6\u8FD0\u884C\u64CD\u4F5C\u3002\u5982\u679C\u5B83\u4EEC\u53D8\u4E3A\u5047\u7136\u540E\u518D\u6B21\u53D8\u4E3A\u771F\uFF0C\u64CD\u4F5C\u5C06\u518D\u6B21\u8FD0\u884C\u3002\n\u6B64\u6761\u4EF6\u5728\u5217\u8868\u4E2D\u59CB\u7EC8\u4F4D\u4E8E\u6700\u540E\u3002\n\n\u6CE8\u610F\uFF1A\u5728\u5185\u90E8\uFF0C\u8FD9\u4F7F\u7528\u5168\u5C40\u89E6\u53D1\u72B6\u6001\uFF1B\u5B83\u4E0D\u6839\u636E\u5BF9\u8C61\u5B9E\u4F8B\u8FDB\u884C\u8DDF\u8E2A\u3002\u5982\u679C\u5728\u5FAA\u73AF\u6216\u6BCF\u4E2A\u4E8B\u4EF6\u4E2D\u4F7F\u7528\u6B64\u9879\uFF0C\u8BF7\u5C0F\u5FC3\uFF08\u5982\u6709\u9700\u8981\uFF0C\u8BF7\u8003\u8651\u4F7F\u7528\u5BF9\u8C61\u53D8\u91CF\uFF09\u3002","Trigger once":"\u89E6\u53D1\u4E00\u6B21","Compare two numbers":"\u6BD4\u8F83\u4E24\u4E2A\u6570\u5B57","Compare the two numbers.":"\u6BD4\u8F83\u4E24\u4E2A\u6570\u5B57\u3002","_PARAM0_ _PARAM1_ _PARAM2_":"_PARAM0_ _PARAM1_ _PARAM2_","Compare two strings":"\u6BD4\u8F83\u4E24\u4E2A\u5B57\u7B26\u4E32","Compare the two strings.":"\u6BD4\u8F83\u4E24\u4E2A\u5B57\u7B26\u4E32\u3002","First string expression":"\u7B2C\u4E00\u4E2A\u5B57\u7B26\u4E32\u8868\u8FBE\u5F0F","Second string expression":"\u7B2C\u4E8C\u4E2A\u5B57\u7B26\u4E32\u8868\u8FBE\u5F0F","Standard event":"\u6807\u51C6\u4E8B\u4EF6","Standard event: Actions are run if conditions are fulfilled.":"\u6807\u51C6\u4E8B\u4EF6: \u5982\u679C\u6EE1\u8DB3\u6761\u4EF6, \u5219\u8FD0\u884C\u64CD\u4F5C\u3002","Else event: Actions are run if previous events in the chain were not fulfilled.":"\u5982\u679C\u94FE\u4E2D\u7684\u5148\u524D\u4E8B\u4EF6\u672A\u5B8C\u6210\uFF0C\u5219\u6267\u884C\u5176\u4ED6\u4E8B\u4EF6\uFF1A\u6267\u884C\u64CD\u4F5C\u3002","Link external events":"\u94FE\u63A5\u5916\u90E8\u4E8B\u4EF6","Link to external events.":"\u94FE\u63A5\u5230\u5916\u90E8\u4E8B\u4EF6\u3002","Event displaying a text in the events editor.":"\u4E8B\u4EF6\u5728\u4E8B\u4EF6\u7F16\u8F91\u5668\u4E2D\u663E\u793A\u6587\u672C\u3002","While":"\u6761\u4EF6\u5FAA\u73AF","Repeat the event while the conditions are true.":"\u5728\u6761\u4EF6\u4E3A\u771F\u65F6\u91CD\u590D\u8BE5\u4E8B\u4EF6\u3002","Repeat":"\u91CD\u590D","Repeat the event for a specified number of times.":"\u5C06\u4E8B\u4EF6\u91CD\u590D\u6307\u5B9A\u6B21\u6570\u3002","For each object":"\u5BF9\u4E8E\u6BCF\u4E2A\u5BF9\u8C61","Repeat the event for each specified object.":"\u4E3A\u6BCF\u4E2A\u6307\u5B9A\u7684\u5BF9\u8C61\u91CD\u590D\u4E8B\u4EF6","For each child variable (of a structure or array)":"\u5BF9\u4E8E\u6BCF\u4E2A\u5B50\u53D8\u91CF (\u7ED3\u6784\u6216\u6570\u7EC4)","Repeat the event for each child variable of a structure or array.":"\u5BF9\u7ED3\u6784\u6216\u6570\u7EC4\u4E2D\u7684\u6BCF\u4E2A\u5B50\u53D8\u91CF\u91CD\u590D\u4E8B\u4EF6\u3002","Event group":"\u4E8B\u4EF6\u5206\u7EC4","Group containing events.":"\u5305\u542B\u4E8B\u4EF6\u7684\u7FA4\u7EC4\u3002","Variable value":"\u53D8\u91CF\u503C","Compare the number value of a variable.":"\u6BD4\u8F83\u53D8\u91CF\u7684\u6570\u503C\u3002","The variable _PARAM0_":"\u53D8\u91CF _PARAM0_","Compare the text (string) of a variable.":"\u6BD4\u8F83\u53D8\u91CF\u7684\u6587\u672C (\u5B57\u7B26\u4E32)\u3002","Compare the boolean value of a variable.":"\u6BD4\u8F83\u53D8\u91CF\u7684\u5E03\u5C14\u503C\u3002","The variable _PARAM0_ is _PARAM1_":"\u53D8\u91CF _PARAM0_ \u662F _PARAM1_","Check if the value is":"\u68C0\u67E5\u503C\u662F\u5426\u4E3A","Change variable value":"\u66F4\u6539\u53D8\u91CF\u503C","Modify the number value of a variable.":"\u4FEE\u6539\u53D8\u91CF\u7684\u6570\u503C\u3002","the variable _PARAM0_":"\u53D8\u91CF _PARAM0_","Modify the text (string) of a variable.":"\u4FEE\u6539\u53D8\u91CF\u7684\u6587\u672C (\u5B57\u7B26\u4E32)\u3002","Modify the boolean value of a variable.":"\u4FEE\u6539\u53D8\u91CF\u7684\u5E03\u5C14\u503C\u3002","Change the variable _PARAM0_: _PARAM1_":"\u66F4\u6539\u53D8\u91CF _PARAM0_\uFF1A_PARAM1_","Number of children":"\u5B50\u9879\u6570\u91CF","Compare the number of children in an array variable.":"\u6BD4\u8F83\u6570\u7EC4\u53D8\u91CF\u4E2D\u7684\u5B50\u7EA7\u6570\u91CF\u3002","The number of children in the array variable _PARAM0_":"\u6570\u7EC4\u53D8\u91CF _PARAM0_ \u4E2D\u7684\u5B50\u7EA7\u6570","Arrays and structures":"\u6570\u7EC4\u548C\u7ED3\u6784","Array variable":"\u6570\u7EC4\u53D8\u91CF","Child existence":"\u5B50\u5B58\u5728","Check if the specified child of the structure variable exists.":"\u68C0\u67E5\u7ED3\u6784\u53D8\u91CF\u7684\u6307\u5B9A\u5B50\u7EA7\u662F\u5426\u5B58\u5728\u3002","Child _PARAM1_ of variable _PARAM0_ exists":"\u53D8\u91CF _PARAM0_ \u7684\u5B50 _PARAM1_ \u5B58\u5728","Name of the child":"\u5B50\u7684\u540D\u5B57","Remove a child":"\u5220\u9664\u5B50","Remove a child from a structure variable.":"\u4ECE\u7ED3\u6784\u53D8\u91CF\u4E2D\u5220\u9664\u5B50\u9879\u3002","Remove child _PARAM1_ from structure variable _PARAM0_":"\u4ECE\u7ED3\u6784\u53D8\u91CF _PARAM0_ \u4E2D\u5220\u9664\u5B50 _PARAM1_","Structure variable":"\u7ED3\u6784\u53D8\u91CF","Child's name":"\u5B50\u540D\u79F0","Clear children":"\u6E05\u9664\u5B50\u9879","Remove all the children from the structure or array variable.":"\u4ECE\u7ED3\u6784\u6216\u6570\u7EC4\u53D8\u91CF\u4E2D\u5220\u9664\u6240\u6709\u5B50\u9879\u3002","Clear children from variable _PARAM0_":"\u4ECE\u53D8\u91CF _PARAM0_ \u6E05\u9664\u5B50\u9879","Structure or array variable":"\u7ED3\u6784\u6216\u6570\u7EC4\u53D8\u91CF","Add existing variable":"\u6DFB\u52A0\u73B0\u6709\u53D8\u91CF","Adds an existing variable at the end of an array variable.":"\u5728\u6570\u7EC4\u53D8\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u73B0\u6709\u53D8\u91CF\u3002","Add variable _PARAM1_ to array variable _PARAM0_":"\u5C06\u53D8\u91CF _PARAM1_ \u6DFB\u52A0\u5230\u6570\u7EC4\u53D8\u91CF _PARAM0_","Variable with the content to add":"\u8981\u6DFB\u52A0\u5185\u5BB9\u7684\u53D8\u91CF","The content of the variable will *be copied* and added at the end of the array.":"\u53D8\u91CF\u7684\u5185\u5BB9\u5C06*\u88AB\u590D\u5236*\u5E76\u6DFB\u52A0\u5230\u6570\u7EC4\u7684\u672B\u5C3E\u3002","Add value to array variable":"\u5411\u6570\u7EC4\u53D8\u91CF\u6DFB\u52A0\u503C","Adds a text (string) at the end of a array variable.":"\u5728\u6570\u7EC4\u53D8\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u6587\u672C (\u5B57\u7B26\u4E32)\u3002","Add the value _PARAM1_ to array variable _PARAM0_":"\u5C06\u503C _PARAM1_ \u6DFB\u52A0\u5230\u6570\u7EC4\u53D8\u91CF _PARAM0_","Text to add":"\u8981\u6DFB\u52A0\u7684\u6587\u672C","Adds a number at the end of an array variable.":"\u5728\u6570\u7EC4\u53D8\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u4E00\u4E2A\u6570\u5B57\u3002","Number to add":"\u8981\u6DFB\u52A0\u7684\u53F7\u7801","Adds a boolean at the end of an array variable.":"\u5728\u6570\u7EC4\u53D8\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u4E00\u4E2A\u5E03\u5C14\u503C\u3002","Boolean to add":"\u8981\u6DFB\u52A0\u7684\u5E03\u5C14\u503C","Remove variable by index":"\u6309\u7D22\u5F15\u5220\u9664\u53D8\u91CF","Removes a variable at the specified index of an array variable.":"\u5220\u9664\u6570\u7EC4\u53D8\u91CF\u6307\u5B9A\u7D22\u5F15\u5904\u7684\u53D8\u91CF\u3002","Remove variable at index _PARAM1_ from array variable _PARAM0_":"\u4ECE\u6570\u7EC4\u53D8\u91CF _PARAM0_ \u4E2D\u5220\u9664\u7D22\u5F15 _PARAM1_ \u5904\u7684\u53D8\u91CF","Index to remove":"\u8981\u5220\u9664\u7684\u7D22\u5F15","First text child":"\u7B2C\u4E00\u4E2A\u6587\u672C\u5B50\u9879","Get the value of the first element of an array variable, if it is a text (string).":"\u83B7\u53D6\u6570\u7EC4\u53D8\u91CF\u7684\u7B2C\u4E00\u4E2A\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u6587\u672C(\u5B57\u7B26\u4E32)\u3002","First number child":"\u7B2C\u4E00\u4E2A\u6570\u5B57\u5B50\u9879","Get the value of the first element of an array variable, if it is a number.":"\u83B7\u53D6\u6570\u7EC4\u53D8\u91CF\u7684\u7B2C\u4E00\u4E2A\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u4E00\u4E2A\u6570\u5B57\u3002","Last text child":"\u6700\u540E\u6587\u672C\u5B50\u9879","Get the value of the last element of an array variable, if it is a text (string).":"\u83B7\u53D6\u6570\u7EC4\u53D8\u91CF\u6700\u540E\u4E00\u4E2A\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u6587\u672C(\u5B57\u7B26\u4E32)\u3002","Last number child":"\u6700\u540E\u4E00\u4E2A\u6570\u5B57\u5B50\u9879","Get the value of the last element of an array variable, if it is a number.":"\u83B7\u53D6\u6570\u7EC4\u53D8\u91CF\u7684\u6700\u540E\u4E00\u4E2A\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u4E00\u4E2A\u6570\u5B57\u3002","Number variable":"\u6570\u5B57\u53D8\u91CF","Compare the number value of a scene variable.":"\u6BD4\u8F83\u573A\u666F\u53D8\u91CF\u7684\u6570\u503C\u3002","The number of scene variable _PARAM0_":"\u573A\u666F\u53D8\u91CF\u7684\u6570\u91CF _PARAM0_","External variables \u276F Scene variables":"\u5916\u90E8\u53D8\u91CF \u276F \u573A\u666F\u53D8\u91CF","Text variable":"\u6587\u672C\u53D8\u91CF","Compare the text (string) of a scene variable.":"\u6BD4\u8F83\u573A\u666F\u53D8\u91CF\u7684\u6587\u672C (\u5B57\u7B26\u4E32)\u3002","The text of scene variable _PARAM0_":"\u573A\u666F\u53D8\u91CF_PARAM0_ \u7684\u6587\u672C","Boolean variable":"\u5E03\u5C14\u53D8\u91CF","Compare the boolean value of a scene variable.":"\u6BD4\u8F83\u573A\u666F\u53D8\u91CF\u7684\u5E03\u5C14\u503C\u3002","The boolean value of scene variable _PARAM0_ is _PARAM1_":"\u573A\u666F\u53D8\u91CF _PARAM0_ \u7684\u5E03\u5C14\u503C\u662F _PARAM1_","Check if the specified child of the scene structure variable exists.":"\u68C0\u67E5\u573A\u666F\u7ED3\u6784\u53D8\u91CF\u7684\u6307\u5B9A\u5B50\u9879\u662F\u5426\u5B58\u5728\u3002","Child _PARAM1_ of scene variable _PARAM0_ exists":"\u573A\u666F\u53D8\u91CF _PARAM0_ \u7684\u5B50\u7EA7 _PARAM1_ \u5B58\u5728","External variables \u276F Scene variables \u276F Arrays and structures":"\u5916\u90E8\u53D8\u91CF \u276F \u573A\u666F\u53D8\u91CF \u276F \u6570\u7EC4\u548C\u7ED3\u6784","Check if the specified child of the global structure variable exists.":"\u68C0\u67E5\u5168\u5C40\u7ED3\u6784\u53D8\u91CF\u7684\u6307\u5B9A\u5B50\u9879\u662F\u5426\u5B58\u5728\u3002","Child _PARAM1_ of global variable _PARAM0_ exists":"\u5168\u5C40\u53D8\u91CF _PARAM0_ \u7684\u5B50 _PARAM1_ \u5B58\u5728","External variables \u276F Global variables \u276F Arrays and structures":"\u5916\u90E8\u53D8\u91CF \u276F \u5168\u5C40\u53D8\u91CF \u276F \u6570\u7EC4\u548C\u7ED3\u6784","Compare the number value of a global variable.":"\u6BD4\u8F83\u4E00\u4E2A\u5168\u5C40\u53D8\u91CF\u7684\u6570\u503C\u3002","the global variable _PARAM0_":"\u5168\u5C40\u53D8\u91CF _PARAM0_","External variables \u276F Global variables":"\u5916\u90E8\u53D8\u91CF \u276F \u5168\u5C40\u53D8\u91CF","Compare the text (string) of a global variable.":"\u6BD4\u8F83\u5168\u5C40\u53D8\u91CF\u7684\u6587\u672C (\u5B57\u7B26\u4E32)\u3002","the text of the global variable _PARAM0_":"\u5168\u5C40\u53D8\u91CF _PARAM0_ \u7684\u6587\u672C","Compare the boolean value of a global variable.":"\u6BD4\u8F83\u4E00\u4E2A\u5168\u5C40\u53D8\u91CF\u7684\u5E03\u5C14\u503C\u3002","The boolean value of global variable _PARAM0_ is _PARAM1_":"\u5168\u5C40\u53D8\u91CF _PARAM0_ \u7684\u5E03\u5C14\u503C\u662F _PARAM1_","Change number variable":"\u66F4\u6539\u6570\u5B57\u53D8\u91CF","Modify the number value of a scene variable.":"\u4FEE\u6539\u573A\u666F\u53D8\u91CF\u7684\u6570\u503C\u3002","the scene variable _PARAM0_":"\u573A\u666F\u53D8\u91CF _PARAM0_","Change text variable":"\u66F4\u6539\u6587\u672C\u53D8\u91CF","Modify the text (string) of a scene variable.":"\u4FEE\u6539\u573A\u666F\u53D8\u91CF\u7684\u6587\u672C(\u5B57\u7B26\u4E32)\u3002","the text of scene variable _PARAM0_":"\u573A\u666F\u53D8\u91CF_PARAM0_ \u7684\u6587\u672C","Change boolean variable":"\u66F4\u6539\u5E03\u5C14\u53D8\u91CF","Modify the boolean value of a scene variable.":"\u4FEE\u6539\u573A\u666F\u53D8\u91CF\u7684\u5E03\u5C14\u503C\u3002","Set the boolean value of scene variable _PARAM0_ to _PARAM1_":"\u8BBE\u7F6E\u573A\u666F\u53D8\u91CF _PARAM0_ \u7684\u5E03\u5C14\u503C\u4E3A _PARAM1_","New Value:":"\u65B0\u503C\uFF1A","Toggle boolean variable":"\u5207\u6362\u5E03\u5C14\u53D8\u91CF","Toggle the boolean value of a scene variable.":"\u5207\u6362\u573A\u666F\u53D8\u91CF\u7684\u5E03\u5C14\u503C\u3002","If it was true, it will become false, and if it was false it will become true.":"\u5982\u679C\u4E3A\u771F\uFF0C\u5B83\u5C31\u4F1A\u53D8\u4E3A\u5047\uFF0C\u5982\u679C\u4E3A\u5047\uFF0C\u5B83\u5C31\u4F1A\u53D8\u4E3A\u771F\u3002","Toggle the boolean value of scene variable _PARAM0_":"\u5207\u6362\u573A\u666F\u53D8\u91CF _PARAM0_ \u7684\u5E03\u5C14\u503C","Modify the number value of a global variable.":"\u4FEE\u6539\u5168\u5C40\u53D8\u91CF\u7684\u6570\u503C\u3002","Modify the text (string) of a global variable.":"\u4FEE\u6539\u5168\u5C40\u53D8\u91CF\u7684\u6587\u672C (\u5B57\u7B26\u4E32)\u3002","the text of global variable _PARAM0_":"\u5168\u5C40\u53D8\u91CF _PARAM0_ \u7684\u6587\u672C","Modify the boolean value of a global variable.":"\u4FEE\u6539\u5168\u5C40\u53D8\u91CF\u7684\u5E03\u5C14\u503C\u3002","Set the boolean value of global variable _PARAM0_ to _PARAM1_":"\u8BBE\u7F6E\u5168\u5C40\u53D8\u91CF _PARAM0_ \u7684\u5E03\u5C14\u503C\u4E3A _PARAM1_","Toggle the boolean value of a global variable.":"\u5207\u6362\u5168\u5C40\u53D8\u91CF\u7684\u5E03\u5C14\u503C\u3002","Toggle the boolean value of global variable _PARAM0_":"\u5207\u6362\u5168\u5C40\u53D8\u91CF _PARAM0_ \u7684\u5E03\u5C14\u503C","Remove a child from a scene structure variable.":"\u4ECE\u573A\u666F\u7ED3\u6784\u53D8\u91CF\u4E2D\u5220\u9664\u4E00\u4E2A\u5B50\u53D8\u91CF\u3002","Remove child _PARAM1_ from scene structure variable _PARAM0_":"\u4ECE\u573A\u666F\u7ED3\u6784\u53D8\u91CF _PARAM0_ \u4E2D\u5220\u9664\u5B50\u9879 _PARAM1_","Remove a child from a global structure variable.":"\u4ECE\u5168\u5C40\u7ED3\u6784\u53D8\u91CF\u4E2D\u5220\u9664\u4E00\u4E2A\u5B50\u9879\u3002","Remove child _PARAM1_ from global structure variable _PARAM0_":"\u4ECE\u5168\u5C40\u7ED3\u6784\u53D8\u91CF _PARAM0_ \u4E2D\u5220\u9664\u5B50\u9879 _PARAM1_","Remove all the children from the scene structure or array variable.":"\u4ECE\u573A\u666F\u7ED3\u6784\u6216\u6570\u7EC4\u53D8\u91CF\u4E2D\u5220\u9664\u6240\u6709\u5B50\u9879\u3002","Clear children from scene variable _PARAM0_":"\u6E05\u9664\u573A\u666F\u53D8\u91CF _PARAM0_ \u4E2D\u7684\u5B50\u7EA7","Remove all the children from the global structure or array variable.":"\u4ECE\u5168\u5C40\u7ED3\u6784\u6216\u6570\u7EC4\u53D8\u91CF\u4E2D\u5220\u9664\u6240\u6709\u5B50\u9879\u3002","Clear children from global variable _PARAM0_":"\u6E05\u9664\u5168\u5C40\u53D8\u91CF_PARAM0_\u4E2D\u7684\u5B50\u9879","Adds an existing variable at the end of a scene array variable.":"\u5728\u573A\u666F\u6570\u7EC4\u53D8\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u4E00\u4E2A\u73B0\u6709\u53D8\u91CF\u3002","Scene variable with the content to add":"\u8981\u6DFB\u52A0\u5185\u5BB9\u7684\u573A\u666F\u53D8\u91CF","Add text variable":"\u6DFB\u52A0\u6587\u672C\u53D8\u91CF","Adds a text (string) at the end of a scene array variable.":"\u5728\u573A\u666F\u6570\u7EC4\u53D8\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u6587\u672C (\u5B57\u7B26\u4E32)\u3002","Add text _PARAM1_ to array variable _PARAM0_":"\u5C06\u6587\u672C _PARAM1_ \u6DFB\u52A0\u5230\u6570\u7EC4\u53D8\u91CF _PARAM0_","Add number variable":"\u6DFB\u52A0\u6570\u5B57\u53D8\u91CF","Adds a number at the end of a scene array variable.":"\u5728\u573A\u666F\u6570\u7EC4\u53D8\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u4E00\u4E2A\u6570\u5B57\u3002","Add number _PARAM1_ to array variable _PARAM0_":"\u5C06\u6570\u5B57 _PARAM1_ \u6DFB\u52A0\u5230\u6570\u7EC4\u53D8\u91CF _PARAM0_","Add boolean variable":"\u6DFB\u52A0\u5E03\u5C14\u53D8\u91CF","Adds a boolean at the end of a scene array variable.":"\u5728\u573A\u666F\u6570\u7EC4\u53D8\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u4E00\u4E2A\u5E03\u5C14\u503C\u3002","Add boolean _PARAM1_ to array variable _PARAM0_":"\u5C06\u5E03\u5C14\u503C _PARAM1_ \u6DFB\u52A0\u5230\u6570\u7EC4\u53D8\u91CF _PARAM0_","Removes a variable at the specified index of a scene array variable.":"\u5728\u573A\u666F\u6570\u7EC4\u53D8\u91CF\u7684\u6307\u5B9A\u7D22\u5F15\u5904\u5220\u9664\u53D8\u91CF\u3002","Remove variable at index _PARAM1_ from scene array variable _PARAM0_":"\u4ECE\u573A\u666F\u6570\u7EC4\u53D8\u91CF _PARAM0_ \u4E2D\u5220\u9664\u7D22\u5F15 _PARAM1_ \u5904\u7684\u53D8\u91CF","Compare the number of children in a scene array variable.":"\u6BD4\u8F83\u573A\u666F\u6570\u7EC4\u53D8\u91CF\u4E2D\u7684\u5B50\u5BF9\u8C61\u6570\u3002","Get the value of the first element of a scene array variable, if it is a text (string).":"\u83B7\u53D6\u573A\u666F\u6570\u7EC4\u53D8\u91CF\u7684\u7B2C\u4E00\u4E2A\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u6587\u672C(\u5B57\u7B26\u4E32)\u3002","Get the value of the first element of a scene array variable, if it is a number.":"\u83B7\u53D6\u573A\u666F\u6570\u7EC4\u53D8\u91CF\u7684\u7B2C\u4E00\u4E2A\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u4E00\u4E2A\u6570\u5B57\u3002","Get the value of the last element of a scene array variable, if it is a text (string).":"\u83B7\u53D6\u573A\u666F\u6570\u7EC4\u53D8\u91CF\u7684\u6700\u540E\u4E00\u4E2A\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u6587\u672C(\u5B57\u7B26\u4E32)\u3002","Get the value of the last element of a scene array variable, if it is a number.":"\u83B7\u53D6\u573A\u666F\u6570\u7EC4\u53D8\u91CF\u7684\u6700\u540E\u4E00\u4E2A\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u4E00\u4E2A\u6570\u5B57\u3002","Adds an existing variable at the end of a global array variable.":"\u5728\u5168\u5C40\u6570\u7EC4\u53D8\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u4E00\u4E2A\u73B0\u6709\u53D8\u91CF\u3002","Removes a variable at the specified index of a global array variable.":"\u79FB\u9664\u5168\u5C40\u6570\u7EC4\u53D8\u91CF\u7684\u6307\u5B9A\u7D22\u5F15\u5904\u7684\u53D8\u91CF\u3002","Remove variable at index _PARAM1_ from global array variable _PARAM0_":"\u4ECE\u5168\u5C40\u6570\u7EC4\u53D8\u91CF _PARAM0_ \u4E2D\u5220\u9664\u7D22\u5F15 _PARAM1_ \u7684\u53D8\u91CF","Adds a text (string) at the end of a global array variable.":"\u5728\u5168\u5C40\u6570\u7EC4\u53D8\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u4E00\u4E2A\u6587\u672C (\u5B57\u7B26\u4E32)\u3002","Adds a number at the end of a global array variable.":"\u5728\u5168\u5C40\u6570\u7EC4\u53D8\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u4E00\u4E2A\u6570\u5B57\u3002","Adds a boolean at the end of a global array variable.":"\u5728\u5168\u5C40\u6570\u7EC4\u53D8\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u4E00\u4E2A\u5E03\u5C14\u503C\u3002","Compare the number of children in a global array variable.":"\u6BD4\u8F83\u5168\u5C40\u6570\u7EC4\u53D8\u91CF\u4E2D\u7684\u5B50\u9879\u6570\u3002","The number of children of the array variable _PARAM0_":"\u6570\u7EC4\u53D8\u91CF_PARAM0_ \u7684\u5B50\u9879\u6570","Value of the first element of a global array variable, if it is a text (string) variable.":"\u5168\u5C40\u6570\u7EC4\u53D8\u91CF\u7684\u7B2C\u4E00\u4E2A\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u6587\u672C(\u5B57\u7B26\u4E32) \u53D8\u91CF\u3002","Value of the first element of a global array variable, if it is a number variable":"\u5168\u5C40\u6570\u7EC4\u53D8\u91CF\u7684\u7B2C\u4E00\u4E2A\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u4E00\u4E2A\u6570\u5B57\u53D8\u91CF","Value of the last element of a global array variable, if it is a text (string) variable.":"\u5168\u5C40\u6570\u7EC4\u53D8\u91CF\u7684\u6700\u540E\u4E00\u4E2A\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u6587\u672C(\u5B57\u7B26\u4E32) \u53D8\u91CF\u3002","Value of the last element of a global array variable, if it is a number variable":"\u5168\u5C40\u6570\u7EC4\u53D8\u91CF\u7684\u6700\u540E\u4E00\u4E2A\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u4E00\u4E2A\u6570\u5B57\u53D8\u91CF","Number of children in a global array or structure variable":"\u5168\u5C40\u6570\u7EC4\u6216\u7ED3\u6784\u53D8\u91CF\u4E2D\u7684\u5B50\u7EA7\u6570","Array or structure variable":"\u6570\u7EC4\u6216\u7ED3\u6784\u53D8\u91CF","Number of children in a scene array or structure variable":"\u573A\u666F\u6570\u7EC4\u6216\u7ED3\u6784\u53D8\u91CF\u4E2D\u7684\u5B50\u7EA7\u6570","Number value of a scene variable":"\u573A\u666F\u53D8\u91CF\u7684\u6570\u503C","Text of a scene variable":"\u573A\u666F\u53D8\u91CF\u7684\u6587\u672C","Number value of a global variable":"\u5168\u5C40\u53D8\u91CF\u7684\u6570\u503C","Name of the global variable":"\u5168\u5C40\u53D8\u91CF\u7684\u540D\u79F0","Text of a global variable":"\u5168\u5C40\u53D8\u91CF\u7684\u6587\u672C","Sprite are animated objects which can be used for most elements of a 2D game.":"\u7CBE\u7075\u662F\u52A8\u753B\u5BF9\u8C61\uFF0C\u53EF\u4EE5\u7528\u4E8E\u5927\u591A\u65702D\u6E38\u620F\u5143\u7D20\u3002","Animated object which can be used for most elements of a 2D game.":"\u53EF\u7528\u4E8E\u5927\u591A\u65702D\u6E38\u620F\u5143\u7D20\u7684\u52A8\u753B\u5BF9\u8C61\u3002","Sprite opacity":"\u7CBE\u7075\u4E0D\u900F\u660E\u5EA6","Change the opacity of a Sprite. 0 is fully transparent, 255 is opaque (default).":"\u66F4\u6539\u7CBE\u7075\u7684\u4E0D\u900F\u660E\u5EA6\u30020 \u662F\u5B8C\u5168\u900F\u660E\u7684\uFF0C255 \u662F\u4E0D\u900F\u660E\u7684(\u9ED8\u8BA4)\u3002","Change the animation":"\u66F4\u6539\u52A8\u753B","Change the animation of the object, using the animation number in the animations list.":"\u4F7F\u7528\u52A8\u753B\u5217\u8868\u4E2D\u7684\u52A8\u753B\u7F16\u53F7\u66F4\u6539\u5BF9\u8C61\u7684\u52A8\u753B\u3002","Change the animation (by name)":"\u66F4\u6539\u52A8\u753B\uFF08\u6309\u540D\u79F0\uFF09","Change the animation of the object, using the name of the animation.":"\u4F7F\u7528\u52A8\u753B\u7684\u540D\u79F0\u66F4\u6539\u5BF9\u8C61\u7684\u52A8\u753B\u3002","Set animation of _PARAM0_ to _PARAM1_":"\u5C06 _PARAM0_ \u7684\u52A8\u753B\u8BBE\u7F6E\u4E3A _PARAM1_","Change the direction":"\u66F4\u6539\u65B9\u5411","Change the direction of the object.\nIf the object is set to automatically rotate, the direction is its angle.\nIf the object is in 8 directions mode, the valid directions are 0..7":"\u6539\u53D8\u5BF9\u8C61\u7684\u65B9\u5411\u3002\n\u5982\u679C\u5BF9\u8C61\u88AB\u8BBE\u7F6E\u4E3A\u81EA\u52A8\u65CB\u8F6C\uFF0C\u5219\u65B9\u5411\u662F\u5176\u89D2\u5EA6\u3002\n\u5982\u679C\u5BF9\u8C61\u5904\u4E8E8\u65B9\u5411\u6A21\u5F0F\uFF0C\u5219\u6709\u6548\u65B9\u5411\u4E3A0..7","the direction":"\u65B9\u5411","Current frame":"\u5F53\u524D\u5E27","Modify the current frame of the object":"\u53D8\u66F4\u5BF9\u8C61\u7684\u5F53\u524D\u5E27","the animation frame":"\u52A8\u753B\u5E27","Play the animation":"\u64AD\u653E\u52A8\u753B","Play the animation of the object":"\u64AD\u653E\u5BF9\u8C61\u7684\u52A8\u753B","Play the animation of _PARAM0_":"\u64AD\u653E_PARAM0_ \u7684\u52A8\u753B","Modify the animation speed scale (1 = the default speed, >1 = faster and <1 = slower).":"\u66F4\u6539\u52A8\u753B\u901F\u5EA6\u6BD4\u4F8B\uFF081=\u9ED8\u8BA4\u901F\u5EA6\uFF0C>1 =\u66F4\u5FEB \uFF0C<1 =\u66F4\u6162\uFF09","Object to be rotated":"\u5BF9\u8C61\u88AB\u65CB\u8F6C","Angular speed (degrees per second)":"\u89D2\u901F\u5EA6 ( \u5355\u4F4D\u4E3A\u5EA6\u6BCF\u79D2 )","Modify the scale of the width of an object.":"\u4FEE\u6539\u5BF9\u8C61\u7684\u5BBD\u5EA6\u7684\u6BD4\u4F8B","Modify the scale of the height of an object.":"\u4FEE\u6539\u5BF9\u8C61\u7684\u9AD8\u5EA6\u7684\u6BD4\u4F8B","Change the width of a Sprite object.":"\u66F4\u6539\u7CBE\u7075\u5BF9\u8C61\u7684\u5BBD\u5EA6\u3002","Compare the width of a Sprite object.":"\u6BD4\u8F83Sprite \u5BF9\u8C61\u7684\u5BBD\u5EA6\u3002","Change the height of a Sprite object.":"\u66F4\u6539\u7CBE\u7075\u5BF9\u8C61\u7684\u9AD8\u5EA6\u3002","Compare the height of a Sprite object.":"\u6BD4\u8F83Sprite \u5BF9\u8C61\u7684\u9AD8\u5EA6","Current animation":"\u5F53\u524D\u52A8\u753B","Compare the number of the animation played by the object.":"\u6BD4\u8F83\u5BF9\u8C61\u6240\u64AD\u653E\u52A8\u753B\u7684\u6570\u91CF\u3002","Current animation name":"\u5F53\u524D\u52A8\u753B\u540D\u79F0","Check the animation played by the object.":"\u68C0\u67E5\u5BF9\u8C61\u64AD\u653E\u7684\u52A8\u753B\u3002","The animation of _PARAM0_ is _PARAM1_":"_PARAM0_ \u7684\u52A8\u753B\u662F _PARAM1_","Current direction":"\u5F53\u524D\u65B9\u5411","Compare the direction of the object. If 8 direction mode is activated for the sprite, the value taken for direction will be from 0 to 7. Otherwise, the direction is in degrees.":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u65B9\u5411\u3002\u5982\u679C\u7CBE\u7075\u76848\u65B9\u5411\u6A21\u5F0F\u5DF2\u6FC0\u6D3B\uFF0C\u65B9\u5411\u7684\u503C\u4E3A0\u52307 . \u5426\u5219\uFF0C\u65B9\u5411\u662F\u5EA6.","Compare the index of the current frame in the animation displayed by the specified object. The first frame in an animation starts at index 0.":"\u6BD4\u8F83\u6307\u5B9A\u5BF9\u8C61\u663E\u793A\u7684\u52A8\u753B\u4E2D\u5F53\u524D\u5E27\u7684\u7D22\u5F15\u3002\u52A8\u753B\u4E2D\u7684\u7B2C\u4E00\u5E27\u59CB\u4E8E\u7D22\u5F150\u3002","Compare the scale of the width of an object.":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u5BBD\u5EA6\u7684\u6BD4\u4F8B","Compare the scale of the height of an object.":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u9AD8\u5EA6\u7684\u6BD4\u4F8B","Compare the opacity of a Sprite, between 0 (fully transparent) to 255 (opaque).":"\u6BD4\u8F83\u7CBE\u7075\u7684\u4E0D\u900F\u660E\u5EA6\uFF0C\u4ECB\u4E8E 0 (\u5B8C\u5168\u900F\u660E) \u5230 255 (\u4E0D\u900F\u660E)\u3002","Blend mode":"\u6DF7\u5408\u6A21\u5F0F","Compare the number of the blend mode currently used by an object":"\u6BD4\u8F83\u5BF9\u8C61\u5F53\u524D\u4F7F\u7528\u7684\u6DF7\u5408\u6A21\u5F0F","the number of the current blend mode":"\u5F53\u524D\u6DF7\u5408\u6A21\u5F0F\u7684\u7F16\u53F7","Change the tint of an object. The default color is white.":"\u66F4\u6539\u5BF9\u8C61\u7684\u989C\u8272\u3002\u9ED8\u8BA4\u989C\u8272\u4E3A\u767D\u8272\u3002","Change the number of the blend mode of an object.\nThe default blend mode is 0 (Normal).":"\u66F4\u6539\u5BF9\u8C61\u6DF7\u5408\u6A21\u5F0F\u7684\u7F16\u53F7\u3002\n\u9ED8\u8BA4\u6DF7\u5408\u6A21\u5F0F\u4E3A0(\u6B63\u5E38)\u3002","Change Blend mode of _PARAM0_ to _PARAM1_":"_PARAM0_ \u6539\u53D8\u6DF7\u5408\u6A21\u5F0F\u4E3A _PARAM1_","X position of a point":"\u70B9\u7684X\u5750\u6807","Name of the point":"\u70B9\u7684\u540D\u79F0","Y position of a point":"\u70B9\u7684Y\u5750\u6807","Direction of the object":"\u5BF9\u8C61\u7684\u65B9\u5411","Animation of the object":"\u5BF9\u8C61\u7684\u52A8\u753B","Name of the animation of the object":"\u6682\u505C\u5BF9\u8C61\u7684\u5F53\u524D\u52A8\u753B","Current frame of the animation of the object":"\u5BF9\u8C61\u52A8\u753B\u7684\u5F53\u524D\u5E27","Number of frames":"\u5E27\u6570","Number of frames in the current animation of the object":"\u5BF9\u8C61\u5F53\u524D\u52A8\u753B\u4E2D\u7684\u5E27\u6570","Scale of the width of an object":"\u5BF9\u8C61\u7684\u5BBD\u5EA6\u7684\u6BD4\u503C","Scale of the height of an object":"\u5BF9\u8C61\u7684\u9AD8\u5EA6\u7684\u6BD4\u503C","Collision (Pixel perfect)":"\u78B0\u649E \uFF08\u50CF\u7D20\u5B8C\u7F8E\uFF09","The condition is true if there is a collision between the two objects.\nThe test is pixel-perfect.":"\u5982\u679C\u6709\u4E24\u4E2A\u7269\u4F53\u4E4B\u95F4\u7684\u78B0\u649E\u6761\u4EF6\u4E3A\u771F. \n\u6D4B\u8BD5\u662F\u5B8C\u7F8E\u7684\u3002","_PARAM0_ is in collision with _PARAM1_ (pixel perfect)":"_PARAM0_ \u4E0E _PARAM1_ \u78B0\u649E(\u50CF\u7D20\u5B8C\u7F8E)","Game window and resolution":"\u6E38\u620F\u7A97\u53E3\u548C\u5206\u8FA8\u7387","De/activate fullscreen":"\u7981/\u6FC0\u6D3B \u5168\u5C4F","This action activates or deactivates fullscreen.":"\u8FD9\u4E00\u884C\u52A8\u542F\u52A8\u6216\u5173\u95ED\u5168\u5C4F\u3002","Activate fullscreen: _PARAM1_ (keep aspect ratio: _PARAM2_)":"\u6FC0\u6D3B\u5168\u5C4F \uFE30 _PARAM1_ (\u4FDD\u6301\u7EB5\u6A2A\u6BD4 \uFE30 _PARAM2_)","Activate fullscreen":"\u6FC0\u6D3B\u5168\u5C4F","Keep aspect ratio (HTML5 games only, yes by default)":"\u4FDD\u6301\u7EB5\u6A2A\u6BD4 \uFF08\u4EC5HTML5 \u6E38\u620F,yes\u4E3A\u9ED8\u8BA4\uFF09","Fullscreen activated?":"\u5168\u5C4F\u5DF2\u6FC0\u6D3B\uFF1F","Check if the game is currently in fullscreen.":"\u68C0\u67E5\u6E38\u620F\u662F\u5426\u5F53\u524D\u5168\u5C4F\u3002","The game is in fullscreen":"\u6E38\u620F\u5728\u5168\u5C4F\u4E2D","Window's margins":"\u7A97\u53E3\u7684\u8FB9\u8DDD","This action changes the margins, in pixels, between the game frame and the window borders.":"\u8FD9\u4E2A\u52A8\u4F5C\u4F1A\u6539\u53D8\u6E38\u620F\u6846\u67B6\u548C\u7A97\u53E3\u8FB9\u754C\u4E4B\u95F4\u7684\u50CF\u7D20\u95F4\u8DDD\u3002","Set margins of game window to _PARAM1_;_PARAM2_;_PARAM3_;_PARAM4_":"\u8BBE\u7F6E\u6E38\u620F\u7A97\u53E3\u7684\u8FB9\u8DDD _ PARAM1_;_PARAM2_;_PARAM3_;_PARAM4 _","Game resolution":"\u6E38\u620F\u5206\u8FA8\u7387","Changes the resolution of the game, effectively changing the game area size. This won't change the size of the window in which the game is running.":"\u66F4\u6539\u6E38\u620F\u7684\u5206\u8FA8\u7387\uFF0C\u6709\u6548\u6539\u53D8\u6E38\u620F\u533A\u57DF\u5927\u5C0F\u3002 \u8FD9\u4E0D\u4F1A\u6539\u53D8\u6E38\u620F\u8FD0\u884C\u7684\u7A97\u53E3\u7684\u5927\u5C0F\u3002","Set game resolution to _PARAM1_x_PARAM2_":"\u5C06\u6E38\u620F\u5206\u8FA8\u7387\u8BBE\u7F6E\u4E3A _PARAM1_x_PARAM2_","Game window size":"\u6E38\u620F\u7A97\u53E3\u5927\u5C0F","Changes the size of the game window. Note that this will only work on platform supporting this operation: games running in browsers or on mobile phones can not update their window size. Game resolution can still be updated.":"\u66F4\u6539\u6E38\u620F\u7A97\u53E3\u7684\u5927\u5C0F\u3002 \u8BF7\u6CE8\u610F\uFF0C\u8FD9\u53EA\u80FD\u5728\u652F\u6301\u6B64\u64CD\u4F5C\u7684\u5E73\u53F0\u4E0A\u8FD0\u884C\uFF1A\u5728\u6D4F\u89C8\u5668\u6216\u624B\u673A\u4E0A\u8FD0\u884C\u7684\u6E38\u620F\u65E0\u6CD5\u66F4\u65B0\u5176\u7A97\u53E3\u5927\u5C0F\u3002 \u6E38\u620F\u5206\u8FA8\u7387\u4ECD\u7136\u53EF\u4EE5\u66F4\u65B0\u3002","Set game window size to _PARAM1_x_PARAM2_ (also update game resolution: _PARAM3_)":"\u8BBE\u7F6E\u6E38\u620F\u7A97\u53E3\u5927\u5C0F\u4E3A _PARAM1_x_PARAM2_ (\u4E5F\u66F4\u65B0\u6E38\u620F\u5206\u8FA8\u7387\uFF1A_PARAM3_)","Also update the game resolution? If not, the game will be stretched or reduced to fit in the window.":"\u4E5F\u66F4\u65B0\u6E38\u620F\u5206\u8FA8\u7387\uFF1F\u5982\u679C\u6CA1\u6709\uFF0C\u6E38\u620F\u5C06\u88AB\u62C9\u4F38\u6216\u7F29\u5C0F\u5230\u9002\u5408\u7A97\u53E3\u3002","Center the game window on the screen":"\u5728\u5C4F\u5E55\u4E0A\u5C45\u4E2D\u6E38\u620F\u7A97\u53E3","This action centers the game window on the screen. This only works on Windows, macOS and Linux (not when the game is executed in a web-browser or on iOS/Android).":"\u6B64\u64CD\u4F5C\u5C06\u6E38\u620F\u7A97\u53E3\u7F6E\u4E8E\u5C4F\u5E55\u4E2D\u95F4\u3002 \u8FD9\u53EA\u9002\u7528\u4E8EWindows\u3001 macOS \u548C Linux(\u4E0D\u662F\u5F53\u6E38\u620F\u5728\u7F51\u9875\u6D4F\u89C8\u5668\u6216\u5728 iOS/ Android\u4E2D\u6267\u884C)\u3002","Center the game window":"\u5C45\u4E2D\u6E38\u620F\u7A97\u53E3","Game resolution resize mode":"\u6E38\u620F\u5206\u8FA8\u7387\u8C03\u6574\u5927\u5C0F\u6A21\u5F0F","Set if the width or the height of the game resolution should be changed to fit the game window - or if the game resolution should not be updated automatically.":"\u5982\u679C\u6E38\u620F\u5206\u8FA8\u7387\u7684\u5BBD\u5EA6\u6216\u9AD8\u5EA6\u88AB\u66F4\u6539\u4EE5\u9002\u5408\u6E38\u620F\u7A97\u53E3 - \u6216\u8005\u5982\u679C\u6E38\u620F\u5206\u8FA8\u7387\u4E0D\u5E94\u81EA\u52A8\u66F4\u65B0\uFF0C\u5219\u8BBE\u5B9A\u3002","Set game resolution resize mode to _PARAM1_":"\u8BBE\u7F6E\u6E38\u620F\u5206\u8FA8\u7387\u8C03\u6574\u6A21\u5F0F\u4E3A _PARAM1_","Resize mode":"\u8C03\u6574\u5927\u5C0F\u6A21\u5F0F","Empty to disable resizing. \"adaptWidth\" will update the game width to fit in the window or screen. \"adaptHeight\" will do the same but with the game height.":"\u4E3A\u7A7A\u4EE5\u7981\u7528\u8C03\u6574\u5927\u5C0F\u3002 \u201C adaptWidth\u201D\u5C06\u66F4\u65B0\u6E38\u620F\u5BBD\u5EA6\u4EE5\u9002\u5408\u7A97\u53E3\u6216\u5C4F\u5E55\u3002 \u201C adaptHeight\u201D\u5C06\u4E0E\u6E38\u620F\u9AD8\u5EA6\u76F8\u540C\u3002","Automatically adapt the game resolution":"\u81EA\u52A8\u8C03\u6574\u6E38\u620F\u5206\u8FA8\u7387","Set if the game resolution should be automatically adapted when the game window or screen size change. This will only be the case if the game resolution resize mode is configured to adapt the width or the height of the game.":"\u8BBE\u7F6E\u5F53\u6E38\u620F\u7A97\u53E3\u6216\u5C4F\u5E55\u5927\u5C0F\u6539\u53D8\u65F6\u662F\u5426\u81EA\u52A8\u8C03\u6574\u6E38\u620F\u5206\u8FA8\u7387\u3002 \u53EA\u6709\u5F53\u6E38\u620F\u5206\u8FA8\u7387\u8C03\u6574\u6A21\u5F0F\u88AB\u914D\u7F6E\u4E3A\u9002\u5E94\u6E38\u620F\u7684\u5BBD\u5EA6\u6216\u9AD8\u5EA6\u65F6\u624D\u4F1A\u51FA\u73B0\u8FD9\u79CD\u60C5\u51B5\u3002","Automatically adapt the game resolution: _PARAM1_":"\u81EA\u52A8\u8C03\u6574\u6E38\u620F\u5206\u8FA8\u7387\uFF1A_PARAM1_","Update resolution during the game to fit the screen or window size?":"\u5728\u6E38\u620F\u4E2D\u66F4\u65B0\u5206\u8FA8\u7387\u4EE5\u9002\u5E94\u5C4F\u5E55\u6216\u7A97\u53E3\u5927\u5C0F\uFF1F","Window's icon":"Windows\u56FE\u6807","This action changes the icon of the game's window.":"\u6B64\u64CD\u4F5C\u5C06\u66F4\u6539\u6E38\u620F\u7A97\u53E3\u7684\u56FE\u6807\u3002","Use _PARAM1_ as the icon for the game's window.":"\u4F7F\u7528 _ PARAM1 \u5C3D\u53EF\u80FD\u6E38\u620F\u7A97\u53E3\u7684\u56FE\u6807\u3002","Name of the image to be used as the icon":"\u7528\u4F5C\u56FE\u6807\u7684\u56FE\u50CF\u7684\u540D\u79F0","Window's title":"\u7A97\u53E3\u7684\u6807\u9898","This action changes the title of the game's window.":"\u6B64\u64CD\u4F5C\u66F4\u6539\u6E38\u620F\u7A97\u53E3\u7684\u6807\u9898\u3002","Change window title to _PARAM1_":"\u5C06\u7A97\u53E3\u6807\u9898\u66F4\u6539\u4E3A _PARAM1_","New title":"\u65B0\u6807\u9898","Width of the scene window":"\u573A\u666F\u7A97\u53E3\u7684\u5BBD\u5EA6","Width of the scene window (or scene canvas for HTML5 games)":"\u573A\u666F\u7A97\u53E3\u7684\u5BBD\u5EA6 (\u6216 HTML5 \u6E38\u620F\u7684\u573A\u666F\u753B\u5E03)","Height of the scene window":"\u573A\u666F\u7A97\u53E3\u7684\u9AD8\u5EA6","Height of the scene window (or scene canvas for HTML5 games)":"\u573A\u666F\u7A97\u53E3\u7684\u9AD8\u5EA6\uFF08\u6216HTML5\u6E38\u620F\u7684\u573A\u666F\u753B\u5E03\uFF09","Width of the screen/page":"\u5C4F\u5E55/\u9875\u9762\u7684\u5BBD\u5EA6","Width of the screen (or the page for HTML5 games in browser)":"\u5C4F\u5E55\u5BBD\u5EA6\uFF08\u6216\u6D4F\u89C8\u5668\u4E2D\u7684HTML5\u6E38\u620F\u9875\u9762\uFF09","Height of the screen/page":"\u5C4F\u5E55/\u9875\u9762\u7684\u9AD8\u5EA6","Height of the screen (or the page for HTML5 games in browser)":"\u5C4F\u5E55\u9AD8\u5EA6\uFF08\u6216\u6D4F\u89C8\u5668\u4E2D\u7684HTML5\u6E38\u620F\u9875\u9762\uFF09","Color depth":"\u989C\u8272\u6DF1\u5EA6","Timers and time":"\u8BA1\u65F6\u5668\u4E0E\u65F6\u95F4","Value of a scene timer":"\u573A\u666F\u8BA1\u65F6\u5668\u7684\u503C","Test the elapsed time of a scene timer.":"\u6D4B\u8BD5\u573A\u666F\u8BA1\u65F6\u5668\u7ECF\u8FC7\u7684\u65F6\u95F4\u3002","The timer _PARAM2_ is greater than _PARAM1_ seconds":"\u8BA1\u65F6\u5668 _PARAM2_ \u5927\u4E8E _PARAM1_ \u79D2","Time in seconds":"\u65F6\u95F4\uFF08\u79D2\uFF09","Timer's name":"\u8BA1\u65F6\u5668\u7684\u540D\u79F0","Compare the elapsed time of a scene timer. This condition doesn't start the timer and will always be false if the timer was not started previously (whatever the comparison being made).":"\u6BD4\u8F83\u573A\u666F\u8BA1\u65F6\u5668\u7684\u7ECF\u8FC7\u65F6\u95F4\u3002\u6B64\u6761\u4EF6\u4E0D\u4F1A\u542F\u52A8\u8BA1\u65F6\u5668\uFF0C\u5982\u679C\u8BA1\u65F6\u5668\u4E4B\u524D\u672A\u542F\u52A8(\u65E0\u8BBA\u8FDB\u884C\u4F55\u79CD\u6BD4\u8F83)\uFF0C\u8BE5\u6761\u4EF6\u59CB\u7EC8\u4E3A\u5047\u3002","The timer _PARAM1_ _PARAM2_ _PARAM3_ seconds":"\u5B9A\u65F6\u5668 _PARAM1_ _PARAM2_ _PARAM3_ \u79D2","Time scale":"\u65F6\u95F4\u6BD4\u4F8B","Compare the time scale of the scene.":"\u6BD4\u8F83\u573A\u666F\u7684\u65F6\u95F4\u6BD4\u4F8B\u3002","the time scale of the scene":"\u573A\u666F\u7684\u65F6\u95F4\u6BD4\u4F8B","Scene timer paused":"\u573A\u666F\u8BA1\u65F6\u5668\u6682\u505C","Test if the specified scene timer is paused.":"\u6D4B\u8BD5\u6307\u5B9A\u573A\u666F\u8BA1\u65F6\u5668\u662F\u5426\u5DF2\u6682\u505C\u3002","The timer _PARAM1_ is paused":"\u8BA1\u65F6\u5668 _PARAM1_ \u5DF2\u6682\u505C","Start (or reset) a scene timer":"\u542F\u52A8(\u6216\u91CD\u7F6E) \u573A\u666F\u5B9A\u65F6\u5668","Reset the specified scene timer, if the timer doesn't exist it's created and started.":"\u91CD\u7F6E\u6307\u5B9A\u7684\u573A\u666F\u8BA1\u65F6\u5668\uFF0C\u5982\u679C\u8BA1\u65F6\u5668\u4E0D\u5B58\u5728\uFF0C\u5B83\u5DF2\u521B\u5EFA\u5E76\u542F\u52A8\u3002","Start (or reset) the timer _PARAM1_":"\u542F\u52A8(\u6216\u91CD\u7F6E) \u8BA1\u65F6\u5668 _PARAM1_","Pause a scene timer":"\u6682\u505C\u573A\u666F\u8BA1\u65F6\u5668","Pause a scene timer.":"\u6682\u505C\u573A\u666F\u8BA1\u65F6\u5668\u3002","Pause timer _PARAM1_":"\u6682\u505C\u8BA1\u65F6\u5668 _PARAM1_","Unpause a scene timer":"\u53D6\u6D88\u6682\u505C\u573A\u666F\u8BA1\u65F6\u5668","Unpause a scene timer.":"\u53D6\u6D88\u6682\u505C\u573A\u666F\u8BA1\u65F6\u5668\u3002","Unpause timer _PARAM1_":"\u53D6\u6D88\u6682\u505C\u8BA1\u65F6\u5668 _PARAM1_","Delete a scene timer":"\u5220\u9664\u573A\u666F\u8BA1\u65F6\u5668","Delete a scene timer from memory.":"\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u573A\u666F\u8BA1\u65F6\u5668\u3002","Delete timer _PARAM1_ from memory":"\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u8BA1\u65F6\u5668 _PARAM1_","Change the time scale of the scene.":"\u66F4\u6539\u573A\u666F\u7684\u65F6\u95F4\u6BD4\u4F8B\u3002","Set the time scale of the scene to _PARAM1_":"\u5C06\u573A\u666F\u7684\u65F6\u95F4\u6BD4\u4F8B\u8BBE\u7F6E\u4E3A _PARAM1_","Wait X seconds":"\u7B49\u5F85 X \u79D2","Waits a number of seconds before running the next actions (and sub-events).":"\u5728\u8FD0\u884C\u4E0B\u4E00\u4E2A\u52A8\u4F5C(\u548C\u5B50\u6D3B\u52A8)\u4E4B\u524D\u7B49\u5F85\u51E0\u79D2\u949F\u3002","Wait _PARAM0_ seconds":"\u7B49\u5F85 _PARAM0_ \u79D2","Time to wait in seconds":"\u7B49\u5F85\u65F6\u95F4(\u79D2)","Time elapsed since the last frame":"\u4E0A\u4E00\u5E27\u7ED3\u675F\u540E\u7ECF\u8FC7\u7684\u65F6\u95F4","Time elapsed since the last frame rendered on screen":"\u5C4F\u5E55\u4E0A\u6700\u540E\u4E00\u5E27\u6E32\u67D3\u540E\u7ECF\u8FC7\u7684\u65F6\u95F4","Scene timer value":"\u573A\u666F\u8BA1\u65F6\u5668\u503C","Value of a scene timer (in seconds)":"\u573A\u666F\u8BA1\u65F6\u5668\u7684\u503C\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09","Time elapsed since the beginning of the scene (in seconds).":"\u81EA\u573A\u666F\u5F00\u59CB\u4EE5\u6765\u7ECF\u8FC7\u7684\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Returns the time scale of the scene.":"\u8FD4\u56DE\u573A\u666F\u7684\u65F6\u95F4\u6BD4\u4F8B\u3002","Gives the current time":"\u83B7\u53D6\u5F53\u524D\u65F6\u95F4\u3002","- Hour of the day: \"hour\"\n- Minutes: \"min\"\n- Seconds: \"sec\"\n- Day of month: \"mday\"\n- Months since January: \"mon\"\n- Year since 1900: \"year\"\n- Days since Sunday: \"wday\"\n- Days since Jan 1st: \"yday\"\n- Timestamp (ms): \"timestamp\"":"- \u4E00\u5929\u4E2D\u7684\u5C0F\u65F6\uFF1A\"hour\"\n- \u5206\u949F\uFF1A\"min\"\n- \u79D2\uFF1A\"sec\"\n- \u6708\u4E2D\u7684\u65E5\u671F\uFF1A\"mday\"\n- \u81EA\u4E00\u6708\u4EE5\u6765\u7684\u6708\u4EFD\uFF1A\"mon\"\n- \u81EA1900\u5E74\u4EE5\u6765\u7684\u5E74\u4EFD\uFF1A\"year\"\n- \u81EA\u661F\u671F\u65E5\u4EE5\u6765\u7684\u5929\u6570\uFF1A\"wday\"\n- \u81EA1\u67081\u65E5\u8D77\u7684\u5929\u6570\uFF1A\"yday\"\n- \u65F6\u95F4\u6233\uFF08\u6BEB\u79D2\uFF09\uFF1A\"timestamp\"","Existence of a group":"\u5B58\u5728\u7684\u7EC4","Check if an element (example : PlayerState/CurrentLevel) exists in the stored data.\nSpaces are forbidden in element names.":"\u68C0\u67E5\u662F\u5426\u5728\u5B58\u50A8\u7684\u6570\u636E\u4E2D\u5B58\u5728\u5143\u7D20 (\u4F8B\u5982: PlayerState/CurrentLevel) \u3002\n\u5143\u7D20\u540D\u4E2D\u7981\u7528\u7A7A\u683C\u3002","_PARAM1_ exists in storage _PARAM0_":"_PARAM1_ \u5B58\u5728\u4E8E\u5B58\u50A8 _PARAM0_ \u4E2D","Storage name":"\u5B58\u50A8\u540D\u79F0","Group":"\u7EC4","Manually preload a storage in memory":"\u624B\u52A8\u9884\u52A0\u8F7D\u5185\u5B58\u4E2D\u7684\u5B58\u50A8","Forces the specified storage to be loaded and kept in memory, allowing faster reads/writes. However, it requires manual management: if you use this action, you *must* also unload the storage manually when it's no longer needed to ensure data is persisted.\n\nUnless you have a specific performance need, avoid using this action. The system already handles loading/unloading automatically.":"\u5F3A\u5236\u6307\u5B9A\u7684\u5B58\u50A8\u88AB\u52A0\u8F7D\u5E76\u4FDD\u7559\u5728\u5185\u5B58\u4E2D\uFF0C\u4ECE\u800C\u5141\u8BB8\u66F4\u5FEB\u7684\u8BFB\u5199\u3002\u4F46\u662F\uFF0C\u8FD9\u9700\u8981\u624B\u52A8\u7BA1\u7406\uFF1A\u5982\u679C\u4F7F\u7528\u6B64\u64CD\u4F5C\uFF0C\u5219*\u5FC5\u987B*\u5728\u4E0D\u518D\u9700\u8981\u65F6\u624B\u52A8\u5378\u8F7D\u5B58\u50A8\u4EE5\u786E\u4FDD\u6570\u636E\u88AB\u6301\u4E45\u5316\u3002\n\n\u9664\u975E\u60A8\u6709\u7279\u5B9A\u7684\u6027\u80FD\u9700\u6C42\uFF0C\u5426\u5219\u8BF7\u907F\u514D\u4F7F\u7528\u6B64\u64CD\u4F5C\u3002\u7CFB\u7EDF\u5DF2\u7ECF\u81EA\u52A8\u5904\u7406\u52A0\u8F7D/\u5378\u8F7D\u3002","Load data storage _PARAM0_ in memory":"\u5728\u5185\u5B58\u4E2D\u52A0\u8F7D\u6570\u636E\u5B58\u50A8 _PARAM0_","Manually unload and persist a storage":"\u624B\u52A8\u5378\u8F7D\u5E76\u6301\u4E45\u5316\u5B58\u50A8","Close the specified storage previously loaded in memory, saving all changes made.":"\u5173\u95ED\u5148\u524D\u52A0\u8F7D\u5230\u5185\u5B58\u4E2D\u7684\u6307\u5B9A\u5B58\u50A8\uFF0C\u4FDD\u5B58\u6240\u6709\u6240\u505A\u7684\u66F4\u6539\u3002","Unload and persist data storage _PARAM0_":"\u5378\u8F7D\u5E76\u6301\u4E45\u5316\u6570\u636E\u5B58\u50A8 _PARAM0_","Save a value":"\u4FDD\u5B58\u4E00\u4E2A\u503C","Save the result of the expression in the stored data, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"\u5C06\u8868\u8FBE\u5F0F\u7684\u7ED3\u679C\u4FDD\u5B58\u5728\u5B58\u50A8\u6570\u636E\u7684\u6307\u5B9A\u5143\u7D20\u4E2D\u3002\n\u4F7F\u7528/(\u793A\u4F8B:Root/Level/Current)\u6307\u5B9A\u901A\u5411\u5143\u7D20\u7684\u7ED3\u6784\n\u5143\u7D20\u540D\u79F0\u4E2D\u7981\u6B62\u4F7F\u7528\u7A7A\u683C\u3002","Save value _PARAM2_ in _PARAM1_ of storage _PARAM0_":"\u5C06 _PARAM2_ \u4FDD\u5B58\u5728\u5B58\u50A8 _PARAM0_ \u7684 _PARAM1_ \u4E2D","Save a text":"\u4FDD\u5B58\u6587\u672C","Save the text in the specified storage, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"\u5C06\u6587\u672C\u4FDD\u5B58\u5728\u6307\u5B9A\u7684\u5B58\u50A8\u4E2D\u7684\u6307\u5B9A\u5143\u7D20\u4E2D\u3002\n\u4F7F\u7528/(\u4F8B\u5982\uFF1ARoot/Level/Current)\u6307\u5B9A\u6307\u5411\u5143\u7D20\u7684\u7ED3\u6784\n\u5143\u7D20\u540D\u79F0\u4E2D\u7981\u6B62\u4F7F\u7528\u7A7A\u683C\u3002","Save text _PARAM2_ in _PARAM1_ of storage _PARAM0_":"\u5C06 _PARAM2_ \u4FDD\u5B58\u5728\u5B58\u50A8 _PARAM0_ \u7684 _PARAM1_ \u4E2D","Load a value":"\u52A0\u8F7D\u4E00\u4E2A\u503C","Load the value saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"\u52A0\u8F7D\u4FDD\u5B58\u5728\u6307\u5B9A\u5143\u7D20\u4E2D\u7684\u503C\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u5728\u573A\u666F\u53D8\u91CF\u4E2D\u3002\n\u4F7F\u7528/(\u793A\u4F8B:Root/Level/Current)\u6307\u5B9A\u901A\u5411\u5143\u7D20\u7684\u7ED3\u6784\n\u5143\u7D20\u540D\u79F0\u4E2D\u7981\u6B62\u4F7F\u7528\u7A7A\u683C\u3002","Load _PARAM1_ from storage _PARAM0_ and store value in _PARAM3_":"\u4ECE\u5B58\u50A8\u5668 _PARAM0_ \u52A0\u8F7D _PARAM1_ \u5E76\u5C06\u503C\u5B58\u50A8\u5728 _PARAM3_ \u4E2D","Load the value saved in the specified element and store it in a variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"\u52A0\u8F7D\u6307\u5B9A\u5143\u7D20\u4E2D\u4FDD\u5B58\u7684\u503C\u5E76\u5C06\u5176\u5B58\u50A8\u5728\u53D8\u91CF\u4E2D\u3002\n\u4F7F\u7528 / \u6307\u5B9A\u901A\u5411\u8BE5\u5143\u7D20\u7684\u7ED3\u6784 (\u4F8B\u5982\uFF1ARoot/Level/Current)\n\u5143\u7D20\u540D\u79F0\u4E2D\u7981\u6B62\u4F7F\u7528\u7A7A\u683C\u3002","Load a text":"\u52A0\u8F7D\u6587\u672C","Load the text saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"\u52A0\u8F7D\u4FDD\u5B58\u5728\u6307\u5B9A\u5143\u7D20\u4E2D\u7684\u6587\u672C\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u5728\u4E00\u4E2A\u573A\u666F\u53D8\u91CF\u4E2D\u3002\n\u4F7F\u7528/(\u793A\u4F8B:Root/Level/Current)\u6307\u5B9A\u901A\u5411\u5143\u7D20\u7684\u7ED3\u6784\n\u5143\u7D20\u540D\u79F0\u4E2D\u7981\u6B62\u4F7F\u7528\u7A7A\u683C\u3002","Load _PARAM1_ from storage _PARAM0_ and store as text in _PARAM3_":"\u4ECE\u5B58\u50A8\u5668 _PARAM0_ \u52A0\u8F7D _PARAM1_ \u5E76\u5C06\u5176\u4F5C\u4E3A\u6587\u672C\u5B58\u50A8\u5728 _PARAM3_ \u4E2D","Load the text saved in the specified element and store it in a variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"\u52A0\u8F7D\u4FDD\u5B58\u5728\u6307\u5B9A\u5143\u7D20\u4E2D\u7684\u6587\u672C\u5E76\u5C06\u5176\u5B58\u50A8\u5728\u53D8\u91CF\u4E2D\u3002\n\u4F7F\u7528 / \u6307\u5B9A\u901A\u5411\u8BE5\u5143\u7D20\u7684\u7ED3\u6784 (\u4F8B\u5982\uFF1A\u6839/\u7EA7\u522B/\u5F53\u524D)\n\u5143\u7D20\u540D\u79F0\u4E2D\u7981\u6B62\u4F7F\u7528\u7A7A\u683C\u3002","Delete an element":"\u5220\u9664\u5143\u7D20","This action deletes the specified element from the specified storage.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"\u6B64\u52A8\u4F5C\u5C06\u4ECE\u6307\u5B9A\u5B58\u50A8\u4E2D\u5220\u9664\u6307\u5B9A\u7684\u5143\u7D20\u3002\n\u6307\u5B9A\u5BFC\u81F4\u5143\u7D20\u7684\u7ED3\u6784\u4F7F\u7528 / (\u4F8B\u5982: Root/Level/Current)\n\u5143\u7D20\u540D\u4E2D\u7981\u6B62\u7A7A\u683C\u3002","Delete _PARAM1_ from storage _PARAM0_":"\u4ECE\u5B58\u50A8 _PARAM0_ \u5220\u9664 _PARAM1_","Clear a storage":"\u6E05\u9664\u5B58\u50A8","Clear the specified storage, removing all data saved in it.":"\u6E05\u9664\u6307\u5B9A\u7684\u5B58\u50A8\uFF0C\u79FB\u9664\u4FDD\u5B58\u7684\u6240\u6709\u6570\u636E\u3002","Delete storage _PARAM0_":"\u5220\u9664\u5B58\u50A8 _PARAM0_","A storage exists":"\u5B58\u50A8\u5DF2\u5B58\u5728","Test if the specified storage exists.":"\u6D4B\u8BD5\u6307\u5B9A\u5B58\u50A8\u662F\u5426\u5B58\u5728\u3002","Storage _PARAM0_ exists":"\u5B58\u50A8 _PARAM0_ \u5B58\u5728","Execute a command":"\u6267\u884C\u547D\u4EE4","This action executes the specified command.":"\u8FD9\u4E2A\u52A8\u4F5C\u6267\u884C\u6307\u5B9A\u7684\u547D\u4EE4\u3002","Execute _PARAM0_":"\u6267\u884C _PARAM0_","Command":"\u547D\u4EE4","Conversion":"\u8F6C\u6362","Text > Number":"\u6587\u5B57 > \u6570\u5B57","Convert the text to a number":"\u5C06\u6587\u672C\u8F6C\u6362\u4E3A\u6570\u5B57","Text to convert to a number":"\u8981\u8F6C\u6362\u6210\u6570\u5B57\u7684\u6587\u672C","Number > Text":"\u6570\u5B57 > \u6587\u5B57","Convert the result of the expression to text":"\u8F6C\u6362\u8868\u8FBE\u5F0F\u7684\u7ED3\u679C\u81F3\u6587\u672C","Expression to be converted to text":"\u8981\u8F6C\u6362\u4E3A\u6587\u672C\u7684\u8868\u8FBE\u5F0F","Number > Text (without scientific notation)":"\u6570\u5B57 > \u6587\u672C\uFF08\u6CA1\u6709\u79D1\u5B66\u8BB0\u6570\u6CD5\uFF09","Convert the result of the expression to text, without using the scientific notation":"\u5C06\u8868\u8FBE\u5F0F\u7684\u7ED3\u679C\u8F6C\u6362\u4E3A\u6587\u672C\uFF0C\u800C\u4E0D\u4F7F\u7528\u79D1\u5B66\u8BB0\u6570\u6CD5","Degrees > Radians":"\u5EA6 >> \u5F27\u5EA6","Converts the angle, expressed in degrees, into radians":"\u5C06\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u8868\u793A\uFF09\u8F6C\u6362\u4E3A\u5F27\u5EA6","Radians > Degrees":"\u5F27\u5EA6 > \u5EA6","Converts the angle, expressed in radians, into degrees":"\u5C06\u4EE5\u5F27\u5EA6\u8868\u793A\u7684\u89D2\u5EA6\u8F6C\u6362\u4E3A\u5EA6\u6570","Angle, in radians":"\u4EE5\u5F27\u5EA6\u4E3A\u5355\u4F4D\u7684\u89D2\u5EA6","Convert variable to JSON":"\u5C06\u53D8\u91CF\u8F6C\u6362\u4E3A JSON","Convert a variable to JSON":"\u5C06\u53D8\u91CF\u8F6C\u6362\u4E3A JSON","JSON":"JSON","The variable to be stringified":"\u8981\u5B57\u7B26\u4E32\u5316\u7684\u53D8\u91CF","Convert global variable to JSON":"\u5C06\u5168\u5C40\u53D8\u91CF\u8F6C\u6362\u4E3AJSON","Convert a global variable to JSON":"\u5C06\u5168\u5C40\u53D8\u91CF\u8F6C\u6362\u4E3AJSON","The global variable to be stringified":"\u5168\u5C40\u53D8\u91CF\u88AB\u5B57\u7B26\u4E32\u5316","Convert object variable to JSON":"\u5C06\u5BF9\u8C61\u53D8\u91CF\u8F6C\u6362\u4E3AJSON","Convert an object variable to JSON":"\u5C06\u5BF9\u8C61\u53D8\u91CF\u8F6C\u6362\u4E3AJSON","The object with the variable":"\u4E0E\u53D8\u91CF\u7684\u5BF9\u8C61","The object variable to be stringified":"\u8981\u88AB\u5B57\u7B26\u4E32\u5316\u7684\u5BF9\u8C61\u53D8\u91CF","Convert JSON to a scene variable":"\u8F6C\u6362 JSON \u4E3A\u573A\u666F\u53D8\u91CF","Parse a JSON object and store it into a scene variable":"\u89E3\u6790 JSON \u5BF9\u8C61\u5E76\u5C06\u5176\u5B58\u50A8\u5230\u573A\u666F\u53D8\u91CF\u4E2D","Convert JSON string _PARAM0_ and store it into variable _PARAM1_":"\u8F6C\u6362 JSON \u5B57\u7B26\u4E32 _PARAM0_ \u5E76\u5B58\u50A8\u5230\u53D8\u91CF _PARAM1_","JSON string":"JSON \u5B57\u7B26\u4E32","Variable where store the JSON object":"\u5B58\u50A8JSON\u5BF9\u8C61\u7684\u53D8\u91CF","Convert JSON to global variable":"\u5C06JSON\u8F6C\u6362\u4E3A\u5168\u5C40\u53D8\u91CF","Parse a JSON object and store it into a global variable":"\u89E3\u6790\u4E00\u4E2AJSON\u5BF9\u8C61\u5E76\u5C06\u5176\u5B58\u50A8\u5230\u4E00\u4E2A\u5168\u5C40\u53D8\u91CF\u4E2D","Convert JSON string _PARAM0_ and store it into global variable _PARAM1_":"\u8F6C\u6362 JSON \u5B57\u7B26\u4E32 _PARAM0_ \u5E76\u5B58\u50A8\u5230\u5168\u5C40\u53D8\u91CF _PARAM1_","Global variable where store the JSON object":"\u5B58\u50A8JSON\u5BF9\u8C61\u7684\u5168\u5C40\u53D8\u91CF","Convert JSON to a variable":"\u5C06 JSON \u8F6C\u6362\u4E3A\u53D8\u91CF","Parse a JSON object and store it into a variable":"\u89E3\u6790\u4E00\u4E2A JSON \u5BF9\u8C61\u5E76\u5C06\u5176\u5B58\u50A8\u5230\u4E00\u4E2A\u53D8\u91CF\u4E2D","Variable where to store the JSON object":"\u5B58\u50A8 JSON \u5BF9\u8C61\u7684\u53D8\u91CF","Convert JSON to object variable":"\u5C06JSON\u8F6C\u6362\u4E3A\u5BF9\u8C61\u53D8\u91CF","Parse a JSON object and store it into an object variable":"\u89E3\u6790JSON\u5BF9\u8C61\u5E76\u5C06\u5176\u5B58\u50A8\u5230\u5BF9\u8C61\u53D8\u91CF\u4E2D","Parse JSON string _PARAM0_ and store it into variable _PARAM2_ of _PARAM1_":"\u89E3\u6790JSON\u5B57\u7B26\u4E32_PARAM0_\u5E76\u5C06\u5176\u5B58\u50A8\u5230_PARAM1_\u7684\u53D8\u91CF_PARAM2_\u4E2D","Object variable where store the JSON object":"\u5B58\u50A8JSON\u5BF9\u8C61\u7684\u5BF9\u8C61\u53D8\u91CF","Common features that can be used for all objects in GDevelop.":"\u53EF\u7528\u4E8E GDevelop \u4E2D\u6240\u6709\u5BF9\u8C61\u7684\u5171\u540C\u7279\u5F81\u3002","Movement using forces":"\u4F7F\u7528\u529B\u79FB\u52A8","Base object":"\u57FA\u5BF9\u8C61","Compare the X position of the object.":"\u6BD4\u8F83\u5BF9\u8C61\u7684 X \u4F4D\u7F6E\u3002","the X position":"X \u4F4D\u7F6E","Change the X position of an object.":"\u66F4\u6539\u5BF9\u8C61\u7684 X \u4F4D\u7F6E\u3002","Compare the Y position of an object.":"\u6BD4\u8F83\u5BF9\u8C61\u7684 Y \u4F4D\u7F6E","the Y position":"Y \u4F4D\u7F6E","Change the Y position of an object.":"\u66F4\u6539\u5BF9\u8C61\u7684 Y \u4F4D\u7F6E\u3002","Change the position of an object.":"\u66F4\u6539\u5BF9\u8C61\u7684\u4F4D\u7F6E\u3002","Change the position of _PARAM0_: _PARAM1_ _PARAM2_ (x axis), _PARAM3_ _PARAM4_ (y axis)":"\u66F4\u6539_PARAM0_\u7684\u4F4D\u7F6E: _PARAM1_ _PARAM2_ (x \u8F74), _PARAM3_ _PARAM4_ (y \u8F74)","Modification's sign":"\u4FEE\u6539\u7B26\u53F7","Center position":"\u4E2D\u5FC3\u4F4D\u7F6E","Change the position of an object, using its center.":"\u4EE5\u5BF9\u8C61\u7684\u4E2D\u5FC3\u4F4D\u7F6E\u66F4\u6539\u5176\u4F4D\u7F6E\u3002","Change the position of the center of _PARAM0_: _PARAM1_ _PARAM2_ (x axis), _PARAM3_ _PARAM4_ (y axis)":"\u66F4\u6539_PARAM0_\u7684\u4E2D\u5FC3\u4F4D\u7F6E: _PARAM1_ _PARAM2_ (x \u8F74), _PARAM3_ _PARAM4_ (y \u8F74)","Center X position":"\u4E2D\u5FC3 X \u4F4D\u7F6E","the X position of the center of rotation":"\u65CB\u8F6C\u4E2D\u5FC3\u7684 X \u4F4D\u7F6E","the X position of the center":"\u4E2D\u5FC3\u7684 X \u4F4D\u7F6E","Center Y position":"\u4E2D\u5FC3 Y \u4F4D\u7F6E","the Y position of the center of rotation":"\u65CB\u8F6C\u4E2D\u5FC3\u7684 Y \u4F4D\u7F6E","the Y position of the center":"\u4E2D\u5FC3\u7684 Y \u4F4D\u7F6E","Bounding box left position":"\u8FB9\u6846\u5DE6\u4FA7\u4F4D\u7F6E","the bounding box (the area encapsulating the object) left position":"\u8FB9\u754C\u6846(\u5C01\u88C5\u7269\u4F53\u7684\u533A\u57DF)\u5DE6\u4F4D\u7F6E","the bounding box left position":"\u8FB9\u754C\u6846\u5DE6\u4FA7\u4F4D\u7F6E","Position \u276F Bounding Box":"\u4F4D\u7F6E \u276F \u8FB9\u6846","Bounding box top position":"\u8FB9\u754C\u6846\u9876\u90E8\u4F4D\u7F6E","the bounding box (the area encapsulating the object) top position":"\u8FB9\u754C\u6846(\u5C01\u88C5\u7269\u4F53\u7684\u533A\u57DF)\u9876\u4F4D\u7F6E","the bounding box top position":"\u8FB9\u754C\u6846\u9876\u90E8\u4F4D\u7F6E","Bounding box right position":"\u8FB9\u754C\u6846\u53F3\u4FA7\u4F4D\u7F6E","the bounding box (the area encapsulating the object) right position":"\u8FB9\u754C\u6846(\u5C01\u88C5\u7269\u4F53\u7684\u533A\u57DF)\u53F3\u4F4D\u7F6E","the bounding box right position":"\u8FB9\u754C\u6846\u53F3\u4FA7\u4F4D\u7F6E","Bounding box bottom position":"\u8FB9\u754C\u6846\u5E95\u90E8\u4F4D\u7F6E","the bounding box (the area encapsulating the object) bottom position":"\u8FB9\u6846(\u5BF9\u8C61\u5C01\u88C5\u533A\u57DF)\u5E95\u90E8\u4F4D\u7F6E","the bounding box bottom position":"\u8FB9\u754C\u6846\u5E95\u90E8\u4F4D\u7F6E","Bounding box center X position":"\u8FB9\u754C\u6846\u4E2D\u5FC3 X \u4F4D\u7F6E","the bounding box (the area encapsulating the object) center X position":"\u8FB9\u754C\u6846 (\u5BF9\u8C61\u5C01\u88C5\u533A\u57DF) \u4E2D\u5FC3 X \u4F4D\u7F6E","the bounding box center X position":"\u8FB9\u754C\u6846\u4E2D\u5FC3 X \u4F4D\u7F6E","Bounding box center Y position":"\u8FB9\u754C\u6846\u4E2D\u5FC3 Y \u4F4D\u7F6E","the bounding box (the area encapsulating the object) center Y position":"\u8FB9\u754C\u6846(\u5C01\u88C5\u7269\u4F53\u7684\u533A\u57DF)\u4E2D\u5FC3Y\u4F4D\u7F6E","the bounding box center Y position":"\u8FB9\u754C\u6846\u4E2D\u5FC3Y\u4F4D\u7F6E","Put around a position":"\u653E\u5728\u67D0\u4F4D\u7F6E\u9644\u8FD1","Position the center of the given object around a position, using the specified angle and distance.":"\u4F7F\u7528\u6307\u5B9A\u7684\u89D2\u5EA6\u548C\u8DDD\u79BB\uFF0C\u5C06\u7ED9\u5B9A\u5BF9\u8C61\u7684\u4E2D\u5FC3\u56F4\u7ED5\u4E00\u4E2A\u4F4D\u7F6E\u5B9A\u4F4D\u3002","Put _PARAM0_ around _PARAM1_;_PARAM2_, with an angle of _PARAM4_ degrees and _PARAM3_ pixels distance.":"\u628A _PARAM0_ \u56F4\u7E5E _PARAM1_ \uFF1B _PARAM2_ \uFF0C\u4EE5 _PARAM4_ \u89D2\u5EA6\u548C _PARAM3_ \u50CF\u7D20\u8DDD\u79BB\u3002","Change the angle of rotation of an object (in degrees). For 3D objects, this is the rotation around the Z axis.":"\u66F4\u6539\u5BF9\u8C61\u7684\u65CB\u8F6C\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002\u5BF9\u4E8E 3D \u5BF9\u8C61\uFF0C\u8FD9\u662F\u56F4\u7ED5 Z \u8F74\u7684\u65CB\u8F6C\u3002","Rotate":"\u65CB\u8F6C","Rotate an object, clockwise if the speed is positive, counterclockwise otherwise. For 3D objects, this is the rotation around the Z axis.":"\u65CB\u8F6C\u5BF9\u8C61\uFF0C\u5F53\u901F\u5EA6\u4E3A\u6B63\u65F6\u987A\u65F6\u9488\u65CB\u8F6C\uFF0C\u53CD\u4E4B\u5219\u9006\u65F6\u9488\u65CB\u8F6C\u3002\u5BF9\u4E8E 3D \u5BF9\u8C61\uFF0C\u8FD9\u662F\u56F4\u7ED5 Z \u8F74\u7684\u65CB\u8F6C\u3002","Rotate _PARAM0_ at speed _PARAM1_ deg/second":"\u4EE5 _PARAM1_deg/\u79D2\u7684\u901F\u5EA6\u65CB\u8F6C _PARAM0_","Rotate toward angle":"\u5411\u89D2\u65CB\u8F6C","Rotate an object towards an angle with the specified speed.":"\u4EE5\u6307\u5B9A\u901F\u5EA6\u5411\u4E00\u89D2\u5EA6\u65CB\u8F6C\u5BF9\u8C61\u3002","Rotate _PARAM0_ towards _PARAM1_ at speed _PARAM2_ deg/second":"\u4EE5 _PARAM2_deg/\u79D2\u7684\u901F\u5EA6\u65CB\u8F6C _PARAM0_ \u671D_PARAM1_","Angle to rotate towards (in degrees)":"\u8981\u5411\u4F4F\u65CB\u8F6C\u7684\u89D2\u5EA6 ( \u4EE5\u5EA6\u4E3A\u5355\u4F4D )","Enter 0 for an immediate rotation.":"\u8F93\u5165 0 \u8868\u793A\u7ACB\u5373\u65CB\u8F6C.","Rotate toward position":"\u5411\u4E00\u4F4D\u7F6E\u65CB\u8F6C","Rotate an object towards a position, with the specified speed.":"\u65CB\u8F6C\u7269\u4F53\u671D\u5411\u4E00\u4E2A\u4F4D\u7F6E\uFF0C\u7528\u6307\u5B9A\u7684\u901F\u5EA6\u3002","Rotate _PARAM0_ towards _PARAM1_;_PARAM2_ at speed _PARAM3_ deg/second":"\u65CB\u8F6C _PARAM0_ \u671D\u7740_PARAM1_; _PARAM2_ \u4EE5\u901F\u5EA6 _PARAM3_ deg/\u79D2","Rotate toward another object":"\u671D\u53E6\u4E00\u4E2A\u5BF9\u8C61\u65CB\u8F6C","Rotate an object towards another object, with the specified speed. Note that if multiple instances of the target object are picked, only the first one will be used. Use a For Each event or actions like \"Pick nearest object\", \"Pick a random object\" to refine the choice of the target object.":"\u4EE5\u6307\u5B9A\u7684\u901F\u5EA6\u5C06\u7269\u4F53\u65CB\u8F6C\u671D\u5411\u53E6\u4E00\u4E2A\u7269\u4F53\u3002\u8BF7\u6CE8\u610F\uFF0C\u5982\u679C\u9009\u62E9\u4E86\u76EE\u6807\u7269\u4F53\u7684\u591A\u4E2A\u5B9E\u4F8B\uFF0C\u5219\u53EA\u4F1A\u4F7F\u7528\u7B2C\u4E00\u4E2A\u3002\u4F7F\u7528\u201C\u5FAA\u73AF\u904D\u5386\u201D\u4E8B\u4EF6\u6216\u201C\u9009\u62E9\u6700\u8FD1\u7684\u7269\u4F53\u201D\u3001\u201C\u9009\u62E9\u968F\u673A\u7269\u4F53\u201D\u7B49\u64CD\u4F5C\u6765\u7EC6\u5316\u76EE\u6807\u7269\u4F53\u7684\u9009\u62E9\u3002","Target object":"\u76EE\u6807\u5BF9\u8C61","Add a force":"\u6DFB\u52A0\u529B","Add a force to an object. The object will move according to all of the forces it has.":"\u5411\u5BF9\u8C61\u6DFB\u52A0\u4E00\u4E2A\u529B\u3002\u7269\u4F53\u5C06\u6839\u636E\u5B83\u6240\u62E5\u6709\u7684\u6240\u6709\u529B\u79FB\u52A8\u3002","Add to _PARAM0_ _PARAM3_ force of _PARAM1_ p/s on X axis and _PARAM2_ p/s on Y axis":"\u6DFB\u52A0 _PARAM0_ _PARAM3_ \u529B\u5728 _PARAM1_ p/s X \u8F74\u4E0A \u548C _PARAM2_ p/s Y \u8F74\u4E0A","Speed on X axis (in pixels per second)":"X\u8F74\u4E0A\u7684\u901F\u5EA6\uFF08\u50CF\u7D20\u6BCF\u79D2\uFF09","Speed on Y axis (in pixels per second)":"Y\u8F74\u4E0A\u7684\u901F\u5EA6\uFF08\u50CF\u7D20\u6BCF\u79D2\uFF09","Force multiplier":"\u529B\u91CF\u500D\u589E","Add a force (angle)":"\u6DFB\u52A0\u4E00\u4E2A\u529B \uFF08\u89D2\uFF09","Add a force to an object. The object will move according to all of the forces it has. This action creates the force using the specified angle and length.":"\u5411\u5BF9\u8C61\u6DFB\u52A0\u4E00\u4E2A\u529B\u3002\u7269\u4F53\u5C06\u6839\u636E\u5B83\u6240\u62E5\u6709\u7684\u6240\u6709\u529B\u79FB\u52A8\u3002\u6B64\u52A8\u4F5C\u4F7F\u7528\u6307\u5B9A\u7684\u89D2\u5EA6\u548C\u957F\u5EA6\u521B\u5EFA\u529B\u3002","Add to _PARAM0_ _PARAM3_ force, angle: _PARAM1_ degrees and length: _PARAM2_ pixels":"\u6DFB\u52A0\u5230 _PARAM0_ _PARAM3_ \u529B, \u89D2\u5EA6: _PARAM1_ \u5EA6\u548C\u957F\u5EA6: _PARAM2_ \u50CF\u7D20","Add a force to move toward a position":"\u6DFB\u52A0\u4E00\u4E2A\u529B\u8D70\u5411\u67D0\u4F4D\u7F6E","Add a force to an object to make it move toward a position.":"\u6DFB\u52A0\u4E00\u4E2A\u529B\u4F7F\u5BF9\u8C61\u8D70\u5411\u67D0\u4E2A\u4F4D\u7F6E","Move _PARAM0_ toward _PARAM1_;_PARAM2_ with _PARAM4_ force of _PARAM3_ pixels":"\u5C06 _PARAM0_ \u79FB\u52A8\u5230 _PARAM1_; _PARAM2_ \u548C _PARAM4_ \u529B\u7684 _PARAM3_ \u50CF\u7D20","Stop the object":"\u505C\u6B62\u5BF9\u8C61","Stop the object by deleting all of its forces.":"\u901A\u8FC7\u5220\u9664\u6240\u6709\u7684\u529B\u6765\u505C\u6B62\u5BF9\u8C61\u3002","Stop _PARAM0_ (remove all forces)":"\u505C\u6B62 _PARAM0_ (\u79FB\u9664\u6240\u6709\u529B\u91CF)","Delete the object":"\u5220\u9664\u6B64\u5BF9\u8C61","Delete the specified object.":"\u5220\u9664\u6307\u5B9A\u7684\u5BF9\u8C61\u3002","Delete _PARAM0_":"\u5220\u9664 _PARAM0_","Z order":"Z \u987A\u5E8F","Modify the Z-order of an object":"\u4FEE\u6539\u5BF9\u8C61\u7684 Z \u987A\u5E8F","the z-order":"z-\u987A\u5E8F","Move the object to a different layer.":"\u5C06\u5176\u79FB\u81F3\u4E0D\u540C\u7684\u5217\u8868\u3002","Put _PARAM0_ on the layer _PARAM1_":"\u628A _PARAM0_ \u653E\u5728\u56FE\u5C42 _PARAM1_","Move it to this layer":"\u5C06\u5176\u79FB\u52A8\u5230\u6B64\u5C42","Change object variable value":"\u66F4\u6539\u5BF9\u8C61\u53D8\u91CF\u7684\u503C","Modify the number value of an object variable.":"\u4FEE\u6539\u5BF9\u8C61\u53D8\u91CF\u7684\u6570\u503C\u3002","the variable _PARAM1_":"\u53D8\u91CF _PARAM1_","Modify the text of an object variable.":"\u4FEE\u6539\u5BF9\u8C61\u53D8\u91CF\u7684\u6587\u672C\u3002","Modify the boolean value of an object variable.":"\u4FEE\u6539\u5BF9\u8C61\u53D8\u91CF\u7684\u5E03\u5C14\u503C\u3002","Change the variable _PARAM1_ of _PARAM0_: _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u53D8\u91CF _PARAM1_\uFF1A_PARAM2_","Object variable value":"\u5BF9\u8C61\u53D8\u91CF\u503C","Compare the number value of an object variable.":"\u6BD4\u8F83\u5BF9\u8C61\u53D8\u91CF\u7684\u6570\u503C\u3002","Compare the text of an object variable.":"\u6BD4\u8F83\u5BF9\u8C61\u53D8\u91CF\u7684\u6587\u672C\u3002","Compare the boolean value of an object variable.":"\u6BD4\u8F83\u5BF9\u8C61\u53D8\u91CF\u7684\u5E03\u5C14\u503C\u3002","The variable _PARAM1_ of _PARAM0_ is _PARAM2_":"_PARAM0_ \u7684\u53D8\u91CF _PARAM1_ \u662F _PARAM2_","the text of variable _PARAM1_":"\u53D8\u91CF _PARAM1_ \u7684\u6587\u672C","Set the boolean value of variable _PARAM1_ of _PARAM0_ to _PARAM2_":"\u5C06 _PARAM0_ \u7684\u53D8\u91CF _PARAM1_ \u7684\u5E03\u5C14\u503C\u8BBE\u7F6E\u4E3A _PARAM2_","Toggles the boolean value of an object variable.":"\u5207\u6362\u5BF9\u8C61\u53D8\u91CF\u7684\u5E03\u5C14\u503C\u3002","Toggle the boolean value of variable _PARAM1_ of _PARAM0_":"\u5207\u6362_PARAM0_\u53D8\u91CF_PARAM1_ \u7684\u5E03\u5C14\u503C","Check if the specified child of the object structure variable exists.":"\u68C0\u67E5\u5BF9\u8C61\u7ED3\u6784\u53D8\u91CF\u7684\u6307\u5B9A\u5B50\u9879\u662F\u5426\u5B58\u5728\u3002","Child _PARAM2_ of variable _PARAM1_ of _PARAM0_ exists":"_PARAM0_ \u7684\u53D8\u91CF _PARAM1_ \u7684\u5B50 _PARAM2_ \u5B58\u5728","Variables \u276F Arrays and structures":"\u53D8\u91CF \u276F \u6570\u7EC4\u548C\u7ED3\u6784","Remove a child from an object structure variable.":"\u4ECE\u5BF9\u8C61\u7ED3\u6784\u53D8\u91CF\u4E2D\u5220\u9664\u4E00\u4E2A\u5B50\u9879\u3002","Remove child _PARAM2_ from variable _PARAM1_ of _PARAM0_":"\u4ECE _PARAM0_ \u7684\u53D8\u91CF _PARAM1_ \u4E2D\u5220\u9664\u5B50 _PARAM2_","Remove all the children from the object array or structure variable.":"\u4ECE\u5BF9\u8C61\u6570\u7EC4\u6216\u7ED3\u6784\u53D8\u91CF\u4E2D\u5220\u9664\u6240\u6709\u5B50\u9879\u3002","Clear children from variable _PARAM1_ of _PARAM0_":"\u4ECE _PARAM0_ \u7684\u53D8\u91CF _PARAM1_ \u4E2D\u5220\u9664\u5B50 _PARAM2_","Hide":"\u9690\u85CF","Hide the specified object.":"\u9690\u85CF\u6307\u5B9A\u5BF9\u8C61\u3002","Hide _PARAM0_":"\u9690\u85CF _PARAM0_","Show the specified object.":"\u663E\u793A\u6307\u5B9A\u7684\u5BF9\u8C61\u3002","Show _PARAM0_":"\u663E\u793A _PARAM0_","Compare the angle, in degrees, of the specified object. For 3D objects, this is the angle around the Z axis.":"\u6BD4\u8F83\u6307\u5B9A\u5BF9\u8C61\u7684\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002\u5BF9\u4E8E 3D \u5BF9\u8C61\uFF0C\u8FD9\u662F\u56F4\u7ED5 Z \u8F74\u7684\u89D2\u5EA6\u3002","the angle (in degrees)":"\u89D2\u5EA6(\u4EE5\u5EA6\u4E3A\u5355\u4F4D)","Z-order":"Z \u987A\u5E8F","Compare the Z-order of the specified object.":"\u6BD4\u8F83\u6307\u5B9A\u5BF9\u8C61\u7684 Z-\u987A\u5E8F\u3002","the Z-order":"Z \u987A\u5E8F","Current layer":"\u5F53\u524D\u5C42","Check if the object is on the specified layer.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5728\u6307\u5B9A\u7684\u5C42\u4E0A\u3002","_PARAM0_ is on layer _PARAM1_":"_PARAM0_ \u4F4D\u4E8E\u5C42 _PARAM1_","Check if an object is visible.":"\u68C0\u67E5\u4E00\u4E2A\u5BF9\u8C61\u662F\u5426\u53EF\u89C1\u3002","_PARAM0_ is visible (not marked as hidden)":"_PARAM0_ \u662F\u53EF\u89C1\u7684(\u672A\u6807\u8BB0\u4E3A\u9690\u85CF)","Object is stopped (no forces applied on it)":"\u5BF9\u8C61\u5DF2\u505C\u6B62 (\u6CA1\u6709\u9002\u7528\u4E8E\u5B83\u7684\u529B)","Check if an object is not moving":"\u68C0\u67E5\u4E00\u4E2A\u5BF9\u8C61\u662F\u5426\u5728\u79FB\u52A8","_PARAM0_ is stopped":"_PARAM0_ \u5DF2\u505C\u6B62","Speed (from forces)":"\u901F\u5EA6(\u6765\u81EA\u529B)","Compare the overall speed of an object":"\u6BD4\u8F83\u5BF9\u8C61\u6574\u4F53\u7684\u901F\u5EA6","the overall speed":"\u603B\u901F\u5EA6","Angle of movement (using forces)":"\u79FB\u52A8\u89D2\u5EA6 (\u4F7F\u7528\u529B)","Compare the angle of movement of an object according to the forces applied on it.":"\u6839\u636E\u65BD\u52A0\u5728\u7269\u4F53\u4E0A\u7684\u529B\u6765\u6BD4\u8F83\u7269\u4F53\u7684\u8FD0\u52A8\u89D2\u5EA6\u3002","Angle of movement of _PARAM0_ is _PARAM1_ (tolerance: _PARAM2_ degrees)":"_PARAM0_ \u7684\u79FB\u52A8\u89D2\u5EA6\u662F _PARAM1_ (\u516C\u5DEE: _PARAM2_ \u5EA6)","Angle of movement of _PARAM0_ is _PARAM1_ \u00B1 _PARAM2_\u00B0":"_PARAM0_ \u7684\u79FB\u52A8\u89D2\u5EA6\u4E3A _PARAM1_ \u00B1 _PARAM2_\u00B0","The boolean value of variable _PARAM1_ of object _PARAM0_ is _PARAM2_":"\u5BF9\u8C61 _PARAM0_ \u7684\u53D8\u91CF _PARAM1_ \u7684\u5E03\u5C14\u503C\u662F _PARAM2_","Add value to object array variable":"\u5411\u5BF9\u8C61\u6570\u7EC4\u53D8\u91CF\u6DFB\u52A0\u503C","Adds a text (string) to the end of an object array variable.":"\u5728\u5BF9\u8C61\u6570\u7EC4\u53D8\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u6587\u672C (\u5B57\u7B26\u4E32)\u3002","Add value _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"\u5C06\u503C _PARAM2_ \u6DFB\u52A0\u5230 _PARAM0_ \u7684\u6570\u7EC4\u53D8\u91CF _PARAM1_","Adds a number to the end of an object array variable.":"\u5C06\u4E00\u4E2A\u6570\u5B57\u6DFB\u52A0\u5230\u5BF9\u8C61\u6570\u7EC4\u53D8\u91CF\u7684\u672B\u5C3E\u3002","Adds a boolean to the end of an object array variable.":"\u5728\u5BF9\u8C61\u6570\u7EC4\u53D8\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u5E03\u5C14\u503C\u3002","Adds an existing variable to the end of an object array variable.":"\u5C06\u73B0\u6709\u53D8\u91CF\u6DFB\u52A0\u5230\u5BF9\u8C61\u6570\u7EC4\u53D8\u91CF\u7684\u7ED3\u5C3E\u3002","Add variable _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"\u5C06\u53D8\u91CF _PARAM2_ \u6DFB\u52A0\u5230 _PARAM0_ \u7684\u6570\u7EC4\u53D8\u91CF _PARAM1_","The content of the object variable will *be copied* and added at the end of the array.":"\u5BF9\u8C61\u53D8\u91CF\u7684\u5185\u5BB9\u5C06*\u88AB\u590D\u5236*\u5E76\u6DFB\u52A0\u5230\u6570\u7EC4\u7684\u672B\u5C3E\u3002","Add text _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"\u5C06\u6587\u672C _PARAM2_ \u6DFB\u52A0\u5230 _PARAM0_ \u7684\u6570\u7EC4\u53D8\u91CF _PARAM1_","Add number _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"\u5C06\u6570\u5B57 _PARAM2_ \u6DFB\u52A0\u5230 _PARAM0_ \u7684\u6570\u7EC4\u53D8\u91CF _PARAM1_","Add boolean _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"\u5C06\u5E03\u5C14\u503C _PARAM2_ \u6DFB\u52A0\u5230 _PARAM0_ \u7684\u6570\u7EC4\u53D8\u91CF _PARAM1_","Removes a variable at the specified index of an object array variable.":"\u5728\u5BF9\u8C61\u6570\u7EC4\u53D8\u91CF\u7684\u6307\u5B9A\u7D22\u5F15\u5904\u5220\u9664\u53D8\u91CF","Remove variable at index _PARAM2_ from array variable _PARAM1_ of _PARAM0_":"\u4ECE _PARAM0_ \u7684\u6570\u7EC4\u53D8\u91CF _PARAM1_ \u79FB\u9664\u7D22\u5F15 _PARAM2_ \u7684\u53D8\u91CF","Compare the number of children in an object array variable.":"\u6BD4\u8F83\u5BF9\u8C61\u6570\u7EC4\u53D8\u91CF\u4E2D\u5B50\u9879\u7684\u6570\u91CF\u3002","The number of children in the array variable _PARAM1_":"\u6570\u7EC4\u53D8\u91CF _PARAM1_ \u4E2D\u7684\u5B50\u7EA7\u6570","Get the value of the first element of an object array variable, if it is a text (string) variable.":"\u83B7\u53D6\u5BF9\u8C61\u6570\u7EC4\u53D8\u91CF\u7684\u7B2C\u4E00\u4E2A\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u6587\u672C(\u5B57\u7B26\u4E32) \u53D8\u91CF\u3002","Get the value of the first element of an object array variable, if it is a number variable.":"\u83B7\u53D6\u5BF9\u8C61\u6570\u7EC4\u53D8\u91CF\u7684\u7B2C\u4E00\u4E2A\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u4E00\u4E2A\u6570\u5B57\u53D8\u91CF\u3002","Get the value of the last element of an object array variable, if it is a text (string) variable.":"\u83B7\u53D6\u5BF9\u8C61\u6570\u7EC4\u53D8\u91CF\u7684\u6700\u540E\u4E00\u4E2A\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u6587\u672C(\u5B57\u7B26\u4E32) \u53D8\u91CF\u3002","Get the value of the last element of an object array variable, if it is a number variable.":"\u83B7\u53D6\u5BF9\u8C61\u6570\u7EC4\u53D8\u91CF\u7684\u6700\u540E\u4E00\u4E2A\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u4E00\u4E2A\u6570\u5B57\u53D8\u91CF\u3002","Behavior activated":"\u884C\u4E3A\u662F\u6FC0\u6D3B\u7684","Check if the behavior is activated for the object.":"\u68C0\u67E5\u5BF9\u8C61\u7684\u884C\u4E3A\u662F\u5426\u88AB\u6FC0\u6D3B\u3002","Behavior _PARAM1_ of _PARAM0_ is activated":"_PARAM0_ \u7684\u884C\u4E3A _PARAM1_ \u662F\u6FC0\u6D3B\u7684","De/activate a behavior":"\u7981/\u6FC0\u6D3B \u4E00\u4E2A\u884C\u4E3A","De/activate the behavior for the object.":"\u7981/\u6FC0\u6D3B \u5BF9\u8C61\u7684\u884C\u4E3A","Activate behavior _PARAM1_ of _PARAM0_: _PARAM2_":"\u6FC0\u6D3B _PARAM0_ \u7684\u884C\u4E3A _PARAM1_ : _PARAM2_","Activate?":"\u6FC0\u6D3B\u7684?","Add a force to move toward an object":"\u6DFB\u52A0\u4E00\u4E2A\u529B\u79FB\u52A8\u5411\u67D0\u5BF9\u8C61","Add a force to an object to make it move toward another.":"\u6DFB\u52A0\u529B\u5230\u4E00\u4E2A\u5BF9\u8C61\u4F7F\u5176\u79FB\u52A8\u5411\u53E6\u4E00\u4E2A\u5BF9\u8C61","Move _PARAM0_ toward _PARAM1_ with _PARAM3_ force of _PARAM2_ pixels":"\u5C06 _PARAM0_ \u79FB\u52A8\u5230 _PARAM1_ \u548C _PARAM3_ \u529B\u7684 _PARAM2_ \u50CF\u7D20","Target Object":"\u76EE\u6807\u5BF9\u8C61","Add a force to move around an object":"\u6DFB\u52A0\u4E00\u4E2A\u529B\u79FB\u52A8\u5230\u67D0\u5BF9\u8C61\u9644\u8FD1","Add a force to an object to make it rotate around another.\nNote that the movement is not precise, especially if the speed is high.\nTo position an object around a position more precisely, use the actions in category \"Position\".":"\u7ED9\u7269\u4F53\u589E\u52A0\u4E00\u4E2A\u529B\u91CF\u4F7F\u5176\u56F4\u7ED5\u53E6\u4E00\u4E2A\u7269\u4F53\u65CB\u8F6C\u3002\n\u8BF7\u6CE8\u610F\uFF0C\u79FB\u52A8\u901F\u5EA6\u5E76\u4E0D\u7CBE\u786E\uFF0C\u7279\u522B\u662F\u5728\u901F\u5EA6\u5F88\u9AD8\u7684\u60C5\u51B5\u4E0B\u3002\n\u8981\u66F4\u7CBE\u786E\u5730\u5C06\u7269\u4F53\u7F6E\u4E8E\u67D0\u4E2A\u4F4D\u7F6E\u5468\u56F4\uFF0C\u8BF7\u4F7F\u7528\u201C\u4F4D\u7F6E\u201D\u7C7B\u522B\u4E2D\u7684\u52A8\u4F5C\u3002","Rotate _PARAM0_ around _PARAM1_ at _PARAM2_ deg/sec and _PARAM3_ pixels away":"\u65CB\u8F6C _PARAM0_ \u5230 _PARAM1_ \u7684 _PARAM3_ \u9644\u8FD1\uFF0C\u901F\u5EA6 _PARAM2_","Rotate around this object":"\u56F4\u7ED5\u65CB\u8F6C\u5230\u6B64\u5BF9\u8C61","Speed (in degrees per second)":"\u901F\u5EA6\uFF08\u5EA6\u6BCF\u79D2\uFF09","Distance (in pixels)":"\u8DDD\u79BB ( \u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D )","Put the object around another":"\u5C06\u8BE5\u5BF9\u8C61\u653E\u5728\u53E6\u4E00\u4E2A\u5BF9\u8C61\u9644\u8FD1","Position an object around another, with the specified angle and distance. The center of the objects are used for positioning them.":"\u5C06\u5BF9\u8C61\u653E\u7F6E\u5728\u53E6\u4E00\u4E2A\u5BF9\u8C61\u5468\u56F4\uFF0C\u6307\u5B9A\u89D2\u5EA6\u548C\u8DDD\u79BB\u3002\u5BF9\u8C61\u7684\u4E2D\u5FC3\u88AB\u7528\u6765\u5B9A\u4F4D\u5B83\u4EEC\u3002","Put _PARAM0_ around _PARAM1_, with an angle of _PARAM3_ degrees and _PARAM2_ pixels distance.":"\u5C06 _PARAM0_ \u653E\u5728 _PARAM1_ \u5468\u56F4\uFF0C\u89D2\u5EA6\u4E3A _PARAM3_ \u5EA6\uFF0C\u8DDD\u79BB\u4E3A _PARAM2_ \u50CF\u7D20\u3002","\"Center\" Object":"\u300C\u4E2D\u5FC3\u300D\u5BF9\u8C61","Separate objects":"\u8FDC\u79BB\u5BF9\u8C61","Move an object away from another using their collision masks.\nBe sure to call this action on a reasonable number of objects\nto avoid slowing down the game.":"\u4F7F\u7528\u7269\u4F53\u7684\u78B0\u649E\u906E\u7F69\u786E\u4FDD\u4E8C\u8005\u4E0D\u91CD\u53E0\uFF0C\u9002\u7528\u4E8E\u969C\u788D\u7269\u3001\u5899\u58C1\u3001\u5730\u9762\u7B49\u3002\n\u786E\u4FDD\u5728\u5408\u7406\u7684\u7269\u4F53\u4E0A\u8C03\u7528\u8FD9\u4E2A\u52A8\u4F5C\n\u4EE5\u907F\u514D\u653E\u6162\u6E38\u620F\u901F\u5EA6\u3002","Move _PARAM0_ away from _PARAM1_ (only _PARAM0_ will move)":"\u79FB\u52A8 _PARAM0_ \u8FDC\u79BB _PARAM1_ (\u4EC5 _PARAM0_ \u88AB\u79FB\u52A8)","Objects (won't move)":"\u5BF9\u8C61(\u4E0D\u4F1A\u79FB\u52A8)","Ignore objects that are touching each other on their edges, but are not overlapping (default: no)":"\u5FFD\u7565\u5728\u5176\u8FB9\u7F18\u76F8\u4E92\u89E6\u6478\u4F46\u4E0D\u91CD\u53E0\u7684\u5BF9\u8C61 (\u9ED8\u8BA4\uFF1A\u5426)","Point inside object":"\u5BF9\u8C61\u5185\u70B9","Test if a point is inside the object collision masks.":"\u6D4B\u8BD5\u67D0\u70B9\u662F\u5426\u5728\u5BF9\u8C61\u78B0\u649E\u906E\u7F69\u5185\u3002","_PARAM1_;_PARAM2_ is inside _PARAM0_":"_PARAM1_; _PARAM2_ \u5728 _PARAM0_ \u5185\u90E8","X position of the point":"\u70B9\u7684 X \u4F4D\u7F6E","Y position of the point":"\u70B9\u7684 Y \u4F4D\u7F6E","The cursor/touch is on an object":"\u5149\u6807/\u89E6\u6478\u5728\u5BF9\u8C61\u4E0A","Test if the cursor is over an object, or if the object is being touched.":"\u6D4B\u8BD5\u6E38\u6807\u662F\u5426\u8D85\u8FC7\u5BF9\u8C61\uFF0C\u6216\u5BF9\u8C61\u662F\u5426\u88AB\u89E6\u6478\u3002","The cursor/touch is on _PARAM0_":"\u5149\u6807/\u89E6\u6478\u5728 _PARAM0_ \u4E0A","Accurate test (yes by default)":"\u7CBE\u786E\u68C0\u6D4B(\u9ED8\u8BA4yes)","Value of an object timer":"\u5BF9\u8C61\u8BA1\u65F6\u5668\u7684\u503C","Test the elapsed time of an object timer.":"\u6D4B\u8BD5\u5BF9\u8C61\u8BA1\u65F6\u5668\u7ECF\u8FC7\u7684\u65F6\u95F4\u3002","The timer _PARAM1_ of _PARAM0_ is greater than _PARAM2_ seconds":"_PARAM0_ \u7684\u8BA1\u65F6\u5668 _PARAM1_ \u5927\u4E8E_PARAM2_ \u79D2","Compare the elapsed time of an object timer. This condition doesn't start the timer.":"\u6BD4\u8F83\u5BF9\u8C61\u8BA1\u65F6\u5668\u7684\u8FD0\u884C\u65F6\u95F4\u3002\u6B64\u6761\u4EF6\u4E0D\u542F\u52A8\u8BA1\u65F6\u5668\u3002","The timer _PARAM1_ of _PARAM0_ _PARAM2_ _PARAM3_ seconds":"_PARAM0_ _PARAM2_ _PARAM3_ \u79D2\u7684\u8BA1\u65F6\u5668 _PARAM1_","Object timer paused":"\u5BF9\u8C61\u8BA1\u65F6\u5668\u5DF2\u6682\u505C","Test if specified object timer is paused.":"\u6D4B\u8BD5\u662F\u5426\u6682\u505C\u6307\u5B9A\u5BF9\u8C61\u8BA1\u65F6\u5668\u3002","The timer _PARAM1_ of _PARAM0_ is paused":"_PARAM0_ \u7684\u8BA1\u65F6\u5668 _PARAM1_ \u5DF2\u6682\u505C","Start (or reset) an object timer":"\u5F00\u59CB(\u6216\u91CD\u7F6E) \u5BF9\u8C61\u8BA1\u65F6\u5668","Reset the specified object timer, if the timer doesn't exist it's created and started.":"\u91CD\u7F6E\u6307\u5B9A\u7684\u5BF9\u8C61\u8BA1\u65F6\u5668\uFF0C\u5982\u679C\u8BA1\u65F6\u5668\u4E0D\u5B58\u5728\uFF0C\u5219\u521B\u5EFA\u5E76\u542F\u52A8\u5B83\u3002","Start (or reset) the timer _PARAM1_ of _PARAM0_":"\u5F00\u59CB (\u6216\u91CD\u7F6E) _PARAM0_ \u7684\u8BA1\u65F6\u5668 _PARAM1_","Pause an object timer":"\u6682\u505C\u5BF9\u8C61\u8BA1\u65F6\u5668","Pause an object timer.":"\u6682\u505C\u5BF9\u8C61\u8BA1\u65F6\u5668\u3002","Pause timer _PARAM1_ of _PARAM0_":"\u6682\u505C_PARAM0_\u7684\u8BA1\u65F6\u5668 _PARAM1_","Unpause an object timer":"\u53D6\u6D88\u6682\u505C\u5BF9\u8C61\u8BA1\u65F6\u5668","Unpause an object timer.":"\u53D6\u6D88\u6682\u505C\u5BF9\u8C61\u8BA1\u65F6\u5668\u3002","Unpause timer _PARAM1_ of _PARAM0_":"\u53D6\u6D88\u6682\u505C_PARAM0_\u7684\u8BA1\u65F6\u5668_PARAM1_","Delete an object timer":"\u5220\u9664\u5BF9\u8C61\u8BA1\u65F6\u5668","Delete an object timer from memory.":"\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u5BF9\u8C61\u8BA1\u65F6\u5668\u3002","Delete timer _PARAM1_ of _PARAM0_ from memory":"\u4ECE\u5185\u5B58\u4E2D\u5220\u9664_PARAM0_\u7684\u8BA1\u65F6\u5668 _PARAM1_","X position of the object":"\u5BF9\u8C61\u7684 X \u4F4D\u7F6E","Y position of the object":"\u5BF9\u8C61\u7684 Y \u4F4D\u7F6E","Current angle, in degrees, of the object. For 3D objects, this is the angle around the Z axis.":"\u5BF9\u8C61\u7684\u5F53\u524D\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002\u5BF9\u4E8E 3D \u5BF9\u8C61\uFF0C\u8FD9\u662F\u56F4\u7ED5 Z \u8F74\u7684\u89D2\u5EA6\u3002","X coordinate of the sum of forces":"\u529B\u4E4B\u548C\u7684X \u5750\u6807","Y coordinate of the sum of forces":"\u529B\u4E4B\u548C\u7684Y\u5750\u6807","Angle of the sum of forces":"\u529B\u4E4B\u548C\u7684\u89D2\u5EA6","Angle of the sum of forces (in degrees)":"\u529B\u603B\u548C\u7684\u89D2\u5EA6(\u4EE5\u5EA6\u4E3A\u5355\u4F4D)","Length of the sum of forces":"\u529B\u4E4B\u548C\u7684\u957F\u5EA6","Width of the object":"\u5BF9\u8C61\u7684\u5BBD\u5EA6","Height of the object":"\u5BF9\u8C61\u7684\u9AD8\u5EA6","Z-order of an object":"\u5BF9\u8C61\u7684 Z \u987A\u5E8F","Distance between two objects":"\u4E24\u4E2A\u7269\u4F53\u4E4B\u95F4\u7684\u8DDD\u79BB","Square distance between two objects":"\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u7684\u5E73\u65B9\u8DDD\u79BB","Distance between an object and a position":"\u5BF9\u8C61\u548C\u4F4D\u7F6E\u4E4B\u95F4\u7684\u8DDD\u79BB","Square distance between an object and a position":"\u5BF9\u8C61\u548C\u4F4D\u7F6E\u4E4B\u95F4\u7684\u5E73\u65B9\u8DDD\u79BB","Number value of an object variable":"\u5BF9\u8C61\u53D8\u91CF\u7684\u6570\u503C","Number of children in an object array or structure variable":"\u5BF9\u8C61\u6570\u7EC4\u6216\u7ED3\u6784\u53D8\u91CF\u4E2D\u7684\u5B50\u9879\u6570","Text of an object variable":"\u5BF9\u8C61\u53D8\u91CF\u7684\u6587\u672C","Object timer value":"\u5BF9\u8C61\u8BA1\u65F6\u5668\u503C","Angle between two objects":"\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u7684\u89D2\u5EA6","Compute the angle between two objects (in degrees). If you need the angle to an arbitrary position, use AngleToPosition.":"\u8BA1\u7B97\u4E24\u4E2A\u7269\u4F53\u4E4B\u95F4\u7684\u89D2\u5EA6(\u4EE5\u5EA6\u4E3A\u5355\u4F4D)\u3002\u5982\u679C\u4F60\u9700\u8981\u4E00\u4E2A\u4EFB\u610F\u4F4D\u7F6E\u7684\u89D2\u5EA6\uFF0C\u4F7F\u7528 AngleToposition\u3002","Compute the X position when given an angle and distance relative to the starting object. This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"\u7ED9\u5B9A\u76F8\u5BF9\u4E8E\u8D77\u59CB\u5BF9\u8C61\u7684\u89D2\u5EA6\u548C\u8DDD\u79BB\uFF0C\u8BA1\u7B97 X \u4F4D\u7F6E\u3002\u4E5F\u88AB\u79F0\u4E3A\u5C06 2D \u77E2\u91CF\u4ECE\u6781\u5750\u6807\u8F6C\u5316\u4E3A\u76F4\u89D2\u5750\u6807\u3002","Compute the Y position when given an angle and distance relative to the starting object. This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"\u7ED9\u5B9A\u76F8\u5BF9\u4E8E\u8D77\u59CB\u5BF9\u8C61\u7684\u89D2\u5EA6\u548C\u8DDD\u79BB\uFF0C\u8BA1\u7B97 Y \u4F4D\u7F6E\u3002\u4E5F\u88AB\u79F0\u4E3A\u5C06 2D \u77E2\u91CF\u4ECE\u6781\u5750\u6807\u8F6C\u5316\u4E3A\u76F4\u89D2\u5750\u6807\u3002","Angle between an object and a position":"\u5BF9\u8C61\u548C\u4F4D\u7F6E\u4E4B\u95F4\u7684\u89D2\u5EA6","Compute the angle between the object center and a \"target\" position (in degrees). If you need the angle between two objects, use AngleToObject.":"\u8BA1\u7B97\u7269\u4F53\u4E2D\u5FC3\u548C\u201C\u76EE\u6807\u201D\u4F4D\u7F6E\u4E4B\u95F4\u7684\u89D2\u5EA6(\u4EE5\u5EA6\u4E3A\u5355\u4F4D)\u3002\u5982\u679C\u9700\u8981\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u7684\u89D2\u5EA6\uFF0C\u8BF7\u4F7F\u7528 AngleToObject\u3002","Enable effect _PARAM1_ on _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u4E0A\u542F\u7528_PARAM1_ \u6548\u679C: _PARAM2_","Set _PARAM2_ to _PARAM3_ for effect _PARAM1_ of _PARAM0_":"\u5C06 _PARAM2_ \u8BBE\u7F6E\u4E3A _PARAM3_ \u4EE5\u83B7\u53D6_PARAM0_ \u7684 _PARAM1_ \u6548\u679C","Enable _PARAM2_ for effect _PARAM1_ of _PARAM0_: _PARAM3_":"\u542F\u7528 _PARAM2_ \u5BF9_PARAM0_ \u7684 _PARAM1_ \u6548\u679C: _PARAM3_","Effect _PARAM1_ of _PARAM0_ is enabled":"_PARAM0_ \u7684\u7279\u6548 _PARAM1_ \u5DF2\u542F\u7528","Include in parent collision mask":"\u5305\u542B\u5728\u7236\u78B0\u649E\u906E\u7F69\u4E2D","Include or exclude a child from its parent collision mask.":"\u5728\u5176\u7236\u7EA7\u78B0\u649E\u906E\u7F69\u4E2D\u5305\u542B\u6216\u6392\u9664\u5B50\u7EA7\u3002","Include _PARAM0_ in parent object collision mask: _PARAM1_":"\u5728\u7236\u5BF9\u8C61\u78B0\u649E\u906E\u7F69\u4E2D\u5305\u542B _PARAM0_\uFF1A_PARAM1_","Create an object":"\u521B\u5EFA\u4E00\u4E2A\u5BF9\u8C61","Create an instance of the object at the specified position.The created object instance will be available for the next actions and sub-events.":"\u5728\u6307\u5B9A\u4F4D\u7F6E\u521B\u5EFA\u5BF9\u8C61\u5B9E\u4F8B\u3002\u521B\u5EFA\u7684\u5BF9\u8C61\u5B9E\u4F8B\u5C06\u5728\u63A5\u4E0B\u6765\u7684\u64CD\u4F5C\u548C\u5B50\u4E8B\u4EF6\u4E2D\u53EF\u7528\u3002","Create object _PARAM1_ at position _PARAM2_;_PARAM3_ (layer: _PARAM4_)":"\u5728\u4F4D\u7F6E_PARAM2_;_PARAM3_ \u521B\u5EFA\u5BF9\u8C61 _PARAM1_ (\u56FE\u5C42: _PARAM4_)","Object to create":"\u8981\u521B\u5EFA\u7684\u5BF9\u8C61","Create an object from its name":"\u4ECE\u5BF9\u8C61\u7684\u540D\u5B57\u521B\u5EFA\u4E00\u4E2A\u5BF9\u8C61","Among the objects of the specified group, this action will create the object with the specified name.":"\u5728\u6307\u5B9A\u7EC4\u7684\u5BF9\u8C61\u4E2D\uFF0C\u6B64\u64CD\u4F5C\u5C06\u521B\u5EFA\u5177\u6709\u6307\u5B9A\u540D\u79F0\u7684\u5BF9\u8C61\u3002","Among objects _PARAM1_, create object named _PARAM2_ at position _PARAM3_;_PARAM4_ (layer: _PARAM5_)":"\u5728\u5BF9\u8C61_PARAM1_\u4E2D, \u5728\u4F4D\u7F6E_PARAM3_;_PARAM4_ (\u5C42: _PARAM5_)","Group of potential objects":"\u6F5C\u5728\u5BF9\u8C61\u7EC4","Group containing objects that can be created by the action.":"\u5305\u542B\u53EF\u4EE5\u901A\u8FC7\u8BE5\u52A8\u4F5C\u521B\u5EFA\u7684\u5BF9\u8C61\u7EC4.","Name of the object to create":"\u8981\u521B\u5EFA\u7684\u5BF9\u8C61\u540D\u79F0","Text representing the name of the object to create. If no objects with this name are found in the group, no object will be created.":"\u4EE3\u8868\u8981\u521B\u5EFA\u7684\u5BF9\u8C61\u540D\u79F0\u7684\u6587\u672C\u3002\u5982\u679C\u6CA1\u6709\u5728\u7EC4\u4E2D\u627E\u5230\u5177\u6709\u6B64\u540D\u79F0\u7684\u5BF9\u8C61\uFF0C\u5C06\u4E0D\u4F1A\u521B\u5EFA\u5BF9\u8C61\u3002","Pick all object instances":"\u9009\u62E9\u6240\u6709\u7269\u4F53\u5B9E\u4F8B","Pick all instances of the specified object(s). When you pick all instances, the next conditions and actions of this event work on all of them.":"\u9009\u62E9\u6307\u5B9A\u5BF9\u8C61\u7684\u6240\u6709\u5B9E\u4F8B\u3002\u5F53\u60A8\u9009\u62E9\u6240\u6709\u5B9E\u4F8B\u65F6\uFF0C\u6B64\u4E8B\u4EF6\u7684\u4E0B\u4E00\u4E2A\u6761\u4EF6\u548C\u52A8\u4F5C\u90FD\u9002\u7528\u4E8E\u5B83\u4EEC\u3002","Pick all instances of _PARAM1_":"\u9009\u62E9 _PARAM1_ \u7684\u6240\u6709\u5B9E\u4F8B","Pick a random object":"\u6311\u9009\u4E00\u4E2A\u968F\u673A\u5BF9\u8C61","Pick one instance from all the specified objects. When an instance is picked, the next conditions and actions of this event work only on that object instance.":"\u4ECE\u6240\u6709\u6307\u5B9A\u7269\u4F53\u4E2D\u9009\u62E9\u4E00\u4E2A\u5B9E\u4F8B\u3002\u5F53\u9009\u62E9\u4E00\u4E2A\u5B9E\u4F8B\u65F6\uFF0C\u6B64\u4E8B\u4EF6\u7684\u4E0B\u4E00\u4E2A\u6761\u4EF6\u548C\u64CD\u4F5C\u4EC5\u9002\u7528\u4E8E\u8BE5\u7269\u4F53\u5B9E\u4F8B\u3002","Pick a random _PARAM1_":"\u6311\u9009\u4E00\u4E2A\u968F\u673A _PARAM1_","Pick nearest object":"\u6311\u9009\u6700\u8FD1\u7684\u5BF9\u8C61","Pick the instance of this object that is nearest to the specified position.":"\u9009\u62E9\u4E0E\u6307\u5B9A\u4F4D\u7F6E\u6700\u8FD1\u7684\u6B64\u5BF9\u8C61\u5B9E\u4F8B\u3002","Pick the _PARAM0_ that is nearest to _PARAM1_;_PARAM2_":"\u9009\u62E9 _PARAM0_ \u8DDD\u79BB_PARAM1_;_PARAM2_","Apply movement to all objects":"\u5C06\u79FB\u52A8\u5E94\u7528\u4E8E\u6240\u6709\u5BF9\u8C61","Moves all objects according to the forces they have. GDevelop calls this action at the end of the events by default.":"\u6839\u636E\u6240\u62E5\u6709\u7684\u529B\u91CF\u79FB\u52A8\u6240\u6709\u5BF9\u8C61\u3002 GDevelop\u9ED8\u8BA4\u5728\u4E8B\u4EF6\u7ED3\u675F\u65F6\u8C03\u7528\u8FD9\u4E2A\u52A8\u4F5C\u3002","An object is moving toward another (using forces)":"\u4E00\u4E2A\u5BF9\u8C61\u6B63\u5728\u5411\u53E6\u4E00\u4E2A\u5BF9\u8C61\u79FB\u52A8(\u4F7F\u7528\u529B)","Check if an object moves toward another.\nThe first object must move.":"\u68C0\u6D4B\u4E00\u4E2A\u5BF9\u8C61\u662F\u5426\u671D\u5411\u53E6\u4E00\u4E2A\u5BF9\u8C61\u79FB\u52A8.\n\u7B2C\u4E00\u4E2A\u5BF9\u8C61\u5FC5\u987B\u79FB\u52A8.","_PARAM0_ is moving toward _PARAM1_":"_PARAM0_ \u5411 _PARAM1_ \u79FB\u52A8","Compare the distance between two objects.\nIf condition is inverted, only objects that have a distance greater than specified to any other object will be picked.":"\u6BD4\u8F83\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u7684\u8DDD\u79BB.\n\u5982\u679C\u6761\u4EF6\u53CD\u8F6C\uFF0C\u4EC5\u62E5\u6709\u8DDD\u79BB\u6BD4\u53E6\u4E00\u4E2A\u5927\u7684\u5BF9\u8C61\u4F1A\u88AB\u6311\u9009","_PARAM0_ distance to _PARAM1_ is below _PARAM2_ pixels":"_PARAM0_ \u5230 _PARAM1_ \u7684\u8DDD\u79BB\u4F4E\u4E8E _PARAM2_ \u50CF\u7D20","Pick the instance of this object that is nearest to the specified position. If the condition is inverted, the instance farthest from the specified position is picked instead.":"\u9009\u62E9\u4E0E\u6307\u5B9A\u4F4D\u7F6E\u6700\u8FD1\u7684\u6B64\u5BF9\u8C61\u5B9E\u4F8B\u3002\u5982\u679C\u6761\u4EF6\u88AB\u53CD\u8F6C\uFF0C\u5219\u9009\u62E9\u79BB\u6307\u5B9A\u4F4D\u7F6E\u6700\u8FDC\u7684\u5B9E\u4F8B\u3002","Number of objects":"\u5BF9\u8C61\u6570\u76EE","Count how many of the specified objects are currently picked, and compare that number to a value. If previous conditions on the objects have not been used, this condition counts how many of these objects exist in the current scene.":"\u8BA1\u7B97\u5F53\u524D\u9009\u53D6\u7684\u6307\u5B9A\u5BF9\u8C61\u7684\u6570\u91CF\uFF0C\u5E76\u5C06\u8BE5\u6570\u91CF\u4E0E\u4E00\u4E2A\u503C\u8FDB\u884C\u6BD4\u8F83\u3002 \u5982\u679C\u5BF9\u8C61\u4E0A\u5148\u524D\u7684\u6761\u4EF6\u672A\u88AB\u4F7F\u7528\uFF0C\u6B64\u6761\u4EF6\u8BA1\u7B97\u5F53\u524D\u573A\u666F\u4E2D\u5B58\u5728\u7684\u8FD9\u4E9B\u5BF9\u8C61\u7684\u6570\u91CF\u3002","the number of _PARAM0_ objects":"_PARAM0_ \u5BF9\u8C61\u7684\u6570\u91CF","Number of object instances on the scene":"\u573A\u666F\u4E2D\u7684\u5BF9\u8C61\u5B9E\u4F8B\u6570","the number of instances of the specified objects living on the scene":"\u573A\u666F\u4E2D\u6307\u5B9A\u5BF9\u8C61\u7684\u5B9E\u4F8B\u6570","the number of _PARAM1_ living on the scene":"\u51FA\u73B0\u5728\u573A\u666F\u4E0A\u7684 _PARAM1_ \u7684\u6570\u91CF","Number of object instances currently picked":"\u5F53\u524D\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u6570","the number of instances picked by the previous conditions (or actions)":"\u88AB\u5148\u524D\u6761\u4EF6 (\u6216\u52A8\u4F5C) \u9009\u62E9\u7684\u5B9E\u4F8B\u6570\u91CF","the number of _PARAM0_ currently picked":"\u5F53\u524D\u9009\u62E9\u7684 _PARAM0_ \u7684\u6570\u91CF","Test the collision between two objects using their collision masks.":"\u4F7F\u7528\u78B0\u649E\u906E\u7F69\u6D4B\u8BD5\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u7684\u78B0\u649E\u3002","_PARAM0_ is in collision with _PARAM1_":"_PARAM0_ \u4E0E _PARAM1_ \u78B0\u649E","An object is turned toward another":"\u4E00\u4E2A\u5BF9\u8C61\u8F6C\u5411\u53E6\u4E00\u4E2A","Check if an object is turned toward another":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5DF2\u8F6C\u5411\u53E6\u4E00\u4E2A\u5BF9\u8C61\u3002","_PARAM0_ is rotated towards _PARAM1_":"_PARAM0_ \u8F6C\u5411\u5230 _PARAM1_","Name of the object":"\u5BF9\u8C61\u7684\u540D\u79F0","Name of the second object":"\u7B2C\u4E8C\u4E2A\u5BF9\u8C61\u7684\u540D\u79F0","Angle of tolerance, in degrees (0: minimum tolerance)":"\u516C\u5DEE\u89D2\u5EA6\uFF0C\u5EA6\uFF080\uFF1A\u6700\u5C0F\u516C\u5DEE\uFF09","_PARAM0_ is turned toward _PARAM1_ \u00B1 _PARAM2_\u00B0":"_PARAM0_ \u671D\u5411 _PARAM1_ \u00B1 _PARAM2_\u00B0","Raycast":"\u5C04\u7EBF\u5E7F\u64AD","Sends a ray from the given source position and angle, intersecting the closest object.\nThe intersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.":"\u4ECE\u7ED9\u5B9A\u7684\u6E90\u4F4D\u7F6E\u548C\u89D2\u5EA6\u53D1\u9001\u4E00\u6761\u5C04\u7EBF\uFF0C\u4E0E\u6700\u8FD1\u7684\u5BF9\u8C61\u76F8\u4EA4\u3002\n\u76F8\u4EA4\u7684\u5BF9\u8C61\u5C06\u6210\u4E3A\u552F\u4E00\u8003\u8651\u7684\u5BF9\u8C61\u3002\n\u5982\u679C\u6761\u4EF6\u53CD\u8F6C\uFF0C\u8981\u76F8\u4EA4\u7684\u5BF9\u8C61\u5C06\u662F\u5C04\u7EBF\u534A\u5F84\u5185\u6700\u8FDC\u7684\u5BF9\u8C61.","Cast a ray from _PARAM1_;_PARAM2_, angle: _PARAM3_ and max distance: _PARAM4_px, against _PARAM0_, and save the result in _PARAM5_, _PARAM6_":"\u4ECE _PARAM1_; _PARAM2_, \u89D2\u5EA6: _PARAM3_ \u548C\u6700\u5927\u8DDD\u79BB: _PARAM4_px, \u5230 _PARAM0_, \u5E76\u5C06\u7ED3\u679C\u4FDD\u5B58\u5230 _PARAM5_, _PARAM6_","Objects to test against the ray":"\u8981\u5BF9\u5C04\u7EBF\u6D4B\u8BD5\u7684\u5BF9\u8C61","Ray source X position":"\u5C04\u7EBF\u6E90 X \u4F4D\u7F6E","Ray source Y position":"\u5C04\u7EBF\u6E90 Y \u4F4D\u7F6E","Ray angle (in degrees)":"\u53D1\u5C04\u89D2\u5EA6(\u5EA6)","Ray maximum distance (in pixels)":"\u5C04\u7EBF\u6700\u5927\u8DDD\u79BB(\u50CF\u7D20)","Result X position scene variable":"\u7ED3\u679C X \u4F4D\u7F6E\u573A\u666F\u53D8\u91CF","Scene variable where to store the X position of the intersection. If no intersection is found, the variable won't be changed.":"\u573A\u666F\u53D8\u91CF\u5B58\u50A8\u4EA4\u53C9\u8DEF\u7531\u7684 X \u4F4D\u7F6E\u3002\u5982\u679C\u627E\u4E0D\u5230\u4EA4\u70B9\uFF0C\u5219\u53D8\u91CF\u4E0D\u4F1A\u88AB\u66F4\u6539\u3002","Result Y position scene variable":"\u7ED3\u679C Y \u4F4D\u7F6E\u573A\u666F\u53D8\u91CF","Scene variable where to store the Y position of the intersection. If no intersection is found, the variable won't be changed.":"\u573A\u666F\u53D8\u91CF\u5B58\u50A8\u4EA4\u53C9\u8DEF\u7531\u7684 Y \u4F4D\u7F6E\u3002\u5982\u679C\u627E\u4E0D\u5230\u4EA4\u70B9\uFF0C\u5219\u53D8\u91CF\u4E0D\u4F1A\u88AB\u66F4\u6539\u3002","Raycast to position":"\u5149\u7EBF\u6295\u5C04\u5230\u4F4D\u7F6E","Sends a ray from the given source position to the final point, intersecting the closest object.\nThe intersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.":"\u4ECE\u7ED9\u5B9A\u7684\u6E90\u4F4D\u7F6E\u5411\u6700\u7EC8\u70B9\u53D1\u9001\u4E00\u6761\u5C04\u7EBF\uFF0C\u4E0E\u6700\u8FD1\u7684\u5BF9\u8C61\u76F8\u4EA4\u3002\n\u76F8\u4EA4\u7684\u5BF9\u8C61\u5C06\u6210\u4E3A\u552F\u4E00\u8003\u8651\u7684\u5BF9\u8C61\u3002\n\u5982\u679C\u6761\u4EF6\u53CD\u8F6C\uFF0C\u8981\u76F8\u4EA4\u7684\u5BF9\u8C61\u5C06\u662F\u8303\u56F4\u5185\u6700\u8FDC\u7684\u5BF9\u8C61\u5C04\u7EBF\u534A\u5F84\u3002","Cast a ray from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ against _PARAM0_, and save the result in _PARAM5_, _PARAM6_":"\u4ECE _PARAM1_; _PARAM2_ \u5230 _PARAM3_; _PARAM4_ \u548C _PARAM0_ \u65BD\u653E\u5C04\u7EBF\uFF0C\u5E76\u5C06\u7ED3\u679C\u4FDD\u5B58\u5728_PARAM5_, _PARAM6_","Ray target X position":"\u5C04\u7EBF\u76EE\u6807 X \u4F4D\u7F6E","Ray target Y position":"\u5C04\u7EBF\u76EE\u6807 Y \u4F4D\u7F6E","Count the number of the specified objects being currently picked in the event":"\u8BA1\u6570\u5F53\u524D\u5728\u4E8B\u4EF6\u4E2D\u9009\u62E9\u7684\u5BF9\u8C61\u7684\u6570\u91CF","Return the name of the object":"\u8FD4\u56DE\u5BF9\u8C61\u7684\u540D\u79F0","Object layer":"\u5BF9\u8C61\u56FE\u5C42","Return the name of the layer the object is on":"\u8FD4\u56DE\u5BF9\u8C61\u6240\u5728\u56FE\u5C42\u7684\u540D\u79F0","Set _PARAM0_ as : ":"\u8BBE\u7F6E _PARAM0_ \u4E3A : ","Change : ":"\u66F4\u6539 : ","Change of _PARAM0_: ":"\u66F4\u6539_PARAM0_\u7684 : ","Change : ":"\u66F4\u6539 : ","_PARAM0_ is ":"_PARAM0_ \u662F ","":"","Value to compare":"\u6BD4\u8F83\u6570\u503C"," of _PARAM0_ ":" of _PARAM0_ "," ":" ","Smooth the image":"\u5E73\u6ED1\u56FE\u50CF","Preload as sound":"\u9884\u52A0\u8F7D\u4E3A\u58F0\u97F3","Loads the fully decoded file into cache, so it can be played right away as Sound with no further delays.":"\u5C06\u5B8C\u5168\u89E3\u7801\u7684\u6587\u4EF6\u52A0\u8F7D\u5230\u7F13\u5B58\u4E2D\uFF0C\u8FD9\u6837\u5C31\u53EF\u4EE5\u7ACB\u5373\u5C06\u5176\u4F5C\u4E3A\u58F0\u97F3\u64AD\u653E\uFF0C\u800C\u4E0D\u4F1A\u6709\u8FDB\u4E00\u6B65\u7684\u5EF6\u8FDF\u3002","Preload as music":"\u9884\u52A0\u8F7D\u4E3A\u97F3\u4E50","Prepares the file for immediate streaming as Music (does not wait for complete download).":"\u5C06\u6587\u4EF6\u51C6\u5907\u4E3A\u5373\u65F6\u6D41\u5A92\u4F53\u64AD\u653E\u97F3\u4E50(\u4E0D\u8981\u7B49\u5F85\u5B8C\u6574\u4E0B\u8F7D)\u3002","Preload in cache":"\u5728\u7F13\u5B58\u4E2D\u9884\u52A0\u8F7D","Loads the complete file into cache, but does not decode it into memory until requested.":"\u5C06\u5B8C\u6574\u7684\u6587\u4EF6\u52A0\u8F7D\u5230\u7F13\u5B58\u4E2D\uFF0C\u4F46\u5728\u8BF7\u6C42\u4E4B\u524D\u4E0D\u4F1A\u5C06\u5176\u89E3\u7801\u5230\u5185\u5B58\u4E2D\u3002","Disable preloading at game startup":"\u5728\u6E38\u620F\u542F\u52A8\u65F6\u7981\u7528\u9884\u52A0\u8F7D","The expression has extra character at the end that should be removed (or completed if your expression is not finished).":"\u8BE5\u8868\u8FBE\u5F0F\u5728\u7ED3\u5C3E\u6709\u989D\u5916\u7684\u5B57\u7B26\uFF0C\u5E94\u5220\u9664(\u6216\u5982\u679C\u60A8\u7684\u8868\u8FBE\u5F0F\u672A\u5B8C\u6210\u5219\u5B8C\u6210)\u3002","Missing a closing parenthesis. Add a closing parenthesis for each opening parenthesis.":"\u7F3A\u5C11\u4E00\u4E2A\u5C01\u95ED\u62EC\u53F7\u3002\u4E3A\u6BCF\u4E2A\u5F00\u5934\u62EC\u53F7\u6DFB\u52A0\u4E00\u4E2A\u5C01\u95ED\u62EC\u53F7\u3002","Missing a closing bracket. Add a closing bracket for each opening bracket.":"\u7F3A\u5C11\u4E00\u4E2A\u7ED3\u5C3E\u62EC\u53F7\u3002\u4E3A\u6BCF\u4E2A\u5F00\u5934\u62EC\u53F7\u6DFB\u52A0\u4E00\u4E2A\u7ED3\u5C3E\u62EC\u53F7\u3002","A name should be entered after the dot.":"\u5E94\u8BE5\u5728\u70B9\u540E\u9762\u8F93\u5165\u4E00\u4E2A\u540D\u79F0\u3002","A dot or bracket was expected here.":"\u8FD9\u91CC\u9700\u8981\u4E00\u4E2A\u70B9\u6216\u62EC\u53F7\u3002","An opening parenthesis was expected here to call a function.":"\u9884\u671F\u8FD9\u91CC\u6709\u4E00\u4E2A\u5F00\u5934\u62EC\u53F7\u6765\u8C03\u7528\u51FD\u6570\u3002","The list of parameters is not terminated. Add a closing parenthesis to end the parameters.":"\u53C2\u6570\u5217\u8868\u672A\u7EC8\u6B62\u3002\u6DFB\u52A0\u4E00\u4E2A\u95ED\u5408\u62EC\u53F7\u4EE5\u7ED3\u675F\u53C2\u6570\u3002","You've used an operator that is not supported. Operator should be either +, -, / or *.":"\u60A8\u5DF2\u7ECF\u4F7F\u7528\u4E86\u4E0D\u53D7\u652F\u6301\u7684\u8FD0\u7B97\u7B26\u3002\u64CD\u4F5C\u5458\u5E94\u8BE5\u662F +, -, / \u6216 *\u3002","Timeline Sequencer":"\u65F6\u95F4\u8F74\u5E8F\u5217\u5668","Play Construct-style timeline animations for scene objects with keyframes, easing, markers, looping and event controls.":"\u4E3A\u573A\u666F\u5BF9\u8C61\u64AD\u653E\u7C7B\u4F3C Construct \u7684\u65F6\u95F4\u8F74\u52A8\u753B\uFF0C\u652F\u6301\u5173\u952E\u5E27\u3001\u7F13\u52A8\u3001\u6807\u8BB0\u3001\u5FAA\u73AF\u548C\u4E8B\u4EF6\u63A7\u5236\u3002","Create and play keyframed timelines without replacing Sprite animations.":"\u521B\u5EFA\u5E76\u64AD\u653E\u5173\u952E\u5E27\u65F6\u95F4\u8F74\u52A8\u753B\uFF0C\u800C\u4E0D\u4F1A\u66FF\u6362\u7CBE\u7075\u52A8\u753B\u3002","timeline, animation, keyframes, sequencer":"\u65F6\u95F4\u8F74, \u52A8\u753B, \u5173\u952E\u5E27, \u5E8F\u5217\u5668","Timelines":"\u65F6\u95F4\u8F74","Serialized project timelines used by the editor.":"\u7F16\u8F91\u5668\u4F7F\u7528\u7684\u9879\u76EE\u65F6\u95F4\u8F74\u5E8F\u5217\u5316\u6570\u636E\u3002","Register timelines from JSON":"\u4ECE JSON \u6CE8\u518C\u65F6\u95F4\u8F74","Register one or more timelines from a JSON string.":"\u4ECE JSON \u5B57\u7B26\u4E32\u6CE8\u518C\u4E00\u4E2A\u6216\u591A\u4E2A\u65F6\u95F4\u8F74\u3002","Register timelines from _PARAM1_":"\u4ECE _PARAM1_ \u6CE8\u518C\u65F6\u95F4\u8F74","Timeline JSON":"\u65F6\u95F4\u8F74 JSON","Play a timeline":"\u64AD\u653E\u65F6\u95F4\u8F74","Play a timeline from its current beginning.":"\u4ECE\u5F53\u524D\u8D77\u70B9\u64AD\u653E\u65F6\u95F4\u8F74\u3002","Play timeline _PARAM1_":"\u64AD\u653E\u65F6\u95F4\u8F74 _PARAM1_","Timeline name":"\u65F6\u95F4\u8F74\u540D\u79F0","Play a timeline from time":"\u4ECE\u6307\u5B9A\u65F6\u95F4\u64AD\u653E\u65F6\u95F4\u8F74","Play a timeline from a given time in seconds.":"\u4ECE\u7ED9\u5B9A\u79D2\u6570\u5F00\u59CB\u64AD\u653E\u65F6\u95F4\u8F74\u3002","Play timeline _PARAM1_ from _PARAM2_ seconds":"\u4ECE _PARAM2_ \u79D2\u64AD\u653E\u65F6\u95F4\u8F74 _PARAM1_","Pause a timeline":"\u6682\u505C\u65F6\u95F4\u8F74","Pause a timeline that is currently playing.":"\u6682\u505C\u5F53\u524D\u6B63\u5728\u64AD\u653E\u7684\u65F6\u95F4\u8F74\u3002","Pause timeline _PARAM1_":"\u6682\u505C\u65F6\u95F4\u8F74 _PARAM1_","Resume a timeline":"\u7EE7\u7EED\u65F6\u95F4\u8F74","Resume a paused timeline.":"\u7EE7\u7EED\u5DF2\u6682\u505C\u7684\u65F6\u95F4\u8F74\u3002","Resume timeline _PARAM1_":"\u7EE7\u7EED\u65F6\u95F4\u8F74 _PARAM1_","Stop a timeline":"\u505C\u6B62\u65F6\u95F4\u8F74","Stop a timeline and keep objects at their current values.":"\u505C\u6B62\u65F6\u95F4\u8F74\uFF0C\u5E76\u8BA9\u5BF9\u8C61\u4FDD\u6301\u5F53\u524D\u6570\u503C\u3002","Stop timeline _PARAM1_":"\u505C\u6B62\u65F6\u95F4\u8F74 _PARAM1_","Set timeline time":"\u8BBE\u7F6E\u65F6\u95F4\u8F74\u65F6\u95F4","Move a timeline to a given time in seconds and apply its values.":"\u5C06\u65F6\u95F4\u8F74\u79FB\u52A8\u5230\u7ED9\u5B9A\u79D2\u6570\uFF0C\u5E76\u5E94\u7528\u8BE5\u65F6\u95F4\u70B9\u7684\u6570\u503C\u3002","Set timeline _PARAM1_ time to _PARAM2_ seconds":"\u5C06\u65F6\u95F4\u8F74 _PARAM1_ \u7684\u65F6\u95F4\u8BBE\u7F6E\u4E3A _PARAM2_ \u79D2","Set timeline speed":"\u8BBE\u7F6E\u65F6\u95F4\u8F74\u901F\u5EA6","Change the playback speed of a timeline.":"\u4FEE\u6539\u65F6\u95F4\u8F74\u7684\u64AD\u653E\u901F\u5EA6\u3002","Set timeline _PARAM1_ speed to _PARAM2_":"\u5C06\u65F6\u95F4\u8F74 _PARAM1_ \u7684\u901F\u5EA6\u8BBE\u7F6E\u4E3A _PARAM2_","Set timeline looping":"\u8BBE\u7F6E\u65F6\u95F4\u8F74\u5FAA\u73AF","Enable or disable looping for a timeline.":"\u542F\u7528\u6216\u7981\u7528\u65F6\u95F4\u8F74\u5FAA\u73AF\u3002","Set timeline _PARAM1_ looping: _PARAM2_":"\u8BBE\u7F6E\u65F6\u95F4\u8F74 _PARAM1_ \u5FAA\u73AF\uFF1A_PARAM2_","Bind objects to a timeline target":"\u5C06\u5BF9\u8C61\u7ED1\u5B9A\u5230\u65F6\u95F4\u8F74\u76EE\u6807","Bind picked objects to a runtime target name used by timelines.":"\u5C06\u9009\u4E2D\u7684\u5BF9\u8C61\u7ED1\u5B9A\u5230\u65F6\u95F4\u8F74\u4F7F\u7528\u7684\u8FD0\u884C\u65F6\u76EE\u6807\u540D\u79F0\u3002","Bind _PARAM2_ to timeline target _PARAM1_":"\u5C06 _PARAM2_ \u7ED1\u5B9A\u5230\u65F6\u95F4\u8F74\u76EE\u6807 _PARAM1_","Binding name":"\u7ED1\u5B9A\u540D\u79F0","Timeline is playing":"\u65F6\u95F4\u8F74\u6B63\u5728\u64AD\u653E","Check if a timeline is currently playing.":"\u68C0\u67E5\u65F6\u95F4\u8F74\u5F53\u524D\u662F\u5426\u6B63\u5728\u64AD\u653E\u3002","Timeline _PARAM1_ is playing":"\u65F6\u95F4\u8F74 _PARAM1_ \u6B63\u5728\u64AD\u653E","Timeline is paused":"\u65F6\u95F4\u8F74\u5DF2\u6682\u505C","Check if a timeline is paused.":"\u68C0\u67E5\u65F6\u95F4\u8F74\u662F\u5426\u5DF2\u6682\u505C\u3002","Timeline _PARAM1_ is paused":"\u65F6\u95F4\u8F74 _PARAM1_ \u5DF2\u6682\u505C","Timeline has finished":"\u65F6\u95F4\u8F74\u5DF2\u7ED3\u675F","Check if a timeline has finished playing.":"\u68C0\u67E5\u65F6\u95F4\u8F74\u662F\u5426\u5DF2\u7ECF\u64AD\u653E\u7ED3\u675F\u3002","Timeline _PARAM1_ has finished":"\u65F6\u95F4\u8F74 _PARAM1_ \u5DF2\u7ED3\u675F","Timeline reached marker":"\u65F6\u95F4\u8F74\u5230\u8FBE\u6807\u8BB0","Check if a timeline reached a marker during this frame.":"\u68C0\u67E5\u65F6\u95F4\u8F74\u662F\u5426\u5728\u8FD9\u4E00\u5E27\u5230\u8FBE\u4E86\u6807\u8BB0\u3002","Timeline _PARAM1_ reached marker _PARAM2_":"\u65F6\u95F4\u8F74 _PARAM1_ \u5230\u8FBE\u6807\u8BB0 _PARAM2_","Marker name":"\u6807\u8BB0\u540D\u79F0","Timeline time is greater than":"\u65F6\u95F4\u8F74\u65F6\u95F4\u5927\u4E8E","Compare the current timeline time, in seconds.":"\u6BD4\u8F83\u5F53\u524D\u65F6\u95F4\u8F74\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Timeline _PARAM1_ time is greater than _PARAM2_ seconds":"\u65F6\u95F4\u8F74 _PARAM1_ \u7684\u65F6\u95F4\u5927\u4E8E _PARAM2_ \u79D2","Timeline progress is greater than":"\u65F6\u95F4\u8F74\u8FDB\u5EA6\u5927\u4E8E","Compare the timeline progress from 0 to 1.":"\u6BD4\u8F83 0 \u5230 1 \u4E4B\u95F4\u7684\u65F6\u95F4\u8F74\u8FDB\u5EA6\u3002","Timeline _PARAM1_ progress is greater than _PARAM2_":"\u65F6\u95F4\u8F74 _PARAM1_ \u7684\u8FDB\u5EA6\u5927\u4E8E _PARAM2_","Timeline time":"\u65F6\u95F4\u8F74\u65F6\u95F4","Return the current timeline time in seconds.":"\u8FD4\u56DE\u5F53\u524D\u65F6\u95F4\u8F74\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Timeline duration":"\u65F6\u95F4\u8F74\u6301\u7EED\u65F6\u95F4","Return the timeline duration in seconds.":"\u8FD4\u56DE\u65F6\u95F4\u8F74\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Timeline progress":"\u65F6\u95F4\u8F74\u8FDB\u5EA6","Return the timeline progress from 0 to 1.":"\u8FD4\u56DE 0 \u5230 1 \u4E4B\u95F4\u7684\u65F6\u95F4\u8F74\u8FDB\u5EA6\u3002","Timeline speed":"\u65F6\u95F4\u8F74\u901F\u5EA6","Return the timeline playback speed.":"\u8FD4\u56DE\u65F6\u95F4\u8F74\u64AD\u653E\u901F\u5EA6\u3002","Choose a timeline":"\u9009\u62E9\u65F6\u95F4\u8F74","Choose a timeline target":"\u9009\u62E9\u65F6\u95F4\u8F74\u76EE\u6807","You've used an \"unary\" operator that is not supported. Operator should be either + or -.":"\u60A8\u4F7F\u7528\u4E86\u4E0D\u53D7\u652F\u6301\u7684\u201C\u4E00\u5143\u201D\u8FD0\u7B97\u7B26\u3002\u8FD0\u7B97\u7B26\u5E94\u4E3A+\u6216-\u3002","You've used an operator that is not supported. Only + can be used to concatenate texts.":"\u60A8\u5DF2\u7ECF\u4F7F\u7528\u4E86\u4E0D\u652F\u6301\u7684\u8FD0\u7B97\u7B26\u3002\u53EA\u6709+ \u53EF\u4EE5\u7528\u6765\u8FDE\u63A5\u6587\u672C\u3002","Operators (+, -, /, *) can't be used with an object name. Remove the operator.":"\u8FD0\u7B97\u7B26 (+, -, /, *) \u4E0D\u80FD\u4F7F\u7528\u5BF9\u8C61\u540D\u79F0\u3002\u5220\u9664\u64CD\u4F5C\u8005\u3002","Operators (+, -, /, *) can't be used in variable names. Remove the operator from the variable name.":"\u8FD0\u7B97\u7B26 (+, -, /, *) \u4E0D\u80FD\u7528\u5728\u53D8\u91CF\u540D\u79F0\u4E2D\u3002\u4ECE\u53D8\u91CF\u540D\u79F0\u4E2D\u5220\u9664\u64CD\u4F5C\u5458\u3002","You've used an operator that is not supported. Only + can be used to concatenate texts, and must be placed between two texts (or expressions).":"\u60A8\u5DF2\u7ECF\u4F7F\u7528\u4E86\u4E0D\u53D7\u652F\u6301\u7684\u8FD0\u7B97\u7B26\u3002\u53EA\u6709+ \u53EF\u4EE5\u7528\u6765\u5408\u5E76\u6587\u672C\uFF0C\u4E14\u5FC5\u987B\u653E\u5728\u4E24\u4E2A\u6587\u672C\u4E4B\u95F4(\u6216\u8868\u8FBE\u5F0F)\u3002","Operators (+, -) can't be used with an object name. Remove the operator.":"\u8FD0\u7B97\u7B26(+, -) \u4E0D\u80FD\u4F7F\u7528\u5BF9\u8C61\u540D\u79F0\u3002\u5220\u9664\u64CD\u4F5C\u8005\u3002","Operators (+, -) can't be used in variable names. Remove the operator from the variable name.":"\u8FD0\u7B97\u7B26 (+, -) \u4E0D\u80FD\u7528\u5728\u53D8\u91CF\u540D\u79F0\u4E2D\u3002\u4ECE\u53D8\u91CF\u540D\u79F0\u4E2D\u5220\u9664\u8FD0\u7B97\u7B26\u3002","You entered a number, but a text was expected (in quotes).":"\u60A8\u8F93\u5165\u4E86\u4E00\u4E2A\u6570\u5B57\uFF0C\u4F46\u9700\u8981\u4E00\u4E2A\u6587\u672C(\u5F15\u53F7)\u3002","You entered a number, but this type was expected:":"\u60A8\u8F93\u5165\u4E86\u4E00\u4E2A\u6570\u5B57\uFF0C\u4F46\u9700\u8981\u8FD9\u4E2A\u7C7B\u578B\uFF1A","You entered a text, but a number was expected.":"\u60A8\u8F93\u5165\u4E86\u4E00\u4E2A\u6587\u672C\uFF0C\u4F46\u9884\u8BA1\u4F1A\u6709\u4E00\u4E2A\u6570\u5B57\u3002","You entered a text, but this type was expected:":"\u60A8\u8F93\u5165\u4E86\u4E00\u4E2A\u6587\u672C\uFF0C\u4F46\u9700\u8981\u8FD9\u4E2A\u7C7B\u578B\uFF1A","No object, variable or property with this name found.":"\u672A\u627E\u5230\u5177\u6709\u6B64\u540D\u79F0\u7684\u5BF9\u8C61\u3001\u53D8\u91CF\u6216\u5C5E\u6027\u3002","You entered a variable, but this type was expected:":"\u60A8\u8F93\u5165\u4E86\u4E00\u4E2A\u53D8\u91CF\uFF0C\u4F46\u8FD9\u79CD\u7C7B\u578B\u662F\u9884\u671F\u7684\uFF1A","You can't use the brackets to access an object variable. Use a dot followed by the variable name, like this: `MyObject.MyVariable`.":"\u4E0D\u80FD\u4F7F\u7528\u65B9\u62EC\u53F7\u8BBF\u95EE\u5BF9\u8C61\u53D8\u91CF\u3002\u5728\u53D8\u91CF\u540D\u540E\u9762\u52A0\u4E00\u4E2A\u70B9\uFF0C\u4F8B\u5982: \u2018 MyObject.Myvariable\u2019\u3002","You must wrap your text inside double quotes (example: \"Hello world\").":"\u60A8\u5FC5\u987B\u628A\u60A8\u7684\u6587\u672C\u88C5\u5728\u534A\u89D2\u53CC\u5F15\u53F7\u5185(\u4F8B\u5982\uFF1A\"Hello world\"\uFF09\u3002","You must enter a number.":"\u60A8\u5FC5\u987B\u8F93\u5165\u4E00\u4E2A\u6570\u5B57\u3002","You must enter a number or a text, wrapped inside double quotes (example: \"Hello world\"), or a variable name.":"\u60A8\u5FC5\u987B\u8F93\u5165\u4E00\u4E2A\u6570\u5B57\u6216\u6587\u672C\uFF0C\u5305\u88C5\u5728\u53CC\u5F15\u53F7 (\u4F8B\u5982\uFF1A\"Hello world\")\uFF0C\u6216\u8005\u8F93\u5165\u4E00\u4E2A\u53D8\u91CF\u540D\u79F0\u3002","You've entered a name, but this type was expected:":"\u60A8\u8F93\u5165\u4E86\u4E00\u4E2A\u540D\u5B57\uFF0C\u4F46\u662F\u9700\u8981\u8FD9\u4E2A\u7C7B\u578B\uFF1A","You must enter a number or a valid expression call.":"\u60A8\u5FC5\u987B\u8F93\u5165\u4E00\u4E2A\u6570\u5B57\u6216\u6709\u6548\u7684\u8868\u8FBE\u5F0F\u8C03\u7528\u3002","You must enter a text (between quotes) or a valid expression call.":"\u60A8\u5FC5\u987B\u8F93\u5165\u6587\u672C(\u5728\u5F15\u7528\u5185) \u6216\u6709\u6548\u7684\u8868\u8FBE\u5F0F\u8C03\u7528\u3002","You must enter a variable name.":"\u8BF7\u8F93\u5165\u53D8\u91CF\u540D\u79F0\u3002","You must enter a valid object name.":"\u8BF7\u8F93\u5165\u6709\u6548\u5BF9\u8C61\u540D\u79F0\u3002","You must enter a valid expression.":"\u8BF7\u8F93\u5165\u6709\u6548\u7684\u8868\u8FBE\u5F0F\u3002","This variable has the same name as a property. Consider renaming one or the other.":"\u6B64\u53D8\u91CF\u4E0E\u5C5E\u6027\u540C\u540D\u3002\u8BF7\u8003\u8651\u91CD\u547D\u540D\u5176\u4E2D\u4E00\u4E2A\u6216\u53E6\u4E00\u4E2A\u3002","This variable has the same name as a parameter. Consider renaming one or the other.":"\u6B64\u53D8\u91CF\u4E0E\u53C2\u6570\u540C\u540D\u3002\u8BF7\u8003\u8651\u91CD\u547D\u540D\u5176\u4E2D\u4E00\u4E2A\u6216\u53E6\u4E00\u4E2A\u3002","No variable with this name found.":"\u672A\u627E\u5230\u5177\u6709\u6B64\u540D\u79F0\u7684\u53D8\u91CF\u3002","Undefined":"\u672A\u5B9A\u4E49","Dimensionless":"\u65E0\u5C3A\u5BF8","degree":"\u5EA6","second":"\u79D2","pixel":"\u50CF\u7D20","pixel per second":"\u50CF\u7D20\u6BCF\u79D2","How much distance is covered per second.":"\u6BCF\u79D2\u7ECF\u8FC7\u591A\u5C11\u8DDD\u79BB\u3002","pixel per second, per second":"\u50CF\u7D20\u6BCF\u79D2\uFF0C\u6BCF\u79D2","How much speed is gained (or lost) per second.":"\u6BCF\u79D2\u589E\u52A0(\u6216\u51CF\u5C11)\u591A\u5C11\u901F\u5EA6\u3002","Force (in Newton)":"\u529B(\u725B\u987F)","meter kilogram per second, per second":"\u7C73\u5343\u514B\u6BCF\u79D2\uFF0C\u6BCF\u79D2","A unit to measure forces.":"\u6D4B\u91CF\u529B\u7684\u5355\u4F4D\u3002","Angular speed":"\u89D2\u901F\u5EA6","degree per second":"\u6BCF\u79D2\u5EA6\u6570","How much angle is covered per second.":"\u6BCF\u79D2\u8986\u76D6\u591A\u5C11\u89D2\u5EA6\u3002"}}; diff --git a/newIDE/app/src/stories/componentStories/ProjectManager/ProjectManager.stories.js b/newIDE/app/src/stories/componentStories/ProjectManager/ProjectManager.stories.js index d03cfa5934ff..3944f122f45b 100644 --- a/newIDE/app/src/stories/componentStories/ProjectManager/ProjectManager.stories.js +++ b/newIDE/app/src/stories/componentStories/ProjectManager/ProjectManager.stories.js @@ -62,6 +62,7 @@ export const NoProjectOpen = (): React.Node => { onOpenEventsFunctionsExtension={action( 'onOpenEventsFunctionsExtension' )} + onOpenTimeline={action('onOpenTimeline')} onSceneAdded={action('onSceneAdded')} onExternalLayoutAdded={action('onExternalLayoutAdded')} onDeleteLayout={action('onDeleteLayout')} @@ -138,6 +139,7 @@ export const ProjectOpen = (): React.Node => { onOpenEventsFunctionsExtension={action( 'onOpenEventsFunctionsExtension' )} + onOpenTimeline={action('onOpenTimeline')} onSceneAdded={action('onSceneAdded')} onExternalLayoutAdded={action('onExternalLayoutAdded')} onDeleteLayout={action('onDeleteLayout')} From 7cb7c317984abcd38b8dc688c9d52ecd587aa29f Mon Sep 17 00:00:00 2001 From: mousekkkss <134496709+mousekkkss@users.noreply.github.com> Date: Sat, 13 Jun 2026 21:22:57 +0800 Subject: [PATCH 2/9] Update GDevelop fork features and MCP bridge --- Extensions/AdvancedWindow/JsExtension.js | 284 ++- .../electron-advancedwindowtools.ts | 354 +++- GDJS/GDJS/IDE/Exporter.cpp | 27 +- GDJS/GDJS/IDE/ExporterHelper.cpp | 73 +- GDJS/GDJS/IDE/ExporterHelper.h | 78 +- GDJS/Runtime/Electron/main.js | 7 +- GDJS/Runtime/index.html | 2 + .../runtimegame-pixi-renderer.ts | 33 + .../runtimescene-pixi-renderer.ts | 60 +- GDJS/Runtime/runtimegame.ts | 3 + GDevelop.js/Bindings/Bindings.idl | 6 + GDevelop.js/types.d.ts | 6 + GDevelop.js/types/gdexportoptions.js | 7 +- GDevelop.js/types/gdpreviewexportoptions.js | 3 +- newIDE/app/package.json | 1 + newIDE/app/scripts/import-GDJS-Runtime.js | 2 +- newIDE/app/scripts/import-libGD.js | 48 + newIDE/app/scripts/lib/DownloadLocalFile.js | 8 +- newIDE/app/src/AIEditorBridge/index.js | 1808 +++++++++++++++++ .../ParameterFields/ParameterMetadataTools.js | 42 +- .../StringWithSelectorField.js | 16 +- .../BrowserExporters/BrowserElectronExport.js | 39 +- .../GenericExporters/ElectronExport.js | 113 ++ .../LocalExporters/LocalElectronExport.js | 39 +- .../LocalPreviewLauncher/index.js | 257 ++- .../BrowserJsExtensionsLoader.js | 6 + newIDE/app/src/MainFrame/index.js | 21 + .../src/Utils/UseExtensionLoadErrorDialog.js | 39 +- newIDE/app/src/locales/en/messages.js | 2 +- .../src/locales/zh_CN/extension-messages.js | 2 +- newIDE/app/src/locales/zh_CN/messages.js | 2 +- .../src/locales/zh_TW/extension-messages.js | 2 +- newIDE/app/src/locales/zh_TW/messages.js | 2 +- .../ExtensionLoadErrorDialog.stories.js | 14 +- newIDE/electron-app/app/PreviewWindow.js | 138 +- newIDE/electron-app/app/main.js | 35 +- 36 files changed, 3417 insertions(+), 162 deletions(-) create mode 100644 newIDE/app/src/AIEditorBridge/index.js diff --git a/Extensions/AdvancedWindow/JsExtension.js b/Extensions/AdvancedWindow/JsExtension.js index 25b944a067b8..cd99b9e3aefd 100644 --- a/Extensions/AdvancedWindow/JsExtension.js +++ b/Extensions/AdvancedWindow/JsExtension.js @@ -15,7 +15,7 @@ /** @type {ExtensionModule} */ module.exports = { - createExtension: function (_, gd) { + createExtension: function(_, gd) { const extension = new gd.PlatformExtension(); extension .setExtensionInformation( @@ -28,9 +28,11 @@ module.exports = { 'MIT' ) .setShortDescription( - 'Window focus, position, size, always-on-top, minimize/maximize, content protection. Desktop only.' + _( + 'Window focus, position, size, always-on-top, minimize/maximize, desktop pet controls, content protection. Desktop only.' + ) ) - .setCategory('User interface'); + .setCategory(_('User interface')); extension .addInstructionOrExpressionGroupMetadata(_('Advanced window management')) .setIcon('res/actions/window24.png'); @@ -432,14 +434,23 @@ module.exports = { .setFunctionName('gdjs.evtTools.advancedWindow.isClosable'); const levelChoices = JSON.stringify([ - 'normal', - 'floating', - 'torn-off-menu', - 'modal-panel', - 'main-menu', - 'status', - 'pop-up-menu', - 'screen-saver', + { value: 'normal', label: _('Normal') }, + { value: 'floating', label: _('Floating') }, + { value: 'torn-off-menu', label: _('Torn-off menu') }, + { value: 'modal-panel', label: _('Modal panel') }, + { value: 'main-menu', label: _('Main menu') }, + { value: 'status', label: _('Status') }, + { value: 'pop-up-menu', label: _('Pop-up menu') }, + { value: 'screen-saver', label: _('Screen saver') }, + ]); + + const dockPositionChoices = JSON.stringify([ + { value: 'BottomRight', label: _('Bottom right') }, + { value: 'TopRight', label: _('Top right') }, + { value: 'BottomLeft', label: _('Bottom left') }, + { value: 'TopLeft', label: _('Top left') }, + { value: 'Center', label: _('Center') }, + { value: 'Custom', label: _('Custom') }, ]); extension @@ -457,14 +468,16 @@ module.exports = { .addParameter('stringWithSelector', _('Level'), levelChoices, false) .setDefaultValue('floating') .setParameterLongDescription( - 'The level is like a layer in GDevelop but for the OS. ' + - 'The further down the list, the higher it will be. ' + - 'When disabling always on top, the level will be set to normal. ' + - 'From "floating" to "status" included, ' + - 'the window is placed below the Dock on macOS and below the taskbar on Windows. ' + - 'Starting from "pop-up-menu", it is shown above the Dock on macOS and ' + - 'above the taskbar on Windows. ' + - 'This parameter is ignored on linux.' + _( + 'The level is like a layer in GDevelop but for the OS. ' + + 'The further down the list, the higher it will be. ' + + 'When disabling always on top, the level will be set to normal. ' + + 'From "floating" to "status" included, ' + + 'the window is placed below the Dock on macOS and below the taskbar on Windows. ' + + 'Starting from "pop-up-menu", it is shown above the Dock on macOS and ' + + 'above the taskbar on Windows. ' + + 'This parameter is ignored on linux.' + ) ) .addCodeOnlyParameter('currentScene', '') .getCodeExtraInformation() @@ -604,6 +617,93 @@ module.exports = { ) .setFunctionName('gdjs.evtTools.advancedWindow.setFocusable'); + extension + .addAction( + 'SetWindowTaskbarVisibility', + _('Show in taskbar'), + _('Shows or hides the window in the operating system taskbar.'), + _('Show window in taskbar: _PARAM0_'), + _('Windows, Linux, macOS'), + 'res/actions/window24.png', + 'res/actions/window.png' + ) + .addParameter('yesorno', _('Show in taskbar?'), '', false) + .setDefaultValue('true') + .addCodeOnlyParameter('currentScene', '') + .getCodeExtraInformation() + .setIncludeFile( + 'Extensions/AdvancedWindow/electron-advancedwindowtools.js' + ) + .setFunctionName('gdjs.evtTools.advancedWindow.setTaskbarVisible'); + + extension + .addAction( + 'SetIgnoreMouseEvents', + _('Ignore mouse events'), + _( + 'Makes the window ignore mouse events so clicks can go through to windows behind it.' + ), + _('Ignore mouse events: _PARAM0_, forward mouse movement: _PARAM1_'), + _('Windows, Linux, macOS'), + 'res/actions/window24.png', + 'res/actions/window.png' + ) + .addParameter('yesorno', _('Ignore mouse events?'), '', false) + .setDefaultValue('false') + .addParameter( + 'yesorno', + _('Forward mouse movement events to the game?'), + '', + false + ) + .setDefaultValue('true') + .addCodeOnlyParameter('currentScene', '') + .getCodeExtraInformation() + .setIncludeFile( + 'Extensions/AdvancedWindow/electron-advancedwindowtools.js' + ) + .setFunctionName('gdjs.evtTools.advancedWindow.setIgnoreMouseEvents'); + + extension + .addAction( + 'SetWindowBackgroundColor', + _('Window background color'), + _( + 'Changes the native window background color. Use #00000000 for a transparent window background.' + ), + _('Set the native window background color to _PARAM0_'), + _('Windows, Linux, macOS'), + 'res/actions/window24.png', + 'res/actions/window.png' + ) + .addParameter('string', _('Background color'), '', false) + .setDefaultValue('#00000000') + .addCodeOnlyParameter('currentScene', '') + .getCodeExtraInformation() + .setIncludeFile( + 'Extensions/AdvancedWindow/electron-advancedwindowtools.js' + ) + .setFunctionName('gdjs.evtTools.advancedWindow.setWindowBackgroundColor'); + + extension + .addAction( + 'SetMenuBarVisible', + _('Show menu bar'), + _('Shows or hides the native menu bar of the window.'), + _('Show window menu bar: _PARAM0_'), + _('Windows, Linux, macOS'), + 'res/actions/window24.png', + 'res/actions/window.png' + ) + .addParameter('yesorno', _('Show menu bar?'), '', false) + .setDefaultValue('true') + .addCodeOnlyParameter('currentScene', '') + .getCodeExtraInformation() + .setIncludeFile( + 'Extensions/AdvancedWindow/electron-advancedwindowtools.js' + ) + .setFunctionName('gdjs.evtTools.advancedWindow.setMenuBarVisible'); + extension .addAction( 'Flash', @@ -635,7 +735,7 @@ module.exports = { ) .addParameter('expression', _('New opacity'), '', false) .setParameterLongDescription( - 'A number between 0 (fully transparent) and 1 (fully opaque).' + _('A number between 0 (fully transparent) and 1 (fully opaque).') ) .addCodeOnlyParameter('currentScene', '') .getCodeExtraInformation() @@ -663,6 +763,88 @@ module.exports = { ) .setFunctionName('gdjs.evtTools.advancedWindow.setPosition'); + extension + .addAction( + 'DockWindow', + _('Dock window to screen work area'), + _( + 'Moves the window to a corner, the center, or custom coordinates on the current screen work area.' + ), + _( + 'Dock the window to _PARAM0_ with offset _PARAM1_;_PARAM2_ and custom position _PARAM3_;_PARAM4_' + ), + _('Windows, Linux, macOS'), + 'res/actions/window24.png', + 'res/actions/window.png' + ) + .addParameter( + 'stringWithSelector', + _('Dock position'), + dockPositionChoices, + false + ) + .setDefaultValue('BottomRight') + .addParameter('expression', _('Corner X offset'), '', false) + .setDefaultValue('0') + .addParameter('expression', _('Corner Y offset'), '', false) + .setDefaultValue('0') + .addParameter('expression', _('Custom X position'), '', false) + .setDefaultValue('0') + .addParameter('expression', _('Custom Y position'), '', false) + .setDefaultValue('0') + .addCodeOnlyParameter('currentScene', '') + .getCodeExtraInformation() + .setIncludeFile( + 'Extensions/AdvancedWindow/electron-advancedwindowtools.js' + ) + .setFunctionName('gdjs.evtTools.advancedWindow.dockWindow'); + + extension + .addAction( + 'ApplyDesktopPetWindowMode', + _('Apply desktop pet window mode'), + _( + 'Applies common desktop pet window settings: transparent native background, no shadow, optional always-on-top, taskbar hiding, mouse click-through, menu bar hiding, and docking.' + ), + _( + 'Apply desktop pet window mode at _PARAM0_ with offset _PARAM1_;_PARAM2_, custom position _PARAM3_;_PARAM4_, always on top: _PARAM5_, show in taskbar: _PARAM6_, click-through: _PARAM7_, show menu bar: _PARAM8_' + ), + _('Windows, Linux, macOS'), + 'res/actions/window24.png', + 'res/actions/window.png' + ) + .addParameter( + 'stringWithSelector', + _('Dock position'), + dockPositionChoices, + false + ) + .setDefaultValue('BottomRight') + .addParameter('expression', _('Corner X offset'), '', false) + .setDefaultValue('0') + .addParameter('expression', _('Corner Y offset'), '', false) + .setDefaultValue('0') + .addParameter('expression', _('Custom X position'), '', false) + .setDefaultValue('0') + .addParameter('expression', _('Custom Y position'), '', false) + .setDefaultValue('0') + .addParameter('yesorno', _('Always on top?'), '', false) + .setDefaultValue('true') + .addParameter('yesorno', _('Show in taskbar?'), '', false) + .setDefaultValue('false') + .addParameter('yesorno', _('Click-through?'), '', false) + .setDefaultValue('false') + .addParameter('yesorno', _('Show menu bar?'), '', false) + .setDefaultValue('false') + .addCodeOnlyParameter('currentScene', '') + .getCodeExtraInformation() + .setIncludeFile( + 'Extensions/AdvancedWindow/electron-advancedwindowtools.js' + ) + .setFunctionName( + 'gdjs.evtTools.advancedWindow.applyDesktopPetWindowMode' + ); + extension .addExpression( 'WindowX', @@ -693,6 +875,66 @@ module.exports = { ) .setFunctionName('gdjs.evtTools.advancedWindow.getPositionY'); + extension + .addExpression( + 'WorkAreaX', + _('Screen work area X position'), + _('Returns the X position of the current screen work area.'), + _('Windows, Linux, macOS'), + 'res/actions/window.png' + ) + .addCodeOnlyParameter('currentScene', '') + .getCodeExtraInformation() + .setIncludeFile( + 'Extensions/AdvancedWindow/electron-advancedwindowtools.js' + ) + .setFunctionName('gdjs.evtTools.advancedWindow.getWorkAreaX'); + + extension + .addExpression( + 'WorkAreaY', + _('Screen work area Y position'), + _('Returns the Y position of the current screen work area.'), + _('Windows, Linux, macOS'), + 'res/actions/window.png' + ) + .addCodeOnlyParameter('currentScene', '') + .getCodeExtraInformation() + .setIncludeFile( + 'Extensions/AdvancedWindow/electron-advancedwindowtools.js' + ) + .setFunctionName('gdjs.evtTools.advancedWindow.getWorkAreaY'); + + extension + .addExpression( + 'WorkAreaWidth', + _('Screen work area width'), + _('Returns the width of the current screen work area.'), + _('Windows, Linux, macOS'), + 'res/actions/window.png' + ) + .addCodeOnlyParameter('currentScene', '') + .getCodeExtraInformation() + .setIncludeFile( + 'Extensions/AdvancedWindow/electron-advancedwindowtools.js' + ) + .setFunctionName('gdjs.evtTools.advancedWindow.getWorkAreaWidth'); + + extension + .addExpression( + 'WorkAreaHeight', + _('Screen work area height'), + _('Returns the height of the current screen work area.'), + _('Windows, Linux, macOS'), + 'res/actions/window.png' + ) + .addCodeOnlyParameter('currentScene', '') + .getCodeExtraInformation() + .setIncludeFile( + 'Extensions/AdvancedWindow/electron-advancedwindowtools.js' + ) + .setFunctionName('gdjs.evtTools.advancedWindow.getWorkAreaHeight'); + extension .addExpression( 'WindowOpacity', @@ -712,7 +954,7 @@ module.exports = { return extension; }, - runExtensionSanityTests: function (gd, extension) { + runExtensionSanityTests: function(gd, extension) { return []; }, }; diff --git a/Extensions/AdvancedWindow/electron-advancedwindowtools.ts b/Extensions/AdvancedWindow/electron-advancedwindowtools.ts index eb3ce4b8e8b2..99de8c5e046f 100644 --- a/Extensions/AdvancedWindow/electron-advancedwindowtools.ts +++ b/Extensions/AdvancedWindow/electron-advancedwindowtools.ts @@ -21,7 +21,132 @@ namespace gdjs { } }; - export const focus = function ( + const getElectron = (runtimeScene: gdjs.RuntimeScene) => { + try { + return runtimeScene + .getGame() + .getRenderer() + .getElectron(); + } catch (error) { + return null; + } + }; + + const isGDevelopPreview = (runtimeScene: gdjs.RuntimeScene): boolean => { + try { + return !!runtimeScene.getGame().isPreview(); + } catch (error) { + return false; + } + }; + + const getElectronBrowserWindowBounds = ( + runtimeScene: gdjs.RuntimeScene + ): { x: number; y: number; width: number; height: number } | null => { + const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); + if (!electronBrowserWindow) return null; + + try { + if (typeof electronBrowserWindow.getBounds === 'function') { + return electronBrowserWindow.getBounds(); + } + + const position = electronBrowserWindow.getPosition(); + const size = electronBrowserWindow.getSize(); + return { + x: position[0], + y: position[1], + width: size[0], + height: size[1], + }; + } catch (error) { + return null; + } + }; + + const getCurrentDisplayWorkArea = ( + runtimeScene: gdjs.RuntimeScene + ): { x: number; y: number; width: number; height: number } | null => { + const electron = getElectron(runtimeScene); + const screen = electron ? electron.screen : null; + if (!screen) return null; + + try { + const bounds = getElectronBrowserWindowBounds(runtimeScene); + const fallbackDisplay = screen.getPrimaryDisplay(); + if (!bounds) { + return fallbackDisplay && fallbackDisplay.workArea + ? fallbackDisplay.workArea + : null; + } + + const centerPoint = { + x: bounds.x + Math.round(bounds.width / 2), + y: bounds.y + Math.round(bounds.height / 2), + }; + const display = + screen.getDisplayNearestPoint(centerPoint) || fallbackDisplay; + return display && display.workArea ? display.workArea : null; + } catch (error) { + return null; + } + }; + + const computeDockedWindowPosition = ( + dockPosition: string, + workArea: { x: number; y: number; width: number; height: number }, + bounds: { x: number; y: number; width: number; height: number }, + cornerOffsetX: float, + cornerOffsetY: float, + customX: float, + customY: float + ): { x: number; y: number } => { + switch (dockPosition) { + case 'TopLeft': + case 'top-left': + return { + x: workArea.x + cornerOffsetX, + y: workArea.y + cornerOffsetY, + }; + case 'TopRight': + case 'top-right': + return { + x: workArea.x + workArea.width - bounds.width - cornerOffsetX, + y: workArea.y + cornerOffsetY, + }; + case 'BottomLeft': + case 'bottom-left': + return { + x: workArea.x + cornerOffsetX, + y: workArea.y + workArea.height - bounds.height - cornerOffsetY, + }; + case 'BottomRight': + case 'bottom-right': + return { + x: workArea.x + workArea.width - bounds.width - cornerOffsetX, + y: workArea.y + workArea.height - bounds.height - cornerOffsetY, + }; + case 'Center': + case 'center': + return { + x: workArea.x + Math.round((workArea.width - bounds.width) / 2), + y: workArea.y + Math.round((workArea.height - bounds.height) / 2), + }; + case 'Custom': + case 'custom': + return { + x: customX, + y: customY, + }; + default: + return { + x: bounds.x, + y: bounds.y, + }; + } + }; + + export const focus = function( activate: boolean, runtimeScene: gdjs.RuntimeScene ) { @@ -35,7 +160,7 @@ namespace gdjs { } }; - export const isFocused = function ( + export const isFocused = function( runtimeScene: gdjs.RuntimeScene ): boolean { const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); @@ -45,7 +170,7 @@ namespace gdjs { return false; }; - export const show = function ( + export const show = function( activate: boolean, runtimeScene: gdjs.RuntimeScene ) { @@ -59,7 +184,7 @@ namespace gdjs { } }; - export const isVisible = function ( + export const isVisible = function( runtimeScene: gdjs.RuntimeScene ): boolean { const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); @@ -69,7 +194,7 @@ namespace gdjs { return false; }; - export const maximize = function ( + export const maximize = function( activate: boolean, runtimeScene: gdjs.RuntimeScene ) { @@ -83,7 +208,7 @@ namespace gdjs { } }; - export const isMaximized = function ( + export const isMaximized = function( runtimeScene: gdjs.RuntimeScene ): boolean { const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); @@ -93,7 +218,7 @@ namespace gdjs { return false; }; - export const minimize = function ( + export const minimize = function( activate: boolean, runtimeScene: gdjs.RuntimeScene ) { @@ -107,7 +232,7 @@ namespace gdjs { } }; - export const isMinimized = function ( + export const isMinimized = function( runtimeScene: gdjs.RuntimeScene ): boolean { const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); @@ -117,7 +242,7 @@ namespace gdjs { return false; }; - export const enable = function ( + export const enable = function( activate: boolean, runtimeScene: gdjs.RuntimeScene ) { @@ -127,7 +252,7 @@ namespace gdjs { } }; - export const isEnabled = function ( + export const isEnabled = function( runtimeScene: gdjs.RuntimeScene ): boolean { const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); @@ -137,7 +262,7 @@ namespace gdjs { return false; }; - export const setResizable = function ( + export const setResizable = function( activate: boolean, runtimeScene: gdjs.RuntimeScene ) { @@ -147,7 +272,7 @@ namespace gdjs { } }; - export const isResizable = function ( + export const isResizable = function( runtimeScene: gdjs.RuntimeScene ): boolean { const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); @@ -157,7 +282,7 @@ namespace gdjs { return false; }; - export const setMovable = function ( + export const setMovable = function( activate: boolean, runtimeScene: gdjs.RuntimeScene ) { @@ -167,7 +292,7 @@ namespace gdjs { } }; - export const isMovable = function ( + export const isMovable = function( runtimeScene: gdjs.RuntimeScene ): boolean { const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); @@ -177,7 +302,7 @@ namespace gdjs { return false; }; - export const setMaximizable = function ( + export const setMaximizable = function( activate: boolean, runtimeScene: gdjs.RuntimeScene ) { @@ -187,7 +312,7 @@ namespace gdjs { } }; - export const isMaximizable = function ( + export const isMaximizable = function( runtimeScene: gdjs.RuntimeScene ): boolean { const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); @@ -197,7 +322,7 @@ namespace gdjs { return false; }; - export const setMinimizable = function ( + export const setMinimizable = function( activate: boolean, runtimeScene: gdjs.RuntimeScene ) { @@ -207,7 +332,7 @@ namespace gdjs { } }; - export const isMinimizable = function ( + export const isMinimizable = function( runtimeScene: gdjs.RuntimeScene ): boolean { const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); @@ -217,7 +342,7 @@ namespace gdjs { return false; }; - export const setFullScreenable = function ( + export const setFullScreenable = function( activate: boolean, runtimeScene: gdjs.RuntimeScene ) { @@ -227,7 +352,7 @@ namespace gdjs { } }; - export const isFullScreenable = function ( + export const isFullScreenable = function( runtimeScene: gdjs.RuntimeScene ): boolean { const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); @@ -237,7 +362,7 @@ namespace gdjs { return false; }; - export const setClosable = function ( + export const setClosable = function( activate: boolean, runtimeScene: gdjs.RuntimeScene ) { @@ -247,7 +372,7 @@ namespace gdjs { } }; - export const isClosable = function ( + export const isClosable = function( runtimeScene: gdjs.RuntimeScene ): boolean { const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); @@ -257,7 +382,7 @@ namespace gdjs { return false; }; - export const setAlwaysOnTop = function ( + export const setAlwaysOnTop = function( activate: boolean, level: | 'normal' @@ -276,7 +401,7 @@ namespace gdjs { } }; - export const isAlwaysOnTop = function ( + export const isAlwaysOnTop = function( runtimeScene: gdjs.RuntimeScene ): boolean { const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); @@ -286,7 +411,7 @@ namespace gdjs { return false; }; - export const setPosition = function ( + export const setPosition = function( x: float, y: float, runtimeScene: gdjs.RuntimeScene @@ -298,7 +423,7 @@ namespace gdjs { } }; - export const getPositionX = function ( + export const getPositionX = function( runtimeScene: gdjs.RuntimeScene ): number { const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); @@ -308,7 +433,7 @@ namespace gdjs { return 0; }; - export const getPositionY = function ( + export const getPositionY = function( runtimeScene: gdjs.RuntimeScene ): number { const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); @@ -318,7 +443,7 @@ namespace gdjs { return 0; }; - export const setKiosk = function ( + export const setKiosk = function( activate: boolean, runtimeScene: gdjs.RuntimeScene ) { @@ -328,7 +453,7 @@ namespace gdjs { } }; - export const isKiosk = function ( + export const isKiosk = function( runtimeScene: gdjs.RuntimeScene ): boolean { const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); @@ -338,7 +463,7 @@ namespace gdjs { return false; }; - export const flash = function ( + export const flash = function( activate: boolean, runtimeScene: gdjs.RuntimeScene ) { @@ -348,7 +473,7 @@ namespace gdjs { } }; - export const setHasShadow = function ( + export const setHasShadow = function( activate: boolean, runtimeScene: gdjs.RuntimeScene ) { @@ -358,7 +483,7 @@ namespace gdjs { } }; - export const hasShadow = function ( + export const hasShadow = function( runtimeScene: gdjs.RuntimeScene ): boolean { const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); @@ -368,7 +493,7 @@ namespace gdjs { return false; }; - export const setOpacity = function ( + export const setOpacity = function( opacity: float, runtimeScene: gdjs.RuntimeScene ) { @@ -378,7 +503,7 @@ namespace gdjs { } }; - export const getOpacity = function ( + export const getOpacity = function( runtimeScene: gdjs.RuntimeScene ): number { const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); @@ -388,7 +513,7 @@ namespace gdjs { return 1; }; - export const setContentProtection = function ( + export const setContentProtection = function( activate: boolean, runtimeScene: gdjs.RuntimeScene ) { @@ -398,7 +523,7 @@ namespace gdjs { } }; - export const setFocusable = function ( + export const setFocusable = function( activate: boolean, runtimeScene: gdjs.RuntimeScene ) { @@ -407,6 +532,163 @@ namespace gdjs { electronBrowserWindow.setFocusable(activate); } }; + + export const setSkipTaskbar = function( + activate: boolean, + runtimeScene: gdjs.RuntimeScene + ) { + const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); + if (electronBrowserWindow) { + if (activate && isGDevelopPreview(runtimeScene)) { + electronBrowserWindow.setSkipTaskbar(false); + return; + } + electronBrowserWindow.setSkipTaskbar(activate); + } + }; + + export const setTaskbarVisible = function( + visible: boolean, + runtimeScene: gdjs.RuntimeScene + ) { + setSkipTaskbar(!visible, runtimeScene); + }; + + export const setIgnoreMouseEvents = function( + activate: boolean, + forward: boolean, + runtimeScene: gdjs.RuntimeScene + ) { + const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); + if (electronBrowserWindow) { + if (activate) { + electronBrowserWindow.setIgnoreMouseEvents(true, { forward }); + } else { + electronBrowserWindow.setIgnoreMouseEvents(false); + } + } + }; + + export const setWindowBackgroundColor = function( + backgroundColor: string, + runtimeScene: gdjs.RuntimeScene + ) { + const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); + if (electronBrowserWindow) { + electronBrowserWindow.setBackgroundColor(backgroundColor); + } + }; + + export const setMenuBarVisible = function( + visible: boolean, + runtimeScene: gdjs.RuntimeScene + ) { + const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); + if (electronBrowserWindow) { + if (typeof electronBrowserWindow.setAutoHideMenuBar === 'function') { + electronBrowserWindow.setAutoHideMenuBar(!visible); + } + if ( + typeof electronBrowserWindow.setMenuBarVisibility === 'function' + ) { + electronBrowserWindow.setMenuBarVisibility(visible); + } + } + }; + + export const dockWindow = function( + dockPosition: string, + cornerOffsetX: float, + cornerOffsetY: float, + customX: float, + customY: float, + runtimeScene: gdjs.RuntimeScene + ) { + const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); + const workArea = getCurrentDisplayWorkArea(runtimeScene); + const bounds = getElectronBrowserWindowBounds(runtimeScene); + if (!electronBrowserWindow || !bounds) return; + + if (!workArea) { + if (dockPosition !== 'Custom' && dockPosition !== 'custom') return; + electronBrowserWindow.setPosition( + Math.round(customX), + Math.round(customY) + ); + return; + } + + const targetPosition = computeDockedWindowPosition( + dockPosition, + workArea, + bounds, + cornerOffsetX, + cornerOffsetY, + customX, + customY + ); + + electronBrowserWindow.setPosition( + Math.round(targetPosition.x), + Math.round(targetPosition.y) + ); + }; + + export const getWorkAreaX = function( + runtimeScene: gdjs.RuntimeScene + ): number { + const workArea = getCurrentDisplayWorkArea(runtimeScene); + return workArea ? workArea.x : 0; + }; + + export const getWorkAreaY = function( + runtimeScene: gdjs.RuntimeScene + ): number { + const workArea = getCurrentDisplayWorkArea(runtimeScene); + return workArea ? workArea.y : 0; + }; + + export const getWorkAreaWidth = function( + runtimeScene: gdjs.RuntimeScene + ): number { + const workArea = getCurrentDisplayWorkArea(runtimeScene); + return workArea ? workArea.width : 0; + }; + + export const getWorkAreaHeight = function( + runtimeScene: gdjs.RuntimeScene + ): number { + const workArea = getCurrentDisplayWorkArea(runtimeScene); + return workArea ? workArea.height : 0; + }; + + export const applyDesktopPetWindowMode = function( + dockPosition: string, + cornerOffsetX: float, + cornerOffsetY: float, + customX: float, + customY: float, + alwaysOnTop: boolean, + showInTaskbar: boolean, + clickThrough: boolean, + showMenuBar: boolean, + runtimeScene: gdjs.RuntimeScene + ) { + setWindowBackgroundColor('#00000000', runtimeScene); + setAlwaysOnTop(alwaysOnTop, 'floating', runtimeScene); + setHasShadow(false, runtimeScene); + setTaskbarVisible(showInTaskbar, runtimeScene); + setIgnoreMouseEvents(clickThrough, true, runtimeScene); + setMenuBarVisible(showMenuBar, runtimeScene); + dockWindow( + dockPosition, + cornerOffsetX, + cornerOffsetY, + customX, + customY, + runtimeScene + ); + }; } } } diff --git a/GDJS/GDJS/IDE/Exporter.cpp b/GDJS/GDJS/IDE/Exporter.cpp index a834c9fd5f87..313d8f7210ac 100644 --- a/GDJS/GDJS/IDE/Exporter.cpp +++ b/GDJS/GDJS/IDE/Exporter.cpp @@ -136,10 +136,16 @@ bool Exporter::ExportWholePixiProject(const ExportOptions &options) { } //...and export it - gd::SerializerElement noRuntimeGameOptions; + gd::SerializerElement runtimeGameOptions; + const bool useTransparentRuntimeBackground = + options.target == "electron" && + options.electronTransparentRuntimeBackground; + if (useTransparentRuntimeBackground) { + runtimeGameOptions.SetAttribute("transparentBackground", true); + } std::vector noInGameEditorResources; helper.ExportProjectData(fs, exportedProject, codeOutputDir + "/data.js", - noRuntimeGameOptions, false, noInGameEditorResources); + runtimeGameOptions, false, noInGameEditorResources); includesFiles.push_back(codeOutputDir + "/data.js"); helper.ExportIncludesAndLibs(includesFiles, exportDir, false); @@ -152,12 +158,15 @@ bool Exporter::ExportWholePixiProject(const ExportOptions &options) { source = gdjsRoot + "/Runtime/FacebookInstantGames/index.html"; if (!helper.ExportIndexFile(exportedProject, - source, - exportDir, - includesFiles, - usedExtensionsResult.GetUsedSourceFiles(), - /*nonRuntimeScriptsCacheBurst=*/0, - "")) { + source, + exportDir, + includesFiles, + usedExtensionsResult.GetUsedSourceFiles(), + /*nonRuntimeScriptsCacheBurst=*/0, + useTransparentRuntimeBackground + ? "gdjs.runtimeGameOptions" + : "", + useTransparentRuntimeBackground)) { gd::LogError(_("Error during export:\n") + lastError); return false; } @@ -180,7 +189,7 @@ bool Exporter::ExportWholePixiProject(const ExportOptions &options) { if (!exportProject(options.exportPath + "/app")) return false; if (!helper.ExportElectronFiles( - exportedProject, options.exportPath, usedExtensions)) + exportedProject, options.exportPath, usedExtensions, options)) return false; if (!helper.ExportBuildResourcesElectronFiles(exportedProject, diff --git a/GDJS/GDJS/IDE/ExporterHelper.cpp b/GDJS/GDJS/IDE/ExporterHelper.cpp index 0bce9fd8838e..4543f0fc587c 100644 --- a/GDJS/GDJS/IDE/ExporterHelper.cpp +++ b/GDJS/GDJS/IDE/ExporterHelper.cpp @@ -334,7 +334,8 @@ bool ExporterHelper::ExportProjectForPixiPreview( if (!ExportIndexFile(exportedProject, gdjsRoot + "/Runtime/index.html", options.exportPath, includesFiles, usedSourceFiles, options.nonRuntimeScriptsCacheBurst, - "gdjs.runtimeGameOptions")) { + "gdjs.runtimeGameOptions", + options.transparentRuntimeBackground)) { return false; } } @@ -430,6 +431,9 @@ void ExporterHelper::SerializeRuntimeGameOptions( runtimeGameOptions.AddChild("nativeMobileApp") .SetBoolValue(options.nativeMobileApp); + if (options.transparentRuntimeBackground) { + runtimeGameOptions.AddChild("transparentBackground").SetBoolValue(true); + } runtimeGameOptions.AddChild("websocketDebuggerServerAddress") .SetStringValue(options.websocketDebuggerServerAddress); runtimeGameOptions.AddChild("websocketDebuggerServerPort") @@ -740,7 +744,8 @@ bool ExporterHelper::ExportIndexFile( const std::vector &includesFiles, const std::vector &sourceFiles, unsigned int nonRuntimeScriptsCacheBurst, - gd::String additionalSpec) { + gd::String additionalSpec, + bool transparentBackground) { gd::String str = fs.ReadFile(source); // Add a reference to all files to include, as weel as the source files @@ -768,7 +773,8 @@ bool ExporterHelper::ExportIndexFile( exportDir, finalIncludesFiles, nonRuntimeScriptsCacheBurst, - additionalSpec)) + additionalSpec, + transparentBackground)) return false; // Write the index.html file @@ -1002,7 +1008,8 @@ bool ExporterHelper::ExportHtml5Files(const gd::Project &project, bool ExporterHelper::ExportElectronFiles(const gd::Project &project, gd::String exportDir, - std::set usedExtensions) { + std::set usedExtensions, + const ExportOptions &options) { gd::String jsonName = gd::Serializer::ToJSON(gd::SerializerElement(project.GetName())); gd::String jsonPackageName = @@ -1062,15 +1069,54 @@ bool ExporterHelper::ExportElectronFiles(const gd::Project &project, } { + gd::String electronAppOptions = ""; + if (options.electronDisableHardwareAcceleration) { + electronAppOptions = "app.disableHardwareAcceleration();\n"; + } + + gd::String electronBrowserWindowOptions = ""; + const auto appendElectronBrowserWindowOption = + [&electronBrowserWindowOptions](const gd::String &option) { + if (!electronBrowserWindowOptions.empty()) { + electronBrowserWindowOptions += "\n "; + } + electronBrowserWindowOptions += option; + }; + if (options.electronFramelessWindow) { + appendElectronBrowserWindowOption("frame: false,"); + } + if (options.electronTransparentWindow) { + appendElectronBrowserWindowOption("transparent: true,"); + } + if (options.electronDisableWindowShadow) { + appendElectronBrowserWindowOption("hasShadow: false,"); + } + + const gd::String electronWindowBackgroundColor = + options.electronTransparentWindow ? "'#00000000'" : "'#000000'"; + const gd::String electronAfterWindowCreation = + options.electronTransparentWindow + ? "mainWindow.setBackgroundColor('#00000000');" + : ""; + gd::String str = fs.ReadFile(gdjsRoot + "/Runtime/Electron/main.js") + .FindAndReplace("/* GDJS_ELECTRON_APP_OPTIONS */", + electronAppOptions) .FindAndReplace( "800 /*GDJS_WINDOW_WIDTH*/", gd::String::From(project.GetGameResolutionWidth())) .FindAndReplace( "600 /*GDJS_WINDOW_HEIGHT*/", gd::String::From(project.GetGameResolutionHeight())) - .FindAndReplace("'GDJS_GAME_NAME'", jsonName); + .FindAndReplace("'GDJS_GAME_NAME'", jsonName) + .FindAndReplace("'#000000' /* GDJS_ELECTRON_BACKGROUND_COLOR */", + electronWindowBackgroundColor) + .FindAndReplace( + "/* GDJS_ELECTRON_BROWSER_WINDOW_OPTIONS */", + electronBrowserWindowOptions) + .FindAndReplace("/* GDJS_ELECTRON_AFTER_WINDOW_CREATION */", + electronAfterWindowCreation); if (!fs.WriteToFile(exportDir + "/main.js", str)) { lastError = "Unable to write Electron main.js file."; @@ -1115,7 +1161,8 @@ bool ExporterHelper::CompleteIndexFile( gd::String exportDir, const std::vector &includesFiles, unsigned int nonRuntimeScriptsCacheBurst, - gd::String additionalSpec) { + gd::String additionalSpec, + bool transparentBackground) { if (additionalSpec.empty()) additionalSpec = "{}"; gd::String codeFilesIncludes; @@ -1137,7 +1184,21 @@ bool ExporterHelper::CompleteIndexFile( "\" crossorigin=\"anonymous\">\n"; } + const gd::String transparentBackgroundStyle = + transparentBackground + ? "html, body {\n" + "\t\t\tbackground: transparent;\n" + "\t\t\tbackground-color: transparent;\n" + "\t\t}\n" + "\t\tcanvas {\n" + "\t\t\tbackground: transparent;\n" + "\t\t\tbackground-color: transparent;\n" + "\t\t}\n" + : ""; + str = str.FindAndReplace("/* GDJS_CUSTOM_STYLE */", "") + .FindAndReplace("/* GDJS_TRANSPARENT_BACKGROUND_STYLE */", + transparentBackgroundStyle) .FindAndReplace("", "") .FindAndReplace("", codeFilesIncludes) .FindAndReplace("{}/*GDJS_ADDITIONAL_SPEC*/", additionalSpec); diff --git a/GDJS/GDJS/IDE/ExporterHelper.h b/GDJS/GDJS/IDE/ExporterHelper.h index 17bbb97e0ab9..6d6cb826f370 100644 --- a/GDJS/GDJS/IDE/ExporterHelper.h +++ b/GDJS/GDJS/IDE/ExporterHelper.h @@ -46,6 +46,7 @@ struct PreviewExportOptions { fullLoadingScreen(false), isDevelopmentEnvironment(false), isInGameEdition(false), + transparentRuntimeBackground(false), nonRuntimeScriptsCacheBurst(0), inAppTutorialMessageInPreview(""), inAppTutorialMessagePositionInPreview(""), @@ -234,6 +235,16 @@ struct PreviewExportOptions { return *this; } + /** + * \brief Set if the preview should render the game with a transparent + * background. This is useful when the Electron preview window is itself + * created with native transparency. + */ + PreviewExportOptions &SetTransparentRuntimeBackground(bool enable) { + transparentRuntimeBackground = enable; + return *this; + } + /** * \brief Set the JSON string representation of the in-game editor settings. */ @@ -398,6 +409,7 @@ struct PreviewExportOptions { bool fullLoadingScreen; bool isDevelopmentEnvironment; bool isInGameEdition; + bool transparentRuntimeBackground; gd::String editorId; gd::String editorCamera3DCameraMode; gd::String inGameEditorSettingsJson; @@ -432,7 +444,12 @@ struct ExportOptions { exportPath(exportPath_), target(""), fallbackAuthorId(""), - fallbackAuthorUsername("") {}; + fallbackAuthorUsername(""), + electronTransparentWindow(false), + electronFramelessWindow(false), + electronDisableWindowShadow(false), + electronTransparentRuntimeBackground(false), + electronDisableHardwareAcceleration(false) {}; /** * \brief Set the fallback author info (if info not present in project @@ -456,11 +473,61 @@ struct ExportOptions { return *this; } + /** + * \brief Set whether Electron exports should create a transparent native + * window. + */ + ExportOptions &SetElectronTransparentWindow(bool enable) { + electronTransparentWindow = enable; + return *this; + } + + /** + * \brief Set whether Electron exports should create a frameless native + * window. + */ + ExportOptions &SetElectronFramelessWindow(bool enable) { + electronFramelessWindow = enable; + return *this; + } + + /** + * \brief Set whether Electron exports should disable the native window + * shadow. + */ + ExportOptions &SetElectronDisableWindowShadow(bool enable) { + electronDisableWindowShadow = enable; + return *this; + } + + /** + * \brief Set whether Electron exports should render the GDJS background with + * transparency. + */ + ExportOptions &SetElectronTransparentRuntimeBackground(bool enable) { + electronTransparentRuntimeBackground = enable; + return *this; + } + + /** + * \brief Set whether Electron exports should disable hardware acceleration at + * application startup. + */ + ExportOptions &SetElectronDisableHardwareAcceleration(bool enable) { + electronDisableHardwareAcceleration = enable; + return *this; + } + gd::Project &project; gd::String exportPath; gd::String target; gd::String fallbackAuthorUsername; gd::String fallbackAuthorId; + bool electronTransparentWindow; + bool electronFramelessWindow; + bool electronDisableWindowShadow; + bool electronTransparentRuntimeBackground; + bool electronDisableHardwareAcceleration; }; /** @@ -622,7 +689,8 @@ class ExporterHelper { const std::vector &includesFiles, const std::vector &sourceFiles, unsigned int nonRuntimeScriptsCacheBurst, - gd::String additionalSpec = ""); + gd::String additionalSpec = "", + bool transparentBackground = false); /** * \brief Replace the annotations in a index.html file by the specified @@ -644,7 +712,8 @@ class ExporterHelper { gd::String exportDir, const std::vector &includesFiles, unsigned int nonRuntimeScriptsCacheBurst, - gd::String additionalSpec); + gd::String additionalSpec, + bool transparentBackground = false); /** * \brief Generates a WebManifest, a metadata file that allow to make the @@ -675,7 +744,8 @@ class ExporterHelper { */ bool ExportElectronFiles(const gd::Project &project, gd::String exportDir, - std::set usedExtensions); + std::set usedExtensions, + const ExportOptions &options); /** * \brief Generate the Build Resources files for Electron (mainly for the diff --git a/GDJS/Runtime/Electron/main.js b/GDJS/Runtime/Electron/main.js index ea1741789cf0..15c28365819e 100644 --- a/GDJS/Runtime/Electron/main.js +++ b/GDJS/Runtime/Electron/main.js @@ -8,6 +8,8 @@ const { app, BrowserWindow, shell, Menu } = require('electron'); // Initialize `@electron/remote` module require('@electron/remote/main').initialize(); +/* GDJS_ELECTRON_APP_OPTIONS */ + // Keep a global reference of the window object, if you don't, the window will // be closed automatically when the JavaScript object is garbage collected. let mainWindow = null; @@ -21,7 +23,8 @@ function createWindow() { height: 600 /*GDJS_WINDOW_HEIGHT*/, useContentSize: true, title: 'GDJS_GAME_NAME', - backgroundColor: '#000000', + backgroundColor: '#000000' /* GDJS_ELECTRON_BACKGROUND_COLOR */, + /* GDJS_ELECTRON_BROWSER_WINDOW_OPTIONS */ webPreferences: { // Allow Node.js API access in renderer process, as long // as we've not removed dependency on it and on "@electron/remote". @@ -31,6 +34,8 @@ function createWindow() { }, }); + /* GDJS_ELECTRON_AFTER_WINDOW_CREATION */ + // Enable `@electron/remote` module for renderer process require('@electron/remote/main').enable(mainWindow.webContents); diff --git a/GDJS/Runtime/index.html b/GDJS/Runtime/index.html index 01a50212924d..a02d0ead1a1b 100644 --- a/GDJS/Runtime/index.html +++ b/GDJS/Runtime/index.html @@ -23,6 +23,8 @@ overflow: hidden; } + /* GDJS_TRANSPARENT_BACKGROUND_STYLE */ + /* GDJS_CUSTOM_STYLE */ diff --git a/GDJS/Runtime/pixi-renderers/runtimegame-pixi-renderer.ts b/GDJS/Runtime/pixi-renderers/runtimegame-pixi-renderer.ts index 7eefac2bb4de..3aba4123c0bf 100644 --- a/GDJS/Runtime/pixi-renderers/runtimegame-pixi-renderer.ts +++ b/GDJS/Runtime/pixi-renderers/runtimegame-pixi-renderer.ts @@ -79,6 +79,18 @@ namespace gdjs { this._setupOrientation(); } + isTransparentBackgroundEnabled(): boolean { + return !!this._game.getAdditionalOptions().transparentBackground; + } + + private _setTransparentBackgroundStyle( + element: HTMLElement | null | undefined + ): void { + if (!element || !element.style) return; + element.style.background = 'transparent'; + element.style.backgroundColor = 'transparent'; + } + /** * Create the canvas on which the game will be rendered, inside the specified DOM element, and * setup the rendering of the game. @@ -90,6 +102,12 @@ namespace gdjs { this._throwIfDisposed(); const gameCanvas = document.createElement('canvas'); + if (this.isTransparentBackgroundEnabled()) { + this._setTransparentBackgroundStyle(document.documentElement); + this._setTransparentBackgroundStyle(document.body); + this._setTransparentBackgroundStyle(parentElement); + this._setTransparentBackgroundStyle(gameCanvas); + } parentElement.appendChild(gameCanvas); this.initializeRenderers(gameCanvas); @@ -103,10 +121,12 @@ namespace gdjs { */ initializeRenderers(gameCanvas: HTMLCanvasElement): void { this._throwIfDisposed(); + const transparentBackground = this.isTransparentBackgroundEnabled(); if (typeof THREE !== 'undefined') { this._threeRenderer = new THREE.WebGLRenderer({ canvas: gameCanvas, + alpha: transparentBackground, antialias: this._game.getAntialiasingMode() !== 'none' && (this._game.isAntialisingEnabledOnMobile() || @@ -148,9 +168,16 @@ namespace gdjs { view: gameCanvas, preserveDrawingBuffer: true, antialias: false, + backgroundAlpha: transparentBackground ? 0 : 1, + backgroundColor: 0, }) as PIXI.Renderer; } + if (transparentBackground) { + this._pixiRenderer.background.alpha = 0; + this._pixiRenderer.background.color = 0; + } + // Deactivating accessibility support in PixiJS renderer, as we want to be in control of this. // See https://github.com/pixijs/pixijs/issues/5111#issuecomment-420047824 this._pixiRenderer.plugins.accessibility.destroy(); @@ -166,6 +193,9 @@ namespace gdjs { this._gameCanvas = gameCanvas; gameCanvas.style.position = 'absolute'; + if (this.isTransparentBackgroundEnabled()) { + this._setTransparentBackgroundStyle(gameCanvas); + } // Ensure that the canvas has the focus. gameCanvas.tabIndex = 1; @@ -180,6 +210,9 @@ namespace gdjs { domElementsContainer.style.overflow = 'hidden'; // Never show anything outside the container. domElementsContainer.style.outline = 'none'; // No selection/focus ring on this container. domElementsContainer.style.pointerEvents = 'none'; // Clicks go through the container. + if (this.isTransparentBackgroundEnabled()) { + this._setTransparentBackgroundStyle(domElementsContainer); + } // The container should *never* scroll. // Elements are put inside with the same coordinates (with a scaling factor) diff --git a/GDJS/Runtime/pixi-renderers/runtimescene-pixi-renderer.ts b/GDJS/Runtime/pixi-renderers/runtimescene-pixi-renderer.ts index c2ac783f6a44..b8599a574a1f 100644 --- a/GDJS/Runtime/pixi-renderers/runtimescene-pixi-renderer.ts +++ b/GDJS/Runtime/pixi-renderers/runtimescene-pixi-renderer.ts @@ -70,6 +70,8 @@ namespace gdjs { if (!pixiRenderer) return; const threeRenderer = this._threeRenderer; + const transparentBackground = + runtimeGameRenderer.isTransparentBackgroundEnabled(); // If we are in VR, we cannot render like this: we must use the special VR // rendering method to not display a black screen. @@ -134,9 +136,14 @@ namespace gdjs { if (isFirstRender) { // Render the background color. - pixiRenderer.background.color = - this._runtimeScene.getBackgroundColor(); - pixiRenderer.background.alpha = 1; + if (transparentBackground) { + pixiRenderer.background.color = 0; + pixiRenderer.background.alpha = 0; + } else { + pixiRenderer.background.color = + this._runtimeScene.getBackgroundColor(); + pixiRenderer.background.alpha = 1; + } if (this._runtimeScene.getClearCanvas()) pixiRenderer.clear(); isFirstRender = false; @@ -210,18 +217,25 @@ namespace gdjs { if (isFirstRender) { // Render the background color. threeRenderer.setClearColor( - this._runtimeScene.getBackgroundColor() + this._runtimeScene.getBackgroundColor(), + transparentBackground ? 0 : 1 ); threeRenderer.resetState(); if (this._runtimeScene.getClearCanvas()) threeRenderer.clear(); - if (!this._backgroundColor) { - this._backgroundColor = new THREE.Color(); - } - this._backgroundColor.set( - this._runtimeScene.getBackgroundColor() - ); - if (!threeScene.background) { - threeScene.background = this._backgroundColor; + if (transparentBackground) { + if (threeScene.background === this._backgroundColor) { + threeScene.background = null; + } + } else { + if (!this._backgroundColor) { + this._backgroundColor = new THREE.Color(); + } + this._backgroundColor.set( + this._runtimeScene.getBackgroundColor() + ); + if (!threeScene.background) { + threeScene.background = this._backgroundColor; + } } isFirstRender = false; @@ -284,7 +298,14 @@ namespace gdjs { // Render all the layers then. // TODO: replace by a loop like in 3D? - pixiRenderer.background.color = this._runtimeScene.getBackgroundColor(); + if (transparentBackground) { + pixiRenderer.background.color = 0; + pixiRenderer.background.alpha = 0; + } else { + pixiRenderer.background.color = + this._runtimeScene.getBackgroundColor(); + pixiRenderer.background.alpha = 1; + } pixiRenderer.render(this._pixiContainer, { clear: this._runtimeScene.getClearCanvas(), }); @@ -332,6 +353,8 @@ namespace gdjs { // VR rendering relies on ThreeJS if (!threeRenderer) throw new Error('Cannot render a scene with no 3D elements in VR!'); + const transparentBackground = + runtimeGameRenderer.isTransparentBackgroundEnabled(); // Render each layer one by one. let isFirstRender = true; @@ -354,11 +377,14 @@ namespace gdjs { if (isFirstRender) { // Render the background color. - threeRenderer.setClearColor(this._runtimeScene.getBackgroundColor()); - if (this._runtimeScene.getClearCanvas()) threeRenderer.clear(); - threeScene.background = new THREE.Color( - this._runtimeScene.getBackgroundColor() + threeRenderer.setClearColor( + this._runtimeScene.getBackgroundColor(), + transparentBackground ? 0 : 1 ); + if (this._runtimeScene.getClearCanvas()) threeRenderer.clear(); + threeScene.background = transparentBackground + ? null + : new THREE.Color(this._runtimeScene.getBackgroundColor()); isFirstRender = false; } else { diff --git a/GDJS/Runtime/runtimegame.ts b/GDJS/Runtime/runtimegame.ts index af894408557d..fdba5fc584a8 100644 --- a/GDJS/Runtime/runtimegame.ts +++ b/GDJS/Runtime/runtimegame.ts @@ -100,6 +100,9 @@ namespace gdjs { /** if true, force fullscreen. */ forceFullscreen?: boolean; + /** if true, render the game background with transparency. */ + transparentBackground?: boolean; + /** if true, game is run as a preview launched from an editor. */ isPreview?: boolean; diff --git a/GDevelop.js/Bindings/Bindings.idl b/GDevelop.js/Bindings/Bindings.idl index 1fead03e43de..736ae5fe02e1 100644 --- a/GDevelop.js/Bindings/Bindings.idl +++ b/GDevelop.js/Bindings/Bindings.idl @@ -4385,6 +4385,7 @@ interface PreviewExportOptions { [Ref] PreviewExportOptions SetFullLoadingScreen(boolean enable); [Ref] PreviewExportOptions SetIsDevelopmentEnvironment(boolean enable); [Ref] PreviewExportOptions SetIsInGameEdition(boolean enable); + [Ref] PreviewExportOptions SetTransparentRuntimeBackground(boolean enable); [Ref] PreviewExportOptions SetInGameEditorSettingsJson([Const] DOMString inGameEditorSettingsJson); [Ref] PreviewExportOptions SetEditorId([Const] DOMString editorId); [Ref] PreviewExportOptions SetEditorCameraState3D( @@ -4412,6 +4413,11 @@ interface ExportOptions { void ExportOptions([Ref] Project project, [Const] DOMString outputPath); [Ref] ExportOptions SetFallbackAuthor([Const] DOMString id, [Const] DOMString username); [Ref] ExportOptions SetTarget([Const] DOMString target); + [Ref] ExportOptions SetElectronTransparentWindow(boolean enable); + [Ref] ExportOptions SetElectronFramelessWindow(boolean enable); + [Ref] ExportOptions SetElectronDisableWindowShadow(boolean enable); + [Ref] ExportOptions SetElectronTransparentRuntimeBackground(boolean enable); + [Ref] ExportOptions SetElectronDisableHardwareAcceleration(boolean enable); }; [Prefix="gdjs::"] diff --git a/GDevelop.js/types.d.ts b/GDevelop.js/types.d.ts index 001dbf6db90c..cefa1a1a66e4 100644 --- a/GDevelop.js/types.d.ts +++ b/GDevelop.js/types.d.ts @@ -3264,6 +3264,7 @@ export class PreviewExportOptions extends EmscriptenObject { setFullLoadingScreen(enable: boolean): PreviewExportOptions; setIsDevelopmentEnvironment(enable: boolean): PreviewExportOptions; setIsInGameEdition(enable: boolean): PreviewExportOptions; + setTransparentRuntimeBackground(enable: boolean): PreviewExportOptions; setInGameEditorSettingsJson(inGameEditorSettingsJson: string): PreviewExportOptions; setEditorId(editorId: string): PreviewExportOptions; setEditorCameraState3D(cameraMode: string, positionX: number, positionY: number, positionZ: number, rotationAngle: number, elevationAngle: number, distance: number): PreviewExportOptions; @@ -3283,6 +3284,11 @@ export class ExportOptions extends EmscriptenObject { constructor(project: Project, outputPath: string); setFallbackAuthor(id: string, username: string): ExportOptions; setTarget(target: string): ExportOptions; + setElectronTransparentWindow(enable: boolean): ExportOptions; + setElectronFramelessWindow(enable: boolean): ExportOptions; + setElectronDisableWindowShadow(enable: boolean): ExportOptions; + setElectronTransparentRuntimeBackground(enable: boolean): ExportOptions; + setElectronDisableHardwareAcceleration(enable: boolean): ExportOptions; } export class Exporter extends EmscriptenObject { diff --git a/GDevelop.js/types/gdexportoptions.js b/GDevelop.js/types/gdexportoptions.js index 473ebb826341..5c8b2751d38f 100644 --- a/GDevelop.js/types/gdexportoptions.js +++ b/GDevelop.js/types/gdexportoptions.js @@ -3,6 +3,11 @@ declare class gdExportOptions { constructor(project: gdProject, outputPath: string): void; setFallbackAuthor(id: string, username: string): gdExportOptions; setTarget(target: string): gdExportOptions; + setElectronTransparentWindow(enable: boolean): gdExportOptions; + setElectronFramelessWindow(enable: boolean): gdExportOptions; + setElectronDisableWindowShadow(enable: boolean): gdExportOptions; + setElectronTransparentRuntimeBackground(enable: boolean): gdExportOptions; + setElectronDisableHardwareAcceleration(enable: boolean): gdExportOptions; delete(): void; ptr: number; -}; \ No newline at end of file +}; diff --git a/GDevelop.js/types/gdpreviewexportoptions.js b/GDevelop.js/types/gdpreviewexportoptions.js index 5cd6d5a86e26..8197155be5cc 100644 --- a/GDevelop.js/types/gdpreviewexportoptions.js +++ b/GDevelop.js/types/gdpreviewexportoptions.js @@ -20,6 +20,7 @@ declare class gdPreviewExportOptions { setFullLoadingScreen(enable: boolean): gdPreviewExportOptions; setIsDevelopmentEnvironment(enable: boolean): gdPreviewExportOptions; setIsInGameEdition(enable: boolean): gdPreviewExportOptions; + setTransparentRuntimeBackground(enable: boolean): gdPreviewExportOptions; setInGameEditorSettingsJson(inGameEditorSettingsJson: string): gdPreviewExportOptions; setEditorId(editorId: string): gdPreviewExportOptions; setEditorCameraState3D(cameraMode: string, positionX: number, positionY: number, positionZ: number, rotationAngle: number, elevationAngle: number, distance: number): gdPreviewExportOptions; @@ -35,4 +36,4 @@ declare class gdPreviewExportOptions { addScreenshotCapture(delayTimeInSeconds: number, signedUrl: string, publicUrl: string): gdPreviewExportOptions; delete(): void; ptr: number; -}; \ No newline at end of file +}; diff --git a/newIDE/app/package.json b/newIDE/app/package.json index 914c5282f8ac..6576da407669 100644 --- a/newIDE/app/package.json +++ b/newIDE/app/package.json @@ -125,6 +125,7 @@ "make-service-worker": "cd scripts && node make-service-worker.js", "start": "npm run import-resources && concurrently \"react-app-rewired start\" \"node scripts/watch-serve-GDJS-runtime.js\" -n \"editor,game engine\" --kill-others", "electron-app": "cd ../electron-app && npm run start", + "electron-app-devtools": "cd ../electron-app && npm run start -- --dev-tools", "build": "npm run import-resources && react-app-rewired build", "format": "prettier --write \"src/!(locales)/**/*.js\"", "check-format": "prettier --list-different \"src/!(locales)/**/*.js\"", diff --git a/newIDE/app/scripts/import-GDJS-Runtime.js b/newIDE/app/scripts/import-GDJS-Runtime.js index 5154afe45253..9d7c6579352e 100644 --- a/newIDE/app/scripts/import-GDJS-Runtime.js +++ b/newIDE/app/scripts/import-GDJS-Runtime.js @@ -27,7 +27,7 @@ if (!args['skip-clean']) { // Build GDJS runtime (and extensions). destinationPaths.forEach(destinationPath => { const outPath = path.join(destinationPath, 'Runtime'); - const output = shell.exec(`node scripts/build.js --out ${outPath}`, { + const output = shell.exec(`node scripts/build.js --out "${outPath}"`, { cwd: path.join(gdevelopRootPath, 'GDJS'), }); if (output.code !== 0) { diff --git a/newIDE/app/scripts/import-libGD.js b/newIDE/app/scripts/import-libGD.js index 0a56254c4d34..7c348791bc81 100644 --- a/newIDE/app/scripts/import-libGD.js +++ b/newIDE/app/scripts/import-libGD.js @@ -1,6 +1,7 @@ const shell = require('shelljs'); const { downloadLocalFile } = require('./lib/DownloadLocalFile'); const path = require('path'); +const fs = require('fs'); const sourceDirectory = '../../../Binaries/embuild/GDevelop.js'; const destinationTestDirectory = '../node_modules/libGD.js-for-tests-only'; @@ -14,6 +15,53 @@ if (shell.mkdir('-p', destinationTestDirectory).stderr) { shell.echo('❌ Error while creating node_modules folder for libGD.js'); } +const hasUsableExistingLibGdJs = () => { + if ( + !shell.test('-f', '../public/libGD.js') || + !shell.test('-f', '../public/libGD.wasm') + ) { + return false; + } + + try { + if ( + fs.statSync('../public/libGD.js').size < 1000000 || + fs.statSync('../public/libGD.wasm').size < 1000000 + ) { + return false; + } + } catch (error) { + return false; + } + + const syntaxCheck = shell.exec('node --check ../public/libGD.js', { + silent: true, + }); + return !syntaxCheck.stderr && !syntaxCheck.code; +}; + +const copyExistingLibGdJsToTests = () => { + if ( + !shell.cp('../public/libGD.js', destinationTestDirectory + '/index.js') + .stderr && + !shell.cp( + '../public/libGD.wasm', + destinationTestDirectory + '/libGD.wasm' + ).stderr + ) { + shell.echo('✅ Reused existing libGD.js and copied it to node_modules'); + return true; + } + + shell.echo('❌ Error while copying existing libGD.js to node_modules folder'); + return false; +}; + +if (!process.env.REQUIRES_EXACT_LIBGD_JS_VERSION && hasUsableExistingLibGdJs()) { + shell.echo('ℹ️ Existing public/libGD.js is valid - skipping download.'); + shell.exit(copyExistingLibGdJsToTests() ? 0 : 1); +} + if (shell.test('-f', path.join(sourceDirectory, 'libGD.js'))) { shell.echo( 'ℹ️ Copying libGD.js and associated files built locally to newIDE...' diff --git a/newIDE/app/scripts/lib/DownloadLocalFile.js b/newIDE/app/scripts/lib/DownloadLocalFile.js index f8a86bd0cf3c..0de15d64dd96 100644 --- a/newIDE/app/scripts/lib/DownloadLocalFile.js +++ b/newIDE/app/scripts/lib/DownloadLocalFile.js @@ -8,7 +8,12 @@ const {default: axios} = require('axios'); * @returns {Promise} */ const downloadLocalFile = async (url, outputPath) => { - const writer = fs.createWriteStream(outputPath); + const temporaryOutputPath = outputPath + '.download'; + if (fs.existsSync(temporaryOutputPath)) { + fs.unlinkSync(temporaryOutputPath); + } + + const writer = fs.createWriteStream(temporaryOutputPath); const response = await axios.get(url, { responseType: 'stream', }); @@ -23,6 +28,7 @@ const downloadLocalFile = async (url, outputPath) => { }); writer.on('close', () => { if (!error) { + fs.renameSync(temporaryOutputPath, outputPath); resolve(); } diff --git a/newIDE/app/src/AIEditorBridge/index.js b/newIDE/app/src/AIEditorBridge/index.js new file mode 100644 index 000000000000..36759f07a011 --- /dev/null +++ b/newIDE/app/src/AIEditorBridge/index.js @@ -0,0 +1,1808 @@ +// @flow +import * as React from 'react'; +import { + getAllEditorTabs, + getCurrentTabForPane, + type EditorTab, + type EditorTabsState, +} from '../MainFrame/EditorTabs/EditorTabsHandler'; +import { SceneEditorContainer } from '../MainFrame/EditorContainers/SceneEditorContainer'; +import { + serializeToJSObject, + unserializeFromJSObject, +} from '../Utils/Serializer'; +import { type FileMetadata } from '../ProjectsStorage'; +import { type UnsavedChanges } from '../MainFrame/UnsavedChangesContext'; +import { + type LaunchPreviewOptions, + type HotReloaderLog, +} from '../ExportAndShare/PreviewLauncher.flow'; +import { + createNewResource, + type ResourceKind, +} from '../ResourcesList/ResourceSource'; +import { applyResourceDefaults } from '../ResourcesList/ResourceUtils'; + +const gd: libGDevelop = global.gd; +const BRIDGE_PROTOCOL_VERSION = 1; +const DEFAULT_BRIDGE_URL = 'ws://127.0.0.1:41677'; + +type PreviewBridgeState = {| + hasNonEditionPreviewsRunning: boolean, + nonEditionPreviewsCount: number, + gameHotReloadLogs: Array, + editorHotReloadLogs: Array, + editorUncaughtError: Error | null, +|}; + +type Props = {| + project: ?gdProject, + currentFileMetadata: ?FileMetadata, + editorTabs: EditorTabsState, + hasUnsavedChanges: boolean, + unsavedChanges: UnsavedChanges, + previewState: PreviewBridgeState, + onSceneEventsModifiedOutsideEditor: ({ + scene: gdLayout, + newOrChangedAiGeneratedEventIds: Set, + }) => void, + onInstancesModifiedOutsideEditor: ({ scene: gdLayout }) => void, + onObjectsModifiedOutsideEditor: ({ + scene: gdLayout, + isNewObjectTypeUsed: boolean, + }) => void, + onNewResourcesAdded: () => void, + onSave: (options?: {| + skipNewVersionWarning: boolean, + |}) => Promise, + onLaunchPreview: (options: LaunchPreviewOptions) => Promise, +|}; + +type BridgeCall = {| + type: 'call', + id: string, + method: string, + params?: { [string]: any }, +|}; + +type BridgeSocket = WebSocket & { + _gdevelopMcpBridgeIsOpen?: boolean, +}; + +const getBridgeUrl = (): string | null => { + if (typeof window === 'undefined' || !window.WebSocket) return null; + + const searchParams = new URLSearchParams(window.location.search); + if (searchParams.get('gdevelopMcpBridge') === '0') return null; + + const explicitUrl = searchParams.get('gdevelopMcpBridgeUrl'); + const token = searchParams.get('gdevelopMcpBridgeToken'); + const url = explicitUrl || DEFAULT_BRIDGE_URL; + if (!token) return url; + + const separator = url.indexOf('?') === -1 ? '?' : '&'; + return `${url}${separator}token=${encodeURIComponent(token)}`; +}; + +const safeCall = (callback: () => T, fallback: T): T => { + try { + return callback(); + } catch (error) { + return fallback; + } +}; + +const summarizeObjectsContainer = (objectsContainer: gdObjectsContainer) => ({ + objectCount: objectsContainer.getObjectsCount(), +}); + +const summarizeLayout = (layout: gdLayout) => ({ + name: layout.getName(), + objectCount: layout.getObjects().getObjectsCount(), + instanceCount: layout.getInitialInstances().getInstancesCount(), + eventCount: layout.getEvents().getEventsCount(), +}); + +const summarizeProject = (project: ?gdProject) => { + if (!project) { + return { + hasProject: false, + }; + } + + const layouts = []; + for (let index = 0; index < project.getLayoutsCount(); index++) { + layouts.push(summarizeLayout(project.getLayoutAt(index))); + } + + const resourceNames = project + .getResourcesManager() + .getAllResourceNames() + .toJSArray(); + + return { + hasProject: true, + name: project.getName(), + projectUuid: project.getProjectUuid(), + firstLayout: project.getFirstLayout(), + gameResolutionWidth: project.getGameResolutionWidth(), + gameResolutionHeight: project.getGameResolutionHeight(), + layoutCount: project.getLayoutsCount(), + globalObjects: summarizeObjectsContainer(project.getObjects()), + resourceCount: resourceNames.length, + resources: resourceNames.slice(0, 50), + layouts, + }; +}; + +const summarizeEditorTab = (tab: EditorTab, paneIdentifier: string) => ({ + key: tab.key, + kind: tab.kind, + label: tab.label || '', + projectItemName: tab.projectItemName, + paneIdentifier, + closable: tab.closable, + hasEditorRef: !!tab.editorRef, +}); + +const summarizeEditorTabs = (editorTabs: EditorTabsState) => { + const panes = {}; + for (const paneIdentifier in editorTabs.panes) { + const pane = editorTabs.panes[paneIdentifier]; + const currentTab = getCurrentTabForPane(editorTabs, paneIdentifier); + panes[paneIdentifier] = { + currentTabIndex: pane.currentTab, + currentTab: currentTab + ? summarizeEditorTab(currentTab, paneIdentifier) + : null, + editors: pane.editors.map(tab => summarizeEditorTab(tab, paneIdentifier)), + }; + } + + return { + panes, + allTabs: getAllEditorTabs(editorTabs).map(tab => + summarizeEditorTab(tab, 'unknown') + ), + }; +}; + +const findActiveEditorTab = (editorTabs: EditorTabsState): ?EditorTab => { + for (const paneIdentifier of ['center', 'right', 'left', 'external']) { + const currentTab = getCurrentTabForPane(editorTabs, paneIdentifier); + if (currentTab && currentTab.editorRef) return currentTab; + } + + return null; +}; + +const findActiveSceneEditorContainer = ( + editorTabs: EditorTabsState +): ?SceneEditorContainer => { + const activeTab = findActiveEditorTab(editorTabs); + if (!activeTab || !activeTab.editorRef) return null; + + const editorRef = activeTab.editorRef; + if (!(editorRef instanceof SceneEditorContainer) || !editorRef.editor) { + return null; + } + + return editorRef; +}; + +const getActiveLayoutName = (editorTabs: EditorTabsState): string | null => { + const activeTab = findActiveEditorTab(editorTabs); + if ( + activeTab && + (activeTab.kind === 'layout' || activeTab.kind === 'layout events') && + activeTab.projectItemName + ) { + return activeTab.projectItemName; + } + + return null; +}; + +const getTargetLayout = ( + project: gdProject, + editorTabs: EditorTabsState, + layoutName?: ?string +): gdLayout => { + if (layoutName) { + if (!project.hasLayoutNamed(layoutName)) { + throw new Error(`No layout named "${layoutName}" exists in the project.`); + } + return project.getLayout(layoutName); + } + + const activeLayoutName = getActiveLayoutName(editorTabs); + if (activeLayoutName && project.hasLayoutNamed(activeLayoutName)) { + return project.getLayout(activeLayoutName); + } + + const firstLayoutName = project.getFirstLayout(); + if (firstLayoutName && project.hasLayoutNamed(firstLayoutName)) { + return project.getLayout(firstLayoutName); + } + + if (project.getLayoutsCount() > 0) { + return project.getLayoutAt(0); + } + + throw new Error('The project has no layout to edit.'); +}; + +const parseParentEventPath = (value: any): Array => { + if (value == null) return []; + if (!Array.isArray(value)) { + throw new Error('parentEventPath must be an array of event indices.'); + } + + return value.map((segment, index) => { + if (!Number.isInteger(segment) || segment < 0) { + throw new Error( + `parentEventPath[${index}] must be a non-negative integer.` + ); + } + return segment; + }); +}; + +const parseEventPath = (value: any): Array => { + const path = parseParentEventPath(value); + if (!path.length) { + throw new Error('eventPath must point to an existing event.'); + } + return path; +}; + +const resolveEventsListAtPath = ( + rootEvents: gdEventsList, + parentEventPath: Array +): gdEventsList => { + let currentEvents = rootEvents; + parentEventPath.forEach((segment, depth) => { + if (segment >= currentEvents.getEventsCount()) { + throw new Error( + `Invalid parentEventPath: index ${segment} is out of bounds at depth ${depth}.` + ); + } + + const event = currentEvents.getEventAt(segment); + if (!event.canHaveSubEvents()) { + throw new Error( + `Invalid parentEventPath: event at depth ${depth} cannot contain sub-events.` + ); + } + + currentEvents = event.getSubEvents(); + }); + + return currentEvents; +}; + +const resolveEventLocationAtPath = ( + rootEvents: gdEventsList, + eventPath: Array +): {| parentEvents: gdEventsList, index: number |} => { + const parentEventPath = eventPath.slice(0, -1); + const index = eventPath[eventPath.length - 1]; + const parentEvents = resolveEventsListAtPath(rootEvents, parentEventPath); + if (index >= parentEvents.getEventsCount()) { + throw new Error( + `Invalid eventPath: index ${index} is out of bounds. Maximum event index is ${parentEvents.getEventsCount() - + 1}.` + ); + } + + return { parentEvents, index }; +}; + +const getInsertionIndex = (eventsList: gdEventsList, value: any): number => { + if (value == null) return eventsList.getEventsCount(); + if (!Number.isInteger(value) || value < 0) { + throw new Error('index must be a non-negative integer.'); + } + if (value > eventsList.getEventsCount()) { + throw new Error( + `index ${value} is out of bounds. Maximum insertion index is ${eventsList.getEventsCount()}.` + ); + } + return value; +}; + +const normalizeInstruction = (instruction: any): Object => { + if (!instruction || typeof instruction !== 'object') { + throw new Error('Instruction must be an object.'); + } + + const rawType = instruction.type; + let type; + if (typeof rawType === 'string') { + type = { + value: rawType, + }; + } else if (rawType && typeof rawType === 'object') { + type = rawType; + } else { + throw new Error('Instruction type must be a string or object.'); + } + + return { + type, + parameters: Array.isArray(instruction.parameters) + ? instruction.parameters.map(parameter => String(parameter)) + : [], + subInstructions: Array.isArray(instruction.subInstructions) + ? instruction.subInstructions.map(normalizeInstruction) + : [], + }; +}; + +const normalizeInstructions = (value: any): Array => { + if (value == null) return []; + if (!Array.isArray(value)) throw new Error('Instructions must be an array.'); + return value.map(normalizeInstruction); +}; + +const createAiGeneratedEventId = (params: { [string]: any }): string => { + if ( + typeof params.aiGeneratedEventId === 'string' && + params.aiGeneratedEventId.trim() + ) { + return params.aiGeneratedEventId.trim(); + } + + return `gdevelop-mcp-${Date.now()}`; +}; + +const createEventJsonsFromParams = (params: { + [string]: any, +}): Array => { + if (Array.isArray(params.events)) { + return params.events.map(event => { + if (!event || typeof event !== 'object') { + throw new Error('events must contain only event objects.'); + } + return event; + }); + } + + if (params.event && typeof params.event === 'object') { + return [params.event]; + } + + const eventType = + typeof params.type === 'string' + ? params.type + : 'BuiltinCommonInstructions::Standard'; + if (eventType === 'BuiltinCommonInstructions::Comment') { + return [ + { + type: eventType, + comment: + typeof params.comment === 'string' + ? params.comment + : String(params.comment || ''), + comment2: '', + }, + ]; + } + + return [ + { + type: eventType, + conditions: normalizeInstructions(params.conditions), + actions: normalizeInstructions(params.actions), + events: Array.isArray(params.subEvents) ? params.subEvents : [], + }, + ]; +}; + +const createTemporaryEventsList = ( + project: gdProject, + eventJsons: Array, + aiGeneratedEventId?: ?string +): gdEventsList => { + const temporaryEventsList = new gd.EventsList(); + try { + unserializeFromJSObject( + temporaryEventsList, + eventJsons, + 'unserializeFrom', + project + ); + if (temporaryEventsList.isEmpty()) { + throw new Error('No event could be created from the supplied JSON.'); + } + + if (aiGeneratedEventId) { + for (let i = 0; i < temporaryEventsList.getEventsCount(); i++) { + temporaryEventsList + .getEventAt(i) + .setAiGeneratedEventId(aiGeneratedEventId); + } + } + + return temporaryEventsList; + } catch (error) { + temporaryEventsList.delete(); + throw error; + } +}; + +const notifyEventsChanged = ( + props: Props, + layout: gdLayout, + aiGeneratedEventId: string +) => { + props.unsavedChanges.triggerUnsavedChanges(); + props.onSceneEventsModifiedOutsideEditor({ + scene: layout, + newOrChangedAiGeneratedEventIds: new Set([aiGeneratedEventId]), + }); +}; + +const notifyObjectsChanged = ( + props: Props, + layout: gdLayout, + isNewObjectTypeUsed: boolean +) => { + props.unsavedChanges.triggerUnsavedChanges(); + props.onObjectsModifiedOutsideEditor({ + scene: layout, + isNewObjectTypeUsed, + }); +}; + +const notifyInstancesChanged = (props: Props, layout: gdLayout) => { + props.unsavedChanges.triggerUnsavedChanges(); + props.onInstancesModifiedOutsideEditor({ + scene: layout, + }); +}; + +const refreshOpenEditors = (props: Props) => { + getAllEditorTabs(props.editorTabs).forEach(tab => { + const editorRef: any = tab.editorRef; + if (!editorRef) return; + if (typeof editorRef.forceUpdateEditor === 'function') { + editorRef.forceUpdateEditor(); + } + if ( + editorRef.editor && + typeof editorRef.editor.refreshResourcesList === 'function' + ) { + editorRef.editor.refreshResourcesList(); + } + }); +}; + +const notifyResourcesChanged = (props: Props) => { + props.unsavedChanges.triggerUnsavedChanges(); + props.onNewResourcesAdded(); + refreshOpenEditors(props); +}; + +const requireObjectName = (value: any): string => { + if (typeof value !== 'string' || !value.trim()) { + throw new Error('objectName must be a non-empty string.'); + } + return value.trim(); +}; + +const getNumberOrDefault = (value: any, fallback: number): number => { + return typeof value === 'number' && Number.isFinite(value) ? value : fallback; +}; + +const getLayerName = (value: any): string => { + return typeof value === 'string' ? value : ''; +}; + +const resourceKinds: Array = [ + 'audio', + 'image', + 'font', + 'video', + 'json', + 'tilemap', + 'tileset', + 'bitmapFont', + 'model3D', + 'atlas', + 'spine', + 'javascript', +]; + +const isResourceKind = (value: string): boolean => + resourceKinds.includes((value: any)); + +const getFileNameFromPath = (file: string): string => { + const parts = file.split(/[\\/]/); + return parts[parts.length - 1] || file; +}; + +const guessResourceKind = (file: string): ResourceKind => { + const extension = file + .split('?')[0] + .split('#')[0] + .split('.') + .pop() + .toLowerCase(); + if (['png', 'jpg', 'jpeg', 'webp', 'gif'].includes(extension)) return 'image'; + if (['aac', 'wav', 'mp3', 'ogg', 'flac'].includes(extension)) return 'audio'; + if (['ttf', 'otf', 'woff', 'woff2'].includes(extension)) return 'font'; + if (['mp4', 'webm'].includes(extension)) return 'video'; + if (['ldtk', 'tmj'].includes(extension)) return 'tilemap'; + if (['tsj'].includes(extension)) return 'tileset'; + if (['fnt', 'xml'].includes(extension)) return 'bitmapFont'; + if (['glb', 'gltf'].includes(extension)) return 'model3D'; + if (['atlas'].includes(extension)) return 'atlas'; + if (['js'].includes(extension)) return 'javascript'; + return 'json'; +}; + +const getResourceKind = ( + params: { [string]: any }, + file: string +): ResourceKind => { + if (typeof params.kind === 'string') { + if (!isResourceKind(params.kind)) { + throw new Error(`Unsupported resource kind: ${params.kind}`); + } + return (params.kind: any); + } + + return guessResourceKind(file); +}; + +const summarizeResource = (resource: gdResource) => { + const summary = { + name: resource.getName(), + file: resource.getFile(), + kind: resource.getKind(), + userAdded: resource.isUserAdded(), + smoothed: null, + }; + if (resource instanceof gd.ImageResource) { + return { + ...summary, + smoothed: gd.asImageResource(resource).isSmooth(), + }; + } + return summary; +}; + +const serializeParameterMetadata = (parameter: gdParameterMetadata) => ({ + name: parameter.getName(), + type: parameter.getType(), + description: parameter.getDescription(), + longDescription: parameter.getLongDescription(), + extraInfo: parameter.getExtraInfo(), + hint: parameter.getHint(), + defaultValue: parameter.getDefaultValue(), + optional: parameter.isOptional(), + codeOnly: parameter.isCodeOnly(), +}); + +const serializeInstructionMetadata = ( + kind: 'actions' | 'conditions', + extension: gdPlatformExtension, + id: string, + metadata: gdInstructionMetadata +) => { + const parameters = []; + for (let index = 0; index < metadata.getParametersCount(); index++) { + parameters.push(serializeParameterMetadata(metadata.getParameter(index))); + } + + return { + kind, + id, + extensionName: extension.getName(), + extensionFullName: extension.getFullName(), + fullName: metadata.getFullName(), + description: metadata.getDescription(), + sentence: metadata.getSentence(), + group: metadata.getGroup(), + helpPath: metadata.getHelpPath(), + hidden: metadata.isHidden(), + private: metadata.isPrivate(), + async: metadata.isAsync(), + optionallyAsync: metadata.isOptionallyAsync(), + canHaveSubInstructions: metadata.canHaveSubInstructions(), + deprecationMessage: metadata.getDeprecationMessage(), + usageComplexity: metadata.getUsageComplexity(), + functionName: metadata.getFunctionName(), + asyncFunctionName: metadata.getAsyncFunctionName(), + includeFiles: metadata.getIncludeFiles().toJSArray(), + parameters, + }; +}; + +const serializeExpressionMetadata = ( + kind: 'expressions' | 'stringExpressions', + extension: gdPlatformExtension, + id: string, + metadata: gdExpressionMetadata +) => { + const parameters = []; + for (let index = 0; index < metadata.getParametersCount(); index++) { + parameters.push(serializeParameterMetadata(metadata.getParameter(index))); + } + + return { + kind, + id, + extensionName: extension.getName(), + extensionFullName: extension.getFullName(), + fullName: metadata.getFullName(), + description: metadata.getDescription(), + group: metadata.getGroup(), + returnType: metadata.getReturnType(), + helpPath: metadata.getHelpPath(), + shown: metadata.isShown(), + private: metadata.isPrivate(), + deprecated: metadata.isDeprecated(), + deprecationMessage: metadata.getDeprecationMessage(), + functionName: metadata.getFunctionName(), + includeFiles: metadata.getIncludeFiles().toJSArray(), + parameters, + }; +}; + +const serializeInstructionMap = ( + kind: 'actions' | 'conditions', + extension: gdPlatformExtension, + metadataMap: gdMapStringInstructionMetadata +): Array => { + const keys = metadataMap.keys(); + try { + return keys + .toJSArray() + .map(id => + serializeInstructionMetadata(kind, extension, id, metadataMap.get(id)) + ); + } finally { + keys.delete(); + } +}; + +const serializeExpressionMap = ( + kind: 'expressions' | 'stringExpressions', + extension: gdPlatformExtension, + metadataMap: gdMapStringExpressionMetadata +): Array => { + const keys = metadataMap.keys(); + try { + return keys + .toJSArray() + .map(id => + serializeExpressionMetadata(kind, extension, id, metadataMap.get(id)) + ); + } finally { + keys.delete(); + } +}; + +const serializeEventMap = ( + extension: gdPlatformExtension, + metadataMap: gdMapStringEventMetadata +): Array => { + const keys = metadataMap.keys(); + try { + return keys.toJSArray().map(id => { + const metadata = metadataMap.get(id); + return { + kind: 'eventTypes', + id, + extensionName: extension.getName(), + extensionFullName: extension.getFullName(), + fullName: metadata.getFullName(), + description: metadata.getDescription(), + group: metadata.getGroup(), + }; + }); + } finally { + keys.delete(); + } +}; + +const serializeObjectTypes = ( + extension: gdPlatformExtension +): Array => { + const objectTypes = extension.getExtensionObjectsTypes(); + try { + return objectTypes.toJSArray().map(objectType => { + const metadata = extension.getObjectMetadata(objectType); + return { + kind: 'objectTypes', + id: objectType, + extensionName: extension.getName(), + extensionFullName: extension.getFullName(), + name: metadata.getName(), + fullName: metadata.getFullName(), + description: metadata.getDescription(), + category: metadata.getCategory(), + assetStoreTag: metadata.getAssetStoreTag(), + helpPath: metadata.getHelpPath(), + hidden: metadata.isHidden(), + private: metadata.isPrivate(), + renderedIn3D: metadata.isRenderedIn3D(), + }; + }); + } finally { + objectTypes.delete(); + } +}; + +const serializeBehaviorTypes = ( + extension: gdPlatformExtension +): Array => { + const behaviorTypes = extension.getBehaviorsTypes(); + try { + return behaviorTypes.toJSArray().map(behaviorType => { + const metadata = extension.getBehaviorMetadata(behaviorType); + return { + kind: 'behaviorTypes', + id: behaviorType, + extensionName: extension.getName(), + extensionFullName: extension.getFullName(), + name: metadata.getName(), + fullName: metadata.getFullName(), + defaultName: metadata.getDefaultName(), + description: metadata.getDescription(), + group: metadata.getGroup(), + objectType: metadata.getObjectType(), + helpPath: metadata.getHelpPath(), + hidden: metadata.isHidden(), + private: metadata.isPrivate(), + }; + }); + } finally { + behaviorTypes.delete(); + } +}; + +const shouldIncludeReflectionKind = (requestedKind: string, kind: string) => + requestedKind === 'all' || requestedKind === kind; + +const buildLiveReflectionCatalog = ( + props: Props, + params: { [string]: any } +) => { + const requestedKind = typeof params.kind === 'string' ? params.kind : 'all'; + const query = + typeof params.query === 'string' && params.query.trim() + ? params.query.trim().toLowerCase() + : null; + const limit = + typeof params.limit === 'number' && + Number.isInteger(params.limit) && + params.limit > 0 + ? Math.min(params.limit, 2000) + : 500; + const platform = props.project + ? props.project.getCurrentPlatform() + : gd.JsPlatform.get(); + const extensions = platform.getAllPlatformExtensions(); + const entries = []; + + try { + for (let index = 0; index < extensions.size(); index++) { + const extension = extensions.at(index); + if (shouldIncludeReflectionKind(requestedKind, 'eventTypes')) { + entries.push(...serializeEventMap(extension, extension.getAllEvents())); + } + if (shouldIncludeReflectionKind(requestedKind, 'actions')) { + entries.push( + ...serializeInstructionMap( + 'actions', + extension, + extension.getAllActions() + ) + ); + } + if (shouldIncludeReflectionKind(requestedKind, 'conditions')) { + entries.push( + ...serializeInstructionMap( + 'conditions', + extension, + extension.getAllConditions() + ) + ); + } + if (shouldIncludeReflectionKind(requestedKind, 'expressions')) { + entries.push( + ...serializeExpressionMap( + 'expressions', + extension, + extension.getAllExpressions() + ) + ); + } + if (shouldIncludeReflectionKind(requestedKind, 'stringExpressions')) { + entries.push( + ...serializeExpressionMap( + 'stringExpressions', + extension, + extension.getAllStrExpressions() + ) + ); + } + if (shouldIncludeReflectionKind(requestedKind, 'objectTypes')) { + entries.push(...serializeObjectTypes(extension)); + } + if (shouldIncludeReflectionKind(requestedKind, 'behaviorTypes')) { + entries.push(...serializeBehaviorTypes(extension)); + } + } + } finally { + extensions.delete(); + } + + const filteredEntries = query + ? entries.filter(entry => + JSON.stringify(entry) + .toLowerCase() + .includes(query) + ) + : entries; + + return { + ok: true, + platform: { + name: platform.getName(), + fullName: platform.getFullName(), + }, + kind: requestedKind, + total: filteredEntries.length, + returned: Math.min(filteredEntries.length, limit), + entries: filteredEntries.slice(0, limit), + }; +}; + +const objectExistsInLayoutScope = ( + project: gdProject, + layout: gdLayout, + objectName: string +): boolean => { + return ( + project.getObjects().hasObjectNamed(objectName) || + layout.getObjects().hasObjectNamed(objectName) + ); +}; + +const createTextObject = (props: Props, params: { [string]: any }) => { + const project = props.project; + if (!project) throw new Error('No project is open in GDevelop.'); + + const layout = getTargetLayout(project, props.editorTabs, params.layoutName); + const objectName = requireObjectName(params.objectName); + const targetObjects = + params.global === true ? project.getObjects() : layout.getObjects(); + + if (objectExistsInLayoutScope(project, layout, objectName)) { + throw new Error( + `Object "${objectName}" already exists in this layout scope.` + ); + } + + const objectType = 'TextObject::Text'; + const isNewObjectTypeUsed = !gd.UsedObjectTypeFinder.scanProject( + project, + objectType + ); + const object = targetObjects.insertNewObject( + project, + objectType, + objectName, + targetObjects.getObjectsCount() + ); + object.resetPersistentUuid(); + + const textConfiguration = gd.asTextObjectConfiguration( + object.getConfiguration() + ); + textConfiguration.setText( + typeof params.text === 'string' ? params.text : 'Text' + ); + textConfiguration.setCharacterSize( + getNumberOrDefault(params.characterSize, 20) + ); + if (params.color && typeof params.color === 'object') { + textConfiguration.setColor( + `${getNumberOrDefault(params.color.r, 0)};${getNumberOrDefault( + params.color.g, + 0 + )};${getNumberOrDefault(params.color.b, 0)}` + ); + } + + notifyObjectsChanged(props, layout, isNewObjectTypeUsed); + + return { + ok: true, + layoutName: layout.getName(), + scope: params.global === true ? 'global' : 'layout', + object: serializeToJSObject(object), + }; +}; + +const createInstance = (props: Props, params: { [string]: any }) => { + const project = props.project; + if (!project) throw new Error('No project is open in GDevelop.'); + + const layout = getTargetLayout(project, props.editorTabs, params.layoutName); + const objectName = requireObjectName(params.objectName); + if (!objectExistsInLayoutScope(project, layout, objectName)) { + throw new Error( + `Object "${objectName}" does not exist in this layout scope.` + ); + } + + const instance = layout.getInitialInstances().insertNewInitialInstance(); + instance.setObjectName(objectName); + instance.setX(getNumberOrDefault(params.x, 0)); + instance.setY(getNumberOrDefault(params.y, 0)); + instance.setAngle(getNumberOrDefault(params.angle, 0)); + instance.setLayer(getLayerName(params.layer)); + if (typeof params.zOrder === 'number' && Number.isInteger(params.zOrder)) { + instance.setZOrder(params.zOrder); + } + if (typeof params.width === 'number' || typeof params.height === 'number') { + instance.setHasCustomSize(true); + if (typeof params.width === 'number') instance.setCustomWidth(params.width); + if (typeof params.height === 'number') + instance.setCustomHeight(params.height); + } + instance.resetPersistentUuid(); + + notifyInstancesChanged(props, layout); + + return { + ok: true, + layoutName: layout.getName(), + instance: serializeToJSObject(instance), + }; +}; + +const importResource = (props: Props, params: { [string]: any }) => { + const project = props.project; + if (!project) throw new Error('No project is open in GDevelop.'); + + const file = + typeof params.file === 'string' && params.file.trim() + ? params.file.trim() + : typeof params.sourcePath === 'string' && params.sourcePath.trim() + ? params.sourcePath.trim() + : ''; + if (!file) throw new Error('file must be a non-empty string.'); + + const resourceName = + typeof params.resourceName === 'string' && params.resourceName.trim() + ? params.resourceName.trim() + : getFileNameFromPath(file); + if (!resourceName) throw new Error('resourceName cannot be empty.'); + + const resourceKind = getResourceKind(params, file); + const resourcesManager = project.getResourcesManager(); + if (resourcesManager.hasResource(resourceName)) { + if (params.overwrite !== true) { + throw new Error( + `Resource "${resourceName}" already exists. Pass overwrite: true to replace it.` + ); + } + resourcesManager.removeResource(resourceName); + } + + const resource = createNewResource(resourceKind); + if (!resource) throw new Error(`Unsupported resource kind: ${resourceKind}`); + + resource.setName(resourceName); + resource.setFile(file); + resource.setUserAdded(params.userAdded !== false); + if (resource instanceof gd.ImageResource) { + gd.asImageResource(resource).setSmooth( + typeof params.smoothed === 'boolean' + ? params.smoothed + : project.getScaleMode() !== 'nearest' + ); + } else { + applyResourceDefaults(project, resource); + } + + const added = resourcesManager.addResource(resource); + resource.delete(); + if (!added) { + throw new Error(`Resource "${resourceName}" could not be added.`); + } + + const importedResource = resourcesManager.getResource(resourceName); + notifyResourcesChanged(props); + + return { + ok: true, + resource: summarizeResource(importedResource), + }; +}; + +const updateSelectedInstances = (props: Props, params: { [string]: any }) => { + const sceneEditorContainer = findActiveSceneEditorContainer(props.editorTabs); + if (!sceneEditorContainer || !sceneEditorContainer.editor) { + throw new Error('The active editor is not a scene editor.'); + } + + const layout = sceneEditorContainer.getLayout(); + if (!layout) throw new Error('No active layout is available.'); + + const selectedInstances = sceneEditorContainer.editor.instancesSelection.getSelectedInstances(); + if (!selectedInstances.length) { + throw new Error('No scene instances are currently selected.'); + } + + selectedInstances.forEach(instance => { + if (typeof params.x === 'number') instance.setX(params.x); + if (typeof params.y === 'number') instance.setY(params.y); + if (typeof params.deltaX === 'number') { + instance.setX(instance.getX() + params.deltaX); + } + if (typeof params.deltaY === 'number') { + instance.setY(instance.getY() + params.deltaY); + } + if (typeof params.angle === 'number') instance.setAngle(params.angle); + if (typeof params.deltaAngle === 'number') { + instance.setAngle(instance.getAngle() + params.deltaAngle); + } + if (typeof params.layer === 'string') instance.setLayer(params.layer); + if (typeof params.zOrder === 'number' && Number.isInteger(params.zOrder)) { + instance.setZOrder(params.zOrder); + } + if (typeof params.width === 'number' || typeof params.height === 'number') { + instance.setHasCustomSize(true); + if (typeof params.width === 'number') + instance.setCustomWidth(params.width); + if (typeof params.height === 'number') + instance.setCustomHeight(params.height); + } + }); + + const serializedInstances = selectedInstances.map(instance => + serializeToJSObject(instance) + ); + + notifyInstancesChanged(props, layout); + + return { + ok: true, + layoutName: layout.getName(), + updatedCount: serializedInstances.length, + instances: serializedInstances, + }; +}; + +const insertCommentEvent = (props: Props, params: { [string]: any }) => { + const project = props.project; + if (!project) throw new Error('No project is open in GDevelop.'); + + const comment = + typeof params.comment === 'string' + ? params.comment + : String(params.comment || ''); + const layout = getTargetLayout(project, props.editorTabs, params.layoutName); + const targetEvents = resolveEventsListAtPath( + layout.getEvents(), + parseParentEventPath(params.parentEventPath) + ); + const index = getInsertionIndex(targetEvents, params.index); + const aiGeneratedEventId = createAiGeneratedEventId(params); + const event = targetEvents.insertNewEvent( + project, + 'BuiltinCommonInstructions::Comment', + index + ); + gd.asCommentEvent(event).setComment(comment); + event.setAiGeneratedEventId(aiGeneratedEventId); + + notifyEventsChanged(props, layout, aiGeneratedEventId); + + return { + ok: true, + layoutName: layout.getName(), + eventPath: [...parseParentEventPath(params.parentEventPath), index], + aiGeneratedEventId, + event: serializeToJSObject(event), + }; +}; + +const insertStandardEvent = (props: Props, params: { [string]: any }) => { + const project = props.project; + if (!project) throw new Error('No project is open in GDevelop.'); + + const layout = getTargetLayout(project, props.editorTabs, params.layoutName); + const targetEvents = resolveEventsListAtPath( + layout.getEvents(), + parseParentEventPath(params.parentEventPath) + ); + const index = getInsertionIndex(targetEvents, params.index); + const aiGeneratedEventId = createAiGeneratedEventId(params); + const eventJson = { + type: 'BuiltinCommonInstructions::Standard', + conditions: normalizeInstructions(params.conditions), + actions: normalizeInstructions(params.actions), + events: Array.isArray(params.subEvents) ? params.subEvents : [], + }; + + const temporaryEventsList = new gd.EventsList(); + try { + unserializeFromJSObject( + temporaryEventsList, + [eventJson], + 'unserializeFrom', + project + ); + if (temporaryEventsList.isEmpty()) { + throw new Error('The standard event could not be created.'); + } + + const insertedCount = temporaryEventsList.getEventsCount(); + for (let i = 0; i < insertedCount; i++) { + temporaryEventsList + .getEventAt(i) + .setAiGeneratedEventId(aiGeneratedEventId); + } + + targetEvents.insertEvents(temporaryEventsList, 0, insertedCount, index); + } finally { + temporaryEventsList.delete(); + } + + notifyEventsChanged(props, layout, aiGeneratedEventId); + + return { + ok: true, + layoutName: layout.getName(), + eventPath: [...parseParentEventPath(params.parentEventPath), index], + aiGeneratedEventId, + event: serializeToJSObject(targetEvents.getEventAt(index)), + }; +}; + +const replaceEvent = (props: Props, params: { [string]: any }) => { + const project = props.project; + if (!project) throw new Error('No project is open in GDevelop.'); + + const eventPath = parseEventPath(params.eventPath); + const layout = getTargetLayout(project, props.editorTabs, params.layoutName); + const { parentEvents, index } = resolveEventLocationAtPath( + layout.getEvents(), + eventPath + ); + const aiGeneratedEventId = createAiGeneratedEventId(params); + const replacementEventsList = createTemporaryEventsList( + project, + createEventJsonsFromParams(params), + aiGeneratedEventId + ); + + let insertedCount = 0; + let removedEvent = null; + try { + removedEvent = serializeToJSObject(parentEvents.getEventAt(index)); + parentEvents.removeEventAt(index); + insertedCount = replacementEventsList.getEventsCount(); + parentEvents.insertEvents(replacementEventsList, 0, insertedCount, index); + } finally { + replacementEventsList.delete(); + } + + notifyEventsChanged(props, layout, aiGeneratedEventId); + + const insertedEvents = []; + for (let i = 0; i < insertedCount; i++) { + insertedEvents.push( + serializeToJSObject(parentEvents.getEventAt(index + i)) + ); + } + + return { + ok: true, + layoutName: layout.getName(), + eventPath, + insertedCount, + aiGeneratedEventId, + removedEvent, + insertedEvents, + }; +}; + +const deleteEvent = (props: Props, params: { [string]: any }) => { + const project = props.project; + if (!project) throw new Error('No project is open in GDevelop.'); + + const eventPath = parseEventPath(params.eventPath); + const layout = getTargetLayout(project, props.editorTabs, params.layoutName); + const { parentEvents, index } = resolveEventLocationAtPath( + layout.getEvents(), + eventPath + ); + const event = parentEvents.getEventAt(index); + const aiGeneratedEventId = + typeof params.aiGeneratedEventId === 'string' && params.aiGeneratedEventId + ? params.aiGeneratedEventId + : event.getAiGeneratedEventId() || `gdevelop-mcp-delete-${Date.now()}`; + const removedEvent = serializeToJSObject(event); + parentEvents.removeEventAt(index); + + notifyEventsChanged(props, layout, aiGeneratedEventId); + + return { + ok: true, + layoutName: layout.getName(), + eventPath, + aiGeneratedEventId, + removedEvent, + }; +}; + +const startsWithPath = ( + possibleChildPath: Array, + possibleParentPath: Array +): boolean => { + if (possibleChildPath.length < possibleParentPath.length) return false; + return possibleParentPath.every( + (segment, index) => possibleChildPath[index] === segment + ); +}; + +const eventPathsEqual = ( + firstPath: Array, + secondPath: Array +): boolean => + firstPath.length === secondPath.length && + firstPath.every((segment, index) => segment === secondPath[index]); + +const findEventPathByReference = ( + eventsList: gdEventsList, + targetEvent: gdBaseEvent, + currentPath: Array = [] +): Array | null => { + const targetPtr = (targetEvent: any).ptr; + for (let i = 0; i < eventsList.getEventsCount(); i++) { + const event = eventsList.getEventAt(i); + if ((event: any).ptr === targetPtr) { + return [...currentPath, i]; + } + if (event.canHaveSubEvents()) { + const childPath = findEventPathByReference( + event.getSubEvents(), + targetEvent, + [...currentPath, i] + ); + if (childPath) return childPath; + } + } + + return null; +}; + +const moveEvent = (props: Props, params: { [string]: any }) => { + const project = props.project; + if (!project) throw new Error('No project is open in GDevelop.'); + + const eventPath = parseEventPath(params.eventPath); + const sourceParentEventPath = eventPath.slice(0, -1); + const targetParentEventPath = parseParentEventPath( + params.targetParentEventPath + ); + if (startsWithPath(targetParentEventPath, eventPath)) { + throw new Error( + 'Cannot move an event inside itself or one of its children.' + ); + } + + const layout = getTargetLayout(project, props.editorTabs, params.layoutName); + const rootEvents = layout.getEvents(); + const { parentEvents, index } = resolveEventLocationAtPath( + rootEvents, + eventPath + ); + const targetEvents = resolveEventsListAtPath( + rootEvents, + targetParentEventPath + ); + const requestedTargetIndex = getInsertionIndex(targetEvents, params.index); + const event = parentEvents.getEventAt(index); + const aiGeneratedEventId = + typeof params.aiGeneratedEventId === 'string' && params.aiGeneratedEventId + ? params.aiGeneratedEventId + : event.getAiGeneratedEventId() || `gdevelop-mcp-move-${Date.now()}`; + const targetIndex = + eventPathsEqual(sourceParentEventPath, targetParentEventPath) && + requestedTargetIndex > index + ? requestedTargetIndex - 1 + : requestedTargetIndex; + + const moved = parentEvents.moveEventToAnotherEventsList( + event, + targetEvents, + targetIndex + ); + if (!moved) throw new Error('The event could not be moved.'); + + notifyEventsChanged(props, layout, aiGeneratedEventId); + + return { + ok: true, + layoutName: layout.getName(), + fromEventPath: eventPath, + toParentEventPath: targetParentEventPath, + requestedIndex: requestedTargetIndex, + appliedIndex: targetIndex, + finalEventPath: findEventPathByReference(rootEvents, event), + aiGeneratedEventId, + event: serializeToJSObject(event), + }; +}; + +const saveProject = async (props: Props, params: { [string]: any }) => { + const fileMetadata = await props.onSave({ + skipNewVersionWarning: params.skipNewVersionWarning !== false, + }); + + return { + ok: !!fileMetadata, + file: fileMetadata + ? { + fileIdentifier: fileMetadata.fileIdentifier, + name: fileMetadata.name, + } + : null, + hasUnsavedChanges: props.unsavedChanges.hasUnsavedChanges, + }; +}; + +const launchPreview = async (props: Props, params: { [string]: any }) => { + if (!props.project) throw new Error('No project is open in GDevelop.'); + + await props.onLaunchPreview({ + networkPreview: params.networkPreview === true, + hotReload: params.hotReload === true, + shouldHardReload: params.shouldHardReload === true, + fullLoadingScreen: params.fullLoadingScreen === true, + numberOfWindows: + typeof params.numberOfWindows === 'number' && + Number.isInteger(params.numberOfWindows) && + params.numberOfWindows > 0 + ? params.numberOfWindows + : 1, + }); + + return { + ok: true, + }; +}; + +const summarizePreviewState = (previewState: PreviewBridgeState) => ({ + hasNonEditionPreviewsRunning: previewState.hasNonEditionPreviewsRunning, + nonEditionPreviewsCount: previewState.nonEditionPreviewsCount, + gameLogCount: previewState.gameHotReloadLogs.length, + editorLogCount: previewState.editorHotReloadLogs.length, + editorUncaughtError: previewState.editorUncaughtError + ? { + name: previewState.editorUncaughtError.name, + message: previewState.editorUncaughtError.message, + stack: previewState.editorUncaughtError.stack, + } + : null, +}); + +const getPreviewLogs = (props: Props, params: { [string]: any }) => { + const scope = typeof params.scope === 'string' ? params.scope : 'all'; + const includeGame = scope === 'all' || scope === 'game'; + const includeEditor = scope === 'all' || scope === 'editor'; + + return { + ok: true, + status: summarizePreviewState(props.previewState), + gameHotReloadLogs: includeGame ? props.previewState.gameHotReloadLogs : [], + editorHotReloadLogs: includeEditor + ? props.previewState.editorHotReloadLogs + : [], + editorUncaughtError: + includeEditor && props.previewState.editorUncaughtError + ? { + name: props.previewState.editorUncaughtError.name, + message: props.previewState.editorUncaughtError.message, + stack: props.previewState.editorUncaughtError.stack, + } + : null, + }; +}; + +const isCanvasLikeElement = (element: any): boolean => + !!element && + typeof element.toDataURL === 'function' && + typeof element.width === 'number' && + typeof element.height === 'number' && + element.tagName === 'CANVAS'; + +const findCanvasInDocument = ( + rootDocument: Document, + selector: string +): any => { + const directCanvas = rootDocument.querySelector(selector); + if (isCanvasLikeElement(directCanvas)) return directCanvas; + + const iframes = rootDocument.querySelectorAll('iframe'); + for (let index = 0; index < iframes.length; index++) { + const iframe = iframes[index]; + try { + if (iframe.contentDocument) { + const canvas = findCanvasInDocument(iframe.contentDocument, selector); + if (canvas) return canvas; + } + } catch (error) { + // Cross-origin frames cannot be inspected. + } + } + + return null; +}; + +const captureScreenshot = (params: { [string]: any }) => { + if (typeof document === 'undefined') { + throw new Error('Screenshots can only be captured in the editor window.'); + } + + const selector = + typeof params.selector === 'string' && params.selector + ? params.selector + : 'canvas'; + const canvas = findCanvasInDocument(document, selector); + if (!canvas) { + throw new Error(`No canvas found for selector "${selector}".`); + } + + const includeDataUrl = params.includeDataUrl !== false; + return { + ok: true, + selector, + width: canvas.width, + height: canvas.height, + dataUrl: includeDataUrl ? canvas.toDataURL('image/png') : null, + }; +}; + +const summarizeSelection = (editorTabs: EditorTabsState) => { + const activeTab = findActiveEditorTab(editorTabs); + if (!activeTab) { + return { + kind: 'none', + reason: 'No active editor tab with an editor reference.', + instances: [], + }; + } + + const editorRef = activeTab.editorRef; + if (!(editorRef instanceof SceneEditorContainer) || !editorRef.editor) { + return { + kind: activeTab.kind, + reason: + 'The active editor is not a scene editor with instance selection.', + instances: [], + }; + } + + const sceneEditor = editorRef.editor; + const instancesSelection = sceneEditor.instancesSelection; + const instances = instancesSelection.getSelectedInstances().map(instance => ({ + objectName: instance.getObjectName(), + persistentUuid: instance.getPersistentUuid(), + x: instance.getX(), + y: instance.getY(), + angle: instance.getAngle(), + layer: instance.getLayer(), + zOrder: instance.getZOrder(), + })); + + return { + kind: 'scene-instances', + layoutName: activeTab.projectItemName, + selectedInstanceCount: instances.length, + instances, + }; +}; + +const buildEditorState = (props: Props) => { + const activeTab = findActiveEditorTab(props.editorTabs); + + return { + bridgeProtocolVersion: BRIDGE_PROTOCOL_VERSION, + timestamp: new Date().toISOString(), + hasUnsavedChanges: props.hasUnsavedChanges, + file: props.currentFileMetadata + ? { + fileIdentifier: props.currentFileMetadata.fileIdentifier, + name: props.currentFileMetadata.name, + } + : null, + project: summarizeProject(props.project), + activeTab: activeTab ? summarizeEditorTab(activeTab, 'active') : null, + tabs: summarizeEditorTabs(props.editorTabs), + selection: summarizeSelection(props.editorTabs), + preview: summarizePreviewState(props.previewState), + }; +}; + +const respond = (socket: BridgeSocket, id: string, result: Object | null) => { + socket.send( + JSON.stringify({ + type: 'result', + id, + result, + }) + ); +}; + +const respondError = (socket: BridgeSocket, id: string, message: string) => { + socket.send( + JSON.stringify({ + type: 'error', + id, + message, + }) + ); +}; + +export default function AIEditorBridge(props: Props): React.Node { + const socketRef = React.useRef(null); + const propsRef = React.useRef(props); + propsRef.current = props; + + const sendStateChanged = React.useCallback(() => { + const socket = socketRef.current; + if (!socket || !socket._gdevelopMcpBridgeIsOpen) return; + + socket.send( + JSON.stringify({ + type: 'event', + event: 'stateChanged', + payload: buildEditorState(propsRef.current), + }) + ); + }, []); + + React.useEffect( + () => { + let retryTimeoutId = null; + let closed = false; + const bridgeUrl = getBridgeUrl(); + if (!bridgeUrl) return undefined; + + const connect = () => { + if (closed) return; + const socket: BridgeSocket = new WebSocket(bridgeUrl); + socketRef.current = socket; + + socket.onopen = () => { + socket._gdevelopMcpBridgeIsOpen = true; + socket.send( + JSON.stringify({ + type: 'hello', + role: 'gdevelop-editor', + editorId: `gdevelop-editor-${Date.now()}`, + protocolVersion: BRIDGE_PROTOCOL_VERSION, + capabilities: [ + 'editor.getState', + 'editor.getProjectSummary', + 'editor.getTabs', + 'editor.getSelection', + 'editor.getReflectionCatalog', + 'editor.getPreviewStatus', + 'editor.getPreviewLogs', + 'editor.captureScreenshot', + 'editor.importResource', + 'editor.insertCommentEvent', + 'editor.insertStandardEvent', + 'editor.replaceEvent', + 'editor.deleteEvent', + 'editor.moveEvent', + 'editor.createTextObject', + 'editor.createInstance', + 'editor.updateSelectedInstances', + 'editor.saveProject', + 'editor.launchPreview', + ], + }) + ); + sendStateChanged(); + }; + + socket.onmessage = event => { + const call = safeCall( + () => JSON.parse(String(event.data)), + null + ); + if (!call || call.type !== 'call') return; + + try { + if (call.method === 'editor.getState') { + respond(socket, call.id, buildEditorState(propsRef.current)); + } else if (call.method === 'editor.getProjectSummary') { + respond( + socket, + call.id, + summarizeProject(propsRef.current.project) + ); + } else if (call.method === 'editor.getTabs') { + respond( + socket, + call.id, + summarizeEditorTabs(propsRef.current.editorTabs) + ); + } else if (call.method === 'editor.getSelection') { + respond( + socket, + call.id, + summarizeSelection(propsRef.current.editorTabs) + ); + } else if (call.method === 'editor.getReflectionCatalog') { + respond( + socket, + call.id, + buildLiveReflectionCatalog(propsRef.current, call.params || {}) + ); + } else if (call.method === 'editor.getPreviewStatus') { + respond( + socket, + call.id, + summarizePreviewState(propsRef.current.previewState) + ); + } else if (call.method === 'editor.getPreviewLogs') { + respond( + socket, + call.id, + getPreviewLogs(propsRef.current, call.params || {}) + ); + } else if (call.method === 'editor.captureScreenshot') { + respond(socket, call.id, captureScreenshot(call.params || {})); + } else if (call.method === 'editor.importResource') { + const result = importResource( + propsRef.current, + call.params || {} + ); + respond(socket, call.id, result); + sendStateChanged(); + } else if (call.method === 'editor.insertCommentEvent') { + const result = insertCommentEvent( + propsRef.current, + call.params || {} + ); + respond(socket, call.id, result); + sendStateChanged(); + } else if (call.method === 'editor.insertStandardEvent') { + const result = insertStandardEvent( + propsRef.current, + call.params || {} + ); + respond(socket, call.id, result); + sendStateChanged(); + } else if (call.method === 'editor.replaceEvent') { + const result = replaceEvent(propsRef.current, call.params || {}); + respond(socket, call.id, result); + sendStateChanged(); + } else if (call.method === 'editor.deleteEvent') { + const result = deleteEvent(propsRef.current, call.params || {}); + respond(socket, call.id, result); + sendStateChanged(); + } else if (call.method === 'editor.moveEvent') { + const result = moveEvent(propsRef.current, call.params || {}); + respond(socket, call.id, result); + sendStateChanged(); + } else if (call.method === 'editor.createTextObject') { + const result = createTextObject( + propsRef.current, + call.params || {} + ); + respond(socket, call.id, result); + sendStateChanged(); + } else if (call.method === 'editor.createInstance') { + const result = createInstance( + propsRef.current, + call.params || {} + ); + respond(socket, call.id, result); + sendStateChanged(); + } else if (call.method === 'editor.updateSelectedInstances') { + const result = updateSelectedInstances( + propsRef.current, + call.params || {} + ); + respond(socket, call.id, result); + sendStateChanged(); + } else if (call.method === 'editor.saveProject') { + saveProject(propsRef.current, call.params || {}).then( + result => { + respond(socket, call.id, result); + sendStateChanged(); + }, + error => { + respondError( + socket, + call.id, + error instanceof Error ? error.message : String(error) + ); + } + ); + } else if (call.method === 'editor.launchPreview') { + launchPreview(propsRef.current, call.params || {}).then( + result => { + respond(socket, call.id, result); + sendStateChanged(); + }, + error => { + respondError( + socket, + call.id, + error instanceof Error ? error.message : String(error) + ); + } + ); + } else { + respondError( + socket, + call.id, + `Unknown bridge method: ${call.method}` + ); + } + } catch (error) { + respondError( + socket, + call.id, + error instanceof Error ? error.message : String(error) + ); + } + }; + + socket.onclose = () => { + socket._gdevelopMcpBridgeIsOpen = false; + if (socketRef.current === socket) socketRef.current = null; + if (!closed) { + retryTimeoutId = setTimeout(connect, 2000); + } + }; + + socket.onerror = () => { + // Keep the editor quiet if the MCP server is not running. + }; + }; + + connect(); + + return () => { + closed = true; + if (retryTimeoutId) clearTimeout(retryTimeoutId); + const socket = socketRef.current; + if (socket) socket.close(); + }; + }, + [sendStateChanged] + ); + + React.useEffect( + () => { + sendStateChanged(); + }, + [ + props.project, + props.currentFileMetadata, + props.editorTabs, + props.hasUnsavedChanges, + props.previewState, + sendStateChanged, + ] + ); + + return null; +} diff --git a/newIDE/app/src/EventsSheet/ParameterFields/ParameterMetadataTools.js b/newIDE/app/src/EventsSheet/ParameterFields/ParameterMetadataTools.js index f98fc504464d..0170bfefce50 100644 --- a/newIDE/app/src/EventsSheet/ParameterFields/ParameterMetadataTools.js +++ b/newIDE/app/src/EventsSheet/ParameterFields/ParameterMetadataTools.js @@ -153,15 +153,46 @@ export const getParameterChoiceAutocompletions = ( completion: `"${choice}"`, })); -export const getParameterChoiceValues = ( +type ParameterChoice = {| + value: string, + label: ?string, +|}; + +export const getParameterChoices = ( parameterMetadata: ?gdParameterMetadata -): Array => { +): Array => { if (!parameterMetadata) { return []; } try { - return JSON.parse(parameterMetadata.getExtraInfo()); + const parsedChoices = JSON.parse(parameterMetadata.getExtraInfo()); + if (!Array.isArray(parsedChoices)) { + return []; + } + + const choices = []; + parsedChoices.forEach(choice => { + if (typeof choice === 'string') { + choices.push({ value: choice, label: null }); + return; + } + + if (choice && typeof choice === 'object') { + const choiceObject = (choice: any); + if (typeof choiceObject.value === 'string') { + choices.push({ + value: choiceObject.value, + label: + typeof choiceObject.label === 'string' + ? choiceObject.label + : null, + }); + } + } + }); + + return choices; } catch (exception) { console.error( 'The parameter seems misconfigured, as an array of choices could not be extracted - verify that your properly wrote a list of choices in JSON format. Full exception is:', @@ -171,3 +202,8 @@ export const getParameterChoiceValues = ( return []; }; + +export const getParameterChoiceValues = ( + parameterMetadata: ?gdParameterMetadata +): Array => + getParameterChoices(parameterMetadata).map(choice => choice.value); diff --git a/newIDE/app/src/EventsSheet/ParameterFields/StringWithSelectorField.js b/newIDE/app/src/EventsSheet/ParameterFields/StringWithSelectorField.js index b21816f26b4f..3437d56faaad 100644 --- a/newIDE/app/src/EventsSheet/ParameterFields/StringWithSelectorField.js +++ b/newIDE/app/src/EventsSheet/ParameterFields/StringWithSelectorField.js @@ -15,7 +15,7 @@ import RaisedButton from '../../UI/RaisedButton'; import Functions from '@material-ui/icons/Functions'; import FlatButton from '../../UI/FlatButton'; import TypeCursorSelect from '../../UI/CustomSvgIcons/TypeCursorSelect'; -import { getParameterChoiceValues } from './ParameterMetadataTools'; +import { getParameterChoices } from './ParameterMetadataTools'; export default (React.forwardRef( function StringWithSelectorField(props: ParameterFieldProps, ref) { @@ -41,10 +41,10 @@ export default (React.forwardRef( // The list is not kept with a memo because choices could be changed by // another component without this one to know. - const choices = getParameterChoiceValues(parameterMetadata); + const choices = getParameterChoices(parameterMetadata); const isCurrentValueInList = choices.some( - choice => `"${choice}"` === value + choice => `"${choice.value}"` === value ); // If the current value is not in the list, display an expression field. @@ -55,7 +55,7 @@ export default (React.forwardRef( React.useEffect( () => { if (!isExpressionField && !value && choices.length > 0) { - onChange(`"${choices[0]}"`); + onChange(`"${choices[0].value}"`); } }, [choices, isExpressionField, onChange, value] @@ -77,10 +77,10 @@ export default (React.forwardRef( const selectOptions = choices.map(choice => { return ( ); }); diff --git a/newIDE/app/src/ExportAndShare/BrowserExporters/BrowserElectronExport.js b/newIDE/app/src/ExportAndShare/BrowserExporters/BrowserElectronExport.js index a830f414961e..70cd720be2c9 100644 --- a/newIDE/app/src/ExportAndShare/BrowserExporters/BrowserElectronExport.js +++ b/newIDE/app/src/ExportAndShare/BrowserExporters/BrowserElectronExport.js @@ -17,19 +17,26 @@ import { type ExportPipelineContext, } from '../ExportPipeline.flow'; import RaisedButton from '../../UI/RaisedButton'; +import { Column, Line } from '../../UI/Grid'; import { BlobDownloadUrlHolder, openBlobDownloadUrl, } from '../../Utils/BlobDownloadUrlHolder'; import { + type ElectronWindowOptions, ExplanationHeader, DoneFooter, ExportFlow, + getDefaultElectronWindowOptions, + ElectronWindowOptionsEditor, + applyElectronWindowOptionsToExportOptions, } from '../GenericExporters/ElectronExport'; const gd: libGDevelop = global.gd; -type ExportState = null; +type ExportState = {| + electronWindowOptions: ElectronWindowOptions, +|}; type PreparedExporter = {| exporter: gdjsExporter, @@ -61,13 +68,35 @@ export const browserElectronExportPipeline: ExportPipeline< name: exportPipelineName, packageNameWarningType: 'desktop', - getInitialExportState: () => null, + getInitialExportState: () => ({ + electronWindowOptions: getDefaultElectronWindowOptions(), + }), canLaunchBuild: () => true, isNavigationDisabled: () => false, - renderHeader: () => , + renderHeader: ({ exportState, updateExportState, isExporting }) => ( + + + + + + + + { + updateExportState(prevExportState => ({ + ...prevExportState, + electronWindowOptions, + })); + }} + disabled={isExporting} + /> + + + ), renderExportFlow: (props: ExportFlowProps) => ( @@ -106,6 +135,10 @@ export const browserElectronExportPipeline: ExportPipeline< const { project } = context; const exportOptions = new gd.ExportOptions(project, outputDir); exportOptions.setTarget('electron'); + applyElectronWindowOptionsToExportOptions( + exportOptions, + context.exportState.electronWindowOptions + ); if (fallbackAuthor) { exportOptions.setFallbackAuthor( fallbackAuthor.id, diff --git a/newIDE/app/src/ExportAndShare/GenericExporters/ElectronExport.js b/newIDE/app/src/ExportAndShare/GenericExporters/ElectronExport.js index d166a319da76..5e8864846819 100644 --- a/newIDE/app/src/ExportAndShare/GenericExporters/ElectronExport.js +++ b/newIDE/app/src/ExportAndShare/GenericExporters/ElectronExport.js @@ -2,6 +2,7 @@ import { Trans } from '@lingui/macro'; import * as React from 'react'; import Text from '../../UI/Text'; +import Checkbox from '../../UI/Checkbox'; import { Column, Line } from '../../UI/Grid'; import { ColumnStackLayout, LineStackLayout } from '../../UI/Layout'; import Check from '../../UI/CustomSvgIcons/Check'; @@ -12,6 +13,118 @@ import Window from '../../Utils/Window'; import RaisedButton from '../../UI/RaisedButton'; import { type ExportFlowProps } from '../ExportPipeline.flow'; +export type ElectronWindowOptions = {| + transparentWindow: boolean, + framelessWindow: boolean, + transparentRuntimeBackground: boolean, + disableWindowShadow: boolean, + disableHardwareAcceleration: boolean, +|}; + +export const getDefaultElectronWindowOptions = (): ElectronWindowOptions => ({ + transparentWindow: false, + framelessWindow: false, + transparentRuntimeBackground: false, + disableWindowShadow: false, + disableHardwareAcceleration: false, +}); + +export const applyElectronWindowOptionsToExportOptions = ( + exportOptions: gdExportOptions, + electronWindowOptions: ElectronWindowOptions +) => { + exportOptions + .setElectronTransparentWindow(electronWindowOptions.transparentWindow) + .setElectronFramelessWindow(electronWindowOptions.framelessWindow) + .setElectronTransparentRuntimeBackground( + electronWindowOptions.transparentRuntimeBackground + ) + .setElectronDisableWindowShadow(electronWindowOptions.disableWindowShadow) + .setElectronDisableHardwareAcceleration( + electronWindowOptions.disableHardwareAcceleration + ); +}; + +export const ElectronWindowOptionsEditor = ({ + electronWindowOptions, + onChange, + disabled, +}: {| + electronWindowOptions: ElectronWindowOptions, + onChange: (electronWindowOptions: ElectronWindowOptions) => void, + disabled: boolean, +|}): React.Node => { + const setOption = ( + optionName: $Keys, + checked: boolean + ) => { + const nextElectronWindowOptions = { + ...electronWindowOptions, + [optionName]: checked, + }; + + if (optionName === 'transparentWindow' && checked) { + nextElectronWindowOptions.transparentRuntimeBackground = true; + } + + onChange(nextElectronWindowOptions); + }; + + return ( + + + + Desktop window options + + + Transparent native window} + checked={electronWindowOptions.transparentWindow} + onCheck={(e, checked) => setOption('transparentWindow', checked)} + disabled={disabled} + tooltipOrHelperText={ + + Creates the Electron window with native transparency enabled. + + } + /> + Frameless window} + checked={electronWindowOptions.framelessWindow} + onCheck={(e, checked) => setOption('framelessWindow', checked)} + disabled={disabled} + /> + Transparent game background} + checked={electronWindowOptions.transparentRuntimeBackground} + onCheck={(e, checked) => + setOption('transparentRuntimeBackground', checked) + } + disabled={disabled} + /> + Disable window shadow} + checked={electronWindowOptions.disableWindowShadow} + onCheck={(e, checked) => setOption('disableWindowShadow', checked)} + disabled={disabled} + /> + Disable hardware acceleration} + checked={electronWindowOptions.disableHardwareAcceleration} + onCheck={(e, checked) => + setOption('disableHardwareAcceleration', checked) + } + disabled={disabled} + tooltipOrHelperText={ + + Use only as a compatibility option for transparent windows. + + } + /> + + ); +}; + export const ExplanationHeader = (): React.Node => ( diff --git a/newIDE/app/src/ExportAndShare/LocalExporters/LocalElectronExport.js b/newIDE/app/src/ExportAndShare/LocalExporters/LocalElectronExport.js index 051664af8749..2181e7ba91a7 100644 --- a/newIDE/app/src/ExportAndShare/LocalExporters/LocalElectronExport.js +++ b/newIDE/app/src/ExportAndShare/LocalExporters/LocalElectronExport.js @@ -15,9 +15,13 @@ import { type ExportPipelineContext, } from '../ExportPipeline.flow'; import { + type ElectronWindowOptions, ExplanationHeader, DoneFooter, ExportFlow, + getDefaultElectronWindowOptions, + ElectronWindowOptionsEditor, + applyElectronWindowOptionsToExportOptions, } from '../GenericExporters/ElectronExport'; import { downloadUrlsToLocalFiles } from '../../Utils/LocalFileDownloader'; // It's important to use remote and not electron for folder actions, @@ -28,9 +32,10 @@ const shell = remote ? remote.shell : null; const gd: libGDevelop = global.gd; -type ExportState = { +type ExportState = {| outputDir: string, -}; + electronWindowOptions: ElectronWindowOptions, +|}; type PreparedExporter = {| exporter: gdjsExporter, @@ -59,13 +64,20 @@ export const localElectronExportPipeline: ExportPipeline< getInitialExportState: (project: gdProject) => ({ outputDir: project.getLastCompilationDirectory(), + electronWindowOptions: getDefaultElectronWindowOptions(), }), canLaunchBuild: exportState => !!exportState.outputDir, isNavigationDisabled: () => false, - renderHeader: ({ project, exportState, updateExportState, exportStep }) => + renderHeader: ({ + project, + exportState, + updateExportState, + exportStep, + isExporting, + }) => exportStep !== 'done' ? ( @@ -79,12 +91,27 @@ export const localElectronExportPipeline: ExportPipeline< value={exportState.outputDir} defaultPath={project.getLastCompilationDirectory()} onChange={outputDir => { - updateExportState(() => ({ outputDir })); + updateExportState(prevExportState => ({ + ...prevExportState, + outputDir, + })); project.setLastCompilationDirectory(outputDir); }} fullWidth /> + + { + updateExportState(prevExportState => ({ + ...prevExportState, + electronWindowOptions, + })); + }} + disabled={isExporting} + /> + ) : null, @@ -125,6 +152,10 @@ export const localElectronExportPipeline: ExportPipeline< context.exportState.outputDir ); exportOptions.setTarget('electron'); + applyElectronWindowOptionsToExportOptions( + exportOptions, + context.exportState.electronWindowOptions + ); if (fallbackAuthor) { exportOptions.setFallbackAuthor( fallbackAuthor.id, diff --git a/newIDE/app/src/ExportAndShare/LocalExporters/LocalPreviewLauncher/index.js b/newIDE/app/src/ExportAndShare/LocalExporters/LocalPreviewLauncher/index.js index 924d156790b1..363cad4d2b63 100644 --- a/newIDE/app/src/ExportAndShare/LocalExporters/LocalPreviewLauncher/index.js +++ b/newIDE/app/src/ExportAndShare/LocalExporters/LocalPreviewLauncher/index.js @@ -22,13 +22,146 @@ import { import Window from '../../../Utils/Window'; import { getIDEVersionWithHash } from '../../../Version'; import { setEmbeddedGameFramePreviewLocation } from '../../../EmbeddedGame/EmbeddedGameFrame'; +import { serializeToJSObject } from '../../../Utils/Serializer'; const electron = optionalRequire('electron'); const path = optionalRequire('path'); +const fs = optionalRequire('fs'); const ipcRenderer = electron ? electron.ipcRenderer : null; const gd: libGDevelop = global.gd; let nextPreviewId = 1; +const transparentPreviewWindowInstructionTypes = new Set([ + 'AdvancedWindow::ApplyDesktopPetWindowMode', + 'AdvancedWindow::SetWindowBackgroundColor', +]); + +const framelessTransparentPreviewWindowInstructionTypes = new Set([ + 'AdvancedWindow::ApplyDesktopPetWindowMode', +]); + +type TransparentPreviewWindowSettings = {| + useTransparentPreviewWindow: boolean, + useFramelessTransparentPreviewWindow: boolean, +|}; + +const defaultTransparentPreviewWindowSettings = { + useTransparentPreviewWindow: false, + useFramelessTransparentPreviewWindow: false, +}; + +const getTransparentPreviewWindowSettingsForProject = ( + project: gdProject +): TransparentPreviewWindowSettings => { + let serializedProject = null; + try { + serializedProject = serializeToJSObject(project); + } catch (error) { + console.warn( + 'Unable to inspect events for transparent preview window settings:', + error + ); + return defaultTransparentPreviewWindowSettings; + } + + const transparentPreviewWindowSettings = { + ...defaultTransparentPreviewWindowSettings, + }; + const valuesToInspect: Array = [serializedProject]; + while (valuesToInspect.length) { + const value = valuesToInspect.pop(); + if (!value || typeof value !== 'object') continue; + + if (Array.isArray(value)) { + for (let index = 0; index < value.length; index++) { + valuesToInspect.push(value[index]); + } + continue; + } + + if (value.disabled === true) continue; + + const instructionType = value.type; + if ( + instructionType && + typeof instructionType === 'object' && + transparentPreviewWindowInstructionTypes.has(instructionType.value) + ) { + transparentPreviewWindowSettings.useTransparentPreviewWindow = true; + if ( + framelessTransparentPreviewWindowInstructionTypes.has( + instructionType.value + ) + ) { + transparentPreviewWindowSettings.useFramelessTransparentPreviewWindow = true; + return transparentPreviewWindowSettings; + } + } + + for (const key in value) { + if (Object.prototype.hasOwnProperty.call(value, key)) { + valuesToInspect.push(value[key]); + } + } + } + + return transparentPreviewWindowSettings; +}; + +const transparentPreviewRuntimeStyle = `html, body { + background: transparent; + background-color: transparent; + } + canvas { + background: transparent; + background-color: transparent; + }`; + +const patchTransparentPreviewOutput = (outputDir: string): void => { + if (!fs) return; + + try { + const indexHtmlPath = path.join(outputDir, 'index.html'); + if (fs.existsSync(indexHtmlPath)) { + let indexHtml = fs.readFileSync(indexHtmlPath, 'utf8'); + if (indexHtml.includes('/* GDJS_TRANSPARENT_BACKGROUND_STYLE */')) { + indexHtml = indexHtml.replace( + '/* GDJS_TRANSPARENT_BACKGROUND_STYLE */', + transparentPreviewRuntimeStyle + ); + } else if (!indexHtml.includes('background: transparent;')) { + const fallbackTransparentStyle = ``; + indexHtml = indexHtml.includes('') + ? indexHtml.replace('', `${fallbackTransparentStyle}`) + : `${fallbackTransparentStyle}${indexHtml}`; + } + fs.writeFileSync(indexHtmlPath, indexHtml, 'utf8'); + } + + const dataJsPath = path.join(outputDir, 'data.js'); + if (fs.existsSync(dataJsPath)) { + let dataJs = fs.readFileSync(dataJsPath, 'utf8'); + if (/"transparentBackground"\s*:\s*false/.test(dataJs)) { + dataJs = dataJs.replace( + /"transparentBackground"\s*:\s*false/g, + '"transparentBackground":true' + ); + } else if (!/"transparentBackground"\s*:/.test(dataJs)) { + dataJs = dataJs.replace( + /gdjs\.runtimeGameOptions\s*=\s*\{/, + 'gdjs.runtimeGameOptions = {"transparentBackground":true,' + ); + } + fs.writeFileSync(dataJsPath, dataJs, 'utf8'); + } + } catch (error) { + console.warn( + 'Unable to patch transparent preview runtime output. Continuing without the runtime background patch:', + error + ); + } +}; + type State = {| networkPreviewDialogOpen: boolean, networkPreviewHost: ?string, @@ -42,6 +175,15 @@ type State = {| useContentSize: boolean, title: string, backgroundColor: string, + transparent?: boolean, + frame?: boolean, + hasShadow?: boolean, + webPreferences: { + webSecurity: boolean, + nodeIntegration: boolean, + contextIsolation: boolean, + backgroundThrottling: boolean, + }, }, hideMenuBar: boolean, alwaysOnTop: boolean, @@ -150,29 +292,65 @@ export default class LocalPreviewLauncher extends React.Component< } }; + _resetPreviewWindowsForPreviewMode = async ( + options: PreviewOptions, + transparentPreviewWindowSettings: TransparentPreviewWindowSettings + ): Promise => { + if (!ipcRenderer) return false; + + try { + const result = await ipcRenderer.invoke( + 'preview-reset-preview-window-mode', + { + alwaysOnTop: options.getIsAlwaysOnTopInPreview(), + hideMenuBar: !options.getIsMenuBarHiddenInPreview(), + ...transparentPreviewWindowSettings, + } + ); + return !!(result && result.closedPreviewWindows); + } catch (error) { + console.info( + 'Unable to reset preview windows to the requested window mode - ignoring.', + error + ); + return false; + } + }; + _openPreviewWindow = ( project: gdProject, gamePath: string, - options: PreviewOptions + options: PreviewOptions, + transparentPreviewWindowSettings: TransparentPreviewWindowSettings ): void => { + const { + useTransparentPreviewWindow, + useFramelessTransparentPreviewWindow, + } = transparentPreviewWindowSettings; + const previewBrowserWindowOptions = { + width: project.getGameResolutionWidth(), + height: project.getGameResolutionHeight(), + useContentSize: true, + title: `Preview of ${project.getName()}`, + backgroundColor: useTransparentPreviewWindow ? '#00000000' : '#000000', + ...(useTransparentPreviewWindow ? { transparent: true } : {}), + ...(useFramelessTransparentPreviewWindow + ? { frame: false, hasShadow: false } + : {}), + webPreferences: { + webSecurity: false, // Allow to access to local files, + // Allow Node.js API access in renderer process, as long + // as we've not removed dependency on it and on "@electron/remote". + nodeIntegration: true, + contextIsolation: false, + backgroundThrottling: false, + }, + }; + this.setState( // $FlowFixMe[incompatible-type] { - previewBrowserWindowOptions: { - width: project.getGameResolutionWidth(), - height: project.getGameResolutionHeight(), - useContentSize: true, - title: `Preview of ${project.getName()}`, - backgroundColor: '#000000', - webPreferences: { - webSecurity: false, // Allow to access to local files, - // Allow Node.js API access in renderer process, as long - // as we've not removed dependency on it and on "@electron/remote". - nodeIntegration: true, - contextIsolation: false, - backgroundThrottling: false, - }, - }, + previewBrowserWindowOptions, previewGamePath: gamePath, hideMenuBar: !options.getIsMenuBarHiddenInPreview(), alwaysOnTop: options.getIsAlwaysOnTopInPreview(), @@ -255,6 +433,31 @@ export default class LocalPreviewLauncher extends React.Component< project, outputDir ); + const transparentPreviewWindowSettings = previewOptions.isForInGameEdition + ? defaultTransparentPreviewWindowSettings + : getTransparentPreviewWindowSettingsForProject(project); + const { useTransparentPreviewWindow } = transparentPreviewWindowSettings; + const hasTransparentRuntimeBackgroundExportOption = + typeof previewExportOptions.setTransparentRuntimeBackground === + 'function'; + if (useTransparentPreviewWindow) { + console.info( + 'Transparent preview window enabled from AdvancedWindow events.' + ); + if (hasTransparentRuntimeBackgroundExportOption) { + previewExportOptions.setTransparentRuntimeBackground(true); + } else { + console.info( + 'Transparent preview runtime export option is unavailable in the current libGD build. A post-export patch will be used instead.' + ); + } + } + const closedPreviewWindows = !previewOptions.isForInGameEdition + ? await this._resetPreviewWindowsForPreviewMode( + previewOptions, + transparentPreviewWindowSettings + ) + : false; previewExportOptions.setIsDevelopmentEnvironment(Window.isDev()); previewExportOptions.setLayoutName(sceneName); previewExportOptions.setIsInGameEdition(previewOptions.isForInGameEdition); @@ -306,7 +509,8 @@ export default class LocalPreviewLauncher extends React.Component< const debuggerIds = previewOptions.isForInGameEdition ? this.getPreviewDebuggerServer().getExistingEmbeddedGameFrameDebuggerIds() : this.getPreviewDebuggerServer().getExistingPreviewDebuggerIds(); - const shouldHotReload = previewOptions.hotReload && !!debuggerIds.length; + const shouldHotReload = + previewOptions.hotReload && !!debuggerIds.length && !closedPreviewWindows; if (shouldHotReload) { previewExportOptions.setShouldClearExportFolder( previewOptions.shouldHardReload @@ -381,6 +585,12 @@ export default class LocalPreviewLauncher extends React.Component< } exporter.exportProjectForPixiPreview(previewExportOptions); + if ( + useTransparentPreviewWindow && + !hasTransparentRuntimeBackgroundExportOption + ) { + patchTransparentPreviewOutput(outputDir); + } if (shouldHotReload) { const projectDataElement = new gd.SerializerElement(); @@ -401,6 +611,12 @@ export default class LocalPreviewLauncher extends React.Component< gd.Serializer.toJSON(runtimeGameOptionsElement) ); runtimeGameOptionsElement.delete(); + if ( + useTransparentPreviewWindow && + !hasTransparentRuntimeBackgroundExportOption + ) { + runtimeGameOptions.transparentBackground = true; + } if (previewOptions.shouldHardReload) { console.log( @@ -445,7 +661,12 @@ export default class LocalPreviewLauncher extends React.Component< } if (previewOptions.numberOfWindows >= 1) { - this._openPreviewWindow(project, outputDir, previewOptions); + this._openPreviewWindow( + project, + outputDir, + previewOptions, + transparentPreviewWindowSettings + ); } } diff --git a/newIDE/app/src/JsExtensionsLoader/BrowserJsExtensionsLoader.js b/newIDE/app/src/JsExtensionsLoader/BrowserJsExtensionsLoader.js index 7f43189565e3..e7162999516c 100644 --- a/newIDE/app/src/JsExtensionsLoader/BrowserJsExtensionsLoader.js +++ b/newIDE/app/src/JsExtensionsLoader/BrowserJsExtensionsLoader.js @@ -141,6 +141,12 @@ const jsExtensions = [ 'pako/dist/pako.min': require('GDJS-for-web-app-only/Runtime/Extensions/TileMap/pako/dist/pako.min'), }, }, + { + name: 'TimelineSequencer', + // $FlowFixMe[cannot-resolve-module] + extensionModule: require('GDJS-for-web-app-only/Runtime/Extensions/TimelineSequencer/JsExtension.js'), + objectsRenderingServiceModules: {}, + }, { name: 'Effects', // $FlowFixMe[cannot-resolve-module] diff --git a/newIDE/app/src/MainFrame/index.js b/newIDE/app/src/MainFrame/index.js index df9cb7f68e0d..2520b8d2fbd3 100644 --- a/newIDE/app/src/MainFrame/index.js +++ b/newIDE/app/src/MainFrame/index.js @@ -217,6 +217,7 @@ import { readProjectSettings } from '../Utils/ProjectSettingsReader'; import { getTimelineByIdOrName } from '../TimelineEditor/TimelineProjectStorage'; import useNpmScriptRunner from './NpmScriptRunner/useNpmScriptRunner'; import { applyProjectPreferences } from '../Utils/ApplyProjectPreferences'; +import AIEditorBridge from '../AIEditorBridge'; import { EmbeddedGameFrame, setEditorHotReloadNeeded, @@ -5833,6 +5834,26 @@ const MainFrame = (props: Props): React.MixedElement => { onClose={() => setMemoryTrackedRegistryDialogOpen(false)} /> )} + ); diff --git a/newIDE/app/src/Utils/UseExtensionLoadErrorDialog.js b/newIDE/app/src/Utils/UseExtensionLoadErrorDialog.js index febbb7096211..5be447e279fd 100644 --- a/newIDE/app/src/Utils/UseExtensionLoadErrorDialog.js +++ b/newIDE/app/src/Utils/UseExtensionLoadErrorDialog.js @@ -25,9 +25,14 @@ type ExtensionLoadingResultWithPath = {| result: ExtensionLoadingResult, |}; +type GenericExtensionLoadError = {| + expectedNumberOfJSExtensionModulesLoaded: number, + numberOfJSExtensionModulesLoaded: number, +|}; + type ExtensionLoadErrorDialogProps = {| erroredExtensionLoadingResults: Array, - genericError: ?Error, + genericError: ?GenericExtensionLoadError, onClose: () => void, |}; @@ -129,7 +134,13 @@ export const ExtensionLoadErrorDialog = ({ - {genericError.toString()} + + Some extensions could not be loaded. Expected{' '} + {genericError.expectedNumberOfJSExtensionModulesLoaded} JS + extension modules, got{' '} + {genericError.numberOfJSExtensionModulesLoaded}. Please + check the console for more details. + - @@ -155,7 +166,10 @@ export const useExtensionLoadErrorDialog = (): UseExtensionLoadErrorDialogOutput erroredExtensionLoadingResults, setErroredExtensionLoadingResults, ] = React.useState>(null); - const [genericError, setGenericError] = React.useState(null); + const [ + genericError, + setGenericError, + ] = React.useState(null); const [isForcedHidden, setIsForcedHidden] = React.useState(false); const setExtensionLoadingResults = React.useCallback( @@ -171,11 +185,12 @@ export const useExtensionLoadErrorDialog = (): UseExtensionLoadErrorDialogOutput extensionLoadingResults.expectedNumberOfJSExtensionModulesLoaded !== extensionLoadingResults.results.length; if (hasMissingExtensionModules) { - setGenericError( - new Error( - 'Some extensions could not be loaded. Please check the console for more details.' - ) - ); + setGenericError({ + expectedNumberOfJSExtensionModulesLoaded: + extensionLoadingResults.expectedNumberOfJSExtensionModulesLoaded, + numberOfJSExtensionModulesLoaded: + extensionLoadingResults.results.length, + }); } else { setGenericError(null); } @@ -197,7 +212,13 @@ export const useExtensionLoadErrorDialog = (): UseExtensionLoadErrorDialogOutput () => { if (hasExtensionLoadErrors) { let message = 'Extensions loaded with errors: \n'; - if (genericError) message += genericError.toString(); + if (genericError) { + message += `Some extensions could not be loaded. Expected ${ + genericError.expectedNumberOfJSExtensionModulesLoaded + } JS extension modules, got ${ + genericError.numberOfJSExtensionModulesLoaded + }. Please check the console for more details.`; + } if (erroredExtensionLoadingResults) message += erroredExtensionLoadingResults .map(({ extensionModulePath, result }) => { diff --git a/newIDE/app/src/locales/en/messages.js b/newIDE/app/src/locales/en/messages.js index fbc56f6c90fc..5c519f9859c9 100644 --- a/newIDE/app/src/locales/en/messages.js +++ b/newIDE/app/src/locales/en/messages.js @@ -1 +1 @@ -/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),v0=!s[1],t0=Number(s[0])==n,n10=t0&&s[0].slice(-1),n100=t0&&s[0].slice(-2);if(ord)return n10==1&&n100!=11?"one":n10==2&&n100!=12?"two":n10==3&&n100!=13?"few":"other";return n==1&&v0?"one":"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["\"",a("0"),"\" will be the new build of this game published on gd.games. Continue?"]},"\"{0}\" will be unpublished on gd.games. Continue?":function(a){return["\"",a("0"),"\" will be unpublished on gd.games. Continue?"]},"% of parent":"% of parent","% of total":"% of total","(Events)":"(Events)","(Object)":"(Object)","(already installed in the project)":"(already installed in the project)","(default order)":"(default order)","(deleted)":"(deleted)","(install it from the Project Manager)":"(install it from the Project Manager)","(or paste actions)":"(or paste actions)","(or paste conditions)":"(or paste conditions)","(yet!)":"(yet!)","* (multiply by)":"* (multiply by)","+ (add)":"+ (add)","+ {0} tag(s)":function(a){return["+ ",a("0")," tag(s)"]},", objects /*{parameterObjects}*/":function(a){return[", objects /*",a("parameterObjects"),"*/"]},"- (subtract)":"- (subtract)","/ (divide by)":"/ (divide by)","/* Click here to choose objects to pass to JavaScript */":"/* Click here to choose objects to pass to JavaScript */","0,date":"0,date","0,date,date0":"0,date,date0","0,number,number0":"0,number,number0","1 child":"1 child","1 day ago":"1 day ago","1 hour ago":"1 hour ago","1 match":"1 match","1 minute":"1 minute","1 month":"1 month","1 new feedback":"1 new feedback","1 review":"1 review","1) Create a Certificate Signing Request and a Certificate":"1) Create a Certificate Signing Request and a Certificate","100% (Default)":"100% (Default)","100+ exports created":"100+ exports created","10th":"10th","1st":"1st","2 previews in 2 windows":"2 previews in 2 windows","2) Upload the Certificate generated by Apple":"2) Upload the Certificate generated by Apple","200%":"200%","2D effects":"2D effects","2D object":"2D object","2D objects can't be edited when in 3D mode":"2D objects can't be edited when in 3D mode","2nd":"2nd","3 previews in 3 windows":"3 previews in 3 windows","3) Upload one or more Mobile Provisioning Profiles":"3) Upload one or more Mobile Provisioning Profiles","3-part tutorial to creating and publishing a game from scratch.":"3-part tutorial to creating and publishing a game from scratch.","300%":"300%","3D effects":"3D effects","3D model":"3D model","3D models":"3D models","3D object":"3D object","3D platforms":"3D platforms","3D settings":"3D settings","3D, real-time editor (new)":"3D, real-time editor (new)","3rd":"3rd","4 previews in 4 windows":"4 previews in 4 windows","400%":"400%","4th":"4th","500%":"500%","5th":"5th","600%":"600%","6th":"6th","700%":"700%","7th":"7th","800%":"800%","8th":"8th","9th":"9th",":":":","< (less than)":"< (less than)","<0>For every child in<1><2/>{0}, store the child in variable<3><4/>{1}, the child name in<5><6/>{2}and do:":function(a){return["<0>For every child in<1><2/>",a("0"),", store the child in variable<3><4/>",a("1"),", the child name in<5><6/>",a("2"),"and do:"]},"<0>Share your game and start collecting data from your players to better understand them.":"<0>Share your game and start collecting data from your players to better understand them.","<0>{0} set to {1}.":function(a){return["<0>",a("0")," set to ",a("1"),"."]},"":"","":"","":"",""," (optional)","","= (equal to)":"= (equal to)","= (set to)":"= (set to)","> (greater than)":"> (greater than)","A condition that can be used in other events sheet. You can define the condition parameters: objects, texts, numbers, layers, etc...":"A condition that can be used in other events sheet. You can define the condition parameters: objects, texts, numbers, layers, etc...","A condition that can be used on objects with the behavior. You can define the condition parameters: objects, texts, numbers, layers, etc...":"A condition that can be used on objects with the behavior. You can define the condition parameters: objects, texts, numbers, layers, etc...","A condition that can be used on the object. You can define the condition parameters: objects, texts, numbers, layers, etc...":"A condition that can be used on the object. You can define the condition parameters: objects, texts, numbers, layers, etc...","A critical error occurred in the {componentTitle}.":function(a){return["A critical error occurred in the ",a("componentTitle"),"."]},"A functioning save has been found!":"A functioning save has been found!","A game to publish":"A game to publish","A global object with this name already exists. Please change the group name before setting it as a global group":"A global object with this name already exists. Please change the group name before setting it as a global group","A global object with this name already exists. Please change the object name before setting it as a global object":"A global object with this name already exists. Please change the object name before setting it as a global object","A lighting layer was created. Lights will be placed on it automatically. You can change the ambient light color in the properties of this layer":"A lighting layer was created. Lights will be placed on it automatically. You can change the ambient light color in the properties of this layer","A link or file will be created but the game will not be registered.":"A link or file will be created but the game will not be registered.","A new physics engine (Physics Engine 2.0) is now available. You should prefer using it for new game. For existing games, note that the two behaviors are not compatible, so you should only use one of them with your objects.":"A new physics engine (Physics Engine 2.0) is now available. You should prefer using it for new game. For existing games, note that the two behaviors are not compatible, so you should only use one of them with your objects.","A new secure window will open to complete the purchase.":"A new secure window will open to complete the purchase.","A new update is available!":"A new update is available!","A new update is being downloaded...":"A new update is being downloaded...","A new update will be installed after you quit and relaunch GDevelop":"A new update will be installed after you quit and relaunch GDevelop","A new window":"A new window","A scale under 1 on a Bitmap text object can downgrade the quality text, prefer to remake a bitmap font smaller in the external bmFont editor.":"A scale under 1 on a Bitmap text object can downgrade the quality text, prefer to remake a bitmap font smaller in the external bmFont editor.","A student account cannot be an admin of your team.":"A student account cannot be an admin of your team.","A temporary image to help you visualize the shape/polygon":"A temporary image to help you visualize the shape/polygon","AI Chat History":"AI Chat History","API Issuer ID: {0}":function(a){return["API Issuer ID: ",a("0")]},"API Issuer given by Apple":"API Issuer given by Apple","API key given by Apple":"API key given by Apple","API key: {0}":function(a){return["API key: ",a("0")]},"APK (for testing on device or sharing outside Google Play)":"APK (for testing on device or sharing outside Google Play)","Abandon":"Abandon","Abort":"Abort","About GDevelop":"About GDevelop","About dialog":"About dialog","About education plan":"About education plan","Accept":"Accept","Access GDevelop\u2019s resources for teaching game development and promote careers in technology.":"Access GDevelop\u2019s resources for teaching game development and promote careers in technology.","Access project history, name saves, restore older versions.<0/>Get a subscription to enable this feature.":"Access project history, name saves, restore older versions.<0/>Get a subscription to enable this feature.","Access public profile":"Access public profile","Achievements":"Achievements","Action":"Action","Action with operator":"Action with operator","Actions":"Actions","Activate":"Activate","Activate Later":"Activate Later","Activate Now":"Activate Now","Activate my subscription":"Activate my subscription","Activate your subscription code":"Activate your subscription code","Activate {productName}":function(a){return["Activate ",a("productName")]},"Activated":"Activated","Activating...":"Activating...","Active":"Active","Active until {0}":function(a){return["Active until ",a("0")]},"Active, we will get in touch to get the campaign up!":"Active, we will get in touch to get the campaign up!","Ad revenue sharing off":"Ad revenue sharing off","Ad revenue sharing on":"Ad revenue sharing on","Adapt automatically":"Adapt automatically","Adapt collision mask?":"Adapt collision mask?","Adapt events in scene <0>{scene_name} (\"{placementHint}\").":function(a){return["Adapt events in scene <0>",a("scene_name")," (\"",a("placementHint"),"\")."]},"Add":"Add","Add 2D lighting layer":"Add 2D lighting layer","Add <0>{object_name} to scene <1>{scene_name}.":function(a){return["Add <0>",a("object_name")," to scene <1>",a("scene_name"),"."]},"Add Ordering":"Add Ordering","Add a 2D effect":"Add a 2D effect","Add a 3D effect":"Add a 3D effect","Add a Long Description":"Add a Long Description","Add a New Extension":"Add a New Extension","Add a behavior":"Add a behavior","Add a certificate/profile first":"Add a certificate/profile first","Add a collaborator":"Add a collaborator","Add a comment":"Add a comment","Add a folder":"Add a folder","Add a function":"Add a function","Add a health bar for handle damage.":"Add a health bar for handle damage.","Add a health bar to this jumping character, losing health when hitting spikes.":"Add a health bar to this jumping character, losing health when hitting spikes.","Add a layer":"Add a layer","Add a link to your donation page. It will be displayed on your gd.games profile and game pages.":"Add a link to your donation page. It will be displayed on your gd.games profile and game pages.","Add a local variable":"Add a local variable","Add a local variable to the selected event":"Add a local variable to the selected event","Add a new behavior to the object":"Add a new behavior to the object","Add a new empty event":"Add a new empty event","Add a new event":"Add a new event","Add a new folder":"Add a new folder","Add a new function":"Add a new function","Add a new group":"Add a new group","Add a new group...":"Add a new group...","Add a new object":"Add a new object","Add a new option":"Add a new option","Add a new property":"Add a new property","Add a parameter":"Add a parameter","Add a parameter below":"Add a parameter below","Add a point":"Add a point","Add a property":"Add a property","Add a scene":"Add a scene","Add a score and display it on the screen":"Add a score and display it on the screen","Add a sprite":"Add a sprite","Add a sub-condition":"Add a sub-condition","Add a sub-event to the selected event":"Add a sub-event to the selected event","Add a time attack mode, where you have to reach the end as fast as possible.":"Add a time attack mode, where you have to reach the end as fast as possible.","Add a time attack mode.":"Add a time attack mode.","Add a variable":"Add a variable","Add a vertex":"Add a vertex","Add action":"Add action","Add again":"Add again","Add an Auth Key first":"Add an Auth Key first","Add an animation":"Add an animation","Add an event":"Add an event","Add an external layout":"Add an external layout","Add an object":"Add an object","Add any object variable to the group":"Add any object variable to the group","Add asset":"Add asset","Add characters and objects to the scene.":"Add characters and objects to the scene.","Add child":"Add child","Add collaborator":"Add collaborator","Add collision mask":"Add collision mask","Add condition":"Add condition","Add external events":"Add external events","Add instance to the scene":"Add instance to the scene","Add leaderboards to your online Game":"Add leaderboards to your online Game","Add new":"Add new","Add object":"Add object","Add or edit":"Add or edit","Add parameter...":"Add parameter...","Add personality and publish your game.":"Add personality and publish your game.","Add personality to your game and publish it online.":"Add personality to your game and publish it online.","Add player logins and a leaderboard.":"Add player logins and a leaderboard.","Add player logins to your game and add a leaderboard.":"Add player logins to your game and add a leaderboard.","Add solid rocks that falls from the sky at a random position around the player every 0.5 seconds":"Add solid rocks that falls from the sky at a random position around the player every 0.5 seconds","Add the assets":"Add the assets","Add these assets to my scene":"Add these assets to my scene","Add these assets to the project":"Add these assets to the project","Add this asset to my scene":"Add this asset to my scene","Add this asset to the project":"Add this asset to the project","Add to project":"Add to project","Add to the scene":"Add to the scene","Add variable":"Add variable","Add variable...":"Add variable...","Add your Discord username to get a role on the GDevelop Discord or access to a dedicated channel if you have a Gold or Pro subscription! Join the [GDevelop Discord](https://discord.gg/gdevelop).":"Add your Discord username to get a role on the GDevelop Discord or access to a dedicated channel if you have a Gold or Pro subscription! Join the [GDevelop Discord](https://discord.gg/gdevelop).","Add your Discord username to get a special role on the GDevelop Discord! Join the [GDevelop Discord](https://discord.gg/gdevelop).":"Add your Discord username to get a special role on the GDevelop Discord! Join the [GDevelop Discord](https://discord.gg/gdevelop).","Add your Discord username to get access to a dedicated channel! Join the [GDevelop Discord](https://discord.gg/gdevelop).":"Add your Discord username to get access to a dedicated channel! Join the [GDevelop Discord](https://discord.gg/gdevelop).","Add your first animation":"Add your first animation","Add your first behavior":"Add your first behavior","Add your first characters to the scene and throw your first objects.":"Add your first characters to the scene and throw your first objects.","Add your first effect":"Add your first effect","Add your first event":"Add your first event","Add your first global variable":"Add your first global variable","Add your first instance variable":"Add your first instance variable","Add your first object group variable":"Add your first object group variable","Add your first object variable":"Add your first object variable","Add your first parameter":"Add your first parameter","Add your first property":"Add your first property","Add your first scene variable":"Add your first scene variable","Add {behaviorName} (<0>{behaviorTypeLabel}) behavior to <1>{object_name} in scene <2>{scene_name}.":function(a){return["Add ",a("behaviorName")," (<0>",a("behaviorTypeLabel"),") behavior to <1>",a("object_name")," in scene <2>",a("scene_name"),"."]},"Add...":"Add...","Adding...":"Adding...","Additional properties will appear here when you add behaviors to objects, such as the 2D or 3D Physics Engine.":"Additional properties will appear here when you add behaviors to objects, such as the 2D or 3D Physics Engine.","Additive rendering":"Additive rendering","Adjust height to fill screen (extend or crop)":"Adjust height to fill screen (extend or crop)","Adjust width to fill screen (extend or crop)":"Adjust width to fill screen (extend or crop)","Ads":"Ads","Advanced":"Advanced","Advanced course":"Advanced course","Advanced options":"Advanced options","Advanced properties":"Advanced properties","Advanced settings":"Advanced settings","Adventure":"Adventure","After watching the video, use this template to complete the following tasks.":"After watching the video, use this template to complete the following tasks.","Alive":"Alive","All":"All","All asset packs":"All asset packs","All behaviors being directly referenced in the events:":"All behaviors being directly referenced in the events:","All builds":"All builds","All categories":"All categories","All current entries will be deleted, are you sure you want to reset this leaderboard? This can't be undone.":"All current entries will be deleted, are you sure you want to reset this leaderboard? This can't be undone.","All entries":"All entries","All entries are displayed.":"All entries are displayed.","All exports":"All exports","All feedbacks processed":"All feedbacks processed","All game templates":"All game templates","All objects potentially used in events: {0}":function(a){return["All objects potentially used in events: ",a("0")]},"All the entries of {0} will be deleted too. This can't be undone.":function(a){return["All the entries of ",a("0")," will be deleted too. This can't be undone."]},"All your changes will be lost. Are you sure you want to cancel?":"All your changes will be lost. Are you sure you want to cancel?","All your games were played more than {0} times in total!":function(a){return["All your games were played more than ",a("0")," times in total!"]},"Allow players to join after the game has started":"Allow players to join after the game has started","Allow this project to run npm scripts?":"Allow this project to run npm scripts?","Allow to display advertisements on the game page on gd.games.":"Allow to display advertisements on the game page on gd.games.","Alpha":"Alpha","Alphabet":"Alphabet","Already a member?":"Already a member?","Already added":"Already added","Already cancelled":"Already cancelled","Already in project":"Already in project","Already installed":"Already installed","Alright, here's my approach:":"Alright, here's my approach:","Always":"Always","Always display the preview window on top of the editor":"Always display the preview window on top of the editor","Always preload at startup":"Always preload at startup","Always visible":"Always visible","Ambient light color":"Ambient light color","An action that can be used in other events sheet. You can define the action parameters: objects, texts, numbers, layers, etc...":"An action that can be used in other events sheet. You can define the action parameters: objects, texts, numbers, layers, etc...","An action that can be used on objects with the behavior. You can define the action parameters: objects, texts, numbers, layers, etc...":"An action that can be used on objects with the behavior. You can define the action parameters: objects, texts, numbers, layers, etc...","An action that can be used on the object. You can define the action parameters: objects, texts, numbers, layers, etc...":"An action that can be used on the object. You can define the action parameters: objects, texts, numbers, layers, etc...","An error happened":"An error happened","An error happened when retrieving the game's configuration. Please check your internet connection or try again later.":"An error happened when retrieving the game's configuration. Please check your internet connection or try again later.","An error happened when sending your request, please try again.":"An error happened when sending your request, please try again.","An error happened while cashing out. Verify your internet connection or try again later.":"An error happened while cashing out. Verify your internet connection or try again later.","An error happened while loading the certificates.":"An error happened while loading the certificates.","An error happened while loading this extension. Please check that it is a proper extension file and compatible with this version of GDevelop":"An error happened while loading this extension. Please check that it is a proper extension file and compatible with this version of GDevelop","An error happened while purchasing this product. Verify your internet connection or try again later.":"An error happened while purchasing this product. Verify your internet connection or try again later.","An error happened while registering the game. Verify your internet connection or retry later.":"An error happened while registering the game. Verify your internet connection or retry later.","An error happened while removing the collaborator. Verify your internet connection or retry later.":"An error happened while removing the collaborator. Verify your internet connection or retry later.","An error happened while transferring your credits. Verify your internet connection or try again later.":"An error happened while transferring your credits. Verify your internet connection or try again later.","An error happened while unregistering the game. Verify your internet connection or retry later.":"An error happened while unregistering the game. Verify your internet connection or retry later.","An error has occurred during functions generation. If GDevelop is installed, verify that nothing is preventing GDevelop from writing on disk. If you're running GDevelop online, verify your internet connection and refresh functions from the Project Manager.":"An error has occurred during functions generation. If GDevelop is installed, verify that nothing is preventing GDevelop from writing on disk. If you're running GDevelop online, verify your internet connection and refresh functions from the Project Manager.","An error has occurred in functions. Click to reload them.":"An error has occurred in functions. Click to reload them.","An error occured while storing the auth key.":"An error occured while storing the auth key.","An error occured while storing the provisioning profile.":"An error occured while storing the provisioning profile.","An error occurred in the {componentTitle}.":function(a){return["An error occurred in the ",a("componentTitle"),"."]},"An error occurred when creating a new leaderboard, please close the dialog, come back and try again.":"An error occurred when creating a new leaderboard, please close the dialog, come back and try again.","An error occurred when deleting the entry, please try again.":"An error occurred when deleting the entry, please try again.","An error occurred when deleting the leaderboard, please close the dialog, come back and try again.":"An error occurred when deleting the leaderboard, please close the dialog, come back and try again.","An error occurred when deleting the project. Please try again later.":"An error occurred when deleting the project. Please try again later.","An error occurred when downloading the tutorials.":"An error occurred when downloading the tutorials.","An error occurred when fetching the entries of the leaderboard, please try again.":"An error occurred when fetching the entries of the leaderboard, please try again.","An error occurred when fetching the leaderboards, please close the dialog and reopen it.":"An error occurred when fetching the leaderboards, please close the dialog and reopen it.","An error occurred when fetching the store content. Please try again later.":"An error occurred when fetching the store content. Please try again later.","An error occurred when opening or saving the project. Try again later or choose another location to save the project to.":"An error occurred when opening or saving the project. Try again later or choose another location to save the project to.","An error occurred when opening the project. Check that your internet connection is working and that your browser allows the use of cookies.":"An error occurred when opening the project. Check that your internet connection is working and that your browser allows the use of cookies.","An error occurred when resetting the leaderboard, please close the dialog, come back and try again.":"An error occurred when resetting the leaderboard, please close the dialog, come back and try again.","An error occurred when retrieving leaderboards, please try again later.":"An error occurred when retrieving leaderboards, please try again later.","An error occurred when saving the project, please verify your internet connection or try again later.":"An error occurred when saving the project, please verify your internet connection or try again later.","An error occurred when saving the project. Please try again by choosing another location.":"An error occurred when saving the project. Please try again by choosing another location.","An error occurred when saving the project. Please try again later.":"An error occurred when saving the project. Please try again later.","An error occurred when sending the form, please verify your internet connection and try again later.":"An error occurred when sending the form, please verify your internet connection and try again later.","An error occurred when setting the leaderboard as default, please close the dialog, come back and try again.":"An error occurred when setting the leaderboard as default, please close the dialog, come back and try again.","An error occurred when updating the appearance of the leaderboard, please close the dialog, come back and try again.":"An error occurred when updating the appearance of the leaderboard, please close the dialog, come back and try again.","An error occurred when updating the display choice of the leaderboard, please close the dialog, come back and try again.":"An error occurred when updating the display choice of the leaderboard, please close the dialog, come back and try again.","An error occurred when updating the name of the leaderboard, please close the dialog, come back and try again.":"An error occurred when updating the name of the leaderboard, please close the dialog, come back and try again.","An error occurred when updating the sort direction of the leaderboard, please close the dialog, come back and try again.":"An error occurred when updating the sort direction of the leaderboard, please close the dialog, come back and try again.","An error occurred when updating the visibility of the leaderboard, please close the dialog, come back and try again.":"An error occurred when updating the visibility of the leaderboard, please close the dialog, come back and try again.","An error occurred while accepting the invitation. Please try again later.":"An error occurred while accepting the invitation. Please try again later.","An error occurred while activating your purchase. Please contact support if the problem persists.":"An error occurred while activating your purchase. Please contact support if the problem persists.","An error occurred while changing the password. Please try again later.":"An error occurred while changing the password. Please try again later.","An error occurred while creating the accounts.":"An error occurred while creating the accounts.","An error occurred while creating the group. Please try again later.":"An error occurred while creating the group. Please try again later.","An error occurred while editing the student. Please try again.":"An error occurred while editing the student. Please try again.","An error occurred while exporting your game. Verify your internet connection and try again.":"An error occurred while exporting your game. Verify your internet connection and try again.","An error occurred while fetching the project version, try again later.":"An error occurred while fetching the project version, try again later.","An error occurred while generating some icons. Verify that the image is valid and try again.":"An error occurred while generating some icons. Verify that the image is valid and try again.","An error occurred while generating the certificate.":"An error occurred while generating the certificate.","An error occurred while loading audio resources.":"An error occurred while loading audio resources.","An error occurred while loading fonts.":"An error occurred while loading fonts.","An error occurred while loading your AI requests.":"An error occurred while loading your AI requests.","An error occurred while loading your builds. Verify your internet connection and try again.":"An error occurred while loading your builds. Verify your internet connection and try again.","An error occurred while renaming the group name. Please try again later.":"An error occurred while renaming the group name. Please try again later.","An error occurred while restoring the project version: {0}":function(a){return["An error occurred while restoring the project version: ",a("0")]},"An error occurred while retrieving feedbacks for this game.":"An error occurred while retrieving feedbacks for this game.","An error occurred while trying to recover your project last versions. Please try again later.":"An error occurred while trying to recover your project last versions. Please try again later.","An error occurred, please try again later.":"An error occurred, please try again later.","An error occurred.":"An error occurred.","An error occurred. Please try again.":"An error occurred. Please try again.","An expression that can be used in formulas. Can either return a number or a string, and take some parameters.":"An expression that can be used in formulas. Can either return a number or a string, and take some parameters.","An expression that can be used on objects with the behavior. Can either return a number or a string, and take some parameters.":"An expression that can be used on objects with the behavior. Can either return a number or a string, and take some parameters.","An expression that can be used on the object. Can either return a number or a string, and take some parameters.":"An expression that can be used on the object. Can either return a number or a string, and take some parameters.","An extension with this name already exists in the project. Importing this extension will replace it.":"An extension with this name already exists in the project. Importing this extension will replace it.","An external editor is opened.":"An external editor is opened.","An internet connection is required to administrate your game's leaderboards.":"An internet connection is required to administrate your game's leaderboards.","An object that can be moved, rotated and scaled in 2D.":"An object that can be moved, rotated and scaled in 2D.","An object that can be moved, rotated and scaled in 3D.":"An object that can be moved, rotated and scaled in 3D.","An unexpected error happened. Please contact us for more details.":"An unexpected error happened. Please contact us for more details.","An unexpected error happened. Verify your internet connection or try again later.":"An unexpected error happened. Verify your internet connection or try again later.","An unexpected error occurred. The list has been refreshed.":"An unexpected error occurred. The list has been refreshed.","An unknown error happened, ensure your password is entered correctly.":"An unknown error happened, ensure your password is entered correctly.","An unknown error happened.":"An unknown error happened.","An update is installing.":"An update is installing.","An update is ready to be installed. Close ALL GDevelop apps or tabs in your browser, then open it again.":"An update is ready to be installed. Close ALL GDevelop apps or tabs in your browser, then open it again.","Analytics":"Analytics","Analyze Objects Used in this Event":"Analyze Objects Used in this Event","Analyzing the object properties":"Analyzing the object properties","Analyzing the project":"Analyzing the project","And others...":"And others...","And {remainingResultsCount} more results.":function(a){return["And ",a("remainingResultsCount")," more results."]},"Android":"Android","Android App Bundle (for publishing on Google Play)":"Android App Bundle (for publishing on Google Play)","Android Build":"Android Build","Android builds":"Android builds","Android icons and Android 12+ splashscreen":"Android icons and Android 12+ splashscreen","Android mobile devices (Google Play, Amazon)":"Android mobile devices (Google Play, Amazon)","Angle":"Angle","Animation":"Animation","Animation #{animationIndex}":function(a){return["Animation #",a("animationIndex")]},"Animation #{i} {0}":function(a){return["Animation #",a("i")," ",a("0")]},"Animations":"Animations","Animations are a sequence of images.":"Animations are a sequence of images.","Anonymous":"Anonymous","Anonymous players":"Anonymous players","Another personal website, newgrounds.com page, etc.":"Another personal website, newgrounds.com page, etc.","Answer":"Answer","Answer a 1-minute survey to personalize your suggested content.":"Answer a 1-minute survey to personalize your suggested content.","Answers video":"Answers video","Anti-aliasing":"Anti-aliasing","Antialising for 3D":"Antialising for 3D","Any object":"Any object","Any submitted score that is higher than the set value will not be saved in the leaderboard.":"Any submitted score that is higher than the set value will not be saved in the leaderboard.","Any submitted score that is lower than the set value will not be saved in the leaderboard.":"Any submitted score that is lower than the set value will not be saved in the leaderboard.","Any unsaved changes in the project will be lost.":"Any unsaved changes in the project will be lost.","Anyone can access it.":"Anyone can access it.","Anyone with the link can see it, but it is not listed in your game's leaderboards.":"Anyone with the link can see it, but it is not listed in your game's leaderboards.","App or tool":"App or tool","Appearance":"Appearance","Apple":"Apple","Apple App Store":"Apple App Store","Apple Certificates & Profiles":"Apple Certificates & Profiles","Apple mobile devices (App Store)":"Apple mobile devices (App Store)","Apply":"Apply","Apply changes":"Apply changes","Apply changes to preview":"Apply changes to preview","Apply changes to the running preview":"Apply changes to the running preview","Apply this change:":"Apply this change:","Archive accounts":"Archive accounts","Archive {0} accounts":function(a){return["Archive ",a("0")," accounts"]},"Archive {0} accounts?":function(a){return["Archive ",a("0")," accounts?"]},"Archived accounts":"Archived accounts","Are you sure you want to delete this entry? This can't be undone.":"Are you sure you want to delete this entry? This can't be undone.","Are you sure you want to hide this hint? You won't see it again, unless you re-activate it from the preferences.":"Are you sure you want to hide this hint? You won't see it again, unless you re-activate it from the preferences.","Are you sure you want to quit GDevelop?":"Are you sure you want to quit GDevelop?","Are you sure you want to remove these external events? This can't be undone.":"Are you sure you want to remove these external events? This can't be undone.","Are you sure you want to remove this animation?":"Are you sure you want to remove this animation?","Are you sure you want to remove this animation? You will lose the custom collision mask you have set for this object.":"Are you sure you want to remove this animation? You will lose the custom collision mask you have set for this object.","Are you sure you want to remove this behavior? This can't be undone.":"Are you sure you want to remove this behavior? This can't be undone.","Are you sure you want to remove this external layout? This can't be undone.":"Are you sure you want to remove this external layout? This can't be undone.","Are you sure you want to remove this folder and all its content (objects {0})? This can't be undone.":function(a){return["Are you sure you want to remove this folder and all its content (objects ",a("0"),")? This can't be undone."]},"Are you sure you want to remove this folder and all its functions ({0})? This can't be undone.":function(a){return["Are you sure you want to remove this folder and all its functions (",a("0"),")? This can't be undone."]},"Are you sure you want to remove this folder and all its properties ({0})? This can't be undone.":function(a){return["Are you sure you want to remove this folder and all its properties (",a("0"),")? This can't be undone."]},"Are you sure you want to remove this folder and with it the function {0}? This can't be undone.":function(a){return["Are you sure you want to remove this folder and with it the function ",a("0"),"? This can't be undone."]},"Are you sure you want to remove this folder and with it the object {0}? This can't be undone.":function(a){return["Are you sure you want to remove this folder and with it the object ",a("0"),"? This can't be undone."]},"Are you sure you want to remove this folder and with it the property {0}? This can't be undone.":function(a){return["Are you sure you want to remove this folder and with it the property ",a("0"),"? This can't be undone."]},"Are you sure you want to remove this function? This can't be undone.":"Are you sure you want to remove this function? This can't be undone.","Are you sure you want to remove this group? This can't be undone.":"Are you sure you want to remove this group? This can't be undone.","Are you sure you want to remove this object? This can't be undone.":"Are you sure you want to remove this object? This can't be undone.","Are you sure you want to remove this resource? This can't be undone.":"Are you sure you want to remove this resource? This can't be undone.","Are you sure you want to remove this scene? This can't be undone.":"Are you sure you want to remove this scene? This can't be undone.","Are you sure you want to remove this variant from your project? This can't be undone.":"Are you sure you want to remove this variant from your project? This can't be undone.","Are you sure you want to reset all shortcuts to their default values?":"Are you sure you want to reset all shortcuts to their default values?","Are you sure you want to restore the project to the state saved at this point in the AI conversation? This will overwrite the current project state.":"Are you sure you want to restore the project to the state saved at this point in the AI conversation? This will overwrite the current project state.","Are you sure you want to unregister this game?{0}If you haven't saved it, it will disappear from your games dashboard and you won't get access to player services, unless you register it again.":function(a){return["Are you sure you want to unregister this game?",a("0"),"If you haven't saved it, it will disappear from your games dashboard and you won't get access to player services, unless you register it again."]},"Are you teaching or learning game development?":"Are you teaching or learning game development?","Around 1 or 2 months":"Around 1 or 2 months","Around 3 to 5 months":"Around 3 to 5 months","Array":"Array","Art & Animation":"Art & Animation","As a percent of the game width.":"As a percent of the game width.","As a teacher, you will use one seat in the plan so make sure to include yourself!":"As a teacher, you will use one seat in the plan so make sure to include yourself!","Ask AI":"Ask AI","Ask AI (AI agent and chatbot)":"Ask AI (AI agent and chatbot)","Ask a follow up question":"Ask a follow up question","Ask every time":"Ask every time","Ask the AI":"Ask the AI","Ask your questions to the community":"Ask your questions to the community","Asset Store":"Asset Store","Asset pack bundles":"Asset pack bundles","Asset pack not found":"Asset pack not found","Asset pack not found - An error occurred, please try again later.":"Asset pack not found - An error occurred, please try again later.","Asset packs will be linked to your user account and available for all your projects. Log-in or sign-up to purchase this pack (or restore your existing purchase).":"Asset packs will be linked to your user account and available for all your projects. Log-in or sign-up to purchase this pack (or restore your existing purchase).","Asset store dialog":"Asset store dialog","Asset store tag":"Asset store tag","Assets":"Assets","Assets (coming soon!)":"Assets (coming soon!)","Assets import can't be undone. Make sure to backup your project beforehand.":"Assets import can't be undone. Make sure to backup your project beforehand.","Associated resource name":"Associated resource name","Asynchronous":"Asynchronous","At launch":"At launch","Atlas":"Atlas","Atlas resource":"Atlas resource","Attached object":"Attached object","Audio":"Audio","Audio & Sound":"Audio & Sound","Audio resource":"Audio resource","Audio type":"Audio type","Auth Key (App Store upload)":"Auth Key (App Store upload)","Auth Key for upload to App Store Connect":"Auth Key for upload to App Store Connect","Authors":"Authors","Auto download and install updates (recommended)":"Auto download and install updates (recommended)","Auto edit":"Auto edit","Auto-save project on preview":"Auto-save project on preview","Automated":"Automated","Automatic collision mask activated. Click on the button to replace it with a custom one.":"Automatic collision mask activated. Click on the button to replace it with a custom one.","Automatic creation of lighting layer":"Automatic creation of lighting layer","Automatically follow the base layer.":"Automatically follow the base layer.","Automatically log in as a player in preview":"Automatically log in as a player in preview","Automatically open the diagnostic report at preview":"Automatically open the diagnostic report at preview","Automatically re-open the project edited during last session":"Automatically re-open the project edited during last session","Automatically take a screenshot in game previews":"Automatically take a screenshot in game previews","Automatically use GDevelop credits for AI requests when run out of AI credits":"Automatically use GDevelop credits for AI requests when run out of AI credits","Average of players still active after 15 minutes. This graph shows how long players stay in the game after X minutes. It helps to see if the players quit quickly or keep playing for a while.":"Average of players still active after 15 minutes. This graph shows how long players stay in the game after X minutes. It helps to see if the players quit quickly or keep playing for a while.","Average user feedback":"Average user feedback","Back":"Back","Back (Additional button, typically the Browser Back button)":"Back (Additional button, typically the Browser Back button)","Back face":"Back face","Back to discover":"Back to discover","Back to {0}":function(a){return["Back to ",a("0")]},"Background":"Background","Background and cameras":"Background and cameras","Background color":"Background color","Background color:":"Background color:","Background fade in duration (in seconds)":"Background fade in duration (in seconds)","Background image":"Background image","Background preloading of scene resources":"Background preloading of scene resources","Backgrounds":"Backgrounds","Base layer":"Base layer","Base layer properties":"Base layer properties","Be careful with this action, you may have problems exiting the preview if you don't add a way to toggle it back.":"Be careful with this action, you may have problems exiting the preview if you don't add a way to toggle it back.","Before installing this asset, it's strongly recommended to update these extensions{0}Do you want to update them now?":function(a){return["Before installing this asset, it's strongly recommended to update these extensions",a("0"),"Do you want to update them now?"]},"Before installing this behavior, it's strongly recommended to update these extensions{0}Do you want to update them now?":function(a){return["Before installing this behavior, it's strongly recommended to update these extensions",a("0"),"Do you want to update them now?"]},"Before installing this extension, it's strongly recommended to update these extensions{0}Do you want to update them now?":function(a){return["Before installing this extension, it's strongly recommended to update these extensions",a("0"),"Do you want to update them now?"]},"Before you go, make sure that you've unpublished all your games on gd.games. Otherwise they will stay visible to the community. Are you sure you want to permanently delete your account? This action cannot be undone.":"Before you go, make sure that you've unpublished all your games on gd.games. Otherwise they will stay visible to the community. Are you sure you want to permanently delete your account? This action cannot be undone.","Before you go...":"Before you go...","Begin a driving game with a controllable car":"Begin a driving game with a controllable car","Begin a top-down adventure with one controllable character.":"Begin a top-down adventure with one controllable character.","Beginner":"Beginner","Beginner course":"Beginner course","Behavior":"Behavior","Behavior (for the previous object)":"Behavior (for the previous object)","Behavior Configuration":"Behavior Configuration","Behavior name":"Behavior name","Behavior properties":"Behavior properties","Behavior type":"Behavior type","Behaviors":"Behaviors","Behaviors add features to objects in a matter of clicks.":"Behaviors add features to objects in a matter of clicks.","Behaviors are attached to objects and make them alive. The rules of the game can be created using behaviors and events.":"Behaviors are attached to objects and make them alive. The rules of the game can be created using behaviors and events.","Behaviors of {objectOrGroupName}: {0} ;":function(a){return["Behaviors of ",a("objectOrGroupName"),": ",a("0")," ;"]},"Bio":"Bio","Bitmap Font":"Bitmap Font","Bitmap font resource":"Bitmap font resource","Block preview and export when diagnostic errors are found":"Block preview and export when diagnostic errors are found","Blocked on GDevelop?":"Blocked on GDevelop?","Blur radius":"Blur radius","Bold":"Bold","Boolean":"Boolean","Boolean (checkbox)":"Boolean (checkbox)","Bottom":"Bottom","Bottom bound":"Bottom bound","Bottom bound should be greater than right bound":"Bottom bound should be greater than right bound","Bottom face":"Bottom face","Bottom left corner":"Bottom left corner","Bottom margin":"Bottom margin","Bottom right corner":"Bottom right corner","Bounce rate":"Bounce rate","Bounds":"Bounds","Branding":"Branding","Branding and Loading screen":"Branding and Loading screen","Break into the <0>booming industry of casual gaming. Sharpen your skills and become a professional. Start for free:":"Break into the <0>booming industry of casual gaming. Sharpen your skills and become a professional. Start for free:","Breaking changes":"Breaking changes","Bring to front":"Bring to front","Browse":"Browse","Browse all templates":"Browse all templates","Browse assets":"Browse assets","Browse bundle":"Browse bundle","Browser":"Browser","Build and download":"Build and download","Build could not start or errored. Please check your internet connection or try again later.":"Build could not start or errored. Please check your internet connection or try again later.","Build dynamic levels with tiles.":"Build dynamic levels with tiles.","Build is starting...":"Build is starting...","Build open for feedbacks":"Build open for feedbacks","Build started!":"Build started!","Building":"Building","Bundle":"Bundle","Bundle not found":"Bundle not found","Bundle not found - An error occurred, please try again later.":"Bundle not found - An error occurred, please try again later.","Bundles and their content will be linked to your user account and available for all your projects. Log-in or sign-up to purchase this bundle. (or restore your existing purchase).":"Bundles and their content will be linked to your user account and available for all your projects. Log-in or sign-up to purchase this bundle. (or restore your existing purchase).","Buy GDevelop goodies and swag":"Buy GDevelop goodies and swag","Buy for {0} credits":function(a){return["Buy for ",a("0")," credits"]},"Buy for {formattedProductPriceText}":function(a){return["Buy for ",a("formattedProductPriceText")]},"Buy now and save {0}":function(a){return["Buy now and save ",a("0")]},"By accepting, the team admin will be able to access your projects and may update your profile information such as your username.":"By accepting, the team admin will be able to access your projects and may update your profile information such as your username.","By canceling your subscription, you will lose all your premium features at the end of the period you already paid for. Continue?":"By canceling your subscription, you will lose all your premium features at the end of the period you already paid for. Continue?","By creating an account and using GDevelop, you agree to the [Terms and Conditions](https://gdevelop.io/page/terms-and-conditions).":"By creating an account and using GDevelop, you agree to the [Terms and Conditions](https://gdevelop.io/page/terms-and-conditions).","Calculating...":"Calculating...","Calibrating sensors":"Calibrating sensors","Camera":"Camera","Camera positioning":"Camera positioning","Camera type":"Camera type","Can't check if the game is registered online.":"Can't check if the game is registered online.","Can't load the announcements. Verify your internet connection or try again later.":"Can't load the announcements. Verify your internet connection or try again later.","Can't load the credits packages. Verify your internet connection or retry later.":"Can't load the credits packages. Verify your internet connection or retry later.","Can't load the extension registry. Verify your internet connection or try again later.":"Can't load the extension registry. Verify your internet connection or try again later.","Can't load the games. Verify your internet connection or retry later.":"Can't load the games. Verify your internet connection or retry later.","Can't load the licenses. Verify your internet connection or try again later.":"Can't load the licenses. Verify your internet connection or try again later.","Can't load the profile. Verify your internet connection or try again later.":"Can't load the profile. Verify your internet connection or try again later.","Can't load the results. Verify your internet connection or retry later.":"Can't load the results. Verify your internet connection or retry later.","Can't load the tutorials. Verify your internet connection or retry later.":"Can't load the tutorials. Verify your internet connection or retry later.","Can't load your game earnings. Verify your internet connection or try again later.":"Can't load your game earnings. Verify your internet connection or try again later.","Can't properly export the game.":"Can't properly export the game.","Can't upload your game to the build service.":"Can't upload your game to the build service.","Cancel":"Cancel","Cancel and change my subscription":"Cancel and change my subscription","Cancel and close":"Cancel and close","Cancel anytime":"Cancel anytime","Cancel changes":"Cancel changes","Cancel editing":"Cancel editing","Cancel edition":"Cancel edition","Cancel subscription":"Cancel subscription","Cancel your changes?":"Cancel your changes?","Cancel your subscription":"Cancel your subscription","Cancel your subscription?":"Cancel your subscription?","Cancelled":"Cancelled","Cancelled - Your subscription will end at the end of the paid period.":"Cancelled - Your subscription will end at the end of the paid period.","Cannot access project save":"Cannot access project save","Cannot filter on both asset packs and assets at the same time. Try clearing one of the filters!":"Cannot filter on both asset packs and assets at the same time. Try clearing one of the filters!","Cannot restore project":"Cannot restore project","Cannot see the exports":"Cannot see the exports","Cannot update thumbnail":"Cannot update thumbnail","Cash out":"Cash out","Category (shown in the editor)":"Category (shown in the editor)","Cell depth (in pixels)":"Cell depth (in pixels)","Cell height (in pixels)":"Cell height (in pixels)","Cell width (in pixels)":"Cell width (in pixels)","Center":"Center","Certificate and provisioning profile":"Certificate and provisioning profile","Certificate type: {0}":function(a){return["Certificate type: ",a("0")]},"Change editor zoom":"Change editor zoom","Change my email":"Change my email","Change the name in the project properties.":"Change the name in the project properties.","Change the package name in the game properties.":"Change the package name in the game properties.","Change thumbnail":"Change thumbnail","Change username or full name":"Change username or full name","Change your email":"Change your email","Changes and answers may have mistakes: experiment and use it for learning.":"Changes and answers may have mistakes: experiment and use it for learning.","Changes saved":"Changes saved","Chapter":"Chapter","Chapter materials":"Chapter materials","Chapters":"Chapters","Characters":"Characters","Check again for new updates":"Check again for new updates","Check that the file exists, that this file is a proper game created with GDevelop and that you have the authorization to open it.":"Check that the file exists, that this file is a proper game created with GDevelop and that you have the authorization to open it.","Check the logs to see if there is an explanation about what went wrong, or try again later.":"Check the logs to see if there is an explanation about what went wrong, or try again later.","Checking for update...":"Checking for update...","Checking tools":"Checking tools","Children configurations are deprecated. This [migration documentation](https://wiki.gdevelop.io/gdevelop5/objects/custom-objects-prefab-template/migrate-to-variants/) can help you use variants instead.":"Children configurations are deprecated. This [migration documentation](https://wiki.gdevelop.io/gdevelop5/objects/custom-objects-prefab-template/migrate-to-variants/) can help you use variants instead.","Choose":"Choose","Choose GDevelop language":"Choose GDevelop language","Choose a Auth Key":"Choose a Auth Key","Choose a file":"Choose a file","Choose a folder for the new game":"Choose a folder for the new game","Choose a font":"Choose a font","Choose a function, or a function of a behavior, to edit its events.":"Choose a function, or a function of a behavior, to edit its events.","Choose a function, or a function of a behavior, to set the parameters that it accepts.":"Choose a function, or a function of a behavior, to set the parameters that it accepts.","Choose a key":"Choose a key","Choose a layer":"Choose a layer","Choose a leaderboard":"Choose a leaderboard","Choose a leaderboard (optional)":"Choose a leaderboard (optional)","Choose a mouse button":"Choose a mouse button","Choose a new behavior function (\"method\")":"Choose a new behavior function (\"method\")","Choose a new extension function":"Choose a new extension function","Choose a new object function (\"method\")":"Choose a new object function (\"method\")","Choose a new object type":"Choose a new object type","Choose a pack":"Choose a pack","Choose a parameter":"Choose a parameter","Choose a provisioning profile":"Choose a provisioning profile","Choose a scene":"Choose a scene","Choose a skin":"Choose a skin","Choose a subscription":"Choose a subscription","Choose a subscription to enjoy the best of game creation.":"Choose a subscription to enjoy the best of game creation.","Choose a value":"Choose a value","Choose a workspace folder":"Choose a workspace folder","Choose an animation":"Choose an animation","Choose an animation and frame to edit the collision masks":"Choose an animation and frame to edit the collision masks","Choose an animation and frame to edit the points":"Choose an animation and frame to edit the points","Choose an effect":"Choose an effect","Choose an element to inspect in the list":"Choose an element to inspect in the list","Choose an export folder":"Choose an export folder","Choose an external layout":"Choose an external layout","Choose an icon":"Choose an icon","Choose an object":"Choose an object","Choose an object first or browse the list of actions.":"Choose an object first or browse the list of actions.","Choose an object first or browse the list of conditions.":"Choose an object first or browse the list of conditions.","Choose an object to add to the group":"Choose an object to add to the group","Choose an operator":"Choose an operator","Choose an option":"Choose an option","Choose and add an event":"Choose and add an event","Choose and add an event...":"Choose and add an event...","Choose and enter a package name in the game properties.":"Choose and enter a package name in the game properties.","Choose another location":"Choose another location","Choose file":"Choose file","Choose folder":"Choose folder","Choose from asset store":"Choose from asset store","Choose one or more files":"Choose one or more files","Choose the 3D model file (.glb) to use":"Choose the 3D model file (.glb) to use","Choose the JSON/LDtk file to use":"Choose the JSON/LDtk file to use","Choose the associated scene:":"Choose the associated scene:","Choose the atlas file (.atlas) to use":"Choose the atlas file (.atlas) to use","Choose the audio file to use":"Choose the audio file to use","Choose the bitmap font file (.fnt, .xml) to use":"Choose the bitmap font file (.fnt, .xml) to use","Choose the effect to apply":"Choose the effect to apply","Choose the font file to use":"Choose the font file to use","Choose the image file to use":"Choose the image file to use","Choose the json file to use":"Choose the json file to use","Choose the scene":"Choose the scene","Choose the spine json file to use":"Choose the spine json file to use","Choose the tileset to use":"Choose the tileset to use","Choose the upload key to use to identify your Android App Bundle. In most cases you don't need to change this. Use the \"Old upload key\" if you used to publish your game as an APK and you activated Play App Signing before switching to Android App Bundle.":"Choose the upload key to use to identify your Android App Bundle. In most cases you don't need to change this. Use the \"Old upload key\" if you used to publish your game as an APK and you activated Play App Signing before switching to Android App Bundle.","Choose the video file to use":"Choose the video file to use","Choose this plan":"Choose this plan","Choose where to add the assets:":"Choose where to add the assets:","Choose where to create the game":"Choose where to create the game","Choose where to create your projects":"Choose where to create your projects","Choose where to export the game":"Choose where to export the game","Choose where to load the project from":"Choose where to load the project from","Choose where to save the project to":"Choose where to save the project to","Choose your game art":"Choose your game art","Circle":"Circle","Claim":"Claim","Claim credits":"Claim credits","Claim this pack":"Claim this pack","Class":"Class","Classrooms":"Classrooms","Clear all filters":"Clear all filters","Clear search":"Clear search","Clear the rendered image between each frame":"Clear the rendered image between each frame","Click here to test the link.":"Click here to test the link.","Click on an instance on the canvas or an object in the list to display their properties.":"Click on an instance on the canvas or an object in the list to display their properties.","Click on the tilemap grid to activate or deactivate hit boxes.":"Click on the tilemap grid to activate or deactivate hit boxes.","Click to restart and install the update now.":"Click to restart and install the update now.","Close":"Close","Close GDevelop":"Close GDevelop","Close Instances List Panel":"Close Instances List Panel","Close Layers Panel":"Close Layers Panel","Close Object Groups Panel":"Close Object Groups Panel","Close Objects Panel":"Close Objects Panel","Close Project":"Close Project","Close Properties Panel":"Close Properties Panel","Close all":"Close all","Close all tasks":"Close all tasks","Close and launch a new preview":"Close and launch a new preview","Close others":"Close others","Close project":"Close project","Close task":"Close task","Close the AI chat?":"Close the AI chat?","Close the project?":"Close the project?","Close the project? Any changes that have not been saved will be lost.":"Close the project? Any changes that have not been saved will be lost.","Co-op Multiplayer":"Co-op Multiplayer","Code":"Code","Code editor Theme":"Code editor Theme","Collaborators":"Collaborators","Collapse All":"Collapse All","Collect at least {0} USD to cash out your earnings":function(a){return["Collect at least ",a("0")," USD to cash out your earnings"]},"Collect feedback from players":"Collect feedback from players","Collect game feedback":"Collect game feedback","Collisions handling with the Physics engine":"Collisions handling with the Physics engine","Color":"Color","Color (text)":"Color (text)","Color:":"Color:","Column title":"Column title","Come back to latest version":"Come back to latest version","Coming in {0}":function(a){return["Coming in ",a("0")]},"Command palette keyboard shortcut":"Command palette keyboard shortcut","Comment":"Comment","Commercial License":"Commercial License","Community Discord Chat":"Community Discord Chat","Community Forums":"Community Forums","Community list":"Community list","Companies, studios and agencies":"Companies, studios and agencies","Company name or full name":"Company name or full name","Compare all the advantages of the different plans in this <0>big feature comparison table.":"Compare all the advantages of the different plans in this <0>big feature comparison table.","Complete all tasks to claim your badge":"Complete all tasks to claim your badge","Complete your payment on the web browser":"Complete your payment on the web browser","Complete your purchase with the app store.":"Complete your purchase with the app store.","Completely alone":"Completely alone","Compressing before upload...":"Compressing before upload...","Condition":"Condition","Conditions":"Conditions","Configuration":"Configuration","Configure the external events":"Configure the external events","Configure the external layout":"Configure the external layout","Configure tile\u2019s hit boxes":"Configure tile\u2019s hit boxes","Confirm":"Confirm","Confirm the opening":"Confirm the opening","Confirm your email":"Confirm your email","Confirming your subscription":"Confirming your subscription","Congrats on finishing this course!":"Congrats on finishing this course!","Congratulations! You've finished this tutorial!":"Congratulations! You've finished this tutorial!","Connected players":"Connected players","Considering the best approach":"Considering the best approach","Considering the possibilities":"Considering the possibilities","Console":"Console","Consoles":"Consoles","Contact us at education@gdevelop.io if you want to update your plan":"Contact us at education@gdevelop.io if you want to update your plan","Contact:":"Contact:","Contains text":"Contains text","Content":"Content","Content for Teachers":"Content for Teachers","Continue":"Continue","Continue anyway":"Continue anyway","Continue editing":"Continue editing","Continue with Apple":"Continue with Apple","Continue with Github":"Continue with Github","Continue with Google":"Continue with Google","Continue with Human Intelligence":"Continue with Human Intelligence","Continue working":"Continue working","Contribute to GDevelop":"Contribute to GDevelop","Contributions":"Contributions","Contributor options":"Contributor options","Contributors":"Contributors","Contributors, in no particular order:":"Contributors, in no particular order:","Control a spaceship with a joystick.":"Control a spaceship with a joystick.","Control your spaceship with a joystick, while avoiding asteroids.":"Control your spaceship with a joystick, while avoiding asteroids.","Convert":"Convert","Copied to clipboard!":"Copied to clipboard!","Copy":"Copy","Copy active credentials to CSV":"Copy active credentials to CSV","Copy all":"Copy all","Copy all behaviors":"Copy all behaviors","Copy all effects":"Copy all effects","Copy build link":"Copy build link","Copy email address":"Copy email address","Copy file path":"Copy file path","Copy them into the project folder":"Copy them into the project folder","Copy {0} credentials to CSV":function(a){return["Copy ",a("0")," credentials to CSV"]},"Cordova":"Cordova","Could not activate purchase":"Could not activate purchase","Could not cancel your subscription":"Could not cancel your subscription","Could not cash out":"Could not cash out","Could not change subscription":"Could not change subscription","Could not create the object":"Could not create the object","Could not delete the build. Verify your internet connection or try again later.":"Could not delete the build. Verify your internet connection or try again later.","Could not find any resources matching your search.":"Could not find any resources matching your search.","Could not install the asset":"Could not install the asset","Could not install the extension":"Could not install the extension","Could not launch the preview":"Could not launch the preview","Could not load the project versions. Verify your internet connection or try again later.":"Could not load the project versions. Verify your internet connection or try again later.","Could not purchase this product":"Could not purchase this product","Could not remove invitation":"Could not remove invitation","Could not swap asset":"Could not swap asset","Could not transfer your credits":"Could not transfer your credits","Could not update the build name. Verify your internet connection or try again later.":"Could not update the build name. Verify your internet connection or try again later.","Counter of the loop":"Counter of the loop","Country name":"Country name","Courses will be linked to your user account and available indefinitely. Log in or sign up to purchase this course or restore a previous purchase.":"Courses will be linked to your user account and available indefinitely. Log in or sign up to purchase this course or restore a previous purchase.","Create":"Create","Create Extensions for GDevelop":"Create Extensions for GDevelop","Create a 3D explosion when the player is hit":"Create a 3D explosion when the player is hit","Create a GDevelop account to save your changes and keep personalizing your game":"Create a GDevelop account to save your changes and keep personalizing your game","Create a certificate signing request that will be asked by Apple to generate a full certificate.":"Create a certificate signing request that will be asked by Apple to generate a full certificate.","Create a game":"Create a game","Create a leaderboard":"Create a leaderboard","Create a new extension":"Create a new extension","Create a new game":"Create a new game","Create a new group":"Create a new group","Create a new instance on the scene (will be at position 0;0):":"Create a new instance on the scene (will be at position 0;0):","Create a new project":"Create a new project","Create a new room":"Create a new room","Create a new variant":"Create a new variant","Create a project first to add assets from the asset store":"Create a project first to add assets from the asset store","Create a project first to add this asset":"Create a project first to add this asset","Create a room and drag and drop members in it.":"Create a room and drag and drop members in it.","Create a signing request":"Create a signing request","Create a simple flying game with obstacles to avoid":"Create a simple flying game with obstacles to avoid","Create account":"Create account","Create accounts":"Create accounts","Create an API key on the [App Store Connect API page](https://appstoreconnect.apple.com/access/integrations/api). Give it a name and **administrator** rights. Download the \"Auth Key\" file and upload it here along with the required information you can find on the page.":"Create an API key on the [App Store Connect API page](https://appstoreconnect.apple.com/access/integrations/api). Give it a name and **administrator** rights. Download the \"Auth Key\" file and upload it here along with the required information you can find on the page.","Create an Account":"Create an Account","Create an account":"Create an account","Create an account or login first to export your game using online services.":"Create an account or login first to export your game using online services.","Create an account to activate your purchase!":"Create an account to activate your purchase!","Create an account to register your games and to get access to metrics collected anonymously, like the number of daily players and retention of the players after a few days.":"Create an account to register your games and to get access to metrics collected anonymously, like the number of daily players and retention of the players after a few days.","Create an account to store your project online.":"Create an account to store your project online.","Create and Publish a Fling game":"Create and Publish a Fling game","Create iOS certificate":"Create iOS certificate","Create installation file":"Create installation file","Create my account":"Create my account","Create new folder...":"Create new folder...","Create new game":"Create new game","Create new leaderboards now":"Create new leaderboards now","Create or search for new extensions":"Create or search for new extensions","Create package for Android":"Create package for Android","Create package for iOS":"Create package for iOS","Create scene <0>{scene_name}. <1>Click to open it.":function(a){return["Create scene <0>",a("scene_name"),". <1>Click to open it."]},"Create section":"Create section","Create students":"Create students","Create with Jfxr":"Create with Jfxr","Create with Piskel":"Create with Piskel","Create with Yarn":"Create with Yarn","Create your Apple certificate for iOS":"Create your Apple certificate for iOS","Create your Auth Key to send your game to App Store Connect":"Create your Auth Key to send your game to App Store Connect","Create your certificate and \"provisioning profile\" thanks to your Apple Developer account. We'll guide you with a step by step process.":"Create your certificate and \"provisioning profile\" thanks to your Apple Developer account. We'll guide you with a step by step process.","Create your first project using one of our templates or start from scratch.":"Create your first project using one of our templates or start from scratch.","Create your game's first leaderboard":"Create your game's first leaderboard","Created objects":"Created objects","Created on {0}":function(a){return["Created on ",a("0")]},"Creator profile":"Creator profile","Credit out":"Credit out","Credits available: {0}":function(a){return["Credits available: ",a("0")]},"Credits given":"Credits given","Credits will be linked to your user account. Log-in or sign-up to purchase them!":"Credits will be linked to your user account. Log-in or sign-up to purchase them!","Current build online":"Current build online","Current plan":"Current plan","Custom CSS":"Custom CSS","Custom css value cannot exceed {LEADERBOARD_APPEARANCE_CUSTOM_CSS_MAX_LENGTH} characters.":function(a){return["Custom css value cannot exceed ",a("LEADERBOARD_APPEARANCE_CUSTOM_CSS_MAX_LENGTH")," characters."]},"Custom display":"Custom display","Custom object name":"Custom object name","Custom object variant":"Custom object variant","Custom object variant properties":"Custom object variant properties","Custom objects can't contain both 2D or 3D.<0/>Please select either 2D instances or 3D instances.":"Custom objects can't contain both 2D or 3D.<0/>Please select either 2D instances or 3D instances.","Custom size":"Custom size","Custom upload key (not available yet)":"Custom upload key (not available yet)","Cut":"Cut","Dark (colored)":"Dark (colored)","Dark (plain)":"Dark (plain)","Date":"Date","Date from which entries are taken into account: {0}":function(a){return["Date from which entries are taken into account: ",a("0")]},"Days":"Days","Dead":"Dead","Dealing with data integration from external sources":"Dealing with data integration from external sources","Debugger":"Debugger","Debugger is starting...":"Debugger is starting...","Declare <0><1/>{variableName} as <2><3/>{0} with <4>{1}":function(a){return["Declare <0><1/>",a("variableName")," as <2><3/>",a("0")," with <4>",a("1"),""]},"Declare your app on App Store Connect and then register a key so that your game can be automatically uploaded when built. It's perfect to try your game with testers on Apple TestFlight.":"Declare your app on App Store Connect and then register a key so that your game can be automatically uploaded when built. It's perfect to try your game with testers on Apple TestFlight.","Default":"Default","Default (visible)":"Default (visible)","Default camera behavior":"Default camera behavior","Default height (in pixels)":"Default height (in pixels)","Default name for created objects":"Default name for created objects","Default orientation":"Default orientation","Default size":"Default size","Default skin":"Default skin","Default upload key (recommended)":"Default upload key (recommended)","Default value":"Default value","Default value of string variables":"Default value of string variables","Default visibility":"Default visibility","Default width (in pixels)":"Default width (in pixels)","Define custom password":"Define custom password","Delete":"Delete","Delete Entry":"Delete Entry","Delete Leaderboard":"Delete Leaderboard","Delete account":"Delete account","Delete build":"Delete build","Delete collision mask":"Delete collision mask","Delete game":"Delete game","Delete my account":"Delete my account","Delete object":"Delete object","Delete option":"Delete option","Delete project":"Delete project","Delete score {0} from {1}":function(a){return["Delete score ",a("0")," from ",a("1")]},"Delete selection":"Delete selection","Delete the selected event(s)":"Delete the selected event(s)","Delete the selected instances from the scene":"Delete the selected instances from the scene","Delete the selected resource":"Delete the selected resource","Delete when out of particles":"Delete when out of particles","Delete {gameName}":function(a){return["Delete ",a("gameName")]},"Dependencies":"Dependencies","Dependencies allow to add additional libraries in the exported games. NPM dependencies will be included for Electron builds (Windows, macOS, Linux) and Cordova dependencies will be included for Cordova builds (Android, iOS). Note that this is intended for usage in JavaScript events only. If you are only using standard events, you should not worry about this.":"Dependencies allow to add additional libraries in the exported games. NPM dependencies will be included for Electron builds (Windows, macOS, Linux) and Cordova dependencies will be included for Cordova builds (Android, iOS). Note that this is intended for usage in JavaScript events only. If you are only using standard events, you should not worry about this.","Dependency type":"Dependency type","Deprecated":"Deprecated","Deprecated action":"Deprecated action","Deprecated actions and conditions warning":"Deprecated actions and conditions warning","Deprecated condition":"Deprecated condition","Deprecated:":"Deprecated:","Deprecation notice":"Deprecation notice","Depth":"Depth","Description":"Description","Description (markdown supported)":"Description (markdown supported)","Description (will be prefixed by \"Compare\" or \"Return\")":"Description (will be prefixed by \"Compare\" or \"Return\")","Deselect All":"Deselect All","Desktop":"Desktop","Desktop & Mobile landscape":"Desktop & Mobile landscape","Desktop (Windows, macOS and Linux) icon":"Desktop (Windows, macOS and Linux) icon","Desktop Full HD":"Desktop Full HD","Desktop builds":"Desktop builds","Details":"Details","Developer options":"Developer options","Development (debugging & testing on a registered iPhone/iPad)":"Development (debugging & testing on a registered iPhone/iPad)","Development tools required":"Development tools required","Device orientation (for mobile)":"Device orientation (for mobile)","Diagnostic errors found":"Diagnostic errors found","Diagnostic report":"Diagnostic report","Dialog backdrop click behavior":"Dialog backdrop click behavior","Dialogs":"Dialogs","Did it work?":"Did it work?","Did you forget your password?":"Did you forget your password?","Different objects":"Different objects","Dimension":"Dimension","Direction":"Direction","Direction #{i}":function(a){return["Direction #",a("i")]},"Disable GDevelop splash at startup":"Disable GDevelop splash at startup","Disable effects/lighting in the editor":"Disable effects/lighting in the editor","Disable login buttons in leaderboard":"Disable login buttons in leaderboard","Discard changes and open events":"Discard changes and open events","Discard changes?":"Discard changes?","Discord":"Discord","Discord server, e.g: https://discord.gg/...":"Discord server, e.g: https://discord.gg/...","Discord user not found":"Discord user not found","Discord username":"Discord username","Discord username sync failed":"Discord username sync failed","Discover this bundle":"Discover this bundle","Display GDevelop logo at startup (in exported game)":"Display GDevelop logo at startup (in exported game)","Display GDevelop watermark after the game is loaded (in exported game)":"Display GDevelop watermark after the game is loaded (in exported game)","Display What's New when a new version is launched (recommended)":"Display What's New when a new version is launched (recommended)","Display as time":"Display as time","Display assignment operators in Events Sheets":"Display assignment operators in Events Sheets","Display both 2D and 3D objects (default)":"Display both 2D and 3D objects (default)","Display effects/lighting in the editor":"Display effects/lighting in the editor","Display object thumbnails in Events Sheets":"Display object thumbnails in Events Sheets","Display profiling information in scene editor":"Display profiling information in scene editor","Display save reminder after significant changes in project":"Display save reminder after significant changes in project","Displayed score":"Displayed score","Distance":"Distance","Do nothing":"Do nothing","Do you have a Patreon? Ko-fi? Paypal?":"Do you have a Patreon? Ko-fi? Paypal?","Do you have game development experience?":"Do you have game development experience?","Do you need any help?":"Do you need any help?","Do you really want to permanently delete your account?":"Do you really want to permanently delete your account?","Do you want to continue?":"Do you want to continue?","Do you want to quit the customization? All your changes will be lost.":"Do you want to quit the customization? All your changes will be lost.","Do you want to refactor your project?":"Do you want to refactor your project?","Do you wish to continue?":"Do you wish to continue?","Documentation":"Documentation","Don't allow":"Don't allow","Don't have an account yet?":"Don't have an account yet?","Don't play the animation when the object is far from the camera or hidden (recommended for performance)":"Don't play the animation when the object is far from the camera or hidden (recommended for performance)","Don't preload":"Don't preload","Don't save this project now":"Don't save this project now","Don't show this warning again":"Don't show this warning again","Donate link":"Donate link","Done":"Done","Done!":"Done!","Download":"Download","Download (APK)":"Download (APK)","Download (Android App Bundle)":"Download (Android App Bundle)","Download GDevelop desktop version":"Download GDevelop desktop version","Download a copy":"Download a copy","Download log files":"Download log files","Download pack sounds":"Download pack sounds","Download the Instant Game archive":"Download the Instant Game archive","Download the certificate file (.cer) generated by Apple and upload it here. GDevelop will keep it securely stored.":"Download the certificate file (.cer) generated by Apple and upload it here. GDevelop will keep it securely stored.","Download the compressed game and resources":"Download the compressed game and resources","Download the exported game":"Download the exported game","Download the latest version of GDevelop to check out this example!":"Download the latest version of GDevelop to check out this example!","Download the request file":"Download the request file","Downloading game resources...":"Downloading game resources...","Draft created:":"Draft created:","Drag here to add to the scene":"Drag here to add to the scene","Draw":"Draw","Draw the shapes relative to the object position on the scene":"Draw the shapes relative to the object position on the scene","Duplicate":"Duplicate","Duplicate <0>{duplicatedObjectName} as <1>{object_name} in scene <2>{scene_name}.":function(a){return["Duplicate <0>",a("duplicatedObjectName")," as <1>",a("object_name")," in scene <2>",a("scene_name"),"."]},"Duplicate selection":"Duplicate selection","Duration":"Duration","Each character, player, obstacle, background, item, etc. is an object. Objects are the building blocks of your game.":"Each character, player, obstacle, background, item, etc. is an object. Objects are the building blocks of your game.","Earn an exclusive badge":"Earn an exclusive badge","Earn {0}":function(a){return["Earn ",a("0")]},"Ease of use":"Ease of use","Easiest":"Easiest","Edit":"Edit","Edit Grid Options":"Edit Grid Options","Edit Object Variables":"Edit Object Variables","Edit behaviors":"Edit behaviors","Edit build name":"Edit build name","Edit children":"Edit children","Edit collision masks":"Edit collision masks","Edit comment":"Edit comment","Edit details":"Edit details","Edit effects":"Edit effects","Edit global variables":"Edit global variables","Edit group":"Edit group","Edit layer effects...":"Edit layer effects...","Edit layer...":"Edit layer...","Edit loading screen":"Edit loading screen","Edit my profile":"Edit my profile","Edit name":"Edit name","Edit object":"Edit object","Edit object behaviors...":"Edit object behaviors...","Edit object effects...":"Edit object effects...","Edit object group...":"Edit object group...","Edit object variables":"Edit object variables","Edit object variables...":"Edit object variables...","Edit object {0}":function(a){return["Edit object ",a("0")]},"Edit object...":"Edit object...","Edit or add variables...":"Edit or add variables...","Edit parameters...":"Edit parameters...","Edit points":"Edit points","Edit scene properties":"Edit scene properties","Edit scene variables":"Edit scene variables","Edit student":"Edit student","Edit the default variant":"Edit the default variant","Edit this action events":"Edit this action events","Edit this behavior":"Edit this behavior","Edit this condition events":"Edit this condition events","Edit variables...":"Edit variables...","Edit with Jfxr":"Edit with Jfxr","Edit with Piskel":"Edit with Piskel","Edit with Yarn":"Edit with Yarn","Edit your GDevelop profile":"Edit your GDevelop profile","Edit your profile and fill your discord username to claim your role on the [GDevelop Discord](https://discord.gg/gdevelop).":"Edit your profile and fill your discord username to claim your role on the [GDevelop Discord](https://discord.gg/gdevelop).","Edit your profile to pick a username!":"Edit your profile to pick a username!","Edit {0}":function(a){return["Edit ",a("0")]},"Edit {objectName}":function(a){return["Edit ",a("objectName")]},"Editing the game.":"Editing the game.","Editor":"Editor","Editor without transitions":"Editor without transitions","Education curriculum and resources":"Education curriculum and resources","Educational":"Educational","Effect name:":"Effect name:","Effects":"Effects","Effects cannot have empty names":"Effects cannot have empty names","Effects create visual changes to the object.":"Effects create visual changes to the object.","Either this game is not registered or you are not its owner, so you cannot see its builds.":"Either this game is not registered or you are not its owner, so you cannot see its builds.","Else":"Else","Else if":"Else if","Email":"Email","Email sent to {0}, waiting for validation...":function(a){return["Email sent to ",a("0"),", waiting for validation..."]},"Email verified":"Email verified","Embedded file name":"Embedded file name","Embedded help and tutorials":"Embedded help and tutorials","Empty free text":"Empty free text","Empty group":"Empty group","Empty project":"Empty project","Enable \"Close project\" shortcut ({0}) to close preview window":function(a){return["Enable \"Close project\" shortcut (",a("0"),") to close preview window"]},"Enable ads and revenue sharing on the game page":"Enable ads and revenue sharing on the game page","Enabled":"Enabled","End of jam":"End of jam","End opacity (0-255)":"End opacity (0-255)","Enforce only auto-generated player names":"Enforce only auto-generated player names","Ensure that you are connected to internet and that the URL used is correct, then try again.":"Ensure that you are connected to internet and that the URL used is correct, then try again.","Ensure this scene has the same objects, behaviors and variables as the ones used in these events.":"Ensure this scene has the same objects, behaviors and variables as the ones used in these events.","Ensure you don't have any typo in your username and that you have joined the GDevelop Discord server.":"Ensure you don't have any typo in your username and that you have joined the GDevelop Discord server.","Enter a query and press Search to find matches across all event sheets in your project.":"Enter a query and press Search to find matches across all event sheets in your project.","Enter a version in the game properties.":"Enter a version in the game properties.","Enter the effect name":"Enter the effect name","Enter the expression parameters":"Enter the expression parameters","Enter the leaderboard id":"Enter the leaderboard id","Enter the leaderboard id as a text or an expression":"Enter the leaderboard id as a text or an expression","Enter the name of an object.":"Enter the name of an object.","Enter the name of the object":"Enter the name of the object","Enter the parameter name (mandatory)":"Enter the parameter name (mandatory)","Enter the property name":"Enter the property name","Enter the sentence that will be displayed in the events sheet":"Enter the sentence that will be displayed in the events sheet","Enter the text to be displayed":"Enter the text to be displayed","Enter the text to be displayed by the object":"Enter the text to be displayed by the object","Enter your Discord username":"Enter your Discord username","Enter your code here":"Enter your code here","Erase":"Erase","Erase {existingInstanceCount} instance(s) in scene {scene_name}.":function(a){return["Erase ",a("existingInstanceCount")," instance(s) in scene ",a("scene_name"),"."]},"Error":"Error","Error loading Auth Keys.":"Error loading Auth Keys.","Error loading certificates.":"Error loading certificates.","Error retrieving the examples":"Error retrieving the examples","Error retrieving the extensions":"Error retrieving the extensions","Error when claiming asset pack":"Error when claiming asset pack","Error while building of the game. Check the logs of the build for more details.":"Error while building of the game. Check the logs of the build for more details.","Error while building the game. Check the logs of the build for more details.":"Error while building the game. Check the logs of the build for more details.","Error while building the game. Try again later. Your internet connection may be slow or one of your resources may be corrupted.":"Error while building the game. Try again later. Your internet connection may be slow or one of your resources may be corrupted.","Error while checking update":"Error while checking update","Error while compressing the game.":"Error while compressing the game.","Error while downloading the game resources. Check your internet connection and that all resources of the game are valid in the Resources editor.":"Error while downloading the game resources. Check your internet connection and that all resources of the game are valid in the Resources editor.","Error while exporting the game.":"Error while exporting the game.","Error while loading builds":"Error while loading builds","Error while loading the Play section. Verify your internet connection or try again later.":"Error while loading the Play section. Verify your internet connection or try again later.","Error while loading the Spine Texture Atlas resource ( {0} ).":function(a){return["Error while loading the Spine Texture Atlas resource ( ",a("0")," )."]},"Error while loading the Spine resource ( {0} ).":function(a){return["Error while loading the Spine resource ( ",a("0")," )."]},"Error while loading the asset. Verify your internet connection or try again later.":"Error while loading the asset. Verify your internet connection or try again later.","Error while loading the collaborators. Verify your internet connection or try again later.":"Error while loading the collaborators. Verify your internet connection or try again later.","Error while loading the marketing plans. Verify your internet connection or try again later.":"Error while loading the marketing plans. Verify your internet connection or try again later.","Error while uploading the game. Check your internet connection or try again later.":"Error while uploading the game. Check your internet connection or try again later.","Escape key behavior when editing an parameter inline":"Escape key behavior when editing an parameter inline","Evaluating the game logic":"Evaluating the game logic","Event sentences":"Event sentences","Events":"Events","Events Sheet":"Events Sheet","Events analysis":"Events analysis","Events define the rules of a game.":"Events define the rules of a game.","Events functions extension":"Events functions extension","Events that will be run at every frame (roughly 60 times per second), after the events from the events sheet of the scene.":"Events that will be run at every frame (roughly 60 times per second), after the events from the events sheet of the scene.","Events that will be run at every frame (roughly 60 times per second), before the events from the events sheet of the scene.":"Events that will be run at every frame (roughly 60 times per second), before the events from the events sheet of the scene.","Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, after the events from the events sheet.":"Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, after the events from the events sheet.","Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, before the events from the events sheet are launched.":"Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, before the events from the events sheet are launched.","Events that will be run at every frame (roughly 60 times per second), for every object, after the events from the events sheet.":"Events that will be run at every frame (roughly 60 times per second), for every object, after the events from the events sheet.","Events that will be run once when a scene is about to be unloaded from memory. The previous scene that was paused will be resumed after this.":"Events that will be run once when a scene is about to be unloaded from memory. The previous scene that was paused will be resumed after this.","Events that will be run once when a scene is paused (another scene is run on top of it).":"Events that will be run once when a scene is paused (another scene is run on top of it).","Events that will be run once when a scene is resumed (after it was previously paused).":"Events that will be run once when a scene is resumed (after it was previously paused).","Events that will be run once when a scene of the game is loaded, before the scene events.":"Events that will be run once when a scene of the game is loaded, before the scene events.","Events that will be run once when the behavior is deactivated on an object (step events won't be run until the behavior is activated again).":"Events that will be run once when the behavior is deactivated on an object (step events won't be run until the behavior is activated again).","Events that will be run once when the behavior is re-activated on an object (after it was previously deactivated).":"Events that will be run once when the behavior is re-activated on an object (after it was previously deactivated).","Events that will be run once when the first scene of the game is loaded, before any other events.":"Events that will be run once when the first scene of the game is loaded, before any other events.","Events that will be run once, after the object is removed from the scene and before it is entirely removed from memory.":"Events that will be run once, after the object is removed from the scene and before it is entirely removed from memory.","Events that will be run once, when an object is created with this behavior being attached to it.":"Events that will be run once, when an object is created with this behavior being attached to it.","Events that will be run once, when an object is created.":"Events that will be run once, when an object is created.","Events that will be run when the preview is being hot-reloaded.":"Events that will be run when the preview is being hot-reloaded.","Every animation from the GLB file is already in the list.":"Every animation from the GLB file is already in the list.","Every animation from the Spine file is already in the list.":"Every animation from the Spine file is already in the list.","Every child of an array must be the same type.":"Every child of an array must be the same type.","Ex: $":"Ex: $","Ex: coins":"Ex: coins","Examining the behaviors":"Examining the behaviors","Example: Check if the object is flashing.":"Example: Check if the object is flashing.","Example: Equipped shield name":"Example: Equipped shield name","Example: Flash the object":"Example: Flash the object","Example: Is flashing":"Example: Is flashing","Example: Make the object flash for 5 seconds.":"Example: Make the object flash for 5 seconds.","Example: Remaining life":"Example: Remaining life","Example: Return the name of the shield equipped by the player.":"Example: Return the name of the shield equipped by the player.","Example: Return the number of remaining lives for the player.":"Example: Return the number of remaining lives for the player.","Example: Use \"New Action Name\" instead.":"Example: Use \"New Action Name\" instead.","Examples ({0})":function(a){return["Examples (",a("0"),")"]},"Exchange your earnings with GDevelop credits, and use them on the GDevelop store":"Exchange your earnings with GDevelop credits, and use them on the GDevelop store","Exclude attribution requirements":"Exclude attribution requirements","Existing behaviors":"Existing behaviors","Existing effects":"Existing effects","Existing parameters":"Existing parameters","Existing properties":"Existing properties","Exit without saving":"Exit without saving","Expand All to Level":"Expand All to Level","Expand all sub folders":"Expand all sub folders","Expand inner area with parent":"Expand inner area with parent","Expected parent event":"Expected parent event","Experiment with the leaderboard colors using the playground":"Experiment with the leaderboard colors using the playground","Experimental":"Experimental","Experimental extension":"Experimental extension","Expert":"Expert","Explain and give some examples of what can be achieved with this extension.":"Explain and give some examples of what can be achieved with this extension.","Explain what the behavior is doing to the object. Start with a verb when possible.":"Explain what the behavior is doing to the object. Start with a verb when possible.","Explanation after an object is installed from the store":"Explanation after an object is installed from the store","Explore":"Explore","Explore by category":"Explore by category","Exploring the game.":"Exploring the game.","Export (web, iOS, Android)...":"Export (web, iOS, Android)...","Export HTML5 (external websites)":"Export HTML5 (external websites)","Export as a HTML5 game":"Export as a HTML5 game","Export as a pack":"Export as a pack","Export as assets":"Export as assets","Export extension":"Export extension","Export failed. Check that the output folder is accessible and that you have the necessary permissions.":"Export failed. Check that the output folder is accessible and that you have the necessary permissions.","Export game":"Export game","Export in progress...":"Export in progress...","Export name":"Export name","Export the scene objects to a file and learn more about the submission process in the documentation.":"Export the scene objects to a file and learn more about the submission process in the documentation.","Export to a file":"Export to a file","Export your game":"Export your game","Export {0} assets":function(a){return["Export ",a("0")," assets"]},"Exporting...":"Exporting...","Exports":"Exports","Expression":"Expression","Expression and condition":"Expression and condition","Expression used to sort instances before iterating. It will be evaluated for each instance.":"Expression used to sort instances before iterating. It will be evaluated for each instance.","Extend":"Extend","Extend Featuring":"Extend Featuring","Extend width or height to fill screen (without cropping the game area)":"Extend width or height to fill screen (without cropping the game area)","Extension":"Extension","Extension (storing the custom object)":"Extension (storing the custom object)","Extension containing the new function":"Extension containing the new function","Extension global variables":"Extension global variables","Extension name":"Extension name","Extension scene variables":"Extension scene variables","Extension update":"Extension update","Extension updates":"Extension updates","Extension variables":"Extension variables","Extensions":"Extensions","Extensions ({0})":function(a){return["Extensions (",a("0"),")"]},"Extensions search":"Extensions search","External events":"External events","External layout":"External layout","External layout name":"External layout name","External layouts":"External layouts","Extra source files (experimental)":"Extra source files (experimental)","Extract":"Extract","Extract Events to a Function":"Extract Events to a Function","Extract as a custom object":"Extract as a custom object","Extract as an external layout":"Extract as an external layout","Extract the events in a function":"Extract the events in a function","Extreme score must be equal or higher than {extremeAllowedScoreMin}.":function(a){return["Extreme score must be equal or higher than ",a("extremeAllowedScoreMin"),"."]},"Extreme score must be lower than {extremeAllowedScoreMax}.":function(a){return["Extreme score must be lower than ",a("extremeAllowedScoreMax"),"."]},"FPS:":"FPS:","Facebook":"Facebook","Facebook Games":"Facebook Games","Facebook Instant Games":"Facebook Instant Games","False":"False","False (not checked)":"False (not checked)","Far plane distance":"Far plane distance","Featuring already active":"Featuring already active","Feedbacks":"Feedbacks","Field of view (in degrees)":"Field of view (in degrees)","File":"File","File history":"File history","File name":"File name","File(s) from your device":"File(s) from your device","Fill":"Fill","Fill automatically":"Fill automatically","Fill bucket":"Fill bucket","Fill color":"Fill color","Fill opacity (0-255)":"Fill opacity (0-255)","Fill proportionally":"Fill proportionally","Filter the logs by group":"Filter the logs by group","Filters":"Filters","Find how to implement the most common game mechanics and more":"Find how to implement the most common game mechanics and more","Find the complete documentation on everything":"Find the complete documentation on everything","Find the substitles in your language in the setting of each video.":"Find the substitles in your language in the setting of each video.","Find your finished game on the \u201CBuild\u201D section. Or restart the tutorial by clicking on the card.":"Find your finished game on the \u201CBuild\u201D section. Or restart the tutorial by clicking on the card.","Finish and close":"Finish and close","Finished":"Finished","Fire a Bullet":"Fire a Bullet","Fire bullets in an Asteroids game.":"Fire bullets in an Asteroids game.","Fire bullets in this Asteroids game. Get ready for a Star Wars show.":"Fire bullets in this Asteroids game. Get ready for a Star Wars show.","First (before other files)":"First (before other files)","First editor":"First editor","First name":"First name","Fit content to window":"Fit content to window","Fit to content":"Fit to content","Fix those issues to get the campaign up!":"Fix those issues to get the campaign up!","Flip along Z axis":"Flip along Z axis","Flip horizontally":"Flip horizontally","Flip vertically":"Flip vertically","Flow of particles (particles/seconds)":"Flow of particles (particles/seconds)","Folders":"Folders","Follow":"Follow","Follow GDevelop on socials and check your profile to get some free credits!":"Follow GDevelop on socials and check your profile to get some free credits!","Follow a character with scrolling background.":"Follow a character with scrolling background.","Follow this Castlevania-type character with the camera, while the background scrolls.":"Follow this Castlevania-type character with the camera, while the background scrolls.","Font":"Font","Font resource":"Font resource","For Education":"For Education","For Individuals":"For Individuals","For Teams":"For Teams","For a given video resource, only one video will be played in memory and displayed. If you put this object multiple times on the scene, all the instances will be displaying the exact same video (with the same timing and paused/played/stopped state).":"For a given video resource, only one video will be played in memory and displayed. If you put this object multiple times on the scene, all the instances will be displaying the exact same video (with the same timing and paused/played/stopped state).","For a pixel type font, you must disable the Smooth checkbox related to your texture in the game resources to disable anti-aliasing.":"For a pixel type font, you must disable the Smooth checkbox related to your texture in the game resources to disable anti-aliasing.","For most games, the default automatic loading of resources will be fine. This action should only be used when trying to avoid loading screens from appearing between scenes.":"For most games, the default automatic loading of resources will be fine. This action should only be used when trying to avoid loading screens from appearing between scenes.","For teachers and educators having the GDevelop Education subscription. Ready to use resources for teaching.":"For teachers and educators having the GDevelop Education subscription. Ready to use resources for teaching.","For the 3D change to take effect, close and reopen all currently opened scenes.":"For the 3D change to take effect, close and reopen all currently opened scenes.","For the lifecycle functions to be executed, you need the extension to be used in the game, either by having at least one action, condition or expression used, or a behavior of the extension added to an object. Otherwise, the extension won't be included in the game.":"For the lifecycle functions to be executed, you need the extension to be used in the game, either by having at least one action, condition or expression used, or a behavior of the extension added to an object. Otherwise, the extension won't be included in the game.","Force display both 2D and 3D objects":"Force display both 2D and 3D objects","Force display only 2D objects":"Force display only 2D objects","Force display only 3D objects":"Force display only 3D objects","Forfeit my redeemed subscription and continue":"Forfeit my redeemed subscription and continue","Form sent with success. You should receive an email in the next minutes.":"Form sent with success. You should receive an email in the next minutes.","Forum access":"Forum access","Forum account not found":"Forum account not found","Forum sync failed":"Forum sync failed","Forums":"Forums","Forward (Additional button, typically the Browser Forward button)":"Forward (Additional button, typically the Browser Forward button)","Found 1 match in 1 event sheet":"Found 1 match in 1 event sheet","Found 1 match in {0} event sheets":function(a){return["Found 1 match in ",a("0")," event sheets"]},"Found {totalMatchCount} matches in 1 event sheet":function(a){return["Found ",a("totalMatchCount")," matches in 1 event sheet"]},"Found {totalMatchCount} matches in {0} event sheets":function(a){return["Found ",a("totalMatchCount")," matches in ",a("0")," event sheets"]},"Frame":"Frame","Frame #{i}":function(a){return["Frame #",a("i")]},"Free":"Free","Free in-app tutorials":"Free in-app tutorials","Free instance":"Free instance","Free!":"Free!","Freehand brush":"Freehand brush","From the same author":"From the same author","Front face":"Front face","Full Game Asset Packs":"Full Game Asset Packs","Full name":"Full name","Full name displayed in editor":"Full name displayed in editor","Fun":"Fun","Function Configuration":"Function Configuration","Function name":"Function name","Function type":"Function type","Functions":"Functions","GDevelop 5":"GDevelop 5","GDevelop Bundles":"GDevelop Bundles","GDevelop Cloud":"GDevelop Cloud","GDevelop Website":"GDevelop Website","GDevelop app":"GDevelop app","GDevelop auto-save":"GDevelop auto-save","GDevelop automatically saved a newer version of this project on {0}. This new version might differ from the one that you manually saved. Which version would you like to open?":function(a){return["GDevelop automatically saved a newer version of this project on ",a("0"),". This new version might differ from the one that you manually saved. Which version would you like to open?"]},"GDevelop credits":"GDevelop credits","GDevelop games on gd.games":"GDevelop games on gd.games","GDevelop is a full-featured, open-source game engine. Build and publish games for any mobile, desktop or web game store. It's super fast, easy to learn and powered by a community making it better every day.":"GDevelop is a full-featured, open-source game engine. Build and publish games for any mobile, desktop or web game store. It's super fast, easy to learn and powered by a community making it better every day.","GDevelop logo style":"GDevelop logo style","GDevelop update ready":"GDevelop update ready","GDevelop update ready ({version})":function(a){return["GDevelop update ready (",a("version"),")"]},"GDevelop was created by Florian \"4ian\" Rival.":"GDevelop was created by Florian \"4ian\" Rival.","GDevelop was upgraded to a new version! Check out the changes.":"GDevelop was upgraded to a new version! Check out the changes.","GDevelop watermark placement":"GDevelop watermark placement","GDevelop website":"GDevelop website","GDevelop will save your progress, so you can take a break if you need.":"GDevelop will save your progress, so you can take a break if you need.","GDevelop's installation is corrupted and can't be used":"GDevelop's installation is corrupted and can't be used","GLB animation name":"GLB animation name","Game Dashboard":"Game Dashboard","Game Design":"Game Design","Game Development":"Game Development","Game Info":"Game Info","Game Scenes":"Game Scenes","Game already registered":"Game already registered","Game background":"Game background","Game configuration has been saved":"Game configuration has been saved","Game description":"Game description","Game earnings":"Game earnings","Game export":"Game export","Game for teaching or learning":"Game for teaching or learning","Game leaderboards":"Game leaderboards","Game mechanic":"Game mechanic","Game name":"Game name","Game name in the game URL":"Game name in the game URL","Game not found":"Game not found","Game personalisation":"Game personalisation","Game preview \"{id}\" ({0})":function(a){return["Game preview \"",a("id"),"\" (",a("0"),")"]},"Game properties":"Game properties","Game resolution height":"Game resolution height","Game resolution resize mode (fullscreen or window)":"Game resolution resize mode (fullscreen or window)","Game resolution width":"Game resolution width","Game scene size":"Game scene size","Game settings":"Game settings","Game template not found":"Game template not found","Game template not found - An error occurred, please try again later.":"Game template not found - An error occurred, please try again later.","Game templates will be linked to your user account and available for all your projects. Log-in or sign-up to purchase this game template. (or restore your existing purchase).":"Game templates will be linked to your user account and available for all your projects. Log-in or sign-up to purchase this game template. (or restore your existing purchase).","Gamepad":"Gamepad","Games":"Games","Games to learn or teach something":"Games to learn or teach something","Gaming portals (Itch.io, Poki, CrazyGames...)":"Gaming portals (Itch.io, Poki, CrazyGames...)","General":"General","General:":"General:","Generate a link":"Generate a link","Generate a new link":"Generate a new link","Generate a shareable link to your game.":"Generate a shareable link to your game.","Generate all your icons from 1 file":"Generate all your icons from 1 file","Generate expression and action":"Generate expression and action","Generate random name":"Generate random name","Generate report at each preview":"Generate report at each preview","Generating your student\u2019s accounts...":"Generating your student\u2019s accounts...","Generation hint":"Generation hint","Genres":"Genres","Get Featuring":"Get Featuring","Get GDevelop Premium":"Get GDevelop Premium","Get Premium":"Get Premium","Get a GDevelop subscription to increase the limits.":"Get a GDevelop subscription to increase the limits.","Get a Gold or Pro subscription to claim your role on the [GDevelop Discord](https://discord.gg/gdevelop).":"Get a Gold or Pro subscription to claim your role on the [GDevelop Discord](https://discord.gg/gdevelop).","Get a Premium subscription to have more AI requests and GDevelop coins to unlock the engine's extra benefits.":"Get a Premium subscription to have more AI requests and GDevelop coins to unlock the engine's extra benefits.","Get a Pro subscription to invite collaborators into your project.":"Get a Pro subscription to invite collaborators into your project.","Get a Sub":"Get a Sub","Get a pro subscription to get full leaderboard customization.":"Get a pro subscription to get full leaderboard customization.","Get a pro subscription to unlock custom CSS.":"Get a pro subscription to unlock custom CSS.","Get a sample in your email":"Get a sample in your email","Get a silver or gold subscription to disable GDevelop branding.":"Get a silver or gold subscription to disable GDevelop branding.","Get a silver or gold subscription to unlock color customization.":"Get a silver or gold subscription to unlock color customization.","Get a subscription":"Get a subscription","Get a subscription to keep building with AI.":"Get a subscription to keep building with AI.","Get a subscription to unlock this packaging.":"Get a subscription to unlock this packaging.","Get access":"Get access","Get access to an exclusive channel on the [GDevelop Discord](https://discord.gg/gdevelop) by subscribing to a Gold, Pro or Education plan.":"Get access to an exclusive channel on the [GDevelop Discord](https://discord.gg/gdevelop) by subscribing to a Gold, Pro or Education plan.","Get back online to browse the huge library of free and premium examples.":"Get back online to browse the huge library of free and premium examples.","Get credit packs":"Get credit packs","Get lesson with Edu":"Get lesson with Edu","Get more GDevelop credits to keep building with AI.":"Get more GDevelop credits to keep building with AI.","Get more credits":"Get more credits","Get more leaderboards":"Get more leaderboards","Get more players":"Get more players","Get more players on your game":"Get more players on your game","Get our teaching resources":"Get our teaching resources","Get perks and cloud benefits when getting closer to your game launch. <0>Learn more":"Get perks and cloud benefits when getting closer to your game launch. <0>Learn more","Get premium":"Get premium","Get subscription":"Get subscription","Get the app":"Get the app","Get {0}!":function(a){return["Get ",a("0"),"!"]},"Get {estimatedTotalPriceFormatted} worth of value for less!":function(a){return["Get ",a("estimatedTotalPriceFormatted")," worth of value for less!"]},"GitHub repository":"GitHub repository","Github":"Github","Give feedback on a game!":"Give feedback on a game!","Global Groups":"Global Groups","Global Objects":"Global Objects","Global elements help manage objects across multiple scenes and are recommended for frequently used objects. This action cannot be undone. Do you want to set this as global group?":"Global elements help manage objects across multiple scenes and are recommended for frequently used objects. This action cannot be undone. Do you want to set this as global group?","Global elements help manage objects across multiple scenes and are recommended for frequently used objects. This action cannot be undone. Do you want to set this as global object?":"Global elements help manage objects across multiple scenes and are recommended for frequently used objects. This action cannot be undone. Do you want to set this as global object?","Global groups":"Global groups","Global objects":"Global objects","Global objects in the project":"Global objects in the project","Global search":"Global search","Global search (search in project)":"Global search (search in project)","Global variable":"Global variable","Global variables":"Global variables","Go back":"Go back","Go back to {translatedExpectedEditor}{sceneMention} to keep creating your game.":function(a){return["Go back to ",a("translatedExpectedEditor"),a("sceneMention")," to keep creating your game."]},"Go to [Apple Developer Certificates list](https://developer.apple.com/account/resources/certificates/list) and click on the + button. Choose **Apple Distribution** (for app store) or **Apple Development** (for testing on device). When requested, upload the request file you downloaded.":"Go to [Apple Developer Certificates list](https://developer.apple.com/account/resources/certificates/list) and click on the + button. Choose **Apple Distribution** (for app store) or **Apple Development** (for testing on device). When requested, upload the request file you downloaded.","Go to [Apple Developer Profiles list](https://developer.apple.com/account/resources/profiles/list) and click on the + button. Choose **App Store Connect** or **iOS App Development**. Then, choose *Xcode iOS Wildcard App ID*, then the certificate you created earlier. For development, you can choose [the devices you registered](https://developer.apple.com/help/account/register-devices/register-a-single-device/). Finish by downloading the generated file and upload it here so it can be stored securely by GDevelop.":"Go to [Apple Developer Profiles list](https://developer.apple.com/account/resources/profiles/list) and click on the + button. Choose **App Store Connect** or **iOS App Development**. Then, choose *Xcode iOS Wildcard App ID*, then the certificate you created earlier. For development, you can choose [the devices you registered](https://developer.apple.com/help/account/register-devices/register-a-single-device/). Finish by downloading the generated file and upload it here so it can be stored securely by GDevelop.","Go to first page":"Go to first page","Google":"Google","Google Play (or other stores)":"Google Play (or other stores)","Got it":"Got it","Got it! I've put together a plan:":"Got it! I've put together a plan:","Gravity on particles on X axis":"Gravity on particles on X axis","Gravity on particles on Y axis":"Gravity on particles on Y axis","Group name":"Group name","Group name cannot be empty.":"Group name cannot be empty.","Group: {0}":function(a){return["Group: ",a("0")]},"Groups":"Groups","HTML5":"HTML5","HTML5 (external websites)":"HTML5 (external websites)","Had no players in the last week":"Had no players in the last week","Had {countOfSessionsLastWeek} players in the last week":function(a){return["Had ",a("countOfSessionsLastWeek")," players in the last week"]},"Has animations (JavaScript only)":"Has animations (JavaScript only)","Have you changed your usage of GDevelop?":"Have you changed your usage of GDevelop?","Having the same collision masks for all animations will erase and reset all the other animations collision masks. This can't be undone. Are you sure you want to share these collision masks amongst all the animations of the object?":"Having the same collision masks for all animations will erase and reset all the other animations collision masks. This can't be undone. Are you sure you want to share these collision masks amongst all the animations of the object?","Having the same collision masks for all frames will erase and reset all the other frames collision masks. This can't be undone. Are you sure you want to share these collision masks amongst all the frames of the animation?":"Having the same collision masks for all frames will erase and reset all the other frames collision masks. This can't be undone. Are you sure you want to share these collision masks amongst all the frames of the animation?","Having the same points for all animations will erase and reset all the other animations points. This can't be undone. Are you sure you want to share these points amongst all the animations of the object?":"Having the same points for all animations will erase and reset all the other animations points. This can't be undone. Are you sure you want to share these points amongst all the animations of the object?","Having the same points for all frames will erase and reset all the other frames points. This can't be undone. Are you sure you want to share these points amongst all the frames of the animation?":"Having the same points for all frames will erase and reset all the other frames points. This can't be undone. Are you sure you want to share these points amongst all the frames of the animation?","Health bar":"Health bar","Height":"Height","Help":"Help","Help for this action":"Help for this action","Help for this condition":"Help for this condition","Help page URL":"Help page URL","Help translate GDevelop":"Help translate GDevelop","Help us improve by telling us what could be improved:":"Help us improve by telling us what could be improved:","Help us improve our learning content":"Help us improve our learning content","Here are your redemption codes:":"Here are your redemption codes:","Here's how I'll tackle this:":"Here's how I'll tackle this:","Hidden":"Hidden","Hidden on gd.games":"Hidden on gd.games","Hide deprecated behaviors (prefer not to use anymore)":"Hide deprecated behaviors (prefer not to use anymore)","Hide details":"Hide details","Hide effect":"Hide effect","Hide experimental behaviors":"Hide experimental behaviors","Hide experimental extensions":"Hide experimental extensions","Hide experimental objects":"Hide experimental objects","Hide lifecycle functions (advanced)":"Hide lifecycle functions (advanced)","Hide other lifecycle functions (advanced)":"Hide other lifecycle functions (advanced)","Hide the layer":"Hide the layer","Hide the leaderboard":"Hide the leaderboard","Hide the menu bar in the preview window":"Hide the menu bar in the preview window","Hide this hint?":"Hide this hint?","High quality":"High quality","Higher is better":"Higher is better","Higher is better (max: {formattedScore})":function(a){return["Higher is better (max: ",a("formattedScore"),")"]},"Highlight background color":"Highlight background color","Highlight text color":"Highlight text color","Hobbyists and indie devs":"Hobbyists and indie devs","Home page":"Home page","Homepage":"Homepage","Horizontal anchor":"Horizontal anchor","Horizontal flip":"Horizontal flip","Horror":"Horror","Hours":"Hours","How are you learning game dev?":"How are you learning game dev?","How are you working on your projects?":"How are you working on your projects?","How many students do you want to create?":"How many students do you want to create?","How to make my game more fun?":"How to make my game more fun?","How would you rate this chapter?":"How would you rate this chapter?","Huge":"Huge","I am learning game development":"I am learning game development","I am teaching game development":"I am teaching game development","I don\u2019t have a specific deadline":"I don\u2019t have a specific deadline","I have encountered bugs or performance problems":"I have encountered bugs or performance problems","I trust this project":"I trust this project","I want to add a leaderboard":"I want to add a leaderboard","I want to add an explosion when an enemy is destroyed":"I want to add an explosion when an enemy is destroyed","I want to create a main menu for my game":"I want to create a main menu for my game","I want to display the health of my player":"I want to display the health of my player","I want to receive the GDevelop Newsletter":"I want to receive the GDevelop Newsletter","I want to receive weekly stats about my games":"I want to receive weekly stats about my games","I'll do it later":"I'll do it later","I'm building a video game or app":"I'm building a video game or app","I'm learning or teaching game development":"I'm learning or teaching game development","I'm struggling to create what I want":"I'm struggling to create what I want","I've broken this into steps \u2014 let me walk you through it:":"I've broken this into steps \u2014 let me walk you through it:","I've mapped out a plan \u2014 here's what I'll do:":"I've mapped out a plan \u2014 here's what I'll do:","I've stopped using GDevelop":"I've stopped using GDevelop","I've thought this through \u2014 here's the plan:":"I've thought this through \u2014 here's the plan:","IDE":"IDE","IPA for App Store":"IPA for App Store","IPA for testing on registered devices":"IPA for testing on registered devices","Icon URL":"Icon URL","Icon and [DEPRECATED] text":"Icon and [DEPRECATED] text","Icon only":"Icon only","Icons":"Icons","Identifier":"Identifier","Identifier (text)":"Identifier (text)","Identifier name":"Identifier name","If activated, players won't be able to log in and claim a score just sent without being already logged in to the game.":"If activated, players won't be able to log in and claim a score just sent without being already logged in to the game.","If checked, player names will always be auto-generated, even if the game sent a custom name. Helpful if you're having a leaderboard where you want full anonymity.":"If checked, player names will always be auto-generated, even if the game sent a custom name. Helpful if you're having a leaderboard where you want full anonymity.","If no previous condition or action used the specified object(s), the picked instances count will be 0.":"If no previous condition or action used the specified object(s), the picked instances count will be 0.","If the parameter is a string or a number, you probably want to use the expressions \"GetArgumentAsString\" or \"GetArgumentAsNumber\", along with the conditions \"Compare two strings\" or \"Compare two numbers\".":"If the parameter is a string or a number, you probably want to use the expressions \"GetArgumentAsString\" or \"GetArgumentAsNumber\", along with the conditions \"Compare two strings\" or \"Compare two numbers\".","If you are in a browser, ensure you close all GDevelop tabs or restart the browser.":"If you are in a browser, ensure you close all GDevelop tabs or restart the browser.","If you are on desktop, please re-install it by downloading the latest version from <0>the website":"If you are on desktop, please re-install it by downloading the latest version from <0>the website","If you close this window while the build is being done, you can see its progress and download the game later by clicking on See All My Builds below.":"If you close this window while the build is being done, you can see its progress and download the game later by clicking on See All My Builds below.","If you don't have access to it, restart GDevelop. If you still can't access it, please contact us.":"If you don't have access to it, restart GDevelop. If you still can't access it, please contact us.","If you have a popup blocker interrupting the opening, allow the popups and try a second time to open the project.":"If you have a popup blocker interrupting the opening, allow the popups and try a second time to open the project.","If you skip this step, you can still do it manually later from the leaderboards panel in your Games Dashboard.":"If you skip this step, you can still do it manually later from the leaderboards panel in your Games Dashboard.","Ignore":"Ignore","Ignore and continue":"Ignore and continue","Image":"Image","Image resource":"Image resource","Implementation":"Implementation","Implementation steps:":"Implementation steps:","Implementing in-project monetization":"Implementing in-project monetization","Import":"Import","Import assets":"Import assets","Import extension":"Import extension","Import images":"Import images","Import one or more animations that are available in this Spine file.":"Import one or more animations that are available in this Spine file.","Importing project resources":"Importing project resources","Importing resources outside from the project folder":"Importing resources outside from the project folder","Improve and publish your Game":"Improve and publish your Game","In around a year":"In around a year","In order to purchase a marketing boost, log-in and select a game in your dashboard.":"In order to purchase a marketing boost, log-in and select a game in your dashboard.","In order to see your objects in the scene, you need to add an action \"Create objects from external layout\" in your events sheet.":"In order to see your objects in the scene, you need to add an action \"Create objects from external layout\" in your events sheet.","In order to use these external events, you still need to add a \"Link\" event in the events sheet of the corresponding scene":"In order to use these external events, you still need to add a \"Link\" event in the events sheet of the corresponding scene","In pixels.":"In pixels.","In pixels. 0 to ignore.":"In pixels. 0 to ignore.","In this tutorial you will learn:":"In this tutorial you will learn:","In-app Tutorials":"In-app Tutorials","In-game obstacles":"In-game obstacles","Include events from":"Include events from","Include store extensions":"Include store extensions","Included":"Included","Included in this bundle":"Included in this bundle","Included with GDevelop subscriptions":"Included with GDevelop subscriptions","Incompatible with the object":"Incompatible with the object","Increase seats":"Increase seats","Increase version number to {0}":function(a){return["Increase version number to ",a("0")]},"Indent Scale in Events Sheet":"Indent Scale in Events Sheet","Inferred type":"Inferred type","Initial text of the variable":"Initial text of the variable","Initial text to display":"Initial text to display","Input":"Input","Insert new...":"Insert new...","Inspect the game structure.":"Inspect the game structure.","Inspectors":"Inspectors","Instagram":"Instagram","Install again":"Install again","Install all the assets":"Install all the assets","Install font":"Install font","Install in project":"Install in project","Install the missing assets":"Install the missing assets","Installed as an app. No updates available.":"Installed as an app. No updates available.","Installing assets...":"Installing assets...","Instance":"Instance","Instance Variables":"Instance Variables","Instance properties":"Instance properties","Instance variables":"Instance variables","Instance variables overwrite the default values of the variables of the object.":"Instance variables overwrite the default values of the variables of the object.","Instance variables:":"Instance variables:","Instances":"Instances","Instances List":"Instances List","Instances editor":"Instances editor","Instances editor rendering":"Instances editor rendering","Instances editor.":"Instances editor.","Instances list":"Instances list","Instant":"Instant","Instant Games":"Instant Games","Instant or permanent force":"Instant or permanent force","Instead of <0>{0}":function(a){return["Instead of <0>",a("0"),""]},"Instruction":"Instruction","Instruction editor":"Instruction editor","Interaction Design":"Interaction Design","Interactive content":"Interactive content","Intermediate":"Intermediate","Intermediate course":"Intermediate course","Internal Name":"Internal Name","Internal instruction names":"Internal instruction names","Invalid email address":"Invalid email address","Invalid email address.":"Invalid email address.","Invalid file":"Invalid file","Invalid name":"Invalid name","Invalid parameters in events ({invalidParametersCount})":function(a){return["Invalid parameters in events (",a("invalidParametersCount"),")"]},"Invert Condition":"Invert Condition","Invert condition":"Invert condition","Invitation already accepted":"Invitation already accepted","Invitation sent to {lastInvitedEmail}.":function(a){return["Invitation sent to ",a("lastInvitedEmail"),"."]},"Invite":"Invite","Invite a student":"Invite a student","Invite a teacher":"Invite a teacher","Invite collaborators":"Invite collaborators","Invite students":"Invite students","Invite teacher":"Invite teacher","Inviting a user will provide them admin capabilities over the student accounts, as well as all the subscription perks. Only accounts without an existing subscription can be invited.":"Inviting a user will provide them admin capabilities over the student accounts, as well as all the subscription perks. Only accounts without an existing subscription can be invited.","Is not published on gd.games":"Is not published on gd.games","Is published on gd.games":"Is published on gd.games","Is the average time a player spends in the game.":"Is the average time a player spends in the game.","Is there anything that you struggle with while working on your projects?":"Is there anything that you struggle with while working on your projects?","Isometric":"Isometric","It didn't do enough":"It didn't do enough","It didn't work at all":"It didn't work at all","It is already installed/available in the project.":"It is already installed/available in the project.","It is part of behavior <0/> from extension <1/>.":"It is part of behavior <0/> from extension <1/>.","It is part of extension <0/> {0} .":function(a){return["It is part of extension <0/> ",a("0")," ."]},"It is part of object <0/> from extension <1/>.":"It is part of object <0/> from extension <1/>.","It looks like the build has timed out, please try again.":"It looks like the build has timed out, please try again.","It seems you entered a name with a quote. Variable names should not be quoted.":"It seems you entered a name with a quote. Variable names should not be quoted.","It will be downloaded and installed automatically.":"It will be downloaded and installed automatically.","It's missing a feature (please specify)":"It's missing a feature (please specify)","Italic":"Italic","Itch.io, Poki, CrazyGames...":"Itch.io, Poki, CrazyGames...","JSON resource":"JSON resource","JavaScript file":"JavaScript file","JavaScript files are imported as is (no compilation and not available in JavaScript code block autocompletions). Make sure your extension is used by the game (at least one action/condition used in a scene), otherwise the files won't be imported.":"JavaScript files are imported as is (no compilation and not available in JavaScript code block autocompletions). Make sure your extension is used by the game (at least one action/condition used in a scene), otherwise the files won't be imported.","JavaScript files must be imported by an extension - by choosing it the extension properties. Otherwise, it won't be loaded by the game.":"JavaScript files must be imported by an extension - by choosing it the extension properties. Otherwise, it won't be loaded by the game.","Join the discussion":"Join the discussion","Joystick controls":"Joystick controls","Json":"Json","Jump forward in time on creation (in seconds)":"Jump forward in time on creation (in seconds)","Just now":"Just now","Keep centered (best for game content)":"Keep centered (best for game content)","Keep learning":"Keep learning","Keep ratio":"Keep ratio","Keep subscription":"Keep subscription","Keep the new project linked to this game":"Keep the new project linked to this game","Keep their original location":"Keep their original location","Keep top-left corner fixed (best for content that can extend)":"Keep top-left corner fixed (best for content that can extend)","Keyboard":"Keyboard","Keyboard Key (deprecated)":"Keyboard Key (deprecated)","Keyboard Key (text)":"Keyboard Key (text)","Keyboard Shortcuts":"Keyboard Shortcuts","Keyboard key":"Keyboard key","Keyboard key (text)":"Keyboard key (text)","Label":"Label","Label displayed in editor":"Label displayed in editor","Lack of Graphics & Animation":"Lack of Graphics & Animation","Lack of Marketing & Publicity":"Lack of Marketing & Publicity","Lack of Music & Sound":"Lack of Music & Sound","Landscape":"Landscape","Language":"Language","Last (after other files)":"Last (after other files)","Last edited":"Last edited","Last edited:":"Last edited:","Last modified":"Last modified","Last name":"Last name","Last run collected on {0} frames.":function(a){return["Last run collected on ",a("0")," frames."]},"Latest save":"Latest save","Launch network preview over WiFi/LAN":"Launch network preview over WiFi/LAN","Launch new preview":"Launch new preview","Launch preview in...":"Launch preview in...","Launch preview with debugger and profiler":"Launch preview with debugger and profiler","Launch preview with diagnostic report":"Launch preview with diagnostic report","Layer":"Layer","Layer (text)":"Layer (text)","Layer effect (text)":"Layer effect (text)","Layer effect name":"Layer effect name","Layer effect property (text)":"Layer effect property (text)","Layer effect property name":"Layer effect property name","Layer properties":"Layer properties","Layer where instances are added by default":"Layer where instances are added by default","Layers":"Layers","Layers list":"Layers list","Layers:":"Layers:","Layouts":"Layouts","Leaderboard":"Leaderboard","Leaderboard (text)":"Leaderboard (text)","Leaderboard appearance":"Leaderboard appearance","Leaderboard name":"Leaderboard name","Leaderboard options":"Leaderboard options","Leaderboards":"Leaderboards","Leaderboards help retain your players":"Leaderboards help retain your players","Learn":"Learn","Learn about revenue on gd.games":"Learn about revenue on gd.games","Learn all the game-building mechanics of GDevelop":"Learn all the game-building mechanics of GDevelop","Learn by dissecting ready-made games":"Learn by dissecting ready-made games","Learn how to make <0>multiplayer games with GDevelop.":"Learn how to make <0>multiplayer games with GDevelop.","Learn how to use <0>leaderboards on GDevelop.":"Learn how to use <0>leaderboards on GDevelop.","Learn more":"Learn more","Learn more about Instant Games publication":"Learn more about Instant Games publication","Learn more about manual builds":"Learn more about manual builds","Learn more about publishing to platforms":"Learn more about publishing to platforms","Learn section":"Learn section","Learn the fundamental principles of GDevelop":"Learn the fundamental principles of GDevelop","Leave":"Leave","Leave and lose all changes":"Leave and lose all changes","Leave the customization?":"Leave the customization?","Leave the tutorial":"Leave the tutorial","Left":"Left","Left (primary)":"Left (primary)","Left bound":"Left bound","Left bound should be smaller than right bound":"Left bound should be smaller than right bound","Left face":"Left face","Left margin":"Left margin","Length":"Length","Less than a month":"Less than a month","Let me lay out the steps:":"Let me lay out the steps:","Let the user select":"Let the user select","Let's finish your game, shall we?":"Let's finish your game, shall we?","Let's go":"Let's go","Level {0}":function(a){return["Level ",a("0")]},"License":"License","Licensing":"Licensing","Lifecycle functions (advanced)":"Lifecycle functions (advanced)","Lifecycle functions only included when extension used":"Lifecycle functions only included when extension used","Lifecycle methods":"Lifecycle methods","Lifetime access":"Lifetime access","Light (colored)":"Light (colored)","Light (plain)":"Light (plain)","Light object automatically put in lighting layer":"Light object automatically put in lighting layer","Lighting settings":"Lighting settings","Limit cannot be empty, uncheck or fill a value between {extremeAllowedScoreMin} and {extremeAllowedScoreMax}.":function(a){return["Limit cannot be empty, uncheck or fill a value between ",a("extremeAllowedScoreMin")," and ",a("extremeAllowedScoreMax"),"."]},"Limit scores":"Limit scores","Limited time offer:":"Limited time offer:","Line":"Line","Line color":"Line color","Line height":"Line height","Linear (antialiased rendering, good for most games)":"Linear (antialiased rendering, good for most games)","Lines length":"Lines length","Lines thickness":"Lines thickness","Links can't be used outside of a scene.":"Links can't be used outside of a scene.","Linux (AppImage)":"Linux (AppImage)","Live Ops & Analytics":"Live Ops & Analytics","Live preview (apply changes to the running preview)":"Live preview (apply changes to the running preview)","Load autosave":"Load autosave","Load local lesson":"Load local lesson","Load more":"Load more","Load more...":"Load more...","Loading":"Loading","Loading Position":"Loading Position","Loading course...":"Loading course...","Loading preview...":"Loading preview...","Loading screen":"Loading screen","Loading the game link...":"Loading the game link...","Loading the game...":"Loading the game...","Loading your profile...":"Loading your profile...","Loading...":"Loading...","Lobby":"Lobby","Lobby configuration":"Lobby configuration","Local Variable":"Local Variable","Local variables":"Local variables","Locate file":"Locate file","Location":"Location","Lock position/angle in the editor":"Lock position/angle in the editor","Locked":"Locked","Log in":"Log in","Log in to your account":"Log in to your account","Log in to your account to activate your purchase!":"Log in to your account to activate your purchase!","Log-in to purchase these credits":"Log-in to purchase these credits","Log-in to purchase this course":"Log-in to purchase this course","Log-in to purchase this item":"Log-in to purchase this item","Login":"Login","Login now":"Login now","Login with GDevelop":"Login with GDevelop","Logo and progress fade in delay (in seconds)":"Logo and progress fade in delay (in seconds)","Logo and progress fade in duration (in seconds)":"Logo and progress fade in duration (in seconds)","Logout":"Logout","Long":"Long","Long description":"Long description","Long press for more events":"Long press for more events","Long press for quick menu":"Long press for quick menu","Looks like your project isn't there!{0}Your project must be stored on your computer.":function(a){return["Looks like your project isn't there!",a("0"),"Your project must be stored on your computer."]},"Loop":"Loop","Loop Counter Variable":"Loop Counter Variable","Low quality":"Low quality","Lower is better":"Lower is better","Lower is better (min: {formattedScore})":function(a){return["Lower is better (min: ",a("formattedScore"),")"]},"Make a character move like in a retro Pokemon game.":"Make a character move like in a retro Pokemon game.","Make a knight jump and run in this platformer game.":"Make a knight jump and run in this platformer game.","Make a knight jump and run.":"Make a knight jump and run.","Make a minimal 3D shooter":"Make a minimal 3D shooter","Make an entire game":"Make an entire game","Make asynchronous":"Make asynchronous","Make complete games step by step":"Make complete games step by step","Make it a Else for the previous event":"Make it a Else for the previous event","Make private":"Make private","Make public":"Make public","Make sure to set up a light in the effects of the layer or choose \"No lighting effect\" - otherwise the object will appear black.":"Make sure to set up a light in the effects of the layer or choose \"No lighting effect\" - otherwise the object will appear black.","Make sure to verify all your events creating objects, and optionally add an action to set the Z order back to 0 if it's important for your game. Do you want to continue (recommended)?":"Make sure to verify all your events creating objects, and optionally add an action to set the Z order back to 0 if it's important for your game. Do you want to continue (recommended)?","Make sure to verify your events and variables that may rely on string variables defaulting to \"0\". Do you want to continue (recommended)?":"Make sure to verify your events and variables that may rely on string variables defaulting to \"0\". Do you want to continue (recommended)?","Make sure you create your GitHub account, star the repository called 4ian/GDevelop, enter your username here and try again.":"Make sure you create your GitHub account, star the repository called 4ian/GDevelop, enter your username here and try again.","Make sure you follow the GDevelop account and try again.":"Make sure you follow the GDevelop account and try again.","Make sure you have a proper internet connection or try again later.":"Make sure you have a proper internet connection or try again later.","Make sure you star the repository called 4ian/GDevelop with your GitHub user and try again.":"Make sure you star the repository called 4ian/GDevelop with your GitHub user and try again.","Make sure you subscribed to the GDevelop channel and try again.":"Make sure you subscribed to the GDevelop channel and try again.","Make sure you're online, have a proper internet connection and try again. If you download and use GDevelop desktop application, you can also run previews without any internet connection.":"Make sure you're online, have a proper internet connection and try again. If you download and use GDevelop desktop application, you can also run previews without any internet connection.","Make sure your username is correct, follow the GDevelop account and try again.":"Make sure your username is correct, follow the GDevelop account and try again.","Make sure your username is correct, subscribe to the GDevelop channel and try again.":"Make sure your username is correct, subscribe to the GDevelop channel and try again.","Make synchronous":"Make synchronous","Make the leaderboard public":"Make the leaderboard public","Make the purpose of the property easy to understand":"Make the purpose of the property easy to understand","Make your game title":"Make your game title","Make your game visible to the GDevelop community and to the world with <0>Marketing Boosts.":"Make your game visible to the GDevelop community and to the world with <0>Marketing Boosts.","Make your game visible to the GDevelop community and to the world with Marketing Boosts.":"Make your game visible to the GDevelop community and to the world with Marketing Boosts.","Make your game visible to the GDevelop community and to the world with Marketing Boosts. <0>Read more about how they increase your views.":"Make your game visible to the GDevelop community and to the world with Marketing Boosts. <0>Read more about how they increase your views.","Making \"{objectOrGroupName}\" global would conflict with the following scenes that have a group or an object with the same name:{0}Continue only if you know what you're doing.":function(a){return["Making \"",a("objectOrGroupName"),"\" global would conflict with the following scenes that have a group or an object with the same name:",a("0"),"Continue only if you know what you're doing."]},"Manage":"Manage","Manage game online":"Manage game online","Manage leaderboards":"Manage leaderboards","Manage payments":"Manage payments","Manage seats":"Manage seats","Manage subscription":"Manage subscription","Manual build":"Manual build","Mark all as read":"Mark all as read","Mark all as solved":"Mark all as solved","Mark as read":"Mark as read","Mark as unread":"Mark as unread","Mark this function as deprecated to discourage its use.":"Mark this function as deprecated to discourage its use.","Marketing":"Marketing","Marketing campaigns":"Marketing campaigns","Match case":"Match case","Maximum 2D drawing distance":"Maximum 2D drawing distance","Maximum FPS (0 for unlimited)":"Maximum FPS (0 for unlimited)","Maximum Fps is too low":"Maximum Fps is too low","Maximum emitter force applied on particles":"Maximum emitter force applied on particles","Maximum number of particles displayed":"Maximum number of particles displayed","Maximum number of players per lobby":"Maximum number of players per lobby","Maximum score":"Maximum score","Me":"Me","Mean played time":"Mean played time","Measurement unit":"Measurement unit","Medium":"Medium","Medium quality":"Medium quality","Memory Tracker Registry":"Memory Tracker Registry","Menu":"Menu","Mesh shapes are only supported for 3D model objects.":"Mesh shapes are only supported for 3D model objects.","Message":"Message","Middle (Auxiliary button, usually the wheel button)":"Middle (Auxiliary button, usually the wheel button)","Minimize":"Minimize","Minimum FPS":"Minimum FPS","Minimum Fps is too low":"Minimum Fps is too low","Minimum duration of the screen (in seconds)":"Minimum duration of the screen (in seconds)","Minimum emitter force applied on particles":"Minimum emitter force applied on particles","Minimum number of players to start the lobby":"Minimum number of players to start the lobby","Minimum score":"Minimum score","Minutes":"Minutes","Missing actions/conditions/expressions ( {missingInstructionsCount})":function(a){return["Missing actions/conditions/expressions ( ",a("missingInstructionsCount"),")"]},"Missing behaviors for object \"{objectName}\"":function(a){return["Missing behaviors for object \"",a("objectName"),"\""]},"Missing instructions":"Missing instructions","Missing objects":"Missing objects","Missing scene variables":"Missing scene variables","Missing some contributions? If you are the author, create a Pull Request on the corresponding GitHub repository after adding your username in the authors of the example or the extension - or directly ask the original author to add your username.":"Missing some contributions? If you are the author, create a Pull Request on the corresponding GitHub repository after adding your username in the authors of the example or the extension - or directly ask the original author to add your username.","Missing texture atlas name in the Spine file.":"Missing texture atlas name in the Spine file.","Missing texture for an atlas in the Spine file.":"Missing texture for an atlas in the Spine file.","Missing variables for object \"{objectName}\"":function(a){return["Missing variables for object \"",a("objectName"),"\""]},"Mixed":"Mixed","Mixed values":"Mixed values","Mobile":"Mobile","Mobile portrait":"Mobile portrait","Modifying":"Modifying","Month":"Month","Monthly, {0}":function(a){return["Monthly, ",a("0")]},"Monthly, {0} per seat":function(a){return["Monthly, ",a("0")," per seat"]},"More details (optional)":"More details (optional)","More than 6 months":"More than 6 months","Most browsers will require the user to have interacted with your game before allowing any video to play. Make sure that the player click/touch the screen at the beginning of the game before starting any video.":"Most browsers will require the user to have interacted with your game before allowing any video to play. Make sure that the player click/touch the screen at the beginning of the game before starting any video.","Most monitors have a refresh rate of 60 FPS. Setting a maximum number of FPS under 60 will force the game to skip frames, and the real number of FPS will be way below 60, making the game laggy and impacting the gameplay negatively. Consider putting 60 or more for the maximum number or FPS, or disable it by setting 0.":"Most monitors have a refresh rate of 60 FPS. Setting a maximum number of FPS under 60 will force the game to skip frames, and the real number of FPS will be way below 60, making the game laggy and impacting the gameplay negatively. Consider putting 60 or more for the maximum number or FPS, or disable it by setting 0.","Most sessions (all time)":"Most sessions (all time)","Most sessions (past 7 days)":"Most sessions (past 7 days)","Mouse button":"Mouse button","Mouse button (deprecated)":"Mouse button (deprecated)","Mouse button (text)":"Mouse button (text)","Move Events into a Group":"Move Events into a Group","Move down":"Move down","Move events into a new group":"Move events into a new group","Move instances":"Move instances","Move like in retro Pokemon games.":"Move like in retro Pokemon games.","Move objects":"Move objects","Move objects from layer {0} to:":function(a){return["Move objects from layer ",a("0")," to:"]},"Move to bottom":"Move to bottom","Move to folder":"Move to folder","Move to position {index}":function(a){return["Move to position ",a("index")]},"Move to top":"Move to top","Move up":"Move up","Move {existingInstanceCount} <0>{object_name} instance(s) to {0} (layer: {1}) in scene {scene_name}.":function(a){return["Move ",a("existingInstanceCount")," <0>",a("object_name")," instance(s) to ",a("0")," (layer: ",a("1"),") in scene ",a("scene_name"),"."]},"Movement":"Movement","Multiline":"Multiline","Multiline text":"Multiline text","Multiplayer":"Multiplayer","Multiplayer lobbies":"Multiplayer lobbies","Multiple files, saved in folder next to the main file":"Multiple files, saved in folder next to the main file","Multiple frames":"Multiple frames","Multiple states":"Multiple states","Multiply scores with collectibles.":"Multiply scores with collectibles.","Music":"Music","Musics will only be played if the user has interacted with the game before (by clicking/touching it or pressing a key on the keyboard). This is due to browser limitations. Make sure to have the user interact with the game before using this action.":"Musics will only be played if the user has interacted with the game before (by clicking/touching it or pressing a key on the keyboard). This is due to browser limitations. Make sure to have the user interact with the game before using this action.","My Profile":"My Profile","My manual save":"My manual save","My profile":"My profile","MyObject":"MyObject","NPM":"NPM","Name":"Name","Name (optional)":"Name (optional)","Name displayed in editor":"Name displayed in editor","Name of the external layout":"Name of the external layout","Name version":"Name version","Narrative & Writing":"Narrative & Writing","Near plane distance":"Near plane distance","Nearest (no antialiasing, good for pixel perfect games)":"Nearest (no antialiasing, good for pixel perfect games)","Need latest GDevelop version":"Need latest GDevelop version","Need more?":"Need more?","Network":"Network","Never":"Never","Never preload":"Never preload","Never unload":"Never unload","Never unload (default)":"Never unload (default)","New":"New","New 3D editor":"New 3D editor","New Apple Certificate/Profile":"New Apple Certificate/Profile","New Auth Key (App Store upload)":"New Auth Key (App Store upload)","New Event Below":"New Event Below","New Object dialog":"New Object dialog","New chat":"New chat","New extension name":"New extension name","New group name":"New group name","New interactive services for clients":"New interactive services for clients","New lesson every month with the Education subscription":"New lesson every month with the Education subscription","New object":"New object","New object from scratch":"New object from scratch","New resource":"New resource","New variant":"New variant","Next":"Next","Next actions (and sub-events) will wait for this action to be finished before running.":"Next actions (and sub-events) will wait for this action to be finished before running.","Next page":"Next page","Next: Game logo":"Next: Game logo","Next: Tweak Gameplay":"Next: Tweak Gameplay","No":"No","No GDevelop user with this email can be found.":"No GDevelop user with this email can be found.","No access to project save":"No access to project save","No atlas image configured.":"No atlas image configured.","No behavior":"No behavior","No bio defined.":"No bio defined.","No changes to the game size":"No changes to the game size","No children":"No children","No cycle":"No cycle","No data to show yet. Share your game creator profile with more people to get more players!":"No data to show yet. Share your game creator profile with more people to get more players!","No entries":"No entries","No experience at all":"No experience at all","No forum account was found with email {0}. Make sure you have created an account on the GDevelop forum with this email.":function(a){return["No forum account was found with email ",a("0"),". Make sure you have created an account on the GDevelop forum with this email."]},"No game matching your search.":"No game matching your search.","No information about available updates.":"No information about available updates.","No inspector, choose another element in the list or toggle the raw data view.":"No inspector, choose another element in the list or toggle the raw data view.","No issues found in your project.":"No issues found in your project.","No leaderboard chosen":"No leaderboard chosen","No leaderboards":"No leaderboards","No lighting effect":"No lighting effect","No link defined.":"No link defined.","No matches found for \"{0}\".":function(a){return["No matches found for \"",a("0"),"\"."]},"No new animation":"No new animation","No options":"No options","No preview running. Run a preview and you will be able to inspect it with the debugger":"No preview running. Run a preview and you will be able to inspect it with the debugger","No project save available":"No project save available","No project save is available for this request message.":"No project save is available for this request message.","No project to open":"No project to open","No projects found for this game. Open manually a local project to have it added to the game dashboard.":"No projects found for this game. Open manually a local project to have it added to the game dashboard.","No projects yet.":"No projects yet.","No recent project":"No recent project","No result":"No result","No results":"No results","No results returned for your search. Try something else or typing at least 2 characters.":"No results returned for your search. Try something else or typing at least 2 characters.","No results returned for your search. Try something else!":"No results returned for your search. Try something else!","No results returned for your search. Try something else, browse the categories or create your object from scratch!":"No results returned for your search. Try something else, browse the categories or create your object from scratch!","No shortcut":"No shortcut","No similar asset was found.":"No similar asset was found.","No thumbnail":"No thumbnail","No thumbnail for your game, you can update it in your Game Dashboard!":"No thumbnail for your game, you can update it in your Game Dashboard!","No update available. You're using the latest version!":"No update available. You're using the latest version!","No uses left":"No uses left","No variable":"No variable","No warning":"No warning","No, close project":"No, close project","None":"None","Not applicable":"Not applicable","Not applicable to this plan":"Not applicable to this plan","Not compatible":"Not compatible","Not installed as an app. No updates available.":"Not installed as an app. No updates available.","Not now, thanks!":"Not now, thanks!","Not on mobile":"Not on mobile","Not published":"Not published","Not set":"Not set","Not stored":"Not stored","Not sure how many credits you need? Check <0>this guide to help you decide.":"Not sure how many credits you need? Check <0>this guide to help you decide.","Not visible":"Not visible","Note that the distinction between what is a mobile device and what is not is becoming blurry (with devices like iPad pro and other \"desktop-class\" tablets). If you use this for mobile controls, prefer to check if the device has touchscreen support.":"Note that the distinction between what is a mobile device and what is not is becoming blurry (with devices like iPad pro and other \"desktop-class\" tablets). If you use this for mobile controls, prefer to check if the device has touchscreen support.","Note that this option will only have an effect when saving your project on your computer's filesystem from the desktop app. Read about [using Git or GitHub with projects in multiple files](https://wiki.gdevelop.io/gdevelop5/tutorials/using-github-desktop/).":"Note that this option will only have an effect when saving your project on your computer's filesystem from the desktop app. Read about [using Git or GitHub with projects in multiple files](https://wiki.gdevelop.io/gdevelop5/tutorials/using-github-desktop/).","Note: write _PARAMx_ for parameters, e.g: Flash _PARAM1_ for 5 seconds":"Note: write _PARAMx_ for parameters, e.g: Flash _PARAM1_ for 5 seconds","Nothing corresponding to your search":"Nothing corresponding to your search","Nothing corresponding to your search. Try browsing the list instead.":"Nothing corresponding to your search. Try browsing the list instead.","Nothing to configure for this behavior.":"Nothing to configure for this behavior.","Nothing to configure for this effect.":"Nothing to configure for this effect.","Notifications":"Notifications","Number":"Number","Number between 0 and 1":"Number between 0 and 1","Number from a list of options (number)":"Number from a list of options (number)","Number of entries to display":"Number of entries to display","Number of particles in tank (-1 for infinite)":"Number of particles in tank (-1 for infinite)","Number of people who launched the game. Viewers are considered players when they stayed at least 60 seconds including loading screens.":"Number of people who launched the game. Viewers are considered players when they stayed at least 60 seconds including loading screens.","Number of seats":"Number of seats","Number of students":"Number of students","OK":"OK","OWNED":"OWNED","Object":"Object","Object Configuration":"Object Configuration","Object Groups":"Object Groups","Object Name":"Object Name","Object Variables":"Object Variables","Object animation (text)":"Object animation (text)","Object animation name":"Object animation name","Object editor":"Object editor","Object effect (text)":"Object effect (text)","Object effect name":"Object effect name","Object effect property (text)":"Object effect property (text)","Object effect property name":"Object effect property name","Object filters":"Object filters","Object group":"Object group","Object group properties":"Object group properties","Object groups":"Object groups","Object groups list":"Object groups list","Object name":"Object name","Object on which this behavior can be used":"Object on which this behavior can be used","Object point (text)":"Object point (text)","Object point name":"Object point name","Object properties":"Object properties","Object skin name":"Object skin name","Object type":"Object type","Object variable":"Object variable","Object's children":"Object's children","Object's children groups":"Object's children groups","Object's groups":"Object's groups","Objects":"Objects","Objects and characters":"Objects and characters","Objects created using events on this layer will be given a \"Z order\" of {0}, so that they appear in front of all objects of this layer. You can change this using the action to change an object Z order, after using an action to create it.":function(a){return["Objects created using events on this layer will be given a \"Z order\" of ",a("0"),", so that they appear in front of all objects of this layer. You can change this using the action to change an object Z order, after using an action to create it."]},"Objects groups":"Objects groups","Objects inside custom objects can't contain the following behaviors:":"Objects inside custom objects can't contain the following behaviors:","Objects list":"Objects list","Objects on {0}":function(a){return["Objects on ",a("0")]},"Objects or groups being directly referenced in the events: {0}":function(a){return["Objects or groups being directly referenced in the events: ",a("0")]},"Objects used with wrong actions or conditions":"Objects used with wrong actions or conditions","Off":"Off","Official Game Dev courses":"Official Game Dev courses","Oh no! Your subscription from the redemption code has expired. You can renew it by redeeming a new code or getting a new subscription.":"Oh no! Your subscription from the redemption code has expired. You can renew it by redeeming a new code or getting a new subscription.","Ok":"Ok","Ok, don't show me this again":"Ok, don't show me this again","Old, legacy upload key (only if you used to publish your game as an APK and already activated Play App Signing)":"Old, legacy upload key (only if you used to publish your game as an APK and already activated Play App Signing)","Omit":"Omit","On":"On","On Itch and/or Newgrounds":"On Itch and/or Newgrounds","On Poki and/or CrazyGames":"On Poki and/or CrazyGames","On Steam and/or Epic Games":"On Steam and/or Epic Games","On game page only":"On game page only","On my own":"On my own","Once removed, you'll need to generate a new certificate. Provisioning profiles will also be removed.":"Once removed, you'll need to generate a new certificate. Provisioning profiles will also be removed.","Once you're done, come back to GDevelop and the assets will be added to your account automatically.":"Once you're done, come back to GDevelop and the assets will be added to your account automatically.","Once you're done, come back to GDevelop and the bundle will be added to your account automatically.":"Once you're done, come back to GDevelop and the bundle will be added to your account automatically.","Once you're done, come back to GDevelop and the credits will be added to your account automatically.":"Once you're done, come back to GDevelop and the credits will be added to your account automatically.","Once you're done, come back to GDevelop and the game template will be added to your account automatically.":"Once you're done, come back to GDevelop and the game template will be added to your account automatically.","Once you're done, come back to GDevelop and your account will be upgraded automatically, unlocking the extra exports and online services.":"Once you're done, come back to GDevelop and your account will be upgraded automatically, unlocking the extra exports and online services.","Once you're done, start adding some functions to the behavior. Then, test the behavior by adding it to an object in a scene.":"Once you're done, start adding some functions to the behavior. Then, test the behavior by adding it to an object in a scene.","Once you're done, you will receive an email confirmation so that you can link the bundle to your account.":"Once you're done, you will receive an email confirmation so that you can link the bundle to your account.","One project at a time \u2014 Upgrade for more":"One project at a time \u2014 Upgrade for more","One-click packaging":"One-click packaging","Only PNG, JPEG and WEBP files are supported.":"Only PNG, JPEG and WEBP files are supported.","Only best entry":"Only best entry","Only cloud projects can be displayed here. If the user has created local projects, they need to be saved as cloud projects to be visible.":"Only cloud projects can be displayed here. If the user has created local projects, they need to be saved as cloud projects to be visible.","Only player's best entries are displayed.":"Only player's best entries are displayed.","Oops! Looks like this game has no logo set up, you can continue to the next step.":"Oops! Looks like this game has no logo set up, you can continue to the next step.","Opacity":"Opacity","Opacity (0 - 255)":"Opacity (0 - 255)","Open":"Open","Open About to download and install it.":"Open About to download and install it.","Open Apple Developer":"Open Apple Developer","Open Debugger":"Open Debugger","Open Game dashboard":"Open Game dashboard","Open Instances List Panel":"Open Instances List Panel","Open Layers Panel":"Open Layers Panel","Open My Profile":"Open My Profile","Open Object Groups Panel":"Open Object Groups Panel","Open Objects Panel":"Open Objects Panel","Open Properties Panel":"Open Properties Panel","Open Recent":"Open Recent","Open a new project? Any changes that have not been saved will be lost.":"Open a new project? Any changes that have not been saved will be lost.","Open a project":"Open a project","Open all tasks":"Open all tasks","Open another chat?":"Open another chat?","Open build link":"Open build link","Open command palette":"Open command palette","Open course":"Open course","Open events sheet":"Open events sheet","Open exam":"Open exam","Open extension settings":"Open extension settings","Open extension...":"Open extension...","Open external events...":"Open external events...","Open external layout...":"Open external layout...","Open file":"Open file","Open folder":"Open folder","Open from computer with GDevelop desktop app":"Open from computer with GDevelop desktop app","Open game for player feedback":"Open game for player feedback","Open in Store":"Open in Store","Open in a larger editor":"Open in a larger editor","Open in editor":"Open in editor","Open layer editor":"Open layer editor","Open lesson":"Open lesson","Open memory tracker registry":"Open memory tracker registry","Open more settings":"Open more settings","Open project":"Open project","Open project icons":"Open project icons","Open project manager":"Open project manager","Open project properties":"Open project properties","Open project resources":"Open project resources","Open quick customization":"Open quick customization","Open recent project...":"Open recent project...","Open report":"Open report","Open resource in browser":"Open resource in browser","Open scene editor":"Open scene editor","Open scene events":"Open scene events","Open scene properties":"Open scene properties","Open scene variables":"Open scene variables","Open scene...":"Open scene...","Open settings":"Open settings","Open task":"Open task","Open template":"Open template","Open the console":"Open the console","Open the exported game folder":"Open the exported game folder","Open the performance profiler":"Open the performance profiler","Open the project":"Open the project","Open the project associated with this AI request to restore to this state.":"Open the project associated with this AI request to restore to this state.","Open the project folder":"Open the project folder","Open the properties panel":"Open the properties panel","Open version":"Open version","Open version history":"Open version history","Open visual editor":"Open visual editor","Open visual editor for the object":"Open visual editor for the object","Open...":"Open...","Opening latest save...":"Opening latest save...","Opening older version...":"Opening older version...","Opening portal":"Opening portal","Operation not allowed":"Operation not allowed","Operator":"Operator","Optimize for Pixel Art":"Optimize for Pixel Art","Optional animation name":"Optional animation name","Optional. Enter a full URL (starting with https://) to a help page. A help icon will appear next to the action/condition/expression title in the editor, allowing users to quickly access documentation.":"Optional. Enter a full URL (starting with https://) to a help page. A help icon will appear next to the action/condition/expression title in the editor, allowing users to quickly access documentation.","Optionally, explain the purpose of the property in more details":"Optionally, explain the purpose of the property in more details","Options":"Options","Or flash this QR code:":"Or flash this QR code:","Or start typing...":"Or start typing...","Ordering":"Ordering","Orthographic camera":"Orthographic camera","Other":"Other","Other actions":"Other actions","Other conditions":"Other conditions","Other lifecycle methods":"Other lifecycle methods","Other reason":"Other reason","Other reason (please specify)":"Other reason (please specify)","Outdated extension":"Outdated extension","Outline":"Outline","Outline color":"Outline color","Outline opacity (0-255)":"Outline opacity (0-255)","Outline size (in pixels)":"Outline size (in pixels)","Overriding the ID may have unwanted consequences, such as blocking the ability to connect to any peer. Do not use this feature unless you really know what you are doing.":"Overriding the ID may have unwanted consequences, such as blocking the ability to connect to any peer. Do not use this feature unless you really know what you are doing.","Overwrite":"Overwrite","Owned":"Owned","Owned by another scene":"Owned by another scene","Owner":"Owner","Owners":"Owners","P2P is merely a peer-to-peer networking solution. It only handles the connection to another player, and the exchange of messages. Higher-level tasks, such as synchronizing the game state, are left to by implemented by you. Use the THNK Framework if you seek an easy, performant and flexible higher-level solution.":"P2P is merely a peer-to-peer networking solution. It only handles the connection to another player, and the exchange of messages. Higher-level tasks, such as synchronizing the game state, are left to by implemented by you. Use the THNK Framework if you seek an easy, performant and flexible higher-level solution.","Pack sounds":"Pack sounds","Pack type":"Pack type","Package game files":"Package game files","Package name (for iOS and Android)":"Package name (for iOS and Android)","Package the game for iOS, using your Apple Developer account.":"Package the game for iOS, using your Apple Developer account.","Packaging":"Packaging","Packaging your game for Android will create an APK file that can be installed on Android phones or an Android App Bundle that can be published to Google Play.":"Packaging your game for Android will create an APK file that can be installed on Android phones or an Android App Bundle that can be published to Google Play.","Packaging...":"Packaging...","Paint a Level with Tiles":"Paint a Level with Tiles","Panel sprite":"Panel sprite","Parameter #{0}":function(a){return["Parameter #",a("0")]},"Parameter name":"Parameter name","Parameters":"Parameters","Parameters allow function users to give data.":"Parameters allow function users to give data.","Parameters can't have children.":"Parameters can't have children.","Particle end size (in percents)":"Particle end size (in percents)","Particle maximum lifetime (in seconds)":"Particle maximum lifetime (in seconds)","Particle maximum rotation speed (degrees/second)":"Particle maximum rotation speed (degrees/second)","Particle minimum lifetime (in seconds)":"Particle minimum lifetime (in seconds)","Particle minimum rotation speed (degrees/second)":"Particle minimum rotation speed (degrees/second)","Particle start size (in percents)":"Particle start size (in percents)","Particle type":"Particle type","Particles end color":"Particles end color","Particles start color":"Particles start color","Particles start height":"Particles start height","Particles start width":"Particles start width","Password":"Password","Password cannot be empty":"Password cannot be empty","Paste":"Paste","Paste action(s)":"Paste action(s)","Paste and Match Style":"Paste and Match Style","Paste condition(s)":"Paste condition(s)","Paste {clipboardObjectName}":function(a){return["Paste ",a("clipboardObjectName")]},"Paste {clipboardObjectName} as a Global Object":function(a){return["Paste ",a("clipboardObjectName")," as a Global Object"]},"Paste {clipboardObjectName} as a Global Object inside folder":function(a){return["Paste ",a("clipboardObjectName")," as a Global Object inside folder"]},"Paste {clipboardObjectName} inside folder":function(a){return["Paste ",a("clipboardObjectName")," inside folder"]},"Pause":"Pause","Pause the game (from the toolbar) or hit refresh (on the left) to inspect the game":"Pause the game (from the toolbar) or hit refresh (on the left) to inspect the game","Paused":"Paused","Paypal secure":"Paypal secure","Peer to peer IP address leak warning/THNK recommendation":"Peer to peer IP address leak warning/THNK recommendation","Peer to peer data-loss notice":"Peer to peer data-loss notice","Pending":"Pending","Pending invitations":"Pending invitations","Percentage of people who leave before 60 seconds including loading screens.":"Percentage of people who leave before 60 seconds including loading screens.","Permanent":"Permanent","Permanently delete the leaderboard?":"Permanently delete the leaderboard?","Permanently delete the project?":"Permanently delete the project?","Personal license for claim with Gold or Pro subscription":"Personal license for claim with Gold or Pro subscription","Personal or company website":"Personal or company website","Personal website, itch.io page, etc.":"Personal website, itch.io page, etc.","Personalize your suggested content":"Personalize your suggested content","Perspective camera":"Perspective camera","Pixel size":"Pixel size","Place 3D platforms in a 2D game.":"Place 3D platforms in a 2D game.","Place 3D platforms in this 2D platformer, creating a path to the end.":"Place 3D platforms in this 2D platformer, creating a path to the end.","Place {newInstancesCount} <0>{object_name} instance(s) at {0} (layer: {1}) in scene {scene_name}.":function(a){return["Place ",a("newInstancesCount")," <0>",a("object_name")," instance(s) at ",a("0")," (layer: ",a("1"),") in scene ",a("scene_name"),"."]},"Place {newInstancesCount} and move {existingInstanceCount} <0>{object_name} instance(s) to {0} (layer: {1}) in scene {scene_name}.":function(a){return["Place ",a("newInstancesCount")," and move ",a("existingInstanceCount")," <0>",a("object_name")," instance(s) to ",a("0")," (layer: ",a("1"),") in scene ",a("scene_name"),"."]},"Placement":"Placement","Placement rationale":"Placement rationale","Platform default":"Platform default","Platformer":"Platformer","Play":"Play","Play a game":"Play a game","Play game":"Play game","Play section":"Play section","Played > 10 minutes":"Played > 10 minutes","Played > 15 minutes":"Played > 15 minutes","Played > 3 minutes":"Played > 3 minutes","Played > 5 minutes":"Played > 5 minutes","Played time":"Played time","Player":"Player","Player best entry":"Player best entry","Player feedback off":"Player feedback off","Player feedback on":"Player feedback on","Player name prefix (for auto-generated player names)":"Player name prefix (for auto-generated player names)","Player services":"Player services","Player {0} left a feedback message on {1}: \"{2}...\"":function(a){return["Player ",a("0")," left a feedback message on ",a("1"),": \"",a("2"),"...\""]},"Players":"Players","Playground":"Playground","Playing":"Playing","Please <0>backup your game file and save your game to ensure that you don't lose anything. You can try to reload this panel or restart GDevelop.":"Please <0>backup your game file and save your game to ensure that you don't lose anything. You can try to reload this panel or restart GDevelop.","Please check if popups are blocked in your browser settings.":"Please check if popups are blocked in your browser settings.","Please check your internet connection or try again later.":"Please check your internet connection or try again later.","Please double check online the changes to make sure that you are aware of anything new in this version that would require you to adapt your project.":"Please double check online the changes to make sure that you are aware of anything new in this version that would require you to adapt your project.","Please enter a name for your project.":"Please enter a name for your project.","Please enter a name that is at least one character long and 50 at most.":"Please enter a name that is at least one character long and 50 at most.","Please enter a valid URL, starting with https://":"Please enter a valid URL, starting with https://","Please enter a valid URL, starting with https://discord":"Please enter a valid URL, starting with https://discord","Please enter an email address.":"Please enter an email address.","Please explain your use of GDevelop.":"Please explain your use of GDevelop.","Please fill out every field.":"Please fill out every field.","Please get in touch with us to find a solution.":"Please get in touch with us to find a solution.","Please log out and log in again to verify your identify, then change your email.":"Please log out and log in again to verify your identify, then change your email.","Please login to access free samples of the Education plan resources.":"Please login to access free samples of the Education plan resources.","Please note that your device should be connected on the same network as this computer.":"Please note that your device should be connected on the same network as this computer.","Please pick a short username with only alphanumeric characters as well as _ and -":"Please pick a short username with only alphanumeric characters as well as _ and -","Please prefer using the new action \"Enforce camera boundaries\" which is more flexible.":"Please prefer using the new action \"Enforce camera boundaries\" which is more flexible.","Please tell us more":"Please tell us more","Please upgrade the editor to the latest version.":"Please upgrade the editor to the latest version.","Please wait":"Please wait","Please wait while we scan your project to find a solution.":"Please wait while we scan your project to find a solution.","Please wait...":"Please wait...","Point name":"Point name","Points":"Points","Polygon is not convex!":"Polygon is not convex!","Polygon with {verticesCount} vertices":function(a){return["Polygon with ",a("verticesCount")," vertices"]},"Pop back into main window":"Pop back into main window","Pop out in a separate window (beta)":"Pop out in a separate window (beta)","Portrait":"Portrait","Prefabs (Ready-to-use Objects)":"Prefabs (Ready-to-use Objects)","Preferences":"Preferences","Prefix":"Prefix","Preload at startup (default)":"Preload at startup (default)","Preload with an action":"Preload with an action","Preload with the scene":"Preload with the scene","Premium":"Premium","Prepare your game for Facebook Instant Games so that it can be play on Facebook Messenger. GDevelop will create a compressed file that you can upload on your Facebook Developer account.":"Prepare your game for Facebook Instant Games so that it can be play on Facebook Messenger. GDevelop will create a compressed file that you can upload on your Facebook Developer account.","Preparing the leaderboard for your game...":"Preparing the leaderboard for your game...","Press a shortcut combination...":"Press a shortcut combination...","Prevent selection in the editor":"Prevent selection in the editor","Preview":"Preview","Preview over wifi":"Preview over wifi","Preview {animationName}":function(a){return["Preview ",a("animationName")]},"Previews":"Previews","Previous breaking changes (no longer relevant)":"Previous breaking changes (no longer relevant)","Previous page":"Previous page","Private":"Private","Production & Project Management":"Production & Project Management","Profile":"Profile","Profiler":"Profiler","Programming & Scripting":"Programming & Scripting","Progress bar":"Progress bar","Progress bar color":"Progress bar color","Progress bar fade in delay and duration will be applied to GDevelop logo.":"Progress bar fade in delay and duration will be applied to GDevelop logo.","Progress bar height":"Progress bar height","Progress bar maximum width":"Progress bar maximum width","Progress bar minimum width":"Progress bar minimum width","Progress bar width":"Progress bar width","Progress fade in delay (in seconds)":"Progress fade in delay (in seconds)","Progress fade in duration (in seconds)":"Progress fade in duration (in seconds)","Project":"Project","Project file list":"Project file list","Project file type":"Project file type","Project files":"Project files","Project icons":"Project icons","Project is opened":"Project is opened","Project manager":"Project manager","Project mismatch":"Project mismatch","Project name":"Project name","Project name cannot be empty.":"Project name cannot be empty.","Project name changed":"Project name changed","Project not found":"Project not found","Project not saved":"Project not saved","Project package names should not begin with com.example":"Project package names should not begin with com.example","Project properly saved":"Project properly saved","Project properties":"Project properties","Project resources":"Project resources","Project save cannot be opened":"Project save cannot be opened","Project save not available":"Project save not available","Project save not found":"Project save not found","Project saved":"Project saved","Project was modified":"Project was modified","Project {projectName} will be deleted. You will no longer be able to access it.":function(a){return["Project ",a("projectName")," will be deleted. You will no longer be able to access it."]},"Projects":"Projects","Projects in disabled accounts will not be deleted. All disabled accounts can be reactivated after 15 days.":"Projects in disabled accounts will not be deleted. All disabled accounts can be reactivated after 15 days.","Promoting your game to the community":"Promoting your game to the community","Promotions + Earn credits":"Promotions + Earn credits","Properties":"Properties","Properties & Icons":"Properties & Icons","Properties can't have children.":"Properties can't have children.","Properties store data inside behaviors.":"Properties store data inside behaviors.","Properties store data inside objects.":"Properties store data inside objects.","Property list":"Property list","Property list editor":"Property list editor","Property name in events: `{parameterName}`":function(a){return["Property name in events: `",a("parameterName"),"`"]},"Props":"Props","Provisioning profiles":"Provisioning profiles","Public":"Public","Public on gd.games":"Public on gd.games","Public tutorials":"Public tutorials","Publish":"Publish","Publish game":"Publish game","Publish game on gd.games":"Publish game on gd.games","Publish new version":"Publish new version","Publish on gd.games":"Publish on gd.games","Publish on gd.games to let players try your game":"Publish on gd.games to let players try your game","Publish this build on gd.games":"Publish this build on gd.games","Publish to Android, iOS, unlock more cloud projects, leaderboards, collaboration features and more online services. <0>Learn more":"Publish to Android, iOS, unlock more cloud projects, leaderboards, collaboration features and more online services. <0>Learn more","Publisher name":"Publisher name","Publishing on gd.games":"Publishing on gd.games","Publishing to gd.games, the GDevelop gaming platform. Games can be played from any device.":"Publishing to gd.games, the GDevelop gaming platform. Games can be played from any device.","Purchase":"Purchase","Purchase Spine":"Purchase Spine","Purchase credits":"Purchase credits","Purchase seats":"Purchase seats","Purchase the Education subscription":"Purchase the Education subscription","Purchase with {usageCreditPrice} credits":function(a){return["Purchase with ",a("usageCreditPrice")," credits"]},"Purchase {0}":function(a){return["Purchase ",a("0")]},"Purchase {translatedCourseTitle}":function(a){return["Purchase ",a("translatedCourseTitle")]},"Puzzle":"Puzzle","Quadrilateral":"Quadrilateral","Quick Customization settings":"Quick Customization settings","Quick Customization: Behavior properties":"Quick Customization: Behavior properties","Quit tutorial":"Quit tutorial","R;G;B, like 100;200;180":"R;G;B, like 100;200;180","RPG":"RPG","Racing":"Racing","Radius":"Radius","Radius of the emitter":"Radius of the emitter","Rank this comment as bad":"Rank this comment as bad","Rank this comment as good":"Rank this comment as good","Rank this comment as great":"Rank this comment as great","Rate chapter":"Rate chapter","Raw error":"Raw error","Re-enable npm script security warning":"Re-enable npm script security warning","Re-install":"Re-install","React to lights":"React to lights","Read & Write":"Read & Write","Read <0>{behavior_name}'s settings on <1>{object_name} in scene {scene_name}.":function(a){return["Read <0>",a("behavior_name"),"'s settings on <1>",a("object_name")," in scene ",a("scene_name"),"."]},"Read <0>{object_name}'s properties in scene <1>{scene_name}.":function(a){return["Read <0>",a("object_name"),"'s properties in scene <1>",a("scene_name"),"."]},"Read <0>{scene_name}'s scene settings.":function(a){return["Read <0>",a("scene_name"),"'s scene settings."]},"Read docs for {extension_names}.":function(a){return["Read docs for ",a("extension_names"),"."]},"Read events in scene <0>{scene_name}.":function(a){return["Read events in scene <0>",a("scene_name"),"."]},"Read instances in scene <0>{scene_name}.":function(a){return["Read instances in scene <0>",a("scene_name"),"."]},"Read only":"Read only","Read the doc":"Read the doc","Read the wiki page for more info about the dataloss mode.":"Read the wiki page for more info about the dataloss mode.","Read tutorial":"Read tutorial","Reading the documentation":"Reading the documentation","Reading through the events":"Reading through the events","Ready-made games":"Ready-made games","Reasoning level":"Reasoning level","Reasoning level:":"Reasoning level:","Receive a copy of GDevelop\u2019s teaching resources:<0>Extract of our ready-to-teach Curriculum<1>Poster with GDevelop's core concepts to use in your classroom<2>\u201CGame Development as an Educational wonder\u201D PDF":"Receive a copy of GDevelop\u2019s teaching resources:<0>Extract of our ready-to-teach Curriculum<1>Poster with GDevelop's core concepts to use in your classroom<2>\u201CGame Development as an Educational wonder\u201D PDF","Receive weekly stats about your game by email":"Receive weekly stats about your game by email","Recharge your account to purchase this item.":"Recharge your account to purchase this item.","Recommendations":"Recommendations","Recommended":"Recommended","Recommended for you":"Recommended for you","Recovering older version...":"Recovering older version...","Rectangle paint":"Rectangle paint","Reddit":"Reddit","Redeem":"Redeem","Redeem a code":"Redeem a code","Redeemed":"Redeemed","Redeemed code valid until {0} .":function(a){return["Redeemed code valid until ",a("0")," ."]},"Redemption Codes":"Redemption Codes","Redemption or coupon code":"Redemption or coupon code","Redo":"Redo","Redo the last changes":"Redo the last changes","Redo the survey":"Redo the survey","Refine your search with more specific keywords.":"Refine your search with more specific keywords.","Refresh":"Refresh","Refresh dashboard":"Refresh dashboard","Refresh games":"Refresh games","Register or publish your game first to see its exports.":"Register or publish your game first to see its exports.","Register the project":"Register the project","Related expression and condition":"Related expression and condition","Related objects":"Related objects","Relational operator":"Relational operator","Relaunch the 3D editor":"Relaunch the 3D editor","Reload project from disk/cloud (lose all changes)":"Reload project from disk/cloud (lose all changes)","Reload the project? Any changes that have not been saved will be lost.":"Reload the project? Any changes that have not been saved will be lost.","Remaining usage":"Remaining usage","Remember that your access to this resource is exclusive to your account.":"Remember that your access to this resource is exclusive to your account.","Remix a game in 2 minutes":"Remix a game in 2 minutes","Remix an existing game":"Remix an existing game","Remove":"Remove","Remove <0>{behavior_name} behavior from <1>{object_name} in scene {scene_name}.":function(a){return["Remove <0>",a("behavior_name")," behavior from <1>",a("object_name")," in scene ",a("scene_name"),"."]},"Remove Ordering":"Remove Ordering","Remove behavior":"Remove behavior","Remove certificate":"Remove certificate","Remove collaborator":"Remove collaborator","Remove effect":"Remove effect","Remove entry":"Remove entry","Remove folder and function":"Remove folder and function","Remove folder and functions":"Remove folder and functions","Remove folder and object":"Remove folder and object","Remove folder and objects":"Remove folder and objects","Remove folder and properties":"Remove folder and properties","Remove folder and property":"Remove folder and property","Remove from list":"Remove from list","Remove from team":"Remove from team","Remove function":"Remove function","Remove group":"Remove group","Remove invitation?":"Remove invitation?","Remove object":"Remove object","Remove objects":"Remove objects","Remove objects from the scene list":"Remove objects from the scene list","Remove project from list":"Remove project from list","Remove resource":"Remove resource","Remove resources with invalid path":"Remove resources with invalid path","Remove scene <0>{scene_name}.":function(a){return["Remove scene <0>",a("scene_name"),"."]},"Remove shortcut":"Remove shortcut","Remove student?":"Remove student?","Remove the Else":"Remove the Else","Remove the Long Description":"Remove the Long Description","Remove the Loop Counter Variable":"Remove the Loop Counter Variable","Remove the animation":"Remove the animation","Remove the extension":"Remove the extension","Remove the sprite":"Remove the sprite","Remove this Auth Key":"Remove this Auth Key","Remove this certificate":"Remove this certificate","Remove this certificate?":"Remove this certificate?","Remove this counter of the loop":"Remove this counter of the loop","Remove unlimited":"Remove unlimited","Remove unused...":"Remove unused...","Remove variant":"Remove variant","Rename":"Rename","Rename <0>{object_name} to <1>{newValue} (in scene {scene_name}).":function(a){return["Rename <0>",a("object_name")," to <1>",a("newValue")," (in scene ",a("scene_name"),")."]},"Renamed object to {0}.":function(a){return["Renamed object to ",a("0"),"."]},"Rendering type":"Rendering type","Repeat <0>{0} times:":function(a){return["Repeat <0>",a("0")," times:"]},"Repeat borders and center textures (instead of stretching them)":"Repeat borders and center textures (instead of stretching them)","Repeat for each instance of<0>{0}":function(a){return["Repeat for each instance of<0>",a("0"),""]},"Repeat these:":"Repeat these:","Replace":"Replace","Replace <0>{object_name} in scene <1>{scene_name}.":function(a){return["Replace <0>",a("object_name")," in scene <1>",a("scene_name"),"."]},"Replace existing extension":"Replace existing extension","Replay":"Replay","Report a wrong translation":"Report a wrong translation","Report an issue":"Report an issue","Report anyway":"Report anyway","Report this comment as abusive, harmful or spam":"Report this comment as abusive, harmful or spam","Required behavior":"Required behavior","Reset":"Reset","Reset Debugger layout":"Reset Debugger layout","Reset Extension Editor layout":"Reset Extension Editor layout","Reset Resource Editor layout":"Reset Resource Editor layout","Reset Scene Editor layout":"Reset Scene Editor layout","Reset all shortcuts to default":"Reset all shortcuts to default","Reset and hide children configuration":"Reset and hide children configuration","Reset hidden Ask AI text inputs":"Reset hidden Ask AI text inputs","Reset hidden announcements":"Reset hidden announcements","Reset hidden embedded explanations":"Reset hidden embedded explanations","Reset hidden embedded tutorials":"Reset hidden embedded tutorials","Reset leaderboard":"Reset leaderboard","Reset leaderboard {0}":function(a){return["Reset leaderboard ",a("0")]},"Reset password":"Reset password","Reset requested the {0} . Please wait a few minutes...":function(a){return["Reset requested the ",a("0")," . Please wait a few minutes..."]},"Reset to automatic collision mask":"Reset to automatic collision mask","Reset to default":"Reset to default","Reset your password":"Reset your password","Resolution and rendering":"Resolution and rendering","Resource":"Resource","Resource URL":"Resource URL","Resource file path copied to clipboard":"Resource file path copied to clipboard","Resource kind":"Resource kind","Resource name":"Resource name","Resource type":"Resource type","Resource(s) URL(s) (one per line)":"Resource(s) URL(s) (one per line)","Resources":"Resources","Resources (any kind)":"Resources (any kind)","Resources added: {0}":function(a){return["Resources added: ",a("0")]},"Resources are automatically added to your project whenever you add an image, a font or a video to an object or when you choose an audio file in events. Choose a resource to display its properties.":"Resources are automatically added to your project whenever you add an image, a font or a video to an object or when you choose an audio file in events. Choose a resource to display its properties.","Resources loading":"Resources loading","Resources preloading":"Resources preloading","Resources unloading":"Resources unloading","Restart":"Restart","Restart 3D editor":"Restart 3D editor","Restart the Tutorial":"Restart the Tutorial","Restart tutorial":"Restart tutorial","Restarting the preview from scratch is required":"Restarting the preview from scratch is required","Restore":"Restore","Restore a previous purchase":"Restore a previous purchase","Restore accounts":"Restore accounts","Restore project before this message":"Restore project before this message","Restore project to this state?":"Restore project to this state?","Restore this version":"Restore this version","Restore version":"Restore version","Restored":"Restored","Restoring...":"Restoring...","Results for:":"Results for:","Retry":"Retry","Reviewing a starter game template.":"Reviewing a starter game template.","Reviewing the current state":"Reviewing the current state","Reviewing the game structure":"Reviewing the game structure","Reviewing the scene data":"Reviewing the scene data","Reviewing the {templateName} starter template.":function(a){return["Reviewing the ",a("templateName")," starter template."]},"Rework the game":"Rework the game","Right":"Right","Right (secondary)":"Right (secondary)","Right bound":"Right bound","Right bound should be greater than left bound":"Right bound should be greater than left bound","Right face":"Right face","Right margin":"Right margin","Right-click for more events":"Right-click for more events","Right-click for quick menu":"Right-click for quick menu","Room: {0}":function(a){return["Room: ",a("0")]},"Rooms":"Rooms","Root folder":"Root folder","Rotation":"Rotation","Rotation (X)":"Rotation (X)","Rotation (Y)":"Rotation (Y)","Rotation (Z)":"Rotation (Z)","Round pixels when rendering, useful for pixel perfect games.":"Round pixels when rendering, useful for pixel perfect games.","Round to X decimal point":"Round to X decimal point","Run a preview":"Run a preview","Run a preview (with loading & branding)":"Run a preview (with loading & branding)","Run a preview and you will be able to inspect it with the debugger.":"Run a preview and you will be able to inspect it with the debugger.","Run on this computer":"Run on this computer","Save":"Save","Save Project":"Save Project","Save and continue":"Save and continue","Save as main version":"Save as main version","Save as...":"Save as...","Save in the \"Downloads\" folder":"Save in the \"Downloads\" folder","Save on your computer: download GDevelop desktop app":"Save on your computer: download GDevelop desktop app","Save project":"Save project","Save project as":"Save project as","Save project as...":"Save project as...","Save to computer with GDevelop desktop app":"Save to computer with GDevelop desktop app","Save your changes or close the external editor to continue.":"Save your changes or close the external editor to continue.","Save your game":"Save your game","Save your project":"Save your project","Save your project before using the version history.":"Save your project before using the version history.","Saving project":"Saving project","Saving...":"Saving...","Scale mode (also called \"Sampling\")":"Scale mode (also called \"Sampling\")","Scaling factor":"Scaling factor","Scaling factor to apply to the default dimensions":"Scaling factor to apply to the default dimensions","Scan in the project folder for...":"Scan in the project folder for...","Scan missing animations":"Scan missing animations","Scene":"Scene","Scene Groups":"Scene Groups","Scene Objects":"Scene Objects","Scene Variables":"Scene Variables","Scene background color":"Scene background color","Scene editor":"Scene editor","Scene events":"Scene events","Scene groups":"Scene groups","Scene name":"Scene name","Scene name (text)":"Scene name (text)","Scene objects":"Scene objects","Scene properties":"Scene properties","Scene variable":"Scene variable","Scene variable (deprecated)":"Scene variable (deprecated)","Scene variables":"Scene variables","Scenes":"Scenes","Scope":"Scope","Score":"Score","Score column settings":"Score column settings","Score display":"Score display","Score multiplier":"Score multiplier","Scores sort order":"Scores sort order","Scroll":"Scroll","Search":"Search","Search GDevelop documentation.":"Search GDevelop documentation.","Search and replace in parameters":"Search and replace in parameters","Search assets":"Search assets","Search behaviors":"Search behaviors","Search by name":"Search by name","Search examples":"Search examples","Search extensions":"Search extensions","Search filters":"Search filters","Search for New Extensions":"Search for New Extensions","Search for new actions in extensions":"Search for new actions in extensions","Search for new conditions in extensions":"Search for new conditions in extensions","Search functions":"Search functions","Search in all event sheets...":"Search in all event sheets...","Search in event sentences":"Search in event sentences","Search in events":"Search in events","Search in project":"Search in project","Search in properties":"Search in properties","Search instances":"Search instances","Search object groups":"Search object groups","Search objects":"Search objects","Search objects or actions":"Search objects or actions","Search objects or conditions":"Search objects or conditions","Search panel":"Search panel","Search resources":"Search resources","Search results":"Search results","Search the shop":"Search the shop","Search variables":"Search variables","Search {searchPlaceholderObjectName} actions":function(a){return["Search ",a("searchPlaceholderObjectName")," actions"]},"Search {searchPlaceholderObjectName} conditions":function(a){return["Search ",a("searchPlaceholderObjectName")," conditions"]},"Search/import extensions":"Search/import extensions","Searching the asset store.":"Searching the asset store.","Seats":"Seats","Seats available:":"Seats available:","Seats left: {availableSeats}":function(a){return["Seats left: ",a("availableSeats")]},"Seconds":"Seconds","Section name":"Section name","See Marketing Boosts":"See Marketing Boosts","See all":"See all","See all exports":"See all exports","See all in the game dashboard":"See all in the game dashboard","See all projects":"See all projects","See all release notes":"See all release notes","See all the release notes":"See all the release notes","See more":"See more","See my codes":"See my codes","See plans":"See plans","See projects":"See projects","See resources":"See resources","See subscriptions":"See subscriptions","See the releases notes online":"See the releases notes online","See this bundle":"See this bundle","Select":"Select","Select All":"Select All","Select a behavior":"Select a behavior","Select a function...":"Select a function...","Select a game":"Select a game","Select a genre":"Select a genre","Select a thumbnail":"Select a thumbnail","Select all active":"Select all active","Select an author":"Select an author","Select an extension":"Select an extension","Select an image":"Select an image","Select an owner":"Select an owner","Select instances on scene ({instanceCountOnScene})":function(a){return["Select instances on scene (",a("instanceCountOnScene"),")"]},"Select log groups to display":"Select log groups to display","Select resource":"Select resource","Select the controls that apply:":"Select the controls that apply:","Select the leaderboard from a list":"Select the leaderboard from a list","Select the usernames of the authors of this project. They will be displayed in the selected order, if you publish this game as an example or in the community.":"Select the usernames of the authors of this project. They will be displayed in the selected order, if you publish this game as an example or in the community.","Select the usernames of the contributors to this extension. They will be displayed in the order selected. Do not see your name? Go to the Profile section and create an account!":"Select the usernames of the contributors to this extension. They will be displayed in the order selected. Do not see your name? Go to the Profile section and create an account!","Select the usernames of the owners of this project to let them manage this game builds. Be aware that owners can revoke your ownership.":"Select the usernames of the owners of this project to let them manage this game builds. Be aware that owners can revoke your ownership.","Select up to 3 genres for the game to be visible on gd.games's categories pages!":"Select up to 3 genres for the game to be visible on gd.games's categories pages!","Select {0} resources":function(a){return["Select ",a("0")," resources"]},"Selected instances will be moved to a new custom object.":"Selected instances will be moved to a new custom object.","Selected instances will be moved to a new external layout.":"Selected instances will be moved to a new external layout.","Send":"Send","Send a new form":"Send a new form","Send crash reports during previews to GDevelop":"Send crash reports during previews to GDevelop","Send feedback":"Send feedback","Send it again":"Send it again","Send the Auth Key":"Send the Auth Key","Send to back":"Send to back","Sending...":"Sending...","Sentence in Events Sheet":"Sentence in Events Sheet","Sentence in Events Sheet (automatically suffixed by \"of _PARAM0_\")":"Sentence in Events Sheet (automatically suffixed by \"of _PARAM0_\")","Serial: {0}":function(a){return["Serial: ",a("0")]},"Service seems to be unavailable, please try again later.":"Service seems to be unavailable, please try again later.","Sessions":"Sessions","Set <0>{object_name}'s variable <1>{variable_name_or_path}.":function(a){return["Set <0>",a("object_name"),"'s variable <1>",a("variable_name_or_path"),"."]},"Set an icon to the extension first":"Set an icon to the extension first","Set as default":"Set as default","Set as global":"Set as global","Set as global group":"Set as global group","Set as global object":"Set as global object","Set as start scene":"Set as start scene","Set by user":"Set by user","Set global variable <0>{variable_name_or_path}.":function(a){return["Set global variable <0>",a("variable_name_or_path"),"."]},"Set scene variable <0>{variable_name_or_path} in scene {scene_name}.":function(a){return["Set scene variable <0>",a("variable_name_or_path")," in scene ",a("scene_name"),"."]},"Set shortcut":"Set shortcut","Set to false":"Set to false","Set to true":"Set to true","Set to unlimited":"Set to unlimited","Set up new leaderboards for this game":"Set up new leaderboards for this game","Set up the base for your project <0>{project_name}.":function(a){return["Set up the base for your project <0>",a("project_name"),"."]},"Set variable <0>{variable_name_or_path}.":function(a){return["Set variable <0>",a("variable_name_or_path"),"."]},"Setting the minimum number of FPS below 20 will increase a lot the time that is allowed between the simulation of two frames of the game. If case of a sudden slowdown, or on slow computers, this can create buggy behaviors like objects passing beyond a wall. Consider setting 20 as the minimum FPS.":"Setting the minimum number of FPS below 20 will increase a lot the time that is allowed between the simulation of two frames of the game. If case of a sudden slowdown, or on slow computers, this can create buggy behaviors like objects passing beyond a wall. Consider setting 20 as the minimum FPS.","Settings":"Settings","Setup grid":"Setup grid","Shadow":"Shadow","Share":"Share","Share dialog":"Share dialog","Share same collision masks for all animations":"Share same collision masks for all animations","Share same collision masks for all sprites of this animation":"Share same collision masks for all sprites of this animation","Share same points for all animations":"Share same points for all animations","Share same points for all sprites of this animation":"Share same points for all sprites of this animation","Share your game":"Share your game","Share your game on gd.games and collect players feedback about your game.":"Share your game on gd.games and collect players feedback about your game.","Share your game with your friends or teammates.":"Share your game with your friends or teammates.","Sharing online":"Sharing online","Sharing the final file with the client":"Sharing the final file with the client","Shooter":"Shooter","Shop":"Shop","Shop section":"Shop section","Short":"Short","Short description":"Short description","Short label":"Short label","Should finish soon.":"Should finish soon.","Show":"Show","Show \"Ask AI\" button in the title bar":"Show \"Ask AI\" button in the title bar","Show Home":"Show Home","Show Mask":"Show Mask","Show Project Manager":"Show Project Manager","Show Properties Names":"Show Properties Names","Show advanced import options":"Show advanced import options","Show all feedbacks":"Show all feedbacks","Show button to load guided lesson from file and test it":"Show button to load guided lesson from file and test it","Show deprecated behaviors (prefer not to use anymore)":"Show deprecated behaviors (prefer not to use anymore)","Show deprecated options":"Show deprecated options","Show details":"Show details","Show diagnostic report":"Show diagnostic report","Show effect":"Show effect","Show experimental behaviors":"Show experimental behaviors","Show experimental extensions":"Show experimental extensions","Show experimental extensions in the list of extensions":"Show experimental extensions in the list of extensions","Show experimental objects":"Show experimental objects","Show grid":"Show grid","Show in local folder":"Show in local folder","Show internal":"Show internal","Show less":"Show less","Show lifecycle functions (advanced)":"Show lifecycle functions (advanced)","Show live assets":"Show live assets","Show more":"Show more","Show next assets":"Show next assets","Show objects in 3D in the scene editor":"Show objects in 3D in the scene editor","Show older":"Show older","Show other lifecycle functions (advanced)":"Show other lifecycle functions (advanced)","Show previous assets":"Show previous assets","Show progress bar":"Show progress bar","Show staging assets":"Show staging assets","Show the \"Create\" section by default when opening GDevelop":"Show the \"Create\" section by default when opening GDevelop","Show type errors in JavaScript events (needs a restart)":"Show type errors in JavaScript events (needs a restart)","Show unread feedback only":"Show unread feedback only","Show version history":"Show version history","Show/Hide instance properties":"Show/Hide instance properties","Showing {0} of {resultsCount}":function(a){return["Showing ",a("0")," of ",a("resultsCount")]},"Shows how long players stay in the game over time. The percentages are showing people playing for more than 3, 5, 10, and 15 minutes based on the best day. A higher value means better player retention on the day. This helps you understand when players are most engaged \u2014 and when they drop off quickly.":"Shows how long players stay in the game over time. The percentages are showing people playing for more than 3, 5, 10, and 15 minutes based on the best day. A higher value means better player retention on the day. This helps you understand when players are most engaged \u2014 and when they drop off quickly.","Side view":"Side view","Sign up":"Sign up","Signing Credentials":"Signing Credentials","Signing options":"Signing options","Simple":"Simple","Simulation":"Simulation","Single commercial use license for claim with Gold or Pro subscription":"Single commercial use license for claim with Gold or Pro subscription","Single file (default)":"Single file (default)","Size":"Size","Size:":"Size:","Skins":"Skins","Skip and create from scratch":"Skip and create from scratch","Skip the update":"Skip the update","Socials":"Socials","Some code experience":"Some code experience","Some extensions already exist in the project. Please select the ones you want to replace.":"Some extensions already exist in the project. Please select the ones you want to replace.","Some icons could not be generated.":"Some icons could not be generated.","Some no-code experience":"Some no-code experience","Some things in the answer don't exist in GDevelop":"Some things in the answer don't exist in GDevelop","Some variants already exist in the project. Please select the ones you want to replace.":"Some variants already exist in the project. Please select the ones you want to replace.","Something went wrong":"Something went wrong","Something went wrong while changing your subscription. Please try again.":"Something went wrong while changing your subscription. Please try again.","Something went wrong while swapping the asset. Please try again.":"Something went wrong while swapping the asset. Please try again.","Something went wrong while syncing your Discord username. Please try again later.":"Something went wrong while syncing your Discord username. Please try again later.","Something went wrong while syncing your forum access. Please try again later.":"Something went wrong while syncing your forum access. Please try again later.","Something wrong happened :(":"Something wrong happened :(","Something wrong happened when claiming the asset pack. Please check your internet connection or try again later.":"Something wrong happened when claiming the asset pack. Please check your internet connection or try again later.","Sorry":"Sorry","Sort by most recent":"Sort by most recent","Sort order":"Sort order","Sound":"Sound","Sounds and musics":"Sounds and musics","Source file":"Source file","Specific game mechanics":"Specific game mechanics","Specify something more to the AI to build":"Specify something more to the AI to build","Speech":"Speech","Spine Json":"Spine Json","Spine animation name":"Spine animation name","Spine json resource":"Spine json resource","Sport":"Sport","Spray cone angle (in degrees)":"Spray cone angle (in degrees)","Sprite":"Sprite","Standalone dialog":"Standalone dialog","Start Network Preview (Preview over WiFi/LAN)":"Start Network Preview (Preview over WiFi/LAN)","Start Preview and Debugger":"Start Preview and Debugger","Start a game where a ball can bounce around the screen":"Start a game where a ball can bounce around the screen","Start a new game from this project":"Start a new game from this project","Start a new game?":"Start a new game?","Start a preview to generate a thumbnail!":"Start a preview to generate a thumbnail!","Start a quizz game with a question and 4 answers":"Start a quizz game with a question and 4 answers","Start a simple endless runner game":"Start a simple endless runner game","Start a simple platformer with a player that can move and jump":"Start a simple platformer with a player that can move and jump","Start all previews from external layout {0}":function(a){return["Start all previews from external layout ",a("0")]},"Start all previews from scene {0}":function(a){return["Start all previews from scene ",a("0")]},"Start build with credits":"Start build with credits","Start by adding a new behavior.":"Start by adding a new behavior.","Start by adding a new external layout.":"Start by adding a new external layout.","Start by adding a new function.":"Start by adding a new function.","Start by adding a new group.":"Start by adding a new group.","Start by adding a new object.":"Start by adding a new object.","Start by adding a new property.":"Start by adding a new property.","Start by adding a new scene.":"Start by adding a new scene.","Start by adding new external events.":"Start by adding new external events.","Start for free":"Start for free","Start from a template":"Start from a template","Start learning":"Start learning","Start next chapter":"Start next chapter","Start opacity (0-255)":"Start opacity (0-255)","Start preview with diagnostic report":"Start preview with diagnostic report","Start profiling":"Start profiling","Start profiling and then stop it after a few seconds to see the results.":"Start profiling and then stop it after a few seconds to see the results.","Start the survey!":"Start the survey!","Start typing a command...":"Start typing a command...","Start typing a username":"Start typing a username","Start your game":"Start your game","Starting engine":"Starting engine","Stay there":"Stay there","Stop":"Stop","Stop music and sounds at scene startup":"Stop music and sounds at scene startup","Stop profiling":"Stop profiling","Stop working":"Stop working","Stopped. Ready when you are.":"Stopped. Ready when you are.","Store password":"Store password","Story-Rich":"Story-Rich","Strategy":"Strategy","String":"String","String (text)":"String (text)","String from a list of options (text)":"String from a list of options (text)","String variables with no value set now default to an empty string (\"\") instead of \"0\". This game was created before this change, so GDevelop maintains the old behavior: unset string variables default to \"0\". It's recommended that you switch to the new behavior and update any variables or conditions relying on \"0\" as a default.":"String variables with no value set now default to an empty string (\"\") instead of \"0\". This game was created before this change, so GDevelop maintains the old behavior: unset string variables default to \"0\". It's recommended that you switch to the new behavior and update any variables or conditions relying on \"0\" as a default.","Stripe secure":"Stripe secure","Structure":"Structure","Student":"Student","Student accounts":"Student accounts","Studying the event sheets":"Studying the event sheets","Studying the object behaviors":"Studying the object behaviors","Sub Event":"Sub Event","Submit a free pack":"Submit a free pack","Submit a paid pack":"Submit a paid pack","Submit a tutorial":"Submit a tutorial","Submit a tutorial translated in your language":"Submit a tutorial translated in your language","Submit an example":"Submit an example","Submit an update":"Submit an update","Submit and cancel":"Submit and cancel","Submit to the community":"Submit to the community","Submit your project as an example":"Submit your project as an example","Subscribe":"Subscribe","Subscribe to Edu":"Subscribe to Edu","Subscription Plan":"Subscription Plan","Subscription outside the app store":"Subscription outside the app store","Subscription with the Apple App store or Google Play store":"Subscription with the Apple App store or Google Play store","Subscriptions":"Subscriptions","Suffix":"Suffix","Support What You Love":"Support What You Love","Supported files":"Supported files","Survival":"Survival","Swap":"Swap","Swap assets":"Swap assets","Swap {0} with another asset":function(a){return["Swap ",a("0")," with another asset"]},"Switch to GDevelop Credits":"Switch to GDevelop Credits","Switch to GDevelop credits or keep building with AI.":"Switch to GDevelop credits or keep building with AI.","Switch to create objects with the highest Z order of the layer":"Switch to create objects with the highest Z order of the layer","Switch to empty string (\"\") as default for string variables":"Switch to empty string (\"\") as default for string variables","Switch to monthly pricing":"Switch to monthly pricing","Switch to yearly pricing":"Switch to yearly pricing","Sync your role on GDevelop's Discord server":"Sync your role on GDevelop's Discord server","Sync your subscription level on GDevelop's forum":"Sync your subscription level on GDevelop's forum","Table settings":"Table settings","Tags (comma separated)":"Tags (comma separated)","Taking your game further":"Taking your game further","Target event":"Target event","Tasks":"Tasks","Teach":"Teach","Teacher accounts":"Teacher accounts","Teachers, courses and universities":"Teachers, courses and universities","Team invitation":"Team invitation","Team section":"Team section","Tell us more!...":"Tell us more!...","Template":"Template","Test it out!":"Test it out!","Test value":"Test value","Test value (in second)":"Test value (in second)","Text":"Text","Text color":"Text color","Text color:":"Text color:","Text to replace in parameters":"Text to replace in parameters","Text to search in event sentences":"Text to search in event sentences","Text to search in parameters":"Text to search in parameters","Texts":"Texts","Thank you for supporting GDevelop. Credits were added to your account as a thank you.":"Thank you for supporting GDevelop. Credits were added to your account as a thank you.","Thank you for supporting the GDevelop open-source community. Credits were added to your account as a thank you.":"Thank you for supporting the GDevelop open-source community. Credits were added to your account as a thank you.","Thank you for your feedback":"Thank you for your feedback","Thanks for following GDevelop. We added credits to your account as a thank you gift.":"Thanks for following GDevelop. We added credits to your account as a thank you gift.","Thanks for getting a subscription and supporting GDevelop!":"Thanks for getting a subscription and supporting GDevelop!","Thanks for starring GDevelop repository. We added credits to your account as a thank you gift.":"Thanks for starring GDevelop repository. We added credits to your account as a thank you gift.","Thanks for trying GDevelop! Unlock more projects, AI usage, publishing, multiplayer, courses and much more by upgrading.":"Thanks for trying GDevelop! Unlock more projects, AI usage, publishing, multiplayer, courses and much more by upgrading.","Thanks to all users of GDevelop! There must be missing tons of people, please send your name if you've contributed and you're not listed.":"Thanks to all users of GDevelop! There must be missing tons of people, please send your name if you've contributed and you're not listed.","Thanks to the redemption code you've used, you have this subscription enabled until {0}.":function(a){return["Thanks to the redemption code you've used, you have this subscription enabled until ",a("0"),"."]},"That's a lot of unsuccessful login attempts! Wait a bit before trying again or reset your password.":"That's a lot of unsuccessful login attempts! Wait a bit before trying again or reset your password.","The \"{0}\" effect can only be applied once.":function(a){return["The \"",a("0"),"\" effect can only be applied once."]},"The 3D editor is new and may still have rough edges. It will continue to be improved in the near future. Read more about it on the [GDevelop blog](https://gdevelop.io/blog/3d-editor).":"The 3D editor is new and may still have rough edges. It will continue to be improved in the near future. Read more about it on the [GDevelop blog](https://gdevelop.io/blog/3d-editor).","The 3D editor or the game crashed":"The 3D editor or the game crashed","The 3D editor, or some logic/code inside the game, has encountered an unhandled exception or error. It's necessary to restart the 3D editor.":"The 3D editor, or some logic/code inside the game, has encountered an unhandled exception or error. It's necessary to restart the 3D editor.","The AI agent is in beta. Help us make it better by telling us what went wrong:":"The AI agent is in beta. Help us make it better by telling us what went wrong:","The AI encountered an error while handling your request - this request was not counted in your AI usage. Try again later.":"The AI encountered an error while handling your request - this request was not counted in your AI usage. Try again later.","The AI is currently working on your project. Closing the project will stop it. Do you want to continue?":"The AI is currently working on your project. Closing the project will stop it. Do you want to continue?","The AI is currently working on your project. Opening another chat will stop it. Do you want to continue?":"The AI is currently working on your project. Opening another chat will stop it. Do you want to continue?","The AI is currently working on your project. Should it continue working while the tab is closed?":"The AI is currently working on your project. Should it continue working while the tab is closed?","The AI is experimental and still being improved. <0>It can inspect your game objects and events.":"The AI is experimental and still being improved. <0>It can inspect your game objects and events.","The AI tried to use a function of the editor that is unknown.":"The AI tried to use a function of the editor that is unknown.","The Atlas embedded in the Spine fine can't be located.":"The Atlas embedded in the Spine fine can't be located.","The Education subscription gives access to GDevelop's Game Development curriculum. Co-created with teachers and institutions, it\u2019s a ready-to-use, proven way to implement STEM in your classroom.":"The Education subscription gives access to GDevelop's Game Development curriculum. Co-created with teachers and institutions, it\u2019s a ready-to-use, proven way to implement STEM in your classroom.","The GDevelop project is open-source, powered by passion and community. Your membership helps the GDevelop company maintain servers, build new features, develop commercial offerings and keep the open-source project thriving. Our goal: make game development fast, fun and accessible to all.":"The GDevelop project is open-source, powered by passion and community. Your membership helps the GDevelop company maintain servers, build new features, develop commercial offerings and keep the open-source project thriving. Our goal: make game development fast, fun and accessible to all.","The URLs must be public and stay accessible while you work on this project - they won't be stored inside the project file. When exporting a game, the resources pointed by these URLs will be downloaded and stored inside the game.":"The URLs must be public and stay accessible while you work on this project - they won't be stored inside the project file. When exporting a game, the resources pointed by these URLs will be downloaded and stored inside the game.","The animation name {newName} is already taken":function(a){return["The animation name ",a("newName")," is already taken"]},"The answer is entirely wrong":"The answer is entirely wrong","The answer is not as good as it could be":"The answer is not as good as it could be","The answer is not in my language":"The answer is not in my language","The answer is out of scope for GDevelop":"The answer is out of scope for GDevelop","The answer is too long":"The answer is too long","The answer is too short":"The answer is too short","The asset pack {0} is now available, go claim it in the shop!":function(a){return["The asset pack ",a("0")," is now available, go claim it in the shop!"]},"The asset pack {0} will be linked to your account {1}.":function(a){return["The asset pack ",a("0")," will be linked to your account ",a("1"),"."]},"The atlas image is smaller than the tile size.":"The atlas image is smaller than the tile size.","The auth key {lastUploadedApiKey} was properly stored. It can now be used to automatically upload your app to the app store - verify you've declared an app for it.":function(a){return["The auth key ",a("lastUploadedApiKey")," was properly stored. It can now be used to automatically upload your app to the app store - verify you've declared an app for it."]},"The behavior is not attached to this object. Please select another object or add this behavior: {0}":function(a){return["The behavior is not attached to this object. Please select another object or add this behavior: ",a("0")]},"The bounding box is an imaginary rectangle surrounding the object collision mask. Even if the object X and Y positions are not changed, this rectangle can change if the object is rotated or if an animation is being played. Usually you should use actions and conditions related to the object position or center, but the bounding box can be useful to deal with the area of the object.":"The bounding box is an imaginary rectangle surrounding the object collision mask. Even if the object X and Y positions are not changed, this rectangle can change if the object is rotated or if an animation is being played. Usually you should use actions and conditions related to the object position or center, but the bounding box can be useful to deal with the area of the object.","The bundle you are trying to claim does not exist anymore. Please contact support if you think this is an error.":"The bundle you are trying to claim does not exist anymore. Please contact support if you think this is an error.","The bundle {0} will be linked to your account {1}.":function(a){return["The bundle ",a("0")," will be linked to your account ",a("1"),"."]},"The bundle {0} will be sent to the email address provided in the checkout.":function(a){return["The bundle ",a("0")," will be sent to the email address provided in the checkout."]},"The certificate could not be found. Please verify it was properly uploaded and try again.":"The certificate could not be found. Please verify it was properly uploaded and try again.","The certificate was properly generated. Don't forget to create and upload a provisioning profile associated to it.":"The certificate was properly generated. Don't forget to create and upload a provisioning profile associated to it.","The chat is becoming long - consider creating a new chat to ask other questions. The AI will better analyze your game and request in a new chat.":"The chat is becoming long - consider creating a new chat to ask other questions. The AI will better analyze your game and request in a new chat.","The course {0} will be linked to your account {1}.":function(a){return["The course ",a("0")," will be linked to your account ",a("1"),"."]},"The default variant is erased when the extension is updated.":"The default variant is erased when the extension is updated.","The description of the object should explain what the object is doing, and, briefly, how to use it.":"The description of the object should explain what the object is doing, and, briefly, how to use it.","The editor was unable to display the operation ({0}) used by the AI.":function(a){return["The editor was unable to display the operation (",a("0"),") used by the AI."]},"The effect name {newName} is already taken":function(a){return["The effect name ",a("newName")," is already taken"]},"The email you provided already has a subscription with GDevelop. Please ask them to cancel it before adding them as a student in your team.":"The email you provided already has a subscription with GDevelop. Please ask them to cancel it before adding them as a student in your team.","The email you provided already has a subscription with GDevelop. Please ask them to cancel it before defining them as teacher in your team.":"The email you provided already has a subscription with GDevelop. Please ask them to cancel it before defining them as teacher in your team.","The email you provided could not be found.":"The email you provided could not be found.","The email you provided is already a member of your team.":"The email you provided is already a member of your team.","The email you provided is already an admin in your team.":"The email you provided is already an admin in your team.","The email you provided is not an admin in your team.":"The email you provided is not an admin in your team.","The extension can't be imported because it has the same name as a built-in extension.":"The extension can't be imported because it has the same name as a built-in extension.","The extension installed in this project is not up to date. Consider upgrading it before reporting any issue.":"The extension installed in this project is not up to date. Consider upgrading it before reporting any issue.","The extension was added to the project. You can now use it in the list of actions/conditions and, if it's a behavior, in the list of behaviors for an object.":"The extension was added to the project. You can now use it in the list of actions/conditions and, if it's a behavior, in the list of behaviors for an object.","The far plane distance must be greater than the near plan distance.":"The far plane distance must be greater than the near plan distance.","The field of view cannot be lower than 0\xB0 or greater than 180\xB0.":"The field of view cannot be lower than 0\xB0 or greater than 180\xB0.","The file {0} is invalid.":function(a){return["The file ",a("0")," is invalid."]},"The file {0} is too large. Use files that are smaller for your game: each must be less than {1} MB.":function(a){return["The file ",a("0")," is too large. Use files that are smaller for your game: each must be less than ",a("1")," MB."]},"The following actions, conditions, or expressions no longer exist in their extensions. This can happen when an extension's API has changed or when functionality has been removed. Update or remove these instructions.":"The following actions, conditions, or expressions no longer exist in their extensions. This can happen when an extension's API has changed or when functionality has been removed. Update or remove these instructions.","The following events have invalid parameters (shown with red underline in the events sheet). Click a location to navigate there.":"The following events have invalid parameters (shown with red underline in the events sheet). Click a location to navigate there.","The following file(s) cannot be used for this kind of object: {0}":function(a){return["The following file(s) cannot be used for this kind of object: ",a("0")]},"The font size is stored directly inside the font. If you want to change it, export again your font using an external editor like bmFont. Click on the help button to learn more.":"The font size is stored directly inside the font. If you want to change it, export again your font using an external editor like bmFont. Click on the help button to learn more.","The force will only push the object during the time of one frame. Typically used in an event with no conditions or with conditions that stay valid for a certain amount of time.":"The force will only push the object during the time of one frame. Typically used in an event with no conditions or with conditions that stay valid for a certain amount of time.","The force will push the object forever, unless you use the action \"Stop the object\". Typically used in an event with conditions that are only true once, or with a \"Trigger Once\" condition.":"The force will push the object forever, unless you use the action \"Stop the object\". Typically used in an event with conditions that are only true once, or with a \"Trigger Once\" condition.","The free version is enough for me":"The free version is enough for me","The game template {0} will be linked to your account {1}.":function(a){return["The game template ",a("0")," will be linked to your account ",a("1"),"."]},"The game was properly exported. You can now use Electron Builder (you need Node.js installed and to use the command-line on your computer to run it) to create an executable.":"The game was properly exported. You can now use Electron Builder (you need Node.js installed and to use the command-line on your computer to run it) to create an executable.","The game you're trying to open is not registered online. Open the project file, then register it before continuing.":"The game you're trying to open is not registered online. Open the project file, then register it before continuing.","The icing on the cake":"The icing on the cake","The image should be at least 864x864px, and the logo must fit [within a circle of 576px](https://developer.android.com/guide/topics/ui/splash-screen#splash_screen_dimensions). Transparent borders are automatically added when generated to help ensuring":"The image should be at least 864x864px, and the logo must fit [within a circle of 576px](https://developer.android.com/guide/topics/ui/splash-screen#splash_screen_dimensions). Transparent borders are automatically added when generated to help ensuring","The invitation sent to {email} will be cancelled.":function(a){return["The invitation sent to ",a("email")," will be cancelled."]},"The latest save of \"{cloudProjectName}\" is corrupt and cannot be opened.":function(a){return["The latest save of \"",a("cloudProjectName"),"\" is corrupt and cannot be opened."]},"The latest save of this project is corrupt and cannot be opened.":"The latest save of this project is corrupt and cannot be opened.","The layer {0} does not contain any object instances. Continue?":function(a){return["The layer ",a("0")," does not contain any object instances. Continue?"]},"The light object was automatically placed on the Lighting layer.":"The light object was automatically placed on the Lighting layer.","The lighting layer renders an ambient light on the scene. All lights should be placed on this layer so that shadows are properly rendered. By default, the layer follows the base layer camera. Uncheck this if you want to manually move the camera using events.":"The lighting layer renders an ambient light on the scene. All lights should be placed on this layer so that shadows are properly rendered. By default, the layer follows the base layer camera. Uncheck this if you want to manually move the camera using events.","The link to the asset pack you've followed seems outdated. Why not take a look at the other packs in the asset store?":"The link to the asset pack you've followed seems outdated. Why not take a look at the other packs in the asset store?","The link to the bundle you've followed seems outdated. Why not take a look at the other bundles in the store?":"The link to the bundle you've followed seems outdated. Why not take a look at the other bundles in the store?","The link to the bundle you've followed seems outdated. Why not take a look at the other bundles?":"The link to the bundle you've followed seems outdated. Why not take a look at the other bundles?","The link to the game template you've followed seems outdated. Why not take a look at the other templates in the store?":"The link to the game template you've followed seems outdated. Why not take a look at the other templates in the store?","The main account of the Education plan cannot be modified.":"The main account of the Education plan cannot be modified.","The maximum 2D drawing distance must be strictly greater than 0.":"The maximum 2D drawing distance must be strictly greater than 0.","The model has {meshShapeTrianglesCount} triangles. To keep good performance, consider making a simplified model with a modeling tool.":function(a){return["The model has ",a("meshShapeTrianglesCount")," triangles. To keep good performance, consider making a simplified model with a modeling tool."]},"The monthly free asset pack perk was not part of your plan at the time you got your subscription to GDevelop. To enjoy this perk, please purchase a new subscription.":"The monthly free asset pack perk was not part of your plan at the time you got your subscription to GDevelop. To enjoy this perk, please purchase a new subscription.","The more descriptive you are, the better we can match the content we\u2019ll recommend.":"The more descriptive you are, the better we can match the content we\u2019ll recommend.","The name of your game is empty":"The name of your game is empty","The near plane distance must be strictly greater than 0 and lower than the far plan distance.":"The near plane distance must be strictly greater than 0 and lower than the far plan distance.","The number of decimal places must be a whole value between {precisionMinValue} and {precisionMaxValue}":function(a){return["The number of decimal places must be a whole value between ",a("precisionMinValue")," and ",a("precisionMaxValue")]},"The number of displayed entries must be a whole value between {displayedEntriesMinNumber} and {displayedEntriesMaxNumber}":function(a){return["The number of displayed entries must be a whole value between ",a("displayedEntriesMinNumber")," and ",a("displayedEntriesMaxNumber")]},"The object does not exist or can't be used here.":"The object does not exist or can't be used here.","The package name begins with com.example, make sure you replace it with an unique one to be able to publish your game on app stores.":"The package name begins with com.example, make sure you replace it with an unique one to be able to publish your game on app stores.","The package name begins with com.example, make sure you replace it with an unique one, else installing your game might overwrite other games.":"The package name begins with com.example, make sure you replace it with an unique one, else installing your game might overwrite other games.","The package name is containing invalid characters or not following the convention \"xxx.yyy.zzz\" (numbers allowed after a letter only).":"The package name is containing invalid characters or not following the convention \"xxx.yyy.zzz\" (numbers allowed after a letter only).","The package name is empty.":"The package name is empty.","The package name is too long.":"The package name is too long.","The password is invalid.":"The password is invalid.","The password you entered is incorrect. Please try again.":"The password you entered is incorrect. Please try again.","The polygon is not convex":"The polygon is not convex","The polygon is not convex. Ensure it is, otherwise the collision mask won't work.":"The polygon is not convex. Ensure it is, otherwise the collision mask won't work.","The preview could not be launched because an error happened: {0}.":function(a){return["The preview could not be launched because an error happened: ",a("0"),"."]},"The preview could not be launched because you're offline.":"The preview could not be launched because you're offline.","The project associated with this AI request does not match the current project. Open the correct project to restore to this state.":"The project associated with this AI request does not match the current project. Open the correct project to restore to this state.","The project could not be saved. Please try again later.":"The project could not be saved. Please try again later.","The project currently opened is not registered online. Register it now to get access to leaderboards, player accounts, analytics and more!":"The project currently opened is not registered online. Register it now to get access to leaderboards, player accounts, analytics and more!","The project currently opened is registered online but you don't have access to it. A link or file will be created but the game will not be registered.":"The project currently opened is registered online but you don't have access to it. A link or file will be created but the game will not be registered.","The project file appears to be corrupted, but an autosave file exists (backup made automatically by GDevelop on {0}). Would you like to try to load it instead?":function(a){return["The project file appears to be corrupted, but an autosave file exists (backup made automatically by GDevelop on ",a("0"),"). Would you like to try to load it instead?"]},"The project save associated with this AI request message is no longer available due to your current plan's limit. Upgrade your subscription to access older project saves.":"The project save associated with this AI request message is no longer available due to your current plan's limit. Upgrade your subscription to access older project saves.","The project save associated with this AI request message was not found. It may have been deleted.":"The project save associated with this AI request message was not found. It may have been deleted.","The provisioning profile was properly stored ( {lastUploadedProvisioningProfileName}). If you properly uploaded the certificate before, it can now be used.":function(a){return["The provisioning profile was properly stored ( ",a("lastUploadedProvisioningProfileName"),"). If you properly uploaded the certificate before, it can now be used."]},"The purchase will be linked to your account once done.":"The purchase will be linked to your account once done.","The request could not be processed. Please verify you uploaded a valid certificate file (.cer) from Apple.":"The request could not be processed. Please verify you uploaded a valid certificate file (.cer) from Apple.","The request could not reach the servers, ensure you are connected to internet.":"The request could not reach the servers, ensure you are connected to internet.","The resource has been downloaded":"The resource has been downloaded","The result wasn't as good as it could have been":"The result wasn't as good as it could have been","The selected resource is not a proper Spine resource.":"The selected resource is not a proper Spine resource.","The sentence displays one or more wrongs parameters:":"The sentence displays one or more wrongs parameters:","The sentence is probably missing this/these parameter(s):":"The sentence is probably missing this/these parameter(s):","The server is currently unavailable. Please try again later.":"The server is currently unavailable. Please try again later.","The shape used in the Physics behavior is independent from the collision mask of the object. Be sure to use the \"Collision\" condition provided by the Physics behavior in the events. The usual \"Collision\" condition won't take into account the shape that you've set up here.":"The shape used in the Physics behavior is independent from the collision mask of the object. Be sure to use the \"Collision\" condition provided by the Physics behavior in the events. The usual \"Collision\" condition won't take into account the shape that you've set up here.","The specified external events do not exist in the game. Be sure that the name is correctly spelled or create them using the project manager.":"The specified external events do not exist in the game. Be sure that the name is correctly spelled or create them using the project manager.","The subscription of this account comes from outside the app store. Connect with your account on editor.gdevelop.io from your web-browser to manage it.":"The subscription of this account comes from outside the app store. Connect with your account on editor.gdevelop.io from your web-browser to manage it.","The subscription of this account was done using Apple or Google Play. Connect on your account on your Apple or Google device to manage it.":"The subscription of this account was done using Apple or Google Play. Connect on your account on your Apple or Google device to manage it.","The text input will be always shown on top of all other objects in the game - this is a limitation that can't be changed. According to the platform/device or browser running the game, the appearance can also slightly change.":"The text input will be always shown on top of all other objects in the game - this is a limitation that can't be changed. According to the platform/device or browser running the game, the appearance can also slightly change.","The tilemap must be designed in a separated program, Tiled, that can be downloaded on mapeditor.org. Save your map as a JSON file, then select here the Atlas image that you used and the Tile map JSON file.":"The tilemap must be designed in a separated program, Tiled, that can be downloaded on mapeditor.org. Save your map as a JSON file, then select here the Atlas image that you used and the Tile map JSON file.","The token used to claim this purchase is invalid.":"The token used to claim this purchase is invalid.","The uploaded certificate does not match the signing request that was generated. Please create a new signing request and generate a new certificate from Apple using it.":"The uploaded certificate does not match the signing request that was generated. Please create a new signing request and generate a new certificate from Apple using it.","The usage of a number or expression is deprecated. Please now use only \"Permanent\" or \"Instant\" for configuring forces.":"The usage of a number or expression is deprecated. Please now use only \"Permanent\" or \"Instant\" for configuring forces.","The variable name contains a space - this is not recommended. Prefer to use underscores or uppercase letters to separate words.":"The variable name contains a space - this is not recommended. Prefer to use underscores or uppercase letters to separate words.","The variable name looks like you're building an expression or a formula. You can only use this for structure or arrays. For example: Score[3].":"The variable name looks like you're building an expression or a formula. You can only use this for structure or arrays. For example: Score[3].","The version history is available for cloud projects only.":"The version history is available for cloud projects only.","The version that you've set for the game is invalid.":"The version that you've set for the game is invalid.","The {productType} {productName} will be linked to your account {0}":function(a){return["The ",a("productType")," ",a("productName")," will be linked to your account ",a("0")]},"There are currently no leaderboards created for this game. Open the leaderboards manager to create one.":"There are currently no leaderboards created for this game. Open the leaderboards manager to create one.","There are no <0>2D effects on this layer.":"There are no <0>2D effects on this layer.","There are no <0>3D effects on this layer.":"There are no <0>3D effects on this layer.","There are no <0>behaviors on this object instance.":"There are no <0>behaviors on this object instance.","There are no <0>behaviors on this object.":"There are no <0>behaviors on this object.","There are no <0>effects on this object.":"There are no <0>effects on this object.","There are no <0>variables on this object.":"There are no <0>variables on this object.","There are no <0>variables on this scene.":"There are no <0>variables on this scene.","There are no common <0>variables on this group objects.":"There are no common <0>variables on this group objects.","There are no objects. Objects will appear if you add some as parameter or add children to the object.":"There are no objects. Objects will appear if you add some as parameter or add children to the object.","There are no objects. Objects will appear if you add some as parameters.":"There are no objects. Objects will appear if you add some as parameters.","There are no provisioning profile created for this certificate. Create one in the Apple Developer interface and add it here.":"There are no provisioning profile created for this certificate. Create one in the Apple Developer interface and add it here.","There are no variables on this instance.":"There are no variables on this instance.","There are unsaved changes":"There are unsaved changes","There are variables used in events but not declared in this list: {0}.":function(a){return["There are variables used in events but not declared in this list: ",a("0"),"."]},"There are {instancesCountInLayout} object instances on this layer. Should they be moved to another layer?":function(a){return["There are ",a("instancesCountInLayout")," object instances on this layer. Should they be moved to another layer?"]},"There are {instancesCount} instances of objects on this layer.":function(a){return["There are ",a("instancesCount")," instances of objects on this layer."]},"There is no <0>global object yet.":"There is no <0>global object yet.","There is no behavior to set up for this object.":"There is no behavior to set up for this object.","There is no extension to update.":"There is no extension to update.","There is no global group yet.":"There is no global group yet.","There is no object in your game or in this scene. Start by adding an new object in the scene editor, using the objects list.":"There is no object in your game or in this scene. Start by adding an new object in the scene editor, using the objects list.","There is no variable to set up.":"There is no variable to set up.","There is no variant to update.":"There is no variant to update.","There is nothing to configure for this behavior. You can still use events to interact with the object and this behavior.":"There is nothing to configure for this behavior. You can still use events to interact with the object and this behavior.","There is nothing to configure for this effect.":"There is nothing to configure for this effect.","There is nothing to configure for this object. You can still use events to interact with the object.":"There is nothing to configure for this object. You can still use events to interact with the object.","There is nothing to configure.":"There is nothing to configure.","There was a problem":"There was a problem","There was an error verifying the URL(s). Please check they are correct.":"There was an error verifying the URL(s). Please check they are correct.","There was an error while canceling your subscription. Verify your internet connection or try again later.":"There was an error while canceling your subscription. Verify your internet connection or try again later.","There was an error while creating the object \"{0}\". Verify your internet connection or try again later.":function(a){return["There was an error while creating the object \"",a("0"),"\". Verify your internet connection or try again later."]},"There was an error while installing the asset \"{0}\". Verify your internet connection or try again later.":function(a){return["There was an error while installing the asset \"",a("0"),"\". Verify your internet connection or try again later."]},"There was an error while making an auto-save of the project. Verify that you have permissions to write in the project folder.":"There was an error while making an auto-save of the project. Verify that you have permissions to write in the project folder.","There was an error while updating the game's thumbnail on gd.games. Verify your internet connection or try again later.":"There was an error while updating the game's thumbnail on gd.games. Verify your internet connection or try again later.","There was an error while uploading some resources. Verify your internet connection or try again later.":"There was an error while uploading some resources. Verify your internet connection or try again later.","There was an issue getting the game analytics.":"There was an issue getting the game analytics.","There was an unknown error when trying to apply the code. Double check the code, try again later or contact us if this persists.":"There was an unknown error when trying to apply the code. Double check the code, try again later or contact us if this persists.","There were errors when importing resources for the project. You can retry (recommended) or continue despite the errors. In this case, the project might be missing some resources.":"There were errors when importing resources for the project. You can retry (recommended) or continue despite the errors. In this case, the project might be missing some resources.","There were errors when loading extensions. You cannot continue using GDevelop.":"There were errors when loading extensions. You cannot continue using GDevelop.","There were errors when preparing new leaderboards for the project.":"There were errors when preparing new leaderboards for the project.","These are behaviors":"These are behaviors","These are objects":"These are objects","These behaviors are already attached to the object:{0}Do you want to replace their property values?":function(a){return["These behaviors are already attached to the object:",a("0"),"Do you want to replace their property values?"]},"These effects already exist:{0}Do you want to replace them?":function(a){return["These effects already exist:",a("0"),"Do you want to replace them?"]},"These parameters already exist:{0}Do you want to replace them?":function(a){return["These parameters already exist:",a("0"),"Do you want to replace them?"]},"These properties already exist:{0}Do you want to replace them?":function(a){return["These properties already exist:",a("0"),"Do you want to replace them?"]},"These variables hold additional information and are available on all objects of the group.":"These variables hold additional information and are available on all objects of the group.","These variables hold additional information on a project.":"These variables hold additional information on a project.","These variables hold additional information on a scene.":"These variables hold additional information on a scene.","These variables hold additional information on an object.":"These variables hold additional information on an object.","Thickness":"Thickness","Thinking about your request...":"Thinking about your request...","Thinking through the approach":"Thinking through the approach","Thinking through the details":"Thinking through the details","Third editor":"Third editor","Third-party":"Third-party","This Auth Key was not sent or is not ready to be used.":"This Auth Key was not sent or is not ready to be used.","This Else event is not preceded by a standard event (or another Else), so it will run normally, like an event without an Else.":"This Else event is not preceded by a standard event (or another Else), so it will run normally, like an event without an Else.","This Else event will run if the previous event conditions are not met.":"This Else event will run if the previous event conditions are not met.","This account already owns this product, you cannot activate it again.":"This account already owns this product, you cannot activate it again.","This account has been deactivated or deleted.":"This account has been deactivated or deleted.","This account is already a student in another team.":"This account is already a student in another team.","This action cannot be undone.":"This action cannot be undone.","This action is deprecated and should not be used anymore. Instead, use for all your objects the behavior called \"Physics2\" and the associated actions (in this case, all objects must be set up to use Physics2, you can't mix the behaviors).":"This action is deprecated and should not be used anymore. Instead, use for all your objects the behavior called \"Physics2\" and the associated actions (in this case, all objects must be set up to use Physics2, you can't mix the behaviors).","This action is deprecated and should not be used anymore. Instead, use the \"Text input\" object.":"This action is deprecated and should not be used anymore. Instead, use the \"Text input\" object.","This action is not automatic yet, we will get in touch to gather your bank details.":"This action is not automatic yet, we will get in touch to gather your bank details.","This action will create a new texture and re-render the text each time it is called, which is expensive and can reduce performance. Avoid changing the character size of text frequently.":"This action will create a new texture and re-render the text each time it is called, which is expensive and can reduce performance. Avoid changing the character size of text frequently.","This asset requires updates to extensions that have breaking changes{0}Do you want to update them now?":function(a){return["This asset requires updates to extensions that have breaking changes",a("0"),"Do you want to update them now?"]},"This behavior can be updated with new features and fixes.{0}Do you want to update it now ?":function(a){return["This behavior can be updated with new features and fixes.",a("0"),"Do you want to update it now ?"]},"This behavior can be updated. You may have to do some adaptations to make sure your game still works.{0}Do you want to update it now ?":function(a){return["This behavior can be updated. You may have to do some adaptations to make sure your game still works.",a("0"),"Do you want to update it now ?"]},"This behavior can't be setup per instance.":"This behavior can't be setup per instance.","This behavior is being used by multiple types of objects. Thus, you can't restrict its usage to any particular object type. All the object types using this behavior are listed here: {0}":function(a){return["This behavior is being used by multiple types of objects. Thus, you can't restrict its usage to any particular object type. All the object types using this behavior are listed here: ",a("0")]},"This behavior is unknown. It might be a behavior that was defined in an extension and that was later removed. You should delete it.":"This behavior is unknown. It might be a behavior that was defined in an extension and that was later removed. You should delete it.","This behavior requires updates to extensions that have breaking changes{0}Do you want to update them now?":function(a){return["This behavior requires updates to extensions that have breaking changes",a("0"),"Do you want to update them now?"]},"This behavior will be visible in the scene and events editors.":"This behavior will be visible in the scene and events editors.","This behavior won't be visible in the scene and events editors.":"This behavior won't be visible in the scene and events editors.","This build is old and the generated games can't be downloaded anymore.":"This build is old and the generated games can't be downloaded anymore.","This bundle contains a subscription for {planName}. Do you want to activate your subscription right away?":function(a){return["This bundle contains a subscription for ",a("planName"),". Do you want to activate your subscription right away?"]},"This bundle includes:":"This bundle includes:","This can be customized for each scene in the scene properties dialog.":"This can be customized for each scene in the scene properties dialog.","This can either be a URL to a web page, or a path starting with a slash that will be opened in the GDevelop wiki. Leave empty if there is no help page, although it's recommended you eventually write one if you distribute the extension.":"This can either be a URL to a web page, or a path starting with a slash that will be opened in the GDevelop wiki. Leave empty if there is no help page, although it's recommended you eventually write one if you distribute the extension.","This certificate has an unknown type and is probably unable to be used by GDevelop.":"This certificate has an unknown type and is probably unable to be used by GDevelop.","This certificate type is unknown and might not work when building the app. Are you sure you want to continue?":"This certificate type is unknown and might not work when building the app. Are you sure you want to continue?","This certificate was not sent or is not ready to be used.":"This certificate was not sent or is not ready to be used.","This code is a coupon code and can't be redeemed here. Start a purchase and enter it there to get a discount.":"This code is a coupon code and can't be redeemed here. Start a purchase and enter it there to get a discount.","This code is not valid - verify you've entered it properly.":"This code is not valid - verify you've entered it properly.","This code was valid but can't be redeemed anymore. If this is unexpected, contact us or the code provider.":"This code was valid but can't be redeemed anymore. If this is unexpected, contact us or the code provider.","This condition may have unexpected results when the object is on different floors at the same time, due to the fact that the engine only considers the first floor the object comes into contact with.":"This condition may have unexpected results when the object is on different floors at the same time, due to the fact that the engine only considers the first floor the object comes into contact with.","This course is translated in multiple languages.":"This course is translated in multiple languages.","This email is invalid.":"This email is invalid.","This email was already used for another account.":"This email was already used for another account.","This event will be repeated for all instances.":"This event will be repeated for all instances.","This event will be repeated only for the first instances, up to this limit.":"This event will be repeated only for the first instances, up to this limit.","This extension requires updates to extensions that have breaking changes{0}Do you want to update them now?":function(a){return["This extension requires updates to extensions that have breaking changes",a("0"),"Do you want to update them now?"]},"This file is an extension file for GDevelop 5. You should instead import it, using the window to add a new extension to your project.":"This file is an extension file for GDevelop 5. You should instead import it, using the window to add a new extension to your project.","This file is corrupt":"This file is corrupt","This file is not recognized as a GDevelop 5 project. Be sure to open a file that was saved using GDevelop.":"This file is not recognized as a GDevelop 5 project. Be sure to open a file that was saved using GDevelop.","This function calls itself (it is \"recursive\"). Ensure this is expected and there is a proper condition to stop it if necessary.":"This function calls itself (it is \"recursive\"). Ensure this is expected and there is a proper condition to stop it if necessary.","This function is asynchronous - it will only allow subsequent events to run after calling the action \"End asynchronous task\" within the function.":"This function is asynchronous - it will only allow subsequent events to run after calling the action \"End asynchronous task\" within the function.","This function is marked as deprecated. It will be displayed with a warning in the events editor.":"This function is marked as deprecated. It will be displayed with a warning in the events editor.","This function will be visible in the events editor.":"This function will be visible in the events editor.","This function will have a lot of parameters. Consider creating groups or functions for a smaller set of objects so that the function is easier to reuse.":"This function will have a lot of parameters. Consider creating groups or functions for a smaller set of objects so that the function is easier to reuse.","This function won't be visible in the events editor.":"This function won't be visible in the events editor.","This game is not registered online. Do you want to register it to access the online features?":"This game is not registered online. Do you want to register it to access the online features?","This game is registered online but you don't have access to it. Ask the owner of the game to add your account to the list of owners to be able to manage it.":"This game is registered online but you don't have access to it. Ask the owner of the game to add your account to the list of owners to be able to manage it.","This game is using leaderboards. GDevelop will create new leaderboards for this game in your account, so that the game is ready to be played and players can send their scores.":"This game is using leaderboards. GDevelop will create new leaderboards for this game in your account, so that the game is ready to be played and players can send their scores.","This group contains objects of different kinds. You'll only be able to use actions and conditions common to all objects with this group.":"This group contains objects of different kinds. You'll only be able to use actions and conditions common to all objects with this group.","This group contains objects of the same kind ({type}). You can use actions and conditions related to this kind of objects in events with this group.":function(a){return["This group contains objects of the same kind (",a("type"),"). You can use actions and conditions related to this kind of objects in events with this group."]},"This invitation is no longer valid.":"This invitation is no longer valid.","This is a \"lifecycle function\". It will be called automatically by the game engine. It has no parameters.":"This is a \"lifecycle function\". It will be called automatically by the game engine. It has no parameters.","This is a \"lifecycle method\". It will be called automatically by the game engine for each instance living on the scene having the behavior.":"This is a \"lifecycle method\". It will be called automatically by the game engine for each instance living on the scene having the behavior.","This is a \"lifecycle method\". It will be called automatically by the game engine for each instance living on the scene.":"This is a \"lifecycle method\". It will be called automatically by the game engine for each instance living on the scene.","This is a behavior.":"This is a behavior.","This is a condition.":"This is a condition.","This is a multichapter tutorial. GDevelop will save your progress so you can take a break when you need it.":"This is a multichapter tutorial. GDevelop will save your progress so you can take a break when you need it.","This is a relative path that will open in the GDevelop wiki.":"This is a relative path that will open in the GDevelop wiki.","This is all the feedback received on {0} coming from gd.games.":function(a){return["This is all the feedback received on ",a("0")," coming from gd.games."]},"This is an action.":"This is an action.","This is an asynchronous action, meaning that the actions and sub-events following it will wait for it to end. You should use other async actions like \"wait\" to schedule your actions and don't forget to use the action \"End asynchronous function\" to mark the end of the action.":"This is an asynchronous action, meaning that the actions and sub-events following it will wait for it to end. You should use other async actions like \"wait\" to schedule your actions and don't forget to use the action \"End asynchronous function\" to mark the end of the action.","This is an event.":"This is an event.","This is an expression.":"This is an expression.","This is an extension made by a community member and it only got through a light review by the GDevelop extension team. As such, we can't guarantee it meets all the quality standards of fully reviewed extensions.":"This is an extension made by a community member and it only got through a light review by the GDevelop extension team. As such, we can't guarantee it meets all the quality standards of fully reviewed extensions.","This is an extension.":"This is an extension.","This is an object.":"This is an object.","This is link to a webpage.":"This is link to a webpage.","This is not a URL starting with \"http://\" or \"https://\".":"This is not a URL starting with \"http://\" or \"https://\".","This is recommended as this allows you to earn money from your games. If you disable this, your game will not show any advertisement.":"This is recommended as this allows you to earn money from your games. If you disable this, your game will not show any advertisement.","This is the configuration of your behavior. Make sure to choose a proper internal name as it's hard to change it later. Enter a description explaining what the behavior is doing to the object.":"This is the configuration of your behavior. Make sure to choose a proper internal name as it's hard to change it later. Enter a description explaining what the behavior is doing to the object.","This is the configuration of your object. Make sure to choose a proper internal name as it's hard to change it later.":"This is the configuration of your object. Make sure to choose a proper internal name as it's hard to change it later.","This is the end of the version history.":"This is the end of the version history.","This is the list of builds that you've done for this game. <0/>Note that builds for mobile and desktop are available for 7 days, after which they are removed.":"This is the list of builds that you've done for this game. <0/>Note that builds for mobile and desktop are available for 7 days, after which they are removed.","This leaderboard is already resetting, please wait a bit, close the dialog, come back and try again.":"This leaderboard is already resetting, please wait a bit, close the dialog, come back and try again.","This link is private. You can share it with collaborators, friends or testers.<0/>When you're ready, go to the Game Dashboard and publish it on gd.games.":"This link is private. You can share it with collaborators, friends or testers.<0/>When you're ready, go to the Game Dashboard and publish it on gd.games.","This month":"This month","This needs improvement":"This needs improvement","This object can't be used here because it would create a circular dependency with the object being edited.":"This object can't be used here because it would create a circular dependency with the object being edited.","This object does not have any specific configuration. Add it on the scene and use events to interact with it.":"This object does not have any specific configuration. Add it on the scene and use events to interact with it.","This object exists, but can't be used here.":"This object exists, but can't be used here.","This object group is empty and locked.":"This object group is empty and locked.","This object has no behaviors: please add a behavior to the object first.":"This object has no behaviors: please add a behavior to the object first.","This object has no properties.":"This object has no properties.","This object misses some behaviors: {0}":function(a){return["This object misses some behaviors: ",a("0")]},"This object will be visible in the scene and events editors.":"This object will be visible in the scene and events editors.","This object won't be visible in the scene and events editors.":"This object won't be visible in the scene and events editors.","This password is too weak: please use more letters and digits.":"This password is too weak: please use more letters and digits.","This project cannot be opened":"This project cannot be opened","This project contains toolbar buttons that want to run npm scripts on your computer ({scriptNames}). Only allow this if you created package.json yourself or got it from a source you trust. Malicious scripts could harm your computer or steal your data.":function(a){return["This project contains toolbar buttons that want to run npm scripts on your computer (",a("scriptNames"),"). Only allow this if you created package.json yourself or got it from a source you trust. Malicious scripts could harm your computer or steal your data."]},"This project has an auto-saved version":"This project has an auto-saved version","This project has configured npm scripts ({scriptNames}) to run automatically when the \"{hookName}\" editor lifecycle hook fires. Only allow this if you created package.json yourself or got it from a source you trust. Malicious scripts could harm your computer or steal your data.":function(a){return["This project has configured npm scripts (",a("scriptNames"),") to run automatically when the \"",a("hookName"),"\" editor lifecycle hook fires. Only allow this if you created package.json yourself or got it from a source you trust. Malicious scripts could harm your computer or steal your data."]},"This project was modified by someone else on the {formattedDate} at {formattedTime}. Do you want to overwrite their changes?":function(a){return["This project was modified by someone else on the ",a("formattedDate")," at ",a("formattedTime"),". Do you want to overwrite their changes?"]},"This project was modified by {lastUsernameWhoModifiedProject} on the {formattedDate} at {formattedTime}. Do you want to overwrite their changes?":function(a){return["This project was modified by ",a("lastUsernameWhoModifiedProject")," on the ",a("formattedDate")," at ",a("formattedTime"),". Do you want to overwrite their changes?"]},"This property won't be visible in the editor.":"This property won't be visible in the editor.","This purchase cannot be claimed.":"This purchase cannot be claimed.","This purchase could not be found. Please contact support for more information.":"This purchase could not be found. Please contact support for more information.","This purchase has already been activated.":"This purchase has already been activated.","This request is for another project. <0>Start a new chat to build on a new project.":"This request is for another project. <0>Start a new chat to build on a new project.","This resource does not exist in the game":"This resource does not exist in the game","This scene will be used as the start scene.":"This scene will be used as the start scene.","This setting changes the visibility of the entire layer. Objects on the layer will not be treated as \"hidden\" for event conditions or actions.":"This setting changes the visibility of the entire layer. Objects on the layer will not be treated as \"hidden\" for event conditions or actions.","This shortcut clashes with another action.":"This shortcut clashes with another action.","This sprite uses a rectangle that is as large as the sprite for its collision mask.":"This sprite uses a rectangle that is as large as the sprite for its collision mask.","This tutorial must be unlocked to be accessed.":"This tutorial must be unlocked to be accessed.","This user does not have projects yet.":"This user does not have projects yet.","This user is already a collaborator.":"This user is already a collaborator.","This user was not found: have you created your account?":"This user was not found: have you created your account?","This username is already used, please pick another one.":"This username is already used, please pick another one.","This variable does not exist. <0>Click to add it.":"This variable does not exist. <0>Click to add it.","This variable has the same name as an object. Consider renaming one or the other.":"This variable has the same name as an object. Consider renaming one or the other.","This variable is not declared. It's recommended to use the *variables editor* to add it.":"This variable is not declared. It's recommended to use the *variables editor* to add it.","This variant can't be modified directly. It must be duplicated first.":"This variant can't be modified directly. It must be duplicated first.","This version of GDevelop is:":"This version of GDevelop is:","This was helpful":"This was helpful","This week":"This week","This will be used when packaging and submitting your application to the stores.":"This will be used when packaging and submitting your application to the stores.","This will close your current project. Unsaved changes will be lost.":"This will close your current project. Unsaved changes will be lost.","This will export your game as a Cordova project. Cordova is a technology that enables HTML5 games to be packaged for iOS and Android.":"This will export your game as a Cordova project. Cordova is a technology that enables HTML5 games to be packaged for iOS and Android.","This will export your game so that you can package it for Windows, macOS or Linux. You will need to install third-party tools (Node.js, Electron Builder) to package your game.":"This will export your game so that you can package it for Windows, macOS or Linux. You will need to install third-party tools (Node.js, Electron Builder) to package your game.","This will export your game to a folder. You can then upload it on a website/game hosting service and share it on marketplaces and gaming portals like CrazyGames, Poki, Game Jolt, itch.io, Newgrounds...":"This will export your game to a folder. You can then upload it on a website/game hosting service and share it on marketplaces and gaming portals like CrazyGames, Poki, Game Jolt, itch.io, Newgrounds...","This year":"This year","This/these file(s) are outside the project folder. Would you like to make a copy of them in your project folder first (recommended)?":"This/these file(s) are outside the project folder. Would you like to make a copy of them in your project folder first (recommended)?","Through a teacher":"Through a teacher","Throwing physics":"Throwing physics","TikTok":"TikTok","Tile Map":"Tile Map","Tile Set":"Tile Set","Tile map resource":"Tile map resource","Tile picker":"Tile picker","Tile size":"Tile size","Tiled sprite":"Tiled sprite","Tilemap":"Tilemap","Tilemap painter":"Tilemap painter","Time (ms)":"Time (ms)","Time between frames":"Time between frames","Time format":"Time format","Time score":"Time score","Timers":"Timers","Timers:":"Timers:","Timestamp: {0}":function(a){return["Timestamp: ",a("0")]},"Tiny":"Tiny","Title cannot be empty.":"Title cannot be empty.","To avoid flickering on objects followed by the camera, use sprites with even dimensions.":"To avoid flickering on objects followed by the camera, use sprites with even dimensions.","To begin, open or create a new project.":"To begin, open or create a new project.","To buy this new subscription, we need to stop your existing one before you can pay for the new one. This means the redemption code you're currently used won't be usable anymore.":"To buy this new subscription, we need to stop your existing one before you can pay for the new one. This means the redemption code you're currently used won't be usable anymore.","To confirm, type \"{translatedConfirmText}\"":function(a){return["To confirm, type \"",a("translatedConfirmText"),"\""]},"To edit the external events, choose the scene in which it will be included":"To edit the external events, choose the scene in which it will be included","To edit the external layout, choose the scene in which it will be included":"To edit the external layout, choose the scene in which it will be included","To get this new subscription, we need to stop your existing one before you can pay for the new one. This is immediate but your payment will NOT be pro-rated (you will pay the full price for the new subscription). You won't lose any project, game or other data.":"To get this new subscription, we need to stop your existing one before you can pay for the new one. This is immediate but your payment will NOT be pro-rated (you will pay the full price for the new subscription). You won't lose any project, game or other data.","To keep using GDevelop cloud, consider deleting old, unused projects.":"To keep using GDevelop cloud, consider deleting old, unused projects.","To keep using GDevelop leaderboards, consider deleting old, unused leaderboards.":"To keep using GDevelop leaderboards, consider deleting old, unused leaderboards.","To obtain the best pixel-perfect effect possible, go in the resources editor and disable the Smoothing for all images of your game. It will be done automatically for new images added from now.":"To obtain the best pixel-perfect effect possible, go in the resources editor and disable the Smoothing for all images of your game. It will be done automatically for new images added from now.","To preview the shape that the Physics engine will use for this object, choose first a temporary image to use for the preview.":"To preview the shape that the Physics engine will use for this object, choose first a temporary image to use for the preview.","To start a timer, don't forget to use the action \"Start (or reset) a scene timer\" in another event.":"To start a timer, don't forget to use the action \"Start (or reset) a scene timer\" in another event.","To start a timer, don't forget to use the action \"Start (or reset) an object timer\" in another event.":"To start a timer, don't forget to use the action \"Start (or reset) an object timer\" in another event.","To update your seats, contact us at education@gdevelop.io with the details of your current account and how many seats you would like.":"To update your seats, contact us at education@gdevelop.io with the details of your current account and how many seats you would like.","To use this formatting, you must send a score expressed in seconds":"To use this formatting, you must send a score expressed in seconds","Today":"Today","Toggle Developer Tools":"Toggle Developer Tools","Toggle Disabled":"Toggle Disabled","Toggle Fullscreen":"Toggle Fullscreen","Toggle Instances List Panel":"Toggle Instances List Panel","Toggle Layers Panel":"Toggle Layers Panel","Toggle Object Groups Panel":"Toggle Object Groups Panel","Toggle Objects Panel":"Toggle Objects Panel","Toggle Properties Panel":"Toggle Properties Panel","Toggle Wait the Action to End":"Toggle Wait the Action to End","Toggle disabled event":"Toggle disabled event","Toggle grid":"Toggle grid","Toggle inverted condition":"Toggle inverted condition","Toggle mask":"Toggle mask","Toggle/edit grid":"Toggle/edit grid","Too many things were changed or broken":"Too many things were changed or broken","Top":"Top","Top bound":"Top bound","Top bound should be smaller than bottom bound":"Top bound should be smaller than bottom bound","Top face":"Top face","Top left corner":"Top left corner","Top margin":"Top margin","Top right corner":"Top right corner","Top-Down RPG Pixel Perfect":"Top-Down RPG Pixel Perfect","Top-down":"Top-down","Top-down, classic editor":"Top-down, classic editor","Total":"Total","Touch (mobile)":"Touch (mobile)","Tracked C++ objects exposed to JavaScript. Counts refresh every second.":"Tracked C++ objects exposed to JavaScript. Counts refresh every second.","Transform a game into a multiplayer experience.":"Transform a game into a multiplayer experience.","Transform this Plinko game with collectibles that multiply your score.":"Transform this Plinko game with collectibles that multiply your score.","Transform this platformer into a co-op game, where two players can play together.":"Transform this platformer into a co-op game, where two players can play together.","Triangle":"Triangle","True":"True","True (checked)":"True (checked)","True or False":"True or False","True or False (boolean)":"True or False (boolean)","Try again":"Try again","Try different search terms or check your search options.":"Try different search terms or check your search options.","Try installing it from the extension store.":"Try installing it from the extension store.","Try it online":"Try it online","Try something else, browse the packs or create your object from scratch!":"Try something else, browse the packs or create your object from scratch!","Try your game":"Try your game","Tutorial":"Tutorial","Tweak gameplay":"Tweak gameplay","Twitter":"Twitter","Type":"Type","Type of License: <0>{0}":function(a){return["Type of License: <0>",a("0"),""]},"Type of License: {0}":function(a){return["Type of License: ",a("0")]},"Type of objects":"Type of objects","Type your email address to delete your account:":"Type your email address to delete your account:","Type your email to confirm":"Type your email to confirm","Type:":"Type:","UI Theme":"UI Theme","UI/Interface":"UI/Interface","URL":"URL","Unable to change feedback for this game":"Unable to change feedback for this game","Unable to change quality rating of feedback.":"Unable to change quality rating of feedback.","Unable to change read status of feedback.":"Unable to change read status of feedback.","Unable to change your email preferences":"Unable to change your email preferences","Unable to create a new project for the course chapter. Try again later.":"Unable to create a new project for the course chapter. Try again later.","Unable to create a new project for the tutorial. Try again later.":"Unable to create a new project for the tutorial. Try again later.","Unable to create the project":"Unable to create the project","Unable to delete the project":"Unable to delete the project","Unable to download and install the extension and its dependencies. Verify that your internet connection is working or try again later.":"Unable to download and install the extension and its dependencies. Verify that your internet connection is working or try again later.","Unable to download the icon. Verify your internet connection or try again later.":"Unable to download the icon. Verify your internet connection or try again later.","Unable to fetch leaderboards as you are offline.":"Unable to fetch leaderboards as you are offline.","Unable to fetch the example.":"Unable to fetch the example.","Unable to find the price for this asset pack. Please try again later.":"Unable to find the price for this asset pack. Please try again later.","Unable to find the price for this bundle. Please try again later.":"Unable to find the price for this bundle. Please try again later.","Unable to find the price for this course. Please try again later.":"Unable to find the price for this course. Please try again later.","Unable to find the price for this game template. Please try again later.":"Unable to find the price for this game template. Please try again later.","Unable to get the checkout URL. Please try again later.":"Unable to get the checkout URL. Please try again later.","Unable to load the code editor":"Unable to load the code editor","Unable to load the image":"Unable to load the image","Unable to load the information about the latest GDevelop releases. Verify your internet connection or retry later.":"Unable to load the information about the latest GDevelop releases. Verify your internet connection or retry later.","Unable to load the tutorial. Please try again later or contact us if the problem persists.":"Unable to load the tutorial. Please try again later or contact us if the problem persists.","Unable to mark one of the feedback as read.":"Unable to mark one of the feedback as read.","Unable to open the project":"Unable to open the project","Unable to open the project because this provider is unknown: {storageProviderName}. Try to open the project again from another location.":function(a){return["Unable to open the project because this provider is unknown: ",a("storageProviderName"),". Try to open the project again from another location."]},"Unable to open the project.":"Unable to open the project.","Unable to open this file.":"Unable to open this file.","Unable to open this window":"Unable to open this window","Unable to register the game":"Unable to register the game","Unable to remove collaborator":"Unable to remove collaborator","Unable to save the project":"Unable to save the project","Unable to start the debugger server! Make sure that you are authorized to run servers on this computer.":"Unable to start the debugger server! Make sure that you are authorized to run servers on this computer.","Unable to start the server for the preview! Make sure that you are authorized to run servers on this computer. Otherwise, use classic preview to test your game.":"Unable to start the server for the preview! Make sure that you are authorized to run servers on this computer. Otherwise, use classic preview to test your game.","Unable to unregister the game":"Unable to unregister the game","Unable to update game.":"Unable to update game.","Unable to update the game details.":"Unable to update the game details.","Unable to update the game owners or authors. Have you removed yourself from the owners?":"Unable to update the game owners or authors. Have you removed yourself from the owners?","Unable to update the game slug. A slug must be 6 to 30 characters long and only contains letters, digits or dashes.":"Unable to update the game slug. A slug must be 6 to 30 characters long and only contains letters, digits or dashes.","Unable to verify URLs {0} . Please check they are correct.":function(a){return["Unable to verify URLs ",a("0")," . Please check they are correct."]},"Understanding the context":"Understanding the context","Understood, I'll check my Apple or Google account":"Understood, I'll check my Apple or Google account","Undo":"Undo","Undo the last changes":"Undo the last changes","Unfortunately, this extension requires a newer version of GDevelop to work. Update GDevelop to be able to use this extension in your project.":"Unfortunately, this extension requires a newer version of GDevelop to work. Update GDevelop to be able to use this extension in your project.","Unknown behavior":"Unknown behavior","Unknown bundle":"Unknown bundle","Unknown certificate type":"Unknown certificate type","Unknown changes attempted for scene {scene_name}.":function(a){return["Unknown changes attempted for scene ",a("scene_name"),"."]},"Unknown game":"Unknown game","Unknown status":"Unknown status","Unknown status.":"Unknown status.","Unlimited":"Unlimited","Unlimited commercial use license for claim with Gold or Pro subscription":"Unlimited commercial use license for claim with Gold or Pro subscription","Unload at scene exit":"Unload at scene exit","Unloading of scene resources":"Unloading of scene resources","Unlock full access to GDevelop to create without limits!":"Unlock full access to GDevelop to create without limits!","Unlock the whole course":"Unlock the whole course","Unlock this lesson to finish the course":"Unlock this lesson to finish the course","Unlock with the full course":"Unlock with the full course","Unnamed":"Unnamed","Unregister game":"Unregister game","Unsaved changes":"Unsaved changes","Untitled external events":"Untitled external events","Untitled external layout":"Untitled external layout","Untitled scene":"Untitled scene","UntitledExtension":"UntitledExtension","Update":"Update","Update (could break the project)":"Update (could break the project)","Update <0>{label} of <1>{object_name} (in scene {scene_name}) to <2>{newValue}.":function(a){return["Update <0>",a("label")," of <1>",a("object_name")," (in scene ",a("scene_name"),") to <2>",a("newValue"),"."]},"Update <0>{label} of behavior {behavior_name} on object <1>{object_name} (in scene <2>{scene_name}) to <3>{newValue}.":function(a){return["Update <0>",a("label")," of behavior ",a("behavior_name")," on object <1>",a("object_name")," (in scene <2>",a("scene_name"),") to <3>",a("newValue"),"."]},"Update GDevelop to latest version":"Update GDevelop to latest version","Update events in scene <0>{scene_name}.":function(a){return["Update events in scene <0>",a("scene_name"),"."]},"Update game page":"Update game page","Update resolution during the game to fit the screen or window size":"Update resolution during the game to fit the screen or window size","Update some scene effects and groups for scene {scene_name}.":function(a){return["Update some scene effects and groups for scene ",a("scene_name"),"."]},"Update some scene effects and layers for scene {scene_name}.":function(a){return["Update some scene effects and layers for scene ",a("scene_name"),"."]},"Update some scene effects for scene {scene_name}.":function(a){return["Update some scene effects for scene ",a("scene_name"),"."]},"Update some scene effects, layers and groups for scene {scene_name}.":function(a){return["Update some scene effects, layers and groups for scene ",a("scene_name"),"."]},"Update some scene groups for scene {scene_name}.":function(a){return["Update some scene groups for scene ",a("scene_name"),"."]},"Update some scene layers and groups for scene {scene_name}.":function(a){return["Update some scene layers and groups for scene ",a("scene_name"),"."]},"Update some scene layers for scene {scene_name}.":function(a){return["Update some scene layers for scene ",a("scene_name"),"."]},"Update some scene properties and effects for scene {scene_name}.":function(a){return["Update some scene properties and effects for scene ",a("scene_name"),"."]},"Update some scene properties and groups for scene {scene_name}.":function(a){return["Update some scene properties and groups for scene ",a("scene_name"),"."]},"Update some scene properties and layers for scene {scene_name}.":function(a){return["Update some scene properties and layers for scene ",a("scene_name"),"."]},"Update some scene properties for scene {scene_name}.":function(a){return["Update some scene properties for scene ",a("scene_name"),"."]},"Update some scene properties, effects and groups for scene {scene_name}.":function(a){return["Update some scene properties, effects and groups for scene ",a("scene_name"),"."]},"Update some scene properties, layers and groups for scene {scene_name}.":function(a){return["Update some scene properties, layers and groups for scene ",a("scene_name"),"."]},"Update some scene properties, layers, effects and groups for scene {scene_name}.":function(a){return["Update some scene properties, layers, effects and groups for scene ",a("scene_name"),"."]},"Update the extension":"Update the extension","Update your seats":"Update your seats","Update your subscription":"Update your subscription","Update {0} properties of <0>{object_name} (in scene {scene_name}).":function(a){return["Update ",a("0")," properties of <0>",a("object_name")," (in scene ",a("scene_name"),")."]},"Update {0} settings of behavior {behavior_name} on object {object_name} (in scene {scene_name}).":function(a){return["Update ",a("0")," settings of behavior ",a("behavior_name")," on object ",a("object_name")," (in scene ",a("scene_name"),")."]},"Updates":"Updates","Updating...":"Updating...","Upgrade":"Upgrade","Upgrade for:":"Upgrade for:","Upgrade subscription":"Upgrade subscription","Upgrade to GDevelop Premium":"Upgrade to GDevelop Premium","Upgrade to GDevelop Premium to get more leaderboards, storage, and one-click packagings!":"Upgrade to GDevelop Premium to get more leaderboards, storage, and one-click packagings!","Upgrade to get more cloud projects, AI usage, publishing, multiplayer, courses and credits every month with GDevelop Premium.":"Upgrade to get more cloud projects, AI usage, publishing, multiplayer, courses and credits every month with GDevelop Premium.","Upgrade to get more cloud projects, publishing, multiplayer, courses and credits every month with GDevelop Premium.":"Upgrade to get more cloud projects, publishing, multiplayer, courses and credits every month with GDevelop Premium.","Upgrade your GDevelop subscription to unlock this packaging.":"Upgrade your GDevelop subscription to unlock this packaging.","Upgrade your Premium Plan":"Upgrade your Premium Plan","Upgrade your Premium subscription to have more AI requests and GDevelop coins to unlock the engine's extra benefits.":"Upgrade your Premium subscription to have more AI requests and GDevelop coins to unlock the engine's extra benefits.","Upgrade your subscription":"Upgrade your subscription","Upgrade your subscription to keep building with AI.":"Upgrade your subscription to keep building with AI.","Upload to build service":"Upload to build service","Uploading your game...":"Uploading your game...","Use":"Use","Use 3D rendering":"Use 3D rendering","Use <0><1/>{variableName} as the loop counter":function(a){return["Use <0><1/>",a("variableName")," as the loop counter"]},"Use GDevelop Credits":"Use GDevelop Credits","Use GDevelop credits or get a subscription to increase the limits.":"Use GDevelop credits or get a subscription to increase the limits.","Use GDevelop credits or upgrade your subscription to increase the limits.":"Use GDevelop credits or upgrade your subscription to increase the limits.","Use GDevelop credits to start an export.":"Use GDevelop credits to start an export.","Use a Tilemap to build a level and change it dynamically during the game.":"Use a Tilemap to build a level and change it dynamically during the game.","Use a custom collision mask":"Use a custom collision mask","Use a public URL":"Use a public URL","Use an expression":"Use an expression","Use as...":"Use as...","Use custom CSS for the leaderboard":"Use custom CSS for the leaderboard","Use experimental background serializer for saving projects":"Use experimental background serializer for saving projects","Use full image as collision mask":"Use full image as collision mask","Use icon":"Use icon","Use legacy renderer":"Use legacy renderer","Use same collision mask":"Use same collision mask","Use same collision mask for all animations?":"Use same collision mask for all animations?","Use same collision mask for all frames?":"Use same collision mask for all frames?","Use same points":"Use same points","Use same points for all animations?":"Use same points for all animations?","Use same points for all frames?":"Use same points for all frames?","Use the project setting":"Use the project setting","Use this external layout inside this scene to start all previews":"Use this external layout inside this scene to start all previews","Use this scene to start all previews":"Use this scene to start all previews","Use your email":"Use your email","User interface":"User interface","User name in the game URL":"User name in the game URL","Username":"Username","Usernames are required to choose a custom game URL.":"Usernames are required to choose a custom game URL.","Users can choose to see only players' best entries or not.":"Users can choose to see only players' best entries or not.","Users will be created with an anonymous email. You can later define a full name, a username, or update the generated password if needed.":"Users will be created with an anonymous email. You can later define a full name, a username, or update the generated password if needed.","Using GDevelop Credits":"Using GDevelop Credits","Using Nearest Scale Mode":"Using Nearest Scale Mode","Using a lot of effects can have a severe negative impact on the rendering performance, especially on low-end or mobile devices. Consider using less effects if possible. You can also disable and re-enable effects as needed using events.":"Using a lot of effects can have a severe negative impact on the rendering performance, especially on low-end or mobile devices. Consider using less effects if possible. You can also disable and re-enable effects as needed using events.","Using effects":"Using effects","Using empty events based behavior":"Using empty events based behavior","Using empty events based object":"Using empty events based object","Using events based behavior":"Using events based behavior","Using events based object":"Using events based object","Using function extractor":"Using function extractor","Using lighting layer":"Using lighting layer","Using non smoothed textures":"Using non smoothed textures","Using pixel rounding":"Using pixel rounding","Using the resource properties panel":"Using the resource properties panel","Using too much effects":"Using too much effects","Validate these parameters":"Validate these parameters","Validating...":"Validating...","Value":"Value","Variable":"Variable","Variables":"Variables","Variables declared in all objects of the group will be visible in event expressions.":"Variables declared in all objects of the group will be visible in event expressions.","Variables list":"Variables list","Variant":"Variant","Variant name":"Variant name","Variant updates":"Variant updates","Verify that you have the authorization for reading the file you're trying to access.":"Verify that you have the authorization for reading the file you're trying to access.","Verify your internet connection or try again later.":"Verify your internet connection or try again later.","Version":"Version","Version number (X.Y.Z)":"Version number (X.Y.Z)","Version {0}":function(a){return["Version ",a("0")]},"Version {0} ({1} available)":function(a){return["Version ",a("0")," (",a("1")," available)"]},"Version {version} is available and will be downloaded and installed automatically.":function(a){return["Version ",a("version")," is available and will be downloaded and installed automatically."]},"Version {version} is available. Open About to download and install it.":function(a){return["Version ",a("version")," is available. Open About to download and install it."]},"Vertical anchor":"Vertical anchor","Vertical flip":"Vertical flip","Video":"Video","Video format supported can vary according to devices and browsers. For maximum compatibility, use H.264/mp4 file format (and AAC for audio).":"Video format supported can vary according to devices and browsers. For maximum compatibility, use H.264/mp4 file format (and AAC for audio).","Video game":"Video game","Video resource":"Video resource","View":"View","View history":"View history","View original chat":"View original chat","Viewers":"Viewers","Viewpoint":"Viewpoint","Visibility":"Visibility","Visibility and instances ordering":"Visibility and instances ordering","Visibility in quick customization dialog":"Visibility in quick customization dialog","Visible":"Visible","Visible in editor":"Visible in editor","Visible in the search and your profile":"Visible in the search and your profile","Visual Effects":"Visual Effects","Visual appearance":"Visual appearance","Visual appearance (advanced)":"Visual appearance (advanced)","Visual effect":"Visual effect","Visuals":"Visuals","Wait for the action to end before executing the actions (and subevents) following it":"Wait for the action to end before executing the actions (and subevents) following it","Waiting for the purchase confirmation...":"Waiting for the purchase confirmation...","Waiting for the subscription confirmation...":"Waiting for the subscription confirmation...","Wallet":"Wallet","Want to know more?":"Want to know more?","Warning":"Warning","Watch changes in game engine (GDJS) sources and auto import them (dev only)":"Watch changes in game engine (GDJS) sources and auto import them (dev only)","Watch the project folder for file changes in order to refresh the resources used in the editor (images, 3D models, fonts, etc.)":"Watch the project folder for file changes in order to refresh the resources used in the editor (images, 3D models, fonts, etc.)","Watch tutorial":"Watch tutorial","We could not check your follow":"We could not check your follow","We could not check your subscription":"We could not check your subscription","We could not find your GitHub star":"We could not find your GitHub star","We could not find your GitHub user and star":"We could not find your GitHub user and star","We could not find your user":"We could not find your user","We couldn't find a version to go back to.":"We couldn't find a version to go back to.","We couldn't find your project.{0}If your project is stored on a different computer, launch GDevelop on that computer.{1}Otherwise, use the \"Open project\" button and find it in your filesystem.":function(a){return["We couldn't find your project.",a("0"),"If your project is stored on a different computer, launch GDevelop on that computer.",a("1"),"Otherwise, use the \"Open project\" button and find it in your filesystem."]},"We couldn't load your cloud projects. Verify your internet connection or try again later.":"We couldn't load your cloud projects. Verify your internet connection or try again later.","We have found a non-corrupt save from {0} available for modification.":function(a){return["We have found a non-corrupt save from ",a("0")," available for modification."]},"Web":"Web","Web Build":"Web Build","Web builds":"Web builds","Welcome back!":"Welcome back!","Welcome to GDevelop!":"Welcome to GDevelop!","What are you using GDevelop for?":"What are you using GDevelop for?","What could be improved?":"What could be improved?","What do you want to make?":"What do you want to make?","What is a good GDevelop feature I could use in my game?":"What is a good GDevelop feature I could use in my game?","What is your goal with GDevelop?":"What is your goal with GDevelop?","What kind of projects are you building?":"What kind of projects are you building?","What kind of projects do you want to build with GDevelop?":"What kind of projects do you want to build with GDevelop?","What should I do next?":"What should I do next?","What went wrong?":"What went wrong?","What would you add to my game?":"What would you add to my game?","What would you like to create?":"What would you like to create?","What would you like to do next?":"What would you like to do next?","What would you like to do with this uncorrupted version of your project?":"What would you like to do with this uncorrupted version of your project?","What's included:":"What's included:","What's new in GDevelop?":"What's new in GDevelop?","What's new?":"What's new?","When checked, will only display the best score of each player (only for the display below).":"When checked, will only display the best score of each player (only for the display below).","When do you plan to finish or release your projects?":"When do you plan to finish or release your projects?","When previewing the game in the editor, this duration is ignored (the game preview starts as soon as possible).":"When previewing the game in the editor, this duration is ignored (the game preview starts as soon as possible).","When you create an object using an action, GDevelop now sets the Z order of the object to the maximum value that was found when starting the scene for each layer. This allow to make sure that objects that you create are in front of others. This game was created before this change, so GDevelop maintains the old behavior: newly created objects Z order is set to 0. It's recommended that you switch to the new behavior by clicking the following button.":"When you create an object using an action, GDevelop now sets the Z order of the object to the maximum value that was found when starting the scene for each layer. This allow to make sure that objects that you create are in front of others. This game was created before this change, so GDevelop maintains the old behavior: newly created objects Z order is set to 0. It's recommended that you switch to the new behavior by clicking the following button.","Where are you planing to publish your project(s)?":"Where are you planing to publish your project(s)?","Where to store this project":"Where to store this project","While these conditions are true:":"While these conditions are true:","Width":"Width","Window":"Window","Window title":"Window title","Windows (auto-installer file)":"Windows (auto-installer file)","Windows (exe)":"Windows (exe)","Windows (zip file)":"Windows (zip file)","Windows (zip)":"Windows (zip)","Windows, MacOS and Linux":"Windows, MacOS and Linux","Windows, MacOS, Linux (Steam, MS Store...)":"Windows, MacOS, Linux (Steam, MS Store...)","Windows, macOS & Linux":"Windows, macOS & Linux","Windows/macOS/Linux (manual)":"Windows/macOS/Linux (manual)","Windows/macOS/Linux Build":"Windows/macOS/Linux Build","With an established team of people during the whole project":"With an established team of people during the whole project","With at least one other person":"With at least one other person","With placeholder":"With placeholder","Working...":"Working...","Would you like to describe your projects?":"Would you like to describe your projects?","Would you like to open the non-corrupt version instead?":"Would you like to open the non-corrupt version instead?","Write events for scene <0>{scene_name}.":function(a){return["Write events for scene <0>",a("scene_name"),"."]},"X":"X","X offset (in pixels)":"X offset (in pixels)","Y":"Y","Y offset (in pixels)":"Y offset (in pixels)","Year":"Year","Yearly, {0}":function(a){return["Yearly, ",a("0")]},"Yearly, {0} per seat":function(a){return["Yearly, ",a("0")," per seat"]},"Yes":"Yes","Yes or No":"Yes or No","Yes or No (boolean)":"Yes or No (boolean)","Yes, discard my changes":"Yes, discard my changes","Yesterday":"Yesterday","You already have an account for this email address with a different provider (Google, Apple or GitHub). Please try with one of those.":"You already have an account for this email address with a different provider (Google, Apple or GitHub). Please try with one of those.","You already have an active {translatedName} featuring for your game {0}. Check your emails or discord, we will get in touch with you to get the campaign up!":function(a){return["You already have an active ",a("translatedName")," featuring for your game ",a("0"),". Check your emails or discord, we will get in touch with you to get the campaign up!"]},"You already have these {0} assets installed, do you want to add them again?":function(a){return["You already have these ",a("0")," assets installed, do you want to add them again?"]},"You already have {0} asset(s) in your scene. Do you want to add the remaining {1} one(s)?":function(a){return["You already have ",a("0")," asset(s) in your scene. Do you want to add the remaining ",a("1")," one(s)?"]},"You already own this product":"You already own this product","You already own {0}!":function(a){return["You already own ",a("0"),"!"]},"You already used this code - you can't reuse a code multiple times.":"You already used this code - you can't reuse a code multiple times.","You are about to delete an object":"You are about to delete an object","You are about to delete the project {projectName}, which is currently opened. If you proceed, the project will be closed and you will lose any unsaved changes. Do you want to proceed?":function(a){return["You are about to delete the project ",a("projectName"),", which is currently opened. If you proceed, the project will be closed and you will lose any unsaved changes. Do you want to proceed?"]},"You are about to quit the tutorial.":"You are about to quit the tutorial.","You are about to remove \"{0}\" from the list of your projects.{1}It will not delete it from your disk and you can always re-open it later. Do you want to proceed?":function(a){return["You are about to remove \"",a("0"),"\" from the list of your projects.",a("1"),"It will not delete it from your disk and you can always re-open it later. Do you want to proceed?"]},"You are about to remove the last sprite of this object, which has a custom collision mask. The custom collision mask will be lost. Are you sure you want to continue?":"You are about to remove the last sprite of this object, which has a custom collision mask. The custom collision mask will be lost. Are you sure you want to continue?","You are about to remove {0}{1} from the list of collaborators. Are you sure?":function(a){return["You are about to remove ",a("0"),a("1")," from the list of collaborators. Are you sure?"]},"You are about to use {assetPackCreditsAmount} credits to purchase the asset pack {0}. Continue?":function(a){return["You are about to use ",a("assetPackCreditsAmount")," credits to purchase the asset pack ",a("0"),". Continue?"]},"You are about to use {creditsAmount} credits to purchase the course \"{translatedCourseTitle}\". Continue?":function(a){return["You are about to use ",a("creditsAmount")," credits to purchase the course \"",a("translatedCourseTitle"),"\". Continue?"]},"You are about to use {gameTemplateCreditsAmount} credits to purchase the game template {0}. Continue?":function(a){return["You are about to use ",a("gameTemplateCreditsAmount")," credits to purchase the game template ",a("0"),". Continue?"]},"You are about to use {planCreditsAmount} credits to extend the game featuring {translatedName} for your game {0} and push it to the top of gd.games. Continue?":function(a){return["You are about to use ",a("planCreditsAmount")," credits to extend the game featuring ",a("translatedName")," for your game ",a("0")," and push it to the top of gd.games. Continue?"]},"You are about to use {planCreditsAmount} credits to purchase the game featuring {translatedName} for your game {0}. Continue?":function(a){return["You are about to use ",a("planCreditsAmount")," credits to purchase the game featuring ",a("translatedName")," for your game ",a("0"),". Continue?"]},"You are about to use {usageCreditPrice} credits to start this build. Continue?":function(a){return["You are about to use ",a("usageCreditPrice")," credits to start this build. Continue?"]},"You are already a member of this team.":"You are already a member of this team.","You are in raw mode. You can edit the fields, but be aware that this can lead to unexpected results or even crash the debugged game!":"You are in raw mode. You can edit the fields, but be aware that this can lead to unexpected results or even crash the debugged game!","You are missing out on asset store discounts and other benefits! Verify your email address. Didn't receive it?":"You are missing out on asset store discounts and other benefits! Verify your email address. Didn't receive it?","You are not connected. Create an account to build your game for Android, Windows, macOS and Linux in one click, and get access to metrics for your game.":"You are not connected. Create an account to build your game for Android, Windows, macOS and Linux in one click, and get access to metrics for your game.","You are not owner of this project, so you cannot invite collaborators.":"You are not owner of this project, so you cannot invite collaborators.","You are not the owner of this game, ask the owner to add you as an owner to see its exports.":"You are not the owner of this game, ask the owner to add you as an owner to see its exports.","You can <0>help translate GDevelop into your language.":"You can <0>help translate GDevelop into your language.","You can add students who already have a GDevelop account. They will receive a notification to accept the invitation. If they don't have an account, they can create one with their student email.":"You can add students who already have a GDevelop account. They will receive a notification to accept the invitation. If they don't have an account, they can create one with their student email.","You can also launch a preview from this external layout, but remember that it will still create objects from the scene, as well as trigger its events. Make sure to disable any action loading the external layout before doing so to avoid having duplicate objects!":"You can also launch a preview from this external layout, but remember that it will still create objects from the scene, as well as trigger its events. Make sure to disable any action loading the external layout before doing so to avoid having duplicate objects!","You can always do it later by redeeming a code on your profile.":"You can always do it later by redeeming a code on your profile.","You can configure the following properties and they will be applied as soon as you share your game with an export to gd.games.":"You can configure the following properties and they will be applied as soon as you share your game with an export to gd.games.","You can contribute and <0>create your own themes.":"You can contribute and <0>create your own themes.","You can download the file of your game to continue working on it using the full GDevelop version:":"You can download the file of your game to continue working on it using the full GDevelop version:","You can export the extension to a file to easily import it in another project. If your extension is providing useful and reusable functions or behaviors, consider sharing it with the GDevelop community!":"You can export the extension to a file to easily import it in another project. If your extension is providing useful and reusable functions or behaviors, consider sharing it with the GDevelop community!","You can find your cloud projects in the Create section of the homepage.":"You can find your cloud projects in the Create section of the homepage.","You can install it from the Project Manager.":"You can install it from the Project Manager.","You can now compile the game by yourself using Cordova command-line tool to iOS (XCode is required) or Android (Android SDK is required).":"You can now compile the game by yourself using Cordova command-line tool to iOS (XCode is required) or Android (Android SDK is required).","You can now create a game on Facebook Instant Games, if not already done, and upload the generated archive.":"You can now create a game on Facebook Instant Games, if not already done, and upload the generated archive.","You can now go back to the asset store to use the assets in your games.":"You can now go back to the asset store to use the assets in your games.","You can now go back to the course.":"You can now go back to the course.","You can now go back to the store to use your new game template.":"You can now go back to the store to use your new game template.","You can now go back to use your new bundle.":"You can now go back to use your new bundle.","You can now go back to use your new product.":"You can now go back to use your new product.","You can now upload the game to a web hosting service to play it.":"You can now upload the game to a web hosting service to play it.","You can now use them across the app!":"You can now use them across the app!","You can only install up to {MAX_ASSETS_TO_INSTALL} assets at once. Try filtering the assets you would like to install, or install them one by one.":function(a){return["You can only install up to ",a("MAX_ASSETS_TO_INSTALL")," assets at once. Try filtering the assets you would like to install, or install them one by one."]},"You can open the command palette by pressing {commandPaletteShortcut} or {commandPaletteSecondaryShortcut}.":function(a){return["You can open the command palette by pressing ",a("commandPaletteShortcut")," or ",a("commandPaletteSecondaryShortcut"),"."]},"You can save your project to come back to it later. What do you want to do?":"You can save your project to come back to it later. What do you want to do?","You can select more than one.":"You can select more than one.","You can switch to GDevelop credits.":"You can switch to GDevelop credits.","You can use credits to feature a game or purchase asset packs and game templates in the store!":"You can use credits to feature a game or purchase asset packs and game templates in the store!","You can't delete your account while you have an active subscription. Please cancel your subscription first.":"You can't delete your account while you have an active subscription. Please cancel your subscription first.","You cannot add yourself as a collaborator.":"You cannot add yourself as a collaborator.","You cannot do this.":"You cannot do this.","You cannot unregister a game that has active leaderboards. To delete them, access the player services, and delete them one by one.":"You cannot unregister a game that has active leaderboards. To delete them, access the player services, and delete them one by one.","You currently have a subscription, applied thanks to a redemption code, valid until {0} . If you redeem another code, your existing subscription will be canceled and not redeemable anymore!":function(a){return["You currently have a subscription, applied thanks to a redemption code, valid until ",a("0")," . If you redeem another code, your existing subscription will be canceled and not redeemable anymore!"]},"You currently have a subscription. If you redeem a code, the existing subscription will be cancelled and replaced by the one given by the code.":"You currently have a subscription. If you redeem a code, the existing subscription will be cancelled and replaced by the one given by the code.","You do not have access to project saves with your current subscription plan. Please upgrade your plan to access this feature.":"You do not have access to project saves with your current subscription plan. Please upgrade your plan to access this feature.","You do not have permission to access the project save associated with this AI request message.":"You do not have permission to access the project save associated with this AI request message.","You don't have a thumbnail":"You don't have a thumbnail","You don't have any Android builds for this game.":"You don't have any Android builds for this game.","You don't have any active students. Click on \"Manage seats\" to add students or teachers to your team.":"You don't have any active students. Click on \"Manage seats\" to add students or teachers to your team.","You don't have any builds for this game.":"You don't have any builds for this game.","You don't have any credits available. You can purchase GDevelop credits to continue making AI requests.":"You don't have any credits available. You can purchase GDevelop credits to continue making AI requests.","You don't have any desktop builds for this game.":"You don't have any desktop builds for this game.","You don't have any feedback for this export.":"You don't have any feedback for this export.","You don't have any feedback for this game.":"You don't have any feedback for this game.","You don't have any iOS builds for this game.":"You don't have any iOS builds for this game.","You don't have any previous chat. Ask the AI your first question!":"You don't have any previous chat. Ask the AI your first question!","You don't have any unread feedback for this export.":"You don't have any unread feedback for this export.","You don't have any unread feedback for this game.":"You don't have any unread feedback for this game.","You don't have any web builds for this game.":"You don't have any web builds for this game.","You don't have enough AI credits to continue this conversation.":"You don't have enough AI credits to continue this conversation.","You don't have enough available seats to restore those accounts.":"You don't have enough available seats to restore those accounts.","You don't have enough rights to add a new admin.":"You don't have enough rights to add a new admin.","You don't have enough rights to invite a new student.":"You don't have enough rights to invite a new student.","You don't have enough rights to manage those accounts.":"You don't have enough rights to manage those accounts.","You don't have permissions to add collaborators.":"You don't have permissions to add collaborators.","You don't have permissions to delete this project.":"You don't have permissions to delete this project.","You don't have permissions to save this project. 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Share your game and start collecting player feedback.","You have 0 notifications.":"You have 0 notifications.","You have <0>{remainingBuilds} build remaining \u2014 you have used {usageRatio} in the past 24h.":function(a){return["You have <0>",a("remainingBuilds")," build remaining \u2014 you have used ",a("usageRatio")," in the past 24h."]},"You have <0>{remainingBuilds} build remaining \u2014 you have used {usageRatio} in the past 30 days.":function(a){return["You have <0>",a("remainingBuilds")," build remaining \u2014 you have used ",a("usageRatio")," in the past 30 days."]},"You have <0>{remainingBuilds} builds remaining \u2014 you have used {usageRatio} in the past 24h.":function(a){return["You have <0>",a("remainingBuilds")," builds remaining \u2014 you have used ",a("usageRatio")," in the past 24h."]},"You have <0>{remainingBuilds} builds remaining \u2014 you have used {usageRatio} in the past 30 days.":function(a){return["You have <0>",a("remainingBuilds")," builds remaining \u2014 you have used ",a("usageRatio")," in the past 30 days."]},"You have a build currently running, you can see its progress via the exports button at the bottom of this dialog.":"You have a build currently running, you can see its progress via the exports button at the bottom of this dialog.","You have an active subscription":"You have an active subscription","You have reached the maximum number of games you can register! 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Do you wish to cancel?","You'll convert {0} USD to {1} credits.":function(a){return["You'll convert ",a("0")," USD to ",a("1")," credits."]},"You're about to add 1 asset.":"You're about to add 1 asset.","You're about to add {0} assets.":function(a){return["You're about to add ",a("0")," assets."]},"You're about to cash out {0} USD.":function(a){return["You're about to cash out ",a("0")," USD."]},"You're about to open (or re-open) a project. Click on \"Open the Project\" to continue.":"You're about to open (or re-open) a project. Click on \"Open the Project\" to continue.","You're about to restart this multichapter guided lesson.":"You're about to restart this multichapter guided lesson.","You're awesome!":"You're awesome!","You're deleting a game which:{0} - {1} {2} - {3} {4} If you continue, the game and this project will be deleted.{5} This action is irreversible. 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Please check your internet connection or try again later.","An error happened when sending your request, please try again.":"An error happened when sending your request, please try again.","An error happened while cashing out. Verify your internet connection or try again later.":"An error happened while cashing out. Verify your internet connection or try again later.","An error happened while loading the certificates.":"An error happened while loading the certificates.","An error happened while loading this extension. Please check that it is a proper extension file and compatible with this version of GDevelop":"An error happened while loading this extension. Please check that it is a proper extension file and compatible with this version of GDevelop","An error happened while purchasing this product. Verify your internet connection or try again later.":"An error happened while purchasing this product. Verify your internet connection or try again later.","An error happened while registering the game. Verify your internet connection or retry later.":"An error happened while registering the game. Verify your internet connection or retry later.","An error happened while removing the collaborator. Verify your internet connection or retry later.":"An error happened while removing the collaborator. Verify your internet connection or retry later.","An error happened while transferring your credits. Verify your internet connection or try again later.":"An error happened while transferring your credits. Verify your internet connection or try again later.","An error happened while unregistering the game. Verify your internet connection or retry later.":"An error happened while unregistering the game. Verify your internet connection or retry later.","An error has occurred during functions generation. If GDevelop is installed, verify that nothing is preventing GDevelop from writing on disk. If you're running GDevelop online, verify your internet connection and refresh functions from the Project Manager.":"An error has occurred during functions generation. If GDevelop is installed, verify that nothing is preventing GDevelop from writing on disk. If you're running GDevelop online, verify your internet connection and refresh functions from the Project Manager.","An error has occurred in functions. Click to reload them.":"An error has occurred in functions. Click to reload them.","An error occured while storing the auth key.":"An error occured while storing the auth key.","An error occured while storing the provisioning profile.":"An error occured while storing the provisioning profile.","An error occurred in the {componentTitle}.":function(a){return["An error occurred in the ",a("componentTitle"),"."]},"An error occurred when creating a new leaderboard, please close the dialog, come back and try again.":"An error occurred when creating a new leaderboard, please close the dialog, come back and try again.","An error occurred when deleting the entry, please try again.":"An error occurred when deleting the entry, please try again.","An error occurred when deleting the leaderboard, please close the dialog, come back and try again.":"An error occurred when deleting the leaderboard, please close the dialog, come back and try again.","An error occurred when deleting the project. Please try again later.":"An error occurred when deleting the project. Please try again later.","An error occurred when downloading the tutorials.":"An error occurred when downloading the tutorials.","An error occurred when fetching the entries of the leaderboard, please try again.":"An error occurred when fetching the entries of the leaderboard, please try again.","An error occurred when fetching the leaderboards, please close the dialog and reopen it.":"An error occurred when fetching the leaderboards, please close the dialog and reopen it.","An error occurred when fetching the store content. Please try again later.":"An error occurred when fetching the store content. Please try again later.","An error occurred when opening or saving the project. Try again later or choose another location to save the project to.":"An error occurred when opening or saving the project. Try again later or choose another location to save the project to.","An error occurred when opening the project. Check that your internet connection is working and that your browser allows the use of cookies.":"An error occurred when opening the project. Check that your internet connection is working and that your browser allows the use of cookies.","An error occurred when resetting the leaderboard, please close the dialog, come back and try again.":"An error occurred when resetting the leaderboard, please close the dialog, come back and try again.","An error occurred when retrieving leaderboards, please try again later.":"An error occurred when retrieving leaderboards, please try again later.","An error occurred when saving the project, please verify your internet connection or try again later.":"An error occurred when saving the project, please verify your internet connection or try again later.","An error occurred when saving the project. Please try again by choosing another location.":"An error occurred when saving the project. Please try again by choosing another location.","An error occurred when saving the project. Please try again later.":"An error occurred when saving the project. Please try again later.","An error occurred when sending the form, please verify your internet connection and try again later.":"An error occurred when sending the form, please verify your internet connection and try again later.","An error occurred when setting the leaderboard as default, please close the dialog, come back and try again.":"An error occurred when setting the leaderboard as default, please close the dialog, come back and try again.","An error occurred when updating the appearance of the leaderboard, please close the dialog, come back and try again.":"An error occurred when updating the appearance of the leaderboard, please close the dialog, come back and try again.","An error occurred when updating the display choice of the leaderboard, please close the dialog, come back and try again.":"An error occurred when updating the display choice of the leaderboard, please close the dialog, come back and try again.","An error occurred when updating the name of the leaderboard, please close the dialog, come back and try again.":"An error occurred when updating the name of the leaderboard, please close the dialog, come back and try again.","An error occurred when updating the sort direction of the leaderboard, please close the dialog, come back and try again.":"An error occurred when updating the sort direction of the leaderboard, please close the dialog, come back and try again.","An error occurred when updating the visibility of the leaderboard, please close the dialog, come back and try again.":"An error occurred when updating the visibility of the leaderboard, please close the dialog, come back and try again.","An error occurred while accepting the invitation. Please try again later.":"An error occurred while accepting the invitation. Please try again later.","An error occurred while activating your purchase. Please contact support if the problem persists.":"An error occurred while activating your purchase. Please contact support if the problem persists.","An error occurred while changing the password. Please try again later.":"An error occurred while changing the password. Please try again later.","An error occurred while creating the accounts.":"An error occurred while creating the accounts.","An error occurred while creating the group. Please try again later.":"An error occurred while creating the group. Please try again later.","An error occurred while editing the student. Please try again.":"An error occurred while editing the student. Please try again.","An error occurred while exporting your game. Verify your internet connection and try again.":"An error occurred while exporting your game. Verify your internet connection and try again.","An error occurred while fetching the project version, try again later.":"An error occurred while fetching the project version, try again later.","An error occurred while generating some icons. Verify that the image is valid and try again.":"An error occurred while generating some icons. Verify that the image is valid and try again.","An error occurred while generating the certificate.":"An error occurred while generating the certificate.","An error occurred while loading audio resources.":"An error occurred while loading audio resources.","An error occurred while loading fonts.":"An error occurred while loading fonts.","An error occurred while loading your AI requests.":"An error occurred while loading your AI requests.","An error occurred while loading your builds. Verify your internet connection and try again.":"An error occurred while loading your builds. Verify your internet connection and try again.","An error occurred while renaming the group name. Please try again later.":"An error occurred while renaming the group name. Please try again later.","An error occurred while restoring the project version: {0}":function(a){return["An error occurred while restoring the project version: ",a("0")]},"An error occurred while retrieving feedbacks for this game.":"An error occurred while retrieving feedbacks for this game.","An error occurred while trying to recover your project last versions. Please try again later.":"An error occurred while trying to recover your project last versions. Please try again later.","An error occurred, please try again later.":"An error occurred, please try again later.","An error occurred.":"An error occurred.","An error occurred. Please try again.":"An error occurred. Please try again.","An expression that can be used in formulas. Can either return a number or a string, and take some parameters.":"An expression that can be used in formulas. Can either return a number or a string, and take some parameters.","An expression that can be used on objects with the behavior. Can either return a number or a string, and take some parameters.":"An expression that can be used on objects with the behavior. Can either return a number or a string, and take some parameters.","An expression that can be used on the object. Can either return a number or a string, and take some parameters.":"An expression that can be used on the object. Can either return a number or a string, and take some parameters.","An extension with this name already exists in the project. Importing this extension will replace it.":"An extension with this name already exists in the project. Importing this extension will replace it.","An external editor is opened.":"An external editor is opened.","An internet connection is required to administrate your game's leaderboards.":"An internet connection is required to administrate your game's leaderboards.","An object that can be moved, rotated and scaled in 2D.":"An object that can be moved, rotated and scaled in 2D.","An object that can be moved, rotated and scaled in 3D.":"An object that can be moved, rotated and scaled in 3D.","An unexpected error happened. Please contact us for more details.":"An unexpected error happened. Please contact us for more details.","An unexpected error happened. Verify your internet connection or try again later.":"An unexpected error happened. Verify your internet connection or try again later.","An unexpected error occurred. The list has been refreshed.":"An unexpected error occurred. The list has been refreshed.","An unknown error happened, ensure your password is entered correctly.":"An unknown error happened, ensure your password is entered correctly.","An unknown error happened.":"An unknown error happened.","An update is installing.":"An update is installing.","An update is ready to be installed. Close ALL GDevelop apps or tabs in your browser, then open it again.":"An update is ready to be installed. Close ALL GDevelop apps or tabs in your browser, then open it again.","Analytics":"Analytics","Analyze Objects Used in this Event":"Analyze Objects Used in this Event","Analyzing the object properties":"Analyzing the object properties","Analyzing the project":"Analyzing the project","And others...":"And others...","And {remainingResultsCount} more results.":function(a){return["And ",a("remainingResultsCount")," more results."]},"Android":"Android","Android App Bundle (for publishing on Google Play)":"Android App Bundle (for publishing on Google Play)","Android Build":"Android Build","Android builds":"Android builds","Android icons and Android 12+ splashscreen":"Android icons and Android 12+ splashscreen","Android mobile devices (Google Play, Amazon)":"Android mobile devices (Google Play, Amazon)","Angle":"Angle","Animation":"Animation","Animation #{animationIndex}":function(a){return["Animation #",a("animationIndex")]},"Animation #{i} {0}":function(a){return["Animation #",a("i")," ",a("0")]},"Animations":"Animations","Animations are a sequence of images.":"Animations are a sequence of images.","Anonymous":"Anonymous","Anonymous players":"Anonymous players","Another personal website, newgrounds.com page, etc.":"Another personal website, newgrounds.com page, etc.","Answer":"Answer","Answer a 1-minute survey to personalize your suggested content.":"Answer a 1-minute survey to personalize your suggested content.","Answers video":"Answers video","Anti-aliasing":"Anti-aliasing","Antialising for 3D":"Antialising for 3D","Any object":"Any object","Any submitted score that is higher than the set value will not be saved in the leaderboard.":"Any submitted score that is higher than the set value will not be saved in the leaderboard.","Any submitted score that is lower than the set value will not be saved in the leaderboard.":"Any submitted score that is lower than the set value will not be saved in the leaderboard.","Any unsaved changes in the project will be lost.":"Any unsaved changes in the project will be lost.","Anyone can access it.":"Anyone can access it.","Anyone with the link can see it, but it is not listed in your game's leaderboards.":"Anyone with the link can see it, but it is not listed in your game's leaderboards.","App or tool":"App or tool","Appearance":"Appearance","Apple":"Apple","Apple App Store":"Apple App Store","Apple Certificates & Profiles":"Apple Certificates & Profiles","Apple mobile devices (App Store)":"Apple mobile devices (App Store)","Apply":"Apply","Apply changes":"Apply changes","Apply changes to preview":"Apply changes to preview","Apply changes to the running preview":"Apply changes to the running preview","Apply this change:":"Apply this change:","Archive accounts":"Archive accounts","Archive {0} accounts":function(a){return["Archive ",a("0")," accounts"]},"Archive {0} accounts?":function(a){return["Archive ",a("0")," accounts?"]},"Archived accounts":"Archived accounts","Are you sure you want to delete this entry? This can't be undone.":"Are you sure you want to delete this entry? This can't be undone.","Are you sure you want to hide this hint? You won't see it again, unless you re-activate it from the preferences.":"Are you sure you want to hide this hint? You won't see it again, unless you re-activate it from the preferences.","Are you sure you want to quit GDevelop?":"Are you sure you want to quit GDevelop?","Are you sure you want to remove these external events? This can't be undone.":"Are you sure you want to remove these external events? This can't be undone.","Are you sure you want to remove this animation?":"Are you sure you want to remove this animation?","Are you sure you want to remove this animation? You will lose the custom collision mask you have set for this object.":"Are you sure you want to remove this animation? You will lose the custom collision mask you have set for this object.","Are you sure you want to remove this behavior? This can't be undone.":"Are you sure you want to remove this behavior? This can't be undone.","Are you sure you want to remove this external layout? This can't be undone.":"Are you sure you want to remove this external layout? This can't be undone.","Are you sure you want to remove this folder and all its content (objects {0})? This can't be undone.":function(a){return["Are you sure you want to remove this folder and all its content (objects ",a("0"),")? This can't be undone."]},"Are you sure you want to remove this folder and all its functions ({0})? This can't be undone.":function(a){return["Are you sure you want to remove this folder and all its functions (",a("0"),")? This can't be undone."]},"Are you sure you want to remove this folder and all its properties ({0})? This can't be undone.":function(a){return["Are you sure you want to remove this folder and all its properties (",a("0"),")? This can't be undone."]},"Are you sure you want to remove this folder and with it the function {0}? This can't be undone.":function(a){return["Are you sure you want to remove this folder and with it the function ",a("0"),"? This can't be undone."]},"Are you sure you want to remove this folder and with it the object {0}? This can't be undone.":function(a){return["Are you sure you want to remove this folder and with it the object ",a("0"),"? This can't be undone."]},"Are you sure you want to remove this folder and with it the property {0}? This can't be undone.":function(a){return["Are you sure you want to remove this folder and with it the property ",a("0"),"? This can't be undone."]},"Are you sure you want to remove this function? This can't be undone.":"Are you sure you want to remove this function? This can't be undone.","Are you sure you want to remove this group? This can't be undone.":"Are you sure you want to remove this group? This can't be undone.","Are you sure you want to remove this object? This can't be undone.":"Are you sure you want to remove this object? This can't be undone.","Are you sure you want to remove this resource? This can't be undone.":"Are you sure you want to remove this resource? This can't be undone.","Are you sure you want to remove this scene? This can't be undone.":"Are you sure you want to remove this scene? This can't be undone.","Are you sure you want to remove this variant from your project? This can't be undone.":"Are you sure you want to remove this variant from your project? This can't be undone.","Are you sure you want to reset all shortcuts to their default values?":"Are you sure you want to reset all shortcuts to their default values?","Are you sure you want to restore the project to the state saved at this point in the AI conversation? This will overwrite the current project state.":"Are you sure you want to restore the project to the state saved at this point in the AI conversation? This will overwrite the current project state.","Are you sure you want to unregister this game?{0}If you haven't saved it, it will disappear from your games dashboard and you won't get access to player services, unless you register it again.":function(a){return["Are you sure you want to unregister this game?",a("0"),"If you haven't saved it, it will disappear from your games dashboard and you won't get access to player services, unless you register it again."]},"Are you teaching or learning game development?":"Are you teaching or learning game development?","Around 1 or 2 months":"Around 1 or 2 months","Around 3 to 5 months":"Around 3 to 5 months","Array":"Array","Art & Animation":"Art & Animation","As a percent of the game width.":"As a percent of the game width.","As a teacher, you will use one seat in the plan so make sure to include yourself!":"As a teacher, you will use one seat in the plan so make sure to include yourself!","Ask AI":"Ask AI","Ask AI (AI agent and chatbot)":"Ask AI (AI agent and chatbot)","Ask a follow up question":"Ask a follow up question","Ask every time":"Ask every time","Ask the AI":"Ask the AI","Ask your questions to the community":"Ask your questions to the community","Asset Store":"Asset Store","Asset pack bundles":"Asset pack bundles","Asset pack not found":"Asset pack not found","Asset pack not found - An error occurred, please try again later.":"Asset pack not found - An error occurred, please try again later.","Asset packs will be linked to your user account and available for all your projects. Log-in or sign-up to purchase this pack (or restore your existing purchase).":"Asset packs will be linked to your user account and available for all your projects. Log-in or sign-up to purchase this pack (or restore your existing purchase).","Asset store dialog":"Asset store dialog","Asset store tag":"Asset store tag","Assets":"Assets","Assets (coming soon!)":"Assets (coming soon!)","Assets import can't be undone. Make sure to backup your project beforehand.":"Assets import can't be undone. Make sure to backup your project beforehand.","Associated resource name":"Associated resource name","Asynchronous":"Asynchronous","At launch":"At launch","Atlas":"Atlas","Atlas resource":"Atlas resource","Attached object":"Attached object","Audio":"Audio","Audio & Sound":"Audio & Sound","Audio resource":"Audio resource","Audio type":"Audio type","Auth Key (App Store upload)":"Auth Key (App Store upload)","Auth Key for upload to App Store Connect":"Auth Key for upload to App Store Connect","Authors":"Authors","Auto download and install updates (recommended)":"Auto download and install updates (recommended)","Auto edit":"Auto edit","Auto-save project on preview":"Auto-save project on preview","Automated":"Automated","Automatic collision mask activated. Click on the button to replace it with a custom one.":"Automatic collision mask activated. Click on the button to replace it with a custom one.","Automatic creation of lighting layer":"Automatic creation of lighting layer","Automatically follow the base layer.":"Automatically follow the base layer.","Automatically log in as a player in preview":"Automatically log in as a player in preview","Automatically open the diagnostic report at preview":"Automatically open the diagnostic report at preview","Automatically re-open the project edited during last session":"Automatically re-open the project edited during last session","Automatically take a screenshot in game previews":"Automatically take a screenshot in game previews","Automatically use GDevelop credits for AI requests when run out of AI credits":"Automatically use GDevelop credits for AI requests when run out of AI credits","Average of players still active after 15 minutes. This graph shows how long players stay in the game after X minutes. It helps to see if the players quit quickly or keep playing for a while.":"Average of players still active after 15 minutes. This graph shows how long players stay in the game after X minutes. It helps to see if the players quit quickly or keep playing for a while.","Average user feedback":"Average user feedback","Back":"Back","Back (Additional button, typically the Browser Back button)":"Back (Additional button, typically the Browser Back button)","Back face":"Back face","Back to discover":"Back to discover","Back to {0}":function(a){return["Back to ",a("0")]},"Background":"Background","Background and cameras":"Background and cameras","Background color":"Background color","Background color:":"Background color:","Background fade in duration (in seconds)":"Background fade in duration (in seconds)","Background image":"Background image","Background preloading of scene resources":"Background preloading of scene resources","Backgrounds":"Backgrounds","Base layer":"Base layer","Base layer properties":"Base layer properties","Be careful with this action, you may have problems exiting the preview if you don't add a way to toggle it back.":"Be careful with this action, you may have problems exiting the preview if you don't add a way to toggle it back.","Before installing this asset, it's strongly recommended to update these extensions{0}Do you want to update them now?":function(a){return["Before installing this asset, it's strongly recommended to update these extensions",a("0"),"Do you want to update them now?"]},"Before installing this behavior, it's strongly recommended to update these extensions{0}Do you want to update them now?":function(a){return["Before installing this behavior, it's strongly recommended to update these extensions",a("0"),"Do you want to update them now?"]},"Before installing this extension, it's strongly recommended to update these extensions{0}Do you want to update them now?":function(a){return["Before installing this extension, it's strongly recommended to update these extensions",a("0"),"Do you want to update them now?"]},"Before you go, make sure that you've unpublished all your games on gd.games. Otherwise they will stay visible to the community. Are you sure you want to permanently delete your account? This action cannot be undone.":"Before you go, make sure that you've unpublished all your games on gd.games. Otherwise they will stay visible to the community. Are you sure you want to permanently delete your account? This action cannot be undone.","Before you go...":"Before you go...","Begin a driving game with a controllable car":"Begin a driving game with a controllable car","Begin a top-down adventure with one controllable character.":"Begin a top-down adventure with one controllable character.","Beginner":"Beginner","Beginner course":"Beginner course","Behavior":"Behavior","Behavior (for the previous object)":"Behavior (for the previous object)","Behavior Configuration":"Behavior Configuration","Behavior name":"Behavior name","Behavior properties":"Behavior properties","Behavior type":"Behavior type","Behaviors":"Behaviors","Behaviors add features to objects in a matter of clicks.":"Behaviors add features to objects in a matter of clicks.","Behaviors are attached to objects and make them alive. The rules of the game can be created using behaviors and events.":"Behaviors are attached to objects and make them alive. The rules of the game can be created using behaviors and events.","Behaviors of {objectOrGroupName}: {0} ;":function(a){return["Behaviors of ",a("objectOrGroupName"),": ",a("0")," ;"]},"Bio":"Bio","Bitmap Font":"Bitmap Font","Bitmap font resource":"Bitmap font resource","Block preview and export when diagnostic errors are found":"Block preview and export when diagnostic errors are found","Blocked on GDevelop?":"Blocked on GDevelop?","Blur radius":"Blur radius","Bold":"Bold","Boolean":"Boolean","Boolean (checkbox)":"Boolean (checkbox)","Bottom":"Bottom","Bottom bound":"Bottom bound","Bottom bound should be greater than right bound":"Bottom bound should be greater than right bound","Bottom face":"Bottom face","Bottom left corner":"Bottom left corner","Bottom margin":"Bottom margin","Bottom right corner":"Bottom right corner","Bounce rate":"Bounce rate","Bounds":"Bounds","Branding":"Branding","Branding and Loading screen":"Branding and Loading screen","Break into the <0>booming industry of casual gaming. Sharpen your skills and become a professional. Start for free:":"Break into the <0>booming industry of casual gaming. Sharpen your skills and become a professional. Start for free:","Breaking changes":"Breaking changes","Bring to front":"Bring to front","Browse":"Browse","Browse all templates":"Browse all templates","Browse assets":"Browse assets","Browse bundle":"Browse bundle","Browser":"Browser","Build and download":"Build and download","Build could not start or errored. Please check your internet connection or try again later.":"Build could not start or errored. Please check your internet connection or try again later.","Build dynamic levels with tiles.":"Build dynamic levels with tiles.","Build is starting...":"Build is starting...","Build open for feedbacks":"Build open for feedbacks","Build started!":"Build started!","Building":"Building","Bundle":"Bundle","Bundle not found":"Bundle not found","Bundle not found - An error occurred, please try again later.":"Bundle not found - An error occurred, please try again later.","Bundles and their content will be linked to your user account and available for all your projects. Log-in or sign-up to purchase this bundle. (or restore your existing purchase).":"Bundles and their content will be linked to your user account and available for all your projects. Log-in or sign-up to purchase this bundle. (or restore your existing purchase).","Buy GDevelop goodies and swag":"Buy GDevelop goodies and swag","Buy for {0} credits":function(a){return["Buy for ",a("0")," credits"]},"Buy for {formattedProductPriceText}":function(a){return["Buy for ",a("formattedProductPriceText")]},"Buy now and save {0}":function(a){return["Buy now and save ",a("0")]},"By accepting, the team admin will be able to access your projects and may update your profile information such as your username.":"By accepting, the team admin will be able to access your projects and may update your profile information such as your username.","By canceling your subscription, you will lose all your premium features at the end of the period you already paid for. Continue?":"By canceling your subscription, you will lose all your premium features at the end of the period you already paid for. Continue?","By creating an account and using GDevelop, you agree to the [Terms and Conditions](https://gdevelop.io/page/terms-and-conditions).":"By creating an account and using GDevelop, you agree to the [Terms and Conditions](https://gdevelop.io/page/terms-and-conditions).","Calculating...":"Calculating...","Calibrating sensors":"Calibrating sensors","Camera":"Camera","Camera positioning":"Camera positioning","Camera type":"Camera type","Can't check if the game is registered online.":"Can't check if the game is registered online.","Can't load the announcements. Verify your internet connection or try again later.":"Can't load the announcements. Verify your internet connection or try again later.","Can't load the credits packages. Verify your internet connection or retry later.":"Can't load the credits packages. Verify your internet connection or retry later.","Can't load the extension registry. Verify your internet connection or try again later.":"Can't load the extension registry. Verify your internet connection or try again later.","Can't load the games. Verify your internet connection or retry later.":"Can't load the games. Verify your internet connection or retry later.","Can't load the licenses. Verify your internet connection or try again later.":"Can't load the licenses. Verify your internet connection or try again later.","Can't load the profile. Verify your internet connection or try again later.":"Can't load the profile. Verify your internet connection or try again later.","Can't load the results. Verify your internet connection or retry later.":"Can't load the results. Verify your internet connection or retry later.","Can't load the tutorials. Verify your internet connection or retry later.":"Can't load the tutorials. Verify your internet connection or retry later.","Can't load your game earnings. Verify your internet connection or try again later.":"Can't load your game earnings. Verify your internet connection or try again later.","Can't properly export the game.":"Can't properly export the game.","Can't upload your game to the build service.":"Can't upload your game to the build service.","Cancel":"Cancel","Cancel and change my subscription":"Cancel and change my subscription","Cancel and close":"Cancel and close","Cancel anytime":"Cancel anytime","Cancel changes":"Cancel changes","Cancel editing":"Cancel editing","Cancel edition":"Cancel edition","Cancel subscription":"Cancel subscription","Cancel your changes?":"Cancel your changes?","Cancel your subscription":"Cancel your subscription","Cancel your subscription?":"Cancel your subscription?","Cancelled":"Cancelled","Cancelled - Your subscription will end at the end of the paid period.":"Cancelled - Your subscription will end at the end of the paid period.","Cannot access project save":"Cannot access project save","Cannot filter on both asset packs and assets at the same time. Try clearing one of the filters!":"Cannot filter on both asset packs and assets at the same time. Try clearing one of the filters!","Cannot restore project":"Cannot restore project","Cannot see the exports":"Cannot see the exports","Cannot update thumbnail":"Cannot update thumbnail","Cash out":"Cash out","Category (shown in the editor)":"Category (shown in the editor)","Cell depth (in pixels)":"Cell depth (in pixels)","Cell height (in pixels)":"Cell height (in pixels)","Cell width (in pixels)":"Cell width (in pixels)","Center":"Center","Certificate and provisioning profile":"Certificate and provisioning profile","Certificate type: {0}":function(a){return["Certificate type: ",a("0")]},"Change editor zoom":"Change editor zoom","Change my email":"Change my email","Change the name in the project properties.":"Change the name in the project properties.","Change the package name in the game properties.":"Change the package name in the game properties.","Change thumbnail":"Change thumbnail","Change username or full name":"Change username or full name","Change your email":"Change your email","Changes and answers may have mistakes: experiment and use it for learning.":"Changes and answers may have mistakes: experiment and use it for learning.","Changes saved":"Changes saved","Chapter":"Chapter","Chapter materials":"Chapter materials","Chapters":"Chapters","Characters":"Characters","Check again for new updates":"Check again for new updates","Check that the file exists, that this file is a proper game created with GDevelop and that you have the authorization to open it.":"Check that the file exists, that this file is a proper game created with GDevelop and that you have the authorization to open it.","Check the logs to see if there is an explanation about what went wrong, or try again later.":"Check the logs to see if there is an explanation about what went wrong, or try again later.","Checking for update...":"Checking for update...","Checking tools":"Checking tools","Children configurations are deprecated. This [migration documentation](https://wiki.gdevelop.io/gdevelop5/objects/custom-objects-prefab-template/migrate-to-variants/) can help you use variants instead.":"Children configurations are deprecated. This [migration documentation](https://wiki.gdevelop.io/gdevelop5/objects/custom-objects-prefab-template/migrate-to-variants/) can help you use variants instead.","Choose":"Choose","Choose GDevelop language":"Choose GDevelop language","Choose a Auth Key":"Choose a Auth Key","Choose a file":"Choose a file","Choose a folder for the new game":"Choose a folder for the new game","Choose a font":"Choose a font","Choose a function, or a function of a behavior, to edit its events.":"Choose a function, or a function of a behavior, to edit its events.","Choose a function, or a function of a behavior, to set the parameters that it accepts.":"Choose a function, or a function of a behavior, to set the parameters that it accepts.","Choose a key":"Choose a key","Choose a layer":"Choose a layer","Choose a leaderboard":"Choose a leaderboard","Choose a leaderboard (optional)":"Choose a leaderboard (optional)","Choose a mouse button":"Choose a mouse button","Choose a new behavior function (\"method\")":"Choose a new behavior function (\"method\")","Choose a new extension function":"Choose a new extension function","Choose a new object function (\"method\")":"Choose a new object function (\"method\")","Choose a new object type":"Choose a new object type","Choose a pack":"Choose a pack","Choose a parameter":"Choose a parameter","Choose a provisioning profile":"Choose a provisioning profile","Choose a scene":"Choose a scene","Choose a skin":"Choose a skin","Choose a subscription":"Choose a subscription","Choose a subscription to enjoy the best of game creation.":"Choose a subscription to enjoy the best of game creation.","Choose a value":"Choose a value","Choose a workspace folder":"Choose a workspace folder","Choose an animation":"Choose an animation","Choose an animation and frame to edit the collision masks":"Choose an animation and frame to edit the collision masks","Choose an animation and frame to edit the points":"Choose an animation and frame to edit the points","Choose an effect":"Choose an effect","Choose an element to inspect in the list":"Choose an element to inspect in the list","Choose an export folder":"Choose an export folder","Choose an external layout":"Choose an external layout","Choose an icon":"Choose an icon","Choose an object":"Choose an object","Choose an object first or browse the list of actions.":"Choose an object first or browse the list of actions.","Choose an object first or browse the list of conditions.":"Choose an object first or browse the list of conditions.","Choose an object to add to the group":"Choose an object to add to the group","Choose an operator":"Choose an operator","Choose an option":"Choose an option","Choose and add an event":"Choose and add an event","Choose and add an event...":"Choose and add an event...","Choose and enter a package name in the game properties.":"Choose and enter a package name in the game properties.","Choose another location":"Choose another location","Choose file":"Choose file","Choose folder":"Choose folder","Choose from asset store":"Choose from asset store","Choose one or more files":"Choose one or more files","Choose the 3D model file (.glb) to use":"Choose the 3D model file (.glb) to use","Choose the JSON/LDtk file to use":"Choose the JSON/LDtk file to use","Choose the associated scene:":"Choose the associated scene:","Choose the atlas file (.atlas) to use":"Choose the atlas file (.atlas) to use","Choose the audio file to use":"Choose the audio file to use","Choose the bitmap font file (.fnt, .xml) to use":"Choose the bitmap font file (.fnt, .xml) to use","Choose the effect to apply":"Choose the effect to apply","Choose the font file to use":"Choose the font file to use","Choose the image file to use":"Choose the image file to use","Choose the json file to use":"Choose the json file to use","Choose the scene":"Choose the scene","Choose the spine json file to use":"Choose the spine json file to use","Choose the tileset to use":"Choose the tileset to use","Choose the upload key to use to identify your Android App Bundle. In most cases you don't need to change this. Use the \"Old upload key\" if you used to publish your game as an APK and you activated Play App Signing before switching to Android App Bundle.":"Choose the upload key to use to identify your Android App Bundle. In most cases you don't need to change this. Use the \"Old upload key\" if you used to publish your game as an APK and you activated Play App Signing before switching to Android App Bundle.","Choose the video file to use":"Choose the video file to use","Choose this plan":"Choose this plan","Choose where to add the assets:":"Choose where to add the assets:","Choose where to create the game":"Choose where to create the game","Choose where to create your projects":"Choose where to create your projects","Choose where to export the game":"Choose where to export the game","Choose where to load the project from":"Choose where to load the project from","Choose where to save the project to":"Choose where to save the project to","Choose your game art":"Choose your game art","Circle":"Circle","Claim":"Claim","Claim credits":"Claim credits","Claim this pack":"Claim this pack","Class":"Class","Classrooms":"Classrooms","Clear all filters":"Clear all filters","Clear search":"Clear search","Clear the rendered image between each frame":"Clear the rendered image between each frame","Click here to test the link.":"Click here to test the link.","Click on an instance on the canvas or an object in the list to display their properties.":"Click on an instance on the canvas or an object in the list to display their properties.","Click on the tilemap grid to activate or deactivate hit boxes.":"Click on the tilemap grid to activate or deactivate hit boxes.","Click to restart and install the update now.":"Click to restart and install the update now.","Close":"Close","Close GDevelop":"Close GDevelop","Close Instances List Panel":"Close Instances List Panel","Close Layers Panel":"Close Layers Panel","Close Object Groups Panel":"Close Object Groups Panel","Close Objects Panel":"Close Objects Panel","Close Project":"Close Project","Close Properties Panel":"Close Properties Panel","Close all":"Close all","Close all tasks":"Close all tasks","Close and launch a new preview":"Close and launch a new preview","Close others":"Close others","Close project":"Close project","Close task":"Close task","Close the AI chat?":"Close the AI chat?","Close the project?":"Close the project?","Close the project? Any changes that have not been saved will be lost.":"Close the project? Any changes that have not been saved will be lost.","Co-op Multiplayer":"Co-op Multiplayer","Code":"Code","Code editor Theme":"Code editor Theme","Collaborators":"Collaborators","Collapse All":"Collapse All","Collect at least {0} USD to cash out your earnings":function(a){return["Collect at least ",a("0")," USD to cash out your earnings"]},"Collect feedback from players":"Collect feedback from players","Collect game feedback":"Collect game feedback","Collisions handling with the Physics engine":"Collisions handling with the Physics engine","Color":"Color","Color (text)":"Color (text)","Color:":"Color:","Column title":"Column title","Come back to latest version":"Come back to latest version","Coming in {0}":function(a){return["Coming in ",a("0")]},"Command palette keyboard shortcut":"Command palette keyboard shortcut","Comment":"Comment","Commercial License":"Commercial License","Community Discord Chat":"Community Discord Chat","Community Forums":"Community Forums","Community list":"Community list","Companies, studios and agencies":"Companies, studios and agencies","Company name or full name":"Company name or full name","Compare all the advantages of the different plans in this <0>big feature comparison table.":"Compare all the advantages of the different plans in this <0>big feature comparison table.","Complete all tasks to claim your badge":"Complete all tasks to claim your badge","Complete your payment on the web browser":"Complete your payment on the web browser","Complete your purchase with the app store.":"Complete your purchase with the app store.","Completely alone":"Completely alone","Compressing before upload...":"Compressing before upload...","Condition":"Condition","Conditions":"Conditions","Configuration":"Configuration","Configure the external events":"Configure the external events","Configure the external layout":"Configure the external layout","Configure tile\u2019s hit boxes":"Configure tile\u2019s hit boxes","Confirm":"Confirm","Confirm the opening":"Confirm the opening","Confirm your email":"Confirm your email","Confirming your subscription":"Confirming your subscription","Congrats on finishing this course!":"Congrats on finishing this course!","Congratulations! You've finished this tutorial!":"Congratulations! You've finished this tutorial!","Connected players":"Connected players","Considering the best approach":"Considering the best approach","Considering the possibilities":"Considering the possibilities","Console":"Console","Consoles":"Consoles","Contact us at education@gdevelop.io if you want to update your plan":"Contact us at education@gdevelop.io if you want to update your plan","Contact:":"Contact:","Contains text":"Contains text","Content":"Content","Content for Teachers":"Content for Teachers","Continue":"Continue","Continue anyway":"Continue anyway","Continue editing":"Continue editing","Continue with Apple":"Continue with Apple","Continue with Github":"Continue with Github","Continue with Google":"Continue with Google","Continue with Human Intelligence":"Continue with Human Intelligence","Continue working":"Continue working","Contribute to GDevelop":"Contribute to GDevelop","Contributions":"Contributions","Contributor options":"Contributor options","Contributors":"Contributors","Contributors, in no particular order:":"Contributors, in no particular order:","Control a spaceship with a joystick.":"Control a spaceship with a joystick.","Control your spaceship with a joystick, while avoiding asteroids.":"Control your spaceship with a joystick, while avoiding asteroids.","Convert":"Convert","Copied to clipboard!":"Copied to clipboard!","Copy":"Copy","Copy active credentials to CSV":"Copy active credentials to CSV","Copy all":"Copy all","Copy all behaviors":"Copy all behaviors","Copy all effects":"Copy all effects","Copy build link":"Copy build link","Copy email address":"Copy email address","Copy file path":"Copy file path","Copy them into the project folder":"Copy them into the project folder","Copy {0} credentials to CSV":function(a){return["Copy ",a("0")," credentials to CSV"]},"Cordova":"Cordova","Could not activate purchase":"Could not activate purchase","Could not cancel your subscription":"Could not cancel your subscription","Could not cash out":"Could not cash out","Could not change subscription":"Could not change subscription","Could not create the object":"Could not create the object","Could not delete the build. Verify your internet connection or try again later.":"Could not delete the build. Verify your internet connection or try again later.","Could not find any resources matching your search.":"Could not find any resources matching your search.","Could not install the asset":"Could not install the asset","Could not install the extension":"Could not install the extension","Could not launch the preview":"Could not launch the preview","Could not load the project versions. Verify your internet connection or try again later.":"Could not load the project versions. Verify your internet connection or try again later.","Could not purchase this product":"Could not purchase this product","Could not remove invitation":"Could not remove invitation","Could not swap asset":"Could not swap asset","Could not transfer your credits":"Could not transfer your credits","Could not update the build name. Verify your internet connection or try again later.":"Could not update the build name. Verify your internet connection or try again later.","Counter of the loop":"Counter of the loop","Country name":"Country name","Courses will be linked to your user account and available indefinitely. Log in or sign up to purchase this course or restore a previous purchase.":"Courses will be linked to your user account and available indefinitely. Log in or sign up to purchase this course or restore a previous purchase.","Create":"Create","Create Extensions for GDevelop":"Create Extensions for GDevelop","Create a 3D explosion when the player is hit":"Create a 3D explosion when the player is hit","Create a GDevelop account to save your changes and keep personalizing your game":"Create a GDevelop account to save your changes and keep personalizing your game","Create a certificate signing request that will be asked by Apple to generate a full certificate.":"Create a certificate signing request that will be asked by Apple to generate a full certificate.","Create a game":"Create a game","Create a leaderboard":"Create a leaderboard","Create a new extension":"Create a new extension","Create a new game":"Create a new game","Create a new group":"Create a new group","Create a new instance on the scene (will be at position 0;0):":"Create a new instance on the scene (will be at position 0;0):","Create a new project":"Create a new project","Create a new room":"Create a new room","Create a new variant":"Create a new variant","Create a project first to add assets from the asset store":"Create a project first to add assets from the asset store","Create a project first to add this asset":"Create a project first to add this asset","Create a room and drag and drop members in it.":"Create a room and drag and drop members in it.","Create a signing request":"Create a signing request","Create a simple flying game with obstacles to avoid":"Create a simple flying game with obstacles to avoid","Create account":"Create account","Create accounts":"Create accounts","Create an API key on the [App Store Connect API page](https://appstoreconnect.apple.com/access/integrations/api). Give it a name and **administrator** rights. Download the \"Auth Key\" file and upload it here along with the required information you can find on the page.":"Create an API key on the [App Store Connect API page](https://appstoreconnect.apple.com/access/integrations/api). Give it a name and **administrator** rights. Download the \"Auth Key\" file and upload it here along with the required information you can find on the page.","Create an Account":"Create an Account","Create an account":"Create an account","Create an account or login first to export your game using online services.":"Create an account or login first to export your game using online services.","Create an account to activate your purchase!":"Create an account to activate your purchase!","Create an account to register your games and to get access to metrics collected anonymously, like the number of daily players and retention of the players after a few days.":"Create an account to register your games and to get access to metrics collected anonymously, like the number of daily players and retention of the players after a few days.","Create an account to store your project online.":"Create an account to store your project online.","Create and Publish a Fling game":"Create and Publish a Fling game","Create iOS certificate":"Create iOS certificate","Create installation file":"Create installation file","Create my account":"Create my account","Create new folder...":"Create new folder...","Create new game":"Create new game","Create new leaderboards now":"Create new leaderboards now","Create or search for new extensions":"Create or search for new extensions","Create package for Android":"Create package for Android","Create package for iOS":"Create package for iOS","Create scene <0>{scene_name}. <1>Click to open it.":function(a){return["Create scene <0>",a("scene_name"),". <1>Click to open it."]},"Create section":"Create section","Create students":"Create students","Create with Jfxr":"Create with Jfxr","Create with Piskel":"Create with Piskel","Create with Yarn":"Create with Yarn","Create your Apple certificate for iOS":"Create your Apple certificate for iOS","Create your Auth Key to send your game to App Store Connect":"Create your Auth Key to send your game to App Store Connect","Create your certificate and \"provisioning profile\" thanks to your Apple Developer account. We'll guide you with a step by step process.":"Create your certificate and \"provisioning profile\" thanks to your Apple Developer account. We'll guide you with a step by step process.","Create your first project using one of our templates or start from scratch.":"Create your first project using one of our templates or start from scratch.","Create your game's first leaderboard":"Create your game's first leaderboard","Created objects":"Created objects","Created on {0}":function(a){return["Created on ",a("0")]},"Creator profile":"Creator profile","Credit out":"Credit out","Credits available: {0}":function(a){return["Credits available: ",a("0")]},"Credits given":"Credits given","Credits will be linked to your user account. Log-in or sign-up to purchase them!":"Credits will be linked to your user account. Log-in or sign-up to purchase them!","Current build online":"Current build online","Current plan":"Current plan","Custom CSS":"Custom CSS","Custom css value cannot exceed {LEADERBOARD_APPEARANCE_CUSTOM_CSS_MAX_LENGTH} characters.":function(a){return["Custom css value cannot exceed ",a("LEADERBOARD_APPEARANCE_CUSTOM_CSS_MAX_LENGTH")," characters."]},"Custom display":"Custom display","Custom object name":"Custom object name","Custom object variant":"Custom object variant","Custom object variant properties":"Custom object variant properties","Custom objects can't contain both 2D or 3D.<0/>Please select either 2D instances or 3D instances.":"Custom objects can't contain both 2D or 3D.<0/>Please select either 2D instances or 3D instances.","Custom size":"Custom size","Custom upload key (not available yet)":"Custom upload key (not available yet)","Cut":"Cut","Dark (colored)":"Dark (colored)","Dark (plain)":"Dark (plain)","Date":"Date","Date from which entries are taken into account: {0}":function(a){return["Date from which entries are taken into account: ",a("0")]},"Days":"Days","Dead":"Dead","Dealing with data integration from external sources":"Dealing with data integration from external sources","Debugger":"Debugger","Debugger is starting...":"Debugger is starting...","Declare <0><1/>{variableName} as <2><3/>{0} with <4>{1}":function(a){return["Declare <0><1/>",a("variableName")," as <2><3/>",a("0")," with <4>",a("1"),""]},"Declare your app on App Store Connect and then register a key so that your game can be automatically uploaded when built. It's perfect to try your game with testers on Apple TestFlight.":"Declare your app on App Store Connect and then register a key so that your game can be automatically uploaded when built. It's perfect to try your game with testers on Apple TestFlight.","Default":"Default","Default (visible)":"Default (visible)","Default camera behavior":"Default camera behavior","Default height (in pixels)":"Default height (in pixels)","Default name for created objects":"Default name for created objects","Default orientation":"Default orientation","Default size":"Default size","Default skin":"Default skin","Default upload key (recommended)":"Default upload key (recommended)","Default value":"Default value","Default value of string variables":"Default value of string variables","Default visibility":"Default visibility","Default width (in pixels)":"Default width (in pixels)","Define custom password":"Define custom password","Delete":"Delete","Delete Entry":"Delete Entry","Delete Leaderboard":"Delete Leaderboard","Delete account":"Delete account","Delete build":"Delete build","Delete collision mask":"Delete collision mask","Delete game":"Delete game","Delete my account":"Delete my account","Delete object":"Delete object","Delete option":"Delete option","Delete project":"Delete project","Delete score {0} from {1}":function(a){return["Delete score ",a("0")," from ",a("1")]},"Delete selection":"Delete selection","Delete the selected event(s)":"Delete the selected event(s)","Delete the selected instances from the scene":"Delete the selected instances from the scene","Delete the selected resource":"Delete the selected resource","Delete when out of particles":"Delete when out of particles","Delete {gameName}":function(a){return["Delete ",a("gameName")]},"Dependencies":"Dependencies","Dependencies allow to add additional libraries in the exported games. NPM dependencies will be included for Electron builds (Windows, macOS, Linux) and Cordova dependencies will be included for Cordova builds (Android, iOS). Note that this is intended for usage in JavaScript events only. If you are only using standard events, you should not worry about this.":"Dependencies allow to add additional libraries in the exported games. NPM dependencies will be included for Electron builds (Windows, macOS, Linux) and Cordova dependencies will be included for Cordova builds (Android, iOS). Note that this is intended for usage in JavaScript events only. If you are only using standard events, you should not worry about this.","Dependency type":"Dependency type","Deprecated":"Deprecated","Deprecated action":"Deprecated action","Deprecated actions and conditions warning":"Deprecated actions and conditions warning","Deprecated condition":"Deprecated condition","Deprecated:":"Deprecated:","Deprecation notice":"Deprecation notice","Depth":"Depth","Description":"Description","Description (markdown supported)":"Description (markdown supported)","Description (will be prefixed by \"Compare\" or \"Return\")":"Description (will be prefixed by \"Compare\" or \"Return\")","Deselect All":"Deselect All","Desktop":"Desktop","Desktop & Mobile landscape":"Desktop & Mobile landscape","Desktop (Windows, macOS and Linux) icon":"Desktop (Windows, macOS and Linux) icon","Desktop Full HD":"Desktop Full HD","Desktop builds":"Desktop builds","Details":"Details","Developer options":"Developer options","Development (debugging & testing on a registered iPhone/iPad)":"Development (debugging & testing on a registered iPhone/iPad)","Development tools required":"Development tools required","Device orientation (for mobile)":"Device orientation (for mobile)","Diagnostic errors found":"Diagnostic errors found","Diagnostic report":"Diagnostic report","Dialog backdrop click behavior":"Dialog backdrop click behavior","Dialogs":"Dialogs","Did it work?":"Did it work?","Did you forget your password?":"Did you forget your password?","Different objects":"Different objects","Dimension":"Dimension","Direction":"Direction","Direction #{i}":function(a){return["Direction #",a("i")]},"Disable GDevelop splash at startup":"Disable GDevelop splash at startup","Disable effects/lighting in the editor":"Disable effects/lighting in the editor","Disable login buttons in leaderboard":"Disable login buttons in leaderboard","Discard changes and open events":"Discard changes and open events","Discard changes?":"Discard changes?","Discord":"Discord","Discord server, e.g: https://discord.gg/...":"Discord server, e.g: https://discord.gg/...","Discord user not found":"Discord user not found","Discord username":"Discord username","Discord username sync failed":"Discord username sync failed","Discover this bundle":"Discover this bundle","Display GDevelop logo at startup (in exported game)":"Display GDevelop logo at startup (in exported game)","Display GDevelop watermark after the game is loaded (in exported game)":"Display GDevelop watermark after the game is loaded (in exported game)","Display What's New when a new version is launched (recommended)":"Display What's New when a new version is launched (recommended)","Display as time":"Display as time","Display assignment operators in Events Sheets":"Display assignment operators in Events Sheets","Display both 2D and 3D objects (default)":"Display both 2D and 3D objects (default)","Display effects/lighting in the editor":"Display effects/lighting in the editor","Display object thumbnails in Events Sheets":"Display object thumbnails in Events Sheets","Display profiling information in scene editor":"Display profiling information in scene editor","Display save reminder after significant changes in project":"Display save reminder after significant changes in project","Displayed score":"Displayed score","Distance":"Distance","Do nothing":"Do nothing","Do you have a Patreon? Ko-fi? Paypal?":"Do you have a Patreon? Ko-fi? Paypal?","Do you have game development experience?":"Do you have game development experience?","Do you need any help?":"Do you need any help?","Do you really want to permanently delete your account?":"Do you really want to permanently delete your account?","Do you want to continue?":"Do you want to continue?","Do you want to quit the customization? All your changes will be lost.":"Do you want to quit the customization? All your changes will be lost.","Do you want to refactor your project?":"Do you want to refactor your project?","Do you wish to continue?":"Do you wish to continue?","Documentation":"Documentation","Don't allow":"Don't allow","Don't have an account yet?":"Don't have an account yet?","Don't play the animation when the object is far from the camera or hidden (recommended for performance)":"Don't play the animation when the object is far from the camera or hidden (recommended for performance)","Don't preload":"Don't preload","Don't save this project now":"Don't save this project now","Don't show this warning again":"Don't show this warning again","Donate link":"Donate link","Done":"Done","Done!":"Done!","Download":"Download","Download (APK)":"Download (APK)","Download (Android App Bundle)":"Download (Android App Bundle)","Download GDevelop desktop version":"Download GDevelop desktop version","Download a copy":"Download a copy","Download log files":"Download log files","Download pack sounds":"Download pack sounds","Download the Instant Game archive":"Download the Instant Game archive","Download the certificate file (.cer) generated by Apple and upload it here. GDevelop will keep it securely stored.":"Download the certificate file (.cer) generated by Apple and upload it here. GDevelop will keep it securely stored.","Download the compressed game and resources":"Download the compressed game and resources","Download the exported game":"Download the exported game","Download the latest version of GDevelop to check out this example!":"Download the latest version of GDevelop to check out this example!","Download the request file":"Download the request file","Downloading game resources...":"Downloading game resources...","Draft created:":"Draft created:","Drag here to add to the scene":"Drag here to add to the scene","Draw":"Draw","Draw the shapes relative to the object position on the scene":"Draw the shapes relative to the object position on the scene","Duplicate":"Duplicate","Duplicate <0>{duplicatedObjectName} as <1>{object_name} in scene <2>{scene_name}.":function(a){return["Duplicate <0>",a("duplicatedObjectName")," as <1>",a("object_name")," in scene <2>",a("scene_name"),"."]},"Duplicate selection":"Duplicate selection","Duration":"Duration","Each character, player, obstacle, background, item, etc. is an object. Objects are the building blocks of your game.":"Each character, player, obstacle, background, item, etc. is an object. Objects are the building blocks of your game.","Earn an exclusive badge":"Earn an exclusive badge","Earn {0}":function(a){return["Earn ",a("0")]},"Ease of use":"Ease of use","Easiest":"Easiest","Edit":"Edit","Edit Grid Options":"Edit Grid Options","Edit Object Variables":"Edit Object Variables","Edit behaviors":"Edit behaviors","Edit build name":"Edit build name","Edit children":"Edit children","Edit collision masks":"Edit collision masks","Edit comment":"Edit comment","Edit details":"Edit details","Edit effects":"Edit effects","Edit global variables":"Edit global variables","Edit group":"Edit group","Edit layer effects...":"Edit layer effects...","Edit layer...":"Edit layer...","Edit loading screen":"Edit loading screen","Edit my profile":"Edit my profile","Edit name":"Edit name","Edit object":"Edit object","Edit object behaviors...":"Edit object behaviors...","Edit object effects...":"Edit object effects...","Edit object group...":"Edit object group...","Edit object variables":"Edit object variables","Edit object variables...":"Edit object variables...","Edit object {0}":function(a){return["Edit object ",a("0")]},"Edit object...":"Edit object...","Edit or add variables...":"Edit or add variables...","Edit parameters...":"Edit parameters...","Edit points":"Edit points","Edit scene properties":"Edit scene properties","Edit scene variables":"Edit scene variables","Edit student":"Edit student","Edit the default variant":"Edit the default variant","Edit this action events":"Edit this action events","Edit this behavior":"Edit this behavior","Edit this condition events":"Edit this condition events","Edit variables...":"Edit variables...","Edit with Jfxr":"Edit with Jfxr","Edit with Piskel":"Edit with Piskel","Edit with Yarn":"Edit with Yarn","Edit your GDevelop profile":"Edit your GDevelop profile","Edit your profile and fill your discord username to claim your role on the [GDevelop Discord](https://discord.gg/gdevelop).":"Edit your profile and fill your discord username to claim your role on the [GDevelop Discord](https://discord.gg/gdevelop).","Edit your profile to pick a username!":"Edit your profile to pick a username!","Edit {0}":function(a){return["Edit ",a("0")]},"Edit {objectName}":function(a){return["Edit ",a("objectName")]},"Editing the game.":"Editing the game.","Editor":"Editor","Editor without transitions":"Editor without transitions","Education curriculum and resources":"Education curriculum and resources","Educational":"Educational","Effect name:":"Effect name:","Effects":"Effects","Effects cannot have empty names":"Effects cannot have empty names","Effects create visual changes to the object.":"Effects create visual changes to the object.","Either this game is not registered or you are not its owner, so you cannot see its builds.":"Either this game is not registered or you are not its owner, so you cannot see its builds.","Else":"Else","Else if":"Else if","Email":"Email","Email sent to {0}, waiting for validation...":function(a){return["Email sent to ",a("0"),", waiting for validation..."]},"Email verified":"Email verified","Embedded file name":"Embedded file name","Embedded help and tutorials":"Embedded help and tutorials","Empty free text":"Empty free text","Empty group":"Empty group","Empty project":"Empty project","Enable \"Close project\" shortcut ({0}) to close preview window":function(a){return["Enable \"Close project\" shortcut (",a("0"),") to close preview window"]},"Enable ads and revenue sharing on the game page":"Enable ads and revenue sharing on the game page","Enabled":"Enabled","End of jam":"End of jam","End opacity (0-255)":"End opacity (0-255)","Enforce only auto-generated player names":"Enforce only auto-generated player names","Ensure that you are connected to internet and that the URL used is correct, then try again.":"Ensure that you are connected to internet and that the URL used is correct, then try again.","Ensure this scene has the same objects, behaviors and variables as the ones used in these events.":"Ensure this scene has the same objects, behaviors and variables as the ones used in these events.","Ensure you don't have any typo in your username and that you have joined the GDevelop Discord server.":"Ensure you don't have any typo in your username and that you have joined the GDevelop Discord server.","Enter a query and press Search to find matches across all event sheets in your project.":"Enter a query and press Search to find matches across all event sheets in your project.","Enter a version in the game properties.":"Enter a version in the game properties.","Enter the effect name":"Enter the effect name","Enter the expression parameters":"Enter the expression parameters","Enter the leaderboard id":"Enter the leaderboard id","Enter the leaderboard id as a text or an expression":"Enter the leaderboard id as a text or an expression","Enter the name of an object.":"Enter the name of an object.","Enter the name of the object":"Enter the name of the object","Enter the parameter name (mandatory)":"Enter the parameter name (mandatory)","Enter the property name":"Enter the property name","Enter the sentence that will be displayed in the events sheet":"Enter the sentence that will be displayed in the events sheet","Enter the text to be displayed":"Enter the text to be displayed","Enter the text to be displayed by the object":"Enter the text to be displayed by the object","Enter your Discord username":"Enter your Discord username","Enter your code here":"Enter your code here","Erase":"Erase","Erase {existingInstanceCount} instance(s) in scene {scene_name}.":function(a){return["Erase ",a("existingInstanceCount")," instance(s) in scene ",a("scene_name"),"."]},"Error":"Error","Error loading Auth Keys.":"Error loading Auth Keys.","Error loading certificates.":"Error loading certificates.","Error retrieving the examples":"Error retrieving the examples","Error retrieving the extensions":"Error retrieving the extensions","Error when claiming asset pack":"Error when claiming asset pack","Error while building of the game. Check the logs of the build for more details.":"Error while building of the game. Check the logs of the build for more details.","Error while building the game. Check the logs of the build for more details.":"Error while building the game. Check the logs of the build for more details.","Error while building the game. Try again later. Your internet connection may be slow or one of your resources may be corrupted.":"Error while building the game. Try again later. Your internet connection may be slow or one of your resources may be corrupted.","Error while checking update":"Error while checking update","Error while compressing the game.":"Error while compressing the game.","Error while downloading the game resources. Check your internet connection and that all resources of the game are valid in the Resources editor.":"Error while downloading the game resources. Check your internet connection and that all resources of the game are valid in the Resources editor.","Error while exporting the game.":"Error while exporting the game.","Error while loading builds":"Error while loading builds","Error while loading the Play section. Verify your internet connection or try again later.":"Error while loading the Play section. Verify your internet connection or try again later.","Error while loading the Spine Texture Atlas resource ( {0} ).":function(a){return["Error while loading the Spine Texture Atlas resource ( ",a("0")," )."]},"Error while loading the Spine resource ( {0} ).":function(a){return["Error while loading the Spine resource ( ",a("0")," )."]},"Error while loading the asset. Verify your internet connection or try again later.":"Error while loading the asset. Verify your internet connection or try again later.","Error while loading the collaborators. Verify your internet connection or try again later.":"Error while loading the collaborators. Verify your internet connection or try again later.","Error while loading the marketing plans. Verify your internet connection or try again later.":"Error while loading the marketing plans. Verify your internet connection or try again later.","Error while uploading the game. Check your internet connection or try again later.":"Error while uploading the game. Check your internet connection or try again later.","Escape key behavior when editing an parameter inline":"Escape key behavior when editing an parameter inline","Evaluating the game logic":"Evaluating the game logic","Event sentences":"Event sentences","Events":"Events","Events Sheet":"Events Sheet","Events analysis":"Events analysis","Events define the rules of a game.":"Events define the rules of a game.","Events functions extension":"Events functions extension","Events that will be run at every frame (roughly 60 times per second), after the events from the events sheet of the scene.":"Events that will be run at every frame (roughly 60 times per second), after the events from the events sheet of the scene.","Events that will be run at every frame (roughly 60 times per second), before the events from the events sheet of the scene.":"Events that will be run at every frame (roughly 60 times per second), before the events from the events sheet of the scene.","Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, after the events from the events sheet.":"Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, after the events from the events sheet.","Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, before the events from the events sheet are launched.":"Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, before the events from the events sheet are launched.","Events that will be run at every frame (roughly 60 times per second), for every object, after the events from the events sheet.":"Events that will be run at every frame (roughly 60 times per second), for every object, after the events from the events sheet.","Events that will be run once when a scene is about to be unloaded from memory. The previous scene that was paused will be resumed after this.":"Events that will be run once when a scene is about to be unloaded from memory. The previous scene that was paused will be resumed after this.","Events that will be run once when a scene is paused (another scene is run on top of it).":"Events that will be run once when a scene is paused (another scene is run on top of it).","Events that will be run once when a scene is resumed (after it was previously paused).":"Events that will be run once when a scene is resumed (after it was previously paused).","Events that will be run once when a scene of the game is loaded, before the scene events.":"Events that will be run once when a scene of the game is loaded, before the scene events.","Events that will be run once when the behavior is deactivated on an object (step events won't be run until the behavior is activated again).":"Events that will be run once when the behavior is deactivated on an object (step events won't be run until the behavior is activated again).","Events that will be run once when the behavior is re-activated on an object (after it was previously deactivated).":"Events that will be run once when the behavior is re-activated on an object (after it was previously deactivated).","Events that will be run once when the first scene of the game is loaded, before any other events.":"Events that will be run once when the first scene of the game is loaded, before any other events.","Events that will be run once, after the object is removed from the scene and before it is entirely removed from memory.":"Events that will be run once, after the object is removed from the scene and before it is entirely removed from memory.","Events that will be run once, when an object is created with this behavior being attached to it.":"Events that will be run once, when an object is created with this behavior being attached to it.","Events that will be run once, when an object is created.":"Events that will be run once, when an object is created.","Events that will be run when the preview is being hot-reloaded.":"Events that will be run when the preview is being hot-reloaded.","Every animation from the GLB file is already in the list.":"Every animation from the GLB file is already in the list.","Every animation from the Spine file is already in the list.":"Every animation from the Spine file is already in the list.","Every child of an array must be the same type.":"Every child of an array must be the same type.","Ex: $":"Ex: $","Ex: coins":"Ex: coins","Examining the behaviors":"Examining the behaviors","Example: Check if the object is flashing.":"Example: Check if the object is flashing.","Example: Equipped shield name":"Example: Equipped shield name","Example: Flash the object":"Example: Flash the object","Example: Is flashing":"Example: Is flashing","Example: Make the object flash for 5 seconds.":"Example: Make the object flash for 5 seconds.","Example: Remaining life":"Example: Remaining life","Example: Return the name of the shield equipped by the player.":"Example: Return the name of the shield equipped by the player.","Example: Return the number of remaining lives for the player.":"Example: Return the number of remaining lives for the player.","Example: Use \"New Action Name\" instead.":"Example: Use \"New Action Name\" instead.","Examples ({0})":function(a){return["Examples (",a("0"),")"]},"Exchange your earnings with GDevelop credits, and use them on the GDevelop store":"Exchange your earnings with GDevelop credits, and use them on the GDevelop store","Exclude attribution requirements":"Exclude attribution requirements","Existing behaviors":"Existing behaviors","Existing effects":"Existing effects","Existing parameters":"Existing parameters","Existing properties":"Existing properties","Exit without saving":"Exit without saving","Expand All to Level":"Expand All to Level","Expand all sub folders":"Expand all sub folders","Expand inner area with parent":"Expand inner area with parent","Expected parent event":"Expected parent event","Experiment with the leaderboard colors using the playground":"Experiment with the leaderboard colors using the playground","Experimental":"Experimental","Experimental extension":"Experimental extension","Expert":"Expert","Explain and give some examples of what can be achieved with this extension.":"Explain and give some examples of what can be achieved with this extension.","Explain what the behavior is doing to the object. Start with a verb when possible.":"Explain what the behavior is doing to the object. Start with a verb when possible.","Explanation after an object is installed from the store":"Explanation after an object is installed from the store","Explore":"Explore","Explore by category":"Explore by category","Exploring the game.":"Exploring the game.","Export (web, iOS, Android)...":"Export (web, iOS, Android)...","Export HTML5 (external websites)":"Export HTML5 (external websites)","Export as a HTML5 game":"Export as a HTML5 game","Export as a pack":"Export as a pack","Export as assets":"Export as assets","Export extension":"Export extension","Export failed. Check that the output folder is accessible and that you have the necessary permissions.":"Export failed. Check that the output folder is accessible and that you have the necessary permissions.","Export game":"Export game","Export in progress...":"Export in progress...","Export name":"Export name","Export the scene objects to a file and learn more about the submission process in the documentation.":"Export the scene objects to a file and learn more about the submission process in the documentation.","Export to a file":"Export to a file","Export your game":"Export your game","Export {0} assets":function(a){return["Export ",a("0")," assets"]},"Exporting...":"Exporting...","Exports":"Exports","Expression":"Expression","Expression and condition":"Expression and condition","Expression used to sort instances before iterating. It will be evaluated for each instance.":"Expression used to sort instances before iterating. It will be evaluated for each instance.","Extend":"Extend","Extend Featuring":"Extend Featuring","Extend width or height to fill screen (without cropping the game area)":"Extend width or height to fill screen (without cropping the game area)","Extension":"Extension","Extension (storing the custom object)":"Extension (storing the custom object)","Extension containing the new function":"Extension containing the new function","Extension global variables":"Extension global variables","Extension name":"Extension name","Extension scene variables":"Extension scene variables","Extension update":"Extension update","Extension updates":"Extension updates","Extension variables":"Extension variables","Extensions":"Extensions","Extensions ({0})":function(a){return["Extensions (",a("0"),")"]},"Extensions search":"Extensions search","External events":"External events","External layout":"External layout","External layout name":"External layout name","External layouts":"External layouts","Extra source files (experimental)":"Extra source files (experimental)","Extract":"Extract","Extract Events to a Function":"Extract Events to a Function","Extract as a custom object":"Extract as a custom object","Extract as an external layout":"Extract as an external layout","Extract the events in a function":"Extract the events in a function","Extreme score must be equal or higher than {extremeAllowedScoreMin}.":function(a){return["Extreme score must be equal or higher than ",a("extremeAllowedScoreMin"),"."]},"Extreme score must be lower than {extremeAllowedScoreMax}.":function(a){return["Extreme score must be lower than ",a("extremeAllowedScoreMax"),"."]},"FPS:":"FPS:","Facebook":"Facebook","Facebook Games":"Facebook Games","Facebook Instant Games":"Facebook Instant Games","False":"False","False (not checked)":"False (not checked)","Far plane distance":"Far plane distance","Featuring already active":"Featuring already active","Feedbacks":"Feedbacks","Field of view (in degrees)":"Field of view (in degrees)","File":"File","File history":"File history","File name":"File name","File(s) from your device":"File(s) from your device","Fill":"Fill","Fill automatically":"Fill automatically","Fill bucket":"Fill bucket","Fill color":"Fill color","Fill opacity (0-255)":"Fill opacity (0-255)","Fill proportionally":"Fill proportionally","Filter the logs by group":"Filter the logs by group","Filters":"Filters","Find how to implement the most common game mechanics and more":"Find how to implement the most common game mechanics and more","Find the complete documentation on everything":"Find the complete documentation on everything","Find the substitles in your language in the setting of each video.":"Find the substitles in your language in the setting of each video.","Find your finished game on the \u201CBuild\u201D section. Or restart the tutorial by clicking on the card.":"Find your finished game on the \u201CBuild\u201D section. Or restart the tutorial by clicking on the card.","Finish and close":"Finish and close","Finished":"Finished","Fire a Bullet":"Fire a Bullet","Fire bullets in an Asteroids game.":"Fire bullets in an Asteroids game.","Fire bullets in this Asteroids game. Get ready for a Star Wars show.":"Fire bullets in this Asteroids game. Get ready for a Star Wars show.","First (before other files)":"First (before other files)","First editor":"First editor","First name":"First name","Fit content to window":"Fit content to window","Fit to content":"Fit to content","Fix those issues to get the campaign up!":"Fix those issues to get the campaign up!","Flip along Z axis":"Flip along Z axis","Flip horizontally":"Flip horizontally","Flip vertically":"Flip vertically","Flow of particles (particles/seconds)":"Flow of particles (particles/seconds)","Folders":"Folders","Follow":"Follow","Follow GDevelop on socials and check your profile to get some free credits!":"Follow GDevelop on socials and check your profile to get some free credits!","Follow a character with scrolling background.":"Follow a character with scrolling background.","Follow this Castlevania-type character with the camera, while the background scrolls.":"Follow this Castlevania-type character with the camera, while the background scrolls.","Font":"Font","Font resource":"Font resource","For Education":"For Education","For Individuals":"For Individuals","For Teams":"For Teams","For a given video resource, only one video will be played in memory and displayed. If you put this object multiple times on the scene, all the instances will be displaying the exact same video (with the same timing and paused/played/stopped state).":"For a given video resource, only one video will be played in memory and displayed. If you put this object multiple times on the scene, all the instances will be displaying the exact same video (with the same timing and paused/played/stopped state).","For a pixel type font, you must disable the Smooth checkbox related to your texture in the game resources to disable anti-aliasing.":"For a pixel type font, you must disable the Smooth checkbox related to your texture in the game resources to disable anti-aliasing.","For most games, the default automatic loading of resources will be fine. This action should only be used when trying to avoid loading screens from appearing between scenes.":"For most games, the default automatic loading of resources will be fine. This action should only be used when trying to avoid loading screens from appearing between scenes.","For teachers and educators having the GDevelop Education subscription. Ready to use resources for teaching.":"For teachers and educators having the GDevelop Education subscription. Ready to use resources for teaching.","For the 3D change to take effect, close and reopen all currently opened scenes.":"For the 3D change to take effect, close and reopen all currently opened scenes.","For the lifecycle functions to be executed, you need the extension to be used in the game, either by having at least one action, condition or expression used, or a behavior of the extension added to an object. Otherwise, the extension won't be included in the game.":"For the lifecycle functions to be executed, you need the extension to be used in the game, either by having at least one action, condition or expression used, or a behavior of the extension added to an object. Otherwise, the extension won't be included in the game.","Force display both 2D and 3D objects":"Force display both 2D and 3D objects","Force display only 2D objects":"Force display only 2D objects","Force display only 3D objects":"Force display only 3D objects","Forfeit my redeemed subscription and continue":"Forfeit my redeemed subscription and continue","Form sent with success. You should receive an email in the next minutes.":"Form sent with success. You should receive an email in the next minutes.","Forum access":"Forum access","Forum account not found":"Forum account not found","Forum sync failed":"Forum sync failed","Forums":"Forums","Forward (Additional button, typically the Browser Forward button)":"Forward (Additional button, typically the Browser Forward button)","Found 1 match in 1 event sheet":"Found 1 match in 1 event sheet","Found 1 match in {0} event sheets":function(a){return["Found 1 match in ",a("0")," event sheets"]},"Found {totalMatchCount} matches in 1 event sheet":function(a){return["Found ",a("totalMatchCount")," matches in 1 event sheet"]},"Found {totalMatchCount} matches in {0} event sheets":function(a){return["Found ",a("totalMatchCount")," matches in ",a("0")," event sheets"]},"Frame":"Frame","Frame #{i}":function(a){return["Frame #",a("i")]},"Free":"Free","Free in-app tutorials":"Free in-app tutorials","Free instance":"Free instance","Free!":"Free!","Freehand brush":"Freehand brush","From the same author":"From the same author","Front face":"Front face","Full Game Asset Packs":"Full Game Asset Packs","Full name":"Full name","Full name displayed in editor":"Full name displayed in editor","Fun":"Fun","Function Configuration":"Function Configuration","Function name":"Function name","Function type":"Function type","Functions":"Functions","GDevelop 5":"GDevelop 5","GDevelop Bundles":"GDevelop Bundles","GDevelop Cloud":"GDevelop Cloud","GDevelop Website":"GDevelop Website","GDevelop app":"GDevelop app","GDevelop auto-save":"GDevelop auto-save","GDevelop automatically saved a newer version of this project on {0}. This new version might differ from the one that you manually saved. Which version would you like to open?":function(a){return["GDevelop automatically saved a newer version of this project on ",a("0"),". This new version might differ from the one that you manually saved. Which version would you like to open?"]},"GDevelop credits":"GDevelop credits","GDevelop games on gd.games":"GDevelop games on gd.games","GDevelop is a full-featured, open-source game engine. Build and publish games for any mobile, desktop or web game store. It's super fast, easy to learn and powered by a community making it better every day.":"GDevelop is a full-featured, open-source game engine. Build and publish games for any mobile, desktop or web game store. It's super fast, easy to learn and powered by a community making it better every day.","GDevelop logo style":"GDevelop logo style","GDevelop update ready":"GDevelop update ready","GDevelop update ready ({version})":function(a){return["GDevelop update ready (",a("version"),")"]},"GDevelop was created by Florian \"4ian\" Rival.":"GDevelop was created by Florian \"4ian\" Rival.","GDevelop was upgraded to a new version! Check out the changes.":"GDevelop was upgraded to a new version! Check out the changes.","GDevelop watermark placement":"GDevelop watermark placement","GDevelop website":"GDevelop website","GDevelop will save your progress, so you can take a break if you need.":"GDevelop will save your progress, so you can take a break if you need.","GDevelop's installation is corrupted and can't be used":"GDevelop's installation is corrupted and can't be used","GLB animation name":"GLB animation name","Game Dashboard":"Game Dashboard","Game Design":"Game Design","Game Development":"Game Development","Game Info":"Game Info","Game Scenes":"Game Scenes","Game already registered":"Game already registered","Game background":"Game background","Game configuration has been saved":"Game configuration has been saved","Game description":"Game description","Game earnings":"Game earnings","Game export":"Game export","Game for teaching or learning":"Game for teaching or learning","Game leaderboards":"Game leaderboards","Game mechanic":"Game mechanic","Game name":"Game name","Game name in the game URL":"Game name in the game URL","Game not found":"Game not found","Game personalisation":"Game personalisation","Game preview \"{id}\" ({0})":function(a){return["Game preview \"",a("id"),"\" (",a("0"),")"]},"Game properties":"Game properties","Game resolution height":"Game resolution height","Game resolution resize mode (fullscreen or window)":"Game resolution resize mode (fullscreen or window)","Game resolution width":"Game resolution width","Game scene size":"Game scene size","Game settings":"Game settings","Game template not found":"Game template not found","Game template not found - An error occurred, please try again later.":"Game template not found - An error occurred, please try again later.","Game templates will be linked to your user account and available for all your projects. Log-in or sign-up to purchase this game template. (or restore your existing purchase).":"Game templates will be linked to your user account and available for all your projects. Log-in or sign-up to purchase this game template. (or restore your existing purchase).","Gamepad":"Gamepad","Games":"Games","Games to learn or teach something":"Games to learn or teach something","Gaming portals (Itch.io, Poki, CrazyGames...)":"Gaming portals (Itch.io, Poki, CrazyGames...)","General":"General","General:":"General:","Generate a link":"Generate a link","Generate a new link":"Generate a new link","Generate a shareable link to your game.":"Generate a shareable link to your game.","Generate all your icons from 1 file":"Generate all your icons from 1 file","Generate expression and action":"Generate expression and action","Generate random name":"Generate random name","Generate report at each preview":"Generate report at each preview","Generating your student\u2019s accounts...":"Generating your student\u2019s accounts...","Generation hint":"Generation hint","Genres":"Genres","Get Featuring":"Get Featuring","Get GDevelop Premium":"Get GDevelop Premium","Get Premium":"Get Premium","Get a GDevelop subscription to increase the limits.":"Get a GDevelop subscription to increase the limits.","Get a Gold or Pro subscription to claim your role on the [GDevelop Discord](https://discord.gg/gdevelop).":"Get a Gold or Pro subscription to claim your role on the [GDevelop Discord](https://discord.gg/gdevelop).","Get a Premium subscription to have more AI requests and GDevelop coins to unlock the engine's extra benefits.":"Get a Premium subscription to have more AI requests and GDevelop coins to unlock the engine's extra benefits.","Get a Pro subscription to invite collaborators into your project.":"Get a Pro subscription to invite collaborators into your project.","Get a Sub":"Get a Sub","Get a pro subscription to get full leaderboard customization.":"Get a pro subscription to get full leaderboard customization.","Get a pro subscription to unlock custom CSS.":"Get a pro subscription to unlock custom CSS.","Get a sample in your email":"Get a sample in your email","Get a silver or gold subscription to disable GDevelop branding.":"Get a silver or gold subscription to disable GDevelop branding.","Get a silver or gold subscription to unlock color customization.":"Get a silver or gold subscription to unlock color customization.","Get a subscription":"Get a subscription","Get a subscription to keep building with AI.":"Get a subscription to keep building with AI.","Get a subscription to unlock this packaging.":"Get a subscription to unlock this packaging.","Get access":"Get access","Get access to an exclusive channel on the [GDevelop Discord](https://discord.gg/gdevelop) by subscribing to a Gold, Pro or Education plan.":"Get access to an exclusive channel on the [GDevelop Discord](https://discord.gg/gdevelop) by subscribing to a Gold, Pro or Education plan.","Get back online to browse the huge library of free and premium examples.":"Get back online to browse the huge library of free and premium examples.","Get credit packs":"Get credit packs","Get lesson with Edu":"Get lesson with Edu","Get more GDevelop credits to keep building with AI.":"Get more GDevelop credits to keep building with AI.","Get more credits":"Get more credits","Get more leaderboards":"Get more leaderboards","Get more players":"Get more players","Get more players on your game":"Get more players on your game","Get our teaching resources":"Get our teaching resources","Get perks and cloud benefits when getting closer to your game launch. <0>Learn more":"Get perks and cloud benefits when getting closer to your game launch. <0>Learn more","Get premium":"Get premium","Get subscription":"Get subscription","Get the app":"Get the app","Get {0}!":function(a){return["Get ",a("0"),"!"]},"Get {estimatedTotalPriceFormatted} worth of value for less!":function(a){return["Get ",a("estimatedTotalPriceFormatted")," worth of value for less!"]},"GitHub repository":"GitHub repository","Github":"Github","Give feedback on a game!":"Give feedback on a game!","Global Groups":"Global Groups","Global Objects":"Global Objects","Global elements help manage objects across multiple scenes and are recommended for frequently used objects. This action cannot be undone. Do you want to set this as global group?":"Global elements help manage objects across multiple scenes and are recommended for frequently used objects. This action cannot be undone. Do you want to set this as global group?","Global elements help manage objects across multiple scenes and are recommended for frequently used objects. This action cannot be undone. Do you want to set this as global object?":"Global elements help manage objects across multiple scenes and are recommended for frequently used objects. This action cannot be undone. Do you want to set this as global object?","Global groups":"Global groups","Global objects":"Global objects","Global objects in the project":"Global objects in the project","Global search":"Global search","Global search (search in project)":"Global search (search in project)","Global variable":"Global variable","Global variables":"Global variables","Go back":"Go back","Go back to {translatedExpectedEditor}{sceneMention} to keep creating your game.":function(a){return["Go back to ",a("translatedExpectedEditor"),a("sceneMention")," to keep creating your game."]},"Go to [Apple Developer Certificates list](https://developer.apple.com/account/resources/certificates/list) and click on the + button. Choose **Apple Distribution** (for app store) or **Apple Development** (for testing on device). When requested, upload the request file you downloaded.":"Go to [Apple Developer Certificates list](https://developer.apple.com/account/resources/certificates/list) and click on the + button. Choose **Apple Distribution** (for app store) or **Apple Development** (for testing on device). When requested, upload the request file you downloaded.","Go to [Apple Developer Profiles list](https://developer.apple.com/account/resources/profiles/list) and click on the + button. Choose **App Store Connect** or **iOS App Development**. Then, choose *Xcode iOS Wildcard App ID*, then the certificate you created earlier. For development, you can choose [the devices you registered](https://developer.apple.com/help/account/register-devices/register-a-single-device/). Finish by downloading the generated file and upload it here so it can be stored securely by GDevelop.":"Go to [Apple Developer Profiles list](https://developer.apple.com/account/resources/profiles/list) and click on the + button. Choose **App Store Connect** or **iOS App Development**. Then, choose *Xcode iOS Wildcard App ID*, then the certificate you created earlier. For development, you can choose [the devices you registered](https://developer.apple.com/help/account/register-devices/register-a-single-device/). Finish by downloading the generated file and upload it here so it can be stored securely by GDevelop.","Go to first page":"Go to first page","Google":"Google","Google Play (or other stores)":"Google Play (or other stores)","Got it":"Got it","Got it! I've put together a plan:":"Got it! I've put together a plan:","Gravity on particles on X axis":"Gravity on particles on X axis","Gravity on particles on Y axis":"Gravity on particles on Y axis","Group name":"Group name","Group name cannot be empty.":"Group name cannot be empty.","Group: {0}":function(a){return["Group: ",a("0")]},"Groups":"Groups","HTML5":"HTML5","HTML5 (external websites)":"HTML5 (external websites)","Had no players in the last week":"Had no players in the last week","Had {countOfSessionsLastWeek} players in the last week":function(a){return["Had ",a("countOfSessionsLastWeek")," players in the last week"]},"Has animations (JavaScript only)":"Has animations (JavaScript only)","Have you changed your usage of GDevelop?":"Have you changed your usage of GDevelop?","Having the same collision masks for all animations will erase and reset all the other animations collision masks. This can't be undone. Are you sure you want to share these collision masks amongst all the animations of the object?":"Having the same collision masks for all animations will erase and reset all the other animations collision masks. This can't be undone. Are you sure you want to share these collision masks amongst all the animations of the object?","Having the same collision masks for all frames will erase and reset all the other frames collision masks. This can't be undone. Are you sure you want to share these collision masks amongst all the frames of the animation?":"Having the same collision masks for all frames will erase and reset all the other frames collision masks. This can't be undone. Are you sure you want to share these collision masks amongst all the frames of the animation?","Having the same points for all animations will erase and reset all the other animations points. This can't be undone. Are you sure you want to share these points amongst all the animations of the object?":"Having the same points for all animations will erase and reset all the other animations points. This can't be undone. Are you sure you want to share these points amongst all the animations of the object?","Having the same points for all frames will erase and reset all the other frames points. This can't be undone. Are you sure you want to share these points amongst all the frames of the animation?":"Having the same points for all frames will erase and reset all the other frames points. This can't be undone. Are you sure you want to share these points amongst all the frames of the animation?","Health bar":"Health bar","Height":"Height","Help":"Help","Help for this action":"Help for this action","Help for this condition":"Help for this condition","Help page URL":"Help page URL","Help translate GDevelop":"Help translate GDevelop","Help us improve by telling us what could be improved:":"Help us improve by telling us what could be improved:","Help us improve our learning content":"Help us improve our learning content","Here are your redemption codes:":"Here are your redemption codes:","Here's how I'll tackle this:":"Here's how I'll tackle this:","Hidden":"Hidden","Hidden on gd.games":"Hidden on gd.games","Hide deprecated behaviors (prefer not to use anymore)":"Hide deprecated behaviors (prefer not to use anymore)","Hide details":"Hide details","Hide effect":"Hide effect","Hide experimental behaviors":"Hide experimental behaviors","Hide experimental extensions":"Hide experimental extensions","Hide experimental objects":"Hide experimental objects","Hide lifecycle functions (advanced)":"Hide lifecycle functions (advanced)","Hide other lifecycle functions (advanced)":"Hide other lifecycle functions (advanced)","Hide the layer":"Hide the layer","Hide the leaderboard":"Hide the leaderboard","Hide the menu bar in the preview window":"Hide the menu bar in the preview window","Hide this hint?":"Hide this hint?","High quality":"High quality","Higher is better":"Higher is better","Higher is better (max: {formattedScore})":function(a){return["Higher is better (max: ",a("formattedScore"),")"]},"Highlight background color":"Highlight background color","Highlight text color":"Highlight text color","Hobbyists and indie devs":"Hobbyists and indie devs","Home page":"Home page","Homepage":"Homepage","Horizontal anchor":"Horizontal anchor","Horizontal flip":"Horizontal flip","Horror":"Horror","Hours":"Hours","How are you learning game dev?":"How are you learning game dev?","How are you working on your projects?":"How are you working on your projects?","How many students do you want to create?":"How many students do you want to create?","How to make my game more fun?":"How to make my game more fun?","How would you rate this chapter?":"How would you rate this chapter?","Huge":"Huge","I am learning game development":"I am learning game development","I am teaching game development":"I am teaching game development","I don\u2019t have a specific deadline":"I don\u2019t have a specific deadline","I have encountered bugs or performance problems":"I have encountered bugs or performance problems","I trust this project":"I trust this project","I want to add a leaderboard":"I want to add a leaderboard","I want to add an explosion when an enemy is destroyed":"I want to add an explosion when an enemy is destroyed","I want to create a main menu for my game":"I want to create a main menu for my game","I want to display the health of my player":"I want to display the health of my player","I want to receive the GDevelop Newsletter":"I want to receive the GDevelop Newsletter","I want to receive weekly stats about my games":"I want to receive weekly stats about my games","I'll do it later":"I'll do it later","I'm building a video game or app":"I'm building a video game or app","I'm learning or teaching game development":"I'm learning or teaching game development","I'm struggling to create what I want":"I'm struggling to create what I want","I've broken this into steps \u2014 let me walk you through it:":"I've broken this into steps \u2014 let me walk you through it:","I've mapped out a plan \u2014 here's what I'll do:":"I've mapped out a plan \u2014 here's what I'll do:","I've stopped using GDevelop":"I've stopped using GDevelop","I've thought this through \u2014 here's the plan:":"I've thought this through \u2014 here's the plan:","IDE":"IDE","IPA for App Store":"IPA for App Store","IPA for testing on registered devices":"IPA for testing on registered devices","Icon URL":"Icon URL","Icon and [DEPRECATED] text":"Icon and [DEPRECATED] text","Icon only":"Icon only","Icons":"Icons","Identifier":"Identifier","Identifier (text)":"Identifier (text)","Identifier name":"Identifier name","If activated, players won't be able to log in and claim a score just sent without being already logged in to the game.":"If activated, players won't be able to log in and claim a score just sent without being already logged in to the game.","If checked, player names will always be auto-generated, even if the game sent a custom name. Helpful if you're having a leaderboard where you want full anonymity.":"If checked, player names will always be auto-generated, even if the game sent a custom name. Helpful if you're having a leaderboard where you want full anonymity.","If no previous condition or action used the specified object(s), the picked instances count will be 0.":"If no previous condition or action used the specified object(s), the picked instances count will be 0.","If the parameter is a string or a number, you probably want to use the expressions \"GetArgumentAsString\" or \"GetArgumentAsNumber\", along with the conditions \"Compare two strings\" or \"Compare two numbers\".":"If the parameter is a string or a number, you probably want to use the expressions \"GetArgumentAsString\" or \"GetArgumentAsNumber\", along with the conditions \"Compare two strings\" or \"Compare two numbers\".","If you are in a browser, ensure you close all GDevelop tabs or restart the browser.":"If you are in a browser, ensure you close all GDevelop tabs or restart the browser.","If you are on desktop, please re-install it by downloading the latest version from <0>the website":"If you are on desktop, please re-install it by downloading the latest version from <0>the website","If you close this window while the build is being done, you can see its progress and download the game later by clicking on See All My Builds below.":"If you close this window while the build is being done, you can see its progress and download the game later by clicking on See All My Builds below.","If you don't have access to it, restart GDevelop. If you still can't access it, please contact us.":"If you don't have access to it, restart GDevelop. If you still can't access it, please contact us.","If you have a popup blocker interrupting the opening, allow the popups and try a second time to open the project.":"If you have a popup blocker interrupting the opening, allow the popups and try a second time to open the project.","If you skip this step, you can still do it manually later from the leaderboards panel in your Games Dashboard.":"If you skip this step, you can still do it manually later from the leaderboards panel in your Games Dashboard.","Ignore":"Ignore","Ignore and continue":"Ignore and continue","Image":"Image","Image resource":"Image resource","Implementation":"Implementation","Implementation steps:":"Implementation steps:","Implementing in-project monetization":"Implementing in-project monetization","Import":"Import","Import assets":"Import assets","Import extension":"Import extension","Import images":"Import images","Import one or more animations that are available in this Spine file.":"Import one or more animations that are available in this Spine file.","Importing project resources":"Importing project resources","Importing resources outside from the project folder":"Importing resources outside from the project folder","Improve and publish your Game":"Improve and publish your Game","In around a year":"In around a year","In order to purchase a marketing boost, log-in and select a game in your dashboard.":"In order to purchase a marketing boost, log-in and select a game in your dashboard.","In order to see your objects in the scene, you need to add an action \"Create objects from external layout\" in your events sheet.":"In order to see your objects in the scene, you need to add an action \"Create objects from external layout\" in your events sheet.","In order to use these external events, you still need to add a \"Link\" event in the events sheet of the corresponding scene":"In order to use these external events, you still need to add a \"Link\" event in the events sheet of the corresponding scene","In pixels.":"In pixels.","In pixels. 0 to ignore.":"In pixels. 0 to ignore.","In this tutorial you will learn:":"In this tutorial you will learn:","In-app Tutorials":"In-app Tutorials","In-game obstacles":"In-game obstacles","Include events from":"Include events from","Include store extensions":"Include store extensions","Included":"Included","Included in this bundle":"Included in this bundle","Included with GDevelop subscriptions":"Included with GDevelop subscriptions","Incompatible with the object":"Incompatible with the object","Increase seats":"Increase seats","Increase version number to {0}":function(a){return["Increase version number to ",a("0")]},"Indent Scale in Events Sheet":"Indent Scale in Events Sheet","Inferred type":"Inferred type","Initial text of the variable":"Initial text of the variable","Initial text to display":"Initial text to display","Input":"Input","Insert new...":"Insert new...","Inspect the game structure.":"Inspect the game structure.","Inspectors":"Inspectors","Instagram":"Instagram","Install again":"Install again","Install all the assets":"Install all the assets","Install font":"Install font","Install in project":"Install in project","Install the missing assets":"Install the missing assets","Installed as an app. No updates available.":"Installed as an app. No updates available.","Installing assets...":"Installing assets...","Instance":"Instance","Instance Variables":"Instance Variables","Instance properties":"Instance properties","Instance variables":"Instance variables","Instance variables overwrite the default values of the variables of the object.":"Instance variables overwrite the default values of the variables of the object.","Instance variables:":"Instance variables:","Instances":"Instances","Instances List":"Instances List","Instances editor":"Instances editor","Instances editor rendering":"Instances editor rendering","Instances editor.":"Instances editor.","Instances list":"Instances list","Instant":"Instant","Instant Games":"Instant Games","Instant or permanent force":"Instant or permanent force","Instead of <0>{0}":function(a){return["Instead of <0>",a("0"),""]},"Instruction":"Instruction","Instruction editor":"Instruction editor","Interaction Design":"Interaction Design","Interactive content":"Interactive content","Intermediate":"Intermediate","Intermediate course":"Intermediate course","Internal Name":"Internal Name","Internal instruction names":"Internal instruction names","Invalid email address":"Invalid email address","Invalid email address.":"Invalid email address.","Invalid file":"Invalid file","Invalid name":"Invalid name","Invalid parameters in events ({invalidParametersCount})":function(a){return["Invalid parameters in events (",a("invalidParametersCount"),")"]},"Invert Condition":"Invert Condition","Invert condition":"Invert condition","Invitation already accepted":"Invitation already accepted","Invitation sent to {lastInvitedEmail}.":function(a){return["Invitation sent to ",a("lastInvitedEmail"),"."]},"Invite":"Invite","Invite a student":"Invite a student","Invite a teacher":"Invite a teacher","Invite collaborators":"Invite collaborators","Invite students":"Invite students","Invite teacher":"Invite teacher","Inviting a user will provide them admin capabilities over the student accounts, as well as all the subscription perks. Only accounts without an existing subscription can be invited.":"Inviting a user will provide them admin capabilities over the student accounts, as well as all the subscription perks. Only accounts without an existing subscription can be invited.","Is not published on gd.games":"Is not published on gd.games","Is published on gd.games":"Is published on gd.games","Is the average time a player spends in the game.":"Is the average time a player spends in the game.","Is there anything that you struggle with while working on your projects?":"Is there anything that you struggle with while working on your projects?","Isometric":"Isometric","It didn't do enough":"It didn't do enough","It didn't work at all":"It didn't work at all","It is already installed/available in the project.":"It is already installed/available in the project.","It is part of behavior <0/> from extension <1/>.":"It is part of behavior <0/> from extension <1/>.","It is part of extension <0/> {0} .":function(a){return["It is part of extension <0/> ",a("0")," ."]},"It is part of object <0/> from extension <1/>.":"It is part of object <0/> from extension <1/>.","It looks like the build has timed out, please try again.":"It looks like the build has timed out, please try again.","It seems you entered a name with a quote. Variable names should not be quoted.":"It seems you entered a name with a quote. Variable names should not be quoted.","It will be downloaded and installed automatically.":"It will be downloaded and installed automatically.","It's missing a feature (please specify)":"It's missing a feature (please specify)","Italic":"Italic","Itch.io, Poki, CrazyGames...":"Itch.io, Poki, CrazyGames...","JSON resource":"JSON resource","JavaScript file":"JavaScript file","JavaScript files are imported as is (no compilation and not available in JavaScript code block autocompletions). Make sure your extension is used by the game (at least one action/condition used in a scene), otherwise the files won't be imported.":"JavaScript files are imported as is (no compilation and not available in JavaScript code block autocompletions). Make sure your extension is used by the game (at least one action/condition used in a scene), otherwise the files won't be imported.","JavaScript files must be imported by an extension - by choosing it the extension properties. Otherwise, it won't be loaded by the game.":"JavaScript files must be imported by an extension - by choosing it the extension properties. Otherwise, it won't be loaded by the game.","Join the discussion":"Join the discussion","Joystick controls":"Joystick controls","Json":"Json","Jump forward in time on creation (in seconds)":"Jump forward in time on creation (in seconds)","Just now":"Just now","Keep centered (best for game content)":"Keep centered (best for game content)","Keep learning":"Keep learning","Keep ratio":"Keep ratio","Keep subscription":"Keep subscription","Keep the new project linked to this game":"Keep the new project linked to this game","Keep their original location":"Keep their original location","Keep top-left corner fixed (best for content that can extend)":"Keep top-left corner fixed (best for content that can extend)","Keyboard":"Keyboard","Keyboard Key (deprecated)":"Keyboard Key (deprecated)","Keyboard Key (text)":"Keyboard Key (text)","Keyboard Shortcuts":"Keyboard Shortcuts","Keyboard key":"Keyboard key","Keyboard key (text)":"Keyboard key (text)","Label":"Label","Label displayed in editor":"Label displayed in editor","Lack of Graphics & Animation":"Lack of Graphics & Animation","Lack of Marketing & Publicity":"Lack of Marketing & Publicity","Lack of Music & Sound":"Lack of Music & Sound","Landscape":"Landscape","Language":"Language","Last (after other files)":"Last (after other files)","Last edited":"Last edited","Last edited:":"Last edited:","Last modified":"Last modified","Last name":"Last name","Last run collected on {0} frames.":function(a){return["Last run collected on ",a("0")," frames."]},"Latest save":"Latest save","Launch network preview over WiFi/LAN":"Launch network preview over WiFi/LAN","Launch new preview":"Launch new preview","Launch preview in...":"Launch preview in...","Launch preview with debugger and profiler":"Launch preview with debugger and profiler","Launch preview with diagnostic report":"Launch preview with diagnostic report","Layer":"Layer","Layer (text)":"Layer (text)","Layer effect (text)":"Layer effect (text)","Layer effect name":"Layer effect name","Layer effect property (text)":"Layer effect property (text)","Layer effect property name":"Layer effect property name","Layer properties":"Layer properties","Layer where instances are added by default":"Layer where instances are added by default","Layers":"Layers","Layers list":"Layers list","Layers:":"Layers:","Layouts":"Layouts","Leaderboard":"Leaderboard","Leaderboard (text)":"Leaderboard (text)","Leaderboard appearance":"Leaderboard appearance","Leaderboard name":"Leaderboard name","Leaderboard options":"Leaderboard options","Leaderboards":"Leaderboards","Leaderboards help retain your players":"Leaderboards help retain your players","Learn":"Learn","Learn about revenue on gd.games":"Learn about revenue on gd.games","Learn all the game-building mechanics of GDevelop":"Learn all the game-building mechanics of GDevelop","Learn by dissecting ready-made games":"Learn by dissecting ready-made games","Learn how to make <0>multiplayer games with GDevelop.":"Learn how to make <0>multiplayer games with GDevelop.","Learn how to use <0>leaderboards on GDevelop.":"Learn how to use <0>leaderboards on GDevelop.","Learn more":"Learn more","Learn more about Instant Games publication":"Learn more about Instant Games publication","Learn more about manual builds":"Learn more about manual builds","Learn more about publishing to platforms":"Learn more about publishing to platforms","Learn section":"Learn section","Learn the fundamental principles of GDevelop":"Learn the fundamental principles of GDevelop","Leave":"Leave","Leave and lose all changes":"Leave and lose all changes","Leave the customization?":"Leave the customization?","Leave the tutorial":"Leave the tutorial","Left":"Left","Left (primary)":"Left (primary)","Left bound":"Left bound","Left bound should be smaller than right bound":"Left bound should be smaller than right bound","Left face":"Left face","Left margin":"Left margin","Length":"Length","Less than a month":"Less than a month","Let me lay out the steps:":"Let me lay out the steps:","Let the user select":"Let the user select","Let's finish your game, shall we?":"Let's finish your game, shall we?","Let's go":"Let's go","Level {0}":function(a){return["Level ",a("0")]},"License":"License","Licensing":"Licensing","Lifecycle functions (advanced)":"Lifecycle functions (advanced)","Lifecycle functions only included when extension used":"Lifecycle functions only included when extension used","Lifecycle methods":"Lifecycle methods","Lifetime access":"Lifetime access","Light (colored)":"Light (colored)","Light (plain)":"Light (plain)","Light object automatically put in lighting layer":"Light object automatically put in lighting layer","Lighting settings":"Lighting settings","Limit cannot be empty, uncheck or fill a value between {extremeAllowedScoreMin} and {extremeAllowedScoreMax}.":function(a){return["Limit cannot be empty, uncheck or fill a value between ",a("extremeAllowedScoreMin")," and ",a("extremeAllowedScoreMax"),"."]},"Limit scores":"Limit scores","Limited time offer:":"Limited time offer:","Line":"Line","Line color":"Line color","Line height":"Line height","Linear (antialiased rendering, good for most games)":"Linear (antialiased rendering, good for most games)","Lines length":"Lines length","Lines thickness":"Lines thickness","Links can't be used outside of a scene.":"Links can't be used outside of a scene.","Linux (AppImage)":"Linux (AppImage)","Live Ops & Analytics":"Live Ops & Analytics","Live preview (apply changes to the running preview)":"Live preview (apply changes to the running preview)","Load autosave":"Load autosave","Load local lesson":"Load local lesson","Load more":"Load more","Load more...":"Load more...","Loading":"Loading","Loading Position":"Loading Position","Loading course...":"Loading course...","Loading preview...":"Loading preview...","Loading screen":"Loading screen","Loading the game link...":"Loading the game link...","Loading the game...":"Loading the game...","Loading your profile...":"Loading your profile...","Loading...":"Loading...","Lobby":"Lobby","Lobby configuration":"Lobby configuration","Local Variable":"Local Variable","Local variables":"Local variables","Locate file":"Locate file","Location":"Location","Lock position/angle in the editor":"Lock position/angle in the editor","Locked":"Locked","Log in":"Log in","Log in to your account":"Log in to your account","Log in to your account to activate your purchase!":"Log in to your account to activate your purchase!","Log-in to purchase these credits":"Log-in to purchase these credits","Log-in to purchase this course":"Log-in to purchase this course","Log-in to purchase this item":"Log-in to purchase this item","Login":"Login","Login now":"Login now","Login with GDevelop":"Login with GDevelop","Logo and progress fade in delay (in seconds)":"Logo and progress fade in delay (in seconds)","Logo and progress fade in duration (in seconds)":"Logo and progress fade in duration (in seconds)","Logout":"Logout","Long":"Long","Long description":"Long description","Long press for more events":"Long press for more events","Long press for quick menu":"Long press for quick menu","Looks like your project isn't there!{0}Your project must be stored on your computer.":function(a){return["Looks like your project isn't there!",a("0"),"Your project must be stored on your computer."]},"Loop":"Loop","Loop Counter Variable":"Loop Counter Variable","Low quality":"Low quality","Lower is better":"Lower is better","Lower is better (min: {formattedScore})":function(a){return["Lower is better (min: ",a("formattedScore"),")"]},"Make a character move like in a retro Pokemon game.":"Make a character move like in a retro Pokemon game.","Make a knight jump and run in this platformer game.":"Make a knight jump and run in this platformer game.","Make a knight jump and run.":"Make a knight jump and run.","Make a minimal 3D shooter":"Make a minimal 3D shooter","Make an entire game":"Make an entire game","Make asynchronous":"Make asynchronous","Make complete games step by step":"Make complete games step by step","Make it a Else for the previous event":"Make it a Else for the previous event","Make private":"Make private","Make public":"Make public","Make sure to set up a light in the effects of the layer or choose \"No lighting effect\" - otherwise the object will appear black.":"Make sure to set up a light in the effects of the layer or choose \"No lighting effect\" - otherwise the object will appear black.","Make sure to verify all your events creating objects, and optionally add an action to set the Z order back to 0 if it's important for your game. Do you want to continue (recommended)?":"Make sure to verify all your events creating objects, and optionally add an action to set the Z order back to 0 if it's important for your game. Do you want to continue (recommended)?","Make sure to verify your events and variables that may rely on string variables defaulting to \"0\". Do you want to continue (recommended)?":"Make sure to verify your events and variables that may rely on string variables defaulting to \"0\". Do you want to continue (recommended)?","Make sure you create your GitHub account, star the repository called 4ian/GDevelop, enter your username here and try again.":"Make sure you create your GitHub account, star the repository called 4ian/GDevelop, enter your username here and try again.","Make sure you follow the GDevelop account and try again.":"Make sure you follow the GDevelop account and try again.","Make sure you have a proper internet connection or try again later.":"Make sure you have a proper internet connection or try again later.","Make sure you star the repository called 4ian/GDevelop with your GitHub user and try again.":"Make sure you star the repository called 4ian/GDevelop with your GitHub user and try again.","Make sure you subscribed to the GDevelop channel and try again.":"Make sure you subscribed to the GDevelop channel and try again.","Make sure you're online, have a proper internet connection and try again. If you download and use GDevelop desktop application, you can also run previews without any internet connection.":"Make sure you're online, have a proper internet connection and try again. If you download and use GDevelop desktop application, you can also run previews without any internet connection.","Make sure your username is correct, follow the GDevelop account and try again.":"Make sure your username is correct, follow the GDevelop account and try again.","Make sure your username is correct, subscribe to the GDevelop channel and try again.":"Make sure your username is correct, subscribe to the GDevelop channel and try again.","Make synchronous":"Make synchronous","Make the leaderboard public":"Make the leaderboard public","Make the purpose of the property easy to understand":"Make the purpose of the property easy to understand","Make your game title":"Make your game title","Make your game visible to the GDevelop community and to the world with <0>Marketing Boosts.":"Make your game visible to the GDevelop community and to the world with <0>Marketing Boosts.","Make your game visible to the GDevelop community and to the world with Marketing Boosts.":"Make your game visible to the GDevelop community and to the world with Marketing Boosts.","Make your game visible to the GDevelop community and to the world with Marketing Boosts. <0>Read more about how they increase your views.":"Make your game visible to the GDevelop community and to the world with Marketing Boosts. <0>Read more about how they increase your views.","Making \"{objectOrGroupName}\" global would conflict with the following scenes that have a group or an object with the same name:{0}Continue only if you know what you're doing.":function(a){return["Making \"",a("objectOrGroupName"),"\" global would conflict with the following scenes that have a group or an object with the same name:",a("0"),"Continue only if you know what you're doing."]},"Manage":"Manage","Manage game online":"Manage game online","Manage leaderboards":"Manage leaderboards","Manage payments":"Manage payments","Manage seats":"Manage seats","Manage subscription":"Manage subscription","Manual build":"Manual build","Mark all as read":"Mark all as read","Mark all as solved":"Mark all as solved","Mark as read":"Mark as read","Mark as unread":"Mark as unread","Mark this function as deprecated to discourage its use.":"Mark this function as deprecated to discourage its use.","Marketing":"Marketing","Marketing campaigns":"Marketing campaigns","Match case":"Match case","Maximum 2D drawing distance":"Maximum 2D drawing distance","Maximum FPS (0 for unlimited)":"Maximum FPS (0 for unlimited)","Maximum Fps is too low":"Maximum Fps is too low","Maximum emitter force applied on particles":"Maximum emitter force applied on particles","Maximum number of particles displayed":"Maximum number of particles displayed","Maximum number of players per lobby":"Maximum number of players per lobby","Maximum score":"Maximum score","Me":"Me","Mean played time":"Mean played time","Measurement unit":"Measurement unit","Medium":"Medium","Medium quality":"Medium quality","Memory Tracker Registry":"Memory Tracker Registry","Menu":"Menu","Mesh shapes are only supported for 3D model objects.":"Mesh shapes are only supported for 3D model objects.","Message":"Message","Middle (Auxiliary button, usually the wheel button)":"Middle (Auxiliary button, usually the wheel button)","Minimize":"Minimize","Minimum FPS":"Minimum FPS","Minimum Fps is too low":"Minimum Fps is too low","Minimum duration of the screen (in seconds)":"Minimum duration of the screen (in seconds)","Minimum emitter force applied on particles":"Minimum emitter force applied on particles","Minimum number of players to start the lobby":"Minimum number of players to start the lobby","Minimum score":"Minimum score","Minutes":"Minutes","Missing actions/conditions/expressions ( {missingInstructionsCount})":function(a){return["Missing actions/conditions/expressions ( ",a("missingInstructionsCount"),")"]},"Missing behaviors for object \"{objectName}\"":function(a){return["Missing behaviors for object \"",a("objectName"),"\""]},"Missing instructions":"Missing instructions","Missing objects":"Missing objects","Missing scene variables":"Missing scene variables","Missing some contributions? If you are the author, create a Pull Request on the corresponding GitHub repository after adding your username in the authors of the example or the extension - or directly ask the original author to add your username.":"Missing some contributions? If you are the author, create a Pull Request on the corresponding GitHub repository after adding your username in the authors of the example or the extension - or directly ask the original author to add your username.","Missing texture atlas name in the Spine file.":"Missing texture atlas name in the Spine file.","Missing texture for an atlas in the Spine file.":"Missing texture for an atlas in the Spine file.","Missing variables for object \"{objectName}\"":function(a){return["Missing variables for object \"",a("objectName"),"\""]},"Mixed":"Mixed","Mixed values":"Mixed values","Mobile":"Mobile","Mobile portrait":"Mobile portrait","Modifying":"Modifying","Month":"Month","Monthly, {0}":function(a){return["Monthly, ",a("0")]},"Monthly, {0} per seat":function(a){return["Monthly, ",a("0")," per seat"]},"More details (optional)":"More details (optional)","More than 6 months":"More than 6 months","Most browsers will require the user to have interacted with your game before allowing any video to play. Make sure that the player click/touch the screen at the beginning of the game before starting any video.":"Most browsers will require the user to have interacted with your game before allowing any video to play. Make sure that the player click/touch the screen at the beginning of the game before starting any video.","Most monitors have a refresh rate of 60 FPS. Setting a maximum number of FPS under 60 will force the game to skip frames, and the real number of FPS will be way below 60, making the game laggy and impacting the gameplay negatively. Consider putting 60 or more for the maximum number or FPS, or disable it by setting 0.":"Most monitors have a refresh rate of 60 FPS. Setting a maximum number of FPS under 60 will force the game to skip frames, and the real number of FPS will be way below 60, making the game laggy and impacting the gameplay negatively. Consider putting 60 or more for the maximum number or FPS, or disable it by setting 0.","Most sessions (all time)":"Most sessions (all time)","Most sessions (past 7 days)":"Most sessions (past 7 days)","Mouse button":"Mouse button","Mouse button (deprecated)":"Mouse button (deprecated)","Mouse button (text)":"Mouse button (text)","Move Events into a Group":"Move Events into a Group","Move down":"Move down","Move events into a new group":"Move events into a new group","Move instances":"Move instances","Move like in retro Pokemon games.":"Move like in retro Pokemon games.","Move objects":"Move objects","Move objects from layer {0} to:":function(a){return["Move objects from layer ",a("0")," to:"]},"Move to bottom":"Move to bottom","Move to folder":"Move to folder","Move to position {index}":function(a){return["Move to position ",a("index")]},"Move to top":"Move to top","Move up":"Move up","Move {existingInstanceCount} <0>{object_name} instance(s) to {0} (layer: {1}) in scene {scene_name}.":function(a){return["Move ",a("existingInstanceCount")," <0>",a("object_name")," instance(s) to ",a("0")," (layer: ",a("1"),") in scene ",a("scene_name"),"."]},"Movement":"Movement","Multiline":"Multiline","Multiline text":"Multiline text","Multiplayer":"Multiplayer","Multiplayer lobbies":"Multiplayer lobbies","Multiple files, saved in folder next to the main file":"Multiple files, saved in folder next to the main file","Multiple frames":"Multiple frames","Multiple states":"Multiple states","Multiply scores with collectibles.":"Multiply scores with collectibles.","Music":"Music","Musics will only be played if the user has interacted with the game before (by clicking/touching it or pressing a key on the keyboard). This is due to browser limitations. Make sure to have the user interact with the game before using this action.":"Musics will only be played if the user has interacted with the game before (by clicking/touching it or pressing a key on the keyboard). This is due to browser limitations. Make sure to have the user interact with the game before using this action.","My Profile":"My Profile","My manual save":"My manual save","My profile":"My profile","MyObject":"MyObject","NPM":"NPM","Name":"Name","Name (optional)":"Name (optional)","Name displayed in editor":"Name displayed in editor","Name of the external layout":"Name of the external layout","Name version":"Name version","Narrative & Writing":"Narrative & Writing","Near plane distance":"Near plane distance","Nearest (no antialiasing, good for pixel perfect games)":"Nearest (no antialiasing, good for pixel perfect games)","Need latest GDevelop version":"Need latest GDevelop version","Need more?":"Need more?","Network":"Network","Never":"Never","Never preload":"Never preload","Never unload":"Never unload","Never unload (default)":"Never unload (default)","New":"New","New 3D editor":"New 3D editor","New Apple Certificate/Profile":"New Apple Certificate/Profile","New Auth Key (App Store upload)":"New Auth Key (App Store upload)","New Event Below":"New Event Below","New Object dialog":"New Object dialog","New chat":"New chat","New extension name":"New extension name","New group name":"New group name","New interactive services for clients":"New interactive services for clients","New lesson every month with the Education subscription":"New lesson every month with the Education subscription","New object":"New object","New object from scratch":"New object from scratch","New resource":"New resource","New variant":"New variant","Next":"Next","Next actions (and sub-events) will wait for this action to be finished before running.":"Next actions (and sub-events) will wait for this action to be finished before running.","Next page":"Next page","Next: Game logo":"Next: Game logo","Next: Tweak Gameplay":"Next: Tweak Gameplay","No":"No","No GDevelop user with this email can be found.":"No GDevelop user with this email can be found.","No access to project save":"No access to project save","No atlas image configured.":"No atlas image configured.","No behavior":"No behavior","No bio defined.":"No bio defined.","No changes to the game size":"No changes to the game size","No children":"No children","No cycle":"No cycle","No data to show yet. Share your game creator profile with more people to get more players!":"No data to show yet. Share your game creator profile with more people to get more players!","No entries":"No entries","No experience at all":"No experience at all","No forum account was found with email {0}. Make sure you have created an account on the GDevelop forum with this email.":function(a){return["No forum account was found with email ",a("0"),". Make sure you have created an account on the GDevelop forum with this email."]},"No game matching your search.":"No game matching your search.","No information about available updates.":"No information about available updates.","No inspector, choose another element in the list or toggle the raw data view.":"No inspector, choose another element in the list or toggle the raw data view.","No issues found in your project.":"No issues found in your project.","No leaderboard chosen":"No leaderboard chosen","No leaderboards":"No leaderboards","No lighting effect":"No lighting effect","No link defined.":"No link defined.","No matches found for \"{0}\".":function(a){return["No matches found for \"",a("0"),"\"."]},"No new animation":"No new animation","No options":"No options","No preview running. Run a preview and you will be able to inspect it with the debugger":"No preview running. Run a preview and you will be able to inspect it with the debugger","No project save available":"No project save available","No project save is available for this request message.":"No project save is available for this request message.","No project to open":"No project to open","No projects found for this game. Open manually a local project to have it added to the game dashboard.":"No projects found for this game. Open manually a local project to have it added to the game dashboard.","No projects yet.":"No projects yet.","No recent project":"No recent project","No result":"No result","No results":"No results","No results returned for your search. Try something else or typing at least 2 characters.":"No results returned for your search. Try something else or typing at least 2 characters.","No results returned for your search. Try something else!":"No results returned for your search. Try something else!","No results returned for your search. Try something else, browse the categories or create your object from scratch!":"No results returned for your search. Try something else, browse the categories or create your object from scratch!","No shortcut":"No shortcut","No similar asset was found.":"No similar asset was found.","No thumbnail":"No thumbnail","No thumbnail for your game, you can update it in your Game Dashboard!":"No thumbnail for your game, you can update it in your Game Dashboard!","No update available. You're using the latest version!":"No update available. You're using the latest version!","No uses left":"No uses left","No variable":"No variable","No warning":"No warning","No, close project":"No, close project","None":"None","Not applicable":"Not applicable","Not applicable to this plan":"Not applicable to this plan","Not compatible":"Not compatible","Not installed as an app. No updates available.":"Not installed as an app. No updates available.","Not now, thanks!":"Not now, thanks!","Not on mobile":"Not on mobile","Not published":"Not published","Not set":"Not set","Not stored":"Not stored","Not sure how many credits you need? Check <0>this guide to help you decide.":"Not sure how many credits you need? Check <0>this guide to help you decide.","Not visible":"Not visible","Note that the distinction between what is a mobile device and what is not is becoming blurry (with devices like iPad pro and other \"desktop-class\" tablets). If you use this for mobile controls, prefer to check if the device has touchscreen support.":"Note that the distinction between what is a mobile device and what is not is becoming blurry (with devices like iPad pro and other \"desktop-class\" tablets). If you use this for mobile controls, prefer to check if the device has touchscreen support.","Note that this option will only have an effect when saving your project on your computer's filesystem from the desktop app. Read about [using Git or GitHub with projects in multiple files](https://wiki.gdevelop.io/gdevelop5/tutorials/using-github-desktop/).":"Note that this option will only have an effect when saving your project on your computer's filesystem from the desktop app. Read about [using Git or GitHub with projects in multiple files](https://wiki.gdevelop.io/gdevelop5/tutorials/using-github-desktop/).","Note: write _PARAMx_ for parameters, e.g: Flash _PARAM1_ for 5 seconds":"Note: write _PARAMx_ for parameters, e.g: Flash _PARAM1_ for 5 seconds","Nothing corresponding to your search":"Nothing corresponding to your search","Nothing corresponding to your search. Try browsing the list instead.":"Nothing corresponding to your search. Try browsing the list instead.","Nothing to configure for this behavior.":"Nothing to configure for this behavior.","Nothing to configure for this effect.":"Nothing to configure for this effect.","Notifications":"Notifications","Number":"Number","Number between 0 and 1":"Number between 0 and 1","Number from a list of options (number)":"Number from a list of options (number)","Number of entries to display":"Number of entries to display","Number of particles in tank (-1 for infinite)":"Number of particles in tank (-1 for infinite)","Number of people who launched the game. Viewers are considered players when they stayed at least 60 seconds including loading screens.":"Number of people who launched the game. Viewers are considered players when they stayed at least 60 seconds including loading screens.","Number of seats":"Number of seats","Number of students":"Number of students","OK":"OK","OWNED":"OWNED","Object":"Object","Object Configuration":"Object Configuration","Object Groups":"Object Groups","Object Name":"Object Name","Object Variables":"Object Variables","Object animation (text)":"Object animation (text)","Object animation name":"Object animation name","Object editor":"Object editor","Object effect (text)":"Object effect (text)","Object effect name":"Object effect name","Object effect property (text)":"Object effect property (text)","Object effect property name":"Object effect property name","Object filters":"Object filters","Object group":"Object group","Object group properties":"Object group properties","Object groups":"Object groups","Object groups list":"Object groups list","Object name":"Object name","Object on which this behavior can be used":"Object on which this behavior can be used","Object point (text)":"Object point (text)","Object point name":"Object point name","Object properties":"Object properties","Object skin name":"Object skin name","Object type":"Object type","Object variable":"Object variable","Object's children":"Object's children","Object's children groups":"Object's children groups","Object's groups":"Object's groups","Objects":"Objects","Objects and characters":"Objects and characters","Objects created using events on this layer will be given a \"Z order\" of {0}, so that they appear in front of all objects of this layer. You can change this using the action to change an object Z order, after using an action to create it.":function(a){return["Objects created using events on this layer will be given a \"Z order\" of ",a("0"),", so that they appear in front of all objects of this layer. You can change this using the action to change an object Z order, after using an action to create it."]},"Objects groups":"Objects groups","Objects inside custom objects can't contain the following behaviors:":"Objects inside custom objects can't contain the following behaviors:","Objects list":"Objects list","Objects on {0}":function(a){return["Objects on ",a("0")]},"Objects or groups being directly referenced in the events: {0}":function(a){return["Objects or groups being directly referenced in the events: ",a("0")]},"Objects used with wrong actions or conditions":"Objects used with wrong actions or conditions","Off":"Off","Official Game Dev courses":"Official Game Dev courses","Oh no! Your subscription from the redemption code has expired. You can renew it by redeeming a new code or getting a new subscription.":"Oh no! Your subscription from the redemption code has expired. You can renew it by redeeming a new code or getting a new subscription.","Ok":"Ok","Ok, don't show me this again":"Ok, don't show me this again","Old, legacy upload key (only if you used to publish your game as an APK and already activated Play App Signing)":"Old, legacy upload key (only if you used to publish your game as an APK and already activated Play App Signing)","Omit":"Omit","On":"On","On Itch and/or Newgrounds":"On Itch and/or Newgrounds","On Poki and/or CrazyGames":"On Poki and/or CrazyGames","On Steam and/or Epic Games":"On Steam and/or Epic Games","On game page only":"On game page only","On my own":"On my own","Once removed, you'll need to generate a new certificate. Provisioning profiles will also be removed.":"Once removed, you'll need to generate a new certificate. Provisioning profiles will also be removed.","Once you're done, come back to GDevelop and the assets will be added to your account automatically.":"Once you're done, come back to GDevelop and the assets will be added to your account automatically.","Once you're done, come back to GDevelop and the bundle will be added to your account automatically.":"Once you're done, come back to GDevelop and the bundle will be added to your account automatically.","Once you're done, come back to GDevelop and the credits will be added to your account automatically.":"Once you're done, come back to GDevelop and the credits will be added to your account automatically.","Once you're done, come back to GDevelop and the game template will be added to your account automatically.":"Once you're done, come back to GDevelop and the game template will be added to your account automatically.","Once you're done, come back to GDevelop and your account will be upgraded automatically, unlocking the extra exports and online services.":"Once you're done, come back to GDevelop and your account will be upgraded automatically, unlocking the extra exports and online services.","Once you're done, start adding some functions to the behavior. Then, test the behavior by adding it to an object in a scene.":"Once you're done, start adding some functions to the behavior. Then, test the behavior by adding it to an object in a scene.","Once you're done, you will receive an email confirmation so that you can link the bundle to your account.":"Once you're done, you will receive an email confirmation so that you can link the bundle to your account.","One project at a time \u2014 Upgrade for more":"One project at a time \u2014 Upgrade for more","One-click packaging":"One-click packaging","Only PNG, JPEG and WEBP files are supported.":"Only PNG, JPEG and WEBP files are supported.","Only best entry":"Only best entry","Only cloud projects can be displayed here. If the user has created local projects, they need to be saved as cloud projects to be visible.":"Only cloud projects can be displayed here. If the user has created local projects, they need to be saved as cloud projects to be visible.","Only player's best entries are displayed.":"Only player's best entries are displayed.","Oops! Looks like this game has no logo set up, you can continue to the next step.":"Oops! Looks like this game has no logo set up, you can continue to the next step.","Opacity":"Opacity","Opacity (0 - 255)":"Opacity (0 - 255)","Open":"Open","Open About to download and install it.":"Open About to download and install it.","Open Apple Developer":"Open Apple Developer","Open Debugger":"Open Debugger","Open Game dashboard":"Open Game dashboard","Open Instances List Panel":"Open Instances List Panel","Open Layers Panel":"Open Layers Panel","Open My Profile":"Open My Profile","Open Object Groups Panel":"Open Object Groups Panel","Open Objects Panel":"Open Objects Panel","Open Properties Panel":"Open Properties Panel","Open Recent":"Open Recent","Open a new project? Any changes that have not been saved will be lost.":"Open a new project? Any changes that have not been saved will be lost.","Open a project":"Open a project","Open all tasks":"Open all tasks","Open another chat?":"Open another chat?","Open build link":"Open build link","Open command palette":"Open command palette","Open course":"Open course","Open events sheet":"Open events sheet","Open exam":"Open exam","Open extension settings":"Open extension settings","Open extension...":"Open extension...","Open external events...":"Open external events...","Open external layout...":"Open external layout...","Open file":"Open file","Open folder":"Open folder","Open from computer with GDevelop desktop app":"Open from computer with GDevelop desktop app","Open game for player feedback":"Open game for player feedback","Open in Store":"Open in Store","Open in a larger editor":"Open in a larger editor","Open in editor":"Open in editor","Open layer editor":"Open layer editor","Open lesson":"Open lesson","Open memory tracker registry":"Open memory tracker registry","Open more settings":"Open more settings","Open project":"Open project","Open project icons":"Open project icons","Open project manager":"Open project manager","Open project properties":"Open project properties","Open project resources":"Open project resources","Open quick customization":"Open quick customization","Open recent project...":"Open recent project...","Open report":"Open report","Open resource in browser":"Open resource in browser","Open scene editor":"Open scene editor","Open scene events":"Open scene events","Open scene properties":"Open scene properties","Open scene variables":"Open scene variables","Open scene...":"Open scene...","Open settings":"Open settings","Open task":"Open task","Open template":"Open template","Open the console":"Open the console","Open the exported game folder":"Open the exported game folder","Open the performance profiler":"Open the performance profiler","Open the project":"Open the project","Open the project associated with this AI request to restore to this state.":"Open the project associated with this AI request to restore to this state.","Open the project folder":"Open the project folder","Open the properties panel":"Open the properties panel","Open version":"Open version","Open version history":"Open version history","Open visual editor":"Open visual editor","Open visual editor for the object":"Open visual editor for the object","Open...":"Open...","Opening latest save...":"Opening latest save...","Opening older version...":"Opening older version...","Opening portal":"Opening portal","Operation not allowed":"Operation not allowed","Operator":"Operator","Optimize for Pixel Art":"Optimize for Pixel Art","Optional animation name":"Optional animation name","Optional. Enter a full URL (starting with https://) to a help page. A help icon will appear next to the action/condition/expression title in the editor, allowing users to quickly access documentation.":"Optional. Enter a full URL (starting with https://) to a help page. A help icon will appear next to the action/condition/expression title in the editor, allowing users to quickly access documentation.","Optionally, explain the purpose of the property in more details":"Optionally, explain the purpose of the property in more details","Options":"Options","Or flash this QR code:":"Or flash this QR code:","Or start typing...":"Or start typing...","Ordering":"Ordering","Orthographic camera":"Orthographic camera","Other":"Other","Other actions":"Other actions","Other conditions":"Other conditions","Other lifecycle methods":"Other lifecycle methods","Other reason":"Other reason","Other reason (please specify)":"Other reason (please specify)","Outdated extension":"Outdated extension","Outline":"Outline","Outline color":"Outline color","Outline opacity (0-255)":"Outline opacity (0-255)","Outline size (in pixels)":"Outline size (in pixels)","Overriding the ID may have unwanted consequences, such as blocking the ability to connect to any peer. Do not use this feature unless you really know what you are doing.":"Overriding the ID may have unwanted consequences, such as blocking the ability to connect to any peer. Do not use this feature unless you really know what you are doing.","Overwrite":"Overwrite","Owned":"Owned","Owned by another scene":"Owned by another scene","Owner":"Owner","Owners":"Owners","P2P is merely a peer-to-peer networking solution. It only handles the connection to another player, and the exchange of messages. Higher-level tasks, such as synchronizing the game state, are left to by implemented by you. Use the THNK Framework if you seek an easy, performant and flexible higher-level solution.":"P2P is merely a peer-to-peer networking solution. It only handles the connection to another player, and the exchange of messages. Higher-level tasks, such as synchronizing the game state, are left to by implemented by you. Use the THNK Framework if you seek an easy, performant and flexible higher-level solution.","Pack sounds":"Pack sounds","Pack type":"Pack type","Package game files":"Package game files","Package name (for iOS and Android)":"Package name (for iOS and Android)","Package the game for iOS, using your Apple Developer account.":"Package the game for iOS, using your Apple Developer account.","Packaging":"Packaging","Packaging your game for Android will create an APK file that can be installed on Android phones or an Android App Bundle that can be published to Google Play.":"Packaging your game for Android will create an APK file that can be installed on Android phones or an Android App Bundle that can be published to Google Play.","Packaging...":"Packaging...","Paint a Level with Tiles":"Paint a Level with Tiles","Panel sprite":"Panel sprite","Parameter #{0}":function(a){return["Parameter #",a("0")]},"Parameter name":"Parameter name","Parameters":"Parameters","Parameters allow function users to give data.":"Parameters allow function users to give data.","Parameters can't have children.":"Parameters can't have children.","Particle end size (in percents)":"Particle end size (in percents)","Particle maximum lifetime (in seconds)":"Particle maximum lifetime (in seconds)","Particle maximum rotation speed (degrees/second)":"Particle maximum rotation speed (degrees/second)","Particle minimum lifetime (in seconds)":"Particle minimum lifetime (in seconds)","Particle minimum rotation speed (degrees/second)":"Particle minimum rotation speed (degrees/second)","Particle start size (in percents)":"Particle start size (in percents)","Particle type":"Particle type","Particles end color":"Particles end color","Particles start color":"Particles start color","Particles start height":"Particles start height","Particles start width":"Particles start width","Password":"Password","Password cannot be empty":"Password cannot be empty","Paste":"Paste","Paste action(s)":"Paste action(s)","Paste and Match Style":"Paste and Match Style","Paste condition(s)":"Paste condition(s)","Paste {clipboardObjectName}":function(a){return["Paste ",a("clipboardObjectName")]},"Paste {clipboardObjectName} as a Global Object":function(a){return["Paste ",a("clipboardObjectName")," as a Global Object"]},"Paste {clipboardObjectName} as a Global Object inside folder":function(a){return["Paste ",a("clipboardObjectName")," as a Global Object inside folder"]},"Paste {clipboardObjectName} inside folder":function(a){return["Paste ",a("clipboardObjectName")," inside folder"]},"Pause":"Pause","Pause the game (from the toolbar) or hit refresh (on the left) to inspect the game":"Pause the game (from the toolbar) or hit refresh (on the left) to inspect the game","Paused":"Paused","Paypal secure":"Paypal secure","Peer to peer IP address leak warning/THNK recommendation":"Peer to peer IP address leak warning/THNK recommendation","Peer to peer data-loss notice":"Peer to peer data-loss notice","Pending":"Pending","Pending invitations":"Pending invitations","Percentage of people who leave before 60 seconds including loading screens.":"Percentage of people who leave before 60 seconds including loading screens.","Permanent":"Permanent","Permanently delete the leaderboard?":"Permanently delete the leaderboard?","Permanently delete the project?":"Permanently delete the project?","Personal license for claim with Gold or Pro subscription":"Personal license for claim with Gold or Pro subscription","Personal or company website":"Personal or company website","Personal website, itch.io page, etc.":"Personal website, itch.io page, etc.","Personalize your suggested content":"Personalize your suggested content","Perspective camera":"Perspective camera","Pixel size":"Pixel size","Place 3D platforms in a 2D game.":"Place 3D platforms in a 2D game.","Place 3D platforms in this 2D platformer, creating a path to the end.":"Place 3D platforms in this 2D platformer, creating a path to the end.","Place {newInstancesCount} <0>{object_name} instance(s) at {0} (layer: {1}) in scene {scene_name}.":function(a){return["Place ",a("newInstancesCount")," <0>",a("object_name")," instance(s) at ",a("0")," (layer: ",a("1"),") in scene ",a("scene_name"),"."]},"Place {newInstancesCount} and move {existingInstanceCount} <0>{object_name} instance(s) to {0} (layer: {1}) in scene {scene_name}.":function(a){return["Place ",a("newInstancesCount")," and move ",a("existingInstanceCount")," <0>",a("object_name")," instance(s) to ",a("0")," (layer: ",a("1"),") in scene ",a("scene_name"),"."]},"Placement":"Placement","Placement rationale":"Placement rationale","Platform default":"Platform default","Platformer":"Platformer","Play":"Play","Play a game":"Play a game","Play game":"Play game","Play section":"Play section","Played > 10 minutes":"Played > 10 minutes","Played > 15 minutes":"Played > 15 minutes","Played > 3 minutes":"Played > 3 minutes","Played > 5 minutes":"Played > 5 minutes","Played time":"Played time","Player":"Player","Player best entry":"Player best entry","Player feedback off":"Player feedback off","Player feedback on":"Player feedback on","Player name prefix (for auto-generated player names)":"Player name prefix (for auto-generated player names)","Player services":"Player services","Player {0} left a feedback message on {1}: \"{2}...\"":function(a){return["Player ",a("0")," left a feedback message on ",a("1"),": \"",a("2"),"...\""]},"Players":"Players","Playground":"Playground","Playing":"Playing","Please <0>backup your game file and save your game to ensure that you don't lose anything. You can try to reload this panel or restart GDevelop.":"Please <0>backup your game file and save your game to ensure that you don't lose anything. You can try to reload this panel or restart GDevelop.","Please check if popups are blocked in your browser settings.":"Please check if popups are blocked in your browser settings.","Please check your internet connection or try again later.":"Please check your internet connection or try again later.","Please double check online the changes to make sure that you are aware of anything new in this version that would require you to adapt your project.":"Please double check online the changes to make sure that you are aware of anything new in this version that would require you to adapt your project.","Please enter a name for your project.":"Please enter a name for your project.","Please enter a name that is at least one character long and 50 at most.":"Please enter a name that is at least one character long and 50 at most.","Please enter a valid URL, starting with https://":"Please enter a valid URL, starting with https://","Please enter a valid URL, starting with https://discord":"Please enter a valid URL, starting with https://discord","Please enter an email address.":"Please enter an email address.","Please explain your use of GDevelop.":"Please explain your use of GDevelop.","Please fill out every field.":"Please fill out every field.","Please get in touch with us to find a solution.":"Please get in touch with us to find a solution.","Please log out and log in again to verify your identify, then change your email.":"Please log out and log in again to verify your identify, then change your email.","Please login to access free samples of the Education plan resources.":"Please login to access free samples of the Education plan resources.","Please note that your device should be connected on the same network as this computer.":"Please note that your device should be connected on the same network as this computer.","Please pick a short username with only alphanumeric characters as well as _ and -":"Please pick a short username with only alphanumeric characters as well as _ and -","Please prefer using the new action \"Enforce camera boundaries\" which is more flexible.":"Please prefer using the new action \"Enforce camera boundaries\" which is more flexible.","Please tell us more":"Please tell us more","Please upgrade the editor to the latest version.":"Please upgrade the editor to the latest version.","Please wait":"Please wait","Please wait while we scan your project to find a solution.":"Please wait while we scan your project to find a solution.","Please wait...":"Please wait...","Point name":"Point name","Points":"Points","Polygon is not convex!":"Polygon is not convex!","Polygon with {verticesCount} vertices":function(a){return["Polygon with ",a("verticesCount")," vertices"]},"Pop back into main window":"Pop back into main window","Pop out in a separate window (beta)":"Pop out in a separate window (beta)","Portrait":"Portrait","Prefabs (Ready-to-use Objects)":"Prefabs (Ready-to-use Objects)","Preferences":"Preferences","Prefix":"Prefix","Preload at startup (default)":"Preload at startup (default)","Preload with an action":"Preload with an action","Preload with the scene":"Preload with the scene","Premium":"Premium","Prepare your game for Facebook Instant Games so that it can be play on Facebook Messenger. GDevelop will create a compressed file that you can upload on your Facebook Developer account.":"Prepare your game for Facebook Instant Games so that it can be play on Facebook Messenger. GDevelop will create a compressed file that you can upload on your Facebook Developer account.","Preparing the leaderboard for your game...":"Preparing the leaderboard for your game...","Press a shortcut combination...":"Press a shortcut combination...","Prevent selection in the editor":"Prevent selection in the editor","Preview":"Preview","Preview over wifi":"Preview over wifi","Preview {animationName}":function(a){return["Preview ",a("animationName")]},"Previews":"Previews","Previous breaking changes (no longer relevant)":"Previous breaking changes (no longer relevant)","Previous page":"Previous page","Private":"Private","Production & Project Management":"Production & Project Management","Profile":"Profile","Profiler":"Profiler","Programming & Scripting":"Programming & Scripting","Progress bar":"Progress bar","Progress bar color":"Progress bar color","Progress bar fade in delay and duration will be applied to GDevelop logo.":"Progress bar fade in delay and duration will be applied to GDevelop logo.","Progress bar height":"Progress bar height","Progress bar maximum width":"Progress bar maximum width","Progress bar minimum width":"Progress bar minimum width","Progress bar width":"Progress bar width","Progress fade in delay (in seconds)":"Progress fade in delay (in seconds)","Progress fade in duration (in seconds)":"Progress fade in duration (in seconds)","Project":"Project","Project file list":"Project file list","Project file type":"Project file type","Project files":"Project files","Project icons":"Project icons","Project is opened":"Project is opened","Project manager":"Project manager","Project mismatch":"Project mismatch","Project name":"Project name","Project name cannot be empty.":"Project name cannot be empty.","Project name changed":"Project name changed","Project not found":"Project not found","Project not saved":"Project not saved","Project package names should not begin with com.example":"Project package names should not begin with com.example","Project properly saved":"Project properly saved","Project properties":"Project properties","Project resources":"Project resources","Project save cannot be opened":"Project save cannot be opened","Project save not available":"Project save not available","Project save not found":"Project save not found","Project saved":"Project saved","Project was modified":"Project was modified","Project {projectName} will be deleted. You will no longer be able to access it.":function(a){return["Project ",a("projectName")," will be deleted. You will no longer be able to access it."]},"Projects":"Projects","Projects in disabled accounts will not be deleted. All disabled accounts can be reactivated after 15 days.":"Projects in disabled accounts will not be deleted. All disabled accounts can be reactivated after 15 days.","Promoting your game to the community":"Promoting your game to the community","Promotions + Earn credits":"Promotions + Earn credits","Properties":"Properties","Properties & Icons":"Properties & Icons","Properties can't have children.":"Properties can't have children.","Properties store data inside behaviors.":"Properties store data inside behaviors.","Properties store data inside objects.":"Properties store data inside objects.","Property list":"Property list","Property list editor":"Property list editor","Property name in events: `{parameterName}`":function(a){return["Property name in events: `",a("parameterName"),"`"]},"Props":"Props","Provisioning profiles":"Provisioning profiles","Public":"Public","Public on gd.games":"Public on gd.games","Public tutorials":"Public tutorials","Publish":"Publish","Publish game":"Publish game","Publish game on gd.games":"Publish game on gd.games","Publish new version":"Publish new version","Publish on gd.games":"Publish on gd.games","Publish on gd.games to let players try your game":"Publish on gd.games to let players try your game","Publish this build on gd.games":"Publish this build on gd.games","Publish to Android, iOS, unlock more cloud projects, leaderboards, collaboration features and more online services. <0>Learn more":"Publish to Android, iOS, unlock more cloud projects, leaderboards, collaboration features and more online services. <0>Learn more","Publisher name":"Publisher name","Publishing on gd.games":"Publishing on gd.games","Publishing to gd.games, the GDevelop gaming platform. Games can be played from any device.":"Publishing to gd.games, the GDevelop gaming platform. Games can be played from any device.","Purchase":"Purchase","Purchase Spine":"Purchase Spine","Purchase credits":"Purchase credits","Purchase seats":"Purchase seats","Purchase the Education subscription":"Purchase the Education subscription","Purchase with {usageCreditPrice} credits":function(a){return["Purchase with ",a("usageCreditPrice")," credits"]},"Purchase {0}":function(a){return["Purchase ",a("0")]},"Purchase {translatedCourseTitle}":function(a){return["Purchase ",a("translatedCourseTitle")]},"Puzzle":"Puzzle","Quadrilateral":"Quadrilateral","Quick Customization settings":"Quick Customization settings","Quick Customization: Behavior properties":"Quick Customization: Behavior properties","Quit tutorial":"Quit tutorial","R;G;B, like 100;200;180":"R;G;B, like 100;200;180","RPG":"RPG","Racing":"Racing","Radius":"Radius","Radius of the emitter":"Radius of the emitter","Rank this comment as bad":"Rank this comment as bad","Rank this comment as good":"Rank this comment as good","Rank this comment as great":"Rank this comment as great","Rate chapter":"Rate chapter","Raw error":"Raw error","Re-enable npm script security warning":"Re-enable npm script security warning","Re-install":"Re-install","React to lights":"React to lights","Read & Write":"Read & Write","Read <0>{behavior_name}'s settings on <1>{object_name} in scene {scene_name}.":function(a){return["Read <0>",a("behavior_name"),"'s settings on <1>",a("object_name")," in scene ",a("scene_name"),"."]},"Read <0>{object_name}'s properties in scene <1>{scene_name}.":function(a){return["Read <0>",a("object_name"),"'s properties in scene <1>",a("scene_name"),"."]},"Read <0>{scene_name}'s scene settings.":function(a){return["Read <0>",a("scene_name"),"'s scene settings."]},"Read docs for {extension_names}.":function(a){return["Read docs for ",a("extension_names"),"."]},"Read events in scene <0>{scene_name}.":function(a){return["Read events in scene <0>",a("scene_name"),"."]},"Read instances in scene <0>{scene_name}.":function(a){return["Read instances in scene <0>",a("scene_name"),"."]},"Read only":"Read only","Read the doc":"Read the doc","Read the wiki page for more info about the dataloss mode.":"Read the wiki page for more info about the dataloss mode.","Read tutorial":"Read tutorial","Reading the documentation":"Reading the documentation","Reading through the events":"Reading through the events","Ready-made games":"Ready-made games","Reasoning level":"Reasoning level","Reasoning level:":"Reasoning level:","Receive a copy of GDevelop\u2019s teaching resources:<0>Extract of our ready-to-teach Curriculum<1>Poster with GDevelop's core concepts to use in your classroom<2>\u201CGame Development as an Educational wonder\u201D PDF":"Receive a copy of GDevelop\u2019s teaching resources:<0>Extract of our ready-to-teach Curriculum<1>Poster with GDevelop's core concepts to use in your classroom<2>\u201CGame Development as an Educational wonder\u201D PDF","Receive weekly stats about your game by email":"Receive weekly stats about your game by email","Recharge your account to purchase this item.":"Recharge your account to purchase this item.","Recommendations":"Recommendations","Recommended":"Recommended","Recommended for you":"Recommended for you","Recovering older version...":"Recovering older version...","Rectangle paint":"Rectangle paint","Reddit":"Reddit","Redeem":"Redeem","Redeem a code":"Redeem a code","Redeemed":"Redeemed","Redeemed code valid until {0} .":function(a){return["Redeemed code valid until ",a("0")," ."]},"Redemption Codes":"Redemption Codes","Redemption or coupon code":"Redemption or coupon code","Redo":"Redo","Redo the last changes":"Redo the last changes","Redo the survey":"Redo the survey","Refine your search with more specific keywords.":"Refine your search with more specific keywords.","Refresh":"Refresh","Refresh dashboard":"Refresh dashboard","Refresh games":"Refresh games","Register or publish your game first to see its exports.":"Register or publish your game first to see its exports.","Register the project":"Register the project","Related expression and condition":"Related expression and condition","Related objects":"Related objects","Relational operator":"Relational operator","Relaunch the 3D editor":"Relaunch the 3D editor","Reload project from disk/cloud (lose all changes)":"Reload project from disk/cloud (lose all changes)","Reload the project? Any changes that have not been saved will be lost.":"Reload the project? Any changes that have not been saved will be lost.","Remaining usage":"Remaining usage","Remember that your access to this resource is exclusive to your account.":"Remember that your access to this resource is exclusive to your account.","Remix a game in 2 minutes":"Remix a game in 2 minutes","Remix an existing game":"Remix an existing game","Remove":"Remove","Remove <0>{behavior_name} behavior from <1>{object_name} in scene {scene_name}.":function(a){return["Remove <0>",a("behavior_name")," behavior from <1>",a("object_name")," in scene ",a("scene_name"),"."]},"Remove Ordering":"Remove Ordering","Remove behavior":"Remove behavior","Remove certificate":"Remove certificate","Remove collaborator":"Remove collaborator","Remove effect":"Remove effect","Remove entry":"Remove entry","Remove folder and function":"Remove folder and function","Remove folder and functions":"Remove folder and functions","Remove folder and object":"Remove folder and object","Remove folder and objects":"Remove folder and objects","Remove folder and properties":"Remove folder and properties","Remove folder and property":"Remove folder and property","Remove from list":"Remove from list","Remove from team":"Remove from team","Remove function":"Remove function","Remove group":"Remove group","Remove invitation?":"Remove invitation?","Remove object":"Remove object","Remove objects":"Remove objects","Remove objects from the scene list":"Remove objects from the scene list","Remove project from list":"Remove project from list","Remove resource":"Remove resource","Remove resources with invalid path":"Remove resources with invalid path","Remove scene <0>{scene_name}.":function(a){return["Remove scene <0>",a("scene_name"),"."]},"Remove shortcut":"Remove shortcut","Remove student?":"Remove student?","Remove the Else":"Remove the Else","Remove the Long Description":"Remove the Long Description","Remove the Loop Counter Variable":"Remove the Loop Counter Variable","Remove the animation":"Remove the animation","Remove the extension":"Remove the extension","Remove the sprite":"Remove the sprite","Remove this Auth Key":"Remove this Auth Key","Remove this certificate":"Remove this certificate","Remove this certificate?":"Remove this certificate?","Remove this counter of the loop":"Remove this counter of the loop","Remove unlimited":"Remove unlimited","Remove unused...":"Remove unused...","Remove variant":"Remove variant","Rename":"Rename","Rename <0>{object_name} to <1>{newValue} (in scene {scene_name}).":function(a){return["Rename <0>",a("object_name")," to <1>",a("newValue")," (in scene ",a("scene_name"),")."]},"Renamed object to {0}.":function(a){return["Renamed object to ",a("0"),"."]},"Rendering type":"Rendering type","Repeat <0>{0} times:":function(a){return["Repeat <0>",a("0")," times:"]},"Repeat borders and center textures (instead of stretching them)":"Repeat borders and center textures (instead of stretching them)","Repeat for each instance of<0>{0}":function(a){return["Repeat for each instance of<0>",a("0"),""]},"Repeat these:":"Repeat these:","Replace":"Replace","Replace <0>{object_name} in scene <1>{scene_name}.":function(a){return["Replace <0>",a("object_name")," in scene <1>",a("scene_name"),"."]},"Replace existing extension":"Replace existing extension","Replay":"Replay","Report a wrong translation":"Report a wrong translation","Report an issue":"Report an issue","Report anyway":"Report anyway","Report this comment as abusive, harmful or spam":"Report this comment as abusive, harmful or spam","Required behavior":"Required behavior","Reset":"Reset","Reset Debugger layout":"Reset Debugger layout","Reset Extension Editor layout":"Reset Extension Editor layout","Reset Resource Editor layout":"Reset Resource Editor layout","Reset Scene Editor layout":"Reset Scene Editor layout","Reset all shortcuts to default":"Reset all shortcuts to default","Reset and hide children configuration":"Reset and hide children configuration","Reset hidden Ask AI text inputs":"Reset hidden Ask AI text inputs","Reset hidden announcements":"Reset hidden announcements","Reset hidden embedded explanations":"Reset hidden embedded explanations","Reset hidden embedded tutorials":"Reset hidden embedded tutorials","Reset leaderboard":"Reset leaderboard","Reset leaderboard {0}":function(a){return["Reset leaderboard ",a("0")]},"Reset password":"Reset password","Reset requested the {0} . Please wait a few minutes...":function(a){return["Reset requested the ",a("0")," . Please wait a few minutes..."]},"Reset to automatic collision mask":"Reset to automatic collision mask","Reset to default":"Reset to default","Reset your password":"Reset your password","Resolution and rendering":"Resolution and rendering","Resource":"Resource","Resource URL":"Resource URL","Resource file path copied to clipboard":"Resource file path copied to clipboard","Resource kind":"Resource kind","Resource name":"Resource name","Resource type":"Resource type","Resource(s) URL(s) (one per line)":"Resource(s) URL(s) (one per line)","Resources":"Resources","Resources (any kind)":"Resources (any kind)","Resources added: {0}":function(a){return["Resources added: ",a("0")]},"Resources are automatically added to your project whenever you add an image, a font or a video to an object or when you choose an audio file in events. Choose a resource to display its properties.":"Resources are automatically added to your project whenever you add an image, a font or a video to an object or when you choose an audio file in events. Choose a resource to display its properties.","Resources loading":"Resources loading","Resources preloading":"Resources preloading","Resources unloading":"Resources unloading","Restart":"Restart","Restart 3D editor":"Restart 3D editor","Restart the Tutorial":"Restart the Tutorial","Restart tutorial":"Restart tutorial","Restarting the preview from scratch is required":"Restarting the preview from scratch is required","Restore":"Restore","Restore a previous purchase":"Restore a previous purchase","Restore accounts":"Restore accounts","Restore project before this message":"Restore project before this message","Restore project to this state?":"Restore project to this state?","Restore this version":"Restore this version","Restore version":"Restore version","Restored":"Restored","Restoring...":"Restoring...","Results for:":"Results for:","Retry":"Retry","Reviewing a starter game template.":"Reviewing a starter game template.","Reviewing the current state":"Reviewing the current state","Reviewing the game structure":"Reviewing the game structure","Reviewing the scene data":"Reviewing the scene data","Reviewing the {templateName} starter template.":function(a){return["Reviewing the ",a("templateName")," starter template."]},"Rework the game":"Rework the game","Right":"Right","Right (secondary)":"Right (secondary)","Right bound":"Right bound","Right bound should be greater than left bound":"Right bound should be greater than left bound","Right face":"Right face","Right margin":"Right margin","Right-click for more events":"Right-click for more events","Right-click for quick menu":"Right-click for quick menu","Room: {0}":function(a){return["Room: ",a("0")]},"Rooms":"Rooms","Root folder":"Root folder","Rotation":"Rotation","Rotation (X)":"Rotation (X)","Rotation (Y)":"Rotation (Y)","Rotation (Z)":"Rotation (Z)","Round pixels when rendering, useful for pixel perfect games.":"Round pixels when rendering, useful for pixel perfect games.","Round to X decimal point":"Round to X decimal point","Run a preview":"Run a preview","Run a preview (with loading & branding)":"Run a preview (with loading & branding)","Run a preview and you will be able to inspect it with the debugger.":"Run a preview and you will be able to inspect it with the debugger.","Run on this computer":"Run on this computer","Save":"Save","Save Project":"Save Project","Save and continue":"Save and continue","Save as main version":"Save as main version","Save as...":"Save as...","Save in the \"Downloads\" folder":"Save in the \"Downloads\" folder","Save on your computer: download GDevelop desktop app":"Save on your computer: download GDevelop desktop app","Save project":"Save project","Save project as":"Save project as","Save project as...":"Save project as...","Save to computer with GDevelop desktop app":"Save to computer with GDevelop desktop app","Save your changes or close the external editor to continue.":"Save your changes or close the external editor to continue.","Save your game":"Save your game","Save your project":"Save your project","Save your project before using the version history.":"Save your project before using the version history.","Saving project":"Saving project","Saving...":"Saving...","Scale mode (also called \"Sampling\")":"Scale mode (also called \"Sampling\")","Scaling factor":"Scaling factor","Scaling factor to apply to the default dimensions":"Scaling factor to apply to the default dimensions","Scan in the project folder for...":"Scan in the project folder for...","Scan missing animations":"Scan missing animations","Scene":"Scene","Scene Groups":"Scene Groups","Scene Objects":"Scene Objects","Scene Variables":"Scene Variables","Scene background color":"Scene background color","Scene editor":"Scene editor","Scene events":"Scene events","Scene groups":"Scene groups","Scene name":"Scene name","Scene name (text)":"Scene name (text)","Scene objects":"Scene objects","Scene properties":"Scene properties","Scene variable":"Scene variable","Scene variable (deprecated)":"Scene variable (deprecated)","Scene variables":"Scene variables","Scenes":"Scenes","Scope":"Scope","Score":"Score","Score column settings":"Score column settings","Score display":"Score display","Score multiplier":"Score multiplier","Scores sort order":"Scores sort order","Scroll":"Scroll","Search":"Search","Search GDevelop documentation.":"Search GDevelop documentation.","Search and replace in parameters":"Search and replace in parameters","Search assets":"Search assets","Search behaviors":"Search behaviors","Search by name":"Search by name","Search examples":"Search examples","Search extensions":"Search extensions","Search filters":"Search filters","Search for New Extensions":"Search for New Extensions","Search for new actions in extensions":"Search for new actions in extensions","Search for new conditions in extensions":"Search for new conditions in extensions","Search functions":"Search functions","Search in all event sheets...":"Search in all event sheets...","Search in event sentences":"Search in event sentences","Search in events":"Search in events","Search in project":"Search in project","Search in properties":"Search in properties","Search instances":"Search instances","Search object groups":"Search object groups","Search objects":"Search objects","Search objects or actions":"Search objects or actions","Search objects or conditions":"Search objects or conditions","Search panel":"Search panel","Search resources":"Search resources","Search results":"Search results","Search the shop":"Search the shop","Search variables":"Search variables","Search {searchPlaceholderObjectName} actions":function(a){return["Search ",a("searchPlaceholderObjectName")," actions"]},"Search {searchPlaceholderObjectName} conditions":function(a){return["Search ",a("searchPlaceholderObjectName")," conditions"]},"Search/import extensions":"Search/import extensions","Searching the asset store.":"Searching the asset store.","Seats":"Seats","Seats available:":"Seats available:","Seats left: {availableSeats}":function(a){return["Seats left: ",a("availableSeats")]},"Seconds":"Seconds","Section name":"Section name","See Marketing Boosts":"See Marketing Boosts","See all":"See all","See all exports":"See all exports","See all in the game dashboard":"See all in the game dashboard","See all projects":"See all projects","See all release notes":"See all release notes","See all the release notes":"See all the release notes","See more":"See more","See my codes":"See my codes","See plans":"See plans","See projects":"See projects","See resources":"See resources","See subscriptions":"See subscriptions","See the releases notes online":"See the releases notes online","See this bundle":"See this bundle","Select":"Select","Select All":"Select All","Select a behavior":"Select a behavior","Select a function...":"Select a function...","Select a game":"Select a game","Select a genre":"Select a genre","Select a thumbnail":"Select a thumbnail","Select all active":"Select all active","Select an author":"Select an author","Select an extension":"Select an extension","Select an image":"Select an image","Select an owner":"Select an owner","Select instances on scene ({instanceCountOnScene})":function(a){return["Select instances on scene (",a("instanceCountOnScene"),")"]},"Select log groups to display":"Select log groups to display","Select resource":"Select resource","Select the controls that apply:":"Select the controls that apply:","Select the leaderboard from a list":"Select the leaderboard from a list","Select the usernames of the authors of this project. They will be displayed in the selected order, if you publish this game as an example or in the community.":"Select the usernames of the authors of this project. They will be displayed in the selected order, if you publish this game as an example or in the community.","Select the usernames of the contributors to this extension. They will be displayed in the order selected. Do not see your name? Go to the Profile section and create an account!":"Select the usernames of the contributors to this extension. They will be displayed in the order selected. Do not see your name? Go to the Profile section and create an account!","Select the usernames of the owners of this project to let them manage this game builds. Be aware that owners can revoke your ownership.":"Select the usernames of the owners of this project to let them manage this game builds. Be aware that owners can revoke your ownership.","Select up to 3 genres for the game to be visible on gd.games's categories pages!":"Select up to 3 genres for the game to be visible on gd.games's categories pages!","Select {0} resources":function(a){return["Select ",a("0")," resources"]},"Selected instances will be moved to a new custom object.":"Selected instances will be moved to a new custom object.","Selected instances will be moved to a new external layout.":"Selected instances will be moved to a new external layout.","Send":"Send","Send a new form":"Send a new form","Send crash reports during previews to GDevelop":"Send crash reports during previews to GDevelop","Send feedback":"Send feedback","Send it again":"Send it again","Send the Auth Key":"Send the Auth Key","Send to back":"Send to back","Sending...":"Sending...","Sentence in Events Sheet":"Sentence in Events Sheet","Sentence in Events Sheet (automatically suffixed by \"of _PARAM0_\")":"Sentence in Events Sheet (automatically suffixed by \"of _PARAM0_\")","Serial: {0}":function(a){return["Serial: ",a("0")]},"Service seems to be unavailable, please try again later.":"Service seems to be unavailable, please try again later.","Sessions":"Sessions","Set <0>{object_name}'s variable <1>{variable_name_or_path}.":function(a){return["Set <0>",a("object_name"),"'s variable <1>",a("variable_name_or_path"),"."]},"Set an icon to the extension first":"Set an icon to the extension first","Set as default":"Set as default","Set as global":"Set as global","Set as global group":"Set as global group","Set as global object":"Set as global object","Set as start scene":"Set as start scene","Set by user":"Set by user","Set global variable <0>{variable_name_or_path}.":function(a){return["Set global variable <0>",a("variable_name_or_path"),"."]},"Set scene variable <0>{variable_name_or_path} in scene {scene_name}.":function(a){return["Set scene variable <0>",a("variable_name_or_path")," in scene ",a("scene_name"),"."]},"Set shortcut":"Set shortcut","Set to false":"Set to false","Set to true":"Set to true","Set to unlimited":"Set to unlimited","Set up new leaderboards for this game":"Set up new leaderboards for this game","Set up the base for your project <0>{project_name}.":function(a){return["Set up the base for your project <0>",a("project_name"),"."]},"Set variable <0>{variable_name_or_path}.":function(a){return["Set variable <0>",a("variable_name_or_path"),"."]},"Setting the minimum number of FPS below 20 will increase a lot the time that is allowed between the simulation of two frames of the game. If case of a sudden slowdown, or on slow computers, this can create buggy behaviors like objects passing beyond a wall. Consider setting 20 as the minimum FPS.":"Setting the minimum number of FPS below 20 will increase a lot the time that is allowed between the simulation of two frames of the game. If case of a sudden slowdown, or on slow computers, this can create buggy behaviors like objects passing beyond a wall. Consider setting 20 as the minimum FPS.","Settings":"Settings","Setup grid":"Setup grid","Shadow":"Shadow","Share":"Share","Share dialog":"Share dialog","Share same collision masks for all animations":"Share same collision masks for all animations","Share same collision masks for all sprites of this animation":"Share same collision masks for all sprites of this animation","Share same points for all animations":"Share same points for all animations","Share same points for all sprites of this animation":"Share same points for all sprites of this animation","Share your game":"Share your game","Share your game on gd.games and collect players feedback about your game.":"Share your game on gd.games and collect players feedback about your game.","Share your game with your friends or teammates.":"Share your game with your friends or teammates.","Sharing online":"Sharing online","Sharing the final file with the client":"Sharing the final file with the client","Shooter":"Shooter","Shop":"Shop","Shop section":"Shop section","Short":"Short","Short description":"Short description","Short label":"Short label","Should finish soon.":"Should finish soon.","Show":"Show","Show \"Ask AI\" button in the title bar":"Show \"Ask AI\" button in the title bar","Show Home":"Show Home","Show Mask":"Show Mask","Show Project Manager":"Show Project Manager","Show Properties Names":"Show Properties Names","Show advanced import options":"Show advanced import options","Show all feedbacks":"Show all feedbacks","Show button to load guided lesson from file and test it":"Show button to load guided lesson from file and test it","Show deprecated behaviors (prefer not to use anymore)":"Show deprecated behaviors (prefer not to use anymore)","Show deprecated options":"Show deprecated options","Show details":"Show details","Show diagnostic report":"Show diagnostic report","Show effect":"Show effect","Show experimental behaviors":"Show experimental behaviors","Show experimental extensions":"Show experimental extensions","Show experimental extensions in the list of extensions":"Show experimental extensions in the list of extensions","Show experimental objects":"Show experimental objects","Show grid":"Show grid","Show in local folder":"Show in local folder","Show internal":"Show internal","Show less":"Show less","Show lifecycle functions (advanced)":"Show lifecycle functions (advanced)","Show live assets":"Show live assets","Show more":"Show more","Show next assets":"Show next assets","Show objects in 3D in the scene editor":"Show objects in 3D in the scene editor","Show older":"Show older","Show other lifecycle functions (advanced)":"Show other lifecycle functions (advanced)","Show previous assets":"Show previous assets","Show progress bar":"Show progress bar","Show staging assets":"Show staging assets","Show the \"Create\" section by default when opening GDevelop":"Show the \"Create\" section by default when opening GDevelop","Show type errors in JavaScript events (needs a restart)":"Show type errors in JavaScript events (needs a restart)","Show unread feedback only":"Show unread feedback only","Show version history":"Show version history","Show/Hide instance properties":"Show/Hide instance properties","Showing {0} of {resultsCount}":function(a){return["Showing ",a("0")," of ",a("resultsCount")]},"Shows how long players stay in the game over time. The percentages are showing people playing for more than 3, 5, 10, and 15 minutes based on the best day. A higher value means better player retention on the day. This helps you understand when players are most engaged \u2014 and when they drop off quickly.":"Shows how long players stay in the game over time. The percentages are showing people playing for more than 3, 5, 10, and 15 minutes based on the best day. A higher value means better player retention on the day. This helps you understand when players are most engaged \u2014 and when they drop off quickly.","Side view":"Side view","Sign up":"Sign up","Signing Credentials":"Signing Credentials","Signing options":"Signing options","Simple":"Simple","Simulation":"Simulation","Single commercial use license for claim with Gold or Pro subscription":"Single commercial use license for claim with Gold or Pro subscription","Single file (default)":"Single file (default)","Size":"Size","Size:":"Size:","Skins":"Skins","Skip and create from scratch":"Skip and create from scratch","Skip the update":"Skip the update","Socials":"Socials","Some code experience":"Some code experience","Some extensions already exist in the project. Please select the ones you want to replace.":"Some extensions already exist in the project. Please select the ones you want to replace.","Some icons could not be generated.":"Some icons could not be generated.","Some no-code experience":"Some no-code experience","Some things in the answer don't exist in GDevelop":"Some things in the answer don't exist in GDevelop","Some variants already exist in the project. Please select the ones you want to replace.":"Some variants already exist in the project. Please select the ones you want to replace.","Something went wrong":"Something went wrong","Something went wrong while changing your subscription. Please try again.":"Something went wrong while changing your subscription. Please try again.","Something went wrong while swapping the asset. Please try again.":"Something went wrong while swapping the asset. Please try again.","Something went wrong while syncing your Discord username. Please try again later.":"Something went wrong while syncing your Discord username. Please try again later.","Something went wrong while syncing your forum access. Please try again later.":"Something went wrong while syncing your forum access. Please try again later.","Something wrong happened :(":"Something wrong happened :(","Something wrong happened when claiming the asset pack. Please check your internet connection or try again later.":"Something wrong happened when claiming the asset pack. Please check your internet connection or try again later.","Sorry":"Sorry","Sort by most recent":"Sort by most recent","Sort order":"Sort order","Sound":"Sound","Sounds and musics":"Sounds and musics","Source file":"Source file","Specific game mechanics":"Specific game mechanics","Specify something more to the AI to build":"Specify something more to the AI to build","Speech":"Speech","Spine Json":"Spine Json","Spine animation name":"Spine animation name","Spine json resource":"Spine json resource","Sport":"Sport","Spray cone angle (in degrees)":"Spray cone angle (in degrees)","Sprite":"Sprite","Standalone dialog":"Standalone dialog","Start Network Preview (Preview over WiFi/LAN)":"Start Network Preview (Preview over WiFi/LAN)","Start Preview and Debugger":"Start Preview and Debugger","Start a game where a ball can bounce around the screen":"Start a game where a ball can bounce around the screen","Start a new game from this project":"Start a new game from this project","Start a new game?":"Start a new game?","Start a preview to generate a thumbnail!":"Start a preview to generate a thumbnail!","Start a quizz game with a question and 4 answers":"Start a quizz game with a question and 4 answers","Start a simple endless runner game":"Start a simple endless runner game","Start a simple platformer with a player that can move and jump":"Start a simple platformer with a player that can move and jump","Start all previews from external layout {0}":function(a){return["Start all previews from external layout ",a("0")]},"Start all previews from scene {0}":function(a){return["Start all previews from scene ",a("0")]},"Start build with credits":"Start build with credits","Start by adding a new behavior.":"Start by adding a new behavior.","Start by adding a new external layout.":"Start by adding a new external layout.","Start by adding a new function.":"Start by adding a new function.","Start by adding a new group.":"Start by adding a new group.","Start by adding a new object.":"Start by adding a new object.","Start by adding a new property.":"Start by adding a new property.","Start by adding a new scene.":"Start by adding a new scene.","Start by adding new external events.":"Start by adding new external events.","Start for free":"Start for free","Start from a template":"Start from a template","Start learning":"Start learning","Start next chapter":"Start next chapter","Start opacity (0-255)":"Start opacity (0-255)","Start preview with diagnostic report":"Start preview with diagnostic report","Start profiling":"Start profiling","Start profiling and then stop it after a few seconds to see the results.":"Start profiling and then stop it after a few seconds to see the results.","Start the survey!":"Start the survey!","Start typing a command...":"Start typing a command...","Start typing a username":"Start typing a username","Start your game":"Start your game","Starting engine":"Starting engine","Stay there":"Stay there","Stop":"Stop","Stop music and sounds at scene startup":"Stop music and sounds at scene startup","Stop profiling":"Stop profiling","Stop working":"Stop working","Stopped. Ready when you are.":"Stopped. Ready when you are.","Store password":"Store password","Story-Rich":"Story-Rich","Strategy":"Strategy","String":"String","String (text)":"String (text)","String from a list of options (text)":"String from a list of options (text)","String variables with no value set now default to an empty string (\"\") instead of \"0\". This game was created before this change, so GDevelop maintains the old behavior: unset string variables default to \"0\". It's recommended that you switch to the new behavior and update any variables or conditions relying on \"0\" as a default.":"String variables with no value set now default to an empty string (\"\") instead of \"0\". This game was created before this change, so GDevelop maintains the old behavior: unset string variables default to \"0\". It's recommended that you switch to the new behavior and update any variables or conditions relying on \"0\" as a default.","Stripe secure":"Stripe secure","Structure":"Structure","Student":"Student","Student accounts":"Student accounts","Studying the event sheets":"Studying the event sheets","Studying the object behaviors":"Studying the object behaviors","Sub Event":"Sub Event","Submit a free pack":"Submit a free pack","Submit a paid pack":"Submit a paid pack","Submit a tutorial":"Submit a tutorial","Submit a tutorial translated in your language":"Submit a tutorial translated in your language","Submit an example":"Submit an example","Submit an update":"Submit an update","Submit and cancel":"Submit and cancel","Submit to the community":"Submit to the community","Submit your project as an example":"Submit your project as an example","Subscribe":"Subscribe","Subscribe to Edu":"Subscribe to Edu","Subscription Plan":"Subscription Plan","Subscription outside the app store":"Subscription outside the app store","Subscription with the Apple App store or Google Play store":"Subscription with the Apple App store or Google Play store","Subscriptions":"Subscriptions","Suffix":"Suffix","Support What You Love":"Support What You Love","Supported files":"Supported files","Survival":"Survival","Swap":"Swap","Swap assets":"Swap assets","Swap {0} with another asset":function(a){return["Swap ",a("0")," with another asset"]},"Switch to GDevelop Credits":"Switch to GDevelop Credits","Switch to GDevelop credits or keep building with AI.":"Switch to GDevelop credits or keep building with AI.","Switch to create objects with the highest Z order of the layer":"Switch to create objects with the highest Z order of the layer","Switch to empty string (\"\") as default for string variables":"Switch to empty string (\"\") as default for string variables","Switch to monthly pricing":"Switch to monthly pricing","Switch to yearly pricing":"Switch to yearly pricing","Sync your role on GDevelop's Discord server":"Sync your role on GDevelop's Discord server","Sync your subscription level on GDevelop's forum":"Sync your subscription level on GDevelop's forum","Table settings":"Table settings","Tags (comma separated)":"Tags (comma separated)","Taking your game further":"Taking your game further","Target event":"Target event","Tasks":"Tasks","Teach":"Teach","Teacher accounts":"Teacher accounts","Teachers, courses and universities":"Teachers, courses and universities","Team invitation":"Team invitation","Team section":"Team section","Tell us more!...":"Tell us more!...","Template":"Template","Test it out!":"Test it out!","Test value":"Test value","Test value (in second)":"Test value (in second)","Text":"Text","Text color":"Text color","Text color:":"Text color:","Text to replace in parameters":"Text to replace in parameters","Text to search in event sentences":"Text to search in event sentences","Text to search in parameters":"Text to search in parameters","Texts":"Texts","Thank you for supporting GDevelop. Credits were added to your account as a thank you.":"Thank you for supporting GDevelop. Credits were added to your account as a thank you.","Thank you for supporting the GDevelop open-source community. Credits were added to your account as a thank you.":"Thank you for supporting the GDevelop open-source community. Credits were added to your account as a thank you.","Thank you for your feedback":"Thank you for your feedback","Thanks for following GDevelop. We added credits to your account as a thank you gift.":"Thanks for following GDevelop. We added credits to your account as a thank you gift.","Thanks for getting a subscription and supporting GDevelop!":"Thanks for getting a subscription and supporting GDevelop!","Thanks for starring GDevelop repository. We added credits to your account as a thank you gift.":"Thanks for starring GDevelop repository. We added credits to your account as a thank you gift.","Thanks for trying GDevelop! Unlock more projects, AI usage, publishing, multiplayer, courses and much more by upgrading.":"Thanks for trying GDevelop! Unlock more projects, AI usage, publishing, multiplayer, courses and much more by upgrading.","Thanks to all users of GDevelop! There must be missing tons of people, please send your name if you've contributed and you're not listed.":"Thanks to all users of GDevelop! There must be missing tons of people, please send your name if you've contributed and you're not listed.","Thanks to the redemption code you've used, you have this subscription enabled until {0}.":function(a){return["Thanks to the redemption code you've used, you have this subscription enabled until ",a("0"),"."]},"That's a lot of unsuccessful login attempts! Wait a bit before trying again or reset your password.":"That's a lot of unsuccessful login attempts! Wait a bit before trying again or reset your password.","The \"{0}\" effect can only be applied once.":function(a){return["The \"",a("0"),"\" effect can only be applied once."]},"The 3D editor is new and may still have rough edges. It will continue to be improved in the near future. Read more about it on the [GDevelop blog](https://gdevelop.io/blog/3d-editor).":"The 3D editor is new and may still have rough edges. It will continue to be improved in the near future. Read more about it on the [GDevelop blog](https://gdevelop.io/blog/3d-editor).","The 3D editor or the game crashed":"The 3D editor or the game crashed","The 3D editor, or some logic/code inside the game, has encountered an unhandled exception or error. It's necessary to restart the 3D editor.":"The 3D editor, or some logic/code inside the game, has encountered an unhandled exception or error. It's necessary to restart the 3D editor.","The AI agent is in beta. Help us make it better by telling us what went wrong:":"The AI agent is in beta. Help us make it better by telling us what went wrong:","The AI encountered an error while handling your request - this request was not counted in your AI usage. Try again later.":"The AI encountered an error while handling your request - this request was not counted in your AI usage. Try again later.","The AI is currently working on your project. Closing the project will stop it. Do you want to continue?":"The AI is currently working on your project. Closing the project will stop it. Do you want to continue?","The AI is currently working on your project. Opening another chat will stop it. Do you want to continue?":"The AI is currently working on your project. Opening another chat will stop it. Do you want to continue?","The AI is currently working on your project. Should it continue working while the tab is closed?":"The AI is currently working on your project. Should it continue working while the tab is closed?","The AI is experimental and still being improved. <0>It can inspect your game objects and events.":"The AI is experimental and still being improved. <0>It can inspect your game objects and events.","The AI tried to use a function of the editor that is unknown.":"The AI tried to use a function of the editor that is unknown.","The Atlas embedded in the Spine fine can't be located.":"The Atlas embedded in the Spine fine can't be located.","The Education subscription gives access to GDevelop's Game Development curriculum. Co-created with teachers and institutions, it\u2019s a ready-to-use, proven way to implement STEM in your classroom.":"The Education subscription gives access to GDevelop's Game Development curriculum. Co-created with teachers and institutions, it\u2019s a ready-to-use, proven way to implement STEM in your classroom.","The GDevelop project is open-source, powered by passion and community. Your membership helps the GDevelop company maintain servers, build new features, develop commercial offerings and keep the open-source project thriving. Our goal: make game development fast, fun and accessible to all.":"The GDevelop project is open-source, powered by passion and community. Your membership helps the GDevelop company maintain servers, build new features, develop commercial offerings and keep the open-source project thriving. Our goal: make game development fast, fun and accessible to all.","The URLs must be public and stay accessible while you work on this project - they won't be stored inside the project file. When exporting a game, the resources pointed by these URLs will be downloaded and stored inside the game.":"The URLs must be public and stay accessible while you work on this project - they won't be stored inside the project file. When exporting a game, the resources pointed by these URLs will be downloaded and stored inside the game.","The animation name {newName} is already taken":function(a){return["The animation name ",a("newName")," is already taken"]},"The answer is entirely wrong":"The answer is entirely wrong","The answer is not as good as it could be":"The answer is not as good as it could be","The answer is not in my language":"The answer is not in my language","The answer is out of scope for GDevelop":"The answer is out of scope for GDevelop","The answer is too long":"The answer is too long","The answer is too short":"The answer is too short","The asset pack {0} is now available, go claim it in the shop!":function(a){return["The asset pack ",a("0")," is now available, go claim it in the shop!"]},"The asset pack {0} will be linked to your account {1}.":function(a){return["The asset pack ",a("0")," will be linked to your account ",a("1"),"."]},"The atlas image is smaller than the tile size.":"The atlas image is smaller than the tile size.","The auth key {lastUploadedApiKey} was properly stored. It can now be used to automatically upload your app to the app store - verify you've declared an app for it.":function(a){return["The auth key ",a("lastUploadedApiKey")," was properly stored. It can now be used to automatically upload your app to the app store - verify you've declared an app for it."]},"The behavior is not attached to this object. Please select another object or add this behavior: {0}":function(a){return["The behavior is not attached to this object. Please select another object or add this behavior: ",a("0")]},"The bounding box is an imaginary rectangle surrounding the object collision mask. Even if the object X and Y positions are not changed, this rectangle can change if the object is rotated or if an animation is being played. Usually you should use actions and conditions related to the object position or center, but the bounding box can be useful to deal with the area of the object.":"The bounding box is an imaginary rectangle surrounding the object collision mask. Even if the object X and Y positions are not changed, this rectangle can change if the object is rotated or if an animation is being played. Usually you should use actions and conditions related to the object position or center, but the bounding box can be useful to deal with the area of the object.","The bundle you are trying to claim does not exist anymore. Please contact support if you think this is an error.":"The bundle you are trying to claim does not exist anymore. Please contact support if you think this is an error.","The bundle {0} will be linked to your account {1}.":function(a){return["The bundle ",a("0")," will be linked to your account ",a("1"),"."]},"The bundle {0} will be sent to the email address provided in the checkout.":function(a){return["The bundle ",a("0")," will be sent to the email address provided in the checkout."]},"The certificate could not be found. Please verify it was properly uploaded and try again.":"The certificate could not be found. Please verify it was properly uploaded and try again.","The certificate was properly generated. Don't forget to create and upload a provisioning profile associated to it.":"The certificate was properly generated. Don't forget to create and upload a provisioning profile associated to it.","The chat is becoming long - consider creating a new chat to ask other questions. The AI will better analyze your game and request in a new chat.":"The chat is becoming long - consider creating a new chat to ask other questions. The AI will better analyze your game and request in a new chat.","The course {0} will be linked to your account {1}.":function(a){return["The course ",a("0")," will be linked to your account ",a("1"),"."]},"The default variant is erased when the extension is updated.":"The default variant is erased when the extension is updated.","The description of the object should explain what the object is doing, and, briefly, how to use it.":"The description of the object should explain what the object is doing, and, briefly, how to use it.","The editor was unable to display the operation ({0}) used by the AI.":function(a){return["The editor was unable to display the operation (",a("0"),") used by the AI."]},"The effect name {newName} is already taken":function(a){return["The effect name ",a("newName")," is already taken"]},"The email you provided already has a subscription with GDevelop. Please ask them to cancel it before adding them as a student in your team.":"The email you provided already has a subscription with GDevelop. Please ask them to cancel it before adding them as a student in your team.","The email you provided already has a subscription with GDevelop. Please ask them to cancel it before defining them as teacher in your team.":"The email you provided already has a subscription with GDevelop. Please ask them to cancel it before defining them as teacher in your team.","The email you provided could not be found.":"The email you provided could not be found.","The email you provided is already a member of your team.":"The email you provided is already a member of your team.","The email you provided is already an admin in your team.":"The email you provided is already an admin in your team.","The email you provided is not an admin in your team.":"The email you provided is not an admin in your team.","The extension can't be imported because it has the same name as a built-in extension.":"The extension can't be imported because it has the same name as a built-in extension.","The extension installed in this project is not up to date. Consider upgrading it before reporting any issue.":"The extension installed in this project is not up to date. Consider upgrading it before reporting any issue.","The extension was added to the project. You can now use it in the list of actions/conditions and, if it's a behavior, in the list of behaviors for an object.":"The extension was added to the project. You can now use it in the list of actions/conditions and, if it's a behavior, in the list of behaviors for an object.","The far plane distance must be greater than the near plan distance.":"The far plane distance must be greater than the near plan distance.","The field of view cannot be lower than 0\xB0 or greater than 180\xB0.":"The field of view cannot be lower than 0\xB0 or greater than 180\xB0.","The file {0} is invalid.":function(a){return["The file ",a("0")," is invalid."]},"The file {0} is too large. Use files that are smaller for your game: each must be less than {1} MB.":function(a){return["The file ",a("0")," is too large. Use files that are smaller for your game: each must be less than ",a("1")," MB."]},"The following actions, conditions, or expressions no longer exist in their extensions. This can happen when an extension's API has changed or when functionality has been removed. Update or remove these instructions.":"The following actions, conditions, or expressions no longer exist in their extensions. This can happen when an extension's API has changed or when functionality has been removed. Update or remove these instructions.","The following events have invalid parameters (shown with red underline in the events sheet). Click a location to navigate there.":"The following events have invalid parameters (shown with red underline in the events sheet). Click a location to navigate there.","The following file(s) cannot be used for this kind of object: {0}":function(a){return["The following file(s) cannot be used for this kind of object: ",a("0")]},"The font size is stored directly inside the font. If you want to change it, export again your font using an external editor like bmFont. Click on the help button to learn more.":"The font size is stored directly inside the font. If you want to change it, export again your font using an external editor like bmFont. Click on the help button to learn more.","The force will only push the object during the time of one frame. Typically used in an event with no conditions or with conditions that stay valid for a certain amount of time.":"The force will only push the object during the time of one frame. Typically used in an event with no conditions or with conditions that stay valid for a certain amount of time.","The force will push the object forever, unless you use the action \"Stop the object\". Typically used in an event with conditions that are only true once, or with a \"Trigger Once\" condition.":"The force will push the object forever, unless you use the action \"Stop the object\". Typically used in an event with conditions that are only true once, or with a \"Trigger Once\" condition.","The free version is enough for me":"The free version is enough for me","The game template {0} will be linked to your account {1}.":function(a){return["The game template ",a("0")," will be linked to your account ",a("1"),"."]},"The game was properly exported. You can now use Electron Builder (you need Node.js installed and to use the command-line on your computer to run it) to create an executable.":"The game was properly exported. You can now use Electron Builder (you need Node.js installed and to use the command-line on your computer to run it) to create an executable.","The game you're trying to open is not registered online. Open the project file, then register it before continuing.":"The game you're trying to open is not registered online. Open the project file, then register it before continuing.","The icing on the cake":"The icing on the cake","The image should be at least 864x864px, and the logo must fit [within a circle of 576px](https://developer.android.com/guide/topics/ui/splash-screen#splash_screen_dimensions). Transparent borders are automatically added when generated to help ensuring":"The image should be at least 864x864px, and the logo must fit [within a circle of 576px](https://developer.android.com/guide/topics/ui/splash-screen#splash_screen_dimensions). Transparent borders are automatically added when generated to help ensuring","The invitation sent to {email} will be cancelled.":function(a){return["The invitation sent to ",a("email")," will be cancelled."]},"The latest save of \"{cloudProjectName}\" is corrupt and cannot be opened.":function(a){return["The latest save of \"",a("cloudProjectName"),"\" is corrupt and cannot be opened."]},"The latest save of this project is corrupt and cannot be opened.":"The latest save of this project is corrupt and cannot be opened.","The layer {0} does not contain any object instances. Continue?":function(a){return["The layer ",a("0")," does not contain any object instances. Continue?"]},"The light object was automatically placed on the Lighting layer.":"The light object was automatically placed on the Lighting layer.","The lighting layer renders an ambient light on the scene. All lights should be placed on this layer so that shadows are properly rendered. By default, the layer follows the base layer camera. Uncheck this if you want to manually move the camera using events.":"The lighting layer renders an ambient light on the scene. All lights should be placed on this layer so that shadows are properly rendered. By default, the layer follows the base layer camera. Uncheck this if you want to manually move the camera using events.","The link to the asset pack you've followed seems outdated. Why not take a look at the other packs in the asset store?":"The link to the asset pack you've followed seems outdated. Why not take a look at the other packs in the asset store?","The link to the bundle you've followed seems outdated. Why not take a look at the other bundles in the store?":"The link to the bundle you've followed seems outdated. Why not take a look at the other bundles in the store?","The link to the bundle you've followed seems outdated. Why not take a look at the other bundles?":"The link to the bundle you've followed seems outdated. Why not take a look at the other bundles?","The link to the game template you've followed seems outdated. Why not take a look at the other templates in the store?":"The link to the game template you've followed seems outdated. Why not take a look at the other templates in the store?","The main account of the Education plan cannot be modified.":"The main account of the Education plan cannot be modified.","The maximum 2D drawing distance must be strictly greater than 0.":"The maximum 2D drawing distance must be strictly greater than 0.","The model has {meshShapeTrianglesCount} triangles. To keep good performance, consider making a simplified model with a modeling tool.":function(a){return["The model has ",a("meshShapeTrianglesCount")," triangles. To keep good performance, consider making a simplified model with a modeling tool."]},"The monthly free asset pack perk was not part of your plan at the time you got your subscription to GDevelop. To enjoy this perk, please purchase a new subscription.":"The monthly free asset pack perk was not part of your plan at the time you got your subscription to GDevelop. To enjoy this perk, please purchase a new subscription.","The more descriptive you are, the better we can match the content we\u2019ll recommend.":"The more descriptive you are, the better we can match the content we\u2019ll recommend.","The name of your game is empty":"The name of your game is empty","The near plane distance must be strictly greater than 0 and lower than the far plan distance.":"The near plane distance must be strictly greater than 0 and lower than the far plan distance.","The number of decimal places must be a whole value between {precisionMinValue} and {precisionMaxValue}":function(a){return["The number of decimal places must be a whole value between ",a("precisionMinValue")," and ",a("precisionMaxValue")]},"The number of displayed entries must be a whole value between {displayedEntriesMinNumber} and {displayedEntriesMaxNumber}":function(a){return["The number of displayed entries must be a whole value between ",a("displayedEntriesMinNumber")," and ",a("displayedEntriesMaxNumber")]},"The object does not exist or can't be used here.":"The object does not exist or can't be used here.","The package name begins with com.example, make sure you replace it with an unique one to be able to publish your game on app stores.":"The package name begins with com.example, make sure you replace it with an unique one to be able to publish your game on app stores.","The package name begins with com.example, make sure you replace it with an unique one, else installing your game might overwrite other games.":"The package name begins with com.example, make sure you replace it with an unique one, else installing your game might overwrite other games.","The package name is containing invalid characters or not following the convention \"xxx.yyy.zzz\" (numbers allowed after a letter only).":"The package name is containing invalid characters or not following the convention \"xxx.yyy.zzz\" (numbers allowed after a letter only).","The package name is empty.":"The package name is empty.","The package name is too long.":"The package name is too long.","The password is invalid.":"The password is invalid.","The password you entered is incorrect. Please try again.":"The password you entered is incorrect. Please try again.","The polygon is not convex":"The polygon is not convex","The polygon is not convex. Ensure it is, otherwise the collision mask won't work.":"The polygon is not convex. Ensure it is, otherwise the collision mask won't work.","The preview could not be launched because an error happened: {0}.":function(a){return["The preview could not be launched because an error happened: ",a("0"),"."]},"The preview could not be launched because you're offline.":"The preview could not be launched because you're offline.","The project associated with this AI request does not match the current project. Open the correct project to restore to this state.":"The project associated with this AI request does not match the current project. Open the correct project to restore to this state.","The project could not be saved. Please try again later.":"The project could not be saved. Please try again later.","The project currently opened is not registered online. Register it now to get access to leaderboards, player accounts, analytics and more!":"The project currently opened is not registered online. Register it now to get access to leaderboards, player accounts, analytics and more!","The project currently opened is registered online but you don't have access to it. A link or file will be created but the game will not be registered.":"The project currently opened is registered online but you don't have access to it. A link or file will be created but the game will not be registered.","The project file appears to be corrupted, but an autosave file exists (backup made automatically by GDevelop on {0}). Would you like to try to load it instead?":function(a){return["The project file appears to be corrupted, but an autosave file exists (backup made automatically by GDevelop on ",a("0"),"). Would you like to try to load it instead?"]},"The project save associated with this AI request message is no longer available due to your current plan's limit. Upgrade your subscription to access older project saves.":"The project save associated with this AI request message is no longer available due to your current plan's limit. Upgrade your subscription to access older project saves.","The project save associated with this AI request message was not found. It may have been deleted.":"The project save associated with this AI request message was not found. It may have been deleted.","The provisioning profile was properly stored ( {lastUploadedProvisioningProfileName}). If you properly uploaded the certificate before, it can now be used.":function(a){return["The provisioning profile was properly stored ( ",a("lastUploadedProvisioningProfileName"),"). If you properly uploaded the certificate before, it can now be used."]},"The purchase will be linked to your account once done.":"The purchase will be linked to your account once done.","The request could not be processed. Please verify you uploaded a valid certificate file (.cer) from Apple.":"The request could not be processed. Please verify you uploaded a valid certificate file (.cer) from Apple.","The request could not reach the servers, ensure you are connected to internet.":"The request could not reach the servers, ensure you are connected to internet.","The resource has been downloaded":"The resource has been downloaded","The result wasn't as good as it could have been":"The result wasn't as good as it could have been","The selected resource is not a proper Spine resource.":"The selected resource is not a proper Spine resource.","The sentence displays one or more wrongs parameters:":"The sentence displays one or more wrongs parameters:","The sentence is probably missing this/these parameter(s):":"The sentence is probably missing this/these parameter(s):","The server is currently unavailable. Please try again later.":"The server is currently unavailable. Please try again later.","The shape used in the Physics behavior is independent from the collision mask of the object. Be sure to use the \"Collision\" condition provided by the Physics behavior in the events. The usual \"Collision\" condition won't take into account the shape that you've set up here.":"The shape used in the Physics behavior is independent from the collision mask of the object. Be sure to use the \"Collision\" condition provided by the Physics behavior in the events. The usual \"Collision\" condition won't take into account the shape that you've set up here.","The specified external events do not exist in the game. Be sure that the name is correctly spelled or create them using the project manager.":"The specified external events do not exist in the game. Be sure that the name is correctly spelled or create them using the project manager.","The subscription of this account comes from outside the app store. Connect with your account on editor.gdevelop.io from your web-browser to manage it.":"The subscription of this account comes from outside the app store. Connect with your account on editor.gdevelop.io from your web-browser to manage it.","The subscription of this account was done using Apple or Google Play. Connect on your account on your Apple or Google device to manage it.":"The subscription of this account was done using Apple or Google Play. Connect on your account on your Apple or Google device to manage it.","The text input will be always shown on top of all other objects in the game - this is a limitation that can't be changed. According to the platform/device or browser running the game, the appearance can also slightly change.":"The text input will be always shown on top of all other objects in the game - this is a limitation that can't be changed. According to the platform/device or browser running the game, the appearance can also slightly change.","The tilemap must be designed in a separated program, Tiled, that can be downloaded on mapeditor.org. Save your map as a JSON file, then select here the Atlas image that you used and the Tile map JSON file.":"The tilemap must be designed in a separated program, Tiled, that can be downloaded on mapeditor.org. Save your map as a JSON file, then select here the Atlas image that you used and the Tile map JSON file.","The token used to claim this purchase is invalid.":"The token used to claim this purchase is invalid.","The uploaded certificate does not match the signing request that was generated. Please create a new signing request and generate a new certificate from Apple using it.":"The uploaded certificate does not match the signing request that was generated. Please create a new signing request and generate a new certificate from Apple using it.","The usage of a number or expression is deprecated. Please now use only \"Permanent\" or \"Instant\" for configuring forces.":"The usage of a number or expression is deprecated. Please now use only \"Permanent\" or \"Instant\" for configuring forces.","The variable name contains a space - this is not recommended. Prefer to use underscores or uppercase letters to separate words.":"The variable name contains a space - this is not recommended. Prefer to use underscores or uppercase letters to separate words.","The variable name looks like you're building an expression or a formula. You can only use this for structure or arrays. For example: Score[3].":"The variable name looks like you're building an expression or a formula. You can only use this for structure or arrays. For example: Score[3].","The version history is available for cloud projects only.":"The version history is available for cloud projects only.","The version that you've set for the game is invalid.":"The version that you've set for the game is invalid.","The {productType} {productName} will be linked to your account {0}":function(a){return["The ",a("productType")," ",a("productName")," will be linked to your account ",a("0")]},"There are currently no leaderboards created for this game. Open the leaderboards manager to create one.":"There are currently no leaderboards created for this game. Open the leaderboards manager to create one.","There are no <0>2D effects on this layer.":"There are no <0>2D effects on this layer.","There are no <0>3D effects on this layer.":"There are no <0>3D effects on this layer.","There are no <0>behaviors on this object instance.":"There are no <0>behaviors on this object instance.","There are no <0>behaviors on this object.":"There are no <0>behaviors on this object.","There are no <0>effects on this object.":"There are no <0>effects on this object.","There are no <0>variables on this object.":"There are no <0>variables on this object.","There are no <0>variables on this scene.":"There are no <0>variables on this scene.","There are no common <0>variables on this group objects.":"There are no common <0>variables on this group objects.","There are no objects. Objects will appear if you add some as parameter or add children to the object.":"There are no objects. Objects will appear if you add some as parameter or add children to the object.","There are no objects. Objects will appear if you add some as parameters.":"There are no objects. Objects will appear if you add some as parameters.","There are no provisioning profile created for this certificate. Create one in the Apple Developer interface and add it here.":"There are no provisioning profile created for this certificate. Create one in the Apple Developer interface and add it here.","There are no variables on this instance.":"There are no variables on this instance.","There are unsaved changes":"There are unsaved changes","There are variables used in events but not declared in this list: {0}.":function(a){return["There are variables used in events but not declared in this list: ",a("0"),"."]},"There are {instancesCountInLayout} object instances on this layer. Should they be moved to another layer?":function(a){return["There are ",a("instancesCountInLayout")," object instances on this layer. Should they be moved to another layer?"]},"There are {instancesCount} instances of objects on this layer.":function(a){return["There are ",a("instancesCount")," instances of objects on this layer."]},"There is no <0>global object yet.":"There is no <0>global object yet.","There is no behavior to set up for this object.":"There is no behavior to set up for this object.","There is no extension to update.":"There is no extension to update.","There is no global group yet.":"There is no global group yet.","There is no object in your game or in this scene. Start by adding an new object in the scene editor, using the objects list.":"There is no object in your game or in this scene. Start by adding an new object in the scene editor, using the objects list.","There is no variable to set up.":"There is no variable to set up.","There is no variant to update.":"There is no variant to update.","There is nothing to configure for this behavior. You can still use events to interact with the object and this behavior.":"There is nothing to configure for this behavior. You can still use events to interact with the object and this behavior.","There is nothing to configure for this effect.":"There is nothing to configure for this effect.","There is nothing to configure for this object. You can still use events to interact with the object.":"There is nothing to configure for this object. You can still use events to interact with the object.","There is nothing to configure.":"There is nothing to configure.","There was a problem":"There was a problem","There was an error verifying the URL(s). Please check they are correct.":"There was an error verifying the URL(s). Please check they are correct.","There was an error while canceling your subscription. Verify your internet connection or try again later.":"There was an error while canceling your subscription. Verify your internet connection or try again later.","There was an error while creating the object \"{0}\". Verify your internet connection or try again later.":function(a){return["There was an error while creating the object \"",a("0"),"\". Verify your internet connection or try again later."]},"There was an error while installing the asset \"{0}\". Verify your internet connection or try again later.":function(a){return["There was an error while installing the asset \"",a("0"),"\". Verify your internet connection or try again later."]},"There was an error while making an auto-save of the project. Verify that you have permissions to write in the project folder.":"There was an error while making an auto-save of the project. Verify that you have permissions to write in the project folder.","There was an error while updating the game's thumbnail on gd.games. Verify your internet connection or try again later.":"There was an error while updating the game's thumbnail on gd.games. Verify your internet connection or try again later.","There was an error while uploading some resources. Verify your internet connection or try again later.":"There was an error while uploading some resources. Verify your internet connection or try again later.","There was an issue getting the game analytics.":"There was an issue getting the game analytics.","There was an unknown error when trying to apply the code. Double check the code, try again later or contact us if this persists.":"There was an unknown error when trying to apply the code. Double check the code, try again later or contact us if this persists.","There were errors when importing resources for the project. You can retry (recommended) or continue despite the errors. In this case, the project might be missing some resources.":"There were errors when importing resources for the project. You can retry (recommended) or continue despite the errors. In this case, the project might be missing some resources.","There were errors when loading extensions. You cannot continue using GDevelop.":"There were errors when loading extensions. You cannot continue using GDevelop.","There were errors when preparing new leaderboards for the project.":"There were errors when preparing new leaderboards for the project.","These are behaviors":"These are behaviors","These are objects":"These are objects","These behaviors are already attached to the object:{0}Do you want to replace their property values?":function(a){return["These behaviors are already attached to the object:",a("0"),"Do you want to replace their property values?"]},"These effects already exist:{0}Do you want to replace them?":function(a){return["These effects already exist:",a("0"),"Do you want to replace them?"]},"These parameters already exist:{0}Do you want to replace them?":function(a){return["These parameters already exist:",a("0"),"Do you want to replace them?"]},"These properties already exist:{0}Do you want to replace them?":function(a){return["These properties already exist:",a("0"),"Do you want to replace them?"]},"These variables hold additional information and are available on all objects of the group.":"These variables hold additional information and are available on all objects of the group.","These variables hold additional information on a project.":"These variables hold additional information on a project.","These variables hold additional information on a scene.":"These variables hold additional information on a scene.","These variables hold additional information on an object.":"These variables hold additional information on an object.","Thickness":"Thickness","Thinking about your request...":"Thinking about your request...","Thinking through the approach":"Thinking through the approach","Thinking through the details":"Thinking through the details","Third editor":"Third editor","Third-party":"Third-party","This Auth Key was not sent or is not ready to be used.":"This Auth Key was not sent or is not ready to be used.","This Else event is not preceded by a standard event (or another Else), so it will run normally, like an event without an Else.":"This Else event is not preceded by a standard event (or another Else), so it will run normally, like an event without an Else.","This Else event will run if the previous event conditions are not met.":"This Else event will run if the previous event conditions are not met.","This account already owns this product, you cannot activate it again.":"This account already owns this product, you cannot activate it again.","This account has been deactivated or deleted.":"This account has been deactivated or deleted.","This account is already a student in another team.":"This account is already a student in another team.","This action cannot be undone.":"This action cannot be undone.","This action is deprecated and should not be used anymore. Instead, use for all your objects the behavior called \"Physics2\" and the associated actions (in this case, all objects must be set up to use Physics2, you can't mix the behaviors).":"This action is deprecated and should not be used anymore. Instead, use for all your objects the behavior called \"Physics2\" and the associated actions (in this case, all objects must be set up to use Physics2, you can't mix the behaviors).","This action is deprecated and should not be used anymore. Instead, use the \"Text input\" object.":"This action is deprecated and should not be used anymore. Instead, use the \"Text input\" object.","This action is not automatic yet, we will get in touch to gather your bank details.":"This action is not automatic yet, we will get in touch to gather your bank details.","This action will create a new texture and re-render the text each time it is called, which is expensive and can reduce performance. Avoid changing the character size of text frequently.":"This action will create a new texture and re-render the text each time it is called, which is expensive and can reduce performance. Avoid changing the character size of text frequently.","This asset requires updates to extensions that have breaking changes{0}Do you want to update them now?":function(a){return["This asset requires updates to extensions that have breaking changes",a("0"),"Do you want to update them now?"]},"This behavior can be updated with new features and fixes.{0}Do you want to update it now ?":function(a){return["This behavior can be updated with new features and fixes.",a("0"),"Do you want to update it now ?"]},"This behavior can be updated. You may have to do some adaptations to make sure your game still works.{0}Do you want to update it now ?":function(a){return["This behavior can be updated. You may have to do some adaptations to make sure your game still works.",a("0"),"Do you want to update it now ?"]},"This behavior can't be setup per instance.":"This behavior can't be setup per instance.","This behavior is being used by multiple types of objects. Thus, you can't restrict its usage to any particular object type. All the object types using this behavior are listed here: {0}":function(a){return["This behavior is being used by multiple types of objects. Thus, you can't restrict its usage to any particular object type. All the object types using this behavior are listed here: ",a("0")]},"This behavior is unknown. It might be a behavior that was defined in an extension and that was later removed. You should delete it.":"This behavior is unknown. It might be a behavior that was defined in an extension and that was later removed. You should delete it.","This behavior requires updates to extensions that have breaking changes{0}Do you want to update them now?":function(a){return["This behavior requires updates to extensions that have breaking changes",a("0"),"Do you want to update them now?"]},"This behavior will be visible in the scene and events editors.":"This behavior will be visible in the scene and events editors.","This behavior won't be visible in the scene and events editors.":"This behavior won't be visible in the scene and events editors.","This build is old and the generated games can't be downloaded anymore.":"This build is old and the generated games can't be downloaded anymore.","This bundle contains a subscription for {planName}. Do you want to activate your subscription right away?":function(a){return["This bundle contains a subscription for ",a("planName"),". Do you want to activate your subscription right away?"]},"This bundle includes:":"This bundle includes:","This can be customized for each scene in the scene properties dialog.":"This can be customized for each scene in the scene properties dialog.","This can either be a URL to a web page, or a path starting with a slash that will be opened in the GDevelop wiki. Leave empty if there is no help page, although it's recommended you eventually write one if you distribute the extension.":"This can either be a URL to a web page, or a path starting with a slash that will be opened in the GDevelop wiki. Leave empty if there is no help page, although it's recommended you eventually write one if you distribute the extension.","This certificate has an unknown type and is probably unable to be used by GDevelop.":"This certificate has an unknown type and is probably unable to be used by GDevelop.","This certificate type is unknown and might not work when building the app. Are you sure you want to continue?":"This certificate type is unknown and might not work when building the app. Are you sure you want to continue?","This certificate was not sent or is not ready to be used.":"This certificate was not sent or is not ready to be used.","This code is a coupon code and can't be redeemed here. Start a purchase and enter it there to get a discount.":"This code is a coupon code and can't be redeemed here. Start a purchase and enter it there to get a discount.","This code is not valid - verify you've entered it properly.":"This code is not valid - verify you've entered it properly.","This code was valid but can't be redeemed anymore. If this is unexpected, contact us or the code provider.":"This code was valid but can't be redeemed anymore. If this is unexpected, contact us or the code provider.","This condition may have unexpected results when the object is on different floors at the same time, due to the fact that the engine only considers the first floor the object comes into contact with.":"This condition may have unexpected results when the object is on different floors at the same time, due to the fact that the engine only considers the first floor the object comes into contact with.","This course is translated in multiple languages.":"This course is translated in multiple languages.","This email is invalid.":"This email is invalid.","This email was already used for another account.":"This email was already used for another account.","This event will be repeated for all instances.":"This event will be repeated for all instances.","This event will be repeated only for the first instances, up to this limit.":"This event will be repeated only for the first instances, up to this limit.","This extension requires updates to extensions that have breaking changes{0}Do you want to update them now?":function(a){return["This extension requires updates to extensions that have breaking changes",a("0"),"Do you want to update them now?"]},"This file is an extension file for GDevelop 5. You should instead import it, using the window to add a new extension to your project.":"This file is an extension file for GDevelop 5. You should instead import it, using the window to add a new extension to your project.","This file is corrupt":"This file is corrupt","This file is not recognized as a GDevelop 5 project. Be sure to open a file that was saved using GDevelop.":"This file is not recognized as a GDevelop 5 project. Be sure to open a file that was saved using GDevelop.","This function calls itself (it is \"recursive\"). Ensure this is expected and there is a proper condition to stop it if necessary.":"This function calls itself (it is \"recursive\"). Ensure this is expected and there is a proper condition to stop it if necessary.","This function is asynchronous - it will only allow subsequent events to run after calling the action \"End asynchronous task\" within the function.":"This function is asynchronous - it will only allow subsequent events to run after calling the action \"End asynchronous task\" within the function.","This function is marked as deprecated. It will be displayed with a warning in the events editor.":"This function is marked as deprecated. It will be displayed with a warning in the events editor.","This function will be visible in the events editor.":"This function will be visible in the events editor.","This function will have a lot of parameters. Consider creating groups or functions for a smaller set of objects so that the function is easier to reuse.":"This function will have a lot of parameters. Consider creating groups or functions for a smaller set of objects so that the function is easier to reuse.","This function won't be visible in the events editor.":"This function won't be visible in the events editor.","This game is not registered online. Do you want to register it to access the online features?":"This game is not registered online. Do you want to register it to access the online features?","This game is registered online but you don't have access to it. Ask the owner of the game to add your account to the list of owners to be able to manage it.":"This game is registered online but you don't have access to it. Ask the owner of the game to add your account to the list of owners to be able to manage it.","This game is using leaderboards. GDevelop will create new leaderboards for this game in your account, so that the game is ready to be played and players can send their scores.":"This game is using leaderboards. GDevelop will create new leaderboards for this game in your account, so that the game is ready to be played and players can send their scores.","This group contains objects of different kinds. You'll only be able to use actions and conditions common to all objects with this group.":"This group contains objects of different kinds. You'll only be able to use actions and conditions common to all objects with this group.","This group contains objects of the same kind ({type}). You can use actions and conditions related to this kind of objects in events with this group.":function(a){return["This group contains objects of the same kind (",a("type"),"). You can use actions and conditions related to this kind of objects in events with this group."]},"This invitation is no longer valid.":"This invitation is no longer valid.","This is a \"lifecycle function\". It will be called automatically by the game engine. It has no parameters.":"This is a \"lifecycle function\". It will be called automatically by the game engine. It has no parameters.","This is a \"lifecycle method\". It will be called automatically by the game engine for each instance living on the scene having the behavior.":"This is a \"lifecycle method\". It will be called automatically by the game engine for each instance living on the scene having the behavior.","This is a \"lifecycle method\". It will be called automatically by the game engine for each instance living on the scene.":"This is a \"lifecycle method\". It will be called automatically by the game engine for each instance living on the scene.","This is a behavior.":"This is a behavior.","This is a condition.":"This is a condition.","This is a multichapter tutorial. GDevelop will save your progress so you can take a break when you need it.":"This is a multichapter tutorial. GDevelop will save your progress so you can take a break when you need it.","This is a relative path that will open in the GDevelop wiki.":"This is a relative path that will open in the GDevelop wiki.","This is all the feedback received on {0} coming from gd.games.":function(a){return["This is all the feedback received on ",a("0")," coming from gd.games."]},"This is an action.":"This is an action.","This is an asynchronous action, meaning that the actions and sub-events following it will wait for it to end. You should use other async actions like \"wait\" to schedule your actions and don't forget to use the action \"End asynchronous function\" to mark the end of the action.":"This is an asynchronous action, meaning that the actions and sub-events following it will wait for it to end. You should use other async actions like \"wait\" to schedule your actions and don't forget to use the action \"End asynchronous function\" to mark the end of the action.","This is an event.":"This is an event.","This is an expression.":"This is an expression.","This is an extension made by a community member and it only got through a light review by the GDevelop extension team. As such, we can't guarantee it meets all the quality standards of fully reviewed extensions.":"This is an extension made by a community member and it only got through a light review by the GDevelop extension team. As such, we can't guarantee it meets all the quality standards of fully reviewed extensions.","This is an extension.":"This is an extension.","This is an object.":"This is an object.","This is link to a webpage.":"This is link to a webpage.","This is not a URL starting with \"http://\" or \"https://\".":"This is not a URL starting with \"http://\" or \"https://\".","This is recommended as this allows you to earn money from your games. If you disable this, your game will not show any advertisement.":"This is recommended as this allows you to earn money from your games. If you disable this, your game will not show any advertisement.","This is the configuration of your behavior. Make sure to choose a proper internal name as it's hard to change it later. Enter a description explaining what the behavior is doing to the object.":"This is the configuration of your behavior. Make sure to choose a proper internal name as it's hard to change it later. Enter a description explaining what the behavior is doing to the object.","This is the configuration of your object. Make sure to choose a proper internal name as it's hard to change it later.":"This is the configuration of your object. Make sure to choose a proper internal name as it's hard to change it later.","This is the end of the version history.":"This is the end of the version history.","This is the list of builds that you've done for this game. <0/>Note that builds for mobile and desktop are available for 7 days, after which they are removed.":"This is the list of builds that you've done for this game. <0/>Note that builds for mobile and desktop are available for 7 days, after which they are removed.","This leaderboard is already resetting, please wait a bit, close the dialog, come back and try again.":"This leaderboard is already resetting, please wait a bit, close the dialog, come back and try again.","This link is private. You can share it with collaborators, friends or testers.<0/>When you're ready, go to the Game Dashboard and publish it on gd.games.":"This link is private. You can share it with collaborators, friends or testers.<0/>When you're ready, go to the Game Dashboard and publish it on gd.games.","This month":"This month","This needs improvement":"This needs improvement","This object can't be used here because it would create a circular dependency with the object being edited.":"This object can't be used here because it would create a circular dependency with the object being edited.","This object does not have any specific configuration. Add it on the scene and use events to interact with it.":"This object does not have any specific configuration. Add it on the scene and use events to interact with it.","This object exists, but can't be used here.":"This object exists, but can't be used here.","This object group is empty and locked.":"This object group is empty and locked.","This object has no behaviors: please add a behavior to the object first.":"This object has no behaviors: please add a behavior to the object first.","This object has no properties.":"This object has no properties.","This object misses some behaviors: {0}":function(a){return["This object misses some behaviors: ",a("0")]},"This object will be visible in the scene and events editors.":"This object will be visible in the scene and events editors.","This object won't be visible in the scene and events editors.":"This object won't be visible in the scene and events editors.","This password is too weak: please use more letters and digits.":"This password is too weak: please use more letters and digits.","This project cannot be opened":"This project cannot be opened","This project contains toolbar buttons that want to run npm scripts on your computer ({scriptNames}). Only allow this if you created package.json yourself or got it from a source you trust. Malicious scripts could harm your computer or steal your data.":function(a){return["This project contains toolbar buttons that want to run npm scripts on your computer (",a("scriptNames"),"). Only allow this if you created package.json yourself or got it from a source you trust. Malicious scripts could harm your computer or steal your data."]},"This project has an auto-saved version":"This project has an auto-saved version","This project has configured npm scripts ({scriptNames}) to run automatically when the \"{hookName}\" editor lifecycle hook fires. Only allow this if you created package.json yourself or got it from a source you trust. Malicious scripts could harm your computer or steal your data.":function(a){return["This project has configured npm scripts (",a("scriptNames"),") to run automatically when the \"",a("hookName"),"\" editor lifecycle hook fires. Only allow this if you created package.json yourself or got it from a source you trust. Malicious scripts could harm your computer or steal your data."]},"This project was modified by someone else on the {formattedDate} at {formattedTime}. Do you want to overwrite their changes?":function(a){return["This project was modified by someone else on the ",a("formattedDate")," at ",a("formattedTime"),". Do you want to overwrite their changes?"]},"This project was modified by {lastUsernameWhoModifiedProject} on the {formattedDate} at {formattedTime}. Do you want to overwrite their changes?":function(a){return["This project was modified by ",a("lastUsernameWhoModifiedProject")," on the ",a("formattedDate")," at ",a("formattedTime"),". Do you want to overwrite their changes?"]},"This property won't be visible in the editor.":"This property won't be visible in the editor.","This purchase cannot be claimed.":"This purchase cannot be claimed.","This purchase could not be found. Please contact support for more information.":"This purchase could not be found. Please contact support for more information.","This purchase has already been activated.":"This purchase has already been activated.","This request is for another project. <0>Start a new chat to build on a new project.":"This request is for another project. <0>Start a new chat to build on a new project.","This resource does not exist in the game":"This resource does not exist in the game","This scene will be used as the start scene.":"This scene will be used as the start scene.","This setting changes the visibility of the entire layer. Objects on the layer will not be treated as \"hidden\" for event conditions or actions.":"This setting changes the visibility of the entire layer. Objects on the layer will not be treated as \"hidden\" for event conditions or actions.","This shortcut clashes with another action.":"This shortcut clashes with another action.","This sprite uses a rectangle that is as large as the sprite for its collision mask.":"This sprite uses a rectangle that is as large as the sprite for its collision mask.","This tutorial must be unlocked to be accessed.":"This tutorial must be unlocked to be accessed.","This user does not have projects yet.":"This user does not have projects yet.","This user is already a collaborator.":"This user is already a collaborator.","This user was not found: have you created your account?":"This user was not found: have you created your account?","This username is already used, please pick another one.":"This username is already used, please pick another one.","This variable does not exist. <0>Click to add it.":"This variable does not exist. <0>Click to add it.","This variable has the same name as an object. Consider renaming one or the other.":"This variable has the same name as an object. Consider renaming one or the other.","This variable is not declared. It's recommended to use the *variables editor* to add it.":"This variable is not declared. It's recommended to use the *variables editor* to add it.","This variant can't be modified directly. It must be duplicated first.":"This variant can't be modified directly. It must be duplicated first.","This version of GDevelop is:":"This version of GDevelop is:","This was helpful":"This was helpful","This week":"This week","This will be used when packaging and submitting your application to the stores.":"This will be used when packaging and submitting your application to the stores.","This will close your current project. Unsaved changes will be lost.":"This will close your current project. Unsaved changes will be lost.","This will export your game as a Cordova project. Cordova is a technology that enables HTML5 games to be packaged for iOS and Android.":"This will export your game as a Cordova project. Cordova is a technology that enables HTML5 games to be packaged for iOS and Android.","This will export your game so that you can package it for Windows, macOS or Linux. You will need to install third-party tools (Node.js, Electron Builder) to package your game.":"This will export your game so that you can package it for Windows, macOS or Linux. You will need to install third-party tools (Node.js, Electron Builder) to package your game.","This will export your game to a folder. You can then upload it on a website/game hosting service and share it on marketplaces and gaming portals like CrazyGames, Poki, Game Jolt, itch.io, Newgrounds...":"This will export your game to a folder. You can then upload it on a website/game hosting service and share it on marketplaces and gaming portals like CrazyGames, Poki, Game Jolt, itch.io, Newgrounds...","This year":"This year","This/these file(s) are outside the project folder. Would you like to make a copy of them in your project folder first (recommended)?":"This/these file(s) are outside the project folder. Would you like to make a copy of them in your project folder first (recommended)?","Through a teacher":"Through a teacher","Throwing physics":"Throwing physics","TikTok":"TikTok","Tile Map":"Tile Map","Tile Set":"Tile Set","Tile map resource":"Tile map resource","Tile picker":"Tile picker","Tile size":"Tile size","Tiled sprite":"Tiled sprite","Tilemap":"Tilemap","Tilemap painter":"Tilemap painter","Time (ms)":"Time (ms)","Time between frames":"Time between frames","Time format":"Time format","Time score":"Time score","Timers":"Timers","Timers:":"Timers:","Timestamp: {0}":function(a){return["Timestamp: ",a("0")]},"Tiny":"Tiny","Title cannot be empty.":"Title cannot be empty.","To avoid flickering on objects followed by the camera, use sprites with even dimensions.":"To avoid flickering on objects followed by the camera, use sprites with even dimensions.","To begin, open or create a new project.":"To begin, open or create a new project.","To buy this new subscription, we need to stop your existing one before you can pay for the new one. This means the redemption code you're currently used won't be usable anymore.":"To buy this new subscription, we need to stop your existing one before you can pay for the new one. This means the redemption code you're currently used won't be usable anymore.","To confirm, type \"{translatedConfirmText}\"":function(a){return["To confirm, type \"",a("translatedConfirmText"),"\""]},"To edit the external events, choose the scene in which it will be included":"To edit the external events, choose the scene in which it will be included","To edit the external layout, choose the scene in which it will be included":"To edit the external layout, choose the scene in which it will be included","To get this new subscription, we need to stop your existing one before you can pay for the new one. This is immediate but your payment will NOT be pro-rated (you will pay the full price for the new subscription). You won't lose any project, game or other data.":"To get this new subscription, we need to stop your existing one before you can pay for the new one. This is immediate but your payment will NOT be pro-rated (you will pay the full price for the new subscription). You won't lose any project, game or other data.","To keep using GDevelop cloud, consider deleting old, unused projects.":"To keep using GDevelop cloud, consider deleting old, unused projects.","To keep using GDevelop leaderboards, consider deleting old, unused leaderboards.":"To keep using GDevelop leaderboards, consider deleting old, unused leaderboards.","To obtain the best pixel-perfect effect possible, go in the resources editor and disable the Smoothing for all images of your game. It will be done automatically for new images added from now.":"To obtain the best pixel-perfect effect possible, go in the resources editor and disable the Smoothing for all images of your game. It will be done automatically for new images added from now.","To preview the shape that the Physics engine will use for this object, choose first a temporary image to use for the preview.":"To preview the shape that the Physics engine will use for this object, choose first a temporary image to use for the preview.","To start a timer, don't forget to use the action \"Start (or reset) a scene timer\" in another event.":"To start a timer, don't forget to use the action \"Start (or reset) a scene timer\" in another event.","To start a timer, don't forget to use the action \"Start (or reset) an object timer\" in another event.":"To start a timer, don't forget to use the action \"Start (or reset) an object timer\" in another event.","To update your seats, contact us at education@gdevelop.io with the details of your current account and how many seats you would like.":"To update your seats, contact us at education@gdevelop.io with the details of your current account and how many seats you would like.","To use this formatting, you must send a score expressed in seconds":"To use this formatting, you must send a score expressed in seconds","Today":"Today","Toggle Developer Tools":"Toggle Developer Tools","Toggle Disabled":"Toggle Disabled","Toggle Fullscreen":"Toggle Fullscreen","Toggle Instances List Panel":"Toggle Instances List Panel","Toggle Layers Panel":"Toggle Layers Panel","Toggle Object Groups Panel":"Toggle Object Groups Panel","Toggle Objects Panel":"Toggle Objects Panel","Toggle Properties Panel":"Toggle Properties Panel","Toggle Wait the Action to End":"Toggle Wait the Action to End","Toggle disabled event":"Toggle disabled event","Toggle grid":"Toggle grid","Toggle inverted condition":"Toggle inverted condition","Toggle mask":"Toggle mask","Toggle/edit grid":"Toggle/edit grid","Too many things were changed or broken":"Too many things were changed or broken","Top":"Top","Top bound":"Top bound","Top bound should be smaller than bottom bound":"Top bound should be smaller than bottom bound","Top face":"Top face","Top left corner":"Top left corner","Top margin":"Top margin","Top right corner":"Top right corner","Top-Down RPG Pixel Perfect":"Top-Down RPG Pixel Perfect","Top-down":"Top-down","Top-down, classic editor":"Top-down, classic editor","Total":"Total","Touch (mobile)":"Touch (mobile)","Tracked C++ objects exposed to JavaScript. Counts refresh every second.":"Tracked C++ objects exposed to JavaScript. Counts refresh every second.","Transform a game into a multiplayer experience.":"Transform a game into a multiplayer experience.","Transform this Plinko game with collectibles that multiply your score.":"Transform this Plinko game with collectibles that multiply your score.","Transform this platformer into a co-op game, where two players can play together.":"Transform this platformer into a co-op game, where two players can play together.","Triangle":"Triangle","True":"True","True (checked)":"True (checked)","True or False":"True or False","True or False (boolean)":"True or False (boolean)","Try again":"Try again","Try different search terms or check your search options.":"Try different search terms or check your search options.","Try installing it from the extension store.":"Try installing it from the extension store.","Try it online":"Try it online","Try something else, browse the packs or create your object from scratch!":"Try something else, browse the packs or create your object from scratch!","Try your game":"Try your game","Tutorial":"Tutorial","Tweak gameplay":"Tweak gameplay","Twitter":"Twitter","Type":"Type","Type of License: <0>{0}":function(a){return["Type of License: <0>",a("0"),""]},"Type of License: {0}":function(a){return["Type of License: ",a("0")]},"Type of objects":"Type of objects","Type your email address to delete your account:":"Type your email address to delete your account:","Type your email to confirm":"Type your email to confirm","Type:":"Type:","UI Theme":"UI Theme","UI/Interface":"UI/Interface","URL":"URL","Unable to change feedback for this game":"Unable to change feedback for this game","Unable to change quality rating of feedback.":"Unable to change quality rating of feedback.","Unable to change read status of feedback.":"Unable to change read status of feedback.","Unable to change your email preferences":"Unable to change your email preferences","Unable to create a new project for the course chapter. Try again later.":"Unable to create a new project for the course chapter. Try again later.","Unable to create a new project for the tutorial. Try again later.":"Unable to create a new project for the tutorial. Try again later.","Unable to create the project":"Unable to create the project","Unable to delete the project":"Unable to delete the project","Unable to download and install the extension and its dependencies. Verify that your internet connection is working or try again later.":"Unable to download and install the extension and its dependencies. Verify that your internet connection is working or try again later.","Unable to download the icon. Verify your internet connection or try again later.":"Unable to download the icon. Verify your internet connection or try again later.","Unable to fetch leaderboards as you are offline.":"Unable to fetch leaderboards as you are offline.","Unable to fetch the example.":"Unable to fetch the example.","Unable to find the price for this asset pack. Please try again later.":"Unable to find the price for this asset pack. Please try again later.","Unable to find the price for this bundle. Please try again later.":"Unable to find the price for this bundle. Please try again later.","Unable to find the price for this course. Please try again later.":"Unable to find the price for this course. Please try again later.","Unable to find the price for this game template. Please try again later.":"Unable to find the price for this game template. Please try again later.","Unable to get the checkout URL. Please try again later.":"Unable to get the checkout URL. Please try again later.","Unable to load the code editor":"Unable to load the code editor","Unable to load the image":"Unable to load the image","Unable to load the information about the latest GDevelop releases. Verify your internet connection or retry later.":"Unable to load the information about the latest GDevelop releases. Verify your internet connection or retry later.","Unable to load the tutorial. Please try again later or contact us if the problem persists.":"Unable to load the tutorial. Please try again later or contact us if the problem persists.","Unable to mark one of the feedback as read.":"Unable to mark one of the feedback as read.","Unable to open the project":"Unable to open the project","Unable to open the project because this provider is unknown: {storageProviderName}. Try to open the project again from another location.":function(a){return["Unable to open the project because this provider is unknown: ",a("storageProviderName"),". Try to open the project again from another location."]},"Unable to open the project.":"Unable to open the project.","Unable to open this file.":"Unable to open this file.","Unable to open this window":"Unable to open this window","Unable to register the game":"Unable to register the game","Unable to remove collaborator":"Unable to remove collaborator","Unable to save the project":"Unable to save the project","Unable to start the debugger server! Make sure that you are authorized to run servers on this computer.":"Unable to start the debugger server! Make sure that you are authorized to run servers on this computer.","Unable to start the server for the preview! Make sure that you are authorized to run servers on this computer. Otherwise, use classic preview to test your game.":"Unable to start the server for the preview! Make sure that you are authorized to run servers on this computer. Otherwise, use classic preview to test your game.","Unable to unregister the game":"Unable to unregister the game","Unable to update game.":"Unable to update game.","Unable to update the game details.":"Unable to update the game details.","Unable to update the game owners or authors. Have you removed yourself from the owners?":"Unable to update the game owners or authors. Have you removed yourself from the owners?","Unable to update the game slug. A slug must be 6 to 30 characters long and only contains letters, digits or dashes.":"Unable to update the game slug. A slug must be 6 to 30 characters long and only contains letters, digits or dashes.","Unable to verify URLs {0} . Please check they are correct.":function(a){return["Unable to verify URLs ",a("0")," . Please check they are correct."]},"Understanding the context":"Understanding the context","Understood, I'll check my Apple or Google account":"Understood, I'll check my Apple or Google account","Undo":"Undo","Undo the last changes":"Undo the last changes","Unfortunately, this extension requires a newer version of GDevelop to work. Update GDevelop to be able to use this extension in your project.":"Unfortunately, this extension requires a newer version of GDevelop to work. Update GDevelop to be able to use this extension in your project.","Unknown behavior":"Unknown behavior","Unknown bundle":"Unknown bundle","Unknown certificate type":"Unknown certificate type","Unknown changes attempted for scene {scene_name}.":function(a){return["Unknown changes attempted for scene ",a("scene_name"),"."]},"Unknown game":"Unknown game","Unknown status":"Unknown status","Unknown status.":"Unknown status.","Unlimited":"Unlimited","Unlimited commercial use license for claim with Gold or Pro subscription":"Unlimited commercial use license for claim with Gold or Pro subscription","Unload at scene exit":"Unload at scene exit","Unloading of scene resources":"Unloading of scene resources","Unlock full access to GDevelop to create without limits!":"Unlock full access to GDevelop to create without limits!","Unlock the whole course":"Unlock the whole course","Unlock this lesson to finish the course":"Unlock this lesson to finish the course","Unlock with the full course":"Unlock with the full course","Unnamed":"Unnamed","Unregister game":"Unregister game","Unsaved changes":"Unsaved changes","Untitled external events":"Untitled external events","Untitled external layout":"Untitled external layout","Untitled scene":"Untitled scene","UntitledExtension":"UntitledExtension","Update":"Update","Update (could break the project)":"Update (could break the project)","Update <0>{label} of <1>{object_name} (in scene {scene_name}) to <2>{newValue}.":function(a){return["Update <0>",a("label")," of <1>",a("object_name")," (in scene ",a("scene_name"),") to <2>",a("newValue"),"."]},"Update <0>{label} of behavior {behavior_name} on object <1>{object_name} (in scene <2>{scene_name}) to <3>{newValue}.":function(a){return["Update <0>",a("label")," of behavior ",a("behavior_name")," on object <1>",a("object_name")," (in scene <2>",a("scene_name"),") to <3>",a("newValue"),"."]},"Update GDevelop to latest version":"Update GDevelop to latest version","Update events in scene <0>{scene_name}.":function(a){return["Update events in scene <0>",a("scene_name"),"."]},"Update game page":"Update game page","Update resolution during the game to fit the screen or window size":"Update resolution during the game to fit the screen or window size","Update some scene effects and groups for scene {scene_name}.":function(a){return["Update some scene effects and groups for scene ",a("scene_name"),"."]},"Update some scene effects and layers for scene {scene_name}.":function(a){return["Update some scene effects and layers for scene ",a("scene_name"),"."]},"Update some scene effects for scene {scene_name}.":function(a){return["Update some scene effects for scene ",a("scene_name"),"."]},"Update some scene effects, layers and groups for scene {scene_name}.":function(a){return["Update some scene effects, layers and groups for scene ",a("scene_name"),"."]},"Update some scene groups for scene {scene_name}.":function(a){return["Update some scene groups for scene ",a("scene_name"),"."]},"Update some scene layers and groups for scene {scene_name}.":function(a){return["Update some scene layers and groups for scene ",a("scene_name"),"."]},"Update some scene layers for scene {scene_name}.":function(a){return["Update some scene layers for scene ",a("scene_name"),"."]},"Update some scene properties and effects for scene {scene_name}.":function(a){return["Update some scene properties and effects for scene ",a("scene_name"),"."]},"Update some scene properties and groups for scene {scene_name}.":function(a){return["Update some scene properties and groups for scene ",a("scene_name"),"."]},"Update some scene properties and layers for scene {scene_name}.":function(a){return["Update some scene properties and layers for scene ",a("scene_name"),"."]},"Update some scene properties for scene {scene_name}.":function(a){return["Update some scene properties for scene ",a("scene_name"),"."]},"Update some scene properties, effects and groups for scene {scene_name}.":function(a){return["Update some scene properties, effects and groups for scene ",a("scene_name"),"."]},"Update some scene properties, layers and groups for scene {scene_name}.":function(a){return["Update some scene properties, layers and groups for scene ",a("scene_name"),"."]},"Update some scene properties, layers, effects and groups for scene {scene_name}.":function(a){return["Update some scene properties, layers, effects and groups for scene ",a("scene_name"),"."]},"Update the extension":"Update the extension","Update your seats":"Update your seats","Update your subscription":"Update your subscription","Update {0} properties of <0>{object_name} (in scene {scene_name}).":function(a){return["Update ",a("0")," properties of <0>",a("object_name")," (in scene ",a("scene_name"),")."]},"Update {0} settings of behavior {behavior_name} on object {object_name} (in scene {scene_name}).":function(a){return["Update ",a("0")," settings of behavior ",a("behavior_name")," on object ",a("object_name")," (in scene ",a("scene_name"),")."]},"Updates":"Updates","Updating...":"Updating...","Upgrade":"Upgrade","Upgrade for:":"Upgrade for:","Upgrade subscription":"Upgrade subscription","Upgrade to GDevelop Premium":"Upgrade to GDevelop Premium","Upgrade to GDevelop Premium to get more leaderboards, storage, and one-click packagings!":"Upgrade to GDevelop Premium to get more leaderboards, storage, and one-click packagings!","Upgrade to get more cloud projects, AI usage, publishing, multiplayer, courses and credits every month with GDevelop Premium.":"Upgrade to get more cloud projects, AI usage, publishing, multiplayer, courses and credits every month with GDevelop Premium.","Upgrade to get more cloud projects, publishing, multiplayer, courses and credits every month with GDevelop Premium.":"Upgrade to get more cloud projects, publishing, multiplayer, courses and credits every month with GDevelop Premium.","Upgrade your GDevelop subscription to unlock this packaging.":"Upgrade your GDevelop subscription to unlock this packaging.","Upgrade your Premium Plan":"Upgrade your Premium Plan","Upgrade your Premium subscription to have more AI requests and GDevelop coins to unlock the engine's extra benefits.":"Upgrade your Premium subscription to have more AI requests and GDevelop coins to unlock the engine's extra benefits.","Upgrade your subscription":"Upgrade your subscription","Upgrade your subscription to keep building with AI.":"Upgrade your subscription to keep building with AI.","Upload to build service":"Upload to build service","Uploading your game...":"Uploading your game...","Use":"Use","Use 3D rendering":"Use 3D rendering","Use <0><1/>{variableName} as the loop counter":function(a){return["Use <0><1/>",a("variableName")," as the loop counter"]},"Use GDevelop Credits":"Use GDevelop Credits","Use GDevelop credits or get a subscription to increase the limits.":"Use GDevelop credits or get a subscription to increase the limits.","Use GDevelop credits or upgrade your subscription to increase the limits.":"Use GDevelop credits or upgrade your subscription to increase the limits.","Use GDevelop credits to start an export.":"Use GDevelop credits to start an export.","Use a Tilemap to build a level and change it dynamically during the game.":"Use a Tilemap to build a level and change it dynamically during the game.","Use a custom collision mask":"Use a custom collision mask","Use a public URL":"Use a public URL","Use an expression":"Use an expression","Use as...":"Use as...","Use custom CSS for the leaderboard":"Use custom CSS for the leaderboard","Use experimental background serializer for saving projects":"Use experimental background serializer for saving projects","Use full image as collision mask":"Use full image as collision mask","Use icon":"Use icon","Use legacy renderer":"Use legacy renderer","Use same collision mask":"Use same collision mask","Use same collision mask for all animations?":"Use same collision mask for all animations?","Use same collision mask for all frames?":"Use same collision mask for all frames?","Use same points":"Use same points","Use same points for all animations?":"Use same points for all animations?","Use same points for all frames?":"Use same points for all frames?","Use the project setting":"Use the project setting","Use this external layout inside this scene to start all previews":"Use this external layout inside this scene to start all previews","Use this scene to start all previews":"Use this scene to start all previews","Use your email":"Use your email","User interface":"User interface","User name in the game URL":"User name in the game URL","Username":"Username","Usernames are required to choose a custom game URL.":"Usernames are required to choose a custom game URL.","Users can choose to see only players' best entries or not.":"Users can choose to see only players' best entries or not.","Users will be created with an anonymous email. You can later define a full name, a username, or update the generated password if needed.":"Users will be created with an anonymous email. You can later define a full name, a username, or update the generated password if needed.","Using GDevelop Credits":"Using GDevelop Credits","Using Nearest Scale Mode":"Using Nearest Scale Mode","Using a lot of effects can have a severe negative impact on the rendering performance, especially on low-end or mobile devices. Consider using less effects if possible. You can also disable and re-enable effects as needed using events.":"Using a lot of effects can have a severe negative impact on the rendering performance, especially on low-end or mobile devices. Consider using less effects if possible. You can also disable and re-enable effects as needed using events.","Using effects":"Using effects","Using empty events based behavior":"Using empty events based behavior","Using empty events based object":"Using empty events based object","Using events based behavior":"Using events based behavior","Using events based object":"Using events based object","Using function extractor":"Using function extractor","Using lighting layer":"Using lighting layer","Using non smoothed textures":"Using non smoothed textures","Using pixel rounding":"Using pixel rounding","Using the resource properties panel":"Using the resource properties panel","Using too much effects":"Using too much effects","Validate these parameters":"Validate these parameters","Validating...":"Validating...","Value":"Value","Variable":"Variable","Variables":"Variables","Variables declared in all objects of the group will be visible in event expressions.":"Variables declared in all objects of the group will be visible in event expressions.","Variables list":"Variables list","Variant":"Variant","Variant name":"Variant name","Variant updates":"Variant updates","Verify that you have the authorization for reading the file you're trying to access.":"Verify that you have the authorization for reading the file you're trying to access.","Verify your internet connection or try again later.":"Verify your internet connection or try again later.","Version":"Version","Version number (X.Y.Z)":"Version number (X.Y.Z)","Version {0}":function(a){return["Version ",a("0")]},"Version {0} ({1} available)":function(a){return["Version ",a("0")," (",a("1")," available)"]},"Version {version} is available and will be downloaded and installed automatically.":function(a){return["Version ",a("version")," is available and will be downloaded and installed automatically."]},"Version {version} is available. Open About to download and install it.":function(a){return["Version ",a("version")," is available. Open About to download and install it."]},"Vertical anchor":"Vertical anchor","Vertical flip":"Vertical flip","Video":"Video","Video format supported can vary according to devices and browsers. For maximum compatibility, use H.264/mp4 file format (and AAC for audio).":"Video format supported can vary according to devices and browsers. For maximum compatibility, use H.264/mp4 file format (and AAC for audio).","Video game":"Video game","Video resource":"Video resource","View":"View","View history":"View history","View original chat":"View original chat","Viewers":"Viewers","Viewpoint":"Viewpoint","Visibility":"Visibility","Visibility and instances ordering":"Visibility and instances ordering","Visibility in quick customization dialog":"Visibility in quick customization dialog","Visible":"Visible","Visible in editor":"Visible in editor","Visible in the search and your profile":"Visible in the search and your profile","Visual Effects":"Visual Effects","Visual appearance":"Visual appearance","Visual appearance (advanced)":"Visual appearance (advanced)","Visual effect":"Visual effect","Visuals":"Visuals","Wait for the action to end before executing the actions (and subevents) following it":"Wait for the action to end before executing the actions (and subevents) following it","Waiting for the purchase confirmation...":"Waiting for the purchase confirmation...","Waiting for the subscription confirmation...":"Waiting for the subscription confirmation...","Wallet":"Wallet","Want to know more?":"Want to know more?","Warning":"Warning","Watch changes in game engine (GDJS) sources and auto import them (dev only)":"Watch changes in game engine (GDJS) sources and auto import them (dev only)","Watch the project folder for file changes in order to refresh the resources used in the editor (images, 3D models, fonts, etc.)":"Watch the project folder for file changes in order to refresh the resources used in the editor (images, 3D models, fonts, etc.)","Watch tutorial":"Watch tutorial","We could not check your follow":"We could not check your follow","We could not check your subscription":"We could not check your subscription","We could not find your GitHub star":"We could not find your GitHub star","We could not find your GitHub user and star":"We could not find your GitHub user and star","We could not find your user":"We could not find your user","We couldn't find a version to go back to.":"We couldn't find a version to go back to.","We couldn't find your project.{0}If your project is stored on a different computer, launch GDevelop on that computer.{1}Otherwise, use the \"Open project\" button and find it in your filesystem.":function(a){return["We couldn't find your project.",a("0"),"If your project is stored on a different computer, launch GDevelop on that computer.",a("1"),"Otherwise, use the \"Open project\" button and find it in your filesystem."]},"We couldn't load your cloud projects. Verify your internet connection or try again later.":"We couldn't load your cloud projects. Verify your internet connection or try again later.","We have found a non-corrupt save from {0} available for modification.":function(a){return["We have found a non-corrupt save from ",a("0")," available for modification."]},"Web":"Web","Web Build":"Web Build","Web builds":"Web builds","Welcome back!":"Welcome back!","Welcome to GDevelop!":"Welcome to GDevelop!","What are you using GDevelop for?":"What are you using GDevelop for?","What could be improved?":"What could be improved?","What do you want to make?":"What do you want to make?","What is a good GDevelop feature I could use in my game?":"What is a good GDevelop feature I could use in my game?","What is your goal with GDevelop?":"What is your goal with GDevelop?","What kind of projects are you building?":"What kind of projects are you building?","What kind of projects do you want to build with GDevelop?":"What kind of projects do you want to build with GDevelop?","What should I do next?":"What should I do next?","What went wrong?":"What went wrong?","What would you add to my game?":"What would you add to my game?","What would you like to create?":"What would you like to create?","What would you like to do next?":"What would you like to do next?","What would you like to do with this uncorrupted version of your project?":"What would you like to do with this uncorrupted version of your project?","What's included:":"What's included:","What's new in GDevelop?":"What's new in GDevelop?","What's new?":"What's new?","When checked, will only display the best score of each player (only for the display below).":"When checked, will only display the best score of each player (only for the display below).","When do you plan to finish or release your projects?":"When do you plan to finish or release your projects?","When previewing the game in the editor, this duration is ignored (the game preview starts as soon as possible).":"When previewing the game in the editor, this duration is ignored (the game preview starts as soon as possible).","When you create an object using an action, GDevelop now sets the Z order of the object to the maximum value that was found when starting the scene for each layer. This allow to make sure that objects that you create are in front of others. This game was created before this change, so GDevelop maintains the old behavior: newly created objects Z order is set to 0. It's recommended that you switch to the new behavior by clicking the following button.":"When you create an object using an action, GDevelop now sets the Z order of the object to the maximum value that was found when starting the scene for each layer. This allow to make sure that objects that you create are in front of others. This game was created before this change, so GDevelop maintains the old behavior: newly created objects Z order is set to 0. It's recommended that you switch to the new behavior by clicking the following button.","Where are you planing to publish your project(s)?":"Where are you planing to publish your project(s)?","Where to store this project":"Where to store this project","While these conditions are true:":"While these conditions are true:","Width":"Width","Window":"Window","Window title":"Window title","Windows (auto-installer file)":"Windows (auto-installer file)","Windows (exe)":"Windows (exe)","Windows (zip file)":"Windows (zip file)","Windows (zip)":"Windows (zip)","Windows, MacOS and Linux":"Windows, MacOS and Linux","Windows, MacOS, Linux (Steam, MS Store...)":"Windows, MacOS, Linux (Steam, MS Store...)","Windows, macOS & Linux":"Windows, macOS & Linux","Windows/macOS/Linux (manual)":"Windows/macOS/Linux (manual)","Windows/macOS/Linux Build":"Windows/macOS/Linux Build","With an established team of people during the whole project":"With an established team of people during the whole project","With at least one other person":"With at least one other person","With placeholder":"With placeholder","Working...":"Working...","Would you like to describe your projects?":"Would you like to describe your projects?","Would you like to open the non-corrupt version instead?":"Would you like to open the non-corrupt version instead?","Write events for scene <0>{scene_name}.":function(a){return["Write events for scene <0>",a("scene_name"),"."]},"X":"X","X offset (in pixels)":"X offset (in pixels)","Y":"Y","Y offset (in pixels)":"Y offset (in pixels)","Year":"Year","Yearly, {0}":function(a){return["Yearly, ",a("0")]},"Yearly, {0} per seat":function(a){return["Yearly, ",a("0")," per seat"]},"Yes":"Yes","Yes or No":"Yes or No","Yes or No (boolean)":"Yes or No (boolean)","Yes, discard my changes":"Yes, discard my changes","Yesterday":"Yesterday","You already have an account for this email address with a different provider (Google, Apple or GitHub). Please try with one of those.":"You already have an account for this email address with a different provider (Google, Apple or GitHub). Please try with one of those.","You already have an active {translatedName} featuring for your game {0}. Check your emails or discord, we will get in touch with you to get the campaign up!":function(a){return["You already have an active ",a("translatedName")," featuring for your game ",a("0"),". Check your emails or discord, we will get in touch with you to get the campaign up!"]},"You already have these {0} assets installed, do you want to add them again?":function(a){return["You already have these ",a("0")," assets installed, do you want to add them again?"]},"You already have {0} asset(s) in your scene. Do you want to add the remaining {1} one(s)?":function(a){return["You already have ",a("0")," asset(s) in your scene. Do you want to add the remaining ",a("1")," one(s)?"]},"You already own this product":"You already own this product","You already own {0}!":function(a){return["You already own ",a("0"),"!"]},"You already used this code - you can't reuse a code multiple times.":"You already used this code - you can't reuse a code multiple times.","You are about to delete an object":"You are about to delete an object","You are about to delete the project {projectName}, which is currently opened. If you proceed, the project will be closed and you will lose any unsaved changes. Do you want to proceed?":function(a){return["You are about to delete the project ",a("projectName"),", which is currently opened. If you proceed, the project will be closed and you will lose any unsaved changes. Do you want to proceed?"]},"You are about to quit the tutorial.":"You are about to quit the tutorial.","You are about to remove \"{0}\" from the list of your projects.{1}It will not delete it from your disk and you can always re-open it later. Do you want to proceed?":function(a){return["You are about to remove \"",a("0"),"\" from the list of your projects.",a("1"),"It will not delete it from your disk and you can always re-open it later. Do you want to proceed?"]},"You are about to remove the last sprite of this object, which has a custom collision mask. The custom collision mask will be lost. Are you sure you want to continue?":"You are about to remove the last sprite of this object, which has a custom collision mask. The custom collision mask will be lost. Are you sure you want to continue?","You are about to remove {0}{1} from the list of collaborators. Are you sure?":function(a){return["You are about to remove ",a("0"),a("1")," from the list of collaborators. Are you sure?"]},"You are about to use {assetPackCreditsAmount} credits to purchase the asset pack {0}. Continue?":function(a){return["You are about to use ",a("assetPackCreditsAmount")," credits to purchase the asset pack ",a("0"),". Continue?"]},"You are about to use {creditsAmount} credits to purchase the course \"{translatedCourseTitle}\". Continue?":function(a){return["You are about to use ",a("creditsAmount")," credits to purchase the course \"",a("translatedCourseTitle"),"\". Continue?"]},"You are about to use {gameTemplateCreditsAmount} credits to purchase the game template {0}. Continue?":function(a){return["You are about to use ",a("gameTemplateCreditsAmount")," credits to purchase the game template ",a("0"),". Continue?"]},"You are about to use {planCreditsAmount} credits to extend the game featuring {translatedName} for your game {0} and push it to the top of gd.games. Continue?":function(a){return["You are about to use ",a("planCreditsAmount")," credits to extend the game featuring ",a("translatedName")," for your game ",a("0")," and push it to the top of gd.games. Continue?"]},"You are about to use {planCreditsAmount} credits to purchase the game featuring {translatedName} for your game {0}. Continue?":function(a){return["You are about to use ",a("planCreditsAmount")," credits to purchase the game featuring ",a("translatedName")," for your game ",a("0"),". Continue?"]},"You are about to use {usageCreditPrice} credits to start this build. Continue?":function(a){return["You are about to use ",a("usageCreditPrice")," credits to start this build. Continue?"]},"You are already a member of this team.":"You are already a member of this team.","You are in raw mode. You can edit the fields, but be aware that this can lead to unexpected results or even crash the debugged game!":"You are in raw mode. You can edit the fields, but be aware that this can lead to unexpected results or even crash the debugged game!","You are missing out on asset store discounts and other benefits! Verify your email address. Didn't receive it?":"You are missing out on asset store discounts and other benefits! Verify your email address. Didn't receive it?","You are not connected. Create an account to build your game for Android, Windows, macOS and Linux in one click, and get access to metrics for your game.":"You are not connected. Create an account to build your game for Android, Windows, macOS and Linux in one click, and get access to metrics for your game.","You are not owner of this project, so you cannot invite collaborators.":"You are not owner of this project, so you cannot invite collaborators.","You are not the owner of this game, ask the owner to add you as an owner to see its exports.":"You are not the owner of this game, ask the owner to add you as an owner to see its exports.","You can <0>help translate GDevelop into your language.":"You can <0>help translate GDevelop into your language.","You can add students who already have a GDevelop account. They will receive a notification to accept the invitation. If they don't have an account, they can create one with their student email.":"You can add students who already have a GDevelop account. They will receive a notification to accept the invitation. If they don't have an account, they can create one with their student email.","You can also launch a preview from this external layout, but remember that it will still create objects from the scene, as well as trigger its events. Make sure to disable any action loading the external layout before doing so to avoid having duplicate objects!":"You can also launch a preview from this external layout, but remember that it will still create objects from the scene, as well as trigger its events. Make sure to disable any action loading the external layout before doing so to avoid having duplicate objects!","You can always do it later by redeeming a code on your profile.":"You can always do it later by redeeming a code on your profile.","You can configure the following properties and they will be applied as soon as you share your game with an export to gd.games.":"You can configure the following properties and they will be applied as soon as you share your game with an export to gd.games.","You can contribute and <0>create your own themes.":"You can contribute and <0>create your own themes.","You can download the file of your game to continue working on it using the full GDevelop version:":"You can download the file of your game to continue working on it using the full GDevelop version:","You can export the extension to a file to easily import it in another project. If your extension is providing useful and reusable functions or behaviors, consider sharing it with the GDevelop community!":"You can export the extension to a file to easily import it in another project. If your extension is providing useful and reusable functions or behaviors, consider sharing it with the GDevelop community!","You can find your cloud projects in the Create section of the homepage.":"You can find your cloud projects in the Create section of the homepage.","You can install it from the Project Manager.":"You can install it from the Project Manager.","You can now compile the game by yourself using Cordova command-line tool to iOS (XCode is required) or Android (Android SDK is required).":"You can now compile the game by yourself using Cordova command-line tool to iOS (XCode is required) or Android (Android SDK is required).","You can now create a game on Facebook Instant Games, if not already done, and upload the generated archive.":"You can now create a game on Facebook Instant Games, if not already done, and upload the generated archive.","You can now go back to the asset store to use the assets in your games.":"You can now go back to the asset store to use the assets in your games.","You can now go back to the course.":"You can now go back to the course.","You can now go back to the store to use your new game template.":"You can now go back to the store to use your new game template.","You can now go back to use your new bundle.":"You can now go back to use your new bundle.","You can now go back to use your new product.":"You can now go back to use your new product.","You can now upload the game to a web hosting service to play it.":"You can now upload the game to a web hosting service to play it.","You can now use them across the app!":"You can now use them across the app!","You can only install up to {MAX_ASSETS_TO_INSTALL} assets at once. Try filtering the assets you would like to install, or install them one by one.":function(a){return["You can only install up to ",a("MAX_ASSETS_TO_INSTALL")," assets at once. Try filtering the assets you would like to install, or install them one by one."]},"You can open the command palette by pressing {commandPaletteShortcut} or {commandPaletteSecondaryShortcut}.":function(a){return["You can open the command palette by pressing ",a("commandPaletteShortcut")," or ",a("commandPaletteSecondaryShortcut"),"."]},"You can save your project to come back to it later. What do you want to do?":"You can save your project to come back to it later. What do you want to do?","You can select more than one.":"You can select more than one.","You can switch to GDevelop credits.":"You can switch to GDevelop credits.","You can use credits to feature a game or purchase asset packs and game templates in the store!":"You can use credits to feature a game or purchase asset packs and game templates in the store!","You can't delete your account while you have an active subscription. Please cancel your subscription first.":"You can't delete your account while you have an active subscription. Please cancel your subscription first.","You cannot add yourself as a collaborator.":"You cannot add yourself as a collaborator.","You cannot do this.":"You cannot do this.","You cannot unregister a game that has active leaderboards. To delete them, access the player services, and delete them one by one.":"You cannot unregister a game that has active leaderboards. To delete them, access the player services, and delete them one by one.","You currently have a subscription, applied thanks to a redemption code, valid until {0} . If you redeem another code, your existing subscription will be canceled and not redeemable anymore!":function(a){return["You currently have a subscription, applied thanks to a redemption code, valid until ",a("0")," . If you redeem another code, your existing subscription will be canceled and not redeemable anymore!"]},"You currently have a subscription. If you redeem a code, the existing subscription will be cancelled and replaced by the one given by the code.":"You currently have a subscription. If you redeem a code, the existing subscription will be cancelled and replaced by the one given by the code.","You do not have access to project saves with your current subscription plan. Please upgrade your plan to access this feature.":"You do not have access to project saves with your current subscription plan. Please upgrade your plan to access this feature.","You do not have permission to access the project save associated with this AI request message.":"You do not have permission to access the project save associated with this AI request message.","You don't have a thumbnail":"You don't have a thumbnail","You don't have any Android builds for this game.":"You don't have any Android builds for this game.","You don't have any active students. Click on \"Manage seats\" to add students or teachers to your team.":"You don't have any active students. Click on \"Manage seats\" to add students or teachers to your team.","You don't have any builds for this game.":"You don't have any builds for this game.","You don't have any credits available. You can purchase GDevelop credits to continue making AI requests.":"You don't have any credits available. You can purchase GDevelop credits to continue making AI requests.","You don't have any desktop builds for this game.":"You don't have any desktop builds for this game.","You don't have any feedback for this export.":"You don't have any feedback for this export.","You don't have any feedback for this game.":"You don't have any feedback for this game.","You don't have any iOS builds for this game.":"You don't have any iOS builds for this game.","You don't have any previous chat. Ask the AI your first question!":"You don't have any previous chat. Ask the AI your first question!","You don't have any unread feedback for this export.":"You don't have any unread feedback for this export.","You don't have any unread feedback for this game.":"You don't have any unread feedback for this game.","You don't have any web builds for this game.":"You don't have any web builds for this game.","You don't have enough AI credits to continue this conversation.":"You don't have enough AI credits to continue this conversation.","You don't have enough available seats to restore those accounts.":"You don't have enough available seats to restore those accounts.","You don't have enough rights to add a new admin.":"You don't have enough rights to add a new admin.","You don't have enough rights to invite a new student.":"You don't have enough rights to invite a new student.","You don't have enough rights to manage those accounts.":"You don't have enough rights to manage those accounts.","You don't have permissions to add collaborators.":"You don't have permissions to add collaborators.","You don't have permissions to delete this project.":"You don't have permissions to delete this project.","You don't have permissions to save this project. 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Share your game and start collecting player feedback.","You have 0 notifications.":"You have 0 notifications.","You have <0>{remainingBuilds} build remaining \u2014 you have used {usageRatio} in the past 24h.":function(a){return["You have <0>",a("remainingBuilds")," build remaining \u2014 you have used ",a("usageRatio")," in the past 24h."]},"You have <0>{remainingBuilds} build remaining \u2014 you have used {usageRatio} in the past 30 days.":function(a){return["You have <0>",a("remainingBuilds")," build remaining \u2014 you have used ",a("usageRatio")," in the past 30 days."]},"You have <0>{remainingBuilds} builds remaining \u2014 you have used {usageRatio} in the past 24h.":function(a){return["You have <0>",a("remainingBuilds")," builds remaining \u2014 you have used ",a("usageRatio")," in the past 24h."]},"You have <0>{remainingBuilds} builds remaining \u2014 you have used {usageRatio} in the past 30 days.":function(a){return["You have <0>",a("remainingBuilds")," builds remaining \u2014 you have used ",a("usageRatio")," in the past 30 days."]},"You have a build currently running, you can see its progress via the exports button at the bottom of this dialog.":"You have a build currently running, you can see its progress via the exports button at the bottom of this dialog.","You have an active subscription":"You have an active subscription","You have reached the maximum number of games you can register! 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Do you wish to cancel?","You'll convert {0} USD to {1} credits.":function(a){return["You'll convert ",a("0")," USD to ",a("1")," credits."]},"You're about to add 1 asset.":"You're about to add 1 asset.","You're about to add {0} assets.":function(a){return["You're about to add ",a("0")," assets."]},"You're about to cash out {0} USD.":function(a){return["You're about to cash out ",a("0")," USD."]},"You're about to open (or re-open) a project. Click on \"Open the Project\" to continue.":"You're about to open (or re-open) a project. Click on \"Open the Project\" to continue.","You're about to restart this multichapter guided lesson.":"You're about to restart this multichapter guided lesson.","You're awesome!":"You're awesome!","You're deleting a game which:{0} - {1} {2} - {3} {4} If you continue, the game and this project will be deleted.{5} This action is irreversible. 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subscription)":function(a){return[a("0"),"+ (Available with a subscription)"]},"{0}/{1} achievements":function(a){return[a("0"),"/",a("1")," achievements"]},"{0}Are you sure you want to remove this extension? This can't be undone.":function(a){return[a("0"),"Are you sure you want to remove this extension? This can't be undone."]},"{daysAgo} days ago":function(a){return[a("daysAgo")," days ago"]},"{durationInDays} days":function(a){return[a("durationInDays")," days"]},"{durationInMinutes} min.":function(a){return[a("durationInMinutes")," min."]},"{durationInMinutes} minutes":function(a){return[a("durationInMinutes")," minutes"]},"{email} has already accepted the invitation and joined the team.":function(a){return[a("email")," has already accepted the invitation and joined the team."]},"{email} will be removed from the team.":function(a){return[a("email")," will be removed from the team."]},"{fullName} ({username})":function(a){return[a("fullName")," (",a("username"),")"]},"{functionNode} action from {extensionNode} extension is missing.":function(a){return[a("functionNode")," action from ",a("extensionNode")," extension is missing."]},"{functionNode} action on behavior {behaviorNode} from {extensionNode} extension is missing.":function(a){return[a("functionNode")," action on behavior ",a("behaviorNode")," from ",a("extensionNode")," extension is missing."]},"{functionNode} condition from {extensionNode} extension is missing.":function(a){return[a("functionNode")," condition from ",a("extensionNode")," extension is missing."]},"{functionNode} condition on behavior {behaviorNode} from {extensionNode} extension is missing.":function(a){return[a("functionNode")," condition on behavior ",a("behaviorNode")," from ",a("extensionNode")," extension is missing."]},"{gameCount} of your games were played more than {0} times in total!":function(a){return[a("gameCount")," of your games were played more than ",a("0")," times in total!"]},"{hoursAgo} hours ago":function(a){return[a("hoursAgo")," hours ago"]},"{includedCreditsAmount} credits":function(a){return[a("includedCreditsAmount")," credits"]},"{minutesAgo} minutes ago":function(a){return[a("minutesAgo")," minutes ago"]},"{numberOfAssetPacks} Asset Pack":function(a){return[a("numberOfAssetPacks")," Asset Pack"]},"{numberOfAssetPacks} Asset Packs":function(a){return[a("numberOfAssetPacks")," Asset Packs"]},"{numberOfCourses} Course":function(a){return[a("numberOfCourses")," Course"]},"{numberOfCourses} Courses":function(a){return[a("numberOfCourses")," Courses"]},"{numberOfGameTemplates} Game Template":function(a){return[a("numberOfGameTemplates")," Game Template"]},"{numberOfGameTemplates} Game Templates":function(a){return[a("numberOfGameTemplates")," Game Templates"]},"{objectName} variables":function(a){return[a("objectName")," variables"]},"{percentage}% left":function(a){return[a("percentage"),"% left"]},"{periodLabel}, <0>{0} <1>{1}":function(a){return[a("periodLabel"),", <0>",a("0")," <1>",a("1"),""]},"{periodLabel}, <0>{0} <1>{1} per seat":function(a){return[a("periodLabel"),", <0>",a("0")," <1>",a("1")," per seat"]},"{periodLabel}, {0}":function(a){return[a("periodLabel"),", ",a("0")]},"{periodLabel}, {0} per seat":function(a){return[a("periodLabel"),", ",a("0")," per seat"]},"{planCreditsAmount} credits":function(a){return[a("planCreditsAmount")," credits"]},"{price} every {0} months":function(a){return[a("price")," every ",a("0")," months"]},"{price} every {0} weeks":function(a){return[a("price")," every ",a("0")," weeks"]},"{price} every {0} years":function(a){return[a("price")," every ",a("0")," years"]},"{price} per month":function(a){return[a("price")," per month"]},"{price} per seat, each month":function(a){return[a("price")," per seat, each month"]},"{price} per seat, each week":function(a){return[a("price")," per seat, each week"]},"{price} per seat, each year":function(a){return[a("price")," per seat, each year"]},"{price} per seat, every {0} months":function(a){return[a("price")," per seat, every ",a("0")," months"]},"{price} per seat, every {0} weeks":function(a){return[a("price")," per seat, every ",a("0")," weeks"]},"{price} per seat, every {0} years":function(a){return[a("price")," per seat, every ",a("0")," years"]},"{price} per week":function(a){return[a("price")," per week"]},"{price} per year":function(a){return[a("price")," per year"]},"{resultsCount} results":function(a){return[a("resultsCount")," results"]},"{roundedMonths} months":function(a){return[a("roundedMonths")," months"]},"{smartObjectsCount} smart objects":function(a){return[a("smartObjectsCount")," smart objects"]},"{totalCredits} Credits":function(a){return[a("totalCredits")," Credits"]},"{totalMatches} matches":function(a){return[a("totalMatches")," matches"]},"~{0} minutes.":function(a){return["~",a("0")," minutes."]},"\u201CPlayer feedback\u201D is off, turn it on to start collecting feedback on your game.":"\u201CPlayer feedback\u201D is off, turn it on to start collecting feedback on your game.","\u201CStart\u201D screen":"\u201CStart\u201D screen","\u201CYou win\u201D message":"\u201CYou win\u201D message","\u2260 (not equal to)":"\u2260 (not equal to)","\u2264 (less or equal to)":"\u2264 (less or equal to)","\u2265 (greater or equal to)":"\u2265 (greater or equal to)","\u274C Game configuration could not be saved, please try again later.":"\u274C Game configuration could not be saved, please try again later.","\uD83C\uDF89 Congrats on getting the {translatedName} featuring for your game {0}!":function(a){return["\uD83C\uDF89 Congrats on getting the ",a("translatedName")," featuring for your game ",a("0"),"!"]},"\uD83C\uDF89 You can now follow your new course!":"\uD83C\uDF89 You can now follow your new course!","\uD83C\uDF89 You can now use your assets!":"\uD83C\uDF89 You can now use your assets!","\uD83C\uDF89 You can now use your credits!":"\uD83C\uDF89 You can now use your credits!","\uD83C\uDF89 You can now use your template!":"\uD83C\uDF89 You can now use your template!","\uD83C\uDF89 Your request has been saved. Lay back, we'll contact you shortly.":"\uD83C\uDF89 Your request has been saved. Lay back, we'll contact you shortly.","\uD83D\uDC4B Good to see you {username}!":function(a){return["\uD83D\uDC4B Good to see you ",a("username"),"!"]},"\uD83D\uDC4B Good to see you!":"\uD83D\uDC4B Good to see you!","\uD83D\uDC4B Welcome to GDevelop {username}!":function(a){return["\uD83D\uDC4B Welcome to GDevelop ",a("username"),"!"]},"\uD83D\uDC4B Welcome to GDevelop!":"\uD83D\uDC4B Welcome to GDevelop!"}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/zh_CN/extension-messages.js b/newIDE/app/src/locales/zh_CN/extension-messages.js index 86a31c22288b..718685e45827 100644 --- a/newIDE/app/src/locales/zh_CN/extension-messages.js +++ b/newIDE/app/src/locales/zh_CN/extension-messages.js @@ -1 +1 @@ -/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return"other"}},messages:{"Advanced HTTP":"\u9AD8\u7EA7HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"\u4F7F\u7528\u8BE5\u6269\u5C55\u521B\u5EFAHTTP\u8BF7\u6C42\uFF0C\u6BD4\u5185\u7F6E\u7684\u201C\u7F51\u7EDC\u8BF7\u6C42\u201D\u64CD\u4F5C\u5177\u6709\u66F4\u9AD8\u7EA7\u7684\u8BBE\u7F6E\uFF0C\u5982\u6307\u5B9A\u6807\u5934\u6216\u7ED5\u8FC7CORS\u3002","Network":"\u7F51\u7EDC","Creates a template for your request. All requests must be made from a request template.":"\u4E3A\u60A8\u7684\u8BF7\u6C42\u521B\u5EFA\u4E00\u4E2A\u6A21\u677F\u3002\u6240\u6709\u8BF7\u6C42\u5FC5\u987B\u4F7F\u7528\u8BF7\u6C42\u6A21\u677F\u521B\u5EFA\u3002","Create a new request template":"\u521B\u5EFA\u4E00\u4E2A\u65B0\u7684\u8BF7\u6C42\u6A21\u677F","Create request template _PARAM1_ with URL _PARAM2_":"\u4F7F\u7528 URL _PARAM2_ \u521B\u5EFA\u8BF7\u6C42\u6A21\u677F _PARAM1_\u3002","New request template name":"\u65B0\u8BF7\u6C42\u6A21\u677F\u540D\u79F0","URL the request will be sent to":"\u5C06\u8981\u53D1\u9001\u8BF7\u6C42\u7684 URL","Creates a new request template with all the attributes from an existing one.":"\u4ECE\u73B0\u6709\u8BF7\u6C42\u6A21\u677F\u521B\u5EFA\u4E00\u4E2A\u65B0\u7684\u8BF7\u6C42\u6A21\u677F\uFF0C\u5305\u542B\u6240\u6709\u5C5E\u6027\u3002","Copy a request template":"\u590D\u5236\u8BF7\u6C42\u6A21\u677F","Create request _PARAM1_ from template _PARAM2_":"\u4ECE\u6A21\u677F _PARAM2_ \u521B\u5EFA\u8BF7\u6C42 _PARAM1_","Request to copy":"\u8981\u590D\u5236\u7684\u8BF7\u6C42","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"\u8BF7\u6C42\u7684 HTTP \u65B9\u6CD5\u3002\u5982\u679C\u4E0D\u786E\u5B9A\uFF0C\u4F7F\u7528 GET\uFF0C\u8FD9\u662F\u9ED8\u8BA4\u503C\u3002","HTTP Method (Verb)":"HTTP \u65B9\u6CD5\uFF08\u52A8\u8BCD\uFF09","Set HTTP method of request _PARAM1_ to _PARAM2_":"\u8BBE\u7F6E\u8BF7\u6C42 _PARAM1_ \u7684 HTTP \u65B9\u6CD5\u4E3A _PARAM2_","Request template name":"\u8BF7\u6C42\u6A21\u677F\u540D\u79F0","HTTP Method":"HTTP \u65B9\u6CD5","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"\u8BF7\u6C42\u7684 HTTP \u65B9\u6CD5\u3002\u5982\u679C\u4E0D\u786E\u5B9A\uFF0C\u4F7F\u7528 GET\uFF0C\u8FD9\u662F\u9ED8\u8BA4\u503C\u3002\u8BF7\u6C42 REST API \u7AEF\u70B9\u53EF\u80FD\u4F1A\u56E0\u4F7F\u7528\u7684\u65B9\u6CD5\u4E0D\u540C\u800C\u4EA7\u751F\u4E0D\u540C\u6548\u679C\u3002\u8BF7\u53C2\u8003\u8C03\u7528\u7684 API \u7684\u6587\u6863\u4EE5\u4E86\u89E3\u8981\u4F7F\u7528\u7684\u9002\u5F53\u65B9\u6CD5\u3002","HTTP method of request _PARAM1_":"\u8BF7\u6C42 _PARAM1_ \u7684 HTTP \u65B9\u6CD5","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"\u5B9A\u4E49\u8BF7\u6C42\u7ED3\u679C\u7F13\u5B58\u7684\u7A0B\u5EA6\u3002\u7F13\u5B58\u540E\uFF0C\u6D4F\u89C8\u5668\u5C06\u907F\u514D\u5411\u670D\u52A1\u5668\u53D1\u9001\u8BF7\u6C42\uFF0C\u5E76\u4F7F\u7528\u670D\u52A1\u5668\u5148\u524D\u4E3A\u76F8\u540C\u8BF7\u6C42\u63D0\u4F9B\u7684\u4E0A\u4E00\u4E2A\u54CD\u5E94\uFF0C\u800C\u4E0D\u662F\u5411\u670D\u52A1\u5668\u53D1\u51FA\u771F\u5B9E\u8BF7\u6C42\u3002\u670D\u52A1\u5668\u8FD8\u53EF\u901A\u8FC7 Cache-Control \u6807\u5934\u63A7\u5236\u6B64\u884C\u4E3A\u3002","HTTP Caching strategy":"HTTP \u7F13\u5B58\u6218\u7565","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"\u8BBE\u7F6E\u8BF7\u6C42 _PARAM1_ \u7684 HTTP \u7F13\u5B58\u7B56\u7565\u4E3A _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"\u4E86\u89E3\u6BCF\u79CD\u7F13\u5B58\u7B56\u7565\u7684\u66F4\u591A\u4FE1\u606F[\u5728 MDN \u7684\u7F13\u5B58\u9875\u9762] (https://developer.mozilla.org/zh-CN/docs/Web/API/Request/cache)\u3002","HTTP Caching":"HTTP \u7F13\u5B58","HTTP caching strategy of request _PARAM1_":"\u8BF7\u6C42 _PARAM1_ \u7684 HTTP \u7F13\u5B58\u7B56\u7565","Sets the body of an HTTP request to a JSON representation of a structure variable.":"\u5C06 HTTP \u8BF7\u6C42\u7684\u4E3B\u4F53\u8BBE\u7F6E\u4E3A\u7ED3\u6784\u53D8\u91CF\u7684 JSON \u8868\u793A\u3002","Body as JSON":"\u4E3B\u4F53\u4F5C\u4E3A JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"\u5C06\u8BF7\u6C42 _PARAM1_ \u7684\u4E3B\u4F53\u8BBE\u7F6E\u4E3A _PARAM2_ \u7684\u5185\u5BB9\u4F5C\u4E3A JSON","Variable with body contents":"\u5305\u542B\u4E3B\u4F53\u5185\u5BB9\u7684\u53D8\u91CF","Sets the body of an HTTP request to a form data representation of a structure variable.":"\u5C06 HTTP \u8BF7\u6C42\u7684\u4E3B\u4F53\u8BBE\u7F6E\u4E3A\u7ED3\u6784\u53D8\u91CF\u7684\u8868\u5355\u6570\u636E\u8868\u793A\u3002","Body as form data":"\u4F5C\u4E3A\u8868\u5355\u6570\u636E\u7684\u4E3B\u4F53","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"\u5C06\u8BF7\u6C42_PARAM1_\u7684\u4E3B\u4F53\u8BBE\u7F6E\u4E3A_PARAM2_\u7684\u5185\u5BB9\uFF0C\u4F5C\u4E3A\u8868\u5355\u6570\u636E","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"HTTP\u8BF7\u6C42\u7684\u4E3B\u4F53\u3002\u5305\u542B\u53D1\u9001\u5230\u670D\u52A1\u5668\u7684\u6570\u636E\uFF0C\u901A\u5E38\u4EE5\u7EAF\u6587\u672C\u3001JSON\u6216FormData\u683C\u5F0F\u3002\u65E0\u6CD5\u4E3AGET\u8BF7\u6C42\u8BBE\u7F6E\u6B64\u9879\u3002","Body":"\u4E3B\u4F53","body of request _PARAM1_":"\u8BF7\u6C42\u6B63\u6587_PARAM1_","an HTTP header to be sent with the request.":"\u8981\u968F\u8BF7\u6C42\u53D1\u9001\u7684HTTP\u6807\u5934\u3002","Header":"\u6807\u9898","HTTP header _PARAM2_ of request _PARAM1_":"\u8BF7\u6C42_PARAM1_\u7684HTTP\u6807\u5934_PARAM2_","HTTP header name":"HTTP\u6807\u5934\u540D\u79F0","the request template's target URL.":"\u8BF7\u6C42\u6A21\u677F\u7684\u76EE\u6807URL\u3002","URL":"URL","the URL of request template _PARAM1_":"\u8BF7\u6C42\u6A21\u677F_PARAM1_\u7684URL","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS\u963B\u6B62\u6D4F\u89C8\u5668\u7684HTTP\u5BA2\u6237\u7AEF\u67E5\u8BE2\u5927\u591A\u6570\u5916\u90E8\u7F51\u7AD9\uFF0C\u56E0\u4E3A\u6D4F\u89C8\u5668\u53EF\u80FD\u5728\u8BE5\u7F51\u7AD9\u4E0A\u8FDB\u884C\u4E86\u8EAB\u4EFD\u9A8C\u8BC1\uFF0C\u56E0\u6B64\u53E6\u4E00\u4E2A\u7F51\u7AD9\u5C06\u80FD\u591F\u5192\u5145\u8BE5\u5176\u4ED6\u7F51\u7AD9\u7684\u73A9\u5BB6\u3002\n\u542F\u7528CORS Bypass\u540E\uFF0C\u8BF7\u6C42\u5C06\u6765\u81EA\u672A\u7ECF\u8EAB\u4EFD\u9A8C\u8BC1\u7684\u670D\u52A1\u5668\uFF0C\u56E0\u6B64\u4E0D\u4F1A\u88ABCORS\u963B\u6B62\uFF0C\u5E76\u4E14\u5B83\u5C06\u4F1A\u4E0E\u60A8\u7684\u6E38\u620F\u5171\u4EAB\u54CD\u5E94\u3002\u8BF7\u6CE8\u610F\uFF0C\u8FD9\u6837\u505A\u4F1A\u5FFD\u7565\u8EAB\u4EFD\u9A8C\u8BC1cookie\uFF01\u5982\u679C\u60A8\u62E5\u6709\u6240\u8BF7\u6C42\u7684REST API\uFF0C\u8BF7\u5728\u670D\u52A1\u5668\u4E0A\u6DFB\u52A0CORS\u6807\u5934\uFF0C\u800C\u4E0D\u4F7F\u7528\u6B64CORS Bypass\u3002","Enable CORS Bypass":"\u542F\u7528CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"\u4E3A\u8BF7\u6C42_PARAM1_\u542F\u7528CORS Bypass\uFF1A_PARAM2_","Enable the CORS Bypass?":"\u542F\u7528CORS Bypass\uFF1F","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"CORS Bypass\u670D\u52A1\u5668\u7531[arthuro555](https://twitter.com/arthuro555)\u514D\u8D39\u63D0\u4F9B\u3002\u8003\u8651\u6350\u8D60\u4EE5\u5E2E\u52A9\u4FDD\u6301CORS Bypass\u670D\u52A1\u5668\u8FD0\u884C\u3002","Checks whether or not CORS Bypass has been enabled for the request template.":"\u68C0\u67E5\u8BF7\u6C42\u6A21\u677F\u662F\u5426\u542F\u7528\u4E86CORS Bypass\u3002","CORS Bypass enabled":"CORS Bypass\u5DF2\u542F\u7528","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass\u5DF2\u4E3A\u8BF7\u6C42_PARAM1_\u542F\u7528","Executes the request defined by a request template.":"\u6267\u884C\u7531\u8BF7\u6C42\u6A21\u677F\u5B9A\u4E49\u7684\u8BF7\u6C42\u3002","Execute the request":"\u6267\u884C\u8BF7\u6C42","Execute request _PARAM1_ and store results in _PARAM2_":"\u6267\u884C\u8BF7\u6C42_PARAM1_\u5E76\u5C06\u7ED3\u679C\u5B58\u50A8\u5728_PARAM2_","Request to execute":"\u8981\u6267\u884C\u7684\u8BF7\u6C42","Variable where to store the response to the request":"\u7528\u4E8E\u5B58\u50A8\u5BF9\u8BF7\u6C42\u7684\u54CD\u5E94\u7684\u53D8\u91CF","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"\u68C0\u67E5\u670D\u52A1\u5668\u662F\u5426\u5C06\u54CD\u5E94\u6807\u8BB0\u4E3A\u6210\u529F\uFF08\u72B6\u6001\u78011XX/2XX\uFF09\uFF0C\u800C\u4E0D\u662F\u5931\u8D25\uFF08\u72B6\u6001\u78014XX/5XX\uFF09\u3002","Success":"\u6210\u529F","Response _PARAM1_ indicates a success":"\u54CD\u5E94_PARAM1_\u8868\u793A\u6210\u529F","Variable containing the response":"\u5305\u542B\u54CD\u5E94\u7684\u53D8\u91CF","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"HTTP\u8BF7\u6C42\u7684\u72B6\u6001\u7801\uFF08\u4F8B\u5982\uFF0C\u5982\u679C\u6210\u529F\u5219\u4E3A200\uFF0C\u5982\u679C\u672A\u627E\u5230\u5219\u4E3A404\u7B49\uFF09\u3002","Status code":"\u72B6\u6001\u7801","Status code of response _PARAM1_":"\u54CD\u5E94_PARAM1_\u7684\u72B6\u6001\u7801","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"\u83B7\u53D6\u54CD\u5E94\u7684\u72B6\u6001\u6587\u672C\u3002\u4F8B\u5982\uFF0C\u5BF9\u4E8E\u72B6\u6001\u7801\u4E3A404\u7684\u54CD\u5E94\uFF0C\u72B6\u6001\u6587\u672C\u5C06\u4E3A\u201C\u672A\u627E\u5230\u201D\u3002","Status text":"\u72B6\u6001\u6587\u672C","one of the HTTP headers included in the server's response.":"\u670D\u52A1\u5668\u54CD\u5E94\u4E2D\u5305\u542B\u7684HTTP\u6807\u5934\u4E4B\u4E00\u3002","Header _PARAM2_ of response _PARAM1_":"\u54CD\u5E94_PARAM1_\u7684\u6807\u5934_PARAM2_","Reads the body sent by the server, and store it as a string in a variable.":"\u8BFB\u53D6\u670D\u52A1\u5668\u53D1\u9001\u7684\u6B63\u6587\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u4E3A\u53D8\u91CF\u4E2D\u7684\u5B57\u7B26\u4E32\u3002","Get response body (text)":"\u83B7\u53D6\u54CD\u5E94\u6B63\u6587\uFF08\u6587\u672C\uFF09","Read body of response _PARAM1_ into _PARAM2_ as text":"\u5C06_PARAM1_\u54CD\u5E94\u7684\u6B63\u6587\u8BFB\u5165_PARAM2_\u4E3A\u6587\u672C","Variable where to write the body contents into":"\u5C06\u6B63\u6587\u5185\u5BB9\u5199\u5165\u7684\u53D8\u91CF","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"\u8BFB\u53D6\u670D\u52A1\u5668\u53D1\u9001\u7684\u6B63\u6587\uFF0C\u5C06\u5176\u89E3\u6790\u4E3AJSON\uFF0C\u5E76\u5C06\u5F97\u5230\u7684\u7ED3\u6784\u5B58\u50A8\u5728\u53D8\u91CF\u4E2D\u3002","Get response body (JSON)":"\u83B7\u53D6\u54CD\u5E94\u6B63\u6587\uFF08JSON\uFF09","Read body of response _PARAM1_ into _PARAM2_ as JSON":"\u5C06_PARAM1_\u54CD\u5E94\u7684\u6B63\u6587\u8BFB\u5165_PARAM2_\u4E3AJSON","Advanced platformer movements":"\u9AD8\u7EA7\u5E73\u53F0\u52A8\u4F5C","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"\u5141\u8BB8\u5E73\u53F0\u89D2\u8272\uFF1A\u7A7A\u4E2D\u8DF3\u8DC3\uFF0C\u5899\u8DF3\uFF0C\u5899\u6ED1\uFF0C\u72FC\u72D7\u65F6\u95F4\u548C\u51B2\u523A\u3002","Movement":"\u8FD0\u52A8","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"\u5141\u8BB8\u5E73\u53F0\u89D2\u8272\u5728\u79BB\u5F00\u5E73\u53F0\u540E\u4E0D\u4E45\u8DF3\u8DC3\uFF0C\u5E76\u5728\u7A7A\u4E2D\u8DF3\u8DC3\u3002","Coyote time and air jump":"Coyote\u65F6\u95F4\u548C\u7A7A\u4E2D\u8DF3\u8DC3","Platformer character behavior":"\u5E73\u53F0\u89D2\u8272\u884C\u4E3A","Coyote time duration":"Coyote\u65F6\u95F4\u6301\u7EED\u65F6\u95F4","Coyote time":"Coyote\u65F6\u95F4","Can coyote jump":"\u53EF\u4EE5\u8FDB\u884CCoyote\u8DF3","Was in the air":"\u66FE\u5728\u7A7A\u4E2D","Number of air jumps":"\u7A7A\u4E2D\u8DF3\u6570\u91CF","Air jump":"\u7A7A\u4E2D\u8DF3","Floor jumps count as air jumps":"\u5730\u677F\u8DF3\u8DC3\u8BA1\u5165\u7A7A\u4E2D\u8DF3\u8DC3","Object":"\u5BF9\u8C61","Behavior":"\u884C\u4E3A","Change the coyote time duration of an object (in seconds).":"\u66F4\u6539\u5BF9\u8C61\u7684\u8725\u72EE\u65F6\u95F4\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Coyote timeframe":"\u8725\u72EE\u65F6\u95F4\u5E27","Change coyote time of _PARAM0_: _PARAM2_ seconds":"\u66F4\u6539_PARAM0_\u7684\u72FC\u72D7\u65F6\u95F4\uFF1A_PARAM2_\u79D2","Duration":"\u6301\u7EED\u65F6\u95F4","Coyote time duration in seconds.":"\u72FC\u72D7\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Check if a coyote jump can currently happen.":"\u68C0\u67E5\u5F53\u524D\u662F\u5426\u53EF\u4EE5\u8FDB\u884C\u72FC\u72D7\u8DF3\u8DC3\u3002","_PARAM0_ can coyote jump":"_PARAM0_\u53EF\u4EE5\u8FDB\u884C\u72FC\u72D7\u8DF3\u8DC3","Update WasInTheAir":"\u66F4\u65B0WasInTheAir","Update WasInTheAir property of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684WasInTheAir\u5C5E\u6027","Number of jumps in mid-air that are allowed.":"\u5141\u8BB8\u5728\u7A7A\u4E2D\u8FDB\u884C\u7684\u8DF3\u8DC3\u6B21\u6570\u3002","Maximal jump number":"\u6700\u5927\u8DF3\u8DC3\u6B21\u6570","Number of jumps in mid-air that are still allowed.":"\u4ECD\u7136\u5141\u8BB8\u5728\u7A7A\u4E2D\u8FDB\u884C\u7684\u8DF3\u8DC3\u6B21\u6570\u3002","Remaining jump":"\u5269\u4F59\u8DF3\u8DC3\u6B21\u6570","Change the number of times the character can jump in mid-air.":"\u66F4\u6539\u5B57\u7B26\u5728\u7A7A\u4E2D\u53EF\u4EE5\u8DF3\u8DC3\u7684\u6B21\u6570\u3002","Air jumps":"\u7A7A\u4E2D\u8DF3\u8DC3","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"\u66F4\u6539_PARAM0_\u5728\u7A7A\u4E2D\u53EF\u4EE5\u8DF3\u8DC3\u7684\u6B21\u6570\uFF1A_PARAM2_","Remove one of the remaining air jumps of a character.":"\u79FB\u9664\u89D2\u8272\u5269\u4F59\u7684\u4E00\u4E2A\u7A7A\u4E2D\u8DF3\u8DC3\u3002","Remove a remaining air jump":"\u79FB\u9664\u4E00\u4E2A\u5269\u4F59\u7A7A\u4E2D\u8DF3\u8DC3\u3002","Remove one of the remaining air jumps of _PARAM0_":"\u79FB\u9664_PARAM0_\u5269\u4F59\u7684\u4E00\u4E2A\u7A7A\u4E2D\u8DF3\u8DC3\u3002","Allow back all air jumps of a character.":"\u5141\u8BB8\u89D2\u8272\u91CD\u65B0\u8FDB\u884C\u6240\u6709\u7A7A\u4E2D\u8DF3\u8DC3\u3002","Reset air jumps":"\u91CD\u7F6E\u7A7A\u4E2D\u8DF3\u8DC3","Allow back all air jumps of _PARAM0_":"\u5141\u8BB8_PARAM0_\u91CD\u65B0\u8FDB\u884C\u6240\u6709\u7A7A\u4E2D\u8DF3\u8DC3","Check if floor jumps are counted as air jumps for an object.":"\u68C0\u67E5\u5BF9\u8C61\u7684\u5730\u9762\u8DF3\u8DC3\u662F\u5426\u8BA1\u4E3A\u7A7A\u4E2D\u8DF3\u8DC3\u3002","Floor jumps count as air jumps for _PARAM0_":"\u5BF9\u8C61\u7684\u5730\u9762\u8DF3\u8DC3\u8BA1\u4E3A_PARAM0_\u7684\u7A7A\u4E2D\u8DF3\u8DC3","Let platformer characters jump and slide against walls.":"\u5141\u8BB8\u5E73\u53F0\u89D2\u8272\u8DF3\u8DC3\u5E76\u6CBF\u5899\u6ED1\u52A8\u3002","Wall jump":"\u5899\u8DF3","Platformer character configuration stack":"\u5E73\u53F0\u89D2\u8272\u914D\u7F6E\u5806\u6808","Jump detection time frame":"\u8DF3\u8DC3\u68C0\u6D4B\u65F6\u95F4\u5E27","Side speed":"\u4FA7\u8FB9\u901F\u5EA6","Side acceleration":"\u4FA7\u8FB9\u52A0\u901F\u5EA6","Side speed sustain time":"\u4FA7\u901F\u7EF4\u6301\u65F6\u95F4","Gravity":"\u91CD\u529B","Wall sliding":"\u5899\u58C1\u6ED1\u884C","Maximum falling speed":"\u6700\u5927\u4E0B\u843D\u901F\u5EA6","Impact speed absorption":"\u51B2\u51FB\u901F\u5EA6\u5438\u6536","Minimal falling speed":"\u6700\u5C0F\u4E0B\u843D\u901F\u5EA6","Keep sliding without holding a key":"\u65E0\u9700\u6309\u952E\u4FDD\u6301\u6ED1\u884C","Check if the object has just wall jumped.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u521A\u521A\u8FDB\u884C\u4E86\u5899\u8DF3\u3002","Has just wall jumped":"\u521A\u521A\u8FDB\u884C\u4E86\u5899\u8DF3","_PARAM0_ has just jumped from a wall":"_PARAM0_\u521A\u521A\u8FDB\u884C\u4E86\u4ECE\u5899\u7684\u8DF3\u8DC3","Check if the object is wall jumping.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u53EF\u4EE5\u8DF3\u5899\u3002","Is wall jumping":"\u662F\u5426\u5728\u8DF3\u5899","_PARAM0_ jumped from a wall":"_PARAM0_ \u4ECE\u5899\u4E0A\u8DF3\u4E0B\u3002","Check if the object is against a wall.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5728\u9760\u5899\u3002","Against a wall":"\u9760\u5899","_PARAM0_ is against a wall":"_PARAM0_ \u9760\u7740\u5899\u3002","Remember that the character was against a wall.":"\u8BB0\u4F4F\u89D2\u8272\u66FE\u7ECF\u9760\u7740\u5899\u3002","Remember is against wall":"\u8BB0\u4F4F\u9760\u5899","_PARAM0_ remembers having been against a wall":"_PARAM0_ \u8BB0\u5F97\u66FE\u7ECF\u9760\u7740\u5899\u3002","Forget that the character was against a wall.":"\u5FD8\u8BB0\u89D2\u8272\u66FE\u7ECF\u9760\u7740\u5899\u3002","Forget is against wall":"\u5FD8\u8BB0\u9760\u5899","_PARAM0_ forgets to had been against a wall":"_PARAM0_ \u5FD8\u8BB0\u66FE\u9760\u7740\u5899","Remember that the character was against a wall within the time frame.":"\u8BB0\u5F97\u89D2\u8272\u66FE\u7ECF\u5728\u65F6\u95F4\u8303\u56F4\u5185\u9760\u7740\u5899\u3002","Was against wall":"\u5728\u65F6\u95F4\u8303\u56F4\u5185\u9760\u5899","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ \u8BB0\u5F97\u89D2\u8272\u5728 _PARAM2_ \u79D2\u5185\u9760\u7740\u5899","Time frame":"\u65F6\u95F4\u8303\u56F4","The time frame in seconds.":"\u65F6\u95F4\u8303\u56F4\uFF08\u79D2\uFF09\u3002","Remember that the jump key was pressed.":"\u8BB0\u4F4F\u8DF3\u8DC3\u952E\u88AB\u6309\u4E0B\u3002","Remember key pressed":"\u8BB0\u4F4F\u6309\u952E\u5DF2\u88AB\u6309\u4E0B","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ \u8BB0\u5F97 _PARAM2_ \u6309\u952E\u5DF2\u88AB\u6309\u4E0B","Key":"\u5BC6\u94A5","Forget that the jump key was pressed.":"\u5FD8\u8BB0\u8DF3\u8DC3\u952E\u88AB\u6309\u4E0B\u3002","Forget key pressed":"\u5FD8\u8BB0\u6309\u952E\u5DF2\u88AB\u6309\u4E0B","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ \u5FD8\u8BB0 _PARAM2_ \u6309\u952E\u5DF2\u88AB\u6309\u4E0B","Check if the key was pressed within the time frame.":"\u68C0\u67E5\u6309\u952E\u662F\u5426\u5728\u65F6\u95F4\u8303\u56F4\u5185\u88AB\u6309\u4E0B\u3002","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ \u8BB0\u5F97 _PARAM3_ \u6309\u952E\u5728 _PARAM2_ \u79D2\u5185\u88AB\u6309\u4E0B","Enable side speed.":"\u542F\u7528\u4FA7\u8FB9\u901F\u5EA6\u3002","Toggle side speed":"\u5207\u6362\u4FA7\u8FB9\u901F\u5EA6","Enable side speed for _PARAM0_: _PARAM2_":"\u542F\u7528 _PARAM0_ \u7684\u4FA7\u8FB9\u901F\u5EA6\uFF1A_PARAM2_","Enable side speed":"\u542F\u7528\u4FA7\u8FB9\u901F\u5EA6","Enable wall sliding.":"\u542F\u7528\u5899\u58C1\u6ED1\u884C\u3002","Slide on wall":"\u5728\u5899\u4E0A\u6ED1\u52A8","Enable wall sliding for _PARAM0_: _PARAM2_":"\u542F\u7528 _PARAM0_ \u7684\u5899\u58C1\u6ED1\u884C\uFF1A_PARAM2_","Enable wall sliding":"\u542F\u7528\u5899\u58C1\u6ED1\u884C","Absorb falling speed of an object.":"\u5438\u6536\u5BF9\u8C61\u7684\u4E0B\u843D\u901F\u5EA6\u3002","Absorb falling speed":"\u5438\u6536\u4E0B\u843D\u901F\u5EA6","Absorb falling speed of _PARAM0_: _PARAM2_":"\u5438\u6536 _PARAM0_ \u7684\u4E0B\u843D\u901F\u5EA6\uFF1A_PARAM2_","Speed absorption (in pixels per second)":"\u6BCF\u79D2\u901F\u5EA6\u5438\u6536\u91CF\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","The wall jump detection time frame of an object (in seconds).":"\u5BF9\u8C61\u7684\u5899\u58C1\u8DF3\u8DC3\u68C0\u6D4B\u65F6\u95F4\u8303\u56F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Jump time frame":"\u8DF3\u8DC3\u65F6\u95F4\u8303\u56F4","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"\u66F4\u6539_OBJECT0_\u7684\u5899\u58C1\u8DF3\u8DC3\u68C0\u6D4B\u65F6\u95F4\u8303\u56F4: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"\u66F4\u6539\u5BF9\u8C61\u7684\u5899\u58C1\u8DF3\u8DC3\u68C0\u6D4B\u65F6\u95F4\u8303\u56F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Jump detection time frame (in seconds)":"\u8DF3\u8DC3\u68C0\u6D4B\u65F6\u95F4\u8303\u56F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09","The side speed of wall jumps of an object (in pixels per second).":"\u5BF9\u8C61\u7684\u5899\u58C1\u8DF3\u8DC3\u4FA7\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\u6BCF\u79D2\uFF09\u3002","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"\u66F4\u6539_OBJECT0_\u7684\u5899\u58C1\u8DF3\u8DC3\u4FA7\u901F\u5EA6: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"\u66F4\u6539\u5BF9\u8C61\u7684\u5899\u58C1\u8DF3\u8DC3\u4FA7\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\u6BCF\u79D2\uFF09\u3002","The side acceleration of wall jumps of an object (in pixels per second per second).":"\u5BF9\u8C61\u7684\u5899\u58C1\u8DF3\u8DC3\u4FA7\u52A0\u901F\u5EA6\uFF08\u4EE5\u6BCF\u79D2\u6BCF\u79D2\u4E3A\u5355\u4F4D\u7684\u50CF\u7D20\uFF09\u3002","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"\u66F4\u6539_OBJECT0_\u7684\u5899\u58C1\u8DF3\u8DC3\u4FA7\u52A0\u901F\u5EA6: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"\u66F4\u6539\u5BF9\u8C61\u7684\u5899\u58C1\u8DF3\u8DC3\u4FA7\u52A0\u901F\u5EA6\uFF08\u4EE5\u6BCF\u79D2\u6BCF\u79D2\u4E3A\u5355\u4F4D\u7684\u50CF\u7D20\uFF09\u3002","The wall sliding gravity of an object (in pixels per second per second).":"\u5BF9\u8C61\u7684\u5899\u58C1\u6ED1\u52A8\u91CD\u529B\uFF08\u4EE5\u6BCF\u79D2\u6BCF\u79D2\u4E3A\u5355\u4F4D\u7684\u50CF\u7D20\uFF09\u3002","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"\u66F4\u6539_OBJECT0_\u7684\u5899\u58C1\u6ED1\u52A8\u91CD\u529B: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"\u66F4\u6539\u5BF9\u8C61\u7684\u5899\u58C1\u6ED1\u52A8\u91CD\u529B\uFF08\u4EE5\u6BCF\u79D2\u6BCF\u79D2\u4E3A\u5355\u4F4D\u7684\u50CF\u7D20\uFF09\u3002","The wall sliding maximum falling speed of an object (in pixels per second).":"\u5BF9\u8C61\u7684\u5899\u58C1\u6ED1\u52A8\u6700\u5927\u4E0B\u843D\u901F\u5EA6\uFF08\u4EE5\u6BCF\u79D2\u4E3A\u5355\u4F4D\u7684\u50CF\u7D20\uFF09\u3002","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"\u66F4\u6539_OBJECT0_\u7684\u5899\u58C1\u6ED1\u52A8\u6700\u5927\u4E0B\u843D\u901F\u5EA6: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"\u66F4\u6539\u5BF9\u8C61\u7684\u5899\u58C1\u6ED1\u52A8\u6700\u5927\u4E0B\u843D\u901F\u5EA6\uFF08\u4EE5\u6BCF\u79D2\u4E3A\u5355\u4F4D\u7684\u50CF\u7D20\uFF09\u3002","Change the impact speed absorption of an object.":"\u66F4\u6539\u5BF9\u8C61\u7684\u51B2\u51FB\u901F\u5EA6\u5438\u6536\u91CF\u3002","Change the impact speed absorption of _PARAM0_: _PARAM2_":"\u66F4\u6539_OBJECT0_\u7684\u51B2\u51FB\u901F\u5EA6\u5438\u6536\u91CF: _PARAM2_","Make platformer characters dash toward the floor.":"\u4F7F\u5E73\u53F0\u89D2\u8272\u671D\u5730\u677F\u51B2\u523A\u3002","Dive dash":"\u6F5C\u6C34\u51B2\u523A","Initial falling speed":"\u521D\u59CB\u4E0B\u843D\u901F\u5EA6","Simulate a press of dive key to make the object dives to the floor if it can dive.":"\u6A21\u62DF\u6309\u4E0B\u6F5C\u6C34\u952E\uFF0C\u4F7F\u5BF9\u8C61\u6F5C\u5165\u5730\u677F\uFF08\u5982\u679C\u53EF\u4EE5\u6F5C\u6C34\uFF09\u3002","Simulate dive key":"\u6A21\u62DF\u6F5C\u6C34\u952E","Simulate pressing dive key for _PARAM0_":"\u6A21\u62DF\u4E3A_OBJECT0_\u6309\u4E0B\u6F5C\u6C34\u952E","Check if the object can dive.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u53EF\u4EE5\u6F5C\u6C34\u3002","Can dive":"\u53EF\u4EE5\u6F5C\u6C34","_PARAM0_ can dive":"_OBJECT0_\u53EF\u4EE5\u6F5C\u6C34","Check if the object is diving.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u6F5C\u6C34\u4E2D\u3002","Is diving":"\u6B63\u5728\u6F5C\u6C34","_PARAM0_ is diving":"_OBJECT0_\u6B63\u5728\u6F5C\u6C34","Make platformer characters dash horizontally.":"\u4F7F\u5E73\u53F0\u89D2\u8272\u6C34\u5E73\u51B2\u523A\u3002","Horizontal dash":"\u6C34\u5E73\u51B2\u523A","Platformer charcacter configuration stack":"\u5E73\u53F0\u89D2\u8272\u914D\u7F6E\u5806\u6808","Initial speed":"\u521D\u59CB\u901F\u5EA6","Sustain minimum duration":"\u6700\u5C0F\u6301\u7EED\u65F6\u95F4","Sustain":"\u7EF4\u6301","Sustain maxiumum duration":"\u6700\u5927\u6301\u7EED\u65F6\u95F4","Sustain acceleration":"\u6301\u7EED\u52A0\u901F","Sustain maxiumum speed":"\u6301\u7EED\u6700\u5927\u901F\u5EA6","Sustain gravity":"\u6301\u7EED\u91CD\u529B","Decceleration":"\u51CF\u901F","Cool down duration":"\u51B7\u5374\u6301\u7EED\u65F6\u95F4","Update the last direction used by the character.":"\u66F4\u65B0\u89D2\u8272\u4F7F\u7528\u7684\u6700\u540E\u4E00\u4E2A\u65B9\u5411\u3002","Update last direction":"\u66F4\u65B0\u6700\u540E\u65B9\u5411","Update last direction used by _PARAM0_":"\u66F4\u65B0_PARAM0_\u4F7F\u7528\u7684\u6700\u540E\u65B9\u5411","Simulate a press of dash key.":"\u6A21\u62DF\u6309\u4E0B\u51B2\u523A\u952E\u3002","Simulate dash key":"\u6A21\u62DF\u51B2\u523A\u952E","Simulate pressing dash key for _PARAM0_":"\u6A21\u62DF\u6309\u4E0B\u7834\u6298\u53F7\u952E\u4EE5\u83B7\u53D6_PARAM0_","Check if the object is dashing.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5728\u7834\u6298\u53F7\u72B6\u6001\u3002","Is dashing":"\u7834\u6298\u53F7\u72B6\u6001","_PARAM0_ is dashing":"_PARAM0_\u6B63\u5728\u7834\u6298\u53F7\u72B6\u6001","Abort the current dash and set the object to its usual horizontal speed.":"\u4E2D\u6B62\u5F53\u524D\u7684\u7834\u6298\u53F7\u72B6\u6001\u5E76\u5C06\u5BF9\u8C61\u8BBE\u7F6E\u4E3A\u901A\u5E38\u7684\u6C34\u5E73\u901F\u5EA6\u3002","Abort dash":"\u4E2D\u6B62\u7834\u6298\u53F7","Abort the current dash of _PARAM0_":"\u4E2D\u6B62_PARAM0_\u7684\u5F53\u524D\u7834\u6298\u53F7\u72B6\u6001","Resolve conflict between platformer character configuration changes.":"\u89E3\u51B3\u5E73\u53F0\u89D2\u8272\u914D\u7F6E\u66F4\u6539\u4E4B\u95F4\u7684\u51B2\u7A81\u3002","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"\u6062\u590D\u4E00\u4E2A\u6807\u8BC6\u7B26\u7684\u914D\u7F6E\u66F4\u6539\uFF0C\u5E76\u66F4\u65B0\u89D2\u8272\u914D\u7F6E\u4EE5\u4F7F\u7528\u6700\u8FD1\u7684\u66F4\u6539\u3002","Revert configuration":"\u6062\u590D\u914D\u7F6E","Revert configuration changes: _PARAM2_ on _PARAM0_":"\u6062\u590D_PARAM0_\u7684_PARAM2_\u7684\u914D\u7F6E\u66F4\u6539","Configuration identifier":"\u914D\u7F6E\u6807\u8BC6\u7B26","Return the character property value when no change applies on it.":"\u5728\u5B83\u4E0A\u9762\u6CA1\u6709\u5E94\u7528\u66F4\u6539\u65F6\uFF0C\u8FD4\u56DE\u89D2\u8272\u5C5E\u6027\u503C\u3002","Setting":"\u8BBE\u7F6E","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"\u914D\u7F6E_PARAM2_\u7684_PARAM0_\uFF1A_PARAM3_\uFF0C\u5E26\u6709\u6807\u8BC6\u7B26\uFF1A_PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"\u5F53\u5B83\u4E0A\u6CA1\u6709\u5E94\u7528\u66F4\u6539\u65F6\uFF0C\u8FD4\u56DE\u901A\u5E38\u7684\u6700\u5927\u6C34\u5E73\u901F\u5EA6\u3002","Usual maximum horizontal speed":"\u901A\u5E38\u7684\u6700\u5927\u6C34\u5E73\u901F\u5EA6","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u914D\u7F6E_PARAM0_\u7684\u6700\u5927\u6C34\u5E73\u901F\u5EA6\uFF1A_PARAM2_\uFF0C\u5E26\u6709\u6807\u8BC6\u7B26\uFF1A_PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"\u4E3A\u7ED9\u5B9A\u7684\u914D\u7F6E\u5C42\u914D\u7F6E\u89D2\u8272\u5C5E\u6027\uFF0C\u5E76\u5C06\u8BE5\u5C42\u79FB\u52A8\u5230\u9876\u90E8\u3002","Configure setting":"\u914D\u7F6E\u8BBE\u7F6E","Setting value":"\u8BBE\u7F6E\u503C","Configure character gravity for a given configuration layer and move this layer on top.":"\u4E3A\u7ED9\u5B9A\u7684\u914D\u7F6E\u5C42\u914D\u7F6E\u89D2\u8272\u91CD\u529B\uFF0C\u5E76\u5C06\u8BE5\u5C42\u79FB\u52A8\u5230\u9876\u90E8\u3002","Configure gravity":"\u914D\u7F6E\u91CD\u529B","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u914D\u7F6E_PARAM0_\u7684\u91CD\u529B\uFF1A_PARAM2_\uFF0C\u5E26\u6709\u6807\u8BC6\u7B26\uFF1A_PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"\u4E3A\u7ED9\u5B9A\u7684\u914D\u7F6E\u5C42\u914D\u7F6E\u89D2\u8272\u51CF\u901F\uFF0C\u5E76\u5C06\u8BE5\u5C42\u79FB\u52A8\u5230\u9876\u90E8\u3002","Configure horizontal deceleration":"\u914D\u7F6E\u6C34\u5E73\u51CF\u901F","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u914D\u7F6E_PARAM0_\u7684\u6C34\u5E73\u51CF\u901F\uFF1A_PARAM2_\uFF0C\u5E26\u6709\u6807\u8BC6\u7B26\uFF1A_PARAM3_","Acceleration":"\u52A0\u901F\u5EA6","Configure character maximum speed for a given configuration layer and move this layer on top.":"\u4E3A\u7ED9\u5B9A\u7684\u914D\u7F6E\u5C42\u914D\u7F6E\u89D2\u8272\u6700\u5927\u901F\u5EA6\uFF0C\u5E76\u5C06\u8BE5\u5C42\u79FB\u52A8\u5230\u9876\u90E8\u3002","Configure maximum horizontal speed":"\u914D\u7F6E\u6700\u5927\u6C34\u5E73\u901F\u5EA6","Maximum horizontal speed":"\u6700\u5927\u6C34\u5E73\u901F\u5EA6","Configure character acceleration for a given configuration layer and move this layer on top.":"\u4E3A\u7ED9\u5B9A\u7684\u914D\u7F6E\u5C42\u914D\u7F6E\u89D2\u8272\u52A0\u901F\u5EA6\uFF0C\u5E76\u5C06\u8BE5\u5C42\u79FB\u52A8\u5230\u9876\u90E8\u3002","Configure horizontal acceleration":"\u914D\u7F6E\u6C34\u5E73\u52A0\u901F\u5EA6","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u914D\u7F6E_PARAM0_\u7684\u6C34\u5E73\u52A0\u901F\u5EA6\uFF1A_PARAM2_\uFF0C\u5E26\u6709\u6807\u8BC6\u7B26\uFF1A_PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"\u4E3A\u7ED9\u5B9A\u914D\u7F6E\u5C42\u914D\u7F6E\u5B57\u7B26\u6700\u5927\u4E0B\u843D\u901F\u5EA6\uFF0C\u5E76\u5C06\u6B64\u5C42\u7F6E\u4E8E\u9876\u90E8\u3002","Configure maximum falling speed":"\u914D\u7F6E\u6700\u5927\u4E0B\u843D\u901F\u5EA6","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u914D\u7F6E_PARAM0_\u7684\u6700\u5927\u4E0B\u843D\u901F\u5EA6: _PARAM2_\uFF0C\u4F7F\u7528\u6807\u8BC6\u7B26: _PARAM3_","Advanced movements for 3D physics characters":"3D \u7269\u7406\u89D2\u8272\u7684\u9AD8\u7EA7\u52A8\u4F5C","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"\u8BA9 3D \u7269\u7406\u89D2\u8272\uFF1A\u7A7A\u4E2D\u8DF3\u8DC3\uFF0C\u5899\u8DF3\uFF0C\u5899\u6ED1\uFF0Ccoyote \u65F6\u95F4\u548C\u51B2\u523A\u3002","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"3D\u7269\u7406\u89D2\u8272\u5728\u79BB\u5F00\u5E73\u53F0\u540E\u80FD\u591F\u77ED\u6682\u8DF3\u8DC3\uFF0C\u5E76\u4E14\u5728\u7A7A\u4E2D\u8DF3\u8DC3\u3002","Coyote time and air jump for 3D":"3D\u8C7A\u72FC\u65F6\u95F4\u548C\u7A7A\u4E2D\u8DF3\u8DC3","3D physics character":"3D\u7269\u7406\u89D2\u8272","A Jump control was applied from a default control or simulated by an action.":"\u4ECE\u9ED8\u8BA4\u63A7\u5236\u6216\u901A\u8FC7\u64CD\u4F5C\u5E94\u7528\u4E86\u8DF3\u8DC3\u63A7\u5236\u3002","Jump pressed or simulated":"\u8DF3\u8DC3\u6309\u4E0B\u6216\u6A21\u62DF","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_\u5DF2\u6309\u4E0B\u6216\u6A21\u62DF\u4E86\u8DF3\u8DC3\u952E","Advanced p2p event handling":"P2P \u4E8B\u4EF6\u5904\u7406\u7684\u9AD8\u7EA7","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"\u5141\u8BB8\u4E00\u6B21\u5904\u7406\u6240\u6709\u63A5\u6536\u5230\u7684 P2P \u4E8B\u4EF6\uFF0C\u800C\u4E0D\u662F\u6BCF\u5E27\u5904\u7406\u4E00\u4E2A\u3002\u5B83\u66F4\u590D\u6742\uFF0C\u4F46\u4E5F\u53EF\u80FD\u66F4\u9AD8\u6548\u3002","Marks the event as handled, to go on to the next.":"\u5C06\u4E8B\u4EF6\u6807\u8BB0\u4E3A\u5DF2\u5904\u7406\uFF0C\u4EE5\u7EE7\u7EED\u4E0B\u4E00\u4E2A\u3002","Dismiss event":"\u89E3\u6563\u4E8B\u4EF6","Dismiss event _PARAM1_ as handled":"\u89E3\u6563\u4E8B\u4EF6_PARAM1_\u4E3A\u5DF2\u5904\u7406","The event to dismiss":"\u8981\u89E3\u6563\u7684\u4E8B\u4EF6","Advanced projectile":"\u9AD8\u7EA7\u5F39\u9053","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"\u63A7\u5236\u5F39\u9053\u7684\u79FB\u52A8\u901F\u5EA6\u3001\u52A0\u901F\u5EA6\u3001\u8DDD\u79BB\u548C\u5BFF\u547D\u3002","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"\u63A7\u5236\u53D1\u5C04\u7269\u5BF9\u8C61\u7684\u79FB\u52A8\uFF0C\u5305\u62EC\u5BFF\u547D\u3001\u8DDD\u79BB\u3001\u901F\u5EA6\u548C\u52A0\u901F\u5EA6\u3002","Lifetime":"\u5BFF\u547D","Use \"0\" to ignore this property.":"\u4F7F\u7528\"0\"\u5FFD\u7565\u6B64\u5C5E\u6027\u3002","Max distance from starting position":"\u8DDD\u79BB\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u79BB","Max speed":"\u6700\u5927\u901F\u5EA6","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"\u6765\u81EA\u5BF9\u8C61\u529B\u7684\u901F\u5EA6\u4E0D\u4F1A\u8D85\u8FC7\u8FD9\u4E2A\u503C\u3002\u4F7F\u7528\"0\"\u6765\u5FFD\u7565\u6B64\u5C5E\u6027\u3002","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"\u6765\u81EA\u5BF9\u8C61\u529B\u7684\u901F\u5EA6\u4E0D\u4F1A\u4F4E\u4E8E\u8FD9\u4E2A\u503C\u3002\u4F7F\u7528\"0\"\u6765\u5FFD\u7565\u6B64\u5C5E\u6027\u3002","Negative acceleration can be used to stop a projectile.":"\u8D1F\u52A0\u901F\u5EA6\u53EF\u4EE5\u7528\u4E8E\u505C\u6B62\u4E00\u4E2A\u629B\u5C04\u4F53\u3002","Starting speed":"\u8D77\u59CB\u901F\u5EA6","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"\u5BF9\u8C61\u5C06\u5728\u521B\u5EFA\u65F6\u671D\u5411\u7684\u65B9\u5411\u79FB\u52A8\u3002\u4F7F\u7528\"0\"\u6765\u5FFD\u7565\u6B64\u5C5E\u6027\u3002","Delete when lifetime is exceeded":"\u5F53\u8D85\u51FA\u5BFF\u547D\u65F6\u5220\u9664","Delete when distance from starting position is exceeded":"\u5F53\u8D85\u51FA\u8D77\u59CB\u4F4D\u7F6E\u7684\u8DDD\u79BB\u65F6\u5220\u9664","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"\u68C0\u67E5\u662F\u5426\u8D85\u8FC7\u4E86\u8DDD\u79BB\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u79BB\uFF08\u5BF9\u8C61\u5C06\u5728\u4E0B\u4E00\u5E27\u88AB\u5220\u9664\uFF09\u3002","Max distance from starting position has been exceeded":"\u5DF2\u8D85\u8FC7\u8DDD\u79BB\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u79BB","Max distance from starting position of _PARAM0_ has been exceeded":"_PARAM0_\u7684\u8DDD\u79BB\u4ECE\u8D77\u59CB\u4F4D\u7F6E\u5DF2\u7ECF\u8D85\u8FC7\u4E86\u6700\u5927\u8DDD\u79BB","Check if lifetime has been exceeded (object will be deleted next frame).":"\u68C0\u67E5\u662F\u5426\u5DF2\u7ECF\u8D85\u8FC7\u4E86\u5BFF\u547D\uFF08\u5BF9\u8C61\u5C06\u5728\u4E0B\u4E00\u5E27\u88AB\u5220\u9664\uFF09\u3002","Lifetime has been exceeded":"\u5DF2\u8D85\u8FC7\u5BFF\u547D","Lifetime of _PARAM0_ has been exceeded":"_PARAM0_\u7684\u5BFF\u547D\u5DF2\u7ECF\u8D85\u8FC7","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"\u5BF9\u8C61\u7684\u5BFF\u547D\u3002\u5C5E\u6027\u8D85\u8FC7\u540E\uFF0C\u5BF9\u8C61\u5C06\u88AB\u5220\u9664\u3002\u4F7F\u7528\"0\"\u5FFD\u7565\u6B64\u5C5E\u6027\u3002","the lifetime":"\u5BFF\u547D","Restart lifetime timer of object.":"\u91CD\u65B0\u542F\u52A8\u5BF9\u8C61\u7684\u751F\u5B58\u5B9A\u65F6\u5668\u3002","Restart lifetime timer":"\u91CD\u65B0\u542F\u52A8\u751F\u5B58\u5B9A\u65F6\u5668","Restart lifetime timer of _PARAM0_":"\u91CD\u65B0\u542F\u52A8_PARAM0_\u7684\u751F\u5B58\u5B9A\u65F6\u5668","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"\u5BF9\u8C61\u79BB\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u79BB\u3002\u5C5E\u6027\u8D85\u8FC7\u540E\uFF0C\u5BF9\u8C61\u5C06\u88AB\u5220\u9664\u3002\u4F7F\u7528\"0\"\u5FFD\u7565\u6B64\u5C5E\u6027\u3002","the max distance from starting position":"\u79BB\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u79BB","Change the starting position of object to it's current position.":"\u5C06\u5BF9\u8C61\u7684\u8D77\u59CB\u4F4D\u7F6E\u66F4\u6539\u4E3A\u5176\u5F53\u524D\u4F4D\u7F6E\u3002","Change starting position to the current position":"\u5C06\u8D77\u59CB\u4F4D\u7F6E\u66F4\u6539\u4E3A\u5F53\u524D\u4F4D\u7F6E","Change the starting position of _PARAM0_ to it's current position":"\u5C06_PARAM0_\u7684\u8D77\u59CB\u4F4D\u7F6E\u66F4\u6539\u4E3A\u5176\u5F53\u524D\u4F4D\u7F6E","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"\u5BF9\u8C61\u7684\u6700\u5927\u901F\u5EA6\u3002\u5BF9\u8C61\u7684\u529B\u4E0D\u5F97\u8D85\u8FC7\u6B64\u503C\u3002\u4F7F\u7528\"0\"\u5FFD\u7565\u6B64\u5C5E\u6027\u3002","the max speed":"\u6700\u5927\u901F\u5EA6","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"\u5BF9\u8C61\u7684\u6700\u5C0F\u901F\u5EA6\u3002\u5BF9\u8C61\u7684\u529B\u4E0D\u5F97\u4F4E\u4E8E\u6B64\u503C\u3002\u4F7F\u7528\"0\"\u5FFD\u7565\u6B64\u5C5E\u6027\u3002","MinSpeed":"\u6700\u5C0F\u901F\u5EA6","the minSpeed":"\u6700\u5C0F\u901F\u5EA6","the acceleration of the object. Use a negative number to slow down.":"\u5BF9\u8C61\u7684\u52A0\u901F\u5EA6\u3002\u4F7F\u7528\u8D1F\u6570\u6765\u51CF\u901F\u3002","the acceleration":"\u52A0\u901F\u5EA6","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"\u5BF9\u8C61\u7684\u521D\u59CB\u901F\u5EA6\u3002\u5BF9\u8C61\u88AB\u521B\u5EFA\u65F6\u6CBF\u7740\u5176\u9762\u671D\u7684\u65B9\u5411\u79FB\u52A8\u3002\u4F7F\u7528\"0\"\u5FFD\u7565\u6B64\u5C5E\u6027\u3002","the starting speed":"\u521D\u59CB\u901F\u5EA6","Check if automatic deletion is enabled when lifetime is exceeded.":"\u68C0\u67E5\u662F\u5426\u5728\u5BFF\u547D\u8D85\u51FA\u65F6\u542F\u7528\u81EA\u52A8\u5220\u9664\u3002","Automatic deletion is enabled when lifetime is exceeded":"\u5728\u5BFF\u547D\u8D85\u51FA\u65F6\u81EA\u52A8\u5220\u9664\u5DF2\u542F\u7528","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"\u5F53 _PARAM0_ \u5BFF\u547D\u8D85\u51FA\u65F6\u542F\u7528\u81EA\u52A8\u5220\u9664","Change automatic deletion of object when lifetime is exceeded.":"\u66F4\u6539\u5BFF\u547D\u8D85\u51FA\u65F6\u81EA\u52A8\u5220\u9664\u5BF9\u8C61\u3002","Change automatic deletion when lifetime is exceeded":"\u5F53\u5BFF\u547D\u8D85\u51FA\u65F6\u66F4\u6539\u81EA\u52A8\u5220\u9664","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"\u5728\u5BFF\u547D\u8D85\u51FA\u65F6\u542F\u7528\u81EA\u52A8\u5220\u9664 _PARAM0_ \uFF1A _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"\u68C0\u67E5\u662F\u5426\u5728\u8DDD\u79BB\u8D77\u59CB\u4F4D\u7F6E\u8D85\u51FA\u65F6\u542F\u7528\u81EA\u52A8\u5220\u9664\u3002","Automatic deletion is enabled when distance from starting position is exceeded":"\u5728\u8DDD\u79BB\u8D77\u59CB\u4F4D\u7F6E\u8D85\u51FA\u65F6\u81EA\u52A8\u5220\u9664\u5DF2\u542F\u7528","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"\u5F53 _PARAM0_ \u8DDD\u79BB\u8D77\u59CB\u4F4D\u7F6E\u8D85\u51FA\u65F6\u542F\u7528\u81EA\u52A8\u5220\u9664","Change automatic deletion when distance from starting position is exceeded.":"\u66F4\u6539\u8DDD\u79BB\u8D77\u59CB\u4F4D\u7F6E\u8D85\u51FA\u65F6\u81EA\u52A8\u5220\u9664\u5BF9\u8C61\u3002","Change automatic deletion when distance from starting position is exceeded":"\u5F53\u8DDD\u79BB\u8D77\u59CB\u4F4D\u7F6E\u8D85\u51FA\u65F6\u66F4\u6539\u81EA\u52A8\u5220\u9664","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"\u5728\u8DDD\u79BB\u8D77\u59CB\u4F4D\u7F6E\u8D85\u51FA\u65F6\u542F\u7528 _PARAM0_ \u7684\u81EA\u52A8\u5220\u9664\uFF1A_PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"\u5F80\u8FD4\u52A8\u753B","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"\u4F7F\u5BF9\u8C61\u5411\u5DE6\u79FB\u52A8\uFF0C\u7136\u540E\u8FBE\u5230\u4E00\u5B9A\u8DDD\u79BB\u65F6\u7FFB\u8F6C\u5E76\u8FD4\u56DE\u53F3\u4FA7\u3002\u786E\u4FDD\u60A8\u7684\u5BF9\u8C61\u6709\u4E24\u4E2A\u540D\u4E3A\"GoLeft\"\u548C\"TurnLeft\"\u7684\u52A8\u753B\u3002","Animated Back and Forth (mirrored) Movement":"\u52A8\u753B\u5F0F\u524D\u540E\uFF08\u955C\u50CF\uFF09\u79FB\u52A8","Animatable capability":"\u53EF\u52A8\u753B\u5316\u529F\u80FD","Flippable capability":"\u53EF\u7FFB\u8F6C\u529F\u80FD","Speed on X axis, in pixels per second":"X\u8F74\u4E0A\u7684\u901F\u5EA6\uFF0C\u6BCF\u79D2\u50CF\u7D20\u6570","Distance traveled on X axis, in pixels":"X\u8F74\u4E0A\u7684\u884C\u8FDB\u8DDD\u79BB\uFF0C\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D","Array tools":"\u6570\u7EC4\u5DE5\u5177","A collection of utilities and tools for working with arrays.":"\u7528\u4E8E\u5904\u7406\u6570\u7EC4\u7684\u5B9E\u7528\u5DE5\u5177\u548C\u5DE5\u5177\u7684\u96C6\u5408\u3002","General":"\u901A\u7528","The index of the first variable that equals to a specific number in an array.":"\u5728\u6570\u7EC4\u4E2D\u7B49\u4E8E\u7279\u5B9A\u6570\u5B57\u7684\u7B2C\u4E00\u4E2A\u53D8\u91CF\u7684\u7D22\u5F15\u3002","Index of number":"\u6570\u5B57\u7684\u7D22\u5F15","The first index where _PARAM2_ can be found in _PARAM1_":"\u5728_PARAM1_\u4E2D\u627E\u5230_PARAM2_\u7684\u7B2C\u4E00\u4E2A\u7D22\u5F15","Array to search the value in":"\u6570\u7EC4\u4E2D\u641C\u7D22\u503C","Number to search in the array":"\u5728\u6570\u7EC4\u4E2D\u641C\u7D22\u7684\u6570\u5B57","The index of the first variable that equals to a specific text in an array.":"\u5728\u6570\u7EC4\u4E2D\u7B49\u4E8E\u7279\u5B9A\u6587\u672C\u7684\u7B2C\u4E00\u4E2A\u53D8\u91CF\u7684\u7D22\u5F15\u3002","Index of text":"\u6587\u672C\u7684\u7D22\u5F15","String to search in the array":"\u5728\u6570\u7EC4\u4E2D\u641C\u7D22\u7684\u6587\u672C","The index of the last variable that equals to a specific number in an array.":"\u5728\u6570\u7EC4\u4E2D\u7B49\u4E8E\u7279\u5B9A\u6570\u5B57\u7684\u6700\u540E\u4E00\u4E2A\u53D8\u91CF\u7684\u7D22\u5F15\u3002","Last index of number":"\u6570\u5B57\u7684\u6700\u540E\u4E00\u4E2A\u7D22\u5F15","The last index where _PARAM2_ can be found in _PARAM1_":"\u5728_PARAM1_\u4E2D\u627E\u5230_PARAM2_\u7684\u6700\u540E\u4E00\u4E2A\u7D22\u5F15","The index of the last variable that equals to a specific text in an array.":"\u5728\u6570\u7EC4\u4E2D\u7B49\u4E8E\u7279\u5B9A\u6587\u672C\u7684\u6700\u540E\u4E00\u4E2A\u53D8\u91CF\u7684\u7D22\u5F15\u3002","Last index of text":"\u6587\u672C\u7684\u6700\u540E\u4E00\u4E2A\u7D22\u5F15","Returns a random number of an array of numbers.":"\u8FD4\u56DE\u6570\u5B57\u6570\u7EC4\u7684\u968F\u673A\u6570\u3002","Random number in array":"\u6570\u7EC4\u4E2D\u7684\u968F\u673A\u6570","A randomly picked number of _PARAM1_":"\u968F\u673A\u9009\u62E9\u7684 _PARAM1_ \u4E2A\u6570\u5B57","Array to get a number from":"\u4ECE\u4E2D\u83B7\u53D6\u6570\u5B57\u7684\u6570\u7EC4","a random string of an array of strings.":"\u5B57\u7B26\u4E32\u6570\u7EC4\u7684\u968F\u673A\u5B57\u7B26\u4E32\u3002","Random string in array":"\u6570\u7EC4\u4E2D\u7684\u968F\u673A\u5B57\u7B26\u4E32","A randomly picked string of _PARAM1_":"\u968F\u673A\u9009\u62E9\u7684 _PARAM1_ \u4E2A\u5B57\u7B26\u4E32","Array to get a string from":"\u4ECE\u4E2D\u83B7\u53D6\u5B57\u7B26\u4E32\u7684\u6570\u7EC4","Removes the last array child of an array, and return it as a number.":"\u79FB\u9664\u6570\u7EC4\u7684\u6700\u540E\u4E00\u4E2A\u5B50\u5143\u7D20\uFF0C\u5E76\u5C06\u5176\u4F5C\u4E3A\u6570\u5B57\u8FD4\u56DE\u3002","Get and remove last variable from array (as number)":"\u83B7\u53D6\u5E76\u79FB\u9664\u6570\u7EC4\u4E2D\u7684\u6700\u540E\u4E00\u4E2A\u53D8\u91CF\uFF08\u4F5C\u4E3A\u6570\u5B57\uFF09","Remove last child of _PARAM1_ and store it in _PARAM2_":"\u79FB\u9664 _PARAM1_ \u7684\u6700\u540E\u4E00\u4E2A\u5B50\u5143\u7D20\uFF0C\u5E76\u5B58\u50A8\u5230 _PARAM2_ \u4E2D","Array to pop a child from":"\u4ECE\u4E2D\u5F39\u51FA\u5B50\u5143\u7D20\u7684\u6570\u7EC4","Removes the last array child of an array, and return it as a string.":"\u79FB\u9664\u6570\u7EC4\u7684\u6700\u540E\u4E00\u4E2A\u5B50\u5143\u7D20\uFF0C\u5E76\u5C06\u5176\u4F5C\u4E3A\u5B57\u7B26\u4E32\u8FD4\u56DE\u3002","Pop string from array":"\u4ECE\u6570\u7EC4\u4E2D\u5F39\u51FA\u5B57\u7B26\u4E32","Removes the first array child of an array, and return it as a number.":"\u79FB\u9664\u6570\u7EC4\u7684\u7B2C\u4E00\u4E2A\u5B50\u5143\u7D20\uFF0C\u5E76\u5C06\u5176\u4F5C\u4E3A\u6570\u5B57\u8FD4\u56DE\u3002","Shift number from array":"\u4ECE\u6570\u7EC4\u4E2D\u8F6C\u79FB\u6570\u5B57","Array to shift a child from":"\u6570\u7EC4\u4E2D\u79FB\u9664\u5B50\u5143\u7D20","Removes the first array child of an array, and return it as a string.":"\u79FB\u9664\u6570\u7EC4\u7684\u7B2C\u4E00\u4E2A\u5B50\u5143\u7D20\uFF0C\u5E76\u5C06\u5176\u4F5C\u4E3A\u5B57\u7B26\u4E32\u8FD4\u56DE\u3002","Shift string from array":"\u4ECE\u6570\u7EC4\u4E2D\u79FB\u9664\u5B57\u7B26\u4E32","Checks if an array contains a specific number.":"\u68C0\u67E5\u6570\u7EC4\u662F\u5426\u5305\u542B\u7279\u5B9A\u6570\u5B57\u3002","Array has number":"\u6570\u7EC4\u5305\u542B\u6570\u5B57","Array _PARAM1_ has number _PARAM2_":"\u6570\u7EC4 _PARAM1_ \u5305\u542B\u6570\u5B57 _PARAM2_","The number to search":"\u8981\u641C\u7D22\u7684\u6570\u5B57","Checks if an array contains a specific string.":"\u68C0\u67E5\u6570\u7EC4\u662F\u5426\u5305\u542B\u7279\u5B9A\u5B57\u7B26\u4E32\u3002","Array has string":"\u6570\u7EC4\u5305\u542B\u5B57\u7B26\u4E32","Array _PARAM1_ has string _PARAM2_":"\u6570\u7EC4 _PARAM1_ \u5305\u542B\u5B57\u7B26\u4E32 _PARAM2_","The text to search":"\u8981\u641C\u7D22\u7684\u6587\u672C","Copies a portion of a scene array variable into a new scene array variable.":"\u5C06\u573A\u666F\u6570\u7EC4\u53D8\u91CF\u7684\u4E00\u90E8\u5206\u590D\u5236\u5230\u65B0\u7684\u573A\u666F\u6570\u7EC4\u53D8\u91CF\u4E2D\u3002","Slice an array":"\u5207\u5206\u6570\u7EC4","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"\u5C06\u6570\u7EC4 _PARAM1_ \u4ECE\u7D22\u5F15 _PARAM3_ \u5230 _PARAM4_ \u5207\u7247\u6210 _PARAM2_","The array to take a slice from":"\u8981\u5207\u7247\u7684\u6570\u7EC4","The array to store the slice into":"\u8981\u5B58\u50A8\u5207\u7247\u7684\u6570\u7EC4","The index to start the slice from":"\u5207\u7247\u5F00\u59CB\u7684\u7D22\u5F15","The index to end the slice at":"\u5207\u7247\u7ED3\u675F\u7684\u7D22\u5F15","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"\u5C06\u5176\u8BBE\u7F6E\u4E3A0\u4EE5\u590D\u5236\u6570\u7EC4\u7684\u6240\u6709\u5185\u5BB9\u3002\u5982\u679C\u4F7F\u7528\u8D1F\u503C\uFF0C\u7D22\u5F15\u5C06\u4ECE\u672B\u5C3E\u5F00\u59CB\u9009\u62E9\u3002 \n\u4F8B\u5982\uFF0C\u4ECE\u7D22\u5F150\u5230-1\u5BF9\u5177\u67095\u4E2A\u5143\u7D20\u7684\u6570\u7EC4\u8FDB\u884C\u5207\u7247\u5C06\u4EC5\u53D6\u7D22\u5F150\u52303\u7684\u5143\u7D20\u3002","Cuts a portion of an array off.":"\u4ECE\u6570\u7EC4\u4E2D\u5207\u9664\u4E00\u90E8\u5206\u3002","Splice an array":"\u526A\u5207\u6570\u7EC4","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"\u4ECE\u7D22\u5F15_PARAM2_\u5F00\u59CB\uFF0C\u4ECE\u6570\u7EC4_PARAM1_\u4E2D\u5220\u9664_PARAM3_\u9879","The array to remove items from":"\u4ECE\u4E2D\u5220\u9664\u9879\u76EE\u7684\u6570\u7EC4","The index to start removing from":"\u5F00\u59CB\u5220\u9664\u7684\u7D22\u5F15","If you use a negative value, the index will be selected beginning from the end.":"\u5982\u679C\u4F7F\u7528\u8D1F\u503C\uFF0C\u7D22\u5F15\u5C06\u4ECE\u672B\u5C3E\u5F00\u59CB\u9009\u62E9\u3002","The amount of elements to remove":"\u8981\u5220\u9664\u7684\u5143\u7D20\u6570\u91CF","Set to 0 to remove until the end of the array.":"\u5C06\u5176\u8BBE\u7F6E\u4E3A0\u4EE5\u5220\u9664\u5230\u6570\u7EC4\u672B\u5C3E\u3002","Combines all elements of 2 scene arrays into one new scene array.":"\u5C062\u4E2A\u573A\u666F\u6570\u7EC4\u7684\u6240\u6709\u5143\u7D20\u5408\u5E76\u4E3A\u4E00\u4E2A\u65B0\u7684\u573A\u666F\u6570\u7EC4\u3002","Combine 2 arrays":"\u7ED3\u54082\u4E2A\u6570\u7EC4","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"\u5C06\u6570\u7EC4_PARAM1_\u548C\u6570\u7EC4_PARAM2_\u5408\u5E76\u4E3A_PARAM3_","The first array":"\u7B2C\u4E00\u4E2A\u6570\u7EC4","The second array":"\u7B2C\u4E8C\u4E2A\u6570\u7EC4","The variable to store the new array in":"\u8981\u5C06\u65B0\u6570\u7EC4\u5B58\u50A8\u5728\u7684\u53D8\u91CF","Appends a copy of all variables of one array to another array.":"\u5C06\u4E00\u4E2A\u6570\u7EC4\u7684\u6240\u6709\u53D8\u91CF\u7684\u526F\u672C\u9644\u52A0\u5230\u53E6\u4E00\u4E2A\u6570\u7EC4\u3002","Append all variable to another array":"\u5C06\u6240\u6709\u53D8\u91CF\u9644\u52A0\u5230\u53E6\u4E00\u4E2A\u6570\u7EC4","Append all elements from array _PARAM1_ into _PARAM2_":"\u5C06\u6570\u7EC4_PARAM1_\u7684\u6240\u6709\u5143\u7D20\u9644\u52A0\u5230_PARAM2_","The array to get the variables from":"\u8981\u4ECE\u4E2D\u83B7\u53D6\u53D8\u91CF\u7684\u6570\u7EC4","The variable to append the variables in":"\u8981\u9644\u52A0\u53D8\u91CF\u7684\u53D8\u91CF","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"\u98A0\u5012\u6570\u7EC4\u7684\u5B50\u9879\u3002\u7B2C\u4E00\u4E2A\u6570\u7EC4\u7684\u5B50\u9879\u53D8\u4E3A\u6700\u540E\u4E00\u4E2A\uFF0C\u6700\u540E\u4E00\u4E2A\u6570\u7EC4\u7684\u5B50\u9879\u53D8\u4E3A\u7B2C\u4E00\u4E2A\u3002","Reverse an array":"\u98A0\u5012\u6570\u7EC4","Reverse array _PARAM1_":"\u98A0\u5012\u6570\u7EC4_PARAM1_","The array to reverse":"\u8981\u98A0\u5012\u7684\u6570\u7EC4","Fill an element with a number.":"\u4F7F\u7528\u6570\u5B57\u586B\u5145\u5143\u7D20\u3002","Fill array with number":"\u7528\u6570\u5B57\u586B\u5145\u6570\u7EC4","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"\u4ECE\u7D22\u5F15_PARAM3_\u586B\u5145\u6570\u7EC4_PARAM1_\u5230\u7D22\u5F15_PARAM4_","The array to fill":"\u586B\u5145\u7684\u6570\u7EC4","The number to fill":"\u586B\u5145\u7684\u6570\u5B57","The index to start filling from":"\u586B\u5145\u5F00\u59CB\u7684\u7D22\u5F15","The index to stop filling at":"\u586B\u5145\u505C\u6B62\u7684\u7D22\u5F15","Set to 0 to fill until the end of the array.":"\u8BBE\u7F6E\u4E3A0\u4EE5\u586B\u5145\u5230\u6570\u7EC4\u7684\u672B\u5C3E\u3002","Shuffles all children of an array.":"\u968F\u673A\u6D17\u724C\u6570\u7EC4\u7684\u6240\u6709\u5B50\u9879\u3002","Shuffle array":"\u968F\u673A\u6D17\u724C\u6570\u7EC4","Shuffle array _PARAM1_":"\u6D17\u724C\u6570\u7EC4 _PARAM1_","The array to shuffle":"\u8981\u968F\u673A\u6D17\u724C\u7684\u6570\u7EC4","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"\u7528\u5B83\u4EEC\u7684\u5B50\u9879\u66FF\u6362\u6570\u7EC4\u5185\u7684\u6240\u6709\u6570\u7EC4\u3002\u4F8B\u5982\uFF0C[[1,2]\uFF0C[3,4]]\u53D8\u6210[1,2,3,4]\u3002","Flatten array":"\u5C55\u5E73\u6570\u7EC4","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"\u5C55\u5F00\u6570\u7EC4 _PARAM1_ (\u6DF1\u5EA6\u5C55\u5E73: _PARAM2_)","The array to flatten":"\u8981\u5C55\u5E73\u7684\u6570\u7EC4","Deeply flatten":"\u6DF1\u5EA6\u5C55\u5E73","If yes, will continue flattening until there is no arrays in the array anymore.":"\u79FB\u9664\u6570\u7EC4\u7684\u6700\u540E\u4E00\u4E2A\u5B50\u9879\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u5728\u53E6\u4E00\u4E2A\u53D8\u91CF\u4E2D\u3002","Removes the last array child of an array, and stores it in another variable.":"\u4ECE\u6570\u7EC4\u4E2D\u5220\u9664\u6700\u540E\u4E00\u4E2A\u5B50\u9879\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u5728\u53E6\u4E00\u4E2A\u53D8\u91CF\u4E2D\u3002","Pop array child":"\u5F39\u51FA\u6570\u7EC4\u5B50\u9879","The array to pop a child from":"\u4ECE\u4E2D\u5F39\u51FA\u5B50\u9879\u7684\u6570\u7EC4","The variable to store the popped value into":"\u5C06\u5F39\u51FA\u7684\u503C\u5B58\u50A8\u5728\u53D8\u91CF\u4E2D","Removes the first array child of an array, and stores it in another variable.":"\u79FB\u9664\u6570\u7EC4\u7684\u7B2C\u4E00\u4E2A\u5B50\u9879\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u5728\u53E6\u4E00\u4E2A\u53D8\u91CF\u4E2D\u3002","Shift array child":"\u79FB\u52A8\u6570\u7EC4\u5B50\u9879","Remove first child of _PARAM1_ and store it in _PARAM2_":"\u5220\u9664_PARAM1_\u7684\u7B2C\u4E00\u4E2A\u5B50\u9879\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u5728_PARAM2_\u4E2D","The array to shift a child from":"\u4ECE\u4E2D\u79FB\u52A8\u5B50\u9879\u7684\u6570\u7EC4","The variable to store the shifted value into":"\u5C06\u79FB\u52A8\u7684\u503C\u5B58\u50A8\u5728\u53D8\u91CF\u4E2D","Insert a variable at a specific index of an array.":"\u5728\u6570\u7EC4\u7684\u7279\u5B9A\u7D22\u5F15\u5904\u63D2\u5165\u4E00\u4E2A\u53D8\u91CF\u3002","Insert variable at":"\u63D2\u5165\u53D8\u91CF","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"\u5728\u7D22\u5F15_PARAM2_\u4E2D\u7684_PARAM1_\u4E2D\u63D2\u5165\u53D8\u91CF_PARAM3_","The array to insert a variable in":"\u8981\u63D2\u5165\u53D8\u91CF\u7684\u6570\u7EC4","The index to insert the variable at":"\u8981\u63D2\u5165\u53D8\u91CF\u7684\u7D22\u5F15","The name of the variable to insert":"\u8981\u63D2\u5165\u7684\u53D8\u91CF\u7684\u540D\u79F0","Split a string into an array of strings via a separator.":"\u901A\u8FC7\u5206\u9694\u7B26\u5C06\u5B57\u7B26\u4E32\u62C6\u5206\u4E3A\u5B57\u7B26\u4E32\u6570\u7EC4\u3002","Split string into array":"\u901A\u8FC7\u5206\u9694\u4E32_PARAM2_\u5C06_PARAM1_\u5206\u5272\u6210\u6570\u7EC4","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"\u8981\u62C6\u5206\u7684\u5B57\u7B26\u4E32","The string to split":"\u8981\u62C6\u5206\u7684\u5B57\u7B26\u4E32","The separator to use to split the string":"\u7528\u4E8E\u62C6\u5206\u5B57\u7B26\u4E32\u7684\u5206\u9694\u7B26","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"\u4F8B\u5982\uFF0C\u5982\u679C\u4F60\u6709\u4E00\u4E2A\u5B57\u7B26\u4E32\"Hello World\"\uFF0C\u5E76\u4E14\u5206\u9694\u7B26\u662F\u4E00\u4E2A\u7A7A\u683C\uFF08\" \"\uFF09\uFF0C\u5219\u7ED3\u679C\u6570\u7EC4\u5C06\u662F[\"Hello\", \"World\"]\u3002\u5982\u679C\u5206\u9694\u7B26\u662F\u4E00\u4E2A\u7A7A\u5B57\u7B26\u4E32\uFF08\"\"\uFF09\uFF0C\u5B83\u5C06\u4F7F\u6BCF\u4E2A\u5B57\u7B26\u6210\u4E3A\u4E00\u4E2A\u5143\u7D20\uFF08[\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]\uFF09\u3002","Array where to store the results":"\u7528\u4E8E\u5B58\u50A8\u7ED3\u679C\u7684\u6570\u7EC4","Returns a string made from all strings in an array.":"\u8FD4\u56DE\u7531\u6570\u7EC4\u4E2D\u6240\u6709\u5B57\u7B26\u4E32\u7EC4\u6210\u7684\u5B57\u7B26\u4E32\u3002","Join all elements of an array together into a string":"\u5C06\u6570\u7EC4\u4E2D\u6240\u6709\u5143\u7D20\u8FDE\u63A5\u6210\u4E00\u4E2A\u5B57\u7B26\u4E32","The name of the array to join into a string":"\u8981\u8FDE\u63A5\u6210\u5B57\u7B26\u4E32\u7684\u6570\u7EC4\u7684\u540D\u79F0","Optional separator text between each element":"\u6BCF\u4E2A\u5143\u7D20\u4E4B\u95F4\u7684\u53EF\u9009\u5206\u9694\u7B26\u6587\u672C","Get the sum of all numbers in an array.":"\u83B7\u53D6\u6570\u7EC4\u4E2D\u6240\u6709\u6570\u5B57\u7684\u603B\u548C\u3002","Sum of array children":"\u6570\u7EC4\u5B50\u9879\u7684\u603B\u548C","The array":"\u6570\u7EC4","Gets the smallest number in an array.":"\u83B7\u53D6\u6570\u7EC4\u4E2D\u6700\u5C0F\u7684\u6570\u5B57\u3002","Smallest value":"\u6700\u5C0F\u503C","Gets the biggest number in an array.":"\u83B7\u53D6\u6570\u7EC4\u4E2D\u6700\u5927\u7684\u6570\u5B57\u3002","Biggest value":"\u6700\u5927\u503C","Gets the average number in an array.":"\u83B7\u53D6\u6570\u7EC4\u4E2D\u6570\u5B57\u7684\u5E73\u5747\u503C\u3002","Average value":"\u5E73\u5747\u503C","Gets the median number in an array.":"\u83B7\u53D6\u6570\u7EC4\u4E2D\u6570\u5B57\u7684\u4E2D\u503C\u3002","Median value":"\u4E2D\u4F4D\u6570","Sort an array of number from smallest to biggest.":"\u5C06\u6570\u5B57\u6570\u7EC4\u4ECE\u5C0F\u5230\u5927\u6392\u5E8F\u3002","Sort an array":"\u5BF9\u6570\u7EC4\u8FDB\u884C\u6392\u5E8F","Sort array _PARAM1_":"\u5BF9_PARAM1_\u8FDB\u884C\u6392\u5E8F","The array to sort":"\u8981\u6392\u5E8F\u7684\u6570\u7EC4","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"_PARAM1_\u7684_PARAM2_\u4E2D\u53EF\u4EE5\u627E\u5230\u7684\u7B2C\u4E00\u4E2A\u7D22\u5F15","The object the variable is from":"\u53D8\u91CF\u6240\u5C5E\u7684\u5BF9\u8C61","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"_PARAM1_\u7684_PARAM2_\u4E2D\u53EF\u4EE5\u627E\u5230\u7684\u6700\u540E\u4E00\u4E2A\u7D22\u5F15","A randomly picked number of _PARAM2_ of _PARAM1_":"_PARAM1_\u7684_PARAM2_\u4E2A\u968F\u673A\u9009\u62E9\u7684\u6570\u5B57","A randomly picked string of _PARAM2_ of _PARAM1_":"_PARAM1_\u7684_PARAM2_\u4E2A\u968F\u673A\u9009\u62E9\u7684\u5B57\u7B26\u4E32","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"\u5220\u9664_PARAM1_\u7684_PARAM2_\u7684\u6700\u540E\u4E00\u4E2A\u5B50\u9879\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u5728_PARAM3_\u4E2D","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"\u5728\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_\u4E2A\u6709\u6570\u5B57_PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"\u5728\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_\u4E2A\u6709\u5B57\u7B26\u4E32_PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"\u5C06\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_\u4E2A\u4ECE\u7B2C_PARAM5_\u5230\u7B2C_PARAM6_\u5207\u7247\u4E3A\u6570\u7EC4_PARAM3_\u7684\u7B2C_PARAM4_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"\u4ECE\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_\u4ECE\u7D22\u5F15_PARAM3_\u5F00\u59CB\u79FB\u9664_PARAM4_\u4E2A\u9879\u76EE","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"\u5C06\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_\u548C\u6570\u7EC4_PARAM3_\u7684\u7B2C_PARAM4_\u5408\u5E76\u4E3A\u6570\u7EC4_PARAM5_\u7684\u7B2C_PARAM6_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"\u5C06\u6570\u7EC4_PARAM1_\u7684\u6240\u6709\u5143\u7D20\u8FFD\u52A0\u5230\u6570\u7EC4_PARAM3_\u7684\u7B2C_PARAM4_","Reverse array _PARAM2_ of _PARAM1_":"\u53CD\u8F6C\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"\u5728\u6570\u7EC4_PARAM1_\u4E2D\u4ECE\u7D22\u5F15_PARAM4_\u5230\u7D22\u5F15_PARAM5_\u7528_PARAM3_\u586B\u5145\u6570\u7EC4_PARAM2_","Shuffle array _PARAM2_ of _PARAM1_":"\u6253\u4E71\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"\u5C55\u5E73\u6570\u7EC4_PARAM1_\uFF08\u6DF1\u5EA6\u5C55\u5E73\uFF1A_PARAM3_\uFF09","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"\u4ECE\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_\u79FB\u9664\u6700\u540E\u4E00\u4E2A\u5B50\u9879\u5E76\u5B58\u50A8\u5230\u6570\u7EC4_PARAM3_\u7684\u7B2C_PARAM4_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"\u4ECE\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_\u79FB\u9664\u7B2C\u4E00\u4E2A\u5B50\u9879\u5E76\u5B58\u50A8\u5230\u6570\u7EC4_PARAM3_\u7684\u7B2C_PARAM4_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"\u5728_PARAM1_\u7684_PARAM2_\u4E2D\u7684\u7D22\u5F15_PARAM3_\u5904\u63D2\u5165_PARAM4_\u7684_PARAM5_\u53D8\u91CF","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"\u901A\u8FC7\u5206\u9694\u7B26_PARAM2_\u5C06\u5B57\u7B26\u4E32_PARAM1_\u5206\u5272\u6210\u6570\u7EC4_PARAM3_\u7684\u7B2C_PARAM4_","Sort array _PARAM2_ of _PARAM1_":"\u5BF9\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_\u8FDB\u884C\u6392\u5E8F","Platforms Validation":"\u5E73\u53F0\u9A8C\u8BC1","Checks if the game is currently executed on an allowed platform (for web).":"\u68C0\u67E5\u6E38\u620F\u5F53\u524D\u662F\u5426\u5728\u5141\u8BB8\u7684\u5E73\u53F0\u4E0A\u6267\u884C\uFF08\u7528\u4E8E web\uFF09\u3002","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"\u68C0\u67E5\u6E38\u620F\u662F\u5426\u5728\u6388\u6743\u5E73\u53F0\u4E0A\u6267\u884C\uFF08\u6700\u597D\u4EC5\u5728\u6E38\u620F\u5F00\u59CB\u65F6\u8FD0\u884C\u4E00\u6B21\uFF09\u3002","Is the game running on an authorized platform":"\u6E38\u620F\u662F\u5426\u5728\u6388\u6743\u5E73\u53F0\u4E0A\u8FD0\u884C","The game is running on a authorized platform":"\u6E38\u620F\u5728\u6388\u6743\u5E73\u53F0\u4E0A\u8FD0\u884C","Get the referrer's location (the domain of the website that hosts your game).":"\u83B7\u53D6\u5F15\u8350\u4EBA\u4F4D\u7F6E\uFF08\u6258\u7BA1\u6E38\u620F\u7684\u7F51\u7AD9\u7684\u57DF\u540D\uFF09\u3002","Get referrer location":"\u83B7\u53D6\u5F15\u8350\u4EBA\u4F4D\u7F6E","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"\u6DFB\u52A0\u65B0\u7684\u6709\u6548\u5E73\u53F0\uFF08\u6E38\u620F\u9884\u671F\u64AD\u653E\u7684\u57DF\u540D\uFF0C\u4F8B\u5982\uFF0Cgd.games\uFF09\u3002","Add a valid platform":"\u6DFB\u52A0\u6709\u6548\u5E73\u53F0","Add _PARAM1_ as valid platform":"\u6DFB\u52A0_PARAM1_\u4F5C\u4E3A\u6709\u6548\u5E73\u53F0","Domain name (e.g : gd.games)":"\u57DF\u540D\uFF08\u4F8B\u5982\uFF1Agd.games\uFF09","Check if a domain is contained in the authorized list array.":"\u68C0\u67E5\u57DF\u540D\u662F\u5426\u5305\u542B\u5728\u6388\u6743\u5217\u8868\u6570\u7EC4\u4E2D\u3002","Check if a domain is contained in the authorized list":"\u68C0\u67E5\u57DF\u540D\u662F\u5426\u5305\u542B\u5728\u6388\u6743\u5217\u8868\u4E2D","Check if _PARAM1_ is in the list of authorized platforms":"\u68C0\u67E5_PARAM1_\u662F\u5426\u5728\u6388\u6743\u5E73\u53F0\u5217\u8868\u4E2D","Domain to check":"\u57DF\u540D\u68C0\u67E5","Auto typing animation for text (\"typewriter\" effect)":"\u6587\u672C\u7684\u81EA\u52A8\u6253\u5B57\u52A8\u753B\uFF08\"\u6253\u5B57\u673A\"\u6548\u679C\uFF09","Reveal a text one letter after the other.":"\u4E00\u4E2A\u63A5\u4E00\u4E2A\u5730\u9010\u4E2A\u663E\u793A\u6587\u672C\u3002","User interface":"\u7528\u6237\u754C\u9762","Auto typing text":"\u81EA\u52A8\u6253\u5B57\u6587\u672C","Text capability":"\u6587\u672C\u80FD\u529B","Time between characters":"\u5B57\u7B26\u4E4B\u95F4\u7684\u65F6\u95F4","Detect if a new text character was just displayed":"\u68C0\u6D4B\u65B0\u7684\u6587\u672C\u5B57\u7B26\u662F\u5426\u521A\u521A\u663E\u793A","Is next word wrapped":"\u4E0B\u4E00\u4E2A\u8BCD\u662F\u5426\u6362\u884C","_PARAM0_ next word is wrapped":"_PARAM0_ \u4E0B\u4E00\u4E2A\u8BCD\u5DF2\u6362\u884C","Clear forced line breaks":"\u6E05\u9664\u5F3A\u5236\u6362\u884C","Clear forced line breaks in _PARAM0_":"\u6E05\u9664 _PARAM0_ \u4E2D\u7684\u5F3A\u5236\u6362\u884C","Check if the full text has been typed.":"\u68C0\u67E5\u662F\u5426\u5DF2\u952E\u5165\u5B8C\u6574\u6587\u672C\u3002","Finished typing":"\u5B8C\u6210\u952E\u5165","_PARAM0_ finished typing":"_PARAM0_ \u5B8C\u6210\u952E\u5165","Check if a character has just been typed. Useful for triggering sound effects.":"\u68C0\u67E5\u662F\u5426\u521A\u521A\u952E\u5165\u4E00\u4E2A\u5B57\u7B26\u3002\u7528\u4E8E\u89E6\u53D1\u58F0\u97F3\u6548\u679C\u3002","Has just typed":"\u521A\u521A\u5DF2\u952E\u5165","_PARAM0_ has just typed a character":"_PARAM0_ \u521A\u521A\u5DF2\u952E\u5165\u4E00\u4E2A\u5B57\u7B26","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"\u91CD\u65B0\u952E\u5165\u6587\u672C\u5F00\u5934\u3002\u5F53\u4E3A\u5BF9\u8C61\u8BBE\u7F6E\u65B0\u6587\u672C\u65F6\uFF0C\u81EA\u52A8\u5F00\u59CB autotyping\u3002","Restart typing from the beginning":"\u91CD\u65B0\u4ECE\u5F00\u5934\u952E\u5165","Restart typing from the beginning on _PARAM0_":"\u91CD\u65B0\u4ECE _PARAM0_ \u7684\u5F00\u5934\u952E\u5165","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"\u8DF3\u8F6C\u5230\u6587\u672C\u4E2D\u7684\u7279\u5B9A\u4F4D\u7F6E\u3002\u4F4D\u7F6E\u4ECE\u201C0\u201D\u5F00\u59CB\uFF0C\u6BCF\u4E2A\u5B57\u7B26\u589E\u52A0\u4E00\u4E2A\u3002","Show Nth first characters":"\u663E\u793A N \u4E2A\u5B57\u7B26","Show _PARAM2_ first characters on _PARAM0_":"\u5728 _PARAM0_ \u4E0A\u663E\u793A\u524D _PARAM2_ \u4E2A\u5B57\u7B26","Character position":"\u5B57\u7B26\u4F4D\u7F6E","Show the full text.":"\u663E\u793A\u5B8C\u6574\u6587\u672C\u3002","Show the full text":"\u663E\u793A\u5B8C\u6574\u6587\u672C","Show the full text on _PARAM0_":"\u5728_PARAM0_\u4E0A\u663E\u793A\u5B8C\u6574\u6587\u672C","the time between characters beign typed.":"\u88AB\u6253\u5B57\u5B57\u7B26\u4E4B\u95F4\u7684\u65F6\u95F4\u3002","the time between characters":"\u5B57\u7B26\u4E4B\u95F4\u7684\u65F6\u95F4","Android back button":"\u5B89\u5353\u540E\u9000\u6309\u94AE","Allow to customize the behavior of the Android back button.":"\u5141\u8BB8\u81EA\u5B9A\u4E49\u5B89\u5353\u540E\u9000\u6309\u94AE\u7684\u884C\u4E3A\u3002","Input":"\u8F93\u5165","Triggers whenever the player presses the back button.":"\u6BCF\u5F53\u73A9\u5BB6\u6309\u4E0B\u8FD4\u56DE\u6309\u94AE\u65F6\u89E6\u53D1\u3002","Back button is pressed":"\u6309\u4E0B\u8FD4\u56DE\u6309\u94AE","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"\u8FD9\u6A21\u62DF\u4E86\u8FD4\u56DE\u6309\u94AE\u7684\u6B63\u5E38\u64CD\u4F5C\u3002\n\u6B64\u64CD\u4F5C\u5C06\u5728\u79FB\u52A8\u5E94\u7528\u7A0B\u5E8F\u4E2D\u9000\u51FA\u5E94\u7528\u7A0B\u5E8F\uFF0C\u5E76\u5728 Web \u6D4F\u89C8\u5668\u4E2D\u8FD4\u56DE\u5230\u4E0A\u4E00\u9875\u3002","Trigger back button":"\u89E6\u53D1\u8FD4\u56DE\u6309\u94AE","Simulate back button press":"\u6A21\u62DF\u8FD4\u56DE\u6309\u94AE\u6309\u4E0B","Base conversion":"\u57FA\u6570\u8F6C\u6362","Provides conversion expressions for numbers in different bases.":"\u63D0\u4F9B\u4E0D\u540C\u8FDB\u5236\u6570\u5B57\u7684\u8F6C\u6362\u8868\u8FBE\u5F0F\u3002","Advanced":"\u9AD8\u7EA7","Converts a string representing a number in a different base to a decimal number.":"\u5C06\u8868\u793A\u4E0D\u540C\u8FDB\u5236\u7684\u5B57\u7B26\u4E32\u8F6C\u6362\u4E3A\u5341\u8FDB\u5236\u6570\u3002","Convert to decimal":"\u8F6C\u6362\u4E3A\u5341\u8FDB\u5236","String representing a number":"\u8868\u793A\u6570\u5B57\u7684\u5B57\u7B26\u4E32","The base the number in the string is in":"\u5B57\u7B26\u4E32\u4E2D\u6570\u5B57\u7684\u8FDB\u5236","Converts a number to a trsing representing it in another base.":"\u5C06\u6570\u5B57\u8F6C\u6362\u4E3A\u53E6\u4E00\u4E2A\u8FDB\u5236\u4E2D\u8868\u793A\u7684\u5B57\u7B26\u4E32\u3002","Convert to different base":"\u8F6C\u6362\u4E3A\u4E0D\u540C\u7684\u8FDB\u5236","Number to convert":"\u8981\u8F6C\u6362\u7684\u6570\u5B57","The base to convert the number to":"\u8981\u5C06\u6570\u5B57\u8F6C\u6362\u4E3A\u7684\u57FA\u6570","Platformer and top-down remapper":"\u5E73\u53F0\u6E38\u620F\u548C\u9876\u90E8\u5411\u4E0B\u91CD\u6620\u5C04\u5668","Quickly remap keyboard controls.":"\u5FEB\u901F\u91CD\u6620\u5C04\u952E\u76D8\u63A7\u5236\u3002","Remap keyboard controls of the top-down movement.":"\u91CD\u6620\u5C04\u9876\u90E8\u5411\u4E0B\u8FD0\u52A8\u7684\u952E\u76D8\u63A7\u5236\u3002","Top-down keyboard remapper":"\u9876\u90E8\u5411\u4E0B\u952E\u76D8\u91CD\u6620\u5C04\u5668","Up key":"\u4E0A\u6309\u952E","Left key":"\u5DE6\u6309\u952E","Right key":"\u53F3\u6309\u952E","Down key":"\u4E0B\u6309\u952E","Remaps Top-Down behavior controls to a custom control scheme.":"\u5C06\u4E0A/\u4E0B\u884C\u4E3A\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u4E3A\u81EA\u5B9A\u4E49\u63A7\u5236\u65B9\u6848\u3002","Remap Top-Down controls to a custom scheme":"\u5C06\u4E0A/\u4E0B\u884C\u4E3A\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u4E3A\u81EA\u5B9A\u4E49\u65B9\u6848","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"\u91CD\u65B0\u6620\u5C04_PARAM0_\u7684\u63A7\u4EF6\uFF1A\u4E0A: _PARAM2_, \u5DE6: _PARAM3_, \u4E0B: _PARAM4_, \u53F3: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"\u5C06\u4E0A/\u4E0B\u884C\u4E3A\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u4E3A\u9884\u8BBE\u63A7\u5236\u65B9\u6848\u3002","Remap Top-Down controls to a preset":"\u5C06\u4E0A/\u4E0B\u884C\u4E3A\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u4E3A\u9884\u8BBE","Remap controls of _PARAM0_ to preset _PARAM2_":"\u5C06_PARAM0_\u7684\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u5230\u9884\u8BBE_PARAM2_","Preset name":"\u9884\u8BBE\u540D\u79F0","Remap keyboard controls of the platformer character movement.":"\u91CD\u6620\u5C04\u5E73\u53F0\u6E38\u620F\u89D2\u8272\u79FB\u52A8\u7684\u952E\u76D8\u63A7\u5236\u3002","Platformer keyboard mapper":"\u5E73\u53F0\u6E38\u620F\u952E\u76D8\u6620\u5C04\u5668","Jump key":"\u8DF3\u8DC3\u6309\u952E","Remaps Platformer behavior controls to a custom control scheme.":"\u5C06\u5E73\u53F0\u884C\u4E3A\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u4E3A\u81EA\u5B9A\u4E49\u63A7\u5236\u65B9\u6848\u3002","Remap Platformer controls to a custom scheme":"\u5C06\u5E73\u53F0\u884C\u4E3A\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u4E3A\u81EA\u5B9A\u4E49\u65B9\u6848","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"\u91CD\u65B0\u6620\u5C04_PARAM0_\u7684\u63A7\u4EF6\uFF1A\u4E0A: _PARAM2_, \u5DE6: _PARAM3_, \u4E0B: _PARAM4_, \u53F3: _PARAM5_, \u8DF3\u8DC3: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"\u5C06\u5E73\u53F0\u884C\u4E3A\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u4E3A\u9884\u8BBE\u63A7\u5236\u65B9\u6848\u3002","Remap Platformer controls to a preset":"\u5C06\u5E73\u53F0\u884C\u4E3A\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u4E3A\u9884\u8BBE","3D Billboard":"3D\u770B\u677F","Rotate 3D objects to appear like 2D sprites.":"\u5C063D\u5BF9\u8C61\u65CB\u8F6C\u4EE5\u5448\u73B02D\u7CBE\u7075\u3002","Visual effect":"\u89C6\u89C9\u6548\u679C","Rotate to always face the camera (only the front face of the cube should be enabled).":"\u59CB\u7EC8\u9762\u5411\u76F8\u673A\u65CB\u8F6C\uFF08\u53EA\u5141\u8BB8\u542F\u7528\u65B9\u5757\u7684\u6B63\u9762\uFF09\u3002","Billboard":"\u5E7F\u544A\u724C","3D capability":"3D capability","Should rotate on X axis":"\u5E94\u8BE5\u56F4\u7ED5X\u8F74\u65CB\u8F6C","Should rotate on Y axis":"\u5E94\u8BE5\u56F4\u7ED5Y\u8F74\u65CB\u8F6C","Should rotate on Z axis":"\u5E94\u8BE5\u56F4\u7ED5Z\u8F74\u65CB\u8F6C","Offset position":"\u504F\u79FB\u4F4D\u7F6E","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"\u5C06\u5BF9\u8C61\u65CB\u8F6C\u5230\u955C\u5934\u3002\u8FD9\u4E5F\u4F1A\u5728\u573A\u666F\u4E8B\u4EF6\u7ED3\u675F\u65F6\u81EA\u52A8\u5B8C\u6210\u3002","Rotate to face the camera":"\u65CB\u8F6C\u4EE5\u9762\u5411\u76F8\u673A","Rotate _PARAM0_ to the camera":"\u5C06_PARAM0_\u65CB\u8F6C\u5230\u76F8\u673A","Check if the object should rotate on X axis.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5E94\u5728X\u8F74\u4E0A\u65CB\u8F6C\u3002","_PARAM0_ should rotate on X axis":"_PARAM0_\u5E94\u5728X\u8F74\u4E0A\u65CB\u8F6C","Change if the object should rotate on X axis.":"\u66F4\u6539\u5BF9\u8C61\u662F\u5426\u5E94\u5728X\u8F74\u4E0A\u65CB\u8F6C\u3002","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_\u5E94\u5728X\u8F74\u4E0A\u65CB\u8F6C\uFF1A_PARAM2_","ShouldRotateX":"\u5E94\u5728X\u8F74\u4E0A\u65CB\u8F6C","Check if the object should rotate on Y axis.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5E94\u5728Y\u8F74\u4E0A\u65CB\u8F6C\u3002","_PARAM0_ should rotate on Y axis":"_PARAM0_\u5E94\u5728Y\u8F74\u4E0A\u65CB\u8F6C","Change if the object should rotate on Y axis.":"\u66F4\u6539\u5BF9\u8C61\u662F\u5426\u5E94\u5728Y\u8F74\u4E0A\u65CB\u8F6C\u3002","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_\u5E94\u5728Y\u8F74\u4E0A\u65CB\u8F6C\uFF1A_PARAM2_","ShouldRotateY":"\u5E94\u5728Y\u8F74\u4E0A\u65CB\u8F6C","Check if the object should rotate on Z axis.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5E94\u5728Z\u8F74\u4E0A\u65CB\u8F6C\u3002","_PARAM0_ should rotate on Z axis":"_PARAM0_\u5E94\u5728Z\u8F74\u4E0A\u65CB\u8F6C","Change if the object should rotate on Z axis.":"\u66F4\u6539\u5BF9\u8C61\u662F\u5426\u5E94\u5728Z\u8F74\u4E0A\u65CB\u8F6C\u3002","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ \u5E94\u8BE5\u7ED5 Z \u8F74\u65CB\u8F6C\uFF1A_PARAM2_","ShouldRotateZ":"\u5E94\u8BE5\u65CB\u8F6C Z \u8F74","Enable texture transparency of the front face.":"\u542F\u7528\u6B63\u9762\u7EB9\u7406\u7684\u900F\u660E\u5EA6\u3002","Enable texture transparency":"\u542F\u7528\u7EB9\u7406\u900F\u660E\u5EA6","Enable texture transparency of _PARAM0_":"\u542F\u7528 _PARAM0_ \u7684\u7EB9\u7406\u900F\u660E\u5EA6","Boids movement":"Boids\u8FD0\u52A8","Simulates flocks movement.":"\u6A21\u62DF\u7FA4\u96C6\u8FD0\u52A8\u3002","Define helper classes JavaScript code.":"\u5B9A\u4E49\u8F85\u52A9\u7C7BJavaScript\u4EE3\u7801\u3002","Define helper classes":"\u5B9A\u4E49\u8F85\u52A9\u7C7B","Define helper classes JavaScript code":"\u5B9A\u4E49\u8F85\u52A9\u7C7BJavaScript\u4EE3\u7801","Move as part of a flock.":"\u4F5C\u4E3A\u4E00\u4E2A\u7FA4\u4F53\u7684\u4E00\u90E8\u5206\u79FB\u52A8\u3002","Boids Movement":"\u9E1F\u7FA4\u8FD0\u52A8","Maximum speed":"\u6700\u5927\u901F\u5EA6","Maximum acceleration":"\u6700\u5927\u52A0\u901F\u5EA6","Rotate object":"\u65CB\u8F6C\u7269\u4F53","Cohesion sight radius":"\u51DD\u805A\u89C6\u89D2\u534A\u5F84","Sight":"\u89C6\u7EBF","Alignement sight radius":"\u5BF9\u51C6\u89C6\u89D2\u534A\u5F84","Separation sight radius":"\u5206\u79BB\u89C6\u89D2\u534A\u5F84","Cohesion decision weight":"\u805A\u5408\u51B3\u7B56\u6743\u91CD","Decision":"\u51B3\u5B9A","Alignment decision weight":"\u5BF9\u9F50\u51B3\u7B56\u6743\u91CD","Separation decision weight":"\u5206\u79BB\u51B3\u7B56\u6743\u91CD","Collision layer":"\u78B0\u649E\u5C42","Intend to move in a given direction.":"\u6253\u7B97\u671D\u7740\u7ED9\u5B9A\u65B9\u5411\u79FB\u52A8\u3002","Move in a direction":"\u671D\u4E00\u4E2A\u65B9\u5411\u79FB\u52A8","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ \u6253\u7B97\u671D _PARAM2_ \u65B9\u5411\u79FB\u52A8\uFF1B_PARAM3_\uFF08\u51B3\u7B56\u6743\u91CD\uFF1A_PARAM4_\uFF09","Direction X":"\u65B9\u5411 X","Direction Y":"\u65B9\u5411 Y","Decision weight":"\u51B3\u7B56\u6743\u91CD","Intend to move toward a position.":"\u6253\u7B97\u671D\u7740\u4E00\u4E2A\u4F4D\u7F6E\u79FB\u52A8\u3002","Move toward a position":"\u671D\u4E00\u4E2A\u4F4D\u7F6E\u79FB\u52A8","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ \u6253\u7B97\u671D _PARAM2_ \u4F4D\u7F6E\u79FB\u52A8\uFF1B_PARAM3_\uFF08\u51B3\u7B56\u6743\u91CD\uFF1A_PARAM4_\uFF09","Target X":"\u76EE\u6807X","Target Y":"\u76EE\u6807 Y","Intend to move toward an object.":"\u6253\u7B97\u671D\u4E00\u4E2A\u5BF9\u8C61\u79FB\u52A8\u3002","Move toward an object":"\u671D\u4E00\u4E2A\u5BF9\u8C61\u79FB\u52A8","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ \u6253\u7B97\u671D _PARAM2_ \u79FB\u52A8\uFF08\u51B3\u7B56\u6743\u91CD\uFF1A_PARAM3_\uFF09","Targeted object":"\u76EE\u6807\u5BF9\u8C61","Intend to avoid an area with a given center and radius.":"\u6253\u7B97\u907F\u5F00\u7ED9\u5B9A\u4E2D\u5FC3\u548C\u534A\u5F84\u7684\u533A\u57DF\u3002","Avoid a position":"\u907F\u5F00\u4E00\u4E2A\u4F4D\u7F6E","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ \u6253\u7B97\u907F\u5F00 _PARAM2_ \u5468\u56F4\u7684 _PARAM4_ \u534A\u5F84\u533A\u57DF\uFF1B_PARAM3_ (\u51B3\u7B56\u6743\u91CD: _PARAM5_)","Center X":"\u4E2D\u5FC3 X","Center Y":"\u4E2D\u5FC3 Y","Radius":"\u534A\u5F84","Intend to avoid an area from an object center and a given radius.":"\u6253\u7B97\u907F\u5F00\u4E00\u4E2A\u5BF9\u8C61\u4E2D\u5FC3\u548C\u7ED9\u5B9A\u534A\u5F84\u7684\u533A\u57DF\u3002","Avoid an object":"\u907F\u5F00\u4E00\u4E2A\u5BF9\u8C61","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ \u6253\u7B97\u907F\u5F00 _PARAM2_ \u5468\u56F4 _PARAM3_ \u534A\u5F84\u7684\u533A\u57DF\uFF08\u51B3\u7B56\u6743\u91CD\uFF1A_PARAM4_\uFF09","Avoided object":"\u907F\u5F00\u7684\u5BF9\u8C61","Return the current speed.":"\u8FD4\u56DE\u5F53\u524D\u901F\u5EA6\u3002","Speed":"\u901F\u5EA6","Return the current horizontal speed.":"\u8FD4\u56DE\u5F53\u524D\u6C34\u5E73\u901F\u5EA6\u3002","Velocity X":"\u901F\u5EA6 X","Return the current vertical speed.":"\u8FD4\u56DE\u5F53\u524D\u5782\u76F4\u901F\u5EA6\u3002","Velocity Y":"\u901F\u5EA6 Y","Check if the object is rotated while moving on its path.":"\u68C0\u67E5\u5BF9\u8C61\u5728\u8DEF\u5F84\u4E0A\u79FB\u52A8\u65F6\u662F\u5426\u65CB\u8F6C\u3002","Object Rotated":"\u5BF9\u8C61\u5DF2\u65CB\u8F6C","_PARAM0_ is rotated when moving":"_PARAM0_\u5728\u79FB\u52A8\u65F6\u65CB\u8F6C","Return the maximum speed.":"\u8FD4\u56DE\u6700\u5927\u901F\u5EA6\u3002","Change the maximum speed of the object.":"\u66F4\u6539\u5BF9\u8C61\u7684\u6700\u5927\u901F\u5EA6\u3002","Change the maximum speed of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6700\u5927\u901F\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Max Speed":"\u6700\u5927\u901F\u5EA6","Return the maximum acceleration.":"\u8FD4\u56DE\u6700\u5927\u52A0\u901F\u5EA6\u3002","Change the maximum acceleration of the object.":"\u66F4\u6539\u5BF9\u8C61\u7684\u6700\u5927\u52A0\u901F\u5EA6\u3002","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6700\u5927\u52A0\u901F\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Steering Force":"\u8F6C\u5411\u529B","Return the cohesion sight radius.":"\u8FD4\u56DE\u5185\u805A\u89C6\u8DDD\u3002","Change the cohesion sight radius.":"\u66F4\u6539\u5185\u805A\u89C6\u8DDD\u3002","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5185\u805A\u89C6\u534A\u5F84\u66F4\u6539\u4E3A_PARAM2_","Value":"\u6570\u503C","Return the alignment sight radius.":"\u8FD4\u56DE\u5BF9\u9F50\u89C6\u8DDD\u3002","Alignment sight radius":"\u5BF9\u9F50\u89C6\u8DDD","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5BF9\u9F50\u89C6\u534A\u5F84\u66F4\u6539\u4E3A_PARAM2_","Return the separation sight radius.":"\u8FD4\u56DE\u5206\u79BB\u89C6\u8DDD\u3002","Change the separation sight radius of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5206\u79BB\u89C6\u534A\u5F84\u66F4\u6539\u4E3A_PARAM2_","Return which weight the cohesion takes in the chosen direction.":"\u8FD4\u56DE\u5185\u805A\u4EE5\u6240\u9009\u65B9\u5411\u3002","Cohesion weight":"\u5185\u805A\u6743\u91CD","Change the weight the cohesion takes in the chosen direction.":"\u66F4\u6539\u5185\u805A\u5728\u6240\u9009\u65B9\u5411\u7684\u6743\u91CD\u3002","Change the cohesion weight of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5185\u805A\u6743\u91CD\u66F4\u6539\u4E3A_PARAM2_","Return which weight the alignment takes in the chosen direction.":"\u8FD4\u56DE\u5BF9\u9F50\u5728\u6240\u9009\u65B9\u5411\u7684\u6743\u91CD\u3002","Alignment weight":"\u5BF9\u9F50\u6743\u91CD","Change the weight the alignment takes in the chosen direction.":"\u66F4\u6539\u5BF9\u9F50\u5728\u6240\u9009\u65B9\u5411\u7684\u6743\u91CD\u3002","Change the alignment weight of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5BF9\u9F50\u6743\u91CD\u66F4\u6539\u4E3A_PARAM2_","Return which weight the separation takes in the chosen direction.":"\u8FD4\u56DE\u5206\u79BB\u5728\u6240\u9009\u65B9\u5411\u7684\u6743\u91CD\u3002","Separation weight":"\u5206\u79BB\u6743\u91CD","Change the weight the separation takes in the chosen direction.":"\u66F4\u6539\u5206\u79BB\u5728\u6240\u9009\u65B9\u5411\u7684\u6743\u91CD\u3002","Change the separation weight of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5206\u79BB\u6743\u91CD\u66F4\u6539\u4E3A_PARAM2_","Boomerang":"\u98DE\u65CB\u9556","Throw an object that returns to the thrower like a boomerang.":"\u6295\u63B7\u4E00\u4E2A\u5BF9\u8C61\uFF0C\u50CF\u98DE\u65CB\u9556\u4E00\u6837\u8FD4\u56DE\u7ED9\u6295\u63B7\u8005\u3002","Throw speed (pixels per second)":"\u629B\u51FA\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09","Time before changing directions (seconds)":"\u6539\u53D8\u65B9\u5411\u4E4B\u524D\u7684\u65F6\u95F4\uFF08\u79D2\uFF09","Rotation (degrees per second)":"\u65CB\u8F6C\uFF08\u6BCF\u79D2\u5EA6\u6570\uFF09","Thrower X position":"\u6295\u63B7\u8005X\u4F4D\u7F6E","Thrower Y position":"\u6295\u63B7\u8005Y\u4F4D\u7F6E","Boomerang is returning":"\u56DE\u65CB\u9556\u6B63\u5728\u8FD4\u56DE","Throw boomerang toward an angle.":"\u5411\u89D2\u5EA6\u6254\u98DE\u9556\u3002","Throw boomerang toward an angle":"\u671D\u89D2\u5EA6\u6254\u98DE\u9556","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"\u5411\u89D2\u5EA6_PARAM2_\u5EA6\u6254\u98DE\u9556_PARAM0_\uFF0C\u901F\u5EA6\u4E3A_PARAM3_\u50CF\u7D20\u6BCF\u79D2\uFF0C\u65CB\u8F6C\u901F\u5EA6\u4E3A_PARAM5_\u5EA6\u6BCF\u79D2\uFF0C_PARAM4_\u79D2\u540E\u5C06\u98DE\u9556\u53D1\u9001\u56DE","Angle (degrees)":"\u89D2\u5EA6\uFF08\u5EA6\uFF09","Throw boomerang toward a position.":"\u5411\u67D0\u4E2A\u4F4D\u7F6E\u6254\u98CE\u9556\u3002","Throw boomerang toward a position":"\u5411\u67D0\u4E2A\u4F4D\u7F6E\u6254\u98CE\u9556","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"\u5411_PARAM0_\u6254\u98CE\u9556\uFF0C\u671D\u7740_PARAM2_;_PARAM3_\uFF0C\u901F\u5EA6\u4E3A_PARAM4_\u50CF\u7D20\u6BCF\u79D2\uFF0C\u65CB\u8F6C\u901F\u5EA6\u4E3A_PARAM6_\u5EA6\u6BCF\u79D2\uFF0C\u5E76\u5728_PARAM5_\u79D2\u540E\u53D1\u9001\u98CE\u9556\u56DE\u6765\u3002","Target X position":"\u76EE\u6807X\u4F4D\u7F6E","Target Y position":"\u76EE\u6807Y\u4F4D\u7F6E","Send boomerang back to thrower.":"\u5C06\u98CE\u9556\u53D1\u56DE\u7ED9\u6295\u63B7\u8005\u3002","Send boomerang back to thrower":"\u5C06\u98CE\u9556\u53D1\u56DE\u7ED9\u6295\u63B7\u8005","Send boomerang _PARAM0_ back to thrower":"\u5C06\u98CE\u9556_PARAM0_\u53D1\u56DE\u7ED9\u6295\u63B7\u8005","Set amount of time before boomerang changes directions (seconds).":"\u5728\u98CE\u9556\u6539\u53D8\u65B9\u5411\u4E4B\u524D\u7684\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Set amount of time before boomerang changes directions":"\u8BBE\u7F6E\u98CE\u9556\u6539\u53D8\u65B9\u5411\u4E4B\u524D\u7684\u65F6\u95F4","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"\u5728_PARAM0_\u6539\u53D8\u65B9\u5411\u4E3A_PARAM2_\u4E4B\u524D\u7684\u65F6\u95F4\uFF08\u79D2\uFF09","Time before boomerange changes direction (seconds)":"\u98CE\u9556\u6539\u53D8\u65B9\u5411\u4E4B\u524D\u7684\u65F6\u95F4\uFF08\u79D2\uFF09","Track position of boomerang thrower.":"\u8FFD\u8E2A\u98CE\u9556\u6295\u63B7\u8005\u7684\u4F4D\u7F6E\u3002","Track position of boomerang thrower":"\u8FFD\u8E2A\u98CE\u9556\u6295\u63B7\u8005\u7684\u4F4D\u7F6E","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"\u8FFD\u8E2A\u6295\u63B7\u4E86\u98CE\u9556_PARAM0_\u7684\u6295\u63B7\u8005_PARAM2_\u7684\u4F4D\u7F6E","Thrower":"\u6295\u63B7\u8005","Boomerang is returning to thrower.":"\u98CE\u9556\u6B63\u5728\u8FD4\u56DE\u7ED9\u6295\u63B7\u8005\u3002","Boomerang is returning to thrower":"\u98CE\u9556\u6B63\u5728\u8FD4\u56DE\u7ED9\u6295\u63B7\u8005","Boomerang _PARAM0_ is returning to thrower":"\u98CE\u9556_PARAM0_\u6B63\u5728\u8FD4\u56DE\u7ED9\u6295\u63B7\u8005","Bounce (using forces)":"\u5F39\u8DF3\uFF08\u4F7F\u7528\u529B\uFF09","Bounce the object off another object it just touched.":"\u5C06\u7269\u4F53\u4ECE\u521A\u89E6\u6478\u5230\u7684\u53E6\u4E00\u4E2A\u7269\u4F53\u4E0A\u5F39\u5F00\u3002","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"\u63D0\u4F9B\u4E00\u79CD\u64CD\u4F5C\uFF0C\u4F7F\u5BF9\u8C61\u4ECE\u521A\u521A\u89E6\u78B0\u7684\u53E6\u4E00\u4E2A\u5BF9\u8C61\u4E0A\u5F39\u56DE\u3002\u5411\u5BF9\u8C61\u6DFB\u52A0\u6C38\u4E45\u529B\uFF0C\u5F53\u4E0E\u53E6\u4E00\u4E2A\u5BF9\u8C61\u78B0\u649E\u65F6\uFF0C\u4F7F\u7528\u64CD\u4F5C\u4F7F\u5B83\u5B9E\u73B0\u903C\u771F\u7684\u5F39\u8DF3\u3002","Bounce":"\u5F39\u8DF3","Bounce count":"\u5F39\u8DF3\u6B21\u6570","Number of times this object has bounced off another object":"\u8FD9\u4E2A\u5BF9\u8C61\u5F39\u5F00\u53E6\u4E00\u4E2A\u5BF9\u8C61\u7684\u6B21\u6570","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u5C06\u5BF9\u8C61\u5411\u5176\u5F53\u524D\u53D1\u751F\u78B0\u649E\u7684\u5BF9\u8C61\u5F39\u5F00\uFF0C\u6839\u636E\u5BF9\u8C61\u65BD\u52A0\u7684\u89D2\u5EA6\u548C\u901F\u5EA6\u7684\u529B\u91CF\u8FDB\u884C\u5F39\u5F00\u3002\n\u5728\u542F\u52A8\u6B64\u64CD\u4F5C\u4E4B\u524D\uFF0C\u8BF7\u786E\u4FDD\u5728\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u8FDB\u884C\u78B0\u649E\u6D4B\u8BD5\u3002\u6240\u6709\u7684\u529B\u5C06\u4F1A\u88AB\u4ECE\u5BF9\u8C61\u4E2D\u79FB\u9664\uFF0C\u5E76\u4E14\u5C06\u6DFB\u52A0\u4E00\u4E2A\u65B0\u7684\u6C38\u4E45\u529B\u6765\u4F7F\u5BF9\u8C61\u5F39\u5F00\u3002","Bounce off another object":"\u5411\u53E6\u4E00\u4E2A\u5BF9\u8C61\u5F39\u5F00","Bounce _PARAM0_ off _PARAM2_":"\u5C06_PARAM0_\u4ECE_PARAM2_\u5F39\u5F00","The objects to bounce on":"\u8981\u5F39\u5F00\u7684\u5BF9\u8C61","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u5C06\u5BF9\u8C61\u5411\u5176\u5F53\u524D\u53D1\u751F\u78B0\u649E\u7684\u5BF9\u8C61\u5F39\u5F00\uFF0C\u6839\u636E\u5BF9\u8C61\u65BD\u52A0\u7684\u89D2\u5EA6\u548C\u901F\u5EA6\u7684\u529B\u91CF\u8FDB\u884C\u5F39\u5F00\u3002\n\u5F39\u5F00\u5C06\u59CB\u7EC8*\u6839\u636E\u6307\u5B9A\u7684\u89D2\u5EA6\uFF08\u201C\u6CD5\u7EBF\u89D2\u5EA6\u201D\uFF09*\u8FDB\u884C\u8BA1\u7B97\u3002 \u4F8B\u5982\uFF0C\u5982\u679C\u5BF9\u8C61\u6B63\u597D\u4EE5\u8FD9\u4E2A\u89D2\u5EA6\u5230\u8FBE\uFF0C\u5219\u5C06\u671D\u76F8\u53CD\u65B9\u5411\u5F39\u5F00\u3002\n\u5728\u542F\u52A8\u6B64\u64CD\u4F5C\u4E4B\u524D\uFF0C\u8BF7\u786E\u4FDD\u5728\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u8FDB\u884C\u78B0\u649E\u6D4B\u8BD5\u3002\u6240\u6709\u7684\u529B\u5C06\u4F1A\u88AB\u4ECE\u5BF9\u8C61\u4E2D\u79FB\u9664\uFF0C\u5E76\u4E14\u5C06\u6DFB\u52A0\u4E00\u4E2A\u65B0\u7684\u6C38\u4E45\u529B\u6765\u4F7F\u5BF9\u8C61\u5F39\u5F00\u3002","Bounce off another object toward a specified angle":"\u5411\u6307\u5B9A\u89D2\u5EA6\u5F39\u5F00\u53E6\u4E00\u4E2A\u5BF9\u8C61","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"\u4EE5\u6B63\u5E38\u89D2\u5EA6 _PARAM3_ \u5F39\u8DF3 _PARAM0_ \u4ECE _PARAM2_ \u4E0A","The \"normal\" angle, in degrees, to bounce against":"\u201C\u6B63\u5E38\u201D\u89D2\u5EA6\uFF0C\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF0C\u5F39\u51FA\u53CD\u5F39","This can be understood at the direction that the bounce must go toward.":"\u8FD9\u53EF\u4EE5\u7406\u89E3\u4E3A\u5F39\u8DF3\u5FC5\u987B\u53BB\u7684\u65B9\u5411\u3002","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u6839\u636E\u7269\u4F53\u4E0A\u65BD\u52A0\u7684\u89D2\u5EA6\u548C\u901F\u5EA6\uFF0C\u4F7F\u8BE5\u7269\u4F53\u5F39\u5F00\u4E0E\u5176\u5F53\u524D\u53D1\u751F\u78B0\u649E\u7684\u53E6\u4E00\u4E2A\u7269\u4F53\u3002\n\u5F39\u8DF3\u5C06\u59CB\u7EC8\u662F\u5782\u76F4\u7684\uFF0C\u5C31\u50CF\u7269\u4F53\u6B63\u5728*\u4E0E\u5B8C\u5168\u6C34\u5E73\u7684\u969C\u788D\u7269*\uFF08\u5982\u4E52\u4E53\u7403\u6E38\u620F\u4E2D\u7684\u9876\u90E8/\u5E95\u90E8\uFF09\u53D1\u751F\u78B0\u649E\u3002\u4F8B\u5982\uFF0C\u5982\u679C\u7269\u4F53\u4EE5\u6B63\u597D90\u5EA6\u7684\u89D2\u5EA6\u5230\u8FBE\uFF0C\u5B83\u5C06\u5411\u76F8\u53CD\u65B9\u5411\u5F39\u56DE\uFF1A-90\u5EA6\u3002\n\u786E\u4FDD\u5728\u542F\u52A8\u6B64\u64CD\u4F5C\u4E4B\u524D\u6D4B\u8BD5\u4E24\u4E2A\u7269\u4F53\u4E4B\u95F4\u7684\u78B0\u649E\u3002\u6240\u6709\u529B\u90FD\u5C06\u4ECE\u7269\u4F53\u4E0A\u79FB\u9664\uFF0C\u7136\u540E\u5C06\u6DFB\u52A0\u65B0\u7684\u6C38\u4E45\u529B\u4EE5\u4F7F\u7269\u4F53\u5F39\u5F00\u3002","Bounce vertically":"\u5782\u76F4\u5F39\u8DF3","Bounce _PARAM0_ off _PARAM2_ - always vertically":"\u4EE5\u5782\u76F4\u65B9\u5411\u5F39\u8DF3 _PARAM0_ \u4ECE _PARAM2_ \u4E0A","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u6839\u636E\u7269\u4F53\u4E0A\u65BD\u52A0\u7684\u89D2\u5EA6\u548C\u901F\u5EA6\uFF0C\u4F7F\u8BE5\u7269\u4F53\u5F39\u5F00\u4E0E\u5176\u5F53\u524D\u53D1\u751F\u78B0\u649E\u7684\u53E6\u4E00\u4E2A\u7269\u4F53\u3002\n\u5F39\u8DF3\u5C06\u59CB\u7EC8\u662F\u6C34\u5E73\u7684\uFF0C\u5C31\u50CF\u7269\u4F53\u6B63\u5728*\u4E0E\u5B8C\u5168\u5782\u76F4\u7684\u969C\u788D\u7269*\uFF08\u5982\u4E52\u4E53\u7403\u6E38\u620F\u4E2D\u7684\u7403\u62CD\uFF09\u53D1\u751F\u78B0\u649E\u3002\u4F8B\u5982\uFF0C\u5982\u679C\u7269\u4F53\u4EE5\u6B63\u597D0\u5EA6\u7684\u89D2\u5EA6\u5230\u8FBE\uFF0C\u5B83\u5C06\u5411\u76F8\u53CD\u65B9\u5411\u5F39\u56DE\uFF1A180\u5EA6\u3002\n\u786E\u4FDD\u5728\u542F\u52A8\u6B64\u64CD\u4F5C\u4E4B\u524D\u6D4B\u8BD5\u4E24\u4E2A\u7269\u4F53\u4E4B\u95F4\u7684\u78B0\u649E\u3002\u6240\u6709\u529B\u90FD\u5C06\u4ECE\u7269\u4F53\u4E0A\u79FB\u9664\uFF0C\u7136\u540E\u5C06\u6DFB\u52A0\u65B0\u7684\u6C38\u4E45\u529B\u4EE5\u4F7F\u7269\u4F53\u5F39\u5F00\u3002","Bounce horizontally":"\u6C34\u5E73\u5F39\u8DF3","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"\u4EE5\u6C34\u5E73\u65B9\u5411\u5F39\u8DF3 _PARAM0_ \u4ECE _PARAM2_ \u4E0A","the number of times this object has bounced off another object.":"\u8BE5\u7269\u4F53\u5F39\u8D77\u53E6\u4E00\u4E2A\u7269\u4F53\u7684\u6B21\u6570\u3002","the bounce count":"\u5F39\u8DF3\u8BA1\u6570","Button states and effects":"\u6309\u94AE\u72B6\u6001\u548C\u6548\u679C","Use any object as a button and change appearance according to user interactions.":"\u4F7F\u7528\u4EFB\u4F55\u5BF9\u8C61\u4F5C\u4E3A\u6309\u94AE\uFF0C\u5E76\u6839\u636E\u7528\u6237\u4EA4\u4E92\u6539\u53D8\u5916\u89C2\u3002","Use objects as buttons.":"\u5C06\u5BF9\u8C61\u7528\u4F5C\u6309\u94AE\u3002","Button states":"\u6309\u94AE\u72B6\u6001","Should check hovering":"\u5E94\u68C0\u67E5\u60AC\u505C","State":"\u72B6\u6001","Touch id":"\u89E6\u6478 ID","Touch is inside":"\u89E6\u6478\u5728\u5185\u90E8","Mouse is inside":"\u9F20\u6807\u5728\u5185\u90E8","Reset the state of the button.":"\u91CD\u7F6E\u6309\u94AE\u7684\u72B6\u6001\u3002","Reset state":"\u91CD\u8BBE\u72B6\u6001","Reset the button state of _PARAM0_":"\u91CD\u7F6E _PARAM0_ \u7684\u6309\u94AE\u72B6\u6001","Check if the button is not used.":"\u68C0\u67E5\u6309\u94AE\u662F\u5426\u672A\u4F7F\u7528\u3002","Is idle":"\u7A7A\u95F2","_PARAM0_ is idle":"_PARAM0_ \u5904\u4E8E\u7A7A\u95F2\u72B6\u6001","Check if the button was just clicked.":"\u68C0\u67E5\u6309\u94AE\u662F\u5426\u521A\u88AB\u70B9\u51FB\u3002","Is clicked":"\u5DF2\u70B9\u51FB","_PARAM0_ is clicked":"_PARAM0_\u88AB\u5355\u51FB","Check if the cursor is hovered over the button.":"\u68C0\u67E5\u5149\u6807\u662F\u5426\u60AC\u505C\u5728\u6309\u94AE\u4E0A\u3002","Is hovered":"\u5DF2\u60AC\u505C","_PARAM0_ is hovered":"_PARAM0_\u88AB\u60AC\u505C","Check if the button is either hovered or pressed but not hovered.":"\u68C0\u67E5\u6309\u94AE\u662F\u5426\u60AC\u505C\u6216\u88AB\u6309\u4E0B\u4F46\u672A\u60AC\u505C\u3002","Is focused":"\u5DF2\u805A\u7126","_PARAM0_ is focused":"_PARAM0_\u5DF2\u805A\u7126","Check if the button is currently being pressed with mouse or touch.":"\u68C0\u67E5\u6309\u94AE\u5F53\u524D\u662F\u5426\u4F7F\u7528\u9F20\u6807\u6216\u89E6\u6478\u88AB\u6309\u4E0B\u3002","Is pressed":"\u5DF2\u6309\u4E0B","_PARAM0_ is pressed":"_PARAM0_\u5DF2\u6309\u4E0B","Check if the button is currently being pressed outside with mouse or touch.":"\u68C0\u67E5\u6309\u94AE\u5F53\u524D\u662F\u5426\u4F7F\u7528\u9F20\u6807\u6216\u89E6\u6478\u88AB\u6309\u4E0B\u5728\u5916\u9762\u3002","Is held outside":"\u5728\u5916\u9762\u4FDD\u6301","_PARAM0_ is held outside":"_PARAM0_\u5728\u5916\u9762\u4FDD\u6301","the touch id that is using the button or 0 if none.":"\u6B63\u5728\u4F7F\u7528\u6309\u94AE\u7684\u89E6\u6478ID\uFF0C\u5982\u679C\u6CA1\u6709\u5219\u4E3A0\u3002","the touch id":"\u89E6\u6478ID","Enable effects on buttons based on their state.":"\u6839\u636E\u5B83\u4EEC\u7684\u72B6\u6001\u5728\u6309\u94AE\u4E0A\u542F\u7528\u6548\u679C\u3002","Button object effects":"\u6309\u94AE\u5BF9\u8C61\u6548\u679C","Effect capability":"\u6548\u679C\u80FD\u529B","Idle state effect":"\u5F85\u673A\u72B6\u6001\u6548\u679C","Effects":"\u6548\u679C","Focused state effect":"\u805A\u7126\u72B6\u6001\u6548\u679C","The state is Focused when the button is hovered or held outside.":"\u5F53\u6309\u94AE\u5728\u5916\u90E8\u60AC\u505C\u6216\u6309\u4F4F\u65F6\uFF0C\u72B6\u6001\u4E3A\u805A\u7126\u3002","Pressed state effect":"\u6309\u4E0B\u72B6\u6001\u6548\u679C","the idle state effect of the object.":"\u5BF9\u8C61\u7684\u7A7A\u95F2\u72B6\u6001\u6548\u679C\u3002","the idle state effect":"\u7A7A\u95F2\u72B6\u6001\u6548\u679C","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"\u5BF9\u8C61\u7684\u805A\u7126\u72B6\u6001\u6548\u679C\u3002\u5F53\u6309\u94AE\u88AB\u60AC\u505C\u6216\u5728\u5916\u9762\u4FDD\u6301\u65F6\uFF0C\u72B6\u6001\u4E3A\u805A\u7126\u3002","the focused state effect":"\u805A\u7126\u72B6\u6001\u6548\u679C","the pressed state effect of the object.":"\u5BF9\u8C61\u7684\u6309\u4E0B\u72B6\u6001\u6548\u679C\u3002","the pressed state effect":"\u6309\u4E0B\u72B6\u6001\u7684\u6548\u679C","Change the animation of buttons according to their state.":"\u6839\u636E\u5B83\u4EEC\u7684\u72B6\u6001\u66F4\u6539\u6309\u94AE\u7684\u52A8\u753B\u3002","Button animation":"\u6309\u94AE\u52A8\u753B","Idle state animation name":"\u5F85\u673A\u72B6\u6001\u52A8\u753B\u540D\u79F0","Animation":"\u52A8\u753B","Focused state animation name":"\u805A\u7126\u72B6\u6001\u52A8\u753B\u540D\u79F0","Pressed state animation name":"\u6309\u4E0B\u72B6\u6001\u52A8\u753B\u540D\u79F0","the idle state animation name of the object.":"\u5BF9\u8C61\u7684\u7A7A\u95F2\u72B6\u6001\u52A8\u753B\u540D\u79F0\u3002","the idle state animation name":"\u7A7A\u95F2\u72B6\u6001\u52A8\u753B\u540D\u79F0","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"\u5BF9\u8C61\u7684\u7126\u70B9\u72B6\u6001\u52A8\u753B\u540D\u79F0\u3002\u5F53\u6309\u94AE\u60AC\u505C\u6216\u5728\u5916\u90E8\u6309\u4F4F\u65F6\uFF0C\u8BE5\u72B6\u6001\u5904\u4E8E\u7126\u70B9\u72B6\u6001\u3002","the focused state animation name":"\u7126\u70B9\u72B6\u6001\u52A8\u753B\u540D\u79F0","the pressed state animation name of the object.":"\u5BF9\u8C61\u7684\u6309\u4E0B\u72B6\u6001\u52A8\u753B\u540D\u79F0\u3002","the pressed state animation name":"\u6309\u4E0B\u72B6\u6001\u52A8\u753B\u540D\u79F0","Smoothly change an effect on buttons according to their state.":"\u6839\u636E\u5B83\u4EEC\u7684\u72B6\u6001\u5728\u6309\u94AE\u4E0A\u5E73\u6ED1\u66F4\u6539\u6548\u679C\u3002","Button object effect tween":"\u6309\u94AE\u5BF9\u8C61\u6548\u679C\u8FC7\u6E21","Effect name":"\u6548\u679C\u540D\u79F0","Effect":"\u6548\u679C","Effect parameter":"\u6548\u679C\u53C2\u6570","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\u6548\u679C\u53C2\u6570\u540D\u79F0\u53EF\u5728\u201C\u663E\u793A\u53C2\u6570\u540D\u79F0\u201D\u64CD\u4F5C\u7684\u4E0B\u62C9\u83DC\u5355\u4E2D\u7684\u6548\u679C\u9009\u9879\u5361\u4E2D\u627E\u5230\u3002","Idle effect parameter value":"\u7A7A\u95F2\u6548\u679C\u53C2\u6570\u503C","Focused effect parameter value":"\u7126\u70B9\u6548\u679C\u53C2\u6570\u503C","Pressed effect parameter value":"\u6309\u4E0B\u6548\u679C\u53C2\u6570\u503C","Fade-in easing":"\u6DE1\u5165\u7F13\u52A8","Fade-out easing":"\u6DE1\u51FA\u7F13\u52A8","Fade-in duration":"\u6DE1\u5165\u6301\u7EED\u65F6\u95F4","Fade-out duration":"\u6DE1\u51FA\u6301\u7EED\u65F6\u95F4","Disable the effect in idle state":"\u7981\u7528\u7A7A\u95F2\u72B6\u6001\u4E0B\u7684\u6548\u679C","Time delta":"\u65F6\u95F4\u589E\u91CF","Fade in":"\u6DE1\u5165","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ \u6DE1\u5165\u81F3 _PARAM2_","Fade out":"\u6DE1\u51FA","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ \u6DE1\u51FA\u81F3 _PARAM2_","Play tween":"\u64AD\u653E\u7F13\u52A8\u6548\u679C","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"\u5BF9\u8C61 _PARAM0_ \u7684\u6548\u679C\u5C5E\u6027\u5728 _PARAM2_ \u79D2\u5185\u7F13\u52A8\uFF0C\u5E76\u5E26\u6709 _PARAM3_ \u7F13\u548C\u3002","Duration (in seconds)":"\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","Easing":"\u7F13\u52A8","the effect name of the object.":"\u5BF9\u8C61\u7684\u6548\u679C\u540D\u79F0\u3002","the effect name":"\u6548\u679C\u540D\u79F0","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\u5BF9\u8C61\u7684\u6548\u679C\u53C2\u6570\u3002\u6548\u679C\u53C2\u6570\u540D\u79F0\u53EF\u4EE5\u5728\u6548\u679C\u9009\u9879\u5361\u4E2D\u901A\u8FC7\u4E0B\u62C9\u83DC\u5355\u7684\u201C\u663E\u793A\u53C2\u6570\u540D\u79F0\u201D\u64CD\u4F5C\u4E2D\u627E\u5230\u3002","the effect parameter":"\u6548\u679C\u53C2\u6570","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\u66F4\u6539\u5BF9\u8C61\u7684\u6548\u679C\u53C2\u6570\u3002\u6548\u679C\u53C2\u6570\u540D\u79F0\u53EF\u4EE5\u5728\u6548\u679C\u9009\u9879\u5361\u4E2D\u901A\u8FC7\u4E0B\u62C9\u83DC\u5355\u7684\u201C\u663E\u793A\u53C2\u6570\u540D\u79F0\u201D\u64CD\u4F5C\u4E2D\u627E\u5230\u3002","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"\u5C06 _PARAM0_ \u7684\u7F13\u52A8\u6548\u679C\u66F4\u6539\u4E3A _PARAM2_\uFF0C\u5E76\u4F7F\u7528\u53C2\u6570 _PARAM3_\u3002","Parameter name":"\u53C2\u6570\u540D\u79F0","the idle effect parameter value of the object.":"\u5BF9\u8C61\u7684\u7A7A\u95F2\u6548\u679C\u53C2\u6570\u503C\u3002","the idle effect parameter value":"\u7A7A\u95F2\u6548\u679C\u53C2\u6570\u503C","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"\u5BF9\u8C61\u7684\u7126\u70B9\u6548\u679C\u53C2\u6570\u503C\u3002\u5F53\u6309\u94AE\u60AC\u505C\u6216\u5728\u5916\u90E8\u6309\u4F4F\u65F6\uFF0C\u8BE5\u72B6\u6001\u5904\u4E8E\u7126\u70B9\u72B6\u6001\u3002","the focused effect parameter value":"\u7126\u70B9\u6548\u679C\u53C2\u6570\u503C","the pressed effect parameter value of the object.":"\u5BF9\u8C61\u7684\u6309\u4E0B\u6548\u679C\u53C2\u6570\u503C\u3002","the pressed effect parameter value":"\u6309\u538B\u6548\u679C\u53C2\u6570\u503C","the fade-in easing of the object.":"\u5BF9\u8C61\u7684\u6DE1\u5165\u7F13\u548C\u3002","the fade-in easing":"\u6DE1\u5165\u7F13\u548C","the fade-out easing of the object.":"\u5BF9\u8C61\u7684\u6DE1\u51FA\u7F13\u548C\u3002","the fade-out easing":"\u6DE1\u51FA\u7F13\u548C","the fade-in duration of the object.":"\u5BF9\u8C61\u7684\u6DE1\u5165\u6301\u7EED\u65F6\u95F4\u3002","the fade-in duration":"\u6DE1\u5165\u6301\u7EED\u65F6\u95F4","the fade-out duration of the object.":"\u5BF9\u8C61\u7684\u6DE1\u51FA\u6301\u7EED\u65F6\u95F4\u3002","the fade-out duration":"\u6DE1\u51FA\u6301\u7EED\u65F6\u95F4","Smoothly resize buttons according to their state.":"\u5E73\u7A33\u8C03\u6574\u6309\u94AE\u5927\u5C0F\u4EE5\u9002\u5E94\u5B83\u4EEC\u7684\u72B6\u6001\u3002","Button scale tween":"\u6309\u94AE\u7F29\u653E\u8865\u95F4","Scalable capability":"\u53EF\u4F38\u7F29\u80FD\u529B","Button states behavior (required)":"\u6309\u94AE\u72B6\u6001\u884C\u4E3A\uFF08\u5FC5\u586B\uFF09","Tween behavior (required)":"\u8865\u95F4\u884C\u4E3A\uFF08\u5FC5\u586B\uFF09","Idle state size scale":"\u7A7A\u95F2\u72B6\u6001\u5927\u5C0F\u7F29\u653E","Size":"\u5927\u5C0F","Focused state size scale":"\u7126\u70B9\u72B6\u6001\u5927\u5C0F\u7F29\u653E","Pressed state size scale":"\u6309\u4E0B\u72B6\u6001\u5927\u5C0F\u7F29\u653E","the idle state size scale of the object.":"\u5BF9\u8C61\u7684\u7A7A\u95F2\u72B6\u6001\u5C3A\u5BF8\u6BD4\u4F8B\u3002","the idle state size scale":"\u7A7A\u95F2\u72B6\u6001\u5C3A\u5BF8\u6BD4\u4F8B","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"\u5BF9\u8C61\u7684\u805A\u7126\u72B6\u6001\u5C3A\u5BF8\u6BD4\u4F8B\u3002\u5F53\u6309\u94AE\u60AC\u505C\u6216\u5728\u5916\u90E8\u6309\u4F4F\u65F6\uFF0C\u72B6\u6001\u4E3A\u805A\u7126\u3002","the focused state size scale":"\u805A\u7126\u72B6\u6001\u5C3A\u5BF8\u6BD4\u4F8B","the pressed state size scale of the object.":"\u5BF9\u8C61\u7684\u6309\u4E0B\u72B6\u6001\u5C3A\u5BF8\u6BD4\u4F8B\u3002","the pressed state size scale":"\u6309\u4E0B\u72B6\u6001\u5C3A\u5BF8\u6BD4\u4F8B","Smoothly change the color tint of buttons according to their state.":"\u5E73\u7A33\u6539\u53D8\u6309\u94AE\u7684\u989C\u8272\u8272\u8C03\u4EE5\u9002\u5E94\u5B83\u4EEC\u7684\u72B6\u6001\u3002","Button color tint tween":"\u6309\u94AE\u989C\u8272\u8272\u8C03\u8865\u95F4","Tween":"\u8865\u95F4","Idle state color tint":"\u7A7A\u95F2\u72B6\u6001\u989C\u8272\u8272\u8C03","Color":"\u989C\u8272","Focused state color tint":"\u7126\u70B9\u72B6\u6001\u989C\u8272\u8272\u8C03","Pressed state color tint":"\u6309\u4E0B\u72B6\u6001\u989C\u8272\u8272\u8C03","the idle state color tint of the object.":"\u5BF9\u8C61\u7684\u7A7A\u95F2\u72B6\u6001\u989C\u8272\u8272\u8C03\u3002","the idle state color tint":"\u7A7A\u95F2\u72B6\u6001\u989C\u8272\u8272\u8C03","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"\u5BF9\u8C61\u7684\u805A\u7126\u72B6\u6001\u989C\u8272\u8272\u8C03\u3002\u5F53\u6309\u94AE\u60AC\u505C\u6216\u5728\u5916\u90E8\u6309\u4F4F\u65F6\uFF0C\u72B6\u6001\u4E3A\u805A\u7126\u3002","the focused state color tint":"\u805A\u7126\u72B6\u6001\u989C\u8272\u8272\u8C03","the pressed state color tint of the object.":"\u5BF9\u8C61\u7684\u6309\u4E0B\u72B6\u6001\u989C\u8272\u8272\u8C03\u3002","the pressed state color tint":"\u6309\u4E0B\u72B6\u6001\u989C\u8272\u8272\u8C03","Camera impulse":"\u76F8\u673A\u8109\u51B2","Move the camera following an impulse trajectory.":"\u6309\u8109\u51B2\u8F68\u8FF9\u79FB\u52A8\u76F8\u673A\u3002","Camera":"\u6444\u50CF\u673A","Add an impulse to the camera position.":"\u4E3A\u76F8\u673A\u4F4D\u7F6E\u6DFB\u52A0\u4E00\u4E2A\u51B2\u52A8\u3002","Add a camera impulse":"\u6DFB\u52A0\u76F8\u673A\u51B2\u52A8","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"\u4ECE\u56FE\u5C42_PARAM2_\u5411\u76F8\u673A\u6DFB\u52A0\u4E00\u4E2A\u632F\u52A8\uFF0C\u632F\u5E45\u4E3A_PARAM3_\uFF0C\u89D2\u5EA6\u4E3A_PARAM4_\uFF0C\u5728_PARAM5_\u79D2\u5185\u5E26\u7740_PARAM6_\u7F13\u52A8\u6D88\u5931\uFF0C\u505C\u7559_PARAM7_\u79D2\uFF0C\u5728_PARAM8_\u79D2\u5185\u5E26\u7740_PARAM9_\u7F13\u52A8\u8FD4\u56DE","Identifier":"\u6807\u8BC6\u7B26","Layer":"\u5C42","Displacement X":"X\u8F74\u4F4D\u79FB","Displacement Y":"Y\u8F74\u4F4D\u79FB","Get away duration (in seconds)":"\u79BB\u5F00\u65F6\u95F4\uFF08\u79D2\uFF09","Get away easing":"\u79BB\u5F00\u7F13\u52A8","Stay duration (in seconds)":"\u505C\u7559\u65F6\u95F4\uFF08\u79D2\uFF09","Get back duration (in seconds)":"\u8FD4\u56DE\u65F6\u95F4\uFF08\u79D2\uFF09","Get back easing":"\u8FD4\u56DE\u7F13\u52A8","Add a camera impulse (angle)":"\u6DFB\u52A0\u76F8\u673A\u51B2\u52A8\uFF08\u89D2\u5EA6\uFF09","Amplitude":"\u632F\u5E45","Angle (in degree)":"\u89D2\u5EA6\uFF08\u5EA6\uFF09","Check if a camera impulse is playing.":"\u68C0\u67E5\u76F8\u673A\u662F\u5426\u6B63\u5728\u64AD\u653E\u51B2\u52A8\u3002","Camera impulse is playing":"\u76F8\u673A\u51B2\u52A8\u6B63\u5728\u64AD\u653E","Camera impulse _PARAM1_ is playing":"\u76F8\u673A\u51B2\u52A8_PARAM1_\u6B63\u5728\u64AD\u653E","Camera shake":"\u6444\u50CF\u673A\u6296\u52A8","Shake layer cameras.":"\u6447\u52A8\u5C42\u6444\u50CF\u673A\u3002","Shake the camera on layers chosen with configuration actions.":"\u6839\u636E\u914D\u7F6E\u52A8\u4F5C\u5728\u9009\u62E9\u7684\u56FE\u5C42\u4E0A\u6296\u52A8\u76F8\u673A\u3002","Shake camera":"\u6296\u52A8\u76F8\u673A","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"\u7528_PARAM2_\u79D2\u7684\u7F13\u52A8\u5F00\u59CB\u6447\u52A8\u76F8\u673A\uFF0C\u6447\u52A8_PARAM1_\u79D2\u540E\uFF0C\u518D\u7528_PARAM3_\u79D2\u7684\u7F13\u52A8\u7ED3\u675F","Ease duration to start (in seconds)":"\u5F00\u59CB\u7F13\u52A8\u65F6\u95F4\uFF08\u79D2\uFF09","Ease duration to stop (in seconds)":"\u7ED3\u675F\u7F13\u52A8\u65F6\u95F4\uFF08\u79D2\uFF09","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"\u5728\u6307\u5B9A\u56FE\u5C42\u4E0A\u6296\u52A8\u76F8\u673A\uFF0C\u4F7F\u7528\u4E00\u79CD\u6216\u591A\u79CD\u65B9\u5F0F\u6296\u52A8\uFF08\u4F4D\u7F6E\u3001\u89D2\u5EA6\u3001\u7F29\u653E\uFF09\u3002\u6B64\u52A8\u4F5C\u5DF2\u5F03\u7528\u3002\u8BF7\u4F7F\u7528\u540D\u79F0\u76F8\u540C\u7684\u5176\u4ED6\u52A8\u4F5C\u3002","Shake camera (deprecated)":"\u6296\u52A8\u76F8\u673A\uFF08\u5DF2\u5F03\u7528\uFF09","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"\u5728 _PARAM5_ \u79D2\u5185\u5728 _PARAM3_ \u5C42\u4E0A\u6447\u52A8\u76F8\u673A\u3002 \u5728X\u8F74\u4E0A\u4F7F\u7528 _PARAM1_px \u7684\u632F\u5E45\uFF0C\u5728Y\u8F74\u4E0A\u4F7F\u7528 _PARAM2_px \u7684\u632F\u5E45\uFF0C\u89D2\u5EA6\u65CB\u8F6C\u632F\u5E45\u4E3A _PARAM6_ \u5EA6\uFF0C\u7F29\u653E\u632F\u5E45\u4E3A _PARAM7_ \uFF05\u3002 \u5728\u6447\u52A8\u4E4B\u95F4\u7B49\u5F85 _PARAM8_ \u79D2\u3002 \u6301\u7EED\u6447\u52A8\u76F4\u5230\u505C\u6B62\uFF1A_PARAM9_","Amplitude of shaking on the X axis (in pixels)":"\u5728X\u8F74\u4E0A\u6447\u52A8\u7684\u5E45\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","Amplitude of shaking on the Y axis (in pixels)":"\u5728Y\u8F74\u4E0A\u6447\u52A8\u7684\u5E45\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","Layer (base layer if empty)":"\uFF08\u5982\u679C\u4E3A\u7A7A\uFF0C\u5219\u4E3A\u57FA\u7840\u5C42\uFF09\u7684\u5C42","Camera index (Default: 0)":"\u76F8\u673A\u7D22\u5F15\uFF08\u9ED8\u8BA4\u503C\uFF1A0\uFF09","Duration (in seconds) (Default: 0.5)":"\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\uFF08\u9ED8\u8BA4\u503C\uFF1A0.5\uFF09","Angle rotation amplitude (in degrees) (For example: 2)":"\u89D2\u5EA6\u65CB\u8F6C\u632F\u5E45\uFF08\u5EA6\uFF09\uFF08\u4F8B\u5982\uFF1A2\uFF09","Zoom factor amplitude":"\u7F29\u653E\u632F\u5E45","Period between shakes (in seconds) (Default: 0.08)":"\u6447\u52A8\u4E4B\u95F4\u7684\u5468\u671F\uFF08\u79D2\uFF09\uFF08\u9ED8\u8BA4\u503C\uFF1A0.08\uFF09","Keep shaking until stopped":"\u6301\u7EED\u6447\u52A8\u76F4\u5230\u505C\u6B62","Duration value will be ignored":"\u6301\u7EED\u65F6\u95F4\u503C\u5C06\u88AB\u5FFD\u7565","Start shaking the camera indefinitely.":"\u65E0\u9650\u671F\u5F00\u59CB\u6447\u52A8\u76F8\u673A\u3002","Start camera shaking":"\u5F00\u59CB\u6447\u52A8\u76F8\u673A","Start shaking the camera with _PARAM1_ seconds of easing":"\u4F7F\u7528 _PARAM1_ \u79D2\u7684\u7F13\u52A8\u5F00\u59CB\u6447\u52A8\u76F8\u673A","Ease duration (in seconds)":"\u7F13\u52A8\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","Stop shaking the camera.":"\u505C\u6B62\u6447\u52A8\u76F8\u673A\u3002","Stop camera shaking":"\u505C\u6B62\u6447\u52A8\u76F8\u673A","Stop shaking the camera with _PARAM1_ seconds of easing":"\u4F7F\u7528 _PARAM1_ \u79D2\u7684\u7F13\u52A8\u505C\u6B62\u6447\u52A8\u76F8\u673A","Mark a layer as shakable.":"\u6807\u8BB0\u4E00\u4E2A\u56FE\u5C42\u4E3A\u53EF\u6447\u52A8\u3002","Shakable layer":"\u53EF\u6447\u52A8\u7684\u56FE\u5C42","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"\u5C06\u56FE\u5C42\uFF1A_PARAM2_ \u6807\u8BB0\u4E3A\u53EF\u6447\u52A8\uFF1A_PARAM1_","Shakable":"\u53EF\u6447\u52A8","Check if the camera is shaking.":"\u68C0\u67E5\u76F8\u673A\u662F\u5426\u5728\u6447\u52A8\u3002","Camera is shaking":"\u76F8\u673A\u6B63\u5728\u6447\u52A8","Change the translation amplitude of the shaking (in pixels).":"\u6539\u53D8\u6447\u52A8\u7684\u5E73\u79FB\u5E45\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Layer translation amplitude":"\u56FE\u5C42\u5E73\u79FB\u632F\u5E45","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"\u6539\u53D8\u6447\u52A8\u7684\u5E73\u79FB\u5E45\u5EA6\u4E3A _PARAM1_\uFF1B_PARAM2_\uFF08\u5C42\uFF1A_PARAM3_\uFF09","Change the rotation amplitude of the shaking (in degrees).":"\u6539\u53D8\u6447\u52A8\u7684\u65CB\u8F6C\u5E45\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002","Layer rotation amplitude":"\u56FE\u5C42\u65CB\u8F6C\u632F\u5E45","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"\u6539\u53D8\u6447\u52A8\u7684\u65CB\u8F6C\u5E45\u5EA6\u4E3A_PARAMETER1_\u5EA6\uFF08\u5C42\uFF1A_PARAM2_\uFF09","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"\u66F4\u6539\u6447\u6643\u7684\u653E\u5927\u7F29\u5C0F\u7CFB\u6570\u3002\u6447\u6643\u5C06\u6309\u7167\u6B64\u7CFB\u6570\u8FDB\u884C\u653E\u5927\u548C\u7F29\u5C0F\uFF08\u4F8B\u59821.0625\u662F\u4E00\u4E2A\u6709\u6548\u503C\uFF09\u3002","Layer zoom amplitude":"\u56FE\u5C42\u7F29\u653E\u5E45\u5EA6","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"\u66F4\u6539\u9707\u52A8\u6447\u6643\u7684\u653E\u5927\u7F29\u5C0F\u7CFB\u6570\u4E3A_PARAM1_\uFF08\u56FE\u5C42\uFF1A_PARAM2_\uFF09","Zoom factor":"\u7F29\u653E\u7CFB\u6570","Change the number of back and forth per seconds.":"\u66F4\u6539\u6765\u56DE\u6446\u52A8\u7684\u6B21\u6570\u3002","Layer shaking frequency":"\u56FE\u5C42\u9707\u52A8\u9891\u7387","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"\u66F4\u6539\u9707\u52A8\u9891\u7387\u4E3A_PARAM1_\uFF08\u56FE\u5C42\uFF1A_PARAM2_\uFF09","Frequency":"\u9891\u7387","Change the default translation amplitude of the shaking (in pixels).":"\u66F4\u6539\u6447\u6643\u7684\u9ED8\u8BA4\u5E73\u79FB\u5E45\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Default translation amplitude":"\u9ED8\u8BA4\u5E73\u79FB\u5E45\u5EA6","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"\u5C06\u6447\u6643\u7684\u9ED8\u8BA4\u5E73\u79FB\u5E45\u5EA6\u66F4\u6539\u4E3A_PARAM1_\uFF1B_PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"\u66F4\u6539\u6447\u6643\u7684\u9ED8\u8BA4\u65CB\u8F6C\u5E45\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002","Default rotation amplitude":"\u9ED8\u8BA4\u65CB\u8F6C\u5E45\u5EA6","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"\u5C06\u6447\u6643\u7684\u9ED8\u8BA4\u65CB\u8F6C\u5E45\u5EA6\u66F4\u6539\u4E3A_PARAM1_\u5EA6","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"\u66F4\u6539\u6447\u6643\u7684\u9ED8\u8BA4\u653E\u5927\u7F29\u5C0F\u7CFB\u6570\u3002\u6447\u6643\u5C06\u6309\u7167\u6B64\u7CFB\u6570\u8FDB\u884C\u653E\u5927\u548C\u7F29\u5C0F\uFF08\u4F8B\u59821.0625\u662F\u4E00\u4E2A\u6709\u6548\u503C\uFF09\u3002","Default zoom amplitude":"\u9ED8\u8BA4\u7F29\u653E\u5E45\u5EA6","Change the default zoom factor amplitude of the shaking to _PARAM1_":"\u5C06\u6447\u6643\u7684\u9ED8\u8BA4\u653E\u5927\u7F29\u5C0F\u7CFB\u6570\u66F4\u6539\u4E3A_PARAM1_","Change the default number of back and forth per seconds.":"\u66F4\u6539\u6447\u6643\u7684\u9ED8\u8BA4\u6765\u56DE\u6446\u52A8\u6B21\u6570\u3002","Default shaking frequency":"\u9ED8\u8BA4\u6447\u6643\u9891\u7387","Change the default shaking frequency to _PARAM1_":"\u5C06\u6447\u6643\u7684\u9ED8\u8BA4\u6447\u6643\u9891\u7387\u66F4\u6539\u4E3A_PARAM1_","Generate a number from 2 dimensional simplex noise.":"\u4ECE\u4E8C\u7EF4simplex\u566A\u58F0\u751F\u6210\u4E00\u4E2A\u6570\u5B57\u3002","2D noise":"\u4E8C\u7EF4\u566A\u58F0","Generator name":"\u751F\u6210\u5668\u540D\u79F0","X coordinate":"X\u5750\u6807","Y coordinate":"Y\u5750\u6807","Generate a number from 3 dimensional simplex noise.":"\u4ECE\u4E09\u7EF4simplex\u566A\u58F0\u751F\u6210\u4E00\u4E2A\u6570\u5B57\u3002","3D noise":"\u4E09\u7EF4\u566A\u58F0","Z coordinate":"Z\u5750\u6807","Generate a number from 4 dimensional simplex noise.":"\u4ECE4\u7EF4simplex\u566A\u97F3\u4E2D\u751F\u6210\u4E00\u4E2A\u6570\u5B57\u3002","4D noise":"4D\u566A\u58F0","W coordinate":"W\u5750\u6807","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"\u4F7F\u7528\u9ED8\u8BA4\u8BBE\u7F6E\uFF08\u9891\u7387=1\uFF0C\u97F3\u8272=1\uFF0C\u6301\u7EED\u6027=0.5\uFF0C\u7F1D\u9699=2\uFF09\u521B\u5EFA\u4E00\u4E2A\u566A\u97F3\u751F\u6210\u5668\u3002","Create a noise generator":"\u521B\u5EFA\u4E00\u4E2A\u566A\u58F0\u751F\u6210\u5668","Create a noise generator named _PARAM1_":"\u521B\u5EFA\u540D\u4E3A_PARAM1_\u7684\u566A\u58F0\u751F\u6210\u5668","Delete a noise generator and loose its settings.":"\u5220\u9664\u566A\u58F0\u751F\u6210\u5668\u5E76\u4E22\u5931\u5176\u8BBE\u7F6E\u3002","Delete a noise generator":"\u5220\u9664\u4E00\u4E2A\u566A\u58F0\u751F\u6210\u5668","Delete _PARAM1_ noise generator":"\u5220\u9664_PARAM1_\u566A\u58F0\u751F\u6210\u5668","Delete all noise generators and loose their settings.":"\u5220\u9664\u6240\u6709\u566A\u58F0\u751F\u6210\u5668\u5E76\u4E22\u5931\u5176\u8BBE\u7F6E\u3002","Delete all noise generators":"\u5220\u9664\u6240\u6709\u566A\u58F0\u751F\u6210\u5668","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"\u79CD\u5B50\u662F\u4E00\u4E2A\u7528\u4E8E\u751F\u6210\u968F\u673A\u566A\u58F0\u7684\u6570\u5B57\u3002\u8BBE\u7F6E\u76F8\u540C\u7684\u79CD\u5B50\u5C06\u5BFC\u81F4\u76F8\u540C\u7684\u968F\u673A\u566A\u58F0\u751F\u6210\u3002\u4F8B\u5982\uFF0C\u901A\u8FC7\u4FDD\u5B58\u6B64\u79CD\u5B50\u503C\u5E76\u5728\u4EE5\u540E\u91CD\u65B0\u4F7F\u7528\u5B83\u6765\u518D\u6B21\u751F\u6210\u4E16\u754C\uFF0C\u53EF\u4EE5\u751F\u6210\u76F8\u540C\u7684\u4E16\u754C\u3002","Noise seed":"\u566A\u58F0\u79CD\u5B50","Change the noise seed to _PARAM1_":"\u5C06\u566A\u58F0\u79CD\u5B50\u66F4\u6539\u4E3A_PARAM1_","Seed":"\u79CD\u5B50","15 digits numbers maximum":"\u6700\u591A15\u4F4D\u6570\u5B57","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"\u66F4\u6539\u7528\u4E8E\u566A\u58F0\u751F\u6210\u7684X\u65B9\u5411\u5FAA\u73AF\u5468\u671F\u3002\u566A\u58F0\u5C06\u5728X\u4E0A\u5305\u88F9\u3002","Noise looping period on X":"\u566A\u58F0\u5728X\u8F74\u4E0A\u7684\u5FAA\u73AF\u5468\u671F","Change the looping period on X of _PARAM2_: _PARAM1_":"\u66F4\u6539 _PARAM2_ \u7684\u5FAA\u73AF\u5468\u671F\uFF1A_PARAM1_","Looping period on X":"X \u7684\u5FAA\u73AF\u5468\u671F","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"\u66F4\u6539 Y \u4E0A\u7528\u4E8E\u566A\u97F3\u751F\u6210\u7684\u5FAA\u73AF\u5468\u671F\u3002\u566A\u97F3\u5C06\u5728 Y \u4E0A\u73AF\u7ED5\u3002","Noise looping period on Y":"Y \u7684\u566A\u97F3\u5FAA\u73AF\u5468\u671F","Change the looping period on Y of _PARAM2_: _PARAM1_":"\u66F4\u6539 _PARAM2_ \u7684 Y \u5FAA\u73AF\u5468\u671F\uFF1A_PARAM1_","Looping period on Y":"Y \u7684\u5FAA\u73AF\u5468\u671F","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"\u66F4\u6539\u7528\u4E8E\u566A\u97F3\u751F\u6210\u7684\u57FA\u7840\u9891\u7387\u3002\u8F83\u4F4E\u7684\u9891\u7387\u4F1A\u4F7F\u566A\u97F3\u653E\u5927\u3002","Noise base frequency":"\u566A\u97F3\u57FA\u7840\u9891\u7387","Change the noise frequency of _PARAM2_: _PARAM1_":"\u66F4\u6539 _PARAM2_ \u7684\u566A\u97F3\u9891\u7387\uFF1A_PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"\u66F4\u6539\u7528\u4E8E\u566A\u97F3\u751F\u6210\u7684\u500D\u9891\u6570\u3002\u53EF\u4EE5\u770B\u4F5C\u662F\u4E0D\u540C\u7F29\u653E\u7684\u566A\u58F0\u5C42\u3002","Noise octaves":"\u566A\u97F3\u500D\u9891\u6570","Change the number of noise octaves of _PARAM2_: _PARAM1_":"\u66F4\u6539 _PARAM2_ \u7684\u566A\u97F3\u500D\u9891\u6570\uFF1A_PARAM1_","Octaves":"\u500D\u9891\u6570","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"\u66F4\u6539\u7528\u4E8E\u566A\u97F3\u751F\u6210\u7684\u6301\u4E45\u6027\u3002\u5728\u5176\u9ED8\u8BA4\u503C\u201C0.5\u201D\u65F6\uFF0C\u5B83\u4F1A\u5728\u6BCF\u4E2A\u500D\u9891\u6570\u4E0A\u51CF\u534A\u566A\u97F3\u632F\u5E45\u3002","Noise persistence":"\u566A\u97F3\u6301\u4E45\u6027","Change the noise persistence of _PARAM2_: _PARAM1_":"\u66F4\u6539 _PARAM2_ \u7684\u566A\u97F3\u6301\u4E45\u6027\uFF1A_PARAM1_","Persistence":"\u6301\u4E45\u6027","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"\u66F4\u6539\u7528\u4E8E\u566A\u97F3\u751F\u6210\u7684\u5206\u5C42\u6027\u3002\u5728\u9ED8\u8BA4\u503C\u201C2\u201D\u4E0A\uFF0C\u5B83\u4F1A\u5728\u6BCF\u4E2A\u500D\u9891\u6570\u4E0A\u589E\u52A0\u9891\u7387\u3002","Noise lacunarity":"\u566A\u58F0\u95F4\u9699","Change the noise lacunarity of _PARAM2_: _PARAM1_":"\u66F4\u6539_PARAM2_\u7684\u566A\u58F0\u95F4\u9699\uFF1A_PARAM1_","Lacunarity":"\u95F4\u9699","The seed used for noise generation.":"\u7528\u4E8E\u566A\u58F0\u751F\u6210\u7684\u79CD\u5B50\u3002","The base frequency used for noise generation.":"\u7528\u4E8E\u566A\u58F0\u751F\u6210\u7684\u57FA\u9891\u3002","The number of octaves used for noise generation.":"\u7528\u4E8E\u566A\u58F0\u751F\u6210\u7684\u632F\u8361\u5668\u6570\u91CF\u3002","Noise octaves number":"\u566A\u58F0\u632F\u8361\u5668\u6570\u91CF","The persistence used for noise generation.":"\u7528\u4E8E\u566A\u58F0\u751F\u6210\u7684\u6301\u7EED\u6027\u3002","The lacunarity used for noise generation.":"\u7528\u4E8E\u566A\u58F0\u751F\u6210\u7684\u95F4\u9699\u3002","Camera Zoom":"\u6444\u50CF\u673A\u7F29\u653E","Allows to zoom camera on a layer with a speed (factor per second).":"\u5141\u8BB8\u4EE5\u901F\u5EA6\uFF08\u6BCF\u79D2\u7684\u500D\u6570\uFF09\u5728\u5C42\u4E0A\u7F29\u653E\u6444\u50CF\u673A\u3002","Change the camera zoom at a given speed (in factor per second).":"\u4EE5\u7ED9\u5B9A\u901F\u5EA6\u6539\u53D8\u6444\u50CF\u5934\u7F29\u653E\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\u7684\u56E0\u5B50\uFF09\u3002","Zoom camera with speed":"\u7528\u901F\u5EA6\u7F29\u653E\u6444\u50CF\u5934","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"\u4F7F\u7528\u901F\u5EA6\u7F29\u653E\u6444\u50CF\u5934\uFF1A_PARAM1_\uFF08\u56FE\u5C42\uFF1A_PARAM2_\uFF0C\u6444\u50CF\u5934\uFF1A_PARAM3_\uFF09","Zoom speed":"\u7F29\u653E\u901F\u5EA6","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"\u6309\u6BCF\u79D2\u56E0\u5B50\u7F29\u653E\u3002 1\uFF1A\u65E0\u6548\u679C\uFF0C2\uFF1A\u6BCF\u79D2\u653E\u5927\u4E24\u500D\uFF0C0.5\uFF1A\u6BCF\u79D2\u7F29\u5C0F\u4E24\u500D\u3002","Camera number (default: 0)":"\u6444\u50CF\u5934\u7F16\u53F7\uFF08\u9ED8\u8BA4\uFF1A0\uFF09","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"\u66F4\u6539\u6444\u50CF\u5934\u7F29\u653E\u5E76\u4FDD\u6301\u5C4F\u5E55\u4E0A\u7684\u951A\u70B9\u56FA\u5B9A\uFF08\u800C\u4E0D\u662F\u4E2D\u5FC3\uFF09\u3002","Zoom with anchor":"\u5E26\u951A\u70B9\u7F29\u653E","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"\u5C06\u76F8\u673A\u7F29\u653E\u66F4\u6539\u4E3A\uFF1A_PARAM1_\uFF0C\u5E76\u5728\u5C4F\u5E55\u4E0A\u4FDD\u6301\u951A\u70B9\u5728\uFF1A_PARAM4_\uFF1B_PARAM5_\uFF08\u56FE\u5C42\uFF1A_PARAM2_\uFF0C\u6444\u50CF\u5934\uFF1A_PARAM3_\uFF09","Zoom":"\u7F29\u653E","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1\uFF1A\u521D\u59CB\u7F29\u653E\uFF0C2\uFF1A\u6BCF\u79D2\u653E\u5927\u4E24\u500D\uFF0C0.5\uFF1A\u6BCF\u79D2\u7F29\u5C0F\u4E24\u500D\u2026\u2026","Anchor X":"\u951A\u70B9X","Anchor Y":"\u951A\u70B9Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"\u4EE5\u7ED9\u5B9A\u901F\u5EA6\uFF08\u6BCF\u79D2\u56E0\u7D20\uFF09\u6539\u53D8\u6444\u50CF\u673A\u7F29\u653E\u5E76\u4FDD\u6301\u5C4F\u5E55\u4E0A\u7684\u951A\u70B9\u56FA\u5B9A\uFF08\u800C\u4E0D\u662F\u4E2D\u5FC3\uFF09\u3002","Zoom camera with speed and anchor":"\u901F\u5EA6\u548C\u951A\u70B9\u7F29\u653E\u6444\u50CF\u673A","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"\u4F7F\u7528\u901F\u5EA6\uFF1A_PARAM1_ \u7F29\u653E\u6444\u50CF\u673A\uFF0C\u5E76\u5C06\u5176\u951A\u70B9\u653E\u5728\uFF1A_PARAM4_\uFF1B_PARAM5_\uFF08\u56FE\u5C42\uFF1A_PARAM2_\uFF0C\u6444\u50CF\u673A\uFF1A_PARAM3_\uFF09","Cancellable draggable object":"\u53EF\u53D6\u6D88\u7684\u53EF\u62D6\u52A8\u5BF9\u8C61","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"\u5141\u8BB8\u53D6\u6D88\u5BF9\u8C61\u7684\u62D6\u52A8\uFF08\u5177\u6709\u53EF\u62D6\u52A8\u884C\u4E3A\uFF09\u5E76\u5E73\u7A33\u5730\u5C06\u5176\u8FD4\u56DE\u5230\u5176\u5148\u524D\u4F4D\u7F6E\u3002","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"\u5141\u8BB8\u53D6\u6D88\u5BF9\u5BF9\u8C61\u7684\u62D6\u52A8\uFF0C\u5E76\u4F7F\u5176\u5E73\u6ED1\u8FD4\u56DE\u5230\u539F\u59CB\u4F4D\u7F6E\uFF08\u5E26\u6709\u7F13\u52A8\u6548\u679C\uFF09\u3002","Cancellable Draggable object":"\u53EF\u53D6\u6D88\u62D6\u52A8\u7684\u5BF9\u8C61","Draggable behavior":"\u53EF\u62D6\u52A8\u884C\u4E3A","Tween behavior":"Tween\u884C\u4E3A","Original X":"\u539F\u59CBX","Original Y":"\u539F\u59CBY","Cancel last drag.":"\u53D6\u6D88\u4E0A\u6B21\u62D6\u52A8\u3002","Cancel drag (deprecated)":"\u53D6\u6D88\u62D6\u52A8 (\u5DF2\u5F03\u7528)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"\u4F7F\u7528\u53C2\u65703\u4E2D\u7684\u7F13\u548C\u5728\u53C2\u65702\u6BEB\u79D2\u5185\u53D6\u6D88\u4E0A\u6B21\u5BF9_PARAM0_\u7684\u62D6\u52A8\u3002","Duration in milliseconds":"\u6BEB\u79D2\u6570","Cancel drag":"\u53D6\u6D88\u62D6\u52A8","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"\u4F7F\u7528\u53C2\u65703\u4E2D\u7684\u7F13\u548C\u5728\u53C2\u65702\u79D2\u5185\u53D6\u6D88\u5BF9_PARAM0_\u7684\u4E0A\u6B21\u62D6\u52A8\u3002","Duration in seconds":"\u79D2\u6570","Dragging is cancelled, the object is returning to its original position.":"\u53D6\u6D88\u62D6\u52A8\uFF0C\u5BF9\u8C61\u6B63\u5728\u8FD4\u56DE\u539F\u59CB\u4F4D\u7F6E\u3002","Dragging is cancelled":"\u62D6\u52A8\u5DF2\u53D6\u6D88","_PARAM0_ dragging is cancelled":"_PARAM0_\u7684\u62D6\u52A8\u5DF2\u53D6\u6D88","Checkbox (for Shape Painter)":"\u590D\u9009\u6846\uFF08\u7528\u4E8E\u56FE\u5F62\u7ED8\u5236\u5668\uFF09","Checkbox that can be toggled by a left-click or touch.":"\u53EF\u4EE5\u901A\u8FC7\u5DE6\u952E\u5355\u51FB\u6216\u89E6\u6478\u5207\u6362\u7684\u590D\u9009\u6846\u3002","Checkbox":"\u590D\u9009\u6846","Checked":"\u5DF2\u9009","Checkbox state":"\u590D\u9009\u6846\u72B6\u6001","Halo size (hover). If blank, this is set to \"SideLength\".":"\u5149\u5708\u5927\u5C0F\uFF08\u60AC\u505C\uFF09\u3002\u5982\u679C\u7559\u7A7A\uFF0C\u5219\u8BBE\u7F6E\u4E3A\u201CSideLength\u201D\u3002","Checkbox appearance":"\u590D\u9009\u6846\u5916\u89C2","Halo opacity (hover)":"\u5149\u5708\u4E0D\u900F\u660E\u5EA6\uFF08\u60AC\u505C\uFF09","Halo opacity (pressed)":"\u5149\u5708\u4E0D\u900F\u660E\u5EA6\uFF08\u6309\u4E0B\uFF09","Enable interactions":"\u542F\u7528\u4EA4\u4E92","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"\u590D\u9009\u6846\u72B6\u6001\u5DF2\u66F4\u6539\u3002\uFF08\u7528\u4E8E\u201CToggleChecked\u201D\u51FD\u6570\uFF09","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"\u590D\u9009\u6846\u7684\u4E3B\u8981\u989C\u8272\u3002\uFF08\u793A\u4F8B\uFF1A24;119;211\uFF09\u5728\u52FE\u9009\u6846\u65F6\u7684\u586B\u5145\u989C\u8272\u3002","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"\u590D\u9009\u6846\u7684\u8F85\u52A9\u989C\u8272\u3002\uFF08\u793A\u4F8B\uFF1A255;255;255\uFF09\u76D2\u52FE\u9009\u65F6\u7684\u989C\u8272\u3002","Length of each side (px) Minimum: 10":"\u6BCF\u8FB9\u957F\u5EA6\uFF08px\uFF09\u6700\u5C0F\u503C\uFF1A10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"\u52FE\u9009\u7EBF\u5BBD\uFF08px\uFF09\uFF08\u6700\u5C0F\uFF1A1\uFF0C\u6700\u5927\uFF1A1/4 * SideLength\uFF09","Border thickness (px) This border is only visible when the checkbox is unchecked.":"\u8FB9\u6846\u539A\u5EA6\uFF08px\uFF09\u53EA\u6709\u5728\u590D\u9009\u6846\u672A\u9009\u4E2D\u65F6\u624D\u53EF\u89C1\u3002","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"\u5149\u5708\u5927\u5C0F\uFF08\u6309\u4E0B\uFF09\u3002\u5982\u679C\u7559\u7A7A\uFF0C\u5219\u8BBE\u7F6E\u4E3A\u201CHaloRadiusHover * 1.1\u201D","Check (or uncheck) the checkbox.":"\u52FE\u9009\uFF08\u6216\u53D6\u6D88\u52FE\u9009\uFF09\u590D\u9009\u6846\u3002","Check (or uncheck) the checkbox":"\u52FE\u9009\uFF08\u6216\u53D6\u6D88\u52FE\u9009\uFF09\u590D\u9009\u6846","Add checkmark to _PARAM0_: _PARAM2_":"\u4E3A_PARAM0_\u6DFB\u52A0\u590D\u9009\u6807\u8BB0: _PARAM2_","Check the checkbox?":"\u52FE\u9009\u590D\u9009\u6846\uFF1F","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"\u542F\u7528\u6216\u7981\u7528\u4E0E\u590D\u9009\u6846\u7684\u4EA4\u4E92\u3002\u5728\u5176\u88AB\u7981\u7528\u671F\u95F4\u7528\u6237\u65E0\u6CD5\u8FDB\u884C\u4EA4\u4E92\u3002","Enable interactions with checkbox":"\u542F\u7528\u4E0E\u590D\u9009\u6846\u7684\u4EA4\u4E92","Enable interactions of _PARAM0_: _PARAM2_":"\u542F\u7528_PARAM0_\u7684\u4EA4\u4E92\uFF1A_PARAM2_","Enable":"\u542F\u7528","If checked, change to unchecked. If unchecked, change to checked.":"\u5982\u679C\u9009\u4E2D\uFF0C\u5219\u66F4\u6539\u4E3A\u672A\u9009\u4E2D\u3002\u5982\u679C\u672A\u9009\u4E2D\uFF0C\u5219\u66F4\u6539\u4E3A\u5DF2\u9009\u4E2D\u3002","Toggle checkmark":"\u5207\u6362\u590D\u9009\u6807\u8BB0","Toggle checkmark on _PARAM0_":"\u5728_PARAM0_\u4E0A\u5207\u6362\u590D\u9009\u6807\u8BB0","Change the primary color of checkbox.":"\u66F4\u6539\u590D\u9009\u6846\u7684\u4E3B\u8981\u989C\u8272\u3002","Primary color of checkbox":"\u590D\u9009\u6846\u7684\u4E3B\u8981\u989C\u8272","Change the primary color of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u4E3B\u989C\u8272\uFF1A_PARAM2_","Primary color":"\u4E3B\u8981\u989C\u8272","Change the secondary color of checkbox.":"\u66F4\u6539\u590D\u9009\u6846\u7684\u6B21\u8981\u989C\u8272\u3002","Secondary color of checkbox":"\u590D\u9009\u6846\u7684\u6B21\u8981\u989C\u8272","Change the secondary color of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u6B21\u989C\u8272\uFF1A_PARAM2_","Secondary color":"\u6B21\u8981\u989C\u8272","Change the halo opacity when pressed.":"\u5728\u6309\u4E0B\u65F6\u66F4\u6539\u8F89\u5149\u4E0D\u900F\u660E\u5EA6\u3002","Halo opacity when pressed":"\u6309\u4E0B\u65F6\u7684\u8F89\u5149\u4E0D\u900F\u660E\u5EA6","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"\u66F4\u6539_PARAM0_\u5728\u6309\u4E0B\u65F6\u7684\u8F89\u5149\u4E0D\u900F\u660E\u5EA6\uFF1A_PARAM2_","Halo opacity":"\u8F89\u5149\u4E0D\u900F\u660E\u5EA6","Change the halo opacity when hovered.":"\u5728\u60AC\u505C\u65F6\u66F4\u6539\u8F89\u5149\u4E0D\u900F\u660E\u5EA6\u3002","Halo opacity when hovered":"\u60AC\u505C\u65F6\u7684\u8F89\u5149\u4E0D\u900F\u660E\u5EA6","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"\u66F4\u6539_PARAM0_\u60AC\u505C\u65F6\u7684\u8F89\u5149\u4E0D\u900F\u660E\u5EA6\uFF1A_PARAM2_","Change the halo radius when pressed.":"\u6309\u4E0B\u65F6\u66F4\u6539\u8F89\u5149\u534A\u5F84\u3002","Halo radius when pressed":"\u6309\u4E0B\u65F6\u7684\u8F89\u5149\u534A\u5F84","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u5728\u6309\u4E0B\u65F6\u7684\u8F89\u5149\u534A\u5F84\uFF1A_PARAM2_ px","Halo radius":"\u8F89\u5149\u534A\u5F84","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"\u5728\u60AC\u505C\u65F6\u66F4\u6539\u8F89\u5149\u534A\u5F84\u3002\u6B64\u5927\u5C0F\u4E5F\u7528\u4E8E\u68C0\u6D4B\u590D\u9009\u6846\u7684\u4EA4\u4E92\u3002","Halo radius when hovered":"\u60AC\u505C\u65F6\u7684\u8F89\u5149\u534A\u5F84","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u60AC\u505C\u65F6\u7684\u8F89\u5149\u534A\u5F84\uFF1A_PARAM2_ px","Change the border thickness of checkbox.":"\u66F4\u6539\u590D\u9009\u6846\u7684\u8FB9\u6846\u539A\u5EA6\u3002","Border thickness of checkbox":"\u590D\u9009\u6846\u7684\u8FB9\u6846\u539A\u5EA6","Change the border thickness of _PARAM0_: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u7684\u8FB9\u6846\u539A\u5EA6\uFF1A_PARAM2_ px","Track thickness":"\u8F68\u9053\u539A\u5EA6","Change the side length of checkbox.":"\u66F4\u6539\u590D\u9009\u6846\u7684\u8FB9\u957F\u3002","Side length of checkbox":"\u590D\u9009\u6846\u7684\u8FB9\u957F","Change the side length of _PARAM0_: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u7684\u8FB9\u957F\uFF1A_PARAM2_\u50CF\u7D20","Track width (px)":"\u8DDF\u8E2A\u5BBD\u5EA6\uFF08\u50CF\u7D20\uFF09","Change the line width of checkmark.":"\u66F4\u6539\u52FE\u9009\u7EBF\u5BBD\u5EA6\u3002","Line width of checkmark":"\u52FE\u9009\u7EBF\u5BBD\u5EA6","Change the line width of _PARAM0_: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u7684\u7EBF\u5BBD\u5EA6\uFF1A_PARAM2_\u50CF\u7D20","Line width (px)":"\u7EBF\u5BBD\u5EA6\uFF08\u50CF\u7D20\uFF09","Check if the checkbox is checked.":"\u68C0\u67E5\u590D\u9009\u6846\u662F\u5426\u88AB\u52FE\u9009\u3002","Is checked":"\u5DF2\u9009\u4E2D","_PARAM0_ is checked":"_PARAM0_\u5DF2\u52FE\u9009","Check if the checkbox interations are enabled.":"\u68C0\u67E5\u590D\u9009\u6846\u4EA4\u4E92\u662F\u5426\u5DF2\u542F\u7528\u3002","Interactions enabled":"\u4EA4\u4E92\u5DF2\u542F\u7528","Interactions of _PARAM0_ are enabled":"_PARAM0_\u7684\u4EA4\u4E92\u5DF2\u542F\u7528","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"\u8FD4\u56DE\u7528\u4E8E\u7ED8\u5236\u590D\u9009\u6846\u8F6E\u5ED3\uFF08\u672A\u52FE\u9009\u65F6\uFF09\u548C\u586B\u5145\u989C\u8272\uFF08\u5DF2\u52FE\u9009\u65F6\uFF09\u7684\u989C\u8272\u3002","Change the maximum value of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u6700\u5927\u503C\u4E3A_PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"\u8FD4\u56DE\u7528\u4E8E\u586B\u5145\u590D\u9009\u6846\uFF08\u672A\u52FE\u9009\u65F6\uFF09\u548C\u7ED8\u5236\u52FE\u9009\u7EBF\uFF08\u5DF2\u52FE\u9009\u65F6\uFF09\u7684\u989C\u8272\u3002","Return the radius of the halo while the checkbox is touched or clicked.":"\u8FD4\u56DE\u5728\u5355\u51FB\u6216\u89E6\u6478\u590D\u9009\u6846\u65F6\u7528\u4E8E\u7ED8\u5236\u5149\u5708\u7684\u534A\u5F84\u3002","Halo radius while touched or clicked":"\u5355\u51FB\u65F6\u7684\u5149\u5708\u534A\u5F84","Return the opacity of the halo while the checkbox is touched or clicked.":"\u8FD4\u56DE\u5728\u5355\u51FB\u6216\u89E6\u6478\u590D\u9009\u6846\u65F6\u5149\u5708\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Halo opacity (while touched or clicked)":"\u5149\u5708\u7684\u4E0D\u900F\u660E\u5EA6\uFF08\u5355\u51FB\u6216\u89E6\u6478\u65F6\uFF09","Return the radius of the halo when the mouse is hovering near the checkbox.":"\u8FD4\u56DE\u5F53\u9F20\u6807\u60AC\u505C\u5728\u590D\u9009\u6846\u9644\u8FD1\u65F6\u5149\u5708\u7684\u534A\u5F84\u3002","Halo radius (during hover)":"\u5149\u5708\u534A\u5F84\uFF08\u60AC\u505C\u65F6\uFF09","Return the opacity of the halo when the mouse is hovering near the checkbox.":"\u8FD4\u56DE\u9F20\u6807\u5728\u590D\u9009\u6846\u9644\u8FD1\u60AC\u505C\u65F6\u5149\u5708\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Halo opacity (during hover)":"\u5149\u5708\u7684\u4E0D\u900F\u660E\u5EA6\uFF08\u60AC\u505C\u65F6\uFF09","Return the line width of checkmark (pixels).":"\u8FD4\u56DE\u52FE\u9009\u7EBF\u7684\u7EBF\u5BBD\u5EA6\uFF08\u50CF\u7D20\uFF09\u3002","Line width":"\u7EBF\u5BBD\u5EA6","Return the side length of checkbox (pixels).":"\u8FD4\u56DE\u590D\u9009\u6846\u8FB9\u957F\uFF08\u50CF\u7D20\uFF09\u3002","Side length":"\u8FB9\u957F","Return the border thickness of checkbox (pixels).":"\u8FD4\u56DE\u590D\u9009\u6846\u8FB9\u6846\u539A\u5EA6\uFF08\u50CF\u7D20\uFF09\u3002","Border thickness":"\u8FB9\u6846\u539A\u5EA6","Check if the checkbox is being pressed by mouse or touch.":"\u68C0\u67E5\u590D\u9009\u6846\u662F\u5426\u6B63\u5728\u88AB\u9F20\u6807\u6216\u89E6\u6478\u6309\u4E0B\u3002","Checkbox is being pressed":"\u590D\u9009\u6846\u6B63\u5728\u88AB\u6309\u4E0B","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_\u6B63\u5728\u88AB\u9F20\u6807\u6216\u89E6\u6478\u6309\u4E0B","Update the hitbox.":"\u66F4\u65B0\u70B9\u51FB\u533A\u57DF\u3002","Update hitbox":"\u66F4\u65B0\u78B0\u649E\u6846","Update the hitbox of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u78B0\u649E\u6846","Checkpoints":"\u68C0\u67E5\u70B9","Respawn objects at checkpoints.":"\u5728\u68C0\u67E5\u70B9\u91CD\u65B0\u751F\u6210\u5BF9\u8C61\u3002","Game mechanic":"\u6E38\u620F\u673A\u5236","Update a checkpoint of an object.":"\u66F4\u65B0\u5BF9\u8C61\u7684\u68C0\u67E5\u70B9\u3002","Save checkpoint":"\u4FDD\u5B58\u68C0\u67E5\u70B9","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"\u5C06_PARAM1_\u7684\u68C0\u67E5\u70B9_PARAM4_\u4FDD\u5B58\u5230_PARAM2_\uFF08x\u8F74\uFF09\uFF0C_PARAM3_\uFF08y\u8F74\uFF09","Save checkpoint of object":"\u5BF9\u8C61\u7684\u68C0\u67E5\u70B9\u4FDD\u5B58","X position":"X\u4F4D\u7F6E","Y position":"Y\u4F4D\u7F6E","Checkpoint name":"\u68C0\u67E5\u70B9\u540D\u79F0","Change the position of the object to the saved checkpoint.":"\u5C06\u5BF9\u8C61\u7684\u4F4D\u7F6E\u66F4\u6539\u4E3A\u4FDD\u5B58\u7684\u68C0\u67E5\u70B9\u3002","Load checkpoint":"\u52A0\u8F7D\u68C0\u67E5\u70B9","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"\u5C06_PARAM2_\u79FB\u52A8\u5230\u68C0\u67E5\u70B9_PARAM1_\u7684_PARAM3_","Load checkpoint from object":"\u4ECE\u5BF9\u8C61\u52A0\u8F7D\u68C0\u67E5\u70B9","Change position of object":"\u6539\u53D8\u5BF9\u8C61\u7684\u4F4D\u7F6E","Ignore (possibly) empty checkpoints":"\u5FFD\u7565\uFF08\u53EF\u80FD\u4E3A\u7A7A\uFF09\u7684\u68C0\u67E5\u70B9","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"\u5C1A\u672A\u4FDD\u5B58\u7684\u68C0\u67E5\u70B9\uFF08\u9ED8\u8BA4\u60C5\u51B5\u4E0B\uFF09\u5C06\u4F4D\u7F6E\u8BBE\u7F6E\u4E3A\u5750\u68070;0\u3002\u9009\u62E9\u201C\u662F\u201D\u4EE5\u5B8C\u5168\u5FFD\u7565\u4E0D\u5B58\u5728\u7684\u68C0\u67E5\u70B9\u3002\u8981\u4E3A\u5176\u5B9A\u4E49\u66FF\u4EE3\u68C0\u67E5\u70B9\uFF0C\u8BF7\u521B\u5EFA\u65B0\u4E8B\u4EF6\u5E76\u4F7F\u7528\u201C\u68C0\u67E5\u70B9\u5B58\u5728\u201D\u6761\u4EF6\uFF0C\u5C06\u6240\u9700\u7684\u68C0\u67E5\u70B9\u4FDD\u5B58\u4E3A\u64CD\u4F5C\u3002","Check if a checkpoint has a position saved / does exist.":"\u68C0\u67E5\u68C0\u67E5\u70B9\u662F\u5426\u5DF2\u4FDD\u5B58\u4F4D\u7F6E/\u5B58\u5728\u3002","Checkpoint exists":"\u68C0\u67E5\u70B9\u5B58\u5728","Checkpoint _PARAM2_ of _PARAM1_ exists":"_PARAM1_\u7684\u68C0\u67E5\u70B9_PARAM2_\u5B58\u5728","Check checkpoint from object":"\u68C0\u67E5\u70B9\u662F\u5426\u5B58\u5728\u4E8E\u5BF9\u8C61","Clipboard":"\u526A\u8D34\u677F","Read and write the clipboard.":"\u8BFB\u53D6\u548C\u5199\u5165\u526A\u8D34\u677F\u3002","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"\u5F02\u6B65\u4ECE\u526A\u8D34\u677F\u8BFB\u53D6\u6587\u672C\u3002\n\u4E5F\u8BF7\u6CE8\u610F\uFF0C\u5BF9\u4E8E Web \u6D4F\u89C8\u5668\uFF0C\u53EF\u80FD\u4F1A\u8981\u6C42\u7528\u6237\u5141\u8BB8\u8BFB\u53D6\u526A\u8D34\u677F\u3002","Get text from the clipboard":"\u4ECE\u526A\u8D34\u677F\u83B7\u53D6\u6587\u672C","Read clipboard and store text in _PARAM1_":"\u8BFB\u53D6\u526A\u8D34\u677F\u5E76\u5C06\u6587\u672C\u5B58\u50A8\u5728_PARAM1_\u4E2D","Callback variable where to store the clipboard contents":"\u56DE\u8C03\u53D8\u91CF\uFF0C\u7528\u4E8E\u5B58\u50A8\u526A\u8D34\u677F\u5185\u5BB9","Write the text in the clipboard.":"\u5728\u526A\u8D34\u677F\u4E2D\u5199\u5165\u6587\u672C\u3002","Write text to the clipboard":"\u5C06\u6587\u672C\u5199\u5165\u526A\u8D34\u677F","Write _PARAM1_ to clipboard":"\u5C06_PARAM1_\u5199\u5165\u526A\u8D34\u677F","Text to write to clipboard":"\u8981\u5199\u5165\u526A\u8D34\u677F\u7684\u6587\u672C","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"\u5F02\u6B65\u4ECE\u526A\u8D34\u677F\u8BFB\u53D6\u6587\u672C\u3002\u7531\u4E8E\u8FD9\u662F\u201C\u5F02\u6B65\u201D\uFF0C\u53D8\u91CF\u4E0D\u4F1A\u7ACB\u5373\u586B\u5145\u6765\u81EA\u526A\u8D34\u677F\u7684\u6587\u672C\u3002\u60A8\u5C06\u4E0D\u5F97\u4E0D\u7B49\u5F85\u51E0\u5E27\u624D\u80FD\u51FA\u73B0\u3002\u5982\u679C\u8981\u4F7F\u60A8\u7684\u540E\u7EED\u64CD\u4F5C\u548C\u5B50\u4E8B\u4EF6\u81EA\u52A8\u7B49\u5F85\u8BFB\u53D6\u5B8C\u6210\uFF0C\u8BF7\u4F7F\u7528\u6B64\u64CD\u4F5C\u7684\u7B49\u5F85\u7248\u672C\uFF08\u63A8\u8350\uFF09\u3002\n\u8FD8\u8981\u6CE8\u610F\uFF0C\u5728 Web \u6D4F\u89C8\u5668\u4E0A\uFF0C\u7528\u6237\u53EF\u80FD\u4F1A\u88AB\u8981\u6C42\u5141\u8BB8\u4ECE\u526A\u8D34\u677F\u8BFB\u53D6\u3002","(No waiting) Get text from the clipboard":"\uFF08\u65E0\u9700\u7B49\u5F85\uFF09\u4ECE\u526A\u8D34\u677F\u83B7\u53D6\u6587\u672C","Callback variable where to store the result":"\u56DE\u8C03\u53D8\u91CF\uFF0C\u7528\u4E8E\u5B58\u50A8\u7ED3\u679C","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[\u5F03\u7528]\u4ECE\u526A\u8D34\u677F\u8BFB\u53D6\u6587\u672C\uFF08\u4EC5\u9650Windows\u3001macOS\u548CLinux\uFF09","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[\u5F03\u7528] \u4ECE\u526A\u8D34\u677F\u83B7\u53D6\u6587\u672C\uFF08\u4EC5\u9650Windows\u3001macOS\u548CLinux\uFF09","Volume settings":"\u97F3\u91CF\u8BBE\u7F6E","A collapsible volume setting menu.":"\u53EF\u6298\u53E0\u7684\u97F3\u91CF\u8BBE\u7F6E\u83DC\u5355\u3002","Check if the events are running for the editor.":"\u68C0\u67E5\u4E8B\u4EF6\u662F\u5426\u6B63\u5728\u4E3A\u7F16\u8F91\u5668\u8FD0\u884C\u3002","Editor is running":"\u7F16\u8F91\u5668\u6B63\u5728\u8FD0\u884C","Events are running for the editor":"\u4E8B\u4EF6\u6B63\u5728\u4E3A\u7F16\u8F91\u5668\u8FD0\u884C","Collapsible volume setting menu.":"\u53EF\u6298\u53E0\u7684\u97F3\u91CF\u8BBE\u7F6E\u83DC\u5355\u3002","Show the volum controls.":"\u663E\u793A\u97F3\u91CF\u63A7\u5236\u3002","Open volum controls":"\u6253\u5F00\u97F3\u91CF\u63A7\u5236","Open _PARAM0_ volum controls":"\u6253\u5F00 _PARAM0_ \u97F3\u91CF\u63A7\u5236","Hide the volum controls.":"\u9690\u85CF\u97F3\u91CF\u63A7\u5236\u3002","Close volum controls":"\u5173\u95ED\u97F3\u91CF\u63A7\u5236","Close _PARAM0_ volum controls":"\u5173\u95ED _PARAM0_ \u97F3\u91CF\u63A7\u5236","Color Conversion":"\u989C\u8272\u8F6C\u6362","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"\u8868\u8FBE\u5F0F\uFF0C\u53EF\u5728\u5404\u79CD\u683C\u5F0F\uFF08RGB\u3001HSV\u3001HSL\u548C\u547D\u540D\u989C\u8272\uFF09\u4E4B\u95F4\u8F6C\u6362\u989C\u8272\u503C\uFF0C\u6839\u636EWCAG 2.0\u6807\u51C6\u8BA1\u7B97\u4EAE\u5EA6\uFF0C\u5E76\u6DF7\u5408\u4E24\u79CD\u989C\u8272\u3002","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"\u5C06\u5341\u516D\u8FDB\u5236\u5B57\u7B26\u4E32\u8F6C\u6362\u4E3ARGB\u5B57\u7B26\u4E32\u3002\u793A\u4F8B\u8F93\u5165\uFF1A\u201C0459AF\u201D\u3002","Hexadecimal to RGB":"\u5341\u516D\u8FDB\u5236\u8F6C\u6362\u4E3ARGB","Hex value":"\u5341\u516D\u8FDB\u5236\u503C","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"\u8BA1\u7B97RGB\u989C\u8272\u7684\u4EAE\u5EA6\u3002 \u793A\u4F8B\u8F93\u5165\uFF1A\u201C0\uFF1B128\uFF1B255\u201D\u3002","Luminance from RGB":"RGB\u989C\u8272\u7684\u4EAE\u5EA6","RGB color":"RGB\u989C\u8272","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"\u8BA1\u7B97\u5341\u516D\u8FDB\u5236\u989C\u8272\u7684\u4EAE\u5EA6\u3002 \u793A\u4F8B\u8F93\u5165\uFF1A\u201C0459AF\u201D\u3002","Luminance from hexadecimal":"\u5341\u516D\u8FDB\u5236\u989C\u8272\u7684\u4EAE\u5EA6","Blend two RGB colors by applying a weighted mean.":"\u901A\u8FC7\u52A0\u6743\u5E73\u5747\u503C\u6DF7\u5408\u4E24\u4E2A RGB \u989C\u8272\u3002","Blend RGB colors":"\u6DF7\u5408 RGB \u989C\u8272","First RGB color":"\u7B2C\u4E00\u4E2A RGB \u989C\u8272","Second RGB color":"\u7B2C\u4E8C\u4E2A RGB \u989C\u8272","Ratio":"\u6BD4\u4F8B","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"\u8303\u56F4\uFF1A0 \u5230 1\uFF0C\u5176\u4E2D 0 \u7ED9\u51FA\u7B2C\u4E00\u79CD\u989C\u8272\uFF0C\u800C 1 \u7ED9\u51FA\u7B2C\u4E8C\u79CD\u989C\u8272","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"\u5C06 RGB \u5B57\u7B26\u4E32\u8F6C\u6362\u4E3A\u5341\u516D\u8FDB\u5236\u5B57\u7B26\u4E32\u3002\u793A\u4F8B\u8F93\u5165\uFF1A\u201C0;128;255\u201D\u3002","RGB to hexadecimal":"RGB \u8F6C\u6362\u4E3A\u5341\u516D\u8FDB\u5236","RGB value":"RGB \u503C","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"\u5C06 RGB \u5B57\u7B26\u4E32\u8F6C\u6362\u4E3A HSL \u5B57\u7B26\u4E32\u3002\u793A\u4F8B\u8F93\u5165\uFF1A\u201C0;128;255\u201D\u201D\u3002","RGB to HSL":"RGB \u8F6C\u6362\u4E3A HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"\u5C06 HSV \u989C\u8272\u503C\u8F6C\u6362\u4E3A RGB \u5B57\u7B26\u4E32\u3002\u6709\u6548\u8F93\u5165\u8303\u56F4\uFF1AH(0 \u5230 360)\uFF0CS(0 \u5230 100)\uFF0CV(0 \u5230 100)\u3002","HSV to RGB":"HSV \u8F6C\u6362\u4E3A RGB","Hue 0-360":"\u8272\u76F8 0-360","Saturation 0-100":"\u9971\u548C\u5EA6 0-100","Value 0-100":"\u660E\u5EA6 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"\u5C06 RGB \u5B57\u7B26\u4E32\u8F6C\u6362\u4E3A HSV \u5B57\u7B26\u4E32\u3002\u793A\u4F8B\u8F93\u5165\uFF1A\u201C0;128;255\u201D\u3002","RGB to HSV":"RGB \u8F6C\u6362\u4E3A HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"\u5C06\u989C\u8272\u540D\u79F0\u8F6C\u6362\u4E3ARGB\u5B57\u7B26\u4E32\u3002 \uFF08\u793A\u4F8B\uFF1A\u9ED1\u8272\uFF0C\u7070\u8272\uFF0C\u767D\u8272\uFF0C\u7EA2\u8272\uFF0C\u7D2B\u8272\uFF0C\u7EFF\u8272\uFF0C\u9EC4\u8272\uFF0C\u84DD\u8272\uFF09\n\u5B8C\u6574\u7684\u989C\u8272\u5217\u8868\uFF1Ahttps://www.w3schools.com/colors/colors_names.asp\u3002","Color name to RGB":"\u989C\u8272\u540D\u79F0\u81F3RGB","Name of a color":"\u989C\u8272\u540D\u79F0","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"\u5C06HSL\u989C\u8272\u503C\u8F6C\u6362\u4E3ARGB\u5B57\u7B26\u4E32\u3002 \u6709\u6548\u7684\u8F93\u5165\u8303\u56F4\uFF1AH\uFF080\u5230360\uFF09\uFF0CS\uFF080\u5230100\uFF09\uFF0CL\uFF080\u5230100\uFF09\u3002","HSL to RGB":"HSL\u81F3RGB","Lightness 0-100":"\u4EAE\u5EA60-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"\u5C06\u989C\u8272\u8272\u8C03\uFF08\u8303\u56F4\uFF1A0\u5230360\uFF09\u8F6C\u6362\u4E3ARGB\u989C\u8272\u5B57\u7B26\u4E32\uFF0C\u9971\u548C\u5EA6\u4E3A100\uFF05\uFF0C\u4EAE\u5EA6\u4E3A50\uFF05\u3002","Hue to RGB":"\u8272\u8C03\u81F3RGB","Compressor":"\u538B\u7F29\u673A","Compress and decompress strings.":"\u538B\u7F29\u548C\u89E3\u538B\u5B57\u7B26\u4E32\u3002","Decompress a string.":"\u89E3\u538B\u5B57\u7B26\u4E32\u3002","Decompress String":"\u89E3\u538B\u5B57\u7B26\u4E32","String to decompress":"\u8981\u89E3\u538B\u7684\u5B57\u7B26\u4E32","Compress a string.":"\u538B\u7F29\u5B57\u7B26\u4E32\u3002","Compress String":"\u538B\u7F29\u5B57\u7B26\u4E32","String to compress":"\u8981\u538B\u7F29\u7684\u5B57\u7B26\u4E32","Copy camera settings":"\u590D\u5236\u6444\u50CF\u673A\u8BBE\u7F6E","Copy the camera settings of a layer and apply them to another layer.":"\u590D\u5236\u4E00\u4E2A\u56FE\u5C42\u7684\u6444\u50CF\u673A\u8BBE\u7F6E\u5E76\u5C06\u5176\u5E94\u7528\u5230\u53E6\u4E00\u4E2A\u56FE\u5C42\u3002","Copy camera settings of a layer and apply them to another layer.":"\u590D\u5236\u56FE\u5C42\u7684\u76F8\u673A\u8BBE\u7F6E\u5E76\u5C06\u5176\u5E94\u7528\u5230\u53E6\u4E00\u4E2A\u56FE\u5C42\u3002","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"\u590D\u5236_PARAM1_\u56FE\u5C42\u7684\u76F8\u673A\u8BBE\u7F6E\u5E76\u5E94\u7528\u5230_PARAM3_\u56FE\u5C42\uFF08X\u4F4D\u7F6E\uFF1A_PARAM5_\uFF0CY\u4F4D\u7F6E\uFF1A_PARAM6_\uFF0C\u7F29\u653E\uFF1A_PARAM7_\uFF0C\u89D2\u5EA6\uFF1A_PARAM8_\uFF09","Source layer":"\u6E90\u56FE\u5C42","Source camera":"\u6E90\u76F8\u673A","Destination layer":"\u76EE\u6807\u56FE\u5C42","Destination camera":"\u76EE\u6807\u76F8\u673A","Clone X position":"\u514B\u9686X\u4F4D\u7F6E","Clone Y position":"\u514B\u9686Y\u4F4D\u7F6E","Clone zoom":"\u514B\u9686\u7F29\u653E","Clone angle":"\u514B\u9686\u89D2\u5EA6","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"\u5141\u8BB8\u6E38\u620F\u6258\u7BA1\u5728CrazyGames\u7F51\u7AD9\uFF0C\u663E\u793A\u5E7F\u544A\u5E76\u4E0ECrazyGames\u7528\u6237\u8D26\u6237\u4EA4\u4E92\u3002","Third-party":"\u7B2C\u4E09\u65B9","Get link account response.":"\u83B7\u53D6\u94FE\u63A5\u5E10\u6237\u54CD\u5E94\u3002","Link account response":"\u94FE\u63A5\u5E10\u6237\u54CD\u5E94","the last error from the CrazyGames API.":"CrazyGames API\u7684\u6700\u540E\u4E00\u4E2A\u9519\u8BEF\u3002","Get last error":"\u83B7\u53D6\u4E0A\u4E00\u4E2A\u9519\u8BEF","CrazyGames API last error is":"CrazyGames API\u7684\u4E0A\u4E00\u4E2A\u9519\u8BEF\u662F","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"\u68C0\u67E5\u7528\u6237\u662F\u5426\u767B\u5F55\u5230CrazyGames\u3002 \u5982\u679C\u5DF2\u767B\u5F55\uFF0C\u5219\u68C0\u7D22\u7528\u6237\u540D\u548C\u4E2A\u4EBA\u8D44\u6599\u56FE\u7247\u3002","Check and load if an user is signed in CrazyGames":"\u68C0\u67E5\u5E76\u52A0\u8F7D\u7528\u6237\u662F\u5426\u767B\u5F55\u5230CrazyGames","Check if user is signed in CrazyGames":"\u68C0\u67E5\u7528\u6237\u662F\u5426\u767B\u5F55\u5230CrazyGames","Check if the user is signed in.":"\u68C0\u67E5\u7528\u6237\u662F\u5426\u5DF2\u767B\u5F55\u3002","User is signed in":"\u7528\u6237\u5DF2\u767B\u5F55","Return an invite link.":"\u8FD4\u56DE\u9080\u8BF7\u94FE\u63A5\u3002","Invite link":"\u9080\u8BF7\u94FE\u63A5","Room id":"\u623F\u95F4\u7F16\u53F7","Display an invite button.":"\u663E\u793A\u9080\u8BF7\u6309\u94AE\u3002","Display invite button":"\u663E\u793A\u9080\u8BF7\u6309\u94AE","Display an invite button for the room id: _PARAM1_":"\u663E\u793A\u623F\u95F4\u7F16\u53F7\u7684\u9080\u8BF7\u6309\u94AE: _PARAM1_","Load CrazyGames SDK.":"\u52A0\u8F7DCrazyGames SDK\u3002","Load SDK":"\u52A0\u8F7DSDK","Load CrazyGames SDK":"\u52A0\u8F7DCrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"\u68C0\u67E5CrazyGames SDK\u662F\u5426\u51C6\u5907\u597D\u4F7F\u7528\u3002","CrazyGames SDK is ready":"CrazyGames SDK\u5DF2\u51C6\u5907\u5C31\u7EEA","Let CrazyGames know gameplay started.":"\u544A\u77E5CrazyGames\u6E38\u620F\u73A9\u6CD5\u5DF2\u5F00\u59CB\u3002","Gameplay started":"\u6E38\u620F\u73A9\u6CD5\u5DF2\u5F00\u59CB","Let CrazyGames know gameplay started":"\u544A\u77E5CrazyGames\u6E38\u620F\u73A9\u6CD5\u5DF2\u5F00\u59CB","Let CrazyGames know gameplay stopped.":"\u544A\u77E5CrazyGames\u6E38\u620F\u73A9\u6CD5\u5DF2\u505C\u6B62\u3002","Gameplay stopped":"\u6E38\u620F\u73A9\u6CD5\u5DF2\u505C\u6B62","Let CrazyGames know gameplay stopped":"\u544A\u77E5CrazyGames\u6E38\u620F\u73A9\u6CD5\u5DF2\u505C\u6B62","Let CrazyGames know loading started.":"\u544A\u77E5CrazyGames\u6E38\u620F\u52A0\u8F7D\u5DF2\u5F00\u59CB\u3002","Loading started":"\u6E38\u620F\u52A0\u8F7D\u5DF2\u5F00\u59CB","Let CrazyGames know loading started":"\u544A\u77E5CrazyGames\u6E38\u620F\u52A0\u8F7D\u5DF2\u5F00\u59CB","Let CrazyGames know loading stopped.":"\u544A\u77E5CrazyGames\u6E38\u620F\u52A0\u8F7D\u5DF2\u505C\u6B62\u3002","Loading stopped":"\u6E38\u620F\u52A0\u8F7D\u5DF2\u505C\u6B62","Let CrazyGames know loading stopped":"\u544A\u77E5CrazyGames\u6E38\u620F\u52A0\u8F7D\u5DF2\u505C\u6B62","Display a video ad. The game is automatically muted while the video is playing.":"\u663E\u793A\u89C6\u9891\u5E7F\u544A\u3002\u6E38\u620F\u5728\u64AD\u653E\u89C6\u9891\u65F6\u4F1A\u81EA\u52A8\u9759\u97F3\u3002","Display video ad":"\u663E\u793A\u89C6\u9891\u5E7F\u544A","Display _PARAM1_ video ad":"\u663E\u793A_PARAM1_\u89C6\u9891\u5E7F\u544A","Ad Type":"\u5E7F\u544A\u7C7B\u578B","Checks if a video ad just finished playing successfully.":"\u68C0\u67E5\u89C6\u9891\u5E7F\u544A\u662F\u5426\u5DF2\u6210\u529F\u64AD\u653E\u5B8C\u6BD5\u3002","Video ad just finished playing":"\u89C6\u9891\u5E7F\u544A\u5DF2\u6210\u529F\u64AD\u653E\u5B8C\u6BD5","Checks if a video ad is playing.":"\u68C0\u67E5\u662F\u5426\u5728\u64AD\u653E\u89C6\u9891\u5E7F\u544A\u3002","Video ad is playing":"\u6B63\u5728\u64AD\u653E\u89C6\u9891\u5E7F\u544A","Check if the user changed.":"\u68C0\u67E5\u7528\u6237\u662F\u5426\u5DF2\u66F4\u6539\u3002","User changed":"\u7528\u6237\u5DF2\u66F4\u6539","Check if a video ad had an error.":"\u68C0\u67E5\u89C6\u9891\u5E7F\u544A\u662F\u5426\u5B58\u5728\u9519\u8BEF\u3002","Video ad had an error":"\u89C6\u9891\u5E7F\u544A\u51FA\u73B0\u9519\u8BEF","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"\u751F\u6210\u4E00\u4E2A\u9080\u8BF7\u94FE\u63A5\uFF0C\u9080\u8BF7\u670B\u53CB\u52A0\u5165\u60A8\u7684\u6E38\u620F\u4F1A\u8BDD\u3002\u6B64 URL \u53EF\u4EE5\u6DFB\u52A0\u5230\u526A\u8D34\u677F\uFF0C\u4E5F\u53EF\u4EE5\u663E\u793A\u5728\u6E38\u620F\u4E2D\uFF0C\u8BA9\u7528\u6237\u9009\u62E9\u3002","Generate an invite link":"\u751F\u6210\u4E00\u4E2A\u9080\u8BF7\u94FE\u63A5","Generate an invite link for _PARAM1_":"\u4E3A_PARAM1_\u751F\u6210\u4E00\u4E2A\u9080\u8BF7\u94FE\u63A5","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"\u901A\u8FC7\u91CA\u653E\u95EA\u95EA\u53D1\u4EAE\u7684\u5F69\u5E26\u5C55\u73B0\u6B22\u4E50\u65F6\u5149\u3002\u5E86\u795D\u6D3B\u52A8\u5E94\u8BE5\u662F\u4E00\u4E2A\u7279\u6B8A\u7684\u65F6\u523B\u3002","Display happy time":"\u5C55\u793A\u5FEB\u4E50\u65F6\u5149","Scan for ad blockers.":"\u626B\u63CF\u5E7F\u544A\u62E6\u622A\u5668\u3002","Scan for ad blockers":"\u626B\u63CF\u5E7F\u544A\u62E6\u622A\u5668","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"\u68C0\u67E5\u7528\u6237\u662F\u5426\u6B63\u5728\u4F7F\u7528\u5E7F\u544A\u62E6\u622A\u5668\u3002\u5728\u8C03\u7528\u201C\u626B\u63CF\u5E7F\u544A\u62E6\u622A\u5668\u201D\u4E4B\u524D\uFF0C\u6B64\u6761\u4EF6\u59CB\u7EC8\u4E3A\u5047\u3002","Ad blocker is detected":"\u68C0\u6D4B\u5230\u5E7F\u544A\u62E6\u622A\u5668","Display a banner that can be called once per 60 seconds.":"\u663E\u793A\u4E00\u4E2A\u53EF\u4EE5\u6BCF60\u79D2\u8C03\u7528\u4E00\u6B21\u7684\u6A2A\u5E45\u3002","Display a banner":"\u663E\u793A\u4E00\u4E2A\u6A2A\u5E45","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"\u663E\u793A\u6A2A\u5E45\uFF1A_PARAM1_ \u5728\u4F4D\u7F6E _PARAM3_ \uFF1B _PARAM4_ \u4EE5\u5C3A\u5BF8 _PARAM2_","Banner name":"\u6A2A\u5E45\u540D\u79F0","Ad size":"\u5E7F\u544A\u5C3A\u5BF8","Position X":"\u4F4D\u7F6E X","Position Y":"\u4F4D\u7F6E Y","Hide a banner.":"\u9690\u85CF\u6A2A\u5E45\u3002","Hide a banner":"\u9690\u85CF\u6A2A\u5E45","Hide the banner: _PARAM1_":"\u9690\u85CF\u6A2A\u5E45\uFF1A_PARAM1_","Hide all banners.":"\u9690\u85CF\u6240\u6709\u6A2A\u5E45\u3002","Hide all banners":"\u9690\u85CF\u6240\u6709\u6A2A\u5E45","Hide all the banners":"\u9690\u85CF\u6240\u6709\u6A2A\u5E45","Hide the invite button.":"\u9690\u85CF\u9080\u8BF7\u6309\u94AE\u3002","Hide invite button":"\u9690\u85CF\u9080\u8BF7\u6309\u94AE","Get the environment.":"\u83B7\u53D6\u73AF\u5883\u3002","Get the environment":"\u83B7\u53D6\u73AF\u5883","display environment into _PARAM1_":"\u5728_PARAM1_\u4E2D\u663E\u793A\u73AF\u5883","Retrieve user data.":"\u68C0\u7D22\u7528\u6237\u6570\u636E\u3002","Retrieve user data":"\u68C0\u7D22\u7528\u6237\u6570\u636E","Show CrazyGames login window.":"\u663E\u793A CrazyGames \u767B\u5F55\u7A97\u53E3\u3002","Show CrazyGames login window":"\u663E\u793A CrazyGames \u767B\u5F55\u7A97\u53E3","Show account link prompt.":"\u663E\u793A\u5E10\u6237\u94FE\u63A5\u63D0\u793A\u3002","Show account link prompt":"\u663E\u793A\u5E10\u6237\u94FE\u63A5\u63D0\u793A","the username.":"\u7528\u6237\u540D\u3002","Username":"\u7528\u6237\u540D","Username is":"\u7528\u6237\u540D\u662F","the CrazyGames User ID.":"CrazyGames \u7528\u6237ID\u3002","CrazyGames User ID":"CrazyGames \u7528\u6237ID","CrazyGames user ID is":"CrazyGames\u7528\u6237ID\u662F","Gets the signed-in user's profile picture URL.":"Gets the signed-in user's profile picture URL.","Gets the signed-in user's profile picture URL":"Gets the signed-in user's profile picture URL","Return true when the user prefers to instantly join a lobby.":"\u5F53\u7528\u6237\u503E\u5411\u4E8E\u7ACB\u5373\u52A0\u5165\u5927\u5802\u65F6\u8FD4\u56DE true\u3002","Is instantly joining a lobby":"\u7ACB\u5373\u52A0\u5165\u5927\u5802","Return true if the user prefers the chat disabled.":"\u5982\u679C\u7528\u6237\u559C\u6B22\u7981\u7528\u804A\u5929\uFF0C\u5219\u8FD4\u56DE true\u3002","Is the user chat disabled":"\u7528\u6237\u7684\u804A\u5929\u662F\u5426\u5DF2\u7981\u7528","Retrieves user system info, browser, version and device.":"\u68C0\u7D22\u7528\u6237\u7CFB\u7EDF\u4FE1\u606F\uFF0C\u6D4F\u89C8\u5668\u3001\u7248\u672C\u548C\u8BBE\u5907\u3002","Retrieves user system info":"\u68C0\u7D22\u7528\u6237\u7CFB\u7EDF\u4FE1\u606F","Get invite parameters if user is invited to this game.":"\u5982\u679C\u7528\u6237\u88AB\u9080\u8BF7\u5230\u8FD9\u4E2A\u6E38\u620F\u4E2D\uFF0C\u5219\u83B7\u53D6\u9080\u8BF7\u53C2\u6570\u3002","Get invite parameters":"\u83B7\u53D6\u9080\u8BF7\u53C2\u6570","Param":"\u53C2\u6570","Save the session data.":"\u4FDD\u5B58\u4F1A\u8BDD\u6570\u636E\u3002","Save session data":"\u4FDD\u5B58\u4F1A\u8BDD\u6570\u636E","Save session data, with the id: _PARAM1_ to: _PARAM2_":"\u4FDD\u5B58\u4F1A\u8BDD\u6570\u636E\uFF0Cid\uFF1A_PARAM1_ \u5230\uFF1A_PARAM2_","Id":"Id","Get user session data, if there is no saved data, \"null\" will be returned.":"\u83B7\u53D6\u7528\u6237\u4F1A\u8BDD\u6570\u636E\uFF0C\u5982\u679C\u6CA1\u6709\u4FDD\u5B58\u7684\u6570\u636E\uFF0C\u5C06\u8FD4\u56DE\"null\"\u3002","Get user session data":"\u83B7\u53D6\u7528\u6237\u4F1A\u8BDD\u6570\u636E","the availability of the user's account.":"\u7528\u6237\u8D26\u6237\u7684\u53EF\u7528\u6027\u3002","Is user account available":"\u7528\u6237\u8D26\u6237\u662F\u5426\u53EF\u7528","The CrazyGames user account is available":"CrazyGames \u7528\u6237\u8D26\u6237\u53EF\u7528","Retrieve the user's session token for authentication.":"\u68C0\u7D22\u7528\u6237\u7684\u4F1A\u8BDD\u4EE4\u724C\u8FDB\u884C\u8EAB\u4EFD\u9A8C\u8BC1\u3002","Get User Token":"\u83B7\u53D6\u7528\u6237\u4EE4\u724C","Retrieve the authentication token from Xsolla.":"\u4ECE Xsolla \u68C0\u7D22\u8EAB\u4EFD\u9A8C\u8BC1\u4EE4\u724C\u3002","Get Xsolla Token":"\u83B7\u53D6 Xsolla \u4EE4\u724C","Generate Xsolla token.":"\u751F\u6210 Xsolla \u4EE4\u724C\u3002","Generate Xsolla token":"\u751F\u6210 Xsolla \u4EE4\u724C","Cursor movement conditions":"\u5149\u6807\u79FB\u52A8\u6761\u4EF6","Conditions to check the cursor movement (still or moving).":"\u7528\u4E8E\u68C0\u67E5\u5149\u6807\u79FB\u52A8\uFF08\u9759\u6B62\u6216\u8FD0\u52A8\uFF09\u7684\u6761\u4EF6\u3002","Check if the cursor has stayed still for the specified time on the default layer.":"\u68C0\u67E5\u5149\u6807\u5728\u9ED8\u8BA4\u56FE\u5C42\u4E0A\u662F\u5426\u4FDD\u6301\u9759\u6B62\u7684\u6307\u5B9A\u65F6\u95F4\u3002","Cursor stays still":"\u5149\u6807\u4FDD\u6301\u9759\u6B62","Cursor has stayed still for _PARAM1_ seconds":"\u5149\u6807\u5DF2\u7ECF\u9759\u6B62_PARAM1_\u79D2","Check if the cursor is moving on the default layer.":"\u68C0\u67E5\u5149\u6807\u5728\u9ED8\u8BA4\u56FE\u5C42\u4E0A\u662F\u5426\u79FB\u52A8\u3002","Cursor is moving":"\u5149\u6807\u6B63\u5728\u79FB\u52A8","Cursor type":"\u5149\u6807\u7C7B\u578B","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"\u63D0\u4F9B\u4E00\u4E2A\u66F4\u6539\u5149\u6807\u7C7B\u578B\u7684\u52A8\u4F5C\uFF0C\u4EE5\u53CA\u4E00\u4E2A\u5728\u5BF9\u8C61\u60AC\u505C\u65F6\u66F4\u6539\u5149\u6807\u7684\u884C\u4E3A\u3002","Change the type of the cursor.":"\u66F4\u6539\u5149\u6807\u7684\u7C7B\u578B\u3002","Change the cursor to _PARAM1_":"\u66F4\u6539\u5149\u6807\u4E3A_PARAM1_","The new cursor type":"\u65B0\u7684\u5149\u6807\u7C7B\u578B","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"\u5728https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\u4E0A\u5217\u51FA\u7684\u53EF\u7528\u5149\u6807","Do change the type of the cursor.":"\u66F4\u6539\u5149\u6807\u7C7B\u578B\u3002","Do change cursor type":"\u66F4\u6539\u5149\u6807\u7C7B\u578B","Do change the cursor to _PARAM1_":"\u786E\u5B9E\u66F4\u6539\u5149\u6807\u4E3A_PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"\u5728\u5BF9\u8C61\u60AC\u505C\u65F6\u66F4\u6539\u5149\u6807\u5916\u89C2\uFF08\u5728 Windows\u3001macOS \u6216 Linux \u4E0A\uFF09\u3002","Custom cursor when hovered":"\u60AC\u505C\u65F6\u7684\u81EA\u5B9A\u4E49\u5149\u6807","The cursor type":"\u5149\u6807\u7C7B\u578B","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"\u8BF7\u53C2\u9605https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\u4EE5\u83B7\u53D6\u53EF\u80FD\u5149\u6807\u5217\u8868\u3002","Curved movement":"\u66F2\u7EBF\u8FD0\u52A8","Move objects on curved paths.":"\u5728\u66F2\u7EBF\u8DEF\u5F84\u4E0A\u79FB\u52A8\u5BF9\u8C61\u3002","Append a cubic Bezier curve at the end of the path.":"\u5728\u8DEF\u5F84\u672B\u5C3E\u6DFB\u52A0\u4E00\u4E2A\u4E09\u6B21\u8D1D\u585E\u5C14\u66F2\u7EBF\u3002","Append a curve":"\u6DFB\u52A0\u4E00\u4E2A\u66F2\u7EBF","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"\u76F8\u5BF9\u4E8E\u7ED3\u675F\uFF0C\u5C06\u4E00\u6761\u66F2\u7EBF\u8FFD\u52A0\u5230\u8DEF\u5F84_PARAM1_\uFF1A\u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9\uFF1A_PARAM2_ \uFF1B\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9\uFF1A_PARAM3_ \uFF1B_PARAM4_ \uFF1B_PARAM5_ \uFF1B\u76EE\u6807\uFF1A_PARAM6_ \uFF1B_PARAM7_","Path name":"\u8DEF\u5F84\u540D\u79F0","First control point X":"\u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9X","First control point Y":"\u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9Y","Second Control point X":"\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9X","Second Control point Y":"\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9Y","Destination point X":"\u76EE\u6807\u70B9X","Destination point Y":"\u76EE\u6807\u70B9Y","Relative":"\u76F8\u5BF9\u7684","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"\u5C06\u4E09\u6B21\u8D1D\u585E\u5C14\u66F2\u7EBF\u8FFD\u52A0\u5230\u5BF9\u8C61\u8DEF\u5F84\u7684\u672B\u5C3E\u3002 \u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9\u5BF9\u79F0\u4E8E\u8DEF\u5F84\u7684\u6700\u540E\u4E00\u4E2A\u63A7\u5236\u70B9\u3002","Append a smooth curve":"\u8FFD\u52A0\u4E00\u4E2A\u5E73\u6ED1\u66F2\u7EBF","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"\u76F8\u5BF9\u4E8E\u7ED3\u675F\uFF0C\u5C06\u5E73\u6ED1\u66F2\u7EBF\u8FFD\u52A0\u5230\u8DEF\u5F84_PARAM1_\uFF1A\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9\uFF1A_PARAM2_ \uFF1B_PARAM3_ \uFF1B\u76EE\u6807\uFF1A_PARAM4_ \uFF1B_PARAM5_","Append a line at the end of the path.":"\u5728\u8DEF\u5F84\u672B\u5C3E\u8FFD\u52A0\u4E00\u6761\u7EBF\u3002","Append a line":"\u8FFD\u52A0\u4E00\u6761\u7EBF","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"\u76F8\u5BF9\u4E8E\u7ED3\u675F\uFF0C\u5C06\u4E00\u6761\u7EBF\u8FFD\u52A0\u5230\u8DEF\u5F84_PARAM1_\uFF1A\u76EE\u6807\uFF1A_PARAM2_ \uFF1B_PARAM3_","Append a line to close the path.":"\u8FFD\u52A0\u4E00\u6761\u7EBF\u5173\u95ED\u8DEF\u5F84\u3002","Close a path":"\u5173\u95ED\u8DEF\u5F84","Close the path _PARAM1_":"\u5173\u95ED\u8DEF\u5F84_PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"\u4ECESVG\u547D\u4EE4\u521B\u5EFA\u8DEF\u5F84\uFF0C\u4F8B\u5982\" M 0,0 C 55,0 100,45 100,100\"\u3002 \u547D\u4EE4\u662F\uFF1AM = \u79FB\u52A8\uFF0CC = \u66F2\u7EBF\uFF0CS = \u5E73\u6ED1\uFF0CL = \u7EBF\u3002 \u5C0F\u5199\u7528\u4E8E\u76F8\u5BF9\u4F4D\u7F6E\u3002 \u6784\u5EFA\u547D\u4EE4\u7684\u9996\u9009\u65B9\u6CD5\u662F\u4F7F\u7528\u5916\u90E8SVG\u7F16\u8F91\u5668\uFF0C\u5982Inkscape\u3002","Create a path from SVG":"\u4ECESVG\u521B\u5EFA\u8DEF\u5F84","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"\u4ECESVG\u547D\u4EE4\u521B\u5EFA\u8DEF\u5F84_PARAM1_","SVG commands":"SVG\u547D\u4EE4","Return the SVG commands of a path.":"\u8FD4\u56DE\u8DEF\u5F84\u7684SVG\u547D\u4EE4\u3002","SVG path commands":"SVG\u8DEF\u5F84\u547D\u4EE4","Delete a path from the memory.":"\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u8DEF\u5F84\u3002","Delete a path":"\u5220\u9664\u8DEF\u5F84","Delete the path: _PARAM1_":"\u5220\u9664\u8DEF\u5F84\uFF1A_PARAM1_","Append a path to another path.":"\u5C06\u8DEF\u5F84\u8FFD\u52A0\u5230\u53E6\u4E00\u8DEF\u5F84\u3002","Append a path":"\u8FFD\u52A0\u8DEF\u5F84","Append the path _PARAM2_ to the path _PARAM1_":"\u5C06_PATH2_\u8FFD\u52A0\u5230\u8DEF\u5F84_PATH1_","Name of the path to modify":"\u8981\u4FEE\u6539\u7684\u8DEF\u5F84\u540D\u79F0","Name of the path to add to the first one":"\u8981\u6DFB\u52A0\u5230\u7B2C\u4E00\u4E2A\u8DEF\u5F84\u7684\u8DEF\u5F84\u540D\u79F0","Duplicate a path.":"\u590D\u5236\u8DEF\u5F84\u3002","Duplicate a path":"\u590D\u5236\u8DEF\u5F84","Create path _PARAM1_ as a duplicate of path _PARAM2_":"\u5C06\u8DEF\u5F84_PARAM1_\u521B\u5EFA\u4E3A\u8DEF\u5F84_PARAM2_\u7684\u526F\u672C","Name of the path to create":"\u8981\u521B\u5EFA\u7684\u8DEF\u5F84\u540D\u79F0","Name of the source path":"\u6E90\u8DEF\u5F84\u540D\u79F0","Append a path to another path. The appended path is rotated to have a smooth junction.":"\u8FFD\u52A0\u8DEF\u5F84\u5230\u53E6\u4E00\u6761\u8DEF\u5F84\u3002\u8FFD\u52A0\u7684\u8DEF\u5F84\u5C06\u65CB\u8F6C\u4EE5\u5B9E\u73B0\u5E73\u6ED1\u8FDE\u63A5\u3002","Append a rotated path":"\u8FFD\u52A0\u65CB\u8F6C\u8DEF\u5F84","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"\u5C06\u8DEF\u5F84_PARAM2_\u65CB\u8F6C\uFF0C\u8FDE\u63A5\u5230\u8DEF\u5F84_PARAM1_\uFF0C\u7FFB\u8F6C\uFF1A_PARAM3_","Flip the appended path":"\u7FFB\u8F6C\u8FFD\u52A0\u7684\u8DEF\u5F84","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"\u8FD4\u56DEY\u8F74\u4E0A\u7684\u901F\u5EA6\u6BD4\u4F8B\u3002\u7528\u4E8E\u6539\u53D8\u8DEF\u5F84\u7684\u89C6\u89D2\uFF08\u4FEF\u89C6\u6216\u7B49\u89D2\uFF09\u3002","Speed scale Y":"\u901F\u5EA6\u6BD4\u4F8BY","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"\u6539\u53D8Y\u8F74\u4E0A\u7684\u901F\u5EA6\u6BD4\u4F8B\u3002\u5141\u8BB8\u66F4\u6539\u8DEF\u5F84\u7684\u89C6\u89D2\uFF08\u4FEF\u89C6\u6216\u7B49\u89D2\uFF09\u3002","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"\u5C06\u8DEF\u5F84_PARAM1_\u7684Y\u8F74\u901F\u5EA6\u6BD4\u4F8B\u66F4\u6539\u4E3A_PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Y\u8F74\u901F\u5EA6\u6BD4\u4F8B\uFF08\u50CF\u7D20\u7B49\u89D20.5\uFF09","Invert a path, the end becomes the beginning.":"\u53CD\u8F6C\u8DEF\u5F84\uFF0C\u672B\u7AEF\u53D8\u4E3A\u5F00\u5934\u3002","Invert a path":"\u53CD\u8F6C\u8DEF\u5F84","Invert the path _PARAM1_":"\u53CD\u8F6C\u8DEF\u5F84_PARAM1_","Flip a path.":"\u7FFB\u8F6C\u8DEF\u5F84\u3002","Flip a path":"\u7FFB\u8F6C\u8DEF\u5F84","Flip the path _PARAM1_":"\u7FFB\u8F6C\u8DEF\u5F84_PARAM1_","Flip a path horizontally.":"\u6C34\u5E73\u7FFB\u8F6C\u8DEF\u5F84\u3002","Flip a path horizontally":"\u6C34\u5E73\u7FFB\u8F6C\u8DEF\u5F84","Flip the path _PARAM1_ horizontally":"\u6C34\u5E73\u7FFB\u8F6C\u8DEF\u5F84_PARAM1_","Flip a path vertically.":"\u5782\u76F4\u7FFB\u8F6C\u8DEF\u5F84\u3002","Flip a path vertically":"\u5782\u76F4\u7FFB\u8F6C\u8DEF\u5F84","Flip the path _PARAM1_ vertically":"\u5782\u76F4\u7FFB\u8F6C\u8DEF\u5F84_PARAM1_","Scale a path.":"\u7F29\u653E\u8DEF\u5F84\u3002","Scale a path":"\u7F29\u653E\u8DEF\u5F84","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"\u5C06\u8DEF\u5F84_PARAM1_\u7F29\u653E_PARAM2_\uFF1B_PARAM3_","Scale on X axis":"X\u8F74\u7F29\u653E","Scale on Y axis":"Y\u8F74\u7F29\u653E","Rotate a path.":"\u65CB\u8F6C\u8DEF\u5F84\u3002","Rotate a path":"\u65CB\u8F6C\u8DEF\u5F84","Rotate _PARAM2_\xB0 the path _PARAM1_":"\u65CB\u8F6C\u8DEF\u5F84_PARAM1_ _PARAM2_\xB0","Rotation angle":"\u65CB\u8F6C\u89D2\u5EA6","Check if a path is closed.":"\u68C0\u67E5\u8DEF\u5F84\u662F\u5426\u95ED\u5408\u3002","Is closed":"\u662F\u5426\u95ED\u5408","The path _PARAM1_ is closed":"\u8DEF\u5F84_PARAM1_\u5DF2\u95ED\u5408","Return the position on X axis of the path for a given length.":"\u8FD4\u56DE\u7ED9\u5B9A\u957F\u5EA6\u7684\u8DEF\u5F84\u5728X\u8F74\u4E0A\u7684\u4F4D\u7F6E\u3002","Path X":"\u8DEF\u5F84X","Length on the path":"\u8DEF\u5F84\u957F\u5EA6","Return the position on Y axis of the path for a given length.":"\u8FD4\u56DE\u7ED9\u5B9A\u957F\u5EA6\u7684\u8DEF\u5F84\u5728Y\u8F74\u4E0A\u7684\u4F4D\u7F6E\u3002","Path Y":"\u8DEF\u5F84Y","Return the direction angle of the path for a given length (in degree).":"\u8FD4\u56DE\u7ED9\u5B9A\u957F\u5EA6\u7684\u8DEF\u5F84\u7684\u65B9\u5411\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002","Path angle":"\u8DEF\u5F84\u89D2\u5EA6","Return the length of the path.":"\u8FD4\u56DE\u8DEF\u5F84\u7684\u957F\u5EA6\u3002","Path length":"\u8DEF\u5F84\u957F\u5EA6","Return the displacement on X axis of the path end.":"\u8FD4\u56DE\u8DEF\u5F84\u672B\u7AEF\u5728X\u8F74\u4E0A\u7684\u4F4D\u79FB\u3002","Path end X":"\u8DEF\u5F84\u672B\u7AEFX","Return the displacement on Y axis of the path end.":"\u8FD4\u56DE\u8DEF\u5F84\u672B\u7AEF\u5728Y\u8F74\u4E0A\u7684\u4F4D\u79FB\u3002","Path end Y":"\u8DEF\u5F84\u672B\u7AEFY","Return the number of lines or curves that make the path.":"\u8FD4\u56DE\u7EC4\u6210\u8DEF\u5F84\u7684\u7EBF\u6761\u6216\u66F2\u7EBF\u7684\u6570\u91CF\u3002","Path element count":"\u8DEF\u5F84\u5143\u7D20\u8BA1\u6570","Return the origin position on X axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u5728X\u8F74\u4E0A\u7684\u539F\u59CB\u4F4D\u7F6E\u3002","Origin X":"\u539F\u59CBX","Curve index":"\u66F2\u7EBF\u7D22\u5F15","Return the origin position on Y axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u5728Y\u8F74\u4E0A\u7684\u539F\u59CB\u4F4D\u7F6E\u3002","Origin Y":"\u539F\u59CBY","Return the first control point position on X axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A\u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9\u5728X\u8F74\u4E0A\u7684\u4F4D\u7F6E\u3002","First control X":"\u7B2C\u4E00\u4E2A\u63A7\u5236X","Return the first control point position on Y axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A\u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9\u5728Y\u8F74\u4E0A\u7684\u4F4D\u7F6E\u3002","First control Y":"\u7B2C\u4E00\u4E2A\u63A7\u5236Y","Return the second control point position on X axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9\u5728X\u8F74\u4E0A\u7684\u4F4D\u7F6E\u3002","Second control X":"\u7B2C\u4E8C\u4E2A\u63A7\u5236X","Return the second control point position on Y axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9\u5728Y\u8F74\u4E0A\u7684\u4F4D\u7F6E\u3002","Second control Y":"\u7B2C\u4E8C\u4E2A\u63A7\u5236Y","Return the target position on X axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A\u76EE\u6807\u4F4D\u7F6E\u5728X\u8F74\u4E0A\u7684\u4F4D\u7F6E\u3002","Return the target position on Y axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A\u76EE\u6807\u4F4D\u7F6E\u5728Y\u8F74\u4E0A\u7684\u4F4D\u7F6E\u3002","Path exists.":"\u8DEF\u5F84\u5B58\u5728\u3002","Path exists":"\u8DEF\u5F84\u5B58\u5728","Path _PARAM1_ exists":"\u8DEF\u5F84 _PARAM1_ \u5B58\u5728","Move objects on curved paths in a given duration and tween easing function.":"\u5728\u7ED9\u5B9A\u7684\u6301\u7EED\u65F6\u95F4\u548C\u7F13\u52A8\u51FD\u6570\u4E2D\u6CBF\u7740\u66F2\u7EBF\u79FB\u52A8\u5BF9\u8C61\u3002","Movement on a curve (duration-based)":"\u66F2\u7EBF\u4E0A\u7684\u8FD0\u52A8\uFF08\u57FA\u4E8E\u6301\u7EED\u65F6\u95F4\uFF09","Rotation offset":"\u65CB\u8F6C\u504F\u79FB","Flip on X to go back":"\u5728 X \u8F74\u7FFB\u8F6C\u4EE5\u8FD4\u56DE","Flip on Y to go back":"\u5728 Y \u8F74\u7FFB\u8F6C\u4EE5\u8FD4\u56DE","Speed scale":"\u901F\u5EA6\u6BD4\u4F8B","Pause duration before going back":"\u8FD4\u56DE\u4E4B\u524D\u7684\u6682\u505C\u6301\u7EED\u65F6\u95F4","Viewpoint":"\u89C2\u70B9","Set the the object on the path according to the current length.":"\u6839\u636E\u5F53\u524D\u957F\u5EA6\u8BBE\u7F6E\u8DEF\u5F84\u4E0A\u7684\u5BF9\u8C61","Update position":"\u66F4\u65B0\u4F4D\u7F6E","Update the position of _PARAM0_ on the path":"\u66F4\u65B0\u8DEF\u5F84\u4E0A_PARAM0_\u7684\u4F4D\u7F6E","Move the object to a position by following a path.":"\u6CBF\u7740\u8DEF\u5F84\u5C06\u5BF9\u8C61\u79FB\u52A8\u5230\u4E00\u4E2A\u4F4D\u7F6E","Move on path to a position":"\u5728\u8DEF\u5F84\u4E0A\u79FB\u52A8\u5230\u4E00\u4E2A\u4F4D\u7F6E","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"\u5C06_PARAM0_\u79FB\u52A8\u5230_PARAM6_ ; _PARAM7_\u7684\u8DEF\u5F84\u4E0A\uFF1A_PARAM2_\u5728_PARAM4_\u79D2\u5185\uFF0C_PARAM3_\u6B21\u91CD\u590D\u5E76\u91C7\u7528_PARAM5_\u7684\u7F13\u52A8","The path can be define with the \"Append curve\" action.":"\u8DEF\u5F84\u53EF\u4EE5\u901A\u8FC7\u201C\u9644\u52A0\u66F2\u7EBF\u201D\u52A8\u4F5C\u6765\u5B9A\u4E49","Number of repetitions":"\u91CD\u590D\u6B21\u6570","Destination X":"\u76EE\u6807X","Destination Y":"\u76EE\u6807Y","Move the object to a position by following a path and go back.":"\u6309\u7167\u8DEF\u5F84\u5C06\u5BF9\u8C61\u79FB\u52A8\u5230\u4E00\u4E2A\u4F4D\u7F6E\uFF0C\u7136\u540E\u8FD4\u56DE","Move back and forth to a position":"\u5F80\u8FD4\u79FB\u52A8\u5230\u4E00\u4E2A\u4F4D\u7F6E","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"\u5F80\u8FD4\u79FB\u52A8_PARAM0_\u5230_PARAM6_ ; _PARAM7_\u7684\u8DEF\u5F84\u4E0A\uFF1A_PARAM2_\u5728_PARAM4_\u79D2\u5185\uFF0C_PARAM3_\u6B21\u91CD\u590D\u5E76\u91C7\u7528_PARAM5_\u7684\u7F13\u52A8\uFF0C\u5728\u8FD4\u56DE\u524D\u7B49\u5F85_PARAM8_\u79D2\u548C\u5FAA\u73AF:_PARAM9_","Duration to wait before going back":"\u7B49\u5F85\u8FD4\u56DE\u524D\u7684\u6301\u7EED\u65F6\u95F4","Loop":"\u5FAA\u73AF","Move the object by following a path.":"\u6309\u7167\u8DEF\u5F84\u79FB\u52A8\u5BF9\u8C61","Move on path":"\u6309\u8DEF\u5F84\u79FB\u52A8","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"\u5728\u8DEF\u5F84\u4E0A_PARAM0_\u91CD\u590D_PARAM3_\u6B21\u5728_PARAM4_\u79D2\u5185\uFF0C_PARAM2_\u7684\u7F13\u52A8\u72B6\u6001","Move the object by following a path and go back.":"\u6309\u7167\u8DEF\u5F84\u79FB\u52A8\u5BF9\u8C61\uFF0C\u7136\u540E\u8FD4\u56DE","Move back and forth":"\u6765\u56DE\u79FB\u52A8","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"\u6765\u56DE\u79FB\u52A8_PARAM0_\u5728\u8DEF\u5F84\u4E0A\uFF1A_PARAM2_\u5728_PARAM4_\u79D2\u5185\uFF0C_PARAM3_\u6B21\u91CD\u590D\u5E76\u91C7\u7528_PARAM5_\u7684\u7F13\u52A8\uFF0C\u5728\u8FD4\u56DE\u524D\u7B49\u5F85_PARAM6_\u79D2\u548C\u5FAA\u73AF:_PARAM7_","Check if the object has reached one of the 2 ends of the path.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5DF2\u5230\u8FBE\u8DEF\u5F84\u7684\u4E24\u7AEF\u4E4B\u4E00","Reached an end":"\u5DF2\u5230\u8FBE\u7EC8\u70B9","_PARAM0_ reached an end of the path":"_PARAM0_\u5DF2\u5230\u8FBE\u8DEF\u5F84\u7684\u7EC8\u70B9","Check if the object has finished to move on the path.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5DF2\u5B8C\u6210\u5728\u8DEF\u5F84\u4E0A\u7684\u79FB\u52A8","Finished to move":"\u5DF2\u5B8C\u6210\u79FB\u52A8","_PARAM0_ has finished to move":"_PARAM0_\u5DF2\u5B8C\u6210\u79FB\u52A8","Return the angle of movement on its path.":"\u8FD4\u56DE\u5176\u8DEF\u5F84\u4E0A\u7684\u8FD0\u52A8\u89D2\u5EA6\u3002","Movement angle":"\u8FD0\u52A8\u89D2\u5EA6","Draw the object trajectory.":"\u7ED8\u5236\u5BF9\u8C61\u8F68\u8FF9\u3002","Draw the trajectory":"\u7ED8\u5236\u8F68\u8FF9","Draw trajectory of _PARAM0_ on _PARAM2_":"\u5728 _PARAM2_ \u4E0A\u7ED8\u5236 _PARAM0_ \u7684\u8F68\u8FF9","Shape painter":"\u5F62\u72B6\u7ED8\u5236\u7A0B\u5E8F","Change the transformation to apply to the path.":"\u66F4\u6539\u5E94\u7528\u4E8E\u8DEF\u5F84\u7684\u53D8\u6362\u3002","Path transformation":"\u8DEF\u5F84\u53D8\u6362","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"\u66F4\u6539 _PARAM0_ \u7684\u8DEF\u5F84\u8F6C\u6362\u4E3A\u8D77\u70B9 _PARAM2_\uFF1B _PARAM3_ \u7F29\u653E _PARAM4_ \u53CA\u65CB\u8F6C _PARAM5_\xB0","Scale":"\u7F29\u653E","Angle":"\u89D2\u5EA6","Initialize the movement state.":"\u521D\u59CB\u5316\u8FD0\u52A8\u72B6\u6001\u3002","Initialize the movement":"\u521D\u59CB\u5316\u8FD0\u52A8","Initialize the movement of _PARAM0_":"\u521D\u59CB\u5316 _PARAM0_ \u7684\u8FD0\u52A8","Return the number of repetitions between the current position and the origin.":"\u8FD4\u56DE\u5F53\u524D\u4F4D\u7F6E\u548C\u8D77\u70B9\u4E4B\u95F4\u7684\u91CD\u590D\u6B21\u6570\u3002","Repetition done":"\u91CD\u590D\u5B8C\u6210","Return the position on one repeated path.":"\u8FD4\u56DE\u91CD\u590D\u8DEF\u5F84\u7684\u4F4D\u7F6E\u3002","Path position":"\u8DEF\u5F84\u4F4D\u7F6E","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"\u8FD4\u56DE\u4ECE0\u52301\u7684\u8DEF\u5F84\u4E0A\u7684\u6574\u4F53\u8FDB\u5EA6\uFF0C\u5176\u4E2D0\u8868\u793A\u8D77\u70B9\uFF0C1\u8868\u793A\u7EC8\u70B9\u3002","Progress":"\u8FDB\u5EA6","Return the length of the path (one repetition only).":"\u8FD4\u56DE\u8DEF\u5F84\u7684\u957F\u5EA6\uFF08\u4EC5\u4E00\u6B21\u91CD\u590D\uFF09\u3002","Return the speed scale on Y axis of the path.":"\u8FD4\u56DE\u8DEF\u5F84Y\u8F74\u4E0A\u7684\u901F\u5EA6\u6BD4\u4F8B\u3002","Path speed scale Y":"\u8DEF\u5F84\u901F\u5EA6\u6BD4\u4F8BY","Return the angle to use when the object is going back or not.":"\u5BF9\u8C61\u56DE\u9000\u6216\u975E\u56DE\u9000\u65F6\u8981\u4F7F\u7528\u7684\u89D2\u5EA6\u3002","Back or forth angle":"\u56DE\u9000\u6216\u975E\u56DE\u9000\u89D2\u5EA6","Move objects on curved paths at a given speed.":"\u4EE5\u7ED9\u5B9A\u901F\u5EA6\u6CBF\u7740\u66F2\u7EBF\u79FB\u52A8\u5BF9\u8C61\u3002","Movement on a curve (speed-based)":"\u66F2\u7EBF\u4E0A\u7684\u8FD0\u52A8\uFF08\u57FA\u4E8E\u901F\u5EA6\uFF09","Rotation":"\u65CB\u8F6C","Change the path followed by an object.":"\u66F4\u6539\u5BF9\u8C61\u9075\u5FAA\u7684\u8DEF\u5F84\u3002","Follow a path":"\u9075\u5FAA\u8DEF\u5F84","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ \u9075\u5FAA\u8DEF\u5F84\uFF1A_PARAM2_ \u91CD\u590D _PARAM3_ \u6B21\u4E14\u5FAA\u73AF\uFF1A_PARAM4_","Change the path followed by an object to reach a position.":"\u66F4\u6539\u5BF9\u8C61\u9075\u5FAA\u7684\u8DEF\u5F84\uFF0C\u4EE5\u5230\u8FBE\u67D0\u4E2A\u4F4D\u7F6E\u3002","Follow a path to a position":"\u5230\u8FBE\u4F4D\u7F6E\u7684\u8DEF\u5F84","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ \u9075\u5FAA\u8DEF\u5F84 _PARAM2_ \u91CD\u590D _PARAM3_ \u6B21\u8FBE\u5230 _PARAM5_ ; _PARAM6_ \u5E76\u5FAA\u73AF\uFF1A_PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"\u8F68\u8FF9\u8D77\u70B9\u4E0E\u5F53\u524D\u4F4D\u7F6E\u4E4B\u95F4\u7684\u957F\u5EA6\uFF0C\u4E0D\u8BA1\u7B97\u5FAA\u73AF\u3002","Position on the loop":"\u5FAA\u73AF\u4E2D\u7684\u4F4D\u7F6E","the length from the trajectory origin in the current loop":"\u5F53\u524D\u5FAA\u73AF\u4E2D\u8F68\u8FF9\u8D77\u70B9\u7684\u957F\u5EA6","the number time the object loop the trajectory.":"\u5BF9\u8C61\u5FAA\u73AF\u8F68\u8FF9\u7684\u6B21\u6570\u3002","Current loop":"\u5F53\u524D\u73AF\u8DEF","the current loop":"\u5F53\u524D\u73AF\u8DEF","the length between the trajectory origin and the current position counting the loops.":"\u8F68\u8FF9\u8D77\u70B9\u5230\u5F53\u524D\u4F4D\u7F6E\u7684\u957F\u5EA6\uFF0C\u8BA1\u7B97\u5FAA\u73AF\u3002","Position on the path":"\u8DEF\u5F84\u4E0A\u7684\u4F4D\u7F6E","the length from the trajectory origin counting the loops":"\u8BA1\u7B97\u8F68\u8FF9\u8D77\u70B9\u5230\u5F53\u524D\u4F4D\u7F6E\u7684\u957F\u5EA6\uFF0C\u5305\u62EC\u5FAA\u73AF","Change the position of the object on the path.":"\u6539\u53D8\u7269\u4F53\u5728\u8DEF\u5F84\u4E0A\u7684\u4F4D\u7F6E\u3002","Change the position of _PARAM0_ on the path at the length _PARAM2_":"\u5728\u8DEF\u5F84\u4E0A\u5C06_PARAM0_\u7684\u4F4D\u7F6E\u79FB\u52A8\u81F3\u957F\u5EA6_PARAM2_","Length":"\u957F\u5EA6","Check if the length from the trajectory origin is lesser than a value.":"\u68C0\u67E5\u8F68\u8FF9\u8D77\u70B9\u5230\u957F\u5EA6\u662F\u5426\u5C0F\u4E8E\u67D0\u4E2A\u503C\u3002","Current length":"\u5F53\u524D\u957F\u5EA6","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_\u8DDD\u79BB\u8F68\u8FF9\u8D77\u70B9\u7684\u50CF\u7D20\u8DDD\u79BB\u5C0F\u4E8E_PARAM2_","Length from the trajectory origin (in pixels)":"\u8F68\u8FF9\u8D77\u70B9\u7684\u957F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","Check if the object has reached the origin position of the path.":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u5230\u8FBE\u8DEF\u5F84\u7684\u539F\u59CB\u4F4D\u7F6E\u3002","Reached path origin":"\u5DF2\u8FBE\u5230\u8DEF\u5F84\u539F\u70B9","_PARAM0_ reached the path beginning":"_PARAM0_\u5DF2\u5230\u8FBE\u8DEF\u5F84\u7684\u8D77\u70B9","Check if the object has reached the target position of the path.":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u5230\u8FBE\u8DEF\u5F84\u7684\u76EE\u6807\u4F4D\u7F6E\u3002","Reached path target":"\u5DF2\u8FBE\u5230\u8DEF\u5F84\u76EE\u6807","_PARAM0_ reached the path target":"_PARAM0_\u5DF2\u5230\u8FBE\u8DEF\u5F84\u76EE\u6807","Reach an end":"\u8FBE\u5230\u672B\u7AEF","Check if the object can still move in the current direction.":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u8FD8\u53EF\u4EE5\u7EE7\u7EED\u6CBF\u5F53\u524D\u65B9\u5411\u79FB\u52A8\u3002","Can move further":"\u53EF\u4EE5\u8FDB\u4E00\u6B65\u79FB\u52A8","_PARAM0_ can move further on its path":"_PARAM0_\u53EF\u4EE5\u7EE7\u7EED\u6CBF\u7740\u8DEF\u5F84\u79FB\u52A8","the speed of the object.":"\u7269\u4F53\u7684\u901F\u5EA6\u3002","the speed":"\u901F\u5EA6","Change the current speed of the object.":"\u6539\u53D8\u7269\u4F53\u7684\u5F53\u524D\u901F\u5EA6\u3002","Change the speed of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u901F\u5EA6\u6539\u4E3A_PARAM2_","Speed (in pixels per second)":"\u901F\u5EA6\uFF08\u6BCF\u79D2\u7684\u50CF\u7D20\u6570\uFF09","Make an object accelerate until it reaches a given speed.":"\u4F7F\u7269\u4F53\u52A0\u901F\uFF0C\u76F4\u5230\u8FBE\u5230\u7ED9\u5B9A\u7684\u901F\u5EA6\u3002","Accelerate":"\u52A0\u901F","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_\u52A0\u901F\u81F3_PARAM3_\uFF0C\u4EE5\u8FBE\u5230_PARAM2_\u7684\u901F\u5EA6","Targeted speed (in pixels per second)":"\u76EE\u6807\u901F\u5EA6\uFF08\u6BCF\u79D2\u7684\u50CF\u7D20\u6570\uFF09","Acceleration (in pixels per second per second)":"\u52A0\u901F\u5EA6\uFF08\u6BCF\u79D2\u7684\u50CF\u7D20\u6570\u6BCF\u79D2\uFF09","Make an object accelerate to reaches a speed in a given amount of time.":"\u4F7F\u7269\u4F53\u52A0\u901F\u5230\u5728\u7ED9\u5B9A\u65F6\u95F4\u5185\u8FBE\u5230\u7684\u901F\u5EA6\u3002","Accelerate during":"\u52A0\u901F\u65F6\u957F","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_\u5728_PARAM3_\u79D2\u5185\u52A0\u901F\u5230\u8FBE_PARAM2_\u7684\u901F\u5EA6","Repeated path position":"\u91CD\u590D\u7684\u8DEF\u5F84\u4F4D\u7F6E","Return the length of the complete trajectory (without looping).":"\u8FD4\u56DE\u5B8C\u6574\u8F68\u8FF9\u7684\u957F\u5EA6\uFF08\u4E0D\u5305\u62EC\u5FAA\u73AF\uFF09\u3002","Total length":"\u603B\u957F\u5EA6","Return the path origin on X axis of the object.":"\u8FD4\u56DE\u5BF9\u8C61\u5728X\u8F74\u4E0A\u7684\u8DEF\u5F84\u8D77\u70B9\u3002","Path origin X":"\u8DEF\u5F84\u8D77\u70B9X","the path origin on X axis":"\u5BF9\u8C61\u5728X\u8F74\u4E0A\u7684\u8DEF\u5F84\u8D77\u70B9","Return the path origin on Y axis of the object.":"\u8FD4\u56DE\u5BF9\u8C61\u5728Y\u8F74\u4E0A\u7684\u8DEF\u5F84\u8D77\u70B9\u3002","Path origin Y":"\u8DEF\u5F84\u8D77\u70B9Y","the path origin on Y axis":"\u5BF9\u8C61\u5728Y\u8F74\u4E0A\u7684\u8DEF\u5F84\u8D77\u70B9","Depth effect":"\u6DF1\u5EA6\u6548\u679C","Change scale based on Y position to simulate depth of field.":"\u6839\u636E Y \u4F4D\u7F6E\u66F4\u6539\u6BD4\u4F8B\u4EE5\u6A21\u62DF\u666F\u6DF1\u3002","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"\u5BF9\u8C61\u7684\u6BD4\u4F8B\u968F\u7740\u63A5\u8FD1\u5730\u5E73\u7EBF\u800C\u51CF\u5C0F\uFF0C\u8FD9\u4F7F\u5F97\u5BF9\u8C61\u5728\u89C2\u770B\u8005\u8FDC\u79BB\u65F6\u4EA7\u751F\u4E86\u5E7B\u89C9\u3002","Max scale when the object is at the bottom of the screen (Default: 1)":"\u5F53\u7269\u4F53\u5728\u5C4F\u5E55\u5E95\u90E8\u65F6\u7684\u6700\u5927\u6BD4\u4F8B\uFF08\u9ED8\u8BA4\u503C\uFF1A1\uFF09","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"\u8868\u793A\u7269\u4F53\u51FA\u73B0\u4E3A\u65E0\u7A77\u5C0F\u7684\u5730\u5E73\u7EBF\u7684 Y \u4F4D\u7F6E\uFF08\u9ED8\u8BA4\u503C\uFF1A0\uFF09","Exponential rate of change (Default: 2)":"\u6307\u6570\u53D8\u5316\u7387\uFF08\u9ED8\u8BA4\u503C\uFF1A2\uFF09","Percent away from the horizon":"\u8FDC\u79BB\u5730\u5E73\u7EBF\u7684\u767E\u5206\u6BD4","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"\u8DDD\u79BB\u5730\u5E73\u7EBF\u7684\u767E\u5206\u6BD4\u3002\u5728\u5730\u5E73\u7EBF\u4E0A\u4E3A\"0\"\uFF0C\u5728\u5C4F\u5E55\u5E95\u90E8\u4E3A\"1\"\u3002","Percent away from horizon":"\u5730\u5E73\u7EBF\u5904\u7684\u767E\u5206\u6BD4","Exponential rate of change, based on Y position.":"\u6839\u636EY\u4F4D\u7F6E\u7684\u6307\u6570\u7EA7\u53D8\u5316\u7387\u3002","Exponential rate of change":"\u6307\u6570\u7EA7\u53D8\u5316\u7387","Max scale when the object is at the bottom of the screen.":"\u5F53\u5BF9\u8C61\u5728\u5C4F\u5E55\u5E95\u90E8\u65F6\u7684\u6700\u5927\u6BD4\u4F8B\u3002","Max scale":"\u6700\u5927\u6BD4\u4F8B","Y value of horizon.":"\u5730\u5E73\u7EBF\u7684Y\u503C\u3002","Y value of horizon":"\u5730\u5E73\u7EBF\u7684Y\u503C","Set max scale when the object is at the bottom of the screen (Default: 2).":"\u5F53\u5BF9\u8C61\u4F4D\u4E8E\u5C4F\u5E55\u5E95\u90E8\u65F6\u8BBE\u7F6E\u6700\u5927\u6BD4\u4F8B\uFF08\u9ED8\u8BA4\uFF1A2\uFF09\u3002","Set max scale":"\u8BBE\u7F6E\u6700\u5927\u6BD4\u4F8B","Set max scale of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6700\u5927\u6BD4\u4F8B\u8BBE\u7F6E\u4E3A_PARAM2_\u3002","Y Exponent":"Y\u6307\u6570","Set Y exponential rate of change (Default: 2).":"\u8BBE\u7F6EY\u6307\u6570\u7EA7\u53D8\u5316\u7387\uFF08\u9ED8\u8BA4\uFF1A2\uFF09\u3002","Set exponential rate of change":"\u8BBE\u7F6E\u6307\u6570\u7EA7\u53D8\u5316\u7387","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684Y\u6307\u6570\u7EA7\u53D8\u5316\u7387\u8BBE\u7F6E\u4E3A_PARAM2_\u3002","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"\u8BBE\u7F6E\u5730\u5E73\u7EBF\u7684Y\u4F4D\u7F6E\uFF0C\u5176\u4E2D\u7269\u4F53\u662F\u65E0\u9650\u5C0F\uFF08\u9ED8\u8BA4\uFF1A0\uFF09\u3002","Set Y position of horizon":"\u8BBE\u7F6E\u5730\u5E73\u7EBF\u7684Y\u4F4D\u7F6E","Set horizon of _PARAM0_ to Y position _PARAM2_":"\u5C06_PARAM0_\u7684\u5730\u5E73\u7EBF\u8BBE\u7F6E\u4E3AY\u4F4D\u7F6E_PARAM2_\u3002","Horizon Y":"\u5730\u5E73\u7EBFY","Discord rich presence (Windows, Mac, Linux)":"Discord \u5BCC\u5B58\u5728\uFF08Windows\u3001Mac\u3001Linux\uFF09","Adds discord rich presence to your games.":"\u4E3A\u60A8\u7684\u6E38\u620F\u6DFB\u52A0 Discord \u5BCC\u5B58\u5728\u3002","Attempts to connect to discord if it is installed, and initialize rich presence.":"\u5982\u679C\u5DF2\u5B89\u88C5\uFF0C\u5219\u5C1D\u8BD5\u8FDE\u63A5\u5230 Discord\uFF0C\u5E76\u521D\u59CB\u5316\u4E30\u5BCC\u7684\u5B58\u5728\u3002","Initialize rich presence":"\u521D\u59CB\u5316\u4E30\u5BCC\u7684\u5B58\u5728","Initialize rich presence with ID _PARAM1_":"\u4F7F\u7528 ID _PARAM1_ \u521D\u59CB\u5316\u4E30\u5BCC\u7684\u5B58\u5728","The discord client ID":"Discord \u5BA2\u6237\u7AEF ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"\u66F4\u65B0\u4E30\u5BCC\u7684\u5B58\u5728\u4E2D\u7684\u6570\u636E\u3002\u67E5\u770B Discord \u6587\u6863\u4EE5\u83B7\u53D6\u6709\u5173\u6BCF\u4E2A\u5B57\u6BB5\u7684\u66F4\u591A\u4FE1\u606F\u3002\u9664 state \u5916\u7684\u6BCF\u4E2A\u5B57\u6BB5\u90FD\u662F\u53EF\u9009\u7684\u3002","Update rich presence":"\u66F4\u65B0\u4E30\u5BCC\u7684\u5B58\u5728","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"\u66F4\u65B0\u4E30\u5BCC\u7684\u5B58\u5728\u4E3A\u72B6\u6001 _PARAM1_, \u8BE6\u7EC6\u4FE1\u606F _PARAM2_, \u5F00\u59CB\u65F6\u95F4\u6233 _PARAM3_, \u7ED3\u675F\u65F6\u95F4\u6233 _PARAM4_, \u5927\u56FE\u50CF _PARAM5_ \u4E0E\u6587\u672C _PARAM6_ \u548C\u5C0F\u56FE\u50CF _PARAM7_ \u4E0E\u6587\u672C _PARAM8_","The current state":"\u5F53\u524D\u72B6\u6001","The details of the current state":"\u5F53\u524D\u72B6\u6001\u7684\u8BE6\u60C5","The timstamp of the start of the match":"\u6BD4\u8D5B\u5F00\u59CB\u7684\u65F6\u95F4\u6233","If this is filled, discord will show the time elapsed since the start.":"\u5982\u679C\u586B\u5199\u4E86\uFF0C\u5219 Discord \u5C06\u663E\u793A\u81EA\u6BD4\u8D5B\u5F00\u59CB\u4EE5\u6765\u7ECF\u8FC7\u7684\u65F6\u95F4\u3002","The timestamp of the end of the match":"\u6BD4\u8D5B\u7ED3\u675F\u65F6\u95F4\u6233","If this is filled, discord will display the remaining time.":"\u5982\u679C\u586B\u5199\uFF0Cdiscord\u5C06\u663E\u793A\u5269\u4F59\u65F6\u95F4\u3002","The name of the big image":"\u5927\u56FE\u50CF\u7684\u540D\u79F0","The text of the large image":"\u5927\u56FE\u50CF\u7684\u6587\u672C","The name of the small image":"\u5C0F\u56FE\u50CF\u7684\u540D\u79F0","The text of the small image":"\u5C0F\u56FE\u50CF\u7684\u6587\u672C","Double-click and tap":"\u53CC\u51FB\u548C\u8F7B\u51FB","Check for a double-click or a tap.":"\u68C0\u67E5\u53CC\u51FB\u6216\u8F7B\u51FB\u3002","Check if the specified mouse button is clicked twice in a short amount of time.":"\u68C0\u67E5\u6307\u5B9A\u7684\u9F20\u6807\u6309\u94AE\u662F\u5426\u5728\u77ED\u65F6\u95F4\u5185\u88AB\u70B9\u51FB\u4E24\u6B21\u3002","Double-clicked (or double-tapped)":"\u53CC\u51FB\uFF08\u6216\u53CC\u51FB\uFF09","_PARAM1_ mouse button is double-clicked":"_PARAM1_\u9F20\u6807\u6309\u94AE\u88AB\u53CC\u51FB","Mouse button to track":"\u8DDF\u8E2A\u7684\u9F20\u6807\u6309\u94AE","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"\u7531\u4E8E\u89E6\u6478\u8BBE\u5907\u6CA1\u6709\u4E2D/\u53F3\u952E\u7B49\u6548\u7269\uFF0C\u5982\u679C\u672A\u4F7F\u7528\u5DE6\u9F20\u6807\u6309\u94AE\u5E76\u4E3A\u89E6\u6478\u8BBE\u5907\u5EFA\u7ACB\uFF0C\u60A8\u5C06\u9700\u8981\u5728\u4E8B\u4EF6\u5185\u8003\u8651\u6B64\u60C5\u51B5\u3002","Check if the specified mouse button is clicked.":"\u68C0\u67E5\u6307\u5B9A\u7684\u9F20\u6807\u6309\u94AE\u662F\u5426\u88AB\u70B9\u51FB\u3002","Clicked (or tapped)":"\u5DF2\u70B9\u51FB\uFF08\u6216\u8F7B\u51FB\uFF09","_PARAM1_ mouse button is clicked":"_PARAM1_\u9F20\u6807\u6309\u94AE\u88AB\u70B9\u51FB","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_\u9F20\u6807\u6309\u94AE\u88AB\u70B9\u51FB_PARAM2_\u6B21","Click count":"\u70B9\u51FB\u8BA1\u6570","Drag camera with the mouse (or touchscreen)":"\u4F7F\u7528\u9F20\u6807\uFF08\u6216\u89E6\u6478\u5C4F\uFF09\u62D6\u52A8\u6444\u50CF\u673A","Move a camera by dragging the mouse (or touchscreen).":"\u7528\u9F20\u6807\u62D6\u52A8\uFF08\u6216\u89E6\u6478\u5C4F\uFF09\u4EE5\u79FB\u52A8\u6444\u50CF\u673A\u3002","Drag camera with the mouse":"\u4F7F\u7528\u9F20\u6807\u62D6\u52A8\u76F8\u673A","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"\u4F7F\u7528_PARAM4_\u9F20\u6807\u6309\u94AE\u5728_PARAM3_\u65B9\u5411\u4E0A\u5728_PARAM2_\u56FE\u5C42\u4E0A\u62D6\u52A8\u76F8\u673A","Camera layer (default: \"\")":"\u76F8\u673A\u56FE\u5C42\uFF08\u9ED8\u8BA4\u4E3A\"\"\uFF09","Directions that the camera can move (horizontal, vertical, both)":"\u76F8\u673A\u53EF\u4EE5\u79FB\u52A8\u7684\u65B9\u5411\uFF08\u6C34\u5E73\uFF0C\u5782\u76F4\uFF0C\u4E24\u8005\uFF09","Mouse button (use \"Left\" for touchscreen)":"\u9F20\u6807\u6309\u94AE\uFF08\u89E6\u6478\u5C4F\u4F7F\u7528\"Left\"\uFF09","Draggable (for physics objects)":"\u53EF\u62D6\u52A8\uFF08\u9002\u7528\u4E8E\u7269\u7406\u5BF9\u8C61\uFF09","Drag a physics object with the mouse (or touch).":"\u4F7F\u7528\u9F20\u6807\uFF08\u6216\u89E6\u6478\uFF09\u62D6\u52A8\u7269\u7406\u5BF9\u8C61\u3002","Physics behavior":"\u7269\u7406\u884C\u4E3A","Mouse button":"\u9F20\u6807\u6309\u94AE","Maximum force":"\u6700\u5927\u529B","Frequency (Hz)":"\u9891\u7387\uFF08\u8D6B\u5179\uFF09","Damping ratio (Range: 0 to 1)":"\u963B\u5C3C\u6BD4\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09","Enable automatic dragging":"\u542F\u7528\u81EA\u52A8\u62D6\u52A8","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"\u5982\u679C\u7981\u7528\u4E86\u81EA\u52A8\u62D6\u52A8\uFF0C\u8BF7\u4F7F\u7528\u201C\u5F00\u59CB\u62D6\u52A8\u201D\u548C\u201C\u91CA\u653E\u62D6\u52A8\u201D\u52A8\u4F5C\u3002","Start dragging object.":"\u5F00\u59CB\u62D6\u52A8\u5BF9\u8C61\u3002","Start dragging object":"\u5F00\u59CB\u62D6\u52A8\u5BF9\u8C61","Start dragging (physics) _PARAM0_":"\u5F00\u59CB\u62D6\u52A8\uFF08\u7269\u7406\uFF09_PARAM0_","Release dragged object.":"\u91CA\u653E\u88AB\u62D6\u52A8\u7684\u5BF9\u8C61\u3002","Release dragged object":"\u91CA\u653E\u88AB\u62D6\u52A8\u7684\u5BF9\u8C61","Release _PARAM0_ from being dragged (physics)":"\u91CA\u653E_PARAM0_\u88AB\u62D6\u52A8\u7684\u5BF9\u8C61\uFF08\u7269\u7406\uFF09","Check if object is being dragged.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u88AB\u62D6\u52A8\u3002","Is being dragged":"\u6B63\u5728\u88AB\u62D6\u52A8","_PARAM0_ is being dragged (physics)":"_PARAM0_ \u6B63\u5728\u88AB\u62D6\u52A8 (\u7269\u7406)","the mouse button used to move the object.":"\u7528\u4E8E\u79FB\u52A8\u5BF9\u8C61\u7684\u9F20\u6807\u6309\u94AE\u3002","the dragging mouse button":"\u62D6\u52A8\u9F20\u6807\u6309\u94AE","the maximum joint force (in Newtons) of the object.":"\u5BF9\u8C61\u7684\u6700\u5927\u5173\u8282\u529B\uFF08\u725B\u987F\uFF09\u3002","the maximum force":"\u6700\u5927\u529B","the joint frequency (per second) of the object.":"\u5BF9\u8C61\u7684\u5173\u8282\u9891\u7387\uFF08\u6BCF\u79D2\uFF09\u3002","the frequency":"\u5173\u8282\u9891\u7387","the joint damping ratio (range: 0 to 1) of the object.":"\u5BF9\u8C61\u7684\u5173\u8282\u963B\u5C3C\u6BD4\uFF08\u8303\u56F4\uFF1A0 \u5230 1\uFF09\u3002","Damping ratio":"\u963B\u5C3C\u6BD4","the damping ratio (range: 0 to 1)":"\u963B\u5C3C\u6BD4\uFF08\u8303\u56F4\uFF1A0 \u5230 1\uFF09","Check if automatic dragging is enabled.":"\u68C0\u67E5\u662F\u5426\u542F\u7528\u81EA\u52A8\u62D6\u52A8\u3002","Automatic dragging":"\u81EA\u52A8\u62D6\u52A8","Automatic dragging is enabled on _PARAM0_":"\u5728 _PARAM0_ \u4E0A\u542F\u7528\u81EA\u52A8\u62D6\u52A8","Enable (or disable) automatic dragging with the mouse or touch.":"\u4F7F\u7528\u9F20\u6807\u6216\u89E6\u6478\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52A8\u62D6\u52A8\u3002","Enable (or disable) automatic dragging":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52A8\u62D6\u52A8","Enable automatic dragging on _PARAM0_: _PARAM2_":"\u5728 _PARAM0_ \u4E0A\u542F\u7528\u81EA\u52A8\u62D6\u52A8\uFF1A_PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"\u53EF\u62D6\u52A8\u6ED1\u5757\uFF08\u9002\u7528\u4E8EShape Painter\uFF09","A draggable slider that users can move to select a numerical value.":"\u7528\u6237\u53EF\u4EE5\u79FB\u52A8\u7684\u53EF\u62D6\u52A8\u6ED1\u5757\u4EE5\u9009\u62E9\u6570\u503C\u3002","Let users select a numerical value by dragging a slider.":"\u8BA9\u7528\u6237\u901A\u8FC7\u62D6\u52A8\u6ED1\u5757\u9009\u62E9\u6570\u503C\u3002","Draggable slider":"\u53EF\u62D6\u52A8\u7684\u6ED1\u5757","Minimum value":"\u6700\u5C0F\u503C","Maximum value":"\u6700\u5927\u503C","Tick spacing":"\u523B\u5EA6\u95F4\u8DDD","Thumb shape":"\u6ED1\u5757\u5F62\u72B6","Thumb":"\u6ED1\u5757","Thumb width":"\u6ED1\u5757\u5BBD\u5EA6","Thumb height":"\u6ED1\u5757\u9AD8\u5EA6","Thumb Color":"\u6ED1\u5757\u989C\u8272","Thumb opacity":"\u6ED1\u5757\u4E0D\u900F\u660E\u5EA6","Track length":"\u8F68\u9053\u957F\u5EA6","Track":"\u8F68\u9053","Inactive track color (thumb color by default)":"\u975E\u6D3B\u52A8\u8F68\u9053\u989C\u8272\uFF08\u9ED8\u8BA4\u60C5\u51B5\u4E0B\u4E3A\u6ED1\u5757\u989C\u8272\uFF09","Inactive track opacity":"\u975E\u6D3B\u52A8\u8F68\u9053\u4E0D\u900F\u660E\u5EA6","Active track color (thumb color by default)":"\u6D3B\u52A8\u8F68\u9053\u989C\u8272\uFF08\u9ED8\u8BA4\u60C5\u51B5\u4E0B\u4E3A\u6ED1\u5757\u989C\u8272\uFF09","Active track opacity":"\u6D3B\u52A8\u8F68\u9053\u4E0D\u900F\u660E\u5EA6","Halo size (hover)":"\u5149\u73AF\u5927\u5C0F\uFF08\u60AC\u505C\uFF09","Rounded track ends":"\u5706\u5F62\u8F68\u9053\u7AEF\u70B9","Check if the slider is being dragged.":"\u68C0\u67E5\u6ED1\u5757\u662F\u5426\u6B63\u5728\u88AB\u62D6\u52A8\u3002","Being dragged":"\u6B63\u5728\u88AB\u62D6\u52A8","_PARAM0_ is being dragged":"_PARAM0_ \u6B63\u5728\u88AB\u62D6\u52A8","Check if the slider interations are enabled.":"\u68C0\u67E5\u6ED1\u5757\u4EA4\u4E92\u662F\u5426\u542F\u7528\u3002","Enable or disable the slider. Users cannot interact while it is disabled.":"\u542F\u7528\u6216\u7981\u7528\u6ED1\u5757\u3002\u5728\u7981\u7528\u65F6\u7528\u6237\u65E0\u6CD5\u8FDB\u884C\u4EA4\u4E92\u3002","The value of the slider (based on position of the thumb).":"\u6ED1\u5757\u503C\uFF08\u6839\u636E\u62C7\u6307\u4F4D\u7F6E\uFF09\u3002","Slider value":"\u6ED1\u5757\u503C","Change the value of a slider (this will move the thumb to the correct position).":"\u66F4\u6539\u6ED1\u5757\u7684\u503C\uFF08\u8FD9\u5C06\u628A\u62C7\u6307\u79FB\u52A8\u5230\u6B63\u786E\u7684\u4F4D\u7F6E\uFF09\u3002","Change the value of _PARAM0_: _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u503C\uFF1A_PARAM2_","The minimum value of a slider.":"\u6ED1\u5757\u7684\u6700\u5C0F\u503C\u3002","Slider minimum value":"\u6ED1\u5757\u6700\u5C0F\u503C","Change the minimum value of a slider.":"\u66F4\u6539\u6ED1\u5757\u7684\u6700\u5C0F\u503C\u3002","Change the minimum value of _PARAM0_: _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u6700\u5C0F\u503C\uFF1A_PARAM2_","The maximum value of a slider.":"\u6ED1\u5757\u7684\u6700\u5927\u503C\u3002","Slider maximum value":"\u6ED1\u5757\u6700\u5927\u503C","Thickness of track.":"\u8F68\u9053\u7684\u539A\u5EA6\u3002","Slider track thickness":"\u6ED1\u5757\u8F68\u9053\u539A\u5EA6","Length of track.":"\u8F68\u9053\u7684\u957F\u5EA6\u3002","Slider track length":"\u6ED1\u5757\u8F68\u9053\u957F\u5EA6","Height of thumb.":"\u62C7\u6307\u7684\u9AD8\u5EA6\u3002","Slider thumb height":"\u6ED1\u5757\u62C7\u6307\u9AD8\u5EA6","Change the maximum value of a slider.":"\u66F4\u6539\u6ED1\u5757\u7684\u6700\u5927\u503C\u3002","The tick spacing of a slider.":"\u6ED1\u5757\u7684\u523B\u5EA6\u95F4\u8DDD\u3002","Change the tick spacing of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u523B\u5EA6\u95F4\u8DDD\uFF1A_PARAM2_","Change the tick spacing of a slider.":"\u66F4\u6539\u6ED1\u5757\u7684\u523B\u5EA6\u95F4\u8DDD\u3002","Change length of track.":"\u66F4\u6539\u8F68\u9053\u7684\u957F\u5EA6\u3002","Change track length of _PARAM0_ to _PARAM2_ px":"\u5C06_PARAM0_\u7684\u8F68\u9053\u957F\u5EA6\u66F4\u6539\u4E3A_PARAM2_px","Track width":"\u8F68\u9053\u5BBD\u5EA6","Change thickness of track.":"\u66F4\u6539\u8F68\u9053\u7684\u539A\u5EA6\u3002","Change track thickness of _PARAM0_ to _PARAM2_ px":"\u5C06_PARAM0_\u7684\u8F68\u9053\u539A\u5EA6\u66F4\u6539\u4E3A_PARAM2_px","Change width of thumb.":"\u66F4\u6539\u62C7\u6307\u7684\u5BBD\u5EA6\u3002","Change thumb width of _PARAM0_ to _PARAM2_ px":"\u5C06_PARAM0_\u7684\u62C7\u6307\u5BBD\u5EA6\u66F4\u6539\u4E3A_PARAM2_px","Change height of thumb.":"\u66F4\u6539\u62C7\u6307\u7684\u9AD8\u5EA6\u3002","Change thumb height of _PARAM0_ to _PARAM2_ px":"\u5C06_PARAM0_\u7684\u62C7\u6307\u9AD8\u5EA6\u66F4\u6539\u4E3A_PARAM2_px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"\u66F4\u6539\u62C7\u6307\u5468\u56F4\u5149\u5708\u7684\u534A\u5F84\u3002\u6B64\u5927\u5C0F\u8FD8\u7528\u4E8E\u68C0\u6D4B\u4E0E\u6ED1\u5757\u7684\u4EA4\u4E92\u3002","Change halo radius of _PARAM0_ to _PARAM2_ px":"\u5C06_PARAM0_\u7684\u5149\u5708\u534A\u5F84\u66F4\u6539\u4E3A_PARAM2_px","Change the halo opacity when the thumb is hovered.":"\u5F53\u62C7\u6307\u60AC\u505C\u65F6\u66F4\u6539\u5149\u5708\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"\u5C06_PARAM0_\u60AC\u505C\u65F6\u7684\u5149\u5708\u4E0D\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_px","Change opacity of halo when pressed.":"\u5F53\u6309\u4E0B\u65F6\u66F4\u6539\u5149\u73AF\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"\u5C06_PARAM0_\u6309\u4E0B\u65F6\u7684\u5149\u73AF\u4E0D\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_px","Change shape of thumb (circle or rectangle).":"\u66F4\u6539\u62C7\u6307\u7684\u5F62\u72B6\uFF08\u5706\u5F62\u6216\u77E9\u5F62\uFF09\u3002","Change shape of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5F62\u72B6\u66F4\u6539\u4E3A_PARAM2_","New thumb shape":"\u65B0\u7684\u62C7\u6307\u5F62\u72B6","Make track use rounded ends.":"\u4F7F\u8F68\u9053\u4F7F\u7528\u5706\u5F62\u7AEF\u3002","Draw _PARAM0_ with a rounded track: _PARAM2_":"\u4F7F\u7528\u5706\u5F62\u8F68\u9053\u7ED8\u5236_PARAM0_\uFF1A_PARAM2_","Rounded track":"\u5706\u5F62\u8F68\u9053","Change opacity of thumb.":"\u66F4\u6539\u62C7\u6307\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Change thumb opacity of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u62C7\u6307\u4E0D\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Change opacity of inactive track.":"\u66F4\u6539\u975E\u6D3B\u52A8\u8F68\u9053\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Change inactive track opacity of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u975E\u6D3B\u52A8\u8F68\u9053\u4E0D\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Change opacity of active track.":"\u66F4\u6539\u6D3B\u52A8\u8F68\u9053\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Change active track opacity of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6D3B\u52A8\u8F68\u9053\u4E0D\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Change the color of the track that is LEFT of the thumb.":"\u66F4\u6539\u62C7\u6307\u5DE6\u4FA7\u7684\u8F68\u9053\u7684\u989C\u8272\u3002","Active track color":"\u6D3B\u52A8\u8F68\u9053\u989C\u8272","Change active track color of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6D3B\u52A8\u8F68\u9053\u989C\u8272\u66F4\u6539\u4E3A_PARAM2_","Change the color of the track that is RIGHT of the thumb.":"\u66F4\u6539\u62C7\u6307\u53F3\u4FA7\u7684\u8F68\u9053\u7684\u989C\u8272\u3002","Inactive track color":"\u975E\u6D3B\u52A8\u8F68\u9053\u989C\u8272","Change inactive track color of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u975E\u6D3B\u52A8\u8F68\u9053\u989C\u8272\u66F4\u6539\u4E3A_PARAM2_","Change the thumb color to a specific value.":"\u5C06\u62C7\u6307\u7684\u989C\u8272\u66F4\u6539\u4E3A\u7279\u5B9A\u503C\u3002","Thumb color":"\u62C7\u6307\u989C\u8272","Change thumb color of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u62C7\u6307\u989C\u8272\u66F4\u6539\u4E3A_PARAM2_","Pathfinding painter":"\u5BFB\u8DEF\u7ED8\u5236\u5668","Draw the pathfinding of an object using a shape painter.":"\u4F7F\u7528\u5F62\u72B6\u7ED8\u5236\u5668\u7ED8\u5236\u5BF9\u8C61\u7684\u5BFB\u8DEF\u3002","Draw the path followed by the object using a shape painter.":"\u4F7F\u7528\u5F62\u72B6\u7ED8\u5236\u5668\u7ED8\u5236\u5BF9\u8C61\u6240\u7ECF\u8FC7\u7684\u8DEF\u5F84\u3002","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"\u4F7F\u7528\u5F62\u72B6\u7ED8\u5236\u5668\u7ED8\u5236\u8BE5\u5BF9\u8C61\u6240\u7ECF\u8FC7\u7684\u8DEF\u5F84\u3002\u5982\u679C\u6CA1\u6709\u5B9E\u4F8B\u7684\u5F62\u72B6\u7ED8\u5236\u5668\u5BF9\u8C61\uFF0C\u5219\u4F1A\u81EA\u52A8\u521B\u5EFA\u4E00\u4E2A\u3002","Draw pathfinding":"\u7ED8\u5236\u8DEF\u5F84","Draw the path followed by _PARAM0_ using _PARAM3_":"\u4F7F\u7528_PARAM3_\u7ED8\u5236_PARAM0_\u6240\u7ECF\u8FC7\u7684\u8DEF\u5F84","Pathfinding behavior":"\u8DEF\u5F84\u627E\u5BFB\u884C\u4E3A","Shape painter used to draw the path":"\u7528\u4E8E\u7ED8\u5236\u8DEF\u5F84\u7684\u5F62\u72B6\u7ED8\u5236\u5668","Edge scroll camera":"\u8FB9\u7F18\u6EDA\u52A8\u76F8\u673A","Scroll camera when cursor is near edge of screen.":"\u5F53\u5149\u6807\u63A5\u8FD1\u5C4F\u5E55\u8FB9\u7F18\u65F6\u6EDA\u52A8\u76F8\u673A\u3002","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u6444\u50CF\u673A\u8FB9\u7F18\u6EDA\u52A8\u3002\u4F7F\u7528\"\u914D\u7F6E\u6444\u50CF\u673A\u8FB9\u7F18\u6EDA\u52A8\"\u6765\u8C03\u6574\u8BBE\u7F6E\u3002","Enable (or disable) camera edge scrolling":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u6444\u50CF\u673A\u8FB9\u7F18\u6EDA\u52A8","Enable camera edge scrolling: _PARAM1_":"\u542F\u7528\u6444\u50CF\u673A\u8FB9\u7F18\u6EDA\u52A8\uFF1A_PARAM1_","Enable camera edge scrolling":"\u542F\u7528\u6444\u50CF\u673A\u8FB9\u7F18\u6EDA\u52A8","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"\u914D\u7F6E\u6444\u50CF\u673A\u8FB9\u7F18\u6EDA\u52A8\uFF0C\u5F53\u9F20\u6807\u9760\u8FD1\u5C4F\u5E55\u8FB9\u7F18\u65F6\u79FB\u52A8\u3002","Configure camera edge scrolling":"\u914D\u7F6E\u6444\u50CF\u673A\u8FB9\u7F18\u6EDA\u52A8","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"\u914D\u7F6E\u6444\u50CF\u673A\u8FB9\u7F18\u6EDA\u52A8\uFF08\u5C42\uFF1A_PARAM3_\uFF0C\u5C4F\u5E55\u8FB9\u7F18\uFF1A_PARAM1_\uFF0C\u6EDA\u52A8\u901F\u5EA6\uFF1A_PARAM2_\uFF0C\u6837\u5F0F\uFF1A_PARAM5_\uFF09","Screen margin (pixels)":"\u5C4F\u5E55\u8FB9\u7F18\uFF08\u50CF\u7D20\uFF09","Scroll speed (in pixels per second)":"\u6EDA\u52A8\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09","Scroll style":"\u6EDA\u52A8\u6837\u5F0F","Check if the camera is scrolling.":"\u68C0\u67E5\u6444\u50CF\u673A\u662F\u5426\u6EDA\u52A8\u3002","Camera is scrolling":"\u6444\u50CF\u673A\u6B63\u5728\u6EDA\u52A8","Check if the camera is scrolling up.":"\u68C0\u67E5\u6444\u50CF\u673A\u662F\u5426\u5411\u4E0A\u6EDA\u52A8\u3002","Camera is scrolling up":"\u6444\u50CF\u673A\u6B63\u5728\u5411\u4E0A\u6EDA\u52A8","Check if the camera is scrolling down.":"\u68C0\u67E5\u6444\u50CF\u673A\u662F\u5426\u5411\u4E0B\u6EDA\u52A8\u3002","Camera is scrolling down":"\u76F8\u673A\u6B63\u5728\u5411\u4E0B\u6EDA\u52A8","Check if the camera is scrolling left.":"\u68C0\u67E5\u76F8\u673A\u662F\u5426\u5411\u5DE6\u6EDA\u52A8\u3002","Camera is scrolling left":"\u76F8\u673A\u6B63\u5728\u5411\u5DE6\u6EDA\u52A8","Check if the camera is scrolling right.":"\u68C0\u67E5\u76F8\u673A\u662F\u5426\u5411\u53F3\u6EDA\u52A8\u3002","Camera is scrolling right":"\u76F8\u673A\u6B63\u5728\u5411\u53F3\u6EDA\u52A8","Draw a rectangle that shows where edge scrolling will be triggered.":"\u7ED8\u5236\u4E00\u4E2A\u663E\u793A\u8FB9\u7F18\u6EDA\u52A8\u5C06\u88AB\u89E6\u53D1\u7684\u77E9\u5F62\u3002","Draw edge scrolling screen margin":"\u7ED8\u5236\u8FB9\u7F18\u6EDA\u52A8\u5C4F\u5E55\u8FB9\u7F18","Draw edge scrolling screen margin with _PARAM1_":"\u7528_PARAM1_\u7ED8\u5236\u8FB9\u7F18\u6EDA\u52A8\u5C4F\u5E55\u8FB9\u7F18","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"\u8FD4\u56DE\u76F8\u673A\u5F53\u524D\u5728\u6C34\u5E73\u65B9\u5411\u4E0A\u6EDA\u52A8\u7684\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09\u3002","Horizontal edge scroll speed":"\u6C34\u5E73\u8FB9\u7F18\u6EDA\u52A8\u901F\u5EA6","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"\u8FD4\u56DE\u76F8\u673A\u5F53\u524D\u5728\u5782\u76F4\u65B9\u5411\u4E0A\u6EDA\u52A8\u7684\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09\u3002","Vertical edge scroll speed":"\u5782\u76F4\u8FB9\u7F18\u6EDA\u52A8\u901F\u5EA6","Return the absolute scroll speed according to the mouse distance from the border.":"\u6839\u636E\u9F20\u6807\u8DDD\u79BB\u8FB9\u754C\u7684\u8DDD\u79BB\u8FD4\u56DE\u7EDD\u5BF9\u6EDA\u52A8\u901F\u5EA6\u3002","Absolute scroll speed":"\u7EDD\u5BF9\u6EDA\u52A8\u901F\u5EA6","Border distance":"\u8FB9\u754C\u8DDD\u79BB","Ellipse movement":"\u692D\u5706\u79FB\u52A8","Move objects on ellipses or smoothly back and forth in one direction.":"\u5728\u692D\u5706\u4E0A\u79FB\u52A8\u5BF9\u8C61\u6216\u5728\u4E00\u4E2A\u65B9\u5411\u4E0A\u5E73\u6ED1\u6765\u56DE\u79FB\u52A8\u3002","Radius of the movement on X axis":"\u5728X\u8F74\u4E0A\u7684\u79FB\u52A8\u534A\u5F84","Ellipse":"\u692D\u5706","Radius of the movement on Y axis":"\u5728Y\u8F74\u4E0A\u7684\u79FB\u52A8\u534A\u5F84","Loop duration":"\u5FAA\u73AF\u6301\u7EED\u65F6\u95F4","Turn left":"\u5DE6\u8F6C","Initial direction":"\u521D\u59CB\u65B9\u5411","Rotate":"\u65CB\u8F6C","Change the turning direction (left or right).":"\u66F4\u6539\u8F6C\u5411\u65B9\u5411\uFF08\u5DE6\u6216\u53F3\uFF09\u3002","Turn the other way":"\u5411\u53E6\u4E00\u4FA7\u8F6C\u5411","_PARAM0_ turn the other way":"_PARAM0_\u5411\u53E6\u4E00\u4FA7\u8F6C\u5411","Change the in which side the object is turning (left or right).":"\u66F4\u6539\u5BF9\u8C61\u8F6C\u5411\u7684\u65B9\u5411\uFF08\u5DE6\u6216\u53F3\uFF09\u3002","Turn left or right":"\u5411\u5DE6\u6216\u5411\u53F3\u8F6C\u5411","_PARAM0_ turn left: _PARAM2_":"_PARAM0_\u5411\u5DE6\u8F6C\u5411\uFF1A_PARAM2_","Check if the object is turning left.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5411\u5DE6\u8F6C\u5411\u3002","Is turning left":"\u6B63\u5728\u5411\u5DE6\u8F6C\u5411","_PARAM0_ is turning left":"_PARAM0_\u6B63\u5728\u5411\u5DE6\u8F6C\u5411","Return the movement angle of the object.":"\u8FD4\u56DE\u7269\u4F53\u7684\u8FD0\u52A8\u89D2\u5EA6\u3002","Set initial Y of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u521D\u59CBY\u8BBE\u7F6E\u4E3A_PARAM2_","Return the loop duration (in seconds).":"\u8FD4\u56DE\u5FAA\u73AF\u6301\u7EED\u65F6\u95F4\uFF08\u5355\u4F4D\uFF1A\u79D2\uFF09\u3002","Return the ellipse radius on X axis.":"\u8FD4\u56DEX\u8F74\u4E0A\u7684\u692D\u5706\u534A\u5F84\u3002","Radius X":"\u534A\u5F84X","Radius Y":"\u534A\u5F84Y","Return the movement center position on X axis.":"\u8FD4\u56DEX\u8F74\u4E0A\u7684\u8FD0\u52A8\u4E2D\u5FC3\u4F4D\u7F6E\u3002","Movement center X":"\u8FD0\u52A8\u4E2D\u5FC3X","Return the movement center position on Y axis.":"\u8FD4\u56DEY\u8F74\u4E0A\u7684\u8FD0\u52A8\u4E2D\u5FC3\u4F4D\u7F6E\u3002","Movement center Y":"\u8FD0\u52A8\u4E2D\u5FC3Y","Change the radius on X axis of the movement.":"\u66F4\u6539\u8FD0\u52A8\u7684X\u8F74\u534A\u5F84\u3002","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u8FD0\u52A8X\u8F74\u534A\u5F84\u66F4\u6539\u4E3A_PARAM2_","Change the radius on Y axis of the movement.":"\u66F4\u6539\u8FD0\u52A8\u7684Y\u8F74\u534A\u5F84\u3002","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u8FD0\u52A8Y\u8F74\u534A\u5F84\u66F4\u6539\u4E3A_PARAM2_","Change the loop duration.":"\u66F4\u6539\u5FAA\u73AF\u6301\u7EED\u65F6\u95F4\u3002","Change the loop duration of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5FAA\u73AF\u6301\u7EED\u65F6\u95F4\u66F4\u6539\u4E3A_PARAM2_","Speed (in degrees per second)":"\u901F\u5EA6\uFF08\u6BCF\u79D2\u5EA6\uFF09","Change the movement angle. The object is teleported according to the angle.":"\u66F4\u6539\u8FD0\u52A8\u89D2\u5EA6\u3002\u6839\u636E\u89D2\u5EA6\u4F7F\u5BF9\u8C61\u4F20\u9001\u3002","Teleport at an angle":"\u6839\u636E\u89D2\u5EA6\u4F20\u9001","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"\u5728\u692D\u5706\u4E0A\u4EE5_PARAM2_\xB0\u7684\u89D2\u5EA6\u4F20\u9001_PARAM0_","Delta X":"\u0394X","Delta Y":"\u0394Y","Direction angle":"\u65B9\u5411\u89D2\u5EA6","Emojis":"\u8868\u60C5\u7B26\u53F7","Display emoji characters in text objects and store them in strings.":"\u5728\u6587\u672C\u5BF9\u8C61\u4E2D\u663E\u793A\u8868\u60C5\u7B26\u53F7\u5E76\u5C06\u5176\u5B58\u50A8\u4E3A\u5B57\u7B26\u4E32\u3002","Returns the specified emoji, from the provided name.":"\u6839\u636E\u63D0\u4F9B\u7684\u540D\u79F0\u8FD4\u56DE\u6307\u5B9A\u7684\u8868\u60C5\u7B26\u53F7\u3002","Returns the specified emoji (name)":"\u8FD4\u56DE\u6307\u5B9A\u7684\u8868\u60C5\u7B26\u53F7\uFF08\u540D\u79F0\uFF09","Name of emoji":"\u8868\u60C5\u7B26\u53F7\u7684\u540D\u79F0","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"\u8868\u60C5\u7B26\u53F7\u7684\u5B8C\u6574\u5217\u8868\uFF1A[https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"\u6839\u636E\u5341\u516D\u8FDB\u5236\u503C\u8FD4\u56DE\u6307\u5B9A\u7684\u8868\u60C5\u7B26\u53F7\u3002","Returns the specified emoji (hex)":"\u8FD4\u56DE\u6307\u5B9A\u7684\u8868\u60C5\u7B26\u53F7\uFF08\u5341\u516D\u8FDB\u5236\uFF09","Hexadecimal code":"\u5341\u516D\u8FDB\u5236\u4EE3\u7801","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"\u5341\u516D\u8FDB\u5236\u4EE3\u7801\u7684\u5B8C\u6574\u5217\u8868\uFF1A[https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"\u7206\u70B8\u529B","Simulate an explosion with physics forces on target objects.":"\u6A21\u62DF\u5BF9\u76EE\u6807\u5BF9\u8C61\u65BD\u52A0\u7269\u7406\u529B\u7684\u7206\u70B8\u3002","Simulate explosion with physics forces":"\u4F7F\u7528\u7269\u7406\u529B\u6A21\u62DF\u7206\u70B8","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"\u6A21\u62DF\u5F71\u54CD_PARAM1_\u8303\u56F4\u5185\u7684\u7206\u70B8\uFF1A_PARAM6_\uFF08\u50CF\u7D20\uFF09\uFF0C\u7206\u70B8\u4E2D\u5FC3\uFF1A_PARAM3_\uFF0C_PARAM4_\u3002 \u6700\u5927\u529B\uFF1A_PARAM5_","Target Object":"\u76EE\u6807\u5BF9\u8C61","Physics Behavior (required)":"\u7269\u7406\u884C\u4E3A\uFF08\u5FC5\u586B\uFF09","Explosion center (X)":"\u7206\u70B8\u4E2D\u5FC3\uFF08X\uFF09","Explosion center (Y)":"\u7206\u70B8\u4E2D\u5FC3\uFF08Y\uFF09","Max force (of explosion)":"\u7206\u70B8\u7684\u6700\u5927\u529B\uFF08\u7206\u70B8\u7684\uFF09","Force decreases the farther an object is from the explosion center.":"\u529B\u968F\u5BF9\u8C61\u79BB\u7206\u70B8\u4E2D\u5FC3\u7684\u8DDD\u79BB\u800C\u51CF\u5C0F\u3002","Max distance (from center of explosion) (pixels)":"\u6700\u5927\u8DDD\u79BB\uFF08\u4ECE\u7206\u70B8\u4E2D\u5FC3\uFF09\uFF08\u50CF\u7D20\uFF09","Objects less than this distance will be affected by the explosion.":"\u5C0F\u4E8E\u6B64\u8DDD\u79BB\u7684\u5BF9\u8C61\u5C06\u53D7\u5230\u5F71\u54CD\u3002","Extended math support":"\u8F85\u52A9\u6570\u5B66\u652F\u6301","Additional math functions and constants as expressions and conditions.":"\u989D\u5916\u7684\u6570\u5B66\u51FD\u6570\u548C\u5E38\u6570\u4F5C\u4E3A\u8868\u8FBE\u5F0F\u548C\u6761\u4EF6\u3002","Returns a term from the Fibonacci sequence.":"\u8FD4\u56DE\u6765\u81EA\u6590\u6CE2\u90A3\u5951\u6570\u5217\u7684\u4E00\u4E2A\u9879\u3002","Fibonacci numbers":"\u6590\u6CE2\u90A3\u5951\u6570","The desired term in the sequence":"\u5E8F\u5217\u4E2D\u6240\u9700\u7684\u9879","Calculates the steepness of a line between two points.":"\u8BA1\u7B97\u4E24\u70B9\u4E4B\u95F4\u7EBF\u7684\u659C\u7387\u3002","Slope":"\u659C\u7387","X value of the first point":"\u7B2C\u4E00\u4E2A\u70B9\u7684X\u503C","Y value of the first point":"\u7B2C\u4E00\u4E2A\u70B9\u7684Y\u503C","X value of the second point":"\u7B2C\u4E8C\u4E2A\u70B9\u7684X\u503C","Y value of the second point":"\u7B2C\u4E8C\u4E2A\u70B9\u7684Y\u503C","Converts a number of one range e.g. 0-1 to another 0-255.":"\u5C06\u4E00\u4E2A\u8303\u56F4\uFF08\u4F8B\u59820-1\uFF09\u5185\u7684\u6570\u5B57\u8F6C\u6362\u4E3A\u53E6\u4E00\u4E2A\u8303\u56F40-255\u3002","Map":"\u6620\u5C04","The value to convert":"\u8981\u8F6C\u6362\u7684\u503C","The lowest value of the first range":"\u7B2C\u4E00\u4E2A\u8303\u56F4\u7684\u6700\u5C0F\u503C","The highest value of the first range":"\u7B2C\u4E00\u4E2A\u8303\u56F4\u7684\u6700\u5927\u503C","The lowest value of the second range":"\u7B2C\u4E8C\u4E2A\u8303\u56F4\u7684\u6700\u5C0F\u503C","The highest value of the second range":"\u7B2C\u4E8C\u4E2A\u8303\u56F4\u7684\u6700\u5927\u503C","Returns the value of the length of the hypotenuse.":"\u8FD4\u56DE\u659C\u8FB9\u7684\u957F\u5EA6\u503C\u3002","Hypotenuse length":"\u659C\u8FB9\u957F\u5EA6","First side of the triangle":"\u4E09\u89D2\u5F62\u7684\u7B2C\u4E00\u8FB9","Second side of the triangle":"\u4E09\u89D2\u5F62\u7684\u7B2C\u4E8C\u8FB9","Returns the greatest common factor of two numbers.":"\u8FD4\u56DE\u4E24\u6570\u7684\u6700\u5927\u516C\u7EA6\u6570\u3002","Greatest common factor (gcf)":"\u6700\u5927\u516C\u7EA6\u6570\uFF08GCF\uFF09","Any integer":"\u4EFB\u610F\u6574\u6570","Returns the lowest common multiple of two numbers.":"\u8FD4\u56DE\u4E24\u4E2A\u6570\u5B57\u7684\u6700\u5C0F\u516C\u500D\u6570\u3002","Lowest common multiple (lcm)":"\u6700\u5C0F\u516C\u500D\u6570 (lcm)","Returns the input multiplied by all the previous whole numbers.":"\u8FD4\u56DE\u8F93\u5165\u503C\u4E58\u4EE5\u6240\u6709\u524D\u9762\u7684\u6574\u6570\u3002","Factorial":"\u9636\u4E58","Any positive integer":"\u4EFB\u4F55\u6B63\u6574\u6570","Converts a polar coordinate into the Cartesian x value.":"\u5C06\u6781\u5750\u6807\u8F6C\u6362\u4E3A\u7B1B\u5361\u5C14\u5E73\u9762\u5750\u6807 x \u503C\u3002","Polar coordinate to Cartesian X value":"\u6781\u5750\u6807\u8F6C\u7B1B\u5361\u5C14\u5E73\u9762\u5750\u6807 x \u503C","Angle or theta in radians":"\u89D2\u5EA6\u6216\u5F27\u5EA6\u03B8","Converts a polar coordinate into the Cartesian y value.":"\u5C06\u6781\u5750\u6807\u8F6C\u6362\u4E3A\u7B1B\u5361\u5C14\u5E73\u9762\u5750\u6807 y \u503C\u3002","Polar coordinate to Cartesian Y value":"\u6781\u5750\u6807\u8F6C\u7B1B\u5361\u5C14\u5E73\u9762\u5750\u6807 y \u503C","Converts a isometric coordinate into the Cartesian x value.":"\u5C06\u7B49\u89D2\u5750\u6807\u8F6C\u6362\u4E3A\u7B1B\u5361\u5C14\u5E73\u9762\u5750\u6807 x \u503C\u3002","Isometric coordinate to Cartesian X value":"\u7B49\u89D2\u5750\u6807\u8F6C\u7B1B\u5361\u5C14\u5E73\u9762\u5750\u6807 x \u503C","Position on the x axis":"x \u8F74\u4E0A\u7684\u4F4D\u7F6E","Position on the y axis":"y \u8F74\u4E0A\u7684\u4F4D\u7F6E","Converts a isometric coordinate into the Cartesian y value.":"\u5C06\u7B49\u89D2\u5750\u6807\u8F6C\u6362\u4E3A\u7B1B\u5361\u5C14\u5E73\u9762\u5750\u6807 y \u503C\u3002","Isometric coordinate to Cartesian Y value":"\u7B49\u89D2\u5750\u6807\u8F6C\u7B1B\u5361\u5C14\u5E73\u9762\u5750\u6807 y \u503C","Returns the golden ratio.":"\u8FD4\u56DE\u9EC4\u91D1\u5206\u5272\u6BD4\u3002","Golden ratio":"\u9EC4\u91D1\u5206\u5272\u6BD4","Returns Pi (\u03C0).":"\u8FD4\u56DE Pi (\u03C0)\u3002","Pi (\u03C0)":"\u03C0","Returns half Pi.":"\u8FD4\u56DE Pi \u7684\u4E00\u534A\u3002","Half Pi":"\u534A Pi","Returns the natural logarithm of e. (Euler's number).":"\u8FD4\u56DE\u81EA\u7136\u5BF9\u6570 e \u7684\u503C\u3002","Natural logarithm of e":"e \u7684\u81EA\u7136\u5BF9\u6570","Returns the natural logarithm of 2.":"\u8FD4\u56DE 2 \u7684\u81EA\u7136\u5BF9\u6570\u3002","Natural logarithm of 2":"2 \u7684\u81EA\u7136\u5BF9\u6570","Returns the natural logarithm of 10.":"\u8FD4\u56DE 10 \u7684\u81EA\u7136\u5BF9\u6570\u3002","Natural logarithm of 10":"10 \u7684\u81EA\u7136\u5BF9\u6570","Returns the base 2 logarithm of e. (Euler's number).":"\u8FD4\u56DE e \u7684\u4EE5 2 \u4E3A\u5E95\u7684\u5BF9\u6570\u3002","Base 2 logarithm of e":"e \u7684\u4EE5 2 \u4E3A\u5E95\u7684\u5BF9\u6570","Returns the base 10 logarithm of e. (Euler's number).":"\u8FD4\u56DE e \u7684\u4EE5 10 \u4E3A\u5E95\u7684\u5BF9\u6570\u3002","Base 10 logarithm of e":"e \u7684\u4EE5 10 \u4E3A\u5E95\u7684\u5BF9\u6570","Returns square root of 2.":"\u8FD4\u56DE 2 \u7684\u5E73\u65B9\u6839\u3002","Square root of 2":"2 \u7684\u5E73\u65B9\u6839","Returns square root of 1/2.":"\u8FD4\u56DE 1/2 \u7684\u5E73\u65B9\u6839\u3002","Square root of 1/2":"1/2\u7684\u5E73\u65B9\u6839","Returns quarter Pi.":"\u8FD4\u56DE\u56DB\u5206\u4E4B\u4E00\u03C0\u3002","Quarter Pi":"\u56DB\u5206\u4E4B\u4E00\u03C0","Formats a number to use the specified number of decimal places (Deprecated).":"\u5C06\u6570\u5B57\u683C\u5F0F\u5316\u4E3A\u6307\u5B9A\u5C0F\u6570\u4F4D\u6570\uFF08\u5DF2\u5F03\u7528\uFF09\u3002","ToFixed":"ToFixed","The value to be rounded":"\u8981\u820D\u5165\u7684\u503C","Number of decimal places":"\u5C0F\u6570\u4F4D\u6570","Formats a number to a string with the specified number of decimal places.":"\u5C06\u6570\u5B57\u683C\u5F0F\u5316\u4E3A\u6307\u5B9A\u5C0F\u6570\u4F4D\u6570\u7684\u5B57\u7B26\u4E32\u3002","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"\u68C0\u67E5\u6570\u5B57\u662F\u5426\u4E3A\u5076\u6570\uFF08\u53EF\u88AB2\u6574\u9664\uFF09\u3002\u8981\u68C0\u67E5\u5947\u6570\uFF0C\u53CD\u8F6C\u6B64\u6761\u4EF6\u3002","Is even?":"\u662F\u5076\u6570\u5417\uFF1F","_PARAM1_ is even":"_PARAM1_\u662F\u5076\u6570","Extended variables support":"\u6269\u5C55\u7684\u53D8\u91CF\u652F\u6301","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"\u6DFB\u52A0\u6761\u4EF6\u3001\u52A8\u4F5C\u548C\u8868\u8FBE\u5F0F\u6765\u68C0\u67E5\u53D8\u91CF\u7684\u5B58\u5728\uFF0C\u590D\u5236\u53D8\u91CF\uFF0C\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u73B0\u6709\u53D8\u91CF\uFF0C\u5E76\u521B\u5EFA\u52A8\u6001\u53D8\u91CF\u3002","Check if a global variable exists.":"\u68C0\u67E5\u5168\u5C40\u53D8\u91CF\u662F\u5426\u5B58\u5728\u3002","Global variable exists":"\u5168\u5C40\u53D8\u91CF\u5B58\u5728","If the global variable _PARAM1_ exist":"\u5982\u679C\u5168\u5C40\u53D8\u91CF_PARAM1_\u5B58\u5728","Name of the global variable":"\u5168\u5C40\u53D8\u91CF\u7684\u540D\u79F0","Check if the global variable exists.":"\u68C0\u67E5\u5168\u5C40\u53D8\u91CF\u662F\u5426\u5B58\u5728\u3002","Check if a scene variable exists.":"\u68C0\u67E5\u573A\u666F\u53D8\u91CF\u662F\u5426\u5B58\u5728\u3002","Scene variable exists":"\u573A\u666F\u53D8\u91CF\u5B58\u5728","If the scene variable _PARAM1_ exist":"\u5982\u679C\u573A\u666F\u53D8\u91CF_PARAM1_\u5B58\u5728","Name of the scene variable":"\u573A\u666F\u53D8\u91CF\u7684\u540D\u79F0","Check if the scene variable exists.":"\u68C0\u67E5\u573A\u666F\u53D8\u91CF\u662F\u5426\u5B58\u5728\u3002","Check if an object variable exists.":"\u68C0\u67E5\u5BF9\u8C61\u53D8\u91CF\u662F\u5426\u5B58\u5728\u3002","Object variable exists":"\u5BF9\u8C61\u53D8\u91CF\u5B58\u5728","Object _PARAM1_ has object variable _PARAM2_":"\u5BF9\u8C61_PARAM1_\u6709\u5BF9\u8C61\u53D8\u91CF_PARAM2_","Name of object variable":"\u5BF9\u8C61\u53D8\u91CF\u7684\u540D\u79F0","Delete a global variable, removing it from memory.":"\u5220\u9664\u5168\u5C40\u53D8\u91CF\uFF0C\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u3002","Delete global variable":"\u5220\u9664\u5168\u5C40\u53D8\u91CF","Delete global variable _PARAM1_":"\u5220\u9664\u5168\u5C40\u53D8\u91CF_PARAM1_","Name of the global variable to delete":"\u8981\u5220\u9664\u7684\u5168\u5C40\u53D8\u91CF\u7684\u540D\u79F0","Delete the global variable, removing it from memory.":"\u5220\u9664\u5168\u5C40\u53D8\u91CF\uFF0C\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u3002","Delete the global variable _PARAM1_ from memory":"\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u5168\u5C40\u53D8\u91CF_PARAM1_","Modify the text of a scene variable.":"\u4FEE\u6539\u573A\u666F\u53D8\u91CF\u7684\u6587\u672C\u3002","String of a scene variable":"\u573A\u666F\u53D8\u91CF\u7684\u5B57\u7B26\u4E32","Change the text of scene variable _PARAM1_ to _PARAM2_":"\u5C06\u573A\u666F\u53D8\u91CF_PARAM1_\u7684\u6587\u672C\u66F4\u6539\u4E3A_PARAM2_","Modify the text of a global variable.":"\u4FEE\u6539\u5168\u5C40\u53D8\u91CF\u7684\u6587\u672C\u3002","String of a global variable":"\u5168\u5C40\u53D8\u91CF\u7684\u5B57\u7B26\u4E32","Change the text of global variable _PARAM1_ to _PARAM2_":"\u5C06\u5168\u5C40\u53D8\u91CF _PARAM1_ \u7684\u6587\u672C\u66F4\u6539\u4E3A _PARAM2_","Modify the value of a global variable.":"\u4FEE\u6539\u5168\u5C40\u53D8\u91CF\u7684\u503C\u3002","Value of a global variable":"\u5168\u5C40\u53D8\u91CF\u7684\u503C","Change the global variable _PARAM1_ with value: _PARAM2_":"\u5C06\u5168\u5C40\u53D8\u91CF _PARAM1_ \u7684\u503C\u66F4\u6539\u4E3A\uFF1A_PARAM2_","Modify the value of a scene variable.":"\u4FEE\u6539\u573A\u666F\u53D8\u91CF\u7684\u503C\u3002","Value of a scene variable":"\u573A\u666F\u53D8\u91CF\u7684\u503C","Change the scene variable _PARAM1_ with value: _PARAM2_":"\u5C06\u573A\u666F\u53D8\u91CF _PARAM1_ \u7684\u503C\u66F4\u6539\u4E3A\uFF1A_PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"\u5220\u9664\u573A\u666F\u53D8\u91CF\uFF0C\u8BE5\u53D8\u91CF\u5C06\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u3002","Delete scene variable":"\u5220\u9664\u573A\u666F\u53D8\u91CF","Delete the scene variable _PARAM1_":"\u5220\u9664\u573A\u666F\u53D8\u91CF _PARAM1_","Name of the scene variable to delete":"\u8981\u5220\u9664\u7684\u573A\u666F\u53D8\u91CF\u540D\u79F0","Delete the scene variable, the variable will be deleted from the memory.":"\u5220\u9664\u573A\u666F\u53D8\u91CF\uFF0C\u8BE5\u53D8\u91CF\u5C06\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u3002","Delete the scene variable _PARAM1_ from memory":"\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u573A\u666F\u53D8\u91CF _PARAM1_","Copy an object variable from one object to another.":"\u5C06\u5BF9\u8C61\u53D8\u91CF\u4ECE\u4E00\u4E2A\u5BF9\u8C61\u590D\u5236\u5230\u53E6\u4E00\u4E2A\u5BF9\u8C61\u3002","Copy an object variable":"\u590D\u5236\u5BF9\u8C61\u53D8\u91CF","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"\u5C06 _PARAM1_ \u7684\u503C\u53D8\u91CF\u590D\u5236\u5230 _PARAM3_ \u7684\u503C\u53D8\u91CF","Source object":"\u6E90\u5BF9\u8C61","Variable to copy":"\u8981\u590D\u5236\u7684\u53D8\u91CF","Destination object":"\u76EE\u6807\u5BF9\u8C61","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"\u8981\u5C06\u53D8\u91CF\u5728\u540C\u4E00\u5BF9\u8C61\u76842\u4E2A\u5B9E\u4F8B\u4E4B\u95F4\u590D\u5236\uFF0C\u5FC5\u987B\u5148\u5C06\u53D8\u91CF\u590D\u5236\u5230\u53E6\u4E00\u4E2A\u5BF9\u8C61\u3002","Destination variable":"\u76EE\u6807\u53D8\u91CF","Copy the object variable from one object to another.":"\u5C06\u5BF9\u8C61\u53D8\u91CF\u4ECE\u4E00\u4E2A\u5BF9\u8C61\u590D\u5236\u5230\u53E6\u4E00\u4E2A\u5BF9\u8C61\u3002","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"\u5C06_PARAM1_\u7684\u53D8\u91CF_PARAM2_\u590D\u5236\u5230\u53D8\u91CF_PARAM3_\u7684_PARAM4_\uFF08\u9996\u5148\u6E05\u7A7A\u76EE\u6807\uFF1A_PARAM5_\uFF09","Clear the destination variable before copying":"\u5728\u590D\u5236\u4E4B\u524D\u6E05\u9664\u76EE\u6807\u53D8\u91CF","Copy all object variables from one object to another.":"\u5C06\u4E00\u4E2A\u5BF9\u8C61\u7684\u6240\u6709\u53D8\u91CF\u590D\u5236\u5230\u53E6\u4E00\u4E2A\u5BF9\u8C61\u3002","Copy all object variables":"\u590D\u5236\u6240\u6709\u5BF9\u8C61\u53D8\u91CF","Copy all variables from _PARAM1_ to _PARAM2_":"\u5C06\u6240\u6709\u53D8\u91CF\u4ECE_PARAM1_\u590D\u5236\u5230_PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"\u5C06\u5BF9\u8C61_PARAM1_\u7684\u6240\u6709\u53D8\u91CF\u590D\u5236\u5230\u5BF9\u8C61_PARAM2_\uFF08\u9996\u5148\u6E05\u7A7A\u76EE\u6807\uFF1A_PARAM3_\uFF09","Delete an object variable, removing it from memory.":"\u5220\u9664\u5BF9\u8C61\u53D8\u91CF\uFF0C\u4ECE\u5185\u5B58\u4E2D\u79FB\u9664\u3002","Delete object variable":"\u5220\u9664\u5BF9\u8C61\u53D8\u91CF","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u5BF9\u8C61_PARAM1_\u7684\u5BF9\u8C61\u53D8\u91CF_PARAM2_","Return the text of a global variable.":"\u8FD4\u56DE\u5168\u5C40\u53D8\u91CF\u7684\u6587\u672C\u3002","Text of a global variable":"\u5168\u5C40\u53D8\u91CF\u7684\u6587\u672C","Return the text of a scene variable.":"\u8FD4\u56DE\u573A\u666F\u53D8\u91CF\u7684\u6587\u672C\u3002","Text of a scene variable":"\u573A\u666F\u53D8\u91CF\u7684\u6587\u672C","Return the value of a global variable.":"\u8FD4\u56DE\u5168\u5C40\u53D8\u91CF\u7684\u503C\u3002","Return the value of a scene variable.":"\u8FD4\u56DE\u573A\u666F\u53D8\u91CF\u7684\u503C\u3002","Copy the global variable to scene. This copy everything from the types to the values.":"\u5C06\u5168\u5C40\u53D8\u91CF\u590D\u5236\u5230\u573A\u666F\u3002 \u8FD9\u4F1A\u5C06\u4E00\u5207\u4ECE\u7C7B\u578B\u5230\u503C\u590D\u5236\u3002","Copy a global variable to scene":"\u5C06\u5168\u5C40\u53D8\u91CF\u590D\u5236\u5230\u573A\u666F","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"\u5C06\u5168\u5C40\u53D8\u91CF:_PARAM1_\u590D\u5236\u5230\u573A\u666F\u53D8\u91CF:_PARAM2_\uFF08\u9996\u5148\u6E05\u7A7A\u76EE\u6807\uFF1A_PARAM3_\uFF09","Global variable to copy":"\u8981\u590D\u5236\u7684\u5168\u5C40\u53D8\u91CF","Scene variable destination":"\u573A\u666F\u53D8\u91CF\u76EE\u7684\u5730","Copy the scene variable to global. This copy everything from the types to the values.":"\u5C06\u573A\u666F\u53D8\u91CF\u590D\u5236\u5230\u5168\u5C40\u53D8\u91CF\u4E2D\u3002\u8FD9\u5C06\u590D\u5236\u7C7B\u578B\u5230\u503C\u4E2D\u7684\u6BCF\u4E00\u9879\u3002","Copy a scene variable to global":"\u5C06\u573A\u666F\u53D8\u91CF\u590D\u5236\u5230\u5168\u5C40","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"\u5C06\u573A\u666F\u53D8\u91CF:_PARAM1_\u590D\u5236\u5230\u5168\u5C40\u53D8\u91CF:_PARAM2_(\u9996\u5148\u6E05\u9664\u76EE\u6807: _PARAM3_)","Scene variable to copy":"\u8981\u590D\u5236\u7684\u573A\u666F\u53D8\u91CF","Global variable destination":"\u5168\u5C40\u53D8\u91CF\u76EE\u7684\u5730","Frames per second (FPS)":"\u6BCF\u79D2\u5E27\u6570\uFF08FPS\uFF09","Calculate and display the frames per second (FPS) of the game.":"\u8BA1\u7B97\u5E76\u663E\u793A\u6BCF\u79D2\u5E27\u6570 (FPS)\u3002","Frames per second (FPS) during the last second.":"\u4E0A\u4E00\u4E2A\u79D2\u5185\u7684\u6BCF\u79D2\u5E27\u6570(FPS)\u3002","Frames Per Second (FPS)":"\u6BCF\u79D2\u5E27\u6570(FPS)","Frames per second (FPS) during the last second. [Deprecated]":"\u4E0A\u4E00\u4E2A\u79D2\u5185\u7684\u6BCF\u79D2\u5E27\u6570(FPS)\u3002[\u5DF2\u5F03\u7528]","Frames Per Second (FPS) [Deprecated]":"\u6BCF\u79D2\u5E27\u6570(FPS) [\u5DF2\u5F03\u7528]","The accuracy of the FPS":"FPS\u7684\u51C6\u786E\u6027","This tells how many numbers after the period should be shown.":"\u6B64\u9879\u5B9A\u4E49\u5C0F\u6570\u70B9\u540E\u5E94\u8BE5\u663E\u793A\u7684\u6570\u5B57\u7684\u6570\u91CF\u3002","Makes a text object display the current FPS.":"\u4F7F\u6587\u672C\u5BF9\u8C61\u663E\u793A\u5F53\u524DFPS\u3002","FPS Displayer":"FPS\u5C55\u793A\u5668","FPS counter prefix":"FPS\u8BA1\u6570\u5668\u524D\u7F00","Number of decimal digits":"\u5C0F\u6570\u4F4D\u6570","Face Forward":"\u9762\u671D\u524D\u65B9","Face object towards the direction of movement.":"\u5C06\u5BF9\u8C61\u7684\u9762\u5411\u4E0E\u79FB\u52A8\u65B9\u5411\u5BF9\u9F50\u3002","Face forward":"\u9762\u5411\u6B63\u9762","Rotation speed (degrees per second)":"\u65CB\u8F6C\u901F\u5EA6(\u6BCF\u79D2\u7684\u5EA6\u6570)","Use \"0\" for immediate turning.":"\u4F7F\u7528\"0\"\u8FDB\u884C\u7ACB\u5373\u8F6C\u5411\u3002","Offset angle":"\u504F\u79FB\u89D2\u5EA6","Can be used when the image of the object is not facing to the right.":"\u5F53\u5BF9\u8C61\u7684\u56FE\u50CF\u4E0D\u9762\u5411\u53F3\u4FA7\u65F6\u53EF\u4F7F\u7528\u3002","Previous X position":"\u4E4B\u524D\u7684X\u4F4D\u7F6E","Previous Y position":"\u4E4B\u524D\u7684Y\u4F4D\u7F6E","Direction the object is moving (in degrees)":"\u5BF9\u8C61\u79FB\u52A8\u7684\u65B9\u5411(\u4EE5\u5EA6\u4E3A\u5355\u4F4D)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"\u8BBE\u7F6E\u65CB\u8F6C\u901F\u5EA6\uFF08\u6BCF\u79D2\u5EA6\uFF09\u3002\u5C06\u201C0\u201D\u7528\u4E8E\u7ACB\u5373\u8F6C\u5411\u3002","Set rotation speed":"\u8BBE\u7F6E\u65CB\u8F6C\u901F\u5EA6","Set rotation speed of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u65CB\u8F6C\u901F\u5EA6\u8BBE\u7F6E\u4E3A_PARAM2_","Rotation Speed":"\u65CB\u8F6C\u901F\u5EA6","Set offset angle.":"\u8BBE\u7F6E\u504F\u79FB\u89D2\u5EA6\u3002","Set offset angle":"\u8BBE\u7F6E\u504F\u79FB\u89D2\u5EA6","Set offset angle of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u504F\u79FB\u89D2\u5EA6\u8BBE\u7F6E\u4E3A_PARAM2_","Rotation speed (in degrees per second).":"\u65CB\u8F6C\u901F\u5EA6\uFF08\u6BCF\u79D2\u5EA6\u6570\uFF09\u3002","Rotation speed":"\u65CB\u8F6C\u901F\u5EA6","Rotation speed of _PARAM0_":"_PARAM0_\u7684\u65CB\u8F6C\u901F\u5EA6","Offset angle.":"\u504F\u79FB\u89D2\u5EA6\u3002","Direction the object is moving (in degrees).":"\u7269\u4F53\u79FB\u52A8\u7684\u65B9\u5411\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002","Movement direction":"\u79FB\u52A8\u65B9\u5411","Fire bullets":"\u5F00\u706B\u5B50\u5F39","Fire bullets, manage ammo, reloading and overheating.":"\u5F00\u706B\u5B50\u5F39\uFF0C\u7BA1\u7406\u5F39\u836F\u3001\u91CD\u65B0\u88C5\u586B\u548C\u8FC7\u70ED\u3002","Fire bullets with built-in cooldown, ammo, reloading, and overheating. Once added to your object that must shoot, use the behavior actions to fire another object as a bullet. These actions check all constraints internally (can be called without conditions, they will only fire when ready) and will make the bullet move (using a permanent force).":"\u4EE5\u5185\u7F6E\u51B7\u5374\u65F6\u95F4\u3001\u5F39\u836F\u3001\u91CD\u88C5\u548C\u8FC7\u70ED\u529F\u80FD\u53D1\u5C04\u5B50\u5F39\u3002\u4E00\u65E6\u6DFB\u52A0\u5230\u60A8\u7684\u5FC5\u987B\u5C04\u51FB\u7684\u5BF9\u8C61\u4E2D\uFF0C\u4F7F\u7528\u884C\u4E3A\u52A8\u4F5C\u5C06\u53E6\u4E00\u4E2A\u5BF9\u8C61\u4F5C\u4E3A\u5B50\u5F39\u53D1\u5C04\u3002\u8FD9\u4E9B\u52A8\u4F5C\u4F1A\u5185\u90E8\u68C0\u67E5\u6240\u6709\u7EA6\u675F\uFF08\u53EF\u4EE5\u5728\u6CA1\u6709\u6761\u4EF6\u7684\u60C5\u51B5\u4E0B\u8C03\u7528\uFF0C\u53EA\u6709\u5728\u51C6\u5907\u597D\u65F6\u624D\u4F1A\u53D1\u5C04\uFF09\uFF0C\u5E76\u4F7F\u5B50\u5F39\u79FB\u52A8\uFF08\u4F7F\u7528\u6C38\u4E45\u6027\u529B\u91CF\uFF09\u3002","Firing cooldown":"\u5C04\u51FB\u51B7\u5374","Objects cannot shoot while firing cooldown is active.":"\u5728\u5C04\u51FB\u51B7\u5374\u6D3B\u52A8\u65F6\uFF0C\u5BF9\u8C61\u65E0\u6CD5\u5C04\u51FB\u3002","Rotate bullets to match their trajectory":"\u65CB\u8F6C\u5B50\u5F39\u4EE5\u5339\u914D\u5176\u8F68\u8FF9","Firing arc":"\u5C04\u51FB\u5F27","Multi-Fire bullets will be evenly spaced inside the firing arc":"\u591A\u91CD\u5C04\u51FB\u7684\u5B50\u5F39\u5C06\u5747\u5300\u5206\u5E03\u5728\u5C04\u51FB\u5F27\u5185","Multi-Fire":"\u591A\u91CD\u5C04\u51FB","Number of bullets created at once":"\u4E00\u6B21\u521B\u5EFA\u7684\u5B50\u5F39\u6570\u91CF","Angle variance":"\u89D2\u5EA6\u5DEE\u5F02","Make imperfect aim (between 0 and 180 degrees).":"\u4EA7\u751F\u4E0D\u5B8C\u7F8E\u7784\u51C6\uFF08\u57280\u5230180\u5EA6\u4E4B\u95F4\uFF09\u3002","Firing variance":"\u5C04\u51FB\u53D8\u5F02","Bullet speed variance":"\u5B50\u5F39\u901F\u5EA6\u53D8\u5F02","Bullet speed will be adjusted by a random value within this range.":"\u5B50\u5F39\u901F\u5EA6\u5C06\u5728\u6B64\u8303\u56F4\u5185\u88AB\u968F\u673A\u503C\u8C03\u6574\u3002","Ammo quantity (current)":"\u5F53\u524D\u5F39\u836F\u6570\u91CF (current)","Shots per reload":"\u6BCF\u6B21\u88C5\u586B\u7684\u5C04\u51FB\u6570","Use 0 to disable reloading.":"\u4F7F\u7528 0 \u7981\u7528\u91CD\u65B0\u88C5\u586B\u3002","Reload":"\u88C5\u586B","Reloading duration":"\u88C5\u586B\u6301\u7EED\u65F6\u95F4","Objects cannot shoot while reloading is in progress.":"\u5728\u91CD\u65B0\u88C5\u586B\u8FDB\u884C\u4E2D\uFF0C\u5BF9\u8C61\u4E0D\u80FD\u5C04\u51FB\u3002","Max ammo":"\u6700\u5927\u5F39\u836F\u91CF","Ammo":"\u5F39\u836F","Shots before next reload":"\u4E0B\u6B21\u88C5\u586B\u524D\u7684\u5C04\u51FB\u6B21\u6570","Total shots fired":"\u603B\u5C04\u51FB\u6B21\u6570","Regardless of how many bullets are created, only 1 shot will be counted per frame":"\u65E0\u8BBA\u521B\u5EFA\u4E86\u591A\u5C11\u5B50\u5F39\uFF0C\u6BCF\u5E27\u53EA\u8BA1\u65701\u6B21\u5C04\u51FB\u3002","Total bullets created":"\u603B\u5171\u521B\u5EFA\u7684\u5B50\u5F39\u6570\u91CF","Starting ammo":"\u521D\u59CB\u5F39\u836F","Total reloads completed":"\u5B8C\u6210\u7684\u603B\u88C5\u586B\u6B21\u6570","Unlimited ammo":"\u65E0\u9650\u5F39\u836F","Heat increase per shot (between 0 and 1)":"\u6BCF\u53D1\u5B50\u5F39\u7684\u70ED\u91CF\u589E\u52A0\uFF08\u57280\u548C1\u4E4B\u95F4\uFF09","Object is overheated when Heat reaches 1.":"\u5F53\u70ED\u91CF\u8FBE\u52301\u65F6\uFF0C\u5BF9\u8C61\u8FC7\u70ED\u3002","Overheat":"\u8FC7\u70ED","Heat level (Range: 0 to 1)":"\u70ED\u91CF\u6C34\u5E73\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09","Reload automatically":"\u81EA\u52A8\u88C5\u586B","Overheat duration":"\u8FC7\u70ED\u6301\u7EED\u65F6\u95F4","Object cannot shoot while overheat duration is active.":"\u5BF9\u8C61\u5728\u8FC7\u70ED\u6301\u7EED\u65F6\u95F4\u6D3B\u8DC3\u671F\u95F4\u4E0D\u80FD\u5C04\u51FB\u3002","Linear cooling rate (per second)":"\u7EBF\u6027\u51B7\u5374\u901F\u7387\uFF08\u6BCF\u79D2\uFF09","Exponential cooling rate (per second)":"\u6307\u6570\u51B7\u5374\u901F\u7387\uFF08\u6BCF\u79D2\uFF09","Happens faster when heat is high and slower when heat is low.":"\u5F53\u70ED\u91CF\u9AD8\u65F6\u51B7\u5374\u901F\u7387\u66F4\u5FEB\uFF0C\u70ED\u91CF\u4F4E\u65F6\u51B7\u5374\u901F\u7387\u66F4\u6162\u3002","Layer the bullets are created on":"\u521B\u5EFA\u5B50\u5F39\u7684\u5C42","Base layer by default.":"\u9ED8\u8BA4\u7684\u57FA\u7840\u5C42\u3002","Shooting configuration":"\u5C04\u51FB\u914D\u7F6E","Fire bullets toward an object at a specified speed. Call this continuously, the action checks readiness internally \u2014 no extra timer or check needed.":"\u4EE5\u6307\u5B9A\u7684\u901F\u5EA6\u671D\u5411\u5BF9\u8C61\u53D1\u5C04\u5B50\u5F39\u3002\u6301\u7EED\u8C03\u7528\u6B64\u64CD\u4F5C\uFF0C\u8BE5\u52A8\u4F5C\u5728\u5185\u90E8\u68C0\u67E5\u51C6\u5907\u72B6\u6001\u2014\u2014\u65E0\u9700\u989D\u5916\u7684\u5B9A\u65F6\u5668\u6216\u68C0\u67E5\u3002","Fire bullets toward an object":"\u671D\u5411\u7269\u4F53\u53D1\u5C04\u5B50\u5F39","Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"\u4ECE_PARAM0_\u53D1\u5C04_PARAM4_\uFF08\u5982\u679C\u51C6\u5907\u597D\uFF09\uFF0C\u5728\u4F4D\u7F6E_PARAM2_\uFF1B_PARAM3_\uFF0C\u671D\u5411_PARAM5_\u4EE5\u901F\u5EA6_PARAM6_ px/s","X position, where to create the bullet":"\u521B\u5EFA\u5B50\u5F39\u7684X\u4F4D\u7F6E","Y position, where to create the bullet":"\u521B\u5EFA\u5B50\u5F39\u7684Y\u4F4D\u7F6E","The bullet object":"\u5B50\u5F39\u5BF9\u8C61","Target object":"\u76EE\u6807\u5BF9\u8C61","Speed of the bullet, in pixels per second":"\u5B50\u5F39\u901F\u5EA6\uFF0C\u6BCF\u79D2\u50CF\u7D20\u6570","Fire bullets toward a position at a specified speed. Call this continuously, the action checks readiness internally \u2014 no extra timer or check needed.":"\u4EE5\u6307\u5B9A\u7684\u901F\u5EA6\u671D\u7740\u4E00\u4E2A\u4F4D\u7F6E\u53D1\u5C04\u5B50\u5F39\u3002\u6301\u7EED\u8C03\u7528\u6B64\u64CD\u4F5C\uFF0C\u8BE5\u52A8\u4F5C\u5728\u5185\u90E8\u68C0\u67E5\u51C6\u5907\u72B6\u6001\u2014\u2014\u65E0\u9700\u989D\u5916\u7684\u5B9A\u65F6\u5668\u6216\u68C0\u67E5\u3002","Fire bullets toward a position":"\u671D\u5411\u4F4D\u7F6E\u53D1\u5C04\u5B50\u5F39","Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"\u4ECE_PARAM0_\u53D1\u5C04_PARAM4_\uFF08\u5982\u679C\u51C6\u5907\u597D\uFF09\uFF0C\u5728\u4F4D\u7F6E_PARAM2_\uFF1B_PARAM3_\uFF0C\u671D\u5411\u4F4D\u7F6E_PARAM5_\uFF1B_PARAM6_\u4EE5\u901F\u5EA6_PARAM7_ px/s","Fire bullets in the direction of a given angle at a specified speed. Call this continuously, the action checks readiness internally \u2014 no extra timer or check needed.":"\u4EE5\u7ED9\u5B9A\u89D2\u5EA6\u548C\u6307\u5B9A\u901F\u5EA6\u53D1\u5C04\u5B50\u5F39\u3002\u6301\u7EED\u8C03\u7528\u6B64\u64CD\u4F5C\uFF0C\u52A8\u4F5C\u4F1A\u5728\u5185\u90E8\u68C0\u67E5\u51C6\u5907\u60C5\u51B5\u2014\u2014\u65E0\u9700\u989D\u5916\u7684\u8BA1\u65F6\u5668\u6216\u68C0\u67E5\u3002","Fire bullets toward an angle":"\u671D\u7279\u5B9A\u89D2\u5EA6\u53D1\u5C04\u5B50\u5F39","Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"\u4ECE_PARAM0_\u53D1\u5C04_PARAM4_\uFF08\u5982\u679C\u51C6\u5907\u5C31\u7EEA\uFF09\uFF0C\u4F4D\u4E8E\u4F4D\u7F6E_PARAM2_\uFF1B_PARAM3_\uFF0C\u671D\u7740\u89D2\u5EA6_PARAM5_\u548C\u901F\u5EA6_PARAM6_ px/s","Angle of the bullet, in degrees":"\u5B50\u5F39\u7684\u89D2\u5EA6\uFF0C\u4EE5\u5EA6\u4E3A\u5355\u4F4D","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"\u53D1\u5C04\u5355\u9897\u5B50\u5F39\u3002\u6B64\u52A8\u4F5C\u4EC5\u53EF\u5728\u201C\u53D1\u5C04\u5B50\u5F39\u201D\u52A8\u4F5C\u5185\u4F7F\u7528\u3002","Fire a single bullet":"\u53D1\u5C04\u5355\u9897\u5B50\u5F39","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"\u4ECE\u4F4D\u7F6E_PARAM0_\u53D1\u5C04\u5355\u9897_PARAM4_\uFF0C\u5728\u4F4D\u7F6E_PARAM2_; _PARAM3_\uFF0C\u4EE5\u89D2\u5EA6_PARAM5_\u548C\u901F\u5EA6_PARAM6_ px/s\u53D1\u5C04\u5B50\u5F39","Reload ammo.":"\u88C5\u8F7D\u5F39\u836F\u3002","Reload ammo":"\u88C5\u8F7D\u5F39\u836F","Reload ammo on _PARAM0_":"\u91CD\u65B0\u88C5\u586B_PARAM0_\u4E0A\u7684\u5F39\u836F","Check if the object has just fired something.":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u521A\u521A\u53D1\u5C04\u4E86\u4EC0\u4E48\u3002","Has just fired":"\u521A\u521A\u53D1\u5C04","_PARAM0_ has just fired":"_PARAM0_\u521A\u521A\u53D1\u5C04","Check if bullet rotates to match trajectory.":"\u68C0\u67E5\u5B50\u5F39\u662F\u5426\u65CB\u8F6C\u4EE5\u5339\u914D\u5F39\u9053\u3002","Is bullet rotation enabled":"\u5B50\u5F39\u662F\u5426\u542F\u7528\u65CB\u8F6C","Bullet rotation enabled on _PARAM0_":"\u542F\u7528 _PARAM0_ \u7684\u5B50\u5F39\u65CB\u8F6C","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"\u5B50\u5F39\u53D1\u5C04\u8303\u56F4\uFF08\u5EA6\u6570\uFF09\uFF0C\u5B50\u5F39\u5728\u53D1\u5C04\u8303\u56F4\u5185\u5747\u5300\u5206\u5E03\u3002","the firing arc":"\u53D1\u5C04\u8303\u56F4","Firing arc (degrees) Range: 0 to 360":"\u53D1\u5C04\u8303\u56F4\uFF08\u5EA6\u6570\uFF09 \u8303\u56F4: 0 \u5230 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"\u66F4\u6539\u5B50\u5F39\u53D1\u5C04\u8303\u56F4\uFF08\u5EA6\u6570\uFF09\uFF0C\u5176\u4E2D\u5B50\u5F39\u5C06\u4F1A\u5747\u5300\u5206\u5E03\u4E8E\u53D1\u5C04\u8303\u56F4\u5185\u3002","Set firing arc (deprecated)":"\u8BBE\u7F6E\u53D1\u5C04\u8303\u56F4\uFF08\u5DF2\u5F03\u7528\uFF09","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"\u5C06 _PARAM0_ \u7684\u53D1\u5C04\u8303\u56F4\u8BBE\u7F6E\u4E3A _PARAM2_ \u5EA6","the angle variance (in degrees) applied to each bullet.":"\u5E94\u7528\u4E8E\u6BCF\u9897\u5B50\u5F39\u7684\u89D2\u5EA6\u5DEE\u5F02\uFF08\u5EA6\u6570\uFF09\u3002","the angle variance":"\u89D2\u5EA6\u5DEE\u5F02","Angle variance (degrees) Range: 0 to 180":"\u89D2\u5EA6\u5DEE\u5F02\uFF08\u5EA6\u6570\uFF09 \u8303\u56F4: 0 \u5230 180","Change the angle variance (in degrees) applied to each bullet.":"\u66F4\u6539\u6BCF\u9897\u5B50\u5F39\u7684\u89D2\u5EA6\u5DEE\u5F02\uFF08\u5EA6\u6570\uFF09\u3002","Set angle variance (deprecated)":"\u8BBE\u7F6E\u89D2\u5EA6\u5DEE\u5F02\uFF08\u5DF2\u5F03\u7528\uFF09","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"\u5C06 _PARAM0_ \u7684\u89D2\u5EA6\u5DEE\u5F02\u8BBE\u7F6E\u4E3A _PARAM2_ \u5EA6","the bullet speed variance (pixels per second) applied to each bullet.":"\u5E94\u7528\u4E8E\u6BCF\u9897\u5B50\u5F39\u7684\u901F\u5EA6\u5DEE\u5F02\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09\u3002","the bullet speed variance":"\u901F\u5EA6\u5DEE\u5F02","Change the speed variance (pixels per second) applied to each bullet.":"\u66F4\u6539\u5E94\u7528\u4E8E\u6BCF\u9897\u5B50\u5F39\u7684\u901F\u5EA6\u5DEE\u5F02\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09\u3002","Set bullet speed variance (deprecated)":"\u8BBE\u7F6E\u5B50\u5F39\u901F\u5EA6\u5DEE\u5F02\uFF08\u5DF2\u5F03\u7528\uFF09","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"\u5C06 _PARAM0_ \u7684\u5B50\u5F39\u901F\u5EA6\u5DEE\u5F02\u8BBE\u7F6E\u4E3A _PARAM2_ \u6BCF\u79D2\u50CF\u7D20","the number of bullets shot every time the \"fire bullet\" action is used.":"\u6BCF\u6B21\u4F7F\u7528\u201C\u53D1\u5C04\u5B50\u5F39\u201D\u52A8\u4F5C\u5C04\u51FA\u7684\u5B50\u5F39\u6570\u91CF\u3002","Bullets per shot":"\u6BCF\u53D1\u5C04\u7684\u5B50\u5F39\u6570","the number of bullets per shot":"\u6BCF\u6B21\u53D1\u5C04\u7684\u5B50\u5F39\u6570\u91CF","Bullets":"\u5B50\u5F39","Change the number of bullets shot every time the \"fire bullet\" action is used.":"\u66F4\u6539\u6BCF\u6B21\u4F7F\u7528\u201C\u53D1\u5C04\u5B50\u5F39\u201D\u52A8\u4F5C\u5C04\u51FA\u7684\u5B50\u5F39\u6570\u91CF\u3002","Set number of bullets per shot (deprecated)":"\u8BBE\u7F6E\u6BCF\u6B21\u53D1\u5C04\u7684\u5B50\u5F39\u6570\u91CF\uFF08\u5DF2\u5F03\u7528\uFF09","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"\u5C06 _PARAM0_ \u6BCF\u6B21\u53D1\u5C04\u7684\u5B50\u5F39\u6570\u91CF\u8BBE\u7F6E\u4E3A _PARAM2_","Change the layer that bullets are created on.":"\u521B\u5EFA\u5B50\u5F39\u7684\u56FE\u5C42\u3002","Set bullet layer":"\u8BBE\u7F6E\u5B50\u5F39\u56FE\u5C42","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"\u5C06\u7528\u4E8E\u53D1\u5C04\u7531 _PARAM0_ \u5C04\u51FA\u7684\u5B50\u5F39\u7684\u56FE\u5C42\u8BBE\u7F6E\u4E3A _PARAM2_","Enable bullet rotation.":"\u542F\u7528\u5B50\u5F39\u65CB\u8F6C\u3002","Enable (or disable) bullet rotation":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u5B50\u5F39\u65CB\u8F6C","Enable bullet rotation on _PARAM0_: _PARAM2_":"\u5728 _PARAM0_ \u4E0A\u542F\u7528\u5B50\u5F39\u65CB\u8F6C\uFF1A_PARAM2_","Rotate bullet to match trajetory":"\u4F7F\u5B50\u5F39\u65CB\u8F6C\u5339\u914D\u8F68\u8FF9","Enable unlimited ammo.":"\u542F\u7528\u65E0\u9650\u5B50\u5F39\u3002","Enable (or disable) unlimited ammo":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u65E0\u9650\u5F39\u836F","Enable unlimited ammo on _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u4E0A\u542F\u7528\u65E0\u9650\u5F39\u836F\uFF1A_PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"\u5C04\u51FB\u51B7\u5374\u65F6\u95F4\uFF08\u79D2\uFF09\uFF0C\u4E5F\u79F0\u4E3A\u5C04\u901F\u3002","the firing cooldown":"\u5C04\u51FB\u51B7\u5374\u65F6\u95F4","Cooldown in seconds":"\u51B7\u5374\u65F6\u95F4\uFF08\u79D2\uFF09","Change the firing cooldown, which changes the rate of fire.":"\u66F4\u6539\u5C04\u51FB\u51B7\u5374\u65F6\u95F4\uFF0C\u8FD9\u5C06\u6539\u53D8\u5C04\u901F\u3002","Set firing cooldown (deprecated)":"\u8BBE\u7F6E\u5C04\u51FB\u51B7\u5374\u65F6\u95F4\uFF08\u5DF2\u5F03\u7528\uFF09","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"\u5C06_PARAM0_\u7684\u5F00\u706B\u901F\u7387\u8BBE\u7F6E\u4E3A_PARAM2_\u79D2","the reload duration (in seconds).":"\u91CD\u88C5\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Reload duration":"\u91CD\u88C5\u65F6\u95F4","the reload duration":"\u91CD\u88C5\u65F6\u95F4","Reload duration (seconds)":"\u91CD\u88C5\u65F6\u95F4\uFF08\u79D2\uFF09","Change the duration to reload ammo.":"\u66F4\u6539\u91CD\u65B0\u88C5\u586B\u5F39\u836F\u7684\u65F6\u95F4\u3002","Set reload duration (deprecated)":"\u8BBE\u7F6E\u91CD\u65B0\u88C5\u586B\u65F6\u95F4\uFF08\u5DF2\u5F03\u7528\uFF09","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"\u5C06_PARAM0_\u7684\u91CD\u65B0\u88C5\u586B\u65F6\u95F4\u8BBE\u7F6E\u4E3A_PARAM2_\u79D2","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"\u8FC7\u70ED\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\u3002\u5F53\u7269\u4F53\u8FC7\u70ED\u65F6\uFF0C\u65E0\u6CD5\u5728\u6B64\u6301\u7EED\u65F6\u95F4\u5185\u53D1\u5C04\u3002","the overheat duration":"\u8FC7\u70ED\u6301\u7EED\u65F6\u95F4","Overheat duration (seconds)":"\u8FC7\u70ED\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","Change the duration after becoming overheated.":"\u66F4\u6539\u7269\u4F53\u8FC7\u70ED\u540E\u7684\u6301\u7EED\u65F6\u95F4\u3002","Set overheat duration (deprecated)":"\u8BBE\u7F6E\u8FC7\u70ED\u6301\u7EED\u65F6\u95F4\uFF08\u5DF2\u5F03\u7528\uFF09","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"\u5C06_PARAM0_\u7684\u8FC7\u70ED\u6301\u7EED\u65F6\u95F4\u8BBE\u7F6E\u4E3A_PARAM2_\u79D2","the ammo quantity.":"\u5F39\u836F\u6570\u91CF\u3002","Ammo quantity":"\u5F39\u836F\u6570\u91CF","the ammo quantity":"\u5F39\u836F\u6570\u91CF","Change the quantity of ammo.":"\u66F4\u6539\u5F39\u836F\u7684\u6570\u91CF\u3002","Set ammo quantity (deprecated)":"\u8BBE\u7F6E\u5F39\u836F\u6570\u91CF\uFF08\u5DF2\u5F03\u7528\uFF09","Set the ammo quantity of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5F39\u836F\u6570\u91CF\u8BBE\u7F6E\u4E3A_PARAM2_","the heat increase per shot.":"\u6BCF\u53D1\u5C04\u589E\u52A0\u7684\u70ED\u91CF\u3002","Heat increase per shot":"\u6BCF\u53D1\u5C04\u589E\u52A0\u7684\u70ED\u91CF","the heat increase per shot":"\u6BCF\u53D1\u5C04\u589E\u52A0\u7684\u70ED\u91CF","Heat increase per shot (Range: 0 to 1)":"\u6BCF\u53D1\u5C04\u589E\u52A0\u7684\u70ED\u91CF\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09","Change the heat increase per shot.":"\u66F4\u6539\u6BCF\u53D1\u5C04\u589E\u52A0\u7684\u70ED\u91CF\u3002","Set heat increase per shot (deprecated)":"\u8BBE\u7F6E\u6BCF\u53D1\u5C04\u589E\u52A0\u70ED\u91CF\uFF08\u5DF2\u5F03\u7528\uFF09","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"\u5C06_PARAM0_\u7684\u6BCF\u53D1\u5C04\u589E\u52A0\u7684\u70ED\u91CF\u8BBE\u7F6E\u4E3A_PARAM2_","the max ammo.":"\u6700\u5927\u5F39\u836F\u3002","the max ammo":"\u6700\u5927\u5F39\u836F","Change the max ammo.":"\u66F4\u6539\u6700\u5927\u5F39\u836F\u91CF\u3002","Set max ammo (deprecated)":"\u8BBE\u7F6E\u6700\u5927\u5F39\u836F\uFF08\u5DF2\u5F03\u7528\uFF09","Set the max ammo of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6700\u5927\u5F39\u836F\u8BBE\u7F6E\u4E3A_PARAM2_","Reset total shots fired.":"\u91CD\u7F6E\u5DF2\u53D1\u5C04\u7684\u603B\u5B50\u5F39\u6570\u3002","Reset total shots fired":"\u91CD\u7F6E\u5DF2\u53D1\u5C04\u7684\u603B\u5B50\u5F39\u6570","Reset total shots fired by _PARAM0_":"\u91CD\u7F6E_PARAM0_\u53D1\u5C04\u7684\u603B\u5B50\u5F39\u6570","Reset total bullets created.":"\u91CD\u7F6E\u5DF2\u521B\u5EFA\u7684\u603B\u5B50\u5F39\u6570\u3002","Reset total bullets created":"\u91CD\u7F6E\u5DF2\u521B\u5EFA\u7684\u603B\u5B50\u5F39\u6570","Reset total bullets created by _PARAM0_":"\u91CD\u7F6E_PARAM0_\u521B\u5EFA\u7684\u603B\u5B50\u5F39\u6570","Reset total reloads completed.":"\u91CD\u7F6E\u5DF2\u5B8C\u6210\u7684\u603B\u88C5\u5F39\u6B21\u6570\u3002","Reset total reloads completed":"\u91CD\u7F6E\u5DF2\u5B8C\u6210\u7684\u603B\u88C5\u5F39\u6B21\u6570","Reset total reloads completed by _PARAM0_":"\u91CD\u7F6E_PARAM0_\u5B8C\u6210\u7684\u603B\u88C5\u5F39\u6B21\u6570","the number of shots per reload.":"\u6BCF\u6B21\u88C5\u5F39\u7684\u5C04\u51FB\u6B21\u6570\u3002","the shots per reload":"\u6BCF\u6B21\u88C5\u5F39\u7684\u5C04\u51FB\u6B21\u6570","Change the number of shots per reload.":"\u66F4\u6539\u6BCF\u6B21\u88C5\u5F39\u7684\u5C04\u51FB\u6B21\u6570\u3002","Set shots per reload (deprecated)":"\u8BBE\u7F6E\u5C04\u51FB\u6B21\u6570\uFF08\u5DF2\u5F03\u7528\uFF09","Set the shots per reload of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6BCF\u6B21\u88C5\u5F39\u7684\u5C04\u51FB\u6B21\u6570\u8BBE\u7F6E\u4E3A_PARAM2_","Enable (or disable) automatic reloading.":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52A8\u88C5\u5F39\u3002","Enable (or disable) automatic reloading":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52A8\u88C5\u5F39","Enable automatic reloading on _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u4E0A\u542F\u7528\u81EA\u52A8\u88C5\u5F39\uFF1A_PARAM2_","Enable automatic reloading":"\u542F\u7528\u81EA\u52A8\u88C5\u5F39","the linear cooling rate (per second).":"\u7EBF\u6027\u51B7\u5374\u901F\u7387\uFF08\u6BCF\u79D2\uFF09\u3002","Linear cooling rate":"\u7EBF\u6027\u51B7\u5374\u901F\u7387","the linear cooling rate":"\u7EBF\u6027\u51B7\u5374\u901F\u7387","Heat cooling rate (per second)":"\u70ED\u51B7\u5374\u901F\u7387\uFF08\u6BCF\u79D2\uFF09","Change the linear rate of cooling.":"\u66F4\u6539\u7EBF\u6027\u51B7\u5374\u901F\u7387\u3002","Set linear cooling rate (deprecated)":"\u8BBE\u7F6E\u7EBF\u6027\u51B7\u5374\u901F\u7387\uFF08\u5DF2\u5F03\u7528\uFF09","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"\u5C06_PARAM0_\u7684\u7EBF\u6027\u51B7\u5374\u901F\u7387\u8BBE\u7F6E\u4E3A\u6BCF\u79D2_PARAM2_","the exponential cooling rate, per second.":"\u6307\u6570\u51B7\u5374\u901F\u7387\uFF0C\u6BCF\u79D2\u3002","Exponential cooling rate":"\u6307\u6570\u51B7\u5374\u901F\u7387","the exponential cooling rate":"\u6307\u6570\u51B7\u5374\u901F\u7387","Change the exponential rate of cooling.":"\u66F4\u6539\u6307\u6570\u51B7\u5374\u901F\u7387\u3002","Set exponential cooling rate (deprecated)":"\u8BBE\u7F6E\u6307\u6570\u51B7\u5374\u901F\u7387\uFF08\u5DF2\u5F03\u7528\uFF09","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6307\u6570\u51B7\u5374\u901F\u7387\u8BBE\u7F6E\u4E3A\u6BCF\u79D2_PARAM2_","Increase ammo quantity.":"\u589E\u52A0\u5F39\u836F\u6570\u91CF\u3002","Increase ammo":"\u589E\u52A0\u5F39\u836F","Increase ammo of _PARAM0_ by _PARAM2_ shots":"\u589E\u52A0 _PARAM0_ \u7684\u5F39\u836F _PARAM2_ \u53D1","Ammo gained":"\u83B7\u5F97\u5F39\u836F","Layer that bullets are created on.":"\u5B50\u5F39\u521B\u5EFA\u7684\u5C42\u3002","Bullet layer":"\u5B50\u5F39\u5C42","the heat level (range: 0 to 1).":"\u70ED\u91CF\u6C34\u5E73\uFF08\u8303\u56F4\uFF1A0 \u5230 1\uFF09\u3002","Heat level":"\u70ED\u91CF\u6C34\u5E73","the heat level":"\u70ED\u91CF\u6C34\u5E73","Total shots fired (multi-bullet shots are considered one shot).":"\u603B\u5171\u5C04\u51FB\u6B21\u6570\uFF08\u591A\u5F39\u5C04\u88AB\u89C6\u4E3A\u4E00\u6B21\u5C04\u51FB\uFF09\u3002","Shots fired":"\u5C04\u51FB\u6B21\u6570","Total bullets created.":"\u603B\u5171\u521B\u5EFA\u7684\u5B50\u5F39\u3002","Bullets created":"\u5DF2\u521B\u5EFA\u5B50\u5F39","Reloads completed.":"\u88C5\u586B\u5B8C\u6210\u3002","Reloads completed":"\u88C5\u586B\u5B8C\u6210","the remaining shots before the next reload is required.":"\u5728\u9700\u8981\u4E0B\u4E00\u6B21\u88C5\u586B\u4E4B\u524D\u5269\u4F59\u7684\u5B50\u5F39\u6570\u3002","the remaining shots (before the next reload)":"\u5269\u4F59\u7684\u5B50\u5F39\u6570\uFF08\u5728\u4E0B\u6B21\u88C5\u586B\u4E4B\u524D\uFF09","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"\u5728\u51B7\u5374\u7ED3\u675F\u524D\u5269\u4F59\u7684\u6301\u7EED\u65F6\u95F4\uFF0C\u4EE5\u79D2\u8BA1\u3002","Duration before cooldown end":"\u51B7\u5374\u7ED3\u675F\u524D\u7684\u6301\u7EED\u65F6\u95F4","the remaining duration before the cooldown end":"\u51B7\u5374\u7ED3\u675F\u524D\u7684\u5269\u4F59\u6301\u7EED\u65F6\u95F4","the remaining duration before the overheat penalty ends, in seconds.":"\u5728\u8FC7\u70ED\u60E9\u7F5A\u7ED3\u675F\u524D\u5269\u4F59\u7684\u6301\u7EED\u65F6\u95F4\uFF0C\u4EE5\u79D2\u8BA1\u3002","Duration before overheat end":"\u8FC7\u70ED\u7ED3\u675F\u524D\u7684\u6301\u7EED\u65F6\u95F4","the remaining duration before the overheat end":"\u8FC7\u70ED\u7ED3\u675F\u524D\u7684\u5269\u4F59\u6301\u7EED\u65F6\u95F4","the remaining duration before the reload finishes, in seconds.":"\u5728\u88C5\u586B\u5B8C\u6210\u524D\u5269\u4F59\u7684\u6301\u7EED\u65F6\u95F4\uFF0C\u4EE5\u79D2\u8BA1\u3002","Duration before the reload finishes":"\u88C5\u586B\u7ED3\u675F\u524D\u7684\u6301\u7EED\u65F6\u95F4","the remaining duration before the reload finishes":"\u88C5\u586B\u7ED3\u675F\u524D\u7684\u5269\u4F59\u6301\u7EED\u65F6\u95F4","Check if object is currently performing an ammo reload.":"\u68C0\u67E5\u5BF9\u8C61\u5F53\u524D\u662F\u5426\u6B63\u5728\u8FDB\u884C\u5F39\u836F\u88C5\u586B\u3002","Is ammo reloading in progress":"\u5F39\u836F\u662F\u5426\u6B63\u5728\u8FDB\u884C\u88C5\u586B","_PARAM0_ is reloading ammo":"_PARAM0_\u6B63\u5728\u91CD\u65B0\u52A0\u8F7D\u5F39\u836F","Check if object is ready to shoot.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u51C6\u5907\u5C04\u51FB\u3002","Is ready to shoot":"\u53EF\u4EE5\u8FDB\u884C\u5C04\u51FB","_PARAM0_ is ready to shoot":"_PARAM0_\u5DF2\u51C6\u5907\u597D\u5C04\u51FB","Check if automatic reloading is enabled.":"\u68C0\u67E5\u81EA\u52A8\u88C5\u586B\u662F\u5426\u5DF2\u542F\u7528\u3002","Is automatic reloading enabled":"\u81EA\u52A8\u88C5\u586B\u662F\u5426\u5DF2\u542F\u7528","Automatic reloading is enabled on_PARAM0_":"\u81EA\u52A8\u91CD\u65B0\u88C5\u586B\u5DF2\u542F\u7528_PARAM0_\u4E0A","Check if ammo is unlimited.":"\u68C0\u67E5\u5F39\u836F\u662F\u5426\u65E0\u9650\u5236\u3002","Is ammo unlimited":"\u5F39\u836F\u662F\u5426\u65E0\u9650\u5236","_PARAM0_ has unlimited ammo":"_PARAM0_\u5177\u6709\u65E0\u9650\u5F39\u836F","Check if object has no ammo available.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u6CA1\u6709\u53EF\u7528\u7684\u5F39\u836F\u3002","Is out of ammo":"\u5F39\u836F\u5DF2\u7528\u5C3D","_PARAM0_ is out of ammo":"_PARAM0_\u5DF2\u7528\u5C3D\u5F39\u836F","Check if object needs to reload ammo.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u9700\u8981\u88C5\u586B\u5F39\u836F\u3002","Is a reload needed":"\u9700\u8981\u8FDB\u884C\u88C5\u586B","_PARAM0_ needs to reload ammo":"_PARAM0_\u9700\u8981\u91CD\u65B0\u88C5\u586B\u5F39\u836F","Check if object is overheated.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u8FC7\u70ED\u3002","Is overheated":"\u5DF2\u8FC7\u70ED","_PARAM0_ is overheated":"_PARAM0_\u5DF2\u8FC7\u70ED","Check if firing cooldown is active.":"\u68C0\u67E5\u5C04\u51FB\u51B7\u5374\u662F\u5426\u6FC0\u6D3B\u3002","Is firing cooldown active":"\u5C04\u51FB\u51B7\u5374\u662F\u5426\u6FC0\u6D3B","Firing cooldown is active on _PARAM0_":"\u89E6\u53D1\u51B7\u5374\u65F6\u95F4\u5DF2\u5728_PARAM0_\u4E0A\u6FC0\u6D3B","First person 3D camera":"\u7B2C\u4E00\u4EBA\u79F0 3D \u6444\u50CF\u5934","Move the camera to look though objects eyes.":"\u5C06\u6444\u50CF\u5934\u79FB\u52A8\u4EE5\u901A\u8FC7\u5BF9\u8C61\u7684\u89C6\u89D2\u67E5\u770B\u3002","Move the camera to look though the object eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though the object eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"\u4ECE\u5BF9\u8C61\u7684\u89C6\u89D2\u89C2\u770B","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"\u4F7F_PARAM2_\u7684\u76F8\u673A\u4ECE_PARAM1_\u7684\u89C6\u89D2\u770B","Move the camera of _PARAM3_ to look though _PARAM1_ eyes":"Move the camera of _PARAM3_ to look though _PARAM1_ eyes","3D Object":"3D Object","Flash object":"\u95EA\u5149\u5BF9\u8C61","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"\u4F7F\u5BF9\u8C61\u95EA\u70C1\u53EF\u89C1\u6027\uFF08\u95EA\u70C1\uFF09\u3001\u989C\u8272\u7740\u8272\u3001\u5BF9\u8C61\u6548\u679C\u6216\u4E0D\u900F\u660E\u5EA6\uFF08\u6DE1\u5316\uFF09\u3002","Color tint applied to an object.":"\u5E94\u7528\u4E8E\u5BF9\u8C61\u7684\u989C\u8272\u8272\u8C03\u3002","Color tint applied to an object":"\u5E94\u7528\u4E8E\u5BF9\u8C61\u7684\u989C\u8272\u8272\u8C03","Color tint applied to _PARAM1_":"\u5E94\u7528\u4E8E _PARAM1_ \u7684\u989C\u8272\u8272\u8C03","Check if a color tint is applied to an object.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5E94\u7528\u989C\u8272\u8272\u8C03\u3002","Is a color tint applied to an object":"\u5BF9\u8C61\u5E94\u7528\u989C\u8272\u8272\u8C03\u5417","_PARAM1_ is color tinted":"_PARAM1_\u662F\u6709\u8272\u8C03\u7684","Toggle color tint between the starting tint and a given value.":"\u5728\u8D77\u59CB\u8272\u8C03\u548C\u7ED9\u5B9A\u503C\u4E4B\u95F4\u5207\u6362\u989C\u8272\u8C03\u3002","Toggle a color tint":"\u5207\u6362\u989C\u8272\u8C03","Toggle color tint _PARAM2_ on _PARAM1_":"\u5728_PARAM1_\u4E0A\u5207\u6362_PARAM2_\u7684\u989C\u8272\u8C03","Color tint":"\u989C\u8272\u8C03","Toggle object visibility.":"\u5207\u6362\u5BF9\u8C61\u53EF\u89C1\u6027\u3002","Toggle object visibility":"\u5207\u6362\u5BF9\u8C61\u53EF\u89C1\u6027","Toggle visibility of _PARAM1_":"\u5207\u6362_PARAM1_\u7684\u53EF\u89C1\u6027","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"\u4F7F\u5BF9\u8C61\u5728\u4E00\u6BB5\u65F6\u95F4\u5185\u95EA\u70C1\uFF0C\u4EA4\u66FF\u53EF\u89C1\u548C\u4E0D\u53EF\u89C1\u3002","Flash visibility (blink)":"\u95EA\u70C1\u53EF\u89C1\u6027","Half period":"\u534A\u4E2A\u5468\u671F","Time that the object is invisible":"\u5BF9\u8C61\u4E0D\u53EF\u89C1\u7684\u65F6\u95F4","Flash duration":"\u95EA\u70C1\u6301\u7EED\u65F6\u95F4","Use \"0\" to keep flashing until stopped":"\u4F7F\u7528\"0\"\u4EE5\u4F7F\u5176\u6301\u7EED\u95EA\u70C1\u76F4\u5230\u505C\u6B62","Make an object flash (blink) visibility for a period of time.":"\u4F7F\u4E00\u4E2A\u5BF9\u8C61\u5728\u4E00\u6BB5\u65F6\u95F4\u5185\u95EA\u70C1\u53EF\u89C1","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"\u4F7F_PARAM0_\u5728_PARAM2_\u79D2\u5185\u95EA\u70C1","Duration of the flashing, in seconds":"\u95EA\u70C1\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","Use \"0\" to keep flashing until stopped.":"\u4F7F\u7528\u201C0\u201D\u4FDD\u6301\u95EA\u70C1\u76F4\u5230\u505C\u6B62","Check if an object is flashing visibility.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u95EA\u70C1\u53EF\u89C1","Is object flashing visibility":"\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u95EA\u70C1\u53EF\u89C1","_PARAM0_ is flashing":"_PARAM0_\u6B63\u5728\u95EA\u70C1","Stop flashing visibility (blink) of an object.":"\u505C\u6B62\u5BF9\u8C61\u95EA\u70C1\u53EF\u89C1","Stop flashing visibility (blink)":"\u505C\u6B62\u95EA\u70C1\u53EF\u89C1","Stop flashing visibility of _PARAM0_":"\u505C\u6B62\u95EA\u70C1_PARAM0_\u7684\u53EF\u89C1\u6027","the half period of the object (time the object is invisible).":"\u5BF9\u8C61\u7684\u534A\u5468\u671F\uFF08\u5BF9\u8C61\u4E0D\u53EF\u89C1\u7684\u65F6\u95F4\uFF09","the half period (time the object is invisible)":"\u534A\u5468\u671F\uFF08\u5BF9\u8C61\u4E0D\u53EF\u89C1\u7684\u65F6\u95F4\uFF09","Make an object flash a color tint for a period of time.":"\u4F7F\u5BF9\u8C61\u5728\u4E00\u6BB5\u65F6\u95F4\u5185\u95EA\u70C1\u6709\u8272\u8C03","Flash color tint":"\u95EA\u70C1\u6709\u8272\u8C03","Time between flashes":"\u95EA\u70C1\u4E4B\u95F4\u7684\u65F6\u95F4","Tint color":"\u7740\u8272","Flash a color tint":"\u95EA\u70C1\u989C\u8272\u8272\u8C03","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"\u4F7F_PARAM0_\u5728_PARAM2_\u79D2\u5185\u95EA\u70C1\u989C\u8272\u8272\u8C03_PARAM3_","Check if an object is flashing a color tint.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u95EA\u70C1\u989C\u8272\u8272\u8C03","Is object flashing a color tint":"\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u95EA\u70C1\u989C\u8272\u8272\u8C03","_PARAM0_ is flashing a color tint":"_PARAM0_\u6B63\u5728\u95EA\u70C1\u989C\u8272\u8272\u8C03","Stop flashing a color tint on an object.":"\u505C\u6B62\u5BF9\u8C61\u95EA\u70C1\u989C\u8272\u8272\u8C03","Stop flashing color tint":"\u505C\u6B62\u95EA\u70C1\u989C\u8272\u8272\u8C03","Stop flashing color tint _PARAM0_":"\u505C\u6B62\u95EA\u70C1\u989C\u8272\u8272\u8C03_PARAM0_","the half period (time between flashes) of the object.":"\u5BF9\u8C61\u7684\u534A\u5468\u671F\uFF08\u95EA\u70C1\u95F4\u7684\u65F6\u95F4\uFF09","the half period (time between flashes)":"\u534A\u5468\u671F\uFF08\u95EA\u70C1\u95F4\u7684\u65F6\u95F4\uFF09","Flash opacity smoothly (fade) in a repeating loop.":"\u4EE5\u91CD\u590D\u5FAA\u73AF\u5E73\u6ED1\u5730\u95EA\u70C1\u4E0D\u900F\u660E\u5EA6\u3002","Flash opacity smothly (fade)":"\u5E73\u6ED1\u5730\u95EA\u70C1\u4E0D\u900F\u660E\u5EA6","Opacity capability":"\u4E0D\u900F\u660E\u5EA6\u80FD\u529B","Tween Behavior (required)":"\u63D2\u503C\u884C\u4E3A\uFF08\u5FC5\u9700\uFF09","Target opacity (Range: 0 - 255)":"\u76EE\u6807\u4E0D\u900F\u660E\u5EA6\uFF08\u8303\u56F4\uFF1A0 - 255\uFF09","Opacity will fade between the starting value and a target value":"\u4E0D\u900F\u660E\u5EA6\u5C06\u5728\u8D77\u59CB\u503C\u548C\u76EE\u6807\u503C\u4E4B\u95F4\u6DE1\u51FA","Starting opacity":"\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6","Make an object flash opacity smoothly (fade) in a repeating loop.":"\u4F7F\u4E00\u4E2A\u5BF9\u8C61\u7684\u4E0D\u900F\u660E\u5EA6\u5E73\u7A33\u95EA\u70C1","Flash the opacity (fade)":"\u95EA\u70C1\u4E0D\u900F\u660E\u5EA6\uFF08\u6E10\u53D8\uFF09","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"\u4F7F_PARAM0_\u4E0D\u900F\u660E\u5EA6\u5E73\u7A33\u95EA\u70C1\u81F3_PARAM4_\uFF0C\u5FAA\u73AF_PARAM3_\u79D2","Target opacity":"\u76EE\u6807\u4E0D\u900F\u660E\u5EA6","Check if an object is flashing opacity.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u95EA\u70C1\u4E0D\u900F\u660E\u5EA6","Is object flashing opacity":"\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u95EA\u70C1\u4E0D\u900F\u660E\u5EA6","_PARAM0_ is flashing opacity":"_PARAM0_\u6B63\u5728\u95EA\u70C1\u4E0D\u900F\u660E\u5EA6","Stop flashing opacity of an object.":"\u505C\u6B62\u5BF9\u8C61\u7684\u4E0D\u900F\u660E\u5EA6\u95EA\u70C1","Stop flashing opacity":"\u505C\u6B62\u95EA\u70C1\u4E0D\u900F\u660E\u5EA6","Stop flashing opacity of _PARAM0_":"\u505C\u6B62_PARAM0_\u7684\u4E0D\u900F\u660E\u5EA6\u95EA\u70C1","Make the object flash an effect for a period of time.":"\u4F7F\u5BF9\u8C61\u5728\u4E00\u6BB5\u65F6\u95F4\u5185\u95EA\u70C1\u6548\u679C\u3002","Flash effect":"\u95EA\u70C1\u6548\u679C","Name of effect":"\u6548\u679C\u7684\u540D\u79F0","Make an object flash an effect for a period of time.":"\u4F7F\u4E00\u4E2A\u5BF9\u8C61\u5728\u4E00\u6BB5\u65F6\u95F4\u5185\u95EA\u70C1\u6548\u679C","Flash an effect":"\u95EA\u70C1\u4E00\u4E2A\u6548\u679C","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"\u4F7F_PARAM0_\u95EA\u70C1\u6548\u679C_PARAM3_\u6301\u7EED_PARAM2_\u79D2","Check if an object is flashing an effect.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u95EA\u70C1\u4E86\u4E00\u4E2A\u6548\u679C\u3002","Is object flashing an effect":"\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u95EA\u70C1\u4E00\u4E2A\u6548\u679C","_PARAM0_ is flashing an effect":"_PARAM0_\u6B63\u5728\u95EA\u70C1\u4E00\u4E2A\u6548\u679C","Stop flashing an effect of an object.":"\u505C\u6B62\u5BF9\u8C61\u7684\u4E00\u4E2A\u6548\u679C\u95EA\u70C1\u3002","Stop flashing an effect":"\u505C\u6B62\u95EA\u70C1\u4E00\u4E2A\u6548\u679C","Stop flashing an effect on _PARAM0_":"\u505C\u6B62_PARAM0_\u7684\u4E00\u4E2A\u6548\u679C\u95EA\u70C1","Toggle an object effect.":"\u5207\u6362\u5BF9\u8C61\u6548\u679C\u3002","Toggle an object effect":"\u5207\u6362\u5BF9\u8C61\u6548\u679C","Toggle effect _PARAM2_ on _PARAM0_":"\u5728_PARAM0_\u4E0A\u5207\u6362\u6548\u679C_PARAM2_","Effect name to toggle":"\u8981\u5207\u6362\u7684\u6548\u679C\u540D\u79F0","Flash layer":"Flash \u56FE\u5C42","Make a layer visible for a specified duration, and then hide the layer.":"\u8BA9\u4E00\u4E2A\u56FE\u5C42\u5728\u6307\u5B9A\u7684\u6301\u7EED\u65F6\u95F4\u5185\u53EF\u89C1\uFF0C\u7136\u540E\u9690\u85CF\u8BE5\u56FE\u5C42\u3002","Make layer _PARAM1_ visible for _PARAM2_ seconds":"\u4F7F\u56FE\u5C42_PARAM1_\u5728_PARAM2_\u79D2\u540E\u53EF\u89C1","Flash and transition painter":"Flash \u548C\u8FC7\u6E21\u7ED8\u56FE\u5DE5\u5177","Paint transition effects with a plain color.":"\u4F7F\u7528\u5355\u8272\u7ED8\u5236\u8FC7\u6E21\u6548\u679C\u3002","Paint all over the screen a color for a period of time.":"\u5728\u4E00\u6BB5\u65F6\u95F4\u5185\u5728\u5C4F\u5E55\u4E0A\u6D82\u62B9\u989C\u8272\u3002","Type of effect":"\u6548\u679C\u7C7B\u578B","Direction of transition":"\u8FC7\u6E21\u65B9\u5411","The maximum of the opacity only for flash":"\u4EC5\u9650\u95EA\u70C1\u7684\u6700\u5927\u4E0D\u900F\u660E\u5EA6","Paint Effect.":"\u7ED8\u5236\u6548\u679C\u3002","Paint Effect":"\u7ED8\u5236\u6548\u679C","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"\u7ED8\u5236\u6548\u679C\u7C7B\u578B_PARAM4_\u7684_PARAM0_\u4EE5\u65B9\u5411_PARAM5_\u548C\u989C\u8272_PARAM2_\u6301\u7EED_PARAM3_\u79D2","Direction transition":"\u65B9\u5411\u8FC7\u6E21","End opacity":"\u7ED3\u675F\u4E0D\u900F\u660E\u5EA6","Paint effect ended.":"\u7ED8\u5236\u6548\u679C\u7ED3\u675F\u3002","Paint effect ended":"\u7ED8\u5236\u6548\u679C\u7ED3\u675F","When paint effect of _PARAM0_ ends":"\u5F53_PARAM0_\u7684\u7ED8\u5236\u6548\u679C\u7ED3\u675F\u65F6","Follow multiple 2D objects with the camera":"\u8DDF\u968F\u591A\u4E2A 2D \u7269\u4F53\u4E0E\u76F8\u673A","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"\u6539\u53D8\u6444\u50CF\u673A\u7684\u7F29\u653E\u548C\u4F4D\u7F6E\uFF0C\u4EE5\u786E\u4FDD\u5C4F\u5E55\u4E0A\u7684\u6240\u6709\u5BF9\u8C61\u5B9E\u4F8B\uFF08\u6216\u5BF9\u8C61\u7EC4\uFF09\u90FD\u80FD\u663E\u793A\u3002","Follow multiple objects with camera":"\u8DDF\u968F\u591A\u4E2A\u5BF9\u8C61\u8FDB\u884C\u6444\u50CF\u673A\u8DDF\u968F","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"\u79FB\u52A8\u76F8\u673A\u4EE5\u5728\u5C4F\u5E55\u4E0A\u4FDD\u6301_PARAM1_\u7684\u5B9E\u4F8B\u3002\u6C34\u5E73\u548C\u5782\u76F4\u5206\u522B\u4F7F\u7528_PARAM2_px\u548C_PARAM3_px\u7684\u8FB9\u8DDD\u3002\u6700\u5927\u7F29\u653E\uFF1A_PARAM4_\u3002\u76F8\u673A\u4EE5_PARAM5_\u7684\u901F\u5EA6\u79FB\u52A8","Object (or Object group)":"\u5BF9\u8C61\uFF08\u6216\u5BF9\u8C61\u7EC4\uFF09","Extra space on sides of screen":"\u5C4F\u5E55\u8FB9\u7F18\u7684\u989D\u5916\u7A7A\u95F4","Each side will include this buffer":"\u6BCF\u4E00\u8FB9\u90FD\u5C06\u5305\u542B\u6B64\u7F13\u51B2\u533A","Extra space on top and bottom of screen":"\u5C4F\u5E55\u9876\u90E8\u548C\u5E95\u90E8\u7684\u989D\u5916\u7A7A\u95F4","Maximum zoom level (Default: 1)":"\u6700\u5927\u7F29\u653E\u7EA7\u522B\uFF08\u9ED8\u8BA4\u503C\uFF1A1\uFF09","Limit how far the camera will zoom in":"\u9650\u5236\u76F8\u673A\u7F29\u653E\u7684\u7A0B\u5EA6","Camera move speed (Range: 0 to 1) (Default: 0.05)":"\u76F8\u673A\u79FB\u52A8\u901F\u5EA6\uFF08\u8303\u56F4\uFF1A0\u52301\uFF09\uFF08\u9ED8\u8BA4\u503C\uFF1A0.05\uFF09","Percent of distance to destination that will be travelled each frame (used by lerp function)":"\u6BCF\u5E27\u79FB\u52A8\u5230\u76EE\u6807\u8DDD\u79BB\u7684\u767E\u5206\u6BD4\uFF08\u7531lerp\u51FD\u6570\u4F7F\u7528\uFF09","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"\u66F4\u6539\u7F29\u653E\u548C\u76F8\u673A\u4F4D\u7F6E\uFF0C\u4EE5\u4F7F\u5BF9\u8C61\uFF08\u6216\u5BF9\u8C61\u7EC4\uFF09\u7684\u6240\u6709\u5B9E\u4F8B\u90FD\u5728\u5C4F\u5E55\u4E0A\uFF08\u5DF2\u5F03\u7528\uFF09","Follow multiple objects with camera (Deprecated)":"\u4F7F\u7528\u7F29\u653E\u548C\u4F4D\u7F6E\u6765\u8DDF\u8E2A\u76F8\u673A\u4E2D\u7684\u591A\u4E2A\u5BF9\u8C61\uFF08\u5DF2\u5F03\u7528\uFF09","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"\u5C06\u56FE\u5C42_PARAM6_\u4E0A\u7684\u76F8\u673A\u79FB\u52A8\uFF0C\u4EE5\u4FDD\u6301\u5C4F\u5E55\u4E0A\u7684_PARAM1_\u5B9E\u4F8B\u3002\u6C34\u5E73\u548C\u5782\u76F4\u5404\u4F7F\u7528_PARAM2_px\u7684\u8FB9\u8DDD\u3002\u5728_PARAM4_\u548C_PARAM5_\u4E4B\u95F4\u4F7F\u7528\u7F29\u653E\u3002\u4EE5_PARAM8_\u7684\u901F\u5EA6\u79FB\u52A8\u76F8\u673A","Minimum zoom level":"\u6700\u5C0F\u7F29\u653E\u7EA7\u522B","Limit how far the camera will zoom OUT":"\u9650\u5236\u76F8\u673A\u7684\u6700\u5927\u7F29\u653E\u7A0B\u5EA6","Limit how far the camera will zoom IN":"\u9650\u5236\u76F8\u673A\u7684\u6700\u5C0F\u7F29\u653E\u7A0B\u5EA6","Use \"\" for base layer":"\u7528\u4E8E\u57FA\u7840\u56FE\u5C42\u7684\"\"","Gamepads (controllers)":"\u6E38\u620F\u624B\u67C4\uFF08\u63A7\u5236\u5668\uFF09","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"\u4E3A\u60A8\u7684\u6E38\u620F\u6DFB\u52A0\u5BF9\u6E38\u620F\u624B\u67C4\uFF08\u6216\u5176\u4ED6\u63A7\u5236\u5668\uFF09\u7684\u652F\u6301\uFF0C\u4EE5\u4FBF\u8BBF\u95EE\u8BF8\u5982\u6309\u94AE\u6309\u4E0B\u3001\u8F74\u4F4D\u3001\u6273\u673A\u538B\u529B\u7B49\u4FE1\u606F\u3002","Accelerated speed":"\u52A0\u901F\u901F\u5EA6","Current speed":"\u5F53\u524D\u901F\u5EA6","Targeted speed":"\u76EE\u6807\u901F\u5EA6","Deceleration":"\u51CF\u901F","Get the value of the pressure on a gamepad trigger.":"\u83B7\u53D6\u6E38\u620F\u624B\u67C4\u6273\u673A\u4E0A\u7684\u538B\u529B\u503C\u3002","Pressure on a gamepad trigger":"\u6E38\u620F\u624B\u67C4\u6273\u673A\u7684\u538B\u529B","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"\u73A9\u5BB6_PARAM1_\u6309\u4E0B\u8F74_PARAM2_\u5230_PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"\u6E38\u620F\u624B\u67C4\u6807\u8BC6\u7B26\uFF1A1\u30012\u30013\u62164","Trigger button":"\u89E6\u53D1\u6309\u94AE","the force of gamepad stick (from 0 to 1).":"\u6E38\u620F\u624B\u67C4\u6447\u6746\u7684\u529B\u5EA6\uFF08\u4ECE0\u52301\uFF09\u3002","Stick force":"\u6447\u6746\u529B\u91CF","the gamepad _PARAM1_ _PARAM2_ stick force":"\u6E38\u620F\u624B\u67C4_PARAM1__PARAM2_\u6447\u6746\u529B\u5EA6","Stick: \"Left\" or \"Right\"":"\u6447\u6746\uFF1A\"\u5DE6\"\u6216\"\u53F3\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"\u83B7\u53D6\u6E38\u620F\u624B\u67C4\u6447\u6746\u7684\u65CB\u8F6C\u503C\u3002\u5982\u679C\u6B7B\u533A\u503C\u5F88\u9AD8\uFF0C\u5219\u89D2\u5EA6\u503C\u56DB\u820D\u4E94\u5165\u4E3A\u4E3B\u8F74\uFF1A\u5DE6\u3001\u5DE6\u3001\u4E0A\u3001\u4E0B\u3002\u96F6\u6B7B\u533A\u503C\u4F1A\u7ED9\u4E88\u89D2\u5EA6\u503C\u5B8C\u5168\u81EA\u7531\u3002","Value of a stick rotation (deprecated)":"\u65CB\u8F6C\u68D2\u7684\u4EF7\u503C\uFF08\u5DF2\u5F03\u7528\uFF09","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"\u8FD4\u56DE\u6E38\u620F\u624B\u67C4\u6447\u6746\u7684\u89D2\u5EA6\u3002\n\u5982\u679C\u6B7B\u533A\u503C\u8F83\u9AD8\uFF0C\u5219\u89D2\u5EA6\u503C\u5C06\u88AB\u56DB\u820D\u4E94\u5165\u5230\u4E3B\u8F74\uFF0C\u5411\u5DE6\uFF0C\u5411\u53F3\uFF0C\u5411\u4E0A\uFF0C\u5411\u4E0B\u3002\n\u96F6\u6B7B\u533A\u503C\u5C06\u4F7F\u89D2\u5EA6\u503C\u5B8C\u5168\u81EA\u7531\u3002","Stick angle":"\u6447\u6746\u89D2\u5EA6","Get the value of axis of a gamepad stick.":"\u83B7\u53D6\u6E38\u620F\u624B\u67C4\u6447\u6746\u7684\u8F74\u503C\u3002","Value of a gamepad axis (deprecated)":"\u6E38\u620F\u624B\u67C4\u8F74\u7684\u503C\uFF08\u5DF2\u5F03\u7528\uFF09","Direction":"\u65B9\u5411","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"\u8FD4\u56DE\u6E38\u620F\u624B\u67C4X\u8F74\u4E0A\u7684\u529B\u91CF\uFF08\u4ECE\u5DE6\u4FA7\u7684-1\u5230\u53F3\u4FA7\u76841\uFF09\u3002","Stick X force":"\u6447\u6746X\u529B\u91CF","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"\u8FD4\u56DE\u6E38\u620F\u624B\u67C4Y\u8F74\u4E0A\u7684\u529B\u91CF\uFF08\u4ECE\u9876\u90E8\u7684-1\u5230\u5E95\u90E8\u76841\uFF09\u3002","Stick Y force":"\u6447\u6746Y\u529B\u91CF","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u6D4B\u8BD5\u6E38\u620F\u624B\u67C4\u4E0A\u7684\u6309\u94AE\u662F\u5426\u5DF2\u91CA\u653E\u3002\u6309\u94AE\u53EF\u4EE5\u662F\uFF1A\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* \u5176\u4ED6: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"\u6E38\u620F\u624B\u67C4\u6309\u94AE\u5DF2\u91CA\u653E","Button _PARAM2_ of gamepad _PARAM1_ is released":"_PARAM1_\u7684\u6E38\u620F\u624B\u67C4_PARAM2_\u5DF2\u91CA\u653E","Name of the button":"\u6309\u94AE\u7684\u540D\u79F0","Check if a button was just pressed on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u68C0\u67E5\u6E38\u620F\u624B\u67C4\u4E0A\u7684\u6309\u94AE\u662F\u5426\u521A\u88AB\u6309\u4E0B\u3002\u6309\u94AE\u53EF\u4EE5\u662F\uFF1A\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* \u5176\u4ED6: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button just pressed":"\u6E38\u620F\u624B\u67C4\u6309\u94AE\u521A\u88AB\u6309\u4E0B","Button _PARAM2_ of gamepad _PARAM1_ was just pressed":"\u6E38\u620F\u624B\u67C4 _PARAM1_ \u7684\u6309\u94AE _PARAM2_ \u521A\u88AB\u6309\u4E0B","Return the index of the last pressed button of a gamepad.":"\u8FD4\u56DE\u6E38\u620F\u624B\u67C4\u7684\u6700\u540E\u6309\u4E0B\u6309\u94AE\u7684\u7D22\u5F15\u3002","Last pressed button (id)":"\u6700\u540E\u6309\u4E0B\u6309\u94AE\uFF08\u7F16\u53F7\uFF09","Check if any button is pressed on a gamepad.":"\u68C0\u67E5\u6E38\u620F\u624B\u67C4\u4E0A\u662F\u5426\u6309\u4E0B\u4EFB\u610F\u6309\u94AE\u3002","Any gamepad button pressed":"\u6309\u4E0B\u4EFB\u610F\u6E38\u620F\u624B\u67C4\u6309\u94AE","Any button of gamepad _PARAM1_ is pressed":"_PARAM1_\u7684\u6E38\u620F\u624B\u67C4\u4EFB\u610F\u6309\u94AE\u88AB\u6309\u4E0B","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u8FD4\u56DE\u6700\u540E\u6309\u4E0B\u7684\u6309\u94AE\u3002\nXbox\u548CPS4\u7684\u6309\u94AE\u53EF\u4EE5\u662F\uFF1A\n* Xbox\uFF1A\u201CA\u201D\uFF0C\u201CB\u201D\uFF0C\u201CX\u201D\uFF0C\u201CY\u201D\uFF0C\u201CLB\u201D\uFF0C\u201CRB\u201D\uFF0C\u201CLT\u201D\uFF0C\u201CRT\u201D\uFF0C\u201CBACK\u201D\uFF0C\u201CSTART\u201D\uFF0C\n* PS4\uFF1A\u201CCROSS\u201D\uFF0C\u201CSQUARE\u201D\uFF0C\u201CCIRCLE\u201D\uFF0C\u201CTRIANGLE\u201D\uFF0C\u201CL1\u201D\uFF0C\u201CL2\u201D\uFF0C\u201CR1\u201D\uFF0C\u201CR2\u201D\uFF0C\u201CSHARE\u201D\uFF0C\u201COPTIONS\u201D\uFF0C\u201CPS_BUTTON\u201D\uFF0C\u201CCLICK_TOUCHPAD\u201D\uFF0C\n* \u4E24\u8005\uFF1A\u201CUP\u201D\uFF0C\u201CDOWN\u201D\uFF0C\u201CLEFT\u201D\uFF0C\u201CRIGHT\u201D\uFF0C\u201CCLICK_STICK_LEFT\u201D\uFF0C\u201CCLICK_STICK_RIGHT\u201D\u3002","Last pressed button (string)":"\u6700\u540E\u6309\u4E0B\u7684\u6309\u94AE\uFF08\u5B57\u7B26\u4E32\uFF09","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"_PARAM1_\u7684\u6E38\u620F\u624B\u67C4_PARAM2_\u88AB\u6309\u4E0B","Controller type":"\u63A7\u5236\u5668\u7C7B\u578B","Return the number of gamepads.":"\u8FD4\u56DE\u6E38\u620F\u624B\u67C4\u7684\u6570\u91CF\u3002","Gamepad count":"\u6E38\u620F\u624B\u67C4\u6570\u91CF","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u68C0\u67E5\u6E38\u620F\u624B\u67C4\u4E0A\u7684\u6309\u94AE\u662F\u5426\u88AB\u6309\u4E0B\u3002 \u6309\u94AE\u53EF\u4EE5\u662F\uFF1A\n* Xbox\uFF1A\u201CA\u201D\uFF0C\u201CB\u201D\uFF0C\u201CX\u201D\uFF0C\u201CY\u201D\uFF0C\u201CLB\u201D\uFF0C\u201CRB\u201D\uFF0C\u201CLT\u201D\uFF0C\u201CRT\u201D\uFF0C\u201CBACK\u201D\uFF0C\u201CSTART\u201D\uFF0C\n* PS4\uFF1A\u201CCROSS\u201D\uFF0C\u201CSQUARE\u201D\uFF0C\u201CCIRCLE\u201D\uFF0C\u201CTRIANGLE\u201D\uFF0C\u201CL1\u201D\uFF0C\u201CL2\u201D\uFF0C\u201CR1\u201D\uFF0C\u201CR2\u201D\uFF0C\u201CSHARE\u201D\uFF0C\u201COPTIONS\u201D\uFF0C\u201CPS_BUTTON\u201D\uFF0C\u201CCLICK_TOUCHPAD\u201D\uFF0C\n* \u5176\u4ED6\uFF1A\u201CUP\u201D\uFF0C\u201CDOWN\u201D\uFF0C\u201CLEFT\u201D\uFF0C\u201CRIGHT\u201D\uFF0C\u201CCLICK_STICK_LEFT\u201D\uFF0C\u201CCLICK_STICK_RIGHT\u201D\u3002","Gamepad button pressed":"\u6E38\u620F\u624B\u67C4\u6309\u94AE\u88AB\u6309\u4E0B","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"\u8FD4\u56DE\u5E94\u7528\u4E8E\u6E38\u620F\u624B\u67C4\u6447\u6746\u7684\u6B7B\u533A\u503C\uFF0C\u8303\u56F4\u4E3A0\u52301\u3002","Gamepad deadzone for sticks":"\u6E38\u620F\u624B\u67C4\u6447\u6746\u6B7B\u533A\u503C","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"\u8BBE\u7F6E\u6E38\u620F\u624B\u67C4\u6447\u6746\u7684\u6B7B\u533A\u503C\u3002 \u6B7B\u533A\u662F\u5728\u8BE5\u533A\u57DF\u5185\uFF0C\u6447\u6746\u7684\u79FB\u52A8\u4E0D\u4F1A\u88AB\u8003\u8651\uFF08\u76F8\u53CD\uFF0C\u6447\u6746\u5C06\u88AB\u89C6\u4E3A\u672A\u79FB\u52A8\uFF09\u3002 \u6B7B\u533A\u503C\u57280\u52301\u4E4B\u95F4\uFF0C\u9ED8\u8BA4\u4E3A0.2\u3002","Set gamepad deadzone for sticks":"\u8BBE\u7F6E\u6E38\u620F\u624B\u67C4\u6447\u6746\u7684\u6B7B\u533A\u503C","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"\u8BBE\u7F6E\u6E38\u620F\u624B\u67C4\u6447\u6746\u7684\u6B7B\u533A\u503C\uFF1A\u4ECE_PARAM1_\u5230_PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"\u6447\u6746\u7684\u6B7B\u533A\u503C\uFF0C\u9ED8\u8BA4\u4E3A0.2\uFF080\u81F31\uFF09","Check if a stick of a gamepad is pushed in a given direction.":"\u68C0\u67E5\u6E38\u620F\u624B\u67C4\u7684\u6447\u6746\u662F\u5426\u5411\u6307\u5B9A\u65B9\u5411\u63A8\u52A8\u3002","Gamepad stick pushed (axis)":"\u6E38\u620F\u624B\u67C4\u7684\u6447\u6746\u88AB\u63A8\u52A8\uFF08\u8F74\uFF09","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ \u6E38\u620F\u624B\u67C4 _PARAM1_ \u7684\u6447\u6746\u5411 _PARAM3_ \u65B9\u5411\u63A8\u52A8","Return the number of connected gamepads.":"\u8FD4\u56DE\u8FDE\u63A5\u7684\u6E38\u620F\u624B\u67C4\u6570\u91CF\u3002","Connected gamepads count":"\u8FDE\u63A5\u7684\u6E38\u620F\u624B\u67C4\u6570\u91CF","Return a string containing informations about the specified gamepad.":"\u8FD4\u56DE\u5305\u542B\u6709\u5173\u6307\u5B9A\u6E38\u620F\u624B\u67C4\u7684\u4FE1\u606F\u7684\u5B57\u7B26\u4E32\u3002","Gamepad type":"\u6E38\u620F\u624B\u67C4\u7C7B\u578B","Player _PARAM1_ use _PARAM2_ controller":"\u73A9\u5BB6_PARAM1_\u4F7F\u7528_PARAM2_\u63A7\u5236\u5668","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"\u68C0\u67E5\u6307\u5B9A\u6E38\u620F\u624B\u67C4\u7684\u63CF\u8FF0\u4E2D\u662F\u5426\u5305\u542B\u6307\u5B9A\u4FE1\u606F\u3002 \u6709\u52A9\u4E8E\u77E5\u9053\u6E38\u620F\u624B\u67C4\u662F\u5426\u4E3AXbox\u6216PS4\u63A7\u5236\u5668\u3002","Gamepad _PARAM1_ is a _PARAM2_ controller":"\u6E38\u620F\u624B\u67C4_PARAM1_\u662F_PARAM2_\u63A7\u5236\u5668","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"\u7C7B\u578B\uFF1A\"Xbox\"\uFF0C\"PS4\"\uFF0C\"Steam\"\u6216\"PS3\"\uFF08\u4EE5\u53CA\u5176\u4ED6\uFF09","Check if a gamepad is connected.":"\u68C0\u67E5\u6E38\u620F\u624B\u67C4\u662F\u5426\u5DF2\u8FDE\u63A5\u3002","Gamepad connected":"\u6E38\u620F\u624B\u67C4\u5DF2\u8FDE\u63A5","Gamepad _PARAM1_ is plugged and connected":"\u6E38\u620F\u624B\u67C4_PARAM1_\u5DF2\u63D2\u4E0A\u5E76\u5DF2\u8FDE\u63A5","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"\u5728\u6307\u5B9A\u63A7\u5236\u5668\u4E0A\u751F\u6210\u632F\u52A8\u3002 \u5982\u679C\u6E38\u620F\u5728\u6700\u8FD1\u7684Web\u6D4F\u89C8\u5668\u4E2D\u8FD0\u884C\uFF0C\u53EF\u80FD\u4EC5\u4F1A\u8D77\u4F5C\u7528\u3002","Gamepad vibration":"\u6E38\u620F\u624B\u67C4\u9707\u52A8","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"\u4F7F\u6E38\u620F\u624B\u67C4_PARAM1_\u632F\u52A8_PARAM2_\u79D2","Time of the vibration, in seconds (optional, default value is 1)":"\u9707\u52A8\u65F6\u95F4\uFF0C\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF08\u53EF\u9009\uFF0C\u9ED8\u8BA4\u503C\u4E3A1\uFF09","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"\u5728\u6307\u5B9A\u7684\u63A7\u5236\u5668\u4E0A\u751F\u6210\u9AD8\u7EA7\u9707\u52A8\u3002 \u4E0EFirefox\u4E0D\u517C\u5BB9\u3002","Advanced gamepad vibration":"\u9AD8\u7EA7\u6E38\u620F\u624B\u67C4\u9707\u52A8","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"\u4F7F\u6E38\u620F\u624B\u67C4_PARAM1_\u632F\u52A8_PARAM2_\u79D2\uFF0C\u632F\u52A8\u5E45\u5EA6\u4E3A_PARAM3_\u548C_PARAM4_","Strong rumble magnitude (from 0 to 1)":"\u5F3A\u529B\u632F\u52A8\u5E45\u5EA6\uFF08\u4ECE0\u52301\uFF09","Weak rumble magnitude (from 0 to 1)":"\u5F31\u529B\u632F\u52A8\u5E45\u5EA6\uFF08\u4ECE0\u52301\uFF09","Change a vibration on the specified controller. Incompatible with Firefox.":"\u66F4\u6539\u6307\u5B9A\u63A7\u5236\u5668\u4E0A\u7684\u632F\u52A8\u3002 \u4E0EFirefox\u4E0D\u517C\u5BB9\u3002","Change gamepad active vibration":"\u66F4\u6539\u6E38\u620F\u624B\u67C4\u7684\u4E3B\u52A8\u632F\u52A8","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"\u66F4\u6539\u6E38\u620F\u624B\u67C4_PARAM1_\u4E0A\u7684\u632F\u52A8\u5E45\u5EA6_PARAM2_\u548C_PARAM3_","Check if any button is released on a gamepad.":"\u68C0\u67E5\u6E38\u620F\u624B\u67C4\u662F\u5426\u6709\u4EFB\u4F55\u6309\u94AE\u91CA\u653E\u3002","Any gamepad button released":"\u4EFB\u4F55\u6E38\u620F\u624B\u67C4\u6309\u94AE\u88AB\u91CA\u653E","Any button of gamepad _PARAM1_ is released":"\u4EFB\u4F55\u6E38\u620F\u624B\u67C4_PARAM1_\u7684\u6309\u94AE\u5DF2\u91CA\u653E","Return the strength of the weak vibration motor on the gamepad of a player.":"\u8FD4\u56DE\u73A9\u5BB6\u6E38\u620F\u624B\u67C4\u4E0A\u5F31\u632F\u52A8\u7535\u673A\u7684\u529B\u5EA6\u3002","Weak rumble magnitude":"\u5F31\u529B\u632F\u52A8\u5E45\u5EA6","Return the strength of the strong vibration motor on the gamepad of a player.":"\u8FD4\u56DE\u73A9\u5BB6\u6E38\u620F\u624B\u67C4\u4E0A\u5F3A\u632F\u52A8\u7535\u673A\u7684\u529B\u5EA6\u3002","Strong rumble magnitude":"\u5F3A\u529B\u632F\u52A8\u5E45\u5EA6","Control a platformer character with a gamepad.":"\u4F7F\u7528\u6E38\u620F\u624B\u67C4\u63A7\u5236\u5E73\u53F0\u6E38\u620F\u89D2\u8272\u3002","Platformer gamepad mapper":"\u5E73\u53F0\u6E38\u620F\u624B\u67C4\u6620\u5C04\u5668","Gamepad identifier (1, 2, 3 or 4)":"\u6E38\u620F\u624B\u67C4\u6807\u8BC6\u7B26\uFF081\u30012\u30013\u62164\uFF09","Use directional pad":"\u4F7F\u7528\u65B9\u5411\u952E","Controls":"\u63A7\u5236","Use left stick":"\u4F7F\u7528\u5DE6\u6447\u6746","Use right stick":"\u4F7F\u7528\u53F3\u6447\u6746","Jump button":"\u8DF3\u8DC3\u6309\u94AE","Control a 3D physics character with a gamepad.":"\u4F7F\u7528\u6E38\u620F\u624B\u67C4\u63A7\u52363D\u7269\u7406\u89D2\u8272","3D platformer gamepad mapper":"3D\u5E73\u53F0\u6E38\u620F\u624B\u67C4\u6620\u5C04\u5668","Walk joystick":"\u6B65\u884C\u6447\u6746","3D shooter gamepad mapper":"3D\u5C04\u51FB\u6E38\u620F\u624B\u67C4\u6620\u5C04\u7A0B\u5E8F","Camera joystick":"\u6444\u50CF\u5934\u6447\u6746","Control camera rotations with a gamepad.":"\u4F7F\u7528\u6E38\u620F\u624B\u67C4\u63A7\u5236\u6444\u50CF\u5934\u65CB\u8F6C\u3002","First person camera gamepad mapper":"\u7B2C\u4E00\u4EBA\u79F0\u6444\u50CF\u5934\u6E38\u620F\u624B\u67C4\u6620\u5C04\u5668","Maximum rotation speed":"\u6700\u5927\u65CB\u8F6C\u901F\u5EA6","Horizontal rotation":"\u6C34\u5E73\u65CB\u8F6C","Rotation acceleration":"\u65CB\u8F6C\u52A0\u901F\u5EA6","Rotation deceleration":"\u65CB\u8F6C\u51CF\u901F\u5EA6","Vertical rotation":"\u5782\u76F4\u65CB\u8F6C","Minimum angle":"\u6700\u5C0F\u89D2\u5EA6","Maximum angle":"\u6700\u5927\u89D2\u5EA6","Z position offset":"Z\u4F4D\u7F6E\u504F\u79FB","Position":"\u4F4D\u7F6E","Current rotation speed Z":"\u5F53\u524D\u65CB\u8F6C\u901F\u5EA6Z","Current rotation speed Y":"\u5F53\u524D\u65CB\u8F6C\u901F\u5EA6Y","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"\u4F7F\u76F8\u673A\u4ECE_PARAM1_\u7684\u89C6\u89D2\u770B\u3002\u5F53\u6240\u6709\u89D2\u5EA6\u4E3A0\u4E14\u5934\u90E8\u671D\u5411 Z+ \u65F6\uFF0C\u5BF9\u8C61\u5FC5\u987B\u5411\u53F3\u770B\u3002","Move the camera to look though _PARAM0_ eyes":"\u5C06\u6444\u50CF\u5934\u79FB\u52A8\u5230\u901A\u8FC7_PARAM0_\u7684\u89C6\u89D2\u770B\u3002","the maximum horizontal rotation speed of the object.":"\u5BF9\u8C61\u7684\u6700\u5927\u6C34\u5E73\u65CB\u8F6C\u901F\u5EA6\u3002","Maximum horizontal rotation speed":"\u6700\u5927\u6C34\u5E73\u65CB\u8F6C\u901F\u5EA6","the maximum horizontal rotation speed":"\u6700\u5927\u6C34\u5E73\u65CB\u8F6C\u901F\u5EA6","the horizontal rotation acceleration of the object.":"\u5BF9\u8C61\u7684\u6C34\u5E73\u65CB\u8F6C\u52A0\u901F\u5EA6\u3002","Horizontal rotation acceleration":"\u6C34\u5E73\u65CB\u8F6C\u52A0\u901F\u5EA6","the horizontal rotation acceleration":"\u6C34\u5E73\u65CB\u8F6C\u52A0\u901F\u5EA6","the horizontal rotation deceleration of the object.":"\u5BF9\u8C61\u7684\u6C34\u5E73\u65CB\u8F6C\u51CF\u901F\u3002","Horizontal rotation deceleration":"\u6C34\u5E73\u65CB\u8F6C\u51CF\u901F","the horizontal rotation deceleration":"\u6C34\u5E73\u65CB\u8F6C\u51CF\u901F","the maximum vertical rotation speed of the object.":"\u5BF9\u8C61\u7684\u6700\u5927\u5782\u76F4\u65CB\u8F6C\u901F\u5EA6\u3002","Maximum vertical rotation speed":"\u6700\u5927\u5782\u76F4\u65CB\u8F6C\u901F\u5EA6","the maximum vertical rotation speed":"\u76EE\u6807\u7684\u6700\u5927\u5782\u76F4\u65CB\u8F6C\u901F\u5EA6","the vertical rotation acceleration of the object.":"\u7269\u4F53\u7684\u5782\u76F4\u65CB\u8F6C\u52A0\u901F\u5EA6\u3002","Vertical rotation acceleration":"\u5782\u76F4\u65CB\u8F6C\u52A0\u901F\u5EA6","the vertical rotation acceleration":"\u7269\u4F53\u7684\u5782\u76F4\u65CB\u8F6C\u52A0\u901F\u5EA6","the vertical rotation deceleration of the object.":"\u7269\u4F53\u7684\u5782\u76F4\u65CB\u8F6C\u51CF\u901F\u5EA6\u3002","Vertical rotation deceleration":"\u5782\u76F4\u65CB\u8F6C\u51CF\u901F\u5EA6","the vertical rotation deceleration":"\u7269\u4F53\u7684\u5782\u76F4\u65CB\u8F6C\u51CF\u901F\u5EA6","the minimum vertical camera angle of the object.":"\u7269\u4F53\u7684\u6700\u5C0F\u5782\u76F4\u6444\u50CF\u673A\u89D2\u5EA6\u3002","Minimum vertical camera angle":"\u6700\u5C0F\u5782\u76F4\u76F8\u673A\u89D2\u5EA6","the minimum vertical camera angle":"\u6700\u5C0F\u5782\u76F4\u6444\u50CF\u673A\u89D2\u5EA6","the maximum vertical camera angle of the object.":"\u7269\u4F53\u7684\u6700\u5927\u5782\u76F4\u6444\u50CF\u673A\u89D2\u5EA6\u3002","Maximum vertical camera angle":"\u6700\u5927\u5782\u76F4\u76F8\u673A\u89D2\u5EA6","the maximum vertical camera angle":"\u6700\u5927\u5782\u76F4\u6444\u50CF\u673A\u89D2\u5EA6","the z position offset of the object.":"\u7269\u4F53\u7684 Z \u4F4D\u7F6E\u504F\u79FB\u3002","the z position offset":"Z \u4F4D\u7F6E\u504F\u79FB\u3002","Control a 3D physics car with a gamepad.":"Control a 3D physics car with a gamepad.","3D car gamepad mapper":"3D car gamepad mapper","3D physics car":"3D physics car","Hand brake button":"Hand brake button","Control a top-down character with a gamepad.":"\u4F7F\u7528\u6E38\u620F\u624B\u67C4\u63A7\u5236\u9876\u90E8\u5411\u4E0B\u89D2\u8272\u3002","Top-down gamepad mapper":"\u9876\u90E8\u5411\u4E0B\u6E38\u620F\u624B\u67C4\u6620\u5C04\u5668","Top-down movement behavior":"\u9876\u90E8\u5411\u4E0B\u79FB\u52A8\u884C\u4E3A","Stick mode":"\u6447\u6746\u6A21\u5F0F","Hash":"\u54C8\u5E0C","Hash with MD5 or SHA256.":"\u4F7F\u7528MD5\u6216SHA256\u8FDB\u884C\u54C8\u5E0C\u3002","Returns a Hash a MD5 based on a string.":"\u6839\u636E\u5B57\u7B26\u4E32\u8FD4\u56DE\u57FA\u4E8EMD5\u7684\u54C8\u5E0C\u3002","Hash a String with MD5":"\u4F7F\u7528MD5\u5BF9\u5B57\u7B26\u4E32\u8FDB\u884C\u54C8\u5E0C","String to be hashed":"\u8981\u8FDB\u884C\u54C8\u5E0C\u5904\u7406\u7684\u5B57\u7B26\u4E32","Returns a Hash a SHA256 based on a string.":"\u6839\u636E\u5B57\u7B26\u4E32\u8FD4\u56DE\u57FA\u4E8ESHA256\u7684\u54C8\u5E0C\u3002","Hash a String with SHA256":"\u4F7F\u7528SHA256\u5BF9\u5B57\u7B26\u4E32\u8FDB\u884C\u54C8\u5E0C","Health points and damage":"\u751F\u547D\u503C\u548C\u4F24\u5BB3","Manage health (life) points, shield and armor.":"\u7BA1\u7406\u751F\u547D\uFF08\u751F\u547D\uFF09\u503C\uFF0C\u62A4\u76FE\u548C\u88C5\u7532\u3002","Health":"\u751F\u547D\u503C","Starting health":"\u8D77\u59CB\u751F\u547D\u503C","Current health (life) points":"\u5F53\u524D\u751F\u547D\u503C\uFF08\u751F\u547D\uFF09\u70B9\u6570","Maximum health":"\u6700\u5927\u751F\u547D\u503C","Use 0 for no maximum.":"\u4F7F\u75280\u8868\u793A\u6CA1\u6709\u6700\u5927\u503C\u3002","Damage cooldown":"\u4F24\u5BB3\u51B7\u5374\u65F6\u95F4","Allow heals to increase health above max health (regen will never exceed max health)":"\u5141\u8BB8\u6CBB\u7597\u4F7F\u5065\u5EB7\u503C\u8D85\u8FC7\u6700\u5927\u5065\u5EB7\u503C\uFF08\u518D\u751F\u6C38\u8FDC\u4E0D\u4F1A\u8D85\u8FC7\u6700\u5927\u5065\u5EB7\u503C\uFF09","Damage to health from the previous incoming damage":"\u6765\u81EA\u5148\u524D\u53D7\u5230\u4F24\u5BB3\u7684\u751F\u547D\u503C\u51CF\u5C11","Chance to dodge incoming damage (between 0 and 1)":"\u95EA\u907F\u5373\u5C06\u5230\u6765\u7684\u4F24\u5BB3\u7684\u51E0\u7387\uFF08\u4ECB\u4E8E0\u548C1\u4E4B\u95F4\uFF09","When a damage is dodged, no damage is applied.":"\u5F53\u4F24\u5BB3\u88AB\u95EA\u907F\u65F6\uFF0C\u4E0D\u4F1A\u5E94\u7528\u4F24\u5BB3\u3002","Health points gained from the previous heal":"\u4ECE\u4EE5\u524D\u7684\u6CBB\u7597\u4E2D\u83B7\u5F97\u7684\u751F\u547D\u503C","Rate of health regeneration (points per second)":"\u6BCF\u79D2\u5065\u5EB7\u518D\u751F\u7387\uFF08\u6BCF\u79D2\u591A\u5C11\u70B9\uFF09","Health regeneration":"\u5065\u5EB7\u518D\u751F","Health regeneration delay":"\u5065\u5EB7\u518D\u751F\u5EF6\u8FDF","Delay before health regeneration starts after a hit.":"\u53D7\u4F24\u540E\u5065\u5EB7\u518D\u751F\u5F00\u59CB\u524D\u7684\u5EF6\u8FDF\u3002","Current shield points":"\u5F53\u524D\u62A4\u76FE\u70B9\u6570","Shield":"\u62A4\u76FE","Maximum shield":"\u6700\u5927\u62A4\u76FE","Leave 0 for unlimited.":"\u5C060\u7559\u4F5C\u65E0\u9650\u3002","Duration of shield":"\u62A4\u76FE\u6301\u7EED\u65F6\u95F4","Use 0 to make the shield permanent.":"\u4F7F\u75280\u4F7F\u62A4\u76FE\u6C38\u4E45\u5B58\u5728\u3002","Rate of shield regeneration (points per second)":"\u62A4\u76FE\u518D\u751F\u7387\uFF08\u6BCF\u79D2\u591A\u5C11\u70B9\uFF09","Shield regeneration":"\u62A4\u76FE\u518D\u751F","Block excess damage when shield is broken":"\u62A4\u76FE\u7834\u88C2\u65F6\u963B\u6B62\u8FC7\u91CF\u4F24\u5BB3\u3002","Shield regeneration delay":"\u62A4\u76FE\u518D\u751F\u5EF6\u8FDF","Delay before shield regeneration starts after a hit.":"\u53D7\u5230\u653B\u51FB\u540E\u62A4\u76FE\u518D\u751F\u5F00\u59CB\u524D\u7684\u5EF6\u8FDF\u3002","Damage to shield from the previous incoming damage":"\u53D7\u5230\u7684\u4E0A\u4E00\u6B21\u5165\u4FB5\u4F24\u5BB3\u5BF9\u62A4\u76FE\u7684\u4F24\u5BB3","Flat damage reduction from armor":"\u6765\u81EA\u88C5\u7532\u7684\u5E73\u5766\u4F24\u5BB3\u51CF\u5C11","Incoming damages are reduced by this value.":"\u5165\u4FB5\u4F24\u5BB3\u5C06\u51CF\u5C11\u8FD9\u4E2A\u503C\u3002","Armor":"\u88C5\u7532","Percentage damage reduction from armor (between 0 and 1)":"\u6765\u81EA\u88C5\u7532\u7684\u767E\u5206\u6BD4\u4F24\u5BB3\u51CF\u5C11\uFF080\u548C1\u4E4B\u95F4\uFF09","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"\u5411\u5BF9\u8C61\u5E94\u7528\u4F24\u5BB3\u3002\u5982\u679C\u542F\u7528\uFF0C\u76FE\u724C\u548C\u76D4\u7532\u53EF\u4EE5\u51CF\u8F7B\u8FD9\u79CD\u4F24\u5BB3\u3002","Apply damage to an object":"\u5411\u5BF9\u8C61\u5E94\u7528\u4F24\u5BB3","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"\u5C06_PARAM0_\u7684\u751F\u547D\u503C\u66F4\u6539\u4E3A_PARAM2_\u70B9\uFF08\u4F24\u5BB3\u53EF\u4EE5\u901A\u8FC7\u76FE\u724C\uFF1A_PARAM3_\uFF0C\u62A4\u7532\uFF1A_PARAM4_\u51CF\u5C11\uFF09","Points of damage":"\u4F24\u5BB3\u70B9","Shield can reduce damage taken":"\u76FE\u724C\u53EF\u4EE5\u51CF\u5C11\u53D7\u5230\u7684\u4F24\u5BB3","Armor can reduce damage taken":"\u76D4\u7532\u53EF\u4EE5\u51CF\u5C11\u53D7\u5230\u7684\u4F24\u5BB3","current health points of the object.":"\u7269\u4F53\u7684\u5F53\u524D\u751F\u547D\u503C\u3002","Health points":"\u751F\u547D\u503C","health points":"\u751F\u547D\u503C","Change the health points of the object. Will not trigger damage cooldown.":"\u66F4\u6539\u7269\u4F53\u7684\u751F\u547D\u503C\u3002\u4E0D\u4F1A\u89E6\u53D1\u4F24\u5BB3\u51B7\u5374\u3002","Change health points":"\u66F4\u6539\u751F\u547D\u503C","Change the health of _PARAM0_ to _PARAM2_ points":"\u5C06_PARAM0_\u7684\u751F\u547D\u503C\u66F4\u6539\u4E3A_PARAM2_\u70B9\u3002","New health value":"\u65B0\u7684\u751F\u547D\u503C","Change health points (deprecated)":"\u66F4\u6539\u751F\u547D\u503C\uFF08\u5DF2\u5F03\u7528\uFF09","Heal the object by increasing its health points.":"\u901A\u8FC7\u589E\u52A0\u5176\u5065\u5EB7\u70B9\u6570\u6765\u6CBB\u6108\u5BF9\u8C61\u3002","Heal object":"\u6CBB\u7597\u5BF9\u8C61","Heal _PARAM0_ with _PARAM2_ health points":"\u7528_PARAM0_\u5065\u5EB7\u70B9\u6570\u6CBB\u6108_PARAM2_","Points to heal (will be added to object health)":"\u8981\u6CBB\u6108\u7684\u70B9\u6570\uFF08\u5C06\u4F1A\u88AB\u6DFB\u52A0\u5230\u5BF9\u8C61\u5065\u5EB7\u4E2D\uFF09","the maximum health points of the object.":"\u5BF9\u8C61\u7684\u6700\u5927\u5065\u5EB7\u70B9\u6570\u3002","Maximum health points":"\u6700\u5927\u5065\u5EB7\u70B9\u6570","the maximum health points":"\u5BF9\u8C61\u7684\u6700\u5927\u5065\u5EB7\u70B9\u6570","Change the object maximum health points.":"\u6539\u53D8\u5BF9\u8C61\u7684\u6700\u5927\u5065\u5EB7\u70B9\u6570\u3002","Maximum health points (deprecated)":"\u6700\u5927\u5065\u5EB7\u70B9\u6570\uFF08\u5DF2\u5F03\u7528\uFF09","Change the maximum health of _PARAM0_ to _PARAM2_ points":"\u5C06_PARAM0_\u7684\u6700\u5927\u5065\u5EB7\u6539\u53D8\u4E3A_PARAM2_\u70B9","the rate of health regeneration (points per second).":"\u5065\u5EB7\u518D\u751F\u7387\uFF08\u6BCF\u79D2\u7684\u70B9\u6570\uFF09\u3002","Rate of health regeneration":"\u5065\u5EB7\u518D\u751F\u7387","the rate of health regeneration":"\u5065\u5EB7\u518D\u751F\u7387","Rate of regen":"\u518D\u751F\u7387","Change the rate of health regeneration.":"\u6539\u53D8\u5065\u5EB7\u518D\u751F\u7387\u3002","Rate of health regeneration (deprecated)":"\u5065\u5EB7\u518D\u751F\u7387\uFF08\u5DF2\u5F03\u7528\uFF09","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"\u5C06_PARAM0_\u7684\u5065\u5EB7\u518D\u751F\u7387\u66F4\u6539\u4E3A_PARAM2_\u6BCF\u79D2\u7684\u70B9\u6570","the duration of damage cooldown (seconds).":"\u53D7\u4F24\u51B7\u5374\u7684\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","the duration of damage cooldown":"\u53D7\u4F24\u51B7\u5374\u7684\u6301\u7EED\u65F6\u95F4","Duration of damage cooldown (seconds)":"\u53D7\u4F24\u51B7\u5374\u7684\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","Change the duration of damage cooldown (seconds).":"\u6539\u53D8\u53D7\u4F24\u51B7\u5374\u7684\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Damage cooldown (deprecated)":"\u4F24\u5BB3\u51B7\u5374\uFF08\u5DF2\u5F03\u7528\uFF09","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"\u5C06_PARAM0_\u53D7\u4F24\u51B7\u5374\u7684\u6301\u7EED\u65F6\u95F4\u6539\u53D8\u4E3A_PARAM2_\u79D2","the delay before health regeneration starts after last being hit (seconds).":"\u6700\u540E\u53D7\u5230\u4F24\u5BB3\u540E\u5F00\u59CB\u5065\u5EB7\u518D\u751F\u7684\u5EF6\u8FDF\uFF08\u79D2\uFF09\u3002","the health regeneration delay":"\u5065\u5EB7\u518D\u751F\u5EF6\u8FDF","Delay (seconds)":"\u5EF6\u8FDF\uFF08\u79D2\uFF09","Change the delay before health regeneration starts after being hit.":"\u6539\u53D8\u53D7\u4F24\u540E\u5065\u5EB7\u518D\u751F\u5F00\u59CB\u524D\u7684\u5EF6\u8FDF\u3002","Health regeneration delay (deprecated)":"\u5065\u5EB7\u518D\u751F\u5EF6\u8FDF\uFF08\u5DF2\u5F03\u7528\uFF09","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"\u5C06_PARAM0_\u4E0A\u7684\u5065\u5EB7\u518D\u751F\u5EF6\u8FDF\u6539\u4E3A_PARAM2_\u79D2","the chance to dodge incoming damage (range: 0 to 1).":"\u95EA\u907F\u8FDB\u5165\u7684\u4F24\u5BB3\u7684\u51E0\u7387\uFF08\u8303\u56F4\uFF1A0\u52301\uFF09\u3002","Dodge chance":"\u95EA\u907F\u7684\u51E0\u7387","the chance to dodge incoming damage":"\u95EA\u907F\u8FDB\u5165\u7684\u4F24\u5BB3\u7684\u51E0\u7387","Chance to dodge (Range: 0 to 1)":"\u95EA\u907F\u7684\u51E0\u7387\uFF08\u8303\u56F4\uFF1A0\u52301\uFF09","Change the chance to dodge incoming damage.":"\u6539\u53D8\u95EA\u907F\u8FDB\u5165\u7684\u4F24\u5BB3\u7684\u51E0\u7387\u3002","Chance to dodge incoming damage (deprecated)":"\u95EA\u907F\u7D2F\u8FDB\u5165\u7684\u4F24\u5BB3\uFF08\u5DF2\u5F03\u7528\uFF09","Change the chance to dodge on _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u95EA\u907F\u51E0\u7387\u66F4\u6539\u4E3A_PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"\u6765\u81EA\u62A4\u7532\u7684\u56FA\u5B9A\u4F24\u5BB3\u51CF\u5C11\u3002\u8FD9\u4E2A\u6570\u503C\u5C06\u51CF\u5C11\u6240\u53D7\u5230\u7684\u4F24\u5BB3\u3002","Armor flat damage reduction":"\u62A4\u7532\u7684\u56FA\u5B9A\u4F24\u5BB3\u51CF\u5C11","the armor flat damage reduction":"\u6765\u81EA\u62A4\u7532\u7684\u56FA\u5B9A\u4F24\u5BB3\u51CF\u5C11","Flat reduction from armor":"\u62A4\u7532\u7684\u56FA\u5B9A\u51CF\u5C11","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"\u66F4\u6539\u62A4\u7532\u7684\u56FA\u5B9A\u4F24\u5BB3\u51CF\u5C11\u3002\u6240\u53D7\u4F24\u5BB3\u5C06\u51CF\u5C11\u8FD9\u4E2A\u6570\u503C\u3002","Flat damage reduction from armor (deprecated)":"\u62A4\u7532\u7684\u56FA\u5B9A\u4F24\u5BB3\u51CF\u5C11\uFF08\u5DF2\u5F03\u7528\uFF09","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"\u5C06\u62A4\u7532\u7684\u56FA\u5B9A\u4F24\u5BB3\u51CF\u5C11\u4ECE_PARAM0_\u66F4\u6539\u4E3A_PARAM2_\u70B9","the percent damage reduction from armor (range: 0 to 1).":"\u6765\u81EA\u62A4\u7532\u7684\u767E\u5206\u6BD4\u4F24\u5BB3\u51CF\u5C11\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09\u3002","Armor percent damage reduction":"\u62A4\u7532\u7684\u767E\u5206\u6BD4\u4F24\u5BB3\u51CF\u5C11","the armor percent damage reduction":"\u6765\u81EA\u62A4\u7532\u7684\u767E\u5206\u6BD4\u4F24\u5BB3\u51CF\u5C11","Percent damage reduction from armor":"\u62A4\u7532\u7684\u767E\u5206\u6BD4\u51CF\u5C11","Change the percent damage reduction from armor. Range: 0 to 1.":"\u66F4\u6539\u62A4\u7532\u7684\u767E\u5206\u6BD4\u4F24\u5BB3\u51CF\u5C11\u3002\u8303\u56F4\uFF1A0\u81F31\u3002","Percent damage reduction from armor (deprecated)":"\u62A4\u7532\u7684\u767E\u5206\u6BD4\u4F24\u5BB3\u51CF\u5C11\uFF08\u5DF2\u5F03\u7528\uFF09","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"\u5C06\u62A4\u7532\u7684\u767E\u5206\u6BD4\u4F24\u5BB3\u51CF\u5C11\u4ECE_PARAM0_\u66F4\u6539\u4E3A_PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"\u5141\u8BB8\u6CBB\u7597\u4F7F\u751F\u547D\u503C\u63D0\u9AD8\u5230\u6700\u5927\u751F\u547D\u503C\u4EE5\u4E0A\u3002\u518D\u751F\u5C06\u4E0D\u4F1A\u8D85\u8FC7\u6700\u5927\u751F\u547D\u503C\u3002","Allow over-healing":"\u5141\u8BB8\u8FC7\u5EA6\u6CBB\u7597","Allow over-healing on _PARAM0_: _PARAM2_":"\u5141\u8BB8\u8FC7\u5EA6\u6CBB\u7597\u5728_PARAM0_\uFF1A_PARAM2_","Mark object as hit at least once.":"\u6807\u8BB0\u5BF9\u8C61\u81F3\u5C11\u88AB\u51FB\u4E2D\u4E00\u6B21\u3002","Mark object as hit at least once":"\u5C06\u5BF9\u8C61\u6807\u8BB0\u4E3A\u81F3\u5C11\u88AB\u51FB\u4E2D\u4E00\u6B21","Mark _PARAM0_ as hit at least once: _PARAM2_":"\u5C06_PARAM0_\u6807\u8BB0\u4E3A\u81F3\u5C11\u88AB\u51FB\u4E2D\u4E00\u6B21\uFF1A_PARAM2_","Hit at least once":"\u81F3\u5C11\u88AB\u51FB\u4E2D\u4E00\u6B21","Mark object as just damaged.":"\u5C06\u5BF9\u8C61\u6807\u8BB0\u4E3A\u521A\u53D7\u5230\u4F24\u5BB3\u3002","Mark object as just damaged":"\u5C06\u5BF9\u8C61\u6807\u8BB0\u4E3A\u521A\u53D7\u5230\u4F24\u5BB3","Mark _PARAM0_ as just damaged: _PARAM2_":"\u5C06_PARAM0_\u6807\u8BB0\u4E3A\u521A\u53D7\u5230\u4F24\u5BB3\uFF1A_PARAM2_","Just damaged":"\u521A\u53D7\u5230\u4F24\u5BB3","Trigger damage cooldown.":"\u89E6\u53D1\u4F24\u5BB3\u51B7\u5374\u3002","Trigger damage cooldown":"\u89E6\u53D1\u4F24\u5BB3\u51B7\u5374","Trigger the damage cooldown on _PARAM0_":"\u89E6\u53D1_PARAM0_\u4E0A\u7684\u4F24\u5BB3\u51B7\u5374","Check if the object has been hit at least once.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u81F3\u5C11\u88AB\u51FB\u4E2D\u4E00\u6B21\u3002","Object has been hit at least once":"\u5BF9\u8C61\u5DF2\u7ECF\u81F3\u5C11\u88AB\u51FB\u4E2D\u4E00\u6B21","_PARAM0_ has been hit at least once":"_PARAM0_\u5DF2\u7ECF\u81F3\u5C11\u88AB\u51FB\u4E2D\u4E00\u6B21","Check if health was just damaged previously in the events.":"\u68C0\u67E5\u4E8B\u4EF6\u4E2D\u4E4B\u524D\u7684\u751F\u547D\u503C\u662F\u5426\u521A\u53D7\u5230\u4F24\u5BB3\u3002","Is health just damaged":"\u751F\u547D\u503C\u521A\u521A\u53D7\u5230\u4F24\u5BB3","Health has just been damaged on _PARAM0_":"\u5065\u5EB7\u521A\u521A\u5728_PARAM0_\u4E0A\u53D7\u635F","Check if the object was just healed previously in the events.":"\u68C0\u67E5\u5BF9\u8C61\u5728\u4E8B\u4EF6\u4E2D\u662F\u5426\u521A\u521A\u53D7\u5230\u4E86\u6CBB\u6108\u3002","Is just healed":"\u521A\u521A\u53D7\u5230\u6CBB\u6108","_PARAM0_ has just been healed":"_PARAM0_\u521A\u521A\u88AB\u6CBB\u6108","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"\u68C0\u67E5\u4F24\u5BB3\u51B7\u5374\u662F\u5426\u6FC0\u6D3B\u3002 \u5728\u6B64\u671F\u95F4\uFF0C\u5BF9\u8C61\u548C\u62A4\u76FE\u65E0\u6CD5\u53D7\u5230\u4F24\u5BB3\u3002","Is damage cooldown active":"\u4F24\u5BB3\u51B7\u5374\u662F\u5426\u6FC0\u6D3B","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"\u4F24\u5BB3\u51B7\u5374\u7ED3\u675F\u524D\u7684\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Time remaining in damage cooldown":"\u4F24\u5BB3\u51B7\u5374\u7ED3\u675F\u65F6\u5269\u4F59\u65F6\u95F4","the time before damage cooldown end":"\u4F24\u5BB3\u51B7\u5374\u7ED3\u675F\u524D\u7684\u65F6\u95F4","Check if the object is considered dead (no health points).":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u88AB\u5224\u65AD\u4E3A\u6B7B\u4EA1\uFF08\u6CA1\u6709\u751F\u547D\u503C\uFF09\u3002","Is dead":"\u5DF2\u6B7B\u4EA1","_PARAM0_ is dead":"_PARAM0_\u5DF2\u6B7B\u4EA1","the time since last taken hit (seconds).":"\u4E0A\u6B21\u53D7\u5230\u6253\u51FB\u540E\u7684\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Time since last hit":"\u4E0A\u6B21\u53D7\u5230\u6253\u51FB\u7684\u65F6\u95F4","the time since last taken hit on health":"\u4E0A\u6B21\u53D7\u5230\u4F24\u5BB3\u540E\u6240\u7ECF\u5386\u7684\u65F6\u95F4","the health damage taken from most recent hit.":"\u6700\u8FD1\u4E00\u6B21\u6253\u51FB\u9020\u6210\u7684\u5065\u5EB7\u4F24\u5BB3\u3002","Health damage taken from most recent hit":"\u6700\u8FD1\u4E00\u6B21\u6253\u51FB\u5BFC\u81F4\u7684\u5065\u5EB7\u635F\u4F24","the health damage taken from most recent hit":"\u6700\u8FD1\u4E00\u6B21\u53D7\u5230\u7684\u5065\u5EB7\u4F24\u5BB3","the maximum shield points of the object.":"\u5BF9\u8C61\u7684\u6700\u5927\u62A4\u76FE\u70B9\u6570\u3002","Maximum shield points":"\u6700\u5927\u62A4\u76FE\u70B9\u6570","the maximum shield points":"\u6700\u5927\u62A4\u76FE\u70B9\u6570","Change the maximum shield points of the object.":"\u66F4\u6539\u5BF9\u8C61\u7684\u6700\u5927\u62A4\u76FE\u70B9\u6570\u3002","Maximum shield points (deprecated)":"\u6700\u5927\u62A4\u76FE\u70B9\u6570\uFF08\u5DF2\u5F03\u7528\uFF09","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"\u5C06_PARAM0_\u7684\u6700\u5927\u62A4\u76FE\u6539\u4E3A_PARAM2_\u70B9","Change maximum shield points.":"\u66F4\u6539\u6700\u5927\u62A4\u76FE\u70B9\u6570\u3002","Max shield points (deprecated)":"\u6700\u5927\u62A4\u76FE\u70B9\u6570\uFF08\u5DF2\u5F03\u7528\uFF09","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"\u5C06_PARAM0_\u7684\u6700\u5927\u62A4\u76FE\u70B9\u6570\u6539\u4E3A_PARAM2_\u70B9","Shield points":"\u62A4\u76FE\u70B9\u6570","the current shield points of the object.":"\u5BF9\u8C61\u7684\u5F53\u524D\u62A4\u76FE\u70B9\u6570\u3002","the shield points":"\u62A4\u76FE\u70B9\u6570","Change current shield points. Will not trigger damage cooldown.":"\u66F4\u6539\u5F53\u524D\u62A4\u76FE\u70B9\u6570\u3002 \u4E0D\u4F1A\u89E6\u53D1\u4F24\u5BB3\u51B7\u5374\u3002","Shield points (deprecated)":"\u62A4\u76FE\u70B9\u6570\uFF08\u5DF2\u5F03\u7528\uFF09","Change current shield points on _PARAM0_ to _PARAM2_ points":"\u5C06_PARAM0_\u7684\u5F53\u524D\u62A4\u76FE\u70B9\u6570\u66F4\u6539\u4E3A_PARAM2_\u70B9","the rate of shield regeneration (points per second).":"\u62A4\u76FE\u518D\u751F\u901F\u7387\uFF08\u6BCF\u79D2\u7684\u70B9\u6570\uFF09\u3002","Rate of shield regeneration":"\u62A4\u76FE\u518D\u751F\u901F\u7387","the rate of shield regeneration":"\u62A4\u76FE\u518D\u751F\u7387","Regeneration rate (points per second)":"\u518D\u751F\u7387\uFF08\u6BCF\u79D2\u7684\u70B9\u6570\uFF09","Change rate of shield regeneration.":"\u66F4\u6539\u62A4\u76FE\u518D\u751F\u7387\u3002","Shield regeneration rate (deprecated)":"\u62A4\u76FE\u518D\u751F\u7387\uFF08\u5DF2\u5F03\u7528\uFF09","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"\u5C06_PARAM0_\u7684\u62A4\u76FE\u518D\u751F\u7387\u66F4\u6539\u4E3A_PARAM2_\u6BCF\u79D2","the delay before shield regeneration starts after being hit (seconds).":"\u53D7\u5230\u653B\u51FB\u540E\u62A4\u76FE\u518D\u751F\u5F00\u59CB\u524D\u7684\u5EF6\u8FDF\uFF08\u79D2\uFF09\u3002","the shield regeneration delay":"\u62A4\u76FE\u518D\u751F\u5EF6\u8FDF","Regeneration delay (seconds)":"\u518D\u751F\u5EF6\u8FDF\uFF08\u79D2\uFF09","Change delay before shield regeneration starts after being hit.":"\u53D7\u5230\u653B\u51FB\u540E\u62A4\u76FE\u518D\u751F\u5F00\u59CB\u524D\u7684\u5EF6\u8FDF\u66F4\u6539\u3002","Shield regeneration delay (deprecated)":"\u62A4\u76FE\u518D\u751F\u5EF6\u8FDF\uFF08\u5DF2\u5F03\u7528\uFF09","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"\u5C06_PARAM0_\u7684\u62A4\u76FE\u518D\u751F\u5EF6\u8FDF\u66F4\u6539\u4E3A_PARAM2_\u79D2","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"\u62A4\u76FE\u7684\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\u3002 \u503C\u201C0\u201D\u8868\u793A\u62A4\u76FE\u6C38\u4E45\u3002","the duration of the shield":"\u62A4\u76FE\u7684\u6301\u7EED\u65F6\u95F4","Shield duration (seconds)":"\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","Change duration of shield. Use \"0\" to make shield permanent.":"\u66F4\u6539\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\u3002 \u4F7F\u7528\u201C0\u201D\u4F7F\u62A4\u76FE\u6C38\u4E45\u3002","Duration of shield (deprecated)":"\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\uFF08\u5DF2\u5F03\u7528\uFF09","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"\u5C06_PARAM0_\u7684\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\u66F4\u6539\u4E3A_PARAM2_\u79D2","Renew shield duration to it's full value.":"\u5C06\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\u6062\u590D\u5230\u5B8C\u6574\u503C\u3002","Renew shield duration":"\u6062\u590D\u62A4\u76FE\u6301\u7EED\u65F6\u95F4","Renew the shield duration on _PARAM0_":"\u6062\u590D_PARAM0_\u7684\u62A4\u76FE\u6301\u7EED\u65F6\u95F4","Activate the shield by setting the shield points and renewing the shield duration (optional).":"\u901A\u8FC7\u8BBE\u7F6E\u62A4\u76FE\u70B9\u6570\u5E76\u66F4\u65B0\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\uFF08\u53EF\u9009\uFF09\u6765\u6FC0\u6D3B\u62A4\u76FE\u3002","Activate shield":"\u6FC0\u6D3B\u62A4\u76FE","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"\u7528_PARAM2_\u70B9\u6FC0\u6D3B_PARAM0_\u4E0A\u7684\u62A4\u76FE\uFF08\u66F4\u65B0\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\uFF1A_PARAM3_\uFF09","Enable (or disable) blocking excess damage when shield breaks.":"\u5F53\u62A4\u76FE\u7834\u788E\u65F6\u963B\u6B62\u591A\u4F59\u7684\u4F24\u5BB3\uFF08\u542F\u7528\u6216\u7981\u7528\uFF09\u3002","Block excess damage when shield breaks":"\u62A4\u76FE\u7834\u788E\u65F6\u963B\u6B62\u591A\u4F59\u7684\u4F24\u5BB3","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"\u5F53\u62A4\u76FE\u7834\u788E\u65F6\uFF0C_PARAM0_\u53EF\u4EE5\u963B\u6B62\u591A\u4F59\u7684\u4F24\u5BB3\uFF1A_PARAM2_","Block excess damage":"\u963B\u6B62\u591A\u4F59\u7684\u4F24\u5BB3","Check if the shield was just damaged previously in the events.":"\u68C0\u67E5\u4E8B\u4EF6\u4E2D\u62A4\u76FE\u662F\u5426\u521A\u521A\u53D7\u5230\u4F24\u5BB3\u3002","Is shield just damaged":"\u62A4\u76FE\u662F\u5426\u521A\u521A\u53D7\u5230\u4F24\u5BB3","Shield on _PARAM0_ has just been damaged":"_PARAM0_\u7684\u62A4\u76FE\u521A\u521A\u53D7\u5230\u4E86\u4F24\u5BB3","Check if incoming damage was just dodged.":"\u68C0\u67E5\u662F\u5426\u521A\u521A\u8EB2\u907F\u4E86\u5165\u4FB5\u7684\u4F24\u5BB3\u3002","Damage was just dodged":"\u4F24\u5BB3\u521A\u521A\u8EB2\u907F","_PARAM0_ just dodged incoming damage":"_PARAM0_\u521A\u521A\u8EB2\u907F\u4E86\u6765\u88AD\u7684\u4F24\u5BB3","Check if the shield is active (based on shield points and duration).":"\u68C0\u67E5\u62A4\u76FE\u662F\u5426\u5904\u4E8E\u6D3B\u52A8\u72B6\u6001\uFF08\u6839\u636E\u62A4\u76FE\u70B9\u6570\u548C\u6301\u7EED\u65F6\u95F4\uFF09\u3002","Is shield active":"\u62A4\u76FE\u662F\u5426\u6FC0\u6D3B","Shield on _PARAM0_ is active":"\u62A4\u76FE\u5728_PARAM0_\u5DF2\u6FC0\u6D3B","the time before the shield duration ends (seconds).":"\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\u7ED3\u675F\u524D\u7684\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Time before shield duration ends":"\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\u7ED3\u675F\u524D\u7684\u65F6\u95F4","the time before the shield duration end":"\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\u7ED3\u675F\u524D\u7684\u65F6\u95F4","the shield damage taken from most recent hit.":"\u6700\u8FD1\u4E00\u6B21\u53D7\u5230\u7684\u62A4\u76FE\u4F24\u5BB3\u3002","Shield damage taken from most recent hit":"\u6700\u8FD1\u4E00\u6B21\u53D7\u5230\u7684\u62A4\u76FE\u4F24\u5BB3","the shield damage taken from most recent hit":"\u6700\u8FD1\u4E00\u6B21\u53D7\u5230\u7684\u62A4\u76FE\u4F24\u5BB3","the health points gained from previous heal.":"\u4E0A\u4E00\u6B21\u6CBB\u7597\u83B7\u5F97\u7684\u751F\u547D\u503C\u3002","Health points gained from previous heal":"\u4E0A\u4E00\u6B21\u6CBB\u7597\u83B7\u5F97\u7684\u751F\u547D\u503C","the health points gained from previous heal":"\u4E0A\u4E00\u6B21\u6CBB\u7597\u83B7\u5F97\u7684\u751F\u547D\u503C","Hexagonal 2D grid":"\u516D\u89D2\u5F62 2D \u7F51\u683C","Snap objects to an hexagonal grid.":"\u5C06\u5BF9\u8C61\u6355\u6349\u5230\u516D\u89D2\u5F62\u7F51\u683C\u3002","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"\u5C06\u5BF9\u8C61\u6355\u6349\u5230\u865A\u62DF\u5C16\u89D2\u9876\u90E8\u7684\u516D\u89D2\u7F51\u683C\u4E0A\uFF08\u8FD9\u4E0D\u662F\u7F16\u8F91\u5668\u4E2D\u4F7F\u7528\u7684\u7F51\u683C\uFF09\u3002","Snap objects to a virtual pointy topped hexagonal grid":"\u5C06\u5BF9\u8C61\u6355\u6349\u5230\u865A\u62DF\u5C16\u89D2\u9876\u90E8\u7684\u516D\u89D2\u7F51\u683C","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\u4F7F\u7528\u5BBD\u5EA6_PARAM2_px\uFF0C\u9AD8\u5EA6_PARAM3_px\u548C\u504F\u79FB\u4F4D\u7F6E\uFF08PARAM4\uFF1BPARAM5\uFF09\u5C06_PARAM1\u6355\u6349\u5230\u865A\u62DF\u5C16\u89D2\u9876\u90E8\u7684\u516D\u89D2\u7F51\u683C\u3002","Objects to snap to the virtual grid":"\u8981\u6355\u6349\u5230\u865A\u62DF\u7F51\u683C\u7684\u5BF9\u8C61","Width of a cell of the virtual grid (in pixels)":"\u865A\u62DF\u7F51\u683C\u7684\u5355\u5143\u683C\u5BBD\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","Height of a cell of the virtual grid (in pixels)":"\u865A\u62DF\u7F51\u683C\u7684\u5355\u5143\u683C\u9AD8\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","The actual row height will be 3/4 of this.":"\u5B9E\u9645\u884C\u9AD8\u4E3A\u8FD9\u4E2A\u503C\u76843/4\u3002","Offset on the X axis of the virtual grid (in pixels)":"\u865A\u62DF\u7F51\u683CX\u8F74\u4E0A\u7684\u504F\u79FB\u91CF\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","Offset on the Y axis of the virtual grid (in pixels)":"\u865A\u62DF\u7F51\u683CY\u8F74\u4E0A\u7684\u504F\u79FB\u91CF\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"\u5947\u6570\u884C\u4ECE\u534A\u4E2A\u5355\u5143\u683C\u5904\u504F\u79FB\uFF0C\u4F7F\u7528\u201CCellHeight * 3/4\u201D\u504F\u79FB\u53EF\u4F7F\u5176\u53E6\u4E00\u79CD\u65B9\u5F0F\u3002","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"\u5C06\u5BF9\u8C61\u5BF9\u9F50\u5230\u865A\u62DF\u7684\u5E73\u9876\u516D\u8FB9\u5F62\u7F51\u683C\uFF08\u8FD9\u4E0D\u662F\u7F16\u8F91\u5668\u4E2D\u4F7F\u7528\u7684\u7F51\u683C\uFF09\u3002","Snap objects to a virtual flat topped hexagonal grid":"\u5C06\u5BF9\u8C61\u5BF9\u9F50\u5230\u865A\u62DF\u7684\u5E73\u9876\u516D\u8FB9\u5F62\u7F51\u683C","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"\u5B9E\u9645\u5217\u5BBD\u5C06\u662F\u8BE5\u503C\u76843/4\u3002","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"\u5947\u6570\u5217\u4ECE\u534A\u4E2A\u5355\u4F4D\u683C\u79FB\u52A8\uFF0C\u4F7F\u7528\"CellHeight * 3/4\"\u504F\u79FB\u6765\u8FDB\u884C\u53E6\u4E00\u79CD\u65B9\u5F0F\u3002","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"\u5C06\u5BF9\u8C61\u5BF9\u9F50\u5230\u865A\u62DF\u6C14\u6CE1\u7F51\u683C\uFF08\u8FD9\u4E0D\u662F\u7F16\u8F91\u5668\u4E2D\u4F7F\u7528\u7684\u7F51\u683C\uFF09\u3002","Snap objects to a virtual bubble grid":"\u5C06\u5BF9\u8C61\u5BF9\u9F50\u5230\u865A\u62DF\u6C14\u6CE1\u7F51\u683C","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"\u5B9E\u9645\u884C\u9AD8\u5C06\u662F\u8BE5\u503C\u76847/8\u3002","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"\u5BFB\u7684\u5F39\u9053","Make a projectile object move towards a target object.":"\u4F7F\u4E00\u4E2A\u5F39\u9053\u5BF9\u8C61\u671D\u7740\u76EE\u6807\u5BF9\u8C61\u79FB\u52A8\u3002","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\")\u3002","Lock projectile to target":"\u5C06\u629B\u5C04\u7269\u9501\u5B9A\u5230\u76EE\u6807","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"\u629B\u5C04\u7269\u5BF9\u8C61","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"\u5C06\u7269\u7406\u629B\u5C04\u7269\u671D\u5411\u6240\u9501\u5B9A\u7684\u5BF9\u8C61\u79FB\u52A8\u3002\u5FC5\u987B\u6BCF\u4E00\u5E27\u8FD0\u884C\u6B64\u52A8\u4F5C\u3002","Move physics projectile towards target":"\u5C06\u7269\u7406\u629B\u5C04\u7269\u671D\u5411\u76EE\u6807\u79FB\u52A8","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"\u7269\u7406\u884C\u4E3A","Initial speed (pixels per second)":"\u521D\u59CB\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09","Acceleration (speed increase per second)":"\u52A0\u901F\u5EA6\uFF08\u6BCF\u79D2\u901F\u5EA6\u589E\u52A0\uFF09","Max lifetime (seconds)":"\u6700\u5927\u751F\u5B58\u65F6\u95F4\uFF08\u79D2\uFF09","Projectile will be deleted after this value is reached.":"\u8FBE\u5230\u8BE5\u503C\u540E\uFF0C\u629B\u5C04\u7269\u5C06\u88AB\u5220\u9664\u3002","Delete Projectile if it collides with Target:":"\u5982\u679C\u4E0E\u76EE\u6807\u78B0\u649E\uFF0C\u5219\u5220\u9664\u629B\u5C04\u7269\uFF1A","Move projectile towards the object that it has been locked to. This action must be run every frame.":"\u5C06\u5BF9\u8C61\u5BF9\u9F50\u5230\u6240\u9501\u5B9A\u7684\u5BF9\u8C61\u3002\u5FC5\u987B\u6BCF\u4E00\u5E27\u8FD0\u884C\u6B64\u52A8\u4F5C\u3002","Move projectile towards target":"\u5C06\u5BF9\u8C61\u5BF9\u9F50\u5230\u76EE\u6807","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"\u5C06\u5F39\u4E38 _PARAM1_ \u79FB\u5411\u76EE\u6807 _PARAM2_\u3002 \u65CB\u8F6C\u901F\u5EA6\uFF1A_PARAM3_ \u521D\u59CB\u901F\u5EA6\uFF1A_PARAM4_ \u52A0\u901F\u5EA6\uFF1A_PARAM5_ \u6700\u5927\u901F\u5EA6\uFF1A_PARAM6_ \u6700\u5927\u751F\u5B58\u65F6\u95F4\uFF1A_PARAM7_ \u78B0\u649E\u65F6\u5220\u9664\uFF1A_PARAM8_","Idle object tracker":"\u7A7A\u95F2\u5BF9\u8C61\u8DDF\u8E2A\u5668","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"\u68C0\u67E5\u5BF9\u8C61\u5728\u67D0\u6BB5\u65F6\u95F4\u5185\uFF08\u9ED8\u8BA4\u4E3A1\u79D2\uFF09\u662F\u5426\u6CA1\u6709\u79FB\u52A8\uFF08\u5E26\u6709\u4E00\u4E9B\u53EF\u5B9A\u5236\u7684\u5BB9\u5DEE\uFF09\u3002","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"\u68C0\u67E5\u5BF9\u8C61\u5728\u4E00\u5B9A\u65F6\u95F4\u5185\uFF08\u9ED8\u8BA4\u4E3A1\u79D2\uFF09\u662F\u5426\u6CA1\u6709\u79FB\u52A8\uFF08\u9ED8\u8BA420\u50CF\u7D20\u5BB9\u5DEE\uFF09\u3002","Idle tracker":"\u7A7A\u95F2\u8FFD\u8E2A\u5668","Time, in seconds, before considering the object as idle":"\u5728\u5C06\u5BF9\u8C61\u89C6\u4E3A\u7A7A\u95F2\u4E4B\u524D\u7684\u79D2\u6570","Distance, in pixels, allowed for the object to travel and still be considered idle":"\u5141\u8BB8\u5BF9\u8C61\u79FB\u52A8\u7684\u50CF\u7D20\u8DDD\u79BB\uFF0C\u4EE5\u4FBF\u4ECD\u7136\u88AB\u89C6\u4E3A\u7A7A\u95F2","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u521A\u521A\u4ECE\u5176\u4E0A\u4E00\u4E2A\u4F4D\u7F6E\u79FB\u52A8\uFF08\u4F7F\u7528\u884C\u4E3A\u4E2D\u914D\u7F6E\u7684\u5BB9\u5DEE\uFF09\u3002","Has just moved from last position":"\u521A\u521A\u4ECE\u4E0A\u4E00\u4E2A\u4F4D\u7F6E\u79FB\u52A8","_PARAM0_ has moved from its last position":"_PARAM0_\u4ECE\u5176\u4E0A\u4E00\u4E2A\u4F4D\u7F6E\u79FB\u52A8","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u7A7A\u95F2\uFF1A\u5B83\u6CA1\u6709\u4ECE\u5176\u4E0A\u4E00\u4E2A\u4F4D\u7F6E\uFF08\u6216\u5728\u5BB9\u5DEE\u5185\uFF09\u79FB\u52A8\u5230\u884C\u4E3A\u4E2D\u914D\u7F6E\u7684\u65F6\u95F4\u5185\u3002","Is idle (since enough time)":"\u7A7A\u95F2\uFF08\u65F6\u95F4\u5DF2\u8DB3\u591F\uFF09","Iframe":"Iframe","Create or delete an iframe to embed websites.":"\u521B\u5EFA\u6216\u5220\u9664\u5D4C\u5165\u7F51\u7AD9\u7684iframe\u3002","Create a new Iframe to embed a website inside the game.":"\u521B\u5EFA\u4E00\u4E2A\u65B0\u7684iFrame\u4EE5\u5728\u6E38\u620F\u4E2D\u5D4C\u5165\u7F51\u7AD9\u3002","Create an Iframe":"\u521B\u5EFA\u4E00\u4E2AiFrame","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"\u5728\u4F4D\u7F6E_PARAM5_:_PARAM6_\u521B\u5EFA\u4E00\u4E2A\u540D\u4E3A_PARAM1_\u7684iFrame\uFF0C\u5BBD\u5EA6\uFF1A_PARAM3_\uFF0C\u9AD8\u5EA6\uFF1A_PARAM4_\uFF0C\u7F51\u5740\uFF1A_PARAM2_","Name (DOM id)":"\u540D\u79F0\uFF08DOM id\uFF09","Width":"\u5BBD\u5EA6","Height":"\u9AD8\u5EA6","Show scrollbar":"\u663E\u793A\u6EDA\u52A8\u6761","Show border":"\u663E\u793A\u8FB9\u6846","Extra CSS styles (optional)":"\u989D\u5916\u7684CSS\u6837\u5F0F\uFF08\u53EF\u9009\uFF09","e.g: `\"border: 10px #f00 solid;\"`":"\u4F8B\u5982\uFF1A`\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"\u5220\u9664\u6307\u5B9A\u7684iFrame\u3002","Delete an Iframe":"\u5220\u9664\u4E00\u4E2AiFrame","Delete Iframe _PARAM1_":"\u5220\u9664iFrame _PARAM1_","Mobile In-App Purchase (experimental)":"\u79FB\u52A8\u5E94\u7528\u5185\u8D2D\u4E70\uFF08\u5B9E\u9A8C\u6027\uFF09","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"\u5C06\u4EA7\u54C1\u76F4\u63A5\u6DFB\u52A0\u5230\u60A8\u7684\u6E38\u620F\u4E2D\u8FDB\u884C\u8D2D\u4E70\uFF08\"\u5E94\u7528\u5185\u8D2D\u4E70\"\uFF09\uFF0C\u9002\u7528\u4E8E\u5728Android\u6216iOS\u4E0A\u53D1\u5E03\u7684\u6E38\u620F\u3002","Ads":"\u5E7F\u544A","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"\u6CE8\u518C\u5546\u5E97\u4E2D\u7684\u4EA7\u54C1\u3002\u8FD9\u662F\u4F60\u5E0C\u671B\u4ECE\u5E94\u7528\u4E2D\u663E\u793A\u6216\u8BA2\u8D2D\u7684\u6240\u6709\u4EA7\u54C1\u90FD\u9700\u8981\u505A\u7684\u4E8B\u3002\n\u786E\u4FDD\u4F60\u6CE8\u518C\u4E86\u6240\u6709\u8FD9\u4E9B\u4EA7\u54C1\uFF0C\u5E76\u5728\u8BA2\u8D2D\u4EA7\u54C1\u524D\u5B8C\u6210\u6CE8\u518C\u3002","Register a Product":"\u6CE8\u518C\u4EA7\u54C1","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"\u5C06\u4EA7\u54C1_PARAM1_\uFF08\u5E73\u53F0\uFF1A_PARAM3_\uFF09\u6CE8\u518C\u4E3A\u4EA7\u54C1_PARAM2_","The internal ID of the product":"\u8BE5\u4EA7\u54C1\u7684\u5185\u90E8ID","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"\u4F7F\u7528IAP\u63D0\u4F9B\u5546\uFF08Google play\u3001Apple store\u2026\uFF09\u4E0A\u8F93\u5165\u7684\u4EA7\u54C1ID","The type of product":"\u4EA7\u54C1\u7C7B\u578B","Which platform you're registering the product to":"\u8981\u5C06\u4EA7\u54C1\u6CE8\u518C\u5230\u7684\u5E73\u53F0","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"\u5B8C\u6210\u5546\u5E97\u6CE8\u518C\u3002\u5728\u8BA2\u8D2D\u6216\u83B7\u53D6\u6709\u5173\u4EA7\u54C1\u7684\u4FE1\u606F\u4E4B\u524D\uFF0C\u786E\u4FDD\u5728\u6CE8\u518C\u6BCF\u4E2A\u4EA7\u54C1\u4E4B\u540E\u6267\u884C\u6B64\u64CD\u4F5C\u3002","Finalize registration":"\u5B8C\u6210\u6CE8\u518C","Finalize store registration":"\u5B8C\u6210\u5546\u5E97\u6CE8\u518C","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"\u6253\u5F00\u8D2D\u4E70\u83DC\u5355\uFF0C\u8BA9\u7528\u6237\u8D2D\u4E70\u4EA7\u54C1\u3002\n\u786E\u4FDD\u4F7F\u7528\u6761\u4EF6\u68C0\u67E5\u5546\u5E97\u662F\u5426\u51C6\u5907\u5C31\u7EEA\uFF0C\u5E76\u4E14\u4EA7\u54C1ID\u5DF2\u6CE8\u518C\u5E76\u5728\u8C03\u7528\u6B64\u64CD\u4F5C\u4E4B\u524D\u8FDB\u884C\u4E86\u6700\u7EC8\u6CE8\u518C\u3002","Order a product":"\u8BA2\u8D2D\u4EA7\u54C1","Order product _PARAM1_":"\u8BA2\u8D2D\u4EA7\u54C1_PARAM1_","The id of the product to buy":"\u8D2D\u4E70\u4EA7\u54C1\u7684\u7F16\u53F7","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"\u83B7\u53D6\u6765\u81EAIAP\u63D0\u4F9B\u5546\u7684\u4EA7\u54C1\u7684\u6240\u6709\u6570\u636E\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u5230\u4E00\u4E2A\u7ED3\u6784\u53D8\u91CF\u4E2D\u3002\n\u67E5\u770B[\u6B64\u9875\u9762](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md)\u4EE5\u83B7\u53D6\u4ECE\u4EA7\u54C1\u4E2D\u68C0\u7D22\u7684\u8BE6\u5C3D\u6E05\u5355\u3002","Load product data in a variable":"\u5728\u53D8\u91CF\u4E2D\u52A0\u8F7D\u4EA7\u54C1\u6570\u636E","Store data of _PARAM1_ in scene variable named _PARAM2_":"\u5C06_PARAM1_\u7684\u6570\u636E\u5B58\u50A8\u5728\u573A\u666F\u53D8\u91CF_PARAM2_\u4E2D","The id or alias of the product to get info about":"\u83B7\u53D6\u6709\u5173\u4EA7\u54C1\u4FE1\u606F\u7684ID\u6216\u522B\u540D","The name of the scene variable to store the product data in":"\u8981\u5B58\u50A8\u4EA7\u54C1\u6570\u636E\u7684\u573A\u666F\u53D8\u91CF\u7684\u540D\u79F0","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"\u53D8\u91CF\u5C06\u662F\u4E00\u4E2A\u7ED3\u6784\uFF0C\u8BF7\u67E5\u770B[\u6B64\u9875\u9762](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md)\u4EE5\u4E86\u89E3\u53EF\u8BBF\u95EE\u7684\u5B50\u53D8\u91CF\u3002","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"\u5F53\u4EA7\u54C1\u4E8B\u4EF6\u89E6\u53D1\u65F6\uFF08\u5DF2\u6279\u51C6\u6216\u5DF2\u5B8C\u6210\uFF09\uFF0C\u5C06\u4E00\u4E2A\u573A\u666F\u53D8\u91CF\u8BBE\u7F6E\u4E3Atrue\u3002 \n\u7136\u540E\u53EF\u4EE5\u5728\u6761\u4EF6\u4E2D\u6BD4\u8F83\u53D8\u91CF\u7684\u503C\uFF0C\u5E76\u542F\u52A8\u52A8\u4F5C\u4EE5\u5BF9\u53D8\u5316\u505A\u51FA\u53CD\u5E94\u3002\n\u4E0E\u89E6\u53D1\u4E00\u6B21\u4E00\u6837\u4F7F\u7528\uFF0C\u4EE5\u907F\u514D\u4E0D\u5FC5\u8981\u5730\u6CE8\u518C\u591A\u4E2A\u89C2\u5BDF\u8005\u3002\n\u5DF2\u6279\u51C6\u662F\u5728\u8D2D\u4E70\u5B8C\u6210\u540E\u89E6\u53D1\u7684\u3002\n\u5DF2\u5B8C\u6210\u662F\u5728\u60A8\u6807\u8BB0\u5DF2\u4EA4\u4ED8\u7684\u8D2D\u4E70\u540E\u89E6\u53D1\u7684\uFF08\u4E0D\u90A3\u4E48\u6709\u7528\uFF09\u3002","Update a variable when a product event is triggered":"\u5728\u4EA7\u54C1\u4E8B\u4EF6\u89E6\u53D1\u65F6\u66F4\u65B0\u4E00\u4E2A\u53D8\u91CF","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"\u89C2\u5BDF\u4EA7\u54C1_PARAM1_\u7684\u4E8B\u4EF6_PARAM3_\uFF0C\u5E76\u5728\u53D1\u751F\u65F6\u5C06\u573A\u666F\u53D8\u91CF\u547D\u540D_PARAM2_\u8BBE\u7F6E\u4E3Atrue","The id of the product to watch":"\u8981\u89C2\u770B\u7684\u4EA7\u54C1\u7684ID","The name of the scene variable to set to \"true\" when the event happens":"\u5F53\u4E8B\u4EF6\u53D1\u751F\u65F6\u5C06\u573A\u666F\u53D8\u91CF\u7684\u540D\u79F0_PARAM2_\u8BBE\u7F6E\u4E3A\"true\"","The event to listen to":"\u8981\u76D1\u542C\u7684\u4E8B\u4EF6","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"\u5C06\u8D2D\u4E70\u6807\u8BB0\u4E3A\u5DF2\u4EA4\u4ED8\uFF0C\u4E4B\u540E\u60A8\u4EA4\u4ED8\u4E86\u7528\u6237\u5DF2\u652F\u4ED8\u7684\u5956\u52B1\u5E76\u5C06\u5176\u4FDD\u5B58\u5728\u67D0\u5904\u3002 \u5982\u679C\u60A8\u4E0D\u8FD9\u6837\u505A\uFF0C\u7528\u6237\u5C06\u4F1A\u88AB\u9000\u6B3E\uFF0C\u56E0\u4E3A\u8D2D\u4E70\u5C06\u88AB\u89C6\u4E3A\u4E0D\u5B8C\u6574\uFF0C\u5956\u52B1\u672A\u53D1\u653E\u3002","Finalize a purchase":"\u5B8C\u6210\u8D2D\u4E70","Mark purchase of _PARAM1_ as delivered":"\u6807\u8BB0_PARAM1_\u7684\u8D2D\u4E70\u4E3A\u5DF2\u4EA4\u4ED8","The id or alias of the product to finalize":"\u8981\u5B8C\u6210\u7684\u4EA7\u54C1\u7684ID\u6216\u522B\u540D","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"\u5728\u6CE8\u518C\u5B8C\u6210\u540E\u89E6\u53D1\u3002 \u4E4B\u540E\u53EF\u4EE5\u68C0\u7D22\u548C\u8D2D\u4E70\u4EA7\u54C1\uFF08\u53EF\u4EE5\u83B7\u53D6\u4EA7\u54C1\u6570\u636E\uFF0C\u5982\u4EF7\u683C\uFF0C\u60A8\u53EF\u4EE5\u4F7F\u7528\u8BE5\u64CD\u4F5C\u8BA2\u8D2D\u4EA7\u54C1...\uFF09\u3002","Store is ready":"\u5546\u5E97\u5DF2\u51C6\u5907\u5C31\u7EEA","Input Validation":"\u8F93\u5165\u9A8C\u8BC1","Conditions and expressions to check, sanitize and manipulate strings.":"\u68C0\u67E5\u3001\u6E05\u7406\u548C\u64CD\u4F5C\u5B57\u7B26\u4E32\u7684\u6761\u4EF6\u548C\u8868\u8FBE\u5F0F\u3002","Check if the string is a valid phone number.":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u662F\u6709\u6548\u7684\u7535\u8BDD\u53F7\u7801\u3002","Check if a string is a valid phone number":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u662F\u6709\u6548\u7684\u7535\u8BDD\u53F7\u7801","_PARAM1_ is a valid phone number":"_PARAM1_\u662F\u4E00\u4E2A\u6709\u6548\u7684\u7535\u8BDD\u53F7\u7801","Phone number":"\u7535\u8BDD\u53F7\u7801","Check if the string is a valid URL.":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u662F\u6709\u6548\u7684URL\u3002","Check if a string is a valid URL":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u4E3A\u6709\u6548\u7684URL","_PARAM1_ is a valid URL":"_PARAM1_\u662F\u6709\u6548\u7684URL","Check if the string is a valid email.":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u4E3A\u6709\u6548\u7684\u7535\u5B50\u90AE\u4EF6\u3002","Check if a string is a valid email":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u4E3A\u6709\u6548\u7684\u7535\u5B50\u90AE\u4EF6","_PARAM1_ is a valid email":"_PARAM1_\u662F\u6709\u6548\u7684\u7535\u5B50\u90AE\u4EF6","Email":"\u7535\u5B50\u90AE\u4EF6","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u8868\u793A\u6570\u5B57\uFF08\u53EF\u80FD\u5E26\u8D1F\u53F7\uFF0C\u53EF\u80FD\u5E26\u5C0F\u6570\u70B9\uFF09\u3002","Check if a string represents a number":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u8868\u793A\u6570\u5B57","_PARAM1_ represents a number":"_PARAM1_\u8868\u793A\u4E00\u4E2A\u6570\u5B57","Number":"\u6570\u5B57","Check if the string has only latin alphabet letters.":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u53EA\u5305\u542B\u62C9\u4E01\u5B57\u6BCD\u3002","Check if a string has only latin alphabet letters":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u53EA\u5305\u542B\u62C9\u4E01\u5B57\u6BCD","_PARAM1_ has only latin alphabet letters":"_PARAM1_\u53EA\u5305\u542B\u62C9\u4E01\u5B57\u6BCD","Letters":"\u5B57\u6BCD","Returns the string without the first line.":"\u8FD4\u56DE\u6CA1\u6709\u7B2C\u4E00\u884C\u7684\u5B57\u7B26\u4E32\u3002","Remove the first line":"\u79FB\u9664\u7B2C\u4E00\u884C","String to remove the first line from":"\u8981\u4ECE\u4E2D\u5220\u9664\u7B2C\u4E00\u884C\u7684\u5B57\u7B26\u4E32","Count the number of lines in a string.":"\u8BA1\u7B97\u5B57\u7B26\u4E32\u4E2D\u7684\u884C\u6570\u3002","Count lines":"\u8BA1\u7B97\u884C\u6570","The text to count lines from":"\u8BA1\u7B97\u884C\u6570\u7684\u6587\u672C","Replaces every new line character with a space.":"\u7528\u7A7A\u683C\u66FF\u6362\u6BCF\u4E2A\u65B0\u884C\u5B57\u7B26\u3002","Replace new lines by a space":"\u7528\u7A7A\u683C\u66FF\u6362\u65B0\u884C","The text to remove new lines from":"\u8981\u4ECE\u5176\u4E2D\u5220\u9664\u6362\u884C\u7B26\u7684\u6587\u672C","Remove any non-numerical and non A-Z characters.":"\u79FB\u9664\u4EFB\u4F55\u975E\u6570\u5B57\u548C\u975EA-Z\u5B57\u7B26\u3002","Remove any non-numerical and non A-Z characters":"\u79FB\u9664\u4EFB\u4F55\u975E\u6570\u5B57\u548C\u975EA-Z\u5B57\u7B26","The text to sanitize":"\u8981\u8FDB\u884C\u6E05\u7406\u7684\u6587\u672C","Internet Connectivity":"Internet Connectivity","Checks if the device running the game is connected to the internet.":"\u68C0\u67E5\u8FD0\u884C\u6E38\u620F\u7684\u8BBE\u5907\u662F\u5426\u8FDE\u63A5\u5230\u4E92\u8054\u7F51\u3002","Checks if the device is connected to the internet.":"\u68C0\u67E5\u8BBE\u5907\u662F\u5426\u8FDE\u63A5\u5230\u4E92\u8054\u7F51\u3002","Is the device online?":"\u8BBE\u5907\u662F\u5426\u5728\u7EBF\uFF1F","The device is online":"\u8BBE\u5907\u5728\u7EBF","Simple inventories":"\u7B80\u5355\u5E93\u5B58","Manage inventory items.":"\u7BA1\u7406\u5E93\u5B58\u9879\u76EE\u3002","Add an item in an inventory.":"\u5728\u5E93\u5B58\u4E2D\u6DFB\u52A0\u4E00\u9879\u3002","Add an item":"\u6DFB\u52A0\u4E00\u9879","Add a _PARAM2_ to inventory _PARAM1_":"\u5411\u5E93\u5B58_PARAM1_\u6DFB\u52A0_PARAM2_","Inventory name":"\u5E93\u5B58\u540D\u79F0","Item name":"\u9879\u76EE\u540D\u79F0","Remove an item from an inventory.":"\u4ECE\u5E93\u5B58\u4E2D\u5220\u9664\u4E00\u9879\u3002","Remove an item":"\u5220\u9664\u4E00\u9879","Remove a _PARAM2_ from inventory _PARAM1_":"\u4ECE\u5E93\u5B58_PARAM1_\u4E2D\u5220\u9664_PARAM2_","the number of an item in an inventory.":"\u5E93\u5B58\u4E2D\u7269\u54C1\u7684\u6570\u91CF\u3002","Item count":"\u7269\u54C1\u8BA1\u6570","the count of _PARAM2_ in _PARAM1_":"\u5728_PARAM1_\u4E2D\u7684_PARAM2_\u6570\u91CF","Check if at least one of the specified items is in the inventory.":"\u68C0\u67E5\u5B58\u8D27\u4E2D\u662F\u5426\u81F3\u5C11\u6709\u4E00\u4E2A\u6307\u5B9A\u7269\u54C1\u3002","Has an item":"\u6709\u4E00\u4E2A\u7269\u54C1","Inventory _PARAM1_ contains a _PARAM2_":"\u5E93\u5B58_PARAM1_\u4E2D\u5305\u542B_PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"\u53EF\u4EE5\u6DFB\u52A0\u81F3\u5E93\u5B58\u4E2D\u7684\u6307\u5B9A\u7269\u54C1\u7684\u6700\u5927\u6570\u91CF\u3002\u9ED8\u8BA4\u60C5\u51B5\u4E0B\uFF0C\u6BCF\u79CD\u7269\u54C1\u7684\u5141\u8BB8\u6570\u91CF\u4E0D\u53D7\u9650\u5236\u3002","Item capacity":"\u7269\u54C1\u5BB9\u91CF","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM1_\u4E2D\u7684_PARAM2_\u5BB9\u91CF","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"\u68C0\u67E5\u5E93\u5B58\u4E2D\u662F\u5426\u5141\u8BB8\u5BF9\u8C61\u7684\u6709\u9650\u6570\u91CF\u3002\u9ED8\u8BA4\u60C5\u51B5\u4E0B\uFF0C\u7269\u54C1\u5BB9\u91CF\u4E0D\u53D7\u9650\u5236\u3002","Limited item capacity":"\u6709\u9650\u7684\u7269\u54C1\u5BB9\u91CF","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"\u5141\u8BB8\u5728\u5E93\u5B58_PARAM1_\u4E2D\u6709\u9650\u6570\u91CF\u7684_PARAM2_: _PARAM3_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"\u5141\u8BB8\u5BF9\u8C61\u7684\u6709\u9650\u6570\u91CF\u5B58\u5728\u4E8E\u5E93\u5B58\u4E2D\u3002\u7269\u54C1\u5BB9\u91CF\u9ED8\u8BA4\u4E3A\u65E0\u9650\u3002","Limit item capacity":"\u9650\u5236\u7269\u54C1\u5BB9\u91CF","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"\u5728\u5E93\u5B58_PARAM1_\u4E2D\u6709\u9650\u6570\u91CF\u7684_PARAM2_\uFF1A_PARAM3_","Limit the item capacity":"\u9650\u5236\u7269\u54C1\u5BB9\u91CF","Check if an item has reached its maximum number allowed in the inventory.":"\u68C0\u67E5\u7269\u54C1\u662F\u5426\u5DF2\u8FBE\u5230\u5728\u5E93\u5B58\u4E2D\u5141\u8BB8\u7684\u6700\u5927\u6570\u91CF\u3002","Item full":"\u7269\u54C1\u5DF2\u6EE1","Inventory _PARAM1_ is full of _PARAM2_":"\u5E93\u5B58_PARAM1_\u5DF2\u6EE1_PARAM2_","Check if an item is equipped.":"\u68C0\u67E5\u7269\u54C1\u662F\u5426\u5DF2\u88C5\u5907\u3002","Item equipped":"\u7269\u54C1\u5DF2\u88C5\u5907","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_\u5DF2\u88C5\u5907\u5728\u5E93\u5B58_PARAM1_\u4E2D","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"\u6807\u8BB0\u4E00\u4E2A\u7269\u54C1\u4E3A\u5DF2\u88C5\u5907\u3002\u5982\u679C\u7269\u54C1\u6570\u91CF\u4E3A0\uFF0C\u5219\u4E0D\u4F1A\u88AB\u6807\u8BB0\u4E3A\u5DF2\u88C5\u5907\u3002","Equip an item":"\u88C5\u5907\u4E00\u4E2A\u7269\u54C1","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"\u5728\u5E93\u5B58_PARAM1_\u4E2D\u5C06_PARAM2_\u8BBE\u7F6E\u4E3A\u5DF2\u88C5\u5907\uFF1A_PARAM3_","Equip":"\u88C5\u5907","Save all the items of the inventory in a scene variable, so that it can be restored later.":"\u4FDD\u5B58\u5E93\u5B58\u4E2D\u7684\u6240\u6709\u7269\u54C1\u5230\u573A\u666F\u53D8\u91CF\u4E2D\uFF0C\u4EE5\u4FBF\u7A0D\u540E\u6062\u590D\u3002","Save an inventory in a scene variable":"\u5728\u573A\u666F\u53D8\u91CF\u4E2D\u4FDD\u5B58\u5E93\u5B58","Save inventory _PARAM1_ in variable _PARAM2_":"\u5728\u53D8\u91CF_PARAM2_\u4E2D\u4FDD\u5B58\u5E93\u5B58_PARAM1_","Scene variable":"\u573A\u666F\u53D8\u91CF","Load the content of the inventory from a scene variable.":"\u4ECE\u573A\u666F\u53D8\u91CF\u4E2D\u52A0\u8F7D\u5E93\u5B58\u7684\u5185\u5BB9\u3002","Load an inventory from a scene variable":"\u4ECE\u573A\u666F\u53D8\u91CF\u4E2D\u52A0\u8F7D\u5E93\u5B58","Load inventory _PARAM1_ from variable _PARAM2_":"\u4ECE\u53D8\u91CF_PARAM2_\u52A0\u8F7D\u5E93\u5B58_PARAM1_","Object \"Is On Screen\" Detection":"\u5BF9\u8C61\u201C\u5728\u5C4F\u5E55\u4E0A\u201D\u7684\u68C0\u6D4B","This adds a condition to detect if an object is on screen based off its current layer.":"\u8FD9\u5C06\u6DFB\u52A0\u4E00\u4E2A\u6761\u4EF6\uFF0C\u6839\u636E\u5F53\u524D\u56FE\u5C42\u4E0A\u7684\u5BF9\u8C61\uFF0C\u68C0\u6D4B\u5BF9\u8C61\u662F\u5426\u5728\u5C4F\u5E55\u4E0A\u3002","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"\u6B64\u884C\u4E3A\u63D0\u4F9B\u6761\u4EF6\u4EE5\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u4F4D\u4E8E\u5176\u56FE\u5C42\u76F8\u673A\u7684\u53EF\u89C1\u90E8\u5206\u5185\u3002\u6761\u4EF6\u8FD8\u5141\u8BB8\u6307\u5B9A\u865A\u62DF\u5C4F\u5E55\u8FB9\u6846\u7684\u586B\u5145\u3002\n\u8BF7\u6CE8\u610F\uFF0C\u5BF9\u8C61\u7684\u53EF\u89C1\u6027\uFF0C\u5982\u9690\u85CF\u62160\u4E0D\u900F\u660E\u5EA6\uFF0C\u4E0D\u4F1A\u88AB\u8003\u8651\uFF08\u4F46\u60A8\u53EF\u4EE5\u4F7F\u7528\u8FD9\u4E9B\u73B0\u6709\u6761\u4EF6\u4EE5\u53CA\u6B64\u884C\u4E3A\uFF09\u3002","Is on screen":"\u5728\u5C4F\u5E55\u4E0A","Checks if an object position is within the viewport of its layer.":"\u68C0\u67E5\u5BF9\u8C61\u4F4D\u7F6E\u662F\u5426\u5728\u5176\u56FE\u5C42\u7684\u89C6\u56FE\u5185\u3002","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ \u5728\u5C4F\u5E55\u4E0A\uFF08\u4EE5_PARAM2_\u50CF\u7D20\u586B\u5145\uFF09","Padding (in pixels)":"\u586B\u5145\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"\u50CF\u7D20\u6570\u4EE5\u586B\u5145\u5C4F\u5E55\u8FB9\u6846\u3002\u9ED8\u8BA4\u4E3A\u96F6\u3002\u8D1F\u503C\u8FDB\u5165\u5C4F\u5E55\uFF0C\u6B63\u503C\u8D85\u51FA\u3002","Konami Code":"\u80AF\u5C3C\u7C73\u4EE3\u7801","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"\u5141\u8BB8\u5728\u573A\u666F\u4E2D\u8F93\u5165\u4F20\u7EDF\u7684\u80AF\u5C3C\u7C73\u4EE3\u7801\uFF08\u201C\u4E0A\uFF0C\u4E0A\uFF0C\u4E0B\uFF0C\u4E0B\uFF0C\u5DE6\uFF0C\u53F3\uFF0C\u5DE6\uFF0C\u53F3\uFF0CB\uFF0CA\u201D\uFF09\u8FDB\u884C\u4F5C\u5F0A\u548C\u5F69\u86CB\u3002","Checks if the Konami Code is correctly inputted.":"\u68C0\u67E5 Konami Code \u662F\u5426\u88AB\u6B63\u786E\u8F93\u5165\u3002","Is Inputted":"\u5DF2\u8F93\u5165","Konami Code is inputted with _PARAM0_":"Konami Code \u7531_PARAM0_\u8F93\u5165","Language":"\u8BED\u8A00","Get the preferred language of the user, set on their browser or device.":"\u83B7\u53D6\u7528\u6237\u5728\u5176\u6D4F\u89C8\u5668\u6216\u8BBE\u5907\u4E0A\u8BBE\u7F6E\u7684\u9996\u9009\u8BED\u8A00\u3002","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"\u8FD4\u56DE\u8868\u793A\u7528\u6237\u9996\u9009\u8BED\u8A00\u7684\u5B57\u7B26\u4E32\u3002\n\u683C\u5F0F\u9996\u5148\u8868\u793A\u8BED\u8A00\uFF0C\u901A\u5E38\u662F\u4F7F\u7528\u7684\u56FD\u5BB6\u3002\u4F8B\u5982\uFF1A\"en\"\uFF08\u82F1\u8BED\uFF09\uFF0C\"en-US\"\uFF08\u5728\u7F8E\u56FD\u4F7F\u7528\u7684\u82F1\u8BED\uFF09\uFF0C\"en-GB\"\uFF08\u82F1\u56FD\u82F1\u8BED\uFF09\uFF0C\"es\"\uFF08\u897F\u73ED\u7259\u8BED\uFF09\uFF0C\"zh-CN\"\uFF08\u5728\u4E2D\u56FD\u4F7F\u7528\u7684\u4E2D\u6587\uFF09\u7B49\u3002","Game over dialog":"\u6E38\u620F\u7ED3\u675F\u5BF9\u8BDD\u6846","Display the score and let players choose what to do next.":"\u663E\u793A\u5206\u6570\u5E76\u8BA9\u73A9\u5BB6\u9009\u62E9\u63A5\u4E0B\u6765\u8981\u505A\u4EC0\u4E48\u3002","Return a formated time for a given timestamp":"\u8FD4\u56DE\u7ED9\u5B9A\u65F6\u95F4\u6233\u7684\u683C\u5F0F\u5316\u65F6\u95F4","Format time":"\u683C\u5F0F\u5316\u65F6\u95F4","Time":"\u65F6\u95F4","Format":"\u683C\u5F0F","To fixed":"\u56FA\u5B9A","Pad start":"\u586B\u5145\u5F00\u59CB","Text":"\u6587\u672C","Target length":"\u76EE\u6807\u957F\u5EA6","Pad string":"\u586B\u5145\u5B57\u7B26\u4E32","Default player name":"\u9ED8\u8BA4\u73A9\u5BB6\u540D\u79F0","Leaderboard":"\u6392\u884C\u699C","Best score":"\u6700\u4F73\u5206\u6570","Score format":"\u5206\u6570\u683C\u5F0F","Prefix":"\u524D\u7F00","Suffix":"\u540E\u7F00","Round to decimal point":"\u56DB\u820D\u4E94\u5165\u5230\u5C0F\u6570\u70B9","Score label":"\u5206\u6570\u6807\u7B7E","Best score label":"\u6700\u4F73\u5206\u6570\u6807\u7B7E","the score.":"\u5206\u6570\u3002","Score":"\u5206\u6570","the score":"\u5F97\u5206","the best score of the object.":"\u5BF9\u8C61\u7684\u6700\u4F73\u5206\u6570\u3002","the best score":"\u6700\u4F73\u5206\u6570","Return the formated score.":"\u8FD4\u56DE\u683C\u5F0F\u5316\u7684\u5206\u6570\u3002","Format score":"\u683C\u5F0F\u5316\u5206\u6570","the default player name.":"\u9ED8\u8BA4\u73A9\u5BB6\u540D\u79F0\u3002","the default player name":"\u9ED8\u8BA4\u73A9\u5BB6\u540D\u79F0","the player name.":"\u73A9\u5BB6\u540D\u79F0\u3002","Player name":"\u73A9\u5BB6\u540D\u79F0","the player name":"\u73A9\u5BB6\u540D\u79F0","Check if the restart button of the dialog is clicked.":"\u68C0\u67E5\u5BF9\u8BDD\u6846\u7684\u91CD\u542F\u6309\u94AE\u662F\u5426\u88AB\u70B9\u51FB\u3002","Restart button clicked":"\u91CD\u542F\u6309\u94AE\u88AB\u70B9\u51FB","Restart button of _PARAM0_ is clicked":"_PARAM0_ \u7684\u91CD\u542F\u6309\u94AE\u88AB\u70B9\u51FB","Check if the next button of the dialog is clicked.":"\u68C0\u67E5\u5BF9\u8BDD\u6846\u7684\u4E0B\u4E00\u4E2A\u6309\u94AE\u662F\u5426\u88AB\u70B9\u51FB\u3002","Next button clicked":"\u4E0B\u4E00\u4E2A\u6309\u94AE\u88AB\u70B9\u51FB","Next button of _PARAM0_ is clicked":"_PARAM0_ \u7684\u4E0B\u4E00\u4E2A\u6309\u94AE\u88AB\u70B9\u51FB","Check if the back button of the dialog is clicked.":"\u68C0\u67E5\u5BF9\u8BDD\u6846\u7684\u540E\u9000\u6309\u94AE\u662F\u5426\u88AB\u70B9\u51FB\u3002","Back button clicked":"\u540E\u9000\u6309\u94AE\u88AB\u70B9\u51FB","Back button of _PARAM0_ is clicked":"_PARAM0_ \u7684\u540E\u9000\u6309\u94AE\u88AB\u70B9\u51FB","Check if the score has been sucessfully submitted by the dialog.":"\u68C0\u67E5\u5BF9\u8BDD\u6846\u662F\u5426\u6210\u529F\u63D0\u4EA4\u4E86\u5206\u6570\u3002","Score is submitted":"\u5206\u6570\u5DF2\u63D0\u4EA4","_PARAM0_ submitted a score":"_PARAM0_ \u63D0\u4EA4\u4E86\u4E00\u4E2A\u5206\u6570","the leaderboard of the object.":"\u5BF9\u8C61\u7684\u6392\u884C\u699C\u3002","the leaderboard":"\u6392\u884C\u699C","the title of the object.":"\u5BF9\u8C61\u7684\u6807\u9898\u3002","Title":"\u6807\u9898","the title":"\u6807\u9898","Fade in the decoration objects of the dialog.":"\u6DE1\u5165\u5BF9\u8BDD\u6846\u7684\u88C5\u9970\u5BF9\u8C61\u3002","Fade in decorations":"\u6DE1\u5165\u88C5\u9970\u7269","Fade in the decorations of _PARAM0_":"\u6DE1\u5165 _PARAM0_ \u7684\u88C5\u9970\u7269","Fade out the decoration objects of the dialog.":"\u6DE1\u51FA\u5BF9\u8BDD\u6846\u7684\u88C5\u9970\u5BF9\u8C61\u3002","Fade out decorations":"\u6DE1\u51FA\u88C5\u9970\u7269","Fade out the decorations of _PARAM0_":"\u6DE1\u51FA _PARAM0_ \u7684\u88C5\u9970\u7269","Check if the fade in animation of the decorations is finished.":"\u68C0\u67E5\u88C5\u9970\u7684\u6DE1\u5165\u52A8\u753B\u662F\u5426\u5B8C\u6210\u3002","Decorations are faded in":"\u88C5\u9970\u7269\u5DF2\u6DE1\u5165","Fade in animation of _PARAM0_ is finished":"_PARAM0_ \u7684\u6DE1\u5165\u52A8\u753B\u5DF2\u5B8C\u6210","Check if the fade out animation of the decorations is finished.":"\u68C0\u67E5\u88C5\u9970\u7684\u6DE1\u51FA\u52A8\u753B\u662F\u5426\u5B8C\u6210\u3002","Decorations are faded out":"\u88C5\u9970\u7269\u5DF2\u6DE1\u51FA","Fade out animation of _PARAM0_ is finished":"_PARAM0_ \u7684\u6DE1\u51FA\u52A8\u753B\u5DF2\u5B8C\u6210","Linear Movement":"\u7EBF\u6027\u8FD0\u52A8","Move objects on a straight line.":"\u6CBF\u76F4\u7EBF\u79FB\u52A8\u5BF9\u8C61\u3002","Linear movement":"\u7EBF\u6027\u8FD0\u52A8","Speed on X axis":"X\u8F74\u901F\u5EA6","Speed on Y axis":"Y\u8F74\u901F\u5EA6","the speed on X axis of the object.":"\u5BF9\u8C61\u5728 X \u8F74\u4E0A\u7684\u901F\u5EA6\u3002","the speed on X axis":"X \u8F74\u4E0A\u7684\u901F\u5EA6","the speed on Y axis of the object.":"\u5BF9\u8C61\u5728 Y \u8F74\u4E0A\u7684\u901F\u5EA6\u3002","the speed on Y axis":"Y \u8F74\u4E0A\u7684\u901F\u5EA6","Move objects ahead according to their angle.":"\u6839\u636E\u5176\u89D2\u5EA6\u79FB\u52A8\u5BF9\u8C61\u3002","Linear movement by angle":"\u6839\u636E\u89D2\u5EA6\u7684\u7EBF\u6027\u8FD0\u52A8","Linked Objects Tools":"\u94FE\u5F0F\u5BF9\u8C61\u5DE5\u5177","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"\u7528\u4F5C\u5C06\u94FE\u5F0F\u5BF9\u8C61\u7528\u4F5C\u56FE\u548C\u8DEF\u5F84\u67E5\u627E\u79FB\u52A8\u884C\u4E3A\u7684\u6761\u4EF6\u3002","Link to neighbors on a rectangular grid.":"\u8FDE\u63A5\u5230\u77E9\u5F62\u7F51\u683C\u4E0A\u7684\u90BB\u5C45\u3002","Link to neighbors on a rectangular grid":"\u8FDE\u63A5\u5230\u77E9\u5F62\u7F51\u683C\u4E0A\u7684\u90BB\u5C45","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"\u5728\u5177\u6709\u5355\u5143\u5C3A\u5BF8\uFF1A_PARAM3_; _PARAM4_ \u7684\u77E9\u5F62\u7F51\u683C\u4E0A\u8FDE\u63A5_PARAM1_\u53CA\u5176\u90BB\u5C45_PARAM2_","Neighbor":"\u90BB\u5C45","The 2 objects can't be the same.":"\u8FD92\u4E2A\u5BF9\u8C61\u4E0D\u80FD\u662F\u76F8\u540C\u7684\u3002","Cell width":"\u5355\u5143\u5BBD\u5EA6","Cell height":"\u5355\u5143\u9AD8\u5EA6","Allows diagonals":"\u5141\u8BB8\u5BF9\u89D2\u7EBF","Link to neighbors on a hexagonal grid.":"\u8FDE\u63A5\u5230\u516D\u89D2\u7F51\u683C\u4E0A\u7684\u90BB\u5C45\u3002","Link to neighbors on a hexagonal grid":"\u5728\u516D\u89D2\u7F51\u683C\u4E0A\u8FDE\u63A5\u5230\u90BB\u5C45","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"\u5728\u5177\u6709\u5355\u5143\u5C3A\u5BF8\uFF1A_PARAM3_; _PARAM4_ \u7684\u516D\u89D2\u7F51\u683C\u4E0A\u8FDE\u63A5_PARAM1_\u53CA\u5176\u90BB\u5C45_PARAM2_","Link to neighbors on an isometric grid.":"\u8FDE\u63A5\u5230\u7B49\u89D2\u7F51\u683C\u4E0A\u7684\u90BB\u5C45\u3002","Link to neighbors on an isometric grid":"\u5728\u7B49\u89D2\u7F51\u683C\u4E0A\u8FDE\u63A5\u5230\u90BB\u5C45","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"\u5728\u5177\u6709\u5355\u5143\u5C3A\u5BF8\uFF1A_PARAM3_; _PARAM4_ \u7684\u7B49\u89D2\u7F51\u683C\u4E0A\u8FDE\u63A5_PARAM1_\u53CA\u5176\u90BB\u5C45_PARAM2_","Can reach through a given cost sum.":"\u53EF\u4EE5\u901A\u8FC7\u7ED9\u5B9A\u7684\u6210\u672C\u603B\u548C\u5230\u8FBE\u3002","Can reach with links limited by cost":"\u53EF\u4EE5\u901A\u8FC7\u6210\u672C\u9650\u5236\u7684\u8FDE\u63A5\u5230\u8FBE","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"\u8003\u8651\u6240\u6709\u80FD\u591F\u901A\u8FC7\u7ED9\u5B9A\u6210\u672C\u7C7B: _PARAM5_ \u548C\u6700\u591A_PARAM6_\u4E2A\u94FE\u63A5\u6DF1\u5EA6\u4E0B\u7684\u521D\u59CB\u503C\u4ECE\u53D8\u91CF_PARAM3_\u5230\u8FBE_PARAM2_\u7684\u201C_PARAM1_\u201D\u3002","Pick these objects...":"\u9009\u62E9\u8FD9\u4E9B\u5BF9\u8C61\u2026\u2026","if they can reach this object":"\u5982\u679C\u5B83\u4EEC\u53EF\u4EE5\u5230\u8FBE\u8FD9\u4E2A\u5BF9\u8C61","Initial length variable":"\u521D\u59CB\u957F\u5EA6\u53D8\u91CF","Start to 0 if left empty":"\u5982\u679C\u5DE6\u7A7A\u5219\u5F00\u59CB\u4E3A0","Maximum cost":"\u6700\u5927\u6210\u672C","Cost class":"\u6210\u672C\u7C7B","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"\u4FDD\u6301\u7A7A\u767D\u4EE5\u4F7F\u4E00\u5207\u7684\u503C\u4E3A\u53EF\u7A7F\u8D8A\uFF0C\u6210\u672C=1\u3002\u5B83\u67E5\u627Elinktools_Cost\u7684\u53D8\u91CF\u5B50\u96C6\uFF0C\u5982\u679C\u6CA1\u6709\u5B50\u96C6\u5219\u8868\u793A\u4E0D\u53EF\u7A7F\u8D8A\uFF0C\u6210\u672C\u5FC5\u987B\u662F\u6B63\u6570\u3002","Maximum depth":"\u6700\u5927\u6DF1\u5EA6","Ignore first node cost":"\u5FFD\u7565\u7B2C\u4E00\u4E2A\u8282\u70B9\u7684\u6210\u672C","Can reach through a given number of links.":"\u53EF\u4EE5\u901A\u8FC7\u7ED9\u5B9A\u6570\u91CF\u7684\u94FE\u63A5\u5230\u8FBE","Can reach with links limited by length":"\u53EF\u4EE5\u901A\u8FC7\u957F\u5EA6\u9650\u5236\u7684\u94FE\u63A5\u5230\u8FBE","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"\u8003\u8651\u6240\u6709\u300E_PARAM1_\u300F\uFF0C\u5B83\u4EEC\u6700\u591A\u901A\u8FC7\u6210\u672C\u7C7B\uFF1A\u300E_PARAM4_\u300F\u4E0A\u96503\u7684\u94FE\u63A5\u5230\u8FBE\u300E_PARAM2_\u300F","Maximum link length":"\u6700\u5927\u94FE\u63A5\u957F\u5EA6","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"\u4FDD\u6301\u7A7A\u767D\u4EE5\u4F7F\u4E00\u5207\u7684\u503C\u4E3A\u53EF\u7A7F\u8D8A\uFF0C\u6210\u672C\u53EF\u4EE5\u4E3A0\u62161\u3002\u5B83\u67E5\u627Elinktools_Cost\u7684\u53D8\u91CF\u5B50\u96C6\uFF0C\u5982\u679C\u6CA1\u6709\u5B50\u96C6\u5219\u8868\u793A\u4E0D\u53EF\u7A7F\u8D8A\uFF0C\u6210\u672C\u53EF\u4EE5\u4E3A0\u62161\u3002","Can reach through links.":"\u53EF\u4EE5\u901A\u8FC7\u94FE\u63A5\u5230\u8FBE","Can reach":"\u53EF\u4EE5\u5230\u8FBE","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"\u8003\u8651\u6240\u6709\u300E_PARAM1_\u300F\uFF0C\u5B83\u4EEC\u901A\u8FC7\u94FE\u63A5\u53EF\u4EE5\u5230\u8FBE\u300E_PARAM2_\u300F","Cost sum.":"\u6210\u672C\u7684\u603B\u548C\u3002","Cost sum":"\u6210\u672C\u603B\u548C","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"\u8BE5\u5BF9\u8C61\u5C06\u6839\u636E\u5B83\u4EEC\u4E4B\u95F4\u7684\u94FE\u63A5\u65B9\u5F0F\u4ECE\u4E00\u4E2A\u5BF9\u8C61\u5B9E\u4F8B\u79FB\u52A8\u5230\u53E6\u4E00\u4E2A\u5BF9\u8C61\u5B9E\u4F8B\uFF0C\u4EE5\u5230\u8FBE\u76EE\u6807\u5BF9\u8C61\u3002","Link path finding":"\u94FE\u63A5\u8DEF\u5F84\u67E5\u627E","Angle offset":"\u89D2\u5EA6\u504F\u79FB","Is following a path":"\u6B63\u5728\u6309\u8DEF\u5F84\u8DDF\u968F","Next node index":"\u4E0B\u4E00\u4E2A\u8282\u70B9\u7D22\u5F15","Next node X":"\u4E0B\u4E00\u4E2A\u8282\u70B9X","Next node Y":"\u4E0B\u4E00\u4E2A\u8282\u70B9 Y","Is at a node":"\u5728\u8282\u70B9","Next node angle":"\u4E0B\u4E00\u4E2A\u8282\u70B9\u89D2\u5EA6","Move the object to a position.":"\u5C06\u5BF9\u8C61\u79FB\u5230\u6307\u5B9A\u4F4D\u7F6E\u3002","Move to a position":"\u79FB\u5230\u6307\u5B9A\u4F4D\u7F6E","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"_PARAM0_\u7ECF\u7531_PARAM2_\u8FC7\u53BB\u65B9\u5230\u8FBE_PARAM3_\u4F4D\u7F6E\uFF0C\u4F7F\u7528\u6210\u672C\u7EA7\u522B_PARAM4_","Crossable objects":"\u53EF\u7A7F\u8FC7\u7684\u5BF9\u8C61","Destination objects":"\u76EE\u6807\u5BF9\u8C61","Check if the object position is the on a path node.":"\u68C0\u67E5\u5BF9\u8C61\u4F4D\u7F6E\u662F\u5426\u5728\u8DEF\u5F84\u8282\u70B9\u4E0A\u3002","_PARAM0_ is at a node":"_PARAM0_ \u5728\u8282\u70B9\u4E0A","Forget the path.":"\u5FD8\u8BB0\u8DEF\u5F84\u3002","Forget the path":"\u5FD8\u8BB0\u8DEF\u5F84","_PARAM0_ forgets the path":"_PARAM0_ \u5FD8\u8BB0\u8DEF\u5F84","Set next node index":"\u8BBE\u7F6E\u4E0B\u4E00\u4E2A\u8282\u70B9\u7D22\u5F15","Set next node index of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u4E0B\u4E00\u4E2A\u8282\u70B9\u7D22\u5F15\u8BBE\u7F6E\u4E3A_PARAM2_","Node index":"\u8282\u70B9\u7D22\u5F15","Check if the object is moving.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5728\u79FB\u52A8\u3002","Is moving":"\u6B63\u5728\u79FB\u52A8","_PARAM0_ is moving":"_PARAM0_\u6B63\u5728\u79FB\u52A8","Check if a path has been found.":"\u68C0\u67E5\u662F\u5426\u627E\u5230\u8DEF\u5F84\u3002","Path found":"\u627E\u5230\u8DEF\u5F84","A path has been found for _PARAM0_":"\u5DF2\u4E3A_PARAM0_\u627E\u5230\u8DEF\u5F84","Check if the destination was reached.":"\u68C0\u67E5\u662F\u5426\u5230\u8FBE\u76EE\u7684\u5730\u3002","Destination reached":"\u5DF2\u5230\u8FBE\u76EE\u7684\u5730","_PARAM0_ reached its destination":"_PARAM0_\u5DF2\u5230\u8FBE\u5176\u76EE\u7684\u5730","Speed of the object on the path.":"\u8DEF\u5F84\u4E0A\u7269\u4F53\u7684\u901F\u5EA6\u3002","Get the number of waypoints on the path.":"\u83B7\u53D6\u8DEF\u5F84\u4E0A\u7684\u8DEF\u6807\u6570\u3002","Node count":"\u8282\u70B9\u8BA1\u6570","Waypoint X position.":"\u8DEF\u6807X\u4F4D\u7F6E\u3002","Node X":"\u8282\u70B9X","Waypoint index":"\u8DEF\u6807\u7D22\u5F15","Node Y":"\u8282\u70B9Y","Next waypoint index.":"\u4E0B\u4E00\u4E2A\u8DEF\u6807\u7D22\u5F15\u3002","Next waypoint X position.":"\u4E0B\u4E00\u4E2A\u8DEF\u6807X\u4F4D\u7F6E\u3002","Next waypoint Y position.":"\u4E0B\u4E00\u4E2A\u8DEF\u6807Y\u4F4D\u7F6E\u3002","Destination X position.":"\u76EE\u7684\u5730X\u4F4D\u7F6E\u3002","Destination Y position.":"\u76EE\u7684\u5730Y\u4F4D\u7F6E\u3002","the acceleration of the object.":"\u7269\u4F53\u7684\u52A0\u901F\u5EA6\u3002","the maximum speed of the object.":"\u7269\u4F53\u7684\u6700\u5927\u901F\u5EA6\u3002","the maximum speed":"\u6700\u5927\u901F\u5EA6","the rotation speed of the object.":"\u7269\u4F53\u7684\u65CB\u8F6C\u901F\u5EA6\u3002","the rotation speed":"\u65CB\u8F6C\u901F\u5EA6","the rotation offset applied when moving the object.":"\u79FB\u52A8\u7269\u4F53\u65F6\u5E94\u7528\u7684\u65CB\u8F6C\u504F\u79FB\u3002","the rotation angle offset on the path":"\u8DEF\u5F84\u4E0A\u7684\u65CB\u8F6C\u89D2\u5EA6\u504F\u79FB","Check if the object is rotated when traveling on its path.":"\u79FB\u52A8\u65F6\u5BF9\u8DEF\u5F84\u8FDB\u884C\u65CB\u8F6C\u3002","Object rotated":"\u7269\u4F53\u5DF2\u65CB\u8F6C","_PARAM0_ is rotated when traveling on its path":"_PARAM0_\u5728\u79FB\u52A8\u65F6\u5DF2\u65CB\u8F6C","Enable or disable rotation of the object on the path.":"\u542F\u7528\u6216\u7981\u7528\u7269\u4F53\u5728\u8DEF\u5F84\u4E0A\u7684\u65CB\u8F6C\u3002","Rotate the object":"\u65CB\u8F6C\u7269\u4F53","Enable rotation of _PARAM0_ on the path: _PARAM2_":"\u542F\u7528_PATH0_\u5728\u8DEF\u5F84\u4E0A\u7684\u65CB\u8F6C\uFF1A_PARAM2_","MQTT Client (advanced)":"MQTT \u5BA2\u6237\u7AEF\uFF08\u9AD8\u7EA7\uFF09","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"GDevelop \u7684 MQTT \u5BA2\u6237\u7AEF\uFF1A\u5141\u8BB8\u8FDE\u63A5\u5230 MQTT \u670D\u52A1\u5668\u5E76\u53D1\u9001/\u63A5\u6536\u6D88\u606F\u3002","Triggers if the client is connected to an MQTT broker server.":"\u5982\u679C\u5BA2\u6237\u7AEF\u8FDE\u63A5\u5230MQTT\u4EE3\u7406\u670D\u52A1\u5668\uFF0C\u5219\u89E6\u53D1\u3002","Is connected to a broker?":"\u8FDE\u63A5\u5230\u4EE3\u7406\u5417\uFF1F","Client connected to a broker":"\u5BA2\u6237\u7AEF\u8FDE\u63A5\u5230\u4EE3\u7406","Connects to an MQTT broker.":"\u8FDE\u63A5\u5230MQTT\u4EE3\u7406\u3002","Connect to a broker":"\u8FDE\u63A5\u4EE3\u7406","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"\u4F7F\u7528\u53C2\u6570_PARAM1_\u8FDE\u63A5\u5230MQTT\u4EE3\u7406_PARAM2_\uFF08\u5B89\u5168\u8FDE\u63A5\uFF1A_PARAM3_\uFF09","Host port":"\u4E3B\u673A\u7AEF\u53E3","Settings as JSON":"\u8BBE\u7F6E\u4E3AJSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"\u60A8\u53EF\u4EE5\u5728[MQTT.js\u6587\u6863](https://github.com/mqttjs/MQTT.js/#client)\u4E2D\u627E\u5230\u8BBE\u7F6E\u7684\u5217\u8868\u3002\n\u6709\u6548\u914D\u7F6E\u793A\u4F8B\u4E3A`\" \"clientId \": \"myUserName \" `\u3002","Use secure WebSockets?":"\u4F7F\u7528\u5B89\u5168WebSockets\u5417\uFF1F","Disconnects from the current MQTT broker.":"\u65AD\u5F00\u5F53\u524DMQTT\u4EE3\u7406\u3002","Disconnect from broker":"\u4ECE\u4EE3\u7406\u65AD\u5F00","Disconnect from MQTT broker (force: _PARAM1_)":"\u65AD\u5F00MQTT\u4EE3\u7406\uFF08\u5F3A\u5236\uFF1A_PARAM1_\uFF09","Force end the connection?":"\u5F3A\u5236\u7ED3\u675F\u8FDE\u63A5\uFF1F","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"\u9ED8\u8BA4\u60C5\u51B5\u4E0B\uFF0CMQTT\u5728\u5173\u95ED\u8FDE\u63A5\u4E4B\u524D\u7B49\u5F85\u6302\u8D77\u6D88\u606F\u6216\u6B63\u5728\u53D1\u9001\u7684\u6D88\u606F\u5B8C\u6210\u53D1\u9001\u3002\u4F7F\u7528\u6B64\u529F\u80FD\u53D6\u6D88\u4EFB\u4F55\u8BF7\u6C42\u5E76\u7ACB\u5373\u5173\u95ED\u8FDE\u63A5\u3002","Publishes a message on a topic.":"\u5728\u4E3B\u9898\u4E0A\u53D1\u5E03\u6D88\u606F\u3002","Publish message":"\u53D1\u5E03\u6D88\u606F","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"\u5728\u4E3B\u9898_PARAM2_\u4E0A\u4EE5QoS\u4E3A_PARAM3_\u53D1\u5E03\u53D8\u91CF_PARAM1_","Text to publish":"\u8981\u53D1\u5E03\u7684\u6587\u672C","Topic to publish to":"\u8981\u53D1\u5E03\u7684\u4E3B\u9898","The QoS":"QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"\u6709\u5173\u66F4\u591A\u8BE6\u7EC6\u4FE1\u606F\uFF0C\u8BF7\u53C2\u9605[\u8FD9\u91CC](https://github.com/mqttjs/MQTT.js#qos)\u3002","Should the message be retained?":"\u6D88\u606F\u5E94\u8BE5\u4FDD\u7559\u5417\uFF1F","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"\u5F53\u6D88\u606F\u88AB\u4FDD\u7559\u65F6\uFF0C\u5B83\u5C06\u53D1\u9001\u7ED9\u8BA2\u9605\u4E3B\u9898\u7684\u6BCF\u4E2A\u5BA2\u6237\u7AEF\u3002\u6BCF\u4E2A\u4E3B\u9898\u53EA\u80FD\u4FDD\u7559\u4E00\u4E2A\u6D88\u606F\uFF0C\u5982\u679C\u53D1\u9001\u53E6\u4E00\u4E2A\u4FDD\u7559\u6D88\u606F\uFF0C\u5B83\u5C06\u8986\u76D6\u5148\u524D\u7684\u6D88\u606F\u3002\u5728[\u6B64\u5904](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages)\u6709\u66F4\u591A\u9605\u8BFB\u3002","Subcribe to a topic. All messages published on that topic will be received.":"\u8BA2\u9605\u4E3B\u9898\u3002\u8BE5\u4E3B\u9898\u4E0A\u53D1\u5E03\u7684\u6240\u6709\u6D88\u606F\u5C06\u88AB\u63A5\u6536\u3002","Subscribe to a topic":"\u8BA2\u9605\u4E3B\u9898","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"\u4F7F\u7528QoS\u5728_PARAM2_\u8BA2\u9605\u4E3B\u9898_PARAM1_\u5E76\u6570\u636E\u4E22\u5931_PARAM3_","The topic to subscribe to":"\u8BA2\u9605\u7684\u4E3B\u9898","See https://github.com/mqttjs/MQTT.js#qos for more details":"\u6709\u5173\u66F4\u591A\u8BE6\u7EC6\u4FE1\u606F\uFF0C\u8BF7\u53C2\u9605https://github.com/mqttjs/MQTT.js#qos","Is dataloss allowed?":"\u5141\u8BB8\u6570\u636E\u4E22\u5931\u5417\uFF1F","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"\u67E5\u770Bhttps://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode\u4E86\u89E3\u66F4\u591A\u8BE6\u60C5","Unsubcribe from a topic. No more messages from this topic will be received.":"\u53D6\u6D88\u8BA2\u9605\u4E00\u4E2A\u4E3B\u9898\u3002\u5C06\u4E0D\u518D\u63A5\u6536\u6765\u81EA\u8BE5\u4E3B\u9898\u7684\u6D88\u606F\u3002","Unsubscribe from a topic":"\u53D6\u6D88\u8BA2\u9605\u4E00\u4E2A\u4E3B\u9898","Unsubscribe from topic _PARAM1_":"\u53D6\u6D88\u8BA2\u9605\u4E3B\u9898_PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"\u5F53\u63A5\u6536\u5230\u6D88\u606F\u65F6\u89E6\u53D1\u3002\u8BF7\u6CE8\u610F\uFF0C\u60A8\u9996\u5148\u9700\u8981\u8BA2\u9605\u4E3B\u9898\u4EE5\u4FBF\u4ECE\u4E2D\u83B7\u53D6\u6D88\u606F\u3002","On message":"\u6D88\u606F","Message received from topic _PARAM1_":"\u4ECE\u4E3B\u9898_PARAM1_\u6536\u5230\u7684\u6D88\u606F","The topic to listen to":"\u76D1\u542C\u7684\u4E3B\u9898","Get the last received message of a topic.":"\u83B7\u53D6\u4E3B\u9898\u7684\u6700\u540E\u63A5\u6536\u6D88\u606F\u3002","Get last message":"\u83B7\u53D6\u6700\u540E\u6D88\u606F","The topic to get the message from":"\u4ECE\u4E2D\u83B7\u53D6\u6D88\u606F\u7684\u4E3B\u9898","Gets the last error. Returns an empty string if there was no errors.":"\u83B7\u53D6\u6700\u540E\u7684\u9519\u8BEF\u3002\u5982\u679C\u6CA1\u6709\u9519\u8BEF\uFF0C\u5219\u8FD4\u56DE\u7A7A\u5B57\u7B26\u4E32\u3002","Get the last error":"\u83B7\u53D6\u6700\u540E\u7684\u9519\u8BEF","Marching Squares (experimental)":"Marching Squares\uFF08\u5B9E\u9A8C\u6027\uFF09","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"\u5141\u8BB8\u6784\u5EFA\u201C\u6807\u91CF\u573A\u201D\u5E76\u7ED8\u5236\u5176\u7B49\u9AD8\u7EBF\uFF1A\u5BF9\u4E8E\u8FF7\u96FE\uFF0C\u6DB2\u4F53\u6548\u679C\uFF0C\u7ED8\u5236\u5730\u9762\u7B49\u975E\u5E38\u6709\u7528\u2026\u2026","Define the scalar field painter library JavaScript code.":"\u5B9A\u4E49\u6807\u91CF\u573A\u753B\u5BB6\u5E93JavaScript\u4EE3\u7801\u3002","Define scalar field painter library":"\u5B9A\u4E49\u6807\u91CF\u573A\u753B\u5BB6\u5E93","Define the scalar field painter library JavaScript code":"\u5B9A\u4E49\u6807\u91CF\u573A\u753B\u5BB6\u5E93JavaScript\u4EE3\u7801","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"\u6DFB\u52A0\u5230\u5F62\u72B6\u753B\u5BB6\u5BF9\u8C61\u5E76\u4F7F\u7528\u64CD\u4F5C\u6765\u7ED8\u5236\u4E00\u4E2A\u573A\u3002\u5BF9\u4E8E\u6218\u4E89\u8FF7\u96FE\uFF0C\u6DB2\u4F53\u6548\u679C\uFF08\u6C34\uFF0C\u7194\u5CA9\uFF0C\u6591\u70B9...\uFF09\u975E\u5E38\u6709\u7528\u3002","Marching squares painter":"Marching squares \u753B\u5BB6","Area left bound":"\u533A\u57DF\u5DE6\u8FB9\u754C","Area top bound":"\u533A\u57DF\u9876\u90E8\u8FB9\u754C","Area right bound":"\u533A\u57DF\u53F3\u8FB9\u754C","Area bottom bound":"\u533A\u57DF\u5E95\u8FB9\u754C","Fill outside":"\u586B\u5145\u5916\u90E8","Contour threshold":"\u8F6E\u5ED3\u9608\u503C","Must only draw what is on the screen":"\u53EA\u80FD\u7ED8\u5236\u5C4F\u5E55\u4E0A\u7684\u5185\u5BB9","Extend behavior class":"\u6269\u5C55\u884C\u4E3A\u7C7B","Extend object instance prototype.":"\u6269\u5C55\u5BF9\u8C61\u5B9E\u4F8B\u539F\u578B\u3002","Extend object instance prototype":"\u6269\u5C55\u5BF9\u8C61\u5B9E\u4F8B\u539F\u578B","Extend _PARAM0_ prototype":"\u6269\u5C55 _PARAM0_ \u539F\u578B","Clear the field by setting every values to 0.":"\u901A\u8FC7\u5C06\u6BCF\u4E2A\u503C\u8BBE\u7F6E\u4E3A 0 \u6765\u6E05\u9664\u5B57\u6BB5\u3002","Clear the field":"\u6E05\u9664\u5B57\u6BB5","Clear the field of _PARAM0_":"\u6E05\u9664 _PARAM0_ \u7684\u5B57\u6BB5","Unfill an area of the field from a given location until a given height is reached.":"\u4ECE\u7ED9\u5B9A\u4F4D\u7F6E\u5F00\u59CB\uFF0C\u76F4\u5230\u8FBE\u5230\u7ED9\u5B9A\u9AD8\u5EA6\uFF0C\u586B\u5145\u5B57\u6BB5\u7684\u533A\u57DF\u3002","Unfill area":"\u53D6\u6D88\u586B\u5145\u533A\u57DF","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"\u4ECE x: _PARAM2_, y: _PARAM3_ \u5F00\u59CB\uFF0C\u4EE5 _PARAM5_ \u7684\u539A\u5EA6\uFF0C\u53D6\u6D88 _PARAM0_ \u5B57\u6BB5\u7684\u586B\u5145\uFF0C\u76F4\u5230\u8FBE\u5230 _PARAM4_\u3002","Minimum height":"\u6700\u5C0F\u9AD8\u5EA6","Contour thickness":"\u8F6E\u5ED3\u539A\u5EA6","Capping radius ratio":"\u9876\u90E8\u534A\u5F84\u6BD4","Small values allow quicker process, but can result to tearing. Try values around 8.":"\u8F83\u5C0F\u7684\u503C\u53EF\u4EE5\u52A0\u5FEB\u5904\u7406\u901F\u5EA6\uFF0C\u4F46\u53EF\u80FD\u5BFC\u81F4\u6495\u88C2\u3002\u8BF7\u5C1D\u8BD5\u5927\u7EA6\u4E3A 8 \u7684\u503C\u3002","Fill an area of the field from a given location until a given height is reached.":"\u4ECE\u7ED9\u5B9A\u4F4D\u7F6E\u5F00\u59CB\uFF0C\u76F4\u5230\u8FBE\u5230\u7ED9\u5B9A\u9AD8\u5EA6\uFF0C\u586B\u5145\u5B57\u6BB5\u7684\u533A\u57DF\u3002","Fill area":"\u586B\u5145\u533A\u57DF","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"\u4ECE x: _PARAM2_, y: _PARAM3_ \u5F00\u59CB\uFF0C\u4EE5 _PARAM5_ \u7684\u539A\u5EA6\uFF0C\u586B\u5145 _PARAM0_ \u5B57\u6BB5\u7684\u533A\u57DF\uFF0C\u76F4\u5230\u8FBE\u5230 _PARAM4_\u3002","Maximum height":"\u6700\u5927\u9AD8\u5EA6","Cap every value of the field to a range.":"\u5C06\u5B57\u6BB5\u7684\u6BCF\u4E2A\u503C\u9650\u5236\u5728\u8303\u56F4\u5185\u3002","Clamp the field":"\u5939\u4F4F\u5B57\u6BB5","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"\u5C06 _PARAM0_ \u7684\u5B57\u6BB5\u5939\u4F4F\u4ECE _PARAM2_ \u5230 _PARAM3_","Minimum":"\u6700\u5C0F","Maximum":"\u6700\u5927","Apply an affine on the field values.":"\u5BF9\u5B57\u6BB5\u503C\u5E94\u7528\u4EFF\u5C04\u3002","Transform the field":"\u53D8\u6362\u5B57\u6BB5","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"\u5BF9 _PARAM0_ \u5B57\u6BB5\u8FDB\u884C\u53D8\u6362\uFF0C\u4F7F\u7528\u7CFB\u6570\uFF1A_PARAM2_ \u548C\u504F\u79FB\uFF1A_PARAM3_","Coefficient":"\u7CFB\u6570","Offset":"\u504F\u79FB","Add a hill to the field.":"\u5411\u5B57\u6BB5\u6DFB\u52A0\u5C71\u4E18\u3002","Add a hill":"\u6DFB\u52A0\u5C71\u4E18","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"\u5411 _PARAM0_ \u7684\u5B57\u6BB5\u6DFB\u52A0\u5C71\u4E18\uFF0C\u4E2D\u5FC3\uFF1A_PARAM2_, _PARAM3_, _PARAM4_, \u534A\u5F84\uFF1A_PARAM5_, \u4E0D\u900F\u660E\u5EA6\uFF1A_PARAM6_\uFF0C\u4F7F\u7528\uFF1A_PARAM8_\u3002","The hill height at the center, a value of 1 or less means a flat hill.":"\u4E2D\u5FC3\u9AD8\u5EA6\u5C71\u4E18\uFF0C\u503C\u4E3A 1 \u6216\u66F4\u4F4E\u8868\u793A\u5E73\u9876\u5C71\u3002","The hill height is 1 at this radius.":"\u5728\u8FD9\u4E2A\u534A\u5F84\u4E0A\u5C71\u7684\u9AD8\u5EA6\u4E3A1\u3002","Opacity":"\u4E0D\u900F\u660E\u5EA6","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"\u8BBE\u7F6E\u4E3A1\uFF0C\u7ACB\u5373\u5E94\u7528\u5C71\u4E18\uFF0C\u6216\u8005\u4EE5\u8F83\u5C0F\u7684\u503C\u91CD\u590D\u6B64\u64CD\u4F5C\uFF0C\u4F7F\u5176\u9010\u6E10\u53D8\u5316\u3002","Operation":"\u64CD\u4F5C","Add a disk to the field.":"\u5728\u573A\u5730\u4E0A\u6DFB\u52A0\u4E00\u4E2A\u5706\u76D8\u3002","Add a disk":"\u6DFB\u52A0\u4E00\u4E2A\u5706\u76D8","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"\u5728_PARAM0_\u7684\u573A\u5730\u4E0A\u6DFB\u52A0\u4E00\u4E2A\u5706\u76D8\uFF0C\u4E2D\u5FC3\u4F4D\u7F6E\uFF1A_PARAM2_\uFF0C_PARAM3_\uFF0C\u534A\u5F84\uFF1A_PARAM4_\uFF0C\u4F7F\u7528\uFF1A_PARAM6_","The spike height is 1 at this radius.":"\u5728\u8FD9\u4E2A\u534A\u5F84\u4E0A\u5C16\u5CF0\u7684\u9AD8\u5EA6\u4E3A1\u3002","Mask a disk to the field.":"\u5728\u573A\u5730\u4E0A\u4E3A\u4E00\u4E2A\u5706\u76D8\u6DFB\u52A0\u8499\u7248\u3002","Mask a disk":"\u6DFB\u52A0\u8499\u7248\u7684\u4E00\u4E2A\u5706\u76D8","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"\u5728_PARAM0_\u7684\u573A\u5730\u4E0A\uFF0C\u4EE5\u4E2D\u5FC3\uFF1A_PARAM2_\uFF0C_PARAM3_\uFF0C\u534A\u5F84\uFF1A_PARAM4_\u7684\u4F4D\u7F6E\u6DFB\u52A0\u4E00\u4E2A\u5706\u76D8\u7684\u8499\u7248\u3002","Add a line to the field.":"\u5728\u573A\u5730\u4E0A\u6DFB\u52A0\u4E00\u6761\u7EBF\u3002","Add a line":"\u6DFB\u52A0\u4E00\u6761\u7EBF","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"\u5728_PARAM0_\u7684\u573A\u5730\u4E0A\uFF0C\u4ECE_PARAM2_ ; _PARAM3_\u5230_PARAM4_ ; _PARAM5_\uFF0C\u4F7F\u7528\u539A\u5EA6\uFF1A_PARAM6_\u8FDB\u884C\u6DFB\u52A0\u4E00\u6761\u7EBF\u3002","X position of the start":"\u5F00\u59CB\u4F4D\u7F6E\u7684X\u5750\u6807","Y position of the start":"\u5F00\u59CB\u4F4D\u7F6E\u7684Y\u5750\u6807","X position of the end":"\u7ED3\u675F\u4F4D\u7F6E\u7684X\u5750\u6807","Y position of the end":"\u7ED3\u675F\u4F4D\u7F6E\u7684Y\u5750\u6807","Thickness":"\u539A\u5EA6","Mask a line to the field.":"\u5728\u573A\u5730\u4E0A\u4E3A\u4E00\u6761\u7EBF\u6DFB\u52A0\u8499\u7248\u3002","Mask a line":"\u6DFB\u52A0\u4E00\u6761\u7EBF\u7684\u8499\u7248","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"\u5728_PARAM0_\u7684\u573A\u5730\u4E0A\uFF0C\u4ECE_PARAM2_ ; _PARAM3_\u5230_PARAM4_ ; _PARAM5_\uFF0C\u539A\u5EA6\u4E3A\uFF1A_PARAM6_\u7684\u5730\u65B9\u6DFB\u52A0\u4E00\u6761\u7EBF\u7684\u8499\u7248\u3002","Apply a given operation on every value of the field using the value from the other field at the same position.":"\u5BF9\u573A\u5730\u7684\u6BCF\u4E2A\u503C\u5E94\u7528\u7ED9\u5B9A\u7684\u64CD\u4F5C\uFF0C\u4F7F\u7528\u76F8\u540C\u4F4D\u7F6E\u7684\u53E6\u4E00\u4E2A\u573A\u5730\u7684\u503C\u3002","Merge a field":"\u5408\u5E76\u573A\u5730","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"\u5C06_PARAM0_\u4E0E_PARAM2_\u7684\u573A\u5730\u5408\u5E76\uFF0C\u4F7F\u7528\uFF1A_PARAM4_\u3002","Field object":"\u573A\u5730\u5BF9\u8C61","Field behavior":"\u573A\u5730\u884C\u4E3A","Update the field hitboxes.":"\u66F4\u65B0\u573A\u5730\u7684\u78B0\u649E\u6846\u3002","Update hitboxes":"\u66F4\u65B0\u78B0\u649E\u6846","Update the field hitboxes of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u573A\u5730\u78B0\u649E\u6846\u3002","Draw the field contours.":"\u7ED8\u5236\u573A\u5730\u8F6E\u5ED3\u3002","Draw the contours":"\u7ED8\u5236\u8F6E\u5ED3","Draw the field contours of _PARAM0_":"\u7ED8\u5236_PARAM0_\u7684\u9886\u57DF\u8F6E\u5ED3","Change the width of the field cells.":"\u66F4\u6539\u9886\u57DF\u5355\u5143\u683C\u7684\u5BBD\u5EA6\u3002","Width of the cells":"\u5355\u5143\u683C\u7684\u5BBD\u5EA6","Change the width of the field cells of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u9886\u57DF\u5355\u5143\u683C\u5BBD\u5EA6\uFF1A_PARAM2_","Change the height of the field cells.":"\u66F4\u6539\u9886\u57DF\u5355\u5143\u683C\u7684\u9AD8\u5EA6\u3002","Height of the cells":"\u5355\u5143\u683C\u7684\u9AD8\u5EA6","Change the height of the field cells of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u9886\u57DF\u5355\u5143\u683C\u9AD8\u5EA6\uFF1A_PARAM2_","Rebuild the field with the new dimensions.":"\u4F7F\u7528\u65B0\u7684\u5C3A\u5BF8\u91CD\u5EFA\u9886\u57DF\u3002","Rebuild the field":"\u91CD\u5EFA\u9886\u57DF","Rebuild the field _PARAM0_":"\u91CD\u5EFA\u9886\u57DF_PARAM0_","Fill outside or inside of the contours.":"\u5728\u8F6E\u5ED3\u5916\u90E8\u6216\u5185\u90E8\u586B\u5145\u3002","Fill outside of the contours of _PARAM0_: _PARAM2_":"_PARAM0_\u8F6E\u5ED3\u5916\u90E8\u586B\u5145\uFF1A_PARAM2_","Fill outside?":"\u586B\u5145\u8F6E\u5ED3\u5916\u90E8\uFF1F","Change the contour threshold.":"\u66F4\u6539\u8F6E\u5ED3\u9608\u503C\u3002","Change the contour threshold of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u8F6E\u5ED3\u9608\u503C\uFF1A_PARAM2_","Change the field area bounds.":"\u66F4\u6539\u9886\u57DF\u533A\u57DF\u8FB9\u754C\u3002","Area bounds":"\u533A\u57DF\u8FB9\u754C","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"\u66F4\u6539_PARAM0_\u5DE6\u8FB9\u754C: _PARAM2_ \u9876\u90E8: _PARAM3_ \u53F3\u8FB9\u754C: _PARAM4_ \u5E95\u90E8: _PARAM5_\u7684\u9886\u57DF\u533A\u57DF\u8FB9\u754C","Left bound":"\u5DE6\u8FB9\u754C","Top bound":"\u9876\u90E8\u8FB9\u754C","Right bound":"\u53F3\u8FB9\u754C","Bottom bound":"\u5E95\u90E8\u8FB9\u754C","Area left bound of the field.":"\u9886\u57DF\u7684\u5DE6\u8FB9\u754C\u3002","Area left":"\u5DE6\u8FB9\u754C","Area top bound of the field.":"\u9886\u57DF\u7684\u9876\u90E8\u8FB9\u754C\u3002","Area top":"\u9876\u90E8\u8FB9\u754C","Area right bound of the field.":"\u9886\u57DF\u7684\u53F3\u8FB9\u754C\u3002","Area right":"\u53F3\u8FB9\u754C","Area bottom bound of the field.":"\u9886\u57DF\u7684\u5E95\u90E8\u8FB9\u754C\u3002","Area bottom":"\u5E95\u90E8\u8FB9\u754C","Width of the field cells.":"\u9886\u57DF\u5355\u5143\u683C\u7684\u5BBD\u5EA6\u3002","Width of a cell":"\u5355\u5143\u683C\u7684\u5BBD\u5EA6","Height of the field cells.":"\u9886\u57DF\u5355\u5143\u683C\u7684\u9AD8\u5EA6\u3002","Height of a cell":"\u5355\u5143\u683C\u7684\u9AD8\u5EA6","The number of cells on the x axis.":"\u5728x\u8F74\u4E0A\u7684\u5355\u5143\u6570\u91CF\u3002","Dimension X":"X \u7EF4\u5EA6","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"\u5728_PARAM2_\uFF1B_PARAM3_\u65F6\uFF0C_PARAM0_\u7684\u5B57\u6BB5\u503C\u5927\u4E8E_PARAM4_","The number of cells on the y axis.":"\u5728y\u8F74\u4E0A\u7684\u5355\u5143\u6570\u91CF\u3002","Dimension Y":"Y \u7EF4\u5EA6","The contour threshold.":"\u8F6E\u5ED3\u9608\u503C\u3002","The normal X coordinate at a given location.":"\u5728\u7ED9\u5B9A\u4F4D\u7F6E\u7684\u6CD5\u7EBFX\u5750\u6807\u3002","Normal X":"\u6CD5\u7EBFX","X position of the point":"\u70B9\u7684X\u4F4D\u7F6E","Y position of the point":"\u70B9\u7684Y\u4F4D\u7F6E","The normal Y coordinate at a given location.":"\u5728\u7ED9\u5B9A\u4F4D\u7F6E\u7684\u6CD5\u7EBFY\u5750\u6807\u3002","Normal Y":"\u6CD5\u7EBFY","The normal Z coordinate at a given location.":"\u5728\u7ED9\u5B9A\u4F4D\u7F6E\u7684\u6CD5\u7EBFZ\u5750\u6807\u3002","Normal Z":"\u6CD5\u7EBFZ","Change the field value at a grid point.":"\u5728\u7F51\u683C\u70B9\u5904\u66F4\u6539\u5B57\u6BB5\u503C\u3002","Grid value":"\u7F51\u683C\u503C","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"\u66F4\u6539_PARAM2_\u7684\u7F51\u683C\u70B9_PARAM3_\u5904\u7684_PARAM0_\u5B57\u6BB5\u503C\u4E3A_PARAM4_","X grid index":"X\u7F51\u683C\u7D22\u5F15","Y grid index":"Y\u7F51\u683C\u7D22\u5F15","Field value":"\u5B57\u6BB5\u503C","The field value at a grid point.":"\u5728\u7F51\u683C\u70B9\u5904\u7684\u5B57\u6BB5\u503C\u3002","The field value at a given location.":"\u5728\u7ED9\u5B9A\u4F4D\u7F6E\u7684\u5B57\u6BB5\u503C\u3002","Check if the contours are filled outside.":"\u68C0\u67E5\u8F6E\u5ED3\u662F\u5426\u5728\u5916\u90E8\u88AB\u586B\u5145\u3002","The contours of _PARAM0_ are filled outside":"_PARAM0_\u7684\u8F6E\u5ED3\u5728\u5916\u90E8\u88AB\u586B\u5145","Check if a field is greater than a given value.":"\u68C0\u67E5\u5B57\u6BB5\u662F\u5426\u5927\u4E8E\u7ED9\u5B9A\u503C\u3002","Check if a point is inside the contour.":"\u68C0\u67E5\u70B9\u662F\u5426\u5728\u8F6E\u5ED3\u5185\u3002","Point is inside":"\u70B9\u5728\u5185\u90E8","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_\u5728_PARAM0_\u5185","Cursor object":"\u5149\u6807\u5BF9\u8C61","Turn any object into a cursor.":"\u5C06\u4EFB\u4F55\u5BF9\u8C61\u53D8\u6210\u5149\u6807\u3002","Turn any object into a mouse cursor.":"\u5C06\u4EFB\u4F55\u5BF9\u8C61\u8F6C\u6362\u4E3A\u9F20\u6807\u6307\u9488\u3002","Cursor":"\u9F20\u6807\u6307\u9488","Mouse Pointer Lock":"\u9F20\u6807\u6307\u9488\u9501\u5B9A","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"\u6B64\u884C\u4E3A\u79FB\u9664\u4E86\u9F20\u6807\u53EF\u79FB\u52A8\u8DDD\u79BB\u7684\u9650\u5236\uFF0C\u5E76\u9690\u85CF\u4E86\u5149\u6807\u3002","Lock the mouse pointer to hide it.":"\u9501\u5B9A\u9F20\u6807\u6307\u9488\u4EE5\u9690\u85CF\u5B83\u3002","Request Pointer Lock":"\u8BF7\u6C42\u6307\u9488\u9501\u5B9A","Unlocks the mouse pointer and show it.":"\u89E3\u9501\u9F20\u6807\u6307\u9488\u5E76\u663E\u793A\u5B83\u3002","Exit pointer lock":"\u9000\u51FA\u6307\u9488\u9501\u5B9A","Check if the mouse pointer is locked.":"\u68C0\u67E5\u9F20\u6807\u6307\u9488\u662F\u5426\u88AB\u9501\u5B9A\u3002","Pointer is locked":"\u6307\u9488\u5DF2\u9501\u5B9A","The mouse pointer is locked":"\u9F20\u6807\u6307\u9488\u5DF2\u9501\u5B9A","Check if the mouse pointer is actually locked.":"\u68C0\u67E5\u9F20\u6807\u6307\u9488\u662F\u5426\u5B9E\u9645\u4E0A\u88AB\u9501\u5B9A\u3002","Pointer is actually locked":"\u6307\u9488\u5B9E\u9645\u4E0A\u5DF2\u9501\u5B9A","The mouse pointer actually is locked":"\u9F20\u6807\u6307\u9488\u5B9E\u9645\u4E0A\u5DF2\u9501\u5B9A","Check if the mouse pointer lock is emulated.":"\u68C0\u67E5\u9F20\u6807\u6307\u9488\u9501\u5B9A\u662F\u5426\u6A21\u62DF\u3002","Pointer lock is emulated":"\u9F20\u6807\u6307\u9488\u9501\u5B9A\u5DF2\u6A21\u62DF","The mouse pointer lock is emulated":"\u9F20\u6807\u6307\u9488\u9501\u5DF2\u88AB\u6A21\u62DF","Check if the locked pointer is moving.":"\u68C0\u67E5\u9501\u5B9A\u7684\u6307\u9488\u662F\u5426\u79FB\u52A8\u3002","Locked pointer is moving":"\u9501\u5B9A\u7684\u6307\u9488\u6B63\u5728\u79FB\u52A8","the movement of the locked pointer on the X axis.":"\u9501\u5B9A\u6307\u9488\u5728X\u8F74\u4E0A\u7684\u79FB\u52A8\u3002","Pointer X movement":"\u6307\u9488X\u79FB\u52A8","the movement of the locked pointer on the X axis":"\u9501\u5B9A\u6307\u9488\u5728X\u8F74\u4E0A\u7684\u79FB\u52A8","the movement of the pointer on the Y axis.":"\u6307\u9488\u5728Y\u8F74\u4E0A\u7684\u79FB\u52A8\u3002","Pointer Y movement":"\u6307\u9488Y\u79FB\u52A8","the movement of the pointer on the Y axis":"\u6307\u9488\u5728Y\u8F74\u4E0A\u7684\u79FB\u52A8","Return the X position of a specific touch":"\u8FD4\u56DE\u7279\u5B9A\u89E6\u6478\u7684X\u4F4D\u7F6E","Touch X position":"\u89E6\u6478X\u4F4D\u7F6E","Touch identifier":"\u89E6\u6478\u6807\u8BC6\u7B26","Return the Y position of a specific touch":"\u8FD4\u56DE\u7279\u5B9A\u89E6\u6478\u7684Y\u4F4D\u7F6E","Touch Y position":"\u89E6\u6478Y\u4F4D\u7F6E","the speed factor for touch movement.":"\u89E6\u6478\u79FB\u52A8\u7684\u901F\u5EA6\u56E0\u5B50\u3002","Speed factor for touch movement":"\u89E6\u6478\u79FB\u52A8\u7684\u901F\u5EA6\u56E0\u5B50","the speed factor for touch movement":"\u89E6\u6478\u79FB\u52A8\u7684\u901F\u5EA6\u56E0\u5B50","Control camera rotations with a mouse.":"\u7528\u9F20\u6807\u63A7\u5236\u76F8\u673A\u65CB\u8F6C\u3002","First person camera mouse mapper":"\u7B2C\u4E00\u4EBA\u79F0\u76F8\u673A\u9F20\u6807\u6620\u5C04","Horizontal rotation speed factor":"\u6C34\u5E73\u65CB\u8F6C\u901F\u5EA6\u56E0\u5B50","Vertical rotation speed factor":"\u5782\u76F4\u65CB\u8F6C\u901F\u5EA6\u56E0\u5B50","Lock the pointer on click":"\u5355\u51FB\u65F6\u9501\u5B9A\u6307\u9488","the horizontal rotation speed factor of the object.":"\u7269\u4F53\u7684\u6C34\u5E73\u65CB\u8F6C\u901F\u5EA6\u7CFB\u6570\u3002","the horizontal rotation speed factor":"\u6C34\u5E73\u65CB\u8F6C\u901F\u5EA6\u7CFB\u6570","the vertical rotation speed factor of the object.":"\u7269\u4F53\u7684\u5782\u76F4\u65CB\u8F6C\u901F\u5EA6\u7CFB\u6570\u3002","the vertical rotation speed factor":"\u5782\u76F4\u65CB\u8F6C\u901F\u5EA6\u7CFB\u6570","Multiplayer custom lobbies":"\u591A\u4EBA\u81EA\u5B9A\u4E49\u623F\u95F4","Custom lobbies for built-in multiplayer.":"\u5185\u7F6E\u591A\u4EBA\u6E38\u620F\u7684\u81EA\u5B9A\u4E49\u623F\u95F4\u3002","Return project identifier.":"\u8FD4\u56DE\u9879\u76EE\u6807\u8BC6\u7B26\u3002","Project identifier":"\u9879\u76EE\u6807\u8BC6\u7B26","Return game version.":"\u8FD4\u56DE\u6E38\u620F\u7248\u672C\u3002","Game version":"\u6E38\u620F\u7248\u672C","Return true if game run in preview.":"\u5982\u679C\u6E38\u620F\u5728\u9884\u89C8\u4E2D\u8FD0\u884C\u5219\u8FD4\u56DE\u771F\u3002","Preview":"\u9884\u89C8","Define a shape painter as a mask of an object.":"\u5C06\u5F62\u72B6\u7ED8\u5236\u5668\u5B9A\u4E49\u4E3A\u7269\u4F53\u7684\u8499\u7248\u3002","Mask an object with a shape painter":"\u4F7F\u7528\u5F62\u72B6\u7ED8\u5236\u5668\u5BF9\u7269\u4F53\u8FDB\u884C\u906E\u7F69","Mask _PARAM1_ with mask _PARAM2_":"\u7528\u8499\u7248_PARAM2_\u906E\u7F69_PARAM1_","Object to mask":"\u8981\u8FDB\u884C\u906E\u7F69\u7684\u7269\u4F53","Shape painter to use as a mask":"\u7528\u4F5C\u8499\u7248\u7684\u5F62\u72B6\u7ED8\u5236\u5668","Loading.":"\u52A0\u8F7D\u4E2D\u3002","Loading":"\u52A0\u8F7D","Customize the interface of multiplayer lobbies.\nJoining will only work if the \"join after game starts\" setting is enabled, as the game automatically starts after joining a lobby.":"\u81EA\u5B9A\u4E49\u591A\u4EBA\u6E38\u620F\u5927\u5385\u7684\u754C\u9762\u3002\n\u53EA\u6709\u5F53 \"\u6E38\u620F\u5F00\u59CB\u540E\u52A0\u5165\" \u8BBE\u7F6E\u88AB\u542F\u7528\u65F6\u624D\u80FD\u52A0\u5165\uFF0C\u56E0\u4E3A\u6E38\u620F\u5728\u52A0\u5165\u5927\u5385\u540E\u4F1A\u81EA\u52A8\u5F00\u59CB\u3002","Update lobbies.":"\u66F4\u65B0\u5927\u5385\u3002","Update lobbies":"\u66F4\u65B0\u5927\u5385","Update lobbies _PARAM0_":"\u66F4\u65B0\u5927\u5385 _PARAM0_","Return last error.":"\u8FD4\u56DE\u6700\u540E\u4E00\u4E2A\u9519\u8BEF\u3002","Last error":"\u6700\u540E\u4E00\u4E2A\u9519\u8BEF","Custom lobby.":"\u81EA\u5B9A\u4E49\u5927\u5385\u3002","Custom lobby":"\u81EA\u5B9A\u4E49\u5927\u5385","Set lobby name.":"\u8BBE\u7F6E\u5927\u5385\u540D\u79F0\u3002","Set lobby name":"\u8BBE\u7F6E\u5927\u5385\u540D\u79F0","Set lobby name _PARAM0_: _PARAM1_":"\u8BBE\u7F6E\u5927\u5385\u540D\u79F0 _PARAM0_: _PARAM1_","Lobby name":"\u5927\u5385\u540D\u79F0","Set players in lobby count.":"\u8BBE\u7F6E\u5927\u5385\u73A9\u5BB6\u6570\u91CF\u3002","Set players in lobby count":"\u8BBE\u7F6E\u5927\u5385\u73A9\u5BB6\u6570\u91CF","Set players in lobby count _PARAM0_, players in lobby: _PARAM1_, max players _PARAM2_":"\u8BBE\u7F6E\u5927\u5385\u73A9\u5BB6\u6570\u91CF _PARAM0_\uFF0C\u5927\u5385\u4E2D\u7684\u73A9\u5BB6\uFF1A _PARAM1_\uFF0C\u6700\u5927\u73A9\u5BB6 _PARAM2_","Players count in lobby":"\u5927\u5385\u4E2D\u7684\u73A9\u5BB6\u6570\u91CF","Maxum count players in lobby":"\u5927\u5385\u4E2D\u6700\u5927\u73A9\u5BB6\u6570\u91CF","Set lobby ID.":"\u8BBE\u7F6E\u5927\u5385 ID\u3002","Set lobby ID":"\u8BBE\u7F6E\u5927\u5385 ID","Set lobby ID _PARAM0_: _PARAM1_":"\u8BBE\u7F6E\u5927\u5385 ID _PARAM0_: _PARAM1_","Lobby ID":"\u5927\u5385 ID","Return true if lobby is full.":"\u5982\u679C\u5927\u5385\u5DF2\u6EE1\uFF0C\u5219\u8FD4\u56DE\u771F\u3002","Is full":"\u5DF2\u6EE1","Lobby _PARAM0_ is full":"\u5927\u5385 _PARAM0_ \u5DF2\u6EE1","Activate interactions.":"\u6FC0\u6D3B\u4E92\u52A8\u3002","Activate interactions":"\u6FC0\u6D3B\u4E92\u52A8","Activate interactions of _PARAM0_: _PARAM1_":"\u6FC0\u6D3B _PARAM0_ \u7684\u4E92\u52A8\uFF1A _PARAM1_","Yes or no":"\u662F\u6216\u5426","Noise generator":"\u566A\u58F0\u751F\u6210\u5668","Generate noise values for procedural generation.":"\u751F\u6210\u566A\u58F0\u6570\u503C\u7528\u4E8E\u8FC7\u7A0B\u751F\u6210\u3002","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u4ECE1\u7EF4simplex\u566A\u97F3\u751F\u6210-1\u52301\u4E4B\u95F4\u7684\u6570\u5B57\u3002\u6269\u5C55\u6570\u5B66\u6269\u5C55\u6A21\u5757\u4E2D\u7684\u201CMap\u201D\u8868\u8FBE\u5F0F\u53EF\u7528\u4E8E\u5C06\u503C\u6620\u5C04\u5230\u4EFB\u610F\u9009\u62E9\u7684\u8303\u56F4\u3002","1D noise":"1D\u566A\u97F3","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u4ECE2\u7EF4simplex\u566A\u97F3\u751F\u6210-1\u52301\u4E4B\u95F4\u7684\u6570\u5B57\u3002\u6269\u5C55\u6570\u5B66\u6269\u5C55\u6A21\u5757\u4E2D\u7684\u201CMap\u201D\u8868\u8FBE\u5F0F\u53EF\u7528\u4E8E\u5C06\u503C\u6620\u5C04\u5230\u4EFB\u610F\u9009\u62E9\u7684\u8303\u56F4\u3002","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u4ECE 3 \u7EF4\u7B80\u5355\u566A\u58F0\u4E2D\u751F\u6210\u4ECB\u4E8E -1 \u548C 1 \u4E4B\u95F4\u7684\u6570\u5B57\u3002\u53EF\u4EE5\u4F7F\u7528\u6269\u5C55\u6570\u5B66\u6269\u5C55\u4E2D\u7684 \"Map\" \u8868\u8FBE\u5F0F\u5C06\u503C\u6620\u5C04\u5230\u4EFB\u4F55\u6240\u9009\u62E9\u7684\u8FB9\u754C\u3002","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u4ECE 4 \u7EF4\u7B80\u5355\u566A\u58F0\u4E2D\u751F\u6210\u4ECB\u4E8E -1 \u548C 1 \u4E4B\u95F4\u7684\u6570\u5B57\u3002\u53EF\u4EE5\u4F7F\u7528\u6269\u5C55\u6570\u5B66\u6269\u5C55\u4E2D\u7684 \"Map\" \u8868\u8FBE\u5F0F\u5C06\u503C\u6620\u5C04\u5230\u4EFB\u4F55\u6240\u9009\u62E9\u7684\u8FB9\u754C\u3002","Delete a noise generators and loose its settings.":"\u5220\u9664\u566A\u58F0\u751F\u6210\u5668\u5E76\u4E22\u5931\u5176\u8BBE\u7F6E\u3002","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2\u7EF4 Perlin \u566A\u58F0\uFF08\u5DF2\u5F03\u7528\uFF0C\u4F7F\u7528 Noise2d \u4EE3\u66FF\uFF09\u3002","Perlin 2D noise":"Perlin 2D \u566A\u58F0","x value":"x \u503C","y value":"y \u503C","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3\u7EF4 Perlin \u566A\u58F0\uFF08\u5DF2\u5F03\u7528\uFF0C\u4F7F\u7528 Noise3d \u4EE3\u66FF\uFF09\u3002","Perlin 3D noise":"Perlin 3D \u566A\u58F0","z value":"z \u503C","2 dimensional simplex noise (depecated, use Noise2d instead).":"2\u7EF4\u7B80\u5355\u566A\u58F0\uFF08\u5DF2\u5F03\u7528\uFF0C\u4F7F\u7528 Noise2d \u4EE3\u66FF\uFF09\u3002","Simplex 2D noise":"Simplex 2D \u566A\u58F0","3 dimensional simplex noise (depecated, use Noise3d instead).":"3\u7EF4\u7B80\u5355\u566A\u58F0\uFF08\u5DF2\u5F03\u7528\uFF0C\u4F7F\u7528 Noise3d \u4EE3\u66FF\uFF09\u3002","Simplex 3D noise":"Simplex 3D \u566A\u58F0","Object picking tools":"\u5BF9\u8C61\u9009\u62E9\u5DE5\u5177","Adds various object picking related tools.":"\u6DFB\u52A0\u5404\u79CD\u4E0E\u5BF9\u8C61\u9009\u62E9\u76F8\u5173\u7684\u5DE5\u5177\u3002","Unpicks all instances of an object.":"\u53D6\u6D88\u9009\u62E9\u5BF9\u8C61\u7684\u6240\u6709\u5B9E\u4F8B\u3002","Unpick all instances":"\u53D6\u6D88\u9009\u62E9\u6240\u6709\u5B9E\u4F8B","Unpick all instances of _PARAM1_":"\u53D6\u6D88\u9009\u62E9 _PARAM1_ \u7684\u6240\u6709\u5B9E\u4F8B","The object to unpick all instances from":"\u53D6\u6D88\u9009\u62E9\u6240\u6709\u5B9E\u4F8B\u6240\u5C5E\u7684\u5BF9\u8C61","Pick object instances that have the lowest Z-order.":"\u9009\u62E9\u5177\u6709\u6700\u4F4E Z \u987A\u5E8F\u7684\u5BF9\u8C61\u5B9E\u4F8B\u3002","Pick objects with lowest Z-order":"\u9009\u62E9\u5177\u6709\u6700\u4F4E Z \u987A\u5E8F\u7684\u5BF9\u8C61","Pick _PARAM1_ with the lowest Z-order":"\u9009\u62E9 _PARAM1_ \u5177\u6709\u6700\u4F4E Z \u987A\u5E8F\u7684\u5BF9\u8C61","Object to select instances from":"\u4ECE\u4E2D\u9009\u62E9\u5B9E\u4F8B\u7684\u5BF9\u8C61","Pick object instances that have the highest Z-order.":"\u9009\u62E9\u5177\u6709\u6700\u9AD8 Z \u987A\u5E8F\u7684\u5BF9\u8C61\u5B9E\u4F8B\u3002","Pick objects with highest Z-order":"\u9009\u62E9\u5177\u6709\u6700\u9AD8 Z \u987A\u5E8F\u7684\u5BF9\u8C61","Pick _PARAM1_ with the highest Z-order":"\u9009\u62E9 _PARAM1_ \u5177\u6709\u6700\u9AD8 Z \u987A\u5E8F\u7684\u5BF9\u8C61","Pick object instances that have the lowest value of an object variable.":"\u9009\u62E9\u5177\u6709\u5BF9\u8C61\u53D8\u91CF\u7684\u6700\u4F4E\u503C\u7684\u5BF9\u8C61\u5B9E\u4F8B\u3002","Pick objects with lowest variable value":"\u9009\u62E9\u5177\u6709\u6700\u4F4E\u53D8\u91CF\u503C\u7684\u5BF9\u8C61","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"\u9009\u62E9 _PARAM1_ \u5177\u6709\u53D8\u91CF _PARAM2_ \u7684\u6700\u4F4E\u503C","Object variable name":"\u5BF9\u8C61\u53D8\u91CF\u540D\u79F0","Pick object instances that have the highest value of an object variable.":"\u9009\u62E9\u5177\u6709\u5BF9\u8C61\u53D8\u91CF\u7684\u6700\u9AD8\u503C\u7684\u5BF9\u8C61\u5B9E\u4F8B\u3002","Pick objects with highest variable value":"\u9009\u62E9\u5177\u6709\u6700\u9AD8\u53D8\u91CF\u503C\u7684\u5BF9\u8C61","Pick _PARAM1_ with the highest value of variable _PARAM2_":"\u9009\u62E9 _PARAM1_ \u5177\u6709\u53D8\u91CF _PARAM2_ \u7684\u6700\u9AD8\u503C","Picks the first instance out of a list of objects.":"\u4ECE\u5BF9\u8C61\u5217\u8868\u4E2D\u9009\u51FA\u7B2C\u4E00\u4E2A\u5B9E\u4F8B\u3002","Pick the first object (deprecated)":"\u9009\u62E9\u7B2C\u4E00\u4E2A\u5BF9\u8C61\uFF08\u5DF2\u5F03\u7528\uFF09","Pick the first _PARAM1_":"\u9009\u62E9\u7B2C\u4E00\u4E2A_PARAM1_","The object to select an instances from":"\u4ECE\u5BF9\u8C61\u5217\u8868\u4E2D\u9009\u62E9\u4E00\u4E2A\u5B9E\u4F8B\u3002","Picks the last instance out of a list of objects.":"\u4ECE\u5BF9\u8C61\u5217\u8868\u4E2D\u9009\u51FA\u6700\u540E\u4E00\u4E2A\u5B9E\u4F8B\u3002","Pick the last object (deprecated)":"\u9009\u62E9\u6700\u540E\u4E00\u4E2A\u5BF9\u8C61\uFF08\u5DF2\u5F03\u7528\uFF09","Pick the last _PARAM1_":"\u9009\u62E9\u6700\u540E\u4E00\u4E2A_PARAM1_","Picks the Nth instance out of a list of objects.":"\u4ECE\u5BF9\u8C61\u5217\u8868\u4E2D\u9009\u51FA\u7B2CN\u4E2A\u5B9E\u4F8B\u3002","Pick the Nth object (deprecated)":"\u9009\u62E9\u7B2CN\u4E2A\u5BF9\u8C61\uFF08\u5DF2\u5F03\u7528\uFF09","Pick the _PARAM2_th _PARAM1_":"\u9009\u62E9\u7B2C_PARAM2_\u4E2A_PARAM1_","The place in the objects lists an instance has to have to be picked":"\u5B9E\u4F8B\u5728\u5BF9\u8C61\u5217\u8868\u4E2D\u7684\u4F4D\u7F6E\uFF0C\u53EF\u4EE5\u9009\u62E9","Slice a 2D object into pieces":"\u5C06 2D \u7269\u4F53\u5207\u6210\u51E0\u5757","Slice an object into smaller pieces that match the color of original object.":"\u5C06\u5BF9\u8C61\u5207\u5272\u6210\u4E0E\u539F\u59CB\u5BF9\u8C61\u989C\u8272\u76F8\u5339\u914D\u7684\u5C0F\u5757\u3002","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"\u5C06\u5BF9\u8C61\u5207\u5272\u6210\u989C\u8272\u4E0E\u539F\u59CB\u5BF9\u8C61\u76F8\u5339\u914D\u7684\u5C0F\u5757\u3002\u65B0\u5BF9\u8C61\u5E94\u8BE5\u662F\u7EAF\u767D\u8272\u3002","Slice object into smaller pieces":"\u5C06\u5BF9\u8C61\u5207\u5272\u6210\u5C0F\u5757","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"\u4F7F\u7528_PARAM2_\u5207\u5272_PARAM1_\uFF0C\u7EB5\u5411\u5207\u5272_PARAM3_\u5757\uFF0C\u6A2A\u5411\u5207\u5272_PARAM4_\u5757\u3002\u5220\u9664\u539F\u59CB\u5BF9\u8C61\uFF1A_PARAM5_","Object to be sliced":"\u8981\u5207\u5272\u7684\u5BF9\u8C61","Object used for sliced pieces":"\u7528\u4E8E\u5207\u5272\u540E\u5C0F\u5757\u7684\u5BF9\u8C61","Recommended: Use a sprite that is a single white pixel":"\u5EFA\u8BAE\uFF1A\u4F7F\u7528\u5355\u4E2A\u767D\u8272\u50CF\u7D20\u7684\u7CBE\u7075","Vertical slices":"\u7EB5\u5411\u5207\u5757","Horizontal slices":"\u6A2A\u5411\u5207\u5757","Delete original object":"\u5220\u9664\u539F\u59CB\u5BF9\u8C61","Return the blue component of the pixel at the specified position.":"\u8FD4\u56DE\u6307\u5B9A\u4F4D\u7F6E\u50CF\u7D20\u7684\u84DD\u8272\u5206\u91CF\u3002","Read pixel blue":"\u8BFB\u53D6\u50CF\u7D20\u7684\u84DD\u8272","Return the green component of the pixel at the specified position.":"\u8FD4\u56DE\u6307\u5B9A\u4F4D\u7F6E\u50CF\u7D20\u7684\u7EFF\u8272\u5206\u91CF\u3002","Read pixel green":"\u8BFB\u53D6\u50CF\u7D20\u7684\u7EFF\u8272","Return the red component of the pixel at the specified position.":"\u8FD4\u56DE\u6307\u5B9A\u4F4D\u7F6E\u50CF\u7D20\u7684\u7EA2\u8272\u5206\u91CF\u3002","Read pixel red":"\u8BFB\u53D6\u50CF\u7D20\u7684\u7EA2\u8272","Object spawner 2D area":"\u7269\u4F53\u751F\u6210\u5668 2D \u533A\u57DF","Spawn (create) objects periodically.":"\u5468\u671F\u6027\u5730\u4EA7\u751F\uFF08\u521B\u5EFA\uFF09\u5BF9\u8C61\u3002","Object spawner":"\u5BF9\u8C61\u751F\u6210\u5668","Spawn period":"\u751F\u6210\u5468\u671F","Offset X (relative to position of spawner)":"X\u504F\u79FB\uFF08\u76F8\u5BF9\u4E8E\u751F\u6210\u4F4D\u7F6E\uFF09","Offset Y (relative to position of spawner)":"Y\u504F\u79FB\uFF08\u76F8\u5BF9\u4E8E\u751F\u6210\u4F4D\u7F6E\uFF09","Max objects in the scene (per spawner)":"\u573A\u666F\u4E2D\u7684\u5BF9\u8C61\u6700\u5927\u6570\u91CF\uFF08\u6BCF\u4E2A\u751F\u6210\u5668\uFF09","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"\u8BBE\u7F6E\u4E3A 0 \u4EE5\u53D6\u6D88\u9650\u5236\uFF0C\u9650\u5236\u573A\u666F\u4E2D\u7531\u6B64\u751F\u6210\u5668\u521B\u5EFA\u7684\u5BF9\u8C61\u6570\u91CF\u3002","Spawner capacity":"\u751F\u6210\u5668\u5BB9\u91CF","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"\u6B64\u751F\u6210\u5668\u53EF\u4EE5\u521B\u5EFA\u7684\u5BF9\u8C61\u6570\u91CF\u3002\u6BCF\u6B21\u751F\u6210\u5BF9\u8C61\u65F6\u90FD\u4F1A\u51CF\u5C11\u8FD9\u4E2A\u6570\u91CF\u3002","Unlimited capacity":"\u65E0\u9650\u5BB9\u91CF","Use random positions":"\u4F7F\u7528\u968F\u673A\u4F4D\u7F6E","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"\u5BF9\u8C61\u5C06\u5728\u751F\u6210\u5668\u5185\u7684\u968F\u673A\u4F4D\u7F6E\u521B\u5EFA\u3002\u9002\u7528\u4E8E\u521B\u5EFA\u5927\u578B\u751F\u6210\u533A\u57DF\u3002","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"\u5B9A\u671F\u4EA7\u751F\uFF08\u521B\u5EFA\uFF09\u7269\u4F53\u3002\u6B64\u64CD\u4F5C\u5FC5\u987B\u6BCF\u5E27\u8FD0\u884C\u624D\u80FD\u751F\u6548\u3002\u5F53\u8FBE\u5230\u6700\u5927\u6570\u91CF\u5E76\u5220\u9664\u4E00\u4E2A\u5B9E\u4F8B\u65F6\uFF0C\u751F\u6210\u5668\u5C06\u5728\u4EA7\u751F\u53E6\u4E00\u4E2A\u5B9E\u4F8B\u4E4B\u524D\u7B49\u5F85\u751F\u6210\u5468\u671F\u7684\u6301\u7EED\u65F6\u95F4\u3002\u751F\u6210\u7684\u5BF9\u8C61\u4F1A\u81EA\u52A8\u4E0E\u751F\u6210\u5668\u94FE\u63A5\u3002","Spawn objects periodically":"\u5B9A\u671F\u4EA7\u751F\u7269\u4F53","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"\u5B9A\u671F\u751F\u6210\uFF08\u521B\u5EFA\uFF09\u4F4D\u4E8E\u751F\u6210\u70B9_PARAM0_\u5904\u7684_PARAM2_","Object that will be created":"\u5C06\u8981\u521B\u5EFA\u7684\u5BF9\u8C61","Change the offset X relative to the center of spawner (in pixels).":"\u76F8\u5BF9\u4E8E\u751F\u6210\u70B9\u4E2D\u5FC3\u7684\u504F\u79FBX\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Offset on X axis (deprecated)":"\u5728X\u8F74\u4E0A\u7684\u504F\u79FB\uFF08\u5DF2\u5F03\u7528\uFF09","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"\u5C06_PARAM0_\u7684\u504F\u79FBX\u6539\u4E3A_PARAM2_\u50CF\u7D20","Change the offset Y relative to the center of spawner (in pixels).":"\u76F8\u5BF9\u4E8E\u751F\u6210\u70B9\u4E2D\u5FC3\u7684\u504F\u79FBY\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Offset on Y axis (deprecated)":"\u5728Y\u8F74\u4E0A\u7684\u504F\u79FB\uFF08\u5DF2\u5F03\u7528\uFF09","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"\u5C06_PARAM0_\u7684\u504F\u79FBY\u6539\u4E3A_PARAM2_\u50CF\u7D20","Change the spawn period (in seconds).":"\u66F4\u6539\u751F\u6210\u5468\u671F\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"\u5C06_PARAM0_\u7684\u751F\u6210\u5468\u671F\u66F4\u6539\u4E3A_PARAM2_\u79D2","Return the offset X relative to the center of spawner (in pixels).":"\u8FD4\u56DE\u751F\u6210\u70B9\u4E2D\u5FC3\u7684\u504F\u79FBX\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Offset X (deprecated)":"X\u8F74\u504F\u79FB\uFF08\u5DF2\u5F03\u7528\uFF09","Return the offset Y relative to the center of spawner (in pixels).":"\u8FD4\u56DE\u751F\u6210\u70B9\u4E2D\u5FC3\u7684\u504F\u79FBY\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Offset Y (deprecated)":"Y\u8F74\u504F\u79FB\uFF08\u5DF2\u5F03\u7528\uFF09","Return the spawn period (in seconds).":"\u8FD4\u56DE\u751F\u6210\u5468\u671F\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Restart the cooldown of a spawner.":"\u91CD\u65B0\u542F\u52A8\u751F\u6210\u70B9\u7684\u51B7\u5374\u3002","Restart spawning cooldown":"\u91CD\u65B0\u542F\u52A8\u751F\u6210\u51B7\u5374","Restart the cooldown of _PARAM0_":"\u91CD\u65B0\u542F\u52A8_PARAM0_\u7684\u51B7\u5374","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"\u8FD4\u56DE\u4E0B\u4E00\u6B21\u751F\u6210\u524D\u7684\u5269\u4F59\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002\u7528\u4E8E\u89E6\u53D1\u89C6\u89C9\u548C\u97F3\u9891\u6548\u679C\u3002","Time before the next spawn":"\u4E0B\u6B21\u751F\u6210\u524D\u7684\u65F6\u95F4","_PARAM0_ just spawned an object":"_PARAM0_\u521A\u521A\u751F\u6210\u4E86\u4E00\u4E2A\u5BF9\u8C61","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"\u68C0\u67E5\u662F\u5426\u6709\u5BF9\u8C61\u88AB\u6B64\u751F\u6210\u70B9\u521A\u521A\u521B\u5EFA\u3002\u7528\u4E8E\u89E6\u53D1\u89C6\u89C9\u548C\u97F3\u9891\u6548\u679C\u3002","Object was just spawned":"\u5BF9\u8C61\u521A\u521A\u88AB\u751F\u6210","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"\u573A\u666F\u4E2D\u7684\u5BF9\u8C61\u7684\u6700\u5927\u6570\u91CF\uFF08\u6BCF\u4E2A\u751F\u6210\u70B9\uFF09\u3002\u9650\u5236\u4E86\u7531\u6B64\u751F\u6210\u70B9\u521B\u5EFA\u7684\u573A\u666F\u4E2D\u7684\u5BF9\u8C61\u6570\u91CF\u3002\u5C06\u5176\u8BBE\u7F6E\u4E3A0\u8868\u793A\u65E0\u9650\u5236\u3002","the max objects in the scene (per spawner)":"\u573A\u666F\u4E2D\u7684\u5BF9\u8C61\u7684\u6700\u5927\u6570\u91CF\uFF08\u6BCF\u4E2A\u751F\u6210\u70B9\uFF09","Check if spawner has unlimited capacity.":"\u68C0\u67E5\u751F\u6210\u70B9\u662F\u5426\u5177\u6709\u65E0\u9650\u5BB9\u91CF\u3002","_PARAM0_ has unlimited capacity":"_PARAM0_\u5177\u6709\u65E0\u9650\u5BB9\u91CF","Change unlimited capacity of spawner.":"\u66F4\u6539\u751F\u6210\u70B9\u7684\u65E0\u9650\u5BB9\u91CF\u3002","Unlimited object capacity":"\u65E0\u9650\u5BF9\u8C61\u5BB9\u91CF","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_\u65E0\u9650\u5BB9\u91CF\uFF1A_PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"\u53EF\u7531\u6B64\u751F\u6210\u7684\u5BF9\u8C61\u6570\u91CF\u3002\u6BCF\u6B21\u751F\u6210\u5BF9\u8C61\u65F6\u51CF\u5C11\u4E00\u6B21\u3002","the spawner capacity":"\u751F\u6210\u5668\u5BB9\u91CF","Check if using random positions. Useful for making large spawner areas.":"\u68C0\u67E5\u662F\u5426\u4F7F\u7528\u968F\u673A\u4F4D\u7F6E\u3002\u7528\u4E8E\u521B\u5EFA\u5927\u578B\u751F\u6210\u5668\u533A\u57DF\u3002","Use random positions inside _PARAM0_":"\u5728_PARAM0_\u5185\u4F7F\u7528\u968F\u673A\u4F4D\u7F6E","Enable (or disable) random positions. Useful for making large spawner areas.":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u968F\u673A\u4F4D\u7F6E\u3002\u7528\u4E8E\u521B\u5EFA\u5927\u578B\u751F\u6210\u5668\u533A\u57DF\u3002","Use random positions inside _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u5185\u4F7F\u7528\u968F\u673A\u4F4D\u7F6E\uFF1A_PARAM2_","RandomPosition":"\u968F\u673A\u4F4D\u7F6E","Object Stack":"\u5BF9\u8C61\u5806\u6808","An ordered list of objects and a shuffle action.":"\u4E00\u4E2A\u5BF9\u8C61\u7684\u6709\u5E8F\u5217\u8868\u548C\u4E00\u4E2A\u6D17\u724C\u64CD\u4F5C\u3002","Check if the stack contains the object between a range. The lower and upper bounds are included.":"\u68C0\u67E5\u5806\u6808\u662F\u5426\u5305\u542B\u5BF9\u8C61\u5904\u4E8E\u8303\u56F4\u5185\u3002\u5305\u542B\u4E0B\u9650\u548C\u4E0A\u9650\u3002","Contain between a range":"\u5305\u542B\u5728\u4E00\u5B9A\u8303\u56F4\u5185","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ \u5904\u4E8E _PARAM1_ \u7684\u5806\u6808\u4E4B\u95F4\u7684 _PARAM4_ \u548C _PARAM5_","Stack":"\u5806\u6808","Stack behavior":"\u5806\u6808\u884C\u4E3A","Element":"\u5143\u7D20","Lower bound":"\u4E0B\u754C","Upper bound":"\u4E0A\u754C","Check if the stack contains the object at a height.":"\u68C0\u67E5\u5806\u6808\u662F\u5426\u5305\u542B\u5BF9\u8C61\u7684\u9AD8\u5EA6\u3002","Contain at":"\u5305\u542B\u4E8E","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ \u5904\u4E8E _PARAM1_ \u7684\u5806\u6808\u5185\uFF0C\u9AD8\u5EA6\u4E3A _PARAM4_","Check if an object is on the stack top.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u4F4D\u4E8E\u5806\u6808\u9876\u90E8\u3002","Stack top":"\u5806\u6808\u9876\u90E8","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ \u5904\u4E8E _PARAM1_ \u7684\u5806\u6808\u9876\u90E8","Check if the stack contains the object.":"\u68C0\u67E5\u5806\u6808\u662F\u5426\u5305\u542B\u5BF9\u8C61\u3002","Contain":"\u5305\u542B","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ \u5904\u4E8E _PARAM1_ \u7684\u5806\u6808\u5185","Hold an ordered list of objects.":"\u4FDD\u5B58\u4E00\u7CFB\u5217\u6709\u5E8F\u7684\u5BF9\u8C61\u3002","Add the object on the top of the stack.":"\u5C06\u5BF9\u8C61\u6DFB\u52A0\u5230\u5806\u6808\u9876\u90E8\u3002","Add on top":"\u5728\u9876\u90E8\u6DFB\u52A0","Add _PARAM2_ on top of the stack of _PARAM0_":"\u5728_PARAM0_\u7684\u5806\u6808\u9876\u90E8\u6DFB\u52A0_PARAM2_","Insert the object into the stack.":"\u5C06\u5BF9\u8C61\u63D2\u5165\u5806\u6808\u3002","Insert into the stack":"\u63D2\u5165\u5806\u6808","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"\u5C06_PARAM2_\u63D2\u5165_PARAM0_\u7684\u5806\u6808\u4E2D\uFF0C\u9AD8\u5EA6\u4E3A\uFF1A_PARAM3_","Remove the object from the stack.":"\u4ECE\u5806\u6808\u4E2D\u79FB\u9664\u5BF9\u8C61\u3002","Remove from the stack":"\u4ECE\u5806\u6808\u4E2D\u79FB\u9664","Remove _PARAM2_ from the stack of _PARAM0_":"\u4ECE_PARAM0_\u7684\u5806\u6808\u4E2D\u79FB\u9664_PARAM2_","Remove any object from the stack.":"\u4ECE\u5806\u6808\u4E2D\u79FB\u9664\u4EFB\u4F55\u5BF9\u8C61\u3002","Clear":"\u6E05\u7A7A","Remove every object of the stack of _PARAM0_":"\u79FB\u9664_PARAM0_\u7684\u5806\u6808\u4E2D\u7684\u6240\u6709\u5BF9\u8C61","Move the objects from a stack into another.":"\u5C06\u5BF9\u8C61\u4ECE\u4E00\u4E2A\u5806\u6808\u79FB\u52A8\u5230\u53E6\u4E00\u4E2A\u5806\u6808\u3002","Move into the stack":"\u79FB\u5230\u5806\u6808\u4E2D","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"\u5C06_PARAM3_\u5806\u6808\u4E2D\u7684\u5BF9\u8C61\u4ECE\uFF1A_PARAM5_\u79FB\u52A8\u5230\uFF1A_PARAM6_\u79FB\u5230_PARAM0_\u7684\u5806\u6808\u4E2D\uFF0C\u9AD8\u5EA6\u4E3A\uFF1A_PARAM2_","Move all the object from a stack into another.":"\u5C06\u5806\u6808\u4E2D\u7684\u6240\u6709\u5BF9\u8C61\u79FB\u52A8\u5230\u53E6\u4E00\u4E2A\u5806\u6808\u3002","Move all into the stack":"\u79FB\u5230\u5806\u6808\u4E2D\u6240\u6709\u90E8\u5206","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"\u5C06_PARAM3_\u7684\u5806\u6808\u4E2D\u7684\u6240\u6709\u5BF9\u8C61\u79FB\u5230_PARAM0_\u7684\u5806\u6808\u4E2D\uFF0C\u9AD8\u5EA6\u4E3A\uFF1A_PARAM2_","Move all the object from a stack into another one at the top.":"\u5C06\u5806\u6808\u4E2D\u7684\u6240\u6709\u5BF9\u8C61\u79FB\u52A8\u5230\u53E6\u4E00\u4E2A\u5806\u6808\u7684\u9876\u90E8\u3002","Move all on top of the stack":"\u79FB\u5230\u5806\u6808\u7684\u9876\u90E8","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"\u5C06_PARAM2_\u7684\u5806\u6808\u4E2D\u7684\u6240\u6709\u5BF9\u8C61\u79FB\u5230_PARAM0_\u7684\u5806\u6808\u7684\u9876\u90E8","Shuffle the stack.":"\u6D17\u724C\u5806\u6808\u3002","Shuffle":"\u6D17\u724C","Shuffle the stack of _PARAM0_":"\u6D17\u724C_PARAM0_\u7684\u5806\u6808","The height of an element in the stack.":"\u5806\u6808\u4E2D\u5143\u7D20\u7684\u9AD8\u5EA6\u3002","Height of a stack element":"\u5806\u6808\u5143\u7D20\u7684\u9AD8\u5EA6","the number of objects in the stack.":"\u6808\u4E2D\u5BF9\u8C61\u7684\u6570\u91CF\u3002","Stack height":"\u6808\u7684\u9AD8\u5EA6","the number of objects in the stack":"\u6808\u4E2D\u5BF9\u8C61\u7684\u6570\u91CF","Compare the number of objects in the stack.":"\u6BD4\u8F83\u6808\u4E2D\u5BF9\u8C61\u7684\u6570\u91CF\u3002","Stack height (deprecated)":"\u6808\u9AD8\u5EA6\uFF08\u5DF2\u5F03\u7528\uFF09","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_\u7684\u6808\u4E2D\u6709_PARAM2_\u4E2A\u5BF9\u8C61","Check if the stack is empty.":"\u68C0\u67E5\u6808\u662F\u5426\u4E3A\u7A7A\u3002","Is empty":"\u4E3A\u7A7A","The stack of _PARAM0_ is empty":"_PARAM0_\u7684\u6808\u4E3A\u7A7A","Make objects orbit around a center object":"\u4F7F\u7269\u4F53\u56F4\u7ED5\u4E00\u4E2A\u4E2D\u5FC3\u5BF9\u8C61\u8FD0\u52A8","Make objects orbit around a center object in a circular or elliptical shape.":"\u4F7F\u7269\u4F53\u5728\u5706\u5F62\u6216\u692D\u5706\u5F62\u7684\u65B9\u5F0F\u56F4\u7ED5\u4E2D\u5FC3\u5BF9\u8C61\u8FD0\u52A8\u3002","Move objects in orbit around a center object.":"\u73AF\u7ED5\u4E2D\u5FC3\u5BF9\u8C61\u79FB\u52A8\u5BF9\u8C61\u3002","Move objects in orbit around a center object":"\u73AF\u7ED5\u4E2D\u5FC3\u5BF9\u8C61\u79FB\u52A8\u5BF9\u8C61","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"\u4EE5 _PARAM5_ \u7684\u8DDD\u79BB\u56F4\u7ED5 _PARAM1_ \u65CB\u8F6C _PARAM3_ \u4E2A _PARAM2_ \u7684\u526F\u672C\u3002\u4EE5 _PARAM4_ \u5EA6\u6BCF\u79D2\u7684\u901F\u5EA6\u65CB\u8F6C\u8F68\u9053\u5BF9\u8C61\u3002 \u4EE5 _PARAM6_ \u5EA6\u6BCF\u79D2\u7684\u901F\u5EA6\u65CB\u8F6C\u8F68\u9053\u5BF9\u8C61\u3002 \u5728\u56FE\u5C42_PARAM7_\u4E0A\u521B\u5EFA\u5BF9\u8C61\uFF0C\u5177\u6709Z\u503C_PARAM8_\u3002 \u5F53\u6570\u91CF\u51CF\u5C11\u540E\uFF0C\u91CD\u65B0\u8BBE\u7F6E\u8F68\u9053\u5BF9\u8C61\u7684\u4F4D\u7F6E: _PARAM10_","Center object":"\u4E2D\u5FC3\u5BF9\u8C61","Orbiting object":"\u73AF\u7ED5\u5BF9\u8C61","Cannot be the same object used for the Center object":"\u4E0D\u80FD\u4E0E\u4E2D\u5FC3\u5BF9\u8C61\u76F8\u540C\u7684\u5BF9\u8C61","Quantity of orbiting objects":"\u73AF\u7ED5\u5BF9\u8C61\u6570\u91CF","Orbit speed (in degrees per second)":"\u6BCF\u79D2\u7684\u8F68\u9053\u901F\u5EA6\uFF08\u89D2\u5EA6\uFF09","Use negative numbers to orbit counter-clockwise":"\u4F7F\u7528\u8D1F\u6570\u6309\u9006\u65F6\u9488\u65B9\u5411\u7ED5\u884C","Distance from the center object (in pixels)":"\u8DDD\u4E2D\u5FC3\u7269\u4F53\u7684\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09","Angular speed (in degrees per second)":"\u89D2\u901F\u5EA6\uFF08\u6BCF\u79D2\u7684\u89D2\u5EA6\uFF09","Use negative numbers to rotate counter-clockwise":"\u4F7F\u7528\u8D1F\u6570\u6309\u9006\u65F6\u9488\u65B9\u5411\u65CB\u8F6C","Layer that orbiting objects will be created on (base layer if empty)":"\u653E\u7F6E\u7ED5\u884C\u5BF9\u8C61\u7684\u56FE\u5C42\uFF08\u5982\u679C\u4E3A\u7A7A\u5219\u4E3A\u57FA\u672C\u56FE\u5C42\uFF09","Z order of orbiting objects":"\u7ED5\u884C\u7269\u4F53\u7684Z\u987A\u5E8F","Starting angle offset (in degrees)":"\u521D\u59CB\u89D2\u5EA6\u504F\u79FB\uFF08\u89D2\u5EA6\uFF09","Reset locations of orbiting objects after quantity is reduced":"\u51CF\u5C11\u6570\u91CF\u540E\u91CD\u7F6E\u7ED5\u884C\u7269\u4F53\u7684\u4F4D\u7F6E","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"\u56F4\u7ED5\u4E2D\u5FC3\u7269\u4F53\u7684\u692D\u5706\u8F68\u9053\u4E0A\u79FB\u52A8\u7269\u4F53\u3002Z\u987A\u5E8F\u88AB\u66F4\u6539\u4EE5\u4EA7\u751F3D\u6548\u679C\u3002","Move objects in elliptical orbit around a center object":"\u56F4\u7ED5\u4E2D\u5FC3\u7269\u4F53\u7684\u692D\u5706\u8F68\u9053\u4E0A\u79FB\u52A8\u7269\u4F53","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"\u5728\u4E2D\u5FC3\u7269\u4F53\u5468\u56F4\u7684\u692D\u5706\u8F68\u9053\u4E0A\u4EE5\u6BCF\u79D2_PARAM4_\u5EA6\u7684\u901F\u5EA6\u52A8\u753B\u5316_PARAM3_\u4E2A_PARAM2_\u526F\u672C\u3002\u524D\u666F\u662F_PARAM10_\u3002\u4EE5\u6BCF\u79D2_PARAM6_\u5EA6\u7684\u901F\u5EA6\u65CB\u8F6C\u7ED5\u884C\u5BF9\u8C61\u3002","Vertical distance from the center object (pixels)":"\u8DDD\u4E2D\u5FC3\u7269\u4F53\u7684\u5782\u76F4\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09","Horizontal distance from the center object (pixels)":"\u8DDD\u4E2D\u5FC3\u7269\u4F53\u7684\u6C34\u5E73\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09","Foreground Side":"\u524D\u666F\u9762","Delete orbiting objects that are linked to a center object.":"\u5220\u9664\u94FE\u63A5\u5230\u4E2D\u5FC3\u7269\u4F53\u7684\u7ED5\u884C\u7269\u4F53\u3002","Delete orbiting objects that are linked to a center object":"\u5220\u9664\u94FE\u63A5\u5230\u4E2D\u5FC3\u7269\u4F53\u7684\u7ED5\u884C\u7269\u4F53","Delete all _PARAM2_ that are linked to _PARAM1_":"\u5220\u9664\u6240\u6709\u94FE\u63A5\u5230_PARAM1_\u7684_PARAM2_","Cannot be the same object that was used for the Center object":"\u4E0D\u80FD\u4E0E\u7528\u4E8E\u4E2D\u5FC3\u7269\u4F53\u7684\u76F8\u540C\u7269\u4F53","Labeled button":"\u5E26\u6807\u7B7E\u7684\u6309\u94AE","A button with a label.":"\u4E00\u4E2A\u5E26\u6807\u7B7E\u7684\u6309\u94AE\u3002","The finite state machine used internally by the button object.":"\u6309\u94AE\u7269\u4F53\u5185\u90E8\u4F7F\u7528\u7684\u6709\u9650\u72B6\u6001\u673A\u3002","Button finite state machine":"\u6309\u94AE\u6709\u9650\u72B6\u6001\u673A","Change the text style when the button is hovered.":"\u5F53\u9F20\u6807\u60AC\u505C\u5728\u6309\u94AE\u4E0A\u65F6\u66F4\u6539\u6587\u672C\u6837\u5F0F\u3002","Hover text style":"\u60AC\u505C\u6587\u672C\u6837\u5F0F","Outline on hover":"\u60AC\u505C\u65F6\u7684\u8F6E\u5ED3","Hover color":"\u60AC\u505C\u989C\u8272","Enable shadow on hover":"\u60AC\u505C\u65F6\u542F\u7528\u9634\u5F71","Hover font size":"\u60AC\u505C\u5B57\u4F53\u5927\u5C0F","Idle font size":"\u9759\u6B62\u5B57\u4F53\u5927\u5C0F","Idle color":"\u9759\u6B62\u989C\u8272","Check if isHovered.":"\u68C0\u67E5\u662F\u5426\u60AC\u505C\u3002","IsHovered":"\u662F\u5426\u60AC\u505C","_PARAM0_ isHovered":"_PARAM0_ \u662F\u5426\u60AC\u505C","Change if isHovered.":"\u82E5\u60AC\u505C\u5219\u66F4\u6539\u3002","_PARAM0_ isHovered: _PARAM2_":"_PARAM0_ \u662F\u5426\u60AC\u505C: _PARAM2_","Return the text color":"\u8FD4\u56DE\u6587\u672C\u989C\u8272","Text color":"\u6587\u672C\u989C\u8272","Hover bitmap text style":"\u60AC\u505C\u4F4D\u56FE\u6587\u672C\u6837\u5F0F","Hover prefix":"\u60AC\u505C\u524D\u7F00","Hover suffix":"\u60AC\u505C\u540E\u7F00","Idle text":"\u9759\u6B62\u6587\u672C","Button with a label.":"\u5E26\u6807\u7B7E\u7684\u6309\u94AE\u3002","Label":"\u6807\u7B7E","Hovered fade out duration":"\u60AC\u505C\u6E10\u53D8\u6D88\u5931\u6301\u7EED\u65F6\u95F4","States":"\u72B6\u6001","Label offset on Y axis when pressed":"\u6309\u4E0B\u65F6Y\u8F74\u7684\u6807\u7B7E\u504F\u79FB","Change the text of the button label.":"\u66F4\u6539\u6309\u94AE\u6807\u7B7E\u7684\u6587\u672C\u3002","Label text":"\u6807\u7B7E\u6587\u672C","Change the text of _PARAM0_ to _PARAM1_":"\u5C06_PARAM0_\u7684\u6587\u672C\u66F4\u6539\u4E3A_PARAM1_","the label text.":"\u6807\u7B7E\u6587\u672C\u3002","the label text":"\u6807\u7B7E\u6587\u672C","De/activate interactions with the button.":"\u6FC0\u6D3B/\u505C\u7528\u4E0E\u6309\u94AE\u7684\u4EA4\u4E92\u3002","De/activate interactions":"\u6FC0\u6D3B/\u505C\u7528\u4EA4\u4E92","Activate interactions with _PARAM0_: _PARAM1_":"\u6FC0\u6D3B_PARAM0_\u7684\u4EA4\u4E92\uFF1A_PARAM1_","Activate":"\u6FC0\u6D3B","Check if interactions are activated on the button.":"\u68C0\u67E5\u6309\u94AE\u662F\u5426\u6FC0\u6D3B\u4EA4\u4E92\u3002","Interactions activated":"\u4EA4\u4E92\u5DF2\u6FC0\u6D3B","Interactions on _PARAM0_ are activated":"_PARAM0_\u7684\u4EA4\u4E92\u5DF2\u6FC0\u6D3B","the labelOffset of the object.":"\u5BF9\u8C61\u7684 labelOffset\u3002","LabelOffset":"\u6807\u7B7E\u504F\u79FB","the labelOffset":"labelOffset","Resource bar (continuous)":"\u8D44\u6E90\u6761\uFF08\u8FDE\u7EED\uFF09","A bar that represents a resource in the game (health, mana, ammo, etc).":"\u8868\u793A\u6E38\u620F\u4E2D\u7684\u8D44\u6E90\uFF08\u751F\u547D\u3001\u6CD5\u529B\u3001\u5F39\u836F\u7B49\uFF09\u7684\u6761\u5F62\u56FE\u3002","Resource bar":"\u8D44\u6E90\u680F","Previous high value":"\u4EE5\u524D\u7684\u9AD8\u503C","Previous high value conservation duration (in seconds)":"\u4EE5\u524D\u7684\u9AD8\u503C\u4FDD\u7559\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09","the value of the object.":"\u5BF9\u8C61\u7684\u503C\u3002","the value":"\u503C","the maximum value of the object.":"\u5BF9\u8C61\u7684\u6700\u5927\u503C\u3002","the maximum value":"\u6700\u5927\u503C","Check if the bar is empty.":"\u68C0\u67E5\u680F\u662F\u5426\u4E3A\u7A7A\u3002","Empty":"\u7A7A","_PARAM0_ bar is empty":"_PARAM0_\u680F\u4E3A\u7A7A","Check if the bar is full.":"\u68C0\u67E5\u680F\u662F\u5426\u6EE1\u3002","Full":"\u6EE1","_PARAM0_ bar is full":"_PARAM0_\u680F\u5DF2\u6EE1","the previous high value of the resource bar before the current change.":"\u5F53\u524D\u66F4\u6539\u4E4B\u524D\u8D44\u6E90\u680F\u7684\u5148\u524D\u9AD8\u503C\u3002","the previous high value":"\u5148\u524D\u9AD8\u503C","Force the previous resource value to update to the current one.":"\u5F3A\u5236\u5148\u524D\u7684\u8D44\u6E90\u503C\u66F4\u65B0\u4E3A\u5F53\u524D\u503C\u3002","Update previous value":"\u66F4\u65B0\u5148\u524D\u503C","Update the previous resource value of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u5148\u524D\u8D44\u6E90\u503C","the previous high value conservation duration (in seconds) of the object.":"\u5BF9\u8C61\u7684\u5148\u524D\u9AD8\u503C\u4FDD\u7559\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Previous high value conservation duration":"\u5148\u524D\u9AD8\u503C\u4FDD\u7559\u65F6\u95F4","the previous high value conservation duration":"\u5148\u524D\u9AD8\u503C\u4FDD\u7559\u65F6\u95F4","Check if the resource value is changing.":"\u68C0\u67E5\u8D44\u6E90\u503C\u662F\u5426\u5728\u6539\u53D8\u3002","Value is changing":"\u503C\u5728\u6539\u53D8","_PARAM0_ value is changing":"_PARAM0_\u503C\u5728\u6539\u53D8","Initial value":"\u521D\u59CB\u503C","It's used to detect a change at hot reload.":"\u7528\u4E8E\u68C0\u6D4B\u70ED\u91CD\u65B0\u52A0\u8F7D\u65F6\u7684\u66F4\u6539\u3002","Easing duration":"\u7F13\u52A8\u6301\u7EED\u65F6\u95F4","Show the label":"\u663E\u793A\u6807\u7B7E","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"\u6839\u636E\u6309\u94AE\u914D\u7F6E\u5C45\u4E2D\u680F\u3002\u5728\u6309\u94AE\u8C03\u6574\u5927\u5C0F\u65F6\uFF0C\u8FD9\u5728doStepPostEvents\u4E2D\u4F7F\u7528\u3002","Update layout":"\u66F4\u65B0\u5E03\u5C40","Update layout of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u5E03\u5C40","_PARAM0_ is empty":"_PARAM0_\u4E3A\u7A7A","_PARAM0_ is full":"_PARAM0_\u5DF2\u6EE1","the previous value conservation duration (in seconds) of the object.":"\u5BF9\u8C61\u7684\u5148\u524D\u503C\u4FDD\u7559\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Previous value conservation duration":"\u5148\u524D\u503C\u4FDD\u7559\u65F6\u95F4","the previous value conservation duration":"\u5148\u524D\u503C\u7684\u4FDD\u7559\u65F6\u95F4","Value width":"\u503C\u7684\u5BBD\u5EA6","Check if the label is shown.":"\u68C0\u67E5\u6807\u7B7E\u662F\u5426\u663E\u793A\u3002","Label is shown":"\u6807\u7B7E\u5DF2\u663E\u793A","_PARAM0_ label is shown":"_PARAM0_ \u6807\u7B7E\u5DF2\u663E\u793A","Show (or hide) the label on the bar.":"\u5728\u6761\u4E0A\u663E\u793A\uFF08\u6216\u9690\u85CF\uFF09\u6807\u7B7E\u3002","Show label":"\u663E\u793A\u6807\u7B7E","Show the label of _PARAM0_: _PARAM1_":"\u663E\u793A _PARAM0_ \u7684\u6807\u7B7E\uFF1A_PARAM1_","Update the text that display the current value and maximum value.":"\u66F4\u65B0\u663E\u793A\u5F53\u524D\u503C\u548C\u6700\u5927\u503C\u7684\u6587\u672C\u3002","Update label":"\u66F4\u65B0\u6807\u7B7E","Update label of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u6807\u7B7E","Slider":"\u6ED1\u5757","Represent a value on a slider.":"\u5728\u6ED1\u5757\u4E0A\u8868\u793A\u4E00\u4E2A\u503C\u3002","Step size":"\u6B65\u957F","the minimum value of the object.":"\u5BF9\u8C61\u7684\u6700\u5C0F\u503C\u3002","the minimum value":"\u6700\u5C0F\u503C","the bar value bounds size.":"\u6761\u503C\u754C\u9650\u7684\u5927\u5C0F\u3002","the bar value bounds size":"\u6761\u503C\u754C\u9650\u7684\u5927\u5C0F","the step size of the object.":"\u5BF9\u8C61\u7684\u6B65\u957F\u3002","the step size":"\u6B65\u957F","Bar left margin":"\u6761\u5DE6\u8FB9\u8DDD","Bar":"\u6761","Bar top margin":"\u6761\u9876\u90E8\u8FB9\u8DDD","Bar right margin":"\u6761\u53F3\u8FB9\u8DDD","Bar bottom margin":"\u6761\u5E95\u90E8\u8FB9\u8DDD","Show the label when the value is changed":"\u5728\u503C\u6539\u53D8\u65F6\u663E\u793A\u6807\u7B7E","Label margin":"\u6807\u7B7E\u8FB9\u8DDD","Only used by the scene editor.":"\u4EC5\u7531\u573A\u666F\u7F16\u8F91\u5668\u4F7F\u7528\u3002","the value of the slider.":"\u6ED1\u5757\u7684\u503C\u3002","the minimum value of the slider.":"\u6ED1\u5757\u7684\u6700\u5C0F\u503C\u3002","the maximum value of the slider.":"\u6ED1\u5757\u7684\u6700\u5927\u503C\u3002","the step size of the slider.":"\u6ED1\u5757\u7684\u6B65\u957F\u3002","Update the thumb position according to the slider value.":"\u6839\u636E\u6ED1\u5757\u503C\u66F4\u65B0\u62C7\u6307\u4F4D\u7F6E\u3002","Update thumb position":"\u66F4\u65B0\u62C7\u6307\u4F4D\u7F6E","Update the thumb position of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u62C7\u6307\u4F4D\u7F6E","Update the slider configuration.":"\u66F4\u65B0\u6ED1\u5757\u914D\u7F6E\u3002","Update slider configuration":"\u66F4\u65B0\u6ED1\u5757\u914D\u7F6E","Update the slider configuration of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u6ED1\u5757\u914D\u7F6E","Check if the slider allows interactions.":"\u68C0\u67E5\u6ED1\u5757\u662F\u5426\u5141\u8BB8\u4EA4\u4E92\u3002","Parallax for Tiled Sprite":"\u5E73\u94FA\u7CBE\u7075\u7684\u89C6\u5DEE","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"\u7528\u4E8E\u5728\u80CC\u666F\u4E2D\u52A8\u753B\u5E73\u94FA\u7CBE\u7075\u5BF9\u8C61\u7684\u884C\u4E3A\uFF0C\u5E76\u4F7F\u7528\u89C6\u5DEE\u6548\u679C\u8DDF\u968F\u6444\u50CF\u673A\u3002","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"\u5C06\u74F7\u7816\u7CBE\u7075\u7684\u56FE\u50CF\u6CBF\u7740\u89C6\u5DEE\u6548\u679C\u6C34\u5E73\u8DDF\u968F\u76F8\u673A\u3002\u5C06\u6B64\u6DFB\u52A0\u5230\u4E00\u4E2A\u5BF9\u8C61\u540E\uFF0C\u5C06\u8BE5\u5BF9\u8C61\u653E\u5728\u4E00\u4E2A\u4E0D\u79FB\u52A8\u7684\u56FE\u5C42\u4E0A\uFF0C\u5E76\u7F6E\u4E8E\u88AB\u8DDF\u968F\u7684\u56FE\u5C42\u540E\u9762\uFF08\u4F8B\u5982\uFF0C\u201C\u80CC\u666F\u201D\u56FE\u5C42\uFF09\u3002","Horizontal Parallax for a Tiled Sprite":"\u74F7\u7816\u7CBE\u7075\u7684\u6C34\u5E73\u89C6\u5DEE","Parallax factor (speed for the parallax, usually between 0 and 1)":"\u89C6\u5DEE\u7CFB\u6570\uFF08\u89C6\u5DEE\u901F\u5EA6\uFF0C\u901A\u5E38\u57280\u548C1\u4E4B\u95F4\uFF09","Layer to be followed (leave empty for the base layer)":"\u8981\u8DDF\u968F\u7684\u56FE\u5C42\uFF08\u7559\u7A7A\u4EE5\u4F7F\u7528\u57FA\u672C\u56FE\u5C42\uFF09","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"\u5C06\u74F7\u7816\u7CBE\u7075\u7684\u56FE\u50CF\u5782\u76F4\u8DDF\u968F\u76F8\u673A\uFF0C\u4EE5\u4EA7\u751F\u89C6\u5DEE\u6548\u5E94\u3002\u6DFB\u52A0\u6B64\u6548\u679C\u5230\u4E00\u4E2A\u5BF9\u8C61\u540E\uFF0C\u5C06\u5BF9\u8C61\u653E\u5728\u4E00\u4E2A\u4E0D\u52A8\u7684\u56FE\u5C42\u4E0A\uFF0C\u653E\u5728\u88AB\u8DDF\u968F\u7684\u56FE\u5C42\u540E\u9762\uFF08\u4F8B\u5982\uFF0C\u4E00\u4E2A\u540D\u4E3A\u201C\u80CC\u666F\u201D\u7684\u56FE\u5C42\uFF09\u3002","Vertical Parallax for a Tiled Sprite":"\u74F7\u7816\u7CBE\u7075\u7684\u5782\u76F4\u89C6\u5DEE","Offset on Y axis":"Y\u8F74\u504F\u79FB","3D particle emitter":"3D \u7C92\u5B50\u53D1\u5C04\u5668","Display a large number of particles in 3D to create visual effects in a 3D game.":"\u57283D\u6E38\u620F\u4E2D\u663E\u793A\u5927\u91CF\u7C92\u5B50\u4EE5\u521B\u5EFA\u89C6\u89C9\u6548\u679C\u3002","Display a large number of particles to create visual effects.":"\u663E\u793A\u5927\u91CF\u7C92\u5B50\u4EE5\u521B\u5EFA\u89C6\u89C9\u6548\u679C\u3002","Start color":"\u8D77\u59CB\u989C\u8272","End color":"\u7ED3\u675F\u989C\u8272","Start opacity":"\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6","Flow of particles (particles per second)":"\u7C92\u5B50\u7684\u6D41\u52A8\uFF08\u6BCF\u79D2\u7684\u7C92\u5B50\u6570\uFF09","Start min size":"\u5F00\u59CB\u6700\u5C0F\u5C3A\u5BF8","Start max size":"\u5F00\u59CB\u6700\u5927\u5C3A\u5BF8","End scale":"\u7ED3\u675F\u6BD4\u4F8B","Start min speed":"\u5F00\u59CB\u6700\u5C0F\u901F\u5EA6","Start max speed":"\u5F00\u59CB\u6700\u5927\u901F\u5EA6","Min lifespan":"\u6700\u5C0F\u5BFF\u547D","Max lifespan":"\u6700\u5927\u5BFF\u547D","Emission duration":"\u53D1\u5C04\u6301\u7EED\u65F6\u95F4","Particles move with the emitter":"\u7C92\u5B50\u968F\u53D1\u5C04\u5668\u79FB\u52A8","Spay cone angle":"\u55B7\u5C04\u9525\u89D2","Blending":"\u6DF7\u5408","Gravity top":"\u91CD\u529B\u9876\u90E8","Delete when emission ends":"\u53D1\u5C04\u7ED3\u675F\u65F6\u5220\u9664","Z (elevation)":"Z\uFF08\u9AD8\u5EA6\uFF09","Deprecated":"\u5F03\u7528","Rotation on X axis":"X\u8F74\u65CB\u8F6C","Rotation on Y axis":"Y\u8F74\u65CB\u8F6C","Start min length":"\u5F00\u59CB\u6700\u5C0F\u957F\u5EA6","Trail":"\u5C3E\u8FF9","Start max length":"\u5F00\u59CB\u6700\u5927\u957F\u5EA6","Render mode":"\u6E32\u67D3\u6A21\u5F0F","Follow the object":"\u8DDF\u968F\u8BE5\u5BF9\u8C61","Tail end width ratio":"\u5C3E\u90E8\u5BBD\u5EA6\u6BD4","Update from properties.":"\u4ECE\u5C5E\u6027\u66F4\u65B0\u3002","Update from properties":"\u4ECE\u5C5E\u6027\u66F4\u65B0","Update from properties of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u5C5E\u6027","Update helper":"\u66F4\u65B0\u52A9\u624B","Update graphical helper of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u56FE\u5F62\u52A9\u624B","Update particle image":"\u66F4\u65B0\u7C92\u5B50\u56FE\u50CF","Update particle image of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u7C92\u5B50\u56FE\u50CF","Register in layer":"\u5728\u56FE\u5C42\u4E2D\u6CE8\u518C","Register _PARAM0_ in layer":"\u5728\u56FE\u5C42\u4E2D\u6CE8\u518C _PARAM0_","Delete itself":"\u5220\u9664\u672C\u8EAB","Delete _PARAM0_":"\u5220\u9664 _PARAM0_","Check that emission has ended and no particle is alive anymore.":"\u68C0\u67E5\u653E\u5C04\u662F\u5426\u5DF2\u7ED3\u675F\uFF0C\u6CA1\u6709\u7C92\u5B50\u518D\u5B58\u6D3B\u3002","Emission has ended":"\u653E\u5C04\u5DF2\u7ED3\u675F","Emission from _PARAM0_ has ended":"_PARAM0_\u7684\u653E\u5C04\u5DF2\u7ED3\u675F","Restart particule emission from the beginning.":"\u4ECE\u5934\u5F00\u59CB\u91CD\u542F\u7C92\u5B50\u653E\u5C04\u3002","Restart":"\u91CD\u542F","Restart particule emission from _PARAM0_":"\u4ECE_PARAM0_\u91CD\u542F\u7C92\u5B50\u653E\u5C04","the Z position of the emitter.":"\u653E\u5C04\u5668\u7684Z\u4F4D\u7F6E\u3002","Z elevaltion (deprecated)":"Z\u9AD8\u5EA6\uFF08\u5DF2\u5F03\u7528\uFF09","the Z position":"Z\u4F4D\u7F6E","the rotation on X axis of the emitter.":"\u653E\u5C04\u5668X\u8F74\u65CB\u8F6C\u3002","Rotation on X axis (deprecated)":"X\u8F74\u65CB\u8F6C\uFF08\u5DF2\u5F03\u7528\uFF09","the rotation on X axis":"X\u8F74\u65CB\u8F6C","the rotation on Y axis of the emitter.":"\u653E\u5C04\u5668Y\u8F74\u65CB\u8F6C\u3002","Rotation on Y axis (deprecated)":"Y\u8F74\u65CB\u8F6C\uFF08\u5DF2\u5F03\u7528\uFF09","the rotation on Y axis":"Y\u8F74\u65CB\u8F6C","the start color of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u989C\u8272\u3002","the start color":"\u8D77\u59CB\u989C\u8272","the end color of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u989C\u8272\u3002","the end color":"\u7ED3\u675F\u989C\u8272","the start opacity of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6\u3002","the start opacity":"\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6","the end opacity of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u4E0D\u900F\u660E\u5EA6\u3002","the end opacity":"\u7ED3\u675F\u4E0D\u900F\u660E\u5EA6","the flow of particles of the object (particles per second).":"\u5BF9\u8C61\u7684\u7C92\u5B50\u6D41\u91CF\uFF08\u6BCF\u79D2\u7C92\u5B50\u6570\uFF09\u3002","Flow of particles":"\u7C92\u5B50\u6D41\u91CF","the flow of particles":"\u7C92\u5B50\u6D41\u91CF","the start min size of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u6700\u5C0F\u5927\u5C0F\u3002","the start min size":"\u8D77\u59CB\u6700\u5C0F\u5927\u5C0F","the start max size of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u6700\u5927\u5927\u5C0F\u3002","the start max size":"\u8D77\u59CB\u6700\u5927\u5927\u5C0F","the end scale of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u6BD4\u4F8B\u3002","the end scale":"\u7EC8\u70B9\u523B\u5EA6","the min start speed of the object.":"\u7269\u4F53\u7684\u6700\u5C0F\u521D\u59CB\u901F\u5EA6\u3002","Min start speed":"\u6700\u5C0F\u521D\u59CB\u901F\u5EA6","the min start speed":"\u7269\u4F53\u7684\u6700\u5C0F\u521D\u59CB\u901F\u5EA6","the max start speed of the object.":"\u7269\u4F53\u7684\u6700\u5927\u521D\u59CB\u901F\u5EA6\u3002","Max start speed":"\u6700\u5927\u521D\u59CB\u901F\u5EA6","the max start speed":"\u7269\u4F53\u7684\u6700\u5927\u521D\u59CB\u901F\u5EA6","the min lifespan of the object.":"\u7269\u4F53\u7684\u6700\u5C0F\u5BFF\u547D\u3002","the min lifespan":"\u6700\u5C0F\u5BFF\u547D","the max lifespan of the object.":"\u7269\u4F53\u7684\u6700\u5927\u5BFF\u547D\u3002","the max lifespan":"\u6700\u5927\u5BFF\u547D","the emission duration of the object.":"\u7269\u4F53\u7684\u53D1\u5C04\u6301\u7EED\u65F6\u95F4\u3002","the emission duration":"\u53D1\u5C04\u6301\u7EED\u65F6\u95F4","Check if particles move with the emitter.":"\u68C0\u67E5\u7C92\u5B50\u662F\u5426\u968F\u55B7\u5C04\u5668\u79FB\u52A8\u3002","_PARAM0_ particles move with the emitter":"_PARAM0_\u7C92\u5B50\u968F\u55B7\u5C04\u5668\u79FB\u52A8","Change if particles move with the emitter.":"\u66F4\u6539\u7C92\u5B50\u662F\u5426\u968F\u55B7\u5C04\u5668\u79FB\u52A8\u3002","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_\u7C92\u5B50\u968F\u55B7\u5C04\u5668\u79FB\u52A8\uFF1A_PARAM1_","AreParticlesRelative":"\u7C92\u5B50\u76F8\u5BF9","the spay cone angle of the object.":"\u7269\u4F53\u7684\u55B7\u5C04\u9525\u89D2\u3002","the spay cone angle":"\u55B7\u5C04\u9525\u89D2","the blending of the object.":"\u7269\u4F53\u7684\u6DF7\u5408\u6548\u679C\u3002","the blending":"\u6DF7\u5408\u6548\u679C","the gravity top of the object.":"\u7269\u4F53\u7684\u9876\u90E8\u91CD\u529B\u3002","the gravity top":"\u9876\u90E8\u91CD\u529B","the gravity of the object.":"\u7269\u4F53\u7684\u91CD\u529B\u3002","the gravity":"\u91CD\u529B","Check if delete when emission ends.":"\u68C0\u67E5\u662F\u5426\u5728\u53D1\u5C04\u7ED3\u675F\u65F6\u5220\u9664\u7C92\u5B50\u3002","_PARAM0_ delete when emission ends":"_PARAM0_\u53D1\u5C04\u7ED3\u675F\u65F6\u5220\u9664","Change if delete when emission ends.":"\u66F4\u6539\u53D1\u5C04\u7ED3\u675F\u65F6\u662F\u5426\u5220\u9664\u3002","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_\u53D1\u5C04\u7ED3\u675F\u65F6\u5220\u9664\uFF1A_PARAM1_","ShouldAutodestruct":"\u81EA\u52A8\u9500\u6BC1","the start min trail length of the object.":"\u5BF9\u8C61\u7684\u6700\u5C0F\u8D77\u59CB\u5C3E\u8FF9\u957F\u5EA6\u3002","Start min trail length":"\u6700\u5C0F\u5C3E\u8FF9\u957F\u5EA6","the start min trail length":"\u6700\u5C0F\u8D77\u59CB\u5C3E\u8FF9\u957F\u5EA6","the start max trail length of the object.":"\u5BF9\u8C61\u7684\u6700\u5927\u8D77\u59CB\u5C3E\u8FF9\u957F\u5EA6\u3002","Start max trail length":"\u6700\u5927\u5C3E\u8FF9\u957F\u5EA6","the start max trail length":"\u6700\u5927\u8D77\u59CB\u5C3E\u8FF9\u957F\u5EA6","Check if the trail should follow the object.":"\u68C0\u67E5\u5C3E\u8FF9\u662F\u5426\u5E94\u8BE5\u8DDF\u968F\u5BF9\u8C61\u3002","Trail following the object":"\u5C3E\u8FF9\u8DDF\u968F\u5BF9\u8C61","The trail is following _PARAM0_":"\u5C3E\u8FF9\u6B63\u5728\u8DDF\u968F _PARAM0_","Change if the trail should follow the object or not.":"\u66F4\u6539\u5C3E\u8FF9\u662F\u5426\u5E94\u8BE5\u8DDF\u968F\u5BF9\u8C61\u3002","Make the trail follow":"\u8BA9\u5C3E\u8FF9\u8DDF\u968F","Make the trail follow _PARAM0_: _PARAM1_":"\u8BA9\u5C3E\u8FF9\u8DDF\u968F _PARAM0_: _PARAM1_","IsTrailFollowingLocalOrigin":"IsTrailFollowingLocalOrigin","the tail end width ratio of the object.":"\u5BF9\u8C61\u7684\u5C3E\u90E8\u5BBD\u5EA6\u6BD4\u3002","the tail end width ratio":"\u5C3E\u90E8\u5BBD\u5EA6\u6BD4","the render mode of the object.":"\u5BF9\u8C61\u7684\u6E32\u67D3\u6A21\u5F0F\u3002","the render mode":"\u6E32\u67D3\u6A21\u5F0F","2D Top-Down Physics Car":"2D \u4ECE\u4E0A\u5230\u4E0B\u7684\u7269\u7406\u8F66","Simulate top-down car motion with drifting.":"\u6A21\u62DF\u4ECE\u4E0A\u5230\u4E0B\u7684\u6C7D\u8F66\u8FD0\u52A8\u5E26\u6F02\u79FB\u3002","Simulate 2D car motion, from a top-down view.":"\u4ECE\u4E0A\u5230\u4E0B\u7684\u89C6\u89D2\u6A21\u62DF 2D \u6C7D\u8F66\u8FD0\u52A8\u3002","Physics car":"\u7269\u7406\u6C7D\u8F66","Physics Engine 2.0":"\u7269\u7406\u5F15\u64CE 2.0","Wheel grip ratio (from 0 to 1)":"\u8F6E\u80CE\u6293\u5730\u6BD4\u7387\uFF080\u52301\uFF09","A ratio of 0 is like driving on ice.":"\u6BD4\u73870\u5C31\u50CF\u5728\u51B0\u4E0A\u884C\u9A76\u3002","Steering":"\u8F6C\u5411","Steering speed":"\u8F6C\u5411\u901F\u5EA6","Sterring speed when turning back":"\u5411\u540E\u8F6C\u5F2F\u65F6\u7684\u8F6C\u5411\u901F\u5EA6","Maximum steering angle":"\u6700\u5927\u8F6C\u5411\u89D2\u5EA6","Steering angle":"\u8F6C\u5411\u89D2\u5EA6","Front wheels position":"\u524D\u8F6E\u4F4D\u7F6E","0 means at the center, 1 means at the front":"0\u610F\u5473\u7740\u5728\u4E2D\u5FC3\uFF0C1\u610F\u5473\u7740\u5728\u524D\u9762","Wheels":"\u8F66\u8F6E","Rear wheels position":"\u540E\u8F6E\u4F4D\u7F6E","0 means at the center, 1 means at the back":"0\u610F\u5473\u7740\u5728\u4E2D\u5FC3\uFF0C1\u610F\u5473\u7740\u5728\u540E\u9762","Simulate a press of the right key.":"\u6A21\u62DF\u6309\u4E0B\u53F3\u952E\u3002","Simulate right key press":"\u6A21\u62DF\u6309\u4E0B\u53F3\u952E","Simulate pressing right for _PARAM0_":"\u6A21\u62DF\u6309\u4E0B\u53F3\u952E_PARAM0_","Simulate a press of the left key.":"\u6A21\u62DF\u6309\u4E0B\u5DE6\u952E\u3002","Simulate left key press":"\u6A21\u62DF\u6309\u4E0B\u5DE6\u952E","Simulate pressing left for _PARAM0_":"\u6A21\u62DF\u6309\u4E0B\u5DE6\u952E_PARAM0_","Simulate a press of the up key.":"\u6A21\u62DF\u6309\u4E0B\u4E0A\u952E\u3002","Simulate up key press":"\u6A21\u62DF\u4E0A\u952E\u6309\u4E0B","Simulate pressing up for _PARAM0_":"\u6A21\u62DF\u6309\u4E0B\u4E0A\u952E\uFF0C_PARAM0_","Simulate a press of the down key.":"\u6A21\u62DF\u6309\u4E0B\u4E0B\u952E\u3002","Simulate down key press":"\u6A21\u62DF\u4E0B\u952E\u6309\u4E0B","Simulate pressing down for _PARAM0_":"\u6A21\u62DF\u6309\u4E0B\u4E0B\u952E\uFF0C_PARAM0_","Simulate a steering stick for a given axis force.":"\u6A21\u62DF\u7ED9\u5B9A\u8F74\u529B\u7684\u65B9\u5411\u76D8\u3002","Simulate steering stick":"\u6A21\u62DF\u65B9\u5411\u76D8","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"\u6A21\u62DF\u4E00\u4E2A\u529B\u4E3A_PARAM2_\u7684\u65B9\u5411\u76D8\u7ED9_PARAM0_","Simulate an acceleration stick for a given axis force.":"\u6A21\u62DF\u7ED9\u5B9A\u8F74\u529B\u7684\u52A0\u901F\u5EA6\u65B9\u5411\u76D8\u3002","Simulate acceleration stick":"\u6A21\u62DF\u52A0\u901F\u5EA6\u65B9\u5411\u76D8","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"\u6A21\u62DF\u4E00\u4E2A\u529B\u4E3A_PARAM2_\u7684\u52A0\u901F\u5EA6\u65B9\u5411\u76D8\u7ED9_PARAM0_","Apply wheel forces":"\u5E94\u7528\u8F6E\u5B50\u529B","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"\u5728_PARAM0_\u4E0A\u65BD\u52A0\u529B\uFF0C\u53C2\u6570\u4E3A_PARAM2_\u3001PARAM3_\u548CPARAM4_\xB0","Wheel X":"\u8F6E\u5B50X","Wheel Y":"\u8F6E\u5B50Y","Wheel angle":"\u8F6E\u5B50\u89D2\u5EA6","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"\u8FD4\u56DE\u52A8\u91CF\u60EF\u6027\uFF08\u4EE5kg \u22C5 pixel\xB2\u4E3A\u5355\u4F4D\uFF09","Momentum of inertia":"\u60EF\u6027\u52A8\u91CF","Apply a polar force":"\u5E94\u7528\u6781\u6027\u529B","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"\u957F\u5EA6\uFF08\u4EE5kg \u22C5 pixels \u22C5 s^\u22122\u4E3A\u5355\u4F4D\uFF09","Draw forces applying on the car for debug purpose.":"\u7ED8\u5236\u8C03\u8BD5\u76EE\u7684\u8F66\u8F86\u4E0A\u65BD\u52A0\u7684\u529B\u3002","Draw forces for debug":"\u7ED8\u5236\u8C03\u8BD5\u7528\u529B","Draw forces of car _PARAM0_ on _PARAM2_":"\u7ED8\u5236\u8F66\u8F86_PARAM0_\u5728_PARAM2_\u4E0A\u7684\u529B","the steering angle of the object.":"\u5BF9\u8C61\u7684\u8F6C\u5411\u89D2\u5EA6\u3002","the steering angle":"\u8F6C\u5411\u89D2\u5EA6","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"\u5BF9\u8C61\u7684\u8F6E\u80CE\u6293\u5730\u6BD4\uFF08\u4ECE0\u52301\uFF09\u3002 \u6BD4\u7387\u4E3A0\u7684\u6548\u679C\u5982\u540C\u5728\u51B0\u9762\u4E0A\u884C\u9A76\u3002","Wheel grip ratio":"\u8F6E\u80CE\u6293\u5730\u6BD4","the wheel grip ratio":"\u5BF9\u8C61\u7684\u8F6E\u80CE\u6293\u5730\u6BD4","the maximum steering angle of the object.":"\u5BF9\u8C61\u7684\u6700\u5927\u8F6C\u5411\u89D2\u5EA6\u3002","the maximum steering angle":"\u6700\u5927\u8F6C\u5411\u89D2\u5EA6","the steering speed of the object.":"\u5BF9\u8C61\u7684\u8F6C\u5411\u901F\u5EA6\u3002","the steering speed":"\u8F6C\u5411\u901F\u5EA6","the sterring speed when turning back of the object.":"\u8F6C\u5411\u540E\u5BF9\u8C61\u7684\u8F6C\u5411\u901F\u5EA6\u3002","Sterring back speed":"\u8F6C\u5411\u540E\u7684\u901F\u5EA6","the sterring speed when turning back":"\u8F6C\u5411\u65F6\u8F6C\u5411\u901F\u5EA6","3D car keyboard mapper":"3D car keyboard mapper","3D car keyboard controls.":"3D car keyboard controls.","Control a 3D physics car with a keyboard.":"Control a 3D physics car with a keyboard.","Hand brake key":"Hand brake key","3D physics character animator":"3D \u7269\u7406\u89D2\u8272\u52A8\u753B\u5236\u4F5C\u5668","Change animations of a 3D physics character automatically.":"\u81EA\u52A8\u66F4\u6539 3D \u7269\u7406\u89D2\u8272\u7684\u52A8\u753B\u3002","Animatable capacity":"\u53EF\u52A8\u753B\u5BB9\u91CF","\"Idle\" animation name":"\"\u5F85\u673A\"\u52A8\u753B\u540D\u79F0","Animation names":"\u52A8\u753B\u540D\u79F0","\"Run\" animation name":"\"\u8DD1\u6B65\"\u52A8\u753B\u540D\u79F0","\"Jump\" animation name":"\"\u8DF3\u8DC3\"\u52A8\u753B\u540D\u79F0","\"Fall\" animation name":"\"\u4E0B\u843D\"\u52A8\u753B\u540D\u79F0","3D character keyboard mapper":"3D\u89D2\u8272\u952E\u76D8\u6620\u5C04\u5668","3D platformer and 3D shooter keyboard controls.":"3D\u5E73\u53F0\u6E38\u620F\u548C3D\u5C04\u51FB\u6E38\u620F\u952E\u76D8\u63A7\u5236\u3002","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"\u7528\u952E\u76D8\u63A7\u52363D\u7269\u7406\u89D2\u8272\uFF0C\u7528\u4E8E\u5E73\u53F0\u6E38\u620F\u6216\u9876\u90E8\u89C6\u89D2\u6E38\u620F\u3002","3D platformer keyboard mapper":"3D\u5E73\u53F0\u6E38\u620F\u952E\u76D8\u6620\u5C04","Camera is locked for the frame":"\u76F8\u673A\u5DF2\u9501\u5B9A\u8BE5\u5E27","Check if camera is locked for the frame.":"\u68C0\u67E5\u76F8\u673A\u662F\u5426\u9501\u5B9A\u5230\u5E27\u3002","Camera is locked":"\u76F8\u673A\u5DF2\u9501\u5B9A","_PARAM0_ camera is locked for the frame":"\u5E27\u5DF2\u9501\u5B9A_PARAM0_\u76F8\u673A","Change if camera is locked for the frame.":"\u66F4\u6539\u662F\u5426\u9501\u5B9A\u76F8\u673A\u5230\u5E27\u3002","Lock the camera":"\u9501\u5B9A\u76F8\u673A","_PARAM0_ camera is locked for the frame: _PARAM2_":"\u5E27\u5DF2\u9501\u5B9A_PARAM0_\u76F8\u673A\uFF1A_PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"\u7528\u952E\u76D8\u63A7\u52363D\u7269\u7406\u89D2\u8272\uFF0C\u7528\u4E8E\u7B2C\u4E00\u4EBA\u79F0\u5C04\u51FB\u6216\u7B2C\u4E09\u4EBA\u79F0\u5C04\u51FB\u3002","3D shooter keyboard mapper":"3D\u5C04\u51FB\u6E38\u620F\u952E\u76D8\u6620\u5C04","3D ellipse movement":"3D\u692D\u5706\u8FD0\u52A8","3D physics engine":"3D\u7269\u7406\u5F15\u64CE","Ellipse width":"\u692D\u5706\u5BBD\u5EA6","Ellipse height":"\u692D\u5706\u9AD8\u5EA6","the ellipse width of the object.":"\u5BF9\u8C61\u7684\u692D\u5706\u5BBD\u5EA6\u3002","the ellipse width":"\u692D\u5706\u5BBD\u5EA6","the ellipse height of the object.":"\u5BF9\u8C61\u7684\u692D\u5706\u9AD8\u5EA6\u3002","the ellipse height":"\u692D\u5706\u9AD8\u5EA6","the loop duration (in seconds).":"\u5FAA\u73AF\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","the loop duration":"\u5FAA\u73AF\u6301\u7EED\u65F6\u95F4","Pinching gesture":"\u634F\u5408\u624B\u52BF","Move the camera or objects with pinching gestures.":"\u4F7F\u7528\u634F\u5408\u624B\u52BF\u79FB\u52A8\u76F8\u673A\u6216\u7269\u4F53\u3002","Enable or disable camera pinch.":"\u542F\u7528\u6216\u7981\u7528\u955C\u5934\u634F\u5408\u3002","Enable or disable camera pinch":"\u542F\u7528\u6216\u7981\u7528\u955C\u5934\u634F\u5408","Enable camera pinch: _PARAM1_":"\u542F\u7528\u955C\u5934\u634F\u5408\uFF1A_PARAM1_","Enable camera pinch":"\u542F\u7528\u955C\u5934\u634F\u5408","Check if camera pinch is enabled.":"\u68C0\u67E5\u955C\u5934\u634F\u5408\u662F\u5426\u5DF2\u542F\u7528\u3002","Camera pinch is enabled":"\u955C\u5934\u634F\u5408\u5DF2\u542F\u7528","Choose the layer to move with pinch gestures.":"\u9009\u62E9\u4F7F\u7528\u634F\u5408\u624B\u52BF\u79FB\u52A8\u7684\u5C42\u3002","Camera pinch layer":"\u955C\u5934\u634F\u5408\u5C42","Choose the layer _PARAM1_ to move with pinch gestures":"\u9009\u62E9\u4F7F\u7528\u634F\u5408\u624B\u52BF\u79FB\u52A8\u7684\u5C42_PARAM1_","Change the camera pinch constraint.":"\u66F4\u6539\u76F8\u673A\u634F\u5408\u7EA6\u675F\u3002","Camera pinch constraints":"\u76F8\u673A\u634F\u5408\u7EA6\u675F","Change the camera pinch constraint to _PARAM1_":"\u5C06\u76F8\u673A\u634F\u5408\u7EA6\u675F\u66F4\u6539\u4E3A_PARAM1_","Constraint":"\u7EA6\u675F","Pinch the camera of a layer.":"\u634F\u5408\u76F8\u673A\u7684\u4E00\u4E2A\u5C42\u3002","Pinch camera":"\u634F\u5408\u76F8\u673A","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"\u634F\u5408\u5C42\uFF1A_PARAM1_ \u4E0A\u7684\u76F8\u673A\uFF0C\u4F7F\u7528\u7EA6\u675F\uFF1A_PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"\u68C0\u67E5\u662F\u5426\u6709\u4E00\u4E2A\u89E6\u6478\u634F\u5408\uFF0C\u5982\u679C\u67092\u4E2A\u89E6\u6478\u5728\u6309\u538B\u3002","Touch is pinching":"\u89E6\u6478\u6B63\u5728\u634F\u5408","Return the scaling of the pinch gesture from its beginning.":"\u8FD4\u56DE\u634F\u5408\u624B\u52BF\u4ECE\u5176\u5F00\u59CB\u7684\u7F29\u653E\u3002","Pinch scaling":"\u634F\u5408\u7F29\u653E","Return the rotation of the pinch gesture from its beginning (in degrees).":"\u8FD4\u56DE\u634F\u5408\u624B\u52BF\u4ECE\u5176\u5F00\u59CB\u7684\u65CB\u8F6C\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002","Pinch rotation":"\u634F\u5408\u65CB\u8F6C","Return the X position of the pinch center at the beginning of the gesture.":"\u8FD4\u56DE\u624B\u52BF\u5F00\u59CB\u65F6\u634F\u5408\u4E2D\u5FC3\u7684X\u4F4D\u7F6E\u3002","Pinch beginning center X":"\u634F\u5408\u5F00\u59CB\u4E2D\u5FC3X","Return the Y position of the pinch center at the beginning of the gesture.":"\u5728\u624B\u52BF\u5F00\u59CB\u65F6\u8FD4\u56DE\u634F\u5408\u4E2D\u5FC3\u7684Y\u4F4D\u7F6E\u3002","Pinch beginning center Y":"\u634F\u5408\u5F00\u59CB\u4E2D\u5FC3Y","Return the X position of the pinch center.":"\u8FD4\u56DE\u634F\u5408\u4E2D\u5FC3\u7684X\u4F4D\u7F6E\u3002","Pinch center X":"\u634F\u5408\u4E2D\u5FC3X","Return the Y position of the pinch center.":"\u8FD4\u56DE\u634F\u5408\u4E2D\u5FC3\u7684Y\u4F4D\u7F6E\u3002","Pinch center Y":"\u634F\u5408\u4E2D\u5FC3Y","Return the horizontal translation of the pinch gesture from its beginning.":"\u4ECE\u5F00\u59CB\u65F6\u8FD4\u56DE\u634F\u5408\u624B\u52BF\u7684\u6C34\u5E73\u5E73\u79FB\u3002","Pinch translation X":"\u634F\u5408\u5E73\u79FBX","Return the vertical translation of the pinch gesture from its beginning.":"\u4ECE\u5F00\u59CB\u65F6\u8FD4\u56DE\u634F\u5408\u624B\u52BF\u7684\u5782\u76F4\u5E73\u79FB\u3002","Pinch translation Y":"\u634F\u5408\u5E73\u79FBY","Return the new X position of a point after the pinch gesture.":"\u8FD4\u56DE\u634F\u5408\u624B\u52BF\u540E\u70B9\u7684\u65B0X\u4F4D\u7F6E\u3002","Transform X position":"\u53D8\u6362X\u4F4D\u7F6E","Position X before the pinch":"\u634F\u5408\u524DX\u4F4D\u7F6E","Position Y before the pinch":"\u634F\u5408\u524DY\u4F4D\u7F6E","Return the new Y position of a point after the pinch gesture.":"\u8FD4\u56DE\u634F\u5408\u624B\u52BF\u540E\u70B9\u7684\u65B0Y\u4F4D\u7F6E\u3002","Transform Y position":"\u53D8\u6362Y\u4F4D\u7F6E","Return the original X position of a point before the pinch gesture.":"\u8FD4\u56DE\u634F\u5408\u624B\u52BF\u524D\u70B9\u7684\u539F\u59CBX\u4F4D\u7F6E\u3002","Inversed transform X position":"\u53CD\u5411\u53D8\u6362X\u4F4D\u7F6E","Position X after the pinch":"\u634F\u5408\u540EX\u4F4D\u7F6E","Position Y after the pinch":"\u634F\u5408\u540EY\u4F4D\u7F6E","Return the new position on the Y axis of a point after the pinch gesture.":"\u8FD4\u56DE\u634F\u5408\u624B\u52BF\u540E\u70B9\u5728Y\u8F74\u4E0A\u7684\u65B0\u4F4D\u7F6E\u3002","Inversed transform Y position":"\u53CD\u5411\u53D8\u6362Y\u4F4D\u7F6E","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"\u4ECE\u4E00\u4E2A\u56FE\u5C42\u6309\u7167\u573A\u666F\u8F6C\u6362\u4E3A\u753B\u5E03\u7684\u4F4D\u7F6E\u8FD4\u56DE\u70B9\u7684X\u5750\u6807\u3002","Transform X to canvas":"\u628AX\u8F6C\u6362\u5230\u753B\u5E03","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"\u4ECE\u4E00\u4E2A\u56FE\u5C42\u6309\u7167\u573A\u666F\u8F6C\u6362\u4E3A\u753B\u5E03\u7684\u4F4D\u7F6E\u8FD4\u56DE\u70B9\u7684Y\u5750\u6807\u3002","Transform Y to canvas":"\u628AY\u8F6C\u6362\u5230\u753B\u5E03","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"\u4ECE\u753B\u5E03\u6309\u7167\u573A\u666F\u8F6C\u6362\u5230\u4E00\u4E2A\u56FE\u5C42\u7684\u4F4D\u7F6E\u8FD4\u56DE\u70B9\u7684X\u5750\u6807\u3002","Transform X to scene":"\u628AX\u8F6C\u6362\u5230\u573A\u666F","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"\u4ECE\u753B\u5E03\u6309\u7167\u573A\u666F\u8F6C\u6362\u5230\u4E00\u4E2A\u56FE\u5C42\u7684\u4F4D\u7F6E\u8FD4\u56DE\u70B9\u7684Y\u5750\u6807\u3002","Transform Y to scene":"\u628AY\u8F6C\u6362\u5230\u573A\u666F","Return the touch X on the canvas.":"\u8FD4\u56DE\u753B\u5E03\u4E0A\u7684\u89E6\u6478X\u3002","Touch X on canvas":"\u753B\u5E03\u4E0A\u7684\u89E6\u6478X","Return the touch Y on the canvas.":"\u8FD4\u56DE\u753B\u5E03\u4E0A\u7684\u89E6\u6478Y\u3002","Touch Y on canvas":"\u753B\u5E03\u4E0A\u7684\u89E6\u6478Y","Return the X coordinate of a vector after a rotation":"\u8FD4\u56DE\u65CB\u8F6C\u540E\u5411\u91CF\u7684X\u5750\u6807","Rotated vector X":"\u65CB\u8F6C\u540E\u7684X\u8F74\u5411\u91CF","Vector X":"X\u8F74\u5411\u91CF","Vector Y":"Y\u8F74\u5411\u91CF","Angle (in degrees)":"\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09","Return the Y coordinate of a vector after a rotation":"\u5728\u65CB\u8F6C\u540E\u5F97\u5230\u5411\u91CF\u7684Y\u5750\u6807","Rotated vector Y":"\u65CB\u8F6C\u540E\u7684Y\u8F74\u5411\u91CF","Move objects by holding 2 touches on them.":"\u901A\u8FC7\u4FDD\u6301\u4E24\u4E2A\u89E6\u6478\u6765\u79FB\u52A8\u5BF9\u8C61\u3002","Pinchable object":"\u53EF\u634F\u5408\u7684\u5BF9\u8C61","Resizable capability":"\u53EF\u8C03\u6574\u5927\u5C0F\u7684\u529F\u80FD","Lock object size":"\u9501\u5B9A\u5BF9\u8C61\u5927\u5C0F","Check if the object is being pinched.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u88AB\u634F\u3002","Is being pinched":"\u6B63\u5728\u88AB\u634F","_PARAM0_ is being pinched":"_PARAM0_\u88AB\u634F\u4F4F","Abort the pinching of this object.":"\u4E2D\u6B62\u634F\u5236\u8BE5\u5BF9\u8C61\u3002","Abort pinching":"\u4E2D\u6B62\u634F\u5236","Abort the pinching of _PARAM0_":"\u4E2D\u6B62\u634F\u5236_PARAM0_","Pixel perfect movement":"\u50CF\u7D20\u5B8C\u7F8E\u79FB\u52A8","Grid-based or pixel perfect platformer and top-down movements.":"\u57FA\u4E8E\u7F51\u683C\u6216\u50CF\u7D20\u5B8C\u7F8E\u7684\u5E73\u53F0\u6E38\u620F\u548C\u4FEF\u89C6\u79FB\u52A8\u3002","Return the speed necessary to cover a distance according to the deceleration.":"\u6839\u636E\u51CF\u901F\u8FD4\u56DE\u8986\u76D6\u8DDD\u79BB\u6240\u9700\u7684\u901F\u5EA6\u3002","Speed to reach":"\u5230\u8FBE\u901F\u5EA6","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"\u4ECE\u521D\u59CB\u901F\u5EA6:_PARAM2_\u548C\u51CF\u901F:_PARAM3_\u7684\u5236\u52A8\u8DDD\u79BB\u5C0F\u4E8E_PARAM1_","Distance":"\u8DDD\u79BB","Return the braking distance according to an initial speed and a deceleration.":"\u6839\u636E\u521D\u59CB\u901F\u5EA6\u548C\u51CF\u901F\u8FD4\u56DE\u5236\u52A8\u8DDD\u79BB\u3002","Braking distance":"\u5236\u52A8\u8DDD\u79BB","Define JavaScript classes for top-down.":"\u4E3A\u81EA\u9876\u5411\u4E0B\u5B9A\u4E49JavaScript\u7C7B\u3002","Define JavaScript classes for top-down":"\u4E3A\u81EA\u9876\u5411\u4E0B\u5B9A\u4E49JavaScript\u7C7B","Define JavaScript classes for top-down":"\u4E3A\u81EA\u9876\u5411\u4E0B\u5B9A\u4E49JavaScript\u7C7B","Seamlessly align big pixels using a top-down movement.":"\u4F7F\u7528\u81EA\u9876\u5411\u4E0B\u79FB\u52A8\u65E0\u7F1D\u5BF9\u9F50\u5927\u50CF\u7D20\u3002","Pixel perfect top-down movement":"\u50CF\u7D20\u5B8C\u7F8E\u7684\u81EA\u9876\u5411\u4E0B\u8FD0\u52A8","Pixel size":"\u50CF\u7D20\u5C3A\u5BF8","Pixel grid offset X":"\u50CF\u7D20\u7F51\u683C\u504F\u79FBX","Pixel grid offset Y":"\u50CF\u7D20\u7F51\u683C\u504F\u79FBY","Seamlessly align big pixels using a 2D platformer character movement.":"\u65E0\u7F1D\u5BF9\u9F50\u5927\u50CF\u7D20\uFF0C\u4F7F\u7528\u4E8C\u7EF4\u5E73\u53F0\u89D2\u8272\u79FB\u52A8\u3002","Pixel perfect platformer character":"\u50CF\u7D20\u5B8C\u7F8E\u7684\u5E73\u53F0\u6E38\u620F\u89D2\u8272","Platformer character animator":"\u5E73\u53F0\u89D2\u8272\u52A8\u753B\u5236\u4F5C\u5668","Change animations and horizontal flipping of a platformer character automatically.":"\u81EA\u52A8\u66F4\u6539\u5E73\u53F0\u6E38\u620F\u89D2\u8272\u7684\u52A8\u753B\u548C\u6C34\u5E73\u7FFB\u8F6C\u3002","Enable animation changes":"\u542F\u7528\u52A8\u753B\u66F4\u6539","Enable horizontal flipping":"\u542F\u7528\u6C34\u5E73\u7FFB\u8F6C","\"Climb\" animation name":"\"\u6500\u722C\"\u52A8\u753B\u540D\u79F0","Platformer character":"\u5E73\u53F0\u6E38\u620F\u89D2\u8272","Flippable capacity":"\u53EF\u7FFB\u8F6C\u80FD\u529B","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u5E73\u53F0\u89D2\u8272\u7684\u52A8\u753B\u66F4\u6539\u3002\u7981\u7528\u52A8\u753B\u66F4\u6539\u53EF\u7528\u4E8E\u64AD\u653E\u81EA\u5B9A\u4E49\u52A8\u753B\u3002","Enable (or disable) automated animation changes":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52A8\u52A8\u753B\u66F4\u6539","Enable automated animation changes on _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u4E0A\u542F\u7528\u81EA\u52A8\u52A8\u753B\u66F4\u6539\uFF1A_PARAM2_","Change animations automatically":"\u81EA\u52A8\u66F4\u6539\u52A8\u753B","Enable (or disable) automated horizontal flipping of a platform character.":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u5E73\u53F0\u89D2\u8272\u7684\u81EA\u52A8\u6C34\u5E73\u7FFB\u8F6C\u3002","Enable (or disable) automated horizontal flipping":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52A8\u6C34\u5E73\u7FFB\u8F6C","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u4E0A\u542F\u7528\u81EA\u52A8\u6C34\u5E73\u7FFB\u8F6C\uFF1A_PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"\u8BBE\u7F6E\u201C\u7A7A\u95F2\u201D\u52A8\u753B\u540D\u79F0\u3002\u8BF7\u52FF\u4F7F\u7528\u5F15\u53F7\u3002","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u201CIdle\u201D\u52A8\u753B\u8BBE\u7F6E\u4E3A_PARAM2_","Animation name":"\u52A8\u753B\u540D\u79F0","Set the \"Move\" animation name. Do not use quotation marks.":"\u8BBE\u7F6E\u201C\u79FB\u52A8\u201D\u52A8\u753B\u540D\u79F0\u3002\u8BF7\u52FF\u4F7F\u7528\u5F15\u53F7\u3002","\"Move\" animation name":"\u201C\u79FB\u52A8\u201D\u52A8\u753B\u540D\u79F0","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u201CMove\u201D\u52A8\u753B\u8BBE\u7F6E\u4E3A_PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"\u8BBE\u7F6E\u201C\u8DF3\u8DC3\u201D\u52A8\u753B\u540D\u79F0\u3002\u8BF7\u52FF\u4F7F\u7528\u5F15\u53F7\u3002","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\"\u8DF3\u8DC3\"\u52A8\u753B\u8BBE\u7F6E\u4E3A_PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"\u8BBE\u7F6E\"Fall\"\u52A8\u753B\u540D\u79F0\u3002\u8BF7\u52FF\u4F7F\u7528\u5F15\u53F7\u3002","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\"\u4E0B\u843D\"\u52A8\u753B\u8BBE\u7F6E\u4E3A_PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"\u8BBE\u7F6E\"Climb\"\u52A8\u753B\u540D\u79F0\u3002\u8BF7\u52FF\u4F7F\u7528\u5F15\u53F7\u3002","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\"\u6500\u722C\"\u52A8\u753B\u8BBE\u7F6E\u4E3A_PARAM2_","Platformer trajectory":"\u5E73\u53F0\u6E38\u620F\u89D2\u8272\u8F68\u8FF9","Platformer character jump easy configuration and platformer AI tools.":"\u5E73\u53F0\u6E38\u620F\u89D2\u8272\u8DF3\u8DC3\u8F7B\u677E\u914D\u7F6E\u548C\u5E73\u53F0\u6E38\u620FAI\u5DE5\u5177\u3002","Configure the height of a jump and evaluate the jump trajectory.":"\u914D\u7F6E\u8DF3\u8DC3\u9AD8\u5EA6\u5E76\u8BC4\u4F30\u8DF3\u8DC3\u8F68\u8FF9\u3002","Platformer trajectory evaluator":"\u5E73\u53F0\u6E38\u620F\u89D2\u8272\u8F68\u8FF9\u8BC4\u4F30\u5668","Jump height":"\u8DF3\u8DC3\u9AD8\u5EA6","Change the jump speed to reach a given height.":"\u66F4\u6539\u8DF3\u8DC3\u901F\u5EA6\u4EE5\u8FBE\u5230\u7ED9\u5B9A\u7684\u9AD8\u5EA6\u3002","Change the jump height of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u8DF3\u8DC3\u9AD8\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"\u4ECE\u65E0\u7EF4\u6301\u5230\u5B8C\u5168\u7EF4\u6301\u7ED8\u5236\u8DF3\u8DC3\u8F68\u8FF9\u3002","Draw jump":"\u7ED8\u5236\u8DF3\u8DC3","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"\u5728_PARAM2_\u4E0A\u7ED8\u5236_PARAM0_\u7684\u8DF3\u8DC3\u8F68\u8FF9","The jump Y displacement at a given time from the start of the jump.":"\u7ED9\u5B9A\u65F6\u95F4\u4ECE\u8DF3\u8DC3\u5F00\u59CB\u65F6\u7684\u8DF3\u8DC3Y\u4F4D\u79FB\u3002","Jump Y":"\u8DF3\u8DC3Y","Jump sustaining duration":"\u8DF3\u8DC3\u7EF4\u6301\u6301\u7EED\u65F6\u95F4","The maximum Y displacement.":"\u6700\u5927Y\u4F4D\u79FB\u3002","Peak Y":"\u9876\u70B9Y","The time from the start of the jump when it reaches the maximum Y displacement.":"\u4ECE\u8DF3\u8DC3\u5F00\u59CB\u65F6\u5230\u8FBE\u6700\u5927Y\u4F4D\u79FB\u65F6\u7684\u65F6\u95F4\u3002","Peak time":"\u9876\u70B9\u65F6\u95F4","The time from the start of the jump when it reaches a given Y displacement moving upward.":"\u4ECE\u8DF3\u8DC3\u5F00\u59CB\u65F6\u5230\u8FBE\u7ED9\u5B9A\u5411\u4E0AY\u4F4D\u79FB\u7684\u65F6\u95F4\u3002","Jump up time":"\u5411\u4E0A\u8DF3\u8DC3\u65F6\u95F4","The time from the start of the jump when it reaches a given Y displacement moving downward.":"\u4ECE\u8DF3\u8DC3\u5F00\u59CB\u65F6\u5230\u8FBE\u7ED9\u5B9A\u5411\u4E0BY\u4F4D\u79FB\u7684\u65F6\u95F4\u3002","Jump down time":"\u5411\u4E0B\u8DF3\u8DC3\u65F6\u95F4","The X displacement before the character stops (always positive).":"\u89D2\u8272\u505C\u6B62\u524D\u7684X\u4F4D\u79FB\uFF08\u59CB\u7EC8\u4E3A\u6B63\uFF09\u3002","Stop distance":"\u505C\u6B62\u8DDD\u79BB","The X displacement at a given time from now if decelerating (always positive).":"\u4ECE\u73B0\u5728\u5F00\u59CB\uFF0C\u5982\u679C\u51CF\u901F\uFF0C\u5230\u8FBE\u7ED9\u5B9A\u65F6\u95F4\u7684X\u4F4D\u79FB\uFF08\u59CB\u7EC8\u4E3A\u6B63\uFF09\u3002","Stopping X":"\u51CF\u901FX","The X displacement at a given time from now if accelerating (always positive).":"\u4ECE\u73B0\u5728\u5F00\u59CB\uFF0C\u5982\u679C\u52A0\u901F\uFF0C\u5230\u8FBE\u7ED9\u5B9A\u65F6\u95F4\u7684X\u4F4D\u79FB\uFF08\u59CB\u7EC8\u4E3A\u6B63\uFF09\u3002","Moving X":"\u52A0\u901FX","Player avatar":"\u73A9\u5BB6\u5934\u50CF","Display player avatars according to their GDevelop account.":"\u6839\u636E\u5176GDevelop\u5E10\u6237\u663E\u793A\u73A9\u5BB6\u5934\u50CF\u3002","Return the UserID from a lobby player number.":"\u4ECE\u5927\u5385\u73A9\u5BB6\u7F16\u53F7\u8FD4\u56DEUserID\u3002","UserID":"\u7528\u6237ID","Lobby player number":"\u5927\u5385\u73A9\u5BB6\u7F16\u53F7","Display a player avatar according to their GDevelop account.":"\u6839\u636E\u5176 GDevelop \u8D26\u6237\u663E\u793A\u73A9\u5BB6\u5934\u50CF\u3002","Multiplayer Avatar":"\u591A\u4EBA\u6E38\u620F\u73A9\u5BB6\u5934\u50CF","Border enabled":"\u542F\u7528\u8FB9\u6846","Enable the border on the avatar.":"\u5728\u5934\u50CF\u4E0A\u542F\u7528\u8FB9\u6846\u3002","Player unique ID":"\u73A9\u5BB6\u552F\u4E00ID","the player unique ID of the avatar.":"\u73A9\u5BB6\u89D2\u8272\u5934\u50CF\u7684\u552F\u4E00ID\u3002","the player unique ID":"\u73A9\u5BB6\u552F\u4E00ID","Playgama Bridge":"Playgama\u6865","One SDK for cross-platform publishing HTML5 games.":"\u4E00\u4E2A\u7528\u4E8E\u8DE8\u5E73\u53F0\u53D1\u5E03HTML5\u6E38\u620F\u7684SDK\u3002","Add Action Parameter.":"\u6DFB\u52A0\u64CD\u4F5C\u53C2\u6570\u3002","Add Action Parameter":"\u6DFB\u52A0\u64CD\u4F5C\u53C2\u6570","Add Action Parameter _PARAM1_ : _PARAM2_":"\u6DFB\u52A0\u64CD\u4F5C\u53C2\u6570 _PARAM1_\uFF1A_PARAM2_","Path":"\u8DEF\u5F84","Add Bool Action Parameter.":"\u6DFB\u52A0\u5E03\u5C14\u64CD\u4F5C\u53C2\u6570\u3002","Add Bool Action Parameter":"\u6DFB\u52A0\u5E03\u5C14\u64CD\u4F5C\u53C2\u6570","Is Initialized.":"\u5DF2\u521D\u59CB\u5316\u3002","Is Initialized":"\u5DF2\u521D\u59CB\u5316","Platform Id.":"\u5E73\u53F0ID\u3002","Platform Id":"\u5E73\u53F0ID","Platform Language.":"\u5E73\u53F0\u8BED\u8A00\u3002","Platform Language":"\u5E73\u53F0\u8BED\u8A00","Platform Payload.":"\u5E73\u53F0\u6709\u6548\u8F7D\u8377\u3002","Platform Payload":"\u5E73\u53F0\u6709\u6548\u8F7D\u8377","Platform Tld.":"\u5E73\u53F0\u9876\u7EA7\u57DF\u3002","Platform Tld":"\u5E73\u53F0\u9876\u7EA7\u57DF","Platform Is Audio Enabled.":"\u5E73\u53F0\u5DF2\u542F\u7528\u97F3\u9891\u3002","Platform Is Audio Enabled":"\u5E73\u53F0\u5DF2\u542F\u7528\u97F3\u9891","Platform Is Paused.":"\u5E73\u53F0\u5DF2\u6682\u505C\u3002","Platform Is Paused":"\u5E73\u53F0\u5DF2\u6682\u505C","Is Get All Games Supported.":"Is Get All Games Supported.","Is Get All Games Supported":"Is Get All Games Supported","Is Get Game By Id Supported.":"Is Get Game By Id Supported.","Is Get Game By Id Supported":"Is Get Game By Id Supported","On Get All Games Completed.":"On Get All Games Completed.","On Get All Games Completed":"On Get All Games Completed","On Get Game By Id Completed.":"On Get Game By Id Completed.","On Get Game By Id Completed":"On Get Game By Id Completed","Platform Get All Games.":"Platform Get All Games.","Platform Get All Games":"Platform Get All Games","Platform Get Game By Id.":"Platform Get Game By Id.","Platform Get Game By Id":"Platform Get Game By Id","Platform All Games Count.":"Platform All Games Count.","Platform All Games Count":"Platform All Games Count","Platform All Game Properties Count.":"Platform All Game Properties Count.","Platform All Game Properties Count":"Platform All Game Properties Count","Platform All Games Property Name.":"Platform All Games Property Name.","Platform All Games Property Name":"Platform All Games Property Name","Property Index":"\u5C5E\u6027\u7D22\u5F15","Platform All Games Property Value.":"Platform All Games Property Value.","Platform All Games Property Value":"Platform All Games Property Value","Game Index":"Game Index","Property":"\u5C5E\u6027","Platform Game By Id Property Value.":"Platform Game By Id Property Value.","Platform Game By Id Property Value":"Platform Game By Id Property Value","Platform On Audio State Changed.":"\u5E73\u53F0\u97F3\u9891\u72B6\u6001\u5DF2\u66F4\u6539\u3002","Platform On Audio State Changed":"\u5E73\u53F0\u7684\u97F3\u9891\u72B6\u6001\u5DF2\u6539\u53D8","Platform On Pause State Changed.":"\u5E73\u53F0\u6682\u505C\u72B6\u6001\u5DF2\u66F4\u6539\u3002","Platform On Pause State Changed":"\u5E73\u53F0\u6682\u505C\u72B6\u6001\u5DF2\u66F4\u6539","Device Type.":"\u8BBE\u5907\u7C7B\u578B\u3002","Device Type":"\u8BBE\u5907\u7C7B\u578B","Is Mobile.":"\u662F\u624B\u673A\u3002","Is Mobile":"\u662F\u624B\u673A","Is Tablet.":"\u662F\u5E73\u677F\u7535\u8111\u3002","Is Tablet":"\u662F\u5E73\u677F\u7535\u8111","Is Desktop.":"\u662F\u53F0\u5F0F\u7535\u8111\u3002","Is Desktop":"\u662F\u53F0\u5F0F\u7535\u8111","Is Tv.":"\u662F\u7535\u89C6\u3002","Is Tv":"\u662F\u7535\u89C6","Player Id.":"\u73A9\u5BB6ID\u3002","Player Id":"\u73A9\u5BB6ID","Player Name.":"\u73A9\u5BB6\u540D\u79F0\u3002","Player Name":"\u73A9\u5BB6\u540D\u79F0","Player Extra Properties Count.":"\u73A9\u5BB6\u989D\u5916\u5C5E\u6027\u6570\u91CF\u3002","Player Extra Properties Count":"\u73A9\u5BB6\u989D\u5916\u5C5E\u6027\u6570\u91CF","Player Extra Property Name.":"\u73A9\u5BB6\u989D\u5916\u5C5E\u6027\u540D\u79F0\u3002","Player Extra Property Name":"\u73A9\u5BB6\u989D\u5916\u5C5E\u6027\u540D\u79F0","Player Extra Property Value.":"\u73A9\u5BB6\u989D\u5916\u5C5E\u6027\u503C\u3002","Player Extra Property Value":"\u73A9\u5BB6\u989D\u5916\u5C5E\u6027\u503C","Player Photos Count.":"\u73A9\u5BB6\u7167\u7247\u6570\u91CF\u3002","Player Photos Count":"\u73A9\u5BB6\u7167\u7247\u6570\u91CF","Player Photo # _PARAM1_.":"\u73A9\u5BB6\u7167\u7247# _PARAM1_\u3002","Player Photo":"\u73A9\u5BB6\u7167\u7247","Index":"\u7D22\u5F15","Visibility State.":"\u53EF\u89C1\u72B6\u6001\u3002","Visibility State":"\u53EF\u89C1\u72B6\u6001","On Visibility State Changed.":"\u5728\u53EF\u89C1\u72B6\u6001\u6539\u53D8\u65F6\u3002","On Visibility State Changed":"\u5728\u53EF\u89C1\u72B6\u6001\u6539\u53D8\u65F6","Default Storage Type.":"\u9ED8\u8BA4\u5B58\u50A8\u7C7B\u578B\u3002","Default Storage Type":"\u9ED8\u8BA4\u5B58\u50A8\u7C7B\u578B","Storage Data.":"\u5B58\u50A8\u6570\u636E\u3002","Storage Data":"\u5B58\u50A8\u6570\u636E","Storage Data As JSON.":"\u5B58\u50A8\u6570\u636E\u4E3A JSON\u3002","Storage Data As JSON":"\u5B58\u50A8\u6570\u636E\u4E3A JSON","Append Parameter to Storage Data Get Request.":"\u8FFD\u52A0\u53C2\u6570\u5230\u5B58\u50A8\u6570\u636E\u83B7\u53D6\u8BF7\u6C42\u3002","Append Parameter to Storage Data Get Request":"\u8FFD\u52A0\u53C2\u6570\u5230\u5B58\u50A8\u6570\u636E\u83B7\u53D6\u8BF7\u6C42","Append Parameter _PARAM1_ to Storage Data Get Request":"\u8FFD\u52A0\u53C2\u6570_PARAM1_\u5230\u5B58\u50A8\u6570\u636E\u83B7\u53D6\u8BF7\u6C42","Append Parameter to Storage Data Set Request.":"\u8FFD\u52A0\u53C2\u6570\u5230\u5B58\u50A8\u6570\u636E\u8BBE\u7F6E\u8BF7\u6C42\u3002","Append Parameter to Storage Data Set Request":"\u8FFD\u52A0\u53C2\u6570\u5230\u5B58\u50A8\u6570\u636E\u8BBE\u7F6E\u8BF7\u6C42","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"\u8FFD\u52A0\u53C2\u6570_PARAM1_: _PARAM2_\u5230\u5B58\u50A8\u6570\u636E\u8BBE\u7F6E\u8BF7\u6C42","Append Parameter to Storage Data Delete Request.":"\u8FFD\u52A0\u53C2\u6570\u5230\u5B58\u50A8\u6570\u636E\u5220\u9664\u8BF7\u6C42\u3002","Append Parameter to Storage Data Delete Request":"\u8FFD\u52A0\u53C2\u6570\u5230\u5B58\u50A8\u6570\u636E\u5220\u9664\u8BF7\u6C42","Append Parameter _PARAM1_ to Storage Data Delete Request":"\u8FFD\u52A0\u53C2\u6570_PARAM1_\u5230\u5B58\u50A8\u6570\u636E\u5220\u9664\u8BF7\u6C42","Is Last Action Completed Successfully.":"\u4E0A\u4E00\u64CD\u4F5C\u6210\u529F\u5B8C\u6210\u3002","Is Last Action Completed Successfully":"\u4E0A\u4E00\u64CD\u4F5C\u6210\u529F\u5B8C\u6210","Send Storage Data Get Request.":"\u53D1\u9001\u5B58\u50A8\u6570\u636E\u83B7\u53D6\u8BF7\u6C42\u3002","Send Storage Data Get Request":"\u53D1\u9001\u5B58\u50A8\u6570\u636E\u83B7\u53D6\u8BF7\u6C42","Send Storage Data Get Request _PARAM1_":"\u53D1\u9001\u5B58\u50A8\u6570\u636E\u83B7\u53D6\u8BF7\u6C42_PARAM1_","Storage Type":"\u5B58\u50A8\u7C7B\u578B","Send Storage Data Set Request.":"\u53D1\u9001\u5B58\u50A8\u6570\u636E\u8BBE\u7F6E\u8BF7\u6C42\u3002","Send Storage Data Set Request":"\u53D1\u9001\u5B58\u50A8\u6570\u636E\u8BBE\u7F6E\u8BF7\u6C42","Send Storage Data Set Request _PARAM1_":"\u53D1\u9001\u5B58\u50A8\u6570\u636E\u8BBE\u7F6E\u8BF7\u6C42_PARAM1_","Send Storage Data Delete Request.":"\u53D1\u9001\u5B58\u50A8\u6570\u636E\u5220\u9664\u8BF7\u6C42\u3002","Send Storage Data Delete Request":"\u53D1\u9001\u5B58\u50A8\u6570\u636E\u5220\u9664\u8BF7\u6C42","Send Storage Data Delete Request _PARAM1_":"\u53D1\u9001\u5B58\u50A8\u6570\u636E\u5220\u9664\u8BF7\u6C42_PARAM1_","On Storage Data Get Request Completed.":"\u5728\u5B58\u50A8\u6570\u636E\u83B7\u53D6\u8BF7\u6C42\u5B8C\u6210\u65F6\u3002","On Storage Data Get Request Completed":"\u5728\u5B58\u50A8\u6570\u636E\u83B7\u53D6\u8BF7\u6C42\u5B8C\u6210\u65F6","On Storage Data Set Request Completed.":"\u5728\u5B58\u50A8\u6570\u636E\u8BBE\u7F6E\u8BF7\u6C42\u5B8C\u6210\u65F6\u3002","On Storage Data Set Request Completed":"\u5728\u5B58\u50A8\u6570\u636E\u8BBE\u7F6E\u8BF7\u6C42\u5B8C\u6210\u65F6","On Storage Data Delete Request Completed.":"\u5B58\u50A8\u6570\u636E\u5220\u9664\u8BF7\u6C42\u5DF2\u5B8C\u6210\u3002","On Storage Data Delete Request Completed":"Storage Data Delete Request Completed","Has Storage Data.":"\u6709\u5B58\u50A8\u6570\u636E\u3002","Has Storage Data":"\u6709\u5B58\u50A8\u6570\u636E","Has _PARAM1_ in Storage Data":"\u5B58\u50A8\u6570\u636E\u4E2D\u5305\u542B_PARAM1_","Is Storage Supported.":"\u5B58\u50A8\u652F\u6301\u3002","Is Storage Supported":"Storage Supported","Is Storage Supported _PARAM1_":"\u5B58\u50A8\u652F\u6301_PARAM1_","Is Storage Available.":"\u5B58\u50A8\u53EF\u7528\u3002","Is Storage Available":"Storage Available","Is Storage Available _PARAM1_":"\u5B58\u50A8\u53EF\u7528_PARAM1_","Set Minimum Delay Between Interstitial.":"\u8BBE\u7F6E\u63D2\u9875\u5E7F\u544A\u4E4B\u95F4\u7684\u6700\u5C0F\u5EF6\u8FDF\u3002","Set Minimum Delay Between Interstitial":"\u8BBE\u7F6E\u63D2\u9875\u5E7F\u544A\u4E4B\u95F4\u7684\u6700\u5C0F\u5EF6\u8FDF","Set Minimum Delay Between Interstitial _PARAM1_":"\u8BBE\u7F6E\u63D2\u9875\u5E7F\u544A\u4E4B\u95F4\u7684\u6700\u5C0F\u5EF6\u8FDF_PARAM1_","Seconds":"\u79D2","Show Banner.":"\u663E\u793A\u6A2A\u5E45\u3002","Show Banner":"\u663E\u793A\u6A2A\u5E45","Show Banner on _PARAM1_ with placement _PARAM2_":"\u5728 _PARAM1_ \u4E0A\u663E\u793A\u6A2A\u5E45\uFF0C\u653E\u7F6E _PARAM2_","Placement (optional)":"\u653E\u7F6E\uFF08\u53EF\u9009\uFF09","Hide Banner.":"\u9690\u85CF\u6A2A\u5E45\u3002","Hide Banner":"\u9690\u85CF\u6A2A\u5E45","Show Interstitial.":"\u663E\u793A\u63D2\u9875\u5E7F\u544A\u3002","Show Interstitial":"\u663E\u793A\u63D2\u9875\u5E7F\u544A","Show Interstitial with placement _PARAM1_":"\u4F7F\u7528\u653E\u7F6E _PARAM1_ \u663E\u793A\u63D2\u9875\u5F0F\u5E7F\u544A","Show Rewarded.":"\u663E\u793A\u6FC0\u52B1\u89C6\u9891\u5E7F\u544A\u3002","Show Rewarded":"\u663E\u793A\u6FC0\u52B1\u89C6\u9891\u5E7F\u544A","Show Rewarded with placement _PARAM1_":"\u4F7F\u7528\u653E\u7F6E _PARAM1_ \u663E\u793A\u5956\u52B1\u5E7F\u544A","Check AdBlock.":"\u68C0\u67E5\u5E7F\u544A\u62E6\u622A\u3002","Check AdBlock":"\u68C0\u67E5\u5E7F\u544A\u62E6\u622A","Minimum Delay Between Interstitial.":"\u63D2\u9875\u5E7F\u544A\u4E4B\u95F4\u7684\u6700\u5C0F\u5EF6\u8FDF\u3002","Minimum Delay Between Interstitial":"\u63D2\u9875\u5E7F\u544A\u4E4B\u95F4\u7684\u6700\u5C0F\u5EF6\u8FDF","Banner State.":"\u6A2A\u5E45\u72B6\u6001\u3002","Banner State":"\u6A2A\u5E45\u72B6\u6001","Interstitial State.":"\u63D2\u9875\u5E7F\u544A\u72B6\u6001\u3002","Interstitial State":"\u63D2\u5C4F\u5E7F\u544A\u72B6\u6001","Rewarded State.":"\u6FC0\u52B1\u89C6\u9891\u72B6\u6001\u3002","Rewarded State":"\u6FC0\u52B1\u89C6\u9891\u72B6\u6001","Rewarded Placement.":"\u5956\u52B1\u653E\u7F6E\u3002","Rewarded Placement":"\u5956\u52B1\u653E\u7F6E","Is Banner Supported.":"\u6A2A\u5E45\u5E7F\u544A\u652F\u6301\u60C5\u51B5\u3002","Is Banner Supported":"\u6A2A\u5E45\u5E7F\u544A\u652F\u6301\u60C5\u51B5","Is Interstitial Supported.":"\u63D2\u9875\u5F0F\u5E7F\u544A\u662F\u5426\u53D7\u652F\u6301\u3002","Is Interstitial Supported":"\u63D2\u9875\u5F0F\u5E7F\u544A\u662F\u5426\u53D7\u652F\u6301","Is Rewarded Supported.":"\u5956\u52B1\u5E7F\u544A\u662F\u5426\u53D7\u652F\u6301\u3002","Is Rewarded Supported":"\u5956\u52B1\u5E7F\u544A\u662F\u5426\u53D7\u652F\u6301","On Banner State Changed.":"\u6A2A\u5E45\u5E7F\u544A\u72B6\u6001\u5DF2\u66F4\u6539\u3002","On Banner State Changed":"\u6A2A\u5E45\u5E7F\u544A\u72B6\u6001\u5DF2\u66F4\u6539","On Banner Loading.":"\u6A2A\u5E45\u5E7F\u544A\u52A0\u8F7D\u4E2D\u3002","On Banner Loading":"\u6A2A\u5E45\u5E7F\u544A\u52A0\u8F7D\u4E2D","On Banner Shown.":"\u6A2A\u5E45\u5E7F\u544A\u5DF2\u663E\u793A\u3002","On Banner Shown":"\u6A2A\u5E45\u5E7F\u544A\u5DF2\u663E\u793A","On Banner Hidden.":"\u6A2A\u5E45\u5E7F\u544A\u5DF2\u9690\u85CF\u3002","On Banner Hidden":"\u6A2A\u5E45\u5E7F\u544A\u5DF2\u9690\u85CF","On Banner Failed.":"\u6A2A\u5E45\u5E7F\u544A\u52A0\u8F7D\u5931\u8D25\u3002","On Banner Failed":"\u6A2A\u5E45\u5E7F\u544A\u52A0\u8F7D\u5931\u8D25","On Interstitial State Changed.":"\u63D2\u5C4F\u5E7F\u544A\u72B6\u6001\u5DF2\u66F4\u6539\u3002","On Interstitial State Changed":"\u63D2\u5C4F\u5E7F\u544A\u72B6\u6001\u5DF2\u66F4\u6539","On Interstitial Loading.":"\u63D2\u5C4F\u5E7F\u544A\u52A0\u8F7D\u4E2D\u3002","On Interstitial Loading":"\u63D2\u5C4F\u5E7F\u544A\u52A0\u8F7D\u4E2D","On Interstitial Opened.":"\u63D2\u5C4F\u5E7F\u544A\u5DF2\u5C55\u793A\u3002","On Interstitial Opened":"\u63D2\u5C4F\u5E7F\u544A\u5DF2\u5C55\u793A","On Interstitial Closed.":"\u63D2\u5C4F\u5E7F\u544A\u5DF2\u5173\u95ED\u3002","On Interstitial Closed":"\u63D2\u5C4F\u5E7F\u544A\u5DF2\u5173\u95ED","On Interstitial Failed.":"\u63D2\u5C4F\u5E7F\u544A\u52A0\u8F7D\u5931\u8D25\u3002","On Interstitial Failed":"\u63D2\u5C4F\u5E7F\u544A\u52A0\u8F7D\u5931\u8D25","On Rewarded State Changed.":"\u6FC0\u52B1\u89C6\u9891\u72B6\u6001\u5DF2\u66F4\u6539\u3002","On Rewarded State Changed":"\u6FC0\u52B1\u89C6\u9891\u72B6\u6001\u5DF2\u66F4\u6539","On Rewarded Loading.":"\u6FC0\u52B1\u89C6\u9891\u52A0\u8F7D\u4E2D\u3002","On Rewarded Loading":"\u6FC0\u52B1\u89C6\u9891\u52A0\u8F7D\u4E2D","On Rewarded Opened.":"\u6FC0\u52B1\u89C6\u9891\u5DF2\u5C55\u793A\u3002","On Rewarded Opened":"\u6FC0\u52B1\u89C6\u9891\u5DF2\u5C55\u793A","On Rewarded Closed.":"\u6FC0\u52B1\u89C6\u9891\u5DF2\u5173\u95ED\u3002","On Rewarded Closed":"\u6FC0\u52B1\u89C6\u9891\u5DF2\u5173\u95ED","On Rewarded Rewarded.":"\u6FC0\u52B1\u89C6\u9891\u5DF2\u83B7\u5F97\u5956\u52B1\u3002","On Rewarded Rewarded":"\u6FC0\u52B1\u89C6\u9891\u5DF2\u83B7\u5F97\u5956\u52B1","On Rewarded Failed.":"\u6FC0\u52B1\u89C6\u9891\u52A0\u8F7D\u5931\u8D25\u3002","On Rewarded Failed":"\u6FC0\u52B1\u89C6\u9891\u52A0\u8F7D\u5931\u8D25","On Check AdBlock Completed.":"\u68C0\u67E5\u5E7F\u544A\u62E6\u622A\u5DF2\u5B8C\u6210\u3002","On Check AdBlock Completed":"\u68C0\u67E5\u5E7F\u544A\u62E6\u622A\u5DF2\u5B8C\u6210","Send Message.":"\u53D1\u9001\u6D88\u606F\u3002","Send Message":"\u53D1\u9001\u6D88\u606F","Send Message _PARAM1_":"\u53D1\u9001\u6D88\u606F_PARAM1_","Message":"\u6D88\u606F","Get Server Time.":"\u83B7\u53D6\u670D\u52A1\u5668\u65F6\u95F4\u3002","Get Server Time":"\u83B7\u53D6\u670D\u52A1\u5668\u65F6\u95F4","Server Time.":"\u670D\u52A1\u5668\u65F6\u95F4\u3002","Server Time":"\u670D\u52A1\u5668\u65F6\u95F4","On Get Server Time Completed.":"\u5728\u83B7\u53D6\u670D\u52A1\u5668\u65F6\u95F4\u5B8C\u6210\u65F6\u3002","On Get Server Time Completed":"\u83B7\u53D6\u670D\u52A1\u5668\u65F6\u95F4\u5B8C\u6210\u65F6","Has Server Time.":"\u6709\u670D\u52A1\u5668\u65F6\u95F4\u3002","Has Server Time":"\u6709\u670D\u52A1\u5668\u65F6\u95F4","Authorize Player.":"\u6388\u6743\u73A9\u5BB6\u3002","Authorize Player":"\u6388\u6743\u73A9\u5BB6","Is Player Authorization Supported.":"\u73A9\u5BB6\u6388\u6743\u662F\u5426\u652F\u6301\u3002","Is Player Authorization Supported":"\u73A9\u5BB6\u6388\u6743\u662F\u5426\u652F\u6301","Is Player Authorized.":"\u73A9\u5BB6\u662F\u5426\u6388\u6743\u3002","Is Player Authorized":"\u73A9\u5BB6\u662F\u5426\u6388\u6743","On Authorize Player Completed.":"\u5728\u6388\u6743\u73A9\u5BB6\u5B8C\u6210\u65F6\u3002","On Authorize Player Completed":"\u6388\u6743\u73A9\u5BB6\u5B8C\u6210\u65F6","Does Player Have Name.":"\u73A9\u5BB6\u662F\u5426\u6709\u59D3\u540D\u3002","Does Player Have Name":"\u73A9\u5BB6\u662F\u5426\u6709\u59D3\u540D","Does Player Have Photo.":"\u73A9\u5BB6\u662F\u5426\u6709\u7167\u7247\u3002","Does Player Have Photo":"\u73A9\u5BB6\u662F\u5426\u6709\u7167\u7247","Does Player Have Photo # _PARAM1_":"\u73A9\u5BB6\u662F\u5426\u6709\u7167\u7247#_PARAM1_","Share.":"\u5206\u4EAB\u3002","Share":"\u5206\u4EAB","Invite Friends.":"\u9080\u8BF7\u597D\u53CB\u3002","Invite Friends":"\u9080\u8BF7\u597D\u53CB","Join Community.":"\u52A0\u5165\u793E\u533A\u3002","Join Community":"\u52A0\u5165\u793E\u533A","Create Post.":"\u521B\u5EFA\u5E16\u5B50\u3002","Create Post":"\u521B\u5EFA\u5E16\u5B50","Add To Home Screen.":"\u6DFB\u52A0\u5230\u4E3B\u5C4F\u5E55\u3002","Add To Home Screen":"\u6DFB\u52A0\u5230\u4E3B\u5C4F\u5E55","Add To Favorites.":"\u6DFB\u52A0\u5230\u6536\u85CF\u5939\u3002","Add To Favorites":"\u6DFB\u52A0\u5230\u6536\u85CF\u5939","Rate.":"\u8BC4\u5206\u3002","Rate":"\u8BC4\u5206","Is Share Supported.":"\u662F\u5426\u652F\u6301\u5171\u4EAB\u3002","Is Share Supported":"\u662F\u5426\u652F\u6301\u5171\u4EAB","On Share Completed.":"\u5728\u5171\u4EAB\u5B8C\u6210\u65F6\u3002","On Share Completed":"\u5728\u5171\u4EAB\u5B8C\u6210\u65F6","Is Invite Friends Supported.":"\u662F\u5426\u652F\u6301\u9080\u8BF7\u670B\u53CB\u3002","Is Invite Friends Supported":"\u662F\u5426\u652F\u6301\u9080\u8BF7\u670B\u53CB","On Invite Friends Completed.":"\u5728\u9080\u8BF7\u670B\u53CB\u5B8C\u6210\u65F6\u3002","On Invite Friends Completed":"\u5728\u9080\u8BF7\u670B\u53CB\u5B8C\u6210\u65F6","Is Join Community Supported.":"\u662F\u5426\u652F\u6301\u52A0\u5165\u793E\u533A\u3002","Is Join Community Supported":"\u662F\u5426\u652F\u6301\u52A0\u5165\u793E\u533A","On Join Community Completed.":"\u5728\u52A0\u5165\u793E\u533A\u5B8C\u6210\u65F6\u3002","On Join Community Completed":"\u5728\u52A0\u5165\u793E\u533A\u5B8C\u6210\u65F6","Is Create Post Supported.":"\u662F\u5426\u652F\u6301\u521B\u5EFA\u5E16\u5B50\u3002","Is Create Post Supported":"\u662F\u5426\u652F\u6301\u521B\u5EFA\u5E16\u5B50","On Create Post Completed.":"\u5728\u521B\u5EFA\u5E16\u5B50\u5B8C\u6210\u65F6\u3002","On Create Post Completed":"\u5728\u521B\u5EFA\u5E16\u5B50\u5B8C\u6210\u65F6","Is Add To Home Screen Supported.":"\u662F\u5426\u652F\u6301\u6DFB\u52A0\u5230\u4E3B\u5C4F\u5E55\u3002","Is Add To Home Screen Supported":"\u662F\u5426\u652F\u6301\u6DFB\u52A0\u5230\u4E3B\u5C4F\u5E55","On Add To Home Screen Completed.":"\u5728\u6DFB\u52A0\u5230\u4E3B\u5C4F\u5E55\u5B8C\u6210\u65F6\u3002","On Add To Home Screen Completed":"\u5728\u6DFB\u52A0\u5230\u4E3B\u5C4F\u5E55\u5B8C\u6210\u65F6","Is Add To Favorites Supported.":"\u662F\u5426\u652F\u6301\u6DFB\u52A0\u5230\u6536\u85CF\u5939\u3002","Is Add To Favorites Supported":"\u662F\u5426\u652F\u6301\u6DFB\u52A0\u5230\u6536\u85CF\u5939","On Add To Favorites Completed.":"\u5728\u6DFB\u52A0\u5230\u6536\u85CF\u5939\u5B8C\u6210\u65F6\u3002","On Add To Favorites Completed":"\u5728\u6DFB\u52A0\u5230\u6536\u85CF\u5939\u5B8C\u6210\u65F6","Is Rate Supported.":"\u662F\u5426\u652F\u6301\u8BC4\u5206\u3002","Is Rate Supported":"\u662F\u5426\u652F\u6301\u8BC4\u5206","On Rate Completed.":"\u5728\u8BC4\u5206\u5B8C\u6210\u65F6\u3002","On Rate Completed":"\u5728\u8BC4\u5206\u5B8C\u6210\u65F6","Is External Links Allowed.":"\u662F\u5426\u5141\u8BB8\u5916\u90E8\u94FE\u63A5\u3002","Is External Links Allowed":"\u662F\u5426\u5141\u8BB8\u5916\u90E8\u94FE\u63A5","Leaderboards Set Score.":"\u6392\u884C\u699C\u8BBE\u5B9A\u5206\u6570\u3002","Leaderboards Set Score":"\u6392\u884C\u699C\u8BBE\u5B9A\u5206\u6570","Leaderboards Set Score - Id: _PARAM1_, Score: _PARAM2_":"\u6392\u884C\u699C\u8BBE\u5B9A\u5206\u6570 - ID: _PARAM1_\uFF0C\u5206\u6570: _PARAM2_","Leaderboards Get Entries.":"\u6392\u884C\u699C\u83B7\u53D6\u6761\u76EE\u3002","Leaderboards Get Entries":"\u6392\u884C\u699C\u83B7\u53D6\u6761\u76EE","Leaderboards Get Entries - Id: _PARAM1_":"\u6392\u884C\u699C\u83B7\u53D6\u6761\u76EE - ID: _PARAM1_","Leaderboards Show Native Popup.":"\u6392\u884C\u699C\u663E\u793A\u672C\u5730\u5F39\u51FA\u7A97\u53E3\u3002","Leaderboards Show Native Popup":"\u6392\u884C\u699C\u663E\u793A\u672C\u5730\u5F39\u51FA\u7A97\u53E3","Leaderboards Show Native Popup - Id: _PARAM1_":"\u6392\u884C\u699C\u663E\u793A\u672C\u5730\u5F39\u51FA\u7A97\u53E3 - Id: _PARAM1_","Leaderboards Type.":"\u6392\u884C\u699C\u7C7B\u578B\u3002","Leaderboards Type":"\u6392\u884C\u699C\u7C7B\u578B","Is Leaderboard Supported":"\u6392\u884C\u699C\u652F\u6301\u60C5\u51B5","The leaderboard is of type Not Available.":"\u8BE5\u6392\u884C\u699C\u7C7B\u578B\u4E0D\u53EF\u7528\u3002","The leaderboard is of type Not Available":"\u8BE5\u6392\u884C\u699C\u7C7B\u578B\u4E0D\u53EF\u7528","The leaderboard is of type In Game.":"\u8BE5\u6392\u884C\u699C\u7C7B\u578B\u4E3A\u6E38\u620F\u5185\u3002","The leaderboard is of type In Game":"\u8BE5\u6392\u884C\u699C\u7C7B\u578B\u4E3A\u6E38\u620F\u5185","The leaderboard is of type Native.":"\u8BE5\u6392\u884C\u699C\u7C7B\u578B\u4E3A\u672C\u673A\u3002","The leaderboard is of type Native":"\u8BE5\u6392\u884C\u699C\u7C7B\u578B\u4E3A\u672C\u673A","The leaderboard is of type Native Popup.":"\u6392\u884C\u699C\u7684\u7C7B\u578B\u4E3A\u672C\u5730\u5F39\u51FA\u7A97\u53E3\u3002","The leaderboard is of type Native Popup":"\u6392\u884C\u699C\u7684\u7C7B\u578B\u4E3A\u672C\u5730\u5F39\u51FA\u7A97\u53E3","On Leaderboards Set Score Completed.":"\u6392\u884C\u699C\u8BBE\u5B9A\u5206\u6570\u5B8C\u6210\u3002","On Leaderboards Set Score Completed":"\u6392\u884C\u699C\u8BBE\u5B9A\u5206\u6570\u5B8C\u6210","On Leaderboards Get Entries Completed.":"\u6392\u884C\u699C\u83B7\u53D6\u6761\u76EE\u5B8C\u6210\u3002","On Leaderboards Get Entries Completed":"\u6392\u884C\u699C\u83B7\u53D6\u6761\u76EE\u5B8C\u6210","On Leaderboards Show Native Popup Completed.":"\u6392\u884C\u699C\u663E\u793A\u672C\u5730\u5F39\u51FA\u7A97\u53E3\u5DF2\u5B8C\u6210\u3002","On Leaderboards Show Native Popup Completed":"\u6392\u884C\u699C\u663E\u793A\u672C\u5730\u5F39\u51FA\u7A97\u53E3\u5DF2\u5B8C\u6210","Leaderboard Entries Count.":"\u6392\u884C\u699C\u8BB0\u5F55\u6570\u3002","Leaderboard Entries Count":"\u6392\u884C\u699C\u8BB0\u5F55\u6570","Leaderboard Entry Id.":"\u6392\u884C\u699C\u6761\u76EE ID\u3002","Leaderboard Entry Id":"\u6392\u884C\u699C\u6761\u76EE ID","Entry Index":"\u9879\u76EE\u7D22\u5F15","Leaderboard Entry Name.":"\u6392\u884C\u699C\u6761\u76EE\u540D\u79F0\u3002","Leaderboard Entry Name":"\u6392\u884C\u699C\u6761\u76EE\u540D\u79F0","Leaderboard Entry Photo.":"\u6392\u884C\u699C\u6761\u76EE\u7167\u7247\u3002","Leaderboard Entry Photo":"\u6392\u884C\u699C\u6761\u76EE\u7167\u7247","Leaderboard Entry Rank.":"\u6392\u884C\u699C\u6761\u76EE\u6392\u540D\u3002","Leaderboard Entry Rank":"\u6392\u884C\u699C\u6761\u76EE\u6392\u540D","Leaderboard Entry Score.":"\u6392\u884C\u699C\u6761\u76EE\u5206\u6570\u3002","Leaderboard Entry Score":"\u6392\u884C\u699C\u6761\u76EE\u5206\u6570","Payments Purchase.":"\u652F\u4ED8\u8D2D\u4E70\u3002","Payments Purchase":"\u652F\u4ED8\u8D2D\u4E70","Payments Purchase - Id: _PARAM1_":"\u652F\u4ED8\u8D2D\u4E70 - ID: _PARAM1_","Payments Get Purchases.":"\u83B7\u53D6\u8D2D\u4E70\u4FE1\u606F\u3002","Payments Get Purchases":"\u83B7\u53D6\u8D2D\u4E70\u4FE1\u606F","Payments Get Catalog.":"\u83B7\u53D6\u76EE\u5F55\u4FE1\u606F\u3002","Payments Get Catalog":"\u83B7\u53D6\u76EE\u5F55\u4FE1\u606F","Payments Consume Purchase.":"\u4ED8\u6B3E\u6D88\u8017\u8D2D\u4E70\u3002","Payments Consume Purchase":"\u4ED8\u6B3E\u6D88\u8017\u8D2D\u4E70","Payments Consume Purchase - Id: _PARAM1_":"\u652F\u4ED8\u6D88\u8D39\u8D2D\u4E70 - ID: _PARAM1_","Is Payments Supported.":"\u662F\u5426\u652F\u6301\u4ED8\u6B3E\u3002","Is Payments Supported":"\u662F\u5426\u652F\u6301\u4ED8\u6B3E","On Payments Purchase Completed.":"\u5173\u4E8E\u4ED8\u6B3E\u8D2D\u4E70\u5DF2\u5B8C\u6210\u3002","On Payments Purchase Completed":"\u5173\u4E8E\u4ED8\u6B3E\u8D2D\u4E70\u5DF2\u5B8C\u6210","On Payments Get Purchases Completed.":"\u5173\u4E8E\u83B7\u53D6\u8D2D\u4E70\u7684\u4ED8\u6B3E\u5DF2\u5B8C\u6210\u3002","On Payments Get Purchases Completed":"\u5173\u4E8E\u83B7\u53D6\u8D2D\u4E70\u7684\u4ED8\u6B3E\u5DF2\u5B8C\u6210","On Payments Get Catalog Completed.":"\u5173\u4E8E\u83B7\u53D6\u76EE\u5F55\u5DF2\u5B8C\u6210\u4ED8\u6B3E\u3002","On Payments Get Catalog Completed":"\u5173\u4E8E\u83B7\u53D6\u76EE\u5F55\u5DF2\u5B8C\u6210\u4ED8\u6B3E","On Payments Consume Purchase Completed.":"\u5173\u4E8E\u6D88\u8017\u8D2D\u4E70\u5DF2\u5B8C\u6210\u4ED8\u6B3E\u3002","On Payments Consume Purchase Completed":"\u5173\u4E8E\u6D88\u8017\u8D2D\u4E70\u5DF2\u5B8C\u6210\u4ED8\u6B3E","Payments Last Purchase Properties Count.":"\u4ED8\u6B3E\u6700\u540E\u8D2D\u4E70\u5C5E\u6027\u8BA1\u6570\u3002","Payments Last Purchase Properties Count":"\u4ED8\u6B3E\u6700\u540E\u8D2D\u4E70\u5C5E\u6027\u8BA1\u6570","Payments Last Purchase Property Name.":"\u4ED8\u6B3E\u6700\u540E\u8D2D\u4E70\u5C5E\u6027\u540D\u79F0\u3002","Payments Last Purchase Property Name":"\u4ED8\u6B3E\u6700\u540E\u8D2D\u4E70\u5C5E\u6027\u540D\u79F0","Payments Last Purchase Property Value.":"\u4ED8\u6B3E\u6700\u540E\u8D2D\u4E70\u5C5E\u6027\u503C\u3002","Payments Last Purchase Property Value":"\u4ED8\u6B3E\u6700\u540E\u8D2D\u4E70\u5C5E\u6027\u503C","Payments Purchases Count.":"\u4ED8\u6B3E\u8D2D\u4E70\u8BA1\u6570\u3002","Payments Purchases Count":"\u4ED8\u6B3E\u8D2D\u4E70\u8BA1\u6570","Payments Purchase Properties Count.":"\u4ED8\u6B3E\u8D2D\u4E70\u5C5E\u6027\u8BA1\u6570\u3002","Payments Purchase Properties Count":"\u4ED8\u6B3E\u8D2D\u4E70\u5C5E\u6027\u8BA1\u6570","Payments Purchase Property Name.":"\u4ED8\u6B3E\u8D2D\u4E70\u5C5E\u6027\u540D\u79F0\u3002","Payments Purchase Property Name":"\u4ED8\u6B3E\u8D2D\u4E70\u5C5E\u6027\u540D\u79F0","Purchase Index":"\u8D2D\u4E70\u7D22\u5F15","Payments Catalog Items Count.":"\u4ED8\u6B3E\u76EE\u5F55\u9879\u76EE\u8BA1\u6570\u3002","Payments Catalog Items Count":"\u4ED8\u6B3E\u76EE\u5F55\u9879\u76EE\u8BA1\u6570","Payments Catalog Item Properties Count.":"\u4ED8\u6B3E\u76EE\u5F55\u9879\u76EE\u5C5E\u6027\u8BA1\u6570\u3002","Payments Catalog Item Properties Count":"\u4ED8\u6B3E\u76EE\u5F55\u9879\u76EE\u5C5E\u6027\u8BA1\u6570","Payments Catalog Item Property Name.":"\u4ED8\u6B3E\u76EE\u5F55\u9879\u76EE\u5C5E\u6027\u540D\u79F0\u3002","Payments Catalog Item Property Name":"\u4ED8\u6B3E\u76EE\u5F55\u9879\u76EE\u5C5E\u6027\u540D\u79F0","Payments Catalog Item Property Value.":"Payments Catalog Item Property Value.","Payments Catalog Item Property Value":"Payments Catalog Item Property Value","Product Index":"\u4EA7\u54C1\u7D22\u5F15","Payments First Catalog Item Property Value.":"Payments First Catalog Item Property Value.","Payments First Catalog Item Property Value":"Payments First Catalog Item Property Value","Filter Property":"Filter Property","Filter Property Value":"Filter Property Value","Is Achievements Supported.":"\u6210\u5C31\u662F\u5426\u53D7\u652F\u6301\u3002","Is Achievements Supported":"\u6210\u5C31\u662F\u5426\u53D7\u652F\u6301","Is Achievements Get List Supported.":"\u6210\u5C31\u83B7\u53D6\u5217\u8868\u662F\u5426\u53D7\u652F\u6301\u3002","Is Achievements Get List Supported":"\u6210\u5C31\u83B7\u53D6\u5217\u8868\u662F\u5426\u53D7\u652F\u6301","Is Achievements Native Popup Supported.":"\u6210\u5C31\u672C\u673A\u5F39\u51FA\u652F\u6301\u3002","Is Achievements Native Popup Supported":"\u6210\u5C31\u672C\u673A\u5F39\u51FA\u652F\u6301","On Achievements Unlock Completed.":"\u6210\u5C31\u5DF2\u89E3\u9501\u5B8C\u6210\u3002","On Achievements Unlock Completed":"\u6210\u5C31\u5DF2\u89E3\u9501\u5B8C\u6210","On Achievements Get List Completed.":"\u6210\u5C31\u5217\u8868\u83B7\u53D6\u5DF2\u5B8C\u6210\u3002","On Achievements Get List Completed":"\u6210\u5C31\u5217\u8868\u83B7\u53D6\u5DF2\u5B8C\u6210","On Achievements Show Native Popup Completed.":"\u6210\u5C31\u672C\u673A\u5F39\u51FA\u5DF2\u5B8C\u6210\u3002","On Achievements Show Native Popup Completed":"\u6210\u5C31\u672C\u673A\u5F39\u51FA\u5DF2\u5B8C\u6210","Achievements Count.":"\u6210\u5C31\u6570\u91CF\u3002","Achievements Count":"\u6210\u5C31\u6570\u91CF","Achievement Properties Count.":"\u6210\u5C31\u5C5E\u6027\u6570\u91CF\u3002","Achievement Properties Count":"\u6210\u5C31\u5C5E\u6027\u6570\u91CF","Achievement Property Name.":"\u6210\u5C31\u5C5E\u6027\u540D\u79F0\u3002","Achievement Property Name":"\u6210\u5C31\u5C5E\u6027\u540D\u79F0","Achievement Property Value.":"\u6210\u5C31\u5C5E\u6027\u503C\u3002","Achievement Property Value":"\u6210\u5C31\u5C5E\u6027\u503C","Achievement Index":"\u6210\u5C31\u7D22\u5F15","Achievements Unlock.":"\u89E3\u9501\u6210\u5C31\u3002","Achievements Unlock":"\u89E3\u9501\u6210\u5C31","Achievements Get List.":"\u83B7\u53D6\u6210\u5C31\u5217\u8868\u3002","Achievements Get List":"\u83B7\u53D6\u6210\u5C31\u5217\u8868","Achievements Show Native Popup.":"\u663E\u793A\u672C\u673A\u6210\u5C31\u5F39\u51FA\u3002","Achievements Show Native Popup":"\u663E\u793A\u672C\u673A\u6210\u5C31\u5F39\u51FA","Is Remote Config Supported.":"\u8FDC\u7A0B\u914D\u7F6E\u662F\u5426\u53D7\u652F\u6301\u3002","Is Remote Config Supported":"\u8FDC\u7A0B\u914D\u7F6E\u662F\u5426\u53D7\u652F\u6301","On Remote Config Got Completed.":"\u8FDC\u7A0B\u914D\u7F6E\u83B7\u53D6\u5DF2\u5B8C\u6210\u3002","On Remote Config Got Completed":"\u8FDC\u7A0B\u914D\u7F6E\u83B7\u53D6\u5DF2\u5B8C\u6210","Has Remote Config Value.":"\u662F\u5426\u6709\u8FDC\u7A0B\u914D\u7F6E\u503C\u3002","Has Remote Config Value":"\u662F\u5426\u6709\u8FDC\u7A0B\u914D\u7F6E\u503C","Has _PARAM1_ in Remote Config":"\u8FDC\u7A0B\u914D\u7F6E\u4E2D\u6709_PARAM1_\u3002","Remote Config Value.":"\u8FDC\u7A0B\u914D\u7F6E\u503C\u3002","Remote Config Value":"\u8FDC\u7A0B\u914D\u7F6E\u503C","Send Remote Config Get Request.":"\u53D1\u9001\u8FDC\u7A0B\u914D\u7F6E\u83B7\u53D6\u8BF7\u6C42\u3002","Send Remote Config Get Request":"\u53D1\u9001\u8FDC\u7A0B\u914D\u7F6E\u83B7\u53D6\u8BF7\u6C42","Is Ad Block Detected.":"\u68C0\u6D4B\u5230\u5E7F\u544A\u62E6\u622A\u5668\u3002","Is Ad Block Detected":"\u68C0\u6D4B\u5230\u5E7F\u544A\u62E6\u622A\u5668","Poki Games SDK":"Poki\u6E38\u620FSDK","Allow games to be hosted on Poki website and display ads.":"\u5141\u8BB8\u6E38\u620F\u6258\u7BA1\u5728Poki\u7F51\u7AD9\u4E0A\u5E76\u663E\u793A\u5E7F\u544A\u3002","Load Poki SDK.":"\u52A0\u8F7D Poki SDK\u3002","Load Poki SDK":"\u52A0\u8F7D Poki SDK","Check if the Poki SDK is ready to be used.":"\u68C0\u67E5 Poki SDK \u662F\u5426\u51C6\u5907\u597D\u4F7F\u7528\u3002","Poki SDK is ready":"Poki SDK \u51C6\u5907\u5C31\u7EEA","Inform Poki game finished loading.":"\u901A\u77E5 Poki \u6E38\u620F\u52A0\u8F7D\u5B8C\u6210\u3002","Game loading finished":"\u6E38\u620F\u52A0\u8F7D\u5B8C\u6210","Inform Poki game finished loading":"\u901A\u77E5 Poki \u6E38\u620F\u52A0\u8F7D\u5B8C\u6210","Inform Poki gameplay started.":"\u901A\u77E5 Poki \u6E38\u620F\u73A9\u6CD5\u5DF2\u5F00\u59CB\u3002","Inform Poki gameplay started":"\u901A\u77E5 Poki \u6E38\u620F\u73A9\u6CD5\u5DF2\u5F00\u59CB","Inform Poki gameplay stopped.":"\u901A\u77E5 Poki \u6E38\u620F\u73A9\u6CD5\u5DF2\u7ED3\u675F\u3002","Inform Poki gameplay stopped":"\u901A\u77E5 Poki \u6E38\u620F\u73A9\u6CD5\u5DF2\u7ED3\u675F","Request commercial break.":"\u8BF7\u6C42\u5546\u4E1A\u4E2D\u65AD\u3002","Commercial break":"\u5546\u4E1A\u4E2D\u65AD","Request commercial break":"\u8BF7\u6C42\u5546\u4E1A\u4E2D\u65AD","Request rewarded break.":"\u8BF7\u6C42\u5956\u52B1\u4E2D\u65AD\u3002","Rewarded break":"\u5956\u52B1\u4E2D\u65AD","Request rewarded break":"\u8BF7\u6C42\u5956\u52B1\u4E2D\u65AD","Create a shareable URL from parameters stored in a variable structure.":"\u4ECE\u5B58\u50A8\u5728\u53D8\u91CF\u7ED3\u6784\u4E2D\u7684\u53C2\u6570\u521B\u5EFA\u53EF\u5171\u4EAB\u7684 URL\u3002","Create shareable URL":"\u521B\u5EFA\u53EF\u5171\u4EAB\u7684 URL","Create shareable URL from parameters _PARAM0_":"\u4ECE\u53C2\u6570 _PARAM0_ \u521B\u5EFA\u53EF\u5171\u4EAB\u7684 URL","Variable structure with URL parameters (example children: id, type)":"\u5E26\u6709 URL \u53C2\u6570\u7684\u53D8\u91CF\u7ED3\u6784\uFF08\u793A\u4F8B\u5B50\u9879\uFF1Aid\uFF0C\u7C7B\u578B\uFF09","Get the last shareable URL generated by Create shareable URL.":"\u83B7\u53D6\u7531\u521B\u5EFA\u53EF\u5171\u4EAB\u7684 URL \u751F\u6210\u7684\u6700\u540E\u4E00\u4E2A\u53EF\u5171\u4EAB\u7684 URL\u3002","Last shareable URL":"\u6700\u540E\u53EF\u5206\u4EAB\u7684 URL","Read a URL parameter from Poki URL or the current URL.":"\u4ECE Poki URL \u6216\u5F53\u524D URL \u8BFB\u53D6 URL \u53C2\u6570\u3002","Get URL parameter":"\u83B7\u53D6 URL \u53C2\u6570","Parameter name (without the gd prefix)":"\u53C2\u6570\u540D\u79F0\uFF08\u4E0D\u5E26 gd \u524D\u7F00\uFF09","Open an external URL via Poki SDK.":"\u901A\u8FC7 Poki SDK \u6253\u5F00\u5916\u90E8 URL\u3002","Open external link":"\u6253\u5F00\u5916\u90E8\u94FE\u63A5","Open external link _PARAM0_":"\u6253\u5F00\u5916\u90E8\u94FE\u63A5 _PARAM0_","URL to open":"\u8981\u6253\u5F00\u7684 URL","Move the Poki Pill on mobile.":"\u5728\u79FB\u52A8\u8BBE\u5907\u4E0A\u79FB\u52A8 Poki Pill\u3002","Move Poki Pill":"\u79FB\u52A8 Poki Pill","Move Poki Pill to _PARAM0_ percent from top with _PARAM1_ px offset":"\u5C06 Poki Pill \u79FB\u52A8\u5230\u8DDD\u79BB\u9876\u90E8 _PARAM0_% \u7684\u4F4D\u7F6E\uFF0C\u504F\u79FB\u91CF\u4E3A _PARAM1_ \u50CF\u7D20","Top percent (0-50)":"\u9876\u90E8\u767E\u5206\u6BD4\uFF080-50\uFF09","Additional pixel offset":"\u989D\u5916\u7684\u50CF\u7D20\u504F\u79FB\u91CF","Measure an event for analytics.":"\u6D4B\u91CF\u4E8B\u4EF6\u4EE5\u8FDB\u884C\u5206\u6790\u3002","Measure event":"\u6D4B\u91CF\u4E8B\u4EF6","Measure category _PARAM0_ what _PARAM1_ action _PARAM2_":"\u6D4B\u91CF\u7C7B\u522B _PARAM0_ \u7684 _PARAM1_ \u884C\u52A8 _PARAM2_","Category (for example: level, tutorial, drawing)":"\u7C7B\u522B\uFF08\u4F8B\u5982\uFF1A\u5173\u5361\uFF0C\u6559\u7A0B\uFF0C\u7ED8\u56FE\uFF09","What is measured (for example: 1, de_dust, skip-level)":"\u88AB\u6D4B\u91CF\u7684\u5185\u5BB9\uFF08\u4F8B\u5982\uFF1A1\uFF0Cde_dust\uFF0C\u8DF3\u5173\uFF09","Action (for example: start, complete, fail)":"\u884C\u4E3A\uFF08\u4F8B\u5982\uFF1A\u5F00\u59CB\uFF0C\u5B8C\u6210\uFF0C\u5931\u8D25\uFF09","Checks if a commercial break is playing.":"\u68C0\u67E5\u662F\u5426\u6B63\u5728\u64AD\u653E\u5546\u4E1A\u4E2D\u65AD\u3002","Commercial break is playing":"\u6B63\u5728\u64AD\u653E\u5546\u4E1A\u4E2D\u65AD","Checks if a rewarded break is playing.":"\u68C0\u67E5\u662F\u5426\u6B63\u5728\u64AD\u653E\u5956\u52B1\u4E2D\u65AD\u3002","Rewarded break is playing":"\u6B63\u5728\u64AD\u653E\u5956\u52B1\u4E2D\u65AD","Checks if a commercial break just finished playing.":"\u68C0\u67E5\u662F\u5426\u521A\u521A\u7ED3\u675F\u64AD\u653E\u5546\u4E1A\u4E2D\u65AD\u3002","Commercial break just finished playing":"\u521A\u521A\u7ED3\u675F\u64AD\u653E\u5546\u4E1A\u4E2D\u65AD","Checks if a rewarded break just finished playing.":"\u68C0\u67E5\u662F\u5426\u521A\u521A\u7ED3\u675F\u64AD\u653E\u5956\u52B1\u4E2D\u65AD\u3002","Rewarded break just finished playing":"\u521A\u521A\u7ED3\u675F\u64AD\u653E\u5956\u52B1\u4E2D\u65AD","Checks if player should be rewarded after a rewarded break finished playing.":"\u68C0\u67E5\u5728\u5956\u52B1\u4E2D\u65AD\u64AD\u653E\u7ED3\u675F\u540E\u662F\u5426\u5E94\u5956\u52B1\u73A9\u5BB6\u3002","Should reward player":"\u5E94\u5956\u52B1\u73A9\u5BB6","Pop-up":"\u5F39\u51FA","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"\u663E\u793A\u5F39\u51FA\u7A97\u53E3\u4EE5\u8B66\u544A\u3001\u786E\u8BA4\u8BE2\u95EE\uFF0C\u5E76\u5141\u8BB8\u7528\u6237\u5728\u6587\u672C\u6846\u4E2D\u952E\u5165\u54CD\u5E94\u3002","The response to a pop-up message is filled.":"\u586B\u5199\u5F39\u51FA\u6D88\u606F\u7684\u54CD\u5E94\u3002","Existing prompt response":"\u73B0\u6709\u63D0\u793A\u54CD\u5E94","Response from the pop-up prompt is filled":"\u586B\u5199\u5F39\u51FA\u63D0\u793A\u7684\u54CD\u5E94","Return the text response by user to prompt.":"\u8FD4\u56DE\u7528\u6237\u5BF9\u63D0\u793A\u7684\u6587\u672C\u54CD\u5E94\u3002","Response to prompt":"\u63D0\u793A\u7684\u54CD\u5E94","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"\u6253\u5F00\u5177\u6709\u6D88\u606F\uFF1A_PARAM1_\u548CID\uFF1A_PARAM2_\u7684\u63D0\u793A\u3002","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"\u5728\u5F39\u51FA\u5F0F\u7A97\u53E3\u4E2D\u663E\u793A\u63D0\u793A\u4EE5\u63D0\u793A\u7528\u6237\u8F93\u5165\u3002\u8BE5\u64CD\u4F5C\u8FD4\u56DE\u6587\u672C\u8F93\u5165\uFF0C\u5982\u679C\u53D6\u6D88\uFF0C\u5219\u8FD4\u56DEfalse\u5E03\u5C14\u503C\u3002","Prompt":"\u63D0\u793A","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"\u4F7F\u7528\u6D88\u606F\uFF1A_PARAM1_\uFF08\u5360\u4F4D\u7B26\uFF1A_PARAM2_\uFF09\u6253\u5F00\u63D0\u793A\u5F39\u51FA\u6846","Prompt message":"\u63D0\u793A\u6D88\u606F","Input placeholder":"\u8F93\u5165\u5360\u4F4D\u7B26","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"\u8BE2\u95EE\u7528\u6237\u662F\u5426\u9009\u62E9\u5BF9\u8BDD\u6846\u4E2D\u7684\u6D88\u606F\uFF0C\u8BE5\u5BF9\u8BDD\u6846\u5305\u542B\u4E00\u4E2A\u786E\u5B9A\u6309\u94AE\u548C\u4E00\u4E2A\u53D6\u6D88\u6309\u94AE\u3002","Confirm":"\u786E\u8BA4","Open a confirmation pop-up box with message: _PARAM1_":"\u6253\u5F00\u4E00\u4E2A\u786E\u8BA4\u5F39\u51FA\u6846\uFF0C\u663E\u793A\u6D88\u606F\uFF1A_PARAM1_","Confirmation message":"\u786E\u8BA4\u6D88\u606F","The text to display in the confirm box.":"\u5728\u786E\u8BA4\u6846\u4E2D\u663E\u793A\u7684\u6587\u672C\u3002","Check if a confirmation was accepted.":"\u68C0\u67E5\u662F\u5426\u63A5\u53D7\u4E86\u786E\u8BA4\u3002","Pop-up message confirmed":"\u5F39\u51FA\u6D88\u606F\u5DF2\u786E\u8BA4","Pop-up message is confirmed":"\u5F39\u51FA\u6D88\u606F\u5DF2\u786E\u8BA4","Displays an alert box with a message and an OK button in a pop-up window.":"\u5728\u5F39\u51FA\u7A97\u53E3\u4E2D\u663E\u793A\u5E26\u6709\u6D88\u606F\u548C\u786E\u5B9A\u6309\u94AE\u7684\u8B66\u62A5\u6846\u3002","Alert":"\u8B66\u62A5","Open an alert pop-up box with message: _PARAM1_":"\u6253\u5F00\u5E26\u6709\u6D88\u606F\uFF1A_PARAM1_\u7684\u8B66\u62A5\u5F39\u51FA\u6846\u3002","Alert message":"\u8B66\u62A5\u6D88\u606F","RTS-like unit selection":"\u7C7B\u4F3CRTS\u7684\u5355\u4F4D\u9009\u62E9","Allow player to select units by clicking on them or dragging a selection box.":"\u5141\u8BB8\u73A9\u5BB6\u901A\u8FC7\u70B9\u51FB\u6216\u62D6\u52A8\u9009\u62E9\u6846\u6765\u9009\u62E9\u5355\u4F4D\u3002","Allow player to select units by clicking on them or dragging a selection box":"\u5141\u8BB8\u73A9\u5BB6\u901A\u8FC7\u70B9\u51FB\u6216\u62D6\u52A8\u9009\u62E9\u6846\u6765\u9009\u62E9\u5355\u4F4D\u3002","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"\u5141\u8BB8\u73A9\u5BB6\u4F7F\u7528_PARAM7_\u9F20\u6807\u6309\u94AE\uFF08\u6216\u89E6\u6478\uFF09\u9009\u62E9_PARAM1_\u3002\u5728_ZPARAM3_\u56FE\u5C42\u4F7F\u7528_PARAM2_\u7ED8\u5236\u9009\u62E9\u6846\uFF0CZ\u987A\u5E8F\u4E3A_PARAM4_\u3002\u6309\u4F4F_PARAM5_\u6DFB\u52A0\u5355\u4F4D\uFF0C\u5E76\u6309\u4F4F_PARAM6_\u79FB\u9664\u5355\u4F4D","Units":"\u5355\u4F4D","Object (or object group) that can be Selected":"\u53EF\u4EE5\u9009\u62E9\u7684\u5BF9\u8C61\uFF08\u6216\u5BF9\u8C61\u7EC4\uFF09","Selection box":"\u9009\u62E9\u6846","Edit shape painter properties to change the appearance of this selection box":"\u7F16\u8F91\u5F62\u72B6\u7ED8\u5236\u5668\u5C5E\u6027\u4EE5\u66F4\u6539\u6B64\u9009\u62E9\u6846\u7684\u5916\u89C2","Layer (of selection box)":"\uFF08\u9009\u62E9\u6846\uFF09\u56FE\u5C42","Must be the same layer as the units being selected":"\u5FC5\u987B\u4E0E\u88AB\u9009\u62E9\u7684\u5355\u4F4D\u5728\u76F8\u540C\u7684\u56FE\u5C42\u4E0A","Z order (of selection box)":"\uFF08\u9009\u62E9\u6846\uFF09Z\u987A\u5E8F","Z order of the selection box":"\u9009\u62E9\u6846\u7684Z\u987A\u5E8F","Additive select key":"\u6DFB\u52A0\u9009\u62E9\u952E","Hold this key to add units to selection":"\u6309\u4F4F\u6B64\u952E\u53EF\u4EE5\u5C06\u5355\u4F4D\u6DFB\u52A0\u5230\u9009\u62E9\u9879","Subtractive select key":"\u51CF\u6CD5\u9009\u62E9\u952E","Hold this key to remove units from selection":"\u6309\u4F4F\u6B64\u952E\u53EF\u4EE5\u4ECE\u9009\u62E9\u9879\u4E2D\u79FB\u9664\u5355\u4F4D","Mouse button used to select units":"\u7528\u4E8E\u9009\u62E9\u5355\u4F4D\u7684\u9F20\u6807\u6309\u94AE","Check if the unit is \"Preselected\".":"\u68C0\u67E5\u5355\u4F4D\u662F\u5426\u4E3A\u201C\u9884\u9009\u201D\u3002","Is unit \"Preselected\"":"\u5355\u4F4D\u662F\u5426\u4E3A\u201C\u9884\u9009\u201D","_PARAM1_ is \"Preselected\"":"_PARAM1_\u662F\u201C\u9884\u9009\u201D","Check if the unit is \"Selected\".":"\u68C0\u67E5\u5355\u4F4D\u662F\u5426\u4E3A\u201C\u5DF2\u9009\u62E9\u201D\u3002","Is unit \"Selected\"":"\u5355\u4F4D\u662F\u5426\u4E3A\u201C\u5DF2\u9009\u62E9\u201D","_PARAM1_ is \"Selected\"":"_PARAM1_\u662F\u201C\u5DF2\u9009\u62E9\u201D","Set unit as \"Preselected\".":"\u5C06\u5355\u4F4D\u8BBE\u4E3A\u201C\u9884\u9009\u201D\u3002","Set unit as \"Preselected\"":"\u5C06\u5355\u4F4D\u8BBE\u4E3A\u201C\u9884\u9009\u201D","Set _PARAM1_ as \"Preselected\": _PARAM2_":"\u5C06_PARAM1_\u8BBE\u4E3A\u201C\u9884\u9009\u201D\uFF1A_PARAM2_","Set unit as \"Selected\".":"\u5C06\u5355\u4F4D\u8BBE\u4E3A\u201C\u5DF2\u9009\u62E9\u201D\u3002","Set unit as \"Selected\"":"\u5C06\u5355\u4F4D\u8BBE\u4E3A\u201C\u5DF2\u9009\u62E9\u201D","Set _PARAM1_ as \"Selected\": _PARAM2_":"\u5C06_PARAM1_\u8BBE\u4E3A\u201C\u5DF2\u9009\u62E9\u201D\uFF1A_PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"\u4E3A\u6BCF\u4E2A\u201C\u5DF2\u9009\u62E9\u201D\u5355\u4F4D\u5206\u914D\u4E00\u4E2A\u552F\u4E00ID\u3002\u6BCF\u5F53\u201C\u5DF2\u9009\u62E9\u201D\u5355\u4F4D\u6570\u91CF\u53D1\u751F\u53D8\u5316\u65F6\uFF0C\u90FD\u5E94\u8FD0\u884C\u6B64\u64CD\u4F5C\u3002","Assign a unique ID to each \"Selected\" unit":"\u4E3A\u6BCF\u4E2A\u201C\u5DF2\u9009\u62E9\u201D\u5355\u4F4D\u5206\u914D\u4E00\u4E2A\u552F\u4E00ID","Assign a unique ID to _PARAM1_ that are \"Selected\"":"\u4E3A_PARAM1_\u4E2D\u7684\u201C\u5DF2\u9009\u62E9\u201D\u5355\u4F4D\u5206\u914D\u4E00\u4E2A\u552F\u4E00ID","Provides the total number of _PARAM1_ that are currently \"Selected\".":"\u63D0\u4F9B\u5F53\u524D\u201C\u5DF2\u9009\u62E9\u201D_PARAM1_\u7684\u603B\u6570\u3002","Total number of \"Selected\" units":"\u201C\u5DF2\u9009\u62E9\u201D\u5355\u4F4D\u7684\u603B\u6570","Unit":"\u5355\u4F4D","Enable control groups using default controls.":"\u4F7F\u7528\u9ED8\u8BA4\u63A7\u4EF6\u542F\u7528\u63A7\u5236\u7EC4\u3002","Enable control groups using default controls":"\u4F7F\u7528\u9ED8\u8BA4\u63A7\u4EF6\u542F\u7528\u63A7\u5236\u7EC4","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"\u4F7F\u7528\u9ED8\u8BA4\u63A7\u4EF6\u5C06_PARAM1_\u5206\u914D\u7ED9\u63A7\u5236\u7EC4\uFF08Ctrl+\u6570\u5B57\uFF09","Object (or object group) that will be assigned to a control group":"\u5C06\u5206\u914D\u5230\u63A7\u5236\u7EC4\u7684\u5BF9\u8C61\uFF08\u6216\u5BF9\u8C61\u7EC4\uFF09","Control group this unit is assigned to.":"\u5206\u914D\u5230\u63A7\u5236\u7EC4\u7684\u8BE5\u5355\u4F4D\u3002","Control group this unit is assigned to":"\u5206\u914D\u5230\u63A7\u5236\u7EC4\u7684\u8BE5\u5355\u4F4D","Check if a unit is assigned to a control group.":"\u68C0\u67E5\u5355\u4F4D\u662F\u5426\u5206\u914D\u5230\u63A7\u5236\u7EC4\u3002","Check if a unit is assigned to a control group":"\u68C0\u67E5\u5355\u4F4D\u662F\u5426\u5206\u914D\u5230\u63A7\u5236\u7EC4","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_\u5DF2\u5206\u914D\u5230\u63A7\u5236\u7EC4_PARAM2_","Control group ID":"\u63A7\u5236\u7EC4ID","Assign unit to a control group.":"\u5C06\u5355\u4F4D\u5206\u914D\u5230\u63A7\u5236\u7EC4\u3002","Assign unit to a control group":"\u5C06\u5355\u4F4D\u5206\u914D\u5230\u63A7\u5236\u7EC4","Assign _PARAM1_ to control group _PARAM2_":"\u5C06_PARAM1_\u5206\u914D\u5230\u63A7\u5236\u7EC4_PARAM2_","Unit ID of a selected unit.":"\u6240\u9009\u5355\u4F4D\u7684\u5355\u4F4DID\u3002","Unit ID of a selected unit":"\u6240\u9009\u5355\u4F4D\u7684\u5355\u4F4DID","Read pixels":"\u8BFB\u53D6\u50CF\u7D20","Read the values of pixels on the screen.":"\u8BFB\u53D6\u5C4F\u5E55\u4E0A\u7684\u50CF\u7D20\u503C\u3002","Return the alpha component of the pixel at the specified position.":"\u8FD4\u56DE\u6307\u5B9A\u4F4D\u7F6E\u7684\u50CF\u7D20\u7684alpha\u5206\u91CF\u3002","Read pixel alpha":"\u8BFB\u53D6\u50CF\u7D20alpha","Record":"\u5F55\u5236","Actions to record the game and players download the clips. Works on desktop, and in the browser.":"\u5F55\u5236\u6E38\u620F\u7684\u64CD\u4F5C\uFF0C\u73A9\u5BB6\u4E0B\u8F7D\u526A\u8F91\u3002\u9002\u7528\u4E8E\u684C\u9762\u548C\u6D4F\u89C8\u5668\u3002","Start the recording.":"\u5F00\u59CB\u5F55\u5236\u3002","Start recording":"\u5F00\u59CB\u5F55\u5236","End the recording.":"\u7ED3\u675F\u5F55\u5236\u3002","Stop recording":"\u505C\u6B62\u5F55\u5236","Stop the recording":"\u505C\u6B62\u5F55\u5236","Pause recording.":"\u6682\u505C\u5F55\u5236\u3002","Pause recording":"\u6682\u505C\u5F55\u5236","Resume recording.":"\u6062\u590D\u5F55\u5236\u3002","Resume recording":"\u6062\u590D\u5F55\u5236","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"\u5C06\u5F55\u5236\u4FDD\u5B58\u5230\u684C\u9762\u6587\u4EF6\u7CFB\u7EDF\uFF0C\u6216\u4FDD\u5B58\u5230Web\u7684\u4E0B\u8F7D\u6587\u4EF6\u5939\u3002\u59CB\u7EC8\u8BF7\u6C42\u6743\u9650\u4FDD\u5B58\u6587\u4EF6\u3002","Save recording":"\u4FDD\u5B58\u5F55\u5236","Save recording to _PARAM1_ as _PARAM2_":"\u5C06\u5F55\u5236\u4FDD\u5B58\u5230_PARAM1_\u4E3A_PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"\u6587\u4EF6\u4F4D\u7F6E\uFF0C\u4F7F\u7528\u6587\u4EF6\u7CFB\u7EDF\u8DEF\u5F84\u8BBE\u7F6E\uFF0C\u4F8B\u5982FileSystem::DesktopPath()\uFF08\u4EC5\u7528\u4E8E\u684C\u9762\u4FDD\u5B58\uFF09","Name to save file as":"\u8981\u4FDD\u5B58\u7684\u6587\u4EF6\u540D","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"\u8FD4\u56DE\u5F55\u5236\u5668\u7684\u5F53\u524D\u72B6\u6001\uFF1A\u975E\u6D3B\u52A8\uFF08\u672A\u5F55\u5236\uFF09\uFF0C\u5F55\u5236\u6216\u6682\u505C\u3002","Get current state":"\u83B7\u53D6\u5F53\u524D\u72B6\u6001","Get the current framerate.":"\u83B7\u53D6\u5F53\u524D\u5E27\u901F\u7387\u3002","Get frame rate":"\u83B7\u53D6\u5E27\u901F\u7387","Set frame rate to _PARAM1_":"\u5C06\u5E27\u901F\u7387\u8BBE\u4E3A_PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"\u8BBE\u7F6E\u5E27\u7387\uFF0C\u5FC5\u987B\u5728\u5F00\u59CB\u5F55\u5236\u4E4B\u524D\u8BBE\u7F6E\u3002\u9ED8\u8BA4\u8BBE\u7F6E\u4E3A\u6E38\u620F\u5C5E\u6027\u4E2D\u8BBE\u7F6E\u7684\u6700\u5C0FFPS\u3002","Set frame rate":"\u8BBE\u7F6E\u5E27\u7387","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"\u63A8\u8350\u7684\u89C6\u9891\u5E27\u7387\uFF1A25\uFF0C30\uFF0C60\uFF0C\u5BF9\u4E8E GIF \u4F7F\u7528 5\u300110\u300120","Returns the current video bit rate per second.":"\u6BCF\u79D2\u7684\u5F53\u524D\u89C6\u9891\u6BD4\u7279\u7387\u3002","Get video bit rate per second":"\u83B7\u53D6\u6BCF\u79D2\u7684\u89C6\u9891\u6BD4\u7279\u7387","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"\u8BBE\u7F6E\u89C6\u9891\u6BD4\u7279\u7387\uFF0C\u5FC5\u987B\u5728\u5F00\u59CB\u5F55\u5236\u524D\u8BBE\u7F6E\u3002\u9ED8\u8BA4\u4E3A 2500000\u3002","Set video bit rate":"\u8BBE\u7F6E\u89C6\u9891\u6BD4\u7279\u7387","Set the video bit rate to _PARAM1_":"\u5C06\u89C6\u9891\u6BD4\u7279\u7387\u8BBE\u4E3A_PARAM1_","video bits per second":"\u6BCF\u79D2\u7684\u89C6\u9891\u6BD4\u7279\u7387","Returns the audio bit rate per second. Defaults to 128000 if not set.":"\u6BCF\u79D2\u7684\u97F3\u9891\u6BD4\u7279\u7387\u3002\u5982\u679C\u672A\u8BBE\u7F6E\uFF0C\u5219\u9ED8\u8BA4\u4E3A 128000\u3002","Set audio bit rate":"\u8BBE\u7F6E\u97F3\u9891\u6BD4\u7279\u7387","Set the audio bit rate to _PARAM1_":"\u5C06\u97F3\u9891\u6BD4\u7279\u7387\u8BBE\u4E3A_PARAM1_","audio bits per second":"\u6BCF\u79D2\u7684\u97F3\u9891\u6BD4\u7279\u7387","Returns the audio bit rate per second.":"\u6BCF\u79D2\u7684\u97F3\u9891\u6BD4\u7279\u7387\u3002","Get audio bit rate per second":"\u83B7\u53D6\u6BCF\u79D2\u7684\u97F3\u9891\u6BD4\u7279\u7387","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"\u8BBE\u7F6E\u6587\u4EF6\u683C\u5F0F\uFF0C\u5982\u679C\u6240\u9009\u7684\u6587\u4EF6\u683C\u5F0F\u5728\u7528\u6237\u7684\u5E73\u53F0\u4E0A\u4E0D\u53D7\u652F\u6301\uFF0C\u5219\u4F1A\u9009\u62E9\u652F\u6301\u7684\u6587\u4EF6\u683C\u5F0F\u4F5C\u4E3A\u9ED8\u8BA4\u503C\u3002","Set file format":"\u8BBE\u7F6E\u6587\u4EF6\u683C\u5F0F","Set file format to _PARAM1_":"\u5C06\u6587\u4EF6\u683C\u5F0F\u8BBE\u4E3A_PARAM1_","Recording format":"\u5F55\u5236\u683C\u5F0F","Returns the current video format.":"\u6BCF\u79D2\u7684\u5F53\u524D\u89C6\u9891\u683C\u5F0F\u3002","Get codec":"\u83B7\u53D6\u7F16\u89E3\u7801\u5668","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"\u8BBE\u7F6E\u89C6\u9891\u7F16\u89E3\u7801\u5668\uFF0C\u5982\u679C\u7528\u6237\u5E73\u53F0\u4E0A\u4E0D\u652F\u6301\u6240\u9009\u7684\u7F16\u89E3\u7801\u5668\uFF0C\u5219\u4F1A\u9009\u62E9\u652F\u6301\u7684\u7F16\u89E3\u7801\u5668\u4F5C\u4E3A\u9ED8\u8BA4\u503C\u3002","Set codec":"\u8BBE\u7F6E\u7F16\u89E3\u7801\u5668","Set video codec _PARAM1_":"\u5C06\u89C6\u9891\u7F16\u89E3\u7801\u5668\u8BBE\u4E3A_PARAM1_","codec":"\u7F16\u89E3\u7801\u5668","Returns the current video codec.":"\u6BCF\u79D2\u7684\u5F53\u524D\u89C6\u9891\u7F16\u89E3\u7801\u5668\u3002","Get video codec":"\u83B7\u53D6\u89C6\u9891\u7F16\u89E3\u7801\u5668","When an error occurs this method will return what type of error it is.":"\u53D1\u751F\u9519\u8BEF\u65F6\uFF0C\u6B64\u65B9\u6CD5\u5C06\u8FD4\u56DE\u9519\u8BEF\u7C7B\u578B\u3002","Error type":"\u9519\u8BEF\u7C7B\u578B","Check if an error has occurred.":"\u68C0\u67E5\u662F\u5426\u53D1\u751F\u9519\u8BEF\u3002","When an errror has occurred":"\u5F53\u53D1\u751F\u9519\u8BEF","When an error has occurred":"\u5F53\u53D1\u751F\u9519\u8BEF","Check if a recording has just been paused.":"\u68C0\u67E5\u662F\u5426\u5F55\u5236\u521A\u6682\u505C\u3002","When recording has paused":"\u5F55\u5236\u6682\u505C\u65F6","Check if a recording has just been resumed.":"\u68C0\u67E5\u662F\u5426\u5F55\u5236\u521A\u6062\u590D\u3002","When recording has resumed":"\u5F55\u5236\u6062\u590D\u65F6","Check if recording has just started.":"\u68C0\u67E5\u662F\u5426\u521A\u5F00\u59CB\u5F55\u5236\u3002","When recording has started":"\u5F00\u59CB\u5F55\u5236\u65F6","Check if recording has just stopped.":"\u68C0\u67E5\u5F55\u97F3\u662F\u5426\u521A\u521A\u505C\u6B62\u3002","When recording has stopped":"\u5F55\u97F3\u505C\u6B62\u540E","Check if recording has just been saved.":"\u68C0\u67E5\u5F55\u97F3\u662F\u5426\u521A\u521A\u4FDD\u5B58\u3002","When recording has saved":"\u5F55\u97F3\u4FDD\u5B58\u540E","When recording has been saved":"\u5F55\u97F3\u5DF2\u4FDD\u5B58","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"\u68C0\u67E5\u7528\u6237\u8BBE\u5907\u4E0A\u662F\u5426\u6709\u6307\u5B9A\u7684\u683C\u5F0F\u3002\u4E3A\u907F\u514D\u4E0D\u652F\u6301\u7684\u683C\u5F0F\uFF0C\u8BF7\u9009\u62E9\u5E38\u89C1\u7684\u683C\u5F0F\uFF0C\u5982MP4\u6216WebM\u3002","Is format supported on user device":"\u683C\u5F0F\u5728\u7528\u6237\u8BBE\u5907\u4E0A\u662F\u5426\u652F\u6301","Check if _PARAM1_ is available on the users device":"\u68C0\u67E5_PARAM1_\u5728\u7528\u6237\u8BBE\u5907\u4E0A\u662F\u5426\u53EF\u7528","Select a common format for the best results":"\u4E3A\u83B7\u5F97\u6700\u4F73\u7ED3\u679C\u9009\u62E9\u5E38\u89C1\u683C\u5F0F","Get the current GIF quality.":"\u83B7\u53D6\u5F53\u524DGIF\u8D28\u91CF\u3002","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"\u8BBE\u7F6EGIF\u8D28\u91CF\uFF0C\u5FC5\u987B\u5728\u5F00\u59CB\u5F55\u5236\u4E4B\u524D\u8BBE\u7F6E\u3002\u9ED8\u8BA4\u4E3A10\u3002","Set GIF quality":"\u8BBE\u7F6EGIF\u8D28\u91CF","Set the GIF quality to _PARAM1_":"\u5C06GIF\u8D28\u91CF\u8BBE\u7F6E\u4E3A_PARAM1_","Quality":"\u8D28\u91CF","Returns whether or not dithering is enabled for GIFs.":"\u8FD4\u56DEGIF\u662F\u5426\u5DF2\u542F\u7528\u6296\u52A8\u3002","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"\u542F\u7528GIF\u6296\u52A8\uFF0C\u5FC5\u987B\u5728\u5F00\u59CB\u5F55\u5236\u4E4B\u524D\u8BBE\u7F6E\u3002\u9ED8\u8BA4\u4E3A\u5047\u3002","Set GIF Dithering":"\u8BBE\u7F6EGIF\u6296\u52A8","Enable dithering _PARAM1_":"\u542F\u7528_PARAM1_\u6296\u52A8","Dithering":"\u6296\u52A8","Rectangular movement":"\u77E9\u5F62\u79FB\u52A8","Move objects in a rectangular pattern.":"\u4EE5\u77E9\u5F62\u6A21\u5F0F\u79FB\u52A8\u5BF9\u8C61\u3002","Distance from an object to the closest edge of a second object.":"\u5BF9\u8C61\u5230\u7B2C\u4E8C\u4E2A\u5BF9\u8C61\u6700\u8FD1\u8FB9\u7F18\u7684\u8DDD\u79BB\u3002","Distance from an object to the closest edge of a second object":"\u5BF9\u8C61\u5230\u7B2C\u4E8C\u4E2A\u5BF9\u8C61\u6700\u8FD1\u8FB9\u7F18\u7684\u8DDD\u79BB","Distance from _PARAM1_ to the closest edge of _PARAM2_":"\u4ECE_PARAM1_\u5230_PARAM2_\u6700\u8FD1\u8FB9\u7F18\u7684\u8DDD\u79BB","Moving object":"\u79FB\u52A8\u5BF9\u8C61","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"\u66F4\u65B0\u77E9\u5F62\u8FD0\u52A8\u4EE5\u8DDF\u968F\u5BF9\u8C61\u7684\u8FB9\u754C\u3002 \u4EC5\u8FD0\u884C\u4E00\u6B21\uFF0C\u6216\u6BCF\u6B21\u4E2D\u5FC3\u5BF9\u8C61\u79FB\u52A8\u65F6\u3002","Update rectangular movement to follow the border of an object":"\u66F4\u65B0\u77E9\u5F62\u8FD0\u52A8\u4EE5\u8DDF\u968F\u5BF9\u8C61\u7684\u8FB9\u754C","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"\u66F4\u65B0_PARAM1_\u7684\u77E9\u5F62\u8FD0\u52A8\uFF0C\u4EE5\u8DDF\u968F_PARAM3_\u7684\u8FB9\u754C\u3002 \u8FB9\u754C\u4F4D\u7F6E\uFF1A_PARAM4_","Rectangle Movement (required)":"\u77E9\u5F62\u8FD0\u52A8\uFF08\u5FC5\u9700\uFF09","Position on border":"\u8FB9\u754C\u4F4D\u7F6E","Move to the nearest corner of the center object.":"\u79FB\u52A8\u5230\u4E2D\u5FC3\u5BF9\u8C61\u7684\u6700\u8FD1\u89D2\u843D\u3002","Move to the nearest corner of the center object":"\u79FB\u52A8\u5230\u4E2D\u5FC3\u5BF9\u8C61\u7684\u6700\u8FD1\u89D2\u843D","Move _PARAM1_ to the nearest corner of _PARAM3_":"\u79FB\u52A8_PARAM1_\u5230_PARAM3_\u7684\u6700\u8FD1\u89D2\u843D","Dimension":"\u5C3A\u5BF8","Clockwise":"\u987A\u65F6\u9488","Horizontal edge duration":"\u6C34\u5E73\u8FB9\u7F18\u6301\u7EED\u65F6\u95F4","Vertical edge duration":"\u5782\u76F4\u8FB9\u7F18\u6301\u7EED\u65F6\u95F4","Initial position":"\u521D\u59CB\u4F4D\u7F6E","Teleport the object to a corner of the movement rectangle.":"\u5C06\u5BF9\u8C61\u4F20\u9001\u5230\u8FD0\u52A8\u77E9\u5F62\u7684\u4E00\u4E2A\u89D2\u3002","Teleport at a corner":"\u4F20\u9001\u5230\u4E00\u4E2A\u89D2","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"\u5C06_PARAM0_\u7684\u4F4D\u7F6E\u8BBE\u7F6E\u4E3A\u77E9\u5F62\u5FAA\u73AF\u7684_PARAM2_","Corner":"\u89D2","Return the perimeter of the movement rectangle.":"\u8FD4\u56DE\u8FD0\u52A8\u77E9\u5F62\u7684\u5468\u957F\u3002","Perimeter":"\u5468\u957F","Return the time the object takes to go through the whole rectangle (in seconds).":"\u8FD4\u56DE\u5BF9\u8C61\u901A\u8FC7\u6574\u4E2A\u77E9\u5F62\u6240\u9700\u7684\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Return the time the object takes to go through a horizontal edge (in seconds).":"\u8FD4\u56DE\u5BF9\u8C61\u901A\u8FC7\u6C34\u5E73\u8FB9\u7F18\u6240\u9700\u7684\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Return the time the object takes to go through a vertical edge (in seconds).":"\u8FD4\u56DE\u5BF9\u8C61\u901A\u8FC7\u5782\u76F4\u8FB9\u7F18\u6240\u9700\u7684\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Return the rectangle width.":"\u8FD4\u56DE\u77E9\u5F62\u7684\u5BBD\u5EA6\u3002","Return the rectangle height.":"\u8FD4\u56DE\u77E9\u5F62\u7684\u9AD8\u5EA6\u3002","Return the left bound of the movement.":"\u8FD4\u56DE\u8FD0\u52A8\u7684\u5DE6\u8FB9\u754C\u3002","Return the top bound of the movement.":"\u8FD4\u56DE\u8FD0\u52A8\u7684\u9876\u90E8\u8FB9\u754C\u3002","Return the right bound of the movement.":"\u8FD4\u56DE\u8FD0\u52A8\u7684\u53F3\u8FB9\u754C\u3002","Return the bottom bound of the movement.":"\u8FD4\u56DE\u8FD0\u52A8\u7684\u5E95\u90E8\u8FB9\u754C\u3002","Change the left bound of the rectangular movement.":"\u66F4\u6539\u77E9\u5F62\u8FD0\u52A8\u7684\u5DE6\u8FB9\u754C\u3002","Change the movement left bound of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u8FD0\u52A8\u5DE6\u8FB9\u754C\u66F4\u6539\u4E3A_PARAM2_","Change the top bound of the rectangular movement.":"\u66F4\u6539\u77E9\u5F62\u8FD0\u52A8\u7684\u9876\u90E8\u8FB9\u754C\u3002","Change the movement top bound of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u8FD0\u52A8\u9876\u90E8\u8FB9\u754C\u66F4\u6539\u4E3A_PARAM2_","Change the right bound of the rectangular movement.":"\u66F4\u6539\u77E9\u5F62\u8FD0\u52A8\u7684\u53F3\u8FB9\u754C\u3002","Change the movement right bound of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u8FD0\u52A8\u53F3\u8FB9\u754C\u66F4\u6539\u4E3A_PARAM2_","Change the bottom bound of the rectangular movement.":"\u66F4\u6539\u77E9\u5F62\u8FD0\u52A8\u7684\u5E95\u90E8\u8FB9\u754C\u3002","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u8FD0\u52A8\u5E95\u90E8\u8FB9\u754C\u66F4\u6539\u4E3A_PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"\u66F4\u6539\u5BF9\u8C61\u901A\u8FC7\u6C34\u5E73\u8FB9\u7F18\u6240\u9700\u7684\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"\u5C06_PARAM0_\u901A\u8FC7\u6C34\u5E73\u8FB9\u7F18\u884C\u8FDB\u6240\u9700\u7684\u65F6\u95F4\u66F4\u6539\u4E3A_PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"\u66F4\u6539\u5BF9\u8C61\u901A\u8FC7\u5782\u76F4\u8FB9\u7F18\u6240\u9700\u7684\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"\u5C06_PARAM0_\u901A\u8FC7\u5782\u76F4\u8FB9\u7F18\u884C\u8FDB\u6240\u9700\u7684\u65F6\u95F4\u66F4\u6539\u4E3A_PARAM2_","Change the direction to clockwise or counter-clockwise.":"\u5C06\u65B9\u5411\u66F4\u6539\u4E3A\u987A\u65F6\u9488\u6216\u9006\u65F6\u9488\u3002","Use clockwise direction for _PARAM0_: _PARAM2_":"\u5BF9_PARAM0_\u4F7F\u7528\u987A\u65F6\u9488\u65B9\u5411\uFF1A_PARAM2_","Change the easing function of the movement.":"\u66F4\u6539\u79FB\u52A8\u7684\u7F13\u52A8\u51FD\u6570\u3002","Change the easing of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u7F13\u52A8\u6539\u4E3A_PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"\u5207\u6362\u65B9\u5411\u4E3A\u987A\u65F6\u9488\u6216\u9006\u65F6\u9488\u3002","Toggle direction":"\u5207\u6362\u65B9\u5411","Toogle the direction of _PARAM0_":"\u5207\u6362_PARAM0_\u7684\u65B9\u5411","Check if the object is moving clockwise.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u987A\u65F6\u9488\u79FB\u52A8\u3002","Is moving clockwise":"\u6B63\u5728\u987A\u65F6\u9488\u79FB\u52A8","_PARAM0_ is moving clockwise":"_PARAM0_\u987A\u65F6\u9488\u79FB\u52A8","Check if the object is moving to the left.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5411\u5DE6\u79FB\u52A8\u3002","Is moving left":"\u6B63\u5728\u5411\u5DE6\u79FB\u52A8","_PARAM0_ is moving to the left":"_PARAM0_\u5411\u5DE6\u79FB\u52A8","Check if the object is moving up.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5411\u4E0A\u79FB\u52A8\u3002","Is moving up":"\u6B63\u5728\u5411\u4E0A\u79FB\u52A8","_PARAM0_ is moving up":"_PARAM0_\u5411\u4E0A\u79FB\u52A8","Object is moving to the right.":"\u5BF9\u8C61\u6B63\u5728\u5411\u53F3\u79FB\u52A8\u3002","Is moving right":"\u6B63\u5728\u5411\u53F3\u79FB\u52A8","_PARAM0_ is moving to the right":"_PARAM0_\u5411\u53F3\u79FB\u52A8","Check if the object is moving down.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5411\u4E0B\u79FB\u52A8\u3002","Is moving down":"\u6B63\u5728\u5411\u4E0B\u79FB\u52A8","_PARAM0_ is moving down":"_PARAM0_\u5411\u4E0B\u79FB\u52A8","Object is on the left side of the rectangle.":"\u5BF9\u8C61\u5728\u77E9\u5F62\u7684\u5DE6\u4FA7\u3002","Is on left":"\u5728\u5DE6\u4FA7","_PARAM0_ is on the left side":"_PARAM0_\u5728\u5DE6\u4FA7","Object is on the top side of the rectangle.":"\u5BF9\u8C61\u5728\u77E9\u5F62\u7684\u9876\u90E8\u3002","Is on top":"\u5728\u9876\u90E8","_PARAM0_ is on the top side":"_PARAM0_\u5728\u9876\u90E8","Object is on the right side of the rectangle.":"\u5BF9\u8C61\u5728\u77E9\u5F62\u7684\u53F3\u4FA7\u3002","Is on right":"\u5728\u53F3\u4FA7","_PARAM0_ is on the right side":"_PARAM0_\u5728\u53F3\u4FA7","Object is on the bottom side of the rectangle.":"\u5BF9\u8C61\u5728\u77E9\u5F62\u7684\u5E95\u90E8\u3002","Is on bottom":"\u5728\u5E95\u90E8","_PARAM0_ is on the bottom side":"_PARAM0_\u5728\u5E95\u90E8","Return the duration between the top-left vertex and the top-right one.":"\u8FD4\u56DE\u9876\u90E8\u5DE6\u8FB9\u70B9\u5230\u9876\u90E8\u53F3\u8FB9\u70B9\u4E4B\u95F4\u7684\u6301\u7EED\u65F6\u95F4\u3002","Duration to top right":"\u5230\u9876\u90E8\u53F3\u8FB9\u7684\u6301\u7EED\u65F6\u95F4","Return the duration between the top-left vertex and the bottom-right one.":"\u8FD4\u56DE\u9876\u90E8\u5DE6\u8FB9\u70B9\u5230\u5E95\u90E8\u53F3\u8FB9\u70B9\u4E4B\u95F4\u7684\u6301\u7EED\u65F6\u95F4\u3002","Duration to bottom right":"\u5230\u5E95\u90E8\u53F3\u8FB9\u7684\u6301\u7EED\u65F6\u95F4","Return the duration between the top-left vertex and the bottom-left one.":"\u8FD4\u56DE\u5DE6\u4E0A\u9876\u70B9\u548C\u5DE6\u4E0B\u9876\u70B9\u4E4B\u95F4\u7684\u6301\u7EED\u65F6\u95F4\u3002","Duration to bottom left":"\u5230\u5DE6\u4E0B\u7684\u6301\u7EED\u65F6\u95F4","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"\u8FD4\u56DE\u81EA\u6700\u540E\u4E00\u4E2A\u9876\u70B9\u5230\u8FB9\u957F\u4E4B\u95F4\u7684\u8986\u76D6\u8DDD\u79BB\u4E0E\u6BD4\u7387\uFF08\u53D6\u503C\u8303\u56F4\u57280\u52301\u4E4B\u95F4\uFF09\u3002","Progress on edge":"\u8FB9\u4E0A\u7684\u8FDB\u5EA6","Return the X position of the current edge origin.":"\u8FD4\u56DE\u5F53\u524D\u8FB9\u7684\u8D77\u70B9\u7684X\u5750\u6807\u3002","Edge origin X":"\u8FB9\u8D77\u70B9\u7684X","Return the Y position of the current edge origin.":"\u8FD4\u56DE\u5F53\u524D\u8FB9\u7684\u8D77\u70B9\u7684Y\u5750\u6807\u3002","Edge origin Y":"\u8FB9\u8D77\u70B9\u7684Y","Return the X position of the current edge target.":"\u8FD4\u56DE\u5F53\u524D\u8FB9\u7684\u76EE\u6807\u7684X\u5750\u6807\u3002","Edge target X":"\u8FB9\u76EE\u6807\u7684X","Return the Y position of the current edge target.":"\u8FD4\u56DE\u5F53\u524D\u8FB9\u7684\u76EE\u6807\u7684Y\u5750\u6807\u3002","Edge target Y":"\u8FB9\u76EE\u6807\u7684Y","Return the time from the top-left vertex.":"\u8FD4\u56DE\u81EA\u5DE6\u4E0A\u9876\u70B9\u7684\u65F6\u95F4\u3002","Current time":"\u5F53\u524D\u65F6\u95F4","Return the covered length from the top-left vertex or the bottom-right one.":"\u8FD4\u56DE\u81EA\u5DE6\u4E0A\u9876\u70B9\u6216\u53F3\u4E0B\u9876\u70B9\u7684\u8986\u76D6\u957F\u5EA6\u3002","Half Current length":"\u5F53\u524D\u957F\u5EA6\u7684\u4E00\u534A","Return the displacement on the X axis from the top-left vertex.":"\u4ECE\u5DE6\u4E0A\u9876\u70B9\u8FD4\u56DEX\u8F74\u7684\u4F4D\u79FB\u3002","Return the displacement on the Y axis from the top-left vertex.":"\u4ECE\u5DE6\u4E0A\u9876\u70B9\u8FD4\u56DEY\u8F74\u7684\u4F4D\u79FB\u3002","Rectangular flood fill":"\u77E9\u5F62\u6CDB\u6EE5\u586B\u5145","Create objects as a grid to cover a rectangular area or an other object.":"\u521B\u5EFA\u7F51\u683C\u5BF9\u8C61\u4EE5\u8986\u76D6\u77E9\u5F62\u533A\u57DF\u6216\u5176\u4ED6\u5BF9\u8C61\u3002","Create fill objects that cover the rectangular area of target objects.":"\u521B\u5EFA\u586B\u5145\u5BF9\u8C61\u4EE5\u8986\u76D6\u76EE\u6807\u5BF9\u8C61\u7684\u77E9\u5F62\u533A\u57DF\u3002","Create objects to flood fill other objects":"\u521B\u5EFA\u5BF9\u8C61\u6765\u586B\u5145\u5176\u4ED6\u5BF9\u8C61","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"\u521B\u5EFA_PARAM2_\u4EE5\u8986\u76D6_PARAM1_\uFF0C\u5217\u4E4B\u95F4\u95F4\u9694_PARAM3_\u50CF\u7D20\uFF0C\u884C\u4E4B\u95F4\u95F4\u9694_PARAM4_\u50CF\u7D20\uFF0C\u5728_Z-order_\u5C42:_PARAM5_\u4E0A\u7684_Z-order_\u503C:_PARAM6_","Rectangular area that will be covered by fill objects":"\u5C06\u586B\u5145\u5BF9\u8C61\u8986\u76D6\u7684\u77E9\u5F62\u533A\u57DF","Fill object":"\u586B\u5145\u5BF9\u8C61","Object that is created to cover the rectangular area of target objects":"\u521B\u5EFA\u7684\u7528\u4E8E\u8986\u76D6\u76EE\u6807\u5BF9\u8C61\u7684\u77E9\u5F62\u533A\u57DF\u7684\u5BF9\u8C61","Space between columns (pixels)":"\u5217\u4E4B\u95F4\u7684\u95F4\u9694\uFF08\u50CF\u7D20\uFF09","Space between rows (pixels)":"\u884C\u4E4B\u95F4\u7684\u95F4\u9694\uFF08\u50CF\u7D20\uFF09","Z order":"Z\u987A\u5E8F","Create multiple copies of an object.":"\u521B\u5EFA\u5BF9\u8C61\u7684\u591A\u4E2A\u526F\u672C\u3002","Create objects to flood fill a rectanglular area":"\u521B\u5EFA\u5BF9\u8C61\u4EE5\u586B\u5145\u77E9\u5F62\u533A\u57DF","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"\u5728_Z-order_\u5C42_PARAM8_\u4E0A\uFF0C\u4EE5_Z-order_\u4F4D\u7F6E_PARAM9_\uFF0C\u521B\u5EFA_PARAM2_\u5217\u548C_PARAM3_\u884C\u7684_PARAM1_\uFF0C\u5DE6\u4E0A\u89D2\u4F4D\u7F6E\u5728_PARAM4_\uFF1B_PARAM5_\u548C_PARAM6_\u5217\u4E4B\u95F4\u7684\u50CF\u7D20\u548C_PARAM7_\u884C\u4E4B\u95F4\u7684\u50CF\u7D20","Number of columns (default: 1)":"\u5217\u6570\uFF08\u9ED8\u8BA4\uFF1A1\uFF09","Number of rows (default: 1)":"\u884C\u6570\uFF08\u9ED8\u8BA4\uFF1A1\uFF09","Top-left starting position (X) (default: 0)":"\u5DE6\u4E0A\u89D2\u8D77\u59CB\u4F4D\u7F6E\uFF08X\uFF09\uFF08\u9ED8\u8BA4\uFF1A0\uFF09","Top-left starting position (Y) (default: 0)":"\u5DE6\u4E0A\u89D2\u8D77\u59CB\u4F4D\u7F6E\uFF08Y\uFF09\uFF08\u9ED8\u8BA4\uFF1A0\uFF09","Amount of space between columns (default: 0)":"\u5217\u4E4B\u95F4\u7684\u7A7A\u95F4\u91CF\uFF08\u9ED8\u8BA4\uFF1A0\uFF09","Amount of space between rows (default: 0)":"\u884C\u4E4B\u95F4\u7684\u7A7A\u95F4\u91CF\uFF08\u9ED8\u8BA4\uFF1A0\uFF09","Regular Expressions":"\u6B63\u5219\u8868\u8FBE\u5F0F","Functions for using regular expressions to manipulate strings.":"\u7528\u4E8E\u64CD\u4F5C\u5B57\u7B26\u4E32\u7684\u6B63\u5219\u8868\u8FBE\u5F0F\u529F\u80FD\u3002","Checks if a string matches a regex pattern.":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u5339\u914D\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u3002","String matches regex pattern":"\u5B57\u7B26\u4E32\u4E0E\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u5339\u914D","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_\u5339\u914D\u6A21\u5F0F_PARAM1_\uFF08\u6807\u5FD7\uFF1A_PARAM2_\uFF09","The pattern to check for":"\u8981\u68C0\u67E5\u7684\u6A21\u5F0F","RegEx flags":"\u6B63\u5219\u8868\u8FBE\u5F0F\u6807\u5FD7","The string to check for a pattern":"\u8981\u68C0\u67E5\u6A21\u5F0F\u7684\u5B57\u7B26\u4E32","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"\u901A\u8FC7\u5B57\u7B26\u4E32\u4E2D\u5339\u914D\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u7684\u6BCF\u4E2A\u90E8\u5206\u62C6\u5206\u5B57\u7B26\u4E32\uFF0C\u5E76\u5C06\u6BCF\u4E2A\u90E8\u5206\u5B58\u50A8\u5230\u6570\u7EC4\u4E2D\u3002","Split a string into an array":"\u5C06\u5B57\u7B26\u4E32\u62C6\u5206\u6210\u4E00\u4E2A\u6570\u7EC4","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"\u6309\u6A21\u5F0F_PARAM1_\uFF08\u6807\u5FD7\uFF1A_PARAM2_\uFF09\u5C06\u5B57\u7B26\u4E32_PARAM3_\u62C6\u5206\u4E3A\u6570\u7EC4_PARAM4_","The pattern to split by":"\u62C6\u5206\u7684\u6A21\u5F0F","The string to split by the pattern":"\u6309\u6A21\u5F0F\u62C6\u5206\u7684\u5B57\u7B26\u4E32","The name of the variable to store the result in":"\u5B58\u50A8\u7ED3\u679C\u7684\u53D8\u91CF\u7684\u540D\u79F0","Builds an array containing all matches for a regex pattern.":"\u6784\u5EFA\u5305\u542B\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u7684\u6240\u6709\u5339\u914D\u9879\u7684\u6570\u7EC4\u3002","Find all matches for a regex pattern":"\u67E5\u627E\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u7684\u6240\u6709\u5339\u914D\u9879","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"\u4F7F\u7528\u6A21\u5F0F_PARAM1_\u4E2D_PARAM3_\u7684\u6240\u6709\u5339\u914D\u9879\u5B58\u50A8\u5728_PARAM4_\u4E2D\uFF08\u6807\u5FD7\uFF1A_PARAM2_\uFF09","Pattern":"\u6A21\u5F0F","String":"\u5B57\u7B26\u4E32","Builds an array containing the first match for a regex pattern followed by the regex groups.":"\u6784\u5EFA\u5305\u542B\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u7684\u7B2C\u4E00\u4E2A\u5339\u914D\u9879\u53CA\u5176\u6B63\u5219\u8868\u8FBE\u5F0F\u7EC4\u7684\u6570\u7EC4\u3002","Find first match with groups for a regex pattern":"\u67E5\u627E\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u7684\u7B2C\u4E00\u4E2A\u5339\u914D\u9879\u53CA\u5176\u7EC4","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"\u4F7F\u7528\u6A21\u5F0F_PARAM1_\u4E2D_PARAM3_\u7684\u7B2C\u4E00\u4E2A\u5339\u914D\u9879\u53CA\u5176\u7EC4\u5B58\u50A8\u5728_PARAM4_\u4E2D\uFF08\u6807\u5FD7\uFF1A_PARAM2_\uFF09","Flags":"\u6807\u5FD7","Variable name":"\u53D8\u91CF\u540D","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"\u6784\u5EFA\u5305\u542B\u6BCF\u4E2A\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u5339\u914D\u9879\u53CA\u5176\u6B63\u5219\u8868\u8FBE\u5F0F\u7EC4\u7684\u6570\u7EC4\u3002","Find all matches with their groups for a regex pattern":"\u67E5\u627E\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u7684\u6240\u6709\u5339\u914D\u9879\u53CA\u5176\u7EC4","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"\u4F7F\u7528\u6A21\u5F0F_PARAM1_\u4E2D_PARAM3_\u7684\u6240\u6709\u5339\u914D\u9879\u53CA\u5176\u7EC4\u5B58\u50A8\u5728_PARAM4_\u4E2D\uFF08\u6807\u5FD7\uFF1A_PARAM2_\uFF09","Replaces a part of a string that matches a regex pattern with another string.":"\u7528\u53E6\u4E00\u4E2A\u5B57\u7B26\u4E32\u66FF\u6362\u4E0E\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u5339\u914D\u7684\u5B57\u7B26\u4E32\u7684\u4E00\u90E8\u5206\u3002","Replace pattern matches with a string":"\u7528\u5B57\u7B26\u4E32\u66FF\u6362\u6A21\u5F0F\u5339\u914D","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"\u4F7F\u7528_PARAM2_\u6267\u884C_PARAM1_\u4EE5\u5728_PARAM3_\u4E2D\u8FDB\u884C\u5339\u914D\uFF0C\u5E76\u5C06\u7ED3\u679C\u5B58\u50A8\u5728_PARAM4_\u4E2D","The string to search for pattern matches in":"\u641C\u7D22\u6A21\u5F0F\u5728\u5176\u5339\u914D\u4E2D\u7684\u5B57\u7B26\u4E32","The string to replace the matching patterns with":"\u7528\u5B57\u7B26\u4E32\u66FF\u6362\u5339\u914D\u7684\u6A21\u5F0F","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"\u5728\u5B57\u7B26\u4E32\u4E2D\u67E5\u627E\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\uFF0C\u5E76\u8FD4\u56DE\u5339\u914D\u4F4D\u7F6E\u7684\u7D22\u5F15\uFF0C\u5982\u679C\u4E0D\u5339\u914D\u6A21\u5F0F\uFF0C\u5219\u8FD4\u56DE-1\u3002","Find a pattern":"\u627E\u5230\u6A21\u5F0F","Sprite Snapshot":"\u7CBE\u7075\u5FEB\u7167","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"\u6E32\u67D3\u5BF9\u8C61\u3001\u56FE\u5C42\u3001\u573A\u666F\u6216\u573A\u666F\u533A\u57DF\uFF0C\u5E76\u5C06\u751F\u6210\u7684\u56FE\u50CF\u653E\u5165\u7CBE\u7075\u3002","Renders an object and puts the rendered image into a sprite object.":"\u6E32\u67D3\u5BF9\u8C61\u5E76\u5C06\u6E32\u67D3\u7684\u56FE\u50CF\u653E\u5165\u7CBE\u7075\u5BF9\u8C61\u4E2D\u3002","Render an object into a sprite":"\u5C06\u5BF9\u8C61\u6E32\u67D3\u4E3A\u7CBE\u7075","Render _PARAM1_ into sprite _PARAM2_":"\u5C06_PARAM1_\u6E32\u67D3\u4E3A\u7CBE\u7075_PARAM2_","The object to render":"\u8981\u6E32\u67D3\u7684\u5BF9\u8C61","The sprite to render to":"\u8981\u6E32\u67D3\u7684\u7CBE\u7075","Renders a layer and puts the rendered image into a sprite object.":"\u6E32\u67D3\u5C42\u5E76\u5C06\u6E32\u67D3\u7684\u56FE\u50CF\u653E\u5165\u7CBE\u7075\u5BF9\u8C61\u4E2D\u3002","Render a layer into a sprite":"\u5C06\u56FE\u5C42\u6E32\u67D3\u4E3A\u7CBE\u7075","Render layer _PARAM1_ into sprite _PARAM2_":"\u5C06\u56FE\u5C42_PARAM1_\u6E32\u67D3\u4E3A\u7CBE\u7075_PARAM2_","The layer to render":"\u6E32\u67D3\u7684\u5C42","Renders a scene and puts the rendered image into a sprite object.":"\u6E32\u67D3\u4E00\u4E2A\u573A\u666F\u5E76\u5C06\u6E32\u67D3\u7684\u56FE\u50CF\u653E\u5165\u7CBE\u7075\u5BF9\u8C61\u4E2D\u3002","Render a scene into a sprite":"\u5C06\u573A\u666F\u6E32\u67D3\u5230\u7CBE\u7075\u4E2D","Render the current scene into sprite _PARAM1_":"\u5C06\u5F53\u524D\u573A\u666F\u6E32\u67D3\u5230\u7CBE\u7075_PARAM1_\u4E2D","Renders a defined area of a scene and puts the rendered image into a sprite object.":"\u6E32\u67D3\u573A\u666F\u7684\u6307\u5B9A\u533A\u57DF\u5E76\u5C06\u6E32\u67D3\u7684\u56FE\u50CF\u653E\u5165\u7CBE\u7075\u5BF9\u8C61\u4E2D\u3002","Render an area of a scene into a sprite":"\u5C06\u573A\u666F\u7684\u533A\u57DF\u6E32\u67D3\u5230\u7CBE\u7075\u4E2D","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"\u6E32\u67D3\u5F53\u524D\u573A\u666F\u7684\u533A\u57DF\u5230\u7CBE\u7075\uFF1A_PARAM1_\uFF0C\u4ECEOriginX\uFF1A_PARAM2_\uFF0COriginY\uFF1A_PARAM3_\uFF0C\u5BBD\u5EA6\uFF1A_PARAM4_\uFF0C\u9AD8\u5EA6\uFF1A_PARAM5_","Origin X position of the render area":"\u6E32\u67D3\u533A\u57DF\u7684\u8D77\u70B9X\u4F4D\u7F6E","Origin Y Position of the render area":"\u6E32\u67D3\u533A\u57DF\u7684\u8D77\u70B9Y\u4F4D\u7F6E","Width of the are to render":"\u6E32\u67D3\u533A\u57DF\u7684\u5BBD\u5EA6","Height of the area to render":"\u6E32\u67D3\u533A\u57DF\u7684\u9AD8\u5EA6","Repeat every X seconds":"\u6BCF\u9694X\u79D2\u91CD\u590D","Trigger an event every X seconds.":"\u6BCF\u9694X\u79D2\u89E6\u53D1\u4E00\u4E2A\u4E8B\u4EF6\u3002","Triggers every X seconds.":"\u6BCF\u9694X\u79D2\u89E6\u53D1\u3002","Repeat with a scene timer":"\u91CD\u590D\u4F7F\u7528\u573A\u666F\u8BA1\u65F6\u5668","Repeat every _PARAM2_ seconds using timer _PARAM1_":"\u4F7F\u7528\u5B9A\u65F6\u5668_PARAM1_\u6BCF\u9694_PARAM2_\u79D2\u91CD\u590D","Timer name used to loop":"\u7528\u4E8E\u5FAA\u73AF\u7684\u5B9A\u65F6\u5668\u540D\u79F0","Duration in seconds between each repetition":"\u6BCF\u6B21\u91CD\u590D\u4E4B\u95F4\u7684\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","the number of times the timer has repeated.":"\u5B9A\u65F6\u5668\u5DF2\u91CD\u590D\u7684\u6B21\u6570\u3002","Repetition number of a scene timer":"\u573A\u666F\u5B9A\u65F6\u5668\u91CD\u590D\u6B21\u6570","Repetition number of timer _PARAM1_":"\u5B9A\u65F6\u5668_PARAM1_\u7684\u91CD\u590D\u6B21\u6570","Triggers every X seconds X amount of times.":"\u6BCF\u9694X\u79D2\u89E6\u53D1X\u6B21\u3002","Repeat with a scene timer X times":"\u91CD\u590D\u4F7F\u7528\u573A\u666F\u8BA1\u65F6\u5668X\u6B21","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"\u4F7F\u7528\u5B9A\u65F6\u5668_PARAM1_\u6BCF\u9694_PARAM2_\u79D2\u91CD\u590D_PARAM3_\u6B21","The limit of loops":"\u5FAA\u73AF\u7684\u6B21\u6570\u9650\u5236","Maximum nuber of repetition (-1 to repeat forever).":"\u91CD\u590D\u6B21\u6570\u7684\u6700\u5927\u503C\uFF08-1\u8868\u793A\u6C38\u8FDC\u91CD\u590D\uFF09\u3002","Reset repetition count of a scene timer.":"\u91CD\u7F6E\u573A\u666F\u5B9A\u65F6\u5668\u7684\u91CD\u590D\u8BA1\u6570\u3002","Reset repetition count of a scene timer":"\u91CD\u7F6E\u573A\u666F\u5B9A\u65F6\u5668\u7684\u91CD\u590D\u8BA1\u6570","Reset repetition count for timer _PARAM1_":"\u91CD\u7F6E\u5B9A\u65F6\u5668_PARAM1_\u7684\u91CD\u590D\u8BA1\u6570","Allows to repeat an object timer every X seconds.":"\u5141\u8BB8\u6BCF\u9694X\u79D2\u91CD\u590D\u5BF9\u8C61\u8BA1\u65F6\u5668\u3002","The name of the timer to repeat":"\u8981\u91CD\u590D\u7684\u5B9A\u65F6\u5668\u540D\u79F0","The time between each trigger (in seconds)":"\u6BCF\u6B21\u89E6\u53D1\u4E4B\u95F4\u7684\u65F6\u95F4\uFF08\u79D2\uFF09","How many times should the timer trigger? -1 for forever.":"\u5B9A\u65F6\u5668\u5E94\u89E6\u53D1\u7684\u6B21\u6570\uFF1F-1\u4EE3\u8868\u6C38\u8FDC\u3002","An internal counter":"\u5185\u90E8\u8BA1\u6570\u5668","Repeat with an object timer":"\u7528\u4E00\u4E2A\u5BF9\u8C61\u7684\u8BA1\u65F6\u5668\u91CD\u590D","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"\u4F7F\u7528_PARAM0_\u7684\u8BA1\u65F6\u5668_PARAM2_\u6BCF_PARAM3_\u79D2\u91CD\u590D\u3002","Repetition number of an object timer":"\u5BF9\u8C61\u8BA1\u65F6\u5668\u7684\u91CD\u590D\u6B21\u6570","Repetition number of timer _PARAM2_":"\u8BA1\u65F6\u5668_PARAM2_\u7684\u91CD\u590D\u6B21\u6570","Repeat with an object timer X times":"\u4F7F\u7528\u5BF9\u8C61\u8BA1\u65F6\u5668\u91CD\u590DX\u6B21","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"\u4F7F\u7528_PARAM0_\u7684\u8BA1\u65F6\u5668_PARAM2_\u6BCF_PARAM3_\u79D2\u91CD\u590D_PARAM4_\u6B21\u3002","Reset repetition count of an object timer.":"\u91CD\u7F6E\u5BF9\u8C61\u8BA1\u65F6\u5668\u7684\u91CD\u590D\u6B21\u6570\u3002","Reset repetition count of an object timer":"\u91CD\u7F6E\u5BF9\u8C61\u8BA1\u65F6\u5668\u7684\u91CD\u590D\u6B21\u6570","Reset repetition count for timer _PARAM2_ of _PARAM0_":"\u91CD\u7F6E_PARAM0_\u7684\u8BA1\u65F6\u5668_PARAM2_\u7684\u91CD\u590D\u6B21\u6570","Triggers every X seconds, where X is defined in the behavior properties.":"\u89E6\u53D1\u6BCF\u9694X\u79D2\uFF0C\u5176\u4E2DX\u5728\u884C\u4E3A\u5C5E\u6027\u4E2D\u5B9A\u4E49\u3002","Repeat every X seconds (deprecated)":"\u6BCFX\u79D2\u91CD\u590D\uFF08\u5DF2\u5F03\u7528\uFF09","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"_PARAM0_\u7684_PARAM1_\u5FAA\u73AF\u8BA1\u65F6\u5668\u5DF2\u89E6\u53D1","Pauses a recurring timer.":"\u6682\u505C\u5FAA\u73AF\u8BA1\u65F6\u5668\u3002","Pause a recurring timer (deprecated)":"\u6682\u505C\u5FAA\u73AF\u8BA1\u65F6\u5668\uFF08\u5DF2\u5F03\u7528\uFF09","Pause recurring timer _PARAM1_ of _PARAM0_":"\u6682\u505C_PARAM0_\u7684_PARAM1_\u5FAA\u73AF\u8BA1\u65F6\u5668","Resumes a paused recurring timer.":"\u6062\u590D\u5DF2\u6682\u505C\u7684\u5B9A\u65F6\u5668\u3002","Resume a recurring timer (deprecated)":"\u6062\u590D\u5DF2\u6682\u505C\u7684\u5B9A\u65F6\u5668\uFF08\u5DF2\u5F03\u7528\uFF09","Resume recurring timer _PARAM1_ of _PARAM0_":"\u6062\u590D\u91CD\u590D\u5B9A\u65F6\u5668_PARAM1_\u7684\u7B2C_PARAM0_\u6B21","Allows to trigger the recurring timer X times again.":"\u5141\u8BB8\u518D\u6B21\u89E6\u53D1\u91CD\u590D\u5B9A\u65F6\u5668X\u6B21\u3002","Reset the limit (deprecated)":"\u91CD\u7F6E\u9650\u5236\uFF08\u5DF2\u5F03\u7528\uFF09","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"\u5141\u8BB8\u518D\u6B21\u89E6\u53D1\u91CD\u590D\u5B9A\u65F6\u5668_PARAM1_\u7684\u7B2C_PARAM0_\u6B21","Rolling counter":"\u6EDA\u52A8\u8BA1\u6570\u5668","Smoothly change a counter value in a text object.":"\u5728\u6587\u672C\u5BF9\u8C61\u4E2D\u5E73\u6ED1\u66F4\u6539\u8BA1\u6570\u5668\u503C\u3002","Smoothly changes a counter value in a text object.":"\u5E73\u6ED1\u66F4\u6539\u6587\u672C\u5BF9\u8C61\u7684\u8BA1\u6570\u5668\u503C\u3002","Animation duration":"\u52A8\u753B\u6301\u7EED\u65F6\u95F4","Increment":"\u589E\u91CF","the value of the counter.":"\u8BA1\u6570\u5668\u7684\u503C\u3002","Counter value":"\u8BA1\u6570\u5668\u503C","the counter value":"\u8BA1\u6570\u5668\u503C","Directly display the counter value without playing the animation.":"\u76F4\u63A5\u663E\u793A\u8BA1\u6570\u5668\u503C\uFF0C\u800C\u4E0D\u64AD\u653E\u52A8\u753B\u3002","Jump to the counter animation end":"\u8DF3\u8F6C\u5230\u8BA1\u6570\u5668\u52A8\u753B\u7684\u672B\u5C3E","Jump to the counter animation end of _PARAM0_":"\u8DF3\u8F6C\u5230\u53C2\u65700\u7684\u8BA1\u6570\u5668\u52A8\u753B\u7684\u672B\u5C3E","Room-based camera movement":"\u57FA\u4E8E\u623F\u95F4\u7684\u6444\u50CF\u673A\u79FB\u52A8","Move and zoom camera to the room object that contains the trigger object (usually the player).":"\u5C06\u6444\u50CF\u673A\u79FB\u52A8\u548C\u7F29\u653E\u5230\u5305\u542B\u89E6\u53D1\u5BF9\u8C61\uFF08\u901A\u5E38\u662F\u73A9\u5BB6\uFF09\u7684\u623F\u95F4\u5BF9\u8C61\u4E2D\u3002","Move and zoom camera to the room object that contains the trigger object (player)":"\u5C06\u6444\u50CF\u673A\u79FB\u52A8\u548C\u7F29\u653E\u5230\u5305\u542B\u89E6\u53D1\u5BF9\u8C61\uFF08\u73A9\u5BB6\uFF09\u7684\u623F\u95F4\u5BF9\u8C61\u3002","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"\u5C06\u6444\u50CF\u5934\u79FB\u52A8\u5230\u5305\u542B\u89E6\u53D1\u5BF9\u8C61_PARAM2_\u7684\u623F\u95F4\u5BF9\u8C61_PARAM1_\uFF08\u56FE\u5C42\uFF1A_PARAM3_\uFF0C\u63D2\u503C\u901F\u5EA6\uFF1A_PARAM4_\uFF0C\u6700\u5927\u7F29\u653E\uFF1A_PARAM5_\uFF0C\u6700\u5C0F\u7F29\u653E\uFF1A_PARAM6_\uFF0C\u8FB9\u754C\u7F13\u51B2\uFF1A_PARAM7_px\uFF09","Room object":"\u623F\u95F4\u5BF9\u8C61","Room objects are used to mark areas that should be seen by the camera.":"\u623F\u95F4\u5BF9\u8C61\u7528\u4E8E\u6807\u8BB0\u6444\u50CF\u5934\u5E94\u770B\u5230\u7684\u533A\u57DF\u3002","Trigger object (player)":"\u89E6\u53D1\u5BF9\u8C61\uFF08\u73A9\u5BB6\uFF09","When the Trigger Object touches a new Room Object, the camera will move to the new room":"\u5F53\u89E6\u53D1\u5BF9\u8C61\u89E6\u78B0\u5230\u65B0\u7684\u623F\u95F4\u5BF9\u8C61\u65F6\uFF0C\u6444\u50CF\u5934\u5C06\u79FB\u52A8\u5230\u65B0\u7684\u623F\u95F4","Lerp speed":"\u63D2\u503C\u901F\u5EA6","Range: 0 to 1":"\u8303\u56F4\uFF1A0 \u5230 1","Maximum zoom":"\u6700\u5927\u7F29\u653E","Minimum zoom":"\u6700\u5C0F\u7F29\u653E","Outside buffer (pixels)":"\u5916\u90E8\u7F13\u51B2\u533A\uFF08\u50CF\u7D20\uFF09","Minimum extra space displayed around each side the room":"\u5728\u623F\u95F4\u7684\u6BCF\u4E00\u4FA7\u5468\u56F4\u663E\u793A\u6700\u5C0F\u7684\u989D\u5916\u7A7A\u95F4","Check if trigger object (usually the player) has entered a new room on this frame.":"\u68C0\u67E5\u89E6\u53D1\u5BF9\u8C61\uFF08\u901A\u5E38\u662F\u73A9\u5BB6\uFF09\u662F\u5426\u5728\u6B64\u5E27\u8FDB\u5165\u65B0\u7684\u623F\u95F4\u3002","Check if trigger object (player) has entered a new room":"\u68C0\u67E5\u89E6\u53D1\u5BF9\u8C61\uFF08\u73A9\u5BB6\uFF09\u662F\u5426\u8FDB\u5165\u4E86\u65B0\u7684\u623F\u95F4","_PARAM1_ has just entered a new room":"_PARAM1_\u521A\u521A\u8FDB\u5165\u4E86\u65B0\u7684\u623F\u95F4","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"\u68C0\u67E5\u6444\u50CF\u5934\u662F\u5426\u6B63\u5728\u7F29\u653E\uFF08\u9700\u8981\u5728\u6B64\u6269\u5C55\u4E2D\u4F7F\u7528\u201C\u79FB\u52A8\u548C\u7F29\u653E\u6444\u50CF\u5934\u201D\u52A8\u4F5C\uFF09\u3002","Check if camera is zooming":"\u68C0\u67E5\u6444\u50CF\u5934\u662F\u5426\u6B63\u5728\u7F29\u653E","Camera is zooming":"\u6444\u50CF\u5934\u6B63\u5728\u7F29\u653E","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"\u68C0\u67E5\u6444\u50CF\u5934\u662F\u5426\u6B63\u5728\u79FB\u52A8\uFF08\u9700\u8981\u5728\u6B64\u6269\u5C55\u4E2D\u4F7F\u7528\u201C\u79FB\u52A8\u548C\u7F29\u653E\u6444\u50CF\u5934\u201D\u52A8\u4F5C\uFF09\u3002","Check if camera is moving":"\u68C0\u67E5\u6444\u50CF\u5934\u662F\u5426\u6B63\u5728\u79FB\u52A8","Camera is moving":"\u6444\u50CF\u5934\u6B63\u5728\u79FB\u52A8","Animated Score Counter":"\u52A8\u753B\u8BB0\u5206\u724C","An animated score counter with an icon and a customisable font.":"\u5E26\u56FE\u6807\u548C\u53EF\u81EA\u5B9A\u4E49\u5B57\u4F53\u7684\u52A8\u753B\u8BB0\u5206\u724C\u3002","Shake objects with translation, rotation and scale.":"\u7528\u5E73\u79FB\u3001\u65CB\u8F6C\u548C\u7F29\u653E\u6296\u52A8\u5BF9\u8C61\u3002","Shake object (position, angle, scale)":"\u7528\u5E73\u79FB\u3001\u65CB\u8F6C\u3001\u7F29\u653E\u6296\u52A8\u5BF9\u8C61","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"\u6447\u6643\u4E00\u4E2A\u5BF9\u8C61\uFF0C\u4F7F\u7528\u4E00\u79CD\u6216\u591A\u79CD\u65B9\u5F0F\u6765\u6447\u6643\uFF08\u4F4D\u7F6E\uFF0C\u89D2\u5EA6\uFF0C\u6BD4\u4F8B\uFF09\u3002\u5982\u679C\u4F7F\u7528\u4E0D\u540C\u7684\u53C2\u6570\uFF0C\u786E\u4FDD\u5728\u5F00\u59CB\u65B0\u7684\u6447\u6643\u4E4B\u524D\"\u505C\u6B62\u6447\u6643\"\u3002","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"\u6447\u6643\u5BF9\u8C61_PARAM0_\u4E00\u6BB5\u65F6\u95F4_PARAM2_\u79D2\u3002\u4FEE\u6539\u4F4D\u7F6E\u632F\u5E45_PARAM3_\u5728X\u8F74\u548C_PARAM4_\u5728Y\u8F74\uFF0C\u89D2\u5EA6\u65CB\u8F6C\u632F\u5E45_PARAM5_\uFF0C\u548C\u6BD4\u4F8B\u632F\u5E45_PARAM6_\u3002\u6447\u6643\u4E4B\u95F4\u7B49\u5F85_PARAM7_\u79D2\u3002\u6301\u7EED\u6447\u6643\u76F4\u5230\u505C\u6B62\uFF1A_PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"\u6447\u6643\u7684\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\uFF08\u9ED8\u8BA4\uFF1A0.5\uFF09","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"\u4F4D\u7F6E\u5728X\u8F74\u4E0A\u7684\u632F\u52A8\u5E45\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\uFF08\u4F8B\u5982\uFF1A5\uFF09","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"\u4F4D\u7F6E\u5728Y\u8F74\u4E0A\u7684\u632F\u52A8\u5E45\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\uFF08\u4F8B\u5982\uFF1A5\uFF09","Use a negative number to make the single-shake move in the opposite direction.":"\u4F7F\u7528\u8D1F\u6570\u4F7F\u5355\u6B21\u6447\u6643\u671D\u76F8\u53CD\u65B9\u5411\u79FB\u52A8\u3002","Amplitude of angle rotation shake (in degrees) (For example: 5)":"\u89D2\u5EA6\u65CB\u8F6C\u632F\u52A8\u632F\u5E45\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\uFF08\u4F8B\u5982\uFF1A5\uFF09","Amplitude of scale shake (in percent change) (For example: 5)":"\u6BD4\u4F8B\u632F\u52A8\u632F\u5E45\uFF08\u4EE5\u767E\u5206\u6BD4\u53D8\u5316\uFF09\uFF08\u4F8B\u5982\uFF1A5\uFF09","Amount of time between shakes (in seconds) (Default: 0.08)":"\u4E24\u6B21\u6447\u52A8\u4E4B\u95F4\u7684\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\uFF08\u9ED8\u8BA4\u503C\uFF1A0.08\uFF09","For a single-shake effect, set it to the same value as \"Duration\".":"\u5BF9\u4E8E\u5355\u6B21\u6447\u52A8\u6548\u679C\uFF0C\u5C06\u5176\u8BBE\u7F6E\u4E3A\"\u6301\u7EED\u65F6\u95F4\"\u7684\u76F8\u540C\u503C\u3002","Stop shaking an object.":"\u505C\u6B62\u9707\u52A8\u7269\u4F53\u3002","Stop shaking an object":"\u505C\u6B62\u9707\u52A8\u7269\u4F53","Stop shaking _PARAM0_":"\u505C\u6B62\u9707\u52A8_PARAM0_","Check if an object is shaking.":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u6B63\u5728\u9707\u52A8\u3002","Check if an object is shaking":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u6B63\u5728\u9707\u52A8","_PARAM0_ is shaking":"_PARAM0_\u6B63\u5728\u9707\u52A8","Default score":"\u9ED8\u8BA4\u5206\u6570","Increasing score sound":"\u589E\u52A0\u5206\u6570\u58F0\u97F3","Sound":"\u58F0\u97F3","Min baseline pitch":"\u6700\u5C0F\u57FA\u7EBF\u97F3\u8C03","Max baseline pitch":"\u6700\u5927\u57FA\u7EBF\u97F3\u8C03","Pitch factor":"\u97F3\u8C03\u56E0\u5B50","Pitch reset timeout":"\u97F3\u8C03\u91CD\u7F6E\u8D85\u65F6","Current pitch":"\u5F53\u524D\u97F3\u8C03","the score of the object.":"\u7269\u4F53\u7684\u5F97\u5206\u3002","Reset the pitch to the baseline value.":"\u5C06\u97F3\u8C03\u91CD\u7F6E\u4E3A\u57FA\u7EBF\u503C\u3002","Reset pitch":"\u91CD\u7F6E\u97F3\u8C03","Reset the pitch of _PARAM0_":"\u91CD\u7F6E_PARM0_\u7684\u97F3\u8C03","Screen wrap":"\u5C4F\u5E55\u73AF\u7ED5","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"\u7269\u4F53\u79FB\u51FA\u5C4F\u5E55\u65F6\u4F20\u9001\u7269\u4F53\uFF0C\u5E76\u7ACB\u5373\u51FA\u73B0\u5728\u76F8\u53CD\u65B9\u5411\uFF0C\u540C\u65F6\u4FDD\u6301\u901F\u5EA6\u548C\u8F68\u8FF9\u3002","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"\u5F53\u7269\u4F53\u79BB\u5F00\u5C4F\u5E55\u7684\u4E00\u4FA7\u65F6\uFF0C\u7ACB\u5373\u4F20\u9001\u7269\u4F53\uFF0C\u4EE5\u4FDD\u6301\u901F\u5EA6\u548C\u8F68\u8FF9\u3002","Screen Wrap":"\u5C4F\u5E55\u5305\u88F9","Horizontal wrapping":"\u6C34\u5E73\u5305\u88F9","Vertical wrapping":"\u5782\u76F4\u5305\u88F9","Top border of wrapped area (Y)":"\u5305\u88F9\u533A\u57DF\u7684\u9876\u90E8\u8FB9\u754C\uFF08Y\uFF09","Left border of wrapped area (X)":"\u5305\u88F9\u533A\u57DF\u7684\u5DE6\u4FA7\u8FB9\u754C\uFF08X\uFF09","Right border of wrapped area (X)":"\u5305\u88F9\u533A\u57DF\u7684\u53F3\u4FA7\u8FB9\u754C\uFF08X\uFF09","If blank, the value will be the scene width.":"\u5982\u679C\u4E3A\u7A7A\uFF0C\u5219\u8BE5\u503C\u5C06\u662F\u573A\u666F\u5BBD\u5EA6\u3002","Bottom border of wrapped area (Y)":"\u5305\u88F9\u533A\u57DF\u7684\u4E0B\u8FB9\u754C\uFF08Y\uFF09","If blank, the value will be scene height.":"\u5982\u679C\u4E3A\u7A7A\uFF0C\u8BE5\u503C\u5C06\u4E3A\u573A\u666F\u9AD8\u5EA6\u3002","Number of pixels past the center where the object teleports and appears":"\u7269\u4F53\u8D85\u51FA\u4E2D\u5FC3\u591A\u5C11\u50CF\u7D20\u65F6\u4F20\u9001\u5E76\u51FA\u73B0","Check if the object is wrapping on the left and right borders.":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u5305\u88F9\u5728\u5DE6\u53F3\u8FB9\u754C\u4E0A\u3002","Is horizontal wrapping":"\u662F\u5426\u6C34\u5E73\u5305\u88F9","_PARAM0_ is horizontal wrapping":"_PARAM0_\u662F\u6C34\u5E73\u5305\u88F9","Check if the object is wrapping on the top and bottom borders.":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u5728\u9876\u90E8\u548C\u5E95\u90E8\u8FB9\u754C\u4E0A\u5305\u88F9\u3002","Is vertical wrapping":"\u662F\u5426\u5782\u76F4\u5305\u88F9","_PARAM0_ is vertical wrapping":"_PARAM0_\u662F\u5782\u76F4\u5305\u88F9","Enable wrapping on the left and right borders.":"\u5728\u5DE6\u53F3\u8FB9\u754C\u4E0A\u542F\u7528\u5305\u88F9\u3002","Enable horizontal wrapping":"\u542F\u7528\u6C34\u5E73\u5305\u88F9","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"\u542F\u7528_PARAM0_\u6C34\u5E73\u5305\u88F9\uFF1A_PARAM2_","Enable wrapping on the top and bottom borders.":"\u5728\u9876\u90E8\u548C\u5E95\u90E8\u8FB9\u754C\u4E0A\u542F\u7528\u5305\u88F9\u3002","Enable vertical wrapping":"\u542F\u7528\u5782\u76F4\u5305\u88F9","Enable _PARAM0_ vertical wrapping: _PARAM2_":"\u542F\u7528_PARAM0_\u5782\u76F4\u5305\u88F9\uFF1A_PARAM2_","Top border (Y position).":"\u9876\u90E8\u8FB9\u754C\uFF08Y\u4F4D\u7F6E\uFF09\u3002","Top border":"\u9876\u90E8\u8FB9\u754C","Left border (X position).":"\u5DE6\u8FB9\u754C\uFF08X\u4F4D\u7F6E\uFF09\u3002","Left border":"\u5DE6\u8FB9\u754C","Right border (X position).":"\u53F3\u8FB9\u754C\uFF08X\u4F4D\u7F6E\uFF09\u3002","Right border":"\u53F3\u8FB9\u754C","Bottom border (Y position).":"\u5E95\u90E8\u8FB9\u754C\uFF08Y\u4F4D\u7F6E\uFF09\u3002","Bottom border":"\u5E95\u90E8\u8FB9\u6846","Number of pixels past the center where the object teleports and appears.":"\u8D85\u51FA\u4E2D\u5FC3\u50CF\u7D20\u6570\uFF0C\u7269\u4F53\u4F20\u9001\u5E76\u51FA\u73B0\u7684\u4F4D\u7F6E\u3002","Trigger offset":"\u89E6\u53D1\u5668\u504F\u79FB","Set top border (Y position).":"\u8BBE\u7F6E\u9876\u90E8\u8FB9\u6846(Y\u4F4D\u7F6E)\u3002","Set top border":"\u8BBE\u7F6E\u9876\u90E8\u8FB9\u6846","Set _PARAM0_ top border to _PARAM2_":"\u5C06_PARAM0_\u9876\u90E8\u8FB9\u6846\u8BBE\u7F6E\u4E3A_PARAM2_","Top border value":"\u9876\u90E8\u8FB9\u6846\u6570\u503C","Set left border (X position).":"\u8BBE\u7F6E\u5DE6\u8FB9\u6846(X\u4F4D\u7F6E)\u3002","Set left border":"\u8BBE\u7F6E\u5DE6\u8FB9\u6846","Set _PARAM0_ left border to _PARAM2_":"\u5C06_PARAM0_\u5DE6\u8FB9\u6846\u8BBE\u7F6E\u4E3A_PARAM2_","Left border value":"\u5DE6\u8FB9\u6846\u6570\u503C","Set bottom border (Y position).":"\u8BBE\u7F6E\u5E95\u90E8\u8FB9\u6846(Y\u4F4D\u7F6E)\u3002","Set bottom border":"\u8BBE\u7F6E\u5E95\u90E8\u8FB9\u6846","Set _PARAM0_ bottom border to _PARAM2_":"\u5C06_PARAM0_\u5E95\u90E8\u8FB9\u6846\u8BBE\u7F6E\u4E3A_PARAM2_","Bottom border value":"\u5E95\u90E8\u8FB9\u6846\u6570\u503C","Set right border (X position).":"\u8BBE\u7F6E\u53F3\u8FB9\u6846(X\u4F4D\u7F6E)\u3002","Set right border":"\u8BBE\u7F6E\u53F3\u8FB9\u6846","Set _PARAM0_ right border to _PARAM2_":"\u5C06_PARAM0_\u53F3\u8FB9\u6846\u8BBE\u7F6E\u4E3A_PARAM2_","Right border value":"\u53F3\u8FB9\u6846\u6570\u503C","Set trigger offset (pixels).":"\u8BBE\u7F6E\u89E6\u53D1\u5668\u504F\u79FB(\u50CF\u7D20)\u3002","Set trigger offset":"\u8BBE\u7F6E\u89E6\u53D1\u5668\u504F\u79FB","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"\u5C06_PARAM0_\u89E6\u53D1\u5668\u504F\u79FB\u8BBE\u7F6E\u4E3A_PARAM2_\u50CF\u7D20","SetScreen Offset Leaving Value":"Save current velocity values.","Screen Wrap (physics objects)":"\u5C4F\u5E55\u5305\u88F9\uFF08\u7269\u7406\u5BF9\u8C61\uFF09","Angular Velocity":"\u89D2\u901F\u5EA6","Linear Velocity X":"\u7EBF\u901F\u5EA6X","Linear Velocity Y":"\u7EBF\u901F\u5EA6Y","Save current velocity values.":"\u4FDD\u5B58\u5F53\u524D\u901F\u5EA6\u503C","Save current velocity values":"\u4FDD\u5B58\u5F53\u524D\u901F\u5EA6\u503C","Save current velocity values of _PARAM0_":"\u4FDD\u5B58_PARAM0_\u5F53\u524D\u901F\u5EA6\u503C","Apply saved velocity values.":"\u5E94\u7528\u4FDD\u5B58\u7684\u901F\u5EA6\u503C\u3002","Apply saved velocity values":"\u5E94\u7528\u4FDD\u5B58\u7684\u901F\u5EA6\u503C","Apply saved velocity values of _PARAM0_":"\u5E94\u7528_PARAM0_\u4FDD\u5B58\u7684\u901F\u5EA6\u503C","Animate Shadow Clones":"\u52A8\u753B\u9634\u5F71\u514B\u9686","Create and animate shadow clones that follow the path of a primary object.":"\u521B\u5EFA\u548C\u52A8\u753B\u9634\u5F71\u514B\u9686\u4EE5\u8DDF\u968F\u4E3B\u8981\u5BF9\u8C61\u7684\u8DEF\u5F84\u3002","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"\u9009\u62E9\u4E3B\u8981\u7269\u4F53\uFF0C\u5F71\u5B50\u514B\u9686\u7269\u4F53\uFF0C\u5F71\u5B50\u514B\u9686\u6570\u91CF\uFF0C\u5F71\u5B50\u514B\u9686\u4E4B\u95F4\u7684\u5E27\u6570\uFF0C\u5F71\u5B50\u514B\u9686\u6DE1\u51FA\u7684\u901F\u7387\uFF08\u5982\u679C\u9700\u8981\uFF09\uFF0C\u5F71\u5B50\u514B\u9686\u7684Z\u503C\uFF0C\u4EE5\u53CA\u5F71\u5B50\u514B\u9686\u5C06\u88AB\u521B\u5EFA\u7684\u56FE\u5C42\u3002","Animate shadow clones that follow the path of a primary object":"\u52A8\u753B\u9634\u5F71\u514B\u9686\uFF0C\u8DDF\u968F\u4E3B\u8981\u5BF9\u8C61\u7684\u8DEF\u5F84","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"\u521B\u5EFA\u548C\u52A8\u753B_PARAM3_\u7684\u526F\u672C\uFF0C\u8FD9\u4E9B\u526F\u672C\u9075\u5FAA_PARAM1_\u7684\u4F4D\u7F6E\uFF0C\u4E0E\u7A7A\u7684\u5E27\u4E4B\u95F4_PARAM4_\u7684\u5F71\u5B50\u514B\u9686\uFF0C\u5E76\u4E14\u6BCF\u4E2A\u514B\u9686\u900F\u660E\u5EA6\u6DE1\u51FA_PARAM5_\u3002\u6BCF\u4E2A\u526F\u672C\u7F29\u5C0F\u6BD4\u7387_PARAM6_\u3002\u5F71\u5B50\u514B\u9686\u5C06\u5728_PARAM7_\u56FE\u5C42\u4E0A\u521B\u5EFA\uFF0CZ\u503C\u4E3A_PARAM8_\u3002\u5339\u914DX\u6BD4\u4F8B\uFF1A_PARAM9_ \u5339\u914DY\u6BD4\u4F8B\uFF1A_PARAM10_ \u5339\u914D\u89D2\u5EA6\uFF1A_PARAM11_ \u5339\u914D\u52A8\u753B\uFF1A_PARAM12_ \u5339\u914D\u52A8\u753B\u5E27\uFF1A_PARAM13_ \u5339\u914D\u5782\u76F4\u7FFB\u8F6C\uFF1A_PARAM14_ \u5339\u914D\u6C34\u5E73\u7FFB\u8F6C\uFF1A_PARAM15_","Object that shadow clones will follow":"\u5F71\u5B50\u514B\u9686\u5C06\u8DDF\u968F\u7684\u7269\u4F53","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"\u9634\u5F71\u514B\u9686\u5C06\u7531\u6B64\u7269\u4F53\u5236\u6210\uFF08\u4E0D\u80FD\u4E0E\u4E3B\u8981\u5BF9\u8C61\u4F7F\u7528\u76F8\u540C\u7684\u5BF9\u8C61\uFF09","Number of shadow clones (Default: 1)":"\u5F71\u5B50\u514B\u9686\u6570\u91CF\uFF08\u9ED8\u8BA4\uFF1A1\uFF09","Number of empty frames between shadow clones (Default: 1)":"\u5F71\u5B50\u514B\u9686\u4E4B\u95F4\u7684\u7A7A\u5E27\u6570\uFF08\u9ED8\u8BA4\uFF1A1\uFF09","Fade speed (Range: 0 to 255) (Default: 0)":"\u6DE1\u51FA\u901F\u5EA6\uFF08\u8303\u56F4\uFF1A0\u5230255\uFF09\uFF08\u9ED8\u8BA4\uFF1A0\uFF09","Decrease in opacity for each consecutive shadow clone":"\u6BCF\u4E2A\u8FDE\u7EED\u9634\u5F71\u514B\u9686\u7684\u900F\u660E\u5EA6\u51CF\u5C11","Shrink speed (Range: 0 to 100) (Default: 0)":"\u7F29\u5C0F\u901F\u5EA6\uFF08\u8303\u56F4\uFF1A0\u5230100\uFF09\uFF08\u9ED8\u8BA4\uFF1A0\uFF09","Decrease in scale for each consecutive shadow clone":"\u6BCF\u4E2A\u8FDE\u7EED\u9634\u5F71\u514B\u9686\u7684\u7F29\u653E\u51CF\u5C11","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"\u5F71\u5B50\u514B\u9686\u5C06\u5728\u6B64\u56FE\u5C42\u521B\u5EFA\u3002\uFF08\u9ED8\u8BA4\uFF1A\"\"\uFF09\uFF08\u57FA\u7840\u56FE\u5C42\uFF09","Z value for created shadow clones":"\u521B\u5EFA\u7684\u5F71\u5B50\u514B\u9686\u7684Z\u503C","Match X scale of primary object:":"\u4E3B\u8981\u5BF9\u8C61\u7684X\u6BD4\u4F8B\u5339\u914D\uFF1A","Match Y scale of primary object:":"\u4E3B\u8981\u5BF9\u8C61\u7684Y\u6BD4\u4F8B\u5339\u914D\uFF1A","Match angle of primary object:":"\u4E3B\u8981\u5BF9\u8C61\u7684\u89D2\u5EA6\u5339\u914D\uFF1A","Match animation of primary object:":"\u4E3B\u8981\u5BF9\u8C61\u7684\u52A8\u753B\u5339\u914D\uFF1A","Match animation frame of primary object:":"\u4E3B\u8981\u5BF9\u8C61\u7684\u52A8\u753B\u5E27\u5339\u914D\uFF1A","Match the vertical flip of primary object:":"\u4E3B\u8981\u5BF9\u8C61\u7684\u5782\u76F4\u7FFB\u8F6C\u5339\u914D\uFF1A","Match the horizontal flip of primary object:":"\u4E3B\u8981\u5BF9\u8C61\u7684\u6C34\u5E73\u7FFB\u8F6C\u5339\u914D\uFF1A","Delete shadow clone objects that are linked to a primary object.":"\u5220\u9664\u4E0E\u4E3B\u5BF9\u8C61\u76F8\u5173\u8054\u7684\u9634\u5F71\u514B\u9686\u5BF9\u8C61\u3002","Delete shadow clone objects that are linked to a primary object":"\u5220\u9664\u4E0E\u4E3B\u5BF9\u8C61\u76F8\u5173\u8054\u7684\u9634\u5F71\u514B\u9686\u5BF9\u8C61","Primary object":"\u4E3B\u5BF9\u8C61","Shadow clones":"\u9634\u5F71\u514B\u9686","Shake object":"\u6447\u6643\u5BF9\u8C61","Shake an object.":"\u6447\u6643\u4E00\u4E2A\u5BF9\u8C61\u3002","Shake objects with translation and rotation.":"\u4EE5\u5E73\u79FB\u548C\u65CB\u8F6C\u6765\u6296\u52A8\u5BF9\u8C61\u3002","Shake object (position, angle)":"\u6296\u52A8\u5BF9\u8C61\uFF08\u4F4D\u7F6E\uFF0C\u89D2\u5EA6\uFF09","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"\u4F7F\u5BF9\u8C61\u6643\u52A8\uFF0C\u91C7\u7528\u4E00\u79CD\u6216\u591A\u79CD\u65B9\u5F0F\u8FDB\u884C\u6643\u52A8\uFF08\u4F4D\u7F6E\uFF0C\u89D2\u5EA6\uFF09\u3002\u786E\u4FDD\u5F00\u59CB\u65B0\u7684\u6643\u52A8\u4E4B\u524D\u201C\u505C\u6B62\u6643\u52A8\u201D\uFF0C\u5982\u679C\u4F7F\u7528\u4E0D\u540C\u7684\u53C2\u6570\uFF0C\u9700\u8981\u91C7\u7528\u76F8\u540C\u7684\u53C2\u6570\u3002","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"\u6643\u52A8\u5BF9\u8C61_PARAM0_\uFF0C\u6301\u7EED_PARAM2_\u79D2\u3002\u5728X\u8F74\u4E0A\u5C06\u4F4D\u7F6E\u632F\u5E45_PARAM3_\u548CY\u8F74\u4E0A_PARAM4_\uFF0C\u89D2\u5EA6\u65CB\u8F6C\u632F\u5E45_PARAM5_. \u7B49\u5F85_PARAM6_\u79D2\u3002\u8FDE\u7EED\u6643\u52A8\u76F4\u5230\u505C\u6B62\uFF1A_PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"\u505C\u6B62\u7531\u6643\u52A8\u5BF9\u8C61\u6269\u5C55\u7A0B\u5E8F\u5F15\u53D1\u7684\u4EFB\u4F55\u5BF9\u8C61\u7684\u6643\u52A8\u3002","Stop shaking the object":"\u505C\u6B62\u6643\u52A8\u5BF9\u8C61","3D object shake":"3D\u5BF9\u8C61\u6447\u6643","Shake 3D objects.":"\u6447\u66433D\u5BF9\u8C61","Shake 3D objects with translation and rotation.":"\u4EE5\u5E73\u79FB\u548C\u65CB\u8F6C\u6765\u6296\u52A83D\u5BF9\u8C61\u3002","3D shake":"3D\u6296\u52A8","Translation amplitude on X axis":"X\u8F74\u4E0A\u7684\u5E73\u79FB\u632F\u5E45","Translation amplitude on Y axis":"Y\u8F74\u4E0A\u7684\u5E73\u79FB\u632F\u5E45","Translation amplitude on Z axis":"Z\u8F74\u4E0A\u7684\u5E73\u79FB\u632F\u5E45","Rotation amplitude around X axis":"\u7ED5X\u8F74\u7684\u65CB\u8F6C\u632F\u5E45","Rotation amplitude around Y axis":"\u7ED5Y\u8F74\u7684\u65CB\u8F6C\u632F\u5E45","Rotation amplitude around Z axis":"\u7ED5Z\u8F74\u7684\u65CB\u8F6C\u632F\u5E45","Start to shake at the object creation":"\u5728\u5BF9\u8C61\u521B\u5EFA\u65F6\u5F00\u59CB\u6296\u52A8","Shake the object with a linear easing at the start and the end.":"\u4EE5\u7EBF\u6027\u7F13\u548C\u65B9\u5F0F\u5728\u8D77\u59CB\u548C\u7ED3\u675F\u65F6\u6643\u52A8\u5BF9\u8C61\u3002","Shake":"\u6447\u52A8","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"\u6447\u52A8 _PARAM0_ \u6301\u7EED _PARAM2_ \u79D2\uFF0C\u521D\u59CB\u7F13\u52A8\u6301\u7EED _PARAM3_ \u79D2\uFF0C\u505C\u6B62\u9700\u8981 _PARAM4_ \u79D2","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"\u4F7F\u7528\u7EBF\u6027\u7F13\u52A8\u5F00\u59CB\u6447\u52A8\u5BF9\u8C61\uFF0C\u5E76\u6301\u7EED\u6447\u52A8\u76F4\u5230\u505C\u6B62\u52A8\u4F5C\u88AB\u4F7F\u7528\u3002","Start shaking":"\u5F00\u59CB\u6447\u52A8","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"\u5F00\u59CB\u6447\u52A8 _PARAM0_ \u6301\u7EED _PARAM2_ \u79D2\u7684\u7F13\u52A8","Stop shaking the object with a linear easing.":"\u4F7F\u7528\u7EBF\u6027\u7F13\u52A8\u505C\u6B62\u6447\u52A8\u5BF9\u8C61\u3002","Stop shaking":"\u505C\u6B62\u6447\u52A8","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"\u505C\u6B62\u6447\u52A8 _PARAM0_ \u6301\u7EED _PARAM2_ \u79D2\u7684\u7F13\u52A8","Check if the object is shaking.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5728\u6447\u52A8\u3002","Is shaking":"\u5728\u6447\u52A8","Check if the object is stopping to shake.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5728\u505C\u6B62\u6447\u52A8\u3002","Is stopping to shake":"\u5728\u505C\u6B62\u6447\u52A8","_PARAM0_ is stopping to shake":"_PARAM0_ \u5728\u505C\u6B62\u6447\u52A8","the shaking frequency of the object.":"\u5BF9\u8C61\u7684\u6447\u52A8\u9891\u7387\u3002","Shaking frequency":"\u6447\u52A8\u9891\u7387","the shaking frequency":"\u6447\u52A8\u9891\u7387","Return the easing factor according to start properties.":"\u6839\u636E\u8D77\u59CB\u5C5E\u6027\u8FD4\u56DE\u7F13\u52A8\u56E0\u5B50\u3002","Start easing factor":"\u8D77\u59CB\u7F13\u52A8\u56E0\u5B50","Return the easing factor according to stop properties.":"\u6839\u636E\u505C\u6B62\u5C5E\u6027\u8FD4\u56DE\u7F13\u52A8\u56E0\u5B50\u3002","Stop easing factor":"\u505C\u6B62\u7F13\u52A8\u56E0\u5B50","stop easing factor":"\u505C\u6B62\u7F13\u52A8\u56E0\u5B50","Share dialog and sharing options":"\u5171\u4EAB\u5BF9\u8BDD\u6846\u548C\u5171\u4EAB\u9009\u9879","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"\u5141\u8BB8\u901A\u8FC7\u7CFB\u7EDF\u5171\u4EAB\u5BF9\u8BDD\u6846\u5171\u4EAB\u5185\u5BB9\u3002\u4EC5\u5728\u79FB\u52A8\u8BBE\u5907\u4E0A\uFF08\u6D4F\u89C8\u5668\u6216\u79FB\u52A8\u5E94\u7528\u7A0B\u5E8F\uFF09\u6709\u6548\u3002","Share a link or text via another app using the system share dialog.":"\u4F7F\u7528\u7CFB\u7EDF\u5171\u4EAB\u5BF9\u8BDD\u6846\u901A\u8FC7\u5176\u4ED6\u5E94\u7528\u7A0B\u5E8F\u5171\u4EAB\u94FE\u63A5\u6216\u6587\u672C\u3002","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"\u7528\u6807\u9898_PARAM3_\u5171\u4EAB_PARAM1_\u548Curl:_PARAM2_\u7684\u6587\u672C","Text to share":"\u8981\u5171\u4EAB\u7684\u6587\u672C","Url to share":"\u8981\u5171\u4EAB\u7684\u7F51\u5740","Title to show in the Share dialog":"\u5728\u5171\u4EAB\u5BF9\u8BDD\u6846\u4E2D\u663E\u793A\u7684\u6807\u9898","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"\u68C0\u67E5\u8BBE\u5907\u7684\u6D4F\u89C8\u5668/\u64CD\u4F5C\u7CFB\u7EDF\u662F\u5426\u652F\u6301\u5171\u4EAB\u3002\u901A\u5E38\u5728\u684C\u9762\u6D4F\u89C8\u5668\u6216\u684C\u9762\u5E94\u7528\u4E0A\u4E0D\u652F\u6301\u5171\u4EAB\u3002","Sharing is supported":"\u652F\u6301\u5171\u4EAB","The browser or system supports sharing":"\u6D4F\u89C8\u5668\u6216\u7CFB\u7EDF\u652F\u6301\u5171\u4EAB","the result of the last share dialog.":"\u4E0A\u6B21\u5171\u4EAB\u5BF9\u8BDD\u6846\u7684\u7ED3\u679C\u3002","Result of the last share dialog":"\u4E0A\u6B21\u5171\u4EAB\u5BF9\u8BDD\u6846\u7684\u7ED3\u679C","the result of the last share dialog":"\u4E0A\u6B21\u5171\u4EAB\u5BF9\u8BDD\u6846\u7684\u7ED3\u679C","Shock wave effect":"Shock wave effect","Draw shock wave.":"\u7ED8\u5236\u51B2\u51FB\u6CE2\u3002","Draw ellipse shock waves.":"\u7ED8\u5236\u692D\u5706\u5F62\u51B2\u51FB\u6CE2\u3002","Ellipse shock wave":"\u692D\u5706\u5F62\u51B2\u51FB\u6CE2","Start width":"\u8D77\u59CB\u5BBD\u5EA6","Start height":"\u8D77\u59CB\u9AD8\u5EA6","Start outline thickness":"\u8D77\u59CB\u8F6E\u5ED3\u539A\u5EA6","Outline":"\u8F6E\u5ED3","Start angle":"\u8D77\u59CB\u89D2\u5EA6","End width":"\u7ED3\u675F\u5BBD\u5EA6","End height":"\u7ED3\u675F\u9AD8\u5EA6","End outline thickness":"\u7ED3\u675F\u8F6E\u5ED3\u539A\u5EA6","End angle":"\u7ED3\u675F\u89D2\u5EA6","Timing":"\u5B9A\u65F6","Fill the shape":"\u586B\u5145\u5F62\u72B6","the start width of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u5BBD\u5EA6\u3002","the start width":"\u5BF9\u8C61\u7684\u8D77\u59CB\u5BBD\u5EA6","the start height of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u9AD8\u5EA6\u3002","the start height":"\u5BF9\u8C61\u7684\u8D77\u59CB\u9AD8\u5EA6","the start outline of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u8F6E\u5ED3\u3002","the start outline":"\u5BF9\u8C61\u7684\u8D77\u59CB\u8F6E\u5ED3","the start angle of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u89D2\u5EA6\u3002","the start angle":"\u5BF9\u8C61\u7684\u8D77\u59CB\u89D2\u5EA6","the end width of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u5BBD\u5EA6\u3002","the end width":"\u5BF9\u8C61\u7684\u7ED3\u675F\u5BBD\u5EA6","the end height of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u9AD8\u5EA6\u3002","the end height":"\u5BF9\u8C61\u7684\u7ED3\u675F\u9AD8\u5EA6","the end outline thickness of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u8F6E\u5ED3\u539A\u5EA6\u3002","the end outline thickness":"\u5BF9\u8C61\u7684\u7ED3\u675F\u8F6E\u5ED3\u539A\u5EA6","the end Color of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u989C\u8272\u3002","End Color":"\u7ED3\u675F\u989C\u8272","the end Color":"\u5BF9\u8C61\u7684\u7ED3\u675F\u989C\u8272","the end Opacity of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u4E0D\u900F\u660E\u5EA6\u3002","End Opacity":"\u7ED3\u675F\u4E0D\u900F\u660E\u5EA6","the end Opacity":"\u5BF9\u8C61\u7684\u7ED3\u675F\u4E0D\u900F\u660E\u5EA6","the end angle of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u89D2\u5EA6\u3002","the end angle":"\u5BF9\u8C61\u7684\u7ED3\u675F\u89D2\u5EA6","the duration of the animation.":"\u52A8\u753B\u7684\u6301\u7EED\u65F6\u95F4\u3002","the duration":"\u52A8\u753B\u7684\u6301\u7EED\u65F6\u95F4","the easing of the animation.":"\u52A8\u753B\u7684\u7F13\u52A8\u3002","the easing":"\u7F13\u52A8","Check if the shape is filled.":"\u68C0\u67E5\u5F62\u72B6\u662F\u5426\u586B\u5145\u3002","Shape filled":"\u5F62\u72B6\u5DF2\u586B\u5145","The shape of _PARAM0_ is filled":"\u5F62\u72B6_PARAM0_\u5DF2\u586B\u5145","Enable or disable the filling of the shape.":"\u542F\u7528\u6216\u7981\u7528\u5BF9\u5F62\u72B6\u7684\u586B\u5145\u3002","Enable filling":"\u542F\u7528\u586B\u5145","Enable filling of _PARAM0_ : _PARAM2_":"\u542F\u7528\u586B\u5145_PARAM0_\uFF1A_PARAM2_","IsFilled":"\u5DF2\u586B\u5145","Draw star shock waves.":"\u7ED8\u5236\u661F\u5F62\u51B2\u51FB\u6CE2\u3002","Star shock waves":"\u661F\u5F62\u51B2\u51FB\u6CE2","Start radius":"\u8D77\u59CB\u534A\u5F84","Start Inner radius":"\u8D77\u59CB\u5185\u534A\u5F84","Shape":"\u5F62\u72B6","End radius":"\u7ED3\u675F\u534A\u5F84","End inner radius":"\u7ED3\u675F\u5185\u534A\u5F84","Number of points":"\u70B9\u7684\u6570\u91CF","the start radius of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u534A\u5F84\u3002","the start radius":"\u5BF9\u8C61\u7684\u8D77\u59CB\u534A\u5F84","the start inner radius of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u5185\u534A\u5F84\u3002","Start inner radius":"\u5185\u534A\u5F84","the start inner radius":"\u5BF9\u8C61\u7684\u8D77\u59CB\u5185\u534A\u5F84","the start outline thickness of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u8F6E\u5ED3\u539A\u5EA6\u3002","the start outline thickness":"\u5BF9\u8C61\u7684\u8D77\u59CB\u8F6E\u5ED3\u539A\u5EA6","the end radius of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u534A\u5F84\u3002","the end radius":"\u7ED3\u675F\u534A\u5F84","the end inner radius of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u5185\u534A\u5F84\u3002","the end inner radius":"\u7ED3\u675F\u5185\u534A\u5F84","IsFilling":"\u6B63\u5728\u88C5\u586B","the number of points of the star.":"\u661F\u661F\u7684\u70B9\u6570\u3002","the number of points":"\u70B9\u6570","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"\u5DE6\u4FA7\u8D76\u8D85\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09","Catch-up speed":"\u8D76\u8D85\u901F\u5EA6","Rightward catch-up speed (in ratio per second)":"\u53F3\u4FA7\u8D76\u8D85\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09","Upward catch-up speed (in ratio per second)":"\u5411\u4E0A\u8D76\u8D85\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09","Downward catch-up speed (in ratio per second)":"\u5411\u4E0B\u8D76\u8D85\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09","Follow on X axis":"\u5728X\u8F74\u4E0A\u8DDF\u968F","Follow on Y axis":"\u5728Y\u8F74\u4E0A\u8DDF\u968F","Follow free area left border":"\u5728\u7A7A\u4E2D\u4E0A\u65B9\u7684\u81EA\u7531\u533A\u57DF","Follow free area right border":"\u5728\u7A7A\u4E2D\u4E0B\u65B9\u7684\u81EA\u7531\u533A\u57DF","Follow free area top border":"\u8DDF\u8E2A\u7A7A\u95F2\u533A\u57DF\u9876\u90E8\u8FB9\u754C","Follow free area bottom border":"\u8DDF\u8E2A\u7A7A\u95F2\u533A\u57DF\u5E95\u90E8\u8FB9\u754C","Camera offset X":"\u6444\u50CF\u673A\u504F\u79FBX","Camera offset Y":"\u6444\u50CF\u673A\u504F\u79FBY","Camera delay":"\u6444\u50CF\u673A\u5EF6\u8FDF","Forecast time":"\u9884\u6D4B\u65F6\u95F4","Forecast history duration":"\u9884\u6D4B\u5386\u53F2\u6301\u7EED\u65F6\u95F4","Index (local variable)":"\u7D22\u5F15\uFF08\u672C\u5730\u53D8\u91CF\uFF09","Leftward maximum speed":"\u5411\u5DE6\u7684\u6700\u5927\u901F\u5EA6","Rightward maximum speed":"\u5411\u53F3\u7684\u6700\u5927\u901F\u5EA6","Upward maximum speed":"\u5411\u4E0A\u7684\u6700\u5927\u901F\u5EA6","Downward maximum speed":"\u5411\u4E0B\u7684\u6700\u5927\u901F\u5EA6","OldX (local variable)":"OldX\uFF08\u672C\u5730\u53D8\u91CF\uFF09","OldY (local variable)":"OldY\uFF08\u672C\u5730\u53D8\u91CF\uFF09","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"\u5C06\u6444\u50CF\u673A\u79FB\u8FD1\u5BF9\u8C61\u3002\u6B64\u64CD\u4F5C\u5FC5\u987B\u5728\u5BF9\u8C61\u79FB\u52A8\u4E00\u5E27\u540E\u8C03\u7528\u3002","Move the camera closer":"\u5C06\u6444\u50CF\u673A\u79FB\u8FD1","Move the camera closer to _PARAM0_":"\u5C06\u6444\u50CF\u673A\u9760\u8FD1_PARAM0_","Move the camera closer to the object.":"\u5C06\u6444\u50CF\u673A\u79FB\u8FD1\u5BF9\u8C61\u3002","Do move the camera closer":"\u79FB\u52A8\u6444\u50CF\u673A\u66F4\u8FD1","Do move the camera closer _PARAM0_":"\u5728\u79FB\u52A8\u6444\u50CF\u673A\u65F6\u66F4\u8FD1_PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"\u6839\u636E\u6700\u5927\u901F\u5EA6\u5EF6\u8FDF\u76F8\u673A\u5E76\u8D76\u4E0A\u5EF6\u8FDF\u3002","Wait and catch up":"\u7B49\u5F85\u5E76\u8D76\u4E0A","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"\u5EF6\u8FDF\u76F8\u673A _PARAM0_\uFF1A_PARAM2_ \u79D2\uFF0C\u6839\u636E\u6700\u5927\u901F\u5EA6_PARAM3_\uFF1B_PARAM4_\u79D2\uFF0C\u5728_PARAM5_\u79D2\u5185\u8FFD\u4E0A","Waiting duration (in seconds)":"\u7B49\u5F85\u65F6\u95F4\uFF08\u79D2\uFF09","Waiting maximum camera target speed X":"\u7B49\u5F85\u6700\u5927\u76F8\u673A\u76EE\u6807\u901F\u5EA6 X","Waiting maximum camera target speed Y":"\u7B49\u5F85\u6700\u5927\u76F8\u673A\u76EE\u6807\u901F\u5EA6 Y","Catch up duration (in seconds)":"\u8D76\u4E0A\u65F6\u95F4\uFF08\u79D2\uFF09","Draw the targeted and actual camera position.":"\u7ED8\u5236\u76EE\u6807\u548C\u5B9E\u9645\u6444\u50CF\u673A\u4F4D\u7F6E\u3002","Draw debug":"\u7ED8\u5236\u8C03\u8BD5","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"\u5728_PARAM2_\u4E0A\u7ED8\u5236_PARAM0_\u7684\u76EE\u6807\u548C\u5B9E\u9645\u6444\u50CF\u673A\u4F4D\u7F6E","Enable or disable the following on X axis.":"\u5728 X \u8F74\u4E0A\u542F\u7528\u6216\u7981\u7528\u4EE5\u4E0B\u5185\u5BB9\u3002","Follow on X":"\u5728 X \u8F74\u4E0A\u8DDF\u968F","The camera follows _PARAM0_ on X axis: _PARAM2_":"\u5728 X \u8F74\u4E0A\u8DDF\u968F_PARAM0_\u7684\u76F8\u673A\uFF1A_PARAM2_","Enable or disable the following on Y axis.":"\u5728 Y \u8F74\u4E0A\u542F\u7528\u6216\u7981\u7528\u4EE5\u4E0B\u5185\u5BB9\u3002","Follow on Y":"\u5728 Y \u8F74\u4E0A\u8DDF\u968F","The camera follows _PARAM0_ on Y axis: _PARAM2_":"\u5728 Y \u8F74\u4E0A\u8DDF\u968F_PARAM0_\u7684\u76F8\u673A\uFF1A_PARAM2_","Change the camera follow free area right border.":"\u66F4\u6539\u76F8\u673A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u7684\u53F3\u8FB9\u754C\u3002","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u53F3\u8FB9\u754C:_PARAM0_\uFF1A_PARAM2_","Change the camera follow free area left border.":"\u66F4\u6539\u76F8\u673A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u5DE6\u8FB9\u754C\u3002","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u5DE6\u8FB9\u754C\uFF1A_PARAM0_\uFF1A_PARAM2_","Change the camera follow free area top border.":"\u66F4\u6539\u76F8\u673A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u9876\u8FB9\u754C\u3002","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u9876\u8FB9\u754C\uFF1A_PARAM0_\uFF1A_PARAM2_","Change the camera follow free area bottom border.":"\u66F4\u6539\u76F8\u673A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u5E95\u8FB9\u754C\u3002","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u5E95\u8FB9\u754C\uFF1A_PARAM0_\uFF1A_PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"\u66F4\u6539\u76F8\u673A\u5DE6\u5411\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09\u3002","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u5DE6\u5411\u6700\u5927\u901F\u5EA6\uFF1A_PARAM0_\uFF1A_PARAM2_","Leftward maximum speed (in pixels per second)":"\u5411\u5DE6\u6700\u5927\u901F\u5EA6\uFF08\u4EE5\u6BCF\u79D2\u50CF\u7D20\u8BA1\uFF09","Change the camera rightward maximum speed (in pixels per second).":"\u66F4\u6539\u76F8\u673A\u53F3\u5411\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09\u3002","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u53F3\u5411\u6700\u5927\u901F\u5EA6\uFF1A_PARAM0_\uFF1A_PARAM2_","Rightward maximum speed (in pixels per second)":"\u5411\u53F3\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09","Change the camera upward maximum speed (in pixels per second).":"\u66F4\u6539\u76F8\u673A\u5411\u4E0A\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09\u3002","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u5411\u4E0A\u6700\u5927\u901F\u5EA6\uFF1A_PARAM0_\uFF1A_PARAM2_","Upward maximum speed (in pixels per second)":"\u5411\u4E0A\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09","Change the camera downward maximum speed (in pixels per second).":"\u66F4\u6539\u76F8\u673A\u5411\u4E0B\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09\u3002","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u5411\u4E0B\u6700\u5927\u901F\u5EA6\uFF1A_PARAM0_\uFF1A_PARAM2_","Downward maximum speed (in pixels per second)":"\u5411\u4E0B\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09","Change the camera leftward catch-up speed (in ratio per second).":"\u66F4\u6539\u76F8\u673A\u5411\u5DE6\u6355\u6349\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09\u3002","Leftward catch-up speed":"\u5411\u5DE6\u6355\u6349\u901F\u5EA6","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u5411\u5DE6\u6355\u6349\u901F\u5EA6\uFF1A_PARAM0_\uFF1A_PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"\u66F4\u6539\u76F8\u673A\u5411\u53F3\u6355\u6349\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09\u3002","Rightward catch-up speed":"\u5411\u53F3\u6355\u6349\u901F\u5EA6","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u5411\u53F3\u6355\u6349\u901F\u5EA6\uFF1A_PARAM0_\uFF1A_PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"\u66F4\u6539\u76F8\u673A\u5411\u4E0B\u6355\u6349\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09\u3002","Downward catch-up speed":"\u5411\u4E0B\u6355\u6349\u901F\u5EA6","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u5411\u4E0B\u6355\u6349\u901F\u5EA6\uFF1A_PARAM0_\uFF1A_PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"\u66F4\u6539\u76F8\u673A\u5411\u4E0A\u6355\u6349\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09\u3002","Upward catch-up speed":"\u5411\u4E0A\u6355\u6349\u901F\u5EA6","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u5411\u4E0A\u6355\u6349\u901F\u5EA6\uFF1A_PARAM0_\uFF1A_PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"\u7269\u4F53\u5728X\u8F74\u4E0A\u7684\u6444\u50CF\u673A\u504F\u79FB\u3002\u8FD9\u4E0D\u662F\u7269\u4F53\u4E0E\u6444\u50CF\u673A\u4F4D\u7F6E\u4E4B\u95F4\u7684\u5F53\u524D\u5DEE\u5F02\u3002","the camera offset on X axis":"\u7269\u4F53\u5728X\u8F74\u4E0A\u7684\u6444\u50CF\u673A\u504F\u79FB","Change the camera offset on X axis of an object.":"\u6539\u53D8\u7269\u4F53\u5728X\u8F74\u4E0A\u7684\u6444\u50CF\u673A\u504F\u79FB\u3002","Camera Offset X":"\u6444\u50CF\u673A\u504F\u79FBX","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684X\u8F74\u4E0A\u7684\u6444\u50CF\u673A\u504F\u79FB\uFF1A_PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"\u7269\u4F53\u5728Y\u8F74\u4E0A\u7684\u6444\u50CF\u673A\u504F\u79FB\u3002\u8FD9\u4E0D\u662F\u7269\u4F53\u4E0E\u6444\u50CF\u673A\u4F4D\u7F6E\u4E4B\u95F4\u7684\u5F53\u524D\u5DEE\u5F02\u3002","the camera offset on Y axis":"\u7269\u4F53\u5728Y\u8F74\u4E0A\u7684\u6444\u50CF\u673A\u504F\u79FB","Change the camera offset on Y axis of an object.":"\u6539\u53D8\u7269\u4F53\u5728Y\u8F74\u4E0A\u7684\u6444\u50CF\u673A\u504F\u79FB\u3002","Camera Offset Y":"\u6444\u50CF\u673A\u504F\u79FBY","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684Y\u8F74\u4E0A\u7684\u6444\u50CF\u673A\u504F\u79FB\uFF1A_PARAM2_","Change the camera forecast time (in seconds).":"\u66F4\u6539\u6444\u50CF\u673A\u9884\u6D4B\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Change the camera forecast time of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u6444\u50CF\u673A\u9884\u6D4B\u65F6\u95F4\uFF1A_PARAM2_","Change the camera delay (in seconds).":"\u66F4\u6539\u6444\u50CF\u673A\u5EF6\u8FDF\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Change the camera delay of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u6444\u50CF\u673A\u5EF6\u8FDF\uFF1A_PARAM2_","Return follow free area left border X.":"\u8FD4\u56DE\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u7684\u5DE6\u8FB9\u754CX\u3002","Free area left":"\u81EA\u7531\u533A\u57DF\u5DE6","Return follow free area right border X.":"\u8FD4\u56DE\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u7684\u53F3\u8FB9\u754CX\u3002","Free area right":"\u81EA\u7531\u533A\u57DF\u53F3","Return follow free area bottom border Y.":"\u8FD4\u56DE\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u7684\u5E95\u90E8\u8FB9\u754CY\u3002","Free area bottom":"\u81EA\u7531\u533A\u57DF\u5E95\u90E8","Return follow free area top border Y.":"\u8FD4\u56DE\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u7684\u9876\u90E8\u8FB9\u754CY\u3002","Free area top":"\u81EA\u7531\u533A\u57DF\u9876\u90E8","Update delayed position and delayed history. This is called in doStepPreEvents.":"\u66F4\u65B0\u5EF6\u8FDF\u4F4D\u7F6E\u548C\u5EF6\u8FDF\u5386\u53F2\u3002\u8FD9\u5728doStepPreEvents\u4E2D\u88AB\u8C03\u7528\u3002","Update delayed position":"\u66F4\u65B0\u5EF6\u8FDF\u4F4D\u7F6E","Update delayed position and delayed history of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u5EF6\u8FDF\u4F4D\u7F6E\u548C\u5EF6\u8FDF\u5386\u53F2","Check if the camera following target is delayed from the object.":"\u68C0\u67E5\u6444\u50CF\u673A\u662F\u5426\u5EF6\u8FDF\u4E8E\u7269\u4F53\u3002","Camera is delayed":"\u6444\u50CF\u673A\u88AB\u5EF6\u8FDF","The camera of _PARAM0_ is delayed":"_PARAM0_\u7684\u6444\u50CF\u673A\u88AB\u5EF6\u8FDF","Return the current camera delay.":"\u8FD4\u56DE\u5F53\u524D\u6444\u50CF\u673A\u5EF6\u8FDF\u3002","Current delay":"\u5F53\u524D\u5EF6\u8FDF","Check if the camera following is waiting at a reduced speed.":"\u68C0\u67E5\u6444\u50CF\u673A\u662F\u5426\u6309\u964D\u4F4E\u7684\u901F\u5EA6\u7B49\u5F85\u3002","Camera is waiting":"\u6444\u50CF\u673A\u5728\u7B49\u5F85","The camera of _PARAM0_ is waiting":"_PARAM0_\u7684\u6444\u50CF\u673A\u5728\u7B49\u5F85","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"\u5411\u5EF6\u8FDF\u4F4D\u7F6E\u5386\u53F2\u6DFB\u52A0\u4F4D\u7F6E\u4EE5\u8FDB\u884C\u9884\u6D4B\u3002\u8FD9\u5728UpadteDelayedPosition\u4E2D\u88AB\u8C03\u75282\u6B21\u3002","Add forecast history position":"\u6DFB\u52A0\u9884\u6D4B\u5386\u53F2\u4F4D\u7F6E","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"\u5C06\u65F6\u95F4_PARAM2_\u548C\u4F4D\u7F6E_PARAM3_; _PARAM4_\u6DFB\u52A0\u5230_PARAM0_\u7684\u9884\u6D4B\u5386\u53F2\u8BB0\u5F55","Object X":"\u5BF9\u8C61X","Object Y":"\u5BF9\u8C61Y","Update forecasted position. This is called in doStepPreEvents.":"\u66F4\u65B0\u9884\u6D4B\u4F4D\u7F6E\u3002\u8FD9\u5728doStepPreEvents\u4E2D\u8C03\u7528\u3002","Update forecasted position":"\u66F4\u65B0\u9884\u6D4B\u4F4D\u7F6E","Update forecasted position of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u9884\u6D4B\u4F4D\u7F6E","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"\u5C06\u9879\u76EE\u5386\u53F2\u7ED3\u675F\u4F4D\u7F6E\u6295\u5F71\u5230\u7EBF\u6027\u56DE\u5F52\u7EBF\u4E0A\u3002\u6B64\u51FD\u6570\u4EC5\u7531UpdateForecastedPosition\u8C03\u7528\u3002","Project history ends":"\u9879\u76EE\u5386\u53F2\u7ED3\u675F","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"\u9879\u76EE\u5386\u53F2\u6700\u8001:_PARAM2_;_PARAM3_\u548C\u6700\u65B0\u4F4D\u7F6E:_PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"\u6700\u8001\u7684X","OldestY":"\u6700\u8001\u7684Y","Newest X":"\u6700\u65B0X","Newest Y":"\u6700\u65B0Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"\u8FD4\u56DE\u9884\u6D4B\u65F6\u95F4\u4E0E\u5386\u53F2\u6301\u7EED\u65F6\u95F4\u4E4B\u95F4\u7684\u6BD4\u7387\u3002\u6B64\u51FD\u6570\u4EC5\u7531UpdateForecastedPosition\u8C03\u7528\u3002","Forecast time ratio":"\u9884\u6D4B\u65F6\u95F4\u6BD4\u7387","Smoothly scroll to follow a character and stabilize the camera when jumping.":"\u5E73\u7A33\u5730\u6EDA\u52A8\u4EE5\u8DDF\u968F\u89D2\u8272\uFF0C\u5E76\u5728\u8DF3\u8DC3\u65F6\u7A33\u5B9A\u76F8\u673A\u3002","Smooth platformer camera":"\u5E73\u6ED1\u5E73\u53F0\u6E38\u620F\u76F8\u673A","Smooth camera behavior":"\u5E73\u6ED1\u76F8\u673A\u884C\u4E3A","Follow free area top in the air":"\u7A7A\u4E2D\u7684\u8DDF\u8E2A\u81EA\u7531\u533A\u57DF\u9876\u90E8","Follow free area bottom in the air":"\u7A7A\u4E2D\u7684\u8DDF\u8E2A\u81EA\u7531\u533A\u57DF\u5E95\u90E8","Follow free area top on the floor":"\u5730\u9762\u4E0A\u7684\u8DDF\u8E2A\u81EA\u7531\u533A\u57DF\u9876\u90E8","Follow free area bottom on the floor":"\u5730\u9762\u4E0A\u7684\u8DDF\u8E2A\u81EA\u7531\u533A\u57DF\u5E95\u90E8","Upward speed in the air (in ratio per second)":"\u7A7A\u4E2D\u7684\u5411\u4E0A\u901F\u5EA6\uFF08\u6BCF\u79D2\u4E2D\u7684\u6BD4\u7387\uFF09","Downward speed in the air (in ratio per second)":"\u7A7A\u4E2D\u7684\u5411\u4E0B\u901F\u5EA6\uFF08\u6BCF\u79D2\u4E2D\u7684\u6BD4\u7387\uFF09","Upward speed on the floor (in ratio per second)":"\u5730\u9762\u4E0A\u7684\u5411\u4E0A\u901F\u5EA6\uFF08\u6BCF\u79D2\u4E2D\u7684\u6BD4\u7387\uFF09","Downward speed on the floor (in ratio per second)":"\u5730\u9762\u4E0A\u7684\u5411\u4E0B\u901F\u5EA6\uFF08\u6BCF\u79D2\u4E2D\u7684\u6BD4\u7387\uFF09","Upward maximum speed in the air":"\u7A7A\u4E2D\u7684\u5411\u4E0A\u6700\u5927\u901F\u5EA6","Downward maximum speed in the air":"\u7A7A\u4E2D\u7684\u5411\u4E0B\u6700\u5927\u901F\u5EA6","Upward maximum speed on the floor":"\u5730\u9762\u4E0A\u7684\u5411\u4E0A\u6700\u5927\u901F\u5EA6","Downward maximum speed on the floor":"\u5730\u9762\u4E0A\u7684\u5411\u4E0B\u6700\u5927\u901F\u5EA6","Rectangular 2D grid":"\u77E9\u5F62\u4E8C\u7EF4\u7F51\u683C","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"\u5C06\u5BF9\u8C61\u6355\u6349\u5230\u865A\u62DF\u7F51\u683C\uFF08\u5373\uFF1A\u8FD9\u4E0D\u662F\u7F16\u8F91\u5668\u4E2D\u4F7F\u7528\u7684\u7F51\u683C\uFF09\u3002","Snap objects to a virtual grid":"\u5C06\u5BF9\u8C61\u6355\u6349\u5230\u865A\u62DF\u7F51\u683C","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\u5229\u7528\u5BBD\u5EA6\u4E3A_PARAM2_\u50CF\u7D20\uFF0C\u9AD8\u5EA6_PARAM3_\u50CF\u7D20\u7684\u5355\u5143\u683C\u548C\u504F\u79FB\u4F4D\u7F6E\uFF08_PARAM4_; _PARAM5_\uFF09\u5C06_PARAM1_\u5BF9\u8C61\u6355\u6349\u5230\u865A\u62DF\u7F51\u683C\u3002","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the 2D Physics behavior.":"\u9650\u5236\u7269\u4F53\u56E0\u529B\u91CF\u6216\u4E8C\u7EF4\u7269\u7406\u884C\u4E3A\u9020\u6210\u7684\u6700\u5927\u79FB\u52A8\u548C\u65CB\u8F6C\u901F\u5EA6\u3002","Limit the maximum speed an object will move from (non-physics) forces.":"\u9650\u5236\u5BF9\u8C61\u7531\uFF08\u975E\u7269\u7406\uFF09\u529B\u79FB\u52A8\u7684\u6700\u5927\u901F\u5EA6\u3002","Enforce max movement speed":"\u5B9E\u65BD\u6700\u5927\u79FB\u52A8\u901F\u5EA6","Maximum speed (pixels/second)":"\u6700\u5927\u901F\u5EA6\uFF08\u50CF\u7D20/\u79D2\uFF09","Limit the maximum speed an object will move from physics forces.":"\u9650\u5236\u7269\u4F53\u53D7\u5230\u7269\u7406\u529B\u5F71\u54CD\u7684\u6700\u5927\u79FB\u52A8\u901F\u5EA6\u3002","Enforce max movement speed (physics)":"\u5B9E\u65BD\u6700\u5927\u79FB\u52A8\u901F\u5EA6\uFF08\u7269\u7406\uFF09","Limit the maximum rotation speed of an object from physics forces.":"\u9650\u5236\u7269\u4F53\u53D7\u5230\u7269\u7406\u529B\u5F71\u54CD\u7684\u6700\u5927\u65CB\u8F6C\u901F\u5EA6\u3002","Enforce max rotation speed (physics)":"\u5B9E\u65BD\u6700\u5927\u65CB\u8F6C\u901F\u5EA6\uFF08\u7269\u7406\uFF09","Maximum rotation speed (degrees/second)":"\u6700\u5927\u65CB\u8F6C\u901F\u5EA6\uFF08\u5EA6/\u79D2\uFF09","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a sprite as a mask of an object.":"\u5C06\u7CBE\u7075\u5B9A\u4E49\u4E3A\u7269\u4F53\u7684\u8499\u7248\u3002","Mask an object with a sprite":"\u4F7F\u7528\u7CBE\u7075\u5BF9\u7269\u4F53\u8FDB\u884C\u906E\u7F69","Sprite object to use as a mask":"\u7528\u4F5C\u8499\u7248\u7684\u7CBE\u7075\u7269\u4F53","Remove the mask of the specified object.":"\u79FB\u9664\u6307\u5B9A\u7269\u4F53\u7684\u8499\u7248\u3002","Remove the mask":"\u79FB\u9664\u8499\u7248","Remove the mask of _PARAM1_":"\u79FB\u9664_PARAM1_\u7684\u8499\u7248","Object with a mask to remove":"\u5E26\u6709\u8981\u79FB\u9664\u8499\u7248\u7684\u7269\u4F53","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button was just pressed on a multitouch controller.":"\u68C0\u67E5\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u4E0A\u662F\u5426\u521A\u521A\u6309\u4E0B\u4E00\u4E2A\u6309\u94AE\u3002","Multitouch controller button just pressed":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6309\u94AE\u521A\u521A\u6309\u4E0B","Button _PARAM2_ of multitouch controller _PARAM1_ was just pressed":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668 _PARAM1_ \u7684\u6309\u94AE _PARAM2_ \u521A\u521A\u6309\u4E0B","Multitouch controller identifier (1, 2, 3, 4...)":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6807\u8BC6\u7B26\uFF081\u30012\u30013\u30014...\uFF09","Button name":"\u6309\u94AE\u540D\u79F0","Check if a button is pressed on a multitouch controller.":"\u68C0\u67E5\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u4E0A\u662F\u5426\u6309\u4E0B\u4E00\u4E2A\u6309\u94AE\u3002","Multitouch controller button pressed":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6309\u94AE\u5DF2\u6309\u4E0B","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u6309\u94AE_PARAM2_\u5DF2\u6309\u4E0B","Check if a button is released on a multitouch controller.":"\u68C0\u67E5\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u4E0A\u7684\u6309\u94AE\u662F\u5426\u5DF2\u91CA\u653E\u3002","Multitouch controller button released":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6309\u94AE\u5DF2\u91CA\u653E","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u6309\u94AE_PARAM2_\u5DF2\u91CA\u653E","Change a button state for a multitouch controller.":"\u66F4\u6539\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u7684\u6309\u94AE\u72B6\u6001\u3002","Button state":"\u6309\u94AE\u72B6\u6001","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"\u5C06\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u6309\u94AE_PARAM2_\u6807\u8BB0\u4E3A_PARAM3_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u66F4\u6539\u6447\u6746\u7684\u6B7B\u533A\u534A\u5F84\u3002\u6B7B\u533A\u662F\u4E00\u4E2A\u533A\u57DF\uFF0C\u5728\u8BE5\u533A\u57DF\u5185\u6447\u6746\u7684\u79FB\u52A8\u4E0D\u4F1A\u88AB\u8BA1\u5165\uFF08\u76F8\u53CD\uFF0C\u6447\u6746\u5C06\u88AB\u89C6\u4E3A\u672A\u79FB\u52A8\uFF09\u3002","Dead zone radius":"\u6B7B\u533A\u534A\u5F84","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\u5C06\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u591A\u70B9\u89E6\u63A7\u6447\u6746_PARAM2_\u7684\u6B7B\u533A\u66F4\u6539\u4E3A_PARAM3_","Joystick name":"\u6447\u6746\u540D\u79F0","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u8FD4\u56DE\u624B\u67C4\u7684\u6B7B\u533A\u534A\u5F84\u3002\u6B7B\u533A\u662F\u624B\u67C4\u4E0A\u7684\u79FB\u52A8\u4E0D\u88AB\u8BA1\u5165\u7684\u533A\u57DF\uFF08\u76F8\u53CD\uFF0C\u624B\u67C4\u5C06\u88AB\u89C6\u4E3A\u672A\u79FB\u52A8\uFF09\u3002","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"\u5C06\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u591A\u70B9\u89E6\u63A7\u624B\u67C4_PARAM2_\u6B7B\u533A\u66F4\u6539\u4E3A_PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u7684\u65B9\u5411\u7D22\u5F15\uFF08\u5DE6=1\uFF0C\u4E0B=2\uFF0C\u53F3=3\uFF0C\u4E0A=4\uFF09\u3002","Angle to 4-way index":"\u89D2\u5EA6\u8F6C4\u65B9\u5411\u7D22\u5F15","The angle _PARAM1_ 4-way index":"_PARAM1_\u76844\u65B9\u5411\u7D22\u5F15\u89D2\u5EA6","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u7684\u65B9\u5411\u7D22\u5F15\uFF08\u5DE6=1\uFF0C\u5DE6\u4E0B=2... \u5DE6\u4E0A=7\uFF09\u3002","Angle to 8-way index":"\u89D2\u5EA6\u8F6C8\u65B9\u5411\u7D22\u5F15","The angle _PARAM1_ 8-way index":"_PARAM1_\u76848\u65B9\u5411\u7D22\u5F15\u89D2\u5EA6","Check if angle is in a given direction.":"\u68C0\u67E5\u89D2\u5EA6\u662F\u5426\u5728\u7ED9\u5B9A\u65B9\u5411\u3002","Angle 4-way direction":"\u89D2\u5EA64\u65B9\u5411\u65B9\u5411","The angle _PARAM1_ is the 4-way direction _PARAM2_":"_PARAM1_\u7684\u89D2\u5EA6\u662F4\u65B9\u5411\u7684_PARAM2_","Angle 8-way direction":"\u89D2\u5EA68\u65B9\u5411\u65B9\u5411","The angle _PARAM1_ is the 8-way direction _PARAM2_":"_PARAM1_\u7684\u89D2\u5EA6\u662F8\u65B9\u5411\u7684_PARAM2_","Check if joystick is pushed in a given direction.":"\u68C0\u67E5\u624B\u67C4\u662F\u5426\u671D\u7279\u5B9A\u65B9\u5411\u63A8\u52A8\u3002","Joystick pushed in a direction (4-way)":"\u624B\u67C4\u63A8\u5411\u4E00\u4E2A\u65B9\u5411\uFF084\u65B9\u5411\uFF09","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u624B\u67C4_PARAM2_\u63A8\u5411\u65B9\u5411_PARAM3_","Joystick pushed in a direction (8-way)":"\u624B\u67C4\u63A8\u5411\u4E00\u4E2A\u65B9\u5411\uFF088\u65B9\u5411\uFF09","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"\u62C7\u6307\u79BB\u5F00\u624B\u67C4\u4E2D\u5FC3\u7684\u767E\u5206\u6BD4\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09\u3002","Joystick force (deprecated)":"\u624B\u67C4\u529B\uFF08\u5F03\u7528\uFF09","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668_PARAM1_ _PARAM2_\u6447\u6746\u529B","the force of multitouch contoller stick (from 0 to 1).":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6447\u6746\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09\u3002","multitouch controller _PARAM1_ _PARAM2_ stick force":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668_PARAM1_ _PARAM2_\u6447\u6746\u529B","Stick name":"\u6447\u6746\u540D\u79F0","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"\u66F4\u6539\u62C7\u6307\u79BB\u5F00\u624B\u67C4\u4E2D\u5FC3\u7684\u767E\u5206\u6BD4\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09\u3002","Joystick force":"\u624B\u67C4\u529B","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\u5C06\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u6447\u6746_PARAM2_\u529B\u66F4\u6539\u4E3A_PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"\u8FD4\u56DE\u64CD\u7EB5\u6746\u6307\u5411\u7684\u89D2\u5EA6\uFF08\u8303\u56F4\uFF1A-180\u81F3180\uFF09\u3002","Joystick angle (deprecated)":"\u64CD\u7EB5\u6746\u89D2\u5EA6\uFF08\u5DF2\u5F03\u7528\uFF09","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"\u8FD4\u56DE\u89E6\u6478\u5C4F\u63A7\u5236\u5668\u6447\u6746\u6307\u5411\u7684\u89D2\u5EA6\uFF08\u8303\u56F4\uFF1A-180\u81F3180\uFF09\u3002","Change the angle the joystick is pointing towards (Range: -180 to 180).":"\u6539\u53D8\u64CD\u7EB5\u6746\u6307\u5411\u7684\u89D2\u5EA6\uFF08\u8303\u56F4\uFF1A-180\u81F3180\uFF09\u3002","Joystick angle":"\u64CD\u7EB5\u6746\u89D2\u5EA6","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\u5C06\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668 _PARAM1_ \u7684\u64CD\u7EB5\u6746 _PARAM2_ \u89D2\u5EA6\u66F4\u6539\u4E3A _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"\u8FD4\u56DE\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6447\u6746\u5728X\u8F74\u7684\u529B\u91CF\uFF08\u4ECE\u5DE6\u81F3-1\u5230\u53F3\u81F31\uFF09\u3002","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"\u8FD4\u56DE\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6447\u6746\u5728Y\u8F74\u7684\u529B\u91CF\uFF08\u4ECE\u9876\u81F3-1\u5230\u5E95\u81F31\uFF09\u3002","Check if a new touch has started on the right or left side of the screen.":"\u68C0\u67E5\u662F\u5426\u5728\u5C4F\u5E55\u7684\u53F3\u4FA7\u6216\u5DE6\u4FA7\u5F00\u59CB\u4E86\u65B0\u7684\u89E6\u6478\u3002","New touch on a screen side":"\u5C4F\u5E55\u4FA7\u7684\u65B0\u89E6\u6478","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"\u5C4F\u5E55\u7684 _PARAM1_ \u56FE\u5C42\u4E0A\u7684 _PARAM2_ \u4FA7\u5F00\u59CB\u4E86\u65B0\u7684\u89E6\u6478","Multitouch joystick":"\u591A\u70B9\u89E6\u6478\u64CD\u7EB5\u6746","Screen side":"\u5C4F\u5E55\u4FA7","Joystick that can be controlled by interacting with a touchscreen.":"\u53EF\u4EE5\u901A\u8FC7\u89E6\u6478\u5C4F\u8FDB\u884C\u64CD\u7EB5\u7684\u64CD\u7EB5\u6746\u3002","Multitouch Joystick":"\u591A\u70B9\u89E6\u63A7\u64CD\u7EB5\u6746","Dead zone radius (range: 0 to 1)":"\u6B7B\u533A\u534A\u5F84\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"\u6B7B\u533A\u662F\u4E00\u4E2A\u533A\u57DF\uFF0C\u6447\u6746\u79FB\u52A8\u5C06\u4E0D\u4E88\u8003\u8651\uFF08\u53D6\u800C\u4EE3\u4E4B\u7684\u662F\u5C06\u6447\u6746\u89C6\u4E3A\u672A\u79FB\u52A8\uFF09","Joystick angle (range: -180 to 180)":"\u64CD\u7EB5\u6746\u89D2\u5EA6\uFF08\u8303\u56F4\uFF1A-180\u81F3180\uFF09","Joystick force (range: 0 to 1)":"\u64CD\u7EB5\u6746\u529B\u91CF\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09","the joystick force (from 0 to 1).":"\u6447\u6746\u529B\uFF08\u4ECE0\u52301\uFF09\u3002","the joystick force":"\u6447\u6746\u529B","Change the joystick angle of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6447\u6746\u89D2\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"\u8FD4\u56DEX\u8F74\u4E0A\u7684\u6447\u6746\u529B\uFF08\u4ECE\u5DE6\u4FA7\u7684-1\u5230\u53F3\u4FA7\u76841\uFF09\u3002","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"\u8FD4\u56DEY\u8F74\u4E0A\u7684\u6447\u6746\u529B\uFF08\u4ECE\u9876\u90E8\u7684-1\u5230\u5E95\u90E8\u76841\uFF09\u3002","Joystick pushed in a direction (4-way movement)":"\u6447\u6746\u5411\u4E00\u4E2A\u65B9\u5411\u63A8\uFF084\u5411\u79FB\u52A8\uFF09","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_\u671D_PARAM2_\u65B9\u5411\u63A8","Joystick pushed in a direction (8-way movement)":"\u6447\u6746\u5411\u4E00\u4E2A\u65B9\u5411\u63A8\uFF088\u5411\u79FB\u52A8\uFF09","Check if a joystick is pressed.":"\u68C0\u67E5\u6447\u6746\u662F\u5426\u88AB\u6309\u4E0B\u3002","Joystick pressed":"\u6447\u6746\u6309\u4E0B","Joystick _PARAM0_ is pressed":"_PARAM0_\u7684\u6447\u6746\u88AB\u6309\u4E0B","Reset the joystick values (except for angle, which stays the same)":"\u91CD\u7F6E\u6447\u6746\u503C\uFF08\u4F46\u89D2\u5EA6\u4FDD\u6301\u4E0D\u53D8\uFF09","Reset":"\u91CD\u7F6E","Reset the joystick of _PARAM0_":"\u91CD\u7F6E_PARAM0_\u7684\u6447\u6746","the multitouch controller identifier.":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6807\u8BC6\u7B26\u3002","Multitouch controller identifier":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6807\u8BC6\u7B26","the multitouch controller identifier":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6807\u8BC6\u7B26","the joystick name.":"\u6447\u6746\u540D\u79F0\u3002","the joystick name":"\u6447\u6746\u540D\u79F0","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u6447\u6746\u7684\u6B7B\u533A\u534A\u5F84\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09\u3002\u6B7B\u533A\u662F\u624B\u67C4\u4E0A\u7684\u79FB\u52A8\u4E0D\u4F1A\u88AB\u8BA1\u5165\u7684\u533A\u57DF\uFF08\u76F8\u53CD\uFF0C\u624B\u67C4\u4E0D\u4F1A\u88AB\u8BA4\u4E3A\u662F\u79FB\u52A8\u7684\uFF09\u3002","the dead zone radius":"\u6B7B\u533A\u534A\u5F84","Force the joystick into the pressing state.":"\u5C06\u6447\u6746\u5F3A\u5236\u8FDB\u5165\u6309\u4E0B\u72B6\u6001\u3002","Force start pressing":"\u5F3A\u5236\u5F00\u59CB\u6309\u4E0B","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"\u4F7F\u7528\u89E6\u6478\u6807\u8BC6\u7B26_PARAM2_\u5F3A\u5236\u5F00\u59CB\u6309\u4E0B_PARAM0_\u3002","Detect presses made on a touchscreen on the object so it acts like a button and automatically trigger the button having the same identifier for the mapper behaviors.":"\u68C0\u6D4B\u5BF9\u8C61\u4E0A\u5728\u89E6\u6478\u5C4F\u4E0A\u8FDB\u884C\u7684\u6309\u538B\uFF0C\u4F7F\u5176\u50CF\u6309\u94AE\u4E00\u6837\u8FD0\u4F5C\uFF0C\u5E76\u81EA\u52A8\u89E6\u53D1\u5177\u6709\u76F8\u540C\u6807\u8BC6\u7B26\u7684\u6309\u94AE\u4EE5\u5B9E\u73B0\u6620\u5C04\u884C\u4E3A\u3002","Multitouch button":"\u591A\u70B9\u89E6\u63A7\u6309\u94AE","Button identifier":"\u6309\u94AE\u6807\u8BC6\u7B26","TouchID":"\u89E6\u6478ID","Button released":"\u6309\u94AE\u5DF2\u91CA\u653E","Button just pressed":"\u6309\u94AE\u521A\u521A\u88AB\u6309\u4E0B","Triggering circle radius":"\u89E6\u53D1\u5706\u534A\u5F84","This circle adds up to the object collision mask.":"\u6B64\u5706\u589E\u52A0\u4E86\u5BF9\u8C61\u78B0\u649E\u63A9\u7801\u3002","Check if the button was just pressed.":"\u68C0\u67E5\u6309\u94AE\u662F\u5426\u521A\u521A\u88AB\u6309\u4E0B\u3002","Button _PARAM0_ was just pressed":"\u6309\u94AE _PARAM0_ \u521A\u521A\u88AB\u6309\u4E0B","Check if the button is pressed.":"\u68C0\u67E5\u6309\u94AE\u662F\u5426\u88AB\u6309\u4E0B\u3002","Button pressed":"\u6309\u94AE\u5DF2\u6309\u4E0B","Button _PARAM0_ is pressed":"\u6309\u94AE_PARAM0_\u5DF2\u6309\u4E0B","Check if the button is released.":"\u68C0\u67E5\u6309\u94AE\u662F\u5426\u5DF2\u91CA\u653E\u3002","Button _PARAM0_ is released":"\u6309\u94AE_PARAM0_\u5DF2\u91CA\u653E","Mark the button _PARAM0_ as _PARAM2_":"\u5C06\u6309\u94AE_PARAM0_\u6807\u8BB0\u4E3A_PARAM2_","Control a platformer character with a multitouch controller.":"\u4F7F\u7528\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u63A7\u5236\u5E73\u53F0\u6E38\u620F\u89D2\u8272\u3002","Platformer multitouch controller mapper":"\u5E73\u53F0\u6E38\u620F\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6620\u5C04\u5668","Platform character behavior":"\u5E73\u53F0\u89D2\u8272\u884C\u4E3A","Controller identifier (1, 2, 3, 4...)":"\u63A7\u5236\u5668\u6807\u8BC6\u7B26\uFF081\u30012\u30013\u30014\u2026\u2026\uFF09","Jump button name":"\u8DF3\u8F6C\u6309\u94AE\u540D\u79F0","Control a 3D physics character with a multitouch controller.":"\u4F7F\u7528\u591A\u70B9\u89E6\u63A7\u63A7\u52363D\u7269\u7406\u89D2\u8272\u3002","3D platformer multitouch controller mapper":"3D\u5E73\u53F0\u6E38\u620F\u591A\u70B9\u89E6\u6478\u63A7\u5236\u5668\u6620\u5C04","3D shooter multitouch controller mapper":"3D\u5C04\u51FB\u6E38\u620F\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6620\u5C04","Control camera rotations with a multitouch controller.":"\u4F7F\u7528\u591A\u70B9\u89E6\u63A7\u5668\u63A7\u5236\u6444\u50CF\u673A\u65CB\u8F6C\u3002","First person camera multitouch controller mapper":"\u7B2C\u4E00\u4EBA\u79F0\u6444\u50CF\u5934\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6620\u5C04","Control a 3D physics car with a multitouch controller.":"Control a 3D physics car with a multitouch controller.","3D car multitouch controller mapper":"3D car multitouch controller mapper","Steer joystick":"Steer joystick","Speed joystick":"Speed joystick","Hand brake button name":"Hand brake button name","Control a top-down character with a multitouch controller.":"\u4F7F\u7528\u591A\u70B9\u89E6\u63A7\u5668\u63A7\u5236\u9876\u90E8\u89D2\u8272\u3002","Top-down multitouch controller mapper":"\u9876\u90E8\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6620\u5C04","Joystick for touchscreens.":"\u89E6\u5C4F\u624B\u67C4\u3002","Pass the object property values to the behavior.":"\u5C06\u5BF9\u8C61\u5C5E\u6027\u503C\u4F20\u9012\u7ED9\u884C\u4E3A\u3002","Update configuration":"\u66F4\u65B0\u914D\u7F6E","Update the configuration of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u914D\u7F6E","Show the joystick until it is released.":"\u663E\u793A\u6447\u6746\u76F4\u5230\u91CA\u653E\u3002","Show and start pressing":"\u663E\u793A\u5E76\u5F00\u59CB\u6309\u4E0B","Show _PARAM0_ at the cursor position and start pressing":"\u5728\u5149\u6807\u4F4D\u7F6E\u663E\u793A_PARAM0_\u5E76\u5F00\u59CB\u6309\u4E0B","Return the X position of a specified touch":"\u8FD4\u56DE\u7279\u5B9A\u89E6\u6478\u7684X\u4F4D\u7F6E","Touch X position (on parent)":"\u89E6\u6478X\u4F4D\u7F6E\uFF08\u5728\u7236\u7EA7\uFF09","De/activate control of the joystick.":"\u6FC0\u6D3B/\u505C\u7528\u6447\u6746\u63A7\u5236\u3002","De/activate control":"\u6FC0\u6D3B/\u505C\u7528\u63A7\u5236","Activate control of _PARAM0_: _PARAM1_":"\u6FC0\u6D3B_PARAM0_\u7684\u63A7\u5236\uFF1A_PARAM1_","Check if a stick is pressed.":"\u68C0\u67E5\u6447\u6746\u662F\u5426\u6309\u4E0B\u3002","Stick pressed":"\u6447\u6746\u5DF2\u6309\u4E0B","Stick _PARAM0_ is pressed":"\u6447\u6746_PARAM0_\u5DF2\u6309\u4E0B","the strick force (from 0 to 1).":"\u6447\u6746\u529B\uFF08\u4ECE0\u52301\uFF09\u3002","the stick force":"\u6447\u6746\u529B","the stick force on X axis (from -1 at the left to 1 at the right).":"X\u8F74\u4E0A\u7684\u6447\u6746\u529B\uFF08\u4ECE\u5DE6\u4FA7\u7684-1\u5230\u53F3\u4FA7\u76841\uFF09\u3002","the stick X force":"\u6447\u6746X\u8F74\u529B","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"y\u8F74\u4E0A\u7684\u6746\u529B\uFF08\u4ECE\u8868\u9762\u5230\u8868\u9762\u4E3A-1\uFF0C\u4ECE\u8868\u9762\u5230\u5E95\u90E8\u4E3A1\uFF09\u3002","the stick Y force":"\u6746Y\u529B","Return the angle the joystick is pointing towards (from -180 to 180).":"\u8FD4\u56DE\u6447\u6746\u6307\u5411\u7684\u89D2\u5EA6\uFF08\u4ECE-180\u5230180\uFF09\u3002","Return the angle the stick is pointing towards (from -180 to 180).":"\u8FD4\u56DE\u6746\u6307\u5411\u7684\u89D2\u5EA6\uFF08\u4ECE-180\u5230180\uFF09\u3002","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_\u671D_DIRECTION_\u63A8","the multitouch controller identifier (1, 2, 3, 4...).":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6807\u8BC6\u7B26\uFF081\u30012\u30013\u30014...\uFF09\u3002","the joystick name of the object.":"\u5BF9\u8C61\u7684\u6447\u6746\u540D\u79F0\u3002","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u6447\u6746\u7684\u6B7B\u533A\u534A\u5F84\uFF08\u8303\u56F4\uFF1A0\u52301\uFF09\u3002\u6B7B\u533A\u662F\u4E00\u4E2A\u533A\u57DF\uFF0C\u6E38\u620F\u624B\u67C4\u4E0A\u7684\u79FB\u52A8\u4E0D\u4F1A\u88AB\u8003\u8651\u5728\u5185\uFF08\u76F8\u53CD\uFF0C\u624B\u67C4\u4F1A\u88AB\u89C6\u4E3A\u672A\u79FB\u52A8\uFF09\u3002","Sprite Sheet Animations":"\u7CBE\u7075\u8868\u52A8\u753B","Animate a tiled sprite from a sprite sheet.":"\u4ECE\u7CBE\u7075\u8868\u52A8\u753B\u4E2D\u521B\u5EFA\u5E73\u94FA\u7CBE\u7075\u3002","Animates a sprite sheet using JSON (see extension description).":"\u4F7F\u7528JSON\u64AD\u653E\u7CBE\u7075\u8868\uFF08\u8BF7\u53C2\u9605\u6269\u5C55\u8BF4\u660E\uFF09\u3002","JSON sprite sheet animator":"JSON\u7CBE\u7075\u8868\u52A8\u753B\u5236\u4F5C","JSON formatted text describing the sprite sheet":"JSON\u683C\u5F0F\u63CF\u8FF0\u7CBE\u7075\u8868\u7684\u6587\u672C","Current animation":"\u5F53\u524D\u52A8\u753B","Current frame of the animation":"\u5F53\u524D\u52A8\u753B\u5E27","Currently displayed frame name":"\u5F53\u524D\u663E\u793A\u7684\u5E27\u540D\u79F0","Speed of the animation (in seconds)":"\u52A8\u753B\u901F\u5EA6\uFF08\u5355\u4F4D\uFF1A\u79D2\uFF09","Loads the JSON data into the behavior":"\u5C06JSON\u6570\u636E\u52A0\u8F7D\u5230\u884C\u4E3A\u4E2D","Load the JSON":"\u52A0\u8F7DJSON","Load the JSON of _PARAM0_":"\u52A0\u8F7D_PARAM0_\u7684JSON","Update the object attached to the behavior using the latest properties values.":"\u4F7F\u7528\u6700\u65B0\u5C5E\u6027\u503C\u66F4\u65B0\u9644\u52A0\u5230\u8BE5\u884C\u4E3A\u7684\u5BF9\u8C61","Update the object":"\u66F4\u65B0\u5BF9\u8C61","Update object _PARAM0_ with properties of _PARAM1_":"\u4F7F\u7528_PARAM1_\u7684\u5C5E\u6027\u66F4\u65B0_PARAM0_\u5BF9\u8C61","Updates the animation frame.":"\u66F4\u65B0\u52A8\u753B\u5E27\u3002","Update the animation frame":"\u66F4\u65B0\u52A8\u753B\u5E27","Update the current animation frame of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5F53\u524D\u52A8\u753B\u5E27\u66F4\u65B0\u4E3A_PARAM2_\u3002","The frame to set to":"\u8981\u8BBE\u7F6E\u7684\u5E27","Loads a new JSON spritesheet data into the behavior.":"\u5C06\u65B0\u7684JSON\u7CBE\u7075\u8868\u6570\u636E\u52A0\u8F7D\u5230\u884C\u4E3A\u4E2D\u3002","Load data from a JSON resource":"\u4ECEJSON\u8D44\u6E90\u52A0\u8F7D\u6570\u636E","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"\u4ECE_PARAM2_\u52A0\u8F7D_PARAM0_\u7684JSON\u7CBE\u7075\u8868\u6570\u636E","The JSON to load":"\u8981\u52A0\u8F7D\u7684JSON","Display one frame without animating the object.":"\u663E\u793A\u4E00\u4E2A\u5E27\uFF0C\u800C\u4E0D\u5BF9\u5BF9\u8C61\u8FDB\u884C\u52A8\u753B\u5904\u7406\u3002","Display a frame":"\u663E\u793A\u4E00\u5E27","Display frame _PARAM2_ of _PARAM0_":"\u663E\u793A_PARAM0_\u7684\u5E27_PARAM2_","The frame to display":"\u8981\u663E\u793A\u7684\u5E27","Play an animation from the sprite sheet.":"\u4ECE\u7CBE\u7075\u8868\u64AD\u653E\u52A8\u753B\u3002","Play Animation":"\u64AD\u653E\u52A8\u753B","Play animation _PARAM2_ of _PARAM0_":"\u4ECE_PARAM0_\u64AD\u653E\u52A8\u753B_PARAM2_","The name of the animation":"\u52A8\u753B\u7684\u540D\u79F0","The name of the current animation. __null if no animation is playing.":"\u5F53\u524D\u52A8\u753B\u7684\u540D\u79F0\u3002 __\u5982\u679C\u6CA1\u6709\u6B63\u5728\u64AD\u653E\u7684\u52A8\u753B\uFF0C\u5219\u4E3A\u7A7A\u3002","If Current Frame of _PARAM0_ = _PARAM2_":"\u5982\u679C_PARAM0_\u7684\u5F53\u524D\u5E27 = _PARAM2_","The name of the currently displayed frame.":"\u5F53\u524D\u663E\u793A\u7684\u5E27\u7684\u540D\u79F0\u3002","Current frame":"\u5F53\u524D\u5E27","Pause the animation of a sprite sheet.":"\u6682\u505C\u7CBE\u7075\u8868\u7684\u52A8\u753B\u3002","Pause animation":"\u6682\u505C\u52A8\u753B","Pause the current animation of _PARAM0_":"\u6682\u505C_PARAM0_\u7684\u5F53\u524D\u52A8\u753B","Resume a paused animation of a sprite sheet.":"\u6062\u590D\u6682\u505C\u7684\u7CBE\u7075\u8868\u52A8\u753B\u3002","Resume animation":"\u6062\u590D\u52A8\u753B","Resume the current animation of _PARAM0_":"\u6062\u590D_PARAM0_\u7684\u5F53\u524D\u52A8\u753B\u3002","Animates a vertical (top to bottom) sprite sheet.":"\u4F7F\u7528\u5782\u76F4\uFF08\u4ECE\u4E0A\u5230\u4E0B\uFF09\u7CBE\u7075\u8868\u8FDB\u884C\u52A8\u753B\u3002","Vertical sprite sheet animator":"\u5782\u76F4\u7CBE\u7075\u8868\u52A8\u753B\u5236\u4F5C","Horizontal width of sprite (in pixels)":"\u7CBE\u7075\u7684\u6C34\u5E73\u5BBD\u5EA6\uFF08\u5355\u4F4D\uFF1A\u50CF\u7D20\uFF09","Vertical height of sprite (in pixels)":"\u7CBE\u7075\u7684\u5782\u76F4\u9AD8\u5EA6\uFF08\u5355\u4F4D\uFF1A\u50CF\u7D20\uFF09","Empty space between each sprite (in pixels)":"\u6BCF\u4E2A\u7CBE\u7075\u4E4B\u95F4\u7684\u7A7A\u767D\u95F4\u9694\uFF08\u5355\u4F4D\uFF1A\u50CF\u7D20\uFF09","Column of the animation":"\u52A8\u753B\u7684\u5217","First Frame of the animation":"\u52A8\u753B\u7684\u7B2C\u4E00\u5E27","Last Frame of the animation":"\u52A8\u753B\u7684\u6700\u540E\u4E00\u5E27","Current Frame of the animation":"\u52A8\u753B\u7684\u5F53\u524D\u5E27","Set the animation frame.":"\u8BBE\u7F6E\u52A8\u753B\u5E27\u3002","Set the animation frame":"\u8BBE\u7F6E\u52A8\u753B\u5E27","Set the current frame of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5F53\u524D\u5E27\u8BBE\u7F6E\u4E3A_PARAM2_","The frame":"\u5E27","Play animation":"\u64AD\u653E\u52A8\u753B","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"\u5728\u7B2C_PARAM5_\u5217\u64AD\u653E_PARAM0_\u52A8\u753B\uFF0C\u4ECE\u7B2C_PARAM2_\u5230\u7B2C_PARAM3_\u5E27\uFF0C\u901F\u5EA6\u4E3A_PARAM4_","First frame of the animation":"\u52A8\u753B\u7684\u7B2C\u4E00\u5E27","Last frame of the animation":"\u52A8\u753B\u7684\u6700\u540E\u4E00\u5E27","Duration for each frame (seconds)":"\u6BCF\u5E27\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","The column containing the animation":"\u5305\u542B\u52A8\u753B\u7684\u5217","The current frame of the current animation.":"\u5F53\u524D\u52A8\u753B\u7684\u5F53\u524D\u5E27\u3002","Pause the animation of _PARAM0_":"\u6682\u505C_PARAM0_\u7684\u52A8\u753B","Animates a horizontal (left to right) sprite sheet.":"\u4F7F\u7528\u6C34\u5E73\uFF08\u4ECE\u5DE6\u5230\u53F3\uFF09\u7CBE\u7075\u8868\u8FDB\u884C\u52A8\u753B\u3002","Horizontal sprite sheet animator":"\u6C34\u5E73\u7CBE\u7075\u8868\u52A8\u753B\u5236\u4F5C","Row of the animation":"\u52A8\u753B\u7684\u884C","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"\u4EE5_PARAM4_\u7684\u901F\u5EA6\uFF0C\u5728\u7B2C_PARAM5_\u884C\u4ECE\u7B2C_PARAM2_\u5230\u7B2C_PARAM3_\u5E27\u64AD\u653E_PARAM0_\u52A8\u753B","Last Frame of animation":"\u52A8\u753B\u7684\u6700\u540E\u4E00\u5E27","What row is the animation in":"\u52A8\u753B\u6240\u5728\u7684\u884C","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch\u3002","The finite state machine used internally by the switch object.":"\u5F00\u5173\u5BF9\u8C61\u5185\u90E8\u4F7F\u7528\u7684\u6709\u9650\u72B6\u6001\u673A\u3002","Switch finite state machine":"\u5F00\u5173\u6709\u9650\u72B6\u6001\u673A","Check if the toggle switch is checked.":"\u68C0\u67E5\u5F00\u5173\u662F\u5426\u5904\u4E8E\u9009\u4E2D\u72B6\u6001\u3002","Check if the toggle switch was checked in the current frame.":"\u68C0\u67E5\u5F53\u524D\u5E27\u4E2D\u662F\u5426\u68C0\u67E5\u4E86\u5207\u6362\u5F00\u5173\u3002","Has just been checked":"\u521A\u521A\u88AB\u68C0\u67E5\u8FC7","_PARAM0_ has just been checked":"_PARAM0_\u521A\u521A\u88AB\u68C0\u67E5\u8FC7","Check if the toggle switch was unchecked in the current frame.":"\u68C0\u67E5\u5F53\u524D\u5E27\u4E2D\u5F00\u5173\u662F\u5426\u88AB\u53D6\u6D88\u9009\u4E2D\u3002","Has just been unchecked":"\u521A\u521A\u88AB\u53D6\u6D88\u9009\u4E2D","_PARAM0_ has just been unchecked":"_PARAM0_\u521A\u521A\u88AB\u53D6\u6D88\u9009\u4E2D","Check if the toggle switch was toggled in the current frame.":"\u68C0\u67E5\u5F53\u524D\u5E27\u4E2D\u5F00\u5173\u662F\u5426\u88AB\u5207\u6362\u3002","Has just been toggled":"\u521A\u521A\u88AB\u5207\u6362","_PARAM0_ has just been toggled":"_PARAM0_\u521A\u521A\u88AB\u5207\u6362","Check (or uncheck) the toggle switch.":"\u52FE\u9009\uFF08\u6216\u53D6\u6D88\u52FE\u9009\uFF09\u5F00\u5173\u3002","Check (or uncheck)":"\u9009\u62E9\uFF08\u6216\u53D6\u6D88\u9009\u62E9\uFF09","Check _PARAM0_: _PARAM2_":"\u68C0\u67E5_PARAM0_\uFF1A_PARAM2_","IsChecked":"\u5DF2\u9009\u4E2D","Toggle the switch.":"\u5207\u6362\u5F00\u5173\u3002","Toggle":"\u5207\u6362","Toggle _PARAM0_":"\u5207\u6362_PARAM0_","A toggle switch that users can click or touch.":"\u7528\u6237\u53EF\u4EE5\u70B9\u51FB\u6216\u89E6\u6478\u7684\u5207\u6362\u5F00\u5173\u3002","Check if the toggle switch was checked or unchecked in the current frame.":"\u68C0\u67E5\u5F53\u524D\u5E27\u4E2D\u5F00\u5173\u662F\u5426\u662F\u9009\u4E2D\u6216\u672A\u9009\u4E2D\u7684\u3002","Check _PARAM0_: _PARAM1_":"\u68C0\u67E5_PARAM0_\uFF1A_PARAM1_","Update the state animation.":"\u66F4\u65B0\u72B6\u6001\u52A8\u753B\u3002","Update state animation":"\u66F4\u65B0\u72B6\u6001\u52A8\u753B","Update the state animation of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u72B6\u6001\u52A8\u753B","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5\u3002","Default rate":"\u9ED8\u8BA4\u901F\u7387","Shake the stars on value changes":"\u5728\u503C\u53D8\u5316\u65F6\u6447\u52A8\u661F\u661F","Disable the rating":"\u7981\u7528\u8BC4\u7EA7","the rate of the object.":"\u7269\u4F53\u7684\u901F\u7387\u3002","the rate":"\u901F\u7387","Check if the object is disabled.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5DF2\u7981\u7528\u3002","_PARAM0_ is disabled":"_PARAM0_\u5DF2\u7981\u7528","Enable or disable the object.":"\u542F\u7528\u6216\u7981\u7528\u5BF9\u8C61\u3002","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_\u5DF2\u7981\u7528\uFF1A_PARAM1_","Disable":"\u7981\u7528","Stay On Screen (2D)":"\u4FDD\u6301\u5728\u5C4F\u5E55\u4E0A\uFF08\u4E8C\u7EF4\uFF09","Move the object to keep it visible on the screen.":"\u79FB\u52A8\u5BF9\u8C61\u4EE5\u4FDD\u6301\u5176\u5728\u5C4F\u5E55\u4E0A\u53EF\u89C1\u3002","Force the object to stay visible on the screen by setting back its 2D position inside the viewport of the camera.":"\u901A\u8FC7\u5C06\u7269\u4F53\u7684\u4E8C\u7EF4\u4F4D\u7F6E\u8BBE\u7F6E\u56DE\u76F8\u673A\u89C6\u53E3\u5185\uFF0C\u5F3A\u5236\u8BE5\u7269\u4F53\u5728\u5C4F\u5E55\u4E0A\u53EF\u89C1\u3002","Stay on Screen":"\u7559\u5728\u5C4F\u5E55\u4E0A","Top margin":"\u4E0A\u8FB9\u8DDD","Bottom margin":"\u4E0B\u8FB9\u8DDD","Left margin":"\u5DE6\u8FB9\u8DDD","Right margin":"\u53F3\u8FB9\u8DDD","the top margin (in pixels) to leave between the object and the screen border.":"\u5BF9\u8C61\u548C\u5C4F\u5E55\u8FB9\u754C\u4E4B\u95F4\u7684\u9876\u90E8\u8FB9\u8DDD\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Screen top margin":"\u5C4F\u5E55\u9876\u90E8\u8FB9\u8DDD","the top margin":"\u9876\u90E8\u8FB9\u8DDD","the bottom margin (in pixels) to leave between the object and the screen border.":"\u5BF9\u8C61\u548C\u5C4F\u5E55\u8FB9\u754C\u4E4B\u95F4\u7684\u5E95\u90E8\u8FB9\u8DDD\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Screen bottom margin":"\u5C4F\u5E55\u5E95\u90E8\u8FB9\u8DDD","the bottom margin":"\u5E95\u90E8\u8FB9\u8DDD","the left margin (in pixels) to leave between the object and the screen border.":"\u5BF9\u8C61\u548C\u5C4F\u5E55\u8FB9\u754C\u4E4B\u95F4\u7684\u5DE6\u4FA7\u8FB9\u8DDD\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Screen left margin":"\u5C4F\u5E55\u5DE6\u4FA7\u8FB9\u8DDD","the left margin":"\u5DE6\u4FA7\u8FB9\u8DDD","the right margin (in pixels) to leave between the object and the screen border.":"\u5BF9\u8C61\u548C\u5C4F\u5E55\u8FB9\u754C\u4E4B\u95F4\u7684\u53F3\u4FA7\u8FB9\u8DDD\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Screen right margin":"\u5C4F\u5E55\u53F3\u4FA7\u8FB9\u8DDD","the right margin":"\u53F3\u4FA7\u8FB9\u8DDD","Stick objects to others":"\u5C06\u5BF9\u8C61\u7C98\u8D34\u5230\u5176\u4ED6\u5BF9\u8C61","Make objects follow the position and rotation of the object they are stuck to.":"\u4F7F\u5BF9\u8C61\u8DDF\u968F\u5B83\u4EEC\u6240\u7C98\u8D34\u5230\u7684\u5BF9\u8C61\u7684\u4F4D\u7F6E\u548C\u65CB\u8F6C\u3002","Check if the object is stuck to another object.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u7C98\u5728\u53E6\u4E00\u4E2A\u5BF9\u8C61\u4E0A\u3002","Is stuck to another object":"\u662F\u5426\u7C98\u5728\u53E6\u4E00\u4E2A\u5BF9\u8C61\u4E0A","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_\u88AB\u7C98\u5728_PARAM3_\u4E0A\u3002","Sticker":"\u8D34\u7EB8","Sticker behavior":"\u8D34\u7EB8\u884C\u4E3A","Basis":"\u57FA\u7840","Stick the object to another. Use the action to stick the object, or unstick it later.":"\u5C06\u5BF9\u8C61\u7C98\u8D34\u5230\u53E6\u4E00\u4E2A\u5BF9\u8C61\u3002\u4F7F\u7528\u64CD\u4F5C\u5C06\u5BF9\u8C61\u7C98\u8D34\uFF0C\u6216\u7A0D\u540E\u53D6\u6D88\u7C98\u8D34\u3002","Only follow the position":"\u53EA\u8DDF\u968F\u4F4D\u7F6E","Destroy when the object it's stuck on is destroyed":"\u5F53\u5176\u7C98\u8D34\u7684\u5BF9\u8C61\u88AB\u9500\u6BC1\u65F6\u9500\u6BC1","Stick on another object.":"\u7C98\u5728\u53E6\u4E00\u4E2A\u5BF9\u8C61\u4E0A\u3002","Stick":"\u7C98\u8D34","Stick _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7C98\u8D34\u5230_PARAM2_","Object to stick to":"\u8981\u7C98\u8D34\u7684\u5BF9\u8C61","Unstick from the object it was stuck to.":"\u53D6\u6D88\u4E0E\u5176\u7C98\u8D34\u7684\u5BF9\u8C61\u7684\u7C98\u8D34\u3002","Unstick":"\u53D6\u6D88\u7C98\u8D34","Unstick _PARAM0_":"\u53D6\u6D88\u7C98\u8D34_PARAM0_","Sway":"\u6447\u6446","Sway objects like grass in the wind.":"\u50CF\u98CE\u4E2D\u7684\u8349\u4E00\u6837\u6447\u6446\u5BF9\u8C61\u3002","Sway multiple instances of an object at different times - useful for random grass swaying.":"\u5728\u4E0D\u540C\u65F6\u95F4\u6446\u52A8\u591A\u4E2A\u5BF9\u8C61\u7684\u5B9E\u4F8B - \u7528\u6765\u968F\u673A\u6446\u52A8\u8349\u3002","Sway uses the tween behavior":"Sway\u4F7F\u7528\u7F13\u52A8\u884C\u4E3A","Maximum angle to the left (in degrees) - Use a negative number":"\u6700\u5927\u5DE6\u8FB9\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09- \u4F7F\u7528\u8D1F\u6570","Maximum angle to the right (in degrees) - Use a positive number":"\u6700\u5927\u53F3\u8FB9\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09- \u4F7F\u7528\u6B63\u6570","Mininum value for random tween time range for angle (seconds)":"\u89D2\u5EA6\u968F\u673A\u7F13\u52A8\u65F6\u95F4\u8303\u56F4\u7684\u6700\u5C0F\u503C\uFF08\u79D2\uFF09","Maximum value for random tween time range for angle (seconds)":"\u89D2\u5EA6\u968F\u673A\u7F13\u52A8\u65F6\u95F4\u8303\u56F4\u7684\u6700\u5927\u503C\uFF08\u79D2\uFF09","Minimum Y scale amount":"Y\u8F74\u7F29\u653E\u7684\u6700\u5C0F\u503C","Y scale":"Y\u8F74\u7F29\u653E","Maximum Y scale amount":"Y\u8F74\u7F29\u653E\u7684\u6700\u5927\u503C","Mininum value for random tween time range for Y scale (seconds)":"Y\u8F74\u7F29\u653E\u7684\u8303\u56F4\u5185\u7684\u968F\u673A\u7F13\u52A8\u65F6\u95F4\u8303\u56F4\u7684\u6700\u5C0F\u503C\uFF08\u79D2\uFF09","Maximum value for random tween time range for Y scale (seconds)":"Y\u8F74\u7F29\u653E\u7684\u8303\u56F4\u5185\u7684\u968F\u673A\u7F13\u52A8\u65F6\u95F4\u8303\u56F4\u7684\u6700\u5927\u503C\uFF08\u79D2\uFF09","Set sway angle left and right.":"\u8BBE\u7F6E\u5DE6\u53F3\u6447\u6446\u89D2\u5EA6\u3002","Set sway angle left and right":"\u8BBE\u7F6E\u5DE6\u53F3\u6447\u6446\u89D2\u5EA6","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"\u5C06_PARAM0_\u7684\u6447\u6446\u89D2\u5EA6\u8BBE\u7F6E\u4E3A_PARAM2_\xB0\u81F3\u5DE6\u4FA7\u548C_PARAM3_\xB0\u81F3\u53F3\u4FA7","Angle to the left (degrees) - Use negative number":"\u5DE6\u4FA7\u89D2\u5EA6\uFF08\u5EA6\uFF09-\u4F7F\u7528\u8D1F\u6570","Angle to the right (degrees) - Use positive number":"\u53F3\u4FA7\u89D2\u5EA6\uFF08\u5EA6\uFF09-\u4F7F\u7528\u6B63\u6570","Set sway angle time range.":"\u8BBE\u7F6E\u6447\u6446\u89D2\u5EA6\u65F6\u95F4\u8303\u56F4\u3002","Set sway angle time range":"\u8BBE\u7F6E\u6447\u6446\u89D2\u5EA6\u65F6\u95F4\u8303\u56F4","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"PARMA0_\u7684\u89D2\u5EA6\u7F13\u52A8\u65F6\u95F4\u8303\u56F4\uFF0C\u5C06\u6700\u5C0F\u8BBE\u7F6E\u4E3A_PARAM2_\u79D2\uFF0C\u6700\u5927\u8BBE\u7F6E\u4E3A_PARAM3_\u79D2","Angle tween time minimum (seconds)":"\u89D2\u5EA6\u7F13\u52A8\u65F6\u95F4\u6700\u5C0F\u65F6\uFF08\u79D2\uFF09","Angle tween time maximum (seconds)":"\u89D2\u5EA6\u7F13\u52A8\u65F6\u95F4\u6700\u5927\u65F6\uFF08\u79D2\uFF09","Set sway Y scale mininum and maximum.":"\u8BBE\u7F6E\u6447\u6446Y\u8F74\u7684\u6700\u5C0F\u548C\u6700\u5927\u6BD4\u4F8B\u3002","Set sway Y scale mininum and maximum":"\u8BBE\u7F6E\u6447\u6446Y\u8F74\u7684\u6700\u5C0F\u548C\u6700\u5927\u6BD4\u4F8B","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"\u6447\u6446_PARAM0_\u7684Y\u8F74\u6BD4\u4F8B\u4ECE_PARAM2_\u5230_PARAM3_","Minimum Y scale":"\u6700\u5C0FY\u8F74\u6BD4\u4F8B","Maximum Y scale":"\u6700\u5927Y\u8F74\u6BD4\u4F8B","Set Y scale time range.":"\u8BBE\u7F6EY\u8F74\u6BD4\u4F8B\u65F6\u95F4\u8303\u56F4\u3002","Set sway Y scale time range":"\u8BBE\u7F6E\u6447\u6446Y\u8F74\u6BD4\u4F8B\u65F6\u95F4\u8303\u56F4","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"_PARAM0_\u7684Y\u8F74\u6BD4\u4F8B\u65F6\u95F4\u8303\u56F4\uFF0C\u5C06\u6700\u5C0F\u8BBE\u7F6E\u4E3A_PARAM2_\u79D2\uFF0C\u6700\u5927\u8BBE\u7F6E\u4E3A_PARAM3_\u79D2","Y scale tween time minimum (seconds)":"Y\u8F74\u6BD4\u4F8BTween\u65F6\u95F4\u6700\u5C0F\u503C\uFF08\u79D2\uFF09","Y scale tween time maximum (seconds)":"Y\u8F74\u6BD4\u4F8BTween\u65F6\u95F4\u6700\u5927\u503C\uFF08\u79D2\uFF09","Swipe Gesture":"\u6ED1\u52A8\u624B\u52BF","Detect swipe gestures based on their distance and duration.":"\u6839\u636E\u5B83\u4EEC\u7684\u8DDD\u79BB\u548C\u6301\u7EED\u65F6\u95F4\u68C0\u6D4B\u6ED1\u52A8\u624B\u52BF\u3002","Enable (or disable) swipe gesture detection.":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u6ED1\u52A8\u624B\u52BF\u68C0\u6D4B\u3002","Enable (or disable) swipe gesture detection":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u6ED1\u52A8\u624B\u52BF\u68C0\u6D4B","Enable swipe detection: _PARAM1_":"\u542F\u7528\u6ED1\u52A8\u68C0\u6D4B\uFF1A_PARAM1_","Enable swipe detection":"\u542F\u7528\u6ED1\u52A8\u68C0\u6D4B","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"\u7ED8\u5236\u4E00\u6839\u6307\u793A\u5F53\u524D\u6ED1\u52A8\u624B\u52BF\u7684\u7EBF\u3002\u7F16\u8F91\u5F62\u72B6\u7ED8\u5236\u5668\u7684\u201C\u8F6E\u5ED3\u5927\u5C0F\u201D\u4EE5\u8C03\u6574\u7EBF\u7684\u539A\u5EA6\u3002","Draw swipe gesture":"\u7ED8\u5236\u6ED1\u52A8\u624B\u52BF","Draw a line with _PARAM1_ that shows the current swipe":"\u4F7F\u7528_PARAM1_\u7ED8\u5236\u4E00\u6761\u663E\u793A\u5F53\u524D\u6ED1\u52A8\u7684\u7EBF","Shape painter used to draw swipe":"\u7528\u4E8E\u7ED8\u5236\u6ED1\u52A8\u7684\u5F62\u72B6\u7ED8\u5236\u5668","Change the layer used to detect swipe gestures.":"\u66F4\u6539\u7528\u4E8E\u68C0\u6D4B\u6ED1\u52A8\u624B\u52BF\u7684\u56FE\u5C42\u3002","Layer used to detect swipe gestures":"\u7528\u4E8E\u68C0\u6D4B\u6ED1\u52A8\u624B\u52BF\u7684\u56FE\u5C42","Use layer _PARAM1_ to detect swipe gestures":"\u4F7F\u7528\u56FE\u5C42_PARAM1_\u6765\u68C0\u6D4B\u6ED1\u52A8\u624B\u52BF","the Layer used to detect swipe gestures.":"\u7528\u4E8E\u68C0\u6D4B\u6ED1\u52A8\u624B\u52BF\u7684\u56FE\u5C42\u3002","the Layer used to detect swipe gestures":"\u7528\u4E8E\u68C0\u6D4B\u6ED1\u52A8\u624B\u52BF\u7684\u56FE\u5C42","Swipe angle (degrees).":"\u6ED1\u52A8\u89D2\u5EA6\uFF08\u5EA6\uFF09\u3002","Swipe angle (degrees)":"\u6ED1\u52A8\u89D2\u5EA6\uFF08\u5EA6\uFF09","the swipe angle (degrees)":"\u6ED1\u52A8\u89D2\u5EA6\uFF08\u5EA6\uFF09","Swipe distance (pixels).":"\u6ED1\u52A8\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09\u3002","Swipe distance (pixels)":"\u6ED1\u52A8\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09","the swipe distance (pixels)":"\u6ED1\u52A8\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09","Swipe distance in horizontal direction (pixels).":"\u6C34\u5E73\u65B9\u5411\u7684\u6ED1\u52A8\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09\u3002","Swipe distance in horizontal direction (pixels)":"\u6C34\u5E73\u65B9\u5411\u7684\u6ED1\u52A8\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09","the swipe distance in horizontal direction (pixels)":"\u6C34\u5E73\u65B9\u5411\u7684\u6ED1\u52A8\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09","Swipe distance in vertical direction (pixels).":"\u7AD6\u76F4\u65B9\u5411\u7684\u6ED1\u52A8\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09\u3002","Swipe distance in vertical direction (pixels)":"\u7AD6\u76F4\u65B9\u5411\u7684\u6ED1\u52A8\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09","the swipe distance in vertical direction (pixels)":"\u7AD6\u76F4\u65B9\u5411\u7684\u6ED1\u52A8\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09","Start point of the swipe X position.":"\u5F00\u59CB\u6ED1\u52A8\u7684X\u5750\u6807\u3002","Start point of the swipe X position":"\u5F00\u59CB\u6ED1\u52A8\u7684X\u5750\u6807","the start point of the swipe X position":"\u5F00\u59CB\u6ED1\u52A8\u7684X\u5750\u6807","Start point of the swipe Y position.":"\u5F00\u59CB\u6ED1\u52A8\u7684Y\u5750\u6807\u3002","Start point of the swipe Y position":"\u5F00\u59CB\u6ED1\u52A8\u7684Y\u5750\u6807","the start point of the swipe Y position":"\u5F00\u59CB\u6ED1\u52A8\u7684Y\u5750\u6807","End point of the swipe X position.":"\u7ED3\u675F\u6ED1\u52A8\u7684X\u5750\u6807\u3002","End point of the swipe X position":"\u7ED3\u675F\u6ED1\u52A8\u7684X\u5750\u6807","the end point of the swipe X position":"\u7ED3\u675F\u6ED1\u52A8\u7684X\u5750\u6807","End point of the swipe Y position.":"\u7ED3\u675F\u6ED1\u52A8\u7684Y\u5750\u6807\u3002","End point of the swipe Y position":"\u7ED3\u675F\u6ED1\u52A8\u7684Y\u5750\u6807","the end point of the swipe Y position":"\u7ED3\u675F\u6ED1\u52A8\u7684Y\u5750\u6807","Swipe duration (seconds).":"\u6ED1\u52A8\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Swipe duration (seconds)":"\u6ED1\u52A8\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","swipe duration (seconds)":"\u6ED1\u52A8\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","Check if a swipe is currently in progress.":"\u68C0\u67E5\u5F53\u524D\u662F\u5426\u6B63\u5728\u8FDB\u884C\u6ED1\u52A8\u3002","Swipe is in progress":"\u6ED1\u52A8\u6B63\u5728\u8FDB\u884C\u4E2D","Check if swipe detection is enabled.":"\u68C0\u67E5\u6ED1\u52A8\u68C0\u6D4B\u662F\u5426\u5DF2\u542F\u7528\u3002","Is swipe detection enabled":"\u6ED1\u52A8\u68C0\u6D4B\u662F\u5426\u5DF2\u542F\u7528","Swipe detection is enabled":"\u6ED1\u52A8\u68C0\u6D4B\u5DF2\u542F\u7528","Check if the swipe has just ended.":"\u68C0\u67E5\u6ED1\u52A8\u662F\u5426\u521A\u521A\u7ED3\u675F\u3002","Swipe just ended":"\u8F7B\u626B\u521A\u521A\u7ED3\u675F","Swipe has just ended":"\u8F7B\u626B\u521A\u521A\u7ED3\u675F","Check if swipe moved in a given direction.":"\u68C0\u6D4B\u8F7B\u626B\u662F\u5426\u671D\u6307\u5B9A\u65B9\u5411\u79FB\u52A8\u3002","Swipe moved in a direction (4-way movement)":"\u8F7B\u626B\u671D\u4E00\u4E2A\u65B9\u5411\u79FB\u52A8\uFF084\u5411\u79FB\u52A8\uFF09","Swipe moved in direction _PARAM1_":"\u8F7B\u626B\u671D_PARAM1_\u65B9\u5411\u79FB\u52A8","Swipe moved in a direction (8-way movement)":"\u8F7B\u626B\u671D\u4E00\u4E2A\u65B9\u5411\u79FB\u52A8\uFF088\u5411\u79FB\u52A8\uFF09","Text-to-Speech":"\u8BED\u97F3\u5408\u6210","An extension to enable the use of Text-to-Speech features.":"\u4E00\u4E2A\u6269\u5C55\uFF0C\u4F7F\u60A8\u80FD\u591F\u4F7F\u7528\u8BED\u97F3\u5408\u6210\u529F\u80FD\u3002","Audio":"\u97F3\u9891","Speaks a text message aloud through the system text-to-speech.":"\u901A\u8FC7\u7CFB\u7EDF\u6587\u672C\u5230\u8BED\u97F3\u529F\u80FD\u5927\u58F0\u6717\u8BFB\u6587\u672C\u6D88\u606F\u3002","Speak out a message":"\u6717\u8BFB\u6D88\u606F","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"\u4F7F\u7528\u58F0\u97F3_PARAM2_\u3001\u97F3\u91CF_PARAM3_%\u3001\u901F\u7387_PARAM4_%\u548C\u97F3\u8C03_PARAM5_%\u8BF4_PARAM1_","The message to be spoken":"\u8981\u6717\u8BFB\u7684\u6D88\u606F","The voice to be used":"\u8981\u4F7F\u7528\u7684\u58F0\u97F3","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"\u6839\u636E\u64CD\u4F5C\u7CFB\u7EDF\u800C\u53D8\u3002\u8FD9\u91CC\u662FWindows\u7CFB\u7EDF\u58F0\u97F3\u540D\u79F0\u5217\u8868\uFF1Ahttps://bit.ly/windows-voices \u548CMacOS\u7684\u58F0\u97F3\u540D\u79F0\u5217\u8868\uFF1Ahttps://bit.ly/mac-voices","Volume between 0% and 100%":"\u97F3\u91CF\u57280%\u548C100%\u4E4B\u95F4","Speed between 10% and 1000%":"\u901F\u5EA6\u572810%\u548C1000%\u4E4B\u95F4","Pitch between 0% and 200%":"\u97F3\u8C03\u57280%\u548C200%\u4E4B\u95F4","Forces all Text-to-Speech to be stopped.":"\u5F3A\u5236\u505C\u6B62\u6240\u6709\u6587\u672C\u5230\u8BED\u97F3\u3002","Force stop speaking":"\u5F3A\u5236\u505C\u6B62\u6717\u8BFB","Third person camera":"\u7B2C\u4E09\u4EBA\u79F0\u6444\u50CF\u673A","Move the camera to look at an object from a given distance.":"\u79FB\u52A8\u6444\u50CF\u673A\u4EE5\u4ECE\u7ED9\u5B9A\u8DDD\u79BB\u67E5\u770B\u5BF9\u8C61\u3002","Move the camera to look at a position from a distance.":"\u5C06\u6444\u50CF\u673A\u79FB\u52A8\u4EE5\u8FDC\u8DDD\u79BB\u67E5\u770B\u4F4D\u7F6E\u3002","Look at a position from a distance (deprecated)":"\u4ECE\u8FDC\u5904\u770B\u4F4D\u7F6E\uFF08\u5DF2\u5F03\u7528\uFF09","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"\u5C06_PARAM6_\u7684\u6444\u50CF\u673A\u770B\u5411_PARAM1_;\u4EE5_PARAM3_\u50CF\u7D20\u4ECE_PARAM2_\u8FDC\u5904\uFF0C\u65CB\u8F6C_PARAM4_\xB0\uFF0C\u9AD8\u5EA6_PARAM5_\xB0","Position on X axis":"X\u8F74\u4E0A\u7684\u4F4D\u7F6E","Position on Y axis":"Y\u8F74\u4E0A\u7684\u4F4D\u7F6E","Rotation angle (around Z axis)":"\u65CB\u8F6C\u89D2\u5EA6\uFF08\u7ED5Z\u8F74\uFF09","Elevation angle (around Y axis)":"\u4FEF\u4EF0\u89D2\u5EA6\uFF08\u7ED5Y\u8F74\uFF09","Move the camera to look at an object from a distance.":"\u5C06\u6444\u50CF\u673A\u79FB\u52A8\u4EE5\u8FDC\u8DDD\u79BB\u67E5\u770B\u5BF9\u8C61\u3002","Look at an object from a distance (deprecated)":"\u4ECE\u8FDC\u5904\u770B\u5BF9\u8C61\uFF08\u5DF2\u5F03\u7528\uFF09","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"\u5C06_PARAM5_\u7684\u6444\u50CF\u673A\u770B\u5411_PARAM1_\uFF0C\u4ECE_PARAM2_\u50CF\u7D20\uFF0C\u65CB\u8F6C_PARAM3_\xB0\uFF0C\u9AD8\u5EA6_PARAM4_\xB0","Look at a position from a distance":"\u4ECE\u8FDC\u5904\u770B\u4F4D\u7F6E","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"\u5C06_PARAM7_\u7684\u6444\u50CF\u673A\u770B\u5411_PARAM1_; _PARAM2_; _PARAM3_\uFF0C\u4ECE_PARAM4_\u50CF\u7D20\uFF0C\u65CB\u8F6C_PARAM5_\xB0\uFF0C\u9AD8\u5EA6_PARAM6_\xB0","Position on Z axis":"Z\u8F74\u4E0A\u7684\u4F4D\u7F6E","Look at an object from a distance":"\u4ECE\u8FDC\u5904\u770B\u4E00\u4E2A\u5BF9\u8C61","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"\u5C06_PARAM6_\u7684\u76F8\u673A\u79FB\u52A8\u5230_PARAM3_\u50CF\u7D20\u5904\u67E5\u770B_PARAM1_\uFF0C\u65CB\u8F6C_PARAM4_\xB0\u5E76\u4FEF\u89C6_PARAM5_\xB0","Smoothly follow an object at a distance.":"\u5E73\u6ED1\u5730\u8FFD\u968F\u4E00\u4E2A\u8DDD\u79BB\u5916\u7684\u5BF9\u8C61\u3002","Halfway time for rotation":"\u5BF9\u8C61\u65CB\u8F6C\u7684\u4E2D\u9014\u65F6\u95F4","Halfway time for elevation rotation":"\u9AD8\u5EA6\u65CB\u8F6C\u7684\u4E2D\u95F4\u65F6\u95F4","Only used by Z and ZY rotation modes":"\u4EC5\u7528\u4E8E Z \u548C ZY \u65CB\u8F6C\u6A21\u5F0F","Halfway time on Z axis":"Z\u8F74\u4E0A\u7684\u4E2D\u9014\u65F6\u95F4","Camera distance":"\u76F8\u673A\u8DDD\u79BB","Lateral distance offset":"\u6A2A\u5411\u8DDD\u79BB\u504F\u79FB","Ahead distance offset":"\u524D\u65B9\u8DDD\u79BB\u504F\u79FB","Z offset":"Z\u504F\u79FB","Rotation angle offset":"\u65CB\u8F6C\u89D2\u5EA6\u504F\u79FB","Elevation angle offset":"\u4EF0\u89D2\u504F\u79FB","Follow free area top border on Z axis":"\u5728Z\u8F74\u4E0A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u9876\u90E8\u8FB9\u6846","Follow free area bottom border on Z axis":"\u5728Z\u8F74\u4E0A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u5E95\u90E8\u8FB9\u6846","Automatically rotate the camera with the object":"\u81EA\u52A8\u65CB\u8F6C\u76F8\u673A\u4E0E\u5BF9\u8C61","Automatically rotate the camera with the object (elevation)":"Automatically rotate the camera with the object (elevation)","Best left unchecked, use the rotation mode instead":"\u6700\u597D\u4FDD\u6301\u672A\u9009\u4E2D\u72B6\u6001\uFF0C\u8BF7\u6539\u7528\u65CB\u8F6C\u6A21\u5F0F","Rotation mode":"\u65CB\u8F6C\u6A21\u5F0F","Targeted camera rotation angle":"\u76EE\u6807\u76F8\u673A\u65CB\u8F6C\u89D2\u5EA6","Forward X":"\u524D\u8FDB X","Forward Y":"\u524D\u8FDB Y","Forward Z":"\u524D\u8FDB Z","Lerp camera":"\u63D2\u503C\u6444\u50CF\u673A","Lerp the camera rotation to _PARAM0_ with a ratio of _PARAM2_ with rotation offset _PARAM3_\xB0 and elevation offset _PARAM4_\xB0":"\u5C06\u6444\u50CF\u673A\u65CB\u8F6C\u63D2\u503C\u5230 _PARAM0_\uFF0C\u6BD4\u7387\u4E3A _PARAM2_\uFF0C\u65CB\u8F6C\u504F\u79FB\u4E3A _PARAM3_\xB0\uFF0C\u9AD8\u5EA6\u504F\u79FB\u4E3A _PARAM4_\xB0","Move to object":"\u79FB\u52A8\u5230\u5BF9\u8C61","Change the camera position to _PARAM0_ with offset _PARAM2_, _PARAM3_, _PARAM4_":"\u5C06\u6444\u50CF\u673A\u4F4D\u7F6E\u66F4\u6539\u4E3A _PARAM0_\uFF0C\u504F\u79FB\u503C\u4E3A _PARAM2_\u3001_PARAM3_\u3001_PARAM4_","X offset":"X \u504F\u79FB","Y offset":"Y \u504F\u79FB","Update local basis":"\u66F4\u65B0\u672C\u5730\u57FA\u51C6","Update local basis of _PARAM0_ and the camera":"\u66F4\u65B0 _PARAM0_ \u548C\u6444\u50CF\u673A\u7684\u672C\u5730\u57FA\u51C6","Rotate the camera all the way to the targeted angle.":"\u5C06\u6444\u50CF\u673A\u5B8C\u5168\u65CB\u8F6C\u81F3\u76EE\u6807\u89D2\u5EA6\u3002","Rotate the camera all the way":"\u5C06\u6444\u50CF\u673A\u5B8C\u5168\u65CB\u8F6C","Rotate the camera all the way to the targeted angle of _PARAM0_":"\u5C06\u6444\u50CF\u673A\u5B8C\u5168\u65CB\u8F6C\u81F3\u76EE\u6807\u89D2\u5EA6_PARAM0_","the camera rotation.":"\u6444\u50CF\u673A\u65CB\u8F6C\u3002","Camera rotation":"\u6444\u50CF\u673A\u65CB\u8F6C","the camera rotation":"\u6444\u50CF\u673A\u65CB\u8F6C","the halfway time for rotation of the object.":"\u5BF9\u8C61\u65CB\u8F6C\u7684\u4E2D\u9014\u65F6\u95F4\u3002","the halfway time for rotation":"\u5BF9\u8C61\u65CB\u8F6C\u7684\u4E2D\u9014\u65F6\u95F4","the halfway time for elevation rotation of the object.":"the halfway time for elevation rotation of the object.","Halfway time for elevation rotation":"Halfway time for elevation rotation","the halfway time for elevation rotation":"the halfway time for elevation rotation","the halfway time on Z axis of the object.":"\u5BF9\u8C61\u7684Z\u8F74\u4E0A\u7684\u4E2D\u9014\u65F6\u95F4\u3002","the halfway time on Z axis":"\u5BF9\u8C61Z\u8F74\u4E0A\u7684\u4E2D\u9014\u65F6\u95F4","Return follow free area bottom border Z.":"\u8FD4\u56DE\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u5E95\u90E8\u8FB9\u754CZ\u3002","Free area Z min":"\u81EA\u7531\u533A\u57DFZ\u6700\u5C0F","Return follow free area top border Z.":"\u8FD4\u56DE\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u9876\u90E8\u8FB9\u754CZ\u3002","Free area Z max":"\u81EA\u7531\u533A\u57DFZ\u6700\u5927","the follow free area top border on Z axis of the object.":"\u5BF9\u8C61Z\u8F74\u4E0A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u9876\u90E8\u8FB9\u754C\u3002","the follow free area top border on Z axis":"\u5BF9\u8C61Z\u8F74\u4E0A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u9876\u90E8\u8FB9\u754C","the follow free area bottom border on Z axis of the object.":"\u5BF9\u8C61Z\u8F74\u4E0A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u5E95\u90E8\u8FB9\u754C\u3002","the follow free area bottom border on Z axis":"\u5BF9\u8C61Z\u8F74\u4E0A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u5E95\u90E8\u8FB9\u754C","the camera distance of the object.":"\u5BF9\u8C61\u7684\u6444\u50CF\u673A\u8DDD\u79BB","the camera distance":"\u6444\u50CF\u673A\u8DDD\u79BB","the lateral distance offset of the object.":"\u5BF9\u8C61\u7684\u6A2A\u5411\u8DDD\u79BB\u504F\u79FB","the lateral distance offset":"\u6A2A\u5411\u8DDD\u79BB\u504F\u79FB","the ahead distance offset of the object.":"\u5BF9\u8C61\u7684\u524D\u5411\u8DDD\u79BB\u504F\u79FB","the ahead distance offset":"\u524D\u5411\u8DDD\u79BB\u504F\u79FB","the z offset of the object.":"\u5BF9\u8C61\u7684z\u504F\u79FB\u91CF\u3002","the z offset":"z\u504F\u79FB\u91CF","the rotation angle offset of the object.":"\u5BF9\u8C61\u7684\u65CB\u8F6C\u89D2\u5EA6\u504F\u79FB\u91CF\u3002","the rotation angle offset":"\u65CB\u8F6C\u89D2\u5EA6\u504F\u79FB\u91CF","the elevation angle offset of the object.":"\u5BF9\u8C61\u7684\u4EF0\u89D2\u504F\u79FB\u91CF\u3002","the elevation angle offset":"\u4EF0\u89D2\u504F\u79FB\u91CF","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"\u5BF9\u8C61\u7684\u76EE\u6807\u6444\u50CF\u673A\u65CB\u8F6C\u89D2\u5EA6\u3002\u8BBE\u7F6E\u6B64\u89D2\u5EA6\u65F6\uFF0C\u6444\u50CF\u673A\u4F1A\u8DDF\u968F\u8BE5\u503C\uFF0C\u800C\u4E0D\u662F\u5BF9\u8C61\u89D2\u5EA6\u3002","Targeted rotation angle":"\u76EE\u6807\u65CB\u8F6C\u89D2\u5EA6","the targeted camera rotation angle":"\u76EE\u6807\u6444\u50CF\u673A\u65CB\u8F6C\u89D2\u5EA6","3D-like Flip for 2D Sprites":"\u7528\u4E8E\u4E8C\u7EF4\u7CBE\u7075\u7684\u4E09\u7EF4\u7FFB\u8F6C\u6548\u679C","Flip sprites with a 3D-like rotation effect.":"\u4F7F\u7528\u7C7B\u4F3C\u4E09\u7EF4\u7684\u65CB\u8F6C\u6548\u679C\u7FFB\u8F6C\u7CBE\u7075\u3002","Flip a Sprite with a 3D effect.":"\u5E26\u6709\u4E09\u7EF4\u6548\u679C\u7684\u7CBE\u7075\u7FFB\u8F6C\u3002","3D Flip":"3D\u7FFB\u8F6C","Flipping method":"\u7FFB\u8F6C\u65B9\u6CD5","Front animation name":"\u6B63\u9762\u52A8\u753B\u540D\u79F0","Animation method":"\u52A8\u753B\u65B9\u6CD5","Back animation name":"\u80CC\u9762\u52A8\u753B\u540D\u79F0","Start a flipping animation on the object.":"\u5728\u5BF9\u8C61\u4E0A\u5F00\u59CB\u7FFB\u8F6C\u52A8\u753B\u3002","Flip the object (deprecated)":"\u7FFB\u8F6C\u5BF9\u8C61\uFF08\u5DF2\u5F03\u7528\uFF09","Flip _PARAM0_ over _PARAM2_ms":"\u5C06_PARAM0_\u5728_PARAM2_\u6BEB\u79D2\u5185\u7FFB\u8F6C","Duration (in milliseconds)":"\u6301\u7EED\u65F6\u95F4\uFF08\u6BEB\u79D2\uFF09","Start a flipping animation on the object. The X origin point must be set at the object center.":"\u5728\u5BF9\u8C61\u4E0A\u5F00\u59CB\u7FFB\u8F6C\u52A8\u753B\u3002X\u539F\u70B9\u5FC5\u987B\u8BBE\u7F6E\u5728\u5BF9\u8C61\u4E2D\u5FC3\u3002","Flip the object":"\u7FFB\u8F6C\u5BF9\u8C61","Flip _PARAM0_ over _PARAM2_ seconds":"\u5C06_PARAM0_\u5728_PARAM2_\u79D2\u5185\u7FFB\u8F6C","Jump to the end of the flipping animation.":"\u8DF3\u8F6C\u5230\u7FFB\u8F6C\u52A8\u753B\u7684\u7ED3\u675F\u3002","Jump to flipping end":"\u8DF3\u8F6C\u81F3\u7FFB\u8F6C\u7ED3\u675F","Jump to the end of _PARAM0_ flipping":"\u8DF3\u8F6C\u5230_PARAM0_\u7FFB\u8F6C\u7684\u7ED3\u675F","Checks if a flipping animation is currently playing.":"\u68C0\u67E5\u5F53\u524D\u662F\u5426\u6B63\u5728\u64AD\u653E\u7FFB\u8F6C\u52A8\u753B\u3002","Flipping is playing":"\u6B63\u5728\u64AD\u653E\u7FFB\u8F6C","_PARAM0_ is flipping":"_PARAM0_\u6B63\u5728\u7FFB\u8F6C","Checks if the object is flipped or will be flipped.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u88AB\u7FFB\u8F6C\u6216\u5C06\u88AB\u7FFB\u8F6C\u3002","Is flipped":"\u88AB\u7FFB\u8F6C","_PARAM0_ is flipped":"_PARAM0_ \u88AB\u7FFB\u8F6C","Flips the object to one specific side.":"\u5C06\u5BF9\u8C61\u7FFB\u8F6C\u5230\u6307\u5B9A\u4FA7\u9762\u3002","Flip to a side (deprecated)":"\u7FFB\u8F6C\u81F3\u4E00\u4FA7\uFF08\u5DF2\u5F03\u7528\uFF09","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"\u5C06_PARAM0_ \u7FFB\u8F6C\u5230\u53CD\u9762\uFF1A\u5728_PARAM2_ \u6BEB\u79D2\u5185","Reverse side":"\u53CD\u9762","Flips the object to one specific side. The X origin point must be set at the object center.":"\u5C06\u5BF9\u8C61\u7FFB\u8F6C\u5230\u6307\u5B9A\u4E00\u4FA7\u3002X\u539F\u70B9\u5FC5\u987B\u8BBE\u7F6E\u5728\u5BF9\u8C61\u4E2D\u5FC3\u3002","Flip to a side":"\u7FFB\u8F6C\u81F3\u4E00\u4FA7","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"\u5C06_PARAM0_\u7FFB\u8F6C\u5230\u53CD\u9762\uFF1A_PARAM2_\u5728_PARAM3_\u79D2\u5185","Visually flipped":"\u89C6\u89C9\u4E0A\u7FFB\u8F6C","_PARAM0_ is visually flipped":"_PARAM0_ \u5728\u89C6\u89C9\u4E0A\u7FFB\u8F6C","Flip visually":"\u76F4\u89C2\u5730\u7FFB\u8F6C","Flip visually _PARAM0_: _PARAM2_":"\u76F4\u89C2\u5730\u7FFB\u8F6C_PARAM0_\uFF1A_PARAM2_","Flipped":"\u5DF2\u7FFB\u8F6C","Resource bar (separated units)":"\u8D44\u6E90\u6761\uFF08\u5206\u5F00\u5355\u4F4D\uFF09","left anchor":"\u5DE6\u951A\u70B9","Left anchor":"\u5DE6\u951A","Left anchor of _PARAM1_":"_PARAM1_ \u7684\u5DE6\u951A","Anchor":"\u951A","Right anchor":"\u53F3\u951A\u70B9","Right anchor of _PARAM1_":"_PARAM1_ \u7684\u53F3\u951A\u70B9","Unit width":"\u5355\u4F4D\u5BBD\u5EA6","How much pixels to show for a value of 1.":"\u6BCF\u4E00\u4E2A\u503C\u663E\u793A\u591A\u5C11\u50CF\u7D20","the unit width of the object. How much pixels to show for a value of 1.":"\u5BF9\u8C61\u7684\u5355\u4F4D\u5BBD\u5EA6\u3002\u663E\u793A\u503C\u4E3A 1 \u65F6\u7684\u50CF\u7D20\u6570\u3002","the unit width":"\u5355\u4F4D\u5BBD\u5EA6","Update the bar width.":"\u66F4\u65B0\u6761\u5BBD\u5EA6\u3002","Bar width":"\u6761\u5BBD\u5EA6","Update the bar width of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u6761\u5F62\u5BBD\u5EA6","Time formatting":"\u65F6\u95F4\u683C\u5F0F\u5316","Converts seconds into standard time formats, such as HH:MM:SS.":"Converts seconds into standard time formats, such as HH:MM:SS.","Format time in seconds to HH:MM:SS.":"\u5C06\u79D2\u6570\u683C\u5F0F\u5316\u4E3AHH:MM:SS\u3002","Format time in seconds to HH:MM:SS":"\u5C06\u79D2\u6570\u683C\u5F0F\u5316\u4E3AHH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"\u5C06_PARAM1_\u7684\u65F6\u95F4\u683C\u5F0F\u5316\u4E3AHH:MM:SS","Time, in seconds":"\u65F6\u95F4\uFF0C\u4EE5\u79D2\u8BA1","Format time in seconds to HH:MM:SS.000, including milliseconds.":"\u5C06\u79D2\u6570\u683C\u5F0F\u5316\u4E3AHH:MM:SS.000\uFF0C\u5305\u62EC\u6BEB\u79D2\u3002","Format time in seconds to HH:MM:SS.000":"\u5C06\u79D2\u6570\u683C\u5F0F\u5316\u4E3AHH:MM:SS.000","Timed Back and Forth Movement":"\u5B9A\u65F6\u6765\u56DE\u8FD0\u52A8","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"\u6B64\u884C\u4E3A\u5C06\u5BF9\u8C61\u5782\u76F4\u6216\u6C34\u5E73\u5730\u6765\u56DE\u79FB\u52A8\u4E00\u6BB5\u65F6\u95F4\u6216\u8DDD\u79BB\u3002","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over.":"\u5728\u9009\u62E9\u7684\u65F6\u95F4\u6216\u8DDD\u79BB\u5185\u79FB\u52A8\u4E00\u4E2A\u5BF9\u8C61\uFF08\u4F8B\u5982\u654C\u4EBA\uFF09\uFF0C\u7136\u540E\u7FFB\u8F6C\u5E76\u91CD\u65B0\u5F00\u59CB\u3002","Move the object vertically (instead of horizontally)":"\u5782\u76F4\u79FB\u52A8\u7269\u4F53\uFF08\u800C\u4E0D\u662F\u6C34\u5E73\u79FB\u52A8\uFF09","Moving speed (in pixel/s)":"\u79FB\u52A8\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20/\u79D2\u4E3A\u5355\u4F4D\uFF09","Moving distance (in pixels)":"\u79FB\u52A8\u8DDD\u79BB\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","Moving maximum time (in seconds)":"\u79FB\u52A8\u6700\u5927\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09","Distance start point":"\u8DDD\u79BB\u8D77\u59CB\u70B9","position of the sprite at the previous frame":"\u4E0A\u4E00\u5E27\u4E2D\u7CBE\u7075\u7684\u4F4D\u7F6E","check that time has elapsed":"\u68C0\u67E5\u662F\u5426\u5DF2\u7ECF\u8FC7\u4E86\u65F6\u95F4","Toggle switch (for Shape Painter)":"\u5207\u6362\u5F00\u5173\uFF08\u7528\u4E8E\u5F62\u72B6\u7ED8\u5236\u5668\uFF09","Use a shape-painter object to draw a toggle switch that users can click or touch.":"\u4F7F\u7528\u5F62\u72B6\u7ED8\u5236\u5668\u5BF9\u8C61\u7ED8\u5236\u7528\u6237\u53EF\u4EE5\u5355\u51FB\u6216\u89E6\u6478\u7684\u5207\u6362\u5F00\u5173\u3002","Radius of the thumb (px) Example: 10":"\u62C7\u6307\u7684\u534A\u5F84\uFF08\u50CF\u7D20\uFF09\u793A\u4F8B\uFF1A10","Active thumb color string. Example: 24;119;211":"\u6FC0\u6D3B\u62C7\u6307\u7684\u989C\u8272\u5B57\u7B26\u4E32\u3002\u793A\u4F8B\uFF1A24;119;211","Opacity of the thumb. Example: 255":"\u62C7\u6307\u7684\u4E0D\u900F\u660E\u5EA6\u3002\u793A\u4F8B\uFF1A255","Width of the track (pixels) Example: 20":"\u8F68\u9053\u7684\u5BBD\u5EA6\uFF08\u50CF\u7D20\uFF09\u793A\u4F8B\uFF1A20","Height of the track (pixels) Example: 14":"\u8F68\u9053\u7684\u9AD8\u5EA6\uFF08\u50CF\u7D20\uFF09\u793A\u4F8B\uFF1A14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"\u8F68\u9053\u7684\u989C\u8272\u5B57\u7B26\u4E32\uFF0C\u4F4D\u4E8E\u62C7\u6307\u7684\u53F3\u4FA7\u3002\u793A\u4F8B\uFF1A150;150;150\uFF08\u5982\u679C\u7559\u7A7A\uFF0C\u5219\u4F7F\u7528\u62C7\u6307\u7684\u989C\u8272\uFF09","Opacity of the track that is RIGHT of the thumb. Example: 255":"\u8F68\u9053\u7684\u53F3\u4FA7\u62C7\u6307\u4E0D\u900F\u660E\u5EA6\u3002\u793A\u4F8B\uFF1A255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"\u8F68\u9053\u7684\u989C\u8272\u5B57\u7B26\u4E32\uFF0C\u4F4D\u4E8E\u62C7\u6307\u7684\u5DE6\u4FA7\u3002\u793A\u4F8B\uFF1A24;119;211\uFF08\u5982\u679C\u7559\u7A7A\uFF0C\u5219\u4F7F\u7528\u62C7\u6307\u7684\u989C\u8272\uFF09","Opacity of the track that is LEFT of the thumb. Example: 128":"\u8F68\u9053\u7684\u5DE6\u4FA7\u62C7\u6307\u4E0D\u900F\u660E\u5EA6\u3002\u793A\u4F8B\uFF1A128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"\u9F20\u6807\u60AC\u505C\u5728\u62C7\u6307\u4E0A\u65F6\u7684\u5149\u6655\u5C3A\u5BF8\u3002\u793A\u4F8B\uFF1A24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"\u9F20\u6807\u60AC\u505C\u5728\u62C7\u6307\u4E0A\u65F6\u7684\u5149\u6655\u4E0D\u900F\u660E\u5EA6\u3002\u793A\u4F8B\uFF1A32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"\u5207\u6362\u5F00\u5173\u88AB\u6309\u4E0B\u65F6\u51FA\u73B0\u7684\u5149\u6655\u4E0D\u900F\u660E\u5EA6\u3002\u793A\u4F8B\uFF1A64","Number of pixels the thumb is from the left side of the track.":"\u62C7\u6307\u8DDD\u79BB\u8F68\u9053\u5DE6\u4FA7\u7684\u50CF\u7D20\u6570\u3002","Disabled":"\u5DF2\u7981\u7528","State has been changed (used in ToggleChecked function)":"\u72B6\u6001\u5DF2\u66F4\u6539\uFF08\u5728ToggleChecked\u51FD\u6570\u4E2D\u4F7F\u7528\uFF09","Inactive thumb color string. Example: 255;255;255":"\u975E\u6FC0\u6D3B\u62C7\u6307\u7684\u989C\u8272\u5B57\u7B26\u4E32\u3002\u793A\u4F8B\uFF1A255;255;255","Click or press has started on toggle switch":"\u5355\u51FB\u6216\u6309\u4E0B\u5F00\u5173\u5DF2\u542F\u52A8","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"\u62C7\u6307\u4E0A\u9634\u5F71\u7684\u504F\u79FB\u91CF\uFF08Y\uFF09\u3002\u6B63\u6570\u5411\u4E0B\u79FB\u52A8\u9634\u5F71\uFF0C\u8D1F\u6570\u5219\u5411\u4E0A\u3002\u793A\u4F8B\uFF1A4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"\u62C7\u6307\u9634\u5F71\u7684\u504F\u79FB(X)\u3002\u6B63\u6570\u5411\u53F3\u79FB\u52A8\u9634\u5F71\uFF0C\u8D1F\u6570\u5411\u5DE6\u79FB\u52A8\u9634\u5F71\u3002\u4F8B\u5982\uFF1A0","Opacity of shadow on thumb. Example: 32":"\u62C7\u6307\u9634\u5F71\u7684\u4E0D\u900F\u660E\u5EA6\u3002\u4F8B\u5982\uFF1A32","Need redraw":"\u9700\u8981\u91CD\u7ED8","Was hovered":"\u66FE\u7ECF\u60AC\u505C","Change the track width.":"\u66F4\u6539\u8F68\u9053\u5BBD\u5EA6\u3002","Change the track width of _PARAM0_ to _PARAM2_ pixels":"\u5C06_PARAM0_\u7684\u8F68\u9053\u5BBD\u5EA6\u66F4\u6539\u4E3A_PARAM2_\u50CF\u7D20","Change the track height.":"\u66F4\u6539\u8F68\u9053\u9AD8\u5EA6\u3002","Track height":"\u8F68\u9053\u9AD8\u5EA6","Change the track height of _PARAM0_ to _PARAM2_ pixels":"\u5C06_PARAM0_\u7684\u8F68\u9053\u9AD8\u5EA6\u66F4\u6539\u4E3A_PARAM2_\u50CF\u7D20","Change the thumb opacity.":"\u66F4\u6539\u62C7\u6307\u900F\u660E\u5EA6\u3002","Change the thumb opacity of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u62C7\u6307\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Change the inactive track opacity.":"\u66F4\u6539\u975E\u6D3B\u52A8\u72B6\u6001\u8F68\u9053\u900F\u660E\u5EA6\u3002","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u975E\u6D3B\u52A8\u72B6\u6001\u8F68\u9053\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Change the active track opacity.":"\u66F4\u6539\u6D3B\u52A8\u72B6\u6001\u8F68\u9053\u900F\u660E\u5EA6\u3002","Change the active track opacity of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6D3B\u52A8\u72B6\u6001\u8F68\u9053\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Change the halo opacity when the thumb is pressed.":"\u5F53\u6309\u4E0B\u62C7\u6307\u65F6\u66F4\u6539\u5149\u6655\u900F\u660E\u5EA6\u3002","Change the halo opacity of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5149\u6655\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Change opacity of the halo when the thumb is hovered.":"\u5F53\u62C7\u6307\u60AC\u505C\u65F6\u66F4\u6539\u5149\u6655\u900F\u660E\u5EA6\u3002","Change the offset on Y axis of the thumb shadow.":"\u66F4\u6539\u62C7\u6307\u9634\u5F71\u5728Y\u8F74\u4E0A\u7684\u504F\u79FB\u91CF\u3002","Thumb shadow offset on Y axis":"\u62C7\u6307\u9634\u5F71\u5728Y\u8F74\u4E0A\u7684\u504F\u79FB\u91CF","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u62C7\u6307\u9634\u5F71\u5728Y\u8F74\u4E0A\u7684\u504F\u79FB\u91CF\u66F4\u6539\u4E3A_PARAM2_","Y offset (pixels)":"Y\u8F74\u504F\u79FB\u91CF\uFF08\u50CF\u7D20\uFF09","Change the offset on X axis of the thumb shadow.":"\u66F4\u6539\u62C7\u6307\u9634\u5F71\u5728X\u8F74\u4E0A\u7684\u504F\u79FB\u91CF\u3002","Thumb shadow offset on X axis":"\u62C7\u6307\u9634\u5F71\u5728X\u8F74\u4E0A\u7684\u504F\u79FB\u91CF","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u62C7\u6307\u9634\u5F71\u5728X\u8F74\u4E0A\u7684\u504F\u79FB\u91CF\u66F4\u6539\u4E3A_PARAM2_","X offset (pixels)":"X\u8F74\u504F\u79FB\u91CF\uFF08\u50CF\u7D20\uFF09","Change the thumb shadow opacity.":"\u66F4\u6539\u62C7\u6307\u9634\u5F71\u900F\u660E\u5EA6\u3002","Thumb shadow opacity":"\u62C7\u6307\u9634\u5F71\u900F\u660E\u5EA6","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u62C7\u6307\u9634\u5F71\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Opacity of shadow on thumb":"\u62C7\u6307\u9634\u5F71\u7684\u4E0D\u900F\u660E\u5EA6","Change the thumb radius.":"\u66F4\u6539\u62C7\u6307\u534A\u5F84\u3002","Thumb radius":"\u62C7\u6307\u534A\u5F84","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"\u5C06_PARAM0_\u7684\u62C7\u6307\u534A\u5F84\u66F4\u6539\u4E3A_PARAM2_\u50CF\u7D20","Change the halo radius.":"\u66F4\u6539\u5149\u6655\u534A\u5F84\u3002","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"\u5C06_PARAM0_\u7684\u5149\u73AF\u534A\u5F84\u66F4\u6539\u4E3A_PARAM2_\u50CF\u7D20","Change the active track color (the part on the thumb left).":"\u66F4\u6539\u6D3B\u52A8\u8F68\u9053\u989C\u8272\uFF08\u62C7\u6307\u5DE6\u4FA7\u7684\u90E8\u5206\uFF09\u3002","Change the active track color of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6D3B\u52A8\u8F68\u9053\u989C\u8272\u66F4\u6539\u4E3A_PARAM2_","Color of active track":"\u6D3B\u52A8\u8F68\u9053\u7684\u989C\u8272","Change the inactive track color (the part on the thumb right).":"\u66F4\u6539\u975E\u6D3B\u52A8\u8F68\u9053\u989C\u8272\uFF08\u62C7\u6307\u53F3\u4FA7\u7684\u90E8\u5206\uFF09\u3002","Change the inactive track color of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u975E\u6D3B\u52A8\u8F68\u9053\u989C\u8272\u66F4\u6539\u4E3A_PARAM2_","Color of inactive track":"\u975E\u6D3B\u52A8\u8F68\u9053\u7684\u989C\u8272","Change the thumb color (when unchecked).":"\u66F4\u6539\u62C7\u6307\u989C\u8272\uFF08\u672A\u9009\u4E2D\u65F6\uFF09\u3002","Thumb color (when unchecked)":"\u62C7\u6307\u989C\u8272\uFF08\u672A\u9009\u4E2D\u65F6\uFF09","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"\u5C06_PARAM0_\u7684\u62C7\u6307\u989C\u8272\uFF08\u672A\u9009\u4E2D\u65F6\uFF09\u66F4\u6539\u4E3A_PARAM2_","Change the thumb color (when checked).":"\u66F4\u6539\u62C7\u6307\u989C\u8272\uFF08\u9009\u4E2D\u65F6\uFF09\u3002","Thumb color (when checked)":"\u62C7\u6307\u989C\u8272\uFF08\u9009\u4E2D\u65F6\uFF09","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"\u5C06_PARAM0_\u7684\u62C7\u6307\u989C\u8272\uFF08\u9009\u4E2D\u65F6\uFF09\u66F4\u6539\u4E3A_PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"\u5982\u679C\u9009\u4E2D\uFF0C\u5219\u66F4\u6539\u4E3A\u672A\u9009\u4E2D\u3002\u5982\u679C\u672A\u9009\u4E2D\uFF0C\u5219\u66F4\u6539\u4E3A\u9009\u4E2D\u3002","Toggle the switch":"\u5207\u6362\u5F00\u5173","Change _PARAM0_ to opposite state (checked/unchecked)":"\u5C06_PARAM0_\u66F4\u6539\u4E3A\u76F8\u53CD\u72B6\u6001\uFF08\u9009\u4E2D/\u672A\u9009\u4E2D\uFF09","Disable (or enable) the toggle switch.":"\u7981\u7528\uFF08\u6216\u542F\u7528\uFF09\u5207\u6362\u5F00\u5173\u3002","Disable (or enable) the toggle switch":"\u7981\u7528\uFF08\u6216\u542F\u7528\uFF09\u5207\u6362\u5F00\u5173","Disable _PARAM0_: _PARAM2_":"\u7981\u7528_PARAM0_\uFF1A_PARAM2_","Check (or uncheck) the toggle switch":"\u9009\u4E2D\uFF08\u6216\u53D6\u6D88\u9009\u4E2D\uFF09\u5207\u6362\u5F00\u5173","Set _PARAM0_ to checked: _PARAM2_":"\u5C06_PARAM0_\u8BBE\u7F6E\u4E3A\u9009\u4E2D\uFF1A_PARAM2_","Check if mouse is hovering over toggle switch.":"\u68C0\u67E5\u9F20\u6807\u662F\u5426\u60AC\u505C\u5728\u5207\u6362\u5F00\u5173\u4E0A\u3002","Is mouse hovered over toggle switch?":"\u9F20\u6807\u662F\u5426\u60AC\u505C\u5728\u5207\u6362\u5F00\u5173\u4E0A\uFF1F","Mouse is hovering over _PARAM0_":"\u9F20\u6807\u662F\u5426\u60AC\u505C\u5728_PARAM0_\u4E0A","Track width.":"\u8F68\u9053\u5BBD\u5EA6\u3002","Track height.":"\u8F68\u9053\u9AD8\u5EA6\u3002","Offset (Y) of shadow on thumb.":"\u62C7\u6307\u4E0A\u9634\u5F71\u7684\u504F\u79FB\uFF08Y\uFF09\u3002","Offset (Y) of shadow on thumb":"\u62C7\u6307\u4E0A\u9634\u5F71\u7684\u504F\u79FB\uFF08Y\uFF09","Offset (X) of shadow on thumb.":"\u62C7\u6307\u4E0A\u9634\u5F71\u7684\u504F\u79FB\uFF08X\uFF09\u3002","Offset (X) of shadow on thumb":"\u62C7\u6307\u4E0A\u9634\u5F71\u7684\u504F\u79FB\uFF08X\uFF09","Opacity of shadow on thumb.":"\u62C7\u6307\u4E0A\u9634\u5F71\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Thumb opacity.":"\u62C7\u6307\u4E0D\u900F\u660E\u5EA6\u3002","Active track opacity.":"\u6D3B\u52A8\u8F68\u9053\u4E0D\u900F\u660E\u5EA6\u3002","Inactive track opacity.":"\u975E\u6D3B\u52A8\u8F68\u9053\u4E0D\u900F\u660E\u5EA6\u3002","Halo opacity (pressed).":"\u5149\u5708\u4E0D\u900F\u660E\u5EA6\uFF08\u5DF2\u6309\u4E0B\uFF09\u3002","Halo opacity (hover).":"\u5149\u5708\u4E0D\u900F\u660E\u5EA6\uFF08\u60AC\u505C\uFF09\u3002","Halo radius (pixels).":"\u5149\u5708\u534A\u5F84\uFF08\u50CF\u7D20\uFF09\u3002","Active track color.":"\u6D3B\u8DC3\u8F68\u9053\u989C\u8272\u3002","Inactive track color.":"\u975E\u6D3B\u8DC3\u8F68\u9053\u989C\u8272\u3002","Active thumb color.":"\u6D3B\u8DC3\u62C7\u6307\u989C\u8272\u3002","Active thumb color":"\u6D3B\u8DC3\u62C7\u6307\u989C\u8272","Check if the toggle switch is disabled.":"\u68C0\u67E5\u5207\u6362\u5F00\u5173\u662F\u5426\u5DF2\u7981\u7528\u3002","Is disabled":"\u5DF2\u7981\u7528","Inactive thumb color.":"\u975E\u6D3B\u8DC3\u62C7\u6307\u989C\u8272\u3002","Inactive thumb color":"\u975E\u6D3B\u8DC3\u62C7\u6307\u989C\u8272","Top-down movement animator":"Top-down movement animator","Change the animation according to the movement direction.":"Change the animation according to the movement direction.","Top-down movement":"Top-down movement","Scale animations according to speed":"Scale animations according to speed","Pause animations when objects stop":"Pause animations when objects stop","Animations must be called \"Walk0\", \"Walk1\"... for left, down...":"Animations must be called \"Walk0\", \"Walk1\"... for left, down...","Number of directions":"Number of directions","Leave to 0 to automatically use 8 when diagonals are allowed and 4 otherwise.":"Leave to 0 to automatically use 8 when diagonals are allowed and 4 otherwise.","Set to 90\xB0, \"Walk0\" becomes the animation for down.":"Set to 90\xB0, \"Walk0\" becomes the animation for down.","Update the animation according to the object direction.":"Update the animation according to the object direction.","Update animation":"Update animation","Update the animation of _PARAM0_":"Update the animation of _PARAM0_","the animation name of the object.":"the animation name of the object.","the animation name":"the animation name","Check if animations are paused when objects stop.":"Check if animations are paused when objects stop.","_PARAM0_ animations are paused when objects stop":"_PARAM0_ animations are paused when objects stop","Change whether animations are paused when objects stop.":"Change whether animations are paused when objects stop.","Pause animations of _PARAM0_ when stopped: _PARAM2_":"Pause animations of _PARAM0_ when stopped: _PARAM2_","IsPausingAnimation":"IsPausingAnimation","Check if animations are scaled according to speed.":"Check if animations are scaled according to speed.","_PARAM0_ animations are scaled according to speed":"_PARAM0_ animations are scaled according to speed","Change whether animations are scaled according to speed or not.":"Change whether animations are scaled according to speed or not.","Scale animations of _PARAM0_ according to speed: _PARAM2_":"Scale animations of _PARAM0_ according to speed: _PARAM2_","IsScalingAnimation":"IsScalingAnimation","Change the animation speed scale according to the object speed.":"Change the animation speed scale according to the object speed.","Animation speed scale":"Animation speed scale","Change the animation speed scale according to _PARAM0_ speed":"Change the animation speed scale according to _PARAM0_ speed","Pause the animation according to the object speed.":"Pause the animation according to the object speed.","Animation pause":"Animation pause","Pause the animation according to _PARAM0_ speed":"Pause the animation according to _PARAM0_ speed","Return the object movement direction.":"Return the object movement direction.","Return the difference between 2 directions.":"Return the difference between 2 directions.","Direction dirrerence":"Direction dirrerence","Other direction":"Other direction","Update the animation direction of the object.":"Update the animation direction of the object.","Update animation direction":"Update animation direction","Update the animation direction of _PARAM0_":"Update the animation direction of _PARAM0_","Update the animation name.":"Update the animation name.","Update animation name":"Update animation name","Update the animation name of _PARAM0_":"Update the animation name of _PARAM0_","Make object travel to random positions":"\u4F7F\u5BF9\u8C61\u79FB\u52A8\u5230\u968F\u673A\u4F4D\u7F6E","Make object travel to random positions (with the pathfinding behavior).":"\u4F7F\u5BF9\u8C61\u79FB\u52A8\u5230\u968F\u673A\u4F4D\u7F6E\uFF08\u4F7F\u7528\u8DEF\u5F84\u67E5\u627E\u884C\u4E3A\uFF09\u3002","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"\u4F7F\u7269\u4F53\u5728\u5176\u5F53\u524D\u4F4D\u7F6E\u5468\u56F4\u7684\u968F\u673A\u4F4D\u7F6E\u884C\u8FDB\u3002\u53EA\u6709\u5F53\u7269\u4F53\u5C1A\u672A\u79FB\u52A8\u65F6\uFF08\u5176\u8DEF\u5F84\u627E\u5BFB\u884C\u4E3A\u7684\u901F\u5EA6\u4E3A0\uFF09\u624D\u4F1A\u542F\u52A8\u79FB\u52A8\u3002\u6839\u636E\u9700\u8981\u671D\u5411\u6307\u5B9A\u7684\u89D2\u5EA6\u79FB\u52A8\u3002","Make object travel to a random position, with optional direction":"\u4F7F\u7269\u4F53\u79FB\u52A8\u5230\u968F\u673A\u4F4D\u7F6E\uFF0C\u53EF\u9009\u62E9\u65B9\u5411","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"\u5C06_PARAM1_\u79FB\u52A8\u5230\u968F\u673A\u4F4D\u7F6E\uFF0C\u6BCF\u6B21\u505C\u6B62\u65F6\u8DDD\u79BB\u5F53\u524D\u4F4D\u7F6E\u81F3\u5C11_PARAM3_px\uFF0C\u5E76\u4E14\u6700\u591A_PARAM4_px\u3002\u671D\u7740\u89D2\u5EA6_PARAM5_\u79FB\u52A8\uFF0C\u504F\u5411_PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"\u5C06\u8981\u884C\u8FDB\u7684\u7269\u4F53\uFF08\u5FC5\u987B\u6709\u8DEF\u5F84\u627E\u5BFB\u884C\u4E3A\uFF09","Pathfinding Behavior (required)":"\u8DEF\u5F84\u627E\u5BFB\u884C\u4E3A\uFF08\u5FC5\u9700\uFF09","Minimum distance between each position (Default: 100px)":"\u6BCF\u4E2A\u4F4D\u7F6E\u4E4B\u95F4\u7684\u6700\u5C0F\u8DDD\u79BB\uFF08\u9ED8\u8BA4\uFF1A100px\uFF09","Maximum distance between each position (Default: 200px)":"\u6BCF\u4E2A\u4F4D\u7F6E\u4E4B\u95F4\u7684\u6700\u5927\u8DDD\u79BB\uFF08\u9ED8\u8BA4\uFF1A200px\uFF09","Direction (in degrees) the object will move towards (Range: 0-360)":"\u7269\u4F53\u5C06\u671D\u5411\u7684\u65B9\u5411\uFF08\u8303\u56F4\uFF1A0-360\xB0\uFF09","Direction bias (Range: 0-1)":"\u65B9\u5411\u504F\u5411\uFF08\u8303\u56F4\uFF1A0-1\uFF09","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"\u4F8B\u5982\uFF1A\u201C0\u201D\u9009\u62E9\u5B8C\u5168\u968F\u673A\u7684\u65B9\u5411\uFF0C\u201C0.5\u201D\u5C06\u9009\u62E9\u671D\u5411\u6307\u5B9A\u65B9\u5411\u7684\u534A\u5706\u5185\u7684\u65B9\u5411\uFF0C\u201C1\u201D\u76F4\u63A5\u4F7F\u7528\u6307\u5B9A\u65B9\u5411\u3002","Turret 2D movement":"\u70AE\u5854 2D \u79FB\u52A8","A turret movement with customizable speed, acceleration and stop angles.":"\u5E26\u6709\u53EF\u5B9A\u5236\u901F\u5EA6\u3001\u52A0\u901F\u5EA6\u548C\u505C\u6B62\u89D2\u5EA6\u7684\u70AE\u53F0\u79FB\u52A8\u3002","Turret movement":"\u70AE\u53F0\u79FB\u52A8","Maximum rotation speed (in degrees per second)":"\u6700\u5927\u65CB\u8F6C\u901F\u5EA6\uFF08\u6BCF\u79D2\u5EA6\u6570\uFF09","Maximum angle (use the same value for min and max to set no constraint)":"\u6700\u5927\u89D2\u5EA6\uFF08\u4F7F\u7528\u76F8\u540C\u7684\u6570\u503C\u4F5C\u4E3A\u6700\u5C0F\u503C\u548C\u6700\u5927\u503C\u4EE5\u672A\u52A0\u9650\u5236\uFF09","Minimum angle (use the same value for min and max to set no constraint)":"\u6700\u5C0F\u89D2\u5EA6\uFF08\u4F7F\u7528\u76F8\u540C\u7684\u6570\u503C\u4F5C\u4E3A\u6700\u5C0F\u503C\u548C\u6700\u5927\u503C\u4EE5\u672A\u52A0\u9650\u5236\uFF09","Aiming angle property":"\u7784\u51C6\u89D2\u5EA6\u5C5E\u6027","Must move clockwise":"\u5FC5\u987B\u987A\u65F6\u9488\u79FB\u52A8","Must move counter-clockwise":"\u5FC5\u987B\u9006\u65F6\u9488\u79FB\u52A8","Has moved":"\u5DF2\u79FB\u52A8","Target angle (MoveToward)":"\u76EE\u6807\u89D2\u5EA6\uFF08MoveToward\uFF09","Origin angle: the farest angle from AngleMin and AngleMax":"\u539F\u59CB\u89D2\u5EA6\uFF1A\u6700\u8FDC\u79BBAngleMin\u548CAngleMax\u7684\u89D2\u5EA6","Check if the turret is moving.":"\u68C0\u67E5\u70AE\u5854\u662F\u5426\u79FB\u52A8\u3002","Move clockwise.":"\u987A\u65F6\u9488\u79FB\u52A8\u3002","Move clockwise":"\u987A\u65F6\u9488\u79FB\u52A8","Move _PARAM0_ clockwise":"\u987A\u65F6\u9488\u79FB\u52A8_PARAM0_","Move counter-clockwise.":"\u9006\u65F6\u9488\u79FB\u52A8\u3002","Move counter-clockwise":"\u9006\u65F6\u9488\u79FB\u52A8","Move _PARAM0_ counter-clockwise":"\u9006\u65F6\u9488\u79FB\u52A8_PARAM0_","Set angle toward a position.":"\u671D\u5411\u67D0\u4F4D\u7F6E\u3002","Set aiming angle toward a position":"\u671D\u5411\u67D0\u4F4D\u7F6E\u7684\u7784\u51C6\u89D2\u5EA6","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"\u5C06_PARAM0_\u7684\u7784\u51C6\u89D2\u5EA6\u671D\u5411_PARAM2_;_PARAM3_","Move toward a position.":"\u671D\u5411\u67D0\u4F4D\u7F6E\u79FB\u52A8\u3002","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"\u5C06_PARAM0_\u671D\u5411_PARAM2_; _PARAM3_\u79FB\u52A8\uFF0C\u5728_PARAM4_\xB0\u8FB9\u7F18\u5185","Angle margin":"\u89D2\u5EA6\u8FB9\u7F18","Change the aiming angle.":"\u6539\u53D8\u7784\u51C6\u89D2\u5EA6\u3002","Aiming angle":"\u7784\u51C6\u89D2\u5EA6","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"\u5C06_PARAM0_\u7684\u7784\u51C6\u89D2\u5EA6\u6539\u53D8\u4E3A_PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"\u7784\u51C6\u89D2\u5EA6\uFF08\u5982\u679C\u672A\u8BBE\u7F6E\u505C\u6B62\u89D2\u5EA6\uFF0C\u5219\u4E3A0\xB0\u81F3360\xB0\u4E4B\u95F4\uFF09\u3002","Tween into view":"\u79FB\u5165\u89C6\u56FE\u7684\u9010\u6E10\u663E\u793A","Tween objects into position from off screen.":"\u4ECE\u5C4F\u5E55\u5916\u5C06\u5BF9\u8C61\u79FB\u52A8\u5230\u4F4D\u7F6E\u3002","Motion":"\u8FD0\u52A8","Leave this value at 0 to move the object in from outside of the screen.":"\u5C06\u6B64\u503C\u4FDD\u7559\u4E3A 0 \u4EE5\u4F7F\u5BF9\u8C61\u4ECE\u5C4F\u5E55\u5916\u79FB\u52A8\u3002","Tween in the object at creation":"\u5728\u521B\u5EFA\u65F6\u79FB\u52A8\u5BF9\u8C61","Moving in easing":"\u79FB\u52A8\u65F6\u7684\u7F13\u52A8\u6548\u679C","Moving out easing":"\u79FB\u52A8\u65F6\u7684\u7F13\u51FA\u6548\u679C","Delete the object when the \"tween out of view\" action has finished":"\u5728\u201C\u79FB\u52A8\u51FA\u89C6\u56FE\u201D\u64CD\u4F5C\u5B8C\u6210\u540E\u5220\u9664\u5BF9\u8C61","Fade in/out the object":"\u6DE1\u5165/\u6DE1\u51FA\u5BF9\u8C61","The X position at the end of fade in":"\u6DE1\u5165\u7ED3\u675F\u65F6\u7684 X \u4F4D\u7F6E","The Y position at the end of fade in":"\u6DE1\u5165\u7ED3\u675F\u65F6\u7684 Y \u4F4D\u7F6E","Objects with opacity":"\u5177\u6709\u900F\u660E\u5EA6\u7684\u5BF9\u8C61","Move the object":"\u79FB\u52A8\u5BF9\u8C61","Delay":"\u5EF6\u8FDF","Fade in easing":"\u6DE1\u5165\u7684\u7F13\u52A8\u6548\u679C","Fade out easing":"\u6DE1\u51FA\u7684\u7F13\u52A8\u6548\u679C","The X position at the beginning of fade in":"\u6DE1\u5165\u5F00\u59CB\u65F6\u7684 X \u4F4D\u7F6E","The Y position at the beginning of fade in":"\u6DE1\u5165\u5F00\u59CB\u65F6\u7684 Y \u4F4D\u7F6E","Return the X position at the beginning of the fade-in.":"\u8FD4\u56DE\u6DE1\u5165\u5F00\u59CB\u65F6\u7684 X \u4F4D\u7F6E\u3002","Return the Y position at the beginning of the fade-in.":"\u8FD4\u56DE\u6DE1\u5165\u5F00\u59CB\u65F6\u7684 Y \u4F4D\u7F6E\u3002","Tween the object to its set starting position.":"\u5C06\u5BF9\u8C61\u7F13\u52A8\u5230\u5176\u8BBE\u7F6E\u7684\u8D77\u59CB\u4F4D\u7F6E\u3002","Tween _PARAM0_ into view":"\u5C06 _PARAM0_ \u7F13\u52A8\u5230\u89C6\u56FE\u4E2D","Tween the object to its off screen position.":"\u5C06\u5BF9\u8C61\u7F13\u52A8\u5230\u5176\u5C4F\u5E55\u5916\u4F4D\u7F6E\u3002","Tween out of view":"\u7F13\u52A8\u51FA\u89C6\u56FE","Tween _PARAM0_ out of view":"\u5C06 _PARAM0_ \u7F13\u52A8\u51FA\u89C6\u56FE","Check if the object finished tweening into view.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5B8C\u6210\u7F13\u52A8\u5165\u89C6\u56FE\u3002","Tweened into view":"\u7F13\u52A8\u5165\u89C6\u56FE","_PARAM0_ finished tweening into view":"_PARAM0_ \u5B8C\u6210\u7F13\u52A8\u5165\u89C6\u56FE","Check if the object finished tweened out of view.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5B8C\u6210\u7F13\u52A8\u51FA\u89C6\u56FE\u3002","Tweened out of view":"\u7F13\u52A8\u51FA\u89C6\u56FE","_PARAM0_ finished tweening out of view":"_PARAM0_ \u5B8C\u6210\u7F13\u52A8\u51FA\u89C6\u56FE","Set whether to delete the object when the \"tween out of view\" action has finished.":"\u8BBE\u7F6E\u5728\u201C\u7F13\u52A8\u51FA\u89C6\u56FE\u201D\u64CD\u4F5C\u5B8C\u6210\u65F6\u662F\u5426\u5220\u9664\u5BF9\u8C61\u3002","Delete after tween out":"\u6DE1\u51FA\u540E\u5220\u9664","Should delete _PARAM0_ when the \"tween out of view\" action has finished: _PARAM2_":"\u5728\u201C\u7F13\u52A8\u51FA\u89C6\u56FE\u201D\u64CD\u4F5C\u5B8C\u6210\u65F6\u662F\u5426\u5E94\u5220\u9664 _PARAM0_: _PARAM2_","Should delete the object when the \"tween out of view\" action has finished":"\u5728\u201C\u7F13\u52A8\u51FA\u89C6\u56FE\u201D\u64CD\u4F5C\u5B8C\u6210\u65F6\u662F\u5426\u5E94\u5220\u9664\u5BF9\u8C61","Two choices dialog boxes":"\u4E24\u9009\u9879\u5BF9\u8BDD\u6846","A dialog box with buttons to let users make a choice.":"\u5E26\u6709\u6309\u94AE\u7684\u5BF9\u8BDD\u6846\uFF0C\u8BA9\u7528\u6237\u505A\u51FA\u9009\u62E9\u3002","A dialog box showing two options.":"\u663E\u793A\u4E24\u4E2A\u9009\u9879\u7684\u5BF9\u8BDD\u6846\u3002","Two choices dialog box":"\u4E24\u4E2A\u9009\u62E9\u5BF9\u8BDD\u6846","Cancel with Escape key":"\u4F7F\u7528Escape\u952E\u53D6\u6D88","Enable or disable the escape key to close the dialog.":"\u542F\u7528\u6216\u7981\u7528Escape\u952E\u4EE5\u5173\u95ED\u5BF9\u8BDD\u6846\u3002","Label for the \"Yes\" button":"\u201C\u662F\u201D\u6309\u94AE\u7684\u6807\u7B7E","This is the button with identifier 0.":"\u8FD9\u662F\u6807\u8BC6\u4E3A0\u7684\u6309\u94AE\u3002","Label for the \"No\" button":"\u201C\u5426\u201D\u6309\u94AE\u7684\u6807\u7B7E","This is the button with identifier 1.":"\u8FD9\u662F\u6807\u8BC6\u4E3A1\u7684\u6309\u94AE\u3002","Sound at hovering":"\u60AC\u505C\u65F6\u7684\u58F0\u97F3","Check if the \"Yes\" button of the dialog was selected.":"\u68C0\u67E5\u5BF9\u8BDD\u6846\u7684\"\u662F\"\u6309\u94AE\u662F\u5426\u5DF2\u9009\u62E9\u3002","\"Yes\" button is clicked":"\"\u662F\"\u6309\u94AE\u5DF2\u70B9\u51FB","\"Yes\" button of _PARAM0_ is clicked":"_PARAM0_\u7684\"\u662F\"\u6309\u94AE\u5DF2\u70B9\u51FB","Check if the \"No\" button of the dialog was selected.":"\u68C0\u67E5\u5BF9\u8BDD\u6846\u7684\"\u5426\"\u6309\u94AE\u662F\u5426\u5DF2\u9009\u62E9\u3002","\"No\" button is clicked":"\"\u5426\"\u6309\u94AE\u5DF2\u70B9\u51FB","\"No\" button of _PARAM0_ is clicked":"_PARAM0_\u7684\"\u5426\"\u6309\u94AE\u5DF2\u70B9\u51FB","the highlighted button.":"\u9AD8\u4EAE\u6309\u94AE\u3002","Highlighted button":"\u9AD8\u4EAE\u6309\u94AE","the highlighted button":"\u9AD8\u4EAE\u7684\u6309\u94AE","the text shown by the dialog.":"\u5BF9\u8BDD\u6846\u663E\u793A\u7684\u6587\u672C\u3002","Text message":"\u6587\u672C\u6D88\u606F","the text":"\u8BE5\u6587\u672C","Webpage URL tools (Web browser)":"\u7F51\u9875URL\u5DE5\u5177\uFF08Web\u6D4F\u89C8\u5668\uFF09","Allows to read URL where a web-game is hosted and manipulate URL strings.":"\u5141\u8BB8\u8BFB\u53D6\u6258\u7BA1\u7F51\u9875\u6E38\u620F\u7684 URL \u5E76\u64CD\u7EB5 URL \u5B57\u7B26\u4E32\u3002","Gets the URL of the current game page.":"\u83B7\u53D6\u5F53\u524D\u6E38\u620F\u9875\u9762\u7684URL\u3002","Get the URL of the web page":"\u83B7\u53D6\u7F51\u9875\u7684URL","Reloads the current web page.":"\u91CD\u65B0\u52A0\u8F7D\u5F53\u524D\u7F51\u9875\u3002","Reload the web page":"\u91CD\u65B0\u52A0\u8F7D\u7F51\u9875","Reload the current page":"\u91CD\u65B0\u52A0\u8F7D\u5F53\u524D\u9875\u9762","Loads another page in place of the current one.":"\u52A0\u8F7D\u66FF\u6362\u5F53\u524D\u9875\u9762\u7684\u53E6\u4E00\u4E2A\u9875\u9762\u3002","Redirect to another page":"\u91CD\u5B9A\u5411\u5230\u53E6\u4E00\u4E2A\u9875\u9762","Redirect to _PARAM1_":"\u91CD\u5B9A\u5411\u5230_PARAM1_","URL to redirect to":"\u91CD\u5B9A\u5411\u7684URL","Get an attribute from a URL.":"\u4ECEURL\u83B7\u53D6\u5C5E\u6027\u3002","Get URL attribute":"\u83B7\u53D6URL\u5C5E\u6027","The URL to get the attribute from":"\u8981\u83B7\u53D6\u5C5E\u6027\u7684URL","The attribute to get":"\u8981\u83B7\u53D6\u7684\u5C5E\u6027","Gets a parameter of a URL query string.":"\u83B7\u53D6URL\u67E5\u8BE2\u5B57\u7B26\u4E32\u7684\u53C2\u6570\u3002","Get a parameter of a URL query string":"\u83B7\u53D6URL\u67E5\u8BE2\u5B57\u7B26\u4E32\u7684\u53C2\u6570","The URL to get a query string parameter from":"\u8981\u83B7\u53D6\u67E5\u8BE2\u5B57\u7B26\u4E32\u53C2\u6570\u7684URL","The query string parameter to get":"\u8981\u83B7\u53D6\u7684\u67E5\u8BE2\u5B57\u7B26\u4E32\u53C2\u6570","Updates a specific part of a URL.":"\u66F4\u65B0URL\u7684\u7279\u5B9A\u90E8\u5206\u3002","Update a URL attribute":"\u66F4\u65B0URL\u5C5E\u6027","The URL to change":"\u8981\u66F4\u6539\u7684URL","The attribute to update":"\u8981\u66F4\u65B0\u7684\u5C5E\u6027","The new value of this attribute":"\u6B64\u5C5E\u6027\u7684\u65B0\u503C","Sets or replaces a query string parameter of a URL.":"\u8BBE\u7F6E\u6216\u66F4\u6362URL\u7684\u67E5\u8BE2\u5B57\u7B26\u4E32\u53C2\u6570\u3002","Change a get parameter of a URL":"\u66F4\u6539URL\u7684\u67E5\u8BE2\u53C2\u6570","The query string parameter to update":"\u8981\u66F4\u65B0\u7684\u67E5\u8BE2\u53C2\u6570","The new value of the query string parameter":"\u67E5\u8BE2\u5B57\u7B26\u4E32\u53C2\u6570\u7684\u65B0\u503C","Removes a query string parameter from an URL.":"\u4ECEURL\u5220\u9664\u67E5\u8BE2\u5B57\u7B26\u4E32\u53C2\u6570\u3002","Remove a get parameter of an URL":"\u4ECEURL\u5220\u9664\u67E5\u8BE2\u53C2\u6570","The query string parameter to remove":"\u8981\u5220\u9664\u7684\u67E5\u8BE2\u5B57\u7B26\u4E32\u53C2\u6570","Unique Identifiers":"\u552F\u4E00\u6807\u8BC6\u7B26","A collection of UID generation expressions.":"UID\u751F\u6210\u8868\u8FBE\u5F0F\u7684\u96C6\u5408\u3002","Generates a unique identifier with the UUIDv4 pattern.":"\u4F7F\u7528UUIDv4\u6A21\u5F0F\u751F\u6210\u552F\u4E00\u6807\u8BC6\u7B26\u3002","Generate a UUIDv4":"\u751F\u6210UUIDv4","Generates a unique identifier with the incremented integer pattern.":"\u4F7F\u7528\u9012\u589E\u6574\u6570\u6A21\u5F0F\u751F\u6210\u552F\u4E00\u6807\u8BC6\u7B26\u3002","Generate an incremented integer UID":"\u751F\u6210\u9012\u589E\u6574\u6570UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"\u4E3AAscii\u548CUnicode\u5B57\u7B26\u63D0\u4F9B\u8F6C\u6362\u5DE5\u5177\u3002","Reverses the unicode of a string with a base.":"\u4F7F\u7528\u57FA\u6570\u53CD\u8F6C\u5B57\u7B26\u4E32\u7684Unicode\u3002","Reverse the unicode of a string":"\u53CD\u8F6C\u5B57\u7B26\u4E32\u7684Unicode","String to reverse":"\u8981\u53CD\u8F6C\u7684\u5B57\u7B26\u4E32","Base of the reverse (Default: 2)":"\u53CD\u8F6C\u7684\u57FA\u6570\uFF08\u9ED8\u8BA4\u503C\uFF1A2\uFF09","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Unicode\u5B57\u7B26\u8303\u56F4\uFF08\u5982\u679C\u5728\u57FA\u6570\u4E2D\u653E2\uFF0C\u5219\u5728\u6B64\u5904\u653E16\u4EE5\u652F\u6301\u6700\u591A\u5B57\u7B26\uFF09","Converts a unicode representation into String with a base.":"\u5C06Unicode\u8868\u793A\u8F6C\u6362\u4E3A\u5E26\u6709\u57FA\u6570\u7684\u5B57\u7B26\u4E32\u3002","Unicode to string":"Unicode\u8F6C\u5B57\u7B26\u4E32","The unicode to convert to String":"\u8981\u8F6C\u6362\u4E3A\u5B57\u7B26\u4E32\u7684Unicode","Base":"\u57FA\u6570","Seperator text (Optional)":"\u5206\u9694\u6587\u672C\uFF08\u53EF\u9009\uFF09","Converts a string into unicode representation with a base.":"\u5C06\u5B57\u7B26\u4E32\u8F6C\u6362\u4E3A\u5177\u6709\u57FA\u6570\u7684Unicode\u8868\u793A\u3002","String to unicode conversion":"\u5B57\u7B26\u4E32\u5230Unicode\u7684\u8F6C\u6362","The string to convert to unicode":"\u8981\u8F6C\u6362\u4E3AUnicode\u7684\u5B57\u7B26\u4E32","Values of multiple objects":"\u591A\u4E2A\u5BF9\u8C61\u7684\u503C","Values of picked object instances (including position, size, force and angle).":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u503C\uFF08\u5305\u62EC\u4F4D\u7F6E\uFF0C\u5927\u5C0F\uFF0C\u529B\u548C\u89D2\u5EA6\uFF09\u3002","Minimum X position of picked object instances (using AABB of objects).":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684X\u4F4D\u7F6E\u7684\u6700\u5C0F\u503C\uFF08\u4F7F\u7528\u5BF9\u8C61\u7684AABB\uFF09\u3002","Minimum X position of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5C0FX\u4F4D\u7F6E","objects":"\u5BF9\u8C61","Maximum X position of picked object instances (using AABB of objects).":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927X\u4F4D\u7F6E\uFF08\u4F7F\u7528\u5BF9\u8C61\u7684AABB\uFF09\u3002","Maximum X position of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927X\u4F4D\u7F6E","Minimum Y position of picked object instances (using AABB of objects).":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5C0FY\u4F4D\u7F6E\uFF08\u4F7F\u7528\u5BF9\u8C61\u7684AABB\uFF09\u3002","Minimum Y position of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5C0FY\u4F4D\u7F6E","Maximum Y position of picked object instances (using AABB of objects).":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927Y\u4F4D\u7F6E\uFF08\u4F7F\u7528\u5BF9\u8C61\u7684AABB\uFF09\u3002","Maximum Y position of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927Y\u4F4D\u7F6E","Minimum Z order of picked object instances.":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5C0FZ\u987A\u5E8F\u3002","Minimum Z order of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5C0FZ\u987A\u5E8F","Maximum Z order of picked object instances.":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927Z\u987A\u5E8F\u3002","Maximum Z order of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927Z\u987A\u5E8F","Average Z order of picked object instances.":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747Z\u987A\u5E8F\u3002","Average Z order of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747Z\u987A\u5E8F","X center point (absolute) of picked object instances.":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684X\u4E2D\u5FC3\u70B9\uFF08\u7EDD\u5BF9\u503C\uFF09\u3002","X center point (absolute) of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684X\u4E2D\u5FC3\u70B9\uFF08\u7EDD\u5BF9\u503C\uFF09\u3002","Objects":"\u5BF9\u8C61","Objects that will be used to calculate their center point":"\u8981\u7528\u4E8E\u8BA1\u7B97\u5176\u4E2D\u5FC3\u70B9\u7684\u5BF9\u8C61","Y center point (absolute) of picked object instances.":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684Y\u4E2D\u5FC3\u70B9\uFF08\u7EDD\u5BF9\u503C\uFF09\u3002","Y center point (absolute) of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684Y\u4E2D\u5FC3\u70B9\uFF08\u7EDD\u5BF9\u503C\uFF09\u3002","X center point (average) of picked object instances.":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684X\u4E2D\u5FC3\u70B9\uFF08\u5E73\u5747\u503C\uFF09\u3002","X center point (average) of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684X\u4E2D\u5FC3\u70B9\uFF08\u5E73\u5747\u503C\uFF09\u3002","Y center point (average) of picked object instances.":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684Y\u4E2D\u5FC3\u70B9\uFF08\u5E73\u5747\u503C\uFF09\u3002","Y center point (average) of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684Y\u4E2D\u5FC3\u70B9\uFF08\u5E73\u5747\u503C\uFF09\u3002","Min object height of picked object instances.":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5C0F\u5BF9\u8C61\u9AD8\u5EA6\u3002","Min object height of picked object instances":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5C0F\u5BF9\u8C61\u9AD8\u5EA6","Max object height of picked object instances.":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927\u5BF9\u8C61\u9AD8\u5EA6\u3002","Max object height of picked object instances":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927\u5BF9\u8C61\u9AD8\u5EA6","Average height of picked object instances.":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u9AD8\u5EA6\u3002","Average height of picked object instances":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u9AD8\u5EA6","Min object width of picked object instances.":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5C0F\u5BF9\u8C61\u5BBD\u5EA6\u3002","Min object width of picked object instances":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5C0F\u5BF9\u8C61\u5BBD\u5EA6","Max object width of picked object instances.":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927\u5BF9\u8C61\u5BBD\u5EA6\u3002","Max object width of picked object instances":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927\u5BF9\u8C61\u5BBD\u5EA6","Average width of picked object instances.":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u5BBD\u5EA6\u3002","Average width of picked object instances":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u5BBD\u5EA6","Average horizontal force (X) of picked object instances.":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u6C34\u5E73\u529B\uFF08X\uFF09\u3002","Average horizontal force (X) of picked object instances":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u6C34\u5E73\u529B\uFF08X\uFF09","Average vertical force (Y) of picked object instances.":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u5782\u76F4\u529B\uFF08Y\uFF09\u3002","Average vertical force (Y) of picked object instances":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u5782\u76F4\u529B\uFF08Y\uFF09","Average angle of rotation of picked object instances.":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u65CB\u8F6C\u89D2\u5EA6\u3002","Average angle of rotation of picked object instances":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u65CB\u8F6C\u89D2\u5EA6","WebSocket client":"WebSocket\u5BA2\u6237\u7AEF","A WebSocket client for fast client-server networking.":"\u7528\u4E8E\u5FEB\u901F\u5BA2\u6237\u7AEF-\u670D\u52A1\u5668\u7F51\u7EDC\u7684WebSocket\u5BA2\u6237\u7AEF\u3002","Triggers if the client is currently connecting to the WebSocket server.":"\u5982\u679C\u5BA2\u6237\u7AEF\u5F53\u524D\u6B63\u5728\u8FDE\u63A5\u5230WebSocket\u670D\u52A1\u5668\uFF0C\u5219\u89E6\u53D1\u3002","Connecting to a server":"\u8FDE\u63A5\u5230\u670D\u52A1\u5668","Connecting to the server":"\u8FDE\u63A5\u5230\u670D\u52A1\u5668","Triggers if the client is connected to a WebSocket server.":"\u5982\u679C\u5BA2\u6237\u7AEF\u5DF2\u8FDE\u63A5\u5230WebSocket\u670D\u52A1\u5668\uFF0C\u5219\u89E6\u53D1\u3002","Connected to a server":"\u5DF2\u8FDE\u63A5\u5230\u670D\u52A1\u5668","Connected to the server":"\u5DF2\u8FDE\u63A5\u5230\u670D\u52A1\u5668","Triggers if the connection to a WebSocket server was closed.":"\u5982\u679C\u8FDE\u63A5\u5230WebSocket\u670D\u52A1\u5668\u88AB\u5173\u95ED\uFF0C\u5219\u89E6\u53D1\u3002","Connection to a server was closed":"\u8FDE\u63A5\u5230\u670D\u52A1\u5668\u7684\u8FDE\u63A5\u88AB\u5173\u95ED","Connection to the server closed":"\u8FDE\u63A5\u5230\u670D\u52A1\u5668\u7684\u8FDE\u63A5\u5173\u95ED","Connects to a WebSocket server.":"\u8FDE\u63A5\u5230WebSocket\u670D\u52A1\u5668\u3002","Connect to server":"\u8FDE\u63A5\u5230\u670D\u52A1\u5668","Connect to WebSocket server at _PARAM1_":"\u8FDE\u63A5\u5230WebSocket\u670D\u52A1\u5668\u5728_PARAM1_","The server address":"\u670D\u52A1\u5668\u5730\u5740","Disconnects from the current WebSocket server.":"\u65AD\u5F00\u4E0E\u5F53\u524DWebSocket\u670D\u52A1\u5668\u7684\u8FDE\u63A5\u3002","Disconnect from server":"\u4E0E\u670D\u52A1\u5668\u65AD\u5F00\u8FDE\u63A5","Disconnect from server (reason: _PARAM1_)":"\u4ECE\u670D\u52A1\u5668\u65AD\u5F00\u8FDE\u63A5\uFF08\u539F\u56E0\uFF1A_PARAM1_\uFF09","The reason for disconnection":"\u65AD\u5F00\u8FDE\u63A5\u7684\u539F\u56E0","Triggers when the server has sent the client some data.":"\u670D\u52A1\u5668\u53D1\u9001\u6570\u636E\u7ED9\u5BA2\u6237\u7AEF\u65F6\u89E6\u53D1\u3002","An event was received":"\u5DF2\u63A5\u6536\u5230\u4E00\u4E2A\u4E8B\u4EF6","Data received from server":"\u4ECE\u670D\u52A1\u5668\u63A5\u6536\u5230\u7684\u6570\u636E","Returns the piece of data from the server that is currently being processed.":"\u6B63\u5728\u5904\u7406\u670D\u52A1\u5668\u5F53\u524D\u6B63\u5728\u5904\u7406\u7684\u6570\u636E\u7247\u6BB5\u3002","Data from server":"\u6765\u81EA\u670D\u52A1\u5668\u7684\u6570\u636E","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"\u5904\u7406\u5B8C\u4E00\u4E2A\u4E8B\u4EF6\u540E\uFF0C\u5141\u8BB8\u4E0D\u7B49\u5F85\u4E0B\u4E00\u5E27\u6765\u5904\u7406\u4E0B\u4E00\u4E2A\u4E8B\u4EF6\u3002","Mark as processed":"\u6807\u8BB0\u4E3A\u5DF2\u5904\u7406","Mark current event as completed":"\u5C06\u5F53\u524D\u4E8B\u4EF6\u6807\u8BB0\u4E3A\u5DF2\u5B8C\u6210","Sends a string to the server.":"\u5411\u670D\u52A1\u5668\u53D1\u9001\u4E00\u4E2A\u5B57\u7B26\u4E32\u3002","Send data to the server":"\u5411\u670D\u52A1\u5668\u53D1\u9001\u6570\u636E","Send _PARAM1_ to the server":"\u5C06 _PARAM1_ \u53D1\u9001\u5230\u670D\u52A1\u5668","The data to send to the server":"\u8981\u53D1\u9001\u5230\u670D\u52A1\u5668\u7684\u6570\u636E","Triggers when a WebSocket error has occurred.":"WebSocket \u53D1\u751F\u9519\u8BEF\u65F6\u89E6\u53D1\u3002","An error occurred":"\u53D1\u751F\u4E86\u4E00\u4E2A\u9519\u8BEF\u4E8B\u4EF6","WebSocket error has occurred":"WebSocket \u53D1\u751F\u9519\u8BEF","Gets the last error that occurred.":"\u83B7\u53D6\u4E0A\u6B21\u53D1\u751F\u7684\u9519\u8BEF\u3002","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"\u901A\u8FC7\u6839\u636E\u5BF9\u8C61\u7684Y\u4F4D\u7F6E\u8BBE\u7F6EZ\u987A\u5E8F\u521B\u5EFA\u6DF1\u5EA6\u7684\u9519\u89C9\u3002\u9002\u7528\u4E8E\u7B49\u89D2\u6E38\u620F\uFF0C\u5E26\u6709\u201C\u4FEF\u89C6\u201D\u89C6\u56FE\u76842D\u6E38\u620F\uFF0CRPG\u2026\u2026","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"\u5C06\u5B9E\u4F8B\u7684\u6DF1\u5EA6\uFF08Z \u8F74\u987A\u5E8F\uFF09\u8BBE\u7F6E\u4E3A\u573A\u666F\u4E2D\u5176 Y \u4F4D\u7F6E\u7684\u503C\uFF0C\u4ECE\u800C\u8425\u9020\u51FA\u6DF1\u5EA6\u6548\u679C\u3002\u5BF9\u8C61\u7684\u539F\u70B9\u7528\u4E8E\u786E\u5B9A Z \u8F74\u987A\u5E8F\u3002"}}; \ No newline at end of file +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return"other"}},messages:{"Advanced HTTP":"\u9AD8\u7EA7HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"\u4F7F\u7528\u8BE5\u6269\u5C55\u521B\u5EFAHTTP\u8BF7\u6C42\uFF0C\u6BD4\u5185\u7F6E\u7684\u201C\u7F51\u7EDC\u8BF7\u6C42\u201D\u64CD\u4F5C\u5177\u6709\u66F4\u9AD8\u7EA7\u7684\u8BBE\u7F6E\uFF0C\u5982\u6307\u5B9A\u6807\u5934\u6216\u7ED5\u8FC7CORS\u3002","Network":"\u7F51\u7EDC","Creates a template for your request. All requests must be made from a request template.":"\u4E3A\u60A8\u7684\u8BF7\u6C42\u521B\u5EFA\u4E00\u4E2A\u6A21\u677F\u3002\u6240\u6709\u8BF7\u6C42\u5FC5\u987B\u4F7F\u7528\u8BF7\u6C42\u6A21\u677F\u521B\u5EFA\u3002","Create a new request template":"\u521B\u5EFA\u4E00\u4E2A\u65B0\u7684\u8BF7\u6C42\u6A21\u677F","Create request template _PARAM1_ with URL _PARAM2_":"\u4F7F\u7528 URL _PARAM2_ \u521B\u5EFA\u8BF7\u6C42\u6A21\u677F _PARAM1_\u3002","New request template name":"\u65B0\u8BF7\u6C42\u6A21\u677F\u540D\u79F0","URL the request will be sent to":"\u5C06\u8981\u53D1\u9001\u8BF7\u6C42\u7684 URL","Creates a new request template with all the attributes from an existing one.":"\u4ECE\u73B0\u6709\u8BF7\u6C42\u6A21\u677F\u521B\u5EFA\u4E00\u4E2A\u65B0\u7684\u8BF7\u6C42\u6A21\u677F\uFF0C\u5305\u542B\u6240\u6709\u5C5E\u6027\u3002","Copy a request template":"\u590D\u5236\u8BF7\u6C42\u6A21\u677F","Create request _PARAM1_ from template _PARAM2_":"\u4ECE\u6A21\u677F _PARAM2_ \u521B\u5EFA\u8BF7\u6C42 _PARAM1_","Request to copy":"\u8981\u590D\u5236\u7684\u8BF7\u6C42","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"\u8BF7\u6C42\u7684 HTTP \u65B9\u6CD5\u3002\u5982\u679C\u4E0D\u786E\u5B9A\uFF0C\u4F7F\u7528 GET\uFF0C\u8FD9\u662F\u9ED8\u8BA4\u503C\u3002","HTTP Method (Verb)":"HTTP \u65B9\u6CD5\uFF08\u52A8\u8BCD\uFF09","Set HTTP method of request _PARAM1_ to _PARAM2_":"\u8BBE\u7F6E\u8BF7\u6C42 _PARAM1_ \u7684 HTTP \u65B9\u6CD5\u4E3A _PARAM2_","Request template name":"\u8BF7\u6C42\u6A21\u677F\u540D\u79F0","HTTP Method":"HTTP \u65B9\u6CD5","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"\u8BF7\u6C42\u7684 HTTP \u65B9\u6CD5\u3002\u5982\u679C\u4E0D\u786E\u5B9A\uFF0C\u4F7F\u7528 GET\uFF0C\u8FD9\u662F\u9ED8\u8BA4\u503C\u3002\u8BF7\u6C42 REST API \u7AEF\u70B9\u53EF\u80FD\u4F1A\u56E0\u4F7F\u7528\u7684\u65B9\u6CD5\u4E0D\u540C\u800C\u4EA7\u751F\u4E0D\u540C\u6548\u679C\u3002\u8BF7\u53C2\u8003\u8C03\u7528\u7684 API \u7684\u6587\u6863\u4EE5\u4E86\u89E3\u8981\u4F7F\u7528\u7684\u9002\u5F53\u65B9\u6CD5\u3002","HTTP method of request _PARAM1_":"\u8BF7\u6C42 _PARAM1_ \u7684 HTTP \u65B9\u6CD5","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"\u5B9A\u4E49\u8BF7\u6C42\u7ED3\u679C\u7F13\u5B58\u7684\u7A0B\u5EA6\u3002\u7F13\u5B58\u540E\uFF0C\u6D4F\u89C8\u5668\u5C06\u907F\u514D\u5411\u670D\u52A1\u5668\u53D1\u9001\u8BF7\u6C42\uFF0C\u5E76\u4F7F\u7528\u670D\u52A1\u5668\u5148\u524D\u4E3A\u76F8\u540C\u8BF7\u6C42\u63D0\u4F9B\u7684\u4E0A\u4E00\u4E2A\u54CD\u5E94\uFF0C\u800C\u4E0D\u662F\u5411\u670D\u52A1\u5668\u53D1\u51FA\u771F\u5B9E\u8BF7\u6C42\u3002\u670D\u52A1\u5668\u8FD8\u53EF\u901A\u8FC7 Cache-Control \u6807\u5934\u63A7\u5236\u6B64\u884C\u4E3A\u3002","HTTP Caching strategy":"HTTP \u7F13\u5B58\u6218\u7565","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"\u8BBE\u7F6E\u8BF7\u6C42 _PARAM1_ \u7684 HTTP \u7F13\u5B58\u7B56\u7565\u4E3A _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"\u4E86\u89E3\u6BCF\u79CD\u7F13\u5B58\u7B56\u7565\u7684\u66F4\u591A\u4FE1\u606F[\u5728 MDN \u7684\u7F13\u5B58\u9875\u9762] (https://developer.mozilla.org/zh-CN/docs/Web/API/Request/cache)\u3002","HTTP Caching":"HTTP \u7F13\u5B58","HTTP caching strategy of request _PARAM1_":"\u8BF7\u6C42 _PARAM1_ \u7684 HTTP \u7F13\u5B58\u7B56\u7565","Sets the body of an HTTP request to a JSON representation of a structure variable.":"\u5C06 HTTP \u8BF7\u6C42\u7684\u4E3B\u4F53\u8BBE\u7F6E\u4E3A\u7ED3\u6784\u53D8\u91CF\u7684 JSON \u8868\u793A\u3002","Body as JSON":"\u4E3B\u4F53\u4F5C\u4E3A JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"\u5C06\u8BF7\u6C42 _PARAM1_ \u7684\u4E3B\u4F53\u8BBE\u7F6E\u4E3A _PARAM2_ \u7684\u5185\u5BB9\u4F5C\u4E3A JSON","Variable with body contents":"\u5305\u542B\u4E3B\u4F53\u5185\u5BB9\u7684\u53D8\u91CF","Sets the body of an HTTP request to a form data representation of a structure variable.":"\u5C06 HTTP \u8BF7\u6C42\u7684\u4E3B\u4F53\u8BBE\u7F6E\u4E3A\u7ED3\u6784\u53D8\u91CF\u7684\u8868\u5355\u6570\u636E\u8868\u793A\u3002","Body as form data":"\u4F5C\u4E3A\u8868\u5355\u6570\u636E\u7684\u4E3B\u4F53","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"\u5C06\u8BF7\u6C42_PARAM1_\u7684\u4E3B\u4F53\u8BBE\u7F6E\u4E3A_PARAM2_\u7684\u5185\u5BB9\uFF0C\u4F5C\u4E3A\u8868\u5355\u6570\u636E","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"HTTP\u8BF7\u6C42\u7684\u4E3B\u4F53\u3002\u5305\u542B\u53D1\u9001\u5230\u670D\u52A1\u5668\u7684\u6570\u636E\uFF0C\u901A\u5E38\u4EE5\u7EAF\u6587\u672C\u3001JSON\u6216FormData\u683C\u5F0F\u3002\u65E0\u6CD5\u4E3AGET\u8BF7\u6C42\u8BBE\u7F6E\u6B64\u9879\u3002","Body":"\u4E3B\u4F53","body of request _PARAM1_":"\u8BF7\u6C42\u6B63\u6587_PARAM1_","an HTTP header to be sent with the request.":"\u8981\u968F\u8BF7\u6C42\u53D1\u9001\u7684HTTP\u6807\u5934\u3002","Header":"\u6807\u9898","HTTP header _PARAM2_ of request _PARAM1_":"\u8BF7\u6C42_PARAM1_\u7684HTTP\u6807\u5934_PARAM2_","HTTP header name":"HTTP\u6807\u5934\u540D\u79F0","the request template's target URL.":"\u8BF7\u6C42\u6A21\u677F\u7684\u76EE\u6807URL\u3002","URL":"URL","the URL of request template _PARAM1_":"\u8BF7\u6C42\u6A21\u677F_PARAM1_\u7684URL","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS\u963B\u6B62\u6D4F\u89C8\u5668\u7684HTTP\u5BA2\u6237\u7AEF\u67E5\u8BE2\u5927\u591A\u6570\u5916\u90E8\u7F51\u7AD9\uFF0C\u56E0\u4E3A\u6D4F\u89C8\u5668\u53EF\u80FD\u5728\u8BE5\u7F51\u7AD9\u4E0A\u8FDB\u884C\u4E86\u8EAB\u4EFD\u9A8C\u8BC1\uFF0C\u56E0\u6B64\u53E6\u4E00\u4E2A\u7F51\u7AD9\u5C06\u80FD\u591F\u5192\u5145\u8BE5\u5176\u4ED6\u7F51\u7AD9\u7684\u73A9\u5BB6\u3002\n\u542F\u7528CORS Bypass\u540E\uFF0C\u8BF7\u6C42\u5C06\u6765\u81EA\u672A\u7ECF\u8EAB\u4EFD\u9A8C\u8BC1\u7684\u670D\u52A1\u5668\uFF0C\u56E0\u6B64\u4E0D\u4F1A\u88ABCORS\u963B\u6B62\uFF0C\u5E76\u4E14\u5B83\u5C06\u4F1A\u4E0E\u60A8\u7684\u6E38\u620F\u5171\u4EAB\u54CD\u5E94\u3002\u8BF7\u6CE8\u610F\uFF0C\u8FD9\u6837\u505A\u4F1A\u5FFD\u7565\u8EAB\u4EFD\u9A8C\u8BC1cookie\uFF01\u5982\u679C\u60A8\u62E5\u6709\u6240\u8BF7\u6C42\u7684REST API\uFF0C\u8BF7\u5728\u670D\u52A1\u5668\u4E0A\u6DFB\u52A0CORS\u6807\u5934\uFF0C\u800C\u4E0D\u4F7F\u7528\u6B64CORS Bypass\u3002","Enable CORS Bypass":"\u542F\u7528CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"\u4E3A\u8BF7\u6C42_PARAM1_\u542F\u7528CORS Bypass\uFF1A_PARAM2_","Enable the CORS Bypass?":"\u542F\u7528CORS Bypass\uFF1F","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"CORS Bypass\u670D\u52A1\u5668\u7531[arthuro555](https://twitter.com/arthuro555)\u514D\u8D39\u63D0\u4F9B\u3002\u8003\u8651\u6350\u8D60\u4EE5\u5E2E\u52A9\u4FDD\u6301CORS Bypass\u670D\u52A1\u5668\u8FD0\u884C\u3002","Checks whether or not CORS Bypass has been enabled for the request template.":"\u68C0\u67E5\u8BF7\u6C42\u6A21\u677F\u662F\u5426\u542F\u7528\u4E86CORS Bypass\u3002","CORS Bypass enabled":"CORS Bypass\u5DF2\u542F\u7528","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass\u5DF2\u4E3A\u8BF7\u6C42_PARAM1_\u542F\u7528","Executes the request defined by a request template.":"\u6267\u884C\u7531\u8BF7\u6C42\u6A21\u677F\u5B9A\u4E49\u7684\u8BF7\u6C42\u3002","Execute the request":"\u6267\u884C\u8BF7\u6C42","Execute request _PARAM1_ and store results in _PARAM2_":"\u6267\u884C\u8BF7\u6C42_PARAM1_\u5E76\u5C06\u7ED3\u679C\u5B58\u50A8\u5728_PARAM2_","Request to execute":"\u8981\u6267\u884C\u7684\u8BF7\u6C42","Variable where to store the response to the request":"\u7528\u4E8E\u5B58\u50A8\u5BF9\u8BF7\u6C42\u7684\u54CD\u5E94\u7684\u53D8\u91CF","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"\u68C0\u67E5\u670D\u52A1\u5668\u662F\u5426\u5C06\u54CD\u5E94\u6807\u8BB0\u4E3A\u6210\u529F\uFF08\u72B6\u6001\u78011XX/2XX\uFF09\uFF0C\u800C\u4E0D\u662F\u5931\u8D25\uFF08\u72B6\u6001\u78014XX/5XX\uFF09\u3002","Success":"\u6210\u529F","Response _PARAM1_ indicates a success":"\u54CD\u5E94_PARAM1_\u8868\u793A\u6210\u529F","Variable containing the response":"\u5305\u542B\u54CD\u5E94\u7684\u53D8\u91CF","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"HTTP\u8BF7\u6C42\u7684\u72B6\u6001\u7801\uFF08\u4F8B\u5982\uFF0C\u5982\u679C\u6210\u529F\u5219\u4E3A200\uFF0C\u5982\u679C\u672A\u627E\u5230\u5219\u4E3A404\u7B49\uFF09\u3002","Status code":"\u72B6\u6001\u7801","Status code of response _PARAM1_":"\u54CD\u5E94_PARAM1_\u7684\u72B6\u6001\u7801","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"\u83B7\u53D6\u54CD\u5E94\u7684\u72B6\u6001\u6587\u672C\u3002\u4F8B\u5982\uFF0C\u5BF9\u4E8E\u72B6\u6001\u7801\u4E3A404\u7684\u54CD\u5E94\uFF0C\u72B6\u6001\u6587\u672C\u5C06\u4E3A\u201C\u672A\u627E\u5230\u201D\u3002","Status text":"\u72B6\u6001\u6587\u672C","one of the HTTP headers included in the server's response.":"\u670D\u52A1\u5668\u54CD\u5E94\u4E2D\u5305\u542B\u7684HTTP\u6807\u5934\u4E4B\u4E00\u3002","Header _PARAM2_ of response _PARAM1_":"\u54CD\u5E94_PARAM1_\u7684\u6807\u5934_PARAM2_","Reads the body sent by the server, and store it as a string in a variable.":"\u8BFB\u53D6\u670D\u52A1\u5668\u53D1\u9001\u7684\u6B63\u6587\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u4E3A\u53D8\u91CF\u4E2D\u7684\u5B57\u7B26\u4E32\u3002","Get response body (text)":"\u83B7\u53D6\u54CD\u5E94\u6B63\u6587\uFF08\u6587\u672C\uFF09","Read body of response _PARAM1_ into _PARAM2_ as text":"\u5C06_PARAM1_\u54CD\u5E94\u7684\u6B63\u6587\u8BFB\u5165_PARAM2_\u4E3A\u6587\u672C","Variable where to write the body contents into":"\u5C06\u6B63\u6587\u5185\u5BB9\u5199\u5165\u7684\u53D8\u91CF","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"\u8BFB\u53D6\u670D\u52A1\u5668\u53D1\u9001\u7684\u6B63\u6587\uFF0C\u5C06\u5176\u89E3\u6790\u4E3AJSON\uFF0C\u5E76\u5C06\u5F97\u5230\u7684\u7ED3\u6784\u5B58\u50A8\u5728\u53D8\u91CF\u4E2D\u3002","Get response body (JSON)":"\u83B7\u53D6\u54CD\u5E94\u6B63\u6587\uFF08JSON\uFF09","Read body of response _PARAM1_ into _PARAM2_ as JSON":"\u5C06_PARAM1_\u54CD\u5E94\u7684\u6B63\u6587\u8BFB\u5165_PARAM2_\u4E3AJSON","Advanced platformer movements":"\u9AD8\u7EA7\u5E73\u53F0\u52A8\u4F5C","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"\u5141\u8BB8\u5E73\u53F0\u89D2\u8272\uFF1A\u7A7A\u4E2D\u8DF3\u8DC3\uFF0C\u5899\u8DF3\uFF0C\u5899\u6ED1\uFF0C\u72FC\u72D7\u65F6\u95F4\u548C\u51B2\u523A\u3002","Movement":"\u8FD0\u52A8","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"\u5141\u8BB8\u5E73\u53F0\u89D2\u8272\u5728\u79BB\u5F00\u5E73\u53F0\u540E\u4E0D\u4E45\u8DF3\u8DC3\uFF0C\u5E76\u5728\u7A7A\u4E2D\u8DF3\u8DC3\u3002","Coyote time and air jump":"Coyote\u65F6\u95F4\u548C\u7A7A\u4E2D\u8DF3\u8DC3","Platformer character behavior":"\u5E73\u53F0\u89D2\u8272\u884C\u4E3A","Coyote time duration":"Coyote\u65F6\u95F4\u6301\u7EED\u65F6\u95F4","Coyote time":"Coyote\u65F6\u95F4","Can coyote jump":"\u53EF\u4EE5\u8FDB\u884CCoyote\u8DF3","Was in the air":"\u66FE\u5728\u7A7A\u4E2D","Number of air jumps":"\u7A7A\u4E2D\u8DF3\u6570\u91CF","Air jump":"\u7A7A\u4E2D\u8DF3","Floor jumps count as air jumps":"\u5730\u677F\u8DF3\u8DC3\u8BA1\u5165\u7A7A\u4E2D\u8DF3\u8DC3","Object":"\u5BF9\u8C61","Behavior":"\u884C\u4E3A","Change the coyote time duration of an object (in seconds).":"\u66F4\u6539\u5BF9\u8C61\u7684\u8725\u72EE\u65F6\u95F4\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Coyote timeframe":"\u8725\u72EE\u65F6\u95F4\u5E27","Change coyote time of _PARAM0_: _PARAM2_ seconds":"\u66F4\u6539_PARAM0_\u7684\u72FC\u72D7\u65F6\u95F4\uFF1A_PARAM2_\u79D2","Duration":"\u6301\u7EED\u65F6\u95F4","Coyote time duration in seconds.":"\u72FC\u72D7\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Check if a coyote jump can currently happen.":"\u68C0\u67E5\u5F53\u524D\u662F\u5426\u53EF\u4EE5\u8FDB\u884C\u72FC\u72D7\u8DF3\u8DC3\u3002","_PARAM0_ can coyote jump":"_PARAM0_\u53EF\u4EE5\u8FDB\u884C\u72FC\u72D7\u8DF3\u8DC3","Update WasInTheAir":"\u66F4\u65B0WasInTheAir","Update WasInTheAir property of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684WasInTheAir\u5C5E\u6027","Number of jumps in mid-air that are allowed.":"\u5141\u8BB8\u5728\u7A7A\u4E2D\u8FDB\u884C\u7684\u8DF3\u8DC3\u6B21\u6570\u3002","Maximal jump number":"\u6700\u5927\u8DF3\u8DC3\u6B21\u6570","Number of jumps in mid-air that are still allowed.":"\u4ECD\u7136\u5141\u8BB8\u5728\u7A7A\u4E2D\u8FDB\u884C\u7684\u8DF3\u8DC3\u6B21\u6570\u3002","Remaining jump":"\u5269\u4F59\u8DF3\u8DC3\u6B21\u6570","Change the number of times the character can jump in mid-air.":"\u66F4\u6539\u5B57\u7B26\u5728\u7A7A\u4E2D\u53EF\u4EE5\u8DF3\u8DC3\u7684\u6B21\u6570\u3002","Air jumps":"\u7A7A\u4E2D\u8DF3\u8DC3","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"\u66F4\u6539_PARAM0_\u5728\u7A7A\u4E2D\u53EF\u4EE5\u8DF3\u8DC3\u7684\u6B21\u6570\uFF1A_PARAM2_","Remove one of the remaining air jumps of a character.":"\u79FB\u9664\u89D2\u8272\u5269\u4F59\u7684\u4E00\u4E2A\u7A7A\u4E2D\u8DF3\u8DC3\u3002","Remove a remaining air jump":"\u79FB\u9664\u4E00\u4E2A\u5269\u4F59\u7A7A\u4E2D\u8DF3\u8DC3\u3002","Remove one of the remaining air jumps of _PARAM0_":"\u79FB\u9664_PARAM0_\u5269\u4F59\u7684\u4E00\u4E2A\u7A7A\u4E2D\u8DF3\u8DC3\u3002","Allow back all air jumps of a character.":"\u5141\u8BB8\u89D2\u8272\u91CD\u65B0\u8FDB\u884C\u6240\u6709\u7A7A\u4E2D\u8DF3\u8DC3\u3002","Reset air jumps":"\u91CD\u7F6E\u7A7A\u4E2D\u8DF3\u8DC3","Allow back all air jumps of _PARAM0_":"\u5141\u8BB8_PARAM0_\u91CD\u65B0\u8FDB\u884C\u6240\u6709\u7A7A\u4E2D\u8DF3\u8DC3","Check if floor jumps are counted as air jumps for an object.":"\u68C0\u67E5\u5BF9\u8C61\u7684\u5730\u9762\u8DF3\u8DC3\u662F\u5426\u8BA1\u4E3A\u7A7A\u4E2D\u8DF3\u8DC3\u3002","Floor jumps count as air jumps for _PARAM0_":"\u5BF9\u8C61\u7684\u5730\u9762\u8DF3\u8DC3\u8BA1\u4E3A_PARAM0_\u7684\u7A7A\u4E2D\u8DF3\u8DC3","Let platformer characters jump and slide against walls.":"\u5141\u8BB8\u5E73\u53F0\u89D2\u8272\u8DF3\u8DC3\u5E76\u6CBF\u5899\u6ED1\u52A8\u3002","Wall jump":"\u5899\u8DF3","Platformer character configuration stack":"\u5E73\u53F0\u89D2\u8272\u914D\u7F6E\u5806\u6808","Jump detection time frame":"\u8DF3\u8DC3\u68C0\u6D4B\u65F6\u95F4\u5E27","Side speed":"\u4FA7\u8FB9\u901F\u5EA6","Side acceleration":"\u4FA7\u8FB9\u52A0\u901F\u5EA6","Side speed sustain time":"\u4FA7\u901F\u7EF4\u6301\u65F6\u95F4","Gravity":"\u91CD\u529B","Wall sliding":"\u5899\u58C1\u6ED1\u884C","Maximum falling speed":"\u6700\u5927\u4E0B\u843D\u901F\u5EA6","Impact speed absorption":"\u51B2\u51FB\u901F\u5EA6\u5438\u6536","Minimal falling speed":"\u6700\u5C0F\u4E0B\u843D\u901F\u5EA6","Keep sliding without holding a key":"\u65E0\u9700\u6309\u952E\u4FDD\u6301\u6ED1\u884C","Check if the object has just wall jumped.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u521A\u521A\u8FDB\u884C\u4E86\u5899\u8DF3\u3002","Has just wall jumped":"\u521A\u521A\u8FDB\u884C\u4E86\u5899\u8DF3","_PARAM0_ has just jumped from a wall":"_PARAM0_\u521A\u521A\u8FDB\u884C\u4E86\u4ECE\u5899\u7684\u8DF3\u8DC3","Check if the object is wall jumping.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u53EF\u4EE5\u8DF3\u5899\u3002","Is wall jumping":"\u662F\u5426\u5728\u8DF3\u5899","_PARAM0_ jumped from a wall":"_PARAM0_ \u4ECE\u5899\u4E0A\u8DF3\u4E0B\u3002","Check if the object is against a wall.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5728\u9760\u5899\u3002","Against a wall":"\u9760\u5899","_PARAM0_ is against a wall":"_PARAM0_ \u9760\u7740\u5899\u3002","Remember that the character was against a wall.":"\u8BB0\u4F4F\u89D2\u8272\u66FE\u7ECF\u9760\u7740\u5899\u3002","Remember is against wall":"\u8BB0\u4F4F\u9760\u5899","_PARAM0_ remembers having been against a wall":"_PARAM0_ \u8BB0\u5F97\u66FE\u7ECF\u9760\u7740\u5899\u3002","Forget that the character was against a wall.":"\u5FD8\u8BB0\u89D2\u8272\u66FE\u7ECF\u9760\u7740\u5899\u3002","Forget is against wall":"\u5FD8\u8BB0\u9760\u5899","_PARAM0_ forgets to had been against a wall":"_PARAM0_ \u5FD8\u8BB0\u66FE\u9760\u7740\u5899","Remember that the character was against a wall within the time frame.":"\u8BB0\u5F97\u89D2\u8272\u66FE\u7ECF\u5728\u65F6\u95F4\u8303\u56F4\u5185\u9760\u7740\u5899\u3002","Was against wall":"\u5728\u65F6\u95F4\u8303\u56F4\u5185\u9760\u5899","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ \u8BB0\u5F97\u89D2\u8272\u5728 _PARAM2_ \u79D2\u5185\u9760\u7740\u5899","Time frame":"\u65F6\u95F4\u8303\u56F4","The time frame in seconds.":"\u65F6\u95F4\u8303\u56F4\uFF08\u79D2\uFF09\u3002","Remember that the jump key was pressed.":"\u8BB0\u4F4F\u8DF3\u8DC3\u952E\u88AB\u6309\u4E0B\u3002","Remember key pressed":"\u8BB0\u4F4F\u6309\u952E\u5DF2\u88AB\u6309\u4E0B","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ \u8BB0\u5F97 _PARAM2_ \u6309\u952E\u5DF2\u88AB\u6309\u4E0B","Key":"\u5BC6\u94A5","Forget that the jump key was pressed.":"\u5FD8\u8BB0\u8DF3\u8DC3\u952E\u88AB\u6309\u4E0B\u3002","Forget key pressed":"\u5FD8\u8BB0\u6309\u952E\u5DF2\u88AB\u6309\u4E0B","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ \u5FD8\u8BB0 _PARAM2_ \u6309\u952E\u5DF2\u88AB\u6309\u4E0B","Check if the key was pressed within the time frame.":"\u68C0\u67E5\u6309\u952E\u662F\u5426\u5728\u65F6\u95F4\u8303\u56F4\u5185\u88AB\u6309\u4E0B\u3002","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ \u8BB0\u5F97 _PARAM3_ \u6309\u952E\u5728 _PARAM2_ \u79D2\u5185\u88AB\u6309\u4E0B","Enable side speed.":"\u542F\u7528\u4FA7\u8FB9\u901F\u5EA6\u3002","Toggle side speed":"\u5207\u6362\u4FA7\u8FB9\u901F\u5EA6","Enable side speed for _PARAM0_: _PARAM2_":"\u542F\u7528 _PARAM0_ \u7684\u4FA7\u8FB9\u901F\u5EA6\uFF1A_PARAM2_","Enable side speed":"\u542F\u7528\u4FA7\u8FB9\u901F\u5EA6","Enable wall sliding.":"\u542F\u7528\u5899\u58C1\u6ED1\u884C\u3002","Slide on wall":"\u5728\u5899\u4E0A\u6ED1\u52A8","Enable wall sliding for _PARAM0_: _PARAM2_":"\u542F\u7528 _PARAM0_ \u7684\u5899\u58C1\u6ED1\u884C\uFF1A_PARAM2_","Enable wall sliding":"\u542F\u7528\u5899\u58C1\u6ED1\u884C","Absorb falling speed of an object.":"\u5438\u6536\u5BF9\u8C61\u7684\u4E0B\u843D\u901F\u5EA6\u3002","Absorb falling speed":"\u5438\u6536\u4E0B\u843D\u901F\u5EA6","Absorb falling speed of _PARAM0_: _PARAM2_":"\u5438\u6536 _PARAM0_ \u7684\u4E0B\u843D\u901F\u5EA6\uFF1A_PARAM2_","Speed absorption (in pixels per second)":"\u6BCF\u79D2\u901F\u5EA6\u5438\u6536\u91CF\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","The wall jump detection time frame of an object (in seconds).":"\u5BF9\u8C61\u7684\u5899\u58C1\u8DF3\u8DC3\u68C0\u6D4B\u65F6\u95F4\u8303\u56F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Jump time frame":"\u8DF3\u8DC3\u65F6\u95F4\u8303\u56F4","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"\u66F4\u6539_OBJECT0_\u7684\u5899\u58C1\u8DF3\u8DC3\u68C0\u6D4B\u65F6\u95F4\u8303\u56F4: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"\u66F4\u6539\u5BF9\u8C61\u7684\u5899\u58C1\u8DF3\u8DC3\u68C0\u6D4B\u65F6\u95F4\u8303\u56F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Jump detection time frame (in seconds)":"\u8DF3\u8DC3\u68C0\u6D4B\u65F6\u95F4\u8303\u56F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09","The side speed of wall jumps of an object (in pixels per second).":"\u5BF9\u8C61\u7684\u5899\u58C1\u8DF3\u8DC3\u4FA7\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\u6BCF\u79D2\uFF09\u3002","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"\u66F4\u6539_OBJECT0_\u7684\u5899\u58C1\u8DF3\u8DC3\u4FA7\u901F\u5EA6: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"\u66F4\u6539\u5BF9\u8C61\u7684\u5899\u58C1\u8DF3\u8DC3\u4FA7\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\u6BCF\u79D2\uFF09\u3002","The side acceleration of wall jumps of an object (in pixels per second per second).":"\u5BF9\u8C61\u7684\u5899\u58C1\u8DF3\u8DC3\u4FA7\u52A0\u901F\u5EA6\uFF08\u4EE5\u6BCF\u79D2\u6BCF\u79D2\u4E3A\u5355\u4F4D\u7684\u50CF\u7D20\uFF09\u3002","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"\u66F4\u6539_OBJECT0_\u7684\u5899\u58C1\u8DF3\u8DC3\u4FA7\u52A0\u901F\u5EA6: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"\u66F4\u6539\u5BF9\u8C61\u7684\u5899\u58C1\u8DF3\u8DC3\u4FA7\u52A0\u901F\u5EA6\uFF08\u4EE5\u6BCF\u79D2\u6BCF\u79D2\u4E3A\u5355\u4F4D\u7684\u50CF\u7D20\uFF09\u3002","The wall sliding gravity of an object (in pixels per second per second).":"\u5BF9\u8C61\u7684\u5899\u58C1\u6ED1\u52A8\u91CD\u529B\uFF08\u4EE5\u6BCF\u79D2\u6BCF\u79D2\u4E3A\u5355\u4F4D\u7684\u50CF\u7D20\uFF09\u3002","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"\u66F4\u6539_OBJECT0_\u7684\u5899\u58C1\u6ED1\u52A8\u91CD\u529B: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"\u66F4\u6539\u5BF9\u8C61\u7684\u5899\u58C1\u6ED1\u52A8\u91CD\u529B\uFF08\u4EE5\u6BCF\u79D2\u6BCF\u79D2\u4E3A\u5355\u4F4D\u7684\u50CF\u7D20\uFF09\u3002","The wall sliding maximum falling speed of an object (in pixels per second).":"\u5BF9\u8C61\u7684\u5899\u58C1\u6ED1\u52A8\u6700\u5927\u4E0B\u843D\u901F\u5EA6\uFF08\u4EE5\u6BCF\u79D2\u4E3A\u5355\u4F4D\u7684\u50CF\u7D20\uFF09\u3002","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"\u66F4\u6539_OBJECT0_\u7684\u5899\u58C1\u6ED1\u52A8\u6700\u5927\u4E0B\u843D\u901F\u5EA6: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"\u66F4\u6539\u5BF9\u8C61\u7684\u5899\u58C1\u6ED1\u52A8\u6700\u5927\u4E0B\u843D\u901F\u5EA6\uFF08\u4EE5\u6BCF\u79D2\u4E3A\u5355\u4F4D\u7684\u50CF\u7D20\uFF09\u3002","Change the impact speed absorption of an object.":"\u66F4\u6539\u5BF9\u8C61\u7684\u51B2\u51FB\u901F\u5EA6\u5438\u6536\u91CF\u3002","Change the impact speed absorption of _PARAM0_: _PARAM2_":"\u66F4\u6539_OBJECT0_\u7684\u51B2\u51FB\u901F\u5EA6\u5438\u6536\u91CF: _PARAM2_","Make platformer characters dash toward the floor.":"\u4F7F\u5E73\u53F0\u89D2\u8272\u671D\u5730\u677F\u51B2\u523A\u3002","Dive dash":"\u6F5C\u6C34\u51B2\u523A","Initial falling speed":"\u521D\u59CB\u4E0B\u843D\u901F\u5EA6","Simulate a press of dive key to make the object dives to the floor if it can dive.":"\u6A21\u62DF\u6309\u4E0B\u6F5C\u6C34\u952E\uFF0C\u4F7F\u5BF9\u8C61\u6F5C\u5165\u5730\u677F\uFF08\u5982\u679C\u53EF\u4EE5\u6F5C\u6C34\uFF09\u3002","Simulate dive key":"\u6A21\u62DF\u6F5C\u6C34\u952E","Simulate pressing dive key for _PARAM0_":"\u6A21\u62DF\u4E3A_OBJECT0_\u6309\u4E0B\u6F5C\u6C34\u952E","Check if the object can dive.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u53EF\u4EE5\u6F5C\u6C34\u3002","Can dive":"\u53EF\u4EE5\u6F5C\u6C34","_PARAM0_ can dive":"_OBJECT0_\u53EF\u4EE5\u6F5C\u6C34","Check if the object is diving.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u6F5C\u6C34\u4E2D\u3002","Is diving":"\u6B63\u5728\u6F5C\u6C34","_PARAM0_ is diving":"_OBJECT0_\u6B63\u5728\u6F5C\u6C34","Make platformer characters dash horizontally.":"\u4F7F\u5E73\u53F0\u89D2\u8272\u6C34\u5E73\u51B2\u523A\u3002","Horizontal dash":"\u6C34\u5E73\u51B2\u523A","Platformer charcacter configuration stack":"\u5E73\u53F0\u89D2\u8272\u914D\u7F6E\u5806\u6808","Initial speed":"\u521D\u59CB\u901F\u5EA6","Sustain minimum duration":"\u6700\u5C0F\u6301\u7EED\u65F6\u95F4","Sustain":"\u7EF4\u6301","Sustain maxiumum duration":"\u6700\u5927\u6301\u7EED\u65F6\u95F4","Sustain acceleration":"\u6301\u7EED\u52A0\u901F","Sustain maxiumum speed":"\u6301\u7EED\u6700\u5927\u901F\u5EA6","Sustain gravity":"\u6301\u7EED\u91CD\u529B","Decceleration":"\u51CF\u901F","Cool down duration":"\u51B7\u5374\u6301\u7EED\u65F6\u95F4","Update the last direction used by the character.":"\u66F4\u65B0\u89D2\u8272\u4F7F\u7528\u7684\u6700\u540E\u4E00\u4E2A\u65B9\u5411\u3002","Update last direction":"\u66F4\u65B0\u6700\u540E\u65B9\u5411","Update last direction used by _PARAM0_":"\u66F4\u65B0_PARAM0_\u4F7F\u7528\u7684\u6700\u540E\u65B9\u5411","Simulate a press of dash key.":"\u6A21\u62DF\u6309\u4E0B\u51B2\u523A\u952E\u3002","Simulate dash key":"\u6A21\u62DF\u51B2\u523A\u952E","Simulate pressing dash key for _PARAM0_":"\u6A21\u62DF\u6309\u4E0B\u7834\u6298\u53F7\u952E\u4EE5\u83B7\u53D6_PARAM0_","Check if the object is dashing.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5728\u7834\u6298\u53F7\u72B6\u6001\u3002","Is dashing":"\u7834\u6298\u53F7\u72B6\u6001","_PARAM0_ is dashing":"_PARAM0_\u6B63\u5728\u7834\u6298\u53F7\u72B6\u6001","Abort the current dash and set the object to its usual horizontal speed.":"\u4E2D\u6B62\u5F53\u524D\u7684\u7834\u6298\u53F7\u72B6\u6001\u5E76\u5C06\u5BF9\u8C61\u8BBE\u7F6E\u4E3A\u901A\u5E38\u7684\u6C34\u5E73\u901F\u5EA6\u3002","Abort dash":"\u4E2D\u6B62\u7834\u6298\u53F7","Abort the current dash of _PARAM0_":"\u4E2D\u6B62_PARAM0_\u7684\u5F53\u524D\u7834\u6298\u53F7\u72B6\u6001","Resolve conflict between platformer character configuration changes.":"\u89E3\u51B3\u5E73\u53F0\u89D2\u8272\u914D\u7F6E\u66F4\u6539\u4E4B\u95F4\u7684\u51B2\u7A81\u3002","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"\u6062\u590D\u4E00\u4E2A\u6807\u8BC6\u7B26\u7684\u914D\u7F6E\u66F4\u6539\uFF0C\u5E76\u66F4\u65B0\u89D2\u8272\u914D\u7F6E\u4EE5\u4F7F\u7528\u6700\u8FD1\u7684\u66F4\u6539\u3002","Revert configuration":"\u6062\u590D\u914D\u7F6E","Revert configuration changes: _PARAM2_ on _PARAM0_":"\u6062\u590D_PARAM0_\u7684_PARAM2_\u7684\u914D\u7F6E\u66F4\u6539","Configuration identifier":"\u914D\u7F6E\u6807\u8BC6\u7B26","Return the character property value when no change applies on it.":"\u5728\u5B83\u4E0A\u9762\u6CA1\u6709\u5E94\u7528\u66F4\u6539\u65F6\uFF0C\u8FD4\u56DE\u89D2\u8272\u5C5E\u6027\u503C\u3002","Setting":"\u8BBE\u7F6E","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"\u914D\u7F6E_PARAM2_\u7684_PARAM0_\uFF1A_PARAM3_\uFF0C\u5E26\u6709\u6807\u8BC6\u7B26\uFF1A_PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"\u5F53\u5B83\u4E0A\u6CA1\u6709\u5E94\u7528\u66F4\u6539\u65F6\uFF0C\u8FD4\u56DE\u901A\u5E38\u7684\u6700\u5927\u6C34\u5E73\u901F\u5EA6\u3002","Usual maximum horizontal speed":"\u901A\u5E38\u7684\u6700\u5927\u6C34\u5E73\u901F\u5EA6","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u914D\u7F6E_PARAM0_\u7684\u6700\u5927\u6C34\u5E73\u901F\u5EA6\uFF1A_PARAM2_\uFF0C\u5E26\u6709\u6807\u8BC6\u7B26\uFF1A_PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"\u4E3A\u7ED9\u5B9A\u7684\u914D\u7F6E\u5C42\u914D\u7F6E\u89D2\u8272\u5C5E\u6027\uFF0C\u5E76\u5C06\u8BE5\u5C42\u79FB\u52A8\u5230\u9876\u90E8\u3002","Configure setting":"\u914D\u7F6E\u8BBE\u7F6E","Setting value":"\u8BBE\u7F6E\u503C","Configure character gravity for a given configuration layer and move this layer on top.":"\u4E3A\u7ED9\u5B9A\u7684\u914D\u7F6E\u5C42\u914D\u7F6E\u89D2\u8272\u91CD\u529B\uFF0C\u5E76\u5C06\u8BE5\u5C42\u79FB\u52A8\u5230\u9876\u90E8\u3002","Configure gravity":"\u914D\u7F6E\u91CD\u529B","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u914D\u7F6E_PARAM0_\u7684\u91CD\u529B\uFF1A_PARAM2_\uFF0C\u5E26\u6709\u6807\u8BC6\u7B26\uFF1A_PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"\u4E3A\u7ED9\u5B9A\u7684\u914D\u7F6E\u5C42\u914D\u7F6E\u89D2\u8272\u51CF\u901F\uFF0C\u5E76\u5C06\u8BE5\u5C42\u79FB\u52A8\u5230\u9876\u90E8\u3002","Configure horizontal deceleration":"\u914D\u7F6E\u6C34\u5E73\u51CF\u901F","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u914D\u7F6E_PARAM0_\u7684\u6C34\u5E73\u51CF\u901F\uFF1A_PARAM2_\uFF0C\u5E26\u6709\u6807\u8BC6\u7B26\uFF1A_PARAM3_","Acceleration":"\u52A0\u901F\u5EA6","Configure character maximum speed for a given configuration layer and move this layer on top.":"\u4E3A\u7ED9\u5B9A\u7684\u914D\u7F6E\u5C42\u914D\u7F6E\u89D2\u8272\u6700\u5927\u901F\u5EA6\uFF0C\u5E76\u5C06\u8BE5\u5C42\u79FB\u52A8\u5230\u9876\u90E8\u3002","Configure maximum horizontal speed":"\u914D\u7F6E\u6700\u5927\u6C34\u5E73\u901F\u5EA6","Maximum horizontal speed":"\u6700\u5927\u6C34\u5E73\u901F\u5EA6","Configure character acceleration for a given configuration layer and move this layer on top.":"\u4E3A\u7ED9\u5B9A\u7684\u914D\u7F6E\u5C42\u914D\u7F6E\u89D2\u8272\u52A0\u901F\u5EA6\uFF0C\u5E76\u5C06\u8BE5\u5C42\u79FB\u52A8\u5230\u9876\u90E8\u3002","Configure horizontal acceleration":"\u914D\u7F6E\u6C34\u5E73\u52A0\u901F\u5EA6","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u914D\u7F6E_PARAM0_\u7684\u6C34\u5E73\u52A0\u901F\u5EA6\uFF1A_PARAM2_\uFF0C\u5E26\u6709\u6807\u8BC6\u7B26\uFF1A_PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"\u4E3A\u7ED9\u5B9A\u914D\u7F6E\u5C42\u914D\u7F6E\u5B57\u7B26\u6700\u5927\u4E0B\u843D\u901F\u5EA6\uFF0C\u5E76\u5C06\u6B64\u5C42\u7F6E\u4E8E\u9876\u90E8\u3002","Configure maximum falling speed":"\u914D\u7F6E\u6700\u5927\u4E0B\u843D\u901F\u5EA6","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u914D\u7F6E_PARAM0_\u7684\u6700\u5927\u4E0B\u843D\u901F\u5EA6: _PARAM2_\uFF0C\u4F7F\u7528\u6807\u8BC6\u7B26: _PARAM3_","Advanced movements for 3D physics characters":"3D \u7269\u7406\u89D2\u8272\u7684\u9AD8\u7EA7\u52A8\u4F5C","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"\u8BA9 3D \u7269\u7406\u89D2\u8272\uFF1A\u7A7A\u4E2D\u8DF3\u8DC3\uFF0C\u5899\u8DF3\uFF0C\u5899\u6ED1\uFF0Ccoyote \u65F6\u95F4\u548C\u51B2\u523A\u3002","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"3D\u7269\u7406\u89D2\u8272\u5728\u79BB\u5F00\u5E73\u53F0\u540E\u80FD\u591F\u77ED\u6682\u8DF3\u8DC3\uFF0C\u5E76\u4E14\u5728\u7A7A\u4E2D\u8DF3\u8DC3\u3002","Coyote time and air jump for 3D":"3D\u8C7A\u72FC\u65F6\u95F4\u548C\u7A7A\u4E2D\u8DF3\u8DC3","3D physics character":"3D\u7269\u7406\u89D2\u8272","A Jump control was applied from a default control or simulated by an action.":"\u4ECE\u9ED8\u8BA4\u63A7\u5236\u6216\u901A\u8FC7\u64CD\u4F5C\u5E94\u7528\u4E86\u8DF3\u8DC3\u63A7\u5236\u3002","Jump pressed or simulated":"\u8DF3\u8DC3\u6309\u4E0B\u6216\u6A21\u62DF","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_\u5DF2\u6309\u4E0B\u6216\u6A21\u62DF\u4E86\u8DF3\u8DC3\u952E","Advanced p2p event handling":"P2P \u4E8B\u4EF6\u5904\u7406\u7684\u9AD8\u7EA7","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"\u5141\u8BB8\u4E00\u6B21\u5904\u7406\u6240\u6709\u63A5\u6536\u5230\u7684 P2P \u4E8B\u4EF6\uFF0C\u800C\u4E0D\u662F\u6BCF\u5E27\u5904\u7406\u4E00\u4E2A\u3002\u5B83\u66F4\u590D\u6742\uFF0C\u4F46\u4E5F\u53EF\u80FD\u66F4\u9AD8\u6548\u3002","Marks the event as handled, to go on to the next.":"\u5C06\u4E8B\u4EF6\u6807\u8BB0\u4E3A\u5DF2\u5904\u7406\uFF0C\u4EE5\u7EE7\u7EED\u4E0B\u4E00\u4E2A\u3002","Dismiss event":"\u89E3\u6563\u4E8B\u4EF6","Dismiss event _PARAM1_ as handled":"\u89E3\u6563\u4E8B\u4EF6_PARAM1_\u4E3A\u5DF2\u5904\u7406","The event to dismiss":"\u8981\u89E3\u6563\u7684\u4E8B\u4EF6","Advanced projectile":"\u9AD8\u7EA7\u5F39\u9053","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"\u63A7\u5236\u5F39\u9053\u7684\u79FB\u52A8\u901F\u5EA6\u3001\u52A0\u901F\u5EA6\u3001\u8DDD\u79BB\u548C\u5BFF\u547D\u3002","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"\u63A7\u5236\u53D1\u5C04\u7269\u5BF9\u8C61\u7684\u79FB\u52A8\uFF0C\u5305\u62EC\u5BFF\u547D\u3001\u8DDD\u79BB\u3001\u901F\u5EA6\u548C\u52A0\u901F\u5EA6\u3002","Lifetime":"\u5BFF\u547D","Use \"0\" to ignore this property.":"\u4F7F\u7528\"0\"\u5FFD\u7565\u6B64\u5C5E\u6027\u3002","Max distance from starting position":"\u8DDD\u79BB\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u79BB","Max speed":"\u6700\u5927\u901F\u5EA6","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"\u6765\u81EA\u5BF9\u8C61\u529B\u7684\u901F\u5EA6\u4E0D\u4F1A\u8D85\u8FC7\u8FD9\u4E2A\u503C\u3002\u4F7F\u7528\"0\"\u6765\u5FFD\u7565\u6B64\u5C5E\u6027\u3002","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"\u6765\u81EA\u5BF9\u8C61\u529B\u7684\u901F\u5EA6\u4E0D\u4F1A\u4F4E\u4E8E\u8FD9\u4E2A\u503C\u3002\u4F7F\u7528\"0\"\u6765\u5FFD\u7565\u6B64\u5C5E\u6027\u3002","Negative acceleration can be used to stop a projectile.":"\u8D1F\u52A0\u901F\u5EA6\u53EF\u4EE5\u7528\u4E8E\u505C\u6B62\u4E00\u4E2A\u629B\u5C04\u4F53\u3002","Starting speed":"\u8D77\u59CB\u901F\u5EA6","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"\u5BF9\u8C61\u5C06\u5728\u521B\u5EFA\u65F6\u671D\u5411\u7684\u65B9\u5411\u79FB\u52A8\u3002\u4F7F\u7528\"0\"\u6765\u5FFD\u7565\u6B64\u5C5E\u6027\u3002","Delete when lifetime is exceeded":"\u5F53\u8D85\u51FA\u5BFF\u547D\u65F6\u5220\u9664","Delete when distance from starting position is exceeded":"\u5F53\u8D85\u51FA\u8D77\u59CB\u4F4D\u7F6E\u7684\u8DDD\u79BB\u65F6\u5220\u9664","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"\u68C0\u67E5\u662F\u5426\u8D85\u8FC7\u4E86\u8DDD\u79BB\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u79BB\uFF08\u5BF9\u8C61\u5C06\u5728\u4E0B\u4E00\u5E27\u88AB\u5220\u9664\uFF09\u3002","Max distance from starting position has been exceeded":"\u5DF2\u8D85\u8FC7\u8DDD\u79BB\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u79BB","Max distance from starting position of _PARAM0_ has been exceeded":"_PARAM0_\u7684\u8DDD\u79BB\u4ECE\u8D77\u59CB\u4F4D\u7F6E\u5DF2\u7ECF\u8D85\u8FC7\u4E86\u6700\u5927\u8DDD\u79BB","Check if lifetime has been exceeded (object will be deleted next frame).":"\u68C0\u67E5\u662F\u5426\u5DF2\u7ECF\u8D85\u8FC7\u4E86\u5BFF\u547D\uFF08\u5BF9\u8C61\u5C06\u5728\u4E0B\u4E00\u5E27\u88AB\u5220\u9664\uFF09\u3002","Lifetime has been exceeded":"\u5DF2\u8D85\u8FC7\u5BFF\u547D","Lifetime of _PARAM0_ has been exceeded":"_PARAM0_\u7684\u5BFF\u547D\u5DF2\u7ECF\u8D85\u8FC7","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"\u5BF9\u8C61\u7684\u5BFF\u547D\u3002\u5C5E\u6027\u8D85\u8FC7\u540E\uFF0C\u5BF9\u8C61\u5C06\u88AB\u5220\u9664\u3002\u4F7F\u7528\"0\"\u5FFD\u7565\u6B64\u5C5E\u6027\u3002","the lifetime":"\u5BFF\u547D","Restart lifetime timer of object.":"\u91CD\u65B0\u542F\u52A8\u5BF9\u8C61\u7684\u751F\u5B58\u5B9A\u65F6\u5668\u3002","Restart lifetime timer":"\u91CD\u65B0\u542F\u52A8\u751F\u5B58\u5B9A\u65F6\u5668","Restart lifetime timer of _PARAM0_":"\u91CD\u65B0\u542F\u52A8_PARAM0_\u7684\u751F\u5B58\u5B9A\u65F6\u5668","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"\u5BF9\u8C61\u79BB\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u79BB\u3002\u5C5E\u6027\u8D85\u8FC7\u540E\uFF0C\u5BF9\u8C61\u5C06\u88AB\u5220\u9664\u3002\u4F7F\u7528\"0\"\u5FFD\u7565\u6B64\u5C5E\u6027\u3002","the max distance from starting position":"\u79BB\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u79BB","Change the starting position of object to it's current position.":"\u5C06\u5BF9\u8C61\u7684\u8D77\u59CB\u4F4D\u7F6E\u66F4\u6539\u4E3A\u5176\u5F53\u524D\u4F4D\u7F6E\u3002","Change starting position to the current position":"\u5C06\u8D77\u59CB\u4F4D\u7F6E\u66F4\u6539\u4E3A\u5F53\u524D\u4F4D\u7F6E","Change the starting position of _PARAM0_ to it's current position":"\u5C06_PARAM0_\u7684\u8D77\u59CB\u4F4D\u7F6E\u66F4\u6539\u4E3A\u5176\u5F53\u524D\u4F4D\u7F6E","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"\u5BF9\u8C61\u7684\u6700\u5927\u901F\u5EA6\u3002\u5BF9\u8C61\u7684\u529B\u4E0D\u5F97\u8D85\u8FC7\u6B64\u503C\u3002\u4F7F\u7528\"0\"\u5FFD\u7565\u6B64\u5C5E\u6027\u3002","the max speed":"\u6700\u5927\u901F\u5EA6","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"\u5BF9\u8C61\u7684\u6700\u5C0F\u901F\u5EA6\u3002\u5BF9\u8C61\u7684\u529B\u4E0D\u5F97\u4F4E\u4E8E\u6B64\u503C\u3002\u4F7F\u7528\"0\"\u5FFD\u7565\u6B64\u5C5E\u6027\u3002","MinSpeed":"\u6700\u5C0F\u901F\u5EA6","the minSpeed":"\u6700\u5C0F\u901F\u5EA6","the acceleration of the object. Use a negative number to slow down.":"\u5BF9\u8C61\u7684\u52A0\u901F\u5EA6\u3002\u4F7F\u7528\u8D1F\u6570\u6765\u51CF\u901F\u3002","the acceleration":"\u52A0\u901F\u5EA6","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"\u5BF9\u8C61\u7684\u521D\u59CB\u901F\u5EA6\u3002\u5BF9\u8C61\u88AB\u521B\u5EFA\u65F6\u6CBF\u7740\u5176\u9762\u671D\u7684\u65B9\u5411\u79FB\u52A8\u3002\u4F7F\u7528\"0\"\u5FFD\u7565\u6B64\u5C5E\u6027\u3002","the starting speed":"\u521D\u59CB\u901F\u5EA6","Check if automatic deletion is enabled when lifetime is exceeded.":"\u68C0\u67E5\u662F\u5426\u5728\u5BFF\u547D\u8D85\u51FA\u65F6\u542F\u7528\u81EA\u52A8\u5220\u9664\u3002","Automatic deletion is enabled when lifetime is exceeded":"\u5728\u5BFF\u547D\u8D85\u51FA\u65F6\u81EA\u52A8\u5220\u9664\u5DF2\u542F\u7528","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"\u5F53 _PARAM0_ \u5BFF\u547D\u8D85\u51FA\u65F6\u542F\u7528\u81EA\u52A8\u5220\u9664","Change automatic deletion of object when lifetime is exceeded.":"\u66F4\u6539\u5BFF\u547D\u8D85\u51FA\u65F6\u81EA\u52A8\u5220\u9664\u5BF9\u8C61\u3002","Change automatic deletion when lifetime is exceeded":"\u5F53\u5BFF\u547D\u8D85\u51FA\u65F6\u66F4\u6539\u81EA\u52A8\u5220\u9664","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"\u5728\u5BFF\u547D\u8D85\u51FA\u65F6\u542F\u7528\u81EA\u52A8\u5220\u9664 _PARAM0_ \uFF1A _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"\u68C0\u67E5\u662F\u5426\u5728\u8DDD\u79BB\u8D77\u59CB\u4F4D\u7F6E\u8D85\u51FA\u65F6\u542F\u7528\u81EA\u52A8\u5220\u9664\u3002","Automatic deletion is enabled when distance from starting position is exceeded":"\u5728\u8DDD\u79BB\u8D77\u59CB\u4F4D\u7F6E\u8D85\u51FA\u65F6\u81EA\u52A8\u5220\u9664\u5DF2\u542F\u7528","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"\u5F53 _PARAM0_ \u8DDD\u79BB\u8D77\u59CB\u4F4D\u7F6E\u8D85\u51FA\u65F6\u542F\u7528\u81EA\u52A8\u5220\u9664","Change automatic deletion when distance from starting position is exceeded.":"\u66F4\u6539\u8DDD\u79BB\u8D77\u59CB\u4F4D\u7F6E\u8D85\u51FA\u65F6\u81EA\u52A8\u5220\u9664\u5BF9\u8C61\u3002","Change automatic deletion when distance from starting position is exceeded":"\u5F53\u8DDD\u79BB\u8D77\u59CB\u4F4D\u7F6E\u8D85\u51FA\u65F6\u66F4\u6539\u81EA\u52A8\u5220\u9664","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"\u5728\u8DDD\u79BB\u8D77\u59CB\u4F4D\u7F6E\u8D85\u51FA\u65F6\u542F\u7528 _PARAM0_ \u7684\u81EA\u52A8\u5220\u9664\uFF1A_PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"\u5F80\u8FD4\u52A8\u753B","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"\u4F7F\u5BF9\u8C61\u5411\u5DE6\u79FB\u52A8\uFF0C\u7136\u540E\u8FBE\u5230\u4E00\u5B9A\u8DDD\u79BB\u65F6\u7FFB\u8F6C\u5E76\u8FD4\u56DE\u53F3\u4FA7\u3002\u786E\u4FDD\u60A8\u7684\u5BF9\u8C61\u6709\u4E24\u4E2A\u540D\u4E3A\"GoLeft\"\u548C\"TurnLeft\"\u7684\u52A8\u753B\u3002","Animated Back and Forth (mirrored) Movement":"\u52A8\u753B\u5F0F\u524D\u540E\uFF08\u955C\u50CF\uFF09\u79FB\u52A8","Animatable capability":"\u53EF\u52A8\u753B\u5316\u529F\u80FD","Flippable capability":"\u53EF\u7FFB\u8F6C\u529F\u80FD","Speed on X axis, in pixels per second":"X\u8F74\u4E0A\u7684\u901F\u5EA6\uFF0C\u6BCF\u79D2\u50CF\u7D20\u6570","Distance traveled on X axis, in pixels":"X\u8F74\u4E0A\u7684\u884C\u8FDB\u8DDD\u79BB\uFF0C\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D","Array tools":"\u6570\u7EC4\u5DE5\u5177","A collection of utilities and tools for working with arrays.":"\u7528\u4E8E\u5904\u7406\u6570\u7EC4\u7684\u5B9E\u7528\u5DE5\u5177\u548C\u5DE5\u5177\u7684\u96C6\u5408\u3002","General":"\u901A\u7528","The index of the first variable that equals to a specific number in an array.":"\u5728\u6570\u7EC4\u4E2D\u7B49\u4E8E\u7279\u5B9A\u6570\u5B57\u7684\u7B2C\u4E00\u4E2A\u53D8\u91CF\u7684\u7D22\u5F15\u3002","Index of number":"\u6570\u5B57\u7684\u7D22\u5F15","The first index where _PARAM2_ can be found in _PARAM1_":"\u5728_PARAM1_\u4E2D\u627E\u5230_PARAM2_\u7684\u7B2C\u4E00\u4E2A\u7D22\u5F15","Array to search the value in":"\u6570\u7EC4\u4E2D\u641C\u7D22\u503C","Number to search in the array":"\u5728\u6570\u7EC4\u4E2D\u641C\u7D22\u7684\u6570\u5B57","The index of the first variable that equals to a specific text in an array.":"\u5728\u6570\u7EC4\u4E2D\u7B49\u4E8E\u7279\u5B9A\u6587\u672C\u7684\u7B2C\u4E00\u4E2A\u53D8\u91CF\u7684\u7D22\u5F15\u3002","Index of text":"\u6587\u672C\u7684\u7D22\u5F15","String to search in the array":"\u5728\u6570\u7EC4\u4E2D\u641C\u7D22\u7684\u6587\u672C","The index of the last variable that equals to a specific number in an array.":"\u5728\u6570\u7EC4\u4E2D\u7B49\u4E8E\u7279\u5B9A\u6570\u5B57\u7684\u6700\u540E\u4E00\u4E2A\u53D8\u91CF\u7684\u7D22\u5F15\u3002","Last index of number":"\u6570\u5B57\u7684\u6700\u540E\u4E00\u4E2A\u7D22\u5F15","The last index where _PARAM2_ can be found in _PARAM1_":"\u5728_PARAM1_\u4E2D\u627E\u5230_PARAM2_\u7684\u6700\u540E\u4E00\u4E2A\u7D22\u5F15","The index of the last variable that equals to a specific text in an array.":"\u5728\u6570\u7EC4\u4E2D\u7B49\u4E8E\u7279\u5B9A\u6587\u672C\u7684\u6700\u540E\u4E00\u4E2A\u53D8\u91CF\u7684\u7D22\u5F15\u3002","Last index of text":"\u6587\u672C\u7684\u6700\u540E\u4E00\u4E2A\u7D22\u5F15","Returns a random number of an array of numbers.":"\u8FD4\u56DE\u6570\u5B57\u6570\u7EC4\u7684\u968F\u673A\u6570\u3002","Random number in array":"\u6570\u7EC4\u4E2D\u7684\u968F\u673A\u6570","A randomly picked number of _PARAM1_":"\u968F\u673A\u9009\u62E9\u7684 _PARAM1_ \u4E2A\u6570\u5B57","Array to get a number from":"\u4ECE\u4E2D\u83B7\u53D6\u6570\u5B57\u7684\u6570\u7EC4","a random string of an array of strings.":"\u5B57\u7B26\u4E32\u6570\u7EC4\u7684\u968F\u673A\u5B57\u7B26\u4E32\u3002","Random string in array":"\u6570\u7EC4\u4E2D\u7684\u968F\u673A\u5B57\u7B26\u4E32","A randomly picked string of _PARAM1_":"\u968F\u673A\u9009\u62E9\u7684 _PARAM1_ \u4E2A\u5B57\u7B26\u4E32","Array to get a string from":"\u4ECE\u4E2D\u83B7\u53D6\u5B57\u7B26\u4E32\u7684\u6570\u7EC4","Removes the last array child of an array, and return it as a number.":"\u79FB\u9664\u6570\u7EC4\u7684\u6700\u540E\u4E00\u4E2A\u5B50\u5143\u7D20\uFF0C\u5E76\u5C06\u5176\u4F5C\u4E3A\u6570\u5B57\u8FD4\u56DE\u3002","Get and remove last variable from array (as number)":"\u83B7\u53D6\u5E76\u79FB\u9664\u6570\u7EC4\u4E2D\u7684\u6700\u540E\u4E00\u4E2A\u53D8\u91CF\uFF08\u4F5C\u4E3A\u6570\u5B57\uFF09","Remove last child of _PARAM1_ and store it in _PARAM2_":"\u79FB\u9664 _PARAM1_ \u7684\u6700\u540E\u4E00\u4E2A\u5B50\u5143\u7D20\uFF0C\u5E76\u5B58\u50A8\u5230 _PARAM2_ \u4E2D","Array to pop a child from":"\u4ECE\u4E2D\u5F39\u51FA\u5B50\u5143\u7D20\u7684\u6570\u7EC4","Removes the last array child of an array, and return it as a string.":"\u79FB\u9664\u6570\u7EC4\u7684\u6700\u540E\u4E00\u4E2A\u5B50\u5143\u7D20\uFF0C\u5E76\u5C06\u5176\u4F5C\u4E3A\u5B57\u7B26\u4E32\u8FD4\u56DE\u3002","Pop string from array":"\u4ECE\u6570\u7EC4\u4E2D\u5F39\u51FA\u5B57\u7B26\u4E32","Removes the first array child of an array, and return it as a number.":"\u79FB\u9664\u6570\u7EC4\u7684\u7B2C\u4E00\u4E2A\u5B50\u5143\u7D20\uFF0C\u5E76\u5C06\u5176\u4F5C\u4E3A\u6570\u5B57\u8FD4\u56DE\u3002","Shift number from array":"\u4ECE\u6570\u7EC4\u4E2D\u8F6C\u79FB\u6570\u5B57","Array to shift a child from":"\u6570\u7EC4\u4E2D\u79FB\u9664\u5B50\u5143\u7D20","Removes the first array child of an array, and return it as a string.":"\u79FB\u9664\u6570\u7EC4\u7684\u7B2C\u4E00\u4E2A\u5B50\u5143\u7D20\uFF0C\u5E76\u5C06\u5176\u4F5C\u4E3A\u5B57\u7B26\u4E32\u8FD4\u56DE\u3002","Shift string from array":"\u4ECE\u6570\u7EC4\u4E2D\u79FB\u9664\u5B57\u7B26\u4E32","Checks if an array contains a specific number.":"\u68C0\u67E5\u6570\u7EC4\u662F\u5426\u5305\u542B\u7279\u5B9A\u6570\u5B57\u3002","Array has number":"\u6570\u7EC4\u5305\u542B\u6570\u5B57","Array _PARAM1_ has number _PARAM2_":"\u6570\u7EC4 _PARAM1_ \u5305\u542B\u6570\u5B57 _PARAM2_","The number to search":"\u8981\u641C\u7D22\u7684\u6570\u5B57","Checks if an array contains a specific string.":"\u68C0\u67E5\u6570\u7EC4\u662F\u5426\u5305\u542B\u7279\u5B9A\u5B57\u7B26\u4E32\u3002","Array has string":"\u6570\u7EC4\u5305\u542B\u5B57\u7B26\u4E32","Array _PARAM1_ has string _PARAM2_":"\u6570\u7EC4 _PARAM1_ \u5305\u542B\u5B57\u7B26\u4E32 _PARAM2_","The text to search":"\u8981\u641C\u7D22\u7684\u6587\u672C","Copies a portion of a scene array variable into a new scene array variable.":"\u5C06\u573A\u666F\u6570\u7EC4\u53D8\u91CF\u7684\u4E00\u90E8\u5206\u590D\u5236\u5230\u65B0\u7684\u573A\u666F\u6570\u7EC4\u53D8\u91CF\u4E2D\u3002","Slice an array":"\u5207\u5206\u6570\u7EC4","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"\u5C06\u6570\u7EC4 _PARAM1_ \u4ECE\u7D22\u5F15 _PARAM3_ \u5230 _PARAM4_ \u5207\u7247\u6210 _PARAM2_","The array to take a slice from":"\u8981\u5207\u7247\u7684\u6570\u7EC4","The array to store the slice into":"\u8981\u5B58\u50A8\u5207\u7247\u7684\u6570\u7EC4","The index to start the slice from":"\u5207\u7247\u5F00\u59CB\u7684\u7D22\u5F15","The index to end the slice at":"\u5207\u7247\u7ED3\u675F\u7684\u7D22\u5F15","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"\u5C06\u5176\u8BBE\u7F6E\u4E3A0\u4EE5\u590D\u5236\u6570\u7EC4\u7684\u6240\u6709\u5185\u5BB9\u3002\u5982\u679C\u4F7F\u7528\u8D1F\u503C\uFF0C\u7D22\u5F15\u5C06\u4ECE\u672B\u5C3E\u5F00\u59CB\u9009\u62E9\u3002 \n\u4F8B\u5982\uFF0C\u4ECE\u7D22\u5F150\u5230-1\u5BF9\u5177\u67095\u4E2A\u5143\u7D20\u7684\u6570\u7EC4\u8FDB\u884C\u5207\u7247\u5C06\u4EC5\u53D6\u7D22\u5F150\u52303\u7684\u5143\u7D20\u3002","Cuts a portion of an array off.":"\u4ECE\u6570\u7EC4\u4E2D\u5207\u9664\u4E00\u90E8\u5206\u3002","Splice an array":"\u526A\u5207\u6570\u7EC4","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"\u4ECE\u7D22\u5F15_PARAM2_\u5F00\u59CB\uFF0C\u4ECE\u6570\u7EC4_PARAM1_\u4E2D\u5220\u9664_PARAM3_\u9879","The array to remove items from":"\u4ECE\u4E2D\u5220\u9664\u9879\u76EE\u7684\u6570\u7EC4","The index to start removing from":"\u5F00\u59CB\u5220\u9664\u7684\u7D22\u5F15","If you use a negative value, the index will be selected beginning from the end.":"\u5982\u679C\u4F7F\u7528\u8D1F\u503C\uFF0C\u7D22\u5F15\u5C06\u4ECE\u672B\u5C3E\u5F00\u59CB\u9009\u62E9\u3002","The amount of elements to remove":"\u8981\u5220\u9664\u7684\u5143\u7D20\u6570\u91CF","Set to 0 to remove until the end of the array.":"\u5C06\u5176\u8BBE\u7F6E\u4E3A0\u4EE5\u5220\u9664\u5230\u6570\u7EC4\u672B\u5C3E\u3002","Combines all elements of 2 scene arrays into one new scene array.":"\u5C062\u4E2A\u573A\u666F\u6570\u7EC4\u7684\u6240\u6709\u5143\u7D20\u5408\u5E76\u4E3A\u4E00\u4E2A\u65B0\u7684\u573A\u666F\u6570\u7EC4\u3002","Combine 2 arrays":"\u7ED3\u54082\u4E2A\u6570\u7EC4","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"\u5C06\u6570\u7EC4_PARAM1_\u548C\u6570\u7EC4_PARAM2_\u5408\u5E76\u4E3A_PARAM3_","The first array":"\u7B2C\u4E00\u4E2A\u6570\u7EC4","The second array":"\u7B2C\u4E8C\u4E2A\u6570\u7EC4","The variable to store the new array in":"\u8981\u5C06\u65B0\u6570\u7EC4\u5B58\u50A8\u5728\u7684\u53D8\u91CF","Appends a copy of all variables of one array to another array.":"\u5C06\u4E00\u4E2A\u6570\u7EC4\u7684\u6240\u6709\u53D8\u91CF\u7684\u526F\u672C\u9644\u52A0\u5230\u53E6\u4E00\u4E2A\u6570\u7EC4\u3002","Append all variable to another array":"\u5C06\u6240\u6709\u53D8\u91CF\u9644\u52A0\u5230\u53E6\u4E00\u4E2A\u6570\u7EC4","Append all elements from array _PARAM1_ into _PARAM2_":"\u5C06\u6570\u7EC4_PARAM1_\u7684\u6240\u6709\u5143\u7D20\u9644\u52A0\u5230_PARAM2_","The array to get the variables from":"\u8981\u4ECE\u4E2D\u83B7\u53D6\u53D8\u91CF\u7684\u6570\u7EC4","The variable to append the variables in":"\u8981\u9644\u52A0\u53D8\u91CF\u7684\u53D8\u91CF","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"\u98A0\u5012\u6570\u7EC4\u7684\u5B50\u9879\u3002\u7B2C\u4E00\u4E2A\u6570\u7EC4\u7684\u5B50\u9879\u53D8\u4E3A\u6700\u540E\u4E00\u4E2A\uFF0C\u6700\u540E\u4E00\u4E2A\u6570\u7EC4\u7684\u5B50\u9879\u53D8\u4E3A\u7B2C\u4E00\u4E2A\u3002","Reverse an array":"\u98A0\u5012\u6570\u7EC4","Reverse array _PARAM1_":"\u98A0\u5012\u6570\u7EC4_PARAM1_","The array to reverse":"\u8981\u98A0\u5012\u7684\u6570\u7EC4","Fill an element with a number.":"\u4F7F\u7528\u6570\u5B57\u586B\u5145\u5143\u7D20\u3002","Fill array with number":"\u7528\u6570\u5B57\u586B\u5145\u6570\u7EC4","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"\u4ECE\u7D22\u5F15_PARAM3_\u586B\u5145\u6570\u7EC4_PARAM1_\u5230\u7D22\u5F15_PARAM4_","The array to fill":"\u586B\u5145\u7684\u6570\u7EC4","The number to fill":"\u586B\u5145\u7684\u6570\u5B57","The index to start filling from":"\u586B\u5145\u5F00\u59CB\u7684\u7D22\u5F15","The index to stop filling at":"\u586B\u5145\u505C\u6B62\u7684\u7D22\u5F15","Set to 0 to fill until the end of the array.":"\u8BBE\u7F6E\u4E3A0\u4EE5\u586B\u5145\u5230\u6570\u7EC4\u7684\u672B\u5C3E\u3002","Shuffles all children of an array.":"\u968F\u673A\u6D17\u724C\u6570\u7EC4\u7684\u6240\u6709\u5B50\u9879\u3002","Shuffle array":"\u968F\u673A\u6D17\u724C\u6570\u7EC4","Shuffle array _PARAM1_":"\u6D17\u724C\u6570\u7EC4 _PARAM1_","The array to shuffle":"\u8981\u968F\u673A\u6D17\u724C\u7684\u6570\u7EC4","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"\u7528\u5B83\u4EEC\u7684\u5B50\u9879\u66FF\u6362\u6570\u7EC4\u5185\u7684\u6240\u6709\u6570\u7EC4\u3002\u4F8B\u5982\uFF0C[[1,2]\uFF0C[3,4]]\u53D8\u6210[1,2,3,4]\u3002","Flatten array":"\u5C55\u5E73\u6570\u7EC4","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"\u5C55\u5F00\u6570\u7EC4 _PARAM1_ (\u6DF1\u5EA6\u5C55\u5E73: _PARAM2_)","The array to flatten":"\u8981\u5C55\u5E73\u7684\u6570\u7EC4","Deeply flatten":"\u6DF1\u5EA6\u5C55\u5E73","If yes, will continue flattening until there is no arrays in the array anymore.":"\u79FB\u9664\u6570\u7EC4\u7684\u6700\u540E\u4E00\u4E2A\u5B50\u9879\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u5728\u53E6\u4E00\u4E2A\u53D8\u91CF\u4E2D\u3002","Removes the last array child of an array, and stores it in another variable.":"\u4ECE\u6570\u7EC4\u4E2D\u5220\u9664\u6700\u540E\u4E00\u4E2A\u5B50\u9879\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u5728\u53E6\u4E00\u4E2A\u53D8\u91CF\u4E2D\u3002","Pop array child":"\u5F39\u51FA\u6570\u7EC4\u5B50\u9879","The array to pop a child from":"\u4ECE\u4E2D\u5F39\u51FA\u5B50\u9879\u7684\u6570\u7EC4","The variable to store the popped value into":"\u5C06\u5F39\u51FA\u7684\u503C\u5B58\u50A8\u5728\u53D8\u91CF\u4E2D","Removes the first array child of an array, and stores it in another variable.":"\u79FB\u9664\u6570\u7EC4\u7684\u7B2C\u4E00\u4E2A\u5B50\u9879\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u5728\u53E6\u4E00\u4E2A\u53D8\u91CF\u4E2D\u3002","Shift array child":"\u79FB\u52A8\u6570\u7EC4\u5B50\u9879","Remove first child of _PARAM1_ and store it in _PARAM2_":"\u5220\u9664_PARAM1_\u7684\u7B2C\u4E00\u4E2A\u5B50\u9879\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u5728_PARAM2_\u4E2D","The array to shift a child from":"\u4ECE\u4E2D\u79FB\u52A8\u5B50\u9879\u7684\u6570\u7EC4","The variable to store the shifted value into":"\u5C06\u79FB\u52A8\u7684\u503C\u5B58\u50A8\u5728\u53D8\u91CF\u4E2D","Insert a variable at a specific index of an array.":"\u5728\u6570\u7EC4\u7684\u7279\u5B9A\u7D22\u5F15\u5904\u63D2\u5165\u4E00\u4E2A\u53D8\u91CF\u3002","Insert variable at":"\u63D2\u5165\u53D8\u91CF","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"\u5728\u7D22\u5F15_PARAM2_\u4E2D\u7684_PARAM1_\u4E2D\u63D2\u5165\u53D8\u91CF_PARAM3_","The array to insert a variable in":"\u8981\u63D2\u5165\u53D8\u91CF\u7684\u6570\u7EC4","The index to insert the variable at":"\u8981\u63D2\u5165\u53D8\u91CF\u7684\u7D22\u5F15","The name of the variable to insert":"\u8981\u63D2\u5165\u7684\u53D8\u91CF\u7684\u540D\u79F0","Split a string into an array of strings via a separator.":"\u901A\u8FC7\u5206\u9694\u7B26\u5C06\u5B57\u7B26\u4E32\u62C6\u5206\u4E3A\u5B57\u7B26\u4E32\u6570\u7EC4\u3002","Split string into array":"\u901A\u8FC7\u5206\u9694\u4E32_PARAM2_\u5C06_PARAM1_\u5206\u5272\u6210\u6570\u7EC4","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"\u8981\u62C6\u5206\u7684\u5B57\u7B26\u4E32","The string to split":"\u8981\u62C6\u5206\u7684\u5B57\u7B26\u4E32","The separator to use to split the string":"\u7528\u4E8E\u62C6\u5206\u5B57\u7B26\u4E32\u7684\u5206\u9694\u7B26","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"\u4F8B\u5982\uFF0C\u5982\u679C\u4F60\u6709\u4E00\u4E2A\u5B57\u7B26\u4E32\"Hello World\"\uFF0C\u5E76\u4E14\u5206\u9694\u7B26\u662F\u4E00\u4E2A\u7A7A\u683C\uFF08\" \"\uFF09\uFF0C\u5219\u7ED3\u679C\u6570\u7EC4\u5C06\u662F[\"Hello\", \"World\"]\u3002\u5982\u679C\u5206\u9694\u7B26\u662F\u4E00\u4E2A\u7A7A\u5B57\u7B26\u4E32\uFF08\"\"\uFF09\uFF0C\u5B83\u5C06\u4F7F\u6BCF\u4E2A\u5B57\u7B26\u6210\u4E3A\u4E00\u4E2A\u5143\u7D20\uFF08[\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]\uFF09\u3002","Array where to store the results":"\u7528\u4E8E\u5B58\u50A8\u7ED3\u679C\u7684\u6570\u7EC4","Returns a string made from all strings in an array.":"\u8FD4\u56DE\u7531\u6570\u7EC4\u4E2D\u6240\u6709\u5B57\u7B26\u4E32\u7EC4\u6210\u7684\u5B57\u7B26\u4E32\u3002","Join all elements of an array together into a string":"\u5C06\u6570\u7EC4\u4E2D\u6240\u6709\u5143\u7D20\u8FDE\u63A5\u6210\u4E00\u4E2A\u5B57\u7B26\u4E32","The name of the array to join into a string":"\u8981\u8FDE\u63A5\u6210\u5B57\u7B26\u4E32\u7684\u6570\u7EC4\u7684\u540D\u79F0","Optional separator text between each element":"\u6BCF\u4E2A\u5143\u7D20\u4E4B\u95F4\u7684\u53EF\u9009\u5206\u9694\u7B26\u6587\u672C","Get the sum of all numbers in an array.":"\u83B7\u53D6\u6570\u7EC4\u4E2D\u6240\u6709\u6570\u5B57\u7684\u603B\u548C\u3002","Sum of array children":"\u6570\u7EC4\u5B50\u9879\u7684\u603B\u548C","The array":"\u6570\u7EC4","Gets the smallest number in an array.":"\u83B7\u53D6\u6570\u7EC4\u4E2D\u6700\u5C0F\u7684\u6570\u5B57\u3002","Smallest value":"\u6700\u5C0F\u503C","Gets the biggest number in an array.":"\u83B7\u53D6\u6570\u7EC4\u4E2D\u6700\u5927\u7684\u6570\u5B57\u3002","Biggest value":"\u6700\u5927\u503C","Gets the average number in an array.":"\u83B7\u53D6\u6570\u7EC4\u4E2D\u6570\u5B57\u7684\u5E73\u5747\u503C\u3002","Average value":"\u5E73\u5747\u503C","Gets the median number in an array.":"\u83B7\u53D6\u6570\u7EC4\u4E2D\u6570\u5B57\u7684\u4E2D\u503C\u3002","Median value":"\u4E2D\u4F4D\u6570","Sort an array of number from smallest to biggest.":"\u5C06\u6570\u5B57\u6570\u7EC4\u4ECE\u5C0F\u5230\u5927\u6392\u5E8F\u3002","Sort an array":"\u5BF9\u6570\u7EC4\u8FDB\u884C\u6392\u5E8F","Sort array _PARAM1_":"\u5BF9_PARAM1_\u8FDB\u884C\u6392\u5E8F","The array to sort":"\u8981\u6392\u5E8F\u7684\u6570\u7EC4","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"_PARAM1_\u7684_PARAM2_\u4E2D\u53EF\u4EE5\u627E\u5230\u7684\u7B2C\u4E00\u4E2A\u7D22\u5F15","The object the variable is from":"\u53D8\u91CF\u6240\u5C5E\u7684\u5BF9\u8C61","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"_PARAM1_\u7684_PARAM2_\u4E2D\u53EF\u4EE5\u627E\u5230\u7684\u6700\u540E\u4E00\u4E2A\u7D22\u5F15","A randomly picked number of _PARAM2_ of _PARAM1_":"_PARAM1_\u7684_PARAM2_\u4E2A\u968F\u673A\u9009\u62E9\u7684\u6570\u5B57","A randomly picked string of _PARAM2_ of _PARAM1_":"_PARAM1_\u7684_PARAM2_\u4E2A\u968F\u673A\u9009\u62E9\u7684\u5B57\u7B26\u4E32","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"\u5220\u9664_PARAM1_\u7684_PARAM2_\u7684\u6700\u540E\u4E00\u4E2A\u5B50\u9879\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u5728_PARAM3_\u4E2D","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"\u5728\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_\u4E2A\u6709\u6570\u5B57_PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"\u5728\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_\u4E2A\u6709\u5B57\u7B26\u4E32_PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"\u5C06\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_\u4E2A\u4ECE\u7B2C_PARAM5_\u5230\u7B2C_PARAM6_\u5207\u7247\u4E3A\u6570\u7EC4_PARAM3_\u7684\u7B2C_PARAM4_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"\u4ECE\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_\u4ECE\u7D22\u5F15_PARAM3_\u5F00\u59CB\u79FB\u9664_PARAM4_\u4E2A\u9879\u76EE","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"\u5C06\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_\u548C\u6570\u7EC4_PARAM3_\u7684\u7B2C_PARAM4_\u5408\u5E76\u4E3A\u6570\u7EC4_PARAM5_\u7684\u7B2C_PARAM6_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"\u5C06\u6570\u7EC4_PARAM1_\u7684\u6240\u6709\u5143\u7D20\u8FFD\u52A0\u5230\u6570\u7EC4_PARAM3_\u7684\u7B2C_PARAM4_","Reverse array _PARAM2_ of _PARAM1_":"\u53CD\u8F6C\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"\u5728\u6570\u7EC4_PARAM1_\u4E2D\u4ECE\u7D22\u5F15_PARAM4_\u5230\u7D22\u5F15_PARAM5_\u7528_PARAM3_\u586B\u5145\u6570\u7EC4_PARAM2_","Shuffle array _PARAM2_ of _PARAM1_":"\u6253\u4E71\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"\u5C55\u5E73\u6570\u7EC4_PARAM1_\uFF08\u6DF1\u5EA6\u5C55\u5E73\uFF1A_PARAM3_\uFF09","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"\u4ECE\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_\u79FB\u9664\u6700\u540E\u4E00\u4E2A\u5B50\u9879\u5E76\u5B58\u50A8\u5230\u6570\u7EC4_PARAM3_\u7684\u7B2C_PARAM4_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"\u4ECE\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_\u79FB\u9664\u7B2C\u4E00\u4E2A\u5B50\u9879\u5E76\u5B58\u50A8\u5230\u6570\u7EC4_PARAM3_\u7684\u7B2C_PARAM4_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"\u5728_PARAM1_\u7684_PARAM2_\u4E2D\u7684\u7D22\u5F15_PARAM3_\u5904\u63D2\u5165_PARAM4_\u7684_PARAM5_\u53D8\u91CF","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"\u901A\u8FC7\u5206\u9694\u7B26_PARAM2_\u5C06\u5B57\u7B26\u4E32_PARAM1_\u5206\u5272\u6210\u6570\u7EC4_PARAM3_\u7684\u7B2C_PARAM4_","Sort array _PARAM2_ of _PARAM1_":"\u5BF9\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_\u8FDB\u884C\u6392\u5E8F","Platforms Validation":"\u5E73\u53F0\u9A8C\u8BC1","Checks if the game is currently executed on an allowed platform (for web).":"\u68C0\u67E5\u6E38\u620F\u5F53\u524D\u662F\u5426\u5728\u5141\u8BB8\u7684\u5E73\u53F0\u4E0A\u6267\u884C\uFF08\u7528\u4E8E web\uFF09\u3002","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"\u68C0\u67E5\u6E38\u620F\u662F\u5426\u5728\u6388\u6743\u5E73\u53F0\u4E0A\u6267\u884C\uFF08\u6700\u597D\u4EC5\u5728\u6E38\u620F\u5F00\u59CB\u65F6\u8FD0\u884C\u4E00\u6B21\uFF09\u3002","Is the game running on an authorized platform":"\u6E38\u620F\u662F\u5426\u5728\u6388\u6743\u5E73\u53F0\u4E0A\u8FD0\u884C","The game is running on a authorized platform":"\u6E38\u620F\u5728\u6388\u6743\u5E73\u53F0\u4E0A\u8FD0\u884C","Get the referrer's location (the domain of the website that hosts your game).":"\u83B7\u53D6\u5F15\u8350\u4EBA\u4F4D\u7F6E\uFF08\u6258\u7BA1\u6E38\u620F\u7684\u7F51\u7AD9\u7684\u57DF\u540D\uFF09\u3002","Get referrer location":"\u83B7\u53D6\u5F15\u8350\u4EBA\u4F4D\u7F6E","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"\u6DFB\u52A0\u65B0\u7684\u6709\u6548\u5E73\u53F0\uFF08\u6E38\u620F\u9884\u671F\u64AD\u653E\u7684\u57DF\u540D\uFF0C\u4F8B\u5982\uFF0Cgd.games\uFF09\u3002","Add a valid platform":"\u6DFB\u52A0\u6709\u6548\u5E73\u53F0","Add _PARAM1_ as valid platform":"\u6DFB\u52A0_PARAM1_\u4F5C\u4E3A\u6709\u6548\u5E73\u53F0","Domain name (e.g : gd.games)":"\u57DF\u540D\uFF08\u4F8B\u5982\uFF1Agd.games\uFF09","Check if a domain is contained in the authorized list array.":"\u68C0\u67E5\u57DF\u540D\u662F\u5426\u5305\u542B\u5728\u6388\u6743\u5217\u8868\u6570\u7EC4\u4E2D\u3002","Check if a domain is contained in the authorized list":"\u68C0\u67E5\u57DF\u540D\u662F\u5426\u5305\u542B\u5728\u6388\u6743\u5217\u8868\u4E2D","Check if _PARAM1_ is in the list of authorized platforms":"\u68C0\u67E5_PARAM1_\u662F\u5426\u5728\u6388\u6743\u5E73\u53F0\u5217\u8868\u4E2D","Domain to check":"\u57DF\u540D\u68C0\u67E5","Auto typing animation for text (\"typewriter\" effect)":"\u6587\u672C\u7684\u81EA\u52A8\u6253\u5B57\u52A8\u753B\uFF08\"\u6253\u5B57\u673A\"\u6548\u679C\uFF09","Reveal a text one letter after the other.":"\u4E00\u4E2A\u63A5\u4E00\u4E2A\u5730\u9010\u4E2A\u663E\u793A\u6587\u672C\u3002","User interface":"\u7528\u6237\u754C\u9762","Auto typing text":"\u81EA\u52A8\u6253\u5B57\u6587\u672C","Text capability":"\u6587\u672C\u80FD\u529B","Time between characters":"\u5B57\u7B26\u4E4B\u95F4\u7684\u65F6\u95F4","Detect if a new text character was just displayed":"\u68C0\u6D4B\u65B0\u7684\u6587\u672C\u5B57\u7B26\u662F\u5426\u521A\u521A\u663E\u793A","Is next word wrapped":"\u4E0B\u4E00\u4E2A\u8BCD\u662F\u5426\u6362\u884C","_PARAM0_ next word is wrapped":"_PARAM0_ \u4E0B\u4E00\u4E2A\u8BCD\u5DF2\u6362\u884C","Clear forced line breaks":"\u6E05\u9664\u5F3A\u5236\u6362\u884C","Clear forced line breaks in _PARAM0_":"\u6E05\u9664 _PARAM0_ \u4E2D\u7684\u5F3A\u5236\u6362\u884C","Check if the full text has been typed.":"\u68C0\u67E5\u662F\u5426\u5DF2\u952E\u5165\u5B8C\u6574\u6587\u672C\u3002","Finished typing":"\u5B8C\u6210\u952E\u5165","_PARAM0_ finished typing":"_PARAM0_ \u5B8C\u6210\u952E\u5165","Check if a character has just been typed. Useful for triggering sound effects.":"\u68C0\u67E5\u662F\u5426\u521A\u521A\u952E\u5165\u4E00\u4E2A\u5B57\u7B26\u3002\u7528\u4E8E\u89E6\u53D1\u58F0\u97F3\u6548\u679C\u3002","Has just typed":"\u521A\u521A\u5DF2\u952E\u5165","_PARAM0_ has just typed a character":"_PARAM0_ \u521A\u521A\u5DF2\u952E\u5165\u4E00\u4E2A\u5B57\u7B26","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"\u91CD\u65B0\u952E\u5165\u6587\u672C\u5F00\u5934\u3002\u5F53\u4E3A\u5BF9\u8C61\u8BBE\u7F6E\u65B0\u6587\u672C\u65F6\uFF0C\u81EA\u52A8\u5F00\u59CB autotyping\u3002","Restart typing from the beginning":"\u91CD\u65B0\u4ECE\u5F00\u5934\u952E\u5165","Restart typing from the beginning on _PARAM0_":"\u91CD\u65B0\u4ECE _PARAM0_ \u7684\u5F00\u5934\u952E\u5165","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"\u8DF3\u8F6C\u5230\u6587\u672C\u4E2D\u7684\u7279\u5B9A\u4F4D\u7F6E\u3002\u4F4D\u7F6E\u4ECE\u201C0\u201D\u5F00\u59CB\uFF0C\u6BCF\u4E2A\u5B57\u7B26\u589E\u52A0\u4E00\u4E2A\u3002","Show Nth first characters":"\u663E\u793A N \u4E2A\u5B57\u7B26","Show _PARAM2_ first characters on _PARAM0_":"\u5728 _PARAM0_ \u4E0A\u663E\u793A\u524D _PARAM2_ \u4E2A\u5B57\u7B26","Character position":"\u5B57\u7B26\u4F4D\u7F6E","Show the full text.":"\u663E\u793A\u5B8C\u6574\u6587\u672C\u3002","Show the full text":"\u663E\u793A\u5B8C\u6574\u6587\u672C","Show the full text on _PARAM0_":"\u5728_PARAM0_\u4E0A\u663E\u793A\u5B8C\u6574\u6587\u672C","the time between characters beign typed.":"\u88AB\u6253\u5B57\u5B57\u7B26\u4E4B\u95F4\u7684\u65F6\u95F4\u3002","the time between characters":"\u5B57\u7B26\u4E4B\u95F4\u7684\u65F6\u95F4","Android back button":"\u5B89\u5353\u540E\u9000\u6309\u94AE","Allow to customize the behavior of the Android back button.":"\u5141\u8BB8\u81EA\u5B9A\u4E49\u5B89\u5353\u540E\u9000\u6309\u94AE\u7684\u884C\u4E3A\u3002","Input":"\u8F93\u5165","Triggers whenever the player presses the back button.":"\u6BCF\u5F53\u73A9\u5BB6\u6309\u4E0B\u8FD4\u56DE\u6309\u94AE\u65F6\u89E6\u53D1\u3002","Back button is pressed":"\u6309\u4E0B\u8FD4\u56DE\u6309\u94AE","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"\u8FD9\u6A21\u62DF\u4E86\u8FD4\u56DE\u6309\u94AE\u7684\u6B63\u5E38\u64CD\u4F5C\u3002\n\u6B64\u64CD\u4F5C\u5C06\u5728\u79FB\u52A8\u5E94\u7528\u7A0B\u5E8F\u4E2D\u9000\u51FA\u5E94\u7528\u7A0B\u5E8F\uFF0C\u5E76\u5728 Web \u6D4F\u89C8\u5668\u4E2D\u8FD4\u56DE\u5230\u4E0A\u4E00\u9875\u3002","Trigger back button":"\u89E6\u53D1\u8FD4\u56DE\u6309\u94AE","Simulate back button press":"\u6A21\u62DF\u8FD4\u56DE\u6309\u94AE\u6309\u4E0B","Base conversion":"\u57FA\u6570\u8F6C\u6362","Provides conversion expressions for numbers in different bases.":"\u63D0\u4F9B\u4E0D\u540C\u8FDB\u5236\u6570\u5B57\u7684\u8F6C\u6362\u8868\u8FBE\u5F0F\u3002","Advanced":"\u9AD8\u7EA7","Converts a string representing a number in a different base to a decimal number.":"\u5C06\u8868\u793A\u4E0D\u540C\u8FDB\u5236\u7684\u5B57\u7B26\u4E32\u8F6C\u6362\u4E3A\u5341\u8FDB\u5236\u6570\u3002","Convert to decimal":"\u8F6C\u6362\u4E3A\u5341\u8FDB\u5236","String representing a number":"\u8868\u793A\u6570\u5B57\u7684\u5B57\u7B26\u4E32","The base the number in the string is in":"\u5B57\u7B26\u4E32\u4E2D\u6570\u5B57\u7684\u8FDB\u5236","Converts a number to a trsing representing it in another base.":"\u5C06\u6570\u5B57\u8F6C\u6362\u4E3A\u53E6\u4E00\u4E2A\u8FDB\u5236\u4E2D\u8868\u793A\u7684\u5B57\u7B26\u4E32\u3002","Convert to different base":"\u8F6C\u6362\u4E3A\u4E0D\u540C\u7684\u8FDB\u5236","Number to convert":"\u8981\u8F6C\u6362\u7684\u6570\u5B57","The base to convert the number to":"\u8981\u5C06\u6570\u5B57\u8F6C\u6362\u4E3A\u7684\u57FA\u6570","Platformer and top-down remapper":"\u5E73\u53F0\u6E38\u620F\u548C\u9876\u90E8\u5411\u4E0B\u91CD\u6620\u5C04\u5668","Quickly remap keyboard controls.":"\u5FEB\u901F\u91CD\u6620\u5C04\u952E\u76D8\u63A7\u5236\u3002","Remap keyboard controls of the top-down movement.":"\u91CD\u6620\u5C04\u9876\u90E8\u5411\u4E0B\u8FD0\u52A8\u7684\u952E\u76D8\u63A7\u5236\u3002","Top-down keyboard remapper":"\u9876\u90E8\u5411\u4E0B\u952E\u76D8\u91CD\u6620\u5C04\u5668","Up key":"\u4E0A\u6309\u952E","Left key":"\u5DE6\u6309\u952E","Right key":"\u53F3\u6309\u952E","Down key":"\u4E0B\u6309\u952E","Remaps Top-Down behavior controls to a custom control scheme.":"\u5C06\u4E0A/\u4E0B\u884C\u4E3A\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u4E3A\u81EA\u5B9A\u4E49\u63A7\u5236\u65B9\u6848\u3002","Remap Top-Down controls to a custom scheme":"\u5C06\u4E0A/\u4E0B\u884C\u4E3A\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u4E3A\u81EA\u5B9A\u4E49\u65B9\u6848","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"\u91CD\u65B0\u6620\u5C04_PARAM0_\u7684\u63A7\u4EF6\uFF1A\u4E0A: _PARAM2_, \u5DE6: _PARAM3_, \u4E0B: _PARAM4_, \u53F3: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"\u5C06\u4E0A/\u4E0B\u884C\u4E3A\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u4E3A\u9884\u8BBE\u63A7\u5236\u65B9\u6848\u3002","Remap Top-Down controls to a preset":"\u5C06\u4E0A/\u4E0B\u884C\u4E3A\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u4E3A\u9884\u8BBE","Remap controls of _PARAM0_ to preset _PARAM2_":"\u5C06_PARAM0_\u7684\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u5230\u9884\u8BBE_PARAM2_","Preset name":"\u9884\u8BBE\u540D\u79F0","Remap keyboard controls of the platformer character movement.":"\u91CD\u6620\u5C04\u5E73\u53F0\u6E38\u620F\u89D2\u8272\u79FB\u52A8\u7684\u952E\u76D8\u63A7\u5236\u3002","Platformer keyboard mapper":"\u5E73\u53F0\u6E38\u620F\u952E\u76D8\u6620\u5C04\u5668","Jump key":"\u8DF3\u8DC3\u6309\u952E","Remaps Platformer behavior controls to a custom control scheme.":"\u5C06\u5E73\u53F0\u884C\u4E3A\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u4E3A\u81EA\u5B9A\u4E49\u63A7\u5236\u65B9\u6848\u3002","Remap Platformer controls to a custom scheme":"\u5C06\u5E73\u53F0\u884C\u4E3A\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u4E3A\u81EA\u5B9A\u4E49\u65B9\u6848","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"\u91CD\u65B0\u6620\u5C04_PARAM0_\u7684\u63A7\u4EF6\uFF1A\u4E0A: _PARAM2_, \u5DE6: _PARAM3_, \u4E0B: _PARAM4_, \u53F3: _PARAM5_, \u8DF3\u8DC3: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"\u5C06\u5E73\u53F0\u884C\u4E3A\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u4E3A\u9884\u8BBE\u63A7\u5236\u65B9\u6848\u3002","Remap Platformer controls to a preset":"\u5C06\u5E73\u53F0\u884C\u4E3A\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u4E3A\u9884\u8BBE","3D Billboard":"3D\u770B\u677F","Rotate 3D objects to appear like 2D sprites.":"\u5C063D\u5BF9\u8C61\u65CB\u8F6C\u4EE5\u5448\u73B02D\u7CBE\u7075\u3002","Visual effect":"\u89C6\u89C9\u6548\u679C","Rotate to always face the camera (only the front face of the cube should be enabled).":"\u59CB\u7EC8\u9762\u5411\u76F8\u673A\u65CB\u8F6C\uFF08\u53EA\u5141\u8BB8\u542F\u7528\u65B9\u5757\u7684\u6B63\u9762\uFF09\u3002","Billboard":"\u5E7F\u544A\u724C","3D capability":"3D capability","Should rotate on X axis":"\u5E94\u8BE5\u56F4\u7ED5X\u8F74\u65CB\u8F6C","Should rotate on Y axis":"\u5E94\u8BE5\u56F4\u7ED5Y\u8F74\u65CB\u8F6C","Should rotate on Z axis":"\u5E94\u8BE5\u56F4\u7ED5Z\u8F74\u65CB\u8F6C","Offset position":"\u504F\u79FB\u4F4D\u7F6E","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"\u5C06\u5BF9\u8C61\u65CB\u8F6C\u5230\u955C\u5934\u3002\u8FD9\u4E5F\u4F1A\u5728\u573A\u666F\u4E8B\u4EF6\u7ED3\u675F\u65F6\u81EA\u52A8\u5B8C\u6210\u3002","Rotate to face the camera":"\u65CB\u8F6C\u4EE5\u9762\u5411\u76F8\u673A","Rotate _PARAM0_ to the camera":"\u5C06_PARAM0_\u65CB\u8F6C\u5230\u76F8\u673A","Check if the object should rotate on X axis.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5E94\u5728X\u8F74\u4E0A\u65CB\u8F6C\u3002","_PARAM0_ should rotate on X axis":"_PARAM0_\u5E94\u5728X\u8F74\u4E0A\u65CB\u8F6C","Change if the object should rotate on X axis.":"\u66F4\u6539\u5BF9\u8C61\u662F\u5426\u5E94\u5728X\u8F74\u4E0A\u65CB\u8F6C\u3002","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_\u5E94\u5728X\u8F74\u4E0A\u65CB\u8F6C\uFF1A_PARAM2_","ShouldRotateX":"\u5E94\u5728X\u8F74\u4E0A\u65CB\u8F6C","Check if the object should rotate on Y axis.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5E94\u5728Y\u8F74\u4E0A\u65CB\u8F6C\u3002","_PARAM0_ should rotate on Y axis":"_PARAM0_\u5E94\u5728Y\u8F74\u4E0A\u65CB\u8F6C","Change if the object should rotate on Y axis.":"\u66F4\u6539\u5BF9\u8C61\u662F\u5426\u5E94\u5728Y\u8F74\u4E0A\u65CB\u8F6C\u3002","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_\u5E94\u5728Y\u8F74\u4E0A\u65CB\u8F6C\uFF1A_PARAM2_","ShouldRotateY":"\u5E94\u5728Y\u8F74\u4E0A\u65CB\u8F6C","Check if the object should rotate on Z axis.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5E94\u5728Z\u8F74\u4E0A\u65CB\u8F6C\u3002","_PARAM0_ should rotate on Z axis":"_PARAM0_\u5E94\u5728Z\u8F74\u4E0A\u65CB\u8F6C","Change if the object should rotate on Z axis.":"\u66F4\u6539\u5BF9\u8C61\u662F\u5426\u5E94\u5728Z\u8F74\u4E0A\u65CB\u8F6C\u3002","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ \u5E94\u8BE5\u7ED5 Z \u8F74\u65CB\u8F6C\uFF1A_PARAM2_","ShouldRotateZ":"\u5E94\u8BE5\u65CB\u8F6C Z \u8F74","Enable texture transparency of the front face.":"\u542F\u7528\u6B63\u9762\u7EB9\u7406\u7684\u900F\u660E\u5EA6\u3002","Enable texture transparency":"\u542F\u7528\u7EB9\u7406\u900F\u660E\u5EA6","Enable texture transparency of _PARAM0_":"\u542F\u7528 _PARAM0_ \u7684\u7EB9\u7406\u900F\u660E\u5EA6","Boids movement":"Boids\u8FD0\u52A8","Simulates flocks movement.":"\u6A21\u62DF\u7FA4\u96C6\u8FD0\u52A8\u3002","Define helper classes JavaScript code.":"\u5B9A\u4E49\u8F85\u52A9\u7C7BJavaScript\u4EE3\u7801\u3002","Define helper classes":"\u5B9A\u4E49\u8F85\u52A9\u7C7B","Define helper classes JavaScript code":"\u5B9A\u4E49\u8F85\u52A9\u7C7BJavaScript\u4EE3\u7801","Move as part of a flock.":"\u4F5C\u4E3A\u4E00\u4E2A\u7FA4\u4F53\u7684\u4E00\u90E8\u5206\u79FB\u52A8\u3002","Boids Movement":"\u9E1F\u7FA4\u8FD0\u52A8","Maximum speed":"\u6700\u5927\u901F\u5EA6","Maximum acceleration":"\u6700\u5927\u52A0\u901F\u5EA6","Rotate object":"\u65CB\u8F6C\u7269\u4F53","Cohesion sight radius":"\u51DD\u805A\u89C6\u89D2\u534A\u5F84","Sight":"\u89C6\u7EBF","Alignement sight radius":"\u5BF9\u51C6\u89C6\u89D2\u534A\u5F84","Separation sight radius":"\u5206\u79BB\u89C6\u89D2\u534A\u5F84","Cohesion decision weight":"\u805A\u5408\u51B3\u7B56\u6743\u91CD","Decision":"\u51B3\u5B9A","Alignment decision weight":"\u5BF9\u9F50\u51B3\u7B56\u6743\u91CD","Separation decision weight":"\u5206\u79BB\u51B3\u7B56\u6743\u91CD","Collision layer":"\u78B0\u649E\u5C42","Intend to move in a given direction.":"\u6253\u7B97\u671D\u7740\u7ED9\u5B9A\u65B9\u5411\u79FB\u52A8\u3002","Move in a direction":"\u671D\u4E00\u4E2A\u65B9\u5411\u79FB\u52A8","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ \u6253\u7B97\u671D _PARAM2_ \u65B9\u5411\u79FB\u52A8\uFF1B_PARAM3_\uFF08\u51B3\u7B56\u6743\u91CD\uFF1A_PARAM4_\uFF09","Direction X":"\u65B9\u5411 X","Direction Y":"\u65B9\u5411 Y","Decision weight":"\u51B3\u7B56\u6743\u91CD","Intend to move toward a position.":"\u6253\u7B97\u671D\u7740\u4E00\u4E2A\u4F4D\u7F6E\u79FB\u52A8\u3002","Move toward a position":"\u671D\u4E00\u4E2A\u4F4D\u7F6E\u79FB\u52A8","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ \u6253\u7B97\u671D _PARAM2_ \u4F4D\u7F6E\u79FB\u52A8\uFF1B_PARAM3_\uFF08\u51B3\u7B56\u6743\u91CD\uFF1A_PARAM4_\uFF09","Target X":"\u76EE\u6807X","Target Y":"\u76EE\u6807 Y","Intend to move toward an object.":"\u6253\u7B97\u671D\u4E00\u4E2A\u5BF9\u8C61\u79FB\u52A8\u3002","Move toward an object":"\u671D\u4E00\u4E2A\u5BF9\u8C61\u79FB\u52A8","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ \u6253\u7B97\u671D _PARAM2_ \u79FB\u52A8\uFF08\u51B3\u7B56\u6743\u91CD\uFF1A_PARAM3_\uFF09","Targeted object":"\u76EE\u6807\u5BF9\u8C61","Intend to avoid an area with a given center and radius.":"\u6253\u7B97\u907F\u5F00\u7ED9\u5B9A\u4E2D\u5FC3\u548C\u534A\u5F84\u7684\u533A\u57DF\u3002","Avoid a position":"\u907F\u5F00\u4E00\u4E2A\u4F4D\u7F6E","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ \u6253\u7B97\u907F\u5F00 _PARAM2_ \u5468\u56F4\u7684 _PARAM4_ \u534A\u5F84\u533A\u57DF\uFF1B_PARAM3_ (\u51B3\u7B56\u6743\u91CD: _PARAM5_)","Center X":"\u4E2D\u5FC3 X","Center Y":"\u4E2D\u5FC3 Y","Radius":"\u534A\u5F84","Intend to avoid an area from an object center and a given radius.":"\u6253\u7B97\u907F\u5F00\u4E00\u4E2A\u5BF9\u8C61\u4E2D\u5FC3\u548C\u7ED9\u5B9A\u534A\u5F84\u7684\u533A\u57DF\u3002","Avoid an object":"\u907F\u5F00\u4E00\u4E2A\u5BF9\u8C61","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ \u6253\u7B97\u907F\u5F00 _PARAM2_ \u5468\u56F4 _PARAM3_ \u534A\u5F84\u7684\u533A\u57DF\uFF08\u51B3\u7B56\u6743\u91CD\uFF1A_PARAM4_\uFF09","Avoided object":"\u907F\u5F00\u7684\u5BF9\u8C61","Return the current speed.":"\u8FD4\u56DE\u5F53\u524D\u901F\u5EA6\u3002","Speed":"\u901F\u5EA6","Return the current horizontal speed.":"\u8FD4\u56DE\u5F53\u524D\u6C34\u5E73\u901F\u5EA6\u3002","Velocity X":"\u901F\u5EA6 X","Return the current vertical speed.":"\u8FD4\u56DE\u5F53\u524D\u5782\u76F4\u901F\u5EA6\u3002","Velocity Y":"\u901F\u5EA6 Y","Check if the object is rotated while moving on its path.":"\u68C0\u67E5\u5BF9\u8C61\u5728\u8DEF\u5F84\u4E0A\u79FB\u52A8\u65F6\u662F\u5426\u65CB\u8F6C\u3002","Object Rotated":"\u5BF9\u8C61\u5DF2\u65CB\u8F6C","_PARAM0_ is rotated when moving":"_PARAM0_\u5728\u79FB\u52A8\u65F6\u65CB\u8F6C","Return the maximum speed.":"\u8FD4\u56DE\u6700\u5927\u901F\u5EA6\u3002","Change the maximum speed of the object.":"\u66F4\u6539\u5BF9\u8C61\u7684\u6700\u5927\u901F\u5EA6\u3002","Change the maximum speed of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6700\u5927\u901F\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Max Speed":"\u6700\u5927\u901F\u5EA6","Return the maximum acceleration.":"\u8FD4\u56DE\u6700\u5927\u52A0\u901F\u5EA6\u3002","Change the maximum acceleration of the object.":"\u66F4\u6539\u5BF9\u8C61\u7684\u6700\u5927\u52A0\u901F\u5EA6\u3002","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6700\u5927\u52A0\u901F\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Steering Force":"\u8F6C\u5411\u529B","Return the cohesion sight radius.":"\u8FD4\u56DE\u5185\u805A\u89C6\u8DDD\u3002","Change the cohesion sight radius.":"\u66F4\u6539\u5185\u805A\u89C6\u8DDD\u3002","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5185\u805A\u89C6\u534A\u5F84\u66F4\u6539\u4E3A_PARAM2_","Value":"\u6570\u503C","Return the alignment sight radius.":"\u8FD4\u56DE\u5BF9\u9F50\u89C6\u8DDD\u3002","Alignment sight radius":"\u5BF9\u9F50\u89C6\u8DDD","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5BF9\u9F50\u89C6\u534A\u5F84\u66F4\u6539\u4E3A_PARAM2_","Return the separation sight radius.":"\u8FD4\u56DE\u5206\u79BB\u89C6\u8DDD\u3002","Change the separation sight radius of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5206\u79BB\u89C6\u534A\u5F84\u66F4\u6539\u4E3A_PARAM2_","Return which weight the cohesion takes in the chosen direction.":"\u8FD4\u56DE\u5185\u805A\u4EE5\u6240\u9009\u65B9\u5411\u3002","Cohesion weight":"\u5185\u805A\u6743\u91CD","Change the weight the cohesion takes in the chosen direction.":"\u66F4\u6539\u5185\u805A\u5728\u6240\u9009\u65B9\u5411\u7684\u6743\u91CD\u3002","Change the cohesion weight of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5185\u805A\u6743\u91CD\u66F4\u6539\u4E3A_PARAM2_","Return which weight the alignment takes in the chosen direction.":"\u8FD4\u56DE\u5BF9\u9F50\u5728\u6240\u9009\u65B9\u5411\u7684\u6743\u91CD\u3002","Alignment weight":"\u5BF9\u9F50\u6743\u91CD","Change the weight the alignment takes in the chosen direction.":"\u66F4\u6539\u5BF9\u9F50\u5728\u6240\u9009\u65B9\u5411\u7684\u6743\u91CD\u3002","Change the alignment weight of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5BF9\u9F50\u6743\u91CD\u66F4\u6539\u4E3A_PARAM2_","Return which weight the separation takes in the chosen direction.":"\u8FD4\u56DE\u5206\u79BB\u5728\u6240\u9009\u65B9\u5411\u7684\u6743\u91CD\u3002","Separation weight":"\u5206\u79BB\u6743\u91CD","Change the weight the separation takes in the chosen direction.":"\u66F4\u6539\u5206\u79BB\u5728\u6240\u9009\u65B9\u5411\u7684\u6743\u91CD\u3002","Change the separation weight of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5206\u79BB\u6743\u91CD\u66F4\u6539\u4E3A_PARAM2_","Boomerang":"\u98DE\u65CB\u9556","Throw an object that returns to the thrower like a boomerang.":"\u6295\u63B7\u4E00\u4E2A\u5BF9\u8C61\uFF0C\u50CF\u98DE\u65CB\u9556\u4E00\u6837\u8FD4\u56DE\u7ED9\u6295\u63B7\u8005\u3002","Throw speed (pixels per second)":"\u629B\u51FA\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09","Time before changing directions (seconds)":"\u6539\u53D8\u65B9\u5411\u4E4B\u524D\u7684\u65F6\u95F4\uFF08\u79D2\uFF09","Rotation (degrees per second)":"\u65CB\u8F6C\uFF08\u6BCF\u79D2\u5EA6\u6570\uFF09","Thrower X position":"\u6295\u63B7\u8005X\u4F4D\u7F6E","Thrower Y position":"\u6295\u63B7\u8005Y\u4F4D\u7F6E","Boomerang is returning":"\u56DE\u65CB\u9556\u6B63\u5728\u8FD4\u56DE","Throw boomerang toward an angle.":"\u5411\u89D2\u5EA6\u6254\u98DE\u9556\u3002","Throw boomerang toward an angle":"\u671D\u89D2\u5EA6\u6254\u98DE\u9556","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"\u5411\u89D2\u5EA6_PARAM2_\u5EA6\u6254\u98DE\u9556_PARAM0_\uFF0C\u901F\u5EA6\u4E3A_PARAM3_\u50CF\u7D20\u6BCF\u79D2\uFF0C\u65CB\u8F6C\u901F\u5EA6\u4E3A_PARAM5_\u5EA6\u6BCF\u79D2\uFF0C_PARAM4_\u79D2\u540E\u5C06\u98DE\u9556\u53D1\u9001\u56DE","Angle (degrees)":"\u89D2\u5EA6\uFF08\u5EA6\uFF09","Throw boomerang toward a position.":"\u5411\u67D0\u4E2A\u4F4D\u7F6E\u6254\u98CE\u9556\u3002","Throw boomerang toward a position":"\u5411\u67D0\u4E2A\u4F4D\u7F6E\u6254\u98CE\u9556","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"\u5411_PARAM0_\u6254\u98CE\u9556\uFF0C\u671D\u7740_PARAM2_;_PARAM3_\uFF0C\u901F\u5EA6\u4E3A_PARAM4_\u50CF\u7D20\u6BCF\u79D2\uFF0C\u65CB\u8F6C\u901F\u5EA6\u4E3A_PARAM6_\u5EA6\u6BCF\u79D2\uFF0C\u5E76\u5728_PARAM5_\u79D2\u540E\u53D1\u9001\u98CE\u9556\u56DE\u6765\u3002","Target X position":"\u76EE\u6807X\u4F4D\u7F6E","Target Y position":"\u76EE\u6807Y\u4F4D\u7F6E","Send boomerang back to thrower.":"\u5C06\u98CE\u9556\u53D1\u56DE\u7ED9\u6295\u63B7\u8005\u3002","Send boomerang back to thrower":"\u5C06\u98CE\u9556\u53D1\u56DE\u7ED9\u6295\u63B7\u8005","Send boomerang _PARAM0_ back to thrower":"\u5C06\u98CE\u9556_PARAM0_\u53D1\u56DE\u7ED9\u6295\u63B7\u8005","Set amount of time before boomerang changes directions (seconds).":"\u5728\u98CE\u9556\u6539\u53D8\u65B9\u5411\u4E4B\u524D\u7684\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Set amount of time before boomerang changes directions":"\u8BBE\u7F6E\u98CE\u9556\u6539\u53D8\u65B9\u5411\u4E4B\u524D\u7684\u65F6\u95F4","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"\u5728_PARAM0_\u6539\u53D8\u65B9\u5411\u4E3A_PARAM2_\u4E4B\u524D\u7684\u65F6\u95F4\uFF08\u79D2\uFF09","Time before boomerange changes direction (seconds)":"\u98CE\u9556\u6539\u53D8\u65B9\u5411\u4E4B\u524D\u7684\u65F6\u95F4\uFF08\u79D2\uFF09","Track position of boomerang thrower.":"\u8FFD\u8E2A\u98CE\u9556\u6295\u63B7\u8005\u7684\u4F4D\u7F6E\u3002","Track position of boomerang thrower":"\u8FFD\u8E2A\u98CE\u9556\u6295\u63B7\u8005\u7684\u4F4D\u7F6E","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"\u8FFD\u8E2A\u6295\u63B7\u4E86\u98CE\u9556_PARAM0_\u7684\u6295\u63B7\u8005_PARAM2_\u7684\u4F4D\u7F6E","Thrower":"\u6295\u63B7\u8005","Boomerang is returning to thrower.":"\u98CE\u9556\u6B63\u5728\u8FD4\u56DE\u7ED9\u6295\u63B7\u8005\u3002","Boomerang is returning to thrower":"\u98CE\u9556\u6B63\u5728\u8FD4\u56DE\u7ED9\u6295\u63B7\u8005","Boomerang _PARAM0_ is returning to thrower":"\u98CE\u9556_PARAM0_\u6B63\u5728\u8FD4\u56DE\u7ED9\u6295\u63B7\u8005","Bounce (using forces)":"\u5F39\u8DF3\uFF08\u4F7F\u7528\u529B\uFF09","Bounce the object off another object it just touched.":"\u5C06\u7269\u4F53\u4ECE\u521A\u89E6\u6478\u5230\u7684\u53E6\u4E00\u4E2A\u7269\u4F53\u4E0A\u5F39\u5F00\u3002","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"\u63D0\u4F9B\u4E00\u79CD\u64CD\u4F5C\uFF0C\u4F7F\u5BF9\u8C61\u4ECE\u521A\u521A\u89E6\u78B0\u7684\u53E6\u4E00\u4E2A\u5BF9\u8C61\u4E0A\u5F39\u56DE\u3002\u5411\u5BF9\u8C61\u6DFB\u52A0\u6C38\u4E45\u529B\uFF0C\u5F53\u4E0E\u53E6\u4E00\u4E2A\u5BF9\u8C61\u78B0\u649E\u65F6\uFF0C\u4F7F\u7528\u64CD\u4F5C\u4F7F\u5B83\u5B9E\u73B0\u903C\u771F\u7684\u5F39\u8DF3\u3002","Bounce":"\u5F39\u8DF3","Bounce count":"\u5F39\u8DF3\u6B21\u6570","Number of times this object has bounced off another object":"\u8FD9\u4E2A\u5BF9\u8C61\u5F39\u5F00\u53E6\u4E00\u4E2A\u5BF9\u8C61\u7684\u6B21\u6570","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u5C06\u5BF9\u8C61\u5411\u5176\u5F53\u524D\u53D1\u751F\u78B0\u649E\u7684\u5BF9\u8C61\u5F39\u5F00\uFF0C\u6839\u636E\u5BF9\u8C61\u65BD\u52A0\u7684\u89D2\u5EA6\u548C\u901F\u5EA6\u7684\u529B\u91CF\u8FDB\u884C\u5F39\u5F00\u3002\n\u5728\u542F\u52A8\u6B64\u64CD\u4F5C\u4E4B\u524D\uFF0C\u8BF7\u786E\u4FDD\u5728\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u8FDB\u884C\u78B0\u649E\u6D4B\u8BD5\u3002\u6240\u6709\u7684\u529B\u5C06\u4F1A\u88AB\u4ECE\u5BF9\u8C61\u4E2D\u79FB\u9664\uFF0C\u5E76\u4E14\u5C06\u6DFB\u52A0\u4E00\u4E2A\u65B0\u7684\u6C38\u4E45\u529B\u6765\u4F7F\u5BF9\u8C61\u5F39\u5F00\u3002","Bounce off another object":"\u5411\u53E6\u4E00\u4E2A\u5BF9\u8C61\u5F39\u5F00","Bounce _PARAM0_ off _PARAM2_":"\u5C06_PARAM0_\u4ECE_PARAM2_\u5F39\u5F00","The objects to bounce on":"\u8981\u5F39\u5F00\u7684\u5BF9\u8C61","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u5C06\u5BF9\u8C61\u5411\u5176\u5F53\u524D\u53D1\u751F\u78B0\u649E\u7684\u5BF9\u8C61\u5F39\u5F00\uFF0C\u6839\u636E\u5BF9\u8C61\u65BD\u52A0\u7684\u89D2\u5EA6\u548C\u901F\u5EA6\u7684\u529B\u91CF\u8FDB\u884C\u5F39\u5F00\u3002\n\u5F39\u5F00\u5C06\u59CB\u7EC8*\u6839\u636E\u6307\u5B9A\u7684\u89D2\u5EA6\uFF08\u201C\u6CD5\u7EBF\u89D2\u5EA6\u201D\uFF09*\u8FDB\u884C\u8BA1\u7B97\u3002 \u4F8B\u5982\uFF0C\u5982\u679C\u5BF9\u8C61\u6B63\u597D\u4EE5\u8FD9\u4E2A\u89D2\u5EA6\u5230\u8FBE\uFF0C\u5219\u5C06\u671D\u76F8\u53CD\u65B9\u5411\u5F39\u5F00\u3002\n\u5728\u542F\u52A8\u6B64\u64CD\u4F5C\u4E4B\u524D\uFF0C\u8BF7\u786E\u4FDD\u5728\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u8FDB\u884C\u78B0\u649E\u6D4B\u8BD5\u3002\u6240\u6709\u7684\u529B\u5C06\u4F1A\u88AB\u4ECE\u5BF9\u8C61\u4E2D\u79FB\u9664\uFF0C\u5E76\u4E14\u5C06\u6DFB\u52A0\u4E00\u4E2A\u65B0\u7684\u6C38\u4E45\u529B\u6765\u4F7F\u5BF9\u8C61\u5F39\u5F00\u3002","Bounce off another object toward a specified angle":"\u5411\u6307\u5B9A\u89D2\u5EA6\u5F39\u5F00\u53E6\u4E00\u4E2A\u5BF9\u8C61","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"\u4EE5\u6B63\u5E38\u89D2\u5EA6 _PARAM3_ \u5F39\u8DF3 _PARAM0_ \u4ECE _PARAM2_ \u4E0A","The \"normal\" angle, in degrees, to bounce against":"\u201C\u6B63\u5E38\u201D\u89D2\u5EA6\uFF0C\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF0C\u5F39\u51FA\u53CD\u5F39","This can be understood at the direction that the bounce must go toward.":"\u8FD9\u53EF\u4EE5\u7406\u89E3\u4E3A\u5F39\u8DF3\u5FC5\u987B\u53BB\u7684\u65B9\u5411\u3002","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u6839\u636E\u7269\u4F53\u4E0A\u65BD\u52A0\u7684\u89D2\u5EA6\u548C\u901F\u5EA6\uFF0C\u4F7F\u8BE5\u7269\u4F53\u5F39\u5F00\u4E0E\u5176\u5F53\u524D\u53D1\u751F\u78B0\u649E\u7684\u53E6\u4E00\u4E2A\u7269\u4F53\u3002\n\u5F39\u8DF3\u5C06\u59CB\u7EC8\u662F\u5782\u76F4\u7684\uFF0C\u5C31\u50CF\u7269\u4F53\u6B63\u5728*\u4E0E\u5B8C\u5168\u6C34\u5E73\u7684\u969C\u788D\u7269*\uFF08\u5982\u4E52\u4E53\u7403\u6E38\u620F\u4E2D\u7684\u9876\u90E8/\u5E95\u90E8\uFF09\u53D1\u751F\u78B0\u649E\u3002\u4F8B\u5982\uFF0C\u5982\u679C\u7269\u4F53\u4EE5\u6B63\u597D90\u5EA6\u7684\u89D2\u5EA6\u5230\u8FBE\uFF0C\u5B83\u5C06\u5411\u76F8\u53CD\u65B9\u5411\u5F39\u56DE\uFF1A-90\u5EA6\u3002\n\u786E\u4FDD\u5728\u542F\u52A8\u6B64\u64CD\u4F5C\u4E4B\u524D\u6D4B\u8BD5\u4E24\u4E2A\u7269\u4F53\u4E4B\u95F4\u7684\u78B0\u649E\u3002\u6240\u6709\u529B\u90FD\u5C06\u4ECE\u7269\u4F53\u4E0A\u79FB\u9664\uFF0C\u7136\u540E\u5C06\u6DFB\u52A0\u65B0\u7684\u6C38\u4E45\u529B\u4EE5\u4F7F\u7269\u4F53\u5F39\u5F00\u3002","Bounce vertically":"\u5782\u76F4\u5F39\u8DF3","Bounce _PARAM0_ off _PARAM2_ - always vertically":"\u4EE5\u5782\u76F4\u65B9\u5411\u5F39\u8DF3 _PARAM0_ \u4ECE _PARAM2_ \u4E0A","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u6839\u636E\u7269\u4F53\u4E0A\u65BD\u52A0\u7684\u89D2\u5EA6\u548C\u901F\u5EA6\uFF0C\u4F7F\u8BE5\u7269\u4F53\u5F39\u5F00\u4E0E\u5176\u5F53\u524D\u53D1\u751F\u78B0\u649E\u7684\u53E6\u4E00\u4E2A\u7269\u4F53\u3002\n\u5F39\u8DF3\u5C06\u59CB\u7EC8\u662F\u6C34\u5E73\u7684\uFF0C\u5C31\u50CF\u7269\u4F53\u6B63\u5728*\u4E0E\u5B8C\u5168\u5782\u76F4\u7684\u969C\u788D\u7269*\uFF08\u5982\u4E52\u4E53\u7403\u6E38\u620F\u4E2D\u7684\u7403\u62CD\uFF09\u53D1\u751F\u78B0\u649E\u3002\u4F8B\u5982\uFF0C\u5982\u679C\u7269\u4F53\u4EE5\u6B63\u597D0\u5EA6\u7684\u89D2\u5EA6\u5230\u8FBE\uFF0C\u5B83\u5C06\u5411\u76F8\u53CD\u65B9\u5411\u5F39\u56DE\uFF1A180\u5EA6\u3002\n\u786E\u4FDD\u5728\u542F\u52A8\u6B64\u64CD\u4F5C\u4E4B\u524D\u6D4B\u8BD5\u4E24\u4E2A\u7269\u4F53\u4E4B\u95F4\u7684\u78B0\u649E\u3002\u6240\u6709\u529B\u90FD\u5C06\u4ECE\u7269\u4F53\u4E0A\u79FB\u9664\uFF0C\u7136\u540E\u5C06\u6DFB\u52A0\u65B0\u7684\u6C38\u4E45\u529B\u4EE5\u4F7F\u7269\u4F53\u5F39\u5F00\u3002","Bounce horizontally":"\u6C34\u5E73\u5F39\u8DF3","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"\u4EE5\u6C34\u5E73\u65B9\u5411\u5F39\u8DF3 _PARAM0_ \u4ECE _PARAM2_ \u4E0A","the number of times this object has bounced off another object.":"\u8BE5\u7269\u4F53\u5F39\u8D77\u53E6\u4E00\u4E2A\u7269\u4F53\u7684\u6B21\u6570\u3002","the bounce count":"\u5F39\u8DF3\u8BA1\u6570","Button states and effects":"\u6309\u94AE\u72B6\u6001\u548C\u6548\u679C","Use any object as a button and change appearance according to user interactions.":"\u4F7F\u7528\u4EFB\u4F55\u5BF9\u8C61\u4F5C\u4E3A\u6309\u94AE\uFF0C\u5E76\u6839\u636E\u7528\u6237\u4EA4\u4E92\u6539\u53D8\u5916\u89C2\u3002","Use objects as buttons.":"\u5C06\u5BF9\u8C61\u7528\u4F5C\u6309\u94AE\u3002","Button states":"\u6309\u94AE\u72B6\u6001","Should check hovering":"\u5E94\u68C0\u67E5\u60AC\u505C","State":"\u72B6\u6001","Touch id":"\u89E6\u6478 ID","Touch is inside":"\u89E6\u6478\u5728\u5185\u90E8","Mouse is inside":"\u9F20\u6807\u5728\u5185\u90E8","Reset the state of the button.":"\u91CD\u7F6E\u6309\u94AE\u7684\u72B6\u6001\u3002","Reset state":"\u91CD\u8BBE\u72B6\u6001","Reset the button state of _PARAM0_":"\u91CD\u7F6E _PARAM0_ \u7684\u6309\u94AE\u72B6\u6001","Check if the button is not used.":"\u68C0\u67E5\u6309\u94AE\u662F\u5426\u672A\u4F7F\u7528\u3002","Is idle":"\u7A7A\u95F2","_PARAM0_ is idle":"_PARAM0_ \u5904\u4E8E\u7A7A\u95F2\u72B6\u6001","Check if the button was just clicked.":"\u68C0\u67E5\u6309\u94AE\u662F\u5426\u521A\u88AB\u70B9\u51FB\u3002","Is clicked":"\u5DF2\u70B9\u51FB","_PARAM0_ is clicked":"_PARAM0_\u88AB\u5355\u51FB","Check if the cursor is hovered over the button.":"\u68C0\u67E5\u5149\u6807\u662F\u5426\u60AC\u505C\u5728\u6309\u94AE\u4E0A\u3002","Is hovered":"\u5DF2\u60AC\u505C","_PARAM0_ is hovered":"_PARAM0_\u88AB\u60AC\u505C","Check if the button is either hovered or pressed but not hovered.":"\u68C0\u67E5\u6309\u94AE\u662F\u5426\u60AC\u505C\u6216\u88AB\u6309\u4E0B\u4F46\u672A\u60AC\u505C\u3002","Is focused":"\u5DF2\u805A\u7126","_PARAM0_ is focused":"_PARAM0_\u5DF2\u805A\u7126","Check if the button is currently being pressed with mouse or touch.":"\u68C0\u67E5\u6309\u94AE\u5F53\u524D\u662F\u5426\u4F7F\u7528\u9F20\u6807\u6216\u89E6\u6478\u88AB\u6309\u4E0B\u3002","Is pressed":"\u5DF2\u6309\u4E0B","_PARAM0_ is pressed":"_PARAM0_\u5DF2\u6309\u4E0B","Check if the button is currently being pressed outside with mouse or touch.":"\u68C0\u67E5\u6309\u94AE\u5F53\u524D\u662F\u5426\u4F7F\u7528\u9F20\u6807\u6216\u89E6\u6478\u88AB\u6309\u4E0B\u5728\u5916\u9762\u3002","Is held outside":"\u5728\u5916\u9762\u4FDD\u6301","_PARAM0_ is held outside":"_PARAM0_\u5728\u5916\u9762\u4FDD\u6301","the touch id that is using the button or 0 if none.":"\u6B63\u5728\u4F7F\u7528\u6309\u94AE\u7684\u89E6\u6478ID\uFF0C\u5982\u679C\u6CA1\u6709\u5219\u4E3A0\u3002","the touch id":"\u89E6\u6478ID","Enable effects on buttons based on their state.":"\u6839\u636E\u5B83\u4EEC\u7684\u72B6\u6001\u5728\u6309\u94AE\u4E0A\u542F\u7528\u6548\u679C\u3002","Button object effects":"\u6309\u94AE\u5BF9\u8C61\u6548\u679C","Effect capability":"\u6548\u679C\u80FD\u529B","Idle state effect":"\u5F85\u673A\u72B6\u6001\u6548\u679C","Effects":"\u6548\u679C","Focused state effect":"\u805A\u7126\u72B6\u6001\u6548\u679C","The state is Focused when the button is hovered or held outside.":"\u5F53\u6309\u94AE\u5728\u5916\u90E8\u60AC\u505C\u6216\u6309\u4F4F\u65F6\uFF0C\u72B6\u6001\u4E3A\u805A\u7126\u3002","Pressed state effect":"\u6309\u4E0B\u72B6\u6001\u6548\u679C","the idle state effect of the object.":"\u5BF9\u8C61\u7684\u7A7A\u95F2\u72B6\u6001\u6548\u679C\u3002","the idle state effect":"\u7A7A\u95F2\u72B6\u6001\u6548\u679C","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"\u5BF9\u8C61\u7684\u805A\u7126\u72B6\u6001\u6548\u679C\u3002\u5F53\u6309\u94AE\u88AB\u60AC\u505C\u6216\u5728\u5916\u9762\u4FDD\u6301\u65F6\uFF0C\u72B6\u6001\u4E3A\u805A\u7126\u3002","the focused state effect":"\u805A\u7126\u72B6\u6001\u6548\u679C","the pressed state effect of the object.":"\u5BF9\u8C61\u7684\u6309\u4E0B\u72B6\u6001\u6548\u679C\u3002","the pressed state effect":"\u6309\u4E0B\u72B6\u6001\u7684\u6548\u679C","Change the animation of buttons according to their state.":"\u6839\u636E\u5B83\u4EEC\u7684\u72B6\u6001\u66F4\u6539\u6309\u94AE\u7684\u52A8\u753B\u3002","Button animation":"\u6309\u94AE\u52A8\u753B","Idle state animation name":"\u5F85\u673A\u72B6\u6001\u52A8\u753B\u540D\u79F0","Animation":"\u52A8\u753B","Focused state animation name":"\u805A\u7126\u72B6\u6001\u52A8\u753B\u540D\u79F0","Pressed state animation name":"\u6309\u4E0B\u72B6\u6001\u52A8\u753B\u540D\u79F0","the idle state animation name of the object.":"\u5BF9\u8C61\u7684\u7A7A\u95F2\u72B6\u6001\u52A8\u753B\u540D\u79F0\u3002","the idle state animation name":"\u7A7A\u95F2\u72B6\u6001\u52A8\u753B\u540D\u79F0","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"\u5BF9\u8C61\u7684\u7126\u70B9\u72B6\u6001\u52A8\u753B\u540D\u79F0\u3002\u5F53\u6309\u94AE\u60AC\u505C\u6216\u5728\u5916\u90E8\u6309\u4F4F\u65F6\uFF0C\u8BE5\u72B6\u6001\u5904\u4E8E\u7126\u70B9\u72B6\u6001\u3002","the focused state animation name":"\u7126\u70B9\u72B6\u6001\u52A8\u753B\u540D\u79F0","the pressed state animation name of the object.":"\u5BF9\u8C61\u7684\u6309\u4E0B\u72B6\u6001\u52A8\u753B\u540D\u79F0\u3002","the pressed state animation name":"\u6309\u4E0B\u72B6\u6001\u52A8\u753B\u540D\u79F0","Smoothly change an effect on buttons according to their state.":"\u6839\u636E\u5B83\u4EEC\u7684\u72B6\u6001\u5728\u6309\u94AE\u4E0A\u5E73\u6ED1\u66F4\u6539\u6548\u679C\u3002","Button object effect tween":"\u6309\u94AE\u5BF9\u8C61\u6548\u679C\u8FC7\u6E21","Effect name":"\u6548\u679C\u540D\u79F0","Effect":"\u6548\u679C","Effect parameter":"\u6548\u679C\u53C2\u6570","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\u6548\u679C\u53C2\u6570\u540D\u79F0\u53EF\u5728\u201C\u663E\u793A\u53C2\u6570\u540D\u79F0\u201D\u64CD\u4F5C\u7684\u4E0B\u62C9\u83DC\u5355\u4E2D\u7684\u6548\u679C\u9009\u9879\u5361\u4E2D\u627E\u5230\u3002","Idle effect parameter value":"\u7A7A\u95F2\u6548\u679C\u53C2\u6570\u503C","Focused effect parameter value":"\u7126\u70B9\u6548\u679C\u53C2\u6570\u503C","Pressed effect parameter value":"\u6309\u4E0B\u6548\u679C\u53C2\u6570\u503C","Fade-in easing":"\u6DE1\u5165\u7F13\u52A8","Fade-out easing":"\u6DE1\u51FA\u7F13\u52A8","Fade-in duration":"\u6DE1\u5165\u6301\u7EED\u65F6\u95F4","Fade-out duration":"\u6DE1\u51FA\u6301\u7EED\u65F6\u95F4","Disable the effect in idle state":"\u7981\u7528\u7A7A\u95F2\u72B6\u6001\u4E0B\u7684\u6548\u679C","Time delta":"\u65F6\u95F4\u589E\u91CF","Fade in":"\u6DE1\u5165","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ \u6DE1\u5165\u81F3 _PARAM2_","Fade out":"\u6DE1\u51FA","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ \u6DE1\u51FA\u81F3 _PARAM2_","Play tween":"\u64AD\u653E\u7F13\u52A8\u6548\u679C","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"\u5BF9\u8C61 _PARAM0_ \u7684\u6548\u679C\u5C5E\u6027\u5728 _PARAM2_ \u79D2\u5185\u7F13\u52A8\uFF0C\u5E76\u5E26\u6709 _PARAM3_ \u7F13\u548C\u3002","Duration (in seconds)":"\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","Easing":"\u7F13\u52A8","the effect name of the object.":"\u5BF9\u8C61\u7684\u6548\u679C\u540D\u79F0\u3002","the effect name":"\u6548\u679C\u540D\u79F0","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\u5BF9\u8C61\u7684\u6548\u679C\u53C2\u6570\u3002\u6548\u679C\u53C2\u6570\u540D\u79F0\u53EF\u4EE5\u5728\u6548\u679C\u9009\u9879\u5361\u4E2D\u901A\u8FC7\u4E0B\u62C9\u83DC\u5355\u7684\u201C\u663E\u793A\u53C2\u6570\u540D\u79F0\u201D\u64CD\u4F5C\u4E2D\u627E\u5230\u3002","the effect parameter":"\u6548\u679C\u53C2\u6570","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\u66F4\u6539\u5BF9\u8C61\u7684\u6548\u679C\u53C2\u6570\u3002\u6548\u679C\u53C2\u6570\u540D\u79F0\u53EF\u4EE5\u5728\u6548\u679C\u9009\u9879\u5361\u4E2D\u901A\u8FC7\u4E0B\u62C9\u83DC\u5355\u7684\u201C\u663E\u793A\u53C2\u6570\u540D\u79F0\u201D\u64CD\u4F5C\u4E2D\u627E\u5230\u3002","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"\u5C06 _PARAM0_ \u7684\u7F13\u52A8\u6548\u679C\u66F4\u6539\u4E3A _PARAM2_\uFF0C\u5E76\u4F7F\u7528\u53C2\u6570 _PARAM3_\u3002","Parameter name":"\u53C2\u6570\u540D\u79F0","the idle effect parameter value of the object.":"\u5BF9\u8C61\u7684\u7A7A\u95F2\u6548\u679C\u53C2\u6570\u503C\u3002","the idle effect parameter value":"\u7A7A\u95F2\u6548\u679C\u53C2\u6570\u503C","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"\u5BF9\u8C61\u7684\u7126\u70B9\u6548\u679C\u53C2\u6570\u503C\u3002\u5F53\u6309\u94AE\u60AC\u505C\u6216\u5728\u5916\u90E8\u6309\u4F4F\u65F6\uFF0C\u8BE5\u72B6\u6001\u5904\u4E8E\u7126\u70B9\u72B6\u6001\u3002","the focused effect parameter value":"\u7126\u70B9\u6548\u679C\u53C2\u6570\u503C","the pressed effect parameter value of the object.":"\u5BF9\u8C61\u7684\u6309\u4E0B\u6548\u679C\u53C2\u6570\u503C\u3002","the pressed effect parameter value":"\u6309\u538B\u6548\u679C\u53C2\u6570\u503C","the fade-in easing of the object.":"\u5BF9\u8C61\u7684\u6DE1\u5165\u7F13\u548C\u3002","the fade-in easing":"\u6DE1\u5165\u7F13\u548C","the fade-out easing of the object.":"\u5BF9\u8C61\u7684\u6DE1\u51FA\u7F13\u548C\u3002","the fade-out easing":"\u6DE1\u51FA\u7F13\u548C","the fade-in duration of the object.":"\u5BF9\u8C61\u7684\u6DE1\u5165\u6301\u7EED\u65F6\u95F4\u3002","the fade-in duration":"\u6DE1\u5165\u6301\u7EED\u65F6\u95F4","the fade-out duration of the object.":"\u5BF9\u8C61\u7684\u6DE1\u51FA\u6301\u7EED\u65F6\u95F4\u3002","the fade-out duration":"\u6DE1\u51FA\u6301\u7EED\u65F6\u95F4","Smoothly resize buttons according to their state.":"\u5E73\u7A33\u8C03\u6574\u6309\u94AE\u5927\u5C0F\u4EE5\u9002\u5E94\u5B83\u4EEC\u7684\u72B6\u6001\u3002","Button scale tween":"\u6309\u94AE\u7F29\u653E\u8865\u95F4","Scalable capability":"\u53EF\u4F38\u7F29\u80FD\u529B","Button states behavior (required)":"\u6309\u94AE\u72B6\u6001\u884C\u4E3A\uFF08\u5FC5\u586B\uFF09","Tween behavior (required)":"\u8865\u95F4\u884C\u4E3A\uFF08\u5FC5\u586B\uFF09","Idle state size scale":"\u7A7A\u95F2\u72B6\u6001\u5927\u5C0F\u7F29\u653E","Size":"\u5927\u5C0F","Focused state size scale":"\u7126\u70B9\u72B6\u6001\u5927\u5C0F\u7F29\u653E","Pressed state size scale":"\u6309\u4E0B\u72B6\u6001\u5927\u5C0F\u7F29\u653E","the idle state size scale of the object.":"\u5BF9\u8C61\u7684\u7A7A\u95F2\u72B6\u6001\u5C3A\u5BF8\u6BD4\u4F8B\u3002","the idle state size scale":"\u7A7A\u95F2\u72B6\u6001\u5C3A\u5BF8\u6BD4\u4F8B","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"\u5BF9\u8C61\u7684\u805A\u7126\u72B6\u6001\u5C3A\u5BF8\u6BD4\u4F8B\u3002\u5F53\u6309\u94AE\u60AC\u505C\u6216\u5728\u5916\u90E8\u6309\u4F4F\u65F6\uFF0C\u72B6\u6001\u4E3A\u805A\u7126\u3002","the focused state size scale":"\u805A\u7126\u72B6\u6001\u5C3A\u5BF8\u6BD4\u4F8B","the pressed state size scale of the object.":"\u5BF9\u8C61\u7684\u6309\u4E0B\u72B6\u6001\u5C3A\u5BF8\u6BD4\u4F8B\u3002","the pressed state size scale":"\u6309\u4E0B\u72B6\u6001\u5C3A\u5BF8\u6BD4\u4F8B","Smoothly change the color tint of buttons according to their state.":"\u5E73\u7A33\u6539\u53D8\u6309\u94AE\u7684\u989C\u8272\u8272\u8C03\u4EE5\u9002\u5E94\u5B83\u4EEC\u7684\u72B6\u6001\u3002","Button color tint tween":"\u6309\u94AE\u989C\u8272\u8272\u8C03\u8865\u95F4","Tween":"\u8865\u95F4","Idle state color tint":"\u7A7A\u95F2\u72B6\u6001\u989C\u8272\u8272\u8C03","Color":"\u989C\u8272","Focused state color tint":"\u7126\u70B9\u72B6\u6001\u989C\u8272\u8272\u8C03","Pressed state color tint":"\u6309\u4E0B\u72B6\u6001\u989C\u8272\u8272\u8C03","the idle state color tint of the object.":"\u5BF9\u8C61\u7684\u7A7A\u95F2\u72B6\u6001\u989C\u8272\u8272\u8C03\u3002","the idle state color tint":"\u7A7A\u95F2\u72B6\u6001\u989C\u8272\u8272\u8C03","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"\u5BF9\u8C61\u7684\u805A\u7126\u72B6\u6001\u989C\u8272\u8272\u8C03\u3002\u5F53\u6309\u94AE\u60AC\u505C\u6216\u5728\u5916\u90E8\u6309\u4F4F\u65F6\uFF0C\u72B6\u6001\u4E3A\u805A\u7126\u3002","the focused state color tint":"\u805A\u7126\u72B6\u6001\u989C\u8272\u8272\u8C03","the pressed state color tint of the object.":"\u5BF9\u8C61\u7684\u6309\u4E0B\u72B6\u6001\u989C\u8272\u8272\u8C03\u3002","the pressed state color tint":"\u6309\u4E0B\u72B6\u6001\u989C\u8272\u8272\u8C03","Camera impulse":"\u76F8\u673A\u8109\u51B2","Move the camera following an impulse trajectory.":"\u6309\u8109\u51B2\u8F68\u8FF9\u79FB\u52A8\u76F8\u673A\u3002","Camera":"\u6444\u50CF\u673A","Add an impulse to the camera position.":"\u4E3A\u76F8\u673A\u4F4D\u7F6E\u6DFB\u52A0\u4E00\u4E2A\u51B2\u52A8\u3002","Add a camera impulse":"\u6DFB\u52A0\u76F8\u673A\u51B2\u52A8","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"\u4ECE\u56FE\u5C42_PARAM2_\u5411\u76F8\u673A\u6DFB\u52A0\u4E00\u4E2A\u632F\u52A8\uFF0C\u632F\u5E45\u4E3A_PARAM3_\uFF0C\u89D2\u5EA6\u4E3A_PARAM4_\uFF0C\u5728_PARAM5_\u79D2\u5185\u5E26\u7740_PARAM6_\u7F13\u52A8\u6D88\u5931\uFF0C\u505C\u7559_PARAM7_\u79D2\uFF0C\u5728_PARAM8_\u79D2\u5185\u5E26\u7740_PARAM9_\u7F13\u52A8\u8FD4\u56DE","Identifier":"\u6807\u8BC6\u7B26","Layer":"\u5C42","Displacement X":"X\u8F74\u4F4D\u79FB","Displacement Y":"Y\u8F74\u4F4D\u79FB","Get away duration (in seconds)":"\u79BB\u5F00\u65F6\u95F4\uFF08\u79D2\uFF09","Get away easing":"\u79BB\u5F00\u7F13\u52A8","Stay duration (in seconds)":"\u505C\u7559\u65F6\u95F4\uFF08\u79D2\uFF09","Get back duration (in seconds)":"\u8FD4\u56DE\u65F6\u95F4\uFF08\u79D2\uFF09","Get back easing":"\u8FD4\u56DE\u7F13\u52A8","Add a camera impulse (angle)":"\u6DFB\u52A0\u76F8\u673A\u51B2\u52A8\uFF08\u89D2\u5EA6\uFF09","Amplitude":"\u632F\u5E45","Angle (in degree)":"\u89D2\u5EA6\uFF08\u5EA6\uFF09","Check if a camera impulse is playing.":"\u68C0\u67E5\u76F8\u673A\u662F\u5426\u6B63\u5728\u64AD\u653E\u51B2\u52A8\u3002","Camera impulse is playing":"\u76F8\u673A\u51B2\u52A8\u6B63\u5728\u64AD\u653E","Camera impulse _PARAM1_ is playing":"\u76F8\u673A\u51B2\u52A8_PARAM1_\u6B63\u5728\u64AD\u653E","Camera shake":"\u6444\u50CF\u673A\u6296\u52A8","Shake layer cameras.":"\u6447\u52A8\u5C42\u6444\u50CF\u673A\u3002","Shake the camera on layers chosen with configuration actions.":"\u6839\u636E\u914D\u7F6E\u52A8\u4F5C\u5728\u9009\u62E9\u7684\u56FE\u5C42\u4E0A\u6296\u52A8\u76F8\u673A\u3002","Shake camera":"\u6296\u52A8\u76F8\u673A","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"\u7528_PARAM2_\u79D2\u7684\u7F13\u52A8\u5F00\u59CB\u6447\u52A8\u76F8\u673A\uFF0C\u6447\u52A8_PARAM1_\u79D2\u540E\uFF0C\u518D\u7528_PARAM3_\u79D2\u7684\u7F13\u52A8\u7ED3\u675F","Ease duration to start (in seconds)":"\u5F00\u59CB\u7F13\u52A8\u65F6\u95F4\uFF08\u79D2\uFF09","Ease duration to stop (in seconds)":"\u7ED3\u675F\u7F13\u52A8\u65F6\u95F4\uFF08\u79D2\uFF09","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"\u5728\u6307\u5B9A\u56FE\u5C42\u4E0A\u6296\u52A8\u76F8\u673A\uFF0C\u4F7F\u7528\u4E00\u79CD\u6216\u591A\u79CD\u65B9\u5F0F\u6296\u52A8\uFF08\u4F4D\u7F6E\u3001\u89D2\u5EA6\u3001\u7F29\u653E\uFF09\u3002\u6B64\u52A8\u4F5C\u5DF2\u5F03\u7528\u3002\u8BF7\u4F7F\u7528\u540D\u79F0\u76F8\u540C\u7684\u5176\u4ED6\u52A8\u4F5C\u3002","Shake camera (deprecated)":"\u6296\u52A8\u76F8\u673A\uFF08\u5DF2\u5F03\u7528\uFF09","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"\u5728 _PARAM5_ \u79D2\u5185\u5728 _PARAM3_ \u5C42\u4E0A\u6447\u52A8\u76F8\u673A\u3002 \u5728X\u8F74\u4E0A\u4F7F\u7528 _PARAM1_px \u7684\u632F\u5E45\uFF0C\u5728Y\u8F74\u4E0A\u4F7F\u7528 _PARAM2_px \u7684\u632F\u5E45\uFF0C\u89D2\u5EA6\u65CB\u8F6C\u632F\u5E45\u4E3A _PARAM6_ \u5EA6\uFF0C\u7F29\u653E\u632F\u5E45\u4E3A _PARAM7_ \uFF05\u3002 \u5728\u6447\u52A8\u4E4B\u95F4\u7B49\u5F85 _PARAM8_ \u79D2\u3002 \u6301\u7EED\u6447\u52A8\u76F4\u5230\u505C\u6B62\uFF1A_PARAM9_","Amplitude of shaking on the X axis (in pixels)":"\u5728X\u8F74\u4E0A\u6447\u52A8\u7684\u5E45\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","Amplitude of shaking on the Y axis (in pixels)":"\u5728Y\u8F74\u4E0A\u6447\u52A8\u7684\u5E45\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","Layer (base layer if empty)":"\uFF08\u5982\u679C\u4E3A\u7A7A\uFF0C\u5219\u4E3A\u57FA\u7840\u5C42\uFF09\u7684\u5C42","Camera index (Default: 0)":"\u76F8\u673A\u7D22\u5F15\uFF08\u9ED8\u8BA4\u503C\uFF1A0\uFF09","Duration (in seconds) (Default: 0.5)":"\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\uFF08\u9ED8\u8BA4\u503C\uFF1A0.5\uFF09","Angle rotation amplitude (in degrees) (For example: 2)":"\u89D2\u5EA6\u65CB\u8F6C\u632F\u5E45\uFF08\u5EA6\uFF09\uFF08\u4F8B\u5982\uFF1A2\uFF09","Zoom factor amplitude":"\u7F29\u653E\u632F\u5E45","Period between shakes (in seconds) (Default: 0.08)":"\u6447\u52A8\u4E4B\u95F4\u7684\u5468\u671F\uFF08\u79D2\uFF09\uFF08\u9ED8\u8BA4\u503C\uFF1A0.08\uFF09","Keep shaking until stopped":"\u6301\u7EED\u6447\u52A8\u76F4\u5230\u505C\u6B62","Duration value will be ignored":"\u6301\u7EED\u65F6\u95F4\u503C\u5C06\u88AB\u5FFD\u7565","Start shaking the camera indefinitely.":"\u65E0\u9650\u671F\u5F00\u59CB\u6447\u52A8\u76F8\u673A\u3002","Start camera shaking":"\u5F00\u59CB\u6447\u52A8\u76F8\u673A","Start shaking the camera with _PARAM1_ seconds of easing":"\u4F7F\u7528 _PARAM1_ \u79D2\u7684\u7F13\u52A8\u5F00\u59CB\u6447\u52A8\u76F8\u673A","Ease duration (in seconds)":"\u7F13\u52A8\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","Stop shaking the camera.":"\u505C\u6B62\u6447\u52A8\u76F8\u673A\u3002","Stop camera shaking":"\u505C\u6B62\u6447\u52A8\u76F8\u673A","Stop shaking the camera with _PARAM1_ seconds of easing":"\u4F7F\u7528 _PARAM1_ \u79D2\u7684\u7F13\u52A8\u505C\u6B62\u6447\u52A8\u76F8\u673A","Mark a layer as shakable.":"\u6807\u8BB0\u4E00\u4E2A\u56FE\u5C42\u4E3A\u53EF\u6447\u52A8\u3002","Shakable layer":"\u53EF\u6447\u52A8\u7684\u56FE\u5C42","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"\u5C06\u56FE\u5C42\uFF1A_PARAM2_ \u6807\u8BB0\u4E3A\u53EF\u6447\u52A8\uFF1A_PARAM1_","Shakable":"\u53EF\u6447\u52A8","Check if the camera is shaking.":"\u68C0\u67E5\u76F8\u673A\u662F\u5426\u5728\u6447\u52A8\u3002","Camera is shaking":"\u76F8\u673A\u6B63\u5728\u6447\u52A8","Change the translation amplitude of the shaking (in pixels).":"\u6539\u53D8\u6447\u52A8\u7684\u5E73\u79FB\u5E45\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Layer translation amplitude":"\u56FE\u5C42\u5E73\u79FB\u632F\u5E45","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"\u6539\u53D8\u6447\u52A8\u7684\u5E73\u79FB\u5E45\u5EA6\u4E3A _PARAM1_\uFF1B_PARAM2_\uFF08\u5C42\uFF1A_PARAM3_\uFF09","Change the rotation amplitude of the shaking (in degrees).":"\u6539\u53D8\u6447\u52A8\u7684\u65CB\u8F6C\u5E45\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002","Layer rotation amplitude":"\u56FE\u5C42\u65CB\u8F6C\u632F\u5E45","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"\u6539\u53D8\u6447\u52A8\u7684\u65CB\u8F6C\u5E45\u5EA6\u4E3A_PARAMETER1_\u5EA6\uFF08\u5C42\uFF1A_PARAM2_\uFF09","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"\u66F4\u6539\u6447\u6643\u7684\u653E\u5927\u7F29\u5C0F\u7CFB\u6570\u3002\u6447\u6643\u5C06\u6309\u7167\u6B64\u7CFB\u6570\u8FDB\u884C\u653E\u5927\u548C\u7F29\u5C0F\uFF08\u4F8B\u59821.0625\u662F\u4E00\u4E2A\u6709\u6548\u503C\uFF09\u3002","Layer zoom amplitude":"\u56FE\u5C42\u7F29\u653E\u5E45\u5EA6","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"\u66F4\u6539\u9707\u52A8\u6447\u6643\u7684\u653E\u5927\u7F29\u5C0F\u7CFB\u6570\u4E3A_PARAM1_\uFF08\u56FE\u5C42\uFF1A_PARAM2_\uFF09","Zoom factor":"\u7F29\u653E\u7CFB\u6570","Change the number of back and forth per seconds.":"\u66F4\u6539\u6765\u56DE\u6446\u52A8\u7684\u6B21\u6570\u3002","Layer shaking frequency":"\u56FE\u5C42\u9707\u52A8\u9891\u7387","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"\u66F4\u6539\u9707\u52A8\u9891\u7387\u4E3A_PARAM1_\uFF08\u56FE\u5C42\uFF1A_PARAM2_\uFF09","Frequency":"\u9891\u7387","Change the default translation amplitude of the shaking (in pixels).":"\u66F4\u6539\u6447\u6643\u7684\u9ED8\u8BA4\u5E73\u79FB\u5E45\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Default translation amplitude":"\u9ED8\u8BA4\u5E73\u79FB\u5E45\u5EA6","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"\u5C06\u6447\u6643\u7684\u9ED8\u8BA4\u5E73\u79FB\u5E45\u5EA6\u66F4\u6539\u4E3A_PARAM1_\uFF1B_PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"\u66F4\u6539\u6447\u6643\u7684\u9ED8\u8BA4\u65CB\u8F6C\u5E45\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002","Default rotation amplitude":"\u9ED8\u8BA4\u65CB\u8F6C\u5E45\u5EA6","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"\u5C06\u6447\u6643\u7684\u9ED8\u8BA4\u65CB\u8F6C\u5E45\u5EA6\u66F4\u6539\u4E3A_PARAM1_\u5EA6","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"\u66F4\u6539\u6447\u6643\u7684\u9ED8\u8BA4\u653E\u5927\u7F29\u5C0F\u7CFB\u6570\u3002\u6447\u6643\u5C06\u6309\u7167\u6B64\u7CFB\u6570\u8FDB\u884C\u653E\u5927\u548C\u7F29\u5C0F\uFF08\u4F8B\u59821.0625\u662F\u4E00\u4E2A\u6709\u6548\u503C\uFF09\u3002","Default zoom amplitude":"\u9ED8\u8BA4\u7F29\u653E\u5E45\u5EA6","Change the default zoom factor amplitude of the shaking to _PARAM1_":"\u5C06\u6447\u6643\u7684\u9ED8\u8BA4\u653E\u5927\u7F29\u5C0F\u7CFB\u6570\u66F4\u6539\u4E3A_PARAM1_","Change the default number of back and forth per seconds.":"\u66F4\u6539\u6447\u6643\u7684\u9ED8\u8BA4\u6765\u56DE\u6446\u52A8\u6B21\u6570\u3002","Default shaking frequency":"\u9ED8\u8BA4\u6447\u6643\u9891\u7387","Change the default shaking frequency to _PARAM1_":"\u5C06\u6447\u6643\u7684\u9ED8\u8BA4\u6447\u6643\u9891\u7387\u66F4\u6539\u4E3A_PARAM1_","Generate a number from 2 dimensional simplex noise.":"\u4ECE\u4E8C\u7EF4simplex\u566A\u58F0\u751F\u6210\u4E00\u4E2A\u6570\u5B57\u3002","2D noise":"\u4E8C\u7EF4\u566A\u58F0","Generator name":"\u751F\u6210\u5668\u540D\u79F0","X coordinate":"X\u5750\u6807","Y coordinate":"Y\u5750\u6807","Generate a number from 3 dimensional simplex noise.":"\u4ECE\u4E09\u7EF4simplex\u566A\u58F0\u751F\u6210\u4E00\u4E2A\u6570\u5B57\u3002","3D noise":"\u4E09\u7EF4\u566A\u58F0","Z coordinate":"Z\u5750\u6807","Generate a number from 4 dimensional simplex noise.":"\u4ECE4\u7EF4simplex\u566A\u97F3\u4E2D\u751F\u6210\u4E00\u4E2A\u6570\u5B57\u3002","4D noise":"4D\u566A\u58F0","W coordinate":"W\u5750\u6807","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"\u4F7F\u7528\u9ED8\u8BA4\u8BBE\u7F6E\uFF08\u9891\u7387=1\uFF0C\u97F3\u8272=1\uFF0C\u6301\u7EED\u6027=0.5\uFF0C\u7F1D\u9699=2\uFF09\u521B\u5EFA\u4E00\u4E2A\u566A\u97F3\u751F\u6210\u5668\u3002","Create a noise generator":"\u521B\u5EFA\u4E00\u4E2A\u566A\u58F0\u751F\u6210\u5668","Create a noise generator named _PARAM1_":"\u521B\u5EFA\u540D\u4E3A_PARAM1_\u7684\u566A\u58F0\u751F\u6210\u5668","Delete a noise generator and loose its settings.":"\u5220\u9664\u566A\u58F0\u751F\u6210\u5668\u5E76\u4E22\u5931\u5176\u8BBE\u7F6E\u3002","Delete a noise generator":"\u5220\u9664\u4E00\u4E2A\u566A\u58F0\u751F\u6210\u5668","Delete _PARAM1_ noise generator":"\u5220\u9664_PARAM1_\u566A\u58F0\u751F\u6210\u5668","Delete all noise generators and loose their settings.":"\u5220\u9664\u6240\u6709\u566A\u58F0\u751F\u6210\u5668\u5E76\u4E22\u5931\u5176\u8BBE\u7F6E\u3002","Delete all noise generators":"\u5220\u9664\u6240\u6709\u566A\u58F0\u751F\u6210\u5668","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"\u79CD\u5B50\u662F\u4E00\u4E2A\u7528\u4E8E\u751F\u6210\u968F\u673A\u566A\u58F0\u7684\u6570\u5B57\u3002\u8BBE\u7F6E\u76F8\u540C\u7684\u79CD\u5B50\u5C06\u5BFC\u81F4\u76F8\u540C\u7684\u968F\u673A\u566A\u58F0\u751F\u6210\u3002\u4F8B\u5982\uFF0C\u901A\u8FC7\u4FDD\u5B58\u6B64\u79CD\u5B50\u503C\u5E76\u5728\u4EE5\u540E\u91CD\u65B0\u4F7F\u7528\u5B83\u6765\u518D\u6B21\u751F\u6210\u4E16\u754C\uFF0C\u53EF\u4EE5\u751F\u6210\u76F8\u540C\u7684\u4E16\u754C\u3002","Noise seed":"\u566A\u58F0\u79CD\u5B50","Change the noise seed to _PARAM1_":"\u5C06\u566A\u58F0\u79CD\u5B50\u66F4\u6539\u4E3A_PARAM1_","Seed":"\u79CD\u5B50","15 digits numbers maximum":"\u6700\u591A15\u4F4D\u6570\u5B57","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"\u66F4\u6539\u7528\u4E8E\u566A\u58F0\u751F\u6210\u7684X\u65B9\u5411\u5FAA\u73AF\u5468\u671F\u3002\u566A\u58F0\u5C06\u5728X\u4E0A\u5305\u88F9\u3002","Noise looping period on X":"\u566A\u58F0\u5728X\u8F74\u4E0A\u7684\u5FAA\u73AF\u5468\u671F","Change the looping period on X of _PARAM2_: _PARAM1_":"\u66F4\u6539 _PARAM2_ \u7684\u5FAA\u73AF\u5468\u671F\uFF1A_PARAM1_","Looping period on X":"X \u7684\u5FAA\u73AF\u5468\u671F","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"\u66F4\u6539 Y \u4E0A\u7528\u4E8E\u566A\u97F3\u751F\u6210\u7684\u5FAA\u73AF\u5468\u671F\u3002\u566A\u97F3\u5C06\u5728 Y \u4E0A\u73AF\u7ED5\u3002","Noise looping period on Y":"Y \u7684\u566A\u97F3\u5FAA\u73AF\u5468\u671F","Change the looping period on Y of _PARAM2_: _PARAM1_":"\u66F4\u6539 _PARAM2_ \u7684 Y \u5FAA\u73AF\u5468\u671F\uFF1A_PARAM1_","Looping period on Y":"Y \u7684\u5FAA\u73AF\u5468\u671F","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"\u66F4\u6539\u7528\u4E8E\u566A\u97F3\u751F\u6210\u7684\u57FA\u7840\u9891\u7387\u3002\u8F83\u4F4E\u7684\u9891\u7387\u4F1A\u4F7F\u566A\u97F3\u653E\u5927\u3002","Noise base frequency":"\u566A\u97F3\u57FA\u7840\u9891\u7387","Change the noise frequency of _PARAM2_: _PARAM1_":"\u66F4\u6539 _PARAM2_ \u7684\u566A\u97F3\u9891\u7387\uFF1A_PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"\u66F4\u6539\u7528\u4E8E\u566A\u97F3\u751F\u6210\u7684\u500D\u9891\u6570\u3002\u53EF\u4EE5\u770B\u4F5C\u662F\u4E0D\u540C\u7F29\u653E\u7684\u566A\u58F0\u5C42\u3002","Noise octaves":"\u566A\u97F3\u500D\u9891\u6570","Change the number of noise octaves of _PARAM2_: _PARAM1_":"\u66F4\u6539 _PARAM2_ \u7684\u566A\u97F3\u500D\u9891\u6570\uFF1A_PARAM1_","Octaves":"\u500D\u9891\u6570","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"\u66F4\u6539\u7528\u4E8E\u566A\u97F3\u751F\u6210\u7684\u6301\u4E45\u6027\u3002\u5728\u5176\u9ED8\u8BA4\u503C\u201C0.5\u201D\u65F6\uFF0C\u5B83\u4F1A\u5728\u6BCF\u4E2A\u500D\u9891\u6570\u4E0A\u51CF\u534A\u566A\u97F3\u632F\u5E45\u3002","Noise persistence":"\u566A\u97F3\u6301\u4E45\u6027","Change the noise persistence of _PARAM2_: _PARAM1_":"\u66F4\u6539 _PARAM2_ \u7684\u566A\u97F3\u6301\u4E45\u6027\uFF1A_PARAM1_","Persistence":"\u6301\u4E45\u6027","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"\u66F4\u6539\u7528\u4E8E\u566A\u97F3\u751F\u6210\u7684\u5206\u5C42\u6027\u3002\u5728\u9ED8\u8BA4\u503C\u201C2\u201D\u4E0A\uFF0C\u5B83\u4F1A\u5728\u6BCF\u4E2A\u500D\u9891\u6570\u4E0A\u589E\u52A0\u9891\u7387\u3002","Noise lacunarity":"\u566A\u58F0\u95F4\u9699","Change the noise lacunarity of _PARAM2_: _PARAM1_":"\u66F4\u6539_PARAM2_\u7684\u566A\u58F0\u95F4\u9699\uFF1A_PARAM1_","Lacunarity":"\u95F4\u9699","The seed used for noise generation.":"\u7528\u4E8E\u566A\u58F0\u751F\u6210\u7684\u79CD\u5B50\u3002","The base frequency used for noise generation.":"\u7528\u4E8E\u566A\u58F0\u751F\u6210\u7684\u57FA\u9891\u3002","The number of octaves used for noise generation.":"\u7528\u4E8E\u566A\u58F0\u751F\u6210\u7684\u632F\u8361\u5668\u6570\u91CF\u3002","Noise octaves number":"\u566A\u58F0\u632F\u8361\u5668\u6570\u91CF","The persistence used for noise generation.":"\u7528\u4E8E\u566A\u58F0\u751F\u6210\u7684\u6301\u7EED\u6027\u3002","The lacunarity used for noise generation.":"\u7528\u4E8E\u566A\u58F0\u751F\u6210\u7684\u95F4\u9699\u3002","Camera Zoom":"\u6444\u50CF\u673A\u7F29\u653E","Allows to zoom camera on a layer with a speed (factor per second).":"\u5141\u8BB8\u4EE5\u901F\u5EA6\uFF08\u6BCF\u79D2\u7684\u500D\u6570\uFF09\u5728\u5C42\u4E0A\u7F29\u653E\u6444\u50CF\u673A\u3002","Change the camera zoom at a given speed (in factor per second).":"\u4EE5\u7ED9\u5B9A\u901F\u5EA6\u6539\u53D8\u6444\u50CF\u5934\u7F29\u653E\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\u7684\u56E0\u5B50\uFF09\u3002","Zoom camera with speed":"\u7528\u901F\u5EA6\u7F29\u653E\u6444\u50CF\u5934","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"\u4F7F\u7528\u901F\u5EA6\u7F29\u653E\u6444\u50CF\u5934\uFF1A_PARAM1_\uFF08\u56FE\u5C42\uFF1A_PARAM2_\uFF0C\u6444\u50CF\u5934\uFF1A_PARAM3_\uFF09","Zoom speed":"\u7F29\u653E\u901F\u5EA6","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"\u6309\u6BCF\u79D2\u56E0\u5B50\u7F29\u653E\u3002 1\uFF1A\u65E0\u6548\u679C\uFF0C2\uFF1A\u6BCF\u79D2\u653E\u5927\u4E24\u500D\uFF0C0.5\uFF1A\u6BCF\u79D2\u7F29\u5C0F\u4E24\u500D\u3002","Camera number (default: 0)":"\u6444\u50CF\u5934\u7F16\u53F7\uFF08\u9ED8\u8BA4\uFF1A0\uFF09","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"\u66F4\u6539\u6444\u50CF\u5934\u7F29\u653E\u5E76\u4FDD\u6301\u5C4F\u5E55\u4E0A\u7684\u951A\u70B9\u56FA\u5B9A\uFF08\u800C\u4E0D\u662F\u4E2D\u5FC3\uFF09\u3002","Zoom with anchor":"\u5E26\u951A\u70B9\u7F29\u653E","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"\u5C06\u76F8\u673A\u7F29\u653E\u66F4\u6539\u4E3A\uFF1A_PARAM1_\uFF0C\u5E76\u5728\u5C4F\u5E55\u4E0A\u4FDD\u6301\u951A\u70B9\u5728\uFF1A_PARAM4_\uFF1B_PARAM5_\uFF08\u56FE\u5C42\uFF1A_PARAM2_\uFF0C\u6444\u50CF\u5934\uFF1A_PARAM3_\uFF09","Zoom":"\u7F29\u653E","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1\uFF1A\u521D\u59CB\u7F29\u653E\uFF0C2\uFF1A\u6BCF\u79D2\u653E\u5927\u4E24\u500D\uFF0C0.5\uFF1A\u6BCF\u79D2\u7F29\u5C0F\u4E24\u500D\u2026\u2026","Anchor X":"\u951A\u70B9X","Anchor Y":"\u951A\u70B9Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"\u4EE5\u7ED9\u5B9A\u901F\u5EA6\uFF08\u6BCF\u79D2\u56E0\u7D20\uFF09\u6539\u53D8\u6444\u50CF\u673A\u7F29\u653E\u5E76\u4FDD\u6301\u5C4F\u5E55\u4E0A\u7684\u951A\u70B9\u56FA\u5B9A\uFF08\u800C\u4E0D\u662F\u4E2D\u5FC3\uFF09\u3002","Zoom camera with speed and anchor":"\u901F\u5EA6\u548C\u951A\u70B9\u7F29\u653E\u6444\u50CF\u673A","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"\u4F7F\u7528\u901F\u5EA6\uFF1A_PARAM1_ \u7F29\u653E\u6444\u50CF\u673A\uFF0C\u5E76\u5C06\u5176\u951A\u70B9\u653E\u5728\uFF1A_PARAM4_\uFF1B_PARAM5_\uFF08\u56FE\u5C42\uFF1A_PARAM2_\uFF0C\u6444\u50CF\u673A\uFF1A_PARAM3_\uFF09","Cancellable draggable object":"\u53EF\u53D6\u6D88\u7684\u53EF\u62D6\u52A8\u5BF9\u8C61","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"\u5141\u8BB8\u53D6\u6D88\u5BF9\u8C61\u7684\u62D6\u52A8\uFF08\u5177\u6709\u53EF\u62D6\u52A8\u884C\u4E3A\uFF09\u5E76\u5E73\u7A33\u5730\u5C06\u5176\u8FD4\u56DE\u5230\u5176\u5148\u524D\u4F4D\u7F6E\u3002","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"\u5141\u8BB8\u53D6\u6D88\u5BF9\u5BF9\u8C61\u7684\u62D6\u52A8\uFF0C\u5E76\u4F7F\u5176\u5E73\u6ED1\u8FD4\u56DE\u5230\u539F\u59CB\u4F4D\u7F6E\uFF08\u5E26\u6709\u7F13\u52A8\u6548\u679C\uFF09\u3002","Cancellable Draggable object":"\u53EF\u53D6\u6D88\u62D6\u52A8\u7684\u5BF9\u8C61","Draggable behavior":"\u53EF\u62D6\u52A8\u884C\u4E3A","Tween behavior":"Tween\u884C\u4E3A","Original X":"\u539F\u59CBX","Original Y":"\u539F\u59CBY","Cancel last drag.":"\u53D6\u6D88\u4E0A\u6B21\u62D6\u52A8\u3002","Cancel drag (deprecated)":"\u53D6\u6D88\u62D6\u52A8 (\u5DF2\u5F03\u7528)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"\u4F7F\u7528\u53C2\u65703\u4E2D\u7684\u7F13\u548C\u5728\u53C2\u65702\u6BEB\u79D2\u5185\u53D6\u6D88\u4E0A\u6B21\u5BF9_PARAM0_\u7684\u62D6\u52A8\u3002","Duration in milliseconds":"\u6BEB\u79D2\u6570","Cancel drag":"\u53D6\u6D88\u62D6\u52A8","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"\u4F7F\u7528\u53C2\u65703\u4E2D\u7684\u7F13\u548C\u5728\u53C2\u65702\u79D2\u5185\u53D6\u6D88\u5BF9_PARAM0_\u7684\u4E0A\u6B21\u62D6\u52A8\u3002","Duration in seconds":"\u79D2\u6570","Dragging is cancelled, the object is returning to its original position.":"\u53D6\u6D88\u62D6\u52A8\uFF0C\u5BF9\u8C61\u6B63\u5728\u8FD4\u56DE\u539F\u59CB\u4F4D\u7F6E\u3002","Dragging is cancelled":"\u62D6\u52A8\u5DF2\u53D6\u6D88","_PARAM0_ dragging is cancelled":"_PARAM0_\u7684\u62D6\u52A8\u5DF2\u53D6\u6D88","Checkbox (for Shape Painter)":"\u590D\u9009\u6846\uFF08\u7528\u4E8E\u56FE\u5F62\u7ED8\u5236\u5668\uFF09","Checkbox that can be toggled by a left-click or touch.":"\u53EF\u4EE5\u901A\u8FC7\u5DE6\u952E\u5355\u51FB\u6216\u89E6\u6478\u5207\u6362\u7684\u590D\u9009\u6846\u3002","Checkbox":"\u590D\u9009\u6846","Checked":"\u5DF2\u9009","Checkbox state":"\u590D\u9009\u6846\u72B6\u6001","Halo size (hover). If blank, this is set to \"SideLength\".":"\u5149\u5708\u5927\u5C0F\uFF08\u60AC\u505C\uFF09\u3002\u5982\u679C\u7559\u7A7A\uFF0C\u5219\u8BBE\u7F6E\u4E3A\u201CSideLength\u201D\u3002","Checkbox appearance":"\u590D\u9009\u6846\u5916\u89C2","Halo opacity (hover)":"\u5149\u5708\u4E0D\u900F\u660E\u5EA6\uFF08\u60AC\u505C\uFF09","Halo opacity (pressed)":"\u5149\u5708\u4E0D\u900F\u660E\u5EA6\uFF08\u6309\u4E0B\uFF09","Enable interactions":"\u542F\u7528\u4EA4\u4E92","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"\u590D\u9009\u6846\u72B6\u6001\u5DF2\u66F4\u6539\u3002\uFF08\u7528\u4E8E\u201CToggleChecked\u201D\u51FD\u6570\uFF09","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"\u590D\u9009\u6846\u7684\u4E3B\u8981\u989C\u8272\u3002\uFF08\u793A\u4F8B\uFF1A24;119;211\uFF09\u5728\u52FE\u9009\u6846\u65F6\u7684\u586B\u5145\u989C\u8272\u3002","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"\u590D\u9009\u6846\u7684\u8F85\u52A9\u989C\u8272\u3002\uFF08\u793A\u4F8B\uFF1A255;255;255\uFF09\u76D2\u52FE\u9009\u65F6\u7684\u989C\u8272\u3002","Length of each side (px) Minimum: 10":"\u6BCF\u8FB9\u957F\u5EA6\uFF08px\uFF09\u6700\u5C0F\u503C\uFF1A10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"\u52FE\u9009\u7EBF\u5BBD\uFF08px\uFF09\uFF08\u6700\u5C0F\uFF1A1\uFF0C\u6700\u5927\uFF1A1/4 * SideLength\uFF09","Border thickness (px) This border is only visible when the checkbox is unchecked.":"\u8FB9\u6846\u539A\u5EA6\uFF08px\uFF09\u53EA\u6709\u5728\u590D\u9009\u6846\u672A\u9009\u4E2D\u65F6\u624D\u53EF\u89C1\u3002","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"\u5149\u5708\u5927\u5C0F\uFF08\u6309\u4E0B\uFF09\u3002\u5982\u679C\u7559\u7A7A\uFF0C\u5219\u8BBE\u7F6E\u4E3A\u201CHaloRadiusHover * 1.1\u201D","Check (or uncheck) the checkbox.":"\u52FE\u9009\uFF08\u6216\u53D6\u6D88\u52FE\u9009\uFF09\u590D\u9009\u6846\u3002","Check (or uncheck) the checkbox":"\u52FE\u9009\uFF08\u6216\u53D6\u6D88\u52FE\u9009\uFF09\u590D\u9009\u6846","Add checkmark to _PARAM0_: _PARAM2_":"\u4E3A_PARAM0_\u6DFB\u52A0\u590D\u9009\u6807\u8BB0: _PARAM2_","Check the checkbox?":"\u52FE\u9009\u590D\u9009\u6846\uFF1F","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"\u542F\u7528\u6216\u7981\u7528\u4E0E\u590D\u9009\u6846\u7684\u4EA4\u4E92\u3002\u5728\u5176\u88AB\u7981\u7528\u671F\u95F4\u7528\u6237\u65E0\u6CD5\u8FDB\u884C\u4EA4\u4E92\u3002","Enable interactions with checkbox":"\u542F\u7528\u4E0E\u590D\u9009\u6846\u7684\u4EA4\u4E92","Enable interactions of _PARAM0_: _PARAM2_":"\u542F\u7528_PARAM0_\u7684\u4EA4\u4E92\uFF1A_PARAM2_","Enable":"\u542F\u7528","If checked, change to unchecked. If unchecked, change to checked.":"\u5982\u679C\u9009\u4E2D\uFF0C\u5219\u66F4\u6539\u4E3A\u672A\u9009\u4E2D\u3002\u5982\u679C\u672A\u9009\u4E2D\uFF0C\u5219\u66F4\u6539\u4E3A\u5DF2\u9009\u4E2D\u3002","Toggle checkmark":"\u5207\u6362\u590D\u9009\u6807\u8BB0","Toggle checkmark on _PARAM0_":"\u5728_PARAM0_\u4E0A\u5207\u6362\u590D\u9009\u6807\u8BB0","Change the primary color of checkbox.":"\u66F4\u6539\u590D\u9009\u6846\u7684\u4E3B\u8981\u989C\u8272\u3002","Primary color of checkbox":"\u590D\u9009\u6846\u7684\u4E3B\u8981\u989C\u8272","Change the primary color of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u4E3B\u989C\u8272\uFF1A_PARAM2_","Primary color":"\u4E3B\u8981\u989C\u8272","Change the secondary color of checkbox.":"\u66F4\u6539\u590D\u9009\u6846\u7684\u6B21\u8981\u989C\u8272\u3002","Secondary color of checkbox":"\u590D\u9009\u6846\u7684\u6B21\u8981\u989C\u8272","Change the secondary color of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u6B21\u989C\u8272\uFF1A_PARAM2_","Secondary color":"\u6B21\u8981\u989C\u8272","Change the halo opacity when pressed.":"\u5728\u6309\u4E0B\u65F6\u66F4\u6539\u8F89\u5149\u4E0D\u900F\u660E\u5EA6\u3002","Halo opacity when pressed":"\u6309\u4E0B\u65F6\u7684\u8F89\u5149\u4E0D\u900F\u660E\u5EA6","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"\u66F4\u6539_PARAM0_\u5728\u6309\u4E0B\u65F6\u7684\u8F89\u5149\u4E0D\u900F\u660E\u5EA6\uFF1A_PARAM2_","Halo opacity":"\u8F89\u5149\u4E0D\u900F\u660E\u5EA6","Change the halo opacity when hovered.":"\u5728\u60AC\u505C\u65F6\u66F4\u6539\u8F89\u5149\u4E0D\u900F\u660E\u5EA6\u3002","Halo opacity when hovered":"\u60AC\u505C\u65F6\u7684\u8F89\u5149\u4E0D\u900F\u660E\u5EA6","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"\u66F4\u6539_PARAM0_\u60AC\u505C\u65F6\u7684\u8F89\u5149\u4E0D\u900F\u660E\u5EA6\uFF1A_PARAM2_","Change the halo radius when pressed.":"\u6309\u4E0B\u65F6\u66F4\u6539\u8F89\u5149\u534A\u5F84\u3002","Halo radius when pressed":"\u6309\u4E0B\u65F6\u7684\u8F89\u5149\u534A\u5F84","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u5728\u6309\u4E0B\u65F6\u7684\u8F89\u5149\u534A\u5F84\uFF1A_PARAM2_ px","Halo radius":"\u8F89\u5149\u534A\u5F84","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"\u5728\u60AC\u505C\u65F6\u66F4\u6539\u8F89\u5149\u534A\u5F84\u3002\u6B64\u5927\u5C0F\u4E5F\u7528\u4E8E\u68C0\u6D4B\u590D\u9009\u6846\u7684\u4EA4\u4E92\u3002","Halo radius when hovered":"\u60AC\u505C\u65F6\u7684\u8F89\u5149\u534A\u5F84","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u60AC\u505C\u65F6\u7684\u8F89\u5149\u534A\u5F84\uFF1A_PARAM2_ px","Change the border thickness of checkbox.":"\u66F4\u6539\u590D\u9009\u6846\u7684\u8FB9\u6846\u539A\u5EA6\u3002","Border thickness of checkbox":"\u590D\u9009\u6846\u7684\u8FB9\u6846\u539A\u5EA6","Change the border thickness of _PARAM0_: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u7684\u8FB9\u6846\u539A\u5EA6\uFF1A_PARAM2_ px","Track thickness":"\u8F68\u9053\u539A\u5EA6","Change the side length of checkbox.":"\u66F4\u6539\u590D\u9009\u6846\u7684\u8FB9\u957F\u3002","Side length of checkbox":"\u590D\u9009\u6846\u7684\u8FB9\u957F","Change the side length of _PARAM0_: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u7684\u8FB9\u957F\uFF1A_PARAM2_\u50CF\u7D20","Track width (px)":"\u8DDF\u8E2A\u5BBD\u5EA6\uFF08\u50CF\u7D20\uFF09","Change the line width of checkmark.":"\u66F4\u6539\u52FE\u9009\u7EBF\u5BBD\u5EA6\u3002","Line width of checkmark":"\u52FE\u9009\u7EBF\u5BBD\u5EA6","Change the line width of _PARAM0_: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u7684\u7EBF\u5BBD\u5EA6\uFF1A_PARAM2_\u50CF\u7D20","Line width (px)":"\u7EBF\u5BBD\u5EA6\uFF08\u50CF\u7D20\uFF09","Check if the checkbox is checked.":"\u68C0\u67E5\u590D\u9009\u6846\u662F\u5426\u88AB\u52FE\u9009\u3002","Is checked":"\u5DF2\u9009\u4E2D","_PARAM0_ is checked":"_PARAM0_\u5DF2\u52FE\u9009","Check if the checkbox interations are enabled.":"\u68C0\u67E5\u590D\u9009\u6846\u4EA4\u4E92\u662F\u5426\u5DF2\u542F\u7528\u3002","Interactions enabled":"\u4EA4\u4E92\u5DF2\u542F\u7528","Interactions of _PARAM0_ are enabled":"_PARAM0_\u7684\u4EA4\u4E92\u5DF2\u542F\u7528","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"\u8FD4\u56DE\u7528\u4E8E\u7ED8\u5236\u590D\u9009\u6846\u8F6E\u5ED3\uFF08\u672A\u52FE\u9009\u65F6\uFF09\u548C\u586B\u5145\u989C\u8272\uFF08\u5DF2\u52FE\u9009\u65F6\uFF09\u7684\u989C\u8272\u3002","Change the maximum value of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u6700\u5927\u503C\u4E3A_PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"\u8FD4\u56DE\u7528\u4E8E\u586B\u5145\u590D\u9009\u6846\uFF08\u672A\u52FE\u9009\u65F6\uFF09\u548C\u7ED8\u5236\u52FE\u9009\u7EBF\uFF08\u5DF2\u52FE\u9009\u65F6\uFF09\u7684\u989C\u8272\u3002","Return the radius of the halo while the checkbox is touched or clicked.":"\u8FD4\u56DE\u5728\u5355\u51FB\u6216\u89E6\u6478\u590D\u9009\u6846\u65F6\u7528\u4E8E\u7ED8\u5236\u5149\u5708\u7684\u534A\u5F84\u3002","Halo radius while touched or clicked":"\u5355\u51FB\u65F6\u7684\u5149\u5708\u534A\u5F84","Return the opacity of the halo while the checkbox is touched or clicked.":"\u8FD4\u56DE\u5728\u5355\u51FB\u6216\u89E6\u6478\u590D\u9009\u6846\u65F6\u5149\u5708\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Halo opacity (while touched or clicked)":"\u5149\u5708\u7684\u4E0D\u900F\u660E\u5EA6\uFF08\u5355\u51FB\u6216\u89E6\u6478\u65F6\uFF09","Return the radius of the halo when the mouse is hovering near the checkbox.":"\u8FD4\u56DE\u5F53\u9F20\u6807\u60AC\u505C\u5728\u590D\u9009\u6846\u9644\u8FD1\u65F6\u5149\u5708\u7684\u534A\u5F84\u3002","Halo radius (during hover)":"\u5149\u5708\u534A\u5F84\uFF08\u60AC\u505C\u65F6\uFF09","Return the opacity of the halo when the mouse is hovering near the checkbox.":"\u8FD4\u56DE\u9F20\u6807\u5728\u590D\u9009\u6846\u9644\u8FD1\u60AC\u505C\u65F6\u5149\u5708\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Halo opacity (during hover)":"\u5149\u5708\u7684\u4E0D\u900F\u660E\u5EA6\uFF08\u60AC\u505C\u65F6\uFF09","Return the line width of checkmark (pixels).":"\u8FD4\u56DE\u52FE\u9009\u7EBF\u7684\u7EBF\u5BBD\u5EA6\uFF08\u50CF\u7D20\uFF09\u3002","Line width":"\u7EBF\u5BBD\u5EA6","Return the side length of checkbox (pixels).":"\u8FD4\u56DE\u590D\u9009\u6846\u8FB9\u957F\uFF08\u50CF\u7D20\uFF09\u3002","Side length":"\u8FB9\u957F","Return the border thickness of checkbox (pixels).":"\u8FD4\u56DE\u590D\u9009\u6846\u8FB9\u6846\u539A\u5EA6\uFF08\u50CF\u7D20\uFF09\u3002","Border thickness":"\u8FB9\u6846\u539A\u5EA6","Check if the checkbox is being pressed by mouse or touch.":"\u68C0\u67E5\u590D\u9009\u6846\u662F\u5426\u6B63\u5728\u88AB\u9F20\u6807\u6216\u89E6\u6478\u6309\u4E0B\u3002","Checkbox is being pressed":"\u590D\u9009\u6846\u6B63\u5728\u88AB\u6309\u4E0B","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_\u6B63\u5728\u88AB\u9F20\u6807\u6216\u89E6\u6478\u6309\u4E0B","Update the hitbox.":"\u66F4\u65B0\u70B9\u51FB\u533A\u57DF\u3002","Update hitbox":"\u66F4\u65B0\u78B0\u649E\u6846","Update the hitbox of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u78B0\u649E\u6846","Checkpoints":"\u68C0\u67E5\u70B9","Respawn objects at checkpoints.":"\u5728\u68C0\u67E5\u70B9\u91CD\u65B0\u751F\u6210\u5BF9\u8C61\u3002","Game mechanic":"\u6E38\u620F\u673A\u5236","Update a checkpoint of an object.":"\u66F4\u65B0\u5BF9\u8C61\u7684\u68C0\u67E5\u70B9\u3002","Save checkpoint":"\u4FDD\u5B58\u68C0\u67E5\u70B9","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"\u5C06_PARAM1_\u7684\u68C0\u67E5\u70B9_PARAM4_\u4FDD\u5B58\u5230_PARAM2_\uFF08x\u8F74\uFF09\uFF0C_PARAM3_\uFF08y\u8F74\uFF09","Save checkpoint of object":"\u5BF9\u8C61\u7684\u68C0\u67E5\u70B9\u4FDD\u5B58","X position":"X\u4F4D\u7F6E","Y position":"Y\u4F4D\u7F6E","Checkpoint name":"\u68C0\u67E5\u70B9\u540D\u79F0","Change the position of the object to the saved checkpoint.":"\u5C06\u5BF9\u8C61\u7684\u4F4D\u7F6E\u66F4\u6539\u4E3A\u4FDD\u5B58\u7684\u68C0\u67E5\u70B9\u3002","Load checkpoint":"\u52A0\u8F7D\u68C0\u67E5\u70B9","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"\u5C06_PARAM2_\u79FB\u52A8\u5230\u68C0\u67E5\u70B9_PARAM1_\u7684_PARAM3_","Load checkpoint from object":"\u4ECE\u5BF9\u8C61\u52A0\u8F7D\u68C0\u67E5\u70B9","Change position of object":"\u6539\u53D8\u5BF9\u8C61\u7684\u4F4D\u7F6E","Ignore (possibly) empty checkpoints":"\u5FFD\u7565\uFF08\u53EF\u80FD\u4E3A\u7A7A\uFF09\u7684\u68C0\u67E5\u70B9","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"\u5C1A\u672A\u4FDD\u5B58\u7684\u68C0\u67E5\u70B9\uFF08\u9ED8\u8BA4\u60C5\u51B5\u4E0B\uFF09\u5C06\u4F4D\u7F6E\u8BBE\u7F6E\u4E3A\u5750\u68070;0\u3002\u9009\u62E9\u201C\u662F\u201D\u4EE5\u5B8C\u5168\u5FFD\u7565\u4E0D\u5B58\u5728\u7684\u68C0\u67E5\u70B9\u3002\u8981\u4E3A\u5176\u5B9A\u4E49\u66FF\u4EE3\u68C0\u67E5\u70B9\uFF0C\u8BF7\u521B\u5EFA\u65B0\u4E8B\u4EF6\u5E76\u4F7F\u7528\u201C\u68C0\u67E5\u70B9\u5B58\u5728\u201D\u6761\u4EF6\uFF0C\u5C06\u6240\u9700\u7684\u68C0\u67E5\u70B9\u4FDD\u5B58\u4E3A\u64CD\u4F5C\u3002","Check if a checkpoint has a position saved / does exist.":"\u68C0\u67E5\u68C0\u67E5\u70B9\u662F\u5426\u5DF2\u4FDD\u5B58\u4F4D\u7F6E/\u5B58\u5728\u3002","Checkpoint exists":"\u68C0\u67E5\u70B9\u5B58\u5728","Checkpoint _PARAM2_ of _PARAM1_ exists":"_PARAM1_\u7684\u68C0\u67E5\u70B9_PARAM2_\u5B58\u5728","Check checkpoint from object":"\u68C0\u67E5\u70B9\u662F\u5426\u5B58\u5728\u4E8E\u5BF9\u8C61","Clipboard":"\u526A\u8D34\u677F","Read and write the clipboard.":"\u8BFB\u53D6\u548C\u5199\u5165\u526A\u8D34\u677F\u3002","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"\u5F02\u6B65\u4ECE\u526A\u8D34\u677F\u8BFB\u53D6\u6587\u672C\u3002\n\u4E5F\u8BF7\u6CE8\u610F\uFF0C\u5BF9\u4E8E Web \u6D4F\u89C8\u5668\uFF0C\u53EF\u80FD\u4F1A\u8981\u6C42\u7528\u6237\u5141\u8BB8\u8BFB\u53D6\u526A\u8D34\u677F\u3002","Get text from the clipboard":"\u4ECE\u526A\u8D34\u677F\u83B7\u53D6\u6587\u672C","Read clipboard and store text in _PARAM1_":"\u8BFB\u53D6\u526A\u8D34\u677F\u5E76\u5C06\u6587\u672C\u5B58\u50A8\u5728_PARAM1_\u4E2D","Callback variable where to store the clipboard contents":"\u56DE\u8C03\u53D8\u91CF\uFF0C\u7528\u4E8E\u5B58\u50A8\u526A\u8D34\u677F\u5185\u5BB9","Write the text in the clipboard.":"\u5728\u526A\u8D34\u677F\u4E2D\u5199\u5165\u6587\u672C\u3002","Write text to the clipboard":"\u5C06\u6587\u672C\u5199\u5165\u526A\u8D34\u677F","Write _PARAM1_ to clipboard":"\u5C06_PARAM1_\u5199\u5165\u526A\u8D34\u677F","Text to write to clipboard":"\u8981\u5199\u5165\u526A\u8D34\u677F\u7684\u6587\u672C","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"\u5F02\u6B65\u4ECE\u526A\u8D34\u677F\u8BFB\u53D6\u6587\u672C\u3002\u7531\u4E8E\u8FD9\u662F\u201C\u5F02\u6B65\u201D\uFF0C\u53D8\u91CF\u4E0D\u4F1A\u7ACB\u5373\u586B\u5145\u6765\u81EA\u526A\u8D34\u677F\u7684\u6587\u672C\u3002\u60A8\u5C06\u4E0D\u5F97\u4E0D\u7B49\u5F85\u51E0\u5E27\u624D\u80FD\u51FA\u73B0\u3002\u5982\u679C\u8981\u4F7F\u60A8\u7684\u540E\u7EED\u64CD\u4F5C\u548C\u5B50\u4E8B\u4EF6\u81EA\u52A8\u7B49\u5F85\u8BFB\u53D6\u5B8C\u6210\uFF0C\u8BF7\u4F7F\u7528\u6B64\u64CD\u4F5C\u7684\u7B49\u5F85\u7248\u672C\uFF08\u63A8\u8350\uFF09\u3002\n\u8FD8\u8981\u6CE8\u610F\uFF0C\u5728 Web \u6D4F\u89C8\u5668\u4E0A\uFF0C\u7528\u6237\u53EF\u80FD\u4F1A\u88AB\u8981\u6C42\u5141\u8BB8\u4ECE\u526A\u8D34\u677F\u8BFB\u53D6\u3002","(No waiting) Get text from the clipboard":"\uFF08\u65E0\u9700\u7B49\u5F85\uFF09\u4ECE\u526A\u8D34\u677F\u83B7\u53D6\u6587\u672C","Callback variable where to store the result":"\u56DE\u8C03\u53D8\u91CF\uFF0C\u7528\u4E8E\u5B58\u50A8\u7ED3\u679C","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[\u5F03\u7528]\u4ECE\u526A\u8D34\u677F\u8BFB\u53D6\u6587\u672C\uFF08\u4EC5\u9650Windows\u3001macOS\u548CLinux\uFF09","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[\u5F03\u7528] \u4ECE\u526A\u8D34\u677F\u83B7\u53D6\u6587\u672C\uFF08\u4EC5\u9650Windows\u3001macOS\u548CLinux\uFF09","Volume settings":"\u97F3\u91CF\u8BBE\u7F6E","A collapsible volume setting menu.":"\u53EF\u6298\u53E0\u7684\u97F3\u91CF\u8BBE\u7F6E\u83DC\u5355\u3002","Check if the events are running for the editor.":"\u68C0\u67E5\u4E8B\u4EF6\u662F\u5426\u6B63\u5728\u4E3A\u7F16\u8F91\u5668\u8FD0\u884C\u3002","Editor is running":"\u7F16\u8F91\u5668\u6B63\u5728\u8FD0\u884C","Events are running for the editor":"\u4E8B\u4EF6\u6B63\u5728\u4E3A\u7F16\u8F91\u5668\u8FD0\u884C","Collapsible volume setting menu.":"\u53EF\u6298\u53E0\u7684\u97F3\u91CF\u8BBE\u7F6E\u83DC\u5355\u3002","Show the volum controls.":"\u663E\u793A\u97F3\u91CF\u63A7\u5236\u3002","Open volum controls":"\u6253\u5F00\u97F3\u91CF\u63A7\u5236","Open _PARAM0_ volum controls":"\u6253\u5F00 _PARAM0_ \u97F3\u91CF\u63A7\u5236","Hide the volum controls.":"\u9690\u85CF\u97F3\u91CF\u63A7\u5236\u3002","Close volum controls":"\u5173\u95ED\u97F3\u91CF\u63A7\u5236","Close _PARAM0_ volum controls":"\u5173\u95ED _PARAM0_ \u97F3\u91CF\u63A7\u5236","Color Conversion":"\u989C\u8272\u8F6C\u6362","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"\u8868\u8FBE\u5F0F\uFF0C\u53EF\u5728\u5404\u79CD\u683C\u5F0F\uFF08RGB\u3001HSV\u3001HSL\u548C\u547D\u540D\u989C\u8272\uFF09\u4E4B\u95F4\u8F6C\u6362\u989C\u8272\u503C\uFF0C\u6839\u636EWCAG 2.0\u6807\u51C6\u8BA1\u7B97\u4EAE\u5EA6\uFF0C\u5E76\u6DF7\u5408\u4E24\u79CD\u989C\u8272\u3002","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"\u5C06\u5341\u516D\u8FDB\u5236\u5B57\u7B26\u4E32\u8F6C\u6362\u4E3ARGB\u5B57\u7B26\u4E32\u3002\u793A\u4F8B\u8F93\u5165\uFF1A\u201C0459AF\u201D\u3002","Hexadecimal to RGB":"\u5341\u516D\u8FDB\u5236\u8F6C\u6362\u4E3ARGB","Hex value":"\u5341\u516D\u8FDB\u5236\u503C","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"\u8BA1\u7B97RGB\u989C\u8272\u7684\u4EAE\u5EA6\u3002 \u793A\u4F8B\u8F93\u5165\uFF1A\u201C0\uFF1B128\uFF1B255\u201D\u3002","Luminance from RGB":"RGB\u989C\u8272\u7684\u4EAE\u5EA6","RGB color":"RGB\u989C\u8272","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"\u8BA1\u7B97\u5341\u516D\u8FDB\u5236\u989C\u8272\u7684\u4EAE\u5EA6\u3002 \u793A\u4F8B\u8F93\u5165\uFF1A\u201C0459AF\u201D\u3002","Luminance from hexadecimal":"\u5341\u516D\u8FDB\u5236\u989C\u8272\u7684\u4EAE\u5EA6","Blend two RGB colors by applying a weighted mean.":"\u901A\u8FC7\u52A0\u6743\u5E73\u5747\u503C\u6DF7\u5408\u4E24\u4E2A RGB \u989C\u8272\u3002","Blend RGB colors":"\u6DF7\u5408 RGB \u989C\u8272","First RGB color":"\u7B2C\u4E00\u4E2A RGB \u989C\u8272","Second RGB color":"\u7B2C\u4E8C\u4E2A RGB \u989C\u8272","Ratio":"\u6BD4\u4F8B","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"\u8303\u56F4\uFF1A0 \u5230 1\uFF0C\u5176\u4E2D 0 \u7ED9\u51FA\u7B2C\u4E00\u79CD\u989C\u8272\uFF0C\u800C 1 \u7ED9\u51FA\u7B2C\u4E8C\u79CD\u989C\u8272","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"\u5C06 RGB \u5B57\u7B26\u4E32\u8F6C\u6362\u4E3A\u5341\u516D\u8FDB\u5236\u5B57\u7B26\u4E32\u3002\u793A\u4F8B\u8F93\u5165\uFF1A\u201C0;128;255\u201D\u3002","RGB to hexadecimal":"RGB \u8F6C\u6362\u4E3A\u5341\u516D\u8FDB\u5236","RGB value":"RGB \u503C","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"\u5C06 RGB \u5B57\u7B26\u4E32\u8F6C\u6362\u4E3A HSL \u5B57\u7B26\u4E32\u3002\u793A\u4F8B\u8F93\u5165\uFF1A\u201C0;128;255\u201D\u201D\u3002","RGB to HSL":"RGB \u8F6C\u6362\u4E3A HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"\u5C06 HSV \u989C\u8272\u503C\u8F6C\u6362\u4E3A RGB \u5B57\u7B26\u4E32\u3002\u6709\u6548\u8F93\u5165\u8303\u56F4\uFF1AH(0 \u5230 360)\uFF0CS(0 \u5230 100)\uFF0CV(0 \u5230 100)\u3002","HSV to RGB":"HSV \u8F6C\u6362\u4E3A RGB","Hue 0-360":"\u8272\u76F8 0-360","Saturation 0-100":"\u9971\u548C\u5EA6 0-100","Value 0-100":"\u660E\u5EA6 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"\u5C06 RGB \u5B57\u7B26\u4E32\u8F6C\u6362\u4E3A HSV \u5B57\u7B26\u4E32\u3002\u793A\u4F8B\u8F93\u5165\uFF1A\u201C0;128;255\u201D\u3002","RGB to HSV":"RGB \u8F6C\u6362\u4E3A HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"\u5C06\u989C\u8272\u540D\u79F0\u8F6C\u6362\u4E3ARGB\u5B57\u7B26\u4E32\u3002 \uFF08\u793A\u4F8B\uFF1A\u9ED1\u8272\uFF0C\u7070\u8272\uFF0C\u767D\u8272\uFF0C\u7EA2\u8272\uFF0C\u7D2B\u8272\uFF0C\u7EFF\u8272\uFF0C\u9EC4\u8272\uFF0C\u84DD\u8272\uFF09\n\u5B8C\u6574\u7684\u989C\u8272\u5217\u8868\uFF1Ahttps://www.w3schools.com/colors/colors_names.asp\u3002","Color name to RGB":"\u989C\u8272\u540D\u79F0\u81F3RGB","Name of a color":"\u989C\u8272\u540D\u79F0","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"\u5C06HSL\u989C\u8272\u503C\u8F6C\u6362\u4E3ARGB\u5B57\u7B26\u4E32\u3002 \u6709\u6548\u7684\u8F93\u5165\u8303\u56F4\uFF1AH\uFF080\u5230360\uFF09\uFF0CS\uFF080\u5230100\uFF09\uFF0CL\uFF080\u5230100\uFF09\u3002","HSL to RGB":"HSL\u81F3RGB","Lightness 0-100":"\u4EAE\u5EA60-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"\u5C06\u989C\u8272\u8272\u8C03\uFF08\u8303\u56F4\uFF1A0\u5230360\uFF09\u8F6C\u6362\u4E3ARGB\u989C\u8272\u5B57\u7B26\u4E32\uFF0C\u9971\u548C\u5EA6\u4E3A100\uFF05\uFF0C\u4EAE\u5EA6\u4E3A50\uFF05\u3002","Hue to RGB":"\u8272\u8C03\u81F3RGB","Compressor":"\u538B\u7F29\u673A","Compress and decompress strings.":"\u538B\u7F29\u548C\u89E3\u538B\u5B57\u7B26\u4E32\u3002","Decompress a string.":"\u89E3\u538B\u5B57\u7B26\u4E32\u3002","Decompress String":"\u89E3\u538B\u5B57\u7B26\u4E32","String to decompress":"\u8981\u89E3\u538B\u7684\u5B57\u7B26\u4E32","Compress a string.":"\u538B\u7F29\u5B57\u7B26\u4E32\u3002","Compress String":"\u538B\u7F29\u5B57\u7B26\u4E32","String to compress":"\u8981\u538B\u7F29\u7684\u5B57\u7B26\u4E32","Copy camera settings":"\u590D\u5236\u6444\u50CF\u673A\u8BBE\u7F6E","Copy the camera settings of a layer and apply them to another layer.":"\u590D\u5236\u4E00\u4E2A\u56FE\u5C42\u7684\u6444\u50CF\u673A\u8BBE\u7F6E\u5E76\u5C06\u5176\u5E94\u7528\u5230\u53E6\u4E00\u4E2A\u56FE\u5C42\u3002","Copy camera settings of a layer and apply them to another layer.":"\u590D\u5236\u56FE\u5C42\u7684\u76F8\u673A\u8BBE\u7F6E\u5E76\u5C06\u5176\u5E94\u7528\u5230\u53E6\u4E00\u4E2A\u56FE\u5C42\u3002","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"\u590D\u5236_PARAM1_\u56FE\u5C42\u7684\u76F8\u673A\u8BBE\u7F6E\u5E76\u5E94\u7528\u5230_PARAM3_\u56FE\u5C42\uFF08X\u4F4D\u7F6E\uFF1A_PARAM5_\uFF0CY\u4F4D\u7F6E\uFF1A_PARAM6_\uFF0C\u7F29\u653E\uFF1A_PARAM7_\uFF0C\u89D2\u5EA6\uFF1A_PARAM8_\uFF09","Source layer":"\u6E90\u56FE\u5C42","Source camera":"\u6E90\u76F8\u673A","Destination layer":"\u76EE\u6807\u56FE\u5C42","Destination camera":"\u76EE\u6807\u76F8\u673A","Clone X position":"\u514B\u9686X\u4F4D\u7F6E","Clone Y position":"\u514B\u9686Y\u4F4D\u7F6E","Clone zoom":"\u514B\u9686\u7F29\u653E","Clone angle":"\u514B\u9686\u89D2\u5EA6","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"\u5141\u8BB8\u6E38\u620F\u6258\u7BA1\u5728CrazyGames\u7F51\u7AD9\uFF0C\u663E\u793A\u5E7F\u544A\u5E76\u4E0ECrazyGames\u7528\u6237\u8D26\u6237\u4EA4\u4E92\u3002","Third-party":"\u7B2C\u4E09\u65B9","Get link account response.":"\u83B7\u53D6\u94FE\u63A5\u5E10\u6237\u54CD\u5E94\u3002","Link account response":"\u94FE\u63A5\u5E10\u6237\u54CD\u5E94","the last error from the CrazyGames API.":"CrazyGames API\u7684\u6700\u540E\u4E00\u4E2A\u9519\u8BEF\u3002","Get last error":"\u83B7\u53D6\u4E0A\u4E00\u4E2A\u9519\u8BEF","CrazyGames API last error is":"CrazyGames API\u7684\u4E0A\u4E00\u4E2A\u9519\u8BEF\u662F","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"\u68C0\u67E5\u7528\u6237\u662F\u5426\u767B\u5F55\u5230CrazyGames\u3002 \u5982\u679C\u5DF2\u767B\u5F55\uFF0C\u5219\u68C0\u7D22\u7528\u6237\u540D\u548C\u4E2A\u4EBA\u8D44\u6599\u56FE\u7247\u3002","Check and load if an user is signed in CrazyGames":"\u68C0\u67E5\u5E76\u52A0\u8F7D\u7528\u6237\u662F\u5426\u767B\u5F55\u5230CrazyGames","Check if user is signed in CrazyGames":"\u68C0\u67E5\u7528\u6237\u662F\u5426\u767B\u5F55\u5230CrazyGames","Check if the user is signed in.":"\u68C0\u67E5\u7528\u6237\u662F\u5426\u5DF2\u767B\u5F55\u3002","User is signed in":"\u7528\u6237\u5DF2\u767B\u5F55","Return an invite link.":"\u8FD4\u56DE\u9080\u8BF7\u94FE\u63A5\u3002","Invite link":"\u9080\u8BF7\u94FE\u63A5","Room id":"\u623F\u95F4\u7F16\u53F7","Display an invite button.":"\u663E\u793A\u9080\u8BF7\u6309\u94AE\u3002","Display invite button":"\u663E\u793A\u9080\u8BF7\u6309\u94AE","Display an invite button for the room id: _PARAM1_":"\u663E\u793A\u623F\u95F4\u7F16\u53F7\u7684\u9080\u8BF7\u6309\u94AE: _PARAM1_","Load CrazyGames SDK.":"\u52A0\u8F7DCrazyGames SDK\u3002","Load SDK":"\u52A0\u8F7DSDK","Load CrazyGames SDK":"\u52A0\u8F7DCrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"\u68C0\u67E5CrazyGames SDK\u662F\u5426\u51C6\u5907\u597D\u4F7F\u7528\u3002","CrazyGames SDK is ready":"CrazyGames SDK\u5DF2\u51C6\u5907\u5C31\u7EEA","Let CrazyGames know gameplay started.":"\u544A\u77E5CrazyGames\u6E38\u620F\u73A9\u6CD5\u5DF2\u5F00\u59CB\u3002","Gameplay started":"\u6E38\u620F\u73A9\u6CD5\u5DF2\u5F00\u59CB","Let CrazyGames know gameplay started":"\u544A\u77E5CrazyGames\u6E38\u620F\u73A9\u6CD5\u5DF2\u5F00\u59CB","Let CrazyGames know gameplay stopped.":"\u544A\u77E5CrazyGames\u6E38\u620F\u73A9\u6CD5\u5DF2\u505C\u6B62\u3002","Gameplay stopped":"\u6E38\u620F\u73A9\u6CD5\u5DF2\u505C\u6B62","Let CrazyGames know gameplay stopped":"\u544A\u77E5CrazyGames\u6E38\u620F\u73A9\u6CD5\u5DF2\u505C\u6B62","Let CrazyGames know loading started.":"\u544A\u77E5CrazyGames\u6E38\u620F\u52A0\u8F7D\u5DF2\u5F00\u59CB\u3002","Loading started":"\u6E38\u620F\u52A0\u8F7D\u5DF2\u5F00\u59CB","Let CrazyGames know loading started":"\u544A\u77E5CrazyGames\u6E38\u620F\u52A0\u8F7D\u5DF2\u5F00\u59CB","Let CrazyGames know loading stopped.":"\u544A\u77E5CrazyGames\u6E38\u620F\u52A0\u8F7D\u5DF2\u505C\u6B62\u3002","Loading stopped":"\u6E38\u620F\u52A0\u8F7D\u5DF2\u505C\u6B62","Let CrazyGames know loading stopped":"\u544A\u77E5CrazyGames\u6E38\u620F\u52A0\u8F7D\u5DF2\u505C\u6B62","Display a video ad. The game is automatically muted while the video is playing.":"\u663E\u793A\u89C6\u9891\u5E7F\u544A\u3002\u6E38\u620F\u5728\u64AD\u653E\u89C6\u9891\u65F6\u4F1A\u81EA\u52A8\u9759\u97F3\u3002","Display video ad":"\u663E\u793A\u89C6\u9891\u5E7F\u544A","Display _PARAM1_ video ad":"\u663E\u793A_PARAM1_\u89C6\u9891\u5E7F\u544A","Ad Type":"\u5E7F\u544A\u7C7B\u578B","Checks if a video ad just finished playing successfully.":"\u68C0\u67E5\u89C6\u9891\u5E7F\u544A\u662F\u5426\u5DF2\u6210\u529F\u64AD\u653E\u5B8C\u6BD5\u3002","Video ad just finished playing":"\u89C6\u9891\u5E7F\u544A\u5DF2\u6210\u529F\u64AD\u653E\u5B8C\u6BD5","Checks if a video ad is playing.":"\u68C0\u67E5\u662F\u5426\u5728\u64AD\u653E\u89C6\u9891\u5E7F\u544A\u3002","Video ad is playing":"\u6B63\u5728\u64AD\u653E\u89C6\u9891\u5E7F\u544A","Check if the user changed.":"\u68C0\u67E5\u7528\u6237\u662F\u5426\u5DF2\u66F4\u6539\u3002","User changed":"\u7528\u6237\u5DF2\u66F4\u6539","Check if a video ad had an error.":"\u68C0\u67E5\u89C6\u9891\u5E7F\u544A\u662F\u5426\u5B58\u5728\u9519\u8BEF\u3002","Video ad had an error":"\u89C6\u9891\u5E7F\u544A\u51FA\u73B0\u9519\u8BEF","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"\u751F\u6210\u4E00\u4E2A\u9080\u8BF7\u94FE\u63A5\uFF0C\u9080\u8BF7\u670B\u53CB\u52A0\u5165\u60A8\u7684\u6E38\u620F\u4F1A\u8BDD\u3002\u6B64 URL \u53EF\u4EE5\u6DFB\u52A0\u5230\u526A\u8D34\u677F\uFF0C\u4E5F\u53EF\u4EE5\u663E\u793A\u5728\u6E38\u620F\u4E2D\uFF0C\u8BA9\u7528\u6237\u9009\u62E9\u3002","Generate an invite link":"\u751F\u6210\u4E00\u4E2A\u9080\u8BF7\u94FE\u63A5","Generate an invite link for _PARAM1_":"\u4E3A_PARAM1_\u751F\u6210\u4E00\u4E2A\u9080\u8BF7\u94FE\u63A5","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"\u901A\u8FC7\u91CA\u653E\u95EA\u95EA\u53D1\u4EAE\u7684\u5F69\u5E26\u5C55\u73B0\u6B22\u4E50\u65F6\u5149\u3002\u5E86\u795D\u6D3B\u52A8\u5E94\u8BE5\u662F\u4E00\u4E2A\u7279\u6B8A\u7684\u65F6\u523B\u3002","Display happy time":"\u5C55\u793A\u5FEB\u4E50\u65F6\u5149","Scan for ad blockers.":"\u626B\u63CF\u5E7F\u544A\u62E6\u622A\u5668\u3002","Scan for ad blockers":"\u626B\u63CF\u5E7F\u544A\u62E6\u622A\u5668","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"\u68C0\u67E5\u7528\u6237\u662F\u5426\u6B63\u5728\u4F7F\u7528\u5E7F\u544A\u62E6\u622A\u5668\u3002\u5728\u8C03\u7528\u201C\u626B\u63CF\u5E7F\u544A\u62E6\u622A\u5668\u201D\u4E4B\u524D\uFF0C\u6B64\u6761\u4EF6\u59CB\u7EC8\u4E3A\u5047\u3002","Ad blocker is detected":"\u68C0\u6D4B\u5230\u5E7F\u544A\u62E6\u622A\u5668","Display a banner that can be called once per 60 seconds.":"\u663E\u793A\u4E00\u4E2A\u53EF\u4EE5\u6BCF60\u79D2\u8C03\u7528\u4E00\u6B21\u7684\u6A2A\u5E45\u3002","Display a banner":"\u663E\u793A\u4E00\u4E2A\u6A2A\u5E45","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"\u663E\u793A\u6A2A\u5E45\uFF1A_PARAM1_ \u5728\u4F4D\u7F6E _PARAM3_ \uFF1B _PARAM4_ \u4EE5\u5C3A\u5BF8 _PARAM2_","Banner name":"\u6A2A\u5E45\u540D\u79F0","Ad size":"\u5E7F\u544A\u5C3A\u5BF8","Position X":"\u4F4D\u7F6E X","Position Y":"\u4F4D\u7F6E Y","Hide a banner.":"\u9690\u85CF\u6A2A\u5E45\u3002","Hide a banner":"\u9690\u85CF\u6A2A\u5E45","Hide the banner: _PARAM1_":"\u9690\u85CF\u6A2A\u5E45\uFF1A_PARAM1_","Hide all banners.":"\u9690\u85CF\u6240\u6709\u6A2A\u5E45\u3002","Hide all banners":"\u9690\u85CF\u6240\u6709\u6A2A\u5E45","Hide all the banners":"\u9690\u85CF\u6240\u6709\u6A2A\u5E45","Hide the invite button.":"\u9690\u85CF\u9080\u8BF7\u6309\u94AE\u3002","Hide invite button":"\u9690\u85CF\u9080\u8BF7\u6309\u94AE","Get the environment.":"\u83B7\u53D6\u73AF\u5883\u3002","Get the environment":"\u83B7\u53D6\u73AF\u5883","display environment into _PARAM1_":"\u5728_PARAM1_\u4E2D\u663E\u793A\u73AF\u5883","Retrieve user data.":"\u68C0\u7D22\u7528\u6237\u6570\u636E\u3002","Retrieve user data":"\u68C0\u7D22\u7528\u6237\u6570\u636E","Show CrazyGames login window.":"\u663E\u793A CrazyGames \u767B\u5F55\u7A97\u53E3\u3002","Show CrazyGames login window":"\u663E\u793A CrazyGames \u767B\u5F55\u7A97\u53E3","Show account link prompt.":"\u663E\u793A\u5E10\u6237\u94FE\u63A5\u63D0\u793A\u3002","Show account link prompt":"\u663E\u793A\u5E10\u6237\u94FE\u63A5\u63D0\u793A","the username.":"\u7528\u6237\u540D\u3002","Username":"\u7528\u6237\u540D","Username is":"\u7528\u6237\u540D\u662F","the CrazyGames User ID.":"CrazyGames \u7528\u6237ID\u3002","CrazyGames User ID":"CrazyGames \u7528\u6237ID","CrazyGames user ID is":"CrazyGames\u7528\u6237ID\u662F","Gets the signed-in user's profile picture URL.":"Gets the signed-in user's profile picture URL.","Gets the signed-in user's profile picture URL":"Gets the signed-in user's profile picture URL","Return true when the user prefers to instantly join a lobby.":"\u5F53\u7528\u6237\u503E\u5411\u4E8E\u7ACB\u5373\u52A0\u5165\u5927\u5802\u65F6\u8FD4\u56DE true\u3002","Is instantly joining a lobby":"\u7ACB\u5373\u52A0\u5165\u5927\u5802","Return true if the user prefers the chat disabled.":"\u5982\u679C\u7528\u6237\u559C\u6B22\u7981\u7528\u804A\u5929\uFF0C\u5219\u8FD4\u56DE true\u3002","Is the user chat disabled":"\u7528\u6237\u7684\u804A\u5929\u662F\u5426\u5DF2\u7981\u7528","Retrieves user system info, browser, version and device.":"\u68C0\u7D22\u7528\u6237\u7CFB\u7EDF\u4FE1\u606F\uFF0C\u6D4F\u89C8\u5668\u3001\u7248\u672C\u548C\u8BBE\u5907\u3002","Retrieves user system info":"\u68C0\u7D22\u7528\u6237\u7CFB\u7EDF\u4FE1\u606F","Get invite parameters if user is invited to this game.":"\u5982\u679C\u7528\u6237\u88AB\u9080\u8BF7\u5230\u8FD9\u4E2A\u6E38\u620F\u4E2D\uFF0C\u5219\u83B7\u53D6\u9080\u8BF7\u53C2\u6570\u3002","Get invite parameters":"\u83B7\u53D6\u9080\u8BF7\u53C2\u6570","Param":"\u53C2\u6570","Save the session data.":"\u4FDD\u5B58\u4F1A\u8BDD\u6570\u636E\u3002","Save session data":"\u4FDD\u5B58\u4F1A\u8BDD\u6570\u636E","Save session data, with the id: _PARAM1_ to: _PARAM2_":"\u4FDD\u5B58\u4F1A\u8BDD\u6570\u636E\uFF0Cid\uFF1A_PARAM1_ \u5230\uFF1A_PARAM2_","Id":"Id","Get user session data, if there is no saved data, \"null\" will be returned.":"\u83B7\u53D6\u7528\u6237\u4F1A\u8BDD\u6570\u636E\uFF0C\u5982\u679C\u6CA1\u6709\u4FDD\u5B58\u7684\u6570\u636E\uFF0C\u5C06\u8FD4\u56DE\"null\"\u3002","Get user session data":"\u83B7\u53D6\u7528\u6237\u4F1A\u8BDD\u6570\u636E","the availability of the user's account.":"\u7528\u6237\u8D26\u6237\u7684\u53EF\u7528\u6027\u3002","Is user account available":"\u7528\u6237\u8D26\u6237\u662F\u5426\u53EF\u7528","The CrazyGames user account is available":"CrazyGames \u7528\u6237\u8D26\u6237\u53EF\u7528","Retrieve the user's session token for authentication.":"\u68C0\u7D22\u7528\u6237\u7684\u4F1A\u8BDD\u4EE4\u724C\u8FDB\u884C\u8EAB\u4EFD\u9A8C\u8BC1\u3002","Get User Token":"\u83B7\u53D6\u7528\u6237\u4EE4\u724C","Retrieve the authentication token from Xsolla.":"\u4ECE Xsolla \u68C0\u7D22\u8EAB\u4EFD\u9A8C\u8BC1\u4EE4\u724C\u3002","Get Xsolla Token":"\u83B7\u53D6 Xsolla \u4EE4\u724C","Generate Xsolla token.":"\u751F\u6210 Xsolla \u4EE4\u724C\u3002","Generate Xsolla token":"\u751F\u6210 Xsolla \u4EE4\u724C","Cursor movement conditions":"\u5149\u6807\u79FB\u52A8\u6761\u4EF6","Conditions to check the cursor movement (still or moving).":"\u7528\u4E8E\u68C0\u67E5\u5149\u6807\u79FB\u52A8\uFF08\u9759\u6B62\u6216\u8FD0\u52A8\uFF09\u7684\u6761\u4EF6\u3002","Check if the cursor has stayed still for the specified time on the default layer.":"\u68C0\u67E5\u5149\u6807\u5728\u9ED8\u8BA4\u56FE\u5C42\u4E0A\u662F\u5426\u4FDD\u6301\u9759\u6B62\u7684\u6307\u5B9A\u65F6\u95F4\u3002","Cursor stays still":"\u5149\u6807\u4FDD\u6301\u9759\u6B62","Cursor has stayed still for _PARAM1_ seconds":"\u5149\u6807\u5DF2\u7ECF\u9759\u6B62_PARAM1_\u79D2","Check if the cursor is moving on the default layer.":"\u68C0\u67E5\u5149\u6807\u5728\u9ED8\u8BA4\u56FE\u5C42\u4E0A\u662F\u5426\u79FB\u52A8\u3002","Cursor is moving":"\u5149\u6807\u6B63\u5728\u79FB\u52A8","Cursor type":"\u5149\u6807\u7C7B\u578B","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"\u63D0\u4F9B\u4E00\u4E2A\u66F4\u6539\u5149\u6807\u7C7B\u578B\u7684\u52A8\u4F5C\uFF0C\u4EE5\u53CA\u4E00\u4E2A\u5728\u5BF9\u8C61\u60AC\u505C\u65F6\u66F4\u6539\u5149\u6807\u7684\u884C\u4E3A\u3002","Change the type of the cursor.":"\u66F4\u6539\u5149\u6807\u7684\u7C7B\u578B\u3002","Change the cursor to _PARAM1_":"\u66F4\u6539\u5149\u6807\u4E3A_PARAM1_","The new cursor type":"\u65B0\u7684\u5149\u6807\u7C7B\u578B","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"\u5728https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\u4E0A\u5217\u51FA\u7684\u53EF\u7528\u5149\u6807","Do change the type of the cursor.":"\u66F4\u6539\u5149\u6807\u7C7B\u578B\u3002","Do change cursor type":"\u66F4\u6539\u5149\u6807\u7C7B\u578B","Do change the cursor to _PARAM1_":"\u786E\u5B9E\u66F4\u6539\u5149\u6807\u4E3A_PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"\u5728\u5BF9\u8C61\u60AC\u505C\u65F6\u66F4\u6539\u5149\u6807\u5916\u89C2\uFF08\u5728 Windows\u3001macOS \u6216 Linux \u4E0A\uFF09\u3002","Custom cursor when hovered":"\u60AC\u505C\u65F6\u7684\u81EA\u5B9A\u4E49\u5149\u6807","The cursor type":"\u5149\u6807\u7C7B\u578B","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"\u8BF7\u53C2\u9605https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\u4EE5\u83B7\u53D6\u53EF\u80FD\u5149\u6807\u5217\u8868\u3002","Curved movement":"\u66F2\u7EBF\u8FD0\u52A8","Move objects on curved paths.":"\u5728\u66F2\u7EBF\u8DEF\u5F84\u4E0A\u79FB\u52A8\u5BF9\u8C61\u3002","Append a cubic Bezier curve at the end of the path.":"\u5728\u8DEF\u5F84\u672B\u5C3E\u6DFB\u52A0\u4E00\u4E2A\u4E09\u6B21\u8D1D\u585E\u5C14\u66F2\u7EBF\u3002","Append a curve":"\u6DFB\u52A0\u4E00\u4E2A\u66F2\u7EBF","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"\u76F8\u5BF9\u4E8E\u7ED3\u675F\uFF0C\u5C06\u4E00\u6761\u66F2\u7EBF\u8FFD\u52A0\u5230\u8DEF\u5F84_PARAM1_\uFF1A\u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9\uFF1A_PARAM2_ \uFF1B\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9\uFF1A_PARAM3_ \uFF1B_PARAM4_ \uFF1B_PARAM5_ \uFF1B\u76EE\u6807\uFF1A_PARAM6_ \uFF1B_PARAM7_","Path name":"\u8DEF\u5F84\u540D\u79F0","First control point X":"\u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9X","First control point Y":"\u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9Y","Second Control point X":"\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9X","Second Control point Y":"\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9Y","Destination point X":"\u76EE\u6807\u70B9X","Destination point Y":"\u76EE\u6807\u70B9Y","Relative":"\u76F8\u5BF9\u7684","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"\u5C06\u4E09\u6B21\u8D1D\u585E\u5C14\u66F2\u7EBF\u8FFD\u52A0\u5230\u5BF9\u8C61\u8DEF\u5F84\u7684\u672B\u5C3E\u3002 \u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9\u5BF9\u79F0\u4E8E\u8DEF\u5F84\u7684\u6700\u540E\u4E00\u4E2A\u63A7\u5236\u70B9\u3002","Append a smooth curve":"\u8FFD\u52A0\u4E00\u4E2A\u5E73\u6ED1\u66F2\u7EBF","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"\u76F8\u5BF9\u4E8E\u7ED3\u675F\uFF0C\u5C06\u5E73\u6ED1\u66F2\u7EBF\u8FFD\u52A0\u5230\u8DEF\u5F84_PARAM1_\uFF1A\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9\uFF1A_PARAM2_ \uFF1B_PARAM3_ \uFF1B\u76EE\u6807\uFF1A_PARAM4_ \uFF1B_PARAM5_","Append a line at the end of the path.":"\u5728\u8DEF\u5F84\u672B\u5C3E\u8FFD\u52A0\u4E00\u6761\u7EBF\u3002","Append a line":"\u8FFD\u52A0\u4E00\u6761\u7EBF","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"\u76F8\u5BF9\u4E8E\u7ED3\u675F\uFF0C\u5C06\u4E00\u6761\u7EBF\u8FFD\u52A0\u5230\u8DEF\u5F84_PARAM1_\uFF1A\u76EE\u6807\uFF1A_PARAM2_ \uFF1B_PARAM3_","Append a line to close the path.":"\u8FFD\u52A0\u4E00\u6761\u7EBF\u5173\u95ED\u8DEF\u5F84\u3002","Close a path":"\u5173\u95ED\u8DEF\u5F84","Close the path _PARAM1_":"\u5173\u95ED\u8DEF\u5F84_PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"\u4ECESVG\u547D\u4EE4\u521B\u5EFA\u8DEF\u5F84\uFF0C\u4F8B\u5982\" M 0,0 C 55,0 100,45 100,100\"\u3002 \u547D\u4EE4\u662F\uFF1AM = \u79FB\u52A8\uFF0CC = \u66F2\u7EBF\uFF0CS = \u5E73\u6ED1\uFF0CL = \u7EBF\u3002 \u5C0F\u5199\u7528\u4E8E\u76F8\u5BF9\u4F4D\u7F6E\u3002 \u6784\u5EFA\u547D\u4EE4\u7684\u9996\u9009\u65B9\u6CD5\u662F\u4F7F\u7528\u5916\u90E8SVG\u7F16\u8F91\u5668\uFF0C\u5982Inkscape\u3002","Create a path from SVG":"\u4ECESVG\u521B\u5EFA\u8DEF\u5F84","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"\u4ECESVG\u547D\u4EE4\u521B\u5EFA\u8DEF\u5F84_PARAM1_","SVG commands":"SVG\u547D\u4EE4","Return the SVG commands of a path.":"\u8FD4\u56DE\u8DEF\u5F84\u7684SVG\u547D\u4EE4\u3002","SVG path commands":"SVG\u8DEF\u5F84\u547D\u4EE4","Delete a path from the memory.":"\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u8DEF\u5F84\u3002","Delete a path":"\u5220\u9664\u8DEF\u5F84","Delete the path: _PARAM1_":"\u5220\u9664\u8DEF\u5F84\uFF1A_PARAM1_","Append a path to another path.":"\u5C06\u8DEF\u5F84\u8FFD\u52A0\u5230\u53E6\u4E00\u8DEF\u5F84\u3002","Append a path":"\u8FFD\u52A0\u8DEF\u5F84","Append the path _PARAM2_ to the path _PARAM1_":"\u5C06_PATH2_\u8FFD\u52A0\u5230\u8DEF\u5F84_PATH1_","Name of the path to modify":"\u8981\u4FEE\u6539\u7684\u8DEF\u5F84\u540D\u79F0","Name of the path to add to the first one":"\u8981\u6DFB\u52A0\u5230\u7B2C\u4E00\u4E2A\u8DEF\u5F84\u7684\u8DEF\u5F84\u540D\u79F0","Duplicate a path.":"\u590D\u5236\u8DEF\u5F84\u3002","Duplicate a path":"\u590D\u5236\u8DEF\u5F84","Create path _PARAM1_ as a duplicate of path _PARAM2_":"\u5C06\u8DEF\u5F84_PARAM1_\u521B\u5EFA\u4E3A\u8DEF\u5F84_PARAM2_\u7684\u526F\u672C","Name of the path to create":"\u8981\u521B\u5EFA\u7684\u8DEF\u5F84\u540D\u79F0","Name of the source path":"\u6E90\u8DEF\u5F84\u540D\u79F0","Append a path to another path. The appended path is rotated to have a smooth junction.":"\u8FFD\u52A0\u8DEF\u5F84\u5230\u53E6\u4E00\u6761\u8DEF\u5F84\u3002\u8FFD\u52A0\u7684\u8DEF\u5F84\u5C06\u65CB\u8F6C\u4EE5\u5B9E\u73B0\u5E73\u6ED1\u8FDE\u63A5\u3002","Append a rotated path":"\u8FFD\u52A0\u65CB\u8F6C\u8DEF\u5F84","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"\u5C06\u8DEF\u5F84_PARAM2_\u65CB\u8F6C\uFF0C\u8FDE\u63A5\u5230\u8DEF\u5F84_PARAM1_\uFF0C\u7FFB\u8F6C\uFF1A_PARAM3_","Flip the appended path":"\u7FFB\u8F6C\u8FFD\u52A0\u7684\u8DEF\u5F84","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"\u8FD4\u56DEY\u8F74\u4E0A\u7684\u901F\u5EA6\u6BD4\u4F8B\u3002\u7528\u4E8E\u6539\u53D8\u8DEF\u5F84\u7684\u89C6\u89D2\uFF08\u4FEF\u89C6\u6216\u7B49\u89D2\uFF09\u3002","Speed scale Y":"\u901F\u5EA6\u6BD4\u4F8BY","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"\u6539\u53D8Y\u8F74\u4E0A\u7684\u901F\u5EA6\u6BD4\u4F8B\u3002\u5141\u8BB8\u66F4\u6539\u8DEF\u5F84\u7684\u89C6\u89D2\uFF08\u4FEF\u89C6\u6216\u7B49\u89D2\uFF09\u3002","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"\u5C06\u8DEF\u5F84_PARAM1_\u7684Y\u8F74\u901F\u5EA6\u6BD4\u4F8B\u66F4\u6539\u4E3A_PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Y\u8F74\u901F\u5EA6\u6BD4\u4F8B\uFF08\u50CF\u7D20\u7B49\u89D20.5\uFF09","Invert a path, the end becomes the beginning.":"\u53CD\u8F6C\u8DEF\u5F84\uFF0C\u672B\u7AEF\u53D8\u4E3A\u5F00\u5934\u3002","Invert a path":"\u53CD\u8F6C\u8DEF\u5F84","Invert the path _PARAM1_":"\u53CD\u8F6C\u8DEF\u5F84_PARAM1_","Flip a path.":"\u7FFB\u8F6C\u8DEF\u5F84\u3002","Flip a path":"\u7FFB\u8F6C\u8DEF\u5F84","Flip the path _PARAM1_":"\u7FFB\u8F6C\u8DEF\u5F84_PARAM1_","Flip a path horizontally.":"\u6C34\u5E73\u7FFB\u8F6C\u8DEF\u5F84\u3002","Flip a path horizontally":"\u6C34\u5E73\u7FFB\u8F6C\u8DEF\u5F84","Flip the path _PARAM1_ horizontally":"\u6C34\u5E73\u7FFB\u8F6C\u8DEF\u5F84_PARAM1_","Flip a path vertically.":"\u5782\u76F4\u7FFB\u8F6C\u8DEF\u5F84\u3002","Flip a path vertically":"\u5782\u76F4\u7FFB\u8F6C\u8DEF\u5F84","Flip the path _PARAM1_ vertically":"\u5782\u76F4\u7FFB\u8F6C\u8DEF\u5F84_PARAM1_","Scale a path.":"\u7F29\u653E\u8DEF\u5F84\u3002","Scale a path":"\u7F29\u653E\u8DEF\u5F84","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"\u5C06\u8DEF\u5F84_PARAM1_\u7F29\u653E_PARAM2_\uFF1B_PARAM3_","Scale on X axis":"X\u8F74\u7F29\u653E","Scale on Y axis":"Y\u8F74\u7F29\u653E","Rotate a path.":"\u65CB\u8F6C\u8DEF\u5F84\u3002","Rotate a path":"\u65CB\u8F6C\u8DEF\u5F84","Rotate _PARAM2_\xB0 the path _PARAM1_":"\u65CB\u8F6C\u8DEF\u5F84_PARAM1_ _PARAM2_\xB0","Rotation angle":"\u65CB\u8F6C\u89D2\u5EA6","Check if a path is closed.":"\u68C0\u67E5\u8DEF\u5F84\u662F\u5426\u95ED\u5408\u3002","Is closed":"\u662F\u5426\u95ED\u5408","The path _PARAM1_ is closed":"\u8DEF\u5F84_PARAM1_\u5DF2\u95ED\u5408","Return the position on X axis of the path for a given length.":"\u8FD4\u56DE\u7ED9\u5B9A\u957F\u5EA6\u7684\u8DEF\u5F84\u5728X\u8F74\u4E0A\u7684\u4F4D\u7F6E\u3002","Path X":"\u8DEF\u5F84X","Length on the path":"\u8DEF\u5F84\u957F\u5EA6","Return the position on Y axis of the path for a given length.":"\u8FD4\u56DE\u7ED9\u5B9A\u957F\u5EA6\u7684\u8DEF\u5F84\u5728Y\u8F74\u4E0A\u7684\u4F4D\u7F6E\u3002","Path Y":"\u8DEF\u5F84Y","Return the direction angle of the path for a given length (in degree).":"\u8FD4\u56DE\u7ED9\u5B9A\u957F\u5EA6\u7684\u8DEF\u5F84\u7684\u65B9\u5411\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002","Path angle":"\u8DEF\u5F84\u89D2\u5EA6","Return the length of the path.":"\u8FD4\u56DE\u8DEF\u5F84\u7684\u957F\u5EA6\u3002","Path length":"\u8DEF\u5F84\u957F\u5EA6","Return the displacement on X axis of the path end.":"\u8FD4\u56DE\u8DEF\u5F84\u672B\u7AEF\u5728X\u8F74\u4E0A\u7684\u4F4D\u79FB\u3002","Path end X":"\u8DEF\u5F84\u672B\u7AEFX","Return the displacement on Y axis of the path end.":"\u8FD4\u56DE\u8DEF\u5F84\u672B\u7AEF\u5728Y\u8F74\u4E0A\u7684\u4F4D\u79FB\u3002","Path end Y":"\u8DEF\u5F84\u672B\u7AEFY","Return the number of lines or curves that make the path.":"\u8FD4\u56DE\u7EC4\u6210\u8DEF\u5F84\u7684\u7EBF\u6761\u6216\u66F2\u7EBF\u7684\u6570\u91CF\u3002","Path element count":"\u8DEF\u5F84\u5143\u7D20\u8BA1\u6570","Return the origin position on X axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u5728X\u8F74\u4E0A\u7684\u539F\u59CB\u4F4D\u7F6E\u3002","Origin X":"\u539F\u59CBX","Curve index":"\u66F2\u7EBF\u7D22\u5F15","Return the origin position on Y axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u5728Y\u8F74\u4E0A\u7684\u539F\u59CB\u4F4D\u7F6E\u3002","Origin Y":"\u539F\u59CBY","Return the first control point position on X axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A\u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9\u5728X\u8F74\u4E0A\u7684\u4F4D\u7F6E\u3002","First control X":"\u7B2C\u4E00\u4E2A\u63A7\u5236X","Return the first control point position on Y axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A\u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9\u5728Y\u8F74\u4E0A\u7684\u4F4D\u7F6E\u3002","First control Y":"\u7B2C\u4E00\u4E2A\u63A7\u5236Y","Return the second control point position on X axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9\u5728X\u8F74\u4E0A\u7684\u4F4D\u7F6E\u3002","Second control X":"\u7B2C\u4E8C\u4E2A\u63A7\u5236X","Return the second control point position on Y axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9\u5728Y\u8F74\u4E0A\u7684\u4F4D\u7F6E\u3002","Second control Y":"\u7B2C\u4E8C\u4E2A\u63A7\u5236Y","Return the target position on X axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A\u76EE\u6807\u4F4D\u7F6E\u5728X\u8F74\u4E0A\u7684\u4F4D\u7F6E\u3002","Return the target position on Y axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A\u76EE\u6807\u4F4D\u7F6E\u5728Y\u8F74\u4E0A\u7684\u4F4D\u7F6E\u3002","Path exists.":"\u8DEF\u5F84\u5B58\u5728\u3002","Path exists":"\u8DEF\u5F84\u5B58\u5728","Path _PARAM1_ exists":"\u8DEF\u5F84 _PARAM1_ \u5B58\u5728","Move objects on curved paths in a given duration and tween easing function.":"\u5728\u7ED9\u5B9A\u7684\u6301\u7EED\u65F6\u95F4\u548C\u7F13\u52A8\u51FD\u6570\u4E2D\u6CBF\u7740\u66F2\u7EBF\u79FB\u52A8\u5BF9\u8C61\u3002","Movement on a curve (duration-based)":"\u66F2\u7EBF\u4E0A\u7684\u8FD0\u52A8\uFF08\u57FA\u4E8E\u6301\u7EED\u65F6\u95F4\uFF09","Rotation offset":"\u65CB\u8F6C\u504F\u79FB","Flip on X to go back":"\u5728 X \u8F74\u7FFB\u8F6C\u4EE5\u8FD4\u56DE","Flip on Y to go back":"\u5728 Y \u8F74\u7FFB\u8F6C\u4EE5\u8FD4\u56DE","Speed scale":"\u901F\u5EA6\u6BD4\u4F8B","Pause duration before going back":"\u8FD4\u56DE\u4E4B\u524D\u7684\u6682\u505C\u6301\u7EED\u65F6\u95F4","Viewpoint":"\u89C2\u70B9","Set the the object on the path according to the current length.":"\u6839\u636E\u5F53\u524D\u957F\u5EA6\u8BBE\u7F6E\u8DEF\u5F84\u4E0A\u7684\u5BF9\u8C61","Update position":"\u66F4\u65B0\u4F4D\u7F6E","Update the position of _PARAM0_ on the path":"\u66F4\u65B0\u8DEF\u5F84\u4E0A_PARAM0_\u7684\u4F4D\u7F6E","Move the object to a position by following a path.":"\u6CBF\u7740\u8DEF\u5F84\u5C06\u5BF9\u8C61\u79FB\u52A8\u5230\u4E00\u4E2A\u4F4D\u7F6E","Move on path to a position":"\u5728\u8DEF\u5F84\u4E0A\u79FB\u52A8\u5230\u4E00\u4E2A\u4F4D\u7F6E","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"\u5C06_PARAM0_\u79FB\u52A8\u5230_PARAM6_ ; _PARAM7_\u7684\u8DEF\u5F84\u4E0A\uFF1A_PARAM2_\u5728_PARAM4_\u79D2\u5185\uFF0C_PARAM3_\u6B21\u91CD\u590D\u5E76\u91C7\u7528_PARAM5_\u7684\u7F13\u52A8","The path can be define with the \"Append curve\" action.":"\u8DEF\u5F84\u53EF\u4EE5\u901A\u8FC7\u201C\u9644\u52A0\u66F2\u7EBF\u201D\u52A8\u4F5C\u6765\u5B9A\u4E49","Number of repetitions":"\u91CD\u590D\u6B21\u6570","Destination X":"\u76EE\u6807X","Destination Y":"\u76EE\u6807Y","Move the object to a position by following a path and go back.":"\u6309\u7167\u8DEF\u5F84\u5C06\u5BF9\u8C61\u79FB\u52A8\u5230\u4E00\u4E2A\u4F4D\u7F6E\uFF0C\u7136\u540E\u8FD4\u56DE","Move back and forth to a position":"\u5F80\u8FD4\u79FB\u52A8\u5230\u4E00\u4E2A\u4F4D\u7F6E","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"\u5F80\u8FD4\u79FB\u52A8_PARAM0_\u5230_PARAM6_ ; _PARAM7_\u7684\u8DEF\u5F84\u4E0A\uFF1A_PARAM2_\u5728_PARAM4_\u79D2\u5185\uFF0C_PARAM3_\u6B21\u91CD\u590D\u5E76\u91C7\u7528_PARAM5_\u7684\u7F13\u52A8\uFF0C\u5728\u8FD4\u56DE\u524D\u7B49\u5F85_PARAM8_\u79D2\u548C\u5FAA\u73AF:_PARAM9_","Duration to wait before going back":"\u7B49\u5F85\u8FD4\u56DE\u524D\u7684\u6301\u7EED\u65F6\u95F4","Loop":"\u5FAA\u73AF","Move the object by following a path.":"\u6309\u7167\u8DEF\u5F84\u79FB\u52A8\u5BF9\u8C61","Move on path":"\u6309\u8DEF\u5F84\u79FB\u52A8","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"\u5728\u8DEF\u5F84\u4E0A_PARAM0_\u91CD\u590D_PARAM3_\u6B21\u5728_PARAM4_\u79D2\u5185\uFF0C_PARAM2_\u7684\u7F13\u52A8\u72B6\u6001","Move the object by following a path and go back.":"\u6309\u7167\u8DEF\u5F84\u79FB\u52A8\u5BF9\u8C61\uFF0C\u7136\u540E\u8FD4\u56DE","Move back and forth":"\u6765\u56DE\u79FB\u52A8","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"\u6765\u56DE\u79FB\u52A8_PARAM0_\u5728\u8DEF\u5F84\u4E0A\uFF1A_PARAM2_\u5728_PARAM4_\u79D2\u5185\uFF0C_PARAM3_\u6B21\u91CD\u590D\u5E76\u91C7\u7528_PARAM5_\u7684\u7F13\u52A8\uFF0C\u5728\u8FD4\u56DE\u524D\u7B49\u5F85_PARAM6_\u79D2\u548C\u5FAA\u73AF:_PARAM7_","Check if the object has reached one of the 2 ends of the path.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5DF2\u5230\u8FBE\u8DEF\u5F84\u7684\u4E24\u7AEF\u4E4B\u4E00","Reached an end":"\u5DF2\u5230\u8FBE\u7EC8\u70B9","_PARAM0_ reached an end of the path":"_PARAM0_\u5DF2\u5230\u8FBE\u8DEF\u5F84\u7684\u7EC8\u70B9","Check if the object has finished to move on the path.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5DF2\u5B8C\u6210\u5728\u8DEF\u5F84\u4E0A\u7684\u79FB\u52A8","Finished to move":"\u5DF2\u5B8C\u6210\u79FB\u52A8","_PARAM0_ has finished to move":"_PARAM0_\u5DF2\u5B8C\u6210\u79FB\u52A8","Return the angle of movement on its path.":"\u8FD4\u56DE\u5176\u8DEF\u5F84\u4E0A\u7684\u8FD0\u52A8\u89D2\u5EA6\u3002","Movement angle":"\u8FD0\u52A8\u89D2\u5EA6","Draw the object trajectory.":"\u7ED8\u5236\u5BF9\u8C61\u8F68\u8FF9\u3002","Draw the trajectory":"\u7ED8\u5236\u8F68\u8FF9","Draw trajectory of _PARAM0_ on _PARAM2_":"\u5728 _PARAM2_ \u4E0A\u7ED8\u5236 _PARAM0_ \u7684\u8F68\u8FF9","Shape painter":"\u5F62\u72B6\u7ED8\u5236\u7A0B\u5E8F","Change the transformation to apply to the path.":"\u66F4\u6539\u5E94\u7528\u4E8E\u8DEF\u5F84\u7684\u53D8\u6362\u3002","Path transformation":"\u8DEF\u5F84\u53D8\u6362","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"\u66F4\u6539 _PARAM0_ \u7684\u8DEF\u5F84\u8F6C\u6362\u4E3A\u8D77\u70B9 _PARAM2_\uFF1B _PARAM3_ \u7F29\u653E _PARAM4_ \u53CA\u65CB\u8F6C _PARAM5_\xB0","Scale":"\u7F29\u653E","Angle":"\u89D2\u5EA6","Initialize the movement state.":"\u521D\u59CB\u5316\u8FD0\u52A8\u72B6\u6001\u3002","Initialize the movement":"\u521D\u59CB\u5316\u8FD0\u52A8","Initialize the movement of _PARAM0_":"\u521D\u59CB\u5316 _PARAM0_ \u7684\u8FD0\u52A8","Return the number of repetitions between the current position and the origin.":"\u8FD4\u56DE\u5F53\u524D\u4F4D\u7F6E\u548C\u8D77\u70B9\u4E4B\u95F4\u7684\u91CD\u590D\u6B21\u6570\u3002","Repetition done":"\u91CD\u590D\u5B8C\u6210","Return the position on one repeated path.":"\u8FD4\u56DE\u91CD\u590D\u8DEF\u5F84\u7684\u4F4D\u7F6E\u3002","Path position":"\u8DEF\u5F84\u4F4D\u7F6E","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"\u8FD4\u56DE\u4ECE0\u52301\u7684\u8DEF\u5F84\u4E0A\u7684\u6574\u4F53\u8FDB\u5EA6\uFF0C\u5176\u4E2D0\u8868\u793A\u8D77\u70B9\uFF0C1\u8868\u793A\u7EC8\u70B9\u3002","Progress":"\u8FDB\u5EA6","Return the length of the path (one repetition only).":"\u8FD4\u56DE\u8DEF\u5F84\u7684\u957F\u5EA6\uFF08\u4EC5\u4E00\u6B21\u91CD\u590D\uFF09\u3002","Return the speed scale on Y axis of the path.":"\u8FD4\u56DE\u8DEF\u5F84Y\u8F74\u4E0A\u7684\u901F\u5EA6\u6BD4\u4F8B\u3002","Path speed scale Y":"\u8DEF\u5F84\u901F\u5EA6\u6BD4\u4F8BY","Return the angle to use when the object is going back or not.":"\u5BF9\u8C61\u56DE\u9000\u6216\u975E\u56DE\u9000\u65F6\u8981\u4F7F\u7528\u7684\u89D2\u5EA6\u3002","Back or forth angle":"\u56DE\u9000\u6216\u975E\u56DE\u9000\u89D2\u5EA6","Move objects on curved paths at a given speed.":"\u4EE5\u7ED9\u5B9A\u901F\u5EA6\u6CBF\u7740\u66F2\u7EBF\u79FB\u52A8\u5BF9\u8C61\u3002","Movement on a curve (speed-based)":"\u66F2\u7EBF\u4E0A\u7684\u8FD0\u52A8\uFF08\u57FA\u4E8E\u901F\u5EA6\uFF09","Rotation":"\u65CB\u8F6C","Change the path followed by an object.":"\u66F4\u6539\u5BF9\u8C61\u9075\u5FAA\u7684\u8DEF\u5F84\u3002","Follow a path":"\u9075\u5FAA\u8DEF\u5F84","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ \u9075\u5FAA\u8DEF\u5F84\uFF1A_PARAM2_ \u91CD\u590D _PARAM3_ \u6B21\u4E14\u5FAA\u73AF\uFF1A_PARAM4_","Change the path followed by an object to reach a position.":"\u66F4\u6539\u5BF9\u8C61\u9075\u5FAA\u7684\u8DEF\u5F84\uFF0C\u4EE5\u5230\u8FBE\u67D0\u4E2A\u4F4D\u7F6E\u3002","Follow a path to a position":"\u5230\u8FBE\u4F4D\u7F6E\u7684\u8DEF\u5F84","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ \u9075\u5FAA\u8DEF\u5F84 _PARAM2_ \u91CD\u590D _PARAM3_ \u6B21\u8FBE\u5230 _PARAM5_ ; _PARAM6_ \u5E76\u5FAA\u73AF\uFF1A_PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"\u8F68\u8FF9\u8D77\u70B9\u4E0E\u5F53\u524D\u4F4D\u7F6E\u4E4B\u95F4\u7684\u957F\u5EA6\uFF0C\u4E0D\u8BA1\u7B97\u5FAA\u73AF\u3002","Position on the loop":"\u5FAA\u73AF\u4E2D\u7684\u4F4D\u7F6E","the length from the trajectory origin in the current loop":"\u5F53\u524D\u5FAA\u73AF\u4E2D\u8F68\u8FF9\u8D77\u70B9\u7684\u957F\u5EA6","the number time the object loop the trajectory.":"\u5BF9\u8C61\u5FAA\u73AF\u8F68\u8FF9\u7684\u6B21\u6570\u3002","Current loop":"\u5F53\u524D\u73AF\u8DEF","the current loop":"\u5F53\u524D\u73AF\u8DEF","the length between the trajectory origin and the current position counting the loops.":"\u8F68\u8FF9\u8D77\u70B9\u5230\u5F53\u524D\u4F4D\u7F6E\u7684\u957F\u5EA6\uFF0C\u8BA1\u7B97\u5FAA\u73AF\u3002","Position on the path":"\u8DEF\u5F84\u4E0A\u7684\u4F4D\u7F6E","the length from the trajectory origin counting the loops":"\u8BA1\u7B97\u8F68\u8FF9\u8D77\u70B9\u5230\u5F53\u524D\u4F4D\u7F6E\u7684\u957F\u5EA6\uFF0C\u5305\u62EC\u5FAA\u73AF","Change the position of the object on the path.":"\u6539\u53D8\u7269\u4F53\u5728\u8DEF\u5F84\u4E0A\u7684\u4F4D\u7F6E\u3002","Change the position of _PARAM0_ on the path at the length _PARAM2_":"\u5728\u8DEF\u5F84\u4E0A\u5C06_PARAM0_\u7684\u4F4D\u7F6E\u79FB\u52A8\u81F3\u957F\u5EA6_PARAM2_","Length":"\u957F\u5EA6","Check if the length from the trajectory origin is lesser than a value.":"\u68C0\u67E5\u8F68\u8FF9\u8D77\u70B9\u5230\u957F\u5EA6\u662F\u5426\u5C0F\u4E8E\u67D0\u4E2A\u503C\u3002","Current length":"\u5F53\u524D\u957F\u5EA6","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_\u8DDD\u79BB\u8F68\u8FF9\u8D77\u70B9\u7684\u50CF\u7D20\u8DDD\u79BB\u5C0F\u4E8E_PARAM2_","Length from the trajectory origin (in pixels)":"\u8F68\u8FF9\u8D77\u70B9\u7684\u957F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","Check if the object has reached the origin position of the path.":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u5230\u8FBE\u8DEF\u5F84\u7684\u539F\u59CB\u4F4D\u7F6E\u3002","Reached path origin":"\u5DF2\u8FBE\u5230\u8DEF\u5F84\u539F\u70B9","_PARAM0_ reached the path beginning":"_PARAM0_\u5DF2\u5230\u8FBE\u8DEF\u5F84\u7684\u8D77\u70B9","Check if the object has reached the target position of the path.":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u5230\u8FBE\u8DEF\u5F84\u7684\u76EE\u6807\u4F4D\u7F6E\u3002","Reached path target":"\u5DF2\u8FBE\u5230\u8DEF\u5F84\u76EE\u6807","_PARAM0_ reached the path target":"_PARAM0_\u5DF2\u5230\u8FBE\u8DEF\u5F84\u76EE\u6807","Reach an end":"\u8FBE\u5230\u672B\u7AEF","Check if the object can still move in the current direction.":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u8FD8\u53EF\u4EE5\u7EE7\u7EED\u6CBF\u5F53\u524D\u65B9\u5411\u79FB\u52A8\u3002","Can move further":"\u53EF\u4EE5\u8FDB\u4E00\u6B65\u79FB\u52A8","_PARAM0_ can move further on its path":"_PARAM0_\u53EF\u4EE5\u7EE7\u7EED\u6CBF\u7740\u8DEF\u5F84\u79FB\u52A8","the speed of the object.":"\u7269\u4F53\u7684\u901F\u5EA6\u3002","the speed":"\u901F\u5EA6","Change the current speed of the object.":"\u6539\u53D8\u7269\u4F53\u7684\u5F53\u524D\u901F\u5EA6\u3002","Change the speed of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u901F\u5EA6\u6539\u4E3A_PARAM2_","Speed (in pixels per second)":"\u901F\u5EA6\uFF08\u6BCF\u79D2\u7684\u50CF\u7D20\u6570\uFF09","Make an object accelerate until it reaches a given speed.":"\u4F7F\u7269\u4F53\u52A0\u901F\uFF0C\u76F4\u5230\u8FBE\u5230\u7ED9\u5B9A\u7684\u901F\u5EA6\u3002","Accelerate":"\u52A0\u901F","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_\u52A0\u901F\u81F3_PARAM3_\uFF0C\u4EE5\u8FBE\u5230_PARAM2_\u7684\u901F\u5EA6","Targeted speed (in pixels per second)":"\u76EE\u6807\u901F\u5EA6\uFF08\u6BCF\u79D2\u7684\u50CF\u7D20\u6570\uFF09","Acceleration (in pixels per second per second)":"\u52A0\u901F\u5EA6\uFF08\u6BCF\u79D2\u7684\u50CF\u7D20\u6570\u6BCF\u79D2\uFF09","Make an object accelerate to reaches a speed in a given amount of time.":"\u4F7F\u7269\u4F53\u52A0\u901F\u5230\u5728\u7ED9\u5B9A\u65F6\u95F4\u5185\u8FBE\u5230\u7684\u901F\u5EA6\u3002","Accelerate during":"\u52A0\u901F\u65F6\u957F","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_\u5728_PARAM3_\u79D2\u5185\u52A0\u901F\u5230\u8FBE_PARAM2_\u7684\u901F\u5EA6","Repeated path position":"\u91CD\u590D\u7684\u8DEF\u5F84\u4F4D\u7F6E","Return the length of the complete trajectory (without looping).":"\u8FD4\u56DE\u5B8C\u6574\u8F68\u8FF9\u7684\u957F\u5EA6\uFF08\u4E0D\u5305\u62EC\u5FAA\u73AF\uFF09\u3002","Total length":"\u603B\u957F\u5EA6","Return the path origin on X axis of the object.":"\u8FD4\u56DE\u5BF9\u8C61\u5728X\u8F74\u4E0A\u7684\u8DEF\u5F84\u8D77\u70B9\u3002","Path origin X":"\u8DEF\u5F84\u8D77\u70B9X","the path origin on X axis":"\u5BF9\u8C61\u5728X\u8F74\u4E0A\u7684\u8DEF\u5F84\u8D77\u70B9","Return the path origin on Y axis of the object.":"\u8FD4\u56DE\u5BF9\u8C61\u5728Y\u8F74\u4E0A\u7684\u8DEF\u5F84\u8D77\u70B9\u3002","Path origin Y":"\u8DEF\u5F84\u8D77\u70B9Y","the path origin on Y axis":"\u5BF9\u8C61\u5728Y\u8F74\u4E0A\u7684\u8DEF\u5F84\u8D77\u70B9","Depth effect":"\u6DF1\u5EA6\u6548\u679C","Change scale based on Y position to simulate depth of field.":"\u6839\u636E Y \u4F4D\u7F6E\u66F4\u6539\u6BD4\u4F8B\u4EE5\u6A21\u62DF\u666F\u6DF1\u3002","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"\u5BF9\u8C61\u7684\u6BD4\u4F8B\u968F\u7740\u63A5\u8FD1\u5730\u5E73\u7EBF\u800C\u51CF\u5C0F\uFF0C\u8FD9\u4F7F\u5F97\u5BF9\u8C61\u5728\u89C2\u770B\u8005\u8FDC\u79BB\u65F6\u4EA7\u751F\u4E86\u5E7B\u89C9\u3002","Max scale when the object is at the bottom of the screen (Default: 1)":"\u5F53\u7269\u4F53\u5728\u5C4F\u5E55\u5E95\u90E8\u65F6\u7684\u6700\u5927\u6BD4\u4F8B\uFF08\u9ED8\u8BA4\u503C\uFF1A1\uFF09","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"\u8868\u793A\u7269\u4F53\u51FA\u73B0\u4E3A\u65E0\u7A77\u5C0F\u7684\u5730\u5E73\u7EBF\u7684 Y \u4F4D\u7F6E\uFF08\u9ED8\u8BA4\u503C\uFF1A0\uFF09","Exponential rate of change (Default: 2)":"\u6307\u6570\u53D8\u5316\u7387\uFF08\u9ED8\u8BA4\u503C\uFF1A2\uFF09","Percent away from the horizon":"\u8FDC\u79BB\u5730\u5E73\u7EBF\u7684\u767E\u5206\u6BD4","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"\u8DDD\u79BB\u5730\u5E73\u7EBF\u7684\u767E\u5206\u6BD4\u3002\u5728\u5730\u5E73\u7EBF\u4E0A\u4E3A\"0\"\uFF0C\u5728\u5C4F\u5E55\u5E95\u90E8\u4E3A\"1\"\u3002","Percent away from horizon":"\u5730\u5E73\u7EBF\u5904\u7684\u767E\u5206\u6BD4","Exponential rate of change, based on Y position.":"\u6839\u636EY\u4F4D\u7F6E\u7684\u6307\u6570\u7EA7\u53D8\u5316\u7387\u3002","Exponential rate of change":"\u6307\u6570\u7EA7\u53D8\u5316\u7387","Max scale when the object is at the bottom of the screen.":"\u5F53\u5BF9\u8C61\u5728\u5C4F\u5E55\u5E95\u90E8\u65F6\u7684\u6700\u5927\u6BD4\u4F8B\u3002","Max scale":"\u6700\u5927\u6BD4\u4F8B","Y value of horizon.":"\u5730\u5E73\u7EBF\u7684Y\u503C\u3002","Y value of horizon":"\u5730\u5E73\u7EBF\u7684Y\u503C","Set max scale when the object is at the bottom of the screen (Default: 2).":"\u5F53\u5BF9\u8C61\u4F4D\u4E8E\u5C4F\u5E55\u5E95\u90E8\u65F6\u8BBE\u7F6E\u6700\u5927\u6BD4\u4F8B\uFF08\u9ED8\u8BA4\uFF1A2\uFF09\u3002","Set max scale":"\u8BBE\u7F6E\u6700\u5927\u6BD4\u4F8B","Set max scale of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6700\u5927\u6BD4\u4F8B\u8BBE\u7F6E\u4E3A_PARAM2_\u3002","Y Exponent":"Y\u6307\u6570","Set Y exponential rate of change (Default: 2).":"\u8BBE\u7F6EY\u6307\u6570\u7EA7\u53D8\u5316\u7387\uFF08\u9ED8\u8BA4\uFF1A2\uFF09\u3002","Set exponential rate of change":"\u8BBE\u7F6E\u6307\u6570\u7EA7\u53D8\u5316\u7387","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684Y\u6307\u6570\u7EA7\u53D8\u5316\u7387\u8BBE\u7F6E\u4E3A_PARAM2_\u3002","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"\u8BBE\u7F6E\u5730\u5E73\u7EBF\u7684Y\u4F4D\u7F6E\uFF0C\u5176\u4E2D\u7269\u4F53\u662F\u65E0\u9650\u5C0F\uFF08\u9ED8\u8BA4\uFF1A0\uFF09\u3002","Set Y position of horizon":"\u8BBE\u7F6E\u5730\u5E73\u7EBF\u7684Y\u4F4D\u7F6E","Set horizon of _PARAM0_ to Y position _PARAM2_":"\u5C06_PARAM0_\u7684\u5730\u5E73\u7EBF\u8BBE\u7F6E\u4E3AY\u4F4D\u7F6E_PARAM2_\u3002","Horizon Y":"\u5730\u5E73\u7EBFY","Discord rich presence (Windows, Mac, Linux)":"Discord \u5BCC\u5B58\u5728\uFF08Windows\u3001Mac\u3001Linux\uFF09","Adds discord rich presence to your games.":"\u4E3A\u60A8\u7684\u6E38\u620F\u6DFB\u52A0 Discord \u5BCC\u5B58\u5728\u3002","Attempts to connect to discord if it is installed, and initialize rich presence.":"\u5982\u679C\u5DF2\u5B89\u88C5\uFF0C\u5219\u5C1D\u8BD5\u8FDE\u63A5\u5230 Discord\uFF0C\u5E76\u521D\u59CB\u5316\u4E30\u5BCC\u7684\u5B58\u5728\u3002","Initialize rich presence":"\u521D\u59CB\u5316\u4E30\u5BCC\u7684\u5B58\u5728","Initialize rich presence with ID _PARAM1_":"\u4F7F\u7528 ID _PARAM1_ \u521D\u59CB\u5316\u4E30\u5BCC\u7684\u5B58\u5728","The discord client ID":"Discord \u5BA2\u6237\u7AEF ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"\u66F4\u65B0\u4E30\u5BCC\u7684\u5B58\u5728\u4E2D\u7684\u6570\u636E\u3002\u67E5\u770B Discord \u6587\u6863\u4EE5\u83B7\u53D6\u6709\u5173\u6BCF\u4E2A\u5B57\u6BB5\u7684\u66F4\u591A\u4FE1\u606F\u3002\u9664 state \u5916\u7684\u6BCF\u4E2A\u5B57\u6BB5\u90FD\u662F\u53EF\u9009\u7684\u3002","Update rich presence":"\u66F4\u65B0\u4E30\u5BCC\u7684\u5B58\u5728","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"\u66F4\u65B0\u4E30\u5BCC\u7684\u5B58\u5728\u4E3A\u72B6\u6001 _PARAM1_, \u8BE6\u7EC6\u4FE1\u606F _PARAM2_, \u5F00\u59CB\u65F6\u95F4\u6233 _PARAM3_, \u7ED3\u675F\u65F6\u95F4\u6233 _PARAM4_, \u5927\u56FE\u50CF _PARAM5_ \u4E0E\u6587\u672C _PARAM6_ \u548C\u5C0F\u56FE\u50CF _PARAM7_ \u4E0E\u6587\u672C _PARAM8_","The current state":"\u5F53\u524D\u72B6\u6001","The details of the current state":"\u5F53\u524D\u72B6\u6001\u7684\u8BE6\u60C5","The timstamp of the start of the match":"\u6BD4\u8D5B\u5F00\u59CB\u7684\u65F6\u95F4\u6233","If this is filled, discord will show the time elapsed since the start.":"\u5982\u679C\u586B\u5199\u4E86\uFF0C\u5219 Discord \u5C06\u663E\u793A\u81EA\u6BD4\u8D5B\u5F00\u59CB\u4EE5\u6765\u7ECF\u8FC7\u7684\u65F6\u95F4\u3002","The timestamp of the end of the match":"\u6BD4\u8D5B\u7ED3\u675F\u65F6\u95F4\u6233","If this is filled, discord will display the remaining time.":"\u5982\u679C\u586B\u5199\uFF0Cdiscord\u5C06\u663E\u793A\u5269\u4F59\u65F6\u95F4\u3002","The name of the big image":"\u5927\u56FE\u50CF\u7684\u540D\u79F0","The text of the large image":"\u5927\u56FE\u50CF\u7684\u6587\u672C","The name of the small image":"\u5C0F\u56FE\u50CF\u7684\u540D\u79F0","The text of the small image":"\u5C0F\u56FE\u50CF\u7684\u6587\u672C","Double-click and tap":"\u53CC\u51FB\u548C\u8F7B\u51FB","Check for a double-click or a tap.":"\u68C0\u67E5\u53CC\u51FB\u6216\u8F7B\u51FB\u3002","Check if the specified mouse button is clicked twice in a short amount of time.":"\u68C0\u67E5\u6307\u5B9A\u7684\u9F20\u6807\u6309\u94AE\u662F\u5426\u5728\u77ED\u65F6\u95F4\u5185\u88AB\u70B9\u51FB\u4E24\u6B21\u3002","Double-clicked (or double-tapped)":"\u53CC\u51FB\uFF08\u6216\u53CC\u51FB\uFF09","_PARAM1_ mouse button is double-clicked":"_PARAM1_\u9F20\u6807\u6309\u94AE\u88AB\u53CC\u51FB","Mouse button to track":"\u8DDF\u8E2A\u7684\u9F20\u6807\u6309\u94AE","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"\u7531\u4E8E\u89E6\u6478\u8BBE\u5907\u6CA1\u6709\u4E2D/\u53F3\u952E\u7B49\u6548\u7269\uFF0C\u5982\u679C\u672A\u4F7F\u7528\u5DE6\u9F20\u6807\u6309\u94AE\u5E76\u4E3A\u89E6\u6478\u8BBE\u5907\u5EFA\u7ACB\uFF0C\u60A8\u5C06\u9700\u8981\u5728\u4E8B\u4EF6\u5185\u8003\u8651\u6B64\u60C5\u51B5\u3002","Check if the specified mouse button is clicked.":"\u68C0\u67E5\u6307\u5B9A\u7684\u9F20\u6807\u6309\u94AE\u662F\u5426\u88AB\u70B9\u51FB\u3002","Clicked (or tapped)":"\u5DF2\u70B9\u51FB\uFF08\u6216\u8F7B\u51FB\uFF09","_PARAM1_ mouse button is clicked":"_PARAM1_\u9F20\u6807\u6309\u94AE\u88AB\u70B9\u51FB","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_\u9F20\u6807\u6309\u94AE\u88AB\u70B9\u51FB_PARAM2_\u6B21","Click count":"\u70B9\u51FB\u8BA1\u6570","Drag camera with the mouse (or touchscreen)":"\u4F7F\u7528\u9F20\u6807\uFF08\u6216\u89E6\u6478\u5C4F\uFF09\u62D6\u52A8\u6444\u50CF\u673A","Move a camera by dragging the mouse (or touchscreen).":"\u7528\u9F20\u6807\u62D6\u52A8\uFF08\u6216\u89E6\u6478\u5C4F\uFF09\u4EE5\u79FB\u52A8\u6444\u50CF\u673A\u3002","Drag camera with the mouse":"\u4F7F\u7528\u9F20\u6807\u62D6\u52A8\u76F8\u673A","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"\u4F7F\u7528_PARAM4_\u9F20\u6807\u6309\u94AE\u5728_PARAM3_\u65B9\u5411\u4E0A\u5728_PARAM2_\u56FE\u5C42\u4E0A\u62D6\u52A8\u76F8\u673A","Camera layer (default: \"\")":"\u76F8\u673A\u56FE\u5C42\uFF08\u9ED8\u8BA4\u4E3A\"\"\uFF09","Directions that the camera can move (horizontal, vertical, both)":"\u76F8\u673A\u53EF\u4EE5\u79FB\u52A8\u7684\u65B9\u5411\uFF08\u6C34\u5E73\uFF0C\u5782\u76F4\uFF0C\u4E24\u8005\uFF09","Mouse button (use \"Left\" for touchscreen)":"\u9F20\u6807\u6309\u94AE\uFF08\u89E6\u6478\u5C4F\u4F7F\u7528\"Left\"\uFF09","Draggable (for physics objects)":"\u53EF\u62D6\u52A8\uFF08\u9002\u7528\u4E8E\u7269\u7406\u5BF9\u8C61\uFF09","Drag a physics object with the mouse (or touch).":"\u4F7F\u7528\u9F20\u6807\uFF08\u6216\u89E6\u6478\uFF09\u62D6\u52A8\u7269\u7406\u5BF9\u8C61\u3002","Physics behavior":"\u7269\u7406\u884C\u4E3A","Mouse button":"\u9F20\u6807\u6309\u94AE","Maximum force":"\u6700\u5927\u529B","Frequency (Hz)":"\u9891\u7387\uFF08\u8D6B\u5179\uFF09","Damping ratio (Range: 0 to 1)":"\u963B\u5C3C\u6BD4\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09","Enable automatic dragging":"\u542F\u7528\u81EA\u52A8\u62D6\u52A8","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"\u5982\u679C\u7981\u7528\u4E86\u81EA\u52A8\u62D6\u52A8\uFF0C\u8BF7\u4F7F\u7528\u201C\u5F00\u59CB\u62D6\u52A8\u201D\u548C\u201C\u91CA\u653E\u62D6\u52A8\u201D\u52A8\u4F5C\u3002","Start dragging object.":"\u5F00\u59CB\u62D6\u52A8\u5BF9\u8C61\u3002","Start dragging object":"\u5F00\u59CB\u62D6\u52A8\u5BF9\u8C61","Start dragging (physics) _PARAM0_":"\u5F00\u59CB\u62D6\u52A8\uFF08\u7269\u7406\uFF09_PARAM0_","Release dragged object.":"\u91CA\u653E\u88AB\u62D6\u52A8\u7684\u5BF9\u8C61\u3002","Release dragged object":"\u91CA\u653E\u88AB\u62D6\u52A8\u7684\u5BF9\u8C61","Release _PARAM0_ from being dragged (physics)":"\u91CA\u653E_PARAM0_\u88AB\u62D6\u52A8\u7684\u5BF9\u8C61\uFF08\u7269\u7406\uFF09","Check if object is being dragged.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u88AB\u62D6\u52A8\u3002","Is being dragged":"\u6B63\u5728\u88AB\u62D6\u52A8","_PARAM0_ is being dragged (physics)":"_PARAM0_ \u6B63\u5728\u88AB\u62D6\u52A8 (\u7269\u7406)","the mouse button used to move the object.":"\u7528\u4E8E\u79FB\u52A8\u5BF9\u8C61\u7684\u9F20\u6807\u6309\u94AE\u3002","the dragging mouse button":"\u62D6\u52A8\u9F20\u6807\u6309\u94AE","the maximum joint force (in Newtons) of the object.":"\u5BF9\u8C61\u7684\u6700\u5927\u5173\u8282\u529B\uFF08\u725B\u987F\uFF09\u3002","the maximum force":"\u6700\u5927\u529B","the joint frequency (per second) of the object.":"\u5BF9\u8C61\u7684\u5173\u8282\u9891\u7387\uFF08\u6BCF\u79D2\uFF09\u3002","the frequency":"\u5173\u8282\u9891\u7387","the joint damping ratio (range: 0 to 1) of the object.":"\u5BF9\u8C61\u7684\u5173\u8282\u963B\u5C3C\u6BD4\uFF08\u8303\u56F4\uFF1A0 \u5230 1\uFF09\u3002","Damping ratio":"\u963B\u5C3C\u6BD4","the damping ratio (range: 0 to 1)":"\u963B\u5C3C\u6BD4\uFF08\u8303\u56F4\uFF1A0 \u5230 1\uFF09","Check if automatic dragging is enabled.":"\u68C0\u67E5\u662F\u5426\u542F\u7528\u81EA\u52A8\u62D6\u52A8\u3002","Automatic dragging":"\u81EA\u52A8\u62D6\u52A8","Automatic dragging is enabled on _PARAM0_":"\u5728 _PARAM0_ \u4E0A\u542F\u7528\u81EA\u52A8\u62D6\u52A8","Enable (or disable) automatic dragging with the mouse or touch.":"\u4F7F\u7528\u9F20\u6807\u6216\u89E6\u6478\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52A8\u62D6\u52A8\u3002","Enable (or disable) automatic dragging":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52A8\u62D6\u52A8","Enable automatic dragging on _PARAM0_: _PARAM2_":"\u5728 _PARAM0_ \u4E0A\u542F\u7528\u81EA\u52A8\u62D6\u52A8\uFF1A_PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"\u53EF\u62D6\u52A8\u6ED1\u5757\uFF08\u9002\u7528\u4E8EShape Painter\uFF09","A draggable slider that users can move to select a numerical value.":"\u7528\u6237\u53EF\u4EE5\u79FB\u52A8\u7684\u53EF\u62D6\u52A8\u6ED1\u5757\u4EE5\u9009\u62E9\u6570\u503C\u3002","Let users select a numerical value by dragging a slider.":"\u8BA9\u7528\u6237\u901A\u8FC7\u62D6\u52A8\u6ED1\u5757\u9009\u62E9\u6570\u503C\u3002","Draggable slider":"\u53EF\u62D6\u52A8\u7684\u6ED1\u5757","Minimum value":"\u6700\u5C0F\u503C","Maximum value":"\u6700\u5927\u503C","Tick spacing":"\u523B\u5EA6\u95F4\u8DDD","Thumb shape":"\u6ED1\u5757\u5F62\u72B6","Thumb":"\u6ED1\u5757","Thumb width":"\u6ED1\u5757\u5BBD\u5EA6","Thumb height":"\u6ED1\u5757\u9AD8\u5EA6","Thumb Color":"\u6ED1\u5757\u989C\u8272","Thumb opacity":"\u6ED1\u5757\u4E0D\u900F\u660E\u5EA6","Track length":"\u8F68\u9053\u957F\u5EA6","Track":"\u8F68\u9053","Inactive track color (thumb color by default)":"\u975E\u6D3B\u52A8\u8F68\u9053\u989C\u8272\uFF08\u9ED8\u8BA4\u60C5\u51B5\u4E0B\u4E3A\u6ED1\u5757\u989C\u8272\uFF09","Inactive track opacity":"\u975E\u6D3B\u52A8\u8F68\u9053\u4E0D\u900F\u660E\u5EA6","Active track color (thumb color by default)":"\u6D3B\u52A8\u8F68\u9053\u989C\u8272\uFF08\u9ED8\u8BA4\u60C5\u51B5\u4E0B\u4E3A\u6ED1\u5757\u989C\u8272\uFF09","Active track opacity":"\u6D3B\u52A8\u8F68\u9053\u4E0D\u900F\u660E\u5EA6","Halo size (hover)":"\u5149\u73AF\u5927\u5C0F\uFF08\u60AC\u505C\uFF09","Rounded track ends":"\u5706\u5F62\u8F68\u9053\u7AEF\u70B9","Check if the slider is being dragged.":"\u68C0\u67E5\u6ED1\u5757\u662F\u5426\u6B63\u5728\u88AB\u62D6\u52A8\u3002","Being dragged":"\u6B63\u5728\u88AB\u62D6\u52A8","_PARAM0_ is being dragged":"_PARAM0_ \u6B63\u5728\u88AB\u62D6\u52A8","Check if the slider interations are enabled.":"\u68C0\u67E5\u6ED1\u5757\u4EA4\u4E92\u662F\u5426\u542F\u7528\u3002","Enable or disable the slider. Users cannot interact while it is disabled.":"\u542F\u7528\u6216\u7981\u7528\u6ED1\u5757\u3002\u5728\u7981\u7528\u65F6\u7528\u6237\u65E0\u6CD5\u8FDB\u884C\u4EA4\u4E92\u3002","The value of the slider (based on position of the thumb).":"\u6ED1\u5757\u503C\uFF08\u6839\u636E\u62C7\u6307\u4F4D\u7F6E\uFF09\u3002","Slider value":"\u6ED1\u5757\u503C","Change the value of a slider (this will move the thumb to the correct position).":"\u66F4\u6539\u6ED1\u5757\u7684\u503C\uFF08\u8FD9\u5C06\u628A\u62C7\u6307\u79FB\u52A8\u5230\u6B63\u786E\u7684\u4F4D\u7F6E\uFF09\u3002","Change the value of _PARAM0_: _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u503C\uFF1A_PARAM2_","The minimum value of a slider.":"\u6ED1\u5757\u7684\u6700\u5C0F\u503C\u3002","Slider minimum value":"\u6ED1\u5757\u6700\u5C0F\u503C","Change the minimum value of a slider.":"\u66F4\u6539\u6ED1\u5757\u7684\u6700\u5C0F\u503C\u3002","Change the minimum value of _PARAM0_: _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u6700\u5C0F\u503C\uFF1A_PARAM2_","The maximum value of a slider.":"\u6ED1\u5757\u7684\u6700\u5927\u503C\u3002","Slider maximum value":"\u6ED1\u5757\u6700\u5927\u503C","Thickness of track.":"\u8F68\u9053\u7684\u539A\u5EA6\u3002","Slider track thickness":"\u6ED1\u5757\u8F68\u9053\u539A\u5EA6","Length of track.":"\u8F68\u9053\u7684\u957F\u5EA6\u3002","Slider track length":"\u6ED1\u5757\u8F68\u9053\u957F\u5EA6","Height of thumb.":"\u62C7\u6307\u7684\u9AD8\u5EA6\u3002","Slider thumb height":"\u6ED1\u5757\u62C7\u6307\u9AD8\u5EA6","Change the maximum value of a slider.":"\u66F4\u6539\u6ED1\u5757\u7684\u6700\u5927\u503C\u3002","The tick spacing of a slider.":"\u6ED1\u5757\u7684\u523B\u5EA6\u95F4\u8DDD\u3002","Change the tick spacing of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u523B\u5EA6\u95F4\u8DDD\uFF1A_PARAM2_","Change the tick spacing of a slider.":"\u66F4\u6539\u6ED1\u5757\u7684\u523B\u5EA6\u95F4\u8DDD\u3002","Change length of track.":"\u66F4\u6539\u8F68\u9053\u7684\u957F\u5EA6\u3002","Change track length of _PARAM0_ to _PARAM2_ px":"\u5C06_PARAM0_\u7684\u8F68\u9053\u957F\u5EA6\u66F4\u6539\u4E3A_PARAM2_px","Track width":"\u8F68\u9053\u5BBD\u5EA6","Change thickness of track.":"\u66F4\u6539\u8F68\u9053\u7684\u539A\u5EA6\u3002","Change track thickness of _PARAM0_ to _PARAM2_ px":"\u5C06_PARAM0_\u7684\u8F68\u9053\u539A\u5EA6\u66F4\u6539\u4E3A_PARAM2_px","Change width of thumb.":"\u66F4\u6539\u62C7\u6307\u7684\u5BBD\u5EA6\u3002","Change thumb width of _PARAM0_ to _PARAM2_ px":"\u5C06_PARAM0_\u7684\u62C7\u6307\u5BBD\u5EA6\u66F4\u6539\u4E3A_PARAM2_px","Change height of thumb.":"\u66F4\u6539\u62C7\u6307\u7684\u9AD8\u5EA6\u3002","Change thumb height of _PARAM0_ to _PARAM2_ px":"\u5C06_PARAM0_\u7684\u62C7\u6307\u9AD8\u5EA6\u66F4\u6539\u4E3A_PARAM2_px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"\u66F4\u6539\u62C7\u6307\u5468\u56F4\u5149\u5708\u7684\u534A\u5F84\u3002\u6B64\u5927\u5C0F\u8FD8\u7528\u4E8E\u68C0\u6D4B\u4E0E\u6ED1\u5757\u7684\u4EA4\u4E92\u3002","Change halo radius of _PARAM0_ to _PARAM2_ px":"\u5C06_PARAM0_\u7684\u5149\u5708\u534A\u5F84\u66F4\u6539\u4E3A_PARAM2_px","Change the halo opacity when the thumb is hovered.":"\u5F53\u62C7\u6307\u60AC\u505C\u65F6\u66F4\u6539\u5149\u5708\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"\u5C06_PARAM0_\u60AC\u505C\u65F6\u7684\u5149\u5708\u4E0D\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_px","Change opacity of halo when pressed.":"\u5F53\u6309\u4E0B\u65F6\u66F4\u6539\u5149\u73AF\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"\u5C06_PARAM0_\u6309\u4E0B\u65F6\u7684\u5149\u73AF\u4E0D\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_px","Change shape of thumb (circle or rectangle).":"\u66F4\u6539\u62C7\u6307\u7684\u5F62\u72B6\uFF08\u5706\u5F62\u6216\u77E9\u5F62\uFF09\u3002","Change shape of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5F62\u72B6\u66F4\u6539\u4E3A_PARAM2_","New thumb shape":"\u65B0\u7684\u62C7\u6307\u5F62\u72B6","Make track use rounded ends.":"\u4F7F\u8F68\u9053\u4F7F\u7528\u5706\u5F62\u7AEF\u3002","Draw _PARAM0_ with a rounded track: _PARAM2_":"\u4F7F\u7528\u5706\u5F62\u8F68\u9053\u7ED8\u5236_PARAM0_\uFF1A_PARAM2_","Rounded track":"\u5706\u5F62\u8F68\u9053","Change opacity of thumb.":"\u66F4\u6539\u62C7\u6307\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Change thumb opacity of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u62C7\u6307\u4E0D\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Change opacity of inactive track.":"\u66F4\u6539\u975E\u6D3B\u52A8\u8F68\u9053\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Change inactive track opacity of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u975E\u6D3B\u52A8\u8F68\u9053\u4E0D\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Change opacity of active track.":"\u66F4\u6539\u6D3B\u52A8\u8F68\u9053\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Change active track opacity of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6D3B\u52A8\u8F68\u9053\u4E0D\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Change the color of the track that is LEFT of the thumb.":"\u66F4\u6539\u62C7\u6307\u5DE6\u4FA7\u7684\u8F68\u9053\u7684\u989C\u8272\u3002","Active track color":"\u6D3B\u52A8\u8F68\u9053\u989C\u8272","Change active track color of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6D3B\u52A8\u8F68\u9053\u989C\u8272\u66F4\u6539\u4E3A_PARAM2_","Change the color of the track that is RIGHT of the thumb.":"\u66F4\u6539\u62C7\u6307\u53F3\u4FA7\u7684\u8F68\u9053\u7684\u989C\u8272\u3002","Inactive track color":"\u975E\u6D3B\u52A8\u8F68\u9053\u989C\u8272","Change inactive track color of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u975E\u6D3B\u52A8\u8F68\u9053\u989C\u8272\u66F4\u6539\u4E3A_PARAM2_","Change the thumb color to a specific value.":"\u5C06\u62C7\u6307\u7684\u989C\u8272\u66F4\u6539\u4E3A\u7279\u5B9A\u503C\u3002","Thumb color":"\u62C7\u6307\u989C\u8272","Change thumb color of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u62C7\u6307\u989C\u8272\u66F4\u6539\u4E3A_PARAM2_","Pathfinding painter":"\u5BFB\u8DEF\u7ED8\u5236\u5668","Draw the pathfinding of an object using a shape painter.":"\u4F7F\u7528\u5F62\u72B6\u7ED8\u5236\u5668\u7ED8\u5236\u5BF9\u8C61\u7684\u5BFB\u8DEF\u3002","Draw the path followed by the object using a shape painter.":"\u4F7F\u7528\u5F62\u72B6\u7ED8\u5236\u5668\u7ED8\u5236\u5BF9\u8C61\u6240\u7ECF\u8FC7\u7684\u8DEF\u5F84\u3002","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"\u4F7F\u7528\u5F62\u72B6\u7ED8\u5236\u5668\u7ED8\u5236\u8BE5\u5BF9\u8C61\u6240\u7ECF\u8FC7\u7684\u8DEF\u5F84\u3002\u5982\u679C\u6CA1\u6709\u5B9E\u4F8B\u7684\u5F62\u72B6\u7ED8\u5236\u5668\u5BF9\u8C61\uFF0C\u5219\u4F1A\u81EA\u52A8\u521B\u5EFA\u4E00\u4E2A\u3002","Draw pathfinding":"\u7ED8\u5236\u8DEF\u5F84","Draw the path followed by _PARAM0_ using _PARAM3_":"\u4F7F\u7528_PARAM3_\u7ED8\u5236_PARAM0_\u6240\u7ECF\u8FC7\u7684\u8DEF\u5F84","Pathfinding behavior":"\u8DEF\u5F84\u627E\u5BFB\u884C\u4E3A","Shape painter used to draw the path":"\u7528\u4E8E\u7ED8\u5236\u8DEF\u5F84\u7684\u5F62\u72B6\u7ED8\u5236\u5668","Edge scroll camera":"\u8FB9\u7F18\u6EDA\u52A8\u76F8\u673A","Scroll camera when cursor is near edge of screen.":"\u5F53\u5149\u6807\u63A5\u8FD1\u5C4F\u5E55\u8FB9\u7F18\u65F6\u6EDA\u52A8\u76F8\u673A\u3002","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u6444\u50CF\u673A\u8FB9\u7F18\u6EDA\u52A8\u3002\u4F7F\u7528\"\u914D\u7F6E\u6444\u50CF\u673A\u8FB9\u7F18\u6EDA\u52A8\"\u6765\u8C03\u6574\u8BBE\u7F6E\u3002","Enable (or disable) camera edge scrolling":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u6444\u50CF\u673A\u8FB9\u7F18\u6EDA\u52A8","Enable camera edge scrolling: _PARAM1_":"\u542F\u7528\u6444\u50CF\u673A\u8FB9\u7F18\u6EDA\u52A8\uFF1A_PARAM1_","Enable camera edge scrolling":"\u542F\u7528\u6444\u50CF\u673A\u8FB9\u7F18\u6EDA\u52A8","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"\u914D\u7F6E\u6444\u50CF\u673A\u8FB9\u7F18\u6EDA\u52A8\uFF0C\u5F53\u9F20\u6807\u9760\u8FD1\u5C4F\u5E55\u8FB9\u7F18\u65F6\u79FB\u52A8\u3002","Configure camera edge scrolling":"\u914D\u7F6E\u6444\u50CF\u673A\u8FB9\u7F18\u6EDA\u52A8","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"\u914D\u7F6E\u6444\u50CF\u673A\u8FB9\u7F18\u6EDA\u52A8\uFF08\u5C42\uFF1A_PARAM3_\uFF0C\u5C4F\u5E55\u8FB9\u7F18\uFF1A_PARAM1_\uFF0C\u6EDA\u52A8\u901F\u5EA6\uFF1A_PARAM2_\uFF0C\u6837\u5F0F\uFF1A_PARAM5_\uFF09","Screen margin (pixels)":"\u5C4F\u5E55\u8FB9\u7F18\uFF08\u50CF\u7D20\uFF09","Scroll speed (in pixels per second)":"\u6EDA\u52A8\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09","Scroll style":"\u6EDA\u52A8\u6837\u5F0F","Check if the camera is scrolling.":"\u68C0\u67E5\u6444\u50CF\u673A\u662F\u5426\u6EDA\u52A8\u3002","Camera is scrolling":"\u6444\u50CF\u673A\u6B63\u5728\u6EDA\u52A8","Check if the camera is scrolling up.":"\u68C0\u67E5\u6444\u50CF\u673A\u662F\u5426\u5411\u4E0A\u6EDA\u52A8\u3002","Camera is scrolling up":"\u6444\u50CF\u673A\u6B63\u5728\u5411\u4E0A\u6EDA\u52A8","Check if the camera is scrolling down.":"\u68C0\u67E5\u6444\u50CF\u673A\u662F\u5426\u5411\u4E0B\u6EDA\u52A8\u3002","Camera is scrolling down":"\u76F8\u673A\u6B63\u5728\u5411\u4E0B\u6EDA\u52A8","Check if the camera is scrolling left.":"\u68C0\u67E5\u76F8\u673A\u662F\u5426\u5411\u5DE6\u6EDA\u52A8\u3002","Camera is scrolling left":"\u76F8\u673A\u6B63\u5728\u5411\u5DE6\u6EDA\u52A8","Check if the camera is scrolling right.":"\u68C0\u67E5\u76F8\u673A\u662F\u5426\u5411\u53F3\u6EDA\u52A8\u3002","Camera is scrolling right":"\u76F8\u673A\u6B63\u5728\u5411\u53F3\u6EDA\u52A8","Draw a rectangle that shows where edge scrolling will be triggered.":"\u7ED8\u5236\u4E00\u4E2A\u663E\u793A\u8FB9\u7F18\u6EDA\u52A8\u5C06\u88AB\u89E6\u53D1\u7684\u77E9\u5F62\u3002","Draw edge scrolling screen margin":"\u7ED8\u5236\u8FB9\u7F18\u6EDA\u52A8\u5C4F\u5E55\u8FB9\u7F18","Draw edge scrolling screen margin with _PARAM1_":"\u7528_PARAM1_\u7ED8\u5236\u8FB9\u7F18\u6EDA\u52A8\u5C4F\u5E55\u8FB9\u7F18","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"\u8FD4\u56DE\u76F8\u673A\u5F53\u524D\u5728\u6C34\u5E73\u65B9\u5411\u4E0A\u6EDA\u52A8\u7684\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09\u3002","Horizontal edge scroll speed":"\u6C34\u5E73\u8FB9\u7F18\u6EDA\u52A8\u901F\u5EA6","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"\u8FD4\u56DE\u76F8\u673A\u5F53\u524D\u5728\u5782\u76F4\u65B9\u5411\u4E0A\u6EDA\u52A8\u7684\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09\u3002","Vertical edge scroll speed":"\u5782\u76F4\u8FB9\u7F18\u6EDA\u52A8\u901F\u5EA6","Return the absolute scroll speed according to the mouse distance from the border.":"\u6839\u636E\u9F20\u6807\u8DDD\u79BB\u8FB9\u754C\u7684\u8DDD\u79BB\u8FD4\u56DE\u7EDD\u5BF9\u6EDA\u52A8\u901F\u5EA6\u3002","Absolute scroll speed":"\u7EDD\u5BF9\u6EDA\u52A8\u901F\u5EA6","Border distance":"\u8FB9\u754C\u8DDD\u79BB","Ellipse movement":"\u692D\u5706\u79FB\u52A8","Move objects on ellipses or smoothly back and forth in one direction.":"\u5728\u692D\u5706\u4E0A\u79FB\u52A8\u5BF9\u8C61\u6216\u5728\u4E00\u4E2A\u65B9\u5411\u4E0A\u5E73\u6ED1\u6765\u56DE\u79FB\u52A8\u3002","Radius of the movement on X axis":"\u5728X\u8F74\u4E0A\u7684\u79FB\u52A8\u534A\u5F84","Ellipse":"\u692D\u5706","Radius of the movement on Y axis":"\u5728Y\u8F74\u4E0A\u7684\u79FB\u52A8\u534A\u5F84","Loop duration":"\u5FAA\u73AF\u6301\u7EED\u65F6\u95F4","Turn left":"\u5DE6\u8F6C","Initial direction":"\u521D\u59CB\u65B9\u5411","Rotate":"\u65CB\u8F6C","Change the turning direction (left or right).":"\u66F4\u6539\u8F6C\u5411\u65B9\u5411\uFF08\u5DE6\u6216\u53F3\uFF09\u3002","Turn the other way":"\u5411\u53E6\u4E00\u4FA7\u8F6C\u5411","_PARAM0_ turn the other way":"_PARAM0_\u5411\u53E6\u4E00\u4FA7\u8F6C\u5411","Change the in which side the object is turning (left or right).":"\u66F4\u6539\u5BF9\u8C61\u8F6C\u5411\u7684\u65B9\u5411\uFF08\u5DE6\u6216\u53F3\uFF09\u3002","Turn left or right":"\u5411\u5DE6\u6216\u5411\u53F3\u8F6C\u5411","_PARAM0_ turn left: _PARAM2_":"_PARAM0_\u5411\u5DE6\u8F6C\u5411\uFF1A_PARAM2_","Check if the object is turning left.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5411\u5DE6\u8F6C\u5411\u3002","Is turning left":"\u6B63\u5728\u5411\u5DE6\u8F6C\u5411","_PARAM0_ is turning left":"_PARAM0_\u6B63\u5728\u5411\u5DE6\u8F6C\u5411","Return the movement angle of the object.":"\u8FD4\u56DE\u7269\u4F53\u7684\u8FD0\u52A8\u89D2\u5EA6\u3002","Set initial Y of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u521D\u59CBY\u8BBE\u7F6E\u4E3A_PARAM2_","Return the loop duration (in seconds).":"\u8FD4\u56DE\u5FAA\u73AF\u6301\u7EED\u65F6\u95F4\uFF08\u5355\u4F4D\uFF1A\u79D2\uFF09\u3002","Return the ellipse radius on X axis.":"\u8FD4\u56DEX\u8F74\u4E0A\u7684\u692D\u5706\u534A\u5F84\u3002","Radius X":"\u534A\u5F84X","Radius Y":"\u534A\u5F84Y","Return the movement center position on X axis.":"\u8FD4\u56DEX\u8F74\u4E0A\u7684\u8FD0\u52A8\u4E2D\u5FC3\u4F4D\u7F6E\u3002","Movement center X":"\u8FD0\u52A8\u4E2D\u5FC3X","Return the movement center position on Y axis.":"\u8FD4\u56DEY\u8F74\u4E0A\u7684\u8FD0\u52A8\u4E2D\u5FC3\u4F4D\u7F6E\u3002","Movement center Y":"\u8FD0\u52A8\u4E2D\u5FC3Y","Change the radius on X axis of the movement.":"\u66F4\u6539\u8FD0\u52A8\u7684X\u8F74\u534A\u5F84\u3002","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u8FD0\u52A8X\u8F74\u534A\u5F84\u66F4\u6539\u4E3A_PARAM2_","Change the radius on Y axis of the movement.":"\u66F4\u6539\u8FD0\u52A8\u7684Y\u8F74\u534A\u5F84\u3002","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u8FD0\u52A8Y\u8F74\u534A\u5F84\u66F4\u6539\u4E3A_PARAM2_","Change the loop duration.":"\u66F4\u6539\u5FAA\u73AF\u6301\u7EED\u65F6\u95F4\u3002","Change the loop duration of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5FAA\u73AF\u6301\u7EED\u65F6\u95F4\u66F4\u6539\u4E3A_PARAM2_","Speed (in degrees per second)":"\u901F\u5EA6\uFF08\u6BCF\u79D2\u5EA6\uFF09","Change the movement angle. The object is teleported according to the angle.":"\u66F4\u6539\u8FD0\u52A8\u89D2\u5EA6\u3002\u6839\u636E\u89D2\u5EA6\u4F7F\u5BF9\u8C61\u4F20\u9001\u3002","Teleport at an angle":"\u6839\u636E\u89D2\u5EA6\u4F20\u9001","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"\u5728\u692D\u5706\u4E0A\u4EE5_PARAM2_\xB0\u7684\u89D2\u5EA6\u4F20\u9001_PARAM0_","Delta X":"\u0394X","Delta Y":"\u0394Y","Direction angle":"\u65B9\u5411\u89D2\u5EA6","Emojis":"\u8868\u60C5\u7B26\u53F7","Display emoji characters in text objects and store them in strings.":"\u5728\u6587\u672C\u5BF9\u8C61\u4E2D\u663E\u793A\u8868\u60C5\u7B26\u53F7\u5E76\u5C06\u5176\u5B58\u50A8\u4E3A\u5B57\u7B26\u4E32\u3002","Returns the specified emoji, from the provided name.":"\u6839\u636E\u63D0\u4F9B\u7684\u540D\u79F0\u8FD4\u56DE\u6307\u5B9A\u7684\u8868\u60C5\u7B26\u53F7\u3002","Returns the specified emoji (name)":"\u8FD4\u56DE\u6307\u5B9A\u7684\u8868\u60C5\u7B26\u53F7\uFF08\u540D\u79F0\uFF09","Name of emoji":"\u8868\u60C5\u7B26\u53F7\u7684\u540D\u79F0","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"\u8868\u60C5\u7B26\u53F7\u7684\u5B8C\u6574\u5217\u8868\uFF1A[https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"\u6839\u636E\u5341\u516D\u8FDB\u5236\u503C\u8FD4\u56DE\u6307\u5B9A\u7684\u8868\u60C5\u7B26\u53F7\u3002","Returns the specified emoji (hex)":"\u8FD4\u56DE\u6307\u5B9A\u7684\u8868\u60C5\u7B26\u53F7\uFF08\u5341\u516D\u8FDB\u5236\uFF09","Hexadecimal code":"\u5341\u516D\u8FDB\u5236\u4EE3\u7801","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"\u5341\u516D\u8FDB\u5236\u4EE3\u7801\u7684\u5B8C\u6574\u5217\u8868\uFF1A[https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"\u7206\u70B8\u529B","Simulate an explosion with physics forces on target objects.":"\u6A21\u62DF\u5BF9\u76EE\u6807\u5BF9\u8C61\u65BD\u52A0\u7269\u7406\u529B\u7684\u7206\u70B8\u3002","Simulate explosion with physics forces":"\u4F7F\u7528\u7269\u7406\u529B\u6A21\u62DF\u7206\u70B8","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"\u6A21\u62DF\u5F71\u54CD_PARAM1_\u8303\u56F4\u5185\u7684\u7206\u70B8\uFF1A_PARAM6_\uFF08\u50CF\u7D20\uFF09\uFF0C\u7206\u70B8\u4E2D\u5FC3\uFF1A_PARAM3_\uFF0C_PARAM4_\u3002 \u6700\u5927\u529B\uFF1A_PARAM5_","Target Object":"\u76EE\u6807\u5BF9\u8C61","Physics Behavior (required)":"\u7269\u7406\u884C\u4E3A\uFF08\u5FC5\u586B\uFF09","Explosion center (X)":"\u7206\u70B8\u4E2D\u5FC3\uFF08X\uFF09","Explosion center (Y)":"\u7206\u70B8\u4E2D\u5FC3\uFF08Y\uFF09","Max force (of explosion)":"\u7206\u70B8\u7684\u6700\u5927\u529B\uFF08\u7206\u70B8\u7684\uFF09","Force decreases the farther an object is from the explosion center.":"\u529B\u968F\u5BF9\u8C61\u79BB\u7206\u70B8\u4E2D\u5FC3\u7684\u8DDD\u79BB\u800C\u51CF\u5C0F\u3002","Max distance (from center of explosion) (pixels)":"\u6700\u5927\u8DDD\u79BB\uFF08\u4ECE\u7206\u70B8\u4E2D\u5FC3\uFF09\uFF08\u50CF\u7D20\uFF09","Objects less than this distance will be affected by the explosion.":"\u5C0F\u4E8E\u6B64\u8DDD\u79BB\u7684\u5BF9\u8C61\u5C06\u53D7\u5230\u5F71\u54CD\u3002","Extended math support":"\u8F85\u52A9\u6570\u5B66\u652F\u6301","Additional math functions and constants as expressions and conditions.":"\u989D\u5916\u7684\u6570\u5B66\u51FD\u6570\u548C\u5E38\u6570\u4F5C\u4E3A\u8868\u8FBE\u5F0F\u548C\u6761\u4EF6\u3002","Returns a term from the Fibonacci sequence.":"\u8FD4\u56DE\u6765\u81EA\u6590\u6CE2\u90A3\u5951\u6570\u5217\u7684\u4E00\u4E2A\u9879\u3002","Fibonacci numbers":"\u6590\u6CE2\u90A3\u5951\u6570","The desired term in the sequence":"\u5E8F\u5217\u4E2D\u6240\u9700\u7684\u9879","Calculates the steepness of a line between two points.":"\u8BA1\u7B97\u4E24\u70B9\u4E4B\u95F4\u7EBF\u7684\u659C\u7387\u3002","Slope":"\u659C\u7387","X value of the first point":"\u7B2C\u4E00\u4E2A\u70B9\u7684X\u503C","Y value of the first point":"\u7B2C\u4E00\u4E2A\u70B9\u7684Y\u503C","X value of the second point":"\u7B2C\u4E8C\u4E2A\u70B9\u7684X\u503C","Y value of the second point":"\u7B2C\u4E8C\u4E2A\u70B9\u7684Y\u503C","Converts a number of one range e.g. 0-1 to another 0-255.":"\u5C06\u4E00\u4E2A\u8303\u56F4\uFF08\u4F8B\u59820-1\uFF09\u5185\u7684\u6570\u5B57\u8F6C\u6362\u4E3A\u53E6\u4E00\u4E2A\u8303\u56F40-255\u3002","Map":"\u6620\u5C04","The value to convert":"\u8981\u8F6C\u6362\u7684\u503C","The lowest value of the first range":"\u7B2C\u4E00\u4E2A\u8303\u56F4\u7684\u6700\u5C0F\u503C","The highest value of the first range":"\u7B2C\u4E00\u4E2A\u8303\u56F4\u7684\u6700\u5927\u503C","The lowest value of the second range":"\u7B2C\u4E8C\u4E2A\u8303\u56F4\u7684\u6700\u5C0F\u503C","The highest value of the second range":"\u7B2C\u4E8C\u4E2A\u8303\u56F4\u7684\u6700\u5927\u503C","Returns the value of the length of the hypotenuse.":"\u8FD4\u56DE\u659C\u8FB9\u7684\u957F\u5EA6\u503C\u3002","Hypotenuse length":"\u659C\u8FB9\u957F\u5EA6","First side of the triangle":"\u4E09\u89D2\u5F62\u7684\u7B2C\u4E00\u8FB9","Second side of the triangle":"\u4E09\u89D2\u5F62\u7684\u7B2C\u4E8C\u8FB9","Returns the greatest common factor of two numbers.":"\u8FD4\u56DE\u4E24\u6570\u7684\u6700\u5927\u516C\u7EA6\u6570\u3002","Greatest common factor (gcf)":"\u6700\u5927\u516C\u7EA6\u6570\uFF08GCF\uFF09","Any integer":"\u4EFB\u610F\u6574\u6570","Returns the lowest common multiple of two numbers.":"\u8FD4\u56DE\u4E24\u4E2A\u6570\u5B57\u7684\u6700\u5C0F\u516C\u500D\u6570\u3002","Lowest common multiple (lcm)":"\u6700\u5C0F\u516C\u500D\u6570 (lcm)","Returns the input multiplied by all the previous whole numbers.":"\u8FD4\u56DE\u8F93\u5165\u503C\u4E58\u4EE5\u6240\u6709\u524D\u9762\u7684\u6574\u6570\u3002","Factorial":"\u9636\u4E58","Any positive integer":"\u4EFB\u4F55\u6B63\u6574\u6570","Converts a polar coordinate into the Cartesian x value.":"\u5C06\u6781\u5750\u6807\u8F6C\u6362\u4E3A\u7B1B\u5361\u5C14\u5E73\u9762\u5750\u6807 x \u503C\u3002","Polar coordinate to Cartesian X value":"\u6781\u5750\u6807\u8F6C\u7B1B\u5361\u5C14\u5E73\u9762\u5750\u6807 x \u503C","Angle or theta in radians":"\u89D2\u5EA6\u6216\u5F27\u5EA6\u03B8","Converts a polar coordinate into the Cartesian y value.":"\u5C06\u6781\u5750\u6807\u8F6C\u6362\u4E3A\u7B1B\u5361\u5C14\u5E73\u9762\u5750\u6807 y \u503C\u3002","Polar coordinate to Cartesian Y value":"\u6781\u5750\u6807\u8F6C\u7B1B\u5361\u5C14\u5E73\u9762\u5750\u6807 y \u503C","Converts a isometric coordinate into the Cartesian x value.":"\u5C06\u7B49\u89D2\u5750\u6807\u8F6C\u6362\u4E3A\u7B1B\u5361\u5C14\u5E73\u9762\u5750\u6807 x \u503C\u3002","Isometric coordinate to Cartesian X value":"\u7B49\u89D2\u5750\u6807\u8F6C\u7B1B\u5361\u5C14\u5E73\u9762\u5750\u6807 x \u503C","Position on the x axis":"x \u8F74\u4E0A\u7684\u4F4D\u7F6E","Position on the y axis":"y \u8F74\u4E0A\u7684\u4F4D\u7F6E","Converts a isometric coordinate into the Cartesian y value.":"\u5C06\u7B49\u89D2\u5750\u6807\u8F6C\u6362\u4E3A\u7B1B\u5361\u5C14\u5E73\u9762\u5750\u6807 y \u503C\u3002","Isometric coordinate to Cartesian Y value":"\u7B49\u89D2\u5750\u6807\u8F6C\u7B1B\u5361\u5C14\u5E73\u9762\u5750\u6807 y \u503C","Returns the golden ratio.":"\u8FD4\u56DE\u9EC4\u91D1\u5206\u5272\u6BD4\u3002","Golden ratio":"\u9EC4\u91D1\u5206\u5272\u6BD4","Returns Pi (\u03C0).":"\u8FD4\u56DE Pi (\u03C0)\u3002","Pi (\u03C0)":"\u03C0","Returns half Pi.":"\u8FD4\u56DE Pi \u7684\u4E00\u534A\u3002","Half Pi":"\u534A Pi","Returns the natural logarithm of e. (Euler's number).":"\u8FD4\u56DE\u81EA\u7136\u5BF9\u6570 e \u7684\u503C\u3002","Natural logarithm of e":"e \u7684\u81EA\u7136\u5BF9\u6570","Returns the natural logarithm of 2.":"\u8FD4\u56DE 2 \u7684\u81EA\u7136\u5BF9\u6570\u3002","Natural logarithm of 2":"2 \u7684\u81EA\u7136\u5BF9\u6570","Returns the natural logarithm of 10.":"\u8FD4\u56DE 10 \u7684\u81EA\u7136\u5BF9\u6570\u3002","Natural logarithm of 10":"10 \u7684\u81EA\u7136\u5BF9\u6570","Returns the base 2 logarithm of e. (Euler's number).":"\u8FD4\u56DE e \u7684\u4EE5 2 \u4E3A\u5E95\u7684\u5BF9\u6570\u3002","Base 2 logarithm of e":"e \u7684\u4EE5 2 \u4E3A\u5E95\u7684\u5BF9\u6570","Returns the base 10 logarithm of e. (Euler's number).":"\u8FD4\u56DE e \u7684\u4EE5 10 \u4E3A\u5E95\u7684\u5BF9\u6570\u3002","Base 10 logarithm of e":"e \u7684\u4EE5 10 \u4E3A\u5E95\u7684\u5BF9\u6570","Returns square root of 2.":"\u8FD4\u56DE 2 \u7684\u5E73\u65B9\u6839\u3002","Square root of 2":"2 \u7684\u5E73\u65B9\u6839","Returns square root of 1/2.":"\u8FD4\u56DE 1/2 \u7684\u5E73\u65B9\u6839\u3002","Square root of 1/2":"1/2\u7684\u5E73\u65B9\u6839","Returns quarter Pi.":"\u8FD4\u56DE\u56DB\u5206\u4E4B\u4E00\u03C0\u3002","Quarter Pi":"\u56DB\u5206\u4E4B\u4E00\u03C0","Formats a number to use the specified number of decimal places (Deprecated).":"\u5C06\u6570\u5B57\u683C\u5F0F\u5316\u4E3A\u6307\u5B9A\u5C0F\u6570\u4F4D\u6570\uFF08\u5DF2\u5F03\u7528\uFF09\u3002","ToFixed":"ToFixed","The value to be rounded":"\u8981\u820D\u5165\u7684\u503C","Number of decimal places":"\u5C0F\u6570\u4F4D\u6570","Formats a number to a string with the specified number of decimal places.":"\u5C06\u6570\u5B57\u683C\u5F0F\u5316\u4E3A\u6307\u5B9A\u5C0F\u6570\u4F4D\u6570\u7684\u5B57\u7B26\u4E32\u3002","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"\u68C0\u67E5\u6570\u5B57\u662F\u5426\u4E3A\u5076\u6570\uFF08\u53EF\u88AB2\u6574\u9664\uFF09\u3002\u8981\u68C0\u67E5\u5947\u6570\uFF0C\u53CD\u8F6C\u6B64\u6761\u4EF6\u3002","Is even?":"\u662F\u5076\u6570\u5417\uFF1F","_PARAM1_ is even":"_PARAM1_\u662F\u5076\u6570","Extended variables support":"\u6269\u5C55\u7684\u53D8\u91CF\u652F\u6301","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"\u6DFB\u52A0\u6761\u4EF6\u3001\u52A8\u4F5C\u548C\u8868\u8FBE\u5F0F\u6765\u68C0\u67E5\u53D8\u91CF\u7684\u5B58\u5728\uFF0C\u590D\u5236\u53D8\u91CF\uFF0C\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u73B0\u6709\u53D8\u91CF\uFF0C\u5E76\u521B\u5EFA\u52A8\u6001\u53D8\u91CF\u3002","Check if a global variable exists.":"\u68C0\u67E5\u5168\u5C40\u53D8\u91CF\u662F\u5426\u5B58\u5728\u3002","Global variable exists":"\u5168\u5C40\u53D8\u91CF\u5B58\u5728","If the global variable _PARAM1_ exist":"\u5982\u679C\u5168\u5C40\u53D8\u91CF_PARAM1_\u5B58\u5728","Name of the global variable":"\u5168\u5C40\u53D8\u91CF\u7684\u540D\u79F0","Check if the global variable exists.":"\u68C0\u67E5\u5168\u5C40\u53D8\u91CF\u662F\u5426\u5B58\u5728\u3002","Check if a scene variable exists.":"\u68C0\u67E5\u573A\u666F\u53D8\u91CF\u662F\u5426\u5B58\u5728\u3002","Scene variable exists":"\u573A\u666F\u53D8\u91CF\u5B58\u5728","If the scene variable _PARAM1_ exist":"\u5982\u679C\u573A\u666F\u53D8\u91CF_PARAM1_\u5B58\u5728","Name of the scene variable":"\u573A\u666F\u53D8\u91CF\u7684\u540D\u79F0","Check if the scene variable exists.":"\u68C0\u67E5\u573A\u666F\u53D8\u91CF\u662F\u5426\u5B58\u5728\u3002","Check if an object variable exists.":"\u68C0\u67E5\u5BF9\u8C61\u53D8\u91CF\u662F\u5426\u5B58\u5728\u3002","Object variable exists":"\u5BF9\u8C61\u53D8\u91CF\u5B58\u5728","Object _PARAM1_ has object variable _PARAM2_":"\u5BF9\u8C61_PARAM1_\u6709\u5BF9\u8C61\u53D8\u91CF_PARAM2_","Name of object variable":"\u5BF9\u8C61\u53D8\u91CF\u7684\u540D\u79F0","Delete a global variable, removing it from memory.":"\u5220\u9664\u5168\u5C40\u53D8\u91CF\uFF0C\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u3002","Delete global variable":"\u5220\u9664\u5168\u5C40\u53D8\u91CF","Delete global variable _PARAM1_":"\u5220\u9664\u5168\u5C40\u53D8\u91CF_PARAM1_","Name of the global variable to delete":"\u8981\u5220\u9664\u7684\u5168\u5C40\u53D8\u91CF\u7684\u540D\u79F0","Delete the global variable, removing it from memory.":"\u5220\u9664\u5168\u5C40\u53D8\u91CF\uFF0C\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u3002","Delete the global variable _PARAM1_ from memory":"\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u5168\u5C40\u53D8\u91CF_PARAM1_","Modify the text of a scene variable.":"\u4FEE\u6539\u573A\u666F\u53D8\u91CF\u7684\u6587\u672C\u3002","String of a scene variable":"\u573A\u666F\u53D8\u91CF\u7684\u5B57\u7B26\u4E32","Change the text of scene variable _PARAM1_ to _PARAM2_":"\u5C06\u573A\u666F\u53D8\u91CF_PARAM1_\u7684\u6587\u672C\u66F4\u6539\u4E3A_PARAM2_","Modify the text of a global variable.":"\u4FEE\u6539\u5168\u5C40\u53D8\u91CF\u7684\u6587\u672C\u3002","String of a global variable":"\u5168\u5C40\u53D8\u91CF\u7684\u5B57\u7B26\u4E32","Change the text of global variable _PARAM1_ to _PARAM2_":"\u5C06\u5168\u5C40\u53D8\u91CF _PARAM1_ \u7684\u6587\u672C\u66F4\u6539\u4E3A _PARAM2_","Modify the value of a global variable.":"\u4FEE\u6539\u5168\u5C40\u53D8\u91CF\u7684\u503C\u3002","Value of a global variable":"\u5168\u5C40\u53D8\u91CF\u7684\u503C","Change the global variable _PARAM1_ with value: _PARAM2_":"\u5C06\u5168\u5C40\u53D8\u91CF _PARAM1_ \u7684\u503C\u66F4\u6539\u4E3A\uFF1A_PARAM2_","Modify the value of a scene variable.":"\u4FEE\u6539\u573A\u666F\u53D8\u91CF\u7684\u503C\u3002","Value of a scene variable":"\u573A\u666F\u53D8\u91CF\u7684\u503C","Change the scene variable _PARAM1_ with value: _PARAM2_":"\u5C06\u573A\u666F\u53D8\u91CF _PARAM1_ \u7684\u503C\u66F4\u6539\u4E3A\uFF1A_PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"\u5220\u9664\u573A\u666F\u53D8\u91CF\uFF0C\u8BE5\u53D8\u91CF\u5C06\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u3002","Delete scene variable":"\u5220\u9664\u573A\u666F\u53D8\u91CF","Delete the scene variable _PARAM1_":"\u5220\u9664\u573A\u666F\u53D8\u91CF _PARAM1_","Name of the scene variable to delete":"\u8981\u5220\u9664\u7684\u573A\u666F\u53D8\u91CF\u540D\u79F0","Delete the scene variable, the variable will be deleted from the memory.":"\u5220\u9664\u573A\u666F\u53D8\u91CF\uFF0C\u8BE5\u53D8\u91CF\u5C06\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u3002","Delete the scene variable _PARAM1_ from memory":"\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u573A\u666F\u53D8\u91CF _PARAM1_","Copy an object variable from one object to another.":"\u5C06\u5BF9\u8C61\u53D8\u91CF\u4ECE\u4E00\u4E2A\u5BF9\u8C61\u590D\u5236\u5230\u53E6\u4E00\u4E2A\u5BF9\u8C61\u3002","Copy an object variable":"\u590D\u5236\u5BF9\u8C61\u53D8\u91CF","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"\u5C06 _PARAM1_ \u7684\u503C\u53D8\u91CF\u590D\u5236\u5230 _PARAM3_ \u7684\u503C\u53D8\u91CF","Source object":"\u6E90\u5BF9\u8C61","Variable to copy":"\u8981\u590D\u5236\u7684\u53D8\u91CF","Destination object":"\u76EE\u6807\u5BF9\u8C61","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"\u8981\u5C06\u53D8\u91CF\u5728\u540C\u4E00\u5BF9\u8C61\u76842\u4E2A\u5B9E\u4F8B\u4E4B\u95F4\u590D\u5236\uFF0C\u5FC5\u987B\u5148\u5C06\u53D8\u91CF\u590D\u5236\u5230\u53E6\u4E00\u4E2A\u5BF9\u8C61\u3002","Destination variable":"\u76EE\u6807\u53D8\u91CF","Copy the object variable from one object to another.":"\u5C06\u5BF9\u8C61\u53D8\u91CF\u4ECE\u4E00\u4E2A\u5BF9\u8C61\u590D\u5236\u5230\u53E6\u4E00\u4E2A\u5BF9\u8C61\u3002","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"\u5C06_PARAM1_\u7684\u53D8\u91CF_PARAM2_\u590D\u5236\u5230\u53D8\u91CF_PARAM3_\u7684_PARAM4_\uFF08\u9996\u5148\u6E05\u7A7A\u76EE\u6807\uFF1A_PARAM5_\uFF09","Clear the destination variable before copying":"\u5728\u590D\u5236\u4E4B\u524D\u6E05\u9664\u76EE\u6807\u53D8\u91CF","Copy all object variables from one object to another.":"\u5C06\u4E00\u4E2A\u5BF9\u8C61\u7684\u6240\u6709\u53D8\u91CF\u590D\u5236\u5230\u53E6\u4E00\u4E2A\u5BF9\u8C61\u3002","Copy all object variables":"\u590D\u5236\u6240\u6709\u5BF9\u8C61\u53D8\u91CF","Copy all variables from _PARAM1_ to _PARAM2_":"\u5C06\u6240\u6709\u53D8\u91CF\u4ECE_PARAM1_\u590D\u5236\u5230_PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"\u5C06\u5BF9\u8C61_PARAM1_\u7684\u6240\u6709\u53D8\u91CF\u590D\u5236\u5230\u5BF9\u8C61_PARAM2_\uFF08\u9996\u5148\u6E05\u7A7A\u76EE\u6807\uFF1A_PARAM3_\uFF09","Delete an object variable, removing it from memory.":"\u5220\u9664\u5BF9\u8C61\u53D8\u91CF\uFF0C\u4ECE\u5185\u5B58\u4E2D\u79FB\u9664\u3002","Delete object variable":"\u5220\u9664\u5BF9\u8C61\u53D8\u91CF","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u5BF9\u8C61_PARAM1_\u7684\u5BF9\u8C61\u53D8\u91CF_PARAM2_","Return the text of a global variable.":"\u8FD4\u56DE\u5168\u5C40\u53D8\u91CF\u7684\u6587\u672C\u3002","Text of a global variable":"\u5168\u5C40\u53D8\u91CF\u7684\u6587\u672C","Return the text of a scene variable.":"\u8FD4\u56DE\u573A\u666F\u53D8\u91CF\u7684\u6587\u672C\u3002","Text of a scene variable":"\u573A\u666F\u53D8\u91CF\u7684\u6587\u672C","Return the value of a global variable.":"\u8FD4\u56DE\u5168\u5C40\u53D8\u91CF\u7684\u503C\u3002","Return the value of a scene variable.":"\u8FD4\u56DE\u573A\u666F\u53D8\u91CF\u7684\u503C\u3002","Copy the global variable to scene. This copy everything from the types to the values.":"\u5C06\u5168\u5C40\u53D8\u91CF\u590D\u5236\u5230\u573A\u666F\u3002 \u8FD9\u4F1A\u5C06\u4E00\u5207\u4ECE\u7C7B\u578B\u5230\u503C\u590D\u5236\u3002","Copy a global variable to scene":"\u5C06\u5168\u5C40\u53D8\u91CF\u590D\u5236\u5230\u573A\u666F","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"\u5C06\u5168\u5C40\u53D8\u91CF:_PARAM1_\u590D\u5236\u5230\u573A\u666F\u53D8\u91CF:_PARAM2_\uFF08\u9996\u5148\u6E05\u7A7A\u76EE\u6807\uFF1A_PARAM3_\uFF09","Global variable to copy":"\u8981\u590D\u5236\u7684\u5168\u5C40\u53D8\u91CF","Scene variable destination":"\u573A\u666F\u53D8\u91CF\u76EE\u7684\u5730","Copy the scene variable to global. This copy everything from the types to the values.":"\u5C06\u573A\u666F\u53D8\u91CF\u590D\u5236\u5230\u5168\u5C40\u53D8\u91CF\u4E2D\u3002\u8FD9\u5C06\u590D\u5236\u7C7B\u578B\u5230\u503C\u4E2D\u7684\u6BCF\u4E00\u9879\u3002","Copy a scene variable to global":"\u5C06\u573A\u666F\u53D8\u91CF\u590D\u5236\u5230\u5168\u5C40","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"\u5C06\u573A\u666F\u53D8\u91CF:_PARAM1_\u590D\u5236\u5230\u5168\u5C40\u53D8\u91CF:_PARAM2_(\u9996\u5148\u6E05\u9664\u76EE\u6807: _PARAM3_)","Scene variable to copy":"\u8981\u590D\u5236\u7684\u573A\u666F\u53D8\u91CF","Global variable destination":"\u5168\u5C40\u53D8\u91CF\u76EE\u7684\u5730","Frames per second (FPS)":"\u6BCF\u79D2\u5E27\u6570\uFF08FPS\uFF09","Calculate and display the frames per second (FPS) of the game.":"\u8BA1\u7B97\u5E76\u663E\u793A\u6BCF\u79D2\u5E27\u6570 (FPS)\u3002","Frames per second (FPS) during the last second.":"\u4E0A\u4E00\u4E2A\u79D2\u5185\u7684\u6BCF\u79D2\u5E27\u6570(FPS)\u3002","Frames Per Second (FPS)":"\u6BCF\u79D2\u5E27\u6570(FPS)","Frames per second (FPS) during the last second. [Deprecated]":"\u4E0A\u4E00\u4E2A\u79D2\u5185\u7684\u6BCF\u79D2\u5E27\u6570(FPS)\u3002[\u5DF2\u5F03\u7528]","Frames Per Second (FPS) [Deprecated]":"\u6BCF\u79D2\u5E27\u6570(FPS) [\u5DF2\u5F03\u7528]","The accuracy of the FPS":"FPS\u7684\u51C6\u786E\u6027","This tells how many numbers after the period should be shown.":"\u6B64\u9879\u5B9A\u4E49\u5C0F\u6570\u70B9\u540E\u5E94\u8BE5\u663E\u793A\u7684\u6570\u5B57\u7684\u6570\u91CF\u3002","Makes a text object display the current FPS.":"\u4F7F\u6587\u672C\u5BF9\u8C61\u663E\u793A\u5F53\u524DFPS\u3002","FPS Displayer":"FPS\u5C55\u793A\u5668","FPS counter prefix":"FPS\u8BA1\u6570\u5668\u524D\u7F00","Number of decimal digits":"\u5C0F\u6570\u4F4D\u6570","Face Forward":"\u9762\u671D\u524D\u65B9","Face object towards the direction of movement.":"\u5C06\u5BF9\u8C61\u7684\u9762\u5411\u4E0E\u79FB\u52A8\u65B9\u5411\u5BF9\u9F50\u3002","Face forward":"\u9762\u5411\u6B63\u9762","Rotation speed (degrees per second)":"\u65CB\u8F6C\u901F\u5EA6(\u6BCF\u79D2\u7684\u5EA6\u6570)","Use \"0\" for immediate turning.":"\u4F7F\u7528\"0\"\u8FDB\u884C\u7ACB\u5373\u8F6C\u5411\u3002","Offset angle":"\u504F\u79FB\u89D2\u5EA6","Can be used when the image of the object is not facing to the right.":"\u5F53\u5BF9\u8C61\u7684\u56FE\u50CF\u4E0D\u9762\u5411\u53F3\u4FA7\u65F6\u53EF\u4F7F\u7528\u3002","Previous X position":"\u4E4B\u524D\u7684X\u4F4D\u7F6E","Previous Y position":"\u4E4B\u524D\u7684Y\u4F4D\u7F6E","Direction the object is moving (in degrees)":"\u5BF9\u8C61\u79FB\u52A8\u7684\u65B9\u5411(\u4EE5\u5EA6\u4E3A\u5355\u4F4D)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"\u8BBE\u7F6E\u65CB\u8F6C\u901F\u5EA6\uFF08\u6BCF\u79D2\u5EA6\uFF09\u3002\u5C06\u201C0\u201D\u7528\u4E8E\u7ACB\u5373\u8F6C\u5411\u3002","Set rotation speed":"\u8BBE\u7F6E\u65CB\u8F6C\u901F\u5EA6","Set rotation speed of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u65CB\u8F6C\u901F\u5EA6\u8BBE\u7F6E\u4E3A_PARAM2_","Rotation Speed":"\u65CB\u8F6C\u901F\u5EA6","Set offset angle.":"\u8BBE\u7F6E\u504F\u79FB\u89D2\u5EA6\u3002","Set offset angle":"\u8BBE\u7F6E\u504F\u79FB\u89D2\u5EA6","Set offset angle of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u504F\u79FB\u89D2\u5EA6\u8BBE\u7F6E\u4E3A_PARAM2_","Rotation speed (in degrees per second).":"\u65CB\u8F6C\u901F\u5EA6\uFF08\u6BCF\u79D2\u5EA6\u6570\uFF09\u3002","Rotation speed":"\u65CB\u8F6C\u901F\u5EA6","Rotation speed of _PARAM0_":"_PARAM0_\u7684\u65CB\u8F6C\u901F\u5EA6","Offset angle.":"\u504F\u79FB\u89D2\u5EA6\u3002","Direction the object is moving (in degrees).":"\u7269\u4F53\u79FB\u52A8\u7684\u65B9\u5411\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002","Movement direction":"\u79FB\u52A8\u65B9\u5411","Fire bullets":"\u5F00\u706B\u5B50\u5F39","Fire bullets, manage ammo, reloading and overheating.":"\u5F00\u706B\u5B50\u5F39\uFF0C\u7BA1\u7406\u5F39\u836F\u3001\u91CD\u65B0\u88C5\u586B\u548C\u8FC7\u70ED\u3002","Fire bullets with built-in cooldown, ammo, reloading, and overheating. Once added to your object that must shoot, use the behavior actions to fire another object as a bullet. These actions check all constraints internally (can be called without conditions, they will only fire when ready) and will make the bullet move (using a permanent force).":"\u4EE5\u5185\u7F6E\u51B7\u5374\u65F6\u95F4\u3001\u5F39\u836F\u3001\u91CD\u88C5\u548C\u8FC7\u70ED\u529F\u80FD\u53D1\u5C04\u5B50\u5F39\u3002\u4E00\u65E6\u6DFB\u52A0\u5230\u60A8\u7684\u5FC5\u987B\u5C04\u51FB\u7684\u5BF9\u8C61\u4E2D\uFF0C\u4F7F\u7528\u884C\u4E3A\u52A8\u4F5C\u5C06\u53E6\u4E00\u4E2A\u5BF9\u8C61\u4F5C\u4E3A\u5B50\u5F39\u53D1\u5C04\u3002\u8FD9\u4E9B\u52A8\u4F5C\u4F1A\u5185\u90E8\u68C0\u67E5\u6240\u6709\u7EA6\u675F\uFF08\u53EF\u4EE5\u5728\u6CA1\u6709\u6761\u4EF6\u7684\u60C5\u51B5\u4E0B\u8C03\u7528\uFF0C\u53EA\u6709\u5728\u51C6\u5907\u597D\u65F6\u624D\u4F1A\u53D1\u5C04\uFF09\uFF0C\u5E76\u4F7F\u5B50\u5F39\u79FB\u52A8\uFF08\u4F7F\u7528\u6C38\u4E45\u6027\u529B\u91CF\uFF09\u3002","Firing cooldown":"\u5C04\u51FB\u51B7\u5374","Objects cannot shoot while firing cooldown is active.":"\u5728\u5C04\u51FB\u51B7\u5374\u6D3B\u52A8\u65F6\uFF0C\u5BF9\u8C61\u65E0\u6CD5\u5C04\u51FB\u3002","Rotate bullets to match their trajectory":"\u65CB\u8F6C\u5B50\u5F39\u4EE5\u5339\u914D\u5176\u8F68\u8FF9","Firing arc":"\u5C04\u51FB\u5F27","Multi-Fire bullets will be evenly spaced inside the firing arc":"\u591A\u91CD\u5C04\u51FB\u7684\u5B50\u5F39\u5C06\u5747\u5300\u5206\u5E03\u5728\u5C04\u51FB\u5F27\u5185","Multi-Fire":"\u591A\u91CD\u5C04\u51FB","Number of bullets created at once":"\u4E00\u6B21\u521B\u5EFA\u7684\u5B50\u5F39\u6570\u91CF","Angle variance":"\u89D2\u5EA6\u5DEE\u5F02","Make imperfect aim (between 0 and 180 degrees).":"\u4EA7\u751F\u4E0D\u5B8C\u7F8E\u7784\u51C6\uFF08\u57280\u5230180\u5EA6\u4E4B\u95F4\uFF09\u3002","Firing variance":"\u5C04\u51FB\u53D8\u5F02","Bullet speed variance":"\u5B50\u5F39\u901F\u5EA6\u53D8\u5F02","Bullet speed will be adjusted by a random value within this range.":"\u5B50\u5F39\u901F\u5EA6\u5C06\u5728\u6B64\u8303\u56F4\u5185\u88AB\u968F\u673A\u503C\u8C03\u6574\u3002","Ammo quantity (current)":"\u5F53\u524D\u5F39\u836F\u6570\u91CF (current)","Shots per reload":"\u6BCF\u6B21\u88C5\u586B\u7684\u5C04\u51FB\u6570","Use 0 to disable reloading.":"\u4F7F\u7528 0 \u7981\u7528\u91CD\u65B0\u88C5\u586B\u3002","Reload":"\u88C5\u586B","Reloading duration":"\u88C5\u586B\u6301\u7EED\u65F6\u95F4","Objects cannot shoot while reloading is in progress.":"\u5728\u91CD\u65B0\u88C5\u586B\u8FDB\u884C\u4E2D\uFF0C\u5BF9\u8C61\u4E0D\u80FD\u5C04\u51FB\u3002","Max ammo":"\u6700\u5927\u5F39\u836F\u91CF","Ammo":"\u5F39\u836F","Shots before next reload":"\u4E0B\u6B21\u88C5\u586B\u524D\u7684\u5C04\u51FB\u6B21\u6570","Total shots fired":"\u603B\u5C04\u51FB\u6B21\u6570","Regardless of how many bullets are created, only 1 shot will be counted per frame":"\u65E0\u8BBA\u521B\u5EFA\u4E86\u591A\u5C11\u5B50\u5F39\uFF0C\u6BCF\u5E27\u53EA\u8BA1\u65701\u6B21\u5C04\u51FB\u3002","Total bullets created":"\u603B\u5171\u521B\u5EFA\u7684\u5B50\u5F39\u6570\u91CF","Starting ammo":"\u521D\u59CB\u5F39\u836F","Total reloads completed":"\u5B8C\u6210\u7684\u603B\u88C5\u586B\u6B21\u6570","Unlimited ammo":"\u65E0\u9650\u5F39\u836F","Heat increase per shot (between 0 and 1)":"\u6BCF\u53D1\u5B50\u5F39\u7684\u70ED\u91CF\u589E\u52A0\uFF08\u57280\u548C1\u4E4B\u95F4\uFF09","Object is overheated when Heat reaches 1.":"\u5F53\u70ED\u91CF\u8FBE\u52301\u65F6\uFF0C\u5BF9\u8C61\u8FC7\u70ED\u3002","Overheat":"\u8FC7\u70ED","Heat level (Range: 0 to 1)":"\u70ED\u91CF\u6C34\u5E73\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09","Reload automatically":"\u81EA\u52A8\u88C5\u586B","Overheat duration":"\u8FC7\u70ED\u6301\u7EED\u65F6\u95F4","Object cannot shoot while overheat duration is active.":"\u5BF9\u8C61\u5728\u8FC7\u70ED\u6301\u7EED\u65F6\u95F4\u6D3B\u8DC3\u671F\u95F4\u4E0D\u80FD\u5C04\u51FB\u3002","Linear cooling rate (per second)":"\u7EBF\u6027\u51B7\u5374\u901F\u7387\uFF08\u6BCF\u79D2\uFF09","Exponential cooling rate (per second)":"\u6307\u6570\u51B7\u5374\u901F\u7387\uFF08\u6BCF\u79D2\uFF09","Happens faster when heat is high and slower when heat is low.":"\u5F53\u70ED\u91CF\u9AD8\u65F6\u51B7\u5374\u901F\u7387\u66F4\u5FEB\uFF0C\u70ED\u91CF\u4F4E\u65F6\u51B7\u5374\u901F\u7387\u66F4\u6162\u3002","Layer the bullets are created on":"\u521B\u5EFA\u5B50\u5F39\u7684\u5C42","Base layer by default.":"\u9ED8\u8BA4\u7684\u57FA\u7840\u5C42\u3002","Shooting configuration":"\u5C04\u51FB\u914D\u7F6E","Fire bullets toward an object at a specified speed. Call this continuously, the action checks readiness internally \u2014 no extra timer or check needed.":"\u4EE5\u6307\u5B9A\u7684\u901F\u5EA6\u671D\u5411\u5BF9\u8C61\u53D1\u5C04\u5B50\u5F39\u3002\u6301\u7EED\u8C03\u7528\u6B64\u64CD\u4F5C\uFF0C\u8BE5\u52A8\u4F5C\u5728\u5185\u90E8\u68C0\u67E5\u51C6\u5907\u72B6\u6001\u2014\u2014\u65E0\u9700\u989D\u5916\u7684\u5B9A\u65F6\u5668\u6216\u68C0\u67E5\u3002","Fire bullets toward an object":"\u671D\u5411\u7269\u4F53\u53D1\u5C04\u5B50\u5F39","Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"\u4ECE_PARAM0_\u53D1\u5C04_PARAM4_\uFF08\u5982\u679C\u51C6\u5907\u597D\uFF09\uFF0C\u5728\u4F4D\u7F6E_PARAM2_\uFF1B_PARAM3_\uFF0C\u671D\u5411_PARAM5_\u4EE5\u901F\u5EA6_PARAM6_ px/s","X position, where to create the bullet":"\u521B\u5EFA\u5B50\u5F39\u7684X\u4F4D\u7F6E","Y position, where to create the bullet":"\u521B\u5EFA\u5B50\u5F39\u7684Y\u4F4D\u7F6E","The bullet object":"\u5B50\u5F39\u5BF9\u8C61","Target object":"\u76EE\u6807\u5BF9\u8C61","Speed of the bullet, in pixels per second":"\u5B50\u5F39\u901F\u5EA6\uFF0C\u6BCF\u79D2\u50CF\u7D20\u6570","Fire bullets toward a position at a specified speed. Call this continuously, the action checks readiness internally \u2014 no extra timer or check needed.":"\u4EE5\u6307\u5B9A\u7684\u901F\u5EA6\u671D\u7740\u4E00\u4E2A\u4F4D\u7F6E\u53D1\u5C04\u5B50\u5F39\u3002\u6301\u7EED\u8C03\u7528\u6B64\u64CD\u4F5C\uFF0C\u8BE5\u52A8\u4F5C\u5728\u5185\u90E8\u68C0\u67E5\u51C6\u5907\u72B6\u6001\u2014\u2014\u65E0\u9700\u989D\u5916\u7684\u5B9A\u65F6\u5668\u6216\u68C0\u67E5\u3002","Fire bullets toward a position":"\u671D\u5411\u4F4D\u7F6E\u53D1\u5C04\u5B50\u5F39","Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"\u4ECE_PARAM0_\u53D1\u5C04_PARAM4_\uFF08\u5982\u679C\u51C6\u5907\u597D\uFF09\uFF0C\u5728\u4F4D\u7F6E_PARAM2_\uFF1B_PARAM3_\uFF0C\u671D\u5411\u4F4D\u7F6E_PARAM5_\uFF1B_PARAM6_\u4EE5\u901F\u5EA6_PARAM7_ px/s","Fire bullets in the direction of a given angle at a specified speed. Call this continuously, the action checks readiness internally \u2014 no extra timer or check needed.":"\u4EE5\u7ED9\u5B9A\u89D2\u5EA6\u548C\u6307\u5B9A\u901F\u5EA6\u53D1\u5C04\u5B50\u5F39\u3002\u6301\u7EED\u8C03\u7528\u6B64\u64CD\u4F5C\uFF0C\u52A8\u4F5C\u4F1A\u5728\u5185\u90E8\u68C0\u67E5\u51C6\u5907\u60C5\u51B5\u2014\u2014\u65E0\u9700\u989D\u5916\u7684\u8BA1\u65F6\u5668\u6216\u68C0\u67E5\u3002","Fire bullets toward an angle":"\u671D\u7279\u5B9A\u89D2\u5EA6\u53D1\u5C04\u5B50\u5F39","Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"\u4ECE_PARAM0_\u53D1\u5C04_PARAM4_\uFF08\u5982\u679C\u51C6\u5907\u5C31\u7EEA\uFF09\uFF0C\u4F4D\u4E8E\u4F4D\u7F6E_PARAM2_\uFF1B_PARAM3_\uFF0C\u671D\u7740\u89D2\u5EA6_PARAM5_\u548C\u901F\u5EA6_PARAM6_ px/s","Angle of the bullet, in degrees":"\u5B50\u5F39\u7684\u89D2\u5EA6\uFF0C\u4EE5\u5EA6\u4E3A\u5355\u4F4D","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"\u53D1\u5C04\u5355\u9897\u5B50\u5F39\u3002\u6B64\u52A8\u4F5C\u4EC5\u53EF\u5728\u201C\u53D1\u5C04\u5B50\u5F39\u201D\u52A8\u4F5C\u5185\u4F7F\u7528\u3002","Fire a single bullet":"\u53D1\u5C04\u5355\u9897\u5B50\u5F39","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"\u4ECE\u4F4D\u7F6E_PARAM0_\u53D1\u5C04\u5355\u9897_PARAM4_\uFF0C\u5728\u4F4D\u7F6E_PARAM2_; _PARAM3_\uFF0C\u4EE5\u89D2\u5EA6_PARAM5_\u548C\u901F\u5EA6_PARAM6_ px/s\u53D1\u5C04\u5B50\u5F39","Reload ammo.":"\u88C5\u8F7D\u5F39\u836F\u3002","Reload ammo":"\u88C5\u8F7D\u5F39\u836F","Reload ammo on _PARAM0_":"\u91CD\u65B0\u88C5\u586B_PARAM0_\u4E0A\u7684\u5F39\u836F","Check if the object has just fired something.":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u521A\u521A\u53D1\u5C04\u4E86\u4EC0\u4E48\u3002","Has just fired":"\u521A\u521A\u53D1\u5C04","_PARAM0_ has just fired":"_PARAM0_\u521A\u521A\u53D1\u5C04","Check if bullet rotates to match trajectory.":"\u68C0\u67E5\u5B50\u5F39\u662F\u5426\u65CB\u8F6C\u4EE5\u5339\u914D\u5F39\u9053\u3002","Is bullet rotation enabled":"\u5B50\u5F39\u662F\u5426\u542F\u7528\u65CB\u8F6C","Bullet rotation enabled on _PARAM0_":"\u542F\u7528 _PARAM0_ \u7684\u5B50\u5F39\u65CB\u8F6C","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"\u5B50\u5F39\u53D1\u5C04\u8303\u56F4\uFF08\u5EA6\u6570\uFF09\uFF0C\u5B50\u5F39\u5728\u53D1\u5C04\u8303\u56F4\u5185\u5747\u5300\u5206\u5E03\u3002","the firing arc":"\u53D1\u5C04\u8303\u56F4","Firing arc (degrees) Range: 0 to 360":"\u53D1\u5C04\u8303\u56F4\uFF08\u5EA6\u6570\uFF09 \u8303\u56F4: 0 \u5230 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"\u66F4\u6539\u5B50\u5F39\u53D1\u5C04\u8303\u56F4\uFF08\u5EA6\u6570\uFF09\uFF0C\u5176\u4E2D\u5B50\u5F39\u5C06\u4F1A\u5747\u5300\u5206\u5E03\u4E8E\u53D1\u5C04\u8303\u56F4\u5185\u3002","Set firing arc (deprecated)":"\u8BBE\u7F6E\u53D1\u5C04\u8303\u56F4\uFF08\u5DF2\u5F03\u7528\uFF09","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"\u5C06 _PARAM0_ \u7684\u53D1\u5C04\u8303\u56F4\u8BBE\u7F6E\u4E3A _PARAM2_ \u5EA6","the angle variance (in degrees) applied to each bullet.":"\u5E94\u7528\u4E8E\u6BCF\u9897\u5B50\u5F39\u7684\u89D2\u5EA6\u5DEE\u5F02\uFF08\u5EA6\u6570\uFF09\u3002","the angle variance":"\u89D2\u5EA6\u5DEE\u5F02","Angle variance (degrees) Range: 0 to 180":"\u89D2\u5EA6\u5DEE\u5F02\uFF08\u5EA6\u6570\uFF09 \u8303\u56F4: 0 \u5230 180","Change the angle variance (in degrees) applied to each bullet.":"\u66F4\u6539\u6BCF\u9897\u5B50\u5F39\u7684\u89D2\u5EA6\u5DEE\u5F02\uFF08\u5EA6\u6570\uFF09\u3002","Set angle variance (deprecated)":"\u8BBE\u7F6E\u89D2\u5EA6\u5DEE\u5F02\uFF08\u5DF2\u5F03\u7528\uFF09","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"\u5C06 _PARAM0_ \u7684\u89D2\u5EA6\u5DEE\u5F02\u8BBE\u7F6E\u4E3A _PARAM2_ \u5EA6","the bullet speed variance (pixels per second) applied to each bullet.":"\u5E94\u7528\u4E8E\u6BCF\u9897\u5B50\u5F39\u7684\u901F\u5EA6\u5DEE\u5F02\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09\u3002","the bullet speed variance":"\u901F\u5EA6\u5DEE\u5F02","Change the speed variance (pixels per second) applied to each bullet.":"\u66F4\u6539\u5E94\u7528\u4E8E\u6BCF\u9897\u5B50\u5F39\u7684\u901F\u5EA6\u5DEE\u5F02\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09\u3002","Set bullet speed variance (deprecated)":"\u8BBE\u7F6E\u5B50\u5F39\u901F\u5EA6\u5DEE\u5F02\uFF08\u5DF2\u5F03\u7528\uFF09","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"\u5C06 _PARAM0_ \u7684\u5B50\u5F39\u901F\u5EA6\u5DEE\u5F02\u8BBE\u7F6E\u4E3A _PARAM2_ \u6BCF\u79D2\u50CF\u7D20","the number of bullets shot every time the \"fire bullet\" action is used.":"\u6BCF\u6B21\u4F7F\u7528\u201C\u53D1\u5C04\u5B50\u5F39\u201D\u52A8\u4F5C\u5C04\u51FA\u7684\u5B50\u5F39\u6570\u91CF\u3002","Bullets per shot":"\u6BCF\u53D1\u5C04\u7684\u5B50\u5F39\u6570","the number of bullets per shot":"\u6BCF\u6B21\u53D1\u5C04\u7684\u5B50\u5F39\u6570\u91CF","Bullets":"\u5B50\u5F39","Change the number of bullets shot every time the \"fire bullet\" action is used.":"\u66F4\u6539\u6BCF\u6B21\u4F7F\u7528\u201C\u53D1\u5C04\u5B50\u5F39\u201D\u52A8\u4F5C\u5C04\u51FA\u7684\u5B50\u5F39\u6570\u91CF\u3002","Set number of bullets per shot (deprecated)":"\u8BBE\u7F6E\u6BCF\u6B21\u53D1\u5C04\u7684\u5B50\u5F39\u6570\u91CF\uFF08\u5DF2\u5F03\u7528\uFF09","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"\u5C06 _PARAM0_ \u6BCF\u6B21\u53D1\u5C04\u7684\u5B50\u5F39\u6570\u91CF\u8BBE\u7F6E\u4E3A _PARAM2_","Change the layer that bullets are created on.":"\u521B\u5EFA\u5B50\u5F39\u7684\u56FE\u5C42\u3002","Set bullet layer":"\u8BBE\u7F6E\u5B50\u5F39\u56FE\u5C42","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"\u5C06\u7528\u4E8E\u53D1\u5C04\u7531 _PARAM0_ \u5C04\u51FA\u7684\u5B50\u5F39\u7684\u56FE\u5C42\u8BBE\u7F6E\u4E3A _PARAM2_","Enable bullet rotation.":"\u542F\u7528\u5B50\u5F39\u65CB\u8F6C\u3002","Enable (or disable) bullet rotation":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u5B50\u5F39\u65CB\u8F6C","Enable bullet rotation on _PARAM0_: _PARAM2_":"\u5728 _PARAM0_ \u4E0A\u542F\u7528\u5B50\u5F39\u65CB\u8F6C\uFF1A_PARAM2_","Rotate bullet to match trajetory":"\u4F7F\u5B50\u5F39\u65CB\u8F6C\u5339\u914D\u8F68\u8FF9","Enable unlimited ammo.":"\u542F\u7528\u65E0\u9650\u5B50\u5F39\u3002","Enable (or disable) unlimited ammo":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u65E0\u9650\u5F39\u836F","Enable unlimited ammo on _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u4E0A\u542F\u7528\u65E0\u9650\u5F39\u836F\uFF1A_PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"\u5C04\u51FB\u51B7\u5374\u65F6\u95F4\uFF08\u79D2\uFF09\uFF0C\u4E5F\u79F0\u4E3A\u5C04\u901F\u3002","the firing cooldown":"\u5C04\u51FB\u51B7\u5374\u65F6\u95F4","Cooldown in seconds":"\u51B7\u5374\u65F6\u95F4\uFF08\u79D2\uFF09","Change the firing cooldown, which changes the rate of fire.":"\u66F4\u6539\u5C04\u51FB\u51B7\u5374\u65F6\u95F4\uFF0C\u8FD9\u5C06\u6539\u53D8\u5C04\u901F\u3002","Set firing cooldown (deprecated)":"\u8BBE\u7F6E\u5C04\u51FB\u51B7\u5374\u65F6\u95F4\uFF08\u5DF2\u5F03\u7528\uFF09","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"\u5C06_PARAM0_\u7684\u5F00\u706B\u901F\u7387\u8BBE\u7F6E\u4E3A_PARAM2_\u79D2","the reload duration (in seconds).":"\u91CD\u88C5\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Reload duration":"\u91CD\u88C5\u65F6\u95F4","the reload duration":"\u91CD\u88C5\u65F6\u95F4","Reload duration (seconds)":"\u91CD\u88C5\u65F6\u95F4\uFF08\u79D2\uFF09","Change the duration to reload ammo.":"\u66F4\u6539\u91CD\u65B0\u88C5\u586B\u5F39\u836F\u7684\u65F6\u95F4\u3002","Set reload duration (deprecated)":"\u8BBE\u7F6E\u91CD\u65B0\u88C5\u586B\u65F6\u95F4\uFF08\u5DF2\u5F03\u7528\uFF09","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"\u5C06_PARAM0_\u7684\u91CD\u65B0\u88C5\u586B\u65F6\u95F4\u8BBE\u7F6E\u4E3A_PARAM2_\u79D2","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"\u8FC7\u70ED\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\u3002\u5F53\u7269\u4F53\u8FC7\u70ED\u65F6\uFF0C\u65E0\u6CD5\u5728\u6B64\u6301\u7EED\u65F6\u95F4\u5185\u53D1\u5C04\u3002","the overheat duration":"\u8FC7\u70ED\u6301\u7EED\u65F6\u95F4","Overheat duration (seconds)":"\u8FC7\u70ED\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","Change the duration after becoming overheated.":"\u66F4\u6539\u7269\u4F53\u8FC7\u70ED\u540E\u7684\u6301\u7EED\u65F6\u95F4\u3002","Set overheat duration (deprecated)":"\u8BBE\u7F6E\u8FC7\u70ED\u6301\u7EED\u65F6\u95F4\uFF08\u5DF2\u5F03\u7528\uFF09","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"\u5C06_PARAM0_\u7684\u8FC7\u70ED\u6301\u7EED\u65F6\u95F4\u8BBE\u7F6E\u4E3A_PARAM2_\u79D2","the ammo quantity.":"\u5F39\u836F\u6570\u91CF\u3002","Ammo quantity":"\u5F39\u836F\u6570\u91CF","the ammo quantity":"\u5F39\u836F\u6570\u91CF","Change the quantity of ammo.":"\u66F4\u6539\u5F39\u836F\u7684\u6570\u91CF\u3002","Set ammo quantity (deprecated)":"\u8BBE\u7F6E\u5F39\u836F\u6570\u91CF\uFF08\u5DF2\u5F03\u7528\uFF09","Set the ammo quantity of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5F39\u836F\u6570\u91CF\u8BBE\u7F6E\u4E3A_PARAM2_","the heat increase per shot.":"\u6BCF\u53D1\u5C04\u589E\u52A0\u7684\u70ED\u91CF\u3002","Heat increase per shot":"\u6BCF\u53D1\u5C04\u589E\u52A0\u7684\u70ED\u91CF","the heat increase per shot":"\u6BCF\u53D1\u5C04\u589E\u52A0\u7684\u70ED\u91CF","Heat increase per shot (Range: 0 to 1)":"\u6BCF\u53D1\u5C04\u589E\u52A0\u7684\u70ED\u91CF\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09","Change the heat increase per shot.":"\u66F4\u6539\u6BCF\u53D1\u5C04\u589E\u52A0\u7684\u70ED\u91CF\u3002","Set heat increase per shot (deprecated)":"\u8BBE\u7F6E\u6BCF\u53D1\u5C04\u589E\u52A0\u70ED\u91CF\uFF08\u5DF2\u5F03\u7528\uFF09","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"\u5C06_PARAM0_\u7684\u6BCF\u53D1\u5C04\u589E\u52A0\u7684\u70ED\u91CF\u8BBE\u7F6E\u4E3A_PARAM2_","the max ammo.":"\u6700\u5927\u5F39\u836F\u3002","the max ammo":"\u6700\u5927\u5F39\u836F","Change the max ammo.":"\u66F4\u6539\u6700\u5927\u5F39\u836F\u91CF\u3002","Set max ammo (deprecated)":"\u8BBE\u7F6E\u6700\u5927\u5F39\u836F\uFF08\u5DF2\u5F03\u7528\uFF09","Set the max ammo of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6700\u5927\u5F39\u836F\u8BBE\u7F6E\u4E3A_PARAM2_","Reset total shots fired.":"\u91CD\u7F6E\u5DF2\u53D1\u5C04\u7684\u603B\u5B50\u5F39\u6570\u3002","Reset total shots fired":"\u91CD\u7F6E\u5DF2\u53D1\u5C04\u7684\u603B\u5B50\u5F39\u6570","Reset total shots fired by _PARAM0_":"\u91CD\u7F6E_PARAM0_\u53D1\u5C04\u7684\u603B\u5B50\u5F39\u6570","Reset total bullets created.":"\u91CD\u7F6E\u5DF2\u521B\u5EFA\u7684\u603B\u5B50\u5F39\u6570\u3002","Reset total bullets created":"\u91CD\u7F6E\u5DF2\u521B\u5EFA\u7684\u603B\u5B50\u5F39\u6570","Reset total bullets created by _PARAM0_":"\u91CD\u7F6E_PARAM0_\u521B\u5EFA\u7684\u603B\u5B50\u5F39\u6570","Reset total reloads completed.":"\u91CD\u7F6E\u5DF2\u5B8C\u6210\u7684\u603B\u88C5\u5F39\u6B21\u6570\u3002","Reset total reloads completed":"\u91CD\u7F6E\u5DF2\u5B8C\u6210\u7684\u603B\u88C5\u5F39\u6B21\u6570","Reset total reloads completed by _PARAM0_":"\u91CD\u7F6E_PARAM0_\u5B8C\u6210\u7684\u603B\u88C5\u5F39\u6B21\u6570","the number of shots per reload.":"\u6BCF\u6B21\u88C5\u5F39\u7684\u5C04\u51FB\u6B21\u6570\u3002","the shots per reload":"\u6BCF\u6B21\u88C5\u5F39\u7684\u5C04\u51FB\u6B21\u6570","Change the number of shots per reload.":"\u66F4\u6539\u6BCF\u6B21\u88C5\u5F39\u7684\u5C04\u51FB\u6B21\u6570\u3002","Set shots per reload (deprecated)":"\u8BBE\u7F6E\u5C04\u51FB\u6B21\u6570\uFF08\u5DF2\u5F03\u7528\uFF09","Set the shots per reload of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6BCF\u6B21\u88C5\u5F39\u7684\u5C04\u51FB\u6B21\u6570\u8BBE\u7F6E\u4E3A_PARAM2_","Enable (or disable) automatic reloading.":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52A8\u88C5\u5F39\u3002","Enable (or disable) automatic reloading":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52A8\u88C5\u5F39","Enable automatic reloading on _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u4E0A\u542F\u7528\u81EA\u52A8\u88C5\u5F39\uFF1A_PARAM2_","Enable automatic reloading":"\u542F\u7528\u81EA\u52A8\u88C5\u5F39","the linear cooling rate (per second).":"\u7EBF\u6027\u51B7\u5374\u901F\u7387\uFF08\u6BCF\u79D2\uFF09\u3002","Linear cooling rate":"\u7EBF\u6027\u51B7\u5374\u901F\u7387","the linear cooling rate":"\u7EBF\u6027\u51B7\u5374\u901F\u7387","Heat cooling rate (per second)":"\u70ED\u51B7\u5374\u901F\u7387\uFF08\u6BCF\u79D2\uFF09","Change the linear rate of cooling.":"\u66F4\u6539\u7EBF\u6027\u51B7\u5374\u901F\u7387\u3002","Set linear cooling rate (deprecated)":"\u8BBE\u7F6E\u7EBF\u6027\u51B7\u5374\u901F\u7387\uFF08\u5DF2\u5F03\u7528\uFF09","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"\u5C06_PARAM0_\u7684\u7EBF\u6027\u51B7\u5374\u901F\u7387\u8BBE\u7F6E\u4E3A\u6BCF\u79D2_PARAM2_","the exponential cooling rate, per second.":"\u6307\u6570\u51B7\u5374\u901F\u7387\uFF0C\u6BCF\u79D2\u3002","Exponential cooling rate":"\u6307\u6570\u51B7\u5374\u901F\u7387","the exponential cooling rate":"\u6307\u6570\u51B7\u5374\u901F\u7387","Change the exponential rate of cooling.":"\u66F4\u6539\u6307\u6570\u51B7\u5374\u901F\u7387\u3002","Set exponential cooling rate (deprecated)":"\u8BBE\u7F6E\u6307\u6570\u51B7\u5374\u901F\u7387\uFF08\u5DF2\u5F03\u7528\uFF09","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6307\u6570\u51B7\u5374\u901F\u7387\u8BBE\u7F6E\u4E3A\u6BCF\u79D2_PARAM2_","Increase ammo quantity.":"\u589E\u52A0\u5F39\u836F\u6570\u91CF\u3002","Increase ammo":"\u589E\u52A0\u5F39\u836F","Increase ammo of _PARAM0_ by _PARAM2_ shots":"\u589E\u52A0 _PARAM0_ \u7684\u5F39\u836F _PARAM2_ \u53D1","Ammo gained":"\u83B7\u5F97\u5F39\u836F","Layer that bullets are created on.":"\u5B50\u5F39\u521B\u5EFA\u7684\u5C42\u3002","Bullet layer":"\u5B50\u5F39\u5C42","the heat level (range: 0 to 1).":"\u70ED\u91CF\u6C34\u5E73\uFF08\u8303\u56F4\uFF1A0 \u5230 1\uFF09\u3002","Heat level":"\u70ED\u91CF\u6C34\u5E73","the heat level":"\u70ED\u91CF\u6C34\u5E73","Total shots fired (multi-bullet shots are considered one shot).":"\u603B\u5171\u5C04\u51FB\u6B21\u6570\uFF08\u591A\u5F39\u5C04\u88AB\u89C6\u4E3A\u4E00\u6B21\u5C04\u51FB\uFF09\u3002","Shots fired":"\u5C04\u51FB\u6B21\u6570","Total bullets created.":"\u603B\u5171\u521B\u5EFA\u7684\u5B50\u5F39\u3002","Bullets created":"\u5DF2\u521B\u5EFA\u5B50\u5F39","Reloads completed.":"\u88C5\u586B\u5B8C\u6210\u3002","Reloads completed":"\u88C5\u586B\u5B8C\u6210","the remaining shots before the next reload is required.":"\u5728\u9700\u8981\u4E0B\u4E00\u6B21\u88C5\u586B\u4E4B\u524D\u5269\u4F59\u7684\u5B50\u5F39\u6570\u3002","the remaining shots (before the next reload)":"\u5269\u4F59\u7684\u5B50\u5F39\u6570\uFF08\u5728\u4E0B\u6B21\u88C5\u586B\u4E4B\u524D\uFF09","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"\u5728\u51B7\u5374\u7ED3\u675F\u524D\u5269\u4F59\u7684\u6301\u7EED\u65F6\u95F4\uFF0C\u4EE5\u79D2\u8BA1\u3002","Duration before cooldown end":"\u51B7\u5374\u7ED3\u675F\u524D\u7684\u6301\u7EED\u65F6\u95F4","the remaining duration before the cooldown end":"\u51B7\u5374\u7ED3\u675F\u524D\u7684\u5269\u4F59\u6301\u7EED\u65F6\u95F4","the remaining duration before the overheat penalty ends, in seconds.":"\u5728\u8FC7\u70ED\u60E9\u7F5A\u7ED3\u675F\u524D\u5269\u4F59\u7684\u6301\u7EED\u65F6\u95F4\uFF0C\u4EE5\u79D2\u8BA1\u3002","Duration before overheat end":"\u8FC7\u70ED\u7ED3\u675F\u524D\u7684\u6301\u7EED\u65F6\u95F4","the remaining duration before the overheat end":"\u8FC7\u70ED\u7ED3\u675F\u524D\u7684\u5269\u4F59\u6301\u7EED\u65F6\u95F4","the remaining duration before the reload finishes, in seconds.":"\u5728\u88C5\u586B\u5B8C\u6210\u524D\u5269\u4F59\u7684\u6301\u7EED\u65F6\u95F4\uFF0C\u4EE5\u79D2\u8BA1\u3002","Duration before the reload finishes":"\u88C5\u586B\u7ED3\u675F\u524D\u7684\u6301\u7EED\u65F6\u95F4","the remaining duration before the reload finishes":"\u88C5\u586B\u7ED3\u675F\u524D\u7684\u5269\u4F59\u6301\u7EED\u65F6\u95F4","Check if object is currently performing an ammo reload.":"\u68C0\u67E5\u5BF9\u8C61\u5F53\u524D\u662F\u5426\u6B63\u5728\u8FDB\u884C\u5F39\u836F\u88C5\u586B\u3002","Is ammo reloading in progress":"\u5F39\u836F\u662F\u5426\u6B63\u5728\u8FDB\u884C\u88C5\u586B","_PARAM0_ is reloading ammo":"_PARAM0_\u6B63\u5728\u91CD\u65B0\u52A0\u8F7D\u5F39\u836F","Check if object is ready to shoot.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u51C6\u5907\u5C04\u51FB\u3002","Is ready to shoot":"\u53EF\u4EE5\u8FDB\u884C\u5C04\u51FB","_PARAM0_ is ready to shoot":"_PARAM0_\u5DF2\u51C6\u5907\u597D\u5C04\u51FB","Check if automatic reloading is enabled.":"\u68C0\u67E5\u81EA\u52A8\u88C5\u586B\u662F\u5426\u5DF2\u542F\u7528\u3002","Is automatic reloading enabled":"\u81EA\u52A8\u88C5\u586B\u662F\u5426\u5DF2\u542F\u7528","Automatic reloading is enabled on_PARAM0_":"\u81EA\u52A8\u91CD\u65B0\u88C5\u586B\u5DF2\u542F\u7528_PARAM0_\u4E0A","Check if ammo is unlimited.":"\u68C0\u67E5\u5F39\u836F\u662F\u5426\u65E0\u9650\u5236\u3002","Is ammo unlimited":"\u5F39\u836F\u662F\u5426\u65E0\u9650\u5236","_PARAM0_ has unlimited ammo":"_PARAM0_\u5177\u6709\u65E0\u9650\u5F39\u836F","Check if object has no ammo available.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u6CA1\u6709\u53EF\u7528\u7684\u5F39\u836F\u3002","Is out of ammo":"\u5F39\u836F\u5DF2\u7528\u5C3D","_PARAM0_ is out of ammo":"_PARAM0_\u5DF2\u7528\u5C3D\u5F39\u836F","Check if object needs to reload ammo.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u9700\u8981\u88C5\u586B\u5F39\u836F\u3002","Is a reload needed":"\u9700\u8981\u8FDB\u884C\u88C5\u586B","_PARAM0_ needs to reload ammo":"_PARAM0_\u9700\u8981\u91CD\u65B0\u88C5\u586B\u5F39\u836F","Check if object is overheated.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u8FC7\u70ED\u3002","Is overheated":"\u5DF2\u8FC7\u70ED","_PARAM0_ is overheated":"_PARAM0_\u5DF2\u8FC7\u70ED","Check if firing cooldown is active.":"\u68C0\u67E5\u5C04\u51FB\u51B7\u5374\u662F\u5426\u6FC0\u6D3B\u3002","Is firing cooldown active":"\u5C04\u51FB\u51B7\u5374\u662F\u5426\u6FC0\u6D3B","Firing cooldown is active on _PARAM0_":"\u89E6\u53D1\u51B7\u5374\u65F6\u95F4\u5DF2\u5728_PARAM0_\u4E0A\u6FC0\u6D3B","First person 3D camera":"\u7B2C\u4E00\u4EBA\u79F0 3D \u6444\u50CF\u5934","Move the camera to look though objects eyes.":"\u5C06\u6444\u50CF\u5934\u79FB\u52A8\u4EE5\u901A\u8FC7\u5BF9\u8C61\u7684\u89C6\u89D2\u67E5\u770B\u3002","Move the camera to look though the object eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though the object eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"\u4ECE\u5BF9\u8C61\u7684\u89C6\u89D2\u89C2\u770B","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"\u4F7F_PARAM2_\u7684\u76F8\u673A\u4ECE_PARAM1_\u7684\u89C6\u89D2\u770B","Move the camera of _PARAM3_ to look though _PARAM1_ eyes":"Move the camera of _PARAM3_ to look though _PARAM1_ eyes","3D Object":"3D Object","Flash object":"\u95EA\u5149\u5BF9\u8C61","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"\u4F7F\u5BF9\u8C61\u95EA\u70C1\u53EF\u89C1\u6027\uFF08\u95EA\u70C1\uFF09\u3001\u989C\u8272\u7740\u8272\u3001\u5BF9\u8C61\u6548\u679C\u6216\u4E0D\u900F\u660E\u5EA6\uFF08\u6DE1\u5316\uFF09\u3002","Color tint applied to an object.":"\u5E94\u7528\u4E8E\u5BF9\u8C61\u7684\u989C\u8272\u8272\u8C03\u3002","Color tint applied to an object":"\u5E94\u7528\u4E8E\u5BF9\u8C61\u7684\u989C\u8272\u8272\u8C03","Color tint applied to _PARAM1_":"\u5E94\u7528\u4E8E _PARAM1_ \u7684\u989C\u8272\u8272\u8C03","Check if a color tint is applied to an object.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5E94\u7528\u989C\u8272\u8272\u8C03\u3002","Is a color tint applied to an object":"\u5BF9\u8C61\u5E94\u7528\u989C\u8272\u8272\u8C03\u5417","_PARAM1_ is color tinted":"_PARAM1_\u662F\u6709\u8272\u8C03\u7684","Toggle color tint between the starting tint and a given value.":"\u5728\u8D77\u59CB\u8272\u8C03\u548C\u7ED9\u5B9A\u503C\u4E4B\u95F4\u5207\u6362\u989C\u8272\u8C03\u3002","Toggle a color tint":"\u5207\u6362\u989C\u8272\u8C03","Toggle color tint _PARAM2_ on _PARAM1_":"\u5728_PARAM1_\u4E0A\u5207\u6362_PARAM2_\u7684\u989C\u8272\u8C03","Color tint":"\u989C\u8272\u8C03","Toggle object visibility.":"\u5207\u6362\u5BF9\u8C61\u53EF\u89C1\u6027\u3002","Toggle object visibility":"\u5207\u6362\u5BF9\u8C61\u53EF\u89C1\u6027","Toggle visibility of _PARAM1_":"\u5207\u6362_PARAM1_\u7684\u53EF\u89C1\u6027","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"\u4F7F\u5BF9\u8C61\u5728\u4E00\u6BB5\u65F6\u95F4\u5185\u95EA\u70C1\uFF0C\u4EA4\u66FF\u53EF\u89C1\u548C\u4E0D\u53EF\u89C1\u3002","Flash visibility (blink)":"\u95EA\u70C1\u53EF\u89C1\u6027","Half period":"\u534A\u4E2A\u5468\u671F","Time that the object is invisible":"\u5BF9\u8C61\u4E0D\u53EF\u89C1\u7684\u65F6\u95F4","Flash duration":"\u95EA\u70C1\u6301\u7EED\u65F6\u95F4","Use \"0\" to keep flashing until stopped":"\u4F7F\u7528\"0\"\u4EE5\u4F7F\u5176\u6301\u7EED\u95EA\u70C1\u76F4\u5230\u505C\u6B62","Make an object flash (blink) visibility for a period of time.":"\u4F7F\u4E00\u4E2A\u5BF9\u8C61\u5728\u4E00\u6BB5\u65F6\u95F4\u5185\u95EA\u70C1\u53EF\u89C1","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"\u4F7F_PARAM0_\u5728_PARAM2_\u79D2\u5185\u95EA\u70C1","Duration of the flashing, in seconds":"\u95EA\u70C1\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","Use \"0\" to keep flashing until stopped.":"\u4F7F\u7528\u201C0\u201D\u4FDD\u6301\u95EA\u70C1\u76F4\u5230\u505C\u6B62","Check if an object is flashing visibility.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u95EA\u70C1\u53EF\u89C1","Is object flashing visibility":"\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u95EA\u70C1\u53EF\u89C1","_PARAM0_ is flashing":"_PARAM0_\u6B63\u5728\u95EA\u70C1","Stop flashing visibility (blink) of an object.":"\u505C\u6B62\u5BF9\u8C61\u95EA\u70C1\u53EF\u89C1","Stop flashing visibility (blink)":"\u505C\u6B62\u95EA\u70C1\u53EF\u89C1","Stop flashing visibility of _PARAM0_":"\u505C\u6B62\u95EA\u70C1_PARAM0_\u7684\u53EF\u89C1\u6027","the half period of the object (time the object is invisible).":"\u5BF9\u8C61\u7684\u534A\u5468\u671F\uFF08\u5BF9\u8C61\u4E0D\u53EF\u89C1\u7684\u65F6\u95F4\uFF09","the half period (time the object is invisible)":"\u534A\u5468\u671F\uFF08\u5BF9\u8C61\u4E0D\u53EF\u89C1\u7684\u65F6\u95F4\uFF09","Make an object flash a color tint for a period of time.":"\u4F7F\u5BF9\u8C61\u5728\u4E00\u6BB5\u65F6\u95F4\u5185\u95EA\u70C1\u6709\u8272\u8C03","Flash color tint":"\u95EA\u70C1\u6709\u8272\u8C03","Time between flashes":"\u95EA\u70C1\u4E4B\u95F4\u7684\u65F6\u95F4","Tint color":"\u7740\u8272","Flash a color tint":"\u95EA\u70C1\u989C\u8272\u8272\u8C03","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"\u4F7F_PARAM0_\u5728_PARAM2_\u79D2\u5185\u95EA\u70C1\u989C\u8272\u8272\u8C03_PARAM3_","Check if an object is flashing a color tint.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u95EA\u70C1\u989C\u8272\u8272\u8C03","Is object flashing a color tint":"\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u95EA\u70C1\u989C\u8272\u8272\u8C03","_PARAM0_ is flashing a color tint":"_PARAM0_\u6B63\u5728\u95EA\u70C1\u989C\u8272\u8272\u8C03","Stop flashing a color tint on an object.":"\u505C\u6B62\u5BF9\u8C61\u95EA\u70C1\u989C\u8272\u8272\u8C03","Stop flashing color tint":"\u505C\u6B62\u95EA\u70C1\u989C\u8272\u8272\u8C03","Stop flashing color tint _PARAM0_":"\u505C\u6B62\u95EA\u70C1\u989C\u8272\u8272\u8C03_PARAM0_","the half period (time between flashes) of the object.":"\u5BF9\u8C61\u7684\u534A\u5468\u671F\uFF08\u95EA\u70C1\u95F4\u7684\u65F6\u95F4\uFF09","the half period (time between flashes)":"\u534A\u5468\u671F\uFF08\u95EA\u70C1\u95F4\u7684\u65F6\u95F4\uFF09","Flash opacity smoothly (fade) in a repeating loop.":"\u4EE5\u91CD\u590D\u5FAA\u73AF\u5E73\u6ED1\u5730\u95EA\u70C1\u4E0D\u900F\u660E\u5EA6\u3002","Flash opacity smothly (fade)":"\u5E73\u6ED1\u5730\u95EA\u70C1\u4E0D\u900F\u660E\u5EA6","Opacity capability":"\u4E0D\u900F\u660E\u5EA6\u80FD\u529B","Tween Behavior (required)":"\u63D2\u503C\u884C\u4E3A\uFF08\u5FC5\u9700\uFF09","Target opacity (Range: 0 - 255)":"\u76EE\u6807\u4E0D\u900F\u660E\u5EA6\uFF08\u8303\u56F4\uFF1A0 - 255\uFF09","Opacity will fade between the starting value and a target value":"\u4E0D\u900F\u660E\u5EA6\u5C06\u5728\u8D77\u59CB\u503C\u548C\u76EE\u6807\u503C\u4E4B\u95F4\u6DE1\u51FA","Starting opacity":"\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6","Make an object flash opacity smoothly (fade) in a repeating loop.":"\u4F7F\u4E00\u4E2A\u5BF9\u8C61\u7684\u4E0D\u900F\u660E\u5EA6\u5E73\u7A33\u95EA\u70C1","Flash the opacity (fade)":"\u95EA\u70C1\u4E0D\u900F\u660E\u5EA6\uFF08\u6E10\u53D8\uFF09","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"\u4F7F_PARAM0_\u4E0D\u900F\u660E\u5EA6\u5E73\u7A33\u95EA\u70C1\u81F3_PARAM4_\uFF0C\u5FAA\u73AF_PARAM3_\u79D2","Target opacity":"\u76EE\u6807\u4E0D\u900F\u660E\u5EA6","Check if an object is flashing opacity.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u95EA\u70C1\u4E0D\u900F\u660E\u5EA6","Is object flashing opacity":"\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u95EA\u70C1\u4E0D\u900F\u660E\u5EA6","_PARAM0_ is flashing opacity":"_PARAM0_\u6B63\u5728\u95EA\u70C1\u4E0D\u900F\u660E\u5EA6","Stop flashing opacity of an object.":"\u505C\u6B62\u5BF9\u8C61\u7684\u4E0D\u900F\u660E\u5EA6\u95EA\u70C1","Stop flashing opacity":"\u505C\u6B62\u95EA\u70C1\u4E0D\u900F\u660E\u5EA6","Stop flashing opacity of _PARAM0_":"\u505C\u6B62_PARAM0_\u7684\u4E0D\u900F\u660E\u5EA6\u95EA\u70C1","Make the object flash an effect for a period of time.":"\u4F7F\u5BF9\u8C61\u5728\u4E00\u6BB5\u65F6\u95F4\u5185\u95EA\u70C1\u6548\u679C\u3002","Flash effect":"\u95EA\u70C1\u6548\u679C","Name of effect":"\u6548\u679C\u7684\u540D\u79F0","Make an object flash an effect for a period of time.":"\u4F7F\u4E00\u4E2A\u5BF9\u8C61\u5728\u4E00\u6BB5\u65F6\u95F4\u5185\u95EA\u70C1\u6548\u679C","Flash an effect":"\u95EA\u70C1\u4E00\u4E2A\u6548\u679C","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"\u4F7F_PARAM0_\u95EA\u70C1\u6548\u679C_PARAM3_\u6301\u7EED_PARAM2_\u79D2","Check if an object is flashing an effect.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u95EA\u70C1\u4E86\u4E00\u4E2A\u6548\u679C\u3002","Is object flashing an effect":"\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u95EA\u70C1\u4E00\u4E2A\u6548\u679C","_PARAM0_ is flashing an effect":"_PARAM0_\u6B63\u5728\u95EA\u70C1\u4E00\u4E2A\u6548\u679C","Stop flashing an effect of an object.":"\u505C\u6B62\u5BF9\u8C61\u7684\u4E00\u4E2A\u6548\u679C\u95EA\u70C1\u3002","Stop flashing an effect":"\u505C\u6B62\u95EA\u70C1\u4E00\u4E2A\u6548\u679C","Stop flashing an effect on _PARAM0_":"\u505C\u6B62_PARAM0_\u7684\u4E00\u4E2A\u6548\u679C\u95EA\u70C1","Toggle an object effect.":"\u5207\u6362\u5BF9\u8C61\u6548\u679C\u3002","Toggle an object effect":"\u5207\u6362\u5BF9\u8C61\u6548\u679C","Toggle effect _PARAM2_ on _PARAM0_":"\u5728_PARAM0_\u4E0A\u5207\u6362\u6548\u679C_PARAM2_","Effect name to toggle":"\u8981\u5207\u6362\u7684\u6548\u679C\u540D\u79F0","Flash layer":"Flash \u56FE\u5C42","Make a layer visible for a specified duration, and then hide the layer.":"\u8BA9\u4E00\u4E2A\u56FE\u5C42\u5728\u6307\u5B9A\u7684\u6301\u7EED\u65F6\u95F4\u5185\u53EF\u89C1\uFF0C\u7136\u540E\u9690\u85CF\u8BE5\u56FE\u5C42\u3002","Make layer _PARAM1_ visible for _PARAM2_ seconds":"\u4F7F\u56FE\u5C42_PARAM1_\u5728_PARAM2_\u79D2\u540E\u53EF\u89C1","Flash and transition painter":"Flash \u548C\u8FC7\u6E21\u7ED8\u56FE\u5DE5\u5177","Paint transition effects with a plain color.":"\u4F7F\u7528\u5355\u8272\u7ED8\u5236\u8FC7\u6E21\u6548\u679C\u3002","Paint all over the screen a color for a period of time.":"\u5728\u4E00\u6BB5\u65F6\u95F4\u5185\u5728\u5C4F\u5E55\u4E0A\u6D82\u62B9\u989C\u8272\u3002","Type of effect":"\u6548\u679C\u7C7B\u578B","Direction of transition":"\u8FC7\u6E21\u65B9\u5411","The maximum of the opacity only for flash":"\u4EC5\u9650\u95EA\u70C1\u7684\u6700\u5927\u4E0D\u900F\u660E\u5EA6","Paint Effect.":"\u7ED8\u5236\u6548\u679C\u3002","Paint Effect":"\u7ED8\u5236\u6548\u679C","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"\u7ED8\u5236\u6548\u679C\u7C7B\u578B_PARAM4_\u7684_PARAM0_\u4EE5\u65B9\u5411_PARAM5_\u548C\u989C\u8272_PARAM2_\u6301\u7EED_PARAM3_\u79D2","Direction transition":"\u65B9\u5411\u8FC7\u6E21","End opacity":"\u7ED3\u675F\u4E0D\u900F\u660E\u5EA6","Paint effect ended.":"\u7ED8\u5236\u6548\u679C\u7ED3\u675F\u3002","Paint effect ended":"\u7ED8\u5236\u6548\u679C\u7ED3\u675F","When paint effect of _PARAM0_ ends":"\u5F53_PARAM0_\u7684\u7ED8\u5236\u6548\u679C\u7ED3\u675F\u65F6","Follow multiple 2D objects with the camera":"\u8DDF\u968F\u591A\u4E2A 2D \u7269\u4F53\u4E0E\u76F8\u673A","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"\u6539\u53D8\u6444\u50CF\u673A\u7684\u7F29\u653E\u548C\u4F4D\u7F6E\uFF0C\u4EE5\u786E\u4FDD\u5C4F\u5E55\u4E0A\u7684\u6240\u6709\u5BF9\u8C61\u5B9E\u4F8B\uFF08\u6216\u5BF9\u8C61\u7EC4\uFF09\u90FD\u80FD\u663E\u793A\u3002","Follow multiple objects with camera":"\u8DDF\u968F\u591A\u4E2A\u5BF9\u8C61\u8FDB\u884C\u6444\u50CF\u673A\u8DDF\u968F","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"\u79FB\u52A8\u76F8\u673A\u4EE5\u5728\u5C4F\u5E55\u4E0A\u4FDD\u6301_PARAM1_\u7684\u5B9E\u4F8B\u3002\u6C34\u5E73\u548C\u5782\u76F4\u5206\u522B\u4F7F\u7528_PARAM2_px\u548C_PARAM3_px\u7684\u8FB9\u8DDD\u3002\u6700\u5927\u7F29\u653E\uFF1A_PARAM4_\u3002\u76F8\u673A\u4EE5_PARAM5_\u7684\u901F\u5EA6\u79FB\u52A8","Object (or Object group)":"\u5BF9\u8C61\uFF08\u6216\u5BF9\u8C61\u7EC4\uFF09","Extra space on sides of screen":"\u5C4F\u5E55\u8FB9\u7F18\u7684\u989D\u5916\u7A7A\u95F4","Each side will include this buffer":"\u6BCF\u4E00\u8FB9\u90FD\u5C06\u5305\u542B\u6B64\u7F13\u51B2\u533A","Extra space on top and bottom of screen":"\u5C4F\u5E55\u9876\u90E8\u548C\u5E95\u90E8\u7684\u989D\u5916\u7A7A\u95F4","Maximum zoom level (Default: 1)":"\u6700\u5927\u7F29\u653E\u7EA7\u522B\uFF08\u9ED8\u8BA4\u503C\uFF1A1\uFF09","Limit how far the camera will zoom in":"\u9650\u5236\u76F8\u673A\u7F29\u653E\u7684\u7A0B\u5EA6","Camera move speed (Range: 0 to 1) (Default: 0.05)":"\u76F8\u673A\u79FB\u52A8\u901F\u5EA6\uFF08\u8303\u56F4\uFF1A0\u52301\uFF09\uFF08\u9ED8\u8BA4\u503C\uFF1A0.05\uFF09","Percent of distance to destination that will be travelled each frame (used by lerp function)":"\u6BCF\u5E27\u79FB\u52A8\u5230\u76EE\u6807\u8DDD\u79BB\u7684\u767E\u5206\u6BD4\uFF08\u7531lerp\u51FD\u6570\u4F7F\u7528\uFF09","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"\u66F4\u6539\u7F29\u653E\u548C\u76F8\u673A\u4F4D\u7F6E\uFF0C\u4EE5\u4F7F\u5BF9\u8C61\uFF08\u6216\u5BF9\u8C61\u7EC4\uFF09\u7684\u6240\u6709\u5B9E\u4F8B\u90FD\u5728\u5C4F\u5E55\u4E0A\uFF08\u5DF2\u5F03\u7528\uFF09","Follow multiple objects with camera (Deprecated)":"\u4F7F\u7528\u7F29\u653E\u548C\u4F4D\u7F6E\u6765\u8DDF\u8E2A\u76F8\u673A\u4E2D\u7684\u591A\u4E2A\u5BF9\u8C61\uFF08\u5DF2\u5F03\u7528\uFF09","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"\u5C06\u56FE\u5C42_PARAM6_\u4E0A\u7684\u76F8\u673A\u79FB\u52A8\uFF0C\u4EE5\u4FDD\u6301\u5C4F\u5E55\u4E0A\u7684_PARAM1_\u5B9E\u4F8B\u3002\u6C34\u5E73\u548C\u5782\u76F4\u5404\u4F7F\u7528_PARAM2_px\u7684\u8FB9\u8DDD\u3002\u5728_PARAM4_\u548C_PARAM5_\u4E4B\u95F4\u4F7F\u7528\u7F29\u653E\u3002\u4EE5_PARAM8_\u7684\u901F\u5EA6\u79FB\u52A8\u76F8\u673A","Minimum zoom level":"\u6700\u5C0F\u7F29\u653E\u7EA7\u522B","Limit how far the camera will zoom OUT":"\u9650\u5236\u76F8\u673A\u7684\u6700\u5927\u7F29\u653E\u7A0B\u5EA6","Limit how far the camera will zoom IN":"\u9650\u5236\u76F8\u673A\u7684\u6700\u5C0F\u7F29\u653E\u7A0B\u5EA6","Use \"\" for base layer":"\u7528\u4E8E\u57FA\u7840\u56FE\u5C42\u7684\"\"","Gamepads (controllers)":"\u6E38\u620F\u624B\u67C4\uFF08\u63A7\u5236\u5668\uFF09","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"\u4E3A\u60A8\u7684\u6E38\u620F\u6DFB\u52A0\u5BF9\u6E38\u620F\u624B\u67C4\uFF08\u6216\u5176\u4ED6\u63A7\u5236\u5668\uFF09\u7684\u652F\u6301\uFF0C\u4EE5\u4FBF\u8BBF\u95EE\u8BF8\u5982\u6309\u94AE\u6309\u4E0B\u3001\u8F74\u4F4D\u3001\u6273\u673A\u538B\u529B\u7B49\u4FE1\u606F\u3002","Accelerated speed":"\u52A0\u901F\u901F\u5EA6","Current speed":"\u5F53\u524D\u901F\u5EA6","Targeted speed":"\u76EE\u6807\u901F\u5EA6","Deceleration":"\u51CF\u901F","Get the value of the pressure on a gamepad trigger.":"\u83B7\u53D6\u6E38\u620F\u624B\u67C4\u6273\u673A\u4E0A\u7684\u538B\u529B\u503C\u3002","Pressure on a gamepad trigger":"\u6E38\u620F\u624B\u67C4\u6273\u673A\u7684\u538B\u529B","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"\u73A9\u5BB6_PARAM1_\u6309\u4E0B\u8F74_PARAM2_\u5230_PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"\u6E38\u620F\u624B\u67C4\u6807\u8BC6\u7B26\uFF1A1\u30012\u30013\u62164","Trigger button":"\u89E6\u53D1\u6309\u94AE","the force of gamepad stick (from 0 to 1).":"\u6E38\u620F\u624B\u67C4\u6447\u6746\u7684\u529B\u5EA6\uFF08\u4ECE0\u52301\uFF09\u3002","Stick force":"\u6447\u6746\u529B\u91CF","the gamepad _PARAM1_ _PARAM2_ stick force":"\u6E38\u620F\u624B\u67C4_PARAM1__PARAM2_\u6447\u6746\u529B\u5EA6","Stick: \"Left\" or \"Right\"":"\u6447\u6746\uFF1A\"\u5DE6\"\u6216\"\u53F3\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"\u83B7\u53D6\u6E38\u620F\u624B\u67C4\u6447\u6746\u7684\u65CB\u8F6C\u503C\u3002\u5982\u679C\u6B7B\u533A\u503C\u5F88\u9AD8\uFF0C\u5219\u89D2\u5EA6\u503C\u56DB\u820D\u4E94\u5165\u4E3A\u4E3B\u8F74\uFF1A\u5DE6\u3001\u5DE6\u3001\u4E0A\u3001\u4E0B\u3002\u96F6\u6B7B\u533A\u503C\u4F1A\u7ED9\u4E88\u89D2\u5EA6\u503C\u5B8C\u5168\u81EA\u7531\u3002","Value of a stick rotation (deprecated)":"\u65CB\u8F6C\u68D2\u7684\u4EF7\u503C\uFF08\u5DF2\u5F03\u7528\uFF09","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"\u8FD4\u56DE\u6E38\u620F\u624B\u67C4\u6447\u6746\u7684\u89D2\u5EA6\u3002\n\u5982\u679C\u6B7B\u533A\u503C\u8F83\u9AD8\uFF0C\u5219\u89D2\u5EA6\u503C\u5C06\u88AB\u56DB\u820D\u4E94\u5165\u5230\u4E3B\u8F74\uFF0C\u5411\u5DE6\uFF0C\u5411\u53F3\uFF0C\u5411\u4E0A\uFF0C\u5411\u4E0B\u3002\n\u96F6\u6B7B\u533A\u503C\u5C06\u4F7F\u89D2\u5EA6\u503C\u5B8C\u5168\u81EA\u7531\u3002","Stick angle":"\u6447\u6746\u89D2\u5EA6","Get the value of axis of a gamepad stick.":"\u83B7\u53D6\u6E38\u620F\u624B\u67C4\u6447\u6746\u7684\u8F74\u503C\u3002","Value of a gamepad axis (deprecated)":"\u6E38\u620F\u624B\u67C4\u8F74\u7684\u503C\uFF08\u5DF2\u5F03\u7528\uFF09","Direction":"\u65B9\u5411","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"\u8FD4\u56DE\u6E38\u620F\u624B\u67C4X\u8F74\u4E0A\u7684\u529B\u91CF\uFF08\u4ECE\u5DE6\u4FA7\u7684-1\u5230\u53F3\u4FA7\u76841\uFF09\u3002","Stick X force":"\u6447\u6746X\u529B\u91CF","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"\u8FD4\u56DE\u6E38\u620F\u624B\u67C4Y\u8F74\u4E0A\u7684\u529B\u91CF\uFF08\u4ECE\u9876\u90E8\u7684-1\u5230\u5E95\u90E8\u76841\uFF09\u3002","Stick Y force":"\u6447\u6746Y\u529B\u91CF","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u6D4B\u8BD5\u6E38\u620F\u624B\u67C4\u4E0A\u7684\u6309\u94AE\u662F\u5426\u5DF2\u91CA\u653E\u3002\u6309\u94AE\u53EF\u4EE5\u662F\uFF1A\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* \u5176\u4ED6: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"\u6E38\u620F\u624B\u67C4\u6309\u94AE\u5DF2\u91CA\u653E","Button _PARAM2_ of gamepad _PARAM1_ is released":"_PARAM1_\u7684\u6E38\u620F\u624B\u67C4_PARAM2_\u5DF2\u91CA\u653E","Name of the button":"\u6309\u94AE\u7684\u540D\u79F0","Check if a button was just pressed on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u68C0\u67E5\u6E38\u620F\u624B\u67C4\u4E0A\u7684\u6309\u94AE\u662F\u5426\u521A\u88AB\u6309\u4E0B\u3002\u6309\u94AE\u53EF\u4EE5\u662F\uFF1A\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* \u5176\u4ED6: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button just pressed":"\u6E38\u620F\u624B\u67C4\u6309\u94AE\u521A\u88AB\u6309\u4E0B","Button _PARAM2_ of gamepad _PARAM1_ was just pressed":"\u6E38\u620F\u624B\u67C4 _PARAM1_ \u7684\u6309\u94AE _PARAM2_ \u521A\u88AB\u6309\u4E0B","Return the index of the last pressed button of a gamepad.":"\u8FD4\u56DE\u6E38\u620F\u624B\u67C4\u7684\u6700\u540E\u6309\u4E0B\u6309\u94AE\u7684\u7D22\u5F15\u3002","Last pressed button (id)":"\u6700\u540E\u6309\u4E0B\u6309\u94AE\uFF08\u7F16\u53F7\uFF09","Check if any button is pressed on a gamepad.":"\u68C0\u67E5\u6E38\u620F\u624B\u67C4\u4E0A\u662F\u5426\u6309\u4E0B\u4EFB\u610F\u6309\u94AE\u3002","Any gamepad button pressed":"\u6309\u4E0B\u4EFB\u610F\u6E38\u620F\u624B\u67C4\u6309\u94AE","Any button of gamepad _PARAM1_ is pressed":"_PARAM1_\u7684\u6E38\u620F\u624B\u67C4\u4EFB\u610F\u6309\u94AE\u88AB\u6309\u4E0B","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u8FD4\u56DE\u6700\u540E\u6309\u4E0B\u7684\u6309\u94AE\u3002\nXbox\u548CPS4\u7684\u6309\u94AE\u53EF\u4EE5\u662F\uFF1A\n* Xbox\uFF1A\u201CA\u201D\uFF0C\u201CB\u201D\uFF0C\u201CX\u201D\uFF0C\u201CY\u201D\uFF0C\u201CLB\u201D\uFF0C\u201CRB\u201D\uFF0C\u201CLT\u201D\uFF0C\u201CRT\u201D\uFF0C\u201CBACK\u201D\uFF0C\u201CSTART\u201D\uFF0C\n* PS4\uFF1A\u201CCROSS\u201D\uFF0C\u201CSQUARE\u201D\uFF0C\u201CCIRCLE\u201D\uFF0C\u201CTRIANGLE\u201D\uFF0C\u201CL1\u201D\uFF0C\u201CL2\u201D\uFF0C\u201CR1\u201D\uFF0C\u201CR2\u201D\uFF0C\u201CSHARE\u201D\uFF0C\u201COPTIONS\u201D\uFF0C\u201CPS_BUTTON\u201D\uFF0C\u201CCLICK_TOUCHPAD\u201D\uFF0C\n* \u4E24\u8005\uFF1A\u201CUP\u201D\uFF0C\u201CDOWN\u201D\uFF0C\u201CLEFT\u201D\uFF0C\u201CRIGHT\u201D\uFF0C\u201CCLICK_STICK_LEFT\u201D\uFF0C\u201CCLICK_STICK_RIGHT\u201D\u3002","Last pressed button (string)":"\u6700\u540E\u6309\u4E0B\u7684\u6309\u94AE\uFF08\u5B57\u7B26\u4E32\uFF09","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"_PARAM1_\u7684\u6E38\u620F\u624B\u67C4_PARAM2_\u88AB\u6309\u4E0B","Controller type":"\u63A7\u5236\u5668\u7C7B\u578B","Return the number of gamepads.":"\u8FD4\u56DE\u6E38\u620F\u624B\u67C4\u7684\u6570\u91CF\u3002","Gamepad count":"\u6E38\u620F\u624B\u67C4\u6570\u91CF","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u68C0\u67E5\u6E38\u620F\u624B\u67C4\u4E0A\u7684\u6309\u94AE\u662F\u5426\u88AB\u6309\u4E0B\u3002 \u6309\u94AE\u53EF\u4EE5\u662F\uFF1A\n* Xbox\uFF1A\u201CA\u201D\uFF0C\u201CB\u201D\uFF0C\u201CX\u201D\uFF0C\u201CY\u201D\uFF0C\u201CLB\u201D\uFF0C\u201CRB\u201D\uFF0C\u201CLT\u201D\uFF0C\u201CRT\u201D\uFF0C\u201CBACK\u201D\uFF0C\u201CSTART\u201D\uFF0C\n* PS4\uFF1A\u201CCROSS\u201D\uFF0C\u201CSQUARE\u201D\uFF0C\u201CCIRCLE\u201D\uFF0C\u201CTRIANGLE\u201D\uFF0C\u201CL1\u201D\uFF0C\u201CL2\u201D\uFF0C\u201CR1\u201D\uFF0C\u201CR2\u201D\uFF0C\u201CSHARE\u201D\uFF0C\u201COPTIONS\u201D\uFF0C\u201CPS_BUTTON\u201D\uFF0C\u201CCLICK_TOUCHPAD\u201D\uFF0C\n* \u5176\u4ED6\uFF1A\u201CUP\u201D\uFF0C\u201CDOWN\u201D\uFF0C\u201CLEFT\u201D\uFF0C\u201CRIGHT\u201D\uFF0C\u201CCLICK_STICK_LEFT\u201D\uFF0C\u201CCLICK_STICK_RIGHT\u201D\u3002","Gamepad button pressed":"\u6E38\u620F\u624B\u67C4\u6309\u94AE\u88AB\u6309\u4E0B","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"\u8FD4\u56DE\u5E94\u7528\u4E8E\u6E38\u620F\u624B\u67C4\u6447\u6746\u7684\u6B7B\u533A\u503C\uFF0C\u8303\u56F4\u4E3A0\u52301\u3002","Gamepad deadzone for sticks":"\u6E38\u620F\u624B\u67C4\u6447\u6746\u6B7B\u533A\u503C","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"\u8BBE\u7F6E\u6E38\u620F\u624B\u67C4\u6447\u6746\u7684\u6B7B\u533A\u503C\u3002 \u6B7B\u533A\u662F\u5728\u8BE5\u533A\u57DF\u5185\uFF0C\u6447\u6746\u7684\u79FB\u52A8\u4E0D\u4F1A\u88AB\u8003\u8651\uFF08\u76F8\u53CD\uFF0C\u6447\u6746\u5C06\u88AB\u89C6\u4E3A\u672A\u79FB\u52A8\uFF09\u3002 \u6B7B\u533A\u503C\u57280\u52301\u4E4B\u95F4\uFF0C\u9ED8\u8BA4\u4E3A0.2\u3002","Set gamepad deadzone for sticks":"\u8BBE\u7F6E\u6E38\u620F\u624B\u67C4\u6447\u6746\u7684\u6B7B\u533A\u503C","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"\u8BBE\u7F6E\u6E38\u620F\u624B\u67C4\u6447\u6746\u7684\u6B7B\u533A\u503C\uFF1A\u4ECE_PARAM1_\u5230_PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"\u6447\u6746\u7684\u6B7B\u533A\u503C\uFF0C\u9ED8\u8BA4\u4E3A0.2\uFF080\u81F31\uFF09","Check if a stick of a gamepad is pushed in a given direction.":"\u68C0\u67E5\u6E38\u620F\u624B\u67C4\u7684\u6447\u6746\u662F\u5426\u5411\u6307\u5B9A\u65B9\u5411\u63A8\u52A8\u3002","Gamepad stick pushed (axis)":"\u6E38\u620F\u624B\u67C4\u7684\u6447\u6746\u88AB\u63A8\u52A8\uFF08\u8F74\uFF09","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ \u6E38\u620F\u624B\u67C4 _PARAM1_ \u7684\u6447\u6746\u5411 _PARAM3_ \u65B9\u5411\u63A8\u52A8","Return the number of connected gamepads.":"\u8FD4\u56DE\u8FDE\u63A5\u7684\u6E38\u620F\u624B\u67C4\u6570\u91CF\u3002","Connected gamepads count":"\u8FDE\u63A5\u7684\u6E38\u620F\u624B\u67C4\u6570\u91CF","Return a string containing informations about the specified gamepad.":"\u8FD4\u56DE\u5305\u542B\u6709\u5173\u6307\u5B9A\u6E38\u620F\u624B\u67C4\u7684\u4FE1\u606F\u7684\u5B57\u7B26\u4E32\u3002","Gamepad type":"\u6E38\u620F\u624B\u67C4\u7C7B\u578B","Player _PARAM1_ use _PARAM2_ controller":"\u73A9\u5BB6_PARAM1_\u4F7F\u7528_PARAM2_\u63A7\u5236\u5668","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"\u68C0\u67E5\u6307\u5B9A\u6E38\u620F\u624B\u67C4\u7684\u63CF\u8FF0\u4E2D\u662F\u5426\u5305\u542B\u6307\u5B9A\u4FE1\u606F\u3002 \u6709\u52A9\u4E8E\u77E5\u9053\u6E38\u620F\u624B\u67C4\u662F\u5426\u4E3AXbox\u6216PS4\u63A7\u5236\u5668\u3002","Gamepad _PARAM1_ is a _PARAM2_ controller":"\u6E38\u620F\u624B\u67C4_PARAM1_\u662F_PARAM2_\u63A7\u5236\u5668","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"\u7C7B\u578B\uFF1A\"Xbox\"\uFF0C\"PS4\"\uFF0C\"Steam\"\u6216\"PS3\"\uFF08\u4EE5\u53CA\u5176\u4ED6\uFF09","Check if a gamepad is connected.":"\u68C0\u67E5\u6E38\u620F\u624B\u67C4\u662F\u5426\u5DF2\u8FDE\u63A5\u3002","Gamepad connected":"\u6E38\u620F\u624B\u67C4\u5DF2\u8FDE\u63A5","Gamepad _PARAM1_ is plugged and connected":"\u6E38\u620F\u624B\u67C4_PARAM1_\u5DF2\u63D2\u4E0A\u5E76\u5DF2\u8FDE\u63A5","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"\u5728\u6307\u5B9A\u63A7\u5236\u5668\u4E0A\u751F\u6210\u632F\u52A8\u3002 \u5982\u679C\u6E38\u620F\u5728\u6700\u8FD1\u7684Web\u6D4F\u89C8\u5668\u4E2D\u8FD0\u884C\uFF0C\u53EF\u80FD\u4EC5\u4F1A\u8D77\u4F5C\u7528\u3002","Gamepad vibration":"\u6E38\u620F\u624B\u67C4\u9707\u52A8","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"\u4F7F\u6E38\u620F\u624B\u67C4_PARAM1_\u632F\u52A8_PARAM2_\u79D2","Time of the vibration, in seconds (optional, default value is 1)":"\u9707\u52A8\u65F6\u95F4\uFF0C\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF08\u53EF\u9009\uFF0C\u9ED8\u8BA4\u503C\u4E3A1\uFF09","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"\u5728\u6307\u5B9A\u7684\u63A7\u5236\u5668\u4E0A\u751F\u6210\u9AD8\u7EA7\u9707\u52A8\u3002 \u4E0EFirefox\u4E0D\u517C\u5BB9\u3002","Advanced gamepad vibration":"\u9AD8\u7EA7\u6E38\u620F\u624B\u67C4\u9707\u52A8","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"\u4F7F\u6E38\u620F\u624B\u67C4_PARAM1_\u632F\u52A8_PARAM2_\u79D2\uFF0C\u632F\u52A8\u5E45\u5EA6\u4E3A_PARAM3_\u548C_PARAM4_","Strong rumble magnitude (from 0 to 1)":"\u5F3A\u529B\u632F\u52A8\u5E45\u5EA6\uFF08\u4ECE0\u52301\uFF09","Weak rumble magnitude (from 0 to 1)":"\u5F31\u529B\u632F\u52A8\u5E45\u5EA6\uFF08\u4ECE0\u52301\uFF09","Change a vibration on the specified controller. Incompatible with Firefox.":"\u66F4\u6539\u6307\u5B9A\u63A7\u5236\u5668\u4E0A\u7684\u632F\u52A8\u3002 \u4E0EFirefox\u4E0D\u517C\u5BB9\u3002","Change gamepad active vibration":"\u66F4\u6539\u6E38\u620F\u624B\u67C4\u7684\u4E3B\u52A8\u632F\u52A8","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"\u66F4\u6539\u6E38\u620F\u624B\u67C4_PARAM1_\u4E0A\u7684\u632F\u52A8\u5E45\u5EA6_PARAM2_\u548C_PARAM3_","Check if any button is released on a gamepad.":"\u68C0\u67E5\u6E38\u620F\u624B\u67C4\u662F\u5426\u6709\u4EFB\u4F55\u6309\u94AE\u91CA\u653E\u3002","Any gamepad button released":"\u4EFB\u4F55\u6E38\u620F\u624B\u67C4\u6309\u94AE\u88AB\u91CA\u653E","Any button of gamepad _PARAM1_ is released":"\u4EFB\u4F55\u6E38\u620F\u624B\u67C4_PARAM1_\u7684\u6309\u94AE\u5DF2\u91CA\u653E","Return the strength of the weak vibration motor on the gamepad of a player.":"\u8FD4\u56DE\u73A9\u5BB6\u6E38\u620F\u624B\u67C4\u4E0A\u5F31\u632F\u52A8\u7535\u673A\u7684\u529B\u5EA6\u3002","Weak rumble magnitude":"\u5F31\u529B\u632F\u52A8\u5E45\u5EA6","Return the strength of the strong vibration motor on the gamepad of a player.":"\u8FD4\u56DE\u73A9\u5BB6\u6E38\u620F\u624B\u67C4\u4E0A\u5F3A\u632F\u52A8\u7535\u673A\u7684\u529B\u5EA6\u3002","Strong rumble magnitude":"\u5F3A\u529B\u632F\u52A8\u5E45\u5EA6","Control a platformer character with a gamepad.":"\u4F7F\u7528\u6E38\u620F\u624B\u67C4\u63A7\u5236\u5E73\u53F0\u6E38\u620F\u89D2\u8272\u3002","Platformer gamepad mapper":"\u5E73\u53F0\u6E38\u620F\u624B\u67C4\u6620\u5C04\u5668","Gamepad identifier (1, 2, 3 or 4)":"\u6E38\u620F\u624B\u67C4\u6807\u8BC6\u7B26\uFF081\u30012\u30013\u62164\uFF09","Use directional pad":"\u4F7F\u7528\u65B9\u5411\u952E","Controls":"\u63A7\u5236","Use left stick":"\u4F7F\u7528\u5DE6\u6447\u6746","Use right stick":"\u4F7F\u7528\u53F3\u6447\u6746","Jump button":"\u8DF3\u8DC3\u6309\u94AE","Control a 3D physics character with a gamepad.":"\u4F7F\u7528\u6E38\u620F\u624B\u67C4\u63A7\u52363D\u7269\u7406\u89D2\u8272","3D platformer gamepad mapper":"3D\u5E73\u53F0\u6E38\u620F\u624B\u67C4\u6620\u5C04\u5668","Walk joystick":"\u6B65\u884C\u6447\u6746","3D shooter gamepad mapper":"3D\u5C04\u51FB\u6E38\u620F\u624B\u67C4\u6620\u5C04\u7A0B\u5E8F","Camera joystick":"\u6444\u50CF\u5934\u6447\u6746","Control camera rotations with a gamepad.":"\u4F7F\u7528\u6E38\u620F\u624B\u67C4\u63A7\u5236\u6444\u50CF\u5934\u65CB\u8F6C\u3002","First person camera gamepad mapper":"\u7B2C\u4E00\u4EBA\u79F0\u6444\u50CF\u5934\u6E38\u620F\u624B\u67C4\u6620\u5C04\u5668","Maximum rotation speed":"\u6700\u5927\u65CB\u8F6C\u901F\u5EA6","Horizontal rotation":"\u6C34\u5E73\u65CB\u8F6C","Rotation acceleration":"\u65CB\u8F6C\u52A0\u901F\u5EA6","Rotation deceleration":"\u65CB\u8F6C\u51CF\u901F\u5EA6","Vertical rotation":"\u5782\u76F4\u65CB\u8F6C","Minimum angle":"\u6700\u5C0F\u89D2\u5EA6","Maximum angle":"\u6700\u5927\u89D2\u5EA6","Z position offset":"Z\u4F4D\u7F6E\u504F\u79FB","Position":"\u4F4D\u7F6E","Current rotation speed Z":"\u5F53\u524D\u65CB\u8F6C\u901F\u5EA6Z","Current rotation speed Y":"\u5F53\u524D\u65CB\u8F6C\u901F\u5EA6Y","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"\u4F7F\u76F8\u673A\u4ECE_PARAM1_\u7684\u89C6\u89D2\u770B\u3002\u5F53\u6240\u6709\u89D2\u5EA6\u4E3A0\u4E14\u5934\u90E8\u671D\u5411 Z+ \u65F6\uFF0C\u5BF9\u8C61\u5FC5\u987B\u5411\u53F3\u770B\u3002","Move the camera to look though _PARAM0_ eyes":"\u5C06\u6444\u50CF\u5934\u79FB\u52A8\u5230\u901A\u8FC7_PARAM0_\u7684\u89C6\u89D2\u770B\u3002","the maximum horizontal rotation speed of the object.":"\u5BF9\u8C61\u7684\u6700\u5927\u6C34\u5E73\u65CB\u8F6C\u901F\u5EA6\u3002","Maximum horizontal rotation speed":"\u6700\u5927\u6C34\u5E73\u65CB\u8F6C\u901F\u5EA6","the maximum horizontal rotation speed":"\u6700\u5927\u6C34\u5E73\u65CB\u8F6C\u901F\u5EA6","the horizontal rotation acceleration of the object.":"\u5BF9\u8C61\u7684\u6C34\u5E73\u65CB\u8F6C\u52A0\u901F\u5EA6\u3002","Horizontal rotation acceleration":"\u6C34\u5E73\u65CB\u8F6C\u52A0\u901F\u5EA6","the horizontal rotation acceleration":"\u6C34\u5E73\u65CB\u8F6C\u52A0\u901F\u5EA6","the horizontal rotation deceleration of the object.":"\u5BF9\u8C61\u7684\u6C34\u5E73\u65CB\u8F6C\u51CF\u901F\u3002","Horizontal rotation deceleration":"\u6C34\u5E73\u65CB\u8F6C\u51CF\u901F","the horizontal rotation deceleration":"\u6C34\u5E73\u65CB\u8F6C\u51CF\u901F","the maximum vertical rotation speed of the object.":"\u5BF9\u8C61\u7684\u6700\u5927\u5782\u76F4\u65CB\u8F6C\u901F\u5EA6\u3002","Maximum vertical rotation speed":"\u6700\u5927\u5782\u76F4\u65CB\u8F6C\u901F\u5EA6","the maximum vertical rotation speed":"\u76EE\u6807\u7684\u6700\u5927\u5782\u76F4\u65CB\u8F6C\u901F\u5EA6","the vertical rotation acceleration of the object.":"\u7269\u4F53\u7684\u5782\u76F4\u65CB\u8F6C\u52A0\u901F\u5EA6\u3002","Vertical rotation acceleration":"\u5782\u76F4\u65CB\u8F6C\u52A0\u901F\u5EA6","the vertical rotation acceleration":"\u7269\u4F53\u7684\u5782\u76F4\u65CB\u8F6C\u52A0\u901F\u5EA6","the vertical rotation deceleration of the object.":"\u7269\u4F53\u7684\u5782\u76F4\u65CB\u8F6C\u51CF\u901F\u5EA6\u3002","Vertical rotation deceleration":"\u5782\u76F4\u65CB\u8F6C\u51CF\u901F\u5EA6","the vertical rotation deceleration":"\u7269\u4F53\u7684\u5782\u76F4\u65CB\u8F6C\u51CF\u901F\u5EA6","the minimum vertical camera angle of the object.":"\u7269\u4F53\u7684\u6700\u5C0F\u5782\u76F4\u6444\u50CF\u673A\u89D2\u5EA6\u3002","Minimum vertical camera angle":"\u6700\u5C0F\u5782\u76F4\u76F8\u673A\u89D2\u5EA6","the minimum vertical camera angle":"\u6700\u5C0F\u5782\u76F4\u6444\u50CF\u673A\u89D2\u5EA6","the maximum vertical camera angle of the object.":"\u7269\u4F53\u7684\u6700\u5927\u5782\u76F4\u6444\u50CF\u673A\u89D2\u5EA6\u3002","Maximum vertical camera angle":"\u6700\u5927\u5782\u76F4\u76F8\u673A\u89D2\u5EA6","the maximum vertical camera angle":"\u6700\u5927\u5782\u76F4\u6444\u50CF\u673A\u89D2\u5EA6","the z position offset of the object.":"\u7269\u4F53\u7684 Z \u4F4D\u7F6E\u504F\u79FB\u3002","the z position offset":"Z \u4F4D\u7F6E\u504F\u79FB\u3002","Control a 3D physics car with a gamepad.":"Control a 3D physics car with a gamepad.","3D car gamepad mapper":"3D car gamepad mapper","3D physics car":"3D physics car","Hand brake button":"Hand brake button","Control a top-down character with a gamepad.":"\u4F7F\u7528\u6E38\u620F\u624B\u67C4\u63A7\u5236\u9876\u90E8\u5411\u4E0B\u89D2\u8272\u3002","Top-down gamepad mapper":"\u9876\u90E8\u5411\u4E0B\u6E38\u620F\u624B\u67C4\u6620\u5C04\u5668","Top-down movement behavior":"\u9876\u90E8\u5411\u4E0B\u79FB\u52A8\u884C\u4E3A","Stick mode":"\u6447\u6746\u6A21\u5F0F","Hash":"\u54C8\u5E0C","Hash with MD5 or SHA256.":"\u4F7F\u7528MD5\u6216SHA256\u8FDB\u884C\u54C8\u5E0C\u3002","Returns a Hash a MD5 based on a string.":"\u6839\u636E\u5B57\u7B26\u4E32\u8FD4\u56DE\u57FA\u4E8EMD5\u7684\u54C8\u5E0C\u3002","Hash a String with MD5":"\u4F7F\u7528MD5\u5BF9\u5B57\u7B26\u4E32\u8FDB\u884C\u54C8\u5E0C","String to be hashed":"\u8981\u8FDB\u884C\u54C8\u5E0C\u5904\u7406\u7684\u5B57\u7B26\u4E32","Returns a Hash a SHA256 based on a string.":"\u6839\u636E\u5B57\u7B26\u4E32\u8FD4\u56DE\u57FA\u4E8ESHA256\u7684\u54C8\u5E0C\u3002","Hash a String with SHA256":"\u4F7F\u7528SHA256\u5BF9\u5B57\u7B26\u4E32\u8FDB\u884C\u54C8\u5E0C","Health points and damage":"\u751F\u547D\u503C\u548C\u4F24\u5BB3","Manage health (life) points, shield and armor.":"\u7BA1\u7406\u751F\u547D\uFF08\u751F\u547D\uFF09\u503C\uFF0C\u62A4\u76FE\u548C\u88C5\u7532\u3002","Health":"\u751F\u547D\u503C","Starting health":"\u8D77\u59CB\u751F\u547D\u503C","Current health (life) points":"\u5F53\u524D\u751F\u547D\u503C\uFF08\u751F\u547D\uFF09\u70B9\u6570","Maximum health":"\u6700\u5927\u751F\u547D\u503C","Use 0 for no maximum.":"\u4F7F\u75280\u8868\u793A\u6CA1\u6709\u6700\u5927\u503C\u3002","Damage cooldown":"\u4F24\u5BB3\u51B7\u5374\u65F6\u95F4","Allow heals to increase health above max health (regen will never exceed max health)":"\u5141\u8BB8\u6CBB\u7597\u4F7F\u5065\u5EB7\u503C\u8D85\u8FC7\u6700\u5927\u5065\u5EB7\u503C\uFF08\u518D\u751F\u6C38\u8FDC\u4E0D\u4F1A\u8D85\u8FC7\u6700\u5927\u5065\u5EB7\u503C\uFF09","Damage to health from the previous incoming damage":"\u6765\u81EA\u5148\u524D\u53D7\u5230\u4F24\u5BB3\u7684\u751F\u547D\u503C\u51CF\u5C11","Chance to dodge incoming damage (between 0 and 1)":"\u95EA\u907F\u5373\u5C06\u5230\u6765\u7684\u4F24\u5BB3\u7684\u51E0\u7387\uFF08\u4ECB\u4E8E0\u548C1\u4E4B\u95F4\uFF09","When a damage is dodged, no damage is applied.":"\u5F53\u4F24\u5BB3\u88AB\u95EA\u907F\u65F6\uFF0C\u4E0D\u4F1A\u5E94\u7528\u4F24\u5BB3\u3002","Health points gained from the previous heal":"\u4ECE\u4EE5\u524D\u7684\u6CBB\u7597\u4E2D\u83B7\u5F97\u7684\u751F\u547D\u503C","Rate of health regeneration (points per second)":"\u6BCF\u79D2\u5065\u5EB7\u518D\u751F\u7387\uFF08\u6BCF\u79D2\u591A\u5C11\u70B9\uFF09","Health regeneration":"\u5065\u5EB7\u518D\u751F","Health regeneration delay":"\u5065\u5EB7\u518D\u751F\u5EF6\u8FDF","Delay before health regeneration starts after a hit.":"\u53D7\u4F24\u540E\u5065\u5EB7\u518D\u751F\u5F00\u59CB\u524D\u7684\u5EF6\u8FDF\u3002","Current shield points":"\u5F53\u524D\u62A4\u76FE\u70B9\u6570","Shield":"\u62A4\u76FE","Maximum shield":"\u6700\u5927\u62A4\u76FE","Leave 0 for unlimited.":"\u5C060\u7559\u4F5C\u65E0\u9650\u3002","Duration of shield":"\u62A4\u76FE\u6301\u7EED\u65F6\u95F4","Use 0 to make the shield permanent.":"\u4F7F\u75280\u4F7F\u62A4\u76FE\u6C38\u4E45\u5B58\u5728\u3002","Rate of shield regeneration (points per second)":"\u62A4\u76FE\u518D\u751F\u7387\uFF08\u6BCF\u79D2\u591A\u5C11\u70B9\uFF09","Shield regeneration":"\u62A4\u76FE\u518D\u751F","Block excess damage when shield is broken":"\u62A4\u76FE\u7834\u88C2\u65F6\u963B\u6B62\u8FC7\u91CF\u4F24\u5BB3\u3002","Shield regeneration delay":"\u62A4\u76FE\u518D\u751F\u5EF6\u8FDF","Delay before shield regeneration starts after a hit.":"\u53D7\u5230\u653B\u51FB\u540E\u62A4\u76FE\u518D\u751F\u5F00\u59CB\u524D\u7684\u5EF6\u8FDF\u3002","Damage to shield from the previous incoming damage":"\u53D7\u5230\u7684\u4E0A\u4E00\u6B21\u5165\u4FB5\u4F24\u5BB3\u5BF9\u62A4\u76FE\u7684\u4F24\u5BB3","Flat damage reduction from armor":"\u6765\u81EA\u88C5\u7532\u7684\u5E73\u5766\u4F24\u5BB3\u51CF\u5C11","Incoming damages are reduced by this value.":"\u5165\u4FB5\u4F24\u5BB3\u5C06\u51CF\u5C11\u8FD9\u4E2A\u503C\u3002","Armor":"\u88C5\u7532","Percentage damage reduction from armor (between 0 and 1)":"\u6765\u81EA\u88C5\u7532\u7684\u767E\u5206\u6BD4\u4F24\u5BB3\u51CF\u5C11\uFF080\u548C1\u4E4B\u95F4\uFF09","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"\u5411\u5BF9\u8C61\u5E94\u7528\u4F24\u5BB3\u3002\u5982\u679C\u542F\u7528\uFF0C\u76FE\u724C\u548C\u76D4\u7532\u53EF\u4EE5\u51CF\u8F7B\u8FD9\u79CD\u4F24\u5BB3\u3002","Apply damage to an object":"\u5411\u5BF9\u8C61\u5E94\u7528\u4F24\u5BB3","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"\u5C06_PARAM0_\u7684\u751F\u547D\u503C\u66F4\u6539\u4E3A_PARAM2_\u70B9\uFF08\u4F24\u5BB3\u53EF\u4EE5\u901A\u8FC7\u76FE\u724C\uFF1A_PARAM3_\uFF0C\u62A4\u7532\uFF1A_PARAM4_\u51CF\u5C11\uFF09","Points of damage":"\u4F24\u5BB3\u70B9","Shield can reduce damage taken":"\u76FE\u724C\u53EF\u4EE5\u51CF\u5C11\u53D7\u5230\u7684\u4F24\u5BB3","Armor can reduce damage taken":"\u76D4\u7532\u53EF\u4EE5\u51CF\u5C11\u53D7\u5230\u7684\u4F24\u5BB3","current health points of the object.":"\u7269\u4F53\u7684\u5F53\u524D\u751F\u547D\u503C\u3002","Health points":"\u751F\u547D\u503C","health points":"\u751F\u547D\u503C","Change the health points of the object. Will not trigger damage cooldown.":"\u66F4\u6539\u7269\u4F53\u7684\u751F\u547D\u503C\u3002\u4E0D\u4F1A\u89E6\u53D1\u4F24\u5BB3\u51B7\u5374\u3002","Change health points":"\u66F4\u6539\u751F\u547D\u503C","Change the health of _PARAM0_ to _PARAM2_ points":"\u5C06_PARAM0_\u7684\u751F\u547D\u503C\u66F4\u6539\u4E3A_PARAM2_\u70B9\u3002","New health value":"\u65B0\u7684\u751F\u547D\u503C","Change health points (deprecated)":"\u66F4\u6539\u751F\u547D\u503C\uFF08\u5DF2\u5F03\u7528\uFF09","Heal the object by increasing its health points.":"\u901A\u8FC7\u589E\u52A0\u5176\u5065\u5EB7\u70B9\u6570\u6765\u6CBB\u6108\u5BF9\u8C61\u3002","Heal object":"\u6CBB\u7597\u5BF9\u8C61","Heal _PARAM0_ with _PARAM2_ health points":"\u7528_PARAM0_\u5065\u5EB7\u70B9\u6570\u6CBB\u6108_PARAM2_","Points to heal (will be added to object health)":"\u8981\u6CBB\u6108\u7684\u70B9\u6570\uFF08\u5C06\u4F1A\u88AB\u6DFB\u52A0\u5230\u5BF9\u8C61\u5065\u5EB7\u4E2D\uFF09","the maximum health points of the object.":"\u5BF9\u8C61\u7684\u6700\u5927\u5065\u5EB7\u70B9\u6570\u3002","Maximum health points":"\u6700\u5927\u5065\u5EB7\u70B9\u6570","the maximum health points":"\u5BF9\u8C61\u7684\u6700\u5927\u5065\u5EB7\u70B9\u6570","Change the object maximum health points.":"\u6539\u53D8\u5BF9\u8C61\u7684\u6700\u5927\u5065\u5EB7\u70B9\u6570\u3002","Maximum health points (deprecated)":"\u6700\u5927\u5065\u5EB7\u70B9\u6570\uFF08\u5DF2\u5F03\u7528\uFF09","Change the maximum health of _PARAM0_ to _PARAM2_ points":"\u5C06_PARAM0_\u7684\u6700\u5927\u5065\u5EB7\u6539\u53D8\u4E3A_PARAM2_\u70B9","the rate of health regeneration (points per second).":"\u5065\u5EB7\u518D\u751F\u7387\uFF08\u6BCF\u79D2\u7684\u70B9\u6570\uFF09\u3002","Rate of health regeneration":"\u5065\u5EB7\u518D\u751F\u7387","the rate of health regeneration":"\u5065\u5EB7\u518D\u751F\u7387","Rate of regen":"\u518D\u751F\u7387","Change the rate of health regeneration.":"\u6539\u53D8\u5065\u5EB7\u518D\u751F\u7387\u3002","Rate of health regeneration (deprecated)":"\u5065\u5EB7\u518D\u751F\u7387\uFF08\u5DF2\u5F03\u7528\uFF09","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"\u5C06_PARAM0_\u7684\u5065\u5EB7\u518D\u751F\u7387\u66F4\u6539\u4E3A_PARAM2_\u6BCF\u79D2\u7684\u70B9\u6570","the duration of damage cooldown (seconds).":"\u53D7\u4F24\u51B7\u5374\u7684\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","the duration of damage cooldown":"\u53D7\u4F24\u51B7\u5374\u7684\u6301\u7EED\u65F6\u95F4","Duration of damage cooldown (seconds)":"\u53D7\u4F24\u51B7\u5374\u7684\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","Change the duration of damage cooldown (seconds).":"\u6539\u53D8\u53D7\u4F24\u51B7\u5374\u7684\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Damage cooldown (deprecated)":"\u4F24\u5BB3\u51B7\u5374\uFF08\u5DF2\u5F03\u7528\uFF09","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"\u5C06_PARAM0_\u53D7\u4F24\u51B7\u5374\u7684\u6301\u7EED\u65F6\u95F4\u6539\u53D8\u4E3A_PARAM2_\u79D2","the delay before health regeneration starts after last being hit (seconds).":"\u6700\u540E\u53D7\u5230\u4F24\u5BB3\u540E\u5F00\u59CB\u5065\u5EB7\u518D\u751F\u7684\u5EF6\u8FDF\uFF08\u79D2\uFF09\u3002","the health regeneration delay":"\u5065\u5EB7\u518D\u751F\u5EF6\u8FDF","Delay (seconds)":"\u5EF6\u8FDF\uFF08\u79D2\uFF09","Change the delay before health regeneration starts after being hit.":"\u6539\u53D8\u53D7\u4F24\u540E\u5065\u5EB7\u518D\u751F\u5F00\u59CB\u524D\u7684\u5EF6\u8FDF\u3002","Health regeneration delay (deprecated)":"\u5065\u5EB7\u518D\u751F\u5EF6\u8FDF\uFF08\u5DF2\u5F03\u7528\uFF09","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"\u5C06_PARAM0_\u4E0A\u7684\u5065\u5EB7\u518D\u751F\u5EF6\u8FDF\u6539\u4E3A_PARAM2_\u79D2","the chance to dodge incoming damage (range: 0 to 1).":"\u95EA\u907F\u8FDB\u5165\u7684\u4F24\u5BB3\u7684\u51E0\u7387\uFF08\u8303\u56F4\uFF1A0\u52301\uFF09\u3002","Dodge chance":"\u95EA\u907F\u7684\u51E0\u7387","the chance to dodge incoming damage":"\u95EA\u907F\u8FDB\u5165\u7684\u4F24\u5BB3\u7684\u51E0\u7387","Chance to dodge (Range: 0 to 1)":"\u95EA\u907F\u7684\u51E0\u7387\uFF08\u8303\u56F4\uFF1A0\u52301\uFF09","Change the chance to dodge incoming damage.":"\u6539\u53D8\u95EA\u907F\u8FDB\u5165\u7684\u4F24\u5BB3\u7684\u51E0\u7387\u3002","Chance to dodge incoming damage (deprecated)":"\u95EA\u907F\u7D2F\u8FDB\u5165\u7684\u4F24\u5BB3\uFF08\u5DF2\u5F03\u7528\uFF09","Change the chance to dodge on _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u95EA\u907F\u51E0\u7387\u66F4\u6539\u4E3A_PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"\u6765\u81EA\u62A4\u7532\u7684\u56FA\u5B9A\u4F24\u5BB3\u51CF\u5C11\u3002\u8FD9\u4E2A\u6570\u503C\u5C06\u51CF\u5C11\u6240\u53D7\u5230\u7684\u4F24\u5BB3\u3002","Armor flat damage reduction":"\u62A4\u7532\u7684\u56FA\u5B9A\u4F24\u5BB3\u51CF\u5C11","the armor flat damage reduction":"\u6765\u81EA\u62A4\u7532\u7684\u56FA\u5B9A\u4F24\u5BB3\u51CF\u5C11","Flat reduction from armor":"\u62A4\u7532\u7684\u56FA\u5B9A\u51CF\u5C11","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"\u66F4\u6539\u62A4\u7532\u7684\u56FA\u5B9A\u4F24\u5BB3\u51CF\u5C11\u3002\u6240\u53D7\u4F24\u5BB3\u5C06\u51CF\u5C11\u8FD9\u4E2A\u6570\u503C\u3002","Flat damage reduction from armor (deprecated)":"\u62A4\u7532\u7684\u56FA\u5B9A\u4F24\u5BB3\u51CF\u5C11\uFF08\u5DF2\u5F03\u7528\uFF09","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"\u5C06\u62A4\u7532\u7684\u56FA\u5B9A\u4F24\u5BB3\u51CF\u5C11\u4ECE_PARAM0_\u66F4\u6539\u4E3A_PARAM2_\u70B9","the percent damage reduction from armor (range: 0 to 1).":"\u6765\u81EA\u62A4\u7532\u7684\u767E\u5206\u6BD4\u4F24\u5BB3\u51CF\u5C11\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09\u3002","Armor percent damage reduction":"\u62A4\u7532\u7684\u767E\u5206\u6BD4\u4F24\u5BB3\u51CF\u5C11","the armor percent damage reduction":"\u6765\u81EA\u62A4\u7532\u7684\u767E\u5206\u6BD4\u4F24\u5BB3\u51CF\u5C11","Percent damage reduction from armor":"\u62A4\u7532\u7684\u767E\u5206\u6BD4\u51CF\u5C11","Change the percent damage reduction from armor. Range: 0 to 1.":"\u66F4\u6539\u62A4\u7532\u7684\u767E\u5206\u6BD4\u4F24\u5BB3\u51CF\u5C11\u3002\u8303\u56F4\uFF1A0\u81F31\u3002","Percent damage reduction from armor (deprecated)":"\u62A4\u7532\u7684\u767E\u5206\u6BD4\u4F24\u5BB3\u51CF\u5C11\uFF08\u5DF2\u5F03\u7528\uFF09","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"\u5C06\u62A4\u7532\u7684\u767E\u5206\u6BD4\u4F24\u5BB3\u51CF\u5C11\u4ECE_PARAM0_\u66F4\u6539\u4E3A_PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"\u5141\u8BB8\u6CBB\u7597\u4F7F\u751F\u547D\u503C\u63D0\u9AD8\u5230\u6700\u5927\u751F\u547D\u503C\u4EE5\u4E0A\u3002\u518D\u751F\u5C06\u4E0D\u4F1A\u8D85\u8FC7\u6700\u5927\u751F\u547D\u503C\u3002","Allow over-healing":"\u5141\u8BB8\u8FC7\u5EA6\u6CBB\u7597","Allow over-healing on _PARAM0_: _PARAM2_":"\u5141\u8BB8\u8FC7\u5EA6\u6CBB\u7597\u5728_PARAM0_\uFF1A_PARAM2_","Mark object as hit at least once.":"\u6807\u8BB0\u5BF9\u8C61\u81F3\u5C11\u88AB\u51FB\u4E2D\u4E00\u6B21\u3002","Mark object as hit at least once":"\u5C06\u5BF9\u8C61\u6807\u8BB0\u4E3A\u81F3\u5C11\u88AB\u51FB\u4E2D\u4E00\u6B21","Mark _PARAM0_ as hit at least once: _PARAM2_":"\u5C06_PARAM0_\u6807\u8BB0\u4E3A\u81F3\u5C11\u88AB\u51FB\u4E2D\u4E00\u6B21\uFF1A_PARAM2_","Hit at least once":"\u81F3\u5C11\u88AB\u51FB\u4E2D\u4E00\u6B21","Mark object as just damaged.":"\u5C06\u5BF9\u8C61\u6807\u8BB0\u4E3A\u521A\u53D7\u5230\u4F24\u5BB3\u3002","Mark object as just damaged":"\u5C06\u5BF9\u8C61\u6807\u8BB0\u4E3A\u521A\u53D7\u5230\u4F24\u5BB3","Mark _PARAM0_ as just damaged: _PARAM2_":"\u5C06_PARAM0_\u6807\u8BB0\u4E3A\u521A\u53D7\u5230\u4F24\u5BB3\uFF1A_PARAM2_","Just damaged":"\u521A\u53D7\u5230\u4F24\u5BB3","Trigger damage cooldown.":"\u89E6\u53D1\u4F24\u5BB3\u51B7\u5374\u3002","Trigger damage cooldown":"\u89E6\u53D1\u4F24\u5BB3\u51B7\u5374","Trigger the damage cooldown on _PARAM0_":"\u89E6\u53D1_PARAM0_\u4E0A\u7684\u4F24\u5BB3\u51B7\u5374","Check if the object has been hit at least once.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u81F3\u5C11\u88AB\u51FB\u4E2D\u4E00\u6B21\u3002","Object has been hit at least once":"\u5BF9\u8C61\u5DF2\u7ECF\u81F3\u5C11\u88AB\u51FB\u4E2D\u4E00\u6B21","_PARAM0_ has been hit at least once":"_PARAM0_\u5DF2\u7ECF\u81F3\u5C11\u88AB\u51FB\u4E2D\u4E00\u6B21","Check if health was just damaged previously in the events.":"\u68C0\u67E5\u4E8B\u4EF6\u4E2D\u4E4B\u524D\u7684\u751F\u547D\u503C\u662F\u5426\u521A\u53D7\u5230\u4F24\u5BB3\u3002","Is health just damaged":"\u751F\u547D\u503C\u521A\u521A\u53D7\u5230\u4F24\u5BB3","Health has just been damaged on _PARAM0_":"\u5065\u5EB7\u521A\u521A\u5728_PARAM0_\u4E0A\u53D7\u635F","Check if the object was just healed previously in the events.":"\u68C0\u67E5\u5BF9\u8C61\u5728\u4E8B\u4EF6\u4E2D\u662F\u5426\u521A\u521A\u53D7\u5230\u4E86\u6CBB\u6108\u3002","Is just healed":"\u521A\u521A\u53D7\u5230\u6CBB\u6108","_PARAM0_ has just been healed":"_PARAM0_\u521A\u521A\u88AB\u6CBB\u6108","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"\u68C0\u67E5\u4F24\u5BB3\u51B7\u5374\u662F\u5426\u6FC0\u6D3B\u3002 \u5728\u6B64\u671F\u95F4\uFF0C\u5BF9\u8C61\u548C\u62A4\u76FE\u65E0\u6CD5\u53D7\u5230\u4F24\u5BB3\u3002","Is damage cooldown active":"\u4F24\u5BB3\u51B7\u5374\u662F\u5426\u6FC0\u6D3B","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"\u4F24\u5BB3\u51B7\u5374\u7ED3\u675F\u524D\u7684\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Time remaining in damage cooldown":"\u4F24\u5BB3\u51B7\u5374\u7ED3\u675F\u65F6\u5269\u4F59\u65F6\u95F4","the time before damage cooldown end":"\u4F24\u5BB3\u51B7\u5374\u7ED3\u675F\u524D\u7684\u65F6\u95F4","Check if the object is considered dead (no health points).":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u88AB\u5224\u65AD\u4E3A\u6B7B\u4EA1\uFF08\u6CA1\u6709\u751F\u547D\u503C\uFF09\u3002","Is dead":"\u5DF2\u6B7B\u4EA1","_PARAM0_ is dead":"_PARAM0_\u5DF2\u6B7B\u4EA1","the time since last taken hit (seconds).":"\u4E0A\u6B21\u53D7\u5230\u6253\u51FB\u540E\u7684\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Time since last hit":"\u4E0A\u6B21\u53D7\u5230\u6253\u51FB\u7684\u65F6\u95F4","the time since last taken hit on health":"\u4E0A\u6B21\u53D7\u5230\u4F24\u5BB3\u540E\u6240\u7ECF\u5386\u7684\u65F6\u95F4","the health damage taken from most recent hit.":"\u6700\u8FD1\u4E00\u6B21\u6253\u51FB\u9020\u6210\u7684\u5065\u5EB7\u4F24\u5BB3\u3002","Health damage taken from most recent hit":"\u6700\u8FD1\u4E00\u6B21\u6253\u51FB\u5BFC\u81F4\u7684\u5065\u5EB7\u635F\u4F24","the health damage taken from most recent hit":"\u6700\u8FD1\u4E00\u6B21\u53D7\u5230\u7684\u5065\u5EB7\u4F24\u5BB3","the maximum shield points of the object.":"\u5BF9\u8C61\u7684\u6700\u5927\u62A4\u76FE\u70B9\u6570\u3002","Maximum shield points":"\u6700\u5927\u62A4\u76FE\u70B9\u6570","the maximum shield points":"\u6700\u5927\u62A4\u76FE\u70B9\u6570","Change the maximum shield points of the object.":"\u66F4\u6539\u5BF9\u8C61\u7684\u6700\u5927\u62A4\u76FE\u70B9\u6570\u3002","Maximum shield points (deprecated)":"\u6700\u5927\u62A4\u76FE\u70B9\u6570\uFF08\u5DF2\u5F03\u7528\uFF09","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"\u5C06_PARAM0_\u7684\u6700\u5927\u62A4\u76FE\u6539\u4E3A_PARAM2_\u70B9","Change maximum shield points.":"\u66F4\u6539\u6700\u5927\u62A4\u76FE\u70B9\u6570\u3002","Max shield points (deprecated)":"\u6700\u5927\u62A4\u76FE\u70B9\u6570\uFF08\u5DF2\u5F03\u7528\uFF09","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"\u5C06_PARAM0_\u7684\u6700\u5927\u62A4\u76FE\u70B9\u6570\u6539\u4E3A_PARAM2_\u70B9","Shield points":"\u62A4\u76FE\u70B9\u6570","the current shield points of the object.":"\u5BF9\u8C61\u7684\u5F53\u524D\u62A4\u76FE\u70B9\u6570\u3002","the shield points":"\u62A4\u76FE\u70B9\u6570","Change current shield points. Will not trigger damage cooldown.":"\u66F4\u6539\u5F53\u524D\u62A4\u76FE\u70B9\u6570\u3002 \u4E0D\u4F1A\u89E6\u53D1\u4F24\u5BB3\u51B7\u5374\u3002","Shield points (deprecated)":"\u62A4\u76FE\u70B9\u6570\uFF08\u5DF2\u5F03\u7528\uFF09","Change current shield points on _PARAM0_ to _PARAM2_ points":"\u5C06_PARAM0_\u7684\u5F53\u524D\u62A4\u76FE\u70B9\u6570\u66F4\u6539\u4E3A_PARAM2_\u70B9","the rate of shield regeneration (points per second).":"\u62A4\u76FE\u518D\u751F\u901F\u7387\uFF08\u6BCF\u79D2\u7684\u70B9\u6570\uFF09\u3002","Rate of shield regeneration":"\u62A4\u76FE\u518D\u751F\u901F\u7387","the rate of shield regeneration":"\u62A4\u76FE\u518D\u751F\u7387","Regeneration rate (points per second)":"\u518D\u751F\u7387\uFF08\u6BCF\u79D2\u7684\u70B9\u6570\uFF09","Change rate of shield regeneration.":"\u66F4\u6539\u62A4\u76FE\u518D\u751F\u7387\u3002","Shield regeneration rate (deprecated)":"\u62A4\u76FE\u518D\u751F\u7387\uFF08\u5DF2\u5F03\u7528\uFF09","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"\u5C06_PARAM0_\u7684\u62A4\u76FE\u518D\u751F\u7387\u66F4\u6539\u4E3A_PARAM2_\u6BCF\u79D2","the delay before shield regeneration starts after being hit (seconds).":"\u53D7\u5230\u653B\u51FB\u540E\u62A4\u76FE\u518D\u751F\u5F00\u59CB\u524D\u7684\u5EF6\u8FDF\uFF08\u79D2\uFF09\u3002","the shield regeneration delay":"\u62A4\u76FE\u518D\u751F\u5EF6\u8FDF","Regeneration delay (seconds)":"\u518D\u751F\u5EF6\u8FDF\uFF08\u79D2\uFF09","Change delay before shield regeneration starts after being hit.":"\u53D7\u5230\u653B\u51FB\u540E\u62A4\u76FE\u518D\u751F\u5F00\u59CB\u524D\u7684\u5EF6\u8FDF\u66F4\u6539\u3002","Shield regeneration delay (deprecated)":"\u62A4\u76FE\u518D\u751F\u5EF6\u8FDF\uFF08\u5DF2\u5F03\u7528\uFF09","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"\u5C06_PARAM0_\u7684\u62A4\u76FE\u518D\u751F\u5EF6\u8FDF\u66F4\u6539\u4E3A_PARAM2_\u79D2","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"\u62A4\u76FE\u7684\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\u3002 \u503C\u201C0\u201D\u8868\u793A\u62A4\u76FE\u6C38\u4E45\u3002","the duration of the shield":"\u62A4\u76FE\u7684\u6301\u7EED\u65F6\u95F4","Shield duration (seconds)":"\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","Change duration of shield. Use \"0\" to make shield permanent.":"\u66F4\u6539\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\u3002 \u4F7F\u7528\u201C0\u201D\u4F7F\u62A4\u76FE\u6C38\u4E45\u3002","Duration of shield (deprecated)":"\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\uFF08\u5DF2\u5F03\u7528\uFF09","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"\u5C06_PARAM0_\u7684\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\u66F4\u6539\u4E3A_PARAM2_\u79D2","Renew shield duration to it's full value.":"\u5C06\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\u6062\u590D\u5230\u5B8C\u6574\u503C\u3002","Renew shield duration":"\u6062\u590D\u62A4\u76FE\u6301\u7EED\u65F6\u95F4","Renew the shield duration on _PARAM0_":"\u6062\u590D_PARAM0_\u7684\u62A4\u76FE\u6301\u7EED\u65F6\u95F4","Activate the shield by setting the shield points and renewing the shield duration (optional).":"\u901A\u8FC7\u8BBE\u7F6E\u62A4\u76FE\u70B9\u6570\u5E76\u66F4\u65B0\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\uFF08\u53EF\u9009\uFF09\u6765\u6FC0\u6D3B\u62A4\u76FE\u3002","Activate shield":"\u6FC0\u6D3B\u62A4\u76FE","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"\u7528_PARAM2_\u70B9\u6FC0\u6D3B_PARAM0_\u4E0A\u7684\u62A4\u76FE\uFF08\u66F4\u65B0\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\uFF1A_PARAM3_\uFF09","Enable (or disable) blocking excess damage when shield breaks.":"\u5F53\u62A4\u76FE\u7834\u788E\u65F6\u963B\u6B62\u591A\u4F59\u7684\u4F24\u5BB3\uFF08\u542F\u7528\u6216\u7981\u7528\uFF09\u3002","Block excess damage when shield breaks":"\u62A4\u76FE\u7834\u788E\u65F6\u963B\u6B62\u591A\u4F59\u7684\u4F24\u5BB3","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"\u5F53\u62A4\u76FE\u7834\u788E\u65F6\uFF0C_PARAM0_\u53EF\u4EE5\u963B\u6B62\u591A\u4F59\u7684\u4F24\u5BB3\uFF1A_PARAM2_","Block excess damage":"\u963B\u6B62\u591A\u4F59\u7684\u4F24\u5BB3","Check if the shield was just damaged previously in the events.":"\u68C0\u67E5\u4E8B\u4EF6\u4E2D\u62A4\u76FE\u662F\u5426\u521A\u521A\u53D7\u5230\u4F24\u5BB3\u3002","Is shield just damaged":"\u62A4\u76FE\u662F\u5426\u521A\u521A\u53D7\u5230\u4F24\u5BB3","Shield on _PARAM0_ has just been damaged":"_PARAM0_\u7684\u62A4\u76FE\u521A\u521A\u53D7\u5230\u4E86\u4F24\u5BB3","Check if incoming damage was just dodged.":"\u68C0\u67E5\u662F\u5426\u521A\u521A\u8EB2\u907F\u4E86\u5165\u4FB5\u7684\u4F24\u5BB3\u3002","Damage was just dodged":"\u4F24\u5BB3\u521A\u521A\u8EB2\u907F","_PARAM0_ just dodged incoming damage":"_PARAM0_\u521A\u521A\u8EB2\u907F\u4E86\u6765\u88AD\u7684\u4F24\u5BB3","Check if the shield is active (based on shield points and duration).":"\u68C0\u67E5\u62A4\u76FE\u662F\u5426\u5904\u4E8E\u6D3B\u52A8\u72B6\u6001\uFF08\u6839\u636E\u62A4\u76FE\u70B9\u6570\u548C\u6301\u7EED\u65F6\u95F4\uFF09\u3002","Is shield active":"\u62A4\u76FE\u662F\u5426\u6FC0\u6D3B","Shield on _PARAM0_ is active":"\u62A4\u76FE\u5728_PARAM0_\u5DF2\u6FC0\u6D3B","the time before the shield duration ends (seconds).":"\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\u7ED3\u675F\u524D\u7684\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Time before shield duration ends":"\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\u7ED3\u675F\u524D\u7684\u65F6\u95F4","the time before the shield duration end":"\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\u7ED3\u675F\u524D\u7684\u65F6\u95F4","the shield damage taken from most recent hit.":"\u6700\u8FD1\u4E00\u6B21\u53D7\u5230\u7684\u62A4\u76FE\u4F24\u5BB3\u3002","Shield damage taken from most recent hit":"\u6700\u8FD1\u4E00\u6B21\u53D7\u5230\u7684\u62A4\u76FE\u4F24\u5BB3","the shield damage taken from most recent hit":"\u6700\u8FD1\u4E00\u6B21\u53D7\u5230\u7684\u62A4\u76FE\u4F24\u5BB3","the health points gained from previous heal.":"\u4E0A\u4E00\u6B21\u6CBB\u7597\u83B7\u5F97\u7684\u751F\u547D\u503C\u3002","Health points gained from previous heal":"\u4E0A\u4E00\u6B21\u6CBB\u7597\u83B7\u5F97\u7684\u751F\u547D\u503C","the health points gained from previous heal":"\u4E0A\u4E00\u6B21\u6CBB\u7597\u83B7\u5F97\u7684\u751F\u547D\u503C","Hexagonal 2D grid":"\u516D\u89D2\u5F62 2D \u7F51\u683C","Snap objects to an hexagonal grid.":"\u5C06\u5BF9\u8C61\u6355\u6349\u5230\u516D\u89D2\u5F62\u7F51\u683C\u3002","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"\u5C06\u5BF9\u8C61\u6355\u6349\u5230\u865A\u62DF\u5C16\u89D2\u9876\u90E8\u7684\u516D\u89D2\u7F51\u683C\u4E0A\uFF08\u8FD9\u4E0D\u662F\u7F16\u8F91\u5668\u4E2D\u4F7F\u7528\u7684\u7F51\u683C\uFF09\u3002","Snap objects to a virtual pointy topped hexagonal grid":"\u5C06\u5BF9\u8C61\u6355\u6349\u5230\u865A\u62DF\u5C16\u89D2\u9876\u90E8\u7684\u516D\u89D2\u7F51\u683C","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\u4F7F\u7528\u5BBD\u5EA6_PARAM2_px\uFF0C\u9AD8\u5EA6_PARAM3_px\u548C\u504F\u79FB\u4F4D\u7F6E\uFF08PARAM4\uFF1BPARAM5\uFF09\u5C06_PARAM1\u6355\u6349\u5230\u865A\u62DF\u5C16\u89D2\u9876\u90E8\u7684\u516D\u89D2\u7F51\u683C\u3002","Objects to snap to the virtual grid":"\u8981\u6355\u6349\u5230\u865A\u62DF\u7F51\u683C\u7684\u5BF9\u8C61","Width of a cell of the virtual grid (in pixels)":"\u865A\u62DF\u7F51\u683C\u7684\u5355\u5143\u683C\u5BBD\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","Height of a cell of the virtual grid (in pixels)":"\u865A\u62DF\u7F51\u683C\u7684\u5355\u5143\u683C\u9AD8\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","The actual row height will be 3/4 of this.":"\u5B9E\u9645\u884C\u9AD8\u4E3A\u8FD9\u4E2A\u503C\u76843/4\u3002","Offset on the X axis of the virtual grid (in pixels)":"\u865A\u62DF\u7F51\u683CX\u8F74\u4E0A\u7684\u504F\u79FB\u91CF\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","Offset on the Y axis of the virtual grid (in pixels)":"\u865A\u62DF\u7F51\u683CY\u8F74\u4E0A\u7684\u504F\u79FB\u91CF\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"\u5947\u6570\u884C\u4ECE\u534A\u4E2A\u5355\u5143\u683C\u5904\u504F\u79FB\uFF0C\u4F7F\u7528\u201CCellHeight * 3/4\u201D\u504F\u79FB\u53EF\u4F7F\u5176\u53E6\u4E00\u79CD\u65B9\u5F0F\u3002","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"\u5C06\u5BF9\u8C61\u5BF9\u9F50\u5230\u865A\u62DF\u7684\u5E73\u9876\u516D\u8FB9\u5F62\u7F51\u683C\uFF08\u8FD9\u4E0D\u662F\u7F16\u8F91\u5668\u4E2D\u4F7F\u7528\u7684\u7F51\u683C\uFF09\u3002","Snap objects to a virtual flat topped hexagonal grid":"\u5C06\u5BF9\u8C61\u5BF9\u9F50\u5230\u865A\u62DF\u7684\u5E73\u9876\u516D\u8FB9\u5F62\u7F51\u683C","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"\u5B9E\u9645\u5217\u5BBD\u5C06\u662F\u8BE5\u503C\u76843/4\u3002","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"\u5947\u6570\u5217\u4ECE\u534A\u4E2A\u5355\u4F4D\u683C\u79FB\u52A8\uFF0C\u4F7F\u7528\"CellHeight * 3/4\"\u504F\u79FB\u6765\u8FDB\u884C\u53E6\u4E00\u79CD\u65B9\u5F0F\u3002","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"\u5C06\u5BF9\u8C61\u5BF9\u9F50\u5230\u865A\u62DF\u6C14\u6CE1\u7F51\u683C\uFF08\u8FD9\u4E0D\u662F\u7F16\u8F91\u5668\u4E2D\u4F7F\u7528\u7684\u7F51\u683C\uFF09\u3002","Snap objects to a virtual bubble grid":"\u5C06\u5BF9\u8C61\u5BF9\u9F50\u5230\u865A\u62DF\u6C14\u6CE1\u7F51\u683C","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"\u5B9E\u9645\u884C\u9AD8\u5C06\u662F\u8BE5\u503C\u76847/8\u3002","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"\u5BFB\u7684\u5F39\u9053","Make a projectile object move towards a target object.":"\u4F7F\u4E00\u4E2A\u5F39\u9053\u5BF9\u8C61\u671D\u7740\u76EE\u6807\u5BF9\u8C61\u79FB\u52A8\u3002","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\")\u3002","Lock projectile to target":"\u5C06\u629B\u5C04\u7269\u9501\u5B9A\u5230\u76EE\u6807","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"\u629B\u5C04\u7269\u5BF9\u8C61","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"\u5C06\u7269\u7406\u629B\u5C04\u7269\u671D\u5411\u6240\u9501\u5B9A\u7684\u5BF9\u8C61\u79FB\u52A8\u3002\u5FC5\u987B\u6BCF\u4E00\u5E27\u8FD0\u884C\u6B64\u52A8\u4F5C\u3002","Move physics projectile towards target":"\u5C06\u7269\u7406\u629B\u5C04\u7269\u671D\u5411\u76EE\u6807\u79FB\u52A8","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"\u7269\u7406\u884C\u4E3A","Initial speed (pixels per second)":"\u521D\u59CB\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09","Acceleration (speed increase per second)":"\u52A0\u901F\u5EA6\uFF08\u6BCF\u79D2\u901F\u5EA6\u589E\u52A0\uFF09","Max lifetime (seconds)":"\u6700\u5927\u751F\u5B58\u65F6\u95F4\uFF08\u79D2\uFF09","Projectile will be deleted after this value is reached.":"\u8FBE\u5230\u8BE5\u503C\u540E\uFF0C\u629B\u5C04\u7269\u5C06\u88AB\u5220\u9664\u3002","Delete Projectile if it collides with Target:":"\u5982\u679C\u4E0E\u76EE\u6807\u78B0\u649E\uFF0C\u5219\u5220\u9664\u629B\u5C04\u7269\uFF1A","Move projectile towards the object that it has been locked to. This action must be run every frame.":"\u5C06\u5BF9\u8C61\u5BF9\u9F50\u5230\u6240\u9501\u5B9A\u7684\u5BF9\u8C61\u3002\u5FC5\u987B\u6BCF\u4E00\u5E27\u8FD0\u884C\u6B64\u52A8\u4F5C\u3002","Move projectile towards target":"\u5C06\u5BF9\u8C61\u5BF9\u9F50\u5230\u76EE\u6807","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"\u5C06\u5F39\u4E38 _PARAM1_ \u79FB\u5411\u76EE\u6807 _PARAM2_\u3002 \u65CB\u8F6C\u901F\u5EA6\uFF1A_PARAM3_ \u521D\u59CB\u901F\u5EA6\uFF1A_PARAM4_ \u52A0\u901F\u5EA6\uFF1A_PARAM5_ \u6700\u5927\u901F\u5EA6\uFF1A_PARAM6_ \u6700\u5927\u751F\u5B58\u65F6\u95F4\uFF1A_PARAM7_ \u78B0\u649E\u65F6\u5220\u9664\uFF1A_PARAM8_","Idle object tracker":"\u7A7A\u95F2\u5BF9\u8C61\u8DDF\u8E2A\u5668","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"\u68C0\u67E5\u5BF9\u8C61\u5728\u67D0\u6BB5\u65F6\u95F4\u5185\uFF08\u9ED8\u8BA4\u4E3A1\u79D2\uFF09\u662F\u5426\u6CA1\u6709\u79FB\u52A8\uFF08\u5E26\u6709\u4E00\u4E9B\u53EF\u5B9A\u5236\u7684\u5BB9\u5DEE\uFF09\u3002","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"\u68C0\u67E5\u5BF9\u8C61\u5728\u4E00\u5B9A\u65F6\u95F4\u5185\uFF08\u9ED8\u8BA4\u4E3A1\u79D2\uFF09\u662F\u5426\u6CA1\u6709\u79FB\u52A8\uFF08\u9ED8\u8BA420\u50CF\u7D20\u5BB9\u5DEE\uFF09\u3002","Idle tracker":"\u7A7A\u95F2\u8FFD\u8E2A\u5668","Time, in seconds, before considering the object as idle":"\u5728\u5C06\u5BF9\u8C61\u89C6\u4E3A\u7A7A\u95F2\u4E4B\u524D\u7684\u79D2\u6570","Distance, in pixels, allowed for the object to travel and still be considered idle":"\u5141\u8BB8\u5BF9\u8C61\u79FB\u52A8\u7684\u50CF\u7D20\u8DDD\u79BB\uFF0C\u4EE5\u4FBF\u4ECD\u7136\u88AB\u89C6\u4E3A\u7A7A\u95F2","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u521A\u521A\u4ECE\u5176\u4E0A\u4E00\u4E2A\u4F4D\u7F6E\u79FB\u52A8\uFF08\u4F7F\u7528\u884C\u4E3A\u4E2D\u914D\u7F6E\u7684\u5BB9\u5DEE\uFF09\u3002","Has just moved from last position":"\u521A\u521A\u4ECE\u4E0A\u4E00\u4E2A\u4F4D\u7F6E\u79FB\u52A8","_PARAM0_ has moved from its last position":"_PARAM0_\u4ECE\u5176\u4E0A\u4E00\u4E2A\u4F4D\u7F6E\u79FB\u52A8","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u7A7A\u95F2\uFF1A\u5B83\u6CA1\u6709\u4ECE\u5176\u4E0A\u4E00\u4E2A\u4F4D\u7F6E\uFF08\u6216\u5728\u5BB9\u5DEE\u5185\uFF09\u79FB\u52A8\u5230\u884C\u4E3A\u4E2D\u914D\u7F6E\u7684\u65F6\u95F4\u5185\u3002","Is idle (since enough time)":"\u7A7A\u95F2\uFF08\u65F6\u95F4\u5DF2\u8DB3\u591F\uFF09","Iframe":"Iframe","Create or delete an iframe to embed websites.":"\u521B\u5EFA\u6216\u5220\u9664\u5D4C\u5165\u7F51\u7AD9\u7684iframe\u3002","Create a new Iframe to embed a website inside the game.":"\u521B\u5EFA\u4E00\u4E2A\u65B0\u7684iFrame\u4EE5\u5728\u6E38\u620F\u4E2D\u5D4C\u5165\u7F51\u7AD9\u3002","Create an Iframe":"\u521B\u5EFA\u4E00\u4E2AiFrame","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"\u5728\u4F4D\u7F6E_PARAM5_:_PARAM6_\u521B\u5EFA\u4E00\u4E2A\u540D\u4E3A_PARAM1_\u7684iFrame\uFF0C\u5BBD\u5EA6\uFF1A_PARAM3_\uFF0C\u9AD8\u5EA6\uFF1A_PARAM4_\uFF0C\u7F51\u5740\uFF1A_PARAM2_","Name (DOM id)":"\u540D\u79F0\uFF08DOM id\uFF09","Width":"\u5BBD\u5EA6","Height":"\u9AD8\u5EA6","Show scrollbar":"\u663E\u793A\u6EDA\u52A8\u6761","Show border":"\u663E\u793A\u8FB9\u6846","Extra CSS styles (optional)":"\u989D\u5916\u7684CSS\u6837\u5F0F\uFF08\u53EF\u9009\uFF09","e.g: `\"border: 10px #f00 solid;\"`":"\u4F8B\u5982\uFF1A`\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"\u5220\u9664\u6307\u5B9A\u7684iFrame\u3002","Delete an Iframe":"\u5220\u9664\u4E00\u4E2AiFrame","Delete Iframe _PARAM1_":"\u5220\u9664iFrame _PARAM1_","Mobile In-App Purchase (experimental)":"\u79FB\u52A8\u5E94\u7528\u5185\u8D2D\u4E70\uFF08\u5B9E\u9A8C\u6027\uFF09","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"\u5C06\u4EA7\u54C1\u76F4\u63A5\u6DFB\u52A0\u5230\u60A8\u7684\u6E38\u620F\u4E2D\u8FDB\u884C\u8D2D\u4E70\uFF08\"\u5E94\u7528\u5185\u8D2D\u4E70\"\uFF09\uFF0C\u9002\u7528\u4E8E\u5728Android\u6216iOS\u4E0A\u53D1\u5E03\u7684\u6E38\u620F\u3002","Ads":"\u5E7F\u544A","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"\u6CE8\u518C\u5546\u5E97\u4E2D\u7684\u4EA7\u54C1\u3002\u8FD9\u662F\u4F60\u5E0C\u671B\u4ECE\u5E94\u7528\u4E2D\u663E\u793A\u6216\u8BA2\u8D2D\u7684\u6240\u6709\u4EA7\u54C1\u90FD\u9700\u8981\u505A\u7684\u4E8B\u3002\n\u786E\u4FDD\u4F60\u6CE8\u518C\u4E86\u6240\u6709\u8FD9\u4E9B\u4EA7\u54C1\uFF0C\u5E76\u5728\u8BA2\u8D2D\u4EA7\u54C1\u524D\u5B8C\u6210\u6CE8\u518C\u3002","Register a Product":"\u6CE8\u518C\u4EA7\u54C1","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"\u5C06\u4EA7\u54C1_PARAM1_\uFF08\u5E73\u53F0\uFF1A_PARAM3_\uFF09\u6CE8\u518C\u4E3A\u4EA7\u54C1_PARAM2_","The internal ID of the product":"\u8BE5\u4EA7\u54C1\u7684\u5185\u90E8ID","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"\u4F7F\u7528IAP\u63D0\u4F9B\u5546\uFF08Google play\u3001Apple store\u2026\uFF09\u4E0A\u8F93\u5165\u7684\u4EA7\u54C1ID","The type of product":"\u4EA7\u54C1\u7C7B\u578B","Which platform you're registering the product to":"\u8981\u5C06\u4EA7\u54C1\u6CE8\u518C\u5230\u7684\u5E73\u53F0","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"\u5B8C\u6210\u5546\u5E97\u6CE8\u518C\u3002\u5728\u8BA2\u8D2D\u6216\u83B7\u53D6\u6709\u5173\u4EA7\u54C1\u7684\u4FE1\u606F\u4E4B\u524D\uFF0C\u786E\u4FDD\u5728\u6CE8\u518C\u6BCF\u4E2A\u4EA7\u54C1\u4E4B\u540E\u6267\u884C\u6B64\u64CD\u4F5C\u3002","Finalize registration":"\u5B8C\u6210\u6CE8\u518C","Finalize store registration":"\u5B8C\u6210\u5546\u5E97\u6CE8\u518C","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"\u6253\u5F00\u8D2D\u4E70\u83DC\u5355\uFF0C\u8BA9\u7528\u6237\u8D2D\u4E70\u4EA7\u54C1\u3002\n\u786E\u4FDD\u4F7F\u7528\u6761\u4EF6\u68C0\u67E5\u5546\u5E97\u662F\u5426\u51C6\u5907\u5C31\u7EEA\uFF0C\u5E76\u4E14\u4EA7\u54C1ID\u5DF2\u6CE8\u518C\u5E76\u5728\u8C03\u7528\u6B64\u64CD\u4F5C\u4E4B\u524D\u8FDB\u884C\u4E86\u6700\u7EC8\u6CE8\u518C\u3002","Order a product":"\u8BA2\u8D2D\u4EA7\u54C1","Order product _PARAM1_":"\u8BA2\u8D2D\u4EA7\u54C1_PARAM1_","The id of the product to buy":"\u8D2D\u4E70\u4EA7\u54C1\u7684\u7F16\u53F7","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"\u83B7\u53D6\u6765\u81EAIAP\u63D0\u4F9B\u5546\u7684\u4EA7\u54C1\u7684\u6240\u6709\u6570\u636E\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u5230\u4E00\u4E2A\u7ED3\u6784\u53D8\u91CF\u4E2D\u3002\n\u67E5\u770B[\u6B64\u9875\u9762](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md)\u4EE5\u83B7\u53D6\u4ECE\u4EA7\u54C1\u4E2D\u68C0\u7D22\u7684\u8BE6\u5C3D\u6E05\u5355\u3002","Load product data in a variable":"\u5728\u53D8\u91CF\u4E2D\u52A0\u8F7D\u4EA7\u54C1\u6570\u636E","Store data of _PARAM1_ in scene variable named _PARAM2_":"\u5C06_PARAM1_\u7684\u6570\u636E\u5B58\u50A8\u5728\u573A\u666F\u53D8\u91CF_PARAM2_\u4E2D","The id or alias of the product to get info about":"\u83B7\u53D6\u6709\u5173\u4EA7\u54C1\u4FE1\u606F\u7684ID\u6216\u522B\u540D","The name of the scene variable to store the product data in":"\u8981\u5B58\u50A8\u4EA7\u54C1\u6570\u636E\u7684\u573A\u666F\u53D8\u91CF\u7684\u540D\u79F0","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"\u53D8\u91CF\u5C06\u662F\u4E00\u4E2A\u7ED3\u6784\uFF0C\u8BF7\u67E5\u770B[\u6B64\u9875\u9762](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md)\u4EE5\u4E86\u89E3\u53EF\u8BBF\u95EE\u7684\u5B50\u53D8\u91CF\u3002","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"\u5F53\u4EA7\u54C1\u4E8B\u4EF6\u89E6\u53D1\u65F6\uFF08\u5DF2\u6279\u51C6\u6216\u5DF2\u5B8C\u6210\uFF09\uFF0C\u5C06\u4E00\u4E2A\u573A\u666F\u53D8\u91CF\u8BBE\u7F6E\u4E3Atrue\u3002 \n\u7136\u540E\u53EF\u4EE5\u5728\u6761\u4EF6\u4E2D\u6BD4\u8F83\u53D8\u91CF\u7684\u503C\uFF0C\u5E76\u542F\u52A8\u52A8\u4F5C\u4EE5\u5BF9\u53D8\u5316\u505A\u51FA\u53CD\u5E94\u3002\n\u4E0E\u89E6\u53D1\u4E00\u6B21\u4E00\u6837\u4F7F\u7528\uFF0C\u4EE5\u907F\u514D\u4E0D\u5FC5\u8981\u5730\u6CE8\u518C\u591A\u4E2A\u89C2\u5BDF\u8005\u3002\n\u5DF2\u6279\u51C6\u662F\u5728\u8D2D\u4E70\u5B8C\u6210\u540E\u89E6\u53D1\u7684\u3002\n\u5DF2\u5B8C\u6210\u662F\u5728\u60A8\u6807\u8BB0\u5DF2\u4EA4\u4ED8\u7684\u8D2D\u4E70\u540E\u89E6\u53D1\u7684\uFF08\u4E0D\u90A3\u4E48\u6709\u7528\uFF09\u3002","Update a variable when a product event is triggered":"\u5728\u4EA7\u54C1\u4E8B\u4EF6\u89E6\u53D1\u65F6\u66F4\u65B0\u4E00\u4E2A\u53D8\u91CF","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"\u89C2\u5BDF\u4EA7\u54C1_PARAM1_\u7684\u4E8B\u4EF6_PARAM3_\uFF0C\u5E76\u5728\u53D1\u751F\u65F6\u5C06\u573A\u666F\u53D8\u91CF\u547D\u540D_PARAM2_\u8BBE\u7F6E\u4E3Atrue","The id of the product to watch":"\u8981\u89C2\u770B\u7684\u4EA7\u54C1\u7684ID","The name of the scene variable to set to \"true\" when the event happens":"\u5F53\u4E8B\u4EF6\u53D1\u751F\u65F6\u5C06\u573A\u666F\u53D8\u91CF\u7684\u540D\u79F0_PARAM2_\u8BBE\u7F6E\u4E3A\"true\"","The event to listen to":"\u8981\u76D1\u542C\u7684\u4E8B\u4EF6","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"\u5C06\u8D2D\u4E70\u6807\u8BB0\u4E3A\u5DF2\u4EA4\u4ED8\uFF0C\u4E4B\u540E\u60A8\u4EA4\u4ED8\u4E86\u7528\u6237\u5DF2\u652F\u4ED8\u7684\u5956\u52B1\u5E76\u5C06\u5176\u4FDD\u5B58\u5728\u67D0\u5904\u3002 \u5982\u679C\u60A8\u4E0D\u8FD9\u6837\u505A\uFF0C\u7528\u6237\u5C06\u4F1A\u88AB\u9000\u6B3E\uFF0C\u56E0\u4E3A\u8D2D\u4E70\u5C06\u88AB\u89C6\u4E3A\u4E0D\u5B8C\u6574\uFF0C\u5956\u52B1\u672A\u53D1\u653E\u3002","Finalize a purchase":"\u5B8C\u6210\u8D2D\u4E70","Mark purchase of _PARAM1_ as delivered":"\u6807\u8BB0_PARAM1_\u7684\u8D2D\u4E70\u4E3A\u5DF2\u4EA4\u4ED8","The id or alias of the product to finalize":"\u8981\u5B8C\u6210\u7684\u4EA7\u54C1\u7684ID\u6216\u522B\u540D","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"\u5728\u6CE8\u518C\u5B8C\u6210\u540E\u89E6\u53D1\u3002 \u4E4B\u540E\u53EF\u4EE5\u68C0\u7D22\u548C\u8D2D\u4E70\u4EA7\u54C1\uFF08\u53EF\u4EE5\u83B7\u53D6\u4EA7\u54C1\u6570\u636E\uFF0C\u5982\u4EF7\u683C\uFF0C\u60A8\u53EF\u4EE5\u4F7F\u7528\u8BE5\u64CD\u4F5C\u8BA2\u8D2D\u4EA7\u54C1...\uFF09\u3002","Store is ready":"\u5546\u5E97\u5DF2\u51C6\u5907\u5C31\u7EEA","Input Validation":"\u8F93\u5165\u9A8C\u8BC1","Conditions and expressions to check, sanitize and manipulate strings.":"\u68C0\u67E5\u3001\u6E05\u7406\u548C\u64CD\u4F5C\u5B57\u7B26\u4E32\u7684\u6761\u4EF6\u548C\u8868\u8FBE\u5F0F\u3002","Check if the string is a valid phone number.":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u662F\u6709\u6548\u7684\u7535\u8BDD\u53F7\u7801\u3002","Check if a string is a valid phone number":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u662F\u6709\u6548\u7684\u7535\u8BDD\u53F7\u7801","_PARAM1_ is a valid phone number":"_PARAM1_\u662F\u4E00\u4E2A\u6709\u6548\u7684\u7535\u8BDD\u53F7\u7801","Phone number":"\u7535\u8BDD\u53F7\u7801","Check if the string is a valid URL.":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u662F\u6709\u6548\u7684URL\u3002","Check if a string is a valid URL":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u4E3A\u6709\u6548\u7684URL","_PARAM1_ is a valid URL":"_PARAM1_\u662F\u6709\u6548\u7684URL","Check if the string is a valid email.":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u4E3A\u6709\u6548\u7684\u7535\u5B50\u90AE\u4EF6\u3002","Check if a string is a valid email":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u4E3A\u6709\u6548\u7684\u7535\u5B50\u90AE\u4EF6","_PARAM1_ is a valid email":"_PARAM1_\u662F\u6709\u6548\u7684\u7535\u5B50\u90AE\u4EF6","Email":"\u7535\u5B50\u90AE\u4EF6","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u8868\u793A\u6570\u5B57\uFF08\u53EF\u80FD\u5E26\u8D1F\u53F7\uFF0C\u53EF\u80FD\u5E26\u5C0F\u6570\u70B9\uFF09\u3002","Check if a string represents a number":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u8868\u793A\u6570\u5B57","_PARAM1_ represents a number":"_PARAM1_\u8868\u793A\u4E00\u4E2A\u6570\u5B57","Number":"\u6570\u5B57","Check if the string has only latin alphabet letters.":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u53EA\u5305\u542B\u62C9\u4E01\u5B57\u6BCD\u3002","Check if a string has only latin alphabet letters":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u53EA\u5305\u542B\u62C9\u4E01\u5B57\u6BCD","_PARAM1_ has only latin alphabet letters":"_PARAM1_\u53EA\u5305\u542B\u62C9\u4E01\u5B57\u6BCD","Letters":"\u5B57\u6BCD","Returns the string without the first line.":"\u8FD4\u56DE\u6CA1\u6709\u7B2C\u4E00\u884C\u7684\u5B57\u7B26\u4E32\u3002","Remove the first line":"\u79FB\u9664\u7B2C\u4E00\u884C","String to remove the first line from":"\u8981\u4ECE\u4E2D\u5220\u9664\u7B2C\u4E00\u884C\u7684\u5B57\u7B26\u4E32","Count the number of lines in a string.":"\u8BA1\u7B97\u5B57\u7B26\u4E32\u4E2D\u7684\u884C\u6570\u3002","Count lines":"\u8BA1\u7B97\u884C\u6570","The text to count lines from":"\u8BA1\u7B97\u884C\u6570\u7684\u6587\u672C","Replaces every new line character with a space.":"\u7528\u7A7A\u683C\u66FF\u6362\u6BCF\u4E2A\u65B0\u884C\u5B57\u7B26\u3002","Replace new lines by a space":"\u7528\u7A7A\u683C\u66FF\u6362\u65B0\u884C","The text to remove new lines from":"\u8981\u4ECE\u5176\u4E2D\u5220\u9664\u6362\u884C\u7B26\u7684\u6587\u672C","Remove any non-numerical and non A-Z characters.":"\u79FB\u9664\u4EFB\u4F55\u975E\u6570\u5B57\u548C\u975EA-Z\u5B57\u7B26\u3002","Remove any non-numerical and non A-Z characters":"\u79FB\u9664\u4EFB\u4F55\u975E\u6570\u5B57\u548C\u975EA-Z\u5B57\u7B26","The text to sanitize":"\u8981\u8FDB\u884C\u6E05\u7406\u7684\u6587\u672C","Internet Connectivity":"Internet Connectivity","Checks if the device running the game is connected to the internet.":"\u68C0\u67E5\u8FD0\u884C\u6E38\u620F\u7684\u8BBE\u5907\u662F\u5426\u8FDE\u63A5\u5230\u4E92\u8054\u7F51\u3002","Checks if the device is connected to the internet.":"\u68C0\u67E5\u8BBE\u5907\u662F\u5426\u8FDE\u63A5\u5230\u4E92\u8054\u7F51\u3002","Is the device online?":"\u8BBE\u5907\u662F\u5426\u5728\u7EBF\uFF1F","The device is online":"\u8BBE\u5907\u5728\u7EBF","Simple inventories":"\u7B80\u5355\u5E93\u5B58","Manage inventory items.":"\u7BA1\u7406\u5E93\u5B58\u9879\u76EE\u3002","Add an item in an inventory.":"\u5728\u5E93\u5B58\u4E2D\u6DFB\u52A0\u4E00\u9879\u3002","Add an item":"\u6DFB\u52A0\u4E00\u9879","Add a _PARAM2_ to inventory _PARAM1_":"\u5411\u5E93\u5B58_PARAM1_\u6DFB\u52A0_PARAM2_","Inventory name":"\u5E93\u5B58\u540D\u79F0","Item name":"\u9879\u76EE\u540D\u79F0","Remove an item from an inventory.":"\u4ECE\u5E93\u5B58\u4E2D\u5220\u9664\u4E00\u9879\u3002","Remove an item":"\u5220\u9664\u4E00\u9879","Remove a _PARAM2_ from inventory _PARAM1_":"\u4ECE\u5E93\u5B58_PARAM1_\u4E2D\u5220\u9664_PARAM2_","the number of an item in an inventory.":"\u5E93\u5B58\u4E2D\u7269\u54C1\u7684\u6570\u91CF\u3002","Item count":"\u7269\u54C1\u8BA1\u6570","the count of _PARAM2_ in _PARAM1_":"\u5728_PARAM1_\u4E2D\u7684_PARAM2_\u6570\u91CF","Check if at least one of the specified items is in the inventory.":"\u68C0\u67E5\u5B58\u8D27\u4E2D\u662F\u5426\u81F3\u5C11\u6709\u4E00\u4E2A\u6307\u5B9A\u7269\u54C1\u3002","Has an item":"\u6709\u4E00\u4E2A\u7269\u54C1","Inventory _PARAM1_ contains a _PARAM2_":"\u5E93\u5B58_PARAM1_\u4E2D\u5305\u542B_PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"\u53EF\u4EE5\u6DFB\u52A0\u81F3\u5E93\u5B58\u4E2D\u7684\u6307\u5B9A\u7269\u54C1\u7684\u6700\u5927\u6570\u91CF\u3002\u9ED8\u8BA4\u60C5\u51B5\u4E0B\uFF0C\u6BCF\u79CD\u7269\u54C1\u7684\u5141\u8BB8\u6570\u91CF\u4E0D\u53D7\u9650\u5236\u3002","Item capacity":"\u7269\u54C1\u5BB9\u91CF","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM1_\u4E2D\u7684_PARAM2_\u5BB9\u91CF","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"\u68C0\u67E5\u5E93\u5B58\u4E2D\u662F\u5426\u5141\u8BB8\u5BF9\u8C61\u7684\u6709\u9650\u6570\u91CF\u3002\u9ED8\u8BA4\u60C5\u51B5\u4E0B\uFF0C\u7269\u54C1\u5BB9\u91CF\u4E0D\u53D7\u9650\u5236\u3002","Limited item capacity":"\u6709\u9650\u7684\u7269\u54C1\u5BB9\u91CF","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"\u5141\u8BB8\u5728\u5E93\u5B58_PARAM1_\u4E2D\u6709\u9650\u6570\u91CF\u7684_PARAM2_: _PARAM3_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"\u5141\u8BB8\u5BF9\u8C61\u7684\u6709\u9650\u6570\u91CF\u5B58\u5728\u4E8E\u5E93\u5B58\u4E2D\u3002\u7269\u54C1\u5BB9\u91CF\u9ED8\u8BA4\u4E3A\u65E0\u9650\u3002","Limit item capacity":"\u9650\u5236\u7269\u54C1\u5BB9\u91CF","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"\u5728\u5E93\u5B58_PARAM1_\u4E2D\u6709\u9650\u6570\u91CF\u7684_PARAM2_\uFF1A_PARAM3_","Limit the item capacity":"\u9650\u5236\u7269\u54C1\u5BB9\u91CF","Check if an item has reached its maximum number allowed in the inventory.":"\u68C0\u67E5\u7269\u54C1\u662F\u5426\u5DF2\u8FBE\u5230\u5728\u5E93\u5B58\u4E2D\u5141\u8BB8\u7684\u6700\u5927\u6570\u91CF\u3002","Item full":"\u7269\u54C1\u5DF2\u6EE1","Inventory _PARAM1_ is full of _PARAM2_":"\u5E93\u5B58_PARAM1_\u5DF2\u6EE1_PARAM2_","Check if an item is equipped.":"\u68C0\u67E5\u7269\u54C1\u662F\u5426\u5DF2\u88C5\u5907\u3002","Item equipped":"\u7269\u54C1\u5DF2\u88C5\u5907","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_\u5DF2\u88C5\u5907\u5728\u5E93\u5B58_PARAM1_\u4E2D","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"\u6807\u8BB0\u4E00\u4E2A\u7269\u54C1\u4E3A\u5DF2\u88C5\u5907\u3002\u5982\u679C\u7269\u54C1\u6570\u91CF\u4E3A0\uFF0C\u5219\u4E0D\u4F1A\u88AB\u6807\u8BB0\u4E3A\u5DF2\u88C5\u5907\u3002","Equip an item":"\u88C5\u5907\u4E00\u4E2A\u7269\u54C1","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"\u5728\u5E93\u5B58_PARAM1_\u4E2D\u5C06_PARAM2_\u8BBE\u7F6E\u4E3A\u5DF2\u88C5\u5907\uFF1A_PARAM3_","Equip":"\u88C5\u5907","Save all the items of the inventory in a scene variable, so that it can be restored later.":"\u4FDD\u5B58\u5E93\u5B58\u4E2D\u7684\u6240\u6709\u7269\u54C1\u5230\u573A\u666F\u53D8\u91CF\u4E2D\uFF0C\u4EE5\u4FBF\u7A0D\u540E\u6062\u590D\u3002","Save an inventory in a scene variable":"\u5728\u573A\u666F\u53D8\u91CF\u4E2D\u4FDD\u5B58\u5E93\u5B58","Save inventory _PARAM1_ in variable _PARAM2_":"\u5728\u53D8\u91CF_PARAM2_\u4E2D\u4FDD\u5B58\u5E93\u5B58_PARAM1_","Scene variable":"\u573A\u666F\u53D8\u91CF","Load the content of the inventory from a scene variable.":"\u4ECE\u573A\u666F\u53D8\u91CF\u4E2D\u52A0\u8F7D\u5E93\u5B58\u7684\u5185\u5BB9\u3002","Load an inventory from a scene variable":"\u4ECE\u573A\u666F\u53D8\u91CF\u4E2D\u52A0\u8F7D\u5E93\u5B58","Load inventory _PARAM1_ from variable _PARAM2_":"\u4ECE\u53D8\u91CF_PARAM2_\u52A0\u8F7D\u5E93\u5B58_PARAM1_","Object \"Is On Screen\" Detection":"\u5BF9\u8C61\u201C\u5728\u5C4F\u5E55\u4E0A\u201D\u7684\u68C0\u6D4B","This adds a condition to detect if an object is on screen based off its current layer.":"\u8FD9\u5C06\u6DFB\u52A0\u4E00\u4E2A\u6761\u4EF6\uFF0C\u6839\u636E\u5F53\u524D\u56FE\u5C42\u4E0A\u7684\u5BF9\u8C61\uFF0C\u68C0\u6D4B\u5BF9\u8C61\u662F\u5426\u5728\u5C4F\u5E55\u4E0A\u3002","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"\u6B64\u884C\u4E3A\u63D0\u4F9B\u6761\u4EF6\u4EE5\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u4F4D\u4E8E\u5176\u56FE\u5C42\u76F8\u673A\u7684\u53EF\u89C1\u90E8\u5206\u5185\u3002\u6761\u4EF6\u8FD8\u5141\u8BB8\u6307\u5B9A\u865A\u62DF\u5C4F\u5E55\u8FB9\u6846\u7684\u586B\u5145\u3002\n\u8BF7\u6CE8\u610F\uFF0C\u5BF9\u8C61\u7684\u53EF\u89C1\u6027\uFF0C\u5982\u9690\u85CF\u62160\u4E0D\u900F\u660E\u5EA6\uFF0C\u4E0D\u4F1A\u88AB\u8003\u8651\uFF08\u4F46\u60A8\u53EF\u4EE5\u4F7F\u7528\u8FD9\u4E9B\u73B0\u6709\u6761\u4EF6\u4EE5\u53CA\u6B64\u884C\u4E3A\uFF09\u3002","Is on screen":"\u5728\u5C4F\u5E55\u4E0A","Checks if an object position is within the viewport of its layer.":"\u68C0\u67E5\u5BF9\u8C61\u4F4D\u7F6E\u662F\u5426\u5728\u5176\u56FE\u5C42\u7684\u89C6\u56FE\u5185\u3002","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ \u5728\u5C4F\u5E55\u4E0A\uFF08\u4EE5_PARAM2_\u50CF\u7D20\u586B\u5145\uFF09","Padding (in pixels)":"\u586B\u5145\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"\u50CF\u7D20\u6570\u4EE5\u586B\u5145\u5C4F\u5E55\u8FB9\u6846\u3002\u9ED8\u8BA4\u4E3A\u96F6\u3002\u8D1F\u503C\u8FDB\u5165\u5C4F\u5E55\uFF0C\u6B63\u503C\u8D85\u51FA\u3002","Konami Code":"\u80AF\u5C3C\u7C73\u4EE3\u7801","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"\u5141\u8BB8\u5728\u573A\u666F\u4E2D\u8F93\u5165\u4F20\u7EDF\u7684\u80AF\u5C3C\u7C73\u4EE3\u7801\uFF08\u201C\u4E0A\uFF0C\u4E0A\uFF0C\u4E0B\uFF0C\u4E0B\uFF0C\u5DE6\uFF0C\u53F3\uFF0C\u5DE6\uFF0C\u53F3\uFF0CB\uFF0CA\u201D\uFF09\u8FDB\u884C\u4F5C\u5F0A\u548C\u5F69\u86CB\u3002","Checks if the Konami Code is correctly inputted.":"\u68C0\u67E5 Konami Code \u662F\u5426\u88AB\u6B63\u786E\u8F93\u5165\u3002","Is Inputted":"\u5DF2\u8F93\u5165","Konami Code is inputted with _PARAM0_":"Konami Code \u7531_PARAM0_\u8F93\u5165","Language":"\u8BED\u8A00","Get the preferred language of the user, set on their browser or device.":"\u83B7\u53D6\u7528\u6237\u5728\u5176\u6D4F\u89C8\u5668\u6216\u8BBE\u5907\u4E0A\u8BBE\u7F6E\u7684\u9996\u9009\u8BED\u8A00\u3002","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"\u8FD4\u56DE\u8868\u793A\u7528\u6237\u9996\u9009\u8BED\u8A00\u7684\u5B57\u7B26\u4E32\u3002\n\u683C\u5F0F\u9996\u5148\u8868\u793A\u8BED\u8A00\uFF0C\u901A\u5E38\u662F\u4F7F\u7528\u7684\u56FD\u5BB6\u3002\u4F8B\u5982\uFF1A\"en\"\uFF08\u82F1\u8BED\uFF09\uFF0C\"en-US\"\uFF08\u5728\u7F8E\u56FD\u4F7F\u7528\u7684\u82F1\u8BED\uFF09\uFF0C\"en-GB\"\uFF08\u82F1\u56FD\u82F1\u8BED\uFF09\uFF0C\"es\"\uFF08\u897F\u73ED\u7259\u8BED\uFF09\uFF0C\"zh-CN\"\uFF08\u5728\u4E2D\u56FD\u4F7F\u7528\u7684\u4E2D\u6587\uFF09\u7B49\u3002","Game over dialog":"\u6E38\u620F\u7ED3\u675F\u5BF9\u8BDD\u6846","Display the score and let players choose what to do next.":"\u663E\u793A\u5206\u6570\u5E76\u8BA9\u73A9\u5BB6\u9009\u62E9\u63A5\u4E0B\u6765\u8981\u505A\u4EC0\u4E48\u3002","Return a formated time for a given timestamp":"\u8FD4\u56DE\u7ED9\u5B9A\u65F6\u95F4\u6233\u7684\u683C\u5F0F\u5316\u65F6\u95F4","Format time":"\u683C\u5F0F\u5316\u65F6\u95F4","Time":"\u65F6\u95F4","Format":"\u683C\u5F0F","To fixed":"\u56FA\u5B9A","Pad start":"\u586B\u5145\u5F00\u59CB","Text":"\u6587\u672C","Target length":"\u76EE\u6807\u957F\u5EA6","Pad string":"\u586B\u5145\u5B57\u7B26\u4E32","Default player name":"\u9ED8\u8BA4\u73A9\u5BB6\u540D\u79F0","Leaderboard":"\u6392\u884C\u699C","Best score":"\u6700\u4F73\u5206\u6570","Score format":"\u5206\u6570\u683C\u5F0F","Prefix":"\u524D\u7F00","Suffix":"\u540E\u7F00","Round to decimal point":"\u56DB\u820D\u4E94\u5165\u5230\u5C0F\u6570\u70B9","Score label":"\u5206\u6570\u6807\u7B7E","Best score label":"\u6700\u4F73\u5206\u6570\u6807\u7B7E","the score.":"\u5206\u6570\u3002","Score":"\u5206\u6570","the score":"\u5F97\u5206","the best score of the object.":"\u5BF9\u8C61\u7684\u6700\u4F73\u5206\u6570\u3002","the best score":"\u6700\u4F73\u5206\u6570","Return the formated score.":"\u8FD4\u56DE\u683C\u5F0F\u5316\u7684\u5206\u6570\u3002","Format score":"\u683C\u5F0F\u5316\u5206\u6570","the default player name.":"\u9ED8\u8BA4\u73A9\u5BB6\u540D\u79F0\u3002","the default player name":"\u9ED8\u8BA4\u73A9\u5BB6\u540D\u79F0","the player name.":"\u73A9\u5BB6\u540D\u79F0\u3002","Player name":"\u73A9\u5BB6\u540D\u79F0","the player name":"\u73A9\u5BB6\u540D\u79F0","Check if the restart button of the dialog is clicked.":"\u68C0\u67E5\u5BF9\u8BDD\u6846\u7684\u91CD\u542F\u6309\u94AE\u662F\u5426\u88AB\u70B9\u51FB\u3002","Restart button clicked":"\u91CD\u542F\u6309\u94AE\u88AB\u70B9\u51FB","Restart button of _PARAM0_ is clicked":"_PARAM0_ \u7684\u91CD\u542F\u6309\u94AE\u88AB\u70B9\u51FB","Check if the next button of the dialog is clicked.":"\u68C0\u67E5\u5BF9\u8BDD\u6846\u7684\u4E0B\u4E00\u4E2A\u6309\u94AE\u662F\u5426\u88AB\u70B9\u51FB\u3002","Next button clicked":"\u4E0B\u4E00\u4E2A\u6309\u94AE\u88AB\u70B9\u51FB","Next button of _PARAM0_ is clicked":"_PARAM0_ \u7684\u4E0B\u4E00\u4E2A\u6309\u94AE\u88AB\u70B9\u51FB","Check if the back button of the dialog is clicked.":"\u68C0\u67E5\u5BF9\u8BDD\u6846\u7684\u540E\u9000\u6309\u94AE\u662F\u5426\u88AB\u70B9\u51FB\u3002","Back button clicked":"\u540E\u9000\u6309\u94AE\u88AB\u70B9\u51FB","Back button of _PARAM0_ is clicked":"_PARAM0_ \u7684\u540E\u9000\u6309\u94AE\u88AB\u70B9\u51FB","Check if the score has been sucessfully submitted by the dialog.":"\u68C0\u67E5\u5BF9\u8BDD\u6846\u662F\u5426\u6210\u529F\u63D0\u4EA4\u4E86\u5206\u6570\u3002","Score is submitted":"\u5206\u6570\u5DF2\u63D0\u4EA4","_PARAM0_ submitted a score":"_PARAM0_ \u63D0\u4EA4\u4E86\u4E00\u4E2A\u5206\u6570","the leaderboard of the object.":"\u5BF9\u8C61\u7684\u6392\u884C\u699C\u3002","the leaderboard":"\u6392\u884C\u699C","the title of the object.":"\u5BF9\u8C61\u7684\u6807\u9898\u3002","Title":"\u6807\u9898","the title":"\u6807\u9898","Fade in the decoration objects of the dialog.":"\u6DE1\u5165\u5BF9\u8BDD\u6846\u7684\u88C5\u9970\u5BF9\u8C61\u3002","Fade in decorations":"\u6DE1\u5165\u88C5\u9970\u7269","Fade in the decorations of _PARAM0_":"\u6DE1\u5165 _PARAM0_ \u7684\u88C5\u9970\u7269","Fade out the decoration objects of the dialog.":"\u6DE1\u51FA\u5BF9\u8BDD\u6846\u7684\u88C5\u9970\u5BF9\u8C61\u3002","Fade out decorations":"\u6DE1\u51FA\u88C5\u9970\u7269","Fade out the decorations of _PARAM0_":"\u6DE1\u51FA _PARAM0_ \u7684\u88C5\u9970\u7269","Check if the fade in animation of the decorations is finished.":"\u68C0\u67E5\u88C5\u9970\u7684\u6DE1\u5165\u52A8\u753B\u662F\u5426\u5B8C\u6210\u3002","Decorations are faded in":"\u88C5\u9970\u7269\u5DF2\u6DE1\u5165","Fade in animation of _PARAM0_ is finished":"_PARAM0_ \u7684\u6DE1\u5165\u52A8\u753B\u5DF2\u5B8C\u6210","Check if the fade out animation of the decorations is finished.":"\u68C0\u67E5\u88C5\u9970\u7684\u6DE1\u51FA\u52A8\u753B\u662F\u5426\u5B8C\u6210\u3002","Decorations are faded out":"\u88C5\u9970\u7269\u5DF2\u6DE1\u51FA","Fade out animation of _PARAM0_ is finished":"_PARAM0_ \u7684\u6DE1\u51FA\u52A8\u753B\u5DF2\u5B8C\u6210","Linear Movement":"\u7EBF\u6027\u8FD0\u52A8","Move objects on a straight line.":"\u6CBF\u76F4\u7EBF\u79FB\u52A8\u5BF9\u8C61\u3002","Linear movement":"\u7EBF\u6027\u8FD0\u52A8","Speed on X axis":"X\u8F74\u901F\u5EA6","Speed on Y axis":"Y\u8F74\u901F\u5EA6","the speed on X axis of the object.":"\u5BF9\u8C61\u5728 X \u8F74\u4E0A\u7684\u901F\u5EA6\u3002","the speed on X axis":"X \u8F74\u4E0A\u7684\u901F\u5EA6","the speed on Y axis of the object.":"\u5BF9\u8C61\u5728 Y \u8F74\u4E0A\u7684\u901F\u5EA6\u3002","the speed on Y axis":"Y \u8F74\u4E0A\u7684\u901F\u5EA6","Move objects ahead according to their angle.":"\u6839\u636E\u5176\u89D2\u5EA6\u79FB\u52A8\u5BF9\u8C61\u3002","Linear movement by angle":"\u6839\u636E\u89D2\u5EA6\u7684\u7EBF\u6027\u8FD0\u52A8","Linked Objects Tools":"\u94FE\u5F0F\u5BF9\u8C61\u5DE5\u5177","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"\u7528\u4F5C\u5C06\u94FE\u5F0F\u5BF9\u8C61\u7528\u4F5C\u56FE\u548C\u8DEF\u5F84\u67E5\u627E\u79FB\u52A8\u884C\u4E3A\u7684\u6761\u4EF6\u3002","Link to neighbors on a rectangular grid.":"\u8FDE\u63A5\u5230\u77E9\u5F62\u7F51\u683C\u4E0A\u7684\u90BB\u5C45\u3002","Link to neighbors on a rectangular grid":"\u8FDE\u63A5\u5230\u77E9\u5F62\u7F51\u683C\u4E0A\u7684\u90BB\u5C45","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"\u5728\u5177\u6709\u5355\u5143\u5C3A\u5BF8\uFF1A_PARAM3_; _PARAM4_ \u7684\u77E9\u5F62\u7F51\u683C\u4E0A\u8FDE\u63A5_PARAM1_\u53CA\u5176\u90BB\u5C45_PARAM2_","Neighbor":"\u90BB\u5C45","The 2 objects can't be the same.":"\u8FD92\u4E2A\u5BF9\u8C61\u4E0D\u80FD\u662F\u76F8\u540C\u7684\u3002","Cell width":"\u5355\u5143\u5BBD\u5EA6","Cell height":"\u5355\u5143\u9AD8\u5EA6","Allows diagonals":"\u5141\u8BB8\u5BF9\u89D2\u7EBF","Link to neighbors on a hexagonal grid.":"\u8FDE\u63A5\u5230\u516D\u89D2\u7F51\u683C\u4E0A\u7684\u90BB\u5C45\u3002","Link to neighbors on a hexagonal grid":"\u5728\u516D\u89D2\u7F51\u683C\u4E0A\u8FDE\u63A5\u5230\u90BB\u5C45","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"\u5728\u5177\u6709\u5355\u5143\u5C3A\u5BF8\uFF1A_PARAM3_; _PARAM4_ \u7684\u516D\u89D2\u7F51\u683C\u4E0A\u8FDE\u63A5_PARAM1_\u53CA\u5176\u90BB\u5C45_PARAM2_","Link to neighbors on an isometric grid.":"\u8FDE\u63A5\u5230\u7B49\u89D2\u7F51\u683C\u4E0A\u7684\u90BB\u5C45\u3002","Link to neighbors on an isometric grid":"\u5728\u7B49\u89D2\u7F51\u683C\u4E0A\u8FDE\u63A5\u5230\u90BB\u5C45","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"\u5728\u5177\u6709\u5355\u5143\u5C3A\u5BF8\uFF1A_PARAM3_; _PARAM4_ \u7684\u7B49\u89D2\u7F51\u683C\u4E0A\u8FDE\u63A5_PARAM1_\u53CA\u5176\u90BB\u5C45_PARAM2_","Can reach through a given cost sum.":"\u53EF\u4EE5\u901A\u8FC7\u7ED9\u5B9A\u7684\u6210\u672C\u603B\u548C\u5230\u8FBE\u3002","Can reach with links limited by cost":"\u53EF\u4EE5\u901A\u8FC7\u6210\u672C\u9650\u5236\u7684\u8FDE\u63A5\u5230\u8FBE","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"\u8003\u8651\u6240\u6709\u80FD\u591F\u901A\u8FC7\u7ED9\u5B9A\u6210\u672C\u7C7B: _PARAM5_ \u548C\u6700\u591A_PARAM6_\u4E2A\u94FE\u63A5\u6DF1\u5EA6\u4E0B\u7684\u521D\u59CB\u503C\u4ECE\u53D8\u91CF_PARAM3_\u5230\u8FBE_PARAM2_\u7684\u201C_PARAM1_\u201D\u3002","Pick these objects...":"\u9009\u62E9\u8FD9\u4E9B\u5BF9\u8C61\u2026\u2026","if they can reach this object":"\u5982\u679C\u5B83\u4EEC\u53EF\u4EE5\u5230\u8FBE\u8FD9\u4E2A\u5BF9\u8C61","Initial length variable":"\u521D\u59CB\u957F\u5EA6\u53D8\u91CF","Start to 0 if left empty":"\u5982\u679C\u5DE6\u7A7A\u5219\u5F00\u59CB\u4E3A0","Maximum cost":"\u6700\u5927\u6210\u672C","Cost class":"\u6210\u672C\u7C7B","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"\u4FDD\u6301\u7A7A\u767D\u4EE5\u4F7F\u4E00\u5207\u7684\u503C\u4E3A\u53EF\u7A7F\u8D8A\uFF0C\u6210\u672C=1\u3002\u5B83\u67E5\u627Elinktools_Cost\u7684\u53D8\u91CF\u5B50\u96C6\uFF0C\u5982\u679C\u6CA1\u6709\u5B50\u96C6\u5219\u8868\u793A\u4E0D\u53EF\u7A7F\u8D8A\uFF0C\u6210\u672C\u5FC5\u987B\u662F\u6B63\u6570\u3002","Maximum depth":"\u6700\u5927\u6DF1\u5EA6","Ignore first node cost":"\u5FFD\u7565\u7B2C\u4E00\u4E2A\u8282\u70B9\u7684\u6210\u672C","Can reach through a given number of links.":"\u53EF\u4EE5\u901A\u8FC7\u7ED9\u5B9A\u6570\u91CF\u7684\u94FE\u63A5\u5230\u8FBE","Can reach with links limited by length":"\u53EF\u4EE5\u901A\u8FC7\u957F\u5EA6\u9650\u5236\u7684\u94FE\u63A5\u5230\u8FBE","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"\u8003\u8651\u6240\u6709\u300E_PARAM1_\u300F\uFF0C\u5B83\u4EEC\u6700\u591A\u901A\u8FC7\u6210\u672C\u7C7B\uFF1A\u300E_PARAM4_\u300F\u4E0A\u96503\u7684\u94FE\u63A5\u5230\u8FBE\u300E_PARAM2_\u300F","Maximum link length":"\u6700\u5927\u94FE\u63A5\u957F\u5EA6","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"\u4FDD\u6301\u7A7A\u767D\u4EE5\u4F7F\u4E00\u5207\u7684\u503C\u4E3A\u53EF\u7A7F\u8D8A\uFF0C\u6210\u672C\u53EF\u4EE5\u4E3A0\u62161\u3002\u5B83\u67E5\u627Elinktools_Cost\u7684\u53D8\u91CF\u5B50\u96C6\uFF0C\u5982\u679C\u6CA1\u6709\u5B50\u96C6\u5219\u8868\u793A\u4E0D\u53EF\u7A7F\u8D8A\uFF0C\u6210\u672C\u53EF\u4EE5\u4E3A0\u62161\u3002","Can reach through links.":"\u53EF\u4EE5\u901A\u8FC7\u94FE\u63A5\u5230\u8FBE","Can reach":"\u53EF\u4EE5\u5230\u8FBE","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"\u8003\u8651\u6240\u6709\u300E_PARAM1_\u300F\uFF0C\u5B83\u4EEC\u901A\u8FC7\u94FE\u63A5\u53EF\u4EE5\u5230\u8FBE\u300E_PARAM2_\u300F","Cost sum.":"\u6210\u672C\u7684\u603B\u548C\u3002","Cost sum":"\u6210\u672C\u603B\u548C","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"\u8BE5\u5BF9\u8C61\u5C06\u6839\u636E\u5B83\u4EEC\u4E4B\u95F4\u7684\u94FE\u63A5\u65B9\u5F0F\u4ECE\u4E00\u4E2A\u5BF9\u8C61\u5B9E\u4F8B\u79FB\u52A8\u5230\u53E6\u4E00\u4E2A\u5BF9\u8C61\u5B9E\u4F8B\uFF0C\u4EE5\u5230\u8FBE\u76EE\u6807\u5BF9\u8C61\u3002","Link path finding":"\u94FE\u63A5\u8DEF\u5F84\u67E5\u627E","Angle offset":"\u89D2\u5EA6\u504F\u79FB","Is following a path":"\u6B63\u5728\u6309\u8DEF\u5F84\u8DDF\u968F","Next node index":"\u4E0B\u4E00\u4E2A\u8282\u70B9\u7D22\u5F15","Next node X":"\u4E0B\u4E00\u4E2A\u8282\u70B9X","Next node Y":"\u4E0B\u4E00\u4E2A\u8282\u70B9 Y","Is at a node":"\u5728\u8282\u70B9","Next node angle":"\u4E0B\u4E00\u4E2A\u8282\u70B9\u89D2\u5EA6","Move the object to a position.":"\u5C06\u5BF9\u8C61\u79FB\u5230\u6307\u5B9A\u4F4D\u7F6E\u3002","Move to a position":"\u79FB\u5230\u6307\u5B9A\u4F4D\u7F6E","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"_PARAM0_\u7ECF\u7531_PARAM2_\u8FC7\u53BB\u65B9\u5230\u8FBE_PARAM3_\u4F4D\u7F6E\uFF0C\u4F7F\u7528\u6210\u672C\u7EA7\u522B_PARAM4_","Crossable objects":"\u53EF\u7A7F\u8FC7\u7684\u5BF9\u8C61","Destination objects":"\u76EE\u6807\u5BF9\u8C61","Check if the object position is the on a path node.":"\u68C0\u67E5\u5BF9\u8C61\u4F4D\u7F6E\u662F\u5426\u5728\u8DEF\u5F84\u8282\u70B9\u4E0A\u3002","_PARAM0_ is at a node":"_PARAM0_ \u5728\u8282\u70B9\u4E0A","Forget the path.":"\u5FD8\u8BB0\u8DEF\u5F84\u3002","Forget the path":"\u5FD8\u8BB0\u8DEF\u5F84","_PARAM0_ forgets the path":"_PARAM0_ \u5FD8\u8BB0\u8DEF\u5F84","Set next node index":"\u8BBE\u7F6E\u4E0B\u4E00\u4E2A\u8282\u70B9\u7D22\u5F15","Set next node index of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u4E0B\u4E00\u4E2A\u8282\u70B9\u7D22\u5F15\u8BBE\u7F6E\u4E3A_PARAM2_","Node index":"\u8282\u70B9\u7D22\u5F15","Check if the object is moving.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5728\u79FB\u52A8\u3002","Is moving":"\u6B63\u5728\u79FB\u52A8","_PARAM0_ is moving":"_PARAM0_\u6B63\u5728\u79FB\u52A8","Check if a path has been found.":"\u68C0\u67E5\u662F\u5426\u627E\u5230\u8DEF\u5F84\u3002","Path found":"\u627E\u5230\u8DEF\u5F84","A path has been found for _PARAM0_":"\u5DF2\u4E3A_PARAM0_\u627E\u5230\u8DEF\u5F84","Check if the destination was reached.":"\u68C0\u67E5\u662F\u5426\u5230\u8FBE\u76EE\u7684\u5730\u3002","Destination reached":"\u5DF2\u5230\u8FBE\u76EE\u7684\u5730","_PARAM0_ reached its destination":"_PARAM0_\u5DF2\u5230\u8FBE\u5176\u76EE\u7684\u5730","Speed of the object on the path.":"\u8DEF\u5F84\u4E0A\u7269\u4F53\u7684\u901F\u5EA6\u3002","Get the number of waypoints on the path.":"\u83B7\u53D6\u8DEF\u5F84\u4E0A\u7684\u8DEF\u6807\u6570\u3002","Node count":"\u8282\u70B9\u8BA1\u6570","Waypoint X position.":"\u8DEF\u6807X\u4F4D\u7F6E\u3002","Node X":"\u8282\u70B9X","Waypoint index":"\u8DEF\u6807\u7D22\u5F15","Node Y":"\u8282\u70B9Y","Next waypoint index.":"\u4E0B\u4E00\u4E2A\u8DEF\u6807\u7D22\u5F15\u3002","Next waypoint X position.":"\u4E0B\u4E00\u4E2A\u8DEF\u6807X\u4F4D\u7F6E\u3002","Next waypoint Y position.":"\u4E0B\u4E00\u4E2A\u8DEF\u6807Y\u4F4D\u7F6E\u3002","Destination X position.":"\u76EE\u7684\u5730X\u4F4D\u7F6E\u3002","Destination Y position.":"\u76EE\u7684\u5730Y\u4F4D\u7F6E\u3002","the acceleration of the object.":"\u7269\u4F53\u7684\u52A0\u901F\u5EA6\u3002","the maximum speed of the object.":"\u7269\u4F53\u7684\u6700\u5927\u901F\u5EA6\u3002","the maximum speed":"\u6700\u5927\u901F\u5EA6","the rotation speed of the object.":"\u7269\u4F53\u7684\u65CB\u8F6C\u901F\u5EA6\u3002","the rotation speed":"\u65CB\u8F6C\u901F\u5EA6","the rotation offset applied when moving the object.":"\u79FB\u52A8\u7269\u4F53\u65F6\u5E94\u7528\u7684\u65CB\u8F6C\u504F\u79FB\u3002","the rotation angle offset on the path":"\u8DEF\u5F84\u4E0A\u7684\u65CB\u8F6C\u89D2\u5EA6\u504F\u79FB","Check if the object is rotated when traveling on its path.":"\u79FB\u52A8\u65F6\u5BF9\u8DEF\u5F84\u8FDB\u884C\u65CB\u8F6C\u3002","Object rotated":"\u7269\u4F53\u5DF2\u65CB\u8F6C","_PARAM0_ is rotated when traveling on its path":"_PARAM0_\u5728\u79FB\u52A8\u65F6\u5DF2\u65CB\u8F6C","Enable or disable rotation of the object on the path.":"\u542F\u7528\u6216\u7981\u7528\u7269\u4F53\u5728\u8DEF\u5F84\u4E0A\u7684\u65CB\u8F6C\u3002","Rotate the object":"\u65CB\u8F6C\u7269\u4F53","Enable rotation of _PARAM0_ on the path: _PARAM2_":"\u542F\u7528_PATH0_\u5728\u8DEF\u5F84\u4E0A\u7684\u65CB\u8F6C\uFF1A_PARAM2_","MQTT Client (advanced)":"MQTT \u5BA2\u6237\u7AEF\uFF08\u9AD8\u7EA7\uFF09","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"GDevelop \u7684 MQTT \u5BA2\u6237\u7AEF\uFF1A\u5141\u8BB8\u8FDE\u63A5\u5230 MQTT \u670D\u52A1\u5668\u5E76\u53D1\u9001/\u63A5\u6536\u6D88\u606F\u3002","Triggers if the client is connected to an MQTT broker server.":"\u5982\u679C\u5BA2\u6237\u7AEF\u8FDE\u63A5\u5230MQTT\u4EE3\u7406\u670D\u52A1\u5668\uFF0C\u5219\u89E6\u53D1\u3002","Is connected to a broker?":"\u8FDE\u63A5\u5230\u4EE3\u7406\u5417\uFF1F","Client connected to a broker":"\u5BA2\u6237\u7AEF\u8FDE\u63A5\u5230\u4EE3\u7406","Connects to an MQTT broker.":"\u8FDE\u63A5\u5230MQTT\u4EE3\u7406\u3002","Connect to a broker":"\u8FDE\u63A5\u4EE3\u7406","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"\u4F7F\u7528\u53C2\u6570_PARAM1_\u8FDE\u63A5\u5230MQTT\u4EE3\u7406_PARAM2_\uFF08\u5B89\u5168\u8FDE\u63A5\uFF1A_PARAM3_\uFF09","Host port":"\u4E3B\u673A\u7AEF\u53E3","Settings as JSON":"\u8BBE\u7F6E\u4E3AJSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"\u60A8\u53EF\u4EE5\u5728[MQTT.js\u6587\u6863](https://github.com/mqttjs/MQTT.js/#client)\u4E2D\u627E\u5230\u8BBE\u7F6E\u7684\u5217\u8868\u3002\n\u6709\u6548\u914D\u7F6E\u793A\u4F8B\u4E3A`\" \"clientId \": \"myUserName \" `\u3002","Use secure WebSockets?":"\u4F7F\u7528\u5B89\u5168WebSockets\u5417\uFF1F","Disconnects from the current MQTT broker.":"\u65AD\u5F00\u5F53\u524DMQTT\u4EE3\u7406\u3002","Disconnect from broker":"\u4ECE\u4EE3\u7406\u65AD\u5F00","Disconnect from MQTT broker (force: _PARAM1_)":"\u65AD\u5F00MQTT\u4EE3\u7406\uFF08\u5F3A\u5236\uFF1A_PARAM1_\uFF09","Force end the connection?":"\u5F3A\u5236\u7ED3\u675F\u8FDE\u63A5\uFF1F","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"\u9ED8\u8BA4\u60C5\u51B5\u4E0B\uFF0CMQTT\u5728\u5173\u95ED\u8FDE\u63A5\u4E4B\u524D\u7B49\u5F85\u6302\u8D77\u6D88\u606F\u6216\u6B63\u5728\u53D1\u9001\u7684\u6D88\u606F\u5B8C\u6210\u53D1\u9001\u3002\u4F7F\u7528\u6B64\u529F\u80FD\u53D6\u6D88\u4EFB\u4F55\u8BF7\u6C42\u5E76\u7ACB\u5373\u5173\u95ED\u8FDE\u63A5\u3002","Publishes a message on a topic.":"\u5728\u4E3B\u9898\u4E0A\u53D1\u5E03\u6D88\u606F\u3002","Publish message":"\u53D1\u5E03\u6D88\u606F","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"\u5728\u4E3B\u9898_PARAM2_\u4E0A\u4EE5QoS\u4E3A_PARAM3_\u53D1\u5E03\u53D8\u91CF_PARAM1_","Text to publish":"\u8981\u53D1\u5E03\u7684\u6587\u672C","Topic to publish to":"\u8981\u53D1\u5E03\u7684\u4E3B\u9898","The QoS":"QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"\u6709\u5173\u66F4\u591A\u8BE6\u7EC6\u4FE1\u606F\uFF0C\u8BF7\u53C2\u9605[\u8FD9\u91CC](https://github.com/mqttjs/MQTT.js#qos)\u3002","Should the message be retained?":"\u6D88\u606F\u5E94\u8BE5\u4FDD\u7559\u5417\uFF1F","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"\u5F53\u6D88\u606F\u88AB\u4FDD\u7559\u65F6\uFF0C\u5B83\u5C06\u53D1\u9001\u7ED9\u8BA2\u9605\u4E3B\u9898\u7684\u6BCF\u4E2A\u5BA2\u6237\u7AEF\u3002\u6BCF\u4E2A\u4E3B\u9898\u53EA\u80FD\u4FDD\u7559\u4E00\u4E2A\u6D88\u606F\uFF0C\u5982\u679C\u53D1\u9001\u53E6\u4E00\u4E2A\u4FDD\u7559\u6D88\u606F\uFF0C\u5B83\u5C06\u8986\u76D6\u5148\u524D\u7684\u6D88\u606F\u3002\u5728[\u6B64\u5904](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages)\u6709\u66F4\u591A\u9605\u8BFB\u3002","Subcribe to a topic. All messages published on that topic will be received.":"\u8BA2\u9605\u4E3B\u9898\u3002\u8BE5\u4E3B\u9898\u4E0A\u53D1\u5E03\u7684\u6240\u6709\u6D88\u606F\u5C06\u88AB\u63A5\u6536\u3002","Subscribe to a topic":"\u8BA2\u9605\u4E3B\u9898","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"\u4F7F\u7528QoS\u5728_PARAM2_\u8BA2\u9605\u4E3B\u9898_PARAM1_\u5E76\u6570\u636E\u4E22\u5931_PARAM3_","The topic to subscribe to":"\u8BA2\u9605\u7684\u4E3B\u9898","See https://github.com/mqttjs/MQTT.js#qos for more details":"\u6709\u5173\u66F4\u591A\u8BE6\u7EC6\u4FE1\u606F\uFF0C\u8BF7\u53C2\u9605https://github.com/mqttjs/MQTT.js#qos","Is dataloss allowed?":"\u5141\u8BB8\u6570\u636E\u4E22\u5931\u5417\uFF1F","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"\u67E5\u770Bhttps://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode\u4E86\u89E3\u66F4\u591A\u8BE6\u60C5","Unsubcribe from a topic. No more messages from this topic will be received.":"\u53D6\u6D88\u8BA2\u9605\u4E00\u4E2A\u4E3B\u9898\u3002\u5C06\u4E0D\u518D\u63A5\u6536\u6765\u81EA\u8BE5\u4E3B\u9898\u7684\u6D88\u606F\u3002","Unsubscribe from a topic":"\u53D6\u6D88\u8BA2\u9605\u4E00\u4E2A\u4E3B\u9898","Unsubscribe from topic _PARAM1_":"\u53D6\u6D88\u8BA2\u9605\u4E3B\u9898_PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"\u5F53\u63A5\u6536\u5230\u6D88\u606F\u65F6\u89E6\u53D1\u3002\u8BF7\u6CE8\u610F\uFF0C\u60A8\u9996\u5148\u9700\u8981\u8BA2\u9605\u4E3B\u9898\u4EE5\u4FBF\u4ECE\u4E2D\u83B7\u53D6\u6D88\u606F\u3002","On message":"\u6D88\u606F","Message received from topic _PARAM1_":"\u4ECE\u4E3B\u9898_PARAM1_\u6536\u5230\u7684\u6D88\u606F","The topic to listen to":"\u76D1\u542C\u7684\u4E3B\u9898","Get the last received message of a topic.":"\u83B7\u53D6\u4E3B\u9898\u7684\u6700\u540E\u63A5\u6536\u6D88\u606F\u3002","Get last message":"\u83B7\u53D6\u6700\u540E\u6D88\u606F","The topic to get the message from":"\u4ECE\u4E2D\u83B7\u53D6\u6D88\u606F\u7684\u4E3B\u9898","Gets the last error. Returns an empty string if there was no errors.":"\u83B7\u53D6\u6700\u540E\u7684\u9519\u8BEF\u3002\u5982\u679C\u6CA1\u6709\u9519\u8BEF\uFF0C\u5219\u8FD4\u56DE\u7A7A\u5B57\u7B26\u4E32\u3002","Get the last error":"\u83B7\u53D6\u6700\u540E\u7684\u9519\u8BEF","Marching Squares (experimental)":"Marching Squares\uFF08\u5B9E\u9A8C\u6027\uFF09","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"\u5141\u8BB8\u6784\u5EFA\u201C\u6807\u91CF\u573A\u201D\u5E76\u7ED8\u5236\u5176\u7B49\u9AD8\u7EBF\uFF1A\u5BF9\u4E8E\u8FF7\u96FE\uFF0C\u6DB2\u4F53\u6548\u679C\uFF0C\u7ED8\u5236\u5730\u9762\u7B49\u975E\u5E38\u6709\u7528\u2026\u2026","Define the scalar field painter library JavaScript code.":"\u5B9A\u4E49\u6807\u91CF\u573A\u753B\u5BB6\u5E93JavaScript\u4EE3\u7801\u3002","Define scalar field painter library":"\u5B9A\u4E49\u6807\u91CF\u573A\u753B\u5BB6\u5E93","Define the scalar field painter library JavaScript code":"\u5B9A\u4E49\u6807\u91CF\u573A\u753B\u5BB6\u5E93JavaScript\u4EE3\u7801","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"\u6DFB\u52A0\u5230\u5F62\u72B6\u753B\u5BB6\u5BF9\u8C61\u5E76\u4F7F\u7528\u64CD\u4F5C\u6765\u7ED8\u5236\u4E00\u4E2A\u573A\u3002\u5BF9\u4E8E\u6218\u4E89\u8FF7\u96FE\uFF0C\u6DB2\u4F53\u6548\u679C\uFF08\u6C34\uFF0C\u7194\u5CA9\uFF0C\u6591\u70B9...\uFF09\u975E\u5E38\u6709\u7528\u3002","Marching squares painter":"Marching squares \u753B\u5BB6","Area left bound":"\u533A\u57DF\u5DE6\u8FB9\u754C","Area top bound":"\u533A\u57DF\u9876\u90E8\u8FB9\u754C","Area right bound":"\u533A\u57DF\u53F3\u8FB9\u754C","Area bottom bound":"\u533A\u57DF\u5E95\u8FB9\u754C","Fill outside":"\u586B\u5145\u5916\u90E8","Contour threshold":"\u8F6E\u5ED3\u9608\u503C","Must only draw what is on the screen":"\u53EA\u80FD\u7ED8\u5236\u5C4F\u5E55\u4E0A\u7684\u5185\u5BB9","Extend behavior class":"\u6269\u5C55\u884C\u4E3A\u7C7B","Extend object instance prototype.":"\u6269\u5C55\u5BF9\u8C61\u5B9E\u4F8B\u539F\u578B\u3002","Extend object instance prototype":"\u6269\u5C55\u5BF9\u8C61\u5B9E\u4F8B\u539F\u578B","Extend _PARAM0_ prototype":"\u6269\u5C55 _PARAM0_ \u539F\u578B","Clear the field by setting every values to 0.":"\u901A\u8FC7\u5C06\u6BCF\u4E2A\u503C\u8BBE\u7F6E\u4E3A 0 \u6765\u6E05\u9664\u5B57\u6BB5\u3002","Clear the field":"\u6E05\u9664\u5B57\u6BB5","Clear the field of _PARAM0_":"\u6E05\u9664 _PARAM0_ \u7684\u5B57\u6BB5","Unfill an area of the field from a given location until a given height is reached.":"\u4ECE\u7ED9\u5B9A\u4F4D\u7F6E\u5F00\u59CB\uFF0C\u76F4\u5230\u8FBE\u5230\u7ED9\u5B9A\u9AD8\u5EA6\uFF0C\u586B\u5145\u5B57\u6BB5\u7684\u533A\u57DF\u3002","Unfill area":"\u53D6\u6D88\u586B\u5145\u533A\u57DF","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"\u4ECE x: _PARAM2_, y: _PARAM3_ \u5F00\u59CB\uFF0C\u4EE5 _PARAM5_ \u7684\u539A\u5EA6\uFF0C\u53D6\u6D88 _PARAM0_ \u5B57\u6BB5\u7684\u586B\u5145\uFF0C\u76F4\u5230\u8FBE\u5230 _PARAM4_\u3002","Minimum height":"\u6700\u5C0F\u9AD8\u5EA6","Contour thickness":"\u8F6E\u5ED3\u539A\u5EA6","Capping radius ratio":"\u9876\u90E8\u534A\u5F84\u6BD4","Small values allow quicker process, but can result to tearing. Try values around 8.":"\u8F83\u5C0F\u7684\u503C\u53EF\u4EE5\u52A0\u5FEB\u5904\u7406\u901F\u5EA6\uFF0C\u4F46\u53EF\u80FD\u5BFC\u81F4\u6495\u88C2\u3002\u8BF7\u5C1D\u8BD5\u5927\u7EA6\u4E3A 8 \u7684\u503C\u3002","Fill an area of the field from a given location until a given height is reached.":"\u4ECE\u7ED9\u5B9A\u4F4D\u7F6E\u5F00\u59CB\uFF0C\u76F4\u5230\u8FBE\u5230\u7ED9\u5B9A\u9AD8\u5EA6\uFF0C\u586B\u5145\u5B57\u6BB5\u7684\u533A\u57DF\u3002","Fill area":"\u586B\u5145\u533A\u57DF","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"\u4ECE x: _PARAM2_, y: _PARAM3_ \u5F00\u59CB\uFF0C\u4EE5 _PARAM5_ \u7684\u539A\u5EA6\uFF0C\u586B\u5145 _PARAM0_ \u5B57\u6BB5\u7684\u533A\u57DF\uFF0C\u76F4\u5230\u8FBE\u5230 _PARAM4_\u3002","Maximum height":"\u6700\u5927\u9AD8\u5EA6","Cap every value of the field to a range.":"\u5C06\u5B57\u6BB5\u7684\u6BCF\u4E2A\u503C\u9650\u5236\u5728\u8303\u56F4\u5185\u3002","Clamp the field":"\u5939\u4F4F\u5B57\u6BB5","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"\u5C06 _PARAM0_ \u7684\u5B57\u6BB5\u5939\u4F4F\u4ECE _PARAM2_ \u5230 _PARAM3_","Minimum":"\u6700\u5C0F","Maximum":"\u6700\u5927","Apply an affine on the field values.":"\u5BF9\u5B57\u6BB5\u503C\u5E94\u7528\u4EFF\u5C04\u3002","Transform the field":"\u53D8\u6362\u5B57\u6BB5","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"\u5BF9 _PARAM0_ \u5B57\u6BB5\u8FDB\u884C\u53D8\u6362\uFF0C\u4F7F\u7528\u7CFB\u6570\uFF1A_PARAM2_ \u548C\u504F\u79FB\uFF1A_PARAM3_","Coefficient":"\u7CFB\u6570","Offset":"\u504F\u79FB","Add a hill to the field.":"\u5411\u5B57\u6BB5\u6DFB\u52A0\u5C71\u4E18\u3002","Add a hill":"\u6DFB\u52A0\u5C71\u4E18","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"\u5411 _PARAM0_ \u7684\u5B57\u6BB5\u6DFB\u52A0\u5C71\u4E18\uFF0C\u4E2D\u5FC3\uFF1A_PARAM2_, _PARAM3_, _PARAM4_, \u534A\u5F84\uFF1A_PARAM5_, \u4E0D\u900F\u660E\u5EA6\uFF1A_PARAM6_\uFF0C\u4F7F\u7528\uFF1A_PARAM8_\u3002","The hill height at the center, a value of 1 or less means a flat hill.":"\u4E2D\u5FC3\u9AD8\u5EA6\u5C71\u4E18\uFF0C\u503C\u4E3A 1 \u6216\u66F4\u4F4E\u8868\u793A\u5E73\u9876\u5C71\u3002","The hill height is 1 at this radius.":"\u5728\u8FD9\u4E2A\u534A\u5F84\u4E0A\u5C71\u7684\u9AD8\u5EA6\u4E3A1\u3002","Opacity":"\u4E0D\u900F\u660E\u5EA6","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"\u8BBE\u7F6E\u4E3A1\uFF0C\u7ACB\u5373\u5E94\u7528\u5C71\u4E18\uFF0C\u6216\u8005\u4EE5\u8F83\u5C0F\u7684\u503C\u91CD\u590D\u6B64\u64CD\u4F5C\uFF0C\u4F7F\u5176\u9010\u6E10\u53D8\u5316\u3002","Operation":"\u64CD\u4F5C","Add a disk to the field.":"\u5728\u573A\u5730\u4E0A\u6DFB\u52A0\u4E00\u4E2A\u5706\u76D8\u3002","Add a disk":"\u6DFB\u52A0\u4E00\u4E2A\u5706\u76D8","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"\u5728_PARAM0_\u7684\u573A\u5730\u4E0A\u6DFB\u52A0\u4E00\u4E2A\u5706\u76D8\uFF0C\u4E2D\u5FC3\u4F4D\u7F6E\uFF1A_PARAM2_\uFF0C_PARAM3_\uFF0C\u534A\u5F84\uFF1A_PARAM4_\uFF0C\u4F7F\u7528\uFF1A_PARAM6_","The spike height is 1 at this radius.":"\u5728\u8FD9\u4E2A\u534A\u5F84\u4E0A\u5C16\u5CF0\u7684\u9AD8\u5EA6\u4E3A1\u3002","Mask a disk to the field.":"\u5728\u573A\u5730\u4E0A\u4E3A\u4E00\u4E2A\u5706\u76D8\u6DFB\u52A0\u8499\u7248\u3002","Mask a disk":"\u6DFB\u52A0\u8499\u7248\u7684\u4E00\u4E2A\u5706\u76D8","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"\u5728_PARAM0_\u7684\u573A\u5730\u4E0A\uFF0C\u4EE5\u4E2D\u5FC3\uFF1A_PARAM2_\uFF0C_PARAM3_\uFF0C\u534A\u5F84\uFF1A_PARAM4_\u7684\u4F4D\u7F6E\u6DFB\u52A0\u4E00\u4E2A\u5706\u76D8\u7684\u8499\u7248\u3002","Add a line to the field.":"\u5728\u573A\u5730\u4E0A\u6DFB\u52A0\u4E00\u6761\u7EBF\u3002","Add a line":"\u6DFB\u52A0\u4E00\u6761\u7EBF","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"\u5728_PARAM0_\u7684\u573A\u5730\u4E0A\uFF0C\u4ECE_PARAM2_ ; _PARAM3_\u5230_PARAM4_ ; _PARAM5_\uFF0C\u4F7F\u7528\u539A\u5EA6\uFF1A_PARAM6_\u8FDB\u884C\u6DFB\u52A0\u4E00\u6761\u7EBF\u3002","X position of the start":"\u5F00\u59CB\u4F4D\u7F6E\u7684X\u5750\u6807","Y position of the start":"\u5F00\u59CB\u4F4D\u7F6E\u7684Y\u5750\u6807","X position of the end":"\u7ED3\u675F\u4F4D\u7F6E\u7684X\u5750\u6807","Y position of the end":"\u7ED3\u675F\u4F4D\u7F6E\u7684Y\u5750\u6807","Thickness":"\u539A\u5EA6","Mask a line to the field.":"\u5728\u573A\u5730\u4E0A\u4E3A\u4E00\u6761\u7EBF\u6DFB\u52A0\u8499\u7248\u3002","Mask a line":"\u6DFB\u52A0\u4E00\u6761\u7EBF\u7684\u8499\u7248","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"\u5728_PARAM0_\u7684\u573A\u5730\u4E0A\uFF0C\u4ECE_PARAM2_ ; _PARAM3_\u5230_PARAM4_ ; _PARAM5_\uFF0C\u539A\u5EA6\u4E3A\uFF1A_PARAM6_\u7684\u5730\u65B9\u6DFB\u52A0\u4E00\u6761\u7EBF\u7684\u8499\u7248\u3002","Apply a given operation on every value of the field using the value from the other field at the same position.":"\u5BF9\u573A\u5730\u7684\u6BCF\u4E2A\u503C\u5E94\u7528\u7ED9\u5B9A\u7684\u64CD\u4F5C\uFF0C\u4F7F\u7528\u76F8\u540C\u4F4D\u7F6E\u7684\u53E6\u4E00\u4E2A\u573A\u5730\u7684\u503C\u3002","Merge a field":"\u5408\u5E76\u573A\u5730","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"\u5C06_PARAM0_\u4E0E_PARAM2_\u7684\u573A\u5730\u5408\u5E76\uFF0C\u4F7F\u7528\uFF1A_PARAM4_\u3002","Field object":"\u573A\u5730\u5BF9\u8C61","Field behavior":"\u573A\u5730\u884C\u4E3A","Update the field hitboxes.":"\u66F4\u65B0\u573A\u5730\u7684\u78B0\u649E\u6846\u3002","Update hitboxes":"\u66F4\u65B0\u78B0\u649E\u6846","Update the field hitboxes of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u573A\u5730\u78B0\u649E\u6846\u3002","Draw the field contours.":"\u7ED8\u5236\u573A\u5730\u8F6E\u5ED3\u3002","Draw the contours":"\u7ED8\u5236\u8F6E\u5ED3","Draw the field contours of _PARAM0_":"\u7ED8\u5236_PARAM0_\u7684\u9886\u57DF\u8F6E\u5ED3","Change the width of the field cells.":"\u66F4\u6539\u9886\u57DF\u5355\u5143\u683C\u7684\u5BBD\u5EA6\u3002","Width of the cells":"\u5355\u5143\u683C\u7684\u5BBD\u5EA6","Change the width of the field cells of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u9886\u57DF\u5355\u5143\u683C\u5BBD\u5EA6\uFF1A_PARAM2_","Change the height of the field cells.":"\u66F4\u6539\u9886\u57DF\u5355\u5143\u683C\u7684\u9AD8\u5EA6\u3002","Height of the cells":"\u5355\u5143\u683C\u7684\u9AD8\u5EA6","Change the height of the field cells of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u9886\u57DF\u5355\u5143\u683C\u9AD8\u5EA6\uFF1A_PARAM2_","Rebuild the field with the new dimensions.":"\u4F7F\u7528\u65B0\u7684\u5C3A\u5BF8\u91CD\u5EFA\u9886\u57DF\u3002","Rebuild the field":"\u91CD\u5EFA\u9886\u57DF","Rebuild the field _PARAM0_":"\u91CD\u5EFA\u9886\u57DF_PARAM0_","Fill outside or inside of the contours.":"\u5728\u8F6E\u5ED3\u5916\u90E8\u6216\u5185\u90E8\u586B\u5145\u3002","Fill outside of the contours of _PARAM0_: _PARAM2_":"_PARAM0_\u8F6E\u5ED3\u5916\u90E8\u586B\u5145\uFF1A_PARAM2_","Fill outside?":"\u586B\u5145\u8F6E\u5ED3\u5916\u90E8\uFF1F","Change the contour threshold.":"\u66F4\u6539\u8F6E\u5ED3\u9608\u503C\u3002","Change the contour threshold of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u8F6E\u5ED3\u9608\u503C\uFF1A_PARAM2_","Change the field area bounds.":"\u66F4\u6539\u9886\u57DF\u533A\u57DF\u8FB9\u754C\u3002","Area bounds":"\u533A\u57DF\u8FB9\u754C","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"\u66F4\u6539_PARAM0_\u5DE6\u8FB9\u754C: _PARAM2_ \u9876\u90E8: _PARAM3_ \u53F3\u8FB9\u754C: _PARAM4_ \u5E95\u90E8: _PARAM5_\u7684\u9886\u57DF\u533A\u57DF\u8FB9\u754C","Left bound":"\u5DE6\u8FB9\u754C","Top bound":"\u9876\u90E8\u8FB9\u754C","Right bound":"\u53F3\u8FB9\u754C","Bottom bound":"\u5E95\u90E8\u8FB9\u754C","Area left bound of the field.":"\u9886\u57DF\u7684\u5DE6\u8FB9\u754C\u3002","Area left":"\u5DE6\u8FB9\u754C","Area top bound of the field.":"\u9886\u57DF\u7684\u9876\u90E8\u8FB9\u754C\u3002","Area top":"\u9876\u90E8\u8FB9\u754C","Area right bound of the field.":"\u9886\u57DF\u7684\u53F3\u8FB9\u754C\u3002","Area right":"\u53F3\u8FB9\u754C","Area bottom bound of the field.":"\u9886\u57DF\u7684\u5E95\u90E8\u8FB9\u754C\u3002","Area bottom":"\u5E95\u90E8\u8FB9\u754C","Width of the field cells.":"\u9886\u57DF\u5355\u5143\u683C\u7684\u5BBD\u5EA6\u3002","Width of a cell":"\u5355\u5143\u683C\u7684\u5BBD\u5EA6","Height of the field cells.":"\u9886\u57DF\u5355\u5143\u683C\u7684\u9AD8\u5EA6\u3002","Height of a cell":"\u5355\u5143\u683C\u7684\u9AD8\u5EA6","The number of cells on the x axis.":"\u5728x\u8F74\u4E0A\u7684\u5355\u5143\u6570\u91CF\u3002","Dimension X":"X \u7EF4\u5EA6","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"\u5728_PARAM2_\uFF1B_PARAM3_\u65F6\uFF0C_PARAM0_\u7684\u5B57\u6BB5\u503C\u5927\u4E8E_PARAM4_","The number of cells on the y axis.":"\u5728y\u8F74\u4E0A\u7684\u5355\u5143\u6570\u91CF\u3002","Dimension Y":"Y \u7EF4\u5EA6","The contour threshold.":"\u8F6E\u5ED3\u9608\u503C\u3002","The normal X coordinate at a given location.":"\u5728\u7ED9\u5B9A\u4F4D\u7F6E\u7684\u6CD5\u7EBFX\u5750\u6807\u3002","Normal X":"\u6CD5\u7EBFX","X position of the point":"\u70B9\u7684X\u4F4D\u7F6E","Y position of the point":"\u70B9\u7684Y\u4F4D\u7F6E","The normal Y coordinate at a given location.":"\u5728\u7ED9\u5B9A\u4F4D\u7F6E\u7684\u6CD5\u7EBFY\u5750\u6807\u3002","Normal Y":"\u6CD5\u7EBFY","The normal Z coordinate at a given location.":"\u5728\u7ED9\u5B9A\u4F4D\u7F6E\u7684\u6CD5\u7EBFZ\u5750\u6807\u3002","Normal Z":"\u6CD5\u7EBFZ","Change the field value at a grid point.":"\u5728\u7F51\u683C\u70B9\u5904\u66F4\u6539\u5B57\u6BB5\u503C\u3002","Grid value":"\u7F51\u683C\u503C","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"\u66F4\u6539_PARAM2_\u7684\u7F51\u683C\u70B9_PARAM3_\u5904\u7684_PARAM0_\u5B57\u6BB5\u503C\u4E3A_PARAM4_","X grid index":"X\u7F51\u683C\u7D22\u5F15","Y grid index":"Y\u7F51\u683C\u7D22\u5F15","Field value":"\u5B57\u6BB5\u503C","The field value at a grid point.":"\u5728\u7F51\u683C\u70B9\u5904\u7684\u5B57\u6BB5\u503C\u3002","The field value at a given location.":"\u5728\u7ED9\u5B9A\u4F4D\u7F6E\u7684\u5B57\u6BB5\u503C\u3002","Check if the contours are filled outside.":"\u68C0\u67E5\u8F6E\u5ED3\u662F\u5426\u5728\u5916\u90E8\u88AB\u586B\u5145\u3002","The contours of _PARAM0_ are filled outside":"_PARAM0_\u7684\u8F6E\u5ED3\u5728\u5916\u90E8\u88AB\u586B\u5145","Check if a field is greater than a given value.":"\u68C0\u67E5\u5B57\u6BB5\u662F\u5426\u5927\u4E8E\u7ED9\u5B9A\u503C\u3002","Check if a point is inside the contour.":"\u68C0\u67E5\u70B9\u662F\u5426\u5728\u8F6E\u5ED3\u5185\u3002","Point is inside":"\u70B9\u5728\u5185\u90E8","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_\u5728_PARAM0_\u5185","Cursor object":"\u5149\u6807\u5BF9\u8C61","Turn any object into a cursor.":"\u5C06\u4EFB\u4F55\u5BF9\u8C61\u53D8\u6210\u5149\u6807\u3002","Turn any object into a mouse cursor.":"\u5C06\u4EFB\u4F55\u5BF9\u8C61\u8F6C\u6362\u4E3A\u9F20\u6807\u6307\u9488\u3002","Cursor":"\u9F20\u6807\u6307\u9488","Mouse Pointer Lock":"\u9F20\u6807\u6307\u9488\u9501\u5B9A","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"\u6B64\u884C\u4E3A\u79FB\u9664\u4E86\u9F20\u6807\u53EF\u79FB\u52A8\u8DDD\u79BB\u7684\u9650\u5236\uFF0C\u5E76\u9690\u85CF\u4E86\u5149\u6807\u3002","Lock the mouse pointer to hide it.":"\u9501\u5B9A\u9F20\u6807\u6307\u9488\u4EE5\u9690\u85CF\u5B83\u3002","Request Pointer Lock":"\u8BF7\u6C42\u6307\u9488\u9501\u5B9A","Unlocks the mouse pointer and show it.":"\u89E3\u9501\u9F20\u6807\u6307\u9488\u5E76\u663E\u793A\u5B83\u3002","Exit pointer lock":"\u9000\u51FA\u6307\u9488\u9501\u5B9A","Check if the mouse pointer is locked.":"\u68C0\u67E5\u9F20\u6807\u6307\u9488\u662F\u5426\u88AB\u9501\u5B9A\u3002","Pointer is locked":"\u6307\u9488\u5DF2\u9501\u5B9A","The mouse pointer is locked":"\u9F20\u6807\u6307\u9488\u5DF2\u9501\u5B9A","Check if the mouse pointer is actually locked.":"\u68C0\u67E5\u9F20\u6807\u6307\u9488\u662F\u5426\u5B9E\u9645\u4E0A\u88AB\u9501\u5B9A\u3002","Pointer is actually locked":"\u6307\u9488\u5B9E\u9645\u4E0A\u5DF2\u9501\u5B9A","The mouse pointer actually is locked":"\u9F20\u6807\u6307\u9488\u5B9E\u9645\u4E0A\u5DF2\u9501\u5B9A","Check if the mouse pointer lock is emulated.":"\u68C0\u67E5\u9F20\u6807\u6307\u9488\u9501\u5B9A\u662F\u5426\u6A21\u62DF\u3002","Pointer lock is emulated":"\u9F20\u6807\u6307\u9488\u9501\u5B9A\u5DF2\u6A21\u62DF","The mouse pointer lock is emulated":"\u9F20\u6807\u6307\u9488\u9501\u5DF2\u88AB\u6A21\u62DF","Check if the locked pointer is moving.":"\u68C0\u67E5\u9501\u5B9A\u7684\u6307\u9488\u662F\u5426\u79FB\u52A8\u3002","Locked pointer is moving":"\u9501\u5B9A\u7684\u6307\u9488\u6B63\u5728\u79FB\u52A8","the movement of the locked pointer on the X axis.":"\u9501\u5B9A\u6307\u9488\u5728X\u8F74\u4E0A\u7684\u79FB\u52A8\u3002","Pointer X movement":"\u6307\u9488X\u79FB\u52A8","the movement of the locked pointer on the X axis":"\u9501\u5B9A\u6307\u9488\u5728X\u8F74\u4E0A\u7684\u79FB\u52A8","the movement of the pointer on the Y axis.":"\u6307\u9488\u5728Y\u8F74\u4E0A\u7684\u79FB\u52A8\u3002","Pointer Y movement":"\u6307\u9488Y\u79FB\u52A8","the movement of the pointer on the Y axis":"\u6307\u9488\u5728Y\u8F74\u4E0A\u7684\u79FB\u52A8","Return the X position of a specific touch":"\u8FD4\u56DE\u7279\u5B9A\u89E6\u6478\u7684X\u4F4D\u7F6E","Touch X position":"\u89E6\u6478X\u4F4D\u7F6E","Touch identifier":"\u89E6\u6478\u6807\u8BC6\u7B26","Return the Y position of a specific touch":"\u8FD4\u56DE\u7279\u5B9A\u89E6\u6478\u7684Y\u4F4D\u7F6E","Touch Y position":"\u89E6\u6478Y\u4F4D\u7F6E","the speed factor for touch movement.":"\u89E6\u6478\u79FB\u52A8\u7684\u901F\u5EA6\u56E0\u5B50\u3002","Speed factor for touch movement":"\u89E6\u6478\u79FB\u52A8\u7684\u901F\u5EA6\u56E0\u5B50","the speed factor for touch movement":"\u89E6\u6478\u79FB\u52A8\u7684\u901F\u5EA6\u56E0\u5B50","Control camera rotations with a mouse.":"\u7528\u9F20\u6807\u63A7\u5236\u76F8\u673A\u65CB\u8F6C\u3002","First person camera mouse mapper":"\u7B2C\u4E00\u4EBA\u79F0\u76F8\u673A\u9F20\u6807\u6620\u5C04","Horizontal rotation speed factor":"\u6C34\u5E73\u65CB\u8F6C\u901F\u5EA6\u56E0\u5B50","Vertical rotation speed factor":"\u5782\u76F4\u65CB\u8F6C\u901F\u5EA6\u56E0\u5B50","Lock the pointer on click":"\u5355\u51FB\u65F6\u9501\u5B9A\u6307\u9488","the horizontal rotation speed factor of the object.":"\u7269\u4F53\u7684\u6C34\u5E73\u65CB\u8F6C\u901F\u5EA6\u7CFB\u6570\u3002","the horizontal rotation speed factor":"\u6C34\u5E73\u65CB\u8F6C\u901F\u5EA6\u7CFB\u6570","the vertical rotation speed factor of the object.":"\u7269\u4F53\u7684\u5782\u76F4\u65CB\u8F6C\u901F\u5EA6\u7CFB\u6570\u3002","the vertical rotation speed factor":"\u5782\u76F4\u65CB\u8F6C\u901F\u5EA6\u7CFB\u6570","Multiplayer custom lobbies":"\u591A\u4EBA\u81EA\u5B9A\u4E49\u623F\u95F4","Custom lobbies for built-in multiplayer.":"\u5185\u7F6E\u591A\u4EBA\u6E38\u620F\u7684\u81EA\u5B9A\u4E49\u623F\u95F4\u3002","Return project identifier.":"\u8FD4\u56DE\u9879\u76EE\u6807\u8BC6\u7B26\u3002","Project identifier":"\u9879\u76EE\u6807\u8BC6\u7B26","Return game version.":"\u8FD4\u56DE\u6E38\u620F\u7248\u672C\u3002","Game version":"\u6E38\u620F\u7248\u672C","Return true if game run in preview.":"\u5982\u679C\u6E38\u620F\u5728\u9884\u89C8\u4E2D\u8FD0\u884C\u5219\u8FD4\u56DE\u771F\u3002","Preview":"\u9884\u89C8","Define a shape painter as a mask of an object.":"\u5C06\u5F62\u72B6\u7ED8\u5236\u5668\u5B9A\u4E49\u4E3A\u7269\u4F53\u7684\u8499\u7248\u3002","Mask an object with a shape painter":"\u4F7F\u7528\u5F62\u72B6\u7ED8\u5236\u5668\u5BF9\u7269\u4F53\u8FDB\u884C\u906E\u7F69","Mask _PARAM1_ with mask _PARAM2_":"\u7528\u8499\u7248_PARAM2_\u906E\u7F69_PARAM1_","Object to mask":"\u8981\u8FDB\u884C\u906E\u7F69\u7684\u7269\u4F53","Shape painter to use as a mask":"\u7528\u4F5C\u8499\u7248\u7684\u5F62\u72B6\u7ED8\u5236\u5668","Loading.":"\u52A0\u8F7D\u4E2D\u3002","Loading":"\u52A0\u8F7D","Customize the interface of multiplayer lobbies.\nJoining will only work if the \"join after game starts\" setting is enabled, as the game automatically starts after joining a lobby.":"\u81EA\u5B9A\u4E49\u591A\u4EBA\u6E38\u620F\u5927\u5385\u7684\u754C\u9762\u3002\n\u53EA\u6709\u5F53 \"\u6E38\u620F\u5F00\u59CB\u540E\u52A0\u5165\" \u8BBE\u7F6E\u88AB\u542F\u7528\u65F6\u624D\u80FD\u52A0\u5165\uFF0C\u56E0\u4E3A\u6E38\u620F\u5728\u52A0\u5165\u5927\u5385\u540E\u4F1A\u81EA\u52A8\u5F00\u59CB\u3002","Update lobbies.":"\u66F4\u65B0\u5927\u5385\u3002","Update lobbies":"\u66F4\u65B0\u5927\u5385","Update lobbies _PARAM0_":"\u66F4\u65B0\u5927\u5385 _PARAM0_","Return last error.":"\u8FD4\u56DE\u6700\u540E\u4E00\u4E2A\u9519\u8BEF\u3002","Last error":"\u6700\u540E\u4E00\u4E2A\u9519\u8BEF","Custom lobby.":"\u81EA\u5B9A\u4E49\u5927\u5385\u3002","Custom lobby":"\u81EA\u5B9A\u4E49\u5927\u5385","Set lobby name.":"\u8BBE\u7F6E\u5927\u5385\u540D\u79F0\u3002","Set lobby name":"\u8BBE\u7F6E\u5927\u5385\u540D\u79F0","Set lobby name _PARAM0_: _PARAM1_":"\u8BBE\u7F6E\u5927\u5385\u540D\u79F0 _PARAM0_: _PARAM1_","Lobby name":"\u5927\u5385\u540D\u79F0","Set players in lobby count.":"\u8BBE\u7F6E\u5927\u5385\u73A9\u5BB6\u6570\u91CF\u3002","Set players in lobby count":"\u8BBE\u7F6E\u5927\u5385\u73A9\u5BB6\u6570\u91CF","Set players in lobby count _PARAM0_, players in lobby: _PARAM1_, max players _PARAM2_":"\u8BBE\u7F6E\u5927\u5385\u73A9\u5BB6\u6570\u91CF _PARAM0_\uFF0C\u5927\u5385\u4E2D\u7684\u73A9\u5BB6\uFF1A _PARAM1_\uFF0C\u6700\u5927\u73A9\u5BB6 _PARAM2_","Players count in lobby":"\u5927\u5385\u4E2D\u7684\u73A9\u5BB6\u6570\u91CF","Maxum count players in lobby":"\u5927\u5385\u4E2D\u6700\u5927\u73A9\u5BB6\u6570\u91CF","Set lobby ID.":"\u8BBE\u7F6E\u5927\u5385 ID\u3002","Set lobby ID":"\u8BBE\u7F6E\u5927\u5385 ID","Set lobby ID _PARAM0_: _PARAM1_":"\u8BBE\u7F6E\u5927\u5385 ID _PARAM0_: _PARAM1_","Lobby ID":"\u5927\u5385 ID","Return true if lobby is full.":"\u5982\u679C\u5927\u5385\u5DF2\u6EE1\uFF0C\u5219\u8FD4\u56DE\u771F\u3002","Is full":"\u5DF2\u6EE1","Lobby _PARAM0_ is full":"\u5927\u5385 _PARAM0_ \u5DF2\u6EE1","Activate interactions.":"\u6FC0\u6D3B\u4E92\u52A8\u3002","Activate interactions":"\u6FC0\u6D3B\u4E92\u52A8","Activate interactions of _PARAM0_: _PARAM1_":"\u6FC0\u6D3B _PARAM0_ \u7684\u4E92\u52A8\uFF1A _PARAM1_","Yes or no":"\u662F\u6216\u5426","Noise generator":"\u566A\u58F0\u751F\u6210\u5668","Generate noise values for procedural generation.":"\u751F\u6210\u566A\u58F0\u6570\u503C\u7528\u4E8E\u8FC7\u7A0B\u751F\u6210\u3002","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u4ECE1\u7EF4simplex\u566A\u97F3\u751F\u6210-1\u52301\u4E4B\u95F4\u7684\u6570\u5B57\u3002\u6269\u5C55\u6570\u5B66\u6269\u5C55\u6A21\u5757\u4E2D\u7684\u201CMap\u201D\u8868\u8FBE\u5F0F\u53EF\u7528\u4E8E\u5C06\u503C\u6620\u5C04\u5230\u4EFB\u610F\u9009\u62E9\u7684\u8303\u56F4\u3002","1D noise":"1D\u566A\u97F3","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u4ECE2\u7EF4simplex\u566A\u97F3\u751F\u6210-1\u52301\u4E4B\u95F4\u7684\u6570\u5B57\u3002\u6269\u5C55\u6570\u5B66\u6269\u5C55\u6A21\u5757\u4E2D\u7684\u201CMap\u201D\u8868\u8FBE\u5F0F\u53EF\u7528\u4E8E\u5C06\u503C\u6620\u5C04\u5230\u4EFB\u610F\u9009\u62E9\u7684\u8303\u56F4\u3002","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u4ECE 3 \u7EF4\u7B80\u5355\u566A\u58F0\u4E2D\u751F\u6210\u4ECB\u4E8E -1 \u548C 1 \u4E4B\u95F4\u7684\u6570\u5B57\u3002\u53EF\u4EE5\u4F7F\u7528\u6269\u5C55\u6570\u5B66\u6269\u5C55\u4E2D\u7684 \"Map\" \u8868\u8FBE\u5F0F\u5C06\u503C\u6620\u5C04\u5230\u4EFB\u4F55\u6240\u9009\u62E9\u7684\u8FB9\u754C\u3002","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u4ECE 4 \u7EF4\u7B80\u5355\u566A\u58F0\u4E2D\u751F\u6210\u4ECB\u4E8E -1 \u548C 1 \u4E4B\u95F4\u7684\u6570\u5B57\u3002\u53EF\u4EE5\u4F7F\u7528\u6269\u5C55\u6570\u5B66\u6269\u5C55\u4E2D\u7684 \"Map\" \u8868\u8FBE\u5F0F\u5C06\u503C\u6620\u5C04\u5230\u4EFB\u4F55\u6240\u9009\u62E9\u7684\u8FB9\u754C\u3002","Delete a noise generators and loose its settings.":"\u5220\u9664\u566A\u58F0\u751F\u6210\u5668\u5E76\u4E22\u5931\u5176\u8BBE\u7F6E\u3002","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2\u7EF4 Perlin \u566A\u58F0\uFF08\u5DF2\u5F03\u7528\uFF0C\u4F7F\u7528 Noise2d \u4EE3\u66FF\uFF09\u3002","Perlin 2D noise":"Perlin 2D \u566A\u58F0","x value":"x \u503C","y value":"y \u503C","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3\u7EF4 Perlin \u566A\u58F0\uFF08\u5DF2\u5F03\u7528\uFF0C\u4F7F\u7528 Noise3d \u4EE3\u66FF\uFF09\u3002","Perlin 3D noise":"Perlin 3D \u566A\u58F0","z value":"z \u503C","2 dimensional simplex noise (depecated, use Noise2d instead).":"2\u7EF4\u7B80\u5355\u566A\u58F0\uFF08\u5DF2\u5F03\u7528\uFF0C\u4F7F\u7528 Noise2d \u4EE3\u66FF\uFF09\u3002","Simplex 2D noise":"Simplex 2D \u566A\u58F0","3 dimensional simplex noise (depecated, use Noise3d instead).":"3\u7EF4\u7B80\u5355\u566A\u58F0\uFF08\u5DF2\u5F03\u7528\uFF0C\u4F7F\u7528 Noise3d \u4EE3\u66FF\uFF09\u3002","Simplex 3D noise":"Simplex 3D \u566A\u58F0","Object picking tools":"\u5BF9\u8C61\u9009\u62E9\u5DE5\u5177","Adds various object picking related tools.":"\u6DFB\u52A0\u5404\u79CD\u4E0E\u5BF9\u8C61\u9009\u62E9\u76F8\u5173\u7684\u5DE5\u5177\u3002","Unpicks all instances of an object.":"\u53D6\u6D88\u9009\u62E9\u5BF9\u8C61\u7684\u6240\u6709\u5B9E\u4F8B\u3002","Unpick all instances":"\u53D6\u6D88\u9009\u62E9\u6240\u6709\u5B9E\u4F8B","Unpick all instances of _PARAM1_":"\u53D6\u6D88\u9009\u62E9 _PARAM1_ \u7684\u6240\u6709\u5B9E\u4F8B","The object to unpick all instances from":"\u53D6\u6D88\u9009\u62E9\u6240\u6709\u5B9E\u4F8B\u6240\u5C5E\u7684\u5BF9\u8C61","Pick object instances that have the lowest Z-order.":"\u9009\u62E9\u5177\u6709\u6700\u4F4E Z \u987A\u5E8F\u7684\u5BF9\u8C61\u5B9E\u4F8B\u3002","Pick objects with lowest Z-order":"\u9009\u62E9\u5177\u6709\u6700\u4F4E Z \u987A\u5E8F\u7684\u5BF9\u8C61","Pick _PARAM1_ with the lowest Z-order":"\u9009\u62E9 _PARAM1_ \u5177\u6709\u6700\u4F4E Z \u987A\u5E8F\u7684\u5BF9\u8C61","Object to select instances from":"\u4ECE\u4E2D\u9009\u62E9\u5B9E\u4F8B\u7684\u5BF9\u8C61","Pick object instances that have the highest Z-order.":"\u9009\u62E9\u5177\u6709\u6700\u9AD8 Z \u987A\u5E8F\u7684\u5BF9\u8C61\u5B9E\u4F8B\u3002","Pick objects with highest Z-order":"\u9009\u62E9\u5177\u6709\u6700\u9AD8 Z \u987A\u5E8F\u7684\u5BF9\u8C61","Pick _PARAM1_ with the highest Z-order":"\u9009\u62E9 _PARAM1_ \u5177\u6709\u6700\u9AD8 Z \u987A\u5E8F\u7684\u5BF9\u8C61","Pick object instances that have the lowest value of an object variable.":"\u9009\u62E9\u5177\u6709\u5BF9\u8C61\u53D8\u91CF\u7684\u6700\u4F4E\u503C\u7684\u5BF9\u8C61\u5B9E\u4F8B\u3002","Pick objects with lowest variable value":"\u9009\u62E9\u5177\u6709\u6700\u4F4E\u53D8\u91CF\u503C\u7684\u5BF9\u8C61","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"\u9009\u62E9 _PARAM1_ \u5177\u6709\u53D8\u91CF _PARAM2_ \u7684\u6700\u4F4E\u503C","Object variable name":"\u5BF9\u8C61\u53D8\u91CF\u540D\u79F0","Pick object instances that have the highest value of an object variable.":"\u9009\u62E9\u5177\u6709\u5BF9\u8C61\u53D8\u91CF\u7684\u6700\u9AD8\u503C\u7684\u5BF9\u8C61\u5B9E\u4F8B\u3002","Pick objects with highest variable value":"\u9009\u62E9\u5177\u6709\u6700\u9AD8\u53D8\u91CF\u503C\u7684\u5BF9\u8C61","Pick _PARAM1_ with the highest value of variable _PARAM2_":"\u9009\u62E9 _PARAM1_ \u5177\u6709\u53D8\u91CF _PARAM2_ \u7684\u6700\u9AD8\u503C","Picks the first instance out of a list of objects.":"\u4ECE\u5BF9\u8C61\u5217\u8868\u4E2D\u9009\u51FA\u7B2C\u4E00\u4E2A\u5B9E\u4F8B\u3002","Pick the first object (deprecated)":"\u9009\u62E9\u7B2C\u4E00\u4E2A\u5BF9\u8C61\uFF08\u5DF2\u5F03\u7528\uFF09","Pick the first _PARAM1_":"\u9009\u62E9\u7B2C\u4E00\u4E2A_PARAM1_","The object to select an instances from":"\u4ECE\u5BF9\u8C61\u5217\u8868\u4E2D\u9009\u62E9\u4E00\u4E2A\u5B9E\u4F8B\u3002","Picks the last instance out of a list of objects.":"\u4ECE\u5BF9\u8C61\u5217\u8868\u4E2D\u9009\u51FA\u6700\u540E\u4E00\u4E2A\u5B9E\u4F8B\u3002","Pick the last object (deprecated)":"\u9009\u62E9\u6700\u540E\u4E00\u4E2A\u5BF9\u8C61\uFF08\u5DF2\u5F03\u7528\uFF09","Pick the last _PARAM1_":"\u9009\u62E9\u6700\u540E\u4E00\u4E2A_PARAM1_","Picks the Nth instance out of a list of objects.":"\u4ECE\u5BF9\u8C61\u5217\u8868\u4E2D\u9009\u51FA\u7B2CN\u4E2A\u5B9E\u4F8B\u3002","Pick the Nth object (deprecated)":"\u9009\u62E9\u7B2CN\u4E2A\u5BF9\u8C61\uFF08\u5DF2\u5F03\u7528\uFF09","Pick the _PARAM2_th _PARAM1_":"\u9009\u62E9\u7B2C_PARAM2_\u4E2A_PARAM1_","The place in the objects lists an instance has to have to be picked":"\u5B9E\u4F8B\u5728\u5BF9\u8C61\u5217\u8868\u4E2D\u7684\u4F4D\u7F6E\uFF0C\u53EF\u4EE5\u9009\u62E9","Slice a 2D object into pieces":"\u5C06 2D \u7269\u4F53\u5207\u6210\u51E0\u5757","Slice an object into smaller pieces that match the color of original object.":"\u5C06\u5BF9\u8C61\u5207\u5272\u6210\u4E0E\u539F\u59CB\u5BF9\u8C61\u989C\u8272\u76F8\u5339\u914D\u7684\u5C0F\u5757\u3002","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"\u5C06\u5BF9\u8C61\u5207\u5272\u6210\u989C\u8272\u4E0E\u539F\u59CB\u5BF9\u8C61\u76F8\u5339\u914D\u7684\u5C0F\u5757\u3002\u65B0\u5BF9\u8C61\u5E94\u8BE5\u662F\u7EAF\u767D\u8272\u3002","Slice object into smaller pieces":"\u5C06\u5BF9\u8C61\u5207\u5272\u6210\u5C0F\u5757","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"\u4F7F\u7528_PARAM2_\u5207\u5272_PARAM1_\uFF0C\u7EB5\u5411\u5207\u5272_PARAM3_\u5757\uFF0C\u6A2A\u5411\u5207\u5272_PARAM4_\u5757\u3002\u5220\u9664\u539F\u59CB\u5BF9\u8C61\uFF1A_PARAM5_","Object to be sliced":"\u8981\u5207\u5272\u7684\u5BF9\u8C61","Object used for sliced pieces":"\u7528\u4E8E\u5207\u5272\u540E\u5C0F\u5757\u7684\u5BF9\u8C61","Recommended: Use a sprite that is a single white pixel":"\u5EFA\u8BAE\uFF1A\u4F7F\u7528\u5355\u4E2A\u767D\u8272\u50CF\u7D20\u7684\u7CBE\u7075","Vertical slices":"\u7EB5\u5411\u5207\u5757","Horizontal slices":"\u6A2A\u5411\u5207\u5757","Delete original object":"\u5220\u9664\u539F\u59CB\u5BF9\u8C61","Return the blue component of the pixel at the specified position.":"\u8FD4\u56DE\u6307\u5B9A\u4F4D\u7F6E\u50CF\u7D20\u7684\u84DD\u8272\u5206\u91CF\u3002","Read pixel blue":"\u8BFB\u53D6\u50CF\u7D20\u7684\u84DD\u8272","Return the green component of the pixel at the specified position.":"\u8FD4\u56DE\u6307\u5B9A\u4F4D\u7F6E\u50CF\u7D20\u7684\u7EFF\u8272\u5206\u91CF\u3002","Read pixel green":"\u8BFB\u53D6\u50CF\u7D20\u7684\u7EFF\u8272","Return the red component of the pixel at the specified position.":"\u8FD4\u56DE\u6307\u5B9A\u4F4D\u7F6E\u50CF\u7D20\u7684\u7EA2\u8272\u5206\u91CF\u3002","Read pixel red":"\u8BFB\u53D6\u50CF\u7D20\u7684\u7EA2\u8272","Object spawner 2D area":"\u7269\u4F53\u751F\u6210\u5668 2D \u533A\u57DF","Spawn (create) objects periodically.":"\u5468\u671F\u6027\u5730\u4EA7\u751F\uFF08\u521B\u5EFA\uFF09\u5BF9\u8C61\u3002","Object spawner":"\u5BF9\u8C61\u751F\u6210\u5668","Spawn period":"\u751F\u6210\u5468\u671F","Offset X (relative to position of spawner)":"X\u504F\u79FB\uFF08\u76F8\u5BF9\u4E8E\u751F\u6210\u4F4D\u7F6E\uFF09","Offset Y (relative to position of spawner)":"Y\u504F\u79FB\uFF08\u76F8\u5BF9\u4E8E\u751F\u6210\u4F4D\u7F6E\uFF09","Max objects in the scene (per spawner)":"\u573A\u666F\u4E2D\u7684\u5BF9\u8C61\u6700\u5927\u6570\u91CF\uFF08\u6BCF\u4E2A\u751F\u6210\u5668\uFF09","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"\u8BBE\u7F6E\u4E3A 0 \u4EE5\u53D6\u6D88\u9650\u5236\uFF0C\u9650\u5236\u573A\u666F\u4E2D\u7531\u6B64\u751F\u6210\u5668\u521B\u5EFA\u7684\u5BF9\u8C61\u6570\u91CF\u3002","Spawner capacity":"\u751F\u6210\u5668\u5BB9\u91CF","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"\u6B64\u751F\u6210\u5668\u53EF\u4EE5\u521B\u5EFA\u7684\u5BF9\u8C61\u6570\u91CF\u3002\u6BCF\u6B21\u751F\u6210\u5BF9\u8C61\u65F6\u90FD\u4F1A\u51CF\u5C11\u8FD9\u4E2A\u6570\u91CF\u3002","Unlimited capacity":"\u65E0\u9650\u5BB9\u91CF","Use random positions":"\u4F7F\u7528\u968F\u673A\u4F4D\u7F6E","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"\u5BF9\u8C61\u5C06\u5728\u751F\u6210\u5668\u5185\u7684\u968F\u673A\u4F4D\u7F6E\u521B\u5EFA\u3002\u9002\u7528\u4E8E\u521B\u5EFA\u5927\u578B\u751F\u6210\u533A\u57DF\u3002","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"\u5B9A\u671F\u4EA7\u751F\uFF08\u521B\u5EFA\uFF09\u7269\u4F53\u3002\u6B64\u64CD\u4F5C\u5FC5\u987B\u6BCF\u5E27\u8FD0\u884C\u624D\u80FD\u751F\u6548\u3002\u5F53\u8FBE\u5230\u6700\u5927\u6570\u91CF\u5E76\u5220\u9664\u4E00\u4E2A\u5B9E\u4F8B\u65F6\uFF0C\u751F\u6210\u5668\u5C06\u5728\u4EA7\u751F\u53E6\u4E00\u4E2A\u5B9E\u4F8B\u4E4B\u524D\u7B49\u5F85\u751F\u6210\u5468\u671F\u7684\u6301\u7EED\u65F6\u95F4\u3002\u751F\u6210\u7684\u5BF9\u8C61\u4F1A\u81EA\u52A8\u4E0E\u751F\u6210\u5668\u94FE\u63A5\u3002","Spawn objects periodically":"\u5B9A\u671F\u4EA7\u751F\u7269\u4F53","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"\u5B9A\u671F\u751F\u6210\uFF08\u521B\u5EFA\uFF09\u4F4D\u4E8E\u751F\u6210\u70B9_PARAM0_\u5904\u7684_PARAM2_","Object that will be created":"\u5C06\u8981\u521B\u5EFA\u7684\u5BF9\u8C61","Change the offset X relative to the center of spawner (in pixels).":"\u76F8\u5BF9\u4E8E\u751F\u6210\u70B9\u4E2D\u5FC3\u7684\u504F\u79FBX\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Offset on X axis (deprecated)":"\u5728X\u8F74\u4E0A\u7684\u504F\u79FB\uFF08\u5DF2\u5F03\u7528\uFF09","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"\u5C06_PARAM0_\u7684\u504F\u79FBX\u6539\u4E3A_PARAM2_\u50CF\u7D20","Change the offset Y relative to the center of spawner (in pixels).":"\u76F8\u5BF9\u4E8E\u751F\u6210\u70B9\u4E2D\u5FC3\u7684\u504F\u79FBY\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Offset on Y axis (deprecated)":"\u5728Y\u8F74\u4E0A\u7684\u504F\u79FB\uFF08\u5DF2\u5F03\u7528\uFF09","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"\u5C06_PARAM0_\u7684\u504F\u79FBY\u6539\u4E3A_PARAM2_\u50CF\u7D20","Change the spawn period (in seconds).":"\u66F4\u6539\u751F\u6210\u5468\u671F\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"\u5C06_PARAM0_\u7684\u751F\u6210\u5468\u671F\u66F4\u6539\u4E3A_PARAM2_\u79D2","Return the offset X relative to the center of spawner (in pixels).":"\u8FD4\u56DE\u751F\u6210\u70B9\u4E2D\u5FC3\u7684\u504F\u79FBX\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Offset X (deprecated)":"X\u8F74\u504F\u79FB\uFF08\u5DF2\u5F03\u7528\uFF09","Return the offset Y relative to the center of spawner (in pixels).":"\u8FD4\u56DE\u751F\u6210\u70B9\u4E2D\u5FC3\u7684\u504F\u79FBY\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Offset Y (deprecated)":"Y\u8F74\u504F\u79FB\uFF08\u5DF2\u5F03\u7528\uFF09","Return the spawn period (in seconds).":"\u8FD4\u56DE\u751F\u6210\u5468\u671F\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Restart the cooldown of a spawner.":"\u91CD\u65B0\u542F\u52A8\u751F\u6210\u70B9\u7684\u51B7\u5374\u3002","Restart spawning cooldown":"\u91CD\u65B0\u542F\u52A8\u751F\u6210\u51B7\u5374","Restart the cooldown of _PARAM0_":"\u91CD\u65B0\u542F\u52A8_PARAM0_\u7684\u51B7\u5374","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"\u8FD4\u56DE\u4E0B\u4E00\u6B21\u751F\u6210\u524D\u7684\u5269\u4F59\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002\u7528\u4E8E\u89E6\u53D1\u89C6\u89C9\u548C\u97F3\u9891\u6548\u679C\u3002","Time before the next spawn":"\u4E0B\u6B21\u751F\u6210\u524D\u7684\u65F6\u95F4","_PARAM0_ just spawned an object":"_PARAM0_\u521A\u521A\u751F\u6210\u4E86\u4E00\u4E2A\u5BF9\u8C61","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"\u68C0\u67E5\u662F\u5426\u6709\u5BF9\u8C61\u88AB\u6B64\u751F\u6210\u70B9\u521A\u521A\u521B\u5EFA\u3002\u7528\u4E8E\u89E6\u53D1\u89C6\u89C9\u548C\u97F3\u9891\u6548\u679C\u3002","Object was just spawned":"\u5BF9\u8C61\u521A\u521A\u88AB\u751F\u6210","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"\u573A\u666F\u4E2D\u7684\u5BF9\u8C61\u7684\u6700\u5927\u6570\u91CF\uFF08\u6BCF\u4E2A\u751F\u6210\u70B9\uFF09\u3002\u9650\u5236\u4E86\u7531\u6B64\u751F\u6210\u70B9\u521B\u5EFA\u7684\u573A\u666F\u4E2D\u7684\u5BF9\u8C61\u6570\u91CF\u3002\u5C06\u5176\u8BBE\u7F6E\u4E3A0\u8868\u793A\u65E0\u9650\u5236\u3002","the max objects in the scene (per spawner)":"\u573A\u666F\u4E2D\u7684\u5BF9\u8C61\u7684\u6700\u5927\u6570\u91CF\uFF08\u6BCF\u4E2A\u751F\u6210\u70B9\uFF09","Check if spawner has unlimited capacity.":"\u68C0\u67E5\u751F\u6210\u70B9\u662F\u5426\u5177\u6709\u65E0\u9650\u5BB9\u91CF\u3002","_PARAM0_ has unlimited capacity":"_PARAM0_\u5177\u6709\u65E0\u9650\u5BB9\u91CF","Change unlimited capacity of spawner.":"\u66F4\u6539\u751F\u6210\u70B9\u7684\u65E0\u9650\u5BB9\u91CF\u3002","Unlimited object capacity":"\u65E0\u9650\u5BF9\u8C61\u5BB9\u91CF","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_\u65E0\u9650\u5BB9\u91CF\uFF1A_PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"\u53EF\u7531\u6B64\u751F\u6210\u7684\u5BF9\u8C61\u6570\u91CF\u3002\u6BCF\u6B21\u751F\u6210\u5BF9\u8C61\u65F6\u51CF\u5C11\u4E00\u6B21\u3002","the spawner capacity":"\u751F\u6210\u5668\u5BB9\u91CF","Check if using random positions. Useful for making large spawner areas.":"\u68C0\u67E5\u662F\u5426\u4F7F\u7528\u968F\u673A\u4F4D\u7F6E\u3002\u7528\u4E8E\u521B\u5EFA\u5927\u578B\u751F\u6210\u5668\u533A\u57DF\u3002","Use random positions inside _PARAM0_":"\u5728_PARAM0_\u5185\u4F7F\u7528\u968F\u673A\u4F4D\u7F6E","Enable (or disable) random positions. Useful for making large spawner areas.":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u968F\u673A\u4F4D\u7F6E\u3002\u7528\u4E8E\u521B\u5EFA\u5927\u578B\u751F\u6210\u5668\u533A\u57DF\u3002","Use random positions inside _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u5185\u4F7F\u7528\u968F\u673A\u4F4D\u7F6E\uFF1A_PARAM2_","RandomPosition":"\u968F\u673A\u4F4D\u7F6E","Object Stack":"\u5BF9\u8C61\u5806\u6808","An ordered list of objects and a shuffle action.":"\u4E00\u4E2A\u5BF9\u8C61\u7684\u6709\u5E8F\u5217\u8868\u548C\u4E00\u4E2A\u6D17\u724C\u64CD\u4F5C\u3002","Check if the stack contains the object between a range. The lower and upper bounds are included.":"\u68C0\u67E5\u5806\u6808\u662F\u5426\u5305\u542B\u5BF9\u8C61\u5904\u4E8E\u8303\u56F4\u5185\u3002\u5305\u542B\u4E0B\u9650\u548C\u4E0A\u9650\u3002","Contain between a range":"\u5305\u542B\u5728\u4E00\u5B9A\u8303\u56F4\u5185","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ \u5904\u4E8E _PARAM1_ \u7684\u5806\u6808\u4E4B\u95F4\u7684 _PARAM4_ \u548C _PARAM5_","Stack":"\u5806\u6808","Stack behavior":"\u5806\u6808\u884C\u4E3A","Element":"\u5143\u7D20","Lower bound":"\u4E0B\u754C","Upper bound":"\u4E0A\u754C","Check if the stack contains the object at a height.":"\u68C0\u67E5\u5806\u6808\u662F\u5426\u5305\u542B\u5BF9\u8C61\u7684\u9AD8\u5EA6\u3002","Contain at":"\u5305\u542B\u4E8E","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ \u5904\u4E8E _PARAM1_ \u7684\u5806\u6808\u5185\uFF0C\u9AD8\u5EA6\u4E3A _PARAM4_","Check if an object is on the stack top.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u4F4D\u4E8E\u5806\u6808\u9876\u90E8\u3002","Stack top":"\u5806\u6808\u9876\u90E8","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ \u5904\u4E8E _PARAM1_ \u7684\u5806\u6808\u9876\u90E8","Check if the stack contains the object.":"\u68C0\u67E5\u5806\u6808\u662F\u5426\u5305\u542B\u5BF9\u8C61\u3002","Contain":"\u5305\u542B","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ \u5904\u4E8E _PARAM1_ \u7684\u5806\u6808\u5185","Hold an ordered list of objects.":"\u4FDD\u5B58\u4E00\u7CFB\u5217\u6709\u5E8F\u7684\u5BF9\u8C61\u3002","Add the object on the top of the stack.":"\u5C06\u5BF9\u8C61\u6DFB\u52A0\u5230\u5806\u6808\u9876\u90E8\u3002","Add on top":"\u5728\u9876\u90E8\u6DFB\u52A0","Add _PARAM2_ on top of the stack of _PARAM0_":"\u5728_PARAM0_\u7684\u5806\u6808\u9876\u90E8\u6DFB\u52A0_PARAM2_","Insert the object into the stack.":"\u5C06\u5BF9\u8C61\u63D2\u5165\u5806\u6808\u3002","Insert into the stack":"\u63D2\u5165\u5806\u6808","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"\u5C06_PARAM2_\u63D2\u5165_PARAM0_\u7684\u5806\u6808\u4E2D\uFF0C\u9AD8\u5EA6\u4E3A\uFF1A_PARAM3_","Remove the object from the stack.":"\u4ECE\u5806\u6808\u4E2D\u79FB\u9664\u5BF9\u8C61\u3002","Remove from the stack":"\u4ECE\u5806\u6808\u4E2D\u79FB\u9664","Remove _PARAM2_ from the stack of _PARAM0_":"\u4ECE_PARAM0_\u7684\u5806\u6808\u4E2D\u79FB\u9664_PARAM2_","Remove any object from the stack.":"\u4ECE\u5806\u6808\u4E2D\u79FB\u9664\u4EFB\u4F55\u5BF9\u8C61\u3002","Clear":"\u6E05\u7A7A","Remove every object of the stack of _PARAM0_":"\u79FB\u9664_PARAM0_\u7684\u5806\u6808\u4E2D\u7684\u6240\u6709\u5BF9\u8C61","Move the objects from a stack into another.":"\u5C06\u5BF9\u8C61\u4ECE\u4E00\u4E2A\u5806\u6808\u79FB\u52A8\u5230\u53E6\u4E00\u4E2A\u5806\u6808\u3002","Move into the stack":"\u79FB\u5230\u5806\u6808\u4E2D","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"\u5C06_PARAM3_\u5806\u6808\u4E2D\u7684\u5BF9\u8C61\u4ECE\uFF1A_PARAM5_\u79FB\u52A8\u5230\uFF1A_PARAM6_\u79FB\u5230_PARAM0_\u7684\u5806\u6808\u4E2D\uFF0C\u9AD8\u5EA6\u4E3A\uFF1A_PARAM2_","Move all the object from a stack into another.":"\u5C06\u5806\u6808\u4E2D\u7684\u6240\u6709\u5BF9\u8C61\u79FB\u52A8\u5230\u53E6\u4E00\u4E2A\u5806\u6808\u3002","Move all into the stack":"\u79FB\u5230\u5806\u6808\u4E2D\u6240\u6709\u90E8\u5206","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"\u5C06_PARAM3_\u7684\u5806\u6808\u4E2D\u7684\u6240\u6709\u5BF9\u8C61\u79FB\u5230_PARAM0_\u7684\u5806\u6808\u4E2D\uFF0C\u9AD8\u5EA6\u4E3A\uFF1A_PARAM2_","Move all the object from a stack into another one at the top.":"\u5C06\u5806\u6808\u4E2D\u7684\u6240\u6709\u5BF9\u8C61\u79FB\u52A8\u5230\u53E6\u4E00\u4E2A\u5806\u6808\u7684\u9876\u90E8\u3002","Move all on top of the stack":"\u79FB\u5230\u5806\u6808\u7684\u9876\u90E8","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"\u5C06_PARAM2_\u7684\u5806\u6808\u4E2D\u7684\u6240\u6709\u5BF9\u8C61\u79FB\u5230_PARAM0_\u7684\u5806\u6808\u7684\u9876\u90E8","Shuffle the stack.":"\u6D17\u724C\u5806\u6808\u3002","Shuffle":"\u6D17\u724C","Shuffle the stack of _PARAM0_":"\u6D17\u724C_PARAM0_\u7684\u5806\u6808","The height of an element in the stack.":"\u5806\u6808\u4E2D\u5143\u7D20\u7684\u9AD8\u5EA6\u3002","Height of a stack element":"\u5806\u6808\u5143\u7D20\u7684\u9AD8\u5EA6","the number of objects in the stack.":"\u6808\u4E2D\u5BF9\u8C61\u7684\u6570\u91CF\u3002","Stack height":"\u6808\u7684\u9AD8\u5EA6","the number of objects in the stack":"\u6808\u4E2D\u5BF9\u8C61\u7684\u6570\u91CF","Compare the number of objects in the stack.":"\u6BD4\u8F83\u6808\u4E2D\u5BF9\u8C61\u7684\u6570\u91CF\u3002","Stack height (deprecated)":"\u6808\u9AD8\u5EA6\uFF08\u5DF2\u5F03\u7528\uFF09","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_\u7684\u6808\u4E2D\u6709_PARAM2_\u4E2A\u5BF9\u8C61","Check if the stack is empty.":"\u68C0\u67E5\u6808\u662F\u5426\u4E3A\u7A7A\u3002","Is empty":"\u4E3A\u7A7A","The stack of _PARAM0_ is empty":"_PARAM0_\u7684\u6808\u4E3A\u7A7A","Make objects orbit around a center object":"\u4F7F\u7269\u4F53\u56F4\u7ED5\u4E00\u4E2A\u4E2D\u5FC3\u5BF9\u8C61\u8FD0\u52A8","Make objects orbit around a center object in a circular or elliptical shape.":"\u4F7F\u7269\u4F53\u5728\u5706\u5F62\u6216\u692D\u5706\u5F62\u7684\u65B9\u5F0F\u56F4\u7ED5\u4E2D\u5FC3\u5BF9\u8C61\u8FD0\u52A8\u3002","Move objects in orbit around a center object.":"\u73AF\u7ED5\u4E2D\u5FC3\u5BF9\u8C61\u79FB\u52A8\u5BF9\u8C61\u3002","Move objects in orbit around a center object":"\u73AF\u7ED5\u4E2D\u5FC3\u5BF9\u8C61\u79FB\u52A8\u5BF9\u8C61","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"\u4EE5 _PARAM5_ \u7684\u8DDD\u79BB\u56F4\u7ED5 _PARAM1_ \u65CB\u8F6C _PARAM3_ \u4E2A _PARAM2_ \u7684\u526F\u672C\u3002\u4EE5 _PARAM4_ \u5EA6\u6BCF\u79D2\u7684\u901F\u5EA6\u65CB\u8F6C\u8F68\u9053\u5BF9\u8C61\u3002 \u4EE5 _PARAM6_ \u5EA6\u6BCF\u79D2\u7684\u901F\u5EA6\u65CB\u8F6C\u8F68\u9053\u5BF9\u8C61\u3002 \u5728\u56FE\u5C42_PARAM7_\u4E0A\u521B\u5EFA\u5BF9\u8C61\uFF0C\u5177\u6709Z\u503C_PARAM8_\u3002 \u5F53\u6570\u91CF\u51CF\u5C11\u540E\uFF0C\u91CD\u65B0\u8BBE\u7F6E\u8F68\u9053\u5BF9\u8C61\u7684\u4F4D\u7F6E: _PARAM10_","Center object":"\u4E2D\u5FC3\u5BF9\u8C61","Orbiting object":"\u73AF\u7ED5\u5BF9\u8C61","Cannot be the same object used for the Center object":"\u4E0D\u80FD\u4E0E\u4E2D\u5FC3\u5BF9\u8C61\u76F8\u540C\u7684\u5BF9\u8C61","Quantity of orbiting objects":"\u73AF\u7ED5\u5BF9\u8C61\u6570\u91CF","Orbit speed (in degrees per second)":"\u6BCF\u79D2\u7684\u8F68\u9053\u901F\u5EA6\uFF08\u89D2\u5EA6\uFF09","Use negative numbers to orbit counter-clockwise":"\u4F7F\u7528\u8D1F\u6570\u6309\u9006\u65F6\u9488\u65B9\u5411\u7ED5\u884C","Distance from the center object (in pixels)":"\u8DDD\u4E2D\u5FC3\u7269\u4F53\u7684\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09","Angular speed (in degrees per second)":"\u89D2\u901F\u5EA6\uFF08\u6BCF\u79D2\u7684\u89D2\u5EA6\uFF09","Use negative numbers to rotate counter-clockwise":"\u4F7F\u7528\u8D1F\u6570\u6309\u9006\u65F6\u9488\u65B9\u5411\u65CB\u8F6C","Layer that orbiting objects will be created on (base layer if empty)":"\u653E\u7F6E\u7ED5\u884C\u5BF9\u8C61\u7684\u56FE\u5C42\uFF08\u5982\u679C\u4E3A\u7A7A\u5219\u4E3A\u57FA\u672C\u56FE\u5C42\uFF09","Z order of orbiting objects":"\u7ED5\u884C\u7269\u4F53\u7684Z\u987A\u5E8F","Starting angle offset (in degrees)":"\u521D\u59CB\u89D2\u5EA6\u504F\u79FB\uFF08\u89D2\u5EA6\uFF09","Reset locations of orbiting objects after quantity is reduced":"\u51CF\u5C11\u6570\u91CF\u540E\u91CD\u7F6E\u7ED5\u884C\u7269\u4F53\u7684\u4F4D\u7F6E","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"\u56F4\u7ED5\u4E2D\u5FC3\u7269\u4F53\u7684\u692D\u5706\u8F68\u9053\u4E0A\u79FB\u52A8\u7269\u4F53\u3002Z\u987A\u5E8F\u88AB\u66F4\u6539\u4EE5\u4EA7\u751F3D\u6548\u679C\u3002","Move objects in elliptical orbit around a center object":"\u56F4\u7ED5\u4E2D\u5FC3\u7269\u4F53\u7684\u692D\u5706\u8F68\u9053\u4E0A\u79FB\u52A8\u7269\u4F53","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"\u5728\u4E2D\u5FC3\u7269\u4F53\u5468\u56F4\u7684\u692D\u5706\u8F68\u9053\u4E0A\u4EE5\u6BCF\u79D2_PARAM4_\u5EA6\u7684\u901F\u5EA6\u52A8\u753B\u5316_PARAM3_\u4E2A_PARAM2_\u526F\u672C\u3002\u524D\u666F\u662F_PARAM10_\u3002\u4EE5\u6BCF\u79D2_PARAM6_\u5EA6\u7684\u901F\u5EA6\u65CB\u8F6C\u7ED5\u884C\u5BF9\u8C61\u3002","Vertical distance from the center object (pixels)":"\u8DDD\u4E2D\u5FC3\u7269\u4F53\u7684\u5782\u76F4\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09","Horizontal distance from the center object (pixels)":"\u8DDD\u4E2D\u5FC3\u7269\u4F53\u7684\u6C34\u5E73\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09","Foreground Side":"\u524D\u666F\u9762","Delete orbiting objects that are linked to a center object.":"\u5220\u9664\u94FE\u63A5\u5230\u4E2D\u5FC3\u7269\u4F53\u7684\u7ED5\u884C\u7269\u4F53\u3002","Delete orbiting objects that are linked to a center object":"\u5220\u9664\u94FE\u63A5\u5230\u4E2D\u5FC3\u7269\u4F53\u7684\u7ED5\u884C\u7269\u4F53","Delete all _PARAM2_ that are linked to _PARAM1_":"\u5220\u9664\u6240\u6709\u94FE\u63A5\u5230_PARAM1_\u7684_PARAM2_","Cannot be the same object that was used for the Center object":"\u4E0D\u80FD\u4E0E\u7528\u4E8E\u4E2D\u5FC3\u7269\u4F53\u7684\u76F8\u540C\u7269\u4F53","Labeled button":"\u5E26\u6807\u7B7E\u7684\u6309\u94AE","A button with a label.":"\u4E00\u4E2A\u5E26\u6807\u7B7E\u7684\u6309\u94AE\u3002","The finite state machine used internally by the button object.":"\u6309\u94AE\u7269\u4F53\u5185\u90E8\u4F7F\u7528\u7684\u6709\u9650\u72B6\u6001\u673A\u3002","Button finite state machine":"\u6309\u94AE\u6709\u9650\u72B6\u6001\u673A","Change the text style when the button is hovered.":"\u5F53\u9F20\u6807\u60AC\u505C\u5728\u6309\u94AE\u4E0A\u65F6\u66F4\u6539\u6587\u672C\u6837\u5F0F\u3002","Hover text style":"\u60AC\u505C\u6587\u672C\u6837\u5F0F","Outline on hover":"\u60AC\u505C\u65F6\u7684\u8F6E\u5ED3","Hover color":"\u60AC\u505C\u989C\u8272","Enable shadow on hover":"\u60AC\u505C\u65F6\u542F\u7528\u9634\u5F71","Hover font size":"\u60AC\u505C\u5B57\u4F53\u5927\u5C0F","Idle font size":"\u9759\u6B62\u5B57\u4F53\u5927\u5C0F","Idle color":"\u9759\u6B62\u989C\u8272","Check if isHovered.":"\u68C0\u67E5\u662F\u5426\u60AC\u505C\u3002","IsHovered":"\u662F\u5426\u60AC\u505C","_PARAM0_ isHovered":"_PARAM0_ \u662F\u5426\u60AC\u505C","Change if isHovered.":"\u82E5\u60AC\u505C\u5219\u66F4\u6539\u3002","_PARAM0_ isHovered: _PARAM2_":"_PARAM0_ \u662F\u5426\u60AC\u505C: _PARAM2_","Return the text color":"\u8FD4\u56DE\u6587\u672C\u989C\u8272","Text color":"\u6587\u672C\u989C\u8272","Hover bitmap text style":"\u60AC\u505C\u4F4D\u56FE\u6587\u672C\u6837\u5F0F","Hover prefix":"\u60AC\u505C\u524D\u7F00","Hover suffix":"\u60AC\u505C\u540E\u7F00","Idle text":"\u9759\u6B62\u6587\u672C","Button with a label.":"\u5E26\u6807\u7B7E\u7684\u6309\u94AE\u3002","Label":"\u6807\u7B7E","Hovered fade out duration":"\u60AC\u505C\u6E10\u53D8\u6D88\u5931\u6301\u7EED\u65F6\u95F4","States":"\u72B6\u6001","Label offset on Y axis when pressed":"\u6309\u4E0B\u65F6Y\u8F74\u7684\u6807\u7B7E\u504F\u79FB","Change the text of the button label.":"\u66F4\u6539\u6309\u94AE\u6807\u7B7E\u7684\u6587\u672C\u3002","Label text":"\u6807\u7B7E\u6587\u672C","Change the text of _PARAM0_ to _PARAM1_":"\u5C06_PARAM0_\u7684\u6587\u672C\u66F4\u6539\u4E3A_PARAM1_","the label text.":"\u6807\u7B7E\u6587\u672C\u3002","the label text":"\u6807\u7B7E\u6587\u672C","De/activate interactions with the button.":"\u6FC0\u6D3B/\u505C\u7528\u4E0E\u6309\u94AE\u7684\u4EA4\u4E92\u3002","De/activate interactions":"\u6FC0\u6D3B/\u505C\u7528\u4EA4\u4E92","Activate interactions with _PARAM0_: _PARAM1_":"\u6FC0\u6D3B_PARAM0_\u7684\u4EA4\u4E92\uFF1A_PARAM1_","Activate":"\u6FC0\u6D3B","Check if interactions are activated on the button.":"\u68C0\u67E5\u6309\u94AE\u662F\u5426\u6FC0\u6D3B\u4EA4\u4E92\u3002","Interactions activated":"\u4EA4\u4E92\u5DF2\u6FC0\u6D3B","Interactions on _PARAM0_ are activated":"_PARAM0_\u7684\u4EA4\u4E92\u5DF2\u6FC0\u6D3B","the labelOffset of the object.":"\u5BF9\u8C61\u7684 labelOffset\u3002","LabelOffset":"\u6807\u7B7E\u504F\u79FB","the labelOffset":"labelOffset","Resource bar (continuous)":"\u8D44\u6E90\u6761\uFF08\u8FDE\u7EED\uFF09","A bar that represents a resource in the game (health, mana, ammo, etc).":"\u8868\u793A\u6E38\u620F\u4E2D\u7684\u8D44\u6E90\uFF08\u751F\u547D\u3001\u6CD5\u529B\u3001\u5F39\u836F\u7B49\uFF09\u7684\u6761\u5F62\u56FE\u3002","Resource bar":"\u8D44\u6E90\u680F","Previous high value":"\u4EE5\u524D\u7684\u9AD8\u503C","Previous high value conservation duration (in seconds)":"\u4EE5\u524D\u7684\u9AD8\u503C\u4FDD\u7559\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09","the value of the object.":"\u5BF9\u8C61\u7684\u503C\u3002","the value":"\u503C","the maximum value of the object.":"\u5BF9\u8C61\u7684\u6700\u5927\u503C\u3002","the maximum value":"\u6700\u5927\u503C","Check if the bar is empty.":"\u68C0\u67E5\u680F\u662F\u5426\u4E3A\u7A7A\u3002","Empty":"\u7A7A","_PARAM0_ bar is empty":"_PARAM0_\u680F\u4E3A\u7A7A","Check if the bar is full.":"\u68C0\u67E5\u680F\u662F\u5426\u6EE1\u3002","Full":"\u6EE1","_PARAM0_ bar is full":"_PARAM0_\u680F\u5DF2\u6EE1","the previous high value of the resource bar before the current change.":"\u5F53\u524D\u66F4\u6539\u4E4B\u524D\u8D44\u6E90\u680F\u7684\u5148\u524D\u9AD8\u503C\u3002","the previous high value":"\u5148\u524D\u9AD8\u503C","Force the previous resource value to update to the current one.":"\u5F3A\u5236\u5148\u524D\u7684\u8D44\u6E90\u503C\u66F4\u65B0\u4E3A\u5F53\u524D\u503C\u3002","Update previous value":"\u66F4\u65B0\u5148\u524D\u503C","Update the previous resource value of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u5148\u524D\u8D44\u6E90\u503C","the previous high value conservation duration (in seconds) of the object.":"\u5BF9\u8C61\u7684\u5148\u524D\u9AD8\u503C\u4FDD\u7559\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Previous high value conservation duration":"\u5148\u524D\u9AD8\u503C\u4FDD\u7559\u65F6\u95F4","the previous high value conservation duration":"\u5148\u524D\u9AD8\u503C\u4FDD\u7559\u65F6\u95F4","Check if the resource value is changing.":"\u68C0\u67E5\u8D44\u6E90\u503C\u662F\u5426\u5728\u6539\u53D8\u3002","Value is changing":"\u503C\u5728\u6539\u53D8","_PARAM0_ value is changing":"_PARAM0_\u503C\u5728\u6539\u53D8","Initial value":"\u521D\u59CB\u503C","It's used to detect a change at hot reload.":"\u7528\u4E8E\u68C0\u6D4B\u70ED\u91CD\u65B0\u52A0\u8F7D\u65F6\u7684\u66F4\u6539\u3002","Easing duration":"\u7F13\u52A8\u6301\u7EED\u65F6\u95F4","Show the label":"\u663E\u793A\u6807\u7B7E","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"\u6839\u636E\u6309\u94AE\u914D\u7F6E\u5C45\u4E2D\u680F\u3002\u5728\u6309\u94AE\u8C03\u6574\u5927\u5C0F\u65F6\uFF0C\u8FD9\u5728doStepPostEvents\u4E2D\u4F7F\u7528\u3002","Update layout":"\u66F4\u65B0\u5E03\u5C40","Update layout of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u5E03\u5C40","_PARAM0_ is empty":"_PARAM0_\u4E3A\u7A7A","_PARAM0_ is full":"_PARAM0_\u5DF2\u6EE1","the previous value conservation duration (in seconds) of the object.":"\u5BF9\u8C61\u7684\u5148\u524D\u503C\u4FDD\u7559\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Previous value conservation duration":"\u5148\u524D\u503C\u4FDD\u7559\u65F6\u95F4","the previous value conservation duration":"\u5148\u524D\u503C\u7684\u4FDD\u7559\u65F6\u95F4","Value width":"\u503C\u7684\u5BBD\u5EA6","Check if the label is shown.":"\u68C0\u67E5\u6807\u7B7E\u662F\u5426\u663E\u793A\u3002","Label is shown":"\u6807\u7B7E\u5DF2\u663E\u793A","_PARAM0_ label is shown":"_PARAM0_ \u6807\u7B7E\u5DF2\u663E\u793A","Show (or hide) the label on the bar.":"\u5728\u6761\u4E0A\u663E\u793A\uFF08\u6216\u9690\u85CF\uFF09\u6807\u7B7E\u3002","Show label":"\u663E\u793A\u6807\u7B7E","Show the label of _PARAM0_: _PARAM1_":"\u663E\u793A _PARAM0_ \u7684\u6807\u7B7E\uFF1A_PARAM1_","Update the text that display the current value and maximum value.":"\u66F4\u65B0\u663E\u793A\u5F53\u524D\u503C\u548C\u6700\u5927\u503C\u7684\u6587\u672C\u3002","Update label":"\u66F4\u65B0\u6807\u7B7E","Update label of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u6807\u7B7E","Slider":"\u6ED1\u5757","Represent a value on a slider.":"\u5728\u6ED1\u5757\u4E0A\u8868\u793A\u4E00\u4E2A\u503C\u3002","Step size":"\u6B65\u957F","the minimum value of the object.":"\u5BF9\u8C61\u7684\u6700\u5C0F\u503C\u3002","the minimum value":"\u6700\u5C0F\u503C","the bar value bounds size.":"\u6761\u503C\u754C\u9650\u7684\u5927\u5C0F\u3002","the bar value bounds size":"\u6761\u503C\u754C\u9650\u7684\u5927\u5C0F","the step size of the object.":"\u5BF9\u8C61\u7684\u6B65\u957F\u3002","the step size":"\u6B65\u957F","Bar left margin":"\u6761\u5DE6\u8FB9\u8DDD","Bar":"\u6761","Bar top margin":"\u6761\u9876\u90E8\u8FB9\u8DDD","Bar right margin":"\u6761\u53F3\u8FB9\u8DDD","Bar bottom margin":"\u6761\u5E95\u90E8\u8FB9\u8DDD","Show the label when the value is changed":"\u5728\u503C\u6539\u53D8\u65F6\u663E\u793A\u6807\u7B7E","Label margin":"\u6807\u7B7E\u8FB9\u8DDD","Only used by the scene editor.":"\u4EC5\u7531\u573A\u666F\u7F16\u8F91\u5668\u4F7F\u7528\u3002","the value of the slider.":"\u6ED1\u5757\u7684\u503C\u3002","the minimum value of the slider.":"\u6ED1\u5757\u7684\u6700\u5C0F\u503C\u3002","the maximum value of the slider.":"\u6ED1\u5757\u7684\u6700\u5927\u503C\u3002","the step size of the slider.":"\u6ED1\u5757\u7684\u6B65\u957F\u3002","Update the thumb position according to the slider value.":"\u6839\u636E\u6ED1\u5757\u503C\u66F4\u65B0\u62C7\u6307\u4F4D\u7F6E\u3002","Update thumb position":"\u66F4\u65B0\u62C7\u6307\u4F4D\u7F6E","Update the thumb position of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u62C7\u6307\u4F4D\u7F6E","Update the slider configuration.":"\u66F4\u65B0\u6ED1\u5757\u914D\u7F6E\u3002","Update slider configuration":"\u66F4\u65B0\u6ED1\u5757\u914D\u7F6E","Update the slider configuration of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u6ED1\u5757\u914D\u7F6E","Check if the slider allows interactions.":"\u68C0\u67E5\u6ED1\u5757\u662F\u5426\u5141\u8BB8\u4EA4\u4E92\u3002","Parallax for Tiled Sprite":"\u5E73\u94FA\u7CBE\u7075\u7684\u89C6\u5DEE","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"\u7528\u4E8E\u5728\u80CC\u666F\u4E2D\u52A8\u753B\u5E73\u94FA\u7CBE\u7075\u5BF9\u8C61\u7684\u884C\u4E3A\uFF0C\u5E76\u4F7F\u7528\u89C6\u5DEE\u6548\u679C\u8DDF\u968F\u6444\u50CF\u673A\u3002","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"\u5C06\u74F7\u7816\u7CBE\u7075\u7684\u56FE\u50CF\u6CBF\u7740\u89C6\u5DEE\u6548\u679C\u6C34\u5E73\u8DDF\u968F\u76F8\u673A\u3002\u5C06\u6B64\u6DFB\u52A0\u5230\u4E00\u4E2A\u5BF9\u8C61\u540E\uFF0C\u5C06\u8BE5\u5BF9\u8C61\u653E\u5728\u4E00\u4E2A\u4E0D\u79FB\u52A8\u7684\u56FE\u5C42\u4E0A\uFF0C\u5E76\u7F6E\u4E8E\u88AB\u8DDF\u968F\u7684\u56FE\u5C42\u540E\u9762\uFF08\u4F8B\u5982\uFF0C\u201C\u80CC\u666F\u201D\u56FE\u5C42\uFF09\u3002","Horizontal Parallax for a Tiled Sprite":"\u74F7\u7816\u7CBE\u7075\u7684\u6C34\u5E73\u89C6\u5DEE","Parallax factor (speed for the parallax, usually between 0 and 1)":"\u89C6\u5DEE\u7CFB\u6570\uFF08\u89C6\u5DEE\u901F\u5EA6\uFF0C\u901A\u5E38\u57280\u548C1\u4E4B\u95F4\uFF09","Layer to be followed (leave empty for the base layer)":"\u8981\u8DDF\u968F\u7684\u56FE\u5C42\uFF08\u7559\u7A7A\u4EE5\u4F7F\u7528\u57FA\u672C\u56FE\u5C42\uFF09","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"\u5C06\u74F7\u7816\u7CBE\u7075\u7684\u56FE\u50CF\u5782\u76F4\u8DDF\u968F\u76F8\u673A\uFF0C\u4EE5\u4EA7\u751F\u89C6\u5DEE\u6548\u5E94\u3002\u6DFB\u52A0\u6B64\u6548\u679C\u5230\u4E00\u4E2A\u5BF9\u8C61\u540E\uFF0C\u5C06\u5BF9\u8C61\u653E\u5728\u4E00\u4E2A\u4E0D\u52A8\u7684\u56FE\u5C42\u4E0A\uFF0C\u653E\u5728\u88AB\u8DDF\u968F\u7684\u56FE\u5C42\u540E\u9762\uFF08\u4F8B\u5982\uFF0C\u4E00\u4E2A\u540D\u4E3A\u201C\u80CC\u666F\u201D\u7684\u56FE\u5C42\uFF09\u3002","Vertical Parallax for a Tiled Sprite":"\u74F7\u7816\u7CBE\u7075\u7684\u5782\u76F4\u89C6\u5DEE","Offset on Y axis":"Y\u8F74\u504F\u79FB","3D particle emitter":"3D \u7C92\u5B50\u53D1\u5C04\u5668","Display a large number of particles in 3D to create visual effects in a 3D game.":"\u57283D\u6E38\u620F\u4E2D\u663E\u793A\u5927\u91CF\u7C92\u5B50\u4EE5\u521B\u5EFA\u89C6\u89C9\u6548\u679C\u3002","Display a large number of particles to create visual effects.":"\u663E\u793A\u5927\u91CF\u7C92\u5B50\u4EE5\u521B\u5EFA\u89C6\u89C9\u6548\u679C\u3002","Start color":"\u8D77\u59CB\u989C\u8272","End color":"\u7ED3\u675F\u989C\u8272","Start opacity":"\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6","Flow of particles (particles per second)":"\u7C92\u5B50\u7684\u6D41\u52A8\uFF08\u6BCF\u79D2\u7684\u7C92\u5B50\u6570\uFF09","Start min size":"\u5F00\u59CB\u6700\u5C0F\u5C3A\u5BF8","Start max size":"\u5F00\u59CB\u6700\u5927\u5C3A\u5BF8","End scale":"\u7ED3\u675F\u6BD4\u4F8B","Start min speed":"\u5F00\u59CB\u6700\u5C0F\u901F\u5EA6","Start max speed":"\u5F00\u59CB\u6700\u5927\u901F\u5EA6","Min lifespan":"\u6700\u5C0F\u5BFF\u547D","Max lifespan":"\u6700\u5927\u5BFF\u547D","Emission duration":"\u53D1\u5C04\u6301\u7EED\u65F6\u95F4","Particles move with the emitter":"\u7C92\u5B50\u968F\u53D1\u5C04\u5668\u79FB\u52A8","Spay cone angle":"\u55B7\u5C04\u9525\u89D2","Blending":"\u6DF7\u5408","Gravity top":"\u91CD\u529B\u9876\u90E8","Delete when emission ends":"\u53D1\u5C04\u7ED3\u675F\u65F6\u5220\u9664","Z (elevation)":"Z\uFF08\u9AD8\u5EA6\uFF09","Deprecated":"\u5F03\u7528","Rotation on X axis":"X\u8F74\u65CB\u8F6C","Rotation on Y axis":"Y\u8F74\u65CB\u8F6C","Start min length":"\u5F00\u59CB\u6700\u5C0F\u957F\u5EA6","Trail":"\u5C3E\u8FF9","Start max length":"\u5F00\u59CB\u6700\u5927\u957F\u5EA6","Render mode":"\u6E32\u67D3\u6A21\u5F0F","Follow the object":"\u8DDF\u968F\u8BE5\u5BF9\u8C61","Tail end width ratio":"\u5C3E\u90E8\u5BBD\u5EA6\u6BD4","Update from properties.":"\u4ECE\u5C5E\u6027\u66F4\u65B0\u3002","Update from properties":"\u4ECE\u5C5E\u6027\u66F4\u65B0","Update from properties of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u5C5E\u6027","Update helper":"\u66F4\u65B0\u52A9\u624B","Update graphical helper of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u56FE\u5F62\u52A9\u624B","Update particle image":"\u66F4\u65B0\u7C92\u5B50\u56FE\u50CF","Update particle image of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u7C92\u5B50\u56FE\u50CF","Register in layer":"\u5728\u56FE\u5C42\u4E2D\u6CE8\u518C","Register _PARAM0_ in layer":"\u5728\u56FE\u5C42\u4E2D\u6CE8\u518C _PARAM0_","Delete itself":"\u5220\u9664\u672C\u8EAB","Delete _PARAM0_":"\u5220\u9664 _PARAM0_","Check that emission has ended and no particle is alive anymore.":"\u68C0\u67E5\u653E\u5C04\u662F\u5426\u5DF2\u7ED3\u675F\uFF0C\u6CA1\u6709\u7C92\u5B50\u518D\u5B58\u6D3B\u3002","Emission has ended":"\u653E\u5C04\u5DF2\u7ED3\u675F","Emission from _PARAM0_ has ended":"_PARAM0_\u7684\u653E\u5C04\u5DF2\u7ED3\u675F","Restart particule emission from the beginning.":"\u4ECE\u5934\u5F00\u59CB\u91CD\u542F\u7C92\u5B50\u653E\u5C04\u3002","Restart":"\u91CD\u542F","Restart particule emission from _PARAM0_":"\u4ECE_PARAM0_\u91CD\u542F\u7C92\u5B50\u653E\u5C04","the Z position of the emitter.":"\u653E\u5C04\u5668\u7684Z\u4F4D\u7F6E\u3002","Z elevaltion (deprecated)":"Z\u9AD8\u5EA6\uFF08\u5DF2\u5F03\u7528\uFF09","the Z position":"Z\u4F4D\u7F6E","the rotation on X axis of the emitter.":"\u653E\u5C04\u5668X\u8F74\u65CB\u8F6C\u3002","Rotation on X axis (deprecated)":"X\u8F74\u65CB\u8F6C\uFF08\u5DF2\u5F03\u7528\uFF09","the rotation on X axis":"X\u8F74\u65CB\u8F6C","the rotation on Y axis of the emitter.":"\u653E\u5C04\u5668Y\u8F74\u65CB\u8F6C\u3002","Rotation on Y axis (deprecated)":"Y\u8F74\u65CB\u8F6C\uFF08\u5DF2\u5F03\u7528\uFF09","the rotation on Y axis":"Y\u8F74\u65CB\u8F6C","the start color of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u989C\u8272\u3002","the start color":"\u8D77\u59CB\u989C\u8272","the end color of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u989C\u8272\u3002","the end color":"\u7ED3\u675F\u989C\u8272","the start opacity of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6\u3002","the start opacity":"\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6","the end opacity of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u4E0D\u900F\u660E\u5EA6\u3002","the end opacity":"\u7ED3\u675F\u4E0D\u900F\u660E\u5EA6","the flow of particles of the object (particles per second).":"\u5BF9\u8C61\u7684\u7C92\u5B50\u6D41\u91CF\uFF08\u6BCF\u79D2\u7C92\u5B50\u6570\uFF09\u3002","Flow of particles":"\u7C92\u5B50\u6D41\u91CF","the flow of particles":"\u7C92\u5B50\u6D41\u91CF","the start min size of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u6700\u5C0F\u5927\u5C0F\u3002","the start min size":"\u8D77\u59CB\u6700\u5C0F\u5927\u5C0F","the start max size of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u6700\u5927\u5927\u5C0F\u3002","the start max size":"\u8D77\u59CB\u6700\u5927\u5927\u5C0F","the end scale of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u6BD4\u4F8B\u3002","the end scale":"\u7EC8\u70B9\u523B\u5EA6","the min start speed of the object.":"\u7269\u4F53\u7684\u6700\u5C0F\u521D\u59CB\u901F\u5EA6\u3002","Min start speed":"\u6700\u5C0F\u521D\u59CB\u901F\u5EA6","the min start speed":"\u7269\u4F53\u7684\u6700\u5C0F\u521D\u59CB\u901F\u5EA6","the max start speed of the object.":"\u7269\u4F53\u7684\u6700\u5927\u521D\u59CB\u901F\u5EA6\u3002","Max start speed":"\u6700\u5927\u521D\u59CB\u901F\u5EA6","the max start speed":"\u7269\u4F53\u7684\u6700\u5927\u521D\u59CB\u901F\u5EA6","the min lifespan of the object.":"\u7269\u4F53\u7684\u6700\u5C0F\u5BFF\u547D\u3002","the min lifespan":"\u6700\u5C0F\u5BFF\u547D","the max lifespan of the object.":"\u7269\u4F53\u7684\u6700\u5927\u5BFF\u547D\u3002","the max lifespan":"\u6700\u5927\u5BFF\u547D","the emission duration of the object.":"\u7269\u4F53\u7684\u53D1\u5C04\u6301\u7EED\u65F6\u95F4\u3002","the emission duration":"\u53D1\u5C04\u6301\u7EED\u65F6\u95F4","Check if particles move with the emitter.":"\u68C0\u67E5\u7C92\u5B50\u662F\u5426\u968F\u55B7\u5C04\u5668\u79FB\u52A8\u3002","_PARAM0_ particles move with the emitter":"_PARAM0_\u7C92\u5B50\u968F\u55B7\u5C04\u5668\u79FB\u52A8","Change if particles move with the emitter.":"\u66F4\u6539\u7C92\u5B50\u662F\u5426\u968F\u55B7\u5C04\u5668\u79FB\u52A8\u3002","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_\u7C92\u5B50\u968F\u55B7\u5C04\u5668\u79FB\u52A8\uFF1A_PARAM1_","AreParticlesRelative":"\u7C92\u5B50\u76F8\u5BF9","the spay cone angle of the object.":"\u7269\u4F53\u7684\u55B7\u5C04\u9525\u89D2\u3002","the spay cone angle":"\u55B7\u5C04\u9525\u89D2","the blending of the object.":"\u7269\u4F53\u7684\u6DF7\u5408\u6548\u679C\u3002","the blending":"\u6DF7\u5408\u6548\u679C","the gravity top of the object.":"\u7269\u4F53\u7684\u9876\u90E8\u91CD\u529B\u3002","the gravity top":"\u9876\u90E8\u91CD\u529B","the gravity of the object.":"\u7269\u4F53\u7684\u91CD\u529B\u3002","the gravity":"\u91CD\u529B","Check if delete when emission ends.":"\u68C0\u67E5\u662F\u5426\u5728\u53D1\u5C04\u7ED3\u675F\u65F6\u5220\u9664\u7C92\u5B50\u3002","_PARAM0_ delete when emission ends":"_PARAM0_\u53D1\u5C04\u7ED3\u675F\u65F6\u5220\u9664","Change if delete when emission ends.":"\u66F4\u6539\u53D1\u5C04\u7ED3\u675F\u65F6\u662F\u5426\u5220\u9664\u3002","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_\u53D1\u5C04\u7ED3\u675F\u65F6\u5220\u9664\uFF1A_PARAM1_","ShouldAutodestruct":"\u81EA\u52A8\u9500\u6BC1","the start min trail length of the object.":"\u5BF9\u8C61\u7684\u6700\u5C0F\u8D77\u59CB\u5C3E\u8FF9\u957F\u5EA6\u3002","Start min trail length":"\u6700\u5C0F\u5C3E\u8FF9\u957F\u5EA6","the start min trail length":"\u6700\u5C0F\u8D77\u59CB\u5C3E\u8FF9\u957F\u5EA6","the start max trail length of the object.":"\u5BF9\u8C61\u7684\u6700\u5927\u8D77\u59CB\u5C3E\u8FF9\u957F\u5EA6\u3002","Start max trail length":"\u6700\u5927\u5C3E\u8FF9\u957F\u5EA6","the start max trail length":"\u6700\u5927\u8D77\u59CB\u5C3E\u8FF9\u957F\u5EA6","Check if the trail should follow the object.":"\u68C0\u67E5\u5C3E\u8FF9\u662F\u5426\u5E94\u8BE5\u8DDF\u968F\u5BF9\u8C61\u3002","Trail following the object":"\u5C3E\u8FF9\u8DDF\u968F\u5BF9\u8C61","The trail is following _PARAM0_":"\u5C3E\u8FF9\u6B63\u5728\u8DDF\u968F _PARAM0_","Change if the trail should follow the object or not.":"\u66F4\u6539\u5C3E\u8FF9\u662F\u5426\u5E94\u8BE5\u8DDF\u968F\u5BF9\u8C61\u3002","Make the trail follow":"\u8BA9\u5C3E\u8FF9\u8DDF\u968F","Make the trail follow _PARAM0_: _PARAM1_":"\u8BA9\u5C3E\u8FF9\u8DDF\u968F _PARAM0_: _PARAM1_","IsTrailFollowingLocalOrigin":"IsTrailFollowingLocalOrigin","the tail end width ratio of the object.":"\u5BF9\u8C61\u7684\u5C3E\u90E8\u5BBD\u5EA6\u6BD4\u3002","the tail end width ratio":"\u5C3E\u90E8\u5BBD\u5EA6\u6BD4","the render mode of the object.":"\u5BF9\u8C61\u7684\u6E32\u67D3\u6A21\u5F0F\u3002","the render mode":"\u6E32\u67D3\u6A21\u5F0F","2D Top-Down Physics Car":"2D \u4ECE\u4E0A\u5230\u4E0B\u7684\u7269\u7406\u8F66","Simulate top-down car motion with drifting.":"\u6A21\u62DF\u4ECE\u4E0A\u5230\u4E0B\u7684\u6C7D\u8F66\u8FD0\u52A8\u5E26\u6F02\u79FB\u3002","Simulate 2D car motion, from a top-down view.":"\u4ECE\u4E0A\u5230\u4E0B\u7684\u89C6\u89D2\u6A21\u62DF 2D \u6C7D\u8F66\u8FD0\u52A8\u3002","Physics car":"\u7269\u7406\u6C7D\u8F66","Physics Engine 2.0":"\u7269\u7406\u5F15\u64CE 2.0","Wheel grip ratio (from 0 to 1)":"\u8F6E\u80CE\u6293\u5730\u6BD4\u7387\uFF080\u52301\uFF09","A ratio of 0 is like driving on ice.":"\u6BD4\u73870\u5C31\u50CF\u5728\u51B0\u4E0A\u884C\u9A76\u3002","Steering":"\u8F6C\u5411","Steering speed":"\u8F6C\u5411\u901F\u5EA6","Sterring speed when turning back":"\u5411\u540E\u8F6C\u5F2F\u65F6\u7684\u8F6C\u5411\u901F\u5EA6","Maximum steering angle":"\u6700\u5927\u8F6C\u5411\u89D2\u5EA6","Steering angle":"\u8F6C\u5411\u89D2\u5EA6","Front wheels position":"\u524D\u8F6E\u4F4D\u7F6E","0 means at the center, 1 means at the front":"0\u610F\u5473\u7740\u5728\u4E2D\u5FC3\uFF0C1\u610F\u5473\u7740\u5728\u524D\u9762","Wheels":"\u8F66\u8F6E","Rear wheels position":"\u540E\u8F6E\u4F4D\u7F6E","0 means at the center, 1 means at the back":"0\u610F\u5473\u7740\u5728\u4E2D\u5FC3\uFF0C1\u610F\u5473\u7740\u5728\u540E\u9762","Simulate a press of the right key.":"\u6A21\u62DF\u6309\u4E0B\u53F3\u952E\u3002","Simulate right key press":"\u6A21\u62DF\u6309\u4E0B\u53F3\u952E","Simulate pressing right for _PARAM0_":"\u6A21\u62DF\u6309\u4E0B\u53F3\u952E_PARAM0_","Simulate a press of the left key.":"\u6A21\u62DF\u6309\u4E0B\u5DE6\u952E\u3002","Simulate left key press":"\u6A21\u62DF\u6309\u4E0B\u5DE6\u952E","Simulate pressing left for _PARAM0_":"\u6A21\u62DF\u6309\u4E0B\u5DE6\u952E_PARAM0_","Simulate a press of the up key.":"\u6A21\u62DF\u6309\u4E0B\u4E0A\u952E\u3002","Simulate up key press":"\u6A21\u62DF\u4E0A\u952E\u6309\u4E0B","Simulate pressing up for _PARAM0_":"\u6A21\u62DF\u6309\u4E0B\u4E0A\u952E\uFF0C_PARAM0_","Simulate a press of the down key.":"\u6A21\u62DF\u6309\u4E0B\u4E0B\u952E\u3002","Simulate down key press":"\u6A21\u62DF\u4E0B\u952E\u6309\u4E0B","Simulate pressing down for _PARAM0_":"\u6A21\u62DF\u6309\u4E0B\u4E0B\u952E\uFF0C_PARAM0_","Simulate a steering stick for a given axis force.":"\u6A21\u62DF\u7ED9\u5B9A\u8F74\u529B\u7684\u65B9\u5411\u76D8\u3002","Simulate steering stick":"\u6A21\u62DF\u65B9\u5411\u76D8","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"\u6A21\u62DF\u4E00\u4E2A\u529B\u4E3A_PARAM2_\u7684\u65B9\u5411\u76D8\u7ED9_PARAM0_","Simulate an acceleration stick for a given axis force.":"\u6A21\u62DF\u7ED9\u5B9A\u8F74\u529B\u7684\u52A0\u901F\u5EA6\u65B9\u5411\u76D8\u3002","Simulate acceleration stick":"\u6A21\u62DF\u52A0\u901F\u5EA6\u65B9\u5411\u76D8","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"\u6A21\u62DF\u4E00\u4E2A\u529B\u4E3A_PARAM2_\u7684\u52A0\u901F\u5EA6\u65B9\u5411\u76D8\u7ED9_PARAM0_","Apply wheel forces":"\u5E94\u7528\u8F6E\u5B50\u529B","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"\u5728_PARAM0_\u4E0A\u65BD\u52A0\u529B\uFF0C\u53C2\u6570\u4E3A_PARAM2_\u3001PARAM3_\u548CPARAM4_\xB0","Wheel X":"\u8F6E\u5B50X","Wheel Y":"\u8F6E\u5B50Y","Wheel angle":"\u8F6E\u5B50\u89D2\u5EA6","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"\u8FD4\u56DE\u52A8\u91CF\u60EF\u6027\uFF08\u4EE5kg \u22C5 pixel\xB2\u4E3A\u5355\u4F4D\uFF09","Momentum of inertia":"\u60EF\u6027\u52A8\u91CF","Apply a polar force":"\u5E94\u7528\u6781\u6027\u529B","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"\u957F\u5EA6\uFF08\u4EE5kg \u22C5 pixels \u22C5 s^\u22122\u4E3A\u5355\u4F4D\uFF09","Draw forces applying on the car for debug purpose.":"\u7ED8\u5236\u8C03\u8BD5\u76EE\u7684\u8F66\u8F86\u4E0A\u65BD\u52A0\u7684\u529B\u3002","Draw forces for debug":"\u7ED8\u5236\u8C03\u8BD5\u7528\u529B","Draw forces of car _PARAM0_ on _PARAM2_":"\u7ED8\u5236\u8F66\u8F86_PARAM0_\u5728_PARAM2_\u4E0A\u7684\u529B","the steering angle of the object.":"\u5BF9\u8C61\u7684\u8F6C\u5411\u89D2\u5EA6\u3002","the steering angle":"\u8F6C\u5411\u89D2\u5EA6","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"\u5BF9\u8C61\u7684\u8F6E\u80CE\u6293\u5730\u6BD4\uFF08\u4ECE0\u52301\uFF09\u3002 \u6BD4\u7387\u4E3A0\u7684\u6548\u679C\u5982\u540C\u5728\u51B0\u9762\u4E0A\u884C\u9A76\u3002","Wheel grip ratio":"\u8F6E\u80CE\u6293\u5730\u6BD4","the wheel grip ratio":"\u5BF9\u8C61\u7684\u8F6E\u80CE\u6293\u5730\u6BD4","the maximum steering angle of the object.":"\u5BF9\u8C61\u7684\u6700\u5927\u8F6C\u5411\u89D2\u5EA6\u3002","the maximum steering angle":"\u6700\u5927\u8F6C\u5411\u89D2\u5EA6","the steering speed of the object.":"\u5BF9\u8C61\u7684\u8F6C\u5411\u901F\u5EA6\u3002","the steering speed":"\u8F6C\u5411\u901F\u5EA6","the sterring speed when turning back of the object.":"\u8F6C\u5411\u540E\u5BF9\u8C61\u7684\u8F6C\u5411\u901F\u5EA6\u3002","Sterring back speed":"\u8F6C\u5411\u540E\u7684\u901F\u5EA6","the sterring speed when turning back":"\u8F6C\u5411\u65F6\u8F6C\u5411\u901F\u5EA6","3D car keyboard mapper":"3D car keyboard mapper","3D car keyboard controls.":"3D car keyboard controls.","Control a 3D physics car with a keyboard.":"Control a 3D physics car with a keyboard.","Hand brake key":"Hand brake key","3D physics character animator":"3D \u7269\u7406\u89D2\u8272\u52A8\u753B\u5236\u4F5C\u5668","Change animations of a 3D physics character automatically.":"\u81EA\u52A8\u66F4\u6539 3D \u7269\u7406\u89D2\u8272\u7684\u52A8\u753B\u3002","Animatable capacity":"\u53EF\u52A8\u753B\u5BB9\u91CF","\"Idle\" animation name":"\"\u5F85\u673A\"\u52A8\u753B\u540D\u79F0","Animation names":"\u52A8\u753B\u540D\u79F0","\"Run\" animation name":"\"\u8DD1\u6B65\"\u52A8\u753B\u540D\u79F0","\"Jump\" animation name":"\"\u8DF3\u8DC3\"\u52A8\u753B\u540D\u79F0","\"Fall\" animation name":"\"\u4E0B\u843D\"\u52A8\u753B\u540D\u79F0","3D character keyboard mapper":"3D\u89D2\u8272\u952E\u76D8\u6620\u5C04\u5668","3D platformer and 3D shooter keyboard controls.":"3D\u5E73\u53F0\u6E38\u620F\u548C3D\u5C04\u51FB\u6E38\u620F\u952E\u76D8\u63A7\u5236\u3002","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"\u7528\u952E\u76D8\u63A7\u52363D\u7269\u7406\u89D2\u8272\uFF0C\u7528\u4E8E\u5E73\u53F0\u6E38\u620F\u6216\u9876\u90E8\u89C6\u89D2\u6E38\u620F\u3002","3D platformer keyboard mapper":"3D\u5E73\u53F0\u6E38\u620F\u952E\u76D8\u6620\u5C04","Camera is locked for the frame":"\u76F8\u673A\u5DF2\u9501\u5B9A\u8BE5\u5E27","Check if camera is locked for the frame.":"\u68C0\u67E5\u76F8\u673A\u662F\u5426\u9501\u5B9A\u5230\u5E27\u3002","Camera is locked":"\u76F8\u673A\u5DF2\u9501\u5B9A","_PARAM0_ camera is locked for the frame":"\u5E27\u5DF2\u9501\u5B9A_PARAM0_\u76F8\u673A","Change if camera is locked for the frame.":"\u66F4\u6539\u662F\u5426\u9501\u5B9A\u76F8\u673A\u5230\u5E27\u3002","Lock the camera":"\u9501\u5B9A\u76F8\u673A","_PARAM0_ camera is locked for the frame: _PARAM2_":"\u5E27\u5DF2\u9501\u5B9A_PARAM0_\u76F8\u673A\uFF1A_PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"\u7528\u952E\u76D8\u63A7\u52363D\u7269\u7406\u89D2\u8272\uFF0C\u7528\u4E8E\u7B2C\u4E00\u4EBA\u79F0\u5C04\u51FB\u6216\u7B2C\u4E09\u4EBA\u79F0\u5C04\u51FB\u3002","3D shooter keyboard mapper":"3D\u5C04\u51FB\u6E38\u620F\u952E\u76D8\u6620\u5C04","3D ellipse movement":"3D\u692D\u5706\u8FD0\u52A8","3D physics engine":"3D\u7269\u7406\u5F15\u64CE","Ellipse width":"\u692D\u5706\u5BBD\u5EA6","Ellipse height":"\u692D\u5706\u9AD8\u5EA6","the ellipse width of the object.":"\u5BF9\u8C61\u7684\u692D\u5706\u5BBD\u5EA6\u3002","the ellipse width":"\u692D\u5706\u5BBD\u5EA6","the ellipse height of the object.":"\u5BF9\u8C61\u7684\u692D\u5706\u9AD8\u5EA6\u3002","the ellipse height":"\u692D\u5706\u9AD8\u5EA6","the loop duration (in seconds).":"\u5FAA\u73AF\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","the loop duration":"\u5FAA\u73AF\u6301\u7EED\u65F6\u95F4","Pinching gesture":"\u634F\u5408\u624B\u52BF","Move the camera or objects with pinching gestures.":"\u4F7F\u7528\u634F\u5408\u624B\u52BF\u79FB\u52A8\u76F8\u673A\u6216\u7269\u4F53\u3002","Enable or disable camera pinch.":"\u542F\u7528\u6216\u7981\u7528\u955C\u5934\u634F\u5408\u3002","Enable or disable camera pinch":"\u542F\u7528\u6216\u7981\u7528\u955C\u5934\u634F\u5408","Enable camera pinch: _PARAM1_":"\u542F\u7528\u955C\u5934\u634F\u5408\uFF1A_PARAM1_","Enable camera pinch":"\u542F\u7528\u955C\u5934\u634F\u5408","Check if camera pinch is enabled.":"\u68C0\u67E5\u955C\u5934\u634F\u5408\u662F\u5426\u5DF2\u542F\u7528\u3002","Camera pinch is enabled":"\u955C\u5934\u634F\u5408\u5DF2\u542F\u7528","Choose the layer to move with pinch gestures.":"\u9009\u62E9\u4F7F\u7528\u634F\u5408\u624B\u52BF\u79FB\u52A8\u7684\u5C42\u3002","Camera pinch layer":"\u955C\u5934\u634F\u5408\u5C42","Choose the layer _PARAM1_ to move with pinch gestures":"\u9009\u62E9\u4F7F\u7528\u634F\u5408\u624B\u52BF\u79FB\u52A8\u7684\u5C42_PARAM1_","Change the camera pinch constraint.":"\u66F4\u6539\u76F8\u673A\u634F\u5408\u7EA6\u675F\u3002","Camera pinch constraints":"\u76F8\u673A\u634F\u5408\u7EA6\u675F","Change the camera pinch constraint to _PARAM1_":"\u5C06\u76F8\u673A\u634F\u5408\u7EA6\u675F\u66F4\u6539\u4E3A_PARAM1_","Constraint":"\u7EA6\u675F","Pinch the camera of a layer.":"\u634F\u5408\u76F8\u673A\u7684\u4E00\u4E2A\u5C42\u3002","Pinch camera":"\u634F\u5408\u76F8\u673A","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"\u634F\u5408\u5C42\uFF1A_PARAM1_ \u4E0A\u7684\u76F8\u673A\uFF0C\u4F7F\u7528\u7EA6\u675F\uFF1A_PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"\u68C0\u67E5\u662F\u5426\u6709\u4E00\u4E2A\u89E6\u6478\u634F\u5408\uFF0C\u5982\u679C\u67092\u4E2A\u89E6\u6478\u5728\u6309\u538B\u3002","Touch is pinching":"\u89E6\u6478\u6B63\u5728\u634F\u5408","Return the scaling of the pinch gesture from its beginning.":"\u8FD4\u56DE\u634F\u5408\u624B\u52BF\u4ECE\u5176\u5F00\u59CB\u7684\u7F29\u653E\u3002","Pinch scaling":"\u634F\u5408\u7F29\u653E","Return the rotation of the pinch gesture from its beginning (in degrees).":"\u8FD4\u56DE\u634F\u5408\u624B\u52BF\u4ECE\u5176\u5F00\u59CB\u7684\u65CB\u8F6C\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002","Pinch rotation":"\u634F\u5408\u65CB\u8F6C","Return the X position of the pinch center at the beginning of the gesture.":"\u8FD4\u56DE\u624B\u52BF\u5F00\u59CB\u65F6\u634F\u5408\u4E2D\u5FC3\u7684X\u4F4D\u7F6E\u3002","Pinch beginning center X":"\u634F\u5408\u5F00\u59CB\u4E2D\u5FC3X","Return the Y position of the pinch center at the beginning of the gesture.":"\u5728\u624B\u52BF\u5F00\u59CB\u65F6\u8FD4\u56DE\u634F\u5408\u4E2D\u5FC3\u7684Y\u4F4D\u7F6E\u3002","Pinch beginning center Y":"\u634F\u5408\u5F00\u59CB\u4E2D\u5FC3Y","Return the X position of the pinch center.":"\u8FD4\u56DE\u634F\u5408\u4E2D\u5FC3\u7684X\u4F4D\u7F6E\u3002","Pinch center X":"\u634F\u5408\u4E2D\u5FC3X","Return the Y position of the pinch center.":"\u8FD4\u56DE\u634F\u5408\u4E2D\u5FC3\u7684Y\u4F4D\u7F6E\u3002","Pinch center Y":"\u634F\u5408\u4E2D\u5FC3Y","Return the horizontal translation of the pinch gesture from its beginning.":"\u4ECE\u5F00\u59CB\u65F6\u8FD4\u56DE\u634F\u5408\u624B\u52BF\u7684\u6C34\u5E73\u5E73\u79FB\u3002","Pinch translation X":"\u634F\u5408\u5E73\u79FBX","Return the vertical translation of the pinch gesture from its beginning.":"\u4ECE\u5F00\u59CB\u65F6\u8FD4\u56DE\u634F\u5408\u624B\u52BF\u7684\u5782\u76F4\u5E73\u79FB\u3002","Pinch translation Y":"\u634F\u5408\u5E73\u79FBY","Return the new X position of a point after the pinch gesture.":"\u8FD4\u56DE\u634F\u5408\u624B\u52BF\u540E\u70B9\u7684\u65B0X\u4F4D\u7F6E\u3002","Transform X position":"\u53D8\u6362X\u4F4D\u7F6E","Position X before the pinch":"\u634F\u5408\u524DX\u4F4D\u7F6E","Position Y before the pinch":"\u634F\u5408\u524DY\u4F4D\u7F6E","Return the new Y position of a point after the pinch gesture.":"\u8FD4\u56DE\u634F\u5408\u624B\u52BF\u540E\u70B9\u7684\u65B0Y\u4F4D\u7F6E\u3002","Transform Y position":"\u53D8\u6362Y\u4F4D\u7F6E","Return the original X position of a point before the pinch gesture.":"\u8FD4\u56DE\u634F\u5408\u624B\u52BF\u524D\u70B9\u7684\u539F\u59CBX\u4F4D\u7F6E\u3002","Inversed transform X position":"\u53CD\u5411\u53D8\u6362X\u4F4D\u7F6E","Position X after the pinch":"\u634F\u5408\u540EX\u4F4D\u7F6E","Position Y after the pinch":"\u634F\u5408\u540EY\u4F4D\u7F6E","Return the new position on the Y axis of a point after the pinch gesture.":"\u8FD4\u56DE\u634F\u5408\u624B\u52BF\u540E\u70B9\u5728Y\u8F74\u4E0A\u7684\u65B0\u4F4D\u7F6E\u3002","Inversed transform Y position":"\u53CD\u5411\u53D8\u6362Y\u4F4D\u7F6E","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"\u4ECE\u4E00\u4E2A\u56FE\u5C42\u6309\u7167\u573A\u666F\u8F6C\u6362\u4E3A\u753B\u5E03\u7684\u4F4D\u7F6E\u8FD4\u56DE\u70B9\u7684X\u5750\u6807\u3002","Transform X to canvas":"\u628AX\u8F6C\u6362\u5230\u753B\u5E03","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"\u4ECE\u4E00\u4E2A\u56FE\u5C42\u6309\u7167\u573A\u666F\u8F6C\u6362\u4E3A\u753B\u5E03\u7684\u4F4D\u7F6E\u8FD4\u56DE\u70B9\u7684Y\u5750\u6807\u3002","Transform Y to canvas":"\u628AY\u8F6C\u6362\u5230\u753B\u5E03","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"\u4ECE\u753B\u5E03\u6309\u7167\u573A\u666F\u8F6C\u6362\u5230\u4E00\u4E2A\u56FE\u5C42\u7684\u4F4D\u7F6E\u8FD4\u56DE\u70B9\u7684X\u5750\u6807\u3002","Transform X to scene":"\u628AX\u8F6C\u6362\u5230\u573A\u666F","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"\u4ECE\u753B\u5E03\u6309\u7167\u573A\u666F\u8F6C\u6362\u5230\u4E00\u4E2A\u56FE\u5C42\u7684\u4F4D\u7F6E\u8FD4\u56DE\u70B9\u7684Y\u5750\u6807\u3002","Transform Y to scene":"\u628AY\u8F6C\u6362\u5230\u573A\u666F","Return the touch X on the canvas.":"\u8FD4\u56DE\u753B\u5E03\u4E0A\u7684\u89E6\u6478X\u3002","Touch X on canvas":"\u753B\u5E03\u4E0A\u7684\u89E6\u6478X","Return the touch Y on the canvas.":"\u8FD4\u56DE\u753B\u5E03\u4E0A\u7684\u89E6\u6478Y\u3002","Touch Y on canvas":"\u753B\u5E03\u4E0A\u7684\u89E6\u6478Y","Return the X coordinate of a vector after a rotation":"\u8FD4\u56DE\u65CB\u8F6C\u540E\u5411\u91CF\u7684X\u5750\u6807","Rotated vector X":"\u65CB\u8F6C\u540E\u7684X\u8F74\u5411\u91CF","Vector X":"X\u8F74\u5411\u91CF","Vector Y":"Y\u8F74\u5411\u91CF","Angle (in degrees)":"\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09","Return the Y coordinate of a vector after a rotation":"\u5728\u65CB\u8F6C\u540E\u5F97\u5230\u5411\u91CF\u7684Y\u5750\u6807","Rotated vector Y":"\u65CB\u8F6C\u540E\u7684Y\u8F74\u5411\u91CF","Move objects by holding 2 touches on them.":"\u901A\u8FC7\u4FDD\u6301\u4E24\u4E2A\u89E6\u6478\u6765\u79FB\u52A8\u5BF9\u8C61\u3002","Pinchable object":"\u53EF\u634F\u5408\u7684\u5BF9\u8C61","Resizable capability":"\u53EF\u8C03\u6574\u5927\u5C0F\u7684\u529F\u80FD","Lock object size":"\u9501\u5B9A\u5BF9\u8C61\u5927\u5C0F","Check if the object is being pinched.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u88AB\u634F\u3002","Is being pinched":"\u6B63\u5728\u88AB\u634F","_PARAM0_ is being pinched":"_PARAM0_\u88AB\u634F\u4F4F","Abort the pinching of this object.":"\u4E2D\u6B62\u634F\u5236\u8BE5\u5BF9\u8C61\u3002","Abort pinching":"\u4E2D\u6B62\u634F\u5236","Abort the pinching of _PARAM0_":"\u4E2D\u6B62\u634F\u5236_PARAM0_","Pixel perfect movement":"\u50CF\u7D20\u5B8C\u7F8E\u79FB\u52A8","Grid-based or pixel perfect platformer and top-down movements.":"\u57FA\u4E8E\u7F51\u683C\u6216\u50CF\u7D20\u5B8C\u7F8E\u7684\u5E73\u53F0\u6E38\u620F\u548C\u4FEF\u89C6\u79FB\u52A8\u3002","Return the speed necessary to cover a distance according to the deceleration.":"\u6839\u636E\u51CF\u901F\u8FD4\u56DE\u8986\u76D6\u8DDD\u79BB\u6240\u9700\u7684\u901F\u5EA6\u3002","Speed to reach":"\u5230\u8FBE\u901F\u5EA6","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"\u4ECE\u521D\u59CB\u901F\u5EA6:_PARAM2_\u548C\u51CF\u901F:_PARAM3_\u7684\u5236\u52A8\u8DDD\u79BB\u5C0F\u4E8E_PARAM1_","Distance":"\u8DDD\u79BB","Return the braking distance according to an initial speed and a deceleration.":"\u6839\u636E\u521D\u59CB\u901F\u5EA6\u548C\u51CF\u901F\u8FD4\u56DE\u5236\u52A8\u8DDD\u79BB\u3002","Braking distance":"\u5236\u52A8\u8DDD\u79BB","Define JavaScript classes for top-down.":"\u4E3A\u81EA\u9876\u5411\u4E0B\u5B9A\u4E49JavaScript\u7C7B\u3002","Define JavaScript classes for top-down":"\u4E3A\u81EA\u9876\u5411\u4E0B\u5B9A\u4E49JavaScript\u7C7B","Define JavaScript classes for top-down":"\u4E3A\u81EA\u9876\u5411\u4E0B\u5B9A\u4E49JavaScript\u7C7B","Seamlessly align big pixels using a top-down movement.":"\u4F7F\u7528\u81EA\u9876\u5411\u4E0B\u79FB\u52A8\u65E0\u7F1D\u5BF9\u9F50\u5927\u50CF\u7D20\u3002","Pixel perfect top-down movement":"\u50CF\u7D20\u5B8C\u7F8E\u7684\u81EA\u9876\u5411\u4E0B\u8FD0\u52A8","Pixel size":"\u50CF\u7D20\u5C3A\u5BF8","Pixel grid offset X":"\u50CF\u7D20\u7F51\u683C\u504F\u79FBX","Pixel grid offset Y":"\u50CF\u7D20\u7F51\u683C\u504F\u79FBY","Seamlessly align big pixels using a 2D platformer character movement.":"\u65E0\u7F1D\u5BF9\u9F50\u5927\u50CF\u7D20\uFF0C\u4F7F\u7528\u4E8C\u7EF4\u5E73\u53F0\u89D2\u8272\u79FB\u52A8\u3002","Pixel perfect platformer character":"\u50CF\u7D20\u5B8C\u7F8E\u7684\u5E73\u53F0\u6E38\u620F\u89D2\u8272","Platformer character animator":"\u5E73\u53F0\u89D2\u8272\u52A8\u753B\u5236\u4F5C\u5668","Change animations and horizontal flipping of a platformer character automatically.":"\u81EA\u52A8\u66F4\u6539\u5E73\u53F0\u6E38\u620F\u89D2\u8272\u7684\u52A8\u753B\u548C\u6C34\u5E73\u7FFB\u8F6C\u3002","Enable animation changes":"\u542F\u7528\u52A8\u753B\u66F4\u6539","Enable horizontal flipping":"\u542F\u7528\u6C34\u5E73\u7FFB\u8F6C","\"Climb\" animation name":"\"\u6500\u722C\"\u52A8\u753B\u540D\u79F0","Platformer character":"\u5E73\u53F0\u6E38\u620F\u89D2\u8272","Flippable capacity":"\u53EF\u7FFB\u8F6C\u80FD\u529B","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u5E73\u53F0\u89D2\u8272\u7684\u52A8\u753B\u66F4\u6539\u3002\u7981\u7528\u52A8\u753B\u66F4\u6539\u53EF\u7528\u4E8E\u64AD\u653E\u81EA\u5B9A\u4E49\u52A8\u753B\u3002","Enable (or disable) automated animation changes":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52A8\u52A8\u753B\u66F4\u6539","Enable automated animation changes on _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u4E0A\u542F\u7528\u81EA\u52A8\u52A8\u753B\u66F4\u6539\uFF1A_PARAM2_","Change animations automatically":"\u81EA\u52A8\u66F4\u6539\u52A8\u753B","Enable (or disable) automated horizontal flipping of a platform character.":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u5E73\u53F0\u89D2\u8272\u7684\u81EA\u52A8\u6C34\u5E73\u7FFB\u8F6C\u3002","Enable (or disable) automated horizontal flipping":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52A8\u6C34\u5E73\u7FFB\u8F6C","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u4E0A\u542F\u7528\u81EA\u52A8\u6C34\u5E73\u7FFB\u8F6C\uFF1A_PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"\u8BBE\u7F6E\u201C\u7A7A\u95F2\u201D\u52A8\u753B\u540D\u79F0\u3002\u8BF7\u52FF\u4F7F\u7528\u5F15\u53F7\u3002","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u201CIdle\u201D\u52A8\u753B\u8BBE\u7F6E\u4E3A_PARAM2_","Animation name":"\u52A8\u753B\u540D\u79F0","Set the \"Move\" animation name. Do not use quotation marks.":"\u8BBE\u7F6E\u201C\u79FB\u52A8\u201D\u52A8\u753B\u540D\u79F0\u3002\u8BF7\u52FF\u4F7F\u7528\u5F15\u53F7\u3002","\"Move\" animation name":"\u201C\u79FB\u52A8\u201D\u52A8\u753B\u540D\u79F0","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u201CMove\u201D\u52A8\u753B\u8BBE\u7F6E\u4E3A_PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"\u8BBE\u7F6E\u201C\u8DF3\u8DC3\u201D\u52A8\u753B\u540D\u79F0\u3002\u8BF7\u52FF\u4F7F\u7528\u5F15\u53F7\u3002","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\"\u8DF3\u8DC3\"\u52A8\u753B\u8BBE\u7F6E\u4E3A_PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"\u8BBE\u7F6E\"Fall\"\u52A8\u753B\u540D\u79F0\u3002\u8BF7\u52FF\u4F7F\u7528\u5F15\u53F7\u3002","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\"\u4E0B\u843D\"\u52A8\u753B\u8BBE\u7F6E\u4E3A_PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"\u8BBE\u7F6E\"Climb\"\u52A8\u753B\u540D\u79F0\u3002\u8BF7\u52FF\u4F7F\u7528\u5F15\u53F7\u3002","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\"\u6500\u722C\"\u52A8\u753B\u8BBE\u7F6E\u4E3A_PARAM2_","Platformer trajectory":"\u5E73\u53F0\u6E38\u620F\u89D2\u8272\u8F68\u8FF9","Platformer character jump easy configuration and platformer AI tools.":"\u5E73\u53F0\u6E38\u620F\u89D2\u8272\u8DF3\u8DC3\u8F7B\u677E\u914D\u7F6E\u548C\u5E73\u53F0\u6E38\u620FAI\u5DE5\u5177\u3002","Configure the height of a jump and evaluate the jump trajectory.":"\u914D\u7F6E\u8DF3\u8DC3\u9AD8\u5EA6\u5E76\u8BC4\u4F30\u8DF3\u8DC3\u8F68\u8FF9\u3002","Platformer trajectory evaluator":"\u5E73\u53F0\u6E38\u620F\u89D2\u8272\u8F68\u8FF9\u8BC4\u4F30\u5668","Jump height":"\u8DF3\u8DC3\u9AD8\u5EA6","Change the jump speed to reach a given height.":"\u66F4\u6539\u8DF3\u8DC3\u901F\u5EA6\u4EE5\u8FBE\u5230\u7ED9\u5B9A\u7684\u9AD8\u5EA6\u3002","Change the jump height of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u8DF3\u8DC3\u9AD8\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"\u4ECE\u65E0\u7EF4\u6301\u5230\u5B8C\u5168\u7EF4\u6301\u7ED8\u5236\u8DF3\u8DC3\u8F68\u8FF9\u3002","Draw jump":"\u7ED8\u5236\u8DF3\u8DC3","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"\u5728_PARAM2_\u4E0A\u7ED8\u5236_PARAM0_\u7684\u8DF3\u8DC3\u8F68\u8FF9","The jump Y displacement at a given time from the start of the jump.":"\u7ED9\u5B9A\u65F6\u95F4\u4ECE\u8DF3\u8DC3\u5F00\u59CB\u65F6\u7684\u8DF3\u8DC3Y\u4F4D\u79FB\u3002","Jump Y":"\u8DF3\u8DC3Y","Jump sustaining duration":"\u8DF3\u8DC3\u7EF4\u6301\u6301\u7EED\u65F6\u95F4","The maximum Y displacement.":"\u6700\u5927Y\u4F4D\u79FB\u3002","Peak Y":"\u9876\u70B9Y","The time from the start of the jump when it reaches the maximum Y displacement.":"\u4ECE\u8DF3\u8DC3\u5F00\u59CB\u65F6\u5230\u8FBE\u6700\u5927Y\u4F4D\u79FB\u65F6\u7684\u65F6\u95F4\u3002","Peak time":"\u9876\u70B9\u65F6\u95F4","The time from the start of the jump when it reaches a given Y displacement moving upward.":"\u4ECE\u8DF3\u8DC3\u5F00\u59CB\u65F6\u5230\u8FBE\u7ED9\u5B9A\u5411\u4E0AY\u4F4D\u79FB\u7684\u65F6\u95F4\u3002","Jump up time":"\u5411\u4E0A\u8DF3\u8DC3\u65F6\u95F4","The time from the start of the jump when it reaches a given Y displacement moving downward.":"\u4ECE\u8DF3\u8DC3\u5F00\u59CB\u65F6\u5230\u8FBE\u7ED9\u5B9A\u5411\u4E0BY\u4F4D\u79FB\u7684\u65F6\u95F4\u3002","Jump down time":"\u5411\u4E0B\u8DF3\u8DC3\u65F6\u95F4","The X displacement before the character stops (always positive).":"\u89D2\u8272\u505C\u6B62\u524D\u7684X\u4F4D\u79FB\uFF08\u59CB\u7EC8\u4E3A\u6B63\uFF09\u3002","Stop distance":"\u505C\u6B62\u8DDD\u79BB","The X displacement at a given time from now if decelerating (always positive).":"\u4ECE\u73B0\u5728\u5F00\u59CB\uFF0C\u5982\u679C\u51CF\u901F\uFF0C\u5230\u8FBE\u7ED9\u5B9A\u65F6\u95F4\u7684X\u4F4D\u79FB\uFF08\u59CB\u7EC8\u4E3A\u6B63\uFF09\u3002","Stopping X":"\u51CF\u901FX","The X displacement at a given time from now if accelerating (always positive).":"\u4ECE\u73B0\u5728\u5F00\u59CB\uFF0C\u5982\u679C\u52A0\u901F\uFF0C\u5230\u8FBE\u7ED9\u5B9A\u65F6\u95F4\u7684X\u4F4D\u79FB\uFF08\u59CB\u7EC8\u4E3A\u6B63\uFF09\u3002","Moving X":"\u52A0\u901FX","Player avatar":"\u73A9\u5BB6\u5934\u50CF","Display player avatars according to their GDevelop account.":"\u6839\u636E\u5176GDevelop\u5E10\u6237\u663E\u793A\u73A9\u5BB6\u5934\u50CF\u3002","Return the UserID from a lobby player number.":"\u4ECE\u5927\u5385\u73A9\u5BB6\u7F16\u53F7\u8FD4\u56DEUserID\u3002","UserID":"\u7528\u6237ID","Lobby player number":"\u5927\u5385\u73A9\u5BB6\u7F16\u53F7","Display a player avatar according to their GDevelop account.":"\u6839\u636E\u5176 GDevelop \u8D26\u6237\u663E\u793A\u73A9\u5BB6\u5934\u50CF\u3002","Multiplayer Avatar":"\u591A\u4EBA\u6E38\u620F\u73A9\u5BB6\u5934\u50CF","Border enabled":"\u542F\u7528\u8FB9\u6846","Enable the border on the avatar.":"\u5728\u5934\u50CF\u4E0A\u542F\u7528\u8FB9\u6846\u3002","Player unique ID":"\u73A9\u5BB6\u552F\u4E00ID","the player unique ID of the avatar.":"\u73A9\u5BB6\u89D2\u8272\u5934\u50CF\u7684\u552F\u4E00ID\u3002","the player unique ID":"\u73A9\u5BB6\u552F\u4E00ID","Playgama Bridge":"Playgama\u6865","One SDK for cross-platform publishing HTML5 games.":"\u4E00\u4E2A\u7528\u4E8E\u8DE8\u5E73\u53F0\u53D1\u5E03HTML5\u6E38\u620F\u7684SDK\u3002","Add Action Parameter.":"\u6DFB\u52A0\u64CD\u4F5C\u53C2\u6570\u3002","Add Action Parameter":"\u6DFB\u52A0\u64CD\u4F5C\u53C2\u6570","Add Action Parameter _PARAM1_ : _PARAM2_":"\u6DFB\u52A0\u64CD\u4F5C\u53C2\u6570 _PARAM1_\uFF1A_PARAM2_","Path":"\u8DEF\u5F84","Add Bool Action Parameter.":"\u6DFB\u52A0\u5E03\u5C14\u64CD\u4F5C\u53C2\u6570\u3002","Add Bool Action Parameter":"\u6DFB\u52A0\u5E03\u5C14\u64CD\u4F5C\u53C2\u6570","Is Initialized.":"\u5DF2\u521D\u59CB\u5316\u3002","Is Initialized":"\u5DF2\u521D\u59CB\u5316","Platform Id.":"\u5E73\u53F0ID\u3002","Platform Id":"\u5E73\u53F0ID","Platform Language.":"\u5E73\u53F0\u8BED\u8A00\u3002","Platform Language":"\u5E73\u53F0\u8BED\u8A00","Platform Payload.":"\u5E73\u53F0\u6709\u6548\u8F7D\u8377\u3002","Platform Payload":"\u5E73\u53F0\u6709\u6548\u8F7D\u8377","Platform Tld.":"\u5E73\u53F0\u9876\u7EA7\u57DF\u3002","Platform Tld":"\u5E73\u53F0\u9876\u7EA7\u57DF","Platform Is Audio Enabled.":"\u5E73\u53F0\u5DF2\u542F\u7528\u97F3\u9891\u3002","Platform Is Audio Enabled":"\u5E73\u53F0\u5DF2\u542F\u7528\u97F3\u9891","Platform Is Paused.":"\u5E73\u53F0\u5DF2\u6682\u505C\u3002","Platform Is Paused":"\u5E73\u53F0\u5DF2\u6682\u505C","Is Get All Games Supported.":"Is Get All Games Supported.","Is Get All Games Supported":"Is Get All Games Supported","Is Get Game By Id Supported.":"Is Get Game By Id Supported.","Is Get Game By Id Supported":"Is Get Game By Id Supported","On Get All Games Completed.":"On Get All Games Completed.","On Get All Games Completed":"On Get All Games Completed","On Get Game By Id Completed.":"On Get Game By Id Completed.","On Get Game By Id Completed":"On Get Game By Id Completed","Platform Get All Games.":"Platform Get All Games.","Platform Get All Games":"Platform Get All Games","Platform Get Game By Id.":"Platform Get Game By Id.","Platform Get Game By Id":"Platform Get Game By Id","Platform All Games Count.":"Platform All Games Count.","Platform All Games Count":"Platform All Games Count","Platform All Game Properties Count.":"Platform All Game Properties Count.","Platform All Game Properties Count":"Platform All Game Properties Count","Platform All Games Property Name.":"Platform All Games Property Name.","Platform All Games Property Name":"Platform All Games Property Name","Property Index":"\u5C5E\u6027\u7D22\u5F15","Platform All Games Property Value.":"Platform All Games Property Value.","Platform All Games Property Value":"Platform All Games Property Value","Game Index":"Game Index","Property":"\u5C5E\u6027","Platform Game By Id Property Value.":"Platform Game By Id Property Value.","Platform Game By Id Property Value":"Platform Game By Id Property Value","Platform On Audio State Changed.":"\u5E73\u53F0\u97F3\u9891\u72B6\u6001\u5DF2\u66F4\u6539\u3002","Platform On Audio State Changed":"\u5E73\u53F0\u7684\u97F3\u9891\u72B6\u6001\u5DF2\u6539\u53D8","Platform On Pause State Changed.":"\u5E73\u53F0\u6682\u505C\u72B6\u6001\u5DF2\u66F4\u6539\u3002","Platform On Pause State Changed":"\u5E73\u53F0\u6682\u505C\u72B6\u6001\u5DF2\u66F4\u6539","Device Type.":"\u8BBE\u5907\u7C7B\u578B\u3002","Device Type":"\u8BBE\u5907\u7C7B\u578B","Is Mobile.":"\u662F\u624B\u673A\u3002","Is Mobile":"\u662F\u624B\u673A","Is Tablet.":"\u662F\u5E73\u677F\u7535\u8111\u3002","Is Tablet":"\u662F\u5E73\u677F\u7535\u8111","Is Desktop.":"\u662F\u53F0\u5F0F\u7535\u8111\u3002","Is Desktop":"\u662F\u53F0\u5F0F\u7535\u8111","Is Tv.":"\u662F\u7535\u89C6\u3002","Is Tv":"\u662F\u7535\u89C6","Player Id.":"\u73A9\u5BB6ID\u3002","Player Id":"\u73A9\u5BB6ID","Player Name.":"\u73A9\u5BB6\u540D\u79F0\u3002","Player Name":"\u73A9\u5BB6\u540D\u79F0","Player Extra Properties Count.":"\u73A9\u5BB6\u989D\u5916\u5C5E\u6027\u6570\u91CF\u3002","Player Extra Properties Count":"\u73A9\u5BB6\u989D\u5916\u5C5E\u6027\u6570\u91CF","Player Extra Property Name.":"\u73A9\u5BB6\u989D\u5916\u5C5E\u6027\u540D\u79F0\u3002","Player Extra Property Name":"\u73A9\u5BB6\u989D\u5916\u5C5E\u6027\u540D\u79F0","Player Extra Property Value.":"\u73A9\u5BB6\u989D\u5916\u5C5E\u6027\u503C\u3002","Player Extra Property Value":"\u73A9\u5BB6\u989D\u5916\u5C5E\u6027\u503C","Player Photos Count.":"\u73A9\u5BB6\u7167\u7247\u6570\u91CF\u3002","Player Photos Count":"\u73A9\u5BB6\u7167\u7247\u6570\u91CF","Player Photo # _PARAM1_.":"\u73A9\u5BB6\u7167\u7247# _PARAM1_\u3002","Player Photo":"\u73A9\u5BB6\u7167\u7247","Index":"\u7D22\u5F15","Visibility State.":"\u53EF\u89C1\u72B6\u6001\u3002","Visibility State":"\u53EF\u89C1\u72B6\u6001","On Visibility State Changed.":"\u5728\u53EF\u89C1\u72B6\u6001\u6539\u53D8\u65F6\u3002","On Visibility State Changed":"\u5728\u53EF\u89C1\u72B6\u6001\u6539\u53D8\u65F6","Default Storage Type.":"\u9ED8\u8BA4\u5B58\u50A8\u7C7B\u578B\u3002","Default Storage Type":"\u9ED8\u8BA4\u5B58\u50A8\u7C7B\u578B","Storage Data.":"\u5B58\u50A8\u6570\u636E\u3002","Storage Data":"\u5B58\u50A8\u6570\u636E","Storage Data As JSON.":"\u5B58\u50A8\u6570\u636E\u4E3A JSON\u3002","Storage Data As JSON":"\u5B58\u50A8\u6570\u636E\u4E3A JSON","Append Parameter to Storage Data Get Request.":"\u8FFD\u52A0\u53C2\u6570\u5230\u5B58\u50A8\u6570\u636E\u83B7\u53D6\u8BF7\u6C42\u3002","Append Parameter to Storage Data Get Request":"\u8FFD\u52A0\u53C2\u6570\u5230\u5B58\u50A8\u6570\u636E\u83B7\u53D6\u8BF7\u6C42","Append Parameter _PARAM1_ to Storage Data Get Request":"\u8FFD\u52A0\u53C2\u6570_PARAM1_\u5230\u5B58\u50A8\u6570\u636E\u83B7\u53D6\u8BF7\u6C42","Append Parameter to Storage Data Set Request.":"\u8FFD\u52A0\u53C2\u6570\u5230\u5B58\u50A8\u6570\u636E\u8BBE\u7F6E\u8BF7\u6C42\u3002","Append Parameter to Storage Data Set Request":"\u8FFD\u52A0\u53C2\u6570\u5230\u5B58\u50A8\u6570\u636E\u8BBE\u7F6E\u8BF7\u6C42","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"\u8FFD\u52A0\u53C2\u6570_PARAM1_: _PARAM2_\u5230\u5B58\u50A8\u6570\u636E\u8BBE\u7F6E\u8BF7\u6C42","Append Parameter to Storage Data Delete Request.":"\u8FFD\u52A0\u53C2\u6570\u5230\u5B58\u50A8\u6570\u636E\u5220\u9664\u8BF7\u6C42\u3002","Append Parameter to Storage Data Delete Request":"\u8FFD\u52A0\u53C2\u6570\u5230\u5B58\u50A8\u6570\u636E\u5220\u9664\u8BF7\u6C42","Append Parameter _PARAM1_ to Storage Data Delete Request":"\u8FFD\u52A0\u53C2\u6570_PARAM1_\u5230\u5B58\u50A8\u6570\u636E\u5220\u9664\u8BF7\u6C42","Is Last Action Completed Successfully.":"\u4E0A\u4E00\u64CD\u4F5C\u6210\u529F\u5B8C\u6210\u3002","Is Last Action Completed Successfully":"\u4E0A\u4E00\u64CD\u4F5C\u6210\u529F\u5B8C\u6210","Send Storage Data Get Request.":"\u53D1\u9001\u5B58\u50A8\u6570\u636E\u83B7\u53D6\u8BF7\u6C42\u3002","Send Storage Data Get Request":"\u53D1\u9001\u5B58\u50A8\u6570\u636E\u83B7\u53D6\u8BF7\u6C42","Send Storage Data Get Request _PARAM1_":"\u53D1\u9001\u5B58\u50A8\u6570\u636E\u83B7\u53D6\u8BF7\u6C42_PARAM1_","Storage Type":"\u5B58\u50A8\u7C7B\u578B","Send Storage Data Set Request.":"\u53D1\u9001\u5B58\u50A8\u6570\u636E\u8BBE\u7F6E\u8BF7\u6C42\u3002","Send Storage Data Set Request":"\u53D1\u9001\u5B58\u50A8\u6570\u636E\u8BBE\u7F6E\u8BF7\u6C42","Send Storage Data Set Request _PARAM1_":"\u53D1\u9001\u5B58\u50A8\u6570\u636E\u8BBE\u7F6E\u8BF7\u6C42_PARAM1_","Send Storage Data Delete Request.":"\u53D1\u9001\u5B58\u50A8\u6570\u636E\u5220\u9664\u8BF7\u6C42\u3002","Send Storage Data Delete Request":"\u53D1\u9001\u5B58\u50A8\u6570\u636E\u5220\u9664\u8BF7\u6C42","Send Storage Data Delete Request _PARAM1_":"\u53D1\u9001\u5B58\u50A8\u6570\u636E\u5220\u9664\u8BF7\u6C42_PARAM1_","On Storage Data Get Request Completed.":"\u5728\u5B58\u50A8\u6570\u636E\u83B7\u53D6\u8BF7\u6C42\u5B8C\u6210\u65F6\u3002","On Storage Data Get Request Completed":"\u5728\u5B58\u50A8\u6570\u636E\u83B7\u53D6\u8BF7\u6C42\u5B8C\u6210\u65F6","On Storage Data Set Request Completed.":"\u5728\u5B58\u50A8\u6570\u636E\u8BBE\u7F6E\u8BF7\u6C42\u5B8C\u6210\u65F6\u3002","On Storage Data Set Request Completed":"\u5728\u5B58\u50A8\u6570\u636E\u8BBE\u7F6E\u8BF7\u6C42\u5B8C\u6210\u65F6","On Storage Data Delete Request Completed.":"\u5B58\u50A8\u6570\u636E\u5220\u9664\u8BF7\u6C42\u5DF2\u5B8C\u6210\u3002","On Storage Data Delete Request Completed":"Storage Data Delete Request Completed","Has Storage Data.":"\u6709\u5B58\u50A8\u6570\u636E\u3002","Has Storage Data":"\u6709\u5B58\u50A8\u6570\u636E","Has _PARAM1_ in Storage Data":"\u5B58\u50A8\u6570\u636E\u4E2D\u5305\u542B_PARAM1_","Is Storage Supported.":"\u5B58\u50A8\u652F\u6301\u3002","Is Storage Supported":"Storage Supported","Is Storage Supported _PARAM1_":"\u5B58\u50A8\u652F\u6301_PARAM1_","Is Storage Available.":"\u5B58\u50A8\u53EF\u7528\u3002","Is Storage Available":"Storage Available","Is Storage Available _PARAM1_":"\u5B58\u50A8\u53EF\u7528_PARAM1_","Set Minimum Delay Between Interstitial.":"\u8BBE\u7F6E\u63D2\u9875\u5E7F\u544A\u4E4B\u95F4\u7684\u6700\u5C0F\u5EF6\u8FDF\u3002","Set Minimum Delay Between Interstitial":"\u8BBE\u7F6E\u63D2\u9875\u5E7F\u544A\u4E4B\u95F4\u7684\u6700\u5C0F\u5EF6\u8FDF","Set Minimum Delay Between Interstitial _PARAM1_":"\u8BBE\u7F6E\u63D2\u9875\u5E7F\u544A\u4E4B\u95F4\u7684\u6700\u5C0F\u5EF6\u8FDF_PARAM1_","Seconds":"\u79D2","Show Banner.":"\u663E\u793A\u6A2A\u5E45\u3002","Show Banner":"\u663E\u793A\u6A2A\u5E45","Show Banner on _PARAM1_ with placement _PARAM2_":"\u5728 _PARAM1_ \u4E0A\u663E\u793A\u6A2A\u5E45\uFF0C\u653E\u7F6E _PARAM2_","Placement (optional)":"\u653E\u7F6E\uFF08\u53EF\u9009\uFF09","Hide Banner.":"\u9690\u85CF\u6A2A\u5E45\u3002","Hide Banner":"\u9690\u85CF\u6A2A\u5E45","Show Interstitial.":"\u663E\u793A\u63D2\u9875\u5E7F\u544A\u3002","Show Interstitial":"\u663E\u793A\u63D2\u9875\u5E7F\u544A","Show Interstitial with placement _PARAM1_":"\u4F7F\u7528\u653E\u7F6E _PARAM1_ \u663E\u793A\u63D2\u9875\u5F0F\u5E7F\u544A","Show Rewarded.":"\u663E\u793A\u6FC0\u52B1\u89C6\u9891\u5E7F\u544A\u3002","Show Rewarded":"\u663E\u793A\u6FC0\u52B1\u89C6\u9891\u5E7F\u544A","Show Rewarded with placement _PARAM1_":"\u4F7F\u7528\u653E\u7F6E _PARAM1_ \u663E\u793A\u5956\u52B1\u5E7F\u544A","Check AdBlock.":"\u68C0\u67E5\u5E7F\u544A\u62E6\u622A\u3002","Check AdBlock":"\u68C0\u67E5\u5E7F\u544A\u62E6\u622A","Minimum Delay Between Interstitial.":"\u63D2\u9875\u5E7F\u544A\u4E4B\u95F4\u7684\u6700\u5C0F\u5EF6\u8FDF\u3002","Minimum Delay Between Interstitial":"\u63D2\u9875\u5E7F\u544A\u4E4B\u95F4\u7684\u6700\u5C0F\u5EF6\u8FDF","Banner State.":"\u6A2A\u5E45\u72B6\u6001\u3002","Banner State":"\u6A2A\u5E45\u72B6\u6001","Interstitial State.":"\u63D2\u9875\u5E7F\u544A\u72B6\u6001\u3002","Interstitial State":"\u63D2\u5C4F\u5E7F\u544A\u72B6\u6001","Rewarded State.":"\u6FC0\u52B1\u89C6\u9891\u72B6\u6001\u3002","Rewarded State":"\u6FC0\u52B1\u89C6\u9891\u72B6\u6001","Rewarded Placement.":"\u5956\u52B1\u653E\u7F6E\u3002","Rewarded Placement":"\u5956\u52B1\u653E\u7F6E","Is Banner Supported.":"\u6A2A\u5E45\u5E7F\u544A\u652F\u6301\u60C5\u51B5\u3002","Is Banner Supported":"\u6A2A\u5E45\u5E7F\u544A\u652F\u6301\u60C5\u51B5","Is Interstitial Supported.":"\u63D2\u9875\u5F0F\u5E7F\u544A\u662F\u5426\u53D7\u652F\u6301\u3002","Is Interstitial Supported":"\u63D2\u9875\u5F0F\u5E7F\u544A\u662F\u5426\u53D7\u652F\u6301","Is Rewarded Supported.":"\u5956\u52B1\u5E7F\u544A\u662F\u5426\u53D7\u652F\u6301\u3002","Is Rewarded Supported":"\u5956\u52B1\u5E7F\u544A\u662F\u5426\u53D7\u652F\u6301","On Banner State Changed.":"\u6A2A\u5E45\u5E7F\u544A\u72B6\u6001\u5DF2\u66F4\u6539\u3002","On Banner State Changed":"\u6A2A\u5E45\u5E7F\u544A\u72B6\u6001\u5DF2\u66F4\u6539","On Banner Loading.":"\u6A2A\u5E45\u5E7F\u544A\u52A0\u8F7D\u4E2D\u3002","On Banner Loading":"\u6A2A\u5E45\u5E7F\u544A\u52A0\u8F7D\u4E2D","On Banner Shown.":"\u6A2A\u5E45\u5E7F\u544A\u5DF2\u663E\u793A\u3002","On Banner Shown":"\u6A2A\u5E45\u5E7F\u544A\u5DF2\u663E\u793A","On Banner Hidden.":"\u6A2A\u5E45\u5E7F\u544A\u5DF2\u9690\u85CF\u3002","On Banner Hidden":"\u6A2A\u5E45\u5E7F\u544A\u5DF2\u9690\u85CF","On Banner Failed.":"\u6A2A\u5E45\u5E7F\u544A\u52A0\u8F7D\u5931\u8D25\u3002","On Banner Failed":"\u6A2A\u5E45\u5E7F\u544A\u52A0\u8F7D\u5931\u8D25","On Interstitial State Changed.":"\u63D2\u5C4F\u5E7F\u544A\u72B6\u6001\u5DF2\u66F4\u6539\u3002","On Interstitial State Changed":"\u63D2\u5C4F\u5E7F\u544A\u72B6\u6001\u5DF2\u66F4\u6539","On Interstitial Loading.":"\u63D2\u5C4F\u5E7F\u544A\u52A0\u8F7D\u4E2D\u3002","On Interstitial Loading":"\u63D2\u5C4F\u5E7F\u544A\u52A0\u8F7D\u4E2D","On Interstitial Opened.":"\u63D2\u5C4F\u5E7F\u544A\u5DF2\u5C55\u793A\u3002","On Interstitial Opened":"\u63D2\u5C4F\u5E7F\u544A\u5DF2\u5C55\u793A","On Interstitial Closed.":"\u63D2\u5C4F\u5E7F\u544A\u5DF2\u5173\u95ED\u3002","On Interstitial Closed":"\u63D2\u5C4F\u5E7F\u544A\u5DF2\u5173\u95ED","On Interstitial Failed.":"\u63D2\u5C4F\u5E7F\u544A\u52A0\u8F7D\u5931\u8D25\u3002","On Interstitial Failed":"\u63D2\u5C4F\u5E7F\u544A\u52A0\u8F7D\u5931\u8D25","On Rewarded State Changed.":"\u6FC0\u52B1\u89C6\u9891\u72B6\u6001\u5DF2\u66F4\u6539\u3002","On Rewarded State Changed":"\u6FC0\u52B1\u89C6\u9891\u72B6\u6001\u5DF2\u66F4\u6539","On Rewarded Loading.":"\u6FC0\u52B1\u89C6\u9891\u52A0\u8F7D\u4E2D\u3002","On Rewarded Loading":"\u6FC0\u52B1\u89C6\u9891\u52A0\u8F7D\u4E2D","On Rewarded Opened.":"\u6FC0\u52B1\u89C6\u9891\u5DF2\u5C55\u793A\u3002","On Rewarded Opened":"\u6FC0\u52B1\u89C6\u9891\u5DF2\u5C55\u793A","On Rewarded Closed.":"\u6FC0\u52B1\u89C6\u9891\u5DF2\u5173\u95ED\u3002","On Rewarded Closed":"\u6FC0\u52B1\u89C6\u9891\u5DF2\u5173\u95ED","On Rewarded Rewarded.":"\u6FC0\u52B1\u89C6\u9891\u5DF2\u83B7\u5F97\u5956\u52B1\u3002","On Rewarded Rewarded":"\u6FC0\u52B1\u89C6\u9891\u5DF2\u83B7\u5F97\u5956\u52B1","On Rewarded Failed.":"\u6FC0\u52B1\u89C6\u9891\u52A0\u8F7D\u5931\u8D25\u3002","On Rewarded Failed":"\u6FC0\u52B1\u89C6\u9891\u52A0\u8F7D\u5931\u8D25","On Check AdBlock Completed.":"\u68C0\u67E5\u5E7F\u544A\u62E6\u622A\u5DF2\u5B8C\u6210\u3002","On Check AdBlock Completed":"\u68C0\u67E5\u5E7F\u544A\u62E6\u622A\u5DF2\u5B8C\u6210","Send Message.":"\u53D1\u9001\u6D88\u606F\u3002","Send Message":"\u53D1\u9001\u6D88\u606F","Send Message _PARAM1_":"\u53D1\u9001\u6D88\u606F_PARAM1_","Message":"\u6D88\u606F","Get Server Time.":"\u83B7\u53D6\u670D\u52A1\u5668\u65F6\u95F4\u3002","Get Server Time":"\u83B7\u53D6\u670D\u52A1\u5668\u65F6\u95F4","Server Time.":"\u670D\u52A1\u5668\u65F6\u95F4\u3002","Server Time":"\u670D\u52A1\u5668\u65F6\u95F4","On Get Server Time Completed.":"\u5728\u83B7\u53D6\u670D\u52A1\u5668\u65F6\u95F4\u5B8C\u6210\u65F6\u3002","On Get Server Time Completed":"\u83B7\u53D6\u670D\u52A1\u5668\u65F6\u95F4\u5B8C\u6210\u65F6","Has Server Time.":"\u6709\u670D\u52A1\u5668\u65F6\u95F4\u3002","Has Server Time":"\u6709\u670D\u52A1\u5668\u65F6\u95F4","Authorize Player.":"\u6388\u6743\u73A9\u5BB6\u3002","Authorize Player":"\u6388\u6743\u73A9\u5BB6","Is Player Authorization Supported.":"\u73A9\u5BB6\u6388\u6743\u662F\u5426\u652F\u6301\u3002","Is Player Authorization Supported":"\u73A9\u5BB6\u6388\u6743\u662F\u5426\u652F\u6301","Is Player Authorized.":"\u73A9\u5BB6\u662F\u5426\u6388\u6743\u3002","Is Player Authorized":"\u73A9\u5BB6\u662F\u5426\u6388\u6743","On Authorize Player Completed.":"\u5728\u6388\u6743\u73A9\u5BB6\u5B8C\u6210\u65F6\u3002","On Authorize Player Completed":"\u6388\u6743\u73A9\u5BB6\u5B8C\u6210\u65F6","Does Player Have Name.":"\u73A9\u5BB6\u662F\u5426\u6709\u59D3\u540D\u3002","Does Player Have Name":"\u73A9\u5BB6\u662F\u5426\u6709\u59D3\u540D","Does Player Have Photo.":"\u73A9\u5BB6\u662F\u5426\u6709\u7167\u7247\u3002","Does Player Have Photo":"\u73A9\u5BB6\u662F\u5426\u6709\u7167\u7247","Does Player Have Photo # _PARAM1_":"\u73A9\u5BB6\u662F\u5426\u6709\u7167\u7247#_PARAM1_","Share.":"\u5206\u4EAB\u3002","Share":"\u5206\u4EAB","Invite Friends.":"\u9080\u8BF7\u597D\u53CB\u3002","Invite Friends":"\u9080\u8BF7\u597D\u53CB","Join Community.":"\u52A0\u5165\u793E\u533A\u3002","Join Community":"\u52A0\u5165\u793E\u533A","Create Post.":"\u521B\u5EFA\u5E16\u5B50\u3002","Create Post":"\u521B\u5EFA\u5E16\u5B50","Add To Home Screen.":"\u6DFB\u52A0\u5230\u4E3B\u5C4F\u5E55\u3002","Add To Home Screen":"\u6DFB\u52A0\u5230\u4E3B\u5C4F\u5E55","Add To Favorites.":"\u6DFB\u52A0\u5230\u6536\u85CF\u5939\u3002","Add To Favorites":"\u6DFB\u52A0\u5230\u6536\u85CF\u5939","Rate.":"\u8BC4\u5206\u3002","Rate":"\u8BC4\u5206","Is Share Supported.":"\u662F\u5426\u652F\u6301\u5171\u4EAB\u3002","Is Share Supported":"\u662F\u5426\u652F\u6301\u5171\u4EAB","On Share Completed.":"\u5728\u5171\u4EAB\u5B8C\u6210\u65F6\u3002","On Share Completed":"\u5728\u5171\u4EAB\u5B8C\u6210\u65F6","Is Invite Friends Supported.":"\u662F\u5426\u652F\u6301\u9080\u8BF7\u670B\u53CB\u3002","Is Invite Friends Supported":"\u662F\u5426\u652F\u6301\u9080\u8BF7\u670B\u53CB","On Invite Friends Completed.":"\u5728\u9080\u8BF7\u670B\u53CB\u5B8C\u6210\u65F6\u3002","On Invite Friends Completed":"\u5728\u9080\u8BF7\u670B\u53CB\u5B8C\u6210\u65F6","Is Join Community Supported.":"\u662F\u5426\u652F\u6301\u52A0\u5165\u793E\u533A\u3002","Is Join Community Supported":"\u662F\u5426\u652F\u6301\u52A0\u5165\u793E\u533A","On Join Community Completed.":"\u5728\u52A0\u5165\u793E\u533A\u5B8C\u6210\u65F6\u3002","On Join Community Completed":"\u5728\u52A0\u5165\u793E\u533A\u5B8C\u6210\u65F6","Is Create Post Supported.":"\u662F\u5426\u652F\u6301\u521B\u5EFA\u5E16\u5B50\u3002","Is Create Post Supported":"\u662F\u5426\u652F\u6301\u521B\u5EFA\u5E16\u5B50","On Create Post Completed.":"\u5728\u521B\u5EFA\u5E16\u5B50\u5B8C\u6210\u65F6\u3002","On Create Post Completed":"\u5728\u521B\u5EFA\u5E16\u5B50\u5B8C\u6210\u65F6","Is Add To Home Screen Supported.":"\u662F\u5426\u652F\u6301\u6DFB\u52A0\u5230\u4E3B\u5C4F\u5E55\u3002","Is Add To Home Screen Supported":"\u662F\u5426\u652F\u6301\u6DFB\u52A0\u5230\u4E3B\u5C4F\u5E55","On Add To Home Screen Completed.":"\u5728\u6DFB\u52A0\u5230\u4E3B\u5C4F\u5E55\u5B8C\u6210\u65F6\u3002","On Add To Home Screen Completed":"\u5728\u6DFB\u52A0\u5230\u4E3B\u5C4F\u5E55\u5B8C\u6210\u65F6","Is Add To Favorites Supported.":"\u662F\u5426\u652F\u6301\u6DFB\u52A0\u5230\u6536\u85CF\u5939\u3002","Is Add To Favorites Supported":"\u662F\u5426\u652F\u6301\u6DFB\u52A0\u5230\u6536\u85CF\u5939","On Add To Favorites Completed.":"\u5728\u6DFB\u52A0\u5230\u6536\u85CF\u5939\u5B8C\u6210\u65F6\u3002","On Add To Favorites Completed":"\u5728\u6DFB\u52A0\u5230\u6536\u85CF\u5939\u5B8C\u6210\u65F6","Is Rate Supported.":"\u662F\u5426\u652F\u6301\u8BC4\u5206\u3002","Is Rate Supported":"\u662F\u5426\u652F\u6301\u8BC4\u5206","On Rate Completed.":"\u5728\u8BC4\u5206\u5B8C\u6210\u65F6\u3002","On Rate Completed":"\u5728\u8BC4\u5206\u5B8C\u6210\u65F6","Is External Links Allowed.":"\u662F\u5426\u5141\u8BB8\u5916\u90E8\u94FE\u63A5\u3002","Is External Links Allowed":"\u662F\u5426\u5141\u8BB8\u5916\u90E8\u94FE\u63A5","Leaderboards Set Score.":"\u6392\u884C\u699C\u8BBE\u5B9A\u5206\u6570\u3002","Leaderboards Set Score":"\u6392\u884C\u699C\u8BBE\u5B9A\u5206\u6570","Leaderboards Set Score - Id: _PARAM1_, Score: _PARAM2_":"\u6392\u884C\u699C\u8BBE\u5B9A\u5206\u6570 - ID: _PARAM1_\uFF0C\u5206\u6570: _PARAM2_","Leaderboards Get Entries.":"\u6392\u884C\u699C\u83B7\u53D6\u6761\u76EE\u3002","Leaderboards Get Entries":"\u6392\u884C\u699C\u83B7\u53D6\u6761\u76EE","Leaderboards Get Entries - Id: _PARAM1_":"\u6392\u884C\u699C\u83B7\u53D6\u6761\u76EE - ID: _PARAM1_","Leaderboards Show Native Popup.":"\u6392\u884C\u699C\u663E\u793A\u672C\u5730\u5F39\u51FA\u7A97\u53E3\u3002","Leaderboards Show Native Popup":"\u6392\u884C\u699C\u663E\u793A\u672C\u5730\u5F39\u51FA\u7A97\u53E3","Leaderboards Show Native Popup - Id: _PARAM1_":"\u6392\u884C\u699C\u663E\u793A\u672C\u5730\u5F39\u51FA\u7A97\u53E3 - Id: _PARAM1_","Leaderboards Type.":"\u6392\u884C\u699C\u7C7B\u578B\u3002","Leaderboards Type":"\u6392\u884C\u699C\u7C7B\u578B","Is Leaderboard Supported":"\u6392\u884C\u699C\u652F\u6301\u60C5\u51B5","The leaderboard is of type Not Available.":"\u8BE5\u6392\u884C\u699C\u7C7B\u578B\u4E0D\u53EF\u7528\u3002","The leaderboard is of type Not Available":"\u8BE5\u6392\u884C\u699C\u7C7B\u578B\u4E0D\u53EF\u7528","The leaderboard is of type In Game.":"\u8BE5\u6392\u884C\u699C\u7C7B\u578B\u4E3A\u6E38\u620F\u5185\u3002","The leaderboard is of type In Game":"\u8BE5\u6392\u884C\u699C\u7C7B\u578B\u4E3A\u6E38\u620F\u5185","The leaderboard is of type Native.":"\u8BE5\u6392\u884C\u699C\u7C7B\u578B\u4E3A\u672C\u673A\u3002","The leaderboard is of type Native":"\u8BE5\u6392\u884C\u699C\u7C7B\u578B\u4E3A\u672C\u673A","The leaderboard is of type Native Popup.":"\u6392\u884C\u699C\u7684\u7C7B\u578B\u4E3A\u672C\u5730\u5F39\u51FA\u7A97\u53E3\u3002","The leaderboard is of type Native Popup":"\u6392\u884C\u699C\u7684\u7C7B\u578B\u4E3A\u672C\u5730\u5F39\u51FA\u7A97\u53E3","On Leaderboards Set Score Completed.":"\u6392\u884C\u699C\u8BBE\u5B9A\u5206\u6570\u5B8C\u6210\u3002","On Leaderboards Set Score Completed":"\u6392\u884C\u699C\u8BBE\u5B9A\u5206\u6570\u5B8C\u6210","On Leaderboards Get Entries Completed.":"\u6392\u884C\u699C\u83B7\u53D6\u6761\u76EE\u5B8C\u6210\u3002","On Leaderboards Get Entries Completed":"\u6392\u884C\u699C\u83B7\u53D6\u6761\u76EE\u5B8C\u6210","On Leaderboards Show Native Popup Completed.":"\u6392\u884C\u699C\u663E\u793A\u672C\u5730\u5F39\u51FA\u7A97\u53E3\u5DF2\u5B8C\u6210\u3002","On Leaderboards Show Native Popup Completed":"\u6392\u884C\u699C\u663E\u793A\u672C\u5730\u5F39\u51FA\u7A97\u53E3\u5DF2\u5B8C\u6210","Leaderboard Entries Count.":"\u6392\u884C\u699C\u8BB0\u5F55\u6570\u3002","Leaderboard Entries Count":"\u6392\u884C\u699C\u8BB0\u5F55\u6570","Leaderboard Entry Id.":"\u6392\u884C\u699C\u6761\u76EE ID\u3002","Leaderboard Entry Id":"\u6392\u884C\u699C\u6761\u76EE ID","Entry Index":"\u9879\u76EE\u7D22\u5F15","Leaderboard Entry Name.":"\u6392\u884C\u699C\u6761\u76EE\u540D\u79F0\u3002","Leaderboard Entry Name":"\u6392\u884C\u699C\u6761\u76EE\u540D\u79F0","Leaderboard Entry Photo.":"\u6392\u884C\u699C\u6761\u76EE\u7167\u7247\u3002","Leaderboard Entry Photo":"\u6392\u884C\u699C\u6761\u76EE\u7167\u7247","Leaderboard Entry Rank.":"\u6392\u884C\u699C\u6761\u76EE\u6392\u540D\u3002","Leaderboard Entry Rank":"\u6392\u884C\u699C\u6761\u76EE\u6392\u540D","Leaderboard Entry Score.":"\u6392\u884C\u699C\u6761\u76EE\u5206\u6570\u3002","Leaderboard Entry Score":"\u6392\u884C\u699C\u6761\u76EE\u5206\u6570","Payments Purchase.":"\u652F\u4ED8\u8D2D\u4E70\u3002","Payments Purchase":"\u652F\u4ED8\u8D2D\u4E70","Payments Purchase - Id: _PARAM1_":"\u652F\u4ED8\u8D2D\u4E70 - ID: _PARAM1_","Payments Get Purchases.":"\u83B7\u53D6\u8D2D\u4E70\u4FE1\u606F\u3002","Payments Get Purchases":"\u83B7\u53D6\u8D2D\u4E70\u4FE1\u606F","Payments Get Catalog.":"\u83B7\u53D6\u76EE\u5F55\u4FE1\u606F\u3002","Payments Get Catalog":"\u83B7\u53D6\u76EE\u5F55\u4FE1\u606F","Payments Consume Purchase.":"\u4ED8\u6B3E\u6D88\u8017\u8D2D\u4E70\u3002","Payments Consume Purchase":"\u4ED8\u6B3E\u6D88\u8017\u8D2D\u4E70","Payments Consume Purchase - Id: _PARAM1_":"\u652F\u4ED8\u6D88\u8D39\u8D2D\u4E70 - ID: _PARAM1_","Is Payments Supported.":"\u662F\u5426\u652F\u6301\u4ED8\u6B3E\u3002","Is Payments Supported":"\u662F\u5426\u652F\u6301\u4ED8\u6B3E","On Payments Purchase Completed.":"\u5173\u4E8E\u4ED8\u6B3E\u8D2D\u4E70\u5DF2\u5B8C\u6210\u3002","On Payments Purchase Completed":"\u5173\u4E8E\u4ED8\u6B3E\u8D2D\u4E70\u5DF2\u5B8C\u6210","On Payments Get Purchases Completed.":"\u5173\u4E8E\u83B7\u53D6\u8D2D\u4E70\u7684\u4ED8\u6B3E\u5DF2\u5B8C\u6210\u3002","On Payments Get Purchases Completed":"\u5173\u4E8E\u83B7\u53D6\u8D2D\u4E70\u7684\u4ED8\u6B3E\u5DF2\u5B8C\u6210","On Payments Get Catalog Completed.":"\u5173\u4E8E\u83B7\u53D6\u76EE\u5F55\u5DF2\u5B8C\u6210\u4ED8\u6B3E\u3002","On Payments Get Catalog Completed":"\u5173\u4E8E\u83B7\u53D6\u76EE\u5F55\u5DF2\u5B8C\u6210\u4ED8\u6B3E","On Payments Consume Purchase Completed.":"\u5173\u4E8E\u6D88\u8017\u8D2D\u4E70\u5DF2\u5B8C\u6210\u4ED8\u6B3E\u3002","On Payments Consume Purchase Completed":"\u5173\u4E8E\u6D88\u8017\u8D2D\u4E70\u5DF2\u5B8C\u6210\u4ED8\u6B3E","Payments Last Purchase Properties Count.":"\u4ED8\u6B3E\u6700\u540E\u8D2D\u4E70\u5C5E\u6027\u8BA1\u6570\u3002","Payments Last Purchase Properties Count":"\u4ED8\u6B3E\u6700\u540E\u8D2D\u4E70\u5C5E\u6027\u8BA1\u6570","Payments Last Purchase Property Name.":"\u4ED8\u6B3E\u6700\u540E\u8D2D\u4E70\u5C5E\u6027\u540D\u79F0\u3002","Payments Last Purchase Property Name":"\u4ED8\u6B3E\u6700\u540E\u8D2D\u4E70\u5C5E\u6027\u540D\u79F0","Payments Last Purchase Property Value.":"\u4ED8\u6B3E\u6700\u540E\u8D2D\u4E70\u5C5E\u6027\u503C\u3002","Payments Last Purchase Property Value":"\u4ED8\u6B3E\u6700\u540E\u8D2D\u4E70\u5C5E\u6027\u503C","Payments Purchases Count.":"\u4ED8\u6B3E\u8D2D\u4E70\u8BA1\u6570\u3002","Payments Purchases Count":"\u4ED8\u6B3E\u8D2D\u4E70\u8BA1\u6570","Payments Purchase Properties Count.":"\u4ED8\u6B3E\u8D2D\u4E70\u5C5E\u6027\u8BA1\u6570\u3002","Payments Purchase Properties Count":"\u4ED8\u6B3E\u8D2D\u4E70\u5C5E\u6027\u8BA1\u6570","Payments Purchase Property Name.":"\u4ED8\u6B3E\u8D2D\u4E70\u5C5E\u6027\u540D\u79F0\u3002","Payments Purchase Property Name":"\u4ED8\u6B3E\u8D2D\u4E70\u5C5E\u6027\u540D\u79F0","Purchase Index":"\u8D2D\u4E70\u7D22\u5F15","Payments Catalog Items Count.":"\u4ED8\u6B3E\u76EE\u5F55\u9879\u76EE\u8BA1\u6570\u3002","Payments Catalog Items Count":"\u4ED8\u6B3E\u76EE\u5F55\u9879\u76EE\u8BA1\u6570","Payments Catalog Item Properties Count.":"\u4ED8\u6B3E\u76EE\u5F55\u9879\u76EE\u5C5E\u6027\u8BA1\u6570\u3002","Payments Catalog Item Properties Count":"\u4ED8\u6B3E\u76EE\u5F55\u9879\u76EE\u5C5E\u6027\u8BA1\u6570","Payments Catalog Item Property Name.":"\u4ED8\u6B3E\u76EE\u5F55\u9879\u76EE\u5C5E\u6027\u540D\u79F0\u3002","Payments Catalog Item Property Name":"\u4ED8\u6B3E\u76EE\u5F55\u9879\u76EE\u5C5E\u6027\u540D\u79F0","Payments Catalog Item Property Value.":"Payments Catalog Item Property Value.","Payments Catalog Item Property Value":"Payments Catalog Item Property Value","Product Index":"\u4EA7\u54C1\u7D22\u5F15","Payments First Catalog Item Property Value.":"Payments First Catalog Item Property Value.","Payments First Catalog Item Property Value":"Payments First Catalog Item Property Value","Filter Property":"Filter Property","Filter Property Value":"Filter Property Value","Is Achievements Supported.":"\u6210\u5C31\u662F\u5426\u53D7\u652F\u6301\u3002","Is Achievements Supported":"\u6210\u5C31\u662F\u5426\u53D7\u652F\u6301","Is Achievements Get List Supported.":"\u6210\u5C31\u83B7\u53D6\u5217\u8868\u662F\u5426\u53D7\u652F\u6301\u3002","Is Achievements Get List Supported":"\u6210\u5C31\u83B7\u53D6\u5217\u8868\u662F\u5426\u53D7\u652F\u6301","Is Achievements Native Popup Supported.":"\u6210\u5C31\u672C\u673A\u5F39\u51FA\u652F\u6301\u3002","Is Achievements Native Popup Supported":"\u6210\u5C31\u672C\u673A\u5F39\u51FA\u652F\u6301","On Achievements Unlock Completed.":"\u6210\u5C31\u5DF2\u89E3\u9501\u5B8C\u6210\u3002","On Achievements Unlock Completed":"\u6210\u5C31\u5DF2\u89E3\u9501\u5B8C\u6210","On Achievements Get List Completed.":"\u6210\u5C31\u5217\u8868\u83B7\u53D6\u5DF2\u5B8C\u6210\u3002","On Achievements Get List Completed":"\u6210\u5C31\u5217\u8868\u83B7\u53D6\u5DF2\u5B8C\u6210","On Achievements Show Native Popup Completed.":"\u6210\u5C31\u672C\u673A\u5F39\u51FA\u5DF2\u5B8C\u6210\u3002","On Achievements Show Native Popup Completed":"\u6210\u5C31\u672C\u673A\u5F39\u51FA\u5DF2\u5B8C\u6210","Achievements Count.":"\u6210\u5C31\u6570\u91CF\u3002","Achievements Count":"\u6210\u5C31\u6570\u91CF","Achievement Properties Count.":"\u6210\u5C31\u5C5E\u6027\u6570\u91CF\u3002","Achievement Properties Count":"\u6210\u5C31\u5C5E\u6027\u6570\u91CF","Achievement Property Name.":"\u6210\u5C31\u5C5E\u6027\u540D\u79F0\u3002","Achievement Property Name":"\u6210\u5C31\u5C5E\u6027\u540D\u79F0","Achievement Property Value.":"\u6210\u5C31\u5C5E\u6027\u503C\u3002","Achievement Property Value":"\u6210\u5C31\u5C5E\u6027\u503C","Achievement Index":"\u6210\u5C31\u7D22\u5F15","Achievements Unlock.":"\u89E3\u9501\u6210\u5C31\u3002","Achievements Unlock":"\u89E3\u9501\u6210\u5C31","Achievements Get List.":"\u83B7\u53D6\u6210\u5C31\u5217\u8868\u3002","Achievements Get List":"\u83B7\u53D6\u6210\u5C31\u5217\u8868","Achievements Show Native Popup.":"\u663E\u793A\u672C\u673A\u6210\u5C31\u5F39\u51FA\u3002","Achievements Show Native Popup":"\u663E\u793A\u672C\u673A\u6210\u5C31\u5F39\u51FA","Is Remote Config Supported.":"\u8FDC\u7A0B\u914D\u7F6E\u662F\u5426\u53D7\u652F\u6301\u3002","Is Remote Config Supported":"\u8FDC\u7A0B\u914D\u7F6E\u662F\u5426\u53D7\u652F\u6301","On Remote Config Got Completed.":"\u8FDC\u7A0B\u914D\u7F6E\u83B7\u53D6\u5DF2\u5B8C\u6210\u3002","On Remote Config Got Completed":"\u8FDC\u7A0B\u914D\u7F6E\u83B7\u53D6\u5DF2\u5B8C\u6210","Has Remote Config Value.":"\u662F\u5426\u6709\u8FDC\u7A0B\u914D\u7F6E\u503C\u3002","Has Remote Config Value":"\u662F\u5426\u6709\u8FDC\u7A0B\u914D\u7F6E\u503C","Has _PARAM1_ in Remote Config":"\u8FDC\u7A0B\u914D\u7F6E\u4E2D\u6709_PARAM1_\u3002","Remote Config Value.":"\u8FDC\u7A0B\u914D\u7F6E\u503C\u3002","Remote Config Value":"\u8FDC\u7A0B\u914D\u7F6E\u503C","Send Remote Config Get Request.":"\u53D1\u9001\u8FDC\u7A0B\u914D\u7F6E\u83B7\u53D6\u8BF7\u6C42\u3002","Send Remote Config Get Request":"\u53D1\u9001\u8FDC\u7A0B\u914D\u7F6E\u83B7\u53D6\u8BF7\u6C42","Is Ad Block Detected.":"\u68C0\u6D4B\u5230\u5E7F\u544A\u62E6\u622A\u5668\u3002","Is Ad Block Detected":"\u68C0\u6D4B\u5230\u5E7F\u544A\u62E6\u622A\u5668","Poki Games SDK":"Poki\u6E38\u620FSDK","Allow games to be hosted on Poki website and display ads.":"\u5141\u8BB8\u6E38\u620F\u6258\u7BA1\u5728Poki\u7F51\u7AD9\u4E0A\u5E76\u663E\u793A\u5E7F\u544A\u3002","Load Poki SDK.":"\u52A0\u8F7D Poki SDK\u3002","Load Poki SDK":"\u52A0\u8F7D Poki SDK","Check if the Poki SDK is ready to be used.":"\u68C0\u67E5 Poki SDK \u662F\u5426\u51C6\u5907\u597D\u4F7F\u7528\u3002","Poki SDK is ready":"Poki SDK \u51C6\u5907\u5C31\u7EEA","Inform Poki game finished loading.":"\u901A\u77E5 Poki \u6E38\u620F\u52A0\u8F7D\u5B8C\u6210\u3002","Game loading finished":"\u6E38\u620F\u52A0\u8F7D\u5B8C\u6210","Inform Poki game finished loading":"\u901A\u77E5 Poki \u6E38\u620F\u52A0\u8F7D\u5B8C\u6210","Inform Poki gameplay started.":"\u901A\u77E5 Poki \u6E38\u620F\u73A9\u6CD5\u5DF2\u5F00\u59CB\u3002","Inform Poki gameplay started":"\u901A\u77E5 Poki \u6E38\u620F\u73A9\u6CD5\u5DF2\u5F00\u59CB","Inform Poki gameplay stopped.":"\u901A\u77E5 Poki \u6E38\u620F\u73A9\u6CD5\u5DF2\u7ED3\u675F\u3002","Inform Poki gameplay stopped":"\u901A\u77E5 Poki \u6E38\u620F\u73A9\u6CD5\u5DF2\u7ED3\u675F","Request commercial break.":"\u8BF7\u6C42\u5546\u4E1A\u4E2D\u65AD\u3002","Commercial break":"\u5546\u4E1A\u4E2D\u65AD","Request commercial break":"\u8BF7\u6C42\u5546\u4E1A\u4E2D\u65AD","Request rewarded break.":"\u8BF7\u6C42\u5956\u52B1\u4E2D\u65AD\u3002","Rewarded break":"\u5956\u52B1\u4E2D\u65AD","Request rewarded break":"\u8BF7\u6C42\u5956\u52B1\u4E2D\u65AD","Create a shareable URL from parameters stored in a variable structure.":"\u4ECE\u5B58\u50A8\u5728\u53D8\u91CF\u7ED3\u6784\u4E2D\u7684\u53C2\u6570\u521B\u5EFA\u53EF\u5171\u4EAB\u7684 URL\u3002","Create shareable URL":"\u521B\u5EFA\u53EF\u5171\u4EAB\u7684 URL","Create shareable URL from parameters _PARAM0_":"\u4ECE\u53C2\u6570 _PARAM0_ \u521B\u5EFA\u53EF\u5171\u4EAB\u7684 URL","Variable structure with URL parameters (example children: id, type)":"\u5E26\u6709 URL \u53C2\u6570\u7684\u53D8\u91CF\u7ED3\u6784\uFF08\u793A\u4F8B\u5B50\u9879\uFF1Aid\uFF0C\u7C7B\u578B\uFF09","Get the last shareable URL generated by Create shareable URL.":"\u83B7\u53D6\u7531\u521B\u5EFA\u53EF\u5171\u4EAB\u7684 URL \u751F\u6210\u7684\u6700\u540E\u4E00\u4E2A\u53EF\u5171\u4EAB\u7684 URL\u3002","Last shareable URL":"\u6700\u540E\u53EF\u5206\u4EAB\u7684 URL","Read a URL parameter from Poki URL or the current URL.":"\u4ECE Poki URL \u6216\u5F53\u524D URL \u8BFB\u53D6 URL \u53C2\u6570\u3002","Get URL parameter":"\u83B7\u53D6 URL \u53C2\u6570","Parameter name (without the gd prefix)":"\u53C2\u6570\u540D\u79F0\uFF08\u4E0D\u5E26 gd \u524D\u7F00\uFF09","Open an external URL via Poki SDK.":"\u901A\u8FC7 Poki SDK \u6253\u5F00\u5916\u90E8 URL\u3002","Open external link":"\u6253\u5F00\u5916\u90E8\u94FE\u63A5","Open external link _PARAM0_":"\u6253\u5F00\u5916\u90E8\u94FE\u63A5 _PARAM0_","URL to open":"\u8981\u6253\u5F00\u7684 URL","Move the Poki Pill on mobile.":"\u5728\u79FB\u52A8\u8BBE\u5907\u4E0A\u79FB\u52A8 Poki Pill\u3002","Move Poki Pill":"\u79FB\u52A8 Poki Pill","Move Poki Pill to _PARAM0_ percent from top with _PARAM1_ px offset":"\u5C06 Poki Pill \u79FB\u52A8\u5230\u8DDD\u79BB\u9876\u90E8 _PARAM0_% \u7684\u4F4D\u7F6E\uFF0C\u504F\u79FB\u91CF\u4E3A _PARAM1_ \u50CF\u7D20","Top percent (0-50)":"\u9876\u90E8\u767E\u5206\u6BD4\uFF080-50\uFF09","Additional pixel offset":"\u989D\u5916\u7684\u50CF\u7D20\u504F\u79FB\u91CF","Measure an event for analytics.":"\u6D4B\u91CF\u4E8B\u4EF6\u4EE5\u8FDB\u884C\u5206\u6790\u3002","Measure event":"\u6D4B\u91CF\u4E8B\u4EF6","Measure category _PARAM0_ what _PARAM1_ action _PARAM2_":"\u6D4B\u91CF\u7C7B\u522B _PARAM0_ \u7684 _PARAM1_ \u884C\u52A8 _PARAM2_","Category (for example: level, tutorial, drawing)":"\u7C7B\u522B\uFF08\u4F8B\u5982\uFF1A\u5173\u5361\uFF0C\u6559\u7A0B\uFF0C\u7ED8\u56FE\uFF09","What is measured (for example: 1, de_dust, skip-level)":"\u88AB\u6D4B\u91CF\u7684\u5185\u5BB9\uFF08\u4F8B\u5982\uFF1A1\uFF0Cde_dust\uFF0C\u8DF3\u5173\uFF09","Action (for example: start, complete, fail)":"\u884C\u4E3A\uFF08\u4F8B\u5982\uFF1A\u5F00\u59CB\uFF0C\u5B8C\u6210\uFF0C\u5931\u8D25\uFF09","Checks if a commercial break is playing.":"\u68C0\u67E5\u662F\u5426\u6B63\u5728\u64AD\u653E\u5546\u4E1A\u4E2D\u65AD\u3002","Commercial break is playing":"\u6B63\u5728\u64AD\u653E\u5546\u4E1A\u4E2D\u65AD","Checks if a rewarded break is playing.":"\u68C0\u67E5\u662F\u5426\u6B63\u5728\u64AD\u653E\u5956\u52B1\u4E2D\u65AD\u3002","Rewarded break is playing":"\u6B63\u5728\u64AD\u653E\u5956\u52B1\u4E2D\u65AD","Checks if a commercial break just finished playing.":"\u68C0\u67E5\u662F\u5426\u521A\u521A\u7ED3\u675F\u64AD\u653E\u5546\u4E1A\u4E2D\u65AD\u3002","Commercial break just finished playing":"\u521A\u521A\u7ED3\u675F\u64AD\u653E\u5546\u4E1A\u4E2D\u65AD","Checks if a rewarded break just finished playing.":"\u68C0\u67E5\u662F\u5426\u521A\u521A\u7ED3\u675F\u64AD\u653E\u5956\u52B1\u4E2D\u65AD\u3002","Rewarded break just finished playing":"\u521A\u521A\u7ED3\u675F\u64AD\u653E\u5956\u52B1\u4E2D\u65AD","Checks if player should be rewarded after a rewarded break finished playing.":"\u68C0\u67E5\u5728\u5956\u52B1\u4E2D\u65AD\u64AD\u653E\u7ED3\u675F\u540E\u662F\u5426\u5E94\u5956\u52B1\u73A9\u5BB6\u3002","Should reward player":"\u5E94\u5956\u52B1\u73A9\u5BB6","Pop-up":"\u5F39\u51FA","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"\u663E\u793A\u5F39\u51FA\u7A97\u53E3\u4EE5\u8B66\u544A\u3001\u786E\u8BA4\u8BE2\u95EE\uFF0C\u5E76\u5141\u8BB8\u7528\u6237\u5728\u6587\u672C\u6846\u4E2D\u952E\u5165\u54CD\u5E94\u3002","The response to a pop-up message is filled.":"\u586B\u5199\u5F39\u51FA\u6D88\u606F\u7684\u54CD\u5E94\u3002","Existing prompt response":"\u73B0\u6709\u63D0\u793A\u54CD\u5E94","Response from the pop-up prompt is filled":"\u586B\u5199\u5F39\u51FA\u63D0\u793A\u7684\u54CD\u5E94","Return the text response by user to prompt.":"\u8FD4\u56DE\u7528\u6237\u5BF9\u63D0\u793A\u7684\u6587\u672C\u54CD\u5E94\u3002","Response to prompt":"\u63D0\u793A\u7684\u54CD\u5E94","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"\u6253\u5F00\u5177\u6709\u6D88\u606F\uFF1A_PARAM1_\u548CID\uFF1A_PARAM2_\u7684\u63D0\u793A\u3002","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"\u5728\u5F39\u51FA\u5F0F\u7A97\u53E3\u4E2D\u663E\u793A\u63D0\u793A\u4EE5\u63D0\u793A\u7528\u6237\u8F93\u5165\u3002\u8BE5\u64CD\u4F5C\u8FD4\u56DE\u6587\u672C\u8F93\u5165\uFF0C\u5982\u679C\u53D6\u6D88\uFF0C\u5219\u8FD4\u56DEfalse\u5E03\u5C14\u503C\u3002","Prompt":"\u63D0\u793A","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"\u4F7F\u7528\u6D88\u606F\uFF1A_PARAM1_\uFF08\u5360\u4F4D\u7B26\uFF1A_PARAM2_\uFF09\u6253\u5F00\u63D0\u793A\u5F39\u51FA\u6846","Prompt message":"\u63D0\u793A\u6D88\u606F","Input placeholder":"\u8F93\u5165\u5360\u4F4D\u7B26","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"\u8BE2\u95EE\u7528\u6237\u662F\u5426\u9009\u62E9\u5BF9\u8BDD\u6846\u4E2D\u7684\u6D88\u606F\uFF0C\u8BE5\u5BF9\u8BDD\u6846\u5305\u542B\u4E00\u4E2A\u786E\u5B9A\u6309\u94AE\u548C\u4E00\u4E2A\u53D6\u6D88\u6309\u94AE\u3002","Confirm":"\u786E\u8BA4","Open a confirmation pop-up box with message: _PARAM1_":"\u6253\u5F00\u4E00\u4E2A\u786E\u8BA4\u5F39\u51FA\u6846\uFF0C\u663E\u793A\u6D88\u606F\uFF1A_PARAM1_","Confirmation message":"\u786E\u8BA4\u6D88\u606F","The text to display in the confirm box.":"\u5728\u786E\u8BA4\u6846\u4E2D\u663E\u793A\u7684\u6587\u672C\u3002","Check if a confirmation was accepted.":"\u68C0\u67E5\u662F\u5426\u63A5\u53D7\u4E86\u786E\u8BA4\u3002","Pop-up message confirmed":"\u5F39\u51FA\u6D88\u606F\u5DF2\u786E\u8BA4","Pop-up message is confirmed":"\u5F39\u51FA\u6D88\u606F\u5DF2\u786E\u8BA4","Displays an alert box with a message and an OK button in a pop-up window.":"\u5728\u5F39\u51FA\u7A97\u53E3\u4E2D\u663E\u793A\u5E26\u6709\u6D88\u606F\u548C\u786E\u5B9A\u6309\u94AE\u7684\u8B66\u62A5\u6846\u3002","Alert":"\u8B66\u62A5","Open an alert pop-up box with message: _PARAM1_":"\u6253\u5F00\u5E26\u6709\u6D88\u606F\uFF1A_PARAM1_\u7684\u8B66\u62A5\u5F39\u51FA\u6846\u3002","Alert message":"\u8B66\u62A5\u6D88\u606F","RTS-like unit selection":"\u7C7B\u4F3CRTS\u7684\u5355\u4F4D\u9009\u62E9","Allow player to select units by clicking on them or dragging a selection box.":"\u5141\u8BB8\u73A9\u5BB6\u901A\u8FC7\u70B9\u51FB\u6216\u62D6\u52A8\u9009\u62E9\u6846\u6765\u9009\u62E9\u5355\u4F4D\u3002","Allow player to select units by clicking on them or dragging a selection box":"\u5141\u8BB8\u73A9\u5BB6\u901A\u8FC7\u70B9\u51FB\u6216\u62D6\u52A8\u9009\u62E9\u6846\u6765\u9009\u62E9\u5355\u4F4D\u3002","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"\u5141\u8BB8\u73A9\u5BB6\u4F7F\u7528_PARAM7_\u9F20\u6807\u6309\u94AE\uFF08\u6216\u89E6\u6478\uFF09\u9009\u62E9_PARAM1_\u3002\u5728_ZPARAM3_\u56FE\u5C42\u4F7F\u7528_PARAM2_\u7ED8\u5236\u9009\u62E9\u6846\uFF0CZ\u987A\u5E8F\u4E3A_PARAM4_\u3002\u6309\u4F4F_PARAM5_\u6DFB\u52A0\u5355\u4F4D\uFF0C\u5E76\u6309\u4F4F_PARAM6_\u79FB\u9664\u5355\u4F4D","Units":"\u5355\u4F4D","Object (or object group) that can be Selected":"\u53EF\u4EE5\u9009\u62E9\u7684\u5BF9\u8C61\uFF08\u6216\u5BF9\u8C61\u7EC4\uFF09","Selection box":"\u9009\u62E9\u6846","Edit shape painter properties to change the appearance of this selection box":"\u7F16\u8F91\u5F62\u72B6\u7ED8\u5236\u5668\u5C5E\u6027\u4EE5\u66F4\u6539\u6B64\u9009\u62E9\u6846\u7684\u5916\u89C2","Layer (of selection box)":"\uFF08\u9009\u62E9\u6846\uFF09\u56FE\u5C42","Must be the same layer as the units being selected":"\u5FC5\u987B\u4E0E\u88AB\u9009\u62E9\u7684\u5355\u4F4D\u5728\u76F8\u540C\u7684\u56FE\u5C42\u4E0A","Z order (of selection box)":"\uFF08\u9009\u62E9\u6846\uFF09Z\u987A\u5E8F","Z order of the selection box":"\u9009\u62E9\u6846\u7684Z\u987A\u5E8F","Additive select key":"\u6DFB\u52A0\u9009\u62E9\u952E","Hold this key to add units to selection":"\u6309\u4F4F\u6B64\u952E\u53EF\u4EE5\u5C06\u5355\u4F4D\u6DFB\u52A0\u5230\u9009\u62E9\u9879","Subtractive select key":"\u51CF\u6CD5\u9009\u62E9\u952E","Hold this key to remove units from selection":"\u6309\u4F4F\u6B64\u952E\u53EF\u4EE5\u4ECE\u9009\u62E9\u9879\u4E2D\u79FB\u9664\u5355\u4F4D","Mouse button used to select units":"\u7528\u4E8E\u9009\u62E9\u5355\u4F4D\u7684\u9F20\u6807\u6309\u94AE","Check if the unit is \"Preselected\".":"\u68C0\u67E5\u5355\u4F4D\u662F\u5426\u4E3A\u201C\u9884\u9009\u201D\u3002","Is unit \"Preselected\"":"\u5355\u4F4D\u662F\u5426\u4E3A\u201C\u9884\u9009\u201D","_PARAM1_ is \"Preselected\"":"_PARAM1_\u662F\u201C\u9884\u9009\u201D","Check if the unit is \"Selected\".":"\u68C0\u67E5\u5355\u4F4D\u662F\u5426\u4E3A\u201C\u5DF2\u9009\u62E9\u201D\u3002","Is unit \"Selected\"":"\u5355\u4F4D\u662F\u5426\u4E3A\u201C\u5DF2\u9009\u62E9\u201D","_PARAM1_ is \"Selected\"":"_PARAM1_\u662F\u201C\u5DF2\u9009\u62E9\u201D","Set unit as \"Preselected\".":"\u5C06\u5355\u4F4D\u8BBE\u4E3A\u201C\u9884\u9009\u201D\u3002","Set unit as \"Preselected\"":"\u5C06\u5355\u4F4D\u8BBE\u4E3A\u201C\u9884\u9009\u201D","Set _PARAM1_ as \"Preselected\": _PARAM2_":"\u5C06_PARAM1_\u8BBE\u4E3A\u201C\u9884\u9009\u201D\uFF1A_PARAM2_","Set unit as \"Selected\".":"\u5C06\u5355\u4F4D\u8BBE\u4E3A\u201C\u5DF2\u9009\u62E9\u201D\u3002","Set unit as \"Selected\"":"\u5C06\u5355\u4F4D\u8BBE\u4E3A\u201C\u5DF2\u9009\u62E9\u201D","Set _PARAM1_ as \"Selected\": _PARAM2_":"\u5C06_PARAM1_\u8BBE\u4E3A\u201C\u5DF2\u9009\u62E9\u201D\uFF1A_PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"\u4E3A\u6BCF\u4E2A\u201C\u5DF2\u9009\u62E9\u201D\u5355\u4F4D\u5206\u914D\u4E00\u4E2A\u552F\u4E00ID\u3002\u6BCF\u5F53\u201C\u5DF2\u9009\u62E9\u201D\u5355\u4F4D\u6570\u91CF\u53D1\u751F\u53D8\u5316\u65F6\uFF0C\u90FD\u5E94\u8FD0\u884C\u6B64\u64CD\u4F5C\u3002","Assign a unique ID to each \"Selected\" unit":"\u4E3A\u6BCF\u4E2A\u201C\u5DF2\u9009\u62E9\u201D\u5355\u4F4D\u5206\u914D\u4E00\u4E2A\u552F\u4E00ID","Assign a unique ID to _PARAM1_ that are \"Selected\"":"\u4E3A_PARAM1_\u4E2D\u7684\u201C\u5DF2\u9009\u62E9\u201D\u5355\u4F4D\u5206\u914D\u4E00\u4E2A\u552F\u4E00ID","Provides the total number of _PARAM1_ that are currently \"Selected\".":"\u63D0\u4F9B\u5F53\u524D\u201C\u5DF2\u9009\u62E9\u201D_PARAM1_\u7684\u603B\u6570\u3002","Total number of \"Selected\" units":"\u201C\u5DF2\u9009\u62E9\u201D\u5355\u4F4D\u7684\u603B\u6570","Unit":"\u5355\u4F4D","Enable control groups using default controls.":"\u4F7F\u7528\u9ED8\u8BA4\u63A7\u4EF6\u542F\u7528\u63A7\u5236\u7EC4\u3002","Enable control groups using default controls":"\u4F7F\u7528\u9ED8\u8BA4\u63A7\u4EF6\u542F\u7528\u63A7\u5236\u7EC4","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"\u4F7F\u7528\u9ED8\u8BA4\u63A7\u4EF6\u5C06_PARAM1_\u5206\u914D\u7ED9\u63A7\u5236\u7EC4\uFF08Ctrl+\u6570\u5B57\uFF09","Object (or object group) that will be assigned to a control group":"\u5C06\u5206\u914D\u5230\u63A7\u5236\u7EC4\u7684\u5BF9\u8C61\uFF08\u6216\u5BF9\u8C61\u7EC4\uFF09","Control group this unit is assigned to.":"\u5206\u914D\u5230\u63A7\u5236\u7EC4\u7684\u8BE5\u5355\u4F4D\u3002","Control group this unit is assigned to":"\u5206\u914D\u5230\u63A7\u5236\u7EC4\u7684\u8BE5\u5355\u4F4D","Check if a unit is assigned to a control group.":"\u68C0\u67E5\u5355\u4F4D\u662F\u5426\u5206\u914D\u5230\u63A7\u5236\u7EC4\u3002","Check if a unit is assigned to a control group":"\u68C0\u67E5\u5355\u4F4D\u662F\u5426\u5206\u914D\u5230\u63A7\u5236\u7EC4","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_\u5DF2\u5206\u914D\u5230\u63A7\u5236\u7EC4_PARAM2_","Control group ID":"\u63A7\u5236\u7EC4ID","Assign unit to a control group.":"\u5C06\u5355\u4F4D\u5206\u914D\u5230\u63A7\u5236\u7EC4\u3002","Assign unit to a control group":"\u5C06\u5355\u4F4D\u5206\u914D\u5230\u63A7\u5236\u7EC4","Assign _PARAM1_ to control group _PARAM2_":"\u5C06_PARAM1_\u5206\u914D\u5230\u63A7\u5236\u7EC4_PARAM2_","Unit ID of a selected unit.":"\u6240\u9009\u5355\u4F4D\u7684\u5355\u4F4DID\u3002","Unit ID of a selected unit":"\u6240\u9009\u5355\u4F4D\u7684\u5355\u4F4DID","Read pixels":"\u8BFB\u53D6\u50CF\u7D20","Read the values of pixels on the screen.":"\u8BFB\u53D6\u5C4F\u5E55\u4E0A\u7684\u50CF\u7D20\u503C\u3002","Return the alpha component of the pixel at the specified position.":"\u8FD4\u56DE\u6307\u5B9A\u4F4D\u7F6E\u7684\u50CF\u7D20\u7684alpha\u5206\u91CF\u3002","Read pixel alpha":"\u8BFB\u53D6\u50CF\u7D20alpha","Record":"\u5F55\u5236","Actions to record the game and players download the clips. Works on desktop, and in the browser.":"\u5F55\u5236\u6E38\u620F\u7684\u64CD\u4F5C\uFF0C\u73A9\u5BB6\u4E0B\u8F7D\u526A\u8F91\u3002\u9002\u7528\u4E8E\u684C\u9762\u548C\u6D4F\u89C8\u5668\u3002","Start the recording.":"\u5F00\u59CB\u5F55\u5236\u3002","Start recording":"\u5F00\u59CB\u5F55\u5236","End the recording.":"\u7ED3\u675F\u5F55\u5236\u3002","Stop recording":"\u505C\u6B62\u5F55\u5236","Stop the recording":"\u505C\u6B62\u5F55\u5236","Pause recording.":"\u6682\u505C\u5F55\u5236\u3002","Pause recording":"\u6682\u505C\u5F55\u5236","Resume recording.":"\u6062\u590D\u5F55\u5236\u3002","Resume recording":"\u6062\u590D\u5F55\u5236","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"\u5C06\u5F55\u5236\u4FDD\u5B58\u5230\u684C\u9762\u6587\u4EF6\u7CFB\u7EDF\uFF0C\u6216\u4FDD\u5B58\u5230Web\u7684\u4E0B\u8F7D\u6587\u4EF6\u5939\u3002\u59CB\u7EC8\u8BF7\u6C42\u6743\u9650\u4FDD\u5B58\u6587\u4EF6\u3002","Save recording":"\u4FDD\u5B58\u5F55\u5236","Save recording to _PARAM1_ as _PARAM2_":"\u5C06\u5F55\u5236\u4FDD\u5B58\u5230_PARAM1_\u4E3A_PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"\u6587\u4EF6\u4F4D\u7F6E\uFF0C\u4F7F\u7528\u6587\u4EF6\u7CFB\u7EDF\u8DEF\u5F84\u8BBE\u7F6E\uFF0C\u4F8B\u5982FileSystem::DesktopPath()\uFF08\u4EC5\u7528\u4E8E\u684C\u9762\u4FDD\u5B58\uFF09","Name to save file as":"\u8981\u4FDD\u5B58\u7684\u6587\u4EF6\u540D","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"\u8FD4\u56DE\u5F55\u5236\u5668\u7684\u5F53\u524D\u72B6\u6001\uFF1A\u975E\u6D3B\u52A8\uFF08\u672A\u5F55\u5236\uFF09\uFF0C\u5F55\u5236\u6216\u6682\u505C\u3002","Get current state":"\u83B7\u53D6\u5F53\u524D\u72B6\u6001","Get the current framerate.":"\u83B7\u53D6\u5F53\u524D\u5E27\u901F\u7387\u3002","Get frame rate":"\u83B7\u53D6\u5E27\u901F\u7387","Set frame rate to _PARAM1_":"\u5C06\u5E27\u901F\u7387\u8BBE\u4E3A_PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"\u8BBE\u7F6E\u5E27\u7387\uFF0C\u5FC5\u987B\u5728\u5F00\u59CB\u5F55\u5236\u4E4B\u524D\u8BBE\u7F6E\u3002\u9ED8\u8BA4\u8BBE\u7F6E\u4E3A\u6E38\u620F\u5C5E\u6027\u4E2D\u8BBE\u7F6E\u7684\u6700\u5C0FFPS\u3002","Set frame rate":"\u8BBE\u7F6E\u5E27\u7387","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"\u63A8\u8350\u7684\u89C6\u9891\u5E27\u7387\uFF1A25\uFF0C30\uFF0C60\uFF0C\u5BF9\u4E8E GIF \u4F7F\u7528 5\u300110\u300120","Returns the current video bit rate per second.":"\u6BCF\u79D2\u7684\u5F53\u524D\u89C6\u9891\u6BD4\u7279\u7387\u3002","Get video bit rate per second":"\u83B7\u53D6\u6BCF\u79D2\u7684\u89C6\u9891\u6BD4\u7279\u7387","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"\u8BBE\u7F6E\u89C6\u9891\u6BD4\u7279\u7387\uFF0C\u5FC5\u987B\u5728\u5F00\u59CB\u5F55\u5236\u524D\u8BBE\u7F6E\u3002\u9ED8\u8BA4\u4E3A 2500000\u3002","Set video bit rate":"\u8BBE\u7F6E\u89C6\u9891\u6BD4\u7279\u7387","Set the video bit rate to _PARAM1_":"\u5C06\u89C6\u9891\u6BD4\u7279\u7387\u8BBE\u4E3A_PARAM1_","video bits per second":"\u6BCF\u79D2\u7684\u89C6\u9891\u6BD4\u7279\u7387","Returns the audio bit rate per second. Defaults to 128000 if not set.":"\u6BCF\u79D2\u7684\u97F3\u9891\u6BD4\u7279\u7387\u3002\u5982\u679C\u672A\u8BBE\u7F6E\uFF0C\u5219\u9ED8\u8BA4\u4E3A 128000\u3002","Set audio bit rate":"\u8BBE\u7F6E\u97F3\u9891\u6BD4\u7279\u7387","Set the audio bit rate to _PARAM1_":"\u5C06\u97F3\u9891\u6BD4\u7279\u7387\u8BBE\u4E3A_PARAM1_","audio bits per second":"\u6BCF\u79D2\u7684\u97F3\u9891\u6BD4\u7279\u7387","Returns the audio bit rate per second.":"\u6BCF\u79D2\u7684\u97F3\u9891\u6BD4\u7279\u7387\u3002","Get audio bit rate per second":"\u83B7\u53D6\u6BCF\u79D2\u7684\u97F3\u9891\u6BD4\u7279\u7387","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"\u8BBE\u7F6E\u6587\u4EF6\u683C\u5F0F\uFF0C\u5982\u679C\u6240\u9009\u7684\u6587\u4EF6\u683C\u5F0F\u5728\u7528\u6237\u7684\u5E73\u53F0\u4E0A\u4E0D\u53D7\u652F\u6301\uFF0C\u5219\u4F1A\u9009\u62E9\u652F\u6301\u7684\u6587\u4EF6\u683C\u5F0F\u4F5C\u4E3A\u9ED8\u8BA4\u503C\u3002","Set file format":"\u8BBE\u7F6E\u6587\u4EF6\u683C\u5F0F","Set file format to _PARAM1_":"\u5C06\u6587\u4EF6\u683C\u5F0F\u8BBE\u4E3A_PARAM1_","Recording format":"\u5F55\u5236\u683C\u5F0F","Returns the current video format.":"\u6BCF\u79D2\u7684\u5F53\u524D\u89C6\u9891\u683C\u5F0F\u3002","Get codec":"\u83B7\u53D6\u7F16\u89E3\u7801\u5668","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"\u8BBE\u7F6E\u89C6\u9891\u7F16\u89E3\u7801\u5668\uFF0C\u5982\u679C\u7528\u6237\u5E73\u53F0\u4E0A\u4E0D\u652F\u6301\u6240\u9009\u7684\u7F16\u89E3\u7801\u5668\uFF0C\u5219\u4F1A\u9009\u62E9\u652F\u6301\u7684\u7F16\u89E3\u7801\u5668\u4F5C\u4E3A\u9ED8\u8BA4\u503C\u3002","Set codec":"\u8BBE\u7F6E\u7F16\u89E3\u7801\u5668","Set video codec _PARAM1_":"\u5C06\u89C6\u9891\u7F16\u89E3\u7801\u5668\u8BBE\u4E3A_PARAM1_","codec":"\u7F16\u89E3\u7801\u5668","Returns the current video codec.":"\u6BCF\u79D2\u7684\u5F53\u524D\u89C6\u9891\u7F16\u89E3\u7801\u5668\u3002","Get video codec":"\u83B7\u53D6\u89C6\u9891\u7F16\u89E3\u7801\u5668","When an error occurs this method will return what type of error it is.":"\u53D1\u751F\u9519\u8BEF\u65F6\uFF0C\u6B64\u65B9\u6CD5\u5C06\u8FD4\u56DE\u9519\u8BEF\u7C7B\u578B\u3002","Error type":"\u9519\u8BEF\u7C7B\u578B","Check if an error has occurred.":"\u68C0\u67E5\u662F\u5426\u53D1\u751F\u9519\u8BEF\u3002","When an errror has occurred":"\u5F53\u53D1\u751F\u9519\u8BEF","When an error has occurred":"\u5F53\u53D1\u751F\u9519\u8BEF","Check if a recording has just been paused.":"\u68C0\u67E5\u662F\u5426\u5F55\u5236\u521A\u6682\u505C\u3002","When recording has paused":"\u5F55\u5236\u6682\u505C\u65F6","Check if a recording has just been resumed.":"\u68C0\u67E5\u662F\u5426\u5F55\u5236\u521A\u6062\u590D\u3002","When recording has resumed":"\u5F55\u5236\u6062\u590D\u65F6","Check if recording has just started.":"\u68C0\u67E5\u662F\u5426\u521A\u5F00\u59CB\u5F55\u5236\u3002","When recording has started":"\u5F00\u59CB\u5F55\u5236\u65F6","Check if recording has just stopped.":"\u68C0\u67E5\u5F55\u97F3\u662F\u5426\u521A\u521A\u505C\u6B62\u3002","When recording has stopped":"\u5F55\u97F3\u505C\u6B62\u540E","Check if recording has just been saved.":"\u68C0\u67E5\u5F55\u97F3\u662F\u5426\u521A\u521A\u4FDD\u5B58\u3002","When recording has saved":"\u5F55\u97F3\u4FDD\u5B58\u540E","When recording has been saved":"\u5F55\u97F3\u5DF2\u4FDD\u5B58","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"\u68C0\u67E5\u7528\u6237\u8BBE\u5907\u4E0A\u662F\u5426\u6709\u6307\u5B9A\u7684\u683C\u5F0F\u3002\u4E3A\u907F\u514D\u4E0D\u652F\u6301\u7684\u683C\u5F0F\uFF0C\u8BF7\u9009\u62E9\u5E38\u89C1\u7684\u683C\u5F0F\uFF0C\u5982MP4\u6216WebM\u3002","Is format supported on user device":"\u683C\u5F0F\u5728\u7528\u6237\u8BBE\u5907\u4E0A\u662F\u5426\u652F\u6301","Check if _PARAM1_ is available on the users device":"\u68C0\u67E5_PARAM1_\u5728\u7528\u6237\u8BBE\u5907\u4E0A\u662F\u5426\u53EF\u7528","Select a common format for the best results":"\u4E3A\u83B7\u5F97\u6700\u4F73\u7ED3\u679C\u9009\u62E9\u5E38\u89C1\u683C\u5F0F","Get the current GIF quality.":"\u83B7\u53D6\u5F53\u524DGIF\u8D28\u91CF\u3002","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"\u8BBE\u7F6EGIF\u8D28\u91CF\uFF0C\u5FC5\u987B\u5728\u5F00\u59CB\u5F55\u5236\u4E4B\u524D\u8BBE\u7F6E\u3002\u9ED8\u8BA4\u4E3A10\u3002","Set GIF quality":"\u8BBE\u7F6EGIF\u8D28\u91CF","Set the GIF quality to _PARAM1_":"\u5C06GIF\u8D28\u91CF\u8BBE\u7F6E\u4E3A_PARAM1_","Quality":"\u8D28\u91CF","Returns whether or not dithering is enabled for GIFs.":"\u8FD4\u56DEGIF\u662F\u5426\u5DF2\u542F\u7528\u6296\u52A8\u3002","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"\u542F\u7528GIF\u6296\u52A8\uFF0C\u5FC5\u987B\u5728\u5F00\u59CB\u5F55\u5236\u4E4B\u524D\u8BBE\u7F6E\u3002\u9ED8\u8BA4\u4E3A\u5047\u3002","Set GIF Dithering":"\u8BBE\u7F6EGIF\u6296\u52A8","Enable dithering _PARAM1_":"\u542F\u7528_PARAM1_\u6296\u52A8","Dithering":"\u6296\u52A8","Rectangular movement":"\u77E9\u5F62\u79FB\u52A8","Move objects in a rectangular pattern.":"\u4EE5\u77E9\u5F62\u6A21\u5F0F\u79FB\u52A8\u5BF9\u8C61\u3002","Distance from an object to the closest edge of a second object.":"\u5BF9\u8C61\u5230\u7B2C\u4E8C\u4E2A\u5BF9\u8C61\u6700\u8FD1\u8FB9\u7F18\u7684\u8DDD\u79BB\u3002","Distance from an object to the closest edge of a second object":"\u5BF9\u8C61\u5230\u7B2C\u4E8C\u4E2A\u5BF9\u8C61\u6700\u8FD1\u8FB9\u7F18\u7684\u8DDD\u79BB","Distance from _PARAM1_ to the closest edge of _PARAM2_":"\u4ECE_PARAM1_\u5230_PARAM2_\u6700\u8FD1\u8FB9\u7F18\u7684\u8DDD\u79BB","Moving object":"\u79FB\u52A8\u5BF9\u8C61","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"\u66F4\u65B0\u77E9\u5F62\u8FD0\u52A8\u4EE5\u8DDF\u968F\u5BF9\u8C61\u7684\u8FB9\u754C\u3002 \u4EC5\u8FD0\u884C\u4E00\u6B21\uFF0C\u6216\u6BCF\u6B21\u4E2D\u5FC3\u5BF9\u8C61\u79FB\u52A8\u65F6\u3002","Update rectangular movement to follow the border of an object":"\u66F4\u65B0\u77E9\u5F62\u8FD0\u52A8\u4EE5\u8DDF\u968F\u5BF9\u8C61\u7684\u8FB9\u754C","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"\u66F4\u65B0_PARAM1_\u7684\u77E9\u5F62\u8FD0\u52A8\uFF0C\u4EE5\u8DDF\u968F_PARAM3_\u7684\u8FB9\u754C\u3002 \u8FB9\u754C\u4F4D\u7F6E\uFF1A_PARAM4_","Rectangle Movement (required)":"\u77E9\u5F62\u8FD0\u52A8\uFF08\u5FC5\u9700\uFF09","Position on border":"\u8FB9\u754C\u4F4D\u7F6E","Move to the nearest corner of the center object.":"\u79FB\u52A8\u5230\u4E2D\u5FC3\u5BF9\u8C61\u7684\u6700\u8FD1\u89D2\u843D\u3002","Move to the nearest corner of the center object":"\u79FB\u52A8\u5230\u4E2D\u5FC3\u5BF9\u8C61\u7684\u6700\u8FD1\u89D2\u843D","Move _PARAM1_ to the nearest corner of _PARAM3_":"\u79FB\u52A8_PARAM1_\u5230_PARAM3_\u7684\u6700\u8FD1\u89D2\u843D","Dimension":"\u5C3A\u5BF8","Clockwise":"\u987A\u65F6\u9488","Horizontal edge duration":"\u6C34\u5E73\u8FB9\u7F18\u6301\u7EED\u65F6\u95F4","Vertical edge duration":"\u5782\u76F4\u8FB9\u7F18\u6301\u7EED\u65F6\u95F4","Initial position":"\u521D\u59CB\u4F4D\u7F6E","Teleport the object to a corner of the movement rectangle.":"\u5C06\u5BF9\u8C61\u4F20\u9001\u5230\u8FD0\u52A8\u77E9\u5F62\u7684\u4E00\u4E2A\u89D2\u3002","Teleport at a corner":"\u4F20\u9001\u5230\u4E00\u4E2A\u89D2","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"\u5C06_PARAM0_\u7684\u4F4D\u7F6E\u8BBE\u7F6E\u4E3A\u77E9\u5F62\u5FAA\u73AF\u7684_PARAM2_","Corner":"\u89D2","Return the perimeter of the movement rectangle.":"\u8FD4\u56DE\u8FD0\u52A8\u77E9\u5F62\u7684\u5468\u957F\u3002","Perimeter":"\u5468\u957F","Return the time the object takes to go through the whole rectangle (in seconds).":"\u8FD4\u56DE\u5BF9\u8C61\u901A\u8FC7\u6574\u4E2A\u77E9\u5F62\u6240\u9700\u7684\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Return the time the object takes to go through a horizontal edge (in seconds).":"\u8FD4\u56DE\u5BF9\u8C61\u901A\u8FC7\u6C34\u5E73\u8FB9\u7F18\u6240\u9700\u7684\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Return the time the object takes to go through a vertical edge (in seconds).":"\u8FD4\u56DE\u5BF9\u8C61\u901A\u8FC7\u5782\u76F4\u8FB9\u7F18\u6240\u9700\u7684\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Return the rectangle width.":"\u8FD4\u56DE\u77E9\u5F62\u7684\u5BBD\u5EA6\u3002","Return the rectangle height.":"\u8FD4\u56DE\u77E9\u5F62\u7684\u9AD8\u5EA6\u3002","Return the left bound of the movement.":"\u8FD4\u56DE\u8FD0\u52A8\u7684\u5DE6\u8FB9\u754C\u3002","Return the top bound of the movement.":"\u8FD4\u56DE\u8FD0\u52A8\u7684\u9876\u90E8\u8FB9\u754C\u3002","Return the right bound of the movement.":"\u8FD4\u56DE\u8FD0\u52A8\u7684\u53F3\u8FB9\u754C\u3002","Return the bottom bound of the movement.":"\u8FD4\u56DE\u8FD0\u52A8\u7684\u5E95\u90E8\u8FB9\u754C\u3002","Change the left bound of the rectangular movement.":"\u66F4\u6539\u77E9\u5F62\u8FD0\u52A8\u7684\u5DE6\u8FB9\u754C\u3002","Change the movement left bound of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u8FD0\u52A8\u5DE6\u8FB9\u754C\u66F4\u6539\u4E3A_PARAM2_","Change the top bound of the rectangular movement.":"\u66F4\u6539\u77E9\u5F62\u8FD0\u52A8\u7684\u9876\u90E8\u8FB9\u754C\u3002","Change the movement top bound of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u8FD0\u52A8\u9876\u90E8\u8FB9\u754C\u66F4\u6539\u4E3A_PARAM2_","Change the right bound of the rectangular movement.":"\u66F4\u6539\u77E9\u5F62\u8FD0\u52A8\u7684\u53F3\u8FB9\u754C\u3002","Change the movement right bound of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u8FD0\u52A8\u53F3\u8FB9\u754C\u66F4\u6539\u4E3A_PARAM2_","Change the bottom bound of the rectangular movement.":"\u66F4\u6539\u77E9\u5F62\u8FD0\u52A8\u7684\u5E95\u90E8\u8FB9\u754C\u3002","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u8FD0\u52A8\u5E95\u90E8\u8FB9\u754C\u66F4\u6539\u4E3A_PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"\u66F4\u6539\u5BF9\u8C61\u901A\u8FC7\u6C34\u5E73\u8FB9\u7F18\u6240\u9700\u7684\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"\u5C06_PARAM0_\u901A\u8FC7\u6C34\u5E73\u8FB9\u7F18\u884C\u8FDB\u6240\u9700\u7684\u65F6\u95F4\u66F4\u6539\u4E3A_PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"\u66F4\u6539\u5BF9\u8C61\u901A\u8FC7\u5782\u76F4\u8FB9\u7F18\u6240\u9700\u7684\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"\u5C06_PARAM0_\u901A\u8FC7\u5782\u76F4\u8FB9\u7F18\u884C\u8FDB\u6240\u9700\u7684\u65F6\u95F4\u66F4\u6539\u4E3A_PARAM2_","Change the direction to clockwise or counter-clockwise.":"\u5C06\u65B9\u5411\u66F4\u6539\u4E3A\u987A\u65F6\u9488\u6216\u9006\u65F6\u9488\u3002","Use clockwise direction for _PARAM0_: _PARAM2_":"\u5BF9_PARAM0_\u4F7F\u7528\u987A\u65F6\u9488\u65B9\u5411\uFF1A_PARAM2_","Change the easing function of the movement.":"\u66F4\u6539\u79FB\u52A8\u7684\u7F13\u52A8\u51FD\u6570\u3002","Change the easing of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u7F13\u52A8\u6539\u4E3A_PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"\u5207\u6362\u65B9\u5411\u4E3A\u987A\u65F6\u9488\u6216\u9006\u65F6\u9488\u3002","Toggle direction":"\u5207\u6362\u65B9\u5411","Toogle the direction of _PARAM0_":"\u5207\u6362_PARAM0_\u7684\u65B9\u5411","Check if the object is moving clockwise.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u987A\u65F6\u9488\u79FB\u52A8\u3002","Is moving clockwise":"\u6B63\u5728\u987A\u65F6\u9488\u79FB\u52A8","_PARAM0_ is moving clockwise":"_PARAM0_\u987A\u65F6\u9488\u79FB\u52A8","Check if the object is moving to the left.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5411\u5DE6\u79FB\u52A8\u3002","Is moving left":"\u6B63\u5728\u5411\u5DE6\u79FB\u52A8","_PARAM0_ is moving to the left":"_PARAM0_\u5411\u5DE6\u79FB\u52A8","Check if the object is moving up.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5411\u4E0A\u79FB\u52A8\u3002","Is moving up":"\u6B63\u5728\u5411\u4E0A\u79FB\u52A8","_PARAM0_ is moving up":"_PARAM0_\u5411\u4E0A\u79FB\u52A8","Object is moving to the right.":"\u5BF9\u8C61\u6B63\u5728\u5411\u53F3\u79FB\u52A8\u3002","Is moving right":"\u6B63\u5728\u5411\u53F3\u79FB\u52A8","_PARAM0_ is moving to the right":"_PARAM0_\u5411\u53F3\u79FB\u52A8","Check if the object is moving down.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5411\u4E0B\u79FB\u52A8\u3002","Is moving down":"\u6B63\u5728\u5411\u4E0B\u79FB\u52A8","_PARAM0_ is moving down":"_PARAM0_\u5411\u4E0B\u79FB\u52A8","Object is on the left side of the rectangle.":"\u5BF9\u8C61\u5728\u77E9\u5F62\u7684\u5DE6\u4FA7\u3002","Is on left":"\u5728\u5DE6\u4FA7","_PARAM0_ is on the left side":"_PARAM0_\u5728\u5DE6\u4FA7","Object is on the top side of the rectangle.":"\u5BF9\u8C61\u5728\u77E9\u5F62\u7684\u9876\u90E8\u3002","Is on top":"\u5728\u9876\u90E8","_PARAM0_ is on the top side":"_PARAM0_\u5728\u9876\u90E8","Object is on the right side of the rectangle.":"\u5BF9\u8C61\u5728\u77E9\u5F62\u7684\u53F3\u4FA7\u3002","Is on right":"\u5728\u53F3\u4FA7","_PARAM0_ is on the right side":"_PARAM0_\u5728\u53F3\u4FA7","Object is on the bottom side of the rectangle.":"\u5BF9\u8C61\u5728\u77E9\u5F62\u7684\u5E95\u90E8\u3002","Is on bottom":"\u5728\u5E95\u90E8","_PARAM0_ is on the bottom side":"_PARAM0_\u5728\u5E95\u90E8","Return the duration between the top-left vertex and the top-right one.":"\u8FD4\u56DE\u9876\u90E8\u5DE6\u8FB9\u70B9\u5230\u9876\u90E8\u53F3\u8FB9\u70B9\u4E4B\u95F4\u7684\u6301\u7EED\u65F6\u95F4\u3002","Duration to top right":"\u5230\u9876\u90E8\u53F3\u8FB9\u7684\u6301\u7EED\u65F6\u95F4","Return the duration between the top-left vertex and the bottom-right one.":"\u8FD4\u56DE\u9876\u90E8\u5DE6\u8FB9\u70B9\u5230\u5E95\u90E8\u53F3\u8FB9\u70B9\u4E4B\u95F4\u7684\u6301\u7EED\u65F6\u95F4\u3002","Duration to bottom right":"\u5230\u5E95\u90E8\u53F3\u8FB9\u7684\u6301\u7EED\u65F6\u95F4","Return the duration between the top-left vertex and the bottom-left one.":"\u8FD4\u56DE\u5DE6\u4E0A\u9876\u70B9\u548C\u5DE6\u4E0B\u9876\u70B9\u4E4B\u95F4\u7684\u6301\u7EED\u65F6\u95F4\u3002","Duration to bottom left":"\u5230\u5DE6\u4E0B\u7684\u6301\u7EED\u65F6\u95F4","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"\u8FD4\u56DE\u81EA\u6700\u540E\u4E00\u4E2A\u9876\u70B9\u5230\u8FB9\u957F\u4E4B\u95F4\u7684\u8986\u76D6\u8DDD\u79BB\u4E0E\u6BD4\u7387\uFF08\u53D6\u503C\u8303\u56F4\u57280\u52301\u4E4B\u95F4\uFF09\u3002","Progress on edge":"\u8FB9\u4E0A\u7684\u8FDB\u5EA6","Return the X position of the current edge origin.":"\u8FD4\u56DE\u5F53\u524D\u8FB9\u7684\u8D77\u70B9\u7684X\u5750\u6807\u3002","Edge origin X":"\u8FB9\u8D77\u70B9\u7684X","Return the Y position of the current edge origin.":"\u8FD4\u56DE\u5F53\u524D\u8FB9\u7684\u8D77\u70B9\u7684Y\u5750\u6807\u3002","Edge origin Y":"\u8FB9\u8D77\u70B9\u7684Y","Return the X position of the current edge target.":"\u8FD4\u56DE\u5F53\u524D\u8FB9\u7684\u76EE\u6807\u7684X\u5750\u6807\u3002","Edge target X":"\u8FB9\u76EE\u6807\u7684X","Return the Y position of the current edge target.":"\u8FD4\u56DE\u5F53\u524D\u8FB9\u7684\u76EE\u6807\u7684Y\u5750\u6807\u3002","Edge target Y":"\u8FB9\u76EE\u6807\u7684Y","Return the time from the top-left vertex.":"\u8FD4\u56DE\u81EA\u5DE6\u4E0A\u9876\u70B9\u7684\u65F6\u95F4\u3002","Current time":"\u5F53\u524D\u65F6\u95F4","Return the covered length from the top-left vertex or the bottom-right one.":"\u8FD4\u56DE\u81EA\u5DE6\u4E0A\u9876\u70B9\u6216\u53F3\u4E0B\u9876\u70B9\u7684\u8986\u76D6\u957F\u5EA6\u3002","Half Current length":"\u5F53\u524D\u957F\u5EA6\u7684\u4E00\u534A","Return the displacement on the X axis from the top-left vertex.":"\u4ECE\u5DE6\u4E0A\u9876\u70B9\u8FD4\u56DEX\u8F74\u7684\u4F4D\u79FB\u3002","Return the displacement on the Y axis from the top-left vertex.":"\u4ECE\u5DE6\u4E0A\u9876\u70B9\u8FD4\u56DEY\u8F74\u7684\u4F4D\u79FB\u3002","Rectangular flood fill":"\u77E9\u5F62\u6CDB\u6EE5\u586B\u5145","Create objects as a grid to cover a rectangular area or an other object.":"\u521B\u5EFA\u7F51\u683C\u5BF9\u8C61\u4EE5\u8986\u76D6\u77E9\u5F62\u533A\u57DF\u6216\u5176\u4ED6\u5BF9\u8C61\u3002","Create fill objects that cover the rectangular area of target objects.":"\u521B\u5EFA\u586B\u5145\u5BF9\u8C61\u4EE5\u8986\u76D6\u76EE\u6807\u5BF9\u8C61\u7684\u77E9\u5F62\u533A\u57DF\u3002","Create objects to flood fill other objects":"\u521B\u5EFA\u5BF9\u8C61\u6765\u586B\u5145\u5176\u4ED6\u5BF9\u8C61","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"\u521B\u5EFA_PARAM2_\u4EE5\u8986\u76D6_PARAM1_\uFF0C\u5217\u4E4B\u95F4\u95F4\u9694_PARAM3_\u50CF\u7D20\uFF0C\u884C\u4E4B\u95F4\u95F4\u9694_PARAM4_\u50CF\u7D20\uFF0C\u5728_Z-order_\u5C42:_PARAM5_\u4E0A\u7684_Z-order_\u503C:_PARAM6_","Rectangular area that will be covered by fill objects":"\u5C06\u586B\u5145\u5BF9\u8C61\u8986\u76D6\u7684\u77E9\u5F62\u533A\u57DF","Fill object":"\u586B\u5145\u5BF9\u8C61","Object that is created to cover the rectangular area of target objects":"\u521B\u5EFA\u7684\u7528\u4E8E\u8986\u76D6\u76EE\u6807\u5BF9\u8C61\u7684\u77E9\u5F62\u533A\u57DF\u7684\u5BF9\u8C61","Space between columns (pixels)":"\u5217\u4E4B\u95F4\u7684\u95F4\u9694\uFF08\u50CF\u7D20\uFF09","Space between rows (pixels)":"\u884C\u4E4B\u95F4\u7684\u95F4\u9694\uFF08\u50CF\u7D20\uFF09","Z order":"Z\u987A\u5E8F","Create multiple copies of an object.":"\u521B\u5EFA\u5BF9\u8C61\u7684\u591A\u4E2A\u526F\u672C\u3002","Create objects to flood fill a rectanglular area":"\u521B\u5EFA\u5BF9\u8C61\u4EE5\u586B\u5145\u77E9\u5F62\u533A\u57DF","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"\u5728_Z-order_\u5C42_PARAM8_\u4E0A\uFF0C\u4EE5_Z-order_\u4F4D\u7F6E_PARAM9_\uFF0C\u521B\u5EFA_PARAM2_\u5217\u548C_PARAM3_\u884C\u7684_PARAM1_\uFF0C\u5DE6\u4E0A\u89D2\u4F4D\u7F6E\u5728_PARAM4_\uFF1B_PARAM5_\u548C_PARAM6_\u5217\u4E4B\u95F4\u7684\u50CF\u7D20\u548C_PARAM7_\u884C\u4E4B\u95F4\u7684\u50CF\u7D20","Number of columns (default: 1)":"\u5217\u6570\uFF08\u9ED8\u8BA4\uFF1A1\uFF09","Number of rows (default: 1)":"\u884C\u6570\uFF08\u9ED8\u8BA4\uFF1A1\uFF09","Top-left starting position (X) (default: 0)":"\u5DE6\u4E0A\u89D2\u8D77\u59CB\u4F4D\u7F6E\uFF08X\uFF09\uFF08\u9ED8\u8BA4\uFF1A0\uFF09","Top-left starting position (Y) (default: 0)":"\u5DE6\u4E0A\u89D2\u8D77\u59CB\u4F4D\u7F6E\uFF08Y\uFF09\uFF08\u9ED8\u8BA4\uFF1A0\uFF09","Amount of space between columns (default: 0)":"\u5217\u4E4B\u95F4\u7684\u7A7A\u95F4\u91CF\uFF08\u9ED8\u8BA4\uFF1A0\uFF09","Amount of space between rows (default: 0)":"\u884C\u4E4B\u95F4\u7684\u7A7A\u95F4\u91CF\uFF08\u9ED8\u8BA4\uFF1A0\uFF09","Regular Expressions":"\u6B63\u5219\u8868\u8FBE\u5F0F","Functions for using regular expressions to manipulate strings.":"\u7528\u4E8E\u64CD\u4F5C\u5B57\u7B26\u4E32\u7684\u6B63\u5219\u8868\u8FBE\u5F0F\u529F\u80FD\u3002","Checks if a string matches a regex pattern.":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u5339\u914D\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u3002","String matches regex pattern":"\u5B57\u7B26\u4E32\u4E0E\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u5339\u914D","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_\u5339\u914D\u6A21\u5F0F_PARAM1_\uFF08\u6807\u5FD7\uFF1A_PARAM2_\uFF09","The pattern to check for":"\u8981\u68C0\u67E5\u7684\u6A21\u5F0F","RegEx flags":"\u6B63\u5219\u8868\u8FBE\u5F0F\u6807\u5FD7","The string to check for a pattern":"\u8981\u68C0\u67E5\u6A21\u5F0F\u7684\u5B57\u7B26\u4E32","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"\u901A\u8FC7\u5B57\u7B26\u4E32\u4E2D\u5339\u914D\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u7684\u6BCF\u4E2A\u90E8\u5206\u62C6\u5206\u5B57\u7B26\u4E32\uFF0C\u5E76\u5C06\u6BCF\u4E2A\u90E8\u5206\u5B58\u50A8\u5230\u6570\u7EC4\u4E2D\u3002","Split a string into an array":"\u5C06\u5B57\u7B26\u4E32\u62C6\u5206\u6210\u4E00\u4E2A\u6570\u7EC4","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"\u6309\u6A21\u5F0F_PARAM1_\uFF08\u6807\u5FD7\uFF1A_PARAM2_\uFF09\u5C06\u5B57\u7B26\u4E32_PARAM3_\u62C6\u5206\u4E3A\u6570\u7EC4_PARAM4_","The pattern to split by":"\u62C6\u5206\u7684\u6A21\u5F0F","The string to split by the pattern":"\u6309\u6A21\u5F0F\u62C6\u5206\u7684\u5B57\u7B26\u4E32","The name of the variable to store the result in":"\u5B58\u50A8\u7ED3\u679C\u7684\u53D8\u91CF\u7684\u540D\u79F0","Builds an array containing all matches for a regex pattern.":"\u6784\u5EFA\u5305\u542B\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u7684\u6240\u6709\u5339\u914D\u9879\u7684\u6570\u7EC4\u3002","Find all matches for a regex pattern":"\u67E5\u627E\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u7684\u6240\u6709\u5339\u914D\u9879","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"\u4F7F\u7528\u6A21\u5F0F_PARAM1_\u4E2D_PARAM3_\u7684\u6240\u6709\u5339\u914D\u9879\u5B58\u50A8\u5728_PARAM4_\u4E2D\uFF08\u6807\u5FD7\uFF1A_PARAM2_\uFF09","Pattern":"\u6A21\u5F0F","String":"\u5B57\u7B26\u4E32","Builds an array containing the first match for a regex pattern followed by the regex groups.":"\u6784\u5EFA\u5305\u542B\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u7684\u7B2C\u4E00\u4E2A\u5339\u914D\u9879\u53CA\u5176\u6B63\u5219\u8868\u8FBE\u5F0F\u7EC4\u7684\u6570\u7EC4\u3002","Find first match with groups for a regex pattern":"\u67E5\u627E\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u7684\u7B2C\u4E00\u4E2A\u5339\u914D\u9879\u53CA\u5176\u7EC4","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"\u4F7F\u7528\u6A21\u5F0F_PARAM1_\u4E2D_PARAM3_\u7684\u7B2C\u4E00\u4E2A\u5339\u914D\u9879\u53CA\u5176\u7EC4\u5B58\u50A8\u5728_PARAM4_\u4E2D\uFF08\u6807\u5FD7\uFF1A_PARAM2_\uFF09","Flags":"\u6807\u5FD7","Variable name":"\u53D8\u91CF\u540D","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"\u6784\u5EFA\u5305\u542B\u6BCF\u4E2A\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u5339\u914D\u9879\u53CA\u5176\u6B63\u5219\u8868\u8FBE\u5F0F\u7EC4\u7684\u6570\u7EC4\u3002","Find all matches with their groups for a regex pattern":"\u67E5\u627E\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u7684\u6240\u6709\u5339\u914D\u9879\u53CA\u5176\u7EC4","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"\u4F7F\u7528\u6A21\u5F0F_PARAM1_\u4E2D_PARAM3_\u7684\u6240\u6709\u5339\u914D\u9879\u53CA\u5176\u7EC4\u5B58\u50A8\u5728_PARAM4_\u4E2D\uFF08\u6807\u5FD7\uFF1A_PARAM2_\uFF09","Replaces a part of a string that matches a regex pattern with another string.":"\u7528\u53E6\u4E00\u4E2A\u5B57\u7B26\u4E32\u66FF\u6362\u4E0E\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u5339\u914D\u7684\u5B57\u7B26\u4E32\u7684\u4E00\u90E8\u5206\u3002","Replace pattern matches with a string":"\u7528\u5B57\u7B26\u4E32\u66FF\u6362\u6A21\u5F0F\u5339\u914D","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"\u4F7F\u7528_PARAM2_\u6267\u884C_PARAM1_\u4EE5\u5728_PARAM3_\u4E2D\u8FDB\u884C\u5339\u914D\uFF0C\u5E76\u5C06\u7ED3\u679C\u5B58\u50A8\u5728_PARAM4_\u4E2D","The string to search for pattern matches in":"\u641C\u7D22\u6A21\u5F0F\u5728\u5176\u5339\u914D\u4E2D\u7684\u5B57\u7B26\u4E32","The string to replace the matching patterns with":"\u7528\u5B57\u7B26\u4E32\u66FF\u6362\u5339\u914D\u7684\u6A21\u5F0F","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"\u5728\u5B57\u7B26\u4E32\u4E2D\u67E5\u627E\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\uFF0C\u5E76\u8FD4\u56DE\u5339\u914D\u4F4D\u7F6E\u7684\u7D22\u5F15\uFF0C\u5982\u679C\u4E0D\u5339\u914D\u6A21\u5F0F\uFF0C\u5219\u8FD4\u56DE-1\u3002","Find a pattern":"\u627E\u5230\u6A21\u5F0F","Sprite Snapshot":"\u7CBE\u7075\u5FEB\u7167","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"\u6E32\u67D3\u5BF9\u8C61\u3001\u56FE\u5C42\u3001\u573A\u666F\u6216\u573A\u666F\u533A\u57DF\uFF0C\u5E76\u5C06\u751F\u6210\u7684\u56FE\u50CF\u653E\u5165\u7CBE\u7075\u3002","Renders an object and puts the rendered image into a sprite object.":"\u6E32\u67D3\u5BF9\u8C61\u5E76\u5C06\u6E32\u67D3\u7684\u56FE\u50CF\u653E\u5165\u7CBE\u7075\u5BF9\u8C61\u4E2D\u3002","Render an object into a sprite":"\u5C06\u5BF9\u8C61\u6E32\u67D3\u4E3A\u7CBE\u7075","Render _PARAM1_ into sprite _PARAM2_":"\u5C06_PARAM1_\u6E32\u67D3\u4E3A\u7CBE\u7075_PARAM2_","The object to render":"\u8981\u6E32\u67D3\u7684\u5BF9\u8C61","The sprite to render to":"\u8981\u6E32\u67D3\u7684\u7CBE\u7075","Renders a layer and puts the rendered image into a sprite object.":"\u6E32\u67D3\u5C42\u5E76\u5C06\u6E32\u67D3\u7684\u56FE\u50CF\u653E\u5165\u7CBE\u7075\u5BF9\u8C61\u4E2D\u3002","Render a layer into a sprite":"\u5C06\u56FE\u5C42\u6E32\u67D3\u4E3A\u7CBE\u7075","Render layer _PARAM1_ into sprite _PARAM2_":"\u5C06\u56FE\u5C42_PARAM1_\u6E32\u67D3\u4E3A\u7CBE\u7075_PARAM2_","The layer to render":"\u6E32\u67D3\u7684\u5C42","Renders a scene and puts the rendered image into a sprite object.":"\u6E32\u67D3\u4E00\u4E2A\u573A\u666F\u5E76\u5C06\u6E32\u67D3\u7684\u56FE\u50CF\u653E\u5165\u7CBE\u7075\u5BF9\u8C61\u4E2D\u3002","Render a scene into a sprite":"\u5C06\u573A\u666F\u6E32\u67D3\u5230\u7CBE\u7075\u4E2D","Render the current scene into sprite _PARAM1_":"\u5C06\u5F53\u524D\u573A\u666F\u6E32\u67D3\u5230\u7CBE\u7075_PARAM1_\u4E2D","Renders a defined area of a scene and puts the rendered image into a sprite object.":"\u6E32\u67D3\u573A\u666F\u7684\u6307\u5B9A\u533A\u57DF\u5E76\u5C06\u6E32\u67D3\u7684\u56FE\u50CF\u653E\u5165\u7CBE\u7075\u5BF9\u8C61\u4E2D\u3002","Render an area of a scene into a sprite":"\u5C06\u573A\u666F\u7684\u533A\u57DF\u6E32\u67D3\u5230\u7CBE\u7075\u4E2D","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"\u6E32\u67D3\u5F53\u524D\u573A\u666F\u7684\u533A\u57DF\u5230\u7CBE\u7075\uFF1A_PARAM1_\uFF0C\u4ECEOriginX\uFF1A_PARAM2_\uFF0COriginY\uFF1A_PARAM3_\uFF0C\u5BBD\u5EA6\uFF1A_PARAM4_\uFF0C\u9AD8\u5EA6\uFF1A_PARAM5_","Origin X position of the render area":"\u6E32\u67D3\u533A\u57DF\u7684\u8D77\u70B9X\u4F4D\u7F6E","Origin Y Position of the render area":"\u6E32\u67D3\u533A\u57DF\u7684\u8D77\u70B9Y\u4F4D\u7F6E","Width of the are to render":"\u6E32\u67D3\u533A\u57DF\u7684\u5BBD\u5EA6","Height of the area to render":"\u6E32\u67D3\u533A\u57DF\u7684\u9AD8\u5EA6","Repeat every X seconds":"\u6BCF\u9694X\u79D2\u91CD\u590D","Trigger an event every X seconds.":"\u6BCF\u9694X\u79D2\u89E6\u53D1\u4E00\u4E2A\u4E8B\u4EF6\u3002","Triggers every X seconds.":"\u6BCF\u9694X\u79D2\u89E6\u53D1\u3002","Repeat with a scene timer":"\u91CD\u590D\u4F7F\u7528\u573A\u666F\u8BA1\u65F6\u5668","Repeat every _PARAM2_ seconds using timer _PARAM1_":"\u4F7F\u7528\u5B9A\u65F6\u5668_PARAM1_\u6BCF\u9694_PARAM2_\u79D2\u91CD\u590D","Timer name used to loop":"\u7528\u4E8E\u5FAA\u73AF\u7684\u5B9A\u65F6\u5668\u540D\u79F0","Duration in seconds between each repetition":"\u6BCF\u6B21\u91CD\u590D\u4E4B\u95F4\u7684\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","the number of times the timer has repeated.":"\u5B9A\u65F6\u5668\u5DF2\u91CD\u590D\u7684\u6B21\u6570\u3002","Repetition number of a scene timer":"\u573A\u666F\u5B9A\u65F6\u5668\u91CD\u590D\u6B21\u6570","Repetition number of timer _PARAM1_":"\u5B9A\u65F6\u5668_PARAM1_\u7684\u91CD\u590D\u6B21\u6570","Triggers every X seconds X amount of times.":"\u6BCF\u9694X\u79D2\u89E6\u53D1X\u6B21\u3002","Repeat with a scene timer X times":"\u91CD\u590D\u4F7F\u7528\u573A\u666F\u8BA1\u65F6\u5668X\u6B21","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"\u4F7F\u7528\u5B9A\u65F6\u5668_PARAM1_\u6BCF\u9694_PARAM2_\u79D2\u91CD\u590D_PARAM3_\u6B21","The limit of loops":"\u5FAA\u73AF\u7684\u6B21\u6570\u9650\u5236","Maximum nuber of repetition (-1 to repeat forever).":"\u91CD\u590D\u6B21\u6570\u7684\u6700\u5927\u503C\uFF08-1\u8868\u793A\u6C38\u8FDC\u91CD\u590D\uFF09\u3002","Reset repetition count of a scene timer.":"\u91CD\u7F6E\u573A\u666F\u5B9A\u65F6\u5668\u7684\u91CD\u590D\u8BA1\u6570\u3002","Reset repetition count of a scene timer":"\u91CD\u7F6E\u573A\u666F\u5B9A\u65F6\u5668\u7684\u91CD\u590D\u8BA1\u6570","Reset repetition count for timer _PARAM1_":"\u91CD\u7F6E\u5B9A\u65F6\u5668_PARAM1_\u7684\u91CD\u590D\u8BA1\u6570","Allows to repeat an object timer every X seconds.":"\u5141\u8BB8\u6BCF\u9694X\u79D2\u91CD\u590D\u5BF9\u8C61\u8BA1\u65F6\u5668\u3002","The name of the timer to repeat":"\u8981\u91CD\u590D\u7684\u5B9A\u65F6\u5668\u540D\u79F0","The time between each trigger (in seconds)":"\u6BCF\u6B21\u89E6\u53D1\u4E4B\u95F4\u7684\u65F6\u95F4\uFF08\u79D2\uFF09","How many times should the timer trigger? -1 for forever.":"\u5B9A\u65F6\u5668\u5E94\u89E6\u53D1\u7684\u6B21\u6570\uFF1F-1\u4EE3\u8868\u6C38\u8FDC\u3002","An internal counter":"\u5185\u90E8\u8BA1\u6570\u5668","Repeat with an object timer":"\u7528\u4E00\u4E2A\u5BF9\u8C61\u7684\u8BA1\u65F6\u5668\u91CD\u590D","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"\u4F7F\u7528_PARAM0_\u7684\u8BA1\u65F6\u5668_PARAM2_\u6BCF_PARAM3_\u79D2\u91CD\u590D\u3002","Repetition number of an object timer":"\u5BF9\u8C61\u8BA1\u65F6\u5668\u7684\u91CD\u590D\u6B21\u6570","Repetition number of timer _PARAM2_":"\u8BA1\u65F6\u5668_PARAM2_\u7684\u91CD\u590D\u6B21\u6570","Repeat with an object timer X times":"\u4F7F\u7528\u5BF9\u8C61\u8BA1\u65F6\u5668\u91CD\u590DX\u6B21","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"\u4F7F\u7528_PARAM0_\u7684\u8BA1\u65F6\u5668_PARAM2_\u6BCF_PARAM3_\u79D2\u91CD\u590D_PARAM4_\u6B21\u3002","Reset repetition count of an object timer.":"\u91CD\u7F6E\u5BF9\u8C61\u8BA1\u65F6\u5668\u7684\u91CD\u590D\u6B21\u6570\u3002","Reset repetition count of an object timer":"\u91CD\u7F6E\u5BF9\u8C61\u8BA1\u65F6\u5668\u7684\u91CD\u590D\u6B21\u6570","Reset repetition count for timer _PARAM2_ of _PARAM0_":"\u91CD\u7F6E_PARAM0_\u7684\u8BA1\u65F6\u5668_PARAM2_\u7684\u91CD\u590D\u6B21\u6570","Triggers every X seconds, where X is defined in the behavior properties.":"\u89E6\u53D1\u6BCF\u9694X\u79D2\uFF0C\u5176\u4E2DX\u5728\u884C\u4E3A\u5C5E\u6027\u4E2D\u5B9A\u4E49\u3002","Repeat every X seconds (deprecated)":"\u6BCFX\u79D2\u91CD\u590D\uFF08\u5DF2\u5F03\u7528\uFF09","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"_PARAM0_\u7684_PARAM1_\u5FAA\u73AF\u8BA1\u65F6\u5668\u5DF2\u89E6\u53D1","Pauses a recurring timer.":"\u6682\u505C\u5FAA\u73AF\u8BA1\u65F6\u5668\u3002","Pause a recurring timer (deprecated)":"\u6682\u505C\u5FAA\u73AF\u8BA1\u65F6\u5668\uFF08\u5DF2\u5F03\u7528\uFF09","Pause recurring timer _PARAM1_ of _PARAM0_":"\u6682\u505C_PARAM0_\u7684_PARAM1_\u5FAA\u73AF\u8BA1\u65F6\u5668","Resumes a paused recurring timer.":"\u6062\u590D\u5DF2\u6682\u505C\u7684\u5B9A\u65F6\u5668\u3002","Resume a recurring timer (deprecated)":"\u6062\u590D\u5DF2\u6682\u505C\u7684\u5B9A\u65F6\u5668\uFF08\u5DF2\u5F03\u7528\uFF09","Resume recurring timer _PARAM1_ of _PARAM0_":"\u6062\u590D\u91CD\u590D\u5B9A\u65F6\u5668_PARAM1_\u7684\u7B2C_PARAM0_\u6B21","Allows to trigger the recurring timer X times again.":"\u5141\u8BB8\u518D\u6B21\u89E6\u53D1\u91CD\u590D\u5B9A\u65F6\u5668X\u6B21\u3002","Reset the limit (deprecated)":"\u91CD\u7F6E\u9650\u5236\uFF08\u5DF2\u5F03\u7528\uFF09","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"\u5141\u8BB8\u518D\u6B21\u89E6\u53D1\u91CD\u590D\u5B9A\u65F6\u5668_PARAM1_\u7684\u7B2C_PARAM0_\u6B21","Rolling counter":"\u6EDA\u52A8\u8BA1\u6570\u5668","Smoothly change a counter value in a text object.":"\u5728\u6587\u672C\u5BF9\u8C61\u4E2D\u5E73\u6ED1\u66F4\u6539\u8BA1\u6570\u5668\u503C\u3002","Smoothly changes a counter value in a text object.":"\u5E73\u6ED1\u66F4\u6539\u6587\u672C\u5BF9\u8C61\u7684\u8BA1\u6570\u5668\u503C\u3002","Animation duration":"\u52A8\u753B\u6301\u7EED\u65F6\u95F4","Increment":"\u589E\u91CF","the value of the counter.":"\u8BA1\u6570\u5668\u7684\u503C\u3002","Counter value":"\u8BA1\u6570\u5668\u503C","the counter value":"\u8BA1\u6570\u5668\u503C","Directly display the counter value without playing the animation.":"\u76F4\u63A5\u663E\u793A\u8BA1\u6570\u5668\u503C\uFF0C\u800C\u4E0D\u64AD\u653E\u52A8\u753B\u3002","Jump to the counter animation end":"\u8DF3\u8F6C\u5230\u8BA1\u6570\u5668\u52A8\u753B\u7684\u672B\u5C3E","Jump to the counter animation end of _PARAM0_":"\u8DF3\u8F6C\u5230\u53C2\u65700\u7684\u8BA1\u6570\u5668\u52A8\u753B\u7684\u672B\u5C3E","Room-based camera movement":"\u57FA\u4E8E\u623F\u95F4\u7684\u6444\u50CF\u673A\u79FB\u52A8","Move and zoom camera to the room object that contains the trigger object (usually the player).":"\u5C06\u6444\u50CF\u673A\u79FB\u52A8\u548C\u7F29\u653E\u5230\u5305\u542B\u89E6\u53D1\u5BF9\u8C61\uFF08\u901A\u5E38\u662F\u73A9\u5BB6\uFF09\u7684\u623F\u95F4\u5BF9\u8C61\u4E2D\u3002","Move and zoom camera to the room object that contains the trigger object (player)":"\u5C06\u6444\u50CF\u673A\u79FB\u52A8\u548C\u7F29\u653E\u5230\u5305\u542B\u89E6\u53D1\u5BF9\u8C61\uFF08\u73A9\u5BB6\uFF09\u7684\u623F\u95F4\u5BF9\u8C61\u3002","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"\u5C06\u6444\u50CF\u5934\u79FB\u52A8\u5230\u5305\u542B\u89E6\u53D1\u5BF9\u8C61_PARAM2_\u7684\u623F\u95F4\u5BF9\u8C61_PARAM1_\uFF08\u56FE\u5C42\uFF1A_PARAM3_\uFF0C\u63D2\u503C\u901F\u5EA6\uFF1A_PARAM4_\uFF0C\u6700\u5927\u7F29\u653E\uFF1A_PARAM5_\uFF0C\u6700\u5C0F\u7F29\u653E\uFF1A_PARAM6_\uFF0C\u8FB9\u754C\u7F13\u51B2\uFF1A_PARAM7_px\uFF09","Room object":"\u623F\u95F4\u5BF9\u8C61","Room objects are used to mark areas that should be seen by the camera.":"\u623F\u95F4\u5BF9\u8C61\u7528\u4E8E\u6807\u8BB0\u6444\u50CF\u5934\u5E94\u770B\u5230\u7684\u533A\u57DF\u3002","Trigger object (player)":"\u89E6\u53D1\u5BF9\u8C61\uFF08\u73A9\u5BB6\uFF09","When the Trigger Object touches a new Room Object, the camera will move to the new room":"\u5F53\u89E6\u53D1\u5BF9\u8C61\u89E6\u78B0\u5230\u65B0\u7684\u623F\u95F4\u5BF9\u8C61\u65F6\uFF0C\u6444\u50CF\u5934\u5C06\u79FB\u52A8\u5230\u65B0\u7684\u623F\u95F4","Lerp speed":"\u63D2\u503C\u901F\u5EA6","Range: 0 to 1":"\u8303\u56F4\uFF1A0 \u5230 1","Maximum zoom":"\u6700\u5927\u7F29\u653E","Minimum zoom":"\u6700\u5C0F\u7F29\u653E","Outside buffer (pixels)":"\u5916\u90E8\u7F13\u51B2\u533A\uFF08\u50CF\u7D20\uFF09","Minimum extra space displayed around each side the room":"\u5728\u623F\u95F4\u7684\u6BCF\u4E00\u4FA7\u5468\u56F4\u663E\u793A\u6700\u5C0F\u7684\u989D\u5916\u7A7A\u95F4","Check if trigger object (usually the player) has entered a new room on this frame.":"\u68C0\u67E5\u89E6\u53D1\u5BF9\u8C61\uFF08\u901A\u5E38\u662F\u73A9\u5BB6\uFF09\u662F\u5426\u5728\u6B64\u5E27\u8FDB\u5165\u65B0\u7684\u623F\u95F4\u3002","Check if trigger object (player) has entered a new room":"\u68C0\u67E5\u89E6\u53D1\u5BF9\u8C61\uFF08\u73A9\u5BB6\uFF09\u662F\u5426\u8FDB\u5165\u4E86\u65B0\u7684\u623F\u95F4","_PARAM1_ has just entered a new room":"_PARAM1_\u521A\u521A\u8FDB\u5165\u4E86\u65B0\u7684\u623F\u95F4","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"\u68C0\u67E5\u6444\u50CF\u5934\u662F\u5426\u6B63\u5728\u7F29\u653E\uFF08\u9700\u8981\u5728\u6B64\u6269\u5C55\u4E2D\u4F7F\u7528\u201C\u79FB\u52A8\u548C\u7F29\u653E\u6444\u50CF\u5934\u201D\u52A8\u4F5C\uFF09\u3002","Check if camera is zooming":"\u68C0\u67E5\u6444\u50CF\u5934\u662F\u5426\u6B63\u5728\u7F29\u653E","Camera is zooming":"\u6444\u50CF\u5934\u6B63\u5728\u7F29\u653E","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"\u68C0\u67E5\u6444\u50CF\u5934\u662F\u5426\u6B63\u5728\u79FB\u52A8\uFF08\u9700\u8981\u5728\u6B64\u6269\u5C55\u4E2D\u4F7F\u7528\u201C\u79FB\u52A8\u548C\u7F29\u653E\u6444\u50CF\u5934\u201D\u52A8\u4F5C\uFF09\u3002","Check if camera is moving":"\u68C0\u67E5\u6444\u50CF\u5934\u662F\u5426\u6B63\u5728\u79FB\u52A8","Camera is moving":"\u6444\u50CF\u5934\u6B63\u5728\u79FB\u52A8","Animated Score Counter":"\u52A8\u753B\u8BB0\u5206\u724C","An animated score counter with an icon and a customisable font.":"\u5E26\u56FE\u6807\u548C\u53EF\u81EA\u5B9A\u4E49\u5B57\u4F53\u7684\u52A8\u753B\u8BB0\u5206\u724C\u3002","Shake objects with translation, rotation and scale.":"\u7528\u5E73\u79FB\u3001\u65CB\u8F6C\u548C\u7F29\u653E\u6296\u52A8\u5BF9\u8C61\u3002","Shake object (position, angle, scale)":"\u7528\u5E73\u79FB\u3001\u65CB\u8F6C\u3001\u7F29\u653E\u6296\u52A8\u5BF9\u8C61","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"\u6447\u6643\u4E00\u4E2A\u5BF9\u8C61\uFF0C\u4F7F\u7528\u4E00\u79CD\u6216\u591A\u79CD\u65B9\u5F0F\u6765\u6447\u6643\uFF08\u4F4D\u7F6E\uFF0C\u89D2\u5EA6\uFF0C\u6BD4\u4F8B\uFF09\u3002\u5982\u679C\u4F7F\u7528\u4E0D\u540C\u7684\u53C2\u6570\uFF0C\u786E\u4FDD\u5728\u5F00\u59CB\u65B0\u7684\u6447\u6643\u4E4B\u524D\"\u505C\u6B62\u6447\u6643\"\u3002","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"\u6447\u6643\u5BF9\u8C61_PARAM0_\u4E00\u6BB5\u65F6\u95F4_PARAM2_\u79D2\u3002\u4FEE\u6539\u4F4D\u7F6E\u632F\u5E45_PARAM3_\u5728X\u8F74\u548C_PARAM4_\u5728Y\u8F74\uFF0C\u89D2\u5EA6\u65CB\u8F6C\u632F\u5E45_PARAM5_\uFF0C\u548C\u6BD4\u4F8B\u632F\u5E45_PARAM6_\u3002\u6447\u6643\u4E4B\u95F4\u7B49\u5F85_PARAM7_\u79D2\u3002\u6301\u7EED\u6447\u6643\u76F4\u5230\u505C\u6B62\uFF1A_PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"\u6447\u6643\u7684\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\uFF08\u9ED8\u8BA4\uFF1A0.5\uFF09","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"\u4F4D\u7F6E\u5728X\u8F74\u4E0A\u7684\u632F\u52A8\u5E45\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\uFF08\u4F8B\u5982\uFF1A5\uFF09","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"\u4F4D\u7F6E\u5728Y\u8F74\u4E0A\u7684\u632F\u52A8\u5E45\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\uFF08\u4F8B\u5982\uFF1A5\uFF09","Use a negative number to make the single-shake move in the opposite direction.":"\u4F7F\u7528\u8D1F\u6570\u4F7F\u5355\u6B21\u6447\u6643\u671D\u76F8\u53CD\u65B9\u5411\u79FB\u52A8\u3002","Amplitude of angle rotation shake (in degrees) (For example: 5)":"\u89D2\u5EA6\u65CB\u8F6C\u632F\u52A8\u632F\u5E45\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\uFF08\u4F8B\u5982\uFF1A5\uFF09","Amplitude of scale shake (in percent change) (For example: 5)":"\u6BD4\u4F8B\u632F\u52A8\u632F\u5E45\uFF08\u4EE5\u767E\u5206\u6BD4\u53D8\u5316\uFF09\uFF08\u4F8B\u5982\uFF1A5\uFF09","Amount of time between shakes (in seconds) (Default: 0.08)":"\u4E24\u6B21\u6447\u52A8\u4E4B\u95F4\u7684\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\uFF08\u9ED8\u8BA4\u503C\uFF1A0.08\uFF09","For a single-shake effect, set it to the same value as \"Duration\".":"\u5BF9\u4E8E\u5355\u6B21\u6447\u52A8\u6548\u679C\uFF0C\u5C06\u5176\u8BBE\u7F6E\u4E3A\"\u6301\u7EED\u65F6\u95F4\"\u7684\u76F8\u540C\u503C\u3002","Stop shaking an object.":"\u505C\u6B62\u9707\u52A8\u7269\u4F53\u3002","Stop shaking an object":"\u505C\u6B62\u9707\u52A8\u7269\u4F53","Stop shaking _PARAM0_":"\u505C\u6B62\u9707\u52A8_PARAM0_","Check if an object is shaking.":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u6B63\u5728\u9707\u52A8\u3002","Check if an object is shaking":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u6B63\u5728\u9707\u52A8","_PARAM0_ is shaking":"_PARAM0_\u6B63\u5728\u9707\u52A8","Default score":"\u9ED8\u8BA4\u5206\u6570","Increasing score sound":"\u589E\u52A0\u5206\u6570\u58F0\u97F3","Sound":"\u58F0\u97F3","Min baseline pitch":"\u6700\u5C0F\u57FA\u7EBF\u97F3\u8C03","Max baseline pitch":"\u6700\u5927\u57FA\u7EBF\u97F3\u8C03","Pitch factor":"\u97F3\u8C03\u56E0\u5B50","Pitch reset timeout":"\u97F3\u8C03\u91CD\u7F6E\u8D85\u65F6","Current pitch":"\u5F53\u524D\u97F3\u8C03","the score of the object.":"\u7269\u4F53\u7684\u5F97\u5206\u3002","Reset the pitch to the baseline value.":"\u5C06\u97F3\u8C03\u91CD\u7F6E\u4E3A\u57FA\u7EBF\u503C\u3002","Reset pitch":"\u91CD\u7F6E\u97F3\u8C03","Reset the pitch of _PARAM0_":"\u91CD\u7F6E_PARM0_\u7684\u97F3\u8C03","Screen wrap":"\u5C4F\u5E55\u73AF\u7ED5","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"\u7269\u4F53\u79FB\u51FA\u5C4F\u5E55\u65F6\u4F20\u9001\u7269\u4F53\uFF0C\u5E76\u7ACB\u5373\u51FA\u73B0\u5728\u76F8\u53CD\u65B9\u5411\uFF0C\u540C\u65F6\u4FDD\u6301\u901F\u5EA6\u548C\u8F68\u8FF9\u3002","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"\u5F53\u7269\u4F53\u79BB\u5F00\u5C4F\u5E55\u7684\u4E00\u4FA7\u65F6\uFF0C\u7ACB\u5373\u4F20\u9001\u7269\u4F53\uFF0C\u4EE5\u4FDD\u6301\u901F\u5EA6\u548C\u8F68\u8FF9\u3002","Screen Wrap":"\u5C4F\u5E55\u5305\u88F9","Horizontal wrapping":"\u6C34\u5E73\u5305\u88F9","Vertical wrapping":"\u5782\u76F4\u5305\u88F9","Top border of wrapped area (Y)":"\u5305\u88F9\u533A\u57DF\u7684\u9876\u90E8\u8FB9\u754C\uFF08Y\uFF09","Left border of wrapped area (X)":"\u5305\u88F9\u533A\u57DF\u7684\u5DE6\u4FA7\u8FB9\u754C\uFF08X\uFF09","Right border of wrapped area (X)":"\u5305\u88F9\u533A\u57DF\u7684\u53F3\u4FA7\u8FB9\u754C\uFF08X\uFF09","If blank, the value will be the scene width.":"\u5982\u679C\u4E3A\u7A7A\uFF0C\u5219\u8BE5\u503C\u5C06\u662F\u573A\u666F\u5BBD\u5EA6\u3002","Bottom border of wrapped area (Y)":"\u5305\u88F9\u533A\u57DF\u7684\u4E0B\u8FB9\u754C\uFF08Y\uFF09","If blank, the value will be scene height.":"\u5982\u679C\u4E3A\u7A7A\uFF0C\u8BE5\u503C\u5C06\u4E3A\u573A\u666F\u9AD8\u5EA6\u3002","Number of pixels past the center where the object teleports and appears":"\u7269\u4F53\u8D85\u51FA\u4E2D\u5FC3\u591A\u5C11\u50CF\u7D20\u65F6\u4F20\u9001\u5E76\u51FA\u73B0","Check if the object is wrapping on the left and right borders.":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u5305\u88F9\u5728\u5DE6\u53F3\u8FB9\u754C\u4E0A\u3002","Is horizontal wrapping":"\u662F\u5426\u6C34\u5E73\u5305\u88F9","_PARAM0_ is horizontal wrapping":"_PARAM0_\u662F\u6C34\u5E73\u5305\u88F9","Check if the object is wrapping on the top and bottom borders.":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u5728\u9876\u90E8\u548C\u5E95\u90E8\u8FB9\u754C\u4E0A\u5305\u88F9\u3002","Is vertical wrapping":"\u662F\u5426\u5782\u76F4\u5305\u88F9","_PARAM0_ is vertical wrapping":"_PARAM0_\u662F\u5782\u76F4\u5305\u88F9","Enable wrapping on the left and right borders.":"\u5728\u5DE6\u53F3\u8FB9\u754C\u4E0A\u542F\u7528\u5305\u88F9\u3002","Enable horizontal wrapping":"\u542F\u7528\u6C34\u5E73\u5305\u88F9","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"\u542F\u7528_PARAM0_\u6C34\u5E73\u5305\u88F9\uFF1A_PARAM2_","Enable wrapping on the top and bottom borders.":"\u5728\u9876\u90E8\u548C\u5E95\u90E8\u8FB9\u754C\u4E0A\u542F\u7528\u5305\u88F9\u3002","Enable vertical wrapping":"\u542F\u7528\u5782\u76F4\u5305\u88F9","Enable _PARAM0_ vertical wrapping: _PARAM2_":"\u542F\u7528_PARAM0_\u5782\u76F4\u5305\u88F9\uFF1A_PARAM2_","Top border (Y position).":"\u9876\u90E8\u8FB9\u754C\uFF08Y\u4F4D\u7F6E\uFF09\u3002","Top border":"\u9876\u90E8\u8FB9\u754C","Left border (X position).":"\u5DE6\u8FB9\u754C\uFF08X\u4F4D\u7F6E\uFF09\u3002","Left border":"\u5DE6\u8FB9\u754C","Right border (X position).":"\u53F3\u8FB9\u754C\uFF08X\u4F4D\u7F6E\uFF09\u3002","Right border":"\u53F3\u8FB9\u754C","Bottom border (Y position).":"\u5E95\u90E8\u8FB9\u754C\uFF08Y\u4F4D\u7F6E\uFF09\u3002","Bottom border":"\u5E95\u90E8\u8FB9\u6846","Number of pixels past the center where the object teleports and appears.":"\u8D85\u51FA\u4E2D\u5FC3\u50CF\u7D20\u6570\uFF0C\u7269\u4F53\u4F20\u9001\u5E76\u51FA\u73B0\u7684\u4F4D\u7F6E\u3002","Trigger offset":"\u89E6\u53D1\u5668\u504F\u79FB","Set top border (Y position).":"\u8BBE\u7F6E\u9876\u90E8\u8FB9\u6846(Y\u4F4D\u7F6E)\u3002","Set top border":"\u8BBE\u7F6E\u9876\u90E8\u8FB9\u6846","Set _PARAM0_ top border to _PARAM2_":"\u5C06_PARAM0_\u9876\u90E8\u8FB9\u6846\u8BBE\u7F6E\u4E3A_PARAM2_","Top border value":"\u9876\u90E8\u8FB9\u6846\u6570\u503C","Set left border (X position).":"\u8BBE\u7F6E\u5DE6\u8FB9\u6846(X\u4F4D\u7F6E)\u3002","Set left border":"\u8BBE\u7F6E\u5DE6\u8FB9\u6846","Set _PARAM0_ left border to _PARAM2_":"\u5C06_PARAM0_\u5DE6\u8FB9\u6846\u8BBE\u7F6E\u4E3A_PARAM2_","Left border value":"\u5DE6\u8FB9\u6846\u6570\u503C","Set bottom border (Y position).":"\u8BBE\u7F6E\u5E95\u90E8\u8FB9\u6846(Y\u4F4D\u7F6E)\u3002","Set bottom border":"\u8BBE\u7F6E\u5E95\u90E8\u8FB9\u6846","Set _PARAM0_ bottom border to _PARAM2_":"\u5C06_PARAM0_\u5E95\u90E8\u8FB9\u6846\u8BBE\u7F6E\u4E3A_PARAM2_","Bottom border value":"\u5E95\u90E8\u8FB9\u6846\u6570\u503C","Set right border (X position).":"\u8BBE\u7F6E\u53F3\u8FB9\u6846(X\u4F4D\u7F6E)\u3002","Set right border":"\u8BBE\u7F6E\u53F3\u8FB9\u6846","Set _PARAM0_ right border to _PARAM2_":"\u5C06_PARAM0_\u53F3\u8FB9\u6846\u8BBE\u7F6E\u4E3A_PARAM2_","Right border value":"\u53F3\u8FB9\u6846\u6570\u503C","Set trigger offset (pixels).":"\u8BBE\u7F6E\u89E6\u53D1\u5668\u504F\u79FB(\u50CF\u7D20)\u3002","Set trigger offset":"\u8BBE\u7F6E\u89E6\u53D1\u5668\u504F\u79FB","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"\u5C06_PARAM0_\u89E6\u53D1\u5668\u504F\u79FB\u8BBE\u7F6E\u4E3A_PARAM2_\u50CF\u7D20","SetScreen Offset Leaving Value":"Save current velocity values.","Screen Wrap (physics objects)":"\u5C4F\u5E55\u5305\u88F9\uFF08\u7269\u7406\u5BF9\u8C61\uFF09","Angular Velocity":"\u89D2\u901F\u5EA6","Linear Velocity X":"\u7EBF\u901F\u5EA6X","Linear Velocity Y":"\u7EBF\u901F\u5EA6Y","Save current velocity values.":"\u4FDD\u5B58\u5F53\u524D\u901F\u5EA6\u503C","Save current velocity values":"\u4FDD\u5B58\u5F53\u524D\u901F\u5EA6\u503C","Save current velocity values of _PARAM0_":"\u4FDD\u5B58_PARAM0_\u5F53\u524D\u901F\u5EA6\u503C","Apply saved velocity values.":"\u5E94\u7528\u4FDD\u5B58\u7684\u901F\u5EA6\u503C\u3002","Apply saved velocity values":"\u5E94\u7528\u4FDD\u5B58\u7684\u901F\u5EA6\u503C","Apply saved velocity values of _PARAM0_":"\u5E94\u7528_PARAM0_\u4FDD\u5B58\u7684\u901F\u5EA6\u503C","Animate Shadow Clones":"\u52A8\u753B\u9634\u5F71\u514B\u9686","Create and animate shadow clones that follow the path of a primary object.":"\u521B\u5EFA\u548C\u52A8\u753B\u9634\u5F71\u514B\u9686\u4EE5\u8DDF\u968F\u4E3B\u8981\u5BF9\u8C61\u7684\u8DEF\u5F84\u3002","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"\u9009\u62E9\u4E3B\u8981\u7269\u4F53\uFF0C\u5F71\u5B50\u514B\u9686\u7269\u4F53\uFF0C\u5F71\u5B50\u514B\u9686\u6570\u91CF\uFF0C\u5F71\u5B50\u514B\u9686\u4E4B\u95F4\u7684\u5E27\u6570\uFF0C\u5F71\u5B50\u514B\u9686\u6DE1\u51FA\u7684\u901F\u7387\uFF08\u5982\u679C\u9700\u8981\uFF09\uFF0C\u5F71\u5B50\u514B\u9686\u7684Z\u503C\uFF0C\u4EE5\u53CA\u5F71\u5B50\u514B\u9686\u5C06\u88AB\u521B\u5EFA\u7684\u56FE\u5C42\u3002","Animate shadow clones that follow the path of a primary object":"\u52A8\u753B\u9634\u5F71\u514B\u9686\uFF0C\u8DDF\u968F\u4E3B\u8981\u5BF9\u8C61\u7684\u8DEF\u5F84","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"\u521B\u5EFA\u548C\u52A8\u753B_PARAM3_\u7684\u526F\u672C\uFF0C\u8FD9\u4E9B\u526F\u672C\u9075\u5FAA_PARAM1_\u7684\u4F4D\u7F6E\uFF0C\u4E0E\u7A7A\u7684\u5E27\u4E4B\u95F4_PARAM4_\u7684\u5F71\u5B50\u514B\u9686\uFF0C\u5E76\u4E14\u6BCF\u4E2A\u514B\u9686\u900F\u660E\u5EA6\u6DE1\u51FA_PARAM5_\u3002\u6BCF\u4E2A\u526F\u672C\u7F29\u5C0F\u6BD4\u7387_PARAM6_\u3002\u5F71\u5B50\u514B\u9686\u5C06\u5728_PARAM7_\u56FE\u5C42\u4E0A\u521B\u5EFA\uFF0CZ\u503C\u4E3A_PARAM8_\u3002\u5339\u914DX\u6BD4\u4F8B\uFF1A_PARAM9_ \u5339\u914DY\u6BD4\u4F8B\uFF1A_PARAM10_ \u5339\u914D\u89D2\u5EA6\uFF1A_PARAM11_ \u5339\u914D\u52A8\u753B\uFF1A_PARAM12_ \u5339\u914D\u52A8\u753B\u5E27\uFF1A_PARAM13_ \u5339\u914D\u5782\u76F4\u7FFB\u8F6C\uFF1A_PARAM14_ \u5339\u914D\u6C34\u5E73\u7FFB\u8F6C\uFF1A_PARAM15_","Object that shadow clones will follow":"\u5F71\u5B50\u514B\u9686\u5C06\u8DDF\u968F\u7684\u7269\u4F53","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"\u9634\u5F71\u514B\u9686\u5C06\u7531\u6B64\u7269\u4F53\u5236\u6210\uFF08\u4E0D\u80FD\u4E0E\u4E3B\u8981\u5BF9\u8C61\u4F7F\u7528\u76F8\u540C\u7684\u5BF9\u8C61\uFF09","Number of shadow clones (Default: 1)":"\u5F71\u5B50\u514B\u9686\u6570\u91CF\uFF08\u9ED8\u8BA4\uFF1A1\uFF09","Number of empty frames between shadow clones (Default: 1)":"\u5F71\u5B50\u514B\u9686\u4E4B\u95F4\u7684\u7A7A\u5E27\u6570\uFF08\u9ED8\u8BA4\uFF1A1\uFF09","Fade speed (Range: 0 to 255) (Default: 0)":"\u6DE1\u51FA\u901F\u5EA6\uFF08\u8303\u56F4\uFF1A0\u5230255\uFF09\uFF08\u9ED8\u8BA4\uFF1A0\uFF09","Decrease in opacity for each consecutive shadow clone":"\u6BCF\u4E2A\u8FDE\u7EED\u9634\u5F71\u514B\u9686\u7684\u900F\u660E\u5EA6\u51CF\u5C11","Shrink speed (Range: 0 to 100) (Default: 0)":"\u7F29\u5C0F\u901F\u5EA6\uFF08\u8303\u56F4\uFF1A0\u5230100\uFF09\uFF08\u9ED8\u8BA4\uFF1A0\uFF09","Decrease in scale for each consecutive shadow clone":"\u6BCF\u4E2A\u8FDE\u7EED\u9634\u5F71\u514B\u9686\u7684\u7F29\u653E\u51CF\u5C11","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"\u5F71\u5B50\u514B\u9686\u5C06\u5728\u6B64\u56FE\u5C42\u521B\u5EFA\u3002\uFF08\u9ED8\u8BA4\uFF1A\"\"\uFF09\uFF08\u57FA\u7840\u56FE\u5C42\uFF09","Z value for created shadow clones":"\u521B\u5EFA\u7684\u5F71\u5B50\u514B\u9686\u7684Z\u503C","Match X scale of primary object:":"\u4E3B\u8981\u5BF9\u8C61\u7684X\u6BD4\u4F8B\u5339\u914D\uFF1A","Match Y scale of primary object:":"\u4E3B\u8981\u5BF9\u8C61\u7684Y\u6BD4\u4F8B\u5339\u914D\uFF1A","Match angle of primary object:":"\u4E3B\u8981\u5BF9\u8C61\u7684\u89D2\u5EA6\u5339\u914D\uFF1A","Match animation of primary object:":"\u4E3B\u8981\u5BF9\u8C61\u7684\u52A8\u753B\u5339\u914D\uFF1A","Match animation frame of primary object:":"\u4E3B\u8981\u5BF9\u8C61\u7684\u52A8\u753B\u5E27\u5339\u914D\uFF1A","Match the vertical flip of primary object:":"\u4E3B\u8981\u5BF9\u8C61\u7684\u5782\u76F4\u7FFB\u8F6C\u5339\u914D\uFF1A","Match the horizontal flip of primary object:":"\u4E3B\u8981\u5BF9\u8C61\u7684\u6C34\u5E73\u7FFB\u8F6C\u5339\u914D\uFF1A","Delete shadow clone objects that are linked to a primary object.":"\u5220\u9664\u4E0E\u4E3B\u5BF9\u8C61\u76F8\u5173\u8054\u7684\u9634\u5F71\u514B\u9686\u5BF9\u8C61\u3002","Delete shadow clone objects that are linked to a primary object":"\u5220\u9664\u4E0E\u4E3B\u5BF9\u8C61\u76F8\u5173\u8054\u7684\u9634\u5F71\u514B\u9686\u5BF9\u8C61","Primary object":"\u4E3B\u5BF9\u8C61","Shadow clones":"\u9634\u5F71\u514B\u9686","Shake object":"\u6447\u6643\u5BF9\u8C61","Shake an object.":"\u6447\u6643\u4E00\u4E2A\u5BF9\u8C61\u3002","Shake objects with translation and rotation.":"\u4EE5\u5E73\u79FB\u548C\u65CB\u8F6C\u6765\u6296\u52A8\u5BF9\u8C61\u3002","Shake object (position, angle)":"\u6296\u52A8\u5BF9\u8C61\uFF08\u4F4D\u7F6E\uFF0C\u89D2\u5EA6\uFF09","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"\u4F7F\u5BF9\u8C61\u6643\u52A8\uFF0C\u91C7\u7528\u4E00\u79CD\u6216\u591A\u79CD\u65B9\u5F0F\u8FDB\u884C\u6643\u52A8\uFF08\u4F4D\u7F6E\uFF0C\u89D2\u5EA6\uFF09\u3002\u786E\u4FDD\u5F00\u59CB\u65B0\u7684\u6643\u52A8\u4E4B\u524D\u201C\u505C\u6B62\u6643\u52A8\u201D\uFF0C\u5982\u679C\u4F7F\u7528\u4E0D\u540C\u7684\u53C2\u6570\uFF0C\u9700\u8981\u91C7\u7528\u76F8\u540C\u7684\u53C2\u6570\u3002","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"\u6643\u52A8\u5BF9\u8C61_PARAM0_\uFF0C\u6301\u7EED_PARAM2_\u79D2\u3002\u5728X\u8F74\u4E0A\u5C06\u4F4D\u7F6E\u632F\u5E45_PARAM3_\u548CY\u8F74\u4E0A_PARAM4_\uFF0C\u89D2\u5EA6\u65CB\u8F6C\u632F\u5E45_PARAM5_. \u7B49\u5F85_PARAM6_\u79D2\u3002\u8FDE\u7EED\u6643\u52A8\u76F4\u5230\u505C\u6B62\uFF1A_PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"\u505C\u6B62\u7531\u6643\u52A8\u5BF9\u8C61\u6269\u5C55\u7A0B\u5E8F\u5F15\u53D1\u7684\u4EFB\u4F55\u5BF9\u8C61\u7684\u6643\u52A8\u3002","Stop shaking the object":"\u505C\u6B62\u6643\u52A8\u5BF9\u8C61","3D object shake":"3D\u5BF9\u8C61\u6447\u6643","Shake 3D objects.":"\u6447\u66433D\u5BF9\u8C61","Shake 3D objects with translation and rotation.":"\u4EE5\u5E73\u79FB\u548C\u65CB\u8F6C\u6765\u6296\u52A83D\u5BF9\u8C61\u3002","3D shake":"3D\u6296\u52A8","Translation amplitude on X axis":"X\u8F74\u4E0A\u7684\u5E73\u79FB\u632F\u5E45","Translation amplitude on Y axis":"Y\u8F74\u4E0A\u7684\u5E73\u79FB\u632F\u5E45","Translation amplitude on Z axis":"Z\u8F74\u4E0A\u7684\u5E73\u79FB\u632F\u5E45","Rotation amplitude around X axis":"\u7ED5X\u8F74\u7684\u65CB\u8F6C\u632F\u5E45","Rotation amplitude around Y axis":"\u7ED5Y\u8F74\u7684\u65CB\u8F6C\u632F\u5E45","Rotation amplitude around Z axis":"\u7ED5Z\u8F74\u7684\u65CB\u8F6C\u632F\u5E45","Start to shake at the object creation":"\u5728\u5BF9\u8C61\u521B\u5EFA\u65F6\u5F00\u59CB\u6296\u52A8","Shake the object with a linear easing at the start and the end.":"\u4EE5\u7EBF\u6027\u7F13\u548C\u65B9\u5F0F\u5728\u8D77\u59CB\u548C\u7ED3\u675F\u65F6\u6643\u52A8\u5BF9\u8C61\u3002","Shake":"\u6447\u52A8","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"\u6447\u52A8 _PARAM0_ \u6301\u7EED _PARAM2_ \u79D2\uFF0C\u521D\u59CB\u7F13\u52A8\u6301\u7EED _PARAM3_ \u79D2\uFF0C\u505C\u6B62\u9700\u8981 _PARAM4_ \u79D2","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"\u4F7F\u7528\u7EBF\u6027\u7F13\u52A8\u5F00\u59CB\u6447\u52A8\u5BF9\u8C61\uFF0C\u5E76\u6301\u7EED\u6447\u52A8\u76F4\u5230\u505C\u6B62\u52A8\u4F5C\u88AB\u4F7F\u7528\u3002","Start shaking":"\u5F00\u59CB\u6447\u52A8","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"\u5F00\u59CB\u6447\u52A8 _PARAM0_ \u6301\u7EED _PARAM2_ \u79D2\u7684\u7F13\u52A8","Stop shaking the object with a linear easing.":"\u4F7F\u7528\u7EBF\u6027\u7F13\u52A8\u505C\u6B62\u6447\u52A8\u5BF9\u8C61\u3002","Stop shaking":"\u505C\u6B62\u6447\u52A8","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"\u505C\u6B62\u6447\u52A8 _PARAM0_ \u6301\u7EED _PARAM2_ \u79D2\u7684\u7F13\u52A8","Check if the object is shaking.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5728\u6447\u52A8\u3002","Is shaking":"\u5728\u6447\u52A8","Check if the object is stopping to shake.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5728\u505C\u6B62\u6447\u52A8\u3002","Is stopping to shake":"\u5728\u505C\u6B62\u6447\u52A8","_PARAM0_ is stopping to shake":"_PARAM0_ \u5728\u505C\u6B62\u6447\u52A8","the shaking frequency of the object.":"\u5BF9\u8C61\u7684\u6447\u52A8\u9891\u7387\u3002","Shaking frequency":"\u6447\u52A8\u9891\u7387","the shaking frequency":"\u6447\u52A8\u9891\u7387","Return the easing factor according to start properties.":"\u6839\u636E\u8D77\u59CB\u5C5E\u6027\u8FD4\u56DE\u7F13\u52A8\u56E0\u5B50\u3002","Start easing factor":"\u8D77\u59CB\u7F13\u52A8\u56E0\u5B50","Return the easing factor according to stop properties.":"\u6839\u636E\u505C\u6B62\u5C5E\u6027\u8FD4\u56DE\u7F13\u52A8\u56E0\u5B50\u3002","Stop easing factor":"\u505C\u6B62\u7F13\u52A8\u56E0\u5B50","stop easing factor":"\u505C\u6B62\u7F13\u52A8\u56E0\u5B50","Share dialog and sharing options":"\u5171\u4EAB\u5BF9\u8BDD\u6846\u548C\u5171\u4EAB\u9009\u9879","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"\u5141\u8BB8\u901A\u8FC7\u7CFB\u7EDF\u5171\u4EAB\u5BF9\u8BDD\u6846\u5171\u4EAB\u5185\u5BB9\u3002\u4EC5\u5728\u79FB\u52A8\u8BBE\u5907\u4E0A\uFF08\u6D4F\u89C8\u5668\u6216\u79FB\u52A8\u5E94\u7528\u7A0B\u5E8F\uFF09\u6709\u6548\u3002","Share a link or text via another app using the system share dialog.":"\u4F7F\u7528\u7CFB\u7EDF\u5171\u4EAB\u5BF9\u8BDD\u6846\u901A\u8FC7\u5176\u4ED6\u5E94\u7528\u7A0B\u5E8F\u5171\u4EAB\u94FE\u63A5\u6216\u6587\u672C\u3002","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"\u7528\u6807\u9898_PARAM3_\u5171\u4EAB_PARAM1_\u548Curl:_PARAM2_\u7684\u6587\u672C","Text to share":"\u8981\u5171\u4EAB\u7684\u6587\u672C","Url to share":"\u8981\u5171\u4EAB\u7684\u7F51\u5740","Title to show in the Share dialog":"\u5728\u5171\u4EAB\u5BF9\u8BDD\u6846\u4E2D\u663E\u793A\u7684\u6807\u9898","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"\u68C0\u67E5\u8BBE\u5907\u7684\u6D4F\u89C8\u5668/\u64CD\u4F5C\u7CFB\u7EDF\u662F\u5426\u652F\u6301\u5171\u4EAB\u3002\u901A\u5E38\u5728\u684C\u9762\u6D4F\u89C8\u5668\u6216\u684C\u9762\u5E94\u7528\u4E0A\u4E0D\u652F\u6301\u5171\u4EAB\u3002","Sharing is supported":"\u652F\u6301\u5171\u4EAB","The browser or system supports sharing":"\u6D4F\u89C8\u5668\u6216\u7CFB\u7EDF\u652F\u6301\u5171\u4EAB","the result of the last share dialog.":"\u4E0A\u6B21\u5171\u4EAB\u5BF9\u8BDD\u6846\u7684\u7ED3\u679C\u3002","Result of the last share dialog":"\u4E0A\u6B21\u5171\u4EAB\u5BF9\u8BDD\u6846\u7684\u7ED3\u679C","the result of the last share dialog":"\u4E0A\u6B21\u5171\u4EAB\u5BF9\u8BDD\u6846\u7684\u7ED3\u679C","Shock wave effect":"Shock wave effect","Draw shock wave.":"\u7ED8\u5236\u51B2\u51FB\u6CE2\u3002","Draw ellipse shock waves.":"\u7ED8\u5236\u692D\u5706\u5F62\u51B2\u51FB\u6CE2\u3002","Ellipse shock wave":"\u692D\u5706\u5F62\u51B2\u51FB\u6CE2","Start width":"\u8D77\u59CB\u5BBD\u5EA6","Start height":"\u8D77\u59CB\u9AD8\u5EA6","Start outline thickness":"\u8D77\u59CB\u8F6E\u5ED3\u539A\u5EA6","Outline":"\u8F6E\u5ED3","Start angle":"\u8D77\u59CB\u89D2\u5EA6","End width":"\u7ED3\u675F\u5BBD\u5EA6","End height":"\u7ED3\u675F\u9AD8\u5EA6","End outline thickness":"\u7ED3\u675F\u8F6E\u5ED3\u539A\u5EA6","End angle":"\u7ED3\u675F\u89D2\u5EA6","Timing":"\u5B9A\u65F6","Fill the shape":"\u586B\u5145\u5F62\u72B6","the start width of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u5BBD\u5EA6\u3002","the start width":"\u5BF9\u8C61\u7684\u8D77\u59CB\u5BBD\u5EA6","the start height of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u9AD8\u5EA6\u3002","the start height":"\u5BF9\u8C61\u7684\u8D77\u59CB\u9AD8\u5EA6","the start outline of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u8F6E\u5ED3\u3002","the start outline":"\u5BF9\u8C61\u7684\u8D77\u59CB\u8F6E\u5ED3","the start angle of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u89D2\u5EA6\u3002","the start angle":"\u5BF9\u8C61\u7684\u8D77\u59CB\u89D2\u5EA6","the end width of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u5BBD\u5EA6\u3002","the end width":"\u5BF9\u8C61\u7684\u7ED3\u675F\u5BBD\u5EA6","the end height of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u9AD8\u5EA6\u3002","the end height":"\u5BF9\u8C61\u7684\u7ED3\u675F\u9AD8\u5EA6","the end outline thickness of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u8F6E\u5ED3\u539A\u5EA6\u3002","the end outline thickness":"\u5BF9\u8C61\u7684\u7ED3\u675F\u8F6E\u5ED3\u539A\u5EA6","the end Color of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u989C\u8272\u3002","End Color":"\u7ED3\u675F\u989C\u8272","the end Color":"\u5BF9\u8C61\u7684\u7ED3\u675F\u989C\u8272","the end Opacity of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u4E0D\u900F\u660E\u5EA6\u3002","End Opacity":"\u7ED3\u675F\u4E0D\u900F\u660E\u5EA6","the end Opacity":"\u5BF9\u8C61\u7684\u7ED3\u675F\u4E0D\u900F\u660E\u5EA6","the end angle of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u89D2\u5EA6\u3002","the end angle":"\u5BF9\u8C61\u7684\u7ED3\u675F\u89D2\u5EA6","the duration of the animation.":"\u52A8\u753B\u7684\u6301\u7EED\u65F6\u95F4\u3002","the duration":"\u52A8\u753B\u7684\u6301\u7EED\u65F6\u95F4","the easing of the animation.":"\u52A8\u753B\u7684\u7F13\u52A8\u3002","the easing":"\u7F13\u52A8","Check if the shape is filled.":"\u68C0\u67E5\u5F62\u72B6\u662F\u5426\u586B\u5145\u3002","Shape filled":"\u5F62\u72B6\u5DF2\u586B\u5145","The shape of _PARAM0_ is filled":"\u5F62\u72B6_PARAM0_\u5DF2\u586B\u5145","Enable or disable the filling of the shape.":"\u542F\u7528\u6216\u7981\u7528\u5BF9\u5F62\u72B6\u7684\u586B\u5145\u3002","Enable filling":"\u542F\u7528\u586B\u5145","Enable filling of _PARAM0_ : _PARAM2_":"\u542F\u7528\u586B\u5145_PARAM0_\uFF1A_PARAM2_","IsFilled":"\u5DF2\u586B\u5145","Draw star shock waves.":"\u7ED8\u5236\u661F\u5F62\u51B2\u51FB\u6CE2\u3002","Star shock waves":"\u661F\u5F62\u51B2\u51FB\u6CE2","Start radius":"\u8D77\u59CB\u534A\u5F84","Start Inner radius":"\u8D77\u59CB\u5185\u534A\u5F84","Shape":"\u5F62\u72B6","End radius":"\u7ED3\u675F\u534A\u5F84","End inner radius":"\u7ED3\u675F\u5185\u534A\u5F84","Number of points":"\u70B9\u7684\u6570\u91CF","the start radius of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u534A\u5F84\u3002","the start radius":"\u5BF9\u8C61\u7684\u8D77\u59CB\u534A\u5F84","the start inner radius of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u5185\u534A\u5F84\u3002","Start inner radius":"\u5185\u534A\u5F84","the start inner radius":"\u5BF9\u8C61\u7684\u8D77\u59CB\u5185\u534A\u5F84","the start outline thickness of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u8F6E\u5ED3\u539A\u5EA6\u3002","the start outline thickness":"\u5BF9\u8C61\u7684\u8D77\u59CB\u8F6E\u5ED3\u539A\u5EA6","the end radius of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u534A\u5F84\u3002","the end radius":"\u7ED3\u675F\u534A\u5F84","the end inner radius of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u5185\u534A\u5F84\u3002","the end inner radius":"\u7ED3\u675F\u5185\u534A\u5F84","IsFilling":"\u6B63\u5728\u88C5\u586B","the number of points of the star.":"\u661F\u661F\u7684\u70B9\u6570\u3002","the number of points":"\u70B9\u6570","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"\u5DE6\u4FA7\u8D76\u8D85\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09","Catch-up speed":"\u8D76\u8D85\u901F\u5EA6","Rightward catch-up speed (in ratio per second)":"\u53F3\u4FA7\u8D76\u8D85\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09","Upward catch-up speed (in ratio per second)":"\u5411\u4E0A\u8D76\u8D85\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09","Downward catch-up speed (in ratio per second)":"\u5411\u4E0B\u8D76\u8D85\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09","Follow on X axis":"\u5728X\u8F74\u4E0A\u8DDF\u968F","Follow on Y axis":"\u5728Y\u8F74\u4E0A\u8DDF\u968F","Follow free area left border":"\u5728\u7A7A\u4E2D\u4E0A\u65B9\u7684\u81EA\u7531\u533A\u57DF","Follow free area right border":"\u5728\u7A7A\u4E2D\u4E0B\u65B9\u7684\u81EA\u7531\u533A\u57DF","Follow free area top border":"\u8DDF\u8E2A\u7A7A\u95F2\u533A\u57DF\u9876\u90E8\u8FB9\u754C","Follow free area bottom border":"\u8DDF\u8E2A\u7A7A\u95F2\u533A\u57DF\u5E95\u90E8\u8FB9\u754C","Camera offset X":"\u6444\u50CF\u673A\u504F\u79FBX","Camera offset Y":"\u6444\u50CF\u673A\u504F\u79FBY","Camera delay":"\u6444\u50CF\u673A\u5EF6\u8FDF","Forecast time":"\u9884\u6D4B\u65F6\u95F4","Forecast history duration":"\u9884\u6D4B\u5386\u53F2\u6301\u7EED\u65F6\u95F4","Index (local variable)":"\u7D22\u5F15\uFF08\u672C\u5730\u53D8\u91CF\uFF09","Leftward maximum speed":"\u5411\u5DE6\u7684\u6700\u5927\u901F\u5EA6","Rightward maximum speed":"\u5411\u53F3\u7684\u6700\u5927\u901F\u5EA6","Upward maximum speed":"\u5411\u4E0A\u7684\u6700\u5927\u901F\u5EA6","Downward maximum speed":"\u5411\u4E0B\u7684\u6700\u5927\u901F\u5EA6","OldX (local variable)":"OldX\uFF08\u672C\u5730\u53D8\u91CF\uFF09","OldY (local variable)":"OldY\uFF08\u672C\u5730\u53D8\u91CF\uFF09","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"\u5C06\u6444\u50CF\u673A\u79FB\u8FD1\u5BF9\u8C61\u3002\u6B64\u64CD\u4F5C\u5FC5\u987B\u5728\u5BF9\u8C61\u79FB\u52A8\u4E00\u5E27\u540E\u8C03\u7528\u3002","Move the camera closer":"\u5C06\u6444\u50CF\u673A\u79FB\u8FD1","Move the camera closer to _PARAM0_":"\u5C06\u6444\u50CF\u673A\u9760\u8FD1_PARAM0_","Move the camera closer to the object.":"\u5C06\u6444\u50CF\u673A\u79FB\u8FD1\u5BF9\u8C61\u3002","Do move the camera closer":"\u79FB\u52A8\u6444\u50CF\u673A\u66F4\u8FD1","Do move the camera closer _PARAM0_":"\u5728\u79FB\u52A8\u6444\u50CF\u673A\u65F6\u66F4\u8FD1_PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"\u6839\u636E\u6700\u5927\u901F\u5EA6\u5EF6\u8FDF\u76F8\u673A\u5E76\u8D76\u4E0A\u5EF6\u8FDF\u3002","Wait and catch up":"\u7B49\u5F85\u5E76\u8D76\u4E0A","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"\u5EF6\u8FDF\u76F8\u673A _PARAM0_\uFF1A_PARAM2_ \u79D2\uFF0C\u6839\u636E\u6700\u5927\u901F\u5EA6_PARAM3_\uFF1B_PARAM4_\u79D2\uFF0C\u5728_PARAM5_\u79D2\u5185\u8FFD\u4E0A","Waiting duration (in seconds)":"\u7B49\u5F85\u65F6\u95F4\uFF08\u79D2\uFF09","Waiting maximum camera target speed X":"\u7B49\u5F85\u6700\u5927\u76F8\u673A\u76EE\u6807\u901F\u5EA6 X","Waiting maximum camera target speed Y":"\u7B49\u5F85\u6700\u5927\u76F8\u673A\u76EE\u6807\u901F\u5EA6 Y","Catch up duration (in seconds)":"\u8D76\u4E0A\u65F6\u95F4\uFF08\u79D2\uFF09","Draw the targeted and actual camera position.":"\u7ED8\u5236\u76EE\u6807\u548C\u5B9E\u9645\u6444\u50CF\u673A\u4F4D\u7F6E\u3002","Draw debug":"\u7ED8\u5236\u8C03\u8BD5","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"\u5728_PARAM2_\u4E0A\u7ED8\u5236_PARAM0_\u7684\u76EE\u6807\u548C\u5B9E\u9645\u6444\u50CF\u673A\u4F4D\u7F6E","Enable or disable the following on X axis.":"\u5728 X \u8F74\u4E0A\u542F\u7528\u6216\u7981\u7528\u4EE5\u4E0B\u5185\u5BB9\u3002","Follow on X":"\u5728 X \u8F74\u4E0A\u8DDF\u968F","The camera follows _PARAM0_ on X axis: _PARAM2_":"\u5728 X \u8F74\u4E0A\u8DDF\u968F_PARAM0_\u7684\u76F8\u673A\uFF1A_PARAM2_","Enable or disable the following on Y axis.":"\u5728 Y \u8F74\u4E0A\u542F\u7528\u6216\u7981\u7528\u4EE5\u4E0B\u5185\u5BB9\u3002","Follow on Y":"\u5728 Y \u8F74\u4E0A\u8DDF\u968F","The camera follows _PARAM0_ on Y axis: _PARAM2_":"\u5728 Y \u8F74\u4E0A\u8DDF\u968F_PARAM0_\u7684\u76F8\u673A\uFF1A_PARAM2_","Change the camera follow free area right border.":"\u66F4\u6539\u76F8\u673A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u7684\u53F3\u8FB9\u754C\u3002","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u53F3\u8FB9\u754C:_PARAM0_\uFF1A_PARAM2_","Change the camera follow free area left border.":"\u66F4\u6539\u76F8\u673A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u5DE6\u8FB9\u754C\u3002","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u5DE6\u8FB9\u754C\uFF1A_PARAM0_\uFF1A_PARAM2_","Change the camera follow free area top border.":"\u66F4\u6539\u76F8\u673A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u9876\u8FB9\u754C\u3002","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u9876\u8FB9\u754C\uFF1A_PARAM0_\uFF1A_PARAM2_","Change the camera follow free area bottom border.":"\u66F4\u6539\u76F8\u673A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u5E95\u8FB9\u754C\u3002","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u5E95\u8FB9\u754C\uFF1A_PARAM0_\uFF1A_PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"\u66F4\u6539\u76F8\u673A\u5DE6\u5411\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09\u3002","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u5DE6\u5411\u6700\u5927\u901F\u5EA6\uFF1A_PARAM0_\uFF1A_PARAM2_","Leftward maximum speed (in pixels per second)":"\u5411\u5DE6\u6700\u5927\u901F\u5EA6\uFF08\u4EE5\u6BCF\u79D2\u50CF\u7D20\u8BA1\uFF09","Change the camera rightward maximum speed (in pixels per second).":"\u66F4\u6539\u76F8\u673A\u53F3\u5411\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09\u3002","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u53F3\u5411\u6700\u5927\u901F\u5EA6\uFF1A_PARAM0_\uFF1A_PARAM2_","Rightward maximum speed (in pixels per second)":"\u5411\u53F3\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09","Change the camera upward maximum speed (in pixels per second).":"\u66F4\u6539\u76F8\u673A\u5411\u4E0A\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09\u3002","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u5411\u4E0A\u6700\u5927\u901F\u5EA6\uFF1A_PARAM0_\uFF1A_PARAM2_","Upward maximum speed (in pixels per second)":"\u5411\u4E0A\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09","Change the camera downward maximum speed (in pixels per second).":"\u66F4\u6539\u76F8\u673A\u5411\u4E0B\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09\u3002","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u5411\u4E0B\u6700\u5927\u901F\u5EA6\uFF1A_PARAM0_\uFF1A_PARAM2_","Downward maximum speed (in pixels per second)":"\u5411\u4E0B\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09","Change the camera leftward catch-up speed (in ratio per second).":"\u66F4\u6539\u76F8\u673A\u5411\u5DE6\u6355\u6349\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09\u3002","Leftward catch-up speed":"\u5411\u5DE6\u6355\u6349\u901F\u5EA6","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u5411\u5DE6\u6355\u6349\u901F\u5EA6\uFF1A_PARAM0_\uFF1A_PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"\u66F4\u6539\u76F8\u673A\u5411\u53F3\u6355\u6349\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09\u3002","Rightward catch-up speed":"\u5411\u53F3\u6355\u6349\u901F\u5EA6","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u5411\u53F3\u6355\u6349\u901F\u5EA6\uFF1A_PARAM0_\uFF1A_PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"\u66F4\u6539\u76F8\u673A\u5411\u4E0B\u6355\u6349\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09\u3002","Downward catch-up speed":"\u5411\u4E0B\u6355\u6349\u901F\u5EA6","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u5411\u4E0B\u6355\u6349\u901F\u5EA6\uFF1A_PARAM0_\uFF1A_PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"\u66F4\u6539\u76F8\u673A\u5411\u4E0A\u6355\u6349\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09\u3002","Upward catch-up speed":"\u5411\u4E0A\u6355\u6349\u901F\u5EA6","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u5411\u4E0A\u6355\u6349\u901F\u5EA6\uFF1A_PARAM0_\uFF1A_PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"\u7269\u4F53\u5728X\u8F74\u4E0A\u7684\u6444\u50CF\u673A\u504F\u79FB\u3002\u8FD9\u4E0D\u662F\u7269\u4F53\u4E0E\u6444\u50CF\u673A\u4F4D\u7F6E\u4E4B\u95F4\u7684\u5F53\u524D\u5DEE\u5F02\u3002","the camera offset on X axis":"\u7269\u4F53\u5728X\u8F74\u4E0A\u7684\u6444\u50CF\u673A\u504F\u79FB","Change the camera offset on X axis of an object.":"\u6539\u53D8\u7269\u4F53\u5728X\u8F74\u4E0A\u7684\u6444\u50CF\u673A\u504F\u79FB\u3002","Camera Offset X":"\u6444\u50CF\u673A\u504F\u79FBX","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684X\u8F74\u4E0A\u7684\u6444\u50CF\u673A\u504F\u79FB\uFF1A_PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"\u7269\u4F53\u5728Y\u8F74\u4E0A\u7684\u6444\u50CF\u673A\u504F\u79FB\u3002\u8FD9\u4E0D\u662F\u7269\u4F53\u4E0E\u6444\u50CF\u673A\u4F4D\u7F6E\u4E4B\u95F4\u7684\u5F53\u524D\u5DEE\u5F02\u3002","the camera offset on Y axis":"\u7269\u4F53\u5728Y\u8F74\u4E0A\u7684\u6444\u50CF\u673A\u504F\u79FB","Change the camera offset on Y axis of an object.":"\u6539\u53D8\u7269\u4F53\u5728Y\u8F74\u4E0A\u7684\u6444\u50CF\u673A\u504F\u79FB\u3002","Camera Offset Y":"\u6444\u50CF\u673A\u504F\u79FBY","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684Y\u8F74\u4E0A\u7684\u6444\u50CF\u673A\u504F\u79FB\uFF1A_PARAM2_","Change the camera forecast time (in seconds).":"\u66F4\u6539\u6444\u50CF\u673A\u9884\u6D4B\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Change the camera forecast time of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u6444\u50CF\u673A\u9884\u6D4B\u65F6\u95F4\uFF1A_PARAM2_","Change the camera delay (in seconds).":"\u66F4\u6539\u6444\u50CF\u673A\u5EF6\u8FDF\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Change the camera delay of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u6444\u50CF\u673A\u5EF6\u8FDF\uFF1A_PARAM2_","Return follow free area left border X.":"\u8FD4\u56DE\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u7684\u5DE6\u8FB9\u754CX\u3002","Free area left":"\u81EA\u7531\u533A\u57DF\u5DE6","Return follow free area right border X.":"\u8FD4\u56DE\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u7684\u53F3\u8FB9\u754CX\u3002","Free area right":"\u81EA\u7531\u533A\u57DF\u53F3","Return follow free area bottom border Y.":"\u8FD4\u56DE\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u7684\u5E95\u90E8\u8FB9\u754CY\u3002","Free area bottom":"\u81EA\u7531\u533A\u57DF\u5E95\u90E8","Return follow free area top border Y.":"\u8FD4\u56DE\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u7684\u9876\u90E8\u8FB9\u754CY\u3002","Free area top":"\u81EA\u7531\u533A\u57DF\u9876\u90E8","Update delayed position and delayed history. This is called in doStepPreEvents.":"\u66F4\u65B0\u5EF6\u8FDF\u4F4D\u7F6E\u548C\u5EF6\u8FDF\u5386\u53F2\u3002\u8FD9\u5728doStepPreEvents\u4E2D\u88AB\u8C03\u7528\u3002","Update delayed position":"\u66F4\u65B0\u5EF6\u8FDF\u4F4D\u7F6E","Update delayed position and delayed history of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u5EF6\u8FDF\u4F4D\u7F6E\u548C\u5EF6\u8FDF\u5386\u53F2","Check if the camera following target is delayed from the object.":"\u68C0\u67E5\u6444\u50CF\u673A\u662F\u5426\u5EF6\u8FDF\u4E8E\u7269\u4F53\u3002","Camera is delayed":"\u6444\u50CF\u673A\u88AB\u5EF6\u8FDF","The camera of _PARAM0_ is delayed":"_PARAM0_\u7684\u6444\u50CF\u673A\u88AB\u5EF6\u8FDF","Return the current camera delay.":"\u8FD4\u56DE\u5F53\u524D\u6444\u50CF\u673A\u5EF6\u8FDF\u3002","Current delay":"\u5F53\u524D\u5EF6\u8FDF","Check if the camera following is waiting at a reduced speed.":"\u68C0\u67E5\u6444\u50CF\u673A\u662F\u5426\u6309\u964D\u4F4E\u7684\u901F\u5EA6\u7B49\u5F85\u3002","Camera is waiting":"\u6444\u50CF\u673A\u5728\u7B49\u5F85","The camera of _PARAM0_ is waiting":"_PARAM0_\u7684\u6444\u50CF\u673A\u5728\u7B49\u5F85","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"\u5411\u5EF6\u8FDF\u4F4D\u7F6E\u5386\u53F2\u6DFB\u52A0\u4F4D\u7F6E\u4EE5\u8FDB\u884C\u9884\u6D4B\u3002\u8FD9\u5728UpadteDelayedPosition\u4E2D\u88AB\u8C03\u75282\u6B21\u3002","Add forecast history position":"\u6DFB\u52A0\u9884\u6D4B\u5386\u53F2\u4F4D\u7F6E","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"\u5C06\u65F6\u95F4_PARAM2_\u548C\u4F4D\u7F6E_PARAM3_; _PARAM4_\u6DFB\u52A0\u5230_PARAM0_\u7684\u9884\u6D4B\u5386\u53F2\u8BB0\u5F55","Object X":"\u5BF9\u8C61X","Object Y":"\u5BF9\u8C61Y","Update forecasted position. This is called in doStepPreEvents.":"\u66F4\u65B0\u9884\u6D4B\u4F4D\u7F6E\u3002\u8FD9\u5728doStepPreEvents\u4E2D\u8C03\u7528\u3002","Update forecasted position":"\u66F4\u65B0\u9884\u6D4B\u4F4D\u7F6E","Update forecasted position of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u9884\u6D4B\u4F4D\u7F6E","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"\u5C06\u9879\u76EE\u5386\u53F2\u7ED3\u675F\u4F4D\u7F6E\u6295\u5F71\u5230\u7EBF\u6027\u56DE\u5F52\u7EBF\u4E0A\u3002\u6B64\u51FD\u6570\u4EC5\u7531UpdateForecastedPosition\u8C03\u7528\u3002","Project history ends":"\u9879\u76EE\u5386\u53F2\u7ED3\u675F","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"\u9879\u76EE\u5386\u53F2\u6700\u8001:_PARAM2_;_PARAM3_\u548C\u6700\u65B0\u4F4D\u7F6E:_PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"\u6700\u8001\u7684X","OldestY":"\u6700\u8001\u7684Y","Newest X":"\u6700\u65B0X","Newest Y":"\u6700\u65B0Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"\u8FD4\u56DE\u9884\u6D4B\u65F6\u95F4\u4E0E\u5386\u53F2\u6301\u7EED\u65F6\u95F4\u4E4B\u95F4\u7684\u6BD4\u7387\u3002\u6B64\u51FD\u6570\u4EC5\u7531UpdateForecastedPosition\u8C03\u7528\u3002","Forecast time ratio":"\u9884\u6D4B\u65F6\u95F4\u6BD4\u7387","Smoothly scroll to follow a character and stabilize the camera when jumping.":"\u5E73\u7A33\u5730\u6EDA\u52A8\u4EE5\u8DDF\u968F\u89D2\u8272\uFF0C\u5E76\u5728\u8DF3\u8DC3\u65F6\u7A33\u5B9A\u76F8\u673A\u3002","Smooth platformer camera":"\u5E73\u6ED1\u5E73\u53F0\u6E38\u620F\u76F8\u673A","Smooth camera behavior":"\u5E73\u6ED1\u76F8\u673A\u884C\u4E3A","Follow free area top in the air":"\u7A7A\u4E2D\u7684\u8DDF\u8E2A\u81EA\u7531\u533A\u57DF\u9876\u90E8","Follow free area bottom in the air":"\u7A7A\u4E2D\u7684\u8DDF\u8E2A\u81EA\u7531\u533A\u57DF\u5E95\u90E8","Follow free area top on the floor":"\u5730\u9762\u4E0A\u7684\u8DDF\u8E2A\u81EA\u7531\u533A\u57DF\u9876\u90E8","Follow free area bottom on the floor":"\u5730\u9762\u4E0A\u7684\u8DDF\u8E2A\u81EA\u7531\u533A\u57DF\u5E95\u90E8","Upward speed in the air (in ratio per second)":"\u7A7A\u4E2D\u7684\u5411\u4E0A\u901F\u5EA6\uFF08\u6BCF\u79D2\u4E2D\u7684\u6BD4\u7387\uFF09","Downward speed in the air (in ratio per second)":"\u7A7A\u4E2D\u7684\u5411\u4E0B\u901F\u5EA6\uFF08\u6BCF\u79D2\u4E2D\u7684\u6BD4\u7387\uFF09","Upward speed on the floor (in ratio per second)":"\u5730\u9762\u4E0A\u7684\u5411\u4E0A\u901F\u5EA6\uFF08\u6BCF\u79D2\u4E2D\u7684\u6BD4\u7387\uFF09","Downward speed on the floor (in ratio per second)":"\u5730\u9762\u4E0A\u7684\u5411\u4E0B\u901F\u5EA6\uFF08\u6BCF\u79D2\u4E2D\u7684\u6BD4\u7387\uFF09","Upward maximum speed in the air":"\u7A7A\u4E2D\u7684\u5411\u4E0A\u6700\u5927\u901F\u5EA6","Downward maximum speed in the air":"\u7A7A\u4E2D\u7684\u5411\u4E0B\u6700\u5927\u901F\u5EA6","Upward maximum speed on the floor":"\u5730\u9762\u4E0A\u7684\u5411\u4E0A\u6700\u5927\u901F\u5EA6","Downward maximum speed on the floor":"\u5730\u9762\u4E0A\u7684\u5411\u4E0B\u6700\u5927\u901F\u5EA6","Rectangular 2D grid":"\u77E9\u5F62\u4E8C\u7EF4\u7F51\u683C","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"\u5C06\u5BF9\u8C61\u6355\u6349\u5230\u865A\u62DF\u7F51\u683C\uFF08\u5373\uFF1A\u8FD9\u4E0D\u662F\u7F16\u8F91\u5668\u4E2D\u4F7F\u7528\u7684\u7F51\u683C\uFF09\u3002","Snap objects to a virtual grid":"\u5C06\u5BF9\u8C61\u6355\u6349\u5230\u865A\u62DF\u7F51\u683C","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\u5229\u7528\u5BBD\u5EA6\u4E3A_PARAM2_\u50CF\u7D20\uFF0C\u9AD8\u5EA6_PARAM3_\u50CF\u7D20\u7684\u5355\u5143\u683C\u548C\u504F\u79FB\u4F4D\u7F6E\uFF08_PARAM4_; _PARAM5_\uFF09\u5C06_PARAM1_\u5BF9\u8C61\u6355\u6349\u5230\u865A\u62DF\u7F51\u683C\u3002","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the 2D Physics behavior.":"\u9650\u5236\u7269\u4F53\u56E0\u529B\u91CF\u6216\u4E8C\u7EF4\u7269\u7406\u884C\u4E3A\u9020\u6210\u7684\u6700\u5927\u79FB\u52A8\u548C\u65CB\u8F6C\u901F\u5EA6\u3002","Limit the maximum speed an object will move from (non-physics) forces.":"\u9650\u5236\u5BF9\u8C61\u7531\uFF08\u975E\u7269\u7406\uFF09\u529B\u79FB\u52A8\u7684\u6700\u5927\u901F\u5EA6\u3002","Enforce max movement speed":"\u5B9E\u65BD\u6700\u5927\u79FB\u52A8\u901F\u5EA6","Maximum speed (pixels/second)":"\u6700\u5927\u901F\u5EA6\uFF08\u50CF\u7D20/\u79D2\uFF09","Limit the maximum speed an object will move from physics forces.":"\u9650\u5236\u7269\u4F53\u53D7\u5230\u7269\u7406\u529B\u5F71\u54CD\u7684\u6700\u5927\u79FB\u52A8\u901F\u5EA6\u3002","Enforce max movement speed (physics)":"\u5B9E\u65BD\u6700\u5927\u79FB\u52A8\u901F\u5EA6\uFF08\u7269\u7406\uFF09","Limit the maximum rotation speed of an object from physics forces.":"\u9650\u5236\u7269\u4F53\u53D7\u5230\u7269\u7406\u529B\u5F71\u54CD\u7684\u6700\u5927\u65CB\u8F6C\u901F\u5EA6\u3002","Enforce max rotation speed (physics)":"\u5B9E\u65BD\u6700\u5927\u65CB\u8F6C\u901F\u5EA6\uFF08\u7269\u7406\uFF09","Maximum rotation speed (degrees/second)":"\u6700\u5927\u65CB\u8F6C\u901F\u5EA6\uFF08\u5EA6/\u79D2\uFF09","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a sprite as a mask of an object.":"\u5C06\u7CBE\u7075\u5B9A\u4E49\u4E3A\u7269\u4F53\u7684\u8499\u7248\u3002","Mask an object with a sprite":"\u4F7F\u7528\u7CBE\u7075\u5BF9\u7269\u4F53\u8FDB\u884C\u906E\u7F69","Sprite object to use as a mask":"\u7528\u4F5C\u8499\u7248\u7684\u7CBE\u7075\u7269\u4F53","Remove the mask of the specified object.":"\u79FB\u9664\u6307\u5B9A\u7269\u4F53\u7684\u8499\u7248\u3002","Remove the mask":"\u79FB\u9664\u8499\u7248","Remove the mask of _PARAM1_":"\u79FB\u9664_PARAM1_\u7684\u8499\u7248","Object with a mask to remove":"\u5E26\u6709\u8981\u79FB\u9664\u8499\u7248\u7684\u7269\u4F53","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button was just pressed on a multitouch controller.":"\u68C0\u67E5\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u4E0A\u662F\u5426\u521A\u521A\u6309\u4E0B\u4E00\u4E2A\u6309\u94AE\u3002","Multitouch controller button just pressed":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6309\u94AE\u521A\u521A\u6309\u4E0B","Button _PARAM2_ of multitouch controller _PARAM1_ was just pressed":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668 _PARAM1_ \u7684\u6309\u94AE _PARAM2_ \u521A\u521A\u6309\u4E0B","Multitouch controller identifier (1, 2, 3, 4...)":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6807\u8BC6\u7B26\uFF081\u30012\u30013\u30014...\uFF09","Button name":"\u6309\u94AE\u540D\u79F0","Check if a button is pressed on a multitouch controller.":"\u68C0\u67E5\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u4E0A\u662F\u5426\u6309\u4E0B\u4E00\u4E2A\u6309\u94AE\u3002","Multitouch controller button pressed":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6309\u94AE\u5DF2\u6309\u4E0B","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u6309\u94AE_PARAM2_\u5DF2\u6309\u4E0B","Check if a button is released on a multitouch controller.":"\u68C0\u67E5\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u4E0A\u7684\u6309\u94AE\u662F\u5426\u5DF2\u91CA\u653E\u3002","Multitouch controller button released":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6309\u94AE\u5DF2\u91CA\u653E","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u6309\u94AE_PARAM2_\u5DF2\u91CA\u653E","Change a button state for a multitouch controller.":"\u66F4\u6539\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u7684\u6309\u94AE\u72B6\u6001\u3002","Button state":"\u6309\u94AE\u72B6\u6001","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"\u5C06\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u6309\u94AE_PARAM2_\u6807\u8BB0\u4E3A_PARAM3_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u66F4\u6539\u6447\u6746\u7684\u6B7B\u533A\u534A\u5F84\u3002\u6B7B\u533A\u662F\u4E00\u4E2A\u533A\u57DF\uFF0C\u5728\u8BE5\u533A\u57DF\u5185\u6447\u6746\u7684\u79FB\u52A8\u4E0D\u4F1A\u88AB\u8BA1\u5165\uFF08\u76F8\u53CD\uFF0C\u6447\u6746\u5C06\u88AB\u89C6\u4E3A\u672A\u79FB\u52A8\uFF09\u3002","Dead zone radius":"\u6B7B\u533A\u534A\u5F84","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\u5C06\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u591A\u70B9\u89E6\u63A7\u6447\u6746_PARAM2_\u7684\u6B7B\u533A\u66F4\u6539\u4E3A_PARAM3_","Joystick name":"\u6447\u6746\u540D\u79F0","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u8FD4\u56DE\u624B\u67C4\u7684\u6B7B\u533A\u534A\u5F84\u3002\u6B7B\u533A\u662F\u624B\u67C4\u4E0A\u7684\u79FB\u52A8\u4E0D\u88AB\u8BA1\u5165\u7684\u533A\u57DF\uFF08\u76F8\u53CD\uFF0C\u624B\u67C4\u5C06\u88AB\u89C6\u4E3A\u672A\u79FB\u52A8\uFF09\u3002","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"\u5C06\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u591A\u70B9\u89E6\u63A7\u624B\u67C4_PARAM2_\u6B7B\u533A\u66F4\u6539\u4E3A_PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u7684\u65B9\u5411\u7D22\u5F15\uFF08\u5DE6=1\uFF0C\u4E0B=2\uFF0C\u53F3=3\uFF0C\u4E0A=4\uFF09\u3002","Angle to 4-way index":"\u89D2\u5EA6\u8F6C4\u65B9\u5411\u7D22\u5F15","The angle _PARAM1_ 4-way index":"_PARAM1_\u76844\u65B9\u5411\u7D22\u5F15\u89D2\u5EA6","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u7684\u65B9\u5411\u7D22\u5F15\uFF08\u5DE6=1\uFF0C\u5DE6\u4E0B=2... \u5DE6\u4E0A=7\uFF09\u3002","Angle to 8-way index":"\u89D2\u5EA6\u8F6C8\u65B9\u5411\u7D22\u5F15","The angle _PARAM1_ 8-way index":"_PARAM1_\u76848\u65B9\u5411\u7D22\u5F15\u89D2\u5EA6","Check if angle is in a given direction.":"\u68C0\u67E5\u89D2\u5EA6\u662F\u5426\u5728\u7ED9\u5B9A\u65B9\u5411\u3002","Angle 4-way direction":"\u89D2\u5EA64\u65B9\u5411\u65B9\u5411","The angle _PARAM1_ is the 4-way direction _PARAM2_":"_PARAM1_\u7684\u89D2\u5EA6\u662F4\u65B9\u5411\u7684_PARAM2_","Angle 8-way direction":"\u89D2\u5EA68\u65B9\u5411\u65B9\u5411","The angle _PARAM1_ is the 8-way direction _PARAM2_":"_PARAM1_\u7684\u89D2\u5EA6\u662F8\u65B9\u5411\u7684_PARAM2_","Check if joystick is pushed in a given direction.":"\u68C0\u67E5\u624B\u67C4\u662F\u5426\u671D\u7279\u5B9A\u65B9\u5411\u63A8\u52A8\u3002","Joystick pushed in a direction (4-way)":"\u624B\u67C4\u63A8\u5411\u4E00\u4E2A\u65B9\u5411\uFF084\u65B9\u5411\uFF09","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u624B\u67C4_PARAM2_\u63A8\u5411\u65B9\u5411_PARAM3_","Joystick pushed in a direction (8-way)":"\u624B\u67C4\u63A8\u5411\u4E00\u4E2A\u65B9\u5411\uFF088\u65B9\u5411\uFF09","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"\u62C7\u6307\u79BB\u5F00\u624B\u67C4\u4E2D\u5FC3\u7684\u767E\u5206\u6BD4\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09\u3002","Joystick force (deprecated)":"\u624B\u67C4\u529B\uFF08\u5F03\u7528\uFF09","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668_PARAM1_ _PARAM2_\u6447\u6746\u529B","the force of multitouch contoller stick (from 0 to 1).":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6447\u6746\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09\u3002","multitouch controller _PARAM1_ _PARAM2_ stick force":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668_PARAM1_ _PARAM2_\u6447\u6746\u529B","Stick name":"\u6447\u6746\u540D\u79F0","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"\u66F4\u6539\u62C7\u6307\u79BB\u5F00\u624B\u67C4\u4E2D\u5FC3\u7684\u767E\u5206\u6BD4\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09\u3002","Joystick force":"\u624B\u67C4\u529B","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\u5C06\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u6447\u6746_PARAM2_\u529B\u66F4\u6539\u4E3A_PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"\u8FD4\u56DE\u64CD\u7EB5\u6746\u6307\u5411\u7684\u89D2\u5EA6\uFF08\u8303\u56F4\uFF1A-180\u81F3180\uFF09\u3002","Joystick angle (deprecated)":"\u64CD\u7EB5\u6746\u89D2\u5EA6\uFF08\u5DF2\u5F03\u7528\uFF09","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"\u8FD4\u56DE\u89E6\u6478\u5C4F\u63A7\u5236\u5668\u6447\u6746\u6307\u5411\u7684\u89D2\u5EA6\uFF08\u8303\u56F4\uFF1A-180\u81F3180\uFF09\u3002","Change the angle the joystick is pointing towards (Range: -180 to 180).":"\u6539\u53D8\u64CD\u7EB5\u6746\u6307\u5411\u7684\u89D2\u5EA6\uFF08\u8303\u56F4\uFF1A-180\u81F3180\uFF09\u3002","Joystick angle":"\u64CD\u7EB5\u6746\u89D2\u5EA6","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\u5C06\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668 _PARAM1_ \u7684\u64CD\u7EB5\u6746 _PARAM2_ \u89D2\u5EA6\u66F4\u6539\u4E3A _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"\u8FD4\u56DE\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6447\u6746\u5728X\u8F74\u7684\u529B\u91CF\uFF08\u4ECE\u5DE6\u81F3-1\u5230\u53F3\u81F31\uFF09\u3002","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"\u8FD4\u56DE\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6447\u6746\u5728Y\u8F74\u7684\u529B\u91CF\uFF08\u4ECE\u9876\u81F3-1\u5230\u5E95\u81F31\uFF09\u3002","Check if a new touch has started on the right or left side of the screen.":"\u68C0\u67E5\u662F\u5426\u5728\u5C4F\u5E55\u7684\u53F3\u4FA7\u6216\u5DE6\u4FA7\u5F00\u59CB\u4E86\u65B0\u7684\u89E6\u6478\u3002","New touch on a screen side":"\u5C4F\u5E55\u4FA7\u7684\u65B0\u89E6\u6478","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"\u5C4F\u5E55\u7684 _PARAM1_ \u56FE\u5C42\u4E0A\u7684 _PARAM2_ \u4FA7\u5F00\u59CB\u4E86\u65B0\u7684\u89E6\u6478","Multitouch joystick":"\u591A\u70B9\u89E6\u6478\u64CD\u7EB5\u6746","Screen side":"\u5C4F\u5E55\u4FA7","Joystick that can be controlled by interacting with a touchscreen.":"\u53EF\u4EE5\u901A\u8FC7\u89E6\u6478\u5C4F\u8FDB\u884C\u64CD\u7EB5\u7684\u64CD\u7EB5\u6746\u3002","Multitouch Joystick":"\u591A\u70B9\u89E6\u63A7\u64CD\u7EB5\u6746","Dead zone radius (range: 0 to 1)":"\u6B7B\u533A\u534A\u5F84\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"\u6B7B\u533A\u662F\u4E00\u4E2A\u533A\u57DF\uFF0C\u6447\u6746\u79FB\u52A8\u5C06\u4E0D\u4E88\u8003\u8651\uFF08\u53D6\u800C\u4EE3\u4E4B\u7684\u662F\u5C06\u6447\u6746\u89C6\u4E3A\u672A\u79FB\u52A8\uFF09","Joystick angle (range: -180 to 180)":"\u64CD\u7EB5\u6746\u89D2\u5EA6\uFF08\u8303\u56F4\uFF1A-180\u81F3180\uFF09","Joystick force (range: 0 to 1)":"\u64CD\u7EB5\u6746\u529B\u91CF\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09","the joystick force (from 0 to 1).":"\u6447\u6746\u529B\uFF08\u4ECE0\u52301\uFF09\u3002","the joystick force":"\u6447\u6746\u529B","Change the joystick angle of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6447\u6746\u89D2\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"\u8FD4\u56DEX\u8F74\u4E0A\u7684\u6447\u6746\u529B\uFF08\u4ECE\u5DE6\u4FA7\u7684-1\u5230\u53F3\u4FA7\u76841\uFF09\u3002","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"\u8FD4\u56DEY\u8F74\u4E0A\u7684\u6447\u6746\u529B\uFF08\u4ECE\u9876\u90E8\u7684-1\u5230\u5E95\u90E8\u76841\uFF09\u3002","Joystick pushed in a direction (4-way movement)":"\u6447\u6746\u5411\u4E00\u4E2A\u65B9\u5411\u63A8\uFF084\u5411\u79FB\u52A8\uFF09","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_\u671D_PARAM2_\u65B9\u5411\u63A8","Joystick pushed in a direction (8-way movement)":"\u6447\u6746\u5411\u4E00\u4E2A\u65B9\u5411\u63A8\uFF088\u5411\u79FB\u52A8\uFF09","Check if a joystick is pressed.":"\u68C0\u67E5\u6447\u6746\u662F\u5426\u88AB\u6309\u4E0B\u3002","Joystick pressed":"\u6447\u6746\u6309\u4E0B","Joystick _PARAM0_ is pressed":"_PARAM0_\u7684\u6447\u6746\u88AB\u6309\u4E0B","Reset the joystick values (except for angle, which stays the same)":"\u91CD\u7F6E\u6447\u6746\u503C\uFF08\u4F46\u89D2\u5EA6\u4FDD\u6301\u4E0D\u53D8\uFF09","Reset":"\u91CD\u7F6E","Reset the joystick of _PARAM0_":"\u91CD\u7F6E_PARAM0_\u7684\u6447\u6746","the multitouch controller identifier.":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6807\u8BC6\u7B26\u3002","Multitouch controller identifier":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6807\u8BC6\u7B26","the multitouch controller identifier":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6807\u8BC6\u7B26","the joystick name.":"\u6447\u6746\u540D\u79F0\u3002","the joystick name":"\u6447\u6746\u540D\u79F0","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u6447\u6746\u7684\u6B7B\u533A\u534A\u5F84\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09\u3002\u6B7B\u533A\u662F\u624B\u67C4\u4E0A\u7684\u79FB\u52A8\u4E0D\u4F1A\u88AB\u8BA1\u5165\u7684\u533A\u57DF\uFF08\u76F8\u53CD\uFF0C\u624B\u67C4\u4E0D\u4F1A\u88AB\u8BA4\u4E3A\u662F\u79FB\u52A8\u7684\uFF09\u3002","the dead zone radius":"\u6B7B\u533A\u534A\u5F84","Force the joystick into the pressing state.":"\u5C06\u6447\u6746\u5F3A\u5236\u8FDB\u5165\u6309\u4E0B\u72B6\u6001\u3002","Force start pressing":"\u5F3A\u5236\u5F00\u59CB\u6309\u4E0B","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"\u4F7F\u7528\u89E6\u6478\u6807\u8BC6\u7B26_PARAM2_\u5F3A\u5236\u5F00\u59CB\u6309\u4E0B_PARAM0_\u3002","Detect presses made on a touchscreen on the object so it acts like a button and automatically trigger the button having the same identifier for the mapper behaviors.":"\u68C0\u6D4B\u5BF9\u8C61\u4E0A\u5728\u89E6\u6478\u5C4F\u4E0A\u8FDB\u884C\u7684\u6309\u538B\uFF0C\u4F7F\u5176\u50CF\u6309\u94AE\u4E00\u6837\u8FD0\u4F5C\uFF0C\u5E76\u81EA\u52A8\u89E6\u53D1\u5177\u6709\u76F8\u540C\u6807\u8BC6\u7B26\u7684\u6309\u94AE\u4EE5\u5B9E\u73B0\u6620\u5C04\u884C\u4E3A\u3002","Multitouch button":"\u591A\u70B9\u89E6\u63A7\u6309\u94AE","Button identifier":"\u6309\u94AE\u6807\u8BC6\u7B26","TouchID":"\u89E6\u6478ID","Button released":"\u6309\u94AE\u5DF2\u91CA\u653E","Button just pressed":"\u6309\u94AE\u521A\u521A\u88AB\u6309\u4E0B","Triggering circle radius":"\u89E6\u53D1\u5706\u534A\u5F84","This circle adds up to the object collision mask.":"\u6B64\u5706\u589E\u52A0\u4E86\u5BF9\u8C61\u78B0\u649E\u63A9\u7801\u3002","Check if the button was just pressed.":"\u68C0\u67E5\u6309\u94AE\u662F\u5426\u521A\u521A\u88AB\u6309\u4E0B\u3002","Button _PARAM0_ was just pressed":"\u6309\u94AE _PARAM0_ \u521A\u521A\u88AB\u6309\u4E0B","Check if the button is pressed.":"\u68C0\u67E5\u6309\u94AE\u662F\u5426\u88AB\u6309\u4E0B\u3002","Button pressed":"\u6309\u94AE\u5DF2\u6309\u4E0B","Button _PARAM0_ is pressed":"\u6309\u94AE_PARAM0_\u5DF2\u6309\u4E0B","Check if the button is released.":"\u68C0\u67E5\u6309\u94AE\u662F\u5426\u5DF2\u91CA\u653E\u3002","Button _PARAM0_ is released":"\u6309\u94AE_PARAM0_\u5DF2\u91CA\u653E","Mark the button _PARAM0_ as _PARAM2_":"\u5C06\u6309\u94AE_PARAM0_\u6807\u8BB0\u4E3A_PARAM2_","Control a platformer character with a multitouch controller.":"\u4F7F\u7528\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u63A7\u5236\u5E73\u53F0\u6E38\u620F\u89D2\u8272\u3002","Platformer multitouch controller mapper":"\u5E73\u53F0\u6E38\u620F\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6620\u5C04\u5668","Platform character behavior":"\u5E73\u53F0\u89D2\u8272\u884C\u4E3A","Controller identifier (1, 2, 3, 4...)":"\u63A7\u5236\u5668\u6807\u8BC6\u7B26\uFF081\u30012\u30013\u30014\u2026\u2026\uFF09","Jump button name":"\u8DF3\u8F6C\u6309\u94AE\u540D\u79F0","Control a 3D physics character with a multitouch controller.":"\u4F7F\u7528\u591A\u70B9\u89E6\u63A7\u63A7\u52363D\u7269\u7406\u89D2\u8272\u3002","3D platformer multitouch controller mapper":"3D\u5E73\u53F0\u6E38\u620F\u591A\u70B9\u89E6\u6478\u63A7\u5236\u5668\u6620\u5C04","3D shooter multitouch controller mapper":"3D\u5C04\u51FB\u6E38\u620F\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6620\u5C04","Control camera rotations with a multitouch controller.":"\u4F7F\u7528\u591A\u70B9\u89E6\u63A7\u5668\u63A7\u5236\u6444\u50CF\u673A\u65CB\u8F6C\u3002","First person camera multitouch controller mapper":"\u7B2C\u4E00\u4EBA\u79F0\u6444\u50CF\u5934\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6620\u5C04","Control a 3D physics car with a multitouch controller.":"Control a 3D physics car with a multitouch controller.","3D car multitouch controller mapper":"3D car multitouch controller mapper","Steer joystick":"Steer joystick","Speed joystick":"Speed joystick","Hand brake button name":"Hand brake button name","Control a top-down character with a multitouch controller.":"\u4F7F\u7528\u591A\u70B9\u89E6\u63A7\u5668\u63A7\u5236\u9876\u90E8\u89D2\u8272\u3002","Top-down multitouch controller mapper":"\u9876\u90E8\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6620\u5C04","Joystick for touchscreens.":"\u89E6\u5C4F\u624B\u67C4\u3002","Pass the object property values to the behavior.":"\u5C06\u5BF9\u8C61\u5C5E\u6027\u503C\u4F20\u9012\u7ED9\u884C\u4E3A\u3002","Update configuration":"\u66F4\u65B0\u914D\u7F6E","Update the configuration of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u914D\u7F6E","Show the joystick until it is released.":"\u663E\u793A\u6447\u6746\u76F4\u5230\u91CA\u653E\u3002","Show and start pressing":"\u663E\u793A\u5E76\u5F00\u59CB\u6309\u4E0B","Show _PARAM0_ at the cursor position and start pressing":"\u5728\u5149\u6807\u4F4D\u7F6E\u663E\u793A_PARAM0_\u5E76\u5F00\u59CB\u6309\u4E0B","Return the X position of a specified touch":"\u8FD4\u56DE\u7279\u5B9A\u89E6\u6478\u7684X\u4F4D\u7F6E","Touch X position (on parent)":"\u89E6\u6478X\u4F4D\u7F6E\uFF08\u5728\u7236\u7EA7\uFF09","De/activate control of the joystick.":"\u6FC0\u6D3B/\u505C\u7528\u6447\u6746\u63A7\u5236\u3002","De/activate control":"\u6FC0\u6D3B/\u505C\u7528\u63A7\u5236","Activate control of _PARAM0_: _PARAM1_":"\u6FC0\u6D3B_PARAM0_\u7684\u63A7\u5236\uFF1A_PARAM1_","Check if a stick is pressed.":"\u68C0\u67E5\u6447\u6746\u662F\u5426\u6309\u4E0B\u3002","Stick pressed":"\u6447\u6746\u5DF2\u6309\u4E0B","Stick _PARAM0_ is pressed":"\u6447\u6746_PARAM0_\u5DF2\u6309\u4E0B","the strick force (from 0 to 1).":"\u6447\u6746\u529B\uFF08\u4ECE0\u52301\uFF09\u3002","the stick force":"\u6447\u6746\u529B","the stick force on X axis (from -1 at the left to 1 at the right).":"X\u8F74\u4E0A\u7684\u6447\u6746\u529B\uFF08\u4ECE\u5DE6\u4FA7\u7684-1\u5230\u53F3\u4FA7\u76841\uFF09\u3002","the stick X force":"\u6447\u6746X\u8F74\u529B","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"y\u8F74\u4E0A\u7684\u6746\u529B\uFF08\u4ECE\u8868\u9762\u5230\u8868\u9762\u4E3A-1\uFF0C\u4ECE\u8868\u9762\u5230\u5E95\u90E8\u4E3A1\uFF09\u3002","the stick Y force":"\u6746Y\u529B","Return the angle the joystick is pointing towards (from -180 to 180).":"\u8FD4\u56DE\u6447\u6746\u6307\u5411\u7684\u89D2\u5EA6\uFF08\u4ECE-180\u5230180\uFF09\u3002","Return the angle the stick is pointing towards (from -180 to 180).":"\u8FD4\u56DE\u6746\u6307\u5411\u7684\u89D2\u5EA6\uFF08\u4ECE-180\u5230180\uFF09\u3002","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_\u671D_DIRECTION_\u63A8","the multitouch controller identifier (1, 2, 3, 4...).":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6807\u8BC6\u7B26\uFF081\u30012\u30013\u30014...\uFF09\u3002","the joystick name of the object.":"\u5BF9\u8C61\u7684\u6447\u6746\u540D\u79F0\u3002","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u6447\u6746\u7684\u6B7B\u533A\u534A\u5F84\uFF08\u8303\u56F4\uFF1A0\u52301\uFF09\u3002\u6B7B\u533A\u662F\u4E00\u4E2A\u533A\u57DF\uFF0C\u6E38\u620F\u624B\u67C4\u4E0A\u7684\u79FB\u52A8\u4E0D\u4F1A\u88AB\u8003\u8651\u5728\u5185\uFF08\u76F8\u53CD\uFF0C\u624B\u67C4\u4F1A\u88AB\u89C6\u4E3A\u672A\u79FB\u52A8\uFF09\u3002","Sprite Sheet Animations":"\u7CBE\u7075\u8868\u52A8\u753B","Animate a tiled sprite from a sprite sheet.":"\u4ECE\u7CBE\u7075\u8868\u52A8\u753B\u4E2D\u521B\u5EFA\u5E73\u94FA\u7CBE\u7075\u3002","Animates a sprite sheet using JSON (see extension description).":"\u4F7F\u7528JSON\u64AD\u653E\u7CBE\u7075\u8868\uFF08\u8BF7\u53C2\u9605\u6269\u5C55\u8BF4\u660E\uFF09\u3002","JSON sprite sheet animator":"JSON\u7CBE\u7075\u8868\u52A8\u753B\u5236\u4F5C","JSON formatted text describing the sprite sheet":"JSON\u683C\u5F0F\u63CF\u8FF0\u7CBE\u7075\u8868\u7684\u6587\u672C","Current animation":"\u5F53\u524D\u52A8\u753B","Current frame of the animation":"\u5F53\u524D\u52A8\u753B\u5E27","Currently displayed frame name":"\u5F53\u524D\u663E\u793A\u7684\u5E27\u540D\u79F0","Speed of the animation (in seconds)":"\u52A8\u753B\u901F\u5EA6\uFF08\u5355\u4F4D\uFF1A\u79D2\uFF09","Loads the JSON data into the behavior":"\u5C06JSON\u6570\u636E\u52A0\u8F7D\u5230\u884C\u4E3A\u4E2D","Load the JSON":"\u52A0\u8F7DJSON","Load the JSON of _PARAM0_":"\u52A0\u8F7D_PARAM0_\u7684JSON","Update the object attached to the behavior using the latest properties values.":"\u4F7F\u7528\u6700\u65B0\u5C5E\u6027\u503C\u66F4\u65B0\u9644\u52A0\u5230\u8BE5\u884C\u4E3A\u7684\u5BF9\u8C61","Update the object":"\u66F4\u65B0\u5BF9\u8C61","Update object _PARAM0_ with properties of _PARAM1_":"\u4F7F\u7528_PARAM1_\u7684\u5C5E\u6027\u66F4\u65B0_PARAM0_\u5BF9\u8C61","Updates the animation frame.":"\u66F4\u65B0\u52A8\u753B\u5E27\u3002","Update the animation frame":"\u66F4\u65B0\u52A8\u753B\u5E27","Update the current animation frame of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5F53\u524D\u52A8\u753B\u5E27\u66F4\u65B0\u4E3A_PARAM2_\u3002","The frame to set to":"\u8981\u8BBE\u7F6E\u7684\u5E27","Loads a new JSON spritesheet data into the behavior.":"\u5C06\u65B0\u7684JSON\u7CBE\u7075\u8868\u6570\u636E\u52A0\u8F7D\u5230\u884C\u4E3A\u4E2D\u3002","Load data from a JSON resource":"\u4ECEJSON\u8D44\u6E90\u52A0\u8F7D\u6570\u636E","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"\u4ECE_PARAM2_\u52A0\u8F7D_PARAM0_\u7684JSON\u7CBE\u7075\u8868\u6570\u636E","The JSON to load":"\u8981\u52A0\u8F7D\u7684JSON","Display one frame without animating the object.":"\u663E\u793A\u4E00\u4E2A\u5E27\uFF0C\u800C\u4E0D\u5BF9\u5BF9\u8C61\u8FDB\u884C\u52A8\u753B\u5904\u7406\u3002","Display a frame":"\u663E\u793A\u4E00\u5E27","Display frame _PARAM2_ of _PARAM0_":"\u663E\u793A_PARAM0_\u7684\u5E27_PARAM2_","The frame to display":"\u8981\u663E\u793A\u7684\u5E27","Play an animation from the sprite sheet.":"\u4ECE\u7CBE\u7075\u8868\u64AD\u653E\u52A8\u753B\u3002","Play Animation":"\u64AD\u653E\u52A8\u753B","Play animation _PARAM2_ of _PARAM0_":"\u4ECE_PARAM0_\u64AD\u653E\u52A8\u753B_PARAM2_","The name of the animation":"\u52A8\u753B\u7684\u540D\u79F0","The name of the current animation. __null if no animation is playing.":"\u5F53\u524D\u52A8\u753B\u7684\u540D\u79F0\u3002 __\u5982\u679C\u6CA1\u6709\u6B63\u5728\u64AD\u653E\u7684\u52A8\u753B\uFF0C\u5219\u4E3A\u7A7A\u3002","If Current Frame of _PARAM0_ = _PARAM2_":"\u5982\u679C_PARAM0_\u7684\u5F53\u524D\u5E27 = _PARAM2_","The name of the currently displayed frame.":"\u5F53\u524D\u663E\u793A\u7684\u5E27\u7684\u540D\u79F0\u3002","Current frame":"\u5F53\u524D\u5E27","Pause the animation of a sprite sheet.":"\u6682\u505C\u7CBE\u7075\u8868\u7684\u52A8\u753B\u3002","Pause animation":"\u6682\u505C\u52A8\u753B","Pause the current animation of _PARAM0_":"\u6682\u505C_PARAM0_\u7684\u5F53\u524D\u52A8\u753B","Resume a paused animation of a sprite sheet.":"\u6062\u590D\u6682\u505C\u7684\u7CBE\u7075\u8868\u52A8\u753B\u3002","Resume animation":"\u6062\u590D\u52A8\u753B","Resume the current animation of _PARAM0_":"\u6062\u590D_PARAM0_\u7684\u5F53\u524D\u52A8\u753B\u3002","Animates a vertical (top to bottom) sprite sheet.":"\u4F7F\u7528\u5782\u76F4\uFF08\u4ECE\u4E0A\u5230\u4E0B\uFF09\u7CBE\u7075\u8868\u8FDB\u884C\u52A8\u753B\u3002","Vertical sprite sheet animator":"\u5782\u76F4\u7CBE\u7075\u8868\u52A8\u753B\u5236\u4F5C","Horizontal width of sprite (in pixels)":"\u7CBE\u7075\u7684\u6C34\u5E73\u5BBD\u5EA6\uFF08\u5355\u4F4D\uFF1A\u50CF\u7D20\uFF09","Vertical height of sprite (in pixels)":"\u7CBE\u7075\u7684\u5782\u76F4\u9AD8\u5EA6\uFF08\u5355\u4F4D\uFF1A\u50CF\u7D20\uFF09","Empty space between each sprite (in pixels)":"\u6BCF\u4E2A\u7CBE\u7075\u4E4B\u95F4\u7684\u7A7A\u767D\u95F4\u9694\uFF08\u5355\u4F4D\uFF1A\u50CF\u7D20\uFF09","Column of the animation":"\u52A8\u753B\u7684\u5217","First Frame of the animation":"\u52A8\u753B\u7684\u7B2C\u4E00\u5E27","Last Frame of the animation":"\u52A8\u753B\u7684\u6700\u540E\u4E00\u5E27","Current Frame of the animation":"\u52A8\u753B\u7684\u5F53\u524D\u5E27","Set the animation frame.":"\u8BBE\u7F6E\u52A8\u753B\u5E27\u3002","Set the animation frame":"\u8BBE\u7F6E\u52A8\u753B\u5E27","Set the current frame of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5F53\u524D\u5E27\u8BBE\u7F6E\u4E3A_PARAM2_","The frame":"\u5E27","Play animation":"\u64AD\u653E\u52A8\u753B","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"\u5728\u7B2C_PARAM5_\u5217\u64AD\u653E_PARAM0_\u52A8\u753B\uFF0C\u4ECE\u7B2C_PARAM2_\u5230\u7B2C_PARAM3_\u5E27\uFF0C\u901F\u5EA6\u4E3A_PARAM4_","First frame of the animation":"\u52A8\u753B\u7684\u7B2C\u4E00\u5E27","Last frame of the animation":"\u52A8\u753B\u7684\u6700\u540E\u4E00\u5E27","Duration for each frame (seconds)":"\u6BCF\u5E27\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","The column containing the animation":"\u5305\u542B\u52A8\u753B\u7684\u5217","The current frame of the current animation.":"\u5F53\u524D\u52A8\u753B\u7684\u5F53\u524D\u5E27\u3002","Pause the animation of _PARAM0_":"\u6682\u505C_PARAM0_\u7684\u52A8\u753B","Animates a horizontal (left to right) sprite sheet.":"\u4F7F\u7528\u6C34\u5E73\uFF08\u4ECE\u5DE6\u5230\u53F3\uFF09\u7CBE\u7075\u8868\u8FDB\u884C\u52A8\u753B\u3002","Horizontal sprite sheet animator":"\u6C34\u5E73\u7CBE\u7075\u8868\u52A8\u753B\u5236\u4F5C","Row of the animation":"\u52A8\u753B\u7684\u884C","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"\u4EE5_PARAM4_\u7684\u901F\u5EA6\uFF0C\u5728\u7B2C_PARAM5_\u884C\u4ECE\u7B2C_PARAM2_\u5230\u7B2C_PARAM3_\u5E27\u64AD\u653E_PARAM0_\u52A8\u753B","Last Frame of animation":"\u52A8\u753B\u7684\u6700\u540E\u4E00\u5E27","What row is the animation in":"\u52A8\u753B\u6240\u5728\u7684\u884C","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch\u3002","The finite state machine used internally by the switch object.":"\u5F00\u5173\u5BF9\u8C61\u5185\u90E8\u4F7F\u7528\u7684\u6709\u9650\u72B6\u6001\u673A\u3002","Switch finite state machine":"\u5F00\u5173\u6709\u9650\u72B6\u6001\u673A","Check if the toggle switch is checked.":"\u68C0\u67E5\u5F00\u5173\u662F\u5426\u5904\u4E8E\u9009\u4E2D\u72B6\u6001\u3002","Check if the toggle switch was checked in the current frame.":"\u68C0\u67E5\u5F53\u524D\u5E27\u4E2D\u662F\u5426\u68C0\u67E5\u4E86\u5207\u6362\u5F00\u5173\u3002","Has just been checked":"\u521A\u521A\u88AB\u68C0\u67E5\u8FC7","_PARAM0_ has just been checked":"_PARAM0_\u521A\u521A\u88AB\u68C0\u67E5\u8FC7","Check if the toggle switch was unchecked in the current frame.":"\u68C0\u67E5\u5F53\u524D\u5E27\u4E2D\u5F00\u5173\u662F\u5426\u88AB\u53D6\u6D88\u9009\u4E2D\u3002","Has just been unchecked":"\u521A\u521A\u88AB\u53D6\u6D88\u9009\u4E2D","_PARAM0_ has just been unchecked":"_PARAM0_\u521A\u521A\u88AB\u53D6\u6D88\u9009\u4E2D","Check if the toggle switch was toggled in the current frame.":"\u68C0\u67E5\u5F53\u524D\u5E27\u4E2D\u5F00\u5173\u662F\u5426\u88AB\u5207\u6362\u3002","Has just been toggled":"\u521A\u521A\u88AB\u5207\u6362","_PARAM0_ has just been toggled":"_PARAM0_\u521A\u521A\u88AB\u5207\u6362","Check (or uncheck) the toggle switch.":"\u52FE\u9009\uFF08\u6216\u53D6\u6D88\u52FE\u9009\uFF09\u5F00\u5173\u3002","Check (or uncheck)":"\u9009\u62E9\uFF08\u6216\u53D6\u6D88\u9009\u62E9\uFF09","Check _PARAM0_: _PARAM2_":"\u68C0\u67E5_PARAM0_\uFF1A_PARAM2_","IsChecked":"\u5DF2\u9009\u4E2D","Toggle the switch.":"\u5207\u6362\u5F00\u5173\u3002","Toggle":"\u5207\u6362","Toggle _PARAM0_":"\u5207\u6362_PARAM0_","A toggle switch that users can click or touch.":"\u7528\u6237\u53EF\u4EE5\u70B9\u51FB\u6216\u89E6\u6478\u7684\u5207\u6362\u5F00\u5173\u3002","Check if the toggle switch was checked or unchecked in the current frame.":"\u68C0\u67E5\u5F53\u524D\u5E27\u4E2D\u5F00\u5173\u662F\u5426\u662F\u9009\u4E2D\u6216\u672A\u9009\u4E2D\u7684\u3002","Check _PARAM0_: _PARAM1_":"\u68C0\u67E5_PARAM0_\uFF1A_PARAM1_","Update the state animation.":"\u66F4\u65B0\u72B6\u6001\u52A8\u753B\u3002","Update state animation":"\u66F4\u65B0\u72B6\u6001\u52A8\u753B","Update the state animation of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u72B6\u6001\u52A8\u753B","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5\u3002","Default rate":"\u9ED8\u8BA4\u901F\u7387","Shake the stars on value changes":"\u5728\u503C\u53D8\u5316\u65F6\u6447\u52A8\u661F\u661F","Disable the rating":"\u7981\u7528\u8BC4\u7EA7","the rate of the object.":"\u7269\u4F53\u7684\u901F\u7387\u3002","the rate":"\u901F\u7387","Check if the object is disabled.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5DF2\u7981\u7528\u3002","_PARAM0_ is disabled":"_PARAM0_\u5DF2\u7981\u7528","Enable or disable the object.":"\u542F\u7528\u6216\u7981\u7528\u5BF9\u8C61\u3002","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_\u5DF2\u7981\u7528\uFF1A_PARAM1_","Disable":"\u7981\u7528","Stay On Screen (2D)":"\u4FDD\u6301\u5728\u5C4F\u5E55\u4E0A\uFF08\u4E8C\u7EF4\uFF09","Move the object to keep it visible on the screen.":"\u79FB\u52A8\u5BF9\u8C61\u4EE5\u4FDD\u6301\u5176\u5728\u5C4F\u5E55\u4E0A\u53EF\u89C1\u3002","Force the object to stay visible on the screen by setting back its 2D position inside the viewport of the camera.":"\u901A\u8FC7\u5C06\u7269\u4F53\u7684\u4E8C\u7EF4\u4F4D\u7F6E\u8BBE\u7F6E\u56DE\u76F8\u673A\u89C6\u53E3\u5185\uFF0C\u5F3A\u5236\u8BE5\u7269\u4F53\u5728\u5C4F\u5E55\u4E0A\u53EF\u89C1\u3002","Stay on Screen":"\u7559\u5728\u5C4F\u5E55\u4E0A","Top margin":"\u4E0A\u8FB9\u8DDD","Bottom margin":"\u4E0B\u8FB9\u8DDD","Left margin":"\u5DE6\u8FB9\u8DDD","Right margin":"\u53F3\u8FB9\u8DDD","the top margin (in pixels) to leave between the object and the screen border.":"\u5BF9\u8C61\u548C\u5C4F\u5E55\u8FB9\u754C\u4E4B\u95F4\u7684\u9876\u90E8\u8FB9\u8DDD\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Screen top margin":"\u5C4F\u5E55\u9876\u90E8\u8FB9\u8DDD","the top margin":"\u9876\u90E8\u8FB9\u8DDD","the bottom margin (in pixels) to leave between the object and the screen border.":"\u5BF9\u8C61\u548C\u5C4F\u5E55\u8FB9\u754C\u4E4B\u95F4\u7684\u5E95\u90E8\u8FB9\u8DDD\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Screen bottom margin":"\u5C4F\u5E55\u5E95\u90E8\u8FB9\u8DDD","the bottom margin":"\u5E95\u90E8\u8FB9\u8DDD","the left margin (in pixels) to leave between the object and the screen border.":"\u5BF9\u8C61\u548C\u5C4F\u5E55\u8FB9\u754C\u4E4B\u95F4\u7684\u5DE6\u4FA7\u8FB9\u8DDD\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Screen left margin":"\u5C4F\u5E55\u5DE6\u4FA7\u8FB9\u8DDD","the left margin":"\u5DE6\u4FA7\u8FB9\u8DDD","the right margin (in pixels) to leave between the object and the screen border.":"\u5BF9\u8C61\u548C\u5C4F\u5E55\u8FB9\u754C\u4E4B\u95F4\u7684\u53F3\u4FA7\u8FB9\u8DDD\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Screen right margin":"\u5C4F\u5E55\u53F3\u4FA7\u8FB9\u8DDD","the right margin":"\u53F3\u4FA7\u8FB9\u8DDD","Stick objects to others":"\u5C06\u5BF9\u8C61\u7C98\u8D34\u5230\u5176\u4ED6\u5BF9\u8C61","Make objects follow the position and rotation of the object they are stuck to.":"\u4F7F\u5BF9\u8C61\u8DDF\u968F\u5B83\u4EEC\u6240\u7C98\u8D34\u5230\u7684\u5BF9\u8C61\u7684\u4F4D\u7F6E\u548C\u65CB\u8F6C\u3002","Check if the object is stuck to another object.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u7C98\u5728\u53E6\u4E00\u4E2A\u5BF9\u8C61\u4E0A\u3002","Is stuck to another object":"\u662F\u5426\u7C98\u5728\u53E6\u4E00\u4E2A\u5BF9\u8C61\u4E0A","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_\u88AB\u7C98\u5728_PARAM3_\u4E0A\u3002","Sticker":"\u8D34\u7EB8","Sticker behavior":"\u8D34\u7EB8\u884C\u4E3A","Basis":"\u57FA\u7840","Stick the object to another. Use the action to stick the object, or unstick it later.":"\u5C06\u5BF9\u8C61\u7C98\u8D34\u5230\u53E6\u4E00\u4E2A\u5BF9\u8C61\u3002\u4F7F\u7528\u64CD\u4F5C\u5C06\u5BF9\u8C61\u7C98\u8D34\uFF0C\u6216\u7A0D\u540E\u53D6\u6D88\u7C98\u8D34\u3002","Only follow the position":"\u53EA\u8DDF\u968F\u4F4D\u7F6E","Destroy when the object it's stuck on is destroyed":"\u5F53\u5176\u7C98\u8D34\u7684\u5BF9\u8C61\u88AB\u9500\u6BC1\u65F6\u9500\u6BC1","Stick on another object.":"\u7C98\u5728\u53E6\u4E00\u4E2A\u5BF9\u8C61\u4E0A\u3002","Stick":"\u7C98\u8D34","Stick _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7C98\u8D34\u5230_PARAM2_","Object to stick to":"\u8981\u7C98\u8D34\u7684\u5BF9\u8C61","Unstick from the object it was stuck to.":"\u53D6\u6D88\u4E0E\u5176\u7C98\u8D34\u7684\u5BF9\u8C61\u7684\u7C98\u8D34\u3002","Unstick":"\u53D6\u6D88\u7C98\u8D34","Unstick _PARAM0_":"\u53D6\u6D88\u7C98\u8D34_PARAM0_","Sway":"\u6447\u6446","Sway objects like grass in the wind.":"\u50CF\u98CE\u4E2D\u7684\u8349\u4E00\u6837\u6447\u6446\u5BF9\u8C61\u3002","Sway multiple instances of an object at different times - useful for random grass swaying.":"\u5728\u4E0D\u540C\u65F6\u95F4\u6446\u52A8\u591A\u4E2A\u5BF9\u8C61\u7684\u5B9E\u4F8B - \u7528\u6765\u968F\u673A\u6446\u52A8\u8349\u3002","Sway uses the tween behavior":"Sway\u4F7F\u7528\u7F13\u52A8\u884C\u4E3A","Maximum angle to the left (in degrees) - Use a negative number":"\u6700\u5927\u5DE6\u8FB9\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09- \u4F7F\u7528\u8D1F\u6570","Maximum angle to the right (in degrees) - Use a positive number":"\u6700\u5927\u53F3\u8FB9\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09- \u4F7F\u7528\u6B63\u6570","Mininum value for random tween time range for angle (seconds)":"\u89D2\u5EA6\u968F\u673A\u7F13\u52A8\u65F6\u95F4\u8303\u56F4\u7684\u6700\u5C0F\u503C\uFF08\u79D2\uFF09","Maximum value for random tween time range for angle (seconds)":"\u89D2\u5EA6\u968F\u673A\u7F13\u52A8\u65F6\u95F4\u8303\u56F4\u7684\u6700\u5927\u503C\uFF08\u79D2\uFF09","Minimum Y scale amount":"Y\u8F74\u7F29\u653E\u7684\u6700\u5C0F\u503C","Y scale":"Y\u8F74\u7F29\u653E","Maximum Y scale amount":"Y\u8F74\u7F29\u653E\u7684\u6700\u5927\u503C","Mininum value for random tween time range for Y scale (seconds)":"Y\u8F74\u7F29\u653E\u7684\u8303\u56F4\u5185\u7684\u968F\u673A\u7F13\u52A8\u65F6\u95F4\u8303\u56F4\u7684\u6700\u5C0F\u503C\uFF08\u79D2\uFF09","Maximum value for random tween time range for Y scale (seconds)":"Y\u8F74\u7F29\u653E\u7684\u8303\u56F4\u5185\u7684\u968F\u673A\u7F13\u52A8\u65F6\u95F4\u8303\u56F4\u7684\u6700\u5927\u503C\uFF08\u79D2\uFF09","Set sway angle left and right.":"\u8BBE\u7F6E\u5DE6\u53F3\u6447\u6446\u89D2\u5EA6\u3002","Set sway angle left and right":"\u8BBE\u7F6E\u5DE6\u53F3\u6447\u6446\u89D2\u5EA6","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"\u5C06_PARAM0_\u7684\u6447\u6446\u89D2\u5EA6\u8BBE\u7F6E\u4E3A_PARAM2_\xB0\u81F3\u5DE6\u4FA7\u548C_PARAM3_\xB0\u81F3\u53F3\u4FA7","Angle to the left (degrees) - Use negative number":"\u5DE6\u4FA7\u89D2\u5EA6\uFF08\u5EA6\uFF09-\u4F7F\u7528\u8D1F\u6570","Angle to the right (degrees) - Use positive number":"\u53F3\u4FA7\u89D2\u5EA6\uFF08\u5EA6\uFF09-\u4F7F\u7528\u6B63\u6570","Set sway angle time range.":"\u8BBE\u7F6E\u6447\u6446\u89D2\u5EA6\u65F6\u95F4\u8303\u56F4\u3002","Set sway angle time range":"\u8BBE\u7F6E\u6447\u6446\u89D2\u5EA6\u65F6\u95F4\u8303\u56F4","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"PARMA0_\u7684\u89D2\u5EA6\u7F13\u52A8\u65F6\u95F4\u8303\u56F4\uFF0C\u5C06\u6700\u5C0F\u8BBE\u7F6E\u4E3A_PARAM2_\u79D2\uFF0C\u6700\u5927\u8BBE\u7F6E\u4E3A_PARAM3_\u79D2","Angle tween time minimum (seconds)":"\u89D2\u5EA6\u7F13\u52A8\u65F6\u95F4\u6700\u5C0F\u65F6\uFF08\u79D2\uFF09","Angle tween time maximum (seconds)":"\u89D2\u5EA6\u7F13\u52A8\u65F6\u95F4\u6700\u5927\u65F6\uFF08\u79D2\uFF09","Set sway Y scale mininum and maximum.":"\u8BBE\u7F6E\u6447\u6446Y\u8F74\u7684\u6700\u5C0F\u548C\u6700\u5927\u6BD4\u4F8B\u3002","Set sway Y scale mininum and maximum":"\u8BBE\u7F6E\u6447\u6446Y\u8F74\u7684\u6700\u5C0F\u548C\u6700\u5927\u6BD4\u4F8B","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"\u6447\u6446_PARAM0_\u7684Y\u8F74\u6BD4\u4F8B\u4ECE_PARAM2_\u5230_PARAM3_","Minimum Y scale":"\u6700\u5C0FY\u8F74\u6BD4\u4F8B","Maximum Y scale":"\u6700\u5927Y\u8F74\u6BD4\u4F8B","Set Y scale time range.":"\u8BBE\u7F6EY\u8F74\u6BD4\u4F8B\u65F6\u95F4\u8303\u56F4\u3002","Set sway Y scale time range":"\u8BBE\u7F6E\u6447\u6446Y\u8F74\u6BD4\u4F8B\u65F6\u95F4\u8303\u56F4","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"_PARAM0_\u7684Y\u8F74\u6BD4\u4F8B\u65F6\u95F4\u8303\u56F4\uFF0C\u5C06\u6700\u5C0F\u8BBE\u7F6E\u4E3A_PARAM2_\u79D2\uFF0C\u6700\u5927\u8BBE\u7F6E\u4E3A_PARAM3_\u79D2","Y scale tween time minimum (seconds)":"Y\u8F74\u6BD4\u4F8BTween\u65F6\u95F4\u6700\u5C0F\u503C\uFF08\u79D2\uFF09","Y scale tween time maximum (seconds)":"Y\u8F74\u6BD4\u4F8BTween\u65F6\u95F4\u6700\u5927\u503C\uFF08\u79D2\uFF09","Swipe Gesture":"\u6ED1\u52A8\u624B\u52BF","Detect swipe gestures based on their distance and duration.":"\u6839\u636E\u5B83\u4EEC\u7684\u8DDD\u79BB\u548C\u6301\u7EED\u65F6\u95F4\u68C0\u6D4B\u6ED1\u52A8\u624B\u52BF\u3002","Enable (or disable) swipe gesture detection.":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u6ED1\u52A8\u624B\u52BF\u68C0\u6D4B\u3002","Enable (or disable) swipe gesture detection":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u6ED1\u52A8\u624B\u52BF\u68C0\u6D4B","Enable swipe detection: _PARAM1_":"\u542F\u7528\u6ED1\u52A8\u68C0\u6D4B\uFF1A_PARAM1_","Enable swipe detection":"\u542F\u7528\u6ED1\u52A8\u68C0\u6D4B","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"\u7ED8\u5236\u4E00\u6839\u6307\u793A\u5F53\u524D\u6ED1\u52A8\u624B\u52BF\u7684\u7EBF\u3002\u7F16\u8F91\u5F62\u72B6\u7ED8\u5236\u5668\u7684\u201C\u8F6E\u5ED3\u5927\u5C0F\u201D\u4EE5\u8C03\u6574\u7EBF\u7684\u539A\u5EA6\u3002","Draw swipe gesture":"\u7ED8\u5236\u6ED1\u52A8\u624B\u52BF","Draw a line with _PARAM1_ that shows the current swipe":"\u4F7F\u7528_PARAM1_\u7ED8\u5236\u4E00\u6761\u663E\u793A\u5F53\u524D\u6ED1\u52A8\u7684\u7EBF","Shape painter used to draw swipe":"\u7528\u4E8E\u7ED8\u5236\u6ED1\u52A8\u7684\u5F62\u72B6\u7ED8\u5236\u5668","Change the layer used to detect swipe gestures.":"\u66F4\u6539\u7528\u4E8E\u68C0\u6D4B\u6ED1\u52A8\u624B\u52BF\u7684\u56FE\u5C42\u3002","Layer used to detect swipe gestures":"\u7528\u4E8E\u68C0\u6D4B\u6ED1\u52A8\u624B\u52BF\u7684\u56FE\u5C42","Use layer _PARAM1_ to detect swipe gestures":"\u4F7F\u7528\u56FE\u5C42_PARAM1_\u6765\u68C0\u6D4B\u6ED1\u52A8\u624B\u52BF","the Layer used to detect swipe gestures.":"\u7528\u4E8E\u68C0\u6D4B\u6ED1\u52A8\u624B\u52BF\u7684\u56FE\u5C42\u3002","the Layer used to detect swipe gestures":"\u7528\u4E8E\u68C0\u6D4B\u6ED1\u52A8\u624B\u52BF\u7684\u56FE\u5C42","Swipe angle (degrees).":"\u6ED1\u52A8\u89D2\u5EA6\uFF08\u5EA6\uFF09\u3002","Swipe angle (degrees)":"\u6ED1\u52A8\u89D2\u5EA6\uFF08\u5EA6\uFF09","the swipe angle (degrees)":"\u6ED1\u52A8\u89D2\u5EA6\uFF08\u5EA6\uFF09","Swipe distance (pixels).":"\u6ED1\u52A8\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09\u3002","Swipe distance (pixels)":"\u6ED1\u52A8\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09","the swipe distance (pixels)":"\u6ED1\u52A8\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09","Swipe distance in horizontal direction (pixels).":"\u6C34\u5E73\u65B9\u5411\u7684\u6ED1\u52A8\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09\u3002","Swipe distance in horizontal direction (pixels)":"\u6C34\u5E73\u65B9\u5411\u7684\u6ED1\u52A8\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09","the swipe distance in horizontal direction (pixels)":"\u6C34\u5E73\u65B9\u5411\u7684\u6ED1\u52A8\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09","Swipe distance in vertical direction (pixels).":"\u7AD6\u76F4\u65B9\u5411\u7684\u6ED1\u52A8\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09\u3002","Swipe distance in vertical direction (pixels)":"\u7AD6\u76F4\u65B9\u5411\u7684\u6ED1\u52A8\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09","the swipe distance in vertical direction (pixels)":"\u7AD6\u76F4\u65B9\u5411\u7684\u6ED1\u52A8\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09","Start point of the swipe X position.":"\u5F00\u59CB\u6ED1\u52A8\u7684X\u5750\u6807\u3002","Start point of the swipe X position":"\u5F00\u59CB\u6ED1\u52A8\u7684X\u5750\u6807","the start point of the swipe X position":"\u5F00\u59CB\u6ED1\u52A8\u7684X\u5750\u6807","Start point of the swipe Y position.":"\u5F00\u59CB\u6ED1\u52A8\u7684Y\u5750\u6807\u3002","Start point of the swipe Y position":"\u5F00\u59CB\u6ED1\u52A8\u7684Y\u5750\u6807","the start point of the swipe Y position":"\u5F00\u59CB\u6ED1\u52A8\u7684Y\u5750\u6807","End point of the swipe X position.":"\u7ED3\u675F\u6ED1\u52A8\u7684X\u5750\u6807\u3002","End point of the swipe X position":"\u7ED3\u675F\u6ED1\u52A8\u7684X\u5750\u6807","the end point of the swipe X position":"\u7ED3\u675F\u6ED1\u52A8\u7684X\u5750\u6807","End point of the swipe Y position.":"\u7ED3\u675F\u6ED1\u52A8\u7684Y\u5750\u6807\u3002","End point of the swipe Y position":"\u7ED3\u675F\u6ED1\u52A8\u7684Y\u5750\u6807","the end point of the swipe Y position":"\u7ED3\u675F\u6ED1\u52A8\u7684Y\u5750\u6807","Swipe duration (seconds).":"\u6ED1\u52A8\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Swipe duration (seconds)":"\u6ED1\u52A8\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","swipe duration (seconds)":"\u6ED1\u52A8\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","Check if a swipe is currently in progress.":"\u68C0\u67E5\u5F53\u524D\u662F\u5426\u6B63\u5728\u8FDB\u884C\u6ED1\u52A8\u3002","Swipe is in progress":"\u6ED1\u52A8\u6B63\u5728\u8FDB\u884C\u4E2D","Check if swipe detection is enabled.":"\u68C0\u67E5\u6ED1\u52A8\u68C0\u6D4B\u662F\u5426\u5DF2\u542F\u7528\u3002","Is swipe detection enabled":"\u6ED1\u52A8\u68C0\u6D4B\u662F\u5426\u5DF2\u542F\u7528","Swipe detection is enabled":"\u6ED1\u52A8\u68C0\u6D4B\u5DF2\u542F\u7528","Check if the swipe has just ended.":"\u68C0\u67E5\u6ED1\u52A8\u662F\u5426\u521A\u521A\u7ED3\u675F\u3002","Swipe just ended":"\u8F7B\u626B\u521A\u521A\u7ED3\u675F","Swipe has just ended":"\u8F7B\u626B\u521A\u521A\u7ED3\u675F","Check if swipe moved in a given direction.":"\u68C0\u6D4B\u8F7B\u626B\u662F\u5426\u671D\u6307\u5B9A\u65B9\u5411\u79FB\u52A8\u3002","Swipe moved in a direction (4-way movement)":"\u8F7B\u626B\u671D\u4E00\u4E2A\u65B9\u5411\u79FB\u52A8\uFF084\u5411\u79FB\u52A8\uFF09","Swipe moved in direction _PARAM1_":"\u8F7B\u626B\u671D_PARAM1_\u65B9\u5411\u79FB\u52A8","Swipe moved in a direction (8-way movement)":"\u8F7B\u626B\u671D\u4E00\u4E2A\u65B9\u5411\u79FB\u52A8\uFF088\u5411\u79FB\u52A8\uFF09","Text-to-Speech":"\u8BED\u97F3\u5408\u6210","An extension to enable the use of Text-to-Speech features.":"\u4E00\u4E2A\u6269\u5C55\uFF0C\u4F7F\u60A8\u80FD\u591F\u4F7F\u7528\u8BED\u97F3\u5408\u6210\u529F\u80FD\u3002","Audio":"\u97F3\u9891","Speaks a text message aloud through the system text-to-speech.":"\u901A\u8FC7\u7CFB\u7EDF\u6587\u672C\u5230\u8BED\u97F3\u529F\u80FD\u5927\u58F0\u6717\u8BFB\u6587\u672C\u6D88\u606F\u3002","Speak out a message":"\u6717\u8BFB\u6D88\u606F","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"\u4F7F\u7528\u58F0\u97F3_PARAM2_\u3001\u97F3\u91CF_PARAM3_%\u3001\u901F\u7387_PARAM4_%\u548C\u97F3\u8C03_PARAM5_%\u8BF4_PARAM1_","The message to be spoken":"\u8981\u6717\u8BFB\u7684\u6D88\u606F","The voice to be used":"\u8981\u4F7F\u7528\u7684\u58F0\u97F3","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"\u6839\u636E\u64CD\u4F5C\u7CFB\u7EDF\u800C\u53D8\u3002\u8FD9\u91CC\u662FWindows\u7CFB\u7EDF\u58F0\u97F3\u540D\u79F0\u5217\u8868\uFF1Ahttps://bit.ly/windows-voices \u548CMacOS\u7684\u58F0\u97F3\u540D\u79F0\u5217\u8868\uFF1Ahttps://bit.ly/mac-voices","Volume between 0% and 100%":"\u97F3\u91CF\u57280%\u548C100%\u4E4B\u95F4","Speed between 10% and 1000%":"\u901F\u5EA6\u572810%\u548C1000%\u4E4B\u95F4","Pitch between 0% and 200%":"\u97F3\u8C03\u57280%\u548C200%\u4E4B\u95F4","Forces all Text-to-Speech to be stopped.":"\u5F3A\u5236\u505C\u6B62\u6240\u6709\u6587\u672C\u5230\u8BED\u97F3\u3002","Force stop speaking":"\u5F3A\u5236\u505C\u6B62\u6717\u8BFB","Third person camera":"\u7B2C\u4E09\u4EBA\u79F0\u6444\u50CF\u673A","Move the camera to look at an object from a given distance.":"\u79FB\u52A8\u6444\u50CF\u673A\u4EE5\u4ECE\u7ED9\u5B9A\u8DDD\u79BB\u67E5\u770B\u5BF9\u8C61\u3002","Move the camera to look at a position from a distance.":"\u5C06\u6444\u50CF\u673A\u79FB\u52A8\u4EE5\u8FDC\u8DDD\u79BB\u67E5\u770B\u4F4D\u7F6E\u3002","Look at a position from a distance (deprecated)":"\u4ECE\u8FDC\u5904\u770B\u4F4D\u7F6E\uFF08\u5DF2\u5F03\u7528\uFF09","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"\u5C06_PARAM6_\u7684\u6444\u50CF\u673A\u770B\u5411_PARAM1_;\u4EE5_PARAM3_\u50CF\u7D20\u4ECE_PARAM2_\u8FDC\u5904\uFF0C\u65CB\u8F6C_PARAM4_\xB0\uFF0C\u9AD8\u5EA6_PARAM5_\xB0","Position on X axis":"X\u8F74\u4E0A\u7684\u4F4D\u7F6E","Position on Y axis":"Y\u8F74\u4E0A\u7684\u4F4D\u7F6E","Rotation angle (around Z axis)":"\u65CB\u8F6C\u89D2\u5EA6\uFF08\u7ED5Z\u8F74\uFF09","Elevation angle (around Y axis)":"\u4FEF\u4EF0\u89D2\u5EA6\uFF08\u7ED5Y\u8F74\uFF09","Move the camera to look at an object from a distance.":"\u5C06\u6444\u50CF\u673A\u79FB\u52A8\u4EE5\u8FDC\u8DDD\u79BB\u67E5\u770B\u5BF9\u8C61\u3002","Look at an object from a distance (deprecated)":"\u4ECE\u8FDC\u5904\u770B\u5BF9\u8C61\uFF08\u5DF2\u5F03\u7528\uFF09","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"\u5C06_PARAM5_\u7684\u6444\u50CF\u673A\u770B\u5411_PARAM1_\uFF0C\u4ECE_PARAM2_\u50CF\u7D20\uFF0C\u65CB\u8F6C_PARAM3_\xB0\uFF0C\u9AD8\u5EA6_PARAM4_\xB0","Look at a position from a distance":"\u4ECE\u8FDC\u5904\u770B\u4F4D\u7F6E","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"\u5C06_PARAM7_\u7684\u6444\u50CF\u673A\u770B\u5411_PARAM1_; _PARAM2_; _PARAM3_\uFF0C\u4ECE_PARAM4_\u50CF\u7D20\uFF0C\u65CB\u8F6C_PARAM5_\xB0\uFF0C\u9AD8\u5EA6_PARAM6_\xB0","Position on Z axis":"Z\u8F74\u4E0A\u7684\u4F4D\u7F6E","Look at an object from a distance":"\u4ECE\u8FDC\u5904\u770B\u4E00\u4E2A\u5BF9\u8C61","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"\u5C06_PARAM6_\u7684\u76F8\u673A\u79FB\u52A8\u5230_PARAM3_\u50CF\u7D20\u5904\u67E5\u770B_PARAM1_\uFF0C\u65CB\u8F6C_PARAM4_\xB0\u5E76\u4FEF\u89C6_PARAM5_\xB0","Smoothly follow an object at a distance.":"\u5E73\u6ED1\u5730\u8FFD\u968F\u4E00\u4E2A\u8DDD\u79BB\u5916\u7684\u5BF9\u8C61\u3002","Halfway time for rotation":"\u5BF9\u8C61\u65CB\u8F6C\u7684\u4E2D\u9014\u65F6\u95F4","Halfway time for elevation rotation":"\u9AD8\u5EA6\u65CB\u8F6C\u7684\u4E2D\u95F4\u65F6\u95F4","Only used by Z and ZY rotation modes":"\u4EC5\u7528\u4E8E Z \u548C ZY \u65CB\u8F6C\u6A21\u5F0F","Halfway time on Z axis":"Z\u8F74\u4E0A\u7684\u4E2D\u9014\u65F6\u95F4","Camera distance":"\u76F8\u673A\u8DDD\u79BB","Lateral distance offset":"\u6A2A\u5411\u8DDD\u79BB\u504F\u79FB","Ahead distance offset":"\u524D\u65B9\u8DDD\u79BB\u504F\u79FB","Z offset":"Z\u504F\u79FB","Rotation angle offset":"\u65CB\u8F6C\u89D2\u5EA6\u504F\u79FB","Elevation angle offset":"\u4EF0\u89D2\u504F\u79FB","Follow free area top border on Z axis":"\u5728Z\u8F74\u4E0A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u9876\u90E8\u8FB9\u6846","Follow free area bottom border on Z axis":"\u5728Z\u8F74\u4E0A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u5E95\u90E8\u8FB9\u6846","Automatically rotate the camera with the object":"\u81EA\u52A8\u65CB\u8F6C\u76F8\u673A\u4E0E\u5BF9\u8C61","Automatically rotate the camera with the object (elevation)":"Automatically rotate the camera with the object (elevation)","Best left unchecked, use the rotation mode instead":"\u6700\u597D\u4FDD\u6301\u672A\u9009\u4E2D\u72B6\u6001\uFF0C\u8BF7\u6539\u7528\u65CB\u8F6C\u6A21\u5F0F","Rotation mode":"\u65CB\u8F6C\u6A21\u5F0F","Targeted camera rotation angle":"\u76EE\u6807\u76F8\u673A\u65CB\u8F6C\u89D2\u5EA6","Forward X":"\u524D\u8FDB X","Forward Y":"\u524D\u8FDB Y","Forward Z":"\u524D\u8FDB Z","Lerp camera":"\u63D2\u503C\u6444\u50CF\u673A","Lerp the camera rotation to _PARAM0_ with a ratio of _PARAM2_ with rotation offset _PARAM3_\xB0 and elevation offset _PARAM4_\xB0":"\u5C06\u6444\u50CF\u673A\u65CB\u8F6C\u63D2\u503C\u5230 _PARAM0_\uFF0C\u6BD4\u7387\u4E3A _PARAM2_\uFF0C\u65CB\u8F6C\u504F\u79FB\u4E3A _PARAM3_\xB0\uFF0C\u9AD8\u5EA6\u504F\u79FB\u4E3A _PARAM4_\xB0","Move to object":"\u79FB\u52A8\u5230\u5BF9\u8C61","Change the camera position to _PARAM0_ with offset _PARAM2_, _PARAM3_, _PARAM4_":"\u5C06\u6444\u50CF\u673A\u4F4D\u7F6E\u66F4\u6539\u4E3A _PARAM0_\uFF0C\u504F\u79FB\u503C\u4E3A _PARAM2_\u3001_PARAM3_\u3001_PARAM4_","X offset":"X \u504F\u79FB","Y offset":"Y \u504F\u79FB","Update local basis":"\u66F4\u65B0\u672C\u5730\u57FA\u51C6","Update local basis of _PARAM0_ and the camera":"\u66F4\u65B0 _PARAM0_ \u548C\u6444\u50CF\u673A\u7684\u672C\u5730\u57FA\u51C6","Rotate the camera all the way to the targeted angle.":"\u5C06\u6444\u50CF\u673A\u5B8C\u5168\u65CB\u8F6C\u81F3\u76EE\u6807\u89D2\u5EA6\u3002","Rotate the camera all the way":"\u5C06\u6444\u50CF\u673A\u5B8C\u5168\u65CB\u8F6C","Rotate the camera all the way to the targeted angle of _PARAM0_":"\u5C06\u6444\u50CF\u673A\u5B8C\u5168\u65CB\u8F6C\u81F3\u76EE\u6807\u89D2\u5EA6_PARAM0_","the camera rotation.":"\u6444\u50CF\u673A\u65CB\u8F6C\u3002","Camera rotation":"\u6444\u50CF\u673A\u65CB\u8F6C","the camera rotation":"\u6444\u50CF\u673A\u65CB\u8F6C","the halfway time for rotation of the object.":"\u5BF9\u8C61\u65CB\u8F6C\u7684\u4E2D\u9014\u65F6\u95F4\u3002","the halfway time for rotation":"\u5BF9\u8C61\u65CB\u8F6C\u7684\u4E2D\u9014\u65F6\u95F4","the halfway time for elevation rotation of the object.":"the halfway time for elevation rotation of the object.","Halfway time for elevation rotation":"Halfway time for elevation rotation","the halfway time for elevation rotation":"the halfway time for elevation rotation","the halfway time on Z axis of the object.":"\u5BF9\u8C61\u7684Z\u8F74\u4E0A\u7684\u4E2D\u9014\u65F6\u95F4\u3002","the halfway time on Z axis":"\u5BF9\u8C61Z\u8F74\u4E0A\u7684\u4E2D\u9014\u65F6\u95F4","Return follow free area bottom border Z.":"\u8FD4\u56DE\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u5E95\u90E8\u8FB9\u754CZ\u3002","Free area Z min":"\u81EA\u7531\u533A\u57DFZ\u6700\u5C0F","Return follow free area top border Z.":"\u8FD4\u56DE\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u9876\u90E8\u8FB9\u754CZ\u3002","Free area Z max":"\u81EA\u7531\u533A\u57DFZ\u6700\u5927","the follow free area top border on Z axis of the object.":"\u5BF9\u8C61Z\u8F74\u4E0A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u9876\u90E8\u8FB9\u754C\u3002","the follow free area top border on Z axis":"\u5BF9\u8C61Z\u8F74\u4E0A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u9876\u90E8\u8FB9\u754C","the follow free area bottom border on Z axis of the object.":"\u5BF9\u8C61Z\u8F74\u4E0A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u5E95\u90E8\u8FB9\u754C\u3002","the follow free area bottom border on Z axis":"\u5BF9\u8C61Z\u8F74\u4E0A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u5E95\u90E8\u8FB9\u754C","the camera distance of the object.":"\u5BF9\u8C61\u7684\u6444\u50CF\u673A\u8DDD\u79BB","the camera distance":"\u6444\u50CF\u673A\u8DDD\u79BB","the lateral distance offset of the object.":"\u5BF9\u8C61\u7684\u6A2A\u5411\u8DDD\u79BB\u504F\u79FB","the lateral distance offset":"\u6A2A\u5411\u8DDD\u79BB\u504F\u79FB","the ahead distance offset of the object.":"\u5BF9\u8C61\u7684\u524D\u5411\u8DDD\u79BB\u504F\u79FB","the ahead distance offset":"\u524D\u5411\u8DDD\u79BB\u504F\u79FB","the z offset of the object.":"\u5BF9\u8C61\u7684z\u504F\u79FB\u91CF\u3002","the z offset":"z\u504F\u79FB\u91CF","the rotation angle offset of the object.":"\u5BF9\u8C61\u7684\u65CB\u8F6C\u89D2\u5EA6\u504F\u79FB\u91CF\u3002","the rotation angle offset":"\u65CB\u8F6C\u89D2\u5EA6\u504F\u79FB\u91CF","the elevation angle offset of the object.":"\u5BF9\u8C61\u7684\u4EF0\u89D2\u504F\u79FB\u91CF\u3002","the elevation angle offset":"\u4EF0\u89D2\u504F\u79FB\u91CF","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"\u5BF9\u8C61\u7684\u76EE\u6807\u6444\u50CF\u673A\u65CB\u8F6C\u89D2\u5EA6\u3002\u8BBE\u7F6E\u6B64\u89D2\u5EA6\u65F6\uFF0C\u6444\u50CF\u673A\u4F1A\u8DDF\u968F\u8BE5\u503C\uFF0C\u800C\u4E0D\u662F\u5BF9\u8C61\u89D2\u5EA6\u3002","Targeted rotation angle":"\u76EE\u6807\u65CB\u8F6C\u89D2\u5EA6","the targeted camera rotation angle":"\u76EE\u6807\u6444\u50CF\u673A\u65CB\u8F6C\u89D2\u5EA6","3D-like Flip for 2D Sprites":"\u7528\u4E8E\u4E8C\u7EF4\u7CBE\u7075\u7684\u4E09\u7EF4\u7FFB\u8F6C\u6548\u679C","Flip sprites with a 3D-like rotation effect.":"\u4F7F\u7528\u7C7B\u4F3C\u4E09\u7EF4\u7684\u65CB\u8F6C\u6548\u679C\u7FFB\u8F6C\u7CBE\u7075\u3002","Flip a Sprite with a 3D effect.":"\u5E26\u6709\u4E09\u7EF4\u6548\u679C\u7684\u7CBE\u7075\u7FFB\u8F6C\u3002","3D Flip":"3D\u7FFB\u8F6C","Flipping method":"\u7FFB\u8F6C\u65B9\u6CD5","Front animation name":"\u6B63\u9762\u52A8\u753B\u540D\u79F0","Animation method":"\u52A8\u753B\u65B9\u6CD5","Back animation name":"\u80CC\u9762\u52A8\u753B\u540D\u79F0","Start a flipping animation on the object.":"\u5728\u5BF9\u8C61\u4E0A\u5F00\u59CB\u7FFB\u8F6C\u52A8\u753B\u3002","Flip the object (deprecated)":"\u7FFB\u8F6C\u5BF9\u8C61\uFF08\u5DF2\u5F03\u7528\uFF09","Flip _PARAM0_ over _PARAM2_ms":"\u5C06_PARAM0_\u5728_PARAM2_\u6BEB\u79D2\u5185\u7FFB\u8F6C","Duration (in milliseconds)":"\u6301\u7EED\u65F6\u95F4\uFF08\u6BEB\u79D2\uFF09","Start a flipping animation on the object. The X origin point must be set at the object center.":"\u5728\u5BF9\u8C61\u4E0A\u5F00\u59CB\u7FFB\u8F6C\u52A8\u753B\u3002X\u539F\u70B9\u5FC5\u987B\u8BBE\u7F6E\u5728\u5BF9\u8C61\u4E2D\u5FC3\u3002","Flip the object":"\u7FFB\u8F6C\u5BF9\u8C61","Flip _PARAM0_ over _PARAM2_ seconds":"\u5C06_PARAM0_\u5728_PARAM2_\u79D2\u5185\u7FFB\u8F6C","Jump to the end of the flipping animation.":"\u8DF3\u8F6C\u5230\u7FFB\u8F6C\u52A8\u753B\u7684\u7ED3\u675F\u3002","Jump to flipping end":"\u8DF3\u8F6C\u81F3\u7FFB\u8F6C\u7ED3\u675F","Jump to the end of _PARAM0_ flipping":"\u8DF3\u8F6C\u5230_PARAM0_\u7FFB\u8F6C\u7684\u7ED3\u675F","Checks if a flipping animation is currently playing.":"\u68C0\u67E5\u5F53\u524D\u662F\u5426\u6B63\u5728\u64AD\u653E\u7FFB\u8F6C\u52A8\u753B\u3002","Flipping is playing":"\u6B63\u5728\u64AD\u653E\u7FFB\u8F6C","_PARAM0_ is flipping":"_PARAM0_\u6B63\u5728\u7FFB\u8F6C","Checks if the object is flipped or will be flipped.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u88AB\u7FFB\u8F6C\u6216\u5C06\u88AB\u7FFB\u8F6C\u3002","Is flipped":"\u88AB\u7FFB\u8F6C","_PARAM0_ is flipped":"_PARAM0_ \u88AB\u7FFB\u8F6C","Flips the object to one specific side.":"\u5C06\u5BF9\u8C61\u7FFB\u8F6C\u5230\u6307\u5B9A\u4FA7\u9762\u3002","Flip to a side (deprecated)":"\u7FFB\u8F6C\u81F3\u4E00\u4FA7\uFF08\u5DF2\u5F03\u7528\uFF09","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"\u5C06_PARAM0_ \u7FFB\u8F6C\u5230\u53CD\u9762\uFF1A\u5728_PARAM2_ \u6BEB\u79D2\u5185","Reverse side":"\u53CD\u9762","Flips the object to one specific side. The X origin point must be set at the object center.":"\u5C06\u5BF9\u8C61\u7FFB\u8F6C\u5230\u6307\u5B9A\u4E00\u4FA7\u3002X\u539F\u70B9\u5FC5\u987B\u8BBE\u7F6E\u5728\u5BF9\u8C61\u4E2D\u5FC3\u3002","Flip to a side":"\u7FFB\u8F6C\u81F3\u4E00\u4FA7","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"\u5C06_PARAM0_\u7FFB\u8F6C\u5230\u53CD\u9762\uFF1A_PARAM2_\u5728_PARAM3_\u79D2\u5185","Visually flipped":"\u89C6\u89C9\u4E0A\u7FFB\u8F6C","_PARAM0_ is visually flipped":"_PARAM0_ \u5728\u89C6\u89C9\u4E0A\u7FFB\u8F6C","Flip visually":"\u76F4\u89C2\u5730\u7FFB\u8F6C","Flip visually _PARAM0_: _PARAM2_":"\u76F4\u89C2\u5730\u7FFB\u8F6C_PARAM0_\uFF1A_PARAM2_","Flipped":"\u5DF2\u7FFB\u8F6C","Resource bar (separated units)":"\u8D44\u6E90\u6761\uFF08\u5206\u5F00\u5355\u4F4D\uFF09","left anchor":"\u5DE6\u951A\u70B9","Left anchor":"\u5DE6\u951A","Left anchor of _PARAM1_":"_PARAM1_ \u7684\u5DE6\u951A","Anchor":"\u951A","Right anchor":"\u53F3\u951A\u70B9","Right anchor of _PARAM1_":"_PARAM1_ \u7684\u53F3\u951A\u70B9","Unit width":"\u5355\u4F4D\u5BBD\u5EA6","How much pixels to show for a value of 1.":"\u6BCF\u4E00\u4E2A\u503C\u663E\u793A\u591A\u5C11\u50CF\u7D20","the unit width of the object. How much pixels to show for a value of 1.":"\u5BF9\u8C61\u7684\u5355\u4F4D\u5BBD\u5EA6\u3002\u663E\u793A\u503C\u4E3A 1 \u65F6\u7684\u50CF\u7D20\u6570\u3002","the unit width":"\u5355\u4F4D\u5BBD\u5EA6","Update the bar width.":"\u66F4\u65B0\u6761\u5BBD\u5EA6\u3002","Bar width":"\u6761\u5BBD\u5EA6","Update the bar width of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u6761\u5F62\u5BBD\u5EA6","Time formatting":"\u65F6\u95F4\u683C\u5F0F\u5316","Converts seconds into standard time formats, such as HH:MM:SS.":"Converts seconds into standard time formats, such as HH:MM:SS.","Format time in seconds to HH:MM:SS.":"\u5C06\u79D2\u6570\u683C\u5F0F\u5316\u4E3AHH:MM:SS\u3002","Format time in seconds to HH:MM:SS":"\u5C06\u79D2\u6570\u683C\u5F0F\u5316\u4E3AHH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"\u5C06_PARAM1_\u7684\u65F6\u95F4\u683C\u5F0F\u5316\u4E3AHH:MM:SS","Time, in seconds":"\u65F6\u95F4\uFF0C\u4EE5\u79D2\u8BA1","Format time in seconds to HH:MM:SS.000, including milliseconds.":"\u5C06\u79D2\u6570\u683C\u5F0F\u5316\u4E3AHH:MM:SS.000\uFF0C\u5305\u62EC\u6BEB\u79D2\u3002","Format time in seconds to HH:MM:SS.000":"\u5C06\u79D2\u6570\u683C\u5F0F\u5316\u4E3AHH:MM:SS.000","Timed Back and Forth Movement":"\u5B9A\u65F6\u6765\u56DE\u8FD0\u52A8","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"\u6B64\u884C\u4E3A\u5C06\u5BF9\u8C61\u5782\u76F4\u6216\u6C34\u5E73\u5730\u6765\u56DE\u79FB\u52A8\u4E00\u6BB5\u65F6\u95F4\u6216\u8DDD\u79BB\u3002","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over.":"\u5728\u9009\u62E9\u7684\u65F6\u95F4\u6216\u8DDD\u79BB\u5185\u79FB\u52A8\u4E00\u4E2A\u5BF9\u8C61\uFF08\u4F8B\u5982\u654C\u4EBA\uFF09\uFF0C\u7136\u540E\u7FFB\u8F6C\u5E76\u91CD\u65B0\u5F00\u59CB\u3002","Move the object vertically (instead of horizontally)":"\u5782\u76F4\u79FB\u52A8\u7269\u4F53\uFF08\u800C\u4E0D\u662F\u6C34\u5E73\u79FB\u52A8\uFF09","Moving speed (in pixel/s)":"\u79FB\u52A8\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20/\u79D2\u4E3A\u5355\u4F4D\uFF09","Moving distance (in pixels)":"\u79FB\u52A8\u8DDD\u79BB\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","Moving maximum time (in seconds)":"\u79FB\u52A8\u6700\u5927\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09","Distance start point":"\u8DDD\u79BB\u8D77\u59CB\u70B9","position of the sprite at the previous frame":"\u4E0A\u4E00\u5E27\u4E2D\u7CBE\u7075\u7684\u4F4D\u7F6E","check that time has elapsed":"\u68C0\u67E5\u662F\u5426\u5DF2\u7ECF\u8FC7\u4E86\u65F6\u95F4","Toggle switch (for Shape Painter)":"\u5207\u6362\u5F00\u5173\uFF08\u7528\u4E8E\u5F62\u72B6\u7ED8\u5236\u5668\uFF09","Use a shape-painter object to draw a toggle switch that users can click or touch.":"\u4F7F\u7528\u5F62\u72B6\u7ED8\u5236\u5668\u5BF9\u8C61\u7ED8\u5236\u7528\u6237\u53EF\u4EE5\u5355\u51FB\u6216\u89E6\u6478\u7684\u5207\u6362\u5F00\u5173\u3002","Radius of the thumb (px) Example: 10":"\u62C7\u6307\u7684\u534A\u5F84\uFF08\u50CF\u7D20\uFF09\u793A\u4F8B\uFF1A10","Active thumb color string. Example: 24;119;211":"\u6FC0\u6D3B\u62C7\u6307\u7684\u989C\u8272\u5B57\u7B26\u4E32\u3002\u793A\u4F8B\uFF1A24;119;211","Opacity of the thumb. Example: 255":"\u62C7\u6307\u7684\u4E0D\u900F\u660E\u5EA6\u3002\u793A\u4F8B\uFF1A255","Width of the track (pixels) Example: 20":"\u8F68\u9053\u7684\u5BBD\u5EA6\uFF08\u50CF\u7D20\uFF09\u793A\u4F8B\uFF1A20","Height of the track (pixels) Example: 14":"\u8F68\u9053\u7684\u9AD8\u5EA6\uFF08\u50CF\u7D20\uFF09\u793A\u4F8B\uFF1A14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"\u8F68\u9053\u7684\u989C\u8272\u5B57\u7B26\u4E32\uFF0C\u4F4D\u4E8E\u62C7\u6307\u7684\u53F3\u4FA7\u3002\u793A\u4F8B\uFF1A150;150;150\uFF08\u5982\u679C\u7559\u7A7A\uFF0C\u5219\u4F7F\u7528\u62C7\u6307\u7684\u989C\u8272\uFF09","Opacity of the track that is RIGHT of the thumb. Example: 255":"\u8F68\u9053\u7684\u53F3\u4FA7\u62C7\u6307\u4E0D\u900F\u660E\u5EA6\u3002\u793A\u4F8B\uFF1A255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"\u8F68\u9053\u7684\u989C\u8272\u5B57\u7B26\u4E32\uFF0C\u4F4D\u4E8E\u62C7\u6307\u7684\u5DE6\u4FA7\u3002\u793A\u4F8B\uFF1A24;119;211\uFF08\u5982\u679C\u7559\u7A7A\uFF0C\u5219\u4F7F\u7528\u62C7\u6307\u7684\u989C\u8272\uFF09","Opacity of the track that is LEFT of the thumb. Example: 128":"\u8F68\u9053\u7684\u5DE6\u4FA7\u62C7\u6307\u4E0D\u900F\u660E\u5EA6\u3002\u793A\u4F8B\uFF1A128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"\u9F20\u6807\u60AC\u505C\u5728\u62C7\u6307\u4E0A\u65F6\u7684\u5149\u6655\u5C3A\u5BF8\u3002\u793A\u4F8B\uFF1A24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"\u9F20\u6807\u60AC\u505C\u5728\u62C7\u6307\u4E0A\u65F6\u7684\u5149\u6655\u4E0D\u900F\u660E\u5EA6\u3002\u793A\u4F8B\uFF1A32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"\u5207\u6362\u5F00\u5173\u88AB\u6309\u4E0B\u65F6\u51FA\u73B0\u7684\u5149\u6655\u4E0D\u900F\u660E\u5EA6\u3002\u793A\u4F8B\uFF1A64","Number of pixels the thumb is from the left side of the track.":"\u62C7\u6307\u8DDD\u79BB\u8F68\u9053\u5DE6\u4FA7\u7684\u50CF\u7D20\u6570\u3002","Disabled":"\u5DF2\u7981\u7528","State has been changed (used in ToggleChecked function)":"\u72B6\u6001\u5DF2\u66F4\u6539\uFF08\u5728ToggleChecked\u51FD\u6570\u4E2D\u4F7F\u7528\uFF09","Inactive thumb color string. Example: 255;255;255":"\u975E\u6FC0\u6D3B\u62C7\u6307\u7684\u989C\u8272\u5B57\u7B26\u4E32\u3002\u793A\u4F8B\uFF1A255;255;255","Click or press has started on toggle switch":"\u5355\u51FB\u6216\u6309\u4E0B\u5F00\u5173\u5DF2\u542F\u52A8","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"\u62C7\u6307\u4E0A\u9634\u5F71\u7684\u504F\u79FB\u91CF\uFF08Y\uFF09\u3002\u6B63\u6570\u5411\u4E0B\u79FB\u52A8\u9634\u5F71\uFF0C\u8D1F\u6570\u5219\u5411\u4E0A\u3002\u793A\u4F8B\uFF1A4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"\u62C7\u6307\u9634\u5F71\u7684\u504F\u79FB(X)\u3002\u6B63\u6570\u5411\u53F3\u79FB\u52A8\u9634\u5F71\uFF0C\u8D1F\u6570\u5411\u5DE6\u79FB\u52A8\u9634\u5F71\u3002\u4F8B\u5982\uFF1A0","Opacity of shadow on thumb. Example: 32":"\u62C7\u6307\u9634\u5F71\u7684\u4E0D\u900F\u660E\u5EA6\u3002\u4F8B\u5982\uFF1A32","Need redraw":"\u9700\u8981\u91CD\u7ED8","Was hovered":"\u66FE\u7ECF\u60AC\u505C","Change the track width.":"\u66F4\u6539\u8F68\u9053\u5BBD\u5EA6\u3002","Change the track width of _PARAM0_ to _PARAM2_ pixels":"\u5C06_PARAM0_\u7684\u8F68\u9053\u5BBD\u5EA6\u66F4\u6539\u4E3A_PARAM2_\u50CF\u7D20","Change the track height.":"\u66F4\u6539\u8F68\u9053\u9AD8\u5EA6\u3002","Track height":"\u8F68\u9053\u9AD8\u5EA6","Change the track height of _PARAM0_ to _PARAM2_ pixels":"\u5C06_PARAM0_\u7684\u8F68\u9053\u9AD8\u5EA6\u66F4\u6539\u4E3A_PARAM2_\u50CF\u7D20","Change the thumb opacity.":"\u66F4\u6539\u62C7\u6307\u900F\u660E\u5EA6\u3002","Change the thumb opacity of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u62C7\u6307\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Change the inactive track opacity.":"\u66F4\u6539\u975E\u6D3B\u52A8\u72B6\u6001\u8F68\u9053\u900F\u660E\u5EA6\u3002","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u975E\u6D3B\u52A8\u72B6\u6001\u8F68\u9053\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Change the active track opacity.":"\u66F4\u6539\u6D3B\u52A8\u72B6\u6001\u8F68\u9053\u900F\u660E\u5EA6\u3002","Change the active track opacity of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6D3B\u52A8\u72B6\u6001\u8F68\u9053\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Change the halo opacity when the thumb is pressed.":"\u5F53\u6309\u4E0B\u62C7\u6307\u65F6\u66F4\u6539\u5149\u6655\u900F\u660E\u5EA6\u3002","Change the halo opacity of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5149\u6655\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Change opacity of the halo when the thumb is hovered.":"\u5F53\u62C7\u6307\u60AC\u505C\u65F6\u66F4\u6539\u5149\u6655\u900F\u660E\u5EA6\u3002","Change the offset on Y axis of the thumb shadow.":"\u66F4\u6539\u62C7\u6307\u9634\u5F71\u5728Y\u8F74\u4E0A\u7684\u504F\u79FB\u91CF\u3002","Thumb shadow offset on Y axis":"\u62C7\u6307\u9634\u5F71\u5728Y\u8F74\u4E0A\u7684\u504F\u79FB\u91CF","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u62C7\u6307\u9634\u5F71\u5728Y\u8F74\u4E0A\u7684\u504F\u79FB\u91CF\u66F4\u6539\u4E3A_PARAM2_","Y offset (pixels)":"Y\u8F74\u504F\u79FB\u91CF\uFF08\u50CF\u7D20\uFF09","Change the offset on X axis of the thumb shadow.":"\u66F4\u6539\u62C7\u6307\u9634\u5F71\u5728X\u8F74\u4E0A\u7684\u504F\u79FB\u91CF\u3002","Thumb shadow offset on X axis":"\u62C7\u6307\u9634\u5F71\u5728X\u8F74\u4E0A\u7684\u504F\u79FB\u91CF","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u62C7\u6307\u9634\u5F71\u5728X\u8F74\u4E0A\u7684\u504F\u79FB\u91CF\u66F4\u6539\u4E3A_PARAM2_","X offset (pixels)":"X\u8F74\u504F\u79FB\u91CF\uFF08\u50CF\u7D20\uFF09","Change the thumb shadow opacity.":"\u66F4\u6539\u62C7\u6307\u9634\u5F71\u900F\u660E\u5EA6\u3002","Thumb shadow opacity":"\u62C7\u6307\u9634\u5F71\u900F\u660E\u5EA6","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u62C7\u6307\u9634\u5F71\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Opacity of shadow on thumb":"\u62C7\u6307\u9634\u5F71\u7684\u4E0D\u900F\u660E\u5EA6","Change the thumb radius.":"\u66F4\u6539\u62C7\u6307\u534A\u5F84\u3002","Thumb radius":"\u62C7\u6307\u534A\u5F84","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"\u5C06_PARAM0_\u7684\u62C7\u6307\u534A\u5F84\u66F4\u6539\u4E3A_PARAM2_\u50CF\u7D20","Change the halo radius.":"\u66F4\u6539\u5149\u6655\u534A\u5F84\u3002","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"\u5C06_PARAM0_\u7684\u5149\u73AF\u534A\u5F84\u66F4\u6539\u4E3A_PARAM2_\u50CF\u7D20","Change the active track color (the part on the thumb left).":"\u66F4\u6539\u6D3B\u52A8\u8F68\u9053\u989C\u8272\uFF08\u62C7\u6307\u5DE6\u4FA7\u7684\u90E8\u5206\uFF09\u3002","Change the active track color of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6D3B\u52A8\u8F68\u9053\u989C\u8272\u66F4\u6539\u4E3A_PARAM2_","Color of active track":"\u6D3B\u52A8\u8F68\u9053\u7684\u989C\u8272","Change the inactive track color (the part on the thumb right).":"\u66F4\u6539\u975E\u6D3B\u52A8\u8F68\u9053\u989C\u8272\uFF08\u62C7\u6307\u53F3\u4FA7\u7684\u90E8\u5206\uFF09\u3002","Change the inactive track color of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u975E\u6D3B\u52A8\u8F68\u9053\u989C\u8272\u66F4\u6539\u4E3A_PARAM2_","Color of inactive track":"\u975E\u6D3B\u52A8\u8F68\u9053\u7684\u989C\u8272","Change the thumb color (when unchecked).":"\u66F4\u6539\u62C7\u6307\u989C\u8272\uFF08\u672A\u9009\u4E2D\u65F6\uFF09\u3002","Thumb color (when unchecked)":"\u62C7\u6307\u989C\u8272\uFF08\u672A\u9009\u4E2D\u65F6\uFF09","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"\u5C06_PARAM0_\u7684\u62C7\u6307\u989C\u8272\uFF08\u672A\u9009\u4E2D\u65F6\uFF09\u66F4\u6539\u4E3A_PARAM2_","Change the thumb color (when checked).":"\u66F4\u6539\u62C7\u6307\u989C\u8272\uFF08\u9009\u4E2D\u65F6\uFF09\u3002","Thumb color (when checked)":"\u62C7\u6307\u989C\u8272\uFF08\u9009\u4E2D\u65F6\uFF09","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"\u5C06_PARAM0_\u7684\u62C7\u6307\u989C\u8272\uFF08\u9009\u4E2D\u65F6\uFF09\u66F4\u6539\u4E3A_PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"\u5982\u679C\u9009\u4E2D\uFF0C\u5219\u66F4\u6539\u4E3A\u672A\u9009\u4E2D\u3002\u5982\u679C\u672A\u9009\u4E2D\uFF0C\u5219\u66F4\u6539\u4E3A\u9009\u4E2D\u3002","Toggle the switch":"\u5207\u6362\u5F00\u5173","Change _PARAM0_ to opposite state (checked/unchecked)":"\u5C06_PARAM0_\u66F4\u6539\u4E3A\u76F8\u53CD\u72B6\u6001\uFF08\u9009\u4E2D/\u672A\u9009\u4E2D\uFF09","Disable (or enable) the toggle switch.":"\u7981\u7528\uFF08\u6216\u542F\u7528\uFF09\u5207\u6362\u5F00\u5173\u3002","Disable (or enable) the toggle switch":"\u7981\u7528\uFF08\u6216\u542F\u7528\uFF09\u5207\u6362\u5F00\u5173","Disable _PARAM0_: _PARAM2_":"\u7981\u7528_PARAM0_\uFF1A_PARAM2_","Check (or uncheck) the toggle switch":"\u9009\u4E2D\uFF08\u6216\u53D6\u6D88\u9009\u4E2D\uFF09\u5207\u6362\u5F00\u5173","Set _PARAM0_ to checked: _PARAM2_":"\u5C06_PARAM0_\u8BBE\u7F6E\u4E3A\u9009\u4E2D\uFF1A_PARAM2_","Check if mouse is hovering over toggle switch.":"\u68C0\u67E5\u9F20\u6807\u662F\u5426\u60AC\u505C\u5728\u5207\u6362\u5F00\u5173\u4E0A\u3002","Is mouse hovered over toggle switch?":"\u9F20\u6807\u662F\u5426\u60AC\u505C\u5728\u5207\u6362\u5F00\u5173\u4E0A\uFF1F","Mouse is hovering over _PARAM0_":"\u9F20\u6807\u662F\u5426\u60AC\u505C\u5728_PARAM0_\u4E0A","Track width.":"\u8F68\u9053\u5BBD\u5EA6\u3002","Track height.":"\u8F68\u9053\u9AD8\u5EA6\u3002","Offset (Y) of shadow on thumb.":"\u62C7\u6307\u4E0A\u9634\u5F71\u7684\u504F\u79FB\uFF08Y\uFF09\u3002","Offset (Y) of shadow on thumb":"\u62C7\u6307\u4E0A\u9634\u5F71\u7684\u504F\u79FB\uFF08Y\uFF09","Offset (X) of shadow on thumb.":"\u62C7\u6307\u4E0A\u9634\u5F71\u7684\u504F\u79FB\uFF08X\uFF09\u3002","Offset (X) of shadow on thumb":"\u62C7\u6307\u4E0A\u9634\u5F71\u7684\u504F\u79FB\uFF08X\uFF09","Opacity of shadow on thumb.":"\u62C7\u6307\u4E0A\u9634\u5F71\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Thumb opacity.":"\u62C7\u6307\u4E0D\u900F\u660E\u5EA6\u3002","Active track opacity.":"\u6D3B\u52A8\u8F68\u9053\u4E0D\u900F\u660E\u5EA6\u3002","Inactive track opacity.":"\u975E\u6D3B\u52A8\u8F68\u9053\u4E0D\u900F\u660E\u5EA6\u3002","Halo opacity (pressed).":"\u5149\u5708\u4E0D\u900F\u660E\u5EA6\uFF08\u5DF2\u6309\u4E0B\uFF09\u3002","Halo opacity (hover).":"\u5149\u5708\u4E0D\u900F\u660E\u5EA6\uFF08\u60AC\u505C\uFF09\u3002","Halo radius (pixels).":"\u5149\u5708\u534A\u5F84\uFF08\u50CF\u7D20\uFF09\u3002","Active track color.":"\u6D3B\u8DC3\u8F68\u9053\u989C\u8272\u3002","Inactive track color.":"\u975E\u6D3B\u8DC3\u8F68\u9053\u989C\u8272\u3002","Active thumb color.":"\u6D3B\u8DC3\u62C7\u6307\u989C\u8272\u3002","Active thumb color":"\u6D3B\u8DC3\u62C7\u6307\u989C\u8272","Check if the toggle switch is disabled.":"\u68C0\u67E5\u5207\u6362\u5F00\u5173\u662F\u5426\u5DF2\u7981\u7528\u3002","Is disabled":"\u5DF2\u7981\u7528","Inactive thumb color.":"\u975E\u6D3B\u8DC3\u62C7\u6307\u989C\u8272\u3002","Inactive thumb color":"\u975E\u6D3B\u8DC3\u62C7\u6307\u989C\u8272","Top-down movement animator":"Top-down movement animator","Change the animation according to the movement direction.":"Change the animation according to the movement direction.","Top-down movement":"Top-down movement","Scale animations according to speed":"Scale animations according to speed","Pause animations when objects stop":"Pause animations when objects stop","Animations must be called \"Walk0\", \"Walk1\"... for left, down...":"Animations must be called \"Walk0\", \"Walk1\"... for left, down...","Number of directions":"Number of directions","Leave to 0 to automatically use 8 when diagonals are allowed and 4 otherwise.":"Leave to 0 to automatically use 8 when diagonals are allowed and 4 otherwise.","Set to 90\xB0, \"Walk0\" becomes the animation for down.":"Set to 90\xB0, \"Walk0\" becomes the animation for down.","Update the animation according to the object direction.":"Update the animation according to the object direction.","Update animation":"Update animation","Update the animation of _PARAM0_":"Update the animation of _PARAM0_","the animation name of the object.":"the animation name of the object.","the animation name":"the animation name","Check if animations are paused when objects stop.":"Check if animations are paused when objects stop.","_PARAM0_ animations are paused when objects stop":"_PARAM0_ animations are paused when objects stop","Change whether animations are paused when objects stop.":"Change whether animations are paused when objects stop.","Pause animations of _PARAM0_ when stopped: _PARAM2_":"Pause animations of _PARAM0_ when stopped: _PARAM2_","IsPausingAnimation":"IsPausingAnimation","Check if animations are scaled according to speed.":"Check if animations are scaled according to speed.","_PARAM0_ animations are scaled according to speed":"_PARAM0_ animations are scaled according to speed","Change whether animations are scaled according to speed or not.":"Change whether animations are scaled according to speed or not.","Scale animations of _PARAM0_ according to speed: _PARAM2_":"Scale animations of _PARAM0_ according to speed: _PARAM2_","IsScalingAnimation":"IsScalingAnimation","Change the animation speed scale according to the object speed.":"Change the animation speed scale according to the object speed.","Animation speed scale":"Animation speed scale","Change the animation speed scale according to _PARAM0_ speed":"Change the animation speed scale according to _PARAM0_ speed","Pause the animation according to the object speed.":"Pause the animation according to the object speed.","Animation pause":"Animation pause","Pause the animation according to _PARAM0_ speed":"Pause the animation according to _PARAM0_ speed","Return the object movement direction.":"Return the object movement direction.","Return the difference between 2 directions.":"Return the difference between 2 directions.","Direction dirrerence":"Direction dirrerence","Other direction":"Other direction","Update the animation direction of the object.":"Update the animation direction of the object.","Update animation direction":"Update animation direction","Update the animation direction of _PARAM0_":"Update the animation direction of _PARAM0_","Update the animation name.":"Update the animation name.","Update animation name":"Update animation name","Update the animation name of _PARAM0_":"Update the animation name of _PARAM0_","Make object travel to random positions":"\u4F7F\u5BF9\u8C61\u79FB\u52A8\u5230\u968F\u673A\u4F4D\u7F6E","Make object travel to random positions (with the pathfinding behavior).":"\u4F7F\u5BF9\u8C61\u79FB\u52A8\u5230\u968F\u673A\u4F4D\u7F6E\uFF08\u4F7F\u7528\u8DEF\u5F84\u67E5\u627E\u884C\u4E3A\uFF09\u3002","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"\u4F7F\u7269\u4F53\u5728\u5176\u5F53\u524D\u4F4D\u7F6E\u5468\u56F4\u7684\u968F\u673A\u4F4D\u7F6E\u884C\u8FDB\u3002\u53EA\u6709\u5F53\u7269\u4F53\u5C1A\u672A\u79FB\u52A8\u65F6\uFF08\u5176\u8DEF\u5F84\u627E\u5BFB\u884C\u4E3A\u7684\u901F\u5EA6\u4E3A0\uFF09\u624D\u4F1A\u542F\u52A8\u79FB\u52A8\u3002\u6839\u636E\u9700\u8981\u671D\u5411\u6307\u5B9A\u7684\u89D2\u5EA6\u79FB\u52A8\u3002","Make object travel to a random position, with optional direction":"\u4F7F\u7269\u4F53\u79FB\u52A8\u5230\u968F\u673A\u4F4D\u7F6E\uFF0C\u53EF\u9009\u62E9\u65B9\u5411","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"\u5C06_PARAM1_\u79FB\u52A8\u5230\u968F\u673A\u4F4D\u7F6E\uFF0C\u6BCF\u6B21\u505C\u6B62\u65F6\u8DDD\u79BB\u5F53\u524D\u4F4D\u7F6E\u81F3\u5C11_PARAM3_px\uFF0C\u5E76\u4E14\u6700\u591A_PARAM4_px\u3002\u671D\u7740\u89D2\u5EA6_PARAM5_\u79FB\u52A8\uFF0C\u504F\u5411_PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"\u5C06\u8981\u884C\u8FDB\u7684\u7269\u4F53\uFF08\u5FC5\u987B\u6709\u8DEF\u5F84\u627E\u5BFB\u884C\u4E3A\uFF09","Pathfinding Behavior (required)":"\u8DEF\u5F84\u627E\u5BFB\u884C\u4E3A\uFF08\u5FC5\u9700\uFF09","Minimum distance between each position (Default: 100px)":"\u6BCF\u4E2A\u4F4D\u7F6E\u4E4B\u95F4\u7684\u6700\u5C0F\u8DDD\u79BB\uFF08\u9ED8\u8BA4\uFF1A100px\uFF09","Maximum distance between each position (Default: 200px)":"\u6BCF\u4E2A\u4F4D\u7F6E\u4E4B\u95F4\u7684\u6700\u5927\u8DDD\u79BB\uFF08\u9ED8\u8BA4\uFF1A200px\uFF09","Direction (in degrees) the object will move towards (Range: 0-360)":"\u7269\u4F53\u5C06\u671D\u5411\u7684\u65B9\u5411\uFF08\u8303\u56F4\uFF1A0-360\xB0\uFF09","Direction bias (Range: 0-1)":"\u65B9\u5411\u504F\u5411\uFF08\u8303\u56F4\uFF1A0-1\uFF09","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"\u4F8B\u5982\uFF1A\u201C0\u201D\u9009\u62E9\u5B8C\u5168\u968F\u673A\u7684\u65B9\u5411\uFF0C\u201C0.5\u201D\u5C06\u9009\u62E9\u671D\u5411\u6307\u5B9A\u65B9\u5411\u7684\u534A\u5706\u5185\u7684\u65B9\u5411\uFF0C\u201C1\u201D\u76F4\u63A5\u4F7F\u7528\u6307\u5B9A\u65B9\u5411\u3002","Turret 2D movement":"\u70AE\u5854 2D \u79FB\u52A8","A turret movement with customizable speed, acceleration and stop angles.":"\u5E26\u6709\u53EF\u5B9A\u5236\u901F\u5EA6\u3001\u52A0\u901F\u5EA6\u548C\u505C\u6B62\u89D2\u5EA6\u7684\u70AE\u53F0\u79FB\u52A8\u3002","Turret movement":"\u70AE\u53F0\u79FB\u52A8","Maximum rotation speed (in degrees per second)":"\u6700\u5927\u65CB\u8F6C\u901F\u5EA6\uFF08\u6BCF\u79D2\u5EA6\u6570\uFF09","Maximum angle (use the same value for min and max to set no constraint)":"\u6700\u5927\u89D2\u5EA6\uFF08\u4F7F\u7528\u76F8\u540C\u7684\u6570\u503C\u4F5C\u4E3A\u6700\u5C0F\u503C\u548C\u6700\u5927\u503C\u4EE5\u672A\u52A0\u9650\u5236\uFF09","Minimum angle (use the same value for min and max to set no constraint)":"\u6700\u5C0F\u89D2\u5EA6\uFF08\u4F7F\u7528\u76F8\u540C\u7684\u6570\u503C\u4F5C\u4E3A\u6700\u5C0F\u503C\u548C\u6700\u5927\u503C\u4EE5\u672A\u52A0\u9650\u5236\uFF09","Aiming angle property":"\u7784\u51C6\u89D2\u5EA6\u5C5E\u6027","Must move clockwise":"\u5FC5\u987B\u987A\u65F6\u9488\u79FB\u52A8","Must move counter-clockwise":"\u5FC5\u987B\u9006\u65F6\u9488\u79FB\u52A8","Has moved":"\u5DF2\u79FB\u52A8","Target angle (MoveToward)":"\u76EE\u6807\u89D2\u5EA6\uFF08MoveToward\uFF09","Origin angle: the farest angle from AngleMin and AngleMax":"\u539F\u59CB\u89D2\u5EA6\uFF1A\u6700\u8FDC\u79BBAngleMin\u548CAngleMax\u7684\u89D2\u5EA6","Check if the turret is moving.":"\u68C0\u67E5\u70AE\u5854\u662F\u5426\u79FB\u52A8\u3002","Move clockwise.":"\u987A\u65F6\u9488\u79FB\u52A8\u3002","Move clockwise":"\u987A\u65F6\u9488\u79FB\u52A8","Move _PARAM0_ clockwise":"\u987A\u65F6\u9488\u79FB\u52A8_PARAM0_","Move counter-clockwise.":"\u9006\u65F6\u9488\u79FB\u52A8\u3002","Move counter-clockwise":"\u9006\u65F6\u9488\u79FB\u52A8","Move _PARAM0_ counter-clockwise":"\u9006\u65F6\u9488\u79FB\u52A8_PARAM0_","Set angle toward a position.":"\u671D\u5411\u67D0\u4F4D\u7F6E\u3002","Set aiming angle toward a position":"\u671D\u5411\u67D0\u4F4D\u7F6E\u7684\u7784\u51C6\u89D2\u5EA6","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"\u5C06_PARAM0_\u7684\u7784\u51C6\u89D2\u5EA6\u671D\u5411_PARAM2_;_PARAM3_","Move toward a position.":"\u671D\u5411\u67D0\u4F4D\u7F6E\u79FB\u52A8\u3002","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"\u5C06_PARAM0_\u671D\u5411_PARAM2_; _PARAM3_\u79FB\u52A8\uFF0C\u5728_PARAM4_\xB0\u8FB9\u7F18\u5185","Angle margin":"\u89D2\u5EA6\u8FB9\u7F18","Change the aiming angle.":"\u6539\u53D8\u7784\u51C6\u89D2\u5EA6\u3002","Aiming angle":"\u7784\u51C6\u89D2\u5EA6","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"\u5C06_PARAM0_\u7684\u7784\u51C6\u89D2\u5EA6\u6539\u53D8\u4E3A_PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"\u7784\u51C6\u89D2\u5EA6\uFF08\u5982\u679C\u672A\u8BBE\u7F6E\u505C\u6B62\u89D2\u5EA6\uFF0C\u5219\u4E3A0\xB0\u81F3360\xB0\u4E4B\u95F4\uFF09\u3002","Tween into view":"\u79FB\u5165\u89C6\u56FE\u7684\u9010\u6E10\u663E\u793A","Tween objects into position from off screen.":"\u4ECE\u5C4F\u5E55\u5916\u5C06\u5BF9\u8C61\u79FB\u52A8\u5230\u4F4D\u7F6E\u3002","Motion":"\u8FD0\u52A8","Leave this value at 0 to move the object in from outside of the screen.":"\u5C06\u6B64\u503C\u4FDD\u7559\u4E3A 0 \u4EE5\u4F7F\u5BF9\u8C61\u4ECE\u5C4F\u5E55\u5916\u79FB\u52A8\u3002","Tween in the object at creation":"\u5728\u521B\u5EFA\u65F6\u79FB\u52A8\u5BF9\u8C61","Moving in easing":"\u79FB\u52A8\u65F6\u7684\u7F13\u52A8\u6548\u679C","Moving out easing":"\u79FB\u52A8\u65F6\u7684\u7F13\u51FA\u6548\u679C","Delete the object when the \"tween out of view\" action has finished":"\u5728\u201C\u79FB\u52A8\u51FA\u89C6\u56FE\u201D\u64CD\u4F5C\u5B8C\u6210\u540E\u5220\u9664\u5BF9\u8C61","Fade in/out the object":"\u6DE1\u5165/\u6DE1\u51FA\u5BF9\u8C61","The X position at the end of fade in":"\u6DE1\u5165\u7ED3\u675F\u65F6\u7684 X \u4F4D\u7F6E","The Y position at the end of fade in":"\u6DE1\u5165\u7ED3\u675F\u65F6\u7684 Y \u4F4D\u7F6E","Objects with opacity":"\u5177\u6709\u900F\u660E\u5EA6\u7684\u5BF9\u8C61","Move the object":"\u79FB\u52A8\u5BF9\u8C61","Delay":"\u5EF6\u8FDF","Fade in easing":"\u6DE1\u5165\u7684\u7F13\u52A8\u6548\u679C","Fade out easing":"\u6DE1\u51FA\u7684\u7F13\u52A8\u6548\u679C","The X position at the beginning of fade in":"\u6DE1\u5165\u5F00\u59CB\u65F6\u7684 X \u4F4D\u7F6E","The Y position at the beginning of fade in":"\u6DE1\u5165\u5F00\u59CB\u65F6\u7684 Y \u4F4D\u7F6E","Return the X position at the beginning of the fade-in.":"\u8FD4\u56DE\u6DE1\u5165\u5F00\u59CB\u65F6\u7684 X \u4F4D\u7F6E\u3002","Return the Y position at the beginning of the fade-in.":"\u8FD4\u56DE\u6DE1\u5165\u5F00\u59CB\u65F6\u7684 Y \u4F4D\u7F6E\u3002","Tween the object to its set starting position.":"\u5C06\u5BF9\u8C61\u7F13\u52A8\u5230\u5176\u8BBE\u7F6E\u7684\u8D77\u59CB\u4F4D\u7F6E\u3002","Tween _PARAM0_ into view":"\u5C06 _PARAM0_ \u7F13\u52A8\u5230\u89C6\u56FE\u4E2D","Tween the object to its off screen position.":"\u5C06\u5BF9\u8C61\u7F13\u52A8\u5230\u5176\u5C4F\u5E55\u5916\u4F4D\u7F6E\u3002","Tween out of view":"\u7F13\u52A8\u51FA\u89C6\u56FE","Tween _PARAM0_ out of view":"\u5C06 _PARAM0_ \u7F13\u52A8\u51FA\u89C6\u56FE","Check if the object finished tweening into view.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5B8C\u6210\u7F13\u52A8\u5165\u89C6\u56FE\u3002","Tweened into view":"\u7F13\u52A8\u5165\u89C6\u56FE","_PARAM0_ finished tweening into view":"_PARAM0_ \u5B8C\u6210\u7F13\u52A8\u5165\u89C6\u56FE","Check if the object finished tweened out of view.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5B8C\u6210\u7F13\u52A8\u51FA\u89C6\u56FE\u3002","Tweened out of view":"\u7F13\u52A8\u51FA\u89C6\u56FE","_PARAM0_ finished tweening out of view":"_PARAM0_ \u5B8C\u6210\u7F13\u52A8\u51FA\u89C6\u56FE","Set whether to delete the object when the \"tween out of view\" action has finished.":"\u8BBE\u7F6E\u5728\u201C\u7F13\u52A8\u51FA\u89C6\u56FE\u201D\u64CD\u4F5C\u5B8C\u6210\u65F6\u662F\u5426\u5220\u9664\u5BF9\u8C61\u3002","Delete after tween out":"\u6DE1\u51FA\u540E\u5220\u9664","Should delete _PARAM0_ when the \"tween out of view\" action has finished: _PARAM2_":"\u5728\u201C\u7F13\u52A8\u51FA\u89C6\u56FE\u201D\u64CD\u4F5C\u5B8C\u6210\u65F6\u662F\u5426\u5E94\u5220\u9664 _PARAM0_: _PARAM2_","Should delete the object when the \"tween out of view\" action has finished":"\u5728\u201C\u7F13\u52A8\u51FA\u89C6\u56FE\u201D\u64CD\u4F5C\u5B8C\u6210\u65F6\u662F\u5426\u5E94\u5220\u9664\u5BF9\u8C61","Two choices dialog boxes":"\u4E24\u9009\u9879\u5BF9\u8BDD\u6846","A dialog box with buttons to let users make a choice.":"\u5E26\u6709\u6309\u94AE\u7684\u5BF9\u8BDD\u6846\uFF0C\u8BA9\u7528\u6237\u505A\u51FA\u9009\u62E9\u3002","A dialog box showing two options.":"\u663E\u793A\u4E24\u4E2A\u9009\u9879\u7684\u5BF9\u8BDD\u6846\u3002","Two choices dialog box":"\u4E24\u4E2A\u9009\u62E9\u5BF9\u8BDD\u6846","Cancel with Escape key":"\u4F7F\u7528Escape\u952E\u53D6\u6D88","Enable or disable the escape key to close the dialog.":"\u542F\u7528\u6216\u7981\u7528Escape\u952E\u4EE5\u5173\u95ED\u5BF9\u8BDD\u6846\u3002","Label for the \"Yes\" button":"\u201C\u662F\u201D\u6309\u94AE\u7684\u6807\u7B7E","This is the button with identifier 0.":"\u8FD9\u662F\u6807\u8BC6\u4E3A0\u7684\u6309\u94AE\u3002","Label for the \"No\" button":"\u201C\u5426\u201D\u6309\u94AE\u7684\u6807\u7B7E","This is the button with identifier 1.":"\u8FD9\u662F\u6807\u8BC6\u4E3A1\u7684\u6309\u94AE\u3002","Sound at hovering":"\u60AC\u505C\u65F6\u7684\u58F0\u97F3","Check if the \"Yes\" button of the dialog was selected.":"\u68C0\u67E5\u5BF9\u8BDD\u6846\u7684\"\u662F\"\u6309\u94AE\u662F\u5426\u5DF2\u9009\u62E9\u3002","\"Yes\" button is clicked":"\"\u662F\"\u6309\u94AE\u5DF2\u70B9\u51FB","\"Yes\" button of _PARAM0_ is clicked":"_PARAM0_\u7684\"\u662F\"\u6309\u94AE\u5DF2\u70B9\u51FB","Check if the \"No\" button of the dialog was selected.":"\u68C0\u67E5\u5BF9\u8BDD\u6846\u7684\"\u5426\"\u6309\u94AE\u662F\u5426\u5DF2\u9009\u62E9\u3002","\"No\" button is clicked":"\"\u5426\"\u6309\u94AE\u5DF2\u70B9\u51FB","\"No\" button of _PARAM0_ is clicked":"_PARAM0_\u7684\"\u5426\"\u6309\u94AE\u5DF2\u70B9\u51FB","the highlighted button.":"\u9AD8\u4EAE\u6309\u94AE\u3002","Highlighted button":"\u9AD8\u4EAE\u6309\u94AE","the highlighted button":"\u9AD8\u4EAE\u7684\u6309\u94AE","the text shown by the dialog.":"\u5BF9\u8BDD\u6846\u663E\u793A\u7684\u6587\u672C\u3002","Text message":"\u6587\u672C\u6D88\u606F","the text":"\u8BE5\u6587\u672C","Webpage URL tools (Web browser)":"\u7F51\u9875URL\u5DE5\u5177\uFF08Web\u6D4F\u89C8\u5668\uFF09","Allows to read URL where a web-game is hosted and manipulate URL strings.":"\u5141\u8BB8\u8BFB\u53D6\u6258\u7BA1\u7F51\u9875\u6E38\u620F\u7684 URL \u5E76\u64CD\u7EB5 URL \u5B57\u7B26\u4E32\u3002","Gets the URL of the current game page.":"\u83B7\u53D6\u5F53\u524D\u6E38\u620F\u9875\u9762\u7684URL\u3002","Get the URL of the web page":"\u83B7\u53D6\u7F51\u9875\u7684URL","Reloads the current web page.":"\u91CD\u65B0\u52A0\u8F7D\u5F53\u524D\u7F51\u9875\u3002","Reload the web page":"\u91CD\u65B0\u52A0\u8F7D\u7F51\u9875","Reload the current page":"\u91CD\u65B0\u52A0\u8F7D\u5F53\u524D\u9875\u9762","Loads another page in place of the current one.":"\u52A0\u8F7D\u66FF\u6362\u5F53\u524D\u9875\u9762\u7684\u53E6\u4E00\u4E2A\u9875\u9762\u3002","Redirect to another page":"\u91CD\u5B9A\u5411\u5230\u53E6\u4E00\u4E2A\u9875\u9762","Redirect to _PARAM1_":"\u91CD\u5B9A\u5411\u5230_PARAM1_","URL to redirect to":"\u91CD\u5B9A\u5411\u7684URL","Get an attribute from a URL.":"\u4ECEURL\u83B7\u53D6\u5C5E\u6027\u3002","Get URL attribute":"\u83B7\u53D6URL\u5C5E\u6027","The URL to get the attribute from":"\u8981\u83B7\u53D6\u5C5E\u6027\u7684URL","The attribute to get":"\u8981\u83B7\u53D6\u7684\u5C5E\u6027","Gets a parameter of a URL query string.":"\u83B7\u53D6URL\u67E5\u8BE2\u5B57\u7B26\u4E32\u7684\u53C2\u6570\u3002","Get a parameter of a URL query string":"\u83B7\u53D6URL\u67E5\u8BE2\u5B57\u7B26\u4E32\u7684\u53C2\u6570","The URL to get a query string parameter from":"\u8981\u83B7\u53D6\u67E5\u8BE2\u5B57\u7B26\u4E32\u53C2\u6570\u7684URL","The query string parameter to get":"\u8981\u83B7\u53D6\u7684\u67E5\u8BE2\u5B57\u7B26\u4E32\u53C2\u6570","Updates a specific part of a URL.":"\u66F4\u65B0URL\u7684\u7279\u5B9A\u90E8\u5206\u3002","Update a URL attribute":"\u66F4\u65B0URL\u5C5E\u6027","The URL to change":"\u8981\u66F4\u6539\u7684URL","The attribute to update":"\u8981\u66F4\u65B0\u7684\u5C5E\u6027","The new value of this attribute":"\u6B64\u5C5E\u6027\u7684\u65B0\u503C","Sets or replaces a query string parameter of a URL.":"\u8BBE\u7F6E\u6216\u66F4\u6362URL\u7684\u67E5\u8BE2\u5B57\u7B26\u4E32\u53C2\u6570\u3002","Change a get parameter of a URL":"\u66F4\u6539URL\u7684\u67E5\u8BE2\u53C2\u6570","The query string parameter to update":"\u8981\u66F4\u65B0\u7684\u67E5\u8BE2\u53C2\u6570","The new value of the query string parameter":"\u67E5\u8BE2\u5B57\u7B26\u4E32\u53C2\u6570\u7684\u65B0\u503C","Removes a query string parameter from an URL.":"\u4ECEURL\u5220\u9664\u67E5\u8BE2\u5B57\u7B26\u4E32\u53C2\u6570\u3002","Remove a get parameter of an URL":"\u4ECEURL\u5220\u9664\u67E5\u8BE2\u53C2\u6570","The query string parameter to remove":"\u8981\u5220\u9664\u7684\u67E5\u8BE2\u5B57\u7B26\u4E32\u53C2\u6570","Unique Identifiers":"\u552F\u4E00\u6807\u8BC6\u7B26","A collection of UID generation expressions.":"UID\u751F\u6210\u8868\u8FBE\u5F0F\u7684\u96C6\u5408\u3002","Generates a unique identifier with the UUIDv4 pattern.":"\u4F7F\u7528UUIDv4\u6A21\u5F0F\u751F\u6210\u552F\u4E00\u6807\u8BC6\u7B26\u3002","Generate a UUIDv4":"\u751F\u6210UUIDv4","Generates a unique identifier with the incremented integer pattern.":"\u4F7F\u7528\u9012\u589E\u6574\u6570\u6A21\u5F0F\u751F\u6210\u552F\u4E00\u6807\u8BC6\u7B26\u3002","Generate an incremented integer UID":"\u751F\u6210\u9012\u589E\u6574\u6570UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"\u4E3AAscii\u548CUnicode\u5B57\u7B26\u63D0\u4F9B\u8F6C\u6362\u5DE5\u5177\u3002","Reverses the unicode of a string with a base.":"\u4F7F\u7528\u57FA\u6570\u53CD\u8F6C\u5B57\u7B26\u4E32\u7684Unicode\u3002","Reverse the unicode of a string":"\u53CD\u8F6C\u5B57\u7B26\u4E32\u7684Unicode","String to reverse":"\u8981\u53CD\u8F6C\u7684\u5B57\u7B26\u4E32","Base of the reverse (Default: 2)":"\u53CD\u8F6C\u7684\u57FA\u6570\uFF08\u9ED8\u8BA4\u503C\uFF1A2\uFF09","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Unicode\u5B57\u7B26\u8303\u56F4\uFF08\u5982\u679C\u5728\u57FA\u6570\u4E2D\u653E2\uFF0C\u5219\u5728\u6B64\u5904\u653E16\u4EE5\u652F\u6301\u6700\u591A\u5B57\u7B26\uFF09","Converts a unicode representation into String with a base.":"\u5C06Unicode\u8868\u793A\u8F6C\u6362\u4E3A\u5E26\u6709\u57FA\u6570\u7684\u5B57\u7B26\u4E32\u3002","Unicode to string":"Unicode\u8F6C\u5B57\u7B26\u4E32","The unicode to convert to String":"\u8981\u8F6C\u6362\u4E3A\u5B57\u7B26\u4E32\u7684Unicode","Base":"\u57FA\u6570","Seperator text (Optional)":"\u5206\u9694\u6587\u672C\uFF08\u53EF\u9009\uFF09","Converts a string into unicode representation with a base.":"\u5C06\u5B57\u7B26\u4E32\u8F6C\u6362\u4E3A\u5177\u6709\u57FA\u6570\u7684Unicode\u8868\u793A\u3002","String to unicode conversion":"\u5B57\u7B26\u4E32\u5230Unicode\u7684\u8F6C\u6362","The string to convert to unicode":"\u8981\u8F6C\u6362\u4E3AUnicode\u7684\u5B57\u7B26\u4E32","Values of multiple objects":"\u591A\u4E2A\u5BF9\u8C61\u7684\u503C","Values of picked object instances (including position, size, force and angle).":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u503C\uFF08\u5305\u62EC\u4F4D\u7F6E\uFF0C\u5927\u5C0F\uFF0C\u529B\u548C\u89D2\u5EA6\uFF09\u3002","Minimum X position of picked object instances (using AABB of objects).":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684X\u4F4D\u7F6E\u7684\u6700\u5C0F\u503C\uFF08\u4F7F\u7528\u5BF9\u8C61\u7684AABB\uFF09\u3002","Minimum X position of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5C0FX\u4F4D\u7F6E","objects":"\u5BF9\u8C61","Maximum X position of picked object instances (using AABB of objects).":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927X\u4F4D\u7F6E\uFF08\u4F7F\u7528\u5BF9\u8C61\u7684AABB\uFF09\u3002","Maximum X position of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927X\u4F4D\u7F6E","Minimum Y position of picked object instances (using AABB of objects).":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5C0FY\u4F4D\u7F6E\uFF08\u4F7F\u7528\u5BF9\u8C61\u7684AABB\uFF09\u3002","Minimum Y position of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5C0FY\u4F4D\u7F6E","Maximum Y position of picked object instances (using AABB of objects).":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927Y\u4F4D\u7F6E\uFF08\u4F7F\u7528\u5BF9\u8C61\u7684AABB\uFF09\u3002","Maximum Y position of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927Y\u4F4D\u7F6E","Minimum Z order of picked object instances.":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5C0FZ\u987A\u5E8F\u3002","Minimum Z order of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5C0FZ\u987A\u5E8F","Maximum Z order of picked object instances.":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927Z\u987A\u5E8F\u3002","Maximum Z order of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927Z\u987A\u5E8F","Average Z order of picked object instances.":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747Z\u987A\u5E8F\u3002","Average Z order of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747Z\u987A\u5E8F","X center point (absolute) of picked object instances.":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684X\u4E2D\u5FC3\u70B9\uFF08\u7EDD\u5BF9\u503C\uFF09\u3002","X center point (absolute) of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684X\u4E2D\u5FC3\u70B9\uFF08\u7EDD\u5BF9\u503C\uFF09\u3002","Objects":"\u5BF9\u8C61","Objects that will be used to calculate their center point":"\u8981\u7528\u4E8E\u8BA1\u7B97\u5176\u4E2D\u5FC3\u70B9\u7684\u5BF9\u8C61","Y center point (absolute) of picked object instances.":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684Y\u4E2D\u5FC3\u70B9\uFF08\u7EDD\u5BF9\u503C\uFF09\u3002","Y center point (absolute) of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684Y\u4E2D\u5FC3\u70B9\uFF08\u7EDD\u5BF9\u503C\uFF09\u3002","X center point (average) of picked object instances.":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684X\u4E2D\u5FC3\u70B9\uFF08\u5E73\u5747\u503C\uFF09\u3002","X center point (average) of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684X\u4E2D\u5FC3\u70B9\uFF08\u5E73\u5747\u503C\uFF09\u3002","Y center point (average) of picked object instances.":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684Y\u4E2D\u5FC3\u70B9\uFF08\u5E73\u5747\u503C\uFF09\u3002","Y center point (average) of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684Y\u4E2D\u5FC3\u70B9\uFF08\u5E73\u5747\u503C\uFF09\u3002","Min object height of picked object instances.":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5C0F\u5BF9\u8C61\u9AD8\u5EA6\u3002","Min object height of picked object instances":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5C0F\u5BF9\u8C61\u9AD8\u5EA6","Max object height of picked object instances.":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927\u5BF9\u8C61\u9AD8\u5EA6\u3002","Max object height of picked object instances":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927\u5BF9\u8C61\u9AD8\u5EA6","Average height of picked object instances.":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u9AD8\u5EA6\u3002","Average height of picked object instances":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u9AD8\u5EA6","Min object width of picked object instances.":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5C0F\u5BF9\u8C61\u5BBD\u5EA6\u3002","Min object width of picked object instances":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5C0F\u5BF9\u8C61\u5BBD\u5EA6","Max object width of picked object instances.":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927\u5BF9\u8C61\u5BBD\u5EA6\u3002","Max object width of picked object instances":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927\u5BF9\u8C61\u5BBD\u5EA6","Average width of picked object instances.":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u5BBD\u5EA6\u3002","Average width of picked object instances":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u5BBD\u5EA6","Average horizontal force (X) of picked object instances.":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u6C34\u5E73\u529B\uFF08X\uFF09\u3002","Average horizontal force (X) of picked object instances":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u6C34\u5E73\u529B\uFF08X\uFF09","Average vertical force (Y) of picked object instances.":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u5782\u76F4\u529B\uFF08Y\uFF09\u3002","Average vertical force (Y) of picked object instances":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u5782\u76F4\u529B\uFF08Y\uFF09","Average angle of rotation of picked object instances.":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u65CB\u8F6C\u89D2\u5EA6\u3002","Average angle of rotation of picked object instances":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u65CB\u8F6C\u89D2\u5EA6","WebSocket client":"WebSocket\u5BA2\u6237\u7AEF","A WebSocket client for fast client-server networking.":"\u7528\u4E8E\u5FEB\u901F\u5BA2\u6237\u7AEF-\u670D\u52A1\u5668\u7F51\u7EDC\u7684WebSocket\u5BA2\u6237\u7AEF\u3002","Triggers if the client is currently connecting to the WebSocket server.":"\u5982\u679C\u5BA2\u6237\u7AEF\u5F53\u524D\u6B63\u5728\u8FDE\u63A5\u5230WebSocket\u670D\u52A1\u5668\uFF0C\u5219\u89E6\u53D1\u3002","Connecting to a server":"\u8FDE\u63A5\u5230\u670D\u52A1\u5668","Connecting to the server":"\u8FDE\u63A5\u5230\u670D\u52A1\u5668","Triggers if the client is connected to a WebSocket server.":"\u5982\u679C\u5BA2\u6237\u7AEF\u5DF2\u8FDE\u63A5\u5230WebSocket\u670D\u52A1\u5668\uFF0C\u5219\u89E6\u53D1\u3002","Connected to a server":"\u5DF2\u8FDE\u63A5\u5230\u670D\u52A1\u5668","Connected to the server":"\u5DF2\u8FDE\u63A5\u5230\u670D\u52A1\u5668","Triggers if the connection to a WebSocket server was closed.":"\u5982\u679C\u8FDE\u63A5\u5230WebSocket\u670D\u52A1\u5668\u88AB\u5173\u95ED\uFF0C\u5219\u89E6\u53D1\u3002","Connection to a server was closed":"\u8FDE\u63A5\u5230\u670D\u52A1\u5668\u7684\u8FDE\u63A5\u88AB\u5173\u95ED","Connection to the server closed":"\u8FDE\u63A5\u5230\u670D\u52A1\u5668\u7684\u8FDE\u63A5\u5173\u95ED","Connects to a WebSocket server.":"\u8FDE\u63A5\u5230WebSocket\u670D\u52A1\u5668\u3002","Connect to server":"\u8FDE\u63A5\u5230\u670D\u52A1\u5668","Connect to WebSocket server at _PARAM1_":"\u8FDE\u63A5\u5230WebSocket\u670D\u52A1\u5668\u5728_PARAM1_","The server address":"\u670D\u52A1\u5668\u5730\u5740","Disconnects from the current WebSocket server.":"\u65AD\u5F00\u4E0E\u5F53\u524DWebSocket\u670D\u52A1\u5668\u7684\u8FDE\u63A5\u3002","Disconnect from server":"\u4E0E\u670D\u52A1\u5668\u65AD\u5F00\u8FDE\u63A5","Disconnect from server (reason: _PARAM1_)":"\u4ECE\u670D\u52A1\u5668\u65AD\u5F00\u8FDE\u63A5\uFF08\u539F\u56E0\uFF1A_PARAM1_\uFF09","The reason for disconnection":"\u65AD\u5F00\u8FDE\u63A5\u7684\u539F\u56E0","Triggers when the server has sent the client some data.":"\u670D\u52A1\u5668\u53D1\u9001\u6570\u636E\u7ED9\u5BA2\u6237\u7AEF\u65F6\u89E6\u53D1\u3002","An event was received":"\u5DF2\u63A5\u6536\u5230\u4E00\u4E2A\u4E8B\u4EF6","Data received from server":"\u4ECE\u670D\u52A1\u5668\u63A5\u6536\u5230\u7684\u6570\u636E","Returns the piece of data from the server that is currently being processed.":"\u6B63\u5728\u5904\u7406\u670D\u52A1\u5668\u5F53\u524D\u6B63\u5728\u5904\u7406\u7684\u6570\u636E\u7247\u6BB5\u3002","Data from server":"\u6765\u81EA\u670D\u52A1\u5668\u7684\u6570\u636E","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"\u5904\u7406\u5B8C\u4E00\u4E2A\u4E8B\u4EF6\u540E\uFF0C\u5141\u8BB8\u4E0D\u7B49\u5F85\u4E0B\u4E00\u5E27\u6765\u5904\u7406\u4E0B\u4E00\u4E2A\u4E8B\u4EF6\u3002","Mark as processed":"\u6807\u8BB0\u4E3A\u5DF2\u5904\u7406","Mark current event as completed":"\u5C06\u5F53\u524D\u4E8B\u4EF6\u6807\u8BB0\u4E3A\u5DF2\u5B8C\u6210","Sends a string to the server.":"\u5411\u670D\u52A1\u5668\u53D1\u9001\u4E00\u4E2A\u5B57\u7B26\u4E32\u3002","Send data to the server":"\u5411\u670D\u52A1\u5668\u53D1\u9001\u6570\u636E","Send _PARAM1_ to the server":"\u5C06 _PARAM1_ \u53D1\u9001\u5230\u670D\u52A1\u5668","The data to send to the server":"\u8981\u53D1\u9001\u5230\u670D\u52A1\u5668\u7684\u6570\u636E","Triggers when a WebSocket error has occurred.":"WebSocket \u53D1\u751F\u9519\u8BEF\u65F6\u89E6\u53D1\u3002","An error occurred":"\u53D1\u751F\u4E86\u4E00\u4E2A\u9519\u8BEF\u4E8B\u4EF6","WebSocket error has occurred":"WebSocket \u53D1\u751F\u9519\u8BEF","Gets the last error that occurred.":"\u83B7\u53D6\u4E0A\u6B21\u53D1\u751F\u7684\u9519\u8BEF\u3002","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"\u901A\u8FC7\u6839\u636E\u5BF9\u8C61\u7684Y\u4F4D\u7F6E\u8BBE\u7F6EZ\u987A\u5E8F\u521B\u5EFA\u6DF1\u5EA6\u7684\u9519\u89C9\u3002\u9002\u7528\u4E8E\u7B49\u89D2\u6E38\u620F\uFF0C\u5E26\u6709\u201C\u4FEF\u89C6\u201D\u89C6\u56FE\u76842D\u6E38\u620F\uFF0CRPG\u2026\u2026","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"\u5C06\u5B9E\u4F8B\u7684\u6DF1\u5EA6\uFF08Z \u8F74\u987A\u5E8F\uFF09\u8BBE\u7F6E\u4E3A\u573A\u666F\u4E2D\u5176 Y \u4F4D\u7F6E\u7684\u503C\uFF0C\u4ECE\u800C\u8425\u9020\u51FA\u6DF1\u5EA6\u6548\u679C\u3002\u5BF9\u8C61\u7684\u539F\u70B9\u7528\u4E8E\u786E\u5B9A Z \u8F74\u987A\u5E8F\u3002","Window focus, position, size, always-on-top, minimize/maximize, desktop pet controls, content protection. Desktop only.":"\u7A97\u53E3\u7126\u70B9\u3001\u4F4D\u7F6E\u3001\u5927\u5C0F\u3001\u7F6E\u9876\u3001\u6700\u5C0F\u5316/\u6700\u5927\u5316\u3001\u684C\u5BA0\u63A7\u5236\u3001\u5185\u5BB9\u4FDD\u62A4\u3002\u4EC5\u684C\u9762\u7AEF\u3002","Show in taskbar":"\u5728\u4EFB\u52A1\u680F\u4E2D\u663E\u793A","Shows or hides the window in the operating system taskbar.":"\u5728\u64CD\u4F5C\u7CFB\u7EDF\u4EFB\u52A1\u680F\u4E2D\u663E\u793A\u6216\u9690\u85CF\u7A97\u53E3\u3002","Show window in taskbar: _PARAM0_":"\u5728\u4EFB\u52A1\u680F\u4E2D\u663E\u793A\u7A97\u53E3\uFF1A_PARAM0_","Show in taskbar?":"\u5728\u4EFB\u52A1\u680F\u4E2D\u663E\u793A\uFF1F","Ignore mouse events":"\u5FFD\u7565\u9F20\u6807\u4E8B\u4EF6","Makes the window ignore mouse events so clicks can go through to windows behind it.":"\u8BA9\u7A97\u53E3\u5FFD\u7565\u9F20\u6807\u4E8B\u4EF6\uFF0C\u4F7F\u70B9\u51FB\u53EF\u4EE5\u7A7F\u900F\u5230\u540E\u9762\u7684\u7A97\u53E3\u3002","Ignore mouse events: _PARAM0_, forward mouse movement: _PARAM1_":"\u5FFD\u7565\u9F20\u6807\u4E8B\u4EF6\uFF1A_PARAM0_\uFF0C\u8F6C\u53D1\u9F20\u6807\u79FB\u52A8\uFF1A_PARAM1_","Ignore mouse events?":"\u5FFD\u7565\u9F20\u6807\u4E8B\u4EF6\uFF1F","Forward mouse movement events to the game?":"\u5C06\u9F20\u6807\u79FB\u52A8\u4E8B\u4EF6\u8F6C\u53D1\u7ED9\u6E38\u620F\uFF1F","Window background color":"\u7A97\u53E3\u80CC\u666F\u989C\u8272","Changes the native window background color. Use #00000000 for a transparent window background.":"\u66F4\u6539\u539F\u751F\u7A97\u53E3\u80CC\u666F\u989C\u8272\u3002\u4F7F\u7528 #00000000 \u53EF\u5F97\u5230\u900F\u660E\u7A97\u53E3\u80CC\u666F\u3002","Set the native window background color to _PARAM0_":"\u5C06\u539F\u751F\u7A97\u53E3\u80CC\u666F\u989C\u8272\u8BBE\u7F6E\u4E3A _PARAM0_","Background color":"\u80CC\u666F\u989C\u8272","Show menu bar":"\u663E\u793A\u83DC\u5355\u680F","Shows or hides the native menu bar of the window.":"\u663E\u793A\u6216\u9690\u85CF\u7A97\u53E3\u7684\u539F\u751F\u83DC\u5355\u680F\u3002","Show window menu bar: _PARAM0_":"\u663E\u793A\u7A97\u53E3\u83DC\u5355\u680F\uFF1A_PARAM0_","Show menu bar?":"\u663E\u793A\u83DC\u5355\u680F\uFF1F","Dock window to screen work area":"\u5C06\u7A97\u53E3\u505C\u9760\u5230\u5C4F\u5E55\u5DE5\u4F5C\u533A","Moves the window to a corner, the center, or custom coordinates on the current screen work area.":"\u5C06\u7A97\u53E3\u79FB\u52A8\u5230\u5F53\u524D\u5C4F\u5E55\u5DE5\u4F5C\u533A\u7684\u89D2\u843D\u3001\u4E2D\u5FC3\u6216\u81EA\u5B9A\u4E49\u5750\u6807\u3002","Dock the window to _PARAM0_ with offset _PARAM1_;_PARAM2_ and custom position _PARAM3_;_PARAM4_":"\u5C06\u7A97\u53E3\u505C\u9760\u5230 _PARAM0_\uFF0C\u504F\u79FB _PARAM1_;_PARAM2_\uFF0C\u81EA\u5B9A\u4E49\u4F4D\u7F6E _PARAM3_;_PARAM4_","Dock position":"\u505C\u9760\u4F4D\u7F6E","Corner X offset":"\u89D2\u843D X \u504F\u79FB","Corner Y offset":"\u89D2\u843D Y \u504F\u79FB","Custom X position":"\u81EA\u5B9A\u4E49 X \u4F4D\u7F6E","Custom Y position":"\u81EA\u5B9A\u4E49 Y \u4F4D\u7F6E","Apply desktop pet window mode":"\u5E94\u7528\u684C\u5BA0\u7A97\u53E3\u6A21\u5F0F","Applies common desktop pet window settings: transparent native background, no shadow, optional always-on-top, taskbar hiding, mouse click-through, menu bar hiding, and docking.":"\u5E94\u7528\u5E38\u89C1\u684C\u5BA0\u7A97\u53E3\u8BBE\u7F6E\uFF1A\u900F\u660E\u539F\u751F\u80CC\u666F\u3001\u65E0\u9634\u5F71\u3001\u53EF\u9009\u7F6E\u9876\u3001\u9690\u85CF\u4EFB\u52A1\u680F\u3001\u9F20\u6807\u70B9\u51FB\u7A7F\u900F\u3001\u9690\u85CF\u83DC\u5355\u680F\u548C\u505C\u9760\u3002","Apply desktop pet window mode at _PARAM0_ with offset _PARAM1_;_PARAM2_, custom position _PARAM3_;_PARAM4_, always on top: _PARAM5_, show in taskbar: _PARAM6_, click-through: _PARAM7_, show menu bar: _PARAM8_":"\u5728 _PARAM0_ \u5E94\u7528\u684C\u5BA0\u7A97\u53E3\u6A21\u5F0F\uFF0C\u504F\u79FB _PARAM1_;_PARAM2_\uFF0C\u81EA\u5B9A\u4E49\u4F4D\u7F6E _PARAM3_;_PARAM4_\uFF0C\u7F6E\u9876\uFF1A_PARAM5_\uFF0C\u4EFB\u52A1\u680F\u663E\u793A\uFF1A_PARAM6_\uFF0C\u70B9\u51FB\u7A7F\u900F\uFF1A_PARAM7_\uFF0C\u663E\u793A\u83DC\u5355\u680F\uFF1A_PARAM8_","Always on top?":"\u7F6E\u9876\uFF1F","Click-through?":"\u70B9\u51FB\u7A7F\u900F\uFF1F","Screen work area X position":"\u5C4F\u5E55\u5DE5\u4F5C\u533A X \u4F4D\u7F6E","Returns the X position of the current screen work area.":"\u8FD4\u56DE\u5F53\u524D\u5C4F\u5E55\u5DE5\u4F5C\u533A\u7684 X \u4F4D\u7F6E\u3002","Screen work area Y position":"\u5C4F\u5E55\u5DE5\u4F5C\u533A Y \u4F4D\u7F6E","Returns the Y position of the current screen work area.":"\u8FD4\u56DE\u5F53\u524D\u5C4F\u5E55\u5DE5\u4F5C\u533A\u7684 Y \u4F4D\u7F6E\u3002","Screen work area width":"\u5C4F\u5E55\u5DE5\u4F5C\u533A\u5BBD\u5EA6","Returns the width of the current screen work area.":"\u8FD4\u56DE\u5F53\u524D\u5C4F\u5E55\u5DE5\u4F5C\u533A\u7684\u5BBD\u5EA6\u3002","Screen work area height":"\u5C4F\u5E55\u5DE5\u4F5C\u533A\u9AD8\u5EA6","Returns the height of the current screen work area.":"\u8FD4\u56DE\u5F53\u524D\u5C4F\u5E55\u5DE5\u4F5C\u533A\u7684\u9AD8\u5EA6\u3002","A number between 0 (fully transparent) and 1 (fully opaque).":"0\uFF08\u5B8C\u5168\u900F\u660E\uFF09\u5230 1\uFF08\u5B8C\u5168\u4E0D\u900F\u660E\uFF09\u4E4B\u95F4\u7684\u6570\u5B57\u3002","The level is like a layer for operating system windows instead of a layer in GDevelop. The later the position in the list, the higher the window level. When always-on-top is turned off, the level will be set to normal. From floating to status (included), the window will be below the macOS Dock and below the Windows taskbar. From pop-up-menu and higher, the window will be shown above the macOS Dock and the Windows taskbar. Linux ignores this parameter.":"\u8BE5\u5C42\u7EA7\u7C7B\u4F3C GDevelop \u4E2D\u7684\u56FE\u5C42\uFF0C\u4F46\u4F5C\u7528\u4E8E\u64CD\u4F5C\u7CFB\u7EDF\u7A97\u53E3\u3002\u5217\u8868\u8D8A\u9760\u540E\uFF0C\u7A97\u53E3\u5C42\u7EA7\u8D8A\u9AD8\u3002\u7981\u7528\u7F6E\u9876\u65F6\uFF0C\u5C42\u7EA7\u4F1A\u8BBE\u4E3A normal\u3002\u4ECE floating \u5230 status\uFF08\u542B\uFF09\u4F1A\u8BA9\u7A97\u53E3\u4F4D\u4E8E macOS Dock \u4E0B\u65B9\u3001Windows \u4EFB\u52A1\u680F\u4E0B\u65B9\u3002\u4ECE pop-up-menu \u5F00\u59CB\uFF0C\u7A97\u53E3\u4F1A\u663E\u793A\u5728 macOS Dock \u548C Windows \u4EFB\u52A1\u680F\u4E0A\u65B9\u3002Linux \u4F1A\u5FFD\u7565\u6B64\u53C2\u6570\u3002","Bottom right":"\u53F3\u4E0B\u89D2","Top right":"\u53F3\u4E0A\u89D2","Bottom left":"\u5DE6\u4E0B\u89D2","Top left":"\u5DE6\u4E0A\u89D2","Center":"\u5C45\u4E2D","Custom":"\u81EA\u5B9A\u4E49","Normal":"\u666E\u901A","Floating":"\u6D6E\u52A8","Torn-off menu":"\u5206\u79BB\u83DC\u5355","Modal panel":"\u6A21\u6001\u9762\u677F","Main menu":"\u4E3B\u83DC\u5355","Status":"\u72B6\u6001","Pop-up menu":"\u5F39\u51FA\u83DC\u5355","Screen saver":"\u5C4F\u5E55\u4FDD\u62A4","The level is like a layer in GDevelop but for the OS. The further down the list, the higher it will be. When disabling always on top, the level will be set to normal. From \"floating\" to \"status\" included, the window is placed below the Dock on macOS and below the taskbar on Windows. Starting from \"pop-up-menu\", it is shown above the Dock on macOS and above the taskbar on Windows. This parameter is ignored on linux.":"\u8BE5\u5C42\u7EA7\u7C7B\u4F3C GDevelop \u4E2D\u7684\u56FE\u5C42\uFF0C\u4F46\u4F5C\u7528\u4E8E\u64CD\u4F5C\u7CFB\u7EDF\u7A97\u53E3\u3002\u5217\u8868\u8D8A\u9760\u540E\uFF0C\u7A97\u53E3\u5C42\u7EA7\u8D8A\u9AD8\u3002\u7981\u7528\u7F6E\u9876\u65F6\uFF0C\u5C42\u7EA7\u4F1A\u8BBE\u4E3A normal\u3002\u4ECE floating \u5230 status\uFF08\u542B\uFF09\u4F1A\u8BA9\u7A97\u53E3\u4F4D\u4E8E macOS Dock \u4E0B\u65B9\u3001Windows \u4EFB\u52A1\u680F\u4E0B\u65B9\u3002\u4ECE pop-up-menu \u5F00\u59CB\uFF0C\u7A97\u53E3\u4F1A\u663E\u793A\u5728 macOS Dock \u548C Windows \u4EFB\u52A1\u680F\u4E0A\u65B9\u3002Linux \u4F1A\u5FFD\u7565\u6B64\u53C2\u6570\u3002"}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/zh_CN/messages.js b/newIDE/app/src/locales/zh_CN/messages.js index 86c09454a634..c29996622beb 100644 --- a/newIDE/app/src/locales/zh_CN/messages.js +++ b/newIDE/app/src/locales/zh_CN/messages.js @@ -1 +1 @@ -/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["\u201C",a("0"),"\u201D\u66F4\u65B0\u6E38\u620F\u5230 gd.games\uFF0C\u662F\u5426\u7EE7\u7EED\uFF1F"]},"\"{0}\" will be unpublished on gd.games. Continue?":function(a){return[a("0"),"\u5C06\u5728 gd.games\u4E0A\u53D6\u6D88\u53D1\u5E03\u3002\u662F\u5426\u7EE7\u7EED\uFF1F"]},"% of parent":"\u5360\u603B\u4F53\u7684\u767E\u5206\u6BD4","% of total":"\u5360\u603B\u91CF\u7684\u767E\u5206\u6BD4","(Events)":"\uFF08\u4E8B\u4EF6\uFF09","(Object)":"(\u5BF9\u8C61)","(already installed in the project)":"\uFF08\u5DF2\u5728\u9879\u76EE\u4E2D\u5B89\u88C5\uFF09","(default order)":"(\u9ED8\u8BA4\u987A\u5E8F)","(deleted)":"(\u5DF2\u5220\u9664)","(install it from the Project Manager)":"\uFF08\u4ECE\u9879\u76EE\u7BA1\u7406\u5668\u5B89\u88C5\uFF09","(or paste actions)":"(\u6216\u7C98\u8D34\u52A8\u4F5C)","(or paste conditions)":"(\u6216\u7C98\u8D34\u6761\u4EF6)","(yet!)":"(\u5C1A\u672A\uFF01)","* (multiply by)":"* ( \u4E58\u4EE5 )","+ (add)":"+\uFF08\u52A0\u4E0A\uFF09","+ {0} tag(s)":function(a){return["+ ",a("0")," \u6807\u7B7E(s)"]},", objects /*{parameterObjects}*/":function(a){return[", \u5BF9\u8C61 /*",a("parameterObjects"),"*/"]},"- (subtract)":"- (\u51CF\u53BB\uFF09 ","/ (divide by)":"/ (\u9664\u4EE5)","/* Click here to choose objects to pass to JavaScript */":"/* \u70B9\u6211\u9009\u62E9\u5BF9\u8C61\u4F20\u7ED9 JavaScript */","0,date":"0,\u65E5\u671F","0,date,date0":"0,date,date0","0,number,number0":"0,\u6570\u5B57,\u6570\u5B570","1 child":"1 \u4E2A\u5B50\u9879","1 day ago":"1 \u5929\u524D","1 hour ago":"1 \u5C0F\u65F6\u524D","1 match":"1\u573A\u6BD4\u8D5B","1 minute":"1 \u5206\u949F","1 month":"1 \u4E2A\u6708","1 new feedback":"1 \u6761\u65B0\u53CD\u9988","1 review":"1 \u6761\u8BC4\u8BBA","1) Create a Certificate Signing Request and a Certificate":"1) \u521B\u5EFA\u8BC1\u4E66\u7B7E\u540D\u8BF7\u6C42\u548C\u8BC1\u4E66","100% (Default)":"100% (\u9ED8\u8BA4)","100+ exports created":"\u5DF2\u521B\u5EFA 100+ \u5BFC\u51FA","10th":"\u7B2C\u5341","1st":"\u7B2C\u4E00","2 previews in 2 windows":"\u5728 2 \u4E2A\u7A97\u53E3\u4E2D\u8FDB\u884C 2 \u4E2A\u9884\u89C8","2) Upload the Certificate generated by Apple":"2) \u4E0A\u4F20 Apple \u751F\u6210\u7684\u8BC1\u4E66","200%":"200%","2D effects":"\u4E8C\u7EF4\u6548\u679C","2D object":"2D \u5BF9\u8C61","2D objects can't be edited when in 3D mode":"\u5728 3D \u6A21\u5F0F\u4E0B\u65E0\u6CD5\u7F16\u8F91 2D \u5BF9\u8C61","2nd":"\u7B2C\u4E8C","3 previews in 3 windows":"\u57283\u4E2A\u7A97\u53E3\u4E2D\u8FDB\u884C3\u6B21\u9884\u89C8","3) Upload one or more Mobile Provisioning Profiles":"3) \u4E0A\u4F20\u4E00\u4E2A\u6216\u591A\u4E2A\u79FB\u52A8\u914D\u7F6E\u6587\u4EF6","3-part tutorial to creating and publishing a game from scratch.":"\u4ECE\u96F6\u5F00\u59CB\u521B\u5EFA\u548C\u53D1\u5E03\u6E38\u620F\u76843\u90E8\u66F2\u6559\u7A0B\u3002","300%":"300%","3D effects":"3D \u6548\u679C","3D model":"\u4E09\u7EF4\u6A21\u578B","3D models":"3D \u6A21\u578B","3D object":"3D \u5BF9\u8C61","3D platforms":"3D \u5E73\u53F0","3D settings":"3D \u8BBE\u7F6E","3D, real-time editor (new)":"3D\uFF0C\u5B9E\u65F6\u7F16\u8F91\u5668\uFF08\u65B0\uFF09","3rd":"\u7B2C\u4E09","4 previews in 4 windows":"\u5728 4 \u4E2A\u7A97\u53E3\u4E2D\u8FDB\u884C 4 \u4E2A\u9884\u89C8","400%":"400%","4th":"\u7B2C\u56DB","500%":"500%","5th":"\u7B2C\u4E94","600%":"600%","6th":"\u7B2C\u516D","700%":"700%","7th":"\u7B2C\u4E03","800%":"800%","8th":"\u7B2C\u516B","9th":"\u7B2C\u4E5D",":":":","< (less than)":"<\uFF08\u5C0F\u4E8E\uFF09","<0>For every child in<1><2/>{0}, store the child in variable<3><4/>{1}, the child name in<5><6/>{2}and do:":function(a){return["<0>\u5BF9\u4E8E<1><2/>",a("0"),"\u4E2D\u7684\u6BCF\u4E2A\u5B50\u9879\uFF0C\u5C06\u5B50\u9879\u4FDD\u5B58\u5728\u53D8\u91CF\u4E2D<3><4/>",a("1"),"\uFF0C\u5B50\u9879\u7684\u540D\u5B57\u5728<5><6/>",a("2"),"\uFF0C\u5E76\u8FDB\u884C\uFF1A"]},"<0>Share your game and start collecting data from your players to better understand them.":"<0>\u5206\u4EAB\u4F60\u7684\u6E38\u620F\u5E76\u5F00\u59CB\u4ECE\u4F60\u7684\u73A9\u5BB6\u6536\u96C6\u6570\u636E\u4EE5\u66F4\u597D\u5730\u4E86\u89E3\u4ED6\u4EEC\u3002","<0>{0} set to {1}.":function(a){return["<0>",a("0")," \u8BBE\u7F6E\u4E3A ",a("1"),"\u3002"]},"":"<\u521B\u5EFA\u65B0\u7684\u6269\u5C55\u540D>","":"<\u8F93\u5165\u7EC4\u540D\u79F0>","":"< \u8F93\u5165\u5916\u90E8\u4E8B\u4EF6\u7684\u540D\u79F0 >"," (optional)":"":"":"<\u9009\u62E9\u53D8\u91CF>"," (\u53EF\u9009)","","= (equal to)":"= (\u7B49\u4E8E)","= (set to)":"= (\u8BBE\u4E3A)","> (greater than)":"> (\u5927\u4E8E)","A condition that can be used in other events sheet. You can define the condition parameters: objects, texts, numbers, layers, etc...":"\u53EF\u4EE5\u5728\u5176\u4ED6\u4E8B\u4EF6\u8868\u4E2D\u4F7F\u7528\u7684\u6761\u4EF6\u3002\u60A8\u53EF\u4EE5\u5B9A\u4E49\u6761\u4EF6\u53C2\u6570\uFF1A\u5BF9\u8C61\uFF0C\u6587\u672C\uFF0C\u6570\u5B57\uFF0C\u56FE\u5C42\u7B49......","A condition that can be used on objects with the behavior. You can define the condition parameters: objects, texts, numbers, layers, etc...":"\u53EF\u4EE5\u5728\u5177\u6709\u884C\u4E3A\u7684\u5BF9\u8C61\u4E0A\u4F7F\u7528\u7684\u6761\u4EF6\u3002\u60A8\u53EF\u4EE5\u5B9A\u4E49\u6761\u4EF6\u53C2\u6570\uFF1A\u5BF9\u8C61\uFF0C\u6587\u672C\uFF0C\u6570\u5B57\uFF0C\u56FE\u5C42\u7B49......","A condition that can be used on the object. You can define the condition parameters: objects, texts, numbers, layers, etc...":"\u53EF\u4EE5\u5728\u5BF9\u8C61\u4E0A\u4F7F\u7528\u7684\u6761\u4EF6\u3002\u60A8\u53EF\u4EE5\u5B9A\u4E49\u6761\u4EF6\u53C2\u6570\uFF1A\u5BF9\u8C61\u3001\u6587\u672C\u3001\u6570\u5B57\u3001\u56FE\u5C42\u7B49...","A critical error occurred in the {componentTitle}.":function(a){return[a("componentTitle")," \u4E2D\u53D1\u751F\u4E25\u91CD\u9519\u8BEF\u3002"]},"A functioning save has been found!":"\u5DF2\u627E\u5230\u4E00\u4E2A\u6709\u6548\u7684\u5B58\u6863\uFF01","A game to publish":"\u8981\u53D1\u5E03\u7684\u6E38\u620F","A global object with this name already exists. Please change the group name before setting it as a global group":"\u5177\u6709\u6B64\u540D\u79F0\u7684\u5168\u5C40\u5BF9\u8C61\u5DF2\u7ECF\u5B58\u5728\u3002\u8BF7\u5728\u5C06\u5176\u8BBE\u7F6E\u4E3A\u5168\u5C40\u7EC4\u4E4B\u524D\u66F4\u6539\u7EC4\u540D\u79F0\u3002","A global object with this name already exists. Please change the object name before setting it as a global object":"\u6B64\u540D\u79F0\u7684\u5168\u5C40\u5BF9\u8C61\u5DF2\u7ECF\u5B58\u5728\u3002\u8BF7\u5728\u5C06\u5176\u8BBE\u7F6E\u4E3A\u5168\u5C40\u5BF9\u8C61\u4E4B\u524D\u66F4\u6539\u5BF9\u8C61\u540D\u79F0","A lighting layer was created. Lights will be placed on it automatically. You can change the ambient light color in the properties of this layer":"\u5DF2\u521B\u5EFA\u4E00\u4E2A\u7167\u660E\u56FE\u5C42\u3002\u706F\u5149\u5C06\u81EA\u52A8\u653E\u7F6E\u5728\u5B83\u4E0A\u3002\u60A8\u53EF\u4EE5\u5728\u6B64\u56FE\u5C42\u5C5E\u6027\u4E2D\u66F4\u6539\u73AF\u5883\u5149\u3002","A link or file will be created but the game will not be registered.":"\u4E00\u4E2A\u94FE\u63A5\u6216\u6587\u4EF6\u5C06\u88AB\u521B\u5EFA\uFF0C\u4F46\u6E38\u620F\u5C06\u4E0D\u4F1A\u88AB\u6CE8\u518C\u3002","A new physics engine (Physics Engine 2.0) is now available. You should prefer using it for new game. For existing games, note that the two behaviors are not compatible, so you should only use one of them with your objects.":"\u73B0\u5728\u53EF\u4EE5\u4F7F\u7528\u4E00\u4E2A\u65B0\u7684\u7269\u7406\u5F15\u64CE\uFF08\u7269\u7406\u5F15\u64CE2.0\uFF09\u3002\u60A8\u5E94\u8BE5\u66F4\u559C\u6B22\u4F7F\u7528\u5B83\u6765\u505A\u65B0\u7684\u6E38\u620F\u3002\u5BF9\u4E8E\u73B0\u6709\u6E38\u620F\uFF0C\u8BF7\u6CE8\u610F\u8FD9\u4E24\u4E2A\u884C\u4E3A\u662F\u4E0D\u517C\u5BB9\u7684\uFF0C\u56E0\u6B64\u60A8\u53EA\u80FD\u4E3A\u60A8\u7684\u5BF9\u8C61\u4F7F\u7528\u5176\u4E2D\u4E00\u4E2A\u884C\u4E3A\u3002","A new secure window will open to complete the purchase.":"\u4E00\u4E2A\u65B0\u7684\u5B89\u5168\u7A97\u53E3\u5C06\u6253\u5F00\u4EE5\u5B8C\u6210\u8D2D\u4E70\u3002","A new update is available!":"\u6709\u65B0\u66F4\u65B0\u53EF\u7528\uFF01","A new update is being downloaded...":"\u6B63\u5728\u4E0B\u8F7D\u65B0\u66F4\u65B0...","A new update will be installed after you quit and relaunch GDevelop":"\u9000\u51FA\u5E76\u91CD\u65B0\u542F\u52A8 GDevelop \u540E\u5C06\u5B89\u88C5\u65B0\u7684\u66F4\u65B0","A new window":"\u4E00\u4E2A\u65B0\u7A97\u53E3","A scale under 1 on a Bitmap text object can downgrade the quality text, prefer to remake a bitmap font smaller in the external bmFont editor.":"\u5728\u4F4D\u56FE\u6587\u672C\u5BF9\u8C61\u4E0A\uFF0C\u4F4E\u4E8E 1 \u7684\u7F29\u653E\u5C3A\u5EA6\u4F1A\u964D\u4F4E\u6587\u672C\u7684\u8D28\u91CF\u3002\u8BF7\u6700\u597D\u5728\u5982 bmFont \u7684\u5916\u90E8\u7F16\u8F91\u5668\u4E2D\u628A\u4F4D\u56FE\u5B57\u4F53\u91CD\u65B0\u5236\u4F5C\u5F97\u5C0F\u4E00\u4E9B\u3002","A student account cannot be an admin of your team.":"\u5B66\u751F\u8D26\u6237\u4E0D\u80FD\u6210\u4E3A\u60A8\u56E2\u961F\u7684\u7BA1\u7406\u5458\u3002","A temporary image to help you visualize the shape/polygon":"\u4E00\u5F20\u6709\u52A9\u4E8E\u4F60\u7406\u89E3\u5F62\u72B6\u6216\u591A\u8FB9\u5F62\u7684\u56FE\u7247","AI Chat History":"AI \u804A\u5929\u5386\u53F2","API Issuer ID: {0}":function(a){return["API \u9881\u53D1\u8005 ID\uFF1A",a("0")]},"API Issuer given by Apple":"Apple \u63D0\u4F9B\u7684 API \u53D1\u884C\u8005","API key given by Apple":"Apple \u63D0\u4F9B\u7684 API \u5BC6\u94A5","API key: {0}":function(a){return["API \u5BC6\u94A5\uFF1A",a("0")]},"APK (for testing on device or sharing outside Google Play)":"APK (\u7528\u4E8E\u5728\u8BBE\u5907\u4E0A\u6D4B\u8BD5\u6216\u5728\u8C37\u6B4C\u64AD\u653E\u5916\u9762\u5206\u4EAB)","Abandon":"\u5F03\u7528","Abort":"\u4E2D\u6B62","About GDevelop":"\u5173\u4E8EGDevelop","About dialog":"\u5BF9\u8BDD\u6846\u201C\u5173\u4E8E\u201D","About education plan":"\u5173\u4E8E\u6559\u80B2\u8BA1\u5212","Accept":"\u63A5\u53D7","Access GDevelop\u2019s resources for teaching game development and promote careers in technology.":"\u8BBF\u95EE GDevelop \u7684\u8D44\u6E90\u6765\u6559\u6388\u6E38\u620F\u5F00\u53D1\u548C\u4FC3\u8FDB\u6280\u672F\u804C\u4E1A\u3002","Access project history, name saves, restore older versions.<0/>Get a subscription to enable this feature.":"\u8BBF\u95EE\u9879\u76EE\u5386\u53F2\u8BB0\u5F55\u3001\u540D\u79F0\u4FDD\u5B58\u3001\u8FD8\u539F\u65E7\u7248\u672C\u3002<0/>\u83B7\u53D6\u8BA2\u9605\u4EE5\u542F\u7528\u6B64\u529F\u80FD\u3002","Access public profile":"\u8BBF\u95EE\u516C\u5171\u914D\u7F6E\u6587\u4EF6","Achievements":"\u6210\u5C31","Action":"\u6267\u884C","Action with operator":"\u64CD\u4F5C\u5458\u64CD\u4F5C","Actions":"\u52A8\u4F5C","Activate":"\u6FC0\u6D3B","Activate Later":"\u7A0D\u540E\u6FC0\u6D3B","Activate Now":"\u7ACB\u5373\u6FC0\u6D3B","Activate my subscription":"\u6FC0\u6D3B\u6211\u7684\u8BA2\u9605","Activate your subscription code":"\u6FC0\u6D3B\u60A8\u7684\u8BA2\u9605\u4EE3\u7801","Activate {productName}":function(a){return["\u6FC0\u6D3B ",a("productName")]},"Activated":"\u6FC0\u6D3B","Activating...":"\u6FC0\u6D3B\u4E2D...","Active":"\u5DF2\u542F\u7528","Active until {0}":function(a){return["\u6709\u6548\u76F4\u81F3 ",a("0")]},"Active, we will get in touch to get the campaign up!":"\u79EF\u6781\u4E3B\u52A8\uFF0C\u6211\u4EEC\u5C06\u4E0E\u60A8\u8054\u7CFB\u4EE5\u5F00\u5C55\u6D3B\u52A8\uFF01","Ad revenue sharing off":"\u5E7F\u544A\u6536\u5165\u5206\u6210\u5173\u95ED","Ad revenue sharing on":"\u5E7F\u544A\u6536\u5165\u5206\u6210","Adapt automatically":"\u81EA\u52A8\u9002\u5E94","Adapt collision mask?":"\u9002\u5E94\u78B0\u649E\u906E\u7F69\uFF1F","Adapt events in scene <0>{scene_name} (\"{placementHint}\").":function(a){return["\u5728\u573A\u666F <0>",a("scene_name")," \u4E2D\u8C03\u6574\u4E8B\u4EF6\uFF08\"",a("placementHint"),"\"\uFF09\u3002"]},"Add":"\u6DFB\u52A0","Add keyframe":"\u6DFB\u52A0\u5173\u952E\u5E27","Add keyframe (K)":"\u6DFB\u52A0\u5173\u952E\u5E27 (K)","Add keyframe (K/S)":"\u6DFB\u52A0\u5173\u952E\u5E27 (K/S)","Add keyframes for all tracks":"\u5199\u5165\u5168\u90E8\u8F68\u9053\u5E27","Add keyframes for changed tracks":"\u5199\u5165\u5DF2\u53D8\u5316\u8F68\u9053\u5E27","Add keyframes for all tracks (N)":"\u5199\u5165\u5168\u90E8\u8F68\u9053\u5E27 (N)","Add keyframes for changed tracks (M)":"\u5199\u5165\u5DF2\u53D8\u5316\u8F68\u9053\u5E27 (M)","Delete selected keyframe":"\u5220\u9664\u9009\u4E2D\u7684\u5173\u952E\u5E27","Add 2D lighting layer":"\u6DFB\u52A0\u7167\u660E\u56FE\u5C42","Add <0>{object_name} to scene <1>{scene_name}.":function(a){return["\u5C06 <0>",a("object_name")," \u6DFB\u52A0\u5230\u573A\u666F <1>",a("scene_name"),"\u3002"]},"Add Ordering":"\u6DFB\u52A0\u6392\u5E8F","Add a 2D effect":"\u6DFB\u52A0 2D \u6548\u679C","Add a 3D effect":"\u6DFB\u52A0 3D \u6548\u679C","Add a Long Description":"\u6DFB\u52A0\u4E00\u4E2A\u957F\u63CF\u8FF0","Add a New Extension":"\u6DFB\u52A0\u4E00\u4E2A\u65B0\u7684\u6269\u5C55","Add a behavior":"\u6DFB\u52A0\u4E00\u4E2A\u884C\u4E3A","Add a certificate/profile first":"\u9996\u5148\u6DFB\u52A0\u8BC1\u4E66/\u914D\u7F6E\u6587\u4EF6","Add a collaborator":"\u6DFB\u52A0\u4E00\u4E2A\u5408\u4F5C\u8005","Add a comment":"\u6DFB\u52A0\u4E00\u6761\u8BC4\u8BBA","Add a folder":"\u6DFB\u52A0\u6587\u4EF6\u5939","Add a function":"\u6DFB\u52A0\u4E00\u4E2A\u51FD\u6570","Add a health bar for handle damage.":"\u6DFB\u52A0\u4E00\u4E2A\u751F\u547D\u6761\u6765\u663E\u793A\u53D7\u5230\u7684\u4F24\u5BB3\u3002","Add a health bar to this jumping character, losing health when hitting spikes.":"\u7ED9\u8FD9\u4E2A\u8DF3\u8DC3\u89D2\u8272\u6DFB\u52A0\u4E00\u4E2A\u751F\u547D\u503C\u6761\uFF0C\u5F53\u51FB\u4E2D\u5C16\u523A\u65F6\u4F1A\u5931\u53BB\u751F\u547D\u503C\u3002","Add a layer":"\u6DFB\u52A0\u56FE\u5C42","Add a link to your donation page. It will be displayed on your gd.games profile and game pages.":"\u6DFB\u52A0\u6307\u5411\u60A8\u7684\u6350\u8D60\u9875\u9762\u7684\u94FE\u63A5\u3002\u5B83\u5C06\u663E\u793A\u5728\u60A8\u7684 gd.games \u4E2A\u4EBA\u8D44\u6599\u548C\u6E38\u620F\u9875\u9762\u4E0A\u3002","Add a local variable":"\u6DFB\u52A0\u4E00\u4E2A\u5C40\u90E8\u53D8\u91CF","Add a local variable to the selected event":"\u5C06\u5C40\u90E8\u53D8\u91CF\u6DFB\u52A0\u5230\u6240\u9009\u4E8B\u4EF6","Add a new behavior to the object":"\u6DFB\u52A0\u4E00\u9879\u65B0\u884C\u4E3A\u5230\u5BF9\u8C61","Add a new empty event":"\u6DFB\u52A0\u65B0\u7684\u7A7A\u4E8B\u4EF6","Add a new event":"\u6DFB\u52A0\u4E00\u4E2A\u65B0\u4E8B\u4EF6","Add a new folder":"\u6DFB\u52A0\u65B0\u6587\u4EF6\u5939","Add a new function":"\u6DFB\u52A0\u4E00\u9879\u65B0\u529F\u80FD","Add a new group":"\u6DFB\u52A0\u4E00\u4E2A\u65B0\u7EC4","Add a new group...":"\u6DFB\u52A0\u65B0\u7EC4...","Add a new object":"\u6DFB\u52A0\u4E00\u4E2A\u65B0\u5BF9\u8C61","Add a new option":" \u6DFB\u52A0\u65B0\u9009\u9879","Add a new property":"\u6DFB\u52A0\u4E00\u4E2A\u65B0\u5C5E\u6027","Add a parameter":"\u6DFB\u52A0\u53C2\u6570","Add a parameter below":"\u5728\u4E0B\u9762\u6DFB\u52A0\u4E00\u4E2A\u53C2\u6570","Add a point":"\u6DFB\u52A0\u70B9","Add a property":"\u6DFB\u52A0\u5C5E\u6027","Add a scene":"\u6DFB\u52A0\u4E00\u4E2A\u573A\u666F","Add a score and display it on the screen":"\u6DFB\u52A0\u4E00\u4E2A\u5206\u6570\u5E76\u5728\u5C4F\u5E55\u4E0A\u663E\u793A","Add a sprite":"\u6DFB\u52A0\u7CBE\u7075","Add a sub-condition":"\u6DFB\u52A0\u5B50\u6761\u4EF6","Add a sub-event to the selected event":"\u4E3A\u9009\u5B9A\u4E8B\u4EF6\u6DFB\u52A0\u5B50\u4E8B\u4EF6","Add a time attack mode, where you have to reach the end as fast as possible.":"\u6DFB\u52A0\u65F6\u95F4\u653B\u51FB\u6A21\u5F0F\uFF0C\u60A8\u5FC5\u987B\u5C3D\u5FEB\u5230\u8FBE\u7EC8\u70B9\u3002","Add a time attack mode.":"\u589E\u52A0\u8BA1\u65F6\u653B\u51FB\u6A21\u5F0F\u3002","Add a variable":"\u6DFB\u52A0\u4E00\u4E2A\u53D8\u91CF","Add a vertex":"\u6DFB\u52A0\u9876\u70B9","Add action":"\u6DFB\u52A0\u64CD\u4F5C","Add again":"\u518D\u6B21\u6DFB\u52A0","Add an Auth Key first":"\u9996\u5148\u6DFB\u52A0\u8BA4\u8BC1\u5BC6\u94A5","Add an animation":"\u6DFB\u52A0\u52A8\u753B","Add an event":"\u6DFB\u52A0\u4E8B\u4EF6","Add an external layout":"\u6DFB\u52A0\u5916\u90E8\u5E03\u5C40","Add an object":"\u6DFB\u52A0\u5BF9\u8C61","Add any object variable to the group":"\u5C06\u4EFB\u610F\u5BF9\u8C61\u53D8\u91CF\u6DFB\u52A0\u5230\u7EC4","Add asset":"\u65B0\u589E\u8D44\u4EA7","Add characters and objects to the scene.":"\u5728\u573A\u666F\u4E2D\u6DFB\u52A0\u89D2\u8272\u548C\u7269\u4F53\u3002","Add child":"\u6DFB\u52A0\u5B50\u9879","Add collaborator":"\u6DFB\u52A0\u5408\u4F5C\u4EBA","Add collision mask":"\u6DFB\u52A0\u78B0\u649E\u906E\u7F69","Add condition":"\u6DFB\u52A0\u6761\u4EF6","Add external events":"\u6DFB\u52A0\u5916\u90E8\u4E8B\u4EF6","Add instance to the scene":"\u6DFB\u52A0\u5B9E\u4F8B\u5230\u573A\u666F\u4E2D","Add leaderboards to your online Game":"\u7ED9\u4F60\u7684\u5728\u7EBF\u6E38\u620F\u6DFB\u52A0\u6392\u884C\u699C","Add new":"\u6DFB\u52A0\u65B0\u5185\u5BB9","Add object":"\u6DFB\u52A0\u5BF9\u8C61","Add or edit":"\u65B0\u589E\u6216\u7F16\u8F91","Add parameter...":"\u6DFB\u52A0\u53C2\u6570...","Add personality and publish your game.":"\u6DFB\u52A0\u4E2A\u6027\u5E76\u53D1\u5E03\u60A8\u7684\u6E38\u620F\u3002","Add personality to your game and publish it online.":"\u4E3A\u60A8\u7684\u6E38\u620F\u6DFB\u52A0\u4E2A\u6027\uFF0C\u5E76\u5728\u7EBF\u53D1\u5E03\u3002","Add player logins and a leaderboard.":"\u6DFB\u52A0\u73A9\u5BB6\u767B\u5F55\u529F\u80FD\u548C\u6392\u884C\u699C\u3002","Add player logins to your game and add a leaderboard.":"\u5C06\u73A9\u5BB6\u767B\u5F55\u6DFB\u52A0\u5230\u60A8\u7684\u6E38\u620F\u5E76\u6DFB\u52A0\u6392\u884C\u699C\u3002","Add solid rocks that falls from the sky at a random position around the player every 0.5 seconds":"\u6BCF0.5\u79D2\u5728\u73A9\u5BB6\u5468\u56F4\u968F\u673A\u4F4D\u7F6E\u6DFB\u52A0\u4ECE\u5929\u800C\u964D\u7684\u56FA\u4F53\u5CA9\u77F3\u3002","Add the assets":"\u6DFB\u52A0\u7D20\u6750","Add these assets to my scene":"\u5C06\u8FD9\u4E9B\u8D44\u4EA7\u6DFB\u52A0\u5230\u6211\u7684\u573A\u666F\u4E2D","Add these assets to the project":"\u5C06\u8FD9\u4E9B\u7D20\u6750\u6DFB\u52A0\u5230\u9879\u76EE","Add this asset to my scene":"\u5C06\u6B64\u8D44\u4EA7\u6DFB\u52A0\u5230\u6211\u7684\u573A\u666F\u4E2D","Add this asset to the project":"\u5C06\u6B64\u7D20\u6750\u6DFB\u52A0\u5230\u9879\u76EE","Add to project":"\u6DFB\u52A0\u5230\u9879\u76EE","Add to the scene":"\u6DFB\u52A0\u5230\u573A\u666F","Add variable":"\u6DFB\u52A0\u53D8\u91CF","Add variable...":"\u6DFB\u52A0\u53D8\u91CF...","Add your Discord username to get a role on the GDevelop Discord or access to a dedicated channel if you have a Gold or Pro subscription! Join the [GDevelop Discord](https://discord.gg/gdevelop).":"\u6DFB\u52A0\u60A8\u7684 Discord \u7528\u6237\u540D\u4EE5\u5728 GDevelop Discord \u4E0A\u83B7\u5F97\u89D2\u8272\uFF0C\u6216\u8005\u5982\u679C\u60A8\u6709 Gold \u6216 Pro \u8BA2\u9605\uFF0C\u5219\u53EF\u8BBF\u95EE\u4E13\u7528\u9891\u9053\uFF01\u52A0\u5165 [GDevelop Discord](https://discord.gg/gdevelop)\u3002","Add your Discord username to get a special role on the GDevelop Discord! Join the [GDevelop Discord](https://discord.gg/gdevelop).":"\u6DFB\u52A0\u60A8\u7684 Discord \u7528\u6237\u540D\u4EE5\u5728 GDevelop Discord \u4E0A\u83B7\u5F97\u7279\u522B\u89D2\u8272\uFF01\u52A0\u5165 [GDevelop Discord](https://discord.gg/gdevelop)\u3002","Add your Discord username to get access to a dedicated channel! Join the [GDevelop Discord](https://discord.gg/gdevelop).":"\u6DFB\u52A0\u60A8\u7684 Discord \u7528\u6237\u540D\u5373\u53EF\u8BBF\u95EE\u4E13\u7528\u9891\u9053\uFF01\u52A0\u5165 [GDevelop Discord](https://discord.gg/gdevelop)\u3002","Add your first animation":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u4E2A\u52A8\u753B","Add your first behavior":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u4E2A\u884C\u4E3A","Add your first characters to the scene and throw your first objects.":"\u5C06\u60A8\u7684\u7B2C\u4E00\u4E2A\u89D2\u8272\u6DFB\u52A0\u5230\u573A\u666F\u4E2D\uFF0C\u5E76\u6295\u63B7\u60A8\u7684\u7B2C\u4E00\u4E2A\u5BF9\u8C61\u3002","Add your first effect":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u4E2A\u7279\u6548","Add your first event":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u4E2A\u4E8B\u4EF6","Add your first global variable":"\u6DFB\u52A0\u60A8\u7684\u9996\u4E2A\u5168\u5C40\u53D8\u91CF","Add your first instance variable":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u4E2A\u5B9E\u4F8B\u53D8\u91CF","Add your first object group variable":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u4E2A\u5BF9\u8C61\u7EC4\u53D8\u91CF","Add your first object variable":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u4E2A\u5BF9\u8C61\u53D8\u91CF","Add your first parameter":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u4E2A\u53C2\u6570","Add your first property":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u4E2A\u5C5E\u6027","Add your first scene variable":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u4E2A\u573A\u666F\u53D8\u91CF","Add {behaviorName} (<0>{behaviorTypeLabel}) behavior to <1>{object_name} in scene <2>{scene_name}.":function(a){return["\u5C06 ",a("behaviorName")," \uFF08<0>",a("behaviorTypeLabel"),"\uFF09\u884C\u4E3A\u6DFB\u52A0\u5230\u573A\u666F <2>",a("scene_name")," \u4E2D\u7684 <1>",a("object_name"),"\u3002"]},"Add...":"\u6DFB\u52A0...","Adding...":"\u6DFB\u52A0\u4E2D...","Additional properties will appear here when you add behaviors to objects, such as the 2D or 3D Physics Engine.":"\u5F53\u60A8\u5C06\u884C\u4E3A\u6DFB\u52A0\u5230\u5BF9\u8C61\u65F6\uFF0C\u5176\u4ED6\u5C5E\u6027\u5C06\u663E\u793A\u5728\u6B64\u5904\uFF0C\u4F8B\u5982\u4E8C\u7EF4\u6216\u4E09\u7EF4\u7269\u7406\u5F15\u64CE\u3002","Additive rendering":"\u9644\u52A0\u6E32\u67D3","Adjust height to fill screen (extend or crop)":"\u8C03\u6574\u9AD8\u5EA6\u4EE5\u586B\u5145\u5C4F\u5E55 (\u6269\u5C55\u6216\u88C1\u526A)","Adjust width to fill screen (extend or crop)":"\u8C03\u6574\u5BBD\u5EA6\u4EE5\u586B\u5145\u5C4F\u5E55 (\u6269\u5C55\u6216\u88C1\u526A)","Ads":"\u5E7F\u544A","Advanced":"\u9AD8\u7EA7","Advanced course":"\u9AD8\u7EA7\u8BFE\u7A0B","Advanced options":"\u9AD8\u7EA7\u9009\u9879","Advanced properties":"\u9AD8\u7EA7\u5C5E\u6027","Advanced settings":"\u9AD8\u7EA7\u8BBE\u7F6E","Adventure":"\u5192\u9669","After watching the video, use this template to complete the following tasks.":"\u89C2\u770B\u5B8C\u89C6\u9891\u540E\uFF0C\u4F7F\u7528\u6B64\u6A21\u677F\u5B8C\u6210\u4EE5\u4E0B\u4EFB\u52A1\u3002","Alive":"\u6D3B\u7740","All":"\u5168\u90E8","All asset packs":"\u6240\u6709\u8D44\u4EA7\u5305","All behaviors being directly referenced in the events:":"\u4E8B\u4EF6\u4E2D\u76F4\u63A5\u5F15\u7528\u7684\u6240\u6709\u884C\u4E3A\uFF1A","All builds":"\u6240\u6709\u7248\u672C","All categories":"\u6240\u6709\u7C7B\u522B","All current entries will be deleted, are you sure you want to reset this leaderboard? This can't be undone.":"\u6240\u6709\u5F53\u524D\u4F5C\u54C1\u90FD\u5C06\u88AB\u5220\u9664\uFF0C\u60A8\u786E\u5B9A\u8981\u91CD\u7F6E\u6B64\u6392\u884C\u699C\u5417\uFF1F\u8FD9\u4E0D\u80FD\u64A4\u6D88\u3002","All entries":"\u6240\u6709\u4F5C\u54C1","All entries are displayed.":"\u663E\u793A\u6240\u6709\u4F5C\u54C1\u3002","All exports":"\u5168\u90E8\u5BFC\u51FA","All feedbacks processed":"\u6240\u6709\u53CD\u9988\u5747\u5DF2\u5904\u7406","All game templates":"\u6240\u6709\u6E38\u620F\u6A21\u677F","All objects potentially used in events: {0}":function(a){return["\u4E8B\u4EF6\u4E2D\u53EF\u80FD\u4F7F\u7528\u7684\u6240\u6709\u5BF9\u8C61: ",a("0")]},"All the entries of {0} will be deleted too. This can't be undone.":function(a){return[a("0")," \u7684\u6240\u6709\u6761\u76EE\u4E5F\u5C06\u88AB\u5220\u9664\u3002\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u6D88\u3002"]},"All your changes will be lost. Are you sure you want to cancel?":"\u60A8\u6240\u505A\u7684\u6240\u6709\u66F4\u6539\u90FD\u5C06\u4E22\u5931\u3002\u4F60\u786E\u5B9A\u8981\u53D6\u6D88\uFF1F","All your games were played more than {0} times in total!":function(a){return["\u60A8\u6240\u6709\u7684\u6E38\u620F\u603B\u5171\u73A9\u4E86\u8D85\u8FC7 ",a("0")," \u6B21\uFF01"]},"Allow players to join after the game has started":"\u5141\u8BB8\u73A9\u5BB6\u5728\u6E38\u620F\u5F00\u59CB\u540E\u52A0\u5165","Allow this project to run npm scripts?":"\u5141\u8BB8\u6B64\u9879\u76EE\u8FD0\u884C npm \u811A\u672C\u5417\uFF1F","Allow to display advertisements on the game page on gd.games.":"\u5141\u8BB8\u5728 gd.games \u7684\u6E38\u620F\u9875\u9762\u4E0A\u663E\u793A\u5E7F\u544A\u3002","Alpha":"Alpha","Alphabet":"\u5B57\u6BCD\u8868","Already a member?":"\u5DF2\u7ECF\u662F\u4F1A\u5458\u4E86\u5417\uFF1F","Already added":"\u5DF2\u6DFB\u52A0","Already cancelled":"\u5DF2\u7ECF\u53D6\u6D88","Already in project":"\u5DF2\u7ECF\u5728\u9879\u76EE\u4E2D","Already installed":"\u5DF2\u5B89\u88C5","Alright, here's my approach:":"\u597D\u7684\uFF0C\u8FD9\u662F\u6211\u7684\u65B9\u6CD5\uFF1A","Always":"\u603B\u662F","Always display the preview window on top of the editor":"\u603B\u662F\u5728\u7F16\u8F91\u5668\u9876\u90E8\u663E\u793A\u9884\u89C8\u7A97\u53E3","Always preload at startup":"\u59CB\u7EC8\u5728\u542F\u52A8\u65F6\u9884\u52A0\u8F7D","Always visible":"\u603B\u662F\u53EF\u89C1","Ambient light color":"\u73AF\u5883\u5149\u989C\u8272","An action that can be used in other events sheet. You can define the action parameters: objects, texts, numbers, layers, etc...":"\u4E00\u4E2A\u53EF\u4EE5\u5728\u5176\u4ED6\u4E8B\u4EF6\u8868\u4E2D\u4F7F\u7528\u7684\u52A8\u4F5C\u3002\u60A8\u53EF\u4EE5\u5B9A\u4E49\u52A8\u4F5C\u53C2\u6570\uFF1A\u5BF9\u8C61\u3001\u6587\u672C\u3001\u6570\u5B57\u3001\u56FE\u5C42\u7B49...","An action that can be used on objects with the behavior. You can define the action parameters: objects, texts, numbers, layers, etc...":"\u53EF\u4EE5\u5728\u5177\u6709\u884C\u4E3A\u7684\u5BF9\u8C61\u4E0A\u4F7F\u7528\u7684\u64CD\u4F5C\u3002\u60A8\u53EF\u4EE5\u5B9A\u4E49\u64CD\u4F5C\u53C2\u6570\uFF1A\u5BF9\u8C61\uFF0C\u6587\u672C\uFF0C\u6570\u5B57\uFF0C\u56FE\u5C42\u7B49......","An action that can be used on the object. You can define the action parameters: objects, texts, numbers, layers, etc...":"\u53EF\u4EE5\u5728\u5BF9\u8C61\u4E0A\u4F7F\u7528\u7684\u52A8\u4F5C\u3002\u60A8\u53EF\u4EE5\u5B9A\u4E49\u52A8\u4F5C\u53C2\u6570\uFF1A\u5BF9\u8C61\u3001\u6587\u672C\u3001\u6570\u5B57\u3001\u56FE\u5C42\u7B49...","An error happened":"\u53D1\u751F\u9519\u8BEF","An error happened when retrieving the game's configuration. Please check your internet connection or try again later.":"\u68C0\u7D22\u6E38\u620F\u914D\u7F6E\u65F6\u53D1\u751F\u9519\u8BEF\u3002\u8BF7\u68C0\u67E5\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","An error happened when sending your request, please try again.":"\u53D1\u9001\u8BF7\u6C42\u65F6\u53D1\u751F\u9519\u8BEF\uFF0C\u8BF7\u91CD\u8BD5\u3002","An error happened while cashing out. Verify your internet connection or try again later.":"\u63D0\u73B0\u65F6\u53D1\u751F\u9519\u8BEF\u3002\u8BF7\u68C0\u67E5\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","An error happened while loading the certificates.":"\u52A0\u8F7D\u8BC1\u4E66\u65F6\u51FA\u9519\u3002","An error happened while loading this extension. Please check that it is a proper extension file and compatible with this version of GDevelop":"\u52A0\u8F7D\u6B64\u6269\u5C55\u65F6\u51FA\u9519\u3002\u8BF7\u68C0\u67E5\u5B83\u662F\u5426\u662F\u4E00\u4E2A\u6B63\u786E\u7684\u6269\u5C55\u6587\u4EF6\uFF0C\u4E14\u9002\u7528\u4E8E\u6B64\u7248\u672C\u7684 GDevelop","An error happened while purchasing this product. Verify your internet connection or try again later.":"\u8D2D\u4E70\u6B64\u4EA7\u54C1\u65F6\u51FA\u9519\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u518D\u8BD5\u3002","An error happened while registering the game. Verify your internet connection or retry later.":"\u6CE8\u518C\u6E38\u620F\u65F6\u53D1\u751F\u9519\u8BEF\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u7F51\u7EDC\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","An error happened while removing the collaborator. Verify your internet connection or retry later.":"\u5220\u9664\u5408\u4F5C\u8005\u65F6\u51FA\u9519\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u7F51\u7EDC\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","An error happened while transferring your credits. Verify your internet connection or try again later.":"\u8F6C\u79FB\u60A8\u7684\u79EF\u5206\u65F6\u53D1\u751F\u9519\u8BEF\u3002\u8BF7\u68C0\u67E5\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","An error happened while unregistering the game. Verify your internet connection or retry later.":"\u53D6\u6D88\u6CE8\u518C\u6E38\u620F\u65F6\u51FA\u9519\u3002\u8BF7\u68C0\u67E5\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","An error has occurred during functions generation. If GDevelop is installed, verify that nothing is preventing GDevelop from writing on disk. If you're running GDevelop online, verify your internet connection and refresh functions from the Project Manager.":"\u51FD\u6570\u751F\u6210\u671F\u95F4\u53D1\u751F\u9519\u8BEF\u3002\u5982\u679C\u5B89\u88C5\u4E86 GDevelop\uFF0C\u8BF7\u786E\u8BA4\u6CA1\u6709\u4EFB\u4F55\u4E1C\u897F\u963B\u6B62 GDevelop \u5199\u5165\u78C1\u76D8\u3002\u5982\u679C\u60A8\u5728\u7EBF\u8FD0\u884C GDevelop\uFF0C\u8BF7\u9A8C\u8BC1\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u5E76\u4ECE\u9879\u76EE\u7BA1\u7406\u5668\u4E2D\u5237\u65B0\u529F\u80FD\u3002","An error has occurred in functions. Click to reload them.":"\u51FD\u6570\u4E2D\u53D1\u751F\u9519\u8BEF\u3002\u70B9\u51FB\u91CD\u65B0\u52A0\u8F7D\u5B83\u4EEC\u3002","An error occured while storing the auth key.":"\u5B58\u50A8\u8EAB\u4EFD\u9A8C\u8BC1\u5BC6\u94A5\u65F6\u53D1\u751F\u9519\u8BEF\u3002","An error occured while storing the provisioning profile.":"\u5B58\u50A8\u914D\u7F6E\u6587\u4EF6\u65F6\u53D1\u751F\u9519\u8BEF\u3002","An error occurred in the {componentTitle}.":function(a){return[a("componentTitle")," \u4E2D\u53D1\u751F\u9519\u8BEF\u3002"]},"An error occurred when creating a new leaderboard, please close the dialog, come back and try again.":"\u521B\u5EFA\u65B0\u7684\u6392\u884C\u699C\u65F6\u51FA\u9519\uFF0C\u8BF7\u5173\u95ED\u5BF9\u8BDD\u6846\uFF0C\u8FD4\u56DE\u5E76\u91CD\u8BD5\u3002","An error occurred when deleting the entry, please try again.":"\u5220\u9664\u53C2\u8D5B\u4F5C\u54C1\u65F6\u51FA\u9519\uFF0C\u8BF7\u91CD\u8BD5\u3002","An error occurred when deleting the leaderboard, please close the dialog, come back and try again.":"\u5220\u9664\u6392\u884C\u699C\u65F6\u51FA\u9519\uFF0C\u8BF7\u5173\u95ED\u5BF9\u8BDD\u6846\uFF0C\u8FD4\u56DE\u5E76\u91CD\u8BD5\u3002","An error occurred when deleting the project. Please try again later.":"\u5220\u9664\u9879\u76EE\u65F6\u51FA\u9519\u3002\u8BF7\u7A0D\u540E\u91CD\u8BD5\u3002","An error occurred when downloading the tutorials.":"\u4E0B\u8F7D\u6559\u7A0B\u65F6\u51FA\u9519\u3002","An error occurred when fetching the entries of the leaderboard, please try again.":"\u83B7\u53D6\u6392\u884C\u699C\u6761\u65F6\u53D1\u751F\u9519\u8BEF\uFF0C\u8BF7\u91CD\u8BD5\u3002","An error occurred when fetching the leaderboards, please close the dialog and reopen it.":"\u83B7\u53D6\u6392\u884C\u699C\u65F6\u51FA\u9519\uFF0C\u8BF7\u5173\u95ED\u5BF9\u8BDD\u6846\u5E76\u91CD\u65B0\u6253\u5F00\u5B83\u3002","An error occurred when fetching the store content. Please try again later.":"\u83B7\u53D6\u5546\u5E97\u5185\u5BB9\u65F6\u53D1\u751F\u9519\u8BEF\u3002\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","An error occurred when opening or saving the project. Try again later or choose another location to save the project to.":"\u6253\u5F00\u6216\u4FDD\u5B58\u9879\u76EE\u65F6\u51FA\u9519\u3002\u7A0D\u540E\u91CD\u8BD5\u6216\u9009\u62E9\u53E6\u4E00\u4E2A\u4F4D\u7F6E\u6765\u4FDD\u5B58\u9879\u76EE\u3002","An error occurred when opening the project. Check that your internet connection is working and that your browser allows the use of cookies.":"\u6253\u5F00\u9879\u76EE\u65F6\u53D1\u751F\u9519\u8BEF\u3002\u68C0\u67E5\u60A8\u7684Internet\u8FDE\u63A5\u662F\u5426\u6B63\u5E38\u5DE5\u4F5C\uFF0C\u5E76\u5141\u8BB8\u6D4F\u89C8\u5668\u4F7F\u7528Cookie\u3002","An error occurred when resetting the leaderboard, please close the dialog, come back and try again.":"\u91CD\u7F6E\u6392\u884C\u699C\u65F6\u53D1\u751F\u9519\u8BEF\uFF0C\u8BF7\u5173\u95ED\u5BF9\u8BDD\u6846\uFF0C\u8FD4\u56DE\u5E76\u91CD\u8BD5\u3002","An error occurred when retrieving leaderboards, please try again later.":"\u83B7\u53D6\u6392\u884C\u699C\u65F6\u51FA\u9519\uFF0C\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","An error occurred when saving the project, please verify your internet connection or try again later.":"\u4FDD\u5B58\u9879\u76EE\u65F6\u53D1\u751F\u9519\u8BEF\uFF0C\u8BF7\u9A8C\u8BC1\u60A8\u7684Internet\u8FDE\u63A5\u6216\u7A0D\u540E\u518D\u8BD5\u3002","An error occurred when saving the project. Please try again by choosing another location.":"\u4FDD\u5B58\u9879\u76EE\u65F6\u53D1\u751F\u9519\u8BEF\u3002\u8BF7\u9009\u62E9\u5176\u4ED6\u4F4D\u7F6E\u518D\u8BD5\u4E00\u6B21\u3002","An error occurred when saving the project. Please try again later.":"\u4FDD\u5B58\u9879\u76EE\u65F6\u51FA\u9519\u3002\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","An error occurred when sending the form, please verify your internet connection and try again later.":"\u53D1\u9001\u8868\u5355\u65F6\u51FA\u9519\uFF0C\u8BF7\u9A8C\u8BC1\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\uFF0C\u7136\u540E\u91CD\u8BD5\u3002","An error occurred when setting the leaderboard as default, please close the dialog, come back and try again.":"\u8BBE\u7F6E\u6392\u884C\u699C\u4E3A\u9ED8\u8BA4\u65F6\u53D1\u751F\u9519\u8BEF\uFF0C\u8BF7\u5173\u95ED\u5BF9\u8BDD\u6846\uFF0C\u8FD4\u56DE\u540E\u91CD\u8BD5\u3002","An error occurred when updating the appearance of the leaderboard, please close the dialog, come back and try again.":"\u66F4\u65B0\u6392\u884C\u699C\u5916\u89C2\u65F6\u51FA\u9519\uFF0C\u8BF7\u5173\u95ED\u5BF9\u8BDD\u6846\uFF0C\u8FD4\u56DE\u540E\u91CD\u8BD5\u3002","An error occurred when updating the display choice of the leaderboard, please close the dialog, come back and try again.":"\u66F4\u65B0\u6392\u884C\u699C\u663E\u793A\u9009\u9879\u65F6\u53D1\u751F\u9519\u8BEF\uFF0C\u8BF7\u5173\u95ED\u5BF9\u8BDD\u6846\uFF0C\u8FD4\u56DE\u5E76\u91CD\u8BD5\u3002","An error occurred when updating the name of the leaderboard, please close the dialog, come back and try again.":"\u66F4\u65B0\u6392\u884C\u699C\u540D\u79F0\u65F6\u53D1\u751F\u9519\u8BEF\uFF0C\u8BF7\u5173\u95ED\u5BF9\u8BDD\u6846\uFF0C\u8FD4\u56DE\u5E76\u91CD\u8BD5\u3002","An error occurred when updating the sort direction of the leaderboard, please close the dialog, come back and try again.":"\u66F4\u65B0\u6392\u5E8F\u65B9\u5F0F\u65F6\u51FA\u9519\uFF0C\u8BF7\u5173\u95ED\u5BF9\u8BDD\u6846\uFF0C\u8FD4\u56DE\u540E\u91CD\u8BD5\u3002","An error occurred when updating the visibility of the leaderboard, please close the dialog, come back and try again.":"\u66F4\u65B0\u6392\u884C\u699C\u53EF\u89C1\u6027\u65F6\u53D1\u751F\u9519\u8BEF\uFF0C\u8BF7\u5173\u95ED\u5BF9\u8BDD\u6846\uFF0C\u8FD4\u56DE\u5E76\u91CD\u8BD5\u3002","An error occurred while accepting the invitation. Please try again later.":"\u63A5\u53D7\u9080\u8BF7\u65F6\u53D1\u751F\u9519\u8BEF\u3002\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","An error occurred while activating your purchase. Please contact support if the problem persists.":"\u6FC0\u6D3B\u60A8\u7684\u8D2D\u4E70\u65F6\u53D1\u751F\u9519\u8BEF\u3002\u5982\u679C\u95EE\u9898\u4ECD\u7136\u5B58\u5728\uFF0C\u8BF7\u8054\u7CFB\u652F\u6301\u3002","An error occurred while changing the password. Please try again later.":"\u66F4\u6539\u5BC6\u7801\u65F6\u51FA\u9519\u3002\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","An error occurred while creating the accounts.":"\u521B\u5EFA\u5E10\u6237\u65F6\u51FA\u9519\u3002","An error occurred while creating the group. Please try again later.":"\u521B\u5EFA\u7EC4\u65F6\u51FA\u9519\u3002\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","An error occurred while editing the student. Please try again.":"\u7F16\u8F91\u5B66\u751F\u65F6\u53D1\u751F\u9519\u8BEF\u3002\u8BF7\u518D\u8BD5\u4E00\u6B21\u3002","An error occurred while exporting your game. Verify your internet connection and try again.":"\u5BFC\u51FA\u6E38\u620F\u65F6\u51FA\u9519\u3002\u8BF7\u68C0\u67E5\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u5E76\u91CD\u8BD5\u3002","An error occurred while fetching the project version, try again later.":"\u83B7\u53D6\u9879\u76EE\u7248\u672C\u65F6\u53D1\u751F\u9519\u8BEF\uFF0C\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","An error occurred while generating some icons. Verify that the image is valid and try again.":"\u751F\u6210\u67D0\u4E9B\u56FE\u6807\u65F6\u51FA\u9519\u3002\u8BF7\u9A8C\u8BC1\u56FE\u50CF\u662F\u5426\u6709\u6548\uFF0C\u7136\u540E\u91CD\u8BD5\u3002","An error occurred while generating the certificate.":"\u751F\u6210\u8BC1\u4E66\u65F6\u53D1\u751F\u9519\u8BEF\u3002","An error occurred while loading audio resources.":"\u52A0\u8F7D\u97F3\u9891\u8D44\u6E90\u65F6\u51FA\u9519\u3002","An error occurred while loading fonts.":"\u52A0\u8F7D\u5B57\u4F53\u65F6\u51FA\u9519\u3002","An error occurred while loading your AI requests.":"\u52A0\u8F7D\u60A8\u7684 AI \u8BF7\u6C42\u65F6\u53D1\u51FA\u9519\u8BEF\u3002","An error occurred while loading your builds. Verify your internet connection and try again.":"\u52A0\u8F7D\u6784\u5EFA\u65F6\u53D1\u751F\u9519\u8BEF\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\uFF0C\u7136\u540E\u91CD\u8BD5\u3002","An error occurred while renaming the group name. Please try again later.":"\u91CD\u547D\u540D\u7EC4\u540D\u79F0\u65F6\u51FA\u9519\u3002\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","An error occurred while restoring the project version: {0}":function(a){return["\u6062\u590D\u9879\u76EE\u7248\u672C\u65F6\u53D1\u751F\u9519\u8BEF\uFF1A",a("0")]},"An error occurred while retrieving feedbacks for this game.":"\u68C0\u7D22\u6B64\u6E38\u620F\u7684\u53CD\u9988\u65F6\u51FA\u9519\u3002","An error occurred while trying to recover your project last versions. Please try again later.":"\u8BD5\u56FE\u6062\u590D\u9879\u76EE\u4E0A\u4E00\u7248\u672C\u65F6\u51FA\u9519\u3002\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","An error occurred, please try again later.":"\u53D1\u751F\u9519\u8BEF\uFF0C\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","An error occurred.":"\u53D1\u751F\u9519\u8BEF\u3002","An error occurred. Please try again.":"\u53D1\u751F\u9519\u8BEF\u3002\u8BF7\u91CD\u8BD5\u3002","An expression that can be used in formulas. Can either return a number or a string, and take some parameters.":"\u4E00\u4E2A\u53EF\u4EE5\u7528\u5728\u516C\u5F0F\u4E2D\u7684\u8868\u8FBE\u5F0F\u3002\u53EF\u4EE5\u8FD4\u56DE\u4E00\u4E2A\u6570\u5B57\u6216\u5B57\u7B26\u4E32\uFF0C\u5E76\u4E14\u4F7F\u7528\u4E00\u4E9B\u53C2\u6570\u3002","An expression that can be used on objects with the behavior. Can either return a number or a string, and take some parameters.":"\u53EF\u4EE5\u5728\u5177\u6709\u884C\u4E3A\u7684\u5BF9\u8C61\u4E0A\u4F7F\u7528\u7684\u8868\u8FBE\u5F0F\u3002\u53EF\u4EE5\u8FD4\u56DE\u4E00\u4E2A\u6570\u5B57\u6216\u5B57\u7B26\u4E32\uFF0C\u5E76\u5360\u7528\u4E00\u4E9B\u53C2\u6570\u3002","An expression that can be used on the object. Can either return a number or a string, and take some parameters.":"\u53EF\u4EE5\u5728\u5BF9\u8C61\u4E0A\u4F7F\u7528\u7684\u8868\u8FBE\u5F0F\u3002\u53EF\u4EE5\u8FD4\u56DE\u4E00\u4E2A\u6570\u5B57\u6216\u5B57\u7B26\u4E32\uFF0C\u5E76\u4E14\u63A5\u6536\u4E00\u4E9B\u53C2\u6570\u3002","An extension with this name already exists in the project. Importing this extension will replace it.":"\u8BE5\u540D\u79F0\u7684\u6269\u5C55\u5DF2\u5B58\u5728\u4E8E\u9879\u76EE\u4E2D\u3002\u5BFC\u5165\u6B64\u6269\u5C55\u5C06\u4F1A\u66FF\u6362\u5B83\u3002","An external editor is opened.":"\u6253\u5F00\u5916\u90E8\u7F16\u8F91\u5668\u3002","An internet connection is required to administrate your game's leaderboards.":"\u7BA1\u7406\u60A8\u7684\u6E38\u620F\u6392\u884C\u699C\u9700\u8981\u4E92\u8054\u7F51\u8FDE\u63A5\u3002","An object that can be moved, rotated and scaled in 2D.":"\u4E00\u4E2A\u53EF\u4EE5\u5728 2D \u4E2D\u79FB\u52A8\u3001\u65CB\u8F6C\u548C\u7F29\u653E\u7684\u7269\u4F53\u3002","An object that can be moved, rotated and scaled in 3D.":"\u4E00\u4E2A\u53EF\u4EE5\u5728 3D \u4E2D\u79FB\u52A8\u3001\u65CB\u8F6C\u548C\u7F29\u653E\u7684\u7269\u4F53\u3002","An unexpected error happened. Please contact us for more details.":"\u53D1\u751F\u610F\u5916\u9519\u8BEF\u3002\u8BF7\u8054\u7CFB\u6211\u4EEC\u4E86\u89E3\u66F4\u591A\u8BE6\u60C5\u3002","An unexpected error happened. Verify your internet connection or try again later.":"\u53D1\u751F\u610F\u5916\u9519\u8BEF\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u7F51\u7EDC\u8FDE\u63A5\u6216\u7A0D\u540E\u518D\u8BD5\u3002","An unexpected error occurred. The list has been refreshed.":"\u53D1\u751F\u610F\u5916\u9519\u8BEF\u3002\u5217\u8868\u5DF2\u88AB\u5237\u65B0\u3002","An unknown error happened, ensure your password is entered correctly.":"\u53D1\u751F\u672A\u77E5\u9519\u8BEF\uFF0C\u8BF7\u786E\u4FDD\u60A8\u7684\u5BC6\u7801\u6B63\u786E\u8F93\u5165\u3002","An unknown error happened.":"\u53D1\u751F\u672A\u77E5\u9519\u8BEF\u3002","An update is installing.":"\u6B63\u5728\u5B89\u88C5\u4E00\u4E2A\u66F4\u65B0\u3002","An update is ready to be installed. Close ALL GDevelop apps or tabs in your browser, then open it again.":"\u5DF2\u51C6\u5907\u597D\u5B89\u88C5\u4E00\u4E2A\u66F4\u65B0\u3002\u8BF7\u5148\u5173\u95ED\u6D4F\u89C8\u5668\u4E2D\u7684\u6240\u6709GDevelop \u5E94\u7528\u6216\u6807\u7B7E\uFF0C\u7136\u540E\u91CD\u65B0\u6253\u5F00\u8FD9\u4E2A\u66F4\u65B0\u3002","Analytics":"\u5206\u6790","Analyze Objects Used in this Event":"\u5206\u6790\u5728\u6B64\u4E8B\u4EF6\u4E2D\u4F7F\u7528\u7684\u5BF9\u8C61","Analyzing the object properties":"\u5206\u6790\u5BF9\u8C61\u5C5E\u6027","Analyzing the project":"\u5206\u6790\u9879\u76EE","And others...":"\u4EE5\u53CA\u5176\u4ED6...","And {remainingResultsCount} more results.":function(a){return["\u8FD8\u6709 ",a("remainingResultsCount")," \u4E2A\u7ED3\u679C\u3002"]},"Android":"\u5B89\u5353","Android App Bundle (for publishing on Google Play)":"Android \u5E94\u7528\u7A0B\u5E8F\u5305 (\u5728Google Play\u4E0A\u53D1\u5E03)","Android Build":"\u5B89\u5353\u7248\u672C(Android Build)","Android builds":"\u5B89\u5353\u6784\u5EFA","Android icons and Android 12+ splashscreen":"Android \u56FE\u6807\u548C Android 12+ \u542F\u52A8\u753B\u9762","Android mobile devices (Google Play, Amazon)":"Android \u79FB\u52A8\u8BBE\u5907 (Google Play, Amazon)","Angle":"\u89D2\u5EA6","Animation":"\u52A8\u753B","Animation #{animationIndex}":function(a){return["\u52A8\u753B #",a("animationIndex")]},"Animation #{i} {0}":function(a){return["\u52A8\u753B #",a("i")," ",a("0")]},"Animations":"\u52A8\u753B","Animations are a sequence of images.":"\u52A8\u753B\u662F\u4E00\u7CFB\u5217\u56FE\u50CF\u3002","Anonymous":"\u533F\u540D\u7684","Anonymous players":"\u533F\u540D\u73A9\u5BB6","Another personal website, newgrounds.com page, etc.":"\u53E6\u4E00\u4E2A\u4E2A\u4EBA\u7F51\u7AD9\uFF0Cnewgrounds.com \u7F51\u9875\u7B49\u3002","Answer":"\u56DE\u7B54","Answer a 1-minute survey to personalize your suggested content.":"\u56DE\u7B54\u4E00\u4E2A 1 \u5206\u949F\u7684\u95EE\u5377\u6765\u4E2A\u6027\u5316\u4F60\u7684\u5EFA\u8BAE\u5185\u5BB9\u3002","Answers video":"\u56DE\u7B54\u89C6\u9891","Anti-aliasing":"\u6297\u952F\u9F7F","Antialising for 3D":"3D \u6297\u952F\u9F7F","Any object":"\u4EFB\u4F55\u5BF9\u8C61","Any submitted score that is higher than the set value will not be saved in the leaderboard.":"\u4EFB\u4F55\u5DF2\u63D0\u4EA4\u7684\u5F97\u5206\u9AD8\u4E8E\u8BBE\u5B9A\u503C\u90FD\u4E0D\u4F1A\u4FDD\u5B58\u5728\u6392\u884C\u699C\u4E2D\u3002","Any submitted score that is lower than the set value will not be saved in the leaderboard.":"\u4EFB\u4F55\u63D0\u4EA4\u7684\u5F97\u5206\u4F4E\u4E8E\u8BBE\u5B9A\u503C\u90FD\u4E0D\u4F1A\u4FDD\u5B58\u5728\u6392\u884C\u699C\u4E2D\u3002","Any unsaved changes in the project will be lost.":"\u9879\u76EE\u4E2D\u4EFB\u4F55\u672A\u4FDD\u5B58\u7684\u66F4\u6539\u90FD\u5C06\u4E22\u5931\u3002","Anyone can access it.":"\u4EFB\u4F55\u4EBA\u90FD\u53EF\u4EE5\u8BBF\u95EE\u5B83\u3002","Anyone with the link can see it, but it is not listed in your game's leaderboards.":"\u4EFB\u4F55\u5E26\u6709\u94FE\u63A5\u7684\u4EBA\u90FD\u53EF\u4EE5\u770B\u5230\u5B83\uFF0C\u4F46\u5B83\u6CA1\u6709\u5728\u6E38\u620F\u6392\u884C\u699C\u4E2D\u5217\u51FA\u3002","App or tool":"\u5E94\u7528\u7A0B\u5E8F\u6216\u5DE5\u5177","Appearance":"\u5916\u89C2","Apple":"\u82F9\u679C","Apple App Store":"\u82F9\u679C\u5E94\u7528\u5546\u5E97","Apple Certificates & Profiles":"\u82F9\u679C\u8BC1\u4E66\u548C\u914D\u7F6E\u6587\u4EF6","Apple mobile devices (App Store)":"\u82F9\u679C\u79FB\u52A8\u8BBE\u5907 (App Store)","Apply":"\u5E94\u7528","Apply changes":"\u5E94\u7528\u66F4\u6539","Apply changes to preview":"\u5E94\u7528\u66F4\u6539\u5230\u9884\u89C8","Apply changes to the running preview":"\u5C06\u66F4\u6539\u5E94\u7528\u5230\u6B63\u5728\u8FD0\u884C\u7684\u9884\u89C8","Apply this change:":"\u5E94\u7528\u6B64\u66F4\u6539\uFF1A","Archive accounts":"\u5B58\u6863\u8D26\u6237","Archive {0} accounts":function(a){return["\u5B58\u6863 ",a("0")," \u5E10\u6237"]},"Archive {0} accounts?":function(a){return["\u5B58\u6863 ",a("0")," \u5E10\u6237\u5417\uFF1F"]},"Archived accounts":"\u5B58\u6863\u7684\u5E10\u6237","Are you sure you want to delete this entry? This can't be undone.":"\u60A8\u786E\u5B9A\u8981\u5220\u9664\u6B64\u53C2\u8D5B\u4F5C\u54C1\u5417\uFF1F\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u6D88\u3002","Are you sure you want to hide this hint? You won't see it again, unless you re-activate it from the preferences.":"\u60A8\u786E\u5B9A\u8981\u9690\u85CF\u6B64\u63D0\u793A\u5417\uFF1F\u60A8\u5C06\u4E0D\u518D\u770B\u5230\u5B83\uFF0C\u9664\u975E\u60A8\u4ECE\u8BBE\u7F6E\u4E2D\u91CD\u65B0\u6FC0\u6D3B\u5B83\u3002","Are you sure you want to quit GDevelop?":"\u60A8\u786E\u5B9A\u8981\u9000\u51FAGDevelop\u5417\uFF1F","Are you sure you want to remove these external events? This can't be undone.":"\u786E\u5B9A\u8981\u5220\u9664\u8FD9\u4E9B\u5916\u90E8\u4E8B\u4EF6\u5417\uFF1F\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u9500\u3002","Are you sure you want to remove this animation?":"\u60A8\u786E\u5B9A\u8981\u5220\u9664\u6B64\u52A8\u753B\u5417\uFF1F","Are you sure you want to remove this animation? You will lose the custom collision mask you have set for this object.":"\u60A8\u786E\u5B9A\u8981\u5220\u9664\u6B64\u52A8\u753B\u5417\uFF1F\u60A8\u5C06\u4E22\u5931\u60A8\u4E3A\u6B64\u5BF9\u8C61\u8BBE\u7F6E\u7684\u81EA\u5B9A\u4E49\u78B0\u649E\u906E\u7F69\u3002","Are you sure you want to remove this behavior? This can't be undone.":"\u60A8\u786E\u5B9A\u8981\u5220\u9664\u6B64\u884C\u4E3A\u5417\uFF1F\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u9500\u3002","Are you sure you want to remove this external layout? This can't be undone.":"\u786E\u5B9A\u8981\u5220\u9664\u6B64\u5916\u90E8\u5E03\u5C40\u5417\uFF1F\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u9500\u3002","Are you sure you want to remove this folder and all its content (objects {0})? This can't be undone.":function(a){return["\u786E\u5B9E\u8981\u5220\u9664\u6B64\u6587\u4EF6\u5939\u53CA\u5176\u6240\u6709\u5185\u5BB9 (\u5BF9\u8C61",a("0"),") \u5417? \u65E0\u6CD5\u64A4\u6D88\u3002"]},"Are you sure you want to remove this folder and all its functions ({0})? This can't be undone.":function(a){return["\u60A8\u786E\u5B9A\u8981\u5220\u9664\u6B64\u6587\u4EF6\u5939\u53CA\u5176\u6240\u6709\u529F\u80FD (",a("0"),") \u5417\uFF1F\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u9500\u3002"]},"Are you sure you want to remove this folder and all its properties ({0})? This can't be undone.":function(a){return["\u4F60\u786E\u5B9A\u8981\u5220\u9664\u8FD9\u4E2A\u6587\u4EF6\u5939\u53CA\u5176\u6240\u6709\u5C5E\u6027 (",a("0"),") \u5417\uFF1F\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u9500\u3002"]},"Are you sure you want to remove this folder and with it the function {0}? This can't be undone.":function(a){return["\u60A8\u786E\u5B9A\u8981\u5220\u9664\u6B64\u6587\u4EF6\u5939\u53CA\u5176\u529F\u80FD ",a("0")," \u5417\uFF1F\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u9500\u3002"]},"Are you sure you want to remove this folder and with it the object {0}? This can't be undone.":function(a){return["\u786E\u5B9E\u8981\u5220\u9664\u6B64\u6587\u4EF6\u5939\u548C\u5BF9\u8C61 ",a("0")," \u5417? \u65E0\u6CD5\u64A4\u6D88\u6B64\u64CD\u4F5C\u3002"]},"Are you sure you want to remove this folder and with it the property {0}? This can't be undone.":function(a){return["\u4F60\u786E\u5B9A\u8981\u5220\u9664\u8FD9\u4E2A\u6587\u4EF6\u5939\u53CA\u5176\u5C5E\u6027 ",a("0")," \u5417\uFF1F\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u9500\u3002"]},"Are you sure you want to remove this function? This can't be undone.":"\u60A8\u786E\u5B9A\u8981\u5220\u9664\u6B64\u51FD\u6570\u5417\uFF1F\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u9500\u3002","Are you sure you want to remove this group? This can't be undone.":"\u60A8\u786E\u5B9A\u8981\u5220\u9664\u6B64\u7EC4\u5417\uFF1F\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u9500\u3002","Are you sure you want to remove this object? This can't be undone.":"\u60A8\u786E\u5B9A\u8981\u5220\u9664\u6B64\u5BF9\u8C61\uFF1F\u8FD9\u4E2A\u64CD\u4F5C\u65E0\u6CD5\u64A4\u6D88\u3002","Are you sure you want to remove this resource? This can't be undone.":"\u60A8\u786E\u5B9A\u8981\u5220\u9664\u6B64\u8D44\u6E90\u5417\uFF1F\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u9500\u3002","Are you sure you want to remove this scene? This can't be undone.":"\u786E\u5B9A\u8981\u79FB\u9664\u6B64\u573A\u666F\u5417\uFF1F\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u9500\u3002","Are you sure you want to remove this variant from your project? This can't be undone.":"\u60A8\u786E\u5B9A\u8981\u5C06\u6B64\u53D8\u4F53\u4ECE\u60A8\u7684\u9879\u76EE\u4E2D\u79FB\u9664\u5417\uFF1F\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u6D88\u3002","Are you sure you want to reset all shortcuts to their default values?":"\u60A8\u786E\u5B9A\u8981\u5C06\u6240\u6709\u5FEB\u6377\u65B9\u5F0F(shortcuts)\u91CD\u7F6E\u4E3A\u9ED8\u8BA4\u503C\u5417\uFF1F","Are you sure you want to restore the project to the state saved at this point in the AI conversation? This will overwrite the current project state.":"\u60A8\u786E\u5B9A\u8981\u5C06\u9879\u76EE\u6062\u590D\u5230\u6B64\u65F6\u5728 AI \u5BF9\u8BDD\u4E2D\u4FDD\u5B58\u7684\u72B6\u6001\u5417\uFF1F\u8FD9\u5C06\u8986\u76D6\u5F53\u524D\u9879\u76EE\u72B6\u6001\u3002","Are you sure you want to unregister this game?{0}If you haven't saved it, it will disappear from your games dashboard and you won't get access to player services, unless you register it again.":function(a){return["\u60A8\u786E\u5B9A\u8981\u53D6\u6D88\u6CE8\u518C\u6B64\u6E38\u620F\u5417\uFF1F",a("0"),"\u5982\u679C\u60A8\u5C1A\u672A\u4FDD\u5B58\u5B83\uFF0C\u5B83\u5C06\u4ECE\u60A8\u7684\u6E38\u620F\u4FE1\u606F\u4E2D\u5FC3\u4E2D\u6D88\u5931\uFF0C\u5E76\u4E14\u60A8\u5C06\u65E0\u6CD5\u8BBF\u95EE\u73A9\u5BB6\u670D\u52A1\uFF0C\u9664\u975E\u60A8\u518D\u6B21\u6CE8\u518C\u5B83\u3002"]},"Are you teaching or learning game development?":"\u60A8\u6B63\u5728\u6559\u6388\u6216\u5B66\u4E60\u6E38\u620F\u5F00\u53D1\u5417\uFF1F","Around 1 or 2 months":"\u5927\u7EA61\u62162\u4E2A\u6708","Around 3 to 5 months":"\u5927\u7EA63\u52305\u4E2A\u6708","Array":"\u6570\u7EC4","Art & Animation":"\u827A\u672F\u4E0E\u52A8\u753B","As a percent of the game width.":"\u5360\u6E38\u620F\u5BBD\u5EA6\u7684\u767E\u5206\u6BD4\u3002","As a teacher, you will use one seat in the plan so make sure to include yourself!":"\u4F5C\u4E3A\u4E00\u540D\u6559\u5E08\uFF0C\u60A8\u5C06\u5728\u8BA1\u5212\u4E2D\u4F7F\u7528\u4E00\u4E2A\u5EA7\u4F4D\uFF0C\u56E0\u6B64\u8BF7\u52A1\u5FC5\u5305\u62EC\u60A8\u81EA\u5DF1\uFF01","Ask AI":"\u8BE2\u95EE AI","Ask AI (AI agent and chatbot)":"\u8BE2\u95EEAI (AI\u4EE3\u7406\u548C\u804A\u5929\u673A\u5668\u4EBA)","Ask a follow up question":"\u95EE\u4E00\u4E2A\u540E\u7EED\u95EE\u9898","Ask every time":"\u6BCF\u6B21\u8BE2\u95EE","Ask the AI":"\u8BE2\u95EE AI","Ask your questions to the community":"\u5411\u793E\u533A\u8BE2\u95EE\u60A8\u7684\u95EE\u9898","Asset Store":"\u8D44\u4EA7\u5546\u5E97","Asset pack bundles":"\u8D44\u4EA7\u5305\u6346\u7ED1","Asset pack not found":"\u672A\u627E\u5230\u8D44\u4EA7\u5305","Asset pack not found - An error occurred, please try again later.":"\u8D44\u6E90\u5305\u672A\u627E\u5230 - \u53D1\u751F\u9519\u8BEF\uFF0C\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","Asset packs will be linked to your user account and available for all your projects. Log-in or sign-up to purchase this pack (or restore your existing purchase).":"\u8D44\u6E90\u5305\u5C06\u94FE\u63A5\u5230\u60A8\u7684\u7528\u6237\u5E10\u6237\u5E76\u53EF\u7528\u4E8E\u60A8\u7684\u6240\u6709\u9879\u76EE\u3002\u767B\u5F55\u6216\u6CE8\u518C\u4EE5\u8D2D\u4E70\u6B64\u5305 (\u6216\u6062\u590D\u60A8\u73B0\u6709\u7684\u8D2D\u4E70)\u3002","Asset store dialog":"\u8D44\u6E90\u5546\u5E97\u5BF9\u8BDD\u6846","Asset store tag":"\u8D44\u4EA7\u5546\u5E97\u6807\u7B7E","Assets":"\u7D20\u6750","Assets (coming soon!)":"\u8D44\u4EA7(\u5373\u5C06\u5230\u6765!)","Assets import can't be undone. Make sure to backup your project beforehand.":"\u8D44\u4EA7\u5BFC\u5165\u65E0\u6CD5\u64A4\u9500\u3002\u8BF7\u786E\u4FDD\u63D0\u524D\u5907\u4EFD\u60A8\u7684\u9879\u76EE\u3002","Associated resource name":"\u5173\u8054\u7684\u8D44\u6E90\u540D\u79F0","Asynchronous":"\u5F02\u6B65","At launch":"\u5728\u542F\u52A8\u65F6","Atlas":"\u56FE\u96C6","Atlas resource":"\u56FE\u96C6\u8D44\u6E90","Attached object":"\u9644\u7740\u5BF9\u8C61","Audio":"\u97F3\u9891","Audio & Sound":"\u97F3\u9891\u548C\u58F0\u97F3","Audio resource":"\u97F3\u9891\u8D44\u6E90","Audio type":"\u97F3\u9891\u7C7B\u578B","Auth Key (App Store upload)":"\u9A8C\u8BC1\u5BC6\u94A5 (\u5E94\u7528\u5546\u5E97\u4E0A\u4F20)","Auth Key for upload to App Store Connect":"\u7528\u4E8E\u4E0A\u4F20\u5230 App Store Connect \u7684\u8EAB\u4EFD\u9A8C\u8BC1\u5BC6\u94A5","Authors":"\u4F5C\u8005","Auto download and install updates (recommended)":"\u81EA\u52A8\u4E0B\u8F7D\u548C\u5B89\u88C5\u66F4\u65B0 (\u63A8\u8350)","Auto edit":"\u81EA\u52A8\u7F16\u8F91","Auto-save project on preview":"\u9884\u89C8\u65F6\u81EA\u52A8\u4FDD\u5B58\u9879\u76EE","Automated":"\u81EA\u52A8\u5316","Automatic collision mask activated. Click on the button to replace it with a custom one.":"\u81EA\u52A8\u78B0\u649E\u906E\u7F69\u5DF2\u6FC0\u6D3B\u3002\u5355\u51FB\u6309\u94AE\u5C06\u5176\u66FF\u6362\u4E3A\u81EA\u5B9A\u4E49\u6309\u94AE\u3002","Automatic creation of lighting layer":"\u81EA\u52A8\u521B\u5EFA\u7167\u660E\u56FE\u5C42","Automatically follow the base layer.":"\u81EA\u52A8\u8DDF\u968F\u57FA\u672C\u5C42(base layer)","Automatically log in as a player in preview":"\u5728\u9884\u89C8\u4E2D\u81EA\u52A8\u4EE5\u73A9\u5BB6\u8EAB\u4EFD\u767B\u5F55","Automatically open the diagnostic report at preview":"\u5728\u9884\u89C8\u65F6\u81EA\u52A8\u6253\u5F00\u8BCA\u65AD\u62A5\u544A","Automatically re-open the project edited during last session":"\u81EA\u52A8\u91CD\u65B0\u6253\u5F00\u4E0A\u6B21\u4F1A\u8BDD\u4E2D\u7F16\u8F91\u7684\u9879\u76EE","Automatically take a screenshot in game previews":"\u5728\u6E38\u620F\u9884\u89C8\u4E2D\u81EA\u52A8\u622A\u5C4F","Automatically use GDevelop credits for AI requests when run out of AI credits":"\u5728\u7528\u5B8C AI \u989D\u5EA6\u65F6\u81EA\u52A8\u4F7F\u7528 GDevelop \u989D\u5EA6\u8FDB\u884C AI \u8BF7\u6C42","Average of players still active after 15 minutes. This graph shows how long players stay in the game after X minutes. It helps to see if the players quit quickly or keep playing for a while.":"15\u5206\u949F\u540E\u4ECD\u6D3B\u8DC3\u7684\u73A9\u5BB6\u5E73\u5747\u6570\u3002\u6B64\u56FE\u8868\u663E\u793A\u4E86\u73A9\u5BB6\u5728 X \u5206\u949F\u540E\u7EE7\u7EED\u6E38\u620F\u7684\u65F6\u95F4\u957F\u5EA6\uFF0C\u6709\u52A9\u4E8E\u4E86\u89E3\u73A9\u5BB6\u662F\u8FC5\u901F\u9000\u51FA\u8FD8\u662F\u6301\u7EED\u6E38\u620F\u4E00\u6BB5\u65F6\u95F4\u3002","Average user feedback":"\u666E\u901A\u7528\u6237\u53CD\u9988","Back":"\u8FD4\u56DE","Back (Additional button, typically the Browser Back button)":"\u540E\u9000 (\u9644\u52A0\u6309\u94AE\uFF0C\u901A\u5E38\u662F\u6D4F\u89C8\u5668\u540E\u9000\u6309\u94AE)","Back face":"\u80CC\u9762","Back to discover":"\u8FD4\u56DE\u4EE5\u53D1\u73B0","Back to {0}":function(a){return["\u8FD4\u56DE\u5230 ",a("0")]},"Background":"\u80CC\u666F","Background and cameras":"\u80CC\u666F\u548C\u76F8\u673A","Background color":"\u80CC\u666F\u8272","Background color:":"\u80CC\u666F\u773C\u8272\uFF1B","Background fade in duration (in seconds)":"\u80CC\u666F\u6DE1\u5165\u6301\u7EED\u65F6\u95F4(\u79D2)","Background image":"\u80CC\u666F\u56FE\u50CF","Background preloading of scene resources":"\u573A\u666F\u8D44\u6E90\u7684\u540E\u53F0\u9884\u52A0\u8F7D","Backgrounds":"\u80CC\u666F","Base layer":"\u57FA\u7840\u5C42","Base layer properties":"\u57FA\u7840\u56FE\u5C42\u5C5E\u6027","Be careful with this action, you may have problems exiting the preview if you don't add a way to toggle it back.":"\u8BF7\u8C28\u614E\u6267\u884C\u6B64\u64CD\u4F5C\uFF0C\u5982\u679C\u4F60\u6CA1\u6709\u6DFB\u52A0\u5207\u6362\u56DE\u9884\u89C8\u7684\u65B9\u5F0F\uFF0C\u5219\u9000\u51FA\u9884\u89C8\u53EF\u80FD\u4F1A\u9047\u5230\u95EE\u9898\u3002","Before installing this asset, it's strongly recommended to update these extensions{0}Do you want to update them now?":function(a){return["\u5728\u5B89\u88C5\u6B64\u8D44\u4EA7\u4E4B\u524D\uFF0C\u5F3A\u70C8\u5EFA\u8BAE\u66F4\u65B0\u8FD9\u4E9B\u6269\u5C55",a("0"),"\u662F\u5426\u7ACB\u5373\u66F4\u65B0\uFF1F"]},"Before installing this behavior, it's strongly recommended to update these extensions{0}Do you want to update them now?":function(a){return["\u5728\u5B89\u88C5\u6B64\u884C\u4E3A\u4E4B\u524D\uFF0C\u5F3A\u70C8\u5EFA\u8BAE\u66F4\u65B0\u8FD9\u4E9B\u6269\u5C55",a("0"),"\u662F\u5426\u7ACB\u5373\u66F4\u65B0\uFF1F"]},"Before installing this extension, it's strongly recommended to update these extensions{0}Do you want to update them now?":function(a){return["\u5728\u5B89\u88C5\u6B64\u6269\u5C55\u4E4B\u524D\uFF0C\u5F3A\u70C8\u5EFA\u8BAE\u66F4\u65B0\u8FD9\u4E9B\u6269\u5C55",a("0"),"\u662F\u5426\u7ACB\u5373\u66F4\u65B0\uFF1F"]},"Before you go, make sure that you've unpublished all your games on gd.games. Otherwise they will stay visible to the community. Are you sure you want to permanently delete your account? This action cannot be undone.":"\u5728\u60A8\u5F00\u59CB\u4E4B\u524D\uFF0C\u8BF7\u786E\u4FDD\u60A8\u5DF2\u53D6\u6D88\u5728 gd.games \u4E0A\u53D1\u5E03\u6240\u6709\u6E38\u620F\u3002\u5426\u5219\uFF0C\u5B83\u4EEC\u5C06\u5BF9\u793E\u533A\u4FDD\u6301\u53EF\u89C1\u3002\u60A8\u786E\u5B9A\u8981\u6C38\u4E45\u5220\u9664\u60A8\u7684\u5E10\u6237\u5417\uFF1F\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u6D88\u3002","Before you go...":"\u5728\u60A8\u79BB\u5F00\u4E4B\u524D...","Begin a driving game with a controllable car":"\u5F00\u59CB\u4E00\u573A\u53EF\u4EE5\u63A7\u5236\u7684\u6C7D\u8F66\u7684\u9A7E\u9A76\u6E38\u620F","Begin a top-down adventure with one controllable character.":"\u5F00\u59CB\u4E00\u573A\u5355\u4E2A\u53EF\u63A7\u5236\u89D2\u8272\u7684\u4FEF\u89C6\u5192\u9669\u6E38\u620F\u3002","Beginner":"\u521D\u5B66\u8005","Beginner course":"\u521D\u7EA7\u8BFE\u7A0B","Behavior":"\u884C\u4E3A","Behavior (for the previous object)":"\u884C\u4E3A\uFF08\u5BF9\u4E8E\u4E0A\u4E00\u4E2A\u5BF9\u8C61\uFF09","Behavior Configuration":"\u884C\u4E3A\u914D\u7F6E","Behavior name":"\u884C\u4E3A\u540D\u79F0","Behavior properties":"\u884C\u4E3A\u5C5E\u6027","Behavior type":"\u884C\u4E3A\u7C7B\u578B","Behaviors":"\u884C\u4E3A","Behaviors add features to objects in a matter of clicks.":"\u884C\u4E3A\u5728\u70B9\u51FB\u5BF9\u8C61\u4E2D\u6DFB\u52A0\u529F\u80FD\u3002","Behaviors are attached to objects and make them alive. The rules of the game can be created using behaviors and events.":"\u884C\u4E3A\u4F9D\u9644\u4E8E\u5BF9\u8C61\u5E76\u4F7F\u5B83\u4EEC\u6D3B\u8DC3\u8D77\u6765\u3002\u6E38\u620F\u89C4\u5219\u53EF\u4EE5\u901A\u8FC7\u884C\u4E3A\u548C\u4E8B\u4EF6\u6765\u521B\u5EFA\u3002","Behaviors of {objectOrGroupName}: {0} ;":function(a){return[a("objectOrGroupName")," \u7684\u884C\u4E3A\uFF1A",a("0"),"\uFF1B"]},"Bio":"\u4E2A\u4EBA\u4FE1\u606F","Bitmap Font":"\u4F4D\u56FE\u5B57\u4F53","Bitmap font resource":"\u4F4D\u56FE\u5B57\u4F53\u8D44\u6E90","Block preview and export when diagnostic errors are found":"\u5728\u53D1\u73B0\u8BCA\u65AD\u9519\u8BEF\u65F6\u963B\u6B62\u9884\u89C8\u548C\u5BFC\u51FA","Blocked on GDevelop?":"\u5728 GDevelop \u4E0A\u88AB\u963B\u6B62\uFF1F","Blur radius":"\u6A21\u7CCA\u534A\u5F84","Bold":"\u7C97\u4F53","Boolean":"\u5E03\u5C14","Boolean (checkbox)":"\u5E03\u5C14\u503C(\u590D\u9009\u6846)","Bottom":"\u5E95\u90E8","Bottom bound":"\u5E95\u90E8\u8FB9\u754C","Bottom bound should be greater than right bound":"\u5E95\u90E8\u8FB9\u754C\u5E94\u5927\u4E8E\u53F3\u4FA7\u8FB9\u754C","Bottom face":"\u5E95\u9762","Bottom left corner":"\u5DE6\u4E0B\u89D2","Bottom margin":"\u5E95\u8FB9\u8DDD","Bottom right corner":"\u53F3\u4E0B\u89D2","Bounce rate":"\u8DF3\u51FA\u7387","Bounds":"\u8FB9\u754C","Branding":"\u54C1\u724C\u63A8\u5E7F","Branding and Loading screen":"\u54C1\u724C\u548C\u52A0\u8F7D\u5C4F\u5E55","Break into the <0>booming industry of casual gaming. Sharpen your skills and become a professional. Start for free:":"\u8FDB\u5165<0>\u84EC\u52C3\u53D1\u5C55\u7684\u884C\u4E1A\u7684\u4F11\u95F2\u6E38\u620F\u3002\u63D0\u5347\u4F60\u7684\u6280\u80FD\uFF0C\u6210\u4E3A\u4E00\u540D\u4E13\u4E1A\u4EBA\u58EB\u3002\u514D\u8D39\u5F00\u59CB\uFF1A","Breaking changes":"\u91CD\u5927\u66F4\u6539","Bring to front":"\u7F6E\u4E8E\u524D\u7AEF","Browse":"\u6D4F\u89C8","Browse all templates":"\u6D4F\u89C8\u6240\u6709\u6A21\u677F","Browse assets":"\u6D4F\u89C8\u8D44\u4EA7","Browse bundle":"\u6D4F\u89C8\u6346\u7ED1\u5305","Browser":"\u6D4F\u89C8\u5668","Build and download":"\u751F\u6210\u5E76\u4E0B\u8F7D","Build could not start or errored. Please check your internet connection or try again later.":"\u6784\u5EFA\u65E0\u6CD5\u5F00\u59CB\u6216\u51FA\u73B0\u9519\u8BEF\u3002\u8BF7\u68C0\u67E5\u60A8\u7684\u7F51\u7EDC\u8FDE\u63A5\uFF0C\u6216\u8005\u7A0D\u540E\u518D\u8BD5\u3002","Build dynamic levels with tiles.":"\u4F7F\u7528\u74E6\u7247\u6784\u5EFA\u52A8\u6001\u5C42\u7EA7\u3002","Build is starting...":"\u6784\u5EFA\u6B63\u5728\u542F\u52A8\u2026\u2026","Build open for feedbacks":"\u5EFA\u7ACB\u5F00\u653E\u7684\u53CD\u9988","Build started!":"\u6784\u5EFA\u5DF2\u5F00\u59CB\uFF01","Building":"\u6B63\u5728\u751F\u6210","Bundle":"\u6346\u7ED1\u5305","Bundle not found":"\u627E\u4E0D\u5230\u6346\u7ED1\u5305","Bundle not found - An error occurred, please try again later.":"\u672A\u627E\u5230\u6346\u7ED1\u5305 - \u53D1\u751F\u9519\u8BEF\uFF0C\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","Bundles and their content will be linked to your user account and available for all your projects. Log-in or sign-up to purchase this bundle. (or restore your existing purchase).":"\u6346\u7ED1\u5305\u53CA\u5176\u5185\u5BB9\u5C06\u94FE\u63A5\u5230\u60A8\u7684\u7528\u6237\u5E10\u6237\uFF0C\u5E76\u53EF\u5728\u60A8\u6240\u6709\u9879\u76EE\u4E2D\u4F7F\u7528\u3002\u767B\u5F55\u6216\u6CE8\u518C\u4EE5\u8D2D\u4E70\u6B64\u6346\u7ED1\u5305\u3002(\u6216\u6062\u590D\u60A8\u73B0\u6709\u7684\u8D2D\u4E70)\u3002","Buy GDevelop goodies and swag":"\u8D2D\u4E70 GDevelop \u793C\u54C1\u548C\u8D60\u54C1","Buy for {0} credits":function(a){return["\u8D2D\u4E70 ",a("0")," \u4E2A\u79EF\u5206"]},"Buy for {formattedProductPriceText}":function(a){return["\u4E3A ",a("formattedProductPriceText")," \u8D2D\u4E70"]},"Buy now and save {0}":function(a){return["\u73B0\u5728\u8D2D\u4E70\u5E76\u8282\u7701 ",a("0")]},"By accepting, the team admin will be able to access your projects and may update your profile information such as your username.":"\u901A\u8FC7\u63A5\u53D7\uFF0C\u56E2\u961F\u7BA1\u7406\u5458\u5C06\u80FD\u591F\u8BBF\u95EE\u60A8\u7684\u9879\u76EE\uFF0C\u5E76\u53EF\u80FD\u66F4\u65B0\u60A8\u7684\u4E2A\u4EBA\u8D44\u6599\u4FE1\u606F\uFF0C\u4F8B\u5982\u60A8\u7684\u7528\u6237\u540D\u3002","By canceling your subscription, you will lose all your premium features at the end of the period you already paid for. Continue?":"\u901A\u8FC7\u53D6\u6D88\u8BA2\u9605\uFF0C\u60A8\u5C06\u5728\u5DF2\u4ED8\u8D39\u7684\u671F\u9650\u7ED3\u675F\u65F6\u5931\u53BB\u6240\u6709\u9AD8\u7EA7\u529F\u80FD\u3002\u7EE7\u7EED\uFF1F","By creating an account and using GDevelop, you agree to the [Terms and Conditions](https://gdevelop.io/page/terms-and-conditions).":"\u521B\u5EFA\u5E10\u6237\u5E76\u4F7F\u7528 GDevelop\uFF0C\u5373\u8868\u793A\u60A8\u540C\u610F[\u6761\u6B3E\u548C\u6761\u4EF6](https://gdevelop.io/page/terms-and-conditions)\u3002","Calculating...":"\u8BA1\u7B97\u4E2D...","Calibrating sensors":"\u6821\u51C6\u4F20\u611F\u5668","Camera":"\u76F8\u673A","Camera positioning":"\u76F8\u673A\u5B9A\u4F4D","Camera type":"\u76F8\u673A\u7C7B\u578B","Can't check if the game is registered online.":"\u65E0\u6CD5\u68C0\u67E5\u6E38\u620F\u662F\u5426\u5728\u7EBF\u6CE8\u518C\u3002","Can't load the announcements. Verify your internet connection or try again later.":"\u65E0\u6CD5\u52A0\u8F7D\u516C\u544A\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u7F51\u7EDC\u8FDE\u63A5\u6216\u7A0D\u540E\u518D\u8BD5\u3002","Can't load the credits packages. Verify your internet connection or retry later.":"\u65E0\u6CD5\u52A0\u8F7D\u79EF\u5206\u5305\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","Can't load the extension registry. Verify your internet connection or try again later.":"\u65E0\u6CD5\u52A0\u8F7D\u6269\u5C55\u5B58\u50A8\u5E93\u3002\u8BF7\u68C0\u67E5\u60A8\u7684\u7F51\u7EDC\u8FDE\u63A5\uFF0C\u6216\u8005\u7A0D\u540E\u518D\u8BD5\u3002","Can't load the games. Verify your internet connection or retry later.":"\u65E0\u6CD5\u52A0\u8F7D\u6E38\u620F\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u7F51\u7EDC\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","Can't load the licenses. Verify your internet connection or try again later.":"\u65E0\u6CD5\u52A0\u8F7D\u8BB8\u53EF\u8BC1\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","Can't load the profile. Verify your internet connection or try again later.":"\u65E0\u6CD5\u52A0\u8F7D\u914D\u7F6E\u6587\u4EF6\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","Can't load the results. Verify your internet connection or retry later.":"\u65E0\u6CD5\u52A0\u8F7D\u7ED3\u679C\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u7F51\u7EDC\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","Can't load the tutorials. Verify your internet connection or retry later.":"\u65E0\u6CD5\u52A0\u8F7D\u6559\u7A0B\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u7F51\u7EDC\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","Can't load your game earnings. Verify your internet connection or try again later.":"\u65E0\u6CD5\u52A0\u8F7D\u60A8\u7684\u6E38\u620F\u6536\u5165\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","Can't properly export the game.":"\u65E0\u6CD5\u6B63\u786E\u5BFC\u51FA\u6E38\u620F\u3002","Can't upload your game to the build service.":"\u65E0\u6CD5\u5C06\u4F60\u7684\u6E38\u620F\u4E0A\u4F20\u5230\u6784\u5EFA\u670D\u52A1\u4E0A\u3002","Cancel":"\u53D6\u6D88","Cancel and change my subscription":"\u53D6\u6D88\u5E76\u66F4\u6539\u6211\u7684\u8BA2\u9605","Cancel and close":"\u53D6\u6D88\u5E76\u5173\u95ED","Cancel anytime":"\u968F\u65F6\u53D6\u6D88","Cancel changes":"\u53D6\u6D88\u66F4\u6539","Cancel editing":"\u53D6\u6D88\u7F16\u8F91","Cancel edition":"\u53D6\u6D88\u7248\u672C","Cancel subscription":"\u53D6\u6D88\u8BA2\u9605","Cancel your changes?":"\u53D6\u6D88\u60A8\u7684\u66F4\u6539\uFF1F","Cancel your subscription":"\u53D6\u6D88\u8BA2\u9605","Cancel your subscription?":"\u53D6\u6D88\u60A8\u7684\u8BA2\u9605\u5417\uFF1F","Cancelled":"\u5DF2\u53D6\u6D88","Cancelled - Your subscription will end at the end of the paid period.":"\u5DF2\u53D6\u6D88 - \u60A8\u7684\u8BA2\u9605\u5C06\u5728\u4ED8\u8D39\u5468\u671F\u7ED3\u675F\u65F6\u7ED3\u675F\u3002","Cannot access project save":"\u65E0\u6CD5\u8BBF\u95EE\u9879\u76EE\u4FDD\u5B58","Cannot filter on both asset packs and assets at the same time. Try clearing one of the filters!":"\u65E0\u6CD5\u540C\u65F6\u5BF9\u8D44\u4EA7\u5305\u548C\u8D44\u4EA7\u8FDB\u884C\u8FC7\u6EE4\u3002\u8BF7\u5C1D\u8BD5\u6E05\u9664\u5176\u4E2D\u4E00\u4E2A\u8FC7\u6EE4\u5668\uFF01","Cannot restore project":"\u65E0\u6CD5\u8FD8\u539F\u9879\u76EE","Cannot see the exports":"\u65E0\u6CD5\u67E5\u770B\u5BFC\u51FA","Cannot update thumbnail":"\u65E0\u6CD5\u66F4\u65B0\u7F29\u7565\u56FE","Cash out":"\u63D0\u73B0","Category (shown in the editor)":"\u7C7B\u522B(\u5728\u7F16\u8F91\u5668\u4E2D\u663E\u793A)","Cell depth (in pixels)":"\u5355\u5143\u683C\u6DF1\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","Cell height (in pixels)":"\u5355\u5143\u683C\u9AD8\u5EA6 (\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D)","Cell width (in pixels)":"\u5355\u5143\u683C\u5BBD\u5EA6 (\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D)","Center":"\u4E2D\u5FC3","Certificate and provisioning profile":"\u8BC1\u4E66\u548C\u914D\u7F6E\u6587\u4EF6","Certificate type: {0}":function(a){return["\u8BC1\u4E66\u7C7B\u578B\uFF1A",a("0")]},"Change editor zoom":"\u66F4\u6539\u7F16\u8F91\u5668\u7F29\u653E","Change my email":"\u66F4\u6539\u6211\u7684\u7535\u5B50\u90AE\u4EF6","Change the name in the project properties.":"\u5728\u9879\u76EE\u5C5E\u6027\u4E2D\u66F4\u6539\u540D\u79F0\u3002","Change the package name in the game properties.":"\u5728\u6E38\u620F\u5C5E\u6027\u4E2D\u66F4\u6539\u5305\u540D\u79F0\u3002","Change thumbnail":"\u66F4\u6539\u7F29\u7565\u56FE","Change username or full name":"\u66F4\u6539\u7528\u6237\u540D\u6216\u5168\u540D","Change your email":"\u66F4\u6539\u60A8\u7684\u7535\u5B50\u90AE\u4EF6","Changes and answers may have mistakes: experiment and use it for learning.":"\u66F4\u6539\u548C\u7B54\u6848\u53EF\u80FD\u5305\u542B\u9519\u8BEF\uFF1A\u8FDB\u884C\u5B9E\u9A8C\u5E76\u7528\u4E8E\u5B66\u4E60\u3002","Changes saved":"\u66F4\u6539\u5DF2\u4FDD\u5B58","Chapter":"\u7AE0","Chapter materials":"\u7AE0\u8282\u6750\u6599","Chapters":"\u7AE0\u8282","Characters":"\u89D2\u8272","Check again for new updates":"\u518D\u6B21\u68C0\u67E5\u662F\u5426\u6709\u65B0\u7684\u66F4\u65B0","Check that the file exists, that this file is a proper game created with GDevelop and that you have the authorization to open it.":"\u68C0\u67E5\u8BE5\u6587\u4EF6\u662F\u5426\u5B58\u5728\uFF0C\u8BE5\u6587\u4EF6\u662F\u5426\u662F\u4F7F\u7528GDevelop\u521B\u5EFA\u7684\u6B63\u786E\u6E38\u620F\uFF0C\u4EE5\u53CA\u60A8\u662F\u5426\u6709\u6743\u6253\u5F00\u5B83\u3002","Check the logs to see if there is an explanation about what went wrong, or try again later.":"\u68C0\u67E5\u65E5\u5FD7\u4EE5\u67E5\u770B\u662F\u5426\u6709\u5173\u4E8E\u95EE\u9898\u51FA\u5728\u54EA\u91CC\u7684\u8BF4\u660E, \u6216\u8005\u7A0D\u540E\u518D\u8BD5\u3002","Checking for update...":"\u6B63\u5728\u68C0\u67E5\u66F4\u65B0...","Checking tools":"\u68C0\u67E5\u5DE5\u5177","Children configurations are deprecated. This [migration documentation](https://wiki.gdevelop.io/gdevelop5/objects/custom-objects-prefab-template/migrate-to-variants/) can help you use variants instead.":"\u5B50\u914D\u7F6E\u5DF2\u88AB\u5F03\u7528\u3002\u6B64[\u8FC1\u79FB\u6587\u6863] (https://wiki.gdevelop.io/gdevelop5/objects/custom-objects-prefab-template/migrate-to-variants/) \u53EF\u4EE5\u5E2E\u52A9\u4F60\u4F7F\u7528\u53D8\u4F53\u3002","Choose":"\u9009\u62E9","Choose GDevelop language":"\u9009\u62E9GDevelop\u8BED\u8A00","Choose a Auth Key":"\u9009\u62E9\u4E00\u4E2A\u8EAB\u4EFD\u9A8C\u8BC1\u5BC6\u94A5","Choose a file":"\u9009\u62E9\u6587\u4EF6","Choose a folder for the new game":"\u9009\u62E9\u65B0\u6E38\u620F\u7684\u6587\u4EF6\u5939","Choose a font":"\u9009\u62E9\u5B57\u4F53","Choose a function, or a function of a behavior, to edit its events.":"\u9009\u62E9\u4E00\u4E2A\u51FD\u6570\u6216\u884C\u4E3A\u51FD\u6570\u6765\u7F16\u8F91\u5176\u4E8B\u4EF6\u3002","Choose a function, or a function of a behavior, to set the parameters that it accepts.":"\u9009\u62E9\u4E00\u4E2A\u51FD\u6570\uFF0C\u6216\u8005\u4E00\u4E2A\u884C\u4E3A\u51FD\u6570\uFF0C\u4EE5\u8BBE\u7F6E\u5B83\u63A5\u53D7\u7684\u53C2\u6570\u3002","Choose a key":"\u9009\u62E9\u4E00\u4E2A\u6309\u952E","Choose a layer":"\u9009\u62E9\u56FE\u5C42","Choose a leaderboard":"\u9009\u62E9\u4E00\u4E2A\u6392\u884C\u699C","Choose a leaderboard (optional)":"\u9009\u62E9\u4E00\u4E2A\u6392\u884C\u699C(\u53EF\u9009)","Choose a mouse button":"\u9009\u62E9\u9F20\u6807\u6309\u94AE","Choose a new behavior function (\"method\")":"\u9009\u62E9\u65B0\u7684\u884C\u4E3A\u51FD\u6570 (\"\u65B9\u6CD5\")","Choose a new extension function":"\u9009\u62E9\u4E00\u4E2A\u65B0\u7684\u6269\u5C55\u51FD\u6570","Choose a new object function (\"method\")":"\u9009\u62E9\u4E00\u4E2A\u65B0\u7684\u5BF9\u8C61\u51FD\u6570 (\"\u65B9\u6CD5\")","Choose a new object type":"\u9009\u62E9\u4E00\u4E2A\u65B0\u7684\u5BF9\u8C61\u7C7B\u578B","Choose a pack":"\u9009\u62E9\u4E00\u4E2A\u5305","Choose a parameter":"\u9009\u62E9\u4E00\u4E2A\u53C2\u6570","Choose a provisioning profile":"\u9009\u62E9\u914D\u7F6E\u6587\u4EF6","Choose a scene":"\u9009\u62E9\u4E00\u4E2A\u573A\u666F","Choose a skin":"\u9009\u62E9\u76AE\u80A4","Choose a subscription":"\u9009\u62E9\u4E00\u9879\u8BA2\u9605","Choose a subscription to enjoy the best of game creation.":"\u9009\u62E9\u8BA2\u9605\u5373\u53EF\u4EAB\u53D7\u6700\u4F73\u6E38\u620F\u521B\u4F5C\u3002","Choose a value":"\u9009\u62E9\u4E00\u4E2A\u503C","Choose a workspace folder":"\u9009\u62E9\u4E00\u4E2A\u5DE5\u4F5C\u533A\u6587\u4EF6\u5939","Choose an animation":"\u9009\u62E9\u4E00\u4E2A\u52A8\u753B","Choose an animation and frame to edit the collision masks":"\u9009\u62E9\u52A8\u753B\u548C\u5E27\u6765\u7F16\u8F91\u78B0\u649E\u8499\u677F","Choose an animation and frame to edit the points":"\u9009\u62E9\u52A8\u753B\u548C\u5E27\u6765\u7F16\u8F91\u70B9","Choose an effect":"\u9009\u62E9\u4E00\u79CD\u6548\u679C","Choose an element to inspect in the list":"\u5728\u5217\u8868\u4E2D\u9009\u62E9\u8981\u68C0\u67E5\u7684\u5143\u7D20","Choose an export folder":"\u9009\u62E9\u5BFC\u51FA\u6587\u4EF6\u5939","Choose an external layout":"\u9009\u62E9\u5916\u90E8\u5E03\u5C40","Choose an icon":"\u9009\u62E9\u4E00\u4E2A\u56FE\u6807","Choose an object":"\u9009\u62E9\u5BF9\u8C61","Choose an object first or browse the list of actions.":"\u9996\u5148\u9009\u62E9\u4E00\u4E2A\u5BF9\u8C61\u6216\u6D4F\u89C8\u52A8\u4F5C\u5217\u8868\u3002","Choose an object first or browse the list of conditions.":"\u9996\u5148\u9009\u62E9\u4E00\u4E2A\u5BF9\u8C61\u6216\u6D4F\u89C8\u6761\u4EF6\u5217\u8868\u3002","Choose an object to add to the group":"\u9009\u62E9\u8981\u6DFB\u52A0\u5230\u7FA4\u7EC4\u7684\u5BF9\u8C61","Choose an operator":"\u9009\u62E9\u4E00\u4E2A\u64CD\u4F5C\u7B26","Choose an option":"\u9009\u62E9\u4E00\u4E2A\u9009\u9879","Choose and add an event":"\u9009\u62E9\u5E76\u6DFB\u52A0\u4E8B\u4EF6","Choose and add an event...":"\u9009\u62E9\u5E76\u6DFB\u52A0\u4E8B\u4EF6...","Choose and enter a package name in the game properties.":"\u5728\u6E38\u620F\u5C5E\u6027\u4E2D\u9009\u62E9\u5E76\u8F93\u5165\u5305\u540D\u79F0\u3002","Choose another location":"\u9009\u62E9\u53E6\u4E00\u4E2A\u4F4D\u7F6E","Choose file":"\u9009\u62E9\u6587\u4EF6","Choose folder":"\u9009\u62E9\u76EE\u5F55","Choose from asset store":"\u4ECE\u8D44\u4EA7\u5546\u5E97\u9009\u62E9","Choose one or more files":"\u9009\u62E9\u4E00\u4E2A\u6216\u591A\u4E2A\u6587\u4EF6","Choose the 3D model file (.glb) to use":"\u9009\u62E9\u8981\u4F7F\u7528\u76843D\u6A21\u578B\u6587\u4EF6(.glb)","Choose the JSON/LDtk file to use":"\u9009\u62E9\u8981\u4F7F\u7528\u7684 JSON /LDtk \u6587\u4EF6","Choose the associated scene:":"\u9009\u62E9\u5173\u8054\u7684\u573A\u666F\uFF1A","Choose the atlas file (.atlas) to use":"\u9009\u62E9\u8981\u4F7F\u7528\u7684\u56FE\u96C6\u6587\u4EF6 (.atlas)","Choose the audio file to use":"\u9009\u62E9\u8981\u4F7F\u7528\u7684\u97F3\u9891\u6587\u4EF6","Choose the bitmap font file (.fnt, .xml) to use":"\u9009\u62E9\u8981\u4F7F\u7528\u7684\u4F4D\u56FE\u5B57\u4F53\u6587\u4EF6(.fnt, .xml)","Choose the effect to apply":"\u9009\u62E9\u8981\u5E94\u7528\u7684\u6548\u679C","Choose the font file to use":"\u9009\u62E9\u8981\u4F7F\u7528\u7684\u5B57\u4F53\u6587\u4EF6","Choose the image file to use":"\u9009\u62E9\u8981\u4F7F\u7528\u7684\u56FE\u50CF\u6587\u4EF6","Choose the json file to use":"\u9009\u62E9\u8981\u4F7F\u7528\u7684json\u6587\u4EF6","Choose the scene":"\u9009\u62E9\u573A\u666F","Choose the spine json file to use":"\u9009\u62E9\u8981\u4F7F\u7528\u7684 spine json \u6587\u4EF6","Choose the tileset to use":"\u9009\u62E9\u8981\u4F7F\u7528\u7684\u74F7\u7816","Choose the upload key to use to identify your Android App Bundle. In most cases you don't need to change this. Use the \"Old upload key\" if you used to publish your game as an APK and you activated Play App Signing before switching to Android App Bundle.":"\u9009\u62E9\u7528\u4E8E\u8BC6\u522B\u60A8\u7684 Android \u5E94\u7528\u7A0B\u5E8F\u5305\u7684\u4E0A\u4F20\u5BC6\u94A5\u3002\u5728\u5927\u591A\u6570\u60C5\u51B5\u4E0B\uFF0C\u60A8\u4E0D\u9700\u8981\u66F4\u6539\u5B83\u3002 \u5982\u679C\u60A8\u66FE\u7ECF\u4EE5APK\u5F62\u5F0F\u53D1\u5E03\u60A8\u7684\u6E38\u620F\uFF0C\u5E76\u5728\u5207\u6362\u5230 Android \u5E94\u7528\u7A0B\u5E8F\u5305\u4E4B\u524D\u6FC0\u6D3B\u4E86Play App\u7B7E\u540D\uFF0C\u8BF7\u4F7F\u7528\u201C\u65E7\u4E0A\u4F20\u5BC6\u94A5\u201D\u3002","Choose the video file to use":"\u9009\u62E9\u8981\u4F7F\u7528\u7684\u89C6\u9891\u6587\u4EF6","Choose this plan":"\u9009\u62E9\u6B64\u8BA1\u5212","Choose where to add the assets:":"\u9009\u62E9\u6DFB\u52A0\u7D20\u6750\u7684\u76EE\u6807\u70B9\uFF1A","Choose where to create the game":"\u9009\u62E9\u5728\u54EA\u91CC\u521B\u5EFA\u6E38\u620F","Choose where to create your projects":"\u9009\u62E9\u8981\u5728\u54EA\u91CC\u521B\u5EFA\u60A8\u7684\u9879\u76EE","Choose where to export the game":"\u9009\u62E9\u5BFC\u51FA\u6E38\u620F\u7684\u4F4D\u7F6E","Choose where to load the project from":"\u9009\u62E9\u4ECE\u4F55\u5904\u52A0\u8F7D\u9879\u76EE","Choose where to save the project to":"\u9009\u62E9\u5C06\u9879\u76EE\u4FDD\u5B58\u5230\u7684\u4F4D\u7F6E","Choose your game art":"\u9009\u62E9\u4F60\u7684\u6E38\u620F\u827A\u672F","Circle":"\u5706","Claim":"\u8981\u6C42","Claim credits":"\u7D22\u53D6\u5B66\u5206","Claim this pack":"\u9886\u53D6\u6B64\u5305","Class":"\u7C7B","Classrooms":"\u6559\u5BA4","Clear all filters":"\u6E05\u9664\u6240\u6709\u8FC7\u6EE4\u5668","Clear search":"\u6E05\u9664\u641C\u7D22","Clear the rendered image between each frame":"\u6E05\u9664\u6BCF\u5E27\u4E4B\u95F4\u6E32\u67D3\u7684\u56FE\u50CF","Click here to test the link.":"\u70B9\u51FB\u8FD9\u91CC\u6D4B\u8BD5\u94FE\u63A5\u3002","Click on an instance on the canvas or an object in the list to display their properties.":"\u5355\u51FB\u753B\u5E03\u4E0A\u7684\u5B9E\u4F8B\u6216\u5217\u8868\u4E2D\u7684\u5BF9\u8C61\u4EE5\u663E\u793A\u5176\u5C5E\u6027\u3002","Click on the tilemap grid to activate or deactivate hit boxes.":"\u5355\u51FB\u74E6\u7247\u5730\u56FE\u7F51\u683C\u5373\u53EF\u6FC0\u6D3B\u6216\u505C\u7528\u547D\u4E2D\u6846\u3002","Click to restart and install the update now.":"\u70B9\u51FB\u4EE5\u7ACB\u5373\u91CD\u65B0\u542F\u52A8\u5E76\u5B89\u88C5\u66F4\u65B0\u3002","Close":"\u5173\u95ED","Close GDevelop":"\u5173\u95ED GDevelop","Close Instances List Panel":"\u5173\u95ED\u5B9E\u4F8B\u5217\u8868\u9762\u677F","Close Layers Panel":"\u5173\u95ED\u56FE\u5C42\u9762\u677F","Close Object Groups Panel":"\u5173\u95ED\u5BF9\u8C61\u7EC4\u9762\u677F","Close Objects Panel":"\u5173\u95ED\u5BF9\u8C61\u9762\u677F","Close Project":"\u5173\u95ED\u9879\u76EE","Close Properties Panel":"\u5173\u95ED\u5C5E\u6027\u9762\u677F","Close all":"\u5173\u95ED\u5168\u90E8","Close all tasks":"\u5173\u95ED\u6240\u6709\u4EFB\u52A1","Close and launch a new preview":"\u5173\u95ED\u5E76\u542F\u52A8\u65B0\u9884\u89C8","Close others":"\u5173\u95ED\u5176\u5B83","Close project":"\u5173\u95ED\u9879\u76EE","Close task":"\u5173\u95ED\u4EFB\u52A1","Close the AI chat?":"\u5173\u95ED AI \u804A\u5929\uFF1F","Close the project?":"\u5173\u95ED\u9879\u76EE\u5417\uFF1F","Close the project? Any changes that have not been saved will be lost.":"\u5173\u95ED\u9879\u76EE\uFF1F\u4EFB\u4F55\u672A\u4FDD\u5B58\u7684\u66F4\u6539\u90FD\u5C06\u4E22\u5931\u3002","Co-op Multiplayer":"\u5408\u4F5C\u591A\u4EBA\u6E38\u620F","Code":"\u4EE3\u7801","Code editor Theme":"\u4EE3\u7801\u7F16\u8F91\u5668\u4E3B\u9898","Collaborators":"\u5408\u4F5C\u8005","Collapse All":"\u5168\u90E8\u6298\u53E0","Collect at least {0} USD to cash out your earnings":function(a){return["\u6536\u96C6\u81F3\u5C11 ",a("0")," \u7F8E\u5143\u6765\u63D0\u73B0\u60A8\u7684\u6536\u5165"]},"Collect feedback from players":"\u6536\u96C6\u73A9\u5BB6\u7684\u53CD\u9988","Collect game feedback":"\u6536\u96C6\u6E38\u620F\u7684\u53CD\u9988","Collisions handling with the Physics engine":"\u7269\u7406\u5F15\u64CE\u78B0\u649E\u5904\u7406","Color":"\u989C\u8272","Color (text)":"\u989C\u8272 (\u6587\u672C)","Color:":"\u8272\u5F69\uFF1A","Column title":"\u4E13\u680F\u6807\u9898","Come back to latest version":"\u56DE\u5230\u6700\u65B0\u7248\u672C","Coming in {0}":function(a){return["\u8FDB\u5165 ",a("0")]},"Command palette keyboard shortcut":"\u547D\u4EE4\u9762\u677F\u5FEB\u6377\u65B9\u5F0F","Comment":"\u6CE8\u91CA","Commercial License":"\u5546\u4E1A\u8BB8\u53EF\u8BC1","Community Discord Chat":"\u793E\u533ADiscord\u804A\u5929","Community Forums":"\u793E\u533A\u8BBA\u575B","Community list":"\u793E\u533A\u5217\u8868","Companies, studios and agencies":"\u516C\u53F8\u3001\u5DE5\u4F5C\u5BA4\u548C\u673A\u6784","Company name or full name":"\u516C\u53F8\u540D\u79F0\u6216\u5168\u540D","Compare all the advantages of the different plans in this <0>big feature comparison table.":"\u5728\u8FD9\u4E2A <0>\u5927\u529F\u80FD\u6BD4\u8F83\u8868 \u4E2D\u6BD4\u8F83\u4E0D\u540C\u8BA1\u5212\u7684\u6240\u6709\u4F18\u70B9\u3002","Complete all tasks to claim your badge":"\u5B8C\u6210\u6240\u6709\u4EFB\u52A1\u6765\u9886\u53D6\u60A8\u7684\u5FBD\u7AE0","Complete your payment on the web browser":"\u5728 web \u6D4F\u89C8\u5668\u4E0A\u5B8C\u6210\u60A8\u7684\u4ED8\u6B3E","Complete your purchase with the app store.":"\u4F7F\u7528\u5E94\u7528\u5546\u5E97\u5B8C\u6210\u60A8\u7684\u8D2D\u4E70\u3002","Completely alone":"\u5B8C\u5168\u72EC\u81EA\u4E00\u4EBA","Compressing before upload...":"\u4E0A\u4F20\u524D\u538B\u7F29\u2026\u2026","Condition":"\u6761\u4EF6","Conditions":"\u6761\u4EF6","Configuration":"\u914D\u7F6E","Configure the external events":"\u914D\u7F6E\u5916\u90E8\u4E8B\u4EF6","Configure the external layout":"\u914D\u7F6E\u5916\u90E8\u5E03\u5C40","Configure tile\u2019s hit boxes":"\u914D\u7F6E\u56FE\u5757\u7684\u547D\u4E2D\u6846","Confirm":"\u786E\u8BA4","Confirm the opening":"\u786E\u8BA4\u6253\u5F00","Confirm your email":"\u786E\u8BA4\u60A8\u7684\u7535\u5B50\u90AE\u4EF6","Confirming your subscription":"\u786E\u8BA4\u60A8\u7684\u8BA2\u9605","Congrats on finishing this course!":"\u606D\u559C\u4F60\u5B8C\u6210\u8FD9\u95E8\u8BFE\u7A0B\uFF01","Congratulations! You've finished this tutorial!":"\u606D\u559C\uFF01\u60A8\u5DF2\u7ECF\u5B8C\u6210\u4E86\u8FD9\u4E2A\u6559\u7A0B\uFF01","Connected players":"\u5DF2\u8FDE\u63A5\u7684\u73A9\u5BB6","Considering the best approach":"\u8003\u8651\u6700\u4F73\u65B9\u6848","Considering the possibilities":"\u8003\u8651\u53EF\u80FD\u6027","Console":"\u63A7\u5236\u53F0","Consoles":"\u63A7\u5236\u53F0","Contact us at education@gdevelop.io if you want to update your plan":"\u5982\u679C\u60A8\u60F3\u8981\u66F4\u65B0\u60A8\u7684\u8BA1\u5212\uFF0C\u8BF7\u8054\u7CFB\u6211\u4EEC education@gdevelop.io","Contact:":"\u8054\u7CFB\u4EBA\uFF1A","Contains text":"\u5305\u542B\u6587\u5B57","Content":"\u5185\u5BB9","Content for Teachers":"\u9002\u5408\u6559\u5E08\u7684\u5185\u5BB9","Continue":"\u7EE7\u7EED","Continue anyway":"\u4ECD\u7136\u7EE7\u7EED","Continue editing":"\u7EE7\u7EED\u7F16\u8F91","Continue with Apple":"\u7EE7\u7EED\u4F7F\u7528 Apple","Continue with Github":"\u7EE7\u7EED\u4F7F\u7528 Github","Continue with Google":"\u7EE7\u7EED\u4F7F\u7528 Google","Continue with Human Intelligence":"\u7EE7\u7EED\u8FDB\u884C\u4EBA\u5DE5\u667A\u80FD","Continue working":"\u7EE7\u7EED\u5DE5\u4F5C","Contribute to GDevelop":"\u53C2\u4E0EGDevelop\u5F00\u53D1","Contributions":"\u8D21\u732E","Contributor options":"\u8D21\u732E\u8005\u9009\u9879","Contributors":"\u8D21\u732E\u8005","Contributors, in no particular order:":"\u8D21\u732E\u8005\uFF0C\u6392\u540D\u4E0D\u5206\u5148\u540E\uFF1A","Control a spaceship with a joystick.":"\u7528\u64CD\u7EB5\u6746\u63A7\u5236\u5B87\u5B99\u98DE\u8239\u3002","Control your spaceship with a joystick, while avoiding asteroids.":"\u4F7F\u7528\u64CD\u7EB5\u6746\u63A7\u5236\u4F60\u7684\u5B87\u5B99\u98DE\u8239\uFF0C\u540C\u65F6\u907F\u5F00\u5C0F\u884C\u661F\u3002","Convert":"\u8F6C\u6362","Copied to clipboard!":"\u5DF2\u590D\u5236\u5230\u526A\u8D34\u677F\uFF01","Copy":"\u590D\u5236","Copy active credentials to CSV":"\u590D\u5236\u6D3B\u52A8\u51ED\u8BC1\u5230CSV","Copy all":"\u5168\u90E8\u590D\u5236","Copy all behaviors":"\u590D\u5236\u6240\u6709\u884C\u4E3A","Copy all effects":"\u590D\u5236\u6240\u6709\u6548\u679C","Copy build link":"\u590D\u5236\u6784\u5EFA\u94FE\u63A5","Copy email address":"\u590D\u5236\u7535\u5B50\u90AE\u4EF6\u5730\u5740","Copy file path":"\u590D\u5236\u6587\u4EF6\u8DEF\u5F84","Copy them into the project folder":"\u5C06\u5B83\u4EEC\u590D\u5236\u5230\u9879\u76EE\u6587\u4EF6\u5939\u4E2D","Copy {0} credentials to CSV":function(a){return["\u590D\u5236 ",a("0")," \u51ED\u8BC1\u5230CSV"]},"Cordova":"Cordova","Could not activate purchase":"\u65E0\u6CD5\u6FC0\u6D3B\u8D2D\u4E70","Could not cancel your subscription":"\u65E0\u6CD5\u53D6\u6D88\u60A8\u7684\u8BA2\u9605","Could not cash out":"\u65E0\u6CD5\u63D0\u73B0","Could not change subscription":"\u65E0\u6CD5\u66F4\u6539\u8BA2\u9605","Could not create the object":"\u65E0\u6CD5\u521B\u5EFA\u5BF9\u8C61","Could not delete the build. Verify your internet connection or try again later.":"\u65E0\u6CD5\u5220\u9664\u6784\u5EFA\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u518D\u8BD5\u3002","Could not find any resources matching your search.":"\u672A\u627E\u5230\u4E0E\u60A8\u7684\u641C\u7D22\u5339\u914D\u7684\u4EFB\u4F55\u8D44\u6E90\u3002","Could not install the asset":"\u65E0\u6CD5\u5B89\u88C5\u8D44\u4EA7","Could not install the extension":"\u65E0\u6CD5\u5B89\u88C5\u6269\u5C55","Could not launch the preview":"\u65E0\u6CD5\u542F\u52A8\u9884\u89C8","Could not load the project versions. Verify your internet connection or try again later.":"\u65E0\u6CD5\u52A0\u8F7D\u9879\u76EE\u7248\u672C\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u7F51\u7EDC\u8FDE\u63A5\u6216\u7A0D\u540E\u518D\u8BD5\u3002","Could not purchase this product":"\u65E0\u6CD5\u8D2D\u4E70\u8BE5\u4EA7\u54C1","Could not remove invitation":"\u65E0\u6CD5\u79FB\u9664\u9080\u8BF7","Could not swap asset":"\u65E0\u6CD5\u4EA4\u6362\u8D44\u4EA7","Could not transfer your credits":"\u65E0\u6CD5\u8F6C\u8BA9\u60A8\u7684\u5B66\u5206","Could not update the build name. Verify your internet connection or try again later.":"\u65E0\u6CD5\u66F4\u65B0\u6784\u5EFA\u540D\u79F0\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u518D\u8BD5\u3002","Counter of the loop":"\u5FAA\u73AF\u8BA1\u6570\u5668","Country name":"\u56FD\u5BB6\u7684\u540D\u5B57","Courses will be linked to your user account and available indefinitely. Log in or sign up to purchase this course or restore a previous purchase.":"\u8BFE\u7A0B\u5C06\u94FE\u63A5\u5230\u60A8\u7684\u7528\u6237\u5E10\u6237\uFF0C\u5E76\u65E0\u9650\u671F\u53EF\u7528\u3002\u767B\u5F55\u6216\u6CE8\u518C\u4EE5\u8D2D\u4E70\u6B64\u8BFE\u7A0B\u6216\u6062\u590D\u4E4B\u524D\u7684\u8D2D\u4E70\u3002","Create":"\u521B\u5EFA","Create Extensions for GDevelop":"\u4E3AGDevelop\u521B\u5EFA\u6269\u5C55","Create a 3D explosion when the player is hit":"\u5F53\u73A9\u5BB6\u88AB\u51FB\u4E2D\u65F6\u521B\u5EFA 3D \u7206\u70B8","Create a GDevelop account to save your changes and keep personalizing your game":"\u521B\u5EFA GDevelop \u5E10\u6237\u4EE5\u4FDD\u5B58\u60A8\u7684\u66F4\u6539\u5E76\u7EE7\u7EED\u4E2A\u6027\u5316\u60A8\u7684\u6E38\u620F","Create a certificate signing request that will be asked by Apple to generate a full certificate.":"\u521B\u5EFA\u4E00\u4E2A\u8BC1\u4E66\u7B7E\u540D\u8BF7\u6C42\uFF0CApple \u5C06\u8981\u6C42\u8BE5\u8BF7\u6C42\u751F\u6210\u5B8C\u6574\u7684\u8BC1\u4E66\u3002","Create a game":"\u521B\u5EFA\u4E00\u4E2A\u6E38\u620F","Create a leaderboard":"\u521B\u5EFA\u6392\u884C\u699C","Create a new extension":"\u521B\u5EFA\u4E00\u4E2A\u65B0\u7684\u6269\u5C55","Create a new game":"\u521B\u5EFA\u4E00\u4E2A\u65B0\u6E38\u620F","Create a new group":"\u521B\u5EFA\u4E00\u4E2A\u65B0\u7EC4","Create a new instance on the scene (will be at position 0;0):":"\u5728\u573A\u666F\u4E2D\u521B\u5EFA\u4E00\u4E2A\u65B0\u5B9E\u4F8B (\u5C06\u4F4D\u4E8E\u4F4D\u7F6E 0;0):","Create a new project":"\u521B\u5EFA\u4E00\u4E2A\u65B0\u9879\u76EE","Create a new room":"\u521B\u5EFA\u4E00\u4E2A\u65B0\u623F\u95F4","Create a new variant":"\u521B\u5EFA\u65B0\u53D8\u4F53","Create a project first to add assets from the asset store":"\u9996\u5148\u521B\u5EFA\u4E00\u4E2A\u9879\u76EE\uFF0C\u5E76\u4ECE\u5546\u5E97\u6DFB\u52A0\u7D20\u6750","Create a project first to add this asset":"\u9996\u5148\u521B\u5EFA\u4E00\u4E2A\u9879\u76EE\u6765\u6DFB\u52A0\u8BE5\u8D44\u4EA7","Create a room and drag and drop members in it.":"\u521B\u5EFA\u4E00\u4E2A\u623F\u95F4\u5E76\u5C06\u6210\u5458\u62D6\u653E\u5230\u5176\u4E2D\u3002","Create a signing request":"\u521B\u5EFA\u7B7E\u540D\u8BF7\u6C42","Create a simple flying game with obstacles to avoid":"\u521B\u5EFA\u4E00\u6B3E\u6709\u969C\u788D\u7269\u9700\u8981\u8EB2\u907F\u7684\u7B80\u5355\u98DE\u884C\u6E38\u620F","Create account":"\u521B\u5EFA\u5E10\u6237","Create accounts":"\u521B\u5EFA\u8D26\u6237","Create an API key on the [App Store Connect API page](https://appstoreconnect.apple.com/access/integrations/api). Give it a name and **administrator** rights. Download the \"Auth Key\" file and upload it here along with the required information you can find on the page.":"\u5728 [App Store Connect API \u9875\u9762](https://appstoreconnect.apple.com/access/integrations/api) \u4E0A\u521B\u5EFA API \u5BC6\u94A5\u3002\u4E3A\u5176\u6307\u5B9A\u540D\u79F0\u548C**\u7BA1\u7406\u5458**\u6743\u9650\u3002\u4E0B\u8F7D\u201C\u8EAB\u4EFD\u9A8C\u8BC1\u5BC6\u94A5\u201D\u6587\u4EF6\u5E76\u5C06\u5176\u4E0E\u9875\u9762\u4E0A\u627E\u5230\u7684\u6240\u9700\u4FE1\u606F\u4E00\u8D77\u4E0A\u4F20\u5230\u6B64\u5904\u3002","Create an Account":"\u521B\u5EFA\u4E00\u4E2A\u5E10\u6237","Create an account":"\u521B\u5EFA\u4E00\u4E2A\u5E10\u6237","Create an account or login first to export your game using online services.":"\u9996\u5148\u521B\u5EFA\u4E00\u4E2A\u5E10\u6237\u6216\u767B\u5F55\u4EE5\u4F7F\u7528\u5728\u7EBF\u670D\u52A1\u5BFC\u51FA\u60A8\u7684\u6E38\u620F\u3002","Create an account to activate your purchase!":"\u521B\u5EFA\u8D26\u6237\u4EE5\u6FC0\u6D3B\u60A8\u7684\u8D2D\u4E70\uFF01","Create an account to register your games and to get access to metrics collected anonymously, like the number of daily players and retention of the players after a few days.":"\u521B\u5EFA\u4E00\u4E2A\u5E10\u6237\u6765\u6CE8\u518C\u6E38\u620F\u5E76\u8BBF\u95EE\u533F\u540D\u6536\u96C6\u7684\u6307\u6807\uFF0C\u4F8B\u5982\u6BCF\u65E5\u73A9\u5BB6\u6570\u548C\u51E0\u5929\u540E\u7684\u73A9\u5BB6\u7559\u5B58\u91CF\u3002","Create an account to store your project online.":"\u521B\u5EFA\u4E00\u4E2A\u5E10\u6237\u5728\u7EBF\u5B58\u50A8\u60A8\u7684\u9879\u76EE\u3002","Create and Publish a Fling game":"\u521B\u5EFA\u5E76\u53D1\u5E03 Fling \u6E38\u620F","Create iOS certificate":"\u521B\u5EFA iOS \u8BC1\u4E66","Create installation file":"\u521B\u5EFA\u5B89\u88C5\u6587\u4EF6","Create my account":"\u521B\u5EFA\u6211\u7684\u5E10\u6237","Create new folder...":"\u521B\u5EFA\u65B0\u6587\u4EF6\u5939...","Create new game":"\u521B\u5EFA\u65B0\u6E38\u620F","Create new leaderboards now":"\u7ACB\u5373\u521B\u5EFA\u65B0\u7684\u6392\u884C\u699C","Create or search for new extensions":"\u521B\u5EFA\u6216\u641C\u7D22\u65B0\u6269\u5C55","Create package for Android":"\u4E3A Android \u521B\u5EFA\u8F6F\u4EF6\u5305","Create package for iOS":"\u4E3A iOS \u521B\u5EFA\u8F6F\u4EF6\u5305","Create scene <0>{scene_name}. <1>Click to open it.":function(a){return["\u521B\u5EFA\u573A\u666F <0>",a("scene_name"),"\u3002 <1>\u70B9\u51FB\u6253\u5F00\u3002"]},"Create section":"\u521B\u5EFA\u90E8\u5206","Create students":"\u521B\u5EFA\u5B66\u751F","Create with Jfxr":"\u4F7F\u7528 Jfxr \u521B\u5EFA","Create with Piskel":"\u7528 Piskel \u521B\u5EFA","Create with Yarn":"\u7528 Yarn \u521B\u5EFA","Create your Apple certificate for iOS":"\u521B\u5EFA\u9002\u7528\u4E8E iOS \u7684 Apple \u8BC1\u4E66","Create your Auth Key to send your game to App Store Connect":"\u521B\u5EFA\u60A8\u7684\u8EAB\u4EFD\u9A8C\u8BC1\u5BC6\u94A5\u4EE5\u5C06\u60A8\u7684\u6E38\u620F\u53D1\u9001\u5230 App Store Connect","Create your certificate and \"provisioning profile\" thanks to your Apple Developer account. We'll guide you with a step by step process.":"\u901A\u8FC7\u60A8\u7684 Apple \u5F00\u53D1\u8005\u5E10\u6237\u521B\u5EFA\u60A8\u7684\u8BC1\u4E66\u548C\u201C\u914D\u7F6E\u6587\u4EF6\u201D\u3002\u6211\u4EEC\u5C06\u6307\u5BFC\u60A8\u9010\u6B65\u8FDB\u884C\u3002","Create your first project using one of our templates or start from scratch.":"\u4F7F\u7528\u6211\u4EEC\u7684\u6A21\u677F\u4E4B\u4E00\u521B\u5EFA\u60A8\u7684\u7B2C\u4E00\u4E2A\u9879\u76EE\u6216\u4ECE\u96F6\u5F00\u59CB\u3002","Create your game's first leaderboard":"\u521B\u5EFA\u60A8\u7684\u6E38\u620F\u7684\u7B2C\u4E00\u4E2A\u6392\u884C\u699C","Created objects":"\u521B\u5EFA\u5BF9\u8C61","Created on {0}":function(a){return["\u521B\u5EFA\u4E8E ",a("0")]},"Creator profile":"\u521B\u4F5C\u8005\u7B80\u4ECB","Credit out":"\u4FE1\u7528","Credits available: {0}":function(a){return["\u53EF\u7528\u79EF\u5206: ",a("0")]},"Credits given":"\u7ED9\u4E88\u7684\u5B66\u5206","Credits will be linked to your user account. Log-in or sign-up to purchase them!":"\u79EF\u5206\u5C06\u94FE\u63A5\u5230\u60A8\u7684\u7528\u6237\u5E10\u6237\u3002\u767B\u5F55\u6216\u6CE8\u518C\u5373\u53EF\u8D2D\u4E70\uFF01","Current build online":"\u5F53\u524D\u5728\u7EBF\u7248\u672C","Current plan":"\u5F53\u524D\u8BA1\u5212","Custom CSS":"\u81EA\u5B9A\u4E49 CSS","Custom css value cannot exceed {LEADERBOARD_APPEARANCE_CUSTOM_CSS_MAX_LENGTH} characters.":function(a){return["\u81EA\u5B9A\u4E49 css \u503C\u4E0D\u80FD\u8D85\u8FC7 ",a("LEADERBOARD_APPEARANCE_CUSTOM_CSS_MAX_LENGTH")," \u4E2A\u5B57\u7B26\u3002"]},"Custom display":"\u81EA\u5B9A\u4E49\u663E\u793A","Custom object name":"\u81EA\u5B9A\u4E49\u5BF9\u8C61\u540D\u79F0","Custom object variant":"\u81EA\u5B9A\u4E49\u5BF9\u8C61\u53D8\u4F53","Custom object variant properties":"\u81EA\u5B9A\u4E49\u5BF9\u8C61\u53D8\u4F53\u5C5E\u6027","Custom objects can't contain both 2D or 3D.<0/>Please select either 2D instances or 3D instances.":"\u81EA\u5B9A\u4E49\u5BF9\u8C61\u4E0D\u80FD\u540C\u65F6\u5305\u542B 2D \u6216 3D\u3002<0/>\u8BF7\u9009\u62E9 2D \u5B9E\u4F8B\u6216 3D \u5B9E\u4F8B\u3002","Custom size":"\u81EA\u5B9A\u4E49\u5C3A\u5BF8","Custom upload key (not available yet)":"\u81EA\u5B9A\u4E49\u4E0A\u4F20\u5BC6\u94A5(\u5C1A\u4E0D\u53EF\u7528)","Cut":"\u526A\u5207","Dark (colored)":"\u6697\u8272(\u7740\u8272)","Dark (plain)":"\u6697\u8272(\u5E73\u539F)","Date":"\u65E5\u671F","Date from which entries are taken into account: {0}":function(a){return["\u53C2\u8D5B\u4F5C\u54C1\u88AB\u8003\u8651\u7684\u65E5\u671F\uFF1A ",a("0")]},"Days":"\u5929","Dead":"\u6B7B\u4EA1","Dealing with data integration from external sources":"\u5904\u7406\u6765\u81EA\u5916\u90E8\u6765\u6E90\u7684\u6570\u636E\u96C6\u6210","Debugger":"\u8C03\u8BD5\u5668","Debugger is starting...":"\u8C03\u8BD5\u5668\u6B63\u5728\u542F\u52A8\u2026\u2026","Declare <0><1/>{variableName} as <2><3/>{0} with <4>{1}":function(a){return["\u5C06 <0><1/>",a("variableName")," \u58F0\u660E\u4E3A <2><3/>",a("0")," \u4F7F\u7528 <4>",a("1"),""]},"Declare your app on App Store Connect and then register a key so that your game can be automatically uploaded when built. It's perfect to try your game with testers on Apple TestFlight.":"\u5728 App Store Connect \u4E0A\u58F0\u660E\u60A8\u7684\u5E94\u7528\u7A0B\u5E8F\uFF0C\u7136\u540E\u6CE8\u518C\u4E00\u4E2A\u5BC6\u94A5\uFF0C\u4EE5\u4FBF\u60A8\u7684\u6E38\u620F\u5728\u6784\u5EFA\u65F6\u53EF\u4EE5\u81EA\u52A8\u4E0A\u4F20\u3002\u4E0E Apple TestFlight \u4E0A\u7684\u6D4B\u8BD5\u4EBA\u5458\u4E00\u8D77\u5C1D\u8BD5\u60A8\u7684\u6E38\u620F\u662F\u5B8C\u7F8E\u7684\u9009\u62E9\u3002","Default":"\u9ED8\u8BA4\u8BBE\u7F6E","Default (visible)":"\u9ED8\u8BA4 (\u53EF\u89C1)","Default camera behavior":"\u9ED8\u8BA4\u76F8\u673A\u884C\u4E3A","Default height (in pixels)":"\u9ED8\u8BA4\u9AD8\u5EA6 (\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D)","Default name for created objects":"\u521B\u5EFA\u5BF9\u8C61\u7684\u9ED8\u8BA4\u540D\u79F0","Default orientation":"\u9ED8\u8BA4\u65B9\u5411","Default size":"\u9ED8\u8BA4\u5927\u5C0F","Default skin":"\u9ED8\u8BA4\u76AE\u80A4","Default upload key (recommended)":"\u9ED8\u8BA4\u4E0A\u4F20\u5BC6\u94A5(\u63A8\u8350)","Default value":"\u9ED8\u8BA4\u503C","Default value of string variables":"\u5B57\u7B26\u4E32\u53D8\u91CF\u7684\u9ED8\u8BA4\u503C","Default visibility":"\u9ED8\u8BA4\u53EF\u89C1\u6027","Default width (in pixels)":"\u9ED8\u8BA4\u5BBD\u5EA6 (\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D)","Define custom password":"\u5B9A\u4E49\u81EA\u5B9A\u4E49\u5BC6\u7801","Delete":"\u5220\u9664","Delete Entry":"\u5220\u9664\u6761\u76EE","Delete Leaderboard":"\u5220\u9664\u6392\u884C\u699C","Delete account":"\u5220\u9664\u5E10\u6237","Delete build":"\u5220\u9664\u6784\u5EFA","Delete collision mask":"\u5220\u9664\u78B0\u649E\u906E\u7F69","Delete game":"\u5220\u9664\u6E38\u620F","Delete my account":"\u5220\u9664\u6211\u7684\u5E10\u6237","Delete object":"\u5220\u9664\u5BF9\u8C61","Delete option":"\u5220\u9664\u9009\u9879","Delete project":"\u5220\u9664\u9879\u76EE","Delete score {0} from {1}":function(a){return["\u4ECE ",a("1")," \u4E2D\u5220\u9664\u5F97\u5206 ",a("0")]},"Delete selection":"\u5220\u9664\u9009\u4E2D\u9879","Delete the selected event(s)":"\u5220\u9664\u6240\u9009\u4E8B\u4EF6","Delete the selected instances from the scene":"\u4ECE\u573A\u666F\u4E2D\u5220\u9664\u9009\u5B9A\u5B9E\u4F8B","Delete the selected resource":"\u5220\u9664\u6240\u9009\u8D44\u6E90","Delete when out of particles":"\u5F53\u7C92\u5B50\u6D88\u5931\u65F6\u5220\u9664","Delete {gameName}":function(a){return["\u5220\u9664 ",a("gameName")]},"Dependencies":"\u4F9D\u8D56\u5173\u7CFB","Dependencies allow to add additional libraries in the exported games. NPM dependencies will be included for Electron builds (Windows, macOS, Linux) and Cordova dependencies will be included for Cordova builds (Android, iOS). Note that this is intended for usage in JavaScript events only. If you are only using standard events, you should not worry about this.":"\u4F9D\u8D56\u5173\u7CFB\u5141\u8BB8\u5728\u5BFC\u51FA\u7684\u6E38\u620F\u4E2D\u6DFB\u52A0\u5176\u4ED6\u5E93\u3002 NPM\u4F9D\u8D56\u5173\u7CFB\u5C06\u5305\u542B\u5728Electron\u7248\u672C(Windows\uFF0CmacOS\uFF0CLinux)\u4E2D\uFF0C\u800CCordova\u4F9D\u8D56\u5173\u7CFB\u5C06\u5305\u542B\u5728Cordova\u7248\u672C(Android\uFF0CiOS)\u4E2D\u3002\u8BF7\u6CE8\u610F\uFF0C\u8FD9\u4EC5\u9002\u7528\u4E8EJavaScript\u4E8B\u4EF6\u3002\u5982\u679C\u4EC5\u4F7F\u7528\u6807\u51C6\u4E8B\u4EF6\uFF0C\u5219\u4E0D\u5FC5\u4E3A\u6B64\u62C5\u5FC3\u3002","Dependency type":"\u4F9D\u8D56\u7C7B\u578B","Deprecated":"\u5DF2\u5F03\u7528","Deprecated action":"\u5DF2\u5F03\u7528\u7684\u64CD\u4F5C","Deprecated actions and conditions warning":"\u5DF2\u5F03\u7528\u7684\u64CD\u4F5C\u548C\u6761\u4EF6\u8B66\u544A","Deprecated condition":"\u5DF2\u5F03\u7528\u7684\u6761\u4EF6","Deprecated:":"\u5DF2\u5F03\u7528\uFF1A","Deprecation notice":"\u5DF2\u5F03\u7528\u901A\u77E5","Depth":"\u6DF1\u5EA6","Description":"\u63CF\u8FF0","Description (markdown supported)":"\u63CF\u8FF0 (\u652F\u6301markdown)","Description (will be prefixed by \"Compare\" or \"Return\")":"\u63CF\u8FF0\uFF08\u5C06\u4EE5\u201C\u6BD4\u8F83\u201D\u6216\u201C\u8FD4\u56DE\u201D\u4E3A\u524D\u7F00\uFF09","Deselect All":"\u53D6\u6D88\u5168\u9009","Desktop":"\u684C\u9762","Desktop & Mobile landscape":"\u684C\u9762\u548C\u79FB\u52A8\u6A2A\u5C4F\u6A21\u5F0F","Desktop (Windows, macOS and Linux) icon":"\u684C\u9762 (Windows, macOS \u548C Linux) \u56FE\u6807","Desktop Full HD":"\u684C\u9762\u5168\u9AD8\u6E05\u6A21\u5F0F","Desktop builds":"\u684C\u9762\u7248\u672C","Details":"\u7EC6\u8282","Developer options":"\u5F00\u53D1\u8005\u9009\u9879","Development (debugging & testing on a registered iPhone/iPad)":"\u5F00\u53D1 (\u5728\u5DF2\u6CE8\u518C\u7684 iPhone/iPad \u4E0A\u8C03\u8BD5\u548C\u6D4B\u8BD5)","Development tools required":"\u9700\u8981\u5F00\u53D1\u5DE5\u5177","Device orientation (for mobile)":"\u8BBE\u5907\u5B9A\u4F4D\uFF08\u9002\u7528\u4E8E\u79FB\u52A8\u8BBE\u5907\uFF09","Diagnostic errors found":"\u53D1\u73B0\u8BCA\u65AD\u9519\u8BEF","Diagnostic report":"\u8BCA\u65AD\u62A5\u544A","Dialog backdrop click behavior":"\u5BF9\u8BDD\u6846\u80CC\u666F\u70B9\u51FB\u884C\u4E3A","Dialogs":"\u5BF9\u8BDD\u6846","Did it work?":"\u5B83\u5DE5\u4F5C\u4E86\u5417\uFF1F","Did you forget your password?":"\u60A8\u5FD8\u8BB0\u4E86\u60A8\u7684\u5BC6\u7801\u5417\uFF1F","Different objects":"\u4E0D\u540C\u7684\u7269\u4F53","Dimension":"\u7EF4\u5EA6","Direction":"\u65B9\u5411 ","Direction #{i}":function(a){return["\u65B9\u5411 #",a("i")]},"Disable GDevelop splash at startup":"\u542F\u52A8\u65F6\u7981\u7528GDevelop splash","Disable effects/lighting in the editor":"\u5728\u7F16\u8F91\u5668\u4E2D\u7981\u7528\u6548\u679C/\u7167\u660E","Disable login buttons in leaderboard":"\u7981\u7528\u6392\u884C\u699C\u4E2D\u7684\u767B\u5F55\u6309\u94AE","Discard changes and open events":"\u653E\u5F03\u66F4\u6539\u5E76\u6253\u5F00\u4E8B\u4EF6","Discard changes?":"\u653E\u5F03\u66F4\u6539\uFF1F","Discord":"Discord","Discord server, e.g: https://discord.gg/...":"Discord \u670D\u52A1\u5668\uFF0C\u4F8B\u5982: https://discord.gg/...","Discord user not found":"\u672A\u627E\u5230 Discord \u7528\u6237","Discord username":"Discord \u7528\u6237\u540D","Discord username sync failed":"Discord \u7528\u6237\u540D\u540C\u6B65\u5931\u8D25","Discover this bundle":"\u67E5\u770B\u6B64\u5305","Display GDevelop logo at startup (in exported game)":"\u542F\u52A8\u65F6\u663E\u793A GDevelop \u5FBD\u6807(\u5BFC\u51FA\u6E38\u620F)","Display GDevelop watermark after the game is loaded (in exported game)":"\u6E38\u620F\u52A0\u8F7D\u540E\u663E\u793A GDevelop \u6C34\u5370(\u5728\u5BFC\u51FA\u6E38\u620F\u4E2D)","Display What's New when a new version is launched (recommended)":"\u663E\u793A\u65B0\u7248\u672C\u542F\u52A8\u65F6\u7684 \"\u65B0\u589E\u529F\u80FD\" (\u63A8\u8350)","Display as time":"\u663E\u793A\u4E3A\u65F6\u95F4","Display assignment operators in Events Sheets":"\u5728\u4E8B\u4EF6\u8868\u4E2D\u663E\u793A\u8D4B\u503C\u8FD0\u7B97\u7B26","Display both 2D and 3D objects (default)":"\u540C\u65F6\u663E\u793A 2D \u548C 3D \u5BF9\u8C61 (\u9ED8\u8BA4)","Display effects/lighting in the editor":"\u5728\u7F16\u8F91\u5668\u4E2D\u663E\u793A\u6548\u679C/\u7167\u660E","Display object thumbnails in Events Sheets":"\u5728\u4E8B\u4EF6\u8868\u4E2D\u663E\u793A\u5BF9\u8C61\u7684\u7F29\u7565\u56FE","Display profiling information in scene editor":"\u5728\u573A\u666F\u7F16\u8F91\u5668\u4E2D\u663E\u793A\u5206\u6790\u4FE1\u606F","Display save reminder after significant changes in project":"\u5728\u9879\u76EE\u53D1\u751F\u91CD\u5927\u66F4\u6539\u540E\u663E\u793A\u4FDD\u5B58\u63D0\u9192","Displayed score":"\u663E\u793A\u5206\u6570","Distance":"\u8DDD\u79BB","Do nothing":"\u4EC0\u4E48\u90FD\u4E0D\u505A","Do you have a Patreon? Ko-fi? Paypal?":"\u60A8\u6709\u4E00\u4E2APatreon\u5417\uFF1FKo-fi\uFF1FPaypal\uFF1F","Do you have game development experience?":"\u60A8\u6709\u6E38\u620F\u5F00\u53D1\u7ECF\u9A8C\u5417\uFF1F","Do you need any help?":"\u4F60\u9700\u8981\u5E2E\u52A9\u5417\uFF1F","Do you really want to permanently delete your account?":"\u4F60\u771F\u7684\u60F3\u6C38\u4E45\u5220\u9664\u4F60\u7684\u5E10\u6237\u5417\uFF1F","Do you want to continue?":"\u4F60\u60F3\u7EE7\u7EED\u5417\uFF1F","Do you want to quit the customization? All your changes will be lost.":"\u662F\u5426\u8981\u9000\u51FA\u81EA\u5B9A\u4E49\uFF1F\u6240\u6709\u66F4\u6539\u90FD\u5C06\u4E22\u5931\u3002","Do you want to refactor your project?":"\u4F60\u60F3\u91CD\u6784\u4F60\u7684\u9879\u76EE\u5417\uFF1F","Do you wish to continue?":"\u60A8\u60F3\u8981\u7EE7\u7EED\u5417\uFF1F","Documentation":"\u6587\u6863","Don't allow":"\u4E0D\u5141\u8BB8","Don't have an account yet?":"\u8FD8\u6CA1\u6709\u4E00\u4E2A\u5E10\u53F7\uFF1F","Don't play the animation when the object is far from the camera or hidden (recommended for performance)":"\u5F53\u5BF9\u8C61\u8FDC\u79BB\u76F8\u673A\u6216\u9690\u85CF\u65F6\u4E0D\u8981\u64AD\u653E\u52A8\u753B (\u6027\u80FD\u63D0\u5347\u63A8\u8350)","Don't preload":"\u4E0D\u8981\u9884\u52A0\u8F7D","Don't save this project now":"\u73B0\u5728\u4E0D\u4FDD\u5B58\u6B64\u9879\u76EE","Don't show this warning again":"\u4E0D\u8981\u518D\u6B21\u663E\u793A\u6B64\u8B66\u544A","Donate link":"\u6350\u8D60\u94FE\u63A5","Done":"\u5B8C\u6210","Done!":"\u5B8C\u6210\uFF01","Download":"\u4E0B\u8F7D","Download (APK)":"\u4E0B\u8F7D (APK)","Download (Android App Bundle)":"\u4E0B\u8F7D (Android App Bundle)","Download GDevelop desktop version":"\u4E0B\u8F7DGDevelop\u684C\u9762\u7248\u672C","Download a copy":"\u4E0B\u8F7D\u526F\u672C","Download log files":"\u4E0B\u8F7D\u65E5\u5FD7\u6587\u4EF6","Download pack sounds":"\u4E0B\u8F7D\u5305\u58F0\u97F3","Download the Instant Game archive":"\u4E0B\u8F7D\u5373\u65F6\u6E38\u620F\u5B58\u6863","Download the certificate file (.cer) generated by Apple and upload it here. GDevelop will keep it securely stored.":"\u4E0B\u8F7D Apple \u751F\u6210\u7684\u8BC1\u4E66\u6587\u4EF6 (.cer) \u5E76\u5728\u6B64\u5904\u4E0A\u4F20\u3002GDevelop \u5C06\u5B89\u5168\u5730\u5B58\u50A8\u5B83\u3002","Download the compressed game and resources":"\u4E0B\u8F7D\u538B\u7F29\u6E38\u620F\u548C\u8D44\u6E90","Download the exported game":"\u4E0B\u8F7D\u5BFC\u51FA\u7684\u6E38\u620F","Download the latest version of GDevelop to check out this example!":"\u4E0B\u8F7D\u6700\u65B0\u7248\u672C\u7684 GDevelop \u6765\u67E5\u770B\u8FD9\u4E2A\u793A\u4F8B\uFF01","Download the request file":"\u4E0B\u8F7D\u8BF7\u6C42\u6587\u4EF6","Downloading game resources...":"\u6B63\u5728\u4E0B\u8F7D\u8D44\u6E90","Draft created:":"\u8349\u7A3F\u5DF2\u521B\u5EFA\uFF1A","Drag here to add to the scene":"\u62D6\u5230\u8FD9\u91CC\u4EE5\u6DFB\u52A0\u5230\u573A\u666F","Draw":"\u7ED8\u5236","Draw the shapes relative to the object position on the scene":"\u7ED8\u5236\u573A\u666F\u4E2D\u76F8\u5BF9\u4E8E\u5BF9\u8C61\u4F4D\u7F6E\u7684\u5F62\u72B6","Duplicate":"\u91CD\u590D","Duplicate <0>{duplicatedObjectName} as <1>{object_name} in scene <2>{scene_name}.":function(a){return["\u5728\u573A\u666F <2>",a("scene_name")," \u4E2D\u5C06 <0>",a("duplicatedObjectName")," \u590D\u5236\u4E3A <1>",a("object_name"),"\u3002"]},"Duplicate selection":"\u590D\u5236\u9009\u4E2D\u9879","Duration":"\u671F\u9650","Each character, player, obstacle, background, item, etc. is an object. Objects are the building blocks of your game.":"\u6BCF\u4E2A\u89D2\u8272\u3001\u73A9\u5BB6\u3001\u969C\u788D\u7269\u3001\u80CC\u666F\u3001\u7269\u54C1\u7B49\u90FD\u662F\u4E00\u4E2A\u5BF9\u8C61\u3002\u5BF9\u8C61\u662F\u6E38\u620F\u7684\u57FA\u77F3\u3002","Earn an exclusive badge":"\u83B7\u5F97\u4E13\u5C5E\u5FBD\u7AE0","Earn {0}":function(a){return["\u8D5A\u53D6 ",a("0")]},"Ease of use":"\u6613\u4E8E\u4F7F\u7528","Easiest":"\u6700\u7B80\u5355","Edit":"\u7F16\u8F91","Edit Grid Options":"\u7F16\u8F91\u7F51\u683C\u9009\u9879","Edit Object Variables":"\u7F16\u8F91\u5BF9\u8C61\u53D8\u91CF","Edit behaviors":"\u7F16\u8F91\u884C\u4E3A","Edit build name":"\u7F16\u8F91\u6784\u5EFA\u540D\u79F0","Edit children":"\u7F16\u8F91\u5B50\u9879","Edit collision masks":"\u7F16\u8F91\u78B0\u649E\u906E\u7F69","Edit comment":"\u7F16\u8F91\u8BC4\u8BBA","Edit details":"\u7F16\u8F91\u8BE6\u7EC6\u4FE1\u606F","Edit effects":"\u7F16\u8F91\u7279\u6548","Edit global variables":"\u7F16\u8F91\u5168\u5C40\u53D8\u91CF","Edit group":"\u7F16\u8F91\u7EC4","Edit layer effects...":"\u7F16\u8F91\u56FE\u5C42\u7279\u6548...","Edit layer...":"\u7F16\u8F91\u56FE\u5C42...","Edit loading screen":"\u7F16\u8F91\u52A0\u8F7D\u5C4F\u5E55","Edit my profile":"\u7F16\u8F91\u6211\u7684\u4E2A\u4EBA\u8D44\u6599","Edit name":"\u7F16\u8F91\u540D\u79F0","Edit object":"\u7F16\u8F91\u5BF9\u8C61","Edit object behaviors...":"\u7F16\u8F91\u5BF9\u8C61\u884C\u4E3A...","Edit object effects...":"\u7F16\u8F91\u5BF9\u8C61\u7279\u6548...","Edit object group...":"\u7F16\u8F91\u5BF9\u8C61\u7EC4...","Edit object variables":"\u7F16\u8F91\u5BF9\u8C61\u53D8\u91CF","Edit object variables...":"\u7F16\u8F91\u5BF9\u8C61\u53D8\u91CF","Edit object {0}":function(a){return["\u7F16\u8F91\u5BF9\u8C61 ",a("0")]},"Edit object...":"\u7F16\u8F91\u5BF9\u8C61","Edit or add variables...":"\u7F16\u8F91\u6216\u6DFB\u52A0\u53D8\u91CF...","Edit parameters...":"\u7F16\u8F91\u53C2\u6570...","Edit points":"\u7F16\u8F91\u70B9","Edit scene properties":"\u7F16\u8F91\u573A\u666F\u5C5E\u6027","Edit scene variables":"\u7F16\u8F91\u573A\u666F\u53D8\u91CF","Edit student":"\u7F16\u8F91\u5B66\u751F","Edit the default variant":"\u7F16\u8F91\u9ED8\u8BA4\u53D8\u4F53","Edit this action events":"\u7F16\u8F91\u6B64\u52A8\u4F5C\u4E8B\u4EF6","Edit this behavior":"\u7F16\u8F91\u6B64\u884C\u4E3A","Edit this condition events":"\u7F16\u8F91\u6B64\u6761\u4EF6\u4E8B\u4EF6","Edit variables...":"\u7F16\u8F91\u53D8\u91CF...","Edit with Jfxr":"\u4F7F\u7528 Jfxr \u7F16\u8F91","Edit with Piskel":"\u4F7F\u7528 Piskel \u7F16\u8F91","Edit with Yarn":"\u7528 Yarn \u7F16\u8F91","Edit your GDevelop profile":"\u7F16\u8F91\u60A8\u7684 GDevelop \u8D44\u6599","Edit your profile and fill your discord username to claim your role on the [GDevelop Discord](https://discord.gg/gdevelop).":"\u7F16\u8F91\u60A8\u7684\u4E2A\u4EBA\u8D44\u6599\u5E76\u586B\u5199\u60A8\u7684 Discord \u7528\u6237\u540D\u4EE5\u5728 [GDevelop Discord](https://discord.gg/gdevelop) \u4E0A\u9886\u53D6\u60A8\u7684\u89D2\u8272\u3002","Edit your profile to pick a username!":"\u7F16\u8F91\u60A8\u7684\u4E2A\u4EBA\u8D44\u6599\uFF0C\u9009\u62E9\u4E00\u4E2A\u7528\u6237\u540D\uFF01","Edit {0}":function(a){return["\u7F16\u8F91 ",a("0")]},"Edit {objectName}":function(a){return["\u7F16\u8F91 ",a("objectName")]},"Editing the game.":"\u7F16\u8F91\u6E38\u620F\u3002","Editor":"\u7F16\u8F91","Editor without transitions":"\u6CA1\u6709\u5207\u6362\u7684\u7F16\u8F91\u5668","Education curriculum and resources":"\u6559\u80B2\u8BFE\u7A0B\u548C\u8D44\u6E90","Educational":"\u6559\u80B2","Effect name:":"\u6548\u679C\u540D\u79F0:","Effects":"\u7279\u6548","Effects cannot have empty names":"\u6548\u679C\u4E0D\u80FD\u6709\u7A7A\u540D\u79F0","Effects create visual changes to the object.":"\u7279\u6548\u4F1A\u5BF9\u5BF9\u8C61\u8FDB\u884C\u89C6\u89C9\u66F4\u6539\u3002","Either this game is not registered or you are not its owner, so you cannot see its builds.":"\u8981\u4E48\u8FD9\u4E2A\u6E38\u620F\u6CA1\u6709\u6CE8\u518C\uFF0C\u8981\u4E48\u4F60\u4E0D\u662F\u5B83\u7684\u6240\u6709\u8005\uFF0C\u6240\u4EE5\u4F60\u770B\u4E0D\u5230\u5B83\u7684\u6784\u5EFA\u3002","Else":"Else","Else if":"Else if","Email":"\u7535\u5B50\u90AE\u4EF6","Email sent to {0}, waiting for validation...":function(a){return["\u7535\u5B50\u90AE\u4EF6\u5DF2\u53D1\u9001\u81F3 ",a("0"),"\uFF0C\u7B49\u5F85\u9A8C\u8BC1..."]},"Email verified":"\u7535\u5B50\u90AE\u4EF6\u5DF2\u9A8C\u8BC1","Embedded file name":"\u5D4C\u5165\u6587\u4EF6\u540D","Embedded help and tutorials":"\u5D4C\u5165\u5F0F\u5E2E\u52A9\u548C\u6559\u7A0B","Empty free text":"\u7A7A\u7684\u81EA\u7531\u6587\u672C","Empty group":"\u7A7A\u7EC4","Empty project":"\u7A7A\u9879\u76EE","Enable \"Close project\" shortcut ({0}) to close preview window":function(a){return["\u542F\u7528\"\u5173\u95ED\u5DE5\u7A0B\"\u5FEB\u6377\u952E(",a("0"),") \u6765\u5173\u95ED\u9884\u89C8\u7A97\u53E3"]},"Enable ads and revenue sharing on the game page":"\u5728\u6E38\u620F\u9875\u9762\u542F\u7528\u5E7F\u544A\u548C\u6536\u76CA\u5206\u6210","Enabled":"\u5DF2\u542F\u7528","End of jam":"jam \u7ED3\u675F","End opacity (0-255)":"\u900F\u660E\u5EA6","Enforce only auto-generated player names":"\u4EC5\u5F3A\u5236\u6267\u884C\u81EA\u52A8\u751F\u6210\u7684\u73A9\u5BB6\u540D\u79F0","Ensure that you are connected to internet and that the URL used is correct, then try again.":"\u8BF7\u786E\u4FDD\u60A8\u5DF2\u8FDE\u63A5\u5230\u4E92\u8054\u7F51\uFF0C\u5E76\u786E\u4FDD\u6240\u4F7F\u7528\u7684 URL \u6B63\u786E\uFF0C\u7136\u540E\u518D\u8BD5\u4E00\u6B21\u3002","Ensure this scene has the same objects, behaviors and variables as the ones used in these events.":"\u786E\u4FDD\u8BE5\u573A\u666F\u5177\u6709\u4E0E\u8FD9\u4E9B\u4E8B\u4EF6\u4E2D\u4F7F\u7528\u7684\u76F8\u540C\u7684\u5BF9\u8C61\u3001\u884C\u4E3A\u548C\u53D8\u91CF\u3002","Ensure you don't have any typo in your username and that you have joined the GDevelop Discord server.":"\u786E\u4FDD\u60A8\u7684\u7528\u6237\u540D\u6CA1\u6709\u4EFB\u4F55\u62FC\u5199\u9519\u8BEF\uFF0C\u5E76\u4E14\u60A8\u5DF2\u52A0\u5165 GDevelop Discord \u670D\u52A1\u5668\u3002","Enter a query and press Search to find matches across all event sheets in your project.":"\u8F93\u5165\u67E5\u8BE2\u5E76\u6309\u641C\u7D22\uFF0C\u4EE5\u5728\u60A8\u9879\u76EE\u4E2D\u7684\u6240\u6709\u4E8B\u4EF6\u8868\u4E2D\u67E5\u627E\u5339\u914D\u9879\u3002","Enter a version in the game properties.":"\u5728\u6E38\u620F\u5C5E\u6027\u4E2D\u8F93\u5165\u4E00\u4E2A\u7248\u672C\u3002","Enter the effect name":"\u8F93\u5165\u6548\u679C\u540D\u79F0","Enter the expression parameters":"\u8F93\u5165\u8868\u8FBE\u5F0F\u53C2\u6570","Enter the leaderboard id":"\u8F93\u5165\u6392\u884C\u699C id","Enter the leaderboard id as a text or an expression":"\u8F93\u5165\u6392\u884C\u699CID\u4F5C\u4E3A\u6587\u672C\u6216\u8868\u8FBE\u5F0F","Enter the name of an object.":"\u8F93\u5165\u4E00\u4E2A\u5BF9\u8C61\u7684\u540D\u79F0","Enter the name of the object":"\u8F93\u5165\u5BF9\u8C61\u7684\u540D\u79F0","Enter the parameter name (mandatory)":"\u8F93\u5165\u53C2\u6570\u540D\u79F0(\u5F3A\u5236\u6027)","Enter the property name":"\u8F93\u5165\u5C5E\u6027\u540D","Enter the sentence that will be displayed in the events sheet":"\u8F93\u5165\u5C06\u4F1A\u5728\u4E8B\u4EF6\u8868\u4E2D\u88AB\u663E\u793A\u7684\u53E5\u5B50","Enter the text to be displayed":"\u8F93\u5165\u8981\u663E\u793A\u7684\u6587\u672C","Enter the text to be displayed by the object":"\u8F93\u5165\u8981\u7531\u5BF9\u8C61\u663E\u793A\u7684\u6587\u672C","Enter your Discord username":"\u8F93\u5165\u60A8\u7684 Discord \u7528\u6237\u540D","Enter your code here":"\u5728\u6B64\u5904\u8F93\u5165\u60A8\u7684\u4EE3\u7801","Erase":"\u64E6\u9664","Erase {existingInstanceCount} instance(s) in scene {scene_name}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u5220\u9664 ",a("existingInstanceCount")," \u4E2A\u5B9E\u4F8B\u3002"]},"Error":"\u9519\u8BEF","Error loading Auth Keys.":"\u52A0\u8F7D\u8EAB\u4EFD\u9A8C\u8BC1\u5BC6\u94A5\u65F6\u51FA\u9519\u3002","Error loading certificates.":"\u52A0\u8F7D\u8BC1\u4E66\u65F6\u51FA\u9519\u3002","Error retrieving the examples":"\u83B7\u53D6\u793A\u4F8B\u65F6\u51FA\u9519","Error retrieving the extensions":"\u83B7\u53D6\u6269\u5C55\u65F6\u51FA\u9519","Error when claiming asset pack":"\u9886\u53D6\u8D44\u4EA7\u5305\u65F6\u51FA\u9519","Error while building of the game. Check the logs of the build for more details.":"\u6784\u5EFA\u6E38\u620F\u65F6\u51FA\u9519\u3002\u68C0\u67E5\u6784\u5EFA\u65E5\u5FD7\u4EE5\u83B7\u53D6\u66F4\u591A\u8BE6\u7EC6\u4FE1\u606F\u3002","Error while building the game. Check the logs of the build for more details.":"\u6784\u5EFA\u6E38\u620F\u65F6\u51FA\u9519\u3002\u68C0\u67E5\u6784\u5EFA\u65E5\u5FD7\u4EE5\u83B7\u53D6\u66F4\u591A\u8BE6\u7EC6\u4FE1\u606F\u3002","Error while building the game. Try again later. Your internet connection may be slow or one of your resources may be corrupted.":"\u6784\u5EFA\u6E38\u620F\u65F6\u51FA\u9519\u3002\u7A0D\u540E\u518D\u8BD5\u3002\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u901F\u5EA6\u53EF\u80FD\u5F88\u6162\uFF0C\u6216\u8005\u60A8\u7684\u8D44\u6E90\u4E4B\u4E00\u53EF\u80FD\u5DF2\u635F\u574F\u3002","Error while checking update":"\u68C0\u67E5\u66F4\u65B0\u65F6\u51FA\u9519","Error while compressing the game.":"\u538B\u7F29\u6E38\u620F\u65F6\u51FA\u9519\u3002","Error while downloading the game resources. Check your internet connection and that all resources of the game are valid in the Resources editor.":"\u4E0B\u8F7D\u6E38\u620F\u8D44\u6E90\u65F6\u51FA\u9519\u3002\u68C0\u67E5\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\uFF0C\u786E\u4FDD\u6E38\u620F\u7684\u6240\u6709\u8D44\u6E90\u5728\u8D44\u6E90\u7F16\u8F91\u5668\u4E2D\u5747\u6709\u6548\u3002","Error while exporting the game.":"\u5BFC\u51FA\u6E38\u620F\u65F6\u51FA\u9519\u3002","Error while loading builds":"\u52A0\u8F7D\u6784\u5EFA\u65F6\u51FA\u9519","Error while loading the Play section. Verify your internet connection or try again later.":"\u5728\u52A0\u8F7D\u64AD\u653E\u90E8\u5206\u65F6\u51FA\u73B0\u9519\u8BEF\u3002\u8BF7\u68C0\u67E5\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u518D\u8BD5\u3002","Error while loading the Spine Texture Atlas resource ( {0} ).":function(a){return["\u52A0\u8F7D Spine \u7EB9\u7406\u56FE\u96C6\u8D44\u6E90 ( ",a("0")," ) \u65F6\u51FA\u9519\u3002"]},"Error while loading the Spine resource ( {0} ).":function(a){return["\u52A0\u8F7D Spine \u8D44\u6E90 ( ",a("0")," ) \u65F6\u51FA\u9519\u3002"]},"Error while loading the asset. Verify your internet connection or try again later.":"\u52A0\u8F7D\u8D44\u4EA7\u65F6\u51FA\u9519\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u7F51\u7EDC\u8FDE\u63A5\u6216\u7A0D\u540E\u518D\u8BD5\u3002","Error while loading the collaborators. Verify your internet connection or try again later.":"\u52A0\u8F7D\u5408\u4F5C\u8005\u65F6\u51FA\u9519\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u7F51\u7EDC\u8FDE\u63A5\u6216\u7A0D\u540E\u518D\u8BD5\u3002","Error while loading the marketing plans. Verify your internet connection or try again later.":"\u52A0\u8F7D\u8425\u9500\u8BA1\u5212\u65F6\u51FA\u9519\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","Error while uploading the game. Check your internet connection or try again later.":"\u4E0A\u4F20\u6E38\u620F\u65F6\u51FA\u9519\u3002\u8BF7\u68C0\u67E5\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","Escape key behavior when editing an parameter inline":"\u7F16\u8F91\u5185\u8054\u53C2\u6570\u65F6\u8F6C\u4E49\u5BC6\u94A5\u884C\u4E3A","Evaluating the game logic":"\u8BC4\u4F30\u6E38\u620F\u903B\u8F91","Event sentences":"\u4E8B\u4EF6\u53E5\u5B50","Events":"\u4E8B\u4EF6","Events Sheet":"\u6D3B\u52A8\u8868","Events analysis":"\u4E8B\u4EF6\u5206\u6790","Events define the rules of a game.":"\u4E8B\u4EF6\u5B9A\u4E49\u4E86\u6E38\u620F\u89C4\u5219\u3002","Events functions extension":"\u4E8B\u4EF6\u529F\u80FD\u6269\u5C55","Events that will be run at every frame (roughly 60 times per second), after the events from the events sheet of the scene.":"\u5728\u573A\u666F\u4E8B\u4EF6\u8868\u4E2D\u7684\u4E8B\u4EF6\u4E4B\u540E\uFF0C\u5C06\u5728\u6BCF\u5E27 (\u6BCF\u79D2\u7EA660\u6B21) \u4E0A\u8FD0\u884C\u7684\u4E8B\u4EF6\u3002","Events that will be run at every frame (roughly 60 times per second), before the events from the events sheet of the scene.":"\u5728\u573A\u666F\u4E8B\u4EF6\u8868\u4E2D\u7684\u4E8B\u4EF6\u4E4B\u524D\uFF0C\u5C06\u5728\u6BCF\u5E27 (\u6BCF\u79D2\u5927\u7EA660\u6B21) \u4E0A\u8FD0\u884C\u4E8B\u4EF6\u3002","Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, after the events from the events sheet.":"\u5728\u4E8B\u4EF6\u8868\u4E0A\u7684\u4E8B\u4EF6\u4E4B\u540E\uFF0C\u5C06\u4F1A\u5728\u6BCF\u4E00\u5E27\uFF08\u5927\u7EA6\u6BCF\u79D260\u6B21\uFF09\u4E3A\u6BCF\u4E2A\u6709\u6B64\u884C\u4E3A\u9644\u7740\u7684\u5BF9\u8C61\u800C\u8FD0\u884C\u7684\u4E8B\u4EF6\u3002","Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, before the events from the events sheet are launched.":"\u5728\u4E8B\u4EF6\u8868\u4E0A\u7684\u4E8B\u4EF6\u52A0\u8F7D\u4E4B\u524D\uFF0C\u5C06\u4F1A\u5728\u6BCF\u4E00\u5E27\uFF08\u5927\u7EA6\u6BCF\u79D260\u6B21\uFF09\u4E3A\u6BCF\u4E2A\u6709\u6B64\u884C\u4E3A\u9644\u7740\u7684\u5BF9\u8C61\u800C\u8FD0\u884C\u7684\u4E8B\u4EF6\u3002","Events that will be run at every frame (roughly 60 times per second), for every object, after the events from the events sheet.":"\u5728\u4E8B\u4EF6\u8868\u4E2D\u7684\u4E8B\u4EF6\u4E4B\u540E\uFF0C\u5BF9\u4E8E\u6BCF\u4E2A\u5BF9\u8C61\uFF0C\u5C06\u5728\u6BCF\u4E00\u5E27(\u5927\u7EA6\u6BCF\u79D2 60 \u6B21)\u8FD0\u884C\u7684\u4E8B\u4EF6\u3002","Events that will be run once when a scene is about to be unloaded from memory. The previous scene that was paused will be resumed after this.":"\u5F53\u4E00\u4E2A\u573A\u666F\u8981\u4ECE\u5185\u5B58\u4E2D\u88AB\u5378\u8F7D\u65F6\u5C06\u8FD0\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6\u3002 \u5728\u6B64\u4E4B\u524D\u88AB\u6682\u505C\u7684\u573A\u666F\u5C06\u5728\u6B64\u4E4B\u540E\u6062\u590D\u3002","Events that will be run once when a scene is paused (another scene is run on top of it).":"\u5F53\u4E00\u4E2A\u573A\u666F\u88AB\u6682\u505C\u65F6\u5C06\u8FD0\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6 ( \u53E6\u4E00\u4E2A\u573A\u666F\u5728\u6B64\u573A\u666F\u4E0A\u8FD0\u884C) \u3002","Events that will be run once when a scene is resumed (after it was previously paused).":"\u5F53\u4E00\u4E2A\u573A\u666F\u88AB\u6062\u590D\u65F6( \u4E4B\u524D\u88AB\u6682\u505C\u540E) \u5C06\u8FD0\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6\u3002","Events that will be run once when a scene of the game is loaded, before the scene events.":"\u6B64\u4E8B\u4EF6\u5C06\u4F1A\u5728\u4E00\u4E2A\u6E38\u620F\u573A\u666F\u52A0\u8F7D\u65F6\u6267\u884C\u4E00\u6B21\uFF0C\u5148\u4E8E\u8BE5\u573A\u666F\u7684\u4E8B\u4EF6\u3002","Events that will be run once when the behavior is deactivated on an object (step events won't be run until the behavior is activated again).":"\u5F53\u5728\u4E00\u4E2A\u5BF9\u8C61\u4E0A\u505C\u7528\u8BE5\u884C\u4E3A\u65F6\uFF0C\u5C06\u8FD0\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6(\u5728\u518D\u6B21\u6FC0\u6D3B\u8BE5\u884C\u4E3A\u4E4B\u524D\uFF0C\u4E0D\u4F1A\u8FD0\u884C\u6B65\u8FDB\u4E8B\u4EF6) \u3002","Events that will be run once when the behavior is re-activated on an object (after it was previously deactivated).":"\u5F53\u5728\u4E00\u4E2A\u5BF9\u8C61\u4E0A\u91CD\u65B0\u6FC0\u6D3B\u8BE5\u884C\u4E3A\u65F6(\u4E4B\u524D\u5DF2\u88AB\u505C\u7528)\uFF0C\u5C06\u8FD0\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6\u3002","Events that will be run once when the first scene of the game is loaded, before any other events.":"\u5728\u52A0\u8F7D\u6E38\u620F\u7684\u7B2C\u4E00\u4E2A\u573A\u666F\u65F6\uFF0C\u5728\u4EFB\u4F55\u5176\u5B83\u4E8B\u4EF6\u4E4B\u524D\uFF0C\u5C06\u8FD0\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6\u3002","Events that will be run once, after the object is removed from the scene and before it is entirely removed from memory.":"\u5BF9\u8C61\u4ECE\u573A\u666F\u4E2D\u88AB\u79FB\u9664\u4E4B\u540E\uFF0C\u5E76\u4ECE\u5185\u5B58\u4E2D\u88AB\u5168\u90E8\u5220\u9664\u4E4B\u524D\uFF0C\u5C06\u4F1A\u8FD0\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6\u3002","Events that will be run once, when an object is created with this behavior being attached to it.":"\u5F53\u4E00\u4E2A\u5BF9\u8C61\u6709\u6B64\u884C\u4E3A\u9644\u7740\u800C\u88AB\u521B\u9020\u65F6\uFF0C\u5C06\u4F1A\u8FD0\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6\u3002","Events that will be run once, when an object is created.":"\u521B\u5EFA\u5BF9\u8C61\u65F6\u5C06\u8FD0\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6\u3002","Events that will be run when the preview is being hot-reloaded.":"\u9884\u89C8\u70ED\u52A0\u8F7D\u65F6\u5C06\u8FD0\u884C\u7684\u4E8B\u4EF6\u3002","Every animation from the GLB file is already in the list.":"GLB \u6587\u4EF6\u4E2D\u7684\u6BCF\u4E2A\u52A8\u753B\u90FD\u5DF2\u5728\u5217\u8868\u4E2D\u3002","Every animation from the Spine file is already in the list.":"Spine \u6587\u4EF6\u4E2D\u7684\u6BCF\u4E2A\u52A8\u753B\u90FD\u5DF2\u5728\u5217\u8868\u4E2D\u3002","Every child of an array must be the same type.":"\u6570\u7EC4\u4E2D\u7684\u6BCF\u4E2A\u5B50\u9879\u5FC5\u987B\u662F\u540C\u4E00\u7C7B\u578B\u3002","Ex: $":"\u4F8B\u5982\uFF1A$","Ex: coins":"\u4F8B\u5982\uFF1A\u786C\u5E01","Examining the behaviors":"\u68C0\u67E5\u884C\u4E3A","Example: Check if the object is flashing.":"\u793A\u4F8B\uFF1A\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u95EA\u70C1\u3002","Example: Equipped shield name":"\u793A\u4F8B\uFF1A\u88C5\u5907\u7684\u62A4\u76FE\u540D\u79F0","Example: Flash the object":"\u793A\u4F8B\uFF1A\u8BA9\u5BF9\u8C61\u95EA\u70C1","Example: Is flashing":"\u793A\u4F8B\uFF1A\u6B63\u5728\u95EA\u70C1","Example: Make the object flash for 5 seconds.":"\u793A\u4F8B\uFF1A\u4F7F\u5BF9\u8C61\u95EA\u70C15\u79D2\u949F\u3002","Example: Remaining life":"\u793A\u4F8B\uFF1A\u5269\u4F59\u751F\u547D","Example: Return the name of the shield equipped by the player.":"\u793A\u4F8B\uFF1A\u8FD4\u56DE\u73A9\u5BB6\u88C5\u5907\u7684\u76FE\u724C\u540D\u79F0\u3002","Example: Return the number of remaining lives for the player.":"\u793A\u4F8B\uFF1A\u8FD4\u56DE\u73A9\u5BB6\u7684\u5269\u4F59\u751F\u547D\u6570\u3002","Example: Use \"New Action Name\" instead.":"\u793A\u4F8B\uFF1A\u4F7F\u7528\"\u65B0\u64CD\u4F5C\u540D\u79F0\"\u66FF\u4EE3\u3002","Examples ({0})":function(a){return["\u793A\u4F8B (",a("0"),")"]},"Exchange your earnings with GDevelop credits, and use them on the GDevelop store":"\u5C06\u60A8\u7684\u6536\u5165\u5151\u6362\u6210 GDevelop \u79EF\u5206\uFF0C\u5E76\u5728 GDevelop \u5546\u5E97\u4E2D\u4F7F\u7528\u5B83\u4EEC","Exclude attribution requirements":"\u6392\u9664\u5F52\u56E0\u8981\u6C42","Existing behaviors":"\u73B0\u6709\u884C\u4E3A","Existing effects":"\u73B0\u6709\u6548\u679C","Existing parameters":"\u73B0\u6709\u53C2\u6570","Existing properties":"\u73B0\u6709\u5C5E\u6027","Exit without saving":"\u4E0D\u4FDD\u5B58\u9000\u51FA","Expand All to Level":"\u5168\u90E8\u5C55\u5F00\u5230\u7EA7\u522B","Expand all sub folders":"\u5C55\u5F00\u6240\u6709\u5B50\u6587\u4EF6\u5939","Expand inner area with parent":"\u4F7F\u7528\u7236\u7EA7\u6269\u5C55\u5185\u90E8\u533A\u57DF","Expected parent event":"\u9884\u671F\u7684\u7236\u4E8B\u4EF6","Experiment with the leaderboard colors using the playground":"\u4F7F\u7528\u6E38\u4E50\u573A\u4E0A\u7684\u6392\u884C\u699C\u989C\u8272\u8FDB\u884C\u5B9E\u9A8C","Experimental":"\u5B9E\u9A8C\u6027","Experimental extension":"\u5B9E\u9A8C\u6027\u6269\u5C55","Expert":"\u4E13\u5BB6","Explain and give some examples of what can be achieved with this extension.":"\u89E3\u91CA\u5E76\u4E3E\u4F8B\u8BF4\u660E\u4F7F\u7528\u6B64\u6269\u5C55\u53EF\u4EE5\u5B9E\u73B0\u4EC0\u4E48\u3002","Explain what the behavior is doing to the object. Start with a verb when possible.":"\u89E3\u91CA\u884C\u4E3A\u5BF9\u5BF9\u8C61\u505A\u4E86\u4EC0\u4E48\u3002\u5C3D\u53EF\u80FD\u4EE5\u52A8\u8BCD\u5F00\u5934\u3002","Explanation after an object is installed from the store":"\u4ECE\u5546\u5E97\u5B89\u88C5\u5BF9\u8C61\u540E\u7684\u8BF4\u660E","Explore":"\u63A2\u7D22","Explore by category":"\u6309\u7C7B\u522B\u6D4F\u89C8","Exploring the game.":"\u63A2\u7D22\u6E38\u620F\u3002","Export (web, iOS, Android)...":"\u5BFC\u51FA (\u7F51\u7EDC\u3001iOS\u3001Android)\u2026\u2026","Export HTML5 (external websites)":"\u5BFC\u51FA HTML5\uFF08\u5916\u90E8\u7F51\u7AD9\uFF09","Export as a HTML5 game":"\u5BFC\u51FA\u4E3A HTML5 \u6E38\u620F","Export as a pack":"\u5BFC\u51FA\u4E3A\u5305","Export as assets":"\u5BFC\u51FA\u4E3A\u8D44\u4EA7","Export extension":"\u5BFC\u51FA\u6269\u5C55","Export failed. Check that the output folder is accessible and that you have the necessary permissions.":"\u5BFC\u51FA\u5931\u8D25\u3002\u8BF7\u68C0\u67E5\u8F93\u51FA\u6587\u4EF6\u5939\u662F\u5426\u53EF\u8BBF\u95EE\uFF0C\u4EE5\u53CA\u60A8\u662F\u5426\u5177\u6709\u5FC5\u8981\u7684\u6743\u9650\u3002","Export game":"\u5BFC\u51FA\u6E38\u620F","Export in progress...":"\u6B63\u5728\u5BFC\u51FA\u2026\u2026","Export name":"\u5BFC\u51FA\u540D\u79F0","Export the scene objects to a file and learn more about the submission process in the documentation.":"\u5C06\u573A\u666F\u5BF9\u8C61\u5BFC\u51FA\u5230\u6587\u4EF6\u5E76\u5728\u6587\u6863\u4E2D\u4E86\u89E3\u6709\u5173\u63D0\u4EA4\u8FC7\u7A0B\u7684\u66F4\u591A\u4FE1\u606F\u3002","Export to a file":"\u5BFC\u51FA\u5230\u6587\u4EF6","Export your game":"\u5BFC\u51FA\u4F60\u7684\u6E38\u620F","Export {0} assets":function(a){return["\u5BFC\u51FA ",a("0")," \u8D44\u4EA7"]},"Exporting...":"\u6B63\u5728\u5BFC\u51FA...","Exports":"\u5BFC\u51FA","Expression":"\u8868\u8FBE\u5F0F","Expression and condition":"\u8868\u8FBE\u5F0F\u548C\u6761\u4EF6","Expression used to sort instances before iterating. It will be evaluated for each instance.":"\u7528\u4E8E\u5728\u8FED\u4EE3\u4E4B\u524D\u5BF9\u5B9E\u4F8B\u8FDB\u884C\u6392\u5E8F\u7684\u8868\u8FBE\u5F0F\u3002\u5B83\u5C06\u9488\u5BF9\u6BCF\u4E2A\u5B9E\u4F8B\u8FDB\u884C\u8BC4\u4F30\u3002","Extend":"\u6269\u5C55","Extend Featuring":"\u6269\u5C55\u529F\u80FD","Extend width or height to fill screen (without cropping the game area)":"\u6269\u5C55\u5BBD\u5EA6\u6216\u9AD8\u5EA6\u4EE5\u586B\u5145\u5C4F\u5E55 (\u4E0D\u88C1\u526A\u6E38\u620F\u533A\u57DF)","Extension":"\u6269\u5C55","Extension (storing the custom object)":"\u6269\u5C55 (\u5B58\u50A8\u81EA\u5B9A\u4E49\u5BF9\u8C61)","Extension containing the new function":"\u5305\u542B\u65B0\u529F\u80FD\u7684\u6269\u5C55","Extension global variables":"\u6269\u5C55\u5168\u5C40\u53D8\u91CF","Extension name":"\u6269\u5C55\u540D","Extension scene variables":"\u6269\u5C55\u573A\u666F\u53D8\u91CF","Extension update":"\u6269\u5C55\u66F4\u65B0","Extension updates":"\u6269\u5C55\u66F4\u65B0","Extension variables":"\u6269\u5C55\u53D8\u91CF","Extensions":"\u6269\u5C55","Extensions ({0})":function(a){return["\u6269\u5C55 (",a("0"),")"]},"Extensions search":"\u6269\u5C55\u641C\u7D22","External events":"\u5916\u90E8\u4E8B\u4EF6","External layout":"\u5916\u90E8\u5E03\u5C40","External layout name":"\u5916\u90E8\u5E03\u5C40\u540D\u79F0","External layouts":"\u5916\u90E8\u5E03\u5C40","Extra source files (experimental)":"\u989D\u5916\u6E90\u6587\u4EF6 (\u5B9E\u9A8C\u6027)","Extract":"\u63D0\u53D6","Extract Events to a Function":"\u63D0\u53D6\u4E8B\u4EF6\u7ED9\u51FD\u6570","Extract as a custom object":"\u63D0\u53D6\u4E3A\u81EA\u5B9A\u4E49\u5BF9\u8C61","Extract as an external layout":"\u63D0\u53D6\u4E3A\u5916\u90E8\u5E03\u5C40","Extract the events in a function":"\u4ECE\u51FD\u6570\u4E2D\u63D0\u53D6\u4E8B\u4EF6","Extreme score must be equal or higher than {extremeAllowedScoreMin}.":function(a){return["\u6781\u7AEF\u5206\u6570\u5FC5\u987B\u7B49\u4E8E\u6216\u5927\u4E8E ",a("extremeAllowedScoreMin"),"\u3002"]},"Extreme score must be lower than {extremeAllowedScoreMax}.":function(a){return["\u6781\u7AEF\u5206\u6570\u5FC5\u987B\u5C0F\u4E8E ",a("extremeAllowedScoreMax"),"\u3002"]},"FPS:":"\u5E27\u7387","Facebook":"Facebook","Facebook Games":"Facebook\u6E38\u620F","Facebook Instant Games":"Facebook \u5373\u65F6\u6E38\u620F","False":"False","False (not checked)":"\u5426\uFF08\u4E0D\u9009\u4E2D\uFF09","Far plane distance":"\u8FDC\u5E73\u9762\u8DDD\u79BB","Featuring already active":"\u529F\u80FD\u5DF2\u7ECF\u6FC0\u6D3B","Feedbacks":"\u53CD\u9988","Field of view (in degrees)":"\u89C6\u91CE (\u4EE5\u5EA6\u6570\u4E3A\u5355\u4F4D)","File":"\u6587\u4EF6","File history":"\u6587\u4EF6\u5386\u53F2\u8BB0\u5F55","File name":"\u6587\u4EF6\u540D","File(s) from your device":"\u6765\u81EA\u60A8\u8BBE\u5907\u7684\u6587\u4EF6 (s)","Fill":"\u586B\u5145","Fill automatically":"\u81EA\u52A8\u586B\u5145","Fill bucket":"\u586B\u5145\u6876","Fill color":"\u586B\u5145\u989C\u8272","Fill opacity (0-255)":"\u586B\u5145\u4E0D\u900F\u660E\u5EA6 (0-255)","Fill proportionally":"\u6309\u6BD4\u4F8B\u586B\u5145","Filter the logs by group":"\u6309\u7EC4\u7B5B\u9009\u65E5\u5FD7","Filters":"\u8FC7\u6EE4\u5668","Find how to implement the most common game mechanics and more":"\u67E5\u627E\u5982\u4F55\u5B9E\u65BD\u6700\u5E38\u89C1\u7684\u6E38\u620F\u673A\u5236\u4EE5\u53CA\u66F4\u591A","Find the complete documentation on everything":"\u67E5\u627E\u6240\u6709\u5185\u5BB9\u7684\u5B8C\u6574\u6587\u6863","Find the substitles in your language in the setting of each video.":"\u5728\u6BCF\u4E2A\u89C6\u9891\u7684\u8BBE\u7F6E\u4E2D\u627E\u5230\u60A8\u559C\u6B22\u7684\u8BED\u8A00\u7684\u5B57\u5E55\u3002","Find your finished game on the \u201CBuild\u201D section. Or restart the tutorial by clicking on the card.":"\u5728\u201C\u6784\u5EFA\u201D\u90E8\u5206\u627E\u5230\u60A8\u5B8C\u6210\u7684\u6E38\u620F\u3002\u6216\u8005\u901A\u8FC7\u5355\u51FB\u5361\u7247\u91CD\u65B0\u542F\u52A8\u6559\u7A0B\u3002","Finish and close":"\u5B8C\u6210\u5E76\u5173\u95ED","Finished":"\u5DF2\u5B8C\u6210","Fire a Bullet":"\u53D1\u5C04\u4E00\u9897\u5B50\u5F39","Fire bullets in an Asteroids game.":"\u5728\u5C0F\u884C\u661F\u6E38\u620F\u4E2D\u53D1\u5C04\u5B50\u5F39\u3002","Fire bullets in this Asteroids game. Get ready for a Star Wars show.":"\u5728\u8FD9\u4E2A\u5C0F\u884C\u661F\u6E38\u620F\u4E2D\u53D1\u5C04\u5B50\u5F39\u3002\u51C6\u5907\u597D\u4E86\u661F\u7403\u5927\u6218\u6F14\u793A\u3002","First (before other files)":"\u9996\u5148 (\u5728\u5176\u5B83\u6587\u4EF6\u4E4B\u524D)","First editor":"\u7B2C\u4E00\u4E2A\u7F16\u8F91\u5668","First name":"\u540D\u5B57","Fit content to window":"\u4F7F\u5185\u5BB9\u9002\u5408\u7A97\u53E3","Fit to content":"\u9002\u5408\u5185\u5BB9","Fix those issues to get the campaign up!":"\u89E3\u51B3\u8FD9\u4E9B\u95EE\u9898\u4EE5\u542F\u52A8\u6D3B\u52A8\uFF01","Flip along Z axis":"\u6CBF Z \u8F74\u7FFB\u8F6C","Flip horizontally":"\u6C34\u5E73\u7FFB\u8F6C","Flip vertically":"\u5782\u76F4\u7FFB\u8F6C","Flow of particles (particles/seconds)":"\u7C92\u5B50\u7684\u6D41\u52A8 (\u7C92\u5B50/\u79D2)","Folders":"\u6587\u4EF6\u5939","Follow":"\u8DDF\u968F","Follow GDevelop on socials and check your profile to get some free credits!":"\u5173\u6CE8 GDevelop \u7684\u793E\u4EA4\u5A92\u4F53\uFF0C\u68C0\u67E5\u60A8\u7684\u4E2A\u4EBA\u8D44\u6599\u4EE5\u83B7\u53D6\u4E00\u4E9B\u514D\u8D39\u79EF\u5206\uFF01","Follow a character with scrolling background.":"\u8DDF\u968F\u4E00\u4E2A\u5177\u6709\u6EDA\u52A8\u80CC\u666F\u7684\u89D2\u8272\u3002","Follow this Castlevania-type character with the camera, while the background scrolls.":"\u7528\u6444\u50CF\u673A\u8DDF\u968F\u8FD9\u4E2A\u7C7B\u4F3C\u300A\u6076\u9B54\u57CE\u300B\u7C7B\u578B\u7684\u89D2\u8272\uFF0C\u540C\u65F6\u80CC\u666F\u6EDA\u52A8\u3002","Font":"\u5B57\u4F53","Font resource":"\u5B57\u4F53\u8D44\u6E90","For Education":"\u7528\u4E8E\u6559\u80B2","For Individuals":"\u7528\u4E8E\u4E2A\u4EBA","For Teams":"\u7528\u4E8E\u56E2\u961F","For a given video resource, only one video will be played in memory and displayed. If you put this object multiple times on the scene, all the instances will be displaying the exact same video (with the same timing and paused/played/stopped state).":"\u4E00\u4E2A\u6307\u5B9A\u7684\u89C6\u9891\u6E90\uFF0C\u53EA\u6709\u4E00\u4E2A\u89C6\u9891\u4F1A\u5728\u5185\u5B58\u4E2D\u663E\u793A\u3002\u5982\u679C\u60A8\u591A\u6B21\u5728\u573A\u666F\u4E0A\u653E\u7F6E\uFF0C\u6240\u6709\u7684\u5B9E\u4F8B\u90FD\u4F1A\u7528\u540C\u6837\u7684\u6682\u505C\uFF0C\u64AD\u653E\uFF0C\u505C\u6B62\u72B6\u6001\u64AD\u653E","For a pixel type font, you must disable the Smooth checkbox related to your texture in the game resources to disable anti-aliasing.":"\u5BF9\u4E8E\u50CF\u7D20\u7C7B\u578B\u7684\u5B57\u4F53\uFF0C\u60A8\u5FC5\u987B\u5728\u6E38\u620F\u8D44\u6E90\u4E2D\u7981\u7528\u4E0E\u60A8\u7684\u7EB9\u7406\u76F8\u5173\u7684\u5E73\u6ED1\u590D\u9009\u6846\uFF0C\u624D\u80FD\u7981\u7528\u6297\u952F\u9F7F\u3002","For most games, the default automatic loading of resources will be fine. This action should only be used when trying to avoid loading screens from appearing between scenes.":"\u5BF9\u4E8E\u5927\u591A\u6570\u6E38\u620F\u6765\u8BF4\uFF0C\u9ED8\u8BA4\u81EA\u52A8\u52A0\u8F7D\u8D44\u6E90\u5C31\u53EF\u4EE5\u4E86\u3002\u4EC5\u5F53\u5C1D\u8BD5\u907F\u514D\u5728\u573A\u666F\u4E4B\u95F4\u51FA\u73B0\u52A0\u8F7D\u5C4F\u5E55\u65F6\u624D\u5E94\u4F7F\u7528\u6B64\u64CD\u4F5C\u3002","For teachers and educators having the GDevelop Education subscription. Ready to use resources for teaching.":"\u5BF9\u4E8E\u6709GDevelop \u6559\u80B2\u8BA2\u9605\u7684\u6559\u5E08\u548C\u6559\u80B2\u5DE5\u4F5C\u8005\u6765\u8BF4\uFF0C\u53EF\u4EE5\u51C6\u5907\u597D\u4F7F\u7528\u76F8\u5173\u8D44\u6E90\u8FDB\u884C\u6559\u5B66\u3002","For the 3D change to take effect, close and reopen all currently opened scenes.":"\u8981\u4F7F 3D \u66F4\u6539\u751F\u6548\uFF0C\u8BF7\u5173\u95ED\u5E76\u91CD\u65B0\u6253\u5F00\u6240\u6709\u5F53\u524D\u6253\u5F00\u7684\u573A\u666F\u3002","For the lifecycle functions to be executed, you need the extension to be used in the game, either by having at least one action, condition or expression used, or a behavior of the extension added to an object. Otherwise, the extension won't be included in the game.":"\u5BF9\u4E8E\u8981\u6267\u884C\u7684\u751F\u547D\u5468\u671F\u51FD\u6570\uFF0C\u4F60\u9700\u8981\u5728\u6E38\u620F\u4E2D\u4F7F\u7528\u8BE5\u6269\u5C55\uFF0C\u65B9\u6CD5\u662F\uFF1A\u5BF9\u52A0\u5230\u4E00\u4E2A\u5BF9\u8C61\u4E0A\u7684\u67D0\u4E2A\u6269\u5C55\uFF0C\u81F3\u5C11\u4F7F\u7528\u4E00\u4E2A\u52A8\u4F5C\u3001\u6761\u4EF6\u3001\u8868\u8FBE\u5F0F\uFF0C\u6216\u8005\u4E00\u4E2A\u884C\u4E3A\u3002\u5426\u5219\uFF0C\u8BE5\u6269\u5C55\u5C06\u4E0D\u4F1A\u88AB\u5305\u542B\u5230\u6E38\u620F\u4E2D\u3002","Force display both 2D and 3D objects":"\u5F3A\u5236\u663E\u793A 2D \u548C 3D \u5BF9\u8C61","Force display only 2D objects":"\u5F3A\u5236\u53EA\u663E\u793A2D\u5BF9\u8C61","Force display only 3D objects":"\u5F3A\u5236\u53EA\u663E\u793A3D\u5BF9\u8C61","Forfeit my redeemed subscription and continue":"\u653E\u5F03\u6211\u5DF2\u5151\u6362\u7684\u8BA2\u9605\u5E76\u7EE7\u7EED","Form sent with success. You should receive an email in the next minutes.":"\u8868\u683C\u53D1\u9001\u6210\u529F\u3002\u60A8\u5E94\u8BE5\u4F1A\u5728\u63A5\u4E0B\u6765\u7684\u51E0\u5206\u949F\u5185\u6536\u5230\u4E00\u5C01\u7535\u5B50\u90AE\u4EF6\u3002","Forum access":"\u8BBA\u575B\u8BBF\u95EE","Forum account not found":"\u8BBA\u575B\u8D26\u6237\u672A\u627E\u5230","Forum sync failed":"\u8BBA\u575B\u540C\u6B65\u5931\u8D25","Forums":"\u8BBA\u575B","Forward (Additional button, typically the Browser Forward button)":"\u524D\u8FDB (\u9644\u52A0\u6309\u94AE\uFF0C\u901A\u5E38\u662F\u6D4F\u89C8\u5668\u524D\u8FDB\u6309\u94AE)","Found 1 match in 1 event sheet":"\u57281\u4E2A\u4E8B\u4EF6\u8868\u4E2D\u627E\u52301\u4E2A\u5339\u914D\u9879","Found 1 match in {0} event sheets":function(a){return["\u5728",a("0"),"\u4E2A\u4E8B\u4EF6\u8868\u4E2D\u627E\u52301\u4E2A\u5339\u914D\u9879"]},"Found {totalMatchCount} matches in 1 event sheet":function(a){return["\u57281\u4E2A\u4E8B\u4EF6\u8868\u4E2D\u627E\u5230",a("totalMatchCount"),"\u4E2A\u5339\u914D\u9879"]},"Found {totalMatchCount} matches in {0} event sheets":function(a){return["\u5728",a("0"),"\u4E2A\u4E8B\u4EF6\u8868\u4E2D\u627E\u5230",a("totalMatchCount"),"\u4E2A\u5339\u914D\u9879"]},"Frame":"\u5E27","Frame #{i}":function(a){return["\u5E27 #",a("i")]},"Free":"\u514D\u8D39\u7684","Free in-app tutorials":"\u514D\u8D39\u5E94\u7528\u5185\u6559\u7A0B","Free instance":"\u514D\u8D39\u5B9E\u4F8B","Free!":"\u514D\u8D39\u7684\uFF01","Freehand brush":"\u81EA\u7531\u624B\u5237","From the same author":"\u6765\u81EA\u540C\u4E00\u4F5C\u8005","Front face":"\u6B63\u9762","Full Game Asset Packs":"\u5B8C\u6574\u6E38\u620F\u8D44\u6E90\u5305","Full name":"\u5168\u540D","Full name displayed in editor":"\u7F16\u8F91\u5668\u4E2D\u663E\u793A\u7684\u5168\u540D","Fun":"\u6709\u8DA3\u7684","Function Configuration":"\u529F\u80FD\u914D\u7F6E","Function name":"\u51FD\u6570\u540D","Function type":"\u51FD\u6570\u7C7B\u578B\uFF1A","Functions":"\u51FD\u6570","GDevelop 5":"GDevelop 5","GDevelop Bundles":"GDevelop \u6346\u7ED1\u5305","GDevelop Cloud":"GDevelop \u4E91","GDevelop Website":"GDevelop \u7F51\u7AD9","GDevelop app":"GDevelop \u5E94\u7528\u7A0B\u5E8F","GDevelop auto-save":"GDevelop \u81EA\u52A8\u4FDD\u5B58","GDevelop automatically saved a newer version of this project on {0}. This new version might differ from the one that you manually saved. Which version would you like to open?":function(a){return["GDevelop \u5728 ",a("0")," \u4E0A\u81EA\u52A8\u4FDD\u5B58\u6B64\u9879\u76EE\u7684\u65B0\u7248\u672C\u3002 \u8FD9\u4E2A\u65B0\u7248\u672C\u53EF\u80FD\u4E0D\u540C\u4E8E\u4F60\u624B\u52A8\u4FDD\u5B58\u7684\u7248\u672C\u3002\u4F60\u60F3\u8981\u6253\u5F00\u54EA\u4E2A\u7248\u672C\uFF1F"]},"GDevelop credits":"GDevelop \u79EF\u5206","GDevelop games on gd.games":"gd.games \u4E0A\u7684 GDevelop \u6E38\u620F","GDevelop is a full-featured, open-source game engine. Build and publish games for any mobile, desktop or web game store. It's super fast, easy to learn and powered by a community making it better every day.":"GDevelop \u662F\u4E00\u4E2A\u5168\u529F\u80FD\u7684\u3001\u5F00\u653E\u6E90\u7801\u7684\u6E38\u620F\u5F15\u64CE\u3002\u5B83\u53EF\u4EE5\u4E3A\u4EFB\u4F55\u79FB\u52A8\u3001\u684C\u9762\u6216\u7F51\u4E0A\u6E38\u620F\u5546\u5E97\u5EFA\u7ACB\u548C\u53D1\u5E03\u6E38\u620F\u3002 \u5B83\u662F\u8D85\u5FEB\u7684\u3001\u5BB9\u6613\u5B66\u4E60\u7684\uFF0C\u4EE5\u53CA\u7531\u793E\u533A\u63D0\u4F9B\u52A8\u529B\u7684\uFF0C\u6BCF\u5929\u90FD\u5728\u53D8\u5F97\u8D8A\u6765\u8D8A\u597D\u3002","GDevelop logo style":"GDevelop \u5FBD\u6807\u6837\u5F0F","GDevelop update ready":"GDevelop \u66F4\u65B0\u5DF2\u51C6\u5907\u597D","GDevelop update ready ({version})":function(a){return["GDevelop \u66F4\u65B0\u5DF2\u51C6\u5907\u597D (",a("version"),")"]},"GDevelop was created by Florian \"4ian\" Rival.":"GDevelop\u7531Florian \"4ian\" Rival\u521B\u5EFA\u3002","GDevelop was upgraded to a new version! Check out the changes.":"GDevelop\u5DF2\u88AB\u5347\u7EA7\u5230\u65B0\u7248\u672C\uFF01\u8BF7\u67E5\u770B\u66F4\u6539\u3002","GDevelop watermark placement":"GDevelop \u6C34\u5370\u4F4D\u7F6E","GDevelop website":"GDevelop\u7F51\u7AD9","GDevelop will save your progress, so you can take a break if you need.":"GDevelop \u5C06\u4FDD\u5B58\u60A8\u7684\u8FDB\u5EA6\uFF0C\u56E0\u6B64\u60A8\u53EF\u4EE5\u5728\u9700\u8981\u65F6\u4F11\u606F\u4E00\u4E0B\u3002","GDevelop's installation is corrupted and can't be used":"GDevelop \u7684\u5B89\u88C5\u5DF2\u635F\u574F\uFF0C\u4E0D\u80FD\u4F7F\u7528","GLB animation name":"GLB \u52A8\u753B\u540D\u79F0","Game Dashboard":"\u6E38\u620F\u4EEA\u8868\u677F","Game Design":"\u6E38\u620F\u8BBE\u8BA1","Game Development":"\u5B9A\u5236\u6E38\u620F\u5F00\u53D1","Game Info":"\u6E38\u620F\u4FE1\u606F","Game Scenes":"\u6E38\u620F\u573A\u666F","Game already registered":"\u6E38\u620F\u5DF2\u6CE8\u518C","Game background":"\u6E38\u620F\u80CC\u666F","Game configuration has been saved":"\u6E38\u620F\u914D\u7F6E\u5DF2\u4FDD\u5B58","Game description":"\u6E38\u620F\u63CF\u8FF0","Game earnings":"\u6E38\u620F\u6536\u5165","Game export":"\u6E38\u620F\u5BFC\u51FA","Game for teaching or learning":"\u7528\u4E8E\u6559\u5B66\u6216\u5B66\u4E60\u7684\u6E38\u620F","Game leaderboards":"\u6E38\u620F\u6392\u884C\u699C","Game mechanic":"\u6E38\u620F\u673A\u5236","Game name":"\u6E38\u620F\u540D\u79F0","Game name in the game URL":"\u6E38\u620FURL\u4E2D\u7684\u6E38\u620F\u540D\u79F0","Game not found":"\u627E\u4E0D\u5230\u6E38\u620F","Game personalisation":"\u6E38\u620F\u4E2A\u6027\u5316","Game preview \"{id}\" ({0})":function(a){return["\u6E38\u620F\u9884\u89C8 \"",a("id"),"\" (",a("0"),")"]},"Game properties":"\u6E38\u620F\u5C5E\u6027","Game resolution height":"\u6E38\u620F\u5206\u8FA8\u7387\u9AD8\u5EA6","Game resolution resize mode (fullscreen or window)":"\u6E38\u620F\u5206\u8FA8\u7387\u8C03\u6574\u5927\u5C0F\u6A21\u5F0F(\u5168\u5C4F\u6216\u7A97\u53E3)","Game resolution width":"\u6E38\u620F\u5206\u8FA8\u7387\u5BBD\u5EA6","Game scene size":"\u6E38\u620F\u573A\u666F\u5927\u5C0F","Game settings":"\u6E38\u620F\u8BBE\u7F6E","Game template not found":"\u627E\u4E0D\u5230\u6E38\u620F\u6A21\u677F","Game template not found - An error occurred, please try again later.":"\u672A\u627E\u5230\u6E38\u620F\u6A21\u677F - \u53D1\u751F\u9519\u8BEF\uFF0C\u8BF7\u7A0D\u540E\u91CD\u8BD5\u3002","Game templates will be linked to your user account and available for all your projects. Log-in or sign-up to purchase this game template. (or restore your existing purchase).":"\u6E38\u620F\u6A21\u677F\u5C06\u94FE\u63A5\u5230\u60A8\u7684\u7528\u6237\u5E10\u6237\u5E76\u53EF\u7528\u4E8E\u60A8\u7684\u6240\u6709\u9879\u76EE\u3002\u767B\u5F55\u6216\u6CE8\u518C\u5373\u53EF\u8D2D\u4E70\u6B64\u6E38\u620F\u6A21\u677F\u3002(\u6216\u6062\u590D\u60A8\u73B0\u6709\u7684\u8D2D\u4E70)\u3002","Gamepad":"\u6E38\u620F\u624B\u67C4","Games":"\u6E38\u620F","Games to learn or teach something":"\u5B66\u4E60\u6216\u6559\u6388\u4E1C\u897F\u7684\u6E38\u620F","Gaming portals (Itch.io, Poki, CrazyGames...)":"\u6E38\u620F\u95E8\u6237\u7F51\u7AD9 (Itch.io\u3001 Poki\u3001 CrazyGames...)","General":"\u4E00\u822C","General:":"\u5E38\u89C4","Generate a link":"\u751F\u6210\u4E00\u4E2A\u94FE\u63A5","Generate a new link":"\u751F\u6210\u4E00\u4E2A\u65B0\u94FE\u63A5","Generate a shareable link to your game.":"\u751F\u6210\u60A8\u7684\u6E38\u620F\u7684\u53EF\u5171\u4EAB\u94FE\u63A5\u3002","Generate all your icons from 1 file":"\u4ECE\u4E00\u4E2A\u6587\u4EF6\u751F\u6210\u6240\u6709\u56FE\u6807","Generate expression and action":"\u751F\u6210\u8868\u8FBE\u5F0F\u548C\u52A8\u4F5C","Generate random name":"\u751F\u6210\u968F\u673A\u540D\u79F0","Generate report at each preview":"\u6BCF\u6B21\u9884\u89C8\u65F6\u751F\u6210\u62A5\u544A","Generating your student\u2019s accounts...":"\u6B63\u5728\u751F\u6210\u60A8\u7684\u5B66\u751F\u5E10\u6237...","Generation hint":"\u751F\u6210\u63D0\u793A","Genres":"\u7C7B\u578B","Get Featuring":"\u83B7\u5F97\u529F\u80FD","Get GDevelop Premium":"\u83B7\u53D6 GDevelop \u9AD8\u7EA7\u7248","Get Premium":"\u83B7\u5F97\u9AD8\u7EA7\u7248","Get a GDevelop subscription to increase the limits.":"\u83B7\u53D6 GDevelop \u8BA2\u9605\u4EE5\u589E\u52A0\u9650\u5236\u3002","Get a Gold or Pro subscription to claim your role on the [GDevelop Discord](https://discord.gg/gdevelop).":"\u83B7\u53D6 Gold \u6216 Pro \u8BA2\u9605\u4EE5\u58F0\u660E\u60A8\u5728 [GDevelop Discord](https://discord.gg/gdevelop) \u4E0A\u7684\u89D2\u8272\u3002","Get a Premium subscription to have more AI requests and GDevelop coins to unlock the engine's extra benefits.":"\u83B7\u53D6\u9AD8\u7EA7\u8BA2\u9605\u4EE5\u62E5\u6709\u66F4\u591A\u7684 AI \u8BF7\u6C42\u548C GDevelop \u79EF\u5206\uFF0C\u4EE5\u89E3\u9501\u5F15\u64CE\u7684\u989D\u5916\u597D\u5904\u3002","Get a Pro subscription to invite collaborators into your project.":"\u83B7\u53D6\u4E13\u4E1A\u8BA2\u9605\u4EE5\u9080\u8BF7\u5408\u4F5C\u8005\u52A0\u5165\u60A8\u7684\u9879\u76EE\u3002","Get a Sub":"\u83B7\u5F97\u4E00\u4E2A\u5B50\u9879","Get a pro subscription to get full leaderboard customization.":"\u83B7\u53D6\u4E13\u4E1A\u7248\u8BA2\u9605\u4EE5\u83B7\u5F97\u5B8C\u6574\u7684\u6392\u884C\u699C\u5B9A\u5236\u3002","Get a pro subscription to unlock custom CSS.":"\u83B7\u53D6\u4E13\u4E1A\u8BA2\u9605\u4EE5\u89E3\u9501\u81EA\u5B9A\u4E49 CSS\u3002","Get a sample in your email":"\u5728\u60A8\u7684\u7535\u5B50\u90AE\u4EF6\u4E2D\u83B7\u53D6\u793A\u4F8B","Get a silver or gold subscription to disable GDevelop branding.":"\u83B7\u5F97\u94F6\u8272\u6216\u91D1\u8272\u8BA2\u9605\u4EE5\u7981\u7528 GDevelop \u54C1\u724C\u3002","Get a silver or gold subscription to unlock color customization.":"\u83B7\u53D6\u94F6\u8272\u6216\u91D1\u8272\u8BA2\u9605\u4EE5\u89E3\u9501\u989C\u8272\u5B9A\u5236\u3002","Get a subscription":"\u83B7\u5F97\u8BA2\u9605","Get a subscription to keep building with AI.":"\u83B7\u53D6\u8BA2\u9605\u4EE5\u7EE7\u7EED\u4F7F\u7528 AI \u8FDB\u884C\u521B\u4F5C\u3002","Get a subscription to unlock this packaging.":"\u83B7\u53D6\u8BA2\u9605\u4EE5\u89E3\u9501\u6B64\u8F6F\u4EF6\u5305\u3002","Get access":"\u83B7\u53D6\u8BBF\u95EE","Get access to an exclusive channel on the [GDevelop Discord](https://discord.gg/gdevelop) by subscribing to a Gold, Pro or Education plan.":"\u901A\u8FC7\u8BA2\u9605 Gold\u3001Pro \u6216\u6559\u80B2\u8BA1\u5212\u83B7\u53D6\u5BF9 [GDevelop Discord](https://discord.gg/gdevelop) \u4E0A\u72EC\u5360\u9891\u9053\u7684\u8BBF\u95EE\u6743\u9650\u3002","Get back online to browse the huge library of free and premium examples.":"\u8FD4\u56DE\u5728\u7EBF\u4EE5\u6D4F\u89C8\u5927\u91CF\u514D\u8D39\u548C\u9AD8\u7EA7\u793A\u4F8B\u3002","Get credit packs":"\u83B7\u53D6\u79EF\u5206\u5305","Get lesson with Edu":"\u4E0E Edu \u4E00\u8D77\u4E0A\u8BFE","Get more GDevelop credits to keep building with AI.":"\u83B7\u53D6\u66F4\u591A GDevelop \u79EF\u5206\u4EE5\u7EE7\u7EED\u4F7F\u7528 AI \u8FDB\u884C\u521B\u4F5C\u3002","Get more credits":"\u83B7\u53D6\u66F4\u591A\u79EF\u5206","Get more leaderboards":"\u83B7\u53D6\u66F4\u591A\u6392\u884C\u699C","Get more players":"\u83B7\u5F97\u66F4\u591A\u73A9\u5BB6","Get more players on your game":"\u8BA9\u66F4\u591A\u73A9\u5BB6\u52A0\u5165\u4F60\u7684\u6E38\u620F","Get our teaching resources":"\u83B7\u53D6\u6211\u4EEC\u7684\u6559\u5B66\u8D44\u6E90","Get perks and cloud benefits when getting closer to your game launch. <0>Learn more":"\u4E34\u8FD1\u6E38\u620F\u53D1\u5E03\u65F6\u83B7\u53D6\u989D\u5916\u798F\u5229\u548C\u4E91\u4F18\u52BF\u3002<0>\u4E86\u89E3\u66F4\u591A","Get premium":"\u83B7\u5F97\u9AD8\u7EA7\u7248","Get subscription":"\u83B7\u53D6\u8BA2\u9605","Get the app":"\u83B7\u53D6\u5E94\u7528\u7A0B\u5E8F","Get {0}!":function(a){return["\u83B7\u5F97 ",a("0"),"\uFF01"]},"Get {estimatedTotalPriceFormatted} worth of value for less!":function(a){return["\u4EE5\u66F4\u5C11\u7684\u4EF7\u683C\u83B7\u5F97 ",a("estimatedTotalPriceFormatted")," \u7684\u4EF7\u503C\uFF01"]},"GitHub repository":"GitHub \u5B58\u50A8\u5E93","Github":"Github","Give feedback on a game!":"\u5728\u6E38\u620F\u4E2D\u63D0\u4F9B\u53CD\u9988\uFF01","Global Groups":"\u5168\u5C40\u7EC4","Global Objects":"\u5168\u5C40\u5BF9\u8C61","Global elements help manage objects across multiple scenes and are recommended for frequently used objects. This action cannot be undone. Do you want to set this as global group?":"\u5168\u5C40\u5143\u7D20\u6709\u52A9\u4E8E\u5728\u591A\u4E2A\u573A\u666F\u4E2D\u7BA1\u7406\u5BF9\u8C61\uFF0C\u63A8\u8350\u7528\u4E8E\u9891\u7E41\u4F7F\u7528\u7684\u5BF9\u8C61\u3002\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u9500\u3002\u60A8\u8981\u5C06\u5176\u8BBE\u7F6E\u4E3A\u5168\u5C40\u7EC4\u5417\uFF1F","Global elements help manage objects across multiple scenes and are recommended for frequently used objects. This action cannot be undone. Do you want to set this as global object?":"\u5168\u5C40\u5143\u7D20\u6709\u52A9\u4E8E\u5728\u591A\u4E2A\u573A\u666F\u4E2D\u7BA1\u7406\u5BF9\u8C61\uFF0C\u63A8\u8350\u7528\u4E8E\u9891\u7E41\u4F7F\u7528\u7684\u5BF9\u8C61\u3002\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u9500\u3002\u60A8\u8981\u5C06\u5176\u8BBE\u7F6E\u4E3A\u5168\u5C40\u5BF9\u8C61\u5417\uFF1F","Global groups":"\u5168\u5C40\u7EC4","Global objects":"\u5168\u5C40\u5BF9\u8C61","Global objects in the project":"\u9879\u76EE\u4E2D\u7684\u5168\u5C40\u5BF9\u8C61","Global search":"\u5168\u5C40\u641C\u7D22","Global search (search in project)":"\u5168\u5C40\u641C\u7D22\uFF08\u641C\u7D22\u9879\u76EE\u4E2D\u7684\u5185\u5BB9\uFF09","Global variable":"\u5168\u5C40\u53D8\u91CF","Global variables":"\u5168\u5C40\u53D8\u91CF","Go back":"\u8FD4\u56DE","Go back to {translatedExpectedEditor}{sceneMention} to keep creating your game.":function(a){return["\u8FD4\u56DE ",a("translatedExpectedEditor"),a("sceneMention")," \u7EE7\u7EED\u521B\u5EFA\u60A8\u7684\u6E38\u620F\u3002"]},"Go to [Apple Developer Certificates list](https://developer.apple.com/account/resources/certificates/list) and click on the + button. Choose **Apple Distribution** (for app store) or **Apple Development** (for testing on device). When requested, upload the request file you downloaded.":"\u8F6C\u5230 [Apple \u5F00\u53D1\u8005\u8BC1\u4E66\u5217\u8868](https://developer.apple.com/account/resources/certificates/list) \u5E76\u5355\u51FB + \u6309\u94AE\u3002\u9009\u62E9 **Apple Distribution** (\u7528\u4E8E\u5E94\u7528\u7A0B\u5E8F\u5546\u5E97) \u6216 **Apple Development** (\u7528\u4E8E\u5728\u8BBE\u5907\u4E0A\u6D4B\u8BD5)\u3002\u5F53\u8BF7\u6C42\u65F6\uFF0C\u4E0A\u4F20\u60A8\u4E0B\u8F7D\u7684\u8BF7\u6C42\u6587\u4EF6\u3002","Go to [Apple Developer Profiles list](https://developer.apple.com/account/resources/profiles/list) and click on the + button. Choose **App Store Connect** or **iOS App Development**. Then, choose *Xcode iOS Wildcard App ID*, then the certificate you created earlier. For development, you can choose [the devices you registered](https://developer.apple.com/help/account/register-devices/register-a-single-device/). Finish by downloading the generated file and upload it here so it can be stored securely by GDevelop.":"\u8F6C\u5230 [Apple \u5F00\u53D1\u8005\u914D\u7F6E\u6587\u4EF6\u5217\u8868](https://developer.apple.com/account/resources/profiles/list) \u5E76\u5355\u51FB + \u6309\u94AE\u3002\u9009\u62E9 **App Store Connect** \u6216 **iOS \u5E94\u7528\u7A0B\u5E8F\u5F00\u53D1**\u3002\u7136\u540E\uFF0C\u9009\u62E9 *Xcode iOS Wildcard App ID*\uFF0C\u7136\u540E\u9009\u62E9\u60A8\u4E4B\u524D\u521B\u5EFA\u7684\u8BC1\u4E66\u3002\u5BF9\u4E8E\u5F00\u53D1\uFF0C\u60A8\u53EF\u4EE5\u9009\u62E9[\u60A8\u6CE8\u518C\u7684\u8BBE\u5907](https://developer.apple.com/help/account/register-devices/register-a-single-device/)\u3002\u4E0B\u8F7D\u751F\u6210\u7684\u6587\u4EF6\u5E76\u5C06\u5176\u4E0A\u4F20\u5230\u6B64\u5904\uFF0C\u4EE5\u4FBF GDevelop \u5B89\u5168\u5730\u5B58\u50A8\u5B83\u3002","Go to first page":"\u8F6C\u5230\u7B2C\u4E00\u9875","Google":"\u8C37\u6B4C","Google Play (or other stores)":"Google Play (\u6216\u5176\u4ED6\u5546\u5E97)","Got it":"\u660E\u767D\u4E86","Got it! I've put together a plan:":"\u660E\u767D\u4E86\uFF01\u6211\u5DF2\u5236\u5B9A\u8BA1\u5212\uFF1A","Gravity on particles on X axis":"X\u8F74\u7C92\u5B50\u91CD\u529B","Gravity on particles on Y axis":"Y\u8F74\u7C92\u5B50\u91CD\u529B","Group name":"\u7FA4\u7EC4\u540D\u79F0","Group name cannot be empty.":"\u7EC4\u540D\u4E0D\u80FD\u4E3A\u7A7A\u3002","Group: {0}":function(a){return["\u7B2C",a("0")," \u7EC4\uFF1A"]},"Groups":"\u7EC4","HTML5":"HTML5","HTML5 (external websites)":"HTML5 (\u5916\u90E8\u7F51\u7AD9)","Had no players in the last week":"\u4E0A\u5468\u6CA1\u6709\u73A9\u5BB6","Had {countOfSessionsLastWeek} players in the last week":function(a){return["\u4E0A\u5468\u6709 ",a("countOfSessionsLastWeek")," \u540D\u73A9\u5BB6"]},"Has animations (JavaScript only)":"\u5177\u6709\u52A8\u753B\uFF08\u4EC5\u9650 JavaScript\uFF09","Have you changed your usage of GDevelop?":"\u60A8\u662F\u5426\u6539\u53D8\u4E86 GDevelop \u7684\u4F7F\u7528\u65B9\u5F0F\uFF1F","Having the same collision masks for all animations will erase and reset all the other animations collision masks. This can't be undone. Are you sure you want to share these collision masks amongst all the animations of the object?":"\u5BF9\u4E8E\u6240\u6709\u52A8\u753B\u5177\u6709\u76F8\u540C\u7684\u78B0\u649E\u906E\u7F69\u5C06\u64E6\u9664\u5E76\u91CD\u7F6E\u6240\u6709\u5176\u4ED6\u52A8\u753B\u7684\u78B0\u649E\u906E\u7F69\u3002\u8FD9\u662F\u65E0\u6CD5\u64A4\u6D88\u7684\u3002\u662F\u5426\u786E\u5B9E\u8981\u5728\u5BF9\u8C61\u7684\u6240\u6709\u52A8\u753B\u4E2D\u5171\u4EAB\u8FD9\u4E9B\u78B0\u649E\u906E\u7F69\uFF1F","Having the same collision masks for all frames will erase and reset all the other frames collision masks. This can't be undone. Are you sure you want to share these collision masks amongst all the frames of the animation?":"\u5BF9\u4E8E\u6240\u6709\u5E27\u5177\u6709\u76F8\u540C\u7684\u78B0\u649E\u63A9\u7801\u5C06\u64E6\u9664\u5E76\u91CD\u7F6E\u6240\u6709\u5176\u4ED6\u5E27\u7684\u78B0\u649E\u63A9\u7801\u3002\u8FD9\u662F\u65E0\u6CD5\u64A4\u6D88\u7684\u3002\u662F\u5426\u786E\u5B9E\u8981\u5728\u52A8\u753B\u7684\u6240\u6709\u5E27\u4E4B\u95F4\u5171\u4EAB\u8FD9\u4E9B\u78B0\u649E\u906E\u7F69\uFF1F","Having the same points for all animations will erase and reset all the other animations points. This can't be undone. Are you sure you want to share these points amongst all the animations of the object?":"\u5BF9\u6240\u6709\u52A8\u753B\u5177\u6709\u76F8\u540C\u7684\u70B9\u5C06\u64E6\u9664\u548C\u91CD\u7F6E\u6240\u6709\u5176\u4ED6\u52A8\u753B\u70B9\u3002\u8FD9\u662F\u65E0\u6CD5\u633D\u56DE\u7684\u3002\u60A8\u786E\u5B9A\u8981\u5728\u5BF9\u8C61\u7684\u6240\u6709\u52A8\u753B\u4E2D\u5206\u4EAB\u8FD9\u4E9B\u70B9\u5417\uFF1F","Having the same points for all frames will erase and reset all the other frames points. This can't be undone. Are you sure you want to share these points amongst all the frames of the animation?":"\u5BF9\u6240\u6709\u5E27\u4F7F\u7528\u76F8\u540C\u7684\u70B9\u5C06\u64E6\u9664\u5E76\u91CD\u7F6E\u6240\u6709\u5176\u4ED6\u5E27\u70B9\u3002\u8FD9\u662F\u65E0\u6CD5\u633D\u56DE\u7684\u3002\u60A8\u786E\u5B9A\u8981\u5728\u52A8\u753B\u7684\u6240\u6709\u5E27\u4E4B\u95F4\u5171\u4EAB\u8FD9\u4E9B\u70B9\u5417\uFF1F","Health bar":"\u751F\u547D\u503C","Height":"\u9AD8\u5EA6","Help":"\u5E2E\u52A9","Help for this action":"\u6B64\u64CD\u4F5C\u7684\u5E2E\u52A9","Help for this condition":"\u6B64\u6761\u4EF6\u7684\u5E2E\u52A9","Help page URL":"\u5E2E\u52A9\u9875\u9762URL","Help translate GDevelop":"\u5E2E\u52A9\u7FFB\u8BD1 GDevelop","Help us improve by telling us what could be improved:":"\u8BF7\u544A\u8BC9\u6211\u4EEC\u54EA\u4E9B\u65B9\u9762\u53EF\u4EE5\u6539\u8FDB\uFF0C\u4EE5\u5E2E\u52A9\u6211\u4EEC\u6539\u8FDB\uFF1A","Help us improve our learning content":"\u5E2E\u52A9\u6211\u4EEC\u6539\u5584\u5B66\u4E60\u5185\u5BB9","Here are your redemption codes:":"\u8FD9\u662F\u60A8\u7684\u5151\u6362\u7801\uFF1A","Here's how I'll tackle this:":"\u6211\u5C06\u8FD9\u6837\u89E3\u51B3\u8FD9\u4E2A\u95EE\u9898\uFF1A","Hidden":"\u9690\u85CF","Hidden on gd.games":"\u5728 gd.games \u4E0A\u9690\u85CF","Hide deprecated behaviors (prefer not to use anymore)":"\u9690\u85CF\u5E9F\u5F03\u7684\u884C\u4E3A(\u4E0D\u518D\u4F7F\u7528)","Hide details":"\u9690\u85CF\u8BE6\u60C5","Hide effect":"\u9690\u85CF\u6548\u679C","Hide experimental behaviors":"\u9690\u85CF\u5B9E\u9A8C\u6027\u884C\u4E3A","Hide experimental extensions":"\u9690\u85CF\u5B9E\u9A8C\u6027\u6269\u5C55","Hide experimental objects":"\u9690\u85CF\u5B9E\u9A8C\u5BF9\u8C61","Hide lifecycle functions (advanced)":"\u9690\u85CF\u751F\u547D\u5468\u671F\u51FD\u6570(\u9AD8\u7EA7)","Hide other lifecycle functions (advanced)":"\u9690\u85CF\u5176\u4ED6\u751F\u547D\u5468\u671F\u51FD\u6570(\u9AD8\u7EA7)","Hide the layer":"\u9690\u85CF\u56FE\u5C42","Hide the leaderboard":"\u9690\u85CF\u6392\u884C\u699C","Hide the menu bar in the preview window":"\u5728\u9884\u89C8\u7A97\u53E3\u4E2D\u9690\u85CF\u83DC\u5355\u680F","Hide this hint?":"\u9690\u85CF\u6B64\u63D0\u793A\uFF1F","High quality":"\u9AD8\u8D28\u91CF","Higher is better":"\u8D8A\u9AD8\u8D8A\u597D","Higher is better (max: {formattedScore})":function(a){return["\u8D8A\u9AD8\u8D8A\u597D(\u6700\u5927: ",a("formattedScore"),")"]},"Highlight background color":"\u7A81\u51FA\u663E\u793A\u80CC\u666F\u989C\u8272","Highlight text color":"\u7A81\u51FA\u663E\u793A\u6587\u672C\u989C\u8272","Hobbyists and indie devs":"\u7231\u597D\u8005\u548C\u72EC\u7ACB\u5F00\u53D1\u8005","Home page":"\u4E3B\u9875","Homepage":"\u9996\u9875","Horizontal anchor":"\u6C34\u5E73\u951A\u70B9","Horizontal flip":"\u6C34\u5E73\u7FFB\u8F6C","Horror":"\u6050\u6016","Hours":"\u5C0F\u65F6","How are you learning game dev?":"\u4F60\u662F\u5982\u4F55\u5B66\u4E60\u6E38\u620F\u5F00\u53D1\u7684\uFF1F","How are you working on your projects?":"\u60A8\u7684\u9879\u76EE\u8FDB\u5C55\u5982\u4F55\uFF1F","How many students do you want to create?":"\u60A8\u60F3\u521B\u5EFA\u591A\u5C11\u5B66\u751F\uFF1F","How to make my game more fun?":"\u5982\u4F55\u8BA9\u6211\u7684\u6E38\u620F\u66F4\u6709\u8DA3\uFF1F","How would you rate this chapter?":"\u4F60\u4F1A\u5982\u4F55\u8BC4\u4EF7\u8FD9\u4E00\u7AE0\u8282\uFF1F","Huge":"\u5DE8\u5927","I am learning game development":"\u6211\u6B63\u5728\u5B66\u4E60\u6E38\u620F\u5F00\u53D1","I am teaching game development":"\u6211\u6B63\u5728\u6559\u6388\u6E38\u620F\u5F00\u53D1","I don\u2019t have a specific deadline":"\u6211\u6CA1\u6709\u5177\u4F53\u7684\u622A\u6B62\u65E5\u671F","I have encountered bugs or performance problems":"\u6211\u9047\u5230\u4E86\u9519\u8BEF\u6216\u6027\u80FD\u95EE\u9898","I trust this project":"\u6211\u4FE1\u4EFB\u8FD9\u4E2A\u9879\u76EE","I want to add a leaderboard":"\u6211\u60F3\u6DFB\u52A0\u4E00\u4E2A\u6392\u884C\u699C","I want to add an explosion when an enemy is destroyed":"\u6211\u60F3\u5728\u654C\u4EBA\u88AB\u6467\u6BC1\u65F6\u6DFB\u52A0\u7206\u70B8\u6548\u679C","I want to create a main menu for my game":"\u6211\u60F3\u4E3A\u6211\u7684\u6E38\u620F\u521B\u5EFA\u4E00\u4E2A\u4E3B\u83DC\u5355","I want to display the health of my player":"\u6211\u60F3\u663E\u793A\u6211\u7684\u73A9\u5BB6\u7684\u751F\u547D\u503C","I want to receive the GDevelop Newsletter":"\u6211\u60F3\u6536\u5230 GDevelop \u65B0\u95FB\u901A\u8BAF","I want to receive weekly stats about my games":"\u6211\u60F3\u6536\u5230\u6211\u7684\u6E38\u620F\u7684\u6BCF\u5468\u7EDF\u8BA1\u6570\u636E","I'll do it later":"\u6211\u7A0D\u540E\u518D\u8BD5","I'm building a video game or app":"\u6211\u6B63\u5728\u5236\u4F5C\u4E00\u4E2A\u89C6\u9891\u6E38\u620F\u6216\u5E94\u7528\u7A0B\u5E8F","I'm learning or teaching game development":"\u6211\u6B63\u5728\u5B66\u4E60\u6216\u6559\u6388\u6E38\u620F\u5F00\u53D1","I'm struggling to create what I want":"\u6211\u6B63\u5728\u52AA\u529B\u521B\u9020\u6211\u60F3\u8981\u7684\u4E1C\u897F","I've broken this into steps \u2014 let me walk you through it:":"\u6211\u5DF2\u5C06\u5176\u5206\u89E3\u4E3A\u51E0\u4E2A\u6B65\u9AA4 - \u8BA9\u6211\u4E3A\u60A8\u8BB2\u89E3\uFF1A","I've mapped out a plan \u2014 here's what I'll do:":"\u6211\u5DF2\u5236\u5B9A\u8BA1\u5212 - \u8FD9\u662F\u6211\u5C06\u8981\u505A\u7684\uFF1A","I've stopped using GDevelop":"\u6211\u5DF2\u7ECF\u505C\u6B62\u4F7F\u7528 GDevelop","I've thought this through \u2014 here's the plan:":"\u6211\u5DF2\u7ECF\u8003\u8651\u5468\u5168 - \u8FD9\u662F\u8BA1\u5212\uFF1A","IDE":"IDE(\u96C6\u6210\u5F00\u53D1\u73AF\u5883)","IPA for App Store":"\u5E94\u7528\u5546\u5E97\u7684 IPA","IPA for testing on registered devices":"\u7528\u4E8E\u5728\u6CE8\u518C\u8BBE\u5907\u4E0A\u8FDB\u884C\u6D4B\u8BD5\u7684 IPA","Icon URL":"\u56FE\u6807 URL","Icon and [DEPRECATED] text":"\u56FE\u6807\u548C[\u5DF2\u5F03\u7528]\u6587\u672C","Icon only":"\u4EC5\u56FE\u6807","Icons":"\u56FE\u6807","Identifier":"\u6807\u8BC6\u7B26","Identifier (text)":"\u6807\u8BC6\u7B26(\u6587\u672C)","Identifier name":"\u6807\u8BC6\u7B26\u540D\u79F0","If activated, players won't be able to log in and claim a score just sent without being already logged in to the game.":"\u5982\u679C\u6FC0\u6D3B\uFF0C\u73A9\u5BB6\u5728\u672A\u767B\u5F55\u6E38\u620F\u7684\u60C5\u51B5\u4E0B\u5C06\u65E0\u6CD5\u767B\u5F55\u5E76\u9886\u53D6\u521A\u521A\u53D1\u9001\u7684\u5206\u6570\u3002","If checked, player names will always be auto-generated, even if the game sent a custom name. Helpful if you're having a leaderboard where you want full anonymity.":"\u5982\u679C\u9009\u4E2D\uFF0C\u5373\u4F7F\u6E38\u620F\u53D1\u9001\u4E86\u81EA\u5B9A\u4E49\u540D\u79F0\uFF0C\u73A9\u5BB6\u540D\u79F0\u4E5F\u5C06\u59CB\u7EC8\u81EA\u52A8\u751F\u6210\u3002\u5982\u679C\u60A8\u60F3\u8981\u5B8C\u5168\u533F\u540D\u7684\u6392\u884C\u699C\uFF0C\u8FD9\u4F1A\u5F88\u6709\u5E2E\u52A9\u3002","If no previous condition or action used the specified object(s), the picked instances count will be 0.":"\u5982\u679C\u4E4B\u524D\u7684\u6761\u4EF6\u6216\u64CD\u4F5C\u672A\u4F7F\u7528\u6307\u5B9A\u7684\u5BF9\u8C61\uFF0C\u5219\u62FE\u53D6\u7684\u5B9E\u4F8B\u8BA1\u6570\u5C06\u4E3A0\u3002","If the parameter is a string or a number, you probably want to use the expressions \"GetArgumentAsString\" or \"GetArgumentAsNumber\", along with the conditions \"Compare two strings\" or \"Compare two numbers\".":"\u5982\u679C\u53C2\u6570\u662F\u5B57\u7B26\u4E32\u6216\u6570\u5B57\uFF0C\u5219\u53EF\u80FD\u8981\u4F7F\u7528\u8868\u8FBE\u5F0F\u201C \u4EE5\u5B57\u7B26\u4E32\u5F62\u5F0F\u83B7\u53D6\u53C2\u6570\u201D\u6216\u201C \u83B7\u53D6\u53C2\u6570\u4F5C\u4E3A\u6570\u5B57\u201D\uFF0C\u4EE5\u53CA\u6761\u4EF6\u201C\u6BD4\u8F83\u4E24\u4E2A\u5B57\u7B26\u4E32\u201D\u6216\u201C\u6BD4\u8F83\u4E24\u4E2A\u6570\u5B57\u201D\u3002","If you are in a browser, ensure you close all GDevelop tabs or restart the browser.":"\u5982\u679C\u60A8\u5728\u6D4F\u89C8\u5668\u4E2D\uFF0C\u8BF7\u786E\u4FDD\u5173\u95ED\u6240\u6709 GDevelop \u6807\u7B7E\u6216\u91CD\u542F\u6D4F\u89C8\u5668\u3002","If you are on desktop, please re-install it by downloading the latest version from <0>the website":"\u5982\u679C\u60A8\u4F7F\u7528\u7684\u662F\u684C\u9762\u7248\uFF0C\u8BF7\u901A\u8FC7 <0>\u7F51\u7AD9 \u4E0B\u8F7D\u6700\u65B0\u7248\u672C\u91CD\u65B0\u5B89\u88C5","If you close this window while the build is being done, you can see its progress and download the game later by clicking on See All My Builds below.":"\u5982\u679C\u4F60\u5728\u751F\u6210\u8FC7\u7A0B\u4E2D\u5173\u95ED\u6B64\u7A97\u53E3, \u53EF\u5728\u7A0D\u540E\u901A\u8FC7\u5355\u51FB\u4E0B\u9762\u7684 \"\u67E5\u770B\u6240\u6709\u6211\u7684\u751F\u6210\" \u6765\u67E5\u770B\u5176\u8FDB\u5EA6\u5E76\u4E0B\u8F7D\u6E38\u620F\u3002","If you don't have access to it, restart GDevelop. If you still can't access it, please contact us.":"\u5982\u679C\u60A8\u65E0\u6CD5\u8BBF\u95EE\uFF0C\u8BF7\u91CD\u65B0\u542F\u52A8 GDevelop\u3002\u5982\u679C\u60A8\u4ECD\u7136\u65E0\u6CD5\u8BBF\u95EE\uFF0C\u8BF7\u8054\u7CFB\u6211\u4EEC\u3002","If you have a popup blocker interrupting the opening, allow the popups and try a second time to open the project.":"\u5982\u679C\u4F60\u6709\u4E00\u4E2A\u5F39\u51FA\u5C4F\u853D\u5668\u4E2D\u65AD\u4E86\u6253\u5F00\uFF0C\u5141\u8BB8\u5F39\u51FA\u7A97\u53E3\uFF0C\u5E76\u5C1D\u8BD5\u7B2C\u4E8C\u6B21\u6253\u5F00\u9879\u76EE\u3002","If you skip this step, you can still do it manually later from the leaderboards panel in your Games Dashboard.":"\u5982\u679C\u60A8\u8DF3\u8FC7\u8FD9\u4E00\u6B65\uFF0C\u60A8\u4ECD\u7136\u53EF\u4EE5\u5728\u6E38\u620F\u4EEA\u8868\u677F\u7684\u6392\u884C\u699C\u9762\u677F\u4E2D\u624B\u52A8\u8FDB\u884C\u64CD\u4F5C\u3002","Ignore":"\u5FFD\u7565","Ignore and continue":"\u5FFD\u7565\u5E76\u7EE7\u7EED","Image":"\u56FE\u50CF","Image resource":"\u56FE\u50CF\u8D44\u6E90","Implementation":"\u5B9E\u73B0","Implementation steps:":"\u5B9E\u65BD\u6B65\u9AA4\uFF1A","Implementing in-project monetization":"\u5B9E\u73B0\u9879\u76EE\u5185\u8D27\u5E01\u5316","Import":"\u5BFC\u5165","Import assets":"\u5BFC\u5165\u8D44\u4EA7","Import extension":"\u5BFC\u5165\u6269\u5C55","Import images":"\u5BFC\u5165\u56FE\u50CF","Import one or more animations that are available in this Spine file.":"\u5BFC\u5165\u6B64 Spine \u6587\u4EF6\u4E2D\u53EF\u7528\u7684\u4E00\u4E2A\u6216\u591A\u4E2A\u52A8\u753B\u3002","Importing project resources":"\u5BFC\u5165\u9879\u76EE\u8D44\u6E90","Importing resources outside from the project folder":"\u4ECE\u9879\u76EE\u6587\u4EF6\u5939\u5916\u90E8\u5BFC\u5165\u8D44\u6E90","Improve and publish your Game":"\u6539\u8FDB\u5E76\u53D1\u5E03\u60A8\u7684\u6E38\u620F","In around a year":"\u4E00\u5E74\u5DE6\u53F3\u7684\u65F6\u95F4\u91CC","In order to purchase a marketing boost, log-in and select a game in your dashboard.":"\u8981\u8D2D\u4E70\u8425\u9500\u63A8\u5E7F\uFF0C\u8BF7\u767B\u5F55\u5E76\u5728\u4EEA\u8868\u677F\u4E2D\u9009\u62E9\u4E00\u6B3E\u6E38\u620F\u3002","In order to see your objects in the scene, you need to add an action \"Create objects from external layout\" in your events sheet.":"\u4E3A\u4E86\u5728\u573A\u666F\u4E2D\u770B\u5230\u4F60\u7684\u5BF9\u8C61\uFF0C\u4F60\u9700\u8981\u5728\u4E8B\u4EF6\u5217\u8868\u4E2D\u6DFB\u52A0\u4E00\u4E2A\u52A8\u4F5C\u201C\u4ECE\u5916\u90E8\u5E03\u5C40\u521B\u5EFA\u5BF9\u8C61\u201D\u3002","In order to use these external events, you still need to add a \"Link\" event in the events sheet of the corresponding scene":"\u4E3A\u4E86\u4F7F\u7528\u8FD9\u4E9B\u5916\u90E8\u4E8B\u4EF6\uFF0C\u60A8\u4ECD\u7136\u9700\u8981\u5728\u76F8\u5E94\u573A\u666F\u7684\u4E8B\u4EF6\u8868\u4E2D\u6DFB\u52A0\u4E00\u4E2A\u201CLink\u201D\u4E8B\u4EF6","In pixels.":"\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\u3002","In pixels. 0 to ignore.":"\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\u30020\u8868\u793A\u5FFD\u7565\u3002","In this tutorial you will learn:":"\u5728\u8FD9\u4E2A\u6559\u7A0B\u4E2D\uFF0C\u60A8\u5C06\u5B66\u4E60\uFF1A","In-app Tutorials":"\u5E94\u7528\u5185\u6559\u7A0B","In-game obstacles":"\u6E38\u620F\u4E2D\u7684\u969C\u788D","Include events from":"\u4ECE...\u63D2\u5165\u4E8B\u4EF6","Include store extensions":"\u5305\u542B\u5546\u5E97\u6269\u5C55","Included":"\u5305\u62EC","Included in this bundle":"\u5305\u542B\u5728\u8FD9\u4E2A\u6346\u7ED1\u5305\u4E2D","Included with GDevelop subscriptions":"\u5305\u542B\u5728 GDevelop \u8BA2\u9605\u4E2D","Incompatible with the object":"\u4E0E\u5BF9\u8C61\u4E0D\u517C\u5BB9","Increase seats":"\u589E\u52A0\u5E2D\u4F4D","Increase version number to {0}":function(a){return["\u5C06\u7248\u672C\u53F7\u589E\u52A0\u5230 ",a("0")]},"Indent Scale in Events Sheet":"\u4E8B\u4EF6\u8868\u4E2D\u7684\u7F29\u8FDB\u6BD4\u4F8B","Inferred type":"\u63A8\u65AD\u7C7B\u578B","Initial text of the variable":"\u53D8\u91CF\u7684\u521D\u59CB\u6587\u672C","Initial text to display":"\u8981\u663E\u793A\u7684\u521D\u59CB\u6587\u672C","Input":"\u8F93\u5165","Insert new...":"\u63D2\u5165\u65B0\u7684...","Inspect the game structure.":"\u68C0\u67E5\u6E38\u620F\u7ED3\u6784\u3002","Inspectors":"\u68C0\u67E5\u5668","Instagram":"Instagram","Install again":"\u518D\u6B21\u5B89\u88C5","Install all the assets":"\u5B89\u88C5\u6240\u6709\u8D44\u4EA7","Install font":"\u5B89\u88C5\u5B57\u4F53","Install in project":"\u5728\u9879\u76EE\u4E2D\u5B89\u88C5","Install the missing assets":"\u5B89\u88C5\u7F3A\u5931\u7684\u8D44\u4EA7","Installed as an app. No updates available.":"\u5DF2\u4F5C\u4E3A\u5E94\u7528\u7A0B\u5E8F\u5B89\u88C5\u3002\u6CA1\u6709\u53EF\u7528\u7684\u66F4\u65B0\u3002","Installing assets...":"\u6B63\u5728\u5B89\u88C5\u8D44\u4EA7...","Instance":"\u5B9E\u4F8B","Instance Variables":"\u5B9E\u4F8B\u53D8\u91CF","Instance properties":"\u5B9E\u4F8B\u5C5E\u6027","Instance variables":"\u5B9E\u4F8B\u53D8\u91CF","Instance variables overwrite the default values of the variables of the object.":"\u5B9E\u4F8B\u53D8\u91CF\u8986\u76D6\u5BF9\u8C61\u53D8\u91CF\u7684\u9ED8\u8BA4\u503C\u3002","Instance variables:":"\u5B9E\u4F8B\u53D8\u91CF\uFF1A","Instances":"\u5B9E\u4F8B","Instances List":"\u5B9E\u4F8B\u5217\u8868","Instances editor":"\u5B9E\u4F8B\u7F16\u8F91\u5668","Instances editor rendering":"\u5B9E\u4F8B\u7F16\u8F91\u5668\u6E32\u67D3","Instances editor.":"\u5B9E\u4F8B\u7F16\u8F91\u5668\u3002","Instances list":"\u5B9E\u4F8B\u5217\u8868","Instant":"\u5373\u65F6","Instant Games":"\u5373\u65F6\u6E38\u620F","Instant or permanent force":"\u7ACB\u5373\u6216\u6C38\u4E45\u7684\u529B","Instead of <0>{0}":function(a){return["\u800C\u4E0D\u662F <0>",a("0"),""]},"Instruction":"\u6307\u4EE4","Instruction editor":"\u6307\u4EE4\u7F16\u8F91\u5668","Interaction Design":"\u4EA4\u4E92\u8BBE\u8BA1","Interactive content":"\u4E92\u52A8\u5185\u5BB9","Intermediate":"\u4E2D\u7EA7","Intermediate course":"\u4E2D\u7EA7\u8BFE\u7A0B","Internal Name":"\u5185\u90E8\u540D\u79F0","Internal instruction names":"\u5185\u90E8\u6307\u4EE4\u540D\u79F0","Invalid email address":"\u65E0\u6548\u7684\u7535\u5B50\u90AE\u4EF6\u5730\u5740","Invalid email address.":"\u65E0\u6548\u7684\u7535\u5B50\u90AE\u4EF6\u5730\u5740\u3002","Invalid file":"\u65E0\u6548\u7684\u6587\u4EF6","Invalid name":"\u65E0\u6548\u7684\u540D\u79F0","Invalid parameters in events ({invalidParametersCount})":function(a){return["\u4E8B\u4EF6\u4E2D\u7684\u65E0\u6548\u53C2\u6570\uFF08",a("invalidParametersCount"),"\uFF09"]},"Invert Condition":"\u53CD\u8F6C\u6761\u4EF6","Invert condition":"\u53CD\u8F6C\u6761\u4EF6","Invitation already accepted":"\u9080\u8BF7\u5DF2\u88AB\u63A5\u53D7","Invitation sent to {lastInvitedEmail}.":function(a){return["\u9080\u8BF7\u5DF2\u53D1\u9001\u81F3 ",a("lastInvitedEmail"),"\u3002"]},"Invite":"\u9080\u8BF7","Invite a student":"\u9080\u8BF7\u4E00\u540D\u5B66\u751F","Invite a teacher":"\u9080\u8BF7\u4E00\u540D\u6559\u5E08","Invite collaborators":"\u9080\u8BF7\u5408\u4F5C\u8005","Invite students":"\u9080\u8BF7\u5B66\u751F","Invite teacher":"\u9080\u8BF7\u6559\u5E08","Inviting a user will provide them admin capabilities over the student accounts, as well as all the subscription perks. Only accounts without an existing subscription can be invited.":"\u9080\u8BF7\u7528\u6237\u5C06\u6388\u4E88\u4ED6\u4EEC\u5BF9\u5B66\u751F\u8D26\u6237\u7684\u7BA1\u7406\u5458\u6743\u9650\uFF0C\u4EE5\u53CA\u6240\u6709\u8BA2\u9605\u7279\u6743\u3002\u53EA\u6709\u6CA1\u6709\u73B0\u6709\u8BA2\u9605\u7684\u8D26\u6237\u624D\u80FD\u88AB\u9080\u8BF7\u3002","Is not published on gd.games":"\u672A\u5728 gd.gamp \u4E0A\u53D1\u5E03","Is published on gd.games":"\u5728 gd.gamp \u4E0A\u53D1\u5E03","Is the average time a player spends in the game.":"\u73A9\u5BB6\u5728\u6E38\u620F\u4E2D\u5E73\u5747\u505C\u7559\u7684\u65F6\u95F4\u3002","Is there anything that you struggle with while working on your projects?":"\u60A8\u5728\u505A\u9879\u76EE\u65F6\u6709\u9047\u5230\u4EC0\u4E48\u56F0\u96BE\u5417\uFF1F","Isometric":"\u7B49\u8F74\u6D4B","It didn't do enough":"\u5B83\u505A\u5F97\u4E0D\u591F\u3002","It didn't work at all":"\u6839\u672C\u6CA1\u6709\u6548\u679C\u3002","It is already installed/available in the project.":"\u5B83\u5DF2\u5728\u9879\u76EE\u4E2D\u5B89\u88C5/\u53EF\u7528\u3002","It is part of behavior <0/> from extension <1/>.":"<0/> \u6269\u5C55\u7A0B\u5E8F <1/> \u8FD9\u662F\u884C\u4E3A\u7684\u4E00\u90E8\u5206\u3002","It is part of extension <0/> {0} .":function(a){return["\u8FD9\u662F\u6269\u5C55 <0/> ",a("0")," \u7684\u4E00\u90E8\u5206\u3002"]},"It is part of object <0/> from extension <1/>.":"\u8FD9\u662F <0/> \u6269\u5C55 <1/> \u5BF9\u8C61\u7684\u4E00\u90E8\u5206\u3002","It looks like the build has timed out, please try again.":"\u770B\u8D77\u6765\u6784\u5EFA\u5DF2\u8D85\u65F6\uFF0C\u8BF7\u518D\u8BD5\u4E00\u6B21\u3002","It seems you entered a name with a quote. Variable names should not be quoted.":"\u770B\u8D77\u6765\u4F60\u8F93\u5165\u4E86\u4E00\u4E2A\u5E26\u5F15\u53F7\u7684\u540D\u5B57\u3002\u53D8\u91CF\u540D\u4E0D\u5E94\u8BE5\u5E26\u5F15\u53F7\u3002","It will be downloaded and installed automatically.":"\u5C06\u81EA\u52A8\u4E0B\u8F7D\u5E76\u5B89\u88C5\u3002","It's missing a feature (please specify)":"\u5B83\u7F3A\u5C11\u4E00\u4E2A\u529F\u80FD (\u8BF7\u6CE8\u660E)","Italic":"\u659C\u4F53","Itch.io, Poki, CrazyGames...":"Itch.io\u3001Poki\u3001CrazyGames...","JSON resource":"JSON \u8D44\u6E90","JavaScript file":"JavaScript \u6587\u4EF6","JavaScript files are imported as is (no compilation and not available in JavaScript code block autocompletions). Make sure your extension is used by the game (at least one action/condition used in a scene), otherwise the files won't be imported.":"JavaScript \u6587\u4EF6\u6309\u539F\u6837\u5BFC\u5165 (\u6CA1\u6709\u7F16\u8BD1\uFF0C\u5728JavaScript\u4EE3\u7801\u5757\u81EA\u52A8\u5B8C\u6210\u4E2D\u4E0D\u53EF\u7528)\u3002\u786E\u4FDD\u6E38\u620F\u4F7F\u7528\u4E86\u60A8\u7684\u6269\u5C55\u540D(\u573A\u666F\u4E2D\u81F3\u5C11\u4F7F\u7528\u4E86\u4E00\u4E2A\u52A8\u4F5C/\u6761\u4EF6)\uFF0C\u5426\u5219\u6587\u4EF6\u5C06\u4E0D\u4F1A\u88AB\u5BFC\u5165\u3002","JavaScript files must be imported by an extension - by choosing it the extension properties. Otherwise, it won't be loaded by the game.":"JavaScript \u6587\u4EF6\u5FC5\u987B\u7531\u4E00\u4E2A\u6269\u5C55\u5BFC\u5165 - \u901A\u8FC7\u9009\u62E9\u5B83\u7684\u6269\u5C55\u5C5E\u6027\u3002\u5426\u5219\uFF0C\u5B83\u4E0D\u4F1A\u88AB\u6E38\u620F\u52A0\u8F7D\u3002","Join the discussion":"\u52A0\u5165\u8BA8\u8BBA","Joystick controls":"\u64CD\u7EB5\u6746\u63A7\u5236","Json":"Json","Jump forward in time on creation (in seconds)":"\u5728\u521B\u5EFA\u65F6\u5411\u524D\u8DF3\u8F6C(\u4EE5\u79D2\u4E3A\u5355\u4F4D)","Just now":"\u73B0\u5728","Keep centered (best for game content)":"\u4FDD\u6301\u5C45\u4E2D (\u6700\u9002\u5408\u6E38\u620F\u5185\u5BB9)","Keep learning":"\u7EE7\u7EED\u5B66\u4E60","Keep ratio":"\u4FDD\u6301\u6BD4\u7387","Keep subscription":"\u4FDD\u6301\u8BA2\u9605","Keep the new project linked to this game":"\u4FDD\u6301\u65B0\u9879\u76EE\u4E0E\u6B64\u6E38\u620F\u7684\u94FE\u63A5","Keep their original location":"\u4FDD\u7559\u5176\u539F\u59CB\u4F4D\u7F6E","Keep top-left corner fixed (best for content that can extend)":"\u4FDD\u6301\u5DE6\u4E0A\u89D2\u56FA\u5B9A (\u6700\u9002\u5408\u53EF\u6269\u5C55\u7684\u5185\u5BB9)","Keyboard":"\u952E\u76D8","Keyboard Key (deprecated)":"\u952E\u76D8\u952E (\u5DF2\u5F03\u7528)","Keyboard Key (text)":"\u952E\u76D8\u5BC6\u94A5 (\u6587\u672C)","Keyboard Shortcuts":"\u952E\u76D8\u5FEB\u6377\u952E","Keyboard key":"\u952E\u76D8\u952E","Keyboard key (text)":"\u952E\u76D8\u952E (\u6587\u672C)","Label":"\u6807\u7B7E","Label displayed in editor":"\u7F16\u8F91\u5668\u4E2D\u663E\u793A\u7684\u540D\u79F0","Lack of Graphics & Animation":"\u7F3A\u4E4F\u56FE\u5F62\u548C\u52A8\u753B","Lack of Marketing & Publicity":"\u7F3A\u4E4F\u8425\u9500\u548C\u5BA3\u4F20","Lack of Music & Sound":"\u7F3A\u4E4F\u97F3\u4E50\u548C\u58F0\u97F3","Landscape":"\u6A2A\u5411\u663E\u793A","Language":"\u8BED\u8A00","Last (after other files)":"\u6700\u540E (\u5728\u5176\u5B83\u6587\u4EF6\u4E4B\u540E)","Last edited":"\u4E0A\u6B21\u7F16\u8F91","Last edited:":"\u6700\u540E\u7F16\u8F91\uFF1A","Last modified":"\u4E0A\u6B21\u4FEE\u6539\u65F6\u95F4","Last name":"\u59D3\u6C0F","Last run collected on {0} frames.":function(a){return["\u5728 ",a("0")," \u5E27\u4E0A\u6536\u96C6\u7684\u6700\u540E\u4E00\u6B21\u8FD0\u884C\u3002"]},"Latest save":"\u6700\u65B0\u4FDD\u5B58","Launch network preview over WiFi/LAN":"\u901A\u8FC7 WiFi/LAN \u542F\u52A8\u7F51\u7EDC\u9884\u89C8","Launch new preview":"\u542F\u52A8\u65B0\u9884\u89C8","Launch preview in...":"\u542F\u52A8\u9884\u89C8...","Launch preview with debugger and profiler":"\u4F7F\u7528\u8C03\u8BD5\u5668(debugger)\u548C\u914D\u7F6E\u6587\u4EF6\u542F\u52A8\u9884\u89C8","Launch preview with diagnostic report":"\u542F\u52A8\u5E26\u6709\u8BCA\u65AD\u62A5\u544A\u7684\u9884\u89C8","Layer":"\u56FE\u5C42","Layer (text)":"\u56FE\u5C42(\u6587\u672C)","Layer effect (text)":"\u56FE\u5C42\u7279\u6548 (\u6587\u672C)","Layer effect name":"\u56FE\u5C42\u6548\u679C\u540D\u79F0","Layer effect property (text)":"\u56FE\u5C42\u6548\u679C\u5C5E\u6027 (\u6587\u672C)","Layer effect property name":"\u56FE\u5C42\u6548\u679C\u5C5E\u6027\u540D\u79F0","Layer properties":"\u56FE\u5C42\u5C5E\u6027","Layer where instances are added by default":"\u9ED8\u8BA4\u60C5\u51B5\u4E0B\u6DFB\u52A0\u5B9E\u4F8B\u7684\u56FE\u5C42","Layers":"\u56FE\u5C42","Layers list":"\u56FE\u5C42\u5217\u8868","Layers:":"\u56FE\u5C42\uFF1A","Layouts":"\u5E03\u5C40(layouts)","Leaderboard":"\u6392\u884C\u699C","Leaderboard (text)":"\u6392\u884C\u699C (\u6587\u672C)","Leaderboard appearance":"\u6392\u884C\u699C\u5916\u89C2","Leaderboard name":"\u6392\u884C\u699C\u540D\u79F0","Leaderboard options":"\u6392\u884C\u699C\u9009\u9879","Leaderboards":"\u6392\u884C\u699C","Leaderboards help retain your players":"\u6392\u884C\u699C\u5E2E\u52A9\u4FDD\u7559\u4F60\u7684\u73A9\u5BB6","Learn":"\u5B66\u4E60","Learn about revenue on gd.games":"\u4E86\u89E3\u5728 gd.gams \u4E0A\u7684\u6536\u5165","Learn all the game-building mechanics of GDevelop":"\u5B66\u4E60GDevelop\u7684\u6240\u6709\u6E38\u620F\u6784\u5EFA\u673A\u5236","Learn by dissecting ready-made games":"\u901A\u8FC7\u89E3\u6790\u73B0\u6210\u7684\u6E38\u620F\u6765\u5B66\u4E60","Learn how to make <0>multiplayer games with GDevelop.":"\u5B66\u4E60\u5982\u4F55\u4F7F\u7528 GDevelop \u5236\u4F5C<0>\u591A\u4EBA\u6E38\u620F\u3002","Learn how to use <0>leaderboards on GDevelop.":"\u5B66\u4E60\u5982\u4F55\u5728 GDevelop \u4E0A\u4F7F\u7528 <0>\u6392\u884C\u699C\u3002","Learn more":"\u4E86\u89E3\u66F4\u591A","Learn more about Instant Games publication":"\u4E86\u89E3\u66F4\u591A\u5173\u4E8E\u5373\u65F6\u6E38\u620F\u53D1\u5E03\u7684\u4FE1\u606F","Learn more about manual builds":"\u4E86\u89E3\u6709\u5173\u624B\u52A8\u6784\u5EFA\u7684\u66F4\u591A\u4FE1\u606F","Learn more about publishing to platforms":"\u4E86\u89E3\u6709\u5173\u53D1\u5E03\u5230\u5E73\u53F0\u7684\u66F4\u591A\u4FE1\u606F","Learn section":"\u5B66\u4E60\u90E8\u5206","Learn the fundamental principles of GDevelop":"\u5B66\u4E60GDevelop \u7684\u57FA\u672C\u539F\u7406","Leave":"\u9000\u51FA","Leave and lose all changes":"\u79BB\u5F00\u5E76\u4E22\u5931\u6240\u6709\u66F4\u6539","Leave the customization?":"\u79BB\u5F00\u81EA\u5B9A\u4E49\uFF1F","Leave the tutorial":"\u79BB\u5F00\u6559\u7A0B","Left":"\u5DE6","Left (primary)":"\u5DE6 (\u4E3B\u8981)","Left bound":"\u5DE6\u8FB9\u754C","Left bound should be smaller than right bound":"\u5DE6\u8FB9\u754C\u5E94\u5C0F\u4E8E\u53F3\u8FB9\u754C","Left face":"\u5DE6\u9762","Left margin":"\u5DE6\u8FB9\u8DDD","Length":"\u957F\u5EA6","Less than a month":"\u4E0D\u5230\u4E00\u4E2A\u6708","Let me lay out the steps:":"\u8BA9\u6211\u5217\u51FA\u6B65\u9AA4\uFF1A","Let the user select":"\u8BA9\u7528\u6237\u9009\u62E9","Let's finish your game, shall we?":"\u8BA9\u6211\u4EEC\u5B8C\u6210\u4F60\u7684\u6E38\u620F\uFF0C\u597D\u5417\uFF1F","Let's go":"\u8BA9\u6211\u4EEC\u6765\u5427","Level {0}":function(a){return["\u7B49\u7EA7 ",a("0")]},"License":"\u8BB8\u53EF\u8BC1","Licensing":"\u8BB8\u53EF\u534F\u8BAE","Lifecycle functions (advanced)":"\u751F\u547D\u5468\u671F\u51FD\u6570(\u9AD8\u7EA7)","Lifecycle functions only included when extension used":"\u751F\u547D\u5468\u671F\u51FD\u6570\u4EC5\u5F53\u4F7F\u7528\u6269\u5C55\u65F6\u624D\u4F1A\u88AB\u5305\u542B","Lifecycle methods":"\u751F\u547D\u5468\u671F\u65B9\u6CD5","Lifetime access":"\u7EC8\u8EAB\u8BBF\u95EE","Light (colored)":"\u6D45\u8272(\u7740\u8272)","Light (plain)":"\u6D45\u8272(\u5E73\u539F)","Light object automatically put in lighting layer":"\u5149\u7167\u7269\u4EF6\u81EA\u52A8\u653E\u5165\u7167\u660E\u56FE\u5C42","Lighting settings":"\u7167\u660E\u8BBE\u7F6E","Limit cannot be empty, uncheck or fill a value between {extremeAllowedScoreMin} and {extremeAllowedScoreMax}.":function(a){return["\u6781\u9650\u4E0D\u80FD\u4E3A\u7A7A\uFF0C\u53D6\u6D88\u9009\u4E2D\u6216\u586B\u5199\u5728 ",a("extremeAllowedScoreMin")," \u548C ",a("extremeAllowedScoreMax")," \u4E4B\u95F4\u7684\u503C\u3002"]},"Limit scores":"\u9650\u5236\u5206\u6570","Limited time offer:":"\u9650\u65F6\u4F18\u60E0\uFF1A","Line":"\u7EBF","Line color":"\u7EBF\u6761\u989C\u8272","Line height":"\u884C\u9AD8","Linear (antialiased rendering, good for most games)":"\u7EBF\u6027 (\u6297\u952F\u9F7F\u6E32\u67D3, \u9002\u7528\u4E8E\u5927\u591A\u6570\u6E38\u620F)","Lines length":"\u7EBF\u6761\u957F\u5EA6","Lines thickness":"\u7EBF\u6761\u539A\u5EA6","Links can't be used outside of a scene.":"\u4E0D\u80FD\u5728\u573A\u666F\u5916\u4F7F\u7528\u94FE\u63A5\u3002","Linux (AppImage)":"Linux (AppImage)","Live Ops & Analytics":"\u5B9E\u65F6\u8FD0\u7EF4\u4E0E\u5206\u6790","Live preview (apply changes to the running preview)":"\u5B9E\u65F6\u9884\u89C8(\u5E94\u7528\u66F4\u6539\u5230\u6B63\u5728\u8FD0\u884C\u7684\u9884\u89C8)","Load autosave":"\u52A0\u8F7D\u81EA\u52A8\u4FDD\u5B58","Load local lesson":"\u52A0\u8F7D\u672C\u5730\u8BFE\u7A0B","Load more":"\u52A0\u8F7D\u66F4\u591A","Load more...":"\u52A0\u8F7D\u66F4\u591A...","Loading":"\u52A0\u8F7D","Loading Position":"\u52A0\u8F7D\u4F4D\u7F6E","Loading course...":"\u52A0\u8F7D\u8BFE\u7A0B...","Loading preview...":"\u52A0\u8F7D\u9884\u89C8...","Loading screen":"\u52A0\u8F7D\u5C4F\u5E55","Loading the game link...":"\u6B63\u5728\u52A0\u8F7D\u6E38\u620F\u94FE\u63A5...","Loading the game...":"\u6B63\u5728\u52A0\u8F7D\u6E38\u620F...","Loading your profile...":"\u6B63\u5728\u52A0\u8F7D\u60A8\u7684\u4E2A\u4EBA\u8D44\u6599...","Loading...":"\u6B63\u5728\u52A0\u8F7D\u2026\u2026","Lobby":"\u5927\u5385","Lobby configuration":"\u5927\u5385\u914D\u7F6E","Local Variable":"\u5C40\u90E8\u53D8\u91CF","Local variables":"\u5C40\u90E8\u53D8\u91CF","Locate file":"\u5B9A\u4F4D\u6587\u4EF6","Location":"\u4F4D\u7F6E","Lock position/angle in the editor":"\u9501\u5B9A\u7F16\u8F91\u5668\u4E2D\u7684\u4F4D\u7F6E/\u89D2\u5EA6","Locked":"\u5DF2\u9501\u5B9A","Log in":"\u767B\u5F55","Log in to your account":"\u767B\u5F55\u5230\u60A8\u7684\u5E10\u6237","Log in to your account to activate your purchase!":"\u767B\u5F55\u60A8\u7684\u8D26\u6237\u4EE5\u6FC0\u6D3B\u60A8\u7684\u8D2D\u4E70\uFF01","Log-in to purchase these credits":"\u767B\u5F55\u4EE5\u8D2D\u4E70\u8FD9\u4E9B\u79EF\u5206","Log-in to purchase this course":"\u767B\u5F55\u4EE5\u8D2D\u4E70\u6B64\u8BFE\u7A0B","Log-in to purchase this item":"\u767B\u5F55\u4EE5\u8D2D\u4E70\u6B64\u9879\u76EE","Login":"\u767B\u5F55","Login now":"\u7ACB\u5373\u767B\u5F55","Login with GDevelop":"\u4F7F\u7528 GDevelop \u767B\u5F55","Logo and progress fade in delay (in seconds)":"\u6807\u5FD7\u548C\u8FDB\u5EA6\u5EF6\u8FDF\u6DE1\u5165\u6DE1\u51FA(\u79D2)","Logo and progress fade in duration (in seconds)":"\u6807\u5FD7\u548C\u8FDB\u5EA6\u6DE1\u5165\u6301\u7EED\u65F6\u95F4(\u79D2)","Logout":"\u767B\u51FA","Long":"\u957F","Long description":"\u8BE6\u7EC6\u63CF\u8FF0","Long press for more events":"\u957F\u6309\u53EF\u67E5\u770B\u66F4\u591A\u4E8B\u4EF6","Long press for quick menu":"\u957F\u6309\u53EF\u83B7\u53D6\u5FEB\u6377\u83DC\u5355","Looks like your project isn't there!{0}Your project must be stored on your computer.":function(a){return["\u60A8\u7684\u9879\u76EE\u4F3C\u4E4E\u4E0D\u5728\u90A3\u91CC\uFF01",a("0"),"\u60A8\u7684\u9879\u76EE\u5FC5\u987B\u5B58\u50A8\u5728\u60A8\u7684\u8BA1\u7B97\u673A\u4E0A\u3002"]},"Loop":"\u5FAA\u73AF","Loop Counter Variable":"\u5FAA\u73AF\u8BA1\u6570\u5668\u53D8\u91CF","Low quality":"\u4F4E\u8D28\u91CF","Lower is better":"\u4E0B\u65B9\u8F83\u597D","Lower is better (min: {formattedScore})":function(a){return["\u8D8A\u4F4E\u8D8A\u597D(\u6700\u5C0F\uFF1A ",a("formattedScore"),")"]},"Make a character move like in a retro Pokemon game.":"\u8BA9\u89D2\u8272\u50CF\u590D\u53E4\u7684\u53E3\u888B\u5996\u602A\u6E38\u620F\u4E2D\u4E00\u6837\u79FB\u52A8\u3002","Make a knight jump and run in this platformer game.":"\u5728\u8FD9\u4E2A\u5E73\u53F0\u6E38\u620F\u4E2D\u8BA9\u9A91\u58EB\u8DF3\u8DC3\u5E76\u5954\u8DD1\u3002","Make a knight jump and run.":"\u8BA9\u9A91\u58EB\u8DF3\u8DC3\u5E76\u5954\u8DD1\u3002","Make a minimal 3D shooter":"\u5236\u4F5C\u4E00\u4E2A\u7B80\u5355\u7684 3D \u5C04\u51FB\u6E38\u620F","Make an entire game":"\u5236\u4F5C\u6574\u4E2A\u6E38\u620F","Make asynchronous":"\u8FDB\u884C\u5F02\u6B65\u64CD\u4F5C","Make complete games step by step":"\u9010\u6B65\u5B8C\u6210\u5B8C\u6574\u7684\u6E38\u620F","Make it a Else for the previous event":"\u5C06\u5176\u5728\u4E0A\u4E00\u4E2A\u4E8B\u4EF6\u4E2D\u8BBE\u4E3A Else","Make private":"\u79C1\u5BC6\u8BBE\u7F6E","Make public":"\u516C\u5F00\u8BBE\u7F6E","Make sure to set up a light in the effects of the layer or choose \"No lighting effect\" - otherwise the object will appear black.":"\u786E\u4FDD\u5728\u56FE\u5C42\u6548\u679C\u4E2D\u8BBE\u7F6E\u706F\u5149\uFF0C\u6216\u8005\u9009\u62E9\u201C\u65E0\u706F\u5149\u6548\u679C\u201D\uFF0C\u5426\u5219\u5BF9\u8C61\u5C06\u663E\u793A\u4E3A\u9ED1\u8272\u3002","Make sure to verify all your events creating objects, and optionally add an action to set the Z order back to 0 if it's important for your game. Do you want to continue (recommended)?":"\u786E\u4FDD\u9A8C\u8BC1\u6240\u6709\u521B\u5EFA\u5BF9\u8C61\u7684\u4E8B\u4EF6\uFF0C\u5982\u679C\u8FD9\u5BF9\u60A8\u7684\u6E38\u620F\u5F88\u91CD\u8981\uFF0C\u5219\u53EF\u4EE5\u9009\u62E9\u6DFB\u52A0\u4E00\u4E2A\u64CD\u4F5C\u5C06 Z \u987A\u5E8F\u8BBE\u7F6E\u56DE 0\u3002\u662F\u5426\u7EE7\u7EED(\u63A8\u8350)\uFF1F","Make sure to verify your events and variables that may rely on string variables defaulting to \"0\". Do you want to continue (recommended)?":"\u786E\u4FDD\u9A8C\u8BC1\u60A8\u7684\u4E8B\u4EF6\u548C\u53D8\u91CF\uFF0C\u8FD9\u4E9B\u53D8\u91CF\u53EF\u80FD\u4F9D\u8D56\u4E8E\u9ED8\u8BA4\u503C\u4E3A\"0\"\u7684\u5B57\u7B26\u4E32\u53D8\u91CF\u3002\u60A8\u60F3\u7EE7\u7EED\u5417\uFF08\u63A8\u8350\uFF09\uFF1F","Make sure you create your GitHub account, star the repository called 4ian/GDevelop, enter your username here and try again.":"\u786E\u4FDD\u60A8\u521B\u5EFA\u4E86\u60A8\u7684GitHub\u5E10\u6237\uFF0C\u5728\u540D\u4E3A4ian/GDevelopup\u7684\u5B58\u50A8\u5E93\u4E2D\u6DFB\u52A0\u661F\u53F7\uFF0C\u5728\u6B64\u5904\u8F93\u5165\u60A8\u7684\u7528\u6237\u540D\uFF0C\u7136\u540E\u91CD\u8BD5\u3002","Make sure you follow the GDevelop account and try again.":"\u786E\u4FDD\u60A8\u5173\u6CE8 GDevelop \u5E10\u6237\u5E76\u91CD\u8BD5\u3002","Make sure you have a proper internet connection or try again later.":"\u786E\u4FDD\u60A8\u6709\u6B63\u786E\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","Make sure you star the repository called 4ian/GDevelop with your GitHub user and try again.":"\u8BF7\u786E\u4FDD\u5C06\u540D\u4E3A4ian/GDevelopup\u7684\u5B58\u50A8\u5E93\u4E0E\u60A8\u7684GitHub\u7528\u6237\u4E00\u8D77\u52A0\u5165\uFF0C\u7136\u540E\u91CD\u8BD5\u3002","Make sure you subscribed to the GDevelop channel and try again.":"\u8BF7\u786E\u4FDD\u60A8\u5DF2\u8BA2\u9605 GDevelop \u9891\u9053\uFF0C\u7136\u540E\u91CD\u8BD5\u3002","Make sure you're online, have a proper internet connection and try again. If you download and use GDevelop desktop application, you can also run previews without any internet connection.":"\u8BF7\u786E\u4FDD\u60A8\u5728\u7EBF\uFF0C\u6709\u9002\u5F53\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\uFF0C\u7136\u540E\u91CD\u8BD5\u3002 \u5982\u679C\u60A8\u4E0B\u8F7D\u5E76\u4F7F\u7528 GDevelop \u684C\u9762\u5E94\u7528\u7A0B\u5E8F\uFF0C\u60A8\u4E5F\u53EF\u4EE5\u5728\u6CA1\u6709\u7F51\u7EDC\u8FDE\u63A5\u7684\u60C5\u51B5\u4E0B\u8FD0\u884C\u9884\u89C8\u3002","Make sure your username is correct, follow the GDevelop account and try again.":"\u786E\u4FDD\u60A8\u7684\u7528\u6237\u540D\u6B63\u786E\uFF0C\u5173\u6CE8 GDevelop \u5E10\u6237\u5E76\u91CD\u8BD5\u3002","Make sure your username is correct, subscribe to the GDevelop channel and try again.":"\u8BF7\u786E\u4FDD\u60A8\u7684\u7528\u6237\u540D\u6B63\u786E\uFF0C\u8BA2\u9605 GDevelop \u9891\u9053\u5E76\u91CD\u8BD5\u3002","Make synchronous":"\u540C\u6B65\u5316","Make the leaderboard public":"\u516C\u5F00\u6392\u884C\u699C","Make the purpose of the property easy to understand":"\u4F7F\u8BE5\u5C5E\u6027\u7684\u76EE\u7684\u6613\u4E8E\u4E86\u89E3","Make your game title":"\u5236\u4F5C\u4F60\u7684\u6E38\u620F\u6807\u9898","Make your game visible to the GDevelop community and to the world with <0>Marketing Boosts.":"\u901A\u8FC7 <0>\u8425\u9500\u63A8\u5E7F \u8BA9\u4F60\u7684\u6E38\u620F\u5728 GDevelop \u793E\u533A\u548C\u5168\u4E16\u754C\u53EF\u89C1\u3002","Make your game visible to the GDevelop community and to the world with Marketing Boosts.":"\u901A\u8FC7\u8425\u9500\u63A8\u5E7F\uFF0C\u8BA9\u4F60\u7684\u6E38\u620F\u5728 GDevelop \u793E\u533A\u548C\u5168\u4E16\u754C\u90FD\u53EF\u89C1\u3002","Make your game visible to the GDevelop community and to the world with Marketing Boosts. <0>Read more about how they increase your views.":"\u901A\u8FC7\u8425\u9500\u63A8\u5E7F\uFF0C\u8BA9\u4F60\u7684\u6E38\u620F\u5728 GDevelop \u793E\u533A\u548C\u5168\u4E16\u754C\u90FD\u53EF\u89C1\u3002<0>\u9605\u8BFB\u66F4\u591A \u5173\u4E8E\u4ED6\u4EEC\u5982\u4F55\u63D0\u9AD8\u60A8\u7684\u6D4F\u89C8\u91CF\u3002","Making \"{objectOrGroupName}\" global would conflict with the following scenes that have a group or an object with the same name:{0}Continue only if you know what you're doing.":function(a){return["\u4F7F\u201C",a("objectOrGroupName"),"\u201D\u5168\u5C40\u5316\u5C06\u4E0E\u4E0B\u5217\u5177\u6709\u76F8\u540C\u540D\u79F0\u7684\u7EC4\u6216\u5BF9\u8C61\u7684\u573A\u666F\u51B2\u7A81: ",a("0"),"\u53EA\u6709\u5728\u60A8\u77E5\u9053\u6B63\u5728\u505A\u4EC0\u4E48\u7684\u60C5\u51B5\u4E0B\u624D\u7EE7\u7EED\u3002"]},"Manage":"\u7BA1\u7406","Manage game online":"\u5728\u7EBF\u7BA1\u7406\u6E38\u620F","Manage leaderboards":"\u7BA1\u7406\u6392\u884C\u699C","Manage payments":"\u7BA1\u7406\u4ED8\u6B3E","Manage seats":"\u7BA1\u7406\u5E2D\u4F4D","Manage subscription":"\u7BA1\u7406\u8BA2\u9605","Manual build":"\u624B\u52A8\u6784\u5EFA","Mark all as read":"\u5168\u90E8\u6807\u8BB0\u4E3A\u5DF2\u8BFB","Mark all as solved":"\u5168\u90E8\u6807\u8BB0\u4E3A\u5DF2\u89E3\u51B3","Mark as read":"\u6807\u8BB0\u4E3A\u5DF2\u8BFB","Mark as unread":"\u6807\u8BB0\u4E3A\u672A\u8BFB","Mark this function as deprecated to discourage its use.":"\u5C06\u6B64\u529F\u80FD\u6807\u8BB0\u4E3A\u5DF2\u5F03\u7528\u4EE5\u529D\u963B\u5176\u4F7F\u7528\u3002","Marketing":"\u5E02\u573A\u8425\u9500","Marketing campaigns":"\u8425\u9500\u6D3B\u52A8","Match case":"\u533A\u5206\u5927\u5C0F\u5199","Maximum 2D drawing distance":"\u6700\u59272D\u7ED8\u56FE\u8DDD\u79BB","Maximum FPS (0 for unlimited)":"\u6700\u5927 FPS (0\uFF0C\u65E0\u9650\u5236)","Maximum Fps is too low":"\u6700\u5927\u5E27\u7387\u592A\u4F4E","Maximum emitter force applied on particles":"\u65BD\u52A0\u5728\u7C92\u5B50\u4E0A\u7684\u6700\u5927\u53D1\u5C04\u529B","Maximum number of particles displayed":"\u663E\u793A\u7684\u6700\u5927\u7C92\u5B50\u6570","Maximum number of players per lobby":"\u6BCF\u4E2A\u5927\u5385\u7684\u6700\u5927\u73A9\u5BB6\u6570\u91CF","Maximum score":"\u6700\u5927\u5206\u6570","Me":"\u6211","Mean played time":"\u5E73\u5747\u6E38\u620F\u65F6\u95F4","Measurement unit":"\u6D4B\u91CF\u5355\u4F4D","Medium":"\u4E2D","Medium quality":"\u4E2D\u7B49\u8D28\u91CF","Memory Tracker Registry":"\u5185\u5B58\u8DDF\u8E2A\u5668\u6CE8\u518C\u8868","Menu":"\u83DC\u5355","Mesh shapes are only supported for 3D model objects.":"\u4EC5\u652F\u63013D\u6A21\u578B\u5BF9\u8C61\u7684\u7F51\u683C\u5F62\u72B6\u3002","Message":"\u6D88\u606F","Middle (Auxiliary button, usually the wheel button)":"\u4E2D\u952E (\u8F85\u52A9\u6309\u94AE\uFF0C\u901A\u5E38\u662F\u8F6E\u952E)","Minimize":"\u6700\u5C0F\u5316","Minimum FPS":"\u6700\u5C0FFPS","Minimum Fps is too low":"\u6700\u5C0F\u5E27\u592A\u4F4E","Minimum duration of the screen (in seconds)":"\u5C4F\u5E55\u6700\u5C0F\u6301\u7EED\u65F6\u95F4(\u79D2)","Minimum emitter force applied on particles":"\u65BD\u52A0\u5728\u7C92\u5B50\u4E0A\u7684\u6700\u5C0F\u53D1\u5C04\u529B","Minimum number of players to start the lobby":"\u542F\u52A8\u5927\u5385\u7684\u6700\u5C0F\u73A9\u5BB6\u6570\u91CF","Minimum score":"\u6700\u5C0F\u5206\u6570","Minutes":"\u5206\u949F","Missing actions/conditions/expressions ( {missingInstructionsCount})":function(a){return["\u7F3A\u5C11\u64CD\u4F5C/\u6761\u4EF6/\u8868\u8FBE\u5F0F\uFF08",a("missingInstructionsCount"),"\uFF09"]},"Missing behaviors for object \"{objectName}\"":function(a){return["\u5BF9\u8C61 \u201C",a("objectName"),"\u201D \u7F3A\u5C11\u884C\u4E3A"]},"Missing instructions":"\u7F3A\u5C11\u6307\u4EE4","Missing objects":"\u7F3A\u5C11\u5BF9\u8C61","Missing scene variables":"\u7F3A\u5C11\u573A\u666F\u53D8\u91CF","Missing some contributions? If you are the author, create a Pull Request on the corresponding GitHub repository after adding your username in the authors of the example or the extension - or directly ask the original author to add your username.":"\u7F3A\u5C11\u4E00\u4E9B\u8D21\u732E\uFF1F \u5982\u679C\u4F60\u662F\u4F5C\u8005\uFF0C \u5728\u76F8\u5E94\u7684 GitHub \u4ED3\u5E93\u6DFB\u52A0\u60A8\u7684\u7528\u6237\u540D\u6216\u6269\u5C55\u7684\u4F5C\u8005\u540E\u521B\u5EFA\u5408\u5E76\u8BF7\u6C42 - \u6216\u76F4\u63A5\u8981\u6C42\u539F\u4F5C\u8005\u6DFB\u52A0\u60A8\u7684\u7528\u6237\u540D\u3002","Missing texture atlas name in the Spine file.":"Spine \u6587\u4EF6\u4E2D\u7F3A\u5C11\u7EB9\u7406\u56FE\u96C6\u540D\u79F0\u3002","Missing texture for an atlas in the Spine file.":"Spine \u6587\u4EF6\u4E2D\u7F3A\u5C11\u56FE\u96C6\u7684\u7EB9\u7406\u3002","Missing variables for object \"{objectName}\"":function(a){return["\u5BF9\u8C61 \u201C",a("objectName"),"\u201D \u7F3A\u5C11\u53D8\u91CF"]},"Mixed":"\u6DF7\u5408","Mixed values":"\u6DF7\u5408\u503C","Mobile":"\u79FB\u52A8\u8BBE\u5907","Mobile portrait":"\u79FB\u52A8\u7AD6\u5C4F\u6A21\u5F0F","Modifying":"\u6B63\u5728\u4FEE\u6539","Month":"\u6708","Monthly, {0}":function(a){return["\u6BCF\u6708, ",a("0")]},"Monthly, {0} per seat":function(a){return["\u6BCF\u6708\uFF0C\u6BCF\u4E2A\u5EA7\u4F4D",a("0")]},"More details (optional)":"\u66F4\u591A\u7EC6\u8282\uFF08\u53EF\u9009\uFF09","More than 6 months":"\u8D85\u8FC7 6 \u4E2A\u6708","Most browsers will require the user to have interacted with your game before allowing any video to play. Make sure that the player click/touch the screen at the beginning of the game before starting any video.":"\u5927\u591A\u6570\u6D4F\u89C8\u5668\u5C06\u8981\u6C42\u7528\u6237\u5728\u5141\u8BB8\u4EFB\u4F55\u89C6\u9891\u64AD\u653E\u4E4B\u524D\u4E0E\u60A8\u7684\u6E38\u620F\u4E92\u52A8\u3002\u8BF7\u786E\u4FDD\u73A9\u5BB6\u5728\u6E38\u620F\u5F00\u59CB\u524D\u70B9\u51FB/\u89E6\u6478\u5C4F\u5E55\u3002","Most monitors have a refresh rate of 60 FPS. Setting a maximum number of FPS under 60 will force the game to skip frames, and the real number of FPS will be way below 60, making the game laggy and impacting the gameplay negatively. Consider putting 60 or more for the maximum number or FPS, or disable it by setting 0.":"\u5927\u591A\u6570\u663E\u793A\u5C4F\u90FD\u670960\u5E27\u7684\u5237\u65B0\u7387\u3002\u628A\u6700\u9AD8\u5E27\u6570\u9650\u5236\u572860\u5E27\u4E00\u4E0B\u4F1A\u9020\u6210\u95EA\u5E27\uFF0C\u8DF3\u5E27\uFF0C\u4EA7\u751F\u8D1F\u9762\u5F71\u54CD\uFF0C\u8BF7\u8BA9\u6700\u9AD8\u5E27\u6570\u5927\u96E860\u5E27\u6216\u4E0D\u9650\u5236","Most sessions (all time)":"\u5927\u591A\u6570\u4F1A\u8BAE (\u6240\u6709\u65F6\u95F4)","Most sessions (past 7 days)":"\u5927\u591A\u6570\u4F1A\u8BAE (\u8FC7\u53BB 7 \u5929)","Mouse button":"\u9F20\u6807\u6309\u952E","Mouse button (deprecated)":"\u9F20\u6807\u6309\u94AE (\u5DF2\u5F03\u7528)","Mouse button (text)":"\u9F20\u6807\u6309\u94AE (\u6587\u672C)","Move Events into a Group":"\u5C06\u4E8B\u4EF6\u6DFB\u52A0\u5230\u4E8B\u4EF6\u5206\u7EC4","Move down":"\u5411\u4E0B\u79FB\u52A8","Move events into a new group":"\u5C06\u4E8B\u4EF6\u79FB\u52A8\u5230\u65B0\u7EC4\u4E2D","Move instances":"\u79FB\u52A8\u5B9E\u4F8B","Move like in retro Pokemon games.":"\u50CF\u5728\u590D\u53E4\u7684\u5B9D\u53EF\u68A6\u6E38\u620F\u4E2D\u4E00\u6837\u79FB\u52A8\u3002","Move objects":"\u79FB\u52A8\u5BF9\u8C61","Move objects from layer {0} to:":function(a){return["\u5C06\u5BF9\u8C61\u4ECE\u56FE\u5C42 ",a("0")," \u79FB\u52A8\u5230\uFF1A"]},"Move to bottom":"\u79FB\u52A8\u5230\u5E95\u90E8","Move to folder":"\u79FB\u52A8\u5230\u6587\u4EF6\u5939","Move to position {index}":function(a){return["\u79FB\u52A8\u5230\u4F4D\u7F6E ",a("index")]},"Move to top":"\u79FB\u52A8\u5230\u9876\u90E8","Move up":"\u5411\u4E0A\u79FB\u52A8","Move {existingInstanceCount} <0>{object_name} instance(s) to {0} (layer: {1}) in scene {scene_name}.":function(a){return["\u5C06 ",a("existingInstanceCount")," \u4E2A <0>",a("object_name")," \u5B9E\u4F8B\u79FB\u81F3 ",a("0"),"\uFF08\u5C42\uFF1A",a("1"),"\uFF09\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u3002"]},"Movement":"\u79FB\u52A8","Multiline":"\u591A\u884C\u6587\u672C","Multiline text":"\u591A\u884C\u6587\u672C","Multiplayer":"\u591A\u4EBA\u6E38\u620F","Multiplayer lobbies":"\u591A\u4EBA\u6E38\u620F\u5927\u5385","Multiple files, saved in folder next to the main file":"\u591A\u4E2A\u6587\u4EF6\uFF0C\u4FDD\u5B58\u5728\u4E3B\u6587\u4EF6\u5939\u65C1\u8FB9\u7684\u6587\u4EF6\u5939","Multiple frames":"\u591A\u5E27","Multiple states":"\u591A\u4E2A\u72B6\u6001","Multiply scores with collectibles.":"\u7528\u6536\u96C6\u54C1\u6765\u4E58\u4EE5\u5206\u6570\u3002","Music":"\u97F3\u4E50","Musics will only be played if the user has interacted with the game before (by clicking/touching it or pressing a key on the keyboard). This is due to browser limitations. Make sure to have the user interact with the game before using this action.":"\u53EA\u6709\u5F53\u7528\u6237\u4E0E\u6E38\u620F\u4EA4\u4E92\u8FC7(\u901A\u8FC7\u70B9\u51FB/\u89E6\u6478\u6216\u6309\u4E0B\u4E00\u4E2A\u952E\u76D8\u6309\u952E)\uFF0C\u624D\u80FD\u64AD\u653E\u97F3\u4E50\u3002\u8FD9\u662F\u6D4F\u89C8\u5668\u7684\u9650\u5236\u3002\u8BF7\u786E\u4FDD\u4F7F\u7528\u8BE5\u52A8\u4F5C\u524D\uFF0C\u5148\u8BA9\u7528\u6237\u4E0E\u6E38\u620F\u8FDB\u884C\u4EA4\u4E92\u3002","My Profile":"\u6211\u7684\u4E2A\u4EBA\u8D44\u6599","My manual save":"\u6211\u7684\u624B\u52A8\u4FDD\u5B58","My profile":"\u6211\u7684\u4E2A\u4EBA\u8D44\u6599","MyObject":"\u6211\u7684\u5BF9\u8C61","NPM":"NPM","Name":"\u540D\u79F0","Name (optional)":"\u540D\u79F0 (\u53EF\u9009)","Name displayed in editor":"\u7F16\u8F91\u5668\u4E2D\u663E\u793A\u7684\u540D\u79F0","Name of the external layout":"\u5916\u90E8\u5E03\u5C40\u540D\u79F0","Name version":"\u540D\u79F0\u7248\u672C","Narrative & Writing":"\u53D9\u8FF0\u4E0E\u5199\u4F5C","Near plane distance":"\u8FD1\u5E73\u9762\u8DDD\u79BB","Nearest (no antialiasing, good for pixel perfect games)":"\u6700\u8FD1 (\u65E0\u6297\u952F\u9F7F, \u9002\u5408\u9AD8\u50CF\u7D20\u6E38\u620F)","Need latest GDevelop version":"\u9700\u8981\u6700\u65B0\u7248\u672C\u7684 GDevelop","Need more?":"\u9700\u8981\u66F4\u591A\u5417\uFF1F","Network":"\u7F51\u7EDC","Never":"\u4ECE\u4E0D","Never preload":"\u4ECE\u4E0D\u9884\u52A0\u8F7D","Never unload":"\u4ECE\u4E0D\u5378\u8F7D","Never unload (default)":"\u4ECE\u4E0D\u5378\u8F7D\uFF08\u9ED8\u8BA4\uFF09","New":"\u65B0\u7684","New 3D editor":"\u65B0 3D \u7F16\u8F91\u5668","New Apple Certificate/Profile":"\u65B0\u7684 Apple \u8BC1\u4E66/\u914D\u7F6E\u6587\u4EF6","New Auth Key (App Store upload)":"\u65B0\u7684\u8EAB\u4EFD\u9A8C\u8BC1\u5BC6\u94A5 (\u5E94\u7528\u5546\u5E97\u4E0A\u4F20)","New Event Below":"\u5728\u4E0B\u65B9\u6DFB\u52A0\u65B0\u7684\u4E8B\u4EF6","New Object dialog":"\u65B0\u5EFA\u5BF9\u8C61\u5BF9\u8BDD\u6846","New chat":"\u65B0\u804A\u5929","New extension name":"\u65B0\u6269\u5C55\u540D\u79F0","New group name":"\u65B0\u7EC4\u540D","New interactive services for clients":"\u4E3A\u5BA2\u6237\u63D0\u4F9B\u65B0\u7684\u4EA4\u4E92\u670D\u52A1","New lesson every month with the Education subscription":"\u901A\u8FC7\u6559\u80B2\u8BA2\u9605\uFF0C\u6BCF\u6708\u90FD\u6709\u65B0\u8BFE\u7A0B","New object":"\u65B0\u5EFA\u5BF9\u8C61","New object from scratch":"\u4ECE\u96F6\u5F00\u59CB\u521B\u5EFA\u65B0\u5BF9\u8C61","New resource":"\u65B0\u8D44\u6E90","New variant":"\u65B0\u53D8\u4F53","Next":"\u4E0B\u4E00\u4E2A","Next actions (and sub-events) will wait for this action to be finished before running.":"\u4E0B\u4E00\u4E2A\u52A8\u4F5C(\u548C\u5B50\u4E8B\u4EF6)\u5C06\u7B49\u5F85\u6B64\u52A8\u4F5C\u5B8C\u6210\u540E\u624D\u80FD\u8FD0\u884C\u3002","Next page":"\u4E0B\u4E00\u9875","Next: Game logo":"\u4E0B\u4E00\u6B65\uFF1A\u6E38\u620F\u6807\u5FD7","Next: Tweak Gameplay":"\u4E0B\u4E00\u6B65\uFF1A\u8C03\u6574\u6E38\u620F\u73A9\u6CD5","No":"\u5426","No GDevelop user with this email can be found.":"\u627E\u4E0D\u5230\u5177\u6709\u8BE5\u7535\u5B50\u90AE\u4EF6\u5730\u5740\u7684 GDevelop \u7528\u6237\u3002","No access to project save":"\u65E0\u6CD5\u8BBF\u95EE\u9879\u76EE\u4FDD\u5B58","No atlas image configured.":"\u672A\u914D\u7F6E\u5730\u56FE\u96C6\u56FE\u50CF\u3002","No behavior":"\u65E0\u884C\u4E3A","No bio defined.":"\u6CA1\u6709\u5B9A\u4E49bio\u3002","No changes to the game size":"\u6E38\u620F\u5927\u5C0F\u6CA1\u6709\u53D8\u5316","No children":"\u6CA1\u6709\u5B50\u9879","No cycle":"\u6CA1\u6709\u5FAA\u73AF","No data to show yet. Share your game creator profile with more people to get more players!":"\u5C1A\u65E0\u6570\u636E\u53EF\u663E\u793A\u3002\u4E0E\u66F4\u591A\u4EBA\u5206\u4EAB\u60A8\u7684\u6E38\u620F\u521B\u5EFA\u8005\u8D44\u6599\u4EE5\u5438\u5F15\u66F4\u591A\u73A9\u5BB6\uFF01","No entries":"\u6CA1\u6709\u53C2\u8D5B\u4F5C\u54C1","No experience at all":"\u5B8C\u5168\u6CA1\u6709\u7ECF\u9A8C","No forum account was found with email {0}. Make sure you have created an account on the GDevelop forum with this email.":function(a){return["\u672A\u627E\u5230\u4F7F\u7528\u90AE\u7BB1 ",a("0")," \u7684\u8BBA\u575B\u8D26\u6237\u3002\u8BF7\u786E\u4FDD\u60A8\u5DF2\u4F7F\u7528\u8BE5\u90AE\u7BB1\u5728 GDevelop \u8BBA\u575B\u4E0A\u521B\u5EFA\u8D26\u6237\u3002"]},"No game matching your search.":"\u6CA1\u6709\u5339\u914D\u60A8\u641C\u7D22\u7684\u6E38\u620F\u3002","No information about available updates.":"\u6CA1\u6709\u53EF\u7528\u66F4\u65B0\u7684\u4FE1\u606F\u3002","No inspector, choose another element in the list or toggle the raw data view.":"\u6CA1\u6709\u68C0\u67E5\u5668, \u8BF7\u5728\u5217\u8868\u4E2D\u9009\u62E9\u53E6\u4E00\u4E2A\u5143\u7D20\u6216\u5207\u6362\u539F\u59CB\u6570\u636E\u89C6\u56FE\u3002","No issues found in your project.":"\u5728\u60A8\u7684\u9879\u76EE\u4E2D\u672A\u53D1\u73B0\u95EE\u9898\u3002","No leaderboard chosen":"\u6CA1\u6709\u9009\u62E9\u6392\u884C\u699C","No leaderboards":"\u6CA1\u6709\u6392\u884C\u699C","No lighting effect":"\u65E0\u706F\u5149\u6548\u679C","No link defined.":"\u672A\u5B9A\u4E49\u94FE\u63A5\u3002","No matches found for \"{0}\".":function(a){return["\u672A\u627E\u5230\u4E0E\"",a("0"),"\"\u76F8\u5339\u914D\u7684\u9879\u3002"]},"No new animation":"\u6CA1\u6709\u65B0\u52A8\u753B","No options":"\u6CA1\u6709\u9009\u9879","No preview running. Run a preview and you will be able to inspect it with the debugger":"\u6CA1\u6709\u9884\u89C8\u6B63\u5728\u8FD0\u884C\u3002\u8FD0\u884C\u9884\u89C8\uFF0C\u60A8\u5C06\u80FD\u591F\u4F7F\u7528\u8C03\u8BD5\u5668\u68C0\u67E5\u5B83","No project save available":"\u6CA1\u6709\u53EF\u7528\u7684\u9879\u76EE\u4FDD\u5B58","No project save is available for this request message.":"\u6B64\u8BF7\u6C42\u6D88\u606F\u6CA1\u6709\u53EF\u7528\u7684\u9879\u76EE\u4FDD\u5B58\u3002","No project to open":"\u6CA1\u6709\u9879\u76EE\u8981\u6253\u5F00","No projects found for this game. Open manually a local project to have it added to the game dashboard.":"\u6CA1\u6709\u627E\u5230\u6B64\u6E38\u620F\u7684\u9879\u76EE\u3002\u8BF7\u624B\u52A8\u6253\u5F00\u4E00\u4E2A\u672C\u5730\u9879\u76EE\uFF0C\u5C06\u5176\u6DFB\u52A0\u5230\u6E38\u620F\u4EEA\u8868\u677F\u4E2D\u3002","No projects yet.":"\u5C1A\u65E0\u9879\u76EE\u3002","No recent project":"\u6CA1\u6709\u6700\u8FD1\u7684\u9879\u76EE","No result":"\u65E0\u7ED3\u679C","No results":"\u6CA1\u6709\u7ED3\u679C","No results returned for your search. Try something else or typing at least 2 characters.":"\u6CA1\u6709\u8FD4\u56DE\u641C\u7D22\u7ED3\u679C\u3002\u8BF7\u5C1D\u8BD5\u5176\u4ED6\u5185\u5BB9\u6216\u8F93\u5165\u81F3\u5C11 2 \u4E2A\u5B57\u7B26\u3002","No results returned for your search. Try something else!":"\u60A8\u7684\u641C\u7D22\u672A\u8FD4\u56DE\u4EFB\u4F55\u7ED3\u679C\u3002\u8BF7\u5C1D\u8BD5\u5176\u4ED6\u5185\u5BB9\uFF01","No results returned for your search. Try something else, browse the categories or create your object from scratch!":"\u6CA1\u6709\u8FD4\u56DE\u641C\u7D22\u7ED3\u679C\u3002\u5C1D\u8BD5\u5176\u4ED6\u65B9\u6CD5\uFF0C\u6D4F\u89C8\u7C7B\u522B\u6216\u4ECE\u96F6\u5F00\u59CB\u521B\u5EFA\u60A8\u7684\u5BF9\u8C61\uFF01","No shortcut":"\u65E0\u5FEB\u6377\u65B9\u5F0F","No similar asset was found.":"\u672A\u53D1\u73B0\u7C7B\u4F3C\u8D44\u4EA7\u3002","No thumbnail":"\u65E0\u7F29\u7565\u56FE","No thumbnail for your game, you can update it in your Game Dashboard!":"\u60A8\u7684\u6E38\u620F\u6CA1\u6709\u7F29\u7565\u56FE\uFF0C\u60A8\u53EF\u4EE5\u5728\u6E38\u620F\u4EEA\u8868\u677F\u4E2D\u66F4\u65B0\u5B83\uFF01","No update available. You're using the latest version!":"\u6CA1\u6709\u53EF\u7528\u66F4\u65B0\u3002\u60A8\u6B63\u5728\u4F7F\u7528\u6700\u65B0\u7248\u672C\uFF01","No uses left":"\u6CA1\u6709\u5269\u4F59\u4F7F\u7528\u6B21\u6570","No variable":"\u65E0\u53D8\u91CF","No warning":"\u65E0\u8B66\u544A","No, close project":"\u4E0D\uFF0C\u5173\u95ED\u9879\u76EE","None":"\u65E0","Not applicable":"\u4E0D\u9002\u7528","Not applicable to this plan":"\u4E0D\u9002\u7528\u4E8E\u6B64\u8BA1\u5212","Not compatible":"\u4E0D\u517C\u5BB9","Not installed as an app. No updates available.":"\u672A\u4F5C\u4E3A\u5E94\u7528\u7A0B\u5E8F\u5B89\u88C5\u3002\u6CA1\u6709\u53EF\u7528\u7684\u66F4\u65B0\u3002","Not now, thanks!":"\u4E0D\u662F\u73B0\u5728\uFF0C\u8C22\u8C22\uFF01","Not on mobile":"\u4E0D\u5728\u79FB\u52A8\u8BBE\u5907\u4E0A","Not published":"\u672A\u53D1\u5E03","Not set":"\u672A\u8BBE\u7F6E","Not stored":"\u672A\u5B58\u50A8","Not sure how many credits you need? Check <0>this guide to help you decide.":"\u4E0D\u786E\u5B9A\u60A8\u9700\u8981\u591A\u5C11\u79EF\u5206\uFF1F\u8BF7\u68C0\u67E5<0>\u672C\u6307\u5357\uFF0C\u4EE5\u5E2E\u52A9\u60A8\u51B3\u5B9A\u3002","Not visible":"\u4E0D\u53EF\u89C1","Note that the distinction between what is a mobile device and what is not is becoming blurry (with devices like iPad pro and other \"desktop-class\" tablets). If you use this for mobile controls, prefer to check if the device has touchscreen support.":"\u8BF7\u6CE8\u610F\uFF0C\u4EC0\u4E48\u662F\u79FB\u52A8\u8BBE\u5907\u4E0E\u4EC0\u4E48\u4E0D\u662F\u79FB\u52A8\u8BBE\u5907\u4E4B\u95F4\u7684\u533A\u522B\u53D8\u5F97\u8D8A\u6765\u8D8A\u6A21\u7CCA(\u4F7F\u7528iPad Pro\u548C\u5176\u4ED6\u201C\u53F0\u5F0F\u673A\u201D\u5E73\u677F\u7535\u8111\u8FD9\u6837\u7684\u8BBE\u5907)\u3002\u5982\u679C\u5C06\u6B64\u7528\u4E8E\u79FB\u52A8\u63A7\u4EF6\uFF0C\u5219\u6700\u597D\u68C0\u67E5\u8BBE\u5907\u662F\u5426\u652F\u6301\u89E6\u6478\u5C4F\u3002","Note that this option will only have an effect when saving your project on your computer's filesystem from the desktop app. Read about [using Git or GitHub with projects in multiple files](https://wiki.gdevelop.io/gdevelop5/tutorials/using-github-desktop/).":"\u8BF7\u6CE8\u610F\uFF0C\u53EA\u6709\u5F53\u4ECE\u684C\u9762\u5E94\u7528\u7A0B\u5E8F\u5C06\u9879\u76EE\u4FDD\u5B58\u5230\u8BA1\u7B97\u673A\u7684\u6587\u4EF6\u7CFB\u7EDF\u4E0A\u65F6\uFF0C\u6B64\u9009\u9879\u624D\u4F1A\u751F\u6548\u3002\u9605\u8BFB[\u5728\u591A\u4E2A\u6587\u4EF6\u4E2D\u4F7F\u7528Git\u6216GitHub\u9879\u76EE](https://wiki.gdevelop.io/gdevelop5/tutorials/using-github-desktop/)\u3002","Note: write _PARAMx_ for parameters, e.g: Flash _PARAM1_ for 5 seconds":"\u683C\u5F0F\uFF1A\u4F8B\u5982 \u95EA\u70C1_PARAM1_\u6301\u7EED_PARAM2_\u79D2\u3002_PARAMx_\u662F\u5FC5\u987B\uFF0C\u4E0B\u9762\u5217\u8868\u4E2D\u6709\u51E0\u4E2A\u53C2\u6570\u8FD9\u91CC\u5C31\u586B\u51E0\u4E2APARAM","Nothing corresponding to your search":"\u6CA1\u6709\u627E\u5230\u4E0E\u60A8\u7684\u641C\u7D22\u76F8\u5BF9\u5E94\u7684\u5185\u5BB9","Nothing corresponding to your search. Try browsing the list instead.":"\u6CA1\u6709\u627E\u5230\u60A8\u8981\u641C\u7D22\u7684\u5185\u5BB9\u3002\u60A8\u53EF\u4EE5\u5C1D\u8BD5\u5148\u6D4F\u89C8\u4E0B\u5217\u8868\u3002","Nothing to configure for this behavior.":"\u6B64\u884C\u4E3A\u65E0\u9700\u914D\u7F6E\u3002","Nothing to configure for this effect.":"\u6B64\u6548\u679C\u65E0\u9700\u914D\u7F6E\u3002","Notifications":"\u901A\u77E5","Number":"\u6570\u5B57","Number between 0 and 1":"0\u52301\u4E4B\u95F4\u7684\u6570\u5B57","Number from a list of options (number)":"\u9009\u9879\u5217\u8868\u4E2D\u7684\u6570\u5B57 (\u6570\u5B57)","Number of entries to display":"\u8981\u663E\u793A\u7684\u6761\u76EE\u6570","Number of particles in tank (-1 for infinite)":"\u5766\u514B\u4E2D\u7684\u7C92\u5B50\u6570 (-1\u8868\u793A\u65E0\u9650)","Number of people who launched the game. Viewers are considered players when they stayed at least 60 seconds including loading screens.":"\u53C2\u4E0E\u6E38\u620F\u7684\u73A9\u5BB6\u4EBA\u6570\u3002\u89C2\u4F17\u5728\u5305\u62EC\u52A0\u8F7D\u5C4F\u5E55\u7684\u60C5\u51B5\u4E0B\u505C\u7559\u81F3\u5C1160\u79D2\u65F6\uFF0C\u88AB\u89C6\u4E3A\u73A9\u5BB6\u3002","Number of seats":"\u5EA7\u4F4D\u6570","Number of students":"\u5B66\u751F\u4EBA\u6570","OK":"OK","OWNED":"\u62E5\u6709","Object":"\u5BF9\u8C61/\u7269\u4F53","Object Configuration":"\u5BF9\u8C61\u914D\u7F6E","Object Groups":"\u5BF9\u8C61\u7EC4","Object Name":"\u5BF9\u8C61\u540D\u79F0","Object Variables":"\u5BF9\u8C61\u53D8\u91CF","Object animation (text)":"\u5BF9\u8C61\u52A8\u753B (\u6587\u672C)","Object animation name":"\u5BF9\u8C61\u52A8\u753B\u540D\u79F0","Object editor":"\u5BF9\u8C61\u7F16\u8F91\u5668","Object effect (text)":"\u5BF9\u8C61\u6548\u679C (\u6587\u672C)","Object effect name":"\u5BF9\u8C61\u6548\u679C\u540D\u79F0","Object effect property (text)":"\u5BF9\u8C61\u6548\u679C\u5C5E\u6027 (\u6587\u672C)","Object effect property name":"\u5BF9\u8C61\u6548\u679C\u5C5E\u6027\u540D\u79F0","Object filters":"\u5BF9\u8C61\u8FC7\u6EE4\u5668","Object group":"\u5BF9\u8C61\u7EC4","Object group properties":"\u5BF9\u8C61\u7EC4\u5C5E\u6027","Object groups":"\u5BF9\u8C61\u7EC4","Object groups list":"\u5BF9\u8C61\u7EC4\u5217\u8868","Object name":"\u5BF9\u8C61\u540D\u79F0","Object on which this behavior can be used":"\u6B64\u884C\u4E3A\u53EF\u7528\u7684\u5BF9\u8C61","Object point (text)":"\u5BF9\u8C61\u70B9(\u6587\u672C)","Object point name":"\u5BF9\u8C61\u70B9\u540D\u79F0","Object properties":"\u5BF9\u8C61\u5C5E\u6027","Object skin name":"\u5BF9\u8C61\u76AE\u80A4\u540D\u79F0","Object type":"\u5BF9\u8C61\u7C7B\u578B","Object variable":"\u5BF9\u8C61\u53D8\u91CF","Object's children":"\u5BF9\u8C61\u7684\u5B50\u9879","Object's children groups":"\u5BF9\u8C61\u7684\u5B50\u7EC4","Object's groups":"\u5BF9\u8C61\u7EC4","Objects":"\u5BF9\u8C61","Objects and characters":"\u5BF9\u8C61\u548C\u89D2\u8272","Objects created using events on this layer will be given a \"Z order\" of {0}, so that they appear in front of all objects of this layer. You can change this using the action to change an object Z order, after using an action to create it.":function(a){return["\u4F7F\u7528\u8BE5\u5C42\u4E0A\u7684\u4E8B\u4EF6\u521B\u5EFA\u7684\u5BF9\u8C61\u5C06\u88AB\u8D4B\u4E88 ",a("0")," \u7684\u201CZ \u987A\u5E8F\u201D\uFF0C\u4EE5\u4FBF\u5B83\u4EEC\u51FA\u73B0\u5728\u8BE5\u5C42\u6240\u6709\u5BF9\u8C61\u7684\u524D\u9762\u3002\u5728\u4F7F\u7528\u52A8\u4F5C\u521B\u5EFA\u5BF9\u8C61\u540E\uFF0C\u60A8\u53EF\u4EE5\u4F7F\u7528\u66F4\u6539\u5BF9\u8C61 Z \u987A\u5E8F\u7684\u52A8\u4F5C\u6765\u66F4\u6539\u6B64\u8BBE\u7F6E\u3002"]},"Objects groups":"\u5BF9\u8C61\u7EC4","Objects inside custom objects can't contain the following behaviors:":"\u81EA\u5B9A\u4E49\u5BF9\u8C61\u5185\u90E8\u7684\u5BF9\u8C61\u4E0D\u80FD\u5305\u542B\u4EE5\u4E0B\u884C\u4E3A\uFF1A","Objects list":"\u5BF9\u8C61\u5217\u8868","Objects on {0}":function(a){return[a("0")," \u4E0A\u7684\u5BF9\u8C61"]},"Objects or groups being directly referenced in the events: {0}":function(a){return["\u4E8B\u4EF6\u4E2D\u76F4\u63A5\u5F15\u7528\u7684\u5BF9\u8C61\u6216\u7EC4: ",a("0")]},"Objects used with wrong actions or conditions":"\u5728\u9519\u8BEF\u7684\u884C\u4E3A\u6216\u6761\u4EF6\u4E0B\u4F7F\u7528\u7684\u5BF9\u8C61","Off":"\u5173\u95ED","Official Game Dev courses":"\u5B98\u65B9\u6E38\u620F\u5F00\u53D1\u8BFE\u7A0B","Oh no! Your subscription from the redemption code has expired. You can renew it by redeeming a new code or getting a new subscription.":"\u54E6\u4E0D\uFF01\u60A8\u901A\u8FC7\u5151\u6362\u7801\u8BA2\u9605\u5DF2\u8FC7\u671F\u3002\u60A8\u53EF\u4EE5\u901A\u8FC7\u5151\u6362\u65B0\u4EE3\u7801\u6216\u83B7\u53D6\u65B0\u8BA2\u9605\u6765\u7EED\u8BA2\u3002","Ok":"\u786E\u5B9A","Ok, don't show me this again":"\u597D\u7684\uFF0C\u4E0D\u8981\u518D\u7ED9\u6211\u5C55\u793A\u8FD9\u4E2A\u4E86","Old, legacy upload key (only if you used to publish your game as an APK and already activated Play App Signing)":"\u65E7\u7684\u4F20\u7EDF\u4E0A\u4F20\u5BC6\u94A5(\u4EC5\u5F53\u60A8\u66FE\u5C06\u6E38\u620F\u53D1\u5E03\u4E3AAPK\u5E76\u5DF2\u6FC0\u6D3BPlay App\u7B7E\u540D\u65F6)","Omit":"\u7701\u7565","On":"\u5F00\u542F","On Itch and/or Newgrounds":"\u5728 Itch \u548C/\u6216 Newgrounds","On Poki and/or CrazyGames":"\u5728 Poki \u548C/\u6216 CrazyGames","On Steam and/or Epic Games":"\u5728 Steam \u548C/\u6216 Epic Games","On game page only":"\u4EC5\u5728\u6E38\u620F\u9875\u9762\u4E0A","On my own":"\u72EC\u81EA\u4E00\u4EBA","Once removed, you'll need to generate a new certificate. Provisioning profiles will also be removed.":"\u5220\u9664\u540E\uFF0C\u60A8\u9700\u8981\u751F\u6210\u65B0\u8BC1\u4E66\u3002\u914D\u7F6E\u6587\u4EF6\u4E5F\u5C06\u88AB\u5220\u9664\u3002","Once you're done, come back to GDevelop and the assets will be added to your account automatically.":"\u5B8C\u6210\u540E\uFF0C\u8FD4\u56DEGDevelop\uFF0C\u8D44\u4EA7\u5C06\u81EA\u52A8\u6DFB\u52A0\u5230\u60A8\u7684\u5E10\u6237\u4E2D\u3002","Once you're done, come back to GDevelop and the bundle will be added to your account automatically.":"\u5B8C\u6210\u540E\uFF0C\u8FD4\u56DE GDevelop\uFF0C\u6346\u7ED1\u5305\u5C06\u81EA\u52A8\u6DFB\u52A0\u5230\u60A8\u7684\u5E10\u6237\u4E2D\u3002","Once you're done, come back to GDevelop and the credits will be added to your account automatically.":"\u5B8C\u6210\u540E\uFF0C\u8FD4\u56DE GDevelop\uFF0C\u79EF\u5206\u5C06\u81EA\u52A8\u6DFB\u52A0\u5230\u60A8\u7684\u5E10\u6237\u4E2D\u3002","Once you're done, come back to GDevelop and the game template will be added to your account automatically.":"\u5B8C\u6210\u540E\uFF0C\u8FD4\u56DE GDevelop\uFF0C\u6E38\u620F\u6A21\u677F\u5C06\u81EA\u52A8\u6DFB\u52A0\u5230\u60A8\u7684\u5E10\u6237\u4E2D\u3002","Once you're done, come back to GDevelop and your account will be upgraded automatically, unlocking the extra exports and online services.":"\u4E00\u65E6\u5B8C\u6210\uFF0C\u8FD4\u56DE GDevelop\uFF0C\u60A8\u7684\u5E10\u6237\u5C06\u81EA\u52A8\u5347\u7EA7\uFF0C\u89E3\u9501\u989D\u5916\u7684\u5BFC\u51FA\u548C\u5728\u7EBF\u670D\u52A1\u3002","Once you're done, start adding some functions to the behavior. Then, test the behavior by adding it to an object in a scene.":"\u5B8C\u6210\u540E\uFF0C\u5F00\u59CB\u5411\u884C\u4E3A\u6DFB\u52A0\u4E00\u4E9B\u529F\u80FD\u3002\u7136\u540E\uFF0C\u901A\u8FC7\u5C06\u5176\u6DFB\u52A0\u5230\u573A\u666F\u4E2D\u7684\u5BF9\u8C61\u6765\u6D4B\u8BD5\u884C\u4E3A\u3002","Once you're done, you will receive an email confirmation so that you can link the bundle to your account.":"\u5B8C\u6210\u540E\uFF0C\u60A8\u5C06\u6536\u5230\u4E00\u5C01\u7535\u5B50\u90AE\u4EF6\u786E\u8BA4\uFF0C\u4EE5\u4FBF\u60A8\u53EF\u4EE5\u5C06\u6346\u7ED1\u5305\u94FE\u63A5\u5230\u60A8\u7684\u8D26\u6237\u3002","One project at a time \u2014 Upgrade for more":"\u4E00\u6B21\u4E00\u4E2A\u9879\u76EE \u2014\u2014 \u5347\u7EA7\u4EE5\u83B7\u5F97\u66F4\u591A","One-click packaging":"\u4E00\u952E\u6253\u5305","Only PNG, JPEG and WEBP files are supported.":"\u53EA\u652F\u6301 PNG\u3001JPEG \u548C WEBP \u6587\u4EF6\u3002","Only best entry":"\u4EC5\u6700\u4F73\u53C2\u8D5B\u4F5C\u54C1","Only cloud projects can be displayed here. If the user has created local projects, they need to be saved as cloud projects to be visible.":"\u6B64\u5904\u53EA\u80FD\u663E\u793A\u4E91\u9879\u76EE\u3002\u5982\u679C\u7528\u6237\u521B\u5EFA\u4E86\u672C\u5730\u9879\u76EE\uFF0C\u5219\u9700\u8981\u5C06\u5176\u4FDD\u5B58\u4E3A\u4E91\u9879\u76EE\u624D\u80FD\u53EF\u89C1\u3002","Only player's best entries are displayed.":"\u53EA\u663E\u793A\u73A9\u5BB6\u7684\u6700\u4F73\u53C2\u8D5B\u4F5C\u54C1\u3002","Oops! Looks like this game has no logo set up, you can continue to the next step.":"\u54CE\u5440! \u770B\u8D77\u6765\u8FD9\u4E2A\u6E38\u620F\u6CA1\u6709\u8BBE\u7F6E\u6807\u5FD7\uFF0C\u4F60\u53EF\u4EE5\u7EE7\u7EED\u4E0B\u4E00\u6B65\u3002","Opacity":"\u4E0D\u900F\u660E\u5EA6","Opacity (0 - 255)":"\u4E0D\u900F\u660E\u5EA6 (0-255)","Open":"\u5F00\u542F","Open About to download and install it.":"\u6253\u5F00\u201C\u5173\u4E8E\u201D\u4EE5\u4E0B\u8F7D\u5E76\u5B89\u88C5\u3002","Open Apple Developer":"\u6253\u5F00\u82F9\u679C\u5F00\u53D1\u8005","Open Debugger":"\u6253\u5F00\u8C03\u8BD5\u5668","Open Game dashboard":"\u6253\u5F00\u6E38\u620F\u4EEA\u8868\u677F","Open Instances List Panel":"\u6253\u5F00\u5B9E\u4F8B\u5217\u8868\u9762\u677F","Open Layers Panel":"\u6253\u5F00\u56FE\u5C42\u9762\u677F","Open My Profile":"\u6253\u5F00\u6211\u7684\u4E2A\u4EBA\u8D44\u6599","Open Object Groups Panel":"\u6253\u5F00\u5BF9\u8C61\u7EC4\u9762\u677F","Open Objects Panel":"\u6253\u5F00\u5BF9\u8C61\u9762\u677F","Open Properties Panel":"\u6253\u5F00\u5C5E\u6027\u9762\u677F","Open Recent":"\u6253\u5F00\u6700\u8FD1\u7684","Open a new project? Any changes that have not been saved will be lost.":"\u6253\u5F00\u65B0\u9879\u76EE\uFF1F\u4EFB\u4F55\u5C1A\u672A\u4FDD\u5B58\u7684\u66F4\u6539\u90FD\u5C06\u4E22\u5931\u3002","Open a project":"\u6253\u5F00\u4E00\u4E2A\u9879\u76EE","Open all tasks":"\u6253\u5F00\u6240\u6709\u4EFB\u52A1","Open another chat?":"\u6253\u5F00\u53E6\u4E00\u4E2A\u804A\u5929\u5417\uFF1F","Open build link":"\u6253\u5F00\u6784\u5EFA\u94FE\u63A5","Open command palette":"\u6253\u5F00\u547D\u4EE4\u9762\u677F","Open course":"\u6253\u5F00\u8BFE\u7A0B","Open events sheet":"\u6253\u5F00\u4E8B\u4EF6\u8868","Open exam":"\u6253\u5F00\u8003\u8BD5","Open extension settings":"\u6253\u5F00\u6269\u5C55\u8BBE\u7F6E","Open extension...":"\u6253\u5F00\u6269\u5C55...","Open external events...":"\u6253\u5F00\u5916\u90E8\u4E8B\u4EF6(external events)...","Open external layout...":"\u6253\u5F00\u5916\u90E8\u5E03\u5C40(external layout)...","Open file":"\u6253\u5F00\u6587\u4EF6","Open folder":"\u6253\u5F00\u6587\u4EF6\u5939","Open from computer with GDevelop desktop app":"\u901A\u8FC7 GDevelop \u684C\u9762\u5E94\u7528\u7A0B\u5E8F\u4ECE\u8BA1\u7B97\u673A\u6253\u5F00","Open game for player feedback":"\u5F00\u653E\u6E38\u620F\u5F81\u6C42\u73A9\u5BB6\u53CD\u9988","Open in Store":"\u5728\u5546\u5E97\u4E2D\u6253\u5F00","Open in a larger editor":"\u5728\u8F83\u5927\u7684\u7F16\u8F91\u5668\u4E2D\u6253\u5F00","Open in editor":"\u5728\u7F16\u8F91\u5668\u4E2D\u6253\u5F00","Open layer editor":"\u6253\u5F00\u56FE\u5C42\u7F16\u8F91\u5668","Open lesson":"\u516C\u5F00\u8BFE","Open memory tracker registry":"\u6253\u5F00\u5185\u5B58\u8DDF\u8E2A\u5668\u6CE8\u518C\u8868","Open more settings":"\u6253\u5F00\u66F4\u591A\u8BBE\u7F6E","Open project":"\u6253\u5F00\u9879\u76EE","Open project icons":"\u6253\u5F00\u9879\u76EE\u56FE\u6807","Open project manager":"\u6253\u5F00\u9879\u76EE\u7BA1\u7406\u5668","Open project properties":"\u6253\u5F00\u9879\u76EE\u5C5E\u6027(properties)","Open project resources":"\u6253\u5F00\u9879\u76EE\u8D44\u6E90","Open quick customization":"\u6253\u5F00\u5FEB\u901F\u81EA\u5B9A\u4E49","Open recent project...":"\u6253\u5F00\u6700\u8FD1\u7684\u9879\u76EE...","Open report":"\u6253\u5F00\u62A5\u544A","Open resource in browser":"\u5728\u6D4F\u89C8\u5668\u4E2D\u6253\u5F00\u8D44\u6E90","Open scene editor":"\u6253\u5F00\u573A\u666F\u7F16\u8F91\u5668","Open scene events":"\u6253\u5F00\u573A\u666F\u4E8B\u4EF6","Open scene properties":"\u6253\u5F00\u573A\u666F\u5C5E\u6027(Properties)","Open scene variables":"\u6253\u5F00\u573A\u666F\u53D8\u91CF","Open scene...":"\u6253\u5F00\u573A\u666F...","Open settings":"\u6253\u5F00\u8BBE\u7F6E","Open task":"\u6253\u5F00\u4EFB\u52A1","Open template":"\u6253\u5F00\u6A21\u677F","Open the console":"\u6253\u5F00\u63A7\u5236\u53F0","Open the exported game folder":"\u6253\u5F00\u5BFC\u51FA\u7684\u6E38\u620F\u6587\u4EF6\u5939","Open the performance profiler":"\u6253\u5F00\u6027\u80FD\u5206\u6790\u5DE5\u5177","Open the project":"\u6253\u5F00\u9879\u76EE","Open the project associated with this AI request to restore to this state.":"\u6253\u5F00\u4E0E\u6B64 AI \u8BF7\u6C42\u5173\u8054\u7684\u9879\u76EE\u4EE5\u6062\u590D\u5230\u6B64\u72B6\u6001\u3002","Open the project folder":"\u6253\u5F00\u9879\u76EE\u6587\u4EF6\u5939","Open the properties panel":"\u6253\u5F00\u201C\u5C5E\u6027\u201D\u9762\u677F","Open version":"\u6253\u5F00\u7248\u672C","Open version history":"\u6253\u5F00\u7248\u672C\u5386\u53F2\u8BB0\u5F55","Open visual editor":"\u6253\u5F00\u53EF\u89C6\u5316\u7F16\u8F91\u5668","Open visual editor for the object":"\u6253\u5F00\u5BF9\u8C61\u7684\u53EF\u89C6\u5316\u7F16\u8F91\u5668","Open...":"\u6253\u5F00...","Opening latest save...":"\u6B63\u5728\u6253\u5F00\u6700\u65B0\u4FDD\u5B58...","Opening older version...":"\u6B63\u5728\u6253\u5F00\u65E7\u7248\u672C...","Opening portal":"\u6253\u5F00\u95E8\u6237\u7F51\u7AD9","Operation not allowed":"\u4E0D\u5141\u8BB8\u64CD\u4F5C","Operator":"\u8FD0\u7B97\u7B26(Operator)","Optimize for Pixel Art":"\u50CF\u7D20\u827A\u672F\u4F18\u5316","Optional animation name":"\u53EF\u9009\u52A8\u753B\u540D\u79F0","Optional. Enter a full URL (starting with https://) to a help page. A help icon will appear next to the action/condition/expression title in the editor, allowing users to quickly access documentation.":"\u53EF\u9009\u3002\u8F93\u5165\u5E2E\u52A9\u9875\u9762\u7684\u5B8C\u6574 URL\uFF08\u4EE5 https:// \u5F00\u5934\uFF09\u3002\u5728\u7F16\u8F91\u5668\u4E2D\uFF0C\u64CD\u4F5C/\u6761\u4EF6/\u8868\u8FBE\u5F0F\u6807\u9898\u65C1\u5C06\u51FA\u73B0\u4E00\u4E2A\u5E2E\u52A9\u56FE\u6807\uFF0C\u8BA9\u7528\u6237\u53EF\u4EE5\u5FEB\u901F\u8BBF\u95EE\u6587\u6863\u3002","Optionally, explain the purpose of the property in more details":"\u8FD8\u53EF\u4EE5\u66F4\u8BE6\u7EC6\u5730\u89E3\u91CA\u5C5E\u6027\u7684\u7528\u9014","Options":"\u9009\u9879","Or flash this QR code:":"\u6216\u8005\u5237\u8FD9\u4E2A\u4E8C\u7EF4\u7801\uFF1A","Or start typing...":"\u6216\u8005\u5F00\u59CB\u8F93\u5165...","Ordering":"\u6392\u5E8F","Orthographic camera":"\u6B63\u4EA4\u76F8\u673A","Other":"\u5176\u4ED6","Other actions":"\u66F4\u591A\u64CD\u4F5C","Other conditions":"\u66F4\u591A\u6761\u4EF6","Other lifecycle methods":"\u5176\u4ED6\u751F\u547D\u5468\u671F\u65B9\u6CD5 ","Other reason":"\u5176\u4ED6\u539F\u56E0","Other reason (please specify)":"\u5176\u4ED6\u539F\u56E0 (\u8BF7\u6CE8\u660E)","Outdated extension":"\u8FC7\u65F6\u7684\u6269\u5C55","Outline":"\u8F6E\u5ED3\u7EBF","Outline color":"\u8F6E\u5ED3\u989C\u8272","Outline opacity (0-255)":"\u8F6E\u5ED3\u4E0D\u900F\u660E\u5EA6 (0-255)","Outline size (in pixels)":"\u8F6E\u5ED3\u5C3A\u5BF8 (\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D)","Overriding the ID may have unwanted consequences, such as blocking the ability to connect to any peer. Do not use this feature unless you really know what you are doing.":"\u8986\u76D6 ID \u53EF\u80FD\u4F1A\u4EA7\u751F\u4E0D\u826F\u540E\u679C\uFF0C\u4F8B\u5982\u963B\u6B62\u8FDE\u63A5\u5230\u4EFB\u4F55\u5BF9\u7B49\u70B9\u7684\u80FD\u529B\u3002\u9664\u975E\u60A8\u771F\u7684\u77E5\u9053\u81EA\u5DF1\u5728\u505A\u4EC0\u4E48\uFF0C\u5426\u5219\u4E0D\u8981\u4F7F\u7528\u6B64\u529F\u80FD\u3002","Overwrite":"\u8986\u76D6","Owned":"\u62E5\u6709","Owned by another scene":"\u5C5E\u4E8E\u53E6\u4E00\u4E2A\u573A\u666F","Owner":"\u6240\u6709\u8005","Owners":"\u6240\u6709\u8005","P2P is merely a peer-to-peer networking solution. It only handles the connection to another player, and the exchange of messages. Higher-level tasks, such as synchronizing the game state, are left to by implemented by you. Use the THNK Framework if you seek an easy, performant and flexible higher-level solution.":"P2P \u53EA\u662F\u4E00\u79CD\u70B9\u5BF9\u70B9\u7F51\u7EDC\u89E3\u51B3\u65B9\u6848\u3002\u5B83\u53EA\u5904\u7406\u4E0E\u53E6\u4E00\u4E2A\u73A9\u5BB6\u7684\u8FDE\u63A5\u4EE5\u53CA\u6D88\u606F\u4EA4\u6362\u3002\u66F4\u9AD8\u7EA7\u522B\u7684\u4EFB\u52A1\uFF0C\u4F8B\u5982\u540C\u6B65\u6E38\u620F\u72B6\u6001\uFF0C\u5219\u7531\u60A8\u6765\u5B9E\u73B0\u3002\u5982\u679C\u60A8\u5BFB\u6C42\u7B80\u5355\u3001\u9AD8\u6027\u80FD\u4E14\u7075\u6D3B\u7684\u9AD8\u7EA7\u89E3\u51B3\u65B9\u6848\uFF0C\u8BF7\u4F7F\u7528 THNK \u6846\u67B6\u3002","Pack sounds":"\u6253\u5305\u58F0\u97F3","Pack type":"\u5305\u7C7B\u578B","Package game files":"\u6253\u5305\u6E38\u620F\u6587\u4EF6","Package name (for iOS and Android)":"\u8F6F\u4EF6\u5305\u540D\u79F0 (\u9002\u7528\u4E8EiOS\u548CAndroid)","Package the game for iOS, using your Apple Developer account.":"\u4F7F\u7528\u60A8\u7684 Apple \u5F00\u53D1\u8005\u5E10\u6237\u5C06\u6E38\u620F\u6253\u5305\u4E3A iOS \u7248\u3002","Packaging":"\u6253\u5305","Packaging your game for Android will create an APK file that can be installed on Android phones or an Android App Bundle that can be published to Google Play.":"\u6253\u5305\u60A8\u7684 Android \u6E38\u620F\u5C06\u521B\u5EFA\u4E00\u4E2A APK \u6587\u4EF6\uFF0C\u53EF\u4EE5\u5B89\u88C5\u5728 Android \u624B\u673A\u4E0A\uFF0C\u6216\u8005\u53EF\u4EE5\u53D1\u5E03\u5230 Google Play \u7684Android \u5E94\u7528\u7A0B\u5E8F\u5305\u3002","Packaging...":"\u6B63\u5728\u6253\u5305...","Paint a Level with Tiles":"\u4F7F\u7528\u74E6\u7247\u7ED8\u5236\u5173\u5361","Panel sprite":"\u9762\u677F\u7CBE\u7075","Parameter #{0}":function(a){return["\u53C2\u6570 #",a("0")]},"Parameter name":"\u53C2\u6570\u540D\u79F0","Parameters":"\u53C2\u6570","Parameters allow function users to give data.":"\u53C2\u6570\u5141\u8BB8\u51FD\u6570\u7528\u6237\u63D0\u4F9B\u6570\u636E\u3002","Parameters can't have children.":"\u53C2\u6570\u4E0D\u80FD\u6709\u5B50\u9879\u3002","Particle end size (in percents)":"\u7C92\u5B50\u672B\u7AEF\u5927\u5C0F (\u4EE5\u767E\u5206\u6BD4\u4E3A\u5355\u4F4D)","Particle maximum lifetime (in seconds)":"\u7C92\u5B50\u6700\u957F\u5BFF\u547D (\u4EE5\u79D2\u4E3A\u5355\u4F4D)","Particle maximum rotation speed (degrees/second)":"\u7C92\u5B50\u6700\u5927\u65CB\u8F6C\u901F\u5EA6 (\u5EA6/\u79D2)","Particle minimum lifetime (in seconds)":"\u7C92\u5B50\u6700\u77ED\u5BFF\u547D (\u4EE5\u79D2\u4E3A\u5355\u4F4D)","Particle minimum rotation speed (degrees/second)":"\u7C92\u5B50\u6700\u5C0F\u65CB\u8F6C\u901F\u5EA6 (\u5EA6/\u79D2)","Particle start size (in percents)":"\u7C92\u5B50\u8D77\u59CB\u5927\u5C0F (\u4EE5\u767E\u5206\u6BD4\u4E3A\u5355\u4F4D\uFF09","Particle type":"\u7C92\u5B50\u7C7B\u578B","Particles end color":"\u7C92\u5B50\u672B\u7AEF\u989C\u8272","Particles start color":"\u7C92\u5B50\u8D77\u59CB\u989C\u8272","Particles start height":"\u7C92\u5B50\u8D77\u59CB\u9AD8\u5EA6","Particles start width":"\u7C92\u5B50\u8D77\u59CB\u5BBD\u5EA6","Password":"\u5BC6\u7801","Password cannot be empty":"\u5BC6\u7801\u4E0D\u80FD\u4E3A\u7A7A","Paste":"\u7C98\u8D34","Paste action(s)":"\u7C98\u8D34\u52A8\u4F5C(s)","Paste and Match Style":"\u7C98\u8D34\u548C\u5339\u914D\u6837\u5F0F","Paste condition(s)":"\u7C98\u8D34\u6761\u4EF6 (s)","Paste {clipboardObjectName}":function(a){return["\u7C98\u8D34 ",a("clipboardObjectName")]},"Paste {clipboardObjectName} as a Global Object":function(a){return["\u5C06 ",a("clipboardObjectName")," \u7C98\u8D34\u4E3A\u5168\u5C40\u5BF9\u8C61"]},"Paste {clipboardObjectName} as a Global Object inside folder":function(a){return["\u5C06 ",a("clipboardObjectName")," \u4F5C\u4E3A\u5168\u5C40\u5BF9\u8C61\u7C98\u8D34\u5230\u6587\u4EF6\u5939\u5185"]},"Paste {clipboardObjectName} inside folder":function(a){return["\u5C06 ",a("clipboardObjectName")," \u7C98\u8D34\u5230\u6587\u4EF6\u5939\u5185"]},"Pause":"\u6682\u505C","Pause the game (from the toolbar) or hit refresh (on the left) to inspect the game":"\u6682\u505C\u6E38\u620F(\u4ECE\u5DE5\u5177\u680F) \u6216\u70B9\u51FB\u5237\u65B0(\u5728\u5DE6\u4FA7) \u4EE5\u68C0\u67E5\u6E38\u620F","Paused":"\u6682\u505C","Paypal secure":"Paypal \u5B89\u5168","Peer to peer IP address leak warning/THNK recommendation":"\u70B9\u5BF9\u70B9 IP \u5730\u5740\u6CC4\u6F0F\u8B66\u544A/THNK \u63A8\u8350","Peer to peer data-loss notice":"\u70B9\u5BF9\u70B9\u6570\u636E\u4E22\u5931\u901A\u77E5","Pending":"\u5F85\u5904\u7406","Pending invitations":"\u5F85\u5904\u7406\u7684\u9080\u8BF7","Percentage of people who leave before 60 seconds including loading screens.":"\u572860\u79D2\u5185\uFF0C\u5305\u62EC\u52A0\u8F7D\u5C4F\u5E55\uFF0C\u79BB\u5F00\u7684\u4EBA\u7684\u767E\u5206\u6BD4\u3002","Permanent":"\u6C38\u4E45\u7684","Permanently delete the leaderboard?":"\u6C38\u4E45\u5220\u9664\u6392\u884C\u699C\uFF1F","Permanently delete the project?":"\u6C38\u4E45\u5220\u9664\u8BE5\u9879\u76EE\uFF1F","Personal license for claim with Gold or Pro subscription":"\u901A\u8FC7\u9EC4\u91D1\u6216\u4E13\u4E1A\u8BA2\u9605\u8FDB\u884C\u7D22\u8D54\u7684\u4E2A\u4EBA\u8BB8\u53EF\u8BC1","Personal or company website":"\u4E2A\u4EBA\u6216\u516C\u53F8\u7F51\u7AD9","Personal website, itch.io page, etc.":"\u4E2A\u4EBA\u7F51\u7AD9\uFF0Citch.io\u9875\u9762\u7B49\u3002","Personalize your suggested content":"\u4E2A\u6027\u5316\u60A8\u7684\u5EFA\u8BAE\u5185\u5BB9","Perspective camera":"\u900F\u89C6\u76F8\u673A","Pixel size":"\u50CF\u7D20\u5927\u5C0F","Place 3D platforms in a 2D game.":"\u5728 2D \u6E38\u620F\u4E2D\u653E\u7F6E 3D \u5E73\u53F0\u3002","Place 3D platforms in this 2D platformer, creating a path to the end.":"\u5728\u8FD9\u4E2A 2D \u5E73\u53F0\u6E38\u620F\u4E2D\u653E\u7F6E 3D \u5E73\u53F0\uFF0C\u521B\u5EFA\u4E00\u6761\u901A\u5F80\u7EC8\u70B9\u7684\u8DEF\u5F84\u3002","Place {newInstancesCount} <0>{object_name} instance(s) at {0} (layer: {1}) in scene {scene_name}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u653E\u7F6E ",a("newInstancesCount")," \u4E2A <0>",a("object_name")," \u5B9E\u4F8B\u4E8E ",a("0"),"\uFF08\u5C42\uFF1A",a("1"),"\uFF09\u3002"]},"Place {newInstancesCount} and move {existingInstanceCount} <0>{object_name} instance(s) to {0} (layer: {1}) in scene {scene_name}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u653E\u7F6E ",a("newInstancesCount")," \u5E76\u79FB\u52A8 ",a("existingInstanceCount")," \u4E2A <0>",a("object_name")," \u5B9E\u4F8B\u81F3 ",a("0"),"\uFF08\u5C42\uFF1A",a("1"),"\uFF09\u3002"]},"Placement":"\u4F4D\u7F6E","Placement rationale":"\u4F4D\u7F6E\u8DEF\u7EBF","Platform default":"\u5E73\u53F0\u9ED8\u8BA4","Platformer":"\u5E73\u53F0","Play":"\u6E38\u73A9","Play a game":"\u73A9\u6E38\u620F","Play game":"\u73A9\u6E38\u620F","Play section":"\u6E38\u620F\u90E8\u5206","Played > 10 minutes":"\u73A9\u4E86 > 10 \u5206\u949F","Played > 15 minutes":"\u73A9\u4E86 > 15 \u5206\u949F","Played > 3 minutes":"\u73A9\u4E86 > 3 \u5206\u949F","Played > 5 minutes":"\u73A9\u4E86 > 5 \u5206\u949F","Played time":"\u6E38\u620F\u65F6\u95F4","Player":"Player","Player best entry":"\u64AD\u653E\u5668\u6700\u4F73\u4F5C\u54C1","Player feedback off":"\u73A9\u5BB6\u53CD\u9988\u5173\u95ED","Player feedback on":"\u73A9\u5BB6\u53CD\u9988\u5F00\u542F","Player name prefix (for auto-generated player names)":"\u73A9\u5BB6\u540D\u79F0\u524D\u7F00 (\u7528\u4E8E\u81EA\u52A8\u751F\u6210\u7684\u73A9\u5BB6\u540D\u79F0)","Player services":"\u73A9\u5BB6\u670D\u52A1","Player {0} left a feedback message on {1}: \"{2}...\"":function(a){return["\u73A9\u5BB6 ",a("0")," \u5728 ",a("1")," \u7559\u4E0B\u4E86\u53CD\u9988\u4FE1\u606F\uFF1A\"",a("2"),"...\""]},"Players":"\u73A9\u5BB6","Playground":"\u6E38\u4E50\u573A","Playing":"\u64AD\u653E\u4E2D","Please <0>backup your game file and save your game to ensure that you don't lose anything. You can try to reload this panel or restart GDevelop.":"\u8BF7<0>\u5907\u4EFD\u60A8\u7684\u6E38\u620F\u6587\u4EF6\u5E76\u4FDD\u5B58\u60A8\u7684\u6E38\u620F\uFF0C\u4EE5\u786E\u4FDD\u60A8\u4E0D\u4F1A\u4E22\u5931\u4EFB\u4F55\u4E1C\u897F\u3002\u60A8\u53EF\u4EE5\u5C1D\u8BD5\u91CD\u65B0\u52A0\u8F7D\u6B64\u9762\u677F\u6216\u91CD\u65B0\u542F\u52A8 GDevelop\u3002","Please check if popups are blocked in your browser settings.":"\u8BF7\u68C0\u67E5\u60A8\u7684\u6D4F\u89C8\u5668\u8BBE\u7F6E\u4E2D\u662F\u5426\u5DF2\u963B\u6B62\u5F39\u51FA\u7A97\u53E3\u3002","Please check your internet connection or try again later.":"\u8BF7\u68C0\u67E5\u4F60\u7684\u7F51\u7EDC\u8FDE\u63A5\u6216\u7A0D\u540E\u518D\u8BD5\u4E00\u6B21\u3002","Please double check online the changes to make sure that you are aware of anything new in this version that would require you to adapt your project.":"\u8BF7\u5728\u7EBF\u4ED4\u7EC6\u68C0\u67E5\u66F4\u6539\uFF0C\u4EE5\u786E\u4FDD\u60A8\u77E5\u9053\u6B64\u7248\u672C\u4E2D\u7684\u4EFB\u4F55\u9700\u8981\u60A8\u8C03\u6574\u9879\u76EE\u7684\u65B0\u5185\u5BB9\u3002","Please enter a name for your project.":"\u8BF7\u4E3A\u60A8\u7684\u9879\u76EE\u8F93\u5165\u540D\u79F0\u3002","Please enter a name that is at least one character long and 50 at most.":"\u8BF7\u8F93\u5165\u81F3\u5C11\u4E00\u4E2A\u5B57\u7B26\u957F\uFF0C\u6700\u591A50\u4E2A\u5B57\u7B26\u7684\u540D\u79F0\u3002","Please enter a valid URL, starting with https://":"\u8BF7\u8F93\u5165\u4E00\u4E2A\u6709\u6548\u7684 URL\uFF0C\u5F00\u59CB\u4E8E https://","Please enter a valid URL, starting with https://discord":"\u8BF7\u8F93\u5165\u4E00\u4E2A\u6709\u6548\u7684 URL\uFF0C\u4ECE https://discord \u5F00\u59CB","Please enter an email address.":"\u8BF7\u8F93\u5165\u7535\u5B50\u90AE\u4EF6\u5730\u5740\u3002","Please explain your use of GDevelop.":"\u8BF7\u89E3\u91CA\u4E00\u4E0B\u4F60\u4F7F\u7528 GDevelop \u7684\u539F\u56E0\u3002","Please fill out every field.":"\u8BF7\u586B\u5199\u6BCF\u4E2A\u5B57\u6BB5\u3002","Please get in touch with us to find a solution.":"\u8BF7\u4E0E\u6211\u4EEC\u8054\u7CFB\uFF0C\u4EE5\u4FBF\u627E\u5230\u89E3\u51B3\u529E\u6CD5\u3002","Please log out and log in again to verify your identify, then change your email.":"\u8BF7\u6CE8\u9500\u5E76\u91CD\u65B0\u767B\u5F55\u4EE5\u9A8C\u8BC1\u60A8\u7684\u8EAB\u4EFD\uFF0C\u7136\u540E\u66F4\u6539\u60A8\u7684\u7535\u5B50\u90AE\u4EF6\u3002","Please login to access free samples of the Education plan resources.":"\u8BF7\u767B\u5F55\u4EE5\u8BBF\u95EE\u6559\u80B2\u8BA1\u5212\u8D44\u6E90\u7684\u514D\u8D39\u6837\u672C\u3002","Please note that your device should be connected on the same network as this computer.":"\u8BF7\u6CE8\u610F, \u4F60\u7684\u8BBE\u5907\u5E94\u4E0E\u6B64\u8BA1\u7B97\u673A\u8FDE\u63A5\u5728\u540C\u4E00\u7F51\u7EDC\u4E0A\u3002","Please pick a short username with only alphanumeric characters as well as _ and -":"\u8BF7\u9009\u62E9\u4EC5\u5305\u542B\u5B57\u6BCD\u6570\u5B57\u5B57\u7B26\u4EE5\u53CA _ \u548C - \u7684\u7B80\u77ED\u7528\u6237\u540D","Please prefer using the new action \"Enforce camera boundaries\" which is more flexible.":"\u8BF7\u4F7F\u7528\u66F4\u7075\u6D3B\u7684\u65B0\u52A8\u4F5C\u201C\u5F3A\u5236\u6444\u5F71\u673A\u8FB9\u754C\u201D\u3002","Please tell us more":"\u8BF7\u544A\u8BC9\u6211\u4EEC\u66F4\u591A\u4FE1\u606F","Please upgrade the editor to the latest version.":"\u8BF7\u5C06\u7F16\u8F91\u5668\u5347\u7EA7\u5230\u6700\u65B0\u7248\u672C\u3002","Please wait":"\u8BF7\u7B49\u5F85","Please wait while we scan your project to find a solution.":"\u8BF7\u7A0D\u5019\uFF0C\u6211\u4EEC\u6B63\u5728\u626B\u63CF\u60A8\u7684\u9879\u76EE\u4EE5\u5BFB\u627E\u89E3\u51B3\u65B9\u6848\u3002","Please wait...":"\u8BF7\u7A0D\u5019...","Point name":"\u70B9\u540D\u79F0","Points":"\u70B9","Polygon is not convex!":"\u591A\u8FB9\u5F62\u4E0D\u662F\u51F8\u591A\u8FB9\u5F62\uFF01","Polygon with {verticesCount} vertices":function(a){return["\u5177\u6709 ",a("verticesCount")," \u4E2A\u9876\u70B9\u7684\u591A\u8FB9\u5F62"]},"Pop back into main window":"\u5F39\u56DE\u4E3B\u7A97\u53E3","Pop out in a separate window (beta)":"\u5728\u5355\u72EC\u7684\u7A97\u53E3\u4E2D\u5F39\u51FA\uFF08\u6D4B\u8BD5\u7248\uFF09","Portrait":"\u7EB5\u5411","Prefabs (Ready-to-use Objects)":"\u9884\u5236\u4EF6(\u5F85\u4F7F\u7528\u5BF9\u8C61)","Preferences":"\u504F\u597D\u8BBE\u7F6E","Prefix":"\u524D\u7F00","Preload at startup (default)":"\u542F\u52A8\u65F6\u9884\u52A0\u8F7D\uFF08\u9ED8\u8BA4\uFF09","Preload with an action":"\u901A\u8FC7\u52A8\u4F5C\u9884\u52A0\u8F7D","Preload with the scene":"\u901A\u8FC7\u573A\u666F\u9884\u52A0\u8F7D","Premium":"\u9AD8\u7EA7\u7248","Prepare your game for Facebook Instant Games so that it can be play on Facebook Messenger. GDevelop will create a compressed file that you can upload on your Facebook Developer account.":"\u4E3AFacebook Instant Games\u51C6\u5907\u6E38\u620F\uFF0C\u4EE5\u4FBF\u53EF\u4EE5\u5728Facebook Messenger\u4E0A\u73A9\u3002 GDevelop\u5C06\u521B\u5EFA\u4E00\u4E2A\u538B\u7F29\u6587\u4EF6\uFF0C\u60A8\u53EF\u4EE5\u5C06\u5176\u4E0A\u4F20\u5230\u60A8\u7684Facebook Developer\u5E10\u6237\u3002","Preparing the leaderboard for your game...":"\u4E3A\u60A8\u7684\u6E38\u620F\u51C6\u5907\u6392\u884C\u699C...","Press a shortcut combination...":"\u6309\u4E0B\u5FEB\u6377\u952E\u7EC4\u5408...","Prevent selection in the editor":"\u9632\u6B62\u5728\u7F16\u8F91\u5668\u4E2D\u8FDB\u884C\u9009\u62E9","Preview":"\u9884\u89C8","Preview over wifi":"\u5728wifi\u4E0B\u9884\u89C8","Preview {animationName}":function(a){return["\u9884\u89C8 ",a("animationName")]},"Previews":"\u9884\u89C8","Previous breaking changes (no longer relevant)":"\u4EE5\u524D\u7684\u91CD\u5927\u66F4\u6539\uFF08\u4E0D\u518D\u76F8\u5173\uFF09","Previous page":"\u4E0A\u4E00\u9875","Private":"\u79C1\u4EBA","Production & Project Management":"\u5236\u4F5C\u4E0E\u9879\u76EE\u7BA1\u7406","Profile":"\u4E2A\u4EBA\u4FE1\u606F","Profiler":"\u6027\u80FD\u5206\u6790\u5DE5\u5177","Programming & Scripting":"\u7F16\u7A0B\u4E0E\u811A\u672C","Progress bar":"\u8FDB\u5EA6\u6761","Progress bar color":"\u8FDB\u5EA6\u6761\u989C\u8272","Progress bar fade in delay and duration will be applied to GDevelop logo.":"\u8FDB\u5EA6\u6761\u6DE1\u5165\u6DE1\u51FA\u5EF6\u8FDF\u548C\u6301\u7EED\u65F6\u95F4\u5C06\u5E94\u7528\u4E8E GDevelop \u6807\u5FD7\u3002","Progress bar height":"\u8FDB\u5EA6\u6761\u9AD8\u5EA6","Progress bar maximum width":"\u8FDB\u5EA6\u6761\u6700\u5927\u5BBD\u5EA6","Progress bar minimum width":"\u8FDB\u5EA6\u6761\u6700\u5C0F\u5BBD\u5EA6","Progress bar width":"\u8FDB\u5EA6\u6761\u5BBD\u5EA6","Progress fade in delay (in seconds)":"\u8FDB\u5EA6\u6DE1\u5165\u5EF6\u8FDF(\u4EE5\u79D2\u4E3A\u5355\u4F4D)","Progress fade in duration (in seconds)":"\u8FDB\u5EA6\u5728\u6301\u7EED\u65F6\u95F4\u5185\u6DE1\u51FA(\u4EE5\u79D2\u4E3A\u5355\u4F4D)","Project":"\u9879\u76EE","Project file list":"\u9879\u76EE\u6587\u4EF6\u5217\u8868","Project file type":"\u9879\u76EE\u6587\u4EF6\u7C7B\u578B","Project files":"\u9879\u76EE\u6587\u4EF6","Project icons":"\u9879\u76EE\u56FE\u6807","Project is opened":"\u9879\u76EE\u5DF2\u6253\u5F00","Project manager":"\u9879\u76EE\u7BA1\u7406\u5668","Project mismatch":"\u9879\u76EE\u4E0D\u5339\u914D","Project name":"\u9879\u76EE\u540D\u79F0","Project name cannot be empty.":"\u9879\u76EE\u540D\u79F0\u4E0D\u80FD\u4E3A\u7A7A\u3002","Project name changed":"\u9879\u76EE\u540D\u79F0\u5DF2\u66F4\u6539","Project not found":"\u672A\u627E\u5230\u9879\u76EE","Project not saved":"\u9879\u76EE\u672A\u4FDD\u5B58","Project package names should not begin with com.example":"\u9879\u76EE\u5305\u540D\u79F0\u4E0D\u5E94\u4EE5 com.example \u5F00\u5934\u3002","Project properly saved":"\u9879\u76EE\u5DF2\u6B63\u786E\u4FDD\u5B58","Project properties":"\u9879\u76EE\u5C5E\u6027","Project resources":"\u9879\u76EE\u8D44\u6E90","Project save cannot be opened":"\u65E0\u6CD5\u6253\u5F00\u9879\u76EE\u4FDD\u5B58","Project save not available":"\u9879\u76EE\u4FDD\u5B58\u4E0D\u53EF\u7528","Project save not found":"\u672A\u627E\u5230\u9879\u76EE\u4FDD\u5B58","Project saved":"\u9879\u76EE\u5DF2\u4FDD\u5B58","Project was modified":"\u9879\u76EE\u5DF2\u4FEE\u6539","Project {projectName} will be deleted. You will no longer be able to access it.":function(a){return["\u9879\u76EE ",a("projectName")," \u5C06\u88AB\u5220\u9664\u3002\u60A8\u5C06\u65E0\u6CD5\u518D\u8BBF\u95EE\u5B83\u3002"]},"Projects":"\u9879\u76EE","Projects in disabled accounts will not be deleted. All disabled accounts can be reactivated after 15 days.":"\u7981\u7528\u5E10\u6237\u4E2D\u7684\u9879\u76EE\u4E0D\u4F1A\u88AB\u5220\u9664\u3002\u6240\u6709\u7981\u7528\u5E10\u6237\u5747\u53EF\u5728 15 \u5929\u540E\u91CD\u65B0\u6FC0\u6D3B\u3002","Promoting your game to the community":"\u5411\u793E\u533A\u63A8\u5E7F\u60A8\u7684\u6E38\u620F","Promotions + Earn credits":"\u4FC3\u9500+\u8D5A\u53D6\u79EF\u5206","Properties":"\u5C5E\u6027","Properties & Icons":"\u5C5E\u6027\u548C\u56FE\u6807","Properties can't have children.":"\u5C5E\u6027\u4E0D\u80FD\u6709\u5B50\u9879\u3002","Properties store data inside behaviors.":"\u5C5E\u6027\u5C06\u6570\u636E\u5B58\u50A8\u5728\u884C\u4E3A\u4E2D\u3002","Properties store data inside objects.":"\u5C5E\u6027\u5C06\u6570\u636E\u5B58\u50A8\u5728\u5BF9\u8C61\u5185\u90E8\u3002","Property list":"\u5C5E\u6027\u5217\u8868","Property list editor":"\u5C5E\u6027\u5217\u8868\u7F16\u8F91\u5668","Property name in events: `{parameterName}`":function(a){return["\u4E8B\u4EF6\u4E2D\u7684\u5C5E\u6027\u540D\u79F0: `",a("parameterName"),"`"]},"Props":"\u9053\u5177","Provisioning profiles":"\u914D\u7F6E\u6587\u4EF6","Public":"\u516C\u5F00\u7684","Public on gd.games":"\u5728 gd.games \u4E0A\u516C\u5F00","Public tutorials":"\u516C\u5F00\u6559\u7A0B","Publish":"\u53D1\u5E03","Publish game":"\u53D1\u5E03\u6E38\u620F","Publish game on gd.games":"\u5728 gd.gamp \u4E0A\u53D1\u5E03\u6E38\u620F","Publish new version":"\u53D1\u5E03\u65B0\u7248\u672C","Publish on gd.games":"\u5728 gd.gamp \u4E0A\u53D1\u5E03","Publish on gd.games to let players try your game":"\u5728 gd.gamp \u4E0A\u53D1\u5E03\uFF0C\u8BA9\u73A9\u5BB6\u5C1D\u8BD5\u4F60\u7684\u6E38\u620F","Publish this build on gd.games":"\u5728 gd.games \u4E0A\u53D1\u5E03\u6B64\u6784\u5EFA","Publish to Android, iOS, unlock more cloud projects, leaderboards, collaboration features and more online services. <0>Learn more":"\u53D1\u5E03\u5230 Android\u3001iOS\uFF0C\u89E3\u9501\u66F4\u591A\u4E91\u9879\u76EE\u3001\u6392\u884C\u699C\u3001\u534F\u4F5C\u529F\u80FD\u548C\u66F4\u591A\u5728\u7EBF\u670D\u52A1\u3002<0>\u4E86\u89E3\u66F4\u591A","Publisher name":"\u53D1\u5E03\u8005\u59D3\u540D","Publishing on gd.games":"\u5728 gd.gamp \u4E0A\u53D1\u5E03","Publishing to gd.games, the GDevelop gaming platform. Games can be played from any device.":"\u53D1\u5E03\u5230 gd.games, GDevelop \u6E38\u620F\u5E73\u53F0\u3002\u6E38\u620F\u53EF\u4EE5\u5728\u4EFB\u4F55\u8BBE\u5907\u4E0A\u73A9\u3002","Purchase":"\u8D2D\u4E70","Purchase Spine":"\u8D2D\u4E70 Spine","Purchase credits":"\u8D2D\u4E70\u79EF\u5206","Purchase seats":"\u8D2D\u4E70\u5EA7\u4F4D","Purchase the Education subscription":"\u8D2D\u4E70\u6559\u80B2\u8BA2\u9605","Purchase with {usageCreditPrice} credits":function(a){return["\u4F7F\u7528 ",a("usageCreditPrice")," \u79EF\u5206\u8D2D\u4E70"]},"Purchase {0}":function(a){return["\u8D2D\u4E70 ",a("0")]},"Purchase {translatedCourseTitle}":function(a){return["\u8D2D\u4E70",a("translatedCourseTitle")]},"Puzzle":"\u8C1C\u9898","Quadrilateral":"\u56DB\u8FB9\u5F62","Quick Customization settings":"\u5FEB\u901F\u81EA\u5B9A\u4E49\u8BBE\u7F6E","Quick Customization: Behavior properties":"\u5FEB\u901F\u81EA\u5B9A\u4E49\uFF1A\u884C\u4E3A\u5C5E\u6027","Quit tutorial":"\u9000\u51FA\u6559\u7A0B","R;G;B, like 100;200;180":"R; 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Any changes that have not been saved will be lost.":"\u91CD\u65B0\u52A0\u8F7D\u9879\u76EE\uFF1F\u4EFB\u4F55\u672A\u4FDD\u5B58\u7684\u66F4\u6539\u5C06\u4F1A\u4E22\u5931\u3002","Remaining usage":"\u5269\u4F59\u4F7F\u7528\u6B21\u6570","Remember that your access to this resource is exclusive to your account.":"\u5F88\u62B1\u6B49\uFF0C\u60A8\u7684\u8D26\u6237\u6CA1\u6709\u8DB3\u591F\u7684\u6743\u9650\u6765\u8BBF\u95EE\u8FD9\u4E2A\u8D44\u6E90\u3002","Remix a game in 2 minutes":"2 \u5206\u949F\u5185\u91CD\u5236\u4E00\u6B3E\u6E38\u620F","Remix an existing game":"\u91CD\u65B0\u6DF7\u5408\u73B0\u6709\u6E38\u620F","Remove":"\u5220\u9664","Remove <0>{behavior_name} behavior from <1>{object_name} in scene {scene_name}.":function(a){return["\u4ECE\u573A\u666F ",a("scene_name")," \u7684 <1>",a("object_name")," \u4E2D\u79FB\u9664 <0>",a("behavior_name")," \u884C\u4E3A\u3002"]},"Remove Ordering":"\u5220\u9664\u6392\u5E8F","Remove behavior":"\u5220\u9664\u884C\u4E3A","Remove certificate":"\u5220\u9664\u8BC1\u4E66","Remove collaborator":"\u5220\u9664\u5408\u4F5C\u8005","Remove effect":"\u79FB\u9664\u6548\u679C","Remove entry":"\u5220\u9664\u6761\u76EE","Remove folder and function":"\u5220\u9664\u6587\u4EF6\u5939\u548C\u529F\u80FD","Remove folder and functions":"\u5220\u9664\u6587\u4EF6\u5939\u548C\u529F\u80FD","Remove folder and object":"\u5220\u9664\u6587\u4EF6\u5939\u548C\u5BF9\u8C61","Remove folder and objects":"\u5220\u9664\u6587\u4EF6\u5939\u548C\u5BF9\u8C61","Remove folder and properties":"\u5220\u9664\u6587\u4EF6\u5939\u548C\u5C5E\u6027","Remove folder and property":"\u5220\u9664\u6587\u4EF6\u5939\u548C\u5C5E\u6027","Remove from list":"\u4ECE\u5217\u8868\u4E2D\u5220\u9664","Remove from team":"\u4ECE\u56E2\u961F\u4E2D\u79FB\u9664","Remove function":"\u5220\u9664\u51FD\u6570","Remove group":"\u79FB\u9664\u7EC4","Remove invitation?":"\u79FB\u9664\u9080\u8BF7\u5417\uFF1F","Remove object":"\u79FB\u9664\u5BF9\u8C61","Remove 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this certificate":"\u5220\u9664\u6B64\u8BC1\u4E66","Remove this certificate?":"\u5220\u9664\u6B64\u8BC1\u4E66\uFF1F","Remove this counter of the loop":"\u79FB\u9664\u6B64\u5FAA\u73AF\u7684\u8BA1\u6570\u5668","Remove unlimited":"\u5220\u9664\u65E0\u9650\u5236","Remove unused...":"\u79FB\u9664\u672A\u4F7F\u7528...","Remove variant":"\u5220\u9664\u53D8\u4F53","Rename":"\u91CD\u547D\u540D","Rename <0>{object_name} to <1>{newValue} (in scene {scene_name}).":function(a){return["\u5C06 <0>",a("object_name")," \u91CD\u547D\u540D\u4E3A <1>",a("newValue"),"\uFF08\u5728\u573A\u666F ",a("scene_name")," \u4E2D\uFF09\u3002"]},"Renamed object to {0}.":function(a){return["\u5DF2\u5C06\u5BF9\u8C61\u91CD\u547D\u540D\u4E3A ",a("0"),"\u3002"]},"Rendering type":"\u6E32\u67D3\u7C7B\u578B","Repeat <0>{0} times:":function(a){return["\u91CD\u590D <0>",a("0")," \u6B21\uFF1A"]},"Repeat borders and center textures (instead of stretching them)":"\u91CD\u590D\u8FB9\u6846\u548C\u4E2D\u5FC3\u7EB9\u7406\uFF08\u800C\u4E0D\u662F\u62C9\u4F38\u5B83\u4EEC\uFF09","Repeat for each instance of<0>{0}":function(a){return["\u5BF9\u6BCF\u4E2A<0>",a("0"),"\u5B9E\u4F8B\u91CD\u590D"]},"Repeat these:":"\u91CD\u590D\u8FD9\u4E9B\uFF1A","Replace":"\u66FF\u6362","Replace <0>{object_name} in scene <1>{scene_name}.":function(a){return["\u5728\u573A\u666F <1>",a("scene_name")," \u4E2D\u66FF\u6362 <0>",a("object_name"),"\u3002"]},"Replace existing extension":"\u66FF\u6362\u73B0\u6709\u6269\u5C55","Replay":"\u56DE\u653E","Report a wrong translation":"\u53CD\u9988\u9519\u8BEF\u7684\u7FFB\u8BD1","Report an issue":"\u62A5\u544A\u4E00\u4E2A\u95EE\u9898","Report anyway":"\u4ECD\u7136\u62A5\u544A","Report this comment as abusive, harmful or spam":"\u4E3E\u62A5\u6B64\u8BC4\u8BBA\u4E3A\u8FB1\u9A82\u6027\u8BC4\u8BBA\u3001\u6709\u5BB3\u8BC4\u8BBA\u6216\u5783\u573E\u8BC4\u8BBA","Required behavior":"\u5FC5\u586B\u884C\u4E3A","Reset":"\u91CD\u7F6E","Reset Debugger layout":"\u91CD\u7F6E\u8C03\u8BD5\u5668\u5E03\u5C40","Reset Extension Editor layout":"\u91CD\u7F6E\u6269\u5C55\u7F16\u8F91\u5668\u5E03\u5C40","Reset Resource Editor layout":"\u91CD\u7F6E\u8D44\u6E90\u7F16\u8F91\u5668\u5E03\u5C40","Reset Scene Editor layout":"\u91CD\u7F6E\u573A\u666F\u7F16\u8F91\u5668\u5E03\u5C40","Reset all shortcuts to default":"\u91CD\u7F6E\u6240\u6709\u5FEB\u6377\u952E","Reset and hide children configuration":"\u91CD\u7F6E\u5E76\u9690\u85CF\u5B50\u914D\u7F6E","Reset hidden Ask AI text inputs":"\u91CD\u7F6E\u9690\u85CF\u7684\u8BE2\u95EE AI \u6587\u672C\u8F93\u5165","Reset hidden announcements":"\u91CD\u7F6E\u9690\u85CF\u7684\u516C\u544A","Reset hidden embedded explanations":"\u91CD\u7F6E\u9690\u85CF\u7684\u5D4C\u5165\u5F0F\u89E3\u91CA","Reset hidden embedded tutorials":"\u91CD\u7F6E\u9690\u85CF\u7684\u5D4C\u5165\u5F0F\u6559\u7A0B","Reset leaderboard":"\u91CD\u7F6E\u6392\u884C\u699C","Reset leaderboard {0}":function(a){return["\u91CD\u7F6E\u6392\u884C\u699C ",a("0")]},"Reset password":"\u91CD\u7F6E\u5BC6\u7801","Reset requested the {0} . Please wait a few minutes...":function(a){return["\u91CD\u7F6E\u8BF7\u6C42",a("0"),"\u3002\u8BF7\u7B49\u5F85\u51E0\u5206\u949F..."]},"Reset to automatic collision mask":"\u91CD\u7F6E\u4E3A\u81EA\u52A8\u78B0\u649E\u906E\u7F69","Reset to default":"\u91CD\u7F6E\u4E3A\u9ED8\u8BA4\u503C","Reset your password":"\u91CD\u7F6E\u60A8\u7684\u5BC6\u7801","Resolution and rendering":"\u5206\u8FA8\u7387\u548C\u6E32\u67D3","Resource":"\u8D44\u6E90","Resource URL":"\u8D44\u6E90 URL","Resource file path copied to clipboard":"\u590D\u5236\u5230\u526A\u8D34\u677F\u7684\u8D44\u6E90\u6587\u4EF6\u8DEF\u5F84","Resource kind":"\u8D44\u6E90\u7C7B\u578B","Resource name":"\u8D44\u6E90\u540D\u79F0","Resource type":"\u8D44\u6E90\u7C7B\u578B","Resource(s) URL(s) (one per line)":"\u8D44\u6E90: URL(\u6BCF\u884C\u4E00\u4E2A)","Resources":"\u8D44\u6E90","Resources (any kind)":"\u8D44\u6E90 (\u4EFB\u4F55\u7C7B\u578B)","Resources added: {0}":function(a){return["\u8D44\u6E90\u5DF2\u6DFB\u52A0: ",a("0")]},"Resources are automatically added to your project whenever you add an image, a font or a video to an object or when you choose an audio file in events. Choose a resource to display its properties.":"\u5F53\u60A8\u6DFB\u52A0\u56FE\u7247\u3001\u5B57\u4F53\u6216\u89C6\u9891\u5230\u5BF9\u8C61\u6216\u4E8B\u4EF6\u4E2D\u9009\u62E9\u97F3\u9891\u6587\u4EF6\u65F6\uFF0C\u8D44\u6E90\u81EA\u52A8\u6DFB\u52A0\u5230\u60A8\u7684\u9879\u76EE\u4E2D\u3002\u9009\u62E9\u8D44\u6E90\u663E\u793A\u5C5E\u6027\u3002","Resources loading":"\u8D44\u6E90\u52A0\u8F7D\u4E2D","Resources preloading":"\u8D44\u6E90\u9884\u52A0\u8F7D\u4E2D","Resources unloading":"\u8D44\u6E90\u5378\u8F7D\u4E2D","Restart":"\u91CD\u65B0\u542F\u52A8","Restart 3D editor":"\u91CD\u542F3D\u7F16\u8F91\u5668","Restart the Tutorial":"\u91CD\u542F\u6559\u7A0B","Restart tutorial":"\u91CD\u542F\u6559\u7A0B","Restarting the preview from scratch is required":"\u91CD\u65B0\u542F\u52A8\u9884\u89C8(from scratch is required)","Restore":"\u8FD8\u539F","Restore a previous purchase":"\u6062\u590D\u4E4B\u524D\u7684\u8D2D\u4E70","Restore accounts":"\u6062\u590D\u5E10\u6237","Restore project before this message":"\u5728\u6B64\u6D88\u606F\u4E4B\u524D\u8FD8\u539F\u9879\u76EE","Restore project to this state?":"\u5C06\u9879\u76EE\u6062\u590D\u5230\u6B64\u72B6\u6001\uFF1F","Restore this version":"\u6062\u590D\u6B64\u7248\u672C","Restore version":"\u8FD8\u539F\u7248\u672C","Restored":"\u5DF2\u8FD8\u539F","Restoring...":"\u6B63\u5728\u8FD8\u539F...","Results for:":"\u7ED3\u679C\u4E3A\uFF1A","Retry":"\u91CD\u8BD5","Reviewing a starter game template.":"\u6B63\u5728\u67E5\u770B\u4E00\u4E2A\u521D\u59CB\u6E38\u620F\u6A21\u677F\u3002","Reviewing the current state":"\u6B63\u5728\u68C0\u67E5\u5F53\u524D\u72B6\u6001","Reviewing the game structure":"\u6B63\u5728\u68C0\u67E5\u6E38\u620F\u7ED3\u6784","Reviewing the scene data":"\u6B63\u5728\u68C0\u67E5\u573A\u666F\u6570\u636E","Reviewing the {templateName} starter template.":function(a){return["\u6B63\u5728\u67E5\u770B ",a("templateName")," \u521D\u59CB\u6A21\u677F\u3002"]},"Rework the game":"\u91CD\u65B0\u5236\u4F5C\u6E38\u620F","Right":"\u53F3","Right (secondary)":"\u53F3 (\u6B21\u8981)","Right bound":"\u53F3\u8FB9\u754C","Right bound should be greater than left bound":"\u53F3\u8FB9\u754C\u5E94\u5927\u4E8E\u5DE6\u8FB9\u754C","Right face":"\u53F3\u9762","Right margin":"\u53F3\u8FB9\u8DDD","Right-click for more events":"\u53F3\u952E\u70B9\u51FB\u67E5\u770B\u66F4\u591A\u4E8B\u4EF6","Right-click for quick menu":"\u53F3\u952E\u70B9\u51FB\u83B7\u5F97\u5FEB\u6377\u83DC\u5355","Room: {0}":function(a){return["\u623F\u95F4: ",a("0")]},"Rooms":"\u623F\u95F4","Root folder":"\u6839\u6587\u4EF6\u5939","Rotation":"\u65CB\u8F6C","Rotation (X)":"\u65CB\u8F6C (X)","Rotation (Y)":"\u65CB\u8F6C (Y)","Rotation (Z)":"\u65CB\u8F6C (Z)","Round pixels when rendering, useful for pixel perfect games.":"\u6E32\u67D3\u65F6\u65CB\u8F6C\u50CF\u7D20\uFF0C\u5BF9\u50CF\u7D20\u5B8C\u7F8E\u6E38\u620F\u6709\u7528\u3002","Round to X decimal point":"\u56DB\u820D\u4E94\u5165\u5230X\u5C0F\u6570\u70B9","Run a preview":"\u542F\u52A8\u9884\u89C8","Run a preview (with loading & branding)":"\u8FD0\u884C\u9884\u89C8(\u52A0\u8F7D\u548C\u54C1\u724C)","Run a preview and you will be able to inspect it with the debugger.":"\u8FD0\u884C\u9884\u89C8\uFF0C\u4F60\u5C31\u53EF\u4EE5\u7528\u8C03\u8BD5\u5668\u6765\u68C0\u67E5\u5B83\u3002","Run on this computer":"\u5728\u6B64\u7535\u8111\u4E0A\u8FD0\u884C","Save":"\u4FDD\u5B58","Save Project":"\u4FDD\u5B58\u9879\u76EE","Save and continue":"\u4FDD\u5B58\u5E76\u7EE7\u7EED","Save as main version":"\u4FDD\u5B58\u4E3A\u4E3B\u7248\u672C","Save as...":"\u53E6\u5B58\u4E3A...","Save in the \"Downloads\" folder":"\u4FDD\u5B58\u5728\u201C\u4E0B\u8F7D\u201D\u6587\u4EF6\u5939\u4E2D","Save on your computer: download GDevelop desktop app":"\u5728\u60A8\u7684\u8BA1\u7B97\u673A\u4E0A\u4FDD\u5B58\uFF1A\u4E0B\u8F7D GDevelop \u684C\u9762\u5E94\u7528\u7A0B\u5E8F","Save project":"\u4FDD\u5B58\u9879\u76EE","Save project as":"\u5C06\u9879\u76EE\u53E6\u5B58\u4E3A","Save project as...":"\u9879\u76EE\u53E6\u5B58\u4E3A...","Save to computer with GDevelop desktop app":"\u901A\u8FC7 GDevelop \u684C\u9762\u5E94\u7528\u7A0B\u5E8F\u4FDD\u5B58\u5230\u8BA1\u7B97\u673A","Save your changes or close the external editor to continue.":"\u4FDD\u5B58\u60A8\u7684\u66F4\u6539\u6216\u5173\u95ED\u5916\u90E8\u7F16\u8F91\u5668\u4EE5\u7EE7\u7EED\u3002","Save your game":"\u4FDD\u5B58\u4F60\u7684\u6E38\u620F","Save your project":"\u4FDD\u5B58\u9879\u76EE","Save your project before using the version history.":"\u5728\u4F7F\u7528\u7248\u672C\u5386\u53F2\u8BB0\u5F55\u4E4B\u524D\u4FDD\u5B58\u60A8\u7684\u9879\u76EE\u3002","Saving project":"\u4FDD\u5B58\u9879\u76EE","Saving...":"\u6B63\u5728\u4FDD\u5B58\u4E2D......","Scale mode (also called \"Sampling\")":"\u7F29\u653E\u6A21\u5F0F (\u4E5F\u79F0\u4E3A\u201C\u53D6\u6837\u201D)","Scaling factor":"\u6BD4\u4F8B\u56E0\u5B50","Scaling factor to apply to the default dimensions":"\u9002\u7528\u4E8E\u9ED8\u8BA4\u5C3A\u5BF8\u7684\u7F29\u653E\u7CFB\u6570","Scan in the project folder for...":"\u626B\u63CF\u9879\u76EE\u6587\u4EF6\u5939...","Scan missing animations":"\u626B\u63CF\u7F3A\u5931\u7684\u52A8\u753B","Scene":"\u573A\u666F","Scene Groups":"\u573A\u666F\u7EC4","Scene Objects":"\u573A\u666F\u5BF9\u8C61","Scene Variables":"\u573A\u666F\u53D8\u91CF","Scene background color":"\u573A\u666F\u80CC\u666F\u8272","Scene editor":"\u573A\u666F\u7F16\u8F91\u5668","Scene events":"\u573A\u666F\u4E8B\u4EF6","Scene groups":"\u573A\u666F\u7EC4","Scene name":"\u573A\u666F\u540D\u79F0","Scene name (text)":"\u573A\u666F\u540D\u79F0 (\u6587\u672C)","Scene objects":"\u573A\u666F\u5BF9\u8C61","Scene properties":"\u573A\u666F\u5C5E\u6027","Scene variable":"\u573A\u666F\u53D8\u91CF","Scene variable (deprecated)":"\u573A\u666F\u53D8\u91CF (\u5F03\u7528)","Scene variables":"\u573A\u666F\u53D8\u91CF","Scenes":"\u573A\u666F","Scope":"\u8303\u56F4","Score":"\u5206\u6570","Score column settings":"\u5206\u6570\u5217\u8BBE\u7F6E","Score display":"\u5206\u6570\u663E\u793A","Score multiplier":"\u5206\u6570\u4E58\u6570","Scores sort order":"\u5206\u6570\u6392\u5E8F\u987A\u5E8F","Scroll":"\u6EDA\u52A8","Search":"\u641C\u7D22","Search GDevelop documentation.":"\u641C\u7D22 GDevelop \u6587\u6863\u3002","Search and replace in parameters":"\u5728\u53C2\u6570\u4E2D\u641C\u7D22\u5E76\u66FF\u6362","Search assets":"\u641C\u7D22\u8D44\u4EA7","Search behaviors":"\u641C\u7D22\u884C\u4E3A","Search by name":"\u6309\u540D\u79F0\u641C\u7D22","Search examples":"\u641C\u7D22\u793A\u4F8B","Search extensions":"\u641C\u7D22\u6269\u5C55","Search filters":"\u641C\u7D22\u8FC7\u6EE4\u5668","Search for New Extensions":"\u641C\u7D22\u65B0\u7684\u6269\u5C55","Search for new actions in extensions":"\u5728\u6269\u5C55\u4E2D\u641C\u7D22\u65B0\u7684\u64CD\u4F5C","Search for new conditions in extensions":"\u5728\u6269\u5C55\u4E2D\u641C\u7D22\u65B0\u7684\u6761\u4EF6","Search functions":"\u641C\u7D22\u529F\u80FD","Search in all event sheets...":"\u5728\u6240\u6709\u4E8B\u4EF6\u8868\u4E2D\u641C\u7D22...","Search in event sentences":"\u641C\u7D22\u4E8B\u4EF6\u53E5\u5B50","Search in events":"\u5728\u4E8B\u4EF6\u4E2D\u641C\u7D22","Search in project":"\u5728\u9879\u76EE\u4E2D\u641C\u7D22","Search in properties":"\u5728\u5C5E\u6027\u4E2D\u641C\u7D22","Search instances":"\u641C\u7D22\u5B9E\u4F8B","Search object groups":"\u641C\u7D22\u5BF9\u8C61\u7EC4","Search objects":"\u641C\u7D22\u5BF9\u8C61","Search objects or actions":"\u641C\u7D22\u5BF9\u8C61\u6216\u52A8\u4F5C","Search objects or conditions":"\u641C\u7D22\u5BF9\u8C61\u6216\u6761\u4EF6","Search panel":"\u641C\u7D22\u9762\u677F","Search resources":"\u641C\u7D22\u8D44\u6E90","Search results":"\u641C\u7D22\u7ED3\u679C","Search the shop":"\u641C\u7D22\u5546\u5E97","Search variables":"\u641C\u7D22\u53D8\u91CF","Search {searchPlaceholderObjectName} actions":function(a){return["\u641C\u7D22 ",a("searchPlaceholderObjectName")," \u52A8\u4F5C"]},"Search {searchPlaceholderObjectName} conditions":function(a){return["\u641C\u7D22 ",a("searchPlaceholderObjectName")," \u6761\u4EF6"]},"Search/import extensions":"\u641C\u7D22/\u5BFC\u5165\u6269\u5C55","Searching the asset store.":"\u641C\u7D22\u8D44\u4EA7\u5546\u5E97\u3002","Seats":"\u5EA7\u4F4D","Seats available:":"\u53EF\u7528\u5EA7\u4F4D\uFF1A","Seats left: {availableSeats}":function(a){return["\u5269\u4F59\u5E2D\u4F4D\uFF1A",a("availableSeats")]},"Seconds":"\u79D2","Section name":"\u7AE0\u8282\u540D\u79F0","See Marketing Boosts":"\u67E5\u770B\u8425\u9500\u63A8\u5E7F","See all":"\u67E5\u770B\u5168\u90E8","See all exports":"\u67E5\u770B\u6240\u6709\u5BFC\u51FA","See all in the game dashboard":"\u5728\u6E38\u620F\u4EEA\u8868\u677F\u4E2D\u67E5\u770B\u6240\u6709\u5185\u5BB9","See all projects":"\u67E5\u770B\u6240\u6709\u9879\u76EE","See all release notes":"\u67E5\u770B\u6240\u6709\u53D1\u884C\u8BF4\u660E","See all the release notes":"\u67E5\u770B\u6240\u6709\u53D1\u884C\u8BF4\u660E","See more":"\u67E5\u770B\u66F4\u591A","See my codes":"\u67E5\u770B\u6211\u7684\u4EE3\u7801","See plans":"\u67E5\u770B\u8BA1\u5212","See projects":"\u67E5\u770B\u9879\u76EE","See resources":"\u67E5\u770B\u8D44\u6E90","See subscriptions":"\u67E5\u770B\u8BA2\u9605","See the releases notes online":"\u5728\u7EBF\u67E5\u770B\u53D1\u884C\u8BF4\u660E","See this bundle":"\u67E5\u770B\u6B64\u5305","Select":"\u9009\u62E9","Select All":"\u9009\u62E9\u6240\u6709","Select a behavior":"\u9009\u62E9\u884C\u4E3A","Select a function...":"\u9009\u62E9\u4E00\u4E2A\u51FD\u6570...","Select a game":"\u9009\u62E9\u4E00\u4E2A\u6E38\u620F","Select a genre":"\u9009\u62E9\u4E00\u79CD\u7C7B\u578B","Select a thumbnail":"\u9009\u62E9\u7F29\u7565\u56FE","Select all active":"\u9009\u62E9\u6240\u6709\u6FC0\u6D3B\u72B6\u6001","Select an author":"\u9009\u62E9\u4F5C\u8005","Select an extension":"\u9009\u62E9\u4E00\u4E2A\u6269\u5C55","Select an image":"\u9009\u62E9\u56FE\u50CF","Select an owner":"\u9009\u62E9\u6240\u6709\u8005","Select instances on scene ({instanceCountOnScene})":function(a){return["\u9009\u62E9\u573A\u666F\u4E2D\u7684\u5B9E\u4F8B (",a("instanceCountOnScene"),")"]},"Select log groups to display":"\u9009\u62E9\u8981\u663E\u793A\u7684\u65E5\u5FD7\u7EC4","Select resource":"\u9009\u62E9\u8D44\u6E90","Select the controls that apply:":"\u9009\u62E9\u9002\u7528\u7684\u63A7\u4EF6\uFF1A","Select the leaderboard from a list":"\u4ECE\u5217\u8868\u4E2D\u9009\u62E9\u6392\u884C\u699C","Select the usernames of the authors of this project. They will be displayed in the selected order, if you publish this game as an example or in the community.":"\u9009\u62E9\u6B64\u9879\u76EE\u4F5C\u8005\u7684\u7528\u6237\u540D\u3002 \u5982\u679C\u60A8\u4EE5\u793A\u4F8B\u6216\u5728\u793E\u533A\u4E2D\u53D1\u5E03\u6B64\u6E38\u620F\uFF0C\u4ED6\u4EEC\u5C06\u88AB\u663E\u793A\u5728\u9009\u5B9A\u7684\u987A\u5E8F\u4E2D\u3002","Select the usernames of the contributors to this extension. They will be displayed in the order selected. Do not see your name? Go to the Profile section and create an account!":"\u9009\u62E9\u6B64\u6269\u5C55\u7684\u8D21\u732E\u8005\u7684\u7528\u6237\u540D\u3002\u4ED6\u4EEC\u5C06\u663E\u793A\u5728\u9009\u62E9\u7684\u987A\u5E8F\u4E2D\u3002 \u4E0D\u8981\u770B\u5230\u60A8\u7684\u540D\u5B57\uFF1F\u8F6C\u5230\u4E2A\u4EBA\u8D44\u6599\u90E8\u5206\u5E76\u521B\u5EFA\u4E00\u4E2A\u5E10\u6237\uFF01","Select the usernames of the owners of this project to let them manage this game builds. Be aware that owners can revoke your ownership.":"\u9009\u62E9\u6B64\u9879\u76EE\u6240\u6709\u8005\u7684\u7528\u6237\u540D\uFF0C\u8BA9\u4ED6\u4EEC\u7BA1\u7406\u6B64\u6E38\u620F\u7248\u672C\u3002\u8BF7\u6CE8\u610F\uFF0C\u6240\u6709\u8005\u53EF\u4EE5\u64A4\u9500\u60A8\u7684\u6240\u6709\u6743\u3002","Select up to 3 genres for the game to be visible on gd.games's categories pages!":"\u9009\u62E9\u6700\u591A3\u79CD\u7C7B\u578B\u7684\u6E38\u620F\u53EF\u89C1\u4E8E gd.game \u7684\u5206\u7C7B\u9875\u9762\uFF01","Select {0} resources":function(a){return["\u9009\u62E9 ",a("0")," \u8D44\u6E90"]},"Selected instances will be moved to a new custom object.":"\u9009\u5B9A\u7684\u5B9E\u4F8B\u5C06\u88AB\u79FB\u52A8\u5230\u65B0\u7684\u81EA\u5B9A\u4E49\u5BF9\u8C61\u3002","Selected instances will be moved to a new external layout.":"\u9009\u5B9A\u7684\u5B9E\u4F8B\u5C06\u79FB\u52A8\u5230\u4E00\u4E2A\u65B0\u7684\u5916\u90E8\u5E03\u5C40\u3002","Send":"\u53D1\u9001","Send a new form":"\u53D1\u9001\u65B0\u8868\u683C","Send crash reports during previews to GDevelop":"\u5728\u9884\u89C8\u671F\u95F4\u5C06\u5D29\u6E83\u62A5\u544A\u53D1\u9001\u7ED9 GDevelop","Send feedback":"\u53D1\u9001\u53CD\u9988","Send it again":"\u518D\u6B21\u53D1\u9001","Send the Auth Key":"\u53D1\u9001\u9A8C\u8BC1\u5BC6\u94A5","Send to back":"\u7F6E\u4E8E\u540E\u9762","Sending...":"\u53D1\u9001\u4E2D...","Sentence in Events Sheet":"\u4E8B\u4EF6\u8868\u4E2D\u7684\u8BED\u53E5","Sentence in Events Sheet (automatically suffixed by \"of _PARAM0_\")":"\u4E8B\u4EF6\u8868\u4E2D\u7684\u53E5\u5B50(\u81EA\u52A8\u540E\u7F00\u4E3A\u201C_PARAM0_\u201D)","Serial: {0}":function(a){return["\u5E8F\u5217\u53F7: ",a("0")]},"Service seems to be unavailable, please try again later.":"\u670D\u52A1\u4F3C\u4E4E\u65E0\u6CD5\u4F7F\u7528\uFF0C\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","Sessions":"\u4F1A\u8BAE","Set <0>{object_name}'s variable <1>{variable_name_or_path}.":function(a){return["\u8BBE\u7F6E <0>",a("object_name")," \u7684\u53D8\u91CF <1>",a("variable_name_or_path"),"\u3002"]},"Set an icon to the extension first":"\u9996\u5148\u4E3A\u6269\u5C55\u8BBE\u7F6E\u4E00\u4E2A\u56FE\u6807","Set as default":"\u8BBE\u7F6E\u4E3A\u9ED8\u8BA4","Set as global":"\u8BBE\u7F6E\u4E3A\u5168\u5C40","Set as global group":"\u8BBE\u7F6E\u4E3A\u5168\u5C40\u7FA4\u7EC4","Set as global object":"\u8BBE\u7F6E\u4E3A\u5168\u5C40\u5BF9\u8C61","Set as start scene":"\u8BBE\u7F6E\u4E3A\u5F00\u59CB\u573A\u666F","Set by user":"\u7531\u7528\u6237\u8BBE\u7F6E","Set global variable <0>{variable_name_or_path}.":function(a){return["\u8BBE\u7F6E\u5168\u5C40\u53D8\u91CF <0>",a("variable_name_or_path"),"\u3002"]},"Set scene variable <0>{variable_name_or_path} in scene {scene_name}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u8BBE\u7F6E\u573A\u666F\u53D8\u91CF <0>",a("variable_name_or_path"),"\u3002"]},"Set shortcut":"\u8BBE\u7F6E\u5FEB\u6377\u952E","Set to false":"\u8BBE\u7F6E\u4E3A false","Set to true":"\u8BBE\u7F6E\u4E3A true","Set to unlimited":"\u8BBE\u7F6E\u4E3A\u65E0\u9650\u5236","Set up new leaderboards for this game":"\u4E3A\u6B64\u6E38\u620F\u8BBE\u7F6E\u65B0\u7684\u6392\u884C\u699C","Set up the base for your project <0>{project_name}.":function(a){return["\u4E3A\u60A8\u7684\u9879\u76EE <0>",a("project_name")," \u8BBE\u7F6E\u57FA\u7840\u3002"]},"Set variable <0>{variable_name_or_path}.":function(a){return["\u8BBE\u7F6E\u53D8\u91CF <0>",a("variable_name_or_path"),"\u3002"]},"Setting the minimum number of FPS below 20 will increase a lot the time that is allowed between the simulation of two frames of the game. If case of a sudden slowdown, or on slow computers, this can create buggy behaviors like objects passing beyond a wall. Consider setting 20 as the minimum FPS.":"\u8BBE\u7F6E FPS 20 \u4EE5\u4E0B\u7684\u6700\u4F4E\u6570\u91CF\u5C06\u4F1A\u589E\u52A0\u5728\u6A21\u62DF\u4E24\u6846\u67B6\u6E38\u620F\u4E4B\u95F4\u5141\u8BB8\u7684\u65F6\u95F4\u3002\u5982\u679C\u7A81\u7136\u51CF\u901F\u6216\u7F13\u6162\u8BA1\u7B97\u673A\u4E0A\uFF0C\u8FD9\u53EF\u80FD\u9020\u6210\u50CF\u7269\u4F53\u8D8A\u8FC7\u9694\u79BB\u5899\u4EE5\u5916\u7684bug \u884C\u4E3A\u3002\u8003\u8651\u8BBE\u7F6E20\uFF0C\u4F5C\u4E3A\u6700\u4F4EFPS\u3002","Settings":"\u8BBE\u7F6E","Setup grid":"\u8BBE\u7F6E\u7F51\u683C","Shadow":"\u9634\u5F71","Share":"\u5206\u4EAB","Share dialog":"\u5206\u4EAB\u5BF9\u8BDD\u6846","Share same collision masks for all animations":"\u4E3A\u6240\u6709\u52A8\u753B\u5171\u4EAB\u76F8\u540C\u7684\u78B0\u649E\u8499\u7248","Share same collision masks for all sprites of this animation":"\u4E3A\u8BE5\u52A8\u753B\u7684\u6240\u6709\u7CBE\u7075\u5171\u4EAB\u76F8\u540C\u7684\u78B0\u649E\u8499\u7248","Share same points for all animations":"\u4E3A\u6240\u6709\u52A8\u753B\u5171\u4EAB\u76F8\u540C\u7684\u70B9","Share same points for all sprites of this animation":"\u4E3A\u8BE5\u52A8\u753B\u7684\u6240\u6709\u7CBE\u7075\u5171\u4EAB\u76F8\u540C\u7684\u70B9","Share your game":"\u5206\u4EAB\u4F60\u7684\u6E38\u620F","Share your game on gd.games and collect players feedback about your game.":"\u5728 gd.games \u4E0A\u5206\u4EAB\u60A8\u7684\u6E38\u620F\u5E76\u6536\u96C6\u73A9\u5BB6\u5BF9\u60A8\u7684\u6E38\u620F\u7684\u53CD\u9988\u3002","Share your game with your friends or teammates.":"\u4E0E\u60A8\u7684\u670B\u53CB\u6216\u961F\u53CB\u5206\u4EAB\u60A8\u7684\u6E38\u620F\u3002","Sharing online":"\u5728\u7EBF\u5206\u4EAB","Sharing the final file with the client":"\u4E0E\u5BA2\u6237\u7AEF\u5171\u4EAB\u6700\u7EC8\u6587\u4EF6","Shooter":"\u5C04\u51FB","Shop":"\u5546\u5E97","Shop section":"\u5546\u5E97\u90E8\u5206","Short":"\u77ED","Short description":"\u7B80\u77ED\u63CF\u8FF0","Short label":"\u77ED\u6807\u7B7E","Should finish soon.":"\u5E94\u8BE5\u5F88\u5FEB\u5C31\u4F1A\u5B8C\u6210\u3002","Show":"\u663E\u793A","Show \"Ask AI\" button in the title bar":"\u5728\u6807\u9898\u680F\u4E2D\u663E\u793A \u201C\u8BE2\u95EEAI\u201D \u6309\u94AE","Show Home":"\u663E\u793A\u4E3B\u9875","Show Mask":"\u663E\u793A\u8499\u677F","Show Project Manager":"\u6253\u5F00\u9879\u76EE\u7BA1\u7406\u5668","Show Properties Names":"\u663E\u793A\u5C5E\u6027\u540D\u79F0","Show advanced import options":"\u663E\u793A\u9AD8\u7EA7\u5BFC\u5165\u9009\u9879","Show all feedbacks":"\u663E\u793A\u6240\u6709\u53CD\u9988","Show button to load guided lesson from file and test it":"\u663E\u793A\u6309\u94AE\uFF0C\u4ECE\u6587\u4EF6\u4E2D\u52A0\u8F7D\u5F15\u5BFC\u8BFE\u7A0B\u5E76\u8FDB\u884C\u6D4B\u8BD5","Show deprecated behaviors (prefer not to use anymore)":"\u663E\u793A\u5DF2\u5F03\u7528\u7684\u884C\u4E3A(\u4E0D\u518D\u4F7F\u7528)","Show deprecated options":"\u663E\u793A\u5DF2\u5F03\u7528\u7684\u9009\u9879","Show details":"\u663E\u793A\u8BE6\u60C5","Show diagnostic report":"\u663E\u793A\u8BCA\u65AD\u62A5\u544A","Show effect":"\u663E\u793A\u6548\u679C","Show experimental behaviors":"\u663E\u793A\u5B9E\u9A8C\u6027\u884C\u4E3A","Show experimental extensions":"\u663E\u793A\u5B9E\u9A8C\u6269\u5C55","Show experimental extensions in the list of extensions":"\u5728\u6269\u5C55\u5217\u8868\u4E2D\u663E\u793A\u5B9E\u9A8C\u6269\u5C55","Show experimental objects":"\u663E\u793A\u5B9E\u9A8C\u5BF9\u8C61","Show grid":"\u663E\u793A\u7F51\u683C","Show in local folder":"\u5728\u672C\u5730\u6587\u4EF6\u5939\u4E2D\u663E\u793A","Show internal":"\u663E\u793A\u5185\u90E8\u8BBE\u7F6E","Show less":"\u663E\u793A\u66F4\u5C11","Show lifecycle functions (advanced)":"\u663E\u793A\u751F\u547D\u5468\u671F\u51FD\u6570(\u9AD8\u7EA7)","Show live assets":"\u663E\u793A\u6D3B\u52A8\u7D20\u6750","Show more":"\u663E\u793A\u66F4\u591A","Show next assets":"\u663E\u793A\u4E0B\u4E00\u4E2A\u8D44\u4EA7","Show objects in 3D in the scene editor":"\u5728\u573A\u666F\u7F16\u8F91\u5668\u4E2D\u4EE5 3D \u5F62\u5F0F\u663E\u793A\u5BF9\u8C61","Show older":"\u663E\u793A\u8F83\u65E7\u7684","Show other lifecycle functions (advanced)":"\u663E\u793A\u5176\u4ED6\u751F\u547D\u5468\u671F\u51FD\u6570(\u9AD8\u7EA7)","Show previous assets":"\u663E\u793A\u4EE5\u524D\u7684\u8D44\u4EA7","Show progress bar":"\u663E\u793A\u8FDB\u5EA6\u6761","Show staging assets":"\u663E\u793A\u6682\u5B58\u7D20\u6750","Show the \"Create\" section by default when opening GDevelop":"\u6253\u5F00 GDevelop \u65F6\u9ED8\u8BA4\u663E\u793A\"\u521B\u5EFA\"\u90E8\u5206","Show type errors in JavaScript events (needs a restart)":"\u5728 JavaScript \u4E8B\u4EF6\u4E2D\u663E\u793A\u7C7B\u578B\u9519\u8BEF\uFF08\u9700\u8981\u91CD\u65B0\u542F\u52A8\uFF09","Show unread feedback only":"\u4EC5\u663E\u793A\u672A\u8BFB\u53CD\u9988","Show version history":"\u663E\u793A\u7248\u672C\u5386\u53F2\u8BB0\u5F55","Show/Hide instance properties":"\u663E\u793A/\u9690\u85CF\u5B9E\u4F8B\u5C5E\u6027","Showing {0} of {resultsCount}":function(a){return["\u663E\u793A ",a("0")," / ",a("resultsCount")]},"Shows how long players stay in the game over time. The percentages are showing people playing for more than 3, 5, 10, and 15 minutes based on the best day. A higher value means better player retention on the day. This helps you understand when players are most engaged \u2014 and when they drop off quickly.":"\u663E\u793A\u73A9\u5BB6\u5728\u6E38\u620F\u4E2D\u7684\u505C\u7559\u65F6\u95F4\u3002\u767E\u5206\u6BD4\u8868\u793A\u57FA\u4E8E\u6700\u4F73\u65E5\u671F\uFF0C\u73A9\u8D85\u8FC73\u5206\u949F\u30015\u5206\u949F\u300110\u5206\u949F\u548C15\u5206\u949F\u7684\u4EBA\u6570\u3002\u8F83\u9AD8\u7684\u503C\u610F\u5473\u7740\u5F53\u5929\u66F4\u597D\u7684\u73A9\u5BB6\u7559\u5B58\u7387\u3002\u8FD9\u6709\u52A9\u4E8E\u60A8\u4E86\u89E3\u73A9\u5BB6\u6700\u6D3B\u8DC3\u7684\u65F6\u95F4\u6BB5\u4EE5\u53CA\u4ED6\u4EEC\u5FEB\u901F\u6D41\u5931\u7684\u65F6\u523B\u3002","Side view":"\u4FA7\u8FB9\u89C6\u56FE","Sign up":"\u6CE8\u518C","Signing Credentials":"\u7B7E\u7F72\u8BC1\u4E66","Signing options":"\u7B7E\u540D\u9009\u9879","Simple":"\u7B80\u5355","Simulation":"\u6A21\u62DF","Single commercial use license for claim with Gold or Pro subscription":"\u901A\u8FC7\u9EC4\u91D1\u6216\u4E13\u4E1A\u8BA2\u9605\u7533\u8BF7\u7684\u5355\u4E00\u5546\u4E1A\u4F7F\u7528\u8BB8\u53EF\u8BC1","Single file (default)":"\u5355\u6587\u4EF6 (\u9ED8\u8BA4)","Size":"\u5927\u5C0F","Size:":"\u5927\u5C0F \uFE30","Skins":"\u76AE\u80A4","Skip and create from scratch":"\u8DF3\u8FC7\u5E76\u4ECE\u5934\u5F00\u59CB\u521B\u5EFA","Skip the update":"\u8DF3\u8FC7\u66F4\u65B0","Socials":"\u793E\u4EA4","Some code experience":"\u4E00\u4E9B\u4EE3\u7801\u7ECF\u9A8C","Some extensions already exist in the project. Please select the ones you want to replace.":"\u9879\u76EE\u4E2D\u5DF2\u7ECF\u5B58\u5728\u4E00\u4E9B\u6269\u5C55\u3002\u8BF7\u9009\u62E9\u60A8\u60F3\u8981\u66FF\u6362\u7684\u6269\u5C55\u3002","Some icons could not be generated.":"\u65E0\u6CD5\u751F\u6210\u67D0\u4E9B\u56FE\u6807\u3002","Some no-code experience":"\u4E00\u4E9B\u65E0\u4EE3\u7801\u7ECF\u9A8C","Some things in the answer don't exist in GDevelop":"\u7B54\u6848\u4E2D\u7684\u4E00\u4E9B\u5185\u5BB9\u5728 GDevelop \u4E2D\u5E76\u4E0D\u5B58\u5728","Some variants already exist in the project. Please select the ones you want to replace.":"\u9879\u76EE\u4E2D\u5DF2\u7ECF\u5B58\u5728\u4E00\u4E9B\u53D8\u4F53\u3002\u8BF7\u9009\u62E9\u60A8\u60F3\u8981\u66FF\u6362\u7684\u53D8\u4F53\u3002","Something went wrong":"\u51FA\u4E86\u4E9B\u95EE\u9898","Something went wrong while changing your subscription. Please try again.":"\u66F4\u6539\u60A8\u7684\u8BA2\u9605\u65F6\u51FA\u73B0\u4E86\u95EE\u9898\u3002\u8BF7\u518D\u8BD5\u4E00\u6B21\u3002","Something went wrong while swapping the asset. Please try again.":"\u4EA4\u6362\u8D44\u4EA7\u65F6\u51FA\u73B0\u9519\u8BEF\u3002\u8BF7\u91CD\u8BD5\u3002","Something went wrong while syncing your Discord username. Please try again later.":"\u540C\u6B65\u60A8\u7684 Discord \u7528\u6237\u540D\u65F6\u51FA\u73B0\u95EE\u9898\u3002\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","Something went wrong while syncing your forum access. Please try again later.":"\u540C\u6B65\u60A8\u7684\u8BBA\u575B\u8BBF\u95EE\u65F6\u51FA\u73B0\u95EE\u9898\u3002\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","Something wrong happened :(":"\u51FA\u73B0\u4E86\u67D0\u4E9B\u9519\u8BEF","Something wrong happened when claiming the asset pack. Please check your internet connection or try again later.":"\u9886\u53D6\u8D44\u4EA7\u5305\u65F6\u53D1\u751F\u9519\u8BEF\u3002\u8BF7\u68C0\u67E5\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","Sorry":"\u5F88\u62B1\u6B49","Sort by most recent":"\u6309\u6700\u65B0\u6392\u5E8F","Sort order":"\u6392\u5E8F\u987A\u5E8F","Sound":"\u58F0\u97F3","Sounds and musics":"\u58F0\u97F3\u548C\u97F3\u4E50","Source file":"\u6E90\u6587\u4EF6","Specific game mechanics":"\u7279\u5B9A\u7684\u6E38\u620F\u673A\u5236","Specify something more to the AI to build":"\u5411 AI \u6307\u5B9A\u66F4\u591A\u6784\u5EFA\u5185\u5BB9\u3002","Speech":"\u6F14\u793A","Spine Json":"Spine Json","Spine animation name":"Spine \u52A8\u753B\u540D\u79F0","Spine json resource":"Spine json \u8D44\u6E90","Sport":"\u4F53\u80B2\u8FD0\u52A8","Spray cone angle (in degrees)":"\u53D1\u5C04\u89D2\u5EA6(\u5EA6)","Sprite":"\u7CBE\u7075","Standalone dialog":"\u72EC\u7ACB\u5BF9\u8BDD\u6846","Start Network Preview (Preview over WiFi/LAN)":"\u542F\u52A8\u7EBF\u4E0A\u9884\u89C8 (\u901A\u8FC7 WiFi/LAN \u9884\u89C8)","Start Preview and Debugger":"\u542F\u52A8\u9884\u89C8\u548C\u8C03\u8BD5\u5668","Start a game where a ball can bounce around the screen":"\u5F00\u59CB\u4E00\u4E2A\u7403\u5728\u5C4F\u5E55\u4E0A\u53CD\u5F39\u7684\u6E38\u620F","Start a new game from this project":"\u4ECE\u6B64\u9879\u76EE\u5F00\u59CB\u4E00\u4E2A\u65B0\u6E38\u620F","Start a new game?":"\u5F00\u59CB\u65B0\u6E38\u620F\uFF1F","Start a preview to generate a thumbnail!":"\u5F00\u59CB\u9884\u89C8\u4EE5\u751F\u6210\u7F29\u7565\u56FE\uFF01","Start a quizz game with a question and 4 answers":"\u5F00\u59CB\u4E00\u4E2A\u5E26\u6709\u95EE\u9898\u548C 4 \u4E2A\u7B54\u6848\u7684\u6D4B\u9A8C\u6E38\u620F","Start a simple endless runner game":"\u5F00\u59CB\u4E00\u4E2A\u7B80\u5355\u7684\u65E0\u5C3D\u8DD1\u9177\u6E38\u620F","Start a simple platformer with a player that can move and jump":"\u5F00\u59CB\u4E00\u4E2A\u7B80\u5355\u7684\u5E73\u53F0\u6E38\u620F\uFF0C\u73A9\u5BB6\u53EF\u4EE5\u79FB\u52A8\u548C\u8DF3\u8DC3","Start all previews from external layout {0}":function(a){return["\u4ECE\u5916\u90E8\u5E03\u5C40\u5F00\u59CB\u6240\u6709\u9884\u89C8 ",a("0")]},"Start all previews from scene {0}":function(a){return["\u4ECE\u573A\u666F\u5F00\u59CB\u6240\u6709\u9884\u89C8 ",a("0")]},"Start build with credits":"\u5F00\u59CB\u4F7F\u7528\u79EF\u5206\u6784\u5EFA","Start by adding a new behavior.":"\u9996\u5148\u6DFB\u52A0\u4E00\u4E2A\u65B0\u884C\u4E3A\u3002","Start by adding a new external layout.":"\u9996\u5148\u6DFB\u52A0\u4E00\u4E2A\u65B0\u7684\u5916\u90E8\u5E03\u5C40\u3002","Start by adding a new function.":"\u9996\u5148\u6DFB\u52A0\u4E00\u4E2A\u65B0\u51FD\u6570\u3002","Start by adding a new group.":"\u9996\u5148\u6DFB\u52A0\u4E00\u4E2A\u65B0\u7EC4\u3002","Start by adding a new object.":"\u9996\u5148\u6DFB\u52A0\u4E00\u4E2A\u65B0\u5BF9\u8C61\u3002","Start by adding a new property.":"\u5F00\u59CB\u65F6\u6DFB\u52A0\u4E00\u4E2A\u65B0\u5C5E\u6027\u3002","Start by adding a new scene.":"\u9996\u5148\u6DFB\u52A0\u4E00\u4E2A\u65B0\u573A\u666F\u3002","Start by adding new external events.":"\u9996\u5148\u6DFB\u52A0\u65B0\u7684\u5916\u90E8\u4E8B\u4EF6\u3002","Start for free":"\u514D\u8D39\u5F00\u59CB","Start from a template":"\u4ECE\u4E00\u4E2A\u6A21\u677F\u5F00\u59CB","Start learning":"\u5F00\u59CB\u5B66\u4E60","Start next chapter":"\u5F00\u59CB\u4E0B\u4E00\u7AE0\u8282","Start opacity (0-255)":"\u5F00\u59CB \u4E0D\u900F\u660E","Start preview with diagnostic report":"\u4F7F\u7528\u8BCA\u65AD\u62A5\u544A\u5F00\u59CB\u9884\u89C8","Start profiling":"\u5F00\u59CB\u89E3\u6790","Start profiling and then stop it after a few seconds to see the results.":"\u5F00\u59CB\u5206\u6790\uFF0C\u4E14\u5728\u6570\u79D2\u5185\u505C\u6B62\uFF0C\u663E\u793A\u7ED3\u679C","Start the survey!":"\u5F00\u59CB\u8C03\u67E5\uFF01","Start typing a command...":"\u5F00\u59CB\u8F93\u5165\u547D\u4EE4...","Start typing a username":"\u5F00\u59CB\u8F93\u5165\u7528\u6237\u540D","Start your game":"\u5F00\u59CB\u4F60\u7684\u6E38\u620F","Starting engine":"\u542F\u52A8\u5F15\u64CE","Stay there":"\u7559\u5728\u8FD9\u91CC","Stop":"\u505C\u6B62","Stop music and sounds at scene startup":"\u5728\u573A\u666F\u542F\u52A8\u65F6\u505C\u6B62\u97F3\u4E50\u548C\u58F0\u97F3","Stop profiling":"\u505C\u6B62 \u89E3\u6790","Stop working":"\u505C\u6B62\u5DE5\u4F5C","Stopped. Ready when you are.":"\u5DF2\u505C\u6B62\u3002\u51C6\u5907\u597D\u968F\u65F6\u968F\u5730\u3002","Store password":"\u5B58\u50A8\u5BC6\u7801","Story-Rich":"\u6545\u4E8B\u6027","Strategy":"\u7B56\u7565","String":"\u5B57\u7B26\u4E32","String (text)":"\u5B57\u7B26\u4E32(\u6587\u672C)","String from a list of options (text)":"\u4ECE\u9009\u9879\u5217\u8868\u4E2D\u7684\u5B57\u7B26\u4E32 (\u6587\u672C)","String variables with no value set now default to an empty string (\"\") instead of \"0\". This game was created before this change, so GDevelop maintains the old behavior: unset string variables default to \"0\". It's recommended that you switch to the new behavior and update any variables or conditions relying on \"0\" as a default.":"\u672A\u8BBE\u7F6E\u503C\u7684\u5B57\u7B26\u4E32\u53D8\u91CF\u73B0\u5728\u9ED8\u8BA4\u503C\u4E3A\u4E00\u4E2A\u7A7A\u5B57\u7B26\u4E32\uFF08\"\"\uFF09\uFF0C\u800C\u4E0D\u662F\"0\"\u3002\u8FD9\u4E2A\u6E38\u620F\u662F\u5728\u6B64\u66F4\u6539\u4E4B\u524D\u521B\u5EFA\u7684\uFF0C\u56E0\u6B64 GDevelop \u4FDD\u6301\u4E86\u65E7\u7684\u884C\u4E3A\uFF1A\u672A\u8BBE\u7F6E\u7684\u5B57\u7B26\u4E32\u53D8\u91CF\u9ED8\u8BA4\u503C\u4E3A\"0\"\u3002\u5EFA\u8BAE\u60A8\u5207\u6362\u5230\u65B0\u884C\u4E3A\uFF0C\u5E76\u66F4\u65B0\u4EFB\u4F55\u4F9D\u8D56\u4E8E\"0\"\u4F5C\u4E3A\u9ED8\u8BA4\u503C\u7684\u53D8\u91CF\u6216\u6761\u4EF6\u3002","Stripe secure":"Stripe \u5B89\u5168","Structure":"\u7ED3\u6784","Student":"\u5B66\u751F","Student accounts":"\u5B66\u751F\u5E10\u6237","Studying the event sheets":"\u7814\u7A76\u4E8B\u4EF6\u8868","Studying the object behaviors":"\u7814\u7A76\u5BF9\u8C61\u884C\u4E3A","Sub Event":"\u5B50\u4E8B\u4EF6","Submit a free pack":"\u63D0\u4EA4\u514D\u8D39\u5305","Submit a paid pack":"\u63D0\u4EA4\u4ED8\u8D39\u5305","Submit a tutorial":"\u63D0\u4EA4\u4E00\u4EFD\u6559\u7A0B","Submit a tutorial translated in your language":"\u63D0\u4EA4\u7528\u60A8\u7684\u8BED\u8A00\u7FFB\u8BD1\u7684\u6559\u7A0B","Submit an example":"\u63D0\u4EA4\u4E00\u4E2A\u793A\u4F8B","Submit an update":"\u63D0\u4EA4\u66F4\u65B0","Submit and cancel":"\u63D0\u4EA4\u5E76\u53D6\u6D88","Submit to the community":"\u63D0\u4EA4\u7ED9\u793E\u533A","Submit your project as an example":"\u4F5C\u4E3A\u793A\u4F8B\u63D0\u4EA4\u60A8\u7684\u9879\u76EE","Subscribe":"\u8BA2\u9605","Subscribe to Edu":"\u8BA2\u9605 Edu","Subscription Plan":"\u8BA2\u9605\u8BA1\u5212","Subscription outside the app store":"\u5E94\u7528\u7A0B\u5E8F\u5546\u5E97\u4E4B\u5916\u7684\u8BA2\u9605","Subscription with the Apple App store or Google Play store":"\u901A\u8FC7 Apple App Store \u6216 Google Play \u5546\u5E97\u8FDB\u884C\u8BA2\u9605","Subscriptions":"\u8BA2\u9605","Suffix":"\u540E\u7F00","Support What You Love":"\u652F\u6301\u4F60\u559C\u6B22\u7684\u5185\u5BB9","Supported files":"\u652F\u6301\u7684\u6587\u4EF6","Survival":"\u751F\u5B58","Swap":"\u4EA4\u6362","Swap assets":"\u4EA4\u6362\u8D44\u4EA7","Swap {0} with another asset":function(a){return["\u5C06 ",a("0")," \u4E0E\u5176\u4ED6\u8D44\u4EA7\u4EA4\u6362"]},"Switch to GDevelop Credits":"\u5207\u6362\u5230 GDevelop \u79EF\u5206","Switch to GDevelop credits or keep building with AI.":"\u5207\u6362\u5230 GDevelop \u79EF\u5206\u6216\u7EE7\u7EED\u4F7F\u7528 AI \u8FDB\u884C\u521B\u4F5C\u3002","Switch to create objects with the highest Z order of the layer":"\u5207\u6362\u4EE5\u521B\u5EFA\u5177\u6709\u6700\u9AD8Z\u5C42\u987A\u5E8F\u7684\u5BF9\u8C61","Switch to empty string (\"\") as default for string variables":"\u5C06\u5B57\u7B26\u4E32\u53D8\u91CF\u7684\u9ED8\u8BA4\u503C\u5207\u6362\u4E3A\u7A7A\u5B57\u7B26\u4E32\uFF08\"\"\uFF09","Switch to monthly pricing":"\u5207\u6362\u5230\u6309\u6708\u5B9A\u4EF7","Switch to yearly pricing":"\u5207\u6362\u5230\u6309\u5E74\u5B9A\u4EF7","Sync your role on GDevelop's Discord server":"\u5728 GDevelop \u7684 Discord \u670D\u52A1\u5668\u4E0A\u540C\u6B65\u60A8\u7684\u89D2\u8272","Sync your subscription level on GDevelop's forum":"\u5728 GDevelop \u8BBA\u575B\u4E0A\u540C\u6B65\u60A8\u7684\u8BA2\u9605\u7B49\u7EA7","Table settings":"\u8868\u683C\u8BBE\u7F6E","Tags (comma separated)":"\u6807\u7B7E (\u4EE5\u9017\u53F7\u5206\u9694)","Taking your game further":"\u8BA9\u60A8\u7684\u6E38\u620F\u66F4\u8FDB\u4E00\u6B65","Target event":"\u76EE\u6807\u4E8B\u4EF6","Tasks":"\u4EFB\u52A1","Teach":"\u6559\u80B2","Teacher accounts":"\u6559\u5E08\u8D26\u6237","Teachers, courses and universities":"\u6559\u5E08\u3001\u8BFE\u7A0B\u548C\u5927\u5B66","Team invitation":"\u56E2\u961F\u9080\u8BF7","Team section":"\u56E2\u961F\u90E8\u5206","Tell us more!...":"\u544A\u8BC9\u6211\u4EEC\u66F4\u591A\uFF01...","Template":"\u6A21\u677F","Test it out!":"\u6D4B\u8BD5\uFF01","Test value":"\u6D4B\u8BD5\u503C","Test value (in second)":"\u6D4B\u8BD5\u503C(\u79D2)","Text":"\u6587\u672C","Text color":"\u6587\u672C\u989C\u8272","Text color:":"\u6587\u672C\u989C\u8272\uFF1A","Text to replace in parameters":"\u5728\u53C2\u6570\u4E2D\u8981\u88AB\u66FF\u6362\u7684\u6587\u5B57","Text to search in event sentences":"\u5728\u4E8B\u4EF6\u53E5\u5B50\u4E2D\u641C\u7D22\u7684\u6587\u672C","Text to search in parameters":"\u8981\u641C\u7D22\u53C2\u6570\u7684\u6587\u672C","Texts":"\u6587\u672C","Thank you for supporting GDevelop. Credits were added to your account as a thank you.":"\u611F\u8C22\u60A8\u5BF9 GDevelop \u7684\u652F\u6301\u3002\u4F5C\u4E3A\u611F\u8C22\uFF0C\u79EF\u5206\u5DF2\u6DFB\u52A0\u5230\u60A8\u7684\u5E10\u6237\u4E2D\u3002","Thank you for supporting the GDevelop open-source community. Credits were added to your account as a thank you.":"\u611F\u8C22\u60A8\u5BF9 GDevelop \u5F00\u6E90\u793E\u533A\u7684\u652F\u6301\u3002\u4F5C\u4E3A\u611F\u8C22\uFF0C\u79EF\u5206\u5DF2\u6DFB\u52A0\u5230\u60A8\u7684\u5E10\u6237\u4E2D\u3002","Thank you for your feedback":"\u611F\u8C22\u60A8\u7684\u53CD\u9988\u610F\u89C1","Thanks for following GDevelop. We added credits to your account as a thank you gift.":"\u611F\u8C22\u60A8\u5173\u6CE8 GDevelop\u3002\u6211\u4EEC\u5DF2\u5C06\u79EF\u5206\u6DFB\u52A0\u5230\u60A8\u7684\u5E10\u6237\u4E2D\u4F5C\u4E3A\u7B54\u8C22\u793C\u7269\u3002","Thanks for getting a subscription and supporting GDevelop!":"\u611F\u8C22\u60A8\u8BA2\u9605\u5E76\u652F\u6301 GDevelop \uFF01","Thanks for starring GDevelop repository. We added credits to your account as a thank you gift.":"\u611F\u8C22\u60A8\u5BF9 GDevelop \u5B58\u50A8\u5E93\u52A0\u661F\u6807\u3002\u6211\u4EEC\u5DF2\u5C06\u79EF\u5206\u6DFB\u52A0\u5230\u60A8\u7684\u5E10\u6237\u4E2D\u4F5C\u4E3A\u7B54\u8C22\u793C\u7269\u3002","Thanks for trying GDevelop! Unlock more projects, AI usage, publishing, multiplayer, courses and much more by upgrading.":"\u611F\u8C22\u60A8\u8BD5\u7528 GDevelop\uFF01\u5347\u7EA7\u540E\u5373\u53EF\u89E3\u9501\u66F4\u591A\u9879\u76EE\u3001\u53D1\u5E03\u3001\u591A\u4EBA\u6E38\u620F\u3001\u8BFE\u7A0B\u7B49\u3002","Thanks to all users of GDevelop! There must be missing tons of people, please send your name if you've contributed and you're not listed.":"\u611F\u8C22\u6240\u6709GDevelop 5\n\u7528\u6237\uFF01\u8FD9\u91CC\u6709\u4E00\u5806\u6CA1\u6709\u5217\u51FA\u7684\u4EBA\uFF0C\u5982\u679C\u60A8\u6CA1\u6709\u5217\u51FA\uFF0C\u8BF7\u8054\u7CFB\u6211\u4EEC","Thanks to the redemption code you've used, you have this subscription enabled until {0}.":function(a){return["\u611F\u8C22\u60A8\u4F7F\u7528\u7684\u5151\u6362\u4EE3\u7801\uFF0C\u60A8\u53EF\u4EE5\u5728 ",a("0")," \u4E4B\u524D\u542F\u7528\u6B64\u8BA2\u9605\u3002"]},"That's a lot of unsuccessful login attempts! Wait a bit before trying again or reset your password.":"\u8FD9\u662F\u4E00\u4E2A\u4E0D\u6210\u529F\u7684\u767B\u5F55\u5C1D\u8BD5\uFF01\u8BF7\u7A0D\u7B49\uFF0C\u7136\u540E\u91CD\u8BD5\u6216\u91CD\u7F6E\u60A8\u7684\u5BC6\u7801\u3002","The \"{0}\" effect can only be applied once.":function(a){return["\"",a("0"),"\"\u6548\u679C\u53EA\u80FD\u5E94\u7528\u4E00\u6B21\u3002"]},"The 3D editor is new and may still have rough edges. It will continue to be improved in the near future. Read more about it on the [GDevelop blog](https://gdevelop.io/blog/3d-editor).":"3D \u7F16\u8F91\u5668\u662F\u65B0\u7684\uFF0C\u53EF\u80FD\u4ECD\u7136\u6709\u4E00\u4E9B\u7C97\u7CD9\u4E4B\u5904\u3002\u5B83\u5C06\u5728\u4E0D\u4E45\u7684\u5C06\u6765\u7EE7\u7EED\u5F97\u5230\u6539\u8FDB\u3002\u60A8\u53EF\u4EE5\u5728 [GDevelop \u535A\u5BA2](https://gdevelop.io/blog/3d-editor) \u4E0A\u4E86\u89E3\u66F4\u591A\u4FE1\u606F\u3002","The 3D editor or the game crashed":"3D\u7F16\u8F91\u5668\u6216\u8005\u6E38\u620F\u5D29\u6E83\u4E86","The 3D editor, or some logic/code inside the game, has encountered an unhandled exception or error. It's necessary to restart the 3D editor.":"3D\u7F16\u8F91\u5668\uFF0C\u6216\u8005\u6E38\u620F\u5185\u90E8\u7684\u67D0\u4E9B\u903B\u8F91/\u4EE3\u7801\uFF0C\u9047\u5230\u4E86\u672A\u5904\u7406\u7684\u5F02\u5E38\u6216\u9519\u8BEF\u3002\u9700\u8981\u91CD\u65B0\u542F\u52A83D\u7F16\u8F91\u5668\u3002","The AI agent is in beta. Help us make it better by telling us what went wrong:":"AI \u4EE3\u7406\u5904\u4E8E\u6D4B\u8BD5\u9636\u6BB5\u3002\u901A\u8FC7\u544A\u8BC9\u6211\u4EEC\u53D1\u751F\u4E86\u4EC0\u4E48\u95EE\u9898\u6765\u5E2E\u52A9\u6211\u4EEC\u6539\u8FDB\uFF1A","The AI encountered an error while handling your request - this request was not counted in your AI usage. Try again later.":"\u5728\u5904\u7406\u60A8\u7684\u8BF7\u6C42\u65F6\uFF0CAI \u9047\u5230\u4E86\u9519\u8BEF\u2014\u2014\u8FD9\u4E2A\u8BF7\u6C42\u5728\u60A8\u7684 AI \u4F7F\u7528\u4E2D\u6CA1\u6709\u8BA1\u7B97\u5728\u5185\u3002\u7A0D\u540E\u518D\u8BD5\u3002","The AI is currently working on your project. Closing the project will stop it. Do you want to continue?":"AI \u6B63\u5728\u5904\u7406\u60A8\u7684\u9879\u76EE\u3002\u5173\u95ED\u9879\u76EE\u5C06\u505C\u6B62\u5B83\u3002\u60A8\u60F3\u7EE7\u7EED\u5417\uFF1F","The AI is currently working on your project. Opening another chat will stop it. Do you want to continue?":"AI \u6B63\u5728\u5904\u7406\u60A8\u7684\u9879\u76EE\u3002\u6253\u5F00\u53E6\u4E00\u4E2A\u804A\u5929\u5C06\u505C\u6B62\u5B83\u3002\u60A8\u60F3\u7EE7\u7EED\u5417\uFF1F","The AI is currently working on your project. Should it continue working while the tab is closed?":"AI \u6B63\u5728\u5904\u7406\u60A8\u7684\u9879\u76EE\u3002\u5E94\u8BE5\u5728\u6807\u7B7E\u5173\u95ED\u65F6\u7EE7\u7EED\u5DE5\u4F5C\u5417\uFF1F","The AI is experimental and still being improved. <0>It can inspect your game objects and events.":"AI \u662F\u5B9E\u9A8C\u6027\u7684\uFF0C\u8FD8\u5728\u6539\u8FDB\u4E2D\u3002<0>\u5B83\u53EF\u4EE5\u68C0\u67E5\u60A8\u7684\u6E38\u620F\u5BF9\u8C61\u548C\u4E8B\u4EF6\u3002","The AI tried to use a function of the editor that is unknown.":"AI \u5C1D\u8BD5\u4F7F\u7528\u4E00\u4E2A\u672A\u77E5\u7684\u7F16\u8F91\u5668\u529F\u80FD\u3002","The Atlas embedded in the Spine fine can't be located.":"\u5D4C\u5165 Spine \u7EC6\u90E8\u7684\u56FE\u96C6\u65E0\u6CD5\u5B9A\u4F4D\u3002","The Education subscription gives access to GDevelop's Game Development curriculum. Co-created with teachers and institutions, it\u2019s a ready-to-use, proven way to implement STEM in your classroom.":"\u6559\u80B2\u8BA2\u9605\u53EF\u8BA9\u60A8\u8BBF\u95EE GDevelop \u7684\u6E38\u620F\u5F00\u53D1\u8BFE\u7A0B\u3002\u8BE5\u8BFE\u7A0B\u7531\u6559\u5E08\u548C\u673A\u6784\u5171\u540C\u521B\u5EFA\uFF0C\u662F\u4E00\u79CD\u73B0\u6210\u7684\u3001\u7ECF\u8FC7\u9A8C\u8BC1\u7684\u5728\u8BFE\u5802\u4E0A\u5B9E\u65BD STEM \u7684\u65B9\u6CD5\u3002","The GDevelop project is open-source, powered by passion and community. Your membership helps the GDevelop company maintain servers, build new features, develop commercial offerings and keep the open-source project thriving. Our goal: make game development fast, fun and accessible to all.":"GDevelop\u9879\u76EE\u662F\u5F00\u6E90\u7684\uFF0C\u7531\u70ED\u60C5\u548C\u793E\u533A\u63A8\u52A8\u3002\u60A8\u7684\u4F1A\u5458\u8D44\u683C\u53EF\u4EE5\u5E2E\u52A9GDevelop\u516C\u53F8\u7EF4\u62A4\u670D\u52A1\u5668\u3001\u6784\u5EFA\u65B0\u529F\u80FD\u3001\u5F00\u53D1\u5546\u4E1A\u4EA7\u54C1\u5E76\u4FDD\u6301\u5F00\u6E90\u9879\u76EE\u7684\u84EC\u52C3\u53D1\u5C55\u3002\u6211\u4EEC\u7684\u76EE\u6807\uFF1A\u8BA9\u6E38\u620F\u5F00\u53D1\u5FEB\u901F\u3001\u6709\u8DA3\u4E14\u6613\u4E8E\u6240\u6709\u4EBA\u4F7F\u7528\u3002","The URLs must be public and stay accessible while you work on this project - they won't be stored inside the project file. When exporting a game, the resources pointed by these URLs will be downloaded and stored inside the game.":"URL\u5FC5\u987B\u662F\u516C\u5F00\u7684\uFF0C\u5E76\u4E14\u5728\u60A8\u5728\u6B64\u9879\u76EE\u5DE5\u4F5C\u65F6\u4FDD\u6301\u8BBF\u95EE - \u5B83\u4EEC\u4E0D\u4F1A\u5B58\u50A8\u5728\u9879\u76EE\u6587\u4EF6\u4E2D\u3002\u5BFC\u51FA\u6E38\u620F\u65F6\uFF0C\u5C06\u4E0B\u8F7D\u5E76\u5B58\u50A8\u5728\u6E38\u620F\u5185\u7684\u8FD9\u4E9BURL\u6307\u5411\u7684\u8D44\u6E90\u3002","The animation name {newName} is already taken":function(a){return["\u52A8\u753B\u540D\u79F0 ",a("newName")," \u5DF2\u88AB\u4F7F\u7528"]},"The answer is entirely wrong":"\u7B54\u6848\u662F\u5B8C\u5168\u9519\u8BEF\u7684","The answer is not as good as it could be":"\u7B54\u6848\u5E76\u6CA1\u6709\u60F3\u8C61\u4E2D\u7684\u90A3\u4E48\u597D","The answer is not in my language":"\u7B54\u6848\u4E0D\u662F\u7528\u6211\u7684\u8BED\u8A00\u8868\u8FBE\u7684","The answer is out of scope for GDevelop":"\u8FD9\u4E2A\u95EE\u9898\u7684\u7B54\u6848\u8D85\u51FA\u4E86 GDevelop \u7684\u8303\u56F4","The answer is too long":"\u7B54\u6848\u592A\u957F\u4E86","The answer is too short":"\u7B54\u6848\u592A\u7B80\u77ED\u4E86","The asset pack {0} is now available, go claim it in the shop!":function(a){return["\u8D44\u6E90\u5305 ",a("0")," \u73B0\u5DF2\u4E0A\u7EBF\uFF0C\u5FEB\u53BB\u5546\u5E97\u9886\u53D6\u5427\uFF01"]},"The asset pack {0} will be linked to your account {1}.":function(a){return["\u7D20\u6750\u5305 ",a("0")," \u5C06\u88AB\u94FE\u63A5\u5230\u60A8\u7684\u5E10\u6237 ",a("1")]},"The atlas image is smaller than the tile size.":"\u5730\u56FE\u96C6\u56FE\u50CF\u6BD4\u56FE\u5757\u5C3A\u5BF8\u5C0F\u3002","The auth key {lastUploadedApiKey} was properly stored. It can now be used to automatically upload your app to the app store - verify you've declared an app for it.":function(a){return["\u8EAB\u4EFD\u9A8C\u8BC1\u5BC6\u94A5 ",a("lastUploadedApiKey")," \u5DF2\u6B63\u786E\u5B58\u50A8\u3002\u73B0\u5728\u53EF\u4EE5\u4F7F\u7528\u5B83\u81EA\u52A8\u5C06\u60A8\u7684\u5E94\u7528\u7A0B\u5E8F\u4E0A\u4F20\u5230\u5E94\u7528\u7A0B\u5E8F\u5546\u5E97 - \u9A8C\u8BC1\u60A8\u5DF2\u4E3A\u5176\u58F0\u660E\u4E86\u4E00\u4E2A\u5E94\u7528\u7A0B\u5E8F\u3002"]},"The behavior is not attached to this object. Please select another object or add this behavior: {0}":function(a){return["\u884C\u4E3A\u672A\u9644\u52A0\u5230\u6B64\u5BF9\u8C61\u3002\u8BF7\u9009\u62E9\u53E6\u4E00\u4E2A\u5BF9\u8C61\u6216\u6DFB\u52A0\u6B64\u884C\u4E3A\uFF1A",a("0")]},"The bounding box is an imaginary rectangle surrounding the object collision mask. Even if the object X and Y positions are not changed, this rectangle can change if the object is rotated or if an animation is being played. Usually you should use actions and conditions related to the object position or center, but the bounding box can be useful to deal with the area of the object.":"\u5305\u56F4\u76D2\u662F\u5BF9\u8C61\u78B0\u649E\u906E\u7F69\u5468\u56F4\u7684\u5047\u60F3\u77E9\u5F62\u3002\u5373\u4F7F\u5BF9\u8C61\u7684X\u548CY\u4F4D\u7F6E\u6CA1\u6709\u6539\u53D8\uFF0C\u8FD9\u4E2A\u77E9\u5F62\u4E5F\u53EF\u4EE5\u5728\u7269\u4F53\u65CB\u8F6C\u6216\u64AD\u653E\u52A8\u753B\u65F6\u88AB\u4FEE\u6539\u3002\u901A\u5E38\u60A8\u5E94\u8BE5\u4F7F\u7528\u4E0E\u5BF9\u8C61\u4F4D\u7F6E\u6216\u4E2D\u5FC3\u76F8\u5173\u7684\u52A8\u4F5C\u548C\u6761\u4EF6\uFF0C\u4F46\u5305\u56F4\u76D2\u53EF\u80FD\u6709\u52A9\u4E8E\u5904\u7406\u5BF9\u8C61\u7684\u533A\u57DF\u3002","The bundle you are trying to claim does not exist anymore. Please contact support if you think this is an error.":"\u60A8\u8BD5\u56FE\u8BA4\u9886\u7684\u6346\u7ED1\u5305\u4E0D\u518D\u5B58\u5728\u3002\u5982\u679C\u60A8\u8BA4\u4E3A\u8FD9\u662F\u4E00\u4E2A\u9519\u8BEF\uFF0C\u8BF7\u8054\u7CFB\u652F\u6301\u3002","The bundle {0} will be linked to your account {1}.":function(a){return["\u6346\u7ED1\u5305 ",a("0")," \u5C06\u94FE\u63A5\u5230\u60A8\u7684\u5E10\u6237 ",a("1"),"\u3002"]},"The bundle {0} will be sent to the email address provided in the checkout.":function(a){return["\u6346\u7ED1\u5305 ",a("0")," \u5C06\u53D1\u9001\u81F3\u5728\u7ED3\u8D26\u65F6\u63D0\u4F9B\u7684\u7535\u5B50\u90AE\u4EF6\u5730\u5740\u3002"]},"The certificate could not be found. Please verify it was properly uploaded and try again.":"\u672A\u627E\u5230\u8BC1\u4E66\u3002\u8BF7\u786E\u8BA4\u5DF2\u6B63\u786E\u4E0A\u4F20\u5E76\u91CD\u8BD5\u3002","The certificate was properly generated. Don't forget to create and upload a provisioning profile associated to it.":"\u8BC1\u4E66\u5DF2\u6B63\u786E\u751F\u6210\u3002\u4E0D\u8981\u5FD8\u8BB0\u521B\u5EFA\u5E76\u4E0A\u4F20\u4E0E\u5176\u5173\u8054\u7684\u914D\u7F6E\u6587\u4EF6\u3002","The chat is becoming long - consider creating a new chat to ask other questions. The AI will better analyze your game and request in a new chat.":"\u804A\u5929\u6B63\u5728\u53D8\u5F97\u8D8A\u6765\u8D8A\u957F\u3002\u8003\u8651\u521B\u5EFA\u4E00\u4E2A\u65B0\u7684\u804A\u5929\u6765\u63D0\u95EE\u5176\u4ED6\u95EE\u9898\u3002 AI \u5C06\u5728\u65B0\u7684\u804A\u5929\u4E2D\u66F4\u597D\u5730\u5206\u6790\u60A8\u7684\u6E38\u620F\u548C\u8BF7\u6C42\u3002","The course {0} will be linked to your account {1}.":function(a){return["\u8BFE\u7A0B",a("0"),"\u5C06\u94FE\u63A5\u5230\u60A8\u7684\u5E10\u6237",a("1"),"\u3002"]},"The default variant is erased when the extension is updated.":"\u5F53\u6269\u5C55\u66F4\u65B0\u65F6\uFF0C\u9ED8\u8BA4\u53D8\u4F53\u4F1A\u88AB\u5220\u9664\u3002","The description of the object should explain what the object is doing, and, briefly, how to use it.":"\u5BF9\u76EE\u6807\u7684\u63CF\u8FF0\u5E94\u89E3\u91CA\u76EE\u6807\u6B63\u5728\u505A\u4E9B\u4EC0\u4E48\uFF0C\u5E76\u7B80\u8981\u89E3\u91CA\u5982\u4F55\u4F7F\u7528\u5B83\u3002","The editor was unable to display the operation ({0}) used by the AI.":function(a){return["\u7F16\u8F91\u5668\u65E0\u6CD5\u663E\u793A AI \u4F7F\u7528\u7684\u64CD\u4F5C (",a("0"),")\u3002"]},"The effect name {newName} is already taken":function(a){return["\u6548\u679C\u540D\u79F0 ",a("newName")," \u5DF2\u7ECF\u88AB\u4F7F\u7528"]},"The email you provided already has a subscription with GDevelop. Please ask them to cancel it before adding them as a student in your team.":"\u60A8\u63D0\u4F9B\u7684\u7535\u5B50\u90AE\u4EF6\u5DF2\u7ECF\u5728 GDevelop \u4E2D\u62E5\u6709\u8BA2\u9605\u3002\u8BF7\u8981\u6C42\u4ED6\u4EEC\u5728\u5C06\u5176\u6DFB\u52A0\u4E3A\u60A8\u7684\u56E2\u961F\u4E2D\u7684\u5B66\u751F\u4E4B\u524D\u53D6\u6D88\u8BA2\u9605\u3002","The email you provided already has a subscription with GDevelop. Please ask them to cancel it before defining them as teacher in your team.":"\u60A8\u63D0\u4F9B\u7684\u7535\u5B50\u90AE\u4EF6\u5DF2\u8BA2\u9605 GDevelop\u3002\u8BF7\u8981\u6C42\u4ED6\u4EEC\u53D6\u6D88\u8BA2\u9605\uFF0C\u7136\u540E\u518D\u5C06\u5176\u5B9A\u4E49\u4E3A\u60A8\u56E2\u961F\u4E2D\u7684\u6559\u5E08\u3002","The email you provided could not be found.":"\u627E\u4E0D\u5230\u60A8\u63D0\u4F9B\u7684\u7535\u5B50\u90AE\u4EF6\u3002","The email you provided is already a member of your team.":"\u60A8\u63D0\u4F9B\u7684\u7535\u5B50\u90AE\u4EF6\u5DF2\u7ECF\u662F\u60A8\u56E2\u961F\u7684\u6210\u5458\u3002","The email you provided is already an admin in your team.":"\u60A8\u63D0\u4F9B\u7684\u7535\u5B50\u90AE\u4EF6\u5DF2\u7ECF\u662F\u60A8\u56E2\u961F\u7684\u7BA1\u7406\u5458\u3002","The email you provided is not an admin in your team.":"\u60A8\u63D0\u4F9B\u7684\u7535\u5B50\u90AE\u4EF6\u4E0D\u662F\u60A8\u56E2\u961F\u7684\u7BA1\u7406\u5458\u3002","The extension can't be imported because it has the same name as a built-in extension.":"\u8BE5\u6269\u5C55\u65E0\u6CD5\u5BFC\u5165\uFF0C\u56E0\u4E3A\u5B83\u4E0E\u5185\u7F6E\u6269\u5C55\u540C\u540D\u3002","The extension installed in this project is not up to date. Consider upgrading it before reporting any issue.":"\u6B64\u9879\u76EE\u4E2D\u5B89\u88C5\u7684\u6269\u5C55\u4E0D\u662F\u6700\u65B0\u7684\u3002\u5728\u62A5\u544A\u4EFB\u4F55\u95EE\u9898\u4E4B\u524D\u8003\u8651\u5347\u7EA7\u5B83\u3002","The extension was added to the project. You can now use it in the list of actions/conditions and, if it's a behavior, in the list of behaviors for an object.":"\u8BE5\u6269\u5C55\u5DF2\u6DFB\u52A0\u5230\u9879\u76EE\u4E2D\u3002 \u60A8\u73B0\u5728\u53EF\u4EE5\u5728\u64CD\u4F5C/\u6761\u4EF6\u5217\u8868\u4E2D\u4F7F\u7528\u5B83\uFF0C\u5982\u679C\u5B83\u662F\u4E00\u79CD\u884C\u4E3A\uFF0C\u5219\u53EF\u4EE5\u5728\u5BF9\u8C61\u7684\u884C\u4E3A\u5217\u8868\u4E2D\u4F7F\u7528\u3002","The far plane distance must be greater than the near plan distance.":"\u8FDC\u5E73\u9762\u8DDD\u79BB\u5FC5\u987B\u5927\u4E8E\u8FD1\u5E73\u9762\u8DDD\u79BB\u3002","The field of view cannot be lower than 0\u00B0 or greater than 180\u00B0.":"\u89C6\u91CE\u4E0D\u80FD\u5C0F\u4E8E0\u00B0\u6216\u5927\u4E8E180\u00B0\u3002","The file {0} is invalid.":function(a){return["\u6587\u4EF6 ",a("0")," \u65E0\u6548\u3002"]},"The file {0} is too large. Use files that are smaller for your game: each must be less than {1} MB.":function(a){return["\u6587\u4EF6 ",a("0")," \u592A\u5927\u3002\u4E3A\u60A8\u7684\u6E38\u620F\u4F7F\u7528\u8F83\u5C0F\u7684\u6587\u4EF6\uFF1A\u6BCF\u4E2A\u6587\u4EF6\u5FC5\u987B\u5C0F\u4E8E ",a("1")," MB\u3002"]},"The following actions, conditions, or expressions no longer exist in their extensions. This can happen when an extension's API has changed or when functionality has been removed. Update or remove these instructions.":"\u4EE5\u4E0B\u64CD\u4F5C\u3001\u6761\u4EF6\u6216\u8868\u8FBE\u5F0F\u5728\u5176\u6269\u5C55\u4E2D\u4E0D\u5B58\u5728\u3002\u8FD9\u53EF\u80FD\u662F\u56E0\u4E3A\u6269\u5C55\u7684 API \u5DF2\u7ECF\u66F4\u6539\u6216\u529F\u80FD\u5DF2\u88AB\u79FB\u9664\u3002\u8BF7\u66F4\u65B0\u6216\u79FB\u9664\u8FD9\u4E9B\u6307\u4EE4\u3002","The following events have invalid parameters (shown with red underline in the events sheet). Click a location to navigate there.":"\u4EE5\u4E0B\u4E8B\u4EF6\u5177\u6709\u65E0\u6548\u53C2\u6570\uFF08\u5728\u4E8B\u4EF6\u8868\u4E2D\u7528\u7EA2\u8272\u4E0B\u5212\u7EBF\u663E\u793A\uFF09\u3002\u70B9\u51FB\u4F4D\u7F6E\u4EE5\u5BFC\u822A\u3002","The following file(s) cannot be used for this kind of object: {0}":function(a){return["\u4EE5\u4E0B\u6587\u4EF6 (s) \u4E0D\u80FD\u7528\u4E8E\u8FD9\u7C7B\u5BF9\u8C61: ",a("0")]},"The font size is stored directly inside the font. If you want to change it, export again your font using an external editor like bmFont. Click on the help button to learn more.":"\u5B57\u4F53\u7684\u5927\u5C0F\u76F4\u63A5\u5B58\u50A8\u5728\u5B57\u4F53\u5185\u3002 \u5982\u679C\u60A8\u60F3\u8981\u66F4\u6539\u5176\u5927\u5C0F\uFF0C\u8BF7\u4F7F\u7528\u5982 bmFont \u7684\u5916\u90E8\u7F16\u8F91\u5668\u4FEE\u6539\u540E\u91CD\u65B0\u5BFC\u51FA\u5BFC\u5165\u60A8\u7684\u5B57\u4F53\u3002\u70B9\u51FB\u5E2E\u52A9\u6309\u94AE\u4E86\u89E3\u66F4\u591A\u4FE1\u606F\u3002","The force will only push the object during the time of one frame. Typically used in an event with no conditions or with conditions that stay valid for a certain amount of time.":"\u529B\u53EA\u4F1A\u63A8\u8FD9\u4E2A\u7269\u4F53\u4E00\u5E27\u3002\u901A\u5E38\u7528\u5728\u4E00\u4E2A\u6CA1\u6709\u6761\u4EF6\u7684\u4E8B\u4EF6\u4E2D\uFF0C\u6216\u5728\u67D0\u6BB5\u4E8B\u4EF6\u7C7B\u6709\u6548\u7684\u4E8B\u4EF6","The force will push the object forever, unless you use the action \"Stop the object\". Typically used in an event with conditions that are only true once, or with a \"Trigger Once\" condition.":"\u9664\u975E\u60A8\u4F7F\u7528\u201C\u505C\u6B62\u5BF9\u8C61\u201D\u64CD\u4F5C\uFF0C\u5426\u5219\u8BE5\u529B\u5C06\u6C38\u8FDC\u63A8\u52A8\u5BF9\u8C61\u3002\u901A\u5E38\u7528\u4E8E\u5E26\u6709\u4EC5\u4E3A\u4E00\u6B21\u771F\u7684\u6761\u4EF6\uFF0C\u6216\u5177\u6709\u201C\u89E6\u53D1\u4E00\u6B21\u201D\u6761\u4EF6\u7684\u4E8B\u4EF6\u4E2D\u3002","The free version is enough for me":"\u514D\u8D39\u7248\u672C\u5BF9\u6211\u6765\u8BF4\u5DF2\u7ECF\u8DB3\u591F\u4E86","The game template {0} will be linked to your account {1}.":function(a){return["\u6E38\u620F\u6A21\u677F ",a("0")," \u5C06\u94FE\u63A5\u5230\u60A8\u7684\u5E10\u6237 ",a("1"),"\u3002"]},"The game was properly exported. You can now use Electron Builder (you need Node.js installed and to use the command-line on your computer to run it) to create an executable.":"\u6E38\u620F\u5DF2\u6B63\u786E\u5BFC\u51FA\u3002\u60A8\u73B0\u5728\u53EF\u4EE5\u4F7F\u7528 Electron Builder (\u60A8\u9700\u8981\u5B89\u88C5 Node.js\uFF0C\u5E76\u4E14\u4F7F\u7528\u547D\u4EE4\u884C\u6765\u8FD0\u884C\u5B83) \u6765\u521B\u5EFA\u53EF\u6267\u884C\u6587\u4EF6\u3002","The game you're trying to open is not registered online. Open the project file, then register it before continuing.":"\u60A8\u8BD5\u56FE\u6253\u5F00\u7684\u6E38\u620F\u6CA1\u6709\u5728\u7EBF\u6CE8\u518C\u3002\u6253\u5F00\u9879\u76EE\u6587\u4EF6\uFF0C\u7136\u540E\u6CE8\u518C\u518D\u7EE7\u7EED\u3002","The icing on the cake":"\u9526\u4E0A\u6DFB\u82B1","The image should be at least 864x864px, and the logo must fit [within a circle of 576px](https://developer.android.com/guide/topics/ui/splash-screen#splash_screen_dimensions). Transparent borders are automatically added when generated to help ensuring":"\u56FE\u50CF\u5E94\u81F3\u5C11\u4E3A864x864px\uFF0C\u5FBD\u6807\u5FC5\u987B\u9002\u5408 [\u5728576px\u7684\u5706\u5708\u5185] (https://developer.android.com/guide/topics/ui/splash-screen#splash_screen_dimensions). \u751F\u6210\u65F6\u4F1A\u81EA\u52A8\u6DFB\u52A0\u900F\u660E\u8FB9\u6846\uFF0C\u4EE5\u5E2E\u52A9\u786E\u4FDD","The invitation sent to {email} will be cancelled.":function(a){return["\u53D1\u9001\u81F3 ",a("email")," \u7684\u9080\u8BF7\u5C06\u88AB\u53D6\u6D88\u3002"]},"The latest save of \"{cloudProjectName}\" is corrupt and cannot be opened.":function(a){return[a("cloudProjectName"),"\u7684\u6700\u65B0\u4FDD\u5B58\u5DF2\u635F\u574F\uFF0C\u65E0\u6CD5\u6253\u5F00\u3002"]},"The latest save of this project is corrupt and cannot be opened.":"\u6B64\u9879\u76EE\u7684\u6700\u65B0\u4FDD\u5B58\u5DF2\u635F\u574F\uFF0C\u65E0\u6CD5\u6253\u5F00\u3002","The layer {0} does not contain any object instances. Continue?":function(a){return["\u56FE\u5C42 ",a("0")," \u4E0D\u5305\u542B\u4EFB\u4F55\u5BF9\u8C61\u5B9E\u4F8B\u3002\u662F\u5426\u7EE7\u7EED\uFF1F"]},"The light object was automatically placed on the Lighting layer.":"\u5149\u7167\u7269\u4EF6\u81EA\u52A8\u653E\u7F6E\u5728\u7167\u660E\u56FE\u5C42\u3002","The lighting layer renders an ambient light on the scene. All lights should be placed on this layer so that shadows are properly rendered. By default, the layer follows the base layer camera. Uncheck this if you want to manually move the camera using events.":"\u7167\u660E\u56FE\u5C42\u4F1A\u5728\u5C4F\u5E55\u4E0A\u6E32\u67D3\u4E00\u4E2A\u73AF\u5883\u5149\u3002\u6240\u6709\u706F\u5149\u90FD\u5E94\u653E\u5728\u8FD9\u4E2A\u7167\u660E\u56FE\u5C42\u4E0A\uFF0C\u4EE5\u4F7F\u9634\u5F71\u5F97\u5230\u6B63\u786E\u7684\u6E32\u67D3\u3002 \u9ED8\u8BA4\u60C5\u51B5\u4E0B\uFF0C\u5C06\u6839\u636E\u57FA\u7840\u56FE\u5C42\u76F8\u673A\u6E32\u67D3\u3002\u5982\u679C\u60A8\u60F3\u901A\u8FC7\u4E8B\u4EF6\u5355\u72EC\u63A7\u5236\u672C\u56FE\u5C42\u76F8\u673A\uFF0C\u8BF7\u53D6\u6D88\u9009\u4E2D\u6B64\u9879\u3002","The link to the asset pack you've followed seems outdated. Why not take a look at the other packs in the asset store?":"\u60A8\u6240\u5173\u6CE8\u7684\u8D44\u4EA7\u5305\u7684\u94FE\u63A5\u4F3C\u4E4E\u5DF2\u8FC7\u65F6\u3002\u4E3A\u4EC0\u4E48\u4E0D\u770B\u770B\u8D44\u4EA7\u5546\u5E97\u4E2D\u7684\u5176\u4ED6\u5305\u5462\uFF1F","The link to the bundle you've followed seems outdated. Why not take a look at the other bundles in the store?":"\u60A8\u5173\u6CE8\u7684\u6346\u7ED1\u5305\u94FE\u63A5\u4F3C\u4E4E\u5DF2\u8FC7\u65F6\u3002\u4E3A\u4EC0\u4E48\u4E0D\u770B\u770B\u5546\u5E97\u4E2D\u7684\u5176\u4ED6\u6346\u7ED1\u5305\uFF1F","The link to the bundle you've followed seems outdated. Why not take a look at the other bundles?":"\u60A8\u6240\u5173\u6CE8\u7684\u6A21\u677F\u7684\u94FE\u63A5\u4F3C\u4E4E\u5DF2\u8FC7\u65F6\u3002\u4E3A\u4EC0\u4E48\u4E0D\u770B\u770B\u5176\u4ED6\u6A21\u677F\u5462\uFF1F","The link to the game template you've followed seems outdated. Why not take a look at the other templates in the store?":"\u60A8\u6240\u5173\u6CE8\u7684\u6E38\u620F\u6A21\u677F\u7684\u94FE\u63A5\u4F3C\u4E4E\u5DF2\u8FC7\u65F6\u3002\u4E3A\u4EC0\u4E48\u4E0D\u770B\u770B\u5546\u5E97\u4E2D\u7684\u5176\u4ED6\u6A21\u677F\u5462\uFF1F","The main account of the Education plan cannot be modified.":"\u6559\u80B2\u8BA1\u5212\u7684\u4E3B\u8981\u5185\u5BB9\u4E0D\u80FD\u4FEE\u6539\u3002","The maximum 2D drawing distance must be strictly greater than 0.":"\u6700\u59272D\u7ED8\u56FE\u8DDD\u79BB\u5FC5\u987B\u4E25\u683C\u5927\u4E8E0\u3002","The model has {meshShapeTrianglesCount} triangles. To keep good performance, consider making a simplified model with a modeling tool.":function(a){return["\u6A21\u578B\u6709 ",a("meshShapeTrianglesCount")," \u4E09\u89D2\u5F62\u3002\u4E3A\u4E86\u4FDD\u6301\u826F\u597D\u7684\u6027\u80FD\uFF0C\u8BF7\u8003\u8651\u4F7F\u7528\u5EFA\u6A21\u5DE5\u5177\u5236\u4F5C\u7B80\u5316\u6A21\u578B\u3002"]},"The monthly free asset pack perk was not part of your plan at the time you got your subscription to GDevelop. To enjoy this perk, please purchase a new subscription.":"\u5F53\u60A8\u8BA2\u9605 GDevelop \u65F6\uFF0C\u6BCF\u6708\u514D\u8D39\u8D44\u4EA7\u5305\u798F\u5229\u5E76\u4E0D\u5C5E\u4E8E\u60A8\u7684\u8BA1\u5212\u7684\u4E00\u90E8\u5206\u3002\u8981\u4EAB\u53D7\u6B64\u4F18\u60E0\uFF0C\u8BF7\u8D2D\u4E70\u65B0\u7684\u8BA2\u9605\u3002","The more descriptive you are, the better we can match the content we\u2019ll recommend.":"\u60A8\u7684\u63CF\u8FF0\u6027\u8D8A\u5F3A\uFF0C\u6211\u4EEC\u5C31\u8D8A\u80FD\u5339\u914D\u6211\u4EEC\u63A8\u8350\u7684\u5185\u5BB9\u3002","The name of your game is empty":"\u60A8\u7684\u6E38\u620F\u540D\u79F0\u4E3A\u7A7A","The near plane distance must be strictly greater than 0 and lower than the far plan distance.":"\u8FD1\u5E73\u9762\u8DDD\u79BB\u5FC5\u987B\u4E25\u683C\u5927\u4E8E 0 \u4E14\u5C0F\u4E8E\u8FDC\u5E73\u9762\u8DDD\u79BB\u3002","The number of decimal places must be a whole value between {precisionMinValue} and {precisionMaxValue}":function(a){return["\u5C0F\u6570\u70B9\u6570\u5FC5\u987B\u662F ",a("precisionMinValue")," \u548C ",a("precisionMaxValue")," \u4E4B\u95F4\u7684\u6574\u6570\u503C"]},"The number of displayed entries must be a whole value between {displayedEntriesMinNumber} and {displayedEntriesMaxNumber}":function(a){return["\u663E\u793A\u7684\u6761\u76EE\u6570\u91CF\u5FC5\u987B\u662F\u4E00\u4E2A ",a("displayedEntriesMinNumber")," \u548C ",a("displayedEntriesMaxNumber")," \u4E4B\u95F4\u7684\u6574\u6570\u503C"]},"The object does not exist or can't be used here.":"\u8BE5\u5BF9\u8C61\u4E0D\u5B58\u5728\u6216\u4E0D\u80FD\u5728\u6B64\u5904\u4F7F\u7528\u3002","The package name begins with com.example, make sure you replace it with an unique one to be able to publish your game on app stores.":"\u8F6F\u4EF6\u5305\u540D\u79F0\u4EE5 com.example \u5F00\u5934\uFF0C\u8BF7\u786E\u4FDD\u5C06\u5176\u66FF\u6362\u4E3A\u552F\u4E00\u7684\u8F6F\u4EF6\u5305\uFF0C\u4EE5\u4FBF\u80FD\u591F\u5728\u5E94\u7528\u5546\u5E97\u4E0A\u53D1\u5E03\u60A8\u7684\u6E38\u620F\u3002","The package name begins with com.example, make sure you replace it with an unique one, else installing your game might overwrite other games.":"\u8F6F\u4EF6\u5305\u540D\u79F0\u4EE5com.example\u5F00\u59CB\uFF0C\u8BF7\u786E\u4FDD\u5C06\u5176\u66FF\u6362\u4E3A\u552F\u4E00\u7684\u8F6F\u4EF6\u5305\uFF0C\u5426\u5219\u5B89\u88C5\u60A8\u7684\u6E38\u620F\u53EF\u80FD\u4F1A\u8986\u76D6\u5176\u4ED6\u6E38\u620F\u3002","The package name is containing invalid characters or not following the convention \"xxx.yyy.zzz\" (numbers allowed after a letter only).":"\u5305\u540D\u5305\u542B\u65E0\u6548\u5B57\u7B26\uFF0C\u6216\u8005\u672A\u9075\u5FAA\u201Cxxx.yy.zz\u201D\u7684\u89C4\u8303(\u4EC5\u5141\u8BB8\u6570\u5B57\u8DDF\u5728\u5B57\u6BCD\u540E\u9762)\u3002","The package name is empty.":"\u5305\u540D\u79F0\u4E3A\u7A7A\u3002","The package name is too long.":"\u5305\u540D\u79F0\u592A\u957F\u3002","The password is invalid.":"\u5BC6\u7801\u65E0\u6548\u3002","The password you entered is incorrect. Please try again.":"\u60A8\u8F93\u5165\u5BC6\u7801\u4E0D\u6B63\u786E\u3002\u8BF7\u518D\u8BD5\u4E00\u6B21\u3002","The polygon is not convex":"\u591A\u8FB9\u5F62\u4E0D\u662F\u51F8\u7684","The polygon is not convex. Ensure it is, otherwise the collision mask won't work.":"\u6B64\u591A\u8FB9\u5F62\u4E0D\u662F\u51F8\u591A\u8FB9\u5F62\u3002\u8BF7\u4FDD\u8BC1\u662F\u51F8\u591A\u8FB9\u5F62\uFF0C\u5426\u5219\u78B0\u649E\u906E\u7F69\u65E0\u6CD5\u5DE5\u4F5C\u3002","The preview could not be launched because an error happened: {0}.":function(a){return["\u65E0\u6CD5\u542F\u52A8\u9884\u89C8\uFF0C\u56E0\u4E3A\u53D1\u751F\u9519\u8BEF\uFF1A ",a("0"),"\u3002"]},"The preview could not be launched because you're offline.":"\u7531\u4E8E\u60A8\u79BB\u7EBF\u65E0\u6CD5\u542F\u52A8\u9884\u89C8\u3002","The project associated with this AI request does not match the current project. Open the correct project to restore to this state.":"\u4E0E\u6B64 AI \u8BF7\u6C42\u76F8\u5173\u7684\u9879\u76EE\u4E0E\u5F53\u524D\u9879\u76EE\u4E0D\u5339\u914D\u3002\u6253\u5F00\u6B63\u786E\u7684\u9879\u76EE\u4EE5\u6062\u590D\u5230\u6B64\u72B6\u6001\u3002","The project could not be saved. Please try again later.":"\u9879\u76EE\u65E0\u6CD5\u4FDD\u5B58\u3002\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","The project currently opened is not registered online. Register it now to get access to leaderboards, player accounts, analytics and more!":"\u5F53\u524D\u6253\u5F00\u7684\u9879\u76EE\u672A\u5728\u7EBF\u6CE8\u518C\u3002\u7ACB\u5373\u6CE8\u518C\u4EE5\u8BBF\u95EE\u6392\u884C\u699C\u3001\u73A9\u5BB6\u5E10\u6237\u3001\u5206\u6790\u7B49\uFF01","The project currently opened is registered online but you don't have access to it. A link or file will be created but the game will not be registered.":"\u5F53\u524D\u6253\u5F00\u7684\u9879\u76EE\u5DF2\u5728\u7EBF\u6CE8\u518C\uFF0C\u4F46\u60A8\u65E0\u6CD5\u8BBF\u95EE\u8BE5\u9879\u76EE\u3002\u4E00\u4E2A\u94FE\u63A5\u6216\u6587\u4EF6\u5C06\u88AB\u521B\u5EFA\uFF0C\u4F46\u6E38\u620F\u5C06\u4E0D\u4F1A\u88AB\u6CE8\u518C\u3002","The project file appears to be corrupted, but an autosave file exists (backup made automatically by GDevelop on {0}). Would you like to try to load it instead?":function(a){return["\u9879\u76EE\u6587\u4EF6\u4F3C\u4E4E\u5DF2\u635F\u574F\uFF0C\u4F46\u662F\u5B58\u5728\u81EA\u52A8\u4FDD\u5B58\u6587\u4EF6(\u7531 GDevelop \u5728 ",a("0")," \u81EA\u52A8\u5907\u4EFD)\u3002 \u4F60\u60F3\u8981\u52A0\u8F7D\u5B83\u5417\uFF1F"]},"The project save associated with this AI request message is no longer available due to your current plan's limit. Upgrade your subscription to access older project saves.":"\u4E0E\u6B64 AI \u8BF7\u6C42\u6D88\u606F\u5173\u8054\u7684\u9879\u76EE\u4FDD\u5B58\u56E0\u60A8\u5F53\u524D\u8BA1\u5212\u7684\u9650\u5236\u800C\u4E0D\u518D\u53EF\u7528\u3002\u5347\u7EA7\u60A8\u7684\u8BA2\u9605\u4EE5\u8BBF\u95EE\u8F83\u65E7\u7684\u9879\u76EE\u4FDD\u5B58\u3002","The project save associated with this AI request message was not found. It may have been deleted.":"\u4E0E\u6B64 AI \u8BF7\u6C42\u6D88\u606F\u5173\u8054\u7684\u9879\u76EE\u4FDD\u5B58\u672A\u627E\u5230\u3002\u53EF\u80FD\u5DF2\u88AB\u5220\u9664\u3002","The provisioning profile was properly stored ( {lastUploadedProvisioningProfileName}). If you properly uploaded the certificate before, it can now be used.":function(a){return["\u9884\u914D\u914D\u7F6E\u6587\u4EF6\u5DF2\u6B63\u786E\u5B58\u50A8 (",a("lastUploadedProvisioningProfileName"),")\u3002\u5982\u679C\u60A8\u4E4B\u524D\u6B63\u786E\u4E0A\u4F20\u4E86\u8BC1\u4E66\uFF0C\u73B0\u5728\u5C31\u53EF\u4EE5\u4F7F\u7528\u4E86\u3002"]},"The purchase will be linked to your account once done.":"\u8D2D\u4E70\u5B8C\u6210\u540E\u5C06\u94FE\u63A5\u5230\u60A8\u7684\u5E10\u6237\u3002","The request could not be processed. Please verify you uploaded a valid certificate file (.cer) from Apple.":"\u8BF7\u6C42\u65E0\u6CD5\u5904\u7406\u3002\u8BF7\u786E\u8BA4\u60A8\u4E0A\u4F20\u4E86\u6765\u81EAApple\u7684\u6709\u6548\u8BC1\u4E66\u6587\u4EF6\uFF08.cer\uFF09\u3002","The request could not reach the servers, ensure you are connected to internet.":"\u8BF7\u6C42\u65E0\u6CD5\u5230\u8FBE\u670D\u52A1\u5668\uFF0C\u786E\u4FDD\u60A8\u5DF2\u8FDE\u63A5\u5230\u4E92\u8054\u7F51\u3002","The resource has been downloaded":"\u8D44\u6E90\u5DF2\u4E0B\u8F7D","The result wasn't as good as it could have been":"\u7ED3\u679C\u6CA1\u6709\u8FBE\u5230\u9884\u671F\u7684\u597D\u3002","The selected resource is not a proper Spine resource.":"\u6240\u9009\u8D44\u6E90\u4E0D\u662F\u6B63\u786E\u7684 Spine \u8D44\u6E90\u3002","The sentence displays one or more wrongs parameters:":"\u8BE5\u53E5\u5B50\u663E\u793A\u4E00\u4E2A\u6216\u591A\u4E2A\u9519\u8BEF\u53C2\u6570\uFF1A","The sentence is probably missing this/these parameter(s):":"\u8BE5\u53E5\u53EF\u80FD\u4E22\u5931\u4EE5\u4E0B\u53C2\u6570\uFF1A()","The server is currently unavailable. Please try again later.":"\u670D\u52A1\u5668\u5F53\u524D\u4E0D\u53EF\u7528\u3002\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","The shape used in the Physics behavior is independent from the collision mask of the object. Be sure to use the \"Collision\" condition provided by the Physics behavior in the events. The usual \"Collision\" condition won't take into account the shape that you've set up here.":"\u7269\u7406\u884C\u4E3A\u4E2D\u4F7F\u7528\u7684\u5F62\u72B6\u72EC\u7ACB\u4E8E\u7269\u4F53\u7684\u78B0\u649E\u906E\u7F69\u3002 \u8BF7\u52A1\u5FC5\u4F7F\u7528\u7531\u5728\u4E8B\u4EF6\u4E2D\u7684\u7269\u7406\u884C\u4E3A\u63D0\u4F9B\u7684\u201C\u78B0\u649E\u201D\u6761\u4EF6\u3002\u901A\u5E38\u7684\u201C\u78B0\u649E\u201D\u6761\u4EF6\u4E0D\u4F1A\u8003\u8651\u60A8\u5728\u6B64\u5904\u8BBE\u7F6E\u7684\u5F62\u72B6\u3002","The specified external events do not exist in the game. Be sure that the name is correctly spelled or create them using the project manager.":"\u6307\u5B9A\u7684\u5916\u90E8\u4E8B\u4EF6\u4E0D\u5728\u6E38\u620F\u4E2D\u3002\u8BF7\u786E\u8BA4\u540D\u79F0\u6B63\u786E\uFF0C\u4E5F\u53EF\u4EE5\u4F7F\u7528\u9879\u76EE\u7BA1\u7406\u5668\u521B\u5EFA\u3002","The subscription of this account comes from outside the app store. Connect with your account on editor.gdevelop.io from your web-browser to manage it.":"\u8BE5\u8D26\u6237\u7684\u8BA2\u9605\u6765\u81EA\u4E8E\u5E94\u7528\u5546\u5E97\u4E4B\u5916\u3002\u4ECE\u60A8\u7684\u7F51\u7EDC\u6D4F\u89C8\u5668\u8FDE\u63A5\u5230\u60A8\u5728 editor.gdevelop.io \u4E0A\u7684\u5E10\u6237\u4EE5\u5BF9\u5176\u8FDB\u884C\u7BA1\u7406\u3002","The subscription of this account was done using Apple or Google Play. Connect on your account on your Apple or Google device to manage it.":"\u6B64\u5E10\u6237\u7684\u8BA2\u9605\u662F\u4F7F\u7528 Apple \u6216 Google Play \u5B8C\u6210\u7684\u3002\u5728\u60A8\u7684 Apple \u6216 Google \u8BBE\u5907\u4E0A\u8FDE\u63A5\u60A8\u7684\u5E10\u6237\u4EE5\u5BF9\u5176\u8FDB\u884C\u7BA1\u7406\u3002","The text input will be always shown on top of all other objects in the game - this is a limitation that can't be changed. According to the platform/device or browser running the game, the appearance can also slightly change.":"\u6587\u672C\u8F93\u5165\u5C06\u59CB\u7EC8\u663E\u793A\u5728\u6E38\u620F\u4E2D\u6240\u6709\u5176\u4ED6\u5BF9\u8C61\u7684\u9876\u90E8\u2014\u2014\u8FD9\u662F\u4E00\u4E2A\u65E0\u6CD5\u66F4\u6539\u7684\u9650\u5236\u3002\u6839\u636E\u8FD0\u884C\u6E38\u620F\u7684\u5E73\u53F0/\u8BBE\u5907\u6216\u6D4F\u89C8\u5668\u7684\u4E0D\u540C\uFF0C\u6E38\u620F\u7684\u5916\u89C2\u4E5F\u4F1A\u7565\u6709\u53D8\u5316\u3002","The tilemap must be designed in a separated program, Tiled, that can be downloaded on mapeditor.org. Save your map as a JSON file, then select here the Atlas image that you used and the Tile map JSON file.":"\u5FC5\u987B\u5728\u5355\u72EC\u7684\u7A0B\u5E8FTiled\u4E2D\u8BBE\u8BA1tilemap\uFF0C\u53EF\u4EE5\u5728mapeditor.org\u4E0A\u4E0B\u8F7D\u8BE5\u7A0B\u5E8F\u3002\u5C06\u5730\u56FE\u53E6\u5B58\u4E3AJSON\u6587\u4EF6\uFF0C\u7136\u540E\u5728\u6B64\u5904\u9009\u62E9\u60A8\u4F7F\u7528\u7684Atlas\u56FE\u50CF\u548CTile Map JSON\u6587\u4EF6\u3002","The token used to claim this purchase is invalid.":"\u7528\u4E8E\u8BA4\u9886\u6B64\u8D2D\u4E70\u7684\u4EE4\u724C\u65E0\u6548\u3002","The uploaded certificate does not match the signing request that was generated. Please create a new signing request and generate a new certificate from Apple using it.":"\u4E0A\u4F20\u7684\u8BC1\u4E66\u4E0E\u751F\u6210\u7684\u7B7E\u540D\u8BF7\u6C42\u4E0D\u5339\u914D\u3002\u8BF7\u521B\u5EFA\u4E00\u4E2A\u65B0\u7684\u7B7E\u540D\u8BF7\u6C42\uFF0C\u5E76\u6839\u636E\u8BE5\u8BF7\u6C42\u4ECEApple\u751F\u6210\u4E00\u4E2A\u65B0\u7684\u8BC1\u4E66\u3002","The usage of a number or expression is deprecated. Please now use only \"Permanent\" or \"Instant\" for configuring forces.":"\u4F7F\u7528\u4E00\u4E2A\u6570\u5B57\u6216\u8868\u8FBE\u5F0F\u5DF2\u88AB\u5E9F\u5F03\u3002\u73B0\u5728\u53EA\u80FD\u7528\u201CPermanent\uFF08\u6C38\u4E45\uFF09\u201D\u6216\u201CInstan\uFF08\u5373\u65F6\uFF09\u201D\u6765\u914D\u7F6E\u529B\u3002","The variable name contains a space - this is not recommended. Prefer to use underscores or uppercase letters to separate words.":"\u53D8\u91CF\u540D\u79F0\u5305\u542B\u4E00\u4E2A\u7A7A\u683C - \u4E0D\u63A8\u8350\u4F7F\u7528\u8FD9\u4E2A\u7A7A\u683C\u3002\u66F4\u559C\u6B22\u4F7F\u7528\u4E0B\u5212\u7EBF\u6216\u5927\u5199\u5B57\u6BCD\u5206\u9694\u5355\u8BCD\u3002","The variable name looks like you're building an expression or a formula. You can only use this for structure or arrays. For example: Score[3].":"\u53D8\u91CF\u540D\u79F0\u770B\u8D77\u6765\u50CF\u4F60\u6B63\u5728\u6784\u5EFA\u4E00\u4E2A\u8868\u8FBE\u5F0F\u6216\u516C\u5F0F\u3002 \u60A8\u53EA\u80FD\u4F7F\u7528\u8FD9\u4E2A\u7ED3\u6784\u6216\u6570\u7EC4\u3002\u4F8B\u5982\uFF1A\u5F97\u5206[3]\u3002","The version history is available for cloud projects only.":"\u7248\u672C\u5386\u53F2\u8BB0\u5F55\u4EC5\u9002\u7528\u4E8E\u4E91\u9879\u76EE\u3002","The version that you've set for the game is invalid.":"\u60A8\u4E3A\u6E38\u620F\u8BBE\u7F6E\u7684\u7248\u672C\u65E0\u6548\u3002","The {productType} {productName} will be linked to your account {0}":function(a){return[a("productType")," ",a("productName")," \u5C06\u94FE\u63A5\u5230\u60A8\u7684\u8D26\u6237 ",a("0")]},"There are currently no leaderboards created for this game. Open the leaderboards manager to create one.":"\u5F53\u524D\u6CA1\u6709\u4E3A\u8FD9\u573A\u6E38\u620F\u521B\u5EFA\u6392\u884C\u699C\u3002\u6253\u5F00\u6392\u884C\u699C\u7BA1\u7406\u5668\u521B\u5EFA\u4E00\u4E2A\u3002","There are no <0>2D effects on this layer.":"\u6B64\u56FE\u5C42\u4E0A\u6CA1\u6709<0>2D\u6548\u679C\u3002","There are no <0>3D effects on this layer.":"\u6B64\u56FE\u5C42\u4E0A\u6CA1\u6709<0>3D\u6548\u679C\u3002","There are no <0>behaviors on this object instance.":"\u6B64\u5BF9\u8C61\u5B9E\u4F8B\u4E0A\u6CA1\u6709<0>\u884C\u4E3A\u3002","There are no <0>behaviors on this object.":"\u6B64\u5BF9\u8C61\u4E0A\u6CA1\u6709<0>\u884C\u4E3A\u3002","There are no <0>effects on this object.":"\u6B64\u5BF9\u8C61\u4E0A\u6CA1\u6709<0>\u6548\u679C\u3002","There are no <0>variables on this object.":"\u6B64\u5BF9\u8C61\u4E0A\u6CA1\u6709<0>\u53D8\u91CF\u3002","There are no <0>variables on this scene.":"\u6B64\u573A\u666F\u4E0A\u6CA1\u6709<0>\u53D8\u91CF\u3002","There are no common <0>variables on this group objects.":"\u6B64\u7EC4\u5BF9\u8C61\u4E0A\u6CA1\u6709\u5171\u540C\u7684<0>\u53D8\u91CF\u3002","There are no objects. Objects will appear if you add some as parameter or add children to the object.":"\u6CA1\u6709\u5BF9\u8C61\u3002\u5982\u679C\u60A8\u6DFB\u52A0\u4E00\u4E9B\u5BF9\u8C61\u4F5C\u4E3A\u53C2\u6570\u6216\u5411\u5BF9\u8C61\u6DFB\u52A0\u5B50\u9879\uFF0C\u5219\u4F1A\u51FA\u73B0\u5BF9\u8C61\u3002","There are no objects. Objects will appear if you add some as parameters.":"\u6CA1\u6709\u5BF9\u8C61\u3002\u5982\u679C\u60A8\u628A\u4E00\u4E9B\u5BF9\u8C61\u4F5C\u4E3A\u53C2\u6570\u6DFB\u52A0\u65F6\uFF0C\u5BF9\u8C61\u624D\u4F1A\u51FA\u73B0\u3002","There are no provisioning profile created for this certificate. Create one in the Apple Developer interface and add it here.":"\u6CA1\u6709\u4E3A\u6B64\u8BC1\u4E66\u521B\u5EFA\u914D\u7F6E\u6587\u4EF6\u3002\u5728 Apple Developer \u754C\u9762\u4E2D\u521B\u5EFA\u4E00\u4E2A\u5E76\u5C06\u5176\u6DFB\u52A0\u5230\u6B64\u5904\u3002","There are no variables on this instance.":"\u6B64\u5B9E\u4F8B\u4E0A\u6CA1\u6709\u53D8\u91CF\u3002","There are unsaved changes":"\u6709\u672A\u4FDD\u5B58\u7684\u66F4\u6539","There are variables used in events but not declared in this list: {0}.":function(a){return["\u5728\u4E8B\u4EF6\u4E2D\u4F7F\u7528\u4E86\u53D8\u91CF\uFF0C\u4F46\u5728\u6B64\u5217\u8868\u4E2D\u6CA1\u6709\u58F0\u660E: ",a("0"),"\u3002"]},"There are {instancesCountInLayout} object instances on this layer. Should they be moved to another layer?":function(a){return["\u6B64\u5C42\u4E0A\u6709 ",a("instancesCountInLayout")," \u5BF9\u8C61\u5B9E\u4F8B\u3002\u662F\u5426\u5E94\u8BE5\u5C06\u5B83\u4EEC\u79FB\u52A8\u5230\u53E6\u4E00\u5C42\uFF1F"]},"There are {instancesCount} instances of objects on this layer.":function(a){return["\u6B64\u56FE\u5C42\u4E0A\u6709 ",a("instancesCount")," \u4E2A\u5BF9\u8C61\u5B9E\u4F8B\u3002"]},"There is no <0>global object yet.":"\u8FD8\u6CA1\u6709 <0> \u5168\u5C40\u5BF9\u8C61 \u3002","There is no behavior to set up for this object.":"\u8FD9\u4E2A\u5BF9\u8C61\u6CA1\u6709\u8981\u8BBE\u7F6E\u7684\u884C\u4E3A\u3002","There is no extension to update.":"\u6CA1\u6709\u53EF\u66F4\u65B0\u7684\u6269\u5C55\u3002","There is no global group yet.":"\u8FD8\u6CA1\u6709\u5168\u5C40\u7EC4\u3002","There is no object in your game or in this scene. Start by adding an new object in the scene editor, using the objects list.":"\u60A8\u7684\u6E38\u620F\u6216\u672C\u573A\u666F\u4E2D\u6CA1\u6709\u5BF9\u8C61\u3002\u8BF7\u5728\u573A\u666F\u7F16\u8F91\u5668\u7684\u5BF9\u8C61\u5217\u8868\u4E2D\uFF0C\u6DFB\u52A0\u4E00\u4E2A\u65B0\u7684\u5BF9\u8C61\u3002","There is no variable to set up.":"\u6CA1\u6709\u53D8\u91CF\u9700\u8981\u8BBE\u7F6E\u3002","There is no variant to update.":"\u6CA1\u6709\u53EF\u66F4\u65B0\u7684\u53D8\u4F53\u3002","There is nothing to configure for this behavior. You can still use events to interact with the object and this behavior.":"\u6CA1\u6709\u4EFB\u4F55\u53EF\u7528\u6765\u914D\u7F6E\u6B64\u884C\u4E3A\u3002\u60A8\u4ECD\u7136\u53EF\u4EE5\u4F7F\u7528\u4E8B\u4EF6\u6765\u4E0E\u5BF9\u8C61\u548C\u8FD9\u79CD\u884C\u4E3A\u4E92\u52A8\u3002","There is nothing to configure for this effect.":"\u6CA1\u6709\u4EC0\u4E48\u9700\u8981\u914D\u7F6E\u7684\u3002","There is nothing to configure for this object. You can still use events to interact with the object.":"\u6CA1\u6709\u4EFB\u4F55\u53EF\u7528\u6765\u914D\u7F6E\u6B64\u884C\u4E3A\u3002\u60A8\u4ECD\u7136\u53EF\u4EE5\u4F7F\u7528\u4E8B\u4EF6\u6765\u4E0E\u5BF9\u8C61\u548C\u8FD9\u79CD\u884C\u4E3A\u4E92\u52A8\u3002","There is nothing to configure.":"\u6CA1\u6709\u4EC0\u4E48\u9700\u8981\u914D\u7F6E\u7684\u3002","There was a problem":"\u51FA\u73B0\u4E86\u4E00\u4E2A\u95EE\u9898","There was an error verifying the URL(s). Please check they are correct.":"\u9A8C\u8BC1URL(s)\u65F6\u51FA\u9519\u3002\u8BF7\u68C0\u67E5\u5B83\u4EEC\u662F\u5426\u6B63\u786E\u3002","There was an error while canceling your subscription. Verify your internet connection or try again later.":"\u53D6\u6D88\u8BA2\u9605\u65F6\u51FA\u9519\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","There was an error while creating the object \"{0}\". Verify your internet connection or try again later.":function(a){return["\u521B\u5EFA\u5BF9\u8C61\u201C",a("0"),"\u201D\u65F6\u51FA\u9519\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u518D\u8BD5\u3002"]},"There was an error while installing the asset \"{0}\". Verify your internet connection or try again later.":function(a){return["\u5B89\u88C5\u8D44\u4EA7 \"",a("0"),"\" \u65F6\u51FA\u9519\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002"]},"There was an error while making an auto-save of the project. Verify that you have permissions to write in the project folder.":"\u81EA\u52A8\u4FDD\u5B58\u9879\u76EE\u65F6\u51FA\u9519\u3002\u8BF7\u9A8C\u8BC1\u60A8\u662F\u5426\u6709\u5199\u5165\u9879\u76EE\u6587\u4EF6\u5939\u7684\u6743\u9650\u3002","There was an error while updating the game's thumbnail on gd.games. Verify your internet connection or try again later.":"\u5728 gd.games \u4E0A\u66F4\u65B0\u6E38\u620F\u7F29\u7565\u56FE\u65F6\u51FA\u9519\u3002\u8BF7\u68C0\u67E5\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","There was an error while uploading some resources. Verify your internet connection or try again later.":"\u4E0A\u4F20\u67D0\u4E9B\u8D44\u6E90\u65F6\u51FA\u9519\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u518D\u8BD5\u3002","There was an issue getting the game analytics.":"\u83B7\u53D6\u6E38\u620F\u5206\u6790\u65F6\u51FA\u73B0\u95EE\u9898\u3002","There was an unknown error when trying to apply the code. Double check the code, try again later or contact us if this persists.":"\u5C1D\u8BD5\u5E94\u7528\u4EE3\u7801\u65F6\u51FA\u73B0\u672A\u77E5\u9519\u8BEF\u3002\u4ED4\u7EC6\u68C0\u67E5\u4EE3\u7801\uFF0C\u7A0D\u540E\u518D\u8BD5\uFF0C\u5982\u679C\u95EE\u9898\u4ECD\u7136\u5B58\u5728\uFF0C\u8BF7\u8054\u7CFB\u6211\u4EEC\u3002","There were errors when importing resources for the project. You can retry (recommended) or continue despite the errors. In this case, the project might be missing some resources.":"\u5BFC\u5165\u9879\u76EE\u8D44\u6E90\u65F6\u51FA\u9519\u3002\u60A8\u53EF\u4EE5\u91CD\u8BD5 (\u63A8\u8350) \u6216\u7EE7\u7EED\uFF0C\u5C3D\u7BA1\u51FA\u73B0\u9519\u8BEF\u3002\u5728\u8FD9\u79CD\u60C5\u51B5\u4E0B\uFF0C\u9879\u76EE\u53EF\u80FD\u7F3A\u5C11\u4E00\u4E9B\u8D44\u6E90\u3002","There were errors when loading extensions. You cannot continue using GDevelop.":"\u5728\u52A0\u8F7D\u6269\u5C55\u65F6\u51FA\u73B0\u9519\u8BEF\u3002\u60A8\u65E0\u6CD5\u7EE7\u7EED\u4F7F\u7528 GDevelop\u3002","There were errors when preparing new leaderboards for the project.":"\u5728\u4E3A\u9879\u76EE\u51C6\u5907\u65B0\u7684\u6392\u884C\u699C\u65F6\u53D1\u751F\u9519\u8BEF\u3002","These are behaviors":"\u8FD9\u4E9B\u662F\u884C\u4E3A","These are objects":"\u8FD9\u4E9B\u662F\u5BF9\u8C61","These behaviors are already attached to the object:{0}Do you want to replace their property values?":function(a){return["\u8FD9\u4E9B\u884C\u4E3A\u5DF2\u7ECF\u9644\u52A0\u5230\u5BF9\u8C61: ",a("0"),"\u662F\u5426\u8981\u66FF\u6362\u5B83\u4EEC\u7684\u5C5E\u6027\u503C\uFF1F"]},"These effects already exist:{0}Do you want to replace them?":function(a){return["\u8FD9\u4E9B\u6548\u679C\u5DF2\u7ECF\u5B58\u5728:",a("0"),"\u4F60\u60F3\u8981\u66FF\u6362\u5B83\u4EEC\u5417\uFF1F"]},"These parameters already exist:{0}Do you want to replace them?":function(a){return["\u8FD9\u4E9B\u53C2\u6570\u5DF2\u7ECF\u5B58\u5728\uFF1A",a("0"),"\u60A8\u60F3\u8981\u66FF\u6362\u5B83\u4EEC\u5417\uFF1F"]},"These properties already exist:{0}Do you want to replace them?":function(a){return["\u8FD9\u4E9B\u5C5E\u6027\u5DF2\u7ECF\u5B58\u5728\uFF1A",a("0"),"\u60A8\u60F3\u8981\u66FF\u6362\u5B83\u4EEC\u5417\uFF1F"]},"These variables hold additional information and are available on all objects of the group.":"\u8FD9\u4E9B\u53D8\u91CF\u5305\u542B\u9644\u52A0\u4FE1\u606F\uFF0C\u5E76\u4E14\u53EF\u7528\u4E8E\u7EC4\u4E2D\u7684\u6240\u6709\u5BF9\u8C61\u3002","These variables hold additional information on a project.":"\u8FD9\u4E9B\u53D8\u91CF\u5305\u542B\u9879\u76EE\u7684\u9644\u52A0\u4FE1\u606F\u3002","These variables hold additional information on a scene.":"\u8FD9\u4E9B\u53D8\u91CF\u5305\u542B\u573A\u666F\u4E2D\u7684\u9644\u52A0\u4FE1\u606F\u3002","These variables hold additional information on an object.":"\u8FD9\u4E9B\u53D8\u91CF\u5305\u542B\u6709\u5173\u5BF9\u8C61\u7684\u9644\u52A0\u4FE1\u606F\u3002","Thickness":"\u539A\u5EA6","Thinking about your request...":"\u6B63\u5728\u8003\u8651\u60A8\u7684\u8BF7\u6C42...","Thinking through the approach":"\u601D\u8003\u65B9\u6CD5","Thinking through the details":"\u601D\u8003\u7EC6\u8282","Third editor":"\u7B2C\u4E09\u7F16\u8F91\u5668","Third-party":"\u7B2C\u4E09\u65B9","This Auth Key was not sent or is not ready to be used.":"\u6B64\u8EAB\u4EFD\u9A8C\u8BC1\u5BC6\u94A5\u5C1A\u672A\u53D1\u9001\u6216\u5C1A\u672A\u51C6\u5907\u597D\u4F7F\u7528\u3002","This Else event is not preceded by a standard event (or another Else), so it will run normally, like an event without an Else.":"\u6B64 Else \u4E8B\u4EF6\u6CA1\u6709\u524D\u7F6E\u6807\u51C6\u4E8B\u4EF6\uFF08\u6216\u53E6\u4E00\u4E2A Else\uFF09\uFF0C\u56E0\u6B64\u5B83\u5C06\u50CF\u6CA1\u6709 Else \u7684\u4E8B\u4EF6\u4E00\u6837\u6B63\u5E38\u8FD0\u884C\u3002","This Else event will run if the previous event conditions are not met.":"\u5982\u679C\u524D\u4E00\u4E2A\u4E8B\u4EF6\u6761\u4EF6\u4E0D\u6EE1\u8DB3\uFF0C\u6B64 Else \u4E8B\u4EF6\u5C06\u8FD0\u884C\u3002","This account already owns this product, you cannot activate it again.":"\u6B64\u8D26\u6237\u5DF2\u7ECF\u62E5\u6709\u8BE5\u4EA7\u54C1\uFF0C\u60A8\u65E0\u6CD5\u518D\u6B21\u6FC0\u6D3B\u5B83\u3002","This account has been deactivated or deleted.":"\u6B64\u5E10\u6237\u5DF2\u88AB\u505C\u7528\u6216\u5220\u9664\u3002","This account is already a student in another team.":"\u8BE5\u8D26\u6237\u5DF2\u7ECF\u662F\u53E6\u4E00\u4E2A\u56E2\u961F\u7684\u5B66\u751F\u3002","This action cannot be undone.":"\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u6D88\u3002","This action is deprecated and should not be used anymore. Instead, use for all your objects the behavior called \"Physics2\" and the associated actions (in this case, all objects must be set up to use Physics2, you can't mix the behaviors).":"\u6B64\u64CD\u4F5C\u88AB\u5E9F\u5F03\uFF0C\u4E0D\u5E94\u518D\u4F7F\u7528\u3002\u76F8\u53CD\uFF0C\u73B0\u5728\u5E94\u8BE5\u4F7F\u7528\u201C\u7269\u74062\u201D\u63D2\u4EF6\u7684\u6240\u6709\u5BF9\u8C61\uFF0C\u884C\u4E3A\u548C\u76F8\u5173\u52A8\u4F5C (\u5728\u8FD9\u79CD\u60C5\u51B5\u4E0B\uFF0C\u6240\u6709\u5BF9\u8C61\u90FD\u5FC5\u987B\u8BBE\u7F6E\u4F7F\u7528\u7269\u74062\u63D2\u4EF6\uFF0C\u60A8\u4E0D\u80FD\u6DF7\u5408\u884C\u4E3A)","This action is deprecated and should not be used anymore. Instead, use the \"Text input\" object.":"\u6B64\u64CD\u4F5C\u5DF2\u5F03\u7528\uFF0C\u4E0D\u5E94\u518D\u4F7F\u7528\u3002\u8BF7\u6539\u7528\u201C\u6587\u672C\u8F93\u5165\u201D\u5BF9\u8C61\u3002","This action is not automatic yet, we will get in touch to gather your bank details.":"\u6B64\u64CD\u4F5C\u5C1A\u672A\u81EA\u52A8\u5B8C\u6210\uFF0C\u6211\u4EEC\u5C06\u4E0E\u60A8\u8054\u7CFB\u4EE5\u6536\u96C6\u60A8\u7684\u94F6\u884C\u8BE6\u7EC6\u4FE1\u606F\u3002","This action will create a new texture and re-render the text each time it is called, which is expensive and can reduce performance. Avoid changing the character size of text frequently.":"\u6B64\u64CD\u4F5C\u5C06\u521B\u5EFA\u4E00\u4E2A\u65B0\u7684\u7EB9\u7406\uFF0C\u5E76\u5728\u6BCF\u6B21\u8C03\u7528\u65F6\u91CD\u65B0\u6E32\u67D3\u6587\u672C\uFF0C\u8FD9\u975E\u5E38\u8017\u8D39\u8D44\u6E90\u5E76\u53EF\u80FD\u964D\u4F4E\u6027\u80FD\u3002\u8BF7\u907F\u514D\u9891\u7E41\u66F4\u6539\u6587\u672C\u7684\u5B57\u7B26\u5927\u5C0F\u3002","This asset requires updates to extensions that have breaking changes{0}Do you want to update them now?":function(a){return["\u6B64\u8D44\u4EA7\u9700\u8981\u5BF9\u5177\u6709\u91CD\u5927\u66F4\u6539\u7684\u6269\u5C55\u8FDB\u884C\u66F4\u65B0",a("0"),"\u60A8\u60F3\u73B0\u5728\u66F4\u65B0\u5B83\u4EEC\u5417\uFF1F"]},"This behavior can be updated with new features and fixes.{0}Do you want to update it now ?":function(a){return["\u6B64\u884C\u4E3A\u53EF\u4EE5\u901A\u8FC7\u65B0\u529F\u80FD\u548C\u4FEE\u590D\u8FDB\u884C\u66F4\u65B0\u3002",a("0"),"\u4F60\u60F3\u7ACB\u5373\u66F4\u65B0\u5417\uFF1F"]},"This behavior can be updated. You may have to do some adaptations to make sure your game still works.{0}Do you want to update it now ?":function(a){return["\u6B64\u884C\u4E3A\u53EF\u4EE5\u66F4\u65B0\u3002\u4F60\u53EF\u80FD\u9700\u8981\u505A\u4E00\u4E9B\u8C03\u6574\u4EE5\u786E\u4FDD\u4F60\u7684\u6E38\u620F\u4ECD\u7136\u6709\u6548\u3002",a("0"),"\u4F60\u60F3\u7ACB\u5373\u66F4\u65B0\u5417\uFF1F"]},"This behavior can't be setup per instance.":"\u6B64\u884C\u4E3A\u65E0\u6CD5\u6309\u5B9E\u4F8B\u8BBE\u7F6E\u3002","This behavior is being used by multiple types of objects. Thus, you can't restrict its usage to any particular object type. All the object types using this behavior are listed here: {0}":function(a){return["\u591A\u79CD\u7C7B\u578B\u7684\u5BF9\u8C61\u6B63\u5728\u4F7F\u7528\u6B64\u884C\u4E3A\uFF0C\u56E0\u6B64\u60A8\u4E0D\u80FD\u5C06\u5176\u7528\u6CD5\u9650\u5236\u4E3A\u4EFB\u4F55\u7279\u5B9A\u7684\u5BF9\u8C61\u7C7B\u578B\u3002\u6B64\u5904\u5217\u51FA\u4E86\u4F7F\u7528\u6B64\u884C\u4E3A\u7684\u6240\u6709\u5BF9\u8C61\u7C7B\u578B\uFF1A ",a("0")]},"This behavior is unknown. It might be a behavior that was defined in an extension and that was later removed. You should delete it.":"\u6B64\u884C\u4E3A\u672A\u77E5\u3002\u5B83\u53EF\u80FD\u662F\u5728\u6269\u5C55\u540D\u4E2D\u5B9A\u4E49\u5E76\u968F\u540E\u88AB\u5220\u9664\u7684\u884C\u4E3A\u3002\u60A8\u5E94\u8BE5\u5220\u9664\u5B83\u3002","This behavior requires updates to extensions that have breaking changes{0}Do you want to update them now?":function(a){return["\u6B64\u884C\u4E3A\u9700\u8981\u5BF9\u5177\u6709\u91CD\u5927\u66F4\u6539\u7684\u6269\u5C55\u8FDB\u884C\u66F4\u65B0",a("0"),"\u60A8\u60F3\u73B0\u5728\u66F4\u65B0\u5B83\u4EEC\u5417\uFF1F"]},"This behavior will be visible in the scene and events editors.":"\u6B64\u884C\u4E3A\u5C06\u5728\u573A\u666F\u548C\u4E8B\u4EF6\u7F16\u8F91\u5668\u4E2D\u53EF\u89C1\u3002","This behavior won't be visible in the scene and events editors.":"\u6B64\u884C\u4E3A\u5C06\u5728\u573A\u666F\u548C\u4E8B\u4EF6\u7F16\u8F91\u5668\u4E2D\u4E0D\u53EF\u89C1\u3002","This build is old and the generated games can't be downloaded anymore.":"\u8FD9\u4E2A\u6784\u5EFA\u592A\u8001\u4E86\uFF0C\u751F\u6210\u7684\u6E38\u620F\u5DF2\u7ECF\u4E0D\u53EF\u4E0B\u8F7D","This bundle contains a subscription for {planName}. Do you want to activate your subscription right away?":function(a){return["\u6B64\u5305\u5305\u542B ",a("planName")," \u7684\u8BA2\u9605\u3002\u60A8\u60F3\u7ACB\u5373\u6FC0\u6D3B\u60A8\u7684\u8BA2\u9605\u5417\uFF1F"]},"This bundle includes:":"\u6B64\u6346\u7ED1\u5305\u5305\u62EC\uFF1A","This can be customized for each scene in the scene properties dialog.":"\u8FD9\u53EF\u4EE5\u5728\u573A\u666F\u5C5E\u6027\u5BF9\u8BDD\u6846\u4E2D\u4E3A\u6BCF\u4E2A\u573A\u666F\u81EA\u5B9A\u4E49\u3002","This can either be a URL to a web page, or a path starting with a slash that will be opened in the GDevelop wiki. Leave empty if there is no help page, although it's recommended you eventually write one if you distribute the extension.":"\u5B83\u53EF\u4EE5\u662F\u7F51\u9875\u7684URL\uFF0C\u4E5F\u53EF\u4EE5\u662F\u5C06\u5728GDevelop Wiki\u4E2D\u6253\u5F00\u7684\u4EE5\u659C\u6760\u5F00\u5934\u7684\u8DEF\u5F84\u3002\u5982\u679C\u6CA1\u6709\u5E2E\u52A9\u9875\u9762\uFF0C\u8BF7\u4FDD\u7559\u4E3A\u7A7A\uFF0C\u5C3D\u7BA1\u5EFA\u8BAE\u60A8\u5728\u5206\u53D1\u6269\u5C55\u65F6\u6700\u7EC8\u5199\u4E00\u4E2A\u5E2E\u52A9\u9875\u9762\u3002","This certificate has an unknown type and is probably unable to be used by GDevelop.":"\u8BE5\u8BC1\u4E66\u7684\u7C7B\u578B\u672A\u77E5\uFF0CGDevelop \u53EF\u80FD\u65E0\u6CD5\u4F7F\u7528\u3002","This certificate type is unknown and might not work when building the app. Are you sure you want to continue?":"\u6B64\u8BC1\u4E66\u7C7B\u578B\u672A\u77E5\uFF0C\u5E76\u4E14\u5728\u6784\u5EFA\u5E94\u7528\u7A0B\u5E8F\u65F6\u53EF\u80FD\u4E0D\u8D77\u4F5C\u7528\u3002\u4F60\u786E\u5B9A\u4F60\u8981\u7EE7\u7EED\u5417\uFF1F","This certificate was not sent or is not ready to be used.":"\u8BE5\u8BC1\u4E66\u5C1A\u672A\u53D1\u9001\u6216\u5C1A\u672A\u51C6\u5907\u597D\u4F7F\u7528\u3002","This code is a coupon code and can't be redeemed here. Start a purchase and enter it there to get a discount.":"\u6B64\u4EE3\u7801\u662F\u4E00\u4E2A\u4F18\u60E0\u5238\u4EE3\u7801\uFF0C\u65E0\u6CD5\u5728\u6B64\u5904\u5151\u6362\u3002\u5F00\u59CB\u8D2D\u4E70\u5E76\u5728\u6B64\u5904\u8F93\u5165\u4EE5\u83B7\u53D6\u6298\u6263\u3002","This code is not valid - verify you've entered it properly.":"\u6B64\u4EE3\u7801\u65E0\u6548 - \u8BF7\u9A8C\u8BC1\u60A8\u8F93\u5165\u7684\u4EE3\u7801\u662F\u5426\u6B63\u786E\u3002","This code was valid but can't be redeemed anymore. If this is unexpected, contact us or the code provider.":"\u6B64\u4EE3\u7801\u6709\u6548\u4F46\u65E0\u6CD5\u518D\u5151\u6362\u3002\u5982\u679C\u8FD9\u662F\u610F\u5916\uFF0C\u8BF7\u8054\u7CFB\u6211\u4EEC\u6216\u4EE3\u7801\u63D0\u4F9B\u5546\u3002","This condition may have unexpected results when the object is on different floors at the same time, due to the fact that the engine only considers the first floor the object comes into contact with.":"\u5F53\u5BF9\u8C61\u540C\u65F6\u5904\u4E8E\u4E0D\u540C\u7684\u5730\u677F\u4E0A\uFF0C\u8FD9\u4E2A\u6761\u4EF6\u53EF\u80FD\u4F1A\u4EA7\u751F\u610F\u5916\u7684\u7ED3\u679C\u3002 \u7531\u4E8E\u5F15\u64CE\u53EA\u8003\u8651\u5230\u4E00\u5C42\uFF0C\u5BF9\u8C61\u4F1A\u88AB\u78B0\u5230\u3002","This course is translated in multiple languages.":"\u672C\u8BFE\u7A0B\u63D0\u4F9B\u591A\u79CD\u8BED\u8A00\u7684\u7FFB\u8BD1\u3002","This email is invalid.":"\u6B64\u7535\u5B50\u90AE\u4EF6\u65E0\u6548\u3002","This email was already used for another account.":"\u6B64\u7535\u5B50\u90AE\u4EF6\u5DF2\u88AB\u7528\u4E8E\u53E6\u4E00\u4E2A\u5E10\u6237\u3002","This event will be repeated for all instances.":"\u6B64\u4E8B\u4EF6\u5C06\u5BF9\u6240\u6709\u5B9E\u4F8B\u91CD\u590D\u3002","This event will be repeated only for the first instances, up to this limit.":"\u6B64\u4E8B\u4EF6\u5C06\u4EC5\u5BF9\u9996\u4E2A\u5B9E\u4F8B\u91CD\u590D\uFF0C\u76F4\u5230\u6B64\u9650\u5236\u3002","This extension requires updates to extensions that have breaking changes{0}Do you want to update them now?":function(a){return["\u6B64\u6269\u5C55\u9700\u8981\u5BF9\u5177\u6709\u91CD\u5927\u66F4\u6539\u7684\u6269\u5C55\u8FDB\u884C\u66F4\u65B0",a("0"),"\u60A8\u60F3\u73B0\u5728\u66F4\u65B0\u5B83\u4EEC\u5417\uFF1F"]},"This file is an extension file for GDevelop 5. You should instead import it, using the window to add a new extension to your project.":"\u6B64\u6587\u4EF6\u662FGDevelop 5\u7684\u6269\u5C55\u6587\u4EF6\u3002\u60A8\u5E94\u8BE5\u5BFC\u5165\u5B83\uFF0C\u4F7F\u7528\u7A97\u53E3\u5411\u9879\u76EE\u6DFB\u52A0\u65B0\u7684\u6269\u5C55\u3002","This file is corrupt":"\u6B64\u6587\u4EF6\u5DF2\u635F\u574F","This file is not recognized as a GDevelop 5 project. Be sure to open a file that was saved using GDevelop.":"\u6B64\u6587\u4EF6\u4E0D\u662F GDevelop 5 \u5DE5\u7A0B\u6587\u4EF6\u3002\u8BF7\u52A1\u5FC5\u6253\u5F00\u4F7F\u7528 GDevelop \u4FDD\u5B58\u8FC7\u7684\u6587\u4EF6\u3002","This function calls itself (it is \"recursive\"). Ensure this is expected and there is a proper condition to stop it if necessary.":"\u8BE5\u51FD\u6570\u8C03\u7528\u81EA\u8EAB(\u5B83\u662F\u201C\u9012\u5F52\u7684\u201D)\u3002\u786E\u4FDD\u8FD9\u662F\u9884\u671F\u7684\uFF0C\u5E76\u4E14\u6709\u9002\u5F53\u7684\u6761\u4EF6\u53EF\u4EE5\u5728\u5FC5\u8981\u65F6\u505C\u6B62\u5B83\u3002","This function is asynchronous - it will only allow subsequent events to run after calling the action \"End asynchronous task\" within the function.":"\u8BE5\u51FD\u6570\u662F\u5F02\u6B65\u7684 - \u5B83\u53EA\u5141\u8BB8\u5728\u8C03\u7528\u51FD\u6570\u5185\u7684\u201C\u7ED3\u675F\u5F02\u6B65\u4EFB\u52A1\u201D\u64CD\u4F5C\u540E\u8FD0\u884C\u540E\u7EED\u4E8B\u4EF6\u3002","This function is marked as deprecated. It will be displayed with a warning in the events editor.":"\u6B64\u529F\u80FD\u5DF2\u6807\u8BB0\u4E3A\u5DF2\u5F03\u7528\u3002\u5728\u4E8B\u4EF6\u7F16\u8F91\u5668\u4E2D\u5C06\u663E\u793A\u8B66\u544A\u3002","This function will be visible in the events editor.":"\u6B64\u51FD\u6570\u5C06\u5728\u4E8B\u4EF6\u7F16\u8F91\u5668\u4E2D\u53EF\u89C1\u3002","This function will have a lot of parameters. Consider creating groups or functions for a smaller set of objects so that the function is easier to reuse.":"\u6B64\u51FD\u6570\u4F1A\u6709\u8BB8\u591A\u53C2\u6570\u3002\u8003\u8651\u4E3A\u8F83\u5C0F\u7684\u4E00\u7EC4\u5BF9\u8C61\u521B\u5EFA\u7EC4\u6216\u51FD\u6570\uFF0C\u4EE5\u4FBF\u4F7F\u51FD\u6570\u66F4\u5BB9\u6613\u518D\u4F7F\u7528\u3002","This function won't be visible in the events editor.":"\u6B64\u529F\u80FD\u5728\u4E8B\u4EF6\u7F16\u8F91\u5668\u4E2D\u4E0D\u53EF\u89C1\u3002","This game is not registered online. Do you want to register it to access the online features?":"\u6B64\u6E38\u620F\u5C1A\u672A\u5728\u7EBF\u6CE8\u518C\u3002\u60A8\u662F\u5426\u8981\u6CE8\u518C\u4EE5\u4F7F\u7528\u5728\u7EBF\u529F\u80FD\uFF1F","This game is registered online but you don't have access to it. Ask the owner of the game to add your account to the list of owners to be able to manage it.":"\u6B64\u6E38\u620F\u5DF2\u5728\u7EBF\u6CE8\u518C\uFF0C\u4F46\u60A8\u65E0\u6743\u8BBF\u95EE\u3002\u8BF7\u8BA9\u6E38\u620F\u6240\u6709\u8005\u5C06\u60A8\u7684\u5E10\u6237\u6DFB\u52A0\u5230\u6240\u6709\u8005\u5217\u8868\u4E2D\uFF0C\u4EE5\u4FBF\u7BA1\u7406\u5B83\u3002","This game is using leaderboards. GDevelop will create new leaderboards for this game in your account, so that the game is ready to be played and players can send their scores.":"\u6B64\u6E38\u620F\u4F7F\u7528\u6392\u884C\u699C\u3002GDevelop\u5C06\u5728\u60A8\u7684\u5E10\u6237\u4E2D\u4E3A\u6B64\u6E38\u620F\u521B\u5EFA\u65B0\u7684\u6392\u884C\u699C\uFF0C\u4EE5\u4FBF\u6E38\u620F\u51C6\u5907\u5C31\u7EEA\uFF0C\u73A9\u5BB6\u53EF\u4EE5\u53D1\u9001\u4ED6\u4EEC\u7684\u5206\u6570\u3002","This group contains objects of different kinds. You'll only be able to use actions and conditions common to all objects with this group.":"\u8BE5\u7EC4\u5305\u542B\u4E0D\u540C\u79CD\u7C7B\u7684\u5BF9\u8C61\u3002\u60A8\u5C06\u53EA\u80FD\u4F7F\u7528\u8BE5\u7EC4\u4E2D\u6240\u6709\u5BF9\u8C61\u5171\u6709\u7684\u64CD\u4F5C\u548C\u6761\u4EF6\u3002","This group contains objects of the same kind ({type}). You can use actions and conditions related to this kind of objects in events with this group.":function(a){return["\u8BE5\u7EC4\u5305\u542B\u76F8\u540C\u7C7B\u578B (",a("type"),") \u7684\u5BF9\u8C61\u3002\u60A8\u53EF\u4EE5\u5728\u6B64\u7EC4\u7684\u4E8B\u4EF6\u4E2D\u4F7F\u7528\u4E0E\u6B64\u7C7B\u5BF9\u8C61\u76F8\u5173\u7684\u64CD\u4F5C\u548C\u6761\u4EF6\u3002"]},"This invitation is no longer valid.":"\u8BE5\u9080\u8BF7\u4E0D\u518D\u6709\u6548\u3002","This is a \"lifecycle function\". It will be called automatically by the game engine. It has no parameters.":"\u8FD9\u662F\u4E00\u4E2A\u201C\u751F\u547D\u5468\u671F\u529F\u80FD\u201D\u3002\u5B83\u5C06\u88AB\u6E38\u620F\u5F15\u64CE\u81EA\u52A8\u8C03\u7528\u3002\u5B83\u6CA1\u6709\u53C2\u6570\u3002","This is a \"lifecycle method\". It will be called automatically by the game engine for each instance living on the scene having the behavior.":"\u8FD9\u662F\u4E00\u4E2A\u201C\u751F\u547D\u5468\u671F\u65B9\u6CD5\u201D\u3002\u5BF9\u4E8E\u573A\u666F\u4E2D\u62E5\u6709\u8BE5\u884C\u4E3A\u7684\u6BCF\u4E2A\u5B9E\u4F8B\uFF0C\u8FD9\u4E2A\u65B9\u6CD5\u90FD\u4F1A\u88AB\u6E38\u620F\u5F15\u64CE\u81EA\u52A8\u8C03\u7528\u3002","This is a \"lifecycle method\". It will be called automatically by the game engine for each instance living on the scene.":"\u8FD9\u662F\u4E00\u79CD\u201C\u751F\u547D\u5468\u671F\u65B9\u6CD5\u201D\u3002\u6E38\u620F\u5F15\u64CE\u4F1A\u4E3A\u573A\u666F\u4E2D\u7684\u6BCF\u4E2A\u5B9E\u4F8B\u81EA\u52A8\u8C03\u7528\u5B83\u3002","This is a behavior.":"\u8FD9\u662F\u4E00\u79CD\u884C\u4E3A\u3002","This is a condition.":"\u8FD9\u662F\u4E00\u4E2A\u6761\u4EF6\u3002","This is a multichapter tutorial. GDevelop will save your progress so you can take a break when you need it.":"\u8FD9\u662F\u4E00\u4E2A\u591A\u7AE0\u8282\u6559\u7A0B\u3002 GDevelop \u5C06\u4FDD\u5B58\u60A8\u7684\u8FDB\u5EA6\uFF0C\u4EE5\u4FBF\u60A8\u53EF\u4EE5\u5728\u9700\u8981\u65F6\u4F11\u606F\u4E00\u4E0B\u3002","This is a relative path that will open in the GDevelop wiki.":"\u8FD9\u662F\u5728 GDevelop wiki \u4E2D\u6253\u5F00\u7684\u76F8\u5BF9\u8DEF\u5F84\u3002","This is all the feedback received on {0} coming from gd.games.":function(a){return["\u8FD9\u662F\u5728 ",a("0")," \u6536\u5230\u7684\u6765\u81EA gd.games \u7684\u6240\u6709\u53CD\u9988\u3002"]},"This is an action.":"\u8FD9\u662F\u4E00\u4E2A\u64CD\u4F5C\u3002","This is an asynchronous action, meaning that the actions and sub-events following it will wait for it to end. You should use other async actions like \"wait\" to schedule your actions and don't forget to use the action \"End asynchronous function\" to mark the end of the action.":"\u8FD9\u662F\u4E00\u4E2A\u5F02\u6B65\u52A8\u4F5C\uFF0C\u610F\u5473\u7740\u5B83\u540E\u9762\u7684\u52A8\u4F5C\u548C\u5B50\u4E8B\u4EF6\u5C06\u7B49\u5F85\u5B83\u7ED3\u675F\u3002\u60A8\u5E94\u8BE5\u4F7F\u7528\u5176\u4ED6\u5F02\u6B65\u52A8\u4F5C\uFF0C\u6BD4\u5982\u201C\u7B49\u5F85\u201D\u6765\u5B89\u6392\u60A8\u7684\u52A8\u4F5C\uFF0C\u5E76\u4E14\u4E0D\u8981\u5FD8\u8BB0\u4F7F\u7528\u201C\u7ED3\u675F\u5F02\u6B65\u51FD\u6570\u201D\u52A8\u4F5C\u6765\u6807\u8BB0\u52A8\u4F5C\u7684\u7ED3\u675F\u3002","This is an event.":"\u8FD9\u662F\u4E00\u4E2A\u4E8B\u4EF6\u3002","This is an expression.":"\u8FD9\u662F\u4E00\u4E2A\u8868\u8FBE\u5F0F\u3002","This is an extension made by a community member and it only got through a light review by the GDevelop extension team. As such, we can't guarantee it meets all the quality standards of fully reviewed extensions.":"\u8FD9\u662F\u4E00\u4E2A\u7531\u793E\u533A\u6210\u5458\u5236\u4F5C\u7684\u6269\u5C55\uFF0C\u5B83\u4EC5\u7ECF\u8FC7GDevelop\u6269\u5C55\u56E2\u961F\u7684\u7B80\u5355\u5BA1\u67E5\u3002\u56E0\u6B64\uFF0C\u6211\u4EEC\u65E0\u6CD5\u4FDD\u8BC1\u5B83\u7B26\u5408\u6240\u6709\u5168\u9762\u5BA1\u67E5\u6269\u5C55\u7684\u8D28\u91CF\u6807\u51C6\u3002","This is an extension.":"\u8FD9\u662F\u4E00\u4E2A\u6269\u5C55\u3002","This is an object.":"\u8FD9\u662F\u4E00\u4E2A\u5BF9\u8C61\u3002","This is link to a webpage.":"\u8FD9\u662F\u94FE\u63A5\u5230\u4E00\u4E2A\u7F51\u9875\u3002","This is not a URL starting with \"http://\" or \"https://\".":"\u8FD9\u4E0D\u662F\u4EE5 \"http://\" \u6216 \"https://\" \u5F00\u5934\u7684URL\u3002","This is recommended as this allows you to earn money from your games. If you disable this, your game will not show any advertisement.":"\u5EFA\u8BAE\u4F7F\u7528\u6B64\u529F\u80FD\uFF0C\u56E0\u4E3A\u8FD9\u6837\u60A8\u53EF\u4EE5\u4ECE\u6E38\u620F\u4E2D\u8D5A\u94B1\u3002\u5982\u679C\u60A8\u7981\u7528\u6B64\u529F\u80FD\uFF0C\u60A8\u7684\u6E38\u620F\u5C06\u4E0D\u4F1A\u663E\u793A\u4EFB\u4F55\u5E7F\u544A\u3002","This is the configuration of your behavior. Make sure to choose a proper internal name as it's hard to change it later. Enter a description explaining what the behavior is doing to the object.":"\u8FD9\u662F\u4F60\u7684\u884C\u4E3A\u914D\u7F6E\u3002\u786E\u4FDD\u9009\u62E9\u4E00\u4E2A\u5408\u9002\u7684\u5185\u90E8\u540D\u79F0\uFF0C\u56E0\u4E3A\u4EE5\u540E\u5F88\u96BE\u66F4\u6539\u5B83\u3002\u8F93\u5165\u4E00\u4E2A\u63CF\u8FF0\uFF0C\u4EE5\u89E3\u91CA\u884C\u4E3A\u5BF9\u5BF9\u8C61\u7684\u4F5C\u7528\u3002","This is the configuration of your object. Make sure to choose a proper internal name as it's hard to change it later.":"\u8FD9\u662F\u5BF9\u8C61\u7684\u914D\u7F6E\u3002\u8BF7\u786E\u4FDD\u9009\u62E9\u4E00\u4E2A\u5408\u9002\u7684\u5185\u90E8\u540D\u79F0\uFF0C\u56E0\u4E3A\u4EE5\u540E\u5F88\u96BE\u66F4\u6539\u5B83\u3002","This is the end of the version history.":"\u8FD9\u662F\u7248\u672C\u5386\u53F2\u7684\u7ED3\u675F\u3002","This is the list of builds that you've done for this game. <0/>Note that builds for mobile and desktop are available for 7 days, after which they are removed.":"\u8FD9\u662F\u8BE5\u6E38\u620F\u7684\u6784\u5EFA\u7248\u672C\u5217\u8868\u3002<0/>\u6CE8\u610F\uFF0C\u624B\u673A\u548C\u684C\u9762\u7248\u672C\u53EF\u75287\u5929\uFF0C\u4E4B\u540E\u5C06\u88AB\u5220\u9664\u3002","This leaderboard is already resetting, please wait a bit, close the dialog, come back and try again.":"\u8BE5\u6392\u884C\u699C\u5DF2\u7ECF\u91CD\u7F6E\uFF0C\u8BF7\u7B49\u4E00\u4E0B\uFF0C\u5173\u95ED\u5BF9\u8BDD\u6846\uFF0C\u56DE\u6765\u7136\u540E\u91CD\u8BD5\u3002","This link is private. You can share it with collaborators, friends or testers.<0/>When you're ready, go to the Game Dashboard and publish it on gd.games.":"\u6B64\u94FE\u63A5\u662F\u79C1\u5BC6\u7684\u3002\u60A8\u53EF\u4EE5\u4E0E\u5408\u4F5C\u8005\u3001\u670B\u53CB\u6216\u6D4B\u8BD5\u4EBA\u5458\u5206\u4EAB\u3002<0/>\u51C6\u5907\u5C31\u7EEA\u540E\uFF0C\u8BF7\u524D\u5F80\u6E38\u620F\u4EEA\u8868\u677F\u5E76\u5C06\u5176\u53D1\u5E03\u5728 gd.games \u4E0A\u3002","This month":"\u672C\u6708","This needs improvement":"\u8FD9\u9700\u8981\u6539\u8FDB","This object can't be used here because it would create a circular dependency with the object being edited.":"\u6B64\u5BF9\u8C61\u65E0\u6CD5\u5728\u6B64\u5904\u4F7F\u7528\uFF0C\u56E0\u4E3A\u5B83\u4F1A\u4E0E\u6B63\u5728\u7F16\u8F91\u7684\u5BF9\u8C61\u521B\u5EFA\u5FAA\u73AF\u4F9D\u8D56\u5173\u7CFB\u3002","This object does not have any specific configuration. Add it on the scene and use events to interact with it.":"\u8BE5\u5BF9\u8C61\u6CA1\u6709\u4EFB\u4F55\u7279\u5B9A\u7684\u914D\u7F6E\u3002\u8BF7\u628A\u5B83\u6DFB\u52A0\u5230\u573A\u666F\u4E2D\uFF0C\u5E76\u901A\u8FC7\u4E8B\u4EF6\u4E0E\u5176\u4EA4\u4E92\u3002","This object exists, but can't be used here.":"\u6B64\u5BF9\u8C61\u5B58\u5728\uFF0C\u4F46\u65E0\u6CD5\u5728\u6B64\u5904\u4F7F\u7528\u3002","This object group is empty and locked.":"\u8FD9\u4E2A\u5BF9\u8C61\u7EC4\u4E3A\u7A7A\u4E14\u5DF2\u9501\u5B9A\u3002","This object has no behaviors: please add a behavior to the object first.":"\u8BE5\u5BF9\u8C61\u6CA1\u6709\u884C\u4E3A\uFF1A\u8BF7\u5148\u7ED9\u8BE5\u5BF9\u8C61\u6DFB\u52A0\u4E00\u4E2A\u884C\u4E3A\u3002","This object has no properties.":"\u6B64\u5BF9\u8C61\u6CA1\u6709\u5C5E\u6027\u3002","This object misses some behaviors: {0}":function(a){return["\u8BE5\u5BF9\u8C61\u7F3A\u5C11\u4E00\u4E9B\u884C\u4E3A\uFF1A",a("0")]},"This object will be visible in the scene and events editors.":"\u6B64\u5BF9\u8C61\u5C06\u5728\u573A\u666F\u548C\u4E8B\u4EF6\u7F16\u8F91\u5668\u4E2D\u53EF\u89C1\u3002","This object won't be visible in the scene and events editors.":"\u6B64\u5BF9\u8C61\u5C06\u5728\u573A\u666F\u548C\u4E8B\u4EF6\u7F16\u8F91\u5668\u4E2D\u4E0D\u53EF\u89C1\u3002","This password is too weak: please use more letters and digits.":"\u5BC6\u7801\u592A\u5F31\uFF1A\u8BF7\u4F7F\u7528\u66F4\u591A\u7684\u5B57\u6BCD\u548C\u6570\u5B57\u3002","This project cannot be opened":"\u65E0\u6CD5\u6253\u5F00\u6B64\u9879\u76EE","This project contains toolbar buttons that want to run npm scripts on your computer ({scriptNames}). Only allow this if you created package.json yourself or got it from a source you trust. Malicious scripts could harm your computer or steal your data.":function(a){return["\u8BE5\u9879\u76EE\u5305\u542B\u5728\u60A8\u7684\u8BA1\u7B97\u673A\u4E0A\u8FD0\u884C npm \u811A\u672C\u7684\u5DE5\u5177\u680F\u6309\u94AE\uFF08",a("scriptNames"),"\uFF09\u3002\u4EC5\u5728\u60A8\u81EA\u5DF1\u521B\u5EFA package.json \u6216\u4ECE\u60A8\u4FE1\u4EFB\u7684\u6765\u6E90\u83B7\u53D6\u65F6\u624D\u5141\u8BB8\u8FD9\u6837\u505A\u3002\u6076\u610F\u811A\u672C\u53EF\u80FD\u4F1A\u635F\u5BB3\u60A8\u7684\u8BA1\u7B97\u673A\u6216\u76D7\u53D6\u60A8\u7684\u6570\u636E\u3002"]},"This project has an auto-saved version":"\u6B64\u9879\u76EE\u6709\u4E00\u4E2A\u81EA\u52A8\u4FDD\u5B58\u7684\u7248\u672C","This project has configured npm scripts ({scriptNames}) to run automatically when the \"{hookName}\" editor lifecycle hook fires. Only allow this if you created package.json yourself or got it from a source you trust. Malicious scripts could harm your computer or steal your data.":function(a){return["\u6B64\u9879\u76EE\u5DF2\u914D\u7F6E npm \u811A\u672C (",a("scriptNames"),")\uFF0C\u5C06\u5728 \"",a("hookName"),"\" \u7F16\u8F91\u5668\u751F\u547D\u5468\u671F\u94A9\u5B50\u89E6\u53D1\u65F6\u81EA\u52A8\u8FD0\u884C\u3002\u53EA\u6709\u5728\u60A8\u81EA\u5DF1\u521B\u5EFA\u4E86 package.json \u6216\u8005\u4ECE\u53EF\u4FE1\u7684\u6765\u6E90\u83B7\u53D6\u65F6\u624D\u5141\u8BB8\u8FD9\u6837\u505A\u3002\u6076\u610F\u811A\u672C\u53EF\u80FD\u4F1A\u635F\u5BB3\u60A8\u7684\u8BA1\u7B97\u673A\u6216\u7A83\u53D6\u60A8\u7684\u6570\u636E\u3002"]},"This project was modified by someone else on the {formattedDate} at {formattedTime}. Do you want to overwrite their changes?":function(a){return["\u6B64\u9879\u76EE\u5DF2\u7531\u5176\u4ED6\u4EBA\u5728 ",a("formattedDate")," \u7684 ",a("formattedTime")," \u4FEE\u6539\u3002\u662F\u5426\u8986\u76D6\u5176\u66F4\u6539\uFF1F"]},"This project was modified by {lastUsernameWhoModifiedProject} on the {formattedDate} at {formattedTime}. Do you want to overwrite their changes?":function(a){return["\u6B64\u9879\u76EE\u7531 ",a("lastUsernameWhoModifiedProject")," \u4E8E ",a("formattedDate")," \u5728 ",a("formattedTime")," \u4FEE\u6539\u3002\u662F\u5426\u8986\u76D6\u5176\u66F4\u6539\uFF1F"]},"This property won't be visible in the editor.":"\u6B64\u5C5E\u6027\u5728\u7F16\u8F91\u5668\u4E2D\u4E0D\u53EF\u89C1\u3002","This purchase cannot be claimed.":"\u6B64\u8D2D\u4E70\u65E0\u6CD5\u88AB\u8BA4\u9886\u3002","This purchase could not be found. Please contact support for more information.":"\u6B64\u8D2D\u4E70\u65E0\u6CD5\u627E\u5230\u3002\u5982\u9700\u66F4\u591A\u4FE1\u606F\uFF0C\u8BF7\u8054\u7CFB\u652F\u6301\u3002","This purchase has already been activated.":"\u6B64\u8D2D\u4E70\u5DF2\u88AB\u6FC0\u6D3B\u3002","This request is for another project. <0>Start a new chat to build on a new project.":"\u6B64\u8BF7\u6C42\u9002\u7528\u4E8E\u53E6\u4E00\u4E2A\u9879\u76EE\u3002 <0>\u5F00\u59CB\u4E00\u4E2A\u65B0\u804A\u5929 \u4EE5\u6784\u5EFA\u4E00\u4E2A\u65B0\u9879\u76EE\u3002","This resource does not exist in the game":"\u6B64\u8D44\u6E90\u5728\u6E38\u620F\u4E2D\u4E0D\u5B58\u5728","This scene will be used as the start scene.":"\u6B64\u573A\u666F\u5C06\u88AB\u7528\u4F5C\u5F00\u59CB\u573A\u666F\u3002","This setting changes the visibility of the entire layer. Objects on the layer will not be treated as \"hidden\" for event conditions or actions.":"\u6B64\u8BBE\u7F6E\u66F4\u6539\u6574\u4E2A\u56FE\u5C42\u7684\u53EF\u89C1\u6027\u3002\u5BF9\u4E8E\u4E8B\u4EF6\u6761\u4EF6\u6216\u52A8\u4F5C\uFF0C\u56FE\u5C42\u4E0A\u7684\u5BF9\u8C61\u4E0D\u4F1A\u88AB\u89C6\u4E3A\"\u9690\u85CF\"\u3002","This shortcut clashes with another action.":"\u8FD9\u4E2A\u5FEB\u6377\u952E\u4E0E\u53E6\u4E00\u4E2A\u51B2\u7A81\u3002","This sprite uses a rectangle that is as large as the sprite for its collision mask.":"\u8BE5\u7CBE\u7075\u4F7F\u7528\u4E0E\u7CBE\u7075\u4E00\u6837\u5927\u7684\u77E9\u5F62\u4F5C\u4E3A\u5176\u78B0\u649E\u906E\u7F69\u3002","This tutorial must be unlocked to be accessed.":"\u6B64\u6559\u7A0B\u5FC5\u987B\u5148\u89E3\u9501\u624D\u80FD\u8BBF\u95EE\u3002","This user does not have projects yet.":"\u6B64\u7528\u6237\u8FD8\u6CA1\u6709\u9879\u76EE\u3002","This user is already a collaborator.":"\u6B64\u7528\u6237\u5DF2\u662F\u5408\u4F5C\u8005\u3002","This user was not found: have you created your account?":"\u627E\u4E0D\u5230\u6B64\u7528\u6237\uFF1A\u60A8\u662F\u5426\u521B\u5EFA\u4E86\u60A8\u7684\u5E10\u6237\uFF1F","This username is already used, please pick another one.":"\u6B64\u7528\u6237\u540D\u5DF2\u88AB\u4F7F\u7528\uFF0C\u8BF7\u9009\u62E9\u5176\u4ED6\u7528\u6237\u540D\u3002","This variable does not exist. <0>Click to add it.":"\u6B64\u53D8\u91CF\u4E0D\u5B58\u5728\u3002<0>\u70B9\u51FB\u6DFB\u52A0\u3002","This variable has the same name as an object. Consider renaming one or the other.":"\u6B64\u53D8\u91CF\u4E0E\u5BF9\u8C61\u540C\u540D\u3002\u8BF7\u8003\u8651\u91CD\u547D\u540D\u5176\u4E2D\u4E00\u4E2A\u6216\u53E6\u4E00\u4E2A\u3002","This variable is not declared. It's recommended to use the *variables editor* to add it.":"\u6B64\u53D8\u91CF\u672A\u58F0\u660E\u3002\u5EFA\u8BAE\u4F7F\u7528 *\u53D8\u91CF\u7F16\u8F91\u5668* \u6765\u6DFB\u52A0\u5B83\u3002","This variant can't be modified directly. It must be duplicated first.":"\u6B64\u53D8\u4F53\u4E0D\u80FD\u76F4\u63A5\u4FEE\u6539\u3002\u5FC5\u987B\u5148\u590D\u5236\u3002","This version of GDevelop is:":"\u5F53\u524D GDevelop \u7684\u7248\u672C\u662F\uFF1A","This was helpful":"\u8FD9\u5F88\u6709\u5E2E\u52A9","This week":"\u672C\u5468","This will be used when packaging and submitting your application to the stores.":"\u8FD9\u5C06\u5728\u6253\u5305\u5E94\u7528\u7A0B\u5E8F\u5E76\u5C06\u5176\u63D0\u4EA4\u5230\u5E94\u7528\u5546\u5E97\u65F6\u4F7F\u7528\u3002","This will close your current project. Unsaved changes will be lost.":"\u8FD9\u5C06\u5173\u95ED\u60A8\u7684\u5F53\u524D\u9879\u76EE\u3002\u672A\u4FDD\u5B58\u7684\u66F4\u6539\u5C06\u4E22\u5931\u3002","This will export your game as a Cordova project. Cordova is a technology that enables HTML5 games to be packaged for iOS and Android.":"\u8FD9\u4F1A\u5C06\u60A8\u7684\u6E38\u620F\u5BFC\u51FA\u4E3A Cordova \u9879\u76EE\u3002 Cordova \u662F\u4E00\u9879\u4F7F HTML5 \u6E38\u620F\u80FD\u591F\u6253\u5305\u7528\u4E8E iOS \u548C Android \u7684\u6280\u672F\u3002","This will export your game so that you can package it for Windows, macOS or Linux. You will need to install third-party tools (Node.js, Electron Builder) to package your game.":"\u8FD9\u5C06\u5BFC\u51FA\u60A8\u7684\u6E38\u620F\uFF0C\u4EE5\u4FBF\u60A8\u53EF\u4EE5\u5C06\u5176\u6253\u5305\u4E3AWindows\uFF0CmacOS\u6216Linux\u3002 \u60A8\u9700\u8981\u5B89\u88C5\u7B2C\u4E09\u65B9\u5DE5\u5177(Node.js\uFF0CElectron Builder)\u6765\u6253\u5305\u60A8\u7684\u6E38\u620F\u3002","This will export your game to a folder. You can then upload it on a website/game hosting service and share it on marketplaces and gaming portals like CrazyGames, Poki, Game Jolt, itch.io, Newgrounds...":"\u8FD9\u5C06\u5BFC\u51FA\u4F60\u7684\u6E38\u620F\u5230\u4E00\u4E2A\u6587\u4EF6\u5939\u3002 \u7136\u540E\u60A8\u53EF\u4EE5\u5728\u7F51\u7AD9/\u6E38\u620F\u6258\u7BA1\u670D\u52A1\u4E0A\u4E0A\u4F20\u5B83\uFF0C\u5E76\u5728\u5E02\u573A\u548C\u6E38\u620F\u95E8\u6237\u7F51\u7AD9\u4E0A\u5206\u4EAB\u5B83\uFF0C\u5982CrazyGames\u3001Poki\u3001Game Jolt\u3001itch.io\u3001Newground...","This year":"\u4ECA\u5E74","This/these file(s) are outside the project folder. Would you like to make a copy of them in your project folder first (recommended)?":"\u6B64\u6587\u4EF6/\u8FD9\u4E9B\u6587\u4EF6\u4E0D\u5728\u9879\u76EE\u6587\u4EF6\u5939\u4E4B\u5185\u3002\u60A8\u60F3\u8981\u5148\u5C06\u8FD9\u4E9B\u6587\u4EF6\u590D\u5236\u5230\u60A8\u7684\u5DE5\u7A0B\u6587\u4EF6\u5939\u4E2D\u5417(\u63A8\u8350)\uFF1F","Through a teacher":"\u901A\u8FC7\u4E00\u4E2A\u8001\u5E08","Throwing physics":"\u6295\u63B7\u7269\u7406","TikTok":"TikTok","Tile Map":"\u74E6\u7247\u5730\u56FE","Tile Set":"\u74E6\u5757\u96C6","Tile map resource":"\u74E6\u7247\u5730\u56FE\u8D44\u6E90","Tile picker":"\u74E6\u5757\u9009\u62E9\u5668","Tile size":"\u56FE\u5757\u5927\u5C0F","Tiled sprite":"\u5E73\u94FA\u8D34\u56FE","Tilemap":"\u74E6\u7247\u5730\u56FE","Tilemap painter":"Tilemap \u753B\u5BB6","Time (ms)":"\u65F6\u95F4 (\u6BEB\u79D2)","Time between frames":"\u5E27\u4E4B\u95F4\u7684\u65F6\u95F4","Time format":"\u65F6\u95F4\u683C\u5F0F","Time score":"\u65F6\u95F4\u5206\u6570","Timers":"\u8BA1\u65F6\u5668","Timers:":"\u8BA1\u65F6\u5668\uFF1A","Timestamp: {0}":function(a){return["\u65F6\u95F4\u6233: ",a("0")]},"Tiny":"\u6700\u5C0F","Title cannot be empty.":"\u6807\u9898\u4E0D\u80FD\u4E3A\u7A7A\u3002","To avoid flickering on objects followed by the camera, use sprites with even dimensions.":"\u4E3A\u4E86\u907F\u514D\u5728\u76F8\u673A\u8DDF\u968F\u7684\u5BF9\u8C61\u4E0A\u95EA\u70C1\uFF0C\u4F7F\u7528\u5076\u6570\u5C3A\u5BF8\u7684\u7CBE\u7075\u3002","To begin, open or create a new project.":"\u6253\u5F00\u6216\u521B\u5EFA\u4E00\u4E2A\u65B0\u9879\u76EE\u4EE5\u5F00\u59CB\u3002","To buy this new subscription, we need to stop your existing one before you can pay for the new one. This means the redemption code you're currently used won't be usable anymore.":"\u8981\u8D2D\u4E70\u8FD9\u4E2A\u65B0\u8BA2\u9605\uFF0C\u6211\u4EEC\u9700\u8981\u5148\u505C\u6B62\u60A8\u73B0\u6709\u7684\u8BA2\u9605\uFF0C\u7136\u540E\u60A8\u624D\u80FD\u4E3A\u65B0\u8BA2\u9605\u4ED8\u6B3E\u3002\u8FD9\u610F\u5473\u7740\u60A8\u5F53\u524D\u4F7F\u7528\u7684\u5151\u6362\u7801\u5C06\u4E0D\u518D\u53EF\u7528\u3002","To confirm, type \"{translatedConfirmText}\"":function(a){return["\u82E5\u8981\u786E\u8BA4\uFF0C\u8BF7\u8F93\u5165 \"",a("translatedConfirmText"),"\""]},"To edit the external events, choose the scene in which it will be included":"\u8981\u7F16\u8F91\u5916\u90E8\u4E8B\u4EF6\uFF0C\u8BF7\u9009\u62E9\u5C06\u5305\u542B\u5B83\u7684\u573A\u666F","To edit the external layout, choose the scene in which it will be included":"\u8981\u7F16\u8F91\u5916\u90E8\u5E03\u5C40\uFF0C\u8BF7\u9009\u62E9\u5C06\u5305\u542B\u5B83\u7684\u573A\u666F","To get this new subscription, we need to stop your existing one before you can pay for the new one. This is immediate but your payment will NOT be pro-rated (you will pay the full price for the new subscription). You won't lose any project, game or other data.":"\u8981\u83B7\u5F97\u8FD9\u4E00\u65B0\u8BA2\u9605\uFF0C\u6211\u4EEC\u9700\u8981\u5148\u505C\u6B62\u60A8\u73B0\u6709\u7684\u8BA2\u9605\uFF0C\u7136\u540E\u60A8\u624D\u80FD\u652F\u4ED8\u65B0\u8BA2\u9605\u7684\u8D39\u7528\u3002\u8FD9\u662F\u5373\u65F6\u7684\uFF0C\u4F46\u60A8\u7684\u4ED8\u6B3E\u4E0D\u4F1A\u6309\u6BD4\u4F8B\u8BA1\u7B97 (\u60A8\u5C06\u4E3A\u65B0\u8BA2\u9605\u652F\u4ED8\u5168\u4EF7)\u3002\u60A8\u4E0D\u4F1A\u4E22\u5931\u4EFB\u4F55\u9879\u76EE\u3001\u6E38\u620F\u6216\u5176\u4ED6\u6570\u636E\u3002","To keep using GDevelop cloud, consider deleting old, unused projects.":"\u8981\u7EE7\u7EED\u4F7F\u7528 GDevelop \u4E91\uFF0C\u8BF7\u8003\u8651\u5220\u9664\u65E7\u3001\u672A\u4F7F\u7528\u7684\u9879\u76EE\u3002","To keep using GDevelop leaderboards, consider deleting old, unused leaderboards.":"\u8981\u7EE7\u7EED\u4F7F\u7528 GDevelop \u6392\u884C\u699C\uFF0C\u8BF7\u8003\u8651\u5220\u9664\u65E7\u7684\u3001\u672A\u4F7F\u7528\u7684\u6392\u884C\u699C\u3002","To obtain the best pixel-perfect effect possible, go in the resources editor and disable the Smoothing for all images of your game. It will be done automatically for new images added from now.":"\u8981\u83B7\u5F97\u5C3D\u53EF\u80FD\u6700\u597D\u7684\u50CF\u7D20\u5B8C\u7F8E\u6548\u679C\uFF0C\u8BF7\u8FDB\u5165\u8D44\u6E90\u7F16\u8F91\u5668\u5E76\u7981\u7528\u6E38\u620F\u6240\u6709\u56FE\u50CF\u7684\u5E73\u6ED1\u5904\u7406\u3002\u5B83\u5C06\u81EA\u52A8\u5B8C\u6210\u4ECE\u73B0\u5728\u5F00\u59CB\u6DFB\u52A0\u7684\u65B0\u56FE\u50CF\u3002","To preview the shape that the Physics engine will use for this object, choose first a temporary image to use for the preview.":"\u8981\u9884\u89C8\u7269\u7406\u5F15\u64CE\u5C06\u4E3A\u6B64\u5BF9\u8C61\u4F7F\u7528\u7684\u5F62\u72B6\uFF0C\u9996\u5148\u9009\u62E9\u4E00\u4E2A\u4E34\u65F6\u56FE\u50CF\u7528\u4E8E\u9884\u89C8\u3002","To start a timer, don't forget to use the action \"Start (or reset) a scene timer\" in another event.":"\u8981\u542F\u52A8\u8BA1\u65F6\u5668\uFF0C\u4E0D\u8981\u5FD8\u8BB0\u5728\u53E6\u4E00\u4E2A\u4E8B\u4EF6\u4E2D\u4F7F\u7528\u201C\u5F00\u59CB(\u6216\u91CD\u7F6E)\u573A\u666F\u8BA1\u65F6\u5668\u201D\u7684\u52A8\u4F5C\u3002","To start a timer, don't forget to use the action \"Start (or reset) an object timer\" in another event.":"\u8981\u542F\u52A8\u8BA1\u65F6\u5668\uFF0C\u4E0D\u8981\u5FD8\u8BB0\u5728\u53E6\u4E00\u4E2A\u4E8B\u4EF6\u4E2D\u4F7F\u7528\u201C\u5F00\u59CB(\u6216\u91CD\u7F6E)\u5BF9\u8C61\u8BA1\u65F6\u5668\u201D\u7684\u52A8\u4F5C\u3002","To update your seats, contact us at education@gdevelop.io with the details of your current account and how many seats you would like.":"\u8981\u66F4\u65B0\u60A8\u7684\u5E2D\u4F4D\uFF0C\u8BF7\u901A\u8FC7 education@gdevelop.io \u8054\u7CFB\u6211\u4EEC\uFF0C\u63D0\u4F9B\u60A8\u5F53\u524D\u8D26\u6237\u7684\u8BE6\u7EC6\u4FE1\u606F\u548C\u60A8\u5E0C\u671B\u7684\u5E2D\u4F4D\u6570\u91CF\u3002","To use this formatting, you must send a score expressed in seconds":"\u8981\u4F7F\u7528\u6B64\u683C\u5F0F\uFF0C\u5FC5\u987B\u53D1\u9001\u4EE5\u79D2\u4E3A\u5355\u4F4D\u7684\u5206\u6570","Today":"\u4ECA\u5929","Toggle Developer Tools":"\u5207\u6362\u5F00\u53D1\u8005\u5DE5\u5177","Toggle Disabled":"\u5207\u6362\u7981\u7528","Toggle Fullscreen":"\u5207\u6362\u5168\u5C4F","Toggle Instances List Panel":"\u5207\u6362\u5B9E\u4F8B\u5217\u8868\u9762\u677F","Toggle Layers Panel":"\u5207\u6362\u56FE\u5C42\u9762\u677F","Toggle Object Groups Panel":"\u5207\u6362\u5BF9\u8C61\u7EC4\u9762\u677F","Toggle Objects Panel":"\u5207\u6362\u5BF9\u8C61\u9762\u677F","Toggle Properties Panel":"\u5207\u6362\u5C5E\u6027\u9762\u677F","Toggle Wait the Action to End":"\u5207\u6362\u7B49\u5F85\u52A8\u4F5C\u7ED3\u675F","Toggle disabled event":"\u5207\u6362\u7981\u7528\u4E8B\u4EF6","Toggle grid":"\u5207\u6362\u7F51\u683C","Toggle inverted condition":"\u5207\u6362\u53CD\u5411\u6761\u4EF6","Toggle mask":"\u5207\u6362\u906E\u7F69(mask)","Toggle/edit grid":"\u5207\u6362/\u7F16\u8F91\u7F51\u683C","Too many things were changed or broken":"\u66F4\u6539\u6216\u635F\u574F\u7684\u5185\u5BB9\u592A\u591A\u3002","Top":"\u9876\u7AEF","Top bound":"\u9876\u90E8\u8FB9\u754C","Top bound should be smaller than bottom bound":"\u9876\u90E8\u8FB9\u754C\u5E94\u5C0F\u4E8E\u5E95\u90E8\u8FB9\u754C","Top face":"\u9876\u9762","Top left corner":"\u5DE6\u4E0A\u89D2","Top margin":"\u4E0A\u8FB9\u8DDD","Top right corner":"\u53F3\u4E0A\u89D2","Top-Down RPG Pixel Perfect":"\u81EA\u4E0A\u800C\u4E0B\u50CF\u7D20\u5B8C\u7F8E\u89D2\u8272\u626E\u6F14\u6E38\u620F","Top-down":"\u81EA\u4E0A\u800C\u4E0B","Top-down, classic editor":"\u4FEF\u89C6\uFF0C\u7ECF\u5178\u7F16\u8F91\u5668","Total":"\u603B\u8BA1","Touch (mobile)":"\u89E6\u6478(\u79FB\u52A8)","Tracked C++ objects exposed to JavaScript. Counts refresh every second.":"\u66B4\u9732\u7ED9JavaScript\u7684\u8DDF\u8E2AC++\u5BF9\u8C61\u3002\u8BA1\u6570\u6BCF\u79D2\u5237\u65B0\u3002","Transform a game into a multiplayer experience.":"\u5C06\u6E38\u620F\u53D8\u6210\u591A\u4EBA\u6E38\u620F\u4F53\u9A8C\u3002","Transform this Plinko game with collectibles that multiply your score.":"\u5229\u7528\u53EF\u4EE5\u589E\u52A0\u60A8\u7684\u5206\u6570\u7684\u6536\u85CF\u54C1\u6765\u6539\u53D8\u8FD9\u4E2A Plinko \u6E38\u620F\u3002","Transform this platformer into a co-op game, where two players can play together.":"\u5C06\u8FD9\u4E2A\u5E73\u53F0\u6E38\u620F\u8F6C\u53D8\u4E3A\u4E00\u4E2A\u5408\u4F5C\u6E38\u620F\uFF0C\u4E24\u4E2A\u73A9\u5BB6\u53EF\u4EE5\u4E00\u8D77\u73A9\u3002","Triangle":"\u4E09\u89D2\u5F62","True":"\u771F","True (checked)":"True (\u9009\u4E2D)","True or False":"True \u6216 False","True or False (boolean)":"\u662F\u4E0E\u975E\uFF08\u5E03\u5C14\u503C\uFF09","Try again":"\u518D\u8BD5\u4E00\u6B21","Try different search terms or check your search options.":"\u5C1D\u8BD5\u4E0D\u540C\u7684\u641C\u7D22\u8BCD\u6216\u68C0\u67E5\u60A8\u7684\u641C\u7D22\u9009\u9879\u3002","Try installing it from the extension store.":"\u5C1D\u8BD5\u4ECE\u6269\u5C55\u5546\u5E97\u5B89\u88C5\u5B83\u3002","Try it online":"\u5728\u7EBF\u8BD5\u7528","Try something else, browse the packs or create your object from scratch!":"\u5C1D\u8BD5\u5176\u4ED6\u4E1C\u897F\uFF0C\u6D4F\u89C8\u5305\u6216\u4ECE\u96F6\u5F00\u59CB\u521B\u5EFA\u60A8\u7684\u5BF9\u8C61\uFF01","Try your game":"\u5C1D\u8BD5\u4F60\u7684\u6E38\u620F","Tutorial":"\u6559\u7A0B","Tweak gameplay":"\u8C03\u6574\u6E38\u620F\u73A9\u6CD5","Twitter":"\u63A8\u7279","Type":"\u7C7B\u578B","Type of License: <0>{0}":function(a){return["\u8BB8\u53EF\u8BC1\u7C7B\u578B\uFF1A <0>",a("0"),""]},"Type of License: {0}":function(a){return["\u8BB8\u53EF\u8BC1\u7C7B\u578B: ",a("0")]},"Type of objects":"\u5BF9\u8C61\u7C7B\u578B","Type your email address to delete your account:":"\u8F93\u5165\u60A8\u7684\u7535\u5B50\u90AE\u4EF6\u5730\u5740\u4EE5\u5220\u9664\u60A8\u7684\u5E10\u6237:","Type your email to confirm":"\u8F93\u5165\u60A8\u7684\u7535\u5B50\u90AE\u4EF6\u4EE5\u786E\u8BA4","Type:":"\u7C7B\u578B\uFF1A","UI Theme":"\u754C\u9762\u4E3B\u9898","UI/Interface":"UI/\u754C\u9762","URL":"URL","Unable to change feedback for this game":"\u65E0\u6CD5\u66F4\u6539\u6B64\u6E38\u620F\u7684\u53CD\u9988","Unable to change quality rating of feedback.":"\u65E0\u6CD5\u66F4\u6539\u53CD\u9988\u7684\u8D28\u91CF\u8BC4\u7EA7\u3002","Unable to change read status of feedback.":"\u65E0\u6CD5\u66F4\u6539\u53CD\u9988\u7684\u8BFB\u53D6\u72B6\u6001\u3002","Unable to change your email preferences":"\u65E0\u6CD5\u66F4\u6539\u60A8\u7684\u7535\u5B50\u90AE\u4EF6\u9996\u9009\u9879","Unable to create a new project for the course chapter. Try again later.":"\u65E0\u6CD5\u4E3A\u8BFE\u7A0B\u7AE0\u8282\u521B\u5EFA\u65B0\u9879\u76EE\u3002\u8BF7\u7A0D\u540E\u91CD\u8BD5\u3002","Unable to create a new project for the tutorial. Try again later.":"\u65E0\u6CD5\u4E3A\u672C\u6559\u7A0B\u521B\u5EFA\u65B0\u9879\u76EE\u3002\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","Unable to create the project":"\u65E0\u6CD5\u521B\u5EFA\u9879\u76EE","Unable to delete the project":"\u65E0\u6CD5\u5220\u9664\u9879\u76EE","Unable to download and install the extension and its dependencies. Verify that your internet connection is working or try again later.":"\u65E0\u6CD5\u4E0B\u8F7D\u5E76\u5B89\u88C5\u6269\u5C55\u53CA\u5176\u4F9D\u8D56\u9879\u3002\u9A8C\u8BC1\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u662F\u5426\u6B63\u5E38\u5DE5\u4F5C\uFF0C\u6216\u7A0D\u540E\u518D\u8BD5\u3002","Unable to download the icon. Verify your internet connection or try again later.":"\u65E0\u6CD5\u4E0B\u8F7D\u6B64\u56FE\u6807\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u7F51\u7EDC\u8FDE\u63A5\u6216\u7A0D\u540E\u518D\u8BD5\u3002","Unable to fetch leaderboards as you are offline.":"\u7531\u4E8E\u60A8\u5904\u4E8E\u79BB\u7EBF\u72B6\u6001\uFF0C\u56E0\u6B64\u65E0\u6CD5\u83B7\u53D6\u6392\u884C\u699C\u3002","Unable to fetch the example.":"\u65E0\u6CD5\u83B7\u53D6\u793A\u4F8B\u3002","Unable to find the price for this asset pack. Please try again later.":"\u65E0\u6CD5\u627E\u5230\u6B64\u8D44\u6E90\u5305\u7684\u4EF7\u683C\u3002\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","Unable to find the price for this bundle. Please try again later.":"\u65E0\u6CD5\u627E\u5230\u6B64\u6346\u7ED1\u5305\u7684\u4EF7\u683C\u3002\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","Unable to find the price for this course. Please try again later.":"\u65E0\u6CD5\u627E\u5230\u6B64\u8BFE\u7A0B\u7684\u4EF7\u683C\u3002\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","Unable to find the price for this game template. Please try again later.":"\u65E0\u6CD5\u627E\u5230\u6B64\u6E38\u620F\u6A21\u677F\u7684\u4EF7\u683C\u3002\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","Unable to get the checkout URL. Please try again later.":"\u65E0\u6CD5\u83B7\u53D6\u7ED3\u5E10 URL\u3002\u8BF7\u7A0D\u540E\u518D\u8BD5\u3002","Unable to load the code editor":"\u65E0\u6CD5\u52A0\u8F7D\u4EE3\u7801\u7F16\u8F91\u5668","Unable to load the image":"\u65E0\u6CD5\u8F7D\u5165\u56FE\u50CF","Unable to load the information about the latest GDevelop releases. Verify your internet connection or retry later.":"\u65E0\u6CD5\u52A0\u8F7D\u6700\u65B0\u7684 GDevelop \u7248\u672C\u7684\u4FE1\u606F\u3002\u9A8C\u8BC1\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","Unable to load the tutorial. Please try again later or contact us if the problem persists.":"\u65E0\u6CD5\u52A0\u8F7D\u6559\u7A0B\u3002\u8BF7\u7A0D\u540E\u518D\u8BD5\uFF0C\u5982\u679C\u95EE\u9898\u4ECD\u7136\u5B58\u5728\uFF0C\u8BF7\u8054\u7CFB\u6211\u4EEC\u3002","Unable to mark one of the feedback as read.":"\u65E0\u6CD5\u5C06\u5176\u4E2D\u4E00\u4E2A\u53CD\u9988\u6807\u8BB0\u4E3A\u5DF2\u8BFB\u3002","Unable to open the project":"\u65E0\u6CD5\u6253\u5F00\u9879\u76EE","Unable to open the project because this provider is unknown: {storageProviderName}. Try to open the project again from another location.":function(a){return["\u65E0\u6CD5\u6253\u5F00\u9879\u76EE\uFF0C\u56E0\u4E3A\u6B64\u63D0\u4F9B\u5546\u672A\u77E5\uFF1A ",a("storageProviderName"),"\u3002\u8BF7\u5C1D\u8BD5\u4ECE\u53E6\u4E00\u4E2A\u4F4D\u7F6E\u91CD\u65B0\u6253\u5F00\u9879\u76EE\u3002"]},"Unable to open the project.":"\u4E0D\u80FD\u6253\u5F00\u9879\u76EE.","Unable to open this file.":"\u4E0D\u80FD\u6253\u5F00\u8FD9\u4E2A\u6587\u4EF6.","Unable to open this window":"\u65E0\u6CD5\u6253\u5F00\u6B64\u7A97\u53E3","Unable to register the game":"\u65E0\u6CD5\u6CE8\u518C\u6E38\u620F","Unable to remove collaborator":"\u65E0\u6CD5\u5220\u9664\u5408\u4F5C\u8005","Unable to save the project":"\u65E0\u6CD5\u4FDD\u5B58\u9879\u76EE","Unable to start the debugger server! Make sure that you are authorized to run servers on this computer.":"\u65E0\u6CD5\u542F\u52A8\u8C03\u8BD5\u5668\u670D\u52A1\u5668\uFF01\u8BF7\u786E\u4FDD\u60A8\u88AB\u6388\u6743\u5728\u8FD9\u53F0\u8BA1\u7B97\u673A\u4E0A\u8FD0\u884C\u670D\u52A1\u5668\u3002","Unable to start the server for the preview! Make sure that you are authorized to run servers on this computer. Otherwise, use classic preview to test your game.":"\u65E0\u6CD5\u542F\u52A8\u9884\u89C8\u670D\u52A1\u5668\uFF01\u8BF7\u786E\u4FDD\u60A8\u88AB\u6388\u6743\u5728\u8FD9\u53F0\u8BA1\u7B97\u673A\u4E0A\u8FD0\u884C\u670D\u52A1\u5668\u3002\u5426\u5219\uFF0C\u4F7F\u7528\u7ECF\u5178\u9884\u89C8\u6765\u6D4B\u8BD5\u60A8\u7684\u6E38\u620F\u3002","Unable to unregister the game":"\u65E0\u6CD5\u53D6\u6D88\u6CE8\u518C\u6E38\u620F","Unable to update game.":"\u65E0\u6CD5\u66F4\u65B0\u6E38\u620F\u3002","Unable to update the game details.":"\u65E0\u6CD5\u66F4\u65B0\u6E38\u620F\u8BE6\u7EC6\u4FE1\u606F\u3002","Unable to update the game owners or authors. Have you removed yourself from the owners?":"\u65E0\u6CD5\u66F4\u65B0\u6E38\u620F\u6240\u6709\u8005\u6216\u4F5C\u8005\u3002\u60A8\u662F\u5426\u5DF2\u5C06\u81EA\u5DF1\u4ECE\u6240\u6709\u8005\u4E2D\u5220\u9664\uFF1F","Unable to update the game slug. A slug must be 6 to 30 characters long and only contains letters, digits or dashes.":"\u65E0\u6CD5\u66F4\u65B0\u6E38\u620Fslug\u3002slug\u5FC5\u987B\u662F 6 \u5230 30 \u4E2A\u5B57\u7B26\uFF0C\u4E14\u53EA\u5305\u542B\u5B57\u6BCD\u3001\u6570\u5B57\u6216\u7834\u6298\u53F7\u3002","Unable to verify URLs {0} . Please check they are correct.":function(a){return["\u65E0\u6CD5\u9A8C\u8BC1 URL ",a("0")," \u3002\u8BF7\u68C0\u67E5\u5B83\u4EEC\u662F\u5426\u6B63\u786E\u3002"]},"Understanding the context":"\u7406\u89E3\u4E0A\u4E0B\u6587","Understood, I'll check my Apple or Google account":"\u660E\u767D\u4E86\uFF0C\u6211\u4F1A\u68C0\u67E5\u6211\u7684\u82F9\u679C\u6216\u8C37\u6B4C\u8D26\u6237","Undo":"\u64A4\u6D88","Undo the last changes":"\u64A4\u6D88\u4E0A\u6B21\u66F4\u6539","Unfortunately, this extension requires a newer version of GDevelop to work. Update GDevelop to be able to use this extension in your project.":"\u4E0D\u5E78\u7684\u662F\uFF0C\u6B64\u6269\u5C55\u9700\u8981\u66F4\u65B0\u7248\u672C\u7684 GDevelop \u624D\u80FD\u5DE5\u4F5C\u3002\u66F4\u65B0 GDevelop \u4EE5\u4FBF\u80FD\u591F\u5728\u60A8\u7684\u9879\u76EE\u4E2D\u4F7F\u7528\u6B64\u6269\u5C55\u3002","Unknown behavior":"\u672A\u77E5\u884C\u4E3A","Unknown bundle":"\u672A\u77E5\u6346\u7ED1\u5305","Unknown certificate type":"\u672A\u77E5\u8BC1\u4E66\u7C7B\u578B","Unknown changes attempted for scene {scene_name}.":function(a){return["\u5BF9\u573A\u666F ",a("scene_name")," \u7684\u672A\u77E5\u66F4\u6539\u3002"]},"Unknown game":"\u672A\u77E5\u6E38\u620F","Unknown status":"\u672A\u77E5\u72B6\u6001","Unknown status.":"\u672A\u77E5\u72B6\u6001","Unlimited":"\u65E0\u9650\u5236","Unlimited commercial use license for claim with Gold or Pro subscription":"\u901A\u8FC7\u9EC4\u91D1\u6216\u4E13\u4E1A\u8BA2\u9605\u5373\u53EF\u83B7\u5F97\u65E0\u9650\u5546\u4E1A\u4F7F\u7528\u8BB8\u53EF","Unload at scene exit":"\u5728\u573A\u666F\u9000\u51FA\u65F6\u5378\u8F7D","Unloading of scene resources":"\u573A\u666F\u8D44\u6E90\u7684\u5378\u8F7D","Unlock full access to GDevelop to create without limits!":"\u89E3\u9501\u5BF9 GDevelop \u7684\u5B8C\u5168\u8BBF\u95EE\u6743\u9650\uFF0C\u65E0\u9650\u5236\u5730\u8FDB\u884C\u521B\u4F5C\uFF01","Unlock the whole course":"\u89E3\u9501\u6574\u4E2A\u8BFE\u7A0B","Unlock this lesson to finish the course":"\u89E3\u9501\u6B64\u8BFE\u7A0B\u4EE5\u5B8C\u6210\u8BFE\u7A0B","Unlock with the full course":"\u901A\u8FC7\u5B8C\u6574\u8BFE\u7A0B\u89E3\u9501","Unnamed":"\u672A\u547D\u540D\u7684","Unregister game":"\u6CE8\u9500\u6E38\u620F","Unsaved changes":"\u672A\u4FDD\u5B58\u7684\u66F4\u6539","Untitled external events":"\u672A\u547D\u540D\u7684\u5916\u90E8\u4E8B\u4EF6","Untitled external layout":"\u672A\u547D\u540D\u7684\u5916\u90E8\u5E03\u5C40","Untitled scene":"\u672A\u547D\u540D\u573A\u666F","UntitledExtension":"\u65E0\u6807\u9898\u6269\u5C55\u540D","Update":"\u66F4\u65B0","Update (could break the project)":"\u66F4\u65B0(\u53EF\u80FD\u7834\u574F\u9879\u76EE)","Update <0>{label} of <1>{object_name} (in scene {scene_name}) to <2>{newValue}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0 <0>",a("label")," \u7684 <1>",a("object_name"),"\uFF08\u5728\u573A\u666F\u4E2D\uFF09\u81F3 <2>",a("newValue"),"\u3002"]},"Update <0>{label} of behavior {behavior_name} on object <1>{object_name} (in scene <2>{scene_name}) to <3>{newValue}.":function(a){return["\u5728\u573A\u666F <2>",a("scene_name")," \u4E2D\u66F4\u65B0 <0>",a("label")," \u7684\u884C\u4E3A ",a("behavior_name")," \u5728\u5BF9\u8C61 <1>",a("object_name")," \u7684\uFF08\u5728\u573A\u666F\u4E2D\uFF09\u81F3 <3>",a("newValue"),"\u3002"]},"Update GDevelop to latest version":"\u66F4\u65B0 GDevelop \u5230\u6700\u65B0\u7248\u672C","Update events in scene <0>{scene_name}.":function(a){return["\u66F4\u65B0\u573A\u666F <0>",a("scene_name")," \u4E2D\u7684\u4E8B\u4EF6\u3002"]},"Update game page":"\u66F4\u65B0\u6E38\u620F\u9875\u9762","Update resolution during the game to fit the screen or window size":"\u5728\u6E38\u620F\u8FC7\u7A0B\u4E2D\u66F4\u65B0\u5206\u8FA8\u7387\u4EE5\u9002\u5408\u5C4F\u5E55\u6216\u7A97\u53E3\u5927\u5C0F","Update some scene effects and groups for scene {scene_name}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0\u4E00\u4E9B\u573A\u666F\u6548\u679C\u548C\u7EC4\u3002"]},"Update some scene effects and layers for scene {scene_name}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0\u4E00\u4E9B\u573A\u666F\u6548\u679C\u548C\u56FE\u5C42\u3002"]},"Update some scene effects for scene {scene_name}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0\u4E00\u4E9B\u573A\u666F\u6548\u679C\u3002"]},"Update some scene effects, layers and groups for scene {scene_name}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0\u4E00\u4E9B\u573A\u666F\u6548\u679C\u3001\u56FE\u5C42\u548C\u7EC4\u3002"]},"Update some scene groups for scene {scene_name}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0\u4E00\u4E9B\u573A\u666F\u7EC4\u3002"]},"Update some scene layers and groups for scene {scene_name}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0\u4E00\u4E9B\u573A\u666F\u56FE\u5C42\u548C\u7EC4\u3002"]},"Update some scene layers for scene {scene_name}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0\u4E00\u4E9B\u573A\u666F\u56FE\u5C42\u3002"]},"Update some scene properties and effects for scene {scene_name}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0\u4E00\u4E9B\u573A\u666F\u5C5E\u6027\u548C\u6548\u679C\u3002"]},"Update some scene properties and groups for scene {scene_name}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0\u4E00\u4E9B\u573A\u666F\u5C5E\u6027\u548C\u7EC4\u3002"]},"Update some scene properties and layers for scene {scene_name}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0\u4E00\u4E9B\u573A\u666F\u5C5E\u6027\u548C\u56FE\u5C42\u3002"]},"Update some scene properties for scene {scene_name}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0\u4E00\u4E9B\u573A\u666F\u5C5E\u6027\u3002"]},"Update some scene properties, effects and groups for scene {scene_name}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0\u4E00\u4E9B\u573A\u666F\u5C5E\u6027\u3001\u6548\u679C\u548C\u7EC4\u3002"]},"Update some scene properties, layers and groups for scene {scene_name}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0\u4E00\u4E9B\u573A\u666F\u5C5E\u6027\u3001\u56FE\u5C42\u548C\u7EC4\u3002"]},"Update some scene properties, layers, effects and groups for scene {scene_name}.":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0\u4E00\u4E9B\u573A\u666F\u5C5E\u6027\u3001\u56FE\u5C42\u3001\u6548\u679C\u548C\u7EC4\u3002"]},"Update the extension":"\u66F4\u65B0\u6269\u5C55","Update your seats":"\u66F4\u65B0\u60A8\u7684\u5E2D\u4F4D","Update your subscription":"\u66F4\u65B0\u60A8\u7684\u8BA2\u9605","Update {0} properties of <0>{object_name} (in scene {scene_name}).":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0 <0>",a("object_name")," \u7684 ",a("0")," \u5C5E\u6027\u3002"]},"Update {0} settings of behavior {behavior_name} on object {object_name} (in scene {scene_name}).":function(a){return["\u5728\u573A\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0\u5BF9\u8C61 ",a("object_name")," \u7684\u884C\u4E3A ",a("behavior_name")," \u7684 ",a("0")," \u8BBE\u7F6E\u3002"]},"Updates":"\u66F4\u65B0","Updating...":"\u6B63\u5728\u66F4\u65B0...","Upgrade":"\u5347\u7EA7","Upgrade for:":"\u5347\u7EA7\uFF1A","Upgrade subscription":"\u5347\u7EA7\u8BA2\u9605","Upgrade to GDevelop Premium":"\u5347\u7EA7\u5230 GDevelop \u9AD8\u7EA7\u7248","Upgrade to GDevelop Premium to get more leaderboards, storage, and one-click packagings!":"\u5347\u7EA7\u5230 GDevelop \u9AD8\u7EA7\u7248\u4EE5\u83B7\u5F97\u66F4\u591A\u6392\u884C\u699C\u3001\u5B58\u50A8\u7A7A\u95F4\u548C\u4E00\u952E\u6253\u5305\uFF01","Upgrade to get more cloud projects, AI usage, publishing, multiplayer, courses and credits every month with GDevelop Premium.":"\u5347\u7EA7\u540E\uFF0C\u6BCF\u6708\u53EF\u4F7F\u7528 GDevelop \u9AD8\u7EA7\u7248\u83B7\u53D6\u66F4\u591A\u4E91\u9879\u76EE\u3001\u4EBA\u5DE5\u667A\u80FD\u4F7F\u7528\u3001\u53D1\u5E03\u3001\u591A\u4EBA\u6E38\u620F\u3001\u8BFE\u7A0B\u548C\u79EF\u5206\u3002","Upgrade to get more cloud projects, publishing, multiplayer, courses and credits every month with GDevelop Premium.":"\u5347\u7EA7\u540E\uFF0C\u6BCF\u6708\u53EF\u4F7F\u7528 GDevelop \u9AD8\u7EA7\u7248\u83B7\u53D6\u66F4\u591A\u4E91\u9879\u76EE\u3001\u53D1\u5E03\u3001\u591A\u4EBA\u6E38\u620F\u3001\u8BFE\u7A0B\u548C\u79EF\u5206\u3002","Upgrade your GDevelop subscription to unlock this packaging.":"\u5347\u7EA7\u60A8\u7684 GDevelop \u8BA2\u9605\u5373\u53EF\u89E3\u9501\u6B64\u5305\u3002","Upgrade your Premium Plan":"\u5347\u7EA7\u60A8\u7684\u9AD8\u7EA7\u8BA1\u5212","Upgrade your Premium subscription to have more AI requests and GDevelop coins to unlock the engine's extra benefits.":"\u5347\u7EA7\u60A8\u7684\u9AD8\u7EA7\u8BA2\u9605\u4EE5\u62E5\u6709\u66F4\u591A\u7684 AI \u8BF7\u6C42\u548C GDevelop \u79EF\u5206\uFF0C\u4EE5\u89E3\u9501\u5F15\u64CE\u7684\u989D\u5916\u597D\u5904\u3002","Upgrade your subscription":"\u5347\u7EA7\u60A8\u7684\u8BA2\u9605","Upgrade your subscription to keep building with AI.":"\u5347\u7EA7\u60A8\u7684\u8BA2\u9605\u4EE5\u7EE7\u7EED\u4F7F\u7528 AI \u8FDB\u884C\u521B\u4F5C\u3002","Upload to build service":"\u4E0A\u4F20\u5230\u6784\u5EFA\u670D\u52A1","Uploading your game...":"\u6B63\u5728\u4E0A\u4F20\u60A8\u7684\u6E38\u620F...","Use":"\u4F7F\u7528","Use 3D rendering":"\u4F7F\u7528 3D \u6E32\u67D3","Use <0><1/>{variableName} as the loop counter":function(a){return["\u5C06 <0><1/>",a("variableName")," \u4F5C\u4E3A\u5FAA\u73AF\u8BA1\u6570\u5668\u4F7F\u7528"]},"Use GDevelop Credits":"\u4F7F\u7528 GDevelop \u79EF\u5206","Use GDevelop credits or get a subscription to increase the limits.":"\u4F7F\u7528 GDevelop \u79EF\u5206\u6216\u8BA2\u9605\u6765\u589E\u52A0\u9650\u5236\u3002","Use GDevelop credits or upgrade your subscription to increase the limits.":"\u4F7F\u7528 GDevelop \u79EF\u5206\u6216\u5347\u7EA7\u60A8\u7684\u8BA2\u9605\u6765\u589E\u52A0\u9650\u5236\u3002","Use GDevelop credits to start an export.":"\u4F7F\u7528 GDevelop \u79EF\u5206\u5F00\u59CB\u5BFC\u51FA\u3002","Use a Tilemap to build a level and change it dynamically during the game.":"\u4F7F\u7528 \u74E6\u7247\u5730\u56FE \u6784\u5EFA\u5173\u5361\u5E76\u5728\u6E38\u620F\u8FC7\u7A0B\u4E2D\u52A8\u6001\u66F4\u6539\u5B83\u3002","Use a custom collision mask":"\u4F7F\u7528\u81EA\u5B9A\u4E49\u78B0\u649E\u906E\u7F69","Use a public URL":"\u4F7F\u7528\u516C\u5171 URL","Use an expression":"\u4F7F\u7528\u8868\u8FBE\u5F0F","Use as...":"\u7528\u4F5C...","Use custom CSS for the leaderboard":"\u4F7F\u7528\u81EA\u5B9A\u4E49 CSS \u5236\u4F5C\u6392\u884C\u699C","Use experimental background serializer for saving projects":"\u4F7F\u7528\u5B9E\u9A8C\u6027\u80CC\u666F\u5E8F\u5217\u5316\u7A0B\u5E8F\u4FDD\u5B58\u9879\u76EE","Use full image as collision mask":"\u4F7F\u7528\u5B8C\u6574\u56FE\u50CF\u4F5C\u4E3A\u78B0\u649E\u906E\u7F69","Use icon":"\u4F7F\u7528\u56FE\u6807","Use legacy renderer":"\u4F7F\u7528\u65E7\u7248\u6E32\u67D3\u5668","Use same collision mask":"\u4F7F\u7528\u76F8\u540C\u7684\u78B0\u649E\u906E\u7F69","Use same collision mask for all animations?":"\u5BF9\u6240\u6709\u52A8\u753B\u4F7F\u7528\u76F8\u540C\u7684\u78B0\u649E\u906E\u7F69\uFF1F","Use same collision mask for all frames?":"\u5BF9\u6240\u6709\u5E27\u4F7F\u7528\u76F8\u540C\u7684\u78B0\u649E\u906E\u7F69\uFF1F","Use same points":"\u4F7F\u7528\u76F8\u540C\u7684\u70B9","Use same points for all animations?":"\u5BF9\u6240\u6709\u52A8\u753B\u4F7F\u7528\u76F8\u540C\u7684\u70B9\uFF1F","Use same points for all frames?":"\u5BF9\u6240\u6709\u5E27\u4F7F\u7528\u76F8\u540C\u7684\u70B9\uFF1F","Use the project setting":"\u4F7F\u7528\u9879\u76EE\u8BBE\u7F6E","Use this external layout inside this scene to start all previews":"\u4F7F\u7528\u6B64\u573A\u666F\u5185\u7684\u5916\u90E8\u5E03\u5C40\u6765\u5F00\u59CB\u6240\u6709\u9884\u89C8","Use this scene to start all previews":"\u4F7F\u7528\u6B64\u573A\u666F\u5F00\u59CB\u6240\u6709\u9884\u89C8","Use your email":"\u4F7F\u7528\u60A8\u7684\u7535\u5B50\u90AE\u4EF6","User interface":"\u7528\u6237\u754C\u9762","User name in the game URL":"\u6E38\u620FURL\u4E2D\u7684\u7528\u6237\u540D","Username":"\u7528\u6237\u540D","Usernames are required to choose a custom game URL.":"\u9700\u8981\u7528\u6237\u540D\u624D\u80FD\u9009\u62E9\u81EA\u5B9A\u4E49\u6E38\u620FURL\u3002","Users can choose to see only players' best entries or not.":"\u7528\u6237\u53EF\u4EE5\u9009\u62E9\u53EA\u67E5\u770B\u73A9\u5BB6\u7684\u6700\u4F73\u4F5C\u54C1\u3002","Users will be created with an anonymous email. You can later define a full name, a username, or update the generated password if needed.":"\u7528\u6237\u5C06\u4F7F\u7528\u533F\u540D\u7535\u5B50\u90AE\u4EF6\u521B\u5EFA\u3002\u60A8\u53EF\u4EE5\u7A0D\u540E\u5B9A\u4E49\u5168\u540D\u3001\u7528\u6237\u540D\uFF0C\u6216\u5728\u9700\u8981\u65F6\u66F4\u65B0\u751F\u6210\u7684\u5BC6\u7801\u3002","Using GDevelop Credits":"\u4F7F\u7528 GDevelop \u79EF\u5206","Using Nearest Scale Mode":"\u4F7F\u7528\u6700\u8FD1\u7684\u7F29\u653E\u6A21\u5F0F","Using a lot of effects can have a severe negative impact on the rendering performance, especially on low-end or mobile devices. Consider using less effects if possible. You can also disable and re-enable effects as needed using events.":"\u4F7F\u7528\u592A\u591A\u7684\u6548\u679C\u4F1A\u5BF9\u6E32\u67D3\u6027\u80FD\u4EA7\u751F\u4E25\u91CD\u7684\u8D1F\u9762\u5F71\u54CD\uFF0C\u7279\u522B\u662F\u5BF9\u4F4E\u7AEF\u6216\u79FB\u52A8\u8BBE\u5907\u7684\u5F71\u54CD\u5F88\u5927\u3002 \u5982\u679C\u53EF\u80FD\uFF0C\u8BF7\u8003\u8651\u51CF\u5C11\u7279\u6548\u3002\u60A8\u4E5F\u53EF\u4EE5\u7981\u7528\u548C\u91CD\u65B0\u542F\u7528\u7279\u6548\uFF0C\u89C6\u9700\u8981\u4F7F\u7528\u4E8B\u4EF6\u3002","Using effects":"\u4F7F\u7528\u6548\u679C","Using empty events based behavior":"\u4F7F\u7528\u57FA\u4E8E\u4E8B\u4EF6\u7684\u7A7A\u884C\u4E3A","Using empty events based object":"\u4F7F\u7528\u57FA\u4E8E\u7A7A\u4E8B\u4EF6\u7684\u5BF9\u8C61","Using events based behavior":"\u4F7F\u7528\u57FA\u4E8E\u4E8B\u4EF6\u7684\u884C\u4E3A","Using events based object":"\u4F7F\u7528\u57FA\u4E8E\u4E8B\u4EF6\u7684\u5BF9\u8C61","Using function extractor":"\u4F7F\u7528\u51FD\u6570\u63D0\u53D6\u5668","Using lighting layer":"\u4F7F\u7528\u7167\u660E\u56FE\u5C42","Using non smoothed textures":"\u4F7F\u7528\u975E\u5E73\u6ED1\u7EB9\u7406","Using pixel rounding":"\u4F7F\u7528\u50CF\u7D20\u820D\u5165","Using the resource properties panel":"\u4F7F\u7528\u8D44\u6E90\u5C5E\u6027\u9762\u677F","Using too much effects":"\u4F7F\u7528\u8FC7\u591A\u6548\u679C","Validate these parameters":"\u9A8C\u8BC1\u8FD9\u4E9B\u53C2\u6570","Validating...":"\u6B63\u5728\u9A8C\u8BC1...","Value":"\u503C","Variable":"\u53D8\u91CF","Variables":"\u53D8\u91CF","Variables declared in all objects of the group will be visible in event expressions.":"\u5728\u8BE5\u7EC4\u7684\u6240\u6709\u5BF9\u8C61\u4E2D\u58F0\u660E\u7684\u53D8\u91CF\u5C06\u5728\u4E8B\u4EF6\u8868\u8FBE\u5F0F\u4E2D\u53EF\u89C1\u3002","Variables list":"\u53D8\u91CF\u5217\u8868","Variant":"\u53D8\u4F53","Variant name":"\u53D8\u4F53\u540D\u79F0","Variant updates":"\u53D8\u4F53\u66F4\u65B0","Verify that you have the authorization for reading the file you're trying to access.":"\u9A8C\u8BC1\u60A8\u662F\u5426\u5DF2\u6388\u6743\u9605\u8BFB\u60A8\u8981\u8BBF\u95EE\u7684\u6587\u4EF6\u3002","Verify your internet connection or try again later.":"\u9A8C\u8BC1\u60A8\u7684\u7F51\u7EDC\u8FDE\u63A5\u6216\u7A0D\u540E\u518D\u8BD5\u3002","Version":"\u7248\u672C","Version number (X.Y.Z)":"\u7248\u672C\u53F7 (X.Y.Z)","Version {0}":function(a){return["\u7248\u672C ",a("0")]},"Version {0} ({1} available)":function(a){return["\u7248\u672C ",a("0")," (",a("1")," \u53EF\u7528)"]},"Version {version} is available and will be downloaded and installed automatically.":function(a){return["\u7248\u672C ",a("version")," \u53EF\u7528\uFF0C\u5C06\u81EA\u52A8\u4E0B\u8F7D\u5E76\u5B89\u88C5\u3002"]},"Version {version} is available. Open About to download and install it.":function(a){return["\u7248\u672C ",a("version")," \u53EF\u7528\u3002\u6253\u5F00\u201C\u5173\u4E8E\u201D\u4EE5\u4E0B\u8F7D\u5E76\u5B89\u88C5\u3002"]},"Vertical anchor":"\u5782\u76F4\u951A\u70B9","Vertical flip":"\u5782\u76F4\u7FFB\u8F6C","Video":"\u89C6\u9891","Video format supported can vary according to devices and browsers. For maximum compatibility, use H.264/mp4 file format (and AAC for audio).":"\u6839\u636E\u4E0D\u540C\u8BBE\u5907\u548C\u6D4F\u89C8\u5668\u652F\u6301\u591A\u79CD\u89C6\u9891\u683C\u5F0F\u3002\u4E3A\u8FBE\u5230\u6700\u5927\u517C\u5BB9\u6027\uFF0C\u8BF7\u4F7F\u7528 H.264/mp4 \u683C\u5F0F\u7684\u89C6\u9891\u6587\u4EF6 (\u97F3\u9891\u8BF7\u4F7F\u7528AAC)\u3002","Video game":"\u7535\u5B50\u6E38\u620F","Video resource":"\u89C6\u9891\u8D44\u6E90","View":"\u67E5\u770B","View history":"\u67E5\u770B\u5386\u53F2\u8BB0\u5F55","View original chat":"\u67E5\u770B\u539F\u59CB\u804A\u5929","Viewers":"\u89C2\u4F17","Viewpoint":"\u89C6\u70B9","Visibility":"\u53EF\u89C1\u6027","Visibility and instances ordering":"\u53EF\u89C1\u6027\u548C\u5B9E\u4F8B\u6392\u5E8F","Visibility in quick customization dialog":"\u5FEB\u901F\u81EA\u5B9A\u4E49\u5BF9\u8BDD\u6846\u4E2D\u7684\u53EF\u89C1\u6027","Visible":"\u53EF\u89C1","Visible in editor":"\u7F16\u8F91\u5668\u4E2D\u53EF\u89C1","Visible in the search and your profile":"\u5728\u641C\u7D22\u548C\u60A8\u7684\u4E2A\u4EBA\u8D44\u6599\u4E2D\u53EF\u89C1","Visual Effects":"\u89C6\u89C9\u6548\u679C","Visual appearance":"\u89C6\u89C9\u5916\u89C2","Visual appearance (advanced)":"\u89C6\u89C9\u5916\u89C2(\u9AD8\u7EA7)","Visual effect":"\u89C6\u89C9\u6548\u679C","Visuals":"\u53EF\u89C1\u6027","Wait for the action to end before executing the actions (and subevents) following it":"\u7B49\u5F85\u64CD\u4F5C\u7ED3\u675F\uFF0C\u7136\u540E\u518D\u6267\u884C\u5176\u540E\u7684\u64CD\u4F5C(\u548C\u5B50\u4E8B\u4EF6)","Waiting for the purchase confirmation...":"\u6B63\u5728\u7B49\u5F85\u8D2D\u4E70\u786E\u8BA4...","Waiting for the subscription confirmation...":"\u6B63\u5728\u7B49\u5F85\u8BA2\u9605\u786E\u8BA4...","Wallet":"\u94B1\u5305","Want to know more?":"\u60F3\u4E86\u89E3\u66F4\u591A\u5417\uFF1F","Warning":"\u8B66\u544A","Watch changes in game engine (GDJS) sources and auto import them (dev only)":"\u89C2\u770B\u6E38\u620F\u5F15\u64CE(GDJS) \u6E90\u4E2D\u7684\u66F4\u6539\u5E76\u81EA\u52A8\u5BFC\u5165(\u4EC5\u9650\u5F00\u53D1\u4EBA\u5458)","Watch the project folder for file changes in order to refresh the resources used in the editor (images, 3D models, fonts, etc.)":"\u67E5\u770B\u9879\u76EE\u6587\u4EF6\u5939\u4E2D\u7684\u6587\u4EF6\u66F4\u6539\uFF0C\u4EE5\u5237\u65B0\u7F16\u8F91\u5668\u4E2D\u4F7F\u7528\u7684\u8D44\u6E90 (\u56FE\u50CF\u30013D\u6A21\u578B\u3001\u5B57\u4F53\u7B49)","Watch tutorial":"\u89C2\u770B\u6559\u7A0B","We could not check your follow":"\u6211\u4EEC\u65E0\u6CD5\u68C0\u67E5\u60A8\u7684\u5173\u6CE8","We could not check your subscription":"\u6211\u4EEC\u65E0\u6CD5\u67E5\u770B\u60A8\u7684\u8BA2\u9605","We could not find your GitHub star":"\u6211\u4EEC\u627E\u4E0D\u5230\u60A8\u7684 GitHub \u661F\u53F7","We could not find your GitHub user and star":"\u6211\u4EEC\u627E\u4E0D\u5230\u60A8\u7684 GitHub \u7528\u6237\u548C\u661F\u53F7","We could not find your user":"\u6211\u4EEC\u627E\u4E0D\u5230\u60A8\u7684\u7528\u6237","We couldn't find a version to go back to.":"\u6211\u4EEC\u627E\u4E0D\u5230\u8981\u8FD4\u56DE\u7684\u7248\u672C\u3002","We couldn't find your project.{0}If your project is stored on a different computer, launch GDevelop on that computer.{1}Otherwise, use the \"Open project\" button and find it in your filesystem.":function(a){return["\u6211\u4EEC\u627E\u4E0D\u5230\u60A8\u7684\u9879\u76EE\u3002",a("0"),"\u5982\u679C\u60A8\u7684\u9879\u76EE\u5B58\u50A8\u5728\u5176\u4ED6\u8BA1\u7B97\u673A\u4E0A\uFF0C\u8BF7\u5728\u8BE5\u8BA1\u7B97\u673A\u4E0A\u542F\u52A8 GDevelop\u3002",a("1"),"\u5426\u5219\uFF0C\u8BF7\u4F7F\u7528\u201C\u6253\u5F00\u9879\u76EE\u201D\u6309\u94AE\u5E76\u5728\u6587\u4EF6\u7CFB\u7EDF\u4E2D\u627E\u5230\u5B83\u3002"]},"We couldn't load your cloud projects. Verify your internet connection or try again later.":"\u6211\u4EEC\u65E0\u6CD5\u52A0\u8F7D\u60A8\u7684\u4E91\u9879\u76EE\u3002\u8BF7\u9A8C\u8BC1\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u518D\u8BD5\u3002","We have found a non-corrupt save from {0} available for modification.":function(a){return["\u6211\u4EEC\u53D1\u73B0\u6765\u81EA ",a("0")," \u7684\u672A\u635F\u574F\u5B58\u6863\u53EF\u4F9B\u4FEE\u6539\u3002"]},"Web":"Web","Web Build":"Web \u7248\u672C","Web builds":"Web \u7248\u672C","Welcome back!":"\u6B22\u8FCE\u56DE\u6765\uFF01","Welcome to GDevelop!":"\u6B22\u8FCE\u4F7F\u7528 GDevelop \uFF01","What are you using GDevelop for?":"\u4F60\u7528GDevelop\u505A\u4EC0\u4E48\uFF1F","What could be improved?":"\u8FD8\u6709\u4EC0\u4E48\u53EF\u4EE5\u6539\u8FDB\u7684\uFF1F","What do you want to make?":"\u4F60\u60F3\u5236\u4F5C\u4EC0\u4E48\uFF1F","What is a good GDevelop feature I could use in my game?":"\u5728\u6211\u7684\u6E38\u620F\u4E2D\uFF0C\u6211\u53EF\u4EE5\u4F7F\u7528 GDevelop \u7684\u54EA\u4E9B\u597D\u529F\u80FD\uFF1F","What is your goal with GDevelop?":"\u60A8\u4F7F\u7528 GDevelop \u7684\u76EE\u6807\u662F\u4EC0\u4E48\uFF1F","What kind of projects are you building?":"\u60A8\u6B63\u5728\u5EFA\u9020\u4EC0\u4E48\u7C7B\u578B\u7684\u9879\u76EE\uFF1F","What kind of projects do you want to build with GDevelop?":"\u60A8\u60F3\u4F7F\u7528 GDevelop \u6784\u5EFA\u4EC0\u4E48\u6837\u7684\u9879\u76EE\uFF1F","What should I do next?":"\u6211\u63A5\u4E0B\u6765\u8BE5\u505A\u4EC0\u4E48\uFF1F","What went wrong?":"\u53D1\u751F\u4E86\u4EC0\u4E48\u95EE\u9898\uFF1F","What would you add to my game?":"\u4F60\u4F1A\u4E3A\u6211\u7684\u6E38\u620F\u589E\u52A0\u4EC0\u4E48\uFF1F","What would you like to create?":"\u60A8\u60F3\u521B\u5EFA\u4EC0\u4E48\uFF1F","What would you like to do next?":"\u63A5\u4E0B\u6765\u60A8\u60F3\u505A\u4EC0\u4E48\uFF1F","What would you like to do with this uncorrupted version of your project?":"\u60A8\u5E0C\u671B\u5982\u4F55\u5904\u7406\u8FD9\u4E2A\u672A\u635F\u574F\u7684\u9879\u76EE\u7248\u672C\uFF1F","What's included:":"\u5305\u542B\u5185\u5BB9\uFF1A","What's new in GDevelop?":"GDevelop \u4E2D\u7684\u65B0\u5185\u5BB9\uFF1F","What's new?":"\u66F4\u65B0\u65E5\u5FD7","When checked, will only display the best score of each player (only for the display below).":"\u9009\u4E2D\u65F6\uFF0C\u5C06\u53EA\u663E\u793A\u6BCF\u4E2A\u73A9\u5BB6\u7684\u6700\u4F73\u5206\u6570(\u4EC5\u7528\u4E8E\u4E0B\u9762\u7684\u663E\u793A)\u3002","When do you plan to finish or release your projects?":"\u60A8\u8BA1\u5212\u4EC0\u4E48\u65F6\u5019\u5B8C\u6210\u6216\u53D1\u5E03\u60A8\u7684\u9879\u76EE\uFF1F","When previewing the game in the editor, this duration is ignored (the game preview starts as soon as possible).":"\u5F53\u5728\u7F16\u8F91\u5668\u4E2D\u9884\u89C8\u6E38\u620F\u65F6\uFF0C\u6B64\u6301\u7EED\u65F6\u95F4\u5C06\u88AB\u5FFD\u7565(\u6E38\u620F\u9884\u89C8\u5C3D\u5FEB\u5F00\u59CB)\u3002","When you create an object using an action, GDevelop now sets the Z order of the object to the maximum value that was found when starting the scene for each layer. This allow to make sure that objects that you create are in front of others. This game was created before this change, so GDevelop maintains the old behavior: newly created objects Z order is set to 0. It's recommended that you switch to the new behavior by clicking the following button.":"\u5F53\u60A8\u4F7F\u7528\u52A8\u4F5C\u521B\u5EFA\u5BF9\u8C61\u65F6\uFF0CGDevelop\u73B0\u5728\u4F1A\u5C06\u5BF9\u8C61\u7684Z\u987A\u5E8F\u8BBE\u7F6E\u4E3A\u5F00\u59CB\u6BCF\u4E00\u5C42\u573A\u666F\u65F6\u53D1\u73B0\u7684\u6700\u5927\u503C\u3002\u8FD9\u6837\u53EF\u4EE5\u786E\u4FDD\u60A8\u521B\u5EFA\u7684\u5BF9\u8C61\u4F4D\u4E8E\u5176\u4ED6\u5BF9\u8C61\u7684\u524D\u9762\u3002\u8BE5\u6E38\u620F\u662F\u5728\u6B64\u66F4\u6539\u4E4B\u524D\u521B\u5EFA\u7684\uFF0C\u56E0\u6B64GDevelop\u4FDD\u7559\u4E86\u65E7\u7684\u884C\u4E3A\uFF1A\u65B0\u521B\u5EFA\u7684\u5BF9\u8C61Z\u987A\u5E8F\u8BBE\u7F6E\u4E3A0\u3002\u5EFA\u8BAE\u60A8\u901A\u8FC7\u5355\u51FB\u4EE5\u4E0B\u6309\u94AE\u5207\u6362\u5230\u65B0\u884C\u4E3A\u3002","Where are you planing to publish your project(s)?":"\u60A8\u6253\u7B97\u5728\u54EA\u91CC\u53D1\u5E03\u60A8\u7684\u9879\u76EE(s)\uFF1F","Where to store this project":"\u5B58\u50A8\u6B64\u9879\u76EE\u7684\u4F4D\u7F6E","While these conditions are true:":"\u5982\u679C\u8FD9\u4E9B\u6761\u4EF6\u90FD\u4E3A\u771F:","Width":"\u5BBD\u5EA6","Window":"\u7A97\u53E3","Window title":"\u7A97\u53E3\u6807\u9898","Windows (auto-installer file)":"Windows (\u81EA\u52A8\u5B89\u88C5\u7A0B\u5E8F\u6587\u4EF6)","Windows (exe)":"Windows (exe)","Windows (zip file)":"Windows (zip \u6587\u4EF6)","Windows (zip)":"Windows (zip)","Windows, MacOS and Linux":"Windows\u3001 MacOS \u548C Linux","Windows, MacOS, Linux (Steam, MS Store...)":"Windows, MacOS, Linux (Steam, MS Store...)","Windows, macOS & Linux":"Windows, macOS & Linux","Windows/macOS/Linux (manual)":"Windows/macOS/Linux (\u624B\u52A8)","Windows/macOS/Linux Build":"Windows/macOS/Linux \u7248\u672C","With an established team of people during the whole project":"\u5728\u6574\u4E2A\u9879\u76EE\u671F\u95F4\u62E5\u6709\u4E00\u652F\u6210\u719F\u7684\u56E2\u961F","With at least one other person":"\u81F3\u5C11\u548C\u53E6\u4E00\u4E2A\u4EBA","With placeholder":"\u4F7F\u7528\u5360\u4F4D\u7B26","Working...":"\u5DE5\u4F5C\u4E2D...","Would you like to describe your projects?":"\u60A8\u60F3\u63CF\u8FF0\u4E00\u4E0B\u60A8\u7684\u9879\u76EE\u5417\uFF1F","Would you like to open the non-corrupt version instead?":"\u60A8\u60F3\u8981\u6253\u5F00\u975E\u635F\u574F\u7684\u7248\u672C\u5417\uFF1F","Write events for scene <0>{scene_name}.":function(a){return["\u4E3A\u573A\u666F <0>",a("scene_name")," \u7F16\u5199\u4E8B\u4EF6\u3002"]},"X":"X","X offset (in pixels)":"X \u504F\u79FB (\u50CF\u7D20)","Y":"Y","Y offset (in pixels)":"Y \u504F\u79FB (\u50CF\u7D20)","Year":"\u5E74","Yearly, {0}":function(a){return["\u6BCF\u5E74, ",a("0")]},"Yearly, {0} per seat":function(a){return["\u6BCF\u5E74\uFF0C\u6BCF\u4E2A\u5EA7\u4F4D",a("0")]},"Yes":"\u662F","Yes or No":"\u662F\u6216\u5426","Yes or No (boolean)":"\u662F\u6216\u5426 \uFF08\u5E03\u5C14\u503C\uFF09","Yes, discard my changes":"\u662F\u7684\uFF0C\u653E\u5F03\u6211\u7684\u66F4\u6539","Yesterday":"\u6628\u5929","You already have an account for this email address with a different provider (Google, Apple or GitHub). Please try with one of those.":"\u60A8\u5DF2\u5728\u5176\u4ED6\u63D0\u4F9B\u5546 (Google\u3001Apple \u6216 GitHub) \u5904\u62E5\u6709\u6B64\u7535\u5B50\u90AE\u4EF6\u5730\u5740\u7684\u5E10\u6237\u3002\u8BF7\u5C1D\u8BD5\u5176\u4E2D\u4E4B\u4E00\u3002","You already have an active {translatedName} featuring for your game {0}. Check your emails or discord, we will get in touch with you to get the campaign up!":function(a){return["\u60A8\u5DF2\u7ECF\u4E3A\u60A8\u7684\u6E38\u620F ",a("0")," \u63D0\u4F9B\u4E86\u4E00\u4E2A\u6709\u6548\u7684 ",a("translatedName"),"\u3002\u68C0\u67E5\u60A8\u7684\u7535\u5B50\u90AE\u4EF6\u6216\u4E0D\u548C\u8C10\uFF0C\u6211\u4EEC\u5C06\u4E0E\u60A8\u8054\u7CFB\u4EE5\u542F\u52A8\u6D3B\u52A8\uFF01"]},"You already have these {0} assets installed, do you want to add them again?":function(a){return["\u60A8\u5DF2\u7ECF\u5B89\u88C5\u4E86 ",a("0")," \u4E2A\u8D44\u4EA7\uFF0C\u60A8\u60F3\u8981\u518D\u6B21\u6DFB\u52A0\u5B83\u4EEC\u5417\uFF1F"]},"You already have {0} asset(s) in your scene. Do you want to add the remaining {1} one(s)?":function(a){return["\u60A8\u7684\u573A\u666F\u4E2D\u5DF2\u7ECF\u6709 ",a("0")," \u4E2A\u8D44\u4EA7\u3002\u60A8\u60F3\u8981\u6DFB\u52A0\u5269\u4F59\u7684 ",a("1")," \u4E2A(s)\u5417\uFF1F"]},"You already own this product":"\u60A8\u5DF2\u7ECF\u62E5\u6709\u8FD9\u4E2A\u4EA7\u54C1","You already own {0}!":function(a){return["\u60A8\u5DF2\u7ECF\u62E5\u6709 ",a("0"),"\uFF01"]},"You already used this code - you can't reuse a code multiple times.":"\u60A8\u5DF2\u7ECF\u4F7F\u7528\u8FC7\u6B64\u4EE3\u7801 - \u60A8\u4E0D\u80FD\u591A\u6B21\u91CD\u590D\u4F7F\u7528\u4EE3\u7801\u3002","You are about to delete an object":"\u60A8\u5C06\u8981\u5220\u9664\u4E00\u4E2A\u5BF9\u8C61","You are about to delete the project {projectName}, which is currently opened. If you proceed, the project will be closed and you will lose any unsaved changes. Do you want to proceed?":function(a){return["\u60A8\u5373\u5C06\u5220\u9664\u5F53\u524D\u6253\u5F00\u7684\u9879\u76EE ",a("projectName"),"\u3002\u5982\u679C\u7EE7\u7EED\uFF0C\u9879\u76EE\u5C06\u88AB\u5173\u95ED\uFF0C\u5E76\u4E14\u60A8\u5C06\u4E22\u5931\u6240\u6709\u672A\u4FDD\u5B58\u7684\u66F4\u6539\u3002\u662F\u5426\u8981\u7EE7\u7EED\uFF1F"]},"You are about to quit the tutorial.":"\u60A8\u5373\u5C06\u9000\u51FA\u8BE5\u6559\u7A0B\u3002","You are about to remove \"{0}\" from the list of your projects.{1}It will not delete it from your disk and you can always re-open it later. Do you want to proceed?":function(a){return["\u60A8\u5373\u5C06\u4ECE\u9879\u76EE\u5217\u8868\u4E2D\u5220\u9664\u201C",a("0"),"\u201D\u3002",a("1"),"\u6B64\u64CD\u4F5C\u4E0D\u4F1A\u5C06\u5176\u4ECE\u78C1\u76D8\u4E2D\u5220\u9664\uFF0C\u5E76\u4E14\u60A8\u4EE5\u540E\u53EF\u4EE5\u968F\u65F6\u91CD\u65B0\u6253\u5F00\u5B83\u3002\u8981\u7EE7\u7EED\u5417\uFF1F"]},"You are about to remove the last sprite of this object, which has a custom collision mask. The custom collision mask will be lost. Are you sure you want to continue?":"\u60A8\u5C06\u8981\u5220\u9664\u8BE5\u5BF9\u8C61\u7684\u6700\u540E\u4E00\u4E2A\u7CBE\u7075\uFF0C\u8BE5\u5BF9\u8C61\u5177\u6709\u81EA\u5B9A\u4E49\u78B0\u649E\u906E\u7F69\u3002\u81EA\u5B9A\u4E49\u78B0\u649E\u906E\u7F69\u5C06\u4F1A\u4E22\u5931\u3002\u4F60\u786E\u5B9A\u4F60\u8981\u7EE7\u7EED\u5417\uFF1F","You are about to remove {0}{1} from the list of collaborators. Are you sure?":function(a){return["\u60A8\u5C06\u4ECE\u5408\u4F5C\u8005\u5217\u8868\u4E2D\u5220\u9664 ",a("0"),a("1")," \u3002\u60A8\u786E\u5B9A\u5417\uFF1F"]},"You are about to use {assetPackCreditsAmount} credits to purchase the asset pack {0}. Continue?":function(a){return["\u60A8\u5C06\u4F7F\u7528 ",a("assetPackCreditsAmount")," \u79EF\u5206\u6765\u8D2D\u4E70\u8D44\u4EA7\u5305 ",a("0"),"\u3002\u7EE7\u7EED\uFF1F"]},"You are about to use {creditsAmount} credits to purchase the course \"{translatedCourseTitle}\". Continue?":function(a){return["\u60A8\u5373\u5C06\u4F7F\u7528",a("creditsAmount"),"\u79EF\u5206\u8D2D\u4E70\u8BFE\u7A0B\"",a("translatedCourseTitle"),"\"\u3002\u7EE7\u7EED\u5417\uFF1F"]},"You are about to use {gameTemplateCreditsAmount} credits to purchase the game template {0}. Continue?":function(a){return["\u60A8\u5C06\u4F7F\u7528 ",a("gameTemplateCreditsAmount")," \u79EF\u5206\u8D2D\u4E70\u6E38\u620F\u6A21\u677F ",a("0"),"\u3002\u7EE7\u7EED\uFF1F"]},"You are about to use {planCreditsAmount} credits to extend the game featuring {translatedName} for your game {0} and push it to the top of gd.games. Continue?":function(a){return["\u60A8\u5C06\u4F7F\u7528 ",a("planCreditsAmount")," \u79EF\u5206\u6765\u6269\u5C55\u60A8\u7684\u6E38\u620F ",a("0")," \u4E2D\u5305\u542B ",a("translatedName")," \u7684\u6E38\u620F\uFF0C\u5E76\u5C06\u5176\u63A8\u81F3 gd.games \u7684\u9876\u90E8\u3002\u7EE7\u7EED\uFF1F"]},"You are about to use {planCreditsAmount} credits to purchase the game featuring {translatedName} for your game {0}. Continue?":function(a){return["\u60A8\u5C06\u4F7F\u7528 ",a("planCreditsAmount")," \u79EF\u5206\u4E3A\u60A8\u7684\u6E38\u620F ",a("0")," \u8D2D\u4E70\u5305\u542B ",a("translatedName")," \u7684\u6E38\u620F\u3002\u7EE7\u7EED\uFF1F"]},"You are about to use {usageCreditPrice} credits to start this build. Continue?":function(a){return["\u60A8\u5C06\u4F7F\u7528 ",a("usageCreditPrice")," \u79EF\u5206\u6765\u5F00\u59CB\u6B64\u6784\u5EFA\u3002\u7EE7\u7EED\uFF1F"]},"You are already a member of this team.":"\u60A8\u5DF2\u7ECF\u662F\u8BE5\u56E2\u961F\u7684\u6210\u5458\u3002","You are in raw mode. You can edit the fields, but be aware that this can lead to unexpected results or even crash the debugged game!":"\u60A8\u5904\u4E8E\u539F\u59CB\u6A21\u5F0F\u3002\u60A8\u53EF\u4EE5\u7F16\u8F91\u5B57\u6BB5\uFF0C\u4F46\u8FD9\u53EF\u80FD\u5BFC\u81F4\u610F\u5916\u7ED3\u679C\u751A\u81F3\u5D29\u6E83\u8C03\u8BD5\u6E38\u620F\uFF01","You are missing out on asset store discounts and other benefits! Verify your email address. Didn't receive it?":"\u4F60\u9519\u8FC7\u4E86\u8D44\u4EA7\u5546\u5E97\u7684\u6298\u6263\u548C\u5176\u4ED6\u597D\u5904! \u6838\u5B9E\u4F60\u7684\u7535\u5B50\u90AE\u4EF6\u5730\u5740\u3002\u6CA1\u6709\u6536\u5230\u5417\uFF1F","You are not connected. Create an account to build your game for Android, Windows, macOS and Linux in one click, and get access to metrics for your game.":"\u60A8\u5C1A\u672A\u8FDE\u63A5\u3002\u521B\u5EFA\u4E00\u4E2A\u5E10\u6237\u5373\u53EF\u4E00\u952E\u6784\u5EFA\u9002\u7528\u4E8EAndroid\uFF0CWindows\uFF0CmacOS\u548CLinux\u7684\u6E38\u620F\uFF0C\u5E76\u53EF\u4EE5\u8BBF\u95EE\u6E38\u620F\u6307\u6807\u3002","You are not owner of this project, so you cannot invite collaborators.":"\u60A8\u4E0D\u662F\u6B64\u9879\u76EE\u7684\u6240\u6709\u8005\uFF0C\u6240\u4EE5\u60A8\u4E0D\u80FD\u9080\u8BF7\u5408\u4F5C\u8005\u3002","You are not the owner of this game, ask the owner to add you as an owner to see its exports.":"\u60A8\u4E0D\u662F\u8BE5\u6E38\u620F\u7684\u6240\u6709\u8005\uFF0C\u8BF7\u8981\u6C42\u6240\u6709\u8005\u5C06\u60A8\u6DFB\u52A0\u4E3A\u6240\u6709\u8005\u4EE5\u67E5\u770B\u5176\u5BFC\u51FA\u3002","You can <0>help translate GDevelop into your language.":"\u60A8\u53EF\u4EE5<0>\u5E2E\u52A9\u5C06 GDevelop \u7FFB\u8BD1\u6210\u60A8\u7684\u8BED\u8A00\u3002","You can add students who already have a GDevelop account. They will receive a notification to accept the invitation. If they don't have an account, they can create one with their student email.":"\u60A8\u53EF\u4EE5\u6DFB\u52A0\u5DF2\u7ECF\u62E5\u6709 GDevelop \u8D26\u6237\u7684\u5B66\u751F\u3002\u4ED6\u4EEC\u5C06\u6536\u5230\u63A5\u53D7\u9080\u8BF7\u7684\u901A\u77E5\u3002\u5982\u679C\u4ED6\u4EEC\u6CA1\u6709\u8D26\u6237\uFF0C\u53EF\u4EE5\u4F7F\u7528\u4ED6\u4EEC\u7684\u5B66\u751F\u7535\u5B50\u90AE\u4EF6\u521B\u5EFA\u4E00\u4E2A\u3002","You can also launch a preview from this external layout, but remember that it will still create objects from the scene, as well as trigger its events. Make sure to disable any action loading the external layout before doing so to avoid having duplicate objects!":"\u60A8\u4E5F\u53EF\u4EE5\u4ECE\u8FD9\u4E2A\u5916\u90E8\u5E03\u5C40\u542F\u52A8\u4E00\u4E2A\u9884\u89C8\uFF0C\u4F46\u8BF7\u8BB0\u4F4F\uFF0C\u5B83\u4ECD\u5C06\u521B\u5EFA\u573A\u666F\u4E2D\u7684\u5BF9\u8C61\uFF0C\u5E76\u89E6\u53D1\u5176\u4E8B\u4EF6\u3002\u8BF7\u52A1\u5FC5\u7981\u7528\u4EFB\u4F55\u884C\u52A8\u8F7D\u5165\u7684\u5916\u90E8\u5E03\u5C40\u4E4B\u524D\uFF0C\u8FD9\u6837\u505A\uFF0C\u4EE5\u907F\u514D\u6709\u91CD\u590D\u7684\u5BF9\u8C61\uFF01","You can always do it later by redeeming a code on your profile.":"\u60A8\u53EF\u4EE5\u5728\u4E2A\u4EBA\u8D44\u6599\u4E2D\u7A0D\u540E\u901A\u8FC7\u5151\u6362\u4EE3\u7801\u6765\u5B8C\u6210\u6B64\u64CD\u4F5C\u3002","You can configure the following properties and they will be applied as soon as you share your game with an export to gd.games.":"\u60A8\u53EF\u4EE5\u914D\u7F6E\u4EE5\u4E0B\u5C5E\u6027\uFF0C\u8FD9\u4E9B\u5C5E\u6027\u5C06\u5728\u60A8\u901A\u8FC7\u5BFC\u51FA\u5230 gd.games \u5171\u4EAB\u6E38\u620F\u65F6\u7ACB\u5373\u5E94\u7528\u3002","You can contribute and <0>create your own themes.":"\u60A8\u53EF\u4EE5\u8D21\u732E\u5E76\u4E14<0>\u521B\u5EFA\u81EA\u5DF1\u7684\u4E3B\u9898\u3002","You can download the file of your game to continue working on it using the full GDevelop version:":"\u60A8\u53EF\u4EE5\u4F7F\u7528\u5B8C\u6574\u7684 GDevelop \u7248\u672C\uFF0C\u4E0B\u8F7D\u60A8\u7684\u6E38\u620F\u6587\u4EF6\uFF0C\u4EE5\u4FBF\u7EE7\u7EED\u4F7F\u7528\u5B83\uFF1A","You can export the extension to a file to easily import it in another project. If your extension is providing useful and reusable functions or behaviors, consider sharing it with the GDevelop community!":"\u4F60\u53EF\u4EE5\u5C06\u6269\u5C55\u540D\u5BFC\u51FA\u5230\u6587\u4EF6\uFF0C\u4EE5\u4FBF\u5728\u53E6\u4E00\u4E2A\u9879\u76EE\u4E2D\u8F7B\u677E\u5BFC\u5165\u3002\u5982\u679C\u4F60\u7684\u6269\u5C55\u540D\u63D0\u4F9B\u6709\u7528\u5E76\u53EF\u91CD\u590D\u4F7F\u7528\u7684\u51FD\u6570\u6216\u884C\u4E3A\uFF0C\u8BF7\u8003\u8651\u4E0EGDevelop\u793E\u533A\u5206\u4EAB\u5B83\uFF01","You can find your cloud projects in the Create section of the homepage.":"\u60A8\u53EF\u4EE5\u5728\u4E3B\u9875\u7684\u521B\u5EFA\u90E8\u5206\u627E\u5230\u60A8\u7684\u4E91\u9879\u76EE\u3002","You can install it from the Project Manager.":"\u60A8\u53EF\u4EE5\u4ECE\u9879\u76EE\u7BA1\u7406\u5668\u5B89\u88C5\u5B83\u3002","You can now compile the game by yourself using Cordova command-line tool to iOS (XCode is required) or Android (Android SDK is required).":"\u60A8\u73B0\u5728\u53EF\u4EE5\u4F7F\u7528 Cordova command-line \u5DE5\u5177\u7F16\u8BD1\u6E38\u620F\u5230 iOS (XCode \u662F\u5FC5\u9700\u7684) \u6216 Android SDK \u3002","You can now create a game on Facebook Instant Games, if not already done, and upload the generated archive.":"\u60A8\u73B0\u5728\u53EF\u4EE5\u5728 Facebook \u5373\u65F6\u6E38\u620F\u4E0A\u521B\u5EFA\u6E38\u620F\uFF0C\u5982\u679C\u8FD8\u6CA1\u6709\u521B\u5EFA\uFF0C\u7136\u540E\u4E0A\u4F20\u751F\u6210\u7684\u5B58\u6863\u3002","You can now go back to the asset store to use the assets in your games.":"\u60A8\u73B0\u5728\u53EF\u4EE5\u8FD4\u56DE\u8D44\u4EA7\u5546\u5E97\u4EE5\u5728\u6E38\u620F\u4E2D\u4F7F\u7528\u8D44\u4EA7\u3002","You can now go back to the course.":"\u60A8\u73B0\u5728\u53EF\u4EE5\u8FD4\u56DE\u5230\u8BFE\u7A0B\u3002","You can now go back to the store to use your new game template.":"\u60A8\u73B0\u5728\u53EF\u4EE5\u8FD4\u56DE\u5546\u5E97\u4F7F\u7528\u60A8\u7684\u65B0\u6E38\u620F\u6A21\u677F\u3002","You can now go back to use your new bundle.":"\u60A8\u73B0\u5728\u53EF\u4EE5\u8FD4\u56DE\u4F7F\u7528\u60A8\u7684\u65B0\u6346\u7ED1\u5305\u3002","You can now go back to use your new product.":"\u60A8\u73B0\u5728\u53EF\u4EE5\u8FD4\u56DE\u4F7F\u7528\u60A8\u7684\u65B0\u4EA7\u54C1\u3002","You can now upload the game to a web hosting service to play it.":"\u60A8\u73B0\u5728\u53EF\u4EE5\u5C06\u6E38\u620F\u4E0A\u4F20\u5230\u7F51\u7EDC\u6258\u7BA1\u670D\u52A1\u6765\u73A9\u3002","You can now use them across the app!":"\u60A8\u73B0\u5728\u53EF\u4EE5\u5728\u6574\u4E2A\u5E94\u7528\u7A0B\u5E8F\u4E2D\u4F7F\u7528\u5B83\u4EEC\uFF01","You can only install up to {MAX_ASSETS_TO_INSTALL} assets at once. Try filtering the assets you would like to install, or install them one by one.":function(a){return["\u4E00\u6B21\u53EA\u80FD\u5B89\u88C5\u6700\u591A ",a("MAX_ASSETS_TO_INSTALL")," \u8D44\u4EA7\u3002\u5C1D\u8BD5\u7B5B\u9009\u60A8\u60F3\u8981\u5B89\u88C5\u7684\u8D44\u4EA7\uFF0C\u6216\u8005\u4E00\u4E2A\u4E00\u4E2A\u5730\u5B89\u88C5\u5B83\u4EEC\u3002"]},"You can open the command palette by pressing {commandPaletteShortcut} or {commandPaletteSecondaryShortcut}.":function(a){return["\u60A8\u53EF\u4EE5\u6309 ",a("commandPaletteShortcut")," \u6216 ",a("commandPaletteSecondaryShortcut")," \u6253\u5F00\u547D\u4EE4\u9762\u677F\u3002"]},"You can save your project to come back to it later. What do you want to do?":"\u60A8\u53EF\u4EE5\u4FDD\u5B58\u60A8\u7684\u9879\u76EE\uFF0C\u7A0D\u540E\u518D\u56DE\u5230\u5B83\u3002\u60A8\u60F3\u505A\u4EC0\u4E48\uFF1F","You can select more than one.":"\u60A8\u53EF\u4EE5\u9009\u62E9\u591A\u4E2A\u3002","You can switch to GDevelop credits.":"\u60A8\u53EF\u4EE5\u5207\u6362\u5230 GDevelop \u79EF\u5206\u3002","You can use credits to feature a game or purchase asset packs and game templates in the store!":"\u60A8\u53EF\u4EE5\u4F7F\u7528\u79EF\u5206\u6765\u63A8\u8350\u6E38\u620F\u6216\u5728\u5546\u5E97\u4E2D\u8D2D\u4E70\u8D44\u4EA7\u5305\u548C\u6E38\u620F\u6A21\u677F\uFF01","You can't delete your account while you have an active subscription. Please cancel your subscription first.":"\u5F53\u60A8\u7684\u8BA2\u9605\u6709\u6548\u65F6\uFF0C\u60A8\u65E0\u6CD5\u5220\u9664\u60A8\u7684\u5E10\u6237\u3002\u8BF7\u5148\u53D6\u6D88\u8BA2\u9605\u3002","You cannot add yourself as a collaborator.":"\u60A8\u4E0D\u80FD\u5C06\u81EA\u5DF1\u6DFB\u52A0\u4E3A\u5408\u4F5C\u8005\u3002","You cannot do this.":"\u4F60\u4E0D\u80FD\u8FD9\u6837\u505A\u3002","You cannot unregister a game that has active leaderboards. To delete them, access the player services, and delete them one by one.":"\u60A8\u65E0\u6CD5\u53D6\u6D88\u6CE8\u518C\u5177\u6709\u6D3B\u8DC3\u6392\u884C\u699C\u7684\u6E38\u620F\u3002\u8981\u5220\u9664\u5B83\u4EEC\uFF0C\u8BF7\u8BBF\u95EE\u73A9\u5BB6\u670D\u52A1\uFF0C\u7136\u540E\u9010\u4E2A\u5220\u9664\u5B83\u4EEC\u3002","You currently have a subscription, applied thanks to a redemption code, valid until {0} . If you redeem another code, your existing subscription will be canceled and not redeemable anymore!":function(a){return["\u60A8\u76EE\u524D\u6709\u4E00\u4E2A\u8BA2\u9605\uFF0C\u4F7F\u7528\u5151\u6362\u7801\u5E94\u7528\uFF0C\u6709\u6548\u671F\u81F3 ",a("0"),"\u3002\u5982\u679C\u60A8\u5151\u6362\u53E6\u4E00\u4E2A\u4EE3\u7801\uFF0C\u60A8\u7684\u73B0\u6709\u8BA2\u9605\u5C06\u88AB\u53D6\u6D88\uFF0C\u65E0\u6CD5\u518D\u5151\u6362\uFF01"]},"You currently have a subscription. If you redeem a code, the existing subscription will be cancelled and replaced by the one given by the code.":"\u60A8\u76EE\u524D\u6709\u4E00\u4E2A\u8BA2\u9605\u3002\u5982\u679C\u60A8\u5151\u6362\u4EE3\u7801\uFF0C\u73B0\u6709\u8BA2\u9605\u5C06\u88AB\u53D6\u6D88\u5E76\u7531\u4EE3\u7801\u63D0\u4F9B\u7684\u8BA2\u9605\u53D6\u4EE3\u3002","You do not have access to project saves with your current subscription plan. Please upgrade your plan to access this feature.":"\u60A8\u5728\u5F53\u524D\u8BA2\u9605\u8BA1\u5212\u4E0B\u65E0\u6CD5\u8BBF\u95EE\u9879\u76EE\u4FDD\u5B58\u3002\u8BF7\u5347\u7EA7\u60A8\u7684\u8BA1\u5212\u4EE5\u8BBF\u95EE\u6B64\u529F\u80FD\u3002","You do not have permission to access the project save associated with this AI request message.":"\u60A8\u6CA1\u6709\u6743\u9650\u8BBF\u95EE\u4E0E\u6B64 AI \u8BF7\u6C42\u6D88\u606F\u5173\u8054\u7684\u9879\u76EE\u4FDD\u5B58\u3002","You don't have a thumbnail":"\u60A8\u6CA1\u6709\u7F29\u7565\u56FE","You don't have any Android builds for this game.":"\u60A8\u6CA1\u6709\u4EFB\u4F55\u9002\u7528\u4E8E\u6B64\u6E38\u620F\u7684\u5B89\u5353\u7248\u672C\u3002","You don't have any active students. Click on \"Manage seats\" to add students or teachers to your team.":"\u60A8\u6CA1\u6709\u4EFB\u4F55\u6D3B\u8DC3\u7684\u5B66\u751F\u3002\u70B9\u51FB\u201C\u7BA1\u7406\u5E2D\u4F4D\u201D\u6765\u6DFB\u52A0\u5B66\u751F\u6216\u6559\u5E08\u5230\u60A8\u7684\u56E2\u961F\u3002","You don't have any builds for this game.":"\u60A8\u6CA1\u6709\u6B64\u6E38\u620F\u7684\u4EFB\u4F55\u6784\u5EFA\u3002","You don't have any credits available. You can purchase GDevelop credits to continue making AI requests.":"\u60A8\u6CA1\u6709\u53EF\u7528\u7684\u79EF\u5206\u3002\u60A8\u53EF\u4EE5\u8D2D\u4E70 GDevelop \u79EF\u5206\u4EE5\u7EE7\u7EED\u53D1\u8D77 AI \u8BF7\u6C42\u3002","You don't have any desktop builds for this game.":"\u4F60\u6CA1\u6709\u6B64\u6E38\u620F\u7684\u4EFB\u4F55\u684C\u9762\u7248\u672C\u3002","You don't have any feedback for this export.":"\u60A8\u5BF9\u4E8E\u6B64\u6B21\u5BFC\u51FA\u6CA1\u6709\u4EFB\u4F55\u53CD\u9988\u3002","You don't have any feedback for this game.":"\u60A8\u5BF9\u6B64\u6E38\u620F\u6CA1\u6709\u4EFB\u4F55\u53CD\u9988\u3002","You don't have any iOS builds for this game.":"\u60A8\u6CA1\u6709\u6B64\u6E38\u620F\u7684\u4EFB\u4F55 iOS \u7248\u672C\u3002","You don't have any previous chat. Ask the AI your first question!":"\u60A8\u8FD8\u6CA1\u6709\u4EFB\u4F55\u4E4B\u524D\u7684\u804A\u5929\u8BB0\u5F55\u3002\u5411 AI \u63D0\u51FA\u60A8\u7684\u7B2C\u4E00\u4E2A\u95EE\u9898\u5427\uFF01","You don't have any unread feedback for this export.":"\u60A8\u5BF9\u4E8E\u6B64\u6B21\u5BFC\u51FA\u6CA1\u6709\u4EFB\u4F55\u672A\u8BFB\u53CD\u9988\u3002","You don't have any unread feedback for this game.":"\u60A8\u5BF9\u6B64\u6E38\u620F\u6CA1\u6709\u4EFB\u4F55\u672A\u8BFB\u7684\u53CD\u9988\u3002","You don't have any web builds for this game.":"\u4F60\u6CA1\u6709\u6B64\u6E38\u620F\u7684\u4EFB\u4F55web\u7248\u672C\u3002","You don't have enough AI credits to continue this conversation.":"\u60A8\u6CA1\u6709\u8DB3\u591F\u7684 AI \u79EF\u5206\u6765\u7EE7\u7EED\u6B64\u5BF9\u8BDD\u3002","You don't have enough available seats to restore those accounts.":"\u60A8\u6CA1\u6709\u8DB3\u591F\u7684\u53EF\u7528\u5E2D\u4F4D\u6765\u6062\u590D\u8FD9\u4E9B\u5E10\u6237\u3002","You don't have enough rights to add a new admin.":"\u60A8\u6CA1\u6709\u8DB3\u591F\u7684\u6743\u9650\u6DFB\u52A0\u65B0\u7BA1\u7406\u5458\u3002","You don't have enough rights to invite a new student.":"\u60A8\u6CA1\u6709\u8DB3\u591F\u7684\u6743\u9650\u9080\u8BF7\u65B0\u7684\u5B66\u751F\u3002","You don't have enough rights to manage those accounts.":"\u60A8\u6CA1\u6709\u8DB3\u591F\u7684\u6743\u9650\u6765\u7BA1\u7406\u8FD9\u4E9B\u5E10\u6237\u3002","You don't have permissions to add collaborators.":"\u60A8\u6CA1\u6709\u6DFB\u52A0\u5408\u4F5C\u8005\u7684\u6743\u9650\u3002","You don't have permissions to delete this project.":"\u60A8\u6CA1\u6709\u5220\u9664\u6B64\u9879\u76EE\u7684\u6743\u9650\u3002","You don't have permissions to save this project. Please choose another location.":"\u60A8\u6CA1\u6709\u4FDD\u5B58\u6B64\u9879\u76EE\u7684\u6743\u9650\u3002\u8BF7\u9009\u62E9\u5176\u4ED6\u4F4D\u7F6E\u3002","You don't have the rights to access the version history of this project. Are you connected with the right account?":"\u60A8\u6CA1\u6709\u6743\u9650\u8BBF\u95EE\u8BE5\u9879\u76EE\u7684\u7248\u672C\u5386\u53F2\u3002\u60A8\u662F\u5426\u4F7F\u7528\u6B63\u786E\u7684\u8D26\u6237\u8FDE\u63A5\uFF1F","You don't need to add the @ in your username":"\u60A8\u4E0D\u9700\u8981\u5728\u60A8\u7684\u7528\u6237\u540D\u4E2D\u6DFB\u52A0 @","You don't own any pack yet!":"\u4F60\u8FD8\u6CA1\u6709\u4EFB\u4F55\u5305\uFF01","You don\u2019t have any feedback about your game. Share your game and start collecting player feedback.":"\u60A8\u8FD8\u6CA1\u6709\u4EFB\u4F55\u5173\u4E8E\u6E38\u620F\u7684\u53CD\u9988\u3002\u5206\u4EAB\u60A8\u7684\u6E38\u620F\u5E76\u5F00\u59CB\u6536\u96C6\u73A9\u5BB6\u53CD\u9988\u3002","You have 0 notifications.":"\u60A8\u6709 0 \u6761\u901A\u77E5\u3002","You have <0>{remainingBuilds} build remaining \u2014 you have used {usageRatio} in the past 24h.":function(a){return["\u60A8\u8FD8\u5269\u4F59 <0>",a("remainingBuilds")," \u4E2A\u7248\u672C - \u60A8\u5728\u8FC7\u53BB 24 \u5C0F\u65F6\u5185\u5DF2\u4F7F\u7528 ",a("usageRatio"),"\u3002"]},"You have <0>{remainingBuilds} build remaining \u2014 you have used {usageRatio} in the past 30 days.":function(a){return["\u60A8\u8FD8\u5269\u4F59 <0>",a("remainingBuilds")," \u4E2A\u7248\u672C - \u60A8\u5728\u8FC7\u53BB 30 \u5929\u5185\u5DF2\u4F7F\u7528 ",a("usageRatio"),"\u3002"]},"You have <0>{remainingBuilds} builds remaining \u2014 you have used {usageRatio} in the past 24h.":function(a){return["\u60A8\u8FD8\u5269\u4F59 <0>",a("remainingBuilds")," \u4E2A\u7248\u672C - \u60A8\u5728\u8FC7\u53BB 24 \u5C0F\u65F6\u5185\u5DF2\u4F7F\u7528 ",a("usageRatio"),"\u3002"]},"You have <0>{remainingBuilds} builds remaining \u2014 you have used {usageRatio} in the past 30 days.":function(a){return["\u60A8\u8FD8\u5269\u4F59 <0>",a("remainingBuilds")," \u4E2A\u7248\u672C - \u60A8\u5728\u8FC7\u53BB 30 \u5929\u5185\u5DF2\u4F7F\u7528 ",a("usageRatio"),"\u3002"]},"You have a build currently running, you can see its progress via the exports button at the bottom of this dialog.":"\u60A8\u5F53\u524D\u6B63\u5728\u8FD0\u884C\u4E00\u4E2A\u6784\u5EFA\uFF0C\u60A8\u53EF\u4EE5\u901A\u8FC7\u6B64\u5BF9\u8BDD\u6846\u5E95\u90E8\u7684\u5BFC\u51FA\u6309\u94AE\u67E5\u770B\u5176\u8FDB\u5EA6\u3002","You have an active subscription":"\u60A8\u6709\u4E00\u4E2A\u6709\u6548\u7684\u8BA2\u9605","You have reached the maximum number of games you can register! You can unregister games in your Games Dashboard.":"\u60A8\u5DF2\u8FBE\u5230\u53EF\u6CE8\u518C\u6E38\u620F\u7684\u6700\u5927\u6570\u91CF\uFF01\u60A8\u53EF\u4EE5\u5728\u6E38\u620F\u4EEA\u8868\u677F\u4E2D\u6CE8\u9500\u6E38\u620F\u3002","You have reached the maximum number of guest collaborators for your subscription. Ask this user to get a Pro subscription!":"\u60A8\u7684\u8BA2\u9605\u5DF2\u8FBE\u5230\u8BBF\u5BA2\u5408\u4F5C\u8005\u7684\u6700\u5927\u6570\u91CF\u3002\u8BF7\u6B64\u7528\u6237\u83B7\u5F97\u4E13\u4E1A\u8BA2\u9605\uFF01","You have to wait {0} days before you can reactivate an archived account.":function(a){return["\u60A8\u5FC5\u987B\u7B49\u5F85 ",a("0")," \u5929\u624D\u80FD\u91CD\u65B0\u6FC0\u6D3B\u5DF2\u5B58\u6863\u7684\u5E10\u6237\u3002"]},"You have unlocked full access to GDevelop to create without limits!":"\u60A8\u5DF2\u89E3\u9501\u5BF9 GDevelop \u7684\u5B8C\u5168\u8BBF\u95EE\u6743\u9650\uFF0C\u53EF\u4EE5\u65E0\u9650\u5236\u5730\u8FDB\u884C\u521B\u4F5C\uFF01","You have unsaved changes in your project.":"\u60A8\u7684\u9879\u76EE\u6709\u672A\u4FDD\u5B58\u7684\u66F4\u6539\u3002","You haven't contributed any examples":"\u60A8\u8FD8\u6CA1\u6709\u8D21\u732E\u4EFB\u4F55\u793A\u4F8B","You haven't contributed any extensions":"\u60A8\u8FD8\u6CA1\u6709\u8D21\u732E\u4EFB\u4F55\u6269\u5C55","You just added an instance to a hidden layer (\"{0}\"). Open the layer panel to make it visible.":function(a){return["\u60A8\u521A\u521A\u5411\u9690\u85CF\u5C42 (\"",a("0"),"\") \u6DFB\u52A0\u4E86\u4E00\u4E2A\u5B9E\u4F8B\u3002\u8BF7\u6253\u5F00\u56FE\u5C42\u9762\u677F\u4F7F\u5176\u53EF\u89C1\u3002"]},"You might like":"\u4F60\u53EF\u80FD\u4F1A\u559C\u6B22","You modified this project on the {formattedDate} at {formattedTime}. Do you want to overwrite your changes?":function(a){return["\u60A8\u5728 ",a("formattedDate")," \u7684 ",a("formattedTime")," \u4FEE\u6539\u4E86\u8BE5\u9879\u76EE\u3002\u60A8\u60F3\u8981\u8986\u76D6\u60A8\u7684\u66F4\u6539\u5417\uFF1F"]},"You must be connected to use online export services.":"\u60A8\u5FC5\u987B\u8FDE\u63A5\u624D\u80FD\u4F7F\u7528\u5728\u7EBF\u5BFC\u51FA\u670D\u52A1\u3002","You must be logged in to invite collaborators.":"\u60A8\u5FC5\u987B\u767B\u5F55\u624D\u80FD\u9080\u8BF7\u5408\u4F5C\u8005\u3002","You must own a Spine license to publish a game with a Spine object.":"\u60A8\u5FC5\u987B\u62E5\u6709\u4E00\u4E2A Spine \u8BB8\u53EF\u8BC1\u624D\u80FD\u53D1\u5E03\u4E00\u4E2A\u5177\u6709 Spine \u5BF9\u8C61\u7684\u6E38\u620F\u3002","You must re-open the project to continue this chat.":"\u60A8\u5FC5\u987B\u91CD\u65B0\u6253\u5F00\u8BE5\u9879\u76EE\u624D\u80FD\u7EE7\u7EED\u6B64\u804A\u5929\u3002","You must select a key.":"\u60A8\u5FC5\u987B\u9009\u62E9\u4E00\u4E2A\u952E\u3002","You must select a valid key. \"{0}\" is not valid.":function(a){return["\u60A8\u5FC5\u987B\u9009\u62E9\u4E00\u4E2A\u6709\u6548\u7684\u952E\u3002\u201C",a("0"),"\u201D\u65E0\u6548\u3002"]},"You must select a valid key. \"{value}\" is not valid.":function(a){return["\u60A8\u5FC5\u987B\u9009\u62E9\u4E00\u4E2A\u6709\u6548\u7684\u952E\uFF0C \"",a("value"),"\" \u662F\u65E0\u6548\u7684\u3002"]},"You must select a valid value. \"{value}\" is not valid.":function(a){return["\u60A8\u5FC5\u987B\u9009\u62E9\u4E00\u4E2A\u6709\u6548\u7684\u503C\u3002\"",a("value"),"\" \u65E0\u6548\u3002"]},"You must select a value.":"\u60A8\u5FC5\u987B\u9009\u62E9\u4E00\u4E2A\u503C\u3002","You must select at least one user to be the author of the game.":"\u60A8\u5FC5\u987B\u9009\u62E9\u81F3\u5C11\u4E00\u540D\u7528\u6237\u4F5C\u4E3A\u6E38\u620F\u7684\u4F5C\u8005\u3002","You must select at least one user to be the owner of the game.":"\u60A8\u5FC5\u987B\u9009\u62E9\u81F3\u5C11\u4E00\u4E2A\u7528\u6237\u4F5C\u4E3A\u6E38\u620F\u7684\u6240\u6709\u8005\u3002","You need a Apple Developer account to create a certificate.":"\u60A8\u9700\u8981\u4E00\u4E2A Apple \u5F00\u53D1\u8005\u5E10\u6237\u6765\u521B\u5EFA\u8BC1\u4E66\u3002","You need a Apple Developer account to create an API key that will automatically publish your app.":"\u60A8\u9700\u8981\u4E00\u4E2A Apple \u5F00\u53D1\u8005\u5E10\u6237\u6765\u521B\u5EFA\u5C06\u81EA\u52A8\u53D1\u5E03\u60A8\u7684\u5E94\u7528\u7A0B\u5E8F\u7684 API \u5BC6\u94A5\u3002","You need to cancel your current subscription before joining a team.":"\u60A8\u9700\u8981\u5728\u52A0\u5165\u56E2\u961F\u4E4B\u524D\u53D6\u6D88\u5F53\u524D\u7684\u8BA2\u9605\u3002","You need to first save your project to the cloud to invite collaborators.":"\u60A8\u9700\u8981\u9996\u5148\u5C06\u60A8\u7684\u9879\u76EE\u4FDD\u5B58\u5230\u4E91\u7AEF\u6765\u9080\u8BF7\u5408\u4F5C\u8005\u3002","You need to login first to see your builds.":"\u60A8\u9700\u8981\u5148\u767B\u5F55\u624D\u80FD\u770B\u5230\u60A8\u7684\u9879\u76EE\u3002","You need to login first to see your game feedbacks.":"\u4F60\u9700\u8981\u5148\u767B\u5F55\u624D\u80FD\u770B\u5230\u4F60\u7684\u6E38\u620F\u53CD\u9988\u3002","You need to save this project as a cloud project to install premium assets. Please save your project and try again.":"\u60A8\u9700\u8981\u5C06\u6B64\u9879\u76EE\u4FDD\u5B58\u4E3A\u4E91\u9879\u76EE\u6765\u5B89\u88C5\u6B64\u9AD8\u7EA7\u7D20\u6750\u3002\u8BF7\u4FDD\u5B58\u60A8\u7684\u9879\u76EE\uFF0C\u7136\u540E\u91CD\u8BD5\uFF01","You need to save this project as a cloud project to install this asset. Please save your project and try again.":"\u60A8\u9700\u8981\u5C06\u6B64\u9879\u76EE\u4FDD\u5B58\u4E3A\u4E91\u9879\u76EE\u6765\u5B89\u88C5\u6B64\u7D20\u6750\u3002\u8BF7\u4FDD\u5B58\u60A8\u7684\u9879\u76EE\uFF0C\u7136\u540E\u91CD\u8BD5\uFF01","You received {0} credits thanks to your subscription":function(a){return["\u7531\u4E8E\u60A8\u7684\u8BA2\u9605\uFF0C\u60A8\u83B7\u5F97\u4E86 ",a("0")," \u79EF\u5206"]},"You should have received an email containing instructions to reset and set a new password. Once it's done, you can use your new password in GDevelop.":"\u60A8\u5E94\u8BE5\u6536\u5230\u4E00\u5C01\u5305\u542B\u91CD\u7F6E\u5BC6\u7801\u7684\u4FE1\u90AE\u4EF6\u3002\u5B8C\u6210\u540E\uFF0C\u60A8\u5C31\u53EF\u4EE5\u5728 GDevelop \u4E2D\u4F7F\u7528\u60A8\u7684\u65B0\u5BC6\u7801\u4E86\u3002","You still have {availableCredits} credits you can use for AI requests.":function(a){return["\u60A8\u8FD8\u6709 ",a("availableCredits")," \u79EF\u5206\u53EF\u4EE5\u7528\u6765\u53D1\u8D77 AI \u8BF7\u6C42\u3002"]},"You still have {percentage}% left on this month's AI usage.":function(a){return["\u60A8\u672C\u6708\u7684 AI \u4F7F\u7528\u91CF\u8FD8\u6709 ",a("percentage"),"% \u5269\u4F59\u3002"]},"You still have {percentage}% left on this month's AI usage. It resets on {dateString} at {timeString}.":function(a){return["\u60A8\u672C\u6708\u7684 AI \u4F7F\u7528\u91CF\u8FD8\u6709 ",a("percentage"),"% \u5269\u4F59\u3002\u5B83\u5C06\u5728 ",a("dateString")," \u7684 ",a("timeString")," \u91CD\u7F6E\u3002"]},"You still have {percentage}% left on this week's AI usage.":function(a){return["\u60A8\u672C\u5468\u7684 AI \u4F7F\u7528\u91CF\u8FD8\u6709 ",a("percentage"),"% \u5269\u4F59\u3002"]},"You still have {percentage}% left on this week's AI usage. It resets on {dateString} at {timeString}.":function(a){return["\u60A8\u672C\u5468\u7684 AI \u4F7F\u7528\u91CF\u8FD8\u6709 ",a("percentage"),"% \u5269\u4F59\u3002\u5B83\u5C06\u5728 ",a("dateString")," \u7684 ",a("timeString")," \u91CD\u7F6E\u3002"]},"You still have {percentage}% left on today's AI usage.":function(a){return["\u60A8\u4ECA\u5929\u7684 AI \u4F7F\u7528\u91CF\u8FD8\u6709 ",a("percentage"),"% \u5269\u4F59\u3002"]},"You still have {percentage}% left on today's AI usage. It resets on {dateString} at {timeString}.":function(a){return["\u60A8\u4ECA\u5929\u7684 AI \u4F7F\u7528\u91CF\u8FD8\u6709 ",a("percentage"),"% \u5269\u4F59\u3002\u5B83\u5C06\u5728 ",a("dateString")," \u7684 ",a("timeString")," \u91CD\u7F6E\u3002"]},"You will get access to special discounts on the GDevelop asset store, as well as weekly stats about your games.":"\u4F60\u5C06\u83B7\u5F97 GDevelopment \u8D44\u4EA7\u5546\u5E97\u7684\u7279\u522B\u6298\u6263\uFF0C\u4EE5\u53CA\u5173\u4E8E\u4F60\u7684\u6E38\u620F\u7684\u6BCF\u5468\u7EDF\u8BA1\u6570\u636E\u3002","You will lose all custom collision masks. Do you want to continue?":"\u60A8\u5C06\u4E22\u5931\u6240\u6709\u81EA\u5B9A\u4E49\u78B0\u649E\u906E\u7F69\u3002\u662F\u5426\u8981\u7EE7\u7EED\uFF1F","You will lose any progress made with the external editor. Do you wish to cancel?":"\u60A8\u5C06\u5931\u53BB\u4F7F\u7528\u5916\u90E8\u7F16\u8F91\u5668\u53D6\u5F97\u7684\u4EFB\u4F55\u8FDB\u5C55\u3002\u60A8\u60F3\u53D6\u6D88\u5417\uFF1F","You'll convert {0} USD to {1} credits.":function(a){return["\u60A8\u5C06\u628A ",a("0")," \u7F8E\u5143\u5151\u6362\u4E3A ",a("1")," \u4E2A\u79EF\u5206\u3002"]},"You're about to add 1 asset.":"\u60A8\u5C06\u8981\u6DFB\u52A01\u4E2A\u8D44\u4EA7\u3002","You're about to add {0} assets.":function(a){return["\u60A8\u5C06\u8981\u6DFB\u52A0 ",a("0")," \u4E2A\u7D20\u6750\u3002\u662F\u5426\u7EE7\u7EED\uFF1F"]},"You're about to cash out {0} USD.":function(a){return["\u60A8\u5373\u5C06\u63D0\u73B0 ",a("0")," \u7F8E\u5143\u3002"]},"You're about to open (or re-open) a project. Click on \"Open the Project\" to continue.":"\u60A8\u5373\u5C06\u6253\u5F00(\u6216\u91CD\u65B0\u6253\u5F00)\u4E00\u4E2A\u9879\u76EE\u3002\u70B9\u51FB\u201C\u6253\u5F00\u9879\u76EE\u201D\u7EE7\u7EED\u3002","You're about to restart this multichapter guided lesson.":"\u60A8\u5373\u5C06\u91CD\u65B0\u5F00\u59CB\u8FD9\u4E2A\u591A\u7AE0\u8282\u7684\u6307\u5BFC\u8BFE\u7A0B\u3002","You're awesome!":"\u4F60\u592A\u68D2\u4E86\uFF01","You're deleting a game which:{0} - {1} {2} - {3} {4} If you continue, the game and this project will be deleted.{5} This action is irreversible. Do you want to continue?":function(a){return["\u4F60\u6B63\u5728\u5220\u9664\u4E00\u4E2A\u6E38\u620F\uFF0C\u8BE5\u6E38\u620F\u4E3A\uFF1A",a("0")," - ",a("1")," ",a("2")," - ",a("3")," ",a("4")," \u5982\u679C\u7EE7\u7EED\uFF0C\u6E38\u620F\u548C\u8BE5\u9879\u76EE\u5C06\u88AB\u5220\u9664\u3002\u6B64\u64CD\u4F5C\u4E0D\u53EF\u9006\u3002",a("5")," \u4F60\u786E\u5B9A\u8981\u7EE7\u7EED\u5417\uFF1F"]},"You're leaving the game tutorial":"\u4F60\u8981\u79BB\u5F00\u6E38\u620F\u6559\u7A0B","You're now logged out":"\u60A8\u73B0\u5728\u5DF2\u9000\u51FA","You're trying to save changes made to a previous version of your project. If you continue, it will be used as the new latest version.":"\u60A8\u6B63\u5728\u5C1D\u8BD5\u4FDD\u5B58\u5BF9\u9879\u76EE\u5148\u524D\u7248\u672C\u6240\u505A\u7684\u66F4\u6539\u3002\u5982\u679C\u7EE7\u7EED\uFF0C\u5B83\u5C06\u7528\u4F5C\u65B0\u7684\u6700\u65B0\u7248\u672C\u3002","You're {missingCredits} credits short.":function(a){return["\u60A8\u8FD8\u7F3A ",a("missingCredits")," \u4E2A\u79EF\u5206\u3002"]},"You've been invited to join a team by {inviterEmail}":function(a){return["\u60A8\u5DF2\u88AB ",a("inviterEmail")," \u9080\u8BF7\u52A0\u5165\u56E2\u961F\u3002"]},"You've made some changes here. Are you sure you want to discard them and open the behavior events?":"\u4F60\u5728\u8FD9\u91CC\u505A\u4E86\u4E00\u4E9B\u6539\u53D8\u3002\u60A8\u786E\u5B9A\u8981\u4E22\u5F03\u5B83\u4EEC\u5E76\u6253\u5F00\u884C\u4E3A\u4E8B\u4EF6\u5417\uFF1F","You've made some changes here. Are you sure you want to discard them and open the function?":"\u60A8\u5DF2\u7ECF\u5728\u8FD9\u91CC\u8FDB\u884C\u4E86\u4E00\u4E9B\u4FEE\u6539\u3002\u60A8\u786E\u5B9A\u8981\u653E\u5F03\u5B83\u4EEC\u5E76\u6253\u5F00\u51FD\u6570\u5417\uFF1F","You've ran out of GDevelop Credits.":"\u60A8\u5DF2\u7528\u5B8C GDevelop \u79EF\u5206\u3002","You've ran out of GDevelop credits to continue this conversation.":"\u60A8\u5DF2\u7528\u5B8C GDevelop \u79EF\u5206\uFF0C\u65E0\u6CD5\u7EE7\u7EED\u6B64\u5BF9\u8BDD\u3002","You've ran out of free AI requests.":"\u60A8\u5DF2\u7528\u5B8C\u514D\u8D39 AI \u8BF7\u6C42\u3002","You've reached the limit of cloud projects you can have. Delete some existing cloud projects of yours before trying again.":"\u60A8\u5DF2\u7ECF\u8FBE\u5230\u4E86\u60A8\u53EF\u4EE5\u4F7F\u7528\u7684\u4E91\u7AEF\u9879\u76EE\u7684\u6781\u9650\u3002\u5728\u518D\u6B21\u5C1D\u8BD5\u4E4B\u524D\u5148\u5220\u9664\u4E00\u4E9B\u73B0\u6709\u7684\u4E91\u7AEF\u9879\u76EE\u3002","You've reached your maximum of {0} leaderboards for your game":function(a){return["\u4F60\u7684\u6E38\u620F\u5DF2\u7ECF\u8FBE\u5230 ",a("0")," \u4E2A\u6392\u884C\u699C\u7684\u4E0A\u9650"]},"You've reached your maximum storage of {maximumCount} cloud projects":function(a){return["\u60A8\u5DF2\u8FBE\u5230 ",a("maximumCount")," \u4E2A\u4E91\u9879\u76EE\u7684\u6700\u5927\u5B58\u50A8\u7A7A\u95F4"]},"YouTube channel (tutorials and more)":"YouTube\u9891\u9053 (\u6559\u7A0B\u548C\u66F4\u591A)","Your Discord username":"\u60A8\u7684 Discord \u7528\u6237\u540D","Your account has been deleted!":"\u60A8\u7684\u5E10\u6237\u5DF2\u88AB\u5220\u9664\uFF01","Your account is upgraded, with the extra exports and online services. 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Why are you canceling your subscription?":"\u60A8\u7684\u53CD\u9988\u5BF9\u4E8E\u5E2E\u52A9\u6211\u4EEC\u6539\u8FDB\u4F18\u8D28\u670D\u52A1\u975E\u5E38\u6709\u4EF7\u503C\u3002\u4E3A\u4EC0\u4E48\u8981\u53D6\u6D88\u8BA2\u9605\uFF1F","Your forum account with email {email} will reflect your subscription level. 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\u667A\u80FD\u5BF9\u8C61"]},"{totalCredits} Credits":function(a){return[a("totalCredits")," \u79EF\u5206"]},"{totalMatches} matches":function(a){return[a("totalMatches"),"\u4E2A\u5339\u914D\u9879"]},"~{0} minutes.":function(a){return["\u5728 ",a("0")," \u5206\u949F\u5185."]},"\u201CPlayer feedback\u201D is off, turn it on to start collecting feedback on your game.":"\u201C\u73A9\u5BB6\u53CD\u9988\u201D\u5DF2\u5173\u95ED\uFF0C\u8BF7\u5C06\u5176\u6253\u5F00\u4EE5\u5F00\u59CB\u6536\u96C6\u6709\u5173\u60A8\u7684\u6E38\u620F\u7684\u53CD\u9988\u3002","\u201CStart\u201D screen":"\u201C\u5F00\u59CB\u201D\u5C4F\u5E55","\u201CYou win\u201D message":"\u201C\u4F60\u8D62\u4E86\u201D\u7684\u4FE1\u606F","\u2260 (not equal to)":"\u2260 (\u4E0D\u7B49\u4E8E)","\u2264 (less or equal to)":"\u2264 (\u5C0F\u4E8E\u6216\u7B49\u4E8E)","\u2265 (greater or equal to)":"\u2265 (\u5927\u4E8E\u6216\u7B49\u4E8E)","\u274C Game configuration could not be saved, please try again later.":"\u274C \u6E38\u620F\u914D\u7F6E\u65E0\u6CD5\u4FDD\u5B58\uFF0C\u8BF7\u7A0D\u540E\u91CD\u8BD5\u3002","\uD83C\uDF89 Congrats on getting the {translatedName} featuring for your game {0}!":function(a){return["\uD83C\uDF89 \u606D\u559C\u60A8\u7684\u6E38\u620F ",a("0")," \u83B7\u5F97\u4E86 ",a("translatedName")," \u7CBE\u9009\uFF01"]},"\uD83C\uDF89 You can now follow your new course!":"\uD83C\uDF89\u60A8\u73B0\u5728\u53EF\u4EE5\u5173\u6CE8\u60A8\u7684\u65B0\u8BFE\u7A0B\uFF01","\uD83C\uDF89 You can now use your assets!":"\uD83C\uDF89 \u60A8\u73B0\u5728\u53EF\u4EE5\u4F7F\u7528\u60A8\u7684\u8D44\u4EA7\u4E86\uFF01","\uD83C\uDF89 You can now use your credits!":"\uD83C\uDF89 \u60A8\u73B0\u5728\u5C31\u53EF\u4EE5\u4F7F\u7528\u60A8\u7684\u79EF\u5206\u4E86\uFF01","\uD83C\uDF89 You can now use your template!":"\uD83C\uDF89 \u60A8\u73B0\u5728\u53EF\u4EE5\u4F7F\u7528\u60A8\u7684\u6A21\u677F\u4E86\uFF01","\uD83C\uDF89 Your request has been saved. Lay back, we'll contact you shortly.":"\uD83C\uDF89 \u60A8\u7684\u8BF7\u6C42\u5DF2\u4FDD\u5B58\u3002\u8BF7\u7A0D\u5019\uFF0C\u6211\u4EEC\u5C06\u5C3D\u5FEB\u4E0E\u60A8\u8054\u7CFB\u3002","\uD83D\uDC4B Good to see you {username}!":function(a){return["\uD83D\uDC4B \u5F88\u9AD8\u5174\u770B\u5230\u4F60 ",a("username"),"\uFF01"]},"\uD83D\uDC4B Good to see you!":"\uD83D\uDC4B \u5F88\u9AD8\u5174\u770B\u5230\u4F60 \uFF01","\uD83D\uDC4B Welcome to GDevelop {username}!":function(a){return["\uD83D\uDC4B \u6B22\u8FCE\u4F7F\u7528 GDevelop ",a("username"),"\uFF01"]},"\uD83D\uDC4B Welcome to GDevelop!":"\uD83D\uDC4B \u6B22\u8FCE\u4F7F\u7528 GDevelop \uFF01","Change the width of an object.":"\u8C03\u6574\u5BF9\u8C61\u7684\u5BBD\u5EA6\u3002","the width":"\u5BBD\u5EA6","Change the height of an object.":"\u8C03\u6574\u5BF9\u8C61\u7684\u9AD8\u5EA6\u3002","the height":"\u9AD8\u5EA6","Scale":"\u7F29\u653E","Modify the scale of the specified object.":"\u8C03\u6574\u6307\u5B9A\u5BF9\u8C61\u7684\u6BD4\u4F8B","the scale":"\u7F29\u653E\u6BD4\u4F8B","Scale on X axis":"X \u8F74\u7F29\u653E\u6BD4\u4F8B","the width's scale of an object":"\u5BF9\u8C61\u5BBD\u5EA6\u6BD4\u4F8B","the width's scale":"\u5BBD\u5EA6\u6BD4\u4F8B","Scale on Y axis":"Y \u8F74\u7F29\u653E\u6BD4\u4F8B","the height's scale of an object":"\u5BF9\u8C61\u9AD8\u5EA6\u6BD4\u4F8B","the height's scale":"\u9AD8\u5EA6\u6BD4\u4F8B","Flip the object horizontally":"\u6C34\u5E73\u7FFB\u8F6C\u5BF9\u8C61","Flip horizontally _PARAM0_: _PARAM1_":"\u6C34\u5E73\u7FFB\u8F6C_PARAM0_:_PARAM1_","Activate flipping":"\u6FC0\u6D3B\u7FFB\u8F6C","Flip the object vertically":"\u5782\u76F4\u7FFB\u8F6C\u5BF9\u8C61","Flip vertically _PARAM0_: _PARAM1_":"\u5782\u76F4\u7FFB\u8F6C_PARAM0_:_PARAM1_","Horizontally flipped":"\u6C34\u5E73\u7FFB\u8F6C","Check if the object is horizontally flipped":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u6C34\u5E73\u7FFB\u8F6C","_PARAM0_ is horizontally flipped":"_PARAM0_ \u662F\u6C34\u5E73\u7FFB\u8F6C","Vertically flipped":"\u5782\u76F4\u7FFB\u8F6C","Check if the object is vertically flipped":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5782\u76F4\u7FFB\u8F6C","_PARAM0_ is vertically flipped":"_PARAM0_ \u662F\u5782\u76F4\u7FFB\u8F6C","the opacity of an object, between 0 (fully transparent) to 255 (opaque)":"\u5BF9\u8C61\u7684\u4E0D\u900F\u660E\u5EA6\uFF0C\u4ECB\u4E8E 0 (\u5B8C\u5168\u900F\u660E) \u5230 255 (\u4E0D\u900F\u660E) \u4E4B\u95F4","the opacity":"\u4E0D\u900F\u660E\u5EA6","Change ":"\u66F4\u6539 ","Check the property value for .":"\u68C0\u67E5 \u7684\u5C5E\u6027\u503C\u3002","Property of _PARAM0_ is true":"_PARAM0_ \u5C5E\u6027 \u4E3A true","Update the property value for .":"\u66F4\u65B0 \u7684\u5C5E\u6027\u503C\u3002","Set property value for of _PARAM0_ to ":"\u5C06 _PARAM0_ \u7684 \u5C5E\u6027\u503C\u8BBE\u4E3A ","New value to set":"\u8981\u8BBE\u7F6E\u7684\u65B0\u503C","Toggle":"\u5207\u6362","Toggle the property value for .\nIf it was true, it will become false, and if it was false it will become true.":"\u5207\u6362 \u7684\u5C5E\u6027\u503C\u3002\n\u5982\u679C\u4E3A\u771F\uFF0C\u5C06\u53D8\u6210\u5047\uFF1B\u5982\u679C\u4E3A\u5047\uFF0C\u5C06\u53D8\u6210\u771F\u3002","Toggle property of _PARAM0_":"\u5207\u6362\u5C5E\u6027 _PARAM0_","the property value for ":" \u7684\u5C5E\u6027\u503C"," property":" \u5C5E\u6027"," shared property":" \u5171\u4EAB\u5C5E\u6027","Center of rotation":"\u65CB\u8F6C\u4E2D\u5FC3","Change the center of rotation of an object relatively to the object origin.":"\u76F8\u5BF9\u4E8E\u7269\u4F53\u539F\u70B9\uFF0C\u6539\u53D8\u7269\u4F53\u65CB\u8F6C\u4E2D\u5FC3\u3002","Change the center of rotation of _PARAM0_ to _PARAM1_ ; _PARAM2_ ; _PARAM3_":"\u5C06 _PARAM0_ \u7684\u65CB\u8F6C\u4E2D\u5FC3\u66F4\u6539\u4E3A _PARAM1_ ; _PARAM2_ ; _PARAM3_","X position":"X \u4F4D\u7F6E","Y position":"Y \u4F4D\u7F6E","Z position":"Z\u4F4D\u7F6E","Change the center of rotation of _PARAM0_ to _PARAM1_ ; _PARAM2_":"\u5C06 _PARAM0_ \u7684\u65CB\u8F6C\u4E2D\u5FC3\u66F4\u6539\u4E3A _PARAM1_ ; _PARAM2_","Error during exporting! Unable to export events:\n":"\u5BFC\u51FA\u65F6\u51FA\u73B0\u9519\u8BEF\uFF01\u65E0\u6CD5\u5BFC\u51FA\u4E8B\u4EF6\uFF1A\n","Error during export:\n":"\u5BFC\u51FA\u671F\u95F4\u51FA\u73B0\u9519\u8BEF\uFF1A\n","Unable to write ":"\u65E0\u6CD5\u5199\u5165 ","Javascript code":"Javascript \u4EE3\u7801","Insert some Javascript code into events":"\u63D2\u5165 Javascript \u4EE3\u7801\u5230\u4E8B\u4EF6","Consider objects touching each other, but not overlapping, as in collision (default: no)":"\u8003\u8651\u7269\u4F53\u76F8\u4E92\u63A5\u89E6\uFF0C\u4F46\u4E0D\u91CD\u53E0\uFF0C\u5982\u78B0\u649E(\u9ED8\u8BA4\uFF1A\u5426)","HTML5 (Web and Android games)":"HTML5 ( \u7F51\u9875\u548C\u5B89\u5353\u6E38\u620F )","HTML5 and javascript based games for web browsers.":"\u4E3A web \u6D4F\u89C8\u5668\u800C\u8BBE\u7684\u57FA\u4E8E HTML5 \u548C javascript\u7684\u6E38\u620F\u3002","Enables the creation of 2D games that can be played in web browsers. These can also be exported to Android with third-party tools.":"\u542F\u7528\u53EF\u5728 web \u6D4F\u89C8\u5668\u4E2D\u73A9\u76842D \u6E38\u620F\u521B\u5EFA\uFF0C\u8FD9\u4E9B\u4E5F\u53EF\u4EE5\u7528\u7B2C\u4E09\u65B9\u5DE5\u5177\u5BFC\u51FA\u5230 Android \u3002","Gravity":"\u91CD\u529B","Jump":"\u8DF3\u8DC3","Jump speed":"\u5F39\u8DF3\u901F\u5EA6","Jump sustain time":"\u8DF3\u8DC3\u7EF4\u6301\u65F6\u95F4","Maximum time (in seconds) during which the jump strength is sustained if the jump key is held - allowing variable height jumps.":"\u5982\u679C\u6309\u4F4F\u8DF3\u8DC3\u952E\uFF0C\u5219\u53EF\u4EE5\u4FDD\u6301\u8DF3\u8DC3\u5F3A\u5EA6\u7684\u6700\u957F\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09-\u5141\u8BB8\u53EF\u53D8\u9AD8\u5EA6\u7684\u8DF3\u8DC3\u3002","Max. falling speed":"\u6700\u5927\u4E0B\u843D\u7684\u901F\u5EA6","Ladder climbing speed":"\u722C\u68AF\u901F\u5EA6","Ladder":"\u68AF\u5B50","Acceleration":"\u52A0\u901F\u5EA6","Walk":"\u884C\u8D70","Deceleration":"\u51CF\u901F","Max. speed":"\u6700\u5927\u901F\u5EA6","Disable default keyboard controls":"\u7981\u7528\u9ED8\u8BA4\u952E\u76D8\u63A7\u5236","Slope max. angle":"\u659C\u5761\u6700\u5927\u89D2\u5EA6","Can grab platform ledges":"\u53EF\u4EE5\u6293\u5E73\u53F0\u58C1\u67B6","Ledge":"Ledge","Automatically grab platform ledges without having to move horizontally":"\u81EA\u52A8\u6293\u4F4F\u5E73\u53F0\u58C1\u67B6\uFF0C\u800C\u65E0\u9700\u6C34\u5E73\u79FB\u52A8","Grab offset on Y axis":"Y\u8F74\u5916\u90E8\u504F\u79FB\u91CF","Grab tolerance on X axis":"\u6293\u53D6 X\u8F74\u4E0A\u7684\u516C\u5DEE","Use frame rate dependent trajectories (deprecated \u2014 best left unchecked)":"\u4F7F\u7528\u5E27\u901F\u7387\u76F8\u5173\u7684\u8F68\u8FF9\uFF08\u4E0D\u63A8\u8350\u4F7F\u7528\uFF0C\u5EFA\u8BAE\u53D6\u6D88\u9009\u4E2D\uFF09","Deprecated options":"\u5DF2\u5F03\u7528\u7684\u9009\u9879","Allows repeated jumps while holding the jump key (deprecated \u2014 best left unchecked)":"\u5141\u8BB8\u5728\u6309\u4F4F\u8DF3\u8DC3\u952E\u65F6\u8FDB\u884C\u91CD\u590D\u8DF3\u8DC3\uFF08\u4E0D\u63A8\u8350\u4F7F\u7528\uFF0C\u5EFA\u8BAE\u53D6\u6D88\u9009\u4E2D\uFF09","Can go down from jumpthru platforms":"\u53EF\u4EE5\u4ECE\u8DF3\u8DC3\u5E73\u53F0\u5411\u4E0B\u79FB\u52A8","Platform":"\u5E73\u53F0","Jumpthru platform":"\u53EF\u7A7F\u8D8A\u5E73\u53F0","Ledges can be grabbed":"\u53EF\u4EE5\u6293\u4F4F\u8FB9\u89D2","Platform behavior":"\u5E73\u53F0\u884C\u4E3A","Platformer character":"\u5E73\u53F0\u89D2\u8272","Jump and run on platforms.":"\u5728\u5E73\u53F0\u4E0A\u8DF3\u8DC3\u548C\u5954\u8DD1\u3002","Is moving":"\u79FB\u52A8\u4E2D","Check if the object is moving (whether it is on the floor or in the air).":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u79FB\u52A8\uFF08\u65E0\u8BBA\u662F\u5728\u5730\u677F\u4E0A\u8FD8\u662F\u5728\u7A7A\u4E2D\uFF09\u3002","_PARAM0_ is moving":"_PARAM0_ \u6B63\u5728\u79FB\u52A8","Platformer state":"\u5E73\u53F0\u72B6\u6001","Is on floor":"\u5728\u5730\u677F\u4E0A","Check if the object is on a platform.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5728\u5E73\u53F0\u4E0A\u3002","_PARAM0_ is on floor":"_PARAM0_ \u5728\u5730\u677F\u4E0A","Is on ladder":"\u662F\u5728\u68AF\u5B50\u4E0A","Check if the object is on a ladder.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5728\u5E73\u53F0\u4E0A\u3002","_PARAM0_ is on ladder":"_PARAM0_ \u5728\u68AF\u5B50\u4E0A","Is jumping":"\u8DF3\u8D77\u4E2D","Check if the object is jumping.":"\u68C0\u6D4B\u5BF9\u8C61\u662F\u5426\u5728\u8DF3\u8D77","_PARAM0_ is jumping":"_PARAM0_ \u6B63\u5728\u8DF3\u8D77","Is falling":"\u6B63\u5728\u4E0B\u843D","Check if the object is falling.\nNote that the object can be flagged as jumping and falling at the same time: at the end of a jump, the fall speed becomes higher than the jump speed.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u4E0B\u964D\u7684\uFF0C\n\u6CE8\u610F\uFF0C\u5BF9\u8C61\u53EF\u4EE5\u88AB\u6807\u8BB0\u4E3A\u8DF3\u843D\u5728\u540C\u4E00\u65F6\u95F4\uFF1A\u5728\u8DF3\u7ED3\u675F\uFF0C\u4E0B\u964D\u901F\u5EA6\u9AD8\u4E8E\u8DF3\u901F\u5EA6\u3002","_PARAM0_ is falling":"_PARAM0_ \u6B63\u5728\u4E0B\u843D","Is grabbing platform ledge":"\u6293\u4F4F\u5E73\u53F0\u58C1\u67B6","Check if the object is grabbing a platform ledge.":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u6293\u4F4F\u4E86\u5E73\u53F0\u3002","_PARAM0_ is grabbing a platform ledge":"_PARAM0_\u6293\u4F4F\u4E00\u4E2A\u5E73\u53F0","Compare the gravity applied on the object.":"\u6BD4\u8F83\u65BD\u52A0\u5728\u7269\u4F53\u4E0A\u7684\u91CD\u529B\u3002","the gravity":"\u91CD\u529B","Platformer configuration":"\u5E73\u53F0\u914D\u7F6E","Gravity to compare to (in pixels per second per second)":"\u8981\u6BD4\u8F83\u7684\u91CD\u529B(\u4EE5\u6BCF\u79D2\u50CF\u7D20\u4E3A\u5355\u4F4D)","Change the gravity applied on an object.":"\u6539\u53D8\u65BD\u52A0\u5728\u7269\u4F53\u4E0A\u7684\u91CD\u529B\u3002","Gravity (in pixels per second per second)":"\u91CD\u529B(\u4EE5\u6BCF\u79D2\u50CF\u7D20\u4E3A\u5355\u4F4D)","Maximum falling speed":"\u6700\u5927\u7684\u4E0B\u843D\u901F\u5EA6","Compare the maximum falling speed of the object.":"\u6BD4\u8F83\u7269\u4F53\u7684\u6700\u5927\u4E0B\u843D\u901F\u5EA6\u3002","the maximum falling speed":"\u6700\u5927\u964D\u843D\u901F\u5EA6","Max speed to compare to (in pixels per second)":"\u4E0E\u4E4B\u6BD4\u8F83\u7684\u6700\u5927\u901F\u5EA6(\u50CF\u7D20\u6BCF\u79D2)","Change the maximum falling speed of an object.":"\u6539\u53D8\u7269\u4F53\u7684\u6700\u5927\u4E0B\u843D\u901F\u5EA6\u3002","Max speed (in pixels per second)":"\u6700\u5927\u901F\u5EA6(\u50CF\u7D20\u6BCF\u79D2)","If jumping, try to preserve the current speed in the air":"\u5982\u679C\u662F\u8DF3\u8DC3\uFF0C\u5C3D\u91CF\u4FDD\u6301\u5F53\u524D\u7A7A\u4E2D\u7684\u901F\u5EA6","Compare the ladder climbing speed (in pixels per second).":"\u6BD4\u8F83\u722C\u68AF\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20/\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","the ladder climbing speed":"\u722C\u68AF\u901F\u5EA6","Speed to compare to (in pixels per second)":"\u4E0E\u4E4B\u6BD4\u8F83\u7684\u901F\u5EA6(\u50CF\u7D20\u6BCF\u79D2)","Change the ladder climbing speed.":"\u6539\u53D8\u68AF\u5B50\u7684\u722C\u5347\u901F\u5EA6\u3002","Speed (in pixels per second)":"\uFF08\u5355\u4F4D\u4E3A\u50CF\u7D20\u6BCF\u79D2\uFF09 \u7684\u901F\u5EA6","Compare the horizontal acceleration of the object.":"\u6BD4\u8F83\u7269\u4F53\u7684\u6C34\u5E73\u52A0\u901F\u5EA6\u3002","the horizontal acceleration":"\u6C34\u5E73\u52A0\u901F\u5EA6","Acceleration to compare to (in pixels per second per second)":"\u4E0E\u4E4B\u6BD4\u8F83\u7684\u52A0\u901F(\u50CF\u7D20/\u79D2)","Change the horizontal acceleration of an object.":"\u6539\u53D8\u7269\u4F53\u7684\u6C34\u5E73\u52A0\u901F\u5EA6\u3002","Acceleration (in pixels per second per second)":"\u52A0\u901F\u901F(\u50CF\u7D20\u6BCF\u79D2)","Compare the horizontal deceleration of the object.":"\u6BD4\u8F83\u7269\u4F53\u7684\u6C34\u5E73\u51CF\u901F\u5EA6\u3002","the horizontal deceleration":"\u6C34\u5E73\u51CF\u901F","Deceleration to compare to (in pixels per second per second)":"\u4E0E\u4E4B\u6BD4\u8F83\u7684\u51CF\u901F(\u50CF\u7D20/\u79D2)","Change the horizontal deceleration of an object.":"\u6539\u53D8\u7269\u4F53\u7684\u6C34\u5E73\u51CF\u901F\u5EA6\u3002","Deceleration (in pixels per second per second)":"\u51CF\u901F(\u50CF\u7D20\u6BCF\u79D2)","Maximum horizontal speed":"\u6700\u5927\u6C34\u5E73\u901F\u5EA6","Compare the maximum horizontal speed of the object.":"\u6BD4\u8F83\u7269\u4F53\u7684\u6700\u5927\u6C34\u5E73\u901F\u5EA6\u3002","the maximum horizontal speed":"\u6700\u5927\u6C34\u5E73\u901F\u5EA6","Change the maximum horizontal speed of an object.":"\u66F4\u6539\u7269\u4F53\u7684\u6700\u5927\u6C34\u5E73\u901F\u5EA6\u3002","Compare the jump speed of the object.Its value is always positive.":"\u6BD4\u8F83\u7269\u4F53\u7684\u8DF3\u8DC3\u901F\u5EA6\u3002\u5B83\u7684\u503C\u603B\u662F\u6B63\u6570\u3002","the jump speed":"\u8DF3\u8DC3\u901F\u5EA6","Change the jump speed of an object. Its value is always positive.":"\u6539\u53D8\u7269\u4F53\u7684\u8DF3\u8DC3\u901F\u5EA6\u3002\u5B83\u7684\u503C\u603B\u662F\u6B63\u6570\u3002","Compare the jump sustain time of the object.This is the time during which keeping the jump button held allow the initial jump speed to be maintained.":"\u6BD4\u8F83\u7269\u4F53\u7684\u8DF3\u8DC3\u7EF4\u6301\u65F6\u95F4\u3002\u8FD9\u662F\u4FDD\u6301\u6309\u4F4F\u8DF3\u8DC3\u6309\u94AE\u5141\u8BB8\u7EF4\u6301\u521D\u59CB\u8DF3\u8DC3\u901F\u5EA6\u7684\u65F6\u95F4\u3002","the jump sustain time":"\u8DF3\u8DC3\u7EF4\u6301\u65F6\u95F4","Duration to compare to (in seconds)":"\u6BD4\u8F83\u7684\u6301\u7EED\u65F6\u95F4(\u4EE5\u79D2\u4E3A\u5355\u4F4D)","Change the jump sustain time of an object.This is the time during which keeping the jump button held allow the initial jump speed to be maintained.":"\u66F4\u6539\u7269\u4F53\u7684\u8DF3\u8DC3\u7EF4\u6301\u65F6\u95F4\u3002\u8FD9\u662F\u4FDD\u6301\u6309\u4F4F\u8DF3\u8DC3\u6309\u94AE\u5141\u8BB8\u7EF4\u6301\u521D\u59CB\u8DF3\u8DC3\u901F\u5EA6\u7684\u65F6\u95F4\u3002","Duration (in seconds)":"\u6301\u7EED\u65F6\u95F4(\u79D2)","Allow jumping again":"\u662F\u5426\u5141\u8BB8\u518D\u6B21\u8DF3\u8DC3","When this action is executed, the object is able to jump again, even if it is in the air: this can be useful to allow a double jump for example. This is not a permanent effect: you must call again this action everytime you want to allow the object to jump (apart if it's on the floor).":"\u5F53\u6267\u884C\u6B64\u64CD\u4F5C\u65F6, \u5BF9\u8C61\u80FD\u591F\u518D\u6B21\u8DF3\u8DC3. \u5373\u4F7F\u5B83\u5728\u7A7A\u4E2D; \u8FD9\u80FD\u6709\u52A9\u4E8E [\u5982\uFF1A\u53CC\u500D\u8DF3\u8DC3] , \u4F46\u8FD9\u4E0D\u662F\u6C38\u4E45\u6548\u679C. \u6BCF\u5F53\u4F60\u60F3\u8981\u8BA9\u5BF9\u8C61\u8DF3\u8DC3\u65F6\u4F60\u90FD\u5FC5\u987B\u518D\u6B21\u8C03\u7528\u6B64\u52A8\u4F5C (\u5982\u679C\u5B83\u5728\u5730\u9762\u4E0A).","Allow _PARAM0_ to jump again":"\u5141\u8BB8 _PARAM0_ \u518D\u8DF3\u4E00\u6B21","Forbid jumping again in the air":"\u7981\u6B62\u518D\u6B21\u5728\u7A7A\u4E2D\u8DF3\u8DC3","This revokes the effect of \"Allow jumping again\". The object is made unable to jump while in mid air. This has no effect if the object is not in the air.":"\u8FD9\u4F1A\u53D6\u6D88\u201C\u5141\u8BB8\u518D\u6B21\u8DF3\u8DC3\u201D\u7684\u6548\u679C\u3002 \u7269\u4F53\u5728\u534A\u7A7A\u4E2D\u65E0\u6CD5\u8DF3\u8DC3\u3002 \u5982\u679C\u7269\u4F53\u4E0D\u5728\u7A7A\u4E2D\uFF0C\u8FD9\u6CA1\u6709\u4EFB\u4F55\u5F71\u54CD\u3002","Forbid _PARAM0_ to air jump":"\u7981\u6B62_PARAM0_\u7A7A\u4E2D\u8DF3\u8DC3","Abort jump":"\u4E2D\u6B62\u8DF3\u8DC3","Abort the current jump and stop the object vertically. This action doesn't have any effect when the character is not jumping.":"\u4E2D\u6B62\u5F53\u524D\u8DF3\u8F6C\u5E76\u5782\u76F4\u505C\u6B62\u5BF9\u8C61\u3002\u5F53\u89D2\u8272\u4E0D\u8DF3\u65F6\uFF0C\u8FD9\u4E2A\u52A8\u4F5C\u4E0D\u4F1A\u6709\u4EFB\u4F55\u6548\u679C\u3002","Abort the current jump of _PARAM0_":"\u4E2D\u6B62\u5F53\u524D_PARAM0_ \u7684\u8DF3\u8DC3","Can jump":"\u53EF\u4EE5\u8DF3","Check if the object can jump.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u53EF\u4EE5\u8DF3\u8DC3\u3002","_PARAM0_ can jump":"_PARAM0_ \u53EF\u4EE5\u8DF3","Simulate left key press":"\u6A21\u62DF\u5DE6\u952E\u6309\u4E0B","Simulate a press of the left key.":"\u6A21\u62DF\u5DE6\u952E\u7684\u6309\u4E0B\u3002","Simulate pressing Left for _PARAM0_":"\u6A21\u62DF _PARAM0_ \u5DE6\u952E\u6309\u4E0B","Platformer controls":"\u5E73\u53F0\u63A7\u5236","Simulate right key press":"\u6A21\u62DF\u53F3\u952E\u6309\u4E0B","Simulate a press of the right key.":"\u6A21\u62DF\u53F3\u952E\u7684\u6309\u4E0B\u3002","Simulate pressing Right for _PARAM0_":"\u6A21\u62DF _PARAM0_ \u53F3\u952E\u6309\u4E0B","Simulate up key press":"\u6A21\u62DF\u4E0A\u952E\u6309\u4E0B","Simulate a press of the up key (used when on a ladder).":"\u6A21\u62DF\u4E0A\u952E\u7684\u6309\u4E0B\uFF08\u5728\u68AF\u5B50\u4E0A\u65F6\uFF09\u3002","Simulate pressing Up for _PARAM0_":"\u6A21\u62DF _PARAM0_ \u4E0A\u952E\u6309\u4E0B","Simulate down key press":"\u6A21\u62DF\u4E0B\u952E\u6309\u4E0B","Simulate a press of the down key (used when on a ladder).":"\u6A21\u62DF\u4E0B\u952E\u7684\u6309\u4E0B\uFF08\u5728\u68AF\u5B50\u4E0A\u65F6\uFF09\u3002","Simulate pressing Down for _PARAM0_":"\u6A21\u62DF _PARAM0_ \u4E0B\u952E\u6309\u4E0B","Simulate ladder key press":"\u6A21\u62DF\u68AF\u952E\u6309\u4E0B","Simulate a press of the ladder key (used to grab a ladder).":"\u6A21\u62DF\u68AF\u952E\u6309\u4E0B\uFF08\u7528\u4E8E\u6293\u4F4F\u68AF\u5B50\uFF09\u3002","Simulate pressing Ladder key for _PARAM0_":"\u6A21\u62DF _PARAM0_ \u68AF\u952E\u6309\u4E0B","Simulate release ladder key press":"\u6A21\u62DF\u91CA\u653E\u68AF\u5F62\u6309\u952E","Simulate a press of the Release Ladder key (used to get off a ladder).":"\u6A21\u62DF\u6309\u4E0B\u91CA\u653E\u68AF\u5B50\u952E(\u7528\u4E8E\u79BB\u5F00\u68AF\u5B50)\u3002","Simulate pressing Release Ladder key for _PARAM0_":"\u6A21\u62DF\u6309\u4E0B_PARAM0_\u7684\u91CA\u653E\u68AF\u952E","Simulate jump key press":"\u6A21\u62DF\u8DF3\u8DC3\u952E\u6309\u4E0B","Simulate a press of the jump key.":"\u6A21\u62DF\u8DF3\u8DC3\u952E\u7684\u6309\u4E0B\u3002","Simulate pressing Jump key for _PARAM0_":"\u6A21\u62DF _PARAM0_ \u8DF3\u8DC3\u952E\u6309\u4E0B","Simulate release platform key press":"\u6A21\u62DF\u91CA\u653E\u5E73\u53F0\u6309\u952E","Simulate a press of the release platform key (used when grabbing a platform ledge).":"\u6A21\u62DF\u6309\u4E0B\u91CA\u653E\u5E73\u53F0\u952E(\u5728\u6293\u4F4F\u5E73\u53F0\u58C1\u67B6\u65F6\u4F7F\u7528)\u3002","Simulate pressing Release Platform key for _PARAM0_":"\u6A21\u62DF\u6309\u4E0B _PARAM0_ \u7684\u91CA\u653E\u5E73\u53F0\u952E","Simulate control":"\u6A21\u62DF\u63A7\u5236","Simulate a press of a key.\nValid keys are Left, Right, Jump, Ladder, Release Ladder, Up, Down.":"\u6A21\u62DF\u6309\u952E\u7684\u6309\u4E0B\u3002\n\u6709\u6548\u7684\u952E\u662F\u5411\u5DE6\u3001\u5411\u53F3\u3001\u8DF3\u8DC3\u3001\u68AF\u5B50\u3001\u91CA\u653E\u68AF\u5B50\u3001\u5411\u4E0A\u3001\u5411\u4E0B\u3002","Simulate pressing _PARAM2_ key for _PARAM0_":"\u6A21\u62DF _PARAM0_ _PARAM2_ \u952E\u6309\u4E0B","Key":"\u5173\u952E","Control pressed or simulated":"\u6309\u4E0B\u6216\u6A21\u62DF\u63A7\u5236","A control was applied from a default control or simulated by an action.":"\u4ECE\u9ED8\u8BA4\u63A7\u5236\u6216\u901A\u8FC7\u52A8\u4F5C\u6A21\u62DF\u5E94\u7528\u63A7\u5236\u3002","_PARAM0_ has the _PARAM2_ key pressed or simulated":"_PARAM0_ \u6309\u4E0B\u6216\u6A21\u62DF\u7684 _PARAM2_ \u952E","Ignore default controls":"\u5FFD\u7565\u9ED8\u8BA4\u63A7\u5236","De/activate the use of default controls.\nIf deactivated, use the simulated actions to move the object.":"\u53D6\u6D88/\u6FC0\u6D3B\u9ED8\u8BA4\u63A7\u5236\u7684\u4F7F\u7528\u3002\n\u5982\u679C\u53D6\u6D88\u6FC0\u6D3B\uFF0C\u4F7F\u7528\u6A21\u62DF\u7684\u52A8\u4F5C\u79FB\u52A8\u5BF9\u8C61\u3002","Ignore default controls for _PARAM0_: _PARAM2_":"\u5FFD\u7565_PARAM0_\u7684\u9ED8\u8BA4\u63A7\u4EF6\uFF1A_PARAM2_","Ignore controls":"\u5FFD\u7565\u63A7\u5236","Platform grabbing":"\u5E73\u53F0\u6293\u53D6","Enable (or disable) the ability of the object to grab platforms when falling near to one.":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u5BF9\u8C61\u63A5\u8FD1\u5E73\u53F0\u65F6\u6293\u4F4F\u5E73\u53F0\u7684\u80FD\u529B\u3002","Allow _PARAM0_ to grab platforms: _PARAM2_":"\u5141\u8BB8 _PARAM0_ \u6293\u53D6\u5E73\u53F0\uFF1A_PARAM2_","Can grab platforms":"\u53EF\u4EE5\u6293\u53D6\u5E73\u53F0","Check if the object can grab the platforms.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u53EF\u4EE5\u6293\u53D6\u5E73\u53F0\u3002","_PARAM0_ can grab the platforms":"_PARAM0_ \u53EF\u4EE5\u6293\u53D6\u5E73\u53F0","Current falling speed":"\u5F53\u524D\u4E0B\u843D\u901F\u5EA6","Compare the current falling speed of the object. Its value is always positive.":"\u6BD4\u8F83\u7269\u4F53\u5F53\u524D\u7684\u4E0B\u964D\u901F\u5EA6\uFF0C\u5B83\u7684\u503C\u603B\u662F\u6B63\u6570\u3002","the current falling speed":"\u5F53\u524D\u4E0B\u964D\u901F\u5EA6","Change the current falling speed of the object. This action doesn't have any effect when the character is not falling or is in the first phase of a jump.":"\u6539\u53D8\u7269\u4F53\u5F53\u524D\u7684\u4E0B\u843D\u901F\u5EA6\u3002\u5F53\u89D2\u8272\u6CA1\u6709\u4E0B\u843D\u6216\u8005\u5904\u4E8E\u8DF3\u8DC3\u7684\u7B2C\u4E00\u9636\u6BB5\u65F6\uFF0C\u8FD9\u4E2A\u52A8\u4F5C\u6CA1\u6709\u4EFB\u4F55\u6548\u679C\u3002","Current jump speed":"\u5F53\u524D\u8DF3\u8DC3\u901F\u5EA6","Compare the current jump speed of the object. Its value is always positive.":"\u6BD4\u8F83\u7269\u4F53\u5F53\u524D\u7684\u8DF3\u8DC3\u901F\u5EA6\u3002\u5B83\u7684\u503C\u603B\u662F\u6B63\u6570\u3002","the current jump speed":"\u5F53\u524D\u8DF3\u8DC3\u901F\u5EA6","Current horizontal speed":"\u5F53\u524D\u6C34\u5E73\u901F\u5EA6","Change the current horizontal speed of the object. The object moves to the left with negative values and to the right with positive ones":"\u66F4\u6539\u5BF9\u8C61\u7684\u5F53\u524D\u6C34\u5E73\u901F\u5EA6\u3002\u5BF9\u8C61\u5411\u5DE6\u79FB\u52A8\u4E3A\u8D1F\u503C\uFF0C\u5411\u53F3\u79FB\u52A8\u4E3A\u6B63\u503C","the current horizontal speed":"\u5F53\u524D\u6C34\u5E73\u901F\u5EA6","Compare the current horizontal speed of the object. The object moves to the left with negative values and to the right with positive ones":"\u6BD4\u8F83\u7269\u4F53\u5F53\u524D\u7684\u6C34\u5E73\u901F\u5EA6\u3002\u5BF9\u8C61\u5411\u5DE6\u79FB\u52A8\u4E3A\u8D1F\u503C\uFF0C\u5411\u53F3\u79FB\u52A8\u4E3A\u6B63\u503C","Return the gravity applied on the object (in pixels per second per second).":"\u8FD4\u56DE\u5E94\u7528\u4E8E\u5BF9\u8C61\u7684\u91CD\u529B(\u6BCF\u79D2\u50CF\u7D20/\u79D2)\u3002","Return the maximum falling speed of the object (in pixels per second).":"\u8FD4\u56DE\u5BF9\u8C61\u7684\u6700\u5927\u4E0B\u964D\u901F\u5EA6(\u6BCF\u79D2\u50CF\u7D20)\u3002","Return the ladder climbing speed of the object (in pixels per second).":"\u8FD4\u56DE\u5BF9\u8C61\u7684\u722C\u68AF\u901F\u5EA6(\u6BCF\u79D2\u50CF\u7D20)\u3002","Return the horizontal acceleration of the object (in pixels per second per second).":"\u8FD4\u56DE\u5BF9\u8C61\u7684\u6C34\u5E73\u52A0\u901F\u5EA6(\u6BCF\u79D2\u50CF\u7D20/\u79D2)\u3002","Return the horizontal deceleration of the object (in pixels per second per second).":"\u8FD4\u56DE\u5BF9\u8C61\u7684\u6C34\u5E73\u51CF\u901F(\u6BCF\u79D2\u50CF\u7D20/\u79D2)\u3002","Return the maximum horizontal speed of the object (in pixels per second).":"\u8FD4\u56DE\u5BF9\u8C61\u7684\u6700\u5927\u6C34\u5E73\u901F\u5EA6(\u6BCF\u79D2\u50CF\u7D20)\u3002","Return the jump speed of the object (in pixels per second). Its value is always positive.":"\u8FD4\u56DE\u5BF9\u8C61\u7684\u8DF3\u8DC3\u901F\u5EA6(\u6BCF\u79D2\u50CF\u7D20)\u3002\u5176\u503C\u603B\u662F\u6B63\u6570\u3002","Return the jump sustain time of the object (in seconds).This is the time during which keeping the jump button held allow the initial jump speed to be maintained.":"\u8FD4\u56DE\u7269\u4F53\u7684\u8DF3\u8F6C\u7EF4\u6301\u65F6\u95F4(\u4EE5\u79D2\u4E3A\u5355\u4F4D)\u3002\u5728\u8FD9\u6BB5\u65F6\u95F4\u5185\uFF0C\u4FDD\u6301\u8DF3\u8DC3\u6309\u94AE\u4E0D\u52A8\uFF0C\u53EF\u4EE5\u4FDD\u6301\u521D\u59CB\u8DF3\u8DC3\u901F\u5EA6\u3002","Current fall speed":"\u5F53\u524D\u4E0B\u843D\u901F\u5EA6","Return the current fall speed of the object (in pixels per second). Its value is always positive.":"\u8FD4\u56DE\u5BF9\u8C61\u5F53\u524D\u7684\u4E0B\u964D\u901F\u5EA6(\u6BCF\u79D2\u50CF\u7D20)\u3002\u5176\u503C\u603B\u662F\u6B63\u6570\u3002","Return the current horizontal speed of the object (in pixels per second). The object moves to the left with negative values and to the right with positive ones":"\u8FD4\u56DE\u5BF9\u8C61\u5F53\u524D\u6C34\u5E73\u7684\u901F\u5EA6(\u6BCF\u79D2\u50CF\u7D20)\u3002 \u5BF9\u8C61\u5E26\u7740\u8D1F\u503C\u5411\u5DE6\u79FB\u52A8\uFF0C\u5E26\u7740\u6B63\u503C\u5411\u53F3\u79FB\u52A8","Return the current jump speed of the object (in pixels per second). Its value is always positive.":"\u8FD4\u56DE\u5BF9\u8C61\u5F53\u524D\u7684\u8DF3\u8DC3\u901F\u5EA6(\u6BCF\u79D2\u50CF\u7D20)\u3002\u5176\u503C\u603B\u662F\u6B63\u6570\u3002","Flag objects as being platforms which characters can run on.":"\u5C06\u5BF9\u8C61\u6807\u8BB0\u4E3A\u89D2\u8272\u53EF\u4EE5\u5728\u5176\u4E0A\u8FD0\u884C\u7684\u5E73\u53F0\u3002","Platform type":"\u5E73\u53F0\u7C7B\u578B","Change the platform type of the object: Platform, Jump-Through, or Ladder.":"\u66F4\u6539\u5E73\u53F0\u7684\u5E73\u53F0\u7C7B\u578B\uFF1A\u5E73\u53F0\u3001\u8DF3\u8F6C\u3001\u6216\u68AF\u5F62\u3002","Set platform type of _PARAM0_ to _PARAM2_":"\u8BBE\u7F6E _PARAM0_ \u7684\u5E73\u53F0\u7C7B\u578B\u4E3A _PARAM2_","Character is on given platform":"\u89D2\u8272\u5728\u7ED9\u5B9A\u5E73\u53F0\u4E0A","Check if a platformer character is on a given platform.":"\u68C0\u67E5\u5E73\u53F0\u6E38\u620F\u89D2\u8272\u662F\u5426\u5728\u7ED9\u5B9A\u5E73\u53F0\u4E0A\u3002","_PARAM0_ is on platform _PARAM2_":"_PARAM0_ \u4F4D\u4E8E\u5E73\u53F0 _PARAM2_ \u4E0A","Collision":"\u78B0\u649E","Platforms":"\u5E73\u53F0","Font size":"\u5B57\u4F53\u5927\u5C0F","Alignment":"\u5BF9\u51C6","Alignment of the text when multiple lines are displayed":"\u663E\u793A\u591A\u884C\u65F6\u7684\u6587\u672C\u5BF9\u9F50","Vertical alignment":"\u5782\u76F4\u5BF9\u9F50","Show outline":"\u663E\u793A\u8F6E\u5ED3\u7EBF","Show shadow":"\u663E\u793A\u9634\u5F71","Text object":"\u6587\u5B57\u5BF9\u8C61","An object that can be used to display any text on the screen: remaining life counter, some indicators, menu buttons, dialogues...":"\u4E00\u4E2A\u53EF\u7528\u4E8E\u5728\u5C4F\u5E55\u4E0A\u663E\u793A\u4EFB\u4F55\u6587\u672C\u7684\u5BF9\u8C61\uFF1A\u5269\u4F59\u7684\u751F\u547D\u8BA1\u6570\u5668\u3001\u4E00\u4E9B\u6307\u6807\u3001\u83DC\u5355\u6309\u94AE\u3001\u5BF9\u8BDD...","Displays a text on the screen.":"\u5728\u5C4F\u5E55\u4E0A\u663E\u793A\u6587\u672C\u3002","Change the font of the text.":"\u66F4\u6539\u6587\u672C\u5B57\u4F53\u3002","Change font of _PARAM0_ to _PARAM1_":"\u628A _PARAM0_ \u7684\u5B57\u4F53\u66F4\u6539\u4E3A _PARAM1_","Font resource name":"\u5B57\u4F53\u8D44\u6E90\u540D\u79F0","Change the color of the text. The color is white by default.":"\u66F4\u6539\u6587\u672C\u7684\u989C\u8272\u3002\u9ED8\u8BA4\u989C\u8272\u662F\u767D\u8272\u3002","Change color of _PARAM0_ to _PARAM1_":"\u628A _PARAM0_ \u7684\u989C\u8272\u66F4\u6539\u4E3A _PARAM1_","Gradient":"\u68AF\u5EA6","Change the gradient of the text.":"\u66F4\u6539\u6587\u672C\u7684\u6E10\u53D8\u3002","Change gradient of _PARAM0_ to colors _PARAM2_ _PARAM3_ _PARAM4_ _PARAM5_, type _PARAM1_":"\u5C06 _PARAM0_ \u7684\u6E10\u53D8\u66F4\u6539\u4E3A\u989C\u8272 _PARAM2_ _PARAM3_ _PARAM4_ _PARAM5_\uFF0C\u8F93\u5165 _PARAM1_","Gradient type":"\u6E10\u53D8\u7C7B\u578B","First Color":"\u7B2C\u4E00\u4E2A\u989C\u8272","Second Color":"\u7B2C\u4E8C\u4E2A\u989C\u8272","Third Color":"\u7B2C\u4E09\u4E2A\u989C\u8272","Fourth Color":"\u7B2C\u56DB\u4E2A\u989C\u8272","Change the outline of the text. A thickness of 0 disables the outline.":"\u66F4\u6539\u6587\u672C\u7684\u8F6E\u5ED3\u3002\u539A\u5EA60\u4F1A\u7981\u7528\u8F6E\u5ED3\u3002","Change outline of _PARAM0_ to color _PARAM1_ with thickness _PARAM2_":"\u5C06_PARAM0_\u7684\u8F6E\u5ED3\u66F4\u6539\u4E3A\u989C\u8272_PARAM1_\uFF0C\u539A\u5EA6\u4E3A_PARAM2_","Enable outline":"\u542F\u7528\u8F6E\u5ED3\u7EBF","Enable or disable the outline of the text.":"\u542F\u7528\u6216\u7981\u7528\u6587\u672C\u8F6E\u5ED3\u7EBF\u3002","Enable the outline of _PARAM0_: _PARAM1_":"\u542F\u7528_PARAM0_\u7684\u8F6E\u5ED3\u7EBF\uFF1A_PARAM1_","Outline enabled":"\u8F6E\u5ED3\u7EBF\u5DF2\u542F\u7528","Check if the text outline is enabled.":"\u68C0\u67E5\u6587\u672C\u8F6E\u5ED3\u7EBF\u662F\u5426\u542F\u7528\u3002","The outline of _PARAM0_ is enabled":"_PARAM0_ \u7684\u8F6E\u5ED3\u7EBF\u5DF2\u542F\u7528","Change the outline color of the text.":"\u66F4\u6539\u6587\u672C\u7684\u8F6E\u5ED3\u7EBF\u989C\u8272\u3002","Change the text outline color of _PARAM0_ to _PARAM1_":"\u5C06 _PARAM0_ \u7684\u6587\u672C\u8F6E\u5ED3\u7EBF\u989C\u8272\u66F4\u6539\u4E3A _PARAM1_","Outline thickness":"\u8F6E\u5ED3\u7EBF\u539A\u5EA6","the outline thickness of the text":"\u6587\u672C\u7684\u8F6E\u5ED3\u7EBF\u539A\u5EA6","the text outline thickness":"\u6587\u672C\u8F6E\u5ED3\u7EBF\u539A\u5EA6","Text shadow":"\u6587\u5B57\u9634\u5F71","Change the shadow of the text.":"\u66F4\u6539\u6587\u672C\u7684\u9634\u5F71\u3002","Change the shadow of _PARAM0_ to color _PARAM1_ distance _PARAM2_ blur _PARAM3_ angle _PARAM4_":"\u5C06_PARAM0_ \u7684\u9634\u5F71\u6539\u4E3A\u989C\u8272 _PARAM1_ \u8DDD\u79BB_PARAM2_ \u6A21\u7CCA _PARAM3_ \u89D2\u5EA6 _PARAM4_","Blur":"\u6A21\u7CCA","Enable shadow":"\u542F\u7528\u9634\u5F71","Enable or disable the shadow of the text.":"\u542F\u7528\u6216\u7981\u7528\u6587\u672C\u7684\u9634\u5F71\u3002","Enable the shadow of _PARAM0_: _PARAM1_":"\u542F\u7528 _PARAM0_ \u7684\u9634\u5F71\uFF1A_PARAM1_","Show the shadow":"\u663E\u793A\u9634\u5F71","Shadow enabled":"\u9634\u5F71\u5DF2\u542F\u7528","Check if the text shadow is enabled.":"\u68C0\u67E5\u6587\u5B57\u9634\u5F71\u662F\u5426\u5DF2\u542F\u7528\u3002","The shadow of _PARAM0_ is enabled":"_PARAM0_ \u7684\u9634\u5F71\u5DF2\u542F\u7528","Shadow color":"\u9634\u5F71\u989C\u8272","Change the shadow color of the text.":"\u66F4\u6539\u6587\u672C\u7684\u9634\u5F71\u989C\u8272\u3002","Change the shadow color of _PARAM0_ to _PARAM1_":"\u5C06 _PARAM0_ \u7684\u9634\u5F71\u989C\u8272\u66F4\u6539\u4E3A _PARAM1_","Shadow opacity":"\u9634\u5F71\u4E0D\u900F\u660E\u5EA6","the shadow opacity of the text":"\u6587\u672C\u7684\u9634\u5F71\u4E0D\u900F\u660E\u5EA6","the shadow opacity ":"\u9634\u5F71\u4E0D\u900F\u660E\u5EA6 ","Shadow distance":"\u9634\u5F71\u8DDD\u79BB","the shadow distance of the text":"\u6587\u672C\u7684\u9634\u5F71\u8DDD\u79BB","the shadow distance ":"\u9634\u5F71\u8DDD\u79BB ","Shadow angle":"\u9634\u5F71\u89D2\u5EA6","the shadow angle of the text":"\u6587\u672C\u7684\u9634\u5F71\u89D2\u5EA6","the shadow angle ":"\u9634\u5F71\u89D2\u5EA6 ","Angle (in degrees)":"\u89D2\u5EA6 (\u5EA6)\uFF1A","Shadow blur radius":"\u9634\u5F71\u6A21\u7CCA\u534A\u5F84","the shadow blur radius of the text":"\u6587\u672C\u7684\u9634\u5F71\u6A21\u7CCA\u534A\u5F84","the shadow blur radius ":"\u9634\u5F71\u6A21\u7CCA\u534A\u5F84 ","Smoothing":"\u5E73\u6ED1","Activate or deactivate text smoothing.":"\u6FC0\u6D3B\u6216\u53D6\u6D88\u6FC0\u6D3B\u6587\u672C\u5E73\u6ED1\u3002","Smooth _PARAM0_: _PARAM1_":"\u5E73\u6ED1 _PARAM0_\uFF1A _PARAM1_","Style":"\u98CE\u683C","Smooth the text":"\u5E73\u6ED1\u6587\u5B57","Check if an object is smoothed":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5E73\u6ED1","_PARAM0_ is smoothed":"_PARAM0_ \u5DF2\u5E73\u6ED1\u5316","De/activate bold":"\u4E0D/\u6FC0\u6D3B\u7C97\u4F53","Set bold style of _PARAM0_ : _PARAM1_":"\u8BBE\u7F6E _PARAM0_ \u7684\u7C97\u4F53\u6837\u5F0F\uFF1A _PARAM1_","Set bold style":"\u8BBE\u7F6E\u7C97\u4F53\u6837\u5F0F","Check if the bold style is activated":"\u6D4B\u8BD5\u7C97\u4F53\u6837\u5F0F\u662F\u5426\u88AB\u6FC0\u6D3B","_PARAM0_ bold style is set":"_PARAM0_ \u7684\u7C97\u4F53\u6837\u5F0F\u5DF2\u8BBE\u7F6E","De/activate italic.":"\u4E0D/\u6FC0\u6D3B\u659C\u4F53\u3002","Set italic style for _PARAM0_ : _PARAM1_":"\u8BBE\u7F6E _PARAM0_ \u7684\u659C\u4F53\u6837\u5F0F\uFF1A _PARAM1_","Set italic":"\u8BBE\u7F6E\u659C\u4F53","Check if the italic style is activated":"\u68C0\u67E5\u659C\u4F53\u6837\u5F0F\u662F\u5426\u88AB\u6FC0\u6D3B","_PARAM0_ italic style is set":"_PARAM0_ \u7684\u659C\u4F53\u6837\u5F0F\u5DF2\u8BBE\u7F6E","Underlined":"\u4E0B\u5212\u7EBF","De/activate underlined style.":"\u4E0D/\u6FC0\u6D3B\u4E0B\u5212\u7EBF\u3002","Set underlined style of _PARAM0_: _PARAM1_":"\u8BBE\u7F6E_PARAM0_ \u7684\u4E0B\u5212\u7EBF\u6837\u5F0F\uFF1A _PARAM1_","Underline":"\u4E0B\u5212\u7EBF","Check if the underlined style of an object is set.":"\u68C0\u67E5\u5BF9\u8C61\u7684\u4E0B\u5212\u7EBF\u6837\u5F0F\u662F\u5426\u88AB\u6FC0\u6D3B","_PARAM0_ underlined style is activated":"_PARAM0_ \u7684\u4E0B\u5212\u7EBF\u5DF2\u6FC0\u6D3B","Padding":"\u586B\u5145","Compare the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.":"\u6BD4\u8F83\u6587\u672C\u5BF9\u8C61\u5468\u56F4\u7684\u50CF\u7D20\u6570\u3002 \u5982\u679C\u6587\u672C\u5468\u56F4\u7684\u9634\u5F71\u6216\u8F6E\u5ED3\u88AB\u88C1\u526A\uFF0C\u8BF7\u63D0\u9AD8\u6B64\u503C\u3002","the padding":"\u586B\u5145","Set the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.":"\u8BBE\u7F6E\u6587\u672C\u5BF9\u8C61\u5468\u56F4\u7684\u50CF\u7D20\u6570\u3002 \u5982\u679C\u6587\u672C\u5468\u56F4\u7684\u9634\u5F71\u6216\u8F6E\u5ED3\u88AB\u88C1\u526A\uFF0C\u8BF7\u63D0\u9AD8\u6B64\u503C\u3002","Change the text alignment of a multiline text object.":"\u66F4\u6539\u591A\u884C\u6587\u672C\u5BF9\u8C61\u7684\u5BF9\u9F50\u65B9\u5F0F\u3002","Align _PARAM0_: _PARAM1_":"\u5BF9\u9F50_PARAM0_\uFF1A_PARAM1_","Compare the text alignment of a multiline text object.":"\u6BD4\u8F83\u591A\u884C\u6587\u672C\u5BF9\u8C61\u7684\u6587\u672C\u5BF9\u9F50\u65B9\u5F0F\u3002","the alignment":"\u5BF9\u9F50\u65B9\u5F0F","Word wrapping":"\u81EA\u52A8\u6362\u884C","De/activate word wrapping. Note that word wrapping is a graphical option,\nyou can't get the number of lines displayed":"\u53D6\u6D88/\u6FC0\u6D3B\u81EA\u52A8\u6362\u884C\u3002\u6CE8\u610F\uFF0C\u81EA\u52A8\u6362\u884C\u662F\u4E00\u4E2A\u56FE\u5F62\u9009\u9879\uFF0C\n\u60A8\u4E0D\u80FD\u83B7\u5F97\u663E\u793A\u7684\u884C\u6570","Activate word wrapping of _PARAM0_: _PARAM1_":"\u542F\u7528 _PARAM0_ \u7684\u81EA\u52A8\u6362\u884C\uFF1A_PARAM1_","Wrapping":"\u81EA\u52A8\u6362\u884C","Check if word wrapping is enabled.":"\u68C0\u67E5\u662F\u5426\u542F\u7528\u4E86\u81EA\u52A8\u6362\u884C\u529F\u80FD\u3002","_PARAM0_ word wrapping is enabled":"_PARAM0_ \u6587\u672C\u6362\u884C\u5DF2\u542F\u7528","Wrapping width":"\u81EA\u52A8\u6362\u884C\u5BBD\u5EA6","Change the word wrapping width of a Text object.":"\u66F4\u6539\u6587\u672C\u5BF9\u8C61\u7684\u6362\u884C\u5BBD\u5EA6\u3002","the wrapping width":"\u81EA\u52A8\u6362\u884C\u5BBD\u5EA6","Compare the word wrapping width of a Text object.":"\u6BD4\u8F83\u6587\u672C\u5BF9\u8C61\u7684\u6362\u884C\u5BBD\u5EA6\u3002","the font size of a text object":"\u6587\u672C\u5BF9\u8C61\u7684\u5B57\u4F53\u5927\u5C0F","the font size":"\u5B57\u4F53\u5927\u5C0F","the line height of a text object":"\u6587\u672C\u5BF9\u8C61\u7684\u884C\u9AD8","the line height":"\u884C\u9AD8","Modify the angle of a Text object.":"\u4FEE\u6539\u6587\u5B57\u5BF9\u8C61\u7684\u89D2\u5EA6\u3002","the angle":"\u89D2\u5EA6","Compare the value of the angle of a Text object.":"\u6D4B\u8BD5\u6587\u672C\u5BF9\u8C61\u7684\u89D2\u5EA6\u503C\u3002","Angle to compare to (in degrees)":"\u4E0E\u4E4B\u6BD4\u8F83\u7684\u89D2\u5EA6(\u5EA6)","Compare the scale of the text on the X axis":"\u6BD4\u8F83\u6587\u672C\u5728 X \u8F74\u4E0A\u7684\u7F29\u653E\u6BD4\u4F8B","the scale on the X axis":"x \u8F74\u4E0A\u7684\u7F29\u653E\u6BD4\u4F8B","Scale to compare to (1 by default)":"\u8981\u6BD4\u8F83\u7684\u6BD4\u4F8B(\u9ED8\u8BA4\u4E3A1)","Modify the scale of the text on the X axis (default scale is 1)":"\u66F4\u6539\u6587\u5B57\u5728 X \u8F74\u4E0A\u7684\u7F29\u653E\u6BD4\u4F8B\uFF08\u9ED8\u8BA4\u6BD4\u4F8B\u4E3A 1\uFF09","Scale (1 by default)":"\u7F29\u653E ( \u9ED8\u8BA41)","Compare the scale of the text on the Y axis":"\u6BD4\u8F83\u6587\u672C\u5728 Y \u8F74\u4E0A\u7684\u7F29\u653E\u6BD4\u4F8B","the scale on the Y axis":"y \u8F74\u4E0A\u7684\u7F29\u653E\u6BD4\u4F8B","Modify the scale of the text on the Y axis (default scale is 1)":"\u66F4\u6539\u6587\u5B57\u5728 Y \u8F74\u4E0A\u7684\u7F29\u653E\u6BD4\u4F8B\uFF08\u9ED8\u8BA4\u6BD4\u4F8B\u4E3A 1\uFF09","Modify the scale of the specified object (default scale is 1)":"\u66F4\u6539\u7279\u5B9A\u5BF9\u8C61\u7684\u7F29\u653E\u6BD4\u4F8B\uFF08\u9ED8\u8BA4\u6BD4\u4F8B\u4E3A 1\uFF09","X Scale of a Text object":"\u6587\u5B57\u7269\u4EF6\u7684X\u6BD4\u4F8B\u5C3A","Y Scale of a Text object":"\u6587\u5B57\u7269\u4EF6\u7684Y\u6BD4\u4F8B\u5C3A","Text opacity":"\u6587\u672C\u4E0D\u900F\u660E\u5EA6","Change the opacity of a Text. 0 is fully transparent, 255 is opaque (default).":"\u66F4\u6539\u6587\u672C\u7684\u4E0D\u900F\u660E\u5EA6\u30020\u662F\u5B8C\u5168\u900F\u660E\u7684, 255 \u662F\u4E0D\u900F\u660E\u7684 (\u9ED8\u8BA4\u503C)\u3002","Opacity (0-255)":"\u4E0D\u900F\u660E\u5EA6 (0-255)","Compare the opacity of a Text object, between 0 (fully transparent) to 255 (opaque).":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u4E0D\u900F\u660E\u5EA6\uFF0C0\uFF08\u5B8C\u5168\u900F\u660E\uFF09\u5230 255\uFF08\u4E0D\u900F\u660E\uFF09\u4E4B\u95F4\u53D6\u503C","Opacity to compare to (0-255)":"\u7528\u6765\u6BD4\u8F83\u7684\u900F\u660E\u5EA6 (0-255)","Opacity of a Text object":"\u6587\u672C\u5BF9\u8C61\u7684\u4E0D\u900F\u660E\u5EA6","Modify the text":"\u4FEE\u6539\u6587\u672C","Modify the text of a Text object.":"\u4FEE\u6539\u6587\u5B57\u5BF9\u8C61\u7684\u6587\u672C\u3002","the text":"\u6587\u672C","Compare the text":"\u6BD4\u8F83\u6587\u5B57","Compare the text of a Text object.":"\u6BD4\u8F83\u6587\u5B57\u5BF9\u8C61\u7684\u6587\u672C\u3002","Text to compare to":"\u8981\u6BD4\u8F83\u7684\u6587\u672C","Texture":"\u7EB9\u7406","Tiled Sprite Object":"\u74E6\u5757\u7CBE\u7075\u5BF9\u8C61","Tiled Sprite":"\u74E6\u5757\u7CBE\u7075","Displays an image repeated over an area.":"\u663E\u793A\u5728\u4E00\u4E2A\u533A\u57DF\u4E0A\u91CD\u590D\u7684\u56FE\u50CF\u3002","Compare the opacity of a Tiled Sprite, between 0 (fully transparent) to 255 (opaque).":"\u6BD4\u8F83\u5E73\u94FA\u7CBE\u7075\u7684\u4E0D\u900F\u660E\u5EA6\uFF0C\u4ECB\u4E8E 0\uFF08\u5B8C\u5168\u900F\u660E\uFF09\u5230 255\uFF08\u4E0D\u900F\u660E\uFF09\u4E4B\u95F4\u3002","Change Tiled Sprite opacity":"\u66F4\u6539\u5E73\u94FA\u7CBE\u7075\u7684\u4E0D\u900F\u660E\u5EA6","Change the opacity of a Tiled Sprite. 0 is fully transparent, 255 is opaque (default).":"\u66F4\u6539\u4E00\u4E2A\u5E73\u94FA\u7CBE\u7075\u7684\u4E0D\u900F\u660E\u5EA6\uFF0C 0\u4E3A\u5B8C\u5168\u900F\u660E\uFF0C 255\u4E3A\u4E0D\u900F\u660E\uFF08\u9ED8\u8BA4\u503C\uFF09\u3002","Tint color":"\u4E3B\u9898\u989C\u8272","Change the tint of a Tiled Sprite. The default color is white.":"\u66F4\u6539\u5E73\u94FA\u7CBE\u7075\u7684\u8272\u8C03\u3002\u9ED8\u8BA4\u989C\u8272\u662F\u767D\u8272\u3002","Change tint of _PARAM0_ to _PARAM1_":"\u628A _PARAM0_ \u7684\u989C\u8272\u66F4\u6539\u4E3A _PARAM1_","Tint":"\u7740\u8272","Modify the width of a Tiled Sprite.":"\u4FEE\u6539\u5E73\u94FA\u7684\u7CBE\u7075\u7684\u5BBD\u5EA6\u3002","Test the width of a Tiled Sprite.":"\u4FEE\u6539\u5E73\u94FA\u7684\u7CBE\u7075\u7684\u5BBD\u5EA6\u3002","Modify the height of a Tiled Sprite.":"\u4FEE\u6539\u5E73\u94FA Sprite \u7684\u9AD8\u5EA6\u3002","Test the height of a Tiled Sprite.":"\u6D4B\u8BD5Panel Sprite\u7684\u9AD8\u5EA6\u3002","Modify the size of a Tiled Sprite.":"\u4FEE\u6539\u74F7\u7816\u7CBE\u7075\u7684\u5927\u5C0F\u3002","Change the size of _PARAM0_: set to _PARAM1_x_PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u5927\u5C0F\uFF1A\u8BBE\u7F6E\u4E3A _PARAM1_x_PARAM2_","Modify the angle of a Tiled Sprite.":"\u4FEE\u6539Panel Sprite\u7684\u89D2\u5EA6\u3002","Image X Offset":"\u56FE\u50CF X \u504F\u79FB","Modify the offset used on the X axis when displaying the image.":"\u4FEE\u6539\u5728 X \u8F74\u4E0A\u663E\u793A\u56FE\u50CF\u65F6\u7684\u504F\u79FB\u91CF\u3002","the X offset":"X \u504F\u79FB\u91CF","Image offset":"\u56FE\u50CF\u504F\u79FB","Test the offset used on the X axis when displaying the image.":"\u6D4B\u8BD5\u5728 X \u8F74\u4E0A\u663E\u793A\u56FE\u50CF\u65F6\u7684\u504F\u79FB\u91CF\u3002","Return the offset used on the X axis when displaying the image.":"\u8FD4\u56DE\u663E\u793A\u56FE\u50CF\u65F6\u5728 X \u8F74\u4E0A\u4F7F\u7528\u7684\u504F\u79FB\u91CF\u3002","Image Y Offset":"\u56FE\u50CF Y \u504F\u79FB","Modify the offset used on the Y axis when displaying the image.":"\u4FEE\u6539\u5728 Y \u8F74\u4E0A\u663E\u793A\u56FE\u50CF\u65F6\u7684\u504F\u79FB\u91CF\u3002","the Y offset":"Y \u504F\u79FB\u91CF","Test the offset used on the Y axis when displaying the image.":"\u6D4B\u8BD5\u5728 Y \u8F74\u4E0A\u663E\u793A\u56FE\u50CF\u65F6\u7684\u504F\u79FB\u91CF\u3002","Return the offset used on the Y axis when displaying the image.":"\u8FD4\u56DE\u663E\u793A\u56FE\u50CF\u65F6\u5728 Y \u8F74\u4E0A\u4F7F\u7528\u7684\u504F\u79FB\u91CF\u3002","Change the image of a Tiled Sprite.":"\u66F4\u6539\u5E73\u94FA\u7CBE\u7075\u7684\u56FE\u50CF\u3002","Set image _PARAM1_ on _PARAM0_":"\u5728 _PARAM0_ \u4E0A\u8BBE\u7F6E\u56FE\u50CF _PARAM1_","Allows diagonals":"\u5141\u8BB8\u5BF9\u89D2\u7EBF","Path smoothing":"\u8DEF\u5F84\u5E73\u6ED1","Rotation speed":"\u65CB\u8F6C\u901F\u5EA6","Rotate object":"\u65CB\u8F6C\u5BF9\u8C61","Angle offset":"\u89D2\u5EA6\u504F\u79FB","Cell width":"\u5355\u5143\u683C\u5BBD\u5EA6","Virtual Grid":"\u865A\u62DF\u7F51\u683C","Cell height":"\u5355\u5143\u683C\u9AD8\u5EA6","X offset":"X \u504F\u79FB\u91CF","Y offset":"Y \u504F\u79FB\u91CF","Extra border size":"\u989D\u5916\u8FB9\u6846\u5927\u5C0F","Smoothing max cell gap":"\u5E73\u6ED1\u6700\u5927\u5355\u5143\u95F4\u9699","It's recommended to leave a max gap of 1 cell. Setting it to 0 disable the smoothing.":"\u5EFA\u8BAE\u4FDD\u7559 1 \u4E2A\u5355\u5143\u683C\u7684\u6700\u5927\u95F4\u9699\u3002\u5C06\u5176\u8BBE\u7F6E\u4E3A 0 \u7981\u7528\u5E73\u6ED1\u3002","Impassable obstacle":"\u4E0D\u53EF\u901A\u884C\u7684\u969C\u788D","Cost (if not impassable)":"\u635F\u5931(\u5982\u679C\u4E0D\u53EF\u901A\u884C)","Pathfinding behavior":"\u5BFB\u8DEF\u884C\u4E3A","Pathfinding":"\u5BFB\u8DEF","Move objects to a target while avoiding all objects that are flagged as obstacles.":"\u5C06\u5BF9\u8C61\u79FB\u52A8\u5230\u76EE\u6807\uFF0C\u540C\u65F6\u907F\u5F00\u6807\u8BB0\u4E3A\u969C\u788D\u7269\u7684\u6240\u6709\u5BF9\u8C61\u3002","Move to a position":"\u79FB\u52A8\u5230\u67D0\u4E2A\u4F4D\u7F6E","Move the object to a position":"\u79FB\u52A8\u5BF9\u8C61\u5230\u67D0\u4E2A\u4F4D\u7F6E","Move _PARAM0_ to _PARAM3_;_PARAM4_":"\u79FB\u52A8 _PARAM0_ \u5230 _PARAM3_;_PARAM4_","Movement on the path":"\u5728\u8DEF\u5F84\u4E0A\u79FB\u52A8","Destination X position":"\u76EE\u7684\u5730X\u5750\u6807","Destination Y position":"\u76EE\u7684\u5730Y\u5750\u6807","Path found":"\u8DEF\u5F84\u5BFB\u627E","Check if a path has been found.":"\u68C0\u67E5\u662F\u5426\u627E\u5230\u8DEF\u5F84\u3002","A path has been found for _PARAM0_":"_PARAM0_ \u627E\u5230\u4E86\u8DEF\u5F84","Destination reached":"\u5230\u8FBE\u76EE\u7684\u5730","Check if the destination was reached.":"\u68C0\u67E5\u662F\u5426\u5230\u8FBE\u76EE\u7684\u5730\u3002","_PARAM0_ reached its destination":"_ PARAM0 _reached \u5176\u76EE\u7684\u5730","Width of the cells":"\u5355\u5143\u683C\u5BBD\u5EA6","Change the width of the cells of the virtual grid.":"\u66F4\u6539\u865A\u62DF\u7F51\u683C\u7684\u5355\u5143\u683C\u7684\u5BBD\u5EA6\u3002","the width of the virtual cells":"\u865A\u62DF\u5355\u5143\u683C\u7684\u5BBD\u5EA6","Virtual grid":"\u865A\u62DF\u7F51\u683C","Width of the virtual grid":"\u865A\u62DF\u7F51\u683C\u7684\u5BBD\u5EA6","Compare the width of the cells of the virtual grid.":"\u6BD4\u8F83\u865A\u62DF\u7F51\u683C\u5355\u5143\u683C\u7684\u5BBD\u5EA6\u3002","Height of the cells":"\u5355\u5143\u683C\u9AD8\u5EA6","Change the height of the cells of the virtual grid.":"\u66F4\u6539\u865A\u62DF\u7F51\u683C\u7684\u5355\u5143\u683C\u7684\u9AD8\u5EA6\u3002","the height of the virtual cells":"\u865A\u62DF\u5355\u5143\u683C\u7684\u9AD8\u5EA6","Height of the virtual grid":"\u865A\u62DF\u7F51\u683C\u7684\u9AD8\u5EA6","Compare the height of the cells of the virtual grid.":"\u6BD4\u8F83\u865A\u62DF\u7F51\u683C\u7684\u5355\u5143\u683C\u7684\u9AD8\u5EA6\u3002","Change the acceleration when moving the object":"\u79FB\u52A8\u5BF9\u8C61\u65F6\u66F4\u6539\u52A0\u901F","the acceleration on the path":"\u8DEF\u5F84\u4E0A\u7684\u52A0\u901F\u5EA6","Pathfinding configuration":"\u8DEF\u5F84\u5B9A\u4F4D\u914D\u7F6E","Compare the acceleration when moving the object":"\u5728\u79FB\u52A8\u5BF9\u8C61\u65F6\u6BD4\u8F83\u52A0\u901F\u5EA6","the acceleration":"\u52A0\u901F\u5EA6","Maximum speed":"\u6700\u5927\u901F\u5EA6","Change the maximum speed when moving the object":"\u79FB\u52A8\u5BF9\u8C61\u65F6\u66F4\u6539\u6700\u5927\u901F\u5EA6","the max. speed on the path":"\u8DEF\u5F84\u4E0A\u7684\u6700\u5927\u901F\u5EA6","Compare the maximum speed when moving the object":"\u6BD4\u8F83\u79FB\u52A8\u5BF9\u8C61\u65F6\u7684\u6700\u5927\u901F\u5EA6","the max. speed":"\u6700\u5927\u901F\u5EA6","Speed":"\u901F\u5EA6","Change the speed of the object on the path":"\u66F4\u6539\u8DEF\u5F84\u4E0A\u5BF9\u8C61\u7684\u901F\u5EA6","the speed on the path":"\u8DEF\u5F84\u4E0A\u7684\u901F\u5EA6","Speed on its path":"\u8DEF\u5F84\u4E0A\u7684\u901F\u5EA6","Compare the speed of the object on its path.":"\u6BD4\u8F83\u7269\u4F53\u5728\u5176\u8DEF\u5F84\u4E0A\u7684\u901F\u5EA6\u3002","the speed":"\u901F\u5EA6","Angle of movement on its path":"\u8DEF\u5F84\u4E0A\u7684\u79FB\u52A8\u89D2\u5EA6","Compare the angle of movement of an object on its path.":"\u6BD4\u8F83\u7269\u4F53\u5728\u5176\u8DEF\u5F84\u4E0A\u7684\u8FD0\u52A8\u89D2\u5EA6\u3002","Angle of movement of _PARAM0_ is _PARAM2_ \u00B1 _PARAM3_\u00B0":"_PARAM0_ \u7684\u79FB\u52A8\u89D2\u5EA6\u4E3A _PARAM2_ \u00B1 _PARAM3_\u00B0","Angle, in degrees":"\u89D2\u5EA6\uFF0C\u4EE5\u5EA6\u4E3A\u5355\u4F4D","Tolerance, in degrees":"\u516C\u5DEE\uFF08\u5EA6\uFF09","Angular maximum speed":"\u89D2\u7684\u6700\u5927\u901F\u5EA6","Change the maximum angular speed when moving the object":"\u79FB\u52A8\u5BF9\u8C61\u65F6\u66F4\u6539\u6700\u5927\u89D2\u901F\u5EA6","the max. angular speed on the path":"\u8DEF\u5F84\u4E0A\u7684\u6700\u5927\u89D2\u901F\u5EA6","Max angular speed (in degrees per second)":"\u6700\u5927\u89D2\u901F\u5EA6(\u5EA6/\u79D2)","Compare the maximum angular speed when moving the object":"\u6BD4\u8F83\u79FB\u52A8\u7269\u4F53\u65F6\u7684\u6700\u5927\u89D2\u901F\u5EA6","the max. angular speed":"\u6700\u5927\u89D2\u901F\u5EA6","Max angular speed to compare to (in degrees per second)":"\u4E0E\u4E4B\u6BD4\u8F83\u7684\u6700\u5927\u89D2\u901F\u5EA6(\u50CF\u7D20/\u79D2)","Rotation offset":"\u65CB\u8F6C\u504F\u79FB\u91CF","Change the rotation offset applied when moving the object":"\u66F4\u6539\u79FB\u52A8\u5BF9\u8C61\u65F6\u5E94\u7528\u7684\u65CB\u8F6C\u504F\u79FB\u91CF\u3002","the rotation offset on the path":"\u8DEF\u5F84\u4E0A\u7684\u65CB\u8F6C\u504F\u79FB","Compare the rotation offset when moving the object":"\u6BD4\u8F83\u79FB\u52A8\u7269\u4F53\u65F6\u7684\u65CB\u8F6C\u504F\u79FB\u91CF\u3002","the rotation offset":"\u65CB\u8F6C\u504F\u79FB","Extra border":"\u989D\u5916\u8FB9\u6846","Change the size of the extra border applied to the object when planning a path":"\u5728\u89C4\u5212\u8DEF\u5F84\u65F6\u66F4\u6539\u5E94\u7528\u4E8E\u5BF9\u8C61\u7684\u989D\u5916\u8FB9\u6846\u7684\u5927\u5C0F\u3002","the size of the extra border on the path":"\u8DEF\u5F84\u4E0A\u989D\u5916\u8FB9\u6846\u7684\u5927\u5C0F","Compare the size of the extra border applied to the object when planning a path":"\u5728\u89C4\u5212\u8DEF\u5F84\u65F6\u6BD4\u8F83\u5E94\u7528\u4E8E\u5BF9\u8C61\u7684\u989D\u5916\u8FB9\u6846\u7684\u5927\u5C0F\u3002","Diagonal movement":"\u5BF9\u89D2\u79FB\u52A8","Allow or restrict diagonal movement on the path":"\u5141\u8BB8\u6216\u9650\u5236\u8DEF\u5F84\u4E0A\u7684\u5BF9\u89D2\u7EBF\u79FB\u52A8\u3002","Allow diagonal movement for _PARAM0_ on the path: _PARAM2_":"\u5141\u8BB8\u8DEF\u5F84\u4E0A_PARAM0_\u7684\u5BF9\u89D2\u7EBF\u79FB\u52A8\uFF1A_PARAM2_","Allow?":"\u662F\u5426\u5141\u8BB8\uFF1F","Check if the object is allowed to move diagonally on the path":"\u68C0\u67E5\u662F\u5426\u5141\u8BB8\u5BF9\u8C61\u5728\u8DEF\u5F84\u4E0A\u5BF9\u89D2\u79FB\u52A8","Diagonal moves allowed for _PARAM0_":"\u5141\u8BB8 _ PARAM0 _ \u7684\u5BF9\u89D2\u7EBF\u79FB\u52A8","Rotate the object":"\u65CB\u8F6C\u5BF9\u8C61","Enable or disable rotation of the object on the path":"\u542F\u7528\u6216\u7981\u7528\u8DEF\u5F84\u4E0A\u5BF9\u8C61\u7684\u65CB\u8F6C","Enable rotation of _PARAM0_ on the path: _PARAM2_":"\u542F\u7528 _ PARAM0 \u884C\u52A8\u7684\u65CB\u8F6C\u8DEF\u5F84: _ PARAM2 _","Rotate object?":"\u65CB\u8F6C\u7269\u4F53?","Object rotated":"\u5BF9\u8C61\u88AB\u65CB\u8F6C","Check if the object is rotated when traveling on its path.":"\u68C0\u67E5\u7269\u4F53\u5728\u5176\u8DEF\u5F84\u4E0A\u884C\u9A76\u65F6\u662F\u5426\u65CB\u8F6C\u3002","_PARAM0_ is rotated when traveling on its path":"_ PARAM0 _is \u5728\u5176\u8DEF\u5F84\u4E0A\u79FB\u52A8\u65F6\u65CB\u8F6C","Get a waypoint X position":"\u53D6\u4E00\u4E2A\u8DEF\u5F84\u70B9\u7684X\u5750\u6807","Get next waypoint X position":"\u53D6\u4E0B\u4E00\u4E2A\u8DEF\u5F84\u70B9\u7684X\u5750\u6807","Node index (start at 0!)":"\u8282\u70B9\u7D22\u5F15(0\u5F00\u59CB)","Get a waypoint Y position":"\u53D6\u4E00\u4E2A\u8DEF\u5F84\u70B9\u7684Y\u5750\u6807","Get next waypoint Y position":"\u53D6\u4E0B\u4E00\u4E2A\u8DEF\u5F84\u70B9\u7684Y\u5750\u6807","Index of the next waypoint":"\u4E0B\u4E00\u4E2A\u8DEF\u5F84\u70B9\u7684\u7D22\u5F15","Get the index of the next waypoint to reach":"\u5230\u4E0B\u4E00\u4E2A\u5173\u952E\u70B9\u6307\u6807\u8FBE\u5230","Waypoint count":"\u8DEF\u5F84\u70B9\u8BA1\u6570","Get the number of waypoints on the path":"\u83B7\u53D6\u8DEF\u5F84\u4E0A\u7684\u70B9\u6570","Last waypoint X position":"\u6700\u540E\u822A\u70B9 X \u4F4D\u7F6E","Last waypoint Y position":"\u6700\u540E\u822A\u70B9 Y \u4F4D\u7F6E","Acceleration of the object on the path":"\u5BF9\u8C61\u5728\u8DEF\u5F84\u4E0A\u7684\u52A0\u901F\u5EA6","Maximum speed of the object on the path":"\u8DEF\u5F84\u4E0A\u5BF9\u8C61\u7684\u6700\u5927\u901F\u5EA6","Speed of the object on the path":"\u5BF9\u8C61\u5728\u8DEF\u5F84\u4E0A\u7684\u901F\u5EA6","Angular maximum speed of the object on the path":"\u7269\u4F53\u5728\u8DEF\u5F84\u4E0A\u7684\u89D2\u5EA6\u6700\u5927\u901F\u5EA6","Rotation offset applied the object on the path":"\u65CB\u8F6C\u504F\u79FB\u5E94\u7528\u4E86\u8DEF\u5F84\u4E0A\u7684\u5BF9\u8C61","Extra border applied the object on the path":"\u989D\u5916\u7684\u8FB9\u6846\u5E94\u7528\u8DEF\u5F84\u4E0A\u7684\u5BF9\u8C61","Width of a cell":"\u5355\u5143\u7684\u5BBD\u5EA6","Height of a cell":"\u5355\u5143\u7684\u9AD8\u5EA6","Grid X offset":"\u7F51\u683C X \u504F\u79FB\u91CF","X offset of the virtual grid":"\u865A\u62DF\u7F51\u683C\u7684X\u504F\u79FB\u91CF","Grid Y offset":"\u7F51\u683CY \u504F\u79FB","Y offset of the virtual grid":"\u865A\u62DF\u7F51\u683C\u7684Y\u504F\u79FB\u91CF","Obstacle for pathfinding":"\u5BFB\u8DEF\u969C\u788D","Flag objects as being obstacles for pathfinding.":"\u6807\u8BB0\u5BF9\u8C61\u4E3A\u8DEF\u5F84\u969C\u788D\u7269\u3002","Cost":"\u5F00\u9500","Change the cost of going through the object.":"\u66F4\u6539\u901A\u8FC7\u5BF9\u8C61\u7684\u6210\u672C\u3002","the cost":"\u4EE3\u4EF7","Obstacles":"\u969C\u788D","Compare the cost of going through the object":"\u6BD4\u8F83\u901A\u8FC7\u5BF9\u8C61\u7684\u6210\u672C","Should object be impassable":"\u5982\u679C\u7269\u4F53\u65E0\u6CD5\u901A\u8FC7","Decide if the object is an impassable obstacle.":"\u5224\u65AD\u8BE5\u7269\u4F53\u662F\u5426\u4E3A\u65E0\u6CD5\u901A\u8FC7\u7684\u969C\u788D\u7269\u3002","Set _PARAM0_ as an impassable obstacle: _PARAM2_":"\u5C06 _PARAM0_ \u8BBE\u7F6E\u4E3A\u65E0\u6CD5\u901A\u884C\u7684\u969C\u788D\uFF1A _PARAM2_","Impassable":"\u65E0\u6CD5\u901A\u8FC7","Check if the obstacle is impassable.":"\u68C0\u67E5\u969C\u788D\u7269\u662F\u5426\u65E0\u6CD5\u901A\u8FC7\u3002","_PARAM0_ is impassable":"_PARAM0_ \u662F\u65E0\u6CD5\u901A\u884C\u7684","Obstacle cost":"\u969C\u788D\u5F00\u9500","Margins":"\u8FB9\u8DDD","Panel Sprite (9-patch) Object":"\u9762\u677F\u7CBE\u7075 (\"9-\u5757\") \u5BF9\u8C61","Panel Sprite (\"9-patch\")":"\u9762\u677F\u7CBE\u7075 (\"9-\u5757\")","An image with edges and corners that are stretched separately from the full image.":"\u8FB9\u7F18\u548C\u89D2\u843D\u5206\u522B\u4E0E\u5B8C\u6574\u56FE\u50CF\u5206\u5F00\u7684\u56FE\u50CF\u3002","Compare the opacity of a Panel Sprite, between 0 (fully transparent) to 255 (opaque).":"\u6BD4\u8F83\u9762\u677F\u7CBE\u7075\u7684\u4E0D\u900F\u660E\u5EA6\uFF0C\u4ECB\u4E8E0\uFF08\u5B8C\u5168\u900F\u660E\uFF09\u5230255\uFF08\u4E0D\u900F\u660E\uFF09\u4E4B\u95F4\u3002","Change Panel Sprite opacity":"\u66F4\u6539\u9762\u677F\u7CBE\u7075\u7684\u4E0D\u900F\u660E\u5EA6","Change the opacity of a Panel Sprite. 0 is fully transparent, 255 is opaque (default).":"\u66F4\u6539\u9762\u677F\u7CBE\u7075\u7684\u4E0D\u900F\u660E\u5EA6\u3002 0\u662F\u5B8C\u5168\u900F\u660E\u7684\uFF0C255\u662F\u4E0D\u900F\u660E\u7684\uFF08\u9ED8\u8BA4\uFF09\u3002","Panel Sprite":"\u9762\u677F\u7CBE\u7075","Change the tint of a Panel Sprite. The default color is white.":"\u66F4\u6539\u9762\u677F\u7CBE\u7075\u7684\u8272\u8C03\u3002\u9ED8\u8BA4\u989C\u8272\u4E3A\u767D\u8272\u3002","Modify the width of a Panel Sprite.":"\u4FEE\u6539\u9762\u677F\u7CBE\u7075\u7684\u5BBD\u5EA6\u3002","Size and angle":"\u5927\u5C0F\u548C\u89D2\u5EA6","Check the width of a Panel Sprite.":"\u68C0\u67E5\u9762\u677F\u7CBE\u7075\u7684\u5BBD\u5EA6\u3002","Modify the height of a Panel Sprite.":"\u4FEE\u6539 Panel Sprite \u7684\u9AD8\u5EA6\u3002","Check the height of a Panel Sprite.":"\u68C0\u67E5 Panel Sprite \u7684\u9AD8\u5EA6\u3002","Image name (deprecated)":"\u56FE\u50CF\u540D\u79F0 (\u5DF2\u5E9F\u5F03)","Change the image of a Panel Sprite.":"\u66F4\u6539\u9762\u677F\u7CBE\u7075\u7684\u56FE\u50CF\u3002","Image name":"\u56FE\u50CF\u540D\u79F0","Image file (or image resource name)":"\u56FE\u50CF\u6587\u4EF6 (\u6216\u56FE\u50CF\u8D44\u6E90\u540D\u79F0)","Allow diagonals":"\u5141\u8BB8\u5BF9\u89D2\u7EBF","Only use acceleration to turn back (deprecated \u2014 best left unchecked)":"\u4EC5\u4F7F\u7528\u52A0\u901F\u6765\u8F6C\u53D8\u65B9\u5411\uFF08\u5DF2\u5F03\u7528 \u2014 \u6700\u597D\u4FDD\u6301\u4E0D\u9009\uFF09","Top-Down":"\u81EA\u4E0A\u800C\u4E0B","Isometry 2:1 (26.565\u00B0)":"\u7B49\u8DDD 2:1 (26.565\u00B0)","True Isometry (30\u00B0)":"\u771F\u5B9E\u7B49\u8DDD (30\u00B0)","Custom Isometry":"\u81EA\u5B9A\u4E49\u51E0\u4F55\u4F53","Custom isometry angle (between 1deg and 44deg)":"\u81EA\u5B9A\u4E49\u7B49\u8DDD\u89D2\u5EA6(\u57281\u5EA6\u548C44\u5EA6\u4E4B\u95F4)","If you choose \"Custom Isometry\", this allows to specify the angle of your isometry projection.":"\u5982\u679C\u4F60\u9009\u62E9\u201C\u81EA\u5B9A\u4E49\u7B49\u8DDD\u201D\uFF0C\u8FD9\u5141\u8BB8\u6307\u5B9A\u4F60\u7684\u7B49\u8DDD\u6295\u5F71\u7684\u89D2\u5EA6","Movement angle offset":"\u79FB\u52A8\u89D2\u5EA6\u504F\u79FB","Usually 0, unless you choose an *Isometry* viewpoint in which case -45 is recommended.":"\u901A\u5E38\u4E3A0\uFF0C\u9664\u975E\u60A8\u9009\u62E9\u4E00\u4E2A *Isometry* \u89C6\u70B9\uFF0C\u5728\u8FD9\u79CD\u60C5\u51B5\u4E0B\u63A8\u8350-45","Top-down movement":"\u81EA\u4E0A\u800C\u4E0B\u7684\u8FD0\u52A8","Allows to move an object in either 4 or 8 directions, with the keyboard (default), a virtual stick (for this, also add the \"Top-down multitouch controller mapper\" behavior and a\"Multitouch Joystick\" object), gamepad or manually using events.":"\u5141\u8BB8\u901A\u8FC7\u952E\u76D8\uFF08\u9ED8\u8BA4\uFF09\u3001\u865A\u62DF\u6447\u6746\uFF08\u4E3A\u6B64\uFF0C\u8FD8\u9700\u6DFB\u52A0\u201C\u81EA\u4E0A\u800C\u4E0B\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6620\u5C04\u5668\u201D\u884C\u4E3A\u548C\u201C\u591A\u70B9\u89E6\u63A7\u64CD\u7EB5\u6746\u201D\u5BF9\u8C61\uFF09\u3001\u6E38\u620F\u624B\u67C4\u6216\u4F7F\u7528\u4E8B\u4EF6\u624B\u52A8\u57284\u62168\u4E2A\u65B9\u5411\u4E2D\u79FB\u52A8\u5BF9\u8C61\u3002","Top-down movement (4 or 8 directions)":"\u81EA\u4E0A\u800C\u4E0B\u7684\u8FD0\u52A8\uFF084\u62168\u4E2A\u65B9\u5411\uFF09","Move objects left, up, right, and down (and, optionally, diagonally).":"\u5411\u5DE6\u3001\u5411\u4E0A\u3001\u5411\u53F3\u548C\u5411\u4E0B\u79FB\u52A8\u5BF9\u8C61(\u8FD8\u53EF\u4EE5\u9009\u62E9\u5BF9\u89D2\u7EBF\u65B9\u5411)\u3002","Simulate a press of left key.":"\u6A21\u62DF\u5DE6\u952E\u7684\u6309\u4E0B\u3002","Top-down controls":"\u81EA\u4E0A\u800C\u4E0B\u7684\u63A7\u5236","Simulate a press of right key.":"\u6A21\u62DF\u53F3\u952E\u7684\u6309\u4E0B\u3002","Simulate a press of up key.":"\u6A21\u62DF\u4E0A\u952E\u7684\u6309\u4E0B\u3002","Simulate a press of down key.":"\u6A21\u62DF\u6309\u4E0B\u952E\u6A21\u62DF\u3002","Simulate a press of a key.\nValid keys are Left, Right, Up, Down.":"\u6A21\u62DF\u6309\u4E0B\u4E00\u4E2A\u952E\u3002\n\u6709\u6548\u6309\u952E\u4E3A\u5DE6\uFF0C\u53F3\uFF0C\u4E0A\uFF0C\u4E0B\u3002","Simulate stick control":"\u6A21\u62DF\u6447\u6746\u63A7\u5236","Simulate a stick control.":"\u6A21\u62DF\u6447\u6746\u63A7\u5236\u3002","Simulate a stick control for _PARAM0_ with a _PARAM2_ angle and a _PARAM3_ force":"\u4EE5 _PARAM2_ \u7684\u89D2\u5EA6\u548C _PARAM3_ \u7684\u529B\u5EA6\u6A21\u62DF _PARAM0_ \u7684\u6447\u6746\u63A7\u5236","Stick angle (in degrees)":"\u6447\u6746\u89D2\u5EA6(\u4EE5\u5EA6\u4E3A\u5355\u4F4D)","In top-down movement, a stick angle of 0\u00B0 moves the object to the right. 90\u00B0 moves it down, and -90\u00B0 moves it up.":"\u5728\u81EA\u4E0A\u800C\u4E0B\u7684\u79FB\u52A8\u4E2D\uFF0C\u6447\u6746\u89D2\u5EA6\u4E3A0\u00B0\u65F6\uFF0C\u7269\u4F53\u5411\u53F3\u79FB\u52A8\u300290\u00B0\u65F6\u5411\u4E0B\u79FB\u52A8\uFF0C-90\u00B0\u65F6\u5411\u4E0A\u79FB\u52A8\u3002","Stick force (between 0 and 1)":"\u6447\u6746\u529B\u5EA6(\u4ECB\u4E8E0\u548C1\u4E4B\u95F4)","Top-down state":"\u81EA\u4E0A\u800C\u4E0B\u7684\u72B6\u6001","Stick angle":"\u7F6E\u9876\u89D2\u5EA6","Return the angle of the simulated stick input (in degrees)":"\u8FD4\u56DE\u6A21\u62DF\u6746\u8F93\u5165\u7684\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09","Check if the object is moving.":"\u68C0\u6D4B\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u79FB\u52A8","Change the acceleration of the object":"\u53D8\u66F4\u5BF9\u8C61\u7684\u52A0\u901F\u5EA6","Top-down configuration":"\u81EA\u4E0A\u800C\u4E0B\u7684\u914D\u7F6E","Compare the acceleration of the object":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u52A0\u901F\u5EA6","Change the deceleration of the object":"\u6539\u53D8\u5BF9\u8C61\u7684\u51CF\u901F\u5EA6","the deceleration":"\u51CF\u901F","Compare the deceleration of the object":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u52A0\u901F\u5EA6","Change the maximum speed of the object":"\u6539\u53D8\u7269\u4F53\u7684\u6700\u5927\u89D2\u901F\u5EA6","Compare the maximum speed of the object":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u6700\u5927\u901F\u5EA6","Compare the speed of the object":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u901F\u5EA6","Change the maximum angular speed of the object":"\u6539\u53D8\u7269\u4F53\u7684\u6700\u5927\u89D2\u901F\u5EA6","Compare the maximum angular speed of the object":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u6700\u5927\u901F\u5EA6","Compare the rotation offset applied when moving the object":"\u66F4\u6539\u79FB\u52A8\u5BF9\u8C61\u65F6\u5E94\u7528\u7684\u65CB\u8F6C\u504F\u79FB\u91CF\u3002","Angle of movement":"\u8FD0\u52A8\u7684\u89D2\u5EA6","Compare the angle of the top-down movement of the object.":"\u6BD4\u8F83\u5BF9\u8C61\u81EA\u4E0A\u800C\u4E0B\u79FB\u52A8\u7684\u89D2\u5EA6\u3002","the angle of movement":"\u79FB\u52A8\u89D2\u5EA6","Tolerance (in degrees)":"\u516C\u5DEE(\u5EA6)","Speed on X axis":"X\u8F74\u901F\u5EA6","Compare the velocity of the top-down movement of the object on the X axis.":"\u6BD4\u8F83\u5BF9\u8C61\u5728X\u8F74\u4E0A\u81EA\u4E0A\u800C\u4E0B\u79FB\u52A8\u7684\u901F\u5EA6\u3002","the speed of movement on X axis":"X\u8F74\u4E0A\u7684\u79FB\u52A8\u901F\u5EA6","Speed on the X axis":"X\u8F74\u901F\u5EA6","Change the speed on the X axis of the movement":"\u66F4\u6539\u79FB\u52A8\u7684 X \u8F74\u4E0A\u7684\u901F\u5EA6","the speed on the X axis of the movement":"\u79FB\u52A8\u7684 X \u8F74\u4E0A\u7684\u901F\u5EA6","Speed on Y axis":"Y\u8F74\u901F\u5EA6","Compare the velocity of the top-down movement of the object on the Y axis.":"\u6BD4\u8F83\u5BF9\u8C61\u5728 Y \u8F74\u4E0A\u81EA\u4E0A\u800C\u4E0B\u79FB\u52A8\u7684\u901F\u5EA6\u3002","the speed of movement on Y axis":"Y \u8F74\u4E0A\u7684\u79FB\u52A8\u901F\u5EA6","Speed on the Y axis":"Y\u8F74\u901F\u5EA6","Change the speed on the Y axis of the movement":"\u66F4\u6539\u79FB\u52A8\u7684 Y \u8F74\u4E0A\u7684\u901F\u5EA6","the speed on the Y axis of the movement":"\u79FB\u52A8\u7684 Y \u8F74\u901F\u5EA6","Allow or restrict diagonal movement":"\u5141\u8BB8\u6216\u9650\u5236\u5BF9\u89D2\u7EBF\u79FB\u52A8","Allow diagonal moves for _PARAM0_: _PARAM2_":"\u5BF9\u4E8E _PARAM0_\u5141\u8BB8\u975E\u8F74\u5411\u79FB\u52A8: _PARAM2_","Check if the object is allowed to move diagonally":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u88AB\u5141\u8BB8\u6CBF\u5BF9\u89D2\u7EBF\u79FB\u52A8","Allow diagonal moves for _PARAM0_":"\u5141\u8BB8 _PARAM0_ \u7684\u975E\u8F74\u5411\u79FB\u52A8","Enable or disable rotation of the object":"\u542F\u7528\u6216\u7981\u7528\u8DEF\u5F84\u4E0A\u5BF9\u8C61\u7684\u65CB\u8F6C","Enable rotation of _PARAM0_: _PARAM2_":"\u5141\u8BB8_PARAM0_\u65CB\u8F6C\uFF1A _PARAM2_","Check if the object is rotated while traveling on its path.":"\u68C0\u67E5\u7269\u4F53\u5728\u5176\u8DEF\u5F84\u4E0A\u884C\u9A76\u65F6\u662F\u5426\u65CB\u8F6C\u3002","_PARAM0_ is rotated when moving":"_PARAM0_\u5728\u79FB\u52A8\u4E2D\u88AB\u65CB\u8F6C","Acceleration of the object":"\u7269\u4F53\u52A0\u901F\u5EA6","Deceleration of the object":"\u5BF9\u8C61\u7684\u51CF\u901F","Maximum speed of the object":"\u5BF9\u8C61\u7684\u6700\u5927\u901F\u5EA6","Speed of the object":"\u7269\u4F53\u7684\u901F\u5EA6","Angular maximum speed of the object":"\u7269\u4F53\u7684\u89D2\u5EA6\u6700\u5927\u901F\u5EA6","Rotation offset applied to the object":"\u65CB\u8F6C\u504F\u79FB\u5E94\u7528\u4E8E\u5BF9\u8C61","Angle of the movement":"\u79FB\u52A8\u89D2\u5EA6","Angle, in degrees, of the movement":"\u79FB\u52A8\u89D2\u5EA6\uFF0C\u7A0B\u5EA6","Speed on the X axis of the movement":"\u79FB\u52A8X\u8F74\u901F\u5EA6","Speed on the Y axis of the movement":"\u79FB\u52A8Y\u8F74\u901F\u5EA6","the movement angle offset":"\u79FB\u52A8\u89D2\u5EA6\u504F\u79FB","Inventories":"\u80CC\u5305","Actions and conditions to store named inventories in memory, with items (indexed by their name), a count for each of them, a maximum count and an equipped state. Can be loaded/saved from/to a GDevelop variable.":"\u7528\u4E8E\u5C06\u547D\u540D\u7684\u5E93\u5B58\u5B58\u50A8\u5728\u5185\u5B58\u4E2D\u7684\u64CD\u4F5C\u548C\u6761\u4EF6\uFF0C\u5E93\u5B58\u4E2D\u7684\u6BCF\u4E2A\u7269\u54C1\uFF08\u6309\u540D\u79F0\u7D22\u5F15\uFF09\uFF0C\u6BCF\u4E2A\u7269\u54C1\u7684\u8BA1\u6570\uFF0C\u6700\u5927\u8BA1\u6570\u548C\u88C5\u5907\u72B6\u6001\u3002\u53EF\u4EE5\u4ECEGDevelop\u53D8\u91CF\u52A0\u8F7D/\u4FDD\u5B58\u3002","Add an item":"\u6DFB\u52A0\u7269\u54C1","Add an item in an inventory.":"\u5728\u80CC\u5305\u4E2D\u589E\u52A0\u4E00\u4E2A\u7269\u54C1","Add a _PARAM2_ to inventory _PARAM1_":"\u5411\u80CC\u5305 _PARAM1_\u4E2D\u6DFB\u52A0\u4E00\u4E2A _PARAM2_","Inventory name":"\u80CC\u5305\u540D","Item name":"\u7269\u54C1\u540D","Remove an item":"\u79FB\u9664\u4E00\u4E2A\u7269\u54C1","Remove an item from an inventory.":"\u4ECE\u4E00\u4E2A\u80CC\u5305\u4E2D\u79FB\u9664\u4E00\u4E2A\u7269\u54C1","Remove a _PARAM2_ from inventory _PARAM1_":"\u4ECE\u80CC\u5305_PARAM1_\u4E2D\u79FB\u9664\u4E00\u4E2A_PARAM2_","Item count":"\u7269\u54C1\u8BA1\u6570","Compare the number of an item in an inventory.":"\u6BD4\u8F83\u4E00\u4E2A\u7269\u54C1\u5728\u4E00\u4E2A\u80CC\u5305\u4E2D\u7684\u7F16\u53F7","the count of _PARAM2_ in _PARAM1_":"_PARAM1_ \u4E2D _PARAM2_ \u7684\u4E2A\u6570","Has an item":"\u6709\u4E00\u4E2A\u7269\u54C1","Check if at least one of the specified items is in the inventory.":"\u68C0\u67E5\u5728\u80CC\u5305\u4E2D\u662F\u5426\u542B\u6709\u81F3\u5C11\u4E00\u4E2A\u6307\u5B9A\u7269\u54C1","Inventory _PARAM1_ contains a _PARAM2_":"\u80CC\u5305_PARAM1_\u4E2D\u5305\u542B\u4E00\u4E2A_PARAM2_","Set a maximum count for an item":"\u8BBE\u7F6E\u4E00\u4E2A\u7269\u54C1\u7684\u6700\u5927\u6570\u91CF","Set the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"\u8BBE\u7F6E\u4E00\u4E2A\u80CC\u5305\u4E2D\u80FD\u591F\u4E00\u4E2A\u7269\u54C1\u6DFB\u52A0\u6307\u5B9A\u7269\u54C1\u7684\u6700\u5927\u6570\u91CF\u3002\u5728\u9ED8\u8BA4\u60C5\u51B5\u4E0B\uFF0C\u6BCF\u4E2A\u7269\u54C1\u7684\u4E0A\u9650\u6570\u91CF\u662F\u65E0\u9650\u7684\u3002","Set the maximum count for _PARAM2_ in inventory _PARAM1_ to _PARAM3_":"\u5C06\u5728\u80CC\u5305_PARAM1_\u4E2D_PARAM2_\u7684\u6700\u5927\u6570\u91CF\u8BBE\u7F6E\u6210_PARAM3_","Maximum count":"\u6700\u5927\u6570\u91CF","Set unlimited count for an item":"\u5C06\u4E00\u4E2A\u7269\u54C1\u7684\u6700\u5927\u6570\u91CF\u8BBE\u7F6E\u6210\u65E0\u9650\u591A","Allow an unlimited amount of an object to be in an inventory. This is the case by default for each item.":"\u5141\u8BB8\u80CC\u5305\u4E2D\u5B58\u5728\u6700\u5927\u6570\u91CF\u4E3A\u65E0\u9650\u591A\u7684\u4E00\u4E2A\u7269\u54C1(\u7269\u54C1\u6700\u5927\u6570\u91CF\u7684\u9ED8\u8BA4\u8BBE\u7F6E\u662F\u4E3A\u65E0\u9650\u591A)\u3002","Allow an unlimited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"\u5C06\u80CC\u5305_PARAM1_\u4E2D_PARAM2_\u7684\u6700\u5927\u6570\u91CF\u8BBE\u7F6E\u4E3A\u65E0\u9650\uFF1A_PARAM3_","Allow an unlimited amount?":"\u5141\u8BB8\u4E0D\u9650\u6570\u91CF\uFF1F","Item full":"\u7269\u54C1\u5DF2\u6EE1","Check if an item has reached its maximum number allowed in the inventory.":"\u68C0\u67E5\u7269\u6599\u662F\u5426\u5DF2\u8FBE\u5230\u5E93\u5B58\u4E2D\u5141\u8BB8\u7684\u6700\u5927\u6570\u91CF\u3002","Inventory _PARAM1_ is full of _PARAM2_":"\u80CC\u5305 _PARAM1_ is full of _PARAM2_","Equip an item":"\u88C5\u5907\u4E00\u4E2A\u7269\u54C1","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"\u5C06\u9879\u76EE\u6807\u8BB0\u4E3A\u6B63\u5728\u88C5\u5907\u3002 \u5982\u679C\u9879\u76EE\u6570\u4E3A0\uFF0C\u5219\u4E0D\u4F1A\u88AB\u6807\u8BB0\u4E3A\u88C5\u5907\u3002","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"\u5C06\u5E93\u5B58 _PARAM1_ \u4E2D\u7684\u88C5\u5907 _PARAM2_ \u8BBE\u7F6E\u4E3A\u5DF2\u88C5\u5907\uFF1A _PARAM3_","Equip?":"\u88C5\u5907\u5417\uFF1F","Item equipped":"\u88C5\u5907\u7684\u7269\u54C1","Check if an item is equipped.":"\u68C0\u67E5\u662F\u5426\u88C5\u5907\u4E86\u7269\u54C1","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_\u5728\u80CC\u5305_PARAM1_\u4E2D\u88AB\u88C5\u5907","Save an inventory in a scene variable":"\u5728\u573A\u666F\u53D8\u91CF\u4E2D\u4FDD\u5B58\u5E93\u5B58","Save all the items of the inventory in a scene variable, so that it can be restored later.":"\u5C06\u5E93\u5B58\u7684\u6240\u6709\u9879\u76EE\u4FDD\u5B58\u5728\u573A\u666F\u53D8\u91CF\u4E2D\uFF0C\u4EE5\u4FBF\u4E4B\u540E\u53EF\u4EE5\u8FD8\u539F\u3002","Save inventory _PARAM1_ in variable _PARAM2_":"\u5C06\u5E93\u5B58_PARAM1_\u4FDD\u5B58\u5728\u53D8\u91CF_PARAM2_\u4E2D","Load an inventory from a scene variable":"\u4ECE\u573A\u666F\u53D8\u91CF\u52A0\u8F7D\u5E93\u5B58","Load the content of the inventory from a scene variable.":"\u4ECE\u573A\u666F\u53D8\u91CF\u52A0\u8F7D\u5E93\u5B58\u4E2D\u7684\u5185\u5BB9\u3002","Load inventory _PARAM1_ from variable _PARAM2_":"\u4ECE_PARAM2_\u4E2D\u8BFB\u53D6\u80CC\u5305_PARAM1_","Get the number of an item in the inventory":"\u83B7\u53D6\u4E00\u4E2A\u7269\u54C1\u5728\u6B64\u80CC\u5305\u4E2D\u7684\u7F16\u53F7","Item maximum":"\u9879\u76EE\u6700\u5927\u503C","Get the maximum of an item in the inventory, or 0 if it is unlimited":"\u83B7\u53D6\u5E93\u5B58\u4E2D\u7269\u54C1\u7684\u6700\u5927\u503C\uFF0C\u5982\u679C\u662F\u65E0\u9650\u7684\uFF0C\u5219\u4E3A0","Spine json":"Spine json","Skin":"\u76AE\u80A4","System information":"\u7CFB\u7EDF\u4FE1\u606F","Conditions to check if the device has a touchscreen, is a mobile, or if the game runs as a preview.":"\u68C0\u67E5\u8BBE\u5907\u662F\u5426\u5177\u6709\u89E6\u6478\u5C4F\u3001\u662F\u5426\u4E3A\u79FB\u52A8\u8BBE\u5907\u6216\u6E38\u620F\u662F\u5426\u4EE5\u9884\u89C8\u6A21\u5F0F\u8FD0\u884C\u7684\u6761\u4EF6\u3002","Is a mobile device":"\u662F\u4E00\u4E2A\u79FB\u52A8\u8BBE\u5907","Check if the device running the game is a mobile device (phone or tablet on iOS, Android or other mobile devices). The game itself might be a web game or distributed as a native mobile app (to check this precisely, use other conditions).":"\u68C0\u67E5\u8FD0\u884C\u6E38\u620F\u7684\u8BBE\u5907\u662F\u5426\u662F\u79FB\u52A8\u8BBE\u5907(iOS\u3001 Android \u6216\u5176\u4ED6\u79FB\u52A8\u8BBE\u5907\u4E0A\u7684\u624B\u673A\u6216\u5E73\u677F\u7535\u8111)\u3002\u6E38\u620F\u672C\u8EAB\u53EF\u80FD\u662F\u4E00\u4E2A\u7F51\u7EDC\u6E38\u620F\uFF0C\u6216\u8005\u4F5C\u4E3A\u672C\u5730\u79FB\u52A8\u5E94\u7528\u7A0B\u5E8F\u53D1\u5E03(\u4E3A\u4E86\u7CBE\u786E\u5730\u68C0\u67E5\u8FD9\u4E00\u70B9\uFF0C\u4F7F\u7528\u5176\u4ED6\u6761\u4EF6)\u3002","The device is a mobile device":"\u8BE5\u8BBE\u5907\u662F\u4E00\u4E2A\u79FB\u52A8\u8BBE\u5907","Is a native mobile app":"\u662F\u4E00\u4E2A\u672C\u5730\u7684\u79FB\u52A8\u5E94\u7528\u7A0B\u5E8F","Check if the game is running as a native mobile app (iOS or Android app).":"\u68C0\u67E5\u6E38\u620F\u662F\u5426\u4F5C\u4E3A\u672C\u5730\u79FB\u52A8\u5E94\u7528\u7A0B\u5E8F(iOS \u6216 Android \u5E94\u7528\u7A0B\u5E8F)\u8FD0\u884C\u3002","The game is running as a native mobile app":"\u8FD9\u4E2A\u6E38\u620F\u662F\u4F5C\u4E3A\u672C\u5730\u79FB\u52A8\u5E94\u7528\u7A0B\u5E8F\u8FD0\u884C\u7684","Is a native desktop app":"\u662F\u4E00\u4E2A\u672C\u5730\u684C\u9762\u5E94\u7528\u7A0B\u5E8F","Check if the game is running as a native desktop app.":"\u68C0\u67E5\u6E38\u620F\u662F\u5426\u4F5C\u4E3A\u672C\u5730\u684C\u9762\u5E94\u7528\u7A0B\u5E8F\u8FD0\u884C\u3002","The game is running as a native desktop app":"\u8FD9\u4E2A\u6E38\u620F\u662F\u4F5C\u4E3A\u4E00\u4E2A\u672C\u5730\u684C\u9762\u5E94\u7528\u7A0B\u5E8F\u8FD0\u884C\u7684","Is WebGL supported":"\u662F\u5426\u652F\u6301 WebGL","Check if GPU accelerated WebGL is supported on the target device.":"\u68C0\u67E5\u76EE\u6807\u8BBE\u5907\u4E0A\u662F\u5426\u652F\u6301 GPU \u52A0\u901F\u7684 WebGL\u3002","WebGL is available":"WebGL \u53EF\u7528","Is the game running as a preview":"\u6E38\u620F\u4F5C\u4E3A\u9884\u89C8\u8FD0\u884C","Check if the game is currently being previewed in the editor. This can be used to enable a \"Debug mode\" or do some work only in previews.":"\u68C0\u67E5\u5F53\u524D\u662F\u5426\u6B63\u5728\u7F16\u8F91\u5668\u4E2D\u9884\u89C8\u6E38\u620F\u3002\u8FD9\u53EF\u7528\u4E8E\u542F\u7528\u201C\u8C03\u8BD5\u6A21\u5F0F\u201D\u6216\u4EC5\u5728\u9884\u89C8\u4E2D\u6267\u884C\u67D0\u4E9B\u5DE5\u4F5C\u3002","The game is being previewed in the editor":"\u6E38\u620F\u6B63\u5728\u7F16\u8F91\u5668\u4E2D\u9884\u89C8","Device has a touchscreen":"\u8BBE\u5907\u6709\u89E6\u6478\u5C4F\u5E55","Check if the device running the game has a touchscreen (typically Android phones, iPhones, iPads, but also some laptops).":"\u68C0\u67E5\u8FD0\u884C\u6E38\u620F\u7684\u8BBE\u5907\u662F\u5426\u6709\u89E6\u6478\u5C4F(\u5178\u578B\u7684\u5B89\u5353\u624B\u673A\u3001 iPhone\u3001 iPads \u4EE5\u53CA\u4E00\u4E9B\u7B14\u8BB0\u672C\u7535\u8111)\u3002","The device has a touchscreen":"\u8BBE\u5907\u6709\u89E6\u6478\u5C4F\u5E55","Box (rectangle)":"\u6846\u6846 (\u77E9\u5F62)","Custom polygon":"\u81EA\u5B9A\u4E49\u591A\u8FB9\u5F62","Shape":"\u5F62\u72B6","Dynamic object":"\u9759\u6001\u5BF9\u8C61","Fixed rotation":"\u56FA\u5B9A\u65CB\u8F6C","Consider as bullet (better collision handling)":"\u8003\u8651\u4F5C\u4E3A\u5B50\u5F39 (\u66F4\u597D\u7684\u78B0\u649E\u5904\u7406)","Mass density":"\u8D28\u91CF\u5BC6\u5EA6","Friction":"\u6469\u64E6","Restitution (elasticity)":"\u6062\u590D\u539F\u72B6 (\u5F39\u6027):","Linear Damping":"\u7EBF\u6027\u963B\u5C3C","Angular Damping":"\u89D2\u963B\u5C3C","Gravity on X axis (in m/s\u00B2)":"X \u8F74\u4E0A\u7684\u91CD\u529B(m/s\u5E73\u65B9)","Gravity on Y axis (in m/s\u00B2)":"Y \u8F74\u4E0A\u7684\u91CD\u529B(m/s\u5E73\u65B9)","X Scale: number of pixels for 1 meter":"X \u7F29\u653E\uFF1A1\u7C73\u50CF\u7D20\u6570","Y Scale: number of pixels for 1 meter":"Y \u7F29\u653E\uFF1A1\u7C73\u50CF\u7D20\u6570","X scale: number of pixels for 1 meter":"Y \u7F29\u653E\uFF1A1\u7C73\u50CF\u7D20\u6570","Y scale: number of pixels for 1 meter":"Y \u7F29\u653E\uFF1A1\u7C73\u50CF\u7D20\u6570","Deletion margin":"\u5220\u9664\u8FB9\u8DDD","Margin before deleting the object, in pixels.":"\u5220\u9664\u5BF9\u8C61\u4E4B\u524D\u7684\u8FB9\u8DDD\uFF0C\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\u3002","Unseen object grace distance":"\u672A\u89C1\u5BF9\u8C61\u7684\u5BBD\u9650\u8DDD\u79BB","If the object hasn't been visible yet, don't delete it until it travels this far beyond the screen (in pixels). Useful to avoid objects being deleted before they are visible when they spawn.":"\u5982\u679C\u5BF9\u8C61\u5C1A\u672A\u53EF\u89C1\uFF0C\u8BF7\u5728\u5B83\u8D85\u51FA\u5C4F\u5E55\u8FD9\u4E2A\u8DDD\u79BB\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u4E4B\u524D\u4E0D\u8981\u5220\u9664\u5B83\u3002 \u8FD9\u5BF9\u4E8E\u907F\u514D\u5728\u5BF9\u8C61\u751F\u6210\u65F6\u88AB\u5220\u9664\u7684\u662F\u5F88\u6709\u7528\u7684\u3002","Destroy Outside Screen Behavior":"\u5C4F\u5E55\u5916\u9500\u6BC1\u7684\u884C\u4E3A","This behavior can be used to destroy objects when they go outside of the bounds of the 2D camera. Useful for 2D bullets or other short-lived objects. Don't use it for 3D objects in a FPS/TPS game or any game with a camera not being a top view (for 3D objects, prefer comparing the position, for example Z position to see if an object goes outside of the bound of the map). If the object appears outside of the screen, it's not removed unless it goes beyond the unseen object grace distance.":"\u6B64\u884C\u4E3A\u53EF\u7528\u4E8E\u5728\u5BF9\u8C61\u8D85\u51FA 2D \u76F8\u673A\u8FB9\u754C\u65F6\u5220\u9664\u5BF9\u8C61\u3002 \u5BF9\u4E8E 2D \u5B50\u5F39\u6216\u5176\u4ED6\u77ED\u6682\u5B58\u5728\u7684\u5BF9\u8C61\u5F88\u6709\u7528\u3002 \u4E0D\u8981\u5728 FPS/TPS \u6E38\u620F\u6216\u4EFB\u4F55\u4E0D\u662F\u4FEF\u89C6\u56FE\u7684\u6E38\u620F\u4E2D\u4F7F\u7528\u5B83\u7528\u4E8E 3D \u5BF9\u8C61\uFF08\u5BF9\u4E8E 3D \u5BF9\u8C61\uFF0C\u5EFA\u8BAE\u6BD4\u8F83\u4F4D\u7F6E\uFF0C\u4F8B\u5982 Z \u8F74\u4F4D\u7F6E\uFF0C\u4EE5\u67E5\u770B\u5BF9\u8C61\u662F\u5426\u8D85\u51FA\u5730\u56FE\u8FB9\u754C\uFF09\u3002 \u5982\u679C\u5BF9\u8C61\u51FA\u73B0\u5728\u5C4F\u5E55\u5916\uFF0C\u5219\u9664\u975E\u5B83\u8D85\u51FA\u672A\u89C1\u5BF9\u8C61\u7684\u5BBD\u9650\u8DDD\u79BB\uFF0C\u5426\u5219\u4E0D\u4F1A\u88AB\u79FB\u9664\u3002","Destroy when outside of the screen":"\u5728\u5C4F\u5E55\u5916\u9762\u6D88\u5931","DestroyOutside":"\u51FA\u754C\u5220\u9664","Destroy objects automatically when they go outside of the 2D camera borders.":"\u5F53\u5BF9\u8C61\u8D85\u51FA2D\u76F8\u673A\u8FB9\u754C\u65F6\u81EA\u52A8\u9500\u6BC1\u5BF9\u8C61\u3002","Additional border (extra distance before deletion)":"\u989D\u5916\u8FB9\u754C\uFF08\u5220\u9664\u524D\u7684\u989D\u5916\u8DDD\u79BB\uFF09","the extra distance (in pixels) the object must travel beyond the screen before it gets deleted":"\u7269\u4F53\u5FC5\u987B\u8D85\u51FA\u5C4F\u5E55\u5220\u9664\u524D\u5FC5\u987B\u79FB\u52A8\u7684\u989D\u5916\u8DDD\u79BB\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","the additional border":"\u9644\u52A0\u8FB9\u6846","Destroy outside configuration":"\u9500\u6BC1\u5916\u90E8\u914D\u7F6E","the grace distance (in pixels) before deleting the object if it has never been visible on the screen. Useful to avoid objects being deleted before they are visible when they spawn":"\u5982\u679C\u7269\u4F53\u4ECE\u672A\u5728\u5C4F\u5E55\u4E0A\u53EF\u89C1\uFF0C\u5219\u5728\u5220\u9664\u8BE5\u7269\u4F53\u4E4B\u524D\u7684\u5BBD\u9650\u8DDD\u79BB\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002\u6709\u52A9\u4E8E\u907F\u514D\u7269\u4F53\u5728\u751F\u6210\u65F6\u88AB\u5220\u9664\u4E4B\u524D\u4E0D\u53EF\u89C1","the unseen grace distance":"\u672A\u89C1\u7684\u5BBD\u9650\u8DDD\u79BB","relativeToOriginalWindowSize":"\u76F8\u5BF9\u539F\u59CB\u7A97\u53E3\u5927\u5C0F","Anchor relatively to original window size":"\u76F8\u5BF9\u4E8E\u539F\u59CB\u7A97\u53E3\u5927\u5C0F\u7684\u951A\u70B9","otherwise, objects are anchored according to the window size when the object is created.":"\u5426\u5219\uFF0C\u5BF9\u8C61\u5C06\u6839\u636E\u5BF9\u8C61\u521B\u5EFA\u65F6\u7684\u7A97\u53E3\u5927\u5C0F\u6765\u56FA\u5B9A\u3002","No anchor":"\u65E0\u951A\u70B9","Window left":"\u7A97\u53E3\u5DE6\u4FA7","Window center":"\u7A97\u53E3\u4E2D\u5FC3","Window right":"\u7A97\u53E3\u53F3\u4FA7","Proportional":"\u6BD4\u4F8B","Left edge":"\u5DE6\u8FB9\u7F18","Anchor the left edge of the object on X axis.":"\u5C06\u7269\u4F53\u7684\u5DE6\u8FB9\u7F18\u56FA\u5B9A\u5728X\u8F74\u4E0A\u3002","Right edge":"\u53F3\u8FB9\u7F18","Anchor the right edge of the object on X axis.":"\u5C06\u7269\u4F53\u7684\u53F3\u8FB9\u7F18\u56FA\u5B9A\u5728X\u8F74\u4E0A\u3002","Window top":"\u7A97\u53E3\u9876\u90E8","Window bottom":"\u7A97\u53E3\u5E95\u90E8","Top edge":"\u9876\u90E8\u8FB9\u7F18","Anchor the top edge of the object on Y axis.":"\u5C06\u7269\u4F53\u7684\u9876\u90E8\u8FB9\u7F18\u56FA\u5B9A\u5728Y\u8F74\u4E0A\u3002","Bottom edge":"\u5E95\u90E8\u8FB9\u7F18","Anchor the bottom edge of the object on Y axis.":"\u5C06\u7269\u4F53\u7684\u5E95\u90E8\u8FB9\u7F18\u56FA\u5B9A\u5728Y\u8F74\u4E0A\u3002","Stretch object when anchoring right or bottom edge (deprecated, it's recommended to leave this unchecked and anchor both sides if you want Sprite to stretch instead.)":"\u951A\u5B9A\u53F3\u4FA7\u6216\u5E95\u90E8\u8FB9\u7F18\u65F6\u62C9\u4F38\u5BF9\u8C61(\u5DF2\u5F03\u7528\uFF0C\u5982\u679C\u60A8\u5E0C\u671B Sprite \u62C9\u4F38\uFF0C\u5EFA\u8BAE\u4E0D\u8981\u9009\u4E2D\u6B64\u9009\u9879\u5E76\u951A\u5B9A\u4E24\u4FA7\u3002)","Anchor":"\u951A\u70B9","Anchor objects to the window's bounds.":"\u5C06\u5BF9\u8C61\u951A\u5B9A\u5230\u7A97\u53E3\u7684\u8FB9\u754C\u3002","Shopify":"\u5546\u5E97","Interact with products and generate URLs for checkouts with your Shopify shop.":"\u4E0E\u4EA7\u54C1\u4E92\u52A8\uFF0C\u751F\u6210 URL\uFF0C\u4EE5\u4FBF\u4E0E\u60A8\u7684\u8D2D\u7269\u5E97\u8FDB\u884C\u6821\u9A8C\u3002","Initialize a shop":"\u521D\u59CB\u5316\u5546\u5E97","Initialize a shop with your credentials. Call this action first, and then use the shop name in the other actions to interact with products.":"\u521D\u59CB\u5316\u4E00\u4E2A\u5E97\u94FA\uFF0C\u5E76\u62E5\u6709\u60A8\u7684\u8BC1\u4E66\u3002\u5148\u8C03\u7528\u6B64\u64CD\u4F5C\uFF0C\u7136\u540E\u5728\u5176\u4ED6\u884C\u52A8\u4E2D\u4F7F\u7528\u5546\u5E97\u540D\u79F0\u6765\u4E0E\u4EA7\u54C1\u4E92\u52A8\u3002","Initialize shop _PARAM1_ (domain: _PARAM2_, appId: _PARAM3_)":"\u521D\u59CB\u5316\u5546\u5E97_PARAM1_ (\u57DF\u540D: _PARAM2_, appId: _PARAM3_)","Shop name":"\u5546\u5E97\u540D\u79F0","Domain (xxx.myshopify.com)":"\u57DF\u540D (xx.myShopify.com)","App Id":"\u5E94\u7528ID","Access Token":"\u8BBF\u95EE\u4EE4\u724C","Get the URL for buying a product":"\u83B7\u53D6\u8D2D\u4E70\u4EA7\u54C1\u7684 URL","Get the URL for buying a product from a shop. The URL will be stored in the scene variable that you specify. You can then use the action to open an URL to redirect the player to the checkout.":"\u4ECE\u5546\u5E97\u8D2D\u4E70\u4EA7\u54C1\u7684 URL\u3002URL \u5C06\u88AB\u5B58\u50A8\u5728\u4F60\u6307\u5B9A\u7684\u53D8\u91CF\u4E2D\u3002\u60A8\u53EF\u4EE5\u4F7F\u7528\u64CD\u4F5C\u6253\u5F00 URL \u6765\u91CD\u5B9A\u5411\u73A9\u5BB6\u5230\u7ED3\u5E10\u754C\u9762","Get the URL for product #_PARAM2_ (quantity: _PARAM3_, variant: _PARAM4_) from shop _PARAM1_, and store it in _PARAM5_ (or _PARAM6_ in case of error)":"\u4ECE\u5546\u5E97_PARAM1__ \u83B7\u53D6\u4EA7\u54C1 #_PARAM2_ (\u6570\u91CF: _PARAM3_, \u53D8\u91CF: _PARAM4_) \u7684 URL\uFF0C\u5E76\u5C06\u9519\u8BEF\u50A8\u5B58\u5728 _PARAM5_ (\u6216 _PARAM6_ \u4E2D)","Shop name (initialized with \"Initialize a shop\" action)":"\u5546\u5E97\u540D\u79F0 (\u521D\u59CB\u5316 \"\u521D\u59CB\u5316\u5546\u5E97\" \u64CD\u4F5C)","Product id":"\u4EA7\u54C1ID","Quantity":"\u6570\u91CF","Variant (0 by default)":"\u53D8\u91CF(0\u4E3A\u9ED8\u8BA4)","Scene variable where the URL for checkout must be stored":"\u5FC5\u987B\u5B58\u50A8\u8981\u68C0\u67E5\u7684 URL \u53D8\u91CF","Scene variable containing the error (if any)":"\u50A8\u5B58\u9519\u8BEF\u7684\u53D8\u91CF(\u6709\u7684\u8BDD)","Emission minimal force":"\u6700\u5C11\u6392\u653E\u529B","Modify minimal emission force of particles.":"\u4FEE\u6539\u7C92\u5B50\u6700\u5C0F\u6392\u653E\u529B\u3002","the minimal emission force":"\u6700\u5C0F\u53D1\u5C04\u529B\u5EA6","Common":"\u4E00\u822C","Emission maximal force":"\u6700\u5927\u6392\u653E\u529B","Modify maximal emission force of particles.":"\u4FEE\u6539\u7C92\u5B50\u6700\u5927\u6392\u653E\u529B\u3002","the maximal emission force":"\u6700\u5927\u53D1\u5C04\u529B\u5EA6","Emission angle":"\u53D1\u5C04\u89D2\u5EA6","Modify emission angle.":"\u4FEE\u6539\u53D1\u5C04\u89D2\u5EA6\u3002","the emission angle":"\u53D1\u5C04\u89D2\u5EA6","Test the value of emission angle of the emitter.":"\u6D4B\u8BD5\u53D1\u5C04\u5668\u53D1\u5C04\u89D2\u5EA6\u7684\u503C\u3002","Emission angle 1":"\u53D1\u5C04\u89D2\u5EA61","Change emission angle #1":"\u6539\u53D8\u53D1\u5C04\u89D2\u5EA6 #1","the 1st emission angle":"\u7B2C\u4E00\u4E2A\u53D1\u5C04\u89D2\u5EA6","Test the value of emission 1st angle of the emitter":"\u6D4B\u8BD5\u53D1\u5C04\u5668\u53D1\u5C04\u7B2C\u4E00\u89D2\u5EA6\u7684\u503C","Emission angle 2":"\u53D1\u5C04\u89D2\u5EA62","Change emission angle #2":"\u6539\u53D8\u53D1\u5C04\u89D2\u5EA6 #2","the 2nd emission angle":"\u7B2C\u4E8C\u4E2A\u53D1\u5C04\u89D2\u5EA6","Test the emission angle #2 of the emitter.":"\u6D4B\u8BD5\u53D1\u5C04\u5668\u7684\u53D1\u5C04#2\u89D2\u5EA6\uFF032\u3002","Angle of the spray cone":"\u9525\u5F62\u55B7\u5C04\u89D2\u89D2\u5EA6","Modify the angle of the spray cone.":"\u4FEE\u6539\u9525\u5F62\u55B7\u5C04\u89D2\u7684\u89D2\u5EA6","the angle of the spray cone":"\u55B7\u96FE\u5706\u9525\u7684\u89D2\u5EA6","Test the angle of the spray cone of the emitter":"\u6D4B\u8BD5\u53D1\u5C04\u5668\u7684\u9525\u5F62\u55B7\u5C04\u89D2\u89D2\u5EA6","Creation radius":"\u521B\u5EFA\u534A\u5F84","Modify creation radius of particles.\nParticles have to be recreated in order to take changes in account.":"\u4FEE\u6539\u7C92\u5B50\u7684\u521B\u5EFA\u534A\u5F84\u3002\n\u4E3A\u4E86\u66F4\u6539\u5E10\u6237\uFF0C\u5FC5\u987B\u91CD\u65B0\u521B\u5EFA\u7C92\u5B50\u3002","the creation radius":"\u521B\u5EFA\u534A\u5F84","Test creation radius of particles.":"\u7C92\u5B50\u7684\u6D4B\u8BD5\u751F\u6210\u534A\u5F84\u3002","Minimum lifetime":"\u6700\u77ED\u751F\u5B58\u671F","Modify particles minimum lifetime. Particles have to be recreated in order to take changes in account.":"\u4FEE\u6539\u7C92\u5B50\u7684\u6700\u5C0F\u5BFF\u547D\u3002\u7C92\u5B50\u5FC5\u987B\u91CD\u65B0\u521B\u5EFA\uFF0C\u4EE5\u4FBF\u8003\u8651\u5230\u53D8\u5316\u3002","the minimum lifetime of particles":"\u7C92\u5B50\u6700\u77ED\u751F\u5B58\u671F","Test minimum lifetime of particles.":"\u6D4B\u8BD5\u7C92\u5B50\u7684\u6700\u5C0F\u5BFF\u547D\u3002","Maximum lifetime":"\u6700\u5927\u751F\u5B58\u671F","Modify particles maximum lifetime.\nParticles have to be recreated in order to take changes in account.":"\u4FEE\u6539\u7C92\u5B50\u7684\u6700\u5927\u5BFF\u547D\u3002\n\u7C92\u5B50\u5FC5\u987B\u91CD\u5EFA\u4EE5\u8D26\u6237\u53D8\u52A8\u3002","the maximum lifetime of particles":"\u7C92\u5B50\u6700\u957F\u751F\u5B58\u671F","Test maximum lifetime of particles.":"\u6D4B\u8BD5\u7C92\u5B50\u7684\u6700\u5927\u5BFF\u547D\u3002","Gravity value on X axis":"X\u8F74\u91CD\u529B","Change value of the gravity on X axis.":"X \u8F74\u4E0A\u7684\u91CD\u529B\u53D8\u5316\u503C\u3002","the gravity on X axis":"x\u8F74\u91CD\u529B","Compare value of the gravity on X axis.":"\u6BD4\u8F83X\u8F74\u91CD\u529B\u7684\u503C\u3002","Gravity value on Y axis":"Y \u8F74\u91CD\u529B\u503C","Change value of the gravity on Y axis.":"\u4FEE\u6539Y\u8F74\u4E0A\u7684\u91CD\u529B\u65B9\u5411","the gravity on Y axis":"y\u8F74\u91CD\u529B","Compare value of the gravity on Y axis.":"\u6BD4\u8F83Y\u8F74\u91CD\u529B\u7684\u503C\u3002","Gravity angle":"\u91CD\u529B\u89D2\u5EA6","Change gravity angle":"\u66F4\u6539\u91CD\u529B\u89D2\u5EA6","the gravity angle":"\u91CD\u529B\u89D2\u5EA6","Test the gravity angle of the emitter":"\u6D4B\u8BD5\u91CD\u529B\u89D2\u5EA6\u7684\u53D1\u5C04\u5668","Change the gravity of the emitter.":"\u4FEE\u6539\u91CD\u529B\u89D2\u53D1\u5C04\u5668","Test the gravity of the emitter.":"\u6D4B\u8BD5\u53D1\u5C04\u5668\u7684\u91CD\u529B","Start emission":"\u5F00\u59CB\u53D1\u9001","Refill tank (if not infinite) and start emission of the particles.":"\u91CD\u65B0\u586B\u5145\u7F50(\u5982\u679C\u4E0D\u662F\u65E0\u9650)\u5E76\u5F00\u59CB\u53D1\u5C04\u7C92\u5B50\u3002","Start emission of _PARAM0_":"\u5F00\u59CB\u53D1\u5C04 _PARAM0_","Stop emission":"\u505C\u6B62\u53D1\u5C04","Stop the emission of particles.":"\u505C\u6B62\u53D1\u5C04\u7C92\u5B50\u3002","Stop emission of _PARAM0_":"\u505C\u6B62\u53D1\u5C04 _PARAM0_","Start color":"\u8D77\u59CB\u989C\u8272","Modify start color of particles.":"\u4FEE\u6539\u7C92\u5B50\u7684\u8D77\u59CB\u989C\u8272\u3002","Change particles start color of _PARAM0_ to _PARAM1_":"\u5C06 _PARAM0_ \u7684\u7C92\u5B50\u5F00\u59CB\u989C\u8272\u66F4\u6539\u4E3A _PARAM1_","End color":"\u7ED3\u675F\u989C\u8272","Modify end color of particles.":"\u4FEE\u6539\u7C92\u5B50\u7684\u7ED3\u675F\u989C\u8272\u3002","Change particles end color of _PARAM0_ to _PARAM1_":"\u5C06 _PARAM0_ \u7684\u7C92\u5B50\u7ED3\u675F\u989C\u8272\u66F4\u6539\u4E3A _PARAM1_","Start color red component":"\u5F00\u59CB\u989C\u8272\u7EA2\u8272\u7EC4\u4EF6","Modify the start color red component.":"\u4FEE\u6539\u5F00\u59CB\u989C\u8272\u7EA2\u8272\u7EC4\u4EF6\u3002","the start color red component":"\u5F00\u59CB\u989C\u8272\u4E3A\u7EA2\u8272\u7EC4\u4EF6","Value (0-255)":"\u503C (0-255)","Compare the start color red component.":"\u6BD4\u8F83\u5F00\u59CB\u989C\u8272\u7EA2\u8272\u7EC4\u4EF6\u3002","Value to compare to (0-255)":"\u8981\u6BD4\u8F83\u7684\u503C (0-255)","End color red component":"\u7ED3\u675F\u7EA2\u8272\u7EC4\u4EF6","Modify the end color red component.":"\u4FEE\u6539\u7ED3\u675F\u7684\u7EA2\u8272\u7EC4\u4EF6\u3002","the end color red component":"\u7ED3\u675F\u989C\u8272\u4E3A\u7EA2\u8272","Compare the end color red component.":"\u6BD4\u8F83\u7ED3\u675F\u7684\u7EA2\u8272\u7EC4\u4EF6\u3002","Start color blue component":"\u5F00\u59CB\u989C\u8272\u84DD\u8272\u7EC4\u4EF6","Modify the start color blue component.":"\u4FEE\u6539\u5F00\u59CB\u989C\u8272\u4E3A\u84DD\u8272\u7684\u7EC4\u4EF6\u3002","the start color blue component":"\u5F00\u59CB\u989C\u8272\u4E3A\u84DD\u8272\u7EC4\u4EF6","Compare the start color blue component.":"\u6BD4\u8F83\u5F00\u59CB\u989C\u8272\u84DD\u8272\u7EC4\u4EF6\u3002","End color blue component":"\u7ED3\u675F\u989C\u8272\u84DD\u8272\u7EC4\u4EF6","Modify the end color blue component.":"\u4FEE\u6539\u7ED3\u675F\u989C\u8272\u84DD\u8272\u7EC4\u4EF6\u3002","the end color blue component":"\u7ED3\u675F\u989C\u8272\u4E3A\u84DD\u8272","Compare the end color blue component.":"\u6BD4\u8F83\u7ED3\u675F\u989C\u8272\u84DD\u8272\u7EC4\u4EF6\u3002","Start color green component":"\u5F00\u59CB\u989C\u8272\u7EFF\u8272\u7EC4\u4EF6","Modify the start color green component.":"\u4FEE\u6539\u5F00\u59CB\u989C\u8272\u7EFF\u8272\u7EC4\u4EF6\u3002","the start color green component":"\u5F00\u59CB\u989C\u8272\u4E3A\u7EFF\u8272","Compare the start color green component.":"\u6BD4\u8F83\u5F00\u59CB\u989C\u8272\u7EFF\u8272\u7EC4\u4EF6\u3002","End color green component":"\u7ED3\u675F\u989C\u8272\u7EFF\u8272\u7EC4\u4EF6","Modify the end color green component.":"\u4FEE\u6539\u7ED3\u675F\u989C\u8272\u7EFF\u8272\u7EC4\u4EF6\u3002","the end color green component":"\u7ED3\u675F\u989C\u8272\u4E3A\u7EFF\u8272","Compare the end color green component.":"\u6BD4\u8F83\u7ED3\u675F\u989C\u8272\u7EFF\u8272\u7EC4\u4EF6\u3002","Start size":"\u8D77\u59CB\u5927\u5C0F","Modify the particle start size.":"\u4FEE\u6539\u7C92\u5B50\u8D77\u59CB\u5927\u5C0F\u3002","the start size":"\u8D77\u59CB\u5927\u5C0F","Compare the particle start size.":"\u6BD4\u8F83\u7C92\u5B50\u8D77\u59CB\u5927\u5C0F\u3002","End size":"\u7ED3\u675F\u5927\u5C0F","Modify the particle end size.":"\u4FEE\u6539\u7C92\u5B50\u7ED3\u675F\u5927\u5C0F\u3002","the end size":"\u7ED3\u675F\u5927\u5C0F","Compare the particle end size.":"\u6BD4\u8F83\u7C92\u5B50\u7ED3\u675F\u5927\u5C0F\u3002","Start opacity":"\u5F00\u59CB\u4E0D\u900F\u660E\u5EA6","Modify the start opacity of particles.":"\u4FEE\u6539\u7C92\u5B50\u7684\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6\u3002","the start opacity":"\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6","Compare the start opacity of particles.":"\u6BD4\u8F83\u7C92\u5B50\u7684\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6\u3002","End opacity":"\u7ED3\u675F\u4E0D\u900F\u660E\u5EA6","Modify the end opacity of particles.":"\u4FEE\u6539\u7C92\u5B50\u7684\u7ED3\u675F\u4E0D\u900F\u660E\u5EA6\u3002","the end opacity":"\u7ED3\u675F\u4E0D\u900F\u660E\u5EA6","Compare the end opacity of particles.":"\u6BD4\u8F83\u7C92\u5B50\u7684\u7ED3\u675F\u4E0D\u900F\u660E\u5EA6\u3002","No more particles":"\u6CA1\u6709\u66F4\u591A\u7684\u7684\u7C92\u5B50","Check if the object does not emit particles any longer, so as to destroy it for example.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u4E0D\u518D\u91CA\u653E\u7C92\u5B50\uFF0C\u4EE5\u4FBF\u6467\u6BC1\u5B83\u3002","_PARAM0_ does not emit any longer":"_PARAM0_ \u4E0D\u518D\u53D1\u5E03","Particle rotation min speed":"\u7C92\u5B50\u65CB\u8F6C\u6700\u5C0F\u901F\u5EA6","the minimum rotation speed of the particles":"\u7C92\u5B50\u7684\u6700\u5C0F\u65CB\u8F6C\u901F\u5EA6","the particles minimum rotation speed":"\u7C92\u5B50\u6700\u5C0F\u65CB\u8F6C\u901F\u5EA6","Angular speed (in degrees per second)":"\u89D2\u901F\u5EA6 ( \u4EE5\u5EA6\u4E3A\u5355\u4F4D\u6BCF\u79D2 )","Particle rotation max speed":"\u7C92\u5B50\u65CB\u8F6C\u6700\u5927\u901F\u5EA6","the maximum rotation speed of the particles":"\u7C92\u5B50\u7684\u6700\u5927\u65CB\u8F6C\u901F\u5EA6","the particles maximum rotation speed":"\u7C92\u5B50\u6700\u5927\u65CB\u8F6C\u901F\u5EA6","Number of displayed particles":"\u663E\u793A\u7684\u7C92\u5B50\u6570\u91CF","the maximum number of displayed particles":"\u663E\u793A\u7C92\u5B50\u7684\u6700\u5927\u6570\u91CF","Activate particles additive rendering":"\u6FC0\u6D3B\u7C92\u5B50\u9644\u52A0\u6E32\u67D3","the particles additive rendering is activated":"\u7C92\u5B50\u9644\u52A0\u6E32\u67D3\u88AB\u6FC0\u6D3B","displaying particles with additive rendering activated":"\u663E\u793A\u6FC0\u6D3B\u9644\u52A0\u6E32\u67D3\u7684\u7C92\u5B50","Recreate particles":"\u91CD\u65B0\u521B\u5EFA\u7C92\u5B50","Destroy and recreate particles, so as to take changes made to setup of the emitter in account.":"\u9500\u6BC1\u548C\u91CD\u65B0\u521B\u5EFA\u7C92\u5B50\uFF0C\u4EE5\u4FBF\u5BF9\u53D1\u5C04\u5668\u7684\u8BBE\u7F6E\u8FDB\u884C\u66F4\u6539\u3002","Recreate particles of _PARAM0_":"\u91CD\u65B0\u521B\u5EFA_PARAM0_\u7684\u7C92\u5B50","Setup":"\u8BBE\u7F6E","Rendering first parameter":"\u7ED8\u5236\u7B2C\u4E00\u4E2A\u53C2\u6570","Modify first parameter of rendering (Size/Length).\nParticles have to be recreated in order to take changes in account.":"\u4FEE\u6539\u6E32\u67D3\u7684\u7B2C\u4E00\u4E2A\u53C2\u6570\uFF08\u5927\u5C0F/\u957F\u5EA6\uFF09\u3002\u5FC5\u987B\u91CD\u65B0\u521B\u5EFA nparticles\u4EE5\u8FDB\u884C\u66F4\u6539\u3002","the rendering 1st parameter":"\u6E32\u67D3\u7B2C\u4E00\u4E2A\u53C2\u6570","Test the first parameter of rendering (Size/Length).":"\u6D4B\u8BD5\u6E32\u67D3\u7684\u7B2C\u4E00\u4E2A\u53C2\u6570\uFF08\u5927\u5C0F/\u957F\u5EA6\uFF09\u3002","the 1st rendering parameter":"\u7B2C\u4E00\u4E2A\u6E32\u67D3\u53C2\u6570","Rendering second parameter":"\u5448\u73B0\u7B2C\u4E8C\u4E2A\u53C2\u6570","Modify the second parameter of rendering (Size/Length).\nParticles have to be recreated in order to take changes in account.":"\u4FEE\u6539\u6E32\u67D3\u7684\u7B2C\u4E8C\u4E2A\u53C2\u6570\uFF08\u5927\u5C0F/\u957F\u5EA6\uFF09\u3002\u5FC5\u987B\u91CD\u65B0\u521B\u5EFA n \u7C92\u5B50\u4EE5\u8FDB\u884C\u66F4\u6539\u3002","the rendering 2nd parameter":"\u6E32\u67D3\u7B2C\u4E8C\u4E2A\u53C2\u6570","Test the second parameter of rendering (Size/Length).":"\u6D4B\u8BD5\u6E32\u67D3\u7684\u7B2C\u4E8C\u4E2A\u53C2\u6570\uFF08\u5927\u5C0F/\u957F\u5EA6\uFF09\u3002","the 2nd rendering parameter":"\u7B2C\u4E8C\u4E2A\u6E32\u67D3\u53C2\u6570","Capacity":"\u5BB9\u91CF","Change the capacity of the emitter.":"\u6539\u53D8\u53D1\u5C04\u5668\u7684\u5BB9\u91CF\u3002","the capacity":"\u5BB9\u91CF","Test the capacity of the emitter.":"\u6D4B\u8BD5\u53D1\u5C04\u5668\u7684\u91CD\u529B","Capacity to compare to":"\u5BB9\u91CF\u6BD4\u8F83","Flow":"\u6D41\u91CF","Change the flow of the emitter.":"\u6539\u53D8\u53D1\u5C04\u5668\u7684\u6D41\u91CF\u3002","the flow":"\u6D41","Flow (in particles per second)":"\u6D41\u91CF(\u6BCF\u79D2\u7C92\u5B50\u6570)","Test the flow of the emitter.":"\u6D4B\u8BD5\u53D1\u5C04\u5668\u7684\u6D41\u91CF\u3002","Flow to compare to (in particles per second)":"\u8981\u6BD4\u8F83\u7684\u6D41\u91CF(\u4EE5\u6BCF\u79D2\u7C92\u5B50\u6570\u4E3A\u5355\u4F4D)","Particle image (deprecated)":"\u7C92\u5B50\u56FE\u50CF (\u5DF2\u5E9F\u5F03)","Change the image of particles (if displayed).":"\u66F4\u6539\u7C92\u5B50\u56FE\u50CF(\u5982\u679C\u663E\u793A)\u3002","Change the image of particles of _PARAM0_ to _PARAM1_":"_PARAM0_ \u7684\u7C92\u5B50\u56FE\u50CF\u66F4\u6539\u4E3A _PARAM1_","Image to use":"\u8981\u4F7F\u7528\u7684\u56FE\u50CF","Particle image":"\u7C92\u5B50\u56FE\u50CF","Test the name of the image displayed by particles.":"\u68C0\u67E5\u7C92\u5B50\u6240\u663E\u793A\u7684\u56FE\u50CF\u7684\u540D\u79F0\u3002","the image displayed by particles":"\u7C92\u5B50\u663E\u793A\u7684\u56FE\u50CF","Particles image":"\u7C92\u5B50\u56FE\u50CF","Name of the image displayed by particles.":"\u7C92\u5B50\u663E\u793A\u7684\u56FE\u50CF\u540D\u79F0\u3002","Particles":"\u9897\u7C92","Particles number":"\u7C92\u5B50\u6570","Particles count":"\u7C92\u5B50\u8BA1\u6570","Number of particles currently displayed.":"\u5F53\u524D\u663E\u793A\u7684\u7C92\u5B50\u6570\u91CF\u3002","Capacity of the particle tank.":"\u7C92\u5B50\u7BB1\u7684\u5BB9\u91CF\u3002","Flow of the particles (particles/second).":"\u7C92\u5B50\u6D41(\u7C92\u5B50/\u79D2)\u3002","The minimal emission force of the particles.":"\u5FAE\u7C92\u7684\u6700\u5C0F\u53D1\u5C04\u529B\u3002","The maximal emission force of the particles.":"\u7C92\u5B50\u7684\u6700\u5927\u53D1\u5C04\u529B\u3002","Emission angle of the particles.":"\u7C92\u5B50\u7684\u53D1\u5C04\u89D2\u5EA6\u3002","Emission angle A":"\u53D1\u5C04\u89D2A","Emission angle B":"\u53D1\u5C04\u89D2B","Radius of emission zone":"\u53D1\u5C04\u533A\u534A\u5F84","The radius of the emission zone.":"\u53D1\u5C04\u533A\u534A\u5F84\u3002","X gravity":"X \u91CD\u529B","Gravity of particles applied on X-axis.":"X\u8F74\u4E0A\u5E94\u7528\u7684\u7C92\u5B50\u91CD\u529B","Y gravity":"Y \u91CD\u529B","Gravity of particles applied on Y-axis.":"\u5E94\u7528\u5728Y\u8F74\u4E0A\u7684\u7C92\u5B50\u91CD\u529B","Angle of gravity.":"\u91CD\u529B\u89D2\u5EA6\u3002","Value of gravity.":"\u91CD\u529B\u503C\u3002","Minimum lifetime of particles":"\u7C92\u5B50\u6700\u77ED\u751F\u5B58\u671F","Minimum lifetime of the particles.":"\u7C92\u5B50\u7684\u6700\u5C0F\u5BFF\u547D\u3002","Maximum lifetime of particles":"\u7C92\u5B50\u6700\u957F\u751F\u5B58\u671F","Maximum lifetime of the particles.":"\u7C92\u5B50\u7684\u6700\u5927\u5BFF\u547D\u3002","The start color red component of the particles.":"\u7C92\u5B50\u7684\u5F00\u59CB\u989C\u8272\u4E3A\u7EA2\u8272\u3002","The end color red component of the particles.":"\u7C92\u5B50\u7684\u7ED3\u675F\u989C\u8272\u4E3A\u7EA2\u8272\u3002","The start color blue component of the particles.":"\u7C92\u5B50\u7684\u5F00\u59CB\u989C\u8272\u4E3A\u84DD\u8272\u3002","The end color blue component of the particles.":"\u7C92\u5B50\u7684\u7ED3\u675F\u989C\u8272\u4E3A\u84DD\u8272\u3002","The start color green component of the particles.":"\u7C92\u5B50\u7684\u5F00\u59CB\u989C\u8272\u4E3A\u7EFF\u8272\u3002","The end color green component of the particles.":"\u7C92\u5B50\u7684\u7ED3\u675F\u989C\u8272\u4E3A\u7EFF\u8272\u3002","Start opacity of the particles.":"\u5F00\u59CB\u7C92\u5B50\u7684\u4E0D\u900F\u660E\u5EA6\u3002","End opacity of the particles.":"\u7ED3\u675F\u7C92\u5B50\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Start size of particles.":"\u5F00\u59CB\u7C92\u5B50\u7684\u5927\u5C0F\u3002","End size of particles.":"\u7C92\u5B50\u7684\u6700\u7EC8\u5927\u5C0F\u3002","Jump emitter forward in time":"\u53CA\u65F6\u5411\u524D\u8DF3\u8DC3\u53D1\u5C04\u5668","Simulate the passage of time for an emitter, including creating and moving particles":"\u6A21\u62DF\u53D1\u5C04\u5668\u7684\u65F6\u95F4\u6D41\u901D\uFF0C\u5305\u62EC\u521B\u5EFA\u548C\u79FB\u52A8\u7C92\u5B50","Jump _PARAM0_ forward in time by _PARAM1_ seconds":"\u5C06 _PARAM0_ \u65F6\u95F4\u5411\u524D\u8DF3\u8F6C _PARAM1_ \u79D2","Seconds of time":"\u79D2\u7684\u65F6\u95F4","Particle system":"\u7C92\u5B50\u7CFB\u7EDF","2D particles emitter":"2D \u7C92\u5B50\u53D1\u5C04\u5668","2D effects like smoke, fire or sparks.":"\u50CF\u70DF\u3001\u706B\u6216\u706B\u82B1\u7684\u4E8C\u7EF4\u7279\u6548\u3002","Particles size":"\u7C92\u5B50\u5927\u5C0F","Start size (in percents)":"\u8D77\u59CB\u5927\u5C0F(\u767E\u5206\u6BD4)","End size (in percents)":"\u7ED3\u675F\u5927\u5C0F(\u767E\u5206\u6BD4)","Particles color":"\u7C92\u5B50\u989C\u8272","Particles flow":"\u7C92\u5B50\u6D41\u52A8","Max particles count":"\u6700\u5927\u7C92\u5B50\u6570","Tank":"\u5766\u514B","Particles flow (particles/seconds)":"\u7C92\u5B50\u6D41\u52A8 (\u7C92\u5B50/\u79D2)","Emitter force min":"\u6700\u5C0F\u53D1\u5C04\u529B","Particles movement":"\u7C92\u5B50\u8FD0\u52A8","Emitter force max":"\u6700\u5927\u53D1\u5C04\u529B","Minimum rotation speed":"\u6700\u5C0F\u65CB\u8F6C\u901F\u5EA6","Maximum rotation speed":"\u6700\u5927\u65CB\u8F6C\u901F\u5EA6","Cone spray angle":"\u9525\u5F62\u55B7\u5C04\u89D2\u5EA6","Emitter radius":"\u53D1\u5C04\u5668\u534A\u5F84","Gravity X":"\u6C34\u5E73\u529B","Particles gravity":"\u7C92\u5B50\u91CD\u529B","Gravity Y":"Y\u8F74\u529B","Particles life time":"\u7C92\u5B50\u751F\u547D\u65F6\u95F4","Jump forward in time on creation":"\u5728\u521B\u9020\u65F6\u5411\u524D\u8DF3\u8DC3","Reduce initial dimensions to keep aspect ratio":"\u51CF\u5C0F\u521D\u59CB\u5C3A\u5BF8\u4EE5\u4FDD\u6301\u5BBD\u9AD8\u6BD4","Rotation around X axis":"\u7ED5 X \u8F74\u65CB\u8F6C","Default rotation":"\u9ED8\u8BA4\u65CB\u8F6C","Rotation around Y axis":"\u7ED5 Y \u8F74\u65CB\u8F6C","Rotation around Z axis":"\u7ED5 Z \u8F74\u65CB\u8F6C","Basic (no lighting, no shadows)":"\u57FA\u7840\uFF08\u65E0\u5149\u7167\uFF0C\u65E0\u9634\u5F71\uFF09","Standard (without metalness)":"\u6807\u51C6\uFF08\u65E0\u91D1\u5C5E\u611F\uFF09","Keep original":"\u4FDD\u6301\u539F\u6837","Material":"\u6750\u8D28","Lighting":"\u706F\u5149","Model origin":"\u6A21\u578B\u539F\u70B9","Top left":"\u5DE6\u4E0A\u89D2","Object center":"\u5BF9\u8C61\u4E2D\u5FC3","Bottom center (Z)":"\u5E95\u90E8\u4E2D\u5FC3 (Z)","Bottom center (Y)":"\u5E95\u90E8\u4E2D\u5FC3 (Y)","Origin point":"\u539F\u70B9","Centered on Z only":"\u4EC5\u5728 Z \u4E0A\u5C45\u4E2D","Center point":"\u4E2D\u5FC3\u70B9","Crossfade duration":"\u4EA4\u53C9\u6DE1\u5165\u6DE1\u51FA\u6301\u7EED\u65F6\u95F4","Shadow casting":"\u9634\u5F71\u6295\u5C04","Shadow receiving":"\u9634\u5F71\u63A5\u6536","Fill opacity":"\u586B\u5145\u4E0D\u900F\u660E\u5EA6","Outline opacity":"\u5916\u6846\u4E0D\u900F\u660E\u5EA6","Outline size":"\u5916\u6846\u5C3A\u5BF8","Use absolute coordinates":"\u4F7F\u7528\u7EDD\u5BF9\u5750\u6807","Drawing":"\u7ED8\u5236","Clear drawing at each frame":"\u6E05\u9664\u6BCF\u4E00\u5E27\u7684\u7ED8\u56FE","When activated, clear the previous render at each frame. Otherwise, shapes are staying on the screen until you clear manually the object in events.":"\u6FC0\u6D3B\u540E\uFF0C\u6E05\u9664\u6BCF\u4E00\u5E27\u7684\u4E0A\u4E00\u6B21\u6E32\u67D3\u3002\u5426\u5219\uFF0C\u5F62\u72B6\u4F1A\u4E00\u76F4\u7559\u5728\u5C4F\u5E55\u4E0A\uFF0C\u76F4\u5230\u60A8\u624B\u52A8\u6E05\u9664\u4E8B\u4EF6\u4E2D\u7684\u5BF9\u8C61\u3002","Antialiasing":"\u6297\u952F\u9F7F","Antialiasing mode":"\u6297\u952F\u9F7F\u6A21\u5F0F","Shape painter":"\u5F62\u72B6\u7ED8\u753B","An object that can be used to draw arbitrary 2D shapes on the screen using events.":"\u8FD9\u4E2A\u5BF9\u8C61\u53EF\u4EE5\u7528\u4E8E\u4F7F\u7528\u4E8B\u4EF6\u5728\u5C4F\u5E55\u4E0A\u7ED8\u5236\u4EFB\u610F\u76842D\u5F62\u72B6\u3002","Draw basic 2D shapes using events.":"\u4F7F\u7528\u4E8B\u4EF6\u7ED8\u5236\u57FA\u672C\u7684 2D \u56FE\u5F62\u3002","Rectangle":"\u77E9\u5F62","Draw a rectangle on screen":"\u5728\u5C4F\u5E55\u4E0A\u7ED8\u5236\u77E9\u5F62","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rectangle with _PARAM0_":"\u4ECE_PARAM1_; _PARAM2_\u5230_PARAM3_; _ Param4_\u7528_PARAM0_\u7ED8\u5236\u4E00\u4E2A\u77E9\u5F62","Shape Painter object":"\u5F62\u72B6\u7ED8\u753B\u5BF9\u8C61","Left X position":"\u5DE6 X \u4F4D\u7F6E","Top Y position":"\u9876\u90E8 Y \u4F4D\u7F6E","Right X position":"\u53F3 X \u4F4D\u7F6E","Bottom Y position":"\u5E95\u90E8 Y \u4F4D\u7F6E","Draw a circle on screen":"\u5728\u5C4F\u5E55\u4E0A\u7ED8\u5236\u4E00\u4E2A\u5706","Draw at _PARAM1_;_PARAM2_ a circle of radius _PARAM3_ with _PARAM0_":"\u5728_PARAM1_; _PARAM2_\u7ED8\u5236\u4E00\u4E2A\u534A\u5F84\u4E3A_PARAM3_\u7684\u5706\uFF0C\u5E76\u5E26\u6709_PARAM0_","X position of center":"\u4E2D\u5FC3X\u5750\u6807","Y position of center":"\u4E2D\u5FC3Y\u5750\u6807","Radius (in pixels)":"\u534A\u5F84(\u50CF\u7D20)","X position of start point":"\u8D77\u59CB\u70B9\u7684X\u5750\u6807","Y position of start point":"\u8D77\u59CB\u70B9\u7684Y\u5750\u6807","X position of end point":"\u7ED3\u675F\u70B9\u7684X\u5750\u6807","Y position of end point":"\u7ED3\u675F\u70B9\u7684Y\u5750\u6807","Thickness (in pixels)":"\u7C97\u7EC6(\u50CF\u7D20)","Draw a line on screen":"\u5728\u5C4F\u5E55\u4E0A\u7ED8\u5236\u4E00\u884C","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a line (thickness: _PARAM5_) with _PARAM0_":"\u4ECE _PARAM1_; _PARAM2_ \u5230 _PARAM3_; _PARAM4_ \u7528 _PARAM0_ \u7ED8\u5236\u4E00\u6761\u7EBF(\u539A\u5EA6\u4E3A: _PARAM5_)","Ellipse":"\u692D\u5706","Draw an ellipse on screen":"\u5728\u5C4F\u5E55\u4E0A\u753B\u4E00\u4E2A\u692D\u5706","Draw at _PARAM1_;_PARAM2_ an ellipse of width _PARAM3_ and height _PARAM4_ with _PARAM0_":"\u5728_PARAM1_;_PARAM2_ \u5904\u7528 _PARAM0_ \u4EE5\u5BBD\u5EA6_PARAM3_ \u548C\u9AD8\u5EA6 _PARAM4_ \u753B\u4E00\u4E2A\u692D\u5706","The width of the ellipse":"\u692D\u5706\u7684\u5BBD\u5EA6","The height of the ellipse":"\u692D\u5706\u7684\u9AD8\u5EA6","Fillet Rectangle":"\u5706\u89D2\u77E9\u5F62","Draw a fillet rectangle on screen":"\u5728\u5C4F\u5E55\u4E0A\u7ED8\u5236\u5706\u89D2\u77E9\u5F62","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a fillet rectangle (fillet: _PARAM5_)with _PARAM0_":"\u4F7F\u7528 _PARAM0_ \u4ECE _PARAM1_; _PARAM2_ \u5230 _PARAM3_; _PARAM4_ \u7ED8\u5236\u4E00\u4E2A\u5706\u89D2\u77E9\u5F62 (\u5706\u89D2\uFF1A_PARAM5_)","Fillet (in pixels)":"\u5706\u89D2 (\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D)","Rounded rectangle":"\u5706\u89D2\u77E9\u5F62","Draw a rounded rectangle on screen":"\u5728\u5C4F\u5E55\u4E0A\u753B\u4E00\u4E2A\u5706\u89D2\u77E9\u5F62","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rounded rectangle (radius: _PARAM5_) with _PARAM0_":"\u4ECE _PARAM1_;_PARAM2_ \u5230 _PARAM3_;_PARAM4_ \u7528 _PARAM0_ \u753B\u4E00\u4E2A\u5706\u89D2\u77E9\u5F62(\u534A\u5F84\u4E3A: _PARAM5_)","Chamfer Rectangle":"\u5012\u89D2\u77E9\u5F62","Draw a chamfer rectangle on screen":"\u5728\u5C4F\u5E55\u4E0A\u7ED8\u5236\u4E00\u4E2A\u5012\u89D2\u77E9\u5F62","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a chamfer rectangle (chamfer: _PARAM5_) with _PARAM0_":"\u4F7F\u7528 _PARAM0_ \u4ECE _PARAM1_;_PARAM2_ \u5230 _PARAM3_;_PARAM4_ \u7ED8\u5236\u4E00\u4E2A\u5012\u89D2\u77E9\u5F62 (\u5012\u89D2\uFF1A_PARAM5_)","Chamfer (in pixels)":"\u5012\u89D2 (\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D)","Torus":"\u5706\u73AF","Draw a torus on screen":"\u5728\u5C4F\u5E55\u4E0A\u7ED8\u5236\u4E00\u4E2A\u5706\u73AF","Draw at _PARAM1_;_PARAM2_ a torus with inner radius: _PARAM3_, outer radius: _PARAM4_ and with start arc angle: _PARAM5_\u00B0, end angle: _PARAM6_\u00B0 with _PARAM0_":"\u5728 _PARAM1_\uFF1B_PARAM2_ \u5904\u7ED8\u5236\u4E00\u4E2A\u5706\u73AF\uFF0C\u5176\u5185\u534A\u5F84\uFF1A_PARAM3_\uFF0C\u5916\u534A\u5F84\uFF1A_PARAM4_\uFF0C\u8D77\u59CB\u5706\u5F27\u89D2\u5EA6\uFF1A_PARAM5_\u00B0\uFF0C\u7ED3\u675F\u89D2\u5EA6\uFF1A_PARAM6_\u00B0\uFF0C\u5E26 _PARAM0_","Inner Radius (in pixels)":"\u5185\u534A\u5F84 (\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D)","Outer Radius (in pixels)":"\u5916\u534A\u5F84 (\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D)","Start Arc (in degrees)":"\u8D77\u59CB\u5706\u5F27 (\u4EE5\u5EA6\u4E3A\u5355\u4F4D)","End Arc (in degrees)":"\u7ED3\u675F\u5706\u5F27 (\u4EE5\u5EA6\u4E3A\u5355\u4F4D)","Regular Polygon":"\u6B63\u591A\u8FB9\u5F62","Draw a regular polygon on screen":"\u5728\u5C4F\u5E55\u4E0A\u7ED8\u5236\u4E00\u4E2A\u6B63\u591A\u8FB9\u5F62","Draw at _PARAM1_;_PARAM2_ a regular polygon with _PARAM3_ sides and radius: _PARAM4_ (rotation: _PARAM5_) with _PARAM0_":"\u5728 _PARAM1_;_PARAM2_ \u5904\u7ED8\u5236\u4E00\u4E2A\u6B63\u591A\u8FB9\u5F62\uFF0C\u5176\u8FB9\u957F\u4E3A _PARAM3_\uFF0C\u534A\u5F84\u4E3A\uFF1A_PARAM4_ (\u65CB\u8F6C\uFF1A_PARAM5_)\uFF0C\u5E76\u5E26\u6709_PARAM0_","Number of sides of the polygon (minimum: 3)":"\u591A\u8FB9\u5F62\u7684\u8FB9\u6570(\u6700\u5C0F: 3)","Rotation (in degrees)":"\u65CB\u8F6C(\u89D2\u5EA6)","Star":"\u661F\u5F62","Draw a star on screen":"\u5728\u5C4F\u5E55\u4E0A\u753B\u4E00\u4E2A\u661F\u5F62","Draw at _PARAM1_;_PARAM2_ a star with _PARAM3_ points and radius: _PARAM4_ (inner radius: _PARAM5_, rotation: _PARAM6_) with _PARAM0_":"\u5728_PARAM1_;_PARAM2_ \u5904\u7528 _PARAM0_ \u753B\u4E00\u4E2A\u661F\u578B\uFF0C\u6709 _PARAM3_ \u4E2A\u70B9\uFF0C\u534A\u5F84\u4E3A _PARAM4_ (\u5185\u90E8\u534A\u5F84\u4E3A\uFF1A _PARAM5_, \u65CB\u8F6C\u4E3A\uFF1A _PARAM6_)","Number of points of the star (minimum: 2)":"\u661F\u5F62\u7684\u9876\u70B9\u6570\u91CF(\u6700\u5C0F\u4E3A2)","Inner radius (in pixels, half radius by default)":"\u5185\u90E8\u534A\u5F84(\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF0C\u9ED8\u8BA4\u4E3A\u534A\u5F84\u7684\u4E00\u534A)","Arc":"\u5F27","Draw an arc on screen. If \"Close path\" is set to yes, a line will be drawn between the start and end point of the arc, closing the shape.":"\u5728\u5C4F\u5E55\u4E0A\u753B\u4E00\u6761\u5F27\u3002\u5982\u679C\u201C\u9009\u62E9\u8DEF\u5F84\u201D\u8BBE\u4E3A\u662F\uFF0C\u90A3\u4E48\u5F27\u7684\u8D77\u70B9\u548C\u7EC8\u70B9\u95F4\u5C06\u4F1A\u753B\u4E00\u6761\u7EBF\uFF0C\u5F62\u6210\u4E00\u4E2A\u95ED\u5408\u56FE\u5F62\u3002","Draw at _PARAM1_;_PARAM2_ an arc with radius: _PARAM3_, start angle: _PARAM4_, end angle: _PARAM5_ (anticlockwise: _PARAM6_, close path: _PARAM7_) with _PARAM0_":"\u5728 _PARAM1_;_PARAM2_ \u5904\u7528 _PARAM0_ \u7ED8\u5236\u4E00\u4E2A\u534A\u5F84\u4E3A _PARAM3_ \u7684\u5F27, \u8D77\u59CB\u89D2\u5EA6\u4E3A\uFF1A _PARAM4_, \u7ED3\u675F\u89D2\u5EA6\u4E3A\uFF1A _PARAM5_ (\u9006\u65F6\u9488\u4E3A: _PARAM6_, \u95ED\u5408\u8DEF\u5F84\u4E3A\uFF1A _PARAM7_)","Start angle of the arc (in degrees)":"\u5F27\u7684\u8D77\u59CB\u89D2\u5EA6(\u89D2\u5EA6)","End angle of the arc (in degrees)":"\u5F27\u7684\u7EC8\u6B62\u89D2\u5EA6(\u89D2\u5EA6)","Anticlockwise":"\u9006\u65F6\u9488","Close path":"\u95ED\u5408\u8DEF\u5F84","Bezier curve":"\u8D1D\u585E\u5C14\u66F2\u7EBF","Draw a bezier curve on screen":"\u5728\u5C4F\u5E55\u4E0A\u7ED8\u5236\u8D1D\u585E\u5C14\u66F2\u7EBF","Draw from _PARAM1_;_PARAM2_ to _PARAM7_;_PARAM8_ a bezier curve (first control point: _PARAM3_;_PARAM4_, second control point: _PARAM5_;_PARAM6_) with _PARAM0_":"\u4ECE _PARAM1_;_PARAM2_ \u5230 _PARAM7_;_PARAM8_ \u7528 _PARAM0_ \u7ED8\u5236\u4E00\u6761\u8D1D\u585E\u5C14\u66F2\u7EBF(\u7B2C\u4E00\u63A7\u5236\u70B9\u4E3A: _PARAM3_;_PARAM4_, \u7B2C\u4E8C\u63A7\u5236\u70B9\u4E3A: _PARAM5_;_PARAM6_)","First control point x":"\u7B2C\u4E00\u63A7\u5236\u70B9\u7684x","First control point y":"\u7B2C\u4E00\u63A7\u5236\u70B9\u7684y","Second Control point x":"\u7B2C\u4E8C\u63A7\u5236\u70B9\u7684x","Second Control point y":"\u7B2C\u4E8C\u63A7\u5236\u70B9\u7684y","Destination point x":"\u76EE\u7684\u70B9\u7684x","Destination point y":"\u76EE\u7684\u70B9\u7684y","Quadratic curve":"\u4E8C\u6B21\u66F2\u7EBF","Draw a quadratic curve on screen":"\u5728\u5C4F\u5E55\u4E0A\u7ED8\u5236\u4E8C\u6B21\u66F2\u7EBF","Draw from _PARAM1_;_PARAM2_ to _PARAM5_;_PARAM6_ a quadratic curve (control point: _PARAM3_;_PARAM4_) with _PARAM0_":"\u4ECE_PARAM1_;_PARAM2_ \u5230_PARAM5_;_PARAM6_ \u7528 _PARAM0_ \u7ED8\u5236\u4E00\u4E2A\u4E8C\u6B21\u66F2\u7EBF (\u63A7\u5236\u70B9\uFF1A_PARAM3_;_PARAM4_)","Control point x":"\u63A7\u5236\u70B9 x","Control point y":"\u63A7\u5236\u70B9 Y","Begin fill path":"\u5F00\u59CB\u586B\u5145\u8DEF\u5F84","Begin to draw a simple one-color fill. Subsequent actions, such as \"Path line\" (in the Advanced category) can be used to draw. Be sure to use \"End fill path\" action when you're done drawing the shape.":"\u5F00\u59CB\u7ED8\u5236\u4E00\u4E2A\u7B80\u5355\u7684\u5355\u8272\u586B\u5145. \u968F\u540E\u7684\u52A8\u4F5C, \u4F8B\u5982 \u201C\u8DEF\u5F84\u7EBF\u201D (\u5728\u9AD8\u7EA7\u7C7B\u522B\u4E2D) \u53EF\u4EE5\u7528\u4E8E\u7ED8\u5236. \u5728\u7ED8\u5236\u5F62\u72B6\u65F6, \u8BF7\u52A1\u5FC5\u4F7F\u7528 \u201C\u7ED3\u675F\u586B\u5145\u8DEF\u5F84\u201D \u64CD\u4F5C.","Begin drawing filling of an advanced path with _PARAM0_ (start: _PARAM1_;_PARAM2_)":"\u5F00\u59CB\u4F7F\u7528_PARAM0_\u7ED8\u5236\u9AD8\u7EA7\u8DEF\u5F84\u7684\u56FE\u5F62\u586B\u5145(\u5F00\u59CB:_PARAM1_;_PARAM2_)","Start drawing x":"\u5F00\u59CB\u7ED8\u5236 x","Start drawing y":"\u5F00\u59CB\u7ED8\u5236 y","End fill path":"\u7ED3\u675F\u586B\u5145\u8DEF\u5F84","Finish the filling drawing in an advanced path":"\u5728\u9AD8\u7EA7\u8DEF\u5F84\u4E2D\u5B8C\u6210\u586B\u5145\u56FE","Finish the filling drawing in an advanced path with _PARAM0_":"\u4EE5 _PARAM0_ \u5B8C\u6210\u9AD8\u7EA7\u8DEF\u5F84\u7684\u586B\u5145\u7ED8\u56FE","Move path drawing position":"\u79FB\u52A8\u8DEF\u5F84\u7ED8\u5236\u4F4D\u7F6E","Move the drawing position for the current path":"\u79FB\u52A8\u5F53\u524D\u8DEF\u5F84\u7684\u7ED8\u56FE\u4F4D\u7F6E","Move the drawing position of the path to _PARAM1_;_PARAM2_ with _PARAM0_":"\u5C06\u8DEF\u5F84\u7684\u7ED8\u56FE\u4F4D\u7F6E\u79FB\u52A8\u5230 _PARAM1_; _PARAM2_ \u548C _PARAM0_","Path line":"\u8DEF\u5F84\u7EBF","Add to a path a line to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"\u5728\u8DEF\u5F84\u4E2D\u6DFB\u52A0\u5230\u4F4D\u7F6E\u7684\u76F4\u7EBF\u3002\u539F\u70B9\u6765\u81EA\u4E0A\u4E00\u4E2A\u52A8\u4F5C\u6216\u201C\u5F00\u59CB\u586B\u5145\u8DEF\u5F84\u201D\u6216\u201C\u79FB\u52A8\u8DEF\u5F84\u7ED8\u56FE\u4F4D\u7F6E\u201D\u3002\u9ED8\u8BA4\u60C5\u51B5\u4E0B\uFF0C\u5F00\u59CB\u4F4D\u7F6E\u5C06\u662F\u5BF9\u8C61\u7684\u4F4D\u7F6E\u3002","Add to a path a line to the position _PARAM1_;_PARAM2_ with _PARAM0_":"\u5C06\u8DEF\u5F84\u6DFB\u52A0\u5230\u4F4D\u7F6E_PARAM1_; _PARAM2_\u548C_PARAM0_","Path bezier curve":"\u8DEF\u5F84\u8D1D\u585E\u5C14\u66F2\u7EBF","Add to a path a bezier curve to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"\u5C06\u8D1D\u585E\u5C14\u66F2\u7EBF\u6DFB\u52A0\u5230\u8DEF\u5F84\u4E2D\u3002\u539F\u70B9\u6765\u81EA\u4E0A\u4E00\u4E2A\u52A8\u4F5C\u6216\u201C\u5F00\u59CB\u586B\u5145\u8DEF\u5F84\u201D\u6216\u201C\u79FB\u52A8\u8DEF\u5F84\u7ED8\u56FE\u4F4D\u7F6E\u201D\u3002\u9ED8\u8BA4\u60C5\u51B5\u4E0B\uFF0C\u5F00\u59CB\u4F4D\u7F6E\u5C06\u662F\u5BF9\u8C61\u7684\u4F4D\u7F6E\u3002","Add to a path a bezier curve to the position _PARAM5_;_PARAM6_ (first control point: _PARAM1_;_PARAM2_, second control point: _PARAM3_;_PARAM4_) with _PARAM0_":"\u5C06\u4E00\u6761\u8D1D\u585E\u5C14\u66F2\u7EBF\u6DFB\u52A0\u5230\u5177\u6709_PARAM0_\u7684\u4F4D\u7F6E_PARAM5 _; _Param6_(\u7B2C\u4E00\u63A7\u5236\u70B9:_PARAM1_; _PARAM2_\uFF0C\u7B2C\u4E8C\u63A7\u5236\u70B9:_PARAM3_; _PARAM4_)","Path arc":"\u8DEF\u5F84\u5F27","Add to a path an arc to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"\u5C06\u5706\u5F27\u6DFB\u52A0\u5230\u4F4D\u7F6E\u3002\u539F\u70B9\u6765\u81EA\u4E0A\u4E00\u4E2A\u52A8\u4F5C\u6216\u201C\u5F00\u59CB\u586B\u5145\u8DEF\u5F84\u201D\u6216\u201C\u79FB\u52A8\u8DEF\u5F84\u7ED8\u56FE\u4F4D\u7F6E\u201D\u3002\u9ED8\u8BA4\u60C5\u51B5\u4E0B\uFF0C\u5F00\u59CB\u4F4D\u7F6E\u5C06\u662F\u5BF9\u8C61\u7684\u4F4D\u7F6E\u3002","Add to a path an arc at the position _PARAM1_;_PARAM2_ (radius: _PARAM3_, start angle: _PARAM4_, end angle: _PARAM5_, anticlockwise: _PARAM6_) with _PARAM0_":"\u5728\u8DEF\u5F84_PARAM1_; _PARAM2_\uFF08\u534A\u5F84\uFF1A_PARAM3_\uFF0C\u8D77\u59CB\u89D2\u5EA6\uFF1A_PARAM4_\uFF0C\u7ED3\u675F\u89D2\u5EA6\uFF1A_PARAM5_\uFF0C\u9006\u65F6\u9488\uFF1A_PARAM6_\uFF09\u4E0A\u6DFB\u52A0\u4E00\u6761\u5706\u5F27\uFF0C\u5E76\u5E26\u6709_PARAM0_","Center x of circle":"\u5706\u7684\u4E2D\u5FC3 X","Center y of circle":"\u5706\u5FC3\u7684y\u5750\u6807","Start angle":"\u8D77\u59CB\u89D2\u5EA6","End angle":"\u7ED3\u675F\u89D2\u5EA6","Path quadratic curve":"\u8DEF\u5F84\u4E8C\u6B21\u66F2\u7EBF","Add to a path a quadratic curve to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"\u5C06\u4E8C\u6B21\u66F2\u7EBF\u6DFB\u52A0\u5230\u67D0\u4E2A\u4F4D\u7F6E\u3002\u539F\u70B9\u6765\u81EA\u4E0A\u4E00\u4E2A\u52A8\u4F5C\u6216\u201C\u5F00\u59CB\u586B\u5145\u8DEF\u5F84\u201D\u6216\u201C\u79FB\u52A8\u8DEF\u5F84\u7ED8\u56FE\u4F4D\u7F6E\u201D\u3002\u9ED8\u8BA4\u60C5\u51B5\u4E0B\uFF0C\u5F00\u59CB\u4F4D\u7F6E\u5C06\u662F\u5BF9\u8C61\u7684\u4F4D\u7F6E\u3002","Add to a path a quadratic curve to the position _PARAM3_;_PARAM4_ (control point: _PARAM1_;_PARAM2_) with _PARAM0_":"\u5C06\u4E00\u6761\u4E8C\u6B21\u66F2\u7EBF\u6DFB\u52A0\u5230\u5177\u6709_PARAM0_\u7684\u4F4D\u7F6E_PARAM3 _; _PARAM4_\uFF08\u63A7\u5236\u70B9\uFF1A_PARAM1 _; _PARAM2_\uFF09","Close Path":"\u95ED\u5408\u8DEF\u5F84","Close the path of the advanced shape. This closes the outline between the last and the first point.":"\u95ED\u5408\u9AD8\u7EA7\u5F62\u72B6\u7684\u8DEF\u5F84, \u8FD9\u5C06\u7ED3\u675F\u6700\u540E\u4E00\u70B9\u548C\u7B2C\u4E00\u70B9\u4E4B\u95F4\u7684\u8F6E\u5ED3.","Close the path with _PARAM0_":"\u7528 _PARAM0_ \u5173\u95ED\u8DEF\u5F84","Clear shapes":"\u6E05\u9664\u5F62\u72B6","Clear the rendered shape(s). Useful if not set to be done automatically.":"\u6E05\u9664\u6E32\u67D3\u7684\u5F62\u72B6\u3002\u5982\u679C\u672A\u8BBE\u7F6E\u4E3A\u81EA\u52A8\u5B8C\u6210\uFF0C\u5219\u975E\u5E38\u6709\u7528\u3002","Clear the rendered image of _PARAM0_":"\u6E05\u9664_PARAM0_\u7684\u6E32\u67D3\u56FE\u50CF","Clear between frames":"\u5728\u5E27\u4E4B\u95F4\u6E05\u9664","Activate (or deactivate) the clearing of the rendered shape at the beginning of each frame.":"\u5728\u6BCF\u5E27\u5F00\u59CB\u65F6\u6FC0\u6D3B(\u6216\u53D6\u6D88\u6FC0\u6D3B)\u6E32\u67D3\u5F62\u72B6\u7684\u6E05\u9664\u3002","Clear the rendered image of _PARAM0_ between each frame: _PARAM1_":"\u5728\u6BCF\u5E27\u4E4B\u95F4\u6E05\u9664_PARAM0_\u7684\u6E32\u67D3\u56FE\u50CF\uFF1A_PARAM1_","Clear between each frame":"\u5728\u6BCF\u4E2A\u5E27\u4E4B\u95F4\u6E05\u9664","Check if the rendered image is cleared between frames.":"\u68C0\u67E5\u6E32\u67D3\u7684\u56FE\u50CF\u662F\u5426\u5728\u5E27\u4E4B\u95F4\u88AB\u6E05\u9664\u3002","_PARAM0_ is clearing its rendered image between each frame":"_PARAM0_\u6B63\u5728\u6E05\u9664\u6BCF\u5E27\u4E4B\u95F4\u7684\u6E32\u67D3\u56FE\u50CF","Change the color used when filling":"\u6539\u53D8\u586B\u5145\u65F6\u4F7F\u7528\u7684\u989C\u8272","Change fill color of _PARAM0_ to _PARAM1_":" \u66F4\u6539\u586B\u5145\u989C\u8272 _PARAM0_ \u4E3A _PARAM1_","Filing color red component":"\u6587\u4EF6\u989C\u8272\u4E3A\u7EA2\u8272\u7684\u7EC4\u4EF6","Filing color green component":"\u6587\u4EF6\u989C\u8272\u4E3A\u7EFF\u8272\u7684\u7EC4\u4EF6","Filing color blue component":"\u6587\u4EF6\u989C\u8272\u4E3A\u84DD\u8272\u7684\u7EC4\u4EF6","Modify the color of the outline of future drawings.":"\u4FEE\u6539\u672A\u6765\u56FE\u7EB8\u8F6E\u5ED3\u7684\u989C\u8272\u3002","Change outline color of _PARAM0_ to _PARAM1_":"\u5C06 _PARAM0_ \u7684\u8F6E\u5ED3\u989C\u8272\u66F4\u6539\u4E3A _PARAM1_","Outline color red component":"\u8F6E\u5ED3\u989C\u8272\u7EA2\u8272\u7EC4\u4EF6","Outline color green component":"\u8F6E\u5ED3\u989C\u8272\u7EFF\u8272\u7EC4\u4EF6","Outline color blue component":"\u8F6E\u5ED3\u989C\u8272\u84DD\u8272\u7EC4\u4EF6","Modify the size of the outline of future drawings.":"\u4FEE\u6539\u672A\u6765\u7ED8\u56FE\u8F6E\u5ED3\u7684\u5927\u5C0F\u3002","the size of the outline":"\u68C0\u6D4B\u5916\u6846\u7684\u5927\u5C0F","Test the size of the outline.":"\u68C0\u6D4B\u5916\u6846\u7684\u5927\u5C0F","Modify the opacity level used when filling future drawings.":"\u4FEE\u6539\u586B\u5145\u672A\u6765\u56FE\u7EB8\u65F6\u4F7F\u7528\u7684\u4E0D\u900F\u660E\u5EA6\u7EA7\u522B\u3002","the opacity of filling":"\u586B\u5145\u7684\u4E0D\u900F\u660E\u5EA6","Test the value of the opacity level used when filling.":"\u6D4B\u8BD5\u586B\u5145\u65F6\u4F7F\u7528\u7684\u4E0D\u900F\u660E\u5EA6\u7684\u503C\u3002","Filling opacity":"\u586B\u5145\u4E0D\u900F\u660E\u5EA6","Modify the opacity of the outline of future drawings.":"\u4FEE\u6539\u672A\u6765\u56FE\u7EB8\u8F6E\u5ED3\u7684\u4E0D\u900F\u660E\u5EA6\u3002","the opacity of the outline":"\u8F6E\u5ED3\u7684\u4E0D\u900F\u660E\u5EA6","Test the opacity of the outline.":"\u6D4B\u8BD5\u8F6E\u5ED3\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Use relative coordinates":"\u4F7F\u7528\u76F8\u5BF9\u5750\u6807","Set if the object should use relative coordinates (by default) or not. It's recommended to use relative coordinates.":"\u8BBE\u7F6E\u5BF9\u8C61\u662F\u5426\u5E94\u4F7F\u7528\u76F8\u5BF9\u5750\u6807(\u9ED8\u8BA4\u60C5\u51B5\u4E0B)\u3002\u5EFA\u8BAE\u4F7F\u7528\u76F8\u5BF9\u5750\u6807\u3002","Use relative coordinates for _PARAM0_: _PARAM1_":"\u5C06\u76F8\u5BF9\u5750\u6807\u7528\u4E8E_PARAM0_\uFF1A_PARAM1_","Use relative coordinates?":"\u4F7F\u7528\u76F8\u5BF9\u5750\u6807\uFF1F","Relative coordinates":"\u76F8\u5BF9\u5750\u6807","Check if the coordinates of the shape painter is relative.":"\u68C0\u67E5\u5F62\u72B6\u7ED8\u5236\u5668\u7684\u5750\u6807\u662F\u5426\u662F\u76F8\u5BF9\u7684\u3002","_PARAM0_ is using relative coordinates":"_PARAM0_ \u6B63\u5728\u4F7F\u7528\u76F8\u5BF9\u5750\u6807","Change the center of rotation of _PARAM0_ to _PARAM1_, _PARAM2_":"\u5C06 _PARAM0_ \u7684\u65CB\u8F6C\u4E2D\u5FC3\u66F4\u6539\u4E3A _PARAM1_, _PARAM2_","Collision Mask":"\u78B0\u649E\u8499\u677F","Change the collision mask of an object to a rectangle relatively to the object origin.":"\u5BF9\u8C61\u7684\u78B0\u649E\u906E\u7F69\u66F4\u6539\u4E3A\u76F8\u5BF9\u4E8E\u5BF9\u8C61\u539F\u70B9\u7684\u77E9\u5F62\u3002","Change the collision mask of _PARAM0_ to a rectangle from _PARAM1_; _PARAM2_ to _PARAM3_; _PARAM4_":"\u5C06 _PARAM0_ \u7684\u78B0\u649E\u906E\u7F69\u66F4\u6539\u4E3A\u77E9\u5F62\uFF0C\u4ECE_PARAM1_; _PARAM2_ \u66F4\u6539\u4E3A_PARAM3_; _PARAM4_","Position":"\u4F4D\u7F6E","X drawing coordinate of a point from the scene":"\u5C4F\u5E55\u4E0A\u67D0\u70B9\u7684X\u7ED8\u5236\u5750\u6807","X scene position":"X\u573A\u666F\u4F4D\u7F6E","Y scene position":"Y\u573A\u666F\u4F4D\u7F6E","Y drawing coordinate of a point from the scene":"\u5C4F\u5E55\u4E0A\u67D0\u70B9\u7684Y\u7ED8\u5236\u5750\u6807","X scene coordinate of a point from the drawing":"\u7ED8\u56FE\u4E2D\u67D0\u70B9\u7684 X \u573A\u666F\u5750\u6807","X drawing position":"X\u7ED8\u56FE\u4F4D\u7F6E","Y drawing position":"Y \u7ED8\u56FE\u4F4D\u7F6E","Y scene coordinate of a point from the drawing":"\u7ED8\u56FE\u4E2D\u67D0\u70B9\u7684 Y \u573A\u666F\u5750\u6807","Set anti-aliasing of _PARAM0_ to _PARAM1_":"\u5C06 _PARAM0_ \u7684\u6297\u952F\u9F7F\u8BBE\u7F6E\u4E3A _PARAM1_","Anti-aliasing quality level":"\u6297\u952F\u9F7F\u8D28\u91CF\u7B49\u7EA7","Anti-aliasing type":"\u6297\u952F\u9F7F\u7C7B\u578B","Checks the selected type of anti-aliasing":"\u68C0\u67E5\u6240\u9009\u7684\u6297\u952F\u9F7F\u7C7B\u578B","The anti-aliasing of _PARAM0_ is set to _PARAM1_":"_PARAM0_ \u7684\u6297\u952F\u9F7F\u8BBE\u7F6E\u4E3A _PARAM1_","Type of anti-aliasing to check the object against":"\u68C0\u67E5\u5BF9\u8C61\u7684\u6297\u952F\u9F7F\u7C7B\u578B","Type of anti-aliasing used by a shape painter":"\u5F62\u72B6\u7ED8\u5236\u5668\u4F7F\u7528\u7684\u6297\u952F\u9F7F\u7C7B\u578B","Returns the type of anti-aliasing in use: none, low, medium, or high.":"\u8FD4\u56DE\u6B63\u5728\u4F7F\u7528\u7684\u6297\u952F\u9F7F\u7C7B\u578B\uFF1A\u65E0\u3001\u4F4E\u3001\u4E2D\u6216\u9AD8\u3002","Linked objects":"\u94FE\u63A5\u5BF9\u8C61","Link two objects":"\u94FE\u63A5\u4E24\u4E2A\u5BF9\u8C61","Link two objects together, so as to be able to get one from the other.":"\u5C06\u4E24\u4E2A\u5BF9\u8C61\u94FE\u63A5\u5728\u4E00\u8D77\uFF0C\u4EE5\u4FBF\u80FD\u591F\u4ECE\u4E00\u4E2A\u5F97\u5230\u53E6\u4E00\u4E2A\u3002","Link _PARAM1_ and _PARAM2_":"\u94FE\u63A5 _PARAM1_ \u548C _PARAM2_","Object 1":"\u5BF9\u8C61 1","Object 2":"\u5BF9\u8C61 2","Unlink two objects":"\u53D6\u6D88\u94FE\u63A5\u4E24\u4E2A\u5BF9\u8C61","Unlink two objects.":"\u53D6\u6D88\u94FE\u63A5\u4E24\u4E2A\u5BF9\u8C61\u3002","Unlink _PARAM1_ and _PARAM2_":"\u89E3\u9664 _PARAM1_ \u548C _PARAM2_ \u7684\u94FE\u63A5","Unlink all objects from an object":"\u5C06\u6240\u6709\u5BF9\u8C61\u4E0E\u4E00\u4E2A\u5BF9\u8C61\u53D6\u6D88\u94FE\u63A5","Unlink all objects from an object.":"\u5C06\u6240\u6709\u5BF9\u8C61\u4E0E\u4E00\u4E2A\u5BF9\u8C61\u53D6\u6D88\u94FE\u63A5\u3002","Unlink all objects from _PARAM1_":"\u5C06\u6240\u6709\u5BF9\u8C61\u4E0E _PARAM1_ \u53D6\u6D88\u94FE\u63A5","Take into account linked objects":"\u8003\u8651\u5230\u94FE\u63A5\u5BF9\u8C61","Take some objects linked to the object into account for next conditions and actions.\nThe condition will return false if no object was taken into account.":"\u8003\u8651\u5230\u4E0B\u4E00\u4E2A\u6761\u4EF6\u548C\u52A8\u4F5C\uFF0C\u4E00\u4E9B\u4E0E\u5BF9\u8C61\u76F8\u5173\u8054\u7684\u5BF9\u8C61\u3002\n\u5982\u679C\u4E0D\u8003\u8651\u5BF9\u8C61\uFF0C\u6761\u4EF6\u5C06\u8FD4\u56DE false\u3002","Take into account all \"_PARAM1_\" linked to _PARAM2_":"\u8003\u8651\u6240\u6709 \"_PARAM1_\" \u94FE\u63A5\u5230 _PARAM2_","Pick these objects...":"\u9009\u62E9\u8FD9\u4E9B\u5BF9\u8C61...","...if they are linked to this object":"...\u5982\u679C\u4ED6\u4EEC\u88AB\u94FE\u63A5\u5230\u6B64\u5BF9\u8C61","Take objects linked to the object into account for next actions.":"\u5C06\u4E0E\u5BF9\u8C61\u76F8\u5173\u8054\u7684\u5BF9\u8C61\u8BA1\u5165\u4E0B\u4E00\u4E2A\u52A8\u4F5C\u3002","Precise check":"\u7CBE\u786E\u68C0\u67E5","Use the object (custom) collision mask instead of the bounding box, making the behavior more precise at the cost of reduced performance":"\u4F7F\u7528\u5BF9\u8C61\uFF08\u81EA\u5B9A\u4E49\uFF09\u78B0\u649E\u906E\u7F69\u800C\u4E0D\u662F\u8FB9\u754C\u6846\uFF0C\u4EE5\u964D\u4F4E\u6027\u80FD\u4E3A\u4EE3\u4EF7\u4F7F\u884C\u4E3A\u66F4\u7CBE\u786Eh","Draggable Behavior":"\u53EF\u62D6\u52A8\u884C\u4E3A","Allows objects to be moved using the mouse (or touch). Add the behavior to an object to make it draggable. Use events to enable or disable the behavior when needed.":"\u5141\u8BB8\u4F7F\u7528\u9F20\u6807(\u6216\u89E6\u6478)\u79FB\u52A8\u5BF9\u8C61\u3002\u5C06\u884C\u4E3A\u6DFB\u52A0\u5230\u5BF9\u8C61\u4EE5\u4F7F\u5176\u53EF\u62D6\u52A8\u3002\u5728\u9700\u8981\u65F6\u4F7F\u7528\u4E8B\u4EF6\u6765\u542F\u7528\u6216\u7981\u7528\u884C\u4E3A\u3002","Draggable object":"\u53EF\u62D6\u52A8\u5BF9\u8C61","Draggable":"\u53EF\u62D6\u52A8","Move objects by holding a mouse button (or touch).":"\u6309\u4F4F\u9F20\u6807\u6309\u94AE(\u6216\u89E6\u6478)\u79FB\u52A8\u7269\u4F53\u3002","Being dragged":"\u6B63\u88AB\u62D6\u52A8","Check if the object is being dragged. This means the mouse button or touch is pressed on it. When the mouse button or touch is released, the object is no longer being considered dragged (use the condition \"Was just dropped\" to check when the dragging is ending).":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u88AB\u62D6\u52A8\u3002\u8FD9\u610F\u5473\u7740\u9F20\u6807\u6309\u94AE\u6216\u89E6\u6478\u6B63\u6309\u5728\u4E0A\u9762\u3002\u5F53\u9F20\u6807\u6309\u94AE\u6216\u89E6\u6478\u88AB\u91CA\u653E\u65F6\uFF0C\u5BF9\u8C61\u5C06\u4E0D\u518D\u88AB\u89C6\u4E3A\u6B63\u5728\u62D6\u52A8\uFF08\u4F7F\u7528\u6761\u4EF6\"\u521A\u521A\u653E\u4E0B\"\u6765\u68C0\u67E5\u62D6\u52A8\u4F55\u65F6\u7ED3\u675F\uFF09\u3002","_PARAM0_ is being dragged":"_PARAM0_ \u6B63\u5728\u88AB\u62D6\u52A8","Was just dropped":"\u521A\u521A\u88AB\u653E\u4E0B","Check if the object was just dropped after being dragged (the mouse button or touch was just released this frame).":"\u68C0\u67E5\u5BF9\u8C61\u5728\u88AB\u62D6\u52A8\u540E\u662F\u5426\u521A\u521A\u88AB\u653E\u4E0B\uFF08\u9F20\u6807\u6309\u94AE\u6216\u89E6\u6478\u5728\u8FD9\u4E00\u5E27\u521A\u521A\u91CA\u653E\uFF09\u3002","_PARAM0_ was just dropped":"_PARAM0_ \u521A\u521A\u88AB\u653E\u4E0B","Bitmap Text":"\u4F4D\u56FE\u6587\u672C","Displays a text using a \"Bitmap Font\" (an image representing characters). This is more performant than a traditional Text object and it allows for complete control on the characters aesthetic.":"\u663E\u793A\u4F7F\u7528 \"\u4F4D\u56FE\u5B57\u4F53\" (\u4EE3\u8868\u5B57\u7B26\u7684\u56FE\u50CF) \u7684\u6587\u672C\u3002 \u8FD9\u6BD4\u4F20\u7EDF\u7684\u6587\u672C\u5BF9\u8C61\u66F4\u80FD\u6027\u80FD\uFF0C\u5B83\u5141\u8BB8\u5BF9\u5B57\u7B26\u7684\u5B8C\u5168\u63A7\u5236\u3002","Bitmap Atlas":"\u4F4D\u56FE\u56FE\u96C6","Text scale":"\u6587\u5B57\u5927\u5C0F","Font tint":"\u5B57\u4F53\u8272\u8C03","Image-based text.":"\u57FA\u4E8E\u56FE\u50CF\u7684\u6587\u672C\u3002","Bitmap text":"\u4F4D\u56FE\u6587\u672C","Return the text.":"\u8FD4\u56DE\u6587\u672C\u3002","the opacity, between 0 (fully transparent) and 255 (opaque)":"\u4E0D\u900F\u660E\u5EA6\uFF0C\u4ECB\u4E8E 0 (\u5B8C\u5168\u900F\u660E) \u548C 255 (\u4E0D\u900F\u660E) \u4E4B\u95F4","the font size, defined in the Bitmap Font":"\u5B57\u4F53\u5927\u5C0F\uFF0C\u5728\u4F4D\u56FE\u5B57\u4F53\u4E2D\u5B9A\u4E49","the scale (1 by default)":"\u6587\u5B57\u7F29\u653E\u5C3A\u5EA6\uFF08\u9ED8\u8BA4\u4E3A 1\uFF09","Font name":"\u5B57\u4F53\u540D\u79F0","the font name (defined in the Bitmap font)":"\u5B57\u4F53\u540D\u79F0\uFF08\u4F4D\u56FE\u5B57\u4F53\u4E2D\u5B9A\u4E49\uFF09","the font name":"\u5B57\u4F53\u540D\u79F0","Set the tint of the Bitmap Text object.":"\u8BBE\u7F6E\u4F4D\u56FE\u6587\u672C\u5BF9\u8C61\u7684\u8272\u8C03\u3002","Set tint of _PARAM0_ to _PARAM1_":"\u5C06 _PARAM0_ \u7684\u8272\u8C03\u66F4\u6539\u4E3A _PARAM1_","Bitmap files resources":"\u4F4D\u56FE\u6587\u4EF6\u8D44\u6E90","Change the Bitmap Font and/or the atlas image used by the object.":"\u66F4\u6539\u5BF9\u8C61\u4F7F\u7528\u7684\u4F4D\u56FE\u5B57\u4F53\u548C/\u6216\u56FE\u96C6\u56FE\u50CF\u3002","Set the bitmap font of _PARAM0_ to _PARAM1_ and the atlas to _PARAM2_":"\u5C06 _PARAM0_ \u7684\u4F4D\u56FE\u5B57\u4F53\u8BBE\u4E3A _PARAM1_ \uFF0C\u56FE\u96C6\u8BBE\u4E3A _PARAM2_","Bitmap font resource name":"\u4F4D\u56FE\u5B57\u4F53\u8D44\u6E90\u540D\u79F0","Texture atlas resource name":"\u7EB9\u7406\u56FE\u96C6\u8D44\u6E90\u540D\u79F0","the text alignment":"\u6587\u5B57\u5BF9\u9F50","Alignment (\"left\", \"right\" or \"center\")":"\u5BF9\u9F50(\"\u5DE6\"\u3001\"\u53F3\"\u6216\"\u4E2D\u5FC3\")","Change the alignment of a Bitmap text object.":"\u4FEE\u6539\u4F4D\u56FE\u6587\u672C\u5BF9\u8C61\u7684\u5BF9\u9F50\u3002","Set the alignment of _PARAM0_ to _PARAM1_":"\u8BBE\u7F6E _PARAM0_ \u7684\u6587\u5B57\u5BF9\u9F50\u4E3A _PARAM1_","De/activate word wrapping.":"\u53D6\u6D88/\u6FC0\u6D3B\u81EA\u52A8\u6362\u884C\u3002","Activate word wrapping":"\u542F\u7528\u81EA\u52A8\u6362\u884C","the width, in pixels, after which the text is wrapped on next line":"\u5F53\u6587\u5B57\u6362\u81F3\u4E0B\u4E00\u884C\u65F6\uFF0C\u884C\u9996\u7684\u5BBD\u5EA6\uFF0C\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D","File system":"\u6587\u4EF6\u7CFB\u7EDF","Access the filesystem of the operating system - only works on native, desktop games exported to Windows, Linux or macOS.":"\u8BBF\u95EE\u64CD\u4F5C\u7CFB\u7EDF\u7684\u6587\u4EF6\u7CFB\u7EDF\u2014\u2014\u4EC5\u9002\u7528\u4E8E\u5BFC\u51FA\u5230Windows\u3001Linux\u6216macOS\u7684\u539F\u751F\u684C\u9762\u6E38\u620F\u3002","File or directory exists":"\u6587\u4EF6\u6216\u6587\u4EF6\u5939\u5B58\u5728\u6027","Check if the file or directory exists.":"\u68C0\u67E5\u6587\u4EF6\u6216\u6587\u4EF6\u5939\u662F\u5426\u5B58\u5728\u3002","The path _PARAM0_ exists":"\u8DEF\u5F84_PARAM0_ \u5B58\u5728","Windows, Linux, MacOS":"Windows, Linux, MacOS","Path to file or directory":"\u6587\u4EF6\u6216\u6587\u4EF6\u5939\u8DEF\u5F84","Create a directory":"\u521B\u5EFA\u6587\u4EF6\u5939","Create a new directory at the specified path.":"\u5728\u6307\u5B9A\u8DEF\u5F84\u521B\u5EFA\u65B0\u6587\u4EF6\u5939\u3002","Create directory _PARAM0_":"\u521B\u5EFA\u76EE\u5F55_PARAM0_","Directory":"\u76EE\u5F55","(Optional) Variable to store the result. 'ok': task was successful, 'error': an error occurred.":"(\u53EF\u9009) \u7528\u4E8E\u5B58\u50A8\u7ED3\u679C\u7684\u53D8\u91CF\u3002'ok'\uFF1A\u4EFB\u52A1\u6210\u529F\uFF0C'error'\uFF1A\u53D1\u751F\u9519\u8BEF\u3002","Save a text into a file":"\u5C06\u6587\u672C\u4FDD\u5B58\u5230\u6587\u4EF6","Save a text into a file. Only use this on small files to avoid any lag or freeze during the game execution.":"\u5C06\u6587\u672C\u4FDD\u5B58\u5230\u6587\u4EF6\u4E2D\u3002\u4EC5\u5728\u5C0F\u6587\u4EF6\u4E2D\u4F7F\u7528\u6B64\u9009\u9879\u4EE5\u907F\u514D\u6E38\u620F\u6267\u884C\u8FC7\u7A0B\u4E2D\u51FA\u73B0\u4EFB\u4F55\u5EF6\u8FDF\u6216\u51BB\u7ED3\u3002","Save _PARAM0_ into file _PARAM1_":"\u4FDD\u5B58 _PARAM0_ \u5230\u6587\u4EF6 _PARAM1_","Save path":"\u4FDD\u5B58\u8DEF\u5F84","Save a text into a file (Async)":"\u5C06\u6587\u672C\u4FDD\u5B58\u5230\u6587\u4EF6\u4E2D\uFF08\u5F02\u6B65\uFF09","Save a text into a file asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.":"\u5C06\u6587\u672C\u53E6\u5B58\u4E3A\u5F02\u6B65\u6587\u4EF6\u3002\u4F7F\u7528\u6B64\u9009\u9879\u4EE5\u907F\u514D\u6E38\u620F\u6267\u884C\u8FC7\u7A0B\u4E2D\u51FA\u73B0\u4EFB\u4F55\u5EF6\u8FDF\u6216\u51BB\u7ED3\u3002 \u64CD\u4F5C\u5B8C\u6210\u540E\uFF0C'\u7ED3\u679C'\u53D8\u91CF\u5C06\u4F1A\u66F4\u65B0\u3002","Windows, Linux, MacOS/Asynchronous":"Windows\uFF0CLinux\uFF0CMacOS/Asynuous","Save a scene variable into a JSON file":"\u5C06\u573A\u666F\u53D8\u91CF\u4FDD\u5B58\u5230 JSON \u6587\u4EF6","Save a scene variable (including, for structure, all the children) into a file in JSON format. Only use this on small files to avoid any lag or freeze during the game execution.":"\u5C06\u573A\u666F\u53D8\u91CF\uFF08\u5BF9\u4E8E\u7ED3\u6784\uFF0C\u5305\u62EC\u6240\u6709\u5B50\u9879\uFF09\u4EE5JSON\u683C\u5F0F\u4FDD\u5B58\u5230\u6587\u4EF6\u4E2D\u3002\u4EC5\u5728\u5C0F\u6587\u4EF6\u4E0A\u4F7F\u7528\u6B64\u9009\u9879\uFF0C\u4EE5\u907F\u514D\u5728\u6E38\u620F\u6267\u884C\u671F\u95F4\u51FA\u73B0\u4EFB\u4F55\u5EF6\u8FDF\u6216\u51BB\u7ED3\u3002","Save scene variable _PARAM0_ into file _PARAM1_ as JSON":"\u5C06\u573A\u666F\u53D8\u91CF _PARAM0_ \u4FDD\u5B58\u4E3A _PARAM1_ \u6587\u4EF6\u4E3A JSON","Save a scene variable into a JSON file (Async)":"\u5C06\u573A\u666F\u53D8\u91CF\u4FDD\u5B58\u5230 JSON \u6587\u4EF6 (\u5F02\u6B65)","Save the scene variable (including, for structures, all the children) into a file in JSON format, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.":"\u5C06\u573A\u666F\u53D8\u91CF(\u5305\u62EC\u7ED3\u6784\u4E2D\u7684\u6240\u6709\u5B50\u5143\u7D20)\u4FDD\u5B58\u4E3A\u4E00\u4E2A JSON \u683C\u5F0F\u7684\u6587\u4EF6\uFF0C\u5F02\u6B65\u683C\u5F0F\u3002 \u7528\u4E8E\u5927\u578B\u6587\u4EF6\u4EE5\u907F\u514D\u6E38\u620F\u6267\u884C\u8FC7\u7A0B\u4E2D\u51FA\u73B0\u4EFB\u4F55\u5EF6\u8FDF\u6216\u51BB\u7ED3\u3002\u64CD\u4F5C\u5B8C\u6210\u540E\u201C\u7ED3\u679C\u201D\u53D8\u91CF\u4F1A\u66F4\u65B0\u3002","Load a text from a file (Async)":"\u4ECE\u6587\u4EF6\u52A0\u8F7D\u6587\u672C(\u5F02\u6B65)","Load a text from a file, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available in the scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.":"\u4ECE\u6587\u4EF6\u52A0\u8F7D\u6587\u672C\u5F02\u6B65\u3002\u7528\u5B83\u6765\u5904\u7406\u5927\u578B\u6587\u4EF6\uFF0C\u4EE5\u907F\u514D\u6E38\u620F\u6267\u884C\u8FC7\u7A0B\u4E2D\u51FA\u73B0\u4EFB\u4F55\u5EF6\u8FDF\u6216\u51BB\u7ED3\u3002 \u6587\u4EF6\u7684\u5185\u5BB9\u5C06\u5728\u7A0D\u540E\u7684\u573A\u666F\u53D8\u91CF\u4E2D\u53EF\u7528 (\u901A\u5E38\u662F\u51E0\u6BEB\u79D2)\u3002 \u64CD\u4F5C\u5B8C\u6210\u540E\uFF0C'\u7ED3\u679C'\u53D8\u91CF\u5C06\u4F1A\u66F4\u65B0\u3002","Load text from _PARAM1_ into scene variable _PARAM0_ (Async)":"\u4ECE _PARAM1_ \u52A0\u8F7D\u6587\u672C\u5230\u573A\u666F\u53D8\u91CF _PARAM0_ (\u5F02\u6B65)","Load path":"\u52A0\u8F7D\u8DEF\u5F84","Normalize the file content (recommended)":"\u89C4\u8303\u5316\u6587\u4EF6\u5185\u5BB9(\u63A8\u8350)","This replaces Windows new lines characters (\"CRLF\") by a single new line character.":"\u8FD9\u4F1A\u5C06 Windows \u6362\u884C\u7B26 (\"CRLF\") \u66FF\u6362\u4E3A\u5355\u4E2A\u6362\u884C\u7B26\u3002","Load a text from a file":"\u4ECE\u6587\u4EF6\u4E2D\u52A0\u8F7D\u6587\u672C","Load a text from a file. Only use this on small files to avoid any lag or freeze during the game execution.":"\u4ECE\u6587\u4EF6\u4E2D\u52A0\u8F7D\u6587\u672C\u3002\u4EC5\u5728\u5C0F\u6587\u4EF6\u4E2D\u4F7F\u7528\u6B64\u9009\u9879\u4EE5\u907F\u514D\u6E38\u620F\u6267\u884C\u8FC7\u7A0B\u4E2D\u51FA\u73B0\u4EFB\u4F55\u5EF6\u8FDF\u6216\u51BB\u7ED3\u3002","Load text from _PARAM1_ into scene variable _PARAM0_":"\u4ECE _PARAM1_ \u5C06\u6587\u672C\u52A0\u8F7D\u5230\u573A\u666F\u53D8\u91CF _PARAM0_","Load a scene variable from a JSON file":"\u4ECE JSON \u6587\u4EF6\u52A0\u8F7D\u573A\u666F\u53D8\u91CF","Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children). Only use this on small files to avoid any lag or freeze during the game execution.":"\u4ECE\u6587\u4EF6\u4E2D\u52A0\u8F7D JSON \u683C\u5F0F\u7684\u6587\u672C\uFF0C\u5E76\u5C06\u5176\u8F6C\u6362\u4E3A\u573A\u666F\u53D8\u91CF(\u53EF\u80FD\u662F\u5E26\u6709\u5B50\u8282\u70B9\u7684\u7ED3\u6784\u53D8\u91CF)\u3002\u53EA\u6709\u5728\u5C0F\u6587\u4EF6\u4E0A\u4F7F\u7528\u8FD9\u4E2A\uFF0C\u4EE5\u907F\u514D\u4EFB\u4F55\u5EF6\u8FDF\u6216\u5728\u6E38\u620F\u6267\u884C\u671F\u95F4\u51BB\u7ED3\u3002","Load JSON from _PARAM1_ into scene variable _PARAM0_":"\u4ECE _PARAM1_ \u52A0\u8F7DJSON \u5230\u573A\u666F\u53D8\u91CF _PARAM0_","Load a scene variable from a JSON file (Async)":"\u4ECE JSON \u6587\u4EF6\u52A0\u8F7D\u573A\u666F\u53D8\u91CF(\u5F02\u6B65)","Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children), asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available as a scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.":"\u4ECE\u6587\u4EF6\u52A0\u8F7DJSON\u683C\u5F0F\u5316\u6587\u672C\u5E76\u5C06\u5176\u8F6C\u6362\u4E3A\u573A\u666F\u53D8\u91CF(\u53EF\u80FD\u662F\u4E00\u4E2A\u5E26\u5B50\u7684\u7ED3\u6784\u53D8\u91CF)\uFF0C\u5F02\u6B65\u7684\u3002 \u7528\u4E8E\u5927\u578B\u6587\u4EF6\uFF0C\u4EE5\u907F\u514D\u6E38\u620F\u6267\u884C\u8FC7\u7A0B\u4E2D\u51FA\u73B0\u4EFB\u4F55\u5EF6\u8FDF\u6216\u51BB\u7ED3\u3002 \u6587\u4EF6\u7684\u5185\u5BB9\u5C06\u4F5C\u4E3A\u573A\u666F\u53D8\u91CF\u5728\u7A0D\u540E\u663E\u793A(\u901A\u5E38\u662F\u51E0\u6BEB\u79D2)\u3002 \u64CD\u4F5C\u5B8C\u6210\u540E\uFF0C'\u7ED3\u679C'\u53D8\u91CF\u5C06\u4F1A\u66F4\u65B0\u3002","Delete a file":"\u5220\u9664\u6587\u4EF6","Delete a file from the filesystem.":"\u4ECE\u6587\u4EF6\u7CFB\u7EDF\u4E2D\u5220\u9664\u6587\u4EF6\u3002","Delete the file _PARAM0_":"\u5220\u9664\u6587\u4EF6 _PARAM0_","File path":"\u6587\u4EF6\u8DEF\u5F84","Delete a file (Async)":"\u5220\u9664\u6587\u4EF6(\u5F02\u6B65)","Delete a file from the filesystem asynchronously. The option result variable will be updated once the file is deleted.":"\u4ECE\u6587\u4EF6\u7CFB\u7EDF\u4E2D\u5220\u9664\u5F02\u6B65\u6587\u4EF6\u3002\u5220\u9664\u6587\u4EF6\u540E\uFF0C\u9009\u9879\u7ED3\u679C\u53D8\u91CF\u5C06\u4F1A\u66F4\u65B0\u3002","Read a directory":"\u8BFB\u53D6\u76EE\u5F55","Reads the contents of a directory (all files and sub-directories) and stores them in an array.":"\u8BFB\u53D6\u76EE\u5F55\u7684\u5185\u5BB9 (\u6240\u6709\u6587\u4EF6\u548C\u5B50\u76EE\u5F55) \u5E76\u5C06\u5176\u5B58\u50A8\u5728\u6570\u7EC4\u4E2D\u3002","Read the directory _PARAM0_ into _PARAM1_":"\u5C06\u76EE\u5F55_PARAM0_\u8BFB\u5165_PARAM1_","Directory path":"\u76EE\u5F55\u8DEF\u5F84","Variable to store the result":"\u5B58\u50A8\u7ED3\u679C\u7684\u53D8\u91CF","Desktop folder":"\u684C\u9762\u6587\u4EF6\u5939","Get the path to the desktop folder.":"\u83B7\u53D6\u684C\u9762\u6587\u4EF6\u5939\u7684\u8DEF\u5F84\u3002","Documents folder":"\u6587\u6863\u6587\u4EF6\u5939","Get the path to the documents folder.":"\u83B7\u53D6\u6587\u6863\u6587\u4EF6\u5939\u7684\u8DEF\u5F84\u3002","Pictures folder":"\u56FE\u7247\u6587\u4EF6\u5939","Get the path to the pictures folder.":"\u83B7\u53D6\u56FE\u7247\u6587\u4EF6\u5939\u7684\u8DEF\u5F84\u3002","Game executable file":"\u6E38\u620F\u53EF\u6267\u884C\u6587\u4EF6","Get the path to this game executable file.":"\u83B7\u53D6\u6B64\u6E38\u620F\u53EF\u6267\u884C\u6587\u4EF6\u7684\u8DEF\u5F84\u3002","Game executable folder":"\u6E38\u620F\u53EF\u6267\u884C\u6587\u4EF6\u5939","Get the path to this game executable folder.":"\u83B7\u53D6\u6B64\u6E38\u620F\u53EF\u6267\u884C\u6587\u4EF6\u5939\u7684\u8DEF\u5F84\u3002","Userdata folder (for application settings)":"\u7528\u6237\u6570\u636E\u6587\u4EF6\u5939 (\u7528\u4E8E\u5E94\u7528\u7A0B\u5E8F\u8BBE\u7F6E)","Get the path to userdata folder (for application settings).":"\u83B7\u53D6\u5230\u7528\u6237\u6570\u636E\u6587\u4EF6\u5939\u7684\u8DEF\u5F84(\u7528\u4E8E\u5E94\u7528\u7A0B\u5E8F\u8BBE\u7F6E)\u3002","User's Home folder":"\u7528\u6237\u7684\u4E3B\u6587\u4EF6\u5939","Get the path to the user home folder.":"\u83B7\u53D6\u7528\u6237\u4E3B\u6587\u4EF6\u5939\u7684\u8DEF\u5F84\u3002","Temp folder":"\u4E34\u65F6\u6587\u4EF6\u5939","Get the path to temp folder.":"\u83B7\u53D6\u4E34\u65F6\u6587\u4EF6\u5939\u7684\u8DEF\u5F84\u3002","Path delimiter":"\u8DEF\u5F84\u5206\u9694\u7B26","Get the operating system path delimiter.":"\u83B7\u53D6\u64CD\u4F5C\u7CFB\u7EDF\u8DEF\u5F84\u5206\u9694\u7B26\u3002","Get directory name from a path":"\u4ECE\u8DEF\u5F84\u83B7\u53D6\u76EE\u5F55\u540D\u79F0","Returns the portion of the path that represents the directories, without the ending file name.":"\u8FD4\u56DE\u4EE3\u8868\u76EE\u5F55\u7684\u8DEF\u5F84\u90E8\u5206\uFF0C\u6CA1\u6709\u7ED3\u675F\u6587\u4EF6\u540D\u79F0\u3002","File or folder path":"\u6587\u4EF6\u6216\u6587\u4EF6\u5939\u8DEF\u5F84","Get file name from a path":"\u4ECE\u8DEF\u5F84\u83B7\u53D6\u6587\u4EF6\u540D","Returns the name of the file with its extension, if any.":"\u5982\u679C\u6709\u6269\u5C55\uFF0C\u5219\u8FD4\u56DE\u6587\u4EF6\u7684\u540D\u79F0\u3002","Get the extension from a file path":"\u4ECE\u6587\u4EF6\u8DEF\u5F84\u83B7\u53D6\u6269\u5C55","Returns the extension of the file designated by the given path, including the extension period. For example: \".txt\".":"\u8FD4\u56DE\u7ED9\u5B9A\u8DEF\u5F84\u6307\u5B9A\u7684\u6587\u4EF6\u6269\u5C55\u540D\uFF0C\u5305\u62EC\u6269\u5C55\u65F6\u95F4\u3002\u4F8B\u5982\uFF1A\u201C.txt\u201D\u3002","Text Input":"\u6587\u672C\u8F93\u5165","A text field the player can type text into.":"\u73A9\u5BB6\u53EF\u4EE5\u5728\u5176\u4E2D\u8F93\u5165\u6587\u672C\u7684\u6587\u672C\u5B57\u6BB5\u3002","Initial value":"\u521D\u59CB\u503C","Placeholder":"\u5360\u4F4D\u7B26","Font size (px)":"\u5B57\u4F53\u5927\u5C0F (px)","Text area":"\u6587\u672C\u533A\u57DF","Telephone number":"\u7535\u8BDD\u53F7\u7801","Input type":"\u8F93\u5165\u7C7B\u578B","By default, a \"text\" is single line. Choose \"text area\" to allow multiple lines to be entered.":"\u9ED8\u8BA4\u60C5\u51B5\u4E0B\uFF0C\u201C\u6587\u672C\u201D\u662F\u5355\u884C\u3002\u9009\u62E9\u201C\u6587\u672C\u533A\u57DF\u201D\u5141\u8BB8\u8F93\u5165\u591A\u884C\u3002","Field":"\u5B57\u6BB5","Disabled":"\u5DF2\u7981\u7528","Enable spell check":"\u542F\u7528\u62FC\u5199\u68C0\u67E5","Field appearance":"\u5B57\u6BB5\u5916\u89C2","Border appearance":"\u8FB9\u6846\u5916\u89C2","Padding (horizontal)":"\u586B\u5145 (\u6C34\u5E73)","Padding (vertical)":"\u586B\u5145 (\u5782\u76F4)","Max length":"\u6700\u5927\u957F\u5EA6","The maximum length of the input value (this property will be ignored if the input type is a number).":"\u8F93\u5165\u503C\u7684\u6700\u5927\u957F\u5EA6(\u5982\u679C\u8F93\u5165\u7C7B\u578B\u662F\u6570\u5B57\uFF0C\u6B64\u5C5E\u6027\u5C06\u88AB\u5FFD\u7565)\u3002","Text alignment":"\u6587\u672C\u5BF9\u9F50","Text input":"\u6587\u672C\u8F93\u5165","the placeholder":"\u5360\u4F4D\u7B26","Set the font of the object.":"\u8BBE\u7F6E\u5BF9\u8C61\u7684\u5B57\u4F53\u3002","Set the font of _PARAM0_ to _PARAM1_":"\u8BBE\u7F6E _PARAM0_ \u7684\u5B57\u4F53\u4E3A _PARAM1_","the input type":"\u8F93\u5165\u7C7B\u578B","Set the text color of the object.":"\u8BBE\u7F6E\u5BF9\u8C61\u7684\u6587\u672C\u989C\u8272\u3002","Set the text color of _PARAM0_ to _PARAM1_":"\u5C06 _PARAM0_ \u7684\u6587\u672C\u989C\u8272\u8BBE\u4E3A _PARAM1_","Set the fill color of the object.":"\u8BBE\u7F6E\u5BF9\u8C61\u7684\u586B\u5145\u989C\u8272\u3002","Set the fill color of _PARAM0_ to _PARAM1_":"\u8BBE\u7F6E _PARAM0_ \u7684\u586B\u5145\u989C\u8272\u4E3A _PARAM1_","the fill opacity, between 0 (fully transparent) and 255 (opaque)":"\u586B\u5145\u4E0D\u900F\u660E\u5EA6, \u4ECB\u4E8E 0 (\u5B8C\u5168\u900F\u660E) \u548C 255 (\u4E0D\u900F\u660E)","the fill opacity":"\u586B\u5145\u4E0D\u900F\u660E\u5EA6","Border color":"\u8FB9\u6846\u989C\u8272","Set the border color of the object.":"\u8BBE\u7F6E\u5BF9\u8C61\u7684\u8FB9\u6846\u989C\u8272\u3002","Set the border color of _PARAM0_ to _PARAM1_":"\u5C06 _PARAM0_ \u7684\u8FB9\u6846\u989C\u8272\u8BBE\u4E3A _PARAM1_","Border opacity":"\u8FB9\u6846\u4E0D\u900F\u660E\u5EA6","the border opacity, between 0 (fully transparent) and 255 (opaque)":"\u8FB9\u6846\u4E0D\u900F\u660E\u5EA6, 0(\u5B8C\u5168\u900F\u660E) \u548C 255 (\u4E0D\u900F\u660E)","the border opacity":"\u8FB9\u754C\u4E0D\u900F\u660E\u5EA6","Border width":"\u8FB9\u6846\u5BBD\u5EA6","the border width":"\u8FB9\u754C\u5BBD\u5EA6","Read-only":"\u53EA\u8BFB","the text input is read-only":"\u6587\u672C\u8F93\u5165\u4E3A\u53EA\u8BFB","read-only":"\u53EA\u8BFB","Read-only?":"\u53EA\u8BFB\uFF1F","the text input is disabled":"\u6587\u672C\u8F93\u5165\u5DF2\u7981\u7528","disabled":"\u5DF2\u7981\u7528","Spell check enabled":"\u62FC\u5199\u68C0\u67E5\u5DF2\u542F\u7528","spell check is enabled":"\u62FC\u5199\u68C0\u67E5\u5DF2\u542F\u7528","spell check enabled":"\u62FC\u5199\u68C0\u67E5\u5DF2\u542F\u7528","Focused":"\u805A\u7126","Check if the text input is focused (the cursor is in the field and player can type text in).":"\u68C0\u67E5\u6587\u672C\u8F93\u5165\u662F\u5426\u88AB\u805A\u7126(\u5149\u6807\u5728\u5B57\u6BB5\u4E2D\uFF0C\u73A9\u5BB6\u53EF\u4EE5\u8F93\u5165\u6587\u672C)\u3002","_PARAM0_ is focused":"_PARAM0_ \u662F\u7126\u70B9\u7684","Input is submitted":"\u8F93\u5165\u5DF2\u63D0\u4EA4","Check if the input is submitted, which usually happens when the Enter key is pressed on a keyboard, or a specific button on mobile virtual keyboards.":"\u68C0\u67E5\u8F93\u5165\u662F\u5426\u5DF2\u63D0\u4EA4\uFF0C\u901A\u5E38\u5728\u952E\u76D8\u4E0A\u6309\u4E0B Enter \u952E\u6216\u79FB\u52A8\u865A\u62DF\u952E\u76D8\u4E0A\u7684\u7279\u5B9A\u6309\u94AE\u65F6\u53D1\u751F\u3002","_PARAM0_ value was submitted":"_PARAM0_ \u503C\u5DF2\u63D0\u4EA4","Focus":"\u7126\u70B9","Focus the input so that text can be entered (like if it was touched/clicked).":"\u7126\u70B9\u8F93\u5165\uFF0C\u4EE5\u4FBF\u53EF\u4EE5\u8F93\u5165\u6587\u672C(\u5C31\u50CF\u89E6\u6478/\u5355\u51FB\u4E00\u6837)\u3002","Focus _PARAM0_":"\u7126\u70B9 _PARAM0_","2D Physics Engine":"2D \u7269\u7406\u5F15\u64CE","Physics Engine 2.0":"\u7269\u7406\u5F15\u64CE 2.0","Static":"\u9759\u6001\u7269\u4F53","Dynamic":"\u52A8\u6001","Kinematic":"\u8FD0\u52A8\u5B66","A static object won't move (perfect for obstacles). Dynamic objects can move. Kinematic will move according to forces applied to it only (useful for characters or specific mechanisms).":"\u9759\u6001\u7269\u4F53\u4E0D\u4F1A\u79FB\u52A8 (\u975E\u5E38\u9002\u5408\u7528\u4F5C\u969C\u788D\u7269)\u3002\u52A8\u6001\u7269\u4F53\u53EF\u4EE5\u79FB\u52A8\u3002\u8FD0\u52A8\u7269\u4F53\u53EA\u4F1A\u6839\u636E\u65BD\u52A0\u5728\u5176\u4E0A\u7684\u529B\u800C\u79FB\u52A8 (\u9002\u7528\u4E8E\u89D2\u8272\u6216\u7279\u5B9A\u673A\u5236)\u3002","Considered as a bullet":"\u88AB\u89C6\u4E3A\u4E00\u9897\u5B50\u5F39","Useful for fast moving objects which requires a more accurate collision detection.":"\u5BF9\u4E8E\u9700\u8981\u66F4\u7CBE\u786E\u78B0\u649E\u68C0\u6D4B\u7684\u5FEB\u901F\u79FB\u52A8\u7269\u4F53\u5F88\u6709\u7528\u3002","Physics body advanced settings":"\u7269\u7406\u4E3B\u4F53\u9AD8\u7EA7\u8BBE\u7F6E","If enabled, the object won't rotate and will stay at the same angle. Useful for characters for example.":"\u5982\u679C\u542F\u7528\uFF0C\u5BF9\u8C61\u5C06\u4E0D\u4F1A\u65CB\u8F6C\u5E76\u4FDD\u6301\u76F8\u540C\u7684\u89D2\u5EA6\u3002\u4F8B\u5982\uFF0C\u5BF9\u4E8E\u89D2\u8272\u5F88\u6709\u7528\u3002","Can be put to sleep by the engine":"\u53EF\u4EE5\u901A\u8FC7\u5F15\u64CE\u8FDB\u5165\u4F11\u7720\u72B6\u6001","Allows the physics engine to stop computing interaction with the object when it's not touched. It's recommended to keep this on.":"\u5141\u8BB8\u7269\u7406\u5F15\u64CE\u5728\u7269\u4F53\u672A\u88AB\u89E6\u78B0\u65F6\u505C\u6B62\u8BA1\u7B97\u4E0E\u7269\u4F53\u7684\u4EA4\u4E92\u3002\u5EFA\u8BAE\u4FDD\u6301\u5F00\u542F\u3002","Box":"\u6587\u672C\u6846","Edge":"\u8FB9\u7F18","Polygon":"\u591A\u8FB9\u5F62","Origin":"\u8D77\u6E90","TopLeft":"\u5DE6\u4E0A","Density":"\u5BC6\u5EA6","Define the weight of the object, according to its size. The bigger the density, the heavier the object.":"\u6839\u636E\u7269\u4F53\u7684\u5927\u5C0F\u6765\u5B9A\u4E49\u7269\u4F53\u7684\u91CD\u91CF\u3002\u5BC6\u5EA6\u8D8A\u5927\uFF0C\u7269\u4F53\u8D8A\u91CD\u3002","The friction applied when touching other objects. The higher the value, the more friction.":"\u63A5\u89E6\u5176\u4ED6\u7269\u4F53\u65F6\u4EA7\u751F\u7684\u6469\u64E6\u529B\u3002\u503C\u8D8A\u9AD8\uFF0C\u6469\u64E6\u529B\u8D8A\u5927\u3002","Restitution":"\u6062\u590D\u539F\u72B6","The \"bounciness\" of the object. The higher the value, the more other objects will bounce against it.":"\u7269\u4F53\u7684\u201C\u5F39\u6027\u201D\u3002\u503C\u8D8A\u9AD8\uFF0C\u5176\u4ED6\u7269\u4F53\u4E0E\u5176\u53CD\u5F39\u7684\u6B21\u6570\u5C31\u8D8A\u591A\u3002","Simulate realistic 2D physics for the object including gravity, forces, collisions, and joints.":"\u4E3A\u8BE5\u5BF9\u8C61\u6A21\u62DF\u771F\u5B9E\u7684\u4E8C\u7EF4\u7269\u7406\u6548\u679C\uFF0C\u5305\u62EC\u91CD\u529B\u3001\u529B\u3001\u78B0\u649E\u548C\u5173\u8282\u3002","Edit shape and advanced settings":"\u7F16\u8F91\u5F62\u72B6\u548C\u9AD8\u7EA7\u8BBE\u7F6E","World scale":"\u4E16\u754C\u6BD4\u4F8B","Return the world scale.":"\u8FD4\u56DE\u4E16\u754C\u6BD4\u4F8B\u3002","Global":"\u5168\u5C40","World gravity on X axis":"X\u8F74\u4E0A\u7684\u4E16\u754C\u91CD\u529B","Compare the world gravity on X axis.":"\u6BD4\u8F83X\u8F74\u4E0A\u7684\u4E16\u754C\u91CD\u529B\u3002","the world gravity on X axis":"X\u8F74\u4E0A\u7684\u4E16\u754C\u91CD\u529B","World gravity on Y axis":"Y\u8F74\u4E0A\u7684\u4E16\u754C\u91CD\u529B","Compare the world gravity on Y axis.":"\u6BD4\u8F83Y\u8F74\u4E0A\u7684\u4E16\u754C\u91CD\u529B\u3002","the world gravity on Y axis":"Y\u8F74\u4E0A\u7684\u4E16\u754C\u91CD\u529B","World gravity":"\u4E16\u754C\u91CD\u529B","Modify the world gravity.":"\u4FEE\u6539\u4E16\u754C\u91CD\u529B\u3002","While an object is needed, this will apply to all objects using the behavior.":"\u5F53\u9700\u8981\u5BF9\u8C61\u65F6\uFF0C\u8FD9\u5C06\u9002\u7528\u4E8E\u6240\u6709\u4F7F\u7528\u8BE5\u884C\u4E3A\u7684\u5BF9\u8C61\u3002","Set the world gravity of _PARAM0_ to _PARAM2_;_PARAM3_":"\u5C06 _PARAM0_ \u7684\u4E16\u754C\u91CD\u529B\u8BBE\u4E3A _PARAM2_;_PARAM3_","World time scale":"\u4E16\u754C\u65F6\u95F4\u8303\u56F4","Compare the world time scale.":"\u6BD4\u8F83\u4E16\u754C\u65F6\u95F4\u523B\u5EA6\u3002","the world time scale":"\u4E16\u754C\u65F6\u95F4\u8303\u56F4","Time scale to compare to (1 by default)":"\u8981\u6BD4\u8F83\u7684\u65F6\u95F4\u5C3A\u5EA6(\u9ED8\u8BA4\u4E3A 1)","Modify the world time scale.":"\u4FEE\u6539\u4E16\u754C\u65F6\u95F4\u5C3A\u5EA6\u3002","Set the world time scale of _PARAM0_ to _PARAM2_":"\u8BBE\u7F6E _PARAM0_ \u7684\u4E16\u754C\u65F6\u95F4\u5C3A\u5EA6\u4E3A _PARAM2_","Time scale (1 by default)":"\u65F6\u95F4\u7F29\u653E(\u9ED8\u8BA4\u4E3A1)","Is dynamic":"\u662F\u52A8\u6001\u7684","Check if an object is dynamic.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u52A8\u6001.","_PARAM0_ is dynamic":"_PARAM0_ \u662F\u52A8\u6001\u7684","Dynamics":"\u52A8\u6001","Set as dynamic":"\u8BBE\u7F6E\u4E3A\u52A8\u6001","Set an object as dynamic. Is affected by gravity, forces and velocities.":"\u5C06\u5BF9\u8C61\u8BBE\u7F6E\u4E3A\u52A8\u6001\u3002\u53D7\u5230\u91CD\u529B\u3001\u529B\u91CF\u548C\u901F\u5EA6\u7684\u5F71\u54CD\u3002","Set _PARAM0_ as dynamic":"\u8BBE\u7F6E _PARAM0_ \u4E3A\u52A8\u6001","Is static":"\u9759\u6001\u7684","Check if an object is static.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u9759\u6001.","_PARAM0_ is static":"_PARAM0_ \u662F\u9759\u6001\u7684","Set as static":"\u8BBE\u7F6E\u4E3A\u9759\u6001\u7684","Set an object as static. Is not affected by gravity, and can't be moved by forces or velocities at all.":"\u5C06\u5BF9\u8C61\u8BBE\u7F6E\u4E3A\u9759\u6001\u3002\u4E0D\u53D7\u91CD\u529B\u5F71\u54CD\uFF0C\u4E0D\u80FD\u88AB\u529B\u91CF\u6216\u901F\u5EA6\u79FB\u52A8\u3002","Set _PARAM0_ as static":"\u8BBE\u7F6E _PARAM0_ \u4E3A\u9759\u6001\u7684","Is kinematic":"\u662F\u8FD0\u52A8\u5B66\u7684","Check if an object is kinematic.":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u5177\u6709\u8FD0\u52A8\u80FD\u529B\u3002","_PARAM0_ is kinematic":"_PARAM0_ \u662F\u8FD0\u52A8\u5B66\u7684","Set as kinematic":"\u8BBE\u4E3A\u8FD0\u52A8\u5B66\u6A21\u5F0F","Set an object as kinematic. Is like a static body but can be moved through its velocity.":"\u5C06\u5BF9\u8C61\u8BBE\u7F6E\u4E3A\u8FD0\u52A8\u5B66\u7684\u3002\u5C31\u50CF\u4E00\u4E2A\u9759\u6001\u7269\u4F53\uFF0C\u4F46\u53EF\u4EE5\u901A\u8FC7\u5B83\u7684\u901F\u5EA6\u79FB\u52A8\u3002","Set _PARAM0_ as kinematic":"\u5C06 _PARAM0_ \u8BBE\u7F6E\u8FD0\u52A8\u6A21\u5F0F","Is treated as a bullet":"\u4F5C\u4E3A\u5B50\u5F39\u5904\u7406","Check if the object is being treated as a bullet.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u88AB\u5F53\u4F5C\u4E00\u4E2A\u5B50\u5F39\u3002","_PARAM0_ is treated as a bullet":"_PARAM0_ \u88AB\u89C6\u4E3A\u5B50\u5F39","Treat as bullet":"\u4F5C\u4E3A\u5B50\u5F39\u5904\u7406","Treat the object as a bullet. Better collision handling on high speeds at cost of some performance.":"\u5C06\u5BF9\u8C61\u89C6\u4E3A\u5B50\u5F39\u3002\u66F4\u597D\u5730\u5FEB\u901F\u5904\u7406\u78B0\u649E\uFF0C\u4EE3\u4EF7\u662F\u67D0\u4E9B\u6027\u80FD\u3002","Treat _PARAM0_ as bullet: _PARAM2_":"\u5C06 _PARAM0_ \u4F5C\u4E3A\u5B50\u5F39\u5904\u7406: _PARAM2_","Has fixed rotation":"\u6709\u56FA\u5B9A\u65CB\u8F6C","Check if an object has fixed rotation.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5177\u6709\u56FA\u5B9A\u65CB\u8F6C\u3002","_PARAM0_ has fixed rotation":"_PARAM0_ \u6709\u56FA\u5B9A\u65CB\u8F6C","Enable or disable an object fixed rotation. If enabled the object won't be able to rotate.":"\u542F\u7528\u6216\u7981\u7528\u5BF9\u8C61\u56FA\u5B9A\u65CB\u8F6C\u3002\u5982\u679C\u542F\u7528\uFF0C\u5BF9\u8C61\u5C06\u65E0\u6CD5\u65CB\u8F6C\u3002","Set _PARAM0_ fixed rotation: _PARAM2_":"\u8BBE\u7F6E _PARAM0_ \u56FA\u5B9A\u65CB\u8F6C\uFF1A _PARAM2_","Is sleeping allowed":"\u5141\u8BB8\u7761\u7720","Check if an object can sleep.":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u53EF\u4EE5\u4F11\u7720\u3002","_PARAM0_ can sleep":"_PARAM0_ \u53EF\u4EE5\u7761\u7720","Sleeping allowed":"\u5141\u8BB8\u7761\u7720","Allow or not an object to sleep. If enabled the object will be able to sleep, improving performance for non-currently-moving objects.":"\u5141\u8BB8\u6216\u7981\u6B62\u7269\u4F53\u7761\u7720\u3002\u5982\u679C\u542F\u7528\uFF0C\u5219\u8BE5\u5BF9\u8C61\u5C06\u80FD\u591F\u4F11\u7720\uFF0C\u4ECE\u800C\u63D0\u9AD8\u975E\u5F53\u524D\u79FB\u52A8\u5BF9\u8C61\u7684\u6027\u80FD\u3002","Allow _PARAM0_ to sleep: _PARAM2_":"\u5141\u8BB8 _PARAM0_ \u4F11\u7720: _PARAM2_","Can sleep":"\u53EF\u4EE5\u7761\u7720","Is sleeping":"\u6B63\u5728\u7761\u7720","Check if an object is sleeping.":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u6B63\u5728\u4F11\u7720\u3002","_PARAM0_ is sleeping":"_PARAM0_ \u6B63\u5728\u7761\u7720","Shape scale":"\u5F62\u72B6\u6BD4\u4F8B","Modify an object shape scale. It affects custom shape dimensions and shape offset. If custom dimensions are not set, the body will be scaled automatically to the object size.":"\u4FEE\u6539\u5BF9\u8C61\u5F62\u72B6\u6BD4\u4F8B\u3002\u5B83\u5F71\u54CD\u81EA\u5B9A\u4E49\u5F62\u72B6\u5C3A\u5BF8\u548C\u5F62\u72B6\u504F\u79FB\u3002\u5982\u679C\u672A\u8BBE\u7F6E\u81EA\u5B9A\u4E49\u5C3A\u5BF8\uFF0C\u4E3B\u4F53\u5C06\u81EA\u52A8\u7F29\u653E\u5230\u5BF9\u8C61\u5927\u5C0F\u3002","the shape scale":"\u5F62\u72B6\u6BD4\u4F8B","Body settings":"\u8EAB\u4F53\u8BBE\u7F6E","Test an object density.":"\u6D4B\u8BD5\u5BF9\u8C61\u5BC6\u5EA6\u3002","the _PARAM0_ density":"_PARAM0_ \u4EAE\u5EA6","Modify an object density. The body's density and volume determine its mass.":"\u4FEE\u6539\u5BF9\u8C61\u5BC6\u5EA6\u3002\u8EAB\u4F53\u7684\u5BC6\u5EA6\u548C\u4F53\u79EF\u51B3\u5B9A\u5176\u8D28\u91CF\u3002","the density":"\u5BC6\u5EA6","Density of the object":"\u7269\u4F53\u5BC6\u5EA6","Get the density of an object.":"\u83B7\u53D6\u5BF9\u8C61\u7684\u5BC6\u5EA6\u3002","Test an object friction.":"\u6D4B\u8BD5\u5BF9\u8C61\u6469\u64E6\u3002","the _PARAM0_ friction":"_PARAM0_\u6469\u64E6\u529B","Modify an object friction. How much energy is lost from the movement of one object over another. The combined friction from two bodies is calculated as 'sqrt(bodyA.friction * bodyB.friction)'.":"\u6539\u53D8\u7269\u4F53\u6469\u64E6\u529B\u3002\u4E00\u4E2A\u7269\u4F53\u79FB\u52A8\u5230\u53E6\u4E00\u4E2A\u7269\u4F53\u4E0A\u4F1A\u4E22\u5931\u591A\u5C11\u80FD\u91CF\u3002 \u4E24\u4E2A\u7269\u4F53\u7684\u5408\u5E76\u6469\u64E6\u662F\u201Csqrt(bodyA.friction * bodyB.friction)\u201D\u3002","the friction":"\u6469\u64E6\u529B","Friction of the object":"\u5BF9\u8C61\u7684\u6469\u64E6\u529B","Get the friction of an object.":"\u83B7\u53D6\u5BF9\u8C61\u7684\u6469\u64E6\u529B\u3002","Test an object restitution.":"\u6D4B\u8BD5\u5BF9\u8C61\u8FD8\u539F\u3002","the _PARAM0_ restitution":"_PARAM0_ \u6062\u590D","Modify an object restitution. Energy conservation on collision. The combined restitution from two bodies is calculated as 'max(bodyA.restitution, bodyB.restitution)'.":"\u4FEE\u6539\u5BF9\u8C61\u6062\u590D\u3002\u78B0\u649E\u65F6\u8282\u80FD\u3002\u6765\u81EA\u4E24\u4E2A\u5B9E\u4F53\u7684\u5408\u5E76\u8865\u507F\u88AB\u8BA1\u7B97\u4E3A\u201C max\uFF08bodyA.restitution\uFF0CbodyB.restitution\uFF09\u201D\u3002","the restitution":"\u6062\u590D\u539F\u72B6","Restitution of the object":"\u6062\u590D\u5BF9\u8C61","Get the restitution of an object.":"\u83B7\u53D6\u7269\u54C1\u7684\u6062\u590D\u3002","Linear damping":"\u7EBF\u6027\u963B\u5C3C","Test an object linear damping.":"\u6D4B\u8BD5\u5BF9\u8C61\u7EBF\u6027\u963B\u5C3C\u3002","the _PARAM0_ linear damping":"_PARAM0_ \u7EBF\u6027\u963B\u5C3C","Modify an object linear damping. How much movement speed is lost across the time.":"\u4FEE\u6539\u5BF9\u8C61\u7EBF\u6027\u963B\u5C3C\u3002\u5355\u4F4D\u65F6\u95F4\u5185\u901F\u5EA6\u964D\u4F4E\u5927\u5C0F\u3002","the linear damping":"\u7EBF\u6027\u963B\u5C3C","Linear damping of the object":"\u5BF9\u8C61\u7684\u7EBF\u6027\u963B\u5C3C","Get the linear damping of an object.":"\u83B7\u53D6\u5BF9\u8C61\u7684\u7EBF\u6027\u963B\u5C3C\u3002","Angular damping":"\u89D2\u963B\u5C3C","Test an object angular damping.":"\u6D4B\u8BD5\u5BF9\u8C61\u89D2\u963B\u5C3C\u3002","the _PARAM0_ angular damping":"_PARAM0_ \u89D2\u5EA6\u963B\u5C3C","Modify an object angular damping. How much angular speed is lost across the time.":"\u4FEE\u6539\u5BF9\u8C61\u89D2\u5EA6\u963B\u5C3C\u3002\u6574\u4E2A\u65F6\u95F4\u635F\u5931\u4E86\u591A\u5C11\u89D2\u901F\u5EA6\u3002","the angular damping":"\u89D2\u963B\u5C3C","Angular damping of the object":"\u5BF9\u8C61\u7684\u89D2\u963B\u5C3C\u91CF","Get the angular damping of an object.":"\u83B7\u53D6\u5BF9\u8C61\u7684\u89D2\u963B\u5C3C\u3002","Gravity scale":"\u91CD\u529B","Test an object gravity scale.":"\u6D4B\u8BD5\u5BF9\u8C61\u91CD\u529B\u6BD4\u4F8B\u3002","the _PARAM0_ gravity scale":"_PARAM0_ \u91CD\u529B\u6BD4\u4F8B","Modify an object gravity scale. The gravity applied to an object is the world gravity multiplied by the object gravity scale.":"\u4FEE\u6539\u5BF9\u8C61\u91CD\u529B\u5C3A\u5BF8\u3002\u9002\u7528\u4E8E\u5BF9\u8C61\u7684\u91CD\u529B\u5C3A\u5BF8\u662F\u4E16\u754C\u91CD\u529B\u4E58\u4EE5\u5BF9\u8C61\u91CD\u529B\u6BD4\u4F8B\u3002","the gravity scale":"\u91CD\u529B\u6BD4\u4F8B","Gravity scale of the object":"\u5BF9\u8C61\u7684\u91CD\u529B\u6BD4\u4F8B","Get the gravity scale of an object.":"\u83B7\u53D6\u5BF9\u8C61\u7684\u91CD\u529B\u6BD4\u4F8B\u3002","Layer enabled":"\u542F\u7528\u56FE\u5C42","Check if an object has a specific layer enabled.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u542F\u7528\u4E86\u7279\u5B9A\u56FE\u5C42\u3002","_PARAM0_ has layer _PARAM2_ enabled":"_PARAM0_ \u5DF2\u542F\u7528\u56FE\u5C42 _PARAM2_","Filtering":"\u8FC7\u6EE4","Layer (1 - 16)":"\u56FE\u5C42(1-16)","Enable layer":"\u542F\u7528\u56FE\u5C42","Enable or disable a layer for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.":"\u542F\u7528\u6216\u7981\u7528\u5BF9\u8C61\u7684\u56FE\u5C42\u3002\u5982\u679C\u7B2C\u4E00\u4E2A\u5BF9\u8C61\u7684\u4EFB\u4F55\u5C42\u4E0E\u7B2C\u4E8C\u4E2A\u5BF9\u8C61\u7684\u4EFB\u4F55\u8499\u7248\u5339\u914D\uFF0C\u5219\u4E24\u4E2A\u5BF9\u8C61\u53D1\u751F\u78B0\u649E\uFF0C\u53CD\u4E4B\u4EA6\u7136\u3002","Enable layer _PARAM2_ for _PARAM0_: _PARAM3_":"\u4E3A_PARAM0_: _PARAM3_ \u542F\u7528\u56FE\u5C42 _PARAM2_","Enable":"\u542F\u7528","Mask enabled":"\u542F\u7528\u8499\u7248","Check if an object has a specific mask enabled.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u542F\u7528\u4E86\u7279\u5B9A\u906E\u7F69\u3002","_PARAM0_ has mask _PARAM2_ enabled":"_PARAM0_ \u5DF2\u542F\u7528\u63A9\u7801 _PARAM2_","Mask (1 - 16)":"\u906E\u7F69(1-16)","Enable mask":"\u542F\u7528\u8499\u7248","Enable or disable a mask for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.":"\u5BF9\u5BF9\u8C61\u542F\u7528\u6216\u7981\u7528\u63A9\u7801\u3002 \u4E24\u4E2A\u5BF9\u8C61\uFF0C\u5982\u679C\u7B2C\u4E00\u4E2A\u5BF9\u8C61\u7684\u4EFB\u4F55\u4E00\u5C42\u4E0E\u7B2C\u4E8C\u4E2A\u5BF9\u8C61\u7684\u4EFB\u4F55\u8499\u7248\u76F8\u649E\uFF0C\u53CD\u4E4B\u4EA6\u7136\u3002","Enable mask _PARAM2_ for _PARAM0_: _PARAM3_":"\u4E3A _PARAM0_: _PARAM3_ \u542F\u7528\u63A9\u7801 _PARAM2_","Linear velocity X":"\u7EBF\u6027\u901F\u5EA6 X","Test an object linear velocity on X.":"\u5728 X \u4E0A\u6D4B\u8BD5\u4E00\u4E2A\u7269\u4F53\u7684\u7EBF\u6027\u901F\u5EA6\u3002","the linear velocity on X":"X\u4E0A\u7684\u7EBF\u6027\u901F\u5EA6","Velocity":"\u901F\u5EA6","Modify an object linear velocity on X.":"\u5728 X\u4E0A\u4FEE\u6539\u5BF9\u8C61\u7EBF\u6027\u901F\u5EA6\u3002","Linear velocity on X axis":"X\u8F74\u4E0A\u7684\u7EBF\u6027\u901F\u5EA6","Get the linear velocity of an object on X axis.":"\u5728 X \u8F74\u4E0A\u83B7\u53D6\u5BF9\u8C61\u7684\u7EBF\u6027\u901F\u5EA6\u3002","Linear velocity Y":"\u7EBF\u6027\u901F\u5EA6 Y","Test an object linear velocity on Y.":"\u5728 Y \u4E0A\u6D4B\u8BD5\u4E00\u4E2A\u7269\u4F53\u7684\u7EBF\u6027\u901F\u5EA6\u3002","the linear velocity on Y":"Y\u7EBF\u6027\u901F\u5EA6","Modify an object linear velocity on Y.":"\u5728 Y\u4E0A\u4FEE\u6539\u5BF9\u8C61\u7EBF\u6027\u901F\u5EA6\u3002","Linear velocity on Y axis":"Y\u8F74\u4E0A\u7684\u7EBF\u6027\u901F\u5EA6","Get the linear velocity of an object on Y axis.":"\u5728 Y \u8F74\u4E0A\u83B7\u53D6\u5BF9\u8C61\u7684\u7EBF\u6027\u901F\u5EA6\u3002","Linear velocity":"\u7EBF\u6027\u901F\u5EA6","Test an object linear velocity length.":"\u6D4B\u8BD5\u5BF9\u8C61\u7EBF\u6027\u901F\u5EA6\u957F\u5EA6\u3002","the linear velocity length":"\u7EBF\u6027\u901F\u5EA6\u957F\u5EA6","Get the linear velocity of an object.":"\u83B7\u53D6\u5BF9\u8C61\u7684\u7EBF\u6027\u901F\u5EA6\u3002","Linear velocity angle":"\u7EBF\u6027\u901F\u5EA6\u89D2\u5EA6","Test an object linear velocity angle.":"\u6D4B\u8BD5\u5BF9\u8C61\u7684\u7EBF\u6027\u901F\u5EA6\u89D2\u5EA6\u3002","the linear velocity angle":"\u7EBF\u6027\u901F\u5EA6\u89D2\u5EA6","Compare the linear velocity angle of the object.":"\u6BD4\u8F83\u7269\u4F53\u7684\u7EBF\u901F\u5EA6\u89D2\u5EA6\u3002","Linear velocity towards an angle":"\u671D\u5411\u67D0\u4E00\u89D2\u5EA6\u7684\u7EBF\u901F\u5EA6","Set the linear velocity towards an angle.":"\u5C06\u7EBF\u901F\u5EA6\u8BBE\u7F6E\u4E3A\u67D0\u4E2A\u89D2\u5EA6\u3002","Set the linear velocity of _PARAM0_ towards angle: _PARAM2_ degrees, speed: _PARAM3_ pixels per second":"\u8BBE\u7F6E _PARAM0_ \u7684\u7EBF\u901F\u5EA6\uFF0C\u89D2\u5EA6\uFF1A_PARAM2_ \u5EA6\uFF0C\u901F\u5EA6\uFF1A_PARAM3_ \u50CF\u7D20\u6BCF\u79D2","Get the linear velocity angle of an object.":"\u83B7\u53D6\u5BF9\u8C61\u7684\u7EBF\u6027\u901F\u5EA6\u89D2\u3002","Angular velocity":"\u89D2\u901F\u5EA6","Test an object angular velocity.":"\u6D4B\u8BD5\u5BF9\u8C61\u7684\u89D2\u901F\u5EA6\u3002","the angular velocity":"\u89D2\u901F\u5EA6","Angular speed to compare to (in degrees per second)":"\u6BD4\u8F83\u89D2\u901F\u5EA6(\u4EE5\u6BCF\u79D2\u5EA6\u6570\u4E3A\u5355\u4F4D)","Modify an object angular velocity.":"\u4FEE\u6539\u5BF9\u8C61\u7684\u89D2\u5EA6\u901F\u5EA6\u3002","Get the angular velocity of an object.":"\u83B7\u53D6\u5BF9\u8C61\u7684\u89D2\u901F\u5EA6\u3002","Apply force":"\u5E94\u7528\u529B","Apply a force to the object over time. It \"accelerates\" an object and must be used every frame during a time period.":"\u968F\u7740\u65F6\u95F4\u7684\u63A8\u79FB\u5411\u7269\u4F53\u65BD\u52A0\u529B\u3002\u5B83\u201C\u52A0\u901F\u201D\u4E00\u4E2A\u5BF9\u8C61\uFF0C\u5E76\u4E14\u5FC5\u987B\u5728\u4E00\u6BB5\u65F6\u95F4\u5185\u7684\u6BCF\u4E00\u5E27\u4F7F\u7528\u3002","Apply to _PARAM0_ a force of _PARAM2_;_PARAM3_":"\u5E94\u7528\u5230_PARAM0_\u7684\u529B\u91CF_PARAM2_;_PARAM3_","Forces & impulses":"\u529B\u91CF\u548C\u51B2\u91CF","X component (N)":"X \u7EC4\u4EF6 (N)","Y component (N)":"Y \u7EC4\u4EF6 (N)","A force is like an acceleration but depends on the mass.":"\u529B\u7C7B\u4F3C\u4E8E\u52A0\u901F\u5EA6\uFF0C\u4F46\u5B83\u53D6\u51B3\u4E8E\u8D28\u91CF\u3002","Application point on X axis":"X \u8F74\u4E0A\u7684\u5E94\u7528\u70B9","Application point on Y axis":"Y \u8F74\u4E0A\u7684\u5E94\u7528\u70B9","Use `MassCenterX` and `MassCenterY` expressions to avoid any rotation.":"\u4F7F\u7528 `MassCenterX` \u548C `MassCenterY` \u8868\u8FBE\u5F0F\u6765\u907F\u514D\u4EFB\u4F55\u65CB\u8F6C\u3002","Apply force (angle)":"\u5E94\u7528\u529B(\u89D2\u5EA6)","Apply a force to the object over time using polar coordinates. It \"accelerates\" an object and must be used every frame during a time period.":"\u4F7F\u7528\u6781\u5750\u6807\u968F\u65F6\u95F4\u5411\u5BF9\u8C61\u65BD\u52A0\u529B\u3002\u5B83\u201C\u52A0\u901F\u201D\u4E00\u4E2A\u5BF9\u8C61\uFF0C\u5E76\u4E14\u5FC5\u987B\u5728\u4E00\u6BB5\u65F6\u95F4\u5185\u7684\u6BCF\u4E00\u5E27\u4F7F\u7528\u3002","Apply to _PARAM0_ a force of angle _PARAM2_ and length _PARAM3_":"\u5E94\u7528\u5230 _PARAM0_ \u4E00\u4E2A\u89D2\u5EA6\u7684\u529B_PARAM2_ \u548C _PARAM3_","Length (N)":"\u957F\u5EA6(N)","Apply force toward position":"\u5BF9\u4F4D\u7F6E\u65BD\u52A0\u529B","Apply a force to the object over time to move it toward a position. It \"accelerates\" an object and must be used every frame during a time period.":"\u968F\u7740\u65F6\u95F4\u7684\u63A8\u79FB\u5411\u5BF9\u8C61\u65BD\u52A0\u529B\uFF0C\u5C06\u5176\u79FB\u5411\u67D0\u4E2A\u4F4D\u7F6E\u3002\u5B83\u201C\u52A0\u901F\u201D\u4E00\u4E2A\u5BF9\u8C61\uFF0C\u5E76\u4E14\u5FC5\u987B\u5728\u4E00\u6BB5\u65F6\u95F4\u5185\u7684\u6BCF\u4E00\u5E27\u4F7F\u7528\u3002","Apply to _PARAM0_ a force of length _PARAM2_ towards _PARAM3_;_PARAM4_":"\u5BF9 _PARAM0_ \u65BD\u52A0\u671D\u5411 _PARAM3_\uFF1B_PARAM4_ \u7684\u957F\u5EA6\u4E3A _PARAM2_ \u7684\u529B","Apply impulse":"\u5E94\u7528\u51B2\u91CF","Apply an impulse to the object. It instantly changes the speed, to give an initial speed for instance.":"\u5411\u7269\u4F53\u65BD\u52A0\u4E00\u4E2A\u51B2\u91CF\u3002\u5B83\u7ACB\u5373\u6539\u53D8\u901F\u5EA6\uFF0C\u4F8B\u5982\u7ED9\u51FA\u4E00\u4E2A\u521D\u59CB\u901F\u5EA6\u3002","Apply to _PARAM0_ an impulse of _PARAM2_;_PARAM3_":"\u5BF9 _PARAM0_ \u65BD\u52A0 _PARAM2_\uFF1B_PARAM3_ \u7684\u51B2\u91CF","X component (N\u00B7s or kg\u00B7m\u00B7s\u207B\u00B9)":"X \u5206\u91CF (N\u00B7s or kg\u00B7m\u00B7s\u207B\u00B9)","Y component (N\u00B7s or kg\u00B7m\u00B7s\u207B\u00B9)":"Y \u5206\u91CF (N\u00B7s or kg\u00B7m\u00B7s\u207B\u00B9)","An impulse is like a speed addition but depends on the mass.":"\u51B2\u91CF\u5C31\u50CF\u901F\u5EA6\u52A0\u6CD5\uFF0C\u4F46\u53D6\u51B3\u4E8E\u8D28\u91CF\u3002","Apply impulse (angle)":"\u5E94\u7528\u51B2\u91CF(\u89D2\u5EA6)","Apply an impulse to the object using polar coordinates. It instantly changes the speed, to give an initial speed for instance.":"\u4F7F\u7528\u6781\u5750\u6807\u5411\u5BF9\u8C61\u65BD\u52A0\u51B2\u91CF\u3002\u5B83\u4F1A\u7ACB\u5373\u6539\u53D8\u901F\u5EA6\uFF0C\u4F8B\u5982\u7ED9\u51FA\u521D\u59CB\u901F\u5EA6\u3002","Apply to _PARAM0_ an impulse of angle _PARAM2_ and length _PARAM3_ (applied at _PARAM4_;_PARAM5_)":"\u5C06\u89D2\u5EA6 _PARAM2_ \u548C\u957F\u5EA6 _PARAM3_ \u7684\u51B2\u91CF\u5E94\u7528\u4E8E _PARAM0_ (\u5E94\u7528\u4E8E _PARAM4_\uFF1B_PARAM5_)","Length (N\u00B7s or kg\u00B7m\u00B7s\u207B\u00B9)":"\u957F\u5EA6 (N\u00B7s or kg\u00B7m\u00B7s\u207B\u00B9)","Apply impulse toward position":"\u5411\u4F4D\u7F6E\u65BD\u52A0\u51B2\u91CF","Apply an impulse to the object to move it toward a position. It instantly changes the speed, to give an initial speed for instance.":"\u5411\u5BF9\u8C61\u65BD\u52A0\u51B2\u91CF\u4EE5\u5C06\u5176\u79FB\u5411\u67D0\u4E2A\u4F4D\u7F6E\u3002\u5B83\u4F1A\u7ACB\u5373\u6539\u53D8\u901F\u5EA6\uFF0C\u4F8B\u5982\u7ED9\u51FA\u521D\u59CB\u901F\u5EA6\u3002","Apply to _PARAM0_ an impulse of length _PARAM2_ towards _PARAM3_;_PARAM4_ (applied at _PARAM5_;_PARAM6_)":"\u5C06\u957F\u5EA6\u4E3A _PARAM2_ \u7684\u51B2\u91CF\u5E94\u7528\u4E8E _PARAM0_\uFF0C\u671D\u5411 _PARAM3_\uFF1B_PARAM4_ (\u5E94\u7528\u4E8E _PARAM5_\uFF1B_PARAM6_)","Apply torque (rotational force)":"\u65BD\u52A0\u626D\u77E9 (\u65CB\u8F6C\u529B)","Apply a torque (also called \"rotational force\") to the object. It \"accelerates\" an object rotation and must be used every frame during a time period.":"\u5411\u7269\u4F53\u65BD\u52A0\u626D\u77E9 (\u4E5F\u79F0\u4E3A\u201C\u65CB\u8F6C\u529B\u201D)\u3002\u5B83\u201C\u52A0\u901F\u201D\u5BF9\u8C61\u65CB\u8F6C\uFF0C\u5E76\u4E14\u5FC5\u987B\u5728\u4E00\u6BB5\u65F6\u95F4\u5185\u7684\u6BCF\u4E00\u5E27\u4F7F\u7528\u3002","Apply to _PARAM0_ a torque of _PARAM2_":"\u5E94\u7528\u5230 _PARAM0_ \u4E00\u4E2A _PARAM2_ \u7684tortque","Torque (N\u00B7m)":"\u626D\u77E9 (N\u00B7m)","A torque is like a rotation acceleration but depends on the mass.":"\u626D\u77E9\u7C7B\u4F3C\u4E8E\u65CB\u8F6C\u52A0\u901F\u5EA6\uFF0C\u4F46\u53D6\u51B3\u4E8E\u8D28\u91CF\u3002","Apply angular impulse (rotational impulse)":"\u65BD\u52A0\u89D2\u51B2\u91CF(\u65CB\u8F6C\u51B2\u91CF)","Apply an angular impulse (also called a \"rotational impulse\") to the object. It instantly changes the rotation speed, to give an initial speed for instance.":"\u5BF9\u7269\u4F53\u65BD\u52A0\u89D2\u51B2\u91CF (\u4E5F\u79F0\u4E3A\u201C\u65CB\u8F6C\u51B2\u91CF\u201D)\u3002\u5B83\u4F1A\u7ACB\u5373\u6539\u53D8\u65CB\u8F6C\u901F\u5EA6\uFF0C\u4F8B\u5982\u7ED9\u51FA\u521D\u59CB\u901F\u5EA6\u3002","Apply to _PARAM0_ an angular impulse of _PARAM2_":"\u5BF9 _PARAM0_ \u5E94\u7528 _PARAM2_ \u7684\u89D2\u51B2\u91CF","Angular impulse (N\u00B7m\u00B7s)":"\u89D2\u51B2\u91CF (N\u00B7m\u00B7s)","An impulse is like a rotation speed addition but depends on the mass.":"\u51B2\u91CF\u5C31\u50CF\u8F6C\u901F\u7684\u52A0\u6CD5\uFF0C\u4F46\u53D6\u51B3\u4E8E\u8D28\u91CF\u3002","Mass":"\u8D28\u91CF","Return the mass of the object (in kilograms)":"\u8FD4\u56DE\u7269\u4F53\u7684\u8D28\u91CF(\u4EE5\u5343\u514B\u4E3A\u5355\u4F4D)","Inertia":"\u60EF\u6027","Return the rotational inertia of the object (in kilograms \u00B7 meters\u00B2)":"\u8FD4\u56DE\u7269\u4F53\u7684\u8F6C\u52A8\u60EF\u91CF (\u5355\u4F4D\uFF1A\u5343\u514B\u00B7\u7C73\u00B2)","Mass center X":"\u8D28\u91CF\u4E2D\u5FC3 X","Mass center Y":"\u8D28\u91CF\u4E2D\u5FC3 Y","Joint first object":"\u5173\u8282\u7B2C\u4E00\u4E2A\u5BF9\u8C61","Check if an object is the first object on a joint.":"\u68C0\u67E5\u67D0\u4E2A\u7269\u4F53\u662F\u5426\u662F\u5173\u8282\u4E0A\u7684\u7B2C\u4E00\u4E2A\u7269\u4F53\u3002","_PARAM0_ is the first object for joint _PARAM2_":"_PARAM0_ \u662F\u5173\u8282_PARAM2_ \u7684\u7B2C\u4E00\u4E2A\u5BF9\u8C61","Joints":"\u5173\u8282","Joint ID":"\u5173\u8282 ID","Joint second object":"\u5173\u8282\u7B2C\u4E8C\u4E2A\u5BF9\u8C61","Check if an object is the second object on a joint.":"\u68C0\u67E5\u67D0\u4E2A\u7269\u4F53\u662F\u5426\u662F\u5173\u8282\u4E0A\u7684\u7B2C\u4E8C\u4E2A\u7269\u4F53\u3002","_PARAM0_ is the second object for joint _PARAM2_":"_PARAM0_\u662F\u5173\u8282_PARAM2_\u7684\u7B2C\u4E8C\u4E2A\u5BF9\u8C61","Joint first anchor X":"\u8FDE\u63A5\u7B2C\u4E00\u4E2A\u951A\u70B9 X","Joint first anchor Y":"\u8FDE\u63A5\u7B2C\u4E00\u4E2A\u951A\u70B9 Y","Joint second anchor X":"\u8FDE\u63A5\u7B2C\u4E8C\u4E2A\u951A\u70B9 X","Joint second anchor Y":"\u8FDE\u63A5\u7B2C\u4E8C\u4E2A\u951A\u70B9 Y","Joint reaction force":"\u8054\u5408\u53CD\u4F5C\u7528\u529B","Test a joint reaction force.":"\u6D4B\u8BD5\u5173\u8282\u53CD\u4F5C\u7528\u529B\u3002","the joint _PARAM2_ reaction force":"\u8054\u5408_PARAM2_\u53CD\u4F5C\u7528\u529B","Joint reaction torque":"\u8054\u5408\u53CD\u4F5C\u7528\u626D\u77E9","Test a joint reaction torque.":"\u6D4B\u8BD5\u5173\u8282\u53CD\u4F5C\u7528\u626D\u77E9\u3002","the joint _PARAM2_ reaction torque":"\u5173\u8282_PARAM2_\u53CD\u4F5C\u7528\u626D\u77E9","Remove joint":"\u5220\u9664\u8282\u70B9","Remove a joint from the scene.":"\u4ECE\u573A\u666F\u4E2D\u5220\u9664\u8282\u70B9","Remove joint _PARAM2_":"\u5220\u9664\u8282\u70B9_PARAM2_","Add distance joint":"\u6DFB\u52A0\u8DDD\u79BB\u8282\u70B9","Add a distance joint between two objects. The length is converted to meters using the world scale on X. The frequency and damping ratio are related to the joint speed of oscillation and how fast it stops.":"\u5728\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u6DFB\u52A0\u4E00\u4E2A\u8DDD\u79BB\u8282\u70B9\u3002\u957F\u5EA6\u88AB\u4E16\u754C\u6BD4\u4F8B\u8F6C\u6362\u4E3A\u7C73\u3002\u9891\u7387\u548C\u963B\u5C3C\u7387\u4E0E\u8282\u70B9\u7684\u9707\u8361\u901F\u5EA6\u53CA\u505C\u6B62\u901F\u5EA6\u76F8\u5173\u3002","Add a distance joint between _PARAM0_ and _PARAM4_":"\u5728_PARAM0_\u548C_PARAM4_\u4E4B\u95F4\u6DFB\u52A0\u4E00\u4E2A\u8DDD\u79BB\u8282\u70B9","Joints \u276F Distance":"\u5173\u8282 \u276F \u8DDD\u79BB","First object":"\u7B2C\u4E00\u4E2A\u5BF9\u8C61","Anchor X on first body":"\u7B2C\u4E00\u4E2A\u7269\u4F53\u4E0A\u7684 X \u951A\u70B9","Anchor Y on first body":"\u7B2C\u4E00\u4E2A\u7269\u4F53\u4E0A\u7684 Y \u951A\u70B9","Second object":"\u7B2C\u4E8C\u4E2A\u5BF9\u8C61","Anchor X on second body":"\u7B2C\u4E8C\u4E2A\u7269\u4F53\u4E0A\u7684 X \u951A\u70B9","Anchor Y on second body":"\u7B2C\u4E8C\u4E2A\u7269\u4F53\u4E0A\u7684 Y \u951A\u70B9","Length (-1 to use current objects distance) (default: -1)":"\u957F\u5EA6 (-1 \u4F7F\u7528\u5F53\u524D\u5BF9\u8C61\u8DDD\u79BB) (\u9ED8\u8BA4\u503C\uFF1A-1)","Frequency (Hz) (non-negative) (default: 0)":"\u9891\u7387(Hz) (\u975E\u8D1F) (\u9ED8\u8BA4\uFF1A0)","Damping ratio (non-negative) (default: 1)":"\u963B\u5C3C\u6BD4\u7387(\u975E\u8D1F) (\u9ED8\u8BA4\u503C\uFF1A1)","Allow collision between connected bodies? (default: no)":"\u5141\u8BB8\u5728\u5DF2\u8FDE\u63A5\u7684\u7269\u4F53\u4E4B\u95F4\u78B0\u649E? (\u9ED8\u8BA4: \u5426)","Variable where to store the joint ID (default: none)":"\u53D8\u91CF\u5B58\u50A8\u5173\u8282ID\u7684\u4F4D\u7F6E\uFF08\u9ED8\u8BA4\u503C\uFF1A\u65E0\uFF09","Distance joint length":"\u8DDD\u79BB\u5173\u8282\u957F\u5EA6","Modify a distance joint length.":"\u4FEE\u6539\u8DDD\u79BB\u5173\u8282\u957F\u5EA6\u3002","the length for distance joint _PARAM2_":"\u8DDD\u79BB _PARAM2_ \u7684\u957F\u5EA6","Distance joint frequency":"\u8DDD\u79BB\u8282\u70B9\u9891\u7387","Modify a distance joint frequency.":"\u4FEE\u6539\u8DDD\u79BB\u5173\u8282\u9891\u7387\u3002","the frequency for distance joint _PARAM2_":"\u8DDD\u79BB _PARAM2_ \u7684\u9891\u7387","Distance joint damping ratio":"\u8DDD\u79BB\u5173\u8282\u963B\u5C3C\u6BD4","Modify a distance joint damping ratio.":"\u4FEE\u6539\u8DDD\u79BB\u5173\u8282\u7684\u963B\u5C3C\u6BD4\u3002","the damping ratio for distance joint _PARAM2_":"\u8DDD\u79BB\u5173\u8282_PARAM2_\u7684\u963B\u5C3C\u6BD4","Add revolute joint":"\u6DFB\u52A0\u65CB\u8F6C\u5173\u8282","Add a revolute joint to an object at a fixed point. The object is attached as the second object in the joint, so you can use this for gear joints.":"\u5728\u56FA\u5B9A\u70B9\u5411\u5BF9\u8C61\u6DFB\u52A0\u65CB\u8F6C\u5173\u8282\u3002\u8BE5\u5BF9\u8C61\u88AB\u9644\u52A0\u4E3A\u5173\u8282\u4E2D\u7684\u7B2C\u4E8C\u4E2A\u5BF9\u8C61\uFF0C\u56E0\u6B64\u53EF\u4EE5\u5C06\u5176\u7528\u4E8E\u9F7F\u8F6E\u5173\u8282\u3002","Add a revolute joint to _PARAM0_ at _PARAM2_;_PARAM3_":"\u5728_PARAM2 _; _ PARAM3_\u4E0A\u5411_PARAM0_\u6DFB\u52A0\u65CB\u8F6C\u5173\u8282","Joints \u276F Revolute":"\u5173\u8282 \u276F \u65CB\u8F6C","X anchor":"X \u951A\u70B9","Y anchor":"Y \u951A\u70B9","Enable angle limits? (default: no)":"\u542F\u7528\u89D2\u5EA6\u9650\u5236? (\u9ED8\u8BA4: \u5426)","Reference angle (default: 0)":"\u53C2\u8003\u89D2\u5EA6 (\u9ED8\u8BA4\uFF1A0)","Minimum angle (default: 0)":"\u6700\u5C0F\u89D2\u5EA6 (\u9ED8\u8BA4\uFF1A0)","Maximum angle (default: 0)":"\u6700\u5927\u89D2\u5EA6 (\u9ED8\u8BA4\uFF1A0)","Enable motor? (default: no)":"\u542F\u7528\u52A8\u529B\uFF1F(\u9ED8\u8BA4\uFF1A\u5426)","Motor speed (default: 0)":"\u52A8\u529B\u901F\u5EA6 (\u9ED8\u8BA4\uFF1A0)","Motor maximum torque (default: 0)":"\u52A8\u529B\u6700\u5927\u626D\u77E9(\u9ED8\u8BA4\u503C\uFF1A0)","Add revolute joint between two bodies":"\u5728\u4E24\u4E2A\u7269\u4F53\u4E4B\u95F4\u6DFB\u52A0\u65CB\u8F6C\u5173\u8282","Add a revolute joint between two objects. The reference angle determines what is considered as the base angle at the initial state.":"\u5728\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u6DFB\u52A0\u65CB\u8F6C\u5173\u8282\u3002\u53C2\u8003\u89D2\u786E\u5B9A\u521D\u59CB\u72B6\u6001\u4E0B\u7684\u5E95\u89D2\u3002","Add a revolute joint between _PARAM0_ and _PARAM4_":"\u5728_PARAM0_\u548C_PARAM4_\u4E4B\u95F4\u6DFB\u52A0\u65CB\u8F6C\u5173\u8282","Revolute joint reference angle":"\u65CB\u8F6C\u5173\u8282\u53C2\u8003\u89D2","Revolute joint current angle":"\u65CB\u8F6C\u63A5\u5934\u5F53\u524D\u89D2\u5EA6","Revolute joint angular speed":"\u65CB\u8F6C\u5173\u8282\u89D2\u901F\u5EA6","Revolute joint limits enabled":"\u542F\u7528\u65CB\u8F6C\u5173\u8282\u9650\u5236","Check if a revolute joint limits are enabled.":"\u68C0\u67E5\u65CB\u8F6C\u5173\u8282\u9650\u5236\u662F\u5426\u542F\u7528\u3002","Limits for revolute joint _PARAM2_ are enabled":"\u542F\u7528\u65CB\u8F6C\u5173\u8282_PARAM2_\u7684\u9650\u5236","Enable revolute joint limits":"\u542F\u7528\u65CB\u8F6C\u5173\u8282\u9650\u5236","Enable or disable a revolute joint angle limits.":"\u542F\u7528\u6216\u7981\u7528\u65CB\u8F6C\u5173\u8282\u89D2\u5EA6\u9650\u5236\u3002","Enable limits for revolute joint _PARAM2_: _PARAM3_":"\u542F\u7528\u65CB\u8F6C\u5173\u8282_PARAM2_\u7684\u9650\u5236\uFF1A_PARAM3_","Revolute joint limits":"\u65CB\u8F6C\u5173\u8282\u6781\u9650","Modify a revolute joint angle limits.":"\u4FEE\u6539\u65CB\u8F6C\u5173\u8282\u89D2\u5EA6\u9650\u5236\u3002","Set the limits to _PARAM3_;_PARAM4_ for revolute joint _PARAM2_":"\u5C06\u65CB\u8F6C\u5173\u8282_PARAM2_\u7684\u9650\u5236\u8BBE\u7F6E\u4E3A_PARAM3 _; _ PARAM4_","Minimum angle":"\u6700\u5C0F\u89D2\u5EA6","Maximum angle":"\u6700\u5927\u89D2\u5EA6","Revolute joint minimum angle":"\u65CB\u8F6C\u5173\u8282\u6700\u5C0F\u89D2\u5EA6","Revolute joint maximum angle":"\u65CB\u8F6C\u5173\u8282\u6700\u5927\u89D2\u5EA6","Revolute joint motor enabled":"\u65CB\u8F6C\u5173\u8282\u52A8\u529B\u5DF2\u542F\u7528","Check if a revolute joint motor is enabled.":"\u68C0\u67E5\u65CB\u8F6C\u5173\u8282\u7535\u673A\u662F\u5426\u542F\u7528\u3002","Motor of revolute joint _PARAM2_ is enabled":"\u65CB\u8F6C\u5173\u8282_PARAM2_\u7684\u52A8\u529B\u5DF2\u542F\u7528","Enable revolute joint motor":"\u542F\u7528\u65CB\u8F6C\u5173\u8282\u52A8\u529B","Enable or disable a revolute joint motor.":"\u542F\u7528\u6216\u7981\u7528\u65CB\u8F6C\u5173\u8282\u52A8\u529B\u3002","Enable motor for revolute joint _PARAM2_: _PARAM3_":"\u542F\u7528\u7528\u4E8E\u65CB\u8F6C\u5173\u8282_PARAM2_\u7684\u52A8\u529B\uFF1A_PARAM3_","Revolute joint motor speed":"\u65CB\u8F6C\u5173\u8282\u52A8\u529B\u8F6C\u901F","Modify a revolute joint motor speed.":"\u4FEE\u6539\u65CB\u8F6C\u5173\u8282\u52A8\u529B\u901F\u5EA6\u3002","the motor speed for revolute joint _PARAM2_":"\u65CB\u8F6C\u63A5\u5934_PARAM2_\u7684\u52A8\u529B\u901F\u5EA6","Revolute joint max motor torque":"\u65CB\u8F6C\u5173\u8282\u6700\u5927\u52A8\u529B\u626D\u77E9","Modify a revolute joint maximum motor torque.":"\u4FEE\u6539\u65CB\u8F6C\u5173\u8282\u6700\u5927\u52A8\u529B\u626D\u77E9\u3002","the maximum motor torque for revolute joint _PARAM2_":"\u65CB\u8F6C\u63A5\u5934_PARAM2_\u7684\u6700\u5927\u52A8\u529B\u626D\u77E9","Revolute joint maximum motor torque":"\u65CB\u8F6C\u5173\u8282\u6700\u5927\u52A8\u529B\u626D\u77E9","Revolute joint motor torque":"\u65CB\u8F6C\u5173\u8282\u52A8\u529B\u626D\u77E9","Add prismatic joint":"\u6DFB\u52A0\u68F1\u67F1\u5F62\u63A5\u5934","Add a prismatic joint between two objects. The translation limits are converted to meters using the world scale on X.":"\u5728\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u6DFB\u52A0\u4E00\u4E2A\u68F1\u67F1\u5F62\u5173\u8282\u3002\u5E73\u79FB\u9650\u5236\u4F7F\u7528X\u4E0A\u7684\u4E16\u754C\u6807\u5EA6\u8F6C\u6362\u4E3A\u7C73\u3002","Add a prismatic joint between _PARAM0_ and _PARAM4_":"\u5728_PARAM0_\u548C_PARAM4_\u4E4B\u95F4\u6DFB\u52A0\u68F1\u5F62\u5173\u8282","Joints \u276F Prismatic":"\u5173\u8282 \u276F \u68F1\u67F1","Axis angle":"\u8F74\u89D2\u5EA6","Enable limits? (default: no)":"\u542F\u7528\u9650\u5236\u5417\uFF1F(\u9ED8\u8BA4\uFF1A\u5426)","Minimum translation (default: 0)":"\u6700\u5C0F\u5E73\u79FB\u91CF(\u9ED8\u8BA4\uFF1A0)","Maximum translation (default: 0)":"\u6700\u5927\u5E73\u79FB\u91CF(\u9ED8\u8BA4\uFF1A0)","Motor maximum force (default: 0)":"\u6700\u5927\u52A8\u529B(\u9ED8\u8BA4\uFF1A0)","Prismatic joint axis angle":"\u68F1\u67F1\u5173\u8282\u8F74\u89D2\u5EA6","Prismatic joint reference angle":"\u68F1\u67F1\u5173\u8282\u53C2\u8003\u89D2","Prismatic joint current translation":"\u68F1\u67F1\u5F62\u8054\u5408\u7535\u6D41\u5E73\u79FB","Prismatic joint current speed":"\u68F1\u67F1\u5173\u8282\u7535\u6D41\u901F\u5EA6","Prismatic joint speed":"\u68F1\u67F1\u5173\u8282\u901F\u5EA6","Prismatic joint limits enabled":"\u542F\u7528\u68F1\u67F1\u5173\u8282\u9650\u5236","Check if a prismatic joint limits are enabled.":"\u68C0\u67E5\u662F\u5426\u542F\u7528\u4E86\u68F1\u67F1\u5173\u8282\u9650\u5236\u3002","Limits for prismatic joint _PARAM2_ are enabled":"\u542F\u7528\u56DB\u89D2\u5F62\u5173\u8282_PARAM2_\u7684\u9650\u5236","Enable prismatic joint limits":"\u542F\u7528\u68F1\u67F1\u5F62\u5173\u8282\u9650\u5236","Enable or disable a prismatic joint limits.":"\u542F\u7528\u6216\u7981\u7528\u68F1\u67F1\u5173\u8282\u9650\u5236\u3002","Enable limits for prismatic joint _PARAM2_: _PARAM3_":"\u542F\u7528\u56DB\u89D2\u5F62\u5173\u8282_PARAM2_\u7684\u9650\u5236\uFF1A_PARAM3_","Prismatic joint limits":"\u68F1\u67F1\u5173\u8282\u9650\u5236","Modify a prismatic joint limits.":"\u4FEE\u6539\u68F1\u67F1\u5173\u8282\u9650\u5236\u3002","Set the limits to _PARAM3_;_PARAM4_ for prismatic joint _PARAM2_":"\u5C06\u56DB\u89D2\u5F62\u5173\u8282_PARAM2_\u7684\u9650\u5236\u8BBE\u7F6E\u4E3A_PARAM3 _; _ PARAM4_","Minimum translation":"\u6700\u5C0F\u5E73\u79FB","Maximum translation":"\u6700\u5927\u5E73\u79FB","Prismatic joint minimum translation":"\u68F1\u67F1\u5F62\u8054\u5408\u6700\u5C0F\u5E73\u79FB","Prismatic joint maximum translation":"\u68F1\u67F1\u5F62\u8054\u5408\u6700\u5927\u5E73\u79FB","Prismatic joint motor enabled":"\u542F\u7528\u68F1\u955C\u5173\u8282\u52A8\u529B","Check if a prismatic joint motor is enabled.":"\u68C0\u67E5\u68F1\u67F1\u5173\u8282\u7535\u673A\u662F\u5426\u542F\u7528\u3002","Motor for prismatic joint _PARAM2_ is enabled":"\u542F\u7528\u4E86\u7528\u4E8E\u56DB\u89D2\u5173\u8282_PARAM2_\u7684\u52A8\u529B","Enable prismatic joint motor":"\u542F\u7528\u68F1\u67F1\u5173\u8282\u52A8\u529B","Enable or disable a prismatic joint motor.":"\u542F\u7528\u6216\u7981\u7528\u68F1\u67F1\u5173\u8282\u52A8\u529B\u3002","Enable motor for prismatic joint _PARAM2_: _PARAM3_":"\u542F\u7528\u7528\u4E8E\u65B9\u5F62\u5173\u8282_PARAM2_\u7684\u52A8\u529B\uFF1A_PARAM3_","Prismatic joint motor speed":"\u68F1\u955C\u5173\u8282\u52A8\u529B\u8F6C\u901F","Modify a prismatic joint motor speed.":"\u4FEE\u6539\u68F1\u67F1\u5173\u8282\u52A8\u529B\u7684\u901F\u5EA6\u3002","the motor force for prismatic joint _PARAM2_":"\u68F1\u67F1\u5173\u8282_PARAM2_\u7684\u52A8\u529B","Prismatic joint max motor force":"\u68F1\u67F1\u5173\u8282\u6700\u5927\u52A8\u529B","Modify a prismatic joint maximum motor force.":"\u4FEE\u6539\u68F1\u67F1\u5F62\u63A5\u5934\u7684\u6700\u5927\u52A8\u529B\u3002","the maximum motor force for prismatic joint _PARAM2_":"\u68F1\u67F1\u5173\u8282_PARAM2_\u7684\u52A8\u529B","Prismatic joint maximum motor force":"\u68F1\u67F1\u5173\u8282\u6700\u5927\u52A8\u529B","Prismatic joint motor force":"\u68F1\u67F1\u5173\u8282\u52A8\u529B","Add pulley joint":"\u6DFB\u52A0\u6ED1\u8F6E\u63A5\u5934","Add a pulley joint between two objects. Lengths are converted to meters using the world scale on X.":"\u5728\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u6DFB\u52A0\u4E00\u4E2A\u6ED1\u8F6E\u5173\u8282\u3002\u4F7F\u7528X\u4E0A\u7684\u4E16\u754C\u6BD4\u4F8B\u5C3A\u5C06\u957F\u5EA6\u8F6C\u6362\u4E3A\u7C73\u3002","Add a pulley joint between _PARAM0_ and _PARAM4_":"\u5728_PARAM0_\u548C_PARAM4_\u4E4B\u95F4\u6DFB\u52A0\u6ED1\u8F6E\u5173\u8282","Joints \u276F Pulley":"\u5173\u8282 \u276F \u6ED1\u8F6E","Ground anchor X for first object":"\u7B2C\u4E00\u4E2A\u5BF9\u8C61\u7684\u5730\u9762\u951A\u70B9 X","Ground anchor Y for first object":"\u7B2C\u4E00\u4E2A\u5BF9\u8C61\u7684\u5730\u9762\u951A\u70B9 Y","Ground anchor X for second object":"\u7B2C\u4E8C\u4E2A\u5BF9\u8C61\u7684\u5730\u9762\u951A\u70B9 X","Ground anchor Y for second object":"\u7B2C\u4E8C\u4E2A\u5BF9\u8C61\u7684\u5730\u9762\u951A\u70B9 Y","Length for first object (-1 to use anchor positions) (default: -1)":"\u7B2C\u4E00\u4E2A\u5BF9\u8C61\u7684\u957F\u5EA6 (-1 \u4F7F\u7528\u951A\u70B9\u4F4D\u7F6E) (\u9ED8\u8BA4\uFF1A -1)","Length for second object (-1 to use anchor positions) (default: -1)":"\u7B2C\u4E8C\u4E2A\u5BF9\u8C61\u7684\u957F\u5EA6 (-1 \u4F7F\u7528\u951A\u70B9\u4F4D\u7F6E) (\u9ED8\u8BA4\uFF1A -1)","Ratio (non-negative) (default: 1":"\u6BD4\u7387(\u975E\u8D1F) (\u9ED8\u8BA4: 1","Pulley joint first ground anchor X":"\u6ED1\u8F6E\u5173\u8282\u7B2C\u4E00\u4E2A\u5730\u9762\u951A X","Pulley joint first ground anchor Y":"\u6ED1\u8F6E\u5173\u8282\u7B2C\u4E00\u4E2A\u5730\u9762\u951A Y","Pulley joint second ground anchor X":"\u6ED1\u8F6E\u5173\u8282\u7B2C\u4E8C\u5730\u9762\u951A X","Pulley joint second ground anchor Y":"\u6ED1\u8F6E\u5173\u8282\u7B2C\u4E8C\u5730\u9762\u951A Y","Pulley joint first length":"\u6ED1\u8F6E\u5173\u8282\u7B2C\u4E00\u957F\u5EA6","Pulley joint second length":"\u6ED1\u8F6E\u5173\u8282\u7B2C\u4E8C\u957F\u5EA6","Pulley joint ratio":"\u6ED1\u8F6E\u5173\u8282\u6BD4\u7387","Add gear joint":"\u6DFB\u52A0\u9F7F\u8F6E\u5173\u8282","Add a gear joint between two joints. Attention: Gear joints require the joints to be revolute or prismatic, and both of them to be attached to a static body as first object.":"\u5728\u4E24\u4E2A\u5173\u8282\u4E4B\u95F4\u6DFB\u52A0\u4E00\u4E2A\u9F7F\u8F6E\u5173\u8282\u3002\u6CE8\u610F\uFF1A\u9F7F\u8F6E\u5173\u8282\u8981\u6C42\u5173\u8282\u662F\u65CB\u8F6C\u7684\u6216\u68F1\u67F1\u5F62\u7684\uFF0C\u5E76\u4E14\u4E24\u8005\u90FD\u5FC5\u987B\u4F5C\u4E3A\u7B2C\u4E00\u4E2A\u5BF9\u8C61\u9644\u7740\u5230\u9759\u6001\u7269\u4F53\u4E0A\u3002","Add a gear joint between joints _PARAM2_ and _PARAM3_":"\u5728\u5173\u8282_PARAM2_\u548C_PARAM3_\u4E4B\u95F4\u6DFB\u52A0\u9F7F\u8F6E\u5173\u8282","Joints \u276F Gear":"\u5173\u8282 \u276F \u9F7F\u8F6E","First joint ID":"\u7B2C\u4E00\u4E2A\u5173\u8282 ID","Second joint ID":"\u7B2C\u4E8C\u4E2A\u5173\u8282 ID","Ratio (non-zero) (default: 1)":"\u6BD4\u7387(\u975E\u96F6) (\u9ED8\u8BA4\u503C\uFF1A1)","Gear joint first joint":"\u9F7F\u8F6E\u5173\u8282\u7B2C\u4E00\u4E2A\u5173\u8282","Gear joint second joint":"\u9F7F\u8F6E\u5173\u8282\u7B2C\u4E8C\u4E2A\u5173\u8282","Gear joint ratio":"\u9F7F\u8F6E\u5173\u8282\u6BD4\u4F8B","Modify a Gear joint ratio.":"\u4FEE\u6539\u9F7F\u8F6E\u5173\u8282\u6BD4\u4F8B\u3002","the ratio for gear joint _PARAM2_":"\u9F7F\u8F6E\u5173\u8282\u6BD4\u4F8B_PARAM2_","Add mouse joint":"\u6DFB\u52A0\u9F20\u6807\u5173\u8282","Add a mouse joint to an object (makes the object move towards a specific point).":"\u5411\u5BF9\u8C61\u6DFB\u52A0\u9F20\u6807\u5173\u8282\uFF08\u4F7F\u5BF9\u8C61\u79FB\u5411\u7279\u5B9A\u70B9\uFF09\u3002","Add a mouse joint to _PARAM0_":"\u5C06\u9F20\u6807\u5173\u8282\u6DFB\u52A0\u5230_PARAM0_","Joints \u276F Mouse":"\u5173\u8282 \u276F \u9F20\u6807","Target X":"\u76EE\u6807x","Target Y":"\u76EE\u6807y","Maximum force (N) (non-negative) (default: 500)":"\u6700\u5927\u529B\u91CF(N) (\u975E\u8D1F) (\u9ED8\u8BA4\uFF1A500)","Frequency (Hz) (positive) (default: 10)":"\u9891\u7387(Hz) (\u6B63\u503C) (\u9ED8\u8BA4\uFF1A10)","Mouse joint target":"\u9F20\u6807\u5173\u8282\u76EE\u6807","Set a mouse joint target.":"\u8BBE\u7F6E\u9F20\u6807\u5173\u8282\u76EE\u6807\u3002","Set the target position of mouse joint _PARAM2_ of _PARAM0_ to _PARAM3_;_PARAM4_":"\u5C06_PARAM0_\u7684\u9F20\u6807\u5173\u8282_PARAM2_\u7684\u76EE\u6807\u4F4D\u7F6E\u8BBE\u7F6E\u4E3A_PARAM3 _; _ PARAM4_","Mouse joint target X":"\u9F20\u6807\u5173\u8282\u76EE\u6807 X","Mouse joint target Y":"\u9F20\u6807\u5173\u8282\u76EE\u6807 Y","Mouse joint max force":"\u9F20\u6807\u5173\u8282\u6700\u5927\u529B\u91CF","Set a mouse joint maximum force.":"\u8BBE\u7F6E\u9F20\u6807\u5173\u8282\u7684\u6700\u5927\u529B\u91CF\u3002","the maximum force for mouse joint _PARAM2_":"\u9F20\u6807\u5173\u8282_PARAM2_\u7684\u6700\u5927\u4F5C\u7528\u529B","Mouse joint maximum force":"\u9F20\u6807\u5173\u8282\u6700\u5927\u529B\u91CF","Mouse joint frequency":"\u9F20\u6807\u5173\u8282\u9891\u7387","Set a mouse joint frequency.":"\u8BBE\u7F6E\u9F20\u6807\u5173\u8282\u9891\u7387\u3002","the frequency for mouse joint _PARAM2_":"\u9F20\u6807\u5173\u8282 _PARAM2_ \u7684\u9891\u7387","Mouse joint damping ratio":"\u9F20\u6807\u5173\u8282\u963B\u5C3C\u6BD4","Set a mouse joint damping ratio.":"\u8BBE\u7F6E\u9F20\u6807\u5173\u8282\u963B\u5C3C\u6BD4\u3002","the damping ratio for mouse joint _PARAM2_":"\u9F20\u6807\u5173\u8282_PARAM2_ \u7684\u963B\u5C3C\u6BD4","Add wheel joint":"\u6DFB\u52A0\u8F66\u8F6E\u5173\u8282","Add a wheel joint between two objects. Higher frequencies means higher suspensions. Damping determines oscillations, critical damping of 1 means no oscillations.":"\u5728\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u6DFB\u52A0\u4E00\u4E2A\u8F66\u8F6E\u5173\u8282\u3002\u8F83\u9AD8\u7684\u9891\u7387\u610F\u5473\u7740\u8F83\u9AD8\u7684\u60AC\u6302\u3002\u963B\u5C3C\u786E\u5B9A\u632F\u8361\uFF0C\u4E34\u754C\u963B\u5C3C\u4E3A1\u8868\u793A\u65E0\u632F\u8361\u3002","Add a wheel joint between _PARAM0_ and _PARAM4_":"\u5728 _PARAM0_ \u548C _PARAM4_ \u4E4B\u95F4\u6DFB\u52A0\u8F66\u8F6E\u5173\u8282","Joints \u276F Wheel":"\u5173\u8282 \u276F \u8F66\u8F6E","Frequency (Hz) (non-negative) (default: 10)":"\u9891\u7387(Hz) (\u975E\u8D1F) (\u9ED8\u8BA4\uFF1A10)","Wheel joint axis angle":"\u8F66\u8F6E\u5173\u8282\u8F74\u89D2\u5EA6","Wheel joint current translation":"\u8F66\u8F6E\u5173\u8282\u5F53\u524D\u5E73\u79FB","Wheel joint current speed":"\u8F66\u8F6E\u5173\u8282\u7535\u6D41\u901F\u5EA6","Wheel joint speed":"\u8F66\u8F6E\u5173\u8282\u901F\u5EA6","Wheel joint motor enabled":"\u8F66\u8F6E\u5173\u8282\u52A8\u529B\u5DF2\u542F\u7528","Check if a wheel joint motor is enabled.":"\u68C0\u67E5\u8F66\u8F6E\u63A5\u5934\u7535\u673A\u662F\u5426\u542F\u7528\u3002","Motor for wheel joint _PARAM2_ is enabled":"\u8F66\u8F6E\u5173\u8282\u52A8\u529B_PARAM2_ \u5DF2\u542F\u7528","Enable wheel joint motor":"\u542F\u7528\u8F66\u8F6E\u5173\u8282\u52A8\u529B","Enable or disable a wheel joint motor.":"\u542F\u7528\u6216\u7981\u7528\u8F66\u8F6E\u5173\u8282\u52A8\u529B\u3002","Enable motor for wheel joint _PARAM2_: _PARAM3_":"\u542F\u7528\u8F66\u8F6E\u5173\u8282_PARAM2_\u7684\u52A8\u529B\uFF1A _PARAM3_","Wheel joint motor speed":"\u8F66\u8F6E\u5173\u8282\u52A8\u529B\u901F\u5EA6","Modify a wheel joint motor speed.":"\u4FEE\u6539\u8F66\u8F6E\u5173\u8282\u52A8\u529B\u901F\u5EA6\u3002","the motor speed for wheel joint _PARAM2_":"\u8F66\u8F6E\u5173\u8282\u7684\u52A8\u529B\u901F\u5EA6 _PARAM2_","Wheel joint max motor torque":"\u8F66\u8F6E\u5173\u8282\u6700\u5927\u52A8\u529B\u626D\u77E9","Modify a wheel joint maximum motor torque.":"\u4FEE\u6539\u8F66\u8F6E\u5173\u8282\u6700\u5927\u52A8\u529B\u626D\u77E9\u3002","the maximum motor torque for wheel joint _PARAM2_":"\u8F66\u8F6E\u5173\u8282\u6700\u5927\u52A8\u529B\u626D\u77E9 _PARAM2_","Wheel joint maximum motor torque":"\u8F66\u8F6E\u5173\u8282\u6700\u5927\u52A8\u529B\u626D\u77E9","Wheel joint motor torque":"\u8F66\u8F6E\u5173\u8282\u52A8\u529B\u626D\u77E9","Wheel joint frequency":"\u8F66\u8F6E\u5173\u8282\u9891\u7387","Modify a wheel joint frequency.":"\u4FEE\u6539\u8F66\u8F6E\u5173\u8282\u52A8\u529B\u9891\u7387\u3002","the frequency for wheel joint _PARAM2_":"\u8F66\u8F6E\u5173\u8282\u7684\u9891\u7387 _PARAM2_","Wheel joint damping ratio":"\u8F66\u8F6E\u5173\u8282\u963B\u5C3C\u6BD4","Modify a wheel joint damping ratio.":"\u4FEE\u6539\u8F66\u8F6E\u5173\u8282\u963B\u5C3C\u6BD4","the damping ratio for wheel joint _PARAM2_":"\u8F66\u8F6E\u5173\u8282\u7684\u963B\u5C3C\u6BD4 _PARAM2_","Add weld joint":"\u6DFB\u52A0\u710A\u63A5\u5173\u8282","Add a weld joint between two objects.":"\u5728\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u6DFB\u52A0\u4E00\u4E2A\u710A\u63A5\u7684\u5173\u8282\u3002","Add a weld joint between _PARAM0_ and _PARAM4_":"\u5728 _PARAM0_ \u548C _PARAM4_ \u4E4B\u95F4\u6DFB\u52A0\u4E00\u4E2A\u710A\u63A5\u5173\u8282","Joints \u276F Weld":"\u5173\u8282 \u276F \u710A\u63A5","Weld joint reference angle":"\u710A\u63A5\u5173\u8282\u53C2\u8003\u89D2\u5EA6","Weld joint frequency":"\u710A\u63A5\u5173\u8282\u9891\u7387","Modify a weld joint frequency.":"\u4FEE\u6539\u710A\u63A5\u5173\u8282\u9891\u7387\u3002","the frequency for weld joint _PARAM2_":"\u710A\u63A5\u5173\u8282 _PARAM2_ \u7684\u9891\u7387","Weld joint damping ratio":"\u710A\u63A5\u5173\u8282\u963B\u5C3C\u6BD4","Modify a weld joint damping ratio.":"\u4FEE\u6539\u710A\u63A5\u5173\u8282\u963B\u5C3C\u6BD4\u3002","the damping ratio for weld joint _PARAM2_":"\u710A\u63A5\u5173\u8282 _PARAM2_ \u7684\u963B\u5C3C\u6BD4","Add rope joint":"\u6DFB\u52A0\u7EF3\u7D22\u5173\u8282","Add a rope joint between two objects. The maximum length is converted to meters using the world scale on X.":"\u5728\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u6DFB\u52A0\u4E00\u4E2A\u7EF3\u7D22\u5173\u8282\u3002\u6700\u5927\u957F\u5EA6\u4F7F\u7528X\u4E0A\u7684\u4E16\u754C\u6807\u5EA6\u8F6C\u6362\u4E3A\u7C73\u3002","Add a rope joint between _PARAM0_ and _PARAM4_":"\u5728_PARAM0_\u548C_PARAM4_\u4E4B\u95F4\u6DFB\u52A0\u7EF3\u7D22\u5173\u8282","Joints \u276F Rope":"\u5173\u8282 \u276F \u7EF3\u5B50","Maximum length (-1 to use current objects distance) (default: -1)":"\u6700\u5927\u957F\u5EA6 (-1 \u4F7F\u7528\u5F53\u524D\u5BF9\u8C61\u8DDD\u79BB) (\u9ED8\u8BA4: -1)","Rope joint max length":"\u7EF3\u7D22\u5173\u8282\u6700\u5927\u957F\u5EA6","Modify a rope joint maximum length.":"\u4FEE\u6539\u7EF3\u7D22\u5173\u8282\u7684\u6700\u5927\u957F\u5EA6\u3002","the maximum length for rope joint _PARAM2_":"\u7EF3\u7D22\u5173\u8282_PARAM2_\u7684\u6700\u5927\u957F\u5EA6","Rope joint maximum length":"\u7EF3\u7D22\u5173\u8282\u6700\u5927\u957F\u5EA6","Add friction joint":"\u6DFB\u52A0\u6469\u64E6\u5173\u8282","Add a friction joint between two objects.":"\u5728\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u6DFB\u52A0\u6469\u64E6\u5173\u8282\u3002","Add a friction joint between _PARAM0_ and _PARAM4_":"\u5728_PARAM0_\u548C_PARAM4_\u4E4B\u95F4\u6DFB\u52A0\u6469\u64E6\u5173\u8282","Joints \u276F Friction":"\u5173\u8282 \u276F \u6469\u64E6\u529B","Maximum force (non-negative)":"\u6700\u5927\u529B\u91CF(\u975E\u8D1F)","Maximum torque (non-negative)":"\u6700\u5927\u626D\u77E9(\u975E\u8D1F)","Friction joint max force":"\u6469\u64E6\u5173\u8282\u6700\u5927\u529B\u91CF","Modify a friction joint maximum force.":"\u4FEE\u6539\u6469\u64E6\u5173\u8282\u7684\u6700\u5927\u529B\u91CF\u3002","the maximum force for friction joint _PARAM2_":"\u6469\u64E6\u5173\u8282_PARAM2_\u7684\u6700\u5927\u529B\u91CF","Friction joint maximum force":"\u6469\u64E6\u5173\u8282\u6700\u5927\u529B\u91CF","Friction joint max torque":"\u6469\u64E6\u5173\u8282\u6700\u5927\u626D\u77E9","Modify a friction joint maximum torque.":"\u4FEE\u6539\u6469\u64E6\u5173\u8282\u7684\u6700\u5927\u626D\u77E9\u3002","the maximum torque for friction joint _PARAM2_":"\u6469\u64E6\u5173\u8282_PARAM2_\u7684\u6700\u5927\u626D\u77E9","Friction joint maximum torque":"\u6469\u64E6\u5173\u8282\u6700\u5927\u626D\u77E9","Add motor joint":"\u6DFB\u52A0\u52A8\u529B\u5173\u8282","Add a motor joint between two objects. The position and angle offsets are relative to the first object.":"\u5728\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u6DFB\u52A0\u4E00\u4E2A\u52A8\u529B\u5173\u8282\u3002\u4F4D\u7F6E\u548C\u89D2\u5EA6\u504F\u79FB\u662F\u76F8\u5BF9\u4E8E\u7B2C\u4E00\u4E2A\u5BF9\u8C61\u7684\u3002","Add a motor joint between _PARAM0_ and _PARAM2_":"\u5728_PARAM0_\u548C_PARAM2_\u4E4B\u95F4\u6DFB\u52A0\u52A8\u529B\u5173\u8282","Joints \u276F Motor":"\u5173\u8282 \u276F \u52A8\u529B","Offset X position":"\u504F\u79FBX\u4F4D\u7F6E","Offset Y position":"\u504F\u79FB Y \u4F4D\u7F6E","Offset Angle":"\u504F\u79FB\u89D2\u5EA6","Correction factor (default: 1)":"\u6821\u6B63\u7CFB\u6570 (\u9ED8\u8BA4\uFF1A 1)","Motor joint offset":"\u52A8\u529B\u5173\u8282\u504F\u79FB","Modify a motor joint offset.":"\u4FEE\u6539\u52A8\u529B\u5173\u8282\u504F\u79FB\u3002","Set offset to _PARAM3_;_PARAM4_ for motor joint _PARAM2_":"\u5C06\u52A8\u529B\u5173\u8282_PARAM2_\u7684\u504F\u79FB\u8BBE\u7F6E\u4E3A_PARAM3 _; _ PARAM4_","Offset X":"\u504F\u79FB X","Offset Y":"\u504F\u79FBY","Motor joint offset X":"\u52A8\u529B\u5173\u8282\u504F\u79FB X","Motor joint offset Y":"\u52A8\u529B\u5173\u8282\u504F\u79FB Y","Motor joint angular offset":"\u52A8\u529B\u5173\u8282\u89D2\u5EA6\u504F\u79FB","Modify a motor joint angular offset.":"\u4FEE\u6539\u52A8\u529B\u5173\u8282\u89D2\u5EA6\u504F\u79FB\u3002","the angular offset for motor joint _PARAM2_":"\u52A8\u529B\u5173\u8282_PARAM2_\u7684\u89D2\u5EA6\u504F\u79FB","Motor joint max force":"\u52A8\u529B\u5173\u8282\u6700\u5927\u529B\u91CF","Modify a motor joint maximum force.":"\u4FEE\u6539\u52A8\u529B\u5173\u8282\u7684\u6700\u5927\u529B\u91CF\u3002","the maximum force for motor joint _PARAM2_":"\u52A8\u529B\u5173\u8282_PARAM2_\u7684\u6700\u5927\u529B\u91CF","Motor joint maximum force":"\u52A8\u529B\u5173\u8282\u6700\u5927\u529B\u91CF","Motor joint max torque":"\u52A8\u529B\u5173\u8282\u6700\u5927\u626D\u77E9","Modify a motor joint maximum torque.":"\u4FEE\u6539\u52A8\u529B\u5173\u8282\u7684\u6700\u5927\u626D\u77E9\u3002","the maximum torque for motor joint _PARAM2_":"\u52A8\u529B\u5173\u8282_PARAM2_\u7684\u6700\u5927\u626D\u77E9","Motor joint maximum torque":"\u52A8\u529B\u5173\u8282\u6700\u5927\u626D\u77E9","Motor joint correction factor":"\u52A8\u529B\u5173\u8282\u6821\u6B63\u7CFB\u6570","Modify a motor joint correction factor.":"\u4FEE\u6539\u52A8\u529B\u5173\u8282\u6821\u6B63\u7CFB\u6570\u3002","the correction factor for motor joint _PARAM2_":"\u52A8\u529B\u5173\u8282_PARAM2_\u7684\u6821\u6B63\u7CFB\u6570","Check if two objects collide.":"\u68C0\u67E5\u4E24\u4E2A\u5BF9\u8C61\u662F\u5426\u76F8\u649E\u3002","_PARAM0_ is colliding with _PARAM2_":"_PARAM0_\u4E0E_PARAM2_\u53D1\u751F\u51B2\u7A81","Collision started":"\u78B0\u649E\u5F00\u59CB","Check if two objects just started colliding during this frame.":"\u68C0\u67E5\u4E24\u4E2A\u5BF9\u8C61\u662F\u5426\u5728\u6B64\u5E27\u671F\u95F4\u5F00\u59CB\u78B0\u649E\u3002","_PARAM0_ started colliding with _PARAM2_":"_PARAM0_ \u5F00\u59CB\u4E0E _PARAM2_ \u78B0\u649E","Collision stopped":"\u78B0\u649E\u5DF2\u505C\u6B62","Check if two objects just stopped colliding at this frame.":"\u68C0\u67E5\u4E24\u4E2A\u5BF9\u8C61\u662F\u5426\u5728\u6B64\u5E27\u5904\u505C\u6B62\u78B0\u649E","_PARAM0_ stopped colliding with _PARAM2_":"_PARAM0_ \u505C\u6B62\u4E0E _PARAM2_ \u78B0\u649E","Allow your game to send scores to your leaderboards (anonymously or from the logged-in player) or display existing leaderboards to the player.":"\u5141\u8BB8\u60A8\u7684\u6E38\u620F\u5C06\u5206\u6570\u53D1\u9001\u5230\u60A8\u7684\u6392\u884C\u699C\uFF08\u533F\u540D\u6216\u6765\u81EA\u5DF2\u767B\u5F55\u7684\u73A9\u5BB6\uFF09\uFF0C\u6216\u5411\u73A9\u5BB6\u663E\u793A\u73B0\u6709\u7684\u6392\u884C\u699C\u3002","Save player score":"\u4FDD\u5B58\u73A9\u5BB6\u5206\u6570","Save the player's score to the given leaderboard. If the player is connected, the score will be attached to the connected player (unless disabled).":"\u5C06\u73A9\u5BB6\u7684\u5206\u6570\u4FDD\u5B58\u5230\u7ED9\u5B9A\u7684\u6392\u884C\u699C\u4E2D\u3002\u5982\u679C\u73A9\u5BB6\u5DF2\u8FDE\u63A5\uFF0C\u5206\u6570\u5C06\u9644\u52A0\u5230\u5DF2\u8FDE\u63A5\u7684\u73A9\u5BB6 (\u9664\u975E\u7981\u7528)\u3002","Send to leaderboard _PARAM1_ the score _PARAM2_ with player name: _PARAM3_":"\u5C06\u5206\u6570 _PARAM2_ \u53D1\u9001\u5230\u6392\u884C\u699C_PARAM1_\uFF0C\u73A9\u5BB6\u540D\u79F0\uFF1A_PARAM3_","Save score":"\u4FDD\u5B58\u5206\u6570","Score to register for the player":"\u8981\u6CE8\u518C\u73A9\u5BB6\u7684\u5F97\u5206","Name to register for the player":"\u8981\u6CE8\u518C\u73A9\u5BB6\u7684\u540D\u79F0","Leave this empty to let the leaderboard automatically generate a player name (e.g: \"Player23464\"). You can configure this in the leaderboard administration.":"\u5C06\u6B64\u5B57\u6BB5\u7559\u7A7A\uFF0C\u8BA9\u6392\u884C\u699C\u81EA\u52A8\u751F\u6210\u73A9\u5BB6\u540D\u79F0\uFF08\u4F8B\u5982\uFF1A\"Player23464\"\uFF09\u3002\u60A8\u53EF\u4EE5\u5728\u6392\u884C\u699C\u7BA1\u7406\u4E2D\u8FDB\u884C\u914D\u7F6E\u3002","Save connected player score":"\u4FDD\u5B58\u5DF2\u8FDE\u63A5\u7684\u73A9\u5BB6\u5206\u6570","Save the connected player's score to the given leaderboard.":"\u5C06\u6240\u8FDE\u63A5\u7684\u73A9\u5BB6\u7684\u5F97\u5206\u4FDD\u5B58\u5230\u7ED9\u5B9A\u7684\u6392\u884C\u699C\u3002","Send to leaderboard _PARAM1_ the score _PARAM2_ for the connected player":"\u5C06\u5DF2\u8FDE\u63A5\u73A9\u5BB6\u7684\u5206\u6570 _PARAM2_ \u53D1\u9001\u5230\u6392\u884C\u699C_PARAM1_","Always attach scores to the connected player":"\u59CB\u7EC8\u5C06\u5206\u6570\u9644\u52A0\u5230\u8FDE\u63A5\u7684\u73A9\u5BB6","Set if the score sent to a leaderboard is always attached to the connected player - if any. This is on by default.":"\u8BBE\u7F6E\u53D1\u9001\u5230\u6392\u884C\u699C\u7684\u5206\u6570\u662F\u5426\u603B\u662F\u4E0E\u8FDE\u63A5\u7684\u73A9\u5BB6\u76F8\u5173\u8054-\u5982\u679C\u6709\u7684\u8BDD\u3002\u9ED8\u8BA4\u60C5\u51B5\u4E0B\uFF0C\u8FD9\u662F\u5F00\u542F\u7684\u3002","Always attach the score to the connected player: _PARAM1_":"\u59CB\u7EC8\u5C06\u5206\u6570\u9644\u52A0\u5230\u8FDE\u63A5\u7684\u73A9\u5BB6\uFF1A_PARAM1_","Enable?":"\u542F\u7528\uFF1F","Last score save has errored":"\u4E0A\u6B21\u7684\u5206\u6570\u4FDD\u5B58\u5DF2\u7ECF\u4E22\u5931","Check if the last attempt to save a score has errored.":"\u68C0\u67E5\u6700\u540E\u4E00\u6B21\u4FDD\u5B58\u5206\u6570\u7684\u5C1D\u8BD5\u662F\u5426\u5DF2\u5931\u6548\u3002","Last score save in leaderboard _PARAM0_ has errored":"\u5728\u6392\u884C\u699C_PARAM0_ \u4FDD\u5B58\u7684\u6700\u540E\u5F97\u5206\u5DF2\u7ECF\u4E22\u5931","If no leaderboard is specified, will return the value related to the last leaderboard save action.":"\u5982\u679C\u6CA1\u6709\u6307\u5B9A\u6392\u884C\u699C\uFF0C\u5C06\u8FD4\u56DE\u4E0E\u6700\u540E\u4E00\u4E2A\u6392\u884C\u699C\u76F8\u5173\u7684\u503C\u4FDD\u5B58\u64CD\u4F5C\u3002","Last score save has succeeded":"\u4E0A\u6B21\u6210\u7EE9\u4FDD\u5B58\u6210\u529F","Check if the last attempt to save a score has succeeded.":"\u68C0\u67E5\u6700\u540E\u4E00\u6B21\u8BD5\u56FE\u4FDD\u5B58\u5206\u6570\u662F\u5426\u6210\u529F\u3002","Last score save in leaderboard _PARAM0_ has succeeded":"\u5728\u6392\u884C\u699C_PARAM0_ \u4FDD\u5B58\u7684\u6700\u540E\u5206\u6570\u5DF2\u6210\u529F","If no leaderboard is specified, will return the value related to the last leaderboard save action that successfully ended.":"\u5982\u679C\u6CA1\u6709\u6307\u5B9A\u6392\u884C\u699C\uFF0C\u5C06\u8FD4\u56DE\u4E0E\u6700\u540E\u4E00\u4E2A\u6392\u884C\u699C\u76F8\u5173\u7684\u503C\uFF0C\u8FD9\u4E9B\u64CD\u4F5C\u5DF2\u6210\u529F\u7ED3\u675F\u3002","Score is saving":"\u6B63\u5728\u4FDD\u5B58\u5F97\u5206","Check if a score is currently being saved in leaderboard.":"\u68C0\u67E5\u662F\u5426\u6B63\u5728\u5C06\u5206\u6570\u4FDD\u5B58\u5728\u6392\u884C\u699C\u4E2D\u3002","Score is saving in leaderboard _PARAM0_":"\u5206\u6570\u4FDD\u5B58\u5230\u6392\u884C\u699C_PARAM0_","Closed by player":"\u7531\u73A9\u5BB6\u5173\u95ED","Check if the player has just closed the leaderboard view.":"\u68C0\u67E5\u73A9\u5BB6\u662F\u5426\u521A\u521A\u5173\u95ED\u4E86\u6392\u884C\u699C\u89C6\u56FE\u3002","Player has just closed the leaderboard view":"\u73A9\u5BB6\u521A\u521A\u5173\u95ED\u4E86\u6392\u884C\u699C\u89C6\u56FE","Display leaderboard":"\u663E\u793A\u6392\u884C\u699C","Error of last save attempt":"\u6700\u540E\u4E00\u6B21\u4FDD\u5B58\u5C1D\u8BD5\u51FA\u9519","Get the error of the last save attempt.":"\u83B7\u53D6\u6700\u540E\u4E00\u6B21\u4FDD\u5B58\u5C1D\u8BD5\u7684\u9519\u8BEF\u3002","Leaderboard display has errored":"\u6392\u884C\u699C\u663E\u793A\u5DF2\u64E6\u9664","Check if the display of the leaderboard errored.":"\u68C0\u67E5\u6392\u884C\u699C\u663E\u793A\u662F\u5426\u5931\u6548\u3002","Leaderboard display has loaded":"\u6392\u884C\u699C\u663E\u793A\u5DF2\u52A0\u8F7D","Check if the display of the leaderboard has finished loading and been displayed on screen.":"\u68C0\u67E5\u6392\u884C\u699C\u663E\u793A\u662F\u5426\u5DF2\u5B8C\u6210\u52A0\u8F7D\u5E76\u663E\u793A\u5728\u5C4F\u5E55\u4E0A\u3002","Leaderboard display has loaded and is displayed on screen":"\u6392\u884C\u699C\u663E\u793A\u5DF2\u52A0\u8F7D\u5E76\u663E\u793A\u5728\u5C4F\u5E55\u4E0A","Leaderboard display is loading":"\u6392\u884C\u699C\u663E\u793A\u52A0\u8F7D\u4E2D","Check if the display of the leaderboard is loading.":"\u68C0\u67E5\u6392\u884C\u699C\u662F\u5426\u6B63\u5728\u52A0\u8F7D\u663E\u793A\u3002","Format player name":"\u683C\u5F0F\u5316\u73A9\u5BB6\u540D\u79F0","Formats a name so that it can be submitted to a leaderboard.":"\u683C\u5F0F\u5316\u540D\u79F0\u4EE5\u4FBF\u53EF\u4EE5\u63D0\u4EA4\u7ED9\u6392\u884C\u699C\u3002","Raw player name":"\u539F\u59CB\u73A9\u5BB6\u540D\u79F0","Display the specified leaderboard on top of the game. If a leaderboard was already displayed on top of the game, the new leaderboard will replace it.":"\u5728\u6E38\u620F\u9876\u90E8\u663E\u793A\u6307\u5B9A\u7684\u6392\u884C\u699C\u3002 \u5982\u679C\u6392\u884C\u699C\u5DF2\u7ECF\u663E\u793A\u5728\u6E38\u620F\u9876\u7AEF\uFF0C\u65B0\u7684\u6392\u884C\u699C\u5C06\u66FF\u6362\u5B83\u3002","Display leaderboard _PARAM1_ (display a loader: _PARAM2_)":"\u663E\u793A\u6392\u884C\u699C_PARAM1_ (\u663E\u793A\u52A0\u8F7D\u5668: _PARAM2_)","Display loader while leaderboard is loading":"\u5F53\u6392\u884C\u699C\u52A0\u8F7D\u65F6\u663E\u793A\u52A0\u8F7D\u5668","Close current leaderboard":"\u5173\u95ED\u5F53\u524D\u6392\u884C\u699C","Close the leaderboard currently displayed on top of the game.":"\u5173\u95ED\u5F53\u524D\u6E38\u620F\u9876\u90E8\u663E\u793A\u7684\u6392\u884C\u699C\u3002","Close current leaderboard displayed on top of the game":"\u5173\u95ED\u6E38\u620F\u9876\u90E8\u663E\u793A\u7684\u5F53\u524D\u6392\u884C\u699C","Device sensors":"\u8BBE\u5907\u4F20\u611F\u5668","Allow the game to access the sensors of a mobile device.":"\u5141\u8BB8\u6E38\u620F\u8BBF\u95EE\u79FB\u52A8\u8BBE\u5907\u7684\u4F20\u611F\u5668\u3002","Sensor active":"\u4F20\u611F\u5668\u6FC0\u6D3B","The condition is true if the device orientation sensor is currently active":"\u5982\u679C\u8BBE\u5907\u65B9\u5411\u4F20\u611F\u5668\u5F53\u524D\u5904\u4E8E\u6D3B\u52A8\u72B6\u6001\uFF0C\u5219\u6761\u4EF6\u4E3A true","Orientation sensor is active":"\u65B9\u5411\u4F20\u611F\u5668\u5DF2\u6FC0\u6D3B","Orientation":"\u65B9\u5411","Compare the value of orientation alpha":"\u6BD4\u8F83\u65B9\u5411alpha\u7684\u503C","Compare the value of orientation alpha. (Range: 0 to 360\u00B0)":"\u6BD4\u8F83\u65B9\u5411alpha\u7684\u503C\u3002 \uFF08\u8303\u56F4\uFF1A0\u81F3360\u00B0\uFF09","the orientation alpha":"\u65B9\u5411alpha","Sign of the test":"\u6D4B\u8BD5\u7684\u7B26\u53F7","Compare the value of orientation beta":"\u6BD4\u8F83\u65B9\u5411\u6D4B\u8BD5\u7684\u503C","Compare the value of orientation beta. (Range: -180 to 180\u00B0)":"\u6BD4\u8F83\u5B9A\u5411\u4F4D\u7684\u503C\u3002(\u8DDD\u79BB\uFF1A-180\u81F3180\u5EA6)","the orientation beta":"\u5B9A\u5411\u6D4B\u8BD5\u7248","Compare the value of orientation gamma":"\u6BD4\u8F83\u5B9A\u5411\u4F3D\u739B\u7684\u503C","Compare the value of orientation gamma. (Range: -90 to 90\u00B0)":"\u6BD4\u8F83\u5B9A\u5411\u4F3D\u739B\u7684\u503C(\u8DDD\u79BB: -90 \u5230 90\u00B0)","the orientation gamma":"\u5B9A\u5411\u4F3D\u9A6C","Activate orientation sensor":"\u6FC0\u6D3B\u65B9\u5411\u4F20\u611F\u5668\u3002","Activate the orientation sensor. (remember to turn it off again)":"\u6FC0\u6D3B\u65B9\u5411\u4F20\u611F\u5668(\u8BF7\u8BB0\u4F4F\u518D\u6B21\u5173\u95ED\u5B83)","Activate the orientation sensor.":"\u6FC0\u6D3B\u65B9\u5411\u4F20\u611F\u5668\u3002","Deactivate orientation sensor":"\u505C\u7528\u65B9\u5411\u4F20\u611F\u5668","Deactivate the orientation sensor.":"\u505C\u7528\u65B9\u5411\u4F20\u611F\u5668\u3002","Is Absolute":"\u7EDD\u5BF9","Get if the devices orientation is absolute and not relative":"\u83B7\u53D6\u8BBE\u5907\u7684\u7EDD\u5BF9\u65B9\u5411","Alpha value":"\u900F\u660E\u5EA6","Get the devices orientation Alpha (compass)":"\u83B7\u53D6\u8BBE\u5907\u65B9\u5411Alpha (\u6307\u5357\u9488)","Beta value":"\u6D4B\u8BD5\u7248\u503C","Get the devices orientation Beta":"\u83B7\u53D6\u8BBE\u5907\u65B9\u5411\u6D4B\u8BD5\u7248","Gamma value":"\u4F3D\u739B\u503C","Get the devices orientation Gamma value":"\u83B7\u53D6\u8BBE\u5907\u65B9\u5411\u4F3D\u739B\u503C","The condition is true if the device motion sensor is currently active":"\u5982\u679C\u8BBE\u5907\u79FB\u52A8\u4F20\u611F\u5668\u6B63\u5728\u6FC0\u6D3B\uFF0C\u6761\u4EF6\u4E3A true","Motion sensor is active":"\u8FD0\u52A8\u4F20\u611F\u5668\u5DF2\u6FC0\u6D3B","Motion":"\u8FD0\u52A8","Compare the value of rotation alpha":"\u6BD4\u8F83\u65CB\u8F6Calpha\u7684\u503C","Compare the value of rotation alpha. (Note: few devices support this sensor)":"\u6BD4\u8F83\u65CB\u8F6Calpha\u7684\u503C\u3002 \uFF08\u6CE8\u610F\uFF1A\u5F88\u5C11\u6709\u8BBE\u5907\u652F\u6301\u6B64\u4F20\u611F\u5668\uFF09","the rotation alpha":"\u65CB\u8F6Calpha","Value (m/s\u00B2)":"\u503C (m/s2)","Compare the value of rotation beta":"\u6BD4\u8F83\u65CB\u8F6C\u6D4B\u8BD5\u7248\u7684\u503C","Compare the value of rotation beta. (Note: few devices support this sensor)":"\u6BD4\u8F83\u65CB\u8F6C\u4F4D\u7684\u503C\u3002(\u6CE8\u610F\uFF1A\u652F\u6301\u6B64\u4F20\u611F\u5668\u7684\u8BBE\u5907\u4E0D\u591A)","the rotation beta":"\u65CB\u8F6C\u6D4B\u8BD5\u7248","Compare the value of rotation gamma":"\u6BD4\u8F83\u65CB\u8F6C\u4F3D\u739B\u7684\u503C","Compare the value of rotation gamma. (Note: few devices support this sensor)":"\u6BD4\u8F83\u65CB\u8F6C\u4F3D\u739B\u7684\u503C (\u6CE8\u610F\uFF1A\u652F\u6301\u6B64\u4F20\u611F\u5668\u7684\u8BBE\u5907\u4E0D\u591A)","the rotation gamma":"\u65CB\u8F6C\u4F3D\u9A6C","Compare the value of acceleration on X-axis":"\u6BD4\u8F83X\u8F74\u4E0A\u52A0\u901F\u5EA6\u7684\u503C","Compare the value of acceleration on the X-axis (m/s\u00B2).":"\u6BD4\u8F83X\u8F74\u4E0A\u7684\u52A0\u901F\u5EA6\u503C (m/s2)\u3002","the acceleration X":"\u52A0\u901F\u5EA6 X","Compare the value of acceleration on Y-axis":"\u6BD4\u8F83Y-\u8F74\u4E0A\u52A0\u901F\u5EA6\u7684\u503C","Compare the value of acceleration on the Y-axis (m/s\u00B2).":"\u6BD4\u8F83Y-\u8F74\u4E0A\u7684\u52A0\u901F\u5EA6\u503C (m/s2)\u3002","the acceleration Y":"\u52A0\u901F\u5EA6Y","Compare the value of acceleration on Z-axis":"\u6BD4\u8F83Z\u8F74\u4E0A\u52A0\u901F\u5EA6\u7684\u503C","Compare the value of acceleration on the Z-axis (m/s\u00B2).":"\u6BD4\u8F83Z\u8F74\u4E0A\u7684\u52A0\u901F\u5EA6\u503C (m/s2)\u3002","the acceleration Z":"\u52A0\u901F\u5EA6Z","Activate motion sensor":"\u6FC0\u6D3B\u8FD0\u52A8\u4F20\u611F\u5668","Activate the motion sensor. (remember to turn it off again)":"\u6FC0\u6D3B\u8FD0\u52A8\u4F20\u611F\u5668(\u8BF7\u8BB0\u4F4F\u518D\u6B21\u5173\u95ED\u5B83)","Activate the motion sensor.":"\u6FC0\u6D3B\u8FD0\u52A8\u4F20\u611F\u5668\u3002","Deactivate motion sensor":"\u505C\u7528\u8FD0\u52A8\u4F20\u611F\u5668","Deactivate the motion sensor.":"\u505C\u7528\u8FD0\u52A8\u4F20\u611F\u5668\u3002","Get the devices rotation Alpha":"\u83B7\u53D6\u8BBE\u5907\u65CB\u8F6C Alpha","Get the devices rotation Beta":"\u83B7\u53D6\u8BBE\u5907\u65CB\u8F6C Beta","Get the devices rotation Gamma":"\u83B7\u53D6\u8BBE\u5907\u65CB\u8F6C Gamma","Acceleration X value":"\u52A0\u901F X \u503C","Get the devices acceleration on the X-axis (m/s\u00B2)":"\u5728X\u8F74\u4E0A\u52A0\u901F\u8BBE\u5907 (m/s2)","Acceleration Y value":"\u52A0\u901F Y \u503C","Get the devices acceleration on the Y-axis (m/s\u00B2)":"\u83B7\u53D6\u8BBE\u5907\u5728Y\u8F74\u4E0A\u7684\u52A0\u901F\u5EA6\uFF08m /s\u00B2\uFF09","Acceleration Z value":"\u52A0\u901F Z \u503C","Get the devices acceleration on the Z-axis (m/s\u00B2)":"\u83B7\u5F97\u8BBE\u5907\u5728Z\u8F74\u4E0A\u7684\u52A0\u901F\u5EA6\uFF08m /s\u00B2\uFF09","Dialogue Tree":"\u5BF9\u8BDD\u6811","Load dialogue tree from a scene variable":"\u4ECE\u573A\u666F\u53D8\u91CF\u52A0\u8F7D\u5BF9\u8BDD\u6811","Load a dialogue data object - Yarn JSON format, stored in a scene variable. Use this command to load all the Dialogue data at the beginning of the game.":"\u52A0\u8F7D\u5BF9\u8BDD\u6570\u636E\u5BF9\u8C61 - Yarn JSON \u683C\u5F0F\uFF0C\u5B58\u50A8\u5728\u573A\u666F\u53D8\u91CF\u4E2D\u3002\u4F7F\u7528\u6B64\u547D\u4EE4\u53EF\u5728\u6E38\u620F\u5F00\u59CB\u65F6\u52A0\u8F7D\u6240\u6709\u5BF9\u8BDD\u6570\u636E\u3002","Load dialogue data from scene variable _PARAM0_":"\u4ECE\u573A\u666F\u53D8\u91CF _PARAM0_ \u52A0\u8F7D\u5BF9\u8BDD\u6570\u636E","Scene variable that holds the Yarn JSON data":"\u4FDD\u5B58 Yarn JSON \u6570\u636E\u7684\u573A\u666F\u53D8\u91CF","Load dialogue tree from a JSON file":"\u4ECE JSON \u6587\u4EF6\u52A0\u8F7D\u5BF9\u8BDD\u6811","Load a dialogue data object - Yarn JSON format, stored in a JSON file. Use this command to load all the Dialogue data at the beginning of the game.":"\u52A0\u8F7D\u5BF9\u8BDD\u6570\u636E\u5BF9\u8C61 - Yarn JSON \u683C\u5F0F\uFF0C\u5B58\u50A8\u5728 JSON \u6587\u4EF6\u4E2D\u3002\u4F7F\u7528\u6B64\u547D\u4EE4\u52A0\u8F7D\u6E38\u620F\u5F00\u59CB\u65F6\u7684\u6240\u6709\u5BF9\u8BDD\u6570\u636E\u3002","Load dialogue data from JSON file _PARAM1_":"\u4ECE JSON \u6587\u4EF6 _PARAM1_ \u52A0\u8F7D\u5BF9\u8BDD\u6570\u636E","JSON file that holds the Yarn JSON data":"\u4FDD\u5B58 Yarn JSON \u6570\u636E\u7684 JSON \u6587\u4EF6","Start dialogue from branch":"\u4ECE\u5206\u652F\u5F00\u59CB\u5BF9\u8BDD","Start dialogue from branch. Use this to initiate the dialogue from a specified branch.":"\u4ECE\u5206\u652F\u5F00\u59CB\u5BF9\u8BDD\u3002\u7528\u6765\u542F\u52A8\u6307\u5B9A\u5206\u652F\u7684\u5BF9\u8BDD\u3002","Start dialogue from branch _PARAM0_":"\u4ECE\u5206\u652F _PARAM0_ \u5F00\u59CB\u5BF9\u8BDD","Dialogue branch":"\u5BF9\u8BDD\u5206\u652F","Stop running dialogue":"\u505C\u6B62\u6267\u884C\u5BF9\u8BDD","Stop the running dialogue. Use this to interrupt dialogue parsing.":"\u505C\u6B62\u6B63\u5728\u8FD0\u884C\u7684\u5BF9\u8BDD\u3002\u7528\u5B83\u6765\u4E2D\u65AD\u5BF9\u8BDD\u89E3\u6790\u3002","Go to the next dialogue line":"\u8F6C\u5230\u4E0B\u4E00\u4E2A\u5BF9\u8BDD\u884C","Go to the next dialogue line. Use this to advance to the next dialogue line when the player presses a button.":"\u8F6C\u5230\u4E0B\u4E00\u4E2A\u5BF9\u8BDD\u7EBF\u3002\u5F53\u73A9\u5BB6\u6309\u4E0B\u6309\u94AE\u65F6\uFF0C\u7528\u5B83\u6765\u63A8\u8FDB\u5230\u4E0B\u4E00\u4E2A\u5BF9\u8BDD\u7EBF\u3002","Confirm selected option":"\u786E\u8BA4\u9009\u5B9A\u7684\u9009\u9879","Set the selected option as confirmed, which will validate it and go forward to the next node. Use other actions to select options (see \"select next option\" and \"Select previous option\").":"\u5C06\u9009\u4E2D\u7684\u9009\u9879\u8BBE\u7F6E\u4E3A\u5DF2\u786E\u8BA4\uFF0C\u5C06\u9A8C\u8BC1\u5B83\uFF0C\u5E76\u8F6C\u5230\u4E0B\u4E00\u4E2A\u8282\u70B9\u3002 \u4F7F\u7528\u5176\u4ED6\u52A8\u4F5C\u9009\u62E9\u9009\u9879(\u89C1\"\u9009\u62E9\u4E0B\u4E00\u4E2A\u9009\u9879\"\u548C\"\u9009\u62E9\u4E0A\u4E00\u4E2A\u9009\u9879\")\u3002","Select next option":"\u9009\u62E9\u4E0B\u4E00\u4E2A\u9009\u9879","Select next option (add 1 to selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"\u9009\u62E9\u4E0B\u4E00\u4E2A\u9009\u9879 (\u5C06\u6240\u9009\u9009\u9879\u7F16\u53F7\u52A0 1)\u3002\u5F53\u5BF9\u8BDD\u7C7B\u578B\u4E3A\u201C\u9009\u9879\u201D\u4E14\u73A9\u5BB6\u6309\u4E0B\u6309\u94AE\u66F4\u6539\u6240\u9009\u9009\u9879\u65F6\u4F7F\u7528\u6B64\u9009\u9879\u3002","Select previous option":"\u9009\u62E9\u4E0A\u4E00\u4E2A\u9009\u9879","Select previous option (subtract 1 from selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"\u9009\u62E9\u4E0A\u4E00\u4E2A\u9009\u9879 (\u4ECE\u6240\u9009\u9009\u9879\u7F16\u53F7\u4E2D\u51CF 1)\u3002\u5F53\u5BF9\u8BDD\u884C\u7C7B\u578B\u4E3A\u201C\u9009\u9879\u201D\u4E14\u73A9\u5BB6\u6309\u4E0B\u6309\u94AE\u66F4\u6539\u6240\u9009\u9009\u9879\u65F6\u4F7F\u7528\u6B64\u9009\u9879\u3002","Select option by number":"\u6309\u7F16\u53F7\u9009\u62E9\u9009\u9879","Select option by number. Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"\u6309\u6570\u5B57\u9009\u62E9\u9009\u9879\u3002\u5F53\u5BF9\u8BDD\u7EBF\u4E3A\u201C\u9009\u9879\u201D\u7C7B\u578B\u4E14\u64AD\u653E\u5668\u6309\u4E0B\u6309\u94AE\u4EE5\u66F4\u6539\u9009\u4E2D\u7684\u9009\u9879\u65F6\uFF0C\u4F7F\u7528\u6B64\u9009\u9879\u3002","Select option at index _PARAM0_":"\u5728\u7D22\u5F15 _PARAM0_ \u9009\u62E9\u9009\u9879","Option index number":"\u9009\u9879\u7D22\u5F15\u53F7","Scroll clipped text":"\u6EDA\u52A8\u526A\u5207\u6587\u672C","Scroll clipped text. Use this with a timer and \"get clipped text\" when you want to create a typewriter effect. Every time the action runs, a new character appears from the text.":"\u6EDA\u52A8\u526A\u5207\u7684\u6587\u672C\u3002\u5F53\u60A8\u60F3\u8981\u521B\u5EFA\u6253\u5B57\u673A\u6548\u679C\u65F6\uFF0C\u4F7F\u7528\u8BA1\u65F6\u5668\u548C\u201C\u83B7\u53D6\u526A\u5207\u6587\u672C\u201D\u3002 \u6BCF\u6B21\u52A8\u4F5C\u8FD0\u884C\u65F6\uFF0C\u6587\u672C\u4E2D\u90FD\u4F1A\u51FA\u73B0\u4E00\u4E2A\u65B0\u5B57\u7B26\u3002","Complete clipped text scrolling":"\u5B8C\u6210\u526A\u5207\u6587\u672C\u6EDA\u52A8","Complete the clipped text scrolling. Use this action whenever you want to skip scrolling.":"\u5B8C\u6210\u526A\u5207\u7684\u6587\u672C\u6EDA\u52A8\u3002\u5F53\u60A8\u60F3\u8DF3\u8FC7\u6EDA\u52A8\u65F6\u4F7F\u7528\u6B64\u52A8\u4F5C\u3002","Set dialogue state string variable":"\u8BBE\u7F6E\u5BF9\u8BDD\u72B6\u6001\u5B57\u7B26\u4E32\u53D8\u91CF","Set dialogue state string variable. Use this to set a variable that the dialogue data is using.":"\u8BBE\u7F6E\u5BF9\u8BDD\u72B6\u6001\u5B57\u7B26\u4E32\u53D8\u91CF\u3002\u4F7F\u7528\u6B64\u8BBE\u7F6E\u5BF9\u8BDD\u6570\u636E\u4F7F\u7528\u7684\u53D8\u91CF\u3002","Set dialogue state string variable _PARAM0_ to _PARAM1_":"\u5C06\u5BF9\u8BDD\u72B6\u6001\u53D8\u91CF_PARAM0_ \u8BBE\u7F6E\u4E3A _PARAM1_","State variable name":"\u72B6\u6001\u53D8\u91CF\u540D\u79F0","New value":"\u65B0\u503C","Set dialogue state number variable":"\u8BBE\u7F6E\u5BF9\u8BDD\u72B6\u6001\u53D8\u91CF","Set dialogue state number variable. Use this to set a variable that the dialogue data is using.":"\u8BBE\u7F6E\u5BF9\u8BDD\u72B6\u6001\u53D8\u91CF\u3002\u4F7F\u7528\u6B64\u8BBE\u7F6E\u5BF9\u8BDD\u6570\u636E\u4F7F\u7528\u7684\u53D8\u91CF\u3002","Set dialogue state number variable _PARAM0_ to _PARAM1_":"\u8BBE\u7F6E\u5BF9\u8BDD\u72B6\u6001\u53D8\u91CF _PARAM0_ \u5230 _PARAM1_","Set dialogue state boolean variable":"\u8BBE\u7F6E\u5BF9\u8BDD\u72B6\u6001\u5E03\u5C14\u53D8\u91CF","Set dialogue state boolean variable. Use this to set a variable that the dialogue data is using.":"\u8BBE\u7F6E\u5BF9\u8BDD\u72B6\u6001\u5E03\u5C14\u53D8\u91CF\u3002\u4F7F\u7528\u6B64\u8BBE\u7F6E\u5BF9\u8BDD\u6570\u636E\u4F7F\u7528\u7684\u53D8\u91CF\u3002","Set dialogue state boolean variable _PARAM0_ to _PARAM1_":"\u8BBE\u7F6E\u5BF9\u8BDD\u72B6\u6001\u5E03\u5C14\u53D8\u91CF _PARAM0_ \u5230 _PARAM1_","Save dialogue state":"\u4FDD\u5B58\u5BF9\u8BDD\u72B6\u6001","Save dialogue state. Use this to store the dialogue state into a variable, which can later be used for saving the game. That way player choices can become part of the game save.":"\u4FDD\u5B58\u5BF9\u8BDD\u72B6\u6001\u3002\u7528\u5B83\u6765\u5C06\u5BF9\u8BDD\u72B6\u6001\u5B58\u50A8\u4E3A\u4E00\u4E2A\u53D8\u91CF\uFF0C\u8FD9\u4E2A\u53D8\u91CF\u4EE5\u540E\u53EF\u4EE5\u7528\u4E8E\u4FDD\u5B58\u6E38\u620F\u3002 \u8FD9\u6837\u73A9\u5BB6\u7684\u9009\u62E9\u5C31\u53EF\u4EE5\u6210\u4E3A\u6E38\u620F\u4FDD\u5B58\u7684\u4E00\u90E8\u5206\u3002","Save dialogue state to _PARAM0_":"\u5C06\u5BF9\u8BDD\u72B6\u6001\u4FDD\u5B58\u5230 _PARAM0_","Global Variable":"\u5168\u5C40\u53D8\u91CF","Load dialogue state":"\u52A0\u8F7D\u5BF9\u8BDD\u72B6\u6001","Load dialogue state. Use this to restore dialogue state, if you have stored in a variable before with the \"Save state\" action.":"\u52A0\u8F7D\u5BF9\u8BDD\u72B6\u6001\uFF0C\u5982\u679C\u60A8\u5728\u201C\u4FDD\u5B58\u72B6\u6001\u201D\u64CD\u4F5C\u4E4B\u524D\u5B58\u50A8\u5728\u4E00\u4E2A\u53D8\u91CF\u4E2D\uFF0C\u5219\u4F7F\u7528\u6B64\u6062\u590D\u5BF9\u8BDD\u72B6\u6001\u3002","Load dialogue state from _PARAM0_":"\u4ECE _PARAM0_ \u52A0\u8F7D\u5BF9\u8BDD\u72B6\u6001","Clear dialogue state":"\u6E05\u9664\u5BF9\u8BDD\u72B6\u6001","Clear dialogue state. This resets all dialogue state accumulated by the player choices. Useful when the player is starting a new game.":"\u6E05\u9664\u5BF9\u8BDD\u72B6\u6001\u3002\u8FD9\u5C06\u91CD\u7F6E\u73A9\u5BB6\u9009\u62E9\u7684\u6240\u6709\u5BF9\u8BDD\u72B6\u6001\u3002\u5F53\u73A9\u5BB6\u5F00\u59CB\u65B0\u6E38\u620F\u65F6\u6709\u7528\u3002","Get the current dialogue line text":"\u83B7\u53D6\u5F53\u524D\u5BF9\u8BDD\u884C\u6587\u672C","Returns the current dialogue line text":"\u8FD4\u56DE\u5F53\u524D\u5BF9\u8BDD\u884C\u6587\u672C","Get the number of options in an options line type":"\u83B7\u53D6\u9009\u9879\u884C\u7C7B\u578B\u4E2D\u9009\u9879\u7684\u6570\u91CF","Get the text of an option from an options line type":"\u4ECE\u9009\u9879\u884C\u7C7B\u578B\u4E2D\u83B7\u53D6\u9009\u9879\u7684\u6587\u672C","Get the text of an option from an options line type, using the option's Number. The numbers start from 0.":"\u4F7F\u7528\u9009\u9879\u7684\u7F16\u53F7\u4ECE\u9009\u9879\u884C\u7C7B\u578B\u4E2D\u83B7\u53D6\u9009\u9879\u7684\u6587\u672C\u3002\u7F16\u53F7\u4ECE 0 \u5F00\u59CB\u3002","Option Index Number":"\u9009\u9879\u7D22\u5F15\u53F7","Get a Horizontal list of options from the options line type":"\u4ECE\u9009\u9879\u884C\u7C7B\u578B\u4E2D\u83B7\u53D6\u9009\u9879\u7684\u6C34\u5E73\u5217\u8868","Get the text of all available options from an options line type as a horizontal list. You can also pass the selected option's cursor string, which by default is ->":"\u4ECE\u9009\u9879\u884C\u7C7B\u578B\u4E2D\u83B7\u53D6\u6240\u6709\u53EF\u7528\u9009\u9879\u7684\u6587\u672C\u4F5C\u4E3A\u6C34\u5E73\u5217\u8868\u3002\u60A8\u8FD8\u53EF\u4EE5\u4F20\u9012\u6240\u9009\u9009\u9879\u7684\u5149\u6807\u5B57\u7B26\u4E32\uFF0C\u9ED8\u8BA4\u60C5\u51B5\u4E0B\u4E3A ->","Options Selection Cursor":"\u9009\u9879\u9009\u62E9\u5149\u6807","Get a Vertical list of options from the options line type":"\u4ECE\u9009\u9879\u884C\u7C7B\u578B\u4E2D\u83B7\u53D6\u9009\u9879\u7684\u5782\u76F4\u5217\u8868","Get the text of all available options from an options line type as a vertical list. You can also pass the selected option's cursor string, which by default is ->":"\u4ECE\u9009\u9879\u884C\u7C7B\u578B\u4E2D\u83B7\u53D6\u6240\u6709\u53EF\u7528\u9009\u9879\u7684\u6587\u672C\u4F5C\u4E3A\u5782\u76F4\u5217\u8868\u3002\u60A8\u8FD8\u53EF\u4EE5\u4F20\u9012\u6240\u9009\u9009\u9879\u7684\u5149\u6807\u5B57\u7B26\u4E32\uFF0C\u9ED8\u8BA4\u60C5\u51B5\u4E0B\u4E3A ->","Get the number of the currently selected option":"\u83B7\u53D6\u5F53\u524D\u9009\u4E2D\u9009\u9879\u7684\u6570\u91CF","Get the number of the currently selected option. Use this to help you render the option selection marker at the right place.":"\u83B7\u53D6\u5F53\u524D\u9009\u4E2D\u9009\u9879\u7684\u6570\u91CF\u3002\u4F7F\u7528\u6B64\u9009\u9879\u53EF\u4EE5\u5E2E\u52A9\u60A8\u5728\u6B63\u786E\u7684\u5730\u65B9\u5448\u73B0\u9009\u9879\u7684\u9009\u62E9\u6807\u8BB0\u3002","Get dialogue line text clipped":"\u83B7\u5F97\u526A\u5207\u7684\u5BF9\u8BDD\u884C\u6587\u672C","Get dialogue line text clipped by the typewriter effect. Use the \"Scroll clipped text\" action to control the typewriter effect.":"\u83B7\u53D6\u88AB\u6253\u5B57\u673A\u6548\u679C\u526A\u5207\u7684\u5BF9\u8BDD\u884C\u6587\u672C\u3002\u4F7F\u7528\u201C\u6EDA\u52A8\u526A\u5207\u7684\u6587\u672C\u201D\u64CD\u4F5C\u6765\u63A7\u5236\u6253\u5B57\u673A\u6548\u679C\u3002","Get the title of the current branch of the running dialogue":"\u83B7\u53D6\u5F53\u524D\u5BF9\u8BDD\u5206\u652F\u7684\u6807\u9898","Get the tags of the current branch of the running dialogue":"\u83B7\u53D6\u5F53\u524D\u5BF9\u8BDD\u5206\u652F\u7684\u6807\u7B7E","Get a tag of the current branch of the running dialogue via its index":"\u901A\u8FC7\u5176\u7D22\u5F15\u83B7\u53D6\u5F53\u524D\u5BF9\u8BDD\u5206\u652F\u7684\u6807\u7B7E","Tag Index Number":"\u6807\u7B7E\u7D22\u5F15\u7F16\u53F7","Get the parameters of a command call":"\u83B7\u53D6\u547D\u4EE4\u8C03\u7528\u7684\u53C2\u6570","Get the parameters of a command call - <>":"\u83B7\u53D6\u547D\u4EE4\u8C03\u7528\u7684\u53C2\u6570 - <>","parameter Index Number":"\u53C2\u6570\u7D22\u5F15\u7F16\u53F7","Get the number of parameters in the currently passed command":"\u83B7\u53D6\u5F53\u524D\u4F20\u9012\u547D\u4EE4\u4E2D\u7684\u53C2\u6570\u6570","Get parameter from a Tag found by the branch contains tag condition":"\u4ECE\u5206\u652F\u4E2D\u627E\u5230\u7684\u6807\u7B7E\u83B7\u53D6\u53C2\u6570\u5305\u542B\u6807\u7B7E\u6761\u4EF6","Get a list of all visited branches":"\u83B7\u53D6\u6240\u6709\u5DF2\u8BBF\u95EE\u5206\u652F\u7684\u5217\u8868","Get the full raw text of the current branch":"\u83B7\u53D6\u5F53\u524D\u5206\u652F\u7684\u539F\u59CB\u6587\u672C","Get the number stored in a dialogue state variable":"\u83B7\u53D6\u5B58\u50A8\u5728\u5BF9\u8BDD\u72B6\u6001\u53D8\u91CF\u4E2D\u7684\u6570\u5B57","Dialogue state variable name":"\u5BF9\u8BDD\u72B6\u6001\u53D8\u91CF\u540D\u79F0","Get the string stored in a dialogue state variable":"\u83B7\u53D6\u5B58\u50A8\u5728\u5BF9\u8BDD\u72B6\u6001\u53D8\u91CF\u4E2D\u7684\u5B57\u7B26\u4E32","Command is called":"\u547D\u4EE4\u88AB\u8C03\u7528","Check if a specific Command is called. If it is a <>, you can even get the parameter with the CommandParameter expression.":"\u68C0\u67E5\u6307\u5B9A\u7684\u547D\u4EE4\u662F\u5426\u88AB\u8C03\u7528\u3002\u5982\u679C\u5B83\u662F <>\uFF0C\u60A8\u751A\u81F3\u53EF\u4EE5\u4F7F\u7528\u547D\u4EE4\u53C2\u6570\u8868\u8FBE\u5F0F\u83B7\u53D6\u53C2\u6570\u3002","Command <<_PARAM0_>> is called":"\u547D\u4EE4 <_PARAM0_>\u88AB\u8C03\u7528","Command String":"\u547D\u4EE4\u5B57\u7B26\u4E32","Dialogue line type":"\u5BF9\u8BDD\u7EBF\u7C7B\u578B","Check if the current dialogue line line is one of the three existing types. Use this to set what logic is executed for each type.\nThe three types are as follows:\n- text: when displaying dialogue text.\n- options: when displaying [[branching/options]] for dialogue choices.\n-command: when <> are triggered by the dialogue data.":"\u68C0\u67E5\u5F53\u524D\u5BF9\u8BDD\u884C\u662F\u5426\u4E3A\u73B0\u6709\u4E09\u79CD\u7C7B\u578B\u4E4B\u4E00\u3002\u4F7F\u7528\u6B64\u8BBE\u7F6E\u6BCF\u79CD\u7C7B\u578B\u6267\u884C\u7684\u903B\u8F91\u3002\n\u4E09\u79CD\u7C7B\u578B\u5982\u4E0B\uFF1A\n- \u6587\u672C\uFF1A\u5F53\u663E\u793A\u5BF9\u8BDD\u6587\u672C\u65F6\u3002\n- \u9009\u9879\uFF1A\u5F53\u663E\u793A [[\u5206\u652F/\u9009\u9879]] \u5BF9\u8BDD\u9009\u62E9\u65F6\uFF0C\n-\u547D\u4EE4\uFF1A<> \u662F\u7531\u5BF9\u8BDD\u6570\u636E\u89E6\u53D1\u7684\u3002","The dialogue line is _PARAM0_":"\u5BF9\u8BDD\u7EBF\u662F _PARAM0_","type":"\u7C7B\u578B","Dialogue is running":"\u5BF9\u8BDD\u6B63\u5728\u8FD0\u884C","Check if the dialogue is running. Use this to for things like locking the player movement while speaking with a non player character.":"\u68C0\u67E5\u5BF9\u8BDD\u662F\u5426\u6B63\u5728\u8FD0\u884C\u3002\u7528\u5B83\u6765\u9501\u5B9A\u73A9\u5BB6\u8FD0\u52A8\u7B49\u4E8B\u9879\u4E0E\u975E\u73A9\u5BB6\u89D2\u8272\u4EA4\u8C08\u3002","Dialogue has branch":"\u5BF9\u8BDD\u6709\u5206\u652F","Check if the dialogue has a branch with specified name. Use this to check if a dialogue branch exists in the loaded dialogue data.":"\u68C0\u67E5\u5BF9\u8BDD\u662F\u5426\u5177\u6709\u6307\u5B9A\u540D\u79F0\u7684\u5206\u652F\u3002\u4F7F\u7528\u6B64\u6765\u68C0\u67E5\u5BF9\u8BDD\u5206\u652F\u662F\u5426\u5B58\u5728\u4E8E\u52A0\u8F7D\u5BF9\u8BDD\u6570\u636E\u4E2D\u3002","Dialogue has a branch named _PARAM0_":"\u5BF9\u8BDD\u6709\u4E00\u4E2A\u5206\u652F\uFF0C\u540D\u79F0\u4E3A _PARAM0_","Branch name":"\u5206\u652F\u540D\u79F0","Has selected option changed":"\u5DF2\u66F4\u6539\u6240\u9009\u9009\u9879","Check if a selected option has changed when the current dialogue line type is options. Use this to detect when the player has selected another option, so you can re-draw where the selection arrow is.":"\u68C0\u67E5\u5F53\u5F53\u524D\u5BF9\u8BDD\u884C\u7C7B\u578B\u4E3A\u9009\u9879\u65F6\u9009\u4E2D\u7684\u9009\u9879\u662F\u5426\u5DF2\u66F4\u6539\u3002 \u5F53\u73A9\u5BB6\u9009\u62E9\u4E86\u53E6\u4E00\u4E2A\u9009\u9879\u65F6\u4F7F\u7528\u6B64\u9009\u9879\u6765\u68C0\u6D4B\uFF0C\u6240\u4EE5\u60A8\u53EF\u4EE5\u91CD\u65B0\u7ED8\u5236\u9009\u4E2D\u7BAD\u5934\u7684\u4F4D\u7F6E\u3002","Selected option has changed":"\u6240\u9009\u9009\u9879\u5DF2\u66F4\u6539","Current dialogue branch title":"\u5F53\u524D\u5BF9\u8BDD\u5904\u6807\u9898","Check if the current dialogue branch title is equal to a string. Use this to trigger game events when the player has visited a specific dialogue branch.":"\u68C0\u67E5\u5F53\u524D\u5BF9\u8BDD\u5206\u652F\u6807\u9898\u662F\u5426\u7B49\u4E8E\u5B57\u7B26\u4E32\u3002 \u5F53\u73A9\u5BB6\u8BBF\u95EE\u7279\u5B9A\u5BF9\u8BDD\u5206\u652F\u65F6\uFF0C\u7528\u5B83\u6765\u89E6\u53D1\u6E38\u620F\u4E8B\u4EF6\u3002","The current dialogue branch title is _PARAM0_":"\u5F53\u524D\u5BF9\u8BDD\u5206\u652F\u6807\u9898\u662F _PARAM0_","title name":"\u6807\u9898\u540D\u79F0","Current dialogue branch contains a tag":"\u5F53\u524D\u5BF9\u8BDD\u5904\u5305\u542B\u4E00\u4E2A\u6807\u7B7E","Check if the current dialogue branch contains a specific tag. Tags are an alternative useful way to <> to drive game logic with the dialogue data.":"\u68C0\u67E5\u5F53\u524D\u5BF9\u8BDD\u5206\u652F\u662F\u5426\u5305\u542B\u4E00\u4E2A\u7279\u5B9A\u6807\u7B7E\u3002 \u6807\u7B7E\u662F\u7528\u5BF9\u8BDD\u6570\u636E\u9A71\u52A8\u6E38\u620F\u903B\u8F91\u7684 <> \u7684\u53E6\u4E00\u79CD\u6709\u7528\u65B9\u5F0F\u3002","The current dialogue branch contains a _PARAM0_ tag":"\u5F53\u524D\u5BF9\u8BDD\u5206\u652F\u5305\u542B _PARAM0_ \u6807\u7B7E","tag name":"\u6807\u7B7E\u540D\u79F0","Branch title has been visited":"\u5DF2\u8BBF\u95EE\u5206\u652F\u6807\u9898","Check if a branch has been visited":"\u68C0\u67E5\u5206\u652F\u662F\u5426\u5DF2\u88AB\u8BBF\u95EE","Branch title _PARAM0_ has been visited":"\u5206\u652F\u6807\u9898 _PARAM0_ \u5DF2\u88AB\u8BBF\u95EE","branch title":"\u5206\u652F\u6807\u9898","Compare dialogue state string variable":"\u6BD4\u8F83\u5BF9\u8BDD\u72B6\u6001\u5B57\u7B26\u4E32\u53D8\u91CF","Compare dialogue state string variable. Use this to trigger game events via dialogue variables.":"\u6BD4\u8F83\u5BF9\u8BDD\u72B6\u6001\u5B57\u7B26\u4E32\u53D8\u91CF\u3002\u901A\u8FC7\u5BF9\u8BDD\u53D8\u91CF\u6765\u89E6\u53D1\u6E38\u620F\u4E8B\u4EF6\u3002","Dialogue state string variable _PARAM0_ is equal to _PARAM1_":"\u5BF9\u8BDD\u72B6\u6001\u5B57\u7B26\u4E32\u53D8\u91CF _PARAM0_ \u7B49\u4E8E _PARAM1_","State variable":"\u72B6\u6001\u53D8\u91CF","Equal to":"\u7B49\u4E8E","Compare dialogue state number variable":"\u6BD4\u8F83\u5BF9\u8BDD\u72B6\u6001\u53D8\u91CF","Compare dialogue state number variable. Use this to trigger game events via dialogue variables.":"\u6BD4\u8F83\u5BF9\u8BDD\u72B6\u6001\u53D8\u91CF\u3002\u901A\u8FC7\u5BF9\u8BDD\u53D8\u91CF\u6765\u89E6\u53D1\u6E38\u620F\u4E8B\u4EF6\u3002","Dialogue state number variable _PARAM0_ is equal to _PARAM1_":"\u5BF9\u8BDD\u72B6\u6001\u53D8\u91CF _PARAM0_ \u7B49\u4E8E _PARAM1_","Compare dialogue state boolean variable":"\u6BD4\u8F83\u5BF9\u8BDD\u72B6\u6001\u5E03\u5C14\u53D8\u91CF","Compare dialogue state variable. Use this to trigger game events via dialogue variables.":"\u6BD4\u8F83\u5BF9\u8BDD\u72B6\u6001\u53D8\u91CF\u3002\u901A\u8FC7\u5BF9\u8BDD\u53D8\u91CF\u6765\u89E6\u53D1\u6E38\u620F\u4E8B\u4EF6\u3002","Dialogue state boolean variable _PARAM0_ is equal to _PARAM1_":"\u5BF9\u8BDD\u72B6\u6001\u53D8\u91CF _PARAM0_ \u7B49\u4E8E _PARAM1_","Clipped text has completed scrolling":"\u7247\u6BB5\u6587\u672C\u5DF2\u5B8C\u6210\u6EDA\u52A8","Check if the clipped text scrolling has completed. Use this to prevent the player from going to the next dialogue line before the typing effect has revealed the entire text.":"\u68C0\u67E5\u526A\u5207\u7684\u6587\u672C\u6EDA\u52A8\u662F\u5426\u5DF2\u5B8C\u6210\u3002 \u7528\u5B83\u6765\u9632\u6B62\u73A9\u5BB6\u5728\u8F93\u5165\u6548\u679C\u663E\u793A\u6574\u4E2A\u6587\u672C\u4E4B\u524D\u524D\u5F80\u4E0B\u4E00\u4E2A\u5BF9\u8BDD\u7EBF\u3002","P2P":"P2P","Event triggered by peer":"\u5BF9\u7B49\u70B9\u89E6\u53D1\u7684\u4E8B\u4EF6","Triggers once when a connected client sends the event":"\u5F53\u4E00\u4E2A\u8FDE\u63A5\u7684\u5BA2\u6237\u7AEF\u53D1\u9001\u4E8B\u4EF6\u65F6\u89E6\u53D1\u4E00\u6B21","Event _PARAM0_ received from other client (data loss: _PARAM1_)":"\u4ECE\u5176\u4ED6\u5BA2\u6237\u7AEF\u6536\u5230\u4E8B\u4EF6 _PARAM0_ (\u6570\u636E\u4E22\u5931: _PARAM1_)","Event name":"\u4E8B\u4EF6\u540D\u79F0","Data loss allowed?":"\u5141\u8BB8\u4E22\u5931\u6570\u636E\uFF1F","Is P2P ready":"P2P \u5DF2\u51C6\u5907\u597D","True if the peer-to-peer extension initialized and is ready to use.":"\u5982\u679C\u5BF9\u7B49\u70B9\u6269\u5C55\u521D\u59CB\u5316\u5E76\u51C6\u5907\u4F7F\u7528\uFF0C\u5219\u4E3A\u771F\u3002","Is P2P ready?":"P2P\u51C6\u5907\u597D\u4E86\u5417\uFF1F","An error occurred":"\u53D1\u751F\u9519\u8BEF","Triggers once when an error occurs. Use P2P::GetLastError() expression to get the content of the error if you want to analyse it or display it to the user.":"\u53D1\u751F\u9519\u8BEF\u65F6\u89E6\u53D1\u4E00\u6B21\u3002 \u4F7F\u7528 P2P::GetLastError() \u8868\u8FBE\u5F0F\u6765\u83B7\u53D6\u9519\u8BEF\u7684\u5185\u5BB9\uFF0C\u5982\u679C\u60A8\u60F3\u8981\u5206\u6790\u5B83\u6216\u5411\u7528\u6237\u663E\u793A\u5B83\u3002","P2P error occurred":"\u53D1\u751FP2P\u9519\u8BEF","Peer disconnected":"\u8282\u70B9\u65AD\u5F00\u8FDE\u63A5","Triggers once when a peer disconnects.":"\u5F53\u5BF9\u7B49\u70B9\u65AD\u5F00\u8FDE\u63A5\u65F6\u89E6\u53D1\u4E00\u6B21\u3002","P2P peer disconnected":"P2P \u5BF9\u7B49\u70B9\u65AD\u5F00\u8FDE\u63A5","Peer Connected":"\u5BF9\u7B49\u70B9\u5DF2\u8FDE\u63A5","Triggers once when a remote peer initiates a connection.":"\u5F53\u8FDC\u7A0B\u5BF9\u65B9\u542F\u52A8\u8FDE\u63A5\u65F6\u89E6\u53D1\u4E00\u6B21\u3002","P2P peer connected":"\u5DF2\u8FDE\u63A5 P2P \u8282\u70B9","Connect to another client":"\u8FDE\u63A5\u5230\u53E6\u4E00\u4E2A\u5BA2\u6237\u7AEF","Connects the current client to another client using its id.":"\u4F7F\u7528\u5176ID\u8FDE\u63A5\u5F53\u524D\u5BA2\u6237\u7AEF\u5230\u53E6\u4E00\u4E2A\u5BA2\u6237\u7AEF\u3002","Connect to P2P client _PARAM0_":"\u8FDE\u63A5\u5230 P2P \u5BA2\u6237\u7AEF _PARAM0_","ID of the other client":"\u5176\u4ED6\u5BA2\u6237\u7AEF\u7684 ID","Connect to a broker server":"\u8FDE\u63A5\u5230\u4EE3\u7406\u670D\u52A1\u5668","Connects the extension to a broker server.":"\u5C06\u6269\u5C55\u8FDE\u63A5\u5230\u4EE3\u7406\u670D\u52A1\u5668\u3002","Connect to the broker server at http://_PARAM0_:_PARAM1_/":"\u8FDE\u63A5\u5230\u4EE3\u7406\u670D\u52A1\u5668\uFF1Ahttp://_PARAM0_:_PARAM1_/","Host":"\u4E3B\u673A","Port":"\u7AEF\u53E3","Path":"\u8DEF\u5F84","SSl enabled?":"\u542F\u7528SSL\uFF1F","Use a custom ICE server":"\u4F7F\u7528\u81EA\u5B9A\u4E49\u7684 ICE \u670D\u52A1\u5668","Disables the default ICE (STUN or TURN) servers list and use one of your own. Note that it is recommended to add at least 1 self-hosted STUN and TURN server for games that are not over LAN but over the internet. This action can be used multiple times to add multiple servers. This action needs to be called BEFORE connecting to the broker server.":"\u7981\u7528\u9ED8\u8BA4ICE\uFF08STUN or TURN\uFF09\u670D\u52A1\u5668\u5217\u8868\uFF0C\u5E76\u4F7F\u7528\u60A8\u81EA\u5DF1\u7684\u670D\u52A1\u5668\u3002\u8BF7\u6CE8\u610F\uFF0C\u5BF9\u4E8E\u4E0D\u662F\u901A\u8FC7LAN\u800C\u662F\u901A\u8FC7internet\u7684\u6E38\u620F\uFF0C\u5EFA\u8BAE\u81F3\u5C11\u6DFB\u52A0\u4E00\u4E2A\u81EA\u6258\u7BA1\u7684STUN\u548CTURN\u670D\u52A1\u5668\u3002\u6B64\u64CD\u4F5C\u53EF\u591A\u6B21\u7528\u4E8E\u6DFB\u52A0\u591A\u4E2A\u670D\u52A1\u5668\u3002\u5728\u8FDE\u63A5\u5230\u4EE3\u7406\u670D\u52A1\u5668\u4E4B\u524D\uFF0C\u9700\u8981\u8C03\u7528\u6B64\u64CD\u4F5C\u3002","Use ICE server _PARAM0_ (username: _PARAM1_, password: _PARAM2_)":"\u4F7F\u7528 ICE \u670D\u52A1\u5668 _PARAM0_ (\u7528\u6237\u540D: _PARAM1_, \u5BC6\u7801: _PARAM2_)","URL to the ICE server":"ICE \u670D\u52A1\u5668\u7684 URL","(Optional) Username":"(\u53EF\u9009) \u7528\u6237\u540D","(Optional) Password":"(\u53EF\u9009) \u5BC6\u7801","Disable IP address sharing":"\u7981\u7528 IP \u5730\u5740\u5171\u4EAB","Disables the sharing of IP addresses with the other peers. This action needs to be called BEFORE connecting to the broker server.":"\u7981\u6B62\u4E0E\u5176\u4ED6\u5BF9\u7B49\u65B9\u5171\u4EAB IP \u5730\u5740\u3002\u9700\u8981\u5728\u8FDE\u63A5\u5230\u4EE3\u7406\u670D\u52A1\u5668\u4E4B\u524D\u8C03\u7528\u6B64\u64CD\u4F5C\u3002","Disable IP sharing: _PARAM0_":"\u7981\u7528IP\u5171\u4EAB\uFF1A_PARAM0_","Disable sharing of IP addresses":"\u7981\u7528 IP \u5730\u5740\u5171\u4EAB","Connect to the default broker server":"\u8FDE\u63A5\u5230\u9ED8\u8BA4\u4EE3\u7406\u670D\u52A1\u5668","Connects to the default broker server.":"\u8FDE\u63A5\u5230\u9ED8\u8BA4\u4EE3\u7406\u670D\u52A1\u5668\u3002","Override the client ID":"\u8986\u76D6\u5BA2\u6237\u7AEF ID","Overrides the client ID of the current game instance with a specified ID. Must be called BEFORE connecting to a broker.":"\u4F7F\u7528\u7279\u5B9A ID \u8986\u76D6\u6E38\u620F\u5B9E\u4F8B\u7684\u5BA2\u6237\u7AEF ID\u3002\u5FC5\u987B\u5728\u8FDE\u63A5\u81F3\u4EE3\u7406\u524D\u8C03\u7528\u3002","Override the client ID with _PARAM0_":"\u4EE5 _PARAM0_ \u8986\u76D6\u5BA2\u6237\u7AEF ID","ID":"ID","Trigger event on all connected clients":"\u89E6\u53D1\u6240\u6709\u5DF2\u8FDE\u63A5\u5BA2\u6237\u7AEF\u7684\u4E8B\u4EF6","Triggers an event on all connected clients":"\u5728\u6240\u6709\u5DF2\u8FDE\u63A5\u7684\u5BA2\u6237\u7AEF\u89E6\u53D1\u4E8B\u4EF6","Trigger event _PARAM0_ on all connected clients (extra data: _PARAM1_)":"\u5728\u6240\u6709\u5DF2\u8FDE\u63A5\u5BA2\u6237\u7AEF\u4E0A\u89E6\u53D1\u4E8B\u4EF6 _PARAM0_ (\u989D\u5916\u6570\u636E: _PARAM1_)","Extra data (optional)":"\u989D\u5916\u6570\u636E(\u53EF\u9009)","Trigger event on a specific client":"\u5BF9\u7279\u5B9A\u5BA2\u6237\u7AEF\u89E6\u53D1\u4E8B\u4EF6","Triggers an event on a specific connected client":"\u5728\u7279\u5B9A\u8FDE\u63A5\u7684\u5BA2\u6237\u7AEF\u89E6\u53D1\u4E8B\u4EF6","Trigger event _PARAM1_ on client _PARAM0_ (extra data: _PARAM2_)":"\u5728\u5BA2\u6237\u7AEF _PARAM0_ \u89E6\u53D1\u4E8B\u4EF6 _PARAM1_ (\u989D\u5916\u6570\u636E: _PARAM2_)","Trigger event on all connected clients (variable)":"\u89E6\u53D1\u6240\u6709\u5DF2\u8FDE\u63A5\u5BA2\u6237\u7AEF\u7684\u4E8B\u4EF6(\u53D8\u91CF)","Variable containing the extra data":"\u5305\u542B\u989D\u5916\u6570\u636E\u7684\u53D8\u91CF","Trigger event on a specific client (variable)":"\u89E6\u53D1\u7279\u5B9A\u5BA2\u6237\u7AEF\u7684\u4E8B\u4EF6(\u53D8\u91CF)","Get event data (variable)":"\u83B7\u53D6\u4E8B\u4EF6\u6570\u636E(\u53D8\u91CF)","Store the data of the specified event in a variable. Check in the conditions that the event was received using the \"Event received\" condition.":"\u5C06\u6307\u5B9A\u4E8B\u4EF6\u7684\u6570\u636E\u5B58\u50A8\u5728\u4E00\u4E2A\u53D8\u91CF\u4E2D\u3002\u8BF7\u68C0\u67E5\u4E8B\u4EF6\u6536\u5230\u7684\u6761\u4EF6\u4F7F\u7528\"\u4E8B\u4EF6\u6536\u5230\"\u3002","Overwrite _PARAM1_ with variable sent with last trigger of _PARAM0_":"\u4EE5 _PARAM0_ \u6700\u540E\u4E00\u6B21\u89E6\u53D1\u7684\u53D8\u91CF\u8986\u76D6_PARAM1_","Variable where to store the received data":"\u5B58\u50A8\u6536\u5230\u6570\u636E\u7684\u53D8\u91CF","Disconnect from a peer":"\u65AD\u5F00\u4E0E\u540C\u4F34\u7684\u8FDE\u63A5","Disconnects this client from another client.":"\u65AD\u5F00\u6B64\u5BA2\u6237\u7AEF\u4E0E\u5176\u4ED6\u5BA2\u6237\u7AEF\u7684\u8FDE\u63A5\u3002","Disconnect from client _PARAM0_":"\u4ECE\u5BA2\u6237\u7AEF _PARAM0_ \u65AD\u5F00\u8FDE\u63A5","Disconnect from all peers":"\u65AD\u5F00\u4E0E\u6240\u6709\u540C\u4F34\u7684\u8FDE\u63A5","Disconnects this client from all other clients.":"\u65AD\u5F00\u6B64\u5BA2\u6237\u7AEF\u4E0E\u6240\u6709\u5176\u4ED6\u5BA2\u6237\u7AEF\u7684\u8FDE\u63A5\u3002","Disconnect from all clients":"\u65AD\u5F00\u6240\u6709\u5BA2\u6237\u7AEF\u7684\u8FDE\u63A5","Disconnect from broker":"\u65AD\u5F00\u4E0E\u4EE3\u7406\u7684\u8FDE\u63A5","Disconnects the client from the broker server.":"\u65AD\u5F00\u5BA2\u6237\u7AEF\u4E0E\u4EE3\u7406\u670D\u52A1\u5668\u7684\u8FDE\u63A5\u3002","Disconnect the client from the broker":"\u65AD\u5F00\u5BA2\u6237\u7AEF\u4E0E\u4EE3\u7406\u7684\u8FDE\u63A5","Disconnect from all":"\u65AD\u5F00\u6240\u6709\u8FDE\u63A5","Disconnects the client from the broker server and all other clients.":"\u65AD\u5F00\u5BA2\u6237\u7AEF\u4E0E\u4EE3\u7406\u670D\u52A1\u5668\u548C\u6240\u6709\u5176\u4ED6\u5BA2\u6237\u7AEF\u7684\u8FDE\u63A5\u3002","Disconnect the client from the broker and other clients":"\u65AD\u5F00\u5BA2\u6237\u7AEF\u4E0E\u4EE3\u7406\u548C\u5176\u4ED6\u5BA2\u6237\u7AEF\u7684\u8FDE\u63A5","Get event data":"\u83B7\u53D6\u4E8B\u4EF6\u6570\u636E","Returns the data received when the specified event was last triggered":"\u8FD4\u56DE\u6307\u5B9A\u4E8B\u4EF6\u6700\u540E\u4E00\u6B21\u89E6\u53D1\u65F6\u6536\u5230\u7684\u6570\u636E","Get event sender":"\u83B7\u53D6\u4E8B\u4EF6\u53D1\u9001\u8005","Returns the id of the peer that triggered the event":"\u8FD4\u56DE\u89E6\u53D1\u4E8B\u4EF6\u7684\u5BF9\u7B49\u65B9\u7684ID","Get client ID":"\u83B7\u53D6\u5BA2\u6237\u7AEF ID","Gets the client ID of the current game instance":"\u83B7\u53D6\u5F53\u524D\u6E38\u620F\u5B9E\u4F8B\u7684\u5BA2\u6237\u7AEF ID","Get last error":"\u5F97\u5230\u6700\u540E\u4E00\u4E2A\u9519\u8BEF","Gets the description of the last P2P error":"\u83B7\u53D6\u6700\u540E\u4E00\u4E2A P2P \u9519\u8BEF\u7684\u63CF\u8FF0","Get last disconnected peer":"\u83B7\u53D6\u6700\u540E\u4E00\u4E2A\u65AD\u5F00\u7684\u5BF9\u7B49\u70B9","Gets the ID of the latest peer that has disconnected.":"\u83B7\u53D6\u5DF2\u65AD\u5F00\u8FDE\u63A5\u7684\u6700\u65B0\u5BF9\u7B49\u70B9\u7684 ID\u3002","Get ID of the connected peer":"\u83B7\u53D6\u5DF2\u8FDE\u63A5\u5BF9\u7B49\u70B9\u7684 ID","Gets the ID of the newly connected peer.":"\u83B7\u53D6\u65B0\u8FDE\u63A5\u7684\u5BF9\u7B49\u70B9\u7684 ID\u3002","Steamworks (Steam) (experimental)":"Steamworks (Steam) (\u5B9E\u9A8C\u6027)","Adds integrations for Steam's Steamworks game development SDK.":"\u4E3A Steam \u7684 Steamworks \u6E38\u620F\u5F00\u53D1 SDK \u6DFB\u52A0\u96C6\u6210\u3002","Steam App ID":"Steam \u5E94\u7528\u7A0B\u5E8F ID","Require Steam to launch the game":"\u8981\u6C42Steam\u542F\u52A8\u6E38\u620F","Claim achievement":"\u58F0\u79F0\u6210\u5C31","Marks a Steam achievement as obtained. Steam will pop-up a notification with the achievement's data defined on the Steamworks partner website.":"\u5C06 Steam \u6210\u5C31\u6807\u8BB0\u4E3A\u5DF2\u83B7\u5F97\u3002Steam \u5C06\u5F39\u51FA\u4E00\u6761\u901A\u77E5\uFF0C\u5176\u4E2D\u5305\u542B Steamworks \u5408\u4F5C\u4F19\u4F34\u7F51\u7AD9\u4E0A\u5B9A\u4E49\u7684\u6210\u5C31\u6570\u636E\u3002","Claim steam achievement _PARAM0_":"\u9886\u53D6 Steam \u6210\u5C31 _PARAM0_","Achievement ID":"\u6210\u5C31 ID","Unclaim achievement":"\u64A4\u9500\u6210\u5C31","Removes a player's Steam achievement.":"\u5220\u9664\u73A9\u5BB6\u7684 Steam \u6210\u5C31\u3002","Unclaim Steam achievement _PARAM0_":"\u53D6\u6D88 Steam \u6210\u5C31 _PARAM0_","Has achievement":"\u6709\u6210\u5C31","Checks if a player owns one of this game's Steam achievement.":"\u68C0\u67E5\u73A9\u5BB6\u662F\u5426\u62E5\u6709\u8FD9\u4E2A\u6E38\u620F\u7684 Steam \u6210\u5C31\u4E4B\u4E00\u3002","Player has previously claimed the Steam achievement _PARAM0_":"\u73A9\u5BB6\u5148\u524D\u5DF2\u7ECF\u8BA4\u9886\u8FC7 Steam \u6210\u5C31 _PARAM0_","Steam ID":"Steam ID","The player's unique Steam ID number. Note that it is too big a number to load correctly as a traditional number (\"floating point number\"), and must be used as a string.":"\u73A9\u5BB6\u7684\u552F\u4E00 Steam ID \u53F7\u3002\u8BF7\u6CE8\u610F\uFF0C\u8BE5\u6570\u5B57\u592A\u5927\uFF0C\u65E0\u6CD5\u4F5C\u4E3A\u4F20\u7EDF\u6570\u5B57(\u201C\u6D6E\u70B9\u6570\u201D)\u6B63\u786E\u52A0\u8F7D\uFF0C\u5E76\u4E14\u5FC5\u987B\u7528\u4F5C\u5B57\u7B26\u4E32\u3002","The player's registered name on Steam.":"\u73A9\u5BB6\u5728 Steam \u4E0A\u7684\u6CE8\u518C\u540D\u79F0\u3002","Country code":"\u56FD\u5BB6\u4EE3\u7801","The player's country represented as its two-letter code.":"\u73A9\u5BB6\u6240\u5728\u7684\u56FD\u5BB6/\u5730\u533A\u7528\u4E24\u4E2A\u5B57\u6BCD\u7684\u4EE3\u7801\u8868\u793A\u3002","Steam Level":"Steam \u7B49\u7EA7","Obtains the player's Steam level":"\u83B7\u5F97\u73A9\u5BB6 Steam \u7B49\u7EA7","Steam rich presence":"Steam \u4E30\u5BCC\u5B58\u5728","Changes an attribute of Steam's rich presence. Allows other player to see exactly what the player's currently doing in the game.":"\u6539\u53D8\u4E86 Steam \u4E30\u5BCC\u72B6\u6001\u7684\u4E00\u4E2A\u5C5E\u6027\u3002\u5141\u8BB8\u5176\u4ED6\u73A9\u5BB6\u51C6\u786E\u5730\u770B\u5230\u8BE5\u73A9\u5BB6\u5F53\u524D\u5728\u6E38\u620F\u4E2D\u6B63\u5728\u505A\u4EC0\u4E48\u3002","Set steam rich presence attribute _PARAM0_ to _PARAM1_":"\u8BBE\u7F6E\u84B8\u6C7D\u4E30\u5BCC\u72B6\u6001\u5C5E\u6027 _PARAM0_ \u5230 _PARAM1_","Rich presence":"\u4E30\u5BCC\u72B6\u6001","Is Steamworks Loaded":"Steamworks \u662F\u5426\u5DF2\u52A0\u8F7D","Checks whether the Steamworks SDK could be properly loaded. If steam is not installed, the game is not running on PC, or for any other reason Steamworks features will not be able to function, this function will trigger allowing you to disable functionality that relies on Steamworks.":"\u68C0\u67E5Steamworks SDK\u662F\u5426\u53EF\u4EE5\u6B63\u786E\u52A0\u8F7D\u3002\u5982\u679C\u672A\u5B89\u88C5 steam\uFF0C\u6E38\u620F\u672A\u5728 PC \u4E0A\u8FD0\u884C\uFF0C\u6216\u8005\u7531\u4E8E\u4EFB\u4F55\u5176\u4ED6\u539F\u56E0 Steamworks \u529F\u80FD\u5C06\u65E0\u6CD5\u8FD0\u884C\uFF0C\u5219\u6B64\u529F\u80FD\u5C06\u89E6\u53D1\uFF0C\u5141\u8BB8\u60A8\u7981\u7528\u4F9D\u8D56\u4E8E Steamworks \u7684\u529F\u80FD\u3002","Steamworks is properly loaded":"Steamworks \u5DF2\u6B63\u786E\u52A0\u8F7D","Utilities":"\u5B9E\u7528\u7A0B\u5E8F","Steam AppID":"Steam \u5E94\u7528\u7A0B\u5E8F ID","Obtains the game's Steam app ID, as declared in the games properties.":"\u83B7\u53D6\u6E38\u620F\u7684 Steam \u5E94\u7528\u7A0B\u5E8F ID\uFF0C\u5982\u6E38\u620F\u5C5E\u6027\u4E2D\u58F0\u660E\u7684\u90A3\u6837\u3002","Current time (from the Steam servers)":"\u5F53\u524D\u65F6\u95F4 (\u6765\u81EASteam\u670D\u52A1\u5668)","Obtains the real current time from the Steam servers, which cannot be faked by changing the system time.":"\u4ECE Steam \u670D\u52A1\u5668\u83B7\u53D6\u5F53\u524D\u7684\u771F\u5B9E\u65F6\u95F4\uFF0C\u65E0\u6CD5\u901A\u8FC7\u66F4\u6539\u7CFB\u7EDF\u65F6\u95F4\u6765\u4F2A\u9020\u3002","Is on Steam Deck":"\u5728 Steam Deck \u4E0A","Checks whether the game is currently running on a Steam Deck or not.":"\u68C0\u67E5\u6E38\u620F\u5F53\u524D\u662F\u5426\u6B63\u5728 Steam Deck \u4E0A\u8FD0\u884C\u3002","Game is running on a Steam Deck":"\u6E38\u620F\u6B63\u5728 Steam Deck \u4E0A\u8FD0\u884C","Create a lobby":"\u521B\u5EFA\u4E00\u4E2A\u5927\u5385","Creates a new steam lobby owned by the player, for other players to join.":"\u521B\u5EFA\u4E00\u4E2A\u7531\u73A9\u5BB6\u62E5\u6709\u7684\u65B0\u84B8\u6C7D\u5927\u5385\uFF0C\u4F9B\u5176\u4ED6\u73A9\u5BB6\u52A0\u5165\u3002","Create a lobby visible to _PARAM0_ with max. _PARAM1_ players (store results in _PARAM2_)":"\u521B\u5EFA\u4E00\u4E2A\u5BF9 _PARAM0_ \u53EF\u89C1\u7684\u5927\u5385\uFF0C\u6700\u591A _PARAM1_ \u73A9\u5BB6 (\u5C06\u7ED3\u679C\u5B58\u50A8\u5728 _PARAM2_ \u4E2D)","Matchmaking":"\u5339\u914D","Get a list of lobbies":"\u83B7\u53D6\u5927\u5385\u5217\u8868","Fills an array variable with a list of lobbies for the player to join.":"\u7528\u4F9B\u73A9\u5BB6\u8981\u52A0\u5165\u7684\u5927\u5385\u5217\u8868\u586B\u5145\u6570\u7EC4\u53D8\u91CF\u3002","Fill _PARAM0_ with a list of lobbies":"\u7528\u5927\u5385\u5217\u8868\u586B\u5145 _PARAM0_","Join a lobby (by ID)":"\u52A0\u5165\u4E00\u4E2A\u5927\u5385(\u901A\u8FC7 ID)","Join a Steam lobby, using its lobby ID.":"\u4F7F\u7528\u5176\u5927\u5385 ID \u52A0\u5165 Steam \u5927\u5385\u3002","Join lobby _PARAM0_ (store result in _PARAM1_)":"\u52A0\u5165\u5927\u5385 _PARAM0_ (\u5C06\u7ED3\u679C\u5B58\u50A8\u5728 _PARAM1_ \u4E2D)","Leave current lobby":"\u79BB\u5F00\u5F53\u524D\u5927\u5385","Marks the player as having left the current lobby.":"\u5C06\u73A9\u5BB6\u6807\u8BB0\u4E3A\u5DF2\u79BB\u5F00\u5F53\u524D\u5927\u5385\u3002","Leave the current lobby":"\u79BB\u5F00\u5F53\u524D\u5927\u5385","Matchmaking \u276F Current lobby":"\u914D\u5BF9 \u276F \u5F53\u524D\u5927\u5385","Open invite dialogue":"\u6253\u5F00\u9080\u8BF7\u5BF9\u8BDD","Opens the steam invitation dialogue to let the player invite their Steam friends to the current lobby. Only works if the player is currently in a lobby.":"\u6253\u5F00 Steam \u9080\u8BF7\u5BF9\u8BDD\u6846\uFF0C\u8BA9\u73A9\u5BB6\u9080\u8BF7\u4ED6\u4EEC\u7684 Steam \u597D\u53CB\u5230\u5F53\u524D\u5927\u5385\u3002\u4EC5\u5F53\u73A9\u5BB6\u5F53\u524D\u4F4D\u4E8E\u5927\u5385\u65F6\u624D\u6709\u6548\u3002","Open lobby invitation dialogue":"\u6253\u5F00\u5927\u5385\u9080\u8BF7\u5BF9\u8BDD","Set a lobby attribute":"\u8BBE\u7F6E\u5927\u5385\u5C5E\u6027","Sets an attribute of the current lobby. Attributes are readable to anyone that can see the lobby. They can contain public information about the lobby like a description, or for example a P2P ID for knowing where to connect to join this lobby.":"\u8BBE\u7F6E\u5F53\u524D\u5927\u5385\u7684\u5C5E\u6027\u3002\u4EFB\u4F55\u53EF\u4EE5\u770B\u5230\u5927\u5385\u7684\u4EBA\u90FD\u53EF\u4EE5\u8BFB\u53D6\u5C5E\u6027\u3002\u5B83\u4EEC\u53EF\u4EE5\u5305\u542B\u6709\u5173\u5927\u5385\u7684\u516C\u5171\u4FE1\u606F\uFF0C\u4F8B\u5982\u63CF\u8FF0\uFF0C\u6216\u8005\u4F8B\u5982\u7528\u4E8E\u4E86\u89E3\u4ECE\u54EA\u91CC\u8FDE\u63A5\u4EE5\u52A0\u5165\u8BE5\u5927\u5385\u7684 P2P ID\u3002","Set current lobby attribute _PARAM0_ to _PARAM1_ (store result in _PARAM2_)":"\u5C06\u5F53\u524D\u5927\u5385\u5C5E\u6027 _PARAM0_ \u8BBE\u7F6E\u4E3A _PARAM1_ (\u5C06\u7ED3\u679C\u5B58\u50A8\u5728 _PARAM2_ \u4E2D)","Set the lobby joinability":"\u8BBE\u7F6E\u5927\u5385\u53EF\u8FDE\u63A5\u6027","Sets whether other users can join the current lobby or not.":"\u8BBE\u7F6E\u5176\u4ED6\u7528\u6237\u662F\u5426\u53EF\u4EE5\u52A0\u5165\u5F53\u524D\u5927\u5385\u3002","Make current lobby joinable: _PARAM0_ (store result in _PARAM1_)":"\u4F7F\u5F53\u524D\u5927\u5385\u53EF\u52A0\u5165: _PARAM0_ (\u5C06\u7ED3\u679C\u5B58\u50A8\u5728 _PARAM1_ \u4E2D)","Get the lobby's members":"\u83B7\u53D6\u5927\u5385\u7684\u6210\u5458","Gets the Steam ID of all players in the current lobby.":"\u83B7\u53D6\u5F53\u524D\u5927\u5385\u4E2D\u6240\u6709\u73A9\u5BB6\u7684 Steam ID\u3002","Store the array of all players in _PARAM0_":"\u5C06\u6240\u6709\u73A9\u5BB6\u7684\u6570\u7EC4\u5B58\u50A8\u5728 _PARAM0_ \u4E2D","Get a lobby's members":"\u83B7\u53D6\u5927\u5385\u7684\u6210\u5458","Gets the Steam ID of all players in a lobby.":"\u83B7\u53D6\u5927\u5385\u4E2D\u6240\u6709\u73A9\u5BB6\u7684 Steam ID\u3002","Store the array of all players of lobby _PARAM0_ in _PARAM1_":"\u5C06\u5927\u5385 _PARAM0_ \u7684\u6240\u6709\u73A9\u5BB6\u7684\u6570\u7EC4\u5B58\u50A8\u5728 _PARAM1_ \u4E2D","Current lobby's ID":"\u5F53\u524D\u5927\u5385\u7684 ID","The ID of the current lobby, useful for letting other players join it.":"\u5F53\u524D\u5927\u5385\u7684 ID\uFF0C\u7528\u4E8E\u8BA9\u5176\u4ED6\u73A9\u5BB6\u52A0\u5165\u5B83\u3002","Attribute of the lobby":"\u5927\u5385\u7684\u5C5E\u6027","Obtains the value of one of the current lobby's attributes.":"\u83B7\u53D6\u5F53\u524D\u5927\u5385\u5C5E\u6027\u4E4B\u4E00\u7684\u503C\u3002","Member count of the lobby":"\u5927\u5385\u7684\u6210\u5458\u6570","Obtains the current lobby's member count.":"\u83B7\u53D6\u5F53\u524D\u5927\u5385\u7684\u6210\u5458\u6570\u3002","Member limit of the lobby":"\u5927\u5385\u7684\u6210\u5458\u9650\u5236","Obtains the current lobby's maximum member limit.":"\u83B7\u5F97\u5F53\u524D\u5927\u5385\u7684\u6700\u5927\u6210\u5458\u9650\u5236\u3002","Owner of the lobby":"\u5927\u5385\u7684\u4E3B\u4EBA","Obtains the Steam ID of the user that owns the current lobby.":"\u83B7\u53D6\u62E5\u6709\u5F53\u524D\u5927\u5385\u7684\u7528\u6237\u7684 Steam ID\u3002","Attribute of a lobby":"\u5927\u5385\u7684\u5C5E\u6027","Obtains the value of one of a lobby's attributes.":"\u83B7\u53D6\u5927\u5385\u5C5E\u6027\u4E4B\u4E00\u7684\u503C\u3002","Member count of a lobby":"\u5927\u5385\u6210\u5458\u6570\u91CF","Obtains a lobby's member count.":"\u83B7\u53D6\u5927\u5385\u7684\u6210\u5458\u6570\u91CF\u3002","Member limit of a lobby":"\u5927\u5385\u7684\u6210\u5458\u9650\u5236","Obtains a lobby's maximum member limit.":"\u83B7\u53D6\u5927\u5385\u7684\u6700\u5927\u6210\u5458\u9650\u5236\u3002","Owner of a lobby":"\u5927\u5385\u7684\u4E3B\u4EBA","Obtains the Steam ID of the user that owns a lobby.":"\u83B7\u53D6\u62E5\u6709\u5927\u5385\u7684\u7528\u6237\u7684 Steam ID\u3002","Player owns an application":"\u73A9\u5BB6\u62E5\u6709\u4E00\u4E2A\u5E94\u7528\u7A0B\u5E8F","Checks if the current user owns an application on Steam.":"\u68C0\u67E5\u5F53\u524D\u7528\u6237\u662F\u5426\u62E5\u6709 Steam \u4E0A\u7684\u5E94\u7528\u7A0B\u5E8F\u3002","App _PARAM0_ owned on Steam":"Steam \u4E0A\u62E5\u6709\u7684\u5E94\u7528\u7A0B\u5E8F _PARAM0_","Steam Apps":"Steam \u5E94\u7528\u7A0B\u5E8F","Player installed an application":"\u73A9\u5BB6\u5B89\u88C5\u4E86\u5E94\u7528\u7A0B\u5E8F","Checks if the current user has a Steam application currently installed.":"\u68C0\u67E5\u5F53\u524D\u7528\u6237\u5F53\u524D\u662F\u5426\u5B89\u88C5\u4E86 Steam \u5E94\u7528\u7A0B\u5E8F\u3002","App _PARAM0_ installed from Steam":"\u4ECE Steam \u5B89\u88C5\u7684\u5E94\u7528\u7A0B\u5E8F _PARAM0_","Player installed DLC":"\u73A9\u5BB6\u5B89\u88C5\u7684 DLC","Checks if the current user has installed a piece of DLC.":"\u68C0\u67E5\u5F53\u524D\u7528\u6237\u662F\u5426\u5B89\u88C5\u4E86 DLC\u3002","DLC _PARAM0_ installed from Steam":"\u4ECE Steam \u5B89\u88C5 DLC _PARAM0_","Get installed app path":"\u83B7\u53D6\u5DF2\u5B89\u88C5\u7684\u5E94\u7528\u7A0B\u5E8F\u8DEF\u5F84","Gets the path to an installed Steam application.":"\u83B7\u53D6\u5DF2\u5B89\u88C5\u7684 Steam \u5E94\u7528\u7A0B\u5E8F\u7684\u8DEF\u5F84\u3002","Player has a VAC ban":"\u73A9\u5BB6\u5DF2\u88AB VAC \u5C01\u7981","Checks if the current user has a VAC ban on their account.":"\u68C0\u67E5\u5F53\u524D\u7528\u6237\u7684\u5E10\u6237\u662F\u5426\u53D7\u5230 VAC \u7981\u4EE4\u3002","Player cannot be exposed to violence":"\u73A9\u5BB6\u4E0D\u80FD\u906D\u53D7\u66B4\u529B","Checks if the current user may only be exposed to low violence, due to e.g. their age and content restrictions in their country.":"\u68C0\u67E5\u5F53\u524D\u7528\u6237\u662F\u5426\u53EF\u80FD\u4EC5\u56E0\u5E74\u9F84\u548C\u6240\u5728\u56FD\u5BB6/\u5730\u533A\u7684\u5185\u5BB9\u9650\u5236\u800C\u906D\u53D7\u4F4E\u5EA6\u66B4\u529B\u3002","Player bought the game":"\u73A9\u5BB6\u8D2D\u4E70\u4E86\u6E38\u620F","Checks if the current user actually bought & owns the game. If the \"Require Steam\" checkbox has been checked in the game properties, this will always be true as Steam will not allow to launch the game if it is not owned. Can be used to display an anti-piracy message instead of straight up blocking the launch of the game.":"\u68C0\u67E5\u5F53\u524D\u7528\u6237\u662F\u5426\u786E\u5B9E\u8D2D\u4E70\u5E76\u62E5\u6709\u8BE5\u6E38\u620F\u3002\u5982\u679C\u5728\u6E38\u620F\u5C5E\u6027\u4E2D\u9009\u4E2D\u4E86\u201C\u9700\u8981 Steam\u201D\u590D\u9009\u6846\uFF0C\u5219\u59CB\u7EC8\u5982\u6B64\uFF0C\u56E0\u4E3A\u5982\u679C\u6E38\u620F\u4E0D\u88AB\u62E5\u6709\uFF0CSteam \u5C06\u4E0D\u5141\u8BB8\u542F\u52A8\u8BE5\u6E38\u620F\u3002\u53EF\u7528\u4E8E\u663E\u793A\u53CD\u76D7\u7248\u6D88\u606F\uFF0C\u800C\u4E0D\u662F\u76F4\u63A5\u963B\u6B62\u6E38\u620F\u7684\u542F\u52A8\u3002","Game language":"\u6E38\u620F\u8BED\u8A00","Gets the language the user set in the Steam game properties.":"\u83B7\u53D6\u7528\u6237\u5728 Steam \u6E38\u620F\u5C5E\u6027\u4E2D\u8BBE\u7F6E\u7684\u8BED\u8A00\u3002","Current beta name":"\u5F53\u524D\u6D4B\u8BD5\u7248\u540D\u79F0","Gets the name of the beta the player enrolled to in the Steam game properties.":"\u83B7\u53D6\u73A9\u5BB6\u5728 Steam \u6E38\u620F\u5C5E\u6027\u4E2D\u6CE8\u518C\u7684\u6D4B\u8BD5\u7248\u540D\u79F0\u3002","Current app build ID":"\u5F53\u524D\u5E94\u7528\u7A0B\u5E8F\u6784\u5EFA ID","Gets the ID of the current app build.":"\u83B7\u53D6\u5F53\u524D\u5E94\u7528\u7A0B\u5E8F\u6784\u5EFA\u7684 ID\u3002","Digital action activated":"\u6570\u5B57\u52A8\u4F5C\u5DF2\u6FC0\u6D3B","Triggers when a digital action (a button that is either pressed or not) of a Steam Input controller has been triggered.":"\u5F53 Steam \u8F93\u5165\u63A7\u5236\u5668\u7684\u6570\u5B57\u52A8\u4F5C (\u6309\u4E0B\u6216\u672A\u6309\u4E0B\u7684\u6309\u94AE) \u88AB\u89E6\u53D1\u65F6\u89E6\u53D1\u3002","Digital action _PARAM1_ of controller _PARAM0_ has been activated":"\u63A7\u5236\u5668 _PARAM0_ \u7684\u6570\u5B57\u52A8\u4F5C _PARAM1_ \u5DF2\u6FC0\u6D3B","Activate an action set":"\u6FC0\u6D3B\u52A8\u4F5C\u96C6","Activates a Steam Input action set of a Steam Input controller.":"\u6FC0\u6D3B Steam \u8F93\u5165\u63A7\u5236\u5668\u7684 Steam \u8F93\u5165\u52A8\u4F5C\u96C6\u3002","Activate action set _PARAM1_ of controller _PARAM0_":"\u6FC0\u6D3B\u63A7\u5236\u5668 _PARAM0_ \u7684\u52A8\u4F5C\u96C6 _PARAM1_","Controller count":"\u63A7\u5236\u5668\u8BA1\u6570","The amount of connected Steam Input controllers.":"\u5DF2\u8FDE\u63A5\u7684 Steam \u8F93\u5165\u63A7\u5236\u5668\u7684\u6570\u91CF\u3002","Analog X-Action vector":"\u6A21\u62DFX-\u52A8\u4F5C\u5411\u91CF","The action vector of a Steam Input analog joystick on the X-axis, from 1 (all right) to -1 (all left).":"X \u8F74\u4E0A Steam \u8F93\u5165\u6A21\u62DF\u64CD\u7EB5\u6746\u7684\u52A8\u4F5C\u5411\u91CF\uFF0C\u4ECE 1 (\u5168\u90E8\u53F3\u4FA7) \u5230 -1 (\u5168\u90E8\u5DE6\u4FA7)\u3002","Analog Y-Action vector":"\u6A21\u62DFY-\u52A8\u4F5C\u5411\u91CF","The action vector of a Steam Input analog joystick on the Y-axis, from 1 (all up) to -1 (all down).":"Y \u8F74\u4E0A Steam \u8F93\u5165\u6A21\u62DF\u64CD\u7EB5\u6746\u7684\u52A8\u4F5C\u5411\u91CF\uFF0C\u4ECE 1 (\u5168\u90E8\u5411\u4E0A) \u5230 -1 (\u5168\u90E8\u5411\u4E0B)\u3002","Is Steam Cloud enabled?":"Steam \u4E91\u662F\u5426\u5DF2\u542F\u7528\uFF1F","Checks whether steam cloud has been enabled or not for this application.":"\u68C0\u67E5\u8BE5\u5E94\u7528\u7A0B\u5E8F\u662F\u5426\u5DF2\u542F\u7528 Steam \u4E91\u3002","Steam Cloud is enabled":"Steam \u4E91\u5DF2\u542F\u7528","Cloud Save":"\u4E91\u4FDD\u5B58","File exists":"\u6587\u4EF6\u5DF2\u5B58\u5728","Checks if a file exists on Steam Cloud.":"\u68C0\u67E5 Steam \u4E91\u4E0A\u662F\u5426\u5B58\u5728\u6587\u4EF6\u3002","File _PARAM0_ exists on Steam Cloud":"\u6587\u4EF6 _PARAM0_ \u5B58\u5728\u4E8E Steam \u4E91\u4E0A","Write a file":"\u5199\u4E00\u4E2A\u6587\u4EF6","Writes a file onto the Steam Cloud.":"\u5C06\u6587\u4EF6\u5199\u5165 Steam \u4E91\u3002","Write _PARAM1_ into the file _PARAM0_ on Steam Cloud (store result in _PARAM2_)":"\u5C06 _PARAM1_ \u5199\u5165 Steam \u4E91\u4E0A\u7684\u6587\u4EF6 _PARAM0_ (\u5C06\u7ED3\u679C\u5B58\u50A8\u5728 _PARAM2_ \u4E2D)","Deletes a file from the Steam Cloud.":"\u4ECE Steam \u4E91\u4E2D\u5220\u9664\u6587\u4EF6\u3002","Delete file _PARAM0_ from Steam Cloud (store result in _PARAM1_)":"\u4ECE Steam \u4E91\u5220\u9664\u6587\u4EF6 _PARAM0_ (\u5C06\u7ED3\u679C\u5B58\u50A8\u5728 _PARAM1_ \u4E2D)","Read a file":"\u8BFB\u53D6\u6587\u4EF6","Reads a file from Steam Cloud and returns its contents.":"\u4ECE Steam \u4E91\u8BFB\u53D6\u6587\u4EF6\u5E76\u8FD4\u56DE\u5176\u5185\u5BB9\u3002","Create a Workshop item":"\u521B\u5EFA\u521B\u610F\u5DE5\u574A\u9879\u76EE","Creates an item owned by the current player on the Steam Workshop. This only assignes an ID to an item for the user - use the action \"Update workshop item\" to set the item data and upload the workshop file.":"\u5728 Steam \u521B\u610F\u5DE5\u574A\u4E0A\u521B\u5EFA\u5F53\u524D\u73A9\u5BB6\u62E5\u6709\u7684\u7269\u54C1\u3002\u8FD9\u53EA\u4F1A\u4E3A\u7528\u6237\u7684\u9879\u76EE\u5206\u914D\u4E00\u4E2A ID - \u4F7F\u7528\u201C\u66F4\u65B0\u521B\u610F\u5DE5\u574A\u9879\u76EE\u201D\u64CD\u4F5C\u6765\u8BBE\u7F6E\u9879\u76EE\u6570\u636E\u5E76\u4E0A\u4F20\u521B\u610F\u5DE5\u574A\u6587\u4EF6\u3002","Create a Workshop item and store its ID in _PARAM0_":"\u521B\u5EFA\u4E00\u4E2A\u521B\u610F\u5DE5\u574A\u9879\u76EE\u5E76\u5C06\u5176 ID \u5B58\u50A8\u5728 _PARAM0_ \u4E2D","Workshop":"\u521B\u610F\u5DE5\u574A","Update a Workshop item":"\u66F4\u65B0\u521B\u610F\u5DE5\u574A\u9879\u76EE","Releases an update to a Workshop item owned by the player. If you leave a field empty, it will be kept unmodified as it was before the update.":"\u53D1\u5E03\u73A9\u5BB6\u62E5\u6709\u7684\u521B\u610F\u5DE5\u574A\u9879\u76EE\u7684\u66F4\u65B0\u3002\u5982\u679C\u60A8\u5C06\u67D0\u4E2A\u5B57\u6BB5\u7559\u7A7A\uFF0C\u5B83\u5C06\u4FDD\u6301\u66F4\u65B0\u524D\u7684\u72B6\u6001\u4E0D\u53D8\u3002","Update the Workshop item _PARAM0_ with itemId title description changeNote previewPath contentPath tags visibility":"\u4F7F\u7528 itemId \u6807\u9898\u63CF\u8FF0\u66F4\u6539\u521B\u610F\u5DE5\u574A\u9879\u76EE _PARAM0_ \u66F4\u6539\u6CE8\u91CA\u9884\u89C8\u8DEF\u5F84\u5185\u5BB9\u8DEF\u5F84\u6807\u7B7E\u53EF\u89C1\u6027","Workshop Item ID":"\u521B\u610F\u5DE5\u574A\u9879\u76EE ID","Title":"\u6807\u9898","Changelog":"\u66F4\u65B0\u65E5\u5FD7","Path to the preview image file":"\u9884\u89C8\u56FE\u50CF\u6587\u4EF6\u7684\u8DEF\u5F84","Path to the file with the item's file":"\u5305\u542B\u9879\u76EE\u6587\u4EF6\u7684\u6587\u4EF6\u8DEF\u5F84","Tags":"\u6807\u7B7E","Subscribe to a Workshop item":"\u8BA2\u9605\u521B\u610F\u5DE5\u574A\u9879\u76EE","Makes the player subscribe to a workshop item. This will cause it to be downloaded and installed ASAP.":"\u4F7F\u73A9\u5BB6\u8BA2\u9605\u521B\u610F\u5DE5\u574A\u9879\u76EE\u3002\u8FD9\u5C06\u5BFC\u81F4\u5B83\u88AB\u5C3D\u5FEB\u4E0B\u8F7D\u5E76\u5B89\u88C5\u3002","Subscribe to Workshop item _PARAM0_ (store result in _PARAM1_)":"\u8BA2\u9605\u521B\u610F\u5DE5\u574A\u9879\u76EE _PARAM0_ (\u5C06\u7ED3\u679C\u5B58\u50A8\u5728 _PARAM1_ \u4E2D)","Unsubscribe to a Workshop item":"\u53D6\u6D88\u8BA2\u9605\u521B\u610F\u5DE5\u574A\u9879\u76EE","Makes the player unsubscribe to a workshop item. This will cause it to removed after quitting the game.":"\u4F7F\u73A9\u5BB6\u53D6\u6D88\u8BA2\u9605\u521B\u610F\u5DE5\u574A\u9879\u76EE\u3002\u8FD9\u5C06\u5BFC\u81F4\u5B83\u5728\u9000\u51FA\u6E38\u620F\u540E\u88AB\u5220\u9664\u3002","Unsubscribe to Workshop item _PARAM0_ (store result in _PARAM1_)":"\u53D6\u6D88\u8BA2\u9605\u521B\u610F\u5DE5\u574A\u9879\u76EE _PARAM0_ (\u5C06\u7ED3\u679C\u5B58\u50A8\u5728 _PARAM1_ \u4E2D)","Download a Workshop item":"\u4E0B\u8F7D\u521B\u610F\u5DE5\u574A\u9879\u76EE","Initiates the download of a Workshop item now.":"\u7ACB\u5373\u5F00\u59CB\u4E0B\u8F7D\u521B\u610F\u5DE5\u574A\u9879\u76EE\u3002","Start downloading workshop item _PARAM0_ now, pause other downloads: _PARAM1_":"\u7ACB\u5373\u5F00\u59CB\u4E0B\u8F7D\u521B\u610F\u5DE5\u574A\u9879\u76EE _PARAM0_ \uFF0C\u6682\u505C\u5176\u4ED6\u4E0B\u8F7D: _PARAM1_","Check workshop item state":"\u68C0\u67E5\u521B\u610F\u5DE5\u574A\u9879\u76EE\u72B6\u6001","Check whether a state flag is set for a Workshop item.":"\u68C0\u67E5\u662F\u5426\u4E3A\u521B\u610F\u5DE5\u574A\u9879\u76EE\u8BBE\u7F6E\u4E86\u72B6\u6001\u6807\u5FD7\u3002","Flag _PARAM1_ is set on Workshop item _PARAM0_":"\u521B\u610F\u5DE5\u574A\u9879\u76EE _PARAM0_ \u4E0A\u8BBE\u7F6E\u4E86\u6807\u5FD7 _PARAM1_","Workshop item installation location":"\u521B\u610F\u5DE5\u574A\u9879\u76EE\u5B89\u88C5\u4F4D\u7F6E","The file path to the contents file of an installed workshop item.":"\u5DF2\u5B89\u88C5\u521B\u610F\u5DE5\u574A\u9879\u76EE\u7684\u5185\u5BB9\u6587\u4EF6\u7684\u6587\u4EF6\u8DEF\u5F84\u3002","Workshop item size":"\u521B\u610F\u5DE5\u574A\u9879\u76EE\u5927\u5C0F","The size on disk taken by the contents file of an installed workshop item.":"\u5DF2\u5B89\u88C5\u7684\u521B\u610F\u5DE5\u574A\u9879\u76EE\u7684\u5185\u5BB9\u6587\u4EF6\u5728\u78C1\u76D8\u4E0A\u5360\u7528\u7684\u5927\u5C0F\u3002","Workshop item installation time":"\u521B\u610F\u5DE5\u574A\u9879\u76EE\u5B89\u88C5\u65F6\u95F4","The timestamp of the last time the contents file of an installed workshop item was updated.":"\u4E0A\u6B21\u66F4\u65B0\u5DF2\u5B89\u88C5\u521B\u610F\u5DE5\u574A\u9879\u76EE\u7684\u5185\u5BB9\u6587\u4EF6\u7684\u65F6\u95F4\u6233\u3002","Workshop item download progress":"\u521B\u610F\u5DE5\u574A\u9879\u76EE\u4E0B\u8F7D\u8FDB\u5EA6","The amount of data that has been downloaded by Steam for a currrently downloading item so far.":"\u76EE\u524D\u4E3A\u6B62 Steam \u5DF2\u4E0B\u8F7D\u7684\u5F53\u524D\u4E0B\u8F7D\u9879\u76EE\u7684\u6570\u636E\u91CF\u3002","Workshop \u276F Download":"\u521B\u610F\u5DE5\u574A \u276F \u4E0B\u8F7D","Workshop item download total":"\u521B\u610F\u5DE5\u574A\u9879\u76EE\u4E0B\u8F7D\u603B\u6570","The amount of data that needs to be downloaded in total by Steam for a currrently downloading item.":"\u5BF9\u4E8E\u5F53\u524D\u4E0B\u8F7D\u7684\u9879\u76EE\uFF0CSteam \u603B\u5171\u9700\u8981\u4E0B\u8F7D\u7684\u6570\u636E\u91CF\u3002","BBCode Text Object":"BBCode \u6587\u672C\u5BF9\u8C61","BBCode text":"BBCode \u6587\u672C","Base color":"\u57FA\u672C\u989C\u8272","Base size":"\u57FA\u672C\u5927\u5C0F","Base alignment":" v","Visible on start":"\u4ECE\u5F00\u59CB\u65F6\u53EF\u89C1","BBText":"BBText","Formatted text allowing to mix styles using BBCode markup.":"\u683C\u5F0F\u5316\u6587\u672C\uFF0C\u5141\u8BB8\u4F7F\u7528 BBCode \u6807\u8BB0\u6DF7\u5408\u6837\u5F0F\u3002","Compare the value of the BBCode text.":"\u6BD4\u8F83BBCode\u6587\u672C\u7684\u503C\u3002","the BBCode text":"BBCode \u6587\u672C","Set BBCode text":"\u8BBE\u7F6E BBCode \u6587\u672C","Get BBCode text":"\u83B7\u53D6 BBCode \u6587\u672C","Color (R;G;B)":"\u989C\u8272 (R;G;B)","Set base color":"\u8BBE\u7F6E\u57FA\u672C\u989C\u8272","Set base color of _PARAM0_ to _PARAM1_":"\u5C06 _PARAM0_ \u7684\u57FA\u672C\u989C\u8272\u8BBE\u7F6E\u4E3A _PARAM1_","Compare the value of the base opacity of the text.":"\u6BD4\u8F83\u6587\u672C\u57FA\u7840\u4E0D\u900F\u660E\u5EA6\u7684\u503C\u3002","the base opacity":"\u57FA\u7840\u4E0D\u900F\u660E\u5EA6","Set base opacity":"\u8BBE\u7F6E\u57FA\u7840\u4E0D\u900F\u660E\u5EA6","Get the base opacity":"\u83B7\u53D6\u57FA\u7840\u4E0D\u900F\u660E\u5EA6","Compare the base font size of the text.":"\u6BD4\u8F83\u6587\u672C\u7684\u57FA\u672C\u5B57\u4F53\u5927\u5C0F\u3002","the base font size":"\u57FA\u672C\u5B57\u4F53\u5927\u5C0F","Set base font size":"\u8BBE\u7F6E\u57FA\u672C\u5B57\u4F53\u5927\u5C0F","Get the base font size":"\u83B7\u53D6\u57FA\u672C\u5B57\u4F53\u5927\u5C0F","Font family":"\u5B57\u4F53\u7CFB\u5217","Compare the value of font family":"\u6BD4\u8F83\u5B57\u4F53\u7EC4\u7684\u503C","the base font family":"\u57FA\u672C\u5B57\u4F53\u7CFB\u5217","Set font family":"\u8BBE\u7F6E\u5B57\u4F53\u7CFB\u5217","Get the base font family":"\u83B7\u53D6\u57FA\u672C\u5B57\u4F53\u7CFB\u5217","Check the current text alignment.":"\u68C0\u67E5\u5F53\u524D\u6587\u672C\u7684\u5BF9\u9F50\u65B9\u5F0F\u3002","The text alignment of _PARAM0_ is _PARAM1_":"_PARAM0_ \u7684\u6587\u672C\u5BF9\u9F50\u662F _PARAM1_","Change the alignment of the text.":"\u66F4\u6539\u6587\u672C\u7684\u5BF9\u9F50\u65B9\u5F0F\u3002","text alignment":"\u6587\u672C\u5BF9\u9F50","Get the text alignment":"\u83B7\u53D6\u6587\u672C\u5BF9\u9F50","Compare the width, in pixels, after which the text is wrapped on next line.":"\u6BD4\u8F83\u5BBD\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\uFF0C\u7136\u540E\u5C06\u6587\u672C\u6362\u884C\u5230\u4E0B\u4E00\u884C\u3002","Change the width, in pixels, after which the text is wrapped on next line.":"\u66F4\u6539\u5BBD\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\uFF0C\u7136\u540E\u5C06\u6587\u672C\u6362\u884C\u5230\u4E0B\u4E00\u884C\u3002","Get the wrapping width":"\u83B7\u53D6\u5305\u88C5\u5BBD\u5EA6","Screenshot":"\u5C4F\u5E55\u5FEB\u7167","Take screenshot":"\u622A\u56FE\u81F3PNG","Take a screenshot of the game, and save it to a png file (supported only when running on Windows/Linux/macOS).":"\u62CD\u6444\u6E38\u620F\u7684\u5C4F\u5E55\u622A\u56FE\u5E76\u5C06\u5176\u4FDD\u5B58\u5230 png \u6587\u4EF6(\u4EC5\u652F\u6301 Windows/Linux/macOS \u5E73\u53F0)\u3002","Take a screenshot and save at _PARAM1_":"\u622A\u53D6\u5C4F\u5E55\u5E76\u5728 _PARAM1_ \u4FDD\u5B58","AdMob":"AdMob","Allow to display AdMob banners, app open, interstitials, rewarded interstitials and rewarded video ads.":"\u5141\u8BB8\u663E\u793A AdMob \u6A2A\u5E45\u5E7F\u544A\u3001\u5E94\u7528\u6253\u5F00\u5E7F\u544A\u3001\u63D2\u9875\u5F0F\u5E7F\u544A\u3001\u63D2\u9875\u5F0F\u5956\u52B1\u5E7F\u544A\u548C\u89C6\u9891\u5E7F\u544A\u3002","AdMob Android App ID":"AdMob Android App ID","AdMob iOS App ID":"AdMob iOS App ID","Enable test mode":"\u542F\u7528\u6D4B\u8BD5\u6A21\u5F0F","Activate or deactivate the test mode (\"development\" mode).\nWhen activated, tests ads will be served instead of real ones.\n\nIt is important to enable test ads during development so that you can click on them without charging advertisers. If you click on too many ads without being in test mode, you risk your account being flagged for invalid activity.":"\u6FC0\u6D3B\u6216\u505C\u7528\u6D4B\u8BD5\u6A21\u5F0F (\"\u5F00\u53D1\" \u6A21\u5F0F)\u3002\n\u6FC0\u6D3B\u540E\uFF0C\u5C06\u63D0\u4F9B\u6D4B\u8BD5\u5E7F\u544A\u800C\u4E0D\u662F\u5B9E\u9645\u5E7F\u544A\u3002\n\n\u5728\u5F00\u53D1\u8FC7\u7A0B\u4E2D\u542F\u7528\u6D4B\u8BD5\u5E7F\u544A\u975E\u5E38\u91CD\u8981\uFF0C\u8FD9\u6837\u60A8\u5C31\u53EF\u4EE5\u5728\u6CA1\u6709\u6536\u8D39\u5E7F\u544A\u5546\u7684\u60C5\u51B5\u4E0B\u70B9\u51FB\u5B83\u4EEC\u3002 \u5982\u679C\u60A8\u70B9\u51FB\u8FC7\u591A\u7684\u5E7F\u544A\u800C\u4E0D\u5904\u4E8E\u6D4B\u8BD5\u6A21\u5F0F\uFF0C\u60A8\u5C31\u6709\u53EF\u80FD\u5C06\u60A8\u7684\u5E10\u6237\u6807\u8BB0\u4E3A\u65E0\u6548\u7684\u6D3B\u52A8\u3002","Enable test mode (serving test ads, for development): _PARAM0_":"\u542F\u7528\u6D4B\u8BD5\u6A21\u5F0F(\u6295\u653E\u6D4B\u8BD5\u5E7F\u544A\uFF0C\u4EE5\u4F9B\u5F00\u53D1)\uFF1A_PARAM0_","Enable test mode?":"\u542F\u7528\u6D4B\u8BD5\u6A21\u5F0F\uFF1F","Prevent AdMob auto initialization":"\u9632\u6B62AdMob \u81EA\u52A8\u521D\u59CB\u5316","Prevent AdMob from initializing automatically. You will need to call \"Initialize AdMob\" action manually.\nThis is useful if you want to control when the consent dialog will be shown (for example, after the user has accepted your game terms).":"\u9632\u6B62AdMob\u81EA\u52A8\u521D\u59CB\u5316\u3002\u60A8\u9700\u8981\u624B\u52A8\u8C03\u7528\u201C\u521D\u59CB\u5316AdMob\u201D\u64CD\u4F5C\u3002\n \u8FD9\u5728\u60A8\u5E0C\u671B\u63A7\u5236\u540C\u610F\u5BF9\u8BDD\u6846\u663E\u793A\u7684\u65F6\u95F4\uFF08\u4F8B\u5982\uFF0C\u5728\u7528\u6237\u63A5\u53D7\u6E38\u620F\u6761\u6B3E\u4E4B\u540E\uFF09\u65F6\u975E\u5E38\u6709\u7528\u3002","Initialize AdMob manually":"\u624B\u52A8\u521D\u59CB\u5316 AdMob","Initialize AdMob manually. This will trigger the consent dialog if needed, and then load the ads.\nUse this action if you have disabled the auto init and want to control when the consent dialog will be shown.":"\u624B\u52A8\u521D\u59CB\u5316AdMob\u3002\u8FD9\u5C06\u89E6\u53D1\u6240\u9700\u7684\u540C\u610F\u5BF9\u8BDD\u6846\uFF0C\u7136\u540E\u52A0\u8F7D\u5E7F\u544A\u3002\n \u5982\u679C\u60A8\u5DF2\u7981\u7528\u81EA\u52A8\u521D\u59CB\u5316\u5E76\u5E0C\u671B\u63A7\u5236\u4F55\u65F6\u663E\u793A\u540C\u610F\u5BF9\u8BDD\u6846\uFF0C\u8BF7\u4F7F\u7528\u6B64\u64CD\u4F5C\u3002","Initialize AdMob":"\u521D\u59CB\u5316 AdMob","AdMob initializing":"AdMob \u6B63\u5728\u521D\u59CB\u5316","Check if AdMob is initializing.":"\u68C0\u67E5 AdMob \u662F\u5426\u6B63\u5728\u521D\u59CB\u5316\u3002","AdMob is initializing":"AdMob \u6B63\u5728\u521D\u59CB\u5316","AdMob initialized":"AdMob \u5DF2\u521D\u59CB\u5316","Check if AdMob has been initialized.":"\u68C0\u67E5 AdMob \u662F\u5426\u5DF2\u521D\u59CB\u5316\u3002","AdMob has been initialized":"AdMob \u5DF2\u521D\u59CB\u5316","App open loading":"\u5E94\u7528\u7A0B\u5E8F\u6253\u5F00\u52A0\u8F7D","Check if an app open is currently loading.":"\u68C0\u67E5\u6253\u5F00\u7684\u5E94\u7528\u7A0B\u5E8F\u5F53\u524D\u662F\u5426\u6B63\u5728\u52A0\u8F7D\u3002","App open is loading":"\u6253\u5F00\u7684\u5E94\u7528\u7A0B\u5E8F\u6B63\u5728\u52A0\u8F7D","App open ready":"\u5E94\u7528\u7A0B\u5E8F\u6253\u5F00\u5C31\u7EEA","Check if an app open is ready to be displayed.":"\u68C0\u67E5\u6253\u5F00\u7684\u5E94\u7528\u7A0B\u5E8F\u662F\u5426\u5DF2\u51C6\u5907\u597D\u663E\u793A\u3002","App open is ready":"\u5E94\u7528\u7A0B\u5E8F\u6253\u5F00\u51C6\u5907\u5C31\u7EEA","App open showing":"\u5E94\u7528\u7A0B\u5E8F\u6253\u5F00\u663E\u793A","Check if there is an app open being displayed.":"\u68C0\u67E5\u662F\u5426\u6709\u6253\u5F00\u7684\u5E94\u7528\u7A0B\u5E8F\u6B63\u5728\u663E\u793A\u3002","App open is showing":"\u5E94\u7528\u7A0B\u5E8F\u6253\u5F00\u663E\u793A","App open errored":"\u5E94\u7528\u7A0B\u5E8F\u6253\u5F00\u9519\u8BEF","Check if there was an error while loading the app open.":"\u68C0\u67E5\u6253\u5F00\u5E94\u7528\u7A0B\u5E8F\u52A0\u8F7D\u65F6\u662F\u5426\u6709\u9519\u8BEF\u3002","App open had an error":"\u5E94\u7528\u7A0B\u5E8F\u6253\u5F00\u65F6\u51FA\u9519","Load app open":"\u52A0\u8F7D\u5E94\u7528\u7A0B\u5E8F\u6253\u5F00","Start loading an app open (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test app open will be displayed.":"\u5F00\u59CB\u52A0\u8F7D\u4E00\u4E2A\u6253\u5F00\u7684\u5E94\u7528\u7A0B\u5E8F(\u5F53\u52A0\u8F7D\u5B8C\u6210\u65F6\u53EF\u4EE5\u81EA\u52A8\u663E\u793A)\u3002\u5982\u679C\u8BBE\u7F6E\u4E86\u6D4B\u8BD5\u6A21\u5F0F\uFF0C\u5C06\u663E\u793A\u4E00\u4E2A\u6253\u5F00\u7684\u6D4B\u8BD5\u5E94\u7528\u7A0B\u5E8F\u3002","Load app open with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (landscape: _PARAM2_, display automatically when loaded: _PARAM3_)":"\u52A0\u8F7D\u5E94\u7528\u6253\u5F00\uFF0CAndroid \u5E7F\u544A\u5355\u5143 ID\uFF1A_PARAM0_\uFF0CiOS \u5E7F\u544A\u5355\u5143 ID\uFF1A_PARAM1_ (\u6A2A\u5411\uFF1A_PARAM2_\uFF0C\u52A0\u8F7D\u65F6\u81EA\u52A8\u663E\u793A\uFF1A_PARAM3_ )","Android app open ID":"Android \u5E94\u7528\u7A0B\u5E8F\u6253\u5F00 ID","iOS app open ID":"iOS \u5E94\u7528\u7A0B\u5E8F\u6253\u5F00 ID","Display in landscape? (portrait otherwise)":"\u6A2A\u5411\u663E\u793A\uFF1F(\u5426\u5219\u4E3A\u7EB5\u5411)","Displayed automatically when loading is finished?":"\u52A0\u8F7D\u5B8C\u6210\u65F6\u81EA\u52A8\u663E\u793A\uFF1F","Show app open":"\u663E\u793A\u5E94\u7528\u7A0B\u5E8F\u5DF2\u6253\u5F00","Show the app open that was loaded. Will work only when the app open is fully loaded.":"\u663E\u793A\u5DF2\u52A0\u8F7D\u7684\u6253\u5F00\u7684\u5E94\u7528\u7A0B\u5E8F\u3002\u53EA\u6709\u5F53\u5E94\u7528\u7A0B\u5E8F\u6253\u5F00\u5B8C\u5168\u52A0\u8F7D\u65F6\u624D\u4F1A\u5DE5\u4F5C\u3002","Show the loaded app open":"\u663E\u793A\u52A0\u8F7D\u7684\u5E94\u7528\u7A0B\u5E8F\u6253\u5F00","Banner showing":"\u6A2A\u5E45\u663E\u793A","Check if there is a banner being displayed.":"\u68C0\u67E5\u662F\u5426\u6709\u6A2A\u5E45\u6B63\u5728\u663E\u793A\u3002","Banner is showing":"\u6A2A\u5E45\u6B63\u5728\u663E\u793A","Banner configured":"\u6A2A\u5E45\u5DF2\u914D\u7F6E","Check if there is a banner correctly configured ready to be shown.":"\u68C0\u67E5\u662F\u5426\u6709\u6B63\u786E\u914D\u7F6E\u7684\u6A2A\u5E45\u53EF\u4EE5\u663E\u793A\u3002","Banner is configured":"\u6A2A\u5E45\u5DF2\u914D\u7F6E","Banner loaded":"\u6A2A\u5E45\u5DF2\u52A0\u8F7D","Check if there is a banner correctly loaded ready to be shown.":"\u68C0\u67E5\u662F\u5426\u5DF2\u6B63\u786E\u52A0\u8F7D\u51C6\u5907\u663E\u793A\u7684\u6A2A\u5E45\u3002","Banner is loaded":"\u6A2A\u5E45\u5DF2\u52A0\u8F7D","Banner had an error":"\u6A2A\u5E45\u5E7F\u544A\u51FA\u73B0\u9519\u8BEF","Check if there was a error while displaying a banner.":"\u68C0\u67E5\u663E\u793A\u6A2A\u5E45\u5E7F\u544A\u65F6\u662F\u5426\u6709\u9519\u8BEF\u3002","Banner ad had an error":"\u6A2A\u5E45\u5E7F\u544A\u51FA\u73B0\u9519\u8BEF","Configure the banner":"\u914D\u7F6E\u6A2A\u5E45","Configure a banner, which can then be displayed.\nIf a banner is already displayed, it will be removed\nIf test mode is set, a test banner will be displayed.\n\nOnce a banner is positioned (at the top or bottom of the game), it can't be moved anymore.":"\u914D\u7F6E\u6A2A\u5E45\uFF0C\u7136\u540E\u53EF\u4EE5\u663E\u793A\u3002\n\u5982\u679C\u6A2A\u5E45\u5DF2\u7ECF\u663E\u793A\uFF0C\u5B83\u5C06\u88AB\u5220\u9664\n\u5982\u679C\u8BBE\u7F6E\u4E86\u6D4B\u8BD5\u6A21\u5F0F\uFF0C\u5C06\u663E\u793A\u6D4B\u8BD5\u6A2A\u5E45\u3002\n\n\u4E00\u65E6\u6A2A\u5E45\u88AB\u5B9A\u4F4D(\u5728\u9876\u90E8\u6216\u5E95\u90E8\u6E38\u620F)\uFF0C\u5B83\u4E0D\u80FD\u518D\u79FB\u52A8\u4E86\u3002","Configure the banner with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_, display at top: _PARAM2_":"\u4E3A\u6A2A\u5E45\u914D\u7F6EAndroid\u5E7F\u544A\u5355\u5143ID\uFF1A_PARAM0_\uFF0CiOS\u5E7F\u544A\u5355\u5143ID\uFF1A_PARAM1_\uFF0C\u9876\u90E8\u663E\u793A\uFF1A_PARAM2_","Android banner ID":"\u5B89\u5353\u6A2A\u5E45ID","iOS banner ID":"iOS\u6A2A\u5E45ID","Display at top? (bottom otherwise)":"\u7F6E\u9876\u663E\u793A\uFF1F\uFF08\u5426\u5219\u7F6E\u5E95\uFF09","Show banner":"\u663E\u793A\u6A2A\u5E45\u5E7F\u544A","Show the banner that was previously set up.":"\u663E\u793A\u5148\u524D\u8BBE\u7F6E\u7684\u6A2A\u5E45\u3002","Hide banner":"\u9690\u85CF\u6A2A\u5E45\u5E7F\u544A","Hide the banner. You can show it again with the corresponding action.":"\u9690\u85CF\u6A2A\u5E45\u3002\u60A8\u53EF\u4EE5\u901A\u8FC7\u76F8\u5E94\u7684\u64CD\u4F5C\u518D\u6B21\u663E\u793A\u5B83\u3002","Interstitial loading":"\u63D2\u9875\u5F0F\u5E7F\u544A","Check if an interstitial is currently loading.":"\u68C0\u67E5\u662F\u5426\u6B63\u5728\u52A0\u8F7D\u63D2\u9875\u5F0F\u5E7F\u544A\u3002","Interstitial is loading":"\u63D2\u9875\u5F0F\u5E7F\u544A\u6B63\u5728\u52A0\u8F7D","Interstitial ready":"\u63D2\u9875\u5F0F\u5E7F\u544A\u5C31\u7EEA","Check if an interstitial is ready to be displayed.":"\u68C0\u67E5\u662F\u5426\u53EF\u4EE5\u663E\u793A\u63D2\u9875\u5F0F\u5E7F\u544A\u3002","Interstitial is ready":"\u63D2\u9875\u5F0F\u5E7F\u544A\u5DF2\u51C6\u5907\u5C31\u7EEA","Interstitial showing":"\u63D2\u9875\u5F0F\u5E7F\u544A","Check if there is an interstitial being displayed.":"\u68C0\u67E5\u662F\u5426\u663E\u793A\u63D2\u9875\u5F0F\u5E7F\u544A\u3002","Interstitial is showing":"\u63D2\u9875\u5F0F\u5E7F\u544A\u663E\u793A","Interstitial had an error":"\u63D2\u9875\u5F0F\u5E7F\u544A\u6709\u9519\u8BEF","Check if there was a error while loading the interstitial.":"\u52A0\u8F7D\u63D2\u9875\u5F0F\u5E7F\u544A\u65F6\u68C0\u67E5\u662F\u5426\u6709\u9519\u8BEF\u3002","Interstitial ad had an error":"\u63D2\u9875\u5F0F\u5E7F\u544A\u51FA\u9519","Load interstitial":"\u52A0\u8F7D\u63D2\u9875\u5F0F\u5E7F\u544A","Start loading an interstitial (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test interstitial will be displayed.":"\u5F00\u59CB\u52A0\u8F7D\u63D2\u9875\u5F0F\u5E7F\u544A(\u52A0\u8F7D\u5B8C\u6210\u540E\u4F1A\u81EA\u52A8\u663E\u793A)\u3002\n\u5982\u679C\u8BBE\u7F6E\u4E86\u6D4B\u8BD5\u6A21\u5F0F\uFF0C\u5219\u4F1A\u663E\u793A\u6D4B\u8BD5\u63D2\u9875\u5F0F\u5E7F\u544A\u3002","Load interstitial with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)":"\u4F7F\u7528Android\u5E7F\u544A\u5355\u5143ID\uFF1A_PARAM0_\uFF0CiOS\u5E7F\u544A\u5355\u5143ID\uFF1A_PARAM1_\u52A0\u8F7D\u975E\u9875\u5185\u5E7F\u544A(\u52A0\u8F7D\u540E\u81EA\u52A8\u663E\u793A\uFF1A_PARAM2_)","Android interstitial ID":"Android\u63D2\u9875\u5F0F\u5E7F\u544AID","iOS interstitial ID":"iOS\u63D2\u9875\u5F0F\u5E7F\u544AID","Show interstitial":"\u663E\u793A\u63D2\u9875\u5F0F\u5E7F\u544A","Show the interstitial that was loaded. Will work only when the interstitial is fully loaded.":"\u663E\u793A\u5DF2\u52A0\u8F7D\u7684\u975E\u9875\u5185\u5E7F\u544A\u3002\u4EC5\u5728\u63D2\u9875\u5F0F\u5E7F\u544A\u6EE1\u8F7D\u540E\u624D\u80FD\u4F7F\u7528\u3002","Show the loaded interstitial":"\u663E\u793A\u5DF2\u52A0\u8F7D\u7684\u975E\u9875\u5185\u5E7F\u544A","Rewarded interstitial loading":"\u5956\u52B1\u63D2\u9875\u5F0F\u52A0\u8F7D","Check if a rewarded interstitial is currently loading.":"\u68C0\u67E5\u5956\u52B1\u63D2\u9875\u5F0F\u5E7F\u544A\u5F53\u524D\u662F\u5426\u6B63\u5728\u52A0\u8F7D\u3002","Rewarded interstitial is loading":"\u5956\u52B1\u63D2\u9875\u5F0F\u5E7F\u544A\u6B63\u5728\u52A0\u8F7D","Rewarded interstitial ready":"\u5956\u52B1\u63D2\u9875\u5F0F\u5E7F\u544A\u5C31\u7EEA","Check if a rewarded interstitial is ready to be displayed.":"\u68C0\u67E5\u5956\u52B1\u63D2\u9875\u5F0F\u5E7F\u544A\u662F\u5426\u5DF2\u51C6\u5907\u597D\u663E\u793A\u3002","Rewarded interstitial is ready":"\u5956\u52B1\u63D2\u9875\u5F0F\u5E7F\u544A\u5DF2\u51C6\u5907\u5C31\u7EEA","Rewarded interstitial showing":"\u5956\u52B1\u63D2\u9875\u5F0F\u5C55\u793A","Check if there is a rewarded interstitial being displayed.":"\u68C0\u67E5\u662F\u5426\u663E\u793A\u4E86\u5956\u52B1\u63D2\u9875\u5F0F\u5E7F\u544A\u3002","Rewarded interstitial is showing":"\u5956\u52B1\u63D2\u9875\u5F0F\u5E7F\u544A\u6B63\u5728\u5C55\u793A","Rewarded interstitial had an error":"\u5956\u52B1\u63D2\u9875\u5F0F\u5E7F\u544A\u6709\u9519\u8BEF","Check if there was a error while loading the rewarded interstitial.":"\u68C0\u67E5\u52A0\u8F7D\u5956\u52B1\u63D2\u9875\u5F0F\u5E7F\u544A\u65F6\u662F\u5426\u6709\u9519\u8BEF\u3002","Rewarded Interstitial had an error":"\u5956\u52B1\u63D2\u9875\u5F0F\u5E7F\u544A\u6709\u9519\u8BEF","Rewarded Interstitial reward received":"\u5956\u52B1\u63D2\u9875\u5F0F\u5E7F\u544A\u6536\u5230\u7684\u5956\u52B1","Check if the reward of the rewarded interstitial was given to the user.\nYou can mark this reward as cleared, so that the condition will be false and you can show later another rewarded interstitial.":"\u68C0\u67E5\u662F\u5426\u5DF2\u5C06\u5956\u52B1\u63D2\u9875\u5F0F\u5E7F\u544A\u7684\u5956\u52B1\u63D0\u4F9B\u7ED9\u7528\u6237\u3002\n\u60A8\u53EF\u4EE5\u5C06\u6B64\u5956\u52B1\u6807\u8BB0\u4E3A\u5DF2\u6E05\u9664\uFF0C\u8FD9\u6837\u6761\u4EF6\u5C06\u4E3A false\uFF0C\u7A0D\u540E\u60A8\u53EF\u4EE5\u663E\u793A\u53E6\u4E00\u4E2A\u5956\u52B1\u63D2\u9875\u5F0F\u5E7F\u544A\u3002","User got the reward of the rewarded interstitial (and clear this reward: _PARAM0_)":"\u7528\u6237\u83B7\u5F97\u4E86\u63D2\u5C4F\u5956\u52B1\u7684\u5956\u52B1 (\u5E76\u6E05\u9664\u6B64\u5956\u52B1\uFF1A_PARAM0_)","Clear the reward (needed to show another rewarded interstitial)":"\u6E05\u9664\u5956\u52B1 (\u9700\u8981\u663E\u793A\u53E6\u4E00\u4E2A\u5956\u52B1\u63D2\u9875)","Load rewarded interstitial":"\u52A0\u8F7D\u5956\u52B1\u63D2\u9875\u5F0F\u5E7F\u544A","Start loading a rewarded interstitial (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test rewarded interstitial will be displayed.\nThis is similar to a rewarded video, but can be displayed at any time, and the user can close it.":"\u5F00\u59CB\u52A0\u8F7D\u5956\u52B1\u63D2\u5C4F (\u52A0\u8F7D\u5B8C\u6210\u540E\u53EF\u4EE5\u81EA\u52A8\u663E\u793A)\u3002\n\u5982\u679C\u8BBE\u7F6E\u4E86\u6D4B\u8BD5\u6A21\u5F0F\uFF0C\u5C06\u663E\u793A\u6D4B\u8BD5\u5956\u52B1\u63D2\u5C4F\u3002\n\u8FD9\u7C7B\u4F3C\u4E8E\u5956\u52B1\u89C6\u9891\uFF0C\u4F46\u53EF\u4EE5\u968F\u65F6\u663E\u793A\uFF0C\u5E76\u4E14\u7528\u6237\u53EF\u4EE5\u5173\u95ED\u5B83\u3002","Load rewarded interstitial with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)":"\u4F7F\u7528 Android \u5E7F\u544A\u5355\u5143 ID\uFF1A_PARAM0_\u3001iOS \u5E7F\u544A\u5355\u5143 ID\uFF1A_PARAM1_ \u52A0\u8F7D\u63D2\u5C4F\u5956\u52B1 (\u52A0\u8F7D\u65F6\u81EA\u52A8\u663E\u793A\uFF1A_PARAM2_)","Android rewarded interstitial ID":"Android \u5956\u52B1\u63D2\u9875\u5F0F ID","Show rewarded interstitial":"\u663E\u793A\u5956\u52B1\u63D2\u9875\u5F0F\u5E7F\u544A","Show the rewarded interstitial that was loaded. Will work only when the rewarded interstitial is fully loaded.":"\u663E\u793A\u5DF2\u52A0\u8F7D\u7684\u63D2\u9875\u5F0F\u5956\u52B1\u3002\u4EC5\u5F53\u5956\u52B1\u63D2\u9875\u5F0F\u5E7F\u544A\u5DF2\u6EE1\u8F7D\u65F6\u624D\u4F1A\u5DE5\u4F5C\u3002","Show the loaded rewarded interstitial":"\u663E\u793A\u5DF2\u52A0\u8F7D\u7684\u5956\u52B1\u63D2\u9875\u5F0F\u5E7F\u544A","Mark the reward of the rewarded interstitial as claimed":"\u5C06\u5956\u52B1\u63D2\u9875\u7684\u5956\u52B1\u6807\u8BB0\u4E3A\u5DF2\u9886\u53D6","Mark the rewarded interstitial reward as claimed. Useful if you used the condition to check if the reward was given to the user without clearing the reward.":"\u5C06\u5956\u52B1\u7684\u63D2\u9875\u5F0F\u5E7F\u544A\u5956\u52B1\u6807\u8BB0\u4E3A\u5DF2\u58F0\u660E\u3002\u5982\u679C\u60A8\u4F7F\u7528\u6761\u4EF6\u68C0\u67E5\u5956\u52B1\u662F\u5426\u5DF2\u63D0\u4F9B\u7ED9\u7528\u6237\u800C\u4E0D\u6E05\u9664\u5956\u52B1\uFF0C\u5219\u5F88\u6709\u7528\u3002","Rewarded video loading":"\u5956\u52B1\u89C6\u9891\u52A0\u8F7D","Check if a rewarded video is currently loading.":"\u68C0\u67E5\u5956\u52B1\u89C6\u9891\u5F53\u524D\u662F\u5426\u6B63\u5728\u52A0\u8F7D\u3002","Rewarded video is loading":"\u5956\u52B1\u89C6\u9891\u6B63\u5728\u52A0\u8F7D","Rewarded video ready":"\u5956\u52B1\u89C6\u9891\u51C6\u5907\u5C31\u7EEA","Check if a rewarded video is ready to be displayed.":"\u68C0\u67E5\u5956\u52B1\u89C6\u9891\u662F\u5426\u5DF2\u51C6\u5907\u597D\u663E\u793A\u3002","Rewarded video is ready":"\u5956\u52B1\u89C6\u9891\u5DF2\u51C6\u5907\u5C31\u7EEA","Rewarded video showing":"\u5956\u52B1\u89C6\u9891\u5C55\u793A","Check if there is a rewarded video being displayed.":"\u68C0\u67E5\u662F\u5426\u6709\u5956\u52B1\u89C6\u9891\u6B63\u5728\u663E\u793A\u3002","Rewarded video is showing":"\u5956\u52B1\u89C6\u9891\u6B63\u5728\u663E\u793A","Rewarded video had an error":"\u5956\u52B1\u89C6\u9891\u6709\u9519\u8BEF","Check if there was a error while loading the rewarded video.":"\u52A0\u8F7D\u5956\u52B1\u89C6\u9891\u65F6\uFF0C\u68C0\u67E5\u662F\u5426\u6709\u9519\u8BEF\u3002","Rewarded video ad had an error":"\u5956\u52B1\u89C6\u9891\u5E7F\u544A\u51FA\u9519","Rewarded Video reward received":"\u5DF2\u6536\u5230\u5956\u52B1\u89C6\u9891\u5956\u52B1","Check if the reward of the rewarded video was given to the user.\nYou can mark this reward as cleared, so that the condition will be false and you can show later another rewarded video.":"\u68C0\u67E5\u5956\u52B1\u89C6\u9891\u7684\u5956\u52B1\u662F\u5426\u7ED9\u4E86\u7528\u6237\u3002\n\u60A8\u53EF\u4EE5\u5C06\u6B64\u5956\u52B1\u6807\u8BB0\u4E3A\u5DF2\u6E05\u9664\uFF0C\u8FD9\u6837\u6761\u4EF6\u5C06\u4E3A false\uFF0C\u7A0D\u540E\u60A8\u53EF\u4EE5\u663E\u793A\u53E6\u4E00\u4E2A\u5956\u52B1\u89C6\u9891\u3002","User got the reward of the rewarded video (and clear this reward: _PARAM0_)":"\u7528\u6237\u83B7\u5F97\u5956\u52B1\u89C6\u9891\u7684\u5956\u52B1 (\u5E76\u6E05\u9664\u6B64\u5956\u52B1\uFF1A_PARAM0_)","Clear the reward (needed to show another rewarded video)":"\u6E05\u9664\u5956\u52B1 (\u9700\u8981\u5C55\u793A\u53E6\u4E00\u4E2A\u5956\u52B1\u89C6\u9891)","Load rewarded video":"\u52A0\u8F7D\u5956\u52B1\u89C6\u9891","Start loading a reward video (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test video will be displayed.":"\u5F00\u59CB\u52A0\u8F7D\u5956\u52B1\u89C6\u9891(\u5F53\u52A0\u8F7D\u5B8C\u6210\u65F6\u53EF\u4EE5\u81EA\u52A8\u663E\u793A)\u3002\n\u5982\u679C\u8BBE\u7F6E\u6D4B\u8BD5\u6A21\u5F0F\uFF0C\u5C06\u663E\u793A\u6D4B\u8BD5\u89C6\u9891\u3002","Load reward video with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)":"\u52A0\u8F7D\u5E26\u6709Android\u5E7F\u544A\u5355\u5143ID _PARAM0_\uFF0CiOS\u5E7F\u544A\u5355\u5143ID _PARAM1_\u7684\u5956\u52B1\u89C6\u9891(\u52A0\u8F7D\u540E\u81EA\u52A8\u663E\u793A\uFF1A_PARAM2_)","Android reward video ID":"Android \u5956\u52B1\u89C6\u9891 ID","iOS reward video ID":"iOS \u5956\u52B1\u89C6\u9891 ID","Show rewarded video":"\u663E\u793A\u5956\u52B1\u89C6\u9891","Show the reward video that was loaded. Will work only when the video is fully loaded.":"\u663E\u793A\u5DF2\u52A0\u8F7D\u7684\u5956\u52B1\u89C6\u9891\u3002\u4EC5\u5728\u89C6\u9891\u5B8C\u5168\u52A0\u8F7D\u540E\u624D\u80FD\u4F7F\u7528\u3002","Show the loaded reward video":"\u663E\u793A\u5DF2\u52A0\u8F7D\u7684\u5956\u52B1\u89C6\u9891","Mark the reward of the rewarded video as claimed":"\u5C06\u5956\u52B1\u89C6\u9891\u7684\u5956\u52B1\u6807\u8BB0\u4E3A\u5DF2\u9886\u53D6","Mark the rewarded video reward as claimed. Useful if you used the condition to check if the reward was given to the user without clearing the reward.":"\u5C06\u5956\u52B1\u89C6\u9891\u5956\u52B1\u6807\u8BB0\u4E3A\u5DF2\u9886\u53D6\u3002\u5982\u679C\u60A8\u4F7F\u7528\u6761\u4EF6\u68C0\u67E5\u5956\u52B1\u662F\u5426\u5DF2\u63D0\u4F9B\u7ED9\u7528\u6237\u800C\u4E0D\u6E05\u9664\u5956\u52B1\uFF0C\u5219\u5F88\u6709\u7528\u3002","Tilemap file (Tiled or LDtk)":"Tilemap \u6587\u4EF6(Tiled \u6216 LDtk)","This is the file that was saved or exported from Tiled or LDtk.":"\u8FD9\u662F\u4ECE Tiled \u6216 LDtk \u4FDD\u5B58\u6216\u5BFC\u51FA\u7684\u6587\u4EF6\u3002","LDtk or Tiled":"LDtk \u6216 Tiled","Tileset JSON file (optional)":"Tileset JSON \u6587\u4EF6(\u53EF\u9009)","Optional: specify this if you've saved the tileset in a different file as the Tiled tilemap.":"\u53EF\u9009\uFF1A\u5982\u679C\u60A8\u5C06 tileset \u4FDD\u5B58\u5728\u4E0D\u540C\u7684\u6587\u4EF6\u4E2D\u4F5C\u4E3A Tiled tilemap\uFF0C\u8BF7\u6307\u5B9A\u6B64\u9879\u3002","Tiled only":"\u4EC5 Tiled","Atlas image":"\u56FE\u96C6\u56FE\u50CF","The Atlas image containing the tileset.":"\u5305\u542B tileset \u7684\u5730\u56FE\u96C6\u56FE\u50CF\u3002","Visible layers":"\u53EF\u89C1\u56FE\u5C42","All layers":"\u6240\u6709\u5C42","Only the layer with the specified index":"\u4EC5\u6307\u5B9A\u7D22\u5F15\u7684\u56FE\u5C42","Display mode":"\u663E\u793A\u6A21\u5F0F","Layer index to display":"\u8981\u663E\u793A\u7684\u56FE\u5C42\u7D22\u5F15","If \"index\" is selected as the display mode, this is the index of the layer to display.":"\u5982\u679C\u9009\u62E9\u201C\u7D22\u5F15\u201D\u4F5C\u4E3A\u663E\u793A\u6A21\u5F0F\uFF0C\u5219\u8FD9\u662F\u8981\u663E\u793A\u7684\u56FE\u5C42\u7684\u7D22\u5F15\u3002","Level index to display":"\u8981\u663E\u793A\u7684\u7EA7\u522B\u7D22\u5F15","Select which level to render via its index (LDtk)":"\u9009\u62E9\u8981\u901A\u8FC7\u5176\u7D22\u5F15\u5448\u73B0\u7684\u7EA7\u522B(LDtk)","Animation speed scale":"\u52A8\u753B\u901F\u5EA6\u6BD4\u503C","Animation FPS":"\u52A8\u753BFPS","External Tilemap (Tiled/LDtk)":"\u5916\u90E8 Tilemap (Tiled/LDtk)","Tilemap imported from external editors like LDtk or Tiled.":"\u4ECE\u5916\u90E8\u7F16\u8F91\u5668\u5BFC\u5165\u7684\u74F7\u7816\u5730\u56FE\uFF0C\u4F8B\u5982 LDtk \u6216 Tiled\u3002","Check the tilemap file (Tiled or LDtk) being used.":"\u68C0\u67E5\u6B63\u5728\u4F7F\u7528\u7684 tilemap \u6587\u4EF6(Tiled \u6216 LDtk)\u3002","The tilemap file of _PARAM0_ is _PARAM1_":"_PARAM0_ \u7684 tilemap \u6587\u4EF6\u662F _PARAM1_","Tile map":"\u74E6\u7247\u5730\u56FE","Set the Tiled or LDtk file containing the Tilemap data to display. This is usually the main file exported from Tiled/LDtk.":"\u8BBE\u7F6E\u5305\u542B\u8981\u663E\u793A\u7684 Tilemap \u6570\u636E\u7684 Tiled \u6216 LDtk \u6587\u4EF6\u3002\u8FD9\u901A\u5E38\u662F\u4ECE Tiled/LDtk \u5BFC\u51FA\u7684\u4E3B\u6587\u4EF6\u3002","Set the tilemap file of _PARAM0_ to _PARAM1_":"\u5C06 _PARAM0_ \u7684 tilemap \u6587\u4EF6\u8BBE\u7F6E\u4E3A _PARAM1_","Tileset JSON file":"Tileset JSON\u6587\u4EF6","Check the tileset JSON file being used.":"\u68C0\u67E5\u6B63\u5728\u4F7F\u7528\u7684 pileset JSON \u6587\u4EF6\u3002","The tileset JSON file of _PARAM0_ is _PARAM1_":"_PARAM0_\u7684tileset JSON\u6587\u4EF6\u662F_PARAM1_","Set the JSON file with the tileset data (sometimes that is embedded in the Tilemap, so not needed)":"\u4F7F\u7528tileset\u6570\u636E\u8BBE\u7F6E JSON \u6587\u4EF6(\u6709\u65F6\u8FD9\u4E9B\u6570\u636E\u5D4C\u5165\u5728 Tilemap \u4E2D\uFF0C\u6240\u4EE5\u4E0D\u9700\u8981)","Set the tileset JSON file of _PARAM0_ to _PARAM1_":"\u5C06_PARAM0_\u7684tileset JSON\u6587\u4EF6\u8BBE\u7F6E\u4E3A_PARAM1_","Compare the value of the display mode.":"\u6BD4\u8F83\u663E\u793A\u6A21\u5F0F\u7684\u503C\u3002","The display mode of _PARAM0_ is _PARAM1_":"_PARAM0_ \u7684\u663E\u793A\u6A21\u5F0F\u662F _PARAM1_","Set the display mode":"\u8BBE\u7F6E\u663E\u793A\u6A21\u5F0F","Set the display mode of _PARAM0_ to _PARAM1_":"\u8BBE\u7F6E _PARAM0_ \u7684\u663E\u793A\u6A21\u5F0F\u4E3A _PARAM1_","Layer index":"\u56FE\u5C42\u7D22\u5F15","Compare the value of the layer index.":"\u6BD4\u8F83\u56FE\u5C42\u7D22\u5F15\u7684\u503C\u3002","the layer index":"\u56FE\u5C42\u7D22\u5F15","Set the layer index of the Tilemap.":"\u8BBE\u7F6ETilemap\u7684\u56FE\u5C42\u7D22\u5F15\u3002","Get the layer index being displayed":"\u83B7\u53D6\u6B63\u5728\u663E\u793A\u7684\u56FE\u5C42\u7D22\u5F15","Level index":"\u7EA7\u522B\u7D22\u5F15","the level index being displayed.":"\u6B63\u5728\u663E\u793A\u7684\u7EA7\u522B\u7D22\u5F15\u3002","the level index":"\u7EA7\u522B\u7D22\u5F15","Compare the animation speed scale.":"\u6BD4\u8F83\u52A8\u753B\u901F\u5EA6\u6BD4\u4F8B\u3002","the animation speed scale":"\u52A8\u753B\u901F\u5EA6\u6BD4\u4F8B","Speed scale to compare to (1 by default)":"\u8981\u6BD4\u8F83\u7684\u901F\u5EA6\u6BD4\u4F8B(\u9ED8\u8BA4\u4E3A 1)","Set the animation speed scale of the Tilemap.":"\u8BBE\u7F6E Tilemap \u7684\u52A8\u753B\u901F\u5EA6\u6BD4\u4F8B\u3002","Speed scale (1 by default)":"\u901F\u5EA6\u6BD4\u4F8B (1 \u9ED8\u8BA4)","Get the Animation speed scale":"\u83B7\u53D6\u52A8\u753B\u901F\u5EA6\u6BD4\u4F8B","Animation speed (FPS)":"\u52A8\u753B\u901F\u5EA6 (FPS)","Compare the animation speed.":"\u6BD4\u8F83\u52A8\u753B\u901F\u5EA6\u3002","the animation speed (FPS)":"\u52A8\u753B\u901F\u5EA6 (FPS)","Animation speed to compare to (in frames per second)":"\u8981\u6BD4\u8F83\u7684\u52A8\u753B\u901F\u5EA6(\u4EE5\u6BCF\u79D2\u5E27\u6570\u4E3A\u5355\u4F4D)","Set the animation speed of the Tilemap.":"\u8BBE\u7F6E Tilemap \u7684\u52A8\u753B\u901F\u5EA6\u3002","Animation speed (in frames per second)":"\u52A8\u753B\u901F\u5EA6(\u6BCF\u79D2\u5E27\u6570)","Get the animation speed (in frames per second)":"\u83B7\u53D6\u52A8\u753B\u901F\u5EA6(\u4EE5\u6BCF\u79D2\u5E27\u6570\u4E3A\u5355\u4F4D)","Columns":"\u5217","Number of columns.":"\u5217\u6570\u3002","Rows":"\u884C","Number of rows.":"\u884C\u6570\u3002","Tile size in pixels.":"\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\u7684\u56FE\u5757\u5927\u5C0F\u3002","Tile ids with hit box":"\u5E26\u6709\u547D\u4E2D\u6846\u7684\u56FE\u5757 id","The list of tile ids with a hit box (separated by commas).":"\u5E26\u6709\u547D\u4E2D\u6846\u7684\u56FE\u5757 id \u5217\u8868 (\u7528\u9017\u53F7\u5206\u9694)\u3002","Grid-based map built from reusable tiles.":"\u57FA\u4E8E\u7F51\u683C\u7684\u5730\u56FE\uFF0C\u7531\u53EF\u91CD\u7528\u7684\u74F7\u7816\u6784\u5EFA\u3002","Edit tileset and collisions":"\u7F16\u8F91\u56FE\u5757\u96C6\u548C\u78B0\u649E","Tileset column count":"\u56FE\u5757\u96C6\u5217\u6570","Get the number of columns in the tileset.":"\u83B7\u53D6\u56FE\u5757\u96C6\u4E2D\u7684\u5217\u6570\u3002","Tileset row count":"\u56FE\u5757\u96C6\u884C\u6570","Get the number of rows in the tileset.":"\u83B7\u53D6\u56FE\u5757\u96C6\u4E2D\u7684\u884C\u6570\u3002","Scene X coordinate of tile":"\u573A\u666F\u56FE\u5757\u7684 X \u5750\u6807","Get the scene X position of the center of the tile.":"\u83B7\u53D6\u56FE\u5757\u4E2D\u5FC3\u7684\u573A\u666F X \u4F4D\u7F6E\u3002","Grid X":"\u7F51\u683C X","Grid Y":"\u7F51\u683C Y","Scene Y coordinate of tile":"\u573A\u666F\u56FE\u5757\u7684 Y \u5750\u6807","Get the scene Y position of the center of the tile.":"\u83B7\u53D6\u56FE\u5757\u4E2D\u5FC3\u7684\u573A\u666F Y \u4F4D\u7F6E\u3002","Tile map grid column coordinate":"\u74E6\u7247\u5730\u56FE\u7F51\u683C\u5217\u5750\u6807","Get the grid column coordinates in the tile map corresponding to the scene coordinates.":"\u83B7\u53D6\u573A\u666F\u5750\u6807\u5BF9\u5E94\u7684\u74E6\u7247\u5730\u56FE\u4E2D\u7684\u7F51\u683C\u5217\u5750\u6807\u3002","Position X":"\u4F4D\u7F6E X","Position Y":"\u4F4D\u7F6E Y","Tile map grid row coordinate":"\u74E6\u7247\u5730\u56FE\u7F51\u683C\u884C\u5750\u6807","Get the grid row coordinates in the tile map corresponding to the scene coordinates.":"\u83B7\u53D6\u573A\u666F\u5750\u6807\u5BF9\u5E94\u7684\u74E6\u7247\u5730\u56FE\u4E2D\u7684\u7F51\u683C\u884C\u5750\u6807\u3002","Tile (at position)":"\u5E73\u94FA (\u5728\u4F4D\u7F6E)","the id of the tile at the scene coordinates":"\u573A\u666F\u5750\u6807\u5904\u7684\u56FE\u5757\u7684 id","the tile id in _PARAM0_ at scene coordinates _PARAM3_ ; _PARAM4_":"\u573A\u666F\u5750\u6807_PARAM3_ \u5904 _PARAM0_ \u4E2D\u7684\u56FE\u5757id\uFF1B_PARAM4_","Flip tile vertically (at position)":"\u5782\u76F4\u7FFB\u8F6C\u56FE\u5757 (\u5728\u4F4D\u7F6E)","Flip tile vertically at scene coordinates.":"\u5728\u573A\u666F\u5750\u6807\u5904\u5782\u76F4\u7FFB\u8F6C\u56FE\u5757\u3002","Flip tile vertically in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_: _PARAM3_":"\u5728\u573A\u666F\u5750\u6807 _PARAM1_ \u5904\u5782\u76F4\u7FFB\u8F6C _PARAM0_ \u4E2D\u7684\u56FE\u5757\uFF1B_PARAM2_\uFF1A_PARAM3_","Flip tile horizontally (at position)":"\u6C34\u5E73\u7FFB\u8F6C\u56FE\u5757 (\u5728\u4F4D\u7F6E)","Flip tile horizontally at scene coordinates.":"\u5728\u573A\u666F\u5750\u6807\u5904\u6C34\u5E73\u7FFB\u8F6C\u56FE\u5757\u3002","Flip tile horizontally in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_: _PARAM3_":"\u5728\u573A\u666F\u5750\u6807 _PARAM1_ \u5904\u5728 _PARAM0_ \u4E2D\u6C34\u5E73\u7FFB\u8F6C\u56FE\u5757\uFF1B_PARAM2_\uFF1A_PARAM3_","Remove tile (at position)":"\u79FB\u9664\u56FE\u5757 (\u5728\u4F4D\u7F6E)","Remove the tile at the scene coordinates.":"\u79FB\u9664\u573A\u666F\u5750\u6807\u5904\u7684\u56FE\u5757\u3002","Remove tile in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_":"\u79FB\u9664\u573A\u666F\u5750\u6807 _PARAM1_ ; _PARAM2_ \u5904\u7684 _PARAM0_ \u4E2D\u7684\u56FE\u5757","Tile (on the grid)":"\u5E73\u94FA (\u5728\u7F51\u683C\u4E0A)","the id of the tile at the grid coordinates":"\u7F51\u683C\u5750\u6807\u5904\u7684\u56FE\u5757\u7684 id","the tile id at grid coordinates _PARAM3_ ; _PARAM4_":"\u7F51\u683C\u5750\u6807 _PARAM3_ \u5904\u7684\u56FE\u5757 id; _PARAM4_","Flip tile vertically (on the grid)":"\u5782\u76F4\u7FFB\u8F6C\u56FE\u5757 (\u5728\u7F51\u683C\u4E0A)","Flip tile vertically at grid coordinates.":"\u5728\u7F51\u683C\u5750\u6807\u5904\u5782\u76F4\u7FFB\u8F6C\u56FE\u5757\u3002","Flip tile vertically in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_: _PARAM3_":"\u5728\u7F51\u683C\u5750\u6807 _PARAM1_ \u5904\u5782\u76F4\u7FFB\u8F6C _PARAM0_ \u4E2D\u7684\u56FE\u5757\uFF1B_PARAM2_\uFF1A_PARAM3_","Flip tile horizontally (on the grid)":"\u6C34\u5E73\u7FFB\u8F6C\u56FE\u5757 (\u5728\u7F51\u683C\u4E0A)","Flip tile horizontally at grid coordinates.":"\u5728\u7F51\u683C\u5750\u6807\u5904\u6C34\u5E73\u7FFB\u8F6C\u56FE\u5757\u3002","Flip tile horizontally in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_: _PARAM3_":"\u5728\u7F51\u683C\u5750\u6807 _PARAM1_ \u5904\u6C34\u5E73\u7FFB\u8F6C _PARAM0_ \u4E2D\u7684\u56FE\u5757\uFF1B_PARAM2_\uFF1A_PARAM3_","Remove tile (on the grid)":"\u79FB\u9664\u56FE\u5757 (\u5728\u7F51\u683C\u4E0A)","Remove the tile at the grid coordinates.":"\u79FB\u9664\u7F51\u683C\u5750\u6807\u5904\u7684\u56FE\u5757\u3002","Remove tile in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_":"\u79FB\u9664\u7F51\u683C\u5750\u6807 _PARAM1_ \u5904\u7684 _PARAM0_ \u4E2D\u7684\u56FE\u5757\uFF1B_PARAM2_","Tile flipped horizontally (at position)":"\u6C34\u5E73\u7FFB\u8F6C\u56FE\u5757 (\u5728\u4F4D\u7F6E)","Check if tile at scene coordinates is flipped horizontally.":"\u68C0\u67E5\u573A\u666F\u5750\u6807\u5904\u7684\u56FE\u5757\u662F\u5426\u6C34\u5E73\u7FFB\u8F6C\u3002","The tile in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_ is flipped horizontally":"\u573A\u666F\u5750\u6807 _PARAM1_ ; _PARAM2_ \u5904\u7684 _PARAM0_ \u4E2D\u7684\u56FE\u5757\u88AB\u6C34\u5E73\u7FFB\u8F6C","Tile flipped vertically (at position)":"\u5782\u76F4\u7FFB\u8F6C\u56FE\u5757 (\u5728\u4F4D\u7F6E)","Check if tile at scene coordinates is flipped vertically.":"\u68C0\u67E5\u573A\u666F\u5750\u6807\u5904\u7684\u56FE\u5757\u662F\u5426\u5782\u76F4\u7FFB\u8F6C\u3002","The tile in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_ is flipped vertically":"\u573A\u666F\u5750\u6807 _PARAM1_ ; _PARAM2_ \u5904\u7684 _PARAM0_ \u4E2D\u7684\u56FE\u5757\u88AB\u5782\u76F4\u7FFB\u8F6C","Tile flipped horizontally (on the grid)":"\u6C34\u5E73\u7FFB\u8F6C\u56FE\u5757 (\u5728\u7F51\u683C\u4E0A)","Check if tile at grid coordinates is flipped horizontally.":"\u68C0\u67E5\u7F51\u683C\u5750\u6807\u5904\u7684\u56FE\u5757\u662F\u5426\u6C34\u5E73\u7FFB\u8F6C\u3002","The tile in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_ is flipped horizontally":"_PARAM0_ \u4E2D\u7F51\u683C\u5750\u6807\u4E3A _PARAM1_ ; _PARAM2_ \u7684\u56FE\u5757\u88AB\u6C34\u5E73\u7FFB\u8F6C","Tile flipped vertically (on the grid)":"\u5782\u76F4\u7FFB\u8F6C\u56FE\u5757 (\u5728\u7F51\u683C\u4E0A)","Check if tile at grid coordinates is flipped vertically.":"\u68C0\u67E5\u7F51\u683C\u5750\u6807\u5904\u7684\u56FE\u5757\u662F\u5426\u5782\u76F4\u7FFB\u8F6C\u3002","The tile in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_ is flipped vertically":"_PARAM0_ \u4E2D\u7F51\u683C\u5750\u6807\u4E3A _PARAM1_ ; _PARAM2_ \u7684\u56FE\u5757\u88AB\u5782\u76F4\u7FFB\u8F6C","Grid row count":"\u7F51\u683C\u884C\u6570","the grid row count in the tile map":"\u74E6\u7247\u5730\u56FE\u4E2D\u7684\u7F51\u683C\u884C\u6570","the grid row count":"\u7F51\u683C\u884C\u6570","Grid column count":"\u7F51\u683C\u5217\u6570","the grid column count in the tile map":"\u74E6\u7247\u5730\u56FE\u4E2D\u7684\u7F51\u683C\u5217\u6570","the grid column count":"\u7F51\u683C\u5217\u6570","Tilemap JSON file":"TilemapJSON\u6587\u4EF6","This is the JSON file that was saved or exported from Tiled. LDtk is not supported yet for collisions.":"\u8FD9\u662F\u4ECE Tiled \u4FDD\u5B58\u6216\u5BFC\u51FA\u7684 JSON \u6587\u4EF6\u3002LDtk \u5C1A\u4E0D\u652F\u6301\u78B0\u649E\u3002","Optional, don't specify it if you've not saved the tileset in a different file.":"\u53EF\u9009\uFF0C\u5982\u679C\u4F60\u6CA1\u6709\u5C06Tileset\u4FDD\u5B58\u5728\u53E6\u4E00\u4E2A\u6587\u4EF6\u4E2D\uFF0C\u5219\u4E0D\u8981\u6307\u5B9A\u5B83\u3002","Class filter":"\u7C7B\u8FC7\u6EE4\u5668","Only the tiles with the given class (set in Tiled 1.9+) will have hitboxes created.":"\u53EA\u6709\u5E26\u6709\u7ED9\u5B9A\u7C7B\u7684\u74F7\u7816(\u5728Tiled 1.9+\u4E2D\u8BBE\u7F6E)\u624D\u4F1A\u521B\u5EFAHITBOX\u3002","Use all layers":"\u4F7F\u7528\u6240\u6709\u56FE\u5C42","Debug mode":"\u8C03\u8BD5\u6A21\u5F0F","When activated, it displays the hitboxes in the given color.":"\u6FC0\u6D3B\u540E\uFF0C\u5B83\u4F1A\u4EE5\u7ED9\u5B9A\u7684\u989C\u8272\u663E\u793AHITBOX\u3002","External Tilemap (Tiled/LDtk) collision mask":"\u5916\u90E8 Tilemap (Tiled/LDtk) \u78B0\u649E\u906E\u7F69","Invisible object handling collisions with parts of a tilemap.":"\u4E0D\u53EF\u89C1\u5BF9\u8C61\u5904\u7406\u4E0ETileMap\u7684\u90E8\u5206\u78B0\u649E\u3002","Check the Tilemap JSON file being used.":"\u68C0\u67E5\u6B63\u5728\u4F7F\u7528\u7684 Tilemap JSON \u6587\u4EF6\u3002","The Tilemap JSON file of _PARAM0_ is _PARAM1_":"_PARAM0_ \u7684 Tilemap JSON \u6587\u4EF6\u662F _PARAM1_","Tile map collision mask":"\u74E6\u7247\u5730\u56FE\u78B0\u649E\u906E\u7F69","Set the JSON file containing the Tilemap data to display. This is usually the JSON file exported from Tiled.":"\u8BBE\u7F6E\u8981\u663E\u793A\u7684\u5305\u542BTilemap\u6570\u636E\u7684JSON\u6587\u4EF6\u3002\u8FD9\u901A\u5E38\u662F\u4ECETiled\u5BFC\u51FA\u7684JSON\u6587\u4EF6\u3002","Set the Tilemap JSON file of _PARAM0_ to _PARAM1_":"\u5C06_PARAM0_\u7684Tilemap JSON\u6587\u4EF6\u8BBE\u7F6E\u4E3A_PARAM1_","The Tilemap object can be used to display tile-based objects. It's a good way to create maps for RPG, strategy games or create objects by assembling tiles, useful for platformer, retro-looking games, etc... External tilemaps are also supported - but it's recommended to use the built-in, simple Tilemap object for most use cases.":"Tilemap\u5BF9\u8C61\u53EF\u7528\u4E8E\u663E\u793A\u57FA\u4E8E\u74E6\u7247\u7684\u5BF9\u8C61\u3002\u8FD9\u662F\u521B\u5EFARPG\u3001\u7B56\u7565\u6E38\u620F\u5730\u56FE\u6216\u901A\u8FC7\u62FC\u63A5\u74E6\u7247\u521B\u5EFA\u5BF9\u8C61\u7684\u597D\u65B9\u6CD5\uFF0C\u9002\u7528\u4E8E\u5E73\u53F0\u6E38\u620F\u3001\u590D\u53E4\u98CE\u683C\u7684\u6E38\u620F\u7B49\u3002\u5916\u90E8\u74E6\u7247\u5730\u56FE\u4E5F\u53D7\u652F\u6301\uFF0C\u4F46\u5EFA\u8BAE\u5728\u5927\u591A\u6570\u60C5\u51B5\u4E0B\u4F7F\u7528\u5185\u7F6E\u7684\u7B80\u5355Tilemap\u5BF9\u8C61\u3002","Tweening":"\u8865\u95F4","Smoothly animate object properties over time \u2014 such as position, rotation scale, opacity, and more \u2014 as well as variables. Ideal for creating fluid transitions and UI animations. While you can use tweens to move objects, other behaviors (like platform, physics, ellipse movement...) or forces are often better suited for dynamic movement. Tween is best used for animating UI elements, static objects that need to move from one point to another, or other values like variables.":"\u5E73\u6ED1\u5730\u5728\u4E00\u6BB5\u65F6\u95F4\u5185\u52A8\u753B\u5BF9\u8C61\u5C5E\u6027\u2014\u2014\u4F8B\u5982\u4F4D\u7F6E\u3001\u65CB\u8F6C\u7F29\u653E\u3001\u900F\u660E\u5EA6\u7B49\u2014\u2014\u4EE5\u53CA\u53D8\u91CF\u3002\u975E\u5E38\u9002\u5408\u521B\u5EFA\u6D41\u7545\u7684\u8FC7\u6E21\u548C\u7528\u6237\u754C\u9762\u52A8\u753B\u3002\u867D\u7136\u60A8\u53EF\u4EE5\u4F7F\u7528\u8865\u95F4\u52A8\u753B\u6765\u79FB\u52A8\u5BF9\u8C61\uFF0C\u4F46\u5176\u4ED6\u884C\u4E3A\uFF08\u5982\u5E73\u53F0\u3001\u7269\u7406\u3001\u692D\u5706\u8FD0\u52A8\u2026\u2026\uFF09\u6216\u529B\u901A\u5E38\u66F4\u9002\u5408\u52A8\u6001\u79FB\u52A8\u3002\u8865\u95F4\u52A8\u753B\u6700\u9002\u5408\u7528\u6765\u52A8\u753B\u5316\u7528\u6237\u754C\u9762\u5143\u7D20\u3001\u9700\u8981\u4ECE\u4E00\u4E2A\u70B9\u79FB\u52A8\u5230\u53E6\u4E00\u4E2A\u70B9\u7684\u9759\u6001\u5BF9\u8C61\uFF0C\u6216\u8005\u5176\u4ED6\u503C\uFF0C\u6BD4\u5982\u53D8\u91CF\u3002","Ease":"\u7F13\u89E3","Tween between 2 values according to an easing function.":"\u6839\u636E\u7F13\u548C\u51FD\u6570\uFF0C\u57282\u4E2A\u503C\u4E4B\u95F4\u8865\u95F4\u3002","Easing":"\u7F13\u548C","From value":"\u4ECE\u503C","To value":"\u5230\u503C","Weighting":"\u6743\u91CD","From 0 to 1.":"\u4ECE 0 \u5230 1\u3002","Tween a number in a scene variable":"\u5728\u573A\u666F\u53D8\u91CF\u4E2D\u8865\u95F4\u4E00\u4E2A\u6570\u5B57","Tweens a scene variable's numeric value from one number to another.":"\u5C06\u573A\u666F\u53D8\u91CF\u7684\u6570\u503C\u4ECE\u4E00\u4E2A\u6570\u5B57\u8865\u95F4\u4E3A\u53E6\u4E00\u4E2A\u6570\u5B57\u3002","Tween variable _PARAM2_ from _PARAM3_ to _PARAM4_ over _PARAM5_ms with easing _PARAM6_ as _PARAM1_":"\u5C06\u8865\u95F4\u53D8\u91CF _PARAM2_ \u4ECE _PARAM3_ \u8C03\u6574\u4E3A _PARAM4_ \u8D85\u8FC7 _PARAM5_ ms\uFF0C\u5C06 _PARAM6_ \u7F13\u548C\u4E3A _PARAM1_","Scene Tweens":"\u573A\u666F\u8865\u95F4","Tween Identifier":"\u8865\u95F4\u6807\u8BC6\u7B26","The variable to tween":"\u53D8\u91CF\u5230\u8865\u95F4","Final value":"\u6700\u7EC8\u503C","Duration (in milliseconds)":"\u6301\u7EED\u65F6\u95F4(\u6BEB\u79D2)","Tweens a scene variable's numeric value from its current value to a new one.":"\u5C06\u573A\u666F\u53D8\u91CF\u7684\u6570\u503C\u4ECE\u5176\u5F53\u524D\u503C\u8865\u95F4\u5230\u65B0\u503C\u3002","Tween variable _PARAM2_ to _PARAM3_ over _PARAM4_ms with easing _PARAM5_ as _PARAM1_":"\u5C06\u53D8\u91CF _PARAM2_ \u8C03\u6574\u4E3A _PARAM3_ \u8D85\u8FC7 _PARAM4_ ms\uFF0C\u5C06 _PARAM5_ \u7F13\u548C\u4E3A _PARAM1_","Tween variable _PARAM2_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"\u5C06\u53D8\u91CF _PARAM2_ \u8865\u95F4\u5230 _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5185\u7F13\u52A8 _PARAM4_ \u4F5C\u4E3A _PARAM1_","Tween a scene value":"\u8865\u95F4\u573A\u666F\u503C","Tweens a scene value that can be use with the expression Tween::Value.":"\u8865\u95F4\u53EF\u4E0E\u8868\u8FBE\u5F0F Tween::Value \u4E00\u8D77\u4F7F\u7528\u7684\u573A\u666F\u503C\u3002","Tween the value from _PARAM2_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"\u5C06\u503C\u4ECE _PARAM2_ \u8865\u95F4\u5230 _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5185\u7F13\u52A8 _PARAM4_ \u4F5C\u4E3A _PARAM1_","Exponential interpolation":"\u6307\u6570\u63D2\u503C","Tween a layer value":"\u8865\u95F4\u56FE\u5C42\u503C","Tweens a layer value that can be use with the expression Tween::Value.":"\u8865\u95F4\u53EF\u4E0E\u8868\u8FBE\u5F0F Tween::Value \u4E00\u8D77\u4F7F\u7528\u7684\u56FE\u5C42\u503C\u3002","Tween the value of _PARAM7_ from _PARAM2_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"\u5C06 _PARAM7_ \u7684\u503C\u4ECE _PARAM2_ \u8865\u95F4\u5230 _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5185\u7F13\u52A8 _PARAM4_ \u4F5C\u4E3A _PARAM1_","Tween the camera position":"\u8865\u95F4\u76F8\u673A\u4F4D\u7F6E","Tweens the camera position from the current one to a new one.":"\u5C06\u76F8\u673A\u4F4D\u7F6E\u4ECE\u5F53\u524D\u4F4D\u7F6E\u8C03\u6574\u5230\u65B0\u4F4D\u7F6E\u3002","Tween camera on layer _PARAM4_ to _PARAM2_;_PARAM3_ over _PARAM5_ms with easing _PARAM6_ as _PARAM1_":"\u5C06 _PARAM4_ \u5C42\u4E0A\u7684\u76F8\u673A\u8865\u95F4\u5230 _PARAM2_\uFF1B_PARAM3_ \u8D85\u8FC7 _PARAM5_ms\uFF0C\u5C06 _PARAM6_ \u7F13\u548C\u4E3A _PARAM1_","Target X position":"\u76EE\u6807 X \u4F4D\u7F6E","Target Y position":"\u76EE\u6807 Y \u4F4D\u7F6E","Tween camera on layer _PARAM4_ to _PARAM2_;_PARAM3_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM1_":"\u5C06\u56FE\u5C42 _PARAM4_ \u4E0A\u7684\u6444\u50CF\u673A\u8865\u95F4\u5230 _PARAM2_\uFF1B_PARAM3_\uFF0C\u5E76\u5728 _PARAM6_ \u79D2\u5185\u5C06 _PARAM5_ \u7F13\u52A8\u4E3A _PARAM1_","Tween the camera zoom":"\u76F8\u673A\u8865\u95F4\u7F29\u653E","Tweens the camera zoom from the current zoom factor to a new one.":"\u5C06\u76F8\u673A\u7F29\u653E\u4ECE\u5F53\u524D\u7F29\u653E\u56E0\u5B50\u8C03\u6574\u4E3A\u65B0\u7684\u7F29\u653E\u56E0\u5B50\u3002","Tween the zoom of camera on layer _PARAM3_ to _PARAM2_ over _PARAM4_ms with easing _PARAM5_ as _PARAM1_":"\u5728 _PARAM4_ms \u4E0A\u5C06 _PARAM3_ \u5C42\u4E0A\u7684\u76F8\u673A\u7F29\u653E\u8865\u95F4\u5230 _PARAM2_\uFF0C\u5E76\u5C06 _PARAM5_ \u7F13\u548C\u4E3A _PARAM1_","Target zoom":"\u76EE\u6807\u7F29\u653E","Tween the zoom of camera on layer _PARAM3_ to _PARAM2_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"\u5C06\u5C42 _PARAM3_ \u4E0A\u76F8\u673A\u7684\u7F29\u653E\u8865\u95F4\u5230 _PARAM2_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5185\u7F13\u52A8 _PARAM4_ \u4F5C\u4E3A _PARAM1_","Tween the camera rotation":"\u8865\u95F4\u76F8\u673A\u65CB\u8F6C","Tweens the camera rotation from the current angle to a new one.":"\u5C06\u76F8\u673A\u65CB\u8F6C\u4ECE\u5F53\u524D\u89D2\u5EA6\u8865\u95F4\u5230\u65B0\u89D2\u5EA6\u3002","Tween the rotation of camera on layer _PARAM3_ to _PARAM2_ over _PARAM4_ms with easing _PARAM5_ as _PARAM1_":"\u5C06 _PARAM3_ \u5C42\u4E0A\u7684\u76F8\u673A\u65CB\u8F6C\u8865\u95F4\u5230 _PARAM2_ \u8D85\u8FC7 _PARAM4_ms\uFF0C\u5E76\u5C06 _PARAM5_ \u7F13\u548C\u4E3A _PARAM1_","Target rotation (in degrees)":"\u76EE\u6807\u65CB\u8F6C (\u4EE5\u5EA6\u4E3A\u5355\u4F4D)","Tween the rotation of camera on layer _PARAM3_ to _PARAM2_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"\u5C06\u5C42 _PARAM3_ \u4E0A\u76F8\u673A\u7684\u65CB\u8F6C\u8865\u95F4\u5230 _PARAM2_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5185\u7F13\u52A8 _PARAM4_ \u4F5C\u4E3A _PARAM1_","Tween number effect property":"\u8865\u95F4\u6570\u5B57\u6548\u679C\u5C5E\u6027","Tweens a number effect property from its current value to a new one.":"\u5C06\u6570\u5B57\u6548\u679C\u5C5E\u6027\u4ECE\u5176\u5F53\u524D\u503C\u8865\u95F4\u4E3A\u65B0\u503C\u3002","Tween the property _PARAM5_ for effect _PARAM4_ of _PARAM3_ to _PARAM2_ with easing _PARAM6_ over _PARAM7_ seconds as _PARAM1_":"\u5C06 _PARAM3_ \u7684\u6548\u679C _PARAM4_ \u7684\u5C5E\u6027 _PARAM5_ \u8865\u95F4\u5230 _PARAM2_\uFF0C\u5E76\u5728 _PARAM7_ \u79D2\u5185\u7F13\u52A8 _PARAM6_ \u4F5C\u4E3A _PARAM1_","Effect name":"\u6548\u679C\u540D\u79F0","Property name":"\u5C5E\u6027\u540D\u79F0","Tween color effect property":"\u8865\u95F4\u989C\u8272\u6548\u679C\u5C5E\u6027","Tweens a color effect property from its current value to a new one.":"\u5C06\u989C\u8272\u6548\u679C\u5C5E\u6027\u4ECE\u5176\u5F53\u524D\u503C\u8865\u95F4\u4E3A\u65B0\u503C\u3002","Tween the color property _PARAM5_ for effect _PARAM4_ of _PARAM3_ to _PARAM2_ with easing _PARAM6_ over _PARAM7_ seconds as _PARAM1_":"\u5C06 _PARAM3_ \u7684\u6548\u679C _PARAM4_ \u7684\u989C\u8272\u5C5E\u6027 _PARAM5_ \u8865\u95F4\u5230 _PARAM2_\uFF0C\u5E76\u5728 _PARAM7_ \u79D2\u5185\u7F13\u52A8 _PARAM6_ \u4F5C\u4E3A _PARAM1_","To color":"\u8BBE\u7F6E\u989C\u8272","Scene tween exists":"\u573A\u666F\u8865\u95F4\u5DF2\u5B58\u5728","Check if the scene tween exists.":"\u68C0\u67E5\u573A\u666F\u8865\u95F4\u662F\u5426\u5B58\u5728\u3002","Scene tween _PARAM1_ exists":"\u573A\u666F\u8865\u95F4 _PARAM1_ \u5B58\u5728","Scene tween is playing":"\u8865\u95F4\u6B63\u5728\u64AD\u653E\u7684\u573A\u666F","Check if the scene tween is currently playing.":"\u68C0\u67E5\u573A\u666F\u8865\u95F4\u662F\u5426\u6B63\u5728\u64AD\u653E\u3002","Scene tween _PARAM1_ is playing":"\u573A\u666F\u8865\u95F4 _PARAM1_ \u6B63\u5728\u64AD\u653E","Scene tween finished playing":"\u573A\u666F\u8865\u95F4\u64AD\u653E\u5B8C\u6BD5","Check if the scene tween has finished playing.":"\u68C0\u67E5\u573A\u666F\u8865\u95F4\u662F\u5426\u5DF2\u5B8C\u6210\u64AD\u653E\u3002","Scene tween _PARAM1_ has finished playing":"\u573A\u666F\u8865\u95F4 _PARAM1_ \u5DF2\u7ECF\u5B8C\u6210\u64AD\u653E","Pause a scene tween":"\u6682\u505C\u4E00\u4E2A\u573A\u666F\u8865\u95F4","Pause the running scene tween.":"\u6682\u505C\u6B63\u5728\u8FD0\u884C\u7684\u573A\u666F\u8865\u95F4\u3002","Pause the scene tween _PARAM1_":"\u6682\u505C\u573A\u666F\u8865\u95F4_PARAM1_","Stop a scene tween":"\u505C\u6B62\u573A\u666F\u8865\u95F4\uFF01","Stop the running scene tween.":"\u505C\u6B62\u8FD0\u884C\u573A\u666F\u8865\u95F4\u3002","Stop the scene tween _PARAM1_ (jump to the end: _PARAM2_)":"\u505C\u6B62\u573A\u666F\u8865\u95F4_PARAM1_ (\u8DF3\u5230\u7ED3\u5C3E: _PARAM2_)","Jump to the end":"\u8DF3\u8F6C\u5230\u672B\u7AEF","Resume a scene tween":"\u6062\u590D\u573A\u666F\u8865\u95F4","Resume the scene tween.":"\u6062\u590D\u8865\u95F4\u7684\u573A\u666F\u3002","Resume the scene tween _PARAM1_":"\u6062\u590D\u573A\u666F\u8865\u95F4_PARAM1_","Remove a scene tween":"\u5220\u9664\u573A\u666F\u8865\u95F4","Remove the scene tween. Call this when the tween is no longer needed to free memory.":"\u5220\u9664\u573A\u666F\u8865\u95F4\u3002\u5F53\u4E0D\u518D\u9700\u8981\u8865\u95F4\u4EE5\u91CA\u653E\u5185\u5B58\u65F6\uFF0C\u8BF7\u8C03\u7528\u6B64\u9009\u9879\u3002","Remove the scene tween _PARAM1_":"\u5220\u9664\u573A\u666F\u8865\u95F4_PARAM1_","Tween progress":"\u8865\u95F4\u8FDB\u5EA6","the progress of a tween (between 0.0 and 1.0)":"\u8865\u95F4\u7684\u8FDB\u5EA6 (0.0 \u5230 1.0 \u4E4B\u95F4)","the progress of the scene tween _PARAM1_":"\u573A\u666F\u8865\u95F4\u52A8\u753B\u8FDB\u5EA6 _PARAM1_","Tween value":"\u8865\u95F4\u503C","Return the value of a tween. It is always 0 for tweens with several values.":"\u8FD4\u56DE\u8865\u95F4\u7684\u503C\u3002\u5BF9\u4E8E\u5177\u6709\u591A\u4E2A\u503C\u7684\u8865\u95F4\uFF0C\u5B83\u59CB\u7EC8\u4E3A 0\u3002","Tween":"\u7F13\u52A8","Smoothly animate position, angle, scale and other properties of objects.":"\u5E73\u6ED1\u5730\u8BBE\u7F6E\u5BF9\u8C61\u7684\u4F4D\u7F6E\u3001\u89D2\u5EA6\u3001\u7F29\u653E\u548C\u5176\u4ED6\u5C5E\u6027\u7684\u52A8\u753B\u3002","Add object variable tween":"\u6DFB\u52A0\u5BF9\u8C61\u53D8\u91CF\u8865\u95F4","Add a tween animation for an object variable.":"\u4E3A\u5BF9\u8C61\u53D8\u91CF\u6DFB\u52A0\u8865\u95F4\u52A8\u753B\u3002","Tween the variable _PARAM3_ of _PARAM0_ from _PARAM4_ to _PARAM5_ with easing _PARAM6_ over _PARAM7_ms as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u53D8\u91CF _PARAM3_ \u4ECE _PARAM4_ \u8865\u95F4\u4E3A _PARAM5_\uFF0C\u5E76\u5728 _PARAM7_ms \u5185\u7F13\u548C _PARAM6_ \u4F5C\u4E3A _PARAM2_","Destroy this object when tween finishes":"\u8865\u95F4\u5B8C\u6210\u65F6\u9500\u6BC1\u8BE5\u5BF9\u8C61","Tween a number in an object variable":"\u8865\u95F4\u5BF9\u8C61\u53D8\u91CF\u4E2D\u7684\u6570\u5B57","Tweens an object variable's numeric value from its current value to a new one.":"\u5C06\u5BF9\u8C61\u53D8\u91CF\u7684\u6570\u503C\u4ECE\u5176\u5F53\u524D\u503C\u8865\u95F4\u5230\u65B0\u503C\u3002","Tween the variable _PARAM3_ of _PARAM0_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u53D8\u91CF _PARAM3_ \u8865\u95F4\u4E3A _PARAM4_ \u5E76\u5728 _PARAM6_ms \u5185\u7F13\u548C _PARAM5_ \u4F5C\u4E3A _PARAM2_","Tween the variable _PARAM3_ of _PARAM0_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u53D8\u91CF _PARAM3_ \u8865\u95F4\u4E3A _PARAM4_\uFF0C\u5E76\u5728 _PARAM6_ \u79D2\u5185\u7F13\u52A8 _PARAM5_ \u4F5C\u4E3A _PARAM2_","Tween an object value":"\u8865\u95F4\u5BF9\u8C61\u503C","Tweens an object value that can be use with the object expression Tween::Value.":"\u8865\u95F4\u5BF9\u8C61\u503C\u53EF\u4E0E\u5BF9\u8C61\u8868\u8FBE\u5F0F Tween::Value \u4E00\u8D77\u4F7F\u7528\u3002","Tween the value of _PARAM0_ from _PARAM3_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u503C\u4ECE _PARAM3_ \u8865\u95F4\u5230 _PARAM4_\uFF0C\u5E76\u5728 _PARAM6_ \u79D2\u5185\u7F13\u52A8 _PARAM5_ \u4F5C\u4E3A _PARAM2_","Tween object position":"\u8865\u95F4\u5BF9\u8C61\u4F4D\u7F6E","Tweens an object position from its current position to a new one.":"\u5C06\u5BF9\u8C61\u4F4D\u7F6E\u4ECE\u5176\u5F53\u524D\u4F4D\u7F6E\u8865\u95F4\u5230\u65B0\u4F4D\u7F6E\u3002","Tween the position of _PARAM0_ to x: _PARAM3_, y: _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u4F4D\u7F6E\u8865\u95F4\u5230 x: _PARAM3_, y: _PARAM4_ \u5E76\u7F13\u548C _PARAM5_ \u8D85\u8FC7 _PARAM6_ms \u4F5C\u4E3A _PARAM2_","To X":"\u5230 X","To Y":"\u5230 Y","Tween the position of _PARAM0_ to x: _PARAM3_, y: _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u4F4D\u7F6E\u8865\u95F4\u5230 x: _PARAM3_\u3001y: _PARAM4_\uFF0C\u5E76\u5728 _PARAM6_ \u79D2\u5185\u5C06 _PARAM5_ \u7F13\u52A8\u4E3A _PARAM2_","Tween object X position":"\u8865\u95F4\u5BF9\u8C61 X \u4F4D\u7F6E","Tweens an object X position from its current X position to a new one.":"\u5C06\u5BF9\u8C61\u7684 X \u4F4D\u7F6E\u4ECE\u5F53\u524D\u7684 X \u4F4D\u7F6E\u8865\u95F4\u5230\u4E00\u4E2A\u65B0\u4F4D\u7F6E\u3002","Tween the X position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C06 _PARAM0_ \u7684 X \u4F4D\u7F6E\u8865\u95F4\u5230 _PARAM3_ \u5E76\u5728 _PARAM5_ms \u5185\u7F13\u548C _PARAM4_ \u4F5C\u4E3A _PARAM2_","Tween the X position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C06 _PARAM0_ \u7684 X \u4F4D\u7F6E\u8865\u95F4\u5230 _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5185\u7F13\u52A8 _PARAM4_ \u4F5C\u4E3A _PARAM2_","Tween object Z position":"\u8865\u95F4\u5BF9\u8C61 Z \u4F4D\u7F6E","Tweens an object Z position (3D objects only) from its current Z position to a new one.":"\u5C06\u5BF9\u8C61 Z \u4F4D\u7F6E (\u4EC5\u9650 3D \u5BF9\u8C61) \u4ECE\u5176\u5F53\u524D Z \u4F4D\u7F6E\u8865\u95F4\u5230\u65B0\u4F4D\u7F6E\u3002","Tween the Z position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C06 _PARAM0_ \u7684 Z \u4F4D\u7F6E\u8C03\u6574\u4E3A _PARAM3_\uFF0C\u5C06 _PARAM4_ \u7F13\u548C _PARAM5_ms \u4F5C\u4E3A _PARAM2_","To Z":"\u5230 Z","Tween the Z position of _PARAM0_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM3_":"\u5C06 _PARAM0_ \u7684 Z \u4F4D\u7F6E\u8865\u95F4\u5230 _PARAM4_\uFF0C\u5E76\u5728 _PARAM6_ \u79D2\u5185\u7F13\u52A8 _PARAM5_ \u4F5C\u4E3A _PARAM3_","3D capability":"3D\u529F\u80FD","Tween object width":"\u8865\u95F4\u5BF9\u8C61\u5BBD\u5EA6","Tweens an object width from its current width to a new one.":"\u5C06\u5BF9\u8C61\u5BBD\u5EA6\u4ECE\u5176\u5F53\u524D\u5BBD\u5EA6\u8865\u95F4\u5230\u65B0\u5BBD\u5EA6\u3002","Tween the width of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u5BBD\u5EA6\u8865\u95F4\u4E3A _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ms \u5185\u7F13\u548C _PARAM4_ \u4F5C\u4E3A _PARAM2_","To width":"\u5230\u5BBD\u5EA6","Tween the width of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u5BBD\u5EA6\u8865\u95F4\u4E3A _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5185\u7F13\u52A8 _PARAM4_ \u4F5C\u4E3A _PARAM2_","Tween object height":"\u8865\u95F4\u5BF9\u8C61\u9AD8\u5EA6","Tweens an object height from its current height to a new one.":"\u8865\u95F4\u5BF9\u8C61\u9AD8\u5EA6\u5C06\u5BF9\u8C61\u9AD8\u5EA6\u4ECE\u5176\u5F53\u524D\u9AD8\u5EA6\u8865\u95F4\u5230\u65B0\u9AD8\u5EA6\u3002","Tween the height of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u9AD8\u5EA6\u8865\u95F4\u4E3A _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ms \u5185\u7F13\u548C _PARAM4_ \u4F5C\u4E3A _PARAM2_","To height":"\u5230\u9AD8\u5EA6","Tween the height of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u9AD8\u5EA6\u8865\u95F4\u4E3A _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5185\u7F13\u52A8 _PARAM4_ \u4F5C\u4E3A _PARAM2_","Tween object depth":"\u8865\u95F4\u5BF9\u8C61\u6DF1\u5EA6","Tweens an object depth (suitable 3D objects only) from its current depth to a new one.":"\u5C06\u5BF9\u8C61\u6DF1\u5EA6 (\u4EC5\u9650\u9002\u7528\u7684 3D \u5BF9\u8C61) \u4ECE\u5F53\u524D\u6DF1\u5EA6\u8865\u95F4\u5230\u65B0\u6DF1\u5EA6\u3002","Tween the depth of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u6DF1\u5EA6\u8C03\u6574\u4E3A _PARAM3_\uFF0C\u5C06 _PARAM4_ \u7F13\u548C _PARAM5_ms \u4F5C\u4E3A _PARAM2_","To depth":"\u5230\u6DF1\u5EA6","Tween the depth of _PARAM0_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM3_":"\u5C06 _PARAM0_ \u7684\u6DF1\u5EA6\u8865\u95F4\u4E3A _PARAM4_\uFF0C\u5E76\u5728 _PARAM6_ \u79D2\u5185\u7F13\u52A8 _PARAM5_ \u4F5C\u4E3A _PARAM3_","Tween object Y position":"\u8865\u95F4\u5BF9\u8C61 Y \u4F4D\u7F6E","Tweens an object Y position from its current Y position to a new one.":"\u5C06\u5BF9\u8C61 Y \u4F4D\u7F6E\u4ECE\u5176\u5F53\u524D Y \u4F4D\u7F6E\u8865\u95F4\u5230\u65B0\u4F4D\u7F6E\u3002","Tween the Y position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C06 _PARAM0_ \u7684 Y \u4F4D\u7F6E\u8865\u95F4\u5230 _PARAM3_ \u5E76\u5728 _PARAM5_ms \u5185\u7F13\u548C _PARAM4_ \u4F5C\u4E3A _PARAM2_","Tween the Y position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C06 _PARAM0_ \u7684 Y \u4F4D\u7F6E\u8865\u95F4\u5230 _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5185\u7F13\u52A8 _PARAM4_ \u4F5C\u4E3A _PARAM2_","Tween object angle":"\u8865\u95F4\u5BF9\u8C61\u89D2\u5EA6","Tweens an object angle from its current angle to a new one.":"\u5C06\u5BF9\u8C61\u89D2\u5EA6\u4ECE\u5176\u5F53\u524D\u89D2\u5EA6\u8865\u95F4\u5230\u65B0\u89D2\u5EA6\u3002","Tween the angle of _PARAM0_ to _PARAM3_\u00B0 with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u89D2\u5EA6\u8865\u95F4\u4E3A _PARAM3_\u00B0\uFF0C\u5C06 _PARAM4_ \u7F13\u548C _PARAM5_ms \u4F5C\u4E3A _PARAM2_","To angle (in degrees)":"\u89D2\u5EA6(\u89D2\u5EA6\u503C)\uFF1A","Tween the angle of _PARAM0_ to _PARAM3_\u00B0 with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u89D2\u5EA6\u8C03\u6574\u4E3A _PARAM3_\u00B0\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5185\u7F13\u52A8 _PARAM4_ \u4F5C\u4E3A _PARAM2_","Tween object rotation on X axis":"X \u8F74\u4E0A\u7684\u8865\u95F4\u5BF9\u8C61\u65CB\u8F6C","Tweens an object rotation on X axis from its current angle to a new one.":"\u5C06 X \u8F74\u4E0A\u7684\u5BF9\u8C61\u65CB\u8F6C\u4ECE\u5F53\u524D\u89D2\u5EA6\u8865\u95F4\u5230\u65B0\u89D2\u5EA6\u3002","Tween the rotation on X axis of _PARAM0_ to _PARAM4_\u00B0 with easing _PARAM5_ over _PARAM6_ seconds as _PARAM3_":"\u5C06 _PARAM0_ \u7684 X \u8F74\u65CB\u8F6C\u8865\u95F4\u5230 _PARAM4_\u00B0\uFF0C\u5E76\u5728 _PARAM6_ \u79D2\u5185\u7F13\u52A8 _PARAM5_ \u4F5C\u4E3A _PARAM3_","Tween object rotation on Y axis":"Y \u8F74\u4E0A\u7684\u8865\u95F4\u5BF9\u8C61\u65CB\u8F6C","Tweens an object rotation on Y axis from its current angle to a new one.":"\u5C06 Y \u8F74\u4E0A\u7684\u5BF9\u8C61\u65CB\u8F6C\u4ECE\u5F53\u524D\u89D2\u5EA6\u8865\u95F4\u5230\u65B0\u89D2\u5EA6\u3002","Tween the rotation on Y axis of _PARAM0_ to _PARAM4_\u00B0 with easing _PARAM5_ over _PARAM6_ seconds as _PARAM3_":"\u5C06 _PARAM0_ \u7684 Y \u8F74\u65CB\u8F6C\u8865\u95F4\u5230 _PARAM4_\u00B0\uFF0C\u5E76\u5728 _PARAM6_ \u79D2\u5185\u7F13\u52A8 _PARAM5_ \u4F5C\u4E3A _PARAM3_","Tween object scale":"\u8865\u95F4\u5BF9\u8C61\u6BD4\u4F8B","Tweens an object scale from its current scale to a new one (note: the scale can never be less than 0).":"\u5C06\u5BF9\u8C61\u4ECE\u5F53\u524D\u6BD4\u4F8B\u8865\u95F4\u4E3A\u65B0\u6BD4\u4F8B(\u6CE8\u610F\uFF1A\u6BD4\u4F8B\u6C38\u8FDC\u4E0D\u80FD\u5C0F\u4E8E 0)\u3002","Tween the scale of _PARAM0_ to X-scale: _PARAM3_, Y-scale: _PARAM4_ (from center: _PARAM8_) with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"_PARAM0_\u5230X-scale: _PARAM3_, Y-scale: _PARAM4_ (\u4ECE\u4E2D\u5FC3: _PARAM8_) \u653E\u677E_PARAM5_ \u901A\u8FC7 _PARAM6_ms \u653E\u5BBD\u4E3A _PARAM2_","To scale X":"\u7F29\u653E X","To scale Y":"\u7F29\u653EY","Scale from center of object":"\u4EE5\u5BF9\u8C61\u4E2D\u5FC3\u70B9\u7F29\u653E","Tweens an object scale from its current scale to a new one (note: the scale can never be 0 or less).":"\u5C06\u5BF9\u8C61\u7F29\u653E\u6BD4\u4F8B\u4ECE\u5F53\u524D\u6BD4\u4F8B\u8865\u95F4\u5230\u65B0\u6BD4\u4F8B (\u6CE8\u610F\uFF1A\u6BD4\u4F8B\u6C38\u8FDC\u4E0D\u80FD\u4E3A 0 \u6216\u66F4\u5C0F)\u3002","Tween the scale of _PARAM0_ to X-scale: _PARAM3_, Y-scale: _PARAM4_ (from center: _PARAM8_) with easing _PARAM5_ over _PARAM6_ seconds as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u6BD4\u4F8B\u8C03\u6574\u4E3A X \u6BD4\u4F8B\uFF1A_PARAM3_\uFF0CY \u6BD4\u4F8B\uFF1A_PARAM4_ (\u4ECE\u4E2D\u5FC3\uFF1A_PARAM8_)\uFF0C\u5E76\u5728 _PARAM6_ \u79D2\u5185\u5C06 _PARAM5_ \u7F13\u52A8\u4E3A _PARAM2_","Tweens an object scale from its current value to a new one (note: the scale can never be 0 or less).":"\u5C06\u5BF9\u8C61\u6BD4\u4F8B\u4ECE\u5176\u5F53\u524D\u503C\u8865\u95F4\u4E3A\u65B0\u503C (\u6CE8\u610F\uFF1A\u6BD4\u4F8B\u6C38\u8FDC\u4E0D\u80FD\u4E3A 0 \u6216\u66F4\u5C0F)\u3002","Tween the scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u6BD4\u4F8B\u8C03\u6574\u4E3A _PARAM3_ (\u4ECE\u4E2D\u5FC3\uFF1A_PARAM7_)\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5185\u5C06 _PARAM4_ \u7F13\u52A8\u4E3A _PARAM2_","To scale":"\u6309\u6BD4\u4F8B","Tween object X-scale":"\u8865\u95F4\u5BF9\u8C61 X \u6BD4\u4F8B","Tweens an object X-scale from its current value to a new one (note: the scale can never be less than 0).":"\u5C06\u5BF9\u8C61 X \u6BD4\u4F8B\u4ECE\u5176\u5F53\u524D\u503C\u8865\u95F4\u5230\u65B0\u503C(\u6CE8\u610F\uFF1A\u6BD4\u4F8B\u6C38\u8FDC\u4E0D\u80FD\u5C0F\u4E8E 0)\u3002","Tween the X-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C06 _PARAM0_ \u7684 X \u6BD4\u4F8B\u8865\u95F4\u5230 _PARAM3_\uFF08\u4ECE\u4E2D\u5FC3\uFF1A_PARAM7_\uFF09\uFF0C\u7F13\u548C _PARAM4_ \u8D85\u8FC7 _PARAM5_ms \u4F5C\u4E3A _PARAM2_","Tweens an object X-scale from its current value to a new one (note: the scale can never be 0 or less).":"\u5C06\u5BF9\u8C61\u7684 X \u7F29\u653E\u6BD4\u4F8B\u4ECE\u5176\u5F53\u524D\u503C\u8865\u95F4\u4E3A\u65B0\u503C (\u6CE8\u610F\uFF1A\u7F29\u653E\u6BD4\u4F8B\u6C38\u8FDC\u4E0D\u80FD\u4E3A 0 \u6216\u66F4\u5C0F)\u3002","Tween the X-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C06 _PARAM0_ \u7684 X \u6BD4\u4F8B\u8865\u95F4\u5230 _PARAM3_ (\u4ECE\u4E2D\u5FC3\uFF1A_PARAM7_)\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5185\u7F13\u52A8 _PARAM4_ \u4F5C\u4E3A _PARAM2_","Tween object Y-scale":"\u8865\u95F4\u5BF9\u8C61 Y \u6BD4\u4F8B","Tweens an object Y-scale from its current value to a new one (note: the scale can never be less than 0).":"\u5C06\u5BF9\u8C61 Y \u6BD4\u4F8B\u4ECE\u5176\u5F53\u524D\u503C\u8865\u95F4\u5230\u65B0\u503C(\u6CE8\u610F\uFF1A\u6BD4\u4F8B\u6C38\u8FDC\u4E0D\u80FD\u5C0F\u4E8E 0)\u3002","Tween the Y-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C06 _PARAM0_ \u7684 Y \u6BD4\u4F8B\u8865\u95F4\u5230 _PARAM3_\uFF08\u4ECE\u4E2D\u5FC3\uFF1A_PARAM7_\uFF09\uFF0C\u7F13\u548C _PARAM4_ \u8D85\u8FC7 _PARAM5_ms \u4F5C\u4E3A _PARAM2_","Tweens an object Y-scale from its current value to a new one (note: the scale can never be 0 or less).":"\u5C06\u5BF9\u8C61\u7684 Y \u7F29\u653E\u6BD4\u4F8B\u4ECE\u5176\u5F53\u524D\u503C\u8865\u95F4\u4E3A\u65B0\u503C (\u6CE8\u610F\uFF1A\u7F29\u653E\u6BD4\u4F8B\u6C38\u8FDC\u4E0D\u80FD\u4E3A 0 \u6216\u66F4\u5C0F)\u3002","Tween the Y-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C06 _PARAM0_ \u7684 Y \u6BD4\u4F8B\u8865\u95F4\u5230 _PARAM3_ (\u4ECE\u4E2D\u5FC3\uFF1A_PARAM7_)\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5185\u7F13\u52A8 _PARAM4_ \u4F5C\u4E3A _PARAM2_","Tween text size":"\u8865\u95F4\u6587\u672C\u5927\u5C0F","Tweens the text object character size from its current value to a new one (note: the size can never be less than 1).":"\u5C06\u6587\u672C\u5BF9\u8C61\u5B57\u7B26\u5927\u5C0F\u4ECE\u5176\u5F53\u524D\u503C\u8865\u95F4\u5230\u65B0\u503C(\u6CE8\u610F\uFF1A\u5927\u5C0F\u6C38\u8FDC\u4E0D\u80FD\u5C0F\u4E8E 1)\u3002","Tween the character size of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u5B57\u7B26\u5927\u5C0F\u8865\u95F4\u4E3A _PARAM3_\uFF0C\u5C06 _PARAM4_ \u7F13\u548C _PARAM5_ms \u4F5C\u4E3A _PARAM2_","To character size":"\u5230\u5B57\u7B26\u5927\u5C0F","Tween the character size of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u5B57\u7B26\u5927\u5C0F\u8865\u95F4\u5230 _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5185\u7F13\u52A8 _PARAM4_ \u4F5C\u4E3A _PARAM2_","Tween object opacity":"\u8865\u95F4\u5BF9\u8C61\u4E0D\u900F\u660E\u5EA6","Tweens the object opacity from its current value to a new one (note: the value shall stay between 0 and 255).":"\u5C06\u5BF9\u8C61\u4E0D\u900F\u660E\u5EA6\u4ECE\u5176\u5F53\u524D\u503C\u8865\u95F4\u5230\u65B0\u503C(\u6CE8\u610F\uFF1A\u8BE5\u503C\u5E94\u4FDD\u6301\u57280\u5230255\u4E4B\u95F4)\u3002","Tween the opacity of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u4E0D\u900F\u660E\u5EA6\u8865\u95F4\u4E3A _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ms \u5185\u7F13\u548C _PARAM4_ \u4F5C\u4E3A _PARAM2_","To opacity":"\u8BBE\u7F6E\u4E0D\u900F\u660E\u5EA6","Tween the opacity of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_ and destroy: _PARAM6_":"\u5C06 _PARAM0_ \u7684\u4E0D\u900F\u660E\u5EA6\u8C03\u6574\u4E3A _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5185\u7F13\u52A8 _PARAM4_ \u4F5C\u4E3A _PARAM2_ \u5E76\u9500\u6BC1\uFF1A_PARAM6_","Tween the property _PARAM6_ for effect _PARAM5_ of _PARAM0_ to _PARAM4_ with easing _PARAM7_ over _PARAM8_ seconds as _PARAM3_":"\u5C06 _PARAM0_ \u7684\u6548\u679C _PARAM5_ \u7684\u5C5E\u6027 _PARAM6_ \u8865\u95F4\u5230 _PARAM4_\uFF0C\u5E76\u5728 _PARAM8_ \u79D2\u5185\u7F13\u52A8 _PARAM7_ \u4F5C\u4E3A _PARAM3_","Effect capability":"\u6548\u679C\u529F\u80FD","Tween the color property _PARAM6_ for effect _PARAM5_ of _PARAM0_ to _PARAM4_ with easing _PARAM7_ over _PARAM8_ seconds as _PARAM3_":"\u5C06 _PARAM0_ \u7684\u6548\u679C _PARAM5_ \u7684\u989C\u8272\u5C5E\u6027 _PARAM6_ \u8865\u95F4\u5230 _PARAM4_\uFF0C\u5E76\u5728 _PARAM8_ \u79D2\u5185\u7F13\u52A8 _PARAM7_ \u4F5C\u4E3A _PARAM3_","Tween object color":"\u8865\u95F4\u5BF9\u8C61\u989C\u8272","Tweens the object color from its current value to a new one. Format: \"128;200;255\" with values between 0 and 255 for red, green and blue":"\u5C06\u5BF9\u8C61\u989C\u8272\u4ECE\u5176\u5F53\u524D\u503C\u8865\u95F4\u5230\u65B0\u503C\u3002\u683C\u5F0F\uFF1A\u201C128;200;255\u201D\uFF0C\u7EA2\u8272\u3001\u7EFF\u8272\u548C\u84DD\u8272\u7684\u503C\u5728 0 \u5230 255 \u4E4B\u95F4","Tween the color of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u989C\u8272\u8865\u95F4\u4E3A _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ms \u5185\u7F13\u548C _PARAM4_ \u4F5C\u4E3A _PARAM2_","Tween on the Hue/Saturation/Lightness (HSL)":"\u8272\u8C03/\u9971\u548C\u5EA6/\u4EAE\u5EA6 (HSL)","Useful to have a more natural change between colors.":"\u5728\u989C\u8272\u4E4B\u95F4\u6709\u66F4\u81EA\u7136\u7684\u53D8\u5316\u975E\u5E38\u6709\u7528\u3002","Tween the color of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C06 _PARAM0_ \u7684\u989C\u8272\u8865\u95F4\u4E3A _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5185\u7F13\u52A8 _PARAM4_ \u4F5C\u4E3A _PARAM2_","Tween object HSL color":"\u8865\u95F4\u5BF9\u8C61 HSL \u989C\u8272","Tweens the object color using Hue/Saturation/Lightness. Hue is in degrees, Saturation and Lightness are between 0 and 100. Use -1 for Saturation and Lightness to let them unchanged.":"\u4F7F\u7528\u8272\u76F8/\u9971\u548C\u5EA6/\u4EAE\u5EA6\u8865\u95F4\u5BF9\u8C61\u989C\u8272\u3002\u8272\u8C03\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF0C\u9971\u548C\u5EA6\u548C\u4EAE\u5EA6\u5728 0 \u5230 100 \u4E4B\u95F4\u3002\u9971\u548C\u5EA6\u548C\u4EAE\u5EA6\u4F7F\u7528 -1 \u8BA9\u5B83\u4EEC\u4FDD\u6301\u4E0D\u53D8\u3002","Tween the color of _PARAM0_ using HSL to H: _PARAM3_ (_PARAM4_), S: _PARAM5_, L: _PARAM6_ with easing _PARAM7_ over _PARAM8_ms as _PARAM2_":"\u4F7F\u7528 HSL \u5C06 _PARAM0_ \u7684\u989C\u8272\u8865\u95F4\u4E3A H\uFF1A_PARAM3_ (_PARAM4_)\uFF0CS\uFF1A_PARAM5_\uFF0CL\uFF1A_PARAM6_\uFF0C\u5E76\u5728 _PARAM8_ms \u4E0A\u7F13\u548C _PARAM7_ \u4F5C\u4E3A _PARAM2_","To Hue (in degrees)":"\u5230\u8272\u76F8 (\u4EE5\u5EA6\u4E3A\u5355\u4F4D)","Animate Hue":"\u52A8\u6001\u8272\u8C03","To Saturation (0 to 100, -1 to ignore)":"\u81F3\u9971\u548C\u5EA6(0\u81F3100, -1 \u53EF\u5FFD\u7565)","To Lightness (0 to 100, -1 to ignore)":"\u81F3\u4EAE\u5EA6(0\u5230100, -1 \u53EF\u5FFD\u7565)","Tween the color of _PARAM0_ using HSL to H: _PARAM3_ (_PARAM4_), S: _PARAM5_, L: _PARAM6_ with easing _PARAM7_ over _PARAM8_ seconds as _PARAM2_":"\u4F7F\u7528 HSL \u5C06 _PARAM0_ \u7684\u989C\u8272\u8865\u95F4\u4E3A H: _PARAM3_ (_PARAM4_)\u3001S: _PARAM5_\u3001L: _PARAM6_\uFF0C\u5E76\u5728 _PARAM8_ \u79D2\u5185\u5C06 _PARAM7_ \u7F13\u52A8\u4E3A _PARAM2_","Tween exists":"\u8865\u95F4\u5DF2\u5B58\u5728","Check if the tween animation exists.":"\u68C0\u67E5\u8865\u95F4\u52A8\u753B\u662F\u5426\u5B58\u5728\u3002","Tween _PARAM2_ on _PARAM0_ exists":"_PARAM0_\u4E0A\u7684\u8865\u95F4_PARAM2_\u5B58\u5728","Tween is playing":"Tween\u6B63\u5728\u64AD\u653E","Check if the tween animation is currently playing.":"\u68C0\u67E5\u5F53\u524D\u662F\u5426\u6B63\u5728\u64AD\u653E\u8865\u95F4\u52A8\u753B\u3002","Tween _PARAM2_ on _PARAM0_ is playing":"\u6B63\u5728\u64AD\u653E_PARAM0_\u4E0A\u7684\u8865\u95F4_PARAM2_","Tween finished playing":"\u8865\u95F4\u5B8C\u6210\u64AD\u653E","Check if the tween animation has finished playing.":"\u68C0\u67E5\u8865\u95F4\u52A8\u753B\u662F\u5426\u5DF2\u5B8C\u6210\u64AD\u653E\u3002","Tween _PARAM2_ on _PARAM0_ has finished playing":"_PARAM0_\u4E0A\u7684\u8865\u95F4_PARAM2_\u5DF2\u64AD\u653E\u5B8C\u6BD5","Pause a tween":"\u6682\u505C\u8865\u95F4","Pause the running tween animation.":"\u6682\u505C\u6B63\u5728\u8FD0\u884C\u7684\u8865\u95F4\u52A8\u753B\u3002","Pause the tween _PARAM2_ on _PARAM0_":"\u6682\u505C_PARAM0_\u4E0A\u7684\u8865\u95F4_PARAM2_","Stop a tween":"\u505C\u6B62\u8865\u95F4","Stop the running tween animation.":"\u505C\u6B62\u6B63\u5728\u8FD0\u884C\u7684\u8865\u95F4\u52A8\u753B\u3002","Stop the tween _PARAM2_ on _PARAM0_":"\u505C\u6B62_PARAM0_\u4E0A\u7684\u8865\u95F4_PARAM2_","Jump to end":"\u8DF3\u5230\u6700\u540E","Resume a tween":"\u6062\u590D\u8865\u95F4","Resume the tween animation.":"\u6062\u590D\u8865\u95F4\u52A8\u753B\u3002","Resume the tween _PARAM2_ on _PARAM0_":"\u5728_PARAM0_\u4E0A\u6062\u590D\u8865\u95F4_PARAM2_","Remove a tween":"\u5220\u9664\u8865\u95F4","Remove the tween animation from the object.":"\u4ECE\u5BF9\u8C61\u4E2D\u5220\u9664\u8865\u95F4\u52A8\u753B\u3002","Remove the tween _PARAM2_ from _PARAM0_":"\u4ECE_PARAM0_\u79FB\u9664\u8865\u95F4_PARAM2_","the progress of the tween _PARAM2_":"\u8865\u95F4\u52A8\u753B\u8FDB\u5EA6 _PARAM1_","Spine (experimental)":"Spine (\u5B9E\u9A8C\u6027)","Displays a Spine animation.":"\u663E\u793A Spine \u52A8\u753B\u3002","Spine":"Spine","Display and smoothly animate a 2D object with skeletal animations made with Spine. Use files exported from Spine (json, atlas and image).":"\u4F7F\u7528 Spine \u5236\u4F5C\u7684\u9AA8\u9ABC\u52A8\u753B\u663E\u793A 2D \u5BF9\u8C61\u5E76\u5BF9\u5176\u8FDB\u884C\u6D41\u7545\u7684\u52A8\u753B\u5904\u7406\u3002\u4F7F\u7528\u4ECE Spine \u5BFC\u51FA\u7684\u6587\u4EF6 (json\u3001atlas \u548C image)\u3002","Edit animations":"\u7F16\u8F91\u52A8\u753B","Animation mixing duration":"\u52A8\u753B\u6DF7\u5408\u6301\u7EED\u65F6\u95F4","the duration of the smooth transition between 2 animations (in second)":"\u4E24\u4E2A\u52A8\u753B\u4E4B\u95F4\u5E73\u6ED1\u8FC7\u6E21\u7684\u6301\u7EED\u65F6\u95F4 (\u4EE5\u79D2\u4E3A\u5355\u4F4D)","the animation mixing duration":"\u52A8\u753B\u6DF7\u5408\u6301\u7EED\u65F6\u95F4","Animations and images":"\u52A8\u753B\u548C\u56FE\u50CF","Point attachment X position":"\u70B9\u9644\u7740 X \u4F4D\u7F6E","x position of spine point attachment":"spine \u70B9\u9644\u7740\u7684 x \u4F4D\u7F6E","x position of spine _PARAM1_ point attachment for _PARAM2_ slot":"_PARAM2_ \u69FD\u7684 spine _PARAM1_ \u70B9\u9644\u7740\u7684 x \u4F4D\u7F6E","Attachment name":"\u9644\u4EF6\u540D\u79F0","Slot name (use \"\" if names are the same)":"\u63D2\u69FD\u540D\u79F0 (\u5982\u679C\u540D\u79F0\u76F8\u540C\uFF0C\u8BF7\u4F7F\u7528\" \")","Point attachment Y position":"\u70B9\u9644\u7740 Y \u4F4D\u7F6E","y position of spine point attachment":"spine \u70B9\u9644\u7740\u7684 y \u4F4D\u7F6E","y position of spine _PARAM1_ point attachment for _PARAM2_ slot":"_PARAM2_ \u69FD\u7684 spine _PARAM1_ \u70B9\u9644\u7740\u7684 y \u4F4D\u7F6E","Point attachment scale world X position":"\u70B9\u9644\u7740\u7F29\u653E\u4E16\u754C X \u4F4D\u7F6E","world x position of spine point attachment scale":"spine \u70B9\u9644\u7740\u7F29\u653E\u7684\u4E16\u754C X \u4F4D\u7F6E","world x position of spine _PARAM1_ point attachment for _PARAM2_ slot":"_PARAM2_ \u69FD\u7684 spine _PARAM1_ \u70B9\u9644\u7740\u7684\u4E16\u754C X \u4F4D\u7F6E","Point attachment scale local X position":"\u70B9\u9644\u7740\u7F29\u653E\u672C\u5730 X \u4F4D\u7F6E","local x position of spine point attachment scale":"spine \u70B9\u9644\u7740\u7F29\u653E\u7684\u672C\u5730 X \u4F4D\u7F6E","local x position of spine _PARAM1_ point attachment for _PARAM2_ slot":"_PARAM2_ \u69FD\u7684 spine _PARAM1_ \u70B9\u9644\u7740\u7684\u672C\u5730 X \u4F4D\u7F6E","Point attachment scale world Y position":"\u70B9\u9644\u7740\u7F29\u653E\u4E16\u754C Y \u4F4D\u7F6E","world y position of spine point attachment scale":"spine \u70B9\u9644\u7740\u7F29\u653E\u7684\u4E16\u754C Y \u4F4D\u7F6E","world y position of spine _PARAM1_ point attachment for _PARAM2_ slot":"_PARAM2_ \u69FD\u7684 spine _PARAM1_ \u70B9\u9644\u7740\u7684\u4E16\u754C Y \u4F4D\u7F6E","Point attachment scale local Y position":"\u70B9\u9644\u7740\u7F29\u653E\u672C\u5730 Y \u4F4D\u7F6E","local y position of spine point attachment scale":"spine \u70B9\u9644\u7740\u7F29\u653E\u7684\u672C\u5730 Y \u4F4D\u7F6E","local y position of spine _PARAM1_ point attachment for _PARAM2_ slot":"_PARAM2_ \u69FD\u7684 spine _PARAM1_ \u70B9\u9644\u7740\u7684\u672C\u5730 Y \u4F4D\u7F6E","Point attachment world rotation":"\u70B9\u9644\u7740\u4E16\u754C\u65CB\u8F6C","world rotation of spine point attachment":"spine \u70B9\u9644\u7740\u7684\u4E16\u754C\u65CB\u8F6C","world rotation of spine _PARAM1_ point attachment for _PARAM2_ slot":"_PARAM2_ \u69FD\u7684 spine _PARAM1_ \u70B9\u9644\u7740\u7684\u4E16\u754C\u65CB\u8F6C","Point attachment local rotation":"\u70B9\u9644\u7740\u672C\u5730\u65CB\u8F6C","local rotation of spine point attachment":"spine \u70B9\u9644\u7740\u7684\u672C\u5730\u65CB\u8F6C","local rotation of spine _PARAM1_ point attachment for _PARAM2_ slot":"_PARAM2_ \u69FD\u7684 spine _PARAM1_ \u70B9\u9644\u7740\u7684\u672C\u5730\u65CB\u8F6C","Get skin name":"\u83B7\u53D6\u76AE\u80A4\u540D\u79F0","the skin of the object":"\u5BF9\u8C61\u7684\u76AE\u80A4","the skin":"\u76AE\u80A4","Skin name":"\u76AE\u80A4\u540D\u79F0","Set skin":"\u8BBE\u7F6E\u76AE\u80A4","Set the skin of a Spine object.":"\u8BBE\u7F6E\u4E00\u4E2A Spine \u5BF9\u8C61\u7684\u76AE\u80A4\u3002","Set the skin of _PARAM0_ to _PARAM1_":"\u5C06 _PARAM0_ \u7684\u76AE\u80A4\u8BBE\u7F6E\u4E3A _PARAM1_","This allows players to join online lobbies and synchronize gameplay across devices without needing to manage servers or networking.\n\nUse the \"Open game lobbies\" action to let players join a game, and use conditions like \"Lobby game has just started\" to begin gameplay. Add the \"Multiplayer object\" behavior to game objects that should be synchronized, and assign or change their ownership using player numbers. Variables and game state (like scenes, scores, or timers) are automatically synced by the host, with options to change ownership or disable sync when needed. Common multiplayer logic \u2014like handling joins/leaves, collisions, and host migration\u2014 is supported out-of-the-box for up to 8 players per game.":"\u8FD9\u4F7F\u73A9\u5BB6\u53EF\u4EE5\u52A0\u5165\u5728\u7EBF\u5927\u5385\u5E76\u5728\u8BBE\u5907\u4E4B\u95F4\u540C\u6B65\u6E38\u620F\uFF0C\u800C\u65E0\u9700\u7BA1\u7406\u670D\u52A1\u5668\u6216\u7F51\u7EDC\u3002\n\n\u4F7F\u7528\u201C\u6253\u5F00\u6E38\u620F\u5927\u5385\u201D\u64CD\u4F5C\u8BA9\u73A9\u5BB6\u52A0\u5165\u6E38\u620F\uFF0C\u5E76\u4F7F\u7528\u201C\u5927\u5385\u6E38\u620F\u521A\u521A\u5F00\u59CB\u201D\u4E4B\u7C7B\u7684\u6761\u4EF6\u5F00\u59CB\u6E38\u620F\u3002\u4E3A\u9700\u8981\u540C\u6B65\u7684\u6E38\u620F\u5BF9\u8C61\u6DFB\u52A0\u201C\u591A\u4EBA\u5BF9\u8C61\u201D\u884C\u4E3A\uFF0C\u4F7F\u7528\u73A9\u5BB6\u7F16\u53F7\u5206\u914D\u6216\u6539\u53D8\u5B83\u4EEC\u7684\u6240\u6709\u6743\u3002\u53D8\u91CF\u548C\u6E38\u620F\u72B6\u6001\uFF08\u5982\u573A\u666F\u3001\u5206\u6570\u6216\u8BA1\u65F6\u5668\uFF09\u7531\u4E3B\u6301\u4EBA\u81EA\u52A8\u540C\u6B65\uFF0C\u5177\u6709\u5728\u9700\u8981\u65F6\u53D8\u66F4\u6240\u6709\u6743\u6216\u7981\u7528\u540C\u6B65\u7684\u9009\u9879\u3002\u5E38\u89C1\u7684\u591A\u4EBA\u903B\u8F91\u2014\u2014\u5982\u5904\u7406\u52A0\u5165/\u79BB\u5F00\u3001\u78B0\u649E\u548C\u4E3B\u673A\u8FC1\u79FB\u2014\u2014\u652F\u6301\u6700\u591A8\u540D\u73A9\u5BB6\u7684\u6E38\u620F\u3002","Current lobby ID":"\u5F53\u524D\u5927\u5385\u7684 ID","Returns current lobby ID.":"\u8FD4\u56DE\u5F53\u524D\u5927\u5385\u7684 ID\u3002","Lobbies":"\u5927\u5385","Join a specific lobby by its ID":"\u901A\u8FC7\u5176 ID \u52A0\u5165\u7279\u5B9A\u5927\u5385","Join a specific lobby. The player will join the game instantly if this is possible.":"\u52A0\u5165\u7279\u5B9A\u5927\u5385\u3002\u5982\u679C\u53EF\u80FD\u7684\u8BDD\uFF0C\u73A9\u5BB6\u5C06\u7ACB\u5373\u52A0\u5165\u6E38\u620F\u3002","Join a specific lobby by its ID _PARAM1_":"\u901A\u8FC7\u5176 ID \u52A0\u5165\u7279\u5B9A\u5927\u5385 _PARAM1_","Lobby ID":"\u5927\u5385 ID","Display loader while joining a lobby.":"\u5728\u52A0\u5165\u5927\u5385\u65F6\u663E\u793A\u52A0\u8F7D\u7A0B\u5E8F\u3002","Display game lobbies if unable to join a specific one.":"\u5982\u679C\u65E0\u6CD5\u52A0\u5165\u7279\u5B9A\u5927\u5385\uFF0C\u5219\u663E\u793A\u6E38\u620F\u5927\u5385\u3002","Join the next available lobby":"\u52A0\u5165\u4E0B\u4E00\u4E2A\u53EF\u7528\u7684\u5927\u5385","Join the next available lobby. The player will join the game instantly if this is possible.":"\u52A0\u5165\u4E0B\u4E00\u4E2A\u53EF\u7528\u7684\u5927\u5385\u3002\u5982\u679C\u53EF\u80FD\u7684\u8BDD\uFF0C\u73A9\u5BB6\u5C06\u7ACB\u5373\u52A0\u5165\u6E38\u620F\u3002","Display loader while searching for a lobby.":"\u641C\u7D22\u5927\u5385\u65F6\u663E\u793A\u52A0\u8F7D\u7A0B\u5E8F\u3002","Display game lobbies if no lobby can be joined directly.":"\u5982\u679C\u6CA1\u6709\u5927\u5385\u53EF\u4EE5\u76F4\u63A5\u52A0\u5165\uFF0C\u5219\u663E\u793A\u6E38\u620F\u5927\u5385\u3002","Is searching for a lobby to join":"\u6B63\u5728\u5BFB\u627E\u8981\u52A0\u5165\u7684\u5927\u5385","Is searching for a lobby to join.":"\u6B63\u5728\u5BFB\u627E\u4E00\u4E2A\u53EF\u4EE5\u52A0\u5165\u7684\u5927\u5385\u3002","Quick join failed to join a lobby":"\u5FEB\u901F\u52A0\u5165\u672A\u80FD\u52A0\u5165\u5927\u5385","Quick join failed to join a lobby.":"\u5FEB\u901F\u52A0\u5165\u672A\u80FD\u52A0\u5165\u5927\u5385\u3002","Quick join action failure reason":"\u5FEB\u901F\u52A0\u5165\u64CD\u4F5C\u5931\u8D25\u539F\u56E0","Returns the reason why the Quick join action failed. It can either be 'FULL' if all lobbies were occupied, 'NOT_ENOUGH_PLAYERS' if the lobby's configuration requires more than 1 player to start the game and no other players were available. It can also take the value 'UNKNOWN'.":"\u8FD4\u56DE\u5FEB\u901F\u52A0\u5165\u64CD\u4F5C\u5931\u8D25\u7684\u539F\u56E0\u3002 \u5982\u679C\u6240\u6709\u5927\u5385\u90FD\u88AB\u5360\u7528\uFF0C\u5B83\u53EF\u4EE5\u662F\u201C\u6EE1\u201D\uFF0C\u5982\u679C\u5927\u5385\u7684\u914D\u7F6E\u9700\u8981\u8D85\u8FC71\u540D\u73A9\u5BB6\u624D\u80FD\u5F00\u59CB\u6E38\u620F\uFF0C\u5E76\u4E14\u6CA1\u6709\u5176\u4ED6\u73A9\u5BB6\u53EF\u7528\uFF0C\u5219\u53EF\u4EE5\u662F\u201C\u4E0D\u591F\u73A9\u5BB6\u201D\u3002 \u5B83\u4E5F\u53EF\u4EE5\u53D6\u201C\u672A\u77E5\u201D\u7684\u503C\u3002","Open Game Lobbies":"\u5F00\u653E\u6E38\u620F\u5927\u5385","Open the game lobbies window, where players can join lobbies or see the one they are in.":"\u6253\u5F00\u6E38\u620F\u5927\u5385\u7A97\u53E3\uFF0C\u73A9\u5BB6\u53EF\u4EE5\u5728\u5176\u4E2D\u52A0\u5165\u5927\u5385\u6216\u67E5\u770B\u4ED6\u4EEC\u6240\u5728\u7684\u5927\u5385\u3002","Open the game lobbies":"\u6253\u5F00\u6E38\u620F\u5927\u5385","Close Game Lobbies":"\u5173\u95ED\u6E38\u620F\u5927\u5385","Close the game lobbies window. Using this action is usually not required because the window is automatically closed when the game of a lobby starts or if the user cancels.":"\u5173\u95ED\u6E38\u620F\u5927\u5385\u7A97\u53E3\u3002\u901A\u5E38\u4E0D\u9700\u8981\u4F7F\u7528\u6B64\u64CD\u4F5C\uFF0C\u56E0\u4E3A\u5F53\u5927\u5385\u7684\u6E38\u620F\u5F00\u59CB\u6216\u7528\u6237\u53D6\u6D88\u65F6\uFF0C\u7A97\u53E3\u4F1A\u81EA\u52A8\u5173\u95ED\u3002","Close the game lobbies":"\u5173\u95ED\u6E38\u620F\u5927\u5385","Allow players to close the lobbies window":"\u5141\u8BB8\u73A9\u5BB6\u5173\u95ED\u5927\u5385\u7A97\u53E3","Allow players to close the lobbies window. Allowed by default.":"\u5141\u8BB8\u73A9\u5BB6\u5173\u95ED\u5927\u5385\u7A97\u53E3\u3002\u9ED8\u8BA4\u5141\u8BB8\u3002","Allow players to close the lobbies window: _PARAM1_":"\u5141\u8BB8\u73A9\u5BB6\u5173\u95ED\u5927\u5385\u7A97\u53E3\uFF1A_PARAM1_","Show close button":"\u663E\u793A\u5173\u95ED\u6309\u94AE","End Lobby Game":"\u7ED3\u675F\u5927\u5385\u6E38\u620F","End the lobby game. This will trigger the \"Lobby game has just ended\" condition.":"\u7ED3\u675F\u5927\u5385\u6E38\u620F\u3002\u8FD9\u5C06\u89E6\u53D1\u201C\u5927\u5385\u6E38\u620F\u521A\u521A\u7ED3\u675F\u201D\u6761\u4EF6\u3002","End the lobby game":"\u7ED3\u675F\u5927\u5385\u6E38\u620F","Leave Game Lobby":"\u79BB\u5F00\u6E38\u620F\u5927\u5385","Leave the current game lobby. This will trigger the \"Player has left\" condition on the other players, and the \"Lobby game has ended\" condition on the player leaving.":"\u79BB\u5F00\u5F53\u524D\u6E38\u620F\u5927\u5385\u3002\u8FD9\u5C06\u89E6\u53D1\u5176\u4ED6\u73A9\u5BB6\u7684\u201C\u73A9\u5BB6\u5DF2\u79BB\u5F00\u201D\u6761\u4EF6\uFF0C\u4EE5\u53CA\u79BB\u5F00\u7684\u73A9\u5BB6\u7684\u201C\u5927\u5385\u6E38\u620F\u5DF2\u7ED3\u675F\u201D\u6761\u4EF6\u3002","Leave the game lobby":"\u79BB\u5F00\u6E38\u620F\u5927\u5385","Send custom message to other players":"\u5411\u5176\u4ED6\u73A9\u5BB6\u53D1\u9001\u81EA\u5B9A\u4E49\u6D88\u606F","Send a custom message to other players in the lobby, with an automatic retry system if it hasn't been received. Use with the condition 'Message has been received' to know when the message has been properly processed by the host.":"\u5411\u5927\u5385\u4E2D\u7684\u5176\u4ED6\u73A9\u5BB6\u53D1\u9001\u81EA\u5B9A\u4E49\u6D88\u606F\uFF0C\u5982\u679C\u672A\u6536\u5230\uFF0C\u5219\u4F7F\u7528\u81EA\u52A8\u91CD\u8BD5\u7CFB\u7EDF\u3002\u4E0E\u6761\u4EF6\u201C\u5DF2\u6536\u5230\u6D88\u606F\u201D\u4E00\u8D77\u4F7F\u7528\u53EF\u4E86\u89E3\u4E3B\u673A\u4F55\u65F6\u6B63\u786E\u5904\u7406\u6D88\u606F\u3002","Send message _PARAM0_ to other players with content _PARAM1_":"\u5411\u5176\u4ED6\u73A9\u5BB6\u53D1\u9001\u5185\u5BB9\u4E3A _PARAM1_ \u7684\u6D88\u606F _PARAM0_","Message name":"\u6D88\u606F\u540D\u79F0","Message content":"\u6D88\u606F\u5185\u5BB9","Send custom message to other players with a variable":"\u4F7F\u7528\u53D8\u91CF\u5411\u5176\u4ED6\u73A9\u5BB6\u53D1\u9001\u81EA\u5B9A\u4E49\u6D88\u606F","Send a custom message to other players in the lobby containing a variable, with an automatic retry system if it hasn't been received. Use with the condition 'Message has been received' to know when the message has been properly processed by the host.":"\u5411\u5927\u5385\u4E2D\u7684\u5176\u4ED6\u73A9\u5BB6\u53D1\u9001\u5305\u542B\u53D8\u91CF\u7684\u81EA\u5B9A\u4E49\u6D88\u606F\uFF0C\u5982\u679C\u672A\u6536\u5230\uFF0C\u5219\u4F7F\u7528\u81EA\u52A8\u91CD\u8BD5\u7CFB\u7EDF\u3002\u4F7F\u7528\u6761\u4EF6\u201C\u5DF2\u6536\u5230\u6D88\u606F\u201D\u53EF\u4E86\u89E3\u4E3B\u673A\u4F55\u65F6\u6B63\u786E\u5904\u7406\u4E86\u6D88\u606F\u3002","Send message _PARAM0_ to other players with variable _PARAM1_":"\u4F7F\u7528\u53D8\u91CF _PARAM1_ \u5411\u5176\u4ED6\u73A9\u5BB6\u53D1\u9001\u6D88\u606F _PARAM0_","Get message variable":"\u83B7\u53D6\u6D88\u606F\u53D8\u91CF","Store the data of the specified message in a variable. Use with the condition 'Message has been received' to know when the message has been properly processed by the host.":"\u5C06\u6307\u5B9A\u6D88\u606F\u7684\u6570\u636E\u5B58\u50A8\u5728\u53D8\u91CF\u4E2D\u3002\u4E0E\u6761\u4EF6\u201C\u6D88\u606F\u5DF2\u6536\u5230\u201D\u4E00\u8D77\u4F7F\u7528\uFF0C\u4EE5\u4E86\u89E3\u4E3B\u673A\u4F55\u65F6\u6B63\u786E\u5904\u7406\u4E86\u8BE5\u6D88\u606F\u3002","Save message _PARAM0_ data in _PARAM1_":"\u5C06\u6D88\u606F _PARAM0_ \u6570\u636E\u4FDD\u5B58\u5728 _PARAM1_ \u4E2D","Lobbies window is open":"\u5927\u5385\u7A97\u53E3\u5DF2\u6253\u5F00","Check if the lobbies window is open.":"\u68C0\u67E5\u662F\u5426\u6253\u5F00\u5927\u5385\u7A97\u53E3\u3002","Lobby game has just started":"\u5927\u5385\u6E38\u620F\u521A\u521A\u5F00\u59CB","Check if the lobby game has just started.":"\u68C0\u67E5\u5927\u5385\u6E38\u620F\u662F\u5426\u521A\u521A\u5F00\u59CB\u3002","Lobby game has started":"\u5927\u5385\u6E38\u620F\u5DF2\u5F00\u59CB","Lobby game is running":"\u5927\u5385\u6E38\u620F\u6B63\u5728\u8FD0\u884C","Check if the lobby game is running.":"\u68C0\u67E5\u5927\u5385\u6E38\u620F\u662F\u5426\u5728\u8FD0\u884C\u3002","Lobby game has just ended":"\u5927\u5385\u6E38\u620F\u521A\u521A\u7ED3\u675F","Check if the lobby game has just ended.":"\u68C0\u67E5\u5927\u5385\u6E38\u620F\u662F\u5426\u5DF2\u7ECF\u7ED3\u675F\u3002","Lobby game has ended":"\u5927\u5385\u6E38\u620F\u5DF2\u7ED3\u675F","Custom message has been received from another player":"\u5DF2\u4ECE\u53E6\u4E00\u4E2A\u73A9\u5BB6\u6536\u5230\u81EA\u5B9A\u4E49\u6D88\u606F","Check if a custom message has been received from another player. Will be true only for one frame.":"\u68C0\u67E5\u662F\u5426\u5DF2\u6536\u5230\u6765\u81EA\u5176\u4ED6\u73A9\u5BB6\u7684\u81EA\u5B9A\u4E49\u6D88\u606F\u3002\u4EC5\u5BF9\u4E00\u5E27\u6709\u6548\u3002","Message _PARAM0_ has been received":"\u6D88\u606F _PARAM0_ \u5DF2\u88AB\u63A5\u6536","Objects synchronization rate":"\u5BF9\u8C61\u540C\u6B65\u901F\u7387","objects synchronization rate (between 1 and 60, default is 30 times per second)":"\u5BF9\u8C61\u540C\u6B65\u901F\u7387 (\u4ECB\u4E8E1\u548C60\u4E4B\u95F4\uFF0C\u9ED8\u8BA4\u4E3A\u6BCF\u79D230\u6B21)","objects synchronization rate":"\u5BF9\u8C61\u540C\u6B65\u901F\u7387","Sync rate":"\u540C\u6B65\u901F\u7387","Player is host":"\u73A9\u5BB6\u662F\u4E3B\u673A","Check if the player is the host. (Player 1 is the host)":"\u68C0\u67E5\u73A9\u5BB6\u662F\u5426\u4E3A\u4E3B\u673A (\u73A9\u5BB61\u4E3A\u4E3B\u673A)","Any player has left":"\u4EFB\u610F\u73A9\u5BB6\u5DF2\u79BB\u5F00","Check if any player has left the lobby game.":"\u68C0\u67E5\u662F\u5426\u6709\u4EFB\u4F55\u73A9\u5BB6\u79BB\u5F00\u5927\u5385\u6E38\u620F\u3002","Player has left":"\u73A9\u5BB6\u5DF2\u7ECF\u79BB\u5F00\u4E86","Check if the player has left the lobby game.":"\u68C0\u67E5\u73A9\u5BB6\u662F\u5426\u5DF2\u79BB\u5F00\u5927\u5385\u6E38\u620F\u3002","Player _PARAM0_ has left":"\u73A9\u5BB6 _PARAM0_ \u5DF2\u7ECF\u79BB\u5F00\u4E86","Player number":"\u73A9\u5BB6\u7F16\u53F7","Player number that just left":"\u521A\u521A\u79BB\u5F00\u7684\u73A9\u5BB6\u7F16\u53F7","Returns the player number of the player that has just left the lobby.":"\u8FD4\u56DE\u521A\u521A\u79BB\u5F00\u5927\u5385\u7684\u73A9\u5BB6\u7684\u73A9\u5BB6\u7F16\u53F7\u3002","Any player has joined":"\u4EFB\u4F55\u73A9\u5BB6\u90FD\u5DF2\u52A0\u5165","Check if any player has joined the lobby.":"\u68C0\u67E5\u662F\u5426\u6709\u4EFB\u4F55\u73A9\u5BB6\u52A0\u5165\u4E86\u5927\u5385\u3002","Player has joined":"\u73A9\u5BB6\u5DF2\u52A0\u5165","Check if the player has joined the lobby.":"\u68C0\u67E5\u73A9\u5BB6\u662F\u5426\u5DF2\u7ECF\u52A0\u5165\u5927\u5385\u3002","Player _PARAM0_ has joined":"\u73A9\u5BB6 _PARAM0_ \u5DF2\u52A0\u5165","Player number that just joined":"\u521A\u521A\u52A0\u5165\u7684\u73A9\u5BB6\u7F16\u53F7","Returns the player number of the player that has just joined the lobby.":"\u8FD4\u56DE\u521A\u521A\u52A0\u5165\u5927\u5385\u7684\u73A9\u5BB6\u7684\u73A9\u5BB6\u7F16\u53F7\u3002","Host is migrating":"\u4E3B\u673A\u6B63\u5728\u8FC1\u79FB","Check if the host is migrating, in order to adapt the game state (like pausing the game).":"\u68C0\u67E5\u4E3B\u673A\u662F\u5426\u6B63\u5728\u8FC1\u79FB\uFF0C\u4EE5\u4FBF\u9002\u5E94\u6E38\u620F\u72B6\u6001 (\u5982\u6682\u505C\u6E38\u620F)\u3002","Configure lobby game to end when host leaves":"\u914D\u7F6E\u5927\u5385\u6E38\u620F\u5728\u4E3B\u673A\u79BB\u5F00\u65F6\u7ED3\u675F","Configure the lobby game to end when the host leaves. This will trigger the \"Lobby game has just ended\" condition. (Default behavior is to migrate the host)":"\u914D\u7F6E\u5927\u5385\u6E38\u620F\u5728\u4E3B\u673A\u79BB\u5F00\u540E\u7ED3\u675F\u3002 \u8FD9\u5C06\u89E6\u53D1\"\u5927\u5385\u6E38\u620F\u521A\u521A\u7ED3\u675F\"\u6761\u4EF6\u3002(\u9ED8\u8BA4\u884C\u4E3A\u662F\u8FC1\u79FB\u4E3B\u673A)","End lobby game when host leaves":"\u5728\u4E3B\u673A\u79BB\u5F00\u65F6\u7ED3\u675F\u5927\u5385\u6E38\u620F","Message data":"\u4FE1\u606F\u6570\u636E","Returns the data received when the specified message was received from another player.":"\u8FD4\u56DE\u4ECE\u5176\u4ED6\u73A9\u5BB6\u6536\u5230\u6307\u5B9A\u6D88\u606F\u65F6\u6536\u5230\u7684\u6570\u636E\u3002","Message sender":"\u6D88\u606F\u53D1\u9001\u8005","Returns the player number of the sender of the specified message.":"\u8FD4\u56DE\u6307\u5B9A\u6D88\u606F\u53D1\u9001\u8005\u7684\u73A9\u5BB6\u7F16\u53F7\u3002","Number of players in lobby":"\u5927\u5385\u4E2D\u7684\u73A9\u5BB6\u6570\u91CF","the number of players in the lobby":"\u5927\u5385\u4E2D\u7684\u73A9\u5BB6\u6570\u91CF","Player is connected":"\u73A9\u5BB6\u5DF2\u8FDE\u63A5","Check if the specified player is connected to the lobby.":"\u68C0\u67E5\u6307\u5B9A\u7684\u73A9\u5BB6\u662F\u5426\u5DF2\u8FDE\u63A5\u5230\u5927\u5385\u3002","Player _PARAM0_ is connected":"\u73A9\u5BB6 _PARAM0_ \u5DF2\u8FDE\u63A5","The position of the player in the lobby (1, 2, ...)":"\u73A9\u5BB6\u5728\u5927\u5385\u4E2D\u7684\u4F4D\u7F6E (1, 2, ...)","Current player number in lobby":"\u5927\u5385\u4E2D\u7684\u5F53\u524D\u73A9\u5BB6\u7F16\u53F7","the current player number in the lobby (1, 2, ...)":"\u5927\u5385\u4E2D\u7684\u5F53\u524D\u73A9\u5BB6\u7F16\u53F7 (1\u30012\u3001\u2026)","the current player number in the lobby":"\u5927\u5385\u4E2D\u7684\u5F53\u524D\u73A9\u5BB6\u7F16\u53F7","Player username in lobby":"\u5927\u5385\u4E2D\u7684\u73A9\u5BB6\u7528\u6237\u540D","Get the username of the player in the lobby.":"\u83B7\u53D6\u5927\u5385\u4E2D\u73A9\u5BB6\u7684\u7528\u6237\u540D\u3002","Current player username in lobby":"\u5927\u5385\u4E2D\u7684\u5F53\u524D\u73A9\u5BB6\u7528\u6237\u540D","Get the username of the current player in the lobby.":"\u83B7\u53D6\u5927\u5385\u4E2D\u5F53\u524D\u73A9\u5BB6\u7684\u7528\u6237\u540D\u3002","Player ping in lobby":"\u5927\u5385\u4E2D\u7684\u73A9\u5BB6 ping","Get the ping of the player in the lobby.":"\u83B7\u53D6\u5927\u5385\u4E2D\u73A9\u5BB6\u7684 ping\u3002","Current player ping in lobby":"\u5F53\u524D\u73A9\u5BB6\u5728\u5927\u5385\u4E2D\u7684 Ping","Get the ping of the current player in the lobby.":"\u83B7\u53D6\u5927\u5385\u4E2D\u5F53\u524D\u73A9\u5BB6\u7684 ping\u3002","Player variable ownership":"\u73A9\u5BB6\u7684\u53EF\u53D8\u6240\u6709\u6743","the player owning the variable":"\u62E5\u6709\u53D8\u91CF\u7684\u73A9\u5BB6","the player owning the variable _PARAM1_":"\u62E5\u6709\u53D8\u91CF _PARAM1_ \u7684\u73A9\u5BB6","Only root variables can change ownership. Arrays and structures children are synchronized with their parent.":"\u53EA\u6709\u6839\u53D8\u91CF\u53EF\u4EE5\u66F4\u6539\u6240\u6709\u6743\u3002\u6570\u7EC4\u548C\u7ED3\u6784\u5B50\u7EA7\u4E0E\u5176\u7236\u7EA7\u540C\u6B65\u3002","Take ownership of variable":"\u83B7\u53D6\u53D8\u91CF\u7684\u6240\u6709\u6743","Take the ownership of the variable. It will then be synchronized to other players, with the current player as the owner.":"\u83B7\u53D6\u53D8\u91CF\u7684\u6240\u6709\u6743\u3002\u7136\u540E\u5B83\u5C06\u88AB\u540C\u6B65\u5230\u5176\u4ED6\u73A9\u5BB6\uFF0C\u4EE5\u5F53\u524D\u73A9\u5BB6\u4E3A\u6240\u6709\u8005\u3002","Take ownership of _PARAM1_":"\u53D6\u5F97 _PARAM1_ \u7684\u6240\u6709\u6743","Remove ownership of variable":"\u5220\u9664\u53D8\u91CF\u7684\u6240\u6709\u6743","Remove the ownership of the variable. It will still be synchronized to other players, but the host owns it.":"\u5220\u9664\u53D8\u91CF\u7684\u6240\u6709\u6743\u3002\u5B83\u4ECD\u5C06\u540C\u6B65\u7ED9\u5176\u4ED6\u73A9\u5BB6\uFF0C\u4F46\u4E3B\u673A\u62E5\u6709\u5B83\u3002","Remove ownership of _PARAM1_":"\u5220\u9664 _PARAM1_ \u7684\u6240\u6709\u6743","Disable variable synchronization":"\u7981\u7528\u53D8\u91CF\u540C\u6B65","Disable synchronization of the variable over the network. It will not be sent to other players anymore.":"\u7981\u7528\u53D8\u91CF\u5728\u7F51\u7EDC\u4E0A\u7684\u540C\u6B65\u3002\u5B83\u5C06\u4E0D\u518D\u53D1\u9001\u7ED9\u5176\u4ED6\u73A9\u5BB6\u3002","Disable synchronization of _PARAM1_":"\u7981\u7528 _PARAM1_ \u7684\u540C\u6B65","Player owning the object":"\u62E5\u6709\u8BE5\u5BF9\u8C61\u7684\u73A9\u5BB6","Who is synchronizing the object to the players. If this is an object controlled by a player, then assign the player number. Otherwise just leave \"Host\" and the host of the game will synchronize the object to the players. (Note: you can change the ownership of the object during the game with corresponding actions).":"\u8C01\u6B63\u5728\u5C06\u5BF9\u8C61\u540C\u6B65\u5230\u73A9\u5BB6\u3002\u5982\u679C\u8FD9\u662F\u7531\u73A9\u5BB6\u63A7\u5236\u7684\u5BF9\u8C61\uFF0C\u5219\u5206\u914D\u73A9\u5BB6\u7F16\u53F7\u3002\u5426\u5219\u53EA\u9700\u4FDD\u7559\u201C\u4E3B\u673A\u201D\uFF0C\u6E38\u620F\u4E3B\u673A\u4F1A\u5C06\u5BF9\u8C61\u540C\u6B65\u7ED9\u73A9\u5BB6\u3002(\u6CE8\uFF1A\u60A8\u53EF\u4EE5\u5728\u6E38\u620F\u8FC7\u7A0B\u4E2D\u901A\u8FC7\u76F8\u5E94\u7684\u64CD\u4F5C\u66F4\u6539\u8BE5\u5BF9\u8C61\u7684\u6240\u6709\u6743)\u3002","Action when player disconnects":"\u5F53\u73A9\u5BB6\u65AD\u5F00\u8FDE\u63A5\u65F6\u7684\u52A8\u4F5C","Multiplayer object":"\u591A\u4EBA\u6E38\u620F\u5BF9\u8C61","Allow the object to be synchronized with other players in the lobby.":"\u5141\u8BB8\u8BE5\u5BF9\u8C61\u4E0E\u5927\u5385\u4E2D\u7684\u5176\u4ED6\u73A9\u5BB6\u540C\u6B65\u3002","Player object ownership":"\u73A9\u5BB6\u5BF9\u8C61\u6240\u6709\u6743","the player owning the object":"\u62E5\u6709\u8BE5\u5BF9\u8C61\u7684\u73A9\u5BB6","the player owning the instance":"\u62E5\u6709\u5B9E\u4F8B\u7684\u73A9\u5BB6","Is object owned by current player":"\u5BF9\u8C61\u662F\u5426\u5C5E\u4E8E\u5F53\u524D\u73A9\u5BB6","Check if the object is owned by the current player, as a player or the host.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u4E3A\u5F53\u524D\u73A9\u5BB6\u4F5C\u4E3A\u73A9\u5BB6\u6216\u4E3B\u673A\u6240\u62E5\u6709\u3002","Object _PARAM0_ is owned by current player":"\u5BF9\u8C61 _PARAM0_ \u7531\u5F53\u524D\u73A9\u5BB6\u62E5\u6709","Take ownership of object":"\u83B7\u53D6\u5BF9\u8C61\u7684\u6240\u6709\u6743","Take the ownership of the object. It will then be synchronized to other players, with the current player as the owner.":"\u53D6\u5F97\u8BE5\u5BF9\u8C61\u7684\u6240\u6709\u6743\u3002\u7136\u540E\u5B83\u5C06\u540C\u6B65\u7ED9\u5176\u4ED6\u73A9\u5BB6\uFF0C\u5F53\u524D\u73A9\u5BB6\u4E3A\u6240\u6709\u8005\u3002","Take ownership of _PARAM0_":"\u53D6\u5F97 _PARAM0_ \u7684\u6240\u6709\u6743","Remove object ownership":"\u79FB\u9664\u5BF9\u8C61\u6240\u6709\u6743","Remove the ownership of the object from the player. It will still be synchronized to other players, but the host owns it.":"\u79FB\u9664\u73A9\u5BB6\u5BF9\u8BE5\u5BF9\u8C61\u7684\u6240\u6709\u6743\u3002\u5B83\u4ECD\u7136\u4F1A\u540C\u6B65\u7ED9\u5176\u4ED6\u73A9\u5BB6\uFF0C\u4F46\u4E3B\u673A\u62E5\u6709\u5B83\u3002","Remove ownership of _PARAM0_":"\u79FB\u9664 _PARAM0_ \u7684\u6240\u6709\u6743","Enable (or disable) the synchronization of a behavior":"\u542F\u7528 (\u6216\u7981\u7528) \u884C\u4E3A\u540C\u6B65","Enable or disable the synchronization of a behavior over the network. If disabled, the behavior's current state will not be sent to other players anymore.":"\u542F\u7528\u6216\u7981\u7528\u7F51\u7EDC\u4E0A\u884C\u4E3A\u7684\u540C\u6B65\u3002\u5982\u679C\u7981\u7528\uFF0C\u884C\u4E3A\u7684\u5F53\u524D\u72B6\u6001\u5C06\u4E0D\u518D\u53D1\u9001\u7ED9\u5176\u4ED6\u73A9\u5BB6\u3002","Enable synchronization of _PARAM2_ for _PARAM0_: _PARAM3_":"\u542F\u7528 _PARAM2_ \u4E0E _PARAM0_ \u7684\u540C\u6B65\uFF1A_PARAM3_","Multiplayer behavior":"\u591A\u4EBA\u6E38\u620F\u884C\u4E3A","Object behavior":"\u5BF9\u8C61\u884C\u4E3A","Enable synchronization":"\u542F\u7528\u540C\u6B65","Player Authentication":"\u73A9\u5BB6\u8BA4\u8BC1","Allow your game to authenticate players.":"\u5141\u8BB8\u60A8\u7684\u6E38\u620F\u5BF9\u73A9\u5BB6\u8FDB\u884C\u8EAB\u4EFD\u9A8C\u8BC1\u3002","Display authentication banner":"\u663E\u793A\u8EAB\u4EFD\u9A8C\u8BC1\u6A2A\u5E45","Display an authentication banner at the top of the game screen, for the player to log in.":"\u5728\u6E38\u620F\u753B\u9762\u9876\u90E8\u663E\u793A\u8BA4\u8BC1\u6A2A\u5E45\uFF0C\u4F9B\u73A9\u5BB6\u767B\u5F55\u3002","Display an authentication banner":"\u663E\u793A\u8EAB\u4EFD\u9A8C\u8BC1\u6A2A\u5E45","Hide authentication banner":"\u9690\u85CF\u8EAB\u4EFD\u9A8C\u8BC1\u6A2A\u5E45","Hide the authentication banner from the top of the game screen.":"\u9690\u85CF\u6E38\u620F\u5C4F\u5E55\u9876\u90E8\u7684\u8EAB\u4EFD\u9A8C\u8BC1\u6A2A\u5E45\u3002","Hide the authentication banner":"\u9690\u85CF\u8EAB\u4EFD\u9A8C\u8BC1\u6A2A\u5E45","Open authentication window":"\u6253\u5F00\u8EAB\u4EFD\u9A8C\u8BC1\u7A97\u53E3","Open an authentication window for the player to log in.":"\u6253\u5F00\u4E00\u4E2A\u9A8C\u8BC1\u7A97\u53E3\u4F9B\u73A9\u5BB6\u767B\u5F55\u3002","Open an authentication window":"\u6253\u5F00\u8EAB\u4EFD\u9A8C\u8BC1\u7A97\u53E3","Authentication window is open":"\u8EAB\u4EFD\u9A8C\u8BC1\u7A97\u53E3\u5DF2\u6253\u5F00","Check if the authentication window is open.":"\u68C0\u67E5\u8EAB\u4EFD\u9A8C\u8BC1\u7A97\u53E3\u662F\u5426\u6253\u5F00\u3002","Log out the player":"\u6CE8\u9500\u73A9\u5BB6","Log out the player.":"\u6CE8\u9500\u73A9\u5BB6\u3002","Get the username of the authenticated player.":"\u83B7\u53D6\u7ECF\u8FC7\u8EAB\u4EFD\u9A8C\u8BC1\u7684\u73A9\u5BB6\u7684\u7528\u6237\u540D\u3002","User ID":"\u7528\u6237 ID","Get the unique user ID of the authenticated player.":"\u83B7\u53D6\u7ECF\u8FC7\u8EAB\u4EFD\u9A8C\u8BC1\u7684\u73A9\u5BB6\u7684\u552F\u4E00\u7528\u6237 ID\u3002","Player is authenticated":"\u73A9\u5BB6\u5DF2\u901A\u8FC7\u8EAB\u4EFD\u9A8C\u8BC1","Check if the player is authenticated.":"\u68C0\u67E5\u73A9\u5BB6\u662F\u5426\u5DF2\u901A\u8FC7\u8EAB\u4EFD\u9A8C\u8BC1\u3002","Player has logged in":"\u73A9\u5BB6\u5DF2\u767B\u5F55","Check if the player has just logged in.":"\u68C0\u67E5\u73A9\u5BB6\u662F\u5426\u521A\u521A\u767B\u5F55\u3002","Debugger Tools":"\u8C03\u8BD5\u5668\u5DE5\u5177","Allow to interact with the editor debugger from the game (notably: enable 2D debug draw, log a message in the debugger console).":"\u5141\u8BB8\u4ECE\u6E38\u620F\u4E0E\u7F16\u8F91\u5668\u8C03\u8BD5\u5668\u4EA4\u4E92\uFF08\u7279\u522B\u662F\uFF1A\u542F\u7528 2D \u8C03\u8BD5\u7ED8\u5236\uFF0C\u5728\u8C03\u8BD5\u63A7\u5236\u53F0\u8BB0\u5F55\u6D88\u606F\uFF09\u3002","Pause game execution":"\u6682\u505C\u6E38\u620F\u6267\u884C","This pauses the game, useful for inspecting the game state through the debugger. Note that events will be still executed until the end before the game is paused.":"\u6682\u505C\u6E38\u620F\uFF0C\u53EF\u4EE5\u901A\u8FC7\u8C03\u8BD5\u5668\u68C0\u67E5\u6E38\u620F\u72B6\u6001\u3002 \u8BF7\u6CE8\u610F\uFF0C\u5728\u6E38\u620F\u6682\u505C\u4E4B\u524D\u4E8B\u4EF6\u4ECD\u5C06\u88AB\u6267\u884C\u3002","Draw collisions hitboxes and points":"\u7ED8\u5236\u78B0\u649E\u7BB1\u548C\u70B9","This activates the display of rectangles and information on screen showing the objects bounding boxes (blue), the hitboxes (red) and some points of objects.":"\u8FD9\u5C06\u6FC0\u6D3B\u77E9\u5F62\u548C\u5728\u5C4F\u5E55\u4E0A\u663E\u793A\u7269\u4F53\u8FB9\u754C\u6846(\u84DD\u8272)\u3001hitbox(\u7EA2\u8272) \u548C\u7269\u4F53\u7684\u4E00\u4E9B\u70B9\u7684\u4FE1\u606F\u7684\u663E\u793A\u3002","Enable debugging view of bounding boxes/collision masks: _PARAM1_ (include invisible objects: _PARAM2_, point names: _PARAM3_, custom points: _PARAM4_)":"\u542F\u7528\u8FB9\u754C\u6846/\u78B0\u649E\u63A9\u7801\u7684\u8C03\u8BD5\u89C6\u56FE: _PARAM1_ (\u5305\u62EC\u4E0D\u53EF\u89C1\u5BF9\u8C61: _PARAM2_, \u70B9\u540D: _PARAM3_, \u81EA\u5B9A\u4E49\u70B9: _PARAM4_)","Enable debug draw":"\u542F\u7528\u8C03\u8BD5\u7ED8\u56FE","Show collisions for hidden objects":"\u663E\u793A\u9690\u85CF\u5BF9\u8C61\u7684\u78B0\u649E","Show points names":"\u663E\u793A\u70B9\u540D\u79F0","Show custom points":"\u663E\u793A\u81EA\u5B9A\u4E49\u70B9","Log a message to the console":"\u5C06\u6D88\u606F\u8BB0\u5F55\u5230\u63A7\u5236\u53F0","Logs a message to the debugger's console.":"\u5C06\u4E00\u6761\u6D88\u606F\u8BB0\u5F55\u5230\u8C03\u8BD5\u5668\u7684\u63A7\u5236\u53F0\u3002","Log message _PARAM0_ of type _PARAM1_ to the console in group _PARAM2_":"\u5C06\u7C7B\u578B\u4E3A _PARAM1_ \u7684\u6D88\u606F_PARAM0_ \u8BB0\u5F55\u5230\u63A7\u5236\u53F0_PARAM2_\u7684\u7EC4\u4E2D\u3002","Provides an object to display a video on the scene. The recommended file format is MPEG4, with H264 video codec and AAC audio codec, to maximize the support of the video on different platform and browsers.":"\u63D0\u4F9B\u4E00\u4E2A\u5BF9\u8C61\u4EE5\u5728\u573A\u666F\u4E2D\u663E\u793A\u89C6\u9891\u3002\u63A8\u8350\u7684\u6587\u4EF6\u683C\u5F0F\u4E3A MPEG4\uFF0C\u5177\u6709 H264 \u89C6\u9891\u7F16\u89E3\u7801\u5668\u548C AAC \u97F3\u9891\u7F16\u89E3\u7801\u5668\uFF0C\u4EE5\u6700\u5927\u9650\u5EA6\u5730\u652F\u6301\u4E0D\u540C\u5E73\u53F0\u548C\u6D4F\u89C8\u5668\u4E0A\u7684\u89C6\u9891\u3002","Loop the video":"\u5FAA\u73AF\u89C6\u9891","Playback settings":"\u56DE\u653E\u8BBE\u7F6E","Video volume (0-100)":"\u89C6\u9891\u97F3\u91CF (0-100)","Displays a video.":"\u663E\u793A\u89C6\u9891\u3002","Play a video":"\u64AD\u653E\u89C6\u9891","Play a video (recommended file format is MPEG4, with H264 video codec and AAC audio codec).":"\u64AD\u653E\u89C6\u9891 (\u5EFA\u8BAE\u7684\u6587\u4EF6\u683C\u5F0F\u4E3A MPEG4, \u6709H264 \u89C6\u9891\u7F16\u7801\u548C AAC \u97F3\u9891\u7F16\u89E3\u7801\u5668)\u3002","Play the video of _PARAM0_":"\u64AD\u653E _PARAM0_ \u7684\u89C6\u9891","Video object":"\u89C6\u9891\u5BF9\u8C61","Pause a video":"\u6682\u505C\u89C6\u9891","Pause the specified video.":"\u6682\u505C\u6307\u5B9A\u7684\u89C6\u9891\u3002","Pause video _PARAM0_":"\u6682\u505C\u89C6\u9891 _PARAM0_","Loop a video":"\u5FAA\u73AF\u64AD\u653E\u89C6\u9891","Loop the specified video.":"\u5FAA\u73AF\u6307\u5B9A\u7684\u89C6\u9891\u3002","Loop video of _PARAM0_: _PARAM1_":"_PARAM0_\u5FAA\u73AF\u89C6\u9891: _PARAM1_","Activate loop":"\u6FC0\u6D3B\u5FAA\u73AF","Mute a video":"\u9759\u97F3\u89C6\u9891","Mute, or unmute, the specified video.":"\u9759\u97F3\u6216\u53D6\u6D88\u9759\u97F3\u6307\u5B9A\u7684\u89C6\u9891\u3002","Mute video of _PARAM0_: _PARAM1_":"_PARAM0_\u89C6\u9891\u65E0\u58F0: _PARAM1_","Activate mute":"\u6253\u5F00\u58F0\u97F3","Current time":"\u5F53\u524D\u65F6\u95F4","Set the time of the video":"\u8BBE\u7F6E\u89C6\u9891\u65F6\u95F4","the time":"\u65F6\u95F4","Position (in seconds)":"\u4F4D\u7F6E(\u79D2)","Volume":"\u97F3\u91CF","Set the volume of the video object.":"\u8BBE\u7F6E\u89C6\u9891\u5BF9\u8C61\u7684\u97F3\u91CF\u3002","the volume":"\u8BBE\u7F6E\u97F3\u91CF","Volume (0-100)":"\u97F3\u91CF (0-100)","Get the volume":"\u83B7\u53D6\u97F3\u91CF","Get the volume of a video object, between 0 (muted) and 100 (maximum).":"\u83B7\u53D6\u89C6\u9891\u5BF9\u8C61\u7684\u97F3\u91CF\uFF0C\u4ECB\u4E8E 0 (\u65E0\u58F0) \u548C 100 (\u6700\u5927)\u3002","Is played":"\u5DF2\u64AD\u653E","Check if a video is played.":"\u68C0\u67E5\u8BE5\u89C6\u9891\u662F\u5426\u5DF2\u64AD\u653E","_PARAM0_ is played":"_PARAM0_ \u662F\u64AD\u653E","Is paused":"\u4E3A\u6682\u505C\u65F6","Check if the video is paused.":"\u68C0\u6D4B\u89C6\u9891\u662F\u5426\u5DF2\u6682\u505C","_PARAM0_ is paused":"_PARAM0_ \u5DF2\u6682\u505C","Is looped":"\u662F\u5FAA\u73AF","Check if the video is looped.":"\u68C0\u67E5\u89C6\u9891\u662F\u5426\u5728\u5FAA\u73AF\u64AD\u653E","_PARAM0_ is looped":"_PARAM0_ \u662F\u5FAA\u73AF\u7684","Compare the current volume of a video object.":"\u6BD4\u8F83\u5F53\u524D\u89C6\u9891\u5BF9\u8C61\u7684\u97F3\u91CF\u3002","Volume to compare to (0-100)":"\u8981\u6BD4\u8F83\u7684\u97F3\u91CF (0-100)","Is muted":"\u9759\u97F3","Check if a video is muted.":"\u68C0\u67E5\u89C6\u9891\u662F\u5426\u5DF2\u9759\u97F3","_PARAM0_ is muted":"_PARAM0_\u662F\u9759\u97F3\u7684","Get current time":"\u83B7\u53D6\u5F53\u524D\u65F6\u95F4","Return the current time of a video object (in seconds).":"\u8FD4\u56DE\u89C6\u9891\u5BF9\u8C61\u7684\u5F53\u524D\u65F6\u95F4(\u79D2)\u3002","Get the duration":"\u83B7\u53D6\u65F6\u957F","Return the duration of a video object (in seconds).":"\u8FD4\u56DE\u89C6\u9891\u5BF9\u8C61\u7684\u65F6\u957F(\u79D2)\u3002","Compare the duration of a video object":"\u6BD4\u8F83\u89C6\u9891\u5BF9\u8C61\u7684\u6301\u7EED\u65F6\u95F4","the duration (in seconds)":"\u6301\u7EED\u65F6\u95F4(\u79D2)","Compare the current time of a video object":"\u6BD4\u8F83\u89C6\u9891\u5BF9\u8C61\u7684\u5F53\u524D\u65F6\u95F4","the current time (in seconds)":"\u5F53\u524D\u65F6\u95F4(\u79D2)","Time to compare to (in seconds)":"\u6BD4\u8F83\u65F6\u95F4(\u4EE5\u79D2\u4E3A\u5355\u4F4D)","Is ended":"\u5DF2\u7ED3\u675F","Check if a video is ended":"\u68C0\u67E5\u89C6\u9891\u662F\u5426\u7ED3\u675F","_PARAM0_ is ended":"_PARAM0_ \u5DF2\u7ED3\u675F","Set opacity":"\u8BBE\u5B9A\u4E0D\u900F\u660E\u5EA6","Set opacity of the specified video object.":"\u8BBE\u7F6E\u6307\u5B9A\u89C6\u9891\u5BF9\u8C61\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Compare the opacity of a video object":"\u6BD4\u8F83\u89C6\u9891\u5BF9\u8C61\u7684\u4E0D\u900F\u660E\u5EA6","Get current opacity":"\u83B7\u53D6\u5F53\u524D\u4E0D\u900F\u660E\u5EA6","Return the opacity of a video object":"\u8FD4\u56DE\u89C6\u9891\u5BF9\u8C61\u7684\u4E0D\u900F\u660E\u5EA6","Set playback speed":"\u8BBE\u7F6E\u56DE\u653E\u901F\u5EA6","Set playback speed of the specified video object, (1 = the default speed, >1 = faster and <1 = slower).":"\u8BBE\u7F6E\u6307\u5B9A\u89C6\u9891\u5BF9\u8C61\u7684\u64AD\u653E\u901F\u5EA6(1= \u9ED8\u8BA4\u901F\u5EA6, >1 = \u66F4\u5FEB, <1 = \u66F4\u6162).","the playback speed":"\u64AD\u653E\u901F\u5EA6","Playback speed (1 by default)":"\u64AD\u653E\u901F\u5EA6 (1 \u9ED8\u8BA4)","Playback speed ":"\u56DE\u653E\u901F\u5EA6 ","Compare the playback speed of a video object":"\u6BD4\u8F83\u89C6\u9891\u5BF9\u8C61\u7684\u64AD\u653E\u901F\u5EA6","Get current playback speed":"\u83B7\u53D6\u5F53\u524D\u64AD\u653E\u901F\u5EA6","Return the playback speed of a video object":"\u8FD4\u56DE\u89C6\u9891\u5BF9\u8C61\u7684\u64AD\u653E\u901F\u5EA6","Spatial sound":"\u7A7A\u95F4\u58F0\u97F3","Allow positioning sounds in a 3D space. The stereo system of the device is used to simulate the position of the sound and to give the impression that the sound is located somewhere around the player.":"\u5141\u8BB8\u57283D\u7A7A\u95F4\u5185\u653E\u7F6E\u58F0\u97F3\u3002 \u8BBE\u5907\u7684\u7ACB\u4F53\u7CFB\u7EDF\u7528\u4E8E\u6A21\u62DF\u58F0\u97F3\u7684\u4F4D\u7F6E\uFF0C\u5E76\u7ED9\u4EBA\u7559\u4E0B\u58F0\u97F3\u4F4D\u4E8E\u64AD\u653E\u5668\u5468\u56F4\u67D0\u5904\u7684\u5370\u8C61\u3002","Set position of sound":"\u8BBE\u7F6E\u58F0\u97F3\u4F4D\u7F6E","Sets the spatial position of a sound. When a sound is at a distance of 1 to the listener, it's heard at 100% volume. Then, it follows an *inverse distance model*. At a distance of 2, it's heard at 50%, and at a distance of 4 it's heard at 25%.":"\u8BBE\u7F6E\u58F0\u97F3\u7684\u7A7A\u95F4\u4F4D\u7F6E\u3002\u5F53\u58F0\u97F3\u8DDD\u79BB\u76D1\u542C\u56681\u65F6\uFF0C\u5B83\u4F1A\u542C\u5230100%\u7684\u97F3\u91CF\u3002 \u7136\u540E\u6CBF\u7528*\u53CD\u5411\u8DDD\u79BB\u6A21\u578B*\u3002 \u8DDD\u79BB2\u65F6\uFF0C\u542C\u5230\u7684\u662F50%\uFF0C\u800C\u8DDD\u79BB4\u65F6\uFF0C\u542C\u5230\u7684\u662F25%\u3002","Set position of sound on channel _PARAM1_ to position _PARAM2_, _PARAM3_, _PARAM4_":"\u8BBE\u7F6E _PARAM1_ \u9891\u9053\u58F0\u97F3\u7684\u4F4D\u7F6E\u4E3A _PARAM2_, _PARAM3_, _PARAM4_","Channel":"\u901A\u9053","Listener position":"\u76D1\u542C\u5668\u4F4D\u7F6E","Change the spatial position of the listener/player.":"\u66F4\u6539\u76D1\u542C\u5668/\u64AD\u653E\u5668\u7684\u7A7A\u95F4\u4F4D\u7F6E\u3002","Change the listener position to _PARAM0_, _PARAM1_, _PARAM2_":"\u5C06\u76D1\u542C\u5668\u4F4D\u7F6E\u66F4\u6539\u4E3A _PARAM0_\u3001_PARAM1_\u3001_PARAM2_","Lights":"\u706F\u5149","Light Obstacle Behavior":"\u5149\u7EBF\u969C\u788D\u884C\u4E3A","Flag objects as being obstacles to 2D lights. The light emitted by light objects will be stopped by the object. This does not work on 3D objects and 3D games.":"\u5C06\u5BF9\u8C61\u6807\u8BB0\u4E3A2D\u5149\u7EBF\u7684\u969C\u788D\u7269\u3002\u5149\u5BF9\u8C61\u53D1\u51FA\u7684\u5149\u7EBF\u5C06\u88AB\u5BF9\u8C61\u963B\u6321\u3002\u8FD9\u57283D\u5BF9\u8C61\u548C3D\u6E38\u620F\u4E2D\u65E0\u6548\u3002","When activated, display the lines used to render the light - useful to understand how the light is rendered on screen.":"\u542F\u7528\u65F6\uFF0C\u663E\u793A\u7528\u4E8E\u6E32\u67D3\u706F\u7684\u7EBF\u6761 - \u6709\u52A9\u4E8E\u7406\u89E3\u5C4F\u5E55\u4E0A\u706F\u5149\u7684\u6E32\u67D3\u65B9\u5F0F\u3002","Light texture (optional)":"\u706F\u5149\u7EB9\u7406(\u53EF\u9009)","A texture to be used to display the light. If you don't specify a texture, the light is rendered as fading from bright, in its center, to dark.":"\u7528\u4E8E\u663E\u793A\u706F\u5149\u7684\u7EB9\u7406. \u5982\u679C\u60A8\u6CA1\u6709\u6307\u5B9A\u7EB9\u7406\uFF0C\u5149\u7EBF\u5C06\u4F1A\u53D8\u4E3A\u4ECE\u4EAE\u4E3D\u3001\u4E2D\u5FC3\u53D8\u4E3A\u9ED1\u6697\u3002","Light":"\u706F\u5149","Displays a 2D light on the scene, with a customizable radius and color. Then add the Light Obstacle behavior to the objects that must act as obstacle to the lights.":"\u5728\u573A\u666F\u4E2D\u663E\u793A 2D \u706F\u5149\uFF0C\u5177\u6709\u53EF\u81EA\u5B9A\u4E49\u7684\u534A\u5F84\u548C\u989C\u8272\u3002\u7136\u540E\u5C06\u5149\u969C\u788D\u884C\u4E3A\u6DFB\u52A0\u5230\u5FC5\u987B\u4F5C\u4E3A\u706F\u5149\u969C\u788D\u7684\u5BF9\u8C61\u4E2D\u3002","Light radius":"\u706F\u5149\u534A\u5F84","Set the radius of light object":"\u8BBE\u7F6E\u706F\u5149\u5BF9\u8C61\u7684\u534A\u5F84","Set the radius of _PARAM0_ to: _PARAM1_":"\u5C06 _PARAM0_ \u7684\u534A\u5F84\u8BBE\u4E3A\uFF1A_PARAM1_","Light color":"\u5149\u7684\u989C\u8272","Set the color of light object in format \"R;G;B\" string.":"\u4EE5\"R;G;B\"\u5B57\u7B26\u4E32\u7684\u683C\u5F0F\u8BBE\u7F6E\u706F\u5149\u5BF9\u8C61\u7684\u989C\u8272\u3002","Set the color of _PARAM0_ to: _PARAM1_":"\u8BBE\u7F6E _PARAM0_ \u7684\u989C\u8272\u81F3_PARAM1_","Allow your game to send scores and interact with the Facebook Instant Games platform.":"\u5141\u8BB8\u60A8\u7684\u6E38\u620F\u53D1\u9001\u5206\u6570\u5E76\u4E0E Facebook \u5373\u65F6\u6E38\u620F\u5E73\u53F0\u4EA4\u4E92\u3002","Save player data":"\u4FDD\u5B58\u73A9\u5BB6\u6570\u636E","Save the content of the given scene variable in the player data, stored on Facebook Instant Games servers":"\u5C06\u6307\u5B9A\u573A\u666F\u53D8\u91CF\u7684\u5185\u5BB9\u4FDD\u5B58\u5230\u73A9\u5BB6\u6570\u636E\u4E2D\uFF0C\u5B58\u50A8\u5728 Facebook \u5373\u65F6\u6E38\u620F\u670D\u52A1\u5668","Save the content of _PARAM1_ in key _PARAM0_ of player data (store success message in _PARAM2_ or error in _PARAM3_)":"\u5C06_PARAM1_ \u7684\u5185\u5BB9\u4FDD\u5B58\u5230\u73A9\u5BB6\u6570\u636E\u7684\u5173\u952E_PARAM0_ (\u5B58\u50A8\u6210\u529F\u6D88\u606F\u5728 _PARAM2_ \u4E2D\u6216\u9519\u8BEF\u5728 _PARAM3_)","Player data":"\u73A9\u5BB6\u6570\u636E","Variable where to store the success message (optional)":"\u53D8\u91CF\u6210\u529F\u5B58\u50A8\u5230\u4F55\u5904\u7684\u6D88\u606F(\u53EF\u9009)","Variable where to store the error message (optional, if an error occurs)":"\u5B58\u50A8\u9519\u8BEF\u4FE1\u606F\u7684\u53D8\u91CF(\u53EF\u9009\uFF0C\u5982\u679C\u53D1\u751F\u9519\u8BEF)","Load player data":"\u52A0\u8F7D\u73A9\u5BB6\u6570\u636E","Load the player data with the given key in a variable":"\u7528\u53D8\u91CF\u4E2D\u7ED9\u5B9A\u7684\u5BC6\u94A5\u52A0\u8F7D\u73A9\u5BB6\u6570\u636E","Load player data with key _PARAM0_ in _PARAM1_ (or error in _PARAM2_)":"\u5728 _PARAM1_ \u4E2D\u7528\u952E_PARAM0_ \u52A0\u8F7D\u73A9\u5BB6\u6570\u636E(\u6216_PARAM2_\u4E2D\u7684\u9519\u8BEF)","Data key name (e.g: \"Lives\")":"\u6570\u636E\u5BC6\u94A5\u540D\u79F0(\u5982\uFF1A\u201C\u751F\u547D\u201D)","Variable where to store loaded data":"\u5B58\u50A8\u52A0\u8F7D\u6570\u636E\u7684\u53D8\u91CF","Save the score, and optionally the content of the given variable in the player score, for the given metadata.":"\u4E3A\u7ED9\u5B9A\u7684\u5143\u6570\u636E\u4FDD\u5B58\u5F97\u5206\uFF0C\u5E76\u53EF\u9009\u5730\u4FDD\u5B58\u73A9\u5BB6\u5206\u6570\u4E2D\u7ED9\u5B9A\u7684\u53D8\u91CF\u5185\u5BB9\u3002","In leaderboard _PARAM0_, save score _PARAM1_ for the player and extra data from _PARAM2_ (store success message in _PARAM3_ or error in _PARAM4_)":"\u5728\u6392\u884C\u699C_PARAM0_\u4E2D\uFF0C\u4E3A\u73A9\u5BB6\u4FDD\u5B58\u5F97\u5206_PARAM1_\u4EE5\u53CA\u4ECE _PARAM2_ \u7684\u989D\u5916\u6570\u636E(\u5B58\u50A8\u6210\u529F\u6D88\u606F\u5728 _PARAM3_ \u6216\u9519\u8BEF _PARAM4_)","Optional variable with metadata to save":"\u5E26\u6709\u5143\u6570\u636E\u7684\u53EF\u9009\u53D8\u91CF\u53EF\u4FDD\u5B58","Load player entry":"\u52A0\u8F7D\u53C2\u4E0E\u7684\u73A9\u5BB6","Load the player entry in the given leaderboard":"\u52A0\u8F7D\u7ED9\u5B9A\u6392\u884C\u699C\u4E2D\u53C2\u4E0E\u7684\u73A9\u5BB6","Load player entry from leaderboard _PARAM0_. Set rank in _PARAM1_, score in _PARAM2_ (extra data if any in _PARAM3_ and error in _PARAM4_)":"\u4ECE\u6392\u884C\u699C_PARAM0_\u52A0\u8F7D\u53C2\u4E0E\u73A9\u5BB6\u3002\u5728_PARAM1_\u4E2D\u8BBE\u7F6E\u6392\u884C\uFF0C\u4EE5_PARAM2_ \u4E3A\u5206\u6570(\u5982\u679C\u5728_PARAM3_\u4E2D\u5B58\u5728\u4EFB\u4F55\u989D\u5916\u6570\u636E\uFF0C\u5219\u5728_PARAM4_\u4E2D\u8BBE\u7F6E\u9519\u8BEF)","Leaderboard name (e.g: \"PlayersBestTimes\")":"\u6392\u884C\u699C\u540D\u79F0(\u5982\"\u73A9\u5BB6\u6700\u4F73\u65F6\u95F4\")","Variable where to store the player rank (of -1 if not ranked)":"\u5B58\u653E\u73A9\u5BB6\u6392\u540D\u7684\u53D8\u91CF(\u5982\u679C\u6CA1\u6709\u6392\u540D\u4E3A -1 )","Variable where to store the player score (of -1 if no score)":"\u5B58\u653E\u73A9\u5BB6\u6392\u540D\u7684\u53D8\u91CF(\u5982\u679C\u6CA1\u6709\u6392\u540D\u4E3A -1 )","Variable where to store extra data (if any)":"\u5B58\u50A8\u989D\u5916\u6570\u636E\u7684\u53D8\u91CF(\u5982\u679C\u6709)","Check if ads are supported":"\u68C0\u67E5\u662F\u5426\u652F\u6301\u5E7F\u544A","Check if showing ads is supported on this device (only mobile phones can show ads)":"\u68C0\u67E5\u662F\u5426\u5728\u6B64\u8BBE\u5907\u4E0A\u652F\u6301\u663E\u793A\u5E7F\u544A (\u53EA\u6709\u624B\u673A\u53EF\u4EE5\u663E\u793A\u5E7F\u544A)","Ads can be shown on this device":"\u5E7F\u544A\u53EF\u4EE5\u5728\u6B64\u8BBE\u5907\u4E0A\u663E\u793A","Is the interstitial ad ready":"\u63D2\u4EF6\u662F\u5426\u5DF2\u51C6\u5907\u597D","Check if the interstitial ad requested from Facebook is loaded and ready to be shown.":"\u68C0\u67E5\u662F\u5426\u4ECE Facebook \u8BF7\u6C42\u7684\u63D2\u4EF6\u5DF2\u52A0\u8F7D\u5E76\u51C6\u5907\u663E\u793A\u3002","The interstitial ad is loaded and ready to be shown":"\u63D2\u4EF6\u5DF2\u52A0\u8F7D\u5E76\u51C6\u5907\u663E\u793A","Load and prepare an interstitial ad":"\u52A0\u8F7D\u5E76\u51C6\u5907\u63D2\u5E7F\u544A","Request and load an interstitial ad from Facebook, so that it is ready to be shown.":"\u4ECEFacebook\u8BF7\u6C42\u5E76\u52A0\u8F7D\u63D2\u5E7F\u544A\uFF0C\u4EE5\u4FBF\u51C6\u5907\u597D\u663E\u793A\u3002","Request and load an interstitial ad from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)":"\u8BF7\u6C42\u5E76\u4ECEFacebook\u52A0\u8F7D\u63D2\u8D34(\u5E7F\u544A\u4F4D\u7F6Eid: _PARAM0_, \u9519\u8BEF\u5728 _PARAM1_)","The Ad Placement id (can be found while setting up the ad on Facebook)":"\u5E7F\u544A\u4F4D\u7F6EID (\u5728\u8BBE\u7F6E\u5E7F\u544A\u5230Facebook\u65F6\u53EF\u4EE5\u627E\u5230)","Show the loaded interstitial ad":"\u663E\u793A\u52A0\u8F7D\u63D2\u7684\u5E7F\u544A","Show the interstitial ad previously loaded in memory. This won't work if you did not load the interstitial before.":"\u663E\u793A\u4E4B\u524D\u52A0\u8F7D\u7684\u63D2\u4EF6\u5E7F\u544A\u3002\u5982\u679C\u4F60\u4EE5\u524D\u6CA1\u6709\u52A0\u8F7D\u63D2\u4EF6\uFF0C\u8FD9\u5C06\u65E0\u6CD5\u5DE5\u4F5C\u3002","Show the interstitial ad previously loaded in memory (if any error, store it in _PARAM0_)":"\u5728\u5185\u5B58\u4E2D\u663E\u793A\u4EE5\u524D\u52A0\u8F7D\u7684\u63D2\u4EF6(\u5982\u679C\u6709\u4EFB\u4F55\u9519\u8BEF\uFF0C\u8BF7\u5728 _PARAM0_)","Is the rewarded video ready":"\u5956\u52B1\u7684\u89C6\u9891\u5DF2\u51C6\u5907\u597D","Check if the rewarded video requested from Facebook is loaded and ready to be shown.":"\u68C0\u67E5\u662F\u5426\u4ECE Facebook \u8BF7\u6C42\u7684\u5956\u52B1\u89C6\u9891\u5DF2\u52A0\u8F7D\u5E76\u51C6\u5907\u663E\u793A\u3002","The rewarded video is loaded and ready to be shown":"\u5956\u52B1\u7684\u89C6\u9891\u5DF2\u52A0\u8F7D\u5E76\u51C6\u5907\u663E\u793A","Load and prepare a rewarded video":"\u52A0\u8F7D\u5E76\u51C6\u5907\u5956\u52B1\u7684\u89C6\u9891","Request and load a rewarded video from Facebook, so that it is ready to be shown.":"\u4ECEFacebook\u8BF7\u6C42\u5E76\u52A0\u8F7D\u5956\u52B1\u89C6\u9891\uFF0C\u4EE5\u4FBF\u51C6\u5907\u597D\u64AD\u653E\u3002","Request and load a rewarded video from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)":"\u4ECE Facebook \u8BF7\u6C42\u5E76\u52A0\u8F7D\u5956\u52B1\u89C6\u9891 (\u5E7F\u544A\u4F4D\u7F6E: _PARAM0_, \u9519\u8BEF\u5728 _PARAM1_)","Show the loaded rewarded video":"\u663E\u793A\u52A0\u8F7D\u7684\u5956\u52B1\u89C6\u9891","Show the rewarded video previously loaded in memory. This won't work if you did not load the video before.":"\u5728\u5185\u5B58\u4E2D\u663E\u793A\u4EE5\u524D\u52A0\u8F7D\u8FC7\u7684\u5956\u52B1\u89C6\u9891\u3002\u5982\u679C\u60A8\u4EE5\u524D\u6CA1\u6709\u52A0\u8F7D\u89C6\u9891\uFF0C\u8FD9\u5C06\u65E0\u6CD5\u4F7F\u7528\u3002","Show the rewarded video previously loaded in memory (if any error, store it in _PARAM0_)":"\u5728\u5185\u5B58\u4E2D\u663E\u793A\u4E4B\u524D\u52A0\u8F7D\u7684\u5956\u52B1\u89C6\u9891(\u5982\u679C\u6709\u4EFB\u4F55\u9519\u8BEF\uFF0C\u8BF7\u5728 _PARAM0_)","Player identifier":"\u73A9\u5BB6ID","Get the player unique identifier":"\u83B7\u53D6\u73A9\u5BB6\u7684\u552F\u4E00\u6807\u8BC6\u7B26","Player name":"\u73A9\u5BB6\u540D\u79F0","Get the player name":"\u83B7\u53D6\u73A9\u5BB6\u540D\u79F0","3D physics engine":"3D \u7269\u7406\u5F15\u64CE","If enabled, the object won't rotate and will stay at the same angle.":"\u5982\u679C\u542F\u7528\uFF0C\u5BF9\u8C61\u5C06\u4E0D\u4F1A\u65CB\u8F6C\u5E76\u4FDD\u6301\u76F8\u540C\u7684\u89D2\u5EA6\u3002\u4F8B\u5982\uFF0C\u5BF9\u4E8E\u89D2\u8272\u5F88\u6709\u7528\u3002","Capsule":"\u80F6\u56CA","Sphere":"\u7403\u4F53","Cylinder":"\u5706\u67F1","Mesh (works for Static only)":"Mesh\uFF08\u4EC5\u9002\u7528\u4E8E\u9759\u6001\uFF09","Simplified 3D model (leave empty to use object's one)":"\u7B80\u5316\u7684 3D \u6A21\u578B\uFF08\u7559\u7A7A\u4EE5\u4F7F\u7528\u5BF9\u8C61\u7684\u6A21\u578B\uFF09","Mass override":"\u8D28\u91CF\u8986\u76D6","Leave at 0 to use the density.":"\u8BBE\u7F6E\u4E3A 0 \u4EE5\u4F7F\u7528\u5BC6\u5EA6\u3002","Linear damping reduces an object's movement speed over time, making its motion slow down smoothly.":"\u7EBF\u6027\u963B\u5C3C\u968F\u7740\u65F6\u95F4\u7684\u63A8\u79FB\u964D\u4F4E\u7269\u4F53\u7684\u8FD0\u52A8\u901F\u5EA6\uFF0C\u4F7F\u5176\u8FD0\u52A8\u5E73\u6ED1\u51CF\u6162\u3002","Angular damping reduces an object's rotational speed over time, making its spins slow down smoothly.":"\u89D2\u963B\u5C3C\u968F\u7740\u65F6\u95F4\u7684\u63A8\u79FB\u964D\u4F4E\u7269\u4F53\u7684\u65CB\u8F6C\u901F\u5EA6\uFF0C\u4F7F\u5176\u65CB\u8F6C\u5E73\u6ED1\u51CF\u6162\u3002","Gravity Scale multiplies the world's gravity for a specific body, making it experience stronger or weaker gravitational force than normal.":"\u91CD\u529B\u6BD4\u4F8B\u4E58\u4EE5\u7279\u5B9A\u7269\u4F53\u7684\u4E16\u754C\u91CD\u529B\uFF0C\u4F7F\u5176\u4F53\u9A8C\u6BD4\u6B63\u5E38\u66F4\u5F3A\u6216\u66F4\u5F31\u7684\u91CD\u529B\u3002","Simulate realistic 3D physics for this object including gravity, forces, collisions, etc.":"\u4E3A\u8BE5\u5BF9\u8C61\u6A21\u62DF\u771F\u5B9E\u7684\u4E09\u7EF4\u7269\u7406\u6548\u679C\uFF0C\u5305\u62EC\u91CD\u529B\u3001\u529B\u548C\u78B0\u649E\u7B49\u3002","Gravity (in Newton)":"\u91CD\u529B (\u725B\u987F)","World gravity on Z axis":"Z \u8F74\u4E0A\u7684\u4E16\u754C\u91CD\u529B","the world gravity on Z axis":"Z \u8F74\u4E0A\u7684\u4E16\u754C\u91CD\u529B","Enable or disable an object fixed rotation. If enabled the object won't be able to rotate. This action has no effect on characters.":"\u542F\u7528\u6216\u7981\u7528\u5BF9\u8C61\u56FA\u5B9A\u65CB\u8F6C\u3002\u5982\u679C\u542F\u7528\uFF0C\u5BF9\u8C61\u5C06\u65E0\u6CD5\u65CB\u8F6C\u3002\u6B64\u64CD\u4F5C\u5BF9\u89D2\u8272\u6CA1\u6709\u5F71\u54CD\u3002","Modify an object shape scale. It affects custom shape dimensions. If custom dimensions are not set, the body will be scaled automatically to the object size.":"\u4FEE\u6539\u5BF9\u8C61\u5F62\u72B6\u6BD4\u4F8B\u3002\u5B83\u5F71\u54CD\u81EA\u5B9A\u4E49\u5F62\u72B6\u5C3A\u5BF8\u3002\u5982\u679C\u672A\u8BBE\u7F6E\u81EA\u5B9A\u4E49\u5C3A\u5BF8\uFF0C\u4E3B\u4F53\u5C06\u81EA\u52A8\u7F29\u653E\u5230\u5BF9\u8C61\u5927\u5C0F\u3002","the object density. The body's density and volume determine its mass.":"\u7269\u4F53\u5BC6\u5EA6\u3002\u7269\u4F53\u7684\u5BC6\u5EA6\u548C\u4F53\u79EF\u51B3\u5B9A\u4E86\u5B83\u7684\u8D28\u91CF\u3002","Shape offset X":"\u5F62\u72B6\u504F\u79FB X","the object shape offset on X.":"\u5BF9\u8C61\u5F62\u72B6\u5728 X \u8F74\u4E0A\u7684\u504F\u79FB\u3002","the shape offset on X":"\u5F62\u72B6\u5728 X \u8F74\u4E0A\u7684\u504F\u79FB","Shape offset Y":"\u5F62\u72B6\u504F\u79FB Y","the object shape offset on Y.":"\u5BF9\u8C61\u5F62\u72B6\u5728 Y \u8F74\u4E0A\u7684\u504F\u79FB\u3002","the shape offset on Y":"Y\u8F74\u5F62\u72B6\u504F\u79FB","Shape offset Z":"\u5F62\u72B6\u504F\u79FB Z","the object shape offset on Z.":"\u5BF9\u8C61\u5F62\u72B6\u5728 Z \u8F74\u4E0A\u7684\u504F\u79FB\u3002","the shape offset on Z":"\u5F62\u72B6\u5728 Z \u8F74\u4E0A\u7684\u504F\u79FB","the object friction. How much energy is lost from the movement of one object over another. The combined friction from two bodies is calculated as 'sqrt(bodyA.friction * bodyB.friction)'.":"\u7269\u4F53\u6469\u64E6\u529B\u3002\u4E00\u4E2A\u7269\u4F53\u5728\u53E6\u4E00\u4E2A\u7269\u4F53\u4E0A\u7684\u8FD0\u52A8\u635F\u5931\u4E86\u591A\u5C11\u80FD\u91CF\u3002\u4E24\u4E2A\u7269\u4F53\u7684\u5408\u5E76\u6469\u64E6\u529B\u8BA1\u7B97\u4E3A 'sqrt(bodyA.friction * bodyB.friction)'\u3002","the object restitution. Energy conservation on collision. The combined restitution from two bodies is calculated as 'max(bodyA.restitution, bodyB.restitution)'.":"\u7269\u4F53\u6062\u590D\u3002\u78B0\u649E\u65F6\u7684\u80FD\u91CF\u5B88\u6052\u3002\u4E24\u4E2A\u7269\u4F53\u7684\u7EC4\u5408\u6062\u590D\u8BA1\u7B97\u4E3A\u201C max(bodyA.restitution, bodyB.restitution)\u201D\u3002","the object linear damping. How much movement speed is lost across the time.":"\u7269\u4F53\u7684\u7EBF\u6027\u963B\u5C3C\u3002\u968F\u7740\u65F6\u95F4\u63A8\u79FB\uFF0C\u8FD0\u52A8\u901F\u5EA6\u4F1A\u635F\u5931\u591A\u5C11\u3002","the object angular damping. How much angular speed is lost across the time.":"\u7269\u4F53\u7684\u89D2\u963B\u5C3C\u3002\u968F\u7740\u65F6\u95F4\u63A8\u79FB\uFF0C\u89D2\u901F\u5EA6\u635F\u5931\u4E86\u591A\u5C11\u3002","the object gravity scale. The gravity applied to an object is the world gravity multiplied by the object gravity scale.":"\u7269\u4F53\u91CD\u529B\u6807\u5EA6\u3002\u5E94\u7528\u4E8E\u5BF9\u8C61\u7684\u91CD\u529B\u662F\u4E16\u754C\u91CD\u529B\u4E58\u4EE5\u5BF9\u8C61\u91CD\u529B\u6BD4\u4F8B\u3002","Layer (1 - 8)":"\u56FE\u5C42 (1-8)","Mask (1 - 8)":"\u906E\u7F69 (1-8)","the object linear velocity on X":"\u7269\u4F53\u5728 X \u8F74\u4E0A\u7684\u7EBF\u901F\u5EA6","the object linear velocity on Y":"\u7269\u4F53\u5728 Y \u8F74\u4E0A\u7684\u7EBF\u901F\u5EA6","Linear velocity Z":"\u7EBF\u6027\u901F\u5EA6 Z","the object linear velocity on Z":"\u7269\u4F53\u5728 Z \u8F74\u4E0A\u7684\u7EBF\u901F\u5EA6","the linear velocity on Z":"Z \u4E0A\u7684\u7EBF\u6027\u901F\u5EA6","the object linear velocity length":"\u5BF9\u8C61\u7EBF\u6027\u901F\u5EA6\u957F\u5EA6","Angular velocity X":"\u89D2\u901F\u5EA6 X","the object angular velocity around X":"\u7269\u4F53\u5728 X \u8F74\u4E0A\u7684\u89D2\u901F\u5EA6","the angular velocity around X":"X \u5468\u56F4\u7684\u89D2\u901F\u5EA6","Angular velocity Y":"\u89D2\u901F\u5EA6 Y","the object angular velocity around Y":"\u7269\u4F53\u5728 Y \u8F74\u4E0A\u7684\u89D2\u901F\u5EA6","the angular velocity around Y":"Y \u5468\u56F4\u7684\u89D2\u901F\u5EA6","Angular velocity Z":"\u89D2\u901F\u5EA6 Z","the object angular velocity around Z":"\u7269\u4F53\u5728 Z \u8F74\u4E0A\u7684\u89D2\u901F\u5EA6","the angular velocity around Z":"Z \u5468\u56F4\u7684\u89D2\u901F\u5EA6","Apply force (at a point)":"\u65BD\u52A0\u529B\u91CF (\u5728\u67D0\u4E00\u70B9)","Apply a force of _PARAM2_ ; _PARAM3_ ; _PARAM4_ to _PARAM0_ at _PARAM5_ ; _PARAM6_ ; _PARAM7_":"\u5728 _PARAM5_\uFF1B_PARAM6_\uFF1B_PARAM7_ \u5904\u5BF9 _PARAM0_ \u65BD\u52A0 _PARAM2_\uFF1B_PARAM3_\uFF1B_PARAM4_ \u7684\u529B","Z component (N)":"Z \u7EC4\u4EF6 (N)","Application point on Z axis":"Z \u8F74\u4E0A\u7684\u5E94\u7528\u70B9","Use `MassCenterX`, `MassCenterY` and `MassCenterZ` expressions to avoid any rotation.":"\u4F7F\u7528\u201CMassCenterX\u201D\u3001\u201CMassCenterY\u201D\u548C\u201CMassCenterZ\u201D\u8868\u8FBE\u5F0F\u6765\u907F\u514D\u4EFB\u4F55\u65CB\u8F6C\u3002","Apply force (at center)":"\u65BD\u52A0\u529B\u91CF (\u5728\u4E2D\u5FC3)","Apply a force of _PARAM2_ ; _PARAM3_ ; _PARAM4_ at the center of _PARAM0_":"\u5728 _PARAM0_ \u7684\u4E2D\u5FC3\u65BD\u52A0 _PARAM2_ ; _PARAM3_ ; _PARAM4_ \u7684\u529B","Apply to _PARAM0_ a force of length _PARAM2_ towards _PARAM3_ ; _PARAM4_ ; _PARAM5_":"\u5BF9 _PARAM0_ \u65BD\u52A0\u957F\u5EA6\u4E3A _PARAM2_ \u7684\u529B\uFF0C\u671D\u5411 _PARAM3_\uFF1B_PARAM4_\uFF1B_PARAM5_","Apply impulse (at a point)":"\u5E94\u7528\u51B2\u91CF (\u5728\u67D0\u4E00\u70B9)","Apply an impulse of _PARAM2_ ; _PARAM3_ ; _PARAM4_ to _PARAM0_ at _PARAM5_ ; _PARAM6_ ; _PARAM7_":"\u5728 _PARAM5_\uFF1B_PARAM6_\uFF1B_PARAM7_ \u5904\u5411 _PARAM0_ \u65BD\u52A0 _PARAM2_\uFF1B_PARAM3_\uFF1B_PARAM4_ \u51B2\u91CF","Z component (N\u00B7s or kg\u00B7m\u00B7s\u207B\u00B9)":"Z \u7EC4\u4EF6 (N\u00B7s or kg\u00B7m\u00B7s\u207B\u00B9)","Apply impulse (at center)":"\u5E94\u7528\u51B2\u91CF (\u5728\u4E2D\u5FC3)","Apply an impulse of _PARAM2_ ; _PARAM3_ ; _PARAM4_ at the center of _PARAM0_":"\u5728 _PARAM0_ \u7684\u4E2D\u5FC3\u65BD\u52A0 _PARAM2_ ; _PARAM3_ ; _PARAM4_ \u7684\u51B2\u91CF","Apply to _PARAM0_ an impulse of length _PARAM2_ towards _PARAM3_ ; _PARAM4_ ; _PARAM5_":"\u5BF9 _PARAM0_ \u65BD\u52A0\u957F\u5EA6\u4E3A _PARAM2_ \u7684\u51B2\u91CF\uFF0C\u671D\u5411 _PARAM3_\uFF1B_PARAM4_\uFF1B_PARAM5_","Apply a torque of _PARAM2_ ; _PARAM3_ ; _PARAM4_ to _PARAM0_ an":"\u5BF9 _PARAM0_ \u65BD\u52A0 _PARAM2_ ; _PARAM3_ ; _PARAM4_ \u7684\u626D\u77E9","Torque around X (N\u00B7m)":"X \u65B9\u5411\u626D\u77E9 (N\u00B7m)","Torque around Y (N\u00B7m)":"Y \u65B9\u5411\u626D\u77E9 (N\u00B7m)","Torque around Z (N\u00B7m)":"Z \u65B9\u5411\u626D\u77E9 (N\u00B7m)","Apply angular impulse of _PARAM2_ ; _PARAM3_ ; _PARAM4_ to _PARAM0_ an":"\u5C06 _PARAM2_ ; _PARAM3_ ; _PARAM4_ \u7684\u89D2\u51B2\u91CF\u65BD\u52A0\u5230 _PARAM0_","Angular impulse around X (N\u00B7m\u00B7s)":"\u7ED5 X \u8F74\u7684\u89D2\u51B2\u91CF (N\u00B7m\u00B7s)","Angular impulse around Y (N\u00B7m\u00B7s)":"\u7ED5 Y \u8F74\u7684\u89D2\u51B2\u91CF (N\u00B7m\u00B7s)","Angular impulse around Z (N\u00B7m\u00B7s)":"\u7ED5 Z \u8F74\u7684\u89D2\u51B2\u91CF (N\u00B7m\u00B7s)","Inertia around X":"X \u8F74\u5468\u56F4\u7684\u60EF\u6027","Return the inertia around X axis of the object (in kilograms \u00B7 meters\u00B2) when for its default rotation is (0\u00B0; 0\u00B0; 0\u00B0)":"\u8FD4\u56DE\u7269\u4F53\u9ED8\u8BA4\u65CB\u8F6C\u89D2\u5EA6\u4E3A (0\u00B0; 0\u00B0; 0\u00B0) \u65F6\u7ED5 X \u8F74\u7684\u60EF\u6027 (\u5355\u4F4D\u4E3A\u5343\u514B\u00B7\u7C73\u00B2)","Inertia around Y":"Y \u8F74\u5468\u56F4\u7684\u60EF\u6027","Return the inertia around Y axis of the object (in kilograms \u00B7 meters\u00B2) when for its default rotation is (0\u00B0; 0\u00B0; 0\u00B0)":"\u8FD4\u56DE\u7269\u4F53\u9ED8\u8BA4\u65CB\u8F6C\u89D2\u5EA6\u4E3A (0\u00B0; 0\u00B0; 0\u00B0) \u65F6\u7ED5 Y \u8F74\u7684\u60EF\u6027 (\u5355\u4F4D\u4E3A\u5343\u514B\u00B7\u7C73\u00B2)","Inertia around Z":"Z \u8F74\u5468\u56F4\u7684\u60EF\u6027","Return the inertia around Z axis of the object (in kilograms \u00B7 meters\u00B2) when for its default rotation is (0\u00B0; 0\u00B0; 0\u00B0)":"\u8FD4\u56DE\u7269\u4F53\u9ED8\u8BA4\u65CB\u8F6C\u89D2\u5EA6\u4E3A (0\u00B0; 0\u00B0; 0\u00B0) \u65F6\u7ED5 Z \u8F74\u7684\u60EF\u6027 (\u5355\u4F4D\u4E3A\u5343\u514B\u00B7\u7C73\u00B2)","Mass center Z":"\u8D28\u91CF\u4E2D\u5FC3 Z","Jump height":"\u8DF3\u8DC3\u9AD8\u5EA6","Forward acceleration":"\u524D\u8FDB\u52A0\u901F\u5EA6","Forward deceleration":"\u524D\u8FDB\u51CF\u901F","Max. forward speed":"\u6700\u5927\u524D\u8FDB\u901F\u5EA6","Sideways acceleration":"\u4FA7\u5411\u52A0\u901F\u5EA6","Sideways deceleration":"\u4FA7\u5411\u51CF\u901F","Max. sideways speed":"\u6700\u5927\u4FA7\u5411\u901F\u5EA6","3D physics character":"3D \u7269\u7406\u89D2\u8272","Allow an object to jump and run on platforms that have the 3D physics behavior(and which are generally set to \"Static\" as type, unless the platform is animated/moved in events).\n\nThis behavior is usually used with one or more \"mapper\" behavior to let the player move it.":"\u5141\u8BB8\u4E00\u4E2A\u5BF9\u8C61\u5728\u5177\u67093D\u7269\u7406\u884C\u4E3A\u7684\u5E73\u9762\u4E0A\u8DF3\u8DC3\u548C\u5954\u8DD1\uFF08\u9664\u975E\u5E73\u9762\u5728\u4E8B\u4EF6\u4E2D\u52A8\u753B/\u79FB\u52A8\uFF0C\u901A\u5E38\u5176\u7C7B\u578B\u8BBE\u7F6E\u4E3A\u201C\u9759\u6001\u201D\uFF09\u3002\n\n\u6B64\u884C\u4E3A\u901A\u5E38\u4E0E\u4E00\u4E2A\u6216\u591A\u4E2A\u201C\u6620\u5C04\u5668\u201D\u884C\u4E3A\u4E00\u8D77\u4F7F\u7528\uFF0C\u4EE5\u8BA9\u73A9\u5BB6\u79FB\u52A8\u5B83\u3002","Simulate move forward key press":"\u6A21\u62DF\u6309\u4E0B\u524D\u8FDB\u952E","Simulate a press of the move forward key.":"\u6A21\u62DF\u6309\u4E0B\u524D\u8FDB\u952E\u3002","Simulate pressing Forward key for _PARAM0_":"\u6A21\u62DF\u6309\u4E0B _PARAM0_ \u7684\u524D\u8FDB\u952E","Character controls":"\u89D2\u8272\u63A7\u5236","Simulate move backward key press":"\u6A21\u62DF\u6309\u4E0B\u540E\u9000\u952E","Simulate a press of the move backward key.":"\u6A21\u62DF\u6309\u4E0B\u540E\u9000\u952E\u3002","Simulate pressing Backward key for _PARAM0_":"\u6A21\u62DF\u6309\u4E0B _PARAM0_ \u7684\u540E\u9000\u952E","Simulate move right key press":"\u6A21\u62DF\u6309\u4E0B\u53F3\u79FB\u52A8\u952E","Simulate a press of the move right key.":"\u6A21\u62DF\u6309\u4E0B\u53F3\u79FB\u52A8\u952E\u3002","Simulate pressing Right key for _PARAM0_":"\u6A21\u62DF\u6309\u4E0B _PARAM0_ \u7684\u53F3\u952E","Simulate move left key press":"\u6A21\u62DF\u6309\u4E0B\u5DE6\u79FB\u952E","Simulate a press of the move left key.":"\u6A21\u62DF\u6309\u4E0B\u5DE6\u79FB\u952E\u3002","Simulate pressing Left key for _PARAM0_":"\u6A21\u62DF\u6309\u4E0B _PARAM0_ \u7684\u5DE6\u952E","A stick angle for a 3D Physics character of 0\u00B0 means the object will move to the right, 90\u00B0 backward and -90\u00B0 (or 270\u00B0) forward.":"\u5BF9\u4E8E 3D \u7269\u7406\u89D2\u8272\u7684 0\u00B0 \u56FA\u5B9A\u89D2\u5EA6\u610F\u5473\u7740\u7269\u4F53\u5C06\u5411\u53F3\u79FB\u52A8\uFF0C90\u00B0 \u5411\u540E\u79FB\u52A8\uFF0C\u4EE5\u53CA -90\u00B0\uFF08\u6216 270\u00B0\uFF09\u5411\u524D\u79FB\u52A8\u3002","Simulating a stick control is usually used for connecting gamepads. For NPCs, it's usually better to rotate them toward target & simulate forward key instead.":"\u6A21\u62DF\u6746\u63A7\u5236\u901A\u5E38\u7528\u4E8E\u8FDE\u63A5\u6E38\u620F\u624B\u67C4\u3002\u5BF9\u4E8E NPC\uFF0C\u901A\u5E38\u8FD8\u662F\u66F4\u597D\u5730\u8BA9\u5B83\u4EEC\u671D\u76EE\u6807\u65CB\u8F6C\u5E76\u6A21\u62DF\u5411\u524D\u6309\u952E\u3002","When this action is executed, the object is able to jump again, even if it is in the air: this can be useful to allow a double jump for example. This is not a permanent effect: you must call again this action every time you want to allow the object to jump (apart if it's on the floor).":"\u6267\u884C\u6B64\u64CD\u4F5C\u540E\uFF0C\u5373\u4F7F\u5BF9\u8C61\u5728\u7A7A\u4E2D\uFF0C\u5B83\u4E5F\u80FD\u518D\u6B21\u8DF3\u8DC3\uFF1A\u4F8B\u5982\uFF0C\u8FD9\u5BF9\u4E8E\u5141\u8BB8\u53CC\u8DF3\u5F88\u6709\u7528\u3002\u8FD9\u4E0D\u662F\u6C38\u4E45\u6548\u679C\uFF1A\u6BCF\u6B21\u60F3\u8981\u5141\u8BB8\u5BF9\u8C61\u8DF3\u8DC3\u65F6\u90FD\u5FC5\u987B\u518D\u6B21\u8C03\u7528\u6B64\u64CD\u4F5C (\u5982\u679C\u5BF9\u8C61\u5728\u5730\u677F\u4E0A\u5219\u53E6\u5F53\u522B\u8BBA)\u3002","Character state":"\u89D2\u8272\u72B6\u6001","Should bind object and forward angle":"\u8BE5\u7ED1\u5B9A\u5BF9\u8C61\u548C\u524D\u8FDB\u89D2\u5EA6","Check if the object angle and forward angle should be kept the same.":"\u68C0\u67E5\u7269\u4F53\u89D2\u5EA6\u548C\u524D\u8FDB\u89D2\u5EA6\u662F\u5426\u5E94\u4FDD\u6301\u4E0D\u53D8\u3002","Keep _PARAM0_ angle and forward angle the same":"\u4FDD\u6301 _PARAM0_ \u89D2\u5EA6\u548C\u524D\u8FDB\u89D2\u5EA6\u76F8\u540C","Character configuration":"\u89D2\u8272\u914D\u7F6E","Enable or disable keeping the object angle and forward angle the same.":"\u542F\u7528\u6216\u7981\u7528\u4FDD\u6301\u76EE\u6807\u89D2\u5EA6\u548C\u524D\u8FDB\u89D2\u5EA6\u76F8\u540C\u3002","Should bind _PARAM0_ angle and forward angle: _PARAM2_":"\u5E94\u7ED1\u5B9A _PARAM0_ \u89D2\u5EA6\u548C\u524D\u8FDB\u89D2\u5EA6\uFF1A_PARAM2_","Keep object angle and forward direction the same":"\u4FDD\u6301\u7269\u4F53\u89D2\u5EA6\u548C\u524D\u8FDB\u65B9\u5411\u76F8\u540C","Forward angle":"\u5411\u524D\u89D2\u5EA6","Compare the angle used by the character to go forward.":"\u6BD4\u8F83\u89D2\u8272\u524D\u8FDB\u6240\u4F7F\u7528\u7684\u89D2\u5EA6\u3002","Forward angle of _PARAM0_ is _PARAM2_ \u00B1 _PARAM3_\u00B0":"_PARAM0_ \u7684\u524D\u65B9\u89D2\u5EA6\u4E3A _PARAM2_ \u00B1 _PARAM3_\u00B0","Change the angle used by the character to go forward.":"\u6539\u53D8\u89D2\u8272\u524D\u8FDB\u7684\u89D2\u5EA6\u3002","the forward angle":"\u5411\u524D\u89D2\u5EA6","Forward angle of the character":"\u89D2\u8272\u7684\u524D\u5411\u89D2\u5EA6","Return the angle used by the character to go forward.":"\u8FD4\u56DE\u89D2\u8272\u524D\u8FDB\u6240\u4F7F\u7528\u7684\u89D2\u5EA6\u3002","Current forward speed":"\u5F53\u524D\u524D\u8FDB\u901F\u5EA6","the current forward speed of the object. The object moves backward with negative values and forward with positive ones":"\u7269\u4F53\u7684\u5F53\u524D\u524D\u8FDB\u901F\u5EA6\u3002\u5BF9\u8C61\u4EE5\u8D1F\u503C\u5411\u540E\u79FB\u52A8\uFF0C\u4EE5\u6B63\u503C\u5411\u524D\u79FB\u52A8","the current forward speed":"\u5F53\u524D\u524D\u8FDB\u901F\u5EA6","the forward acceleration of an object":"\u7269\u4F53\u524D\u8FDB\u7684\u52A0\u901F\u5EA6","the forward acceleration":"\u524D\u8FDB\u52A0\u901F\u5EA6","the forward deceleration of an object":"\u7269\u4F53\u524D\u8FDB\u7684\u51CF\u901F\u5EA6","the forward deceleration":"\u524D\u8FDB\u51CF\u901F","Forward max speed":"\u524D\u8FDB\u6700\u5927\u901F\u5EA6","the forward max speed of the object":"\u7269\u4F53\u524D\u8FDB\u7684\u6700\u5927\u901F\u5EA6","the forward max speed":"\u524D\u8FDB\u6700\u5927\u901F\u5EA6","Current sideways speed":"\u5F53\u524D\u4FA7\u5411\u901F\u5EA6","the current sideways speed of the object. The object moves to the left with negative values and to the right with positive ones":"\u7269\u4F53\u5F53\u524D\u7684\u4FA7\u5411\u901F\u5EA6\u3002\u8D1F\u503C\u8868\u793A\u7269\u4F53\u5411\u5DE6\u79FB\u52A8\uFF0C\u6B63\u503C\u8868\u793A\u7269\u4F53\u5411\u53F3\u79FB\u52A8","the current sideways speed":"\u5F53\u524D\u4FA7\u5411\u901F\u5EA6","the sideways acceleration of an object":"\u7269\u4F53\u7684\u4FA7\u5411\u52A0\u901F\u5EA6","the sideways acceleration":"\u4FA7\u5411\u52A0\u901F\u5EA6","the sideways deceleration of an object":"\u7269\u4F53\u7684\u4FA7\u5411\u51CF\u901F\u5EA6","the sideways deceleration":"\u4FA7\u5411\u51CF\u901F","Sideways max speed":"\u4FA7\u5411\u6700\u5927\u901F\u5EA6","the sideways max speed of the object":"\u7269\u4F53\u7684\u4FA7\u5411\u6700\u5927\u901F\u5EA6","the sideways max speed":"\u4FA7\u5411\u6700\u5927\u901F\u5EA6","the current falling speed of the object. Its value is always positive.":"\u7269\u4F53\u5F53\u524D\u7684\u4E0B\u964D\u901F\u5EA6\uFF0C\u5B83\u7684\u503C\u603B\u662F\u6B63\u6570\u3002","the current jump speed of the object. Its value is always positive.":"\u7269\u4F53\u5F53\u524D\u7684\u8DF3\u8DC3\u901F\u5EA6\uFF0C\u5B83\u7684\u503C\u603B\u662F\u6B63\u6570\u3002","the jump speed of an object. Its value is always positive":"\u7269\u4F53\u7684\u8DF3\u8DC3\u901F\u5EA6\u3002\u5176\u503C\u59CB\u7EC8\u4E3A\u6B63","the jump sustain time of an object. This is the time during which keeping the jump button held allow the initial jump speed to be maintained":"\u7269\u4F53\u8DF3\u8DC3\u7684\u6301\u7EED\u65F6\u95F4\u3002\u8FD9\u662F\u6309\u4F4F\u8DF3\u8DC3\u6309\u94AE\u4EE5\u4FDD\u6301\u521D\u59CB\u8DF3\u8DC3\u901F\u5EA6\u7684\u65F6\u95F4\u3002","the gravity applied on an object":"\u4F5C\u7528\u5728\u7269\u4F53\u4E0A\u7684\u91CD\u529B","the maximum falling speed of an object":"\u7269\u4F53\u7684\u6700\u5927\u4E0B\u843D\u901F\u5EA6","Max steer angle":"\u6700\u5927\u8F6C\u5411\u89D2\u5EA6","Steering":"\u8F6C\u5411","Beginning steer speed":"\u521D\u59CB\u8F6C\u5411\u901F\u5EA6","End steer speed":"\u6700\u7EC8\u8F6C\u5411\u901F","Max engine torque":"\u6700\u5927\u53D1\u52A8\u673A\u626D\u77E9","Allow cars to climb steep slopes and push heavy obstacles.":"\u5141\u8BB8\u6C7D\u8F66\u6500\u767B\u9661\u5761\u5E76\u63A8\u52A8\u91CD\u578B\u969C\u788D\u7269\u3002","Max engine speed":"\u6700\u5927\u53D1\u52A8\u673A\u901F\u5EA6","Engine inertia":"\u53D1\u52A8\u673A\u60EF\u6027","Slow down car acceleration.":"\u51CF\u6162\u6C7D\u8F66\u52A0\u901F\u5EA6\u3002","Reverse gear ratio":"\u5012\u6863\u9F7F\u8F6E\u6BD4","1st gear ratio":"1 \u6863\u9F7F\u8F6E\u6BD4","2nd gear ratio":"2 \u6863\u9F7F\u8F6E\u6BD4","3rd gear ratio":"3 \u6863\u9F7F\u8F6E\u6BD4","4th gear ratio":"4 \u6863\u9F7F\u8F6E\u6BD4","5th gear ratio":"5 \u6863\u9F7F\u8F6E\u6BD4","6th gear ratio":"6 \u6863\u9F7F\u8F6E\u6BD4","Wheel radius":"\u8F6E\u5B50\u534A\u5F84","Wheels":"\u8F6E\u5B50","Wheel width":"\u8F6E\u5B50\u5BBD\u5EA6","Back wheel offset X":"\u540E\u8F6E\u504F\u79FB X","Positive values move wheels outside.":"\u6B63\u503C\u4F7F\u8F66\u8F6E\u5411\u5916\u79FB\u52A8\u3002","Front wheel offset X":"\u524D\u8F6E\u504F\u79FB X","Wheel offset Y":"\u8F6E\u5B50\u504F\u79FB Y","Wheel offset Z":"\u8F6E\u5B50\u504F\u79FB Z","Brake max torque":"\u6700\u5927\u5236\u52A8\u626D\u77E9","Brakes":"\u5239\u8F66","Hand brake max torque":"\u624B\u52A8\u5236\u52A8\u5668\u6700\u5927\u626D\u77E9","Back wheel drive":"\u540E\u8F6E\u9A71\u52A8","Front wheel drive":"\u524D\u8F6E\u9A71\u52A8","Pitch and roll max angle":"\u4FEF\u4EF0\u548C\u6EDA\u52A8\u6700\u5927\u89D2\u5EA6","3D physics car":"3D \u7269\u7406\u6C7D\u8F66","Simulate a realistic car using the 3D physics engine. This is mostly useful for the car controlled by the player (it's usually too complex for other cars in a game).\n\nThis behavior is usually used with one or more \"mapper\" behavior to let the player move it.":"\u4F7F\u75283D\u7269\u7406\u5F15\u64CE\u6A21\u62DF\u771F\u5B9E\u7684\u6C7D\u8F66\u3002\u8FD9\u5BF9\u73A9\u5BB6\u63A7\u5236\u7684\u6C7D\u8F66\u7279\u522B\u6709\u7528\uFF08\u901A\u5E38\u5BF9\u4E8E\u6E38\u620F\u4E2D\u7684\u5176\u4ED6\u6C7D\u8F66\u6765\u8BF4\u8FC7\u4E8E\u590D\u6742\uFF09\u3002\n\n\u6B64\u884C\u4E3A\u901A\u5E38\u4E0E\u4E00\u4E2A\u6216\u591A\u4E2A\"\u6620\u5C04\u5668\"\u884C\u4E3A\u4E00\u8D77\u4F7F\u7528\uFF0C\u4EE5\u4FBF\u8BA9\u73A9\u5BB6\u79FB\u52A8\u5B83\u3002","Car controls":"\u6C7D\u8F66\u63A7\u5236","Simulate hand brake key press":"\u6A21\u62DF\u624B\u5239\u6309\u952E\u6309\u4E0B","Simulate a press of the hand brake key.":"\u6A21\u62DF\u6309\u4E0B\u624B\u5239\u952E\u3002","Simulate pressing hand brake key for _PARAM0_":"\u6A21\u62DF\u6309\u4E0B\u624B\u5239\u952E _PARAM0_","Simulate accelerator stick control":"\u6A21\u62DF\u64CD\u7EB5\u6746\u63A7\u5236","Simulate an accelerator stick control.":"\u6A21\u62DF\u64CD\u7EB5\u6746\u63A7\u5236\u3002","Simulate an accelerator stick control for _PARAM0_ with a _PARAM2_ force":"\u6A21\u62DF\u4E00\u4E2A\u7528\u4E8E _PARAM0_ \u7684\u52A0\u901F\u6746\u63A7\u5236\uFF0C\u65BD\u52A0 _PARAM2_ \u529B","Stick force (between -1 and 1)":"\u7C98\u9644\u529B (\u8303\u56F4\u5728-1\u52301\u4E4B\u95F4)","Simulate steering stick control":"\u6A21\u62DF\u65B9\u5411\u76D8\u63A7\u5236","Simulate a steering stick control.":"\u6A21\u62DF\u65B9\u5411\u76D8\u63A7\u5236\u3002","Simulate a steering stick control for _PARAM0_ with a _PARAM2_ force":"\u6A21\u62DF\u4E00\u4E2A\u7528\u4E8E _PARAM0_ \u7684\u8F6C\u5411\u6746\u63A7\u5236\uFF0C\u65BD\u52A0 _PARAM2_ \u529B","Steer angle":"\u8F6C\u5411\u89D2\u5EA6","the current steer angle (in degree). The value is negative when cars turn left":"\u5F53\u524D\u7684\u8F6C\u5411\u89D2\u5EA6 (\u4EE5\u5EA6\u4E3A\u5355\u4F4D)\u3002\u5F53\u6C7D\u8F66\u5DE6\u8F6C\u65F6\uFF0C\u8BE5\u503C\u4E3A\u8D1F\u6570\u3002","the steer angle":"\u8F6C\u5411\u89D2\u5EA6","Car state":"\u6C7D\u8F66\u72B6\u6001","Steer angle (in degree)":"\u8F6C\u5411\u89D2\u5EA6 (\u4EE5\u5EA6\u4E3A\u5355\u4F4D)","Engine speed":"\u53D1\u52A8\u673A\u901F\u5EA6","the current engine speed (RPM)":"\u5F53\u524D\u53D1\u52A8\u673A\u8F6C\u901F (RPM)","the engine speed":"\u53D1\u52A8\u673A\u901F\u5EA6","Engine speed (RPM)":"\u53D1\u52A8\u673A\u901F\u5EA6 (RPM)","Current gear":"\u5F53\u524D\u6863\u4F4D","the current gear (-1 = reverse, 0 = neutral, 1 = 1st gear)":"\u5F53\u524D\u6863\u4F4D (-1 = \u5012\u6863\uFF0C0 = \u7A7A\u6321\uFF0C1 = 1\u6863)","the current gear":"\u5F53\u524D\u6863\u4F4D","Check if any wheel is in contact with the ground.":"\u68C0\u67E5\u662F\u5426\u6709\u8F6E\u5B50\u63A5\u89E6\u5730\u9762\u3002","Engine max torque":"\u53D1\u52A8\u673A\u6700\u5927\u626D\u77E9","the engine max torque (N\u00B7m). It allows cars to climb steep slopes and push heavy obstacles":"\n\u53D1\u52A8\u673A\u6700\u5927\u626D\u77E9 (N\u00B7m)\u3002\u5B83\u4F7F\u6C7D\u8F66\u80FD\u591F\u6500\u767B\u9661\u5761\u5E76\u63A8\u52A8\u91CD\u578B\u969C\u788D\u7269\u3002","the engine max torque":"\u53D1\u52A8\u673A\u6700\u5927\u626D\u77E9","Car configuration":"\u6C7D\u8F66\u914D\u7F6E","Engine max torque (N\u00B7m)":"\u53D1\u52A8\u673A\u6700\u5927\u626D\u77E9 (N\u00B7m)","Engine max speed":"\u53D1\u52A8\u673A\u6700\u5927\u901F\u5EA6","the engine max speed (RPM)":"\u53D1\u52A8\u673A\u6700\u5927\u8F6C\u901F (RPM)","the engine max speed":"\u53D1\u52A8\u673A\u6700\u5927\u901F\u5EA6","Engine max speed (RPM)":"\u53D1\u52A8\u673A\u6700\u5927\u901F\u5EA6 (RPM)","the engine inertia (kg\u00B7m\u00B2). It slows down car acceleration":"\u53D1\u52A8\u673A\u60EF\u6027 (kg\u00B7m\u00B2)\u3002\u5B83\u4F1A\u51CF\u7F13\u6C7D\u8F66\u52A0\u901F\u5EA6","the engine inertia":"\u53D1\u52A8\u673A\u60EF\u6027","Engine inertia (kg\u00B7m\u00B2)":"\u53D1\u52A8\u673A\u60EF\u6027 (kg\u00B7m\u00B2)","Check if a 3D physics character is on a given platform.":"\u68C0\u67E5 3D \u7269\u7406\u89D2\u8272\u662F\u5426\u5728\u7ED9\u5B9A\u7684\u5E73\u53F0\u4E0A\u3002","Adjustment":"\u8C03\u6574","Adjust gamma, contrast, saturation, brightness, alpha or color-channel shift.":"\u8C03\u6574\u4F3D\u739B\u3001\u5BF9\u6BD4\u5EA6\u3001\u9971\u548C\u5EA6\u3001\u4EAE\u5EA6\u3001\u900F\u660E\u6216\u989C\u8272\u901A\u9053\u8F6C\u79FB\u3002","Gamma (between 0 and 5)":"\u4F3D\u739B(0\u52305)","Saturation (between 0 and 5)":"\u9971\u548C\u5EA6(\u4ECB\u4E8E 0 \u548C 5)","Contrast (between 0 and 5)":"\u5BF9\u6BD4\u5EA6(\u4ECB\u4E8E 0 \u548C 5)","Brightness (between 0 and 5)":"\u4EAE\u5EA6(\u4ECB\u4E8E 0 \u548C 5)","Red (between 0 and 5)":"\u7EA2\u8272(0\u52305)","Green (between 0 and 5)":"\u7EFF\u8272(0\u52305)","Blue (between 0 and 5)":"\u84DD\u8272(0\u52305)","Alpha (between 0 and 1, 0 is transparent)":"Alpha (\u4ECB\u4E8E 0 \u5230 1 \u4E4B\u95F4, 0 \u662F\u900F\u660E)","Advanced bloom":"\u9AD8\u7EA7\u5149\u6655","Applies a bloom effect.":"\u5E94\u7528\u5149\u6655\u6548\u679C\u3002","Threshold (between 0 and 1)":"\u9608\u503C(0-1\u4E4B\u95F4)","Bloom Scale (between 0 and 2)":"\u8840\u91CF\u6BD4\u4F8B (0\u52302)","Brightness (between 0 and 2)":"\u4EAE\u5EA6(\u4ECB\u4E8E 0 \u548C 2)","Blur (between 0 and 20)":"\u6A21\u7CCA(\u4ECB\u4E8E 0 \u548C 20 \u4E4B\u95F4)","Quality (between 0 and 20)":"\u8D28\u91CF (\u4ECB\u4E8E 0 \u548C 20 \u4E4B\u95F4)","Padding for the visual effect area":"\u89C6\u89C9\u6548\u679C\u533A\u57DF\u7684\u586B\u5145","ASCII":"ASCII","Render the image with ASCII characters only.":"\u53EA\u6E32\u67D3\u5E26\u6709ASCII\u5B57\u7B26\u7684\u56FE\u50CF\u3002","Size (between 2 and 20)":"\u5927\u5C0F (2\u81F320\u4E4B\u95F4)","Beveled edges":"\u659C\u8FB9","Add beveled edges around the rendered image.":"\u5728\u6E32\u67D3\u56FE\u50CF\u5468\u56F4\u6DFB\u52A0\u659C\u8FB9\u3002","Rotation (between 0 and 360)":"\u65CB\u8F6C (0-360)","Outer strength (between 0 and 5)":"\u5916\u90E8\u5F3A\u5EA6(0\u81F35\u4E4B\u95F4)","Distance (between 10 and 20)":"\u8DDD\u79BB(10\u81F320\u4E4B\u95F4)","Light alpha (between 0 and 1)":"\u6D45\u8272\u900F\u660E(\u4ECB\u4E8E 0 \u548C 1) \u4E4B\u95F4","Light color (color of the outline)":"\u6D45\u8272(\u5916\u89C2\u989C\u8272)","Shadow color (color of the outline)":"\u9634\u5F71\u989C\u8272 (\u5916\u89C2\u7684\u989C\u8272)","Shadow alpha (between 0 and 1)":"\u9634\u5F71\u900F\u660E(\u4ECB\u4E8E 0 \u548C 1) \u4E4B\u95F4","Black and White":"\u9ED1\u767D\u7684","Alter the colors to make the image black and white":"\u66F4\u6539\u989C\u8272\uFF0C\u4F7F\u56FE\u50CF\u53D8\u4E3A\u9ED1\u767D\u3002","Opacity (between 0 and 1)":"\u4E0D\u900F\u660E\u5EA6 (\u5728 0 \u548C 1)","Blending mode":"\u6DF7\u5408\u6A21\u5F0F","Alter the rendered image with the specified blend mode.":"\u7528\u6307\u5B9A\u7684\u6DF7\u5408\u6A21\u5F0F\u66F4\u6539\u5448\u73B0\u7684\u56FE\u50CF\u3002","Mode (0: Normal, 1: Add, 2: Multiply, 3: Screen)":"\u6A21\u5F0F (0: \u6B63\u5E38, 1\uFF1A\u52A0\u6CD5, 2\uFF1A\u4E58\u6CD5, 3\uFF1A\u5C4F\u5E55)","Blur (Gaussian, slow - prefer to use Kawase blur)":"\u6A21\u7CCA(\u9AD8\u65AF\u6A21\u7CCA\uFF0C\u6162\u901F-\u559C\u6B22\u7528Kawase\u6A21\u7CCA)","Blur the rendered image. This is slow, so prefer to use Kawase blur in most cases.":"\u6A21\u7CCA\u6E32\u67D3\u7684\u56FE\u50CF\u3002\u8FD9\u662F\u7F13\u6162\u7684\uFF0C\u6240\u4EE5\u5728\u5927\u591A\u6570\u60C5\u51B5\u4E0B\u66F4\u559C\u6B22\u4F7F\u7528 Kawase \u6A21\u7CCA\u3002","Blur intensity":"\u6A21\u7CCA\u5F3A\u5EA6","Number of render passes. An high value will cause lags/poor performance.":"\u6E32\u67D3\u901A\u8FC7\u6B21\u6570\u3002\u9AD8\u503C\u4F1A\u5BFC\u81F4\u5EF6\u8FDF/\u6027\u80FD\u5DEE\u3002","Resolution":"\u5206\u8FA8\u7387","Kernel size (one of these values: 5, 7, 9, 11, 13, 15)":"\u5185\u6838\u5927\u5C0F(\u8FD9\u4E9B\u503C\u4E4B\u4E00\uFF1A5\u30017\u30019\u300111\u300113\u300115)","Brightness":"\u4EAE\u5EA6","Make the image brighter.":"\u4F7F\u56FE\u50CF\u66F4\u52A0\u4EAE\u3002","Brightness (between 0 and 1)":"\u4EAE\u5EA6(\u4ECB\u4E8E 0 \u548C 1)","Bulge Pinch":"\u51F9\u51F8","Bulges or pinches the image in a circle.":"\u5C06\u56FE\u50CF\u51F8\u8D77\u6216\u6324\u538B\u6210\u5706\u5F62\u3002","Center X (between 0 and 1, 0.5 is image middle)":"\u5C45\u4E2D X (\u4ECB\u4E8E 0 \u5230 1, 0.5 \u4E4B\u95F4\u7684\u56FE\u50CF\u4E2D\u95F4\u503C)","Center Y (between 0 and 1, 0.5 is image middle)":"\u5C45\u4E2D Y (\u4ECB\u4E8E 0 \u548C 1 \u4E4B\u95F4\uFF0C0.5 \u4E3A\u56FE\u50CF\u4E2D\u95F4\u503C)","strength (between -1 and 1)":"\u5F3A\u5EA6\uFF08\u4ECB\u4E8E-1\u548C1\u4E4B\u95F4\uFF09","-1 is strong pinch, 0 is no effect, 1 is strong bulge":"-1\u4E3A\u5F3A\u6324\u538B\uFF0C0\u4E3A\u65E0\u6548\uFF0C1\u4E3A\u5F3A\u51F8","Color Map":"\u5F69\u8272\u5730\u56FE","Change the color rendered on screen.":"\u66F4\u6539\u5C4F\u5E55\u4E0A\u5448\u73B0\u7684\u989C\u8272\u3002","Color map texture for the effect":"\u7279\u6548\u7684\u989C\u8272\u8D34\u56FE\u7EB9\u7406","You can change colors of pixels by modifying a reference color image, containing each colors, called the *Color Map Texture*. To get started, **download** [a default color map texture here](https://wiki.gdevelop.io/gdevelop5/interface/scene-editor/layer-effects).":"\u60A8\u53EF\u4EE5\u901A\u8FC7\u4FEE\u6539\u5305\u542B\u6BCF\u79CD\u989C\u8272\u7684\u53C2\u8003\u5F69\u8272\u56FE\u50CF\u6765\u66F4\u6539\u50CF\u7D20\u7684\u989C\u8272\uFF0C\u79F0\u4E3A*\u989C\u8272\u8D34\u56FE\u7EB9\u7406*\u3002\u8981\u5F00\u59CB\u4F7F\u7528\uFF0C\u8BF7**\u4E0B\u8F7D** [\u6B64\u5904\u7684\u9ED8\u8BA4\u989C\u8272\u8D34\u56FE\u7EB9\u7406](https://wiki.gdevelop.io/gdevelop5/interface/scene-editor/layer-effects)\u3002","Disable anti-aliasing (\"nearest\" pixel rounding)":"\u7981\u7528\u53CD\u952F\u9F7F(\"\u6700\u8FD1\"\u50CF\u7D20\u820D\u5165)","Mix":"\u6DF7\u5408","Mix value of the effect on the layer (in percent)":"\u56FE\u5C42\u6548\u679C\u7684\u6DF7\u5408\u503C (\u767E\u5206\u6BD4)","Color Replace":"\u989C\u8272\u66FF\u6362","Effect replacing a color (or similar) by another.":"\u7279\u6548\u66FF\u6362\u989C\u8272(\u6216\u7C7B\u4F3C\u989C\u8272)\u3002","Original Color":"\u539F\u59CB\u989C\u8272","New Color":"\u65B0\u989C\u8272","Epsilon (between 0 and 1)":"Epsilon (\u4ECB\u4E8E 0 \u5230 1)","Tolerance/sensitivity of the floating-point comparison between colors (lower = more exact, higher = more inclusive)":"\u989C\u8272\u95F4\u6D6E\u70B9\u6BD4\u8F83\u7684\u516C\u5DEE/\u7075\u654F\u5EA6 (\u8F83\u4F4E=\u8F83\u7CBE\u786E\uFF0C\u8F83\u9AD8=\u8F83\u9AD8)","CRT":"CRT","Apply an effect resembling old CRT monitors.":"\u5E94\u7528\u4E00\u4E2A\u7C7B\u4F3C\u65E7\u7684 CRT \u76D1\u89C6\u5668\u7684\u6548\u679C\u3002","Line width (between 0 and 5)":"\u7EBF\u6761\u5BBD\u5EA6 (\u4ECB\u4E8E 0 \u81F3 5)","Line contrast (between 0 and 1)":"\u7EBF\u6761\u5BF9\u6BD4\u5EA6 (0 \u548C 1)","Noise (between 0 and 1)":"\u566A\u97F3 (\u4ECB\u4E8E 0 \u548C 1) \u4E4B\u95F4","Curvature (between 0 and 10)":"\u66F2\u7387(0\u523010\u4E4B\u95F4)","Show vertical lines":"\u663E\u793A\u5782\u76F4\u7EBF","Noise size (between 0 and 10)":"\u566A\u97F3\u5927\u5C0F(0\u523010\u4E4B\u95F4)","Vignetting (between 0 and 1)":"\u6E10\u6655 (\u5728 0 \u548C 1)","Vignetting alpha (between 0 and 1)":"\u6E10\u6655alpha\uFF08\u4ECB\u4E8E0\u548C1\u4E4B\u95F4\uFF09","Vignetting blur (between 0 and 1)":"\u6E10\u6655\u6A21\u7CCA\uFF08\u4ECB\u4E8E0\u548C1\u4E4B\u95F4\uFF09","Interlaced Lines Speed":"\u9694\u884C\u626B\u63CF\u7EBF\u901F\u5EA6","0: Pause, 0.5: Half speed, 1: Normal speed, 2: Double speed, etc...":"0: \u6682\u505C, 0.5: \u534A\u901F, 1: \u6B63\u5E38\u901F\u5EA6, 2: \u53CC\u901F, \u7B49...","Noise Frequency":"\u566A\u58F0\u9891\u7387","Displacement":"\u4F4D\u79FB","Uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object.":"\u4F7F\u7528\u6307\u5B9A\u7EB9\u7406\u4E2D\u7684\u50CF\u7D20\u503C (\u79F0\u4E3A\u7F6E\u6362\u56FE) \u6765\u6267\u884C\u5BF9\u8C61\u7684\u79FB\u52A8\u3002","Displacement map texture":"\u7F6E\u6362\u8D34\u56FE\u7EB9\u7406","Displacement map texture for the effect. To get started, **download** [a default displacement map texture here](https://wiki.gdevelop.io/gdevelop5/interface/scene-editor/layer-effects).":"\u4F4D\u79FB\u8D34\u56FE\u7EB9\u7406\u7684\u6548\u679C\u3002\u5F00\u59CB\u65F6\uFF0C**\u4E0B\u8F7D**[\u6B64\u5904\u4E3A\u9ED8\u8BA4\u7F6E\u6362\u8D34\u56FE\u7EB9\u7406](https://wiki.gdevelop.io/gdevelop5/interface/scene-editor/layer-effects).","Dot":"\u70B9","Applies a dotscreen effect making objects appear to be made out of black and white halftone dots like an old printer.":"\u5E94\u7528\u70B9\u5C4F\u6548\u679C\uFF0C\u4F7F\u5BF9\u8C61\u770B\u8D77\u6765\u50CF\u65E7\u6253\u5370\u673A\u4E00\u6837\u7531\u9ED1\u767D\u534A\u8272\u8C03\u7F51\u70B9\u7EC4\u6210\u3002","Scale (between 0.3 and 1)":"\u7F29\u653E (\u4ECB\u4E8E 0.3 \u548C 1)","Angle (between 0 and 5)":"\u89D2\u5EA6(\u4ECB\u4E8E 0 \u548C 5)","Drop shadow":"\u6295\u4E0B\u9634\u5F71","Add a shadow around the rendered image.":"\u5728\u6E32\u67D3\u56FE\u50CF\u5468\u56F4\u6DFB\u52A0\u9634\u5F71\u3002","Quality (between 1 and 20)":"\u8D28\u91CF (1\u81F320\u4E4B\u95F4)","Alpha (between 0 and 1)":"Alpha (\u4ECB\u4E8E 0 \u548C 1) \u4E4B\u95F4","Distance (between 0 and 50)":"\u8DDD\u79BB (\u4ECB\u4E8E 0 \u548C 50 \u4E4B\u95F4)","Color of the shadow":"\u9634\u5F71\u989C\u8272","Shadow only (shows only the shadow when enabled)":"\u4EC5\u663E\u793A\u9634\u5F71(\u542F\u7528\u65F6\u4EC5\u663E\u793A\u9634\u5F71)","Glitch":"\u73BB\u7483","Applies a glitch effect to an object.":"\u5C06\u73BB\u7483\u7279\u6548\u5E94\u7528\u4E8E\u5BF9\u8C61\u3002","Slices (between 2 and infinite)":"\u5207\u7247(2\u5230\u65E0\u9650\u4E4B\u95F4)","Offset (between -400 and 400)":"\u504F\u79FB(-400\u81F3400\u4E4B\u95F4)","Direction (between -180 and 180)":"\u65B9\u5411(-180\u81F3180\u4E4B\u95F4)","Fill Mode (between 0 and 4)":"\u586B\u5145\u6A21\u5F0F (0\u52304)","The fill mode of the space after the offset.(0: TRANSPARENT, 1: ORIGINAL, 2: LOOP, 3: CLAMP, 4: MIRROR)":"\u504F\u79FB\u540E\u7A7A\u95F4\u7684\u586B\u5145\u6A21\u5F0F\u3002\uFF080\uFF1A\u900F\u660E\uFF0C1\uFF1A\u539F\u59CB\uFF0C2\uFF1A\u5FAA\u73AF\uFF0C3\uFF1A\u94B3\u4F4D\uFF0C4\uFF1A\u955C\u50CF\uFF09","Average":"\u5E73\u5747\u503C","Min Size":"\u6700\u5C0F\u5C3A\u5BF8","Sample Size":"\u793A\u4F8B\u5927\u5C0F","Animation Frequency":"\u52A8\u753B\u9891\u7387","Red X offset (between -50 and 50)":"\u7EA2\u8272X\u504F\u79FB\u91CF(-50\u81F350)","Red Y offset (between -50 and 50)":"\u7EA2\u8272Y\u504F\u79FB\u91CF(-50\u81F350)","Green X offset (between -50 and 50)":"\u7EFF\u8272X\u504F\u79FB\u91CF(-50\u81F350)","Green Y offset (between -50 and 50)":"\u7EFF\u8272Y\u504F\u79FB\u91CF(-50\u81F350)","Blue X offset (between -50 and 50)":"\u84DD\u8272X\u504F\u79FB\u91CF(-50\u81F350)","Blue Y offset (between -50 and 50)":"\u84DD\u8272Y\u504F\u79FB\u91CF(-50\u81F350)","Glow":"\u53D1\u5149","Add a glow effect around the rendered image.":"\u5728\u6E32\u67D3\u56FE\u50CF\u5468\u56F4\u6DFB\u52A0\u53D1\u5149\u6548\u679C\u3002","Inner strength (between 0 and 20)":"\u5185\u90E8\u5F3A\u5EA6(\u4ECB\u4E8E 0 \u548C 20 \u4E4B\u95F4)","Outer strength (between 0 and 20)":"\u5916\u90E8\u5F3A\u5EA6(0\u81F320\u4E4B\u95F4)","Color (color of the outline)":"\u989C\u8272(\u8F6E\u5ED3\u7684\u989C\u8272)","Godray":"Godray","Apply and animate atmospheric light rays.":"\u5E94\u7528\u5E76\u8BBE\u7F6E\u5927\u6C14\u5149\u7EBF\u7684\u52A8\u753B\u3002","Parallel (parallel rays)":"\u5E73\u884C(\u5E73\u884C\u5C04\u7EBF)","Animation Speed":"\u52A8\u753B\u901F\u5EA6","Lacunarity (between 0 and 5)":"\u7A7A\u9699(\u4ECB\u4E8E 0 \u5230 5)","Angle (between -60 and 60)":"\u89D2\u5EA6(-60\u523060\u4E4B\u95F4)","Gain (between 0 and 1)":"\u589E\u76CA(\u5728 0 \u548C 1)","Light (between 0 and 60)":"\u4EAE\u5EA6(0\u523060\u4E4B\u95F4)","Center X (between 100 and 1000)":"\u5C45\u4E2D X (100\u52301000\u4E4B\u95F4)","Center Y (between -1000 and 100)":"\u5C45\u4E2D Y (-1000\u81F3100)","HSL Adjustment":"HSL \u8C03\u6574","Adjust hue, saturation and lightness.":"\u8C03\u6574\u8272\u8C03\u3001\u9971\u548C\u5EA6\u548C\u4EAE\u5EA6\u3002","Hue in degrees (between -180 and 180)":"\u8272\u8C03\u7684\u5EA6\u6570 (\u4ECB\u4E8E-180\u548C180\u4E4B\u95F4)","Saturation (between -1 and 1)":"\u9971\u548C\u5EA6 (\u4ECB\u4E8E -1\u548C1\u4E4B\u95F4)","Lightness (between -1 and 1)":"\u4EAE\u5EA6 (\u4ECB\u4E8E -1\u548C1\u4E4B\u95F4)","Colorize from the grayscale image":"\u4ECE\u7070\u5EA6\u56FE\u50CF\u7740\u8272","Blur (Kawase, fast)":"\u6A21\u7CCA(Kawase\uFF0C\u5FEB\u901F)","Blur the rendered image, with much better performance than Gaussian blur.":"\u6A21\u7CCA\u6E32\u67D3\u56FE\u50CF\uFF0C\u5177\u6709\u6BD4\u9AD8\u65AF\u6A21\u7CCA\u66F4\u597D\u7684\u6027\u80FD\u3002","Pixelize X (between 0 and 10)":"\u50CF\u7D20\u5316 X (\u5728 0 \u548C 10 \u4E4B\u95F4)","Pixelize Y (between 0 and 10)":"\u50CF\u7D20\u5316 Y (0\u523010\u4E4B\u95F4)","Light Night":"\u660E\u4EAE\u7684\u591C\u665A","Alter the colors to simulate night.":"\u66F4\u6539\u989C\u8272\u4EE5\u6A21\u62DF\u591C\u95F4\u3002","Motion Blur":"\u8FD0\u52A8\u6A21\u7CCA","Blur the rendered image to give a feeling of speed.":"\u6A21\u7CCA\u6E32\u67D3\u56FE\u50CF\u4EE5\u7ED9\u4EBA\u4E00\u79CD\u901F\u5EA6\u7684\u611F\u89C9\u3002","Velocity on X axis":"X \u8F74\u4E0A\u7684\u901F\u5EA6","Velocity on Y axis":"Y \u8F74\u4E0A\u7684\u901F\u5EA6","Kernel size (odd number between 3 and 25)":"\u5185\u6838\u5927\u5C0F (3\u523025\u4E4B\u95F4\u7684\u5947\u6570)","Quality of the blur.":"\u6A21\u7CCA\u7684\u8D28\u91CF\u3002","Offset":"\u504F\u79FB","Dark Night":"\u6DF1\u8272\u4E4B\u591C\uFF1A","Alter the colors to simulate a dark night.":"\u66F4\u6539\u989C\u8272\u4EE5\u6A21\u62DF\u9ED1\u591C\u3002","Intensity (between 0 and 1)":"\u5F3A\u5EA6(\u4ECB\u4E8E 0 \u548C 1)","Noise":"\u566A\u97F3","Add some noise on the rendered image.":"\u5728\u6E32\u67D3\u56FE\u50CF\u4E0A\u6DFB\u52A0\u4E00\u4E9B\u566A\u97F3\u3002","Noise intensity (between 0 and 1)":"\u566A\u97F3\u5F3A\u5EA6(\u4ECB\u4E8E 0 \u548C 1)","Old Film":"\u65E7\u7535\u5F71","Add a Old film effect around the rendered image.":"\u5728\u6E32\u67D3\u56FE\u50CF\u5468\u56F4\u6DFB\u52A0\u65E7\u5F71\u7247\u6548\u679C\u3002","Sepia (between 0 and 1)":"\u68D5\u8910\u8272 (\u4ECB\u4E8E 0 \u548C 1) \u4E4B\u95F4","The amount of saturation of sepia effect, a value of 1 is more saturation and closer to 0 is less, and a value of 0 produces no sepia effect":"\u68D5\u8910\u8272\u6548\u679C\u7684\u9971\u548C\u5EA6\uFF0C\u503C\u4E3A1\u8868\u793A\u66F4\u5927\u7684\u9971\u548C\u5EA6\uFF0C\u63A5\u8FD10\u8868\u793A\u8F83\u5C0F\uFF0C\u503C\u4E3A0\u5219\u4E0D\u4EA7\u751F\u68D5\u8910\u8272\u6548\u679C","Noise Size (between 0 and 10)":"\u566A\u97F3\u5927\u5C0F(0\u523010\u4E4B\u95F4)","Scratch (between -1 and 1)":"\u5212\u75D5 (\u4ECB\u4E8E -1 \u548C 1)","Scratch Density (between 0 and 1)":"\u5212\u75D5\u5BC6\u5EA6(\u4ECB\u4E8E 0 \u548C 1)","Scratch Width (between 1 and 20)":"\u5212\u75D5\u5BBD\u5EA6 (1\u81F320\u4E4B\u95F4)","Vignetting Alpha (between 0 and 1)":"\u6E10\u6655\u900F\u660E(\u4ECB\u4E8E 0 \u548C 1) \u4E4B\u95F4)","Vignetting Blur (between 0 and 1)":"\u6E10\u6655\u6A21\u7CCA\uFF08\u4ECB\u4E8E0\u548C1\u4E4B\u95F4\uFF09","Draws an outline around the rendered image.":"\u5728\u6E32\u67D3\u56FE\u50CF\u5468\u56F4\u7ED8\u5236\u8F6E\u5ED3\u3002","Thickness (between 0 and 20)":"\u539A\u5EA6(\u4ECB\u4E8E 0 \u548C 20 \u4E4B\u95F4)","Color of the outline":"\u8F6E\u5ED3\u989C\u8272","Pixelate":"\u50CF\u7D20\u5316","Applies a pixelate effect, making display objects appear 'blocky'.":"\u5E94\u7528\u50CF\u7D20\u6548\u679C\uFF0C\u4F7F\u663E\u793A\u5BF9\u8C61\u663E\u5F97\u201C\u5757\u72B6\u201D\u3002","Size of the pixels (10 pixels by default)":"\u50CF\u7D20\u5927\u5C0F(\u9ED8\u8BA4\u4E3A10\u50CF\u7D20)","Radial Blur":"\u5F84\u5411\u6A21\u7CCA","Applies a Motion blur to an object.":"\u5C06\u52A8\u4F5C\u6A21\u7CCA\u5E94\u7528\u4E8E\u5BF9\u8C61\u3002","The maximum size of the blur radius, -1 is infinite":"\u6A21\u7CCA\u534A\u5F84\u7684\u6700\u5927\u5C3A\u5BF8-1\u662F\u65E0\u9650\u7684","Angle (between -180 and 180)":"\u89D2\u5EA6(-180\u81F3180\u4E4B\u95F4)","The angle in degree of the motion for blur effect":"\u6A21\u7CCA\u6548\u679C\u7684\u8FD0\u52A8\u89D2\u5EA6","Kernel Size (between 3 and 25)":"\u5185\u6838\u5927\u5C0F(3\u523025\u4E4B\u95F4)","The kernel size of the blur filter (Odd number)":"\u6A21\u7CCA\u6EE4\u955C\u5185\u6838\u5927\u5C0F (\u5947\u6570)","Reflection":"\u53CD\u5C04","Applies a reflection effect to simulate the reflection on water with waves.":"\u5E94\u7528\u53CD\u5C04\u6548\u679C\u6A21\u62DF\u6CE2\u6D6A\u5728\u6C34\u4E0A\u7684\u53CD\u5C04\u3002","Reflect the image on the waves":"\u5728\u6CE2\u6D6A\u4E0A\u53CD\u5C04\u56FE\u50CF","Vertical position of the reflection point":"\u53CD\u5C04\u70B9\u7684\u5782\u76F4\u4F4D\u7F6E","Default is 50% (middle). Smaller numbers produce a larger reflection, larger numbers produce a smaller reflection.":"\u9ED8\u8BA4\u503C\u4E3A50%(\u4E2D\u95F4\u503C)\u3002\u8F83\u5C0F\u7684\u6570\u5B57\u4EA7\u751F\u8F83\u5927\u7684\u53CD\u5C04\uFF0C\u8F83\u5927\u7684\u6570\u5B57\u4EA7\u751F\u8F83\u5C0F\u7684\u53CD\u5C04\u3002","Amplitude start":"\u632F\u5E45\u5F00\u59CB","Starting amplitude of waves (0 by default)":"\u5F00\u59CB\u6CE2\u6D6A\u7684\u632F\u5E45(\u9ED8\u8BA4\u4E3A0)","Amplitude ending":"\u632F\u5E45\u7ED3\u675F","Ending amplitude of waves (20 by default)":"\u7ED3\u675F\u6CE2\u6D6A\u632F\u52A8 (\u9ED8\u8BA420)","Wave length start":"\u6CE2\u957F\u5F00\u59CB","Starting wave length (30 by default)":"\u8D77\u59CB\u6CE2\u957F (\u9ED8\u8BA430)","Wave length ending":"\u6CE2\u957F\u7ED3\u675F","Ending wave length (100 by default)":"\u7ED3\u675F\u6CE2\u6D6A\u957F\u5EA6 (\u9ED8\u8BA4100)","Alpha start":"Alpha \u5F00\u59CB","Starting alpha (1 by default)":"\u6B63\u5728\u542F\u52A8 Alpha (\u9ED8\u8BA4\u4E3A1)","Alpha ending":"Alpha \u7ED3\u675F","Ending alpha (1 by default)":"\u6B63\u5728\u7ED3\u675FAlpha (\u9ED8\u8BA4\u4E3A1)","RGB split (chromatic aberration)":"RGB \u62C6\u5206(\u8272\u5DEE)","Applies a RGB split effect also known as chromatic aberration.":"\u5E94\u7528\u4E00\u4E2A RGB \u62C6\u5206\u6548\u679C\uFF0C\u4E5F\u53EB\u505A\u8272\u5DEE\u3002","Red X offset (between -20 and 20)":"\u7EA2\u8272X\u504F\u79FB\u91CF(-20\u81F320\u4E4B\u95F4)","Red Y offset (between -20 and 20)":"\u7EA2\u8272 Y \u504F\u79FB(-20 and 20)","Green X offset (between -20 and 20)":"\u7EFF\u8272 X \u504F\u79FB\u91CF(-20 \u548C 20)","Green Y offset (between -20 and 20)":"\u7EFF\u8272 Y \u504F\u79FB\u91CF(-20\u81F320\u4E4B\u95F4)","Blue X offset (between -20 and 20)":"\u84DD\u8272 X \u504F\u79FB\u91CF(-20\u81F320\u4E4B\u95F4)","Blue Y offset (between -20 and 20)":"\u84DD\u8272 Y \u504F\u79FB\u91CF(-20\u81F320\u4E4B\u95F4)","Sepia":"\u68D5\u8910\u8272","Alter the colors to sepia.":"\u6539\u53D8\u989C\u8272\u4E3A\u68D5\u8910\u8272\u3002","Shockwave":"\u51B2\u51FB\u6CE2","Deform the image the way a drop deforms a water surface.":"\u50CF\u6C34\u6EF4\u4F7F\u6C34\u9762\u53D8\u5F62\u4E00\u6837\u4F7F\u56FE\u50CF\u53D8\u5F62\u3002","Elapsed time":"\u7ECF\u8FC7\u65F6\u95F4","Spreading speed (in pixels per second)":"\u6269\u5C55\u901F\u5EA6 (\u4EE5\u50CF\u7D20\u6BCF\u79D2\u4E3A\u5355\u4F4D)","Amplitude":"\u632F\u5E45","Wavelength":"\u6CE2\u957F","Maximum radius (0 for infinity)":"\u6700\u5927\u534A\u5F84 (0\u8868\u793A\u65E0\u9650)","Center on X axis":"\u4EE5 X \u8F74\u4E3A\u4E2D\u5FC3","Center on Y axis":"\u4EE5 Y \u8F74\u4E3A\u4E2D\u5FC3","Tilt shift":"\u503E\u659C\u504F\u79FB","Render a tilt-shift-like camera effect.":"\u6E32\u67D3\u4E00\u4E2A\u7C7B\u4F3C\u503E\u659C\u79FB\u4F4D\u7684\u76F8\u673A\u6548\u679C\u3002","Blur (between 0 and 200)":"\u6A21\u7CCA(\u4ECB\u4E8E 0 \u5230 200\u4E4B\u95F4)","Gradient blur (between 0 and 2000)":"\u6E10\u53D8\u6A21\u7CCA(\u4ECB\u4E8E 0 \u81F3 2000\u4E4B\u95F4)","Twist":"\u626D\u66F2\u7684","Applies a twist effect making objects appear twisted in the given direction.":"\u5E94\u7528\u626D\u66F2\u6548\u679C\u4F7F\u5BF9\u8C61\u5728\u7ED9\u5B9A\u7684\u65B9\u5411\u4E0A\u51FA\u73B0\u626D\u66F2\u3002","The radius of the twist":"\u65CB\u8F6C\u534A\u5F84","Angle (between -10 and 10)":"\u89D2\u5EA6(-10 \u548C 10\u4E4B\u95F4)","The angle in degree of the twist":"\u65CB\u8F6C\u65F6\u7684\u89D2\u5EA6","Offset X (between 0 and 1, 0.5 is image middle)":"\u504F\u79FB X (\u4ECB\u4E8E 0 \u548C 1 \u4E4B\u95F4\uFF0C0.5 \u4E3A\u56FE\u50CF\u4E2D\u95F4\u503C)","Offset Y (between 0 and 1, 0.5 is image middle)":"\u504F\u79FB Y (0-1, 0.5\u4E3A\u56FE\u50CF\u4E2D\u95F4\u503C)","Zoom blur":"\u7F29\u653E\u6A21\u7CCA\u5EA6","Applies a Zoom blur.":"\u5E94\u7528\u7F29\u653E\u6A21\u7CCA\u6027\u3002","Inner radius":"\u5185\u534A\u5F84","strength (between 0 and 5)":"\u5F3A\u5EA6(\u4ECB\u4E8E 0 \u5230 5)","Device vibration":"\u8BBE\u5907\u632F\u52A8","Vibrate":"\u632F\u52A8","Vibrate (Duration in ms).":"\u632F\u52A8(\u6BEB\u79D2\u65F6\u957F)\u3002","Start vibration for _PARAM0_ ms":"\u542F\u52A8_PARAM0_ \u6BEB\u79D2\u7684\u632F\u52A8","Vibrate by pattern":"\u6309\u6A21\u5F0F\u632F\u52A8","Vibrate (Duration in ms). You can add multiple comma-separated values where every second value determines the period of silence between two vibrations. This is a string value so use quotes.":"\u632F\u52A8\uFF08\u4EE5\u6BEB\u79D2\u4E3A\u5355\u4F4D\u7684\u6301\u7EED\u65F6\u95F4\uFF09\u3002\u60A8\u53EF\u4EE5\u6DFB\u52A0\u591A\u4E2A\u9017\u53F7\u5206\u9694\u7684\u503C\uFF0C\u5176\u4E2D\u6BCF\u4E2A\u7B2C\u4E8C\u4E2A\u503C\u786E\u5B9A\u4E24\u6B21\u632F\u52A8\u4E4B\u95F4\u7684\u9759\u97F3\u65F6\u95F4\u3002\u8FD9\u662F\u4E00\u4E2A\u5B57\u7B26\u4E32\u503C\uFF0C\u56E0\u6B64\u8BF7\u4F7F\u7528\u5F15\u53F7\u3002","Intervals (for example \"500,100,200\"":"\u95F4\u9694(\u4F8B\u5982\u201C500 100 200\u201D)","Stop vibration":"\u505C\u6B62\u632F\u52A8","Stop the vibration":"\u505C\u6B62\u632F\u52A8","Save State (experimental)":"\u4FDD\u5B58\u72B6\u6001\uFF08\u5B9E\u9A8C\u6027\uFF09","Allows to save and load the full state of a game, usually on the device storage. A Save State, by default, contains the full state of the game (objects, variables, sounds, music, effects etc.). Using the \"Save Configuration\" behavior, you can customize which objects should not be saved in a Save State. You can also use the \"Change the save configuration of a variable\" action to change the save configuration of a variable. Finally, both objects, variables and scene/game data can be given a profile name: in this case, when saving or loading with one or more profile names specified, only the object/variables/data belonging to one of the specified profiles will be saved or loaded.":"\u5141\u8BB8\u4FDD\u5B58\u548C\u52A0\u8F7D\u6E38\u620F\u7684\u5B8C\u6574\u72B6\u6001\uFF0C\u901A\u5E38\u4FDD\u5B58\u5728\u8BBE\u5907\u5B58\u50A8\u4E2D\u3002\u4FDD\u5B58\u72B6\u6001\u9ED8\u8BA4\u5305\u542B\u6E38\u620F\u7684\u5B8C\u6574\u72B6\u6001\uFF08\u5BF9\u8C61\u3001\u53D8\u91CF\u3001\u58F0\u97F3\u3001\u97F3\u4E50\u3001\u6548\u679C\u7B49\uFF09\u3002\u4F7F\u7528\u201C\u4FDD\u5B58\u914D\u7F6E\u201D\u884C\u4E3A\uFF0C\u60A8\u53EF\u4EE5\u81EA\u5B9A\u4E49\u54EA\u4E9B\u5BF9\u8C61\u4E0D\u5E94\u4FDD\u5B58\u5728\u4FDD\u5B58\u72B6\u6001\u4E2D\u3002\u60A8\u8FD8\u53EF\u4EE5\u4F7F\u7528\u201C\u66F4\u6539\u53D8\u91CF\u7684\u4FDD\u5B58\u914D\u7F6E\u201D\u64CD\u4F5C\u6765\u66F4\u6539\u53D8\u91CF\u7684\u4FDD\u5B58\u914D\u7F6E\u3002\u6700\u540E\uFF0C\u5BF9\u8C61\u3001\u53D8\u91CF\u548C\u573A\u666F/\u6E38\u620F\u6570\u636E\u90FD\u53EF\u4EE5\u88AB\u8D4B\u4E88\u4E00\u4E2A\u914D\u7F6E\u6587\u4EF6\u540D\u79F0\uFF1A\u5728\u8FD9\u79CD\u60C5\u51B5\u4E0B\uFF0C\u5F53\u6307\u5B9A\u4E00\u4E2A\u6216\u591A\u4E2A\u914D\u7F6E\u6587\u4EF6\u540D\u79F0\u8FDB\u884C\u4FDD\u5B58\u6216\u52A0\u8F7D\u65F6\uFF0C\u4EC5\u5C5E\u4E8E\u6307\u5B9A\u914D\u7F6E\u6587\u4EF6\u7684\u5BF9\u8C61/\u53D8\u91CF/\u6570\u636E\u5C06\u88AB\u4FDD\u5B58\u6216\u52A0\u8F7D\u3002","Save game to a variable":"\u5C06\u6E38\u620F\u4FDD\u5B58\u5230\u53D8\u91CF\u4E2D","Create a Save State and save it to a variable. This is for advanced usage, prefer to use \"Save game to device storage\" in most cases.":"\u521B\u5EFA\u4FDD\u5B58\u72B6\u6001\u5E76\u5C06\u5176\u4FDD\u5B58\u5230\u53D8\u91CF\u4E2D\u3002\u8FD9\u662F\u9AD8\u7EA7\u7528\u6CD5\uFF0C\u5728\u5927\u591A\u6570\u60C5\u51B5\u4E0B\u66F4\u5EFA\u8BAE\u4F7F\u7528\u201C\u4FDD\u5B58\u6E38\u620F\u5230\u8BBE\u5907\u5B58\u50A8\u201D\u3002","Save game in variable _PARAM1_ (profile(s): _PARAM2_)":"\u5728\u53D8\u91CF\u4E2D\u4FDD\u5B58\u6E38\u620F _PARAM1_\uFF08\u914D\u7F6E\u6587\u4EF6\uFF1A_PARAM2_\uFF09","Variable to store the save to":"\u7528\u4E8E\u5B58\u50A8\u4FDD\u5B58\u7684\u53D8\u91CF","Profile(s) to save":"\u8981\u4FDD\u5B58\u7684\u914D\u7F6E\u6587\u4EF6","Comma-separated list of profile names that must be saved. Only objects tagged with at least one of these profiles will be saved. If no profile names are specified, all objects will be saved (unless they have a \"Save Configuration\" behavior set to \"Do not save\").":"\u5FC5\u987B\u4FDD\u5B58\u7684\u4EE5\u9017\u53F7\u5206\u9694\u7684\u914D\u7F6E\u6587\u4EF6\u540D\u79F0\u5217\u8868\u3002 \u53EA\u6709\u6807\u8BB0\u6709\u8FD9\u4E9B\u914D\u7F6E\u6587\u4EF6\u4E4B\u4E00\u7684\u5BF9\u8C61\u624D\u4F1A\u88AB\u4FDD\u5B58\u3002 \u5982\u679C\u672A\u6307\u5B9A\u914D\u7F6E\u6587\u4EF6\u540D\u79F0\uFF0C\u5219\u6240\u6709\u5BF9\u8C61\u5C06\u88AB\u4FDD\u5B58\uFF08\u9664\u975E\u5B83\u4EEC\u7684\"\u4FDD\u5B58\u914D\u7F6E\"\u884C\u4E3A\u8BBE\u7F6E\u4E3A\"\u4E0D\u4FDD\u5B58\"\uFF09\u3002","Save game to device storage":"\u5C06\u6E38\u620F\u4FDD\u5B58\u5230\u8BBE\u5907\u5B58\u50A8","Create a Save State and save it to device storage.":"\u521B\u5EFA\u4E00\u4E2A\u4FDD\u5B58\u72B6\u6001\u5E76\u5C06\u5176\u4FDD\u5B58\u5230\u8BBE\u5907\u5B58\u50A8\u4E2D\u3002","Save game to device storage named _PARAM1_ (profile(s): _PARAM2_)":"\u5C06\u6E38\u620F\u4FDD\u5B58\u5230\u8BBE\u5907\u5B58\u50A8\uFF0C\u547D\u540D\u4E3A_PARAM1_\uFF08\u914D\u7F6E\u6587\u4EF6\uFF1A_PARAM2_\uFF09","Storage key to save to":"\u4FDD\u5B58\u7684\u5B58\u50A8\u952E\u4E3A","Load game from variable":"\u4ECE\u53D8\u91CF\u52A0\u8F7D\u6E38\u620F","Restore the game from a Save State stored in the specified variable. This is for advanced usage, prefer to use \"Load game from device storage\" in most cases.":"\u4ECE\u6307\u5B9A\u53D8\u91CF\u4E2D\u6062\u590D\u4FDD\u5B58\u7684\u6E38\u620F\u72B6\u6001\u3002\u8FD9\u662F\u9AD8\u7EA7\u7528\u6CD5\uFF0C\u901A\u5E38\u5E94\u4F18\u5148\u4F7F\u7528\"\u4ECE\u8BBE\u5907\u5B58\u50A8\u52A0\u8F7D\u6E38\u620F\"\u3002","Load game from variable _PARAM1_ (profile(s): _PARAM2_, stop and restart all the scenes currently played: _PARAM3_)":"\u4ECE\u53D8\u91CF_PARAM1_\u52A0\u8F7D\u6E38\u620F\uFF08\u914D\u7F6E\u6587\u4EF6\uFF1A_PARAM2_\uFF0C\u505C\u6B62\u5E76\u91CD\u65B0\u542F\u52A8\u5F53\u524D\u64AD\u653E\u7684\u6240\u6709\u573A\u666F\uFF1A_PARAM3_\uFF09","Load":"\u52A0\u8F7D","Variable to load the game from":"\u7528\u4E8E\u52A0\u8F7D\u6E38\u620F\u7684\u53D8\u91CF","Profile(s) to load":"\u8981\u52A0\u8F7D\u7684\u914D\u7F6E\u6587\u4EF6","Comma-separated list of profile names that must be loaded. Only objects tagged with at least one of these profiles will be loaded - others will be left alone. If no profile names are specified, all objects will be loaded (unless they have a \"Save Configuration\" behavior set to \"Do not save\").":"\u5FC5\u987B\u52A0\u8F7D\u7684\u4EE5\u9017\u53F7\u5206\u9694\u7684\u914D\u7F6E\u6587\u4EF6\u540D\u79F0\u5217\u8868\u3002 \u53EA\u6709\u6807\u8BB0\u6709\u8FD9\u4E9B\u914D\u7F6E\u6587\u4EF6\u4E4B\u4E00\u7684\u5BF9\u8C61\u624D\u4F1A\u88AB\u52A0\u8F7D - \u5176\u4ED6\u5BF9\u8C61\u5C06\u4FDD\u6301\u4E0D\u53D8\u3002 \u5982\u679C\u672A\u6307\u5B9A\u914D\u7F6E\u6587\u4EF6\u540D\u79F0\uFF0C\u5219\u6240\u6709\u5BF9\u8C61\u5C06\u88AB\u52A0\u8F7D\uFF08\u9664\u975E\u5B83\u4EEC\u7684\"\u4FDD\u5B58\u914D\u7F6E\"\u884C\u4E3A\u8BBE\u7F6E\u4E3A\"\u4E0D\u4FDD\u5B58\"\uFF09\u3002","Stop and restart all the scenes currently played?":"\u505C\u6B62\u5E76\u91CD\u65B0\u542F\u52A8\u5F53\u524D\u64AD\u653E\u7684\u6240\u6709\u573A\u666F\u5417\uFF1F","Load game from device storage":"\u4ECE\u8BBE\u5907\u5B58\u50A8\u52A0\u8F7D\u6E38\u620F","Restore the game from a Save State stored on the device.":"\u4ECE\u5B58\u50A8\u5728\u8BBE\u5907\u4E0A\u7684\u4FDD\u5B58\u72B6\u6001\u6062\u590D\u6E38\u620F\u3002","Load game from device storage named _PARAM1_ (profile(s): _PARAM2_, stop and restart all the scenes currently played: _PARAM3_)":"\u4ECE\u8BBE\u5907\u5B58\u50A8\u52A0\u8F7D\u6E38\u620F\uFF0C\u547D\u540D\u4E3A_PARAM1_\uFF08\u914D\u7F6E\u6587\u4EF6\uFF1A_PARAM2_\uFF0C\u505C\u6B62\u5E76\u91CD\u65B0\u542F\u52A8\u5F53\u524D\u64AD\u653E\u7684\u6240\u6709\u573A\u666F\uFF1A_PARAM3_\uFF09","Storage name to load the game from":"\u8981\u4ECE\u4E2D\u52A0\u8F7D\u6E38\u620F\u7684\u5B58\u50A8\u540D\u79F0","Comma-separated list of profile names that must be loaded. Only objects tagged with at least one of these profiles will be loaded - others will be left alone. If no profile names are specified, all objects will be loaded.":"\u5FC5\u987B\u52A0\u8F7D\u7684\u4EE5\u9017\u53F7\u5206\u9694\u7684\u914D\u7F6E\u6587\u4EF6\u540D\u79F0\u5217\u8868\u3002 \u53EA\u6709\u6807\u8BB0\u6709\u8FD9\u4E9B\u914D\u7F6E\u6587\u4EF6\u4E4B\u4E00\u7684\u5BF9\u8C61\u624D\u4F1A\u88AB\u52A0\u8F7D - \u5176\u4ED6\u5BF9\u8C61\u5C06\u4FDD\u6301\u4E0D\u53D8\u3002 \u5982\u679C\u672A\u6307\u5B9A\u914D\u7F6E\u6587\u4EF6\u540D\u79F0\uFF0C\u5219\u6240\u6709\u5BF9\u8C61\u5C06\u88AB\u52A0\u8F7D\u3002","Time since last save":"\u81EA\u4E0A\u6B21\u4FDD\u5B58\u4EE5\u6765\u7684\u65F6\u95F4","Time since the last save, in seconds. Returns -1 if no save happened, and a positive number otherwise.":"\u81EA\u4E0A\u6B21\u4FDD\u5B58\u4EE5\u6765\u7684\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002\u5982\u679C\u6CA1\u6709\u4FDD\u5B58\u53D1\u751F\uFF0C\u5219\u8FD4\u56DE -1\uFF0C\u5426\u5219\u8FD4\u56DE\u4E00\u4E2A\u6B63\u6570\u3002","Time since the last save":"\u81EA\u4E0A\u6B21\u4FDD\u5B58\u4EE5\u6765\u7684\u65F6\u95F4","Time since last load":"\u81EA\u4E0A\u6B21\u52A0\u8F7D\u4EE5\u6765\u7684\u65F6\u95F4","Time since the last load, in seconds. Returns -1 if no load happened, and a positive number otherwise.":"\u81EA\u4E0A\u6B21\u52A0\u8F7D\u4EE5\u6765\u7684\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002\u5982\u679C\u6CA1\u6709\u53D1\u751F\u52A0\u8F7D\uFF0C\u5219\u8FD4\u56DE -1\uFF0C\u5426\u5219\u8FD4\u56DE\u4E00\u4E2A\u6B63\u6570\u3002","Time since the last load":"\u81EA\u4E0A\u6B21\u52A0\u8F7D\u4EE5\u6765\u7684\u65F6\u95F4","Save just succeeded":"\u4FDD\u5B58\u521A\u521A\u6210\u529F","The last save attempt just succeeded.":"\u4E0A\u6B21\u4FDD\u5B58\u5C1D\u8BD5\u5DF2\u6210\u529F\u3002","Save just failed":"\u4FDD\u5B58\u521A\u521A\u5931\u8D25","The last save attempt just failed.":"\u4E0A\u6B21\u4FDD\u5B58\u5C1D\u8BD5\u5931\u8D25\u3002","Load just succeeded":"\u52A0\u8F7D\u521A\u521A\u6210\u529F","The last load attempt just succeeded.":"\u4E0A\u6B21\u52A0\u8F7D\u5C1D\u8BD5\u5DF2\u6210\u529F\u3002","Load just failed":"\u52A0\u8F7D\u521A\u521A\u5931\u8D25","The last load attempt just failed.":"\u4E0A\u6B21\u52A0\u8F7D\u5C1D\u8BD5\u5931\u8D25\u3002","Change the save configuration of a variable":"\u66F4\u6539\u53D8\u91CF\u7684\u4FDD\u5B58\u914D\u7F6E","Set if a scene or global variable should be saved in the default save state. Also allow to specify one or more profiles in which the variable should be saved.":"\u8BBE\u7F6E\u573A\u666F\u6216\u5168\u5C40\u53D8\u91CF\u662F\u5426\u5E94\u4FDD\u5B58\u5728\u9ED8\u8BA4\u4FDD\u5B58\u72B6\u6001\u4E2D\u3002 \u8FD8\u5141\u8BB8\u6307\u5B9A\u4E00\u4E2A\u6216\u591A\u4E2A\u914D\u7F6E\u6587\u4EF6\uFF0C\u4EE5\u4FBF\u5728\u5176\u4E2D\u4FDD\u5B58\u8BE5\u53D8\u91CF\u3002","Change save configuration of _PARAM1_: save it in the default save states: _PARAM2_ and in profiles: _PARAM3_":"\u66F4\u6539_PARAM1_\u7684\u4FDD\u5B58\u914D\u7F6E\uFF1A\u5C06\u5176\u4FDD\u5B58\u5728\u9ED8\u8BA4\u4FDD\u5B58\u72B6\u6001\u4E2D\uFF1A_PARAM2_ \u548C\u914D\u7F6E\u6587\u4EF6\u4E2D\uFF1A_PARAM3_","Advanced configuration":"\u9AD8\u7EA7\u914D\u7F6E","Variable for which configuration should be changed":"\u9700\u8981\u66F4\u6539\u914D\u7F6E\u7684\u53D8\u91CF","Persist in default save states":"\u5728\u9ED8\u8BA4\u4FDD\u5B58\u72B6\u6001\u4E2D\u4FDD\u6301","Profiles in which the variable should be saved":"\u5E94\u5728\u5176\u4E2D\u4FDD\u5B58\u53D8\u91CF\u7684\u914D\u7F6E\u6587\u4EF6","Comma-separated list of profile names in which the variable will be saved. When a save state is created with one or more profile names specified, the variable will be saved only if it matches one of these profiles.":"\u4EE5\u9017\u53F7\u5206\u9694\u7684\u914D\u7F6E\u6587\u4EF6\u540D\u79F0\u5217\u8868\uFF0C\u5176\u4E2D\u5C06\u4FDD\u5B58\u53D8\u91CF\u3002 \u5F53\u4F7F\u7528\u4E00\u4E2A\u6216\u591A\u4E2A\u6307\u5B9A\u7684\u914D\u7F6E\u6587\u4EF6\u540D\u79F0\u521B\u5EFA\u4FDD\u5B58\u72B6\u6001\u65F6\uFF0C\u53EA\u6709\u5728\u4E0E\u8FD9\u4E9B\u914D\u7F6E\u6587\u4EF6\u4E4B\u4E00\u5339\u914D\u65F6\uFF0C\u53D8\u91CF\u624D\u80FD\u88AB\u4FDD\u5B58\u3002","Change the save configuration of the global game data":"\u66F4\u6539\u5168\u5C40\u6E38\u620F\u6570\u636E\u7684\u4FDD\u5B58\u914D\u7F6E","Set if the global game data (audio & global variables) should be saved in the default save state. Also allow to specify one or more profiles in which the global game data should be saved.":"\u8BBE\u7F6E\u5168\u5C40\u6E38\u620F\u6570\u636E\uFF08\u97F3\u9891\u548C\u5168\u5C40\u53D8\u91CF\uFF09\u662F\u5426\u5E94\u4FDD\u5B58\u5728\u9ED8\u8BA4\u4FDD\u5B58\u72B6\u6001\u4E2D\u3002 \u8FD8\u5141\u8BB8\u6307\u5B9A\u4E00\u4E2A\u6216\u591A\u4E2A\u914D\u7F6E\u6587\u4EF6\uFF0C\u4EE5\u4FBF\u5728\u5176\u4E2D\u4FDD\u5B58\u5168\u5C40\u6E38\u620F\u6570\u636E\u3002","Change save configuration of global game data: save them in the default save states: _PARAM1_ and in profiles: _PARAM2_":"\u66F4\u6539\u5168\u5C40\u6E38\u620F\u6570\u636E\u7684\u4FDD\u5B58\u914D\u7F6E\uFF1A\u5C06\u5176\u4FDD\u5B58\u5728\u9ED8\u8BA4\u4FDD\u5B58\u72B6\u6001\u4E2D\uFF1A_PARAM1_ \u548C\u914D\u7F6E\u6587\u4EF6\u4E2D\uFF1A_PARAM2_","Profiles in which the global game data should be saved":"\u5E94\u5728\u5176\u4E2D\u4FDD\u5B58\u5168\u5C40\u6E38\u620F\u6570\u636E\u7684\u914D\u7F6E\u6587\u4EF6","Comma-separated list of profile names in which the global game data will be saved. When a save state is created with one or more profile names specified, the global game data will be saved only if it matches one of these profiles.":"\u4EE5\u9017\u53F7\u5206\u9694\u7684\u914D\u7F6E\u6587\u4EF6\u540D\u79F0\u5217\u8868\uFF0C\u5176\u4E2D\u5C06\u4FDD\u5B58\u5168\u5C40\u6E38\u620F\u6570\u636E\u3002 \u5F53\u4F7F\u7528\u4E00\u4E2A\u6216\u591A\u4E2A\u6307\u5B9A\u7684\u914D\u7F6E\u6587\u4EF6\u540D\u79F0\u521B\u5EFA\u4FDD\u5B58\u72B6\u6001\u65F6\uFF0C\u53EA\u6709\u5728\u4E0E\u8FD9\u4E9B\u914D\u7F6E\u6587\u4EF6\u4E4B\u4E00\u5339\u914D\u65F6\uFF0C\u5168\u5C40\u6E38\u620F\u6570\u636E\u624D\u80FD\u88AB\u4FDD\u5B58\u3002","Change the save configuration of a scene data":"\u66F4\u6539\u573A\u666F\u6570\u636E\u7684\u4FDD\u5B58\u914D\u7F6E","Set if the data of the specified scene (scene variables, timers, trigger once, wait actions, layers, etc.) should be saved in the default save state. Also allow to specify one or more profiles in which the scene data should be saved. Note: objects are always saved separately from the scene data (use the \"Save Configuration\" behavior to customize the configuration of objects).":"\u8BBE\u7F6E\u6307\u5B9A\u573A\u666F\u7684\u6570\u636E\uFF08\u573A\u666F\u53D8\u91CF\u3001\u8BA1\u65F6\u5668\u3001\u4E00\u6B21\u6027\u89E6\u53D1\u3001\u7B49\u5F85\u52A8\u4F5C\u3001\u5C42\u7B49\uFF09\u662F\u5426\u5E94\u4FDD\u5B58\u5728\u9ED8\u8BA4\u4FDD\u5B58\u72B6\u6001\u4E2D\u3002 \u8FD8\u5141\u8BB8\u6307\u5B9A\u4E00\u4E2A\u6216\u591A\u4E2A\u914D\u7F6E\u6587\u4EF6\uFF0C\u4EE5\u4FBF\u5728\u5176\u4E2D\u4FDD\u5B58\u573A\u666F\u6570\u636E\u3002 \u6CE8\u610F\uFF1A\u5BF9\u8C61\u59CB\u7EC8\u4E0E\u573A\u666F\u6570\u636E\u5206\u5F00\u4FDD\u5B58\uFF08\u4F7F\u7528\"\u4FDD\u5B58\u914D\u7F6E\"\u884C\u4E3A\u6765\u81EA\u5B9A\u4E49\u5BF9\u8C61\u7684\u914D\u7F6E\uFF09\u3002","Change save configuration of scene _PARAM1_: save it in the default save states: _PARAM2_ and in profiles: _PARAM3_":"\u66F4\u6539\u573A\u666F_PARAM1_\u7684\u4FDD\u5B58\u914D\u7F6E\uFF1A\u5C06\u5176\u4FDD\u5B58\u5728\u9ED8\u8BA4\u4FDD\u5B58\u72B6\u6001\u4E2D\uFF1A_PARAM2_ \u548C\u914D\u7F6E\u6587\u4EF6\u4E2D\uFF1A_PARAM3_","Scene name for which configuration should be changed":"\u9700\u8981\u66F4\u6539\u914D\u7F6E\u7684\u573A\u666F\u540D\u79F0","Profiles in which the scene data should be saved":"\u5E94\u5728\u5176\u4E2D\u4FDD\u5B58\u573A\u666F\u6570\u636E\u7684\u914D\u7F6E\u6587\u4EF6","Comma-separated list of profile names in which the scene data will be saved. When a save state is created with one or more profile names specified, the scene data will be saved only if it matches one of these profiles.":"\u4EE5\u9017\u53F7\u5206\u9694\u7684\u914D\u7F6E\u6587\u4EF6\u540D\u79F0\u5217\u8868\uFF0C\u5176\u4E2D\u5C06\u4FDD\u5B58\u573A\u666F\u6570\u636E\u3002 \u5F53\u4F7F\u7528\u4E00\u4E2A\u6216\u591A\u4E2A\u6307\u5B9A\u7684\u914D\u7F6E\u6587\u4EF6\u540D\u79F0\u521B\u5EFA\u4FDD\u5B58\u72B6\u6001\u65F6\uFF0C\u53EA\u6709\u5728\u4E0E\u8FD9\u4E9B\u914D\u7F6E\u6587\u4EF6\u4E4B\u4E00\u5339\u914D\u65F6\uFF0C\u573A\u666F\u6570\u636E\u624D\u80FD\u88AB\u4FDD\u5B58\u3002","Persistence mode":"\u6301\u4E45\u6027\u6A21\u5F0F","Include in save states (default)":"\u5305\u542B\u5728\u4FDD\u5B58\u72B6\u6001\u4E2D\uFF08\u9ED8\u8BA4\uFF09","Do not save":"\u4E0D\u4FDD\u5B58","Save profile names":"\u4FDD\u5B58\u914D\u7F6E\u6587\u4EF6\u540D\u79F0","Comma-separated list of profile names in which the object is saved. When a save state is created with one or more profile names specified, the object will be saved only if it matches one of these profiles.":"\u4EE5\u9017\u53F7\u5206\u9694\u7684\u914D\u7F6E\u6587\u4EF6\u540D\u79F0\u5217\u8868\uFF0C\u5176\u4E2D\u5BF9\u8C61\u88AB\u4FDD\u5B58\u3002 \u5F53\u4F7F\u7528\u4E00\u4E2A\u6216\u591A\u4E2A\u6307\u5B9A\u7684\u914D\u7F6E\u6587\u4EF6\u540D\u79F0\u521B\u5EFA\u4FDD\u5B58\u72B6\u6001\u65F6\uFF0C\u53EA\u6709\u5728\u4E0E\u8FD9\u4E9B\u914D\u7F6E\u6587\u4EF6\u4E4B\u4E00\u5339\u914D\u65F6\uFF0C\u5BF9\u8C61\u624D\u80FD\u88AB\u4FDD\u5B58\u3002","Save state configuration":"\u4FDD\u5B58\u72B6\u6001\u914D\u7F6E","Allow the customize how the object is persisted in a save state.":"\u5141\u8BB8\u81EA\u5B9A\u4E49\u5BF9\u8C61\u5728\u4FDD\u5B58\u72B6\u6001\u4E2D\u5982\u4F55\u6301\u4E45\u5316\u3002","Advanced window management":"\u9AD8\u7EA7\u7A97\u53E3\u7BA1\u7406","Provides advanced features related to the game window positioning and interaction with the operating system.":"\u63D0\u4F9B\u4E0E\u6E38\u620F\u7A97\u53E3\u5B9A\u4F4D\u548C\u64CD\u4F5C\u7CFB\u7EDF\u4EA4\u4E92\u76F8\u5173\u7684\u9AD8\u7EA7\u529F\u80FD\u3002","Window focus":"\u7A97\u53E3\u7126\u70B9","Make the window gain or lose focus.":"\u4F7F\u7A97\u53E3\u83B7\u5F97\u6216\u5931\u53BB\u7126\u70B9\u3002","Focus the window: _PARAM0_":"\u7126\u70B9\u7A97\u53E3\uFF1A_PARAM0_","Windows, Linux, macOS":"Windows, Linux, macOS","Focus the window?":"\u805A\u7126\u7A97\u53E3\uFF1F","Window focused":"\u7A97\u53E3\u805A\u7126","Checks if the window is focused.":"\u68C0\u67E5\u7A97\u53E3\u662F\u5426\u5BF9\u51C6\u3002","The window is focused":"\u7A97\u53E3\u88AB\u805A\u7126","Window visibility":"\u7A97\u53E3\u53EF\u89C1\u6027","Make the window visible or invisible.":"\u4F7F\u7A97\u53E3\u53EF\u89C1\u6216\u4E0D\u53EF\u89C1\u3002","Window visible: _PARAM0_":"\u7A97\u53E3\u53EF\u89C1\uFF1A_PARAM0_","Show window?":"\u663E\u793A\u7A97\u53E3\uFF1F","Window visible":"\u7A97\u53E3\u53EF\u89C1","Checks if the window is visible.":"\u68C0\u67E5\u7A97\u53E3\u662F\u5426\u53EF\u89C1\u3002","The window is visible":"\u7A97\u53E3\u53EF\u89C1","Maximize the window":"\u6700\u5927\u5316\u7A97\u53E3","Maximize or unmaximize the window.":"\u6700\u5927\u5316\u6216\u53D6\u6D88\u7A97\u53E3\u6700\u5927\u5316\u3002","Maximize window: _PARAM0_":"\u6700\u5927\u5316\u7A97\u53E3\uFF1A_PARAM0_","Maximize window?":"\u6700\u5927\u5316\u7A97\u53E3\uFF1F","Window maximized":"\u7A97\u53E3\u6700\u5927\u5316","Checks if the window is maximized.":"\u68C0\u67E5\u7A97\u53E3\u662F\u5426\u6700\u5927\u5316\u3002","The window is maximized":"\u7A97\u53E3\u6700\u5927\u5316","Minimize the window":"\u6700\u5C0F\u5316\u7A97\u53E3","Minimize or unminimize the window.":"\u6700\u5C0F\u5316\u6216\u53D6\u6D88\u6700\u5C0F\u5316\u7A97\u53E3\u3002","Minimize window: _PARAM0_":"\u6700\u5C0F\u5316\u7A97\u53E3\uFF1A_PARAM0_","Minimize window?":"\u6700\u5C0F\u5316\u7A97\u53E3\uFF1F","Window minimized":"\u7A97\u53E3\u6700\u5C0F\u5316","Checks if the window is minimized.":"\u68C0\u67E5\u662F\u5426\u6700\u5C0F\u5316\u7A97\u53E3\u3002","The window is minimized":"\u7A97\u53E3\u6700\u5C0F\u5316","Enable the window":"\u542F\u7528\u7A97\u53E3","Enables or disables the window.":"\u542F\u7528\u6216\u7981\u7528\u7A97\u53E3\u3002","Enable window: _PARAM0_":"\u542F\u7528\u7A97\u53E3\uFF1A_PARAM0_","Enable window?":"\u542F\u7528\u7A97\u53E3\uFF1F","Window enabled":"\u7A97\u53E3\u5DF2\u542F\u7528","Checks if the window is enabled.":"\u68C0\u67E5\u7A97\u53E3\u662F\u5426\u542F\u7528\u3002","The window is enabled":"\u7A97\u53E3\u5DF2\u542F\u7528","Allow resizing":"\u5141\u8BB8\u8C03\u6574\u5927\u5C0F","Enables or disables resizing of the window by the user.":"\u542F\u7528\u6216\u7981\u7528\u7528\u6237\u8C03\u6574\u7A97\u53E3\u5927\u5C0F\u3002","Enable window resizing: _PARAM0_":"\u542F\u7528\u7A97\u53E3\u5927\u5C0F\u8C03\u6574: _PARAM0_","Allow resizing?":"\u5141\u8BB8\u8C03\u6574\u5927\u5C0F\uFF1F","Window resizable":"\u53EF\u8C03\u6574\u7A97\u53E3\u5927\u5C0F","Checks if the window can be resized.":"\u68C0\u67E5\u7A97\u53E3\u662F\u5426\u53EF\u4EE5\u8C03\u6574\u5927\u5C0F\u3002","The window can be resized":"\u7A97\u53E3\u5927\u5C0F\u53EF\u4EE5\u8C03\u6574","Allow moving":"\u5141\u8BB8\u79FB\u52A8","Enables or disables moving of the window by the user.":"\u542F\u7528\u6216\u7981\u7528\u7528\u6237\u79FB\u52A8\u7A97\u53E3\u3002","Enable window moving: _PARAM0_":"\u542F\u7528\u7A97\u53E3\u79FB\u52A8\uFF1A_PARAM0_","Allow moving?":"\u662F\u5426\u5141\u8BB8\u79FB\u52A8\uFF1F","Window movable":"\u7A97\u53E3\u53EF\u79FB\u52A8","Checks if the window can be moved.":"\u68C0\u67E5\u7A97\u53E3\u662F\u5426\u53EF\u4EE5\u79FB\u52A8\u3002","The window can be moved":"\u7A97\u53E3\u53EF\u4EE5\u79FB\u52A8","Allow maximizing":"\u5141\u8BB8\u6700\u5927\u5316","Enables or disables maximizing of the window by the user.":"\u542F\u7528\u6216\u7981\u7528\u7528\u6237\u6700\u5927\u5316\u7A97\u53E3\u3002","Enable window maximizing: _PARAM0_":"\u542F\u7528\u7A97\u53E3\u6700\u5927\u5316: _PARAM0_","Allow maximizing?":"\u662F\u5426\u5141\u8BB8\u6700\u5927\u5316\uFF1F","Window maximizable":"\u7A97\u53E3\u6700\u5927\u5316","Checks if the window can be maximized.":"\u68C0\u67E5\u662F\u5426\u53EF\u4EE5\u6700\u5927\u5316\u7A97\u53E3\u3002","The window can be maximized":"\u7A97\u53E3\u53EF\u4EE5\u88AB\u6700\u5927\u5316","Allow minimizing":"\u5141\u8BB8\u6700\u5C0F\u5316","Enables or disables minimizing of the window by the user.":"\u542F\u7528\u6216\u7981\u7528\u7528\u6237\u6700\u5C0F\u5316\u7A97\u53E3\u3002","Enable window minimizing: _PARAM0_":"\u542F\u7528\u7A97\u53E3\u6700\u5C0F\u5316\uFF1A_PARAM0_","Allow minimizing?":"\u662F\u5426\u5141\u8BB8\u6700\u5C0F\u5316\uFF1F","Window minimizable":"\u7A97\u53E3\u6700\u5C0F\u5316","Checks if the window can be minimized.":"\u68C0\u67E5\u662F\u5426\u53EF\u4EE5\u6700\u5C0F\u5316\u7A97\u53E3\u3002","The window can be minimized":"\u7A97\u53E3\u53EF\u4EE5\u6700\u5C0F\u5316","Allow full-screening":"\u5141\u8BB8\u5168\u5C4F\u663E\u793A","Enables or disables full-screening of the window by the user.":"\u542F\u7528\u6216\u7981\u7528\u7528\u6237\u5BF9\u7A97\u53E3\u7684\u5168\u5C4F\u663E\u793A\u3002","Enable window full-screening: _PARAM0_":"\u542F\u7528\u7A97\u53E3\u5168\u5C4F:_PARAM0_","Allow full-screening?":"\u5141\u8BB8\u5168\u5C4F\uFF1F","Window full-screenable":"\u7A97\u53E3\u5168\u5C4F\u542F\u7528","Checks if the window can be full-screened.":"\u68C0\u67E5\u7A97\u53E3\u662F\u5426\u53EF\u4EE5\u5168\u5C4F\u3002","The window can be set in fullscreen":"\u7A97\u53E3\u53EF\u4EE5\u5168\u5C4F\u8BBE\u7F6E","Allow closing":"\u5141\u8BB8\u5173\u95ED","Enables or disables closing of the window by the user.":"\u542F\u7528\u6216\u7981\u7528\u7528\u6237\u5173\u95ED\u7A97\u53E3\u3002","Enable window closing: _PARAM0_":"\u542F\u7528\u7A97\u53E3\u5173\u95ED\uFF1A _PARAM0_","Allow closing?":"\u662F\u5426\u5141\u8BB8\u5173\u95ED\uFF1F","Window closable":"\u7A97\u53E3\u53EF\u5173\u95ED","Checks if the window can be closed.":"\u68C0\u67E5\u662F\u5426\u53EF\u4EE5\u5173\u95ED\u7A97\u53E3\u3002","The window can be closed":"\u7A97\u53E3\u53EF\u4EE5\u5173\u95ED","Make the window always on top":"\u4F7F\u7A97\u53E3\u59CB\u7EC8\u7F6E\u4E8E\u9876\u7AEF","Puts the window constantly above all other windows.":"\u5C06\u7A97\u53E3\u59CB\u7EC8\u7F6E\u4E8E\u6240\u6709\u5176\u4ED6\u7A97\u53E3\u4E4B\u4E0A\u3002","Make window always on top: _PARAM0_, level: _PARAM1_":"\u4F7F\u7A97\u53E3\u59CB\u7EC8\u4F4D\u4E8E\u9876\u90E8: _PARAM0_, \u7EA7\u522B: _PARAM1_","Enable always on top?":"\u603B\u662F\u5728\u9876\u90E8\u542F\u7528\uFF1F","Level":"Level","Window always on top":"\u7A97\u53E3\u603B\u662F\u5728\u9876\u7AEF","Checks if the window is always on top.":"\u68C0\u67E5\u7A97\u53E3\u662F\u5426\u603B\u662F\u5728\u9876\u90E8\u3002","The window is always on top":"\u7A97\u53E3\u603B\u662F\u5728\u9876\u90E8","Enable kiosk mode":"\u542F\u7528 kiosk \u6A21\u5F0F","Puts the window in kiosk mode. This prevents the user from exiting fullscreen.":"\u5C06\u7A97\u53E3\u7F6E\u4E8Ekiosk\u6A21\u5F0F\u3002\u8FD9\u5C06\u9632\u6B62\u7528\u6237\u9000\u51FA\u5168\u5C4F\u3002","Enable kiosk mode: _PARAM0_":"\u542F\u7528kiosk\u6A21\u5F0F\uFF1A_PARAM0_","Enable kiosk mode?":"\u542F\u7528kiosk\u6A21\u5F0F\uFF1F","Kiosk mode":"Kiosk \u6A21\u5F0F","Checks if the window is currently in kiosk mode.":"\u68C0\u67E5\u7A97\u53E3\u662F\u5426\u76EE\u524D\u5904\u4E8Ekiosk\u6A21\u5F0F\u3002","The window is in kiosk mode":"\u7A97\u53E3\u5904\u4E8Ekiosk\u6A21\u5F0F","Enable window shadow":"\u542F\u7528\u7A97\u53E3\u9634\u5F71","Enables or disables the window shadow.":"\u542F\u7528\u6216\u7981\u7528\u7A97\u53E3\u9634\u5F71\u3002","Enable window shadow: _PARAM0_":"\u542F\u7528\u7A97\u53E3\u9634\u5F71\uFF1A _PARAM0_","Enable shadow?":"\u542F\u7528\u9634\u5F71\uFF1F","Checks if the window currently has it's shadow enabled.":"\u68C0\u67E5\u7A97\u53E3\u5F53\u524D\u662F\u5426\u542F\u7528\u4E86\u9634\u5F71\u3002","The window has a shadow":"\u7A97\u53E3\u6709\u9634\u5F71","Enable content protection":"\u542F\u7528\u5185\u5BB9\u4FDD\u62A4","Enables or disables the content protection mode. This should prevent screenshots of the game from being taken.":"\u542F\u7528\u6216\u7981\u7528\u5185\u5BB9\u4FDD\u62A4\u6A21\u5F0F\u3002\u8FD9\u5C06\u9632\u6B62\u6E38\u620F\u5C4F\u5E55\u622A\u56FE\u3002","Enable content protection: _PARAM0_":"\u542F\u7528\u5185\u5BB9\u4FDD\u62A4\uFF1A_PARAM0_","Enable content protection?":"\u542F\u7528\u5185\u5BB9\u4FDD\u62A4\uFF1F","Allow focusing":"\u5141\u8BB8\u805A\u7126","Allow or disallow the user to focus the window.":"\u5141\u8BB8\u6216\u4E0D\u5141\u8BB8\u7528\u6237\u5173\u6CE8\u7A97\u53E3\u3002","Allow to focus the window: _PARAM0_":"\u5141\u8BB8\u7126\u70B9\u7A97\u53E3\uFF1A_PARAM0_","Allow focus?":"\u5141\u8BB8\u805A\u7126\uFF1F","Flash the window":"\u95EA\u70C1\u7A97\u53E3","Make the window flash or end flashing.":"\u4F7F\u7A97\u53E3\u95EA\u70C1\u6216\u7ED3\u675F\u95EA\u70C1\u3002","Make the window flash: _PARAM0_":"\u5F39\u51FA\u7A97\u53E3: _PARAM0_","Flash the window?":"\u95EA\u70C1\u7A97\u53E3?","Window opacity":"\u7A97\u53E3\u4E0D\u900F\u660E\u5EA6","Changes the window opacity.":"\u66F4\u6539\u7A97\u53E3\u4E0D\u900F\u660E\u5EA6\u3002","Set the window opacity to _PARAM0_":"\u5C06\u7A97\u53E3\u4E0D\u900F\u660E\u5EA6\u8BBE\u7F6E\u4E3A _PARAM0_","New opacity":"\u65B0\u7684\u4E0D\u900F\u660E\u5EA6","Window position":"\u7A97\u53E3\u4F4D\u7F6E","Changes the window position.":"\u66F4\u6539\u7A97\u53E3\u4F4D\u7F6E\u3002","Set the window position to _PARAM0_;_PARAM1_":"\u5C06\u7A97\u53E3\u4F4D\u7F6E\u8BBE\u7F6E\u4E3A _PARAM0_; _PARAM1_","Window X position":"\u7A97\u53E3 X \u4F4D\u7F6E","Returns the current window X position.":"\u8FD4\u56DE\u5F53\u524D\u7A97\u53E3 X \u4F4D\u7F6E\u3002","Window Y position":"\u7A97\u53E3 Y \u4F4D\u7F6E","Returns the current window Y position.":"\u8FD4\u56DE\u5F53\u524D\u7A97\u53E3 Y \u4F4D\u7F6E\u3002","Returns the current window opacity (a number from 0 to 1, 1 being fully opaque).":"\u8FD4\u56DE\u5F53\u524D\u7A97\u53E3\u4E0D\u900F\u660E\u5EA6(\u4E00\u4E2A\u6570\u5B57\u4ECE 0 \u5230 1, 1 \u662F\u5B8C\u5168\u4E0D\u900F\u660E\u5EA6)\u3002","Firebase":"Firebase","Use Google Firebase services (database, functions, storage...) in your game.":"\u5728\u60A8\u7684\u6E38\u620F\u4E2D\u4F7F\u7528 Google Firebase\u670D\u52A1 (\u6570\u636E\u5E93\u3001\u529F\u80FD\u3001\u5B58\u50A8...)\u3002","Firebase configuration string":"Firebase\u914D\u7F6E\u5B57\u7B26\u4E32","Enable analytics":"\u542F\u7528\u5206\u6790","Enables Analytics for that project.":"\u542F\u7528\u8BE5\u9879\u76EE\u7684\u5206\u6790\u3002","Log an Event":"\u8BB0\u5F55\u4E8B\u4EF6","Triggers an Event/Conversion for the current user on the Analytics.Can also pass additional data to the Analytics":"\u5728\u5206\u6790\u4E0A\u89E6\u53D1\u5F53\u524D\u7528\u6237\u7684\u4E8B\u4EF6/\u8F6C\u5316\u3002\u8FD8\u53EF\u4EE5\u5C06\u5176\u4ED6\u6570\u636E\u4F20\u9012\u5230\u5206\u6790","Trigger Event _PARAM0_ with argument _PARAM1_":"\u89E6\u53D1\u4E8B\u4EF6_PARAM0_ \u5E26\u53C2\u6570 _PARAM1_","Event Name":"\u4E8B\u4EF6\u540D\u79F0","Additional Data":"\u9644\u52A0\u6570\u636E","User UID":"\u7528\u6237 UID","Changes the current user's analytics identifier. This is what let Analytics differentiate user, so it should always be unique for each user. For advanced usage only.":"\u66F4\u6539\u5F53\u524D\u7528\u6237\u7684\u5206\u6790\u6807\u8BC6\u7B26\u3002\u8FD9\u5C31\u662F\u8BA9 Analytics \u533A\u5206\u7528\u6237\u7684\u539F\u56E0\uFF0C\u56E0\u6B64\u5B83\u5BF9\u4E8E\u6BCF\u4E2A\u7528\u6237\u90FD\u5E94\u8BE5\u59CB\u7EC8\u662F\u552F\u4E00\u7684\u3002\u4EC5\u4F9B\u9AD8\u7EA7\u4F7F\u7528\u3002","Set current user's ID to _PARAM0_":"\u8BBE\u7F6E\u5F53\u524D\u7528\u6237ID\u4E3A _PARAM0_","New Unique ID":"\u65B0\u5EFA\u552F\u4E00ID","Set a user's property":"\u8BBE\u7F6E\u7528\u6237\u5C5E\u6027","Sets an user's properties.Can be used to classify user in Analytics.":"\u8BBE\u7F6E\u7528\u6237\u5C5E\u6027\u3002\u7528\u4E8E\u5728\u5206\u6790\u4E2D\u5BF9\u7528\u6237\u8FDB\u884C\u5206\u7C7B\u3002","Set property _PARAM0_ of the current user to _PARAM1_":"\u5C06\u5F53\u524D\u7528\u6237\u7684\u5C5E\u6027_PARAM0_ \u8BBE\u7F6E\u4E3A _PARAM1_","Property Name":"\u5C5E\u6027\u540D\u79F0","Property Data":"\u5C5E\u6027\u6570\u636E","Get Remote setting as String":"\u83B7\u53D6\u8FDC\u7A0B\u8BBE\u7F6E\u4E3A\u5B57\u7B26\u4E32","Get a setting from Firebase Remote Config as a string.":"\u4ECE Firebase\u8FDC\u7A0B\u914D\u7F6E\u83B7\u53D6\u4E00\u4E2A\u5B57\u7B26\u4E32\u8BBE\u7F6E\u3002","Remote Config":"\u8FDC\u7A0B\u914D\u7F6E","Setting Name":"\u8BBE\u7F6E\u540D\u79F0","Get Remote setting as Number":"\u83B7\u53D6\u8FDC\u7A0B\u8BBE\u7F6E\u4E3A\u6570\u5B57","Get a setting from Firebase Remote Config as Number.":"\u4ECE Firebase\u8FDC\u7A0B\u914D\u7F6E\u83B7\u53D6\u4E00\u4E2A\u8BBE\u7F6E\u4F5C\u4E3A\u6570\u5B57\u3002","Set Remote Config Auto Update Interval":"\u8BBE\u7F6E\u8FDC\u7A0B\u914D\u7F6E\u81EA\u52A8\u66F4\u65B0\u95F4\u9694","Sets Remote Config Auto Update Interval.":"\u8BBE\u7F6E\u8FDC\u7A0B\u914D\u7F6E\u81EA\u52A8\u66F4\u65B0\u95F4\u9694\u3002","Set Remote Config Auto Update Interval to _PARAM0_":"\u8BBE\u7F6E\u8FDC\u7A0B\u914D\u7F6E\u81EA\u52A8\u66F4\u65B0\u95F4\u9694\u4E3A _PARAM0_","Update Interval in ms":"\u4EE5\u6BEB\u79D2\u4E3A\u5355\u4F4D\u66F4\u65B0\u95F4\u9694","Set the default configuration":"\u8BBE\u7F6E\u9ED8\u8BA4\u914D\u7F6E","As the Remote Config is stored online, you need to set default values or the Remote Config expressions to return while there is no internet or the config is still loading.":"\u7531\u4E8E\u8FDC\u7A0B\u914D\u7F6E\u5728\u7EBF\u5B58\u50A8\u3002 \u5F53\u6CA1\u6709\u4E92\u8054\u7F51\u6216\u914D\u7F6E\u4ECD\u5728\u52A0\u8F7D\u65F6\uFF0C\u60A8\u9700\u8981\u8BBE\u7F6E\u9ED8\u8BA4\u503C\u6216\u8FDC\u7A0B\u914D\u7F6E\u8868\u8FBE\u5F0F\u4EE5\u8FD4\u56DE\u3002","Set default config to _PARAM0_":"\u8BBE\u7F6E\u9ED8\u8BA4\u914D\u7F6E\u4E3A _PARAM0_","Structure with defaults":"\u9ED8\u8BA4\u7ED3\u6784","Force sync the configuration":"\u5F3A\u5236\u540C\u6B65\u914D\u7F6E","Use this to sync the Remote Config with the client at any time.":"\u4F7F\u7528\u6B64\u9009\u9879\u53EF\u4EE5\u968F\u65F6\u540C\u6B65\u8FDC\u7A0B\u914D\u7F6E\u5230\u5BA2\u6237\u7AEF\u3002","Synchronize Remote Config":"\u540C\u6B65\u8FDC\u7A0B\u914D\u7F6E","Create account with email":"\u7528\u7535\u5B50\u90AE\u4EF6\u521B\u5EFA\u5E10\u6237","Create an account with email and password as credentials.":"\u521B\u5EFA\u4E00\u4E2A\u5305\u542B\u7535\u5B50\u90AE\u4EF6\u548C\u5BC6\u7801\u7684\u5E10\u6237\u4F5C\u4E3A\u51ED\u636E\u3002","Create account with email _PARAM0_ and password _PARAM1_ (store result in _PARAM2_)":"\u4F7F\u7528\u7535\u5B50\u90AE\u4EF6 _PARAM0_ \u548C\u5BC6\u7801 _PARAM1_ \u521B\u5EFA\u5E10\u6237(\u5C06\u7ED3\u679C\u5B58\u50A8\u5728 _PARAM2_ \u4E2D)","Authentication":"\u9A8C\u8BC1","Callback variable with state (ok or error)":"\u5177\u6709\u72B6\u6001\u7684\u56DE\u8C03\u53D8\u91CF(\u786E\u5B9A\u6216\u9519\u8BEF)","Sign into an account with email":"\u7528\u7535\u5B50\u90AE\u4EF6\u767B\u5F55\u5E10\u6237","Sign into an account with email and password as credentials. ":"\u7528\u7535\u5B50\u90AE\u4EF6\u548C\u5BC6\u7801\u767B\u5F55\u5E10\u53F7\u4F5C\u4E3A\u51ED\u636E\u3002 ","Connect to account with email _PARAM0_ and password _PARAM1_ (store result in _PARAM2_)":"\u4F7F\u7528\u7535\u5B50\u90AE\u4EF6 _PARAM0_ \u548C\u5BC6\u7801 _PARAM1_ \u8FDE\u63A5\u5230\u5E10\u6237(\u5C06\u7ED3\u679C\u5B58\u50A8\u5728 _PARAM2_ \u4E2D)","Log out of the account":"\u6CE8\u9500\u5E10\u6237","Logs out of the current account. ":"\u6CE8\u9500\u5F53\u524D\u5E10\u6237\u3002 ","Log out from the account":"\u4ECE\u5E10\u6237\u6CE8\u9500","Sign into an account via an external provider":"\u901A\u8FC7\u5916\u90E8\u63D0\u4F9B\u5546\u767B\u5F55\u5E10\u6237","Signs into an account using an external provider's system. The available providers are: \"google\", \"facebook\", \"github\" and \"twitter\".\nProvider authentication only works in the browser! Not on previews or pc/mobile exports.":"\u4F7F\u7528\u5916\u90E8\u63D0\u4F9B\u5546\u7684\u7CFB\u7EDF\u767B\u5F55\u5E10\u6237\u3002\u53EF\u7528\u7684\u63D0\u4F9B\u5546\u662F\uFF1A\u201Cgoogle\u201D\u3001\u201Cfacebook\u201D\u3001\u201Cgithub\u201D\u548C\u201Ctwitter\u201D\u3002\n\u63D0\u4F9B\u5546\u8EAB\u4EFD\u9A8C\u8BC1\u4EC5\u9002\u7528\u4E8E\u6D4F\u89C8\u5668\uFF01\u4E0D\u9002\u7528\u4E8E\u9884\u89C8\u6216 pc/mobile \u5BFC\u51FA\u3002","Connect to account via provider _PARAM0_ (store result in _PARAM1_)":"\u901A\u8FC7\u63D0\u4F9B\u5546 _PARAM0_ \u8FDE\u63A5\u5230\u5E10\u6237(\u5C06\u7ED3\u679C\u5B58\u50A8\u5728 _PARAM1_ \u4E2D)","Provider":"\u4F9B\u5E94\u5546","Sign In as an anonymous guest":"\u4EE5\u533F\u540D\u8BBF\u5BA2\u8EAB\u4EFD\u767B\u5F55","Sign into a temporary anonymous account.":"\u767B\u5F55\u4E00\u4E2A\u4E34\u65F6\u533F\u540D\u5E10\u6237\u3002","Authenticate anonymously (store result in _PARAM0_)":"\u533F\u540D\u8EAB\u4EFD\u9A8C\u8BC1 (\u5C06\u7ED3\u679C\u5B58\u50A8\u5728 _PARAM0_ \u4E2D)","Is the user signed in?":"\u7528\u6237\u662F\u5426\u767B\u5F55\uFF1F","Checks if the user is signed in. \nYou should always use this before actions requiring authentications.":"\u68C0\u67E5\u7528\u6237\u662F\u5426\u5DF2\u767B\u5F55\u3002 \n\u60A8\u5E94\u8BE5\u59CB\u7EC8\u4F7F\u7528\u6B64\u64CD\u4F5C\u624D\u9700\u8981\u8EAB\u4EFD\u9A8C\u8BC1\u3002","Check for authentication":"\u68C0\u67E5\u8EAB\u4EFD\u8BA4\u8BC1","User authentication token":"\u7528\u6237\u8EAB\u4EFD\u9A8C\u8BC1\u4EE4\u724C","Get the user authentication token. The token is the proof of authentication.":"\u83B7\u53D6\u7528\u6237\u8EAB\u4EFD\u9A8C\u8BC1\u4EE4\u724C\u3002\u4EE4\u724C\u662F\u8EAB\u4EFD\u9A8C\u8BC1\u7684\u8BC1\u660E\u3002","Is the user email address verified":"\u7528\u6237\u7535\u5B50\u90AE\u4EF6\u5730\u5740\u5DF2\u9A8C\u8BC1","Checks if the email address of the user got verified.":"\u68C0\u67E5\u7528\u6237\u7684\u7535\u5B50\u90AE\u4EF6\u5730\u5740\u662F\u5426\u5DF2\u88AB\u9A8C\u8BC1\u3002","The email of the user is verified":"\u7528\u6237\u7684\u7535\u5B50\u90AE\u4EF6\u5DF2\u9A8C\u8BC1","Authentication \u276F User Management":"\u8EAB\u4EFD\u9A8C\u8BC1 \u276F \u7528\u6237\u7BA1\u7406","User email address":"\u7528\u6237\u7535\u5B50\u90AE\u4EF6\u5730\u5740","Return the user email address.":"\u8FD4\u56DE\u7528\u6237\u7684\u7535\u5B50\u90AE\u4EF6\u5730\u5740\u3002","Accounts creation time":"\u8D26\u6237\u521B\u5EFA\u65F6\u95F4","Return the accounts creation time.":"\u8FD4\u56DE\u5E10\u6237\u521B\u5EFA\u65F6\u95F4\u3002","User last login time":"\u7528\u6237\u4E0A\u6B21\u767B\u5F55\u65F6\u95F4","Return the user last login time.":"\u8FD4\u56DE\u7528\u6237\u4E0A\u6B21\u767B\u5F55\u65F6\u95F4\u3002","User display name":"\u7528\u6237\u663E\u793A\u540D\u79F0","Return the user display name.":"\u8FD4\u56DE\u7528\u6237\u663E\u793A\u540D\u79F0\u3002","User phone number":"\u7528\u6237\u7535\u8BDD\u53F7\u7801","Return the user phone number.":"\u8FD4\u56DE\u7528\u6237\u7535\u8BDD\u53F7\u7801\u3002","Return the user Unique IDentifier. Use that to link data to an user instead of the name or email.":"\u8FD4\u56DE\u7528\u6237\u552F\u4E00\u6807\u8BC6\u7B26\u3002\u4F7F\u7528\u5B83\u5C06\u6570\u636E\u94FE\u63A5\u5230\u7528\u6237\u800C\u4E0D\u662F\u59D3\u540D\u6216\u7535\u5B50\u90AE\u4EF6\u3002","User tenant ID":"\u7528\u6237\u79DF\u6237ID","Return the user tenant ID. For advanced usage only.":"\u8FD4\u56DE\u7528\u6237\u79DF\u6237 ID\u3002\u4EC5\u4F9B\u9AD8\u7EA7\u4F7F\u7528\u3002","User refresh token":"\u7528\u6237\u5237\u65B0\u4EE4\u724C","Return the user refresh token. For advanced usage only.":"\u8FD4\u56DE\u7528\u6237\u5237\u65B0\u4EE4\u724C\u3002\u4EC5\u4F9B\u9AD8\u7EA7\u4F7F\u7528\u3002","Profile picture URL":"\u4E2A\u4EBA\u8D44\u6599\u56FE\u7247 URL","Gets an URL to the user profile picture.":"\u83B7\u53D6\u7528\u6237\u4E2A\u4EBA\u8D44\u6599\u56FE\u7247\u7684 URL\u3002","Send a password reset email":"\u53D1\u9001\u5BC6\u7801\u91CD\u7F6E\u7535\u5B50\u90AE\u4EF6","Send a password reset link per email.":"\u6BCF\u5C01\u7535\u5B50\u90AE\u4EF6\u53D1\u9001\u4E00\u4E2A\u5BC6\u7801\u91CD\u7F6E\u94FE\u63A5\u3002","Email of the user whose password must be reset":"\u5FC5\u987B\u91CD\u7F6E\u5BC6\u7801\u7684\u7528\u6237\u7684\u7535\u5B50\u90AE\u4EF6","Send a verification email":"\u53D1\u9001\u9A8C\u8BC1\u7535\u5B50\u90AE\u4EF6","Send a link per email to verify the user email.":"\u6BCF\u5C01\u90AE\u4EF6\u53D1\u9001\u94FE\u63A5\u4EE5\u9A8C\u8BC1\u7528\u6237\u7535\u5B50\u90AE\u4EF6\u3002","Display name":"\u663E\u793A\u540D\u79F0","Sets the user display name.":"\u8BBE\u7F6E\u7528\u6237\u663E\u793A\u540D\u79F0\u3002","Set the user's display name to _PARAM0_":"\u5C06\u7528\u6237\u7684\u663E\u793A\u540D\u79F0\u8BBE\u7F6E\u4E3A _PARAM0_","New display name":"\u65B0\u663E\u793A\u540D\u79F0","Profile picture":"\u4E2A\u4EBA\u8D44\u6599\u56FE\u7247","Change the user profile picture URL to a new one.":"\u5C06\u7528\u6237\u4E2A\u4EBA\u8D44\u6599\u56FE\u7247 URL \u66F4\u6539\u4E3A\u65B0\u7684\u3002","Change the user's profile picture URL to _PARAM0_":"\u5C06\u7528\u6237\u7684\u4E2A\u4EBA\u8D44\u6599\u56FE\u7247 URL \u66F4\u6539\u4E3A _PARAM0_","New profile picture URL":"\u65B0\u5EFA\u4E2A\u4EBA\u8D44\u6599\u56FE\u7247 URL","User email":"\u7528\u6237\u7535\u5B50\u90AE\u4EF6","This action is dangerous so it requires reauthentication.\nChanges the user's email address.":"\u6B64\u64CD\u4F5C\u662F\u5371\u9669\u7684\uFF0C\u56E0\u6B64\u9700\u8981\u91CD\u65B0\u9A8C\u8BC1\uFF0C\n\u66F4\u6539\u7528\u6237\u7684\u7535\u5B50\u90AE\u4EF6\u5730\u5740\u3002","Change the user's email to _PARAM0_ and store result in _PARAM4_ (send verification email: _PARAM3_)":"\u5C06\u7528\u6237\u7684\u7535\u5B50\u90AE\u4EF6\u66F4\u6539\u4E3A _PARAM0_ \u5E76\u5728 _PARAM4_ \u4E2D\u5B58\u50A8\u7ED3\u679C (\u53D1\u9001\u9A8C\u8BC1\u7535\u5B50\u90AE\u4EF6: _PARAM3_)","Authentication \u276F User Management \u276F Advanced":"\u8EAB\u4EFD\u9A8C\u8BC1 \u276F \u7528\u6237\u7BA1\u7406 \u276F \u9AD8\u7EA7","Old email":"\u65E7\u7535\u5B50\u90AE\u4EF6","New email":"\u65B0\u90AE\u4EF6","Send a verification email before doing the change?":"\u5728\u8FDB\u884C\u66F4\u6539\u4E4B\u524D\u53D1\u9001\u9A8C\u8BC1\u90AE\u4EF6\uFF1F","User email (Provider)":"\u7528\u6237\u7535\u5B50\u90AE\u4EF6 (\u63D0\u4F9B\u8005)","This action is dangerous so it requires reauthentication.\nChanges the user's email address.\nThis is the same as Change the user email but reauthenticates via an external provider.":"\u6B64\u64CD\u4F5C\u662F\u5371\u9669\u7684\uFF0C\u56E0\u6B64\u9700\u8981\u91CD\u65B0\u9A8C\u8BC1\uFF0C\n\u66F4\u6539\u7528\u6237\u7684\u7535\u5B50\u90AE\u4EF6\u5730\u5740\u3002\n\u8FD9\u4E0E\u66F4\u6539\u7528\u6237\u7535\u5B50\u90AE\u4EF6\u76F8\u540C\uFF0C\u4F46\u901A\u8FC7\u5916\u90E8\u63D0\u4F9B\u5546\u91CD\u65B0\u8BA4\u8BC1\u3002","Change the user's email to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)":"\u5C06\u7528\u6237\u7684\u7535\u5B50\u90AE\u4EF6\u66F4\u6539\u4E3A _PARAM0_ \u5E76\u5728 _PARAM2_ \u4E2D\u5B58\u50A8\u7ED3\u679C (\u53D1\u9001\u9A8C\u8BC1\u7535\u5B50\u90AE\u4EF6: _PARAM1_)","User password":"\u7528\u6237\u5BC6\u7801","This action is dangerous so it requires reauthentication.\nChanges the user password.":"\u6B64\u64CD\u4F5C\u662F\u5371\u9669\u7684\uFF0C\u56E0\u6B64\u9700\u8981\u91CD\u65B0\u9A8C\u8BC1\uFF0C\n\u66F4\u6539\u7528\u6237\u5BC6\u7801\u3002","Change the user password to _PARAM2_ and store result in _PARAM4_ (send verification email: _PARAM3_)":"\u66F4\u6539\u7528\u6237\u5BC6\u7801\u4E3A _PARAM2_ \u5E76\u5728 _PARAM4_ \u4E2D\u5B58\u50A8\u7ED3\u679C (\u53D1\u9001\u9A8C\u8BC1\u7535\u5B50\u90AE\u4EF6: _PARAM3_)","Old password":"\u65E7\u5BC6\u7801","New password":"\u65B0\u5BC6\u7801","User password (Provider)":"\u7528\u6237\u5BC6\u7801 (\u63D0\u4F9B\u8005)","This action is dangerous so it requires reauthentication.\nChanges the user password.\nThis is the same as \"Change the user password\" but reauthenticates via an external provider.":"\u6B64\u64CD\u4F5C\u662F\u5371\u9669\u7684\uFF0C\u56E0\u6B64\u9700\u8981\u91CD\u65B0\u9A8C\u8BC1\uFF0C\n\u66F4\u6539\u7528\u6237\u5BC6\u7801\u3002\n\u8FD9\u4E0E\u201C\u66F4\u6539\u7528\u6237\u5BC6\u7801\u201D\u76F8\u540C\uFF0C\u4F46\u901A\u8FC7\u5916\u90E8\u63D0\u4F9B\u5546\u91CD\u65B0\u9A8C\u8BC1\u3002","Change the user password to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)":"\u66F4\u6539\u7528\u6237\u5BC6\u7801\u4E3A _PARAM0_ \u5E76\u5728 _PARAM2_ \u4E2D\u5B58\u50A8\u7ED3\u679C (\u53D1\u9001\u9A8C\u8BC1\u7535\u5B50\u90AE\u4EF6: _PARAM1_)","New Password":"\u65B0\u5BC6\u7801","Delete the user account":"\u5220\u9664\u7528\u6237\u5E10\u6237","This action is dangerous so it requires reauthentication.\nDeletes the user account.":"\u6B64\u64CD\u4F5C\u662F\u5371\u9669\u7684\uFF0C\u56E0\u6B64\u9700\u8981\u91CD\u65B0\u9A8C\u8BC1\uFF0C\n\u5220\u9664\u7528\u6237\u5E10\u6237\u3002","Delete the user account and store result in _PARAM2_":"\u5220\u9664\u7528\u6237\u5E10\u6237\u5E76\u5728 _PARAM2_ \u4E2D\u5B58\u50A8\u7ED3\u679C","Delete the user account (Provider)":"\u5220\u9664\u7528\u6237\u5E10\u6237(\u63D0\u4F9B\u8005)","This action is dangerous so it requires reauthentication.\nDeletes the user account.\nThis is the same as \"Delete the user account\" but reauthenticates via an external provider.":"\u6B64\u64CD\u4F5C\u662F\u5371\u9669\u7684\uFF0C\u56E0\u6B64\u9700\u8981\u91CD\u65B0\u9A8C\u8BC1\uFF0C\n\u5220\u9664\u7528\u6237\u5E10\u6237\u3002\n\u8FD9\u4E0E\u201C\u5220\u9664\u7528\u6237\u5E10\u6237\u201D\u76F8\u540C\uFF0C\u4F46\u901A\u8FC7\u5916\u90E8\u63D0\u4F9B\u5546\u91CD\u65B0\u9A8C\u8BC1\u3002","Delete the user account and store result in _PARAM0_":"\u5220\u9664\u7528\u6237\u5E10\u6237\u5E76\u5728 _PARAM0_ \u4E2D\u5B58\u50A8\u7ED3\u679C","Enable performance measuring":"\u542F\u7528\u6027\u80FD\u5206\u6790","Enables performance measuring.":"\u542F\u7528\u6027\u80FD\u5206\u6790","Performance Measuring":"\u6027\u80FD\u6D4B\u91CF","Create a custom performance tracker":"\u521B\u5EFA\u81EA\u5B9A\u4E49\u6027\u80FD\u8DDF\u8E2A\u5668","Creates a new custom performance tracker (If it doesn't already exists). They are used to measure performance of custom events.":"\u521B\u5EFA\u4E00\u4E2A\u65B0\u7684\u81EA\u5B9A\u4E49\u6027\u80FD\u8DDF\u8E2A\u5668 (\u5982\u679C\u5B83\u4E0D\u5B58\u5728\u7684\u8BDD)\u3002\u5B83\u4EEC\u7528\u4E8E\u6D4B\u91CF\u81EA\u5B9A\u4E49\u4E8B\u4EF6\u7684\u6027\u80FD\u3002","Create performance tracker: _PARAM0_":"\u521B\u5EFA\u6027\u80FD\u8DDF\u8E2A: _PARAM0_","Tracker Name":"\u8FFD\u8E2A\u5668\u540D\u79F0","Start a tracer":"\u542F\u52A8\u8FFD\u8E2A\u5668","Start measuring performance for that tracer":"\u5F00\u59CB\u6D4B\u91CF\u8BE5\u8FFD\u8E2A\u5668\u7684\u6027\u80FD\u3002","Start performance measuring on tracer _PARAM0_":"\u5728\u8DDF\u8E2A\u5668_PARAM0_\u4E0A\u5F00\u59CB\u6027\u80FD\u6D4B\u91CF","Stop a tracer":"\u505C\u6B62\u8FFD\u8E2A\u5668","Stop measuring performance for that tracer":"\u505C\u6B62\u6D4B\u91CF\u8BE5\u8FFD\u8E2A\u5668\u7684\u6027\u80FD\u3002","Stop performance measuring on tracer _PARAM0_":"\u505C\u6B62\u5728\u8FFD\u8E2A\u5668 _PARAM0_ \u4E0A\u7684\u6027\u80FD\u8BA1\u91CF","Record performance":"\u8BB0\u5F55\u6027\u80FD","Record performance for a delimited period of time. Use this if you want to measure the performance for a specified duration.":"\u8BB0\u5F55\u4E00\u6BB5\u65F6\u95F4\u5185\u7684\u6027\u80FD\u3002\u5982\u679C\u60A8\u60F3\u8981\u5728\u6307\u5B9A\u7684\u65F6\u95F4\u5185\u6D4B\u91CF\u6027\u80FD\uFF0C\u8BF7\u4F7F\u7528\u5B83\u3002","Record performance for _PARAM1_ms with a delay of _PARAM2_ms (store in tracker _PARAM0_)":"\u5C06_PARAM1_ms\u7684\u6027\u80FD\u8BB0\u5F55\u5230\u5EF6\u8FDF_PARAM2_ms (\u5B58\u50A8\u5728Tracker _PARAM0_)","Delay before measuring start (in ms)":"\u6D4B\u91CF\u5F00\u59CB\u524D\u7684\u5EF6\u8FDF(\u6BEB\u79D2)","Measuring duration (in ms)":"\u6D4B\u91CF\u6301\u7EED\u65F6\u95F4(\u6BEB\u79D2)","Call a HTTP function":"\u8C03\u7528 HTTP \u51FD\u6570","Calls a HTTP function by name, and store the result in a variable.":"\u901A\u8FC7\u540D\u79F0\u8C03\u7528 HTTP \u51FD\u6570\uFF0C\u5E76\u5C06\u7ED3\u679C\u5B58\u50A8\u5728\u4E00\u4E2A\u53D8\u91CF\u4E2D\u3002","Call HTTP Function _PARAM0_ with parameter(s) _PARAM1_ (Callback variables: Value: _PARAM2_ State: _PARAM3_)":"\u8C03\u7528 HTTP \u51FD\u6570 _PARAM0_ \u5177\u6709\u53C2\u6570(s) _PARAM1_ (Callback \u53D8\u91CF: \u503C: _PARAM2_ \u72B6\u6001: _PARAM3_)","HTTP Function Name":"HTTP \u51FD\u6570\u540D\u79F0","Parameter(s) as JSON or string.":"\u53C2\u6570\u4F5C\u4E3AJSON\u6216\u5B57\u7B26\u4E32\u3002","Callback variable with returned value":"\u8FD4\u56DE\u503C\u7684\u56DE\u8C03\u53D8\u91CF","Get server timestamp":"\u83B7\u53D6\u670D\u52A1\u5668\u65F6\u95F4\u6233","Set a field to the timestamp on the server when the request arrives there":"\u5F53\u8BF7\u6C42\u5230\u8FBE\u670D\u52A1\u5668\u65F6\uFF0C\u5C06\u5B57\u6BB5\u8BBE\u7F6E\u4E3A\u670D\u52A1\u5668\u4E0A\u7684\u65F6\u95F4\u6233","Cloud Firestore Database":"Cloud Firestore \u6570\u636E\u5E93","Start a query":"\u5F00\u59CB\u67E5\u8BE2","Start a query on a collection. A query allows to get a filtered and ordered list of documents in a collection.":"\u5728\u6536\u85CF\u4E0A\u5F00\u59CB\u67E5\u8BE2\u3002\u67E5\u8BE2\u5141\u8BB8\u5728\u6536\u85CF\u4E2D\u83B7\u5F97\u8FC7\u6EE4\u548C\u6392\u5E8F\u7684\u6587\u6863\u5217\u8868\u3002","Create a query named _PARAM0_ for collection _PARAM1_":"\u4E3A\u6536\u85CF _PARAM1_ \u521B\u5EFA\u4E00\u4E2A\u540D\u4E3A _PARAM0_ \u7684\u67E5\u8BE2","Cloud Firestore Database/Queries/Create":"Cloud Firestore \u6570\u636E\u5E93/\u67E5\u8BE2/\u521B\u5EFA","Query name":"\u67E5\u8BE2\u540D\u79F0","Collection":"\u96C6\u5408","Start a query from another query":"\u4ECE\u53E6\u4E00\u4E2A\u67E5\u8BE2\u5F00\u59CB\u67E5\u8BE2","Start a query with the same collection and filters as another one.":"\u5F00\u59CB\u4E00\u4E2A\u4E0E\u53E6\u4E00\u4E2A\u6536\u85CF\u548C\u8FC7\u6EE4\u5668\u76F8\u540C\u7684\u67E5\u8BE2\u3002","Create a query named _PARAM0_ from query _PARAM1_":"\u4ECE\u67E5\u8BE2 _PARAM1_ \u521B\u5EFA\u540D\u4E3A _PARAM0_ \u7684\u67E5\u8BE2","Source query name":"\u6E90\u67E5\u8BE2\u540D\u79F0","Filter by field value":"\u6309\u5B57\u6BB5\u503C\u7B5B\u9009","Only match the documents that have a field passing a check.":"\u53EA\u5339\u914D\u6709\u5B57\u6BB5\u901A\u8FC7\u68C0\u67E5\u7684\u6587\u6863\u3002","Filter query _PARAM0_ to only keep documents whose field _PARAM1__PARAM2__PARAM3_":"\u8FC7\u6EE4\u67E5\u8BE2 _PARAM0_ \u4EE5\u4EC5\u4FDD\u7559\u5B57\u6BB5\u4E3A _PARAM1_ _PARAM2_ _PARAM3_ \u7684\u6587\u6863","Cloud Firestore Database/Queries/Filters":"Cloud Firestore \u6570\u636E\u5E93/\u67E5\u8BE2/\u8FC7\u6EE4\u5668","Field to check":"\u8981\u68C0\u67E5\u7684\u5B57\u6BB5","Check type":"\u68C0\u67E5\u7C7B\u578B","Value to check":"\u8981\u68C0\u67E5\u7684\u503C","Filter by field text":"\u6309\u5B57\u6BB5\u6587\u672C\u8FC7\u6EE4","Filter query _PARAM0_ to remove documents whose field _PARAM1_ is not _PARAM2__PARAM3_":"\u8FC7\u6EE4\u67E5\u8BE2 _PARAM0_ \u6765\u5220\u9664\u5176\u5B57\u6BB5 _PARAM1_ \u4E0D\u662F _PARAM2__PARAM3_ \u7684\u6587\u6863","Text to check":"\u8981\u68C0\u67E5\u7684\u6587\u672C","Order by field value":"\u6309\u5B57\u6BB5\u503C\u6392\u5E8F","Orders all documents in the query by a the value of a field.":"\u6309\u5B57\u6BB5\u7684\u503C\u6392\u5E8F\u67E5\u8BE2\u4E2D\u7684\u6240\u6709\u6587\u6863\u3002","Order query _PARAM0_ by field _PARAM1_ (direction: _PARAM2_)":"\u6309\u5B57\u6BB5 _PARAM1_ \u6392\u5E8F\u67E5\u8BE2_PARAM0_ (\u65B9\u5411: _PARAM2_)","Field to order by":"\u6309\u5B57\u6BB5\u6392\u5E8F","Direction (ascending or descending)":"\u65B9\u5411(\u5347\u5E8F\u6216\u964D\u5E8F)","Limit amount of documents":"\u9650\u5236\u6587\u4EF6\u6570\u91CF","Limits the amount of documents returned by the query. Can only be used after an order filter.":"\u9650\u5236\u67E5\u8BE2\u8FD4\u56DE\u7684\u6587\u6863\u6570\u91CF\uFF0C\u53EA\u80FD\u5728\u8BA2\u5355\u8FC7\u6EE4\u540E\u4F7F\u7528\u3002","Limit query _PARAM0_ to _PARAM1_ documents (begin from the end: _PARAM2_)":"\u5C06\u67E5\u8BE2 _PARAM0_ \u9650\u5236\u4E3A _PARAM1_ \u6587\u6863 (\u4ECE\u672B\u5C3E\u5F00\u59CB\uFF1A_PARAM2_)","Amount to limit by":"\u9650\u5236\u91D1\u989D","Begin from the end":"\u4ECE\u672B\u5C3E\u5F00\u59CB","Skip some documents":"\u8DF3\u8FC7\u4E00\u4E9B\u6587\u6863","Removes documents before or after a certain value on the field ordered by in a query. Can only be used after an order filter.":"\u5220\u9664\u67E5\u8BE2\u4E2D\u6309\u987A\u5E8F\u6392\u5E8F\u7684\u5B57\u6BB5\u7684\u67D0\u4E2A\u503C\u4E4B\u524D\u6216\u4E4B\u540E\u7684\u6587\u6863\u3002\u53EA\u80FD\u5728\u8BA2\u5355\u8FC7\u6EE4\u4E4B\u540E\u4F7F\u7528\u3002","Skip documents with fields (before: _PARAM2_) value _PARAM1_ in query _PARAM0_ (include documents at that value: _PARAM3_)":"\u8DF3\u8FC7\u5E26\u5B57\u6BB5\u7684\u6587\u6863 (\u4E4B\u524D: _PARAM2_) \u5728\u67E5\u8BE2 _PARAM0_ \u4E2D_PARAM1_ (\u5305\u542B\u8BE5\u503C\u7684\u6587\u6863: _PARAM3_)","The value of the field ordered by to skip after":"\u8981\u5728\u540E\u9762\u8DF3\u8FC7\u7684\u5B57\u6BB5\u7684\u503C","Skip documents before?":"\u5148\u8DF3\u8FC7\u6587\u6863\u5417\uFF1F","Include documents which field value equals the value to skip after?":"\u5305\u62EC\u54EA\u4E9B\u5B57\u6BB5\u503C\u7B49\u4E8E\u8981\u8DF3\u8FC7\u7684\u503C\u4E4B\u540E\u7684\u6587\u6863?","Run a query once":"\u8FD0\u884C\u4E00\u6B21\u67E5\u8BE2","Runs the query once and store results in a scene variable.":"\u8FD0\u884C\u4E00\u6B21\u67E5\u8BE2\u5E76\u5C06\u7ED3\u679C\u5B58\u50A8\u5728\u573A\u666F\u53D8\u91CF\u4E2D\u3002","Run query _PARAM0_ and store results into _PARAM1_ (store result state in _PARAM2_)":"\u8FD0\u884C\u67E5\u8BE2 _PARAM0_ \u5E76\u5C06\u7ED3\u679C\u5B58\u50A8\u5230 _PARAM1_ (\u5C06\u7ED3\u679C\u72B6\u6001\u5B58\u50A8\u5728 _PARAM2_)","Cloud Firestore Database/Queries/Run":"Cloud Firestore \u6570\u636E\u5E93/\u67E5\u8BE2/\u8FD0\u884C","Callback variable where to load the results":"\u52A0\u8F7D\u7ED3\u679C\u7684\u56DE\u8C03\u53D8\u91CF","Callback variable with state (ok or error message)":"\u5177\u6709\u72B6\u6001\u7684\u56DE\u8C03\u53D8\u91CF(\u786E\u5B9A\u6216\u9519\u8BEF\u6D88\u606F)","Continuously run (watch) a query":"\u8FDE\u7EED\u8FD0\u884C (\u89C2\u5BDF) \u67E5\u8BE2","Runs a query continuously, so that every time a new documents starts or stops matching the query, or a document that matches the query has been changed, the variables will be filled with the new results.":"\u8FDE\u7EED\u8FD0\u884C\u67E5\u8BE2\uFF0C\u4EE5\u4FBF\u6BCF\u6B21\u65B0\u6587\u6863\u5F00\u59CB\u6216\u505C\u6B62\u5339\u914D\u67E5\u8BE2\uFF0C\u6216\u8005\u5339\u914D\u67E5\u8BE2\u7684\u6587\u6863\u5DF2\u66F4\u6539\u65F6\uFF0C\u53D8\u91CF\u5C06\u586B\u5145\u65B0\u7ED3\u679C\u3002","Run query _PARAM0_ continuously and store results into _PARAM1_ each time documents matching the query are changed (store result state in _PARAM2_)":"\u8FDE\u7EED\u8FD0\u884C\u67E5\u8BE2 _PARAM0_ \u5E76\u5C06\u7ED3\u679C\u5B58\u50A8\u5230 _PARAM1_ \u6BCF\u6B21\u5339\u914D\u67E5\u8BE2\u7684\u6587\u6863\u53D1\u751F\u66F4\u6539\u65F6(\u5C06\u7ED3\u679C\u72B6\u6001\u5B58\u50A8\u5728 _PARAM2_ \u4E2D)","Enable persistence":"\u542F\u7528\u6301\u4E45\u5316","When persistence is enabled, all data that is fetched from the database is being automatically stored to allow to continue accessing the data if cut off from the network, instead of waiting for reconnection.\nThis needs to be called before any other firestore operation, otherwise it will fail.":"\u542F\u7528\u6301\u4E45\u6027\u65F6\uFF0C \u6240\u6709\u4ECE\u6570\u636E\u5E93\u83B7\u53D6\u7684\u6570\u636E\u90FD\u88AB\u81EA\u52A8\u50A8\u5B58\uFF0C\u5728\u65AD\u5F00\u7F51\u7EDC\u540E\u4ECD\u80FD\u591F\u7EE7\u7EED\u8BBF\u95EE\uFF0C\u800C\u65E0\u9700\u7B49\u5F85\u91CD\u65B0\u8FDE\u63A5\u3002\n\u8FD9\u9700\u8981\u5728\u4EFB\u4F55\u5176\u4ED6 Firestore \u64CD\u4F5C\u4E4B\u524D\u8C03\u7528\uFF0C\u5426\u5219\u5C06\u5931\u8D25\u3002","Disable persistence":"\u7981\u7528\u6301\u4E45\u5316","Disables the storing of fetched data and clear all the data that has been stored.\nThis needs to be called before any other firestore operation, otherwise it will fail.":"\u7981\u7528\u6570\u636E\u83B7\u53D6\u81EA\u52A8\u5B58\u50A8\u5E76\u6E05\u9664\u5DF2\u5B58\u50A8\u7684\u6240\u6709\u6570\u636E\u3002\n\u5FC5\u987B\u5728\u4EFB\u4F55\u5176\u4ED6 Firestore \u64CD\u4F5C\u524D\u8C03\u7528\uFF0C\u5426\u5219\u5C06\u5931\u8D25\u3002","Re-enable network":"\u91CD\u65B0\u542F\u7528\u7F51\u7EDC","Re-enables the connection to the database after disabling it.":"\u7981\u7528\u6570\u636E\u5E93\u540E\u91CD\u65B0\u542F\u7528\u8FDE\u63A5\u5230\u6570\u636E\u5E93\u3002","Disable network":"\u7981\u7528\u7F51\u7EDC","Disables the connection to the database.\nWhile the network is disabled, any read operations will return results from cache, and any write operations will be queued until the network is restored.":"\u7981\u7528\u8FDE\u63A5\u5230\u6570\u636E\u5E93\u3002\n\u5F53\u7F51\u7EDC\u88AB\u7981\u7528\u65F6\uFF0C\u4EFB\u4F55\u8BFB\u53D6\u64CD\u4F5C\u90FD\u4F1A\u4ECE\u7F13\u5B58\u8FD4\u56DE\u7ED3\u679C\uFF0C\u4EFB\u4F55\u5199\u5165\u64CD\u4F5C\u90FD\u5C06\u6392\u961F\u76F4\u5230\u7F51\u7EDC\u6062\u590D\u4E3A\u6B62\u3002","Write a document to firestore":"\u5199\u6587\u4EF6\u5230firestore","Writes a document (variable) to cloud firestore.":"\u5C06\u6587\u6863\uFF08\u53D8\u91CF\uFF09\u5199\u5165Cloud Firestore\u3002","Write _PARAM2_ to firestore in document _PARAM1_ of collection _PARAM0_ (store result state in _PARAM3_)":"\u5C06_PARAM2_\u5199\u5165\u96C6\u5408_PARAM0_\u7684\u6587\u6863_PARAM1_\u7684Firestore\u4E2D\uFF08\u5C06\u7ED3\u679C\u72B6\u6001\u5B58\u50A8\u5728_PARAM3_\u4E2D\uFF09","Cloud Firestore Database/Documents":"Cloud Firestore \u6570\u636E\u5E93/\u6587\u6863","Document":"\u6587\u4EF6","Variable to write":"\u5199\u5165\u53D8\u91CF","Add a document to firestore":"\u5C06\u6587\u6863\u6DFB\u52A0\u5230FireStore","Adds a document (variable) to cloud firestore with a unique name.":"\u5C06\u6587\u6863(\u53D8\u91CF) \u6DFB\u52A0\u5230\u4E91fireestore\uFF0C\u5177\u6709\u552F\u4E00\u7684\u540D\u79F0\u3002","Add _PARAM1_ to firestore collection _PARAM0_ (store result state in _PARAM2_)":"\u5C06_param1_\u6DFB\u52A0\u5230Firestore Collection _param0_(\u5728_param2_\u4E2D\u5B58\u50A8\u7ED3\u679C\u72B6\u6001)","Write a field in firestore":"\u5728Firestore\u4E2D\u5199\u4E00\u4E2A\u5B57\u6BB5","Writes a field of a firestore document.":"\u5199\u5165 firesting \u6587\u6863\u7684\u5B57\u6BB5\u3002","Write _PARAM3_ to firestore in field _PARAM2_ of document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM4_, merge instead of overwriting: _PARAM5_)":"\u5C06 _PARAM3_ \u5199\u5165\u96C6\u5408 _PARAM0_ \u4E2D\u6587\u6863 _PARAM1_ \u7684\u5B57\u6BB5 _PARAM2_ \u4E2D\u7684 firestore (\u5C06\u7ED3\u679C\u72B6\u6001\u5B58\u50A8\u5728 _PARAM4_ \u4E2D\uFF0C\u5408\u5E76\u800C\u4E0D\u662F\u8986\u76D6: _PARAM5_)","Cloud Firestore Database/Fields":"Cloud Firestore \u6570\u636E\u5E93/\u5B57\u6BB5","Field to write":"\u8981\u5199\u5165\u7684\u5B57\u6BB5","Value to write":"\u8981\u5199\u5165\u7684\u503C","If the document already exists, merge them instead of replacing the old one?":"\u5982\u679C\u6587\u6863\u5DF2\u7ECF\u5B58\u5728\uFF0C\u662F\u5426\u5408\u5E76\u5B83\u4EEC\u800C\u4E0D\u662F\u66FF\u6362\u65E7\u6587\u6863\uFF1F","Update a document in firestore":"\u5728Firestore\u4E2D\u66F4\u65B0\u6587\u4EF6","Updates a firestore document (variable).":"\u66F4\u65B0Firestore\u6587\u6863\uFF08\u53D8\u91CF\uFF09\u3002","Update firestore document _PARAM1_ in collection _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)":"\u901A\u8FC7 _PARAM2_ \u5728\u96C6\u5408 _PARAM0_ \u66F4\u65B0\u7EA4\u7EF4\u6062\u590D\u6587\u6863 _PARAM1_ (\u5728 _PARAM3_\u4E2D\u5B58\u50A8\u7ED3\u679C\u72B6\u6001)","Variable to update with":"\u8981\u66F4\u65B0\u7684\u53D8\u91CF","Update a field of a document":"\u66F4\u65B0\u6587\u6863\u5B57\u6BB5","Updates a field of a firestore document.":"\u66F4\u65B0Firestore\u6587\u6863\u7684\u5B57\u6BB5\u3002","Update field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with _PARAM3_ (store result state in _PARAM4_)":"\u5728\u96C6\u5408 _PARAM0_ \u548C _PARAM3_ \u4E2D\u66F4\u65B0\u7EA4\u7EF4\u8FD8\u539F\u6587\u6863 _PARAM1_ \u7684 _PARAM2_ (\u5B58\u50A8\u7ED3\u679C\u72B6\u6001\u5728 _PARAM4_)","Field to update":"\u8981\u66F4\u65B0\u7684\u5B57\u6BB5","Delete a document in firestore":"\u5728Firestore\u4E2D\u5220\u9664\u6587\u6863","Deletes a firestore document (variable).":"\u5220\u9664Firestore\u6587\u6863\uFF08\u53D8\u91CF\uFF09\u3002","Delete firestore document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM2_)":"\u5220\u9664\u96C6\u5408 _PARAM0_ \u4E2D\u7684 firecovery \u6587\u6863 _PARAM1_ (\u5B58\u50A8\u7ED3\u679C\u72B6\u6001\u5728 _PARAM2_)","Delete a field of a document":"\u5220\u9664\u6587\u6863\u5B57\u6BB5","Deletes a field of a firestore document.":"\u5220\u9664Firestore\u6587\u6863\u7684\u5B57\u6BB5\u3002","Delete field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with (store result state in _PARAM3_)":"\u5728\u96C6\u5408 _PARAM0_ \u4E2D\u5220\u9664 firecovery \u6587\u6863 _PARAM1_ \u7684 _PARAM2_ \u5B57\u6BB5\u4E0E(\u5B58\u50A8\u7ED3\u679C\u72B6\u6001\u5728 _PARAM3_)","Field to delete":"\u8981\u5220\u9664\u7684\u5B57\u6BB5","Get a document from firestore":"\u4ECEFirestore\u53D6\u5F97\u6587\u4EF6","Gets a firestore document and store it in a variable.":"\u83B7\u53D6Firestore\u6587\u6863\u5E76\u5C06\u5176\u5B58\u50A8\u5728\u53D8\u91CF\u4E2D\u3002","Load firestore document _PARAM1_ from collection _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)":"\u5C06\u96C6\u5408_PARAM0_\u4E2D\u7684Firestore\u6587\u6863_PARAM1_\u52A0\u8F7D\u5230_PARAM2_\u4E2D\uFF08\u5C06\u7ED3\u679C\u72B6\u6001\u5B58\u50A8\u5728_PARAM3_\u4E2D\uFF09","Callback variable where to load the document":"\u8981\u52A0\u8F7D\u6587\u6863\u7684\u56DE\u8C03\u53D8\u91CF","Get a field of a document":"\u83B7\u53D6\u6587\u6863\u5B57\u6BB5","Return the value of a field in a firestore document.":"\u8FD4\u56DE firestore \u6587\u6863\u4E2D\u5B57\u6BB5\u7684\u503C\u3002","Load field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ into _PARAM3_ (store result state in _PARAM4_)":"\u5728\u96C6\u5408 _PARAM0_ \u4E2D\u52A0\u8F7D _PARAM2_ \u7684 firecovery \u6587\u6863 _PARAM1_ \u5230 _PARAM3_ (\u5B58\u50A8\u7ED3\u679C\u72B6\u6001\u5728 _PARAM4_)","Field to get":"\u8981\u83B7\u53D6\u7684\u5B57\u6BB5","Callback variable where to store the field's value":"\u56DE\u8C03\u53D8\u91CF\u5B58\u50A8\u5B57\u6BB5\u7684\u503C","Check for a document's existence":"\u68C0\u67E5\u6587\u6863\u662F\u5426\u5B58\u5728","Checks for the existence of a document. Sets the result variable to true if it exists else to false.":"\u68C0\u67E5\u6587\u6863\u662F\u5426\u5B58\u5728\u3002\u5982\u679C\u7ED3\u679C\u53D8\u91CF\u5B58\u5728\uFF0C\u5219\u5C06\u5176\u8BBE\u7F6E\u4E3A true\uFF0C\u5426\u5219\u8BBE\u7F6E\u4E3A false\u3002","Check for existence of _PARAM1_ in collection _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)":"\u68C0\u67E5\u5728\u96C6\u5408 _PARAM0_ \u4E2D\u662F\u5426\u5B58\u5728_PARAM1_ \u5E76\u5C06\u7ED3\u679C\u5B58\u50A8\u5728 _PARAM2_ (\u5B58\u50A8\u7ED3\u679C\u72B6\u6001\u5728 _PARAM3_)","Callback variable where to store the result":"\u5B58\u50A8\u7ED3\u679C\u7684\u56DE\u8C03\u53D8\u91CF","Check for existence of a document's field":"\u68C0\u67E5\u6587\u6863\u5B57\u6BB5\u662F\u5426\u5B58\u5728","Checks for the existence of a field in a document. Sets the result variable to 1 if it exists else to 2.":"\u68C0\u67E5\u6587\u6863\u4E2D\u5B57\u6BB5\u7684\u5B58\u5728\u3002\u5982\u679C\u7ED3\u679C\u53D8\u91CF\u5B58\u5728\u5219\u8BBE\u7F6E\u4E3A 1\uFF0C\u5219\u8BBE\u7F6E\u4E3A 2\u3002","Check for existence of _PARAM2_ in document _PARAM1_ of collection _PARAM0_ and store result in _PARAM3_ (store result state in _PARAM4_)":"\u68C0\u67E5\u662F\u5426\u5B58\u5728\u96C6\u5408_PARAM0_ \u7684\u6587\u6863 _PARAM1_ \u4E2D\u7684_PARAM2_ \u5E76\u5C06\u7ED3\u679C\u5B58\u50A8\u5728 _PARAM3_ (\u5B58\u50A8\u7ED3\u679C\u72B6\u6001\u5728 _PARAM4_)","Callback Variable where to store the result":"\u56DE\u8C03\u53D8\u91CF\u5B58\u50A8\u7ED3\u679C","List all documents of a collection":"\u5217\u51FA\u96C6\u5408\u7684\u6240\u6709\u6587\u6863","Generates a list of all document names in a collection, and stores it as a structure.":"\u5728\u96C6\u5408\u4E2D\u751F\u6210\u6240\u6709\u6587\u6863\u540D\u79F0\u5217\u8868\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u4E3A\u7ED3\u6784\u3002","List all documents in _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)":"\u5728 _PARAM0_ \u4E2D\u5217\u51FA\u6240\u6709\u6587\u6863\u5E76\u5B58\u50A8\u7ED3\u679C\u5728 _PARAM1_ (\u5B58\u50A8\u7ED3\u679C\u72B6\u6001\u5728 _PARAM2_)","Upload a file":"\u4E0A\u4F20\u6587\u4EF6","Upload a file to firebase Storage.":"\u5C06\u6587\u4EF6\u4E0A\u4F20\u5230Firebase\u5B58\u50A8\u3002","Save _PARAM0_ in location _PARAM1_ to Firebase storage and store access URL in _PARAM3_ (Format: _PARAM2_, Store result state in _PARAM4_)":"\u5C06_PARAM1_\u4E2D\u7684_PARAM0_\u4FDD\u5B58\u5230Firebase\u5B58\u50A8\u4E2D\uFF0C\u5E76\u5C06\u8BBF\u95EEURL\u5B58\u50A8\u5728_PARAM3_\u4E2D\uFF08\u683C\u5F0F\uFF1A_PARAM2_\uFF0C\u5C06\u7ED3\u679C\u72B6\u6001\u5B58\u50A8\u5728_PARAM4_\u4E2D\uFF09","Storage":"\u5B58\u50A8","Upload ID":"\u4E0A\u4F20 ID","File content":"\u6587\u4EF6\u5185\u5BB9","Storage path":"\u5B58\u653E\u8DEF\u5F84","File content format":"\u6587\u4EF6\u5185\u5BB9\u683C\u5F0F","Callback variable with the url to the uploaded file":"\u4F7F\u7528\u7F51\u5740\u56DE\u8C03\u53D8\u91CF\u5230\u4E0A\u4F20\u6587\u4EF6","Get Download URL":"\u83B7\u53D6\u4E0B\u8F7D\u7F51\u5740","Get a unique download URL for a file.":"\u83B7\u53D6\u6587\u4EF6\u7684\u552F\u4E00\u4E0B\u8F7D URL\u3002","Get a download url for _PARAM0_ and store it in _PARAM1_ (store result state in _PARAM2_)":"\u83B7\u53D6 _PARAM0_ \u7684\u4E0B\u8F7DURL\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u5728 _PARAM1_ (\u5B58\u50A8\u7ED3\u679C\u72B6\u6001\u5728 _PARAM2_)","Storage path to the file":"\u6587\u4EF6\u7684\u5B58\u50A8\u8DEF\u5F84","Write a variable to Database":"\u5C06\u53D8\u91CF\u5199\u5165\u6570\u636E\u5E93","Writes a variable to Database.":"\u5C06\u4E00\u4E2A\u53D8\u91CF\u5199\u5165\u6570\u636E\u5E93\u3002","Write _PARAM1_ to Database in _PARAM0_ (store result state in _PARAM2_)":"\u5C06 _PARAM1_ \u5199\u5165\u6570\u636E\u5E93 _PARAM0_ (\u5B58\u50A8\u7ED3\u679C\u72B6\u6001\u5728 _PARAM2_)","Realtime Database":"\u5B9E\u65F6\u6570\u636E\u5E93","Write a field in Database":"\u5C06\u5B57\u6BB5\u5199\u5165\u6570\u636E\u5E93","Writes a field of a Database document.":"\u5199\u5165\u6570\u636E\u5E93\u6587\u6863\u5B57\u6BB5\u3002","Write _PARAM2_ in field _PARAM1_ of _PARAM0_ (store result state in _PARAM3_)":"\u5728 _PARAM0_ \u7684 _PARAM1_ \u4E2D\u5199\u5165 _PARAM2_ (\u5B58\u50A8\u7ED3\u679C\u72B6\u6001\u5728 _PARAM3_)","Update a document in Database":"\u5728\u6570\u636E\u5E93\u4E2D\u66F4\u65B0\u6587\u6863","Updates a variable on the database.":"\u66F4\u65B0\u6570\u636E\u5E93\u4E2D\u7684\u53D8\u91CF\u3002","Update variable _PARAM0_ with _PARAM1_ (store result state in _PARAM2_)":"\u4F7F\u7528 _PARAM1_ \u66F4\u65B0\u53D8\u91CF _PARAM0_ (\u5C06\u7ED3\u679C\u72B6\u6001\u5B58\u50A8\u5728_PARAM2_\u4E2D)","Updates a field of a Database document.":"\u66F4\u65B0\u6570\u636E\u5E93\u6587\u6863\u7684\u5B57\u6BB5\u3002","Update field _PARAM1_ of _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)":"\u901A\u8FC7 _PARAM2_ \u66F4\u65B0_PARAM0_ \u7684 _PARAM1_ (\u5B58\u50A8\u7ED3\u679C\u72B6\u6001\u5728 _PARAM3_)","Delete a database variable":"\u5220\u9664\u6570\u636E\u5E93\u53D8\u91CF","Deletes a variable from the database.":"\u4ECE\u6570\u636E\u5E93\u4E2D\u5220\u9664\u4E00\u4E2A\u53D8\u91CF\u3002","Delete variable _PARAM0_ from database (store result state in _PARAM1_)":"\u4ECE\u6570\u636E\u5E93\u4E2D\u5220\u9664\u53D8\u91CF _PARAM0_ (\u5B58\u50A8\u7ED3\u679C\u72B6\u6001\u5728 _PARAM1_)","Delete a field of a variable":"\u5220\u9664\u53D8\u91CF\u7684\u5B57\u6BB5","Deletes a field of a variable on the database.":"\u5220\u9664\u6570\u636E\u5E93\u4E2D\u53D8\u91CF\u7684\u5B57\u6BB5\u3002","Delete field _PARAM1_ of variable _PARAM0_ on the database (store result state in _PARAM2_)":"\u5220\u9664\u6570\u636E\u5E93\u4E2D\u53D8\u91CF _PARAM0_ \u7684 _PARAM1_ \u5B57\u6BB5 (\u5B58\u50A8\u7ED3\u679C\u72B6\u6001\u5728 _PARAM2_)","Get a variable from the database":"\u4ECE\u6570\u636E\u5E93\u83B7\u53D6\u4E00\u4E2A\u53D8\u91CF","Gets a variable from the database and store it in a Scene variable.":"\u4ECE\u6570\u636E\u5E93\u83B7\u53D6\u53D8\u91CF\u5E76\u5C06\u5176\u5B58\u50A8\u5728\u573A\u666F\u53D8\u91CF\u3002","Load database variable _PARAM0_ into _PARAM1_ (store result state in _PARAM2_)":"\u52A0\u8F7D\u6570\u636E\u5E93\u53D8\u91CF _PARAM0_ \u5230 _PARAM1_ (\u5B58\u50A8\u7ED3\u679C\u72B6\u6001\u5728 _PARAM2_)","Callback variable where to store the data":"\u5B58\u50A8\u6570\u636E\u7684\u56DE\u8C03\u53D8\u91CF","Get a field of a variable":"\u83B7\u53D6\u53D8\u91CF\u5B57\u6BB5","Return the value of a field in a variable from the database and store it in a scene variable.":"\u4ECE\u6570\u636E\u5E93\u4E2D\u8FD4\u56DE\u4E00\u4E2A\u53D8\u91CF\u4E2D\u7684\u5B57\u6BB5\u7684\u503C\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u5728\u573A\u666F\u53D8\u91CF\u4E2D\u3002","Load field _PARAM1_ of database variable _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)":"\u5C06\u6570\u636E\u5E93\u53D8\u91CF _PARAM0_ \u7684 _PARAM1_ \u52A0\u8F7D\u5230 _PARAM2_ (\u5B58\u50A8\u7ED3\u679C\u72B6\u6001\u5728 _PARAM3_)","Check for a variable's existence":"\u68C0\u67E5\u53D8\u91CF\u662F\u5426\u5B58\u5728","Checks for the existence of a variable. Sets the result variable to 1 if it exists else to 2.":"\u68C0\u67E5\u53D8\u91CF\u662F\u5426\u5B58\u5728\u3002\u5982\u679C\u5B58\u5728\u7ED3\u679C\u53D8\u91CF\uFF0C\u5219\u5C06\u7ED3\u679C\u53D8\u91CF\u8BBE\u7F6E\u4E3A 1\u3002","Check for existence of _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)":"\u68C0\u67E5\u662F\u5426\u5B58\u5728_PARAM0_\u5E76\u5728 _PARAM1_ \u4E2D\u5B58\u50A8\u7ED3\u679C(\u5B58\u50A8\u7ED3\u679C\u72B6\u6001\u5728 _PARAM2_)","Check for existence of a variable's field":"\u68C0\u67E5\u53D8\u91CF\u5B57\u6BB5\u662F\u5426\u5B58\u5728","Checks for the existence of a field in a variable. Sets the result variable to 1 if it exists else to 2.":"\u68C0\u67E5\u4E00\u4E2A\u5B57\u6BB5\u5728\u53D8\u91CF\u4E2D\u662F\u5426\u5B58\u5728\uFF0C\u5C06\u7ED3\u679C\u53D8\u91CF\u8BBE\u4E3A1\uFF0C\u5982\u679C\u5B83\u5B58\u5728\uFF0C\u5219\u8BBE\u4E3A2\u3002","Check for existence of _PARAM1_ in database variable _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)":"\u68C0\u67E5\u6570\u636E\u5E93\u53D8\u91CF _PARAM0_ \u662F\u5426\u5B58\u5728_PARAM1_ \u5E76\u5C06\u7ED3\u679C\u5B58\u50A8\u5728 _PARAM2_ (\u5B58\u50A8\u7ED3\u679C\u72B6\u6001\u5728 _PARAM3_)","3D":"3D","Support for 3D in GDevelop: this provides 3D objects and the common features for all 3D objects.":"GDevelop \u4E2D\u7684 3D \u652F\u6301\uFF1A\u8FD9\u63D0\u4F9B\u4E86 3D \u5BF9\u8C61\u4EE5\u53CA\u9002\u7528\u4E8E\u6240\u67093D\u5BF9\u8C61\u7684\u901A\u7528\u529F\u80FD\u3002","Common features for all 3D objects: position in 3D space (including the Z axis, in addition to X and Y), size (including depth, in addition to width and height), rotation (on X and Y axis, in addition to the Z axis), scale (including Z axis, in addition to X and Y), flipping (on Z axis, in addition to horizontal (Y)/vertical (X) flipping).":"\u6240\u6709 3D \u5BF9\u8C61\u7684\u5E38\u89C1\u7279\u5F81\uFF1A\u5728 3D \u7A7A\u95F4\u4E2D\u7684\u4F4D\u7F6E (\u5305\u62EC Z \u8F74\uFF0C\u9664\u4E86 X \u8F74\u548C Y \u8F74)\uFF0C\u5927\u5C0F (\u5305\u62EC\u6DF1\u5EA6\uFF0C\u9664\u4E86\u5BBD\u5EA6\u548C\u9AD8\u5EA6)\uFF0C\u65CB\u8F6C (\u5728 X \u8F74\u548C Y \u8F74\u4E0A\uFF0C\u9664\u4E86 Z \u8F74)\uFF0C\u7F29\u653E (\u5305\u62EC Z \u8F74\uFF0C\u9664\u4E86 X \u8F74\u548C Y \u8F74)\uFF0C\u7FFB\u8F6C (\u5728 Z \u8F74\u4E0A\uFF0C\u9664\u4E86\u6C34\u5E73 (Y) / \u5782\u76F4 (X) \u7FFB\u8F6C)\u3002","Z (elevation)":"Z (\u9AD8\u5EA6)","the Z position (the \"elevation\")":"Z \u4F4D\u7F6E (\u201C\u9AD8\u5EA6\u201D)","the Z position":"Z \u4F4D\u7F6E","Center Z position":"\u4E2D\u5FC3 Z \u4F4D\u7F6E","the Z position of the center of rotation":"\u65CB\u8F6C\u4E2D\u5FC3\u7684 Z \u4F4D\u7F6E","the Z position of the center":"\u4E2D\u5FC3\u7684 Z \u4F4D\u7F6E","Position \u276F Center":"\u4F4D\u7F6E \u276F \u4E2D\u5FC3","Depth (size on Z axis)":"\u6DF1\u5EA6 (Z\u8F74\u4E0A\u7684\u5927\u5C0F)","the depth (size on Z axis)":"\u6DF1\u5EA6 (Z\u8F74\u4E0A\u7684\u5927\u5C0F)","the depth":"\u6DF1\u5EA6","Scale on Z axis":"\u5728 Z \u8F74\u4E0A\u7F29\u653E","the scale on Z axis of an object (default scale is 1)":"\u5BF9\u8C61 Z \u8F74\u4E0A\u7684\u7F29\u653E\u6BD4\u4F8B (\u9ED8\u8BA4\u6BD4\u4F8B\u4E3A 1)","the scale on Z axis scale":"Z \u8F74\u7F29\u653E\u6BD4\u4F8B","Flip the object on Z":"\u5728 Z \u4E0A\u7FFB\u8F6C\u5BF9\u8C61","Flip the object on Z axis":"\u5728 Z \u8F74\u4E0A\u7FFB\u8F6C\u5BF9\u8C61","Flip on Z axis _PARAM0_: _PARAM2_":"\u5728 Z \u8F74\u4E0A\u7FFB\u8F6C _PARAM0_: _PARAM2_","Flipped on Z":"\u5728 Z \u4E0A\u7FFB\u8F6C","Check if the object is flipped on Z axis":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5728 Z \u8F74\u4E0A\u7FFB\u8F6C","_PARAM0_ is flipped on Z axis":"_PARAM0_ \u5728 Z \u8F74\u4E0A\u7FFB\u8F6C","Rotation on X axis":"X \u8F74\u65CB\u8F6C","the rotation on X axis":"X \u8F74\u4E0A\u7684\u65CB\u8F6C","Rotation on Y axis":"Y \u8F74\u65CB\u8F6C","the rotation on Y axis":"Y \u8F74\u4E0A\u7684\u65CB\u8F6C","Turn around X axis":"\u7ED5 X \u8F74\u65CB\u8F6C","Turn the object around X axis. This axis doesn't move with the object rotation.":"\u56F4\u7ED5 X \u8F74\u8F6C\u52A8\u7269\u4F53\u3002\u8BE5\u8F74\u4E0D\u968F\u5BF9\u8C61\u65CB\u8F6C\u800C\u79FB\u52A8\u3002","Turn _PARAM0_ from _PARAM2_\u00B0 around X axis":"\u56F4\u7ED5 X \u8F74\u4ECE _PARAM2_\u00B0 \u8F6C\u52A8 _PARAM0_","Angle to add (in degrees)":"\u6DFB\u52A0\u7684\u89D2\u5EA6\uFF08\u5EA6\uFF09","Turn around Y axis":"\u7ED5 Y \u8F74\u65CB\u8F6C","Turn the object around Y axis. This axis doesn't move with the object rotation.":"\u56F4\u7ED5 Y \u8F74\u8F6C\u52A8\u7269\u4F53\u3002\u8BE5\u8F74\u4E0D\u968F\u5BF9\u8C61\u65CB\u8F6C\u800C\u79FB\u52A8\u3002","Turn _PARAM0_ from _PARAM2_\u00B0 around Y axis":"\u56F4\u7ED5 Y \u8F74\u4ECE _PARAM2_\u00B0 \u8F6C\u52A8 _PARAM0_","Turn around Z axis":"\u7ED5 Z \u8F74\u65CB\u8F6C","Turn the object around Z axis. This axis doesn't move with the object rotation.":"\u56F4\u7ED5 Z \u8F74\u8F6C\u52A8\u7269\u4F53\u3002\u8BE5\u8F74\u4E0D\u968F\u5BF9\u8C61\u65CB\u8F6C\u800C\u79FB\u52A8\u3002","Turn _PARAM0_ from _PARAM2_\u00B0 around Z axis":"\u56F4\u7ED5 Z \u8F74\u4ECE _PARAM2_\u00B0 \u8F6C\u52A8 _PARAM0_","Forward vector X component":"\u524D\u5411\u91CF X \u7EC4\u4EF6","Return the object forward vector X component.":"\u8FD4\u56DE\u5BF9\u8C61\u524D\u5411\u91CF X \u7EC4\u4EF6\u3002","Object basis":"\u5BF9\u8C61\u57FA","Forward vector Y component":"\u524D\u5411\u91CF Y \u7EC4\u4EF6","Return the object forward vector Y component.":"\u8FD4\u56DE\u5BF9\u8C61\u7684\u524D\u5411\u5411\u91CF Y \u5206\u91CF\u3002","Forward vector Z component":"\u524D\u5411\u5411\u91CF Z \u5206\u91CF","Return the object forward vector Z component.":"\u8FD4\u56DE\u5BF9\u8C61\u7684\u524D\u5411\u5411\u91CF Z \u5206\u91CF\u3002","Up vector X component":"\u5411\u4E0A\u5411\u91CF X \u5206\u91CF","Return the object up vector X component.":"\u8FD4\u56DE\u5BF9\u8C61\u7684\u5411\u4E0A\u5411\u91CF X \u5206\u91CF\u3002","Up vector Y component":"\u5411\u4E0A\u5411\u91CF Y \u5206\u91CF","Return the object up vector Y component.":"\u8FD4\u56DE\u5BF9\u8C61\u7684\u5411\u4E0A\u5411\u91CF Y \u5206\u91CF\u3002","Up vector Z component":"\u5411\u4E0A\u5411\u91CF Z \u5206\u91CF","Return the object up vector Z component.":"\u8FD4\u56DE\u5BF9\u8C61\u7684\u5411\u4E0A\u5411\u91CF Z \u5206\u91CF\u3002","Right vector X component":"\u5411\u53F3\u5411\u91CF X \u5206\u91CF","Return the object right vector X component.":"\u8FD4\u56DE\u5BF9\u8C61\u7684\u5411\u53F3\u5411\u91CF X \u5206\u91CF\u3002","Right vector Y component":"\u5411\u53F3\u5411\u91CF Y \u5206\u91CF","Return the object right vector Y component.":"\u8FD4\u56DE\u5BF9\u8C61\u7684\u5411\u53F3\u5411\u91CF Y \u5206\u91CF\u3002","Right vector Z component":"\u5411\u53F3\u5411\u91CF Z \u5206\u91CF","Return the object right vector Z component.":"\u8FD4\u56DE\u5BF9\u8C61\u7684\u5411\u53F3\u5411\u91CF Z \u5206\u91CF\u3002","3D Model":"3D \u6A21\u578B","An animated 3D model, useful for most elements of a 3D game.":"\u4E00\u4E2A\u52A8\u753B3D\u6A21\u578B\uFF0C\u53EF\u7528\u4E8E3D\u6E38\u620F\u7684\u5927\u591A\u6570\u5143\u7D20\u3002","Compare the width of an object.":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u5BBD\u5EA6\u3002","Compare the height of an object.":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u9AD8\u5EA6\u3002","the depth's scale of an object":"\u5BF9\u8C61\u7684\u6DF1\u5EA6\u6BD4\u4F8B","the depth's scale":"\u6DF1\u5EA6\u7684\u6BD4\u4F8B","Flip on Z axis _PARAM0_: _PARAM1_":"\u5728 Z \u8F74\u4E0A\u7FFB\u8F6C _PARAM0_\uFF1A_PARAM1_","Turn _PARAM0_ from _PARAM1_\u00B0 around X axis":"\u5C06 _PARAM0_ \u4ECE _PARAM1_\u00B0 \u7ED5 X \u8F74\u8F6C\u52A8","Turn _PARAM0_ from _PARAM1_\u00B0 around Y axis":"\u5C06 _PARAM0_ \u4ECE _PARAM1_\u00B0 \u7ED5 Y \u8F74\u8F6C\u52A8","Turn _PARAM0_ from _PARAM1_\u00B0 around Z axis":"\u5C06 _PARAM0_ \u4ECE _PARAM1_\u00B0 \u7ED5 Z \u8F74\u8F6C\u52A8","Animation (by number)":"\u52A8\u753B (\u6309\u7F16\u53F7)","the number of the animation played by the object (the number from the animations list)":"\u5BF9\u8C61\u64AD\u653E\u7684\u52A8\u753B\u7F16\u53F7 (\u52A8\u753B\u5217\u8868\u4E2D\u7684\u7F16\u53F7)","the number of the animation":"\u52A8\u753B\u7684\u7F16\u53F7","Animation (by name)":"\u52A8\u753B (\u6309\u540D\u79F0)","the animation played by the object":"\u5BF9\u8C61\u64AD\u653E\u7684\u52A8\u753B","the animation":"\u52A8\u753B","Animation name":"\u52A8\u753B\u5DF2\u6682\u505C","Pause the animation":"\u6682\u505C\u52A8\u753B","Pause the animation of the object":"\u6682\u505C\u5BF9\u8C61\u7684\u52A8\u753B","Pause the animation of _PARAM0_":"\u6682\u505C _PARAM0_ \u7684\u52A8\u753B","Resume the animation":"\u6062\u590D\u52A8\u753B","Resume the animation of the object":"\u6062\u590D\u5BF9\u8C61\u7684\u52A8\u753B","Resume the animation of _PARAM0_":"\u6062\u590D _PARAM0_ \u7684\u52A8\u753B","the animation speed scale (1 = the default speed, >1 = faster and <1 = slower)":"\u52A8\u753B\u901F\u5EA6\u6BD4\u4F8B (1 = \u9ED8\u8BA4\u901F\u5EA6\uFF0C >1 = \u66F4\u5FEB\uFF0C <1 = \u66F4\u6162)","Speed scale":"\u901F\u5EA6\u7F29\u653E","Animation paused":"\u52A8\u753B\u5DF2\u6682\u505C","Check if the animation of an object is paused.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5DF2\u6682\u505C\u52A8\u753B\u3002","The animation of _PARAM0_ is paused":"_PARAM0_ \u7684\u52A8\u753B\u662F\u6682\u505C\u7684","Animation finished":"\u52A8\u753B\u64AD\u653E\u5B8C\u6BD5","Check if the animation being played by the Sprite object is finished.":"\u68C0\u67E5\u7CBE\u7075\u5BF9\u8C61\u64AD\u653E\u7684\u52A8\u753B\u662F\u5426\u5B8C\u6210\u3002","The animation of _PARAM0_ is finished":"_PARAM0_ \u7684\u52A8\u753B\u64AD\u653E\u5B8C\u6BD5","Set crossfade duration":"\u8BBE\u7F6E\u6DE1\u5165\u6DE1\u51FA\u6301\u7EED\u65F6\u95F4","Set the crossfade duration when switching to a new animation.":"\u8BBE\u7F6E\u5207\u6362\u5230\u65B0\u52A8\u753B\u65F6\u7684\u6DE1\u5165\u6DE1\u51FA\u6301\u7EED\u65F6\u95F4\u3002","Set crossfade duration of _PARAM0_ to _PARAM1_ seconds":"\u5C06 _PARAM0_ \u7684\u6DE1\u5165\u6DE1\u51FA\u6301\u7EED\u65F6\u95F4\u8BBE\u7F6E\u4E3A _PARAM1_ \u79D2","Crossfade duration (in seconds)":"\u4EA4\u53C9\u6DE1\u5165\u6DE1\u51FA\u6301\u7EED\u65F6\u95F4 (\u4EE5\u79D2\u4E3A\u5355\u4F4D)","Enable texture transparency":"\u542F\u7528\u7EB9\u7406\u900F\u660E\u5EA6","Enabling texture transparency has an impact on rendering performance.":"\u542F\u7528\u7EB9\u7406\u900F\u660E\u5EA6\u4F1A\u5BF9\u6E32\u67D3\u6027\u80FD\u4EA7\u751F\u5F71\u54CD\u3002","Texture settings":"\u7EB9\u7406\u8BBE\u7F6E","Faces orientation":"\u9762\u90E8\u671D\u5411","The top of each image can touch the **top face** (Y) or the **front face** (Z).":"\u6BCF\u4E2A\u56FE\u50CF\u7684\u9876\u90E8\u53EF\u4EE5\u63A5\u89E6\u5230 **\u9876\u9762** (Y) \u6216 **\u6B63\u9762** (Z)\u3002","Face orientation":"\u9762\u90E8\u65B9\u5411","Textures":"\u7EB9\u7406","Back face orientation":"\u80CC\u9762\u65B9\u5411","The top of the image can touch the **top face** (Y) or the **bottom face** (X).":"\u56FE\u50CF\u7684\u9876\u90E8\u53EF\u4EE5\u63A5\u89E6\u5230 **\u9876\u9762** (Y) \u6216 **\u5E95\u9762** (X)\u3002","Tile":"\u74E6\u7247","Tile scale":"\u5E73\u94FA\u6BD4\u4F8B","The scale applied to tiled textures. A value of 1 displays them at the same size as in 2D.":"\u5E94\u7528\u4E8E\u5E73\u94FA\u7EB9\u7406\u7684\u6BD4\u4F8B\u3002\u503C\u4E3A 1 \u65F6\u4EE5\u4E0E 2D \u4E2D\u76F8\u540C\u7684\u5927\u5C0F\u663E\u793A\u3002","Face visibility":"\u9762\u90E8\u53EF\u89C1\u5EA6","Material type":"\u6750\u6599\u7C7B\u578B","3D Box":"3D \u76D2\u5B50","A box with images for each face":"\u6BCF\u4E2A\u9762\u90FD\u6709\u56FE\u50CF\u7684\u76D2\u5B50","3D cube":"3D \u7ACB\u65B9\u4F53","a face should be visible":"\u4E00\u4E2A\u9762\u5E94\u8BE5\u662F\u53EF\u89C1","having its _PARAM1_ face visible":"\u5176 _PARAM1_ \u9762\u53EF\u89C1","Face":"\u9762","Visible?":"\u53EF\u89C1\u7684\uFF1F","Rotation angle":"\u65CB\u8F6C\u89D2\u5EA6","Face image":"\u9762\u90E8\u56FE\u50CF","Change the image of the face.":"\u66F4\u6539\u9762\u90E8\u7684\u56FE\u50CF\u3002","Change the image of _PARAM1_ face of _PARAM0_ to _PARAM2_":"\u5C06 _PARAM0_ \u7684 _PARAM1_ \u9762\u90E8\u56FE\u50CF\u66F4\u6539\u4E3A _PARAM2_","Change the tint of the cube.":"\u66F4\u6539\u7ACB\u65B9\u4F53\u7684\u8272\u8C03\u3002","Change the tint of _PARAM0_ to _PARAM1_":"\u5C06 _PARAM0_ \u7684\u8272\u8C03\u66F4\u6539\u4E3A _PARAM1_","3D Cube":"3D \u7ACB\u65B9\u4F53","Camera Z position":"\u76F8\u673A Z \u4F4D\u7F6E","the camera position on Z axis":"Z \u8F74\u4E0A\u7684\u76F8\u673A\u4F4D\u7F6E","the camera position on Z axis (layer: _PARAM3_)":"Z \u8F74\u4E0A\u7684\u76F8\u673A\u4F4D\u7F6E (\u5C42: _PARAM3_)","Camera number (default : 0)":"\u955C\u5934\u7F16\u53F7 (\u9ED8\u8BA4 \uFE30 0)","Camera X rotation":"\u76F8\u673A X \u65CB\u8F6C","the camera rotation on X axis":"\u76F8\u673A\u5728 X \u8F74\u4E0A\u7684\u65CB\u8F6C","the camera rotation on X axis (layer: _PARAM3_)":"\u76F8\u673A\u5728 X \u8F74\u4E0A\u7684\u65CB\u8F6C (\u5C42: _PARAM3_)","Camera Y rotation":"\u76F8\u673A Y \u65CB\u8F6C","the camera rotation on Y axis":"\u76F8\u673A\u5728 Y \u8F74\u4E0A\u7684\u65CB\u8F6C","the camera rotation on Y axis (layer: _PARAM3_)":"\u76F8\u673A\u5728 Y \u8F74\u4E0A\u7684\u65CB\u8F6C (\u5C42: _PARAM3_)","Camera forward vector X component":"\u76F8\u673A\u524D\u5411\u5411\u91CF X \u5206\u91CF","Return the camera forward vector X component.":"\u8FD4\u56DE\u76F8\u673A\u524D\u5411\u5411\u91CF X \u5206\u91CF\u3002","Camera basis":"\u76F8\u673A\u57FA\u51C6","Camera forward vector Y component":"\u76F8\u673A\u524D\u5411\u5411\u91CF Y \u5206\u91CF","Return the camera forward vector Y component.":"\u8FD4\u56DE\u76F8\u673A\u524D\u5411\u5411\u91CF Y \u5206\u91CF\u3002","Camera forward vector Z component":"\u76F8\u673A\u524D\u5411\u5411\u91CF Z \u5206\u91CF","Return the camera forward vector Z component.":"\u8FD4\u56DE\u76F8\u673A\u524D\u5411\u5411\u91CF Z \u5206\u91CF\u3002","Camera up vector X component":"\u76F8\u673A\u5411\u4E0A\u5411\u91CF X \u5206\u91CF","Return the camera up vector X component.":"\u8FD4\u56DE\u76F8\u673A\u5411\u4E0A\u5411\u91CF X \u5206\u91CF\u3002","Camera up vector Y component":"\u76F8\u673A\u5411\u4E0A\u5411\u91CF Y \u5206\u91CF","Return the camera up vector Y component.":"\u8FD4\u56DE\u76F8\u673A\u5411\u4E0A\u5411\u91CF Y \u5206\u91CF\u3002","Camera up vector Z component":"\u76F8\u673A\u5411\u4E0A\u5411\u91CF Z \u5206\u91CF","Return the camera up vector Z component.":"\u8FD4\u56DE\u76F8\u673A\u5411\u4E0A\u5411\u91CF Z \u5206\u91CF\u3002","Camera right vector X component":"\u76F8\u673A\u5411\u53F3\u5411\u91CF X \u5206\u91CF","Return the camera right vector X component.":"\u8FD4\u56DE\u76F8\u673A\u5411\u53F3\u5411\u91CF X \u5206\u91CF\u3002","Camera right vector Y component":"\u76F8\u673A\u5411\u53F3\u5411\u91CF Y \u5206\u91CF","Return the camera right vector Y component.":"\u8FD4\u56DE\u76F8\u673A\u5411\u53F3\u5411\u91CF Y \u5206\u91CF\u3002","Camera right vector Z component":"\u76F8\u673A\u5411\u53F3\u5411\u91CF Z \u5206\u91CF","Return the camera right vector Z component.":"\u8FD4\u56DE\u76F8\u673A\u5411\u53F3\u5411\u91CF Z \u5206\u91CF\u3002","Look at an object":"\u770B\u5411\u4E00\u4E2A\u7269\u4F53","Change the camera rotation to look at an object. The camera top always face the screen.":"\u66F4\u6539\u76F8\u673A\u65CB\u8F6C\u4EE5\u67E5\u770B\u5BF9\u8C61\u3002\u76F8\u673A\u9876\u90E8\u59CB\u7EC8\u9762\u5411\u5C4F\u5E55\u3002","Change the camera rotation of _PARAM2_ to look at _PARAM1_":"\u66F4\u6539 _PARAM2_ \u7684\u76F8\u673A\u65CB\u8F6C\u4EE5\u67E5\u770B _PARAM1_","Layers and cameras":"\u56FE\u5C42\u548C\u955C\u5934","Stand on Y instead of Z":"\u5728 Y \u4E0A\u800C\u4E0D\u662F Z \u4E0A","Look at a position":"\u770B\u5411\u4E00\u4E2A\u4F4D\u7F6E","Change the camera rotation to look at a position. The camera top always face the screen.":"\u66F4\u6539\u76F8\u673A\u65CB\u8F6C\u4EE5\u67E5\u770B\u4F4D\u7F6E\u3002\u76F8\u673A\u9876\u90E8\u59CB\u7EC8\u9762\u5411\u5C4F\u5E55\u3002","Change the camera rotation of _PARAM4_ to look at _PARAM1_; _PARAM2_; _PARAM3_":"\u66F4\u6539 _PARAM4_ \u7684\u76F8\u673A\u65CB\u8F6C\u6765\u67E5\u770B _PARAM1_; _PARAM2_; _PARAM3_","Camera near plane":"\u8FD1\u5E73\u9762\u7684\u76F8\u673A","the camera near plane distance":"\u76F8\u673A\u8FD1\u5E73\u9762\u8DDD\u79BB","Distance (> 0)":"\u8DDD\u79BB (> 0)","Camera far plane":"\u76F8\u673A\u8FDC\u5E73\u9762","the camera far plane distance":"\u76F8\u673A\u8FDC\u5E73\u9762\u8DDD\u79BB","Camera field of view (fov)":"\u76F8\u673A\u89C6\u91CE (fov)","the camera field of view":"\u76F8\u673A\u89C6\u91CE","Field of view in degrees (between 0\u00B0 and 180\u00B0)":"\u89C6\u91CE\u89D2\u5EA6 (0 \u00B0 \u81F3180 \u00B0\u4E4B\u95F4)","Fog (linear)":"\u96FE (\u7EBF\u6027)","Linear fog for 3D objects.":"3D \u5BF9\u8C61\u7684\u7EBF\u6027\u96FE\u3002","Fog color":"\u96FE\u7684\u989C\u8272","Distance where the fog starts":"\u96FE\u5F00\u59CB\u7684\u8DDD\u79BB","Distance where the fog is fully opaque":"\u96FE\u5B8C\u5168\u4E0D\u900F\u660E\u7684\u8DDD\u79BB","Fog (exponential)":"\u96FE (\u6307\u6570)","Exponential fog for 3D objects.":"3D \u5BF9\u8C61\u7684\u6307\u6570\u96FE\u3002","Density of the fog. Usual values are between 0.0005 (far away) and 0.005 (very thick fog).":"\u96FE\u7684\u5BC6\u5EA6\u3002\u901A\u5E38\u7684\u503C\u57280.0005\uFF08\u8FDC\u5904\uFF09\u548C0.005\uFF08\u975E\u5E38\u6D53\u7684\u96FE\uFF09\u4E4B\u95F4\u3002","Ambient light":"\u73AF\u5883\u5149","A light that illuminates all objects from every direction. Often used along with a Directional light (though a Hemisphere light can be used instead of an Ambient light).":"\u4ECE\u6BCF\u4E2A\u65B9\u5411\u7167\u4EAE\u6240\u6709\u7269\u4F53\u7684\u5149\u6E90\u3002\u901A\u5E38\u4E0E\u65B9\u5411\u5149\u4E00\u8D77\u4F7F\u7528\uFF08\u867D\u7136\u534A\u7403\u5149\u53EF\u4EE5\u66FF\u4EE3\u73AF\u5883\u5149\uFF09\u3002","Intensity":"\u5F3A\u5EA6","Directional light":"\u5E73\u884C\u5149","A very far light source like the sun. This is the light to use for casting shadows for 3D objects (other lights won't emit shadows). Often used along with a Hemisphere light.":"\u50CF\u592A\u9633\u4E00\u6837\u975E\u5E38\u8FDC\u7684\u5149\u6E90\u3002\u8FD9\u662F\u7528\u4E8E\u4E3A3D\u7269\u4F53\u6295\u5C04\u9634\u5F71\u7684\u5149\u6E90\uFF08\u5176\u4ED6\u5149\u6E90\u4E0D\u4F1A\u4EA7\u751F\u9634\u5F71\uFF09\u3002\u901A\u5E38\u4E0E\u534A\u7403\u5149\u4E00\u8D77\u4F7F\u7528\u3002","3D world top":"3D \u4E16\u754C\u9876\u90E8","Elevation":"Z (\u9AD8\u5EA6)","Maximal elevation is reached at 90\u00B0.":"\u6700\u5927\u4EF0\u89D2\u8FBE\u5230 90\u00B0\u3002","Shadows":"\u9634\u5F71","Shadow quality":"\u9634\u5F71\u8D28\u91CF","Shadow bias":"\u9634\u5F71\u504F\u5DEE","Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 1.25 for medium quality and 2 for low quality.":"\u4F7F\u7528\u6B64\u9009\u9879\u4EE5\u907F\u514D\u56E0\u6DF1\u5EA6\u7F13\u51B2\u5668\u7CBE\u5EA6\u5BFC\u81F4\u7684\"\u9634\u5F71\u75E4\u75AE\"\u3002\u9009\u62E9\u4E00\u4E2A\u8DB3\u591F\u5C0F\u7684\u503C\uFF0C\u4F8B\u5982 0.001\uFF0C\u4EE5\u907F\u514D\u9634\u5F71\u4E0E\u7269\u4F53\u4E4B\u95F4\u4EA7\u751F\u8DDD\u79BB\uFF0C\u4F46\u53C8\u4E0D\u80FD\u592A\u5C0F\uFF0C\u4EE5\u907F\u514D\u5728\u4F4E/\u4E2D\u7B49\u8D28\u91CF\u4E0A\u4EA7\u751F\u9634\u5F71\u6545\u969C\u3002\u6B64\u503C\u7528\u4E8E\u9AD8\u8D28\u91CF\uFF0C\u5E76\u5728\u4E2D\u7B49\u8D28\u91CF\u4E0A\u4E58\u4EE5 1.25\uFF0C\u5728\u4F4E\u8D28\u91CF\u4E0A\u4E58\u4EE5 2\u3002","Shadow frustum size":"\u9634\u5F71\u89C6\u9525\u4F53\u5927\u5C0F","Distance from layer's camera":"\u8DDD\u79BB\u5C42\u7684\u76F8\u673A","Hemisphere light":"\u534A\u7403\u5149","A light that illuminates objects from every direction with a gradient. Often used along with a Directional light.":"\u4ECE\u6BCF\u4E2A\u65B9\u5411\u7167\u4EAE\u7269\u4F53\u5E76\u5E26\u6709\u6E10\u53D8\u7684\u5149\u6E90\u3002\u901A\u5E38\u4E0E\u65B9\u5411\u5149\u4E00\u8D77\u4F7F\u7528\u3002","Sky color":"\u5929\u7A7A\u989C\u8272","Ground color":"\u5730\u9762\u989C\u8272","Skybox":"\u5929\u7A7A\u76D2","Display a background on a cube surrounding the scene.":"\u5728\u5305\u56F4\u573A\u666F\u7684\u7ACB\u65B9\u4F53\u4E0A\u663E\u793A\u80CC\u666F\u3002","Right face (X+)":"\u53F3\u9762 (X+)","Left face (X-)":"\u5DE6\u9762 (X-)","Bottom face (Y+)":"\u5E95\u9762 (Y+)","Top face (Y-)":"\u9876\u9762 (Y-)","Front face (Z+)":"\u6B63\u9762\u56FE\u50CF","Back face (Z-)":"\u80CC\u9762\u56FE\u50CF","Hue and saturation":"\u8272\u8C03\u548C\u9971\u548C\u5EA6","Adjust hue and saturation.":"\u8C03\u6574\u8272\u8C03\u548C\u9971\u548C\u5EA6\u3002","Hue":"\u8272\u8C03","Between -180\u00B0 and 180\u00B0":"\u89D2\u5EA6(-180\u81F3180\u4E4B\u95F4)","Saturation":"\u9971\u548C\u5EA6","Between -1 and 1":"(\u5728 0 \u548C 1 \u4E4B\u95F4)","Exposure":"\u66DD\u5149","Adjust exposure.":"\u8C03\u6574\u66DD\u5149\u3002","Positive value":"\u6B63\u503C","Bloom":"\u5149\u6655","Apply a bloom effect.":"\u5E94\u7528\u5149\u6655\u6548\u679C\u3002","Strength":"\u5F3A\u5EA6","Between 0 and 3":"(\u5728 0 \u548C 3 \u4E4B\u95F4)","Between 0 and 1":"(\u5728 0 \u548C 1 \u4E4B\u95F4)","Threshold":"\u9608\u503C","Brightness and contrast.":"\u4EAE\u5EA6\u548C\u5BF9\u6BD4\u5EA6\u3002","Adjust brightness and contrast.":"\u8C03\u6574\u4EAE\u5EA6\u548C\u5BF9\u6BD4\u5EA6\u3002","Contrast":"\u5BF9\u6BD4\u5EA6","A text must start with a double quote (\").":"\u6587\u672C\u5FC5\u987B\u4EE5\u53CC\u5F15\u53F7 (\")\u5F00\u5934\u3002","A text must end with a double quote (\"). Add a double quote to terminate the text.":"\u6587\u672C\u5FC5\u987B\u4EE5\u53CC\u5F15\u53F7(\")\u7ED3\u5C3E\u3002\u6DFB\u52A0\u53CC\u5F15\u53F7\u4EE5\u7EC8\u6B62\u6587\u672C\u3002","A number was expected. You must enter a number here.":"\u9700\u8981\u4E00\u4E2A\u6570\u5B57\u3002\u60A8\u5FC5\u987B\u5728\u6B64\u8F93\u5165\u4E00\u4E2A\u6570\u5B57\u3002","You need to specify the name of the child variable to access. For example: `MyVariable.child`.":"\u60A8\u9700\u8981\u6307\u5B9A\u8981\u8BBF\u95EE\u7684\u5B50\u53D8\u91CF\u7684\u540D\u79F0\u3002\u4F8B\u5982\uFF1A`MyVariable.child`\u3002","You need to specify the name of the child variable to access. For example: `MyVariable[0]`.":"\u60A8\u9700\u8981\u6307\u5B9A\u8981\u8BBF\u95EE\u7684\u5B50\u53D8\u91CF\u7684\u540D\u79F0\u3002\u4F8B\u5982\uFF1A\u201CMyVariable[0]\u201D\u3002","An object variable or expression should be entered.":"\u5E94\u8F93\u5165\u5BF9\u8C61\u53D8\u91CF\u6216\u8868\u8FBE\u5F0F\u3002","This variable does not exist on this object or group.":"\u6B64\u53D8\u91CF\u5728\u6B64\u5BF9\u8C61\u6216\u7EC4\u4E2D\u4E0D\u5B58\u5728\u3002","This variable only exists on some objects of the group. It must be declared for all objects.":"\u6B64\u53D8\u91CF\u53EA\u5B58\u5728\u4E8E\u7EC4\u7684\u67D0\u4E9B\u5BF9\u8C61\u4E0A\u3002\u5FC5\u987B\u4E3A\u6240\u6709\u5BF9\u8C61\u58F0\u660E\u5B83\u3002","This group is empty. Add an object to this group first.":"\u6B64\u7EC4\u4E3A\u7A7A\u3002\u8BF7\u5148\u5411\u6B64\u7EC4\u6DFB\u52A0\u4E00\u4E2A\u5BF9\u8C61\u3002","No child variable with this name found.":"\u672A\u627E\u5230\u5177\u6709\u6B64\u540D\u79F0\u7684\u5B50\u53D8\u91CF\u3002","Accessing a child variable of a property is not possible - just write the property name.":"\u65E0\u6CD5\u8BBF\u95EE\u5C5E\u6027\u7684\u5B50\u53D8\u91CF - \u53EA\u9700\u5199\u5165\u5C5E\u6027\u540D\u79F0\u3002","Behaviors can't be used as a value in expressions.":"Behaviors can't be used as a value in expressions.","Accessing a child variable of a parameter is not possible - just write the parameter name.":"\u65E0\u6CD5\u8BBF\u95EE\u53C2\u6570\u7684\u5B50\u53D8\u91CF - \u53EA\u9700\u5199\u5165\u53C2\u6570\u540D\u79F0\u3002","This parameter is not a string, number or boolean - it can't be used in an expression.":"\u6B64\u53C2\u6570\u4E0D\u662F\u5B57\u7B26\u4E32\u3001\u6570\u5B57\u6216\u5E03\u5C14\u503C - \u5B83\u4E0D\u80FD\u5728\u8868\u8FBE\u5F0F\u4E2D\u4F7F\u7528\u3002","This object doesn't exist.":"\u6B64\u5BF9\u8C61\u4E0D\u5B58\u5728\u3002","This behavior is not attached to this object.":"\u6B64\u884C\u4E3A\u672A\u9644\u52A0\u5230\u6B64\u5BF9\u8C61\u3002","Enter the name of the function to call.":"\u8F93\u5165\u8981\u8C03\u7528\u7684\u51FD\u6570\u7684\u540D\u79F0\u3002","Cannot find an expression with this name: ":"\u627E\u4E0D\u5230\u5177\u6709\u6B64\u540D\u79F0\u7684\u8868\u8FBE\u5F0F\uFF1A ","Double check that you've not made any typo in the name.":"\u8BF7\u4ED4\u7EC6\u68C0\u67E5\u60A8\u672A\u5728\u540D\u79F0\u4E2D\u8F93\u5165\u4EFB\u4F55\u7C7B\u578B\u3002","This expression is deprecated.":"\u8BE5\u8868\u8FBE\u5F0F\u5DF2\u88AB\u5F03\u7528\u3002","You tried to use an expression that returns a number, but a string is expected. Use `ToString` if you need to convert a number to a string.":"\u4F60\u8BD5\u56FE\u4F7F\u7528\u4E00\u4E2A\u8FD4\u56DE\u6570\u5B57\u7684\u8868\u8FBE\u5F0F\uFF0C\u4F46\u662F\u9700\u8981\u4E00\u4E2A\u5B57\u7B26\u4E32\u3002 \u5982\u679C\u60A8\u9700\u8981\u5C06\u6570\u5B57\u8F6C\u6362\u4E3A\u5B57\u7B26\u4E32\uFF0C\u8BF7\u4F7F\u7528\u201CToString\u201D\u3002","You tried to use an expression that returns a number, but another type is expected:":"\u4F60\u8BD5\u56FE\u4F7F\u7528\u4E00\u4E2A\u8FD4\u56DE\u6570\u5B57\u7684\u8868\u8FBE\u5F0F\uFF0C\u4F46\u9700\u8981\u53E6\u4E00\u79CD\u7C7B\u578B\uFF1A","You tried to use an expression that returns a string, but a number is expected. Use `ToNumber` if you need to convert a string to a number.":"\u4F60\u8BD5\u56FE\u4F7F\u7528\u4E00\u4E2A\u8FD4\u56DE\u5B57\u7B26\u4E32\u7684\u8868\u8FBE\u5F0F\uFF0C\u4F46\u9700\u8981\u4E00\u4E2A\u6570\u5B57\u3002 \u5982\u679C\u60A8\u9700\u8981\u5C06\u5B57\u7B26\u4E32\u8F6C\u6362\u4E3A\u6570\u5B57\uFF0C\u8BF7\u4F7F\u7528\u201CToNumber\u201D\u3002","You tried to use an expression that returns a string, but another type is expected:":"\u4F60\u8BD5\u56FE\u4F7F\u7528\u4E00\u4E2A\u8FD4\u56DE\u5B57\u7B26\u4E32\u7684\u8868\u8FBE\u5F0F\uFF0C\u4F46\u9700\u8981\u53E6\u4E00\u79CD\u7C7B\u578B\uFF1A","You tried to use an expression with the wrong return type:":"\u60A8\u5C1D\u8BD5\u4F7F\u7528\u9519\u8BEF\u8FD4\u56DE\u7C7B\u578B\u7684\u8868\u8FBE\u5F0F\uFF1A","The number of parameters must be exactly ":"\u53C2\u6570\u6570\u91CF\u5FC5\u987B\u662F\u51C6\u786E\u7684 ","The number of parameters must be: ":"\u53C2\u6570\u6570\u91CF\u5FC5\u987B\u662F\uFF1A ","You have not entered enough parameters for the expression.":"\u60A8\u6CA1\u6709\u4E3A\u8868\u8FBE\u5F0F\u8F93\u5165\u8DB3\u591F\u7684\u53C2\u6570\u3002","This parameter was not expected by this expression. Remove it or verify that you've entered the proper expression name.":"\u6B64\u8868\u8FBE\u5F0F\u4E0D\u9700\u8981\u6B64\u53C2\u6570\u3002\u5220\u9664\u5B83\u6216\u786E\u8BA4\u60A8\u8F93\u5165\u4E86\u6B63\u786E\u8868\u8FBE\u5F0F\u540D\u79F0\u3002","A variable name was expected but something else was written. Enter just the name of the variable for this parameter.":"\u9700\u8981\u4E00\u4E2A\u53D8\u91CF\u540D\uFF0C\u4F46\u9700\u8981\u5199\u5165\u5176\u4ED6\u5185\u5BB9\u3002\u8BF7\u8F93\u5165\u6B64\u53C2\u6570\u7684\u53D8\u91CF\u540D\u3002","An object name was expected but something else was written. Enter just the name of the object for this parameter.":"\u5BF9\u8C61\u540D\u79F0\u662F\u9884\u671F\u7684\u4F46\u5176\u4ED6\u4E1C\u897F\u662F\u5199\u5165\u7684\u3002\u53EA\u9700\u8F93\u5165\u6B64\u53C2\u6570\u7684\u5BF9\u8C61\u540D\u79F0\u3002","This function is improperly set up. Reach out to the extension developer or a GDevelop maintainer to fix this issue":"\u6B64\u529F\u80FD\u8BBE\u7F6E\u4E0D\u5F53\u3002\u8054\u7CFB\u6269\u5C55\u5F00\u53D1\u8005\u6216GDevelop \u7EF4\u62A4\u8005\u89E3\u51B3\u6B64\u95EE\u9898","Called ComputeChangesetForVariablesContainer on variables containers that are different - they can't be compared.":"\u5728\u4E0D\u540C\u7684\u53D8\u91CF\u5BB9\u5668\u4E0A\u8C03\u7528 ComputeChangesetForVariablesContainer - \u5B83\u4EEC\u65E0\u6CD5\u8FDB\u884C\u6BD4\u8F83\u3002","Unable to copy \"":"\u65E0\u6CD5\u590D\u5236\"","\" to \"":"\" \u5230 \"","\".":"\".","Return .":"\u8FD4\u56DE \u3002","Compare .":"\u6BD4\u8F83 \u3002","Check if .":"\u68C0\u67E5\u662F\u5426 \u3002","Set (or unset) if .":"\u8BBE\u7F6E (\u6216\u53D6\u6D88\u8BBE\u7F6E) \u5982\u679C\u662F \u3002","Change .":"\u66F4\u6539 \u3002","Actions/conditions to change the current scene (or pause it and launch another one, or go back to the previous one), check if a scene or the game has just started/resumed, preload assets of a scene, get the current scene name or loading progress, quit the game, set background color, or disable input when focus is lost.":"\u7528\u4E8E\u66F4\u6539\u5F53\u524D\u573A\u666F\uFF08\u6216\u6682\u505C\u5E76\u542F\u52A8\u53E6\u4E00\u4E2A\u573A\u666F\uFF0C\u6216\u8FD4\u56DE\u4E4B\u524D\u7684\u573A\u666F\uFF09\u3001\u68C0\u67E5\u573A\u666F\u6216\u6E38\u620F\u662F\u5426\u521A\u521A\u5F00\u59CB/\u6062\u590D\u3001\u9884\u52A0\u8F7D\u573A\u666F\u7684\u8D44\u4EA7\u3001\u83B7\u53D6\u5F53\u524D\u573A\u666F\u540D\u79F0\u6216\u52A0\u8F7D\u8FDB\u5EA6\u3001\u9000\u51FA\u6E38\u620F\u3001\u8BBE\u7F6E\u80CC\u666F\u989C\u8272\u6216\u5728\u5931\u53BB\u7126\u70B9\u65F6\u7981\u7528\u8F93\u5165\u7684\u64CD\u4F5C/\u6761\u4EF6\u3002","Current scene name":"\u5F53\u524D\u573A\u666F\u540D\u79F0","Name of the current scene":"\u5F53\u524D\u573A\u666F\u540D\u79F0","At the beginning of the scene":"\u573A\u666F\u5F00\u59CB\u65F6","Is true only when scene just begins.":"\u53EA\u6709\u5F53\u573A\u666F\u5F00\u59CB\u65F6\u4E3Atrue","Scene just resumed":"\u573A\u666F\u521A\u521A\u6062\u590D","The scene has just resumed after being paused.":"\u573A\u666F\u5728\u6682\u505C\u540E\u521A\u521A\u6062\u590D\u3002","Does scene exist":"\u573A\u666F\u662F\u5426\u5B58\u5728","Check if a scene exists.":"\u68C0\u67E5\u573A\u666F\u662F\u5426\u5B58\u5728\u3002","Scene _PARAM1_ exists":"\u573A\u666F _PARAM1_ \u5B58\u5728","Name of the scene to check":"\u8981\u68C0\u67E5\u7684\u573A\u666F\u540D\u79F0","Change the scene":"\u66F4\u6539\u573A\u666F","Stop this scene and start the specified one instead.":"\u505C\u6B62\u8FD9\u4E2A\u573A\u666F\u7136\u540E\u5F00\u59CB\u7528\u6307\u5B9A\u7684\u4EE3\u66FF\u3002","Change to scene _PARAM1_":"\u66F4\u6539\u573A\u666F\u4E3A _PARAM1_","Name of the new scene":"\u65B0\u573A\u666F\u540D\u79F0","Stop any other paused scenes?":"\u505C\u6B62\u5176\u4ED6\u5DF2\u6682\u505C\u7684\u573A\u666F\uFF1F","Pause and start a new scene":"\u6682\u505C\u5E76\u5F00\u59CB\u65B0\u573A\u666F","Pause this scene and start the specified one.\nLater, you can use the \"Stop and go back to previous scene\" action to go back to this scene.":"\u6682\u505C\u6B64\u573A\u666F\u5E76\u542F\u52A8\u6307\u5B9A\u7684\u573A\u666F\u3002\n\u7A0D\u540E\uFF0C\u60A8\u53EF\u4EE5\u4F7F\u7528\u201C\u505C\u6B62\u5E76\u8FD4\u56DE\u4E0A\u4E00\u573A\u666F\u201D\u52A8\u4F5C\u8FD4\u56DE\u5230\u6B64\u573A\u666F\u3002","Pause the scene and start _PARAM1_":"\u6682\u505C\u573A\u666F\u7136\u540E\u5F00\u59CB\u573A\u666F _PARAM1_","Stop and go back to previous scene":"\u505C\u6B62\u5E76\u8FD4\u56DE\u5230\u4E4B\u524D\u7684\u573A\u666F","Stop this scene and go back to the previous paused one.\nTo pause a scene, use the \"Pause and start a new scene\" action.":"\u505C\u6B62\u6B64\u573A\u666F\u5E76\u8FD4\u56DE\u5230\u4E0A\u4E00\u4E2A\u5DF2\u6682\u505C\u7684\u573A\u666F\u3002\n\u8981\u6682\u505C\u573A\u666F\uFF0C\u8BF7\u4F7F\u7528\u201C\u6682\u505C\u5E76\u5F00\u59CB\u65B0\u573A\u666F\u201D\u64CD\u4F5C\u3002","Stop the scene and go back to the previous paused one":"\u505C\u6B62\u573A\u666F\u7136\u540E\u8FD4\u56DE\u5230\u4E4B\u524D\u6682\u505C\u7684\u4E00\u4E2A\u573A\u666F","Quit the game":"\u9000\u51FA\u6E38\u620F","Change the background color of the scene.":"\u66F4\u6539\u573A\u666F\u7684\u80CC\u666F\u989C\u8272","Set background color to _PARAM1_":"\u8BBE\u7F6E\u80CC\u666F\u989C\u8272\u4E3A _PARAM1_","Disable input when focus is lost":"\u5F53\u5931\u53BB\u7126\u70B9\u65F6\u7981\u7528\u8F93\u5165","mouse buttons must be taken into account even\nif the window is not active.":"\u5373\u4F7F\u8BE5\u7A97\u53E3\u672A\u5904\u4E8E\u6D3B\u52A8\u72B6\u6001\uFF0C\u4E5F\u5FC5\u987B\u8003\u8651\u4F7F\u7528\u9F20\u6807\u6309\u94AE\u3002","Disable input when focus is lost: _PARAM1_":"\u5F53\u5931\u53BB\u7126\u70B9\u65F6\u7981\u7528\u8F93\u5165\uFF1A _PARAM1_","Deactivate input when focus is lost":"\u5931\u53BB\u7126\u70B9\u6642\u505C\u7528\u8F93\u5165","Game has just resumed":"\u6E38\u620F\u521A\u521A\u91CD\u65B0\u5F00\u59CB","Check if the game has just resumed from being hidden. It happens when the game tab is selected, a minimized window is restored or the application is put back on front.":"\u68C0\u67E5\u6E38\u620F\u662F\u5426\u521A\u521A\u4ECE\u9690\u85CF\u72B6\u6001\u6062\u590D\u3002\u5F53\u6E38\u620F\u9009\u9879\u5361\u88AB\u9009\u4E2D\uFF0C\u6700\u5C0F\u5316\u7A97\u53E3\u88AB\u6062\u590D\uFF0C\u6216\u8005\u5E94\u7528\u7A0B\u5E8F\u88AB\u653E\u56DE\u5230\u524D\u9762\u65F6\uFF0C\u5C31\u4F1A\u53D1\u751F\u8FD9\u79CD\u60C5\u51B5\u3002","Preload scene":"\u9884\u52A0\u8F7D\u573A\u666F","Preload a scene resources as soon as possible in background.":"\u5728\u540E\u53F0\u5C3D\u5FEB\u9884\u52A0\u8F7D\u4E00\u4E2A\u573A\u666F\u8D44\u6E90\u3002","Preload scene _PARAM1_ in background":"\u5728\u540E\u53F0\u9884\u52A0\u8F7D\u573A\u666F _PARAM1_","Scene loading progress":"\u573A\u666F\u52A0\u8F7D\u8FDB\u5EA6","The progress of resources loading in background for a scene (between 0 and 1).":"\u5728\u540E\u53F0\u4E3A\u573A\u666F\u52A0\u8F7D\u8D44\u6E90\u7684\u8FDB\u5EA6 (\u4ECB\u4E8E0\u548C1\u4E4B\u95F4)\u3002","_PARAM1_ loading progress":"_PARAM1_ \u52A0\u8F7D\u8FDB\u5EA6","Scene preloaded":"\u573A\u666F\u5DF2\u9884\u52A0\u8F7D","Check if scene resources have finished to load in background.":"\u68C0\u67E5\u573A\u666F\u8D44\u6E90\u662F\u5426\u5DF2\u5B8C\u6210\u540E\u53F0\u52A0\u8F7D\u3002","Scene _PARAM1_ was preloaded in background":"\u573A\u666F _PARAM1_ \u5DF2\u5728\u540E\u53F0\u9884\u52A0\u8F7D","Preload object":"\u9884\u52A0\u8F7D\u5BF9\u8C61","Preload an object resources in background.":"\u5728\u540E\u53F0\u9884\u52A0\u8F7D\u5BF9\u8C61\u8D44\u6E90\u3002","Preload object _PARAM1_ in background (scene: _PARAM2_)":"\u5728\u540E\u53F0\u9884\u52A0\u8F7D\u5BF9\u8C61 _PARAM1_\uFF08\u573A\u666F\uFF1A _PARAM2_\uFF09","Object scene":"\u5BF9\u8C61\u573A\u666F","Unload object":"\u5378\u8F7D\u5BF9\u8C61","Unload an object resources. The \"resource preloading\" property must be set to \"preload with an action\" for this action to actually unload resources.":"\u5378\u8F7D\u5BF9\u8C61\u8D44\u6E90\u3002\"\u8D44\u6E90\u9884\u52A0\u8F7D\"\u5C5E\u6027\u5FC5\u987B\u8BBE\u7F6E\u4E3A\"\u4EE5\u64CD\u4F5C\u8FDB\u884C\u9884\u52A0\u8F7D\"\uFF0C\u624D\u80FD\u5B9E\u9645\u5378\u8F7D\u8D44\u6E90\u3002","Unload object _PARAM1_ (scene: _PARAM2_)":"\u5378\u8F7D\u5BF9\u8C61 _PARAM1_\uFF08\u573A\u666F\uFF1A _PARAM2_\uFF09","Object preloaded":"\u5BF9\u8C61\u5DF2\u9884\u52A0\u8F7D","Check if object resources have finished to load in background.":"\u68C0\u67E5\u5BF9\u8C61\u8D44\u6E90\u662F\u5426\u5DF2\u5B8C\u6210\u540E\u53F0\u52A0\u8F7D\u3002","Object _PARAM1_ was preloaded in background (scene: _PARAM2_)":"\u5BF9\u8C61 _PARAM1_ \u5DF2\u5728\u540E\u53F0\u9884\u52A0\u8F7D (\u573A\u666F: _PARAM2_)","Actions to send web requests, communicate with external \"APIs\" and other network related tasks. Also contains an action to open a URL on the device browser.":"\u53D1\u9001\u7F51\u9875\u8BF7\u6C42\u3001\u4E0E\u5916\u90E8\u201CAPI\u201D\u901A\u4FE1\u548C\u5176\u4ED6\u7F51\u7EDC\u76F8\u5173\u4EFB\u52A1\u7684\u64CD\u4F5C\u3002\u8FD8\u5305\u542B\u5728\u8BBE\u5907\u6D4F\u89C8\u5668\u4E2D\u6253\u5F00URL\u7684\u64CD\u4F5C\u3002","Send a request to a web page":"\u5C06\u4E00\u4E2A\u8BF7\u6C42\u53D1\u9001\u5230\u7F51\u9875","Send an asynchronous request to the specified web page.\n\nPlease note that for the web games, the game must be hosted on the same host as specified below, except if the server is configured to answer to all requests (cross-domain requests).":"\u53D1\u9001\u5F02\u6B65\u8BF7\u6C42\u5230\u6307\u5B9A\u7684\u7F51\u9875\u3002\n\n\u8BF7\u6CE8\u610F\uFF0C\u5BF9\u4E8E\u7F51\u9875\u6E38\u620F\uFF0C\u6E38\u620F\u5FC5\u987B\u5728\u4E0B\u9762\u6307\u5B9A\u7684\u540C\u4E00\u4E2A\u4E3B\u673A\u4E0A\u6258\u7BA1\u3002 \u9664\u975E\u670D\u52A1\u5668\u914D\u7F6E\u4E3A\u54CD\u5E94\u6240\u6709\u8BF7\u6C42(\u8DE8\u57DF\u8BF7\u6C42)\u3002","Send a _PARAM2_ request to _PARAM0_ with body: _PARAM1_, and store the result in _PARAM4_ (or in _PARAM5_ in case of error)":"\u53D1\u9001\u4E00\u4E2A _PARAM2_ \u8BF7\u6C42\u7ED9_PARAM0_ \u4E0E\u6B63\u6587: _PARAM1_, \u5E76\u5C06\u7ED3\u679C\u4FDD\u5B58\u5728_PARAM4_ (\u5982\u679C\u53D1\u751F\u9519\u8BEF\u5219\u5728 _PARAM5_ \u4E2D)","URL (API or web-page address)":"URL (API\u6216\u7F51\u9875\u5730\u5740)","Example: \"https://example.com/user/123\". Using *https* is highly recommended.":"\u793A\u4F8B\uFF1A\u201Chttps://example.com/user/123\u201D\u3002\u5F3A\u70C8\u5EFA\u8BAE\u4F7F\u7528 *https://cample.com/user/123\u3002","Request body content":"\u8BF7\u6C42\u6B63\u6587\u5185\u5BB9","Request method":"\u8BF7\u6C42\u65B9\u6CD5","If empty, \"GET\" will be used.":"\u5982\u679C\u4E3A\u7A7A\uFF0C\u5C06\u4F7F\u7528\u201CGET\u201D\u3002","Content type":"\u5185\u5BB9\u7C7B\u578B","If empty, \"application/x-www-form-urlencoded\" will be used.":"\u5982\u679C\u4E3A\u7A7A\uFF0C\u5C06\u4F7F\u7528\u201Capplication/x-www-form-urlenccoed\u201D\u3002","Variable where to store the response":"\u5B58\u50A8\u54CD\u5E94\u7684\u53D8\u91CF","The response of the server will be stored, as a string, in this variable. If the server returns *JSON*, you may want to use the action \"Convert JSON to a scene variable\" afterwards, to explore the results with a *structure variable*.":"\u670D\u52A1\u5668\u7684\u54CD\u5E94\u5C06\u4F5C\u4E3A\u5B57\u7B26\u4E32\u5B58\u50A8\u5728\u6B64\u53D8\u91CF\u4E2D\u3002 \u5982\u679C\u670D\u52A1\u5668\u8FD4\u56DE *JSON*\uFF0C\u4F60\u53EF\u80FD\u60F3\u8981\u5728\u5176\u540E\u4F7F\u7528\u52A8\u4F5C\"\u8F6C\u6362JSON\u5230\u573A\u666F\u53D8\u91CF\"\u3002 \u4F7F\u7528 *\u7ED3\u6784\u53D8\u91CF*\u6765\u63A2\u7D22\u7ED3\u679C\u3002","Variable where to store the error message":"\u5B58\u50A8\u9519\u8BEF\u6D88\u606F\u7684\u53D8\u91CF","Optional, only used if an error occurs. This will contain the [\"status code\"](https://en.wikipedia.org/wiki/List_of_HTTP_status_codes) if the server returns a status >= 400. If the request was not sent at all (e.g. no internet or CORS issues), the variable will be set to \"REQUEST_NOT_SENT\".":"\u53EF\u9009\uFF0C\u4EC5\u5728\u53D1\u751F\u9519\u8BEF\u65F6\u4F7F\u7528\u3002\u5982\u679C\u670D\u52A1\u5668\u8FD4\u56DE\u72B6\u6001 >= 400\uFF0C\u5B83\u5C06\u5305\u542B [\"Status code\"](https://en.wikipedia.org/wiki/List_of_HTTP_status_codes)\u3002 \u5982\u679C\u8BF7\u6C42\u6839\u672C\u6CA1\u6709\u53D1\u9001(\u4F8B\u5982\u6CA1\u6709\u4E92\u8054\u7F51\u6216CORS \u95EE\u9898)\uFF0C\u53D8\u91CF\u5C06\u8BBE\u7F6E\u4E3A\u201CREQUEST_NOT_SENT\u201D\u3002","Open a URL (web page) or a file":"\u6253\u5F00\u4E00\u4E2A URL (\u7F51\u9875) \u6216\u4E00\u4E2A\u6587\u4EF6","This action launches the specified file or URL, in a browser (or in a new tab if the game is using the Web platform and is launched inside a browser).":"\u6B64\u64CD\u4F5C\u4F1A\u5728\u6D4F\u89C8\u5668\u4E2D\u542F\u52A8\u6307\u5B9A\u7684\u6587\u4EF6\u6216URL\uFF08\u5982\u679C\u6E38\u620F\u6B63\u5728\u4F7F\u7528Web\u5E73\u53F0\u5E76\u5728\u6D4F\u89C8\u5668\u4E2D\u542F\u52A8\uFF0C\u5219\u5728\u65B0\u9009\u9879\u5361\u4E2D\uFF09\u3002","Open URL _PARAM0_ in a browser (or new tab)":"\u5728\u6D4F\u89C8\u5668\u4E2D\u6253\u5F00 URL _PARAM0_ (\u6216\u65B0\u6807\u7B7E)","URL (or filename)":"URL ( \u6216\u6587\u4EF6\u540D )","Download a file":"\u4E0B\u8F7D\u6587\u4EF6","Download a file from a web site":"\u4ECE web \u7AD9\u70B9\u4E0B\u8F7D\u6587\u4EF6","Download file _PARAM1_ from _PARAM0_ under the name of _PARAM2_":"\u4ECE_PARAM0_\u4E0B\u8F7D\u6587\u4EF6_PARAM1_\uFF0C\u540D\u79F0\u4E3A_PARAM2_","Host (for example : http://www.website.com)":"\u4E3B\u673A\uFF08\u4F8B\u5982\uFF1Ahttp://www.website.com\uFF09","Path to file (for example : /folder/file.txt)":"\u6587\u4EF6\u8DEF\u5F84\uFF08\u4F8B\u5982: /folder/file.txt\uFF09","Save as":"\u53E6\u5B58\u4E3A","Enable (or disable) metrics collection":"\u542F\u7528(\u6216\u7981\u7528) \u8BA1\u91CF\u96C6\u5408","Enable, or disable, the sending of anonymous data used to compute the number of sessions and other metrics from your game players.\nBe sure to only send metrics if in accordance with the terms of service of your game and if they player gave their consent, depending on how your game/company handles this.":"\u542F\u7528\u6216\u7981\u7528\u53D1\u9001\u533F\u540D\u6570\u636E\uFF0C\u7528\u4E8E\u8BA1\u7B97\u60A8\u7684\u6E38\u620F\u73A9\u5BB6\u7684\u4F1A\u8BDD\u6B21\u6570\u548C\u5176\u4ED6\u8BA1\u6570\u3002\n\u5982\u679C\u6309\u7167\u4F60\u7684\u6E38\u620F\u670D\u52A1\u6761\u6B3E\u5E76\u4E14\u73A9\u5BB6\u8868\u793A\u540C\u610F\uFF0C\u8BF7\u786E\u4FDD\u53EA\u53D1\u9001\u8BA1\u6570\u3002 \u53D6\u51B3\u4E8E\u60A8\u7684\u6E38\u620F/\u516C\u53F8\u5982\u4F55\u5904\u7406\u8FD9\u4E2A\u95EE\u9898\u3002","Enable analytics metrics: _PARAM1_":"\u542F\u7528\u5206\u6790\u6307\u6807\uFF1A _PARAM1_","Enable the metrics?":"\u542F\u7528\u8BA1\u91CF\uFF1F","Camera center X position":"\u955C\u5934\u4E2D\u5FC3\u7684X\u5750\u6807","the X position of the center of a camera":"\u76F8\u673A\u4E2D\u5FC3\u7684 X \u4F4D\u7F6E","the X position of camera _PARAM4_ (layer: _PARAM3_)":"\u76F8\u673A_PARAM4_\u7684 X \u4F4D\u7F6E(\u56FE\u5C42:_PARAM3_)","Camera center Y position":"\u955C\u5934\u4E2D\u5FC3\u7684Y\u5750\u6807","the Y position of the center of a camera":"\u76F8\u673A\u4E2D\u5FC3\u7684 Y \u4F4D\u7F6E","the Y position of camera _PARAM4_ (layer: _PARAM3_)":"\u76F8\u673A_PARAM4_\u7684 Y \u4F4D\u7F6E(\u56FE\u5C42:_PARAM3_)","Width of a camera":"\u955C\u5934\u7684\u5BBD\u5EA6","the width of a camera of a layer":"\u56FE\u5C42\u76F8\u673A\u7684\u5BBD\u5EA6","the width of camera _PARAM2_ of layer _PARAM1_":"\u56FE\u5C42 _PARAM1_ \u7684 _PARAM2_ \u7684\u76F8\u673A _PARAM2_ \u5BBD\u5EA6","Camera number":"\u955C\u5934\u7F16\u53F7","Height of a camera":"\u955C\u5934\u9AD8\u5EA6","the height of a camera of a layer":"\u56FE\u5C42\u76F8\u673A\u7684\u9AD8\u5EA6","the height of camera _PARAM2_ of layer _PARAM1_":"\u56FE\u5C42 _PARAM1_ \u7684 _PARAM2_ \u7684\u76F8\u673A\u9AD8\u5EA6","Camera left border position":"\u76F8\u673A\u5DE6\u8FB9\u6846\u4F4D\u7F6E","the position of the left border of a camera":"\u76F8\u673A\u5DE6\u8FB9\u6846\u7684\u4F4D\u7F6E","the position of the left border of camera _PARAM2_ of layer _PARAM1_":"\u76F8\u673A\u7684\u5DE6\u8FB9\u6846\u7684\u4F4D\u7F6E _PARAM2_ \u7684\u5C42 _PARAM1_","Camera right border position":"\u76F8\u673A\u53F3\u8FB9\u8FB9\u6846\u4F4D\u7F6E","the position of the right border of a camera":"\u76F8\u673A\u53F3\u8FB9\u6846\u7684\u4F4D\u7F6E","the position of the right border of camera _PARAM2_ of layer _PARAM1_":"\u76F8\u673A\u7684\u53F3\u8FB9\u6846\u7684\u4F4D\u7F6E _PARAM2_ \u7684\u5C42 _PARAM1_","Camera top border position":"\u76F8\u673A\u9876\u90E8\u8FB9\u6846\u4F4D\u7F6E","the position of the top border of a camera":"\u76F8\u673A\u9876\u90E8\u8FB9\u6846\u7684\u4F4D\u7F6E","the position of the top border of camera _PARAM2_ of layer _PARAM1_":"\u76F8\u673A\u7684\u9876\u90E8\u8FB9\u6846\u7684\u4F4D\u7F6E _PARAM2_ \u7684\u5C42 _PARAM1_","Camera bottom border position":"\u76F8\u673A\u5E95\u90E8\u8FB9\u6846\u4F4D\u7F6E","the position of the bottom border of a camera":"\u76F8\u673A\u5E95\u90E8\u8FB9\u6846\u7684\u4F4D\u7F6E","the position of the bottom border of camera _PARAM2_ of layer _PARAM1_":"\u76F8\u673A\u7684\u5E95\u90E8\u8FB9\u6846\u7684\u4F4D\u7F6E _PARAM2_ \u7684\u5C42 _PARAM1_","Angle of a camera of a layer":"\u56FE\u5C42\u955C\u5934\u7684\u89D2\u5EA6","the angle of rotation of a camera (in degrees)":"\u76F8\u673A\u7684\u65CB\u8F6C\u89D2\u5EA6 (\u4EE5\u5EA6\u4E3A\u5355\u4F4D)","the angle of camera (layer: _PARAM3_, camera: _PARAM4_)":"\u76F8\u673A\u89D2\u5EA6 (\u5C42: _PARAM3_, \u76F8\u673A: _PARAM4_)","Add a camera to a layer":"\u6DFB\u52A0\u955C\u5934\u5230\u56FE\u5C42","This action adds a camera to a layer":"\u6B64\u64CD\u4F5C\u5C06\u4E00\u4E2A\u6444\u50CF\u673A\u6DFB\u52A0\u5230\u4E00\u4E2A\u5C42\u4E2D\u3002","Add a camera to layer _PARAM1_":"\u5C06\u76F8\u673A\u6DFB\u52A0\u5230\u56FE\u5C42 _PARAM1_","Render zone: Top left side: X Position (between 0 and 1)":"\u6E32\u67D3\u533A\u57DF\uFF1A\u5DE6\u4E0A\u65B9\uFF1AX\u4F4D\u7F6E\uFF08\u4ECB\u4E8E0\u548C1\u4E4B\u95F4\uFF09","Render zone: Top left side: Y Position (between 0 and 1)":"\u6E32\u67D3\u533A\u57DF\uFF1A\u5DE6\u4E0A\u65B9\uFF1AY\u4F4D\u7F6E\uFF08\u4ECB\u4E8E0\u548C1\u4E4B\u95F4\uFF09","Render zone: Bottom right side: X Position (between 0 and 1)":"\u6E32\u67D3\u533A\u57DF\uFF1A\u5DE6\u4E0A\u65B9\uFF1AX\u4F4D\u7F6E\uFF08\u4ECB\u4E8E0\u548C1\u4E4B\u95F4\uFF09","Render zone: Bottom right side: Y Position (between 0 and 1)":"\u6E32\u67D3\u533A\u57DF\uFF1A\u5DE6\u4E0A\u65B9\uFF1AY\u4F4D\u7F6E\uFF08\u4ECB\u4E8E0\u548C1\u4E4B\u95F4\uFF09","Delete a camera of a layer":"\u5220\u9664\u56FE\u5C42\u7684\u4E00\u4E2A\u955C\u5934","Remove the specified camera from a layer":"\u79FB\u9664\u56FE\u5C42\u7684\u6307\u5B9A\u955C\u5934","Delete camera _PARAM2_ from layer _PARAM1_":"\u4ECE\u56FE\u5C42 _PARAM1_ \u5220\u9664\u76F8\u673A _PARAM2_","Modify the size of a camera":"\u6539\u53D8\u955C\u5934\u7684\u5C3A\u5BF8","This action modifies the size of a camera of the specified layer. The zoom will be reset.":"\u8BE5\u76F8\u673A\u7684\u52A8\u4F5C\u4FEE\u6539\u6307\u5B9A\u5927\u5C0F\u7684\u5C42\u3002\u8BE5\u53D8\u7126\u955C\u5934\u5C06\u88AB\u91CD\u7F6E\u3002","Change the size of camera _PARAM2_ of _PARAM1_ to _PARAM3_*_PARAM4_":"\u66F4\u6539 _PARAM1_ \u7684 _PARAM2_ \u7684\u76F8\u673A\u5927\u5C0F\u4E3A _PARAM3_*_PARAM4_","Modify the render zone of a camera":"\u53D8\u66F4\u955C\u5934\u7684\u6E32\u67D3\u533A\u57DF","This action modifies the render zone of a camera of the specified layer.":"\u6B64\u64CD\u4F5C\u5C06\u4FEE\u6539\u6307\u5B9A\u56FE\u5C42\u4E2D\u76F8\u673A\u7684\u89D2\u5EA6\u3002","Set the render zone of camera _PARAM2_ from layer _PARAM1_ to _PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_":"\u4ECE\u56FE\u5C42 _PARAM1_ \u7684\u76F8\u673A\u6E32\u67D3\u533A\u57DF\u8BBE\u7F6E\u4E3A _PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_","Camera zoom":"\u76F8\u673A\u7F29\u653E","Change camera zoom.":"\u66F4\u6539\u76F8\u673A\u7F29\u653E\u3002","Change camera zoom to _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"\u5C06\u76F8\u673A\u7F29\u653E\u66F4\u6539\u4E3A _PARAM1_ (\u56FE\u5C42: _PARAM2_, \u76F8\u673A: _PARAM3_)","Value (1:Initial zoom, 2:Zoom x2, 0.5:Unzoom x2...)":"\u503C(1:\u521D\u59CB\u7F29\u653E,2:\u653E\u5927\u4E00\u500D,0.5:\u7F29\u5C0F\u4E00\u534A)","Compare the zoom of a camera of a layer.":"\u6BD4\u8F83\u56FE\u5C42\u76F8\u673A\u7684\u7F29\u653E\u3002","Zoom of camera _PARAM2_ of layer _PARAM1_":"\u56FE\u5C42 _PARAM1_ \u7684\u76F8\u673A _PARAM2_ \u7684\u7F29\u653E","Zoom":"\u7F29\u653E","Center the camera on an object within limits":"\u5728\u9650\u5B9A\u7684\u8303\u56F4\u5185\u5C45\u4E2D\u955C\u5934\u5728\u5BF9\u8C61\u4E0A","Center the camera on the specified object, without leaving the specified limits.":"\u5C45\u4E2D\u955C\u5934\u5728\u5BF9\u8C61\u4E0A\uFF0C\u4E0D\u79BB\u5F00\u6307\u5B9A\u8303\u56F4","Center the camera on _PARAM1_ (limit : from _PARAM2_;_PARAM3_ to _PARAM4_;_PARAM5_) (layer: _PARAM7_, camera: _PARAM8_)":"\u5C06\u76F8\u673A\u5C45\u4E2D _PARAM1_ (\u9650\u5236\uFF1A\u4ECE_PARAM2_;_PARAM3_ \u5230_PARAM4_;_PARAM5_) (\u56FE\u5C42\uFF1A _PARAM7_, \u76F8\u673A\uFF1A _PARAM8_)","Top left side of the boundary: X Position":"\u8FB9\u754C\u5DE6\u4E0A\u89D2\uFF1AX\u4F4D\u7F6E","Top left side of the boundary: Y Position":"\u8FB9\u754C\u5DE6\u4E0A\u89D2\uFF1AY\u4F4D\u7F6E","Bottom right side of the boundary: X Position":"\u8FB9\u754C\u5DE6\u5E95\u90E8\u89D2\uFF1AX\u4F4D\u7F6E","Bottom right side of the boundary: Y Position":"\u8FB9\u754C\u53F3\u8FB9\u5E95\u90E8\u89D2\uFF1AX\u4F4D\u7F6E","Anticipate the movement of the object (yes by default)":"\u9884\u6D4B\u5BF9\u8C61\u7684\u79FB\u52A8\uFF08\u9ED8\u8BA4\u662F\uFF09","Enforce camera boundaries":"\u5F3A\u5236\u4F7F\u7528\u76F8\u673A\u8FB9\u754C","Enforce camera boundaries by moving the camera back inside specified boundaries.":"\u901A\u8FC7\u5C06\u76F8\u673A\u79FB\u52A8\u5230\u6307\u5B9A\u7684\u8FB9\u754C\u5185\u6765\u5F3A\u5236\u4F7F\u7528\u76F8\u673A\u8FB9\u754C\u3002","Enforce camera boundaries (left: _PARAM1_, top: _PARAM2_ right: _PARAM3_, bottom: _PARAM4_, layer: _PARAM5_)":"\u5F3A\u5236\u4F7F\u7528\u76F8\u673A\u8FB9\u754C(\u5DE6: _PARAM1_, \u9876: _PARAM2_ \u53F3: _PARAM3_, \u5E95: _PARAM4_, \u56FE\u5C42: _PARAM5_)","Left bound X Position":"\u5DE6\u8FB9\u754C X \u4F4D\u7F6E","Top bound Y Position":"\u9876\u90E8\u8FB9\u754C Y \u4F4D\u7F6E","Right bound X Position":"\u53F3\u8FB9\u754C X \u4F4D\u7F6E","Bottom bound Y Position":"\u5E95\u90E8\u8FB9\u754C Y \u4F4D\u7F6E","Center the camera on an object":"\u5C06\u76F8\u673A\u7F6E\u4E8E\u5BF9\u8C61\u7684\u4E2D\u5FC3","Center the camera on the specified object.":"\u5728\u6307\u5B9A\u7684\u5BF9\u8C61\u4E0A\u5C45\u4E2D\u955C\u5934","Center camera on _PARAM1_ (layer: _PARAM3_)":"\u5728 _PARAM1_ \u5C45\u4E2D\u6444\u50CF\u673A (\u5C42: _PARAM3_)","Show a layer":"\u663E\u793A\u56FE\u5C42","Show a layer.":"\u663E\u793A\u56FE\u5C42\u3002","Show layer _PARAM1_":"\u663E\u793A\u56FE\u5C42 _PARAM1_","Hide a layer":"\u9690\u85CF\u56FE\u5C42","Hide a layer.":"\u9690\u85CF\u56FE\u5C42\u3002","Hide layer _PARAM1_":"\u9690\u85CF\u56FE\u5C42 _PARAM1_","Visibility of a layer":"\u56FE\u5C42\u7684\u53EF\u89C1\u6027","Test if a layer is set as visible.":"\u6D4B\u8BD5\u662F\u5426\u5C06\u56FE\u5C42\u8BBE\u7F6E\u4E3A\u53EF\u89C1\u3002","Layer _PARAM1_ is visible":"\u56FE\u5C42 _PARAM1_ \u662F\u53EF\u89C6\u7684","Effect property (number)":"\u6548\u679C\u5C5E\u6027 (\u6570\u5B57)","Change the value of a property of an effect.":"\u66F4\u6539\u6548\u679C\u7684\u5C5E\u6027\u503C\u3002","You can find the property names (and change the effect names) in the effects window.":"\u60A8\u53EF\u4EE5\u5728\u6548\u679C\u7A97\u53E3\u4E2D\u627E\u5230\u5C5E\u6027\u540D\u79F0 (\u5E76\u66F4\u6539\u6548\u679C\u540D\u79F0)\u3002","Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of layer _PARAM1_":"\u5BF9\u56FE\u5C42 _PARAM1_ \u7684\u6548\u679C _PARAM2_\uFF0C\u8BBE\u7F6E _PARAM3_ \u4E3A _PARAM4_","Effect property (string)":"\u6548\u679C\u5C5E\u6027 (\u5B57\u7B26\u4E32)","Change the value (string) of a property of an effect.":"\u66F4\u6539\u6548\u679C\u5C5E\u6027\u7684\u503C (\u5B57\u7B26\u4E32)\u3002","Effect property (enable or disable)":"\u6548\u679C\u5C5E\u6027 (\u542F\u7528\u6216\u7981\u7528)","Enable or disable a property of an effect.":"\u542F\u7528\u6216\u7981\u7528\u6548\u679C\u7684\u5C5E\u6027\u3002","Enable _PARAM3_ for effect _PARAM2_ of layer _PARAM1_: _PARAM4_":"\u542F\u7528 _PARAM3_ \u4EE5\u663E\u793A\u56FE\u5C42 _PARAM1_ \u7684 _PARAM2_ \u6548\u679C: _PARAM4_","Enable this property":"\u542F\u7528\u6B64\u5C5E\u6027","Layer effect is enabled":"\u56FE\u5C42\u6548\u679C\u5DF2\u542F\u7528","The effect on a layer is enabled":"\u5BF9\u56FE\u5C42\u7684\u6548\u679C\u5DF2\u542F\u7528","Effect _PARAM2_ on layer _PARAM1_ is enabled":"\u542F\u7528\u56FE\u5C42 _PARAM1_ \u4E0A\u7684\u6548\u679C _PARAM2_","Enable layer effect":"\u542F\u7528\u56FE\u5C42\u6548\u679C","Enable an effect on a layer":"\u5BF9\u56FE\u5C42\u542F\u7528\u7279\u6548","Enable effect _PARAM2_ on layer _PARAM1_: _PARAM3_":"\u5728\u56FE\u5C42 _PARAM1_: _PARAM3_ \u4E0A\u542F\u7528_PARAM2_","Layer time scale":"\u66F4\u6539\u65F6\u95F4\u6BD4\u4F8B","Compare the time scale applied to the objects of the layer.":"\u6BD4\u8F83\u5E94\u7528\u4E8E\u56FE\u5C42\u5BF9\u8C61\u7684\u65F6\u95F4\u6BD4\u4F8B\u3002","the time scale of layer _PARAM1_":"\u56FE\u5C42 _PARAM1_ \u7684\u65F6\u95F4\u5C3A\u5EA6","Change the time scale applied to the objects of the layer.":"\u6BD4\u8F83\u5E94\u7528\u4E8E\u56FE\u5C42\u5BF9\u8C61\u7684\u65F6\u95F4\u6BD4\u4F8B\u3002","Set the time scale of layer _PARAM1_ to _PARAM2_":"\u8BBE\u7F6E\u56FE\u5C42 _PARAM1_ \u7684\u65F6\u95F4\u6BD4\u4F8B\u4E3A _PARAM2_","Scale (1: Default, 2: 2x faster, 0.5: 2x slower...)":"\u6BD4\u4F8B (1: \u9ED8\u8BA4\u503C, 2: 2x \u66F4\u5FEB, 0.5: 2x \u6162...)","Layer default Z order":"\u56FE\u5C42\u9ED8\u8BA4 Z \u987A\u5E8F","Compare the default Z order set to objects when they are created on a layer.":"\u5728\u56FE\u5C42\u4E0A\u521B\u5EFA\u5BF9\u8C61\u65F6\uFF0C\u6BD4\u8F83\u9ED8\u8BA4\u7684 Z \u987A\u5E8F\u3002","the default Z order of objects created on _PARAM1_":"\u5728 _PARAM1_ \u4E0A\u521B\u5EFA\u5BF9\u8C61\u7684\u9ED8\u8BA4Z\u987A\u5E8F","Change the default Z order set to objects when they are created on a layer.":"\u5F53\u5BF9\u8C61\u5728\u56FE\u5C42\u4E0A\u521B\u5EFA\u65F6\uFF0C\u66F4\u6539\u9ED8\u8BA4\u7684 Z \u987A\u5E8F\u3002","Set the default Z order of objects created on _PARAM1_ to _PARAM2_":"\u8BBE\u7F6E\u5728 _PARAM1_ \u4E0A\u521B\u5EFA\u7684\u5BF9\u8C61\u7684 Z \u9ED8\u8BA4\u987A\u5E8F\u4E3A _PARAM2_","New default Z order":"\u65B0\u5EFA\u9ED8\u8BA4 Z \u987A\u5E8F","Set the ambient light color of the lighting layer in format \"R;G;B\" string.":"\u4EE5\"R;G;B\"\u5B57\u7B26\u4E32\u7684\u683C\u5F0F\u8BBE\u7F6E\u7167\u660E\u56FE\u5C42\u7684\u73AF\u5883\u4EAE\u5EA6\u989C\u8272\u3002","Set the ambient color of the lighting layer _PARAM1_ to _PARAM2_":"\u8BBE\u7F6E\u7167\u660E\u56FE\u5C42 _PARAM1_ \u7684\u73AF\u5883\u989C\u8272\u5230 _PARAM2_","X position of the top left side point of a render zone":"\u6E32\u67D3\u533A\u57DF\u5DE6\u4E0A\u4FA7\u70B9\u7684 X \u4F4D\u7F6E","Y position of the top left side point of a render zone":"\u6E32\u67D3\u533A\u57DF\u5DE6\u4E0A\u4FA7\u70B9\u7684 Y \u4F4D\u7F6E","X position of the bottom right side point of a render zone":"\u6E32\u67D3\u533A\u57DF\u5DE6\u4E0A\u4FA7\u70B9\u7684 X \u4F4D\u7F6E","Y position of the bottom right side point of a render zone":"\u6E32\u67D3\u533A\u57DF\u5DE6\u4E0A\u4FA7\u70B9\u7684 Y \u4F4D\u7F6E","Zoom of a camera of a layer":"\u653E\u5927\u56FE\u5C42\u7684\u6444\u50CF\u5934","Returns the time scale of the specified layer.":"\u8FD4\u56DE\u6307\u5B9A\u5C42\u7684\u65F6\u95F4\u6BD4\u4F8B\u3002","Default Z Order for a layer":"\u56FE\u5C42\u9ED8\u8BA4\u7684 Z \u987A\u5E8F","Scalable objects":"\u53EF\u6269\u5C55\u5BF9\u8C61","Actions/conditions/expression to change or check the scale of an object (default: 1).":"\u7528\u4E8E\u6539\u53D8\u6216\u68C0\u67E5\u5BF9\u8C61\u7684\u7F29\u653E\u7684\u64CD\u4F5C/\u6761\u4EF6/\u8868\u8FBE\u5F0F\uFF08\u9ED8\u8BA4\uFF1A1\uFF09\u3002","the scale of the object (default scale is 1)":"\u5BF9\u8C61\u7684\u6BD4\u4F8B (\u9ED8\u8BA4\u6BD4\u4F8B\u4E3A1)","the scale on X axis of the object (default scale is 1)":"\u5BF9\u8C61 X \u8F74\u4E0A\u7684\u6BD4\u4F8B (\u9ED8\u8BA4\u6BD4\u4F8B\u4E3A1)","the scale on X axis":"X \u8F74\u4E0A\u7684\u6BD4\u4F8B","the scale on Y axis of the object (default scale is 1)":"\u5BF9\u8C61 Y \u8F74\u4E0A\u7684\u6BD4\u4F8B (\u9ED8\u8BA4\u6BD4\u4F8B\u4E3A1)","the scale on Y axis":"Y \u8F74\u4E0A\u7684\u6BD4\u4F8B","Objects with opacity":"\u5E26\u900F\u660E\u5EA6\u7684\u5BF9\u8C61","Action/condition/expression to change or check the opacity of an object (0-255).":"\u66F4\u6539\u6216\u68C0\u67E5\u5BF9\u8C61\u7684\u4E0D\u900F\u660E\u5EA6\u7684\u64CD\u4F5C/\u6761\u4EF6/\u8868\u8FBE\u5F0F\uFF080-255\uFF09\u3002","Resizable objects":"\u53EF\u8C03\u6574\u5927\u5C0F\u7684\u5BF9\u8C61","Change or compare the size (width/height) of an object which can be resized (i.e: most objects).":"\u66F4\u6539\u6216\u6BD4\u8F83\u53EF\u4EE5\u8C03\u6574\u5927\u5C0F\u7684\u5BF9\u8C61\u7684\u5C3A\u5BF8\uFF08\u5BBD\u5EA6/\u9AD8\u5EA6\uFF09\uFF08\u5373\uFF1A\u5927\u591A\u6570\u5BF9\u8C61\uFF09\u3002","Change the width of the object.":"\u66F4\u6539\u5BF9\u8C61\u7684\u5BBD\u5EA6\u3002","Compare the width of the object.":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u5BBD\u5EA6\u3002","Change the height of the object.":"\u66F4\u6539\u5BF9\u8C61\u7684\u9AD8\u5EA6\u3002","Compare the height of the object.":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u9AD8\u5EA6","Change the size of an object.":"\u66F4\u6539\u5BF9\u8C61\u7684\u5927\u5C0F\u3002","Change the size of _PARAM0_: set to _PARAM2_ x _PARAM3_":"\u66F4\u6539 _PARAM0_ \u7684\u5927\u5C0F: \u8BBE\u7F6E\u4E3A _PARAM2_ x _PARAM3_","Objects with effects":"\u5E26\u7279\u6548\u7684\u5BF9\u8C61","Actions/conditions to enable/disable and change parameters of visual effects applied on objects.":"\u542F\u7528/\u7981\u7528\u548C\u66F4\u6539\u5E94\u7528\u4E8E\u5BF9\u8C61\u7684\u89C6\u89C9\u6548\u679C\u53C2\u6570\u7684\u64CD\u4F5C/\u6761\u4EF6\u3002","Enable an object effect":"\u542F\u7528\u5BF9\u8C61\u7279\u6548","Enable an effect on the object":"\u542F\u7528\u5BF9\u5BF9\u8C61\u7684\u6548\u679C","Enable effect _PARAM2_ on _PARAM0_: _PARAM3_":"\u5728 _PARAM0_ \u4E0A\u542F\u7528\u6548\u679C_PARAM2_: _PARAM3_","Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of _PARAM0_":"\u5C06 _PARAM0_ \u7684\u6548\u679C _PARAM2_ \u8BBE\u7F6E\u4E3A _PARAM3_ \u81F3 _PARAM4_","Enable _PARAM3_ for effect _PARAM2_ of _PARAM0_: _PARAM4_":"\u4E3A _PARAM0_ \u7684\u6548\u679C _PARAM2_ \u542F\u7528 _PARAM3_: _PARAM4_","Effect is enabled":"\u6548\u679C\u5DF2\u542F\u7528","Check if the effect on an object is enabled.":"\u68C0\u67E5\u662F\u5426\u542F\u7528\u5BF9\u5BF9\u8C61\u7684\u6548\u679C\u3002","Effect _PARAM2_ of _PARAM0_ is enabled":"\u5DF2\u542F\u7528 _PARAM0_ \u7684\u6548\u679C _PARAM2_","Objects containing a text":"\u5305\u542B\u6587\u672C\u7684\u5BF9\u8C61","Allows an object to contain a text, usually shown on screen, that can be modified.":"\u5141\u8BB8\u4E00\u4E2A\u5BF9\u8C61\u5305\u542B\u4E00\u6BB5\u6587\u672C\uFF0C\u901A\u5E38\u663E\u793A\u5728\u5C4F\u5E55\u4E0A\uFF0C\u5E76\u4E14\u53EF\u4EE5\u8FDB\u884C\u4FEE\u6539\u3002","Flippable objects":"\u53EF\u7FFB\u8F6C\u5BF9\u8C61","Actions/conditions for objects which can be flipped horizontally or vertically.":"\u53EF\u4EE5\u6C34\u5E73\u6216\u5782\u76F4\u7FFB\u8F6C\u5BF9\u8C61\u7684\u64CD\u4F5C/\u6761\u4EF6\u3002","Flip horizontally _PARAM0_: _PARAM2_":"\u6C34\u5E73\u7FFB\u8F6C_PARAM0_: _PARAM2_","Flip vertically _PARAM0_: _PARAM2_":"\u5782\u76F4\u7FFB\u8F6C_PARAM0_: _PARAM2_","Objects with animations":"\u5E26\u52A8\u753B\u7684\u5BF9\u8C61","Actions and conditions for objects having animations (sprite, 3D models...).":"\u5305\u542B\u52A8\u753B\uFF08\u7CBE\u7075\u30013D\u6A21\u578B\u7B49\uFF09\u7684\u5BF9\u8C61\u7684\u64CD\u4F5C\u548C\u6761\u4EF6\u3002","Actions and conditions for objects having animations (sprite, 3D models...)..":"\u5305\u542B\u52A8\u753B\uFF08\u7CBE\u7075\u30013D\u6A21\u578B\u7B49\uFF09\u7684\u5BF9\u8C61\u7684\u64CD\u4F5C\u548C\u6761\u4EF6\u3002","the animation played by the object using the animation number (from the animations list)":"\u5BF9\u8C61\u4F7F\u7528\u52A8\u753B\u7F16\u53F7\u64AD\u653E\u7684\u52A8\u753B (\u6765\u81EA\u52A8\u753B\u5217\u8868)","Animation index":"\u52A8\u753B\u7D22\u5F15","the animation played by the object using the name of the animation":"\u5BF9\u8C61\u4F7F\u7528\u52A8\u753B\u540D\u79F0\u64AD\u653E\u7684\u52A8\u753B","Pause the animation of the object.":"\u6682\u505C\u5BF9\u8C61\u7684\u52A8\u753B\u3002","Resume the animation of the object.":"\u6062\u590D\u5BF9\u8C61\u7684\u52A8\u753B\u3002","Animation elapsed time":"\u52A8\u753B\u7ECF\u8FC7\u65F6\u95F4","the elapsed time from the beginning of the animation (in seconds)":"\u4ECE\u52A8\u753B\u5F00\u59CB\u5DF2\u8FC7\u65F6\u95F4(\u79D2)","the animation elapsed time":"\u5F53\u524D\u52A8\u753B\u5DF2\u8FC7\u65F6\u95F4","Elapsed time (in seconds)":"\u5DF2\u7528\u65F6\u95F4(\u79D2)","Animation duration":"\u52A8\u753B\u6301\u7EED\u65F6\u95F4","Return the current animation duration (in seconds).":"\u8FD4\u56DE\u5F53\u524D\u52A8\u753B\u6301\u7EED\u65F6\u95F4(\u79D2)\u3002","Sounds and music":"\u58F0\u97F3\u548C\u97F3\u4E50","GDevelop provides several conditions and actions to play audio files. They can be either long music or short sound effects.":"GDevelop\u63D0\u4F9B\u4E86\u51E0\u4E2A\u64AD\u653E\u97F3\u9891\u6587\u4EF6\u7684\u6761\u4EF6\u548C\u64CD\u4F5C\u3002\u5B83\u4EEC\u53EF\u4EE5\u662F\u957F\u97F3\u4E50\u6216\u77ED\u97F3\u6548\u3002","Sounds on channels":"\u901A\u9053\u4E0A\u7684\u58F0\u97F3","Play a sound on a channel":"\u5728\u901A\u9053\u91CC\u64AD\u653E\u58F0\u97F3","Play a sound (small audio file) on a specific channel,\nso you'll be able to manipulate it.":"\u64AD\u653E\u58F0\u97F3\uFF08\u5C0F\u7684\u97F3\u9891\u6587\u4EF6\uFF09\u5728\u4E00\u4E2A\u7279\u5B9A\u7684\u901A\u9053\uFF0C\n\u6240\u4EE5\u4F60\u53EF\u4EE5\u64CD\u7EB5\u5B83\u3002","Play the sound _PARAM1_ on the channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_":"\u5728\u901A\u9053 _PARAM2_ \u4E0A\u64AD\u653E\u58F0\u97F3 _PARAM1_\uFF0C\u97F3\u91CF\uFF1A_PARAM4_\uFF0C\u5FAA\u73AF\uFF1A_PARAM3_","Audio file (or audio resource name)":"\u97F3\u9891\u6587\u4EF6\uFF08\u6216\u97F3\u9891\u8D44\u6E90\u540D\uFF09","Channel identifier":"\u901A\u9053id","Repeat the sound":"\u91CD\u590D\u58F0\u97F3","From 0 to 100, 100 by default.":"\u4ECE0\u5230100\uFF0C\u9ED8\u8BA4100\u3002","Pitch (speed)":"\u97F3\u8C03(\u901F\u5EA6)","1 by default.":"\u9ED8\u8BA4\u503C\u4E3A 1\u3002","Stop the sound of a channel":"\u505C\u6B62\u67D0\u901A\u9053\u7684\u58F0\u97F3","Stop the sound on the specified channel.":"\u505C\u6B62\u6307\u5B9A\u901A\u9053\u91CC\u7684\u58F0\u97F3","Stop the sound of channel _PARAM1_":"\u505C\u6B62\u901A\u9053 _PARAM1_ \u7684\u58F0\u97F3","Pause the sound of a channel":"\u6682\u505C\u67D0\u901A\u9053\u7684\u58F0\u97F3","Pause the sound played on the specified channel.":"\u6682\u505C\u6307\u5B9A\u901A\u9053\u7684\u58F0\u97F3","Pause the sound of channel _PARAM1_":"\u6682\u505C\u901A\u9053 _PARAM1_ \u7684\u58F0\u97F3","Resume playing a sound on a channel":"\u7EE7\u7EED\u5728\u901A\u9053\u4E0A\u64AD\u653E\u58F0\u97F3","Resume playing a sound on a channel that was paused.":"\u5728\u5DF2\u6682\u505C\u7684\u901A\u9053\u4E0A\u6062\u590D\u64AD\u653E\u58F0\u97F3\u3002","Resume the sound of channel _PARAM1_":"\u6062\u590D _PARAM1_ \u901A\u9053\u7684\u58F0\u97F3","Play a music file on a channel":"\u5728\u9891\u9053\u4E0A\u64AD\u653E\u97F3\u4E50\u6587\u4EF6","Play a music file on a specific channel,\nso you'll be able to interact with it later.":"\u5728\u7279\u5B9A\u9891\u9053\u4E0A\u64AD\u653E\u97F3\u4E50\u6587\u4EF6\uFF0C\n\u60A8\u53EF\u4EE5\u7A0D\u540E\u4E0E\u4E4B\u4E92\u52A8\u3002","Play the music _PARAM1_ on channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_":"\u5728\u901A\u9053 _PARAM2_ \u4E0A\u64AD\u653E\u97F3\u4E50 _PARAM1_\uFF0C\u97F3\u91CF\uFF1A_PARAM4_\uFF0C\u5FAA\u73AF\uFF1A_PARAM3_","Music on channels":"\u901A\u9053\u4E0A\u7684\u97F3\u4E50","Stop the music on a channel":"\u505C\u6B62\u67D0\u901A\u9053\u7684\u97F3\u4E50","Stop the music on the specified channel":"\u505C\u6B62\u6307\u5B9A\u901A\u9053\u91CC\u7684\u97F3\u4E50","Stop the music of channel _PARAM1_":"\u505C\u6B62\u901A\u9053 _PARAM1_ \u7684\u97F3\u4E50","Pause the music of a channel":"\u6682\u505C\u67D0\u901A\u9053\u7684\u97F3\u4E50","Pause the music on the specified channel.":"\u6682\u505C\u6307\u5B9A\u901A\u9053\u91CC\u7684\u97F3\u4E50","Pause the music of channel _PARAM1_":"\u6682\u505C\u901A\u9053 _PARAM1_ \u7684\u97F3\u4E50","Resume playing a music on a channel":"\u7EE7\u7EED\u5728\u901A\u9053\u64AD\u653E\u97F3\u4E50","Resume playing a music on a channel that was paused.":"\u6062\u590D\u5728\u6682\u505C\u7684\u901A\u9053\u4E0A\u64AD\u653E\u97F3\u4E50\u3002","Resume the music of channel _PARAM1_":"\u6062\u590D\u901A\u9053 _PARAM1_ \u7684\u97F3\u4E50","Volume of the sound on a channel":"\u67D0\u901A\u9053\u4E0A\u58F0\u97F3\u7684\u97F3\u91CF","This action modifies the volume of the sound on the specified channel.":"\u6B64\u64CD\u4F5C\u66F4\u6539\u6307\u5B9A\u901A\u9053\u4E0A\u58F0\u97F3\u7684\u97F3\u91CF\u3002","the volume of the sound on channel _PARAM1_":"\u58F0\u9053_PARAM1_ \u4E0A\u58F0\u97F3\u7684\u97F3\u91CF","Volume of the music on a channel":"\u901A\u9053\u91CC\u97F3\u4E50\u7684\u97F3\u91CF","This action modifies the volume of the music on the specified channel.":"\u6B64\u64CD\u4F5C\u66F4\u6539\u6307\u5B9A\u901A\u9053\u4E0A\u97F3\u4E50\u7684\u97F3\u91CF\u3002","the volume of the music on channel _PARAM1_":"\u9891\u9053_PARAM1_ \u4E0A\u97F3\u4E50\u7684\u97F3\u91CF","Game global volume":"\u6E38\u620F\u5168\u5C40\u97F3\u91CF","This action modifies the global volume of the game.":"\u8FD9\u4E2A\u52A8\u4F5C\u4FEE\u6539\u6E38\u620F\u7684\u5168\u5C40\u97F3\u91CF\u3002","the global sound level":"\u5168\u5C40\u58F0\u97F3\u7EA7\u522B","Pitch of the sound of a channel":"\u901A\u9053\u91CC\u58F0\u97F3\u7684\u97F3\u8C03","This action modifies the pitch (speed) of the sound on a channel.":"\u8FD9\u4E2A\u52A8\u4F5C\u4FEE\u6539\u4E86\u58F0\u97F3\u5728\u901A\u9053\u4E0A\u7684\u97F3\u9AD8(\u901F\u5EA6)\u3002","the pitch of the sound on channel _PARAM1_":"\u58F0\u9053_PARAM1_ \u4E0A\u58F0\u97F3\u7684\u97F3\u8C03","Pitch (1 by default)":"\u97F3\u91CF(\u9ED8\u8BA4\u4E3A1)","Pitch of the music on a channel":"\u901A\u9053\u91CC\u97F3\u4E50\u7684\u97F3\u8C03","This action modifies the pitch of the music on the specified channel.":"\u6B64\u64CD\u4F5C\u66F4\u6539\u6307\u5B9A\u901A\u9053\u4E0A\u97F3\u4E50\u7684\u97F3\u91CF\u3002","the pitch of the music on channel _PARAM1_":"\u58F0\u9053_PARAM1_ \u4E0A\u97F3\u4E50\u7684\u97F3\u8C03","Playing offset of the sound on a channel":"\u901A\u9053\u4E0A\u58F0\u97F3\u7684\u64AD\u653E\u4F4D\u7F6E","This action modifies the playing offset of the sound on a channel":"\u6B64\u64CD\u4F5C\u4FEE\u6539\u901A\u9053\u4E0A\u58F0\u97F3\u7684\u64AD\u653E\u504F\u79FB\u91CF","the playing offset of the sound on channel _PARAM1_":"\u58F0\u9053_PARAM1_ \u64AD\u653E\u58F0\u97F3\u7684\u504F\u79FB\u91CF","Playing offset of the music on a channel":"\u901A\u9053\u4E0A\u97F3\u4E50\u7684\u64AD\u653E\u4F4D\u7F6E","This action modifies the playing offset of the music on the specified channel":"\u6B64\u64CD\u4F5C\u4FEE\u6539\u6307\u5B9A\u9891\u9053\u4E0A\u97F3\u4E50\u7684\u64AD\u653E\u504F\u79FB\u91CF\u3002","the playing offset of the music on channel _PARAM1_":"_PARAM1_ \u901A\u9053\u4E0A\u97F3\u4E50\u7684\u64AD\u653E\u504F\u79FB\u91CF","Play a sound":"\u64AD\u653E\u58F0\u97F3","Play a sound.":"\u64AD\u653E\u58F0\u97F3","Play the sound _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_":"\u64AD\u653E\u58F0\u97F3 _PARAM1_, vol.: _PARAM3_, \u5FAA\u73AF: _PARAM2_","Play a music file":"\u64AD\u653E\u97F3\u4E50\u6587\u4EF6","Play a music file.":"\u64AD\u653E\u97F3\u4E50\u6587\u4EF6\u3002","Play the music _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_":"\u64AD\u653E\u97F3\u4E50 _PARAM1_\uFF0C\u97F3\u91CF\uFF1A_PARAM3_\uFF0C\u5FAA\u73AF\uFF1A_PARAM2_","Preload a music file":"\u9884\u52A0\u8F7D\u97F3\u4E50\u6587\u4EF6","Preload a music file in memory.":"\u5C06\u97F3\u4E50\u6587\u4EF6\u9884\u52A0\u8F7D\u5230\u5185\u5B58\u4E2D","Preload the music file _PARAM1_":"\u9884\u52A0\u8F7D\u97F3\u4E50\u6587\u4EF6 _PARAM1_","Preload a sound file":"\u9884\u52A0\u8F7D\u58F0\u97F3\u6587\u4EF6","Preload a sound file in memory.":"\u5C06\u58F0\u97F3\u6587\u4EF6\u9884\u52A0\u8F7D\u5230\u5185\u5B58\u4E2D","Preload the sound file _PARAM1_":"\u9884\u52A0\u8F7D\u58F0\u97F3\u6587\u4EF6 _PARAM1_","Sound file (or sound resource name)":"\u58F0\u97F3\u6587\u4EF6 (\u6216\u58F0\u97F3\u8D44\u6E90\u540D\u79F0)","Unload a music file":"\u5378\u8F7D\u97F3\u4E50\u6587\u4EF6","Unload a music file from memory. Unloading a music file will cause any music playing it to stop.":"\u4ECE\u5185\u5B58\u4E2D\u5378\u8F7D\u97F3\u4E50\u6587\u4EF6\u3002\u5378\u8F7D\u97F3\u4E50\u6587\u4EF6\u5C06\u5BFC\u81F4\u505C\u6B62\u64AD\u653E\u4EFB\u4F55\u97F3\u4E50\u3002","Unload the music file _PARAM1_":"\u5378\u8F7D\u97F3\u4E50\u6587\u4EF6 _PARAM1_","Unload a sound file":"\u5378\u8F7D\u58F0\u97F3\u6587\u4EF6","Unload a sound file from memory. Unloading a sound file will cause any sounds playing it to stop.":"\u4ECE\u5185\u5B58\u4E2D\u5378\u8F7D\u58F0\u97F3\u6587\u4EF6\u3002\u5378\u8F7D\u58F0\u97F3\u6587\u4EF6\u4F1A\u5BFC\u81F4\u64AD\u653E\u58F0\u97F3\u7684\u58F0\u97F3\u505C\u6B62\u3002","Unload the sound file _PARAM1_":"\u5378\u8F7D\u58F0\u97F3\u6587\u4EF6 _PARAM1_","Unload all audio":"\u5378\u8F7D\u6240\u6709\u97F3\u9891","Unload all the audio in memory. This will cause every sound and music of the game to stop.":"\u5378\u8F7D\u5185\u5B58\u4E2D\u7684\u6240\u6709\u97F3\u9891\u3002\u8FD9\u5C06\u5BFC\u81F4\u6E38\u620F\u7684\u6240\u6709\u58F0\u97F3\u548C\u97F3\u4E50\u505C\u6B62\u3002","Unload all audio files":"\u5378\u8F7D\u6240\u6709\u97F3\u9891\u6587\u4EF6","Fade the volume of a sound played on a channel.":"\u8870\u51CF\u5728\u9891\u9053\u4E0A\u64AD\u653E\u7684\u58F0\u97F3\u7684\u97F3\u91CF\u3002","Fade the volume of a sound played on a channel to the specified volume within the specified duration.":"\u5728\u6307\u5B9A\u7684\u6301\u7EED\u65F6\u95F4\u5185\uFF0C\u5C06\u9891\u9053\u4E0A\u64AD\u653E\u7684\u58F0\u97F3\u97F3\u91CF\u8870\u51CF\u5230\u6307\u5B9A\u7684\u97F3\u91CF\u3002","Fade the sound on channel _PARAM1_ to volume _PARAM2_ within _PARAM3_ seconds":"\u5728_PARAM3_\u79D2\u5185\u5C06\u58F0\u9053_PARAM1_ \u8870\u51CF\u5230\u97F3\u91CF _PARAM2_","Final volume (0-100)":"\u6700\u7EC8\u97F3\u91CF (0-100)","Fading time in seconds":"\u4EE5\u79D2\u4E3A\u5355\u4F4D\u7684\u8870\u51CF\u65F6\u95F4","Fade the volume of a music played on a channel.":"\u6DE1\u51FA\u67D0\u901A\u9053\u4E0A\u64AD\u653E\u7684\u97F3\u4E50\u7684\u97F3\u91CF\u3002","Fade the volume of a music played on a channel to the specified volume within the specified duration.":"\u5728\u6307\u5B9A\u7684\u6301\u7EED\u65F6\u95F4\u5185\uFF0C\u5C06\u9891\u9053\u4E0A\u64AD\u653E\u7684\u97F3\u4E50\u97F3\u91CF\u8870\u51CF\u5230\u6307\u5B9A\u7684\u97F3\u91CF\u3002","Fade the music on channel _PARAM1_ to volume _PARAM2_ within _PARAM3_ seconds":"\u5728 _PARAM1_ \u9891\u9053\u4E0A\u6DE1\u5165\u97F3\u91CF_PARAM2_ \u5728 _PARAM3_ \u79D2\u5185","A music file is being played":"\u6B63\u5728\u64AD\u653E\u4E00\u4E2A\u97F3\u4E50\u6587\u4EF6\u3002","Test if the music on a channel is being played":"\u68C0\u6D4B\u67D0\u901A\u9053\u4E0A\u7684\u97F3\u4E50\u662F\u5426\u6B63\u5728\u64AD\u653E","Music on channel _PARAM1_ is being played":"\u901A\u9053 _PARAM1_ \u91CC\u7684\u97F3\u4E50\u6B63\u5728\u64AD\u653E","A music file is paused":"\u97F3\u4E50\u6587\u4EF6\u6682\u505C","Test if the music on the specified channel is paused.":"\u68C0\u6D4B\u6307\u5B9A\u901A\u9053\u91CC\u7684\u97F3\u4E50\u662F\u5426\u6682\u505C","Music on channel _PARAM1_ is paused":"\u901A\u9053 _PARAM1_ \u91CC\u7684\u97F3\u4E50\u5DF2\u6682\u505C","A music file is stopped":"\u97F3\u4E50\u6587\u4EF6\u505C\u6B62","Test if the music on the specified channel is stopped.":"\u68C0\u6D4B\u6307\u5B9A\u901A\u9053\u91CC\u7684\u97F3\u4E50\u662F\u5426\u505C\u6B62","Music on channel _PARAM1_ is stopped":"\u901A\u9053 _PARAM1_ \u91CC\u7684\u97F3\u4E50\u5DF2\u505C\u6B62","A sound is being played":"\u58F0\u97F3\u6B63\u5728\u64AD\u653E","Test if the sound on a channel is being played.":"\u68C0\u6D4B\u67D0\u901A\u9053\u91CC\u7684\u58F0\u97F3\u662F\u5426\u6B63\u5728\u64AD\u653E","Sound on channel _PARAM1_ is being played":"\u901A\u9053 _PARAM1_ \u91CC\u7684\u58F0\u97F3\u6B63\u5728\u64AD\u653E","A sound is paused":"\u58F0\u97F3\u662F\u6682\u505C\u7684","Test if the sound on the specified channel is paused.":"\u68C0\u6D4B\u67D0\u901A\u9053\u91CC\u7684\u58F0\u97F3\u662F\u5426\u5DF2\u6682\u505C","Sound on channel _PARAM1_ is paused":"\u901A\u9053 _PARAM1_ \u91CC\u7684\u58F0\u97F3\u5DF2\u6682\u505C","A sound is stopped":"\u58F0\u97F3\u5DF2\u505C\u6B62","Test if the sound on the specified channel is stopped.":"\u68C0\u6D4B\u67D0\u901A\u9053\u91CC\u7684\u58F0\u97F3\u662F\u5426\u5DF2\u505C\u6B62","Sound on channel _PARAM1_ is stopped":"\u901A\u9053 _PARAM1_ \u91CC\u7684\u58F0\u97F3\u5DF2\u505C\u6B62","Test the volume of the sound on the specified channel.":"\u6D4B\u8BD5\u6307\u5B9A\u901A\u9053\u4E0A\u58F0\u97F3\u7684\u97F3\u91CF\u3002","Test the volume of the music on a specified channel. The volume is between 0 and 100.":"\u5728\u6307\u5B9A\u7684\u9891\u9053\u4E0A\u6D4B\u8BD5\u97F3\u4E50\u7684\u97F3\u91CF\u3002\u97F3\u91CF\u57280\u5230100\u4E4B\u95F4\u3002","Global volume":"\u5168\u5C40\u97F3\u91CF","Test the global sound level. The volume is between 0 and 100.":"\u68C0\u6D4B\u5168\u5C40\u58F0\u97F3\u7EA7\u522B\uFF0C\u503C\u57280\u5230100\u4E4B\u95F4\u3002","the global game volume":"\u5168\u5C40\u6E38\u620F\u97F3\u91CF","Test the pitch of the sound on the specified channel. 1 is the default pitch.":"\u6D4B\u8BD5\u6307\u5B9A\u901A\u9053\u4E0A\u58F0\u97F3\u7684\u97F3\u9AD8\u3002 1\u662F\u9ED8\u8BA4\u97F3\u9AD8\u3002","Pitch to compare to (1 by default)":"\u8981\u6BD4\u8F83\u7684\u97F3\u9AD8(\u9ED8\u8BA4\u4E3A1)","Test the pitch (speed) of the music on a specified channel.":"\u6D4B\u8BD5\u6307\u5B9A\u901A\u9053\u4E0A\u97F3\u4E50\u7684\u97F3\u8C03(\u901F\u5EA6)\u3002","Test the playing offset of the sound on the specified channel.":"\u6D4B\u8BD5\u58F0\u97F3\u5728\u6307\u5B9A\u9891\u9053\u4E0A\u7684\u64AD\u653E\u504F\u79FB\u91CF\u3002","Position to compare to (in seconds)":"\u8981\u6BD4\u8F83\u7684\u4F4D\u7F6E(\u4EE5\u79D2\u4E3A\u5355\u4F4D)","Test the playing offset of the music on the specified channel.":"\u6D4B\u8BD5\u6307\u5B9A\u901A\u9053\u4E0A\u97F3\u4E50\u7684\u64AD\u653E\u504F\u79FB\u91CF\u3002","Sound playing offset":"\u58F0\u97F3\u64AD\u653E\u4F4D\u7F6E","Sounds":"\u58F0\u97F3","Music playing offset":"\u97F3\u4E50\u64AD\u653E\u4F4D\u7F6E","Sound volume":"\u58F0\u97F3\u7684\u97F3\u91CF","Music volume":"\u97F3\u4E50\u97F3\u91CF","Sound's pitch":"\u58F0\u97F3\u7684\u97F3\u8C03","Music's pitch":"\u97F3\u4E50\u7684\u97F3\u8C03","Global volume value":"\u5168\u5C40\u97F3\u91CF","Sound level":"\u97F3\u91CF ","Create objects from an external layout":"\u4ECE\u5916\u90E8\u56FE\u5C42\u521B\u5EFA\u5BF9\u8C61","Create objects from an external layout.":"\u4ECE\u5916\u90E8\u56FE\u5C42\u521B\u5EFA\u5BF9\u8C61\u3002","Create objects from the external layout named _PARAM1_ at position _PARAM2_;_PARAM3_;_PARAM4_":"\u4ECE\u5916\u90E8\u5E03\u5C40 _PARAM1_ \u5728\u4F4D\u7F6E _PARAM2_; _PARAM3_; _PARAM4_ \u521B\u5EFA\u5BF9\u8C61","X position of the origin":"\u539F\u70B9\u7684X\u5750\u6807","Y position of the origin":"\u539F\u70B9\u7684Y\u5750\u6807","Z position of the origin":"\u539F\u70B9\u7684 Z \u4F4D\u7F6E","Conditions to check keys pressed on a keyboard. Note that this does not work with on-screen keyboard on touch devices: use instead mouse/touch conditions when making a game for mobile/touchscreen devices or when making a new game from scratch.":"\u68C0\u67E5\u952E\u76D8\u4E0A\u6309\u4E0B\u7684\u952E\u7684\u6761\u4EF6\u3002\u6CE8\u610F\uFF0C\u8FD9\u5728\u89E6\u6478\u8BBE\u5907\u4E0A\u4E0E\u5C4F\u5E55\u952E\u76D8\u65E0\u6548\uFF1A\u5728\u4E3A\u79FB\u52A8/\u89E6\u6478\u5C4F\u8BBE\u5907\u5236\u4F5C\u6E38\u620F\u65F6\uFF0C\u8BF7\u4F7F\u7528\u9F20\u6807/\u89E6\u6478\u6761\u4EF6\u6216\u4ECE\u5934\u5F00\u59CB\u5236\u4F5C\u65B0\u6E38\u620F\u3002","Key pressed":"\u952E\u6309\u4E0B","Check if a key is pressed":"\u68C0\u67E5\u662F\u5426\u6309\u4E0B\u4E86\u4E00\u4E2A\u952E","_PARAM1_ key is pressed":"\u952E\u76D8 _PARAM1_ \u952E\u6309\u4E0B","Key to check":"\u8981\u68C0\u67E5\u7684\u952E","Key released":"\u952E\u5F39\u8D77","Check if a key was just released":"\u68C0\u67E5\u952E\u662F\u5426\u521A\u521A\u88AB\u91CA\u653E","_PARAM1_ key is released":"\u952E\u76D8 _PARAM1_ \u952E\u5F39\u8D77","Check if a key is pressed. This stays true as long as the key is held down. To check if a key was pressed during the frame, use \"Key just pressed\" instead.":"\u68C0\u67E5\u4E00\u4E2A\u952E\u662F\u5426\u88AB\u6309\u4E0B\u3002\u53EA\u8981\u952E\u88AB\u6309\u4F4F\uFF0C\u8FD9\u4E2A\u503C\u5C31\u4FDD\u6301\u4E3A\u771F\u3002\u8981\u68C0\u67E5\u4E00\u4E2A\u952E\u5728\u5E27\u671F\u95F4\u662F\u5426\u88AB\u6309\u4E0B\uFF0C\u8BF7\u4F7F\u7528 \"\u521A\u521A\u6309\u4E0B\u7684\u952E\"\u3002","Key just pressed":"\u521A\u521A\u6309\u4E0B\u7684\u952E","Check if a key was just pressed.":"\u68C0\u67E5\u4E00\u4E2A\u952E\u662F\u5426\u521A\u521A\u88AB\u6309\u4E0B\u3002","_PARAM1_ key was just pressed":"_PARAM1_ \u952E\u521A\u521A\u88AB\u6309\u4E0B","Check if a key was just released.":"\u68C0\u67E5\u4E00\u4E2A\u952E\u662F\u5426\u521A\u521A\u88AB\u91CA\u653E\u3002","Any key pressed":"\u4EFB\u610F\u952E\u6309\u4E0B","Check if any key is pressed":"\u68C0\u67E5\u662F\u5426\u6309\u4E0B\u4E86\u4EFB\u4F55\u952E","Any key is pressed":"\u4EFB\u610F\u952E\u6309\u4E0B","Any key released":"\u4EFB\u610F\u952E\u91CA\u653E","Check if any key is released":"\u68C0\u67E5\u662F\u5426\u6709\u4EFB\u4F55\u952E\u88AB\u91CA\u653E","Any key is released":"\u91CA\u653E\u4EFB\u610F\u952E","Last pressed key":"\u6700\u540E\u6309\u4E0B\u7684\u952E","Get the name of the latest key pressed on the keyboard":"\u83B7\u53D6\u952E\u76D8\u4E0A\u6309\u4E0B\u7684\u6700\u65B0\u952E\u7684\u540D\u79F0","Mathematical tools":"\u6570\u5B66\u5DE5\u5177","Random integer":"\u968F\u673A\u6574\u6570","Maximum value":"\u6700\u5927\u503C","Random integer in range":"\u8303\u56F4\u5185\u7684\u968F\u673A\u6574\u6570","Minimum value":"\u6700\u5C0F\u503C","Random float":"\u968F\u673A\u6D6E\u70B9\u6570","Random float in range":"\u968F\u673A\u6D6E\u70B9\u6570","Random value in steps":"\u5206\u6B65\u968F\u673A\u503C","Step":"\u6B65\u957F","Normalize a value between `min` and `max` to a value between 0 and 1.":"\u5C06 `min` \u548C `max` \u4E4B\u95F4\u7684\u503C\u6B63\u5E38\u5316\u4E3A 0 \u548C 1 \u4E4B\u95F4\u3002","Remap a value between 0 and 1.":"\u91CD\u6620\u5C04\u503C\u4ECB\u4E8E 0 \u548C 1 \u4E4B\u95F4\u7684\u503C\u3002","Min":"\u6700\u5C0F\u503C","Max":"\u6700\u5927\u503C","Clamp (restrict a value to a given range)":"Clamp (\u9650\u5B9A\u503C\u4E3A\u7ED9\u5B9A\u8303\u56F4)","Restrict a value to a given range":"\u5C06\u503C\u9650\u5236\u5728\u7ED9\u5B9A\u8303\u56F4\u5185","Difference between two angles":"\u4E24\u4E2A\u89D2\u4E4B\u95F4\u7684\u5DEE\u5F02","First angle, in degrees":"\u7B2C\u4E00\u4E2A\u89D2\u5EA6\uFF0C\u4EE5\u5EA6\u4E3A\u5355\u4F4D","Second angle, in degrees":"\u7B2C\u4E8C\u4E2A\u89D2\u5EA6\uFF0C\u4EE5\u5EA6\u4E3A\u5355\u4F4D","Angle between two positions":"\u4E24\u4E2A\u4F4D\u7F6E\u4E4B\u95F4\u7684\u89D2\u5EA6","Compute the angle between two positions (in degrees).":"\u8BA1\u7B97\u4E24\u4E2A\u4F4D\u7F6E\u4E4B\u95F4\u7684\u89D2\u5EA6(\u4EE5\u5EA6\u4E3A\u5355\u4F4D)\u3002","First point X position":"\u7B2C\u4E00\u70B9X\u4F4D\u7F6E","First point Y position":"\u7B2C\u4E00\u70B9 Y \u4F4D\u7F6E","Second point X position":"\u7B2C\u4E8C\u70B9X\u4F4D\u7F6E","Second point Y position":"\u7B2C\u4E8C\u70B9Y\u4F4D\u7F6E","Distance between two positions":"\u4E24\u4E2A\u4F4D\u7F6E\u4E4B\u95F4\u7684\u8DDD\u79BB","Compute the distance between two positions.":"\u8BA1\u7B97\u4E24\u4E2A\u4F4D\u7F6E\u4E4B\u95F4\u7684\u8DDD\u79BB\u3002","Modulo":"\u6C42\u6A21","Compute \"x mod y\". GDevelop does NOT support the % operator. Use this mod(x, y) function instead.":"\u8BA1\u7B97 \"x mod y\"\u3002GDevelop \u4E0D\u652F\u6301 % \u8FD0\u7B97\u7B26\u3002\u8BF7\u4F7F\u7528 mod(x, y) \u51FD\u6570\u4EE3\u66FF\u3002","x (as in x mod y)":"x (x mod y)","y (as in x mod y)":"y (x mod y)","Minimum of two numbers":"\u4E24\u4E2A\u6570\u4E2D\u53D6\u6700\u5C0F","First expression":"\u9996\u4E2A\u8868\u8FBE\u5F0F","Second expression":"\u7B2C\u4E8C\u4E2A\u8868\u8FBE\u5F0F","Maximum of two numbers":"\u4E24\u4E2A\u6570\u4E2D\u53D6\u6700\u5927","Absolute value":"\u7EDD\u5BF9\u503C","Return the non-negative value by removing the sign. The absolute value of -8 is 8.":"\u901A\u8FC7\u5220\u9664\u7B26\u53F7\u8FD4\u56DE\u975E\u8D1F\u503C\u3002 -8 \u7684\u7EDD\u5BF9\u503C\u662F 8\u3002","Arccosine":"\u53CD\u4F59\u5F26","Arccosine, return an angle (in radian). `ToDeg` allows to convert it to degrees.":"\u53CD\u4F59\u5F26\uFF0C\u8FD4\u56DE\u89D2\u5EA6(\u4EE5\u5F27\u5EA6\u4E3A\u5355\u4F4D)\u3002`ToDeg` \u5141\u8BB8\u5C06\u5176\u8F6C\u6362\u4E3A\u5EA6\u3002","Hyperbolic arccosine":"\u53CC\u66F2\u7EBF\u4F59\u5F26","Arcsine":"\u53CD\u6B63\u5F26","Arcsine, return an angle (in radian). `ToDeg` allows to convert it to degrees.":"\u53CD\u6B63\u5F26\uFF0C\u8FD4\u56DE\u89D2\u5EA6(\u4EE5\u5F27\u5EA6\u4E3A\u5355\u4F4D)\u3002`ToDeg` \u5141\u8BB8\u5C06\u5176\u8F6C\u6362\u4E3A\u5EA6\u3002","Arctangent":"\u53CD\u6B63\u5207","Arctangent, return an angle (in radian). `ToDeg` allows to convert it to degrees.":"\u53CD\u6B63\u5207\uFF0C\u8FD4\u56DE\u4E00\u4E2A\u89D2\u5EA6(\u4EE5\u5F27\u5EA6\u4E3A\u5355\u4F4D)\u3002`ToDeg` \u5141\u8BB8\u5C06\u5176\u8F6C\u6362\u4E3A\u5EA6\u3002","2 argument arctangent":"2\u4E2A\u53C2\u6570\u53CD\u6B63\u5207","2 argument arctangent (atan2)":"2\u4E2A\u53C2\u6570\u53CD\u6B63\u5207(atan2)","Hyperbolic arctangent":"\u53CC\u66F2\u7EBF\u53CD\u6B63\u5207","Cube root":"\u7ACB\u65B9\u6839","Ceil (round up)":"Ceil (\u5411\u4E0A\u53D6\u6574)","Round number up to an integer":"\u5411\u4E0A\u53D6\u6574","Ceil (round up) to a decimal point":"Ceil (\u5411\u4E0A) \u5230\u5C0F\u6570\u70B9","Round number up to the Nth decimal place":"\u5C06\u6570\u5B57\u5411\u4E0A\u81F3\u5C0F\u6570\u70B9\u540E\u7B2Cn\u4F4D","Floor (round down)":"Floor (\u5411\u4E0B\u53D6\u6574)","Round number down to an integer":"\u5411\u4E0B\u53D6\u6574","Floor (round down) to a decimal point":"\u5730\u677F\uFF08\u671D\u4E0B\uFF09\u5230\u5C0F\u6570\u70B9","Round number down to the Nth decimal place":"\u5C06\u6570\u5B57\u5411\u4E0B\u81F3\u5C0F\u6570\u70B9\u540E\u7B2Cn\u4F4D","Cosine":"\u4F59\u5F26","Cosine of an angle (in radian). If you want to use degrees, use`ToRad`: `sin(ToRad(45))`.":"\u89D2\u5EA6\u7684\u4F59\u5F26(\u4EE5\u5F27\u5EA6\u4E3A\u5355\u4F4D)\u3002\u5982\u679C\u8981\u4F7F\u7528\u5EA6\uFF0C\u8BF7\u4F7F\u7528`ToRad`\uFF1A`sin(ToRad(45))`\u3002","Hyperbolic cosine":"\u53CC\u66F2\u7EBF\u4F59\u5F26","Cotangent":"\u4F59\u5207","Cotangent of a number":"\u5BF9\u4E00\u4E2A\u6570\u6C42\u4F59\u5207","Cosecant":"\u4F59\u5272","Cosecant of a number":"\u5BF9\u4E00\u4E2A\u6570\u6C42\u4F59\u5272","Round":"\u53D6\u6574","Round a number":"\u5BF9\u4E00\u4E2A\u6570\u53D6\u6574","Round to a decimal point":"\u56DB\u820D\u4E94\u5165\u5230\u5C0F\u6570\u70B9","Round a number to the Nth decimal place":"\u5C06\u6570\u5B57\u56DB\u820D\u4E94\u5165\u5230\u5C0F\u6570\u70B9\u540E\u7B2Cn\u4F4D","Number to Round":"\u56DB\u820D\u4E94\u5165\u7684\u6570\u5B57","Decimal Places":"\u5C0F\u6570\u4F4D\u6570","Exponential":"\u6307\u6570","Exponential of a number":"\u4E00\u4E2A\u6570\u7684\u6307\u6570","Logarithm":"\u5BF9\u6570","Base-2 logarithm":"\u4EE52\u4E3A\u5E95\u7684\u5BF9\u6570","Base 2 Logarithm":"\u57FA\u65702\u5BF9\u6570","Base-10 logarithm":"\u4EE510\u4E3A\u5E95\u7684\u5BF9\u6570","Nth root":"\u7B2CN\u6839","Nth root of a number":"\u6570\u5B57\u7684\u7B2CN\u4E2A\u6839","N":"N","Power":"\u5F3A\u5EA6\uFF1A","Raise a number to power n":"\u63D0\u9AD8\u4E00\u4E2A\u6570\u5B57\u6743\u529Bn","The exponent (n in x^n)":"\u6307\u6570\uFF08n \u5728 x^n\u4E2D\uFF09","Secant":"\u6B63\u5272","Sign of a number":"\u5BF9\u4E00\u4E2A\u6570\u6C42\u4F59\u5F26","Return the sign of a number (1,-1 or 0)":"\u8FD4\u56DE\u6570\u5B57\u7684\u7B26\u53F7\uFF081, -1\u62160\uFF09","Sine":"\u6B63\u5F26","Sine of an angle (in radian). If you want to use degrees, use`ToRad`: `sin(ToRad(45))`.":"\u89D2\u5EA6\u7684\u6B63\u5F26(\u4EE5\u5F27\u5EA6\u4E3A\u5355\u4F4D)\u3002\u5982\u679C\u8981\u4F7F\u7528\u5EA6\uFF0C\u8BF7\u4F7F\u7528`ToRad`\uFF1A`sin(ToRad(45))`\u3002","Hyperbolic sine":"\u53CC\u66F2\u6B63\u5F26","Square root":"\u5E73\u65B9\u6839","Square root of a number":"\u6570\u5B57\u7684\u5E73\u65B9\u6839","Tangent":"\u5207\u7EBF","Tangent of an angle (in radian). If you want to use degrees, use`ToRad`: `tan(ToRad(45))`.":"\u89D2\u5EA6\u7684\u5207\u7EBF(\u4EE5\u5F27\u5EA6\u4E3A\u5355\u4F4D)\u3002\u5982\u679C\u8981\u4F7F\u7528\u5EA6\uFF0C\u8BF7\u4F7F\u7528`ToRad`\uFF1A`tan(ToRad(45))`\u3002","Hyperbolic tangent":"\u53CC\u66F2\u6B63\u5207","Truncation":"\u622A\u65AD","Truncate a number":"\u622A\u65AD\u4E00\u4E2A\u6570\u5B57","Lerp (Linear interpolation)":"Lerp\uFF08\u7EBF\u6027\u63D2\u503C\uFF09","Linearly interpolate a to b by x":"\u7528 X \u7EBF\u6027\u63D2\u5165a\u5230b","a (in a+(b-a)*x)":"a (in a+(b-a)*x)","b (in a+(b-a)*x)":"b (in a+(b-a)*x)","x (in a+(b-a)*x)":"x (in a+(b-a)*x)","X position from angle and distance":"\u6307\u5B9A\u89D2\u5EA6\u548C\u8DDD\u79BB\u7684 X \u4F4D\u7F6E","Compute the X position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"\u5F53\u7ED9\u5B9A\u4E00\u4E2A\u76F8\u5BF9\u4E8E\u539F\u70B9(0;0)\u7684\u89D2\u5EA6\u548C\u8DDD\u79BB\u65F6\uFF0C\u8BA1\u7B97X\u4F4D\u7F6E\u3002\u8FD9\u4E5F\u88AB\u79F0\u4E3A\u5F97\u5230\u4E00\u4E2A2D\u5411\u91CF\u7684\u7B1B\u5361\u5C14\u5750\u6807\uFF0C\u4F7F\u7528\u6781\u5750\u6807\u3002","Y position from angle and distance":"\u6307\u5B9A\u89D2\u5EA6\u548C\u8DDD\u79BB\u7684 Y \u4F4D\u7F6E","Compute the Y position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"\u5F53\u7ED9\u5B9A\u4E00\u4E2A\u76F8\u5BF9\u4E8E\u539F\u70B9(0;0)\u7684\u89D2\u5EA6\u548C\u8DDD\u79BB\u65F6\uFF0C\u8BA1\u7B97Y\u4F4D\u7F6E\u3002\u8FD9\u4E5F\u88AB\u79F0\u4E3A\u5F97\u5230\u4E00\u4E2A2D\u5411\u91CF\u7684\u7B1B\u5361\u5C14\u5750\u6807\uFF0C\u4F7F\u7528\u6781\u5750\u6807\u3002","Number Pi (3.1415...)":"\u6570\u5B57 Pi (3.1415...)","The number Pi (3.1415...)":"\u6570\u5B57 Pi (3.1415...)","Lerp (Linear interpolation) between two angles":"\u4E24\u4E2A\u89D2\u5EA6\u4E4B\u95F4\u7684Lerp (\u7EBF\u6027\u63D2\u503C)","Linearly interpolates between two angles (in degrees) by taking the shortest direction around the circle.":"\u901A\u8FC7\u53D6\u56F4\u7ED5\u5706\u7684\u6700\u77ED\u65B9\u5411\u5728\u4E24\u4E2A\u89D2\u5EA6(\u4EE5\u5EA6\u4E3A\u5355\u4F4D)\u4E4B\u95F4\u8FDB\u884C\u7EBF\u6027\u63D2\u503C\u3002","Starting angle, in degrees":"\u8D77\u59CB\u89D2\u5EA6\uFF08\u5EA6\uFF09","Destination angle, in degrees":"\u76EE\u6807\u89D2\u5EA6\uFF08\u5EA6\uFF09","Interpolation value between 0 and 1.":"\u4ECB\u4E8E 0 \u548C 1 \u4E4B\u95F4\u7684\u63D2\u503C\u3002","Asynchronous functions":"\u5F02\u6B65\u51FD\u6570","Functions that defer the execution of the events after it.":"\u5EF6\u8FDF\u4E8B\u4EF6\u4E4B\u540E\u6267\u884C\u7684\u51FD\u6570\u3002","Async event":"\u5F02\u6B65\u4E8B\u4EF6","Internal event for asynchronous actions":"\u5F02\u6B65\u52A8\u4F5C\u7684\u5185\u90E8\u4E8B\u4EF6","End asynchronous function":"\u7ED3\u675F\u5F02\u6B65\u51FD\u6570","Mark an asynchronous function as finished. This will allow the actions and subevents following it to be run.":"\u5C06\u5F02\u6B65\u51FD\u6570\u6807\u8BB0\u4E3A\u5DF2\u5B8C\u6210\u3002\u8FD9\u5C06\u5141\u8BB8\u8FD0\u884C\u5176\u540E\u7684\u64CD\u4F5C\u548C\u5B50\u4E8B\u4EF6\u3002","Mouse and touch":"\u9F20\u6807\u4E0E\u89E6\u6478","Multitouch":"\u591A\u70B9\u89E6\u63A7","The mouse wheel is scrolling up":"\u9F20\u6807\u6EDA\u8F6E\u5411\u4E0A\u6EDA\u52A8","Check if the mouse wheel is scrolling up. Use MouseWheelDelta expression if you want to know the amount that was scrolled.":"\u68C0\u67E5\u9F20\u6807\u6EDA\u8F6E\u662F\u5426\u5411\u4E0A\u6EDA\u52A8\u3002\u5982\u679C\u60A8\u60F3\u77E5\u9053\u6EDA\u52A8\u91CF\uFF0C\u8BF7\u4F7F\u7528MouseWheelDelta\u8868\u8FBE\u5F0F\u3002","The mouse wheel is scrolling down":"\u9F20\u6807\u6EDA\u8F6E\u5411\u4E0B\u6EDA\u52A8","Check if the mouse wheel is scrolling down. Use MouseWheelDelta expression if you want to know the amount that was scrolled.":"\u68C0\u67E5\u9F20\u6807\u6EDA\u8F6E\u662F\u5426\u5411\u4E0B\u6EDA\u52A8\u3002\u5982\u679C\u60A8\u60F3\u77E5\u9053\u6EDA\u52A8\u91CF\uFF0C\u8BF7\u4F7F\u7528MouseWheelDelta\u8868\u8FBE\u5F0F\u3002","De/activate moving the mouse cursor with touches":"\u901A\u8FC7\u89E6\u6478\u79FB\u52A8\u9F20\u6807\u5149\u6807","When activated, any touch made on a touchscreen will also move the mouse cursor. When deactivated, mouse and touch positions will be completely independent.\nBy default, this is activated so that you can simply use the mouse conditions to also support touchscreens. If you want to have multitouch and differentiate mouse movement and touches, just deactivate it with this action.":"\u6FC0\u6D3B\u65F6\uFF0C\u89E6\u6478\u5C4F\u4E0A\u7684\u4EFB\u4F55\u89E6\u6478\u4E5F\u4F1A\u79FB\u52A8\u9F20\u6807\u5149\u6807\u3002 \u53D6\u6D88\u6FC0\u6D3B\u65F6\uFF0C\u9F20\u6807\u548C\u89E6\u6478\u4F4D\u7F6E\u5C06\u5B8C\u5168\u72EC\u7ACB\u3002\n\u9ED8\u8BA4\u60C5\u51B5\u4E0B\uFF0C\u6B64\u529F\u80FD\u88AB\u6FC0\u6D3B\uFF0C\u4EE5\u4FBF\u60A8\u53EF\u4EE5\u7B80\u5355\u5730\u4F7F\u7528\u9F20\u6807\u6761\u4EF6\u6765\u652F\u6301\u89E6\u6478\u5C4F\u3002 \u5982\u679C\u60A8\u60F3\u8981\u591A\u70B9\u89E6\u63A7\u5E76\u533A\u5206\u9F20\u6807\u79FB\u52A8\u5E76\u89E6\u6478\uFF0C\u8BF7\u4F7F\u7528\u6B64\u64CD\u4F5C\u5C06\u5176\u505C\u7528\u3002","Move mouse cursor when touching screen: _PARAM1_":"\u89E6\u6478\u5C4F\u65F6\u79FB\u52A8\u9F20\u6807\u5149\u6807\uFF1A_PARAM1_","Activate (yes by default when game is launched)":"\u6FC0\u6D3B\uFF08\u6E38\u620F\u542F\u52A8\u65F6\u662F\u9ED8\u8BA4\uFF09","Center cursor horizontally":"\u6C34\u5E73\u5C45\u4E2D\u5149\u6807","Put the cursor in the middle of the screen horizontally.":"\u6C34\u5E73\u5C45\u4E2D\u5149\u6807","Center cursor vertically":"\u5782\u76F4\u5C45\u4E2D\u5149\u6807","Put the cursor in the middle of the screen vertically.":"\u5782\u76F4\u5C45\u4E2D\u5149\u6807","Hide the cursor":"\u9690\u85CF\u9F20\u6807","Hide the cursor.":"\u9690\u85CF\u9F20\u6807\u3002","Show the cursor":"\u663E\u793A\u5149\u6807","Show the cursor.":"\u663E\u793A\u5149\u6807.","Position the cursor of the mouse":"\u9F20\u6807\u5149\u6807\u4F4D\u7F6E","Position the cursor at the given coordinates.":"\u5149\u6807\u4F4D\u7F6E\u5728\u6307\u5B9A\u4F4D\u7F6E","Position cursor at _PARAM1_;_PARAM2_":"\u5149\u6807\u4F4D\u7F6E\u5728 _PARAM1_;_PARAM2_","Center the cursor":"\u5C45\u4E2D\u5149\u6807","Center the cursor on the screen.":"\u5728\u5C4F\u5E55\u91CC\u5C45\u4E2D\u5149\u6807","Cursor X position":"\u5149\u6807X\u5750\u6807","the X position of the cursor or of a touch":"\u5149\u6807\u6216\u89E6\u6478\u7684 X \u4F4D\u7F6E","the cursor (or touch) X position":"\u5149\u6807(\u6216\u89E6\u6478) X \u4F4D\u7F6E","Cursor Y position":"\u5149\u6807Y\u5750\u6807","the Y position of the cursor or of a touch":"\u5149\u6807\u6216\u89E6\u6478\u7684 Y \u4F4D\u7F6E","the cursor (or touch) Y position":"\u5149\u6807(\u6216\u89E6\u6478) Y \u4F4D\u7F6E","Mouse cursor X position":"\u9F20\u6807\u5149\u6807 X \u4F4D\u7F6E","the X position of the mouse cursor":"\u9F20\u6807\u5149\u6807\u7684 X \u4F4D\u7F6E","the mouse cursor X position":"\u9F20\u6807\u5149\u6807 X \u4F4D\u7F6E","Mouse cursor Y position":"\u9F20\u6807\u5149\u6807 Y \u4F4D\u7F6E","the Y position of the mouse cursor":"\u9F20\u6807\u5149\u6807\u7684 Y \u4F4D\u7F6E","the mouse cursor Y position":"\u9F20\u6807\u5149\u6807 Y \u4F4D\u7F6E","Mouse cursor is inside the window":"\u9F20\u6807\u5149\u6807\u5728\u7A97\u53E3\u5185","Check if the mouse cursor is inside the window.":"\u68C0\u67E5\u9F20\u6807\u5149\u6807\u662F\u5426\u5728\u7A97\u53E3\u5185\u3002","The mouse cursor is inside the window":"\u9F20\u6807\u5149\u6807\u5728\u7A97\u53E3\u5185","Mouse button pressed or touch held":"\u9F20\u6807\u6309\u94AE\u88AB\u6309\u4E0B\u6216\u89E6\u6478","Check if the specified mouse button is pressed or if a touch is in contact with the screen.":"\u68C0\u67E5\u662F\u5426\u6309\u4E0B\u4E86\u6307\u5B9A\u7684\u9F20\u6807\u6309\u94AE\u6216\u89E6\u6478\u5C4F\u3002","Touch or _PARAM1_ mouse button is down":"\u9F20\u6807 _PARAM1_\u952E\u6216\u89E6\u6478\u6309\u4E0B","Button to check":"\u6309\u94AE\u68C0\u67E5","Mouse button released":"\u9F20\u6807\u952E\u5F39\u8D77","Check if the specified mouse button was released.":"\u68C0\u67E5\u662F\u5426\u91CA\u653E\u4E86\u6307\u5B9A\u7684\u9F20\u6807\u6309\u94AE\u3002","Touch or _PARAM1_ mouse button is released":"\u89E6\u6478\u6216 _PARAM1_ \u9F20\u6807\u6309\u94AE\u88AB\u91CA\u653E","Touch X position":"\u89E6\u6478X\u5750\u6807","the X position of a specific touch":"\u7279\u5B9A\u89E6\u6478\u7684 X \u4F4D\u7F6E","the touch #_PARAM1_ X position":"\u89E6\u6478#_PARAM1_ X \u4F4D\u7F6E","Touch identifier":"\u89E6\u6478id","Touch Y position":"\u89E6\u6478Y\u5750\u6807","the Y position of a specific touch":"\u7279\u5B9A\u89E6\u6478\u7684 Y \u4F4D\u7F6E","the touch #_PARAM1_ Y position":"\u89E6\u6478#_PARAM1_ Y \u4F4D\u7F6E","A new touch has started":"\u65B0\u7684\u89E6\u6478\u5DF2\u7ECF\u5F00\u59CB","Check if a touch has started. The touch identifier can be accessed using LastTouchId().\nAs more than one touch can be started, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just started.":"\u68C0\u67E5\u662F\u5426\u5DF2\u5F00\u59CB\u89E6\u6478\u3002\u53EF\u4EE5\u4F7F\u7528LastTouchId\uFF08\uFF09\u8BBF\u95EE\u8BE5\u89E6\u6478\u6807\u8BC6\u7B26\u3002 n\u7531\u4E8E\u53EF\u4EE5\u542F\u52A8\u591A\u4E2A\u89E6\u6478\uFF0C\u6240\u4EE5\u6B64\u6761\u4EF6\u4EC5\u5BF9\u6BCF\u4E2A\u89E6\u6478\u4E00\u6B21\uFF0C\u5373\uFF1A\u4E0B\u4E00\u6B21\u4F7F\u7528\u8BE5\u6761\u4EF6\u65F6\uFF0C\u5C06\u7528\u4E8E\u65B0\u89E6\u6478\uFF0C\u5426\u5219\u5B83\u5C06\u8FD4\u56DE\u5982\u679C\u6CA1\u6709\u66F4\u591A\u7684\u63A5\u89E6\u624D\u5F00\u59CB\uFF0C\u5219\u8FD4\u56DEfalse","A touch has ended":"\u89E6\u6478\u5DF2\u7ED3\u675F","Check if a touch has ended. The touch identifier can be accessed using LastEndedTouchId().\nAs more than one touch can be ended, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just ended.":"\u68C0\u67E5\u89E6\u6478\u662F\u5426\u7ED3\u675F\u3002\u53EF\u4EE5\u4F7F\u7528LastEndedTouchId\uFF08\uFF09\u8BBF\u95EE\u8BE5\u89E6\u6478\u6807\u8BC6\u7B26\u3002 n\u7531\u4E8E\u53EF\u4EE5\u7EC8\u6B62\u591A\u4E2A\u89E6\u6478\uFF0C\u6240\u4EE5\u6B64\u6761\u4EF6\u4EC5\u5BF9\u6BCF\u6B21\u89E6\u6478\u4E00\u6B21\u4E3A\u771F\uFF1A\u4E0B\u6B21\u4F7F\u7528\u65F6\uFF0C\u5C06\u662F\u65B0\u89E6\u6478\uFF0C\u5426\u5219\u5C06\u8FD4\u56DE\u5982\u679C\u6CA1\u6709\u66F4\u591A\u7684\u63A5\u89E6\u521A\u521A\u7ED3\u675F\uFF0C\u5219\u8FD4\u56DEfalse\u3002","Check if a touch has just started on this frame. The touch identifiers can be accessed using StartedTouchId() and StartedTouchCount().":"\u68C0\u67E5\u6B64\u6846\u67B6\u4E0A\u662F\u5426\u521A\u521A\u5F00\u59CB\u89E6\u6478\u3002\u53EF\u4EE5\u4F7F\u7528StartedTouchId()\u548CStartedTouchCount()\u8BBF\u95EE\u89E6\u6478\u6807\u8BC6\u7B26\u3002","Started touch count":"\u5F00\u59CB\u89E6\u6478\u8BA1\u6570","The number of touches that have just started on this frame. The touch identifiers can be accessed using StartedTouchId().":"\u521A\u521A\u5728\u6B64\u6846\u67B6\u4E0A\u542F\u52A8\u7684\u89E6\u6478\u6B21\u6570\u3002\u53EF\u4EE5\u4F7F\u7528spectTouchID()\u8BBF\u95EE\u89E6\u6478\u6807\u8BC6\u7B26\u3002","Started touch identifier":"\u5F00\u59CB\u89E6\u6478\u6807\u8BC6\u7B26","The identifier of the touch that has just started on this frame. The number of touches can be accessed using StartedTouchCount().":"\u521A\u521A\u5728\u6B64\u5E27\u4E0A\u5F00\u59CB\u7684\u89E6\u6478\u7684\u6807\u8BC6\u7B26\u3002\u53EF\u4EE5\u4F7F\u7528 StartedTouchCount() \u8BBF\u95EE\u89E6\u6478\u6B21\u6570\u3002","Touch index":"\u89E6\u6478\u7D22\u5F15","Check if a touch has just started or the mouse left button has been pressed on this frame. The touch identifiers can be accessed using StartedTouchOrMouseId() and StartedTouchOrMouseCount().":"\u68C0\u67E5\u662F\u5426\u521A\u521A\u5F00\u59CB\u89E6\u6478\u6216\u5728\u6B64\u5E27\u4E0A\u6309\u4E0B\u9F20\u6807\u5DE6\u952E\u3002\u53EF\u4EE5\u4F7F\u7528 StartedTouchOrMouseId() \u548C StartedTouchOrMouseCount() \u8BBF\u95EE\u89E6\u6478\u6807\u8BC6\u7B26\u3002","The number of touches (including the mouse) that have just started on this frame. The touch identifiers can be accessed using StartedTouchOrMouseId().":"\u5728\u6B64\u5E27\u4E0A\u521A\u521A\u5F00\u59CB\u7684\u89E6\u6478\u6B21\u6570(\u5305\u62EC\u9F20\u6807)\u3002\u53EF\u4EE5\u4F7F\u7528 StartedTouchOrMouseId() \u8BBF\u95EE\u89E6\u6478\u6807\u8BC6\u7B26\u3002","The identifier of the touch or mouse that has just started on this frame. The number of touches can be accessed using StartedTouchOrMouseCount().":"\u521A\u521A\u5728\u6B64\u5E27\u4E0A\u5F00\u59CB\u7684\u89E6\u6478\u6216\u9F20\u6807\u7684\u6807\u8BC6\u7B26\u3002\u53EF\u4EE5\u4F7F\u7528 StartedTouchOrMouseCount() \u8BBF\u95EE\u89E6\u6478\u6B21\u6570\u3002","Check if a touch has ended or a mouse left button has been released.":"\u68C0\u67E5\u89E6\u6478\u662F\u5426\u7ED3\u675F\u6216\u9F20\u6807\u5DE6\u952E\u662F\u5426\u5DF2\u91CA\u653E\u3002","The touch with identifier _PARAM1_ has ended":"\u4F7F\u7528\u6807\u8BC6\u7B26_PARAM1_ \u7684\u89E6\u6478\u5DF2\u7ED3\u675F","Mouse wheel: Displacement":"\u9F20\u6807\u6EDA\u8F6E: \u6EDA\u52A8","Mouse wheel displacement":"\u9F20\u6807\u6EDA\u8F6E\u6EDA\u52A8","Identifier of the last touch":"\u6700\u540E\u89E6\u6478\u7684id","Identifier of the last ended touch":"\u6700\u540E\u4E00\u6B21\u89E6\u6478\u7684\u6807\u8BC6\u7B26","Text manipulation":"\u6587\u672C\u64CD\u4F5C","Insert a new line":"\u63D2\u5165\u65B0\u884C","Get character from code point":"\u4ECE\u4EE3\u7801\u70B9\u83B7\u53D6\u5B57\u7B26","Code point":"\u4EE3\u7801\u70B9","Uppercase a text":"\u6587\u672C\u5B57\u6BCD\u5927\u5199","Lowercase a text":"\u6587\u672C\u5B57\u6BCD\u5C0F\u5199","Get a portion of a text":"\u83B7\u53D6\u6587\u672C\u7684\u4E00\u90E8\u5206","Start position of the portion (the first letter is at position 0)":"\u90E8\u5206\u7684\u5F00\u59CB\u4F4D\u7F6E(\u9996\u5B57\u6BCD\u4F4D\u7F6E\u57280)","Length of the portion":"\u90E8\u5206\u7684\u5BBD\u5EA6","Get a character from a text":"\u4ECE\u6587\u672C\u6587\u4EF6\u83B7\u53D6\u4E00\u4E2A\u5B57\u7B26","Position of the character (the first letter is at position 0)":"\u5B57\u7B26\u7684\u4F4D\u7F6E(\u9996\u5B57\u6BCD\u4F4D\u7F6E\u57280)","Repeat a text":"\u8BFB\u53D6\u6587\u672C","Text to repeat":"\u6587\u5B57\u91CD\u590D","Repetition count":"\u5B50\u91CD\u73B0\u8BA1\u6570","Length of a text":"\u6587\u672C\u7684\u957F\u5EA6","Search in a text":"\u5728\u6587\u672C\u6587\u4EF6\u4E2D\u641C\u7D22","Search in a text (return the position of the result or -1 if not found)":"\u6587\u672C\u5185\u641C\u7D22(\u7ED3\u679C\u8FD4\u56DE\u4F4D\u7F6E\uFF0C\u672A\u627E\u5230\u8FD4\u56DE-1)","Text to search for":"\u8981\u641C\u7D22\u7684\u6587\u672C","Search the last occurrence in a text":"\u641C\u7D22\u6587\u672C\u4E2D\u7684\u6700\u540E\u4E00\u6B21\u5339\u914D\u9879","Search the last occurrence in a string (return the position of the result, from the beginning of the string, or -1 if not found)":"\u641C\u7D22\u5B57\u7B26\u4E32\u4E2D\u7684\u6700\u540E\u4E00\u4E2A\u5339\u914D\u9879(\u8FD4\u56DE\u7ED3\u679C\u7684\u4F4D\u7F6E\uFF0C\u4ECE\u5B57\u7B26\u4E32\u7684\u5F00\u5934\u5F00\u59CB\uFF0C\u5982\u679C\u672A\u627E\u5230\uFF0C\u5219\u8FD4\u56DE-1)","Search in a text, starting from a position":"\u5728\u6587\u672C\u4E2D\uFF0C\u4ECE\u4E00\u4E2A\u4F4D\u7F6E\u4E2D\u5F00\u59CB\u641C\u7D22","Search in a text, starting from a position (return the position of the result or -1 if not found)":"\u5728\u6587\u672C\u4E2D\u641C\u7D22\uFF0C\u4ECE\u4E00\u4E2A\u4F4D\u7F6E\u5F00\u59CB\uFF08\u8FD4\u56DE\u7ED3\u679C\u7684\u4F4D\u7F6E\uFF0C\u5426\u5219\u8FD4\u56DE-1\uFF09","Position of the first character in the string to be considered in the search":"\u5728\u641C\u7D22\u4E2D\u8981\u8003\u8651\u7684\u5B57\u7B26\u4E32\u4E2D\u7B2C\u4E00\u4E2A\u5B57\u7B26\u7684\u4F4D\u7F6E","Search the last occurrence in a text, starting from a position":"\u4ECE\u67D0\u4E2A\u4F4D\u7F6E\u5F00\u59CB\u641C\u7D22\u6587\u672C\u4E2D\u7684\u6700\u540E\u4E00\u4E2A\u5339\u914D\u9879","Search in a text the last occurrence, starting from a position (return the position of the result, from the beginning of the string, or -1 if not found)":"\u5728\u6587\u672C\u4E2D\u641C\u7D22\u6700\u540E\u4E00\u6B21\u51FA\u73B0\u7684\u4F4D\u7F6E\uFF0C\u4ECE\u4E00\u4E2A\u4F4D\u7F6E\u5F00\u59CB(\u8FD4\u56DE\u7ED3\u679C\u7684\u4F4D\u7F6E\uFF0C\u4ECE\u5B57\u7B26\u4E32\u7684\u5F00\u5934\u5F00\u59CB\uFF0C\u5982\u679C\u6CA1\u6709\u627E\u5230\u5219\u8FD4\u56DE -1)","Position of the last character in the string to be considered in the search":"\u5728\u641C\u7D22\u4E2D\u8981\u8003\u8651\u7684\u5B57\u7B26\u4E32\u4E2D\u6700\u540E\u4E00\u4E2A\u5B57\u7B26\u7684\u4F4D\u7F6E","Replace the first occurrence of a text by another.":"\u7528\u53E6\u4E00\u4E2A\u6587\u672C\u66FF\u6362\u7B2C\u4E00\u6B21\u51FA\u73B0\u7684\u6587\u672C\u3002","Text in which the replacement must be done":"\u5FC5\u987B\u8FDB\u884C\u66FF\u6362\u7684\u6587\u672C","Text to find inside the first text":"\u5728\u7B2C\u4E00\u4E2A\u6587\u672C\u4E2D\u67E5\u627E\u7684\u6587\u672C","Replacement to put instead of the text to find":"\u66FF\u6362\u8981\u653E\u7F6E\u7684\u6587\u672C\uFF0C\u800C\u4E0D\u662F\u8981\u67E5\u627E\u7684\u6587\u672C","Replace all occurrences of a text by another.":"\u7528\u53E6\u4E00\u4E2A\u6587\u672C\u66FF\u6362\u6240\u6709\u51FA\u73B0\u7684\u6587\u672C\u3002","Text in which the replacement(s) must be done":"\u6587\u672C\u7684\u66FF\u6362(s)\u5FC5\u987B\u5B8C\u6210","Event functions":"\u4E8B\u4EF6\u51FD\u6570","Advanced control features for functions made with events.":"\u7528\u4E8E\u4E8B\u4EF6\u51FD\u6570\u7684\u9AD8\u7EA7\u63A7\u5236\u529F\u80FD\u3002","Set number return value":"\u8BBE\u7F6E\u6570\u5B57\u8FD4\u56DE\u503C","Set the return value of the events function to the specified number (to be used with \"Expression\" functions).":"\u5C06\u4E8B\u4EF6\u51FD\u6570\u7684\u8FD4\u56DE\u503C\u8BBE\u5B9A\u5230\u6307\u5B9A\u7684\u6570\u5B57 (\u4F7F\u7528\u201C\u8868\u8FBE\u5F0F\u201D\u51FD\u6570)\u3002","Set return value to number _PARAM0_":"\u5C06\u8FD4\u56DE\u503C\u8BBE\u7F6E\u4E3A\u6570\u5B57 _PARAM0_","The number to be returned":"\u8981\u8FD4\u56DE\u7684\u6570\u5B57","Set text return value":"\u8BBE\u7F6E\u6587\u672C\u8FD4\u56DE\u503C","Set the return value of the events function to the specified text (to be used with \"String Expression\" functions).":"\u5C06\u4E8B\u4EF6\u51FD\u6570\u7684\u8FD4\u56DE\u503C\u8BBE\u5B9A\u5230\u6307\u5B9A\u7684\u6587\u672C (\u4F7F\u7528 \"\u5B57\u7B26\u4E32\u8868\u8FBE\u5F0F\" \u51FD\u6570)\u3002","Set return value to text _PARAM0_":"\u5C06\u8FD4\u56DE\u503C\u8BBE\u7F6E\u4E3A\u6587\u672C _PARAM0_","The text to be returned":"\u8981\u8FD4\u56DE\u7684\u6587\u672C","Set condition return value":"\u8BBE\u7F6E\u6761\u4EF6\u8FD4\u56DE\u503C","Set the return value of the Condition events function to either true (condition will pass) or false.":"\u8BBE\u5B9A\u6761\u4EF6\u4E8B\u4EF6\u51FD\u6570\u8FD4\u56DE\u503C\u4E3A true (\u6761\u4EF6\u5C06\u901A\u8FC7) \u6216 false\u3002","Set return value of the condition to _PARAM0_":"\u5C06\u6761\u4EF6\u7684\u8FD4\u56DE\u503C\u8BBE\u7F6E\u4E3A _PARAM0_","Should the condition be true or false?":"\u6761\u4EF6\u5E94\u8BE5\u662F\u771F\u8FD8\u662F\u5047\uFF1F","Copy function parameter to variable":"\u5C06\u51FD\u6570\u53C2\u6570\u590D\u5236\u5230\u53D8\u91CF","Copy a function parameter (also called \"argument\") to a variable. The parameter type must be a variable.":"\u5C06\u51FD\u6570\u53C2\u6570(\u4E5F\u79F0\u201C\u53C2\u6570\u201D)\u590D\u5236\u5230\u4E00\u4E2A\u53D8\u91CF\u3002\u53C2\u6570\u7C7B\u578B\u5FC5\u987B\u662F\u53D8\u91CF\u3002","Copy the parameter _PARAM0_ into the variable _PARAM1_":"\u5C06\u53C2\u6570 _PARAM0_ \u590D\u5236\u5230\u53D8\u91CF _PARAM1_","Copy variable to function parameter":"\u590D\u5236\u53D8\u91CF\u5230\u51FD\u6570\u53C2\u6570","Copy a variable to function parameter (also called \"argument\"). The parameter type must be a variable.":"\u5C06\u53D8\u91CF\u590D\u5236\u5230\u51FD\u6570\u53C2\u6570(\u4E5F\u79F0\u4E3A\u201C\u53C2\u6570\u201D)\u3002\u53C2\u6570\u7C7B\u578B\u5FC5\u987B\u662F\u53D8\u91CF\u3002","Copy the variable _PARAM1_ into the parameter _PARAM0_":"\u5C06\u53D8\u91CF _PARAM1_ \u590D\u5236\u5230\u53C2\u6570 _PARAM0_","Check if a function parameter is set to true (or yes)":"\u68C0\u67E5\u51FD\u6570\u53C2\u6570\u662F\u5426\u8BBE\u7F6E\u4E3A true (\u6216\u662F)","Check if the specified function parameter (also called \"argument\") is set to True or Yes. If the argument is a string, an empty string is considered as \"false\". If it's a number, 0 is considered as \"false\".":"\u68C0\u67E5\u6307\u5B9A\u51FD\u6570\u53C2\u6570(\u4E5F\u79F0\u201C\u53C2\u6570\u201D)\u662F\u5426\u8BBE\u7F6E\u4E3A True \u6216 \u3002 \u5982\u679C\u53C2\u6570\u662F\u5B57\u7B26\u4E32\uFF0C\u5219\u7A7A\u5B57\u7B26\u4E32\u88AB\u89C6\u4E3A\u201Cfalse\u201D\u3002\u5982\u679C\u662F\u4E00\u4E2A\u6570\u5B57\uFF0C\u52190\u88AB\u89C6\u4E3A\u201Cfalse\u201D\u3002","Parameter _PARAM0_ is true":"\u53C2\u6570 _PARAM0_ \u4E3A true","Get function parameter value":"\u83B7\u53D6\u51FD\u6570\u53C2\u6570\u503C","Get function parameter (also called \"argument\") value. You don't need this most of the time as you can simply write the parameter name in an expression.":"\u83B7\u53D6\u51FD\u6570\u53C2\u6570 (\u4E5F\u79F0\u4E3A\u201C\u53C2\u6570\u201D) \u503C\u3002\u5728\u5927\u591A\u6570\u60C5\u51B5\u4E0B\uFF0C\u60A8\u4E0D\u9700\u8981\u8FD9\u6837\u505A\uFF0C\u56E0\u4E3A\u60A8\u53EF\u4EE5\u7B80\u5355\u5730\u5728\u8868\u8FBE\u5F0F\u4E2D\u5199\u5165\u53C2\u6570\u540D\u79F0\u3002","Get function parameter text":"\u83B7\u53D6\u51FD\u6570\u53C2\u6570\u6587\u672C","Get function parameter (also called \"argument\") text. You don't need this most of the time as you can simply write the parameter name in an expression.":"\u83B7\u53D6\u51FD\u6570\u53C2\u6570 (\u4E5F\u79F0\u4E3A\u201C\u53C2\u6570\u201D) \u6587\u672C\u3002\u5728\u5927\u591A\u6570\u60C5\u51B5\u4E0B\uFF0C\u60A8\u4E0D\u9700\u8981\u8FD9\u6837\u505A\uFF0C\u56E0\u4E3A\u60A8\u53EF\u4EE5\u7B80\u5355\u5730\u5728\u8868\u8FBE\u5F0F\u4E2D\u5199\u5165\u53C2\u6570\u540D\u79F0\u3002","Compare function parameter value":"\u6BD4\u8F83\u51FD\u6570\u53C2\u6570\u503C","Compare function parameter (also called \"argument\") value.":"\u6BD4\u8F83\u51FD\u6570\u53C2\u6570(\u4E5F\u79F0\u4E3A\u201C\u53C2\u6570\u201D) \u503C\u3002","Parameter _PARAM0_":"\u53C2\u6570 _PARAM0_","Compare function parameter text":"\u6BD4\u8F83\u51FD\u6570\u53C2\u6570\u6587\u672C","Compare function parameter (also called \"argument\") text.":"\u6BD4\u8F83\u51FD\u6570\u53C2\u6570(\u4E5F\u79F0\u4E3A\u201C\u53C2\u6570\u201D) \u6587\u672C\u3002","Events and control flow":"\u4E8B\u4EF6\u548C\u63A7\u5236\u6D41\u7A0B","This condition always returns true (or always false, if the condition is inverted).":"\u8FD9\u4E2A\u6761\u4EF6\u603B\u662F\u8FD4\u56DEtrue\uFF08\u6216\u8005\u5982\u679C\u6761\u4EF6\u53CD\u8F6C\uFF0C\u5219\u603B\u662F\u4E3A\u662F\u9519\u7684\uFF09\u3002","Or":"\u6216","Checks if at least one sub-condition is true. If no sub-condition is specified, it will always be false. This is rarely used \u2014 multiple events and sub-events are usually a better approach.":"\u68C0\u67E5\u81F3\u5C11\u4E00\u4E2A\u5B50\u6761\u4EF6\u662F\u5426\u4E3A\u771F\u3002\u5982\u679C\u6CA1\u6709\u6307\u5B9A\u5B50\u6761\u4EF6\uFF0C\u5B83\u5C06\u59CB\u7EC8\u4E3A\u5047\u3002\u8FD9\u5F88\u5C11\u4F7F\u7528\u2014\u2014\u901A\u5E38\u4F7F\u7528\u591A\u4E2A\u4E8B\u4EF6\u548C\u5B50\u4E8B\u4EF6\u662F\u66F4\u597D\u7684\u65B9\u6CD5\u3002","If one of these conditions is true:":"\u5982\u679C\u5176\u4E2D\u4E00\u4E2A\u6761\u4EF6\u4E3A\u771F \uFE30","And":"\u4E0E","Checks if all sub-conditions are true. If no sub-condition is specified, it will always be false. This is rarely needed, as events already check all conditions before running actions.":"\u68C0\u67E5\u6240\u6709\u5B50\u6761\u4EF6\u662F\u5426\u4E3A\u771F\u3002\u5982\u679C\u6CA1\u6709\u6307\u5B9A\u4EFB\u4F55\u5B50\u6761\u4EF6\uFF0C\u5219\u7ED3\u679C\u59CB\u7EC8\u4E3A\u5047\u3002\u8FD9\u79CD\u60C5\u51B5\u5F88\u5C11\u9700\u8981\uFF0C\u56E0\u4E3A\u4E8B\u4EF6\u5728\u6267\u884C\u52A8\u4F5C\u4E4B\u524D\u5DF2\u7ECF\u68C0\u67E5\u4E86\u6240\u6709\u6761\u4EF6\u3002","If all of these conditions are true:":"\u5982\u679C\u8FD9\u4E9B\u6761\u4EF6\u90FD\u4E3A\u771F :","Not":"\u975E","Returns the opposite of the sub-condition(s) result. This is rarely needed, as most conditions can be inverted or expressed more simply.":"\u8FD4\u56DE\u5B50\u6761\u4EF6 (s) \u7ED3\u679C\u7684\u76F8\u53CD\u503C\u3002\u8FD9\u79CD\u60C5\u51B5\u5F88\u5C11\u9700\u8981\uFF0C\u56E0\u4E3A\u5927\u591A\u6570\u6761\u4EF6\u90FD\u53EF\u4EE5\u901A\u8FC7\u53CD\u8F6C\u6216\u66F4\u7B80\u5355\u5730\u8868\u8FBE\u6765\u5B9E\u73B0\u3002","Invert the logical result of these conditions:":"\u98A0\u5012\u8FD9\u4E9B\u6761\u4EF6\u7684\u903B\u8F91\u7ED3\u679C\uFF1A","Trigger once while true":"\u5F53 true \u65F6\u89E6\u53D1\u4E00\u6B21","Run the actions once when the previous conditions are true. If they become false and later true again, the actions will run again.\nThis condition is always last in the list.\n\nNote: internally, this uses a global trigger state; it's not tracked per object instance. Be careful if you use this in a loop or For Each event (consider using object variables instead if needed).":"\u5F53\u524D\u6761\u4EF6\u4E3A\u771F\u65F6\u8FD0\u884C\u64CD\u4F5C\u3002\u5982\u679C\u5B83\u4EEC\u53D8\u4E3A\u5047\u7136\u540E\u518D\u6B21\u53D8\u4E3A\u771F\uFF0C\u64CD\u4F5C\u5C06\u518D\u6B21\u8FD0\u884C\u3002\n\u6B64\u6761\u4EF6\u5728\u5217\u8868\u4E2D\u59CB\u7EC8\u4F4D\u4E8E\u6700\u540E\u3002\n\n\u6CE8\u610F\uFF1A\u5728\u5185\u90E8\uFF0C\u8FD9\u4F7F\u7528\u5168\u5C40\u89E6\u53D1\u72B6\u6001\uFF1B\u5B83\u4E0D\u6839\u636E\u5BF9\u8C61\u5B9E\u4F8B\u8FDB\u884C\u8DDF\u8E2A\u3002\u5982\u679C\u5728\u5FAA\u73AF\u6216\u6BCF\u4E2A\u4E8B\u4EF6\u4E2D\u4F7F\u7528\u6B64\u9879\uFF0C\u8BF7\u5C0F\u5FC3\uFF08\u5982\u6709\u9700\u8981\uFF0C\u8BF7\u8003\u8651\u4F7F\u7528\u5BF9\u8C61\u53D8\u91CF\uFF09\u3002","Trigger once":"\u89E6\u53D1\u4E00\u6B21","Compare two numbers":"\u6BD4\u8F83\u4E24\u4E2A\u6570\u5B57","Compare the two numbers.":"\u6BD4\u8F83\u4E24\u4E2A\u6570\u5B57\u3002","_PARAM0_ _PARAM1_ _PARAM2_":"_PARAM0_ _PARAM1_ _PARAM2_","Compare two strings":"\u6BD4\u8F83\u4E24\u4E2A\u5B57\u7B26\u4E32","Compare the two strings.":"\u6BD4\u8F83\u4E24\u4E2A\u5B57\u7B26\u4E32\u3002","First string expression":"\u7B2C\u4E00\u4E2A\u5B57\u7B26\u4E32\u8868\u8FBE\u5F0F","Second string expression":"\u7B2C\u4E8C\u4E2A\u5B57\u7B26\u4E32\u8868\u8FBE\u5F0F","Standard event":"\u6807\u51C6\u4E8B\u4EF6","Standard event: Actions are run if conditions are fulfilled.":"\u6807\u51C6\u4E8B\u4EF6: \u5982\u679C\u6EE1\u8DB3\u6761\u4EF6, \u5219\u8FD0\u884C\u64CD\u4F5C\u3002","Else event: Actions are run if previous events in the chain were not fulfilled.":"\u5982\u679C\u94FE\u4E2D\u7684\u5148\u524D\u4E8B\u4EF6\u672A\u5B8C\u6210\uFF0C\u5219\u6267\u884C\u5176\u4ED6\u4E8B\u4EF6\uFF1A\u6267\u884C\u64CD\u4F5C\u3002","Link external events":"\u94FE\u63A5\u5916\u90E8\u4E8B\u4EF6","Link to external events.":"\u94FE\u63A5\u5230\u5916\u90E8\u4E8B\u4EF6\u3002","Event displaying a text in the events editor.":"\u4E8B\u4EF6\u5728\u4E8B\u4EF6\u7F16\u8F91\u5668\u4E2D\u663E\u793A\u6587\u672C\u3002","While":"\u6761\u4EF6\u5FAA\u73AF","Repeat the event while the conditions are true.":"\u5728\u6761\u4EF6\u4E3A\u771F\u65F6\u91CD\u590D\u8BE5\u4E8B\u4EF6\u3002","Repeat":"\u91CD\u590D","Repeat the event for a specified number of times.":"\u5C06\u4E8B\u4EF6\u91CD\u590D\u6307\u5B9A\u6B21\u6570\u3002","For each object":"\u5BF9\u4E8E\u6BCF\u4E2A\u5BF9\u8C61","Repeat the event for each specified object.":"\u4E3A\u6BCF\u4E2A\u6307\u5B9A\u7684\u5BF9\u8C61\u91CD\u590D\u4E8B\u4EF6","For each child variable (of a structure or array)":"\u5BF9\u4E8E\u6BCF\u4E2A\u5B50\u53D8\u91CF (\u7ED3\u6784\u6216\u6570\u7EC4)","Repeat the event for each child variable of a structure or array.":"\u5BF9\u7ED3\u6784\u6216\u6570\u7EC4\u4E2D\u7684\u6BCF\u4E2A\u5B50\u53D8\u91CF\u91CD\u590D\u4E8B\u4EF6\u3002","Event group":"\u4E8B\u4EF6\u5206\u7EC4","Group containing events.":"\u5305\u542B\u4E8B\u4EF6\u7684\u7FA4\u7EC4\u3002","Variable value":"\u53D8\u91CF\u503C","Compare the number value of a variable.":"\u6BD4\u8F83\u53D8\u91CF\u7684\u6570\u503C\u3002","The variable _PARAM0_":"\u53D8\u91CF _PARAM0_","Compare the text (string) of a variable.":"\u6BD4\u8F83\u53D8\u91CF\u7684\u6587\u672C (\u5B57\u7B26\u4E32)\u3002","Compare the boolean value of a variable.":"\u6BD4\u8F83\u53D8\u91CF\u7684\u5E03\u5C14\u503C\u3002","The variable _PARAM0_ is _PARAM1_":"\u53D8\u91CF _PARAM0_ \u662F _PARAM1_","Check if the value is":"\u68C0\u67E5\u503C\u662F\u5426\u4E3A","Change variable value":"\u66F4\u6539\u53D8\u91CF\u503C","Modify the number value of a variable.":"\u4FEE\u6539\u53D8\u91CF\u7684\u6570\u503C\u3002","the variable _PARAM0_":"\u53D8\u91CF _PARAM0_","Modify the text (string) of a variable.":"\u4FEE\u6539\u53D8\u91CF\u7684\u6587\u672C (\u5B57\u7B26\u4E32)\u3002","Modify the boolean value of a variable.":"\u4FEE\u6539\u53D8\u91CF\u7684\u5E03\u5C14\u503C\u3002","Change the variable _PARAM0_: _PARAM1_":"\u66F4\u6539\u53D8\u91CF _PARAM0_\uFF1A_PARAM1_","Number of children":"\u5B50\u9879\u6570\u91CF","Compare the number of children in an array variable.":"\u6BD4\u8F83\u6570\u7EC4\u53D8\u91CF\u4E2D\u7684\u5B50\u7EA7\u6570\u91CF\u3002","The number of children in the array variable _PARAM0_":"\u6570\u7EC4\u53D8\u91CF _PARAM0_ \u4E2D\u7684\u5B50\u7EA7\u6570","Arrays and structures":"\u6570\u7EC4\u548C\u7ED3\u6784","Array variable":"\u6570\u7EC4\u53D8\u91CF","Child existence":"\u5B50\u5B58\u5728","Check if the specified child of the structure variable exists.":"\u68C0\u67E5\u7ED3\u6784\u53D8\u91CF\u7684\u6307\u5B9A\u5B50\u7EA7\u662F\u5426\u5B58\u5728\u3002","Child _PARAM1_ of variable _PARAM0_ exists":"\u53D8\u91CF _PARAM0_ \u7684\u5B50 _PARAM1_ \u5B58\u5728","Name of the child":"\u5B50\u7684\u540D\u5B57","Remove a child":"\u5220\u9664\u5B50","Remove a child from a structure variable.":"\u4ECE\u7ED3\u6784\u53D8\u91CF\u4E2D\u5220\u9664\u5B50\u9879\u3002","Remove child _PARAM1_ from structure variable _PARAM0_":"\u4ECE\u7ED3\u6784\u53D8\u91CF _PARAM0_ \u4E2D\u5220\u9664\u5B50 _PARAM1_","Structure variable":"\u7ED3\u6784\u53D8\u91CF","Child's name":"\u5B50\u540D\u79F0","Clear children":"\u6E05\u9664\u5B50\u9879","Remove all the children from the structure or array variable.":"\u4ECE\u7ED3\u6784\u6216\u6570\u7EC4\u53D8\u91CF\u4E2D\u5220\u9664\u6240\u6709\u5B50\u9879\u3002","Clear children from variable _PARAM0_":"\u4ECE\u53D8\u91CF _PARAM0_ \u6E05\u9664\u5B50\u9879","Structure or array variable":"\u7ED3\u6784\u6216\u6570\u7EC4\u53D8\u91CF","Add existing variable":"\u6DFB\u52A0\u73B0\u6709\u53D8\u91CF","Adds an existing variable at the end of an array variable.":"\u5728\u6570\u7EC4\u53D8\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u73B0\u6709\u53D8\u91CF\u3002","Add variable _PARAM1_ to array variable _PARAM0_":"\u5C06\u53D8\u91CF _PARAM1_ \u6DFB\u52A0\u5230\u6570\u7EC4\u53D8\u91CF _PARAM0_","Variable with the content to add":"\u8981\u6DFB\u52A0\u5185\u5BB9\u7684\u53D8\u91CF","The content of the variable will *be copied* and added at the end of the array.":"\u53D8\u91CF\u7684\u5185\u5BB9\u5C06*\u88AB\u590D\u5236*\u5E76\u6DFB\u52A0\u5230\u6570\u7EC4\u7684\u672B\u5C3E\u3002","Add value to array variable":"\u5411\u6570\u7EC4\u53D8\u91CF\u6DFB\u52A0\u503C","Adds a text (string) at the end of a array variable.":"\u5728\u6570\u7EC4\u53D8\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u6587\u672C (\u5B57\u7B26\u4E32)\u3002","Add the value _PARAM1_ to array variable _PARAM0_":"\u5C06\u503C _PARAM1_ \u6DFB\u52A0\u5230\u6570\u7EC4\u53D8\u91CF _PARAM0_","Text to add":"\u8981\u6DFB\u52A0\u7684\u6587\u672C","Adds a number at the end of an array variable.":"\u5728\u6570\u7EC4\u53D8\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u4E00\u4E2A\u6570\u5B57\u3002","Number to add":"\u8981\u6DFB\u52A0\u7684\u53F7\u7801","Adds a boolean at the end of an array variable.":"\u5728\u6570\u7EC4\u53D8\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u4E00\u4E2A\u5E03\u5C14\u503C\u3002","Boolean to add":"\u8981\u6DFB\u52A0\u7684\u5E03\u5C14\u503C","Remove variable by index":"\u6309\u7D22\u5F15\u5220\u9664\u53D8\u91CF","Removes a variable at the specified index of an array variable.":"\u5220\u9664\u6570\u7EC4\u53D8\u91CF\u6307\u5B9A\u7D22\u5F15\u5904\u7684\u53D8\u91CF\u3002","Remove variable at index _PARAM1_ from array variable _PARAM0_":"\u4ECE\u6570\u7EC4\u53D8\u91CF _PARAM0_ \u4E2D\u5220\u9664\u7D22\u5F15 _PARAM1_ \u5904\u7684\u53D8\u91CF","Index to remove":"\u8981\u5220\u9664\u7684\u7D22\u5F15","First text child":"\u7B2C\u4E00\u4E2A\u6587\u672C\u5B50\u9879","Get the value of the first element of an array variable, if it is a text (string).":"\u83B7\u53D6\u6570\u7EC4\u53D8\u91CF\u7684\u7B2C\u4E00\u4E2A\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u6587\u672C(\u5B57\u7B26\u4E32)\u3002","First number child":"\u7B2C\u4E00\u4E2A\u6570\u5B57\u5B50\u9879","Get the value of the first element of an array variable, if it is a number.":"\u83B7\u53D6\u6570\u7EC4\u53D8\u91CF\u7684\u7B2C\u4E00\u4E2A\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u4E00\u4E2A\u6570\u5B57\u3002","Last text child":"\u6700\u540E\u6587\u672C\u5B50\u9879","Get the value of the last element of an array variable, if it is a text (string).":"\u83B7\u53D6\u6570\u7EC4\u53D8\u91CF\u6700\u540E\u4E00\u4E2A\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u6587\u672C(\u5B57\u7B26\u4E32)\u3002","Last number child":"\u6700\u540E\u4E00\u4E2A\u6570\u5B57\u5B50\u9879","Get the value of the last element of an array variable, if it is a number.":"\u83B7\u53D6\u6570\u7EC4\u53D8\u91CF\u7684\u6700\u540E\u4E00\u4E2A\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u4E00\u4E2A\u6570\u5B57\u3002","Number variable":"\u6570\u5B57\u53D8\u91CF","Compare the number value of a scene variable.":"\u6BD4\u8F83\u573A\u666F\u53D8\u91CF\u7684\u6570\u503C\u3002","The number of scene variable _PARAM0_":"\u573A\u666F\u53D8\u91CF\u7684\u6570\u91CF _PARAM0_","External variables \u276F Scene variables":"\u5916\u90E8\u53D8\u91CF \u276F \u573A\u666F\u53D8\u91CF","Text variable":"\u6587\u672C\u53D8\u91CF","Compare the text (string) of a scene variable.":"\u6BD4\u8F83\u573A\u666F\u53D8\u91CF\u7684\u6587\u672C (\u5B57\u7B26\u4E32)\u3002","The text of scene variable _PARAM0_":"\u573A\u666F\u53D8\u91CF_PARAM0_ \u7684\u6587\u672C","Boolean variable":"\u5E03\u5C14\u53D8\u91CF","Compare the boolean value of a scene variable.":"\u6BD4\u8F83\u573A\u666F\u53D8\u91CF\u7684\u5E03\u5C14\u503C\u3002","The boolean value of scene variable _PARAM0_ is _PARAM1_":"\u573A\u666F\u53D8\u91CF _PARAM0_ \u7684\u5E03\u5C14\u503C\u662F _PARAM1_","Check if the specified child of the scene structure variable exists.":"\u68C0\u67E5\u573A\u666F\u7ED3\u6784\u53D8\u91CF\u7684\u6307\u5B9A\u5B50\u9879\u662F\u5426\u5B58\u5728\u3002","Child _PARAM1_ of scene variable _PARAM0_ exists":"\u573A\u666F\u53D8\u91CF _PARAM0_ \u7684\u5B50\u7EA7 _PARAM1_ \u5B58\u5728","External variables \u276F Scene variables \u276F Arrays and structures":"\u5916\u90E8\u53D8\u91CF \u276F \u573A\u666F\u53D8\u91CF \u276F \u6570\u7EC4\u548C\u7ED3\u6784","Check if the specified child of the global structure variable exists.":"\u68C0\u67E5\u5168\u5C40\u7ED3\u6784\u53D8\u91CF\u7684\u6307\u5B9A\u5B50\u9879\u662F\u5426\u5B58\u5728\u3002","Child _PARAM1_ of global variable _PARAM0_ exists":"\u5168\u5C40\u53D8\u91CF _PARAM0_ \u7684\u5B50 _PARAM1_ \u5B58\u5728","External variables \u276F Global variables \u276F Arrays and structures":"\u5916\u90E8\u53D8\u91CF \u276F \u5168\u5C40\u53D8\u91CF \u276F \u6570\u7EC4\u548C\u7ED3\u6784","Compare the number value of a global variable.":"\u6BD4\u8F83\u4E00\u4E2A\u5168\u5C40\u53D8\u91CF\u7684\u6570\u503C\u3002","the global variable _PARAM0_":"\u5168\u5C40\u53D8\u91CF _PARAM0_","External variables \u276F Global variables":"\u5916\u90E8\u53D8\u91CF \u276F \u5168\u5C40\u53D8\u91CF","Compare the text (string) of a global variable.":"\u6BD4\u8F83\u5168\u5C40\u53D8\u91CF\u7684\u6587\u672C (\u5B57\u7B26\u4E32)\u3002","the text of the global variable _PARAM0_":"\u5168\u5C40\u53D8\u91CF _PARAM0_ \u7684\u6587\u672C","Compare the boolean value of a global variable.":"\u6BD4\u8F83\u4E00\u4E2A\u5168\u5C40\u53D8\u91CF\u7684\u5E03\u5C14\u503C\u3002","The boolean value of global variable _PARAM0_ is _PARAM1_":"\u5168\u5C40\u53D8\u91CF _PARAM0_ \u7684\u5E03\u5C14\u503C\u662F _PARAM1_","Change number variable":"\u66F4\u6539\u6570\u5B57\u53D8\u91CF","Modify the number value of a scene variable.":"\u4FEE\u6539\u573A\u666F\u53D8\u91CF\u7684\u6570\u503C\u3002","the scene variable _PARAM0_":"\u573A\u666F\u53D8\u91CF _PARAM0_","Change text variable":"\u66F4\u6539\u6587\u672C\u53D8\u91CF","Modify the text (string) of a scene variable.":"\u4FEE\u6539\u573A\u666F\u53D8\u91CF\u7684\u6587\u672C(\u5B57\u7B26\u4E32)\u3002","the text of scene variable _PARAM0_":"\u573A\u666F\u53D8\u91CF_PARAM0_ \u7684\u6587\u672C","Change boolean variable":"\u66F4\u6539\u5E03\u5C14\u53D8\u91CF","Modify the boolean value of a scene variable.":"\u4FEE\u6539\u573A\u666F\u53D8\u91CF\u7684\u5E03\u5C14\u503C\u3002","Set the boolean value of scene variable _PARAM0_ to _PARAM1_":"\u8BBE\u7F6E\u573A\u666F\u53D8\u91CF _PARAM0_ \u7684\u5E03\u5C14\u503C\u4E3A _PARAM1_","New Value:":"\u65B0\u503C\uFF1A","Toggle boolean variable":"\u5207\u6362\u5E03\u5C14\u53D8\u91CF","Toggle the boolean value of a scene variable.":"\u5207\u6362\u573A\u666F\u53D8\u91CF\u7684\u5E03\u5C14\u503C\u3002","If it was true, it will become false, and if it was false it will become true.":"\u5982\u679C\u4E3A\u771F\uFF0C\u5B83\u5C31\u4F1A\u53D8\u4E3A\u5047\uFF0C\u5982\u679C\u4E3A\u5047\uFF0C\u5B83\u5C31\u4F1A\u53D8\u4E3A\u771F\u3002","Toggle the boolean value of scene variable _PARAM0_":"\u5207\u6362\u573A\u666F\u53D8\u91CF _PARAM0_ \u7684\u5E03\u5C14\u503C","Modify the number value of a global variable.":"\u4FEE\u6539\u5168\u5C40\u53D8\u91CF\u7684\u6570\u503C\u3002","Modify the text (string) of a global variable.":"\u4FEE\u6539\u5168\u5C40\u53D8\u91CF\u7684\u6587\u672C (\u5B57\u7B26\u4E32)\u3002","the text of global variable _PARAM0_":"\u5168\u5C40\u53D8\u91CF _PARAM0_ \u7684\u6587\u672C","Modify the boolean value of a global variable.":"\u4FEE\u6539\u5168\u5C40\u53D8\u91CF\u7684\u5E03\u5C14\u503C\u3002","Set the boolean value of global variable _PARAM0_ to _PARAM1_":"\u8BBE\u7F6E\u5168\u5C40\u53D8\u91CF _PARAM0_ \u7684\u5E03\u5C14\u503C\u4E3A _PARAM1_","Toggle the boolean value of a global variable.":"\u5207\u6362\u5168\u5C40\u53D8\u91CF\u7684\u5E03\u5C14\u503C\u3002","Toggle the boolean value of global variable _PARAM0_":"\u5207\u6362\u5168\u5C40\u53D8\u91CF _PARAM0_ \u7684\u5E03\u5C14\u503C","Remove a child from a scene structure variable.":"\u4ECE\u573A\u666F\u7ED3\u6784\u53D8\u91CF\u4E2D\u5220\u9664\u4E00\u4E2A\u5B50\u53D8\u91CF\u3002","Remove child _PARAM1_ from scene structure variable _PARAM0_":"\u4ECE\u573A\u666F\u7ED3\u6784\u53D8\u91CF _PARAM0_ \u4E2D\u5220\u9664\u5B50\u9879 _PARAM1_","Remove a child from a global structure variable.":"\u4ECE\u5168\u5C40\u7ED3\u6784\u53D8\u91CF\u4E2D\u5220\u9664\u4E00\u4E2A\u5B50\u9879\u3002","Remove child _PARAM1_ from global structure variable _PARAM0_":"\u4ECE\u5168\u5C40\u7ED3\u6784\u53D8\u91CF _PARAM0_ \u4E2D\u5220\u9664\u5B50\u9879 _PARAM1_","Remove all the children from the scene structure or array variable.":"\u4ECE\u573A\u666F\u7ED3\u6784\u6216\u6570\u7EC4\u53D8\u91CF\u4E2D\u5220\u9664\u6240\u6709\u5B50\u9879\u3002","Clear children from scene variable _PARAM0_":"\u6E05\u9664\u573A\u666F\u53D8\u91CF _PARAM0_ \u4E2D\u7684\u5B50\u7EA7","Remove all the children from the global structure or array variable.":"\u4ECE\u5168\u5C40\u7ED3\u6784\u6216\u6570\u7EC4\u53D8\u91CF\u4E2D\u5220\u9664\u6240\u6709\u5B50\u9879\u3002","Clear children from global variable _PARAM0_":"\u6E05\u9664\u5168\u5C40\u53D8\u91CF_PARAM0_\u4E2D\u7684\u5B50\u9879","Adds an existing variable at the end of a scene array variable.":"\u5728\u573A\u666F\u6570\u7EC4\u53D8\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u4E00\u4E2A\u73B0\u6709\u53D8\u91CF\u3002","Scene variable with the content to add":"\u8981\u6DFB\u52A0\u5185\u5BB9\u7684\u573A\u666F\u53D8\u91CF","Add text variable":"\u6DFB\u52A0\u6587\u672C\u53D8\u91CF","Adds a text (string) at the end of a scene array variable.":"\u5728\u573A\u666F\u6570\u7EC4\u53D8\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u6587\u672C (\u5B57\u7B26\u4E32)\u3002","Add text _PARAM1_ to array variable _PARAM0_":"\u5C06\u6587\u672C _PARAM1_ \u6DFB\u52A0\u5230\u6570\u7EC4\u53D8\u91CF _PARAM0_","Add number variable":"\u6DFB\u52A0\u6570\u5B57\u53D8\u91CF","Adds a number at the end of a scene array variable.":"\u5728\u573A\u666F\u6570\u7EC4\u53D8\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u4E00\u4E2A\u6570\u5B57\u3002","Add number _PARAM1_ to array variable _PARAM0_":"\u5C06\u6570\u5B57 _PARAM1_ \u6DFB\u52A0\u5230\u6570\u7EC4\u53D8\u91CF _PARAM0_","Add boolean variable":"\u6DFB\u52A0\u5E03\u5C14\u53D8\u91CF","Adds a boolean at the end of a scene array variable.":"\u5728\u573A\u666F\u6570\u7EC4\u53D8\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u4E00\u4E2A\u5E03\u5C14\u503C\u3002","Add boolean _PARAM1_ to array variable _PARAM0_":"\u5C06\u5E03\u5C14\u503C _PARAM1_ \u6DFB\u52A0\u5230\u6570\u7EC4\u53D8\u91CF _PARAM0_","Removes a variable at the specified index of a scene array variable.":"\u5728\u573A\u666F\u6570\u7EC4\u53D8\u91CF\u7684\u6307\u5B9A\u7D22\u5F15\u5904\u5220\u9664\u53D8\u91CF\u3002","Remove variable at index _PARAM1_ from scene array variable _PARAM0_":"\u4ECE\u573A\u666F\u6570\u7EC4\u53D8\u91CF _PARAM0_ \u4E2D\u5220\u9664\u7D22\u5F15 _PARAM1_ \u5904\u7684\u53D8\u91CF","Compare the number of children in a scene array variable.":"\u6BD4\u8F83\u573A\u666F\u6570\u7EC4\u53D8\u91CF\u4E2D\u7684\u5B50\u5BF9\u8C61\u6570\u3002","Get the value of the first element of a scene array variable, if it is a text (string).":"\u83B7\u53D6\u573A\u666F\u6570\u7EC4\u53D8\u91CF\u7684\u7B2C\u4E00\u4E2A\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u6587\u672C(\u5B57\u7B26\u4E32)\u3002","Get the value of the first element of a scene array variable, if it is a number.":"\u83B7\u53D6\u573A\u666F\u6570\u7EC4\u53D8\u91CF\u7684\u7B2C\u4E00\u4E2A\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u4E00\u4E2A\u6570\u5B57\u3002","Get the value of the last element of a scene array variable, if it is a text (string).":"\u83B7\u53D6\u573A\u666F\u6570\u7EC4\u53D8\u91CF\u7684\u6700\u540E\u4E00\u4E2A\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u6587\u672C(\u5B57\u7B26\u4E32)\u3002","Get the value of the last element of a scene array variable, if it is a number.":"\u83B7\u53D6\u573A\u666F\u6570\u7EC4\u53D8\u91CF\u7684\u6700\u540E\u4E00\u4E2A\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u4E00\u4E2A\u6570\u5B57\u3002","Adds an existing variable at the end of a global array variable.":"\u5728\u5168\u5C40\u6570\u7EC4\u53D8\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u4E00\u4E2A\u73B0\u6709\u53D8\u91CF\u3002","Removes a variable at the specified index of a global array variable.":"\u79FB\u9664\u5168\u5C40\u6570\u7EC4\u53D8\u91CF\u7684\u6307\u5B9A\u7D22\u5F15\u5904\u7684\u53D8\u91CF\u3002","Remove variable at index _PARAM1_ from global array variable _PARAM0_":"\u4ECE\u5168\u5C40\u6570\u7EC4\u53D8\u91CF _PARAM0_ \u4E2D\u5220\u9664\u7D22\u5F15 _PARAM1_ \u7684\u53D8\u91CF","Adds a text (string) at the end of a global array variable.":"\u5728\u5168\u5C40\u6570\u7EC4\u53D8\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u4E00\u4E2A\u6587\u672C (\u5B57\u7B26\u4E32)\u3002","Adds a number at the end of a global array variable.":"\u5728\u5168\u5C40\u6570\u7EC4\u53D8\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u4E00\u4E2A\u6570\u5B57\u3002","Adds a boolean at the end of a global array variable.":"\u5728\u5168\u5C40\u6570\u7EC4\u53D8\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u4E00\u4E2A\u5E03\u5C14\u503C\u3002","Compare the number of children in a global array variable.":"\u6BD4\u8F83\u5168\u5C40\u6570\u7EC4\u53D8\u91CF\u4E2D\u7684\u5B50\u9879\u6570\u3002","The number of children of the array variable _PARAM0_":"\u6570\u7EC4\u53D8\u91CF_PARAM0_ \u7684\u5B50\u9879\u6570","Value of the first element of a global array variable, if it is a text (string) variable.":"\u5168\u5C40\u6570\u7EC4\u53D8\u91CF\u7684\u7B2C\u4E00\u4E2A\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u6587\u672C(\u5B57\u7B26\u4E32) \u53D8\u91CF\u3002","Value of the first element of a global array variable, if it is a number variable":"\u5168\u5C40\u6570\u7EC4\u53D8\u91CF\u7684\u7B2C\u4E00\u4E2A\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u4E00\u4E2A\u6570\u5B57\u53D8\u91CF","Value of the last element of a global array variable, if it is a text (string) variable.":"\u5168\u5C40\u6570\u7EC4\u53D8\u91CF\u7684\u6700\u540E\u4E00\u4E2A\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u6587\u672C(\u5B57\u7B26\u4E32) \u53D8\u91CF\u3002","Value of the last element of a global array variable, if it is a number variable":"\u5168\u5C40\u6570\u7EC4\u53D8\u91CF\u7684\u6700\u540E\u4E00\u4E2A\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u4E00\u4E2A\u6570\u5B57\u53D8\u91CF","Number of children in a global array or structure variable":"\u5168\u5C40\u6570\u7EC4\u6216\u7ED3\u6784\u53D8\u91CF\u4E2D\u7684\u5B50\u7EA7\u6570","Array or structure variable":"\u6570\u7EC4\u6216\u7ED3\u6784\u53D8\u91CF","Number of children in a scene array or structure variable":"\u573A\u666F\u6570\u7EC4\u6216\u7ED3\u6784\u53D8\u91CF\u4E2D\u7684\u5B50\u7EA7\u6570","Number value of a scene variable":"\u573A\u666F\u53D8\u91CF\u7684\u6570\u503C","Text of a scene variable":"\u573A\u666F\u53D8\u91CF\u7684\u6587\u672C","Number value of a global variable":"\u5168\u5C40\u53D8\u91CF\u7684\u6570\u503C","Name of the global variable":"\u5168\u5C40\u53D8\u91CF\u7684\u540D\u79F0","Text of a global variable":"\u5168\u5C40\u53D8\u91CF\u7684\u6587\u672C","Sprite are animated objects which can be used for most elements of a 2D game.":"\u7CBE\u7075\u662F\u52A8\u753B\u5BF9\u8C61\uFF0C\u53EF\u4EE5\u7528\u4E8E\u5927\u591A\u65702D\u6E38\u620F\u5143\u7D20\u3002","Animated object which can be used for most elements of a 2D game.":"\u53EF\u7528\u4E8E\u5927\u591A\u65702D\u6E38\u620F\u5143\u7D20\u7684\u52A8\u753B\u5BF9\u8C61\u3002","Sprite opacity":"\u7CBE\u7075\u4E0D\u900F\u660E\u5EA6","Change the opacity of a Sprite. 0 is fully transparent, 255 is opaque (default).":"\u66F4\u6539\u7CBE\u7075\u7684\u4E0D\u900F\u660E\u5EA6\u30020 \u662F\u5B8C\u5168\u900F\u660E\u7684\uFF0C255 \u662F\u4E0D\u900F\u660E\u7684(\u9ED8\u8BA4)\u3002","Change the animation":"\u66F4\u6539\u52A8\u753B","Change the animation of the object, using the animation number in the animations list.":"\u4F7F\u7528\u52A8\u753B\u5217\u8868\u4E2D\u7684\u52A8\u753B\u7F16\u53F7\u66F4\u6539\u5BF9\u8C61\u7684\u52A8\u753B\u3002","Change the animation (by name)":"\u66F4\u6539\u52A8\u753B\uFF08\u6309\u540D\u79F0\uFF09","Change the animation of the object, using the name of the animation.":"\u4F7F\u7528\u52A8\u753B\u7684\u540D\u79F0\u66F4\u6539\u5BF9\u8C61\u7684\u52A8\u753B\u3002","Set animation of _PARAM0_ to _PARAM1_":"\u5C06 _PARAM0_ \u7684\u52A8\u753B\u8BBE\u7F6E\u4E3A _PARAM1_","Change the direction":"\u66F4\u6539\u65B9\u5411","Change the direction of the object.\nIf the object is set to automatically rotate, the direction is its angle.\nIf the object is in 8 directions mode, the valid directions are 0..7":"\u6539\u53D8\u5BF9\u8C61\u7684\u65B9\u5411\u3002\n\u5982\u679C\u5BF9\u8C61\u88AB\u8BBE\u7F6E\u4E3A\u81EA\u52A8\u65CB\u8F6C\uFF0C\u5219\u65B9\u5411\u662F\u5176\u89D2\u5EA6\u3002\n\u5982\u679C\u5BF9\u8C61\u5904\u4E8E8\u65B9\u5411\u6A21\u5F0F\uFF0C\u5219\u6709\u6548\u65B9\u5411\u4E3A0..7","the direction":"\u65B9\u5411","Current frame":"\u5F53\u524D\u5E27","Modify the current frame of the object":"\u53D8\u66F4\u5BF9\u8C61\u7684\u5F53\u524D\u5E27","the animation frame":"\u52A8\u753B\u5E27","Play the animation":"\u64AD\u653E\u52A8\u753B","Play the animation of the object":"\u64AD\u653E\u5BF9\u8C61\u7684\u52A8\u753B","Play the animation of _PARAM0_":"\u64AD\u653E_PARAM0_ \u7684\u52A8\u753B","Modify the animation speed scale (1 = the default speed, >1 = faster and <1 = slower).":"\u66F4\u6539\u52A8\u753B\u901F\u5EA6\u6BD4\u4F8B\uFF081=\u9ED8\u8BA4\u901F\u5EA6\uFF0C>1 =\u66F4\u5FEB \uFF0C<1 =\u66F4\u6162\uFF09","Object to be rotated":"\u5BF9\u8C61\u88AB\u65CB\u8F6C","Angular speed (degrees per second)":"\u89D2\u901F\u5EA6 ( \u5355\u4F4D\u4E3A\u5EA6\u6BCF\u79D2 )","Modify the scale of the width of an object.":"\u4FEE\u6539\u5BF9\u8C61\u7684\u5BBD\u5EA6\u7684\u6BD4\u4F8B","Modify the scale of the height of an object.":"\u4FEE\u6539\u5BF9\u8C61\u7684\u9AD8\u5EA6\u7684\u6BD4\u4F8B","Change the width of a Sprite object.":"\u66F4\u6539\u7CBE\u7075\u5BF9\u8C61\u7684\u5BBD\u5EA6\u3002","Compare the width of a Sprite object.":"\u6BD4\u8F83Sprite \u5BF9\u8C61\u7684\u5BBD\u5EA6\u3002","Change the height of a Sprite object.":"\u66F4\u6539\u7CBE\u7075\u5BF9\u8C61\u7684\u9AD8\u5EA6\u3002","Compare the height of a Sprite object.":"\u6BD4\u8F83Sprite \u5BF9\u8C61\u7684\u9AD8\u5EA6","Current animation":"\u5F53\u524D\u52A8\u753B","Compare the number of the animation played by the object.":"\u6BD4\u8F83\u5BF9\u8C61\u6240\u64AD\u653E\u52A8\u753B\u7684\u6570\u91CF\u3002","Current animation name":"\u5F53\u524D\u52A8\u753B\u540D\u79F0","Check the animation played by the object.":"\u68C0\u67E5\u5BF9\u8C61\u64AD\u653E\u7684\u52A8\u753B\u3002","The animation of _PARAM0_ is _PARAM1_":"_PARAM0_ \u7684\u52A8\u753B\u662F _PARAM1_","Current direction":"\u5F53\u524D\u65B9\u5411","Compare the direction of the object. If 8 direction mode is activated for the sprite, the value taken for direction will be from 0 to 7. Otherwise, the direction is in degrees.":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u65B9\u5411\u3002\u5982\u679C\u7CBE\u7075\u76848\u65B9\u5411\u6A21\u5F0F\u5DF2\u6FC0\u6D3B\uFF0C\u65B9\u5411\u7684\u503C\u4E3A0\u52307 . \u5426\u5219\uFF0C\u65B9\u5411\u662F\u5EA6.","Compare the index of the current frame in the animation displayed by the specified object. The first frame in an animation starts at index 0.":"\u6BD4\u8F83\u6307\u5B9A\u5BF9\u8C61\u663E\u793A\u7684\u52A8\u753B\u4E2D\u5F53\u524D\u5E27\u7684\u7D22\u5F15\u3002\u52A8\u753B\u4E2D\u7684\u7B2C\u4E00\u5E27\u59CB\u4E8E\u7D22\u5F150\u3002","Compare the scale of the width of an object.":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u5BBD\u5EA6\u7684\u6BD4\u4F8B","Compare the scale of the height of an object.":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u9AD8\u5EA6\u7684\u6BD4\u4F8B","Compare the opacity of a Sprite, between 0 (fully transparent) to 255 (opaque).":"\u6BD4\u8F83\u7CBE\u7075\u7684\u4E0D\u900F\u660E\u5EA6\uFF0C\u4ECB\u4E8E 0 (\u5B8C\u5168\u900F\u660E) \u5230 255 (\u4E0D\u900F\u660E)\u3002","Blend mode":"\u6DF7\u5408\u6A21\u5F0F","Compare the number of the blend mode currently used by an object":"\u6BD4\u8F83\u5BF9\u8C61\u5F53\u524D\u4F7F\u7528\u7684\u6DF7\u5408\u6A21\u5F0F","the number of the current blend mode":"\u5F53\u524D\u6DF7\u5408\u6A21\u5F0F\u7684\u7F16\u53F7","Change the tint of an object. The default color is white.":"\u66F4\u6539\u5BF9\u8C61\u7684\u989C\u8272\u3002\u9ED8\u8BA4\u989C\u8272\u4E3A\u767D\u8272\u3002","Change the number of the blend mode of an object.\nThe default blend mode is 0 (Normal).":"\u66F4\u6539\u5BF9\u8C61\u6DF7\u5408\u6A21\u5F0F\u7684\u7F16\u53F7\u3002\n\u9ED8\u8BA4\u6DF7\u5408\u6A21\u5F0F\u4E3A0(\u6B63\u5E38)\u3002","Change Blend mode of _PARAM0_ to _PARAM1_":"_PARAM0_ \u6539\u53D8\u6DF7\u5408\u6A21\u5F0F\u4E3A _PARAM1_","X position of a point":"\u70B9\u7684X\u5750\u6807","Name of the point":"\u70B9\u7684\u540D\u79F0","Y position of a point":"\u70B9\u7684Y\u5750\u6807","Direction of the object":"\u5BF9\u8C61\u7684\u65B9\u5411","Animation of the object":"\u5BF9\u8C61\u7684\u52A8\u753B","Name of the animation of the object":"\u6682\u505C\u5BF9\u8C61\u7684\u5F53\u524D\u52A8\u753B","Current frame of the animation of the object":"\u5BF9\u8C61\u52A8\u753B\u7684\u5F53\u524D\u5E27","Number of frames":"\u5E27\u6570","Number of frames in the current animation of the object":"\u5BF9\u8C61\u5F53\u524D\u52A8\u753B\u4E2D\u7684\u5E27\u6570","Scale of the width of an object":"\u5BF9\u8C61\u7684\u5BBD\u5EA6\u7684\u6BD4\u503C","Scale of the height of an object":"\u5BF9\u8C61\u7684\u9AD8\u5EA6\u7684\u6BD4\u503C","Collision (Pixel perfect)":"\u78B0\u649E \uFF08\u50CF\u7D20\u5B8C\u7F8E\uFF09","The condition is true if there is a collision between the two objects.\nThe test is pixel-perfect.":"\u5982\u679C\u6709\u4E24\u4E2A\u7269\u4F53\u4E4B\u95F4\u7684\u78B0\u649E\u6761\u4EF6\u4E3A\u771F. \n\u6D4B\u8BD5\u662F\u5B8C\u7F8E\u7684\u3002","_PARAM0_ is in collision with _PARAM1_ (pixel perfect)":"_PARAM0_ \u4E0E _PARAM1_ \u78B0\u649E(\u50CF\u7D20\u5B8C\u7F8E)","Game window and resolution":"\u6E38\u620F\u7A97\u53E3\u548C\u5206\u8FA8\u7387","De/activate fullscreen":"\u7981/\u6FC0\u6D3B \u5168\u5C4F","This action activates or deactivates fullscreen.":"\u8FD9\u4E00\u884C\u52A8\u542F\u52A8\u6216\u5173\u95ED\u5168\u5C4F\u3002","Activate fullscreen: _PARAM1_ (keep aspect ratio: _PARAM2_)":"\u6FC0\u6D3B\u5168\u5C4F \uFE30 _PARAM1_ (\u4FDD\u6301\u7EB5\u6A2A\u6BD4 \uFE30 _PARAM2_)","Activate fullscreen":"\u6FC0\u6D3B\u5168\u5C4F","Keep aspect ratio (HTML5 games only, yes by default)":"\u4FDD\u6301\u7EB5\u6A2A\u6BD4 \uFF08\u4EC5HTML5 \u6E38\u620F,yes\u4E3A\u9ED8\u8BA4\uFF09","Fullscreen activated?":"\u5168\u5C4F\u5DF2\u6FC0\u6D3B\uFF1F","Check if the game is currently in fullscreen.":"\u68C0\u67E5\u6E38\u620F\u662F\u5426\u5F53\u524D\u5168\u5C4F\u3002","The game is in fullscreen":"\u6E38\u620F\u5728\u5168\u5C4F\u4E2D","Window's margins":"\u7A97\u53E3\u7684\u8FB9\u8DDD","This action changes the margins, in pixels, between the game frame and the window borders.":"\u8FD9\u4E2A\u52A8\u4F5C\u4F1A\u6539\u53D8\u6E38\u620F\u6846\u67B6\u548C\u7A97\u53E3\u8FB9\u754C\u4E4B\u95F4\u7684\u50CF\u7D20\u95F4\u8DDD\u3002","Set margins of game window to _PARAM1_;_PARAM2_;_PARAM3_;_PARAM4_":"\u8BBE\u7F6E\u6E38\u620F\u7A97\u53E3\u7684\u8FB9\u8DDD _ PARAM1_;_PARAM2_;_PARAM3_;_PARAM4 _","Game resolution":"\u6E38\u620F\u5206\u8FA8\u7387","Changes the resolution of the game, effectively changing the game area size. This won't change the size of the window in which the game is running.":"\u66F4\u6539\u6E38\u620F\u7684\u5206\u8FA8\u7387\uFF0C\u6709\u6548\u6539\u53D8\u6E38\u620F\u533A\u57DF\u5927\u5C0F\u3002 \u8FD9\u4E0D\u4F1A\u6539\u53D8\u6E38\u620F\u8FD0\u884C\u7684\u7A97\u53E3\u7684\u5927\u5C0F\u3002","Set game resolution to _PARAM1_x_PARAM2_":"\u5C06\u6E38\u620F\u5206\u8FA8\u7387\u8BBE\u7F6E\u4E3A _PARAM1_x_PARAM2_","Game window size":"\u6E38\u620F\u7A97\u53E3\u5927\u5C0F","Changes the size of the game window. Note that this will only work on platform supporting this operation: games running in browsers or on mobile phones can not update their window size. Game resolution can still be updated.":"\u66F4\u6539\u6E38\u620F\u7A97\u53E3\u7684\u5927\u5C0F\u3002 \u8BF7\u6CE8\u610F\uFF0C\u8FD9\u53EA\u80FD\u5728\u652F\u6301\u6B64\u64CD\u4F5C\u7684\u5E73\u53F0\u4E0A\u8FD0\u884C\uFF1A\u5728\u6D4F\u89C8\u5668\u6216\u624B\u673A\u4E0A\u8FD0\u884C\u7684\u6E38\u620F\u65E0\u6CD5\u66F4\u65B0\u5176\u7A97\u53E3\u5927\u5C0F\u3002 \u6E38\u620F\u5206\u8FA8\u7387\u4ECD\u7136\u53EF\u4EE5\u66F4\u65B0\u3002","Set game window size to _PARAM1_x_PARAM2_ (also update game resolution: _PARAM3_)":"\u8BBE\u7F6E\u6E38\u620F\u7A97\u53E3\u5927\u5C0F\u4E3A _PARAM1_x_PARAM2_ (\u4E5F\u66F4\u65B0\u6E38\u620F\u5206\u8FA8\u7387\uFF1A_PARAM3_)","Also update the game resolution? If not, the game will be stretched or reduced to fit in the window.":"\u4E5F\u66F4\u65B0\u6E38\u620F\u5206\u8FA8\u7387\uFF1F\u5982\u679C\u6CA1\u6709\uFF0C\u6E38\u620F\u5C06\u88AB\u62C9\u4F38\u6216\u7F29\u5C0F\u5230\u9002\u5408\u7A97\u53E3\u3002","Center the game window on the screen":"\u5728\u5C4F\u5E55\u4E0A\u5C45\u4E2D\u6E38\u620F\u7A97\u53E3","This action centers the game window on the screen. This only works on Windows, macOS and Linux (not when the game is executed in a web-browser or on iOS/Android).":"\u6B64\u64CD\u4F5C\u5C06\u6E38\u620F\u7A97\u53E3\u7F6E\u4E8E\u5C4F\u5E55\u4E2D\u95F4\u3002 \u8FD9\u53EA\u9002\u7528\u4E8EWindows\u3001 macOS \u548C Linux(\u4E0D\u662F\u5F53\u6E38\u620F\u5728\u7F51\u9875\u6D4F\u89C8\u5668\u6216\u5728 iOS/ Android\u4E2D\u6267\u884C)\u3002","Center the game window":"\u5C45\u4E2D\u6E38\u620F\u7A97\u53E3","Game resolution resize mode":"\u6E38\u620F\u5206\u8FA8\u7387\u8C03\u6574\u5927\u5C0F\u6A21\u5F0F","Set if the width or the height of the game resolution should be changed to fit the game window - or if the game resolution should not be updated automatically.":"\u5982\u679C\u6E38\u620F\u5206\u8FA8\u7387\u7684\u5BBD\u5EA6\u6216\u9AD8\u5EA6\u88AB\u66F4\u6539\u4EE5\u9002\u5408\u6E38\u620F\u7A97\u53E3 - \u6216\u8005\u5982\u679C\u6E38\u620F\u5206\u8FA8\u7387\u4E0D\u5E94\u81EA\u52A8\u66F4\u65B0\uFF0C\u5219\u8BBE\u5B9A\u3002","Set game resolution resize mode to _PARAM1_":"\u8BBE\u7F6E\u6E38\u620F\u5206\u8FA8\u7387\u8C03\u6574\u6A21\u5F0F\u4E3A _PARAM1_","Resize mode":"\u8C03\u6574\u5927\u5C0F\u6A21\u5F0F","Empty to disable resizing. \"adaptWidth\" will update the game width to fit in the window or screen. \"adaptHeight\" will do the same but with the game height.":"\u4E3A\u7A7A\u4EE5\u7981\u7528\u8C03\u6574\u5927\u5C0F\u3002 \u201C adaptWidth\u201D\u5C06\u66F4\u65B0\u6E38\u620F\u5BBD\u5EA6\u4EE5\u9002\u5408\u7A97\u53E3\u6216\u5C4F\u5E55\u3002 \u201C adaptHeight\u201D\u5C06\u4E0E\u6E38\u620F\u9AD8\u5EA6\u76F8\u540C\u3002","Automatically adapt the game resolution":"\u81EA\u52A8\u8C03\u6574\u6E38\u620F\u5206\u8FA8\u7387","Set if the game resolution should be automatically adapted when the game window or screen size change. This will only be the case if the game resolution resize mode is configured to adapt the width or the height of the game.":"\u8BBE\u7F6E\u5F53\u6E38\u620F\u7A97\u53E3\u6216\u5C4F\u5E55\u5927\u5C0F\u6539\u53D8\u65F6\u662F\u5426\u81EA\u52A8\u8C03\u6574\u6E38\u620F\u5206\u8FA8\u7387\u3002 \u53EA\u6709\u5F53\u6E38\u620F\u5206\u8FA8\u7387\u8C03\u6574\u6A21\u5F0F\u88AB\u914D\u7F6E\u4E3A\u9002\u5E94\u6E38\u620F\u7684\u5BBD\u5EA6\u6216\u9AD8\u5EA6\u65F6\u624D\u4F1A\u51FA\u73B0\u8FD9\u79CD\u60C5\u51B5\u3002","Automatically adapt the game resolution: _PARAM1_":"\u81EA\u52A8\u8C03\u6574\u6E38\u620F\u5206\u8FA8\u7387\uFF1A_PARAM1_","Update resolution during the game to fit the screen or window size?":"\u5728\u6E38\u620F\u4E2D\u66F4\u65B0\u5206\u8FA8\u7387\u4EE5\u9002\u5E94\u5C4F\u5E55\u6216\u7A97\u53E3\u5927\u5C0F\uFF1F","Window's icon":"Windows\u56FE\u6807","This action changes the icon of the game's window.":"\u6B64\u64CD\u4F5C\u5C06\u66F4\u6539\u6E38\u620F\u7A97\u53E3\u7684\u56FE\u6807\u3002","Use _PARAM1_ as the icon for the game's window.":"\u4F7F\u7528 _ PARAM1 \u5C3D\u53EF\u80FD\u6E38\u620F\u7A97\u53E3\u7684\u56FE\u6807\u3002","Name of the image to be used as the icon":"\u7528\u4F5C\u56FE\u6807\u7684\u56FE\u50CF\u7684\u540D\u79F0","Window's title":"\u7A97\u53E3\u7684\u6807\u9898","This action changes the title of the game's window.":"\u6B64\u64CD\u4F5C\u66F4\u6539\u6E38\u620F\u7A97\u53E3\u7684\u6807\u9898\u3002","Change window title to _PARAM1_":"\u5C06\u7A97\u53E3\u6807\u9898\u66F4\u6539\u4E3A _PARAM1_","New title":"\u65B0\u6807\u9898","Width of the scene window":"\u573A\u666F\u7A97\u53E3\u7684\u5BBD\u5EA6","Width of the scene window (or scene canvas for HTML5 games)":"\u573A\u666F\u7A97\u53E3\u7684\u5BBD\u5EA6 (\u6216 HTML5 \u6E38\u620F\u7684\u573A\u666F\u753B\u5E03)","Height of the scene window":"\u573A\u666F\u7A97\u53E3\u7684\u9AD8\u5EA6","Height of the scene window (or scene canvas for HTML5 games)":"\u573A\u666F\u7A97\u53E3\u7684\u9AD8\u5EA6\uFF08\u6216HTML5\u6E38\u620F\u7684\u573A\u666F\u753B\u5E03\uFF09","Width of the screen/page":"\u5C4F\u5E55/\u9875\u9762\u7684\u5BBD\u5EA6","Width of the screen (or the page for HTML5 games in browser)":"\u5C4F\u5E55\u5BBD\u5EA6\uFF08\u6216\u6D4F\u89C8\u5668\u4E2D\u7684HTML5\u6E38\u620F\u9875\u9762\uFF09","Height of the screen/page":"\u5C4F\u5E55/\u9875\u9762\u7684\u9AD8\u5EA6","Height of the screen (or the page for HTML5 games in browser)":"\u5C4F\u5E55\u9AD8\u5EA6\uFF08\u6216\u6D4F\u89C8\u5668\u4E2D\u7684HTML5\u6E38\u620F\u9875\u9762\uFF09","Color depth":"\u989C\u8272\u6DF1\u5EA6","Timers and time":"\u8BA1\u65F6\u5668\u4E0E\u65F6\u95F4","Value of a scene timer":"\u573A\u666F\u8BA1\u65F6\u5668\u7684\u503C","Test the elapsed time of a scene timer.":"\u6D4B\u8BD5\u573A\u666F\u8BA1\u65F6\u5668\u7ECF\u8FC7\u7684\u65F6\u95F4\u3002","The timer _PARAM2_ is greater than _PARAM1_ seconds":"\u8BA1\u65F6\u5668 _PARAM2_ \u5927\u4E8E _PARAM1_ \u79D2","Time in seconds":"\u65F6\u95F4\uFF08\u79D2\uFF09","Timer's name":"\u8BA1\u65F6\u5668\u7684\u540D\u79F0","Compare the elapsed time of a scene timer. This condition doesn't start the timer and will always be false if the timer was not started previously (whatever the comparison being made).":"\u6BD4\u8F83\u573A\u666F\u8BA1\u65F6\u5668\u7684\u7ECF\u8FC7\u65F6\u95F4\u3002\u6B64\u6761\u4EF6\u4E0D\u4F1A\u542F\u52A8\u8BA1\u65F6\u5668\uFF0C\u5982\u679C\u8BA1\u65F6\u5668\u4E4B\u524D\u672A\u542F\u52A8(\u65E0\u8BBA\u8FDB\u884C\u4F55\u79CD\u6BD4\u8F83)\uFF0C\u8BE5\u6761\u4EF6\u59CB\u7EC8\u4E3A\u5047\u3002","The timer _PARAM1_ _PARAM2_ _PARAM3_ seconds":"\u5B9A\u65F6\u5668 _PARAM1_ _PARAM2_ _PARAM3_ \u79D2","Time scale":"\u65F6\u95F4\u6BD4\u4F8B","Compare the time scale of the scene.":"\u6BD4\u8F83\u573A\u666F\u7684\u65F6\u95F4\u6BD4\u4F8B\u3002","the time scale of the scene":"\u573A\u666F\u7684\u65F6\u95F4\u6BD4\u4F8B","Scene timer paused":"\u573A\u666F\u8BA1\u65F6\u5668\u6682\u505C","Test if the specified scene timer is paused.":"\u6D4B\u8BD5\u6307\u5B9A\u573A\u666F\u8BA1\u65F6\u5668\u662F\u5426\u5DF2\u6682\u505C\u3002","The timer _PARAM1_ is paused":"\u8BA1\u65F6\u5668 _PARAM1_ \u5DF2\u6682\u505C","Start (or reset) a scene timer":"\u542F\u52A8(\u6216\u91CD\u7F6E) \u573A\u666F\u5B9A\u65F6\u5668","Reset the specified scene timer, if the timer doesn't exist it's created and started.":"\u91CD\u7F6E\u6307\u5B9A\u7684\u573A\u666F\u8BA1\u65F6\u5668\uFF0C\u5982\u679C\u8BA1\u65F6\u5668\u4E0D\u5B58\u5728\uFF0C\u5B83\u5DF2\u521B\u5EFA\u5E76\u542F\u52A8\u3002","Start (or reset) the timer _PARAM1_":"\u542F\u52A8(\u6216\u91CD\u7F6E) \u8BA1\u65F6\u5668 _PARAM1_","Pause a scene timer":"\u6682\u505C\u573A\u666F\u8BA1\u65F6\u5668","Pause a scene timer.":"\u6682\u505C\u573A\u666F\u8BA1\u65F6\u5668\u3002","Pause timer _PARAM1_":"\u6682\u505C\u8BA1\u65F6\u5668 _PARAM1_","Unpause a scene timer":"\u53D6\u6D88\u6682\u505C\u573A\u666F\u8BA1\u65F6\u5668","Unpause a scene timer.":"\u53D6\u6D88\u6682\u505C\u573A\u666F\u8BA1\u65F6\u5668\u3002","Unpause timer _PARAM1_":"\u53D6\u6D88\u6682\u505C\u8BA1\u65F6\u5668 _PARAM1_","Delete a scene timer":"\u5220\u9664\u573A\u666F\u8BA1\u65F6\u5668","Delete a scene timer from memory.":"\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u573A\u666F\u8BA1\u65F6\u5668\u3002","Delete timer _PARAM1_ from memory":"\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u8BA1\u65F6\u5668 _PARAM1_","Change the time scale of the scene.":"\u66F4\u6539\u573A\u666F\u7684\u65F6\u95F4\u6BD4\u4F8B\u3002","Set the time scale of the scene to _PARAM1_":"\u5C06\u573A\u666F\u7684\u65F6\u95F4\u6BD4\u4F8B\u8BBE\u7F6E\u4E3A _PARAM1_","Wait X seconds":"\u7B49\u5F85 X \u79D2","Waits a number of seconds before running the next actions (and sub-events).":"\u5728\u8FD0\u884C\u4E0B\u4E00\u4E2A\u52A8\u4F5C(\u548C\u5B50\u6D3B\u52A8)\u4E4B\u524D\u7B49\u5F85\u51E0\u79D2\u949F\u3002","Wait _PARAM0_ seconds":"\u7B49\u5F85 _PARAM0_ \u79D2","Time to wait in seconds":"\u7B49\u5F85\u65F6\u95F4(\u79D2)","Time elapsed since the last frame":"\u4E0A\u4E00\u5E27\u7ED3\u675F\u540E\u7ECF\u8FC7\u7684\u65F6\u95F4","Time elapsed since the last frame rendered on screen":"\u5C4F\u5E55\u4E0A\u6700\u540E\u4E00\u5E27\u6E32\u67D3\u540E\u7ECF\u8FC7\u7684\u65F6\u95F4","Scene timer value":"\u573A\u666F\u8BA1\u65F6\u5668\u503C","Value of a scene timer (in seconds)":"\u573A\u666F\u8BA1\u65F6\u5668\u7684\u503C\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09","Time elapsed since the beginning of the scene (in seconds).":"\u81EA\u573A\u666F\u5F00\u59CB\u4EE5\u6765\u7ECF\u8FC7\u7684\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Returns the time scale of the scene.":"\u8FD4\u56DE\u573A\u666F\u7684\u65F6\u95F4\u6BD4\u4F8B\u3002","Gives the current time":"\u83B7\u53D6\u5F53\u524D\u65F6\u95F4\u3002","- Hour of the day: \"hour\"\n- Minutes: \"min\"\n- Seconds: \"sec\"\n- Day of month: \"mday\"\n- Months since January: \"mon\"\n- Year since 1900: \"year\"\n- Days since Sunday: \"wday\"\n- Days since Jan 1st: \"yday\"\n- Timestamp (ms): \"timestamp\"":"- \u4E00\u5929\u4E2D\u7684\u5C0F\u65F6\uFF1A\"hour\"\n- \u5206\u949F\uFF1A\"min\"\n- \u79D2\uFF1A\"sec\"\n- \u6708\u4E2D\u7684\u65E5\u671F\uFF1A\"mday\"\n- \u81EA\u4E00\u6708\u4EE5\u6765\u7684\u6708\u4EFD\uFF1A\"mon\"\n- \u81EA1900\u5E74\u4EE5\u6765\u7684\u5E74\u4EFD\uFF1A\"year\"\n- \u81EA\u661F\u671F\u65E5\u4EE5\u6765\u7684\u5929\u6570\uFF1A\"wday\"\n- \u81EA1\u67081\u65E5\u8D77\u7684\u5929\u6570\uFF1A\"yday\"\n- \u65F6\u95F4\u6233\uFF08\u6BEB\u79D2\uFF09\uFF1A\"timestamp\"","Existence of a group":"\u5B58\u5728\u7684\u7EC4","Check if an element (example : PlayerState/CurrentLevel) exists in the stored data.\nSpaces are forbidden in element names.":"\u68C0\u67E5\u662F\u5426\u5728\u5B58\u50A8\u7684\u6570\u636E\u4E2D\u5B58\u5728\u5143\u7D20 (\u4F8B\u5982: PlayerState/CurrentLevel) \u3002\n\u5143\u7D20\u540D\u4E2D\u7981\u7528\u7A7A\u683C\u3002","_PARAM1_ exists in storage _PARAM0_":"_PARAM1_ \u5B58\u5728\u4E8E\u5B58\u50A8 _PARAM0_ \u4E2D","Storage name":"\u5B58\u50A8\u540D\u79F0","Group":"\u7EC4","Manually preload a storage in memory":"\u624B\u52A8\u9884\u52A0\u8F7D\u5185\u5B58\u4E2D\u7684\u5B58\u50A8","Forces the specified storage to be loaded and kept in memory, allowing faster reads/writes. However, it requires manual management: if you use this action, you *must* also unload the storage manually when it's no longer needed to ensure data is persisted.\n\nUnless you have a specific performance need, avoid using this action. The system already handles loading/unloading automatically.":"\u5F3A\u5236\u6307\u5B9A\u7684\u5B58\u50A8\u88AB\u52A0\u8F7D\u5E76\u4FDD\u7559\u5728\u5185\u5B58\u4E2D\uFF0C\u4ECE\u800C\u5141\u8BB8\u66F4\u5FEB\u7684\u8BFB\u5199\u3002\u4F46\u662F\uFF0C\u8FD9\u9700\u8981\u624B\u52A8\u7BA1\u7406\uFF1A\u5982\u679C\u4F7F\u7528\u6B64\u64CD\u4F5C\uFF0C\u5219*\u5FC5\u987B*\u5728\u4E0D\u518D\u9700\u8981\u65F6\u624B\u52A8\u5378\u8F7D\u5B58\u50A8\u4EE5\u786E\u4FDD\u6570\u636E\u88AB\u6301\u4E45\u5316\u3002\n\n\u9664\u975E\u60A8\u6709\u7279\u5B9A\u7684\u6027\u80FD\u9700\u6C42\uFF0C\u5426\u5219\u8BF7\u907F\u514D\u4F7F\u7528\u6B64\u64CD\u4F5C\u3002\u7CFB\u7EDF\u5DF2\u7ECF\u81EA\u52A8\u5904\u7406\u52A0\u8F7D/\u5378\u8F7D\u3002","Load data storage _PARAM0_ in memory":"\u5728\u5185\u5B58\u4E2D\u52A0\u8F7D\u6570\u636E\u5B58\u50A8 _PARAM0_","Manually unload and persist a storage":"\u624B\u52A8\u5378\u8F7D\u5E76\u6301\u4E45\u5316\u5B58\u50A8","Close the specified storage previously loaded in memory, saving all changes made.":"\u5173\u95ED\u5148\u524D\u52A0\u8F7D\u5230\u5185\u5B58\u4E2D\u7684\u6307\u5B9A\u5B58\u50A8\uFF0C\u4FDD\u5B58\u6240\u6709\u6240\u505A\u7684\u66F4\u6539\u3002","Unload and persist data storage _PARAM0_":"\u5378\u8F7D\u5E76\u6301\u4E45\u5316\u6570\u636E\u5B58\u50A8 _PARAM0_","Save a value":"\u4FDD\u5B58\u4E00\u4E2A\u503C","Save the result of the expression in the stored data, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"\u5C06\u8868\u8FBE\u5F0F\u7684\u7ED3\u679C\u4FDD\u5B58\u5728\u5B58\u50A8\u6570\u636E\u7684\u6307\u5B9A\u5143\u7D20\u4E2D\u3002\n\u4F7F\u7528/(\u793A\u4F8B:Root/Level/Current)\u6307\u5B9A\u901A\u5411\u5143\u7D20\u7684\u7ED3\u6784\n\u5143\u7D20\u540D\u79F0\u4E2D\u7981\u6B62\u4F7F\u7528\u7A7A\u683C\u3002","Save value _PARAM2_ in _PARAM1_ of storage _PARAM0_":"\u5C06 _PARAM2_ \u4FDD\u5B58\u5728\u5B58\u50A8 _PARAM0_ \u7684 _PARAM1_ \u4E2D","Save a text":"\u4FDD\u5B58\u6587\u672C","Save the text in the specified storage, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"\u5C06\u6587\u672C\u4FDD\u5B58\u5728\u6307\u5B9A\u7684\u5B58\u50A8\u4E2D\u7684\u6307\u5B9A\u5143\u7D20\u4E2D\u3002\n\u4F7F\u7528/(\u4F8B\u5982\uFF1ARoot/Level/Current)\u6307\u5B9A\u6307\u5411\u5143\u7D20\u7684\u7ED3\u6784\n\u5143\u7D20\u540D\u79F0\u4E2D\u7981\u6B62\u4F7F\u7528\u7A7A\u683C\u3002","Save text _PARAM2_ in _PARAM1_ of storage _PARAM0_":"\u5C06 _PARAM2_ \u4FDD\u5B58\u5728\u5B58\u50A8 _PARAM0_ \u7684 _PARAM1_ \u4E2D","Load a value":"\u52A0\u8F7D\u4E00\u4E2A\u503C","Load the value saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"\u52A0\u8F7D\u4FDD\u5B58\u5728\u6307\u5B9A\u5143\u7D20\u4E2D\u7684\u503C\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u5728\u573A\u666F\u53D8\u91CF\u4E2D\u3002\n\u4F7F\u7528/(\u793A\u4F8B:Root/Level/Current)\u6307\u5B9A\u901A\u5411\u5143\u7D20\u7684\u7ED3\u6784\n\u5143\u7D20\u540D\u79F0\u4E2D\u7981\u6B62\u4F7F\u7528\u7A7A\u683C\u3002","Load _PARAM1_ from storage _PARAM0_ and store value in _PARAM3_":"\u4ECE\u5B58\u50A8\u5668 _PARAM0_ \u52A0\u8F7D _PARAM1_ \u5E76\u5C06\u503C\u5B58\u50A8\u5728 _PARAM3_ \u4E2D","Load the value saved in the specified element and store it in a variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"\u52A0\u8F7D\u6307\u5B9A\u5143\u7D20\u4E2D\u4FDD\u5B58\u7684\u503C\u5E76\u5C06\u5176\u5B58\u50A8\u5728\u53D8\u91CF\u4E2D\u3002\n\u4F7F\u7528 / \u6307\u5B9A\u901A\u5411\u8BE5\u5143\u7D20\u7684\u7ED3\u6784 (\u4F8B\u5982\uFF1ARoot/Level/Current)\n\u5143\u7D20\u540D\u79F0\u4E2D\u7981\u6B62\u4F7F\u7528\u7A7A\u683C\u3002","Load a text":"\u52A0\u8F7D\u6587\u672C","Load the text saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"\u52A0\u8F7D\u4FDD\u5B58\u5728\u6307\u5B9A\u5143\u7D20\u4E2D\u7684\u6587\u672C\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u5728\u4E00\u4E2A\u573A\u666F\u53D8\u91CF\u4E2D\u3002\n\u4F7F\u7528/(\u793A\u4F8B:Root/Level/Current)\u6307\u5B9A\u901A\u5411\u5143\u7D20\u7684\u7ED3\u6784\n\u5143\u7D20\u540D\u79F0\u4E2D\u7981\u6B62\u4F7F\u7528\u7A7A\u683C\u3002","Load _PARAM1_ from storage _PARAM0_ and store as text in _PARAM3_":"\u4ECE\u5B58\u50A8\u5668 _PARAM0_ \u52A0\u8F7D _PARAM1_ \u5E76\u5C06\u5176\u4F5C\u4E3A\u6587\u672C\u5B58\u50A8\u5728 _PARAM3_ \u4E2D","Load the text saved in the specified element and store it in a variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"\u52A0\u8F7D\u4FDD\u5B58\u5728\u6307\u5B9A\u5143\u7D20\u4E2D\u7684\u6587\u672C\u5E76\u5C06\u5176\u5B58\u50A8\u5728\u53D8\u91CF\u4E2D\u3002\n\u4F7F\u7528 / \u6307\u5B9A\u901A\u5411\u8BE5\u5143\u7D20\u7684\u7ED3\u6784 (\u4F8B\u5982\uFF1A\u6839/\u7EA7\u522B/\u5F53\u524D)\n\u5143\u7D20\u540D\u79F0\u4E2D\u7981\u6B62\u4F7F\u7528\u7A7A\u683C\u3002","Delete an element":"\u5220\u9664\u5143\u7D20","This action deletes the specified element from the specified storage.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"\u6B64\u52A8\u4F5C\u5C06\u4ECE\u6307\u5B9A\u5B58\u50A8\u4E2D\u5220\u9664\u6307\u5B9A\u7684\u5143\u7D20\u3002\n\u6307\u5B9A\u5BFC\u81F4\u5143\u7D20\u7684\u7ED3\u6784\u4F7F\u7528 / (\u4F8B\u5982: Root/Level/Current)\n\u5143\u7D20\u540D\u4E2D\u7981\u6B62\u7A7A\u683C\u3002","Delete _PARAM1_ from storage _PARAM0_":"\u4ECE\u5B58\u50A8 _PARAM0_ \u5220\u9664 _PARAM1_","Clear a storage":"\u6E05\u9664\u5B58\u50A8","Clear the specified storage, removing all data saved in it.":"\u6E05\u9664\u6307\u5B9A\u7684\u5B58\u50A8\uFF0C\u79FB\u9664\u4FDD\u5B58\u7684\u6240\u6709\u6570\u636E\u3002","Delete storage _PARAM0_":"\u5220\u9664\u5B58\u50A8 _PARAM0_","A storage exists":"\u5B58\u50A8\u5DF2\u5B58\u5728","Test if the specified storage exists.":"\u6D4B\u8BD5\u6307\u5B9A\u5B58\u50A8\u662F\u5426\u5B58\u5728\u3002","Storage _PARAM0_ exists":"\u5B58\u50A8 _PARAM0_ \u5B58\u5728","Execute a command":"\u6267\u884C\u547D\u4EE4","This action executes the specified command.":"\u8FD9\u4E2A\u52A8\u4F5C\u6267\u884C\u6307\u5B9A\u7684\u547D\u4EE4\u3002","Execute _PARAM0_":"\u6267\u884C _PARAM0_","Command":"\u547D\u4EE4","Conversion":"\u8F6C\u6362","Text > Number":"\u6587\u5B57 > \u6570\u5B57","Convert the text to a number":"\u5C06\u6587\u672C\u8F6C\u6362\u4E3A\u6570\u5B57","Text to convert to a number":"\u8981\u8F6C\u6362\u6210\u6570\u5B57\u7684\u6587\u672C","Number > Text":"\u6570\u5B57 > \u6587\u5B57","Convert the result of the expression to text":"\u8F6C\u6362\u8868\u8FBE\u5F0F\u7684\u7ED3\u679C\u81F3\u6587\u672C","Expression to be converted to text":"\u8981\u8F6C\u6362\u4E3A\u6587\u672C\u7684\u8868\u8FBE\u5F0F","Number > Text (without scientific notation)":"\u6570\u5B57 > \u6587\u672C\uFF08\u6CA1\u6709\u79D1\u5B66\u8BB0\u6570\u6CD5\uFF09","Convert the result of the expression to text, without using the scientific notation":"\u5C06\u8868\u8FBE\u5F0F\u7684\u7ED3\u679C\u8F6C\u6362\u4E3A\u6587\u672C\uFF0C\u800C\u4E0D\u4F7F\u7528\u79D1\u5B66\u8BB0\u6570\u6CD5","Degrees > Radians":"\u5EA6 >> \u5F27\u5EA6","Converts the angle, expressed in degrees, into radians":"\u5C06\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u8868\u793A\uFF09\u8F6C\u6362\u4E3A\u5F27\u5EA6","Radians > Degrees":"\u5F27\u5EA6 > \u5EA6","Converts the angle, expressed in radians, into degrees":"\u5C06\u4EE5\u5F27\u5EA6\u8868\u793A\u7684\u89D2\u5EA6\u8F6C\u6362\u4E3A\u5EA6\u6570","Angle, in radians":"\u4EE5\u5F27\u5EA6\u4E3A\u5355\u4F4D\u7684\u89D2\u5EA6","Convert variable to JSON":"\u5C06\u53D8\u91CF\u8F6C\u6362\u4E3A JSON","Convert a variable to JSON":"\u5C06\u53D8\u91CF\u8F6C\u6362\u4E3A JSON","JSON":"JSON","The variable to be stringified":"\u8981\u5B57\u7B26\u4E32\u5316\u7684\u53D8\u91CF","Convert global variable to JSON":"\u5C06\u5168\u5C40\u53D8\u91CF\u8F6C\u6362\u4E3AJSON","Convert a global variable to JSON":"\u5C06\u5168\u5C40\u53D8\u91CF\u8F6C\u6362\u4E3AJSON","The global variable to be stringified":"\u5168\u5C40\u53D8\u91CF\u88AB\u5B57\u7B26\u4E32\u5316","Convert object variable to JSON":"\u5C06\u5BF9\u8C61\u53D8\u91CF\u8F6C\u6362\u4E3AJSON","Convert an object variable to JSON":"\u5C06\u5BF9\u8C61\u53D8\u91CF\u8F6C\u6362\u4E3AJSON","The object with the variable":"\u4E0E\u53D8\u91CF\u7684\u5BF9\u8C61","The object variable to be stringified":"\u8981\u88AB\u5B57\u7B26\u4E32\u5316\u7684\u5BF9\u8C61\u53D8\u91CF","Convert JSON to a scene variable":"\u8F6C\u6362 JSON \u4E3A\u573A\u666F\u53D8\u91CF","Parse a JSON object and store it into a scene variable":"\u89E3\u6790 JSON \u5BF9\u8C61\u5E76\u5C06\u5176\u5B58\u50A8\u5230\u573A\u666F\u53D8\u91CF\u4E2D","Convert JSON string _PARAM0_ and store it into variable _PARAM1_":"\u8F6C\u6362 JSON \u5B57\u7B26\u4E32 _PARAM0_ \u5E76\u5B58\u50A8\u5230\u53D8\u91CF _PARAM1_","JSON string":"JSON \u5B57\u7B26\u4E32","Variable where store the JSON object":"\u5B58\u50A8JSON\u5BF9\u8C61\u7684\u53D8\u91CF","Convert JSON to global variable":"\u5C06JSON\u8F6C\u6362\u4E3A\u5168\u5C40\u53D8\u91CF","Parse a JSON object and store it into a global variable":"\u89E3\u6790\u4E00\u4E2AJSON\u5BF9\u8C61\u5E76\u5C06\u5176\u5B58\u50A8\u5230\u4E00\u4E2A\u5168\u5C40\u53D8\u91CF\u4E2D","Convert JSON string _PARAM0_ and store it into global variable _PARAM1_":"\u8F6C\u6362 JSON \u5B57\u7B26\u4E32 _PARAM0_ \u5E76\u5B58\u50A8\u5230\u5168\u5C40\u53D8\u91CF _PARAM1_","Global variable where store the JSON object":"\u5B58\u50A8JSON\u5BF9\u8C61\u7684\u5168\u5C40\u53D8\u91CF","Convert JSON to a variable":"\u5C06 JSON \u8F6C\u6362\u4E3A\u53D8\u91CF","Parse a JSON object and store it into a variable":"\u89E3\u6790\u4E00\u4E2A JSON \u5BF9\u8C61\u5E76\u5C06\u5176\u5B58\u50A8\u5230\u4E00\u4E2A\u53D8\u91CF\u4E2D","Variable where to store the JSON object":"\u5B58\u50A8 JSON \u5BF9\u8C61\u7684\u53D8\u91CF","Convert JSON to object variable":"\u5C06JSON\u8F6C\u6362\u4E3A\u5BF9\u8C61\u53D8\u91CF","Parse a JSON object and store it into an object variable":"\u89E3\u6790JSON\u5BF9\u8C61\u5E76\u5C06\u5176\u5B58\u50A8\u5230\u5BF9\u8C61\u53D8\u91CF\u4E2D","Parse JSON string _PARAM0_ and store it into variable _PARAM2_ of _PARAM1_":"\u89E3\u6790JSON\u5B57\u7B26\u4E32_PARAM0_\u5E76\u5C06\u5176\u5B58\u50A8\u5230_PARAM1_\u7684\u53D8\u91CF_PARAM2_\u4E2D","Object variable where store the JSON object":"\u5B58\u50A8JSON\u5BF9\u8C61\u7684\u5BF9\u8C61\u53D8\u91CF","Common features that can be used for all objects in GDevelop.":"\u53EF\u7528\u4E8E GDevelop \u4E2D\u6240\u6709\u5BF9\u8C61\u7684\u5171\u540C\u7279\u5F81\u3002","Movement using forces":"\u4F7F\u7528\u529B\u79FB\u52A8","Base object":"\u57FA\u5BF9\u8C61","Compare the X position of the object.":"\u6BD4\u8F83\u5BF9\u8C61\u7684 X \u4F4D\u7F6E\u3002","the X position":"X \u4F4D\u7F6E","Change the X position of an object.":"\u66F4\u6539\u5BF9\u8C61\u7684 X \u4F4D\u7F6E\u3002","Compare the Y position of an object.":"\u6BD4\u8F83\u5BF9\u8C61\u7684 Y \u4F4D\u7F6E","the Y position":"Y \u4F4D\u7F6E","Change the Y position of an object.":"\u66F4\u6539\u5BF9\u8C61\u7684 Y \u4F4D\u7F6E\u3002","Change the position of an object.":"\u66F4\u6539\u5BF9\u8C61\u7684\u4F4D\u7F6E\u3002","Change the position of _PARAM0_: _PARAM1_ _PARAM2_ (x axis), _PARAM3_ _PARAM4_ (y axis)":"\u66F4\u6539_PARAM0_\u7684\u4F4D\u7F6E: _PARAM1_ _PARAM2_ (x \u8F74), _PARAM3_ _PARAM4_ (y \u8F74)","Modification's sign":"\u4FEE\u6539\u7B26\u53F7","Center position":"\u4E2D\u5FC3\u4F4D\u7F6E","Change the position of an object, using its center.":"\u4EE5\u5BF9\u8C61\u7684\u4E2D\u5FC3\u4F4D\u7F6E\u66F4\u6539\u5176\u4F4D\u7F6E\u3002","Change the position of the center of _PARAM0_: _PARAM1_ _PARAM2_ (x axis), _PARAM3_ _PARAM4_ (y axis)":"\u66F4\u6539_PARAM0_\u7684\u4E2D\u5FC3\u4F4D\u7F6E: _PARAM1_ _PARAM2_ (x \u8F74), _PARAM3_ _PARAM4_ (y \u8F74)","Center X position":"\u4E2D\u5FC3 X \u4F4D\u7F6E","the X position of the center of rotation":"\u65CB\u8F6C\u4E2D\u5FC3\u7684 X \u4F4D\u7F6E","the X position of the center":"\u4E2D\u5FC3\u7684 X \u4F4D\u7F6E","Center Y position":"\u4E2D\u5FC3 Y \u4F4D\u7F6E","the Y position of the center of rotation":"\u65CB\u8F6C\u4E2D\u5FC3\u7684 Y \u4F4D\u7F6E","the Y position of the center":"\u4E2D\u5FC3\u7684 Y \u4F4D\u7F6E","Bounding box left position":"\u8FB9\u6846\u5DE6\u4FA7\u4F4D\u7F6E","the bounding box (the area encapsulating the object) left position":"\u8FB9\u754C\u6846(\u5C01\u88C5\u7269\u4F53\u7684\u533A\u57DF)\u5DE6\u4F4D\u7F6E","the bounding box left position":"\u8FB9\u754C\u6846\u5DE6\u4FA7\u4F4D\u7F6E","Position \u276F Bounding Box":"\u4F4D\u7F6E \u276F \u8FB9\u6846","Bounding box top position":"\u8FB9\u754C\u6846\u9876\u90E8\u4F4D\u7F6E","the bounding box (the area encapsulating the object) top position":"\u8FB9\u754C\u6846(\u5C01\u88C5\u7269\u4F53\u7684\u533A\u57DF)\u9876\u4F4D\u7F6E","the bounding box top position":"\u8FB9\u754C\u6846\u9876\u90E8\u4F4D\u7F6E","Bounding box right position":"\u8FB9\u754C\u6846\u53F3\u4FA7\u4F4D\u7F6E","the bounding box (the area encapsulating the object) right position":"\u8FB9\u754C\u6846(\u5C01\u88C5\u7269\u4F53\u7684\u533A\u57DF)\u53F3\u4F4D\u7F6E","the bounding box right position":"\u8FB9\u754C\u6846\u53F3\u4FA7\u4F4D\u7F6E","Bounding box bottom position":"\u8FB9\u754C\u6846\u5E95\u90E8\u4F4D\u7F6E","the bounding box (the area encapsulating the object) bottom position":"\u8FB9\u6846(\u5BF9\u8C61\u5C01\u88C5\u533A\u57DF)\u5E95\u90E8\u4F4D\u7F6E","the bounding box bottom position":"\u8FB9\u754C\u6846\u5E95\u90E8\u4F4D\u7F6E","Bounding box center X position":"\u8FB9\u754C\u6846\u4E2D\u5FC3 X \u4F4D\u7F6E","the bounding box (the area encapsulating the object) center X position":"\u8FB9\u754C\u6846 (\u5BF9\u8C61\u5C01\u88C5\u533A\u57DF) \u4E2D\u5FC3 X \u4F4D\u7F6E","the bounding box center X position":"\u8FB9\u754C\u6846\u4E2D\u5FC3 X \u4F4D\u7F6E","Bounding box center Y position":"\u8FB9\u754C\u6846\u4E2D\u5FC3 Y \u4F4D\u7F6E","the bounding box (the area encapsulating the object) center Y position":"\u8FB9\u754C\u6846(\u5C01\u88C5\u7269\u4F53\u7684\u533A\u57DF)\u4E2D\u5FC3Y\u4F4D\u7F6E","the bounding box center Y position":"\u8FB9\u754C\u6846\u4E2D\u5FC3Y\u4F4D\u7F6E","Put around a position":"\u653E\u5728\u67D0\u4F4D\u7F6E\u9644\u8FD1","Position the center of the given object around a position, using the specified angle and distance.":"\u4F7F\u7528\u6307\u5B9A\u7684\u89D2\u5EA6\u548C\u8DDD\u79BB\uFF0C\u5C06\u7ED9\u5B9A\u5BF9\u8C61\u7684\u4E2D\u5FC3\u56F4\u7ED5\u4E00\u4E2A\u4F4D\u7F6E\u5B9A\u4F4D\u3002","Put _PARAM0_ around _PARAM1_;_PARAM2_, with an angle of _PARAM4_ degrees and _PARAM3_ pixels distance.":"\u628A _PARAM0_ \u56F4\u7E5E _PARAM1_ \uFF1B _PARAM2_ \uFF0C\u4EE5 _PARAM4_ \u89D2\u5EA6\u548C _PARAM3_ \u50CF\u7D20\u8DDD\u79BB\u3002","Change the angle of rotation of an object (in degrees). For 3D objects, this is the rotation around the Z axis.":"\u66F4\u6539\u5BF9\u8C61\u7684\u65CB\u8F6C\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002\u5BF9\u4E8E 3D \u5BF9\u8C61\uFF0C\u8FD9\u662F\u56F4\u7ED5 Z \u8F74\u7684\u65CB\u8F6C\u3002","Rotate":"\u65CB\u8F6C","Rotate an object, clockwise if the speed is positive, counterclockwise otherwise. For 3D objects, this is the rotation around the Z axis.":"\u65CB\u8F6C\u5BF9\u8C61\uFF0C\u5F53\u901F\u5EA6\u4E3A\u6B63\u65F6\u987A\u65F6\u9488\u65CB\u8F6C\uFF0C\u53CD\u4E4B\u5219\u9006\u65F6\u9488\u65CB\u8F6C\u3002\u5BF9\u4E8E 3D \u5BF9\u8C61\uFF0C\u8FD9\u662F\u56F4\u7ED5 Z \u8F74\u7684\u65CB\u8F6C\u3002","Rotate _PARAM0_ at speed _PARAM1_ deg/second":"\u4EE5 _PARAM1_deg/\u79D2\u7684\u901F\u5EA6\u65CB\u8F6C _PARAM0_","Rotate toward angle":"\u5411\u89D2\u65CB\u8F6C","Rotate an object towards an angle with the specified speed.":"\u4EE5\u6307\u5B9A\u901F\u5EA6\u5411\u4E00\u89D2\u5EA6\u65CB\u8F6C\u5BF9\u8C61\u3002","Rotate _PARAM0_ towards _PARAM1_ at speed _PARAM2_ deg/second":"\u4EE5 _PARAM2_deg/\u79D2\u7684\u901F\u5EA6\u65CB\u8F6C _PARAM0_ \u671D_PARAM1_","Angle to rotate towards (in degrees)":"\u8981\u5411\u4F4F\u65CB\u8F6C\u7684\u89D2\u5EA6 ( \u4EE5\u5EA6\u4E3A\u5355\u4F4D )","Enter 0 for an immediate rotation.":"\u8F93\u5165 0 \u8868\u793A\u7ACB\u5373\u65CB\u8F6C.","Rotate toward position":"\u5411\u4E00\u4F4D\u7F6E\u65CB\u8F6C","Rotate an object towards a position, with the specified speed.":"\u65CB\u8F6C\u7269\u4F53\u671D\u5411\u4E00\u4E2A\u4F4D\u7F6E\uFF0C\u7528\u6307\u5B9A\u7684\u901F\u5EA6\u3002","Rotate _PARAM0_ towards _PARAM1_;_PARAM2_ at speed _PARAM3_ deg/second":"\u65CB\u8F6C _PARAM0_ \u671D\u7740_PARAM1_; _PARAM2_ \u4EE5\u901F\u5EA6 _PARAM3_ deg/\u79D2","Rotate toward another object":"\u671D\u53E6\u4E00\u4E2A\u5BF9\u8C61\u65CB\u8F6C","Rotate an object towards another object, with the specified speed. Note that if multiple instances of the target object are picked, only the first one will be used. Use a For Each event or actions like \"Pick nearest object\", \"Pick a random object\" to refine the choice of the target object.":"\u4EE5\u6307\u5B9A\u7684\u901F\u5EA6\u5C06\u7269\u4F53\u65CB\u8F6C\u671D\u5411\u53E6\u4E00\u4E2A\u7269\u4F53\u3002\u8BF7\u6CE8\u610F\uFF0C\u5982\u679C\u9009\u62E9\u4E86\u76EE\u6807\u7269\u4F53\u7684\u591A\u4E2A\u5B9E\u4F8B\uFF0C\u5219\u53EA\u4F1A\u4F7F\u7528\u7B2C\u4E00\u4E2A\u3002\u4F7F\u7528\u201C\u5FAA\u73AF\u904D\u5386\u201D\u4E8B\u4EF6\u6216\u201C\u9009\u62E9\u6700\u8FD1\u7684\u7269\u4F53\u201D\u3001\u201C\u9009\u62E9\u968F\u673A\u7269\u4F53\u201D\u7B49\u64CD\u4F5C\u6765\u7EC6\u5316\u76EE\u6807\u7269\u4F53\u7684\u9009\u62E9\u3002","Target object":"\u76EE\u6807\u5BF9\u8C61","Add a force":"\u6DFB\u52A0\u529B","Add a force to an object. The object will move according to all of the forces it has.":"\u5411\u5BF9\u8C61\u6DFB\u52A0\u4E00\u4E2A\u529B\u3002\u7269\u4F53\u5C06\u6839\u636E\u5B83\u6240\u62E5\u6709\u7684\u6240\u6709\u529B\u79FB\u52A8\u3002","Add to _PARAM0_ _PARAM3_ force of _PARAM1_ p/s on X axis and _PARAM2_ p/s on Y axis":"\u6DFB\u52A0 _PARAM0_ _PARAM3_ \u529B\u5728 _PARAM1_ p/s X \u8F74\u4E0A \u548C _PARAM2_ p/s Y \u8F74\u4E0A","Speed on X axis (in pixels per second)":"X\u8F74\u4E0A\u7684\u901F\u5EA6\uFF08\u50CF\u7D20\u6BCF\u79D2\uFF09","Speed on Y axis (in pixels per second)":"Y\u8F74\u4E0A\u7684\u901F\u5EA6\uFF08\u50CF\u7D20\u6BCF\u79D2\uFF09","Force multiplier":"\u529B\u91CF\u500D\u589E","Add a force (angle)":"\u6DFB\u52A0\u4E00\u4E2A\u529B \uFF08\u89D2\uFF09","Add a force to an object. The object will move according to all of the forces it has. This action creates the force using the specified angle and length.":"\u5411\u5BF9\u8C61\u6DFB\u52A0\u4E00\u4E2A\u529B\u3002\u7269\u4F53\u5C06\u6839\u636E\u5B83\u6240\u62E5\u6709\u7684\u6240\u6709\u529B\u79FB\u52A8\u3002\u6B64\u52A8\u4F5C\u4F7F\u7528\u6307\u5B9A\u7684\u89D2\u5EA6\u548C\u957F\u5EA6\u521B\u5EFA\u529B\u3002","Add to _PARAM0_ _PARAM3_ force, angle: _PARAM1_ degrees and length: _PARAM2_ pixels":"\u6DFB\u52A0\u5230 _PARAM0_ _PARAM3_ \u529B, \u89D2\u5EA6: _PARAM1_ \u5EA6\u548C\u957F\u5EA6: _PARAM2_ \u50CF\u7D20","Add a force to move toward a position":"\u6DFB\u52A0\u4E00\u4E2A\u529B\u8D70\u5411\u67D0\u4F4D\u7F6E","Add a force to an object to make it move toward a position.":"\u6DFB\u52A0\u4E00\u4E2A\u529B\u4F7F\u5BF9\u8C61\u8D70\u5411\u67D0\u4E2A\u4F4D\u7F6E","Move _PARAM0_ toward _PARAM1_;_PARAM2_ with _PARAM4_ force of _PARAM3_ pixels":"\u5C06 _PARAM0_ \u79FB\u52A8\u5230 _PARAM1_; _PARAM2_ \u548C _PARAM4_ \u529B\u7684 _PARAM3_ \u50CF\u7D20","Stop the object":"\u505C\u6B62\u5BF9\u8C61","Stop the object by deleting all of its forces.":"\u901A\u8FC7\u5220\u9664\u6240\u6709\u7684\u529B\u6765\u505C\u6B62\u5BF9\u8C61\u3002","Stop _PARAM0_ (remove all forces)":"\u505C\u6B62 _PARAM0_ (\u79FB\u9664\u6240\u6709\u529B\u91CF)","Delete the object":"\u5220\u9664\u6B64\u5BF9\u8C61","Delete the specified object.":"\u5220\u9664\u6307\u5B9A\u7684\u5BF9\u8C61\u3002","Delete _PARAM0_":"\u5220\u9664 _PARAM0_","Z order":"Z \u987A\u5E8F","Modify the Z-order of an object":"\u4FEE\u6539\u5BF9\u8C61\u7684 Z \u987A\u5E8F","the z-order":"z-\u987A\u5E8F","Move the object to a different layer.":"\u5C06\u5176\u79FB\u81F3\u4E0D\u540C\u7684\u5217\u8868\u3002","Put _PARAM0_ on the layer _PARAM1_":"\u628A _PARAM0_ \u653E\u5728\u56FE\u5C42 _PARAM1_","Move it to this layer":"\u5C06\u5176\u79FB\u52A8\u5230\u6B64\u5C42","Change object variable value":"\u66F4\u6539\u5BF9\u8C61\u53D8\u91CF\u7684\u503C","Modify the number value of an object variable.":"\u4FEE\u6539\u5BF9\u8C61\u53D8\u91CF\u7684\u6570\u503C\u3002","the variable _PARAM1_":"\u53D8\u91CF _PARAM1_","Modify the text of an object variable.":"\u4FEE\u6539\u5BF9\u8C61\u53D8\u91CF\u7684\u6587\u672C\u3002","Modify the boolean value of an object variable.":"\u4FEE\u6539\u5BF9\u8C61\u53D8\u91CF\u7684\u5E03\u5C14\u503C\u3002","Change the variable _PARAM1_ of _PARAM0_: _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u53D8\u91CF _PARAM1_\uFF1A_PARAM2_","Object variable value":"\u5BF9\u8C61\u53D8\u91CF\u503C","Compare the number value of an object variable.":"\u6BD4\u8F83\u5BF9\u8C61\u53D8\u91CF\u7684\u6570\u503C\u3002","Compare the text of an object variable.":"\u6BD4\u8F83\u5BF9\u8C61\u53D8\u91CF\u7684\u6587\u672C\u3002","Compare the boolean value of an object variable.":"\u6BD4\u8F83\u5BF9\u8C61\u53D8\u91CF\u7684\u5E03\u5C14\u503C\u3002","The variable _PARAM1_ of _PARAM0_ is _PARAM2_":"_PARAM0_ \u7684\u53D8\u91CF _PARAM1_ \u662F _PARAM2_","the text of variable _PARAM1_":"\u53D8\u91CF _PARAM1_ \u7684\u6587\u672C","Set the boolean value of variable _PARAM1_ of _PARAM0_ to _PARAM2_":"\u5C06 _PARAM0_ \u7684\u53D8\u91CF _PARAM1_ \u7684\u5E03\u5C14\u503C\u8BBE\u7F6E\u4E3A _PARAM2_","Toggles the boolean value of an object variable.":"\u5207\u6362\u5BF9\u8C61\u53D8\u91CF\u7684\u5E03\u5C14\u503C\u3002","Toggle the boolean value of variable _PARAM1_ of _PARAM0_":"\u5207\u6362_PARAM0_\u53D8\u91CF_PARAM1_ \u7684\u5E03\u5C14\u503C","Check if the specified child of the object structure variable exists.":"\u68C0\u67E5\u5BF9\u8C61\u7ED3\u6784\u53D8\u91CF\u7684\u6307\u5B9A\u5B50\u9879\u662F\u5426\u5B58\u5728\u3002","Child _PARAM2_ of variable _PARAM1_ of _PARAM0_ exists":"_PARAM0_ \u7684\u53D8\u91CF _PARAM1_ \u7684\u5B50 _PARAM2_ \u5B58\u5728","Variables \u276F Arrays and structures":"\u53D8\u91CF \u276F \u6570\u7EC4\u548C\u7ED3\u6784","Remove a child from an object structure variable.":"\u4ECE\u5BF9\u8C61\u7ED3\u6784\u53D8\u91CF\u4E2D\u5220\u9664\u4E00\u4E2A\u5B50\u9879\u3002","Remove child _PARAM2_ from variable _PARAM1_ of _PARAM0_":"\u4ECE _PARAM0_ \u7684\u53D8\u91CF _PARAM1_ \u4E2D\u5220\u9664\u5B50 _PARAM2_","Remove all the children from the object array or structure variable.":"\u4ECE\u5BF9\u8C61\u6570\u7EC4\u6216\u7ED3\u6784\u53D8\u91CF\u4E2D\u5220\u9664\u6240\u6709\u5B50\u9879\u3002","Clear children from variable _PARAM1_ of _PARAM0_":"\u4ECE _PARAM0_ \u7684\u53D8\u91CF _PARAM1_ \u4E2D\u5220\u9664\u5B50 _PARAM2_","Hide":"\u9690\u85CF","Hide the specified object.":"\u9690\u85CF\u6307\u5B9A\u5BF9\u8C61\u3002","Hide _PARAM0_":"\u9690\u85CF _PARAM0_","Show the specified object.":"\u663E\u793A\u6307\u5B9A\u7684\u5BF9\u8C61\u3002","Show _PARAM0_":"\u663E\u793A _PARAM0_","Compare the angle, in degrees, of the specified object. For 3D objects, this is the angle around the Z axis.":"\u6BD4\u8F83\u6307\u5B9A\u5BF9\u8C61\u7684\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002\u5BF9\u4E8E 3D \u5BF9\u8C61\uFF0C\u8FD9\u662F\u56F4\u7ED5 Z \u8F74\u7684\u89D2\u5EA6\u3002","the angle (in degrees)":"\u89D2\u5EA6(\u4EE5\u5EA6\u4E3A\u5355\u4F4D)","Z-order":"Z \u987A\u5E8F","Compare the Z-order of the specified object.":"\u6BD4\u8F83\u6307\u5B9A\u5BF9\u8C61\u7684 Z-\u987A\u5E8F\u3002","the Z-order":"Z \u987A\u5E8F","Current layer":"\u5F53\u524D\u5C42","Check if the object is on the specified layer.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5728\u6307\u5B9A\u7684\u5C42\u4E0A\u3002","_PARAM0_ is on layer _PARAM1_":"_PARAM0_ \u4F4D\u4E8E\u5C42 _PARAM1_","Check if an object is visible.":"\u68C0\u67E5\u4E00\u4E2A\u5BF9\u8C61\u662F\u5426\u53EF\u89C1\u3002","_PARAM0_ is visible (not marked as hidden)":"_PARAM0_ \u662F\u53EF\u89C1\u7684(\u672A\u6807\u8BB0\u4E3A\u9690\u85CF)","Object is stopped (no forces applied on it)":"\u5BF9\u8C61\u5DF2\u505C\u6B62 (\u6CA1\u6709\u9002\u7528\u4E8E\u5B83\u7684\u529B)","Check if an object is not moving":"\u68C0\u67E5\u4E00\u4E2A\u5BF9\u8C61\u662F\u5426\u5728\u79FB\u52A8","_PARAM0_ is stopped":"_PARAM0_ \u5DF2\u505C\u6B62","Speed (from forces)":"\u901F\u5EA6(\u6765\u81EA\u529B)","Compare the overall speed of an object":"\u6BD4\u8F83\u5BF9\u8C61\u6574\u4F53\u7684\u901F\u5EA6","the overall speed":"\u603B\u901F\u5EA6","Angle of movement (using forces)":"\u79FB\u52A8\u89D2\u5EA6 (\u4F7F\u7528\u529B)","Compare the angle of movement of an object according to the forces applied on it.":"\u6839\u636E\u65BD\u52A0\u5728\u7269\u4F53\u4E0A\u7684\u529B\u6765\u6BD4\u8F83\u7269\u4F53\u7684\u8FD0\u52A8\u89D2\u5EA6\u3002","Angle of movement of _PARAM0_ is _PARAM1_ (tolerance: _PARAM2_ degrees)":"_PARAM0_ \u7684\u79FB\u52A8\u89D2\u5EA6\u662F _PARAM1_ (\u516C\u5DEE: _PARAM2_ \u5EA6)","Angle of movement of _PARAM0_ is _PARAM1_ \u00B1 _PARAM2_\u00B0":"_PARAM0_ \u7684\u79FB\u52A8\u89D2\u5EA6\u4E3A _PARAM1_ \u00B1 _PARAM2_\u00B0","The boolean value of variable _PARAM1_ of object _PARAM0_ is _PARAM2_":"\u5BF9\u8C61 _PARAM0_ \u7684\u53D8\u91CF _PARAM1_ \u7684\u5E03\u5C14\u503C\u662F _PARAM2_","Add value to object array variable":"\u5411\u5BF9\u8C61\u6570\u7EC4\u53D8\u91CF\u6DFB\u52A0\u503C","Adds a text (string) to the end of an object array variable.":"\u5728\u5BF9\u8C61\u6570\u7EC4\u53D8\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u6587\u672C (\u5B57\u7B26\u4E32)\u3002","Add value _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"\u5C06\u503C _PARAM2_ \u6DFB\u52A0\u5230 _PARAM0_ \u7684\u6570\u7EC4\u53D8\u91CF _PARAM1_","Adds a number to the end of an object array variable.":"\u5C06\u4E00\u4E2A\u6570\u5B57\u6DFB\u52A0\u5230\u5BF9\u8C61\u6570\u7EC4\u53D8\u91CF\u7684\u672B\u5C3E\u3002","Adds a boolean to the end of an object array variable.":"\u5728\u5BF9\u8C61\u6570\u7EC4\u53D8\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u5E03\u5C14\u503C\u3002","Adds an existing variable to the end of an object array variable.":"\u5C06\u73B0\u6709\u53D8\u91CF\u6DFB\u52A0\u5230\u5BF9\u8C61\u6570\u7EC4\u53D8\u91CF\u7684\u7ED3\u5C3E\u3002","Add variable _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"\u5C06\u53D8\u91CF _PARAM2_ \u6DFB\u52A0\u5230 _PARAM0_ \u7684\u6570\u7EC4\u53D8\u91CF _PARAM1_","The content of the object variable will *be copied* and added at the end of the array.":"\u5BF9\u8C61\u53D8\u91CF\u7684\u5185\u5BB9\u5C06*\u88AB\u590D\u5236*\u5E76\u6DFB\u52A0\u5230\u6570\u7EC4\u7684\u672B\u5C3E\u3002","Add text _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"\u5C06\u6587\u672C _PARAM2_ \u6DFB\u52A0\u5230 _PARAM0_ \u7684\u6570\u7EC4\u53D8\u91CF _PARAM1_","Add number _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"\u5C06\u6570\u5B57 _PARAM2_ \u6DFB\u52A0\u5230 _PARAM0_ \u7684\u6570\u7EC4\u53D8\u91CF _PARAM1_","Add boolean _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"\u5C06\u5E03\u5C14\u503C _PARAM2_ \u6DFB\u52A0\u5230 _PARAM0_ \u7684\u6570\u7EC4\u53D8\u91CF _PARAM1_","Removes a variable at the specified index of an object array variable.":"\u5728\u5BF9\u8C61\u6570\u7EC4\u53D8\u91CF\u7684\u6307\u5B9A\u7D22\u5F15\u5904\u5220\u9664\u53D8\u91CF","Remove variable at index _PARAM2_ from array variable _PARAM1_ of _PARAM0_":"\u4ECE _PARAM0_ \u7684\u6570\u7EC4\u53D8\u91CF _PARAM1_ \u79FB\u9664\u7D22\u5F15 _PARAM2_ \u7684\u53D8\u91CF","Compare the number of children in an object array variable.":"\u6BD4\u8F83\u5BF9\u8C61\u6570\u7EC4\u53D8\u91CF\u4E2D\u5B50\u9879\u7684\u6570\u91CF\u3002","The number of children in the array variable _PARAM1_":"\u6570\u7EC4\u53D8\u91CF _PARAM1_ \u4E2D\u7684\u5B50\u7EA7\u6570","Get the value of the first element of an object array variable, if it is a text (string) variable.":"\u83B7\u53D6\u5BF9\u8C61\u6570\u7EC4\u53D8\u91CF\u7684\u7B2C\u4E00\u4E2A\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u6587\u672C(\u5B57\u7B26\u4E32) \u53D8\u91CF\u3002","Get the value of the first element of an object array variable, if it is a number variable.":"\u83B7\u53D6\u5BF9\u8C61\u6570\u7EC4\u53D8\u91CF\u7684\u7B2C\u4E00\u4E2A\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u4E00\u4E2A\u6570\u5B57\u53D8\u91CF\u3002","Get the value of the last element of an object array variable, if it is a text (string) variable.":"\u83B7\u53D6\u5BF9\u8C61\u6570\u7EC4\u53D8\u91CF\u7684\u6700\u540E\u4E00\u4E2A\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u6587\u672C(\u5B57\u7B26\u4E32) \u53D8\u91CF\u3002","Get the value of the last element of an object array variable, if it is a number variable.":"\u83B7\u53D6\u5BF9\u8C61\u6570\u7EC4\u53D8\u91CF\u7684\u6700\u540E\u4E00\u4E2A\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u4E00\u4E2A\u6570\u5B57\u53D8\u91CF\u3002","Behavior activated":"\u884C\u4E3A\u662F\u6FC0\u6D3B\u7684","Check if the behavior is activated for the object.":"\u68C0\u67E5\u5BF9\u8C61\u7684\u884C\u4E3A\u662F\u5426\u88AB\u6FC0\u6D3B\u3002","Behavior _PARAM1_ of _PARAM0_ is activated":"_PARAM0_ \u7684\u884C\u4E3A _PARAM1_ \u662F\u6FC0\u6D3B\u7684","De/activate a behavior":"\u7981/\u6FC0\u6D3B \u4E00\u4E2A\u884C\u4E3A","De/activate the behavior for the object.":"\u7981/\u6FC0\u6D3B \u5BF9\u8C61\u7684\u884C\u4E3A","Activate behavior _PARAM1_ of _PARAM0_: _PARAM2_":"\u6FC0\u6D3B _PARAM0_ \u7684\u884C\u4E3A _PARAM1_ : _PARAM2_","Activate?":"\u6FC0\u6D3B\u7684?","Add a force to move toward an object":"\u6DFB\u52A0\u4E00\u4E2A\u529B\u79FB\u52A8\u5411\u67D0\u5BF9\u8C61","Add a force to an object to make it move toward another.":"\u6DFB\u52A0\u529B\u5230\u4E00\u4E2A\u5BF9\u8C61\u4F7F\u5176\u79FB\u52A8\u5411\u53E6\u4E00\u4E2A\u5BF9\u8C61","Move _PARAM0_ toward _PARAM1_ with _PARAM3_ force of _PARAM2_ pixels":"\u5C06 _PARAM0_ \u79FB\u52A8\u5230 _PARAM1_ \u548C _PARAM3_ \u529B\u7684 _PARAM2_ \u50CF\u7D20","Target Object":"\u76EE\u6807\u5BF9\u8C61","Add a force to move around an object":"\u6DFB\u52A0\u4E00\u4E2A\u529B\u79FB\u52A8\u5230\u67D0\u5BF9\u8C61\u9644\u8FD1","Add a force to an object to make it rotate around another.\nNote that the movement is not precise, especially if the speed is high.\nTo position an object around a position more precisely, use the actions in category \"Position\".":"\u7ED9\u7269\u4F53\u589E\u52A0\u4E00\u4E2A\u529B\u91CF\u4F7F\u5176\u56F4\u7ED5\u53E6\u4E00\u4E2A\u7269\u4F53\u65CB\u8F6C\u3002\n\u8BF7\u6CE8\u610F\uFF0C\u79FB\u52A8\u901F\u5EA6\u5E76\u4E0D\u7CBE\u786E\uFF0C\u7279\u522B\u662F\u5728\u901F\u5EA6\u5F88\u9AD8\u7684\u60C5\u51B5\u4E0B\u3002\n\u8981\u66F4\u7CBE\u786E\u5730\u5C06\u7269\u4F53\u7F6E\u4E8E\u67D0\u4E2A\u4F4D\u7F6E\u5468\u56F4\uFF0C\u8BF7\u4F7F\u7528\u201C\u4F4D\u7F6E\u201D\u7C7B\u522B\u4E2D\u7684\u52A8\u4F5C\u3002","Rotate _PARAM0_ around _PARAM1_ at _PARAM2_ deg/sec and _PARAM3_ pixels away":"\u65CB\u8F6C _PARAM0_ \u5230 _PARAM1_ \u7684 _PARAM3_ \u9644\u8FD1\uFF0C\u901F\u5EA6 _PARAM2_","Rotate around this object":"\u56F4\u7ED5\u65CB\u8F6C\u5230\u6B64\u5BF9\u8C61","Speed (in degrees per second)":"\u901F\u5EA6\uFF08\u5EA6\u6BCF\u79D2\uFF09","Distance (in pixels)":"\u8DDD\u79BB ( \u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D )","Put the object around another":"\u5C06\u8BE5\u5BF9\u8C61\u653E\u5728\u53E6\u4E00\u4E2A\u5BF9\u8C61\u9644\u8FD1","Position an object around another, with the specified angle and distance. The center of the objects are used for positioning them.":"\u5C06\u5BF9\u8C61\u653E\u7F6E\u5728\u53E6\u4E00\u4E2A\u5BF9\u8C61\u5468\u56F4\uFF0C\u6307\u5B9A\u89D2\u5EA6\u548C\u8DDD\u79BB\u3002\u5BF9\u8C61\u7684\u4E2D\u5FC3\u88AB\u7528\u6765\u5B9A\u4F4D\u5B83\u4EEC\u3002","Put _PARAM0_ around _PARAM1_, with an angle of _PARAM3_ degrees and _PARAM2_ pixels distance.":"\u5C06 _PARAM0_ \u653E\u5728 _PARAM1_ \u5468\u56F4\uFF0C\u89D2\u5EA6\u4E3A _PARAM3_ \u5EA6\uFF0C\u8DDD\u79BB\u4E3A _PARAM2_ \u50CF\u7D20\u3002","\"Center\" Object":"\u300C\u4E2D\u5FC3\u300D\u5BF9\u8C61","Separate objects":"\u8FDC\u79BB\u5BF9\u8C61","Move an object away from another using their collision masks.\nBe sure to call this action on a reasonable number of objects\nto avoid slowing down the game.":"\u4F7F\u7528\u7269\u4F53\u7684\u78B0\u649E\u906E\u7F69\u786E\u4FDD\u4E8C\u8005\u4E0D\u91CD\u53E0\uFF0C\u9002\u7528\u4E8E\u969C\u788D\u7269\u3001\u5899\u58C1\u3001\u5730\u9762\u7B49\u3002\n\u786E\u4FDD\u5728\u5408\u7406\u7684\u7269\u4F53\u4E0A\u8C03\u7528\u8FD9\u4E2A\u52A8\u4F5C\n\u4EE5\u907F\u514D\u653E\u6162\u6E38\u620F\u901F\u5EA6\u3002","Move _PARAM0_ away from _PARAM1_ (only _PARAM0_ will move)":"\u79FB\u52A8 _PARAM0_ \u8FDC\u79BB _PARAM1_ (\u4EC5 _PARAM0_ \u88AB\u79FB\u52A8)","Objects (won't move)":"\u5BF9\u8C61(\u4E0D\u4F1A\u79FB\u52A8)","Ignore objects that are touching each other on their edges, but are not overlapping (default: no)":"\u5FFD\u7565\u5728\u5176\u8FB9\u7F18\u76F8\u4E92\u89E6\u6478\u4F46\u4E0D\u91CD\u53E0\u7684\u5BF9\u8C61 (\u9ED8\u8BA4\uFF1A\u5426)","Point inside object":"\u5BF9\u8C61\u5185\u70B9","Test if a point is inside the object collision masks.":"\u6D4B\u8BD5\u67D0\u70B9\u662F\u5426\u5728\u5BF9\u8C61\u78B0\u649E\u906E\u7F69\u5185\u3002","_PARAM1_;_PARAM2_ is inside _PARAM0_":"_PARAM1_; _PARAM2_ \u5728 _PARAM0_ \u5185\u90E8","X position of the point":"\u70B9\u7684 X \u4F4D\u7F6E","Y position of the point":"\u70B9\u7684 Y \u4F4D\u7F6E","The cursor/touch is on an object":"\u5149\u6807/\u89E6\u6478\u5728\u5BF9\u8C61\u4E0A","Test if the cursor is over an object, or if the object is being touched.":"\u6D4B\u8BD5\u6E38\u6807\u662F\u5426\u8D85\u8FC7\u5BF9\u8C61\uFF0C\u6216\u5BF9\u8C61\u662F\u5426\u88AB\u89E6\u6478\u3002","The cursor/touch is on _PARAM0_":"\u5149\u6807/\u89E6\u6478\u5728 _PARAM0_ \u4E0A","Accurate test (yes by default)":"\u7CBE\u786E\u68C0\u6D4B(\u9ED8\u8BA4yes)","Value of an object timer":"\u5BF9\u8C61\u8BA1\u65F6\u5668\u7684\u503C","Test the elapsed time of an object timer.":"\u6D4B\u8BD5\u5BF9\u8C61\u8BA1\u65F6\u5668\u7ECF\u8FC7\u7684\u65F6\u95F4\u3002","The timer _PARAM1_ of _PARAM0_ is greater than _PARAM2_ seconds":"_PARAM0_ \u7684\u8BA1\u65F6\u5668 _PARAM1_ \u5927\u4E8E_PARAM2_ \u79D2","Compare the elapsed time of an object timer. This condition doesn't start the timer.":"\u6BD4\u8F83\u5BF9\u8C61\u8BA1\u65F6\u5668\u7684\u8FD0\u884C\u65F6\u95F4\u3002\u6B64\u6761\u4EF6\u4E0D\u542F\u52A8\u8BA1\u65F6\u5668\u3002","The timer _PARAM1_ of _PARAM0_ _PARAM2_ _PARAM3_ seconds":"_PARAM0_ _PARAM2_ _PARAM3_ \u79D2\u7684\u8BA1\u65F6\u5668 _PARAM1_","Object timer paused":"\u5BF9\u8C61\u8BA1\u65F6\u5668\u5DF2\u6682\u505C","Test if specified object timer is paused.":"\u6D4B\u8BD5\u662F\u5426\u6682\u505C\u6307\u5B9A\u5BF9\u8C61\u8BA1\u65F6\u5668\u3002","The timer _PARAM1_ of _PARAM0_ is paused":"_PARAM0_ \u7684\u8BA1\u65F6\u5668 _PARAM1_ \u5DF2\u6682\u505C","Start (or reset) an object timer":"\u5F00\u59CB(\u6216\u91CD\u7F6E) \u5BF9\u8C61\u8BA1\u65F6\u5668","Reset the specified object timer, if the timer doesn't exist it's created and started.":"\u91CD\u7F6E\u6307\u5B9A\u7684\u5BF9\u8C61\u8BA1\u65F6\u5668\uFF0C\u5982\u679C\u8BA1\u65F6\u5668\u4E0D\u5B58\u5728\uFF0C\u5219\u521B\u5EFA\u5E76\u542F\u52A8\u5B83\u3002","Start (or reset) the timer _PARAM1_ of _PARAM0_":"\u5F00\u59CB (\u6216\u91CD\u7F6E) _PARAM0_ \u7684\u8BA1\u65F6\u5668 _PARAM1_","Pause an object timer":"\u6682\u505C\u5BF9\u8C61\u8BA1\u65F6\u5668","Pause an object timer.":"\u6682\u505C\u5BF9\u8C61\u8BA1\u65F6\u5668\u3002","Pause timer _PARAM1_ of _PARAM0_":"\u6682\u505C_PARAM0_\u7684\u8BA1\u65F6\u5668 _PARAM1_","Unpause an object timer":"\u53D6\u6D88\u6682\u505C\u5BF9\u8C61\u8BA1\u65F6\u5668","Unpause an object timer.":"\u53D6\u6D88\u6682\u505C\u5BF9\u8C61\u8BA1\u65F6\u5668\u3002","Unpause timer _PARAM1_ of _PARAM0_":"\u53D6\u6D88\u6682\u505C_PARAM0_\u7684\u8BA1\u65F6\u5668_PARAM1_","Delete an object timer":"\u5220\u9664\u5BF9\u8C61\u8BA1\u65F6\u5668","Delete an object timer from memory.":"\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u5BF9\u8C61\u8BA1\u65F6\u5668\u3002","Delete timer _PARAM1_ of _PARAM0_ from memory":"\u4ECE\u5185\u5B58\u4E2D\u5220\u9664_PARAM0_\u7684\u8BA1\u65F6\u5668 _PARAM1_","X position of the object":"\u5BF9\u8C61\u7684 X \u4F4D\u7F6E","Y position of the object":"\u5BF9\u8C61\u7684 Y \u4F4D\u7F6E","Current angle, in degrees, of the object. For 3D objects, this is the angle around the Z axis.":"\u5BF9\u8C61\u7684\u5F53\u524D\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002\u5BF9\u4E8E 3D \u5BF9\u8C61\uFF0C\u8FD9\u662F\u56F4\u7ED5 Z \u8F74\u7684\u89D2\u5EA6\u3002","X coordinate of the sum of forces":"\u529B\u4E4B\u548C\u7684X \u5750\u6807","Y coordinate of the sum of forces":"\u529B\u4E4B\u548C\u7684Y\u5750\u6807","Angle of the sum of forces":"\u529B\u4E4B\u548C\u7684\u89D2\u5EA6","Angle of the sum of forces (in degrees)":"\u529B\u603B\u548C\u7684\u89D2\u5EA6(\u4EE5\u5EA6\u4E3A\u5355\u4F4D)","Length of the sum of forces":"\u529B\u4E4B\u548C\u7684\u957F\u5EA6","Width of the object":"\u5BF9\u8C61\u7684\u5BBD\u5EA6","Height of the object":"\u5BF9\u8C61\u7684\u9AD8\u5EA6","Z-order of an object":"\u5BF9\u8C61\u7684 Z \u987A\u5E8F","Distance between two objects":"\u4E24\u4E2A\u7269\u4F53\u4E4B\u95F4\u7684\u8DDD\u79BB","Square distance between two objects":"\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u7684\u5E73\u65B9\u8DDD\u79BB","Distance between an object and a position":"\u5BF9\u8C61\u548C\u4F4D\u7F6E\u4E4B\u95F4\u7684\u8DDD\u79BB","Square distance between an object and a position":"\u5BF9\u8C61\u548C\u4F4D\u7F6E\u4E4B\u95F4\u7684\u5E73\u65B9\u8DDD\u79BB","Number value of an object variable":"\u5BF9\u8C61\u53D8\u91CF\u7684\u6570\u503C","Number of children in an object array or structure variable":"\u5BF9\u8C61\u6570\u7EC4\u6216\u7ED3\u6784\u53D8\u91CF\u4E2D\u7684\u5B50\u9879\u6570","Text of an object variable":"\u5BF9\u8C61\u53D8\u91CF\u7684\u6587\u672C","Object timer value":"\u5BF9\u8C61\u8BA1\u65F6\u5668\u503C","Angle between two objects":"\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u7684\u89D2\u5EA6","Compute the angle between two objects (in degrees). If you need the angle to an arbitrary position, use AngleToPosition.":"\u8BA1\u7B97\u4E24\u4E2A\u7269\u4F53\u4E4B\u95F4\u7684\u89D2\u5EA6(\u4EE5\u5EA6\u4E3A\u5355\u4F4D)\u3002\u5982\u679C\u4F60\u9700\u8981\u4E00\u4E2A\u4EFB\u610F\u4F4D\u7F6E\u7684\u89D2\u5EA6\uFF0C\u4F7F\u7528 AngleToposition\u3002","Compute the X position when given an angle and distance relative to the starting object. This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"\u7ED9\u5B9A\u76F8\u5BF9\u4E8E\u8D77\u59CB\u5BF9\u8C61\u7684\u89D2\u5EA6\u548C\u8DDD\u79BB\uFF0C\u8BA1\u7B97 X \u4F4D\u7F6E\u3002\u4E5F\u88AB\u79F0\u4E3A\u5C06 2D \u77E2\u91CF\u4ECE\u6781\u5750\u6807\u8F6C\u5316\u4E3A\u76F4\u89D2\u5750\u6807\u3002","Compute the Y position when given an angle and distance relative to the starting object. This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"\u7ED9\u5B9A\u76F8\u5BF9\u4E8E\u8D77\u59CB\u5BF9\u8C61\u7684\u89D2\u5EA6\u548C\u8DDD\u79BB\uFF0C\u8BA1\u7B97 Y \u4F4D\u7F6E\u3002\u4E5F\u88AB\u79F0\u4E3A\u5C06 2D \u77E2\u91CF\u4ECE\u6781\u5750\u6807\u8F6C\u5316\u4E3A\u76F4\u89D2\u5750\u6807\u3002","Angle between an object and a position":"\u5BF9\u8C61\u548C\u4F4D\u7F6E\u4E4B\u95F4\u7684\u89D2\u5EA6","Compute the angle between the object center and a \"target\" position (in degrees). If you need the angle between two objects, use AngleToObject.":"\u8BA1\u7B97\u7269\u4F53\u4E2D\u5FC3\u548C\u201C\u76EE\u6807\u201D\u4F4D\u7F6E\u4E4B\u95F4\u7684\u89D2\u5EA6(\u4EE5\u5EA6\u4E3A\u5355\u4F4D)\u3002\u5982\u679C\u9700\u8981\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u7684\u89D2\u5EA6\uFF0C\u8BF7\u4F7F\u7528 AngleToObject\u3002","Enable effect _PARAM1_ on _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u4E0A\u542F\u7528_PARAM1_ \u6548\u679C: _PARAM2_","Set _PARAM2_ to _PARAM3_ for effect _PARAM1_ of _PARAM0_":"\u5C06 _PARAM2_ \u8BBE\u7F6E\u4E3A _PARAM3_ \u4EE5\u83B7\u53D6_PARAM0_ \u7684 _PARAM1_ \u6548\u679C","Enable _PARAM2_ for effect _PARAM1_ of _PARAM0_: _PARAM3_":"\u542F\u7528 _PARAM2_ \u5BF9_PARAM0_ \u7684 _PARAM1_ \u6548\u679C: _PARAM3_","Effect _PARAM1_ of _PARAM0_ is enabled":"_PARAM0_ \u7684\u7279\u6548 _PARAM1_ \u5DF2\u542F\u7528","Include in parent collision mask":"\u5305\u542B\u5728\u7236\u78B0\u649E\u906E\u7F69\u4E2D","Include or exclude a child from its parent collision mask.":"\u5728\u5176\u7236\u7EA7\u78B0\u649E\u906E\u7F69\u4E2D\u5305\u542B\u6216\u6392\u9664\u5B50\u7EA7\u3002","Include _PARAM0_ in parent object collision mask: _PARAM1_":"\u5728\u7236\u5BF9\u8C61\u78B0\u649E\u906E\u7F69\u4E2D\u5305\u542B _PARAM0_\uFF1A_PARAM1_","Create an object":"\u521B\u5EFA\u4E00\u4E2A\u5BF9\u8C61","Create an instance of the object at the specified position.The created object instance will be available for the next actions and sub-events.":"\u5728\u6307\u5B9A\u4F4D\u7F6E\u521B\u5EFA\u5BF9\u8C61\u5B9E\u4F8B\u3002\u521B\u5EFA\u7684\u5BF9\u8C61\u5B9E\u4F8B\u5C06\u5728\u63A5\u4E0B\u6765\u7684\u64CD\u4F5C\u548C\u5B50\u4E8B\u4EF6\u4E2D\u53EF\u7528\u3002","Create object _PARAM1_ at position _PARAM2_;_PARAM3_ (layer: _PARAM4_)":"\u5728\u4F4D\u7F6E_PARAM2_;_PARAM3_ \u521B\u5EFA\u5BF9\u8C61 _PARAM1_ (\u56FE\u5C42: _PARAM4_)","Object to create":"\u8981\u521B\u5EFA\u7684\u5BF9\u8C61","Create an object from its name":"\u4ECE\u5BF9\u8C61\u7684\u540D\u5B57\u521B\u5EFA\u4E00\u4E2A\u5BF9\u8C61","Among the objects of the specified group, this action will create the object with the specified name.":"\u5728\u6307\u5B9A\u7EC4\u7684\u5BF9\u8C61\u4E2D\uFF0C\u6B64\u64CD\u4F5C\u5C06\u521B\u5EFA\u5177\u6709\u6307\u5B9A\u540D\u79F0\u7684\u5BF9\u8C61\u3002","Among objects _PARAM1_, create object named _PARAM2_ at position _PARAM3_;_PARAM4_ (layer: _PARAM5_)":"\u5728\u5BF9\u8C61_PARAM1_\u4E2D, \u5728\u4F4D\u7F6E_PARAM3_;_PARAM4_ (\u5C42: _PARAM5_)","Group of potential objects":"\u6F5C\u5728\u5BF9\u8C61\u7EC4","Group containing objects that can be created by the action.":"\u5305\u542B\u53EF\u4EE5\u901A\u8FC7\u8BE5\u52A8\u4F5C\u521B\u5EFA\u7684\u5BF9\u8C61\u7EC4.","Name of the object to create":"\u8981\u521B\u5EFA\u7684\u5BF9\u8C61\u540D\u79F0","Text representing the name of the object to create. If no objects with this name are found in the group, no object will be created.":"\u4EE3\u8868\u8981\u521B\u5EFA\u7684\u5BF9\u8C61\u540D\u79F0\u7684\u6587\u672C\u3002\u5982\u679C\u6CA1\u6709\u5728\u7EC4\u4E2D\u627E\u5230\u5177\u6709\u6B64\u540D\u79F0\u7684\u5BF9\u8C61\uFF0C\u5C06\u4E0D\u4F1A\u521B\u5EFA\u5BF9\u8C61\u3002","Pick all object instances":"\u9009\u62E9\u6240\u6709\u7269\u4F53\u5B9E\u4F8B","Pick all instances of the specified object(s). When you pick all instances, the next conditions and actions of this event work on all of them.":"\u9009\u62E9\u6307\u5B9A\u5BF9\u8C61\u7684\u6240\u6709\u5B9E\u4F8B\u3002\u5F53\u60A8\u9009\u62E9\u6240\u6709\u5B9E\u4F8B\u65F6\uFF0C\u6B64\u4E8B\u4EF6\u7684\u4E0B\u4E00\u4E2A\u6761\u4EF6\u548C\u52A8\u4F5C\u90FD\u9002\u7528\u4E8E\u5B83\u4EEC\u3002","Pick all instances of _PARAM1_":"\u9009\u62E9 _PARAM1_ \u7684\u6240\u6709\u5B9E\u4F8B","Pick a random object":"\u6311\u9009\u4E00\u4E2A\u968F\u673A\u5BF9\u8C61","Pick one instance from all the specified objects. When an instance is picked, the next conditions and actions of this event work only on that object instance.":"\u4ECE\u6240\u6709\u6307\u5B9A\u7269\u4F53\u4E2D\u9009\u62E9\u4E00\u4E2A\u5B9E\u4F8B\u3002\u5F53\u9009\u62E9\u4E00\u4E2A\u5B9E\u4F8B\u65F6\uFF0C\u6B64\u4E8B\u4EF6\u7684\u4E0B\u4E00\u4E2A\u6761\u4EF6\u548C\u64CD\u4F5C\u4EC5\u9002\u7528\u4E8E\u8BE5\u7269\u4F53\u5B9E\u4F8B\u3002","Pick a random _PARAM1_":"\u6311\u9009\u4E00\u4E2A\u968F\u673A _PARAM1_","Pick nearest object":"\u6311\u9009\u6700\u8FD1\u7684\u5BF9\u8C61","Pick the instance of this object that is nearest to the specified position.":"\u9009\u62E9\u4E0E\u6307\u5B9A\u4F4D\u7F6E\u6700\u8FD1\u7684\u6B64\u5BF9\u8C61\u5B9E\u4F8B\u3002","Pick the _PARAM0_ that is nearest to _PARAM1_;_PARAM2_":"\u9009\u62E9 _PARAM0_ \u8DDD\u79BB_PARAM1_;_PARAM2_","Apply movement to all objects":"\u5C06\u79FB\u52A8\u5E94\u7528\u4E8E\u6240\u6709\u5BF9\u8C61","Moves all objects according to the forces they have. GDevelop calls this action at the end of the events by default.":"\u6839\u636E\u6240\u62E5\u6709\u7684\u529B\u91CF\u79FB\u52A8\u6240\u6709\u5BF9\u8C61\u3002 GDevelop\u9ED8\u8BA4\u5728\u4E8B\u4EF6\u7ED3\u675F\u65F6\u8C03\u7528\u8FD9\u4E2A\u52A8\u4F5C\u3002","An object is moving toward another (using forces)":"\u4E00\u4E2A\u5BF9\u8C61\u6B63\u5728\u5411\u53E6\u4E00\u4E2A\u5BF9\u8C61\u79FB\u52A8(\u4F7F\u7528\u529B)","Check if an object moves toward another.\nThe first object must move.":"\u68C0\u6D4B\u4E00\u4E2A\u5BF9\u8C61\u662F\u5426\u671D\u5411\u53E6\u4E00\u4E2A\u5BF9\u8C61\u79FB\u52A8.\n\u7B2C\u4E00\u4E2A\u5BF9\u8C61\u5FC5\u987B\u79FB\u52A8.","_PARAM0_ is moving toward _PARAM1_":"_PARAM0_ \u5411 _PARAM1_ \u79FB\u52A8","Compare the distance between two objects.\nIf condition is inverted, only objects that have a distance greater than specified to any other object will be picked.":"\u6BD4\u8F83\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u7684\u8DDD\u79BB.\n\u5982\u679C\u6761\u4EF6\u53CD\u8F6C\uFF0C\u4EC5\u62E5\u6709\u8DDD\u79BB\u6BD4\u53E6\u4E00\u4E2A\u5927\u7684\u5BF9\u8C61\u4F1A\u88AB\u6311\u9009","_PARAM0_ distance to _PARAM1_ is below _PARAM2_ pixels":"_PARAM0_ \u5230 _PARAM1_ \u7684\u8DDD\u79BB\u4F4E\u4E8E _PARAM2_ \u50CF\u7D20","Pick the instance of this object that is nearest to the specified position. If the condition is inverted, the instance farthest from the specified position is picked instead.":"\u9009\u62E9\u4E0E\u6307\u5B9A\u4F4D\u7F6E\u6700\u8FD1\u7684\u6B64\u5BF9\u8C61\u5B9E\u4F8B\u3002\u5982\u679C\u6761\u4EF6\u88AB\u53CD\u8F6C\uFF0C\u5219\u9009\u62E9\u79BB\u6307\u5B9A\u4F4D\u7F6E\u6700\u8FDC\u7684\u5B9E\u4F8B\u3002","Number of objects":"\u5BF9\u8C61\u6570\u76EE","Count how many of the specified objects are currently picked, and compare that number to a value. If previous conditions on the objects have not been used, this condition counts how many of these objects exist in the current scene.":"\u8BA1\u7B97\u5F53\u524D\u9009\u53D6\u7684\u6307\u5B9A\u5BF9\u8C61\u7684\u6570\u91CF\uFF0C\u5E76\u5C06\u8BE5\u6570\u91CF\u4E0E\u4E00\u4E2A\u503C\u8FDB\u884C\u6BD4\u8F83\u3002 \u5982\u679C\u5BF9\u8C61\u4E0A\u5148\u524D\u7684\u6761\u4EF6\u672A\u88AB\u4F7F\u7528\uFF0C\u6B64\u6761\u4EF6\u8BA1\u7B97\u5F53\u524D\u573A\u666F\u4E2D\u5B58\u5728\u7684\u8FD9\u4E9B\u5BF9\u8C61\u7684\u6570\u91CF\u3002","the number of _PARAM0_ objects":"_PARAM0_ \u5BF9\u8C61\u7684\u6570\u91CF","Number of object instances on the scene":"\u573A\u666F\u4E2D\u7684\u5BF9\u8C61\u5B9E\u4F8B\u6570","the number of instances of the specified objects living on the scene":"\u573A\u666F\u4E2D\u6307\u5B9A\u5BF9\u8C61\u7684\u5B9E\u4F8B\u6570","the number of _PARAM1_ living on the scene":"\u51FA\u73B0\u5728\u573A\u666F\u4E0A\u7684 _PARAM1_ \u7684\u6570\u91CF","Number of object instances currently picked":"\u5F53\u524D\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u6570","the number of instances picked by the previous conditions (or actions)":"\u88AB\u5148\u524D\u6761\u4EF6 (\u6216\u52A8\u4F5C) \u9009\u62E9\u7684\u5B9E\u4F8B\u6570\u91CF","the number of _PARAM0_ currently picked":"\u5F53\u524D\u9009\u62E9\u7684 _PARAM0_ \u7684\u6570\u91CF","Test the collision between two objects using their collision masks.":"\u4F7F\u7528\u78B0\u649E\u906E\u7F69\u6D4B\u8BD5\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u7684\u78B0\u649E\u3002","_PARAM0_ is in collision with _PARAM1_":"_PARAM0_ \u4E0E _PARAM1_ \u78B0\u649E","An object is turned toward another":"\u4E00\u4E2A\u5BF9\u8C61\u8F6C\u5411\u53E6\u4E00\u4E2A","Check if an object is turned toward another":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5DF2\u8F6C\u5411\u53E6\u4E00\u4E2A\u5BF9\u8C61\u3002","_PARAM0_ is rotated towards _PARAM1_":"_PARAM0_ \u8F6C\u5411\u5230 _PARAM1_","Name of the object":"\u5BF9\u8C61\u7684\u540D\u79F0","Name of the second object":"\u7B2C\u4E8C\u4E2A\u5BF9\u8C61\u7684\u540D\u79F0","Angle of tolerance, in degrees (0: minimum tolerance)":"\u516C\u5DEE\u89D2\u5EA6\uFF0C\u5EA6\uFF080\uFF1A\u6700\u5C0F\u516C\u5DEE\uFF09","_PARAM0_ is turned toward _PARAM1_ \u00B1 _PARAM2_\u00B0":"_PARAM0_ \u671D\u5411 _PARAM1_ \u00B1 _PARAM2_\u00B0","Raycast":"\u5C04\u7EBF\u5E7F\u64AD","Sends a ray from the given source position and angle, intersecting the closest object.\nThe intersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.":"\u4ECE\u7ED9\u5B9A\u7684\u6E90\u4F4D\u7F6E\u548C\u89D2\u5EA6\u53D1\u9001\u4E00\u6761\u5C04\u7EBF\uFF0C\u4E0E\u6700\u8FD1\u7684\u5BF9\u8C61\u76F8\u4EA4\u3002\n\u76F8\u4EA4\u7684\u5BF9\u8C61\u5C06\u6210\u4E3A\u552F\u4E00\u8003\u8651\u7684\u5BF9\u8C61\u3002\n\u5982\u679C\u6761\u4EF6\u53CD\u8F6C\uFF0C\u8981\u76F8\u4EA4\u7684\u5BF9\u8C61\u5C06\u662F\u5C04\u7EBF\u534A\u5F84\u5185\u6700\u8FDC\u7684\u5BF9\u8C61.","Cast a ray from _PARAM1_;_PARAM2_, angle: _PARAM3_ and max distance: _PARAM4_px, against _PARAM0_, and save the result in _PARAM5_, _PARAM6_":"\u4ECE _PARAM1_; _PARAM2_, \u89D2\u5EA6: _PARAM3_ \u548C\u6700\u5927\u8DDD\u79BB: _PARAM4_px, \u5230 _PARAM0_, \u5E76\u5C06\u7ED3\u679C\u4FDD\u5B58\u5230 _PARAM5_, _PARAM6_","Objects to test against the ray":"\u8981\u5BF9\u5C04\u7EBF\u6D4B\u8BD5\u7684\u5BF9\u8C61","Ray source X position":"\u5C04\u7EBF\u6E90 X \u4F4D\u7F6E","Ray source Y position":"\u5C04\u7EBF\u6E90 Y \u4F4D\u7F6E","Ray angle (in degrees)":"\u53D1\u5C04\u89D2\u5EA6(\u5EA6)","Ray maximum distance (in pixels)":"\u5C04\u7EBF\u6700\u5927\u8DDD\u79BB(\u50CF\u7D20)","Result X position scene variable":"\u7ED3\u679C X \u4F4D\u7F6E\u573A\u666F\u53D8\u91CF","Scene variable where to store the X position of the intersection. If no intersection is found, the variable won't be changed.":"\u573A\u666F\u53D8\u91CF\u5B58\u50A8\u4EA4\u53C9\u8DEF\u7531\u7684 X \u4F4D\u7F6E\u3002\u5982\u679C\u627E\u4E0D\u5230\u4EA4\u70B9\uFF0C\u5219\u53D8\u91CF\u4E0D\u4F1A\u88AB\u66F4\u6539\u3002","Result Y position scene variable":"\u7ED3\u679C Y \u4F4D\u7F6E\u573A\u666F\u53D8\u91CF","Scene variable where to store the Y position of the intersection. If no intersection is found, the variable won't be changed.":"\u573A\u666F\u53D8\u91CF\u5B58\u50A8\u4EA4\u53C9\u8DEF\u7531\u7684 Y \u4F4D\u7F6E\u3002\u5982\u679C\u627E\u4E0D\u5230\u4EA4\u70B9\uFF0C\u5219\u53D8\u91CF\u4E0D\u4F1A\u88AB\u66F4\u6539\u3002","Raycast to position":"\u5149\u7EBF\u6295\u5C04\u5230\u4F4D\u7F6E","Sends a ray from the given source position to the final point, intersecting the closest object.\nThe intersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.":"\u4ECE\u7ED9\u5B9A\u7684\u6E90\u4F4D\u7F6E\u5411\u6700\u7EC8\u70B9\u53D1\u9001\u4E00\u6761\u5C04\u7EBF\uFF0C\u4E0E\u6700\u8FD1\u7684\u5BF9\u8C61\u76F8\u4EA4\u3002\n\u76F8\u4EA4\u7684\u5BF9\u8C61\u5C06\u6210\u4E3A\u552F\u4E00\u8003\u8651\u7684\u5BF9\u8C61\u3002\n\u5982\u679C\u6761\u4EF6\u53CD\u8F6C\uFF0C\u8981\u76F8\u4EA4\u7684\u5BF9\u8C61\u5C06\u662F\u8303\u56F4\u5185\u6700\u8FDC\u7684\u5BF9\u8C61\u5C04\u7EBF\u534A\u5F84\u3002","Cast a ray from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ against _PARAM0_, and save the result in _PARAM5_, _PARAM6_":"\u4ECE _PARAM1_; _PARAM2_ \u5230 _PARAM3_; _PARAM4_ \u548C _PARAM0_ \u65BD\u653E\u5C04\u7EBF\uFF0C\u5E76\u5C06\u7ED3\u679C\u4FDD\u5B58\u5728_PARAM5_, _PARAM6_","Ray target X position":"\u5C04\u7EBF\u76EE\u6807 X \u4F4D\u7F6E","Ray target Y position":"\u5C04\u7EBF\u76EE\u6807 Y \u4F4D\u7F6E","Count the number of the specified objects being currently picked in the event":"\u8BA1\u6570\u5F53\u524D\u5728\u4E8B\u4EF6\u4E2D\u9009\u62E9\u7684\u5BF9\u8C61\u7684\u6570\u91CF","Return the name of the object":"\u8FD4\u56DE\u5BF9\u8C61\u7684\u540D\u79F0","Object layer":"\u5BF9\u8C61\u56FE\u5C42","Return the name of the layer the object is on":"\u8FD4\u56DE\u5BF9\u8C61\u6240\u5728\u56FE\u5C42\u7684\u540D\u79F0","Set _PARAM0_ as : ":"\u8BBE\u7F6E _PARAM0_ \u4E3A : ","Change : ":"\u66F4\u6539 : ","Change of _PARAM0_: ":"\u66F4\u6539_PARAM0_\u7684 : ","Change : ":"\u66F4\u6539 : ","_PARAM0_ is ":"_PARAM0_ \u662F ","":"","Value to compare":"\u6BD4\u8F83\u6570\u503C"," of _PARAM0_ ":" of _PARAM0_ "," ":" ","Smooth the image":"\u5E73\u6ED1\u56FE\u50CF","Preload as sound":"\u9884\u52A0\u8F7D\u4E3A\u58F0\u97F3","Loads the fully decoded file into cache, so it can be played right away as Sound with no further delays.":"\u5C06\u5B8C\u5168\u89E3\u7801\u7684\u6587\u4EF6\u52A0\u8F7D\u5230\u7F13\u5B58\u4E2D\uFF0C\u8FD9\u6837\u5C31\u53EF\u4EE5\u7ACB\u5373\u5C06\u5176\u4F5C\u4E3A\u58F0\u97F3\u64AD\u653E\uFF0C\u800C\u4E0D\u4F1A\u6709\u8FDB\u4E00\u6B65\u7684\u5EF6\u8FDF\u3002","Preload as music":"\u9884\u52A0\u8F7D\u4E3A\u97F3\u4E50","Prepares the file for immediate streaming as Music (does not wait for complete download).":"\u5C06\u6587\u4EF6\u51C6\u5907\u4E3A\u5373\u65F6\u6D41\u5A92\u4F53\u64AD\u653E\u97F3\u4E50(\u4E0D\u8981\u7B49\u5F85\u5B8C\u6574\u4E0B\u8F7D)\u3002","Preload in cache":"\u5728\u7F13\u5B58\u4E2D\u9884\u52A0\u8F7D","Loads the complete file into cache, but does not decode it into memory until requested.":"\u5C06\u5B8C\u6574\u7684\u6587\u4EF6\u52A0\u8F7D\u5230\u7F13\u5B58\u4E2D\uFF0C\u4F46\u5728\u8BF7\u6C42\u4E4B\u524D\u4E0D\u4F1A\u5C06\u5176\u89E3\u7801\u5230\u5185\u5B58\u4E2D\u3002","Disable preloading at game startup":"\u5728\u6E38\u620F\u542F\u52A8\u65F6\u7981\u7528\u9884\u52A0\u8F7D","The expression has extra character at the end that should be removed (or completed if your expression is not finished).":"\u8BE5\u8868\u8FBE\u5F0F\u5728\u7ED3\u5C3E\u6709\u989D\u5916\u7684\u5B57\u7B26\uFF0C\u5E94\u5220\u9664(\u6216\u5982\u679C\u60A8\u7684\u8868\u8FBE\u5F0F\u672A\u5B8C\u6210\u5219\u5B8C\u6210)\u3002","Missing a closing parenthesis. Add a closing parenthesis for each opening parenthesis.":"\u7F3A\u5C11\u4E00\u4E2A\u5C01\u95ED\u62EC\u53F7\u3002\u4E3A\u6BCF\u4E2A\u5F00\u5934\u62EC\u53F7\u6DFB\u52A0\u4E00\u4E2A\u5C01\u95ED\u62EC\u53F7\u3002","Missing a closing bracket. Add a closing bracket for each opening bracket.":"\u7F3A\u5C11\u4E00\u4E2A\u7ED3\u5C3E\u62EC\u53F7\u3002\u4E3A\u6BCF\u4E2A\u5F00\u5934\u62EC\u53F7\u6DFB\u52A0\u4E00\u4E2A\u7ED3\u5C3E\u62EC\u53F7\u3002","A name should be entered after the dot.":"\u5E94\u8BE5\u5728\u70B9\u540E\u9762\u8F93\u5165\u4E00\u4E2A\u540D\u79F0\u3002","A dot or bracket was expected here.":"\u8FD9\u91CC\u9700\u8981\u4E00\u4E2A\u70B9\u6216\u62EC\u53F7\u3002","An opening parenthesis was expected here to call a function.":"\u9884\u671F\u8FD9\u91CC\u6709\u4E00\u4E2A\u5F00\u5934\u62EC\u53F7\u6765\u8C03\u7528\u51FD\u6570\u3002","The list of parameters is not terminated. Add a closing parenthesis to end the parameters.":"\u53C2\u6570\u5217\u8868\u672A\u7EC8\u6B62\u3002\u6DFB\u52A0\u4E00\u4E2A\u95ED\u5408\u62EC\u53F7\u4EE5\u7ED3\u675F\u53C2\u6570\u3002","You've used an operator that is not supported. Operator should be either +, -, / or *.":"\u60A8\u5DF2\u7ECF\u4F7F\u7528\u4E86\u4E0D\u53D7\u652F\u6301\u7684\u8FD0\u7B97\u7B26\u3002\u64CD\u4F5C\u5458\u5E94\u8BE5\u662F +, -, / \u6216 *\u3002","Timeline Sequencer":"\u65F6\u95F4\u8F74\u5E8F\u5217\u5668","Play Construct-style timeline animations for scene objects with keyframes, easing, markers, looping and event controls.":"\u4E3A\u573A\u666F\u5BF9\u8C61\u64AD\u653E\u7C7B\u4F3C Construct \u7684\u65F6\u95F4\u8F74\u52A8\u753B\uFF0C\u652F\u6301\u5173\u952E\u5E27\u3001\u7F13\u52A8\u3001\u6807\u8BB0\u3001\u5FAA\u73AF\u548C\u4E8B\u4EF6\u63A7\u5236\u3002","Create and play keyframed timelines without replacing Sprite animations.":"\u521B\u5EFA\u5E76\u64AD\u653E\u5173\u952E\u5E27\u65F6\u95F4\u8F74\u52A8\u753B\uFF0C\u800C\u4E0D\u4F1A\u66FF\u6362\u7CBE\u7075\u52A8\u753B\u3002","timeline, animation, keyframes, sequencer":"\u65F6\u95F4\u8F74, \u52A8\u753B, \u5173\u952E\u5E27, \u5E8F\u5217\u5668","Timelines":"\u65F6\u95F4\u8F74","Serialized project timelines used by the editor.":"\u7F16\u8F91\u5668\u4F7F\u7528\u7684\u9879\u76EE\u65F6\u95F4\u8F74\u5E8F\u5217\u5316\u6570\u636E\u3002","Register timelines from JSON":"\u4ECE JSON \u6CE8\u518C\u65F6\u95F4\u8F74","Register one or more timelines from a JSON string.":"\u4ECE JSON \u5B57\u7B26\u4E32\u6CE8\u518C\u4E00\u4E2A\u6216\u591A\u4E2A\u65F6\u95F4\u8F74\u3002","Register timelines from _PARAM1_":"\u4ECE _PARAM1_ \u6CE8\u518C\u65F6\u95F4\u8F74","Timeline JSON":"\u65F6\u95F4\u8F74 JSON","Play a timeline":"\u64AD\u653E\u65F6\u95F4\u8F74","Play a timeline from its current beginning.":"\u4ECE\u5F53\u524D\u8D77\u70B9\u64AD\u653E\u65F6\u95F4\u8F74\u3002","Play timeline _PARAM1_":"\u64AD\u653E\u65F6\u95F4\u8F74 _PARAM1_","Timeline name":"\u65F6\u95F4\u8F74\u540D\u79F0","Play a timeline from time":"\u4ECE\u6307\u5B9A\u65F6\u95F4\u64AD\u653E\u65F6\u95F4\u8F74","Play a timeline from a given time in seconds.":"\u4ECE\u7ED9\u5B9A\u79D2\u6570\u5F00\u59CB\u64AD\u653E\u65F6\u95F4\u8F74\u3002","Play timeline _PARAM1_ from _PARAM2_ seconds":"\u4ECE _PARAM2_ \u79D2\u64AD\u653E\u65F6\u95F4\u8F74 _PARAM1_","Pause a timeline":"\u6682\u505C\u65F6\u95F4\u8F74","Pause a timeline that is currently playing.":"\u6682\u505C\u5F53\u524D\u6B63\u5728\u64AD\u653E\u7684\u65F6\u95F4\u8F74\u3002","Pause timeline _PARAM1_":"\u6682\u505C\u65F6\u95F4\u8F74 _PARAM1_","Resume a timeline":"\u7EE7\u7EED\u65F6\u95F4\u8F74","Resume a paused timeline.":"\u7EE7\u7EED\u5DF2\u6682\u505C\u7684\u65F6\u95F4\u8F74\u3002","Resume timeline _PARAM1_":"\u7EE7\u7EED\u65F6\u95F4\u8F74 _PARAM1_","Stop a timeline":"\u505C\u6B62\u65F6\u95F4\u8F74","Stop a timeline and keep objects at their current values.":"\u505C\u6B62\u65F6\u95F4\u8F74\uFF0C\u5E76\u8BA9\u5BF9\u8C61\u4FDD\u6301\u5F53\u524D\u6570\u503C\u3002","Stop timeline _PARAM1_":"\u505C\u6B62\u65F6\u95F4\u8F74 _PARAM1_","Set timeline time":"\u8BBE\u7F6E\u65F6\u95F4\u8F74\u65F6\u95F4","Move a timeline to a given time in seconds and apply its values.":"\u5C06\u65F6\u95F4\u8F74\u79FB\u52A8\u5230\u7ED9\u5B9A\u79D2\u6570\uFF0C\u5E76\u5E94\u7528\u8BE5\u65F6\u95F4\u70B9\u7684\u6570\u503C\u3002","Set timeline _PARAM1_ time to _PARAM2_ seconds":"\u5C06\u65F6\u95F4\u8F74 _PARAM1_ \u7684\u65F6\u95F4\u8BBE\u7F6E\u4E3A _PARAM2_ \u79D2","Set timeline speed":"\u8BBE\u7F6E\u65F6\u95F4\u8F74\u901F\u5EA6","Change the playback speed of a timeline.":"\u4FEE\u6539\u65F6\u95F4\u8F74\u7684\u64AD\u653E\u901F\u5EA6\u3002","Set timeline _PARAM1_ speed to _PARAM2_":"\u5C06\u65F6\u95F4\u8F74 _PARAM1_ \u7684\u901F\u5EA6\u8BBE\u7F6E\u4E3A _PARAM2_","Set timeline looping":"\u8BBE\u7F6E\u65F6\u95F4\u8F74\u5FAA\u73AF","Enable or disable looping for a timeline.":"\u542F\u7528\u6216\u7981\u7528\u65F6\u95F4\u8F74\u5FAA\u73AF\u3002","Set timeline _PARAM1_ looping: _PARAM2_":"\u8BBE\u7F6E\u65F6\u95F4\u8F74 _PARAM1_ \u5FAA\u73AF\uFF1A_PARAM2_","Bind objects to a timeline target":"\u5C06\u5BF9\u8C61\u7ED1\u5B9A\u5230\u65F6\u95F4\u8F74\u76EE\u6807","Bind picked objects to a runtime target name used by timelines.":"\u5C06\u9009\u4E2D\u7684\u5BF9\u8C61\u7ED1\u5B9A\u5230\u65F6\u95F4\u8F74\u4F7F\u7528\u7684\u8FD0\u884C\u65F6\u76EE\u6807\u540D\u79F0\u3002","Bind _PARAM2_ to timeline target _PARAM1_":"\u5C06 _PARAM2_ \u7ED1\u5B9A\u5230\u65F6\u95F4\u8F74\u76EE\u6807 _PARAM1_","Binding name":"\u7ED1\u5B9A\u540D\u79F0","Timeline is playing":"\u65F6\u95F4\u8F74\u6B63\u5728\u64AD\u653E","Check if a timeline is currently playing.":"\u68C0\u67E5\u65F6\u95F4\u8F74\u5F53\u524D\u662F\u5426\u6B63\u5728\u64AD\u653E\u3002","Timeline _PARAM1_ is playing":"\u65F6\u95F4\u8F74 _PARAM1_ \u6B63\u5728\u64AD\u653E","Timeline is paused":"\u65F6\u95F4\u8F74\u5DF2\u6682\u505C","Check if a timeline is paused.":"\u68C0\u67E5\u65F6\u95F4\u8F74\u662F\u5426\u5DF2\u6682\u505C\u3002","Timeline _PARAM1_ is paused":"\u65F6\u95F4\u8F74 _PARAM1_ \u5DF2\u6682\u505C","Timeline has finished":"\u65F6\u95F4\u8F74\u5DF2\u7ED3\u675F","Check if a timeline has finished playing.":"\u68C0\u67E5\u65F6\u95F4\u8F74\u662F\u5426\u5DF2\u7ECF\u64AD\u653E\u7ED3\u675F\u3002","Timeline _PARAM1_ has finished":"\u65F6\u95F4\u8F74 _PARAM1_ \u5DF2\u7ED3\u675F","Timeline reached marker":"\u65F6\u95F4\u8F74\u5230\u8FBE\u6807\u8BB0","Check if a timeline reached a marker during this frame.":"\u68C0\u67E5\u65F6\u95F4\u8F74\u662F\u5426\u5728\u8FD9\u4E00\u5E27\u5230\u8FBE\u4E86\u6807\u8BB0\u3002","Timeline _PARAM1_ reached marker _PARAM2_":"\u65F6\u95F4\u8F74 _PARAM1_ \u5230\u8FBE\u6807\u8BB0 _PARAM2_","Marker name":"\u6807\u8BB0\u540D\u79F0","Timeline time is greater than":"\u65F6\u95F4\u8F74\u65F6\u95F4\u5927\u4E8E","Compare the current timeline time, in seconds.":"\u6BD4\u8F83\u5F53\u524D\u65F6\u95F4\u8F74\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Timeline _PARAM1_ time is greater than _PARAM2_ seconds":"\u65F6\u95F4\u8F74 _PARAM1_ \u7684\u65F6\u95F4\u5927\u4E8E _PARAM2_ \u79D2","Timeline progress is greater than":"\u65F6\u95F4\u8F74\u8FDB\u5EA6\u5927\u4E8E","Compare the timeline progress from 0 to 1.":"\u6BD4\u8F83 0 \u5230 1 \u4E4B\u95F4\u7684\u65F6\u95F4\u8F74\u8FDB\u5EA6\u3002","Timeline _PARAM1_ progress is greater than _PARAM2_":"\u65F6\u95F4\u8F74 _PARAM1_ \u7684\u8FDB\u5EA6\u5927\u4E8E _PARAM2_","Timeline time":"\u65F6\u95F4\u8F74\u65F6\u95F4","Return the current timeline time in seconds.":"\u8FD4\u56DE\u5F53\u524D\u65F6\u95F4\u8F74\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Timeline duration":"\u65F6\u95F4\u8F74\u6301\u7EED\u65F6\u95F4","Return the timeline duration in seconds.":"\u8FD4\u56DE\u65F6\u95F4\u8F74\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Timeline progress":"\u65F6\u95F4\u8F74\u8FDB\u5EA6","Return the timeline progress from 0 to 1.":"\u8FD4\u56DE 0 \u5230 1 \u4E4B\u95F4\u7684\u65F6\u95F4\u8F74\u8FDB\u5EA6\u3002","Timeline speed":"\u65F6\u95F4\u8F74\u901F\u5EA6","Return the timeline playback speed.":"\u8FD4\u56DE\u65F6\u95F4\u8F74\u64AD\u653E\u901F\u5EA6\u3002","Choose a timeline":"\u9009\u62E9\u65F6\u95F4\u8F74","Choose a timeline target":"\u9009\u62E9\u65F6\u95F4\u8F74\u76EE\u6807","You've used an \"unary\" operator that is not supported. Operator should be either + or -.":"\u60A8\u4F7F\u7528\u4E86\u4E0D\u53D7\u652F\u6301\u7684\u201C\u4E00\u5143\u201D\u8FD0\u7B97\u7B26\u3002\u8FD0\u7B97\u7B26\u5E94\u4E3A+\u6216-\u3002","You've used an operator that is not supported. Only + can be used to concatenate texts.":"\u60A8\u5DF2\u7ECF\u4F7F\u7528\u4E86\u4E0D\u652F\u6301\u7684\u8FD0\u7B97\u7B26\u3002\u53EA\u6709+ \u53EF\u4EE5\u7528\u6765\u8FDE\u63A5\u6587\u672C\u3002","Operators (+, -, /, *) can't be used with an object name. Remove the operator.":"\u8FD0\u7B97\u7B26 (+, -, /, *) \u4E0D\u80FD\u4F7F\u7528\u5BF9\u8C61\u540D\u79F0\u3002\u5220\u9664\u64CD\u4F5C\u8005\u3002","Operators (+, -, /, *) can't be used in variable names. Remove the operator from the variable name.":"\u8FD0\u7B97\u7B26 (+, -, /, *) \u4E0D\u80FD\u7528\u5728\u53D8\u91CF\u540D\u79F0\u4E2D\u3002\u4ECE\u53D8\u91CF\u540D\u79F0\u4E2D\u5220\u9664\u64CD\u4F5C\u5458\u3002","You've used an operator that is not supported. Only + can be used to concatenate texts, and must be placed between two texts (or expressions).":"\u60A8\u5DF2\u7ECF\u4F7F\u7528\u4E86\u4E0D\u53D7\u652F\u6301\u7684\u8FD0\u7B97\u7B26\u3002\u53EA\u6709+ \u53EF\u4EE5\u7528\u6765\u5408\u5E76\u6587\u672C\uFF0C\u4E14\u5FC5\u987B\u653E\u5728\u4E24\u4E2A\u6587\u672C\u4E4B\u95F4(\u6216\u8868\u8FBE\u5F0F)\u3002","Operators (+, -) can't be used with an object name. Remove the operator.":"\u8FD0\u7B97\u7B26(+, -) \u4E0D\u80FD\u4F7F\u7528\u5BF9\u8C61\u540D\u79F0\u3002\u5220\u9664\u64CD\u4F5C\u8005\u3002","Operators (+, -) can't be used in variable names. Remove the operator from the variable name.":"\u8FD0\u7B97\u7B26 (+, -) \u4E0D\u80FD\u7528\u5728\u53D8\u91CF\u540D\u79F0\u4E2D\u3002\u4ECE\u53D8\u91CF\u540D\u79F0\u4E2D\u5220\u9664\u8FD0\u7B97\u7B26\u3002","You entered a number, but a text was expected (in quotes).":"\u60A8\u8F93\u5165\u4E86\u4E00\u4E2A\u6570\u5B57\uFF0C\u4F46\u9700\u8981\u4E00\u4E2A\u6587\u672C(\u5F15\u53F7)\u3002","You entered a number, but this type was expected:":"\u60A8\u8F93\u5165\u4E86\u4E00\u4E2A\u6570\u5B57\uFF0C\u4F46\u9700\u8981\u8FD9\u4E2A\u7C7B\u578B\uFF1A","You entered a text, but a number was expected.":"\u60A8\u8F93\u5165\u4E86\u4E00\u4E2A\u6587\u672C\uFF0C\u4F46\u9884\u8BA1\u4F1A\u6709\u4E00\u4E2A\u6570\u5B57\u3002","You entered a text, but this type was expected:":"\u60A8\u8F93\u5165\u4E86\u4E00\u4E2A\u6587\u672C\uFF0C\u4F46\u9700\u8981\u8FD9\u4E2A\u7C7B\u578B\uFF1A","No object, variable or property with this name found.":"\u672A\u627E\u5230\u5177\u6709\u6B64\u540D\u79F0\u7684\u5BF9\u8C61\u3001\u53D8\u91CF\u6216\u5C5E\u6027\u3002","You entered a variable, but this type was expected:":"\u60A8\u8F93\u5165\u4E86\u4E00\u4E2A\u53D8\u91CF\uFF0C\u4F46\u8FD9\u79CD\u7C7B\u578B\u662F\u9884\u671F\u7684\uFF1A","You can't use the brackets to access an object variable. Use a dot followed by the variable name, like this: `MyObject.MyVariable`.":"\u4E0D\u80FD\u4F7F\u7528\u65B9\u62EC\u53F7\u8BBF\u95EE\u5BF9\u8C61\u53D8\u91CF\u3002\u5728\u53D8\u91CF\u540D\u540E\u9762\u52A0\u4E00\u4E2A\u70B9\uFF0C\u4F8B\u5982: \u2018 MyObject.Myvariable\u2019\u3002","You must wrap your text inside double quotes (example: \"Hello world\").":"\u60A8\u5FC5\u987B\u628A\u60A8\u7684\u6587\u672C\u88C5\u5728\u534A\u89D2\u53CC\u5F15\u53F7\u5185(\u4F8B\u5982\uFF1A\"Hello world\"\uFF09\u3002","You must enter a number.":"\u60A8\u5FC5\u987B\u8F93\u5165\u4E00\u4E2A\u6570\u5B57\u3002","You must enter a number or a text, wrapped inside double quotes (example: \"Hello world\"), or a variable name.":"\u60A8\u5FC5\u987B\u8F93\u5165\u4E00\u4E2A\u6570\u5B57\u6216\u6587\u672C\uFF0C\u5305\u88C5\u5728\u53CC\u5F15\u53F7 (\u4F8B\u5982\uFF1A\"Hello world\")\uFF0C\u6216\u8005\u8F93\u5165\u4E00\u4E2A\u53D8\u91CF\u540D\u79F0\u3002","You've entered a name, but this type was expected:":"\u60A8\u8F93\u5165\u4E86\u4E00\u4E2A\u540D\u5B57\uFF0C\u4F46\u662F\u9700\u8981\u8FD9\u4E2A\u7C7B\u578B\uFF1A","You must enter a number or a valid expression call.":"\u60A8\u5FC5\u987B\u8F93\u5165\u4E00\u4E2A\u6570\u5B57\u6216\u6709\u6548\u7684\u8868\u8FBE\u5F0F\u8C03\u7528\u3002","You must enter a text (between quotes) or a valid expression call.":"\u60A8\u5FC5\u987B\u8F93\u5165\u6587\u672C(\u5728\u5F15\u7528\u5185) \u6216\u6709\u6548\u7684\u8868\u8FBE\u5F0F\u8C03\u7528\u3002","You must enter a variable name.":"\u8BF7\u8F93\u5165\u53D8\u91CF\u540D\u79F0\u3002","You must enter a valid object name.":"\u8BF7\u8F93\u5165\u6709\u6548\u5BF9\u8C61\u540D\u79F0\u3002","You must enter a valid expression.":"\u8BF7\u8F93\u5165\u6709\u6548\u7684\u8868\u8FBE\u5F0F\u3002","This variable has the same name as a property. Consider renaming one or the other.":"\u6B64\u53D8\u91CF\u4E0E\u5C5E\u6027\u540C\u540D\u3002\u8BF7\u8003\u8651\u91CD\u547D\u540D\u5176\u4E2D\u4E00\u4E2A\u6216\u53E6\u4E00\u4E2A\u3002","This variable has the same name as a parameter. Consider renaming one or the other.":"\u6B64\u53D8\u91CF\u4E0E\u53C2\u6570\u540C\u540D\u3002\u8BF7\u8003\u8651\u91CD\u547D\u540D\u5176\u4E2D\u4E00\u4E2A\u6216\u53E6\u4E00\u4E2A\u3002","No variable with this name found.":"\u672A\u627E\u5230\u5177\u6709\u6B64\u540D\u79F0\u7684\u53D8\u91CF\u3002","Undefined":"\u672A\u5B9A\u4E49","Dimensionless":"\u65E0\u5C3A\u5BF8","degree":"\u5EA6","second":"\u79D2","pixel":"\u50CF\u7D20","pixel per second":"\u50CF\u7D20\u6BCF\u79D2","How much distance is covered per second.":"\u6BCF\u79D2\u7ECF\u8FC7\u591A\u5C11\u8DDD\u79BB\u3002","pixel per second, per second":"\u50CF\u7D20\u6BCF\u79D2\uFF0C\u6BCF\u79D2","How much speed is gained (or lost) per second.":"\u6BCF\u79D2\u589E\u52A0(\u6216\u51CF\u5C11)\u591A\u5C11\u901F\u5EA6\u3002","Force (in Newton)":"\u529B(\u725B\u987F)","meter kilogram per second, per second":"\u7C73\u5343\u514B\u6BCF\u79D2\uFF0C\u6BCF\u79D2","A unit to measure forces.":"\u6D4B\u91CF\u529B\u7684\u5355\u4F4D\u3002","Angular speed":"\u89D2\u901F\u5EA6","degree per second":"\u6BCF\u79D2\u5EA6\u6570","How much angle is covered per second.":"\u6BCF\u79D2\u8986\u76D6\u591A\u5C11\u89D2\u5EA6\u3002"}}; diff --git a/newIDE/app/src/locales/zh_TW/extension-messages.js b/newIDE/app/src/locales/zh_TW/extension-messages.js index 657afd50dbb8..38ac8fc198bd 100644 --- a/newIDE/app/src/locales/zh_TW/extension-messages.js +++ b/newIDE/app/src/locales/zh_TW/extension-messages.js @@ -1 +1 @@ -/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return"other"}},messages:{"Advanced HTTP":"\u9032\u968E HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"\u4E00\u500B\u64F4\u5C55\uFF0C\u7528\u65BC\u5275\u5EFAHTTP\u8ACB\u6C42\uFF0C\u5176\u8A2D\u7F6E\u6BD4\u5167\u7F6E\u7684\"\u7DB2\u7D61\u8ACB\u6C42\"\u64CD\u4F5C\u66F4\u9032\u968E\uFF0C\u4F8B\u5982\u6307\u5B9A\u6A19\u982D\u6216\u7E5E\u904ECORS\u3002","Network":"\u7DB2\u8DEF","Creates a template for your request. All requests must be made from a request template.":"\u5EFA\u7ACB\u4E00\u500B\u60A8\u7684\u8ACB\u6C42\u6A21\u677F\u3002\u6240\u6709\u8ACB\u6C42\u5FC5\u9808\u5F9E\u8ACB\u6C42\u6A21\u677F\u767C\u9001\u3002","Create a new request template":"\u5EFA\u7ACB\u65B0\u7684\u8ACB\u6C42\u6A21\u677F","Create request template _PARAM1_ with URL _PARAM2_":"\u4F7F\u7528URL\u70BA_PARAM2_\u5EFA\u7ACB\u8ACB\u6C42\u6A21\u677F_PARAM1_","New request template name":"\u65B0\u7684\u8ACB\u6C42\u6A21\u677F\u540D\u7A31","URL the request will be sent to":"\u8ACB\u6C42\u5C07\u88AB\u767C\u9001\u5230\u7684URL","Creates a new request template with all the attributes from an existing one.":"\u5F9E\u73FE\u6709\u7684\u6A21\u677F\u5275\u5EFA\u4E00\u500B\u65B0\u7684\u8ACB\u6C42\u6A21\u677F\uFF0C\u5305\u542B\u6240\u6709\u5C6C\u6027\u3002","Copy a request template":"\u8907\u88FD\u8ACB\u6C42\u6A21\u677F","Create request _PARAM1_ from template _PARAM2_":"\u5F9E\u6A21\u677F_PARAM2_\u5275\u5EFA\u8ACB\u6C42_PARAM1_","Request to copy":"\u8981\u8907\u88FD\u7684\u8ACB\u6C42","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"\u8ACB\u6C42\u7684HTTP\u65B9\u6CD5\u3002\u5982\u679C\u4E0D\u78BA\u5B9A\u61C9\u8A72\u9078\u64C7\u54EA\u500B\uFF0C\u5247GET\u662F\u9ED8\u8A8D\u503C\uFF0C\u60A8\u61C9\u8A72\u4F7F\u7528\u5B83\u3002\u5C0D\u65BCREST API\u7AEF\u9EDE\u7684\u8ACB\u6C42\uFF0C\u6839\u64DA\u65B9\u6CD5\u4E0D\u540C\u53EF\u80FD\u6703\u7522\u751F\u4E0D\u540C\u7684\u6548\u679C - \u8ACB\u53C3\u8003\u60A8\u8ABF\u7528\u7684API\u7684\u6587\u6A94\uFF0C\u4EE5\u4E86\u89E3\u61C9\u4F7F\u7528\u7684\u9069\u7576\u65B9\u6CD5\u3002","HTTP Method (Verb)":"HTTP\u65B9\u6CD5\uFF08\u52D5\u8A5E\uFF09","Set HTTP method of request _PARAM1_ to _PARAM2_":"\u5C07\u8ACB\u6C42_PARAM1_\u7684HTTP\u65B9\u6CD5\u8A2D\u7F6E\u70BA_PARAM2_","Request template name":"\u8ACB\u6C42\u6A21\u677F\u540D\u7A31","HTTP Method":"HTTP\u65B9\u6CD5","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"\u8ACB\u6C42\u7684HTTP\u65B9\u6CD5\u3002\u5982\u679C\u4E0D\u78BA\u5B9A\u61C9\u8A72\u9078\u64C7\u54EA\u500B\uFF0C\u5247GET\u662F\u9ED8\u8A8D\u503C\uFF0C\u60A8\u61C9\u8A72\u4F7F\u7528\u5B83\u3002\u5C0D\u65BCREST API\u7AEF\u9EDE\u7684\u8ACB\u6C42\uFF0C\u6839\u64DA\u65B9\u6CD5\u4E0D\u540C\u53EF\u80FD\u6703\u7522\u751F\u4E0D\u540C\u7684\u6548\u679C - \u8ACB\u53C3\u8003\u60A8\u8ABF\u7528\u7684API\u7684\u6587\u6A94\uFF0C\u4EE5\u4E86\u89E3\u61C9\u4F7F\u7528\u7684\u9069\u7576\u65B9\u6CD5\u3002","HTTP method of request _PARAM1_":"\u8ACB\u6C42_PARAM1_\u7684HTTP\u65B9\u6CD5","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"\u5B9A\u7FA9\u8ACB\u6C42\u7D50\u679C\u53EF\u4EE5/\u5FC5\u9808\u7DE9\u5B58\u7684\u7A0B\u5EA6\u3002\u7576\u7DE9\u5B58\u6642\uFF0C\u700F\u89BD\u5668\u5C07\u907F\u514D\u5411\u4F3A\u670D\u5668\u767C\u9001\u8ACB\u6C42\uFF0C\u4E26\u5C07\u4F7F\u7528\u4F3A\u670D\u5668\u70BA\u76F8\u540C\u8ACB\u6C42\u7D66\u51FA\u7684\u5148\u524D\u97FF\u61C9\uFF0C\u800C\u4E0D\u662F\u5411\u4F3A\u670D\u5668\u767C\u51FA\u771F\u6B63\u7684\u8ACB\u6C42\u3002\u4F3A\u670D\u5668\u9084\u53EF\u4EE5\u901A\u904ECache-Control\u6A19\u982D\u8AAA\u660E\u9019\u4E00\u9EDE\u3002","HTTP Caching strategy":"HTTP\u7DE9\u5B58\u7B56\u7565","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"\u5C07\u8ACB\u6C42_PARAM1_\u7684HTTP\u7DE9\u5B58\u7B56\u7565\u8A2D\u7F6E\u70BA_PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"\u4E86\u89E3\u6BCF\u7A2E\u7DE9\u5B58\u7B56\u7565\u7684\u66F4\u591A\u4FE1\u606F [\u5728MDN\u7DE9\u5B58\u9801\u9762\u4E0A](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache)\u3002","HTTP Caching":"HTTP\u7DE9\u5B58","HTTP caching strategy of request _PARAM1_":"\u8ACB\u6C42_PARAM1_\u7684HTTP\u7DE9\u5B58\u7B56\u7565","Sets the body of an HTTP request to a JSON representation of a structure variable.":"\u5C07HTTP\u8ACB\u6C42\u7684\u4E3B\u9AD4\u8A2D\u7F6E\u70BA\u7D50\u69CB\u8B8A\u91CF\u7684JSON\u8868\u793A\u3002","Body as JSON":"\u61C9\u5C0D\u4E3B\u9AD4\u7684JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"\u5C07\u8ACB\u6C42_PARAM1_\u7684\u4E3B\u9AD4\u8A2D\u7F6E\u70BA_PARAM2_\u7684\u5167\u5BB9\uFF0C\u4F5C\u70BAJSON","Variable with body contents":"\u5305\u542B\u4E3B\u9AD4\u5167\u5BB9\u7684\u8B8A\u6578","Sets the body of an HTTP request to a form data representation of a structure variable.":"\u5C07HTTP\u8ACB\u6C42\u7684\u4E3B\u9AD4\u8A2D\u7F6E\u70BA\u7D50\u69CB\u8B8A\u91CF\u7684\u8868\u55AE\u6578\u64DA\u8868\u793A\u3002","Body as form data":"\u61C9\u5C0D\u4E3B\u9AD4\u7684\u8868\u55AE\u6578\u64DA","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"\u5C07\u8ACB\u6C42\u7684\u4E3B\u9AD4_PARAM1_\u8A2D\u7F6E\u70BA_PARAM2_\u7684\u5167\u5BB9\u4F5C\u70BA\u8868\u55AE\u6578\u64DA","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"HTTP\u8ACB\u6C42\u7684\u4E3B\u9AD4\u3002\u5305\u542B\u8981\u767C\u9001\u5230\u670D\u52D9\u5668\u7684\u6578\u64DA\uFF0C\u901A\u5E38\u662F\u7D14\u6587\u672C\u3001JSON\u6216FormData\u683C\u5F0F\u3002\u4E0D\u80FD\u70BAGET\u8ACB\u6C42\u8A2D\u7F6E\u3002","Body":"\u4E3B\u9AD4","body of request _PARAM1_":"\u8ACB\u6C42_PARAM1_\u7684\u4E3B\u9AD4","an HTTP header to be sent with the request.":"\u8981\u8207\u8ACB\u6C42\u4E00\u8D77\u767C\u9001\u7684HTTP\u6A19\u982D\u3002","Header":"\u6A19\u982D","HTTP header _PARAM2_ of request _PARAM1_":"\u8ACB\u6C42_PARAM1_\u7684HTTP\u6A19\u982D_PARAM2_","HTTP header name":"HTTP\u6A19\u982D\u540D\u7A31","the request template's target URL.":"\u8ACB\u6C42\u6A21\u677F\u7684\u76EE\u6A19URL\u3002","URL":"URL","the URL of request template _PARAM1_":"\u8ACB\u6C42\u6A21\u677F_PARAM1_\u7684URL","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS\u9632\u6B62\u901A\u5E38\u4F7F\u7528\u700F\u89BD\u5668\u7684HTTP\u5BA2\u6236\u7AEF\u67E5\u8A62\u5927\u591A\u6578\u5916\u90E8\u7DB2\u7AD9\uFF0C\u56E0\u70BA\u700F\u89BD\u5668\u53EF\u80FD\u5728\u8A72\u7DB2\u7AD9\u4E0A\u9032\u884C\u8EAB\u4EFD\u9A57\u8B49\uFF0C\u56E0\u6B64\u53E6\u4E00\u500B\u7DB2\u7AD9\u80FD\u5920\u5192\u5145\u8A72\u7DB2\u7AD9\u4E0A\u7684\u73A9\u5BB6\u3002\n\u555F\u7528CORS Bypass\u5F8C\uFF0C\u8ACB\u6C42\u5C07\u5F9E\u672A\u5728\u4EFB\u4F55\u5730\u65B9\u9032\u884C\u8EAB\u4EFD\u9A57\u8B49\u7684\u670D\u52D9\u5668\u9032\u884C\uFF0C\u56E0\u6B64\u4E0D\u6703\u88ABCORS\u963B\u64CB\uFF0C\u4E26\u4E14\u5C07\u8207\u4F60\u7684\u904A\u6232\u5171\u4EAB\u97FF\u61C9\u3002\u8ACB\u6CE8\u610F\uFF0C\u8EAB\u4EFD\u9A57\u8B49cookies\u5C07\u88AB\u5FFD\u7565\uFF01\u5982\u679C\u4F60\u64C1\u6709\u6B63\u5728\u8ACB\u6C42\u7684REST API\uFF0C\u8ACB\u5728\u670D\u52D9\u5668\u4E0A\u6DFB\u52A0CORS\u6A19\u982D\uFF0C\u800C\u4E0D\u662F\u4F7F\u7528\u6B64CORS Bypass\u3002","Enable CORS Bypass":"\u555F\u7528CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"\u70BA\u8ACB\u6C42_PARAM1_\u555F\u7528CORS Bypass\uFF1A_PARAM2_","Enable the CORS Bypass?":"\u555F\u7528CORS Bypass\uFF1F","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"\u514D\u8CBB\u63D0\u4F9BCORS Bypass\u670D\u52D9\u5668\u7684\u662F[arthuro555](https://twitter.com/arthuro555)\u3002\u8003\u616E\u6350\u8D08(https://ko-fi.com/arthuro555)\u4EE5\u5E6B\u52A9\u4FDD\u6301CORS Bypass\u670D\u52D9\u5668\u904B\u884C\u3002","Checks whether or not CORS Bypass has been enabled for the request template.":"\u6AA2\u67E5CORS Bypass\u662F\u5426\u5DF2\u70BA\u8ACB\u6C42\u6A21\u677F\u555F\u7528\u3002","CORS Bypass enabled":"\u5DF2\u555F\u7528CORS Bypass","CORS Bypass is enabled for request _PARAM1_":"\u70BA\u8ACB\u6C42_PARAM1_\u555F\u7528\u4E86CORS Bypass","Executes the request defined by a request template.":"\u57F7\u884C\u7531\u8ACB\u6C42\u6A21\u677F\u5B9A\u7FA9\u7684\u8ACB\u6C42\u3002","Execute the request":"\u57F7\u884C\u8ACB\u6C42","Execute request _PARAM1_ and store results in _PARAM2_":"\u57F7\u884C\u8ACB\u6C42_PARAM1_\u4E26\u5C07\u7D50\u679C\u5B58\u5132\u5728_PARAM2_\u4E2D","Request to execute":"\u57F7\u884C\u8981\u6C42","Variable where to store the response to the request":"\u5B58\u5132\u8ACB\u6C42\u97FF\u61C9\u7684\u8B8A\u91CF","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"\u6AA2\u67E5\u670D\u52D9\u5668\u662F\u5426\u5C07\u97FF\u61C9\u6A19\u8A18\u70BA\u6210\u529F(\u72C0\u614B\u78BC1XX/2XX)\uFF0C\u800C\u4E0D\u662F\u5931\u6557(\u72C0\u614B\u78BC4XX/5XX)\u3002","Success":"\u6210\u529F","Response _PARAM1_ indicates a success":"\u97FF\u61C9_PARAM1_\u8868\u660E\u6210\u529F","Variable containing the response":"\u5305\u542B\u97FF\u61C9\u7684\u8B8A\u91CF","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"HTTP \u8ACB\u6C42\u7684\u72C0\u614B\u78BC\uFF08\u4F8B\u5982\uFF0C\u6210\u529F\u70BA 200\uFF0C\u672A\u627E\u5230\u70BA 404 \u7B49\uFF09\u3002","Status code":"\u72C0\u614B\u78BC","Status code of response _PARAM1_":"\u56DE\u61C9 _PARAM1_ \u7684\u72C0\u614B\u78BC","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"\u53D6\u5F97\u56DE\u61C9\u7684\u72C0\u614B\u6587\u5B57\u3002\u4F8B\u5982\uFF0C\u5C0D\u65BC\u72C0\u614B\u78BC 404 \u7684\u56DE\u61C9\uFF0C\u72C0\u614B\u6587\u5B57\u5C07\u662F \"\u672A\u627E\u5230\"\u3002","Status text":"\u72C0\u614B\u6587\u5B57","one of the HTTP headers included in the server's response.":"\u4F3A\u670D\u5668\u56DE\u61C9\u4E2D\u5305\u542B\u7684 HTTP \u6A19\u982D\u4E4B\u4E00\u3002","Header _PARAM2_ of response _PARAM1_":"\u56DE\u61C9 _PARAM1_ \u7684\u6A19\u982D _PARAM2_","Reads the body sent by the server, and store it as a string in a variable.":"\u8B80\u53D6\u4F3A\u670D\u5668\u767C\u9001\u7684\u4E3B\u9AD4\uFF0C\u4E26\u5C07\u5176\u4F5C\u70BA\u5B57\u4E32\u5B58\u5132\u5728\u8B8A\u91CF\u4E2D\u3002","Get response body (text)":"\u7372\u53D6\u56DE\u61C9\u4E3B\u9AD4\uFF08\u6587\u5B57\uFF09","Read body of response _PARAM1_ into _PARAM2_ as text":"\u5C07\u56DE\u61C9 _PARAM1_ \u7684\u4E3B\u9AD4\u8B80\u53D6\u70BA\u6587\u5B57\uFF0C\u4E26\u5C07\u5176\u5B58\u5132\u5230 _PARAM2_ \u4E2D","Variable where to write the body contents into":"\u5C07\u4E3B\u9AD4\u5167\u5BB9\u5BEB\u5165\u7684\u8B8A\u91CF","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"\u8B80\u53D6\u4F3A\u670D\u5668\u767C\u9001\u7684\u4E3B\u9AD4\uFF0C\u5C07\u5176\u89E3\u6790\u70BA JSON\uFF0C\u4E26\u5C07\u7D50\u679C\u7D50\u69CB\u5B58\u5132\u5728\u8B8A\u91CF\u4E2D\u3002","Get response body (JSON)":"\u7372\u53D6\u56DE\u61C9\u4E3B\u9AD4\uFF08JSON\uFF09","Read body of response _PARAM1_ into _PARAM2_ as JSON":"\u5C07\u56DE\u61C9 _PARAM1_ \u7684\u4E3B\u9AD4\u8B80\u53D6\u70BA JSON\uFF0C\u4E26\u5C07\u5176\u5B58\u5132\u5230 _PARAM2_ \u4E2D","Advanced platformer movements":"\u9AD8\u7D1A\u5E73\u53F0\u904A\u6232\u8005\u52D5\u4F5C","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"\u8B93\u5E73\u53F0\u904A\u6232\u8005\uFF1A\u5728\u7A7A\u4E2D\u8DF3\u8E8D\u3001\u58C1\u8DF3\u3001\u8CBC\u7246\u6ED1\u884C\u3001coyote time\u548C\u885D\u523A\u3002","Movement":"\u79FB\u52D5","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"\u8B93\u5E73\u53F0\u904A\u6232\u89D2\u8272\u5728\u96E2\u958B\u5E73\u53F0\u5F8C\u4E0D\u4E45\u8DF3\u8E8D\uFF0C\u4E5F\u53EF\u4EE5\u5728\u7A7A\u4E2D\u8DF3\u8E8D\u3002","Coyote time and air jump":"\u88DC\u72D7\u6642\u9593\u548C\u7A7A\u4E2D\u8DF3\u8E8D","Platformer character behavior":"\u5E73\u53F0\u904A\u6232\u89D2\u8272\u884C\u70BA","Coyote time duration":"Coyote \u6642\u9593\u6301\u7E8C\u6642\u9593","Coyote time":"Coyote \u6642\u9593","Can coyote jump":"\u80FD\u5426\u4F7F\u7528\u5047\u9CF6\u8DF3","Was in the air":"\u6B63\u5728\u7A7A\u4E2D","Number of air jumps":"\u7A7A\u4E2D\u8DF3\u8E8D\u6B21\u6578","Air jump":"\u7A7A\u4E2D\u8DF3\u8E8D","Floor jumps count as air jumps":"\u5730\u677F\u8DF3\u8E8D\u8A08\u7B97\u70BA\u7A7A\u4E2D\u8DF3\u8E8D","Object":"\u5C0D\u8C61","Behavior":"\u884C\u70BA","Change the coyote time duration of an object (in seconds).":"\u66F4\u6539\u5C0D\u8C61\u7684\u72D7\u72D0\u6642\u9593\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09\u3002","Coyote timeframe":"\u72D7\u72D0\u6642\u9593\u6846\u67B6","Change coyote time of _PARAM0_: _PARAM2_ seconds":"\u4FEE\u6539 _PARAM0_ \u7684\u72D0\u72F8\u6642\u9593\uFF1A_PARAM2_ \u79D2","Duration":"\u6301\u7E8C\u6642\u9593","Coyote time duration in seconds.":"\u72D0\u72F8\u6642\u9593\u9577\u5EA6\uFF08\u79D2\uFF09\u3002","Check if a coyote jump can currently happen.":"\u6AA2\u67E5\u662F\u5426\u53EF\u4EE5\u57F7\u884C\u72D0\u72F8\u8DF3\u8E8D\u3002","_PARAM0_ can coyote jump":"_PARAM0_ \u53EF\u4EE5\u9032\u884C\u72D0\u72F8\u8DF3\u8E8D\u3002","Update WasInTheAir":"\u66F4\u65B0 WasInTheAir","Update WasInTheAir property of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684 WasInTheAir \u5C6C\u6027","Number of jumps in mid-air that are allowed.":"\u5141\u8A31\u5728\u7A7A\u4E2D\u9032\u884C\u7684\u8DF3\u8E8D\u6B21\u6578\u3002","Maximal jump number":"\u6700\u5927\u8DF3\u8E8D\u6B21\u6578","Number of jumps in mid-air that are still allowed.":"\u4ECD\u7136\u5141\u8A31\u5728\u7A7A\u4E2D\u9032\u884C\u7684\u8DF3\u8E8D\u6B21\u6578\u3002","Remaining jump":"\u5269\u9918\u8DF3\u8E8D\u6B21\u6578","Change the number of times the character can jump in mid-air.":"\u66F4\u6539\u89D2\u8272\u5728\u7A7A\u4E2D\u53EF\u4EE5\u8DF3\u8E8D\u7684\u6B21\u6578\u3002","Air jumps":"\u7A7A\u4E2D\u8DF3\u8E8D","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"\u66F4\u6539 _PARAM0_ \u53EF\u4EE5\u5728\u7A7A\u4E2D\u8DF3\u8E8D\u7684\u6B21\u6578\uFF1A_PARAM2_","Remove one of the remaining air jumps of a character.":"\u79FB\u9664\u89D2\u8272\u7684\u4E00\u6B21\u5269\u9918\u7A7A\u4E2D\u8DF3\u8E8D\u3002","Remove a remaining air jump":"\u79FB\u9664\u4E00\u6B21\u5269\u9918\u7684\u7A7A\u4E2D\u8DF3\u8E8D","Remove one of the remaining air jumps of _PARAM0_":"\u79FB\u9664\u4E00\u6B21 _PARAM0_ \u7684\u5269\u9918\u7A7A\u4E2D\u8DF3\u8E8D","Allow back all air jumps of a character.":"\u5141\u8A31\u6062\u5FA9\u89D2\u8272\u7684\u6240\u6709\u7A7A\u4E2D\u8DF3\u8E8D\u3002","Reset air jumps":"\u91CD\u7F6E\u7A7A\u4E2D\u8DF3\u8E8D","Allow back all air jumps of _PARAM0_":"\u5141\u8A31\u6062\u5FA9 _PARAM0_ \u7684\u6240\u6709\u7A7A\u4E2D\u8DF3\u8E8D","Check if floor jumps are counted as air jumps for an object.":"\u6AA2\u67E5\u5730\u677F\u8DF3\u8E8D\u662F\u5426\u88AB\u8A08\u70BA\u7269\u9AD4\u7684\u7A7A\u4E2D\u8DF3\u8E8D\u3002","Floor jumps count as air jumps for _PARAM0_":"\u5730\u677F\u8DF3\u8E8D\u8A08\u70BA _PARAM0_ \u7684\u7A7A\u4E2D\u8DF3\u8E8D\u3002","Let platformer characters jump and slide against walls.":"\u8B93\u5E73\u53F0\u904A\u6232\u89D2\u8272\u8DF3\u8E8D\u4E26\u8CBC\u8457\u7246\u58C1\u6ED1\u884C\u3002","Wall jump":"\u7246\u58C1\u8DF3\u8E8D","Platformer character configuration stack":"\u5E73\u53F0\u904A\u6232\u89D2\u8272\u914D\u7F6E\u5806\u758A","Jump detection time frame":"\u8DF3\u8E8D\u5075\u6E2C\u6642\u9593\u6846","Side speed":"\u5074\u9762\u901F\u5EA6","Side acceleration":"\u5074\u9762\u52A0\u901F\u5EA6","Side speed sustain time":"\u5074\u9762\u901F\u5EA6\u6301\u7E8C\u6642\u9593","Gravity":"\u91CD\u529B","Wall sliding":"\u58C1\u9762\u6ED1\u884C","Maximum falling speed":"\u6700\u5927\u4E0B\u843D\u901F\u5EA6","Impact speed absorption":"\u885D\u64CA\u901F\u5EA6\u5438\u6536","Minimal falling speed":"\u6700\u5C0F\u4E0B\u843D\u901F\u5EA6","Keep sliding without holding a key":"\u5728\u4E0D\u6309\u4F4F\u6309\u9375\u7684\u60C5\u51B5\u4E0B\u7E7C\u7E8C\u6ED1\u884C","Check if the object has just wall jumped.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u525B\u525B\u8DF3\u8E8D\u81EA\u7246\u3002","Has just wall jumped":"_PARAM0_ \u525B\u525B\u5F9E\u7246\u4E0A\u8DF3\u8E8D","_PARAM0_ has just jumped from a wall":"_PARAM0_ \u525B\u5F9E\u7246\u8DF3","Check if the object is wall jumping.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u6B63\u5728\u7246\u58C1\u8DF3\u8E8D\u3002","Is wall jumping":"\u662F\u5426\u7246\u58C1\u8DF3\u8E8D","_PARAM0_ jumped from a wall":"_PARAM0_\u5F9E\u7246\u58C1\u8DF3\u4E0B","Check if the object is against a wall.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u9760\u5728\u7246\u58C1\u4E0A\u3002","Against a wall":"\u9760\u5728\u7246\u58C1\u4E0A","_PARAM0_ is against a wall":"_PARAM0_\u9760\u5728\u7246\u4E0A","Remember that the character was against a wall.":"\u8A18\u4F4F\u89D2\u8272\u66FE\u7D93\u9760\u5728\u7246\u4E0A\u3002","Remember is against wall":"\u8A18\u4F4F\u9760\u5728\u7246\u4E0A","_PARAM0_ remembers having been against a wall":"_PARAM0_\u8A18\u5F97\u66FE\u7D93\u9760\u5728\u7246\u4E0A","Forget that the character was against a wall.":"\u5FD8\u8A18\u89D2\u8272\u66FE\u7D93\u9760\u5728\u7246\u4E0A\u3002","Forget is against wall":"\u5FD8\u8A18\u9760\u5728\u7246\u4E0A","_PARAM0_ forgets to had been against a wall":"_PARAM0_\u5FD8\u8A18\u66FE\u7D93\u9760\u5728\u7246\u4E0A","Remember that the character was against a wall within the time frame.":"\u8A18\u4F4F\u89D2\u8272\u66FE\u7D93\u5728\u6642\u9593\u7BC4\u570D\u5167\u9760\u5728\u7246\u4E0A\u3002","Was against wall":"\u5728\u7246\u4E0A","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_\u8A18\u5F97\u5728_PARAM2_\u79D2\u5167\u66FE\u7D93\u9760\u5728\u7246\u4E0A","Time frame":"\u6642\u9593\u7BC4\u570D","The time frame in seconds.":"\u4EE5\u79D2\u8868\u793A\u6642\u9593\u7BC4\u570D\u3002","Remember that the jump key was pressed.":"\u8A18\u4F4F\u8DF3\u8E8D\u9375\u88AB\u6309\u4E0B\u3002","Remember key pressed":"\u8A18\u4F4F\u6309\u4E0B\u7684\u9375","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_\u8A18\u5F97_PARAM2_\u9375\u88AB\u6309\u4E0B","Key":"\u9375","Forget that the jump key was pressed.":"\u5FD8\u8A18\u8DF3\u8E8D\u9375\u88AB\u6309\u4E0B\u3002","Forget key pressed":"\u5FD8\u8A18\u6309\u4E0B\u7684\u9375","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_\u5FD8\u8A18_PARAM2_\u9375\u88AB\u6309\u4E0B","Check if the key was pressed within the time frame.":"\u6AA2\u67E5\u5728\u6642\u9593\u7BC4\u570D\u5167\u9375\u662F\u5426\u88AB\u6309\u4E0B\u3002","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_\u8A18\u5F97_PARAM3_\u9375\u5728_PARAM2_\u79D2\u5167\u88AB\u6309\u4E0B","Enable side speed.":"\u555F\u7528\u5074\u908A\u901F\u5EA6\u3002","Toggle side speed":"\u5207\u63DB\u5074\u908A\u901F\u5EA6","Enable side speed for _PARAM0_: _PARAM2_":"\u70BA_PARAM0_\u555F\u7528\u5074\u908A\u901F\u5EA6\uFF1A_PARAM2_","Enable side speed":"\u555F\u7528\u5074\u908A\u901F\u5EA6","Enable wall sliding.":"\u555F\u7528\u7246\u58C1\u6ED1\u884C\u3002","Slide on wall":"\u5728\u7246\u4E0A\u6ED1\u52D5","Enable wall sliding for _PARAM0_: _PARAM2_":"\u70BA_PARAM0_\u555F\u7528\u7246\u58C1\u6ED1\u884C\uFF1A_PARAM2_","Enable wall sliding":"\u555F\u7528\u7246\u58C1\u6ED1\u884C","Absorb falling speed of an object.":"\u5438\u6536\u7269\u9AD4\u7684\u4E0B\u964D\u901F\u5EA6\u3002","Absorb falling speed":"\u5438\u6536\u4E0B\u964D\u901F\u5EA6","Absorb falling speed of _PARAM0_: _PARAM2_":"\u5438\u6536_PARAM0_\u7684\u4E0B\u964D\u901F\u5EA6\uFF1A_PARAM2_","Speed absorption (in pixels per second)":"\u6BCF\u79D2\u5438\u6536\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","The wall jump detection time frame of an object (in seconds).":"\u5C0D\u8C61\u7684\u7246\u8DF3\u6AA2\u6E2C\u6642\u9593\u7BC4\u570D\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Jump time frame":"\u8DF3\u8E8D\u6642\u9593\u7BC4\u570D","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u7246\u8DF3\u6AA2\u6E2C\u6642\u9593\u7BC4\u570D\uFF1A_PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"\u66F4\u6539\u5C0D\u8C61\u7684\u7246\u8DF3\u6AA2\u6E2C\u6642\u9593\u7BC4\u570D\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Jump detection time frame (in seconds)":"\u8DF3\u8E8D\u6AA2\u6E2C\u6642\u9593\u7BC4\u570D\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","The side speed of wall jumps of an object (in pixels per second).":"\u5C0D\u8C61\u7246\u8DF3\u7684\u5074\u5411\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u3002","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u7246\u8DF3\u5074\u5411\u901F\u5EA6\uFF1A_PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"\u66F4\u6539\u5C0D\u8C61\u7684\u7246\u8DF3\u5074\u5411\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u3002","The side acceleration of wall jumps of an object (in pixels per second per second).":"\u5C0D\u8C61\u7684\u7246\u8DF3\u5074\u5411\u52A0\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\u6BCF\u79D2\u6BCF\u79D2\uFF09\u3002","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u7246\u8DF3\u5074\u5411\u52A0\u901F\u5EA6\uFF1A_PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"\u66F4\u6539\u5C0D\u8C61\u7684\u7246\u8DF3\u5074\u5411\u52A0\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u6BCF\u79D2\u6BCF\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","The wall sliding gravity of an object (in pixels per second per second).":"\u5C0D\u8C61\u7684\u7246\u58C1\u6ED1\u884C\u91CD\u529B\uFF08\u4EE5\u50CF\u7D20\u6BCF\u79D2\u6BCF\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u7246\u58C1\u6ED1\u884C\u91CD\u529B\uFF1A_PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"\u66F4\u6539\u5C0D\u8C61\u7684\u7246\u58C1\u6ED1\u884C\u91CD\u529B\uFF08\u4EE5\u50CF\u7D20\u6BCF\u79D2\u6BCF\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","The wall sliding maximum falling speed of an object (in pixels per second).":"\u5C0D\u8C61\u7684\u7246\u58C1\u6ED1\u884C\u6700\u5927\u4E0B\u964D\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u6BCF\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u7246\u58C1\u6ED1\u884C\u6700\u5927\u4E0B\u964D\u901F\u5EA6\uFF1A_PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"\u66F4\u6539\u5C0D\u8C61\u7684\u7246\u58C1\u6ED1\u884C\u6700\u5927\u4E0B\u964D\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u6BCF\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Change the impact speed absorption of an object.":"\u66F4\u6539\u5C0D\u8C61\u7684\u885D\u64CA\u901F\u5EA6\u5438\u6536\u3002","Change the impact speed absorption of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u885D\u64CA\u901F\u5EA6\u5438\u6536\uFF1A_PARAM2_","Make platformer characters dash toward the floor.":"\u4F7F\u5E73\u53F0\u904A\u6232\u89D2\u8272\u671D\u5730\u677F\u885D\u523A\u3002","Dive dash":"\u6F5B\u6C34\u885D\u523A","Initial falling speed":"\u521D\u59CB\u4E0B\u843D\u901F\u5EA6","Simulate a press of dive key to make the object dives to the floor if it can dive.":"\u6A21\u64EC\u6309\u4E0B\u6F5B\u6C34\u9375\uFF0C\u4F7F\u5C0D\u8C61\u6F5B\u5165\u5730\u677F\uFF08\u5982\u679C\u53EF\u4EE5\u6F5B\u6C34\uFF09\u3002","Simulate dive key":"\u6A21\u64EC\u6F5B\u6C34\u9375","Simulate pressing dive key for _PARAM0_":"\u6A21\u64EC\u6309\u4E0B_PARAM0_\u7684\u6F5B\u6C34\u9375","Check if the object can dive.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u53EF\u4EE5\u6F5B\u6C34\u3002","Can dive":"\u53EF\u4EE5\u6F5B\u6C34","_PARAM0_ can dive":"_PARAM0_\u53EF\u4EE5\u6F5B\u6C34","Check if the object is diving.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u6F5B\u6C34\u3002","Is diving":"\u6B63\u5728\u6F5B\u6C34","_PARAM0_ is diving":"_PARAM0_\u6B63\u5728\u6F5B\u6C34","Make platformer characters dash horizontally.":"\u4F7F\u5E73\u53F0\u904A\u6232\u89D2\u8272\u6C34\u5E73\u885D\u523A\u3002","Horizontal dash":"\u6C34\u5E73\u885D\u523A","Platformer charcacter configuration stack":"\u5E73\u53F0\u904A\u6232\u89D2\u8272\u914D\u7F6E\u5806\u758A","Initial speed":"\u521D\u59CB\u901F\u5EA6","Sustain minimum duration":"\u6700\u5C0F\u6301\u7E8C\u6642\u9593","Sustain":"\u6301\u7E8C","Sustain maxiumum duration":"\u6700\u5927\u6301\u7E8C\u6642\u9593","Sustain acceleration":"\u6301\u7E8C\u52A0\u901F\u5EA6","Sustain maxiumum speed":"\u6301\u7E8C\u6700\u5927\u901F\u5EA6","Sustain gravity":"\u6301\u7E8C\u91CD\u529B","Decceleration":"\u6E1B\u901F","Cool down duration":"\u51B7\u537B\u6642\u9593","Update the last direction used by the character.":"\u66F4\u65B0\u89D2\u8272\u4F7F\u7528\u7684\u6700\u5F8C\u65B9\u5411\u3002","Update last direction":"\u66F4\u65B0\u6700\u5F8C\u65B9\u5411","Update last direction used by _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u4F7F\u7528\u7684\u6700\u5F8C\u65B9\u5411","Simulate a press of dash key.":"\u6A21\u64EC\u6309\u4E0B\u885D\u523A\u9375\u3002","Simulate dash key":"\u6A21\u64EC\u885D\u523A\u9375","Simulate pressing dash key for _PARAM0_":"\u6A21\u64EC\u6309\u4E0B\u7834\u6298\u865F\u9375\u70BA_PARAM0_","Check if the object is dashing.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u5728\u7834\u6298\u865F\u72C0\u614B\u3002","Is dashing":"\u662F\u5426\u5728\u7834\u6298\u865F\u72C0\u614B","_PARAM0_ is dashing":"_PARAM0_ \u73FE\u5728\u5728\u7834\u6298\u865F\u72C0\u614B","Abort the current dash and set the object to its usual horizontal speed.":"\u7D42\u6B62\u7576\u524D\u7834\u6298\u865F\u4E26\u5C07\u5C0D\u8C61\u8A2D\u5B9A\u70BA\u5176\u901A\u5E38\u7684\u6C34\u5E73\u901F\u5EA6\u3002","Abort dash":"\u4E2D\u6B62\u7834\u6298\u865F","Abort the current dash of _PARAM0_":"\u4E2D\u6B62_PARAM0_\u7684\u7576\u524D\u7834\u6298\u865F","Resolve conflict between platformer character configuration changes.":"\u89E3\u6C7A\u5E73\u53F0\u904A\u6232\u89D2\u8272\u914D\u7F6E\u66F4\u6539\u4E4B\u9593\u7684\u885D\u7A81\u3002","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"\u64A4\u6D88\u4E00\u500B\u6A19\u8B58\u7B26\u7684\u914D\u7F6E\u66F4\u6539\u4E26\u66F4\u65B0\u89D2\u8272\u914D\u7F6E\u4EE5\u4F7F\u7528\u6700\u8FD1\u7684\u66F4\u6539\u3002","Revert configuration":"\u6062\u5FA9\u914D\u7F6E","Revert configuration changes: _PARAM2_ on _PARAM0_":"\u56DE\u5FA9\u914D\u7F6E\u66F4\u6539\uFF1A_PARAM2_ \u5728 _PARAM0_ \u4E0A","Configuration identifier":"\u914D\u7F6E\u6A19\u8B58\u7B26","Return the character property value when no change applies on it.":"\u7576\u6C92\u6709\u8B8A\u5316\u6642\u8FD4\u56DE\u89D2\u8272\u5C6C\u6027\u503C\u3002","Setting":"\u8A2D\u5B9A","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"\u70BA_PARAM0_\u914D\u7F6E_PARAM2_\uFF1A_PARAM3_\uFF0C\u4F7F\u7528\u6A19\u8B58\u7B26\uFF1A_PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"\u7576\u6C92\u6709\u914D\u7F6E\u8B8A\u5316\u9069\u7528\u65BC\u5176\u6642\u8FD4\u56DE\u901A\u5E38\u7684\u6700\u5927\u6C34\u5E73\u901F\u5EA6\u3002","Usual maximum horizontal speed":"\u901A\u5E38\u7684\u6700\u5927\u6C34\u5E73\u901F\u5EA6","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u70BA_PARAM0_\u914D\u7F6E\u6700\u5927\u6C34\u5E73\u901F\u5EA6\uFF1A_PARAM2_\uFF0C\u4F7F\u7528\u6A19\u8B58\u7B26\uFF1A_PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"\u70BA\u7D66\u5B9A\u7684\u914D\u7F6E\u5C64\u914D\u7F6E\u89D2\u8272\u5C6C\u6027\u4E26\u5C07\u6B64\u5C64\u79FB\u5230\u9802\u90E8\u3002","Configure setting":"\u914D\u7F6E\u8A2D\u7F6E","Setting value":"\u8A2D\u7F6E\u503C","Configure character gravity for a given configuration layer and move this layer on top.":"\u70BA\u7D66\u5B9A\u7684\u914D\u7F6E\u5C64\u914D\u7F6E\u89D2\u8272\u91CD\u529B\u4E26\u5C07\u6B64\u5C64\u79FB\u5230\u9802\u90E8\u3002","Configure gravity":"\u914D\u7F6E\u91CD\u529B","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u70BA_PARAM0_\u914D\u7F6E\u91CD\u529B\uFF1A_PARAM2_\uFF0C\u4F7F\u7528\u6A19\u8B58\u7B26\uFF1A_PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"\u70BA\u7D66\u5B9A\u7684\u914D\u7F6E\u5C64\u914D\u7F6E\u89D2\u8272\u6E1B\u901F\u4E26\u5C07\u6B64\u5C64\u79FB\u5230\u9802\u90E8\u3002","Configure horizontal deceleration":"\u914D\u7F6E\u6C34\u5E73\u6E1B\u901F","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u70BA_PARAM0_\u914D\u7F6E\u6C34\u5E73\u6E1B\u901F\uFF1A_PARAM2_\uFF0C\u4F7F\u7528\u6A19\u8B58\u7B26\uFF1A_PARAM3_","Acceleration":"\u52A0\u901F\u5EA6","Configure character maximum speed for a given configuration layer and move this layer on top.":"\u70BA\u7D66\u5B9A\u7684\u914D\u7F6E\u5C64\u914D\u7F6E\u89D2\u8272\u6700\u5927\u901F\u5EA6\u4E26\u5C07\u6B64\u5C64\u79FB\u5230\u9802\u90E8\u3002","Configure maximum horizontal speed":"\u914D\u7F6E\u6700\u5927\u6C34\u5E73\u901F\u5EA6","Maximum horizontal speed":"\u6700\u5927\u6C34\u5E73\u901F\u5EA6","Configure character acceleration for a given configuration layer and move this layer on top.":"\u70BA\u7D66\u5B9A\u7684\u914D\u7F6E\u5C64\u914D\u7F6E\u89D2\u8272\u52A0\u901F\u5EA6\u4E26\u5C07\u6B64\u5C64\u79FB\u5230\u9802\u90E8\u3002","Configure horizontal acceleration":"\u914D\u7F6E\u6C34\u5E73\u52A0\u901F\u5EA6","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u70BA_PARAM0_\u914D\u7F6E\u6C34\u5E73\u52A0\u901F\u5EA6\uFF1A_PARAM2_\uFF0C\u4F7F\u7528\u6A19\u8B58\u7B26\uFF1A_PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"\u70BA\u7279\u5B9A\u914D\u7F6E\u5C64\u914D\u7F6E\u89D2\u8272\u6700\u5927\u4E0B\u843D\u901F\u5EA6\u4E26\u5C07\u6B64\u5C64\u79FB\u5230\u9802\u90E8\u3002","Configure maximum falling speed":"\u914D\u7F6E\u6700\u5927\u4E0B\u843D\u901F\u5EA6","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u914D\u7F6E_PARAM0_\u7684\u6700\u5927\u4E0B\u843D\u901F\u5EA6\uFF1A_PARAM2_\uFF0C\u8B58\u5225\u7B26\uFF1A_PARAM3_","Advanced movements for 3D physics characters":"3D\u7269\u7406\u89D2\u8272\u7684\u9AD8\u7EA7\u52A8\u4F5C","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"\u8B933D\u7269\u7406\u89D2\u8272\uFF1A\u5728\u7A7A\u4E2D\u8DF3\u8E8D\u3001\u58C1\u8DF3\u3001\u8CBC\u7246\u6ED1\u884C\u3001coyote time\u548C\u885D\u523A\u3002","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"\u8B933D\u7269\u7406\u89D2\u8272\u5728\u96E2\u958B\u5E73\u53F0\u5F8C\u77ED\u66AB\u8DF3\u8E8D\uFF0C\u4E26\u5728\u7A7A\u4E2D\u8DF3\u8E8D\u3002","Coyote time and air jump for 3D":"3D\u7684Coyote\u6642\u9593\u548C\u7A7A\u4E2D\u8DF3\u8E8D\u3002","3D physics character":"3D\u7269\u7406\u89D2\u8272","A Jump control was applied from a default control or simulated by an action.":"\u5F9E\u9ED8\u8A8D\u63A7\u5236\u61C9\u7528\u4E86\u8DF3\u8E8D\u63A7\u5236\u6216\u901A\u904E\u64CD\u4F5C\u6A21\u64EC\u4E86\u8DF3\u8E8D\u3002","Jump pressed or simulated":"\u8DF3\u8E8D\u6309\u4E0B\u6216\u6A21\u64EC","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_\u6309\u4E0B\u6216\u6A21\u64EC\u4E86\u8DF3\u8E8D\u9375","Advanced p2p event handling":"\u9AD8\u7EA7P2P\u4E8B\u4EF6\u5904\u7406","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"\u5141\u8A31\u4E00\u6B21\u8655\u7406\u6240\u6709\u63A5\u6536\u5230\u7684P2P\u4E8B\u4EF6\uFF0C\u800C\u4E0D\u662F\u6BCF\u5E40\u8655\u7406\u4E00\u500B\u3002\u5B83\u66F4\u8907\u96DC\uFF0C\u4F46\u4E5F\u6709\u6F5B\u5728\u7684\u66F4\u9AD8\u6027\u80FD\u3002","Marks the event as handled, to go on to the next.":"\u5C07\u4E8B\u4EF6\u6A19\u8A18\u70BA\u5DF2\u8655\u7406\uFF0C\u4EE5\u7E7C\u7E8C\u4E0B\u4E00\u500B\u3002","Dismiss event":"\u62D2\u7D55\u4E8B\u4EF6","Dismiss event _PARAM1_ as handled":"\u5C07\u4E8B\u4EF6_PARAM1_\u6A19\u8A18\u70BA\u5DF2\u8655\u7406","The event to dismiss":"\u8981\u62D2\u7D55\u7684\u4E8B\u4EF6","Advanced projectile":"\u9AD8\u7D1A\u5F48\u9053","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"\u63A7\u5236\u5F48\u9053\u79FB\u52D5\uFF0C\u5305\u62EC\u901F\u5EA6\uFF0C\u52A0\u901F\u5EA6\uFF0C\u8DDD\u96E2\u548C\u58FD\u547D\u3002","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"\u63A7\u5236\u6295\u5C04\u7269\u9AD4\u7684\u904B\u52D5\u65B9\u5F0F\uFF0C\u5305\u62EC\u58FD\u547D\u3001\u8DDD\u96E2\u3001\u901F\u5EA6\u548C\u52A0\u901F\u5EA6\u3002","Lifetime":"\u58FD\u547D","Use \"0\" to ignore this property.":"\u4F7F\u7528\u201C0\u201D\u4F86\u5FFD\u7565\u6B64\u5C6C\u6027\u3002","Max distance from starting position":"\u8DDD\u96E2\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u96E2","Max speed":"\u6700\u5927\u901F\u5EA6","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"\u4F86\u81EA\u5C0D\u8C61\u529B\u91CF\u7684\u901F\u5EA6\u4E0D\u6703\u8D85\u904E\u6B64\u503C\u3002 \u4F7F\u7528 \"0\" \u5FFD\u7565\u6B64\u5C6C\u6027\u3002","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"\u4F86\u81EA\u5C0D\u8C61\u529B\u91CF\u7684\u901F\u5EA6\u4E0D\u6703\u4F4E\u65BC\u6B64\u503C\u3002 \u4F7F\u7528 \"0\" \u5FFD\u7565\u6B64\u5C6C\u6027\u3002","Negative acceleration can be used to stop a projectile.":"\u8CA0\u52A0\u901F\u5EA6\u53EF\u7528\u65BC\u505C\u6B62\u5F48\u4E38\u3002","Starting speed":"\u8D77\u59CB\u901F\u5EA6","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"\u5275\u5EFA\u5C0D\u8C61\u6642\uFF0C\u5C0D\u8C61\u5C07\u671D\u5411\u7684\u65B9\u5411\u79FB\u52D5\u3002 \u4F7F\u7528 \"0\" \u5FFD\u7565\u6B64\u5C6C\u6027\u3002","Delete when lifetime is exceeded":"\u7576\u8D85\u51FA\u58FD\u547D\u6642\u9032\u884C\u522A\u9664","Delete when distance from starting position is exceeded":"\u7576\u8D85\u51FA\u8D77\u59CB\u4F4D\u7F6E\u7684\u8DDD\u96E2\u6642\u9032\u884C\u522A\u9664","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"\u6AA2\u67E5\u662F\u5426\u8D85\u904E\u4E86\u5F9E\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u96E2\uFF08\u5C0D\u8C61\u5C07\u5728\u4E0B\u4E00\u5E40\u522A\u9664\uFF09\u3002","Max distance from starting position has been exceeded":"\u5F9E\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u96E2\u5DF2\u8D85\u904E","Max distance from starting position of _PARAM0_ has been exceeded":"\u5DF2\u8D85\u51FA_PARAM0_\u7684\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u96E2","Check if lifetime has been exceeded (object will be deleted next frame).":"\u6AA2\u67E5\u662F\u5426\u8D85\u904E\u4E86\u751F\u547D\u9031\u671F\uFF08\u5C0D\u8C61\u5C07\u5728\u4E0B\u4E00\u5E40\u522A\u9664\uFF09\u3002","Lifetime has been exceeded":"\u5DF2\u8D85\u904E\u751F\u547D\u9031\u671F","Lifetime of _PARAM0_ has been exceeded":"_PARAM0_\u7684\u751F\u547D\u9031\u671F\u5DF2\u8D85\u904E","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"\u5C0D\u8C61\u7684\u751F\u547D\u9031\u671F\u3002\u5C6C\u6027\u8D85\u51FA\u5F8C\u5C07\u522A\u9664\u5C0D\u8C61\u3002\u4F7F\u7528\u201C0\u201D\u5FFD\u7565\u6B64\u5C6C\u6027\u3002","the lifetime":"\u751F\u547D\u9031\u671F","Restart lifetime timer of object.":"\u91CD\u8A2D\u5C0D\u8C61\u7684\u751F\u547D\u9031\u671F\u8A08\u6642\u5668\u3002","Restart lifetime timer":"\u91CD\u8A2D\u751F\u547D\u9031\u671F\u8A08\u6642\u5668","Restart lifetime timer of _PARAM0_":"\u91CD\u8A2D_PARAM0_\u7684\u751F\u547D\u9031\u671F\u8A08\u6642\u5668","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"\u5C0D\u8C61\u7684\u6700\u5927\u8DDD\u96E2\u5F9E\u8D77\u59CB\u4F4D\u7F6E\u3002\u5C6C\u6027\u8D85\u51FA\u5F8C\u5C07\u522A\u9664\u5C0D\u8C61\u3002\u4F7F\u7528\u201C0\u201D\u5FFD\u7565\u6B64\u5C6C\u6027\u3002","the max distance from starting position":"\u5F9E\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u96E2","Change the starting position of object to it's current position.":"\u5C07\u5C0D\u8C61\u7684\u8D77\u59CB\u4F4D\u7F6E\u66F4\u6539\u70BA\u7576\u524D\u4F4D\u7F6E\u3002","Change starting position to the current position":"\u5C07\u8D77\u59CB\u4F4D\u7F6E\u66F4\u6539\u70BA\u7576\u524D\u4F4D\u7F6E","Change the starting position of _PARAM0_ to it's current position":"\u5C07_PARAM0_\u7684\u8D77\u59CB\u4F4D\u7F6E\u66F4\u6539\u70BA\u7576\u524D\u4F4D\u7F6E","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"\u5C0D\u8C61\u7684\u6700\u5927\u901F\u5EA6\u3002\u5C0D\u8C61\u529B\u4E0D\u80FD\u8D85\u51FA\u6B64\u503C\u3002\u4F7F\u7528\u201C0\u201D\u5FFD\u7565\u6B64\u5C6C\u6027\u3002","the max speed":"\u6700\u5927\u901F\u5EA6","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"\u5C0D\u8C61\u7684\u6700\u5C0F\u901F\u5EA6\u3002\u5C0D\u8C61\u529B\u4E0D\u80FD\u4F4E\u65BC\u6B64\u503C\u3002\u4F7F\u7528\u201C0\u201D\u5FFD\u7565\u6B64\u5C6C\u6027\u3002","MinSpeed":"\u6700\u5C0F\u901F\u5EA6","the minSpeed":"\u6700\u5C0F\u901F\u5EA6","the acceleration of the object. Use a negative number to slow down.":"\u5C0D\u8C61\u7684\u52A0\u901F\u5EA6\u3002\u4F7F\u7528\u8CA0\u6578\u6E1B\u901F\u3002","the acceleration":"\u52A0\u901F\u5EA6","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"\u5C0D\u8C61\u7684\u521D\u59CB\u901F\u5EA6\u3002\u5275\u5EFA\u6642\uFF0C\u5C0D\u8C61\u6703\u6CBF\u8457\u5176\u9762\u5C0D\u7684\u65B9\u5411\u79FB\u52D5\u3002\u4F7F\u7528\u201C0\u201D\u5FFD\u7565\u6B64\u5C6C\u6027\u3002","the starting speed":"\u521D\u59CB\u901F\u5EA6","Check if automatic deletion is enabled when lifetime is exceeded.":"\u6AA2\u67E5\u662F\u5426\u5728\u8D85\u904E\u58FD\u547D\u6642\u555F\u7528\u81EA\u52D5\u522A\u9664\u3002","Automatic deletion is enabled when lifetime is exceeded":"\u7576\u58FD\u547D\u8017\u76E1\u6642\uFF0C\u5DF2\u555F\u7528\u81EA\u52D5\u522A\u9664\u3002","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"\u7576\u58FD\u547D\u8017\u76E1\u6642\uFF0C\u5DF2\u5C0D_PARAM0_\u555F\u7528\u81EA\u52D5\u522A\u9664\u3002","Change automatic deletion of object when lifetime is exceeded.":"\u66F4\u6539\u8D85\u904E\u58FD\u547D\u6642\u5C0D\u8C61\u7684\u81EA\u52D5\u522A\u9664\u3002","Change automatic deletion when lifetime is exceeded":"\u66F4\u6539\u7576\u58FD\u547D\u904E\u671F\u6642\u7684\u81EA\u52D5\u522A\u9664\u3002","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"\u7576\u58FD\u547D\u8017\u76E1\u6642\uFF0C\u5DF2\u555F\u7528\u5C0D_PARAM0_\u7684\u81EA\u52D5\u522A\u9664\uFF1A_PARAM2_","DeleteWhenLifetimeExceeded":"\u58FD\u547D\u8017\u76E1\u6642\u522A\u9664","Check if automatic deletion is enabled when distance from starting position is exceeded.":"\u7576\u8D85\u904E\u8D77\u59CB\u4F4D\u7F6E\u8DDD\u96E2\u6642\uFF0C\u6AA2\u67E5\u81EA\u52D5\u522A\u9664\u662F\u5426\u5DF2\u555F\u7528\u3002","Automatic deletion is enabled when distance from starting position is exceeded":"\u7576\u8D85\u904E\u8D77\u59CB\u4F4D\u7F6E\u8DDD\u96E2\u6642\uFF0C\u5DF2\u555F\u7528\u81EA\u52D5\u522A\u9664\u3002","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"\u7576\u8D85\u904E\u8D77\u59CB\u4F4D\u7F6E\u8DDD\u96E2\u6642\uFF0C\u5DF2\u5C0D_PARAM0_\u555F\u7528\u81EA\u52D5\u522A\u9664\u3002","Change automatic deletion when distance from starting position is exceeded.":"\u66F4\u6539\u8D77\u59CB\u4F4D\u7F6E\u8DDD\u96E2\u8D85\u904E\u6642\u7684\u81EA\u52D5\u522A\u9664\u3002","Change automatic deletion when distance from starting position is exceeded":"\u66F4\u6539\u8D85\u904E\u8D77\u59CB\u4F4D\u7F6E\u8DDD\u96E2\u6642\u7684\u81EA\u52D5\u522A\u9664\u3002","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"\u7576\u8D85\u904E\u8D77\u59CB\u4F4D\u7F6E\u8DDD\u96E2\u6642\uFF0C\u5DF2\u555F\u7528\u5C0D_PARAM0_\u7684\u81EA\u52D5\u522A\u9664\uFF1A_PARAM2_","DeleteWhenDistanceExceeded":"\u8D77\u59CB\u4F4D\u7F6E\u8DDD\u96E2\u904E\u671F\u6642\u522A\u9664","Animated Back and Forth Movement":"\u4F86\u56DE\u52D5\u756B\u904B\u52D5","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"\u4F7F\u5C0D\u8C61\u5411\u5DE6\u79FB\u52D5\uFF0C\u7136\u5F8C\u7576\u9054\u5230\u4E00\u5B9A\u8DDD\u96E2\u6642\uFF0C\u7FFB\u8F49\u4E26\u5411\u53F3\u79FB\u52D5\u3002\u78BA\u4FDD\u60A8\u7684\u5C0D\u8C61\u6709\u5169\u500B\u540D\u70BA\u201CGoLeft\u201D\u548C\u201CTurnLeft\u201D\u7684\u52D5\u756B\u3002","Animated Back and Forth (mirrored) Movement":"\u52D5\u756B\u4F86\u56DE\uFF08\u93E1\u50CF\uFF09\u904B\u52D5","Animatable capability":"\u53EF\u52D5\u756B\u5316\u7684\u80FD\u529B","Flippable capability":"\u53EF\u7FFB\u8F49\u7684\u80FD\u529B","Speed on X axis, in pixels per second":"X\u8EF8\u4E0A\u7684\u901F\u5EA6\uFF0C\u4EE5\u6BCF\u79D2\u50CF\u7D20\u70BA\u55AE\u4F4D","Distance traveled on X axis, in pixels":"X\u8EF8\u4E0A\u7684\u884C\u9032\u8DDD\u96E2\uFF0C\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D","Array tools":"\u6578\u7D44\u5DE5\u5177","A collection of utilities and tools for working with arrays.":"\u4E00\u7D44\u7528\u65BC\u8655\u7406\u6578\u7D44\u7684\u5DE5\u5177\u548C\u5DE5\u5177\u3002","General":"\u4E00\u822C","The index of the first variable that equals to a specific number in an array.":"\u6578\u7D44\u4E2D\u8207\u7279\u5B9A\u6578\u5B57\u76F8\u7B49\u7684\u7B2C\u4E00\u500B\u8B8A\u6578\u7684\u7D22\u5F15\u3002","Index of number":"\u6578\u5B57\u7684\u7D22\u5F15","The first index where _PARAM2_ can be found in _PARAM1_":"\u5728 _PARAM1_ \u4E2D\u627E\u5230 _PARAM2_ \u7684\u7B2C\u4E00\u500B\u7D22\u5F15","Array to search the value in":"\u8981\u5728\u5176\u4E2D\u641C\u7D22\u503C\u7684\u6578\u7D44","Number to search in the array":"\u8981\u5728\u6578\u7D44\u4E2D\u641C\u7D22\u7684\u6578\u5B57","The index of the first variable that equals to a specific text in an array.":"\u6578\u7D44\u4E2D\u8207\u7279\u5B9A\u6587\u672C\u76F8\u7B49\u7684\u7B2C\u4E00\u500B\u8B8A\u91CF\u7684\u7D22\u5F15\u3002","Index of text":"\u6587\u672C\u7684\u7D22\u5F15","String to search in the array":"\u5728\u6578\u7D44\u4E2D\u641C\u7D22\u7684\u6587\u672C","The index of the last variable that equals to a specific number in an array.":"\u6578\u7D44\u4E2D\u8207\u7279\u5B9A\u6578\u5B57\u76F8\u7B49\u7684\u6700\u5F8C\u4E00\u500B\u8B8A\u6578\u7684\u7D22\u5F15\u3002","Last index of number":"\u6578\u5B57\u7684\u6700\u5F8C\u4E00\u500B\u7D22\u5F15","The last index where _PARAM2_ can be found in _PARAM1_":"\u5728 _PARAM1_ \u4E2D\u627E\u5230 _PARAM2_ \u7684\u6700\u5F8C\u4E00\u500B\u7D22\u5F15","The index of the last variable that equals to a specific text in an array.":"\u6578\u7D44\u4E2D\u8207\u7279\u5B9A\u6587\u672C\u76F8\u7B49\u7684\u6700\u5F8C\u4E00\u500B\u8B8A\u91CF\u7684\u7D22\u5F15\u3002","Last index of text":"\u6587\u672C\u7684\u6700\u5F8C\u4E00\u500B\u7D22\u5F15","Returns a random number of an array of numbers.":"\u8FD4\u56DE\u6578\u7D44\u6578\u5B57\u7684\u96A8\u6A5F\u6578\u3002","Random number in array":"\u9663\u5217\u4E2D\u7684\u96A8\u6A5F\u6578","A randomly picked number of _PARAM1_":"\u96A8\u6A5F\u9078\u64C7\u4E86 _PARAM1_ \u500B\u6578\u5B57","Array to get a number from":"\u5F9E\u9663\u5217\u4E2D\u7372\u53D6\u6578\u5B57","a random string of an array of strings.":"\u6578\u7D44\u4E2D\u7684\u5B57\u7B26\u4E32\u96A8\u6A5F\u5B57\u7B26\u3002","Random string in array":"\u9663\u5217\u4E2D\u7684\u96A8\u6A5F\u5B57\u7B26\u4E32","A randomly picked string of _PARAM1_":"\u96A8\u6A5F\u9078\u64C7\u4E86 _PARAM1_ \u5B57\u7B26\u4E32","Array to get a string from":"\u5F9E\u9663\u5217\u4E2D\u7372\u53D6\u5B57\u7B26\u4E32","Removes the last array child of an array, and return it as a number.":"\u522A\u9664\u6578\u7D44\u7684\u6700\u5F8C\u4E00\u500B\u5B50\u5143\u7D20\uFF0C\u4E26\u5C07\u5176\u4F5C\u70BA\u6578\u5B57\u8FD4\u56DE\u3002","Get and remove last variable from array (as number)":"\u5F9E\u6578\u7D44\u4E2D\u7372\u53D6\u4E26\u522A\u9664\u6700\u5F8C\u4E00\u500B\u8B8A\u91CF\uFF08\u4F5C\u70BA\u6578\u5B57\uFF09","Remove last child of _PARAM1_ and store it in _PARAM2_":"\u522A\u9664 _PARAM1_ \u7684\u6700\u5F8C\u4E00\u500B\u5B50\u5143\u7D20\u4E26\u5C07\u5176\u5132\u5B58\u5230 _PARAM2_ \u4E2D","Array to pop a child from":"\u5F9E\u9663\u5217\u4E2D\u5F48\u51FA\u4E00\u500B\u5B50\u5143\u7D20","Removes the last array child of an array, and return it as a string.":"\u522A\u9664\u6578\u7D44\u7684\u6700\u5F8C\u4E00\u500B\u5B50\u5143\u7D20\uFF0C\u4E26\u5C07\u5176\u4F5C\u70BA\u5B57\u7B26\u4E32\u8FD4\u56DE\u3002","Pop string from array":"\u5F9E\u6578\u7D44\u4E2D\u5F48\u51FA\u5B57\u7B26\u4E32","Removes the first array child of an array, and return it as a number.":"\u522A\u9664\u6578\u7D44\u7684\u7B2C\u4E00\u500B\u5B50\u5143\u7D20\uFF0C\u4E26\u5C07\u5176\u4F5C\u70BA\u6578\u5B57\u8FD4\u56DE\u3002","Shift number from array":"\u5F9E\u6578\u7D44\u4E2D\u79FB\u9664\u6578\u5B57","Array to shift a child from":"\u5F9E\u6578\u7D44\u4E2D\u79FB\u9664\u4E00\u500B\u5B50\u5143\u7D20","Removes the first array child of an array, and return it as a string.":"\u522A\u9664\u6578\u7D44\u7684\u7B2C\u4E00\u500B\u5B50\u5143\u7D20\uFF0C\u4E26\u5C07\u5176\u4F5C\u70BA\u5B57\u7B26\u4E32\u8FD4\u56DE\u3002","Shift string from array":"\u5F9E\u6578\u7D44\u4E2D\u79FB\u9664\u5B57\u7B26\u4E32","Checks if an array contains a specific number.":"\u6AA2\u67E5\u9663\u5217\u662F\u5426\u5305\u542B\u7279\u5B9A\u6578\u5B57\u3002","Array has number":"\u6578\u7D44\u5177\u6709\u6578\u5B57","Array _PARAM1_ has number _PARAM2_":"\u6578\u7D44 _PARAM1_ \u5177\u6709\u6578\u5B57 _PARAM2_","The number to search":"\u641C\u7D22\u7684\u6578\u5B57","Checks if an array contains a specific string.":"\u6AA2\u67E5\u9663\u5217\u662F\u5426\u5305\u542B\u7279\u5B9A\u5B57\u7B26\u4E32\u3002","Array has string":"\u6578\u7D44\u5177\u6709\u5B57\u7B26\u4E32","Array _PARAM1_ has string _PARAM2_":"\u6578\u7D44 _PARAM1_ \u5177\u6709\u5B57\u7B26\u4E32 _PARAM2_","The text to search":"\u641C\u7D22\u7684\u5B57\u7B26\u4E32","Copies a portion of a scene array variable into a new scene array variable.":"\u5C07\u5834\u666F\u6578\u7D44\u8B8A\u91CF\u7684\u4E00\u90E8\u5206\u8907\u88FD\u5230\u65B0\u7684\u5834\u666F\u6578\u7D44\u8B8A\u91CF\u4E2D\u3002","Slice an array":"\u5207\u7247\u6578\u7D44","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"\u5C07 _PARAM1_ \u6578\u7D44\u5F9E\u7D22\u5F15 _PARAM3_ \u5230 _PARAM4_ \u5207\u7247\u5230 _PARAM2_ \u4E2D","The array to take a slice from":"\u5F9E\u4E2D\u53D6\u4E00\u90E8\u5206\u5207\u7247\u7684\u9663\u5217","The array to store the slice into":"\u5132\u5B58\u5207\u7247\u7684\u9663\u5217","The index to start the slice from":"\u5207\u7247\u958B\u59CB\u7684\u7D22\u5F15","The index to end the slice at":"\u5207\u7247\u7D50\u675F\u7684\u7D22\u5F15","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"\u5C07\u8A2D\u7F6E\u70BA 0 \u4EE5\u5FA9\u88FD\u6574\u500B\u6578\u7D44\u3002\u5982\u679C\u4F7F\u7528\u8CA0\u503C\uFF0C\u7D22\u5F15\u5C07\u5F9E\u7D50\u5C3E\u958B\u59CB\u9078\u64C7\u3002\n\u4F8B\u5982\uFF0C\u5C0D\u5305\u542B 5 \u500B\u5143\u7D20\u7684\u6578\u7D44\u9032\u884C\u5207\u7247\uFF0C\u5F9E 0 \u5230 -1 \u5C07\u50C5\u53D6\u5F9E\u7D22\u5F15 0 \u5230 3 \u7684\u5143\u7D20\u3002","Cuts a portion of an array off.":"\u5207\u4E0B\u6578\u7D44\u7684\u4E00\u90E8\u5206\u3002","Splice an array":"\u5207\u7247\u4E00\u500B\u6578\u7D44","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"\u5F9E\u7D22\u5F15 _PARAM2_ \u958B\u59CB\uFF0C\u5F9E\u6578\u7D44 _PARAM1_ \u4E2D\u522A\u9664 _PARAM3_ \u500B\u9805\u76EE","The array to remove items from":"\u5F9E\u4E2D\u522A\u9664\u9805\u76EE\u7684\u6578\u7D44","The index to start removing from":"\u958B\u59CB\u522A\u9664\u7684\u7D22\u5F15","If you use a negative value, the index will be selected beginning from the end.":"\u5982\u679C\u4F7F\u7528\u8CA0\u503C\uFF0C\u7D22\u5F15\u5C07\u5F9E\u7D50\u5C3E\u958B\u59CB\u9078\u64C7\u3002","The amount of elements to remove":"\u8981\u522A\u9664\u7684\u5143\u7D20\u6578\u91CF","Set to 0 to remove until the end of the array.":"\u8A2D\u7F6E\u70BA 0 \u4EE5\u522A\u9664\u76F4\u5230\u6578\u7D44\u7684\u672B\u5C3E\u3002","Combines all elements of 2 scene arrays into one new scene array.":"\u5C07 2 \u500B\u5834\u666F\u6578\u7D44\u7684\u6240\u6709\u5143\u7D20\u5408\u4F75\u6210\u4E00\u500B\u65B0\u7684\u5834\u666F\u6578\u7D44\u3002","Combine 2 arrays":"\u5408\u4F75 2 \u500B\u6578\u7D44","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"\u5C07\u6578\u7D44 _PARAM1_ \u548C _PARAM2_ \u5408\u4F75\u6210 _PARAM3_","The first array":"\u7B2C\u4E00\u500B\u6578\u7D44","The second array":"\u7B2C\u4E8C\u500B\u6578\u7D44","The variable to store the new array in":"\u5C07\u65B0\u6578\u7D44\u5B58\u5132\u5728\u7684\u8B8A\u6578","Appends a copy of all variables of one array to another array.":"\u5C07\u4E00\u500B\u6578\u7D44\u7684\u6240\u6709\u8B8A\u91CF\u7684\u526F\u672C\u9644\u52A0\u5230\u53E6\u4E00\u500B\u6578\u7D44\u3002","Append all variable to another array":"\u5C07\u6240\u6709\u8B8A\u91CF\u9644\u52A0\u5230\u53E6\u4E00\u500B\u6578\u7D44","Append all elements from array _PARAM1_ into _PARAM2_":"\u5C07\u6578\u7D44 _PARAM1_ \u7684\u6240\u6709\u5143\u7D20\u9644\u52A0\u5230 _PARAM2_ \u4E2D","The array to get the variables from":"\u5F9E\u4E2D\u7372\u53D6\u8B8A\u91CF\u7684\u6578\u7D44","The variable to append the variables in":"\u5C07\u8B8A\u91CF\u9644\u52A0\u5230\u7684\u8B8A\u91CF","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"\u53CD\u8F49\u6578\u7D44\u7684\u5B50\u4EE3\u3002\u7B2C\u4E00\u500B\u6578\u7D44\u5B50\u4EE3\u8B8A\u70BA\u6700\u5F8C\u4E00\u500B\uFF0C\u6700\u5F8C\u4E00\u500B\u6578\u7D44\u5B50\u4EE3\u8B8A\u70BA\u7B2C\u4E00\u500B\u3002","Reverse an array":"\u53CD\u8F49\u4E00\u500B\u6578\u7D44","Reverse array _PARAM1_":"\u53CD\u8F49\u6578\u7D44 _PARAM1_","The array to reverse":"\u8981\u53CD\u8F49\u7684\u6578\u7D44","Fill an element with a number.":"\u4F7F\u7528\u4E00\u500B\u6578\u5B57\u586B\u5145\u4E00\u500B\u5143\u7D20\u3002","Fill array with number":"\u4F7F\u7528\u6578\u5B57\u586B\u5145\u6578\u7D44","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"\u5F9E\u7D22\u5F15 _PARAM3_ \u5230\u7D22\u5F15 _PARAM4_ \u4F7F\u7528 _PARAM2_ \u586B\u5145\u6578\u7D44 _PARAM1_","The array to fill":"\u586B\u5145\u7684\u6578\u7D44","The number to fill":"\u586B\u5145\u7684\u6578\u5B57","The index to start filling from":"\u958B\u59CB\u586B\u5145\u7684\u7D22\u5F15","The index to stop filling at":"\u505C\u6B62\u586B\u5145\u7684\u7D22\u5F15","Set to 0 to fill until the end of the array.":"\u8A2D\u7F6E\u70BA 0 \u4EE5\u586B\u5145\u5230\u6578\u7D44\u7684\u672B\u5C3E\u3002","Shuffles all children of an array.":"\u5C0D\u6578\u7D44\u7684\u6240\u6709\u5B50\u5143\u7D20\u9032\u884C\u6D17\u724C\u3002","Shuffle array":"\u6D17\u724C\u6578\u7D44","Shuffle array _PARAM1_":"\u6D17\u724C\u6578\u7D44 _PARAM1_","The array to shuffle":"\u8981\u6D17\u724C\u7684\u6578\u7D44","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"\u5C07\u6578\u7D44\u5167\u6240\u6709\u7684\u6578\u7D44\u66FF\u63DB\u70BA\u5176\u5B50\u5143\u7D20\u3002\u4F8B\u5982\uFF0C[[1,2], [3,4]] \u8B8A\u6210 [1,2,3,4]\u3002","Flatten array":"\u5C55\u958B\u6578\u7D44","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"\u5C55\u958B\u6578\u7D44 _PARAM1_\uFF08\u6DF1\u5EA6\u5C55\u958B\uFF1A_PARAM2_\uFF09","The array to flatten":"\u8981\u5C55\u958B\u7684\u6578\u7D44","Deeply flatten":"\u6DF1\u5EA6\u5C55\u958B","If yes, will continue flattening until there is no arrays in the array anymore.":"\u5982\u679C\u662F\uFF0C\u5C07\u7E7C\u7E8C\u5C55\u958B\u76F4\u5230\u6578\u7D44\u4E2D\u4E0D\u518D\u6709\u6578\u7D44\u70BA\u6B62\u3002","Removes the last array child of an array, and stores it in another variable.":"\u522A\u9664\u6578\u7D44\u7684\u6700\u5F8C\u4E00\u500B\u5B50\u5143\u7D20\uFF0C\u4E26\u5C07\u5176\u5B58\u5132\u5728\u53E6\u4E00\u500B\u8B8A\u91CF\u4E2D\u3002","Pop array child":"\u5F48\u51FA\u6578\u7D44\u5B50\u5143\u7D20","The array to pop a child from":"\u8981\u5F9E\u5F48\u51FA\u5B50\u5143\u7D20\u7684\u6578\u7D44","The variable to store the popped value into":"\u5C07\u5F48\u51FA\u7684\u503C\u5B58\u5132\u5230\u7684\u8B8A\u91CF","Removes the first array child of an array, and stores it in another variable.":"\u522A\u9664\u6578\u7D44\u7684\u7B2C\u4E00\u500B\u5B50\u5143\u7D20\uFF0C\u4E26\u5C07\u5176\u5B58\u5132\u5728\u53E6\u4E00\u500B\u8B8A\u91CF\u4E2D\u3002","Shift array child":"\u79FB\u5230\u6578\u7D44\u5B50\u5143\u7D20","Remove first child of _PARAM1_ and store it in _PARAM2_":"\u5F9E _PARAM1_ \u4E2D\u522A\u9664\u7B2C\u4E00\u500B\u5B50\u5143\u7D20\u4E26\u5C07\u5176\u5B58\u5132\u5728 _PARAM2_ \u4E2D","The array to shift a child from":"\u5F9E\u4E2D\u79FB\u52D5\u5B50\u5143\u7D20\u7684\u6578\u7D44","The variable to store the shifted value into":"\u5C07\u79FB\u52D5\u7684\u503C\u5B58\u5132\u5230\u8B8A\u6578\u4E2D","Insert a variable at a specific index of an array.":"\u5728\u6578\u7D44\u7684\u7279\u5B9A\u7D22\u5F15\u4E2D\u63D2\u5165\u8B8A\u91CF\u3002","Insert variable at":"\u63D2\u5165\u8B8A\u91CF\u5728","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"\u5728 _PARAM1_ \u7684\u7D22\u5F15 _PARAM2_ \u4E2D\u63D2\u5165\u8B8A\u91CF _PARAM3_","The array to insert a variable in":"\u8981\u5728\u5176\u4E2D\u63D2\u5165\u8B8A\u91CF\u7684\u6578\u7D44","The index to insert the variable at":"\u8981\u5728\u5176\u4E2D\u63D2\u5165\u8B8A\u91CF\u7684\u7D22\u5F15","The name of the variable to insert":"\u8981\u63D2\u5165\u7684\u8B8A\u91CF\u7684\u540D\u7A31","Split a string into an array of strings via a separator.":"\u901A\u904E\u5206\u9694\u7B26\u5C07\u5B57\u7B26\u4E32\u5206\u5272\u70BA\u5B57\u7B26\u4E32\u6578\u7D44\u3002","Split string into array":"\u5C07\u5B57\u7B26\u4E32\u5206\u5272\u70BA\u6578\u7D44","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"\u901A\u904E\u5206\u9694\u7B26 _PARAM2_ \u5C07\u5B57\u7B26\u4E32 _PARAM1_ \u5206\u5272\u70BA\u6578\u7D44 _PARAM3_","The string to split":"\u8981\u5206\u5272\u7684\u5B57\u7B26\u4E32","The separator to use to split the string":"\u7528\u65BC\u62C6\u5206\u5B57\u7B26\u4E32\u7684\u5206\u9694\u7B26","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"\u4F8B\u5982\uFF0C\u5982\u679C\u60A8\u6709\u4E00\u500B\u5B57\u7B26\u4E32\"Hello World\"\uFF0C\u4E26\u4E14\u5206\u9694\u7B26\u662F\u7A7A\u683C(\" \")\uFF0C\u5247\u7522\u751F\u7684\u6578\u7D44\u5C07\u662F[\"Hello\", \"World\"]\u3002\u5982\u679C\u5206\u9694\u7B26\u662F\u7A7A\u5B57\u7B26\u4E32(\" \")\uFF0C\u5B83\u5C07\u4F7F\u6BCF\u500B\u5B57\u7B26\u6210\u70BA\u4E00\u500B\u5143\u7D20([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"])\u3002","Array where to store the results":"\u5B58\u5132\u7D50\u679C\u7684\u6578\u7D44","Returns a string made from all strings in an array.":"\u7531\u6578\u7D44\u4E2D\u6240\u6709\u5B57\u7B26\u4E32\u7D44\u6210\u7684\u5B57\u7B26\u4E32","Join all elements of an array together into a string":"\u5C07\u6578\u7D44\u4E2D\u7684\u6240\u6709\u5143\u7D20\u9023\u63A5\u6210\u4E00\u500B\u5B57\u7B26\u4E32","The name of the array to join into a string":"\u8981\u9023\u63A5\u70BA\u5B57\u7B26\u4E32\u7684\u6578\u7D44\u7684\u540D\u7A31","Optional separator text between each element":"\u6BCF\u500B\u5143\u7D20\u4E4B\u9593\u7684\u53EF\u9078\u5206\u9694\u7B26\u6587\u672C","Get the sum of all numbers in an array.":"\u7372\u53D6\u6578\u7D44\u4E2D\u6240\u6709\u6578\u5B57\u7684\u7E3D\u548C","Sum of array children":"\u6578\u7D44\u5B50\u9805\u7684\u7E3D\u548C","The array":"\u8A72\u6578\u7D44","Gets the smallest number in an array.":"\u7372\u53D6\u6578\u7D44\u4E2D\u6700\u5C0F\u7684\u6578\u5B57","Smallest value":"\u6700\u5C0F\u503C","Gets the biggest number in an array.":"\u7372\u53D6\u6578\u7D44\u4E2D\u6700\u5927\u7684\u6578\u5B57","Biggest value":"\u6700\u5927\u503C","Gets the average number in an array.":"\u7372\u53D6\u6578\u7D44\u4E2D\u7684\u5E73\u5747\u6578","Average value":"\u5E73\u5747\u503C","Gets the median number in an array.":"\u7372\u53D6\u6578\u7D44\u4E2D\u7684\u4E2D\u9593\u6578","Median value":"\u4E2D\u9593\u503C","Sort an array of number from smallest to biggest.":"\u5F9E\u6700\u5C0F\u5230\u6700\u5927\u6392\u5E8F\u6578\u7D44\u4E2D\u7684\u6578\u5B57","Sort an array":"\u6392\u5E8F\u6578\u7D44","Sort array _PARAM1_":"\u6392\u5E8F\u6578\u7D44_PARAM1_","The array to sort":"\u8981\u6392\u5E8F\u7684\u6578\u7D44","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"\u5728_PARAM1_\u7684_PARAM2_\u4E2D\u627E\u5230_PARAM3_\u7684\u7B2C\u4E00\u500B\u7D22\u5F15","The object the variable is from":"\u8B8A\u91CF\u4F86\u81EA\u7684\u5C0D\u8C61","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"\u5728_PARAM1_\u7684_PARAM2_\u4E2D\u627E\u5230_PARAM3_\u7684\u6700\u5F8C\u4E00\u500B\u7D22\u5F15","A randomly picked number of _PARAM2_ of _PARAM1_":"\u5F9E_PARAM1_\u7684_PARAM2_\u4E2D\u96A8\u6A5F\u9078\u64C7\u6578\u5B57","A randomly picked string of _PARAM2_ of _PARAM1_":"\u5F9E_PARAM1_\u7684_PARAM2_\u4E2D\u96A8\u6A5F\u9078\u64C7\u5B57\u7B26\u4E32","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"\u522A\u9664_PARAM1_\u7684_PARAM2_\u7684\u6700\u5F8C\u4E00\u500B\u5B50\u5143\u7D20\u4E26\u5C07\u5176\u5B58\u5132\u5728_PARAM3_\u4E2D","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"_PARAM1_\u7684_PARAM2_\u5728_PARAM3_\u4E2D\u5177\u6709\u6578\u5B57","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"_PARAM1_\u7684_PARAM2_\u5728_PARAM3_\u4E2D\u5177\u6709\u5B57\u7B26\u4E32","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"\u5F9E\u7D22\u5F15\u70BA_PARAM5_\u5230_PARAM6_\u7684_PARAM1_\u6578\u7D44\u5207\u7247\u70BA_PARAM4_\u7684_PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"\u5F9E\u7D22\u5F15\u70BA_PARAM3_\u958B\u59CB\uFF0C\u79FB\u9664_PARAM4_\u7684_PARAM1_\u6578\u7D44\u4E2D\u7684\u9805\u76EE","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"\u5C07_PARAM1_\u548C_PARAM3_\u7684_PARAM4_\u6578\u7D44\u7D50\u5408\u70BA_PARAM5_\u7684_PARAM6_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"\u5C07_PARAM2_\u7684_PARAM1_\u6578\u7D44\u7684\u6240\u6709\u5143\u7D20\u9644\u52A0\u5230_PARAM3_\u7684_PARAM4_\u4E2D","Reverse array _PARAM2_ of _PARAM1_":"\u53CD\u8F49_PARAM1_\u7684_PARAM2_\u6578\u7D44","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"\u5F9E\u7D22\u5F15_PARAM4_\u5230\u7D22\u5F15_PARAM5_\u7528_PARAM3_\u586B\u5145_PARAM1_\u6578\u7D44","Shuffle array _PARAM2_ of _PARAM1_":"\u5C07_PARAM1_\u7684_PARAM2_\u6578\u7D44\u6D17\u724C","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"\u5C07_PARAM1_\u7684_PARAM2_\u6578\u7D44\u5C55\u5E73\uFF08\u6DF1\u5C64\u5C55\u5E73\uFF1A_PARAM3_\uFF09","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"\u5F9E_PARAM1_\u7684_PARAM2_\u6578\u7D44\u4E2D\u79FB\u9664\u6700\u5F8C\u4E00\u500B\u5B50\u5143\u7D20\u4E26\u5C07\u5176\u5B58\u5132\u5728_PARAM3_\u7684_PARAM4_\u4E2D","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"\u5F9E_PARAM1_\u7684_PARAM2_\u6578\u7D44\u4E2D\u79FB\u9664\u7B2C\u4E00\u500B\u5B50\u5143\u7D20\u4E26\u5C07\u5176\u5B58\u5132\u5728_PARAM3_\u7684_PARAM4_\u4E2D","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"\u5728_PARAM1_\u7684_PARAM2_\u6578\u7D44\u4E2D\u7684\u7D22\u5F15_PARAM3_\u63D2\u5165_PARAM4_\u7684_PARAM5_\u8B8A\u91CF","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"\u901A\u904E\u5206\u9694\u7B26_PARAM2_\u5C07_PARAM1_\u5B57\u7B26\u4E32\u5206\u5272\u70BA_PARAM3_\u7684_PARAM4_\u6578\u7D44","Sort array _PARAM2_ of _PARAM1_":"\u5C0D_PARAM1_\u7684_PARAM2_\u6578\u7D44\u9032\u884C\u6392\u5E8F","Platforms Validation":"\u5E73\u53F0\u9A57\u8B49","Checks if the game is currently executed on an allowed platform (for web).":"\u6AA2\u67E5\u904A\u6232\u7576\u524D\u662F\u5426\u5728\u5141\u8A31\u7684\u5E73\u53F0\u4E0A\u57F7\u884C\uFF08\u7528\u65BCWeb\uFF09\u3002","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"\u6AA2\u67E5\u904A\u6232\u662F\u5426\u5728\u6388\u6B0A\u7684\u5E73\u53F0\u4E0A\u904B\u884C\uFF08\u6700\u597D\u53EA\u5728\u904A\u6232\u958B\u59CB\u6642\u57F7\u884C\u4E00\u6B21\uFF09\u3002","Is the game running on an authorized platform":"\u904A\u6232\u662F\u5426\u5728\u6388\u6B0A\u7684\u5E73\u53F0\u4E0A\u904B\u884C","The game is running on a authorized platform":"\u904A\u6232\u6B63\u5728\u6388\u6B0A\u7684\u5E73\u53F0\u4E0A\u904B\u884C","Get the referrer's location (the domain of the website that hosts your game).":"\u7372\u53D6\u5F15\u85A6\u8005\u7684\u4F4D\u7F6E\uFF08\u4E3B\u6A5F\u6E38\u6232\u7684\u7DB2\u7AD9\u57DF\u540D\uFF09\u3002","Get referrer location":"\u7372\u53D6\u5F15\u85A6\u8005\u4F4D\u7F6E","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"\u6DFB\u52A0\u65B0\u7684\u6709\u6548\u5E73\u53F0\uFF08\u9810\u8A08\u904A\u6232\u5728\u5176\u4E2D\u904B\u884C\u7684\u57DF\u540D\uFF0C\u4F8B\u5982\uFF0Cgd.games\uFF09\u3002","Add a valid platform":"\u6DFB\u52A0\u6709\u6548\u5E73\u53F0","Add _PARAM1_ as valid platform":"\u6DFB\u52A0_PARAM1_\u70BA\u6709\u6548\u5E73\u53F0","Domain name (e.g : gd.games)":"\u57DF\u540D\uFF08\u4F8B\u5982\uFF1Agd.games\uFF09","Check if a domain is contained in the authorized list array.":"\u6AA2\u67E5\u57DF\u540D\u662F\u5426\u5305\u542B\u5728\u6388\u6B0A\u5217\u8868\u6578\u7D44\u4E2D\u3002","Check if a domain is contained in the authorized list":"\u6AA2\u67E5\u57DF\u540D\u662F\u5426\u5305\u542B\u5728\u6388\u6B0A\u5217\u8868\u4E2D","Check if _PARAM1_ is in the list of authorized platforms":"\u6AA2\u67E5_PARAM1_\u662F\u5426\u5728\u6388\u6B0A\u5E73\u53F0\u5217\u8868\u4E2D","Domain to check":"\u8981\u6AA2\u67E5\u7684\u57DF\u540D","Auto typing animation for text (\"typewriter\" effect)":"\u6587\u672C\u7684\u81EA\u52D5\u6253\u5B57\u52D5\u756B\uFF08\u201C\u6253\u5B57\u6A5F\u201D\u6548\u679C\uFF09","Reveal a text one letter after the other.":"\u4E00\u6B21\u986F\u793A\u4E00\u500B\u5B57\u6BCD\u7684\u6587\u672C\u3002","User interface":"\u4F7F\u7528\u8005\u4ECB\u9762","Auto typing text":"\u81EA\u52D5\u8F38\u5165\u6587\u672C","Text capability":"\u6587\u672C\u529F\u80FD","Time between characters":"\u5B57\u7B26\u4E4B\u9593\u7684\u6642\u9593","Detect if a new text character was just displayed":"\u6AA2\u6E2C\u662F\u5426\u525B\u525B\u986F\u793A\u4E86\u4E00\u500B\u65B0\u7684\u6587\u672C\u5B57\u7B26","Is next word wrapped":"\u4E0B\u4E00\u500B\u8A5E\u662F\u5426\u88AB\u63DB\u884C","_PARAM0_ next word is wrapped":"_PARAM0_\u4E0B\u4E00\u500B\u8A5E\u88AB\u63DB\u884C","Clear forced line breaks":"\u6E05\u9664\u5F37\u5236\u63DB\u884C","Clear forced line breaks in _PARAM0_":"\u6E05\u9664_PARAM0_\u4E2D\u7684\u5F37\u5236\u63DB\u884C","Check if the full text has been typed.":"\u6AA2\u67E5\u5B8C\u6574\u6587\u672C\u662F\u5426\u5DF2\u8F38\u5165\u3002","Finished typing":"\u8F38\u5165\u5B8C\u6210","_PARAM0_ finished typing":"_PARAM0_\u8F38\u5165\u5B8C\u6210","Check if a character has just been typed. Useful for triggering sound effects.":"\u6AA2\u67E5\u662F\u5426\u525B\u525B\u8F38\u5165\u5B57\u7B26\u3002\u53EF\u7528\u65BC\u89F8\u767C\u97F3\u6548\u3002","Has just typed":"\u525B\u525B\u8F38\u5165","_PARAM0_ has just typed a character":"_PARAM0_\u525B\u525B\u8F38\u5165\u5B57\u7B26","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"\u5F9E\u6587\u672C\u958B\u59CB\u91CD\u65B0\u8F38\u5165\u3002\u7576\u70BA\u5C0D\u8C61\u8A2D\u7F6E\u65B0\u6587\u672C\u6642\uFF0C\u81EA\u52D5\u555F\u52D5\u81EA\u52D5\u8F38\u5165\u3002","Restart typing from the beginning":"\u5F9E\u958B\u59CB\u91CD\u65B0\u8F38\u5165","Restart typing from the beginning on _PARAM0_":"\u5F9E_PARAM0_\u958B\u59CB\u91CD\u65B0\u8F38\u5165","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"\u8DF3\u5230\u6587\u672C\u4E2D\u7279\u5B9A\u4F4D\u7F6E\u3002\u4F4D\u7F6E\u5F9E\u201C0\u201D\u958B\u59CB\uFF0C\u6BCF\u500B\u5B57\u7B26\u589E\u52A0\u4E00\u500B\u3002","Show Nth first characters":"\u986F\u793A\u524DN\u500B\u5B57\u7B26","Show _PARAM2_ first characters on _PARAM0_":"\u5728_PARAM0_\u4E0A\u986F\u793A_PARAM2_\u500B\u7B2C\u4E00\u500B\u5B57\u7B26","Character position":"\u5B57\u7B26\u4F4D\u7F6E","Show the full text.":"\u986F\u793A\u5B8C\u6574\u6587\u672C\u3002","Show the full text":"\u986F\u793A\u5B8C\u6574\u6587\u672C","Show the full text on _PARAM0_":"\u986F\u793A\u5B8C\u6574\u6587\u672C_PARAM0_","the time between characters beign typed.":"\u6B63\u5728\u6253\u5B57\u5B57\u7B26\u4E4B\u9593\u7684\u6642\u9593\u3002","the time between characters":"\u5B57\u7B26\u4E4B\u9593\u7684\u6642\u9593","Android back button":"Android \u8FD4\u56DE\u6309\u9215","Allow to customize the behavior of the Android back button.":"\u5141\u8A31\u81EA\u5B9A\u7FA9 Android \u8FD4\u56DE\u6309\u9215\u7684\u884C\u70BA\u3002","Input":"\u8F38\u5165","Triggers whenever the player presses the back button.":"\u6BCF\u7576\u73A9\u5BB6\u6309\u4E0B\u8FD4\u56DE\u6309\u9215\u6642\u89F8\u767C\u3002","Back button is pressed":"\u6309\u4E0B\u8FD4\u56DE\u6309\u9215","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"\u9019\u6A21\u64EC\u4E86\u8FD4\u56DE\u6309\u9215\u7684\u6B63\u5E38\u52D5\u4F5C\u3002\n\u7576\u5728\u79FB\u52D5\u61C9\u7528\u7A0B\u5E8F\u4E2D\u6642\uFF0C\u6B64\u64CD\u4F5C\u5C07\u9000\u51FA\u61C9\u7528\u7A0B\u5E8F\uFF1B\u5728Web\u700F\u89BD\u5668\u4E2D\u6642\uFF0C\u6B64\u64CD\u4F5C\u5C07\u8FD4\u56DE\u5230\u4E0A\u4E00\u500B\u9801\u9762\u3002","Trigger back button":"\u89F8\u767C\u8FD4\u56DE\u6309\u9215","Simulate back button press":"\u6A21\u64EC\u8FD4\u56DE\u6309\u9215\u58D3\u4E0B","Base conversion":"\u9032\u4F4D\u8F49\u63DB","Provides conversion expressions for numbers in different bases.":"\u63D0\u4F9B\u5C07\u6578\u5B57\u8F49\u63DB\u70BA\u4E0D\u540C\u9032\u5236\u7684\u8868\u9054\u5F0F\u3002","Advanced":"\u9032\u968E","Converts a string representing a number in a different base to a decimal number.":"\u5C07\u4EE5\u4E0D\u540C\u9032\u5236\u8868\u793A\u7684\u5B57\u7B26\u4E32\u8F49\u63DB\u70BA\u5341\u9032\u5236\u6578\u3002","Convert to decimal":"\u8F49\u63DB\u70BA\u5341\u9032\u5236","String representing a number":"\u8868\u793A\u6578\u5B57\u7684\u5B57\u7B26\u4E32","The base the number in the string is in":"\u5B57\u7B26\u4E32\u4E2D\u7684\u6578\u5B57\u6240\u5728\u7684\u57FA\u6578","Converts a number to a trsing representing it in another base.":"\u5C07\u6578\u5B57\u66F4\u63DB\u70BA\u53E6\u4E00\u500B\u9032\u5236\u4E2D\u8868\u793A\u5B83\u7684\u5B57\u7B26\u4E32\u3002","Convert to different base":"\u8F49\u63DB\u70BA\u4E0D\u540C\u9032\u5236","Number to convert":"\u8981\u8F49\u63DB\u7684\u6578\u5B57","The base to convert the number to":"\u8981\u8F49\u63DB\u70BA\u7684\u57FA\u6578","Platformer and top-down remapper":"\u5E73\u53F0\u904A\u6232\u548C\u4FEF\u8996\u91CD\u6620\u5C04","Quickly remap keyboard controls.":"\u5FEB\u901F\u91CD\u6620\u5C04\u9375\u76E4\u63A7\u5236\u3002","Remap keyboard controls of the top-down movement.":"\u91CD\u6620\u5C04\u9802\u90E8\u904B\u52D5\u7684\u9375\u76E4\u63A7\u5236\u3002","Top-down keyboard remapper":"\u4FEF\u8996\u9375\u76E4\u91CD\u6620\u5C04","Up key":"\u5411\u4E0A\u9375","Left key":"\u5DE6\u9375","Right key":"\u53F3\u9375","Down key":"\u4E0B\u9375","Remaps Top-Down behavior controls to a custom control scheme.":"\u5C07\u4E0A\u4E0B\u884C\u70BA\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u70BA\u81EA\u5B9A\u7FA9\u63A7\u5236\u65B9\u6848\u3002","Remap Top-Down controls to a custom scheme":"\u5C07\u4E0A\u4E0B\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u70BA\u81EA\u5B9A\u7FA9\u65B9\u6848","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"\u91CD\u65B0\u6620\u5C04_PARAM0_\u7684\u63A7\u4EF6\uFF1A\u4E0A\uFF1A_PARAM2_\uFF0C\u5DE6\uFF1A_PARAM3_\uFF0C\u4E0B\uFF1A_PARAM4_\uFF0C\u53F3\uFF1A_PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"\u5C07\u4E0A\u4E0B\u884C\u70BA\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u70BA\u9810\u8A2D\u63A7\u5236\u65B9\u6848\u3002","Remap Top-Down controls to a preset":"\u5C07\u4E0A\u4E0B\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u70BA\u9810\u8A2D","Remap controls of _PARAM0_ to preset _PARAM2_":"\u5C07_PARAM0_\u7684\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u5230\u9810\u8A2D_PARAM2_","Preset name":"\u9810\u8A2D\u540D\u7A31","Remap keyboard controls of the platformer character movement.":"\u91CD\u6620\u5C04\u5E73\u53F0\u904A\u6232\u89D2\u8272\u904B\u52D5\u7684\u9375\u76E4\u63A7\u5236\u3002","Platformer keyboard mapper":"\u5E73\u53F0\u904A\u6232\u9375\u76E4\u6620\u5C04\u5668","Jump key":"\u8DF3\u8E8D\u9375","Remaps Platformer behavior controls to a custom control scheme.":"\u5C07\u5E73\u53F0\u52D5\u4F5C\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u70BA\u81EA\u5B9A\u7FA9\u63A7\u5236\u65B9\u6848\u3002","Remap Platformer controls to a custom scheme":"\u5C07\u5E73\u53F0\u52D5\u4F5C\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u70BA\u81EA\u5B9A\u7FA9\u65B9\u6848","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"\u91CD\u65B0\u6620\u5C04_PARAM0_\u7684\u63A7\u4EF6\uFF1A\u4E0A\uFF1A_PARAM2_\uFF0C\u5DE6\uFF1A_PARAM3_\uFF0C\u4E0B\uFF1A_PARAM4_\uFF0C\u53F3\uFF1A_PARAM5_\uFF0C\u8DF3\u8E8D\uFF1A_PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"\u5C07\u5E73\u53F0\u52D5\u4F5C\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u70BA\u9810\u8A2D\u63A7\u5236\u65B9\u6848\u3002","Remap Platformer controls to a preset":"\u5C07\u5E73\u53F0\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u70BA\u9810\u8A2D","3D Billboard":"3D \u5EE3\u544A\u724C","Rotate 3D objects to appear like 2D sprites.":"\u65CB\u8F49 3D \u7269\u9AD4\uFF0C\u4F7F\u5176\u770B\u8D77\u4F86\u50CF 2D \u7CBE\u9748\u3002","Visual effect":"\u8996\u89BA\u6548\u679C","Rotate to always face the camera (only the front face of the cube should be enabled).":"\u59CB\u7D42\u9762\u5411\u651D\u50CF\u6A5F\u65CB\u8F49\uFF08\u61C9\u50C5\u555F\u7528\u65B9\u584A\u7684\u524D\u9762\uFF09\u3002","Billboard":"\u5EE3\u544A\u724C","3D capability":"3D capability","Should rotate on X axis":"\u61C9\u5728X\u8EF8\u4E0A\u65CB\u8F49","Should rotate on Y axis":"\u61C9\u8A72\u5728Y\u8EF8\u65CB\u8F49","Should rotate on Z axis":"\u61C9\u8A72\u5728Z\u8EF8\u65CB\u8F49","Offset position":"\u504F\u79FB\u4F4D\u7F6E","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"\u5C07\u5C0D\u8C61\u65CB\u8F49\u5230\u76F8\u6A5F\u3002\u9019\u4E5F\u6703\u5728\u5834\u666F\u4E8B\u4EF6\u7D50\u675F\u6642\u81EA\u52D5\u5B8C\u6210\u3002","Rotate to face the camera":"\u65CB\u8F49\u9762\u5411\u76F8\u6A5F","Rotate _PARAM0_ to the camera":"\u5C07_PARAM0_\u65CB\u8F49\u5230\u76F8\u6A5F","Check if the object should rotate on X axis.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u61C9\u8A72\u5728X\u8EF8\u4E0A\u65CB\u8F49\u3002","_PARAM0_ should rotate on X axis":"_PARAM0_\u61C9\u8A72\u5728X\u8EF8\u4E0A\u65CB\u8F49","Change if the object should rotate on X axis.":"\u66F4\u6539\u5C0D\u8C61\u662F\u5426\u61C9\u8A72\u5728X\u8EF8\u4E0A\u65CB\u8F49\u3002","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_\u61C9\u5728X\u8EF8\u4E0A\u65CB\u8F49\uFF1A_PARAM2_","ShouldRotateX":"\u61C9\u8A72\u5728X\u8EF8\u4E0A\u65CB\u8F49","Check if the object should rotate on Y axis.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u61C9\u8A72\u5728Y\u8EF8\u4E0A\u65CB\u8F49\u3002","_PARAM0_ should rotate on Y axis":"_PARAM0_\u61C9\u8A72\u5728Y\u8EF8\u4E0A\u65CB\u8F49","Change if the object should rotate on Y axis.":"\u66F4\u6539\u5C0D\u8C61\u662F\u5426\u61C9\u5728Y\u8EF8\u4E0A\u65CB\u8F49\u3002","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_\u61C9\u5728Y\u8EF8\u4E0A\u65CB\u8F49\uFF1A_PARAM2_","ShouldRotateY":"\u61C9\u8A72\u5728Y\u8EF8\u4E0A\u65CB\u8F49","Check if the object should rotate on Z axis.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u61C9\u8A72\u5728Z\u8EF8\u4E0A\u65CB\u8F49\u3002","_PARAM0_ should rotate on Z axis":"_PARAM0_\u61C9\u8A72\u5728Z\u8EF8\u4E0A\u65CB\u8F49","Change if the object should rotate on Z axis.":"\u66F4\u6539\u5C0D\u8C61\u662F\u5426\u61C9\u8A72\u5728Z\u8EF8\u4E0A\u65CB\u8F49\u3002","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ \u61C9\u8A72\u7E5E Z \u8EF8\u65CB\u8F49\uFF1A_PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"\u555F\u7528\u5C0D\u6B63\u9762\u6750\u8CEA\u7684\u900F\u660E\u5EA6\u3002","Enable texture transparency":"\u555F\u7528\u6750\u8CEA\u900F\u660E\u5EA6","Enable texture transparency of _PARAM0_":"\u555F\u7528 _PARAM0_ \u7684\u6750\u8CEA\u900F\u660E\u5EA6","Boids movement":"Boids \u904B\u52D5","Simulates flocks movement.":"\u6A21\u64EC\u7FA4\u9AD4\u904B\u52D5\u3002","Define helper classes JavaScript code.":"\u5B9A\u7FA9\u8F14\u52A9\u985E\u5225JavaScript\u4EE3\u78BC\u3002","Define helper classes":"\u5B9A\u7FA9\u8F14\u52A9\u985E\u5225","Define helper classes JavaScript code":"\u5B9A\u7FA9\u8F14\u52A9\u985E\u5225JavaScript\u4EE3\u78BC","Move as part of a flock.":"\u4F5C\u70BA\u4E00\u500B\u7FA4\u7684\u4E00\u90E8\u5206\u79FB\u52D5\u3002","Boids Movement":"Boids\u904B\u52D5","Maximum speed":"\u6700\u5927\u901F\u5EA6","Maximum acceleration":"\u6700\u5927\u52A0\u901F\u5EA6","Rotate object":"\u65CB\u8F49\u7269\u9AD4","Cohesion sight radius":"\u51DD\u805A\u8996\u91CE\u534A\u5F91","Sight":"\u8996\u7DDA","Alignement sight radius":"\u6392\u5217\u8996\u91CE\u534A\u5F91","Separation sight radius":"\u5206\u96E2\u8996\u91CE\u534A\u5F91","Cohesion decision weight":"\u51DD\u805A\u6C7A\u7B56\u6B0A\u91CD","Decision":"\u6C7A\u7B56","Alignment decision weight":"\u6392\u5217\u6C7A\u7B56\u6B0A\u91CD","Separation decision weight":"\u5206\u96E2\u6C7A\u7B56\u6B0A\u91CD","Collision layer":"\u78B0\u649E\u5C64","Intend to move in a given direction.":"\u6253\u7B97\u671D\u7279\u5B9A\u65B9\u5411\u79FB\u52D5\u3002","Move in a direction":"\u671D\u7279\u5B9A\u65B9\u5411\u79FB\u52D5","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ \u6253\u7B97\u5F80\u65B9\u5411 _PARAM2_ \u79FB\u52D5\uFF1B_PARAM3_\uFF08\u6C7A\u7B56\u6B0A\u91CD\uFF1A_PARAM4_\uFF09","Direction X":"X \u65B9\u5411","Direction Y":"Y \u65B9\u5411","Decision weight":"\u6C7A\u7B56\u6B0A\u91CD","Intend to move toward a position.":"\u6253\u7B97\u671D\u4E00\u500B\u4F4D\u7F6E\u79FB\u52D5\u3002","Move toward a position":"\u671D\u4E00\u500B\u4F4D\u7F6E\u79FB\u52D5","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ \u6253\u7B97\u671D _PARAM2_ \u79FB\u52D5\uFF1B_PARAM3_\uFF08\u6C7A\u7B56\u6B0A\u91CD\uFF1A_PARAM4_\uFF09","Target X":"\u76EE\u6807 X","Target Y":"\u76EE\u6807 Y","Intend to move toward an object.":"\u6253\u7B97\u671D\u4E00\u500B\u7269\u9AD4\u79FB\u52D5\u3002","Move toward an object":"\u671D\u4E00\u500B\u7269\u9AD4\u79FB\u52D5","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ \u6253\u7B97\u671D _PARAM2_ \u79FB\u52D5\uFF08\u6C7A\u7B56\u6B0A\u91CD\uFF1A_PARAM3_\uFF09","Targeted object":"\u76EE\u6A19\u7269\u9AD4","Intend to avoid an area with a given center and radius.":"\u6253\u7B97\u907F\u514D\u5728\u7D66\u5B9A\u4E2D\u5FC3\u548C\u534A\u5F91\u7684\u5340\u57DF\u5167\u3002","Avoid a position":"\u907F\u514D\u4E00\u500B\u4F4D\u7F6E","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ \u6253\u7B97\u907F\u514D _PARAM2_ \u5468\u570D _PARAM4_ \u7684\u534A\u5F91\uFF1B_PARAM3_\uFF08\u6C7A\u7B56\u6B0A\u91CD\uFF1A_PARAM5_\uFF09","Center X":"\u4E2D\u5FC3 X","Center Y":"\u4E2D\u5FC3 Y","Radius":"\u534A\u5F91","Intend to avoid an area from an object center and a given radius.":"\u6253\u7B97\u907F\u514D\u5F9E\u7269\u9AD4\u4E2D\u5FC3\u548C\u7D66\u5B9A\u534A\u5F91\u7684\u5340\u57DF","Avoid an object":"\u907F\u514D\u4E00\u500B\u7269\u9AD4","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ \u6253\u7B97\u907F\u514D _PARAM2_ \u5468\u570D _PARAM3_ \u7684\u534A\u5F91\uFF08\u6C7A\u7B56\u6B0A\u91CD\uFF1A_PARAM4_\uFF09","Avoided object":"\u88AB\u907F\u514D\u7684\u7269\u9AD4","Return the current speed.":"\u8FD4\u56DE\u7576\u524D\u901F\u5EA6\u3002","Speed":"\u901F\u5EA6","Return the current horizontal speed.":"\u8FD4\u56DE\u7576\u524D\u6C34\u5E73\u901F\u5EA6\u3002","Velocity X":"\u901F\u5EA6 X","Return the current vertical speed.":"\u8FD4\u56DE\u7576\u524D\u5782\u76F4\u901F\u5EA6\u3002","Velocity Y":"\u901F\u5EA6 Y","Check if the object is rotated while moving on its path.":"\u6AA2\u67E5\u7269\u9AD4\u5728\u79FB\u52D5\u8DEF\u5F91\u4E0A\u662F\u5426\u65CB\u8F49\u3002","Object Rotated":"\u7269\u9AD4\u5DF2\u65CB\u8F49","_PARAM0_ is rotated when moving":"_PARAM0_ \u79FB\u52D5\u6642\u6703\u65CB\u8F49","Return the maximum speed.":"\u8FD4\u56DE\u6700\u5927\u901F\u5EA6\u3002","Change the maximum speed of the object.":"\u66F4\u6539\u7269\u9AD4\u7684\u6700\u5927\u901F\u5EA6\u3002","Change the maximum speed of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u6700\u5927\u901F\u5EA6\u70BA _PARAM2_","Max Speed":"\u6700\u5927\u901F\u5EA6","Return the maximum acceleration.":"\u8FD4\u56DE\u6700\u5927\u52A0\u901F\u5EA6\u3002","Change the maximum acceleration of the object.":"\u66F4\u6539\u7269\u9AD4\u7684\u6700\u5927\u52A0\u901F\u5EA6\u3002","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u6700\u5927\u52A0\u901F\u5EA6\u70BA _PARAM2_","Steering Force":"\u8F49\u5411\u529B","Return the cohesion sight radius.":"\u8FD4\u56DE\u76F8 cohesion \u901A\u534A\u5F91\u3002","Change the cohesion sight radius.":"\u66F4\u6539 cohesionsight\u534A\u5F91\u3002","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u51DD\u805A\u8996\u91CE\u534A\u5F91\u70BA _PARAM2_","Value":"\u6570\u503C","Return the alignment sight radius.":"\u8FD4\u56DE outline sight \u534A\u5F91\u3002","Alignment sight radius":"Alignment sight \u534A\u5F91","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u5C0D\u9F4A\u8996\u91CE\u534A\u5F91\u70BA _PARAM2_","Return the separation sight radius.":"\u8FD4\u56DE outline sight \u534A\u5F91\u3002","Change the separation sight radius of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u5206\u96E2\u8996\u91CE\u534A\u5F91\u70BA _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"\u8FD4\u56DE cohesions \u7684\u6B0A\u91CD\u3002","Cohesion weight":"\u9023\u63A5\u6B0A\u91CD","Change the weight the cohesion takes in the chosen direction.":"\u66F4\u6539 cohesions \u6B0A\u91CD\u3002","Change the cohesion weight of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u51DD\u805A\u6B0A\u91CD\u70BA _PARAM2_","Return which weight the alignment takes in the chosen direction.":"\u8FD4\u56DE alignment \u7684\u6B0A\u91CD\u3002","Alignment weight":"\u6392\u5E8F\u6B0A\u91CD","Change the weight the alignment takes in the chosen direction.":"\u66F4\u6539 alignment \u6B0A\u91CD\u3002","Change the alignment weight of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u5C0D\u9F4A\u6B0A\u91CD\u70BA _PARAM2_","Return which weight the separation takes in the chosen direction.":"\u8FD4\u56DE\u5206\u96E2\u7684\u6B0A\u91CD\u3002","Separation weight":"\u5206\u96E2\u6B0A\u91CD","Change the weight the separation takes in the chosen direction.":"\u66F4\u6539\u5206\u96E2\u7684\u6B0A\u91CD\u3002","Change the separation weight of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u5206\u96E2\u6B0A\u91CD\u70BA _PARAM2_","Boomerang":"\u56DE\u98DB\u6A19","Throw an object that returns to the thrower like a boomerang.":"\u4E1F\u51FA\u7269\u9AD4\uFF0C\u4F7F\u5176\u50CF\u56DE\u98DB\u6A19\u4E00\u6A23\u8FD4\u56DE\u7D66\u4E1F\u51FA\u8005\u3002","Throw speed (pixels per second)":"\u6295\u64F2\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\uFF09","Time before changing directions (seconds)":"\u6539\u8B8A\u65B9\u5411\u4E4B\u524D\u7684\u6642\u9593\uFF08\u79D2\uFF09","Rotation (degrees per second)":"\u65CB\u8F49\uFF08\u6BCF\u79D2\u5EA6\uFF09","Thrower X position":"\u6295\u64F2\u8005X\u4F4D\u7F6E","Thrower Y position":"\u6295\u64F2\u8005Y\u4F4D\u7F6E","Boomerang is returning":"\u8FD4\u56DE\u56DE\u98DB\u68D2","Throw boomerang toward an angle.":"\u629B\u51FA\u56DE\u98DB\u5411\u89D2\u5EA6\u7684\u56DE\u529B\u6A19\u3002","Throw boomerang toward an angle":"\u4EE5\u89D2\u5EA6\u5411\u524D\u629B\u56DE\u529B\u6A19","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"\u5411\u89D2\u5EA6 _PARAM2_ \u5EA6\u629B\u51FA _PARAM0_ \uFF0C\u6BCF\u79D2\u901F\u5EA6\u70BA _PARAM3_ \u50CF\u7D20\uFF0C\u6BCF\u79D2\u65CB\u8F49 _PARAM5_ \u5EA6\uFF0C\u4E26\u5728 _PARAM4_ \u79D2\u5F8C\u767C\u9001\u56DE\u529B\u6A19","Angle (degrees)":"\u89D2\u5EA6\uFF08\u5EA6\uFF09","Throw boomerang toward a position.":"\u5411\u67D0\u4E00\u4F4D\u7F6E\u6295\u64F2\u8FF4\u65CB\u93E2\u3002","Throw boomerang toward a position":"\u5411\u67D0\u4E00\u4F4D\u7F6E\u6295\u64F2\u8FF4\u65CB\u93E2","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"\u5C07 boomerang _PARAM0_ \u671D\u5411 _PARAM2_ \u6295\u64F2\uFF1B\u4EE5 _PARAM4_ \u50CF\u7D20\u6BCF\u79D2\u7684\u901F\u5EA6\u65CB\u8F49 _PARAM6_ \u5EA6\uFF0C\u6295\u64F2 _PARAM3_ \uFF0C_PARAM5_ \u79D2\u5F8C\u5C07 boomerang \u9001\u56DE","Target X position":"\u76EE\u6A19X\u4F4D\u7F6E","Target Y position":"\u76EE\u6A19Y\u4F4D\u7F6E","Send boomerang back to thrower.":"\u5C07 boomerang \u9001\u56DE\u81F3\u6295\u64F2\u8005\u3002","Send boomerang back to thrower":"\u5C07\u8FF4\u65CB\u93E2\u9001\u56DE\u6295\u64F2\u8005","Send boomerang _PARAM0_ back to thrower":"\u5C07 boomerang _PARAM0_ \u9001\u56DE\u81F3\u6295\u64F2\u8005","Set amount of time before boomerang changes directions (seconds).":"\u8A2D\u5B9A boomerang \u6539\u8B8A\u65B9\u5411\u4E4B\u524D\u7684\u6642\u9593\u91CF\uFF08\u79D2\uFF09\u3002","Set amount of time before boomerang changes directions":"\u5728\u8FF4\u65CB\u93E2\u6539\u8B8A\u65B9\u5411\u524D\u8A2D\u5B9A\u7684\u6642\u9593\u9593\u9694","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"\u8A2D\u5B9A\u5728 boomerang \u6539\u8B8A\u65B9\u5411\u70BA _PARAM2_ \u524D\u7684\u6642\u9593\u91CF\uFF08\u79D2\uFF09","Time before boomerange changes direction (seconds)":"\u8FF4\u65CB\u93E2\u6539\u8B8A\u65B9\u5411\u524D\u7684\u6642\u9593\uFF08\u79D2\uFF09","Track position of boomerang thrower.":"\u8FFD\u8E2A boomerang \u6295\u64F2\u8005\u7684\u4F4D\u7F6E\u3002","Track position of boomerang thrower":"\u8FFD\u8E64\u8FF4\u65CB\u93E2\u6295\u64F2\u8005\u7684\u4F4D\u7F6E","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"\u8FFD\u8E2A\u6295\u64F2\u4E86 boomerang _PARAM0_ \u7684\u6295\u64F2\u8005 _PARAM2_ \u7684\u4F4D\u7F6E","Thrower":"\u6295\u64F2\u8005","Boomerang is returning to thrower.":"boomerang \u6B63\u5728\u8FD4\u56DE\u81F3\u6295\u64F2\u8005\u3002","Boomerang is returning to thrower":"\u8FF4\u65CB\u93E2\u6B63\u5728\u8FD4\u56DE\u6295\u64F2\u8005","Boomerang _PARAM0_ is returning to thrower":"boomerang _PARAM0_ \u6B63\u5728\u8FD4\u56DE\u81F3\u6295\u64F2\u8005","Bounce (using forces)":"\u53CD\u5F48\uFF08\u4F7F\u7528\u529B\u91CF\uFF09","Bounce the object off another object it just touched.":"\u4F7F\u7269\u4EF6\u53CD\u5F48\u958B\u5176\u4ED6\u7269\u4EF6\u3002","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"\u63D0\u4F9B\u4E00\u500B\u52D5\u4F5C\uFF0C\u8B93\u7269\u9AD4\u5F9E\u525B\u89F8\u78B0\u5230\u7684\u5176\u4ED6\u7269\u9AD4\u5F48\u8DF3\u3002\u7D66\u7269\u9AD4\u6DFB\u52A0\u4E00\u500B\u6C38\u4E45\u529B\uFF0C\u4E26\u5728\u8207\u53E6\u4E00\u500B\u7269\u9AD4\u78B0\u649E\u6642\uFF0C\u4F7F\u7528\u8A72\u52D5\u4F5C\u4F7F\u7269\u9AD4\u5BE6\u73FE\u903C\u771F\u7684\u5F48\u8DF3\u3002","Bounce":"\u5F48\u8DF3","Bounce count":"\u5F48\u8DF3\u8A08\u6578","Number of times this object has bounced off another object":"\u6B64\u5C0D\u8C61\u53CD\u5F48\u6B21\u6578","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u5C07\u7269\u9AD4\u4EE5\u65BD\u52A0\u65BC\u8A72\u7269\u9AD4\u7684\u89D2\u5EA6\u548C\u529B\u91CF\u901F\u5EA6\u63A8\u96E2\u5176\u7576\u524D\u767C\u751F\u78B0\u649E\u7684\u53E6\u4E00\u7269\u9AD4\u3002\n\u8ACB\u78BA\u4FDD\u5728\u57F7\u884C\u6B64\u64CD\u4F5C\u524D\u6AA2\u6E2C\u5169\u500B\u7269\u9AD4\u4E4B\u9593\u7684\u78B0\u649E\u3002\u6240\u6709\u7684\u529B\u91CF\u5C07\u5F9E\u7269\u9AD4\u4E2D\u79FB\u9664\uFF0C\u4E26\u6DFB\u52A0\u4E00\u500B\u65B0\u7684\u6C38\u4E45\u529B\u4EE5\u63A8\u52D5\u7269\u9AD4\u5F48\u8DF3\u3002","Bounce off another object":"\u5F9E\u53E6\u4E00\u7269\u9AD4\u53CD\u5F48","Bounce _PARAM0_ off _PARAM2_":"\u5F9E_PARAM0_\u53CD\u5F48_PARAM2_","The objects to bounce on":"\u5F48\u8DF3\u7269\u9AD4","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u6839\u64DA\u65BD\u52A0\u5728\u7269\u9AD4\u4E0A\u7684\u89D2\u5EA6\u548C\u901F\u5EA6\u7684\u529B\u91CF\uFF0C\u5C07\u7269\u9AD4\u4EE5\u76EE\u524D\u8207\u4E4B\u767C\u751F\u78B0\u649E\u7684\u53E6\u4E00\u7269\u9AD4\u53CD\u5F48\u3002\n\u5F48\u8DF3\u5C07\u59CB\u7D42\u6839\u64DA *\u671D\u5411\u6307\u5B9A\u89D2\u5EA6\uFF08\u201C\u6CD5\u5411\u89D2\u5EA6\u201D\uFF09* \u9032\u884C\u8A08\u7B97\u3002\u4F8B\u5982\uFF0C\u5982\u679C\u7269\u9AD4\u6B63\u4EE5\u6B64\u7CBE\u78BA\u89D2\u5EA6\u5230\u9054\uFF0C\u5C07\u6703\u4EE5\u76F8\u53CD\u65B9\u5411\u5F48\u8DF3\u3002\n\u8ACB\u78BA\u4FDD\u5728\u57F7\u884C\u6B64\u64CD\u4F5C\u524D\u6AA2\u6E2C\u5169\u500B\u7269\u9AD4\u4E4B\u9593\u7684\u78B0\u649E\u3002\u6240\u6709\u7684\u529B\u91CF\u5C07\u5F9E\u7269\u9AD4\u4E2D\u79FB\u9664\uFF0C\u4E26\u6DFB\u52A0\u4E00\u500B\u65B0\u7684\u6C38\u4E45\u529B\u4EE5\u4F7F\u7269\u9AD4\u5F48\u8DF3\u3002","Bounce off another object toward a specified angle":"\u671D\u7279\u5B9A\u89D2\u5EA6\u7684\u53E6\u4E00\u7269\u9AD4\u5F48\u8DF3","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"\u6309\u7167\u6B63\u5E38\u89D2\u5EA6\u5C07 _PARAM0_ \u5F9E _PARAM2_ \u5F48\u958B\uFF0C\u5047\u8A2D\u6B63\u5E38\u89D2\u5EA6\u70BA _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"\u53CD\u5F48\u7684\u300C\u6B63\u5E38\u300D\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09","This can be understood at the direction that the bounce must go toward.":"\u53EF\u4EE5\u7406\u89E3\u70BA\u53CD\u5F48\u5FC5\u9808\u671D\u5411\u7684\u65B9\u5411\u3002","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u6839\u64DA\u5C0D\u8C61\u4E0A\u65BD\u52A0\u7684\u89D2\u5EA6\u548C\u529B\u7684\u901F\u5EA6\uFF0C\u4F7F\u8A72\u5C0D\u8C61\u6839\u64DA\u89D2\u5EA6\u548C\u529B\u7684\u901F\u5EA6\u53CD\u5F48\u5230\u7576\u524D\u6B63\u5728\u78B0\u649E\u7684\u53E6\u4E00\u500B\u5C0D\u8C61\u3002\n\u53CD\u5F48\u5C07\u59CB\u7D42\u662F\u5782\u76F4\u7684\uFF0C\u5C31\u597D\u50CF\u8A72\u5C0D\u8C61\u6B63\u5728*\u78B0\u649E\u4E00\u500B\u5B8C\u5168\u6C34\u5E73\u7684\u969C\u7919\u7269*\uFF08\u6BD4\u5982\u4E52\u4E53\u904A\u6232\u4E2D\u5C4F\u5E55\u7684\u4E0A/\u4E0B\u7AEF\uFF09\u3002\u4F8B\u5982\uFF0C\u5982\u679C\u8A72\u5C0D\u8C61\u7684\u89D2\u5EA6\u6070\u597D\u70BA90\u5EA6\uFF0C\u5B83\u5C07\u6703\u5411\u76F8\u53CD\u7684\u65B9\u5411\u53CD\u5F48\uFF1A-90\u5EA6\u3002\n\u5728\u555F\u52D5\u6B64\u64CD\u4F5C\u4E4B\u524D\uFF0C\u8ACB\u78BA\u4FDD\u5169\u500B\u5C0D\u8C61\u4E4B\u9593\u78B0\u649E\u3002\u6240\u6709\u7684\u529B\u90FD\u6703\u5F9E\u5C0D\u8C61\u4E2D\u79FB\u9664\uFF0C\u4E26\u589E\u52A0\u4E00\u500B\u65B0\u7684\u6C38\u4E45\u6027\u529B\u4EE5\u4F7F\u5C0D\u8C61\u53CD\u5F48\u3002","Bounce vertically":"\u5782\u76F4\u53CD\u5F48","Bounce _PARAM0_ off _PARAM2_ - always vertically":"\u5C07 _PARAM0_ \u4EE5\u5782\u76F4\u65B9\u5F0F\u5F9E _PARAM2_ \u5F48\u958B - \u59CB\u7D42\u5782\u76F4","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u6839\u64DA\u5C0D\u8C61\u4E0A\u65BD\u52A0\u7684\u89D2\u5EA6\u548C\u529B\u7684\u901F\u5EA6\uFF0C\u4F7F\u8A72\u5C0D\u8C61\u6839\u64DA\u89D2\u5EA6\u548C\u529B\u7684\u901F\u5EA6\u53CD\u5F48\u5230\u7576\u524D\u6B63\u5728\u78B0\u649E\u7684\u53E6\u4E00\u500B\u5C0D\u8C61\u3002\n\u53CD\u5F48\u5C07\u59CB\u7D42\u662F\u6C34\u5E73\u7684\uFF0C\u5C31\u597D\u50CF\u8A72\u5C0D\u8C61\u6B63\u5728*\u78B0\u649E\u4E00\u500B\u5B8C\u5168\u5782\u76F4\u7684\u969C\u7919\u7269*\uFF08\u6BD4\u5982\u4E52\u4E53\u904A\u6232\u4E2D\u7684\u64CA\u7403\u677F\uFF09\u3002\u4F8B\u5982\uFF0C\u5982\u679C\u8A72\u5C0D\u8C61\u7684\u89D2\u5EA6\u6070\u597D\u70BA0\u5EA6\uFF0C\u5B83\u6703\u5411\u76F8\u53CD\u7684\u65B9\u5411\u53CD\u5F48\uFF1A180\u5EA6\u3002\n\u5728\u555F\u52D5\u6B64\u64CD\u4F5C\u4E4B\u524D\uFF0C\u8ACB\u78BA\u4FDD\u5169\u500B\u5C0D\u8C61\u4E4B\u9593\u78B0\u649E\u3002\u6240\u6709\u7684\u529B\u90FD\u6703\u5F9E\u5C0D\u8C61\u4E2D\u79FB\u9664\uFF0C\u4E26\u589E\u52A0\u4E00\u500B\u65B0\u7684\u6C38\u4E45\u6027\u529B\u4EE5\u4F7F\u5C0D\u8C61\u53CD\u5F48\u3002","Bounce horizontally":"\u6C34\u5E73\u53CD\u5F48","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"\u5C07 _PARAM0_ \u4EE5\u6C34\u5E73\u65B9\u5F0F\u5F9E _PARAM2_ \u5F48\u958B - \u59CB\u7D42\u6C34\u5E73","the number of times this object has bounced off another object.":"\u9019\u500B\u5C0D\u8C61\u5DF2\u7D93\u5F9E\u53E6\u4E00\u500B\u5C0D\u8C61\u53CD\u5F48\u4E86\u5E7E\u6B21\u3002","the bounce count":"\u53CD\u5F48\u6B21\u6578","Button states and effects":"\u6309\u9215\u72C0\u614B\u548C\u6548\u679C","Use any object as a button and change appearance according to user interactions.":"\u4F7F\u7528\u4EFB\u4F55\u7269\u4EF6\u4F5C\u70BA\u6309\u9215\u4E26\u6839\u64DA\u7528\u6236\u4E92\u52D5\u66F4\u6539\u5916\u89C0\u3002","Use objects as buttons.":"\u4F7F\u7528\u5C0D\u8C61\u4F5C\u70BA\u6309\u9215\u3002","Button states":"\u6309\u9215\u72C0\u614B","Should check hovering":"\u61C9\u6AA2\u67E5\u61F8\u505C","State":"\u72C0\u614B","Touch id":"\u89F8\u78B0 id","Touch is inside":"\u89F8\u78B0\u5728\u5167\u90E8","Mouse is inside":"\u6ED1\u9F20\u5728\u5167\u90E8","Reset the state of the button.":"\u91CD\u7F6E\u6309\u9215\u7684\u72C0\u614B\u3002","Reset state":"\u91CD\u7F6E\u72C0\u614B","Reset the button state of _PARAM0_":"\u91CD\u7F6E _PARAM0_ \u7684\u6309\u9215\u72C0\u614B","Check if the button is not used.":"\u6AA2\u67E5\u6309\u9215\u662F\u5426\u672A\u4F7F\u7528\u3002","Is idle":"\u9592\u7F6E","_PARAM0_ is idle":"_PARAM0_ \u9592\u7F6E","Check if the button was just clicked.":"\u6AA2\u67E5\u6309\u9215\u662F\u5426\u525B\u525B\u9EDE\u64CA\u3002","Is clicked":"\u5DF2\u9EDE\u64CA","_PARAM0_ is clicked":"_PARAM0_ \u9EDE\u64CA","Check if the cursor is hovered over the button.":"\u6AA2\u67E5\u5149\u6A19\u662F\u5426\u61F8\u505C\u5728\u6309\u9215\u4E0A\u3002","Is hovered":"\u6B63\u5728\u61F8\u505C","_PARAM0_ is hovered":"_PARAM0_ \u6ED1\u9F20\u505C\u7559","Check if the button is either hovered or pressed but not hovered.":"\u6AA2\u67E5\u6309\u9215\u662F\u5426\u61F8\u505C\u6216\u88AB\u6309\u4E0B\u4F46\u6C92\u6709\u61F8\u505C\u3002","Is focused":"\u5DF2\u805A\u7126","_PARAM0_ is focused":"_PARAM0_ \u805A\u7126","Check if the button is currently being pressed with mouse or touch.":"\u6AA2\u67E5\u6309\u9215\u662F\u5426\u6B63\u5728\u88AB\u6ED1\u9F20\u6216\u89F8\u63A7\u9EDE\u6309\u4E0B\u3002","Is pressed":"\u5DF2\u6309\u4E0B","_PARAM0_ is pressed":"_PARAM0_ \u88AB\u6309\u4E0B","Check if the button is currently being pressed outside with mouse or touch.":"\u6AA2\u67E5\u6309\u9215\u662F\u5426\u6B63\u5728\u5916\u90E8\u88AB\u6ED1\u9F20\u6216\u89F8\u63A7\u9EDE\u6309\u4E0B\u3002","Is held outside":"\u5728\u5916\u9762\u88AB\u4FDD\u6301","_PARAM0_ is held outside":"_PARAM0_ \u5728\u5916\u88AB\u6309\u4F4F","the touch id that is using the button or 0 if none.":"\u6B63\u5728\u4F7F\u7528\u6309\u9215\u7684\u89F8\u63A7\u9EDE id\uFF0C\u5982\u679C\u6C92\u6709\u5247\u8FD4\u56DE0\u3002","the touch id":"\u89F8\u63A7\u9EDE id","Enable effects on buttons based on their state.":"\u57FA\u65BC\u5176\u72C0\u614B\u5728\u6309\u9215\u4E0A\u555F\u7528\u6548\u679C\u3002","Button object effects":"\u6309\u9215\u5C0D\u8C61\u6548\u679C","Effect capability":"\u6548\u679C\u80FD\u529B","Idle state effect":"\u9591\u7F6E\u72C0\u614B\u6548\u679C","Effects":"\u6548\u679C","Focused state effect":"\u7126\u9EDE\u72C0\u614B\u6548\u679C","The state is Focused when the button is hovered or held outside.":"\u7576\u6309\u9215\u5728\u5916\u90E8\u61F8\u505C\u6216\u6309\u4F4F\u6642\uFF0C\u72C0\u614B\u70BA\u7126\u9EDE\u3002","Pressed state effect":"\u6309\u4E0B\u72C0\u614B\u6548\u679C","the idle state effect of the object.":"\u7269\u4EF6\u7684\u9592\u7F6E\u72C0\u614B\u6548\u679C\u3002","the idle state effect":"\u9592\u7F6E\u72C0\u614B\u6548\u679C","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"\u7269\u4EF6\u7684\u805A\u7126\u72C0\u614B\u6548\u679C\u3002\u6309\u9215\u61F8\u505C\u6216\u5916\u90E8\u6309\u4F4F\u6642\uFF0C\u72C0\u614B\u70BA\u805A\u7126\u3002","the focused state effect":"\u805A\u7126\u72C0\u614B\u6548\u679C","the pressed state effect of the object.":"\u5C0D\u8C61\u7684\u6309\u4E0B\u72C0\u614B\u6548\u679C\u3002","the pressed state effect":"\u6309\u4E0B\u72C0\u614B\u6548\u679C","Change the animation of buttons according to their state.":"\u6839\u64DA\u5176\u72C0\u614B\u8B8A\u66F4\u6309\u9215\u7684\u52D5\u756B\u3002","Button animation":"\u6309\u9215\u52D5\u756B","Idle state animation name":"\u9591\u7F6E\u72C0\u614B\u52D5\u756B\u540D\u7A31","Animation":"\u52D5\u756B","Focused state animation name":"\u7126\u9EDE\u72C0\u614B\u52D5\u756B\u540D\u7A31","Pressed state animation name":"\u6309\u4E0B\u72C0\u614B\u52D5\u756B\u540D\u7A31","the idle state animation name of the object.":"\u5C0D\u8C61\u7684\u5F85\u6A5F\u72C0\u614B\u52D5\u756B\u540D\u7A31\u3002","the idle state animation name":"\u5F85\u6A5F\u72C0\u614B\u52D5\u756B\u540D\u7A31","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"\u5C0D\u8C61\u7684\u805A\u7126\u72C0\u614B\u52D5\u756B\u540D\u7A31\u3002\u7576\u6309\u9215\u88AB\u61F8\u505C\u6216\u5728\u5916\u9762\u88AB\u4FDD\u6301\u6642\uFF0C\u72C0\u614B\u70BA\u805A\u7126\u3002","the focused state animation name":"\u805A\u7126\u72C0\u614B\u52D5\u756B\u540D\u7A31","the pressed state animation name of the object.":"\u5C0D\u8C61\u7684\u6309\u4E0B\u72C0\u614B\u52D5\u756B\u540D\u7A31\u3002","the pressed state animation name":"\u6309\u4E0B\u72C0\u614B\u52D5\u756B\u540D\u7A31","Smoothly change an effect on buttons according to their state.":"\u6839\u64DA\u5176\u72C0\u614B\u5E73\u6ED1\u5730\u6539\u8B8A\u6309\u9215\u4E0A\u7684\u6548\u679C\u3002","Button object effect tween":"\u6309\u9215\u5C0D\u8C61\u6548\u679C\u7DE9\u52D5","Effect name":"\u6548\u679C\u540D\u7A31","Effect":"\u6548\u679C","Effect parameter":"\u6548\u679C\u53C3\u6578","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\u6548\u679C\u53C3\u6578\u540D\u7A31\u53EF\u4EE5\u5728\u6548\u679C\u9078\u9805\u5361\u4E2D\u7684\u4E0B\u62C9\u83DC\u55AE\u201C\u986F\u793A\u53C3\u6578\u540D\u7A31\u201D\u64CD\u4F5C\u4E2D\u627E\u5230\u3002","Idle effect parameter value":"\u9591\u7F6E\u6548\u679C\u53C3\u6578\u503C","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"\u6DE1\u5165\u7DE9\u548C","Fade-out easing":"\u6DE1\u51FA\u7DE9\u548C","Fade-in duration":"\u6DE1\u5165\u6301\u7E8C\u6642\u9593","Fade-out duration":"\u6DE1\u51FA\u6301\u7E8C\u6642\u9593","Disable the effect in idle state":"\u5728\u9592\u7F6E\u72C0\u614B\u4E0B\u7981\u7528\u6548\u679C","Time delta":"\u6642\u9593\u589E\u91CF","Fade in":"\u6DE1\u5165","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ \u4EE5 _PARAM2_ \u6DE1\u5165","Fade out":"\u6DE1\u51FA","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ \u4EE5 _PARAM2_ \u6DE1\u51FA","Play tween":"\u64AD\u653E\u52D5\u756B","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"\u5C0D\u8C61 _PARAM0_ \u7684\u6548\u679C\u5C6C\u6027\u5728 _PARAM2_ \u79D2\u5167\u4EE5 _PARAM3_ \u7DE9\u548C","Duration (in seconds)":"\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","Easing":"\u7DE9\u52D5","the effect name of the object.":"\u5C0D\u8C61\u7684\u6548\u679C\u540D\u7A31\u3002","the effect name":"\u6548\u679C\u7684\u540D\u7A31","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\u5C0D\u8C61\u7684\u6548\u679C\u53C3\u6578\u3002\u6548\u679C\u53C3\u6578\u540D\u7A31\u53EF\u4EE5\u5728\u6548\u679C\u9078\u9805\u5361\u627E\u5230\uFF0C\u5F9E\u4E0B\u62C9\u9078\u55AE\u7684\u300C\u986F\u793A\u53C3\u6578\u540D\u7A31\u300D\u64CD\u4F5C\u4E2D\u627E\u5230\u3002","the effect parameter":"\u6548\u679C\u7684\u53C3\u6578","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\u66F4\u6539\u5C0D\u8C61\u7684\u6548\u679C\u53C3\u6578\u3002\u6548\u679C\u53C3\u6578\u540D\u7A31\u53EF\u4EE5\u5728\u6548\u679C\u9078\u9805\u5361\u627E\u5230\uFF0C\u5F9E\u4E0B\u62C9\u9078\u55AE\u7684\u300C\u986F\u793A\u53C3\u6578\u540D\u7A31\u300D\u64CD\u4F5C\u4E2D\u627E\u5230\u3002","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"\u66F4\u6539\u5C0D\u8C61 _PARAM0_ \u7684\u7DE9\u548C\u6548\u679C\u70BA _PARAM2_\uFF0C\u4E26\u4F7F\u7528\u53C3\u6578 _PARAM3_","Parameter name":"\u53C3\u6578\u540D\u7A31","the idle effect parameter value of the object.":"\u7269\u4EF6\u7684\u9592\u7F6E\u6548\u679C\u53C3\u6578\u503C\u3002","the idle effect parameter value":"\u7269\u4EF6\u7684\u9592\u7F6E\u6548\u679C\u53C3\u6578\u503C","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"\u7269\u4EF6\u7684\u805A\u7126\u6548\u679C\u53C3\u6578\u503C\u3002\u7576\u6309\u9215\u5728\u61F8\u505C\u6216\u8005\u5728\u5916\u90E8\u6309\u4F4F\u6642\uFF0C\u72C0\u614B\u662F\u805A\u7126\u3002","the focused effect parameter value":"\u7269\u4EF6\u7684\u805A\u7126\u6548\u679C\u53C3\u6578\u503C","the pressed effect parameter value of the object.":"\u7269\u4EF6\u7684\u6309\u58D3\u6548\u679C\u53C3\u6578\u503C","the pressed effect parameter value":"\u6309\u4E0B\u6548\u679C\u53C3\u6578\u503C","the fade-in easing of the object.":"\u5C0D\u8C61\u7684\u6DE1\u5165\u7DE9\u52D5\u3002","the fade-in easing":"\u6DE1\u5165\u7DE9\u52D5","the fade-out easing of the object.":"\u5C0D\u8C61\u7684\u6DE1\u51FA\u7DE9\u52D5\u3002","the fade-out easing":"\u6DE1\u51FA\u7DE9\u52D5","the fade-in duration of the object.":"\u5C0D\u8C61\u7684\u6DE1\u5165\u6301\u7E8C\u6642\u9593\u3002","the fade-in duration":"\u6DE1\u5165\u6301\u7E8C\u6642\u9593","the fade-out duration of the object.":"\u5C0D\u8C61\u7684\u6DE1\u51FA\u6301\u7E8C\u6642\u9593\u3002","the fade-out duration":"\u6DE1\u51FA\u6301\u7E8C\u6642\u9593","Smoothly resize buttons according to their state.":"\u6839\u64DA\u5B83\u5011\u7684\u72C0\u614B\u5E73\u6ED1\u5730\u8ABF\u6574\u6309\u9215\u7684\u5927\u5C0F\u3002","Button scale tween":"\u6309\u9215\u7E2E\u653ETween","Scalable capability":"\u53EF\u4F38\u7E2E\u80FD\u529B","Button states behavior (required)":"\u6309\u9215\u72C0\u614B\u884C\u70BA\uFF08\u5FC5\u9808\uFF09","Tween behavior (required)":"Tween\u884C\u70BA\uFF08\u5FC5\u9808\uFF09","Idle state size scale":"\u7A7A\u9592\u72C0\u614B\u5927\u5C0F\u7E2E\u653E","Size":"\u5927\u5C0F","Focused state size scale":"\u5C08\u6CE8\u72C0\u614B\u5927\u5C0F\u7E2E\u653E","Pressed state size scale":"\u6309\u4E0B\u72C0\u614B\u5927\u5C0F\u7E2E\u653E","the idle state size scale of the object.":"\u5C0D\u8C61\u7684\u9592\u7F6E\u72C0\u614B\u5927\u5C0F\u6BD4\u4F8B\u3002","the idle state size scale":"\u9592\u7F6E\u72C0\u614B\u5927\u5C0F\u6BD4\u4F8B","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"\u5C0D\u8C61\u7684\u805A\u7126\u72C0\u614B\u5927\u5C0F\u6BD4\u4F8B\u3002\u6309\u4E0B\u6216\u61F8\u505C\u6642\uFF0C\u8A72\u6309\u9215\u8655\u65BC\u805A\u7126\u72C0\u614B\u3002","the focused state size scale":"\u805A\u7126\u72C0\u614B\u5927\u5C0F\u6BD4\u4F8B","the pressed state size scale of the object.":"\u5C0D\u8C61\u7684\u6309\u4E0B\u72C0\u614B\u5927\u5C0F\u6BD4\u4F8B\u3002","the pressed state size scale":"\u6309\u4E0B\u72C0\u614B\u5927\u5C0F\u6BD4\u4F8B","Smoothly change the color tint of buttons according to their state.":"\u6839\u64DA\u5B83\u5011\u7684\u72C0\u614B\u5E73\u6ED1\u5730\u6539\u8B8A\u6309\u9215\u7684\u984F\u8272\u8272\u8ABF\u3002","Button color tint tween":"\u6309\u9215\u984F\u8272\u8272\u8ABFTween","Tween":"Tween","Idle state color tint":"\u7A7A\u9592\u72C0\u614B\u984F\u8272\u8272\u8ABF","Color":"\u984F\u8272","Focused state color tint":"\u5C08\u6CE8\u72C0\u614B\u984F\u8272\u8272\u8ABF","Pressed state color tint":"\u6309\u4E0B\u72C0\u614B\u984F\u8272\u8272\u8ABF","the idle state color tint of the object.":"\u5C0D\u8C61\u7684\u9592\u7F6E\u72C0\u614B\u984F\u8272\u8272\u8ABF\u3002","the idle state color tint":"\u9592\u7F6E\u72C0\u614B\u984F\u8272\u8272\u8ABF","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"\u5C0D\u8C61\u7684\u805A\u7126\u72C0\u614B\u984F\u8272\u8272\u8ABF\u3002\u61F8\u505C\u6216\u6309\u4F4F\u6642\uFF0C\u8A72\u6309\u9215\u8655\u65BC\u805A\u7126\u72C0\u614B\u3002","the focused state color tint":"\u805A\u7126\u72C0\u614B\u984F\u8272\u8272\u8ABF","the pressed state color tint of the object.":"\u5C0D\u8C61\u7684\u6309\u4E0B\u72C0\u614B\u984F\u8272\u8272\u8ABF\u3002","the pressed state color tint":"\u6309\u4E0B\u72C0\u614B\u984F\u8272\u8272\u8ABF","Camera impulse":"\u76F8\u6A5F\u8108\u885D","Move the camera following an impulse trajectory.":"\u6839\u64DA\u8108\u885D\u8ECC\u8DE1\u79FB\u52D5\u76F8\u6A5F\u3002","Camera":"\u76F8\u6A5F","Add an impulse to the camera position.":"\u5C0D\u76F8\u6A5F\u4F4D\u7F6E\u6DFB\u52A0\u4E00\u500B\u8108\u885D\u3002","Add a camera impulse":"\u6DFB\u52A0\u76F8\u6A5F\u8108\u885D","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"\u5F9E\u5716\u5C64_PARAM2_\u5C0D\u76F8\u6A5F\u6DFB\u52A0\u4E00\u500B\u885D\u52D5_PARAM1_\uFF0C\u632F\u5E45\u70BA_PARAM3_\uFF0C\u89D2\u5EA6\u70BA_PARAM4_\uFF0C\u5728_PARAM5_\u79D2\u5167\u96E2\u958B\uFF0C\u4F7F\u7528_PARAM6_\u7DE9\u548C\uFF0C\u505C\u7559_PARAM7_\u79D2\uFF0C\u5728_PARAM8_\u79D2\u5167\u8FD4\u56DE\uFF0C\u4F7F\u7528_PARAM9_\u7DE9\u548C","Identifier":"\u8B58\u5225\u78BC","Layer":"\u5716\u5C64","Displacement X":"\u4F4D\u79FBX","Displacement Y":"\u4F4D\u79FBY","Get away duration (in seconds)":"\u96E2\u958B\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","Get away easing":"\u96E2\u958B\u7DE9\u548C","Stay duration (in seconds)":"\u505C\u7559\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","Get back duration (in seconds)":"\u8FD4\u56DE\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","Get back easing":"\u8FD4\u56DE\u7DE9\u548C","Add a camera impulse (angle)":"\u6DFB\u52A0\u76F8\u6A5F\u885D\u52D5\uFF08\u89D2\u5EA6\uFF09","Amplitude":"\u632F\u5E45","Angle (in degree)":"\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09","Check if a camera impulse is playing.":"\u6AA2\u67E5\u76F8\u6A5F\u662F\u5426\u6B63\u5728\u885D\u52D5\u3002","Camera impulse is playing":"\u76F8\u6A5F\u885D\u52D5\u6B63\u5728\u64AD\u653E","Camera impulse _PARAM1_ is playing":"\u76F8\u6A5F\u885D\u52D5_PARAM1_\u6B63\u5728\u64AD\u653E","Camera shake":"\u76F8\u6A5F\u6296\u52D5","Shake layer cameras.":"\u6416\u52D5\u5716\u5C64\u76F8\u6A5F\u3002","Shake the camera on layers chosen with configuration actions.":"\u6416\u52D5\u9078\u5B9A\u5716\u5C64\u4E0A\u7684\u76F8\u6A5F\u8207\u914D\u7F6E\u52D5\u4F5C\u3002","Shake camera":"\u6416\u52D5\u76F8\u6A5F","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"\u4F7F\u7528_PARAM2_\u79D2\u7684\u7DE9\u548C\u6458\u8981\u76F8\u6A5F_PARAM1_\u79D2\uFF0C\u7528_PARAM3_\u79D2\u505C\u6B62","Ease duration to start (in seconds)":"\u958B\u59CB\u7DE9\u548C\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","Ease duration to stop (in seconds)":"\u505C\u6B62\u7DE9\u548C\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"\u5728\u6307\u5B9A\u5716\u5C64\u4E0A\u6416\u52D5\u76F8\u6A5F\uFF0C\u4F7F\u7528\u4E00\u7A2E\u6216\u591A\u7A2E\u6416\u52D5\u65B9\u5F0F\uFF08\u4F4D\u7F6E\u3001\u89D2\u5EA6\u3001\u7E2E\u653E\uFF09\u3002 \u6B64\u64CD\u4F5C\u5DF2\u904E\u6642\u3002 \u8ACB\u4F7F\u7528\u76F8\u540C\u540D\u7A31\u7684\u53E6\u4E00\u500B\u64CD\u4F5C\u3002","Shake camera (deprecated)":"\u6416\u52D5\u76F8\u6A5F\uFF08\u5DF2\u904E\u6642\uFF09","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"\u5728_PARAM3_\u5C64\u4E0A\u6416\u52D5\u76F8\u6A5F_PARAM5_\u79D2\u3002 \u4F7F\u7528_PARAM1_px\u632F\u5E45\u5728X\u8EF8\u4E0A\u548C_PARAM2_px\u5728Y\u8EF8\u4E0A\uFF0C\u89D2\u5EA6\u65CB\u8F49\u5E45\u5EA6_PARAM6_\u5EA6\uFF0C\u7E2E\u653E\u5E45\u5EA6_PARAM7_%\uFF0C\u5728\u6416\u6643\u4E4B\u9593\u7B49\u5F85_PARAM8_\u79D2\u3002\u4E00\u76F4\u6416\u6643\u76F4\u5230\u505C\u6B62\uFF1A_PARAM9_","Amplitude of shaking on the X axis (in pixels)":"X\u8EF8\u7684\u6643\u52D5\u5E45\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Amplitude of shaking on the Y axis (in pixels)":"Y\u8EF8\u7684\u6643\u52D5\u5E45\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Layer (base layer if empty)":"\u5716\u5C64\uFF08\u5982\u679C\u70BA\u7A7A\u5247\u70BA\u57FA\u672C\u5716\u5C64\uFF09","Camera index (Default: 0)":"\u76F8\u6A5F\u7D22\u5F15\uFF08\u9ED8\u8A8D\u503C\uFF1A0\uFF09","Duration (in seconds) (Default: 0.5)":"\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\uFF08\u9ED8\u8A8D\u503C\uFF1A0.5\uFF09","Angle rotation amplitude (in degrees) (For example: 2)":"\u89D2\u5EA6\u65CB\u8F49\u632F\u5E45\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09\uFF08\u4F8B\u5982\uFF1A2\uFF09","Zoom factor amplitude":"\u7E2E\u653E\u56E0\u5B50\u632F\u5E45","Period between shakes (in seconds) (Default: 0.08)":"\u9707\u52D5\u9593\u671F\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\uFF08\u9ED8\u8A8D\u503C\uFF1A0.08\uFF09","Keep shaking until stopped":"\u6301\u7E8C\u6643\u52D5\u76F4\u5230\u505C\u6B62","Duration value will be ignored":"\u6301\u7E8C\u503C\u5C07\u88AB\u5FFD\u7565","Start shaking the camera indefinitely.":"\u7121\u9650\u671F\u5730\u958B\u59CB\u6643\u52D5\u76F8\u6A5F\u3002","Start camera shaking":"\u958B\u59CB\u76F8\u6A5F\u6643\u52D5","Start shaking the camera with _PARAM1_ seconds of easing":"\u4EE5_PARAM1_\u79D2\u7684\u7DE9\u548C\u65B9\u5F0F\u958B\u59CB\u6416\u6643\u76F8\u6A5F","Ease duration (in seconds)":"\u7DE9\u548C\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","Stop shaking the camera.":"\u505C\u6B62\u76F8\u6A5F\u6643\u52D5\u3002","Stop camera shaking":"\u505C\u6B62\u76F8\u6A5F\u6643\u52D5","Stop shaking the camera with _PARAM1_ seconds of easing":"\u4EE5_PARAM1_\u79D2\u7684\u7DE9\u548C\u65B9\u5F0F\u505C\u6B62\u6416\u6643\u76F8\u6A5F","Mark a layer as shakable.":"\u5C07\u5716\u5C64\u6A19\u8A18\u70BA\u53EF\u6643\u52D5\u3002","Shakable layer":"\u53EF\u6643\u52D5\u7684\u5716\u5C64","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"\u5C07\u5716\u5C64\uFF1A_PARAM2_ \u6A19\u8A18\u70BA\u53EF\u6416\u52D5\uFF1A_PARAM1_","Shakable":"\u53EF\u6643\u52D5","Check if the camera is shaking.":"\u6AA2\u67E5\u76F8\u6A5F\u662F\u5426\u5728\u6643\u52D5\u3002","Camera is shaking":"\u76F8\u6A5F\u6B63\u5728\u6643\u52D5","Change the translation amplitude of the shaking (in pixels).":"\u66F4\u6539\u6643\u52D5\u7684\u4F4D\u79FB\u632F\u5E45\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u3002","Layer translation amplitude":"\u5716\u5C64\u4F4D\u79FB\u632F\u5E45","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"\u5C07\u6416\u52D5\u4F4D\u79FB\u7684\u632F\u5E45\u66F4\u6539\u70BA_PARAM1_; _PARAM2_\uFF08\u5716\u5C64\uFF1A_PARAM3_\uFF09","Change the rotation amplitude of the shaking (in degrees).":"\u66F4\u6539\u6416\u52D5\u7684\u65CB\u8F49\u632F\u5E45\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09\u3002","Layer rotation amplitude":"\u5716\u5C64\u65CB\u8F49\u632F\u5E45","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"\u5C07\u6416\u52D5\u7684\u65CB\u8F49\u632F\u5E45\u66F4\u6539\u70BA_PARAM1_\u5EA6\uFF08\u5716\u5C64\uFF1A_PARAM2_\uFF09","NewLayerName":"\u65B0\u5716\u5C64\u540D","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"\u66F4\u6539\u6643\u52D5\u7684\u7E2E\u653E\u56E0\u5B50\u632F\u5E45\u3002 \u6643\u52D5\u5C07\u6309\u6B64\u56E0\u5B50\u9032\u884C\u7E2E\u653E\u548C\u53D6\u6D88\u7E2E\u653E\uFF08\u4F8B\u59821.0625\u662F\u6709\u6548\u503C\uFF09\u3002","Layer zoom amplitude":"\u5716\u5C64\u7E2E\u653E\u632F\u5E45","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"\u5C07\u6643\u52D5\u7684\u7E2E\u653E\u56E0\u5B50\u632F\u5E45\u66F4\u6539\u70BA_PARAM1_\uFF08\u5716\u5C64\uFF1A_PARAM2_\uFF09","Zoom factor":"\u7E2E\u653E\u56E0\u5B50","Change the number of back and forth per seconds.":"\u6BCF\u79D2\u4F86\u56DE\u6B21\u6578\u8B8A\u5316\u3002","Layer shaking frequency":"\u5C64\u9707\u52D5\u983B\u7387","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"\u66F4\u6539\u9707\u52D5\u983B\u7387\u70BA_PARAM1_\uFF08\u5716\u5C64\uFF1A_PARAM2_\uFF09","Frequency":"\u983B\u7387","Change the default translation amplitude of the shaking (in pixels).":"\u66F4\u6539\u9707\u52D5\u7684\u9810\u8A2D\u5E73\u79FB\u632F\u5E45\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u3002","Default translation amplitude":"\u9810\u8A2D\u5E73\u79FB\u632F\u5E45","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"\u66F4\u6539\u9707\u52D5\u7684\u9810\u8A2D\u632F\u5E45\u70BA_PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"\u66F4\u6539\u9707\u52D5\u7684\u9810\u8A2D\u65CB\u8F49\u632F\u5E45\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09\u3002","Default rotation amplitude":"\u9810\u8A2D\u65CB\u8F49\u632F\u5E45","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"\u66F4\u6539\u9707\u52D5\u7684\u9810\u8A2D\u65CB\u8F49\u632F\u5E45\u70BA_PARAM1_\u5EA6","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"\u66F4\u6539\u9707\u52D5\u7684\u9810\u8A2D\u7E2E\u653E\u56E0\u5B50\u632F\u5E45\u3002 \u9707\u52D5\u5C07\u6309\u6B64\u56E0\u5B50\u9032\u884C\u7E2E\u653E\u548C\u89E3\u9664\u7E2E\u653E\uFF08\u4F8B\u5982 1.0625 \u662F\u6709\u6548\u503C\uFF09\u3002","Default zoom amplitude":"\u9810\u8A2D\u7E2E\u653E\u632F\u5E45","Change the default zoom factor amplitude of the shaking to _PARAM1_":"\u66F4\u6539\u9707\u52D5\u7684\u9810\u8A2D\u7E2E\u653E\u632F\u5E45\u70BA_PARAM1_","Change the default number of back and forth per seconds.":"\u66F4\u6539\u5E73\u5747\u6BCF\u79D2\u4F86\u56DE\u6B21\u6578\u3002","Default shaking frequency":"\u9810\u8A2D\u9707\u52D5\u983B\u7387","Change the default shaking frequency to _PARAM1_":"\u66F4\u6539\u9810\u8A2D\u9707\u52D5\u983B\u7387\u70BA_PARAM1_","Generate a number from 2 dimensional simplex noise.":"\u5F9E 2 \u7DAD\u7C21\u55AE\u566A\u97F3\u4E2D\u7522\u751F\u4E00\u500B\u6578\u5B57\u3002","2D noise":"2 \u7DAD\u566A\u97F3","Generator name":"\u751F\u6210\u5668\u540D\u7A31","X coordinate":"X \u5EA7\u6A19","Y coordinate":"Y \u5EA7\u6A19","Generate a number from 3 dimensional simplex noise.":"\u5F9E 3 \u7DAD\u7C21\u55AE\u566A\u97F3\u4E2D\u7522\u751F\u4E00\u500B\u6578\u5B57\u3002","3D noise":"3 \u7DAD\u566A\u97F3","Z coordinate":"Z \u5EA7\u6A19","Generate a number from 4 dimensional simplex noise.":"\u5F9E 4 \u7DAD\u7C21\u55AE\u566A\u97F3\u4E2D\u7522\u751F\u4E00\u500B\u6578\u5B57\u3002","4D noise":"4 \u7DAD\u566A\u97F3","W coordinate":"W \u5EA7\u6A19","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"\u4F7F\u7528\u9ED8\u8A8D\u8A2D\u7F6E\u5275\u5EFA\u4E00\u500B\u566A\u97F3\u751F\u6210\u5668\uFF08\u983B\u7387=1\uFF0C\u516B\u5EA6=1\uFF0C\u6301\u7E8C\u6027=0.5\uFF0C\u504F\u5DEE=2\uFF09\u3002","Create a noise generator":"\u5275\u5EFA\u4E00\u500B\u566A\u97F3\u751F\u6210\u5668","Create a noise generator named _PARAM1_":"\u5EFA\u7ACB\u540D\u70BA_PARAM1_\u7684\u566A\u97F3\u751F\u6210\u5668","Delete a noise generator and loose its settings.":"\u522A\u9664\u4E00\u500B\u566A\u97F3\u751F\u6210\u5668\u4E26\u4E1F\u5931\u5176\u8A2D\u7F6E\u3002","Delete a noise generator":"\u522A\u9664\u4E00\u500B\u566A\u97F3\u751F\u6210\u5668","Delete _PARAM1_ noise generator":"\u522A\u9664_PARAM1_\u566A\u97F3\u751F\u6210\u5668","Delete all noise generators and loose their settings.":"\u522A\u9664\u6240\u6709\u566A\u97F3\u751F\u6210\u5668\u4E26\u4E1F\u5931\u5176\u8A2D\u7F6E\u3002","Delete all noise generators":"\u522A\u9664\u6240\u6709\u566A\u97F3\u751F\u6210\u5668","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"\u7A2E\u5B50\u662F\u7528\u65BC\u751F\u6210\u96A8\u6A5F\u566A\u97F3\u7684\u6578\u5B57\u3002\u8A2D\u7F6E\u76F8\u540C\u7684\u7A2E\u5B50\u5C07\u5C0E\u81F4\u76F8\u540C\u7684\u96A8\u6A5F\u566A\u97F3\u751F\u6210\u3002\u4F8B\u5982\uFF0C\u901A\u904E\u4FDD\u5B58\u6B64\u7A2E\u5B50\u503C\u4E26\u5728\u7A0D\u5F8C\u91CD\u8907\u4F7F\u7528\u5B83\u4EE5\u518D\u6B21\u751F\u6210\u4E16\u754C\uFF0C\u53EF\u4EE5\u751F\u6210\u76F8\u540C\u7684\u4E16\u754C\u3002","Noise seed":"\u566A\u97F3\u7A2E\u5B50","Change the noise seed to _PARAM1_":"\u5C07\u566A\u97F3\u7A2E\u5B50\u66F4\u6539\u70BA_PARAM1_","Seed":"\u7A2E\u5B50","15 digits numbers maximum":"\u6700\u591A15\u4F4D\u6578","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"\u66F4\u6539\u7528\u65BC\u566A\u97F3\u751F\u6210\u7684X\u8EF8\u8FF4\u5708\u9031\u671F\u3002\u566A\u97F3\u5C07\u5728X\u8EF8\u4E0A\u74B0\u7E5E\u3002","Noise looping period on X":"\u566A\u97F3X\u8EF8\u8FF4\u5708\u9031\u671F","Change the looping period on X of _PARAM2_: _PARAM1_":"\u66F4\u6539_PARAM2_\u7684X\u8EF8\u4E0A\u8FF4\u5708\u9031\u671F\uFF1A_PARAM1_","Looping period on X":"X\u8EF8\u4E0A\u7684\u8FF4\u5708\u9031\u671F","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"\u66F4\u6539\u5728Y\u8EF8\u4E0A\u7528\u65BC\u566A\u97F3\u751F\u6210\u7684\u5FAA\u74B0\u5468\u671F\u3002\u566A\u97F3\u5C07\u5728Y\u8EF8\u4E0A\u5FAA\u74B0\u3002","Noise looping period on Y":"Y\u8EF8\u4E0A\u7684\u566A\u97F3\u5FAA\u74B0\u5468\u671F","Change the looping period on Y of _PARAM2_: _PARAM1_":"\u66F4\u6539_PARAM2_\u7684Y\u8EF8\u4E0A\u7684\u5FAA\u74B0\u5468\u671F\uFF1A_PARAM1_","Looping period on Y":"Y\u8EF8\u4E0A\u7684\u5FAA\u74B0\u5468\u671F","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"\u66F4\u6539\u7528\u65BC\u566A\u97F3\u751F\u6210\u7684\u57FA\u983B\u3002\u8F03\u4F4E\u7684\u983B\u7387\u6703\u653E\u5927\u566A\u97F3\u3002","Noise base frequency":"\u566A\u97F3\u57FA\u983B","Change the noise frequency of _PARAM2_: _PARAM1_":"\u66F4\u6539_PARAM2_\u7684\u566A\u97F3\u983B\u7387\uFF1A_PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"\u66F4\u6539\u7528\u65BC\u566A\u97F3\u751F\u6210\u7684\u632F\u5E45\u5C64\u6578\u3002\u5B83\u53EF\u4EE5\u88AB\u8996\u70BA\u5177\u6709\u4E0D\u540C\u7E2E\u653E\u7684\u566A\u97F3\u5C64\u3002","Noise octaves":"\u566A\u97F3\u632F\u5E45\u5C64\u6578","Change the number of noise octaves of _PARAM2_: _PARAM1_":"\u66F4\u6539_PARAM2_\u7684\u566A\u97F3\u5C64\u6578\uFF1A_PARAM1_","Octaves":"\u566A\u97F3\u5C64\u6578","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"\u66F4\u6539\u7528\u65BC\u566A\u97F3\u751F\u6210\u7684\u6301\u4E45\u5EA6\u3002\u5728\u5176\u9ED8\u8A8D\u503C\u201C0.5\u201D\u8655\uFF0C\u5B83\u4F7F\u6BCF\u500B\u5C64\u6578\u7684\u566A\u97F3\u632F\u5E45\u6E1B\u534A\u3002","Noise persistence":"\u566A\u97F3\u6301\u4E45\u5EA6","Change the noise persistence of _PARAM2_: _PARAM1_":"\u66F4\u6539_PARAM2_\u7684\u566A\u97F3\u6301\u4E45\u5EA6\uFF1A_PARAM1_","Persistence":"\u6301\u4E45\u5EA6","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"\u66F4\u6539\u7528\u65BC\u566A\u97F3\u751F\u6210\u7684\u6E4D\u6D41\u5EA6\u3002\u5728\u5176\u9ED8\u8A8D\u503C\u201C2\u201D\u8655\uFF0C\u5B83\u4F7F\u6BCF\u500B\u5C64\u6578\u7684\u983B\u7387\u52A0\u500D\u3002","Noise lacunarity":"\u566A\u97F3\u6E4D\u6D41\u5EA6","Change the noise lacunarity of _PARAM2_: _PARAM1_":"\u66F4\u6539_PARAM2_\u7684\u566A\u97F3\u6E4D\u6D41\u5EA6\uFF1A_PARAM1_","Lacunarity":"\u5206\u5F62\u7EF4\u5EA6","The seed used for noise generation.":"\u7528\u65BC\u751F\u6210\u566A\u97F3\u7684\u7A2E\u5B50\u3002","The base frequency used for noise generation.":"\u7528\u65BC\u751F\u6210\u566A\u8072\u7684\u57FA\u672C\u983B\u7387\u3002","The number of octaves used for noise generation.":"\u7528\u65BC\u751F\u6210\u566A\u97F3\u7684\u500D\u983B\u6578\u91CF\u3002","Noise octaves number":"\u566A\u97F3\u500D\u983B\u6578\u91CF","The persistence used for noise generation.":"\u7528\u65BC\u751F\u6210\u566A\u97F3\u7684\u6301\u7E8C\u5EA6\u3002","The lacunarity used for noise generation.":"\u7528\u65BC\u751F\u6210\u566A\u97F3\u7684\u5206\u5F62\u7DAD\u5EA6\u3002","Camera Zoom":"\u76F8\u6A5F\u8B8A\u7126","Allows to zoom camera on a layer with a speed (factor per second).":"\u5141\u8A31\u4EE5\u4E00\u5B9A\u901F\u5EA6\uFF08\u6BCF\u79D2\u7684\u500D\u7387\uFF09\u5728\u5716\u5C64\u4E0A\u7E2E\u653E\u76F8\u6A5F\u3002","Change the camera zoom at a given speed (in factor per second).":"\u4EE5\u7D66\u5B9A\u901F\u5EA6\u6539\u8B8A\u651D\u50CF\u6A5F\u7E2E\u653E\uFF08\u6BCF\u79D2\u56E0\u6578\uFF09\u3002","Zoom camera with speed":"\u6839\u64DA\u901F\u5EA6\u7E2E\u653E\u651D\u50CF\u6A5F","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"\u4F7F\u7528\u901F\u5EA6\u7E2E\u653E\u651D\u50CF\u6A5F\uFF1A_PARAM1_\uFF08\u5716\u5C64\uFF1A_PARAM2_\uFF0C\u651D\u50CF\u6A5F\uFF1A_PARAM3_\uFF09","Zoom speed":"\u7E2E\u653E\u901F\u5EA6","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"\u6BCF\u79D2\u6309\u6BD4\u4F8B\u7E2E\u653E\u30021\uFF1A\u7121\u6548\u679C\uFF0C2\uFF1A\u6BCF\u79D2x2\u653E\u5927\uFF0C0.5\uFF1A\u6BCF\u79D2x2\u7E2E\u5C0F\u3002","Camera number (default: 0)":"\u651D\u50CF\u6A5F\u7DE8\u865F\uFF08\u9ED8\u8A8D\uFF1A0\uFF09","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"\u66F4\u6539\u651D\u50CF\u6A5F\u7E2E\u653E\u4E26\u4FDD\u6301\u5C4F\u5E55\u4E0A\u7684\u9328\u9EDE\u56FA\u5B9A\uFF08\u800C\u4E0D\u662F\u5C45\u4E2D\uFF09\u3002","Zoom with anchor":"\u4F7F\u7528\u9328\u9EDE\u7E2E\u653E","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"\u5C07\u76F8\u6A5F\u7E2E\u653E\u66F4\u6539\u70BA\uFF1A_PARAM1_\uFF0C\u4E26\u5728\uFF1A_PARAM4_\uFF1B _PARAM5_\u4E0A\u4FDD\u6301\u9328\u9EDE\uFF08\u5716\u5C64\uFF1A_PARAM2_\uFF0C\u651D\u50CF\u6A5F\uFF1A_PARAM3_\uFF09","Zoom":"\u7E2E\u653E","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1\uFF1A\u521D\u59CB\u7E2E\u653E\uFF0C2\uFF1A\u6BCF\u79D2\u653E\u5927x2\uFF0C0.5\uFF1A\u6BCF\u79D2\u7E2E\u5C0Fx2\u2026\u2026","Anchor X":"\u9328\u9EDEX","Anchor Y":"\u9328\u9EDEY","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"\u4EE5\u7D66\u5B9A\u901F\u5EA6\uFF08\u6BCF\u79D2\u7684\u56E0\u6578\uFF09\u6539\u8B8A\u651D\u50CF\u6A5F\u7E2E\u653E\u4E26\u4FDD\u6301\u5C4F\u5E55\u4E0A\u7684\u9328\u9EDE\u56FA\u5B9A\uFF08\u800C\u4E0D\u662F\u5C45\u4E2D\uFF09\u3002","Zoom camera with speed and anchor":"\u4EE5\u7D66\u5B9A\u901F\u5EA6\u548C\u9328\u9EDE\u7E2E\u653E\u651D\u50CF\u6A5F","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"\u4F7F\u7528\u901F\u5EA6\uFF1A_PARAM1_\u548C\u56FA\u5B9A\u9328\u9EDE\uFF1A_PARAM4_\u7E2E\u653E\u651D\u50CF\u6A5F\uFF1B _PARAM5_\uFF08\u5716\u5C64\uFF1A_PARAM2_\uFF0C\u651D\u50CF\u6A5F\uFF1A_PARAM3_\uFF09","Cancellable draggable object":"\u53EF\u53D6\u6D88\u7684\u53EF\u62D6\u66F3\u7269\u4EF6","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"\u5141\u8A31\u53D6\u6D88\u7269\u4EF6\u7684\u62D6\u66F3\uFF08\u5177\u6709 Dragable \u884C\u70BA\uFF09\u4E26\u4F7F\u5176\u5E73\u7A69\u8FD4\u56DE\u5230\u5148\u524D\u4F4D\u7F6E\u3002","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"\u5141\u8A31\u53D6\u6D88\u5C0D\u8C61\u7684\u62D6\u52D5\u4E26\u4F7F\u5176\u9806\u5229\u8FD4\u56DE\u539F\u59CB\u4F4D\u7F6E\uFF08\u5E36\u6709\u904E\u6E21\uFF09\u3002","Cancellable Draggable object":"\u53EF\u53D6\u6D88\u62D6\u52D5\u5C0D\u8C61","Draggable behavior":"\u53EF\u62D6\u66F3\u884C\u70BA","Tween behavior":"Tween \u884C\u70BA","Original X":"\u539F\u59CB X","Original Y":"\u539F\u59CB Y","Cancel last drag.":"\u53D6\u6D88\u6700\u5F8C\u7684\u62D6\u52D5\u3002","Cancel drag (deprecated)":"\u53D6\u6D88\u62D6\u52D5\uFF08\u5DF2\u5EE2\u68C4\uFF09","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"\u5728_PARAM2_\u6BEB\u79D2\u5167\u4F7F\u7528_PARAM3_\u8F15\u9B06\u53D6\u6D88\u6700\u5F8C\u4E00\u6B21_PARAM0_\u7684\u62D6\u52D5","Duration in milliseconds":"\u6BEB\u79D2\u5167\u7684\u6301\u7E8C\u6642\u9593","Cancel drag":"\u53D6\u6D88\u62D6\u52D5","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"\u5728_PARAM2_\u79D2\u5167\u4F7F\u7528_PARAM3_\u8F15\u9B06\u53D6\u6D88\u6700\u5F8C\u4E00\u6B21_PARAM0_\u7684\u62D6\u52D5","Duration in seconds":"\u79D2\u5167\u7684\u6301\u7E8C\u6642\u9593","Dragging is cancelled, the object is returning to its original position.":"\u62D6\u52D5\u88AB\u53D6\u6D88\uFF0C\u5C0D\u8C61\u6B63\u5728\u8FD4\u56DE\u521D\u59CB\u4F4D\u7F6E\u3002","Dragging is cancelled":"\u62D6\u52D5\u88AB\u53D6\u6D88","_PARAM0_ dragging is cancelled":"_PARAM0_\u7684\u62D6\u52D5\u5DF2\u53D6\u6D88","Checkbox (for Shape Painter)":"\u8907\u9078\u6846\uFF08\u5C0D\u5F62\u72C0\u7E6A\u88FD\u5668\uFF09","Checkbox that can be toggled by a left-click or touch.":"\u53EF\u4EE5\u900F\u904E\u5DE6\u9375\u9EDE\u64CA\u6216\u89F8\u63A7\u5207\u63DB\u7684\u8907\u9078\u6846\u3002","Checkbox":"\u52FE\u9078\u65B9\u584A","Checked":"\u5DF2\u52FE\u9078","Checkbox state":"\u65B9\u584A\u72C0\u614B","Halo size (hover). If blank, this is set to \"SideLength\".":"\u5149\u6688\u5927\u5C0F\uFF08\u61F8\u505C\uFF09\u3002\u5982\u679C\u70BA\u7A7A\uFF0C\u5247\u8A2D\u7F6E\u70BA\"SideLength\"\u3002","Checkbox appearance":"\u65B9\u584A\u5916\u89C0","Halo opacity (hover)":"\u5149\u6688\u4E0D\u900F\u660E\u5EA6\uFF08\u61F8\u505C\uFF09","Halo opacity (pressed)":"\u5149\u6688\u4E0D\u900F\u660E\u5EA6\uFF08\u6309\u4E0B\uFF09","Enable interactions":"\u555F\u7528\u4E92\u52D5","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"\u52FE\u9078\u6846\u7684\u72C0\u614B\u5DF2\u66F4\u6539\u3002\uFF08\u7528\u65BC\u201CToggleChecked\u201D\u529F\u80FD\uFF09","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"\u65B9\u584A\u7684\u4E3B\u8981\u984F\u8272\u3002\uFF08\u793A\u4F8B\uFF1A24;119;211\uFF09\u5728\u65B9\u584A\u52FE\u9078\u6642\u7684\u586B\u5145\u984F\u8272\u3002","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"\u65B9\u584A\u7684\u6B21\u8981\u984F\u8272\u3002\uFF08\u793A\u4F8B\uFF1A255;255;255\uFF09\u65B9\u584A\u52FE\u9078\u6642\u7684\u6838\u53D6\u6A19\u8A18\u984F\u8272\u3002","Length of each side (px) Minimum: 10":"\u6BCF\u500B\u908A\u7684\u9577\u5EA6\uFF08px\uFF09\u6700\u5C0F\u503C\uFF1A10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"\u5C0D\u52FE\u7684\u7DDA\u5BEC\uFF08px\uFF09\uFF08\u6700\u5C0F\uFF1A1\uFF0C\u6700\u5927\uFF1A1/4 * \u908A\u9577\uFF09","Border thickness (px) This border is only visible when the checkbox is unchecked.":"\u908A\u6846\u539A\u5EA6\uFF08px\uFF09\u6B64\u908A\u6846\u50C5\u5728\u672A\u9078\u4E2D\u6838\u53D6\u65B9\u584A\u6642\u53EF\u898B\u3002","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"\u5149\u6688\u5927\u5C0F\uFF08\u6309\u4E0B\uFF09\u3002\u5982\u679C\u70BA\u7A7A\uFF0C\u5247\u8A2D\u7F6E\u70BA\u201CHaloRadiusHover * 1.1\u201D","Check (or uncheck) the checkbox.":"\u9078\u4E2D\uFF08\u6216\u53D6\u6D88\u9078\u4E2D\uFF09\u6838\u53D6\u65B9\u584A\u3002","Check (or uncheck) the checkbox":"\u9078\u4E2D\uFF08\u6216\u53D6\u6D88\u9078\u4E2D\uFF09\u6838\u53D6\u65B9\u584A","Add checkmark to _PARAM0_: _PARAM2_":"\u70BA_PARAM0_\u589E\u52A0\u6838\u53D6\u8A18\u865F\uFF1A_PARAM2_","Check the checkbox?":"\u9078\u4E2D\u6838\u53D6\u65B9\u584A\uFF1F","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"\u555F\u7528\u6216\u7981\u7528\u8207\u6838\u53D6\u65B9\u584A\u7684\u4E92\u52D5\u3002\u7576\u7981\u7528\u6642\uFF0C\u4F7F\u7528\u8005\u7121\u6CD5\u9032\u884C\u4E92\u52D5\u3002","Enable interactions with checkbox":"\u555F\u7528\u8207\u6838\u53D6\u65B9\u584A\u7684\u4E92\u52D5","Enable interactions of _PARAM0_: _PARAM2_":"\u555F\u7528_PARAM0_\u7684\u4E92\u52D5\uFF1A_PARAM2_","Enable":"\u555F\u7528","If checked, change to unchecked. If unchecked, change to checked.":"\u5982\u679C\u88AB\u52FE\u9078\uFF0C\u5247\u8B8A\u6210\u53D6\u6D88\u52FE\u9078\u3002\u5982\u679C\u672A\u88AB\u52FE\u9078\uFF0C\u5247\u8B8A\u6210\u5DF2\u52FE\u9078\u3002","Toggle checkmark":"\u5207\u63DB\u52FE\u9078\u6A19\u8A8C","Toggle checkmark on _PARAM0_":"\u5207\u63DB_PARAM0_\u7684\u52FE\u9078\u6A19\u8A8C","Change the primary color of checkbox.":"\u66F4\u6539\u6838\u53D6\u65B9\u584A\u7684\u4E3B\u984F\u8272\u3002","Primary color of checkbox":"\u6838\u53D6\u65B9\u584A\u7684\u4E3B\u984F\u8272","Change the primary color of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u4E3B\u984F\u8272\uFF1A_PARAM2_","Primary color":"\u4E3B\u984F\u8272","Change the secondary color of checkbox.":"\u66F4\u6539\u6838\u53D6\u65B9\u584A\u7684\u6B21\u984F\u8272\u3002","Secondary color of checkbox":"\u6838\u53D6\u65B9\u584A\u7684\u6B21\u984F\u8272","Change the secondary color of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u6B21\u984F\u8272\uFF1A_PARAM2_","Secondary color":"\u6B21\u984F\u8272","Change the halo opacity when pressed.":"\u7576\u6309\u4E0B\u6642\uFF0C\u8B8A\u66F4\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u3002","Halo opacity when pressed":"\u6309\u4E0B\u6642\u7684\u5149\u6688\u4E0D\u900F\u660E\u5EA6","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"\u66F4\u6539_PARAM0_\u6309\u4E0B\u6642\u7684\u5149\u6688\u4E0D\u900F\u660E\u5EA6\uFF1A_PARAM2_","Halo opacity":"\u5149\u6688\u4E0D\u900F\u660E\u5EA6","Change the halo opacity when hovered.":"\u7576\u61F8\u505C\u6642\uFF0C\u8B8A\u66F4\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u3002","Halo opacity when hovered":"\u61F8\u505C\u6642\u7684\u5149\u6688\u4E0D\u900F\u660E\u5EA6","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"\u66F4\u6539_PARAM0_\u61F8\u505C\u6642\u7684\u5149\u6688\u4E0D\u900F\u660E\u5EA6\uFF1A_PARAM2_","Change the halo radius when pressed.":"\u7576\u6309\u4E0B\u6642\uFF0C\u8B8A\u66F4\u5149\u6688\u534A\u5F91\u3002","Halo radius when pressed":"\u6309\u4E0B\u6642\u7684\u5149\u6688\u534A\u5F91","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u6309\u4E0B\u6642\u7684\u5149\u6688\u534A\u5F91\uFF1A_PARAM2_ \u50CF\u7D20","Halo radius":"\u5149\u6688\u534A\u5F91","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"\u61F8\u505C\u6642\uFF0C\u8B8A\u66F4\u5149\u6688\u534A\u5F91\u3002\u6B64\u5927\u5C0F\u4E5F\u7528\u65BC\u6AA2\u6E2C\u6838\u53D6\u65B9\u584A\u7684\u4E92\u52D5\u3002","Halo radius when hovered":"\u61F8\u505C\u6642\u7684\u5149\u6688\u534A\u5F91","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u61F8\u505C\u6642\u7684\u5149\u6688\u534A\u5F91\uFF1A_PARAM2_ \u50CF\u7D20","Change the border thickness of checkbox.":"\u66F4\u6539\u6838\u53D6\u65B9\u584A\u7684\u908A\u6846\u539A\u5EA6\u3002","Border thickness of checkbox":"\u6838\u53D6\u65B9\u584A\u7684\u908A\u6846\u539A\u5EA6","Change the border thickness of _PARAM0_: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u7684\u908A\u6846\u539A\u5EA6\uFF1A_PARAM2_ \u50CF\u7D20","Track thickness":"\u8ECC\u9053\u539A\u5EA6","Change the side length of checkbox.":"\u66F4\u6539\u6838\u53D6\u65B9\u584A\u7684\u908A\u9577\u3002","Side length of checkbox":"\u6838\u53D6\u65B9\u584A\u7684\u908A\u9577","Change the side length of _PARAM0_: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u7684\u908A\u9577\uFF1A_PARAM2_px","Track width (px)":"\u8ECC\u9053\u5BEC\u5EA6\uFF08px\uFF09","Change the line width of checkmark.":"\u66F4\u6539\u52FE\u9078\u9EDE\u7684\u7DDA\u5BEC\u3002","Line width of checkmark":"\u52FE\u9078\u9EDE\u7684\u7DDA\u5BEC","Change the line width of _PARAM0_: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u7684\u7DDA\u5BEC\uFF1A_PARAM2_px","Line width (px)":"\u7DDA\u5BEC\uFF08px\uFF09","Check if the checkbox is checked.":"\u6AA2\u67E5\u5FA9\u9078\u6846\u662F\u5426\u5DF2\u52FE\u9078\u3002","Is checked":"\u5DF2\u6AA2\u67E5","_PARAM0_ is checked":"_PARAM0_\u5DF2\u52FE\u9078","Check if the checkbox interations are enabled.":"\u6AA2\u67E5\u5FA9\u9078\u6846\u662F\u5426\u555F\u7528\u4E92\u52D5\u3002","Interactions enabled":"\u4E92\u52D5\u5DF2\u555F\u7528","Interactions of _PARAM0_ are enabled":"_PARAM0_\u7684\u4E92\u52D5\u5DF2\u555F\u7528","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"\u8FD4\u56DE\u7528\u4F86\u7E6A\u88FD\u5FA9\u9078\u6846\u8F2A\u5ED3\uFF08\u672A\u52FE\u9078\u6642\uFF09\u548C\u586B\u5145\u984F\u8272\uFF08\u5DF2\u52FE\u9078\u6642\uFF09\u7684\u984F\u8272\u3002","Change the maximum value of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u6700\u5927\u503C\uFF1A_PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"\u8FD4\u56DE\u7528\u4F86\u586B\u5145\u5FA9\u9078\u6846\uFF08\u672A\u52FE\u9078\u6642\uFF09\u548C\u7E6A\u88FD\u52FE\u9078\u9EDE\uFF08\u5DF2\u52FE\u9078\u6642\uFF09\u7684\u984F\u8272\u3002","Return the radius of the halo while the checkbox is touched or clicked.":"\u8FD4\u56DE\u9EDE\u64CA\u6216\u89F8\u6478\u5FA9\u9078\u6846\u6642\u7684\u5149\u74B0\u534A\u5F91\u3002","Halo radius while touched or clicked":"\u9EDE\u64CA\u6642\u7684\u5149\u74B0\u534A\u5F91","Return the opacity of the halo while the checkbox is touched or clicked.":"\u8FD4\u56DE\u9EDE\u64CA\u6216\u89F8\u6478\u5FA9\u9078\u6846\u6642\u5149\u74B0\u7684\u900F\u660E\u5EA6\u3002","Halo opacity (while touched or clicked)":"\u5149\u74B0\u900F\u660E\u5EA6\uFF08\u9EDE\u64CA\u6216\u89F8\u6478\u6642\uFF09","Return the radius of the halo when the mouse is hovering near the checkbox.":"\u8FD4\u56DE\u6ED1\u9F20\u9760\u8FD1\u5FA9\u9078\u6846\u6642\u5149\u74B0\u7684\u534A\u5F91\u3002","Halo radius (during hover)":"\u5149\u74B0\u534A\u5F91\uFF08\u6ED1\u9F20\u61F8\u505C\u6642\uFF09","Return the opacity of the halo when the mouse is hovering near the checkbox.":"\u8FD4\u56DE\u6ED1\u9F20\u9760\u8FD1\u5FA9\u9078\u6846\u6642\u5149\u74B0\u7684\u900F\u660E\u5EA6\u3002","Halo opacity (during hover)":"\u5149\u74B0\u900F\u660E\u5EA6\uFF08\u61F8\u505C\u6642\uFF09","Return the line width of checkmark (pixels).":"\u8FD4\u56DE\u52FE\u9078\u9EDE\u7684\u7DDA\u5BEC\uFF08\u50CF\u7D20\uFF09\u3002","Line width":"\u7DDA\u5BEC","Return the side length of checkbox (pixels).":"\u8FD4\u56DE\u5FA9\u9078\u6846\u7684\u908A\u9577\uFF08\u50CF\u7D20\uFF09\u3002","Side length":"\u908A\u9577","Return the border thickness of checkbox (pixels).":"\u8FD4\u56DE\u5FA9\u9078\u6846\u7684\u908A\u6846\u539A\u5EA6\uFF08\u50CF\u7D20\uFF09\u3002","Border thickness":"\u908A\u6846\u539A\u5EA6","Check if the checkbox is being pressed by mouse or touch.":"\u6AA2\u67E5\u5FA9\u9078\u6846\u662F\u5426\u88AB\u6ED1\u9F20\u6216\u89F8\u6478\u6309\u4E0B\u3002","Checkbox is being pressed":"\u5FA9\u9078\u6846\u88AB\u6309\u4E0B","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_\u88AB\u6ED1\u9F20\u6216\u89F8\u6478\u6309\u4E0B","Update the hitbox.":"\u66F4\u65B0\u89F8\u63A7\u5340\u3002","Update hitbox":"\u66F4\u65B0\u78B0\u649E\u7BB1","Update the hitbox of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u78B0\u649E\u7BB1","Checkpoints":"\u6AA2\u67E5\u9EDE","Respawn objects at checkpoints.":"\u5728\u6AA2\u67E5\u9EDE\u91CD\u65B0\u751F\u6210\u7269\u4EF6\u3002","Game mechanic":"\u904A\u6232\u6A5F\u5236","Update a checkpoint of an object.":"\u66F4\u65B0\u7269\u4EF6\u7684\u6AA2\u67E5\u9EDE\u3002","Save checkpoint":"\u5132\u5B58\u6AA2\u67E5\u9EDE","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"\u5C07_PARAM1_\u7684\u6AA2\u67E5\u9EDE_PARAM4_\u5132\u5B58\u5230_PARAM2_\uFF08x\u8EF8\uFF09\uFF0C_PARAM3_\uFF08y\u8EF8\uFF09","Save checkpoint of object":"\u5132\u5B58\u7269\u4EF6\u7684\u6AA2\u67E5\u9EDE","X position":"X \u4F4D\u7F6E","Y position":"Y \u4F4D\u7F6E","Checkpoint name":"\u6AA2\u67E5\u9EDE\u540D\u7A31","Change the position of the object to the saved checkpoint.":"\u5C07\u7269\u4EF6\u7684\u4F4D\u7F6E\u66F4\u6539\u70BA\u5DF2\u5132\u5B58\u7684\u6AA2\u67E5\u9EDE\u3002","Load checkpoint":"\u8F09\u5165\u6AA2\u67E5\u9EDE","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"\u79FB\u52D5_PARAM2_\u5230\u6AA2\u67E5\u9EDE_PARAM3_\u7684_PARAM1_","Load checkpoint from object":"\u5F9E\u7269\u4EF6\u8F09\u5165\u6AA2\u67E5\u9EDE","Change position of object":"\u66F4\u6539\u7269\u4EF6\u4F4D\u7F6E","Ignore (possibly) empty checkpoints":"\u5FFD\u7565\uFF08\u53EF\u80FD\uFF09\u7A7A\u7684\u6AA2\u67E5\u9EDE","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"\u5C1A\u672A\u4FDD\u5B58\u7684\u6AA2\u67E5\u9EDE\u7684\u52A0\u8F09\u5C07\uFF08\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\uFF09\u5C07\u4F4D\u7F6E\u8A2D\u7F6E\u70BA\u5750\u6A19 0;0\u3002\u9078\u64C7\u201C\u662F\u201D\u5C07\u5B8C\u5168\u5FFD\u7565\u4E0D\u5B58\u5728\u7684\u6AA2\u67E5\u9EDE\u3002\u8981\u70BA\u5176\u5B9A\u7FA9\u66FF\u4EE3\u6AA2\u67E5\u9EDE\uFF0C\u5275\u5EFA\u4E00\u500B\u65B0\u4E8B\u4EF6\u4E26\u4F7F\u7528\u201C\u6AA2\u67E5\u9EDE\u5B58\u5728\u201D\u689D\u4EF6\uFF0C\u5C07\u6240\u9700\u7684\u6AA2\u67E5\u9EDE\u4FDD\u5B58\u70BA\u64CD\u4F5C\u3002","Check if a checkpoint has a position saved / does exist.":"\u6AA2\u67E5\u9EDE\u662F\u5426\u5177\u6709\u4FDD\u5B58\u7684\u4F4D\u7F6E/\u5B58\u5728\u3002","Checkpoint exists":"\u6AA2\u67E5\u9EDE\u5B58\u5728","Checkpoint _PARAM2_ of _PARAM1_ exists":"_PARAM1_\u7684\u6AA2\u67E5\u9EDE_PARAM2_\u5B58\u5728","Check checkpoint from object":"\u6AA2\u67E5\u5C0D\u8C61\u7684\u6AA2\u67E5\u9EDE","Clipboard":"\u526A\u8CBC\u7C3F","Read and write the clipboard.":"\u8B80\u5BEB\u526A\u8CBC\u7C3F\u3002","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"\u7570\u6B65\u5F9E\u526A\u8CBC\u7C3F\u8B80\u53D6\u6587\u672C\u3002\n\u9084\u8981\u6CE8\u610F\uFF0C\u5728Web\u700F\u89BD\u5668\u4E0A\uFF0C\u7528\u6236\u53EF\u80FD\u6703\u88AB\u8981\u6C42\u5141\u8A31\u5F9E\u526A\u8CBC\u7C3F\u8B80\u53D6\u3002","Get text from the clipboard":"\u5F9E\u526A\u8CBC\u7C3F\u7372\u53D6\u6587\u672C","Read clipboard and store text in _PARAM1_":"\u8B80\u53D6\u526A\u8CBC\u7C3F\u4E26\u5C07\u6587\u672C\u5B58\u5132\u5728_PARAM1_\u4E2D","Callback variable where to store the clipboard contents":"\u56DE\u8ABF\u8B8A\u91CF\uFF0C\u7528\u65BC\u5B58\u5132\u526A\u8CBC\u7C3F\u5167\u5BB9","Write the text in the clipboard.":"\u5C07\u6587\u672C\u5BEB\u5165\u526A\u8CBC\u7C3F\u3002","Write text to the clipboard":"\u5C07\u6587\u672C\u5BEB\u5165\u526A\u8CBC\u7C3F","Write _PARAM1_ to clipboard":"\u5C07_PARAM1_\u5BEB\u5165\u526A\u8CBC\u7C3F","Text to write to clipboard":"\u8981\u5BEB\u5165\u526A\u8CBC\u7C3F\u7684\u6587\u672C","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"\u7570\u6B65\u5F9E\u526A\u8CBC\u7C3F\u8B80\u53D6\u6587\u672C\u3002\u7531\u65BC\u9019\u662F\u201C\u7570\u6B65\u201D\u7684\uFF0C\u8B8A\u91CF\u4E0D\u6703\u7ACB\u5373\u586B\u6EFF\u4F86\u81EA\u526A\u8CBC\u7C3F\u7684\u6587\u672C\u3002\u4F60\u5C07\u4E0D\u5F97\u4E0D\u7B49\u5E7E\u5E40\uFF0C\u7136\u5F8C\u624D\u80FD\u8B80\u5230\u3002\u5982\u679C\u60A8\u5E0C\u671B\u96A8\u5F8C\u7684\u64CD\u4F5C\u548C\u5B50\u4E8B\u4EF6\u81EA\u52D5\u7B49\u5F85\u8B80\u53D6\u5B8C\u6210\uFF0C\u8ACB\u6539\u7528\u6B64\u64CD\u4F5C\u7684\u7B49\u5F85\u7248\u672C\uFF08\u63A8\u85A6\uFF09\u3002\u9084\u8981\u6CE8\u610F\uFF0C\u5728Web\u700F\u89BD\u5668\u4E0A\uFF0C\u53EF\u80FD\u6703\u8981\u6C42\u7528\u6236\u5141\u8A31\u5F9E\u526A\u8CBC\u7C3F\u8B80\u53D6\u3002","(No waiting) Get text from the clipboard":"\uFF08\u4E0D\u7B49\u5F85\uFF09\u5F9E\u526A\u8CBC\u7C3F\u7372\u53D6\u6587\u672C","Callback variable where to store the result":"\u56DE\u8ABF\u8B8A\u91CF\uFF0C\u7528\u65BC\u5B58\u5132\u7D50\u679C","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[\u5DF2\u68C4\u7528]\u5F9E\u526A\u8CBC\u7C3F\u8B80\u53D6\u6587\u672C\uFF08\u50C5\u9650Windows\uFF0CmacOS\uFF0CLinux\uFF09","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[\u5DF2\u68C4\u7528]\u5F9E\u526A\u8CBC\u7C3F\u7372\u53D6\u6587\u672C\uFF08\u50C5\u9650Windows\uFF0CmacOS\uFF0CLinux\uFF09","Volume settings":"\u97F3\u91CF\u8A2D\u7F6E","A collapsible volume setting menu.":"\u53EF\u6298\u758A\u97F3\u91CF\u8A2D\u7F6E\u83DC\u55AE\u3002","Check if the events are running for the editor.":"\u6AA2\u67E5\u4E8B\u4EF6\u662F\u5426\u6B63\u5728\u70BA\u7DE8\u8F2F\u5668\u904B\u884C\u3002","Editor is running":"\u7DE8\u8F2F\u5668\u6B63\u5728\u904B\u884C","Events are running for the editor":"\u4E8B\u4EF6\u6B63\u5728\u70BA\u7DE8\u8F2F\u5668\u904B\u884C","Collapsible volume setting menu.":"\u53EF\u6298\u758A\u97F3\u91CF\u8A2D\u7F6E\u83DC\u55AE\u3002","Show the volum controls.":"\u986F\u793A\u97F3\u91CF\u63A7\u5236\u3002","Open volum controls":"\u6253\u958B\u97F3\u91CF\u63A7\u5236","Open _PARAM0_ volum controls":"\u6253\u958B _PARAM0_ \u97F3\u91CF\u63A7\u5236","Hide the volum controls.":"\u96B1\u85CF\u97F3\u91CF\u63A7\u5236\u3002","Close volum controls":"\u95DC\u9589\u97F3\u91CF\u63A7\u5236","Close _PARAM0_ volum controls":"\u95DC\u9589 _PARAM0_ \u97F3\u91CF\u63A7\u5236","Color Conversion":"\u984F\u8272\u8F49\u63DB","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"\u8868\u9054\u5F0F\uFF0C\u7528\u65BC\u5728\u5404\u7A2E\u683C\u5F0F\u4E4B\u9593\u8F49\u63DB\u984F\u8272\u503C\uFF08RGB\u3001HSV\u3001HSL\u3001\u547D\u540D\u984F\u8272\uFF09\uFF0C\u6839\u64DAWCAG 2.0\u6A19\u6E96\u8A08\u7B97\u4EAE\u5EA6\uFF0C\u4E26\u6DF7\u5408\u5169\u7A2E\u984F\u8272\u3002","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"\u5C07\u5341\u516D\u9032\u5236\u5B57\u7B26\u4E32\u8F49\u63DB\u70BARGB\u5B57\u7B26\u4E32\u3002 \u4F8B\u5B50\u8F38\u5165\uFF1A\u201C0459AF\u201D\u3002","Hexadecimal to RGB":"\u5341\u516D\u9032\u5236\u8F49RGB","Hex value":"\u5341\u516D\u9032\u5236\u503C","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"\u8A08\u7B97RGB\u984F\u8272\u7684\u4EAE\u5EA6\u3002 \u4F8B\u5B50\u8F38\u5165\uFF1A\u201C0;128\uFF1B255\u201D\u3002","Luminance from RGB":"RGB\u7684\u4EAE\u5EA6","RGB color":"RGB\u984F\u8272","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"\u8A08\u7B97\u5341\u516D\u9032\u5236\u984F\u8272\u7684\u4EAE\u5EA6\u3002 \u4F8B\u5B50\u8F38\u5165\uFF1A\u201C0459AF\u201D\u3002","Luminance from hexadecimal":"\u5F9E\u5341\u516D\u9032\u5236\u8A08\u7B97\u4EAE\u5EA6","Blend two RGB colors by applying a weighted mean.":"\u901A\u904E\u52A0\u6B0A\u5E73\u5747\u6DF7\u5408\u5169\u500B RGB \u984F\u8272\u3002","Blend RGB colors":"\u6DF7\u5408 RGB \u984F\u8272","First RGB color":"\u7B2C\u4E00\u500B RGB \u984F\u8272","Second RGB color":"\u7B2C\u4E8C\u500B RGB \u984F\u8272","Ratio":"\u6BD4\u4F8B","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"\u7BC4\u570D\uFF1A0 \u5230 1\uFF0C\u5176\u4E2D 0 \u7D66\u51FA\u7B2C\u4E00\u7A2E\u984F\u8272\uFF0C1 \u7D66\u51FA\u7B2C\u4E8C\u7A2E\u984F\u8272","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"\u5C07 RGB \u5B57\u7B26\u4E32\u8F49\u63DB\u70BA\u5341\u516D\u9032\u5236\u5B57\u7B26\u4E32\u3002 \u793A\u4F8B\u8F38\u5165\uFF1A\u201C0;128;255\u201D\u3002","RGB to hexadecimal":"RGB \u8F49\u5341\u516D\u9032\u5236","RGB value":"RGB \u503C","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"\u5C07 RGB \u5B57\u7B26\u4E32\u8F49\u63DB\u70BA HSL \u5B57\u7B26\u4E32\u3002 \u793A\u4F8B\u8F38\u5165\uFF1A\u201C0;128;255\u201D\u201C\u3002","RGB to HSL":"RGB \u8F49 HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"\u5C07 HSV \u984F\u8272\u503C\u8F49\u63DB\u70BA RGB \u5B57\u7B26\u4E32\u3002 \u6709\u6548\u8F38\u5165\u7BC4\u570D\uFF1AH\uFF080 \u5230 360\uFF09\uFF0CS\uFF080 \u5230 100\uFF09\uFF0CV\uFF080 \u5230 100\uFF09\u3002","HSV to RGB":"HSV \u8F49 RGB","Hue 0-360":"\u8272\u76F8 0-360","Saturation 0-100":"\u98FD\u548C\u5EA6 0-100","Value 0-100":"\u503C 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"\u5C07 RGB \u5B57\u7B26\u4E32\u8F49\u63DB\u70BA HSV \u5B57\u7B26\u4E32\u3002 \u793A\u4F8B\u8F38\u5165\uFF1A\u201C0;128;255\u201D\u3002","RGB to HSV":"RGB \u8F49 HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"\u5C07\u984F\u8272\u540D\u7A31\u8F49\u63DB\u70BA RGB \u5B57\u7B26\u4E32\u3002 \uFF08\u793A\u4F8B\uFF1A\u9ED1\u8272\u3001\u7070\u8272\u3001\u767D\u8272\u3001\u7D05\u8272\u3001\u7D2B\u8272\u3001\u7DA0\u8272\u3001\u9EC3\u8272\u3001\u85CD\u8272\uFF09 \n\u53EF\u7528\u984F\u8272\u7684\u5B8C\u6574\u5217\u8868\uFF1Ahttps://www.w3schools.com/colors/colors_names.asp\u3002","Color name to RGB":"\u984F\u8272\u540D\u7A31\u8F49 RGB","Name of a color":"\u984F\u8272\u540D\u7A31","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"\u5C07 HSL \u984F\u8272\u503C\u8F49\u63DB\u70BA RGB \u5B57\u7B26\u4E32\u3002 \u6709\u6548\u8F38\u5165\u7BC4\u570D\uFF1AH\uFF080 \u5230 360\uFF09\uFF0CS\uFF080 \u5230 100\uFF09\uFF0CL\uFF080 \u5230 100\uFF09\u3002","HSL to RGB":"HSL \u8F49 RGB","Lightness 0-100":"\u660E\u5EA6 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"\u5C07\u8272\u76F8\uFF08\u7BC4\u570D\uFF1A0 \u5230 360\uFF09\u8F49\u63DB\u70BA 100% \u98FD\u548C\u5EA6\u548C 50% \u660E\u5EA6\u7684 RGB \u984F\u8272\u5B57\u7B26\u4E32\u3002","Hue to RGB":"\u8272\u76F8\u8F49 RGB","Compressor":"\u58D3\u7E2E\u5668","Compress and decompress strings.":"\u58D3\u7E2E\u548C\u89E3\u58D3\u5B57\u7B26\u4E32\u3002","Decompress a string.":"\u89E3\u58D3\u7E2E\u5B57\u7B26\u4E32\u3002","Decompress String":"\u89E3\u58D3\u7E2E\u5B57\u7B26\u4E32","String to decompress":"\u89E3\u58D3\u7E2E\u5B57\u4E32","Compress a string.":"\u58D3\u7E2E\u5B57\u4E32\u3002","Compress String":"\u58D3\u7E2E\u5B57\u4E32","String to compress":"\u58D3\u7E2E\u7684\u5B57\u4E32","Copy camera settings":"\u8907\u88FD\u651D\u50CF\u6A5F\u8A2D\u7F6E","Copy the camera settings of a layer and apply them to another layer.":"\u8907\u88FD\u5C64\u7684\u651D\u50CF\u6A5F\u8A2D\u7F6E\u4E26\u61C9\u7528\u5230\u53E6\u4E00\u500B\u5C64\u3002","Copy camera settings of a layer and apply them to another layer.":"\u8907\u88FD\u5716\u5C64\u7684\u651D\u5F71\u6A5F\u8A2D\u7F6E\u4E26\u61C9\u7528\u5230\u53E6\u4E00\u500B\u5716\u5C64\u3002","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"\u8907\u88FD _PARAM1_ \u5716\u5C64\u7684\u651D\u5F71\u6A5F\u8A2D\u7F6E\u4E26\u61C9\u7528\u5230 _PARAM3_ \u5716\u5C64\uFF08X \u4F4D\u7F6E\uFF1A_PARAM5_\uFF0CY \u4F4D\u7F6E\uFF1A_PARAM6_\uFF0C\u7E2E\u653E\uFF1A_PARAM7_\uFF0C\u89D2\u5EA6\uFF1A_PARAM8_\uFF09","Source layer":"\u6E90\u5716\u5C64","Source camera":"\u6E90\u651D\u5F71\u6A5F","Destination layer":"\u76EE\u6A19\u5716\u5C64","Destination camera":"\u76EE\u6A19\u651D\u5F71\u6A5F","Clone X position":"\u8907\u88FD X \u4F4D\u7F6E","Clone Y position":"\u8907\u88FD Y \u4F4D\u7F6E","Clone zoom":"\u8907\u88FD\u7E2E\u653E","Clone angle":"\u8907\u88FD\u89D2\u5EA6","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"\u5141\u8A31\u5728CrazyGames\u7DB2\u7AD9\u4E0A\u6258\u7BA1\u904A\u6232\uFF0C\u986F\u793A\u5EE3\u544A\u4E26\u8207CrazyGames\u7528\u6236\u5E33\u6236\u4EA4\u4E92\u3002","Third-party":"\u7B2C\u4E09\u65B9","Get link account response.":"\u7372\u53D6\u5E33\u6236\u9023\u7D50\u56DE\u61C9\u3002","Link account response":"\u5E33\u6236\u9023\u7D50\u56DE\u61C9","the last error from the CrazyGames API.":"CrazyGames API \u7684\u6700\u5F8C\u932F\u8AA4\u3002","Get last error":"\u7372\u53D6\u6700\u5F8C\u4E00\u6B21\u932F\u8AA4","CrazyGames API last error is":"CrazyGames API \u7684\u6700\u5F8C\u932F\u8AA4\u662F","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"\u6AA2\u67E5\u7528\u6236\u662F\u5426\u5DF2\u767B\u9304 CrazyGames\u3002\u5982\u679C\u5DF2\u7C3D\u7F72\uFF0C\u7372\u53D6\u7528\u6236\u540D\u548C\u982D\u50CF\u3002","Check and load if an user is signed in CrazyGames":"\u6AA2\u67E5\u4E26\u52A0\u8F09\u662F\u5426\u6709\u7528\u6236\u5728 CrazyGames \u4E2D\u5DF2\u7C3D\u7F72","Check if user is signed in CrazyGames":"\u6AA2\u67E5\u7528\u6236\u662F\u5426\u5DF2\u5728 CrazyGames \u4E2D\u7C3D\u7F72","Check if the user is signed in.":"\u6AA2\u67E5\u7528\u6236\u662F\u5426\u5DF2\u7C3D\u7F72\u3002","User is signed in":"\u7528\u6236\u5DF2\u7C3D\u7F72","Return an invite link.":"\u8FD4\u56DE\u9080\u8ACB\u9023\u7D50\u3002","Invite link":"\u9080\u8ACB\u9023\u7D50","Room id":"\u623F\u9593 ID","Display an invite button.":"\u986F\u793A\u9080\u8ACB\u6309\u9215\u3002","Display invite button":"\u986F\u793A\u9080\u8ACB\u6309\u9215","Display an invite button for the room id: _PARAM1_":"\u986F\u793A\u623F\u9593 ID\uFF1A_PARAM1_ \u7684\u9080\u8ACB\u6309\u9215","Load CrazyGames SDK.":"\u52A0\u8F09 CrazyGames SDK\u3002","Load SDK":"\u8F09\u5165 SDK","Load CrazyGames SDK":"\u8F09\u5165 CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"\u6AA2\u67E5 CrazyGames SDK \u662F\u5426\u6E96\u5099\u597D\u4F7F\u7528\u3002","CrazyGames SDK is ready":"CrazyGames SDK \u5099\u59A5","Let CrazyGames know gameplay started.":"\u8B93CrazyGames\u77E5\u9053\u904A\u6232\u5DF2\u7D93\u958B\u59CB\u3002","Gameplay started":"\u904A\u6232\u5DF2\u7D93\u958B\u59CB","Let CrazyGames know gameplay started":"\u8B93CrazyGames\u77E5\u9053\u904A\u6232\u5DF2\u7D93\u958B\u59CB","Let CrazyGames know gameplay stopped.":"\u8B93CrazyGames\u77E5\u9053\u904A\u6232\u5DF2\u7D93\u505C\u6B62\u3002","Gameplay stopped":"\u904A\u6232\u5DF2\u7D93\u505C\u6B62","Let CrazyGames know gameplay stopped":"\u8B93CrazyGames\u77E5\u9053\u904A\u6232\u5DF2\u7D93\u505C\u6B62","Let CrazyGames know loading started.":"\u8B93CrazyGames\u77E5\u9053\u904A\u6232\u5DF2\u7D93\u958B\u59CB\u52A0\u8F09\u3002","Loading started":"\u904A\u6232\u52A0\u8F09\u5DF2\u7D93\u958B\u59CB","Let CrazyGames know loading started":"\u8B93CrazyGames\u77E5\u9053\u904A\u6232\u52A0\u8F09\u5DF2\u7D93\u958B\u59CB","Let CrazyGames know loading stopped.":"\u8B93CrazyGames\u77E5\u9053\u904A\u6232\u52A0\u8F09\u5DF2\u7D93\u505C\u6B62\u3002","Loading stopped":"\u904A\u6232\u52A0\u8F09\u5DF2\u7D93\u505C\u6B62","Let CrazyGames know loading stopped":"\u8B93CrazyGames\u77E5\u9053\u904A\u6232\u52A0\u8F09\u5DF2\u7D93\u505C\u6B62","Display a video ad. The game is automatically muted while the video is playing.":"\u64AD\u653E\u4E00\u500B\u8996\u983B\u5EE3\u544A\u3002\u904A\u6232\u5C07\u5728\u8996\u983B\u64AD\u653E\u6642\u81EA\u52D5\u975C\u97F3\u3002","Display video ad":"\u64AD\u653E\u8996\u983B\u5EE3\u544A","Display _PARAM1_ video ad":"\u986F\u793A_PARAM1_\u8996\u983B\u5EE3\u544A","Ad Type":"\u5EE3\u544A\u985E\u578B","Checks if a video ad just finished playing successfully.":"\u6AA2\u67E5\u8996\u983B\u5EE3\u544A\u662F\u5426\u6210\u529F\u64AD\u653E\u5B8C\u7562\u3002","Video ad just finished playing":"\u8996\u983B\u5EE3\u544A\u525B\u525B\u6210\u529F\u64AD\u653E\u5B8C\u7562","Checks if a video ad is playing.":"\u6AA2\u67E5\u8996\u983B\u5EE3\u544A\u662F\u5426\u6B63\u5728\u64AD\u653E\u3002","Video ad is playing":"\u8996\u983B\u5EE3\u544A\u6B63\u5728\u64AD\u653E","Check if the user changed.":"\u6AA2\u67E5\u7528\u6236\u662F\u5426\u66F4\u6539\u3002","User changed":"\u7528\u6236\u66F4\u6539","Check if a video ad had an error.":"\u6AA2\u67E5\u8996\u983B\u5EE3\u544A\u662F\u5426\u6709\u932F\u8AA4\u3002","Video ad had an error":"\u8996\u983B\u5EE3\u544A\u51FA\u73FE\u932F\u8AA4","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"\u751F\u6210\u4E00\u500B\u9080\u8ACB\u93C8\u63A5\uFF0C\u9080\u8ACB\u670B\u53CB\u52A0\u5165\u60A8\u7684\u904A\u6232\u6703\u8A71\u3002\u53EF\u4EE5\u5C07\u6B64URL\u6DFB\u52A0\u5230\u526A\u8CBC\u677F\u6216\u5728\u904A\u6232\u4E2D\u986F\u793A\u4EE5\u4F9B\u7528\u6236\u9078\u64C7\u3002","Generate an invite link":"\u751F\u6210\u4E00\u500B\u9080\u8ACB\u93C8\u63A5","Generate an invite link for _PARAM1_":"\u70BA_PARAM1_\u751F\u6210\u9080\u8ACB\u93C8\u63A5","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"\u901A\u904E\u767C\u5C04\u7DBB\u653E\u7684\u5F69\u5E36\u4F86\u5C55\u793A\u4E00\u500B\u5FEB\u6A02\u7684\u6642\u523B\u3002\u9019\u7A2E\u6176\u795D\u61C9\u8A72\u59CB\u7D42\u662F\u4E00\u500B\u7279\u6B8A\u7684\u6642\u523B\u3002","Display happy time":"\u5C55\u793A\u5FEB\u6A02\u6642\u5149","Scan for ad blockers.":"\u6383\u63CF\u5EE3\u544A\u5C01\u9396\u7A0B\u5F0F\u3002","Scan for ad blockers":"\u6383\u63CF\u5EE3\u544A\u5C01\u9396\u7A0B\u5F0F","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"\u6AA2\u67E5\u7528\u6236\u662F\u5426\u4F7F\u7528\u5EE3\u544A\u5C01\u9396\u7A0B\u5F0F\u3002\u5728\u201C\u6383\u63CF\u5EE3\u544A\u5C01\u9396\u7A0B\u5F0F\u201D\u8ABF\u7528\u4E4B\u524D\uFF0C\u6B64\u689D\u4EF6\u59CB\u7D42\u70BA\u507D\u3002","Ad blocker is detected":"\u5075\u6E2C\u5230\u5EE3\u544A\u5C01\u9396\u7A0B\u5F0F","Display a banner that can be called once per 60 seconds.":"\u986F\u793A\u4E00\u500B\u6A6B\u5E45\uFF0C\u6BCF60\u79D2\u53EF\u8ABF\u7528\u4E00\u6B21\u3002","Display a banner":"\u986F\u793A\u6A6B\u5E45","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"\u986F\u793A\u6A6B\u5E45\uFF1A_PARAM1_ \u5728\u4F4D\u7F6E_PARAM3_\uFF1B_PARAM4_\uFF0C\u5E36\u6709\u5C3A\u5BF8_PARAM2_","Banner name":"\u6A6B\u5E45\u540D\u7A31","Ad size":"\u5EE3\u544A\u5C3A\u5BF8","Position X":"\u4F4D\u7F6EX","Position Y":"\u4F4D\u7F6EY","Hide a banner.":"\u96B1\u85CF\u6A6B\u5E45\u3002","Hide a banner":"\u96B1\u85CF\u6A6B\u5E45","Hide the banner: _PARAM1_":"\u96B1\u85CF\u6A6B\u5E45\uFF1A_PARAM1_","Hide all banners.":"\u96B1\u85CF\u6240\u6709\u6A6B\u5E45\u3002","Hide all banners":"\u96B1\u85CF\u6240\u6709\u6A6B\u5E45","Hide all the banners":"\u96B1\u85CF\u6240\u6709\u6A6B\u5E45","Hide the invite button.":"\u96B1\u85CF\u9080\u8ACB\u6309\u9215\u3002","Hide invite button":"\u96B1\u85CF\u9080\u8ACB\u6309\u9215","Get the environment.":"\u7372\u53D6\u74B0\u5883\u3002","Get the environment":"\u7372\u53D6\u74B0\u5883","display environment into _PARAM1_":"\u5C07\u74B0\u5883\u986F\u793A\u70BA_PARAM1_","Retrieve user data.":"\u6AA2\u7D22\u7528\u6236\u6578\u64DA\u3002","Retrieve user data":"\u6AA2\u7D22\u7528\u6236\u6578\u64DA","Show CrazyGames login window.":"\u986F\u793ACrazyGames\u767B\u9304\u8996\u7A97\u3002","Show CrazyGames login window":"\u986F\u793ACrazyGames\u767B\u9304\u8996\u7A97","Show account link prompt.":"\u986F\u793A\u5E33\u6236\u93C8\u63A5\u63D0\u793A\u3002","Show account link prompt":"\u986F\u793A\u5E33\u6236\u93C8\u63A5\u63D0\u793A","the username.":"\u7528\u6236\u540D\u3002","Username":"\u7528\u6236\u540D","Username is":"\u7528\u6236\u540D\u70BA","the CrazyGames User ID.":"CrazyGames\u7528\u6236ID\u3002","CrazyGames User ID":"CrazyGames\u7528\u6236ID","CrazyGames user ID is":"CrazyGames\u7528\u6236ID\u70BA","Gets the signed-in user's profile picture URL.":"Gets the signed-in user's profile picture URL.","Gets the signed-in user's profile picture URL":"Gets the signed-in user's profile picture URL","Return true when the user prefers to instantly join a lobby.":"\u7576\u4F7F\u7528\u8005\u504F\u597D\u7ACB\u5373\u52A0\u5165\u5927\u5EF3\u6642\u8FD4\u56DE true\u3002","Is instantly joining a lobby":"\u7ACB\u5373\u52A0\u5165\u5927\u5EF3","Return true if the user prefers the chat disabled.":"\u7576\u4F7F\u7528\u8005\u504F\u597D\u505C\u7528\u804A\u5929\u6642\u8FD4\u56DE true\u3002","Is the user chat disabled":"\u4F7F\u7528\u8005\u5DF2\u505C\u7528\u804A\u5929","Retrieves user system info, browser, version and device.":"\u64F7\u53D6\u4F7F\u7528\u8005\u7CFB\u7D71\u8CC7\u8A0A\u3001\u700F\u89BD\u5668\u3001\u7248\u672C\u548C\u8A2D\u5099\u3002","Retrieves user system info":"\u64F7\u53D6\u4F7F\u7528\u8005\u7CFB\u7D71\u8CC7\u8A0A","Get invite parameters if user is invited to this game.":"\u5982\u679C\u4F7F\u7528\u8005\u88AB\u9080\u8ACB\u53C3\u52A0\u6B64\u904A\u6232\uFF0C\u7372\u53D6\u9080\u8ACB\u53C3\u6578\u3002","Get invite parameters":"\u7372\u53D6\u9080\u8ACB\u53C3\u6578","Param":"\u53C3\u6578","Save the session data.":"\u5132\u5B58\u6703\u8A71\u8CC7\u6599\u3002","Save session data":"\u5132\u5B58\u6703\u8A71\u8CC7\u6599","Save session data, with the id: _PARAM1_ to: _PARAM2_":"\u4F7F\u7528 id: _PARAM1_ \u5132\u5B58\u6703\u8A71\u8CC7\u6599\u5230: _PARAM2_","Id":"Id","Get user session data, if there is no saved data, \"null\" will be returned.":"\u7372\u53D6\u4F7F\u7528\u8005\u6703\u8A71\u8CC7\u6599\uFF0C\u5982\u679C\u6C92\u6709\u5132\u5B58\u7684\u8CC7\u6599\uFF0C\u5C07\u8FD4\u56DE \"null\"\u3002","Get user session data":"\u7372\u53D6\u4F7F\u7528\u8005\u6703\u8A71\u8CC7\u6599","the availability of the user's account.":"\u4F7F\u7528\u8005\u5E33\u6236\u7684\u53EF\u7528\u6027\u3002","Is user account available":"\u4F7F\u7528\u8005\u5E33\u6236\u53EF\u7528","The CrazyGames user account is available":"CrazyGames \u4F7F\u7528\u8005\u5E33\u6236\u53EF\u7528","Retrieve the user's session token for authentication.":"\u6AA2\u7D22\u4F7F\u7528\u8005\u7684\u6703\u8A71\u4EE4\u724C\u4EE5\u9032\u884C\u8EAB\u5206\u9A57\u8B49\u3002","Get User Token":"\u7372\u53D6\u4F7F\u7528\u8005\u4EE4\u724C","Retrieve the authentication token from Xsolla.":"\u5F9E Xsolla \u64F7\u53D6\u9A57\u8B49\u4EE4\u724C\u3002","Get Xsolla Token":"\u7372\u53D6 Xsolla \u4EE4\u724C","Generate Xsolla token.":"\u7522\u751F Xsolla \u4EE4\u724C\u3002","Generate Xsolla token":"\u7522\u751F Xsolla \u4EE4\u724C","Cursor movement conditions":"\u6E38\u6A19\u79FB\u52D5\u689D\u4EF6","Conditions to check the cursor movement (still or moving).":"\u6AA2\u67E5\u6E38\u6A19\u79FB\u52D5\uFF08\u975C\u6B62\u6216\u79FB\u52D5\uFF09\u7684\u689D\u4EF6\u3002","Check if the cursor has stayed still for the specified time on the default layer.":"\u6AA2\u67E5\u9F20\u6A19\u6E38\u6A19\u662F\u5426\u5728\u9810\u8A2D\u5C64\u4E0A\u6307\u5B9A\u7684\u6642\u9593\u5167\u4FDD\u6301\u975C\u6B62\u3002","Cursor stays still":"\u6E38\u6A19\u4FDD\u6301\u975C\u6B62","Cursor has stayed still for _PARAM1_ seconds":"\u9F20\u6A19\u5728\u9810\u8A2D\u5C64\u4E0A\u5DF2\u4FDD\u6301\u975C\u6B62_PARAM1_\u79D2","Check if the cursor is moving on the default layer.":"\u6AA2\u67E5\u9F20\u6A19\u5728\u9810\u8A2D\u5C64\u4E0A\u662F\u5426\u79FB\u52D5\u3002","Cursor is moving":"\u9F20\u6A19\u6B63\u5728\u79FB\u52D5","Cursor type":"\u6E38\u6A19\u985E\u578B","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"\u63D0\u4F9B\u66F4\u6539\u6E38\u6A19\u985E\u578B\u7684\u64CD\u4F5C\uFF0C\u4EE5\u53CA\u5728\u5C07\u9F20\u6A19\u61F8\u505C\u5728\u5C0D\u8C61\u4E0A\u6642\u66F4\u6539\u9F20\u6A19\u7684\u884C\u70BA\u3002","Change the type of the cursor.":"\u66F4\u6539\u6E38\u6A19\u985E\u578B\u3002","Change the cursor to _PARAM1_":"\u5C07\u6E38\u6A19\u66F4\u6539\u70BA_PARAM1_","The new cursor type":"\u65B0\u6E38\u6A19\u985E\u578B","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"\u5728 https://developer.mozilla.org/en-US/docs/Web/CSS/cursor \u4E0A\u63D0\u4F9B\u7684\u53EF\u7528\u6E38\u6A19\u6E05\u55AE","Do change the type of the cursor.":"\u66F4\u6539\u5149\u6807\u7C7B\u578B\u3002","Do change cursor type":"\u66F4\u6539\u5149\u6807\u7C7B\u578B","Do change the cursor to _PARAM1_":"\u66F4\u6539\u5149\u6807\u70BA_PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"\u7576\u5C0D\u8C61\u61F8\u505C\u6642\u66F4\u6539\u5149\u6A19\u5916\u89C0\uFF08\u5728Windows\u3001macOS\u6216Linux\u4E0A\uFF09\u3002","Custom cursor when hovered":"\u61F8\u505C\u6642\u81EA\u5B9A\u7FA9\u5149\u6A19","The cursor type":"\u5149\u6A19\u985E\u578B","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"\u53C3\u898Bhttps://developer.mozilla.org/zh-CN/docs/Web/CSS/cursor \uFF0C\u7372\u53D6\u53EF\u80FD\u5149\u6A19\u7684\u5217\u8868\u3002","Curved movement":"\u66F2\u7DDA\u904B\u52D5","Move objects on curved paths.":"\u5728\u66F2\u7DDA\u4E0A\u79FB\u52D5\u7269\u4EF6\u3002","Append a cubic Bezier curve at the end of the path.":"\u5728\u8DEF\u5F91\u672B\u7AEF\u6DFB\u52A0\u4E00\u500B\u7ACB\u65B9Bezier\u66F2\u7DDA\u3002","Append a curve":"\u6DFB\u52A0\u4E00\u500B\u66F2\u7DDA","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"\u76F8\u5C0D\u65BC\u8DEF\u5F91_PARAM1_\u672B\u7AEF\u6DFB\u52A0\u4E00\u689D_String_\u66F2\u7DDA\uFF1B\u7B2C\u4E00\u63A7\u5236\u9EDE\uFF1A_PARAM2_;_PARAM3_\uFF0C\u7B2C\u4E8C\u63A7\u5236\u9EDE\uFF1A_PARAM4_;_PARAM5_\u76EE\u7684\u5730:_PARAM6_;_PARAM7_","Path name":"\u8DEF\u5F91\u540D","First control point X":"\u7B2C\u4E00\u63A7\u5236\u9EDEX","First control point Y":"\u7B2C\u4E00\u63A7\u5236\u9EDEY","Second Control point X":"\u7B2C\u4E8C\u63A7\u5236\u9EDEX","Second Control point Y":"\u7B2C\u4E8C\u63A7\u5236\u9EDEY","Destination point X":"\u76EE\u7684\u5730\u9EDEX","Destination point Y":"\u76EE\u7684\u5730\u9EDEY","Relative":"\u76F8\u5C0D","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"\u5728\u7269\u4EF6\u8DEF\u5F91\u672B\u5C3E\u6DFB\u52A0\u4E00\u500B\u7ACB\u65B9Bezier\u66F2\u7DDA\u3002\u7B2C\u4E00\u63A7\u5236\u9EDE\u8207\u8DEF\u5F91\u6700\u5F8C\u4E00\u500B\u63A7\u5236\u9EDE\u5C0D\u7A31\u3002","Append a smooth curve":"\u6DFB\u52A0\u4E00\u689D\u5E73\u6ED1\u66F2\u7DDA","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"\u5C0D\u8DEF\u5F91_PARAM1_\u672B\u7AEF\u6DFB\u52A0\u4E00\u689D\u5E73\u6ED1\u66F2\u7DDA\uFF1B\u7B2C\u4E8C\u63A7\u5236\u9EDE\uFF1A_PARAM2_;_PARAM3_\uFF0C\u76EE\u7684\u5730:_PARAM4_;_PARAM5_","Append a line at the end of the path.":"\u5728\u8DEF\u5F91\u672B\u5C3E\u6DFB\u52A0\u4E00\u689D\u76F4\u7DDA\u3002","Append a line":"\u6DFB\u52A0\u4E00\u689D\u76F4\u7DDA","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"\u76F8\u5C0D\u65BC\u8DEF\u5F91_PARAM1_\u589E\u52A0\u4E00\u689D\u7DDA\uFF1A_PARAM4_\uFF0C\u76EE\u6A19:_PARAM2_;_PARAM3_","Append a line to close the path.":"\u6DFB\u52A0\u4E00\u689D\u7DDA\u4EE5\u9589\u5408\u8DEF\u5F91\u3002","Close a path":"\u9589\u5408\u8DEF\u5F91","Close the path _PARAM1_":"\u95DC\u9589\u8DEF\u5F91_PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"\u4F7F\u7528SVG\u547D\u4EE4\u5275\u5EFA\u4E00\u689D\u8DEF\u5F91\uFF0C\u4F8B\u5982\u201CM 0,0 C 55,0 100,45 100,100\u201D\u3002\u5176\u4E2D\u547D\u4EE4\u6709\uFF1AM = \u79FB\u52D5\uFF0CC = \u66F2\u7DDA\uFF0CS = \u5E73\u6ED1\uFF0CL = \u76F4\u7DDA\u3002\u5C0F\u5BEB\u7528\u65BC\u76F8\u5C0D\u4F4D\u7F6E\u3002\u69CB\u5EFA\u547D\u4EE4\u7684\u9996\u9078\u65B9\u5F0F\u662F\u4F7F\u7528\u5916\u90E8SVG\u7DE8\u8F2F\u5668\uFF0C\u5982Inkscape\u3002","Create a path from SVG":"\u5F9ESVG\u5275\u5EFA\u8DEF\u5F91","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"\u5F9ESVG\u8DEF\u5F91\u6307\u4EE4_PARAM2_\u5275\u5EFA\u8DEF\u5F91_PARAM1_","SVG commands":"SVG\u547D\u4EE4","Return the SVG commands of a path.":"\u8FD4\u56DE\u8DEF\u5F91\u7684SVG\u547D\u4EE4\u3002","SVG path commands":"SVG\u8DEF\u5F91\u547D\u4EE4","Delete a path from the memory.":"\u5F9E\u5167\u5B58\u4E2D\u522A\u9664\u8DEF\u5F91\u3002","Delete a path":"\u522A\u9664\u8DEF\u5F91","Delete the path: _PARAM1_":"\u522A\u9664\u8DEF\u5F91\uFF1A _PARAM1_","Append a path to another path.":"\u5C07\u4E00\u500B\u8DEF\u5F91\u9644\u52A0\u5230\u53E6\u4E00\u500B\u8DEF\u5F91\u3002","Append a path":"\u6DFB\u52A0\u8DEF\u5F91","Append the path _PARAM2_ to the path _PARAM1_":"\u5C07\u8DEF\u5F91_PARAM2_\u9644\u52A0\u5230\u8DEF\u5F91_PARAM1_","Name of the path to modify":"\u8981\u4FEE\u6539\u7684\u8DEF\u5F91\u7684\u540D\u7A31","Name of the path to add to the first one":"\u8981\u6DFB\u52A0\u5230\u7B2C\u4E00\u500B\u7684\u8DEF\u5F91\u7684\u540D\u7A31","Duplicate a path.":"\u5FA9\u5236\u4E00\u500B\u8DEF\u5F91\u3002","Duplicate a path":"\u5FA9\u5236\u4E00\u500B\u8DEF\u5F91","Create path _PARAM1_ as a duplicate of path _PARAM2_":"\u5275\u5EFA\u8DEF\u5F91_PARAM1_\u4F5C\u70BA\u8DEF\u5F91_PARAM2_\u7684\u526F\u672C","Name of the path to create":"\u8981\u5275\u5EFA\u7684\u8DEF\u5F91\u7684\u540D\u7A31","Name of the source path":"\u6E90\u8DEF\u5F91\u7684\u540D\u7A31","Append a path to another path. The appended path is rotated to have a smooth junction.":"\u5C07\u4E00\u500B\u8DEF\u5F91\u9644\u52A0\u5230\u53E6\u4E00\u500B\u8DEF\u5F91\u3002 \u9644\u52A0\u7684\u8DEF\u5F91\u65CB\u8F49\u5F8C\u6703\u5177\u6709\u5E73\u6ED1\u7684\u9023\u63A5\u3002","Append a rotated path":"\u9644\u52A0\u4E00\u500B\u65CB\u8F49\u5F8C\u7684\u8DEF\u5F91","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"\u9644\u52A0\u8DEF\u5F91_PARAM2_\u65CB\u8F49\u4EE5\u9023\u63A5\u5230\u8DEF\u5F91_PARAM1_\u53CD\u8F49\uFF1A_PARAM3_","Flip the appended path":"\u7FFB\u8F49\u9644\u52A0\u8DEF\u5F91","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"\u8FD4\u56DEY\u8EF8\u4E0A\u7684\u901F\u5EA6\u6BD4\u4F8B\u3002 \u9019\u7528\u65BC\u66F4\u6539\u8DEF\u5F91\u7684\u8996\u89D2\uFF08\u5F9E\u4E0A\u5230\u4E0B\u6216\u7B49\u89D2\uFF09\u3002","Speed scale Y":"\u901F\u5EA6\u6BD4\u4F8BY","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"\u66F4\u6539Y\u8EF8\u4E0A\u7684\u901F\u5EA6\u6BD4\u4F8B\u3002 \u9019\u5141\u8A31\u66F4\u6539\u8DEF\u5F91\u7684\u8996\u89D2\uFF08\u5F9E\u4E0A\u5230\u4E0B\u6216\u7B49\u89D2\uFF09\u3002","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"\u5C07\u8DEF\u5F91_PARAM1_\u7684Y\u901F\u5EA6\u6BD4\u4F8B\u66F4\u6539\u70BA_PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Y\u8EF8\u4E0A\u7684\u901F\u5EA6\u6BD4\u4F8B\uFF080.5\u4EE3\u8868\u50CF\u7D20\u7B49\u89D2\uFF09","Invert a path, the end becomes the beginning.":"\u7FFB\u8F49\u4E00\u500B\u8DEF\u5F91\uFF0C\u7D50\u5C3E\u8B8A\u6210\u958B\u982D\u3002","Invert a path":"\u7FFB\u8F49\u4E00\u500B\u8DEF\u5F91","Invert the path _PARAM1_":"\u7FFB\u8F49\u8DEF\u5F91_PARAM1_","Flip a path.":"\u7FFB\u8F49\u8DEF\u5F91\u3002","Flip a path":"\u7FFB\u8F49\u4E00\u500B\u8DEF\u5F91","Flip the path _PARAM1_":"\u7FFB\u8F49\u8DEF\u5F91_PARAM1_","Flip a path horizontally.":"\u6C34\u5E73\u7FFB\u8F49\u4E00\u500B\u8DEF\u5F91\u3002","Flip a path horizontally":"\u6C34\u5E73\u7FFB\u8F49\u4E00\u500B\u8DEF\u5F91","Flip the path _PARAM1_ horizontally":"\u6C34\u5E73\u7FFB\u8F49\u8DEF\u5F91_PARAM1_","Flip a path vertically.":"\u5782\u76F4\u7FFB\u8F49\u8DEF\u5F91\u3002","Flip a path vertically":"\u5782\u76F4\u7FFB\u8F49\u8DEF\u5F91","Flip the path _PARAM1_ vertically":"\u5782\u76F4\u7FFB\u8F49\u8DEF\u5F91_PARAM1_","Scale a path.":"\u7E2E\u653E\u8DEF\u5F91\u3002","Scale a path":"\u7E2E\u653E\u8DEF\u5F91","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"\u6309_PARAM2_ ; _PARAM3_\u7E2E\u653E\u8DEF\u5F91_PARAM1_","Scale on X axis":"X\u8EF8\u4E0A\u7684\u7E2E\u653E","Scale on Y axis":"Y\u8EF8\u4E0A\u7684\u7E2E\u653E","Rotate a path.":"\u65CB\u8F49\u8DEF\u5F91\u3002","Rotate a path":"\u65CB\u8F49\u8DEF\u5F91","Rotate _PARAM2_\xB0 the path _PARAM1_":"\u65CB\u8F49\u8DEF\u5F91_PARAM1__PARAM2_\xB0","Rotation angle":"\u65CB\u8F49\u89D2\u5EA6","Check if a path is closed.":"\u6AA2\u67E5\u8DEF\u5F91\u662F\u5426\u9589\u5408\u3002","Is closed":"\u662F\u5C01\u9589\u7684","The path _PARAM1_ is closed":"\u8DEF\u5F91_PARAM1_\u5C01\u9589","Return the position on X axis of the path for a given length.":"\u8FD4\u56DE\u7D66\u5B9A\u9577\u5EA6\u5C0D\u61C9\u7684\u8DEF\u5F91X\u8EF8\u4E0A\u7684\u4F4D\u7F6E\u3002","Path X":"\u8DEF\u5F91X","Length on the path":"\u8DEF\u5F91\u7684\u9577\u5EA6","Return the position on Y axis of the path for a given length.":"\u8FD4\u56DE\u7D66\u5B9A\u9577\u5EA6\u5C0D\u61C9\u7684\u8DEF\u5F91Y\u8EF8\u4E0A\u7684\u4F4D\u7F6E\u3002","Path Y":"\u8DEF\u5F91Y","Return the direction angle of the path for a given length (in degree).":"\u8FD4\u56DE\u7D66\u5B9A\u9577\u5EA6\u7684\u8DEF\u5F91\u65B9\u5411\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09\u3002","Path angle":"\u8DEF\u5F91\u89D2\u5EA6","Return the length of the path.":"\u8FD4\u56DE\u8DEF\u5F91\u7684\u9577\u5EA6\u3002","Path length":"\u8DEF\u5F91\u7684\u9577\u5EA6","Return the displacement on X axis of the path end.":"\u8FD4\u56DE\u8DEF\u5F91\u7D50\u675FX\u8EF8\u7684\u4F4D\u79FB\u3002","Path end X":"\u8DEF\u5F91\u7D50\u675FX","Return the displacement on Y axis of the path end.":"\u8FD4\u56DE\u8DEF\u5F91\u7D50\u675FY\u8EF8\u7684\u4F4D\u79FB\u3002","Path end Y":"\u8DEF\u5F91\u7D50\u675FY","Return the number of lines or curves that make the path.":"\u8FD4\u56DE\u7D44\u6210\u8DEF\u5F91\u7684\u7DDA\u689D\u6216\u66F2\u7DDA\u6578\u91CF\u3002","Path element count":"\u8DEF\u5F91\u5143\u7D20\u8A08\u6578","Return the origin position on X axis of a curve.":"\u8FD4\u56DE\u66F2\u7DDAX\u8EF8\u4E0A\u7684\u8D77\u59CB\u4F4D\u7F6E\u3002","Origin X":"\u539F\u70B9 X","Curve index":"\u66F2\u7EBF\u7D22\u5F15","Return the origin position on Y axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A Y \u8F74\u7684\u539F\u70B9\u4F4D\u7F6E\u3002","Origin Y":"\u539F\u70B9 Y","Return the first control point position on X axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A X \u8F74\u7684\u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9\u4F4D\u7F6E\u3002","First control X":"\u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9 X","Return the first control point position on Y axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A Y \u8F74\u7684\u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9\u4F4D\u7F6E\u3002","First control Y":"\u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9 Y","Return the second control point position on X axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A X \u8F74\u7684\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9\u4F4D\u7F6E\u3002","Second control X":"\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9 X","Return the second control point position on Y axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A Y \u8F74\u7684\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9\u4F4D\u7F6E\u3002","Second control Y":"\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9 Y","Return the target position on X axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A X \u8F74\u7684\u76EE\u6807\u4F4D\u7F6E\u3002","Return the target position on Y axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A Y \u8F74\u7684\u76EE\u6807\u4F4D\u7F6E\u3002","Path exists.":"\u8DEF\u5F84\u5B58\u5728\u3002","Path exists":"\u8DEF\u5F84\u5B58\u5728","Path _PARAM1_ exists":"\u8DEF\u5F91 _PARAM1_ \u5B58\u5728","Move objects on curved paths in a given duration and tween easing function.":"\u5728\u7ED9\u5B9A\u7684\u6301\u7EED\u65F6\u95F4\u548C\u7F13\u52A8\u7F13\u548C\u529F\u80FD\u4E2D\u5728\u66F2\u7EBF\u8DEF\u5F84\u4E0A\u79FB\u52A8\u5BF9\u8C61\u3002","Movement on a curve (duration-based)":"\u66F2\u7EBF\u4E0A\u7684\u79FB\u52A8\uFF08\u57FA\u4E8E\u6301\u7EED\u65F6\u95F4\uFF09","Rotation offset":"\u65CB\u8F6C\u504F\u79FB","Flip on X to go back":"\u5728 X \u8F74\u4E0A\u7FFB\u8F6C\u4EE5\u8FD4\u56DE","Flip on Y to go back":"\u5728 Y \u8F74\u4E0A\u7FFB\u8F6C\u4EE5\u8FD4\u56DE","Speed scale":"\u901F\u5EA6\u6BD4\u4F8B","Pause duration before going back":"\u8FD4\u56DE\u4E4B\u524D\u8FD4\u56DE\u7684\u6682\u505C\u6301\u7EED\u65F6\u95F4","Viewpoint":"\u89C6\u70B9","Set the the object on the path according to the current length.":"\u6839\u64DA\u7576\u524D\u9577\u5EA6\u8A2D\u7F6E\u8DEF\u5F91\u4E0A\u7684\u7269\u9AD4\u3002","Update position":"\u66F4\u65B0\u4F4D\u7F6E","Update the position of _PARAM0_ on the path":"\u5728\u8DEF\u5F91\u4E0A\u66F4\u65B0_PARAM0_\u7684\u4F4D\u7F6E","Move the object to a position by following a path.":"\u6309\u7167\u8DEF\u5F91\u5C07\u7269\u9AD4\u79FB\u52D5\u5230\u4E00\u500B\u4F4D\u7F6E\u3002","Move on path to a position":"\u5728\u8DEF\u5F91\u4E0A\u79FB\u52D5\u5230\u4E00\u500B\u4F4D\u7F6E","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"\u5C07_PARAM0_\u79FB\u52D5\u5230_PARAM6_\uFF1B_PARAM7_\u5728\u8DEF\u5F91\u4E0A\uFF1A_PARAM2_\u91CD\u8907_PARAM3_\u6B21\u5728_PARAM4_\u79D2\u5167_PARAM5_\u79D2\u9069\u61C9","The path can be define with the \"Append curve\" action.":"\u8DEF\u5F91\u53EF\u4EE5\u7528\u201C\u9644\u52A0\u66F2\u7DDA\u201D\u64CD\u4F5C\u4F86\u5B9A\u7FA9\u3002","Number of repetitions":"\u91CD\u8907\u6B21\u6578","Destination X":"\u76EE\u7684\u5730 X","Destination Y":"\u76EE\u7684\u5730 Y","Move the object to a position by following a path and go back.":"\u6309\u7167\u8DEF\u5F91\u5C07\u7269\u9AD4\u79FB\u52D5\u5230\u4E00\u500B\u4F4D\u7F6E\u7136\u5F8C\u8FD4\u56DE\u3002","Move back and forth to a position":"\u4F86\u56DE\u79FB\u52D5\u5230\u4E00\u500B\u4F4D\u7F6E","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"\u4F86\u56DE_PARAM0_\u5230_PARAM6_\uFF1B_PARAM7_\u5728\u8DEF\u5F91\u4E0A\uFF1A_PARAM2_\u91CD\u8907_PARAM3_\u6B21\u5728_PARAM4_\u79D2\u5167_PARAM5_\u79D2\u9069\u61C9\uFF0C\u7B49\u5F85_PARAM8_\u79D2\u518D\u8FD4\u56DE\u548C\u5FAA\u74B0_PARAM9_","Duration to wait before going back":"\u8FD4\u56DE\u4E4B\u524D\u7B49\u5F85\u7684\u6642\u9593","Loop":"\u5FAA\u74B0","Move the object by following a path.":"\u6309\u7167\u8DEF\u5F91\u79FB\u52D5\u7269\u9AD4\u3002","Move on path":"\u6309\u7167\u8DEF\u5F91\u79FB\u52D5","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"\u6309\u7167\u8DEF\u5F91\u5728_PARAM4_\u79D2\u5167_PARAM3_\u6B21\u91CD\u8907_PARAM0_\u79FB\u52D5\uFF0C\u4E26\u5448\u73FE_PARAM5_\u901F\u5EA6\u8B8A\u5316","Move the object by following a path and go back.":"\u6309\u7167\u8DEF\u5F91\u79FB\u52D5\u7269\u9AD4\u7136\u5F8C\u8FD4\u56DE\u3002","Move back and forth":"\u4F86\u56DE\u79FB\u52D5","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"\u4F86\u56DE_PARAM6_\u5230_PARAM0_\u5728\u8DEF\u5F91\u4E0A\uFF1A_PARAM2_\u91CD\u8907_PARAM3_\u6B21\u5728_PARAM4_\u79D2\u5167_PARAM5_\u79D2\u9069\u61C9\uFF0C\u7B49\u5F85_PARAM6_\u79D2\u518D\u8FD4\u56DE\u548C\u5FAA\u74B0_PARAM7_","Check if the object has reached one of the 2 ends of the path.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u5DF2\u5230\u9054\u8DEF\u5F91\u76842\u7AEF\u4E4B\u4E00\u3002","Reached an end":"\u5DF2\u9054\u7D50\u675F\u9EDE","_PARAM0_ reached an end of the path":"_PARAM0_\u5DF2\u5230\u9054\u8DEF\u5F91\u7D50\u675F\u9EDE","Check if the object has finished to move on the path.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u5DF2\u5B8C\u6210\u5728\u8DEF\u5F91\u4E0A\u7684\u79FB\u52D5\u3002","Finished to move":"\u5DF2\u5B8C\u6210\u79FB\u52D5","_PARAM0_ has finished to move":"_PARAM0_\u5DF2\u5B8C\u6210\u79FB\u52D5","Return the angle of movement on its path.":"\u8FD4\u56DE\u5176\u8DEF\u5F91\u4E0A\u7684\u79FB\u52D5\u89D2\u5EA6\u3002","Movement angle":"\u79FB\u52D5\u89D2\u5EA6","Draw the object trajectory.":"\u7E6A\u88FD\u7269\u9AD4\u8ECC\u8DE1\u3002","Draw the trajectory":"\u7E6A\u88FD\u8ECC\u8DE1","Draw trajectory of _PARAM0_ on _PARAM2_":"\u5728 _PARAM2_ \u4E0A\u7E6A\u88FD _PARAM0_ \u7684\u8ECC\u8DE1","Shape painter":"\u5F62\u72C0\u7E6A\u88FD\u5668","Change the transformation to apply to the path.":"\u66F4\u6539\u61C9\u7528\u65BC\u8DEF\u5F91\u7684\u8F49\u63DB\u3002","Path transformation":"\u8DEF\u5F91\u8F49\u63DB","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"\u5C07 _PARAM0_ \u7684\u8DEF\u5F91\u8B8A\u63DB\u70BA\u539F\u9EDE _PARAM2_\uFF1B _PARAM3_ \u6BD4\u4F8B\u70BA _PARAM4_ \u53CA\u65CB\u8F49 _PARAM5_\xB0","Scale":"\u898F\u6A21","Angle":"\u89D2\u5EA6","Initialize the movement state.":"\u521D\u59CB\u5316\u904B\u52D5\u72C0\u614B\u3002","Initialize the movement":"\u521D\u59CB\u5316\u904B\u52D5","Initialize the movement of _PARAM0_":"\u521D\u59CB\u5316 _PARAM0_ \u7684\u904B\u52D5","Return the number of repetitions between the current position and the origin.":"\u8FD4\u56DE\u7576\u524D\u4F4D\u7F6E\u548C\u539F\u9EDE\u4E4B\u9593\u7684\u91CD\u8907\u6B21\u6578\u3002","Repetition done":"\u91CD\u8907\u5B8C\u6210","Return the position on one repeated path.":"\u8FD4\u56DE\u4E00\u500B\u91CD\u8907\u8DEF\u5F91\u4E0A\u7684\u4F4D\u7F6E\u3002","Path position":"\u8DEF\u5F91\u4F4D\u7F6E","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"\u8FD4\u56DE\u5728\u5B8C\u6574\u8DEF\u5F91\u4E0A\u7684\u9032\u5EA6\uFF0C\u5F9E0\u52301\uFF0C\u5176\u4E2D0\u8868\u793A\u539F\u9EDE\uFF0C1\u8868\u793A\u7D50\u675F\u3002","Progress":"\u9032\u5EA6","Return the length of the path (one repetition only).":"\u8FD4\u56DE\u8DEF\u5F91\u7684\u9577\u5EA6\uFF08\u50C5\u9650\u4E00\u500B\u91CD\u8907\uFF09\u3002","Return the speed scale on Y axis of the path.":"\u8FD4\u56DE\u8DEF\u5F91\u4E0AY\u8EF8\u7684\u901F\u5EA6\u7E2E\u653E\u3002","Path speed scale Y":"\u8DEF\u5F91\u901F\u5EA6\u7E2E\u653EY","Return the angle to use when the object is going back or not.":"\u7576\u7269\u9AD4\u56DE\u5230\u539F\u4F4D\u6642\u4F7F\u7528\u7684\u89D2\u5EA6\u3002","Back or forth angle":"\u524D\u9032\u6216\u5F8C\u9000\u89D2\u5EA6","Move objects on curved paths at a given speed.":"\u4EE5\u7ED9\u5B9A\u7684\u901F\u5EA6\u5728\u66F2\u7EBF\u8DEF\u5F84\u4E0A\u79FB\u52A8\u5BF9\u8C61\u3002","Movement on a curve (speed-based)":"\u66F2\u7EBF\u4E0A\u7684\u79FB\u52A8\uFF08\u57FA\u4E8E\u901F\u5EA6\uFF09","Rotation":"\u65CB\u8F6C","Change the path followed by an object.":"\u66F4\u6539\u7269\u4EF6\u9075\u5FAA\u7684\u8DEF\u5F91\u3002","Follow a path":"\u9075\u5FAA\u8DEF\u5F91","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ \u9075\u5FAA\u8DEF\u5F91\uFF1A_PARAM2_ \u91CD\u8907 _PARAM3_ \u6B21\u4E26\u5FAA\u74B0\uFF1A_PARAM4_","Change the path followed by an object to reach a position.":"\u66F4\u6539\u5C07\u7269\u4EF6\u9075\u5FAA\u7684\u8DEF\u5F91\u4EE5\u5230\u9054\u4F4D\u7F6E\u3002","Follow a path to a position":"\u9075\u5FAA\u8DEF\u5F91\u5230\u4F4D\u7F6E","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ \u9075\u5FAA\u8DEF\u5F91 _PARAM2_ \u91CD\u8907 _PARAM3_ \u6B21\u4EE5\u5230\u9054 _PARAM5_\uFF1B _PARAM6_ \u548C\u5FAA\u74B0\uFF1A_PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"\u5F91\u5411\u539F\u9EDE\u548C\u7576\u524D\u4F4D\u7F6E\u4E4B\u9593\u7684\u957F\u5EA6\u4E0D\u5305\u62EC\u8FF4\u5708\u3002","Position on the loop":"\u8FF4\u5708\u4F4D\u7F6E","the length from the trajectory origin in the current loop":"\u8FF4\u5708\u4E2D\u8DDD\u96E2\u5F91\u5411\u539F\u9EDE\u7684\u9577\u5EA6","the number time the object loop the trajectory.":"\u7269\u4EF6\u8FF4\u5708\u5F91\u8DE1\u7684\u6B21\u6578\u3002","Current loop":"\u7576\u524D\u8FF4\u8DEF","the current loop":"\u7576\u524D\u8FF4\u8DEF","the length between the trajectory origin and the current position counting the loops.":"\u5F9E\u8ECC\u8DE1\u539F\u9EDE\u5230\u7576\u524D\u4F4D\u7F6E\u7684\u9577\u5EA6\uFF0C\u8A08\u7B97\u8FF4\u5708\u6578\u3002","Position on the path":"\u8DEF\u5F91\u4E0A\u7684\u4F4D\u7F6E","the length from the trajectory origin counting the loops":"\u5F9E\u8ECC\u8DE1\u539F\u9EDE\u8A08\u6578\u8FF4\u5708\u7684\u9577\u5EA6","Change the position of the object on the path.":"\u66F4\u6539\u5728\u8DEF\u5F91\u4E0A\u7269\u4EF6\u7684\u4F4D\u7F6E\u3002","Change the position of _PARAM0_ on the path at the length _PARAM2_":"\u5728\u8DEF\u5F91\u4E0A\u5728\u9577\u5EA6\u70BA_PARAM2_ \u6539\u8B8A _PARAM0_ \u7684\u4F4D\u7F6E","Length":"\u9577\u5EA6","Check if the length from the trajectory origin is lesser than a value.":"\u6AA2\u67E5\u662F\u5426\u5F9E\u8ECC\u8DE1\u539F\u9EDE\u7684\u9577\u5EA6\u5C0F\u65BC\u67D0\u500B\u503C\u3002","Current length":"\u7576\u524D\u9577\u5EA6","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ \u96E2\u8ECC\u8DE1\u539F\u9EDE\u7684\u50CF\u7D20\u8DDD\u96E2\u5C0F\u65BC _PARAM2_","Length from the trajectory origin (in pixels)":"\u8DDD\u96E2\u8ECC\u8DE1\u539F\u9EDE\u7684\u8DDD\u96E2\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Check if the object has reached the origin position of the path.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5DF2\u5230\u9054\u8DEF\u5F91\u7684\u539F\u59CB\u4F4D\u7F6E\u3002","Reached path origin":"\u5230\u9054\u8DEF\u5F91\u539F\u9EDE","_PARAM0_ reached the path beginning":"_PARAM0_ \u5230\u9054\u8DEF\u5F91\u8D77\u9EDE","Check if the object has reached the target position of the path.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5DF2\u5230\u9054\u8DEF\u5F91\u7684\u76EE\u6A19\u4F4D\u7F6E\u3002","Reached path target":"\u5230\u9054\u8DEF\u5F91\u76EE\u6A19","_PARAM0_ reached the path target":"_PARAM0_ \u5230\u9054\u8DEF\u5F91\u76EE\u6A19","Reach an end":"\u5230\u9054\u7D42\u9EDE","Check if the object can still move in the current direction.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u4ECD\u7136\u53EF\u4EE5\u6CBF\u8457\u76EE\u524D\u65B9\u5411\u79FB\u52D5\u3002","Can move further":"\u53EF\u4EE5\u9032\u4E00\u6B65\u79FB\u52D5","_PARAM0_ can move further on its path":"_PARAM0_ \u53EF\u4EE5\u5728\u5176\u8DEF\u5F91\u4E0A\u9032\u4E00\u6B65\u79FB\u52D5","the speed of the object.":"\u7269\u4EF6\u7684\u901F\u5EA6\u3002","the speed":"\u901F\u5EA6","Change the current speed of the object.":"\u6539\u8B8A\u7269\u4EF6\u7684\u7576\u524D\u901F\u5EA6\u3002","Change the speed of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u901F\u5EA6\u70BA _PARAM2_","Speed (in pixels per second)":"\u901F\u5EA6\uFF08\u4EE5\u6BCF\u79D2\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Make an object accelerate until it reaches a given speed.":"\u4F7F\u4E00\u500B\u7269\u4EF6\u52A0\u901F\u76F4\u5230\u9054\u5230\u7D66\u5B9A\u901F\u5EA6\u3002","Accelerate":"\u52A0\u901F","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ \u5728 _PARAM3_ \u52A0\u901F\u4EE5\u9054\u5230 _PARAM2_ \u7684\u901F\u5EA6","Targeted speed (in pixels per second)":"\u76EE\u6A19\u901F\u5EA6\uFF08\u4EE5\u6BCF\u79D2\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Acceleration (in pixels per second per second)":"\u52A0\u901F\u5EA6\uFF08\u4EE5\u6BCF\u79D2\u5E73\u65B9\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Make an object accelerate to reaches a speed in a given amount of time.":"\u4F7F\u7269\u4EF6\u5728\u4E00\u5B9A\u6642\u9593\u5167\u52A0\u901F\u5230\u9054\u4E00\u5B9A\u901F\u5EA6\u3002","Accelerate during":"\u52A0\u901F\u6642\u9593\u70BA","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ \u5728 _PARAM3_ \u79D2\u5167\u52A0\u901F\u5230 _PARAM2_ \u7684\u901F\u5EA6","Repeated path position":"\u91CD\u8907\u8DEF\u5F91\u4F4D\u7F6E","Return the length of the complete trajectory (without looping).":"\u8FD4\u56DE\u5B8C\u6574\u8ECC\u8DE1\u7684\u9577\u5EA6\uFF08\u4E0D\u5305\u62EC\u5FAA\u74B0\uFF09\u3002","Total length":"\u7E3D\u9577\u5EA6","Return the path origin on X axis of the object.":"\u8FD4\u56DE\u5C0D\u8C61\u5728X\u8EF8\u4E0A\u7684\u8DEF\u5F91\u8D77\u9EDE\u3002","Path origin X":"\u8DEF\u5F91\u8D77\u9EDEX","the path origin on X axis":"\u5C0D\u8C61\u5728X\u8EF8\u4E0A\u7684\u8DEF\u5F91\u8D77\u9EDE","Return the path origin on Y axis of the object.":"\u8FD4\u56DE\u5C0D\u8C61\u5728Y\u8EF8\u4E0A\u7684\u8DEF\u5F91\u8D77\u9EDE\u3002","Path origin Y":"\u8DEF\u5F91\u8D77\u9EDEY","the path origin on Y axis":"\u5C0D\u8C61\u5728Y\u8EF8\u4E0A\u7684\u8DEF\u5F91\u8D77\u9EDE","Depth effect":"\u6DF1\u5EA6\u6548\u679C","Change scale based on Y position to simulate depth of field.":"\u6839\u64DA Y \u8EF8\u4F4D\u7F6E\u66F4\u6539\u6BD4\u4F8B\u4EE5\u6A21\u64EC\u666F\u6DF1\u3002","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"\u5F53\u7269\u4F53\u9760\u8FD1\u5730\u5E73\u7EBF\u65F6\uFF0C\u7269\u4F53\u7684\u5C3A\u5BF8\u7F29\u5C0F\uFF0C\u7ED9\u89C2\u770B\u8005\u4E00\u79CD\u7269\u4F53\u8FDC\u79BB\u89C2\u770B\u8005\u7684\u9519\u89C9\u3002","Max scale when the object is at the bottom of the screen (Default: 1)":"\u5F53\u7269\u4F53\u5728\u5C4F\u5E55\u5E95\u90E8\u65F6\u7684\u6700\u5927\u6BD4\u4F8B\uFF08\u9ED8\u8BA4\uFF1A1\uFF09","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"\u4EE3\u8868\u7269\u4F53\u5448\u73B0\u65E0\u9650\u5C0F\u7684\u5730\u5E73\u7EBF\u4F4D\u7F6E\u7684 Y \u5750\u6807\uFF08\u9ED8\u8BA4\uFF1A0\uFF09","Exponential rate of change (Default: 2)":"\u6307\u6570\u53D8\u5316\u901F\u7387\uFF08\u9ED8\u8BA4\uFF1A2\uFF09","Percent away from the horizon":"\u8DDD\u96E2\u5730\u5E73\u7DDA\u7684\u767E\u5206\u6BD4","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"\u8DDD\u96E2\u5730\u5E73\u7DDA\u7684\u767E\u5206\u6BD4\u3002\u9019\u662F\u5730\u5E73\u7DDA\u4E0A\u7684\"0\"\uFF0C\u5C4F\u5E55\u5E95\u90E8\u7684\"1\"\u3002","Percent away from horizon":"\u96E2\u5730\u5E73\u7DDA\u7684\u767E\u5206\u6BD4","Exponential rate of change, based on Y position.":"\u57FA\u65BCY\u8EF8\u4F4D\u7F6E\u7684\u6307\u6578\u8B8A\u5316\u7387\u3002","Exponential rate of change":"\u6307\u6578\u8B8A\u5316\u7387","Max scale when the object is at the bottom of the screen.":"\u7576\u5C0D\u8C61\u4F4D\u65BC\u5C4F\u5E55\u5E95\u90E8\u6642\u7684\u6700\u5927\u6BD4\u4F8B\u3002","Max scale":"\u6700\u5927\u6BD4\u4F8B","Y value of horizon.":"\u5730\u5E73\u7DDA\u7684Y\u503C\u3002","Y value of horizon":"\u5730\u5E73\u7DDA\u7684Y\u503C","Set max scale when the object is at the bottom of the screen (Default: 2).":"\u8A2D\u7F6E\u7576\u5C0D\u8C61\u4F4D\u65BC\u5C4F\u5E55\u5E95\u90E8\u6642\u7684\u6700\u5927\u6BD4\u4F8B\uFF08\u9ED8\u8A8D\uFF1A2\uFF09\u3002","Set max scale":"\u8A2D\u7F6E\u6700\u5927\u6BD4\u4F8B","Set max scale of _PARAM0_ to _PARAM2_":"\u8A2D\u7F6E _PARAM0_ \u7684\u6700\u5927\u6BD4\u4F8B\u70BA _PARAM2_","Y Exponent":"Y\u6307\u6578","Set Y exponential rate of change (Default: 2).":"\u8A2D\u7F6EY\u8EF8\u6307\u6578\u8B8A\u5316\u7387\uFF08\u9ED8\u8A8D\uFF1A2\uFF09\u3002","Set exponential rate of change":"\u8A2D\u7F6E\u6307\u6578\u8B8A\u5316\u7387","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"\u8A2D\u7F6E _PARAM0_ \u7684Y\u8EF8\u6307\u6578\u8B8A\u5316\u7387\u70BA _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"\u8A2D\u7F6E\u5730\u5E73\u7DDA\u7684Y\u4F4D\u7F6E\uFF0C\u5176\u4E2D\u5C0D\u8C61\u88AB\u7121\u9650\u5C0F\uFF08\u9ED8\u8A8D\uFF1A0\uFF09\u3002","Set Y position of horizon":"\u8A2D\u7F6E\u5730\u5E73\u7DDA\u7684Y\u4F4D\u7F6E","Set horizon of _PARAM0_ to Y position _PARAM2_":"\u5C07 _PARAM0_ \u7684\u5730\u5E73\u7DDA\u8A2D\u7F6E\u70BAY\u4F4D\u7F6E _PARAM2_","Horizon Y":"\u5730\u5E73\u7DDAY","Discord rich presence (Windows, Mac, Linux)":"Discord \u5177\u8C50\u5BCC\u8868\u73FE\uFF08Windows\u3001Mac\u3001Linux\uFF09","Adds discord rich presence to your games.":"\u70BA\u904A\u6232\u6DFB\u52A0 Discord \u5177\u8C50\u5BCC\u8868\u73FE\u3002","Attempts to connect to discord if it is installed, and initialize rich presence.":"\u5617\u8A66\u9023\u63A5\u5230 Discord\uFF08\u5982\u679C\u5DF2\u5B89\u88DD\uFF09\uFF0C\u4E26\u521D\u59CB\u5316\u8C50\u5BCC\u72C0\u614B\u3002","Initialize rich presence":"\u521D\u59CB\u5316\u8C50\u5BCC\u72C0\u614B","Initialize rich presence with ID _PARAM1_":"\u4F7F\u7528 ID _PARAM1_ \u521D\u59CB\u5316\u8C50\u5BCC\u72C0\u614B","The discord client ID":"Discord \u5BA2\u6236\u7AEF ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"\u66F4\u65B0\u8C50\u5BCC\u72C0\u614B\u4E2D\u7684\u6578\u64DA\u3002\u6709\u95DC\u6BCF\u500B\u5B57\u6BB5\u7684\u66F4\u591A\u4FE1\u606F\uFF0C\u8ACB\u53C3\u95B1 Discord \u6587\u6A94\u3002\u9664\u72C0\u614B\u4E4B\u5916\u7684\u6BCF\u500B\u5B57\u6BB5\u90FD\u662F\u53EF\u9078\u7684\u3002","Update rich presence":"\u66F4\u65B0\u8C50\u5BCC\u72C0\u614B","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"\u66F4\u65B0\u8C50\u5BCC\u72C0\u614B\u4EE5\u986F\u793A\u72C0\u614B _PARAM1_\u3001\u8A73\u7D30\u8CC7\u8A0A _PARAM2_\u3001\u958B\u59CB\u6642\u9593\u6233 _PARAM3_\u3001\u7D50\u675F\u6642\u9593\u6233 _PARAM4_\u3001\u5927\u5716\u7247 _PARAM5_\uFF08\u9644\u5E36\u6587\u5B57 _PARAM6_\uFF09\u548C\u5C0F\u5716\u7247 _PARAM7_\uFF08\u9644\u5E36\u6587\u5B57 _PARAM8_\uFF09","The current state":"\u7576\u524D\u72C0\u614B","The details of the current state":"\u7576\u524D\u72C0\u614B\u7684\u8A73\u7D30\u8CC7\u8A0A","The timstamp of the start of the match":"\u6BD4\u8CFD\u958B\u59CB\u7684\u6642\u9593\u6233","If this is filled, discord will show the time elapsed since the start.":"\u5982\u679C\u586B\u5BEB\u6B64\u9805\uFF0CDiscord \u5C07\u986F\u793A\u81EA\u6BD4\u8CFD\u958B\u59CB\u4EE5\u4F86\u7D93\u904E\u7684\u6642\u9593\u3002","The timestamp of the end of the match":"\u6BD4\u8CFD\u7D50\u675F\u7684\u6642\u9593\u6233","If this is filled, discord will display the remaining time.":"\u5982\u679C\u586B\u5BEB\u6B64\u9805\uFF0CDiscord \u5C07\u986F\u793A\u5269\u9918\u6642\u9593\u3002","The name of the big image":"\u5927\u5716\u7247\u7684\u540D\u7A31","The text of the large image":"\u5927\u5716\u7247\u7684\u6587\u5B57","The name of the small image":"\u5C0F\u5716\u7247\u7684\u540D\u7A31","The text of the small image":"\u5C0F\u5716\u7247\u7684\u6587\u5B57","Double-click and tap":"\u96D9\u64CA\u548C\u8F15\u89F8","Check for a double-click or a tap.":"\u6AA2\u67E5\u662F\u5426\u96D9\u64CA\u6216\u8F15\u89F8\u3002","Check if the specified mouse button is clicked twice in a short amount of time.":"\u6AA2\u67E5\u6307\u5B9A\u7684\u6ED1\u9F20\u6309\u9215\u5728\u77ED\u6642\u9593\u5167\u662F\u5426\u88AB\u9EDE\u64CA\u4E86\u5169\u6B21\u3002","Double-clicked (or double-tapped)":"\u96D9\u64CA\uFF08\u6216\u5169\u6B21\u9EDE\u64CA\uFF09","_PARAM1_ mouse button is double-clicked":"_PARAM1_ \u6ED1\u9F20\u6309\u9215\u88AB\u96D9\u64CA","Mouse button to track":"\u8981\u76E3\u8996\u7684\u6ED1\u9F20\u6309\u9215","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"\u7531\u65BC\u89F8\u6478\u8A2D\u5099\u6C92\u6709\u4E2D\u9593/\u53F3\u908A\u7684\u7B49\u6548\u6309\u58D3\uFF0C\u5982\u679C\u4F60\u4E0D\u4F7F\u7528\u5DE6\u6ED1\u9F20\u6309\u9215\u4E26\u4E14\u9762\u5411\u89F8\u6478\u8A2D\u5099\u5275\u5EFA\uFF0C\u4F60\u5C07\u9700\u8981\u5728\u4E8B\u4EF6\u4E2D\u8003\u616E\u9019\u4E00\u9EDE\u3002","Check if the specified mouse button is clicked.":"\u6AA2\u67E5\u6307\u5B9A\u7684\u6ED1\u9F20\u6309\u9215\u662F\u5426\u88AB\u9EDE\u64CA\u3002","Clicked (or tapped)":"\u9EDE\u64CA\uFF08\u6216\u8F15\u89F8\uFF09","_PARAM1_ mouse button is clicked":"_PARAM1_\u6309\u4E0B\u6ED1\u9F20\u6309\u9215","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_\u6309\u4E0B\u6ED1\u9F20\u6309\u9215_PARAM2_\u6B21","Click count":"\u9EDE\u64CA\u6B21\u6578","Drag camera with the mouse (or touchscreen)":"\u7528\u6ED1\u9F20\uFF08\u6216\u89F8\u6478\u5C4F\uFF09\u62D6\u52D5\u76F8\u6A5F","Move a camera by dragging the mouse (or touchscreen).":"\u901A\u904E\u62D6\u52D5\u6ED1\u9F20\uFF08\u6216\u89F8\u6478\u5C4F\uFF09\u4F86\u79FB\u52D5\u76F8\u6A5F\u3002","Drag camera with the mouse":"\u4F7F\u7528\u6ED1\u9F20\u62D6\u52D5\u76F8\u6A5F","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"\u4F7F\u7528 _PARAM4_ \u6ED1\u9F20\u6309\u9215\u5728 _PARAM3_ \u65B9\u5411\u4E0A\u5728 _PARAM2_ \u5716\u5C64\u4E0A\u62D6\u52D5\u76F8\u6A5F","Camera layer (default: \"\")":"\u76F8\u6A5F\u5716\u5C64\uFF08\u9ED8\u8A8D\u70BA \"\"\uFF09","Directions that the camera can move (horizontal, vertical, both)":"\u76F8\u6A5F\u53EF\u4EE5\u79FB\u52D5\u7684\u65B9\u5411\uFF08\u6C34\u5E73\uFF0C\u5782\u76F4\uFF0C\u5169\u8005\uFF09","Mouse button (use \"Left\" for touchscreen)":"\u6ED1\u9F20\u6309\u9215\uFF08\u5728\u89F8\u63A7\u87A2\u5E55\u4E0A\u4F7F\u7528\u201C\u5DE6\u201D\uFF09","Draggable (for physics objects)":"\u53EF\u62D6\u52D5\uFF08\u9069\u7528\u65BC\u7269\u7406\u5C0D\u8C61\uFF09","Drag a physics object with the mouse (or touch).":"\u7528\u6ED1\u9F20\uFF08\u6216\u89F8\u6478\uFF09\u62D6\u52D5\u7269\u7406\u7269\u9AD4\u3002","Physics behavior":"\u7269\u7406\u884C\u70BA","Mouse button":"\u6ED1\u9F20\u6309\u9215","Maximum force":"\u6700\u5927\u529B","Frequency (Hz)":"\u983B\u7387\uFF08Hz\uFF09","Damping ratio (Range: 0 to 1)":"\u963B\u5C3C\u6BD4\uFF08\u7BC4\u570D\uFF1A0 \u5230 1\uFF09","Enable automatic dragging":"\u555F\u7528\u81EA\u52D5\u62D6\u66F3","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"\u5982\u679C\u7981\u7528\u81EA\u52D5\u62D6\u66F3\uFF0C\u8ACB\u4F7F\u7528\u201C\u555F\u52D5\u62D6\u66F3\u201D\u548C\u201C\u91CB\u653E\u62D6\u66F3\u201D\u64CD\u4F5C\u3002","Start dragging object.":"\u958B\u59CB\u62D6\u52D5\u5C0D\u8C61\u3002","Start dragging object":"\u958B\u59CB\u62D6\u52D5\u5C0D\u8C61","Start dragging (physics) _PARAM0_":"\u958B\u59CB\u62D6\u52D5\uFF08\u7269\u7406\uFF09_PARAM0_","Release dragged object.":"\u91CB\u653E\u62D6\u52D5\u7684\u5C0D\u8C61\u3002","Release dragged object":"\u91CB\u653E\u62D6\u52D5\u7684\u5C0D\u8C61","Release _PARAM0_ from being dragged (physics)":"\u5F9E\u88AB\u62D6\u52D5\uFF08\u7269\u7406\uFF09\u91CB\u653E _PARAM0_","Check if object is being dragged.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u6B63\u5728\u88AB\u62D6\u52D5\u3002","Is being dragged":"\u6B63\u5728\u88AB\u62D6\u52D5","_PARAM0_ is being dragged (physics)":"_PARAM0_\u6B63\u5728\u88AB\u62D6\u52D5\uFF08\u7269\u7406\uFF09","the mouse button used to move the object.":"\u7528\u65BC\u79FB\u52D5\u5C0D\u8C61\u7684\u6ED1\u9F20\u6309\u9215\u3002","the dragging mouse button":"\u62D6\u62FD\u6ED1\u9F20\u6309\u9215","the maximum joint force (in Newtons) of the object.":"\u5C0D\u8C61\u7684\u6700\u5927\u95DC\u7BC0\u529B\uFF08\u725B\u9813\uFF09\u3002","the maximum force":"\u6700\u5927\u529B","the joint frequency (per second) of the object.":"\u5C0D\u8C61\u7684\u95DC\u7BC0\u983B\u7387\uFF08\u6BCF\u79D2\uFF09\u3002","the frequency":"\u983B\u7387","the joint damping ratio (range: 0 to 1) of the object.":"\u5C0D\u8C61\u7684\u95DC\u7BC0\u963B\u5C3C\u6BD4\uFF08\u7BC4\u570D\uFF1A0\u81F31\uFF09\u3002","Damping ratio":"\u963B\u5C3C\u6BD4","the damping ratio (range: 0 to 1)":"\u963B\u5C3C\u6BD4\uFF08\u7BC4\u570D\uFF1A0\u81F31\uFF09","Check if automatic dragging is enabled.":"\u6AA2\u67E5\u81EA\u52D5\u62D6\u66F3\u662F\u5426\u5DF2\u555F\u7528\u3002","Automatic dragging":"\u81EA\u52D5\u62D6\u66F3","Automatic dragging is enabled on _PARAM0_":"\u5DF2\u5728_PARAM0_\u555F\u7528\u81EA\u52D5\u62D6\u66F3","Enable (or disable) automatic dragging with the mouse or touch.":"\u4F7F\u7528\u6ED1\u9F20\u6216\u89F8\u78B0\u555F\u7528\uFF08\u6216\u505C\u7528\uFF09\u81EA\u52D5\u62D6\u66F3\u3002","Enable (or disable) automatic dragging":"\u4F7F\u7528\u6ED1\u9F20\u6216\u89F8\u78B0\u555F\u7528\uFF08\u6216\u505C\u7528\uFF09\u81EA\u52D5\u62D6\u66F3","Enable automatic dragging on _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u555F\u7528\u81EA\u52D5\u62D6\u66F3\uFF1A_PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"\u53EF\u62D6\u52D5\u6ED1\u584A\uFF08\u9069\u7528\u65BC\u5F62\u72C0\u7E6A\u88FD\u5668\uFF09","A draggable slider that users can move to select a numerical value.":"\u7528\u6236\u53EF\u4EE5\u79FB\u52D5\u7684\u53EF\u62D6\u52D5\u6ED1\u584A\u4EE5\u9078\u64C7\u6578\u503C\u3002","Let users select a numerical value by dragging a slider.":"\u8B93\u7528\u6236\u901A\u904E\u62D6\u52D5\u6ED1\u584A\u9078\u64C7\u6578\u503C\u3002","Draggable slider":"\u53EF\u62D6\u66F3\u6ED1\u584A","Minimum value":"\u6700\u5C0F\u503C","Maximum value":"\u6700\u5927\u503C","Tick spacing":"\u6A19\u8A3B\u9593\u8DDD","Thumb shape":"\u6ED1\u584A\u5F62\u72C0","Thumb":"\u6ED1\u584A","Thumb width":"\u6ED1\u584A\u5BEC\u5EA6","Thumb height":"\u6ED1\u584A\u9AD8\u5EA6","Thumb Color":"\u6ED1\u584A\u984F\u8272","Thumb opacity":"\u6ED1\u584A\u4E0D\u900F\u660E\u5EA6","Track length":"\u8ECC\u9053\u9577\u5EA6","Track":"\u8ECC\u9053","Inactive track color (thumb color by default)":"\u975E\u555F\u52D5\u8ECC\u9053\u984F\u8272\uFF08\u9ED8\u8A8D\u70BA\u6ED1\u584A\u984F\u8272\uFF09","Inactive track opacity":"\u975E\u555F\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6","Active track color (thumb color by default)":"\u555F\u52D5\u8ECC\u9053\u984F\u8272\uFF08\u9ED8\u8A8D\u70BA\u6ED1\u584A\u984F\u8272\uFF09","Active track opacity":"\u555F\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6","Halo size (hover)":"\u5E87\u8B77\u5927\u5C0F\uFF08\u61F8\u505C\uFF09","Rounded track ends":"\u5713\u6F64\u8ECC\u9053\u672B\u7AEF","Check if the slider is being dragged.":"\u6AA2\u67E5\u6ED1\u584A\u662F\u5426\u6B63\u5728\u88AB\u62D6\u66F3\u3002","Being dragged":"\u6B63\u5728\u88AB\u62D6\u66F3","_PARAM0_ is being dragged":"_PARAM0_\u6B63\u5728\u88AB\u62D6\u66F3","Check if the slider interations are enabled.":"\u6AA2\u67E5\u6ED1\u584A\u4E92\u52D5\u662F\u5426\u5DF2\u555F\u7528\u3002","Enable or disable the slider. Users cannot interact while it is disabled.":"\u555F\u7528\u6216\u505C\u7528\u6ED1\u584A\u3002\u7528\u6236\u5728\u7981\u7528\u6642\u7121\u6CD5\u4E92\u52D5\u3002","The value of the slider (based on position of the thumb).":"\u6ED1\u584A\u7684\u503C\uFF08\u57FA\u65BC\u62C7\u6307\u4F4D\u7F6E\uFF09\u3002","Slider value":"\u6ED1\u584A\u503C","Change the value of a slider (this will move the thumb to the correct position).":"\u66F4\u6539\u6ED1\u584A\u7684\u503C\uFF08\u9019\u5C07\u79FB\u52D5\u62C7\u6307\u5230\u6B63\u78BA\u4F4D\u7F6E\uFF09\u3002","Change the value of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u503C\uFF1A_PARAM2_","The minimum value of a slider.":"\u6ED1\u584A\u7684\u6700\u5C0F\u503C\u3002","Slider minimum value":"\u6ED1\u584A\u6700\u5C0F\u503C","Change the minimum value of a slider.":"\u66F4\u6539\u6ED1\u584A\u7684\u6700\u5C0F\u503C\u3002","Change the minimum value of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u6700\u5C0F\u503C\uFF1A_PARAM2_","The maximum value of a slider.":"\u6ED1\u584A\u7684\u6700\u5927\u503C\u3002","Slider maximum value":"\u6ED1\u584A\u6700\u5927\u503C","Thickness of track.":"\u8ECC\u9053\u7684\u539A\u5EA6\u3002","Slider track thickness":"\u6ED1\u584A\u8ECC\u9053\u539A\u5EA6","Length of track.":"\u8ECC\u9053\u7684\u9577\u5EA6\u3002","Slider track length":"\u6ED1\u584A\u8ECC\u9053\u9577\u5EA6","Height of thumb.":"\u6ED1\u584A\u7684\u9AD8\u5EA6\u3002","Slider thumb height":"\u6ED1\u584A\u62C7\u6307\u9AD8\u5EA6","Change the maximum value of a slider.":"\u66F4\u6539\u6ED1\u584A\u7684\u6700\u5927\u503C\u3002","The tick spacing of a slider.":"\u6ED1\u584A\u7684\u523B\u5EA6\u9593\u8DDD\u3002","Change the tick spacing of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u523B\u5EA6\u9593\u8DDD\uFF1A_PARAM2_","Change the tick spacing of a slider.":"\u66F4\u6539\u6ED1\u584A\u7684\u523B\u5EA6\u9593\u8DDD\u3002","Change length of track.":"\u66F4\u6539\u8ECC\u9053\u9577\u5EA6\u3002","Change track length of _PARAM0_ to _PARAM2_ px":"\u5C07_PARAM0_\u7684\u8ECC\u9053\u9577\u5EA6\u66F4\u6539\u70BA_PARAM2_\u50CF\u7D20","Track width":"\u8ECC\u9053\u5BEC\u5EA6","Change thickness of track.":"\u66F4\u6539\u8ECC\u9053\u539A\u5EA6\u3002","Change track thickness of _PARAM0_ to _PARAM2_ px":"\u5C07\u8ECC\u9053\u7684_PARAM0_\u8B8A\u66F4\u70BA_PARAM2_\u50CF\u7D20\u7684\u539A\u5EA6","Change width of thumb.":"\u66F4\u6539\u62C7\u6307\u5BEC\u5EA6\u3002","Change thumb width of _PARAM0_ to _PARAM2_ px":"\u5C07\u62C7\u6307\u5BEC\u5EA6\u7684_PARAM0_\u8B8A\u66F4\u70BA_PARAM2_\u50CF\u7D20","Change height of thumb.":"\u66F4\u6539\u62C7\u6307\u9AD8\u5EA6\u3002","Change thumb height of _PARAM0_ to _PARAM2_ px":"\u5C07\u62C7\u6307\u9AD8\u5EA6\u7684_PARAM0_\u8B8A\u66F4\u70BA_PARAM2_\u50CF\u7D20","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"\u66F4\u6539\u62C7\u6307\u5468\u570D\u5149\u6688\u7684\u534A\u5F91\u3002\u6B64\u5C3A\u5BF8\u4E5F\u7528\u65BC\u6AA2\u6E2C\u8207\u6ED1\u584A\u7684\u4EA4\u4E92\u3002","Change halo radius of _PARAM0_ to _PARAM2_ px":"\u5C07\u5149\u6688\u534A\u5F91\u7684_PARAM0_\u8B8A\u66F4\u70BA_PARAM2_\u50CF\u7D20","Change the halo opacity when the thumb is hovered.":"\u7576\u61F8\u505C\u5728\u62C7\u6307\u4E0A\u6642\u66F4\u6539\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u3002","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"\u7576\u61F8\u505C\u6642\uFF0C\u5C07_PARAM0_\u7684\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u8B8A\u66F4\u70BA_PARAM2_\u50CF\u7D20","Change opacity of halo when pressed.":"\u7576\u6309\u58D3\u6642\u66F4\u6539\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u3002","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"\u7576\u6309\u4E0B\u6642\uFF0C\u5C07_PARAM0_\u7684\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u8B8A\u66F4\u70BA_PARAM2_\u50CF\u7D20","Change shape of thumb (circle or rectangle).":"\u66F4\u6539\u62C7\u6307\u5F62\u72C0\uFF08\u5713\u5F62\u6216\u77E9\u5F62\uFF09\u3002","Change shape of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u5F62\u72C0\u8B8A\u66F4\u70BA_PARAM2_","New thumb shape":"\u65B0\u62C7\u6307\u5F62\u72C0","Make track use rounded ends.":"\u4F7F\u8ECC\u9053\u4F7F\u7528\u5713\u89D2\u7AEF\u3002","Draw _PARAM0_ with a rounded track: _PARAM2_":"\u4F7F\u7528\u5713\u89D2\u8ECC\u9053\u7E6A\u88FD_PARAM0_\uFF1A_PARAM2_","Rounded track":"\u5713\u89D2\u8ECC\u9053","Change opacity of thumb.":"\u66F4\u6539\u62C7\u6307\u4E0D\u900F\u660E\u5EA6\u3002","Change thumb opacity of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u62C7\u6307\u4E0D\u900F\u660E\u5EA6\u8B8A\u66F4\u70BA_PARAM2_","Change opacity of inactive track.":"\u66F4\u6539\u975E\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u3002","Change inactive track opacity of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u975E\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u8B8A\u66F4\u70BA_PARAM2_","Change opacity of active track.":"\u66F4\u6539\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u3002","Change active track opacity of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u8B8A\u66F4\u70BA_PARAM2_","Change the color of the track that is LEFT of the thumb.":"\u66F4\u6539\u62C7\u6307\u5DE6\u5074\u7684\u8ECC\u9053\u984F\u8272\u3002","Active track color":"\u6D3B\u52D5\u8ECC\u9053\u984F\u8272","Change active track color of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u6D3B\u52D5\u8ECC\u9053\u984F\u8272\u8B8A\u66F4\u70BA_PARAM2_","Change the color of the track that is RIGHT of the thumb.":"\u66F4\u6539\u62C7\u6307\u53F3\u5074\u7684\u8ECC\u9053\u984F\u8272\u3002","Inactive track color":"\u975E\u6D3B\u52D5\u8ECC\u9053\u984F\u8272","Change inactive track color of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u975E\u6D3B\u52D5\u8ECC\u9053\u984F\u8272\u8B8A\u66F4\u70BA_PARAM2_","Change the thumb color to a specific value.":"\u5C07\u62C7\u6307\u984F\u8272\u66F4\u6539\u70BA\u7279\u5B9A\u503C\u3002","Thumb color":"\u62C7\u6307\u984F\u8272","Change thumb color of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u62C7\u6307\u984F\u8272\u66F4\u6539\u70BA_PARAM2_","Pathfinding painter":"\u5C0B\u8DEF\u7E6A\u88FD\u5668","Draw the pathfinding of an object using a shape painter.":"\u4F7F\u7528\u5F62\u72C0\u7E6A\u88FD\u5668\u7E6A\u88FD\u5C0D\u8C61\u7684\u5C0B\u8DEF\u3002","Draw the path followed by the object using a shape painter.":"\u4F7F\u7528\u5F62\u72C0\u7E6A\u88FD\u5668\u7E6A\u88FD\u5C0D\u8C61\u6240\u8DDF\u96A8\u7684\u8DEF\u5F91\u3002","LoopIndex":"\u904D\u6B77\u7D22\u5F15","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"\u4F7F\u7528\u5F62\u72C0\u7E6A\u88FD\u5668\u7E6A\u88FD\u5C0D\u8C61\u6240\u8DDF\u96A8\u7684\u8DEF\u5F91\u3002 \u5982\u679C\u6C92\u6709\uFF0C\u5B83\u5C07\u81EA\u52D5\u5275\u5EFA\u5F62\u72C0\u7E6A\u88FD\u5668\u5C0D\u8C61\u7684\u5BE6\u4F8B\u3002","Draw pathfinding":"\u7E6A\u88FD\u5C0B\u8DEF","Draw the path followed by _PARAM0_ using _PARAM3_":"\u4F7F\u7528_PARAM3_\u7E6A\u88FD_PARAM0_\u7684\u8DEF\u5F91","Pathfinding behavior":"\u5C0B\u8DEF\u884C\u70BA","Shape painter used to draw the path":"\u7528\u65BC\u7E6A\u88FD\u8DEF\u5F91\u7684\u5F62\u72C0\u7E6A\u88FD\u5668","Edge scroll camera":"\u908A\u7DE3\u6EFE\u52D5\u651D\u50CF\u6A5F","Scroll camera when cursor is near edge of screen.":"\u7576\u5149\u6A19\u9760\u8FD1\u5C4F\u5E55\u908A\u7DE3\u6642\u6EFE\u52D5\u651D\u50CF\u6A5F\u3002","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u76F8\u6A5F\u908A\u7DE3\u6EFE\u52D5\u3002 \u4F7F\u7528\u201C\u914D\u7F6E\u76F8\u6A5F\u908A\u7DE3\u6EFE\u52D5\u201D\u4F86\u8ABF\u6574\u8A2D\u7F6E\u3002","Enable (or disable) camera edge scrolling":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u76F8\u6A5F\u908A\u7DE3\u6EFE\u52D5","Enable camera edge scrolling: _PARAM1_":"\u555F\u7528\u76F8\u6A5F\u908A\u7DE3\u6EFE\u52D5\uFF1A _PARAM1_","Enable camera edge scrolling":"\u555F\u7528\u76F8\u6A5F\u908A\u7DE3\u6EFE\u52D5","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"\u914D\u7F6E\u7576\u6ED1\u9F20\u9760\u8FD1\u5C4F\u5E55\u908A\u7DE3\u6642\u79FB\u52D5\u7684\u76F8\u6A5F\u908A\u7DE3\u6EFE\u52D5\u3002","Configure camera edge scrolling":"\u914D\u7F6E\u76F8\u6A5F\u908A\u7DE3\u6EFE\u52D5","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"\u914D\u7F6E\u76F8\u6A5F\u908A\u7DE3\u6EFE\u52D5\uFF08\u5C64\uFF1A_PARAM3_\uFF0C\u5C4F\u5E55\u908A\u8DDD\uFF1A_PARAM1_\uFF0C\u6EFE\u52D5\u901F\u5EA6\uFF1A_PARAM2_\uFF0C\u6A23\u5F0F\uFF1A_PARAM5_\uFF09","Screen margin (pixels)":"\u5C4F\u5E55\u908A\u8DDD\uFF08\u50CF\u7D20\uFF09","Scroll speed (in pixels per second)":"\u6EFE\u52D5\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u6BCF\u79D2\u70BA\u55AE\u4F4D\uFF09","Scroll style":"\u6EFE\u52D5\u6A23\u5F0F","Check if the camera is scrolling.":"\u6AA2\u67E5\u76F8\u6A5F\u662F\u5426\u6EFE\u52D5\u3002","Camera is scrolling":"\u76F8\u6A5F\u6B63\u5728\u6EFE\u52D5","Check if the camera is scrolling up.":"\u6AA2\u67E5\u76F8\u6A5F\u662F\u5426\u5411\u4E0A\u6EFE\u52D5\u3002","Camera is scrolling up":"\u76F8\u6A5F\u6B63\u5728\u5411\u4E0A\u6EFE\u52D5","Check if the camera is scrolling down.":"\u6AA2\u67E5\u76F8\u6A5F\u662F\u5426\u5411\u4E0B\u6EFE\u52D5\u3002","Camera is scrolling down":"\u76F8\u6A5F\u6B63\u5728\u5411\u4E0B\u6EFE\u52D5","Check if the camera is scrolling left.":"\u6AA2\u67E5\u76F8\u6A5F\u662F\u5426\u5411\u5DE6\u6EFE\u52D5\u3002","Camera is scrolling left":"\u76F8\u6A5F\u6B63\u5728\u5411\u5DE6\u6EFE\u52D5","Check if the camera is scrolling right.":"\u6AA2\u67E5\u76F8\u6A5F\u662F\u5426\u5411\u53F3\u6EFE\u52D5\u3002","Camera is scrolling right":"\u76F8\u6A5F\u6B63\u5728\u5411\u53F3\u6EFE\u52D5","Draw a rectangle that shows where edge scrolling will be triggered.":"\u7E6A\u88FD\u4E00\u500B\u77E9\u5F62\u4EE5\u986F\u793A\u89F8\u767C\u908A\u7DE3\u6EFE\u52D5\u7684\u4F4D\u7F6E\u3002","Draw edge scrolling screen margin":"\u7E6A\u88FD\u908A\u7DE3\u6EFE\u52D5\u5C4F\u5E55\u908A\u8DDD","Draw edge scrolling screen margin with _PARAM1_":"\u4F7F\u7528_PARAM1_\u7E6A\u88FD\u908A\u7DE3\u6EFE\u52D5\u5C4F\u5E55\u908A\u8DDD","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"\u8FD4\u56DE\u76F8\u6A5F\u7576\u524D\u6C34\u5E73\u65B9\u5411\u6EFE\u52D5\u7684\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6578\uFF09\u3002","Horizontal edge scroll speed":"\u6C34\u5E73\u908A\u6EFE\u52D5\u901F\u5EA6","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"\u8FD4\u56DE\u76F8\u6A5F\u7576\u524D\u5782\u76F4\u65B9\u5411\u6EFE\u52D5\u7684\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6578\uFF09\u3002","Vertical edge scroll speed":"\u5782\u76F4\u908A\u6EFE\u52D5\u901F\u5EA6","Return the absolute scroll speed according to the mouse distance from the border.":"\u6839\u64DA\u6ED1\u9F20\u8DDD\u96E2\u908A\u7DE3\u7684\u8DDD\u96E2\u8FD4\u56DE\u7D55\u5C0D\u6EFE\u52D5\u901F\u5EA6\u3002","Absolute scroll speed":"\u7D55\u5C0D\u6EFE\u52D5\u901F\u5EA6","Border distance":"\u908A\u754C\u8DDD\u96E2","Ellipse movement":"\u6A62\u5713\u904B\u52D5","Move objects on ellipses or smoothly back and forth in one direction.":"\u5728\u6A62\u5713\u4E0A\u79FB\u52D5\u7269\u9AD4\uFF0C\u6216\u6CBF\u4E00\u500B\u65B9\u5411\u5E73\u7A69\u4F86\u56DE\u79FB\u52D5\u3002","Radius of the movement on X axis":"X\u8EF8\u79FB\u52D5\u7684\u534A\u5F91","Ellipse":"\u6A62\u5713","Radius of the movement on Y axis":"Y\u8EF8\u79FB\u52D5\u7684\u534A\u5F91","Loop duration":"\u5FAA\u74B0\u6301\u7E8C\u6642\u9593","Turn left":"\u5411\u5DE6\u8F49","Initial direction":"\u521D\u59CB\u65B9\u5411","Rotate":"\u65CB\u8F49","Change the turning direction (left or right).":"\u66F4\u6539\u8F49\u5F4E\u65B9\u5411\uFF08\u5DE6\u9084\u662F\u53F3\uFF09\u3002","Turn the other way":"\u63DB\u5F4E\u53E6\u4E00\u908A","_PARAM0_ turn the other way":"_PARAM0_\u63DB\u5F4E\u53E6\u4E00\u908A","Change the in which side the object is turning (left or right).":"\u66F4\u6539\u5728\u7269\u9AD4\u8F49\u5F4E\u7684\u54EA\u4E00\u5074\uFF08\u5DE6\u9084\u662F\u53F3\uFF09\u3002","Turn left or right":"\u5DE6\u6216\u53F3\u8F49\u5F4E","_PARAM0_ turn left: _PARAM2_":"_PARAM0_\u5DE6\u8F49\uFF1A_PARAM2_","Check if the object is turning left.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u5411\u5DE6\u8F49\u5F4E\u3002","Is turning left":"\u662F\u5426\u5411\u5DE6\u8F49\u5F4E","_PARAM0_ is turning left":"_PARAM0_\u662F\u5426\u6B63\u5728\u5411\u5DE6\u8F49\u5F4E","Return the movement angle of the object.":"\u8FD4\u56DE\u7269\u9AD4\u7684\u904B\u52D5\u89D2\u5EA6\u3002","Set initial Y of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u521D\u59CBY\u8A2D\u5B9A\u70BA_PARAM2_","Return the loop duration (in seconds).":"\u8FD4\u56DE\u8FF4\u5708\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Return the ellipse radius on X axis.":"\u8FD4\u56DEX\u8EF8\u4E0A\u7684\u6A62\u5713\u534A\u5F91\u3002","Radius X":"\u534A\u5F91X","Radius Y":"\u534A\u5F91Y","Return the movement center position on X axis.":"\u8FD4\u56DEX\u8EF8\u4E0A\u7684\u904B\u52D5\u4E2D\u5FC3\u4F4D\u7F6E\u3002","Movement center X":"\u904B\u52D5\u4E2D\u5FC3X","Return the movement center position on Y axis.":"\u8FD4\u56DEY\u8EF8\u4E0A\u7684\u904B\u52D5\u4E2D\u5FC3\u4F4D\u7F6E\u3002","Movement center Y":"\u904B\u52D5\u4E2D\u5FC3Y","Change the radius on X axis of the movement.":"\u66F4\u6539\u904B\u52D5\u7684X\u8EF8\u534A\u5F91\u3002","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"\u66F4\u6539\u79FB\u52D5\u7684 X \u8EF8\u7684\u534A\u5F91\u5230 _PARAM2_ \u7684\u4F4D\u7F6E","Change the radius on Y axis of the movement.":"\u66F4\u6539\u79FB\u52D5\u7684 Y \u8EF8\u7684\u534A\u5F91\u3002","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"\u66F4\u6539\u79FB\u52D5\u7684 Y \u8EF8\u7684\u534A\u5F91\u5230 _PARAM2_ \u7684\u4F4D\u7F6E","Change the loop duration.":"\u66F4\u6539\u5FAA\u74B0\u6301\u7E8C\u6642\u9593\u3002","Change the loop duration of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u5FAA\u74B0\u6301\u7E8C\u6642\u9593\u5230 _PARAM2_ \u7684\u4F4D\u7F6E","Speed (in degrees per second)":"\u901F\u5EA6\uFF08\u4EE5\u5EA6\uFF0F\u6BCF\u79D2\u8A08\uFF09","Change the movement angle. The object is teleported according to the angle.":"\u66F4\u6539\u79FB\u52D5\u89D2\u5EA6\u3002\u5C0D\u8C61\u6309\u7167\u89D2\u5EA6\u9032\u884C\u50B3\u9001\u3002","Teleport at an angle":"\u4EE5\u4E00\u500B\u89D2\u5EA6\u9032\u884C\u50B3\u9001","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"\u5728 _PARAM0_ \u4E0A\u6A62\u5713\u4E0A\u4EE5 _PARAM2_\xB0 \u7684\u4F4D\u7F6E\u9032\u884C\u50B3\u9001","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"\u65B9\u5411\u89D2\u5EA6","Emojis":"\u8868\u60C5\u7B26\u865F","Display emoji characters in text objects and store them in strings.":"\u5728\u6587\u672C\u5C0D\u8C61\u4E2D\u986F\u793A\u8868\u60C5\u7B26\u865F\u4E26\u5C07\u5B83\u5011\u5B58\u5132\u5728\u5B57\u7B26\u4E32\u4E2D\u3002","Returns the specified emoji, from the provided name.":"\u5F9E\u63D0\u4F9B\u7684\u540D\u7A31\u8FD4\u56DE\u6307\u5B9A\u7684\u8868\u60C5\u7B26\u865F\u3002","Returns the specified emoji (name)":"\u8FD4\u56DE\u6307\u5B9A\u7684\u8868\u60C5\u7B26\u865F\uFF08\u540D\u7A31\uFF09","Name of emoji":"\u8868\u60C5\u7B26\u865F\u7684\u540D\u7A31","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"\u5B8C\u6574\u7684\u8868\u60C5\u7B26\u865F\u5217\u8868\uFF1A[https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"\u5F9E\u5341\u516D\u9032\u4F4D\u503C\u8FD4\u56DE\u6307\u5B9A\u7684\u8868\u60C5\u7B26\u865F\u3002","Returns the specified emoji (hex)":"\u8FD4\u56DE\u6307\u5B9A\u7684\u8868\u60C5\u7B26\u865F\uFF08\u5341\u516D\u9032\u4F4D\uFF09","Hexadecimal code":"\u5341\u516D\u9032\u4F4D\u4EE3\u78BC","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"\u5B8C\u6574\u7684\u5341\u516D\u9032\u4F4D\u78BC\u5217\u8868\uFF1A[https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"\u7206\u70B8\u529B","Simulate an explosion with physics forces on target objects.":"\u6A21\u64EC\u5C0D\u76EE\u6A19\u5C0D\u8C61\u65BD\u52A0\u7206\u70B8\u529B\u5B78\u529B\u3002","Simulate explosion with physics forces":"\u4F7F\u7528\u7269\u7406\u529B\u6A21\u64EC\u7206\u70B8","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"\u6A21\u64EC\u5728\u7206\u70B8\u534A\u5F91\u5167\u5F71\u97FF_PARAM1_ \u7684\u7206\u70B8\uFF0C\u7206\u70B8\u4E2D\u5FC3: _PARAM3_, _PARAM4_\u3002\u6700\u5927\u529B: _PARAM5_","Target Object":"\u76EE\u6A19\u7269\u4EF6","Physics Behavior (required)":"\u7269\u7406\u884C\u70BA\uFF08\u5FC5\u586B\uFF09","Explosion center (X)":"\u7206\u70B8\u4E2D\u5FC3\uFF08X\uFF09","Explosion center (Y)":"\u7206\u70B8\u4E2D\u5FC3\uFF08Y\uFF09","Max force (of explosion)":"\u6700\u5927\u7206\u70B8\u529B","Force decreases the farther an object is from the explosion center.":"\u8DDD\u96E2\u7206\u70B8\u4E2D\u5FC3\u7269\u9AD4\u8D8A\u9060\u529B\u91CF\u8D8A\u5C0F\u3002","Max distance (from center of explosion) (pixels)":"\u7206\u70B8\u4E2D\u5FC3\u7684\u6700\u5927\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","Objects less than this distance will be affected by the explosion.":"\u8DDD\u96E2\u5C0F\u65BC\u9019\u500B\u8DDD\u96E2\u7684\u7269\u9AD4\u6703\u53D7\u5230\u7206\u70B8\u7684\u5F71\u97FF\u3002","Extended math support":"\u64F4\u5C55\u6578\u5B78\u652F\u6301","Additional math functions and constants as expressions and conditions.":"\u9644\u52A0\u6578\u5B78\u51FD\u6578\u548C\u5E38\u6578\u4F5C\u70BA\u8868\u9054\u5F0F\u548C\u689D\u4EF6\u3002","Returns a term from the Fibonacci sequence.":"\u5F9E\u6590\u6CE2\u90A3\u5951\u6578\u5217\u4E2D\u8FD4\u56DE\u4E00\u500B\u8853\u8A9E\u3002","Fibonacci numbers":"\u6590\u6CE2\u90A3\u5951\u6578","The desired term in the sequence":"\u6578\u5217\u4E2D\u7684\u6240\u9700\u8853\u8A9E","Calculates the steepness of a line between two points.":"\u8A08\u7B97\u5169\u500B\u9EDE\u4E4B\u9593\u7DDA\u7684\u659C\u7387\u3002","Slope":"\u5761\u5EA6","X value of the first point":"\u7B2C\u4E00\u500B\u9EDE\u7684X\u503C","Y value of the first point":"\u7B2C\u4E00\u500B\u9EDE\u7684Y\u503C","X value of the second point":"\u7B2C\u4E8C\u500B\u9EDE\u7684X\u503C","Y value of the second point":"\u7B2C\u4E8C\u500B\u9EDE\u7684Y\u503C","Converts a number of one range e.g. 0-1 to another 0-255.":"\u5C07\u4E00\u500B\u7BC4\u570D\u5167\u7684\u6578\u5B57\uFF08\u4F8B\u59820-1\uFF09\u8F49\u63DB\u70BA\u53E6\u4E00\u500B\u7BC4\u570D\uFF080-255\uFF09\u3002","Map":"\u6620\u5C04","The value to convert":"\u8981\u8F49\u63DB\u7684\u503C","The lowest value of the first range":"\u7B2C\u4E00\u500B\u7BC4\u570D\u7684\u6700\u5C0F\u503C","The highest value of the first range":"\u7B2C\u4E00\u500B\u7BC4\u570D\u7684\u6700\u5927\u503C","The lowest value of the second range":"\u7B2C\u4E8C\u500B\u7BC4\u570D\u7684\u6700\u5C0F\u503C","The highest value of the second range":"\u7B2C\u4E8C\u500B\u7BC4\u570D\u7684\u6700\u5927\u503C","Returns the value of the length of the hypotenuse.":"\u8FD4\u56DE\u76F4\u89D2\u4E09\u89D2\u5F62\u7684\u659C\u908A\u9577\u5EA6\u503C\u3002","Hypotenuse length":"\u659C\u908A\u9577\u5EA6","First side of the triangle":"\u4E09\u89D2\u5F62\u7684\u7B2C\u4E00\u689D\u908A","Second side of the triangle":"\u4E09\u89D2\u5F62\u7684\u7B2C\u4E8C\u689D\u908A","Returns the greatest common factor of two numbers.":"\u8FD4\u56DE\u5169\u6578\u7684\u6700\u5927\u516C\u56E0\u6578\u3002","Greatest common factor (gcf)":"\u6700\u5927\u516C\u56E0\u6578\uFF08gcf\uFF09","Any integer":"\u4EFB\u4F55\u6574\u6578","Returns the lowest common multiple of two numbers.":"\u8FD4\u56DE\u5169\u6578\u7684\u6700\u5C0F\u516C\u500D\u6578\u3002","Lowest common multiple (lcm)":"\u6700\u5C0F\u516C\u500D\u6578\uFF08lcm\uFF09","Returns the input multiplied by all the previous whole numbers.":"\u8FD4\u56DE\u8F38\u5165\u8207\u524D\u5E7E\u500B\u6574\u6578\u76F8\u4E58\u7684\u7D50\u679C\u3002","Factorial":"\u968E\u4E58","Any positive integer":"\u4EFB\u4F55\u6B63\u6574\u6578","Converts a polar coordinate into the Cartesian x value.":"\u5C07\u6975\u5750\u6A19\u8F49\u63DB\u70BA\u7B1B\u5361\u723EX\u503C\u3002","Polar coordinate to Cartesian X value":"\u6975\u5750\u6A19\u8F49\u70BA\u7B1B\u5361\u723EX\u503C","Angle or theta in radians":"\u89D2\u5EA6\u6216\u5F27\u5EA6\u03B8","Converts a polar coordinate into the Cartesian y value.":"\u5C07\u6975\u5750\u6A19\u8F49\u63DB\u70BA\u7B1B\u5361\u723EY\u503C\u3002","Polar coordinate to Cartesian Y value":"\u6975\u5750\u6A19\u8F49\u70BA\u7B1B\u5361\u723EY\u503C","Converts a isometric coordinate into the Cartesian x value.":"\u5C07\u7B49\u8DDD\u5750\u6A19\u8F49\u63DB\u70BACartesian x\u503C\u3002","Isometric coordinate to Cartesian X value":"\u7B49\u8DDD\u5750\u6A19\u5230Cartesian X\u503C","Position on the x axis":"x\u8EF8\u4E0A\u7684\u4F4D\u7F6E","Position on the y axis":"y\u8EF8\u4E0A\u7684\u4F4D\u7F6E","Converts a isometric coordinate into the Cartesian y value.":"\u5C07\u7B49\u8DDD\u5750\u6A19\u8F49\u63DB\u70BACartesian y\u503C\u3002","Isometric coordinate to Cartesian Y value":"\u7B49\u8DDD\u5750\u6A19\u5230Cartesian Y\u503C","Returns the golden ratio.":"\u8FD4\u56DE\u9EC3\u91D1\u6BD4\u4F8B\u3002","Golden ratio":"\u9EC3\u91D1\u6BD4\u4F8B","Returns Pi (\u03C0).":"\u8FD4\u56DEPi\uFF08\u03C0\uFF09\u3002","Pi (\u03C0)":"Pi\uFF08\u03C0\uFF09","Returns half Pi.":"\u8FD4\u56DE\u4E00\u534A\u7684Pi\u3002","Half Pi":"\u4E00\u534A\u7684Pi","Returns the natural logarithm of e. (Euler's number).":"\u8FD4\u56DEe\u7684\u81EA\u7136\u5C0D\u6578\u3002\uFF08\u6B50\u62C9\u6578\uFF09\u3002","Natural logarithm of e":"e\u7684\u81EA\u7136\u5C0D\u6578","Returns the natural logarithm of 2.":"\u8FD4\u56DE2\u7684\u81EA\u7136\u5C0D\u6578\u3002","Natural logarithm of 2":"2\u7684\u81EA\u7136\u5C0D\u6578","Returns the natural logarithm of 10.":"\u8FD4\u56DE10\u7684\u81EA\u7136\u5C0D\u6578\u3002","Natural logarithm of 10":"10\u7684\u81EA\u7136\u5C0D\u6578","Returns the base 2 logarithm of e. (Euler's number).":"\u8FD4\u56DEe\u7684\u5E95\u65782\u5C0D\u6578\u3002\uFF08\u6B50\u62C9\u6578\uFF09\u3002","Base 2 logarithm of e":"e\u7684\u5E95\u65782\u5C0D\u6578","Returns the base 10 logarithm of e. (Euler's number).":"\u8FD4\u56DEe\u7684\u5E95\u657810\u5C0D\u6578\u3002\uFF08\u6B50\u62C9\u6578\uFF09\u3002","Base 10 logarithm of e":"e\u7684\u5E95\u657810\u5C0D\u6578","Returns square root of 2.":"\u8FD4\u56DE2\u7684\u5E73\u65B9\u6839\u3002","Square root of 2":"2\u7684\u5E73\u65B9\u6839","Returns square root of 1/2.":"\u8FD4\u56DE1/2\u7684\u5E73\u65B9\u6839\u3002","Square root of 1/2":"1/2\u7684\u5E73\u65B9\u6839","Returns quarter Pi.":"\u8FD4\u56DE\u56DB\u5206\u4E4B\u4E00\u7684Pi\u3002","Quarter Pi":"\u56DB\u5206\u4E4B\u4E00\u7684Pi","Formats a number to use the specified number of decimal places (Deprecated).":"\u5C07\u6578\u5B57\u683C\u5F0F\u5316\u70BA\u6307\u5B9A\u5C0F\u6578\u4F4D\u6578\uFF08\u5DF2\u68C4\u7528\uFF09\u3002","ToFixed":"ToFixed","The value to be rounded":"\u8981\u56DB\u6368\u4E94\u5165\u7684\u503C","Number of decimal places":"\u5C0F\u6578\u4F4D\u6578","Formats a number to a string with the specified number of decimal places.":"\u5C07\u6578\u5B57\u683C\u5F0F\u5316\u70BA\u6307\u5B9A\u5C0F\u6578\u4F4D\u6578\u7684\u5B57\u7B26\u4E32\u3002","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"\u6AA2\u67E5\u6578\u5B57\u662F\u5426\u70BA\u5076\u6578\uFF08\u53EF\u88AB2\u6574\u9664\uFF09\u3002\u8981\u6AA2\u67E5\u5947\u6578\uFF0C\u8ACB\u53CD\u8F49\u6B64\u689D\u4EF6\u3002","Is even?":"\u662F\u5076\u6578\uFF1F","_PARAM1_ is even":"_PARAM1_\u662F\u5076\u6578","Extended variables support":"\u64F4\u5C55\u8B8A\u91CF\u652F\u6301","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"\u6DFB\u52A0\u689D\u4EF6\u3001\u52D5\u4F5C\u548C\u8868\u9054\u5F0F\u4F86\u6AA2\u67E5\u8B8A\u91CF\u7684\u5B58\u5728\uFF0C\u5F9E\u5167\u5B58\u4E2D\u5FA9\u5236\u8B8A\u91CF\uFF0C\u522A\u9664\u73FE\u6709\u7684\u8B8A\u91CF\u4E26\u5275\u5EFA\u52D5\u614B\u8B8A\u91CF\u3002","Check if a global variable exists.":"\u6AA2\u67E5\u5168\u57DF\u8B8A\u6578\u662F\u5426\u5B58\u5728\u3002","Global variable exists":"\u5168\u57DF\u8B8A\u6578\u5B58\u5728","If the global variable _PARAM1_ exist":"\u5982\u679C\u5168\u57DF\u8B8A\u6578_PARAM1_\u5B58\u5728","Name of the global variable":"\u5168\u57DF\u8B8A\u6578\u7684\u540D\u7A31","Check if the global variable exists.":"\u6AA2\u67E5\u5168\u57DF\u8B8A\u6578\u662F\u5426\u5B58\u5728\u3002","Check if a scene variable exists.":"\u6AA2\u67E5\u5834\u666F\u8B8A\u6578\u662F\u5426\u5B58\u5728\u3002","Scene variable exists":"\u5834\u666F\u8B8A\u6578\u5B58\u5728","If the scene variable _PARAM1_ exist":"\u5982\u679C\u5834\u666F\u8B8A\u6578_PARAM1_\u5B58\u5728","Name of the scene variable":"\u5834\u666F\u8B8A\u6578\u7684\u540D\u7A31","Check if the scene variable exists.":"\u6AA2\u67E5\u5834\u666F\u8B8A\u6578\u662F\u5426\u5B58\u5728\u3002","Check if an object variable exists.":"\u6AA2\u67E5\u7269\u4EF6\u8B8A\u6578\u662F\u5426\u5B58\u5728\u3002","Object variable exists":"\u7269\u4EF6\u8B8A\u6578\u5B58\u5728","Object _PARAM1_ has object variable _PARAM2_":"\u7269\u4EF6_PARAM1_\u5177\u6709\u7269\u4EF6\u8B8A\u6578_PARAM2_","Name of object variable":"\u7269\u4EF6\u8B8A\u6578\u7684\u540D\u7A31","Delete a global variable, removing it from memory.":"\u522A\u9664\u5168\u57DF\u8B8A\u6578\uFF0C\u5F9E\u8A18\u61B6\u9AD4\u4E2D\u5C07\u5B83\u79FB\u9664\u3002","Delete global variable":"\u522A\u9664\u5168\u57DF\u8B8A\u6578","Delete global variable _PARAM1_":"\u522A\u9664\u5168\u57DF\u8B8A\u6578_PARAM1_","Name of the global variable to delete":"\u8981\u522A\u9664\u7684\u5168\u57DF\u8B8A\u6578\u540D\u7A31","Delete the global variable, removing it from memory.":"\u522A\u9664\u5168\u57DF\u8B8A\u6578\uFF0C\u5F9E\u8A18\u61B6\u9AD4\u4E2D\u5C07\u5B83\u79FB\u9664\u3002","Delete the global variable _PARAM1_ from memory":"\u5F9E\u8A18\u61B6\u9AD4\u4E2D\u522A\u9664\u5168\u57DF\u8B8A\u6578_PARAM1_","Modify the text of a scene variable.":"\u4FEE\u6539\u5834\u666F\u8B8A\u6578\u7684\u6587\u672C\u3002","String of a scene variable":"\u5834\u666F\u8B8A\u6578\u7684\u5B57\u4E32","Change the text of scene variable _PARAM1_ to _PARAM2_":"\u66F4\u6539\u5834\u666F\u8B8A\u6578_PARAM1_\u7684\u6587\u672C\u70BA_PARAM2_","Modify the text of a global variable.":"\u4FEE\u6539\u5168\u57DF\u8B8A\u6578\u7684\u6587\u672C\u3002","String of a global variable":"\u5168\u57DF\u8B8A\u6578\u7684\u5B57\u4E32","Change the text of global variable _PARAM1_ to _PARAM2_":"\u5C07\u5168\u57DF\u8B8A\u6578_PARAM1_\u7684\u6587\u672C\u66F4\u6539\u70BA_PARAM2_","Modify the value of a global variable.":"\u4FEE\u6539\u5168\u57DF\u8B8A\u6578\u7684\u503C\u3002","Value of a global variable":"\u5168\u57DF\u8B8A\u6578\u7684\u503C","Change the global variable _PARAM1_ with value: _PARAM2_":"\u4F7F\u7528\u503C_PARAM2_\u66F4\u6539\u5168\u57DF\u8B8A\u6578_PARAM1_","Modify the value of a scene variable.":"\u4FEE\u6539\u5834\u666F\u8B8A\u6578\u7684\u503C\u3002","Value of a scene variable":"\u5834\u666F\u8B8A\u6578\u7684\u503C","Change the scene variable _PARAM1_ with value: _PARAM2_":"\u4F7F\u7528\u503C_PARAM2_\u66F4\u6539\u5834\u666F\u8B8A\u6578_PARAM1_","Delete scene variable, the variable will be deleted from the memory.":"\u522A\u9664\u5834\u666F\u8B8A\u6578\uFF0C\u8A72\u8B8A\u6578\u5C07\u5F9E\u8A18\u61B6\u9AD4\u4E2D\u522A\u9664\u3002","Delete scene variable":"\u522A\u9664\u5834\u666F\u8B8A\u6578","Delete the scene variable _PARAM1_":"\u522A\u9664\u5834\u666F\u8B8A\u6578_PARAM1_","Name of the scene variable to delete":"\u8981\u522A\u9664\u7684\u5834\u666F\u8B8A\u6578\u540D\u7A31","Delete the scene variable, the variable will be deleted from the memory.":"\u522A\u9664\u5834\u666F\u8B8A\u6578\uFF0C\u8B8A\u6578\u5C07\u5F9E\u8A18\u61B6\u9AD4\u4E2D\u522A\u9664\u3002","Delete the scene variable _PARAM1_ from memory":"\u5F9E\u8A18\u61B6\u9AD4\u4E2D\u522A\u9664\u5834\u666F\u8B8A\u6578 _PARAM1_","Copy an object variable from one object to another.":"\u5F9E\u4E00\u500B\u5C0D\u8C61\u8907\u88FD\u4E00\u500B\u5C0D\u8C61\u8B8A\u6578\u5230\u53E6\u4E00\u500B\u5C0D\u8C61\u3002","Copy an object variable":"\u8907\u88FD\u4E00\u500B\u5C0D\u8C61\u8B8A\u6578","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"\u8907\u88FD _PARAM1_ \u7684\u8B8A\u6578 _PARAM2_ \u5230 _PARAM4_ \u7684\u8B8A\u6578 _PARAM3_","Source object":"\u6E90\u5C0D\u8C61","Variable to copy":"\u8981\u8907\u88FD\u7684\u8B8A\u6578","Destination object":"\u76EE\u6A19\u5C0D\u8C61","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"\u8981\u5728\u540C\u4E00\u500B\u5C0D\u8C61\u76842\u500B\u5BE6\u4F8B\u4E4B\u9593\u8907\u88FD\u8B8A\u6578\uFF0C\u8B8A\u6578\u5FC5\u9808\u9996\u5148\u5FA9\u88FD\u5230\u53E6\u4E00\u500B\u5C0D\u8C61\u3002","Destination variable":"\u76EE\u6A19\u8B8A\u6578","Copy the object variable from one object to another.":"\u5C07\u7269\u4EF6\u8B8A\u6578\u5F9E\u4E00\u500B\u7269\u4EF6\u8907\u88FD\u5230\u53E6\u4E00\u500B\u7269\u4EF6\u3002","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"\u5C07_PARAM1_\u7684\u8B8A\u6578_PARAM2_\u8907\u88FD\u5230\u8B8A\u6578_PARAM3_\u7684\u8B8A\u6578_PARAM4_\uFF08\u6E05\u7A7A\u76EE\u7684\u5730\uFF1A_PARAM5_\uFF09","Clear the destination variable before copying":"\u5728\u8907\u88FD\u4E4B\u524D\u6E05\u7A7A\u76EE\u7684\u5730\u8B8A\u6578","Copy all object variables from one object to another.":"\u5C07\u4E00\u500B\u7269\u4EF6\u7684\u6240\u6709\u8B8A\u6578\u5F9E\u4E00\u500B\u7269\u4EF6\u8907\u88FD\u5230\u53E6\u4E00\u500B\u7269\u4EF6\u3002","Copy all object variables":"\u8907\u88FD\u6240\u6709\u7269\u4EF6\u8B8A\u6578","Copy all variables from _PARAM1_ to _PARAM2_":"\u5F9E_PARAM1_\u8907\u88FD\u6240\u6709\u8B8A\u6578\u5230_PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"\u5F9E\u7269\u4EF6_PARAM1_\u8907\u88FD\u6240\u6709\u8B8A\u6578\u5230\u7269\u4EF6_PARAM2_\uFF08\u6E05\u7A7A\u76EE\u7684\u5730\uFF1A_PARAM3_\uFF09","Delete an object variable, removing it from memory.":"\u522A\u9664\u4E00\u500B\u7269\u4EF6\u8B8A\u6578\uFF0C\u5F9E\u5167\u5B58\u4E2D\u5C07\u5176\u79FB\u9664\u3002","Delete object variable":"\u522A\u9664\u7269\u4EF6\u8B8A\u6578","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"\u5F9E\u5167\u5B58\u4E2D\u522A\u9664\u7269\u4EF6_PARAM1_\u7684\u7269\u4EF6\u8B8A\u6578_PARAM2_","Return the text of a global variable.":"\u8FD4\u56DE\u5168\u5C40\u8B8A\u6578\u7684\u6587\u672C\u3002","Text of a global variable":"\u5168\u5C40\u8B8A\u6578\u7684\u6587\u672C","Return the text of a scene variable.":"\u8FD4\u56DE\u5834\u666F\u8B8A\u6578\u7684\u6587\u672C\u3002","Text of a scene variable":"\u5834\u666F\u8B8A\u6578\u7684\u6587\u672C","Return the value of a global variable.":"\u8FD4\u56DE\u5168\u5C40\u8B8A\u6578\u7684\u503C\u3002","Return the value of a scene variable.":"\u8FD4\u56DE\u5834\u666F\u8B8A\u6578\u7684\u503C\u3002","Copy the global variable to scene. This copy everything from the types to the values.":"\u5C07\u5168\u5C40\u8B8A\u6578\u5FA9\u5236\u5230\u5834\u666F\u3002\u9019\u6703\u5C07\u6240\u6709\u5167\u5BB9\u5F9E\u985E\u578B\u5230\u503C\u90FD\u8907\u88FD\u3002","Copy a global variable to scene":"\u5C07\u5168\u5C40\u8B8A\u6578\u8907\u88FD\u5230\u5834\u666F","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"\u5C07\u5168\u5C40\u8B8A\u6578:_PARAM1_\u8907\u88FD\u5230\u5834\u666F\u8B8A\u6578:_PARAM2_\uFF08\u6E05\u7A7A\u76EE\u7684\u5730\uFF1A_PARAM3_\uFF09","Global variable to copy":"\u8981\u8907\u88FD\u7684\u5168\u5C40\u8B8A\u6578","Scene variable destination":"\u5834\u666F\u8B8A\u6578\u76EE\u7684\u5730","Copy the scene variable to global. This copy everything from the types to the values.":"\u5C07\u5834\u666F\u8B8A\u6578\u5FA9\u5236\u5230\u5168\u5C40\u3002\u9019\u6703\u5C07\u6240\u6709\u5167\u5BB9\u5F9E\u985E\u578B\u5230\u503C\u90FD\u8907\u88FD\u3002","Copy a scene variable to global":"\u5C07\u5834\u666F\u8B8A\u6578\u8907\u88FD\u5230\u5168\u5C40","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"\u5C07\u5834\u666F\u8B8A\u6578:_PARAM1_\u8907\u88FD\u5230\u5168\u5C40\u8B8A\u6578:_PARAM2_\uFF08\u6E05\u7A7A\u76EE\u7684\u5730\uFF1A_PARAM3_\uFF09","Scene variable to copy":"\u8981\u8907\u88FD\u7684\u5834\u666F\u8B8A\u6578","Global variable destination":"\u5168\u5C40\u8B8A\u6578\u76EE\u7684\u5730","Frames per second (FPS)":"\u6BCF\u79D2\u5E40\u6578\uFF08FPS\uFF09","Calculate and display the frames per second (FPS) of the game.":"\u8A08\u7B97\u4E26\u986F\u793A\u904A\u6232\u7684\u5E40\u901F\u7387\uFF08FPS\uFF09\u3002","Frames per second (FPS) during the last second.":"\u4E0A\u4E00\u79D2\u7684\u6BCF\u79D2\u5E40\u6578\uFF08FPS\uFF09\u3002","Frames Per Second (FPS)":"\u6BCF\u79D2\u5E40\u6578\uFF08FPS\uFF09","Frames per second (FPS) during the last second. [Deprecated]":"\u4E0A\u4E00\u79D2\u7684\u6BCF\u79D2\u5E40\u6578\uFF08FPS\uFF09\u3002[\u5DF2\u68C4\u7528]","Frames Per Second (FPS) [Deprecated]":"\u6BCF\u79D2\u5E40\u6578\uFF08FPS\uFF09[\u5DF2\u68C4\u7528]","The accuracy of the FPS":"FPS\u7684\u6E96\u78BA\u6027","This tells how many numbers after the period should be shown.":"\u9019\u500B\u5B57\u6BB5\u986F\u793A\u5C0F\u6578\u9EDE\u5F8C\u61C9\u986F\u793A\u7684\u6578\u5B57\u6578\u3002","Makes a text object display the current FPS.":"\u4F7F\u6587\u672C\u5C0D\u8C61\u986F\u793A\u7576\u524DFPS\u3002","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS\u8A08\u6578\u5668\u524D\u7DB4","Number of decimal digits":"\u5C0F\u6578\u4F4D\u6578","Face Forward":"\u6B63\u9762","Face object towards the direction of movement.":"\u5C07\u5C0D\u8C61\u671D\u5411\u904B\u52D5\u65B9\u5411\u3002","Face forward":"\u5411\u524D\u770B","Rotation speed (degrees per second)":"\u65CB\u8F49\u901F\u5EA6\uFF08\u6BCF\u79D2\u7684\u5EA6\u6578\uFF09","Use \"0\" for immediate turning.":"\u4F7F\u7528\u201C0\u201D\u9032\u884C\u7ACB\u5373\u8F49\u5411\u3002","Offset angle":"\u504F\u79FB\u89D2\u5EA6","Can be used when the image of the object is not facing to the right.":"\u7576\u5C0D\u8C61\u7684\u5716\u50CF\u672A\u9762\u5411\u53F3\u908A\u6642\u53EF\u4EE5\u4F7F\u7528\u3002","Previous X position":"\u4E0A\u4E00\u500BX\u4F4D\u7F6E","Previous Y position":"\u4E0A\u4E00\u500BY\u4F4D\u7F6E","Direction the object is moving (in degrees)":"\u5C0D\u8C61\u7684\u79FB\u52D5\u65B9\u5411\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"\u8A2D\u7F6E\u65CB\u8F49\u901F\u5EA6\uFF08\u6BCF\u79D2\u5EA6\u6578\uFF09\u3002 \u4F7F\u7528\"0\"\u9032\u884C\u7ACB\u5373\u8F49\u5411\u3002","Set rotation speed":"\u8A2D\u7F6E\u65CB\u8F49\u901F\u5EA6","Set rotation speed of _PARAM0_ to _PARAM2_":"\u5C07 _PARAM0_ \u7684\u65CB\u8F49\u901F\u5EA6\u8A2D\u7F6E\u70BA _PARAM2_","Rotation Speed":"\u65CB\u8F49\u901F\u5EA6","Set offset angle.":"\u8A2D\u7F6E\u504F\u79FB\u89D2\u5EA6\u3002","Set offset angle":"\u8A2D\u7F6E\u504F\u79FB\u89D2\u5EA6","Set offset angle of _PARAM0_ to _PARAM2_":"\u5C07 _PARAM0_ \u7684\u504F\u79FB\u89D2\u5EA6\u8A2D\u7F6E\u70BA _PARAM2_","Rotation speed (in degrees per second).":"\u65CB\u8F49\u901F\u5EA6\uFF08\u6BCF\u79D2\u5EA6\u6578\uFF09\u3002","Rotation speed":"\u65CB\u8F49\u901F\u5EA6","Rotation speed of _PARAM0_":"_PARAM0_ \u7684\u65CB\u8F49\u901F\u5EA6","Offset angle.":"\u504F\u79FB\u89D2\u5EA6\u3002","Direction the object is moving (in degrees).":"\u5C0D\u8C61\u79FB\u52D5\u7684\u65B9\u5411\uFF08\u4EE5\u5EA6\u8A08\uFF09\u3002","Movement direction":"\u79FB\u52D5\u65B9\u5411","Fire bullets":"\u767C\u5C04\u5B50\u5F48","Fire bullets, manage ammo, reloading and overheating.":"\u767C\u5C04\u5B50\u5F48\uFF0C\u7BA1\u7406\u5F48\u85E5\uFF0C\u91CD\u65B0\u88DD\u586B\u548C\u904E\u71B1\u3002","Fire bullets with built-in cooldown, ammo, reloading, and overheating. Once added to your object that must shoot, use the behavior actions to fire another object as a bullet. These actions check all constraints internally (can be called without conditions, they will only fire when ready) and will make the bullet move (using a permanent force).":"\u767C\u5C04\u5177\u6709\u5167\u5EFA\u51B7\u537B\u3001\u5F48\u85E5\u3001\u91CD\u65B0\u88DD\u586B\u548C\u904E\u71B1\u529F\u80FD\u7684\u5B50\u5F48\u3002\u4E00\u65E6\u88AB\u6DFB\u52A0\u5230\u5FC5\u9808\u767C\u5C04\u7684\u7269\u9AD4\u4E2D\uFF0C\u4F7F\u7528\u884C\u70BA\u52D5\u4F5C\u767C\u5C04\u53E6\u4E00\u500B\u4F5C\u70BA\u5B50\u5F48\u7684\u7269\u9AD4\u3002\u9019\u4E9B\u52D5\u4F5C\u6703\u5728\u5167\u90E8\u6AA2\u67E5\u6240\u6709\u7D04\u675F\uFF08\u53EF\u4EE5\u5728\u6C92\u6709\u689D\u4EF6\u7684\u60C5\u6CC1\u4E0B\u8ABF\u7528\uFF0C\u5B83\u5011\u50C5\u5728\u6E96\u5099\u597D\u6642\u767C\u5C04\uFF09\u4E26\u4F7F\u5B50\u5F48\u79FB\u52D5\uFF08\u4F7F\u7528\u6301\u4E45\u6027\u529B\u91CF\uFF09\u3002","Firing cooldown":"\u5C04\u64CA\u51B7\u537B\u6642\u9593","Objects cannot shoot while firing cooldown is active.":"\u5728\u5C04\u64CA\u51B7\u537B\u6642\u9593\u6D3B\u52D5\u6642\uFF0C\u7269\u9AD4\u7121\u6CD5\u767C\u5C04\u5B50\u5F48\u3002","Rotate bullets to match their trajectory":"\u5C07\u5B50\u5F48\u65CB\u8F49\u4EE5\u5339\u914D\u5B83\u5011\u7684\u8ECC\u8DE1","Firing arc":"\u5C04\u64CA\u5F27","Multi-Fire bullets will be evenly spaced inside the firing arc":"\u591A\u767C\u5C04\u5B50\u5F48\u5C07\u5747\u52FB\u9593\u9694\u5728\u5C04\u64CA\u5F27\u5167","Multi-Fire":"\u591A\u5C04\u64CA","Number of bullets created at once":"\u4E00\u6B21\u5275\u5EFA\u7684\u5B50\u5F48\u6578\u91CF","Angle variance":"\u89D2\u5EA6\u8B8A\u7570","Make imperfect aim (between 0 and 180 degrees).":"\u88FD\u9020\u4E0D\u5B8C\u7F8E\u7684\u7784\u6E96\uFF080\u81F3180\u5EA6\u4E4B\u9593\uFF09\u3002","Firing variance":"\u5C04\u64CA\u8B8A\u7570","Bullet speed variance":"\u5B50\u5F48\u901F\u5EA6\u8B8A\u7570","Bullet speed will be adjusted by a random value within this range.":"\u5B50\u5F48\u901F\u5EA6\u5C07\u5728\u6B64\u7BC4\u570D\u5167\u8ABF\u6574\u3002","Ammo quantity (current)":"\u5F48\u85E5\u6578\u91CF\uFF08\u76EE\u524D\uFF09","Shots per reload":"\u6BCF\u6B21\u91CD\u65B0\u52A0\u8F09\u7684\u5C04\u64CA\u6578","Use 0 to disable reloading.":"\u4F7F\u75280\u7981\u7528\u91CD\u65B0\u52A0\u8F09\u3002","Reload":"\u91CD\u65B0\u52A0\u8F09","Reloading duration":"\u91CD\u65B0\u52A0\u8F09\u6301\u7E8C\u6642\u9593","Objects cannot shoot while reloading is in progress.":"\u5728\u91CD\u65B0\u52A0\u8F09\u9032\u884C\u6642\uFF0C\u7269\u9AD4\u7121\u6CD5\u767C\u5C04\u5B50\u5F48\u3002","Max ammo":"\u6700\u5927\u5F48\u85E5","Ammo":"\u5F48\u85E5","Shots before next reload":"\u4E0B\u6B21\u91CD\u65B0\u52A0\u8F09\u524D\u7684\u5C04\u64CA\u6B21\u6578","Total shots fired":"\u7E3D\u5C04\u64CA\u6B21\u6578","Regardless of how many bullets are created, only 1 shot will be counted per frame":"\u7121\u8AD6\u5275\u5EFA\u4E86\u591A\u5C11\u5B50\u5F48\uFF0C\u6BCF\u5E40\u53EA\u8A08\u7B971\u767C","Total bullets created":"\u5275\u5EFA\u7684\u7E3D\u5B50\u5F48\u6578","Starting ammo":"\u521D\u59CB\u5F48\u85E5","Total reloads completed":"\u5B8C\u6210\u7E3D\u91CD\u65B0\u52A0\u8F09","Unlimited ammo":"\u7121\u9650\u5F48\u85E5","Heat increase per shot (between 0 and 1)":"\u6BCF\u6B21\u5C04\u64CA\u7684\u71B1\u91CF\u589E\u52A0\uFF08\u4ECB\u65BC0\u548C1\u4E4B\u9593\uFF09","Object is overheated when Heat reaches 1.":"\u7576\u71B1\u91CF\u9054\u52301\u6642\uFF0C\u7269\u9AD4\u904E\u71B1\u3002","Overheat":"\u904E\u71B1","Heat level (Range: 0 to 1)":"\u71B1\u91CF\u6C34\u5E73\uFF08\u7BC4\u570D\uFF1A0\u81F31\uFF09","Reload automatically":"\u81EA\u52D5\u91CD\u65B0\u52A0\u8F09","Overheat duration":"\u904E\u71B1\u6301\u7E8C\u6642\u9593","Object cannot shoot while overheat duration is active.":"\u7576\u904E\u71B1\u6301\u7E8C\u6642\u9593\u6709\u6548\u6642\uFF0C\u7269\u9AD4\u7121\u6CD5\u5C04\u64CA\u3002","Linear cooling rate (per second)":"\u7DDA\u6027\u51B7\u537B\u901F\u7387\uFF08\u6BCF\u79D2\uFF09","Exponential cooling rate (per second)":"\u6307\u6578\u51B7\u537B\u901F\u7387\uFF08\u6BCF\u79D2\uFF09","Happens faster when heat is high and slower when heat is low.":"\u7576\u71B1\u91CF\u9AD8\u6642\u767C\u751F\u5F97\u66F4\u5FEB\uFF0C\u71B1\u91CF\u4F4E\u6642\u767C\u751F\u5F97\u66F4\u6162\u3002","Layer the bullets are created on":"\u5275\u5EFA\u5B50\u5F48\u7684\u5C64","Base layer by default.":"\u9ED8\u8A8D\u70BA\u57FA\u790E\u5C64\u3002","Shooting configuration":"\u5C04\u64CA\u914D\u7F6E","Fire bullets toward an object at a specified speed. Call this continuously, the action checks readiness internally \u2014 no extra timer or check needed.":"\u4EE5\u6307\u5B9A\u901F\u5EA6\u5411\u7269\u9AD4\u767C\u5C04\u5B50\u5F48\u3002\u6301\u7E8C\u8ABF\u7528\u6B64\u52D5\u4F5C\uFF0C\u52D5\u4F5C\u5728\u5167\u90E8\u6AA2\u67E5\u6E96\u5099\u60C5\u6CC1\u2014\u2014\u7121\u9700\u984D\u5916\u7684\u8A08\u6642\u5668\u6216\u6AA2\u67E5\u3002","Fire bullets toward an object":"\u5411\u5C0D\u8C61\u958B\u706B","Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"\u5F9E _PARAM0_ \u767C\u5C04 _PARAM4_\uFF08\u5982\u679C\u6E96\u5099\u597D\uFF09\uFF0C\u5728\u4F4D\u7F6E _PARAM2_\uFF1B_PARAM3_\uFF0C\u5411 _PARAM5_ \u4EE5\u901F\u5EA6 _PARAM6_ \u50CF\u7D20/\u79D2\u3002","X position, where to create the bullet":"\u8981\u5275\u5EFA\u5B50\u5F48\u7684X\u4F4D\u7F6E","Y position, where to create the bullet":"\u8981\u5275\u5EFA\u5B50\u5F48\u7684Y\u4F4D\u7F6E","The bullet object":"\u5B50\u5F39\u5BF9\u8C61","Target object":"\u76EE\u6A19\u5C0D\u8C61","Speed of the bullet, in pixels per second":"\u5B50\u5F39\u7684\u901F\u5EA6\uFF0C\u4EE5\u50CF\u7D20\u6BCF\u79D2\u8BA1","Fire bullets toward a position at a specified speed. Call this continuously, the action checks readiness internally \u2014 no extra timer or check needed.":"\u4EE5\u6307\u5B9A\u901F\u5EA6\u5411\u67D0\u500B\u4F4D\u7F6E\u767C\u5C04\u5B50\u5F48\u3002\u6301\u7E8C\u8ABF\u7528\u6B64\u52D5\u4F5C\uFF0C\u52D5\u4F5C\u5728\u5167\u90E8\u6AA2\u67E5\u6E96\u5099\u60C5\u6CC1\u2014\u2014\u7121\u9700\u984D\u5916\u7684\u8A08\u6642\u5668\u6216\u6AA2\u67E5\u3002","Fire bullets toward a position":"\u5411\u67D0\u4E00\u4F4D\u7F6E\u53D1\u5C04\u5B50\u5F39","Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"\u5F9E _PARAM0_ \u767C\u5C04 _PARAM4_\uFF08\u5982\u679C\u6E96\u5099\u597D\uFF09\uFF0C\u5728\u4F4D\u7F6E _PARAM2_\uFF1B_PARAM3_\uFF0C\u5411\u4F4D\u7F6E _PARAM5_\uFF1B_PARAM6_ \u4EE5\u901F\u5EA6 _PARAM7_ \u50CF\u7D20/\u79D2\u3002","Fire bullets in the direction of a given angle at a specified speed. Call this continuously, the action checks readiness internally \u2014 no extra timer or check needed.":"\u4EE5\u6307\u5B9A\u7684\u901F\u5EA6\u5411\u7279\u5B9A\u89D2\u5EA6\u767C\u5C04\u5B50\u5F48\u3002\u6301\u7E8C\u8ABF\u7528\u6B64\u64CD\u4F5C\uFF0C\u8A72\u64CD\u4F5C\u6703\u5167\u90E8\u6AA2\u67E5\u6E96\u5099\u72C0\u614B\u2014\u4E0D\u9700\u8981\u984D\u5916\u7684\u8A08\u6642\u5668\u6216\u6AA2\u67E5\u3002","Fire bullets toward an angle":"\u671D\u7279\u5B9A\u89D2\u5EA6\u53D1\u5C04\u5B50\u5F39","Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"\u5F9E _PARAM0_ \u767C\u5C04 _PARAM4_\uFF08\u5982\u679C\u5DF2\u6E96\u5099\u597D\uFF09\uFF0C\u5728\u4F4D\u7F6E _PARAM2_\uFF1B_PARAM3_\uFF0C\u671D\u5411\u89D2\u5EA6 _PARAM5_ \u548C\u901F\u5EA6 _PARAM6_ px/s","Angle of the bullet, in degrees":"\u5B50\u5F39\u7684\u89D2\u5EA6\uFF0C\u4EE5\u5EA6\u4E3A\u5355\u4F4D","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"\u53D1\u5C04\u5355\u9897\u5B50\u5F39\u3002\u8FD9\u53EA\u80FD\u5728\u201C\u53D1\u5C04\u5B50\u5F39\u201D\u52A8\u4F5C\u5185\u4F7F\u7528\u3002","Fire a single bullet":"\u53D1\u5C04\u5355\u9897\u5B50\u5F39","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"\u5F9E_PARAM0_\u4F4D\u7F6E\uFF0C\u4EE5\u4F4D\u7F6E_PARAM2_\u767C\u5C04\u55AE\u9846\u98DB\u884C\u5668\uFF1B_PARAM3_\uFF0C\u5E36\u6709\u89D2\u5EA6_PARAM5_\u548C\u901F\u5EA6_PARAM6_ px/s","Reload ammo.":"\u91CD\u65B0\u88DD\u586B\u5F48\u85E5\u3002","Reload ammo":"\u91CD\u65B0\u88C5\u586B\u5F39\u836F","Reload ammo on _PARAM0_":"\u91CD\u65B0\u88DD\u586B_PARAM0_\u7684\u5F48\u85E5","Check if the object has just fired something.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u521A\u521A\u53D1\u5C04\u4E86\u67D0\u7269\u3002","Has just fired":"\u521A\u521A\u53D1\u5C04\u4E86","_PARAM0_ has just fired":"_PARAM0_\u525B\u525B\u767C\u5C04\u4E86","Check if bullet rotates to match trajectory.":"\u68C0\u67E5\u5B50\u5F39\u662F\u5426\u65CB\u8F6C\u4EE5\u5339\u914D\u5F39\u9053\u3002","Is bullet rotation enabled":"\u542F\u7528\u5B50\u5F39\u65CB\u8F6C","Bullet rotation enabled on _PARAM0_":"_PARAM0_\u7684\u5B50\u5F48\u65CB\u8F49\u5DF2\u555F\u7528","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"\u5B50\u5F39\u53D1\u5C04\u7684\u5F27\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002\u5B50\u5F39\u5728\u53D1\u5C04\u5F27\u7EBF\u5185\u5747\u5300\u5206\u5E03\u3002","the firing arc":"\u53D1\u5C04\u5F27\u5EA6","Firing arc (degrees) Range: 0 to 360":"\u53D1\u5C04\u5F27\u5EA6\uFF08\u89D2\u5EA6\uFF09\u8303\u56F4\uFF1A0\u81F3360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"\u66F4\u6539\u5B50\u5F39\u53D1\u5C04\u7684\u5F27\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002\u5B50\u5F39\u5C06\u5728\u53D1\u5C04\u5F27\u5185\u5747\u5300\u5206\u5E03\u3002","Set firing arc (deprecated)":"\u8BBE\u7F6E\u53D1\u5C04\u5F27\u5EA6\uFF08\u5DF2\u5F03\u7528\uFF09","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"\u5C07_PARAM0_\u7684\u767C\u5C04\u5F27\u5EA6\u8A2D\u7F6E\u70BA_PARAM2_\u5EA6","the angle variance (in degrees) applied to each bullet.":"\u5E94\u7528\u4E8E\u6BCF\u9897\u5B50\u5F39\u7684\u89D2\u5EA6\u5DEE\u5F02\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002","the angle variance":"\u89D2\u5EA6\u5DEE\u5F02","Angle variance (degrees) Range: 0 to 180":"\u89D2\u5EA6\u5DEE\u5F02\uFF08\u5EA6\uFF09\u8303\u56F4\uFF1A0\u81F3180","Change the angle variance (in degrees) applied to each bullet.":"\u66F4\u6539\u61C9\u7528\u65BC\u6BCF\u9846\u5B50\u5F48\u7684\u89D2\u5EA6\u5DEE\u7570\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09","Set angle variance (deprecated)":"\u8BBE\u7F6E\u89D2\u5EA6\u5DEE\u5F02\uFF08\u5DF2\u5F03\u7528\uFF09","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"\u5C07\u89D2\u5EA6\u5DEE\u7570\u8A2D\u7F6E\u70BA_PARAM2_\u5EA6","the bullet speed variance (pixels per second) applied to each bullet.":"\u61C9\u7528\u65BC\u6BCF\u9846\u5B50\u5F48\u7684\u5B50\u5F48\u901F\u5EA6\u5DEE\u7570\uFF08\u6BCF\u79D2\u50CF\u7D20\uFF09\u3002","the bullet speed variance":"\u5B50\u5F48\u901F\u5EA6\u5DEE\u7570","Change the speed variance (pixels per second) applied to each bullet.":"\u66F4\u6539\u61C9\u7528\u65BC\u6BCF\u9846\u5B50\u5F48\u7684\u901F\u5EA6\u5DEE\u7570\uFF08\u6BCF\u79D2\u50CF\u7D20\uFF09\u3002","Set bullet speed variance (deprecated)":"\u8A2D\u7F6E\u5B50\u5F48\u901F\u5EA6\u5DEE\u7570\uFF08\u5DF2\u68C4\u7528\uFF09","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"\u5C07\u5B50\u5F48\u901F\u5EA6\u5DEE\u7570\u8A2D\u7F6E\u70BA_PARAM2_\u50CF\u7D20\u6BCF\u79D2","the number of bullets shot every time the \"fire bullet\" action is used.":"\u6BCF\u6B21\u4F7F\u7528\u201C\u767C\u5C04\u5B50\u5F48\u201D\u52D5\u4F5C\u5C04\u64CA\u7684\u5B50\u5F48\u6578\u3002","Bullets per shot":"\u6BCF\u6B21\u5C04\u64CA\u7684\u5B50\u5F48\u6578","the number of bullets per shot":"\u6BCF\u6B21\u5C04\u64CA\u7684\u5B50\u5F48\u6578","Bullets":"\u5B50\u5F48","Change the number of bullets shot every time the \"fire bullet\" action is used.":"\u66F4\u6539\u6BCF\u6B21\u4F7F\u7528\u201C\u767C\u5C04\u5B50\u5F48\u201D\u52D5\u4F5C\u5C04\u64CA\u7684\u5B50\u5F48\u6578\u3002","Set number of bullets per shot (deprecated)":"\u8A2D\u7F6E\u6BCF\u6B21\u5C04\u64CA\u7684\u5B50\u5F48\u6578\uFF08\u5DF2\u68C4\u7528\uFF09","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"\u5C07\u6BCF\u6B21\u5C04\u64CA\u7684\u5B50\u5F48\u6578\u8A2D\u7F6E\u70BA_PARAM2_","Change the layer that bullets are created on.":"\u66F4\u6539\u5275\u5EFA\u5B50\u5F48\u7684\u5716\u5C64\u3002","Set bullet layer":"\u8A2D\u7F6E\u5B50\u5F48\u5716\u5C64","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"\u5C07\u7528\u65BC\u5275\u5EFA\u7531_PARAM0_\u767C\u5C04\u7684\u5B50\u5F48\u7684\u5716\u5C64\u8A2D\u7F6E\u70BA_PARAM2_","Enable bullet rotation.":"\u555F\u7528\u5B50\u5F48\u65CB\u8F49\u3002","Enable (or disable) bullet rotation":"\u555F\u7528\uFF08\u6216\u505C\u7528\uFF09\u5B50\u5F48\u65CB\u8F49","Enable bullet rotation on _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u4E0A\u555F\u7528\u5B50\u5F48\u65CB\u8F49\uFF1A _PARAM2_","Rotate bullet to match trajetory":"\u65CB\u8F49\u5B50\u5F48\u4EE5\u5339\u914D\u8ECC\u8DE1","Enable unlimited ammo.":"\u555F\u7528\u7121\u9650\u5B50\u5F48\u3002","Enable (or disable) unlimited ammo":"\u555F\u7528\uFF08\u6216\u505C\u7528\uFF09\u7121\u9650\u5B50\u5F48","Enable unlimited ammo on _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u4E0A\u555F\u7528\u7121\u9650\u5B50\u5F48\uFF1A _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"\u5C04\u64CA\u51B7\u537B\u6642\u9593\uFF08\u79D2\uFF09\uFF0C\u4E5F\u7A31\u70BA\u5C04\u901F\u3002","the firing cooldown":"\u5C04\u64CA\u51B7\u537B\u6642\u9593","Cooldown in seconds":"\u51B7\u537B\u6642\u9593\uFF08\u79D2\uFF09","Change the firing cooldown, which changes the rate of fire.":"\u66F4\u6539\u5C04\u64CA\u51B7\u537B\u6642\u9593\uFF0C\u9019\u5C07\u6539\u8B8A\u5C04\u901F\u3002","Set firing cooldown (deprecated)":"\u8A2D\u7F6E\u5C04\u64CA\u51B7\u537B\u6642\u9593\uFF08\u5DF2\u68C4\u7528\uFF09","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"\u5C07\u5C04\u901F\u8A2D\u7F6E\u70BA_PARAM2_\u79D2","the reload duration (in seconds).":"\u91CD\u65B0\u88DD\u586B\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09\u3002","Reload duration":"\u91CD\u65B0\u88DD\u586B\u6301\u7E8C\u6642\u9593","the reload duration":"\u91CD\u65B0\u88DD\u586B\u6301\u7E8C\u6642\u9593","Reload duration (seconds)":"\u91CD\u65B0\u88DD\u586B\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09","Change the duration to reload ammo.":"\u66F4\u6539\u88DD\u586B\u5F48\u85E5\u7684\u6301\u7E8C\u6642\u9593\u3002","Set reload duration (deprecated)":"\u8A2D\u7F6E\u91CD\u65B0\u52A0\u8F09\u6301\u7E8C\u6642\u9593\uFF08\u5DF2\u68C4\u7528\uFF09","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"\u5C07_PARAM0_\u7684\u91CD\u65B0\u52A0\u8F09\u6301\u7E8C\u6642\u9593\u8A2D\u7F6E\u70BA_PARAM2_\u79D2","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"\u904E\u71B1\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002\u7576\u5C0D\u8C61\u904E\u71B1\u6642\uFF0C\u5B83\u5728\u9019\u6BB5\u6642\u9593\u5167\u7121\u6CD5\u9032\u884C\u5C04\u64CA\u3002","the overheat duration":"\u904E\u71B1\u6301\u7E8C\u6642\u9593","Overheat duration (seconds)":"\u904E\u71B1\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09","Change the duration after becoming overheated.":"\u6539\u8B8A\u904E\u71B1\u5F8C\u7684\u6301\u7E8C\u6642\u9593\u3002","Set overheat duration (deprecated)":"\u8A2D\u7F6E\u904E\u71B1\u6301\u7E8C\u6642\u9593\uFF08\u5DF2\u68C4\u7528\uFF09","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"\u5C07_PARAM0_\u7684\u904E\u71B1\u6301\u7E8C\u6642\u9593\u8A2D\u7F6E\u70BA_PARAM2_\u79D2","the ammo quantity.":"\u5F48\u85E5\u6578\u91CF\u3002","Ammo quantity":"\u5F48\u85E5\u6578\u91CF","the ammo quantity":"\u5F48\u85E5\u6578\u91CF","Change the quantity of ammo.":"\u66F4\u6539\u5F48\u85E5\u6578\u91CF\u3002","Set ammo quantity (deprecated)":"\u8A2D\u7F6E\u5F48\u85E5\u6578\u91CF\uFF08\u5DF2\u68C4\u7528\uFF09","Set the ammo quantity of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u5F48\u85E5\u6578\u91CF\u8A2D\u7F6E\u70BA_PARAM2_","the heat increase per shot.":"\u6BCF\u6B21\u5C04\u64CA\u7684\u71B1\u91CF\u589E\u52A0\u3002","Heat increase per shot":"\u6BCF\u6B21\u5C04\u64CA\u7684\u71B1\u91CF\u589E\u52A0","the heat increase per shot":"\u6BCF\u6B21\u5C04\u64CA\u7684\u71B1\u91CF\u589E\u52A0","Heat increase per shot (Range: 0 to 1)":"\u6BCF\u6B21\u5C04\u64CA\u7684\u71B1\u91CF\u589E\u52A0\uFF08\u7BC4\u570D\uFF1A0\u81F31\uFF09","Change the heat increase per shot.":"\u66F4\u6539\u6BCF\u6B21\u5C04\u64CA\u7684\u71B1\u91CF\u589E\u52A0\u3002","Set heat increase per shot (deprecated)":"\u8A2D\u7F6E\u6BCF\u6B21\u5C04\u64CA\u7684\u71B1\u91CF\u589E\u52A0\uFF08\u5DF2\u68C4\u7528\uFF09","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"\u5C07_PARAM0_\u7684\u71B1\u91CF\u589E\u52A0\u8A2D\u7F6E\u70BA\u6BCF\u6B21\u5C04\u64CA_PARAM2_","the max ammo.":"\u6700\u5927\u5F48\u85E5\u3002","the max ammo":"\u6700\u5927\u5F48\u85E5","Change the max ammo.":"\u66F4\u6539\u6700\u5927\u5F48\u85E5\u3002","Set max ammo (deprecated)":"\u8A2D\u7F6E\u6700\u5927\u5F48\u85E5\uFF08\u5DF2\u68C4\u7528\uFF09","Set the max ammo of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u6700\u5927\u5F48\u85E5\u8A2D\u7F6E\u70BA_PARAM2_","Reset total shots fired.":"\u91CD\u7F6E\u767C\u5C04\u7684\u7E3D\u6B21\u6578\u3002","Reset total shots fired":"\u91CD\u7F6E\u767C\u5C04\u7684\u7E3D\u6B21\u6578","Reset total shots fired by _PARAM0_":"\u91CD\u7F6E_PARAM0_\u767C\u5C04\u7684\u7E3D\u6B21\u6578","Reset total bullets created.":"\u91CD\u7F6E\u7684\u7E3D\u5B50\u5F48\u6578\u3002","Reset total bullets created":"\u91CD\u7F6E\u7684\u7E3D\u5B50\u5F48\u6578","Reset total bullets created by _PARAM0_":"\u91CD\u7F6E_PARAM0_\u5275\u5EFA\u7684\u7E3D\u5B50\u5F48\u6578","Reset total reloads completed.":"\u91CD\u7F6E\u5B8C\u6210\u7684\u7E3D\u91CD\u65B0\u52A0\u8F09\u6B21\u6578\u3002","Reset total reloads completed":"\u91CD\u7F6E\u5B8C\u6210\u7684\u7E3D\u91CD\u65B0\u52A0\u8F09\u6B21\u6578","Reset total reloads completed by _PARAM0_":"\u91CD\u7F6E_PARAM0_\u5B8C\u6210\u7684\u7E3D\u91CD\u65B0\u52A0\u8F09\u6B21\u6578","the number of shots per reload.":"\u6BCF\u6B21\u91CD\u65B0\u52A0\u8F09\u7684\u5B50\u5F48\u6578\u3002","the shots per reload":"\u6BCF\u6B21\u88DD\u5F48\u7684\u5C04\u64CA\u6578","Change the number of shots per reload.":"\u66F4\u6539\u6BCF\u6B21\u88DD\u5F48\u7684\u5C04\u64CA\u6578\u3002","Set shots per reload (deprecated)":"\u8A2D\u7F6E\u6BCF\u6B21\u88DD\u5F48\u7684\u5C04\u64CA\u6578\uFF08\u5DF2\u68C4\u7528\uFF09","Set the shots per reload of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u6BCF\u6B21\u88DD\u5F48\u5C04\u64CA\u6578\u8A2D\u7F6E\u70BA_PARAM2_","Enable (or disable) automatic reloading.":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52D5\u88DD\u5F48\u3002","Enable (or disable) automatic reloading":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52D5\u88DD\u5F48","Enable automatic reloading on _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u4E0A\u555F\u7528\u81EA\u52D5\u88DD\u5F48\uFF1A_PARAM2_","Enable automatic reloading":"\u555F\u7528\u81EA\u52D5\u88DD\u5F48","the linear cooling rate (per second).":"\u6BCF\u79D2\u7684\u7DDA\u6027\u51B7\u537B\u901F\u5EA6\u3002","Linear cooling rate":"\u7DDA\u6027\u51B7\u537B\u901F\u7387","the linear cooling rate":"\u7DDA\u6027\u51B7\u537B\u901F\u5EA6","Heat cooling rate (per second)":"\u71B1\u51B7\u537B\u901F\u7387\uFF08\u6BCF\u79D2\uFF09","Change the linear rate of cooling.":"\u66F4\u6539\u7DDA\u6027\u51B7\u537B\u901F\u7387\u3002","Set linear cooling rate (deprecated)":"\u8A2D\u7F6E\u7DDA\u6027\u51B7\u537B\u901F\u7387\uFF08\u5DF2\u68C4\u7528\uFF09","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"\u8A2D\u5B9A_PARAM0_\u7684\u7DDA\u6027\u51B7\u537B\u901F\u5EA6\u70BA\u6BCF\u79D2_PARAM2_","the exponential cooling rate, per second.":"\u6BCF\u79D2\u7684\u6307\u6578\u51B7\u537B\u901F\u7387\u3002","Exponential cooling rate":"\u6307\u6578\u51B7\u537B\u901F\u7387","the exponential cooling rate":"\u6307\u6578\u51B7\u537B\u901F\u7387","Change the exponential rate of cooling.":"\u4FEE\u6539\u6307\u6578\u51B7\u537B\u901F\u7387\u3002","Set exponential cooling rate (deprecated)":"\u8A2D\u7F6E\u6307\u6578\u51B7\u537B\u901F\u7387\uFF08\u5DF2\u68C4\u7528\uFF09","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u6307\u6578\u51B7\u537B\u901F\u7387\u8A2D\u7F6E\u70BA_PARAM2_","Increase ammo quantity.":"\u589E\u52A0\u5F48\u85E5\u6578\u91CF\u3002","Increase ammo":"\u589E\u52A0\u5F48\u85E5","Increase ammo of _PARAM0_ by _PARAM2_ shots":"_PARAM0_\u7684\u5F48\u85E5\u589E\u52A0_PARAM2_\u767C\u5B50\u5F48","Ammo gained":"\u7372\u5F97\u5F48\u85E5","Layer that bullets are created on.":"\u5B50\u5F48\u5275\u5EFA\u7684\u5C64\u3002","Bullet layer":"\u5B50\u5F48\u5C64","the heat level (range: 0 to 1).":"\u71B1\u91CF\u6C34\u5E73\uFF08\u7BC4\u570D\uFF1A0\u81F31\uFF09\u3002","Heat level":"\u71B1\u91CF\u6C34\u5E73","the heat level":"\u71B1\u91CF\u6C34\u5E73","Total shots fired (multi-bullet shots are considered one shot).":"\u7E3D\u767C\u5C04\u6578\uFF08\u591A\u5B50\u5F48\u767C\u5C04\u88AB\u8996\u70BA\u4E00\u767C\uFF09\u3002","Shots fired":"\u5DF2\u767C\u5C04\u7684\u5B50\u5F48","Total bullets created.":"\u5DF2\u88FD\u4F5C\u7684\u7E3D\u5B50\u5F48\u3002","Bullets created":"\u5DF2\u5275\u5EFA\u5B50\u5F48","Reloads completed.":"\u91CD\u65B0\u88DD\u586B\u5B8C\u6210\u3002","Reloads completed":"\u91CD\u65B0\u88DD\u586B\u5B8C\u6210","the remaining shots before the next reload is required.":"\u5728\u4E0B\u4E00\u6B21\u91CD\u65B0\u88DD\u586B\u6240\u9700\u4E4B\u524D\u7684\u5269\u9918\u5C04\u64CA\u6578\u3002","the remaining shots (before the next reload)":"\uFF08\u4E0B\u4E00\u6B21\u91CD\u65B0\u88DD\u586B\u4E4B\u524D\u7684\u5269\u9918\u5C04\u64CA\u6578\uFF09","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"\u5728\u51B7\u537B\u671F\u9593\u5141\u8A31\u5C04\u64CA\u7684\u5269\u9918\u6642\u9593\uFF0C\u4EE5\u79D2\u70BA\u55AE\u4F4D\u3002","Duration before cooldown end":"\u51B7\u537B\u7D50\u675F\u524D\u7684\u6301\u7E8C\u6642\u9593","the remaining duration before the cooldown end":"\u5728\u51B7\u537B\u7D50\u675F\u4E4B\u524D\u7684\u5269\u9918\u6642\u9593","the remaining duration before the overheat penalty ends, in seconds.":"\u5728\u904E\u71B1\u61F2\u7F70\u7D50\u675F\u4E4B\u524D\u7684\u5269\u9918\u6642\u9593\uFF0C\u4EE5\u79D2\u70BA\u55AE\u4F4D\u3002","Duration before overheat end":"\u904E\u71B1\u7D50\u675F\u524D\u7684\u6301\u7E8C\u6642\u9593","the remaining duration before the overheat end":"\u5728\u904E\u71B1\u7D50\u675F\u4E4B\u524D\u7684\u5269\u9918\u6642\u9593","the remaining duration before the reload finishes, in seconds.":"\u5728\u91CD\u65B0\u88DD\u586B\u5B8C\u6210\u4E4B\u524D\u7684\u5269\u9918\u6642\u9593\uFF0C\u4EE5\u79D2\u70BA\u55AE\u4F4D\u3002","Duration before the reload finishes":"\u91CD\u65B0\u88DD\u586B\u5B8C\u6210\u524D\u7684\u6301\u7E8C\u6642\u9593","the remaining duration before the reload finishes":"\u5728\u91CD\u65B0\u88DD\u586B\u5B8C\u6210\u4E4B\u524D\u7684\u5269\u9918\u6642\u9593","Check if object is currently performing an ammo reload.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u6B63\u5728\u9032\u884C\u5F48\u85E5\u91CD\u65B0\u88DD\u586B\u3002","Is ammo reloading in progress":"\u5F48\u85E5\u91CD\u65B0\u88DD\u586B\u662F\u5426\u6B63\u5728\u9032\u884C","_PARAM0_ is reloading ammo":"_PARAM0_ \u6B63\u5728\u91CD\u65B0\u88DD\u586B\u5F48\u85E5","Check if object is ready to shoot.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u6E96\u5099\u597D\u5C04\u64CA\u3002","Is ready to shoot":"\u6E96\u5099\u597D\u5C04\u64CA","_PARAM0_ is ready to shoot":"_PARAM0_ \u5DF2\u6E96\u5099\u597D\u5C04\u64CA","Check if automatic reloading is enabled.":"\u6AA2\u67E5\u662F\u5426\u555F\u7528\u4E86\u81EA\u52D5\u91CD\u65B0\u88DD\u586B\u3002","Is automatic reloading enabled":"\u81EA\u52D5\u91CD\u65B0\u88DD\u586B\u662F\u5426\u5DF2\u555F\u7528","Automatic reloading is enabled on_PARAM0_":"\u81EA\u52D5\u91CD\u65B0\u88DD\u586B\u5DF2\u555F\u7528\u65BC_PARAM0_","Check if ammo is unlimited.":"\u6AA2\u67E5\u5F48\u85E5\u662F\u5426\u70BA\u7121\u9650\u3002","Is ammo unlimited":"\u5F48\u85E5\u662F\u5426\u70BA\u7121\u9650","_PARAM0_ has unlimited ammo":"_PARAM0_ \u5177\u6709\u7121\u9650\u5F48\u85E5","Check if object has no ammo available.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u6C92\u6709\u53EF\u7528\u5F48\u85E5\u3002","Is out of ammo":"\u6C92\u6709\u5F48\u85E5","_PARAM0_ is out of ammo":"_PARAM0_ \u6C92\u6709\u5F48\u85E5","Check if object needs to reload ammo.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u9700\u8981\u91CD\u65B0\u88DD\u586B\u5F48\u85E5\u3002","Is a reload needed":"\u662F\u5426\u9700\u8981\u91CD\u65B0\u88DD\u586B","_PARAM0_ needs to reload ammo":"_PARAM0_ \u9700\u8981\u91CD\u65B0\u88DD\u586B\u5F48\u85E5","Check if object is overheated.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u904E\u71B1\u3002","Is overheated":"\u662F\u5426\u904E\u71B1","_PARAM0_ is overheated":"_PARAM0_ \u904E\u71B1\u4E86","Check if firing cooldown is active.":"\u6AA2\u67E5\u662F\u5426\u6709\u958B\u706B\u51B7\u537B\u6642\u9593\u3002","Is firing cooldown active":"\u958B\u706B\u51B7\u537B\u662F\u5426\u6709\u6548","Firing cooldown is active on _PARAM0_":"\u5728_PARAM0_ \u4E0A\u958B\u706B\u51B7\u537B\u6709\u6548","First person 3D camera":"\u7B2C\u4E00\u4EBA\u7A313D\u76F8\u6A5F","Move the camera to look though objects eyes.":"\u5C07\u76F8\u6A5F\u79FB\u52D5\u5230\u51DD\u8996\u7269\u9AD4\u7684\u4F4D\u7F6E\u3002","Move the camera to look though the object eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though the object eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"\u67E5\u770B\u7269\u9AD4\u7684\u8996\u89D2","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"\u5C07_PARAM2_\u7684\u76F8\u6A5F\u79FB\u52D5\u5230_PARAM1_\u7684\u4F4D\u7F6E","Move the camera of _PARAM3_ to look though _PARAM1_ eyes":"Move the camera of _PARAM3_ to look though _PARAM1_ eyes","3D Object":"3D Object","Flash object":"\u9583\u5149\u7269\u9AD4","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"\u4F7F\u4E00\u500B\u7269\u9AD4\u9583\u720D\u53EF\u898B\u6027\uFF08\u9583\u720D\uFF09\u3001\u984F\u8272\u8272\u8ABF\u3001\u7269\u9AD4\u6548\u679C\u6216\u4E0D\u900F\u660E\u5EA6\uFF08\u6DE1\u5165\uFF09\u3002","Color tint applied to an object.":"\u61C9\u7528\u65BC\u7269\u9AD4\u7684\u984F\u8272\u8272\u8ABF\u3002","Color tint applied to an object":"\u61C9\u7528\u65BC\u7269\u9AD4\u7684\u984F\u8272\u8272\u8ABF","Color tint applied to _PARAM1_":"_PARAM1_\u7684\u984F\u8272\u8272\u8ABF","Check if a color tint is applied to an object.":"\u6AA2\u67E5\u662F\u5426\u61C9\u7528\u984F\u8272\u8272\u8ABF\u65BC\u4E00\u500B\u7269\u9AD4\u3002","Is a color tint applied to an object":"\u662F\u5426\u61C9\u7528\u984F\u8272\u8272\u8ABF\u65BC\u4E00\u500B\u7269\u9AD4","_PARAM1_ is color tinted":"_PARAM1_\u88AB\u5857\u4E0A\u984F\u8272\u8272\u8ABF","Toggle color tint between the starting tint and a given value.":"\u5728\u521D\u59CB\u8272\u8ABF\u548C\u7D66\u5B9A\u503C\u4E4B\u9593\u5207\u63DB\u984F\u8272\u8272\u8ABF\u3002","Toggle a color tint":"\u5207\u63DB\u984F\u8272\u8272\u8ABF","Toggle color tint _PARAM2_ on _PARAM1_":"\u5728_PARAM1_\u4E0A\u5207\u63DB\u984F\u8272\u8272\u8ABF_PARAM2_","Color tint":"\u984F\u8272\u8272\u8ABF","Toggle object visibility.":"\u5207\u63DB\u7269\u9AD4\u53EF\u898B\u6027\u3002","Toggle object visibility":"\u5207\u63DB\u7269\u9AD4\u53EF\u898B\u6027","Toggle visibility of _PARAM1_":"\u5207\u63DB_PARAM1_\u7684\u53EF\u898B\u6027","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"\u4F7F\u7269\u9AD4\u9583\u720D\uFF08\u9583\u720D\uFF09\uFF0C\u5728\u4E00\u6BB5\u6642\u9593\u5167\u4EA4\u66FF\u53EF\u898B\u548C\u4E0D\u53EF\u898B\u3002","Flash visibility (blink)":"\u9583\u720D\u53EF\u898B\u6027\uFF08\u9583\u720D\uFF09","Half period":"\u534A\u5468\u671F","Time that the object is invisible":"\u7269\u9AD4\u4E0D\u53EF\u898B\u7684\u6642\u9593","Flash duration":"\u9583\u720D\u6301\u7E8C\u6642\u9593","Use \"0\" to keep flashing until stopped":"\u4F7F\u7528 \"0\" \u7E7C\u7E8C\u9583\u720D\uFF0C\u76F4\u5230\u505C\u6B62","Make an object flash (blink) visibility for a period of time.":"\u4F7F\u7269\u4EF6\u9583\u720D\uFF08\u9583\u5149\uFF09\u53EF\u898B\u4E00\u6BB5\u6642\u9593\u3002","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"\u4F7F_PARAM0_ \u9583\u720D\uFF08\u9583\u5149\uFF09\u6301\u7E8C_PARAM2_ \u79D2","Duration of the flashing, in seconds":"\u9583\u720D\u7684\u6301\u7E8C\u6642\u9593\uFF0C\u4EE5\u79D2\u70BA\u55AE\u4F4D","Use \"0\" to keep flashing until stopped.":"\u4F7F\u7528 \"0\" \u4F7F\u5176\u9583\u720D\u76F4\u5230\u505C\u6B62\u3002","Check if an object is flashing visibility.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5728\u9583\u720D\u53EF\u898B\u6027\u3002","Is object flashing visibility":"\u7269\u4EF6\u662F\u5426\u5728\u9583\u720D\u53EF\u898B\u6027","_PARAM0_ is flashing":"_PARAM0_ \u5728\u9583\u720D","Stop flashing visibility (blink) of an object.":"\u505C\u6B62\u7269\u4EF6\u7684\u9583\u720D\u53EF\u898B\u6027\uFF08\u9583\u5149\uFF09\u3002","Stop flashing visibility (blink)":"\u505C\u6B62\u9583\u720D\u53EF\u898B\u6027\uFF08\u9583\u5149\uFF09","Stop flashing visibility of _PARAM0_":"\u505C\u6B62_PARAM0_ \u7684\u9583\u720D\u53EF\u898B\u6027","the half period of the object (time the object is invisible).":"\u7269\u4EF6\u7684\u534A\u9031\u671F\uFF08\u7269\u4EF6\u4E0D\u53EF\u898B\u7684\u6642\u9593\uFF09\u3002","the half period (time the object is invisible)":"\u534A\u9031\u671F\uFF08\u7269\u4EF6\u4E0D\u53EF\u898B\u7684\u6642\u9593\uFF09","Make an object flash a color tint for a period of time.":"\u4F7F\u5C0D\u8C61\u9583\u720D\u4E00\u6BB5\u6642\u9593\u7684\u984F\u8272\u8272\u8ABF\u3002","Flash color tint":"\u9583\u720D\u984F\u8272\u8272\u8ABF","Time between flashes":"\u9583\u720D\u9593\u9694\u6642\u9593","Tint color":"\u8272\u8ABF\u984F\u8272","Flash a color tint":"\u9583\u720D\u984F\u8272\u6FFE\u8272","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"\u4F7F_PARAM0_ \u5728_PARAM2_ \u79D2\u5167\u9583\u720D\u984F\u8272\u6FFE\u8272_PARAM3_","Check if an object is flashing a color tint.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5728\u9583\u720D\u984F\u8272\u6FFE\u8272\u3002","Is object flashing a color tint":"\u7269\u4EF6\u662F\u5426\u5728\u9583\u720D\u984F\u8272\u6FFE\u8272","_PARAM0_ is flashing a color tint":"_PARAM0_ \u5728\u9583\u720D\u984F\u8272\u6FFE\u8272","Stop flashing a color tint on an object.":"\u505C\u6B62\u7269\u4EF6\u7684\u9583\u720D\u984F\u8272\u6FFE\u8272\u3002","Stop flashing color tint":"\u505C\u6B62\u9583\u720D\u984F\u8272\u6FFE\u8272","Stop flashing color tint _PARAM0_":"\u505C\u6B62\u9583\u720D\u984F\u8272\u6FFE\u8272_PARAM0_","the half period (time between flashes) of the object.":"\u7269\u4EF6\u7684\u534A\u9031\u671F\uFF08\u9583\u720D\u4E4B\u9593\u7684\u6642\u9593\uFF09\u3002","the half period (time between flashes)":"\u534A\u9031\u671F\uFF08\u9583\u720D\u4E4B\u9593\u7684\u6642\u9593\uFF09","Flash opacity smoothly (fade) in a repeating loop.":"\u5E73\u6ED1\u9583\u720D\u4E0D\u900F\u660E\u5EA6\uFF08\u6DE1\u5165\u6DE1\u51FA\uFF09\u91CD\u8907\u5FAA\u74B0\u3002","Flash opacity smothly (fade)":"\u5E73\u6ED1\u9583\u720D\u4E0D\u900F\u660E\u5EA6\uFF08\u6DE1\u5165\u6DE1\u51FA\uFF09","Opacity capability":"\u4E0D\u900F\u660E\u5EA6\u80FD\u529B","Tween Behavior (required)":"\u7DE9\u52D5\u884C\u70BA\uFF08\u5FC5\u9700\uFF09","Target opacity (Range: 0 - 255)":"\u76EE\u6A19\u4E0D\u900F\u660E\u5EA6\uFF08\u7BC4\u570D\uFF1A0 - 255\uFF09","Opacity will fade between the starting value and a target value":"\u4E0D\u900F\u660E\u5EA6\u5C07\u5728\u8D77\u59CB\u503C\u548C\u76EE\u6A19\u503C\u4E4B\u9593\u6DE1\u5165\u6DE1\u51FA","Starting opacity":"\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6","Make an object flash opacity smoothly (fade) in a repeating loop.":"\u4F7F\u7269\u4EF6\u9583\u720D\u4E0D\u900F\u660E\u5EA6\u5E73\u6ED1\uFF08\u6DE1\u5165\u6DE1\u51FA\uFF09\u5728\u5FAA\u74B0\u4E2D\u3002","Flash the opacity (fade)":"\u9583\u720D\u4E0D\u900F\u660E\u5EA6\uFF08\u6DE1\u5165\u6DE1\u51FA\uFF09","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"\u4F7F_PARAM0_ \u5728\u5FAA\u74B0\u4E2D\u5E73\u6ED1\u9583\u720D\u4E0D\u900F\u660E\u5EA6\u81F3_PARAM4_ \u5728_PARAM3_ \u79D2\u5167","Target opacity":"\u76EE\u6A19\u4E0D\u900F\u660E\u5EA6","Check if an object is flashing opacity.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5728\u9583\u720D\u4E0D\u900F\u660E\u5EA6\u3002","Is object flashing opacity":"\u7269\u4EF6\u662F\u5426\u5728\u9583\u720D\u4E0D\u900F\u660E\u5EA6","_PARAM0_ is flashing opacity":"_PARAM0_ \u5728\u9583\u720D\u4E0D\u900F\u660E\u5EA6","Stop flashing opacity of an object.":"\u505C\u6B62\u7269\u4EF6\u7684\u9583\u720D\u4E0D\u900F\u660E\u5EA6\u3002","Stop flashing opacity":"\u505C\u6B62\u9583\u720D\u4E0D\u900F\u660E\u5EA6","Stop flashing opacity of _PARAM0_":"\u505C\u6B62_PARAM0_ \u7684\u9583\u720D\u4E0D\u900F\u660E\u5EA6","Make the object flash an effect for a period of time.":"\u4F7F\u5C0D\u8C61\u9583\u720D\u4E00\u6BB5\u6642\u9593\u7684\u6548\u679C\u3002","Flash effect":"\u9583\u720D\u6548\u679C","Name of effect":"\u6548\u679C\u540D\u7A31","Make an object flash an effect for a period of time.":"\u4F7F\u7269\u4EF6\u9583\u720D\u4E00\u500B\u6548\u679C\u4E00\u6BB5\u6642\u9593\u3002","Flash an effect":"\u9583\u720D\u4E00\u500B\u6548\u679C","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"\u4F7F_PARAM0_ \u5728_PARAM2_ \u79D2\u5167\u9583\u720D\u6548\u679C_PARAM3_","Check if an object is flashing an effect.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5728\u9583\u720D\u4E00\u500B\u6548\u679C\u3002","Is object flashing an effect":"\u7269\u4EF6\u662F\u5426\u5728\u9583\u720D\u4E00\u500B\u6548\u679C","_PARAM0_ is flashing an effect":"_PARAM0_ \u5728\u9583\u720D\u4E00\u500B\u6548\u679C","Stop flashing an effect of an object.":"\u505C\u6B62\u7269\u4EF6\u7684\u9583\u720D\u6548\u679C\u3002","Stop flashing an effect":"\u505C\u6B62\u9583\u720D\u6548\u679C","Stop flashing an effect on _PARAM0_":"\u505C\u6B62_PARAM0_ \u7684\u9583\u720D\u6548\u679C","Toggle an object effect.":"\u5207\u63DB\u7269\u4EF6\u6548\u679C\u3002","Toggle an object effect":"\u5207\u63DB\u7269\u4EF6\u6548\u679C","Toggle effect _PARAM2_ on _PARAM0_":"\u5728_PARAM0_ \u4E0A\u5207\u63DB\u6548\u679C_PARAM2_","Effect name to toggle":"\u5207\u63DB\u7684\u6548\u679C\u540D\u7A31","Flash layer":"\u9583\u5149\u5C64","Make a layer visible for a specified duration, and then hide the layer.":"\u4F7F\u4E00\u500B\u5716\u5C64\u53EF\u898B\u4E00\u6BB5\u6307\u5B9A\u7684\u6642\u9593\uFF0C\u7136\u5F8C\u96B1\u85CF\u8A72\u5716\u5C64\u3002","Make layer _PARAM1_ visible for _PARAM2_ seconds":"\u4F7F\u5716\u5C64 _PARAM1_ \u5728 _PARAM2_ \u79D2\u5167\u53EF\u898B","Flash and transition painter":"\u9583\u5149\u548C\u904E\u6E21\u7E6A\u5716\u5668","Paint transition effects with a plain color.":"\u4F7F\u7528\u7D14\u8272\u7E6A\u88FD\u904E\u6E21\u6548\u679C\u3002","Paint all over the screen a color for a period of time.":"\u5728\u4E00\u6BB5\u6642\u9593\u5167\u5728\u5C4F\u5E55\u4E0A\u5857\u62B9\u984F\u8272\u3002","Type of effect":"\u6548\u679C\u985E\u578B","Direction of transition":"\u904E\u6E21\u65B9\u5411","The maximum of the opacity only for flash":"\u50C5\u7528\u65BC\u9583\u720D\u7684\u4E0D\u900F\u660E\u5EA6\u6700\u5927\u503C","Paint Effect.":"\u756B\u6548\u679C\u3002","Paint Effect":"\u756B\u6548\u679C","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"\u4EE5\u65B9\u5411_PARAM5_ \u548C\u984F\u8272_PARAM2_ \u756B\u6548\u679C\u985E\u578B_PARAM4_ \u7684_PARAM0_\uFF0C\u6301\u7E8C\u6642\u9593\u70BA_PARAM3_ \u79D2","Direction transition":"\u65B9\u5411\u8F49\u8B8A","End opacity":"\u7D50\u675F\u4E0D\u900F\u660E\u5EA6","Paint effect ended.":"\u756B\u6548\u679C\u5DF2\u7D50\u675F\u3002","Paint effect ended":"\u756B\u6548\u679C\u5DF2\u7D50\u675F","When paint effect of _PARAM0_ ends":"\u7576\u7269\u4EF6_PARAM0_ \u7684\u756B\u6548\u679C\u7D50\u675F\u6642","Follow multiple 2D objects with the camera":"\u7528\u651D\u5F71\u6A5F\u8DDF\u96A8\u591A\u500B 2D \u7269\u4EF6","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"\u66F4\u6539\u76F8\u6A5F\u7684\u7E2E\u653E\u548C\u4F4D\u7F6E\uFF0C\u4EE5\u4F7F\u5C0D\u8C61\uFF08\u6216\u5C0D\u8C61\u7D44\uFF09\u7684\u6240\u6709\u5BE6\u4F8B\u90FD\u986F\u793A\u5728\u5C4F\u5E55\u4E0A\u3002","Follow multiple objects with camera":"\u7528\u76F8\u6A5F\u8DDF\u96A8\u591A\u500B\u5C0D\u8C61","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"\u79FB\u52D5\u76F8\u6A5F\u4EE5\u4F7F _PARAM1_ \u7684\u5BE6\u4F8B\u5728\u5C4F\u5E55\u4E0A\u3002\u6C34\u5E73\u548C\u5782\u76F4\u5404\u4F7F\u7528 _PARAM2_px_Margin\u3002\u6700\u5927\u7E2E\u653E\uFF1A_PARAM4_\u3002\u76F8\u673A\u4EE5 _PARAM5_ \u7684\u901F\u5EA6\u79FB\u52D5","Object (or Object group)":"\u5C0D\u8C61\uFF08\u6216\u5C0D\u8C61\u7D44\uFF09","Extra space on sides of screen":"\u5C4F\u5E55\u5169\u5074\u7684\u984D\u5916\u7A7A\u9593","Each side will include this buffer":"\u6BCF\u5074\u5C07\u5305\u542B\u6B64\u7DE9\u885D","Extra space on top and bottom of screen":"\u5C4F\u5E55\u4E0A\u4E0B\u7684\u984D\u5916\u7A7A\u9593","Maximum zoom level (Default: 1)":"\u6700\u5927\u7E2E\u653E\u7D1A\u5225\uFF08\u9ED8\u8A8D\u503C\uFF1A1\uFF09","Limit how far the camera will zoom in":"\u9650\u5236\u76F8\u673A\u7E2E\u653E\u7684\u7BC4\u570D","Camera move speed (Range: 0 to 1) (Default: 0.05)":"\u76F8\u6A5F\u79FB\u52D5\u901F\u5EA6\uFF08\u7BC4\u570D\uFF1A0 \u5230 1\uFF09\uFF08\u9ED8\u8A8D\uFF1A0.05\uFF09","Percent of distance to destination that will be travelled each frame (used by lerp function)":"\u76EE\u7684\u5730\u8DDD\u96E2\u7684\u767E\u5206\u6BD4\uFF0C\u6BCF\u5E40\u5C07\u88AB\u79FB\u52D5\uFF08\u7531lerp\u51FD\u6578\u4F7F\u7528\uFF09","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"\u66F4\u6539\u76F8\u6A5F\u7684\u7E2E\u653E\u548C\u4F4D\u7F6E\uFF0C\u4EE5\u4F7F\u5C0D\u8C61\uFF08\u6216\u5C0D\u8C61\u7D44\uFF09\u7684\u6240\u6709\u5BE6\u4F8B\u90FD\u5728\u5C4F\u5E55\u4E0A\u3002 \uFF08\u5DF2\u68C4\u7528\uFF09","Follow multiple objects with camera (Deprecated)":"\u4F7F\u7528\u76F8\u673A\u8DDF\u96A8\u591A\u500B\u5C0D\u8C61\uFF08\u5DF2\u68C4\u7528\uFF09","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"\u5C07\u76F8\u6A5F\u79FB\u52D5\u5230\u5716\u5C64_PARAM6_\uFF0C\u4EE5\u4FBF\u4FDD\u6301\u5C4F\u5E55\u4E0A\u7684_PARAM1_\u5BE6\u4F8B\u3002\u6C34\u5E73\u548C\u5782\u76F4\u7684\u908A\u8DDD\u5206\u5225\u70BA_PARAM2_px\u548C_PARAM3_px\u3002\u4F7F\u7528_PARAM4_\u548C_PARAM5_\u4E4B\u9593\u7684\u7E2E\u653E\u3002\u4EE5_PARAM8_\u7684\u901F\u5EA6\u79FB\u52D5\u76F8\u6A5F\u3002","Minimum zoom level":"\u6700\u5C0F\u7E2E\u653E\u7D1A\u5225","Limit how far the camera will zoom OUT":"\u9650\u5236\u76F8\u6A5F\u7684\u6700\u5927\u7E2E\u653E","Limit how far the camera will zoom IN":"\u9650\u5236\u76F8\u6A5F\u7684\u6700\u5C0F\u7E2E\u653E","Use \"\" for base layer":"\u5C0D\u57FA\u672C\u5716\u5C64\u4F7F\u7528\"\"","Gamepads (controllers)":"\u904A\u6232\u624B\u67C4\uFF08\u63A7\u5236\u5668\uFF09","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"\u70BA\u60A8\u7684\u904A\u6232\u6DFB\u52A0\u5C0D\u904A\u6232\u624B\u67C4\uFF08\u6216\u5176\u4ED6\u63A7\u5236\u5668\uFF09\u7684\u652F\u6301\uFF0C\u5F9E\u800C\u7372\u5F97\u6309\u9215\u6309\u4E0B\u3001\u8EF8\u4F4D\u7F6E\u3001\u6273\u6A5F\u58D3\u529B\u7B49\u4FE1\u606F\u2026\u2026","Accelerated speed":"\u52A0\u901F\u901F\u5EA6","Current speed":"\u7576\u524D\u901F\u5EA6","Targeted speed":"\u76EE\u6A19\u901F\u5EA6","Deceleration":"\u6E1B\u901F","Get the value of the pressure on a gamepad trigger.":"\u7372\u53D6\u904A\u6232\u624B\u67C4\u6273\u6A5F\u4E0A\u7684\u58D3\u529B\u503C\u3002","Pressure on a gamepad trigger":"\u904A\u6232\u624B\u67C4\u6273\u6A5F\u4E0A\u7684\u58D3\u529B\u503C","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"\u73A9\u5BB6_PARAM1_\u6309\u8EF8_PARAM2_\u5230_PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"\u624B\u67C4\u8B58\u5225\u865F\uFF1A1\u30012\u30013\u62164","Trigger button":"\u89F8\u767C\u6309\u9215","the force of gamepad stick (from 0 to 1).":"\u904A\u6232\u624B\u67C4\u6416\u687F\u7684\u529B\u91CF\uFF08\u5F9E0\u52301\uFF09\u3002","Stick force":"\u6416\u687F\u529B\u91CF","the gamepad _PARAM1_ _PARAM2_ stick force":"Gamepad _PARAM1_\u7684_PARAM2_\u6416\u687F\u529B\u91CF","Stick: \"Left\" or \"Right\"":"\u6416\u687F\uFF1A\u201C\u5DE6\u201D\u6216\u201C\u53F3\u201D","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"\u7372\u53D6\u904A\u6232\u624B\u67C4\u6416\u687F\u7684\u65CB\u8F49\u503C\u3002\n\u5982\u679C\u6B7B\u5340\u503C\u5F88\u9AD8\uFF0C\u89D2\u5EA6\u503C\u5C07\u88AB\u56DB\u6368\u4E94\u5165\u5230\u4E3B\u8EF8\uFF1A\u5DE6\uFF0C\u5DE6\uFF0C\u4E0A\u4E0B\u3002\n\u96F6\u6B7B\u5340\u503C\u5C07\u4F7F\u89D2\u5EA6\u503C\u5B8C\u5168\u81EA\u7531\u3002","Value of a stick rotation (deprecated)":"\u6416\u687F\u65CB\u8F49\u503C\uFF08\u4E0D\u5EFA\u8B70\u4F7F\u7528\uFF09","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"\u8FD4\u56DE\u904A\u6232\u624B\u67C4\u6416\u687F\u7684\u89D2\u5EA6\u503C\u3002\n\u5982\u679C\u6B7B\u5340\u503C\u5F88\u9AD8\uFF0C\u89D2\u5EA6\u503C\u5C07\u88AB\u56DB\u6368\u4E94\u5165\u5230\u4E3B\u8EF8\uFF1A\u5DE6\uFF0C\u5DE6\uFF0C\u4E0A\u4E0B\u3002\n\u96F6\u6B7B\u5340\u503C\u5C07\u4F7F\u89D2\u5EA6\u503C\u5B8C\u5168\u81EA\u7531\u3002","Stick angle":"\u6416\u687F\u89D2\u5EA6","Get the value of axis of a gamepad stick.":"\u7372\u53D6\u904A\u6232\u624B\u67C4\u6416\u687F\u7684X\u8EF8\u503C\u3002","Value of a gamepad axis (deprecated)":"\u904A\u6232\u624B\u67C4\u8EF8\u7684\u503C\uFF08\u4E0D\u5EFA\u8B70\u4F7F\u7528\uFF09","Direction":"\u65B9\u5411","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"\u8FD4\u56DE\u904A\u6232\u624B\u67C4\u6416\u687FX\u8EF8\u529B\u91CF\uFF08\u5F9E-1\u52301\uFF09\u3002","Stick X force":"X \u529B\u9053","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"\u5728 Y \u8EF8\u4E0A\u8FD4\u56DE\u904A\u6232\u624B\u67C4\u6416\u687F\u529B\u91CF\uFF08\u5F9E\u9802\u90E8\u7684 -1 \u5230\u5E95\u90E8\u7684 1\uFF09\u3002","Stick Y force":"Y \u529B\u9053","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u6E2C\u8A66\u5728\u904A\u6232\u624B\u67C4\u4E0A\u6309\u9215\u662F\u5426\u91CB\u653E\u3002\u6309\u9215\u53EF\u4EE5\u662F\uFF1A\n* Xbox\uFF1A\"A\"\uFF0C\"B\"\uFF0C\"X\"\uFF0C\"Y\"\uFF0C\"LB\"\uFF0C\"RB\"\uFF0C\"LT\"\uFF0C\"RT\"\uFF0C\"BACK\"\uFF0C\"START\"\uFF0C\n* PS4\uFF1A\"CROSS\"\uFF0C\"SQUARE\"\uFF0C\"CIRCLE\"\uFF0C\"TRIANGLE\"\uFF0C\"L1\"\uFF0C\"L2\"\uFF0C\"R1\"\uFF0C\"R2\"\uFF0C\"SHARE\"\uFF0C\"OPTIONS\"\uFF0C\"PS_BUTTON\"\uFF0C\"CLICK_TOUCHPAD\"\uFF0C\n* \u5176\u4ED6\uFF1A\"UP\"\uFF0C\"DOWN\"\uFF0C\"LEFT\"\uFF0C\"RIGHT\"\uFF0C\"CLICK_STICK_LEFT\"\uFF0C\"CLICK_STICK_RIGHT\"\u3002","Gamepad button released":"\u904A\u6232\u624B\u67C4\u6309\u9215\u91CB\u653E","Button _PARAM2_ of gamepad _PARAM1_ is released":"_PARAM1_ \u7684\u904A\u6232\u624B\u67C4\u6309\u9215 _PARAM2_ \u5DF2\u91CB\u653E","Name of the button":"\u6309\u9215\u7684\u540D\u7A31","Check if a button was just pressed on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u6AA2\u67E5\u904A\u6232\u624B\u628A\u662F\u5426\u525B\u6309\u4E0B\u4E86\u4E00\u500B\u6309\u9215\u3002\u6309\u9215\u53EF\u4EE5\u662F\uFF1A\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* \u5176\u4ED6: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button just pressed":"\u904A\u6232\u624B\u628A\u6309\u9215\u525B\u88AB\u6309\u4E0B","Button _PARAM2_ of gamepad _PARAM1_ was just pressed":"\u904A\u6232\u624B\u628A _PARAM1_ \u7684\u6309\u9215 _PARAM2_ \u525B\u88AB\u6309\u4E0B","Return the index of the last pressed button of a gamepad.":"\u8FD4\u56DE\u904A\u6232\u624B\u67C4\u7684\u6700\u5F8C\u58D3\u4E0B\u6309\u9215\u7684\u7D22\u5F15\u3002","Last pressed button (id)":"\u6700\u5F8C\u6309\u58D3\u7684\u6309\u9215\uFF08ID\uFF09","Check if any button is pressed on a gamepad.":"\u6AA2\u67E5\u904A\u6232\u624B\u67C4\u4E0A\u662F\u5426\u6709\u6309\u9215\u88AB\u6309\u4E0B\u3002","Any gamepad button pressed":"\u4EFB\u4F55\u904A\u6232\u624B\u67C4\u6309\u9215\u88AB\u6309\u4E0B","Any button of gamepad _PARAM1_ is pressed":"\u88AB\u6309\u4E0B\u7684 _PARAM1_ \u904A\u6232\u624B\u67C4\u6309\u9215","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u8FD4\u56DE\u6700\u5F8C\u6309\u58D3\u7684\u6309\u9215\u3002\nXbox \u548C PS4 \u4E0A\u7684\u6309\u9215\u53EF\u4EE5\u662F\uFF1A\n* Xbox\uFF1A\"A\"\uFF0C\"B\"\uFF0C\"X\"\uFF0C\"Y\"\uFF0C\"LB\"\uFF0C\"RB\"\uFF0C\"LT\"\uFF0C\"RT\"\uFF0C\"BACK\"\uFF0C\"START\"\uFF0C\n* PS4\uFF1A\"CROSS\"\uFF0C\"SQUARE\"\uFF0C\"CIRCLE\"\uFF0C\"TRIANGLE\"\uFF0C\"L1\"\uFF0C\"L2\"\uFF0C\"R1\"\uFF0C\"R2\"\uFF0C\"SHARE\"\uFF0C\"OPTIONS\"\uFF0C\"PS_BUTTON\"\uFF0C\"CLICK_TOUCHPAD\"\uFF0C\n* \u4E8C\u8005\u90FD\u6709\uFF1A\"UP\"\uFF0C\"DOWN\"\uFF0C\"LEFT\"\uFF0C\"RIGHT\"\uFF0C\"CLICK_STICK_LEFT\"\uFF0C\"CLICK_STICK_RIGHT\"","Last pressed button (string)":"\u6700\u5F8C\u58D3\u4E0B\u7684\u6309\u9215\uFF08\u5B57\u7B26\u4E32\uFF09","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"_PARAM1_ \u7684\u6309\u9215 _PARAM2_ \u88AB\u6309\u4E0B","Controller type":"\u63A7\u5236\u5668\u985E\u578B","Return the number of gamepads.":"\u8FD4\u56DE\u904A\u6232\u624B\u67C4\u7684\u6578\u91CF\u3002","Gamepad count":"\u904A\u6232\u624B\u67C4\u6578\u91CF","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u6AA2\u67E5\u904A\u6232\u624B\u67C4\u4E0A\u7684\u6309\u9215\u662F\u5426\u88AB\u6309\u4E0B\u3002\n\u6309\u9215\u53EF\u4EE5\u662F\uFF1A\n* Xbox\uFF1A\"A\"\uFF0C\"B\"\uFF0C\"X\"\uFF0C\"Y\"\uFF0C\"LB\"\uFF0C\"RB\"\uFF0C\"LT\"\uFF0C\"RT\"\uFF0C\"BACK\"\uFF0C\"START\"\uFF0C\n* PS4\uFF1A\"CROSS\"\uFF0C\"SQUARE\"\uFF0C\"CIRCLE\"\uFF0C\"TRIANGLE\"\uFF0C\"L1\"\uFF0C\"L2\"\uFF0C\"R1\"\uFF0C\"R2\"\uFF0C\"SHARE\"\uFF0C\"OPTIONS\"\uFF0C\"PS_BUTTON\"\uFF0C\"CLICK_TOUCHPAD\"\uFF0C\n* \u5176\u4ED6\uFF1A\"UP\"\uFF0C\"DOWN\"\uFF0C\"LEFT\"\uFF0C\"RIGHT\"\uFF0C\"CLICK_STICK_LEFT\"\uFF0C\"CLICK_STICK_RIGHT\"","Gamepad button pressed":"\u904A\u6232\u624B\u67C4\u6309\u9215\u88AB\u6309\u4E0B","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"\u8FD4\u56DE\u61C9\u7528\u5230\u904A\u6232\u624B\u67C4\u6416\u687F\u7684\u6B7B\u5340\u503C\uFF0C\u4ECB\u65BC 0 \u548C 1 \u4E4B\u9593\u3002","Gamepad deadzone for sticks":"\u904A\u6232\u624B\u628A\u6416\u687F\u6B7B\u5340","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"\u8A2D\u7F6E\u904A\u6232\u624B\u628A\u6416\u687F\u7684\u6B7B\u5340\u3002 \u6B7B\u5340\u662F\u4E00\u500B\u5340\u57DF\uFF0C\u5728\u9019\u500B\u5340\u57DF\u5167\u6416\u687F\u7684\u904B\u52D5\u4E0D\u6703\u88AB\u8003\u616E\u5728\u5167\uFF08\u76F8\u53CD\uFF0C\u6416\u687F\u5C07\u88AB\u8996\u70BA\u672A\u79FB\u52D5\uFF09\u3002 \u6B7B\u5340\u7684\u7BC4\u570D\u5728\u201C0\u201D\u548C\u201C1\u201D\u4E4B\u9593\uFF0C\u9ED8\u8A8D\u70BA\u201C0.2\u201D\u3002","Set gamepad deadzone for sticks":"\u8A2D\u7F6E\u904A\u6232\u624B\u628A\u6416\u687F\u7684\u6B7B\u5340","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"\u8A2D\u7F6E\u624B\u67C4\u4E0A\u6416\u687F\u7684\u6B7B\u5340\uFF1A\u5F9E_PARAM1_\u5230_PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"\u6416\u687F\u6B7B\u5340\uFF0C\u9ED8\u8A8D\u70BA0.2\uFF080\u52301\uFF09","Check if a stick of a gamepad is pushed in a given direction.":"\u6AA2\u67E5\u904A\u6232\u624B\u628A\u7684\u6416\u687F\u662F\u5426\u5411\u7279\u5B9A\u65B9\u5411\u63A8\u52D5\u3002","Gamepad stick pushed (axis)":"\u904A\u6232\u624B\u628A\u6416\u687F\u88AB\u6309\u4E0B\uFF08\u8EF8\uFF09","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_\u624B\u67C4\u7684_PARAM1_\u6416\u687F\u671D\u5411_PARAM3_\u88AB\u6309\u4E0B","Return the number of connected gamepads.":"\u8FD4\u56DE\u9023\u63A5\u7684\u904A\u6232\u624B\u67C4\u6578\u91CF\u3002","Connected gamepads count":"\u5DF2\u9023\u63A5\u7684\u904A\u6232\u624B\u628A\u6578\u91CF","Return a string containing informations about the specified gamepad.":"\u8FD4\u56DE\u5305\u542B\u6709\u95DC\u6307\u5B9A\u904A\u6232\u624B\u67C4\u7684\u4FE1\u606F\u7684\u5B57\u7B26\u4E32\u3002","Gamepad type":"\u904A\u6232\u624B\u628A\u985E\u578B","Player _PARAM1_ use _PARAM2_ controller":"\u73A9\u5BB6_PARAM1_\u4F7F\u7528_PARAM2_\u63A7\u5236\u5668","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"\u6AA2\u67E5\u6307\u5B9A\u7684\u904A\u6232\u624B\u628A\u662F\u5426\u5177\u6709\u5176\u63CF\u8FF0\u4E2D\u7684\u6307\u5B9A\u4FE1\u606F\u3002 \u6709\u52A9\u65BC\u77E5\u9053\u904A\u6232\u624B\u67C4\u662F\u5426\u662FXbox\u6216PS4\u63A7\u5236\u5668\u3002","Gamepad _PARAM1_ is a _PARAM2_ controller":"\u904A\u6232\u624B\u628A_PARAM1_\u662F\u4E00\u500B_PARAM2_\u63A7\u5236\u5668","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"\u985E\u578B\uFF1A\u201CXbox\u201D\uFF0C\u201CPS4\u201D\uFF0C\u201CSteam\u201D\u6216\u201CPS3\u201D\uFF08\u9084\u6709\u5176\u4ED6\uFF09","Check if a gamepad is connected.":"\u6AA2\u67E5\u904A\u6232\u624B\u628A\u662F\u5426\u5DF2\u9023\u63A5\u3002","Gamepad connected":"\u904A\u6232\u624B\u628A\u5DF2\u9023\u63A5","Gamepad _PARAM1_ is plugged and connected":"\u904A\u6232\u624B\u628A_PARAM1_\u5DF2\u63D2\u4E0A\u4E26\u9023\u63A5","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"\u5728\u6307\u5B9A\u7684\u63A7\u5236\u5668\u4E0A\u751F\u6210\u632F\u52D5\u3002 \u53EA\u6709\u5728\u904A\u6232\u904B\u884C\u5728\u6700\u65B0\u7684\u7DB2\u7D61\u700F\u89BD\u5668\u4E2D\u6642\u53EF\u80FD\u6709\u6548\u3002","Gamepad vibration":"\u904A\u6232\u624B\u628A\u9707\u52D5","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"\u4F7F\u904A\u6232\u624B\u628A_PARAM1_\u9707\u52D5_PARAM2_\u79D2","Time of the vibration, in seconds (optional, default value is 1)":"\u632F\u52D5\u6642\u9593\uFF0C\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF08\u53EF\u9078\uFF0C\u9ED8\u8A8D\u503C\u70BA1\uFF09","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"\u5728\u6307\u5B9A\u7684\u63A7\u5236\u5668\u4E0A\u751F\u6210\u9AD8\u7D1A\u632F\u52D5\u3002 \u8207Firefox\u4E0D\u517C\u5BB9\u3002","Advanced gamepad vibration":"\u9AD8\u7D1A\u904A\u6232\u624B\u628A\u9707\u52D5","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"\u4F7F\u904A\u6232\u624B\u628A_PARAM1_\u9707\u52D5_PARAM2_\u79D2\uFF0C\u632F\u5E45\u70BA_PARAM3_\u548C_PARAM4_","Strong rumble magnitude (from 0 to 1)":"\u5F37\u9707\u5E45\uFF080\u52301\uFF09","Weak rumble magnitude (from 0 to 1)":"\u5F31\u9707\u5E45\uFF080\u52301\uFF09","Change a vibration on the specified controller. Incompatible with Firefox.":"\u66F4\u6539\u6307\u5B9A\u63A7\u5236\u5668\u4E0A\u7684\u632F\u52D5\u3002 \u4E0EFirefox\u4E0D\u517C\u5BB9\u3002","Change gamepad active vibration":"\u66F4\u6539\u904A\u6232\u624B\u67C4\u7684\u4E3B\u52D5\u632F\u52D5","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"\u66F4\u6539\u624B\u67C4_PARAM1_\u4E0A_PARAM2_\u548C_PARAM3_\u7684\u632F\u52D5\u5E45\u5EA6","Check if any button is released on a gamepad.":"\u6AA2\u67E5\u904A\u6232\u624B\u67C4\u4E0A\u662F\u5426\u91CB\u653E\u4E86\u4EFB\u4F55\u6309\u9215\u3002","Any gamepad button released":"\u91CB\u653E\u4E86\u4EFB\u4F55\u904A\u6232\u624B\u67C4\u6309\u9215","Any button of gamepad _PARAM1_ is released":"\u624B\u67C4_PARAM1_\u7684\u4EFB\u4F55\u6309\u9215\u662F\u5426\u91CB\u653E","Return the strength of the weak vibration motor on the gamepad of a player.":"\u8FD4\u56DE\u73A9\u5BB6\u904A\u6232\u624B\u67C4\u4E0A\u5F31\u632F\u52D5\u99AC\u9054\u7684\u5F37\u5EA6\u3002","Weak rumble magnitude":"\u5FAE\u5F31\u9707\u52D5\u5E45\u5EA6","Return the strength of the strong vibration motor on the gamepad of a player.":"\u8FD4\u56DE\u73A9\u5BB6\u904A\u6232\u624B\u67C4\u4E0A\u5F37\u632F\u52D5\u99AC\u9054\u7684\u5F37\u5EA6\u3002","Strong rumble magnitude":"\u5F37\u9707\u52D5\u5E45\u5EA6","Control a platformer character with a gamepad.":"\u7528\u904A\u6232\u624B\u67C4\u63A7\u5236\u5E73\u53F0\u904A\u6232\u89D2\u8272\u3002","Platformer gamepad mapper":"\u5E73\u53F0\u904A\u6232\u624B\u67C4\u6620\u5C04","Gamepad identifier (1, 2, 3 or 4)":"\u624B\u67C4\u6A19\u8B58\u7B26\uFF081\u30012\u30013\u62164\uFF09","Use directional pad":"\u4F7F\u7528\u65B9\u5411\u9375","Controls":"\u63A7\u5236","Use left stick":"\u4F7F\u7528\u5DE6\u6416\u687F","Use right stick":"\u4F7F\u7528\u53F3\u6416\u687F","Jump button":"\u8DF3\u8E8D\u6309\u9215","Control a 3D physics character with a gamepad.":"\u4F7F\u7528\u904A\u6232\u624B\u67C4\u63A7\u52363D\u7269\u7406\u89D2\u8272\u3002","3D platformer gamepad mapper":"3D\u5E73\u53F0\u904A\u6232\u624B\u67C4\u6620\u5C04","Walk joystick":"\u6B65\u884C\u6416\u687F","3D shooter gamepad mapper":"3D\u5C04\u64CA\u904A\u6232\u624B\u67C4\u6620\u5C04","Camera joystick":"\u651D\u50CF\u6A5F\u6416\u687F","Control camera rotations with a gamepad.":"\u4F7F\u7528\u904A\u6232\u624B\u67C4\u63A7\u5236\u651D\u50CF\u6A5F\u65CB\u8F49\u3002","First person camera gamepad mapper":"\u7B2C\u4E00\u4EBA\u7A31\u651D\u50CF\u6A5F\u904A\u6232\u624B\u67C4\u6620\u5C04","Maximum rotation speed":"\u6700\u5927\u65CB\u8F49\u901F\u5EA6","Horizontal rotation":"\u6C34\u5E73\u65CB\u8F49","Rotation acceleration":"\u65CB\u8F49\u52A0\u901F\u5EA6","Rotation deceleration":"\u65CB\u8F49\u6E1B\u901F\u5EA6","Vertical rotation":"\u5782\u76F4\u65CB\u8F49","Minimum angle":"\u6700\u5C0F\u89D2\u5EA6","Maximum angle":"\u6700\u5927\u89D2\u5EA6","Z position offset":"Z\u4F4D\u7F6E\u504F\u79FB","Position":"\u4F4D\u7F6E","Current rotation speed Z":"\u7576\u524D\u65CB\u8F49\u901F\u5EA6Z","Current rotation speed Y":"\u7576\u524D\u65CB\u8F49\u901F\u5EA6Y","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"\u5C07\u76F8\u6A5F\u79FB\u52D5\u5230_PARAM1_\u7684\u4F4D\u7F6E\u3002\u7576\u6240\u6709\u89D2\u5EA6\u70BA0\u6642\uFF0C\u7269\u9AD4\u5FC5\u9808\u5411\u53F3\u770B\uFF0C\u4E26\u4E14\u982D\u90E8\u7684\u9802\u90E8\u671D\u5411Z+\u3002","Move the camera to look though _PARAM0_ eyes":"\u79FB\u52D5\u76F8\u6A5F\uFF0C\u8B93\u5B83\u900F\u904E_PARAM0_ \u7684\u773C\u775B\u67E5\u770B","the maximum horizontal rotation speed of the object.":"\u7269\u4EF6\u7684\u6700\u5927\u6C34\u5E73\u65CB\u8F49\u901F\u5EA6\u3002","Maximum horizontal rotation speed":"\u6700\u5927\u6C34\u5E73\u65CB\u8F49\u901F\u5EA6","the maximum horizontal rotation speed":"\u7269\u4EF6\u7684\u6700\u5927\u6C34\u5E73\u65CB\u8F49\u901F\u5EA6","the horizontal rotation acceleration of the object.":"\u7269\u4EF6\u7684\u6C34\u5E73\u65CB\u8F49\u52A0\u901F\u5EA6\u3002","Horizontal rotation acceleration":"\u6C34\u5E73\u65CB\u8F49\u52A0\u901F\u5EA6","the horizontal rotation acceleration":"\u7269\u4EF6\u7684\u6C34\u5E73\u65CB\u8F49\u52A0\u901F\u5EA6","the horizontal rotation deceleration of the object.":"\u7269\u4EF6\u7684\u6C34\u5E73\u65CB\u8F49\u6E1B\u901F\u5EA6\u3002","Horizontal rotation deceleration":"\u6C34\u5E73\u65CB\u8F49\u6E1B\u901F\u5EA6","the horizontal rotation deceleration":"\u7269\u4EF6\u7684\u6C34\u5E73\u65CB\u8F49\u6E1B\u901F\u5EA6","the maximum vertical rotation speed of the object.":"\u7269\u4EF6\u7684\u6700\u5927\u5782\u76F4\u65CB\u8F49\u901F\u5EA6\u3002","Maximum vertical rotation speed":"\u6700\u5927\u5782\u76F4\u65CB\u8F49\u901F\u5EA6","the maximum vertical rotation speed":"\u7269\u4EF6\u7684\u6700\u5927\u5782\u76F4\u65CB\u8F49\u901F\u5EA6","the vertical rotation acceleration of the object.":"\u7269\u4EF6\u7684\u5782\u76F4\u65CB\u8F49\u52A0\u901F\u5EA6\u3002","Vertical rotation acceleration":"\u5782\u76F4\u65CB\u8F49\u52A0\u901F\u5EA6","the vertical rotation acceleration":"\u7269\u4EF6\u7684\u5782\u76F4\u65CB\u8F49\u52A0\u901F\u5EA6","the vertical rotation deceleration of the object.":"\u7269\u4EF6\u7684\u5782\u76F4\u65CB\u8F49\u6E1B\u901F\u5EA6\u3002","Vertical rotation deceleration":"\u5782\u76F4\u65CB\u8F49\u6E1B\u901F\u5EA6","the vertical rotation deceleration":"\u7269\u4EF6\u7684\u5782\u76F4\u65CB\u8F49\u6E1B\u901F\u5EA6","the minimum vertical camera angle of the object.":"\u7269\u4EF6\u7684\u6700\u5C0F\u5782\u76F4\u76F8\u6A5F\u89D2\u5EA6\u3002","Minimum vertical camera angle":"\u6700\u5C0F\u5782\u76F4\u76F8\u6A5F\u89D2\u5EA6","the minimum vertical camera angle":"\u6700\u5C0F\u5782\u76F4\u76F8\u6A5F\u89D2\u5EA6","the maximum vertical camera angle of the object.":"\u7269\u4EF6\u7684\u6700\u5927\u5782\u76F4\u76F8\u6A5F\u89D2\u5EA6\u3002","Maximum vertical camera angle":"\u6700\u5927\u5782\u76F4\u76F8\u6A5F\u89D2\u5EA6","the maximum vertical camera angle":"\u6700\u5927\u5782\u76F4\u76F8\u6A5F\u89D2\u5EA6","the z position offset of the object.":"\u7269\u4EF6\u7684z\u4F4D\u7F6E\u504F\u79FB\u3002","the z position offset":"z\u4F4D\u7F6E\u504F\u79FB","Control a 3D physics car with a gamepad.":"Control a 3D physics car with a gamepad.","3D car gamepad mapper":"3D car gamepad mapper","3D physics car":"3D physics car","Hand brake button":"Hand brake button","Control a top-down character with a gamepad.":"\u4F7F\u7528\u6416\u687F\u63A7\u5236\u4E00\u500B\u81EA\u4E0A\u800C\u4E0B\u7684\u89D2\u8272\u3002","Top-down gamepad mapper":"\u81EA\u4E0A\u800C\u4E0B\u6416\u687F\u6620\u5C04","Top-down movement behavior":"\u81EA\u4E0A\u800C\u4E0B\u79FB\u52D5\u884C\u70BA","Stick mode":"\u6416\u687F\u6A21\u5F0F","Hash":"\u54C8\u5E0C","Hash with MD5 or SHA256.":"\u4F7F\u7528MD5\u6216SHA256\u7684\u54C8\u5E0C\u3002","Returns a Hash a MD5 based on a string.":"\u8FD4\u56DE\u57FA\u65BC\u5B57\u7B26\u4E32\u7684MD5\u54C8\u5E0C\u3002","Hash a String with MD5":"\u4F7F\u7528MD5\u5C0D\u5B57\u7B26\u4E32\u9032\u884C\u54C8\u5E0C","String to be hashed":"\u8981\u9032\u884C\u54C8\u5E0C\u7684\u5B57\u7B26\u4E32","Returns a Hash a SHA256 based on a string.":"\u8FD4\u56DE\u57FA\u65BC\u5B57\u7B26\u4E32\u7684SHA256\u54C8\u5E0C\u3002","Hash a String with SHA256":"\u4F7F\u7528SHA256\u5C0D\u5B57\u7B26\u4E32\u9032\u884C\u54C8\u5E0C","Health points and damage":"\u751F\u547D\u503C\u548C\u50B7\u5BB3","Manage health (life) points, shield and armor.":"\u7BA1\u7406\u751F\u547D\uFF08\u751F\u547D\uFF09\u503C\uFF0C\u8B77\u76FE\u548C\u8B77\u7532\u3002","Health":"\u5065\u5EB7","Starting health":"\u521D\u59CB\u8840\u91CF","Current health (life) points":"\u7576\u524D\u8840\u91CF\uFF08\u751F\u547D\uFF09","Maximum health":"\u6700\u5927\u8840\u91CF","Use 0 for no maximum.":"\u4F7F\u75280\u8868\u793A\u7121\u4E0A\u9650\u3002","Damage cooldown":"\u53D7\u640D\u51B7\u537B","Allow heals to increase health above max health (regen will never exceed max health)":"\u5141\u8A31\u6CBB\u7642\u4F7F\u8840\u91CF\u8D85\u904E\u6700\u5927\u8840\u91CF\uFF08\u518D\u751F\u6C38\u9060\u4E0D\u6703\u8D85\u904E\u6700\u5927\u8840\u91CF\uFF09","Damage to health from the previous incoming damage":"\u4F86\u81EA\u5148\u524D\u53D7\u5230\u7684\u50B7\u5BB3\u7684\u5C0D\u5065\u5EB7\u7684\u640D\u50B7","Chance to dodge incoming damage (between 0 and 1)":"\u9583\u907F\u63A5\u53D7\u7684\u50B7\u5BB3\u7684\u6A5F\u6703\uFF08\u57280\u548C1\u4E4B\u9593\uFF09","When a damage is dodged, no damage is applied.":"\u7576\u4E00\u500B\u50B7\u5BB3\u88AB\u9583\u907F\u6642\uFF0C\u4E0D\u6703\u6709\u4EFB\u4F55\u50B7\u5BB3\u88AB\u61C9\u7528\u3002","Health points gained from the previous heal":"\u4F86\u81EA\u5148\u524D\u6CBB\u7642\u7372\u5F97\u7684\u5065\u5EB7\u9EDE\u6578","Rate of health regeneration (points per second)":"\u5065\u5EB7\u518D\u751F\u901F\u7387\uFF08\u6BCF\u79D2\u5E7E\u9EDE\uFF09","Health regeneration":"\u5065\u5EB7\u518D\u751F","Health regeneration delay":"\u5065\u5EB7\u518D\u751F\u5EF6\u9072","Delay before health regeneration starts after a hit.":"\u88AB\u64CA\u4E2D\u5F8C\u5065\u5EB7\u518D\u751F\u958B\u59CB\u524D\u7684\u5EF6\u9072\u3002","Current shield points":"\u7576\u524D\u8B77\u76FE\u9EDE\u6578","Shield":"\u8B77\u76FE","Maximum shield":"\u6700\u5927\u8B77\u76FE","Leave 0 for unlimited.":"\u7559\u4E0B0\u8868\u793A\u7121\u9650\u5236\u3002","Duration of shield":"\u8B77\u76FE\u7684\u6301\u7E8C\u6642\u9593","Use 0 to make the shield permanent.":"\u4F7F\u75280\u4F7F\u8B77\u76FE\u6C38\u4E45\u5B58\u5728\u3002","Rate of shield regeneration (points per second)":"\u8B77\u76FE\u518D\u751F\u901F\u7387\uFF08\u6BCF\u79D2\u5E7E\u9EDE\uFF09","Shield regeneration":"\u8B77\u76FE\u518D\u751F","Block excess damage when shield is broken":"\u8B77\u76FE\u7834\u58DE\u6642\u963B\u64CB\u591A\u9918\u7684\u50B7\u5BB3","Shield regeneration delay":"\u8B77\u76FE\u518D\u751F\u5EF6\u9072","Delay before shield regeneration starts after a hit.":"\u53D7\u5230\u653B\u64CA\u5F8C\u8B77\u76FE\u518D\u751F\u5EF6\u9072\u3002","Damage to shield from the previous incoming damage":"\u4E0A\u4E00\u6B21\u53D7\u5230\u7684\u50B7\u5BB3\u5C0D\u8B77\u76FE\u7684\u640D\u50B7","Flat damage reduction from armor":"\u5F9E\u8B77\u7532\u7372\u5F97\u7684\u56FA\u5B9A\u50B7\u5BB3\u6E1B\u514D","Incoming damages are reduced by this value.":"\u53D7\u5230\u50B7\u5BB3\u6703\u4F9D\u7167\u9019\u500B\u6578\u503C\u9032\u884C\u6E1B\u50B7\u3002","Armor":"\u8B77\u7532","Percentage damage reduction from armor (between 0 and 1)":"\u4F86\u81EA\u8B77\u7532\u7684\u767E\u5206\u6BD4\u50B7\u5BB3\u6E1B\u514D\uFF08\u4ECB\u65BC0\u548C1\u4E4B\u9593\uFF09","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"\u5C0D\u7269\u4EF6\u9020\u6210\u50B7\u5BB3\u3002\u5982\u679C\u555F\u7528\uFF0C\u8B77\u76FE\u548C\u76D4\u7532\u53EF\u4EE5\u6E1B\u5C11\u6B64\u50B7\u5BB3\u3002","Apply damage to an object":"\u5C0D\u7269\u4EF6\u9020\u6210\u50B7\u5BB3","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"\u5C0D_PARAM0_\u9020\u6210_PARAM2_\u9EDE\u50B7\u5BB3\uFF08\u8B77\u76FE\uFF1A_PARAM3_\uFF0C\u76D4\u7532\uFF1A_PARAM4_\u53EF\u4EE5\u6E1B\u5C11\u50B7\u5BB3\uFF09","Points of damage":"\u50B7\u5BB3\u9EDE\u6578","Shield can reduce damage taken":"\u8B77\u76FE\u53EF\u4EE5\u6E1B\u5C11\u6240\u53D7\u7684\u50B7\u5BB3","Armor can reduce damage taken":"\u76D4\u7532\u53EF\u4EE5\u6E1B\u5C11\u6240\u53D7\u7684\u50B7\u5BB3","current health points of the object.":"\u7269\u4EF6\u7684\u7576\u524D\u5065\u5EB7\u9EDE\u6578\u3002","Health points":"\u5065\u5EB7\u9EDE\u6578","health points":"\u5065\u5EB7\u9EDE\u6578","Change the health points of the object. Will not trigger damage cooldown.":"\u66F4\u6539\u7269\u4EF6\u7684\u5065\u5EB7\u9EDE\u6578\u3002\u5C07\u4E0D\u6703\u89F8\u767C\u50B7\u5BB3\u51B7\u537B\u6642\u9593\u3002","Change health points":"\u66F4\u6539\u5065\u5EB7\u9EDE\u6578","Change the health of _PARAM0_ to _PARAM2_ points":"\u5C07_PARAM0_\u7684\u5065\u5EB7\u66F4\u6539\u70BA_PARAM2_\u9EDE","New health value":"\u65B0\u7684\u5065\u5EB7\u503C","Change health points (deprecated)":"\u66F4\u6539\u5065\u5EB7\u9EDE\u6578\uFF08\u4E0D\u63A8\u85A6\u4F7F\u7528\uFF09","Heal the object by increasing its health points.":"\u901A\u904E\u589E\u52A0\u5065\u5EB7\u9EDE\u6578\u4F86\u6CBB\u7642\u7269\u9AD4\u3002","Heal object":"\u6CBB\u7642\u7269\u9AD4","Heal _PARAM0_ with _PARAM2_ health points":"\u7528 _PARAM2_ \u9EDE\u6578\u6CBB\u7642 _PARAM0_","Points to heal (will be added to object health)":"\u8981\u6CBB\u7642\u7684\u9EDE\u6578\uFF08\u6703\u6DFB\u52A0\u5230\u7269\u9AD4\u5065\u5EB7\u4E2D\uFF09","the maximum health points of the object.":"\u7269\u9AD4\u7684\u6700\u5927\u5065\u5EB7\u9EDE\u6578\u3002","Maximum health points":"\u6700\u5927\u5065\u5EB7\u9EDE\u6578","the maximum health points":"\u6700\u5927\u5065\u5EB7\u9EDE\u6578","Change the object maximum health points.":"\u66F4\u6539\u7269\u9AD4\u7684\u6700\u5927\u5065\u5EB7\u9EDE\u6578\u3002","Maximum health points (deprecated)":"\u6700\u5927\u5065\u5EB7\u9EDE\u6578\uFF08\u5DF2\u68C4\u7528\uFF09","Change the maximum health of _PARAM0_ to _PARAM2_ points":"\u5C07 _PARAM0_ \u7684\u6700\u5927\u751F\u547D\u503C\u66F4\u6539\u70BA _PARAM2_ \u9EDE","the rate of health regeneration (points per second).":"\u751F\u547D\u518D\u751F\u7684\u901F\u5EA6\uFF08\u6BCF\u79D2\u9EDE\u6578\uFF09\u3002","Rate of health regeneration":"\u751F\u547D\u518D\u751F\u7684\u901F\u7387","the rate of health regeneration":"\u751F\u547D\u518D\u751F\u7684\u901F\u7387","Rate of regen":"\u518D\u751F\u901F\u5EA6","Change the rate of health regeneration.":"\u66F4\u6539\u751F\u547D\u518D\u751F\u7684\u901F\u7387\u3002","Rate of health regeneration (deprecated)":"\u751F\u547D\u518D\u751F\u7684\u901F\u7387\uFF08\u5DF2\u68C4\u7528\uFF09","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"\u5C07 _PARAM0_ \u7684\u751F\u547D\u518D\u751F\u901F\u7387\u66F4\u6539\u70BA\u6BCF\u79D2 _PARAM2_ \u9EDE\u6578","the duration of damage cooldown (seconds).":"\u50B7\u5BB3\u51B7\u537B\u7684\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09\u3002","the duration of damage cooldown":"\u50B7\u5BB3\u51B7\u537B\u7684\u6301\u7E8C\u6642\u9593","Duration of damage cooldown (seconds)":"\u50B7\u5BB3\u51B7\u537B\u7684\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09","Change the duration of damage cooldown (seconds).":"\u66F4\u6539\u50B7\u5BB3\u51B7\u537B\u7684\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09\u3002","Damage cooldown (deprecated)":"\u50B7\u5BB3\u51B7\u537B\uFF08\u5DF2\u68C4\u7528\uFF09","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"\u5C07 _PARAM0_ \u7684\u50B7\u5BB3\u51B7\u537B\u6301\u7E8C\u6642\u9593\u66F4\u6539\u70BA _PARAM2_ \u79D2","the delay before health regeneration starts after last being hit (seconds).":"\u6700\u5F8C\u53D7\u5230\u50B7\u5BB3\u5F8C\u518D\u751F\u958B\u59CB\u4E4B\u524D\u7684\u5EF6\u9072\uFF08\u79D2\uFF09\u3002","the health regeneration delay":"\u5065\u5EB7\u518D\u751F\u5EF6\u9072","Delay (seconds)":"\u5EF6\u9072\uFF08\u79D2\uFF09","Change the delay before health regeneration starts after being hit.":"\u66F4\u6539\u53D7\u5230\u50B7\u5BB3\u5F8C\u958B\u59CB\u5065\u5EB7\u518D\u751F\u7684\u5EF6\u9072\u3002","Health regeneration delay (deprecated)":"\u5065\u5EB7\u518D\u751F\u5EF6\u9072\uFF08\u5DF2\u68C4\u7528\uFF09","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"\u5C07 _PARAM0_ \u7684\u5065\u5EB7\u518D\u751F\u5EF6\u9072\u66F4\u6539\u70BA _PARAM2_ \u79D2","the chance to dodge incoming damage (range: 0 to 1).":"\u9583\u907F\u5373\u5C07\u4F86\u81E8\u7684\u50B7\u5BB3\u7684\u6A5F\u6703\uFF08\u7BC4\u570D\uFF1A0\u52301\uFF09\u3002","Dodge chance":"\u9583\u907F\u6A5F\u7387","the chance to dodge incoming damage":"\u9583\u907F\u5373\u5C07\u4F86\u81E8\u7684\u50B7\u5BB3\u7684\u6A5F\u6703","Chance to dodge (Range: 0 to 1)":"\u9583\u907F\u6A5F\u7387\uFF08\u7BC4\u570D\uFF1A0\u52301\uFF09","Change the chance to dodge incoming damage.":"\u66F4\u6539\u9583\u907F\u5373\u5C07\u4F86\u81E8\u7684\u50B7\u5BB3\u7684\u6A5F\u7387\u3002","Chance to dodge incoming damage (deprecated)":"\u9583\u907F\u5373\u5C07\u4F86\u81E8\u7684\u50B7\u5BB3\u7684\u6A5F\u7387\uFF08\u5DF2\u68C4\u7528\uFF09","Change the chance to dodge on _PARAM0_ to _PARAM2_":"\u5C07 _PARAM0_ \u7684\u9583\u907F\u6A5F\u7387\u66F4\u6539\u70BA _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"\u8B77\u7532\u7684\u5E73\u5766\u50B7\u5BB3\u6E1B\u5C11\u3002\u4F86\u81EA\u8B77\u7532\u7684\u5165\u4FB5\u50B7\u5BB3\u6703\u6E1B\u5C11\u9019\u500B\u503C\u3002","Armor flat damage reduction":"\u8B77\u7532\u5E73\u5766\u50B7\u5BB3\u6E1B\u5C11","the armor flat damage reduction":"\u8B77\u7532\u5E73\u5766\u50B7\u5BB3\u6E1B\u5C11","Flat reduction from armor":"\u8B77\u7532\u7684\u5E73\u5766\u6E1B\u5C11","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"\u66F4\u6539\u8B77\u7532\u7684\u5E73\u5766\u50B7\u5BB3\u6E1B\u5C11\u3002\u4F86\u81EA\u8B77\u7532\u7684\u5165\u4FB5\u50B7\u5BB3\u6703\u6E1B\u5C11\u9019\u500B\u503C\u3002","Flat damage reduction from armor (deprecated)":"\u8B77\u7532\u7684\u5E73\u5766\u6E1B\u5C11\uFF08\u5DF2\u68C4\u7528\uFF09","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"\u5C07 _PARAM0_ \u7684\u8B77\u7532\u5E73\u5766\u6E1B\u5C11\u6539\u70BA _PARAM2_ \u9EDE","the percent damage reduction from armor (range: 0 to 1).":"\u8B77\u7532\u7684\u767E\u5206\u6BD4\u50B7\u5BB3\u6E1B\u5C11\uFF08\u7BC4\u570D\uFF1A0\u52301\uFF09\u3002","Armor percent damage reduction":"\u8B77\u7532\u767E\u5206\u6BD4\u50B7\u5BB3\u6E1B\u5C11","the armor percent damage reduction":"\u8B77\u7532\u767E\u5206\u6BD4\u50B7\u5BB3\u6E1B\u5C11","Percent damage reduction from armor":"\u8B77\u7532\u7684\u767E\u5206\u6BD4\u50B7\u5BB3\u6E1B\u5C11","Change the percent damage reduction from armor. Range: 0 to 1.":"\u66F4\u6539\u8B77\u7532\u7684\u767E\u5206\u6BD4\u50B7\u5BB3\u6E1B\u5C11\u3002\u7BC4\u570D\uFF1A0\u52301\u3002","Percent damage reduction from armor (deprecated)":"\u8B77\u7532\u7684\u767E\u5206\u6BD4\u50B7\u5BB3\u6E1B\u5C11\uFF08\u5DF2\u68C4\u7528\uFF09","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"\u5C07 _PARAM0_ \u7684\u8B77\u7532\u767E\u5206\u6BD4\u50B7\u5BB3\u6E1B\u5C11\u6539\u70BA _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"\u5141\u8A31\u6CBB\u7642\u8D85\u904E\u6700\u5927\u5065\u5EB7\u3002\u518D\u751F\u4E0D\u6703\u8D85\u904E\u6700\u5927\u5065\u5EB7\u3002","Allow over-healing":"\u5141\u8A31\u904E\u5EA6\u6CBB\u7642","Allow over-healing on _PARAM0_: _PARAM2_":"\u5141\u8A31 _PARAM0_ \u7684\u904E\u5EA6\u6CBB\u7642\uFF1A_PARAM2_","Mark object as hit at least once.":"\u6A19\u8A18\u7269\u9AD4\u81F3\u5C11\u53D7\u5230\u4E00\u6B21\u653B\u64CA\u3002","Mark object as hit at least once":"\u6A19\u8A18\u7269\u9AD4\u81F3\u5C11\u53D7\u5230\u4E00\u6B21\u653B\u64CA","Mark _PARAM0_ as hit at least once: _PARAM2_":"\u6A19\u8A18 _PARAM0_ \u81F3\u5C11\u53D7\u5230\u4E00\u6B21\u653B\u64CA\uFF1A_PARAM2_","Hit at least once":"\u81F3\u5C11\u88AB\u64CA\u4E2D\u4E00\u6B21","Mark object as just damaged.":"\u6A19\u8A18\u7269\u9AD4\u525B\u525B\u53D7\u5230\u50B7\u5BB3\u3002","Mark object as just damaged":"\u6A19\u8A18\u7269\u9AD4\u525B\u525B\u53D7\u5230\u50B7\u5BB3","Mark _PARAM0_ as just damaged: _PARAM2_":"\u6A19\u8A18 _PARAM0_ \u525B\u525B\u53D7\u5230\u50B7\u5BB3\uFF1A_PARAM2_","Just damaged":"\u525B\u53D7\u640D","Trigger damage cooldown.":"\u89F8\u767C\u50B7\u5BB3\u51B7\u537B\u3002","Trigger damage cooldown":"\u89F8\u767C\u50B7\u5BB3\u51B7\u537B","Trigger the damage cooldown on _PARAM0_":"\u89F8\u767C _PARAM0_ \u7684\u50B7\u5BB3\u51B7\u537B","Check if the object has been hit at least once.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u81F3\u5C11\u53D7\u5230\u4E00\u6B21\u653B\u64CA\u3002","Object has been hit at least once":"\u7269\u9AD4\u81F3\u5C11\u88AB\u64CA\u4E2D\u4E00\u6B21","_PARAM0_ has been hit at least once":"_PARAM0_ \u81F3\u5C11\u53D7\u5230\u4E00\u6B21\u653B\u64CA","Check if health was just damaged previously in the events.":"\u6AA2\u67E5\u751F\u547D\u662F\u5426\u5728\u4E8B\u4EF6\u4E2D\u525B\u525B\u53D7\u640D\u3002","Is health just damaged":"\u751F\u547D\u525B\u525B\u53D7\u640D","Health has just been damaged on _PARAM0_":"_PARAM0_ \u7684\u751F\u547D\u525B\u525B\u53D7\u640D","Check if the object was just healed previously in the events.":"\u6AA2\u67E5\u7269\u9AD4\u5728\u4E8B\u4EF6\u4E2D\u662F\u5426\u525B\u525B\u88AB\u6CBB\u7642\u3002","Is just healed":"\u525B\u525B\u88AB\u6CBB\u7642","_PARAM0_ has just been healed":"_PARAM0_ \u525B\u525B\u88AB\u6CBB\u7642","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"\u6AA2\u67E5\u50B7\u5BB3\u51B7\u537B\u662F\u5426\u5728\u6D3B\u52D5\u4E2D\u3002\u7576\u6B64\u529F\u80FD\u555F\u7528\u6642\uFF0C\u7269\u9AD4\u548C\u8B77\u76FE\u4E0D\u80FD\u53D7\u50B7\u3002","Is damage cooldown active":"\u50B7\u5BB3\u51B7\u537B\u662F\u5426\u8655\u65BC\u6D3B\u52D5\u72C0\u614B","Damage cooldown on _PARAM0_ is active":"_PARAM0_ \u7684\u50B7\u5BB3\u51B7\u537B\u662F\u6D3B\u52D5\u7684","the time before damage cooldown ends (seconds).":"\u50B7\u5BB3\u51B7\u537B\u7D50\u675F\u524D\u7684\u6642\u9593\uFF08\u79D2\uFF09\u3002","Time remaining in damage cooldown":"\u50B7\u5BB3\u51B7\u537B\u7684\u5269\u9918\u6642\u9593","the time before damage cooldown end":"\u50B7\u5BB3\u51B7\u537B\u7D50\u675F\u4E4B\u524D\u7684\u6642\u9593","Check if the object is considered dead (no health points).":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u88AB\u8A8D\u70BA\u662F\u6B7B\u8005\uFF08\u6C92\u6709\u5065\u5EB7\u9EDE\uFF09\u3002","Is dead":"\u662F\u5426\u5DF2\u6B7B\u4EA1","_PARAM0_ is dead":"_PARAM0_ \u5DF2\u6B7B","the time since last taken hit (seconds).":"\u6700\u5F8C\u53D7\u5230\u50B7\u5BB3\u7684\u6642\u9593\uFF08\u79D2\uFF09\u3002","Time since last hit":"\u81EA\u6700\u5F8C\u4E00\u6B21\u64CA\u4E2D\u4EE5\u4F86\u7684\u6642\u9593","the time since last taken hit on health":"\u81EA\u6700\u5F8C\u4E00\u6B21\u5728\u5065\u5EB7\u4E0A\u53D7\u5230\u50B7\u5BB3\u7684\u6642\u9593","the health damage taken from most recent hit.":"\u6700\u8FD1\u4E00\u6B21\u53D7\u5230\u7684\u50B7\u5BB3\u7684\u5065\u5EB7\u91CF\u3002","Health damage taken from most recent hit":"\u6700\u8FD1\u4E00\u6B21\u53D7\u5230\u7684\u5065\u5EB7\u640D\u50B7","the health damage taken from most recent hit":"\u6700\u8FD1\u4E00\u6B21\u53D7\u5230\u7684\u5065\u5EB7\u640D\u50B7","the maximum shield points of the object.":"\u7269\u9AD4\u7684\u6700\u5927\u8B77\u76FE\u9EDE\u6578\u3002","Maximum shield points":"\u6700\u5927\u8B77\u76FE\u9EDE\u6578","the maximum shield points":"\u6700\u5927\u8B77\u76FE\u9EDE\u6578","Change the maximum shield points of the object.":"\u66F4\u6539\u7269\u9AD4\u7684\u6700\u5927\u8B77\u76FE\u9EDE\u6578\u3002","Maximum shield points (deprecated)":"\u6700\u5927\u8B77\u76FE\u9EDE\u6578\uFF08\u5DF2\u68C4\u7528\uFF09","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"\u5C07 _PARAM0_ \u7684\u6700\u5927\u8B77\u76FE\u66F4\u6539\u70BA _PARAM2_ \u9EDE","Change maximum shield points.":"\u66F4\u6539\u6700\u5927\u8B77\u76FE\u9EDE\u6578\u3002","Max shield points (deprecated)":"\u6700\u5927\u8B77\u76FE\u9EDE\u6578\uFF08\u5DF2\u68C4\u7528\uFF09","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"\u5C07 _PARAM0_ \u7684\u6700\u5927\u8B77\u76FE\u9EDE\u6578\u66F4\u6539\u70BA _PARAM2_ \u9EDE","Shield points":"\u8B77\u76FE\u9EDE\u6578","the current shield points of the object.":"\u7269\u9AD4\u7684\u7576\u524D\u8B77\u76FE\u9EDE\u6578\u3002","the shield points":"\u8B77\u76FE\u9EDE\u6578","Change current shield points. Will not trigger damage cooldown.":"\u66F4\u6539\u7576\u524D\u8B77\u76FE\u9EDE\u6578\u3002\u4E0D\u6703\u89F8\u767C\u50B7\u5BB3\u51B7\u537B\u3002","Shield points (deprecated)":"\u8B77\u76FE\u9EDE\u6578\uFF08\u5DF2\u68C4\u7528\uFF09","Change current shield points on _PARAM0_ to _PARAM2_ points":"\u5C07 _PARAM0_ \u7684\u7576\u524D\u8B77\u76FE\u9EDE\u6578\u66F4\u6539\u70BA _PARAM2_ \u9EDE","the rate of shield regeneration (points per second).":"\u8B77\u76FE\u518D\u751F\u7684\u901F\u7387\uFF08\u6BCF\u79D2\u9EDE\u6578\uFF09\u3002","Rate of shield regeneration":"\u8B77\u76FE\u518D\u751F\u7684\u901F\u7387","the rate of shield regeneration":"\u8B77\u76FE\u518D\u751F\u7684\u901F\u7387","Regeneration rate (points per second)":"\u518D\u751F\u901F\u7387\uFF08\u6BCF\u79D2\u9EDE\u6578\uFF09","Change rate of shield regeneration.":"\u66F4\u6539\u8B77\u76FE\u518D\u751F\u7684\u901F\u7387\u3002","Shield regeneration rate (deprecated)":"\u8B77\u76FE\u518D\u751F\u901F\u7387\uFF08\u5DF2\u68C4\u7528\uFF09","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"\u5C07 _PARAM0_ \u7684\u8B77\u76FE\u518D\u751F\u901F\u7387\u6539\u70BA\u6BCF\u79D2 _PARAM2_ \u9EDE","the delay before shield regeneration starts after being hit (seconds).":"\u53D7\u5230\u50B7\u5BB3\u5F8C\u958B\u59CB\u8B77\u76FE\u518D\u751F\u4E4B\u524D\u7684\u5EF6\u9072\uFF08\u79D2\uFF09\u3002","the shield regeneration delay":"\u8B77\u76FE\u518D\u751F\u5EF6\u9072","Regeneration delay (seconds)":"\u518D\u751F\u5EF6\u9072\uFF08\u79D2\uFF09","Change delay before shield regeneration starts after being hit.":"\u66F4\u6539\u53D7\u5230\u50B7\u5BB3\u5F8C\u958B\u59CB\u8B77\u76FE\u518D\u751F\u7684\u5EF6\u9072\u3002","Shield regeneration delay (deprecated)":"\u8B77\u76FE\u518D\u751F\u5EF6\u9072\uFF08\u5DF2\u68C4\u7528\uFF09","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"\u5C07 _PARAM0_ \u7684\u8B77\u76FE\u518D\u751F\u5EF6\u9072\u66F4\u6539\u70BA _PARAM2_ \u79D2","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"\u8B77\u76FE\u7684\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09\u3002\u503C\u70BA\"0\"\u8868\u793A\u8B77\u76FE\u662F\u6C38\u4E45\u7684\u3002","the duration of the shield":"\u8B77\u76FE\u7684\u6301\u7E8C\u6642\u9593","Shield duration (seconds)":"\u8B77\u76FE\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09","Change duration of shield. Use \"0\" to make shield permanent.":"\u66F4\u6539\u8B77\u76FE\u7684\u6301\u7E8C\u6642\u9593\u3002\u4F7F\u7528\"0\"\u4F7F\u8B77\u76FE\u6C38\u4E45\u3002","Duration of shield (deprecated)":"\u8B77\u76FE\u7684\u6301\u7E8C\u6642\u9593\uFF08\u5DF2\u68C4\u7528\uFF09","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"\u5C07 _PARAM0_ \u7684\u8B77\u76FE\u6301\u7E8C\u6642\u9593\u66F4\u6539\u70BA _PARAM2_ \u79D2","Renew shield duration to it's full value.":"\u5C07\u8B77\u76FE\u6301\u7E8C\u6642\u9593\u7E8C\u671F\u81F3\u5176\u5B8C\u6574\u503C\u3002","Renew shield duration":"\u7E8C\u671F\u8B77\u76FE\u6301\u7E8C\u6642\u9593","Renew the shield duration on _PARAM0_":"\u7E8C\u671F _PARAM0_ \u7684\u8B77\u76FE\u6301\u7E8C\u6642\u9593","Activate the shield by setting the shield points and renewing the shield duration (optional).":"\u901A\u904E\u8A2D\u7F6E\u8B77\u76FE\u9EDE\u6578\u548C\u7E8C\u671F\u8B77\u76FE\u7684\u6301\u7E8C\u6642\u9593\uFF08\u53EF\u9078\uFF09\u4F86\u555F\u7528\u8B77\u76FE\u3002","Activate shield":"\u555F\u7528\u8B77\u76FE","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"\u4EE5 _PARAM2_ \u9EDE\u555F\u7528 _PARAM0_ \u4E0A\u7684\u8B77\u76FE\uFF08\u7E8C\u671F\u8B77\u76FE\u6301\u7E8C\u6642\u9593\uFF1A_PARAM3_\uFF09","Enable (or disable) blocking excess damage when shield breaks.":"\u555F\u7528\uFF08\u6216\u505C\u7528\uFF09\u7576\u8B77\u76FE\u7834\u58DE\u6642\u963B\u6B62\u904E\u91CF\u50B7\u5BB3\u3002","Block excess damage when shield breaks":"\u7576\u8B77\u76FE\u7834\u58DE\u6642\u963B\u6B62\u904E\u91CF\u50B7\u5BB3","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"_PARAM0_ \u4E0A\u7684\u8B77\u76FE\u5728\u7834\u58DE\u6642\u963B\u6B62\u904E\u91CF\u50B7\u5BB3\uFF1A_PARAM2_","Block excess damage":"\u963B\u6B62\u904E\u91CF\u50B7\u5BB3","Check if the shield was just damaged previously in the events.":"\u6AA2\u67E5\u8B77\u76FE\u5728\u4E8B\u4EF6\u4E2D\u662F\u5426\u525B\u525B\u53D7\u5230\u50B7\u5BB3\u3002","Is shield just damaged":"\u8B77\u76FE\u525B\u525B\u53D7\u640D","Shield on _PARAM0_ has just been damaged":"_PARAM0_ \u4E0A\u7684\u8B77\u76FE\u525B\u525B\u53D7\u5230\u50B7\u5BB3","Check if incoming damage was just dodged.":"\u6AA2\u67E5\u9032\u4F86\u7684\u50B7\u5BB3\u662F\u5426\u525B\u525B\u88AB\u9583\u907F\u3002","Damage was just dodged":"\u50B7\u5BB3\u525B\u525B\u88AB\u9583\u907F","_PARAM0_ just dodged incoming damage":"_PARAM0_ \u525B\u525B\u9583\u907F\u5373\u5C07\u4F86\u81E8\u7684\u50B7\u5BB3","Check if the shield is active (based on shield points and duration).":"\u6AA2\u67E5\u8B77\u76FE\u662F\u5426\u6D3B\u8E8D\uFF08\u57FA\u65BC\u8B77\u76FE\u9EDE\u6578\u548C\u6301\u7E8C\u6642\u9593\uFF09\u3002","Is shield active":"\u8B77\u76FE\u662F\u5426\u555F\u7528","Shield on _PARAM0_ is active":"_PARAM0_ \u7684\u8B77\u76FE\u5DF2\u555F\u7528","the time before the shield duration ends (seconds).":"\u8B77\u76FE\u6301\u7E8C\u6642\u9593\u7D50\u675F\u524D\u7684\u6642\u9593\uFF08\u79D2\uFF09\u3002","Time before shield duration ends":"\u8B77\u76FE\u6301\u7E8C\u6642\u9593\u7D50\u675F\u524D\u7684\u6642\u9593","the time before the shield duration end":"\u8B77\u76FE\u6301\u7E8C\u6642\u9593\u7D50\u675F\u524D\u7684\u6642\u9593","the shield damage taken from most recent hit.":"\u6700\u8FD1\u4E00\u6B21\u53D7\u5230\u7684\u8B77\u76FE\u50B7\u5BB3\u3002","Shield damage taken from most recent hit":"\u6700\u8FD1\u4E00\u6B21\u53D7\u5230\u7684\u8B77\u76FE\u50B7\u5BB3","the shield damage taken from most recent hit":"\u6700\u8FD1\u4E00\u6B21\u53D7\u5230\u7684\u8B77\u76FE\u50B7\u5BB3","the health points gained from previous heal.":"\u5F9E\u4E0A\u4E00\u6B21\u6CBB\u7642\u4E2D\u7372\u5F97\u7684\u751F\u547D\u503C\u3002","Health points gained from previous heal":"\u5F9E\u4E0A\u4E00\u6B21\u6CBB\u7642\u4E2D\u7372\u5F97\u7684\u751F\u547D\u503C","the health points gained from previous heal":"\u5F9E\u4E0A\u4E00\u6B21\u6CBB\u7642\u4E2D\u7372\u5F97\u7684\u751F\u547D\u503C","Hexagonal 2D grid":"\u516D\u89D2\u5F62 2D \u7DB2\u683C","Snap objects to an hexagonal grid.":"\u5C07\u5C0D\u8C61\u6355\u6349\u5230\u516D\u89D2\u7DB2\u683C\u4E2D\u3002","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"\u5C07\u7269\u4EF6\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u5C16\u9802\u516D\u89D2\u683C\u5B50\u7DB2\u683C\uFF08\u9019\u4E0D\u662F\u7DE8\u8F2F\u5668\u4E2D\u4F7F\u7528\u7684\u7DB2\u683C\uFF09\u3002","Snap objects to a virtual pointy topped hexagonal grid":"\u5C07\u7269\u4EF6\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u5C16\u9802\u516D\u89D2\u683C\u5B50\u7DB2\u683C","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\u4F7F\u7528\u5BEC\u5EA6\u70BA_PARAM2_px\uFF0C\u9AD8\u5EA6_PARAM3_px\u7684\u5132\u5B58\u683C\u8207\u504F\u79FB\u4F4D\u7F6E\uFF08_PARAM4_; _PARAM5_\uFF09\u5C07_PARAM1_\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u5C16\u9802\u516D\u89D2\u683C\u5B50\u7DB2\u683C\u3002","Objects to snap to the virtual grid":"\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u7DB2\u683C\u7684\u7269\u4EF6","Width of a cell of the virtual grid (in pixels)":"\u865B\u64EC\u7DB2\u683C\u4E2D\u7684\u55AE\u5143\u683C\u5BEC\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Height of a cell of the virtual grid (in pixels)":"\u865B\u64EC\u7DB2\u683C\u4E2D\u7684\u55AE\u5143\u683C\u9AD8\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","The actual row height will be 3/4 of this.":"\u5BE6\u969B\u7684\u884C\u9AD8\u5C07\u70BA\u6B64\u503C\u76843/4\u3002","Offset on the X axis of the virtual grid (in pixels)":"\u865B\u64EC\u7DB2\u683C\u4E2DX\u8EF8\u7684\u504F\u79FB\u91CF\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Offset on the Y axis of the virtual grid (in pixels)":"\u865B\u64EC\u7DB2\u683C\u4E2DY\u8EF8\u7684\u504F\u79FB\u91CF\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"\u5947\u6578\u5217\u5F9E\u534A\u500B\u5132\u5B58\u683C\u7684\u4F4D\u7F6E\u958B\u59CB\uFF0C\u4F7F\u7528\u300C\u5132\u5B58\u683C\u9AD8\u5EA6*3/4\u300D\u7684\u504F\u79FB\u91CF\u53EF\u4EE5\u4F7F\u5176\u76F8\u53CD\u3002","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"\u5C07\u7269\u4EF6\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u6241\u9802\u516D\u89D2\u683C\u5B50\u7DB2\u683C\uFF08\u9019\u4E0D\u662F\u7DE8\u8F2F\u5668\u4E2D\u4F7F\u7528\u7684\u7DB2\u683C\uFF09\u3002","Snap objects to a virtual flat topped hexagonal grid":"\u5C07\u7269\u4EF6\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u6241\u9802\u516D\u89D2\u683C\u5B50\u7DB2\u683C","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\u4F7F\u7528\u5BEC\u5EA6\u70BA_PARAM2_px\uFF0C\u9AD8\u5EA6_PARAM3_px\u7684\u5132\u5B58\u683C\u8207\u504F\u79FB\u4F4D\u7F6E\uFF08_PARAM4_; _PARAM5_\uFF09\u5C07_PARAM1_\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u6241\u9802\u516D\u89D2\u683C\u5B50\u7DB2\u683C\u3002","The actual column width will be 3/4 of this.":"\u5BE6\u969B\u7684\u5217\u5BEC\u5C07\u70BA\u6B64\u503C\u76843/4\u3002","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"\u5947\u6578\u6B04\u4F4D\u5F9E\u534A\u500B\u5132\u5B58\u683C\u7684\u4F4D\u7F6E\u958B\u59CB\uFF0C\u4F7F\u7528\u300C\u5132\u5B58\u683C\u9AD8\u5EA6*3/4\u300D\u7684\u504F\u79FB\u91CF\u53EF\u4EE5\u4F7F\u5176\u76F8\u53CD\u3002","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"\u5C07\u7269\u4EF6\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u6C23\u6CE1\u683C\u5B50\u7DB2\u683C\uFF08\u9019\u4E0D\u662F\u7DE8\u8F2F\u5668\u4E2D\u4F7F\u7528\u7684\u7DB2\u683C\uFF09\u3002","Snap objects to a virtual bubble grid":"\u5C07\u7269\u4EF6\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u6C23\u6CE1\u683C\u5B50\u7DB2\u683C","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\u4F7F\u7528\u5BEC\u5EA6\u70BA_PARAM2_px\uFF0C\u9AD8\u5EA6_PARAM3_px\u7684\u5132\u5B58\u683C\u8207\u504F\u79FB\u4F4D\u7F6E\uFF08_PARAM4_; _PARAM5_\uFF09\u5C07_PARAM1_\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u6C23\u6CE1\u683C\u5B50\u7DB2\u683C\u3002","The actual row height will be 7/8 of this.":"\u5BE6\u969B\u7684\u884C\u9AD8\u5C07\u70BA\u6B64\u7684 7/8\u3002","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"\u5947\u6578\u884C\u5F9E\u534A\u500B\u55AE\u5143\u683C\u504F\u79FB\uFF0C\u4F7F\u7528 \"CellHeight * 7/8\" \u7684\u504F\u79FB\u91CF\u3002","Homing projectile":"\u8FFD\u8E64\u5C0E\u5F48","Make a projectile object move towards a target object.":"\u4F7F\u5C0E\u5F48\u5C0D\u8C61\u671D\u5411\u76EE\u6A19\u5C0D\u8C61\u79FB\u52D5\u3002","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"\u5C07\u6295\u5C04\u7269\u5C0D\u8C61\u9396\u5B9A\u5230\u76EE\u6A19\u5C0D\u8C61\u3002\uFF08\u9019\u662F\u201C\u5C07\u6295\u5C04\u7269\u9032\u884C\u79FB\u52D5\u5230\u76EE\u6A19\u201D\u6240\u9700\u7684\uFF09\u3002","Lock projectile to target":"\u9396\u5B9A\u6295\u5C04\u7269\u5230\u76EE\u6A19","Lock projectile _PARAM1_ to target _PARAM2_":"\u5C07\u6295\u5C04\u7269 _PARAM1_ \u9396\u5B9A\u5230\u76EE\u6A19 _PARAM2_","Projectile object":"\u6295\u5C04\u7269\u5C0D\u8C61","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"\u5C07\u7269\u7406\u6295\u5C04\u7269\u671D\u8457\u5B83\u88AB\u9396\u5B9A\u7684\u5C0D\u8C61\u79FB\u52D5\u3002\u6B64\u52D5\u4F5C\u5FC5\u9808\u5728\u6BCF\u5E40\u904B\u884C\u3002","Move physics projectile towards target":"\u5C07\u7269\u7406\u6295\u5C04\u7269\u671D\u8457\u76EE\u6A19\u79FB\u52D5","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"\u5C07\u7269\u7406\u6295\u5C04\u7269 _PARAM1_ \u671D\u8457\u76EE\u6A19 _PARAM3_\u3002\u65CB\u8F49\u901F\u5EA6\uFF1A_PARAM4_ \u521D\u59CB\u901F\u5EA6\uFF1A_PARAM5_ \u52A0\u901F\u5EA6\uFF1A_PARAM6_ \u6700\u5927\u58FD\u547D\uFF1A_PARAM7_ \u78B0\u649E\u5F8C\u522A\u9664\uFF1A_PARAM8_","Physics Behavior":"\u7269\u7406\u884C\u70BA","Initial speed (pixels per second)":"\u521D\u59CB\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\uFF09","Acceleration (speed increase per second)":"\u52A0\u901F\u5EA6\uFF08\u6BCF\u79D2\u901F\u5EA6\u589E\u52A0\uFF09","Max lifetime (seconds)":"\u6700\u5927\u58FD\u547D\uFF08\u79D2\uFF09","Projectile will be deleted after this value is reached.":"\u7576\u9054\u5230\u6B64\u503C\u6642\uFF0C\u6295\u5C04\u7269\u5C07\u88AB\u522A\u9664\u3002","Delete Projectile if it collides with Target:":"\u5982\u679C\u8207\u76EE\u6A19\u767C\u751F\u78B0\u649E\uFF0C\u5247\u522A\u9664\u6295\u5C04\u7269\uFF1A","Move projectile towards the object that it has been locked to. This action must be run every frame.":"\u5C07\u6295\u5C04\u7269\u671D\u8457\u5B83\u88AB\u9396\u5B9A\u7684\u5C0D\u8C61\u79FB\u52D5\u3002\u6B64\u52D5\u4F5C\u5FC5\u9808\u5728\u6BCF\u5E40\u904B\u884C\u3002","Move projectile towards target":"\u5C07\u6295\u5C04\u7269\u671D\u8457\u76EE\u6A19\u79FB\u52D5","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"\u5C07\u6295\u5C04\u7269 _PARAM1_ \u671D\u8457\u76EE\u6A19 _PARAM2_\u3002\u65CB\u8F49\u901F\u5EA6\uFF1A_PARAM3_ \u521D\u59CB\u901F\u5EA6\uFF1A_PARAM4_ \u52A0\u901F\u5EA6\uFF1A_PARAM5_ \u6700\u5927\u901F\u5EA6\uFF1A_PARAM6_ \u6700\u5927\u58FD\u547D\uFF1A_PARAM7_ \u78B0\u649E\u5F8C\u522A\u9664\uFF1A_PARAM8_","Idle object tracker":"\u9592\u7F6E\u7269\u4EF6\u8FFD\u8E64\u5668","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5728\u4E00\u5B9A\u6642\u9593\u5167\uFF08\u9ED8\u8A8D\u70BA1\u79D2\uFF09\u6C92\u6709\u79FB\u52D5\uFF08\u5E36\u6709\u4E00\u5B9A\u7684\u53EF\u5B9A\u5236\u5BB9\u932F\u5EA6\uFF09\u3002","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"\u6AA2\u67E5\u5C0D\u8C61\u5728\u4E00\u5B9A\u6642\u9593\u5167\uFF08\u9ED8\u8A8D\u70BA1\u79D2\uFF09\u662F\u5426\u6C92\u6709\u79FB\u52D5\uFF08\u9ED8\u8A8D\u5141\u8A3120\u50CF\u7D20\u7684\u5BB9\u5DEE\uFF09\u3002","Idle tracker":"\u7A7A\u9592\u8FFD\u8E2A\u5668","Time, in seconds, before considering the object as idle":"\u5728\u5C07\u5C0D\u8C61\u8996\u70BA\u7A7A\u9592\u4E4B\u524D\u7684\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","Distance, in pixels, allowed for the object to travel and still be considered idle":"\u50CF\u7D20\u8DDD\u96E2\uFF0C\u5141\u8A31\u5C0D\u8C61\u79FB\u52D5\u4E26\u4E14\u4ECD\u7136\u88AB\u8A8D\u70BA\u662F\u7A7A\u9592\u7684","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u525B\u5F9E\u5176\u6700\u5F8C\u4F4D\u7F6E\u79FB\u52D5\uFF08\u4F7F\u7528\u884C\u70BA\u4E2D\u914D\u7F6E\u7684\u5BB9\u5DEE\uFF09\u3002","Has just moved from last position":"\u525B\u5F9E\u6700\u5F8C\u4F4D\u7F6E\u79FB\u52D5","_PARAM0_ has moved from its last position":"_PARAM0_ \u5DF2\u5F9E\u5176\u6700\u5F8C\u4F4D\u7F6E\u79FB\u52D5","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u7A7A\u9592\uFF1A\u5B83\u81EA\u6700\u5F8C\u4F4D\u7F6E\u672A\u79FB\u52D5\uFF08\u6216\u5728\u5BB9\u5DEE\u7BC4\u570D\u5167\uFF09\u9054\u5230\u884C\u70BA\u4E2D\u914D\u7F6E\u7684\u6642\u9593\u3002","Is idle (since enough time)":"\u7A7A\u9592\u4E2D\uFF08\u81EA\u8DB3\u5920\u6642\u9593\uFF09","Iframe":"\u5167\u5D4C\u6846\u67B6","Create or delete an iframe to embed websites.":"\u5275\u5EFA\u6216\u522A\u9664\u5167\u5D4C\u6846\u67B6\u4EE5\u5D4C\u5165\u7DB2\u7AD9\u3002","Create a new Iframe to embed a website inside the game.":"\u5275\u5EFA\u4E00\u500B\u65B0\u7684iframe\uFF0C\u5C07\u7DB2\u7AD9\u5D4C\u5165\u904A\u6232\u5167\u3002","Create an Iframe":"\u5275\u5EFAiframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"\u5728\u4F4D\u7F6E_PARAM5_:_PARAM6_\u5275\u5EFAiframe _PARAM1_\uFF0C\u5BEC\u5EA6\uFF1A_PARAM3_\uFF0C\u9AD8\u5EA6\uFF1A_PARAM4_\uFF0Curl\uFF1A_PARAM2_","Name (DOM id)":"\u540D\u7A31\uFF08DOM id\uFF09","Width":"\u5BEC\u5EA6","Height":"\u9AD8\u5EA6","Show scrollbar":"\u986F\u793A\u6EFE\u52D5\u689D","Show border":"\u986F\u793A\u908A\u6846","Extra CSS styles (optional)":"\u9644\u52A0CSS\u6A23\u5F0F\uFF08\u9078\u586B\uFF09","e.g: `\"border: 10px #f00 solid;\"`":"\u4F8B\u5982\uFF1A`\"\u908A\u6846\uFF1A10px\uFF03f00\u5BE6\u5FC3\uFF1B\"`","Delete the specified Iframe.":"\u522A\u9664\u6307\u5B9A\u7684Iframe\u3002","Delete an Iframe":"\u522A\u9664\u4E00\u500BIframe","Delete Iframe _PARAM1_":"\u522A\u9664Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"\u79FB\u52D5\u61C9\u7528\u5167\u8CFC\u8CB7\uFF08\u5BE6\u9A57\u6027\uFF09","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"\u5728\u60A8\u7684\u904A\u6232\u4E2D\u76F4\u63A5\u6DFB\u52A0\u8981\u8CFC\u8CB7\u7684\u7522\u54C1\uFF08\u201C\u61C9\u7528\u5167\u8CFC\u8CB7\u201D\uFF09\uFF0C\u7528\u65BC\u5728Android\u6216iOS\u4E0A\u767C\u5E03\u7684\u904A\u6232\u3002","Ads":"\u5EE3\u544A","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"\u8A3B\u518A\u5546\u5E97\u4E2D\u7684\u7522\u54C1\u3002\u9019\u662F\u60A8\u60F3\u8981\u5F9E\u61C9\u7528\u7A0B\u5E8F\u4E2D\u986F\u793A\u6216\u8A02\u8CFC\u7684\u6240\u6709\u7522\u54C1\u90FD\u5FC5\u9808\u9032\u884C\u7684\u8A3B\u518A\u3002\u78BA\u4FDD\u60A8\u8A3B\u518A\u5B83\u5011\u4E26\u5728\u8A02\u8CFC\u7522\u54C1\u4E4B\u524D\u5B8C\u6210\u8A3B\u518A\u3002","Register a Product":"\u8A3B\u518A\u7522\u54C1","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"\u5C07\u7522\u54C1_PARAM1_\u8A3B\u518A\u70BA_PARAM2_\uFF08\u5E73\u53F0\uFF1A_PARAM3_\uFF09","The internal ID of the product":"\u7522\u54C1\u7684\u5167\u90E8ID","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"\u4F7F\u7528\u60A8\u5728IAP\u63D0\u4F9B\u5546\uFF08Google play\u3001Apple store...\uFF09\u4E0A\u8F38\u5165\u7684\u7522\u54C1ID","The type of product":"\u7522\u54C1\u985E\u578B","Which platform you're registering the product to":"\u60A8\u8981\u5C07\u7522\u54C1\u8A3B\u518A\u5230\u54EA\u500B\u5E73\u53F0","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"\u5B8C\u6210\u5546\u5E97\u8A3B\u518A\u3002\u5728\u8A3B\u518A\u6BCF\u500B\u7522\u54C1\u4E4B\u5F8C\uFF0C\u4E26\u5728\u8A02\u8CFC\u6216\u7372\u53D6\u6709\u95DC\u7522\u54C1\u7684\u4FE1\u606F\u4E4B\u524D\uFF0C\u8ACB\u57F7\u884C\u6B64\u64CD\u4F5C\u3002","Finalize registration":"\u5B8C\u6210\u8A3B\u518A","Finalize store registration":"\u5B8C\u6210\u5546\u5E97\u8A3B\u518A","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"\u6253\u958B\u8CFC\u8CB7\u9078\u55AE\u4EE5\u8B93\u7528\u6236\u8CFC\u8CB7\u7522\u54C1\u3002\u8ACB\u78BA\u4FDD\u5728\u8ABF\u7528\u6B64\u64CD\u4F5C\u4E4B\u524D\u4F7F\u7528\u689D\u4EF6\u6AA2\u67E5\u5546\u5E97\u662F\u5426\u5C31\u7DD2\uFF0C\u4E26\u4E14\u7522\u54C1ID\u5DF2\u8A3B\u518A\u4E26\u5B8C\u6210\u8A3B\u518A\u3002","Order a product":"\u8A02\u8CFC\u7522\u54C1","Order product _PARAM1_":"\u8A02\u8CFC\u7522\u54C1_PARAM1_","The id of the product to buy":"\u8981\u8CFC\u8CB7\u7684\u7522\u54C1ID","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"\u5F9EIAP\u63D0\u4F9B\u5546\u7372\u53D6\u6709\u95DC\u7522\u54C1\u7684\u6240\u6709\u6578\u64DA\u4E26\u5C07\u5176\u5B58\u5132\u5230\u7D50\u69CB\u8B8A\u91CF\u4E2D\u3002\u67E5\u770B[\u6B64\u9801](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md)\u4EE5\u7372\u53D6\u53EF\u4EE5\u5F9E\u7522\u54C1\u6AA2\u7D22\u7684\u8A73\u76E1\u5217\u8868\u3002","Load product data in a variable":"\u5728\u8B8A\u91CF\u4E2D\u52A0\u8F09\u7522\u54C1\u6578\u64DA","Store data of _PARAM1_ in scene variable named _PARAM2_":"\u5C07_PARAM1_\u7684\u6578\u64DA\u5B58\u5132\u5728\u540D\u70BA_PARAM2_\u7684\u5834\u666F\u8B8A\u91CF\u4E2D","The id or alias of the product to get info about":"\u8981\u7372\u53D6\u4FE1\u606F\u7684\u7522\u54C1\u7684ID\u6216\u5225\u540D","The name of the scene variable to store the product data in":"\u5B58\u5132\u7522\u54C1\u6578\u64DA\u7684\u5834\u666F\u8B8A\u91CF\u7684\u540D\u7A31","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"\u8A72\u8B8A\u91CF\u5C07\u662F\u4E00\u500B\u7D50\u69CB\uFF0C\u53C3\u898B[\u6B64\u9801](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) \u4EE5\u4E86\u89E3\u53EF\u4EE5\u8A2A\u554F\u54EA\u4E9B\u5B50\u8B8A\u91CF\u3002","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"\u7576\u7522\u54C1\u89F8\u767C\u4E8B\u4EF6\uFF08\u5DF2\u6279\u51C6\u6216\u5B8C\u6210\uFF09\uFF0C\u9019\u5C07\u4F7F\u5834\u666F\u8B8A\u91CF\u8A2D\u70BA true\u3002\n\u7136\u5F8C\u60A8\u53EF\u4EE5\u5C0D\u8B8A\u91CF\u7684\u503C\u9032\u884C\u6BD4\u8F03\uFF0C\u4E26\u61C9\u7528\u64CD\u4F5C\u4F86\u97FF\u61C9\u8B8A\u5316\u3002\n\u8207\u4E00\u6B21\u89F8\u767C\u4E00\u8D77\u4F7F\u7528\uFF0C\u4EE5\u907F\u514D\u4E0D\u5FC5\u8981\u5730\u8A3B\u518A\u591A\u500B\u76E3\u807D\u5668\u3002\n\u5DF2\u6279\u51C6\u5728\u8CFC\u8CB7\u5B8C\u6210\u5F8C\u89F8\u767C\u3002\n\u5B8C\u6210\u5728\u60A8\u6A19\u8A18\u8CFC\u8CB7\u5DF2\u4EA4\u4ED8\u5F8C\u89F8\u767C\uFF08\u4E0D\u592A\u6709\u7528\uFF09\u3002","Update a variable when a product event is triggered":"\u7576\u7522\u54C1\u4E8B\u4EF6\u89F8\u767C\u6642\u66F4\u65B0\u8B8A\u91CF","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"\u76E3\u8996\u7522\u54C1_PARAM1_\u7684\u4E8B\u4EF6_PARAM3_\uFF0C\u7576\u5B83\u767C\u751F\u6642\u5C07\u5834\u666F\u8B8A\u91CF\u547D\u540D\u70BA_PARAM2_\u8A2D\u7F6E\u70BA true","The id of the product to watch":"\u8981\u76E3\u8996\u7684\u7522\u54C1\u7684ID","The name of the scene variable to set to \"true\" when the event happens":"\u7576\u4E8B\u4EF6\u767C\u751F\u6642\uFF0C\u8A2D\u7F6E\u70BA\u201Ctrue\u201D\u7684\u5834\u666F\u8B8A\u91CF\u7684\u540D\u7A31","The event to listen to":"\u8981\u76E3\u807D\u7684\u4E8B\u4EF6","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"\u5728\u60A8\u4EA4\u4ED8\u4E86\u7528\u6236\u652F\u4ED8\u4E26\u4FDD\u5B58\u7684\u734E\u52F5\u5F8C\uFF0C\u5C07\u8CFC\u8CB7\u6A19\u8A18\u70BA\u5DF2\u4EA4\u4ED8\u3002\u5982\u679C\u4E0D\u9019\u6A23\u505A\uFF0C\u5C07\u6703\u88AB\u8996\u70BA\u672A\u5B8C\u6210\u7684\u8CFC\u8CB7\uFF0C\u672A\u7D66\u734E\u52F5\u7684\u60C5\u6CC1\u4E0B\uFF0C\u7528\u6236\u5C07\u7372\u5F97\u9322\u7684\u9000\u6B3E\u3002","Finalize a purchase":"\u5B8C\u6210\u8CFC\u8CB7","Mark purchase of _PARAM1_ as delivered":"\u6A19\u8A18_PARAM1_\u7684\u8CFC\u8CB7\u70BA\u5DF2\u4EA4\u4ED8","The id or alias of the product to finalize":"\u8981\u5B8C\u6210\u7684\u7522\u54C1\u7684ID\u6216\u5225\u540D","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"\u8A3B\u518A\u5B8C\u6210\u5F8C\u89F8\u767C\u3002\u7136\u5F8C\u53EF\u4EE5\u6AA2\u7D22\u4E26\u8CFC\u8CB7\u7522\u54C1\uFF08\u53EF\u4EE5\u7372\u53D6\u7522\u54C1\u7684\u6578\u64DA\uFF0C\u6BD4\u5982\u50F9\u683C\uFF0C\u9084\u53EF\u4EE5\u4F7F\u7528\u52D5\u4F5C\u4F86\u8A02\u8CFC\u7522\u54C1...\uFF09\u3002","Store is ready":"\u5546\u5E97\u6E96\u5099\u5C31\u7DD2","Input Validation":"\u8F38\u5165\u9A57\u8B49","Conditions and expressions to check, sanitize and manipulate strings.":"\u689D\u4EF6\u548C\u8868\u9054\u5F0F\u7528\u65BC\u6AA2\u67E5\uFF0C\u6E05\u7406\u548C\u64CD\u4F5C\u5B57\u7B26\u4E32\u3002","Check if the string is a valid phone number.":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u662F\u6709\u6548\u7684\u96FB\u8A71\u865F\u78BC\u3002","Check if a string is a valid phone number":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u662F\u6709\u6548\u7684\u96FB\u8A71\u865F\u78BC","_PARAM1_ is a valid phone number":"_PARAM1_ \u662F\u4E00\u500B\u6709\u6548\u7684\u96FB\u8A71\u865F\u78BC","Phone number":"\u96FB\u8A71\u865F\u78BC","Check if the string is a valid URL.":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u662F\u6709\u6548\u7684URL\u3002","Check if a string is a valid URL":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u662F\u6709\u6548\u7684URL","_PARAM1_ is a valid URL":"_PARAM1_ \u662F\u4E00\u500B\u6709\u6548\u7684URL","Check if the string is a valid email.":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u662F\u6709\u6548\u7684\u96FB\u5B50\u90F5\u4EF6\u3002","Check if a string is a valid email":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u662F\u6709\u6548\u7684\u96FB\u5B50\u90F5\u4EF6","_PARAM1_ is a valid email":"_PARAM1_ \u662F\u4E00\u500B\u6709\u6548\u7684\u96FB\u5B50\u90F5\u4EF6","Email":"\u96FB\u5B50\u90F5\u4EF6","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u8868\u793A\u4E00\u500B\u6578\u5B57\uFF08\u6709\u53EF\u80FD\u5E36\u6709\u8CA0\u865F\u4E26\u6709\u53EF\u80FD\u5E36\u6709\u5C0F\u6578\u9EDE\uFF09\u3002","Check if a string represents a number":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u8868\u793A\u4E00\u500B\u6578\u5B57","_PARAM1_ represents a number":"_PARAM1_ \u8868\u793A\u4E00\u500B\u6578\u5B57","Number":"\u6578\u5B57","Check if the string has only latin alphabet letters.":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u53EA\u5305\u542B\u62C9\u4E01\u5B57\u6BCD\u3002","Check if a string has only latin alphabet letters":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u50C5\u5305\u542B\u62C9\u4E01\u5B57\u6BCD","_PARAM1_ has only latin alphabet letters":"_PARAM1_\u50C5\u5305\u542B\u62C9\u4E01\u5B57\u6BCD","Letters":"\u5B57\u6BCD","Returns the string without the first line.":"\u8FD4\u56DE\u4E0D\u5305\u62EC\u7B2C\u4E00\u884C\u7684\u5B57\u7B26\u4E32","Remove the first line":"\u522A\u9664\u7B2C\u4E00\u884C","String to remove the first line from":"\u5F9E\u4E2D\u522A\u9664\u7B2C\u4E00\u884C\u7684\u5B57\u7B26\u4E32","Count the number of lines in a string.":"\u8A08\u7B97\u5B57\u7B26\u4E32\u4E2D\u7684\u884C\u6578","Count lines":"\u8A08\u7B97\u884C\u6578","The text to count lines from":"\u8A08\u7B97\u884C\u6578\u7684\u6587\u672C","Replaces every new line character with a space.":"\u5C07\u6BCF\u500B\u65B0\u884C\u5B57\u7B26\u66FF\u63DB\u70BA\u7A7A\u683C","Replace new lines by a space":"\u5C07\u65B0\u884C\u66FF\u63DB\u70BA\u7A7A\u683C","The text to remove new lines from":"\u8981\u5F9E\u4E2D\u522A\u9664\u65B0\u884C\u7684\u6587\u672C","Remove any non-numerical and non A-Z characters.":"\u522A\u9664\u4EFB\u4F55\u975E\u6578\u5B57\u548C\u975E A-Z \u5B57\u7B26","Remove any non-numerical and non A-Z characters":"\u522A\u9664\u4EFB\u4F55\u975E\u6578\u5B57\u548C\u975E A-Z \u5B57\u7B26","The text to sanitize":"\u8981\u9032\u884C\u6D88\u6BD2\u7684\u6587\u672C","Internet Connectivity":"Internet Connectivity","Checks if the device running the game is connected to the internet.":"\u6AA2\u67E5\u904B\u884C\u904A\u6232\u7684\u8A2D\u5099\u662F\u5426\u9023\u63A5\u5230\u4E92\u806F\u7DB2\u3002","Checks if the device is connected to the internet.":"\u6AA2\u67E5\u8A2D\u5099\u662F\u5426\u9023\u63A5\u5230\u4E92\u806F\u7DB2","Is the device online?":"\u8A2D\u5099\u662F\u5426\u5728\u7DDA\uFF1F","The device is online":"\u8A2D\u5099\u5728\u7DDA","Simple inventories":"\u7C21\u55AE\u5EAB\u5B58","Manage inventory items.":"\u7BA1\u7406\u5EAB\u5B58\u7269\u54C1\u3002","Add an item in an inventory.":"\u5728\u5EAB\u4E2D\u6DFB\u52A0\u4E00\u500B\u9805\u76EE","Add an item":"\u6DFB\u52A0\u9805\u76EE","Add a _PARAM2_ to inventory _PARAM1_":"\u5411\u5EAB\u5B58_PARAM1_\u6DFB\u52A0_PARAM2_","Inventory name":"\u5EAB\u5B58\u540D\u7A31","Item name":"\u9805\u76EE\u540D\u7A31","Remove an item from an inventory.":"\u5F9E\u5EAB\u5B58\u4E2D\u79FB\u9664\u4E00\u500B\u9805\u76EE","Remove an item":"\u79FB\u9664\u4E00\u500B\u9805\u76EE","Remove a _PARAM2_ from inventory _PARAM1_":"\u5F9E\u5EAB\u5B58_PARAM1_\u4E2D\u79FB\u9664_PARAM2_","the number of an item in an inventory.":"\u5EAB\u5B58\u4E2D\u4E00\u500B\u9805\u76EE\u7684\u6578\u91CF\u3002","Item count":"\u9805\u76EE\u6578\u91CF","the count of _PARAM2_ in _PARAM1_":"_PARAM1_\u4E2D\u7684_PARAM2_\u6578\u91CF","Check if at least one of the specified items is in the inventory.":"\u6AA2\u67E5\u5EAB\u5B58\u4E2D\u662F\u5426\u81F3\u5C11\u6709\u4E00\u500B\u6307\u5B9A\u7684\u9805\u76EE\u3002","Has an item":"\u6709\u4E00\u500B\u9805\u76EE","Inventory _PARAM1_ contains a _PARAM2_":"\u5EAB\u5B58_PARAM1_\u5305\u542B_PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"\u53EF\u4EE5\u5728\u5EAB\u5B58\u4E2D\u6DFB\u52A0\u6307\u5B9A\u9805\u76EE\u7684\u6700\u5927\u6578\u91CF\u3002\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\uFF0C\u6BCF\u500B\u9805\u76EE\u7684\u5141\u8A31\u6578\u91CF\u70BA\u7121\u9650\u3002","Item capacity":"\u9805\u76EE\u5BB9\u91CF","_PARAM2_ capacity in inventory _PARAM1_":"\u5EAB\u5B58_PARAM1_\u4E2D\u7684_PARAM2_\u5BB9\u91CF","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"\u6AA2\u67E5\u5EAB\u5B58\u662F\u5426\u5141\u8A31\u5C0D\u8C61\u7684\u6709\u9650\u91CF\u3002\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\uFF0C\u9805\u76EE\u5BB9\u91CF\u70BA\u7121\u9650\u3002","Limited item capacity":"\u5177\u6709\u9650\u7684\u7269\u54C1\u5BB9\u91CF","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"\u5728\u5EAB\u5B58_PARAM1_\u4E2D\u5141\u8A31_PARAM2_\u7684\u6709\u9650\u8A08\u6578","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"\u5141\u8A31\u7269\u54C1\u7684\u6709\u9650\u6578\u91CF\u5B58\u5728\u65BC\u5EAB\u5B58\u4E2D\u3002\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\uFF0C\u7269\u54C1\u5BB9\u91CF\u662F\u7121\u9650\u7684\u3002","Limit item capacity":"\u9650\u5236\u7269\u54C1\u5BB9\u91CF","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"\u5728\u5EAB\u5B58_PARAM1_\u4E2D\u5141\u8A31_PARAM2_\u7684\u6709\u9650\u8A08\u6578\uFF1A_PARAM3_","Limit the item capacity":"\u9650\u5236\u7269\u54C1\u5BB9\u91CF","Check if an item has reached its maximum number allowed in the inventory.":"\u6AA2\u67E5\u7269\u54C1\u662F\u5426\u5DF2\u9054\u5230\u5728\u5EAB\u5B58\u4E2D\u5141\u8A31\u7684\u6700\u5927\u6578\u91CF\u3002","Item full":"\u7269\u54C1\u5DF2\u6EFF","Inventory _PARAM1_ is full of _PARAM2_":"\u5EAB\u5B58_PARAM1_\u5DF2\u6EFF_PARAM2_","Check if an item is equipped.":"\u6AA2\u67E5\u7269\u54C1\u662F\u5426\u5DF2\u88DD\u5099\u3002","Item equipped":"\u5DF2\u88DD\u5099\u7269\u54C1","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM1_\u5728\u5EAB\u5B58_PARAM2_\u4E2D\u5DF2\u88DD\u5099","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"\u5C07\u7269\u54C1\u6A19\u8A18\u70BA\u5DF2\u88DD\u5099\u3002\u5982\u679C\u7269\u54C1\u6578\u91CF\u70BA0\uFF0C\u5B83\u5C07\u4E0D\u6703\u88AB\u6A19\u8A18\u70BA\u5DF2\u88DD\u5099\u3002","Equip an item":"\u88DD\u5099\u7269\u54C1","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"\u5C07_PARAM2_\u5728\u5EAB\u5B58_PARAM1_\u4E2D\u8A2D\u70BA\u5DF2\u88DD\u5099\uFF1A_PARAM3_","Equip":"\u88DD\u5099","Save all the items of the inventory in a scene variable, so that it can be restored later.":"\u5C07\u5EAB\u5B58\u7684\u6240\u6709\u7269\u54C1\u4FDD\u5B58\u5728\u5834\u666F\u8B8A\u91CF\u4E2D\uFF0C\u4EE5\u4FBF\u7A0D\u5F8C\u53EF\u4EE5\u6062\u5FA9\u3002","Save an inventory in a scene variable":"\u5728\u5834\u666F\u8B8A\u91CF\u4E2D\u4FDD\u5B58\u5EAB\u5B58","Save inventory _PARAM1_ in variable _PARAM2_":"\u5728\u8B8A\u91CF_PARAM2_\u4E2D\u4FDD\u5B58\u5EAB\u5B58_PARAM1_","Scene variable":"\u5834\u666F\u8B8A\u91CF","Load the content of the inventory from a scene variable.":"\u5F9E\u5834\u666F\u8B8A\u91CF\u4E2D\u52A0\u8F09\u5EAB\u5B58\u7684\u5167\u5BB9\u3002","Load an inventory from a scene variable":"\u5F9E\u5834\u666F\u8B8A\u91CF\u4E2D\u52A0\u8F09\u5EAB\u5B58","Load inventory _PARAM1_ from variable _PARAM2_":"\u5F9E\u8B8A\u91CF_PARAM2_\u4E2D\u52A0\u8F09\u5EAB\u5B58_PARAM1_","Object \"Is On Screen\" Detection":"\u5C0D\u8C61\"\u5728\u87A2\u5E55\u4E0A\"\u6AA2\u6E2C","This adds a condition to detect if an object is on screen based off its current layer.":"\u6B64\u689D\u4EF6\u6DFB\u52A0\u4E86\u4E00\u500B\u689D\u4EF6\uFF0C\u7528\u65BC\u6AA2\u6E2C\u5C0D\u8C61\u662F\u5426\u57FA\u65BC\u5176\u7576\u524D\u5716\u5C64\u5728\u5C4F\u5E55\u4E0A\u3002","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"\u6B64\u884C\u70BA\u63D0\u4F9B\u4E00\u500B\u689D\u4EF6\uFF0C\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u4F4D\u65BC\u5176\u5716\u5C64\u76F8\u6A5F\u7684\u53EF\u898B\u90E8\u5206\u5167\u3002\u689D\u4EF6\u9084\u5141\u8A31\u6307\u5B9A\u5230\u865B\u64EC\u5C4F\u5E55\u908A\u754C\u7684\u586B\u5145\u3002\n\u8ACB\u6CE8\u610F\uFF0C\u4E0D\u8003\u616E\u7269\u4EF6\u53EF\u898B\u6027\uFF0C\u4F8B\u5982\u88AB\u96B1\u85CF\u62160\u4E0D\u900F\u660E\u5EA6\uFF0C\uFF08\u4F46\u60A8\u53EF\u4EE5\u5728\u6B64\u884C\u70BA\u4E4B\u5916\u540C\u6642\u4F7F\u7528\u73FE\u6709\u7684\u689D\u4EF6\uFF09\u3002","Is on screen":"\u662F\u5426\u5728\u87A2\u5E55\u4E0A","Checks if an object position is within the viewport of its layer.":"\u6AA2\u67E5\u7269\u4EF6\u4F4D\u7F6E\u662F\u5426\u5728\u5176\u5C64\u7684\u8996\u53E3\u5167\u3002","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ \u5728\u87A2\u5E55\u4E0A\uFF08\u908A\u754C\u64F4\u5927 _PARAM2_ \u50CF\u7D20\uFF09","Padding (in pixels)":"\u908A\u754C\u586B\u5145\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"\u5C4F\u5E55\u908A\u754C\u7684\u586B\u5145\u50CF\u7D20\u6578\u91CF\u3002\u9ED8\u8A8D\u70BA\u96F6\u3002\u8CA0\u503C\u5411\u5167\uFF0C\u6B63\u503C\u5411\u5916\u3002","Konami Code":"\u5EAB\u7D0D\u7C73\u4EE3\u78BC","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"\u5141\u8A31\u5728\u5834\u666F\u4E2D\u8F38\u5165\u7D93\u5178\u5EAB\u7D0D\u7C73\u4EE3\u78BC\uFF08\"\u4E0A\uFF0C\u4E0A\uFF0C\u4E0B\uFF0C\u4E0B\uFF0C\u5DE6\uFF0C\u53F3\uFF0C\u5DE6\uFF0C\u53F3\uFF0CB\uFF0CA\"\uFF09\u4EE5\u9032\u884C\u4F5C\u5F0A\u548C\u5F69\u86CB\u3002","Checks if the Konami Code is correctly inputted.":"\u6AA2\u67E5Konami\u78BC\u662F\u5426\u6B63\u78BA\u8F38\u5165\u3002","Is Inputted":"\u5DF2\u8F38\u5165","Konami Code is inputted with _PARAM0_":"\u4F7F\u7528 _PARAM0_ \u8F38\u5165Konami\u78BC","Language":"\u8A9E\u8A00","Get the preferred language of the user, set on their browser or device.":"\u7372\u53D6\u7528\u6236\u7684\u9996\u9078\u8A9E\u8A00\uFF0C\u8A2D\u7F6E\u5728\u4ED6\u5011\u7684\u700F\u89BD\u5668\u6216\u8A2D\u5099\u4E0A\u3002","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"\u8FD4\u56DE\u8868\u793A\u7528\u6236\u9996\u9078\u8A9E\u8A00\u7684\u5B57\u7B26\u4E32\u3002\n\u683C\u5F0F\u9996\u5148\u8868\u793A\u8A9E\u8A00\uFF0C\u901A\u5E38\u662F\u4F7F\u7528\u8A72\u8A9E\u8A00\u7684\u570B\u5BB6\u3002\u4F8B\u5982\uFF1A\u201Cen\u201D\uFF08\u82F1\u8A9E\uFF09\uFF0C\u201Cen-US\u201D\uFF08\u7F8E\u570B\u4F7F\u7528\u7684\u82F1\u8A9E\uFF09\uFF0C\u201Cen-GB\u201D\uFF08\u82F1\u570B\u82F1\u8A9E\uFF09\uFF0C\u201Ces\u201D\uFF08\u897F\u73ED\u7259\u8A9E\uFF09\uFF0C\u201Czh-CN\u201D\uFF08\u4E2D\u570B\u4F7F\u7528\u7684\u4E2D\u6587\uFF09\u7B49\u3002","Game over dialog":"\u904A\u6232\u7D50\u675F\u5C0D\u8A71\u6846","Display the score and let players choose what to do next.":"\u986F\u793A\u5206\u6578\u4E26\u8B93\u73A9\u5BB6\u9078\u64C7\u63A5\u4E0B\u4F86\u7684\u64CD\u4F5C\u3002","Return a formated time for a given timestamp":"\u8FD4\u56DE\u7D66\u5B9A\u6642\u9593\u6233\u7684\u683C\u5F0F\u5316\u6642\u9593","Format time":"\u683C\u5F0F\u5316\u6642\u9593","Time":"\u6642\u9593","Format":"\u683C\u5F0F","To fixed":"\u56FA\u5B9A","Pad start":"\u586B\u5145\u958B\u59CB","Text":"\u6587\u5B57","Target length":"\u76EE\u6A19\u9577\u5EA6","Pad string":"\u586B\u5145\u5B57\u4E32","Default player name":"\u9810\u8A2D\u73A9\u5BB6\u540D\u7A31","Leaderboard":"\u6392\u884C\u699C","Best score":"\u6700\u4F73\u5206\u6578","Score format":"\u5206\u6578\u683C\u5F0F","Prefix":"\u524D\u7DB4","Suffix":"\u5F8C\u7DB4","Round to decimal point":"\u56DB\u6368\u4E94\u5165\u81F3\u5C0F\u6578\u9EDE","Score label":"\u5206\u6578\u6A19\u7C64","Best score label":"\u6700\u4F73\u5206\u6578\u6A19\u7C64","the score.":"\u5206\u6578\u3002","Score":"\u5206\u6578","the score":"\u5206\u6578","the best score of the object.":"\u8A72\u7269\u4EF6\u7684\u6700\u4F73\u5206\u6578\u3002","the best score":"\u6700\u4F73\u5206\u6578","Return the formated score.":"\u8FD4\u56DE\u683C\u5F0F\u5316\u7684\u5206\u6578\u3002","Format score":"\u683C\u5F0F\u5316\u5206\u6578","the default player name.":"\u9810\u8A2D\u73A9\u5BB6\u540D\u7A31\u3002","the default player name":"\u9810\u8A2D\u73A9\u5BB6\u540D\u7A31","the player name.":"\u73A9\u5BB6\u540D\u7A31\u3002","Player name":"\u73A9\u5BB6\u540D\u7A31","the player name":"\u73A9\u5BB6\u540D\u7A31","Check if the restart button of the dialog is clicked.":"\u6AA2\u67E5\u5C0D\u8A71\u6846\u7684\u91CD\u65B0\u958B\u59CB\u6309\u9215\u662F\u5426\u88AB\u9EDE\u64CA\u3002","Restart button clicked":"\u91CD\u65B0\u958B\u59CB\u6309\u9215\u5DF2\u9EDE\u64CA","Restart button of _PARAM0_ is clicked":"_PARAM0_ \u7684\u91CD\u65B0\u958B\u59CB\u6309\u9215\u88AB\u9EDE\u64CA","Check if the next button of the dialog is clicked.":"\u6AA2\u67E5\u5C0D\u8A71\u6846\u7684\u4E0B\u4E00\u6B65\u6309\u9215\u662F\u5426\u88AB\u9EDE\u64CA\u3002","Next button clicked":"\u4E0B\u4E00\u6B65\u6309\u9215\u5DF2\u9EDE\u64CA","Next button of _PARAM0_ is clicked":"_PARAM0_ \u7684\u4E0B\u4E00\u6B65\u6309\u9215\u88AB\u9EDE\u64CA","Check if the back button of the dialog is clicked.":"\u6AA2\u67E5\u5C0D\u8A71\u6846\u7684\u8FD4\u56DE\u6309\u9215\u662F\u5426\u88AB\u9EDE\u64CA\u3002","Back button clicked":"\u8FD4\u56DE\u6309\u9215\u5DF2\u9EDE\u64CA","Back button of _PARAM0_ is clicked":"_PARAM0_ \u7684\u8FD4\u56DE\u6309\u9215\u88AB\u9EDE\u64CA","Check if the score has been sucessfully submitted by the dialog.":"\u6AA2\u67E5\u5206\u6578\u662F\u5426\u5DF2\u901A\u904E\u5C0D\u8A71\u6846\u6210\u529F\u63D0\u4EA4\u3002","Score is submitted":"\u5206\u6578\u5DF2\u63D0\u4EA4","_PARAM0_ submitted a score":"_PARAM0_ \u63D0\u4EA4\u4E86\u4E00\u500B\u5206\u6578","the leaderboard of the object.":"\u8A72\u7269\u4EF6\u7684\u6392\u884C\u699C\u3002","the leaderboard":"\u6392\u884C\u699C","the title of the object.":"\u8A72\u7269\u4EF6\u7684\u6A19\u984C\u3002","Title":"\u6A19\u984C","the title":"\u8A72\u6A19\u984C","Fade in the decoration objects of the dialog.":"\u6DE1\u5165\u5C0D\u8A71\u6846\u7684\u88DD\u98FE\u7269\u4EF6\u3002","Fade in decorations":"\u6DE1\u5165\u88DD\u98FE","Fade in the decorations of _PARAM0_":"\u6DE1\u5165 _PARAM0_ \u7684\u88DD\u98FE","Fade out the decoration objects of the dialog.":"\u6DE1\u51FA\u5C0D\u8A71\u6846\u7684\u88DD\u98FE\u7269\u4EF6\u3002","Fade out decorations":"\u6DE1\u51FA\u88DD\u98FE","Fade out the decorations of _PARAM0_":"\u6DE1\u51FA _PARAM0_ \u7684\u88DD\u98FE","Check if the fade in animation of the decorations is finished.":"\u6AA2\u67E5\u88DD\u98FE\u7684\u6DE1\u5165\u52D5\u756B\u662F\u5426\u5B8C\u6210\u3002","Decorations are faded in":"\u88DD\u98FE\u5DF2\u6DE1\u5165","Fade in animation of _PARAM0_ is finished":"_PARAM0_ \u7684\u6DE1\u5165\u52D5\u756B\u5DF2\u5B8C\u6210","Check if the fade out animation of the decorations is finished.":"\u6AA2\u67E5\u88DD\u98FE\u7684\u6DE1\u51FA\u52D5\u756B\u662F\u5426\u5B8C\u6210\u3002","Decorations are faded out":"\u88DD\u98FE\u5DF2\u6DE1\u51FA","Fade out animation of _PARAM0_ is finished":"_PARAM0_ \u7684\u6DE1\u51FA\u52D5\u756B\u5DF2\u5B8C\u6210","Linear Movement":"\u7DDA\u6027\u904B\u52D5","Move objects on a straight line.":"\u6CBF\u76F4\u7DDA\u79FB\u52D5\u7269\u9AD4\u3002","Linear movement":"\u7DDA\u6027\u904B\u52D5","Speed on X axis":"X\u8EF8\u901F\u5EA6","Speed on Y axis":"Y\u8EF8\u901F\u5EA6","the speed on X axis of the object.":"\u7269\u9AD4\u5728 X \u8EF8\u4E0A\u7684\u901F\u5EA6\u3002","the speed on X axis":"X \u8EF8\u4E0A\u7684\u901F\u5EA6","the speed on Y axis of the object.":"\u7269\u9AD4\u5728 Y \u8EF8\u4E0A\u7684\u901F\u5EA6\u3002","the speed on Y axis":"Y \u8EF8\u4E0A\u7684\u901F\u5EA6","Move objects ahead according to their angle.":"\u6839\u64DA\u5176\u89D2\u5EA6\u79FB\u52D5\u7269\u9AD4\u3002","Linear movement by angle":"\u6839\u64DA\u89D2\u5EA6\u7684\u7DDA\u6027\u904B\u52D5","Linked Objects Tools":"\u95DC\u806F\u5C0D\u8C61\u5DE5\u5177","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"\u689D\u4EF6\u4F7F\u7528\u95DC\u806F\u5C0D\u8C61\u4F5C\u70BA\u5716\u5F62\u548C\u8DEF\u5F91\u67E5\u627E\u904B\u52D5\u884C\u70BA\u3002","Link to neighbors on a rectangular grid.":"\u93C8\u63A5\u5230\u77E9\u5F62\u7DB2\u683C\u4E0A\u7684\u9130\u5C45\u3002","Link to neighbors on a rectangular grid":"\u93C8\u63A5\u5230\u77E9\u5F62\u7DB2\u683C\u4E0A\u7684\u9130\u5C45","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"\u5728\u77E9\u5F62\u7DB2\u683C\u4E0A\u4FF1\u6A02\u90E8\u92B7_ PARAM1 _\u53CA\u5176\u9130\u5C45_ PARAM2 _\uFF0C\u55AE\u5143\u683C\u5C3A\u5BF8\uFF1A_ PARAM3 _;_ PARAM4_","Neighbor":"\u9130\u5C45","The 2 objects can't be the same.":"\u9019\u5169\u500B\u5C0D\u8C61\u4E0D\u80FD\u76F8\u540C\u3002","Cell width":"\u55AE\u5143\u683C\u5BEC\u5EA6","Cell height":"\u7D30\u80DE\u9AD8\u5EA6","Allows diagonals":"\u5141\u8A31\u5C0D\u89D2\u7DDA","Link to neighbors on a hexagonal grid.":"\u93C8\u63A5\u5230\u516D\u89D2\u5F62\u7DB2\u683C\u4E0A\u7684\u9130\u5C45\u3002","Link to neighbors on a hexagonal grid":"\u5728\u516D\u89D2\u5F62\u7DB2\u683C\u4E0A\u93C8\u63A5\u9130\u5C45","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"\u5728\u516D\u89D2\u5F62\u7DB2\u683C\u4E0A\u4FF1\u6A02\u90E8\u92B7_ PARAM1 _\u53CA\u5176\u9130\u5C45_ PARAM2 _\uFF0C\u55AE\u5143\u683C\u5C3A\u5BF8\uFF1A_ PARAM3 _;_ PARAM4_","Link to neighbors on an isometric grid.":"\u5728\u7B49\u8EF8\u7DB2\u683C\u4E0A\u93C8\u63A5\u9130\u5C45","Link to neighbors on an isometric grid":"\u5728\u7B49\u8EF8\u7DB2\u683C\u4E0A\u93C8\u63A5\u9130\u5C45","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"\u5728\u7B49\u8EF8\u7DB2\u683C\u4E0A\u4FF1\u6A02\u90E8\u92B7_PARAM1_\u53CA\u5176\u9130\u5C45_PARAM2_\uFF0C\u55AE\u5143\u683C\u5C3A\u5BF8\uFF1A_PARAM3_;_PARAM4_","Can reach through a given cost sum.":"\u53EF\u4EE5\u901A\u904E\u7D66\u5B9A\u7684\u6210\u672C\u7E3D\u548C\u5230\u9054\u3002","Can reach with links limited by cost":"\u53EF\u4EE5\u9650\u5236\u6210\u672C\u7684\u93C8\u63A5\u3002","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"\u6839\u64DA\u6210\u672C\u985E\u5225\uFF1A_PARAM5_\u4EE5\u53CA\u6700\u591A_PARAM6_\u500B\u93C8\u63A5\u6DF1\u5EA6\uFF0C\u8003\u616E\u6240\u6709\u53EF\u4EE5\u901A\u904E\u8B8A\u91CF_PARAM3_\u7684\u521D\u59CB\u503C\u5230\u9054_PARAM2_\u7684\u6240\u6709\"_PARAM1_\"\uFF0C\u6700\u591A\u82B1\u8CBB\uFF1A_PARAM4_","Pick these objects...":"\u9078\u64C7\u9019\u4E9B\u5C0D\u8C61...","if they can reach this object":"\u5982\u679C\u4ED6\u5011\u53EF\u4EE5\u5230\u9054\u9019\u500B\u5C0D\u8C61","Initial length variable":"\u521D\u59CB\u9577\u5EA6\u8B8A\u91CF","Start to 0 if left empty":"\u5982\u679C\u7559\u7A7A\u5247\u70BA0","Maximum cost":"\u6700\u5927\u6210\u672C","Cost class":"\u6210\u672C\u985E\u5225","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"\u7559\u7A7A\u4EE5\u4F7F\u4E00\u5207\u90FD\u53EF\u4EE5\u901A\u904E\uFF0C\u6210\u672C=1\u3002\u67E5\u770Blinktools_Cost\u7684\u8B8A\u91CF\u5B50\uFF0C\u6C92\u6709\u5B50\u4EE3\u8868\u4E0D\u53EF\u901A\u904E\uFF0C\u6210\u672C\u5FC5\u9808\u662F\u6B63\u6578\u3002","Maximum depth":"\u6700\u5927\u6DF1\u5EA6","Ignore first node cost":"\u7121\u8996\u7B2C\u4E00\u7BC0\u9EDE\u6210\u672C","Can reach through a given number of links.":"\u53EF\u4EE5\u901A\u904E\u7D66\u5B9A\u6578\u91CF\u7684\u93C8\u63A5\u5230\u9054\u3002","Can reach with links limited by length":"\u53EF\u4EE5\u901A\u904E\u9577\u5EA6\u9650\u5236\u7684\u93C8\u63A5\u5230\u9054","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"\u91DD\u5C0D\u901A\u904E\u6700\u591A_PARAM3_\u689D\u93C8\u8DEF\u5230\u9054_PARAM2_\u7684\u6240\u6709\"_PARAM1_\"\u9032\u884C\u8003\u616E\uFF0C\u6839\u64DA\u6210\u672C\u985E\u5225\uFF1A_PARAM4_","Maximum link length":"\u6700\u5927\u93C8\u8DEF\u9577\u5EA6","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"\u7559\u7A7A\u4EE5\u4F7F\u6210\u672C=1\u7684\u6240\u6709\u4E8B\u7269\u90FD\u53EF\u901A\u904E\u3002\u5B83\u67E5\u627Elinktools_Cost\u7684\u8B8A\u91CFchildren\u3002\u6C92\u6709\u5B50\u7D1A\u8868\u793A\u4E0D\u53EF\u901A\u904E\uFF0C\u6210\u672C\u53EF\u4EE5\u662F0\u62161\u3002","Can reach through links.":"\u901A\u904E\u93C8\u8DEF\u5230\u9054\u3002","Can reach":"\u53EF\u4EE5\u5230\u9054","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"\u8003\u616E\u6240\u6709\u900F\u904E\u93C8\u8DEF\u53EF\u5230\u9054_PARAM2_\u7684\u6240\u6709\"_PARAM1_\"","Cost sum.":"\u6210\u672C\u7E3D\u548C\u3002","Cost sum":"\u6210\u672C\u7E3D\u548C","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"\u7269\u4EF6\u5C07\u6839\u64DA\u5B83\u5011\u76F8\u4E92\u93C8\u63A5\u4EE5\u5230\u9054\u76EE\u6A19\u7269\u4EF6\u7684\u65B9\u5F0F\u5F9E\u4E00\u500B\u5C0D\u8C61\u5BE6\u4F8B\u79FB\u52D5\u5230\u53E6\u4E00\u500B\u5C0D\u8C61\u5BE6\u4F8B\u3002","Link path finding":"\u93C8\u8DEF\u8DEF\u5F91\u67E5\u627E","Angle offset":"\u89D2\u5EA6\u504F\u79FB","Is following a path":"\u6B63\u5728\u8DDF\u8E64\u8DEF\u5F91","Next node index":"\u4E0B\u4E00\u7BC0\u9EDE\u7D22\u5F15","Next node X":"\u4E0B\u4E00\u7BC0\u9EDEX","Next node Y":"\u4E0B\u4E00\u500B\u7BC0\u9EDE Y","Is at a node":"\u5728\u7BC0\u9EDE","Next node angle":"\u4E0B\u4E00\u500B\u7BC0\u9EDE\u89D2\u5EA6","Move the object to a position.":"\u5C07\u7269\u4EF6\u79FB\u52D5\u5230\u4E00\u500B\u4F4D\u7F6E\u3002","Move to a position":"\u79FB\u52D5\u5230\u4E00\u500B\u4F4D\u7F6E","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"\u5C07 _PARAM0_ \u79FB\u52D5\u5230 _PARAM3_ \u7D93\u904E _PARAM2_ \u4F7F\u7528\u6210\u672C\u985E\u5225 _PARAM4_","Crossable objects":"\u53EF\u7A7F\u8D8A\u7269\u9AD4","Destination objects":"\u76EE\u7684\u5730\u7269\u9AD4","Check if the object position is the on a path node.":"\u6AA2\u67E5\u7269\u4EF6\u4F4D\u7F6E\u662F\u5426\u5728\u8DEF\u5F91\u7BC0\u9EDE\u4E0A\u3002","_PARAM0_ is at a node":"_PARAM0_ \u5728\u7BC0\u9EDE\u4E0A","Forget the path.":"\u5FD8\u8A18\u8DEF\u5F91\u3002","Forget the path":"\u5FD8\u8A18\u8DEF\u5F91","_PARAM0_ forgets the path":"_PARAM0_ \u5FD8\u8A18\u8DEF\u5F91","Set next node index":"\u8A2D\u5B9A\u4E0B\u4E00\u500B\u7BC0\u9EDE\u7D22\u5F15","Set next node index of _PARAM0_ to _PARAM2_":"\u5C07 _PARAM0_ \u7684\u4E0B\u4E00\u500B\u7BC0\u9EDE\u7D22\u5F15\u8A2D\u7F6E\u70BA _PARAM2_","Node index":"\u7BC0\u9EDE\u7D22\u5F15","Check if the object is moving.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u6B63\u5728\u79FB\u52D5\u3002","Is moving":"\u6B63\u5728\u79FB\u52D5","_PARAM0_ is moving":"_PARAM0_ \u6B63\u5728\u79FB\u52D5","Check if a path has been found.":"\u6AA2\u67E5\u662F\u5426\u5DF2\u627E\u5230\u8DEF\u5F91\u3002","Path found":"\u8DEF\u5F91\u5DF2\u627E\u5230","A path has been found for _PARAM0_":"\u70BA _PARAM0_ \u627E\u5230\u4E86\u8DEF\u5F91","Check if the destination was reached.":"\u6AA2\u67E5\u76EE\u7684\u5730\u662F\u5426\u5DF2\u9054\u3002","Destination reached":"\u76EE\u7684\u5730\u5DF2\u9054","_PARAM0_ reached its destination":"_PARAM0_ \u5DF2\u5230\u9054\u5176\u76EE\u7684\u5730","Speed of the object on the path.":"\u7269\u4EF6\u5728\u8DEF\u5F91\u4E0A\u7684\u901F\u5EA6\u3002","Get the number of waypoints on the path.":"\u7372\u53D6\u8DEF\u5F91\u4E0A\u7684\u8DEF\u5F91\u9EDE\u6578\u91CF\u3002","Node count":"\u7BC0\u9EDE\u6578\u91CF","Waypoint X position.":"\u8DEF\u5F91\u9EDEX\u4F4D\u7F6E\u3002","Node X":"\u7BC0\u9EDEX","Waypoint index":"\u8DEF\u5F91\u9EDE\u7D22\u5F15","Node Y":"\u7BC0\u9EDEY","Next waypoint index.":"\u4E0B\u4E00\u500B\u8DEF\u5F91\u9EDE\u7D22\u5F15\u3002","Next waypoint X position.":"\u4E0B\u4E00\u500B\u8DEF\u5F91\u9EDEX\u4F4D\u7F6E\u3002","Next waypoint Y position.":"\u4E0B\u4E00\u500B\u8DEF\u5F91\u9EDEY\u4F4D\u7F6E\u3002","Destination X position.":"\u76EE\u7684\u5730X\u4F4D\u7F6E\u3002","Destination Y position.":"\u76EE\u7684\u5730Y\u4F4D\u7F6E\u3002","the acceleration of the object.":"\u7269\u4EF6\u7684\u52A0\u901F\u5EA6\u3002","the maximum speed of the object.":"\u7269\u4EF6\u7684\u6700\u5927\u901F\u5EA6\u3002","the maximum speed":"\u6700\u5927\u901F\u5EA6","the rotation speed of the object.":"\u7269\u4EF6\u7684\u65CB\u8F49\u901F\u5EA6\u3002","the rotation speed":"\u65CB\u8F49\u901F\u5EA6","the rotation offset applied when moving the object.":"\u79FB\u52D5\u7269\u4EF6\u6642\u61C9\u7528\u7684\u65CB\u8F49\u504F\u79FB\u3002","the rotation angle offset on the path":"\u8DEF\u5F91\u4E0A\u7684\u65CB\u8F49\u89D2\u5EA6\u504F\u79FB","Check if the object is rotated when traveling on its path.":"\u6AA2\u67E5\u7269\u4EF6\u5728\u6CBF\u5176\u8DEF\u5F91\u79FB\u52D5\u6642\u662F\u5426\u5DF2\u65CB\u8F49\u3002","Object rotated":"\u7269\u4EF6\u5DF2\u65CB\u8F49","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ \u5728\u6CBF\u5176\u8DEF\u5F91\u65C5\u884C\u6642\u5DF2\u65CB\u8F49","Enable or disable rotation of the object on the path.":"\u555F\u7528\u6216\u7981\u7528\u7269\u4EF6\u5728\u8DEF\u5F91\u4E0A\u7684\u65CB\u8F49\u3002","Rotate the object":"\u65CB\u8F49\u7269\u9AD4","Enable rotation of _PARAM0_ on the path: _PARAM2_":"\u555F\u7528 _PARAM0_ \u5728\u8DEF\u5F91\u4E0A\u7684\u65CB\u8F49\uFF1A _PARAM2_","MQTT Client (advanced)":"MQTT \u5BA2\u6236\u7AEF\uFF08\u9AD8\u7D1A\uFF09","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"GDevelop \u7684 MQTT \u5BA2\u6236\u7AEF\uFF1A\u5141\u8A31\u9023\u63A5\u5230 MQTT \u670D\u52D9\u5668\u4E26\u767C\u9001/\u63A5\u6536\u6D88\u606F\u3002","Triggers if the client is connected to an MQTT broker server.":"\u5982\u679C\u5BA2\u6236\u7AEF\u9023\u63A5\u5230 MQTT \u4EE3\u7406\u4F3A\u670D\u5668\uFF0C\u5247\u89F8\u767C\u3002","Is connected to a broker?":"\u9023\u63A5\u5230\u4EE3\u7406\u55CE\uFF1F","Client connected to a broker":"\u5BA2\u6236\u7AEF\u9023\u63A5\u5230\u4EE3\u7406","Connects to an MQTT broker.":"\u9023\u63A5\u5230 MQTT \u4EE3\u7406\u3002","Connect to a broker":"\u9023\u63A5\u5230\u4EE3\u7406","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"\u4F7F\u7528 _PARAM2_ \u53C3\u6578\u9023\u63A5\u5230 MQTT \u4EE3\u7406 _PARAM1_\uFF08\u5B89\u5168\u9023\u7DDA\uFF1A_PARAM3_\uFF09","Host port":"\u4E3B\u6A5F\u9023\u63A5\u57E0","Settings as JSON":"\u8A2D\u5B9A\u70BA JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"\u60A8\u53EF\u4EE5\u5728 [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client) \u627E\u5230\u8A2D\u5B9A\u6E05\u55AE\u3002 \n\u4E00\u500B\u6709\u6548\u8A2D\u5B9A\u7BC4\u4F8B\u70BA `\" \"clientId \": \"myUserName \" `\u3002","Use secure WebSockets?":"\u4F7F\u7528\u5B89\u5168 WebSockets\uFF1F","Disconnects from the current MQTT broker.":"\u8207\u7576\u524D MQTT \u4EE3\u7406\u65B7\u958B\u9023\u63A5\u3002","Disconnect from broker":"\u8207\u4EE3\u7406\u65B7\u958B\u9023\u63A5","Disconnect from MQTT broker (force: _PARAM1_)":"\u5F9E MQTT \u4EE3\u7406\u65B7\u958B\u9023\u63A5\uFF08\u5F37\u5236\uFF1A_PARAM1_\uFF09","Force end the connection?":"\u5F37\u5236\u7D50\u675F\u9023\u63A5\uFF1F","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"\u9810\u8A2D\u60C5\u6CC1\u4E0B\uFF0CMQTT \u7B49\u5019\u5F85\u8655\u7406\u7684\u8A0A\u606F\u6216\u6B63\u5728\u50B3\u9001\u8A0A\u606F\u5B8C\u6210\u50B3\u9001\u5F8C\u624D\u6703\u7D50\u675F\u9023\u63A5\u3002\u4F7F\u7528\u6B64\u4F86\u53D6\u6D88\u4EFB\u4F55\u8ACB\u6C42\u4E26\u7ACB\u5373\u95DC\u9589\u9023\u63A5\u3002","Publishes a message on a topic.":"\u5728\u4E3B\u984C\u4E0A\u767C\u5E03\u8A0A\u606F\u3002","Publish message":"\u767C\u5E03\u8A0A\u606F","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"\u5728\u4E3B\u984C _PARAM2_ \u4E0A\u767C\u5E03\u8B8A\u6578 _PARAM1_\uFF08QoS\uFF1A_PARAM3_\uFF09","Text to publish":"\u8981\u767C\u5E03\u7684\u6587\u5B57","Topic to publish to":"\u8981\u767C\u5E03\u81F3\u7684\u4E3B\u984C","The QoS":"\u670D\u52D9\u54C1\u8CEA\uFF08QoS\uFF09","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"\u66F4\u591A\u8A73\u60C5\u8ACB\u53C3\u95B1 [\u6B64](https://github.com/mqttjs/MQTT.js#qos)\u3002","Should the message be retained?":"\u8A0A\u606F\u662F\u5426\u61C9\u4FDD\u7559\uFF1F","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"\u7576\u8A0A\u606F\u88AB\u4FDD\u7559\u6642\uFF0C\u5C07\u767C\u9001\u7D66\u8A02\u95B1\u8A72\u4E3B\u984C\u7684\u6240\u6709\u5BA2\u6236\u7AEF\u3002\u6BCF\u500B\u4E3B\u984C\u53EA\u80FD\u4FDD\u7559\u4E00\u689D\u8A0A\u606F\uFF0C\u5982\u679C\u767C\u9001\u53E6\u4E00\u689D\u4FDD\u7559\u7684\u8A0A\u606F\uFF0C\u5C07\u8986\u84CB\u5148\u524D\u7684\u8A0A\u606F\u3002 \n\u5728\u6B64[\u9801\u9762](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages)\u95B1\u8B80\u66F4\u591A\u3002","Subcribe to a topic. All messages published on that topic will be received.":"\u8A02\u95B1\u4E00\u500B\u4E3B\u984C\u3002\u5C07\u6536\u5230\u8A72\u4E3B\u984C\u4E0A\u767C\u5E03\u7684\u6240\u6709\u8A0A\u606F\u3002","Subscribe to a topic":"\u8A02\u95B1\u4E00\u500B\u4E3B\u984C","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"\u4EE5_QoS_\u548C\u6578\u64DA\u4E1F\u5931_PARAM3_\u8A02\u95B1\u4E3B\u984C_PARAM1_","The topic to subscribe to":"\u8A02\u95B1\u7684\u4E3B\u984C","See https://github.com/mqttjs/MQTT.js#qos for more details":"\u53C3\u898Bhttps://github.com/mqttjs/MQTT.js#qos \u4EE5\u7372\u53D6\u66F4\u591A\u7D30\u7BC0","Is dataloss allowed?":"\u5141\u8A31\u6578\u64DA\u4E1F\u5931\u55CE\uFF1F","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"\u53C3\u898Bhttps://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode \u4EE5\u7372\u53D6\u66F4\u591A\u7D30\u7BC0","Unsubcribe from a topic. No more messages from this topic will be received.":"\u53D6\u6D88\u8A02\u95B1\u4E00\u500B\u4E3B\u984C\u3002\u5C07\u4E0D\u518D\u63A5\u6536\u6B64\u4E3B\u984C\u7684\u4EFB\u4F55\u6D88\u606F\u3002","Unsubscribe from a topic":"\u53D6\u6D88\u8A02\u95B1\u4E00\u500B\u4E3B\u984C","Unsubscribe from topic _PARAM1_":"\u53D6\u6D88\u8A02\u95B1\u4E3B\u984C_PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"\u6BCF\u7576\u6536\u5230\u6D88\u606F\u6642\u89F8\u767C\u3002\u8ACB\u6CE8\u610F\uFF0C\u60A8\u9700\u8981\u9996\u5148\u8A02\u95B1\u4E3B\u984C\u624D\u80FD\u6536\u5230\u4F86\u81EA\u5B83\u7684\u6D88\u606F\u3002","On message":"\u6536\u5230\u6D88\u606F\u6642","Message received from topic _PARAM1_":"\u4F86\u81EA\u4E3B\u984C_PARAM1_\u7684\u6D88\u606F\u5DF2\u6536\u5230","The topic to listen to":"\u8981\u76E3\u807D\u7684\u4E3B\u984C","Get the last received message of a topic.":"\u7372\u53D6\u4E3B\u984C\u7684\u6700\u5F8C\u63A5\u6536\u6D88\u606F\u3002","Get last message":"\u7372\u53D6\u6700\u5F8C\u6D88\u606F","The topic to get the message from":"\u8981\u5F9E\u4E2D\u7372\u5F97\u6D88\u606F\u7684\u4E3B\u984C","Gets the last error. Returns an empty string if there was no errors.":"\u7372\u53D6\u6700\u5F8C\u932F\u8AA4\u3002\u5982\u679C\u6C92\u6709\u932F\u8AA4\uFF0C\u5247\u8FD4\u56DE\u7A7A\u5B57\u7B26\u4E32\u3002","Get the last error":"\u7372\u53D6\u6700\u5F8C\u4E00\u500B\u932F\u8AA4","Marching Squares (experimental)":"Marching Squares\uFF08\u5BE6\u9A57\u6027\uFF09","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"\u5141\u8A31\u69CB\u5EFA\u201C\u6A19\u91CF\u5834\u201D\u4E26\u7E6A\u88FD\u5176\u7B49\u9AD8\u7DDA\uFF1A\u7528\u65BC\u8FF7\u9727\u6548\u679C\u3001\u6DB2\u9AD4\u6548\u679C\u3001\u5730\u9762\u7E6A\u88FD\u7B49\u975E\u5E38\u6709\u7528\u3002","Define the scalar field painter library JavaScript code.":"\u5B9A\u7FA9\u7D14\u91CF\u5834\u7E6A\u88FD\u5EAB\u7684JavaScript\u4EE3\u78BC\u3002","Define scalar field painter library":"\u5B9A\u7FA9\u7D14\u91CF\u5834\u7E6A\u88FD\u5EAB","Define the scalar field painter library JavaScript code":"\u5B9A\u7FA9\u7D14\u91CF\u5834\u7E6A\u88FD\u5EAB\u7684JavaScript\u4EE3\u78BC","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"\u6DFB\u52A0\u5230\u5F62\u72C0\u7E6A\u88FD\u5668\u5C0D\u8C61\u4E26\u4F7F\u7528\u64CD\u4F5C\u4F86\u7E6A\u88FD\u4E00\u500B\u5B57\u6BB5\u3002\u7528\u65BC\u8FF7\u9727, \u6DB2\u9AD4\u6548\u679C(\u6C34, \u7194\u5CA9, \u6591\u9EDE\u2026)\u3002","Marching squares painter":"\u884C\u9032\u65B9\u683C\u7E6A\u88FD\u5668","Area left bound":"\u5340\u57DF\u5DE6\u754C","Area top bound":"\u5340\u57DF\u4E0A\u754C","Area right bound":"\u5340\u57DF\u53F3\u754C","Area bottom bound":"\u5340\u57DF\u4E0B\u754C","Fill outside":"\u586B\u5145\u5230\u5916\u90E8","Contour threshold":"\u7B49\u9AD8\u7DDA\u95BE\u503C","Must only draw what is on the screen":"\u5FC5\u9808\u53EA\u7E6A\u88FD\u5728\u87A2\u5E55\u4E0A\u7684\u5167\u5BB9","Extend behavior class":"\u64F4\u5C55\u884C\u70BA\u985E\u5225","Extend object instance prototype.":"\u64F4\u5C55\u7269\u4EF6\u5BE6\u4F8B\u539F\u578B\u3002","Extend object instance prototype":"\u64F4\u5C55\u7269\u4EF6\u5BE6\u4F8B\u539F\u578B","Extend _PARAM0_ prototype":"\u64F4\u5C55 _PARAM0_ \u539F\u578B","Clear the field by setting every values to 0.":"\u901A\u904E\u5C07\u6240\u6709\u503C\u8A2D\u7F6E\u70BA0\u4F86\u6E05\u9664\u5B57\u6BB5\u3002","Clear the field":"\u6E05\u9664\u5B57\u6BB5","Clear the field of _PARAM0_":"\u6E05\u9664 _PARAM0_ \u7684\u5B57\u6BB5","Unfill an area of the field from a given location until a given height is reached.":"\u5F9E\u7D66\u5B9A\u4F4D\u7F6E, \u76F4\u5230\u9054\u5230\u7D66\u5B9A\u9AD8\u5EA6, \u6E05\u7A7A\u4E00\u500B\u5340\u57DF\u3002","Unfill area":"\u6E05\u7A7A\u5340\u57DF","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"\u5F9E x: _PARAM2_, y: _PARAM3_ \u958B\u59CB\uFF0C\u5C07 _PARAM0_ \u7684\u5B57\u6BB5\u6E05\u7A7A\u5230\u4E0D\u4F4E\u65BC _PARAM4_ \u7684\u503C\uFF0C\u539A\u5EA6\u70BA: _PARAM5_","Minimum height":"\u6700\u5C0F\u9AD8\u5EA6","Contour thickness":"\u8F2A\u5ED3\u539A\u5EA6","Capping radius ratio":"\u5C01\u9589\u534A\u5F91\u6BD4","Small values allow quicker process, but can result to tearing. Try values around 8.":"\u5C0F\u503C\u5141\u8A31\u66F4\u5FEB\u7684\u8655\u7406\uFF0C\u4F46\u53EF\u80FD\u5C0E\u81F4\u6495\u88C2\u3002\u8A66\u8A66\u503C\u7D048\u3002","Fill an area of the field from a given location until a given height is reached.":"\u5F9E\u7D66\u5B9A\u4F4D\u7F6E\u586B\u5145\u4E00\u500B\u5340\u57DF\uFF0C\u76F4\u5230\u9054\u5230\u7D66\u5B9A\u9AD8\u5EA6\u3002","Fill area":"\u586B\u5145\u5340\u57DF","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"\u5F9E x: _PARAM2_, y: _PARAM3_ \u958B\u59CB\uFF0C\u5C07 _PARAM0_ \u7684\u5B57\u6BB5\u586B\u5145\u5230\u4E0D\u9AD8\u65BC _PARAM4_ \u7684\u503C\uFF0C\u539A\u5EA6\u70BA: _PARAM5_","Maximum height":"\u6700\u5927\u9AD8\u5EA6","Cap every value of the field to a range.":"\u9650\u5236\u5B57\u6BB5\u7684\u6BCF\u500B\u503C\u5728\u4E00\u5B9A\u7BC4\u570D\u5167\u3002","Clamp the field":"\u9650\u5236\u5B57\u6BB5","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"\u5C07 _PARAM0_ \u7684\u5B57\u6BB5\u9650\u5236\u5728: _PARAM2_ \u5230: _PARAM3_","Minimum":"\u6700\u5C0F\u503C","Maximum":"\u6700\u5927\u503C","Apply an affine on the field values.":"\u5728\u5B57\u6BB5\u503C\u4E0A\u61C9\u7528\u4EFF\u5C04\u8B8A\u63DB\u3002","Transform the field":"\u8F49\u63DB\u5B57\u6BB5","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"\u7528\u4FC2\u6578: _PARAM2_ \u548C\u504F\u79FB: _PARAM3_ \u8F49\u63DB _PARAM0_ \u7684\u5B57\u6BB5","Coefficient":"\u4FC2\u6578","Offset":"\u504F\u79FB","Add a hill to the field.":"\u5411\u5B57\u6BB5\u6DFB\u52A0\u4E00\u500B\u5C71\u4E18\u3002","Add a hill":"\u6DFB\u52A0\u5C71\u4E18","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"\u5C07\u5C71\u4E18\u6DFB\u52A0\u5230 _PARAM0_ \u7684\u5B57\u6BB5\uFF0C\u4E2D\u5FC3: _PARAM2_, _PARAM3_, _PARAM4_, \u534A\u5F91: _PARAM5_, \u4E0D\u900F\u660E\u5EA6: _PARAM6_ \u4F7F\u7528: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"\u4E2D\u5FC3\u7684\u5C71\u4E18\u9AD8\u5EA6\uFF0C\u503C\u70BA1\u6216\u66F4\u5C11\u8868\u793A\u5E73\u5766\u5C71\u4E18\u3002","The hill height is 1 at this radius.":"\u6B64\u534A\u5F91\u5167\u7684\u5C71\u4E18\u9AD8\u5EA6\u70BA1\u3002","Opacity":"\u4E0D\u900F\u660E\u5EA6","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"\u8A2D\u7F6E\u70BA1\u4EE5\u7ACB\u5373\u61C9\u7528\u5C71\u4E18\uFF0C\u6216\u4F7F\u7528\u8F03\u4F4E\u7684\u503C\u91CD\u8907\u6B64\u64CD\u4F5C\u4EE5\u4F7F\u5176\u6F38\u9032\u3002","Operation":"\u64CD\u4F5C","Add a disk to the field.":"\u5411\u5B57\u6BB5\u6DFB\u52A0\u4E00\u500B\u5713\u76E4\u3002","Add a disk":"\u6DFB\u52A0\u5713\u76E4","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"\u5C07\u5713\u76E4\u6DFB\u52A0\u5230 _PARAM0_ \u7684\u5B57\u6BB5\uFF0C\u4E2D\u5FC3: _PARAM2_, _PARAM3_, \u534A\u5F91: _PARAM4_ \u4F7F\u7528: _PARAM6_","The spike height is 1 at this radius.":"\u6B64\u534A\u5F91\u5167\u7684\u5C16\u5CF0\u9AD8\u5EA6\u70BA1\u3002","Mask a disk to the field.":"\u5C0D\u5B57\u6BB5\u9032\u884C\u906E\u7F69\u3002","Mask a disk":"\u906E\u7F69\u5713\u76E4","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"\u5C0D _PARAM0_ \u7684\u5B57\u6BB5\u9032\u884C\u5713\u76E4\u906E\u7F69\uFF0C\u4E2D\u5FC3: _PARAM2_, _PARAM3_, \u534A\u5F91: _PARAM4_","Add a line to the field.":"\u5411\u5B57\u6BB5\u6DFB\u52A0\u4E00\u689D\u7DDA\u3002","Add a line":"\u6DFB\u52A0\u7DDA","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"\u5F9E _PARAM2_ ; _PARAM3_ \u5230 _PARAM4_ ; _PARAM5_\uFF0C\u4EE5\u539A\u5EA6: _PARAM6_ \u4F7F\u7528: _PARAM8_ \u5411 _PARAM0_ \u7684\u5B57\u6BB5\u6DFB\u52A0\u4E00\u689D\u7DDA","X position of the start":"\u8D77\u59CB\u7684X\u4F4D\u7F6E","Y position of the start":"\u8D77\u59CB\u7684Y\u4F4D\u7F6E","X position of the end":"\u7D50\u675F\u7684X\u4F4D\u7F6E","Y position of the end":"\u7D50\u675F\u7684Y\u4F4D\u7F6E","Thickness":"\u539A\u5EA6","Mask a line to the field.":"\u5C0D\u5B57\u6BB5\u9032\u884C\u906E\u7F69\u3002","Mask a line":"\u906E\u7F69\u7DDA","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"\u5C0D _PARAM0_ \u7684\u5B57\u6BB5\u9032\u884C\u7DDA\u906E\u7F69\uFF0C\u5F9E _PARAM2_ ; _PARAM3_ \u5230 _PARAM4_ ; _PARAM5_\uFF0C\u4F7F\u7528\u539A\u5EA6: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"\u5C0D\u5B57\u6BB5\u7684\u6BCF\u500B\u503C\u61C9\u7528\u7D66\u5B9A\u64CD\u4F5C\uFF0C\u4F7F\u7528\u4F86\u81EA\u540C\u4E00\u4F4D\u7F6E\u7684\u53E6\u4E00\u5B57\u6BB5\u7684\u503C\u3002","Merge a field":"\u5408\u4F75\u4E00\u500B\u5B57\u6BB5","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"\u5C07 _PARAM0_ \u8207 _PARAM2_ \u7684\u5B57\u6BB5\u5408\u4F75\uFF0C\u4F7F\u7528: _PARAM4_","Field object":"\u5B57\u6BB5\u7269\u4EF6","Field behavior":"\u5B57\u6BB5\u884C\u70BA","Update the field hitboxes.":"\u66F4\u65B0\u5B57\u6BB5\u7684\u78B0\u649E\u6846\u3002","Update hitboxes":"\u66F4\u65B0\u78B0\u649E\u6846","Update the field hitboxes of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u5B57\u6BB5\u78B0\u649E\u6846","Draw the field contours.":"\u7E6A\u88FD\u5B57\u6BB5\u7684\u8F2A\u5ED3\u3002","Draw the contours":"\u7E6A\u88FD\u8F2A\u5ED3","Draw the field contours of _PARAM0_":"\u7E6A\u88FD _PARAM0_ \u7684\u5834\u57DF\u8F2A\u5ED3","Change the width of the field cells.":"\u66F4\u6539\u5834\u57DF\u55AE\u5143\u683C\u7684\u5BEC\u5EA6\u3002","Width of the cells":"\u55AE\u5143\u683C\u7684\u5BEC\u5EA6","Change the width of the field cells of _PARAM0_: _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u5834\u57DF\u55AE\u5143\u683C\u5BEC\u5EA6\uFF1A_PARAM2_","Change the height of the field cells.":"\u66F4\u6539\u5834\u57DF\u55AE\u5143\u683C\u7684\u9AD8\u5EA6\u3002","Height of the cells":"\u55AE\u5143\u683C\u7684\u9AD8\u5EA6","Change the height of the field cells of _PARAM0_: _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u5834\u57DF\u55AE\u5143\u683C\u9AD8\u5EA6\uFF1A_PARAM2_","Rebuild the field with the new dimensions.":"\u4F7F\u7528\u65B0\u5C3A\u5BF8\u91CD\u5EFA\u5834\u57DF\u3002","Rebuild the field":"\u91CD\u5EFA\u5834\u57DF","Rebuild the field _PARAM0_":"\u91CD\u5EFA\u5834\u57DF _PARAM0_","Fill outside or inside of the contours.":"\u586B\u5145\u8F2A\u5ED3\u7684\u5916\u90E8\u6216\u5167\u90E8\u3002","Fill outside of the contours of _PARAM0_: _PARAM2_":"\u586B\u5145 _PARAM0_ \u7684\u8F2A\u5ED3\u5916\u90E8\uFF1A_PARAM2_","Fill outside?":"\u586B\u5145\u5916\u90E8\uFF1F","Change the contour threshold.":"\u66F4\u6539\u8F2A\u5ED3\u95BE\u503C\u3002","Change the contour threshold of _PARAM0_: _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u8F2A\u5ED3\u95BE\u503C\uFF1A_PARAM2_","Change the field area bounds.":"\u66F4\u6539\u5834\u57DF\u5340\u57DF\u908A\u754C\u3002","Area bounds":"\u5340\u57DF\u908A\u754C","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"\u66F4\u6539 _PARAM0_ \u7684\u5834\u57DF\u5340\u57DF\u908A\u754C \u5DE6\uFF1A_PARAM2_ \u4E0A\uFF1A_PARAM3_ \u53F3\uFF1A_PARAM4_ \u4E0B\uFF1A_PARAM5_","Left bound":"\u5DE6\u908A\u754C","Top bound":"\u4E0A\u908A\u754C","Right bound":"\u53F3\u908A\u754C","Bottom bound":"\u4E0B\u908A\u754C","Area left bound of the field.":"\u5834\u57DF\u7684\u5340\u57DF\u5DE6\u908A\u754C\u3002","Area left":"\u5340\u57DF\u5DE6\u908A","Area top bound of the field.":"\u5834\u57DF\u7684\u5340\u57DF\u4E0A\u908A\u754C\u3002","Area top":"\u5340\u57DF\u4E0A\u908A","Area right bound of the field.":"\u5834\u57DF\u7684\u5340\u57DF\u53F3\u908A\u754C\u3002","Area right":"\u5340\u57DF\u53F3\u908A","Area bottom bound of the field.":"\u5834\u57DF\u7684\u5340\u57DF\u4E0B\u908A\u754C\u3002","Area bottom":"\u5340\u57DF\u4E0B\u908A","Width of the field cells.":"\u5834\u57DF\u55AE\u5143\u683C\u7684\u5BEC\u5EA6\u3002","Width of a cell":"\u55AE\u5143\u683C\u7684\u5BEC\u5EA6","Height of the field cells.":"\u5834\u57DF\u55AE\u5143\u683C\u7684\u9AD8\u5EA6\u3002","Height of a cell":"\u55AE\u5143\u683C\u7684\u9AD8\u5EA6","The number of cells on the x axis.":"x \u8EF8\u4E0A\u7684\u55AE\u5143\u683C\u6578\u91CF\u3002","Dimension X":"\u7DAD\u5EA6 X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"\u5728 _PARAM2_; _PARAM3_ \u7684\u4F4D\u7F6E\uFF0C_PARAM0_ \u7684\u5834\u57DF\u503C\u5927\u65BC _PARAM4_","The number of cells on the y axis.":"y \u8EF8\u4E0A\u7684\u55AE\u5143\u683C\u6578\u91CF\u3002","Dimension Y":"\u7DAD\u5EA6 Y","The contour threshold.":"\u8F2A\u5ED3\u95BE\u503C\u3002","The normal X coordinate at a given location.":"\u5728\u7D66\u5B9A\u4F4D\u7F6E\u7684\u5E38\u614B X \u5750\u6A19\u3002","Normal X":"\u5E38\u614B X","X position of the point":"\u8A72\u9EDE\u7684 X \u4F4D\u7F6E","Y position of the point":"\u8A72\u9EDE\u7684 Y \u4F4D\u7F6E","The normal Y coordinate at a given location.":"\u5728\u7D66\u5B9A\u4F4D\u7F6E\u7684\u5E38\u614B Y \u5750\u6A19\u3002","Normal Y":"\u5E38\u614B Y","The normal Z coordinate at a given location.":"\u5728\u7D66\u5B9A\u4F4D\u7F6E\u7684\u5E38\u614B Z \u5750\u6A19\u3002","Normal Z":"\u5E38\u614B Z","Change the field value at a grid point.":"\u5728\u7DB2\u683C\u9EDE\u66F4\u6539\u5834\u57DF\u503C\u3002","Grid value":"\u7DB2\u683C\u503C","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"\u5728\u7DB2\u683C\u9EDE _PARAM2_; _PARAM3_ \u66F4\u6539 _PARAM0_ \u7684\u5834\u57DF\u503C\u70BA _PARAM4_","X grid index":"X \u7DB2\u683C\u7D22\u5F15","Y grid index":"Y \u7DB2\u683C\u7D22\u5F15","Field value":"\u5834\u57DF\u503C","The field value at a grid point.":"\u5728\u7DB2\u683C\u9EDE\u7684\u5834\u57DF\u503C\u3002","The field value at a given location.":"\u5728\u7D66\u5B9A\u4F4D\u7F6E\u7684\u5834\u57DF\u503C\u3002","Check if the contours are filled outside.":"\u6AA2\u67E5\u8F2A\u5ED3\u662F\u5426\u586B\u5145\u5728\u5916\u90E8\u3002","The contours of _PARAM0_ are filled outside":"_PARAM0_ \u7684\u8F2A\u5ED3\u5DF2\u586B\u5145\u5728\u5916\u90E8","Check if a field is greater than a given value.":"\u6AA2\u67E5\u5834\u57DF\u662F\u5426\u5927\u65BC\u7D66\u5B9A\u503C\u3002","Check if a point is inside the contour.":"\u6AA2\u67E5\u67D0\u9EDE\u662F\u5426\u5728\u8F2A\u5ED3\u5167\u90E8\u3002","Point is inside":"\u9EDE\u5728\u5167\u90E8","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ \u5728 _PARAM0_ \u5167\u90E8","Cursor object":"\u6E38\u6A19\u5C0D\u8C61","Turn any object into a cursor.":"\u5C07\u4EFB\u4F55\u5C0D\u8C61\u8F49\u63DB\u70BA\u6E38\u6A19\u3002","Turn any object into a mouse cursor.":"\u5C07\u4EFB\u4F55\u5C0D\u8C61\u8F49\u63DB\u70BA\u6ED1\u9F20\u6307\u6A19\u3002","Cursor":"\u6E38\u6A19","Mouse Pointer Lock":"\u6ED1\u9F20\u6307\u91DD\u9396\u5B9A","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"\u6B64\u884C\u70BA\u6D88\u9664\u4E86\u6ED1\u9F20\u79FB\u52D5\u8DDD\u96E2\u7684\u9650\u5236\u4E26\u96B1\u85CF\u4E86\u6E38\u6A19\u3002","Lock the mouse pointer to hide it.":"\u9396\u5B9A\u6ED1\u9F20\u6307\u6A19\u4EE5\u96B1\u85CF\u5B83\u3002","Request Pointer Lock":"\u8ACB\u6C42\u6307\u6A19\u9396\u5B9A","Unlocks the mouse pointer and show it.":"\u89E3\u9396\u6ED1\u9F20\u6307\u6A19\u4E26\u986F\u793A\u5B83\u3002","Exit pointer lock":"\u9000\u51FA\u6307\u6A19\u9396\u5B9A","Check if the mouse pointer is locked.":"\u6AA2\u67E5\u6ED1\u9F20\u6307\u6A19\u662F\u5426\u88AB\u9396\u5B9A\u3002","Pointer is locked":"\u6307\u6A19\u5DF2\u9396\u5B9A","The mouse pointer is locked":"\u6ED1\u9F20\u6307\u6A19\u5DF2\u9396\u5B9A","Check if the mouse pointer is actually locked.":"\u6AA2\u67E5\u6ED1\u9F20\u6307\u6A19\u662F\u5426\u5BE6\u969B\u88AB\u9396\u5B9A\u3002","Pointer is actually locked":"\u6307\u6A19\u5BE6\u969B\u4E0A\u662F\u5DF2\u9396\u5B9A\u7684","The mouse pointer actually is locked":"\u6ED1\u9F20\u6307\u6A19\u5BE6\u969B\u4E0A\u662F\u5DF2\u9396\u5B9A\u7684","Check if the mouse pointer lock is emulated.":"\u6AA2\u67E5\u6ED1\u9F20\u6307\u6A19\u9396\u5B9A\u662F\u5426\u88AB\u6A21\u64EC\u3002","Pointer lock is emulated":"\u6307\u6A19\u9396\u5B9A\u88AB\u6A21\u64EC","The mouse pointer lock is emulated":"\u6ED1\u9F20\u6307\u6A19\u9396\u5B9A\u88AB\u6A21\u64EC","Check if the locked pointer is moving.":"\u6AA2\u67E5\u88AB\u9396\u5B9A\u7684\u6307\u6A19\u662F\u5426\u79FB\u52D5\u3002","Locked pointer is moving":"\u88AB\u9396\u5B9A\u7684\u6307\u6A19\u6B63\u5728\u79FB\u52D5","the movement of the locked pointer on the X axis.":"\u88AB\u9396\u5B9A\u7684\u6307\u6A19\u5728X\u8EF8\u4E0A\u7684\u904B\u52D5\u3002","Pointer X movement":"\u6307\u6A19X\u8EF8\u904B\u52D5","the movement of the locked pointer on the X axis":"\u88AB\u9396\u5B9A\u6307\u6A19\u5728X\u8EF8\u4E0A\u7684\u904B\u52D5","the movement of the pointer on the Y axis.":"\u6307\u6A19\u5728Y\u8EF8\u4E0A\u7684\u904B\u52D5\u3002","Pointer Y movement":"\u6307\u6A19Y\u8EF8\u904B\u52D5","the movement of the pointer on the Y axis":"\u6307\u6A19\u5728Y\u8EF8\u4E0A\u7684\u904B\u52D5","Return the X position of a specific touch":"\u8FD4\u56DE\u7279\u5B9A\u89F8\u6478\u7684X\u5EA7\u6A19","Touch X position":"\u89F8\u6478X\u5EA7\u6A19","Touch identifier":"\u89F8\u6478\u8B58\u5225\u7B26","Return the Y position of a specific touch":"\u8FD4\u56DE\u7279\u5B9A\u89F8\u6478\u7684Y\u5EA7\u6A19","Touch Y position":"\u89F8\u6478Y\u5EA7\u6A19","the speed factor for touch movement.":"\u89F8\u6478\u79FB\u52D5\u7684\u901F\u5EA6\u56E0\u5B50\u3002","Speed factor for touch movement":"\u89F8\u6478\u79FB\u52D5\u901F\u5EA6\u56E0\u5B50","the speed factor for touch movement":"\u89F8\u6478\u79FB\u52D5\u7684\u901F\u5EA6\u56E0\u5B50","Control camera rotations with a mouse.":"\u4F7F\u7528\u9F20\u6A19\u63A7\u5236\u76F8\u6A5F\u65CB\u8F49\u3002","First person camera mouse mapper":"\u7B2C\u4E00\u4EBA\u7A31\u76F8\u6A5F\u9F20\u6A19\u6620\u5C04\u5668","Horizontal rotation speed factor":"\u6C34\u5E73\u65CB\u8F49\u901F\u5EA6\u56E0\u5B50","Vertical rotation speed factor":"\u5782\u76F4\u65CB\u8F49\u901F\u5EA6\u56E0\u5B50","Lock the pointer on click":"\u9EDE\u64CA\u6642\u9396\u5B9A\u6307\u91DD","the horizontal rotation speed factor of the object.":"\u8A72\u7269\u4EF6\u7684\u6C34\u5E73\u65CB\u8F49\u901F\u5EA6\u56E0\u5B50\u3002","the horizontal rotation speed factor":"\u6C34\u5E73\u65CB\u8F49\u901F\u5EA6\u56E0\u5B50","the vertical rotation speed factor of the object.":"\u8A72\u7269\u4EF6\u7684\u5782\u76F4\u65CB\u8F49\u901F\u5EA6\u56E0\u5B50\u3002","the vertical rotation speed factor":"\u5782\u76F4\u65CB\u8F49\u901F\u5EA6\u56E0\u5B50","Multiplayer custom lobbies":"\u591A\u73A9\u5BB6\u81EA\u8A02\u5927\u5EF3","Custom lobbies for built-in multiplayer.":"\u5167\u5EFA\u591A\u73A9\u5BB6\u7684\u81EA\u8A02\u5927\u5EF3\u3002","Return project identifier.":"\u8FD4\u56DE\u5C08\u6848\u8B58\u5225\u78BC\u3002","Project identifier":"\u5C08\u6848\u8B58\u5225\u78BC","Return game version.":"\u8FD4\u56DE\u904A\u6232\u7248\u672C\u3002","Game version":"\u904A\u6232\u7248\u672C","Return true if game run in preview.":"\u5982\u679C\u904A\u6232\u6B63\u5728\u9810\u89BD\u4E2D\u5247\u8FD4\u56DE\u771F\u3002","Preview":"\u9810\u89BD","Define a shape painter as a mask of an object.":"\u5C07\u5F62\u72C0\u7E6A\u88FD\u5668\u5B9A\u7FA9\u70BA\u7269\u9AD4\u7684\u906E\u7F69\u3002","Mask an object with a shape painter":"\u4F7F\u7528\u5F62\u72C0\u7E6A\u88FD\u5668\u906E\u7F69\u7269\u9AD4","Mask _PARAM1_ with mask _PARAM2_":"\u4F7F\u7528\u906E\u7F69_PARAM2_\u906E\u7F69_PARAM1_","Object to mask":"\u906E\u7F69\u7269\u9AD4","Shape painter to use as a mask":"\u7528\u4F5C\u906E\u7F69\u7684\u5F62\u72C0\u7E6A\u88FD\u5668","Loading.":"\u8F09\u5165\u4E2D\u3002","Loading":"\u8F09\u5165\u4E2D","Customize the interface of multiplayer lobbies.\nJoining will only work if the \"join after game starts\" setting is enabled, as the game automatically starts after joining a lobby.":"\u81EA\u8A02\u591A\u4EBA\u904A\u6232\u5927\u5EF3\u7684\u4ECB\u9762\u3002\n\u53EA\u6709\u5728\u555F\u7528\u300C\u904A\u6232\u958B\u59CB\u5F8C\u52A0\u5165\u300D\u8A2D\u7F6E\u7684\u60C5\u6CC1\u4E0B\uFF0C\u52A0\u5165\u624D\u6703\u6709\u6548\uFF0C\u56E0\u70BA\u904A\u6232\u5728\u52A0\u5165\u5927\u5EF3\u5F8C\u6703\u81EA\u52D5\u958B\u59CB\u3002","Update lobbies.":"\u66F4\u65B0\u5927\u5EF3\u3002","Update lobbies":"\u66F4\u65B0\u5927\u5EF3","Update lobbies _PARAM0_":"\u66F4\u65B0\u5927\u5EF3 _PARAM0_","Return last error.":"\u8FD4\u56DE\u6700\u5F8C\u4E00\u500B\u932F\u8AA4\u3002","Last error":"\u6700\u5F8C\u932F\u8AA4","Custom lobby.":"\u81EA\u8A02\u5927\u5EF3\u3002","Custom lobby":"\u81EA\u8A02\u5927\u5EF3","Set lobby name.":"\u8A2D\u7F6E\u5927\u5EF3\u540D\u7A31\u3002","Set lobby name":"\u8A2D\u7F6E\u5927\u5EF3\u540D\u7A31","Set lobby name _PARAM0_: _PARAM1_":"\u8A2D\u7F6E\u5927\u5EF3\u540D\u7A31 _PARAM0_: _PARAM1_","Lobby name":"\u5927\u5EF3\u540D\u7A31","Set players in lobby count.":"\u8A2D\u7F6E\u5927\u5EF3\u5167\u73A9\u5BB6\u6578\u91CF\u3002","Set players in lobby count":"\u8A2D\u7F6E\u5927\u5EF3\u5167\u73A9\u5BB6\u6578\u91CF","Set players in lobby count _PARAM0_, players in lobby: _PARAM1_, max players _PARAM2_":"\u8A2D\u7F6E\u5927\u5EF3\u5167\u73A9\u5BB6\u6578 _PARAM0_\uFF0C\u5927\u5EF3\u5167\u73A9\u5BB6: _PARAM1_\uFF0C\u6700\u5927\u73A9\u5BB6 _PARAM2_","Players count in lobby":"\u5927\u5EF3\u5167\u73A9\u5BB6\u6578","Maxum count players in lobby":"\u5927\u5EF3\u5167\u6700\u5927\u73A9\u5BB6\u6578","Set lobby ID.":"\u8A2D\u7F6E\u5927\u5EF3 ID\u3002","Set lobby ID":"\u8A2D\u7F6E\u5927\u5EF3 ID","Set lobby ID _PARAM0_: _PARAM1_":"\u8A2D\u7F6E\u5927\u5EF3 ID _PARAM0_: _PARAM1_","Lobby ID":"\u5927\u5EF3 ID","Return true if lobby is full.":"\u5982\u679C\u5927\u5EF3\u6EFF\u4E86\u5247\u8FD4\u56DE\u771F\u3002","Is full":"\u5DF2\u6EFF","Lobby _PARAM0_ is full":"\u5927\u5EF3 _PARAM0_ \u5DF2\u6EFF","Activate interactions.":"\u555F\u7528\u4E92\u52D5\u3002","Activate interactions":"\u555F\u7528\u4E92\u52D5","Activate interactions of _PARAM0_: _PARAM1_":"\u555F\u7528 _PARAM0_ \u7684\u4E92\u52D5: _PARAM1_","Yes or no":"\u662F\u6216\u5426","Noise generator":"\u566A\u8072\u751F\u6210\u5668","Generate noise values for procedural generation.":"\u70BA\u7A0B\u5E8F\u751F\u6210\u751F\u6210\u566A\u8072\u503C\u3002","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u5F9E 1 \u7DAD simple \u566A\u97F3\u4E2D\u751F\u6210 -1 \u5230 1 \u4E4B\u9593\u7684\u6578\u5B57\u3002\u5F9E\u64F4\u5C55\u6578\u5B78\u64F4\u5C55\u4E2D\u7684\u201C\u6620\u5C04\u201D\u8868\u9054\u5F0F\u53EF\u4EE5\u7528\u65BC\u5C07\u503C\u6620\u5C04\u5230\u4EFB\u4F55\u9078\u5B9A\u7684\u7BC4\u570D\u3002","1D noise":"1D \u566A\u97F3","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u5F9E 2 \u7DAD simple \u566A\u97F3\u4E2D\u751F\u6210 -1 \u5230 1 \u4E4B\u9593\u7684\u6578\u5B57\u3002\u5F9E\u64F4\u5C55\u6578\u5B78\u64F4\u5C55\u4E2D\u7684\u201C\u6620\u5C04\u201D\u8868\u9054\u5F0F\u53EF\u4EE5\u7528\u65BC\u5C07\u503C\u6620\u5C04\u5230\u4EFB\u4F55\u9078\u5B9A\u7684\u7BC4\u570D\u3002","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u5F9E 3 \u7DAD simple \u566A\u97F3\u4E2D\u751F\u6210 -1 \u5230 1 \u4E4B\u9593\u7684\u6578\u5B57\u3002\u5F9E\u64F4\u5C55\u6578\u5B78\u64F4\u5C55\u4E2D\u7684\u201C\u6620\u5C04\u201D\u8868\u9054\u5F0F\u53EF\u4EE5\u7528\u65BC\u5C07\u503C\u6620\u5C04\u5230\u4EFB\u4F55\u9078\u5B9A\u7684\u7BC4\u570D\u3002","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u5F9E 4 \u7DAD simple \u566A\u97F3\u4E2D\u751F\u6210 -1 \u5230 1 \u4E4B\u9593\u7684\u6578\u5B57\u3002\u5F9E\u64F4\u5C55\u6578\u5B78\u64F4\u5C55\u4E2D\u7684\u201C\u6620\u5C04\u201D\u8868\u9054\u5F0F\u53EF\u4EE5\u7528\u65BC\u5C07\u503C\u6620\u5C04\u5230\u4EFB\u4F55\u9078\u5B9A\u7684\u7BC4\u570D\u3002","Delete a noise generators and loose its settings.":"\u522A\u9664\u566A\u8072\u767C\u751F\u5668\u4E26\u4E1F\u5931\u5176\u8A2D\u7F6E\u3002","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 \u7DAD Perlin \u566A\u97F3\uFF08\u5DF2\u4F5C\u5EE2\uFF0C\u8ACB\u6539\u7528 Noise2d\uFF09\u3002","Perlin 2D noise":"Perlin 2D \u566A\u97F3","x value":"x\u503C","y value":"y\u503C","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 \u7DAD Perlin \u566A\u97F3\uFF08\u5DF2\u4F5C\u5EE2\uFF0C\u8ACB\u6539\u7528 Noise3d\uFF09\u3002","Perlin 3D noise":"Perlin 3D \u566A\u97F3","z value":"z\u503C","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 \u7DAD simplex \u566A\u97F3\uFF08\u5DF2\u4F5C\u5EE2\uFF0C\u8ACB\u6539\u7528 Noise2d\uFF09\u3002","Simplex 2D noise":"Simplex 2D \u566A\u97F3","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 \u7DAD simplex \u566A\u97F3\uFF08\u5DF2\u4F5C\u5EE2\uFF0C\u8ACB\u6539\u7528 Noise3d\uFF09\u3002","Simplex 3D noise":"Simplex 3D \u566A\u97F3","Object picking tools":"\u5BF9\u8C61\u9009\u62E9\u5DE5\u5177","Adds various object picking related tools.":"\u589E\u52A0\u4E86\u5404\u79CD\u76F8\u5173\u5BF9\u8C61\u7684\u9009\u53D6\u5DE5\u5177\u3002","Unpicks all instances of an object.":"\u53D6\u6D88\u9078\u53D6\u6240\u6709\u7269\u4EF6\u5BE6\u4F8B\u3002","Unpick all instances":"\u53D6\u6D88\u9078\u53D6\u6240\u6709\u5BE6\u4F8B","Unpick all instances of _PARAM1_":"\u53D6\u6D88\u9078\u53D6\u6240\u6709_PARAM1_","The object to unpick all instances from":"\u53D6\u6D88\u9078\u53D6\u6240\u6709\u5BE6\u4F8B\u7684\u7269\u4EF6","Pick object instances that have the lowest Z-order.":"\u9078\u64C7\u6700\u4F4EZ-\u9806\u5E8F\u7684\u7269\u4EF6\u5BE6\u4F8B\u3002","Pick objects with lowest Z-order":"\u9078\u64C7\u6700\u4F4EZ-\u9806\u5E8F\u7684\u7269\u4EF6","Pick _PARAM1_ with the lowest Z-order":"\u9078\u64C7\u64C1\u6709\u6700\u4F4EZ\u5E8F\u7684_PARAM1_","Object to select instances from":"\u5F9E\u4E2D\u9078\u53D6\u7269\u4EF6\u5BE6\u4F8B","Pick object instances that have the highest Z-order.":"\u9078\u64C7\u6700\u9AD8Z-\u9806\u5E8F\u7684\u7269\u4EF6\u5BE6\u4F8B\u3002","Pick objects with highest Z-order":"\u9078\u64C7\u6700\u9AD8Z-\u9806\u5E8F\u7684\u7269\u4EF6","Pick _PARAM1_ with the highest Z-order":"\u9078\u64C7\u64C1\u6709\u6700\u9AD8Z\u5E8F\u7684_PARAM1_","Pick object instances that have the lowest value of an object variable.":"\u9078\u53D6\u7269\u4EF6\u5BE6\u4F8B\u7684\u7269\u4EF6\u8B8A\u6578\u503C\u6700\u4F4E\u8005\u3002","Pick objects with lowest variable value":"\u9078\u53D6\u5177\u6709\u6700\u4F4E\u8B8A\u6578\u503C\u7684\u7269\u4EF6","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"\u9078\u53D6\u8B8A\u6578_PARAM2_\u7684\u503C\u6700\u4F4E\u7684_PARAM1_","Object variable name":"\u7269\u4EF6\u8B8A\u6578\u540D\u7A31","Pick object instances that have the highest value of an object variable.":"\u9078\u53D6\u7269\u4EF6\u5BE6\u4F8B\u7684\u7269\u4EF6\u8B8A\u6578\u503C\u6700\u9AD8\u8005\u3002","Pick objects with highest variable value":"\u9078\u53D6\u5177\u6709\u6700\u9AD8\u8B8A\u6578\u503C\u7684\u7269\u4EF6","Pick _PARAM1_ with the highest value of variable _PARAM2_":"\u9078\u53D6\u8B8A\u6578_PARAM2_\u7684\u503C\u6700\u9AD8\u7684_PARAM1_","Picks the first instance out of a list of objects.":"\u9078\u64C7\u7269\u4EF6\u6E05\u55AE\u4E2D\u7684\u7B2C\u4E00\u500B\u5BE6\u4F8B\u3002","Pick the first object (deprecated)":"\u9078\u64C7\u7B2C\u4E00\u500B\u7269\u4EF6\uFF08\u5DF2\u68C4\u7528\uFF09","Pick the first _PARAM1_":"\u9078\u64C7\u7B2C\u4E00\u500B_PARAM1_","The object to select an instances from":"\u5F9E\u4E2D\u9078\u53D6\u7269\u4EF6\u5BE6\u4F8B\u7684\u7269\u4EF6","Picks the last instance out of a list of objects.":"\u9078\u64C7\u7269\u4EF6\u6E05\u55AE\u4E2D\u7684\u6700\u5F8C\u4E00\u500B\u5BE6\u4F8B\u3002","Pick the last object (deprecated)":"\u9078\u64C7\u6700\u5F8C\u4E00\u500B\u7269\u4EF6\uFF08\u5DF2\u68C4\u7528\uFF09","Pick the last _PARAM1_":"\u9078\u64C7\u6700\u5F8C\u4E00\u500B_PARAM1_","Picks the Nth instance out of a list of objects.":"\u5F9E\u4E2D\u9078\u53D6\u7269\u4EF6\u6E05\u55AE\u7684\u7B2CN\u500B\u5BE6\u4F8B\u3002","Pick the Nth object (deprecated)":"\u9078\u64C7\u7B2CN\u500B\u7269\u4EF6\uFF08\u5DF2\u68C4\u7528\uFF09","Pick the _PARAM2_th _PARAM1_":"\u9078\u53D6\u7B2C_PARAM2_\u500B_PARAM1_","The place in the objects lists an instance has to have to be picked":"\u9078\u53D6\u5BE6\u4F8B\u5FC5\u9808\u5177\u6709\u7684\u7269\u4EF6\u6E05\u55AE\u4E2D\u7684\u4F4D\u7F6E","Slice a 2D object into pieces":"\u5C07 2D \u7269\u4EF6\u5207\u6210\u788E\u7247","Slice an object into smaller pieces that match the color of original object.":"\u5C06\u5BF9\u8C61\u5207\u6210\u4E0E\u539F\u59CB\u5BF9\u8C61\u989C\u8272\u76F8\u5339\u914D\u7684\u5C0F\u7247\u3002","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"\u5C07\u4E00\u500B\u7269\u4EF6\u5207\u6210\u8207\u539F\u7269\u4EF6\u984F\u8272\u76F8\u7B26\u7684\u5C0F\u584A\u3002\u65B0\u7269\u4EF6\u61C9\u70BA\u7D14\u767D\u8272\u3002","Slice object into smaller pieces":"\u5C07\u7269\u4EF6\u5207\u6210\u8F03\u5C0F\u7684\u584A","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"\u5C07_PARAM1_\u5207\u6210_VERTICAL_\u5782\u76F4\u689D\u548C_HORIZONTAL_\u6C34\u5E73\u689D\uFF0C\u4F7F\u7528_PARAM2_\u4F5C\u70BA\u65B0\u7269\u4EF6\u3002\u522A\u9664\u539F\u59CB\u7269\u4EF6\uFF1A_PARAM5_","Object to be sliced":"\u6E96\u5099\u5207\u7247\u7684\u7269\u4EF6","Object used for sliced pieces":"\u7528\u65BC\u5207\u7247\u7684\u7269\u4EF6","Recommended: Use a sprite that is a single white pixel":"\u5EFA\u8B70\u4F7F\u7528\u55AE\u500B\u767D\u50CF\u7D20\u7684\u7CBE\u9748","Vertical slices":"\u5782\u76F4\u5207\u7247","Horizontal slices":"\u6C34\u5E73\u5207\u7247","Delete original object":"\u522A\u9664\u539F\u59CB\u7269\u4EF6","Return the blue component of the pixel at the specified position.":"\u8FD4\u56DE\u6307\u5B9A\u4F4D\u7F6E\u50CF\u7D20\u7684\u85CD\u8272\u5143\u4EF6\u3002","Read pixel blue":"\u8B80\u53D6\u50CF\u7D20\u85CD\u8272","Return the green component of the pixel at the specified position.":"\u8FD4\u56DE\u6307\u5B9A\u4F4D\u7F6E\u50CF\u7D20\u7684\u7DA0\u8272\u5143\u4EF6\u3002","Read pixel green":"\u8B80\u53D6\u50CF\u7D20\u7DA0\u8272","Return the red component of the pixel at the specified position.":"\u8FD4\u56DE\u6307\u5B9A\u4F4D\u7F6E\u50CF\u7D20\u7684\u7D05\u8272\u5143\u4EF6\u3002","Read pixel red":"\u8B80\u53D6\u50CF\u7D20\u7D05\u8272","Object spawner 2D area":"2D \u7269\u4EF6\u751F\u6210\u5340\u57DF","Spawn (create) objects periodically.":"\u5B9A\u671F\u751F\u6210\uFF08\u521B\u5EFA\uFF09\u5BF9\u8C61\u3002","Object spawner":"\u7269\u4EF6\u751F\u6210\u5668","Spawn period":"\u751F\u6210\u5468\u671F","Offset X (relative to position of spawner)":"X\u504F\u79FB\uFF08\u76F8\u5C0D\u65BC\u751F\u6210\u9EDE\u4F4D\u7F6E\uFF09","Offset Y (relative to position of spawner)":"Y\u504F\u79FB\uFF08\u76F8\u5C0D\u65BC\u751F\u6210\u9EDE\u4F4D\u7F6E\uFF09","Max objects in the scene (per spawner)":"\u5834\u666F\u4E2D\u7684\u6700\u5927\u7269\u4EF6\u6578\uFF08\u6BCF\u500B\u751F\u6210\u9EDE\uFF09","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"\u9650\u5236\u7531\u6B64\u751F\u6210\u9EDE\u5275\u5EFA\u7684\u5834\u666F\u4E2D\u7269\u4EF6\u6578\u91CF\u3002\u5C07\u5176\u8A2D\u7F6E\u70BA0\u4EE5\u53D6\u6D88\u9650\u5236\u3002","Spawner capacity":"\u751F\u6210\u9EDE\u5BB9\u91CF","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"\u53EF\u4EE5\u7531\u6B64\u751F\u6210\u9EDE\u5275\u5EFA\u7684\u7269\u4EF6\u6578\u91CF\u3002\u6BCF\u6B21\u751F\u6210\u7269\u4EF6\u6642\u9019\u5C07\u6703\u6E1B\u5C11\u3002","Unlimited capacity":"\u7121\u9650\u5BB9\u91CF","Use random positions":"\u4F7F\u7528\u96A8\u6A5F\u4F4D\u7F6E","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"\u7269\u4EF6\u5C07\u5728\u751F\u6210\u9EDE\u7BC4\u570D\u5167\u7684\u96A8\u6A5F\u4F4D\u7F6E\u5275\u5EFA\u3002\u9069\u7528\u65BC\u88FD\u4F5C\u5927\u578B\u751F\u6210\u9EDE\u5340\u57DF\u3002","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"\u5B9A\u671F\u751F\u6210\uFF08\u5275\u5EFA\uFF09\u7269\u4EF6\u3002\u6B64\u64CD\u4F5C\u5FC5\u9808\u5728\u6BCF\u5E40\u4E2D\u904B\u884C\u624D\u80FD\u6B63\u5E38\u5DE5\u4F5C\u3002\u7576\u9054\u5230\u6700\u5927\u6578\u91CF\u4E26\u522A\u9664\u4E00\u500B\u5BE6\u4F8B\u6642\uFF0C\u751F\u6210\u5668\u9700\u5728\u751F\u6210\u6301\u7E8C\u6642\u9593\u5F8C\u7B49\u5F85\u624D\u80FD\u5275\u5EFA\u53E6\u4E00\u500B\u5BE6\u4F8B\u3002\u751F\u6210\u7684\u7269\u4EF6\u6703\u81EA\u52D5\u9023\u7D50\u81F3\u751F\u6210\u5668\u3002","Spawn objects periodically":"\u5B9A\u671F\u751F\u6210\u7269\u4EF6","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"\u5B9A\u671F\u751F\u6210\u4F4D\u65BC\u751F\u6210\u5668 _PARAM0_ \u7684 _PARAM2_","Object that will be created":"\u5C07\u88AB\u5275\u5EFA\u7684\u7269\u4EF6","Change the offset X relative to the center of spawner (in pixels).":"\u66F4\u6539\u76F8\u5C0D\u65BC\u751F\u6210\u5668\u4E2D\u5FC3\u7684 X \u504F\u79FB\uFF08\u4EE5\u50CF\u7D20\u8A08\u7B97\uFF09\u3002","Offset on X axis (deprecated)":"X \u8EF8\u504F\u79FB\uFF08\u4E0D\u5EFA\u8B70\u4F7F\u7528\uFF09","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"\u5C07 _PARAM0_ \u7684 X \u504F\u79FB\u66F4\u6539\u70BA _PARAM2_ \u50CF\u7D20","Change the offset Y relative to the center of spawner (in pixels).":"\u66F4\u6539\u76F8\u5C0D\u65BC\u751F\u6210\u5668\u4E2D\u5FC3\u7684 Y \u504F\u79FB\uFF08\u4EE5\u50CF\u7D20\u8A08\u7B97\uFF09\u3002","Offset on Y axis (deprecated)":"Y \u8EF8\u504F\u79FB\uFF08\u4E0D\u5EFA\u8B70\u4F7F\u7528\uFF09","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"\u5C07 _PARAM0_ \u7684 Y \u504F\u79FB\u66F4\u6539\u70BA _PARAM2_ \u50CF\u7D20","Change the spawn period (in seconds).":"\u66F4\u6539\u751F\u6210\u9031\u671F\uFF08\u4EE5\u79D2\u8A08\uFF09\u3002","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"\u5C07 _PARAM0_ \u7684\u751F\u6210\u9031\u671F\u66F4\u6539\u70BA _PARAM2_ \u79D2","Return the offset X relative to the center of spawner (in pixels).":"\u8FD4\u56DE\u76F8\u5C0D\u65BC\u751F\u6210\u5668\u4E2D\u5FC3\u7684 X \u504F\u79FB\uFF08\u4EE5\u50CF\u7D20\u8A08\u7B97\uFF09\u3002","Offset X (deprecated)":"X \u504F\u79FB\uFF08\u4E0D\u5EFA\u8B70\u4F7F\u7528\uFF09","Return the offset Y relative to the center of spawner (in pixels).":"\u8FD4\u56DE\u76F8\u5C0D\u65BC\u751F\u6210\u5668\u4E2D\u5FC3\u7684 Y \u504F\u79FB\uFF08\u4EE5\u50CF\u7D20\u8A08\u7B97\uFF09\u3002","Offset Y (deprecated)":"Y \u504F\u79FB\uFF08\u4E0D\u5EFA\u8B70\u4F7F\u7528\uFF09","Return the spawn period (in seconds).":"\u8FD4\u56DE\u751F\u6210\u9031\u671F\uFF08\u4EE5\u79D2\u8A08\uFF09\u3002","Restart the cooldown of a spawner.":"\u91CD\u65B0\u555F\u52D5\u751F\u6210\u5668\u7684\u51B7\u537B\u6642\u9593\u3002","Restart spawning cooldown":"\u91CD\u65B0\u555F\u52D5\u751F\u6210\u51B7\u537B\u6642\u9593","Restart the cooldown of _PARAM0_":"\u91CD\u65B0\u555F\u52D5 _PARAM0_ \u7684\u51B7\u537B\u6642\u9593","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"\u8FD4\u56DE\u4E0B\u4E00\u6B21\u751F\u6210\u524D\u7684\u5269\u9918\u6642\u9593\uFF08\u4EE5\u79D2\u8A08\uFF09\u3002\u5C0D\u65BC\u89F8\u767C\u8996\u89BA\u548C\u97F3\u6548\u6548\u679C\u975E\u5E38\u6709\u7528\u3002","Time before the next spawn":"\u4E0B\u4E00\u6B21\u751F\u6210\u524D\u7684\u6642\u9593","_PARAM0_ just spawned an object":"_PARAM0_ \u525B\u525B\u751F\u6210\u4E86\u4E00\u500B\u7269\u4EF6","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"\u6AA2\u67E5\u6B64\u751F\u6210\u5668\u662F\u5426\u525B\u525B\u5275\u5EFA\u4E86\u4E00\u500B\u7269\u4EF6\u3002\u5C0D\u65BC\u89F8\u767C\u8996\u89BA\u548C\u97F3\u6548\u6548\u679C\u975E\u5E38\u6709\u7528\u3002","Object was just spawned":"\u7269\u4EF6\u525B\u525B\u88AB\u751F\u6210","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"\u5834\u666F\u4E2D\u7269\u4EF6\u7684\u6700\u5927\u6578\u91CF\uFF08\u6BCF\u500B\u751F\u6210\u5668\uFF09\u3002\u9650\u5236\u7531\u6B64\u751F\u6210\u5668\u5275\u5EFA\u7684\u5834\u666F\u4E2D\u7269\u4EF6\u7684\u6578\u91CF\u3002\u5C07\u6B64\u8A2D\u7F6E\u70BA 0 \u4EE5\u4E0D\u9650\u5236\u3002","the max objects in the scene (per spawner)":"\u5834\u666F\u4E2D\u7684\u6700\u5927\u7269\u4EF6\u6578\u91CF\uFF08\u6BCF\u500B\u751F\u6210\u5668\uFF09","Check if spawner has unlimited capacity.":"\u6AA2\u67E5\u751F\u6210\u5668\u662F\u5426\u5177\u6709\u7121\u9650\u5BB9\u91CF\u3002","_PARAM0_ has unlimited capacity":"_PARAM0_ \u5177\u6709\u7121\u9650\u7684\u5BB9\u91CF","Change unlimited capacity of spawner.":"\u66F4\u6539\u751F\u6210\u5668\u7684\u7121\u9650\u5BB9\u91CF\u3002","Unlimited object capacity":"\u7121\u9650\u7269\u4EF6\u5BB9\u91CF","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ \u7684\u7121\u9650\u5BB9\u91CF\uFF1A_PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"\u9019\u500B\u7522\u751F\u5668\u53EF\u4EE5\u5275\u5EFA\u7684\u7269\u4EF6\u6578\u91CF\u3002\u6BCF\u6B21\u751F\u6210\u7269\u4EF6\u6642\u90FD\u6703\u6E1B\u5C11\u3002","the spawner capacity":"\u7522\u751F\u5668\u5BB9\u91CF","Check if using random positions. Useful for making large spawner areas.":"\u6AA2\u67E5\u662F\u5426\u4F7F\u7528\u96A8\u6A5F\u4F4D\u7F6E\u3002\u7528\u65BC\u5275\u5EFA\u5927\u578B\u751F\u6210\u5340\u57DF\u3002","Use random positions inside _PARAM0_":"\u5728_PARAM0_\u5167\u4F7F\u7528\u96A8\u6A5F\u4F4D\u7F6E","Enable (or disable) random positions. Useful for making large spawner areas.":"\u555F\u7528\uFF08\u6216\u505C\u7528\uFF09\u96A8\u6A5F\u4F4D\u7F6E\u3002\u7528\u65BC\u5275\u5EFA\u5927\u578B\u751F\u6210\u5340\u57DF\u3002","Use random positions inside _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u5167\u4F7F\u7528\u96A8\u6A5F\u4F4D\u7F6E\uFF1A_PARAM2_","RandomPosition":"\u96A8\u6A5F\u4F4D\u7F6E","Object Stack":"\u5BF9\u8C61\u5806\u6808","An ordered list of objects and a shuffle action.":"\u5BF9\u8C61\u7684\u6709\u5E8F\u5217\u8868\u548C\u6DF7\u6D17\u64CD\u4F5C\u3002","Check if the stack contains the object between a range. The lower and upper bounds are included.":"\u6AA2\u67E5\u5806\u758A\u662F\u5426\u5305\u542B\u4ECB\u65BC\u7BC4\u570D\u5167\u7684\u7269\u4EF6\u3002\u5305\u62EC\u4E0B\u9650\u548C\u4E0A\u9650\u3002","Contain between a range":"\u7BC4\u570D\u5167\u5305\u542B","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_\u5728_PARAM1_\u7684\u5806\u758A\u4E4B\u9593_PARAM4_\u548C_PARAM5_\u4E2D","Stack":"\u5806\u758A","Stack behavior":"\u5806\u758A\u884C\u70BA","Element":"\u5143\u7D20","Lower bound":"\u4E0B\u9650","Upper bound":"\u4E0A\u9650","Check if the stack contains the object at a height.":"\u6AA2\u67E5\u5806\u758A\u662F\u5426\u5305\u542B\u7279\u5B9A\u9AD8\u5EA6\u7684\u7269\u4EF6\u3002","Contain at":"\u5305\u542B\u9AD8\u5EA6","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ \u5728 _PARAM4_ \u6642\u5806\u758A\u5230 _PARAM1_ \u7684\u5806\u758A\u4E2D","Check if an object is on the stack top.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u5728\u5806\u758A\u9802\u90E8\u3002","Stack top":"\u5806\u758A\u9802\u90E8","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ \u5728 _PARAM1_ \u7684\u5806\u758A\u9802\u90E8","Check if the stack contains the object.":"\u6AA2\u67E5\u5806\u758A\u662F\u5426\u5305\u542B\u5C0D\u8C61\u3002","Contain":"\u5305\u542B","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ \u88AB\u653E\u5165 _PARAM1_ \u7684\u5806\u758A\u4E2D","Hold an ordered list of objects.":"\u4FDD\u5B58\u4E00\u500B\u5C0D\u8C61\u7684\u6709\u5E8F\u5217\u8868\u3002","Add the object on the top of the stack.":"\u5C07\u7269\u4EF6\u6DFB\u52A0\u5230\u5806\u758A\u7684\u9802\u90E8\u3002","Add on top":"\u5728\u9802\u90E8\u6DFB\u52A0","Add _PARAM2_ on top of the stack of _PARAM0_":"\u5728_PARAM0_\u7684\u5806\u758A\u9802\u90E8\u6DFB\u52A0_PARAM2_","Insert the object into the stack.":"\u5C07\u7269\u4EF6\u63D2\u5165\u5806\u758A\u4E2D\u3002","Insert into the stack":"\u63D2\u5165\u5806\u758A","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"\u5728_PARAM0_\u7684\u5806\u758A\u4E2D\u5C07_PARAM2_\u63D2\u5165\u9AD8\u5EA6\uFF1A_PARAM3_","Remove the object from the stack.":"\u5F9E\u5806\u758A\u4E2D\u522A\u9664\u7269\u4EF6\u3002","Remove from the stack":"\u5F9E\u5806\u758A\u4E2D\u79FB\u9664","Remove _PARAM2_ from the stack of _PARAM0_":"\u5F9E_PARAM0_\u7684\u5806\u758A\u4E2D\u522A\u9664_PARAM2_","Remove any object from the stack.":"\u5F9E\u5806\u758A\u4E2D\u522A\u9664\u4EFB\u4F55\u7269\u4EF6\u3002","Clear":"\u6E05\u9664","Remove every object of the stack of _PARAM0_":"\u5F9E_PARAM0_\u7684\u5806\u758A\u4E2D\u522A\u9664\u6240\u6709\u7269\u4EF6\u3002","Move the objects from a stack into another.":"\u5C07\u7269\u4EF6\u5F9E\u4E00\u500B\u5806\u758A\u79FB\u52D5\u5230\u53E6\u4E00\u500B\u3002","Move into the stack":"\u79FB\u52D5\u5230\u5806\u758A","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"\u5C07_PARAM3_\u5806\u758A\u4E2D\u7684_PARAM5_\u81F3_PARAM6_\u7684\u7269\u4EF6\u79FB\u52D5\u5230_PARAM0_\u7684\u5806\u758A\u4E2D\u9AD8\u5EA6\uFF1A_PARAM2_","Move all the object from a stack into another.":"\u5C07\u6240\u6709\u7269\u4EF6\u5F9E\u4E00\u500B\u5806\u758A\u79FB\u52D5\u5230\u53E6\u4E00\u500B\u3002","Move all into the stack":"\u5168\u90E8\u79FB\u52D5\u5230\u5806\u758A","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"\u5C07_PARAM3_\u7684\u5806\u758A\u4E2D\u7684\u6240\u6709\u7269\u4EF6\u79FB\u52D5\u5230_PARAM0_\u7684\u5806\u758A\u4E2D\u9AD8\u5EA6\uFF1A_PARAM2_","Move all the object from a stack into another one at the top.":"\u5C07\u4E00\u5806\u758A\u4E2D\u7684\u6240\u6709\u7269\u4EF6\u79FB\u52D5\u5230\u53E6\u4E00\u500B\u5806\u758A\u7684\u9802\u90E8\u3002","Move all on top of the stack":"\u5168\u90E8\u79FB\u52D5\u5230\u5806\u758A\u7684\u9802\u90E8","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"\u5C07_PARAM2_\u7684\u5806\u758A\u4E2D\u7684\u6240\u6709\u7269\u4EF6\u79FB\u52D5\u5230_PARAM0_\u7684\u5806\u758A\u7684\u9802\u90E8\u3002","Shuffle the stack.":"\u5C0D\u5806\u758A\u9032\u884C\u6D17\u724C\u3002","Shuffle":"\u6D17\u724C","Shuffle the stack of _PARAM0_":"\u5C0D_PARAM0_\u7684\u5806\u758A\u9032\u884C\u6D17\u724C\u3002","The height of an element in the stack.":"\u5806\u758A\u4E2D\u5143\u7D20\u7684\u9AD8\u5EA6\u3002","Height of a stack element":"\u5806\u758A\u5143\u7D20\u7684\u9AD8\u5EA6","the number of objects in the stack.":"\u5806\u758A\u4E2D\u5C0D\u8C61\u7684\u6578\u91CF\u3002","Stack height":"\u5806\u758A\u9AD8\u5EA6","the number of objects in the stack":"\u5806\u758A\u4E2D\u5C0D\u8C61\u7684\u6578\u91CF","Compare the number of objects in the stack.":"\u6BD4\u8F03\u5806\u758A\u4E2D\u5C0D\u8C61\u7684\u6578\u91CF\u3002","Stack height (deprecated)":"\u5806\u758A\u9AD8\u5EA6\uFF08\u5DF2\u505C\u7528\uFF09","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ \u7684\u5806\u758A\u4E2D\u6709 _PARAM2_ \u500B\u5C0D\u8C61","Check if the stack is empty.":"\u6AA2\u67E5\u5806\u758A\u662F\u5426\u70BA\u7A7A\u3002","Is empty":"\u70BA\u7A7A","The stack of _PARAM0_ is empty":"_PARAM0_ \u7684\u5806\u758A\u70BA\u7A7A","Make objects orbit around a center object":"\u4F7F\u7269\u9AD4\u7E5E\u8457\u4E00\u500B\u4E2D\u5FC3\u7269\u9AD4\u8ECC\u9053\u904B\u884C","Make objects orbit around a center object in a circular or elliptical shape.":"\u4F7F\u7269\u9AD4\u570D\u7E5E\u4E2D\u5FC3\u7269\u9AD4\u4EE5\u5713\u5F62\u6216\u6A62\u5713\u5F62\u8ECC\u9053\u904B\u884C\u3002","Move objects in orbit around a center object.":"\u5C07\u5C0D\u8C61\u7E5E\u8457\u4E2D\u5FC3\u5C0D\u8C61\u79FB\u52D5\u3002","Move objects in orbit around a center object":"\u7E5E\u8457\u4E2D\u5FC3\u5C0D\u8C61\u79FB\u52D5\u7684\u5C0D\u8C61","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"\u52D5\u756B_PARAM2_\u7684_PARAM3_\u500B\u526F\u672C\u570D\u7E5E_PARAM1_\u5728\u8DDD\u96E2_PARAM5_\u4EE5_PARAM4_\u5EA6\u6BCF\u79D2\u7684\u8ECC\u9053\u901F\u5EA6\u3002\u4EE5\u6BCF\u79D2_PARAM6_\u5EA6\u65CB\u8F49\u7E5E\u884C\u5C0D\u8C61\u3002\u4EE5_PARAM9_\u5EA6\u7684\u89D2\u5EA6\u504F\u79FB\u555F\u52D5\u5C0D\u8C61\u3002\u5728\u5716\u5C64_PARAM7_\u4E0A\u5275\u5EFA\u5C0D\u8C61\uFF0CZ\u503C\u70BA_PARAM8_\u3002\u6E1B\u5C11\u6578\u91CF\u5F8C\u91CD\u7F6E\u7E5E\u884C\u5C0D\u8C61\u7684\u4F4D\u7F6E: _PARAM10_","Center object":"\u4E2D\u5FC3\u5C0D\u8C61","Orbiting object":"\u74B0\u7E5E\u5C0D\u8C61","Cannot be the same object used for the Center object":"\u4E0D\u80FD\u662F\u7528\u65BC\u4E2D\u5FC3\u5C0D\u8C61\u7684\u76F8\u540C\u5C0D\u8C61","Quantity of orbiting objects":"\u74B0\u7E5E\u5C0D\u8C61\u7684\u6578\u91CF","Orbit speed (in degrees per second)":"\u8ECC\u9053\u901F\u5EA6\uFF08\u6BCF\u79D2\u5EA6\u6578\uFF09","Use negative numbers to orbit counter-clockwise":"\u4F7F\u7528\u8CA0\u6578\u9032\u884C\u9006\u6642\u91DD\u8ECC\u9053","Distance from the center object (in pixels)":"\u8DDD\u96E2\u4E2D\u5FC3\u5C0D\u8C61\u7684\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","Angular speed (in degrees per second)":"\u89D2\u901F\u5EA6\uFF08\u6BCF\u79D2\u5EA6\u6578\uFF09","Use negative numbers to rotate counter-clockwise":"\u4F7F\u7528\u8CA0\u6578\u9032\u884C\u9006\u6642\u91DD\u65CB\u8F49","Layer that orbiting objects will be created on (base layer if empty)":"\u5C07\u7522\u751F\u74B0\u7E5E\u5C0D\u8C61\u7684\u5716\u5C64\uFF08\u5982\u679C\u7A7A\uFF0C\u5247\u70BA\u57FA\u672C\u5716\u5C64\uFF09","Z order of orbiting objects":"\u74B0\u7E5E\u5C0D\u8C61\u7684Z\u8EF8\u503C","Starting angle offset (in degrees)":"\u958B\u59CB\u89D2\u5EA6\u504F\u79FB\uFF08\u5EA6\uFF09","Reset locations of orbiting objects after quantity is reduced":"\u5728\u6578\u91CF\u6E1B\u5C11\u5F8C\u91CD\u7F6E\u74B0\u7E5E\u5C0D\u8C61\u7684\u4F4D\u7F6E","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"\u7E5E\u8457\u4E2D\u5FC3\u5C0D\u8C61\u7684\u6A62\u5713\u8ECC\u9053\u79FB\u52D5\u7684\u5C0D\u8C61\u3002\u70BA\u4E86\u7522\u751F3D\u6548\u679C\uFF0CZ\u8EF8\u9806\u5E8F\u88AB\u66F4\u6539\u3002","Move objects in elliptical orbit around a center object":"\u5C07\u5C0D\u8C61\u7E5E\u8457\u4E2D\u5FC3\u5C0D\u8C61\u7684\u6A62\u5713\u8ECC\u9053\u79FB\u52D5","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"\u4EE5\u5782\u76F4\u534A\u5F91_PARAM5_\uFF0C\u6C34\u5E73\u534A\u5F91_PARAM9_\u548C\u8ECC\u9053\u901F\u5EA6_PARAM4_\u5EA6/\u6BCF\u79D2\u5728_PARAM1_\u7684\u6A62\u5713\u8ECC\u9053\u4E0A\u52D5\u756B_PARAM2_\u7684_PARAM3_\u500B\u526F\u672C\u3002\u524D\u666F\u5074\u662F_PARAM10_\u3002\u4EE5_PARAM6_\u5EA6/\u6BCF\u79D2\u65CB\u8F49\u7E5E\u884C\u5C0D\u8C61\u3002","Vertical distance from the center object (pixels)":"\u8DDD\u96E2\u4E2D\u5FC3\u5C0D\u8C61\u7684\u5782\u76F4\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","Horizontal distance from the center object (pixels)":"\u5F9E\u4E2D\u5FC3\u7269\u4EF6\u7684\u6C34\u5E73\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","Foreground Side":"\u524D\u666F\u5074","Delete orbiting objects that are linked to a center object.":"\u522A\u9664\u8207\u4E2D\u5FC3\u7269\u4EF6\u76F8\u95DC\u806F\u7684\u904B\u884C\u4E2D\u7269\u4EF6\u3002","Delete orbiting objects that are linked to a center object":"\u522A\u9664\u8207\u4E2D\u5FC3\u7269\u4EF6\u76F8\u95DC\u806F\u7684\u904B\u884C\u4E2D\u7269\u4EF6","Delete all _PARAM2_ that are linked to _PARAM1_":"\u522A\u9664\u6240\u6709\u8207_PARAM1_\u76F8\u95DC\u806F\u7684_PARAM2_","Cannot be the same object that was used for the Center object":"\u4E0D\u80FD\u662F\u7528\u65BC\u4E2D\u5FC3\u7269\u4EF6\u7684\u76F8\u540C\u7269\u4EF6","Labeled button":"\u6A19\u7C64\u6309\u9215","A button with a label.":"\u5E36\u6A19\u7C64\u7684\u6309\u9215\u3002","The finite state machine used internally by the button object.":"\u6309\u9215\u7269\u4EF6\u5167\u90E8\u4F7F\u7528\u7684\u6709\u9650\u72C0\u614B\u6A5F\u3002","Button finite state machine":"\u6309\u9215\u6709\u9650\u72C0\u614B\u6A5F","Change the text style when the button is hovered.":"\u7576\u6ED1\u9F20\u61F8\u505C\u5728\u6309\u9215\u4E0A\u6642\u6539\u8B8A\u6587\u5B57\u6A23\u5F0F\u3002","Hover text style":"\u6ED1\u9F20\u61F8\u505C\u6587\u5B57\u6A23\u5F0F","Outline on hover":"\u61F8\u505C\u6642\u7684\u8F2A\u5ED3","Hover color":"\u61F8\u505C\u984F\u8272","Enable shadow on hover":"\u61F8\u505C\u6642\u555F\u7528\u9670\u5F71","Hover font size":"\u61F8\u505C\u5B57\u9AD4\u5927\u5C0F","Idle font size":"\u9592\u7F6E\u5B57\u9AD4\u5927\u5C0F","Idle color":"\u9592\u7F6E\u984F\u8272","Check if isHovered.":"\u6AA2\u67E5\u662F\u5426\u61F8\u505C\u3002","IsHovered":"IsHovered","_PARAM0_ isHovered":"_PARAM0_ \u662F\u61F8\u505C","Change if isHovered.":"\u66F4\u6539\u662F\u5426\u61F8\u505C\u3002","_PARAM0_ isHovered: _PARAM2_":"_PARAM0_ \u662F\u61F8\u505C: _PARAM2_","Return the text color":"\u8FD4\u56DE\u6587\u672C\u984F\u8272","Text color":"\u6587\u672C\u984F\u8272","Hover bitmap text style":"\u61F8\u505C\u4F4D\u5716\u6587\u672C\u6A23\u5F0F","Hover prefix":"\u61F8\u505C\u524D\u7DB4","Hover suffix":"\u61F8\u505C\u5F8C\u7DB4","Idle text":"\u9592\u7F6E\u6587\u672C","Button with a label.":"\u5E36\u6A19\u7C64\u7684\u6309\u9215\u3002","Label":"\u6A19\u7C64","Hovered fade out duration":"\u61F8\u505C\u6DE1\u51FA\u6301\u7E8C\u6642\u9593","States":"\u72C0\u614B","Label offset on Y axis when pressed":"\u6309\u4E0B\u6642Y\u8EF8\u4E0A\u7684\u6A19\u7C64\u504F\u79FB","Change the text of the button label.":"\u66F4\u6539\u6309\u9215\u6A19\u7C64\u7684\u6587\u5B57\u3002","Label text":"\u6A19\u7C64\u6587\u5B57","Change the text of _PARAM0_ to _PARAM1_":"\u5C07 _PARAM0_ \u7684\u6587\u5B57\u66F4\u6539\u70BA _PARAM1_","the label text.":"\u6A19\u7C64\u6587\u5B57\u3002","the label text":"\u6A19\u7C64\u6587\u5B57","De/activate interactions with the button.":"\u555F\u7528/\u505C\u7528\u8207\u6309\u9215\u7684\u4E92\u52D5\u3002","De/activate interactions":"\u555F\u7528/\u505C\u7528\u4E92\u52D5","Activate interactions with _PARAM0_: _PARAM1_":"\u555F\u7528 _PARAM0_ \u7684\u4E92\u52D5\uFF1A_PARAM1_","Activate":"\u555F\u7528","Check if interactions are activated on the button.":"\u6AA2\u67E5\u6309\u9215\u4E0A\u7684\u4E92\u52D5\u662F\u5426\u555F\u7528\u3002","Interactions activated":"\u4E92\u52D5\u5DF2\u555F\u7528","Interactions on _PARAM0_ are activated":"_PARAM0_ \u7684\u4E92\u52D5\u5DF2\u555F\u7528","the labelOffset of the object.":"\u7269\u4EF6\u7684\u6A19\u7C64\u504F\u79FB\u3002","LabelOffset":"\u6A19\u7C64\u504F\u79FB","the labelOffset":"\u6A19\u7C64\u504F\u79FB","Resource bar (continuous)":"\u5728\u904A\u6232\u4E2D\u4EE3\u8868\u8CC7\u6E90\u7684\u689D\uFF08\u751F\u547D\u503C\u3001\u6CD5\u529B\u3001\u5F48\u85E5\u7B49\uFF09\u3002","A bar that represents a resource in the game (health, mana, ammo, etc).":"\u5728\u8CC7\u7522\u5546\u5E97\u4E2D\u6709\u53EF\u4F7F\u7528\u7684\u8CC7\u6E90\u689D\u5305 [resource bars pack](https://editor.gdevelop.io/?initial-dialog=asset-store&asset-pack=resource-bars-resource-bars)\u3002","Resource bar":"\u8CC7\u6E90\u689D","Previous high value":"\u4E0A\u4E00\u500B\u9AD8\u503C","Previous high value conservation duration (in seconds)":"\u4E0A\u4E00\u500B\u9AD8\u503C\u4FDD\u5B58\u6642\u9593\uFF08\u79D2\uFF09","the value of the object.":"\u5C0D\u8C61\u7684\u503C\u3002","the value":"\u503C","the maximum value of the object.":"\u5C0D\u8C61\u7684\u6700\u5927\u503C\u3002","the maximum value":"\u6700\u5927\u503C","Check if the bar is empty.":"\u6AA2\u67E5\u689D\u662F\u5426\u70BA\u7A7A\u3002","Empty":"\u7A7A\u7684","_PARAM0_ bar is empty":"_PARAM0_ \u689D\u70BA\u7A7A","Check if the bar is full.":"\u6AA2\u67E5\u689D\u662F\u5426\u70BA\u6EFF\u3002","Full":"\u6EFF\u7684","_PARAM0_ bar is full":"_PARAM0_ \u689D\u70BA\u6EFF","the previous high value of the resource bar before the current change.":"\u5728\u7576\u524D\u8B8A\u5316\u4E4B\u524D\u8CC7\u6E90\u689D\u7684\u524D\u9AD8\u503C\u3002","the previous high value":"\u524D\u9AD8\u503C","Force the previous resource value to update to the current one.":"\u5F37\u5236\u524D\u8CC7\u6E90\u503C\u66F4\u65B0\u70BA\u7576\u524D\u503C\u3002","Update previous value":"\u66F4\u65B0\u524D\u503C","Update the previous resource value of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u524D\u8CC7\u6E90\u503C","the previous high value conservation duration (in seconds) of the object.":"\u7269\u4EF6\u7684\u524D\u9AD8\u503C\u4FDD\u5B58\u6642\u9577\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Previous high value conservation duration":"\u524D\u9AD8\u503C\u4FDD\u5B58\u6642\u9577","the previous high value conservation duration":"\u524D\u9AD8\u503C\u4FDD\u5B58\u6642\u9577","Check if the resource value is changing.":"\u6AA2\u67E5\u8CC7\u6E90\u503C\u662F\u5426\u5728\u8B8A\u5316\u3002","Value is changing":"\u503C\u5728\u8B8A\u5316","_PARAM0_ value is changing":"_PARAM0_ \u7684\u503C\u5728\u8B8A\u5316","Initial value":"\u521D\u59CB\u503C","It's used to detect a change at hot reload.":"\u5B83\u7528\u65BC\u6AA2\u6E2C\u71B1\u91CD\u65B0\u8F09\u6642\u7684\u66F4\u6539\u3002","Easing duration":"\u7DE9\u548C\u6301\u7E8C\u6642\u9593","Show the label":"\u986F\u793A\u6A19\u7C64","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"\u6839\u64DA\u6309\u9215\u914D\u7F6E\u5C45\u4E2D\u689D\u3002\u5728\u8ABF\u6574\u6309\u9215\u5927\u5C0F\u6642\uFF0C\u9019\u689D\u7528\u65BC doStepPostEvents \u4E2D\u3002","Update layout":"\u66F4\u65B0\u4F48\u5C40","Update layout of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u4F48\u5C40","_PARAM0_ is empty":"_PARAM0_ \u70BA\u7A7A","_PARAM0_ is full":"_PARAM0_ \u70BA\u6EFF","the previous value conservation duration (in seconds) of the object.":"\u7269\u4EF6\u7684\u524D\u503C\u4FDD\u5B58\u6642\u9577\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Previous value conservation duration":"\u524D\u503C\u4FDD\u5B58\u6642\u9577","the previous value conservation duration":"\u4EE5\u524D\u7684\u503C\u4FDD\u5B58\u6642\u9593","Value width":"\u503C\u7684\u5BEC\u5EA6","Check if the label is shown.":"\u6AA2\u67E5\u6A19\u7C64\u662F\u5426\u986F\u793A\u3002","Label is shown":"\u6A19\u7C64\u5DF2\u986F\u793A","_PARAM0_ label is shown":" ","Show (or hide) the label on the bar.":"\u5728\u689D\u4E0A\u986F\u793A\uFF08\u6216\u96B1\u85CF\uFF09\u6A19\u7C64\u3002","Show label":"\u986F\u793A\u6A19\u7C64","Show the label of _PARAM0_: _PARAM1_":"\u986F\u793A _PARAM0_ \u7684\u6A19\u7C64\uFF1A_PARAM1_","Update the text that display the current value and maximum value.":"\u66F4\u65B0\u986F\u793A\u76EE\u524D\u503C\u548C\u6700\u5927\u503C\u7684\u6587\u5B57\u3002","Update label":"\u66F4\u65B0\u6A19\u7C64","Update label of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u6A19\u7C64","Slider":"\u6ED1\u584A","Represent a value on a slider.":"\u5728\u6ED1\u584A\u4E0A\u8868\u793A\u503C\u3002","Step size":"\u6B65\u9032\u5927\u5C0F","the minimum value of the object.":"\u5C0D\u8C61\u7684\u6700\u5C0F\u503C\u3002","the minimum value":"\u6700\u5C0F\u503C","the bar value bounds size.":"\u689D\u7684\u503C\u7BC4\u570D\u5C3A\u5BF8\u3002","the bar value bounds size":"\u689D\u7684\u503C\u7BC4\u570D\u5C3A\u5BF8","the step size of the object.":"\u5C0D\u8C61\u7684\u6B65\u9032\u5927\u5C0F\u3002","the step size":"\u6B65\u9032\u5927\u5C0F","Bar left margin":"\u689D\u5DE6\u908A\u908A\u8DDD","Bar":"\u689D","Bar top margin":"\u689D\u9802\u90E8\u908A\u8DDD","Bar right margin":"\u53F3\u908A\u689D","Bar bottom margin":"\u5E95\u90E8\u689D","Show the label when the value is changed":"\u7576\u503C\u6539\u8B8A\u6642\u986F\u793A\u6A19\u7C64","Label margin":"\u6A19\u7C64\u908A\u7DE3","Only used by the scene editor.":"\u50C5\u4F9B\u5834\u666F\u7DE8\u8F2F\u5668\u4F7F\u7528\u3002","the value of the slider.":"\u6ED1\u687F\u7684\u503C\u3002","the minimum value of the slider.":"\u6ED1\u687F\u7684\u6700\u5C0F\u503C\u3002","the maximum value of the slider.":"\u6ED1\u687F\u7684\u6700\u5927\u503C\u3002","the step size of the slider.":"\u6ED1\u687F\u7684\u6B65\u9032\u5927\u5C0F\u3002","Update the thumb position according to the slider value.":"\u6839\u64DA\u6ED1\u687F\u503C\u66F4\u65B0\u6ED1\u584A\u4F4D\u7F6E\u3002","Update thumb position":"\u66F4\u65B0\u6ED1\u9F20\u4F4D\u7F6E","Update the thumb position of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u6ED1\u9F20\u4F4D\u7F6E","Update the slider configuration.":"\u66F4\u65B0\u6ED1\u9F20\u7684\u8A2D\u5B9A\u3002","Update slider configuration":"\u66F4\u65B0\u6ED1\u9F20\u8A2D\u5B9A","Update the slider configuration of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u6ED1\u9F20\u8A2D\u5B9A","Check if the slider allows interactions.":"\u6AA2\u67E5\u6ED1\u9F20\u662F\u5426\u5141\u8A31\u4E92\u52D5\u3002","Parallax for Tiled Sprite":"\u5E73\u79FB\u7528\u4E8E\u5E73\u94FA\u7CBE\u7075","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"\u5728\u80CC\u666F\u4E2D\u7528\u4E8E\u5E73\u94FA\u7CBE\u7075\u7269\u4F53\u7684\u884C\u4E3A\uFF0C\u6309\u6BD4\u4F8B\u6548\u679C\u8DDF\u968F\u76F8\u673A\u79FB\u52A8\u3002","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"\u79FB\u52D5\u5E73\u92EA\u7CBE\u9748\u7684\u5716\u50CF\uFF0C\u4F7F\u5176\u96A8\u8457\u76F8\u6A5F\u7684\u6C34\u5E73\u79FB\u52D5\u5177\u6709\u8996\u5DEE\u6548\u61C9\u3002\u5C07\u6B64\u6DFB\u52A0\u5230\u5C0D\u8C61\u5F8C\uFF0C\u5C07\u5C0D\u8C61\u653E\u5728\u4E00\u500B\u4E0D\u52D5\u7684\u5C64\u4E0A\uFF0C\u7F6E\u65BC\u88AB\u95DC\u6CE8\u7684\u5C64\u7684\u5F8C\u9762\uFF08\u4F8B\u5982\uFF0C\u4E00\u500B\u540D\u70BA\u201C\u80CC\u666F\u201D\u7684\u5C64\uFF09\u3002","Horizontal Parallax for a Tiled Sprite":"\u5E73\u92EA\u6548\u61C9\u7528\u65BC\u5E73\u92EA\u7CBE\u9748\u7684\u6C34\u5E73\u8996\u5DEE","Parallax factor (speed for the parallax, usually between 0 and 1)":"\u8996\u5DEE\u56E0\u5B50\uFF08\u8996\u5DEE\u7684\u901F\u5EA6\uFF0C\u901A\u5E38\u4ECB\u65BC0\u548C1\u4E4B\u9593\uFF09","Layer to be followed (leave empty for the base layer)":"\u8981\u8DDF\u96A8\u7684\u5716\u5C64\uFF08\u7559\u7A7A\u70BA\u57FA\u790E\u5716\u5C64\uFF09","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"\u79FB\u52D5\u5E73\u92EA\u7CBE\u9748\u7684\u5716\u50CF\uFF0C\u4F7F\u5176\u96A8\u8457\u76F8\u6A5F\u7684\u5782\u76F4\u79FB\u52D5\u5177\u6709\u8996\u5DEE\u6548\u61C9\u3002\u5C07\u6B64\u6DFB\u52A0\u5230\u5C0D\u8C61\u5F8C\uFF0C\u5C07\u5C0D\u8C61\u653E\u5728\u4E00\u500B\u4E0D\u52D5\u7684\u5C64\u4E0A\uFF0C\u7F6E\u65BC\u88AB\u95DC\u6CE8\u7684\u5C64\u7684\u5F8C\u9762\uFF08\u4F8B\u5982\uFF0C\u4E00\u500B\u540D\u70BA\u201C\u80CC\u666F\u201D\u7684\u5C64\uFF09\u3002","Vertical Parallax for a Tiled Sprite":"\u5E73\u92EA\u6548\u61C9\u7528\u65BC\u5E73\u92EA\u7CBE\u9748\u7684\u5782\u76F4\u8996\u5DEE","Offset on Y axis":"Y\u8EF8\u504F\u79FB","3D particle emitter":"3D\u7C92\u5B50\u767C\u5C04\u5668","Display a large number of particles in 3D to create visual effects in a 3D game.":"\u57283D\u4E2D\u986F\u793A\u5927\u91CF\u7C92\u5B50\u4EE5\u5275\u5EFA3D\u904A\u6232\u4E2D\u7684\u8996\u89BA\u6548\u679C\u3002","Display a large number of particles to create visual effects.":"\u663E\u793A\u5927\u91CF\u7C92\u5B50\u4EE5\u521B\u5EFA\u89C6\u89C9\u6548\u679C\u3002","Start color":"\u8D77\u59CB\u984F\u8272","End color":"\u7D50\u675F\u984F\u8272","Start opacity":"\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6","Flow of particles (particles per second)":"\u7C92\u5B50\u6D41\u52D5\uFF08\u6BCF\u79D2\u7C92\u5B50\u6578\uFF09","Start min size":"\u8D77\u59CB\u6700\u5C0F\u5C3A\u5BF8","Start max size":"\u8D77\u59CB\u6700\u5927\u5C3A\u5BF8","End scale":"\u7D50\u675F\u6BD4\u4F8B","Start min speed":"\u8D77\u59CB\u6700\u5C0F\u901F\u5EA6","Start max speed":"\u8D77\u59CB\u6700\u5927\u901F\u5EA6","Min lifespan":"\u6700\u77ED\u58FD\u547D","Max lifespan":"\u6700\u9577\u58FD\u547D","Emission duration":"\u767C\u5C04\u6301\u7E8C\u6642\u9593","Particles move with the emitter":"\u7C92\u5B50\u96A8\u767C\u5C04\u5668\u79FB\u52D5","Spay cone angle":"\u5674\u5C04\u9310\u89D2\u5EA6","Blending":"\u6DF7\u5408","Gravity top":"\u9802\u90E8\u91CD\u529B","Delete when emission ends":"\u7576\u767C\u5C04\u7D50\u675F\u6642\u522A\u9664","Z (elevation)":"Z\uFF08\u9AD8\u5EA6\uFF09","Deprecated":"\u5DF2\u68C4\u7528","Rotation on X axis":"X\u8EF8\u65CB\u8F49","Rotation on Y axis":"Y\u8EF8\u65CB\u8F49","Start min length":"\u958B\u59CB\u6700\u5C0F\u9577\u5EA6","Trail":"\u62D6\u5C3E","Start max length":"\u958B\u59CB\u6700\u5927\u9577\u5EA6","Render mode":"\u6E32\u67D3\u6A21\u5F0F","Follow the object":"\u8DDF\u96A8\u5C0D\u8C61","Tail end width ratio":"\u5C3E\u7AEF\u5BEC\u5EA6\u6BD4\u4F8B","Update from properties.":"\u5F9E\u5C6C\u6027\u66F4\u65B0\u3002","Update from properties":"\u5F9E\u5C6C\u6027\u66F4\u65B0","Update from properties of _PARAM0_":"\u5F9E _PARAM0_ \u7684\u5C6C\u6027\u66F4\u65B0","Update helper":"\u66F4\u65B0\u52A9\u624B","Update graphical helper of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u5716\u5F62\u52A9\u624B","Update particle image":"\u66F4\u65B0\u7C92\u5B50\u5716\u50CF","Update particle image of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u7C92\u5B50\u5716\u50CF","Register in layer":"\u5728\u5716\u5C64\u4E2D\u8A3B\u518A","Register _PARAM0_ in layer":"\u5728\u5716\u5C64\u4E2D\u8A3B\u518A _PARAM0_","Delete itself":"\u522A\u9664\u81EA\u8EAB","Delete _PARAM0_":"\u522A\u9664 _PARAM0_","Check that emission has ended and no particle is alive anymore.":"\u6AA2\u67E5\u767C\u5C04\u662F\u5426\u5DF2\u7D50\u675F\uFF0C\u4E26\u4E14\u6C92\u6709\u4EFB\u4F55\u7C92\u5B50\u662F\u6D3B\u8457\u7684\u3002","Emission has ended":"\u767C\u5C04\u5DF2\u7D50\u675F","Emission from _PARAM0_ has ended":"_PARAM0_ \u7684\u767C\u5C04\u5DF2\u7D50\u675F","Restart particule emission from the beginning.":"\u5F9E\u982D\u91CD\u65B0\u958B\u59CB\u7C92\u5B50\u7684\u767C\u5C04\u3002","Restart":"\u91CD\u65B0\u555F\u52D5","Restart particule emission from _PARAM0_":"\u5F9E _PARAM0_ \u91CD\u65B0\u958B\u59CB\u7C92\u5B50\u7684\u767C\u5C04","the Z position of the emitter.":"\u767C\u5C04\u5668\u7684 Z \u4F4D\u7F6E\u3002","Z elevaltion (deprecated)":"Z \u9AD8\u5EA6\uFF08\u5DF2\u68C4\u7528\uFF09","the Z position":"Z \u4F4D\u7F6E","the rotation on X axis of the emitter.":"\u767C\u5C04\u5668 X \u8EF8\u7684\u65CB\u8F49\u3002","Rotation on X axis (deprecated)":"X \u8EF8\u7684\u65CB\u8F49\uFF08\u5DF2\u68C4\u7528\uFF09","the rotation on X axis":"X \u8EF8\u7684\u65CB\u8F49","the rotation on Y axis of the emitter.":"\u767C\u5C04\u5668 Y \u8EF8\u7684\u65CB\u8F49\u3002","Rotation on Y axis (deprecated)":"Y \u8EF8\u7684\u65CB\u8F49\uFF08\u5DF2\u68C4\u7528\uFF09","the rotation on Y axis":"Y \u8EF8\u7684\u65CB\u8F49","the start color of the object.":"\u7269\u4EF6\u7684\u8D77\u59CB\u984F\u8272\u3002","the start color":"\u8D77\u59CB\u984F\u8272","the end color of the object.":"\u7269\u4EF6\u7684\u7D50\u675F\u984F\u8272\u3002","the end color":"\u7D50\u675F\u984F\u8272","the start opacity of the object.":"\u7269\u4EF6\u7684\u958B\u59CB\u4E0D\u900F\u660E\u5EA6\u3002","the start opacity":"\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6","the end opacity of the object.":"\u7269\u4EF6\u7684\u7D50\u675F\u4E0D\u900F\u660E\u5EA6\u3002","the end opacity":"\u7D50\u675F\u4E0D\u900F\u660E\u5EA6","the flow of particles of the object (particles per second).":"\u7269\u4EF6\u7684\u7C92\u5B50\u6D41\uFF08\u6BCF\u79D2\u7684\u7C92\u5B50\u6578\uFF09\u3002","Flow of particles":"\u7C92\u5B50\u6D41","the flow of particles":"\u7269\u4EF6\u7684\u7C92\u5B50\u6D41","the start min size of the object.":"\u7269\u4EF6\u7684\u8D77\u59CB\u6700\u5C0F\u5C3A\u5BF8\u3002","the start min size":"\u8D77\u59CB\u6700\u5C0F\u5C3A\u5BF8","the start max size of the object.":"\u7269\u4EF6\u7684\u8D77\u59CB\u6700\u5927\u5C3A\u5BF8\u3002","the start max size":"\u8D77\u59CB\u6700\u5927\u5C3A\u5BF8","the end scale of the object.":"\u7269\u4EF6\u7684\u7D50\u675F\u7E2E\u653E\u3002","the end scale":"\u7D50\u675F\u7E2E\u653E","the min start speed of the object.":"\u7269\u9AD4\u7684\u6700\u5C0F\u8D77\u59CB\u901F\u5EA6\u3002","Min start speed":"\u6700\u5C0F\u8D77\u59CB\u901F\u5EA6","the min start speed":"\u7269\u9AD4\u7684\u6700\u5C0F\u8D77\u59CB\u901F\u5EA6","the max start speed of the object.":"\u7269\u9AD4\u7684\u6700\u5927\u8D77\u59CB\u901F\u5EA6\u3002","Max start speed":"\u6700\u5927\u8D77\u59CB\u901F\u5EA6","the max start speed":"\u7269\u9AD4\u7684\u6700\u5927\u8D77\u59CB\u901F\u5EA6","the min lifespan of the object.":"\u7269\u9AD4\u7684\u6700\u5C0F\u58FD\u547D\u3002","the min lifespan":"\u7269\u9AD4\u7684\u6700\u5C0F\u58FD\u547D","the max lifespan of the object.":"\u7269\u9AD4\u7684\u6700\u5927\u58FD\u547D\u3002","the max lifespan":"\u7269\u9AD4\u7684\u6700\u5927\u58FD\u547D","the emission duration of the object.":"\u7269\u9AD4\u7684\u767C\u5C04\u6301\u7E8C\u6642\u9593\u3002","the emission duration":"\u7269\u9AD4\u7684\u767C\u5C04\u6301\u7E8C\u6642\u9593","Check if particles move with the emitter.":"\u6AA2\u67E5\u7C92\u5B50\u662F\u5426\u96A8\u8457\u767C\u5C04\u5668\u79FB\u52D5\u3002","_PARAM0_ particles move with the emitter":"_PARAM0_\u7C92\u5B50\u96A8\u8457\u767C\u5C04\u5668\u79FB\u52D5","Change if particles move with the emitter.":"\u66F4\u6539\u7C92\u5B50\u662F\u5426\u96A8\u8457\u767C\u5C04\u5668\u79FB\u52D5\u3002","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_\u7C92\u5B50\u96A8\u8457\u767C\u5C04\u5668\u79FB\u52D5: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"\u7269\u9AD4\u7684\u5674\u5C04\u9310\u89D2\u3002","the spay cone angle":"\u7269\u9AD4\u7684\u5674\u5C04\u9310\u89D2","the blending of the object.":"\u7269\u9AD4\u7684\u6DF7\u5408\u3002","the blending":"\u7269\u9AD4\u7684\u6DF7\u5408","the gravity top of the object.":"\u7269\u9AD4\u7684\u9802\u90E8\u91CD\u529B\u3002","the gravity top":"\u7269\u9AD4\u7684\u9802\u90E8\u91CD\u529B","the gravity of the object.":"\u7269\u9AD4\u7684\u91CD\u529B\u3002","the gravity":"\u7269\u9AD4\u7684\u91CD\u529B","Check if delete when emission ends.":"\u6AA2\u67E5\u662F\u5426\u5728\u767C\u5C04\u7D50\u675F\u6642\u522A\u9664\u7C92\u5B50\u3002","_PARAM0_ delete when emission ends":"_PARAM0_\u767C\u5C04\u7D50\u675F\u6642\u522A\u9664\u7C92\u5B50","Change if delete when emission ends.":"\u66F4\u6539\u662F\u5426\u5728\u767C\u5C04\u7D50\u675F\u6642\u522A\u9664\u7C92\u5B50\u3002","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_\u767C\u5C04\u7D50\u675F\u6642\u522A\u9664\u7C92\u5B50: _PARAM1_","ShouldAutodestruct":"\u61C9\u8A72\u81EA\u6211\u6BC0\u6EC5","the start min trail length of the object.":"\u5C0D\u8C61\u7684\u8D77\u59CB\u6700\u5C0F\u8ECC\u8DE1\u9577\u5EA6\u3002","Start min trail length":"\u8D77\u59CB\u6700\u5C0F\u8ECC\u8DE1\u9577\u5EA6","the start min trail length":"\u8D77\u59CB\u6700\u5C0F\u8ECC\u8DE1\u9577\u5EA6","the start max trail length of the object.":"\u5C0D\u8C61\u7684\u8D77\u59CB\u6700\u5927\u8ECC\u8DE1\u9577\u5EA6\u3002","Start max trail length":"\u8D77\u59CB\u6700\u5927\u8ECC\u8DE1\u9577\u5EA6","the start max trail length":"\u8D77\u59CB\u6700\u5927\u8ECC\u8DE1\u9577\u5EA6","Check if the trail should follow the object.":"\u6AA2\u67E5\u8ECC\u8DE1\u662F\u5426\u61C9\u8DDF\u96A8\u5C0D\u8C61\u3002","Trail following the object":"\u8DDF\u96A8\u5C0D\u8C61\u7684\u8ECC\u8DE1","The trail is following _PARAM0_":"\u8ECC\u8DE1\u6B63\u5728\u8DDF\u96A8 _PARAM0_","Change if the trail should follow the object or not.":"\u66F4\u6539\u8ECC\u8DE1\u662F\u5426\u61C9\u8DDF\u96A8\u5C0D\u8C61\u3002","Make the trail follow":"\u4F7F\u8ECC\u8DE1\u8DDF\u96A8","Make the trail follow _PARAM0_: _PARAM1_":"\u4F7F\u8ECC\u8DE1\u8DDF\u96A8 _PARAM0_: _PARAM1_","IsTrailFollowingLocalOrigin":"IsTrailFollowingLocalOrigin","the tail end width ratio of the object.":"\u5C0D\u8C61\u7684\u5C3E\u7AEF\u5BEC\u5EA6\u6BD4\u4F8B\u3002","the tail end width ratio":"\u5C3E\u7AEF\u5BEC\u5EA6\u6BD4\u4F8B","the render mode of the object.":"\u5C0D\u8C61\u7684\u6E32\u67D3\u6A21\u5F0F\u3002","the render mode":"\u6E32\u67D3\u6A21\u5F0F","2D Top-Down Physics Car":"2D \u4FEF\u8996\u7269\u7406\u8ECA","Simulate top-down car motion with drifting.":"\u6A21\u64EC\u5E36\u6F02\u79FB\u7684\u4FEF\u8996\u8ECA\u8F1B\u904B\u52D5\u3002","Simulate 2D car motion, from a top-down view.":"\u5F9E\u4FEF\u8996\u89D2\u5EA6\u6A21\u64EC 2D \u8ECA\u8F1B\u904B\u52D5\u3002","Physics car":"\u7269\u7406\u6C7D\u8ECA","Physics Engine 2.0":"\u7269\u7406\u5F15\u64CE2.0","Wheel grip ratio (from 0 to 1)":"\u8F2A\u80CE\u6293\u5730\u6BD4\uFF08\u5F9E0\u52301\uFF09","A ratio of 0 is like driving on ice.":"\u6BD4\u503C\u70BA0\u5C31\u50CF\u5728\u51B0\u4E0A\u884C\u99DB\u3002","Steering":"\u8F49\u5411","Steering speed":"\u8F49\u5411\u901F\u5EA6","Sterring speed when turning back":"\u56DE\u8F49\u6642\u7684\u8F49\u5411\u901F\u5EA6","Maximum steering angle":"\u6700\u5927\u8F49\u5411\u89D2\u5EA6","Steering angle":"\u8F49\u5411\u89D2\u5EA6","Front wheels position":"\u524D\u8F2A\u4F4D\u7F6E","0 means at the center, 1 means at the front":"0\u8868\u793A\u5728\u4E2D\u5FC3\uFF0C1\u8868\u793A\u5728\u524D\u65B9","Wheels":"\u8F2A\u5B50","Rear wheels position":"\u5F8C\u8F2A\u4F4D\u7F6E","0 means at the center, 1 means at the back":"0\u8868\u793A\u5728\u4E2D\u5FC3\uFF0C1\u8868\u793A\u5728\u5F8C\u65B9","Simulate a press of the right key.":"\u6A21\u64EC\u6309\u4E0B\u53F3\u9375\u3002","Simulate right key press":"\u6A21\u64EC\u6309\u4E0B\u53F3\u9375","Simulate pressing right for _PARAM0_":"\u6A21\u64EC\u6309\u4E0B\u53F3\u9375\uFF0C\u6309_PARAM0_","Simulate a press of the left key.":"\u6A21\u64EC\u6309\u4E0B\u5DE6\u9375\u3002","Simulate left key press":"\u6A21\u64EC\u6309\u4E0B\u5DE6\u9375","Simulate pressing left for _PARAM0_":"\u6A21\u64EC\u6309\u4E0B\u5DE6\u9375\uFF0C\u6309_PARAM0_","Simulate a press of the up key.":"\u6A21\u64EC\u6309\u4E0B\u4E0A\u9375\u3002","Simulate up key press":"\u6A21\u64EC\u6309\u4E0B\u4E0A\u9375","Simulate pressing up for _PARAM0_":"\u6A21\u64EC\u6309\u4E0B\u4E0A\u9375\uFF0C\u6309_PARAM0_","Simulate a press of the down key.":"\u6A21\u64EC\u6309\u4E0B\u4E0B\u9375\u3002","Simulate down key press":"\u6A21\u64EC\u6309\u4E0B\u4E0B\u9375","Simulate pressing down for _PARAM0_":"\u6A21\u64EC\u6309\u4E0B\u4E0B\u9375\uFF0C\u6309_PARAM0_","Simulate a steering stick for a given axis force.":"\u6A21\u64EC\u7D66\u5B9A\u8EF8\u529B\u7684\u65B9\u5411\u76E4\u3002","Simulate steering stick":"\u6A21\u64EC\u65B9\u5411\u76E4","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"\u6A21\u64EC_PARAM0_\u7684\u65B9\u5411\u76E4\uFF0C\u529B\u70BA_PARAM2_","Simulate an acceleration stick for a given axis force.":"\u6A21\u64EC\u7D66\u5B9A\u8EF8\u529B\u7684\u52A0\u901F\u68D2\u3002","Simulate acceleration stick":"\u6A21\u64EC\u52A0\u901F\u68D2","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"\u6A21\u64EC_PARAM0_\u7684\u52A0\u901F\u68D2\uFF0C\u529B\u70BA_PARAM2_","Apply wheel forces":"\u61C9\u7528\u8F2A\u5B50\u529B","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"\u5728_PARAM2_ ; _PARAM3_\u548C_PARAM4_\xB0\u7684_PARAM0_\u8F2A\u4E0A\u61C9\u7528\u529B","Wheel X":"\u8F2A\u5B50X","Wheel Y":"\u8F2A\u5B50Y","Wheel angle":"\u8F2A\u5B50\u89D2\u5EA6","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"\u8FD4\u56DE\u60EF\u6027\u77E9\uFF08\u4EE5 kg \u22C5 \u50CF\u7D20\xB2 \u8868\u793A\uFF09","Momentum of inertia":"\u60EF\u6027\u77E9","Apply a polar force":"\u61C9\u7528\u6975\u5750\u6807\u529B","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"\u957F\u5EA6\uFF08\u4EE5 kg \u22C5 \u50CF\u7D20 \u22C5 s^\u22122 \u8868\u793A\uFF09","Draw forces applying on the car for debug purpose.":"\u7ED8\u5236\u5BF9\u8F66\u8F86\u65BD\u52A0\u7684\u529B\uFF0C\u4EE5\u8FDB\u884C\u8C03\u8BD5\u4E3A\u76EE\u7684\u3002","Draw forces for debug":"\u4EE5\u8C03\u8BD5\u76EE\u7684\u7ED8\u5236\u529B","Draw forces of car _PARAM0_ on _PARAM2_":"\u7ED8\u5236_PARAM0_\u7684_PARAM2_\u7684\u6C7D\u8F66\u529B","the steering angle of the object.":"\u7269\u4F53\u7684\u8F6C\u5411\u89D2\u5EA6\u3002","the steering angle":"\u8F6C\u5411\u89D2\u5EA6","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"\u7269\u4F53\u7684\u8F66\u8F6E\u6293\u5730\u6BD4\uFF08\u4ECE0\u52301\uFF09\u3002\u6BD4\u7387\u4E3A0\u65F6\uFF0C\u5C31\u50CF\u5728\u51B0\u4E0A\u5F00\u8F66\u3002","Wheel grip ratio":"\u8F2A\u80CE\u6293\u5730\u6BD4\u7387","the wheel grip ratio":"\u8ECA\u8F2A\u6293\u5730\u6BD4\u7387","the maximum steering angle of the object.":"\u7269\u4EF6\u7684\u6700\u5927\u8F49\u5411\u89D2\u5EA6\u3002","the maximum steering angle":"\u6700\u5927\u8F49\u5411\u89D2\u5EA6","the steering speed of the object.":"\u7269\u4EF6\u7684\u8F49\u5411\u901F\u5EA6\u3002","the steering speed":"\u8F49\u5411\u901F\u5EA6","the sterring speed when turning back of the object.":"\u7269\u4EF6\u56DE\u8F49\u6642\u7684\u8F49\u5411\u901F\u5EA6\u3002","Sterring back speed":"\u56DE\u8F49\u901F\u5EA6","the sterring speed when turning back":"\u56DE\u8F49\u6642\u7684\u8F49\u5411\u901F\u5EA6","3D car keyboard mapper":"3D car keyboard mapper","3D car keyboard controls.":"3D car keyboard controls.","Control a 3D physics car with a keyboard.":"Control a 3D physics car with a keyboard.","Hand brake key":"Hand brake key","3D physics character animator":"3D\u7269\u7406\u89D2\u8272\u52D5\u756B\u88FD\u4F5C\u8005","Change animations of a 3D physics character automatically.":"\u81EA\u52D5\u66F4\u65393D\u7269\u7406\u89D2\u8272\u7684\u52D5\u756B\u3002","Animatable capacity":"\u53EF\u52D5\u756B\u5BB9\u91CF","\"Idle\" animation name":"\"\u9592\u7F6E\"\u52D5\u756B\u540D\u7A31","Animation names":"\u52D5\u756B\u540D\u7A31","\"Run\" animation name":"\"\u5954\u8DD1\"\u52D5\u756B\u540D\u7A31","\"Jump\" animation name":"\"\u8DF3\u8E8D\"\u52D5\u756B\u540D\u7A31","\"Fall\" animation name":"\"\u589C\u843D\"\u52D5\u756B\u540D\u7A31","3D character keyboard mapper":"3D\u89D2\u8272\u9375\u76E4\u6620\u5C04\u5668","3D platformer and 3D shooter keyboard controls.":"3D\u5E73\u53F0\u904A\u6232\u548C3D\u5C04\u64CA\u904A\u6232\u7684\u9375\u76E4\u63A7\u5236\u3002","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"\u4F7F\u7528\u9375\u76E4\u63A7\u52363D\u7269\u7406\u89D2\u8272\u9032\u884C\u5E73\u53F0\u904A\u6232\u6216\u81EA\u4E0A\u800C\u4E0B\u7684\u904A\u6232\u3002","3D platformer keyboard mapper":"3D\u5E73\u53F0\u904A\u6232\u9375\u76E4\u6620\u5C04\u5668","Camera is locked for the frame":"\u76F8\u6A5F\u5728\u8A72\u5E40\u4E0A\u9396\u5B9A","Check if camera is locked for the frame.":"\u6AA2\u67E5\u76F8\u6A5F\u662F\u5426\u9396\u5B9A\u756B\u9762\u3002","Camera is locked":"\u76F8\u673A\u5DF2\u9501\u5B9A","_PARAM0_ camera is locked for the frame":"_PARAM0_ \u76F8\u6A5F\u5DF2\u9396\u5B9A\u756B\u9762","Change if camera is locked for the frame.":"\u66F4\u6539\u76F8\u6A5F\u662F\u5426\u9396\u5B9A\u756B\u9762\u3002","Lock the camera":"\u9501\u5B9A\u76F8\u673A","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ \u76F8\u6A5F\u5DF2\u9396\u5B9A\u756B\u9762\uFF1A _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"\u4F7F\u7528\u9375\u76E4\u63A7\u52363D\u7269\u7406\u89D2\u8272\u9032\u884C\u7B2C\u4E00\u6216\u7B2C\u4E09\u4EBA\u7A31\u5C04\u64CA\u904A\u6232\u3002","3D shooter keyboard mapper":"3D\u5C04\u64CA\u904A\u6232\u9375\u76E4\u6620\u5C04\u5668","3D ellipse movement":"3D\u6A62\u5713\u904B\u52D5","3D physics engine":"3D\u7269\u7406\u5F15\u64CE","Ellipse width":"\u6A62\u5713\u5BEC\u5EA6","Ellipse height":"\u6A62\u5713\u9AD8\u5EA6","the ellipse width of the object.":"\u7269\u4EF6\u7684\u6A62\u5713\u5BEC\u5EA6\u3002","the ellipse width":"\u6A62\u5713\u5BEC\u5EA6","the ellipse height of the object.":"\u7269\u4EF6\u7684\u6A62\u5713\u9AD8\u5EA6\u3002","the ellipse height":"\u6A62\u5713\u9AD8\u5EA6","the loop duration (in seconds).":"\u5FAA\u74B0\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09\u3002","the loop duration":"\u5FAA\u74B0\u6301\u7E8C\u6642\u9593","Pinching gesture":"\u634F\u53D6\u624B\u52E2","Move the camera or objects with pinching gestures.":"\u7528\u634F\u53D6\u624B\u52E2\u79FB\u52D5\u76F8\u6A5F\u6216\u7269\u9AD4\u3002","Enable or disable camera pinch.":"\u555F\u7528\u6216\u7981\u7528\u76F8\u6A5F\u634F\u3002","Enable or disable camera pinch":"\u555F\u7528\u6216\u7981\u7528\u76F8\u6A5F\u634F","Enable camera pinch: _PARAM1_":"\u555F\u7528\u76F8\u6A5F\u634F\uFF1A_PARAM1_","Enable camera pinch":"\u555F\u7528\u76F8\u6A5F\u634F","Check if camera pinch is enabled.":"\u6AA2\u67E5\u76F8\u6A5F\u634F\u662F\u5426\u5DF2\u555F\u7528\u3002","Camera pinch is enabled":"\u76F8\u6A5F\u634F\u5408\u5DF2\u555F\u7528","Choose the layer to move with pinch gestures.":"\u9078\u64C7\u5716\u5C64\u4EE5\u79FB\u52D5\u4F7F\u7528\u634F\u5408\u624B\u52E2\u3002","Camera pinch layer":"\u76F8\u6A5F\u634F\u5408\u5716\u5C64","Choose the layer _PARAM1_ to move with pinch gestures":"\u9078\u64C7\u5716\u5C64_PARAM1_\u4EE5\u79FB\u52D5\u4F7F\u7528\u634F\u5408\u624B\u52E2","Change the camera pinch constraint.":"\u66F4\u6539\u76F8\u6A5F\u634F\u5408\u7D04\u675F\u3002","Camera pinch constraints":"\u76F8\u6A5F\u634F\u5408\u7D04\u675F","Change the camera pinch constraint to _PARAM1_":"\u5C07\u76F8\u6A5F\u634F\u5408\u7D04\u675F\u66F4\u6539\u70BA_PARAM1_","Constraint":"\u7D04\u675F","Pinch the camera of a layer.":"\u634F\u5408\u5716\u5C64\u7684\u76F8\u6A5F\u3002","Pinch camera":"\u634F\u5408\u76F8\u6A5F","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"\u4F7F\u7528\u7D04\u675F_PARAM2_\u634F\u5408\u5716\u5C64_PARAM1_\u7684\u76F8\u6A5F\u3002","Check if a touch is pinching, if 2 touches are pressed.":"\u6AA2\u67E5\u662F\u5426\u89F8\u78B0\u634F\u5408\uFF0C\u5982\u679C\u6309\u4E0B2\u500B\u89F8\u78B0\u3002","Touch is pinching":"\u89F8\u78B0\u6B63\u5728\u634F\u5408","Return the scaling of the pinch gesture from its beginning.":"\u5F9E\u958B\u59CB\u6642\u8FD4\u56DE\u634F\u5408\u624B\u52E2\u7684\u7E2E\u653E\u3002","Pinch scaling":"\u634F\u5408\u7E2E\u653E","Return the rotation of the pinch gesture from its beginning (in degrees).":"\u5F9E\u958B\u59CB\u6642\u8FD4\u56DE\u634F\u5408\u624B\u52E2\u7684\u65CB\u8F49\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09\u3002","Pinch rotation":"\u634F\u5408\u65CB\u8F49","Return the X position of the pinch center at the beginning of the gesture.":"\u8FD4\u56DE\u624B\u52E2\u958B\u59CB\u6642\u7684\u634F\u5408\u4E2D\u5FC3\u7684X\u4F4D\u7F6E\u3002","Pinch beginning center X":"\u634F\u5408\u958B\u59CB\u4E2D\u5FC3X","Return the Y position of the pinch center at the beginning of the gesture.":"\u8FD4\u56DE\u624B\u52E2\u958B\u59CB\u6642\u7684\u634F\u5408\u4E2D\u5FC3\u7684Y\u4F4D\u7F6E\u3002","Pinch beginning center Y":"\u634F\u5408\u958B\u59CB\u4E2D\u5FC3Y","Return the X position of the pinch center.":"\u8FD4\u56DE\u634F\u5408\u4E2D\u5FC3\u7684X\u4F4D\u7F6E\u3002","Pinch center X":"\u634F\u5408\u4E2D\u5FC3X","Return the Y position of the pinch center.":"\u8FD4\u56DE\u634F\u5408\u4E2D\u5FC3\u7684Y\u4F4D\u7F6E\u3002","Pinch center Y":"\u634F\u5408\u4E2D\u5FC3Y","Return the horizontal translation of the pinch gesture from its beginning.":"\u5F9E\u958B\u59CB\u6642\u8FD4\u56DE\u634F\u5408\u624B\u52E2\u7684\u6C34\u5E73\u4F4D\u79FB\u3002","Pinch translation X":"\u634F\u5408\u5E73\u79FBX","Return the vertical translation of the pinch gesture from its beginning.":"\u5F9E\u958B\u59CB\u6642\u8FD4\u56DE\u634F\u5408\u624B\u52E2\u7684\u5782\u76F4\u4F4D\u79FB\u3002","Pinch translation Y":"\u634F\u5408\u5E73\u79FBY","Return the new X position of a point after the pinch gesture.":"\u8FD4\u56DE\u634F\u5408\u624B\u52E2\u5F8C\u9EDE\u7684\u65B0X\u4F4D\u7F6E\u3002","Transform X position":"\u8F49\u63DBX\u4F4D\u7F6E","Position X before the pinch":"\u634F\u5408\u4E4B\u524D\u7684X\u4F4D\u7F6E","Position Y before the pinch":"\u634F\u5408\u4E4B\u524D\u7684Y\u4F4D\u7F6E","Return the new Y position of a point after the pinch gesture.":"\u8FD4\u56DE\u634F\u5408\u624B\u52E2\u5F8C\u9EDE\u7684\u65B0Y\u4F4D\u7F6E\u3002","Transform Y position":"\u8F49\u63DBY\u4F4D\u7F6E","Return the original X position of a point before the pinch gesture.":"\u8FD4\u56DE\u634F\u5408\u624B\u52E2\u4E4B\u524D\u9EDE\u7684\u539F\u59CBX\u4F4D\u7F6E\u3002","Inversed transform X position":"\u53CD\u8F49\u8B8A\u63DB X \u4F4D\u7F6E","Position X after the pinch":"\u634F\u5408\u624B\u52E2\u5F8C\u7684 X \u4F4D\u7F6E","Position Y after the pinch":"\u634F\u5408\u624B\u52E2\u5F8C\u7684 Y \u4F4D\u7F6E","Return the new position on the Y axis of a point after the pinch gesture.":"\u5728\u634F\u5408\u624B\u52E2\u5F8C\uFF0C\u8FD4\u56DE\u9EDE\u7684 Y \u8EF8\u65B0\u4F4D\u7F6E\u3002","Inversed transform Y position":"\u53CD\u8F49\u8B8A\u63DB Y \u4F4D\u7F6E","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"\u5F9E\u5834\u666F\u5230\u756B\u5E03\u8F49\u63DB\u7684\u4F4D\u7F6E\u7684 X \u5EA7\u6A19\u3002","Transform X to canvas":"\u5C07 X \u8F49\u63DB\u5230\u756B\u5E03","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"\u5F9E\u5834\u666F\u5230\u756B\u5E03\u8F49\u63DB\u7684\u4F4D\u7F6E\u7684 Y \u5EA7\u6A19\u3002","Transform Y to canvas":"\u5C07 Y \u8F49\u63DB\u5230\u756B\u5E03","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"\u5F9E\u756B\u5E03\u5230\u5834\u666F\u8F49\u63DB\u7684\u4F4D\u7F6E\u7684 X \u5EA7\u6A19\u3002","Transform X to scene":"\u5C07 X \u8F49\u63DB\u5230\u5834\u666F","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"\u5F9E\u756B\u5E03\u5230\u5834\u666F\u8F49\u63DB\u7684\u4F4D\u7F6E\u7684 Y \u5EA7\u6A19\u3002","Transform Y to scene":"\u5C07 Y \u8F49\u63DB\u5230\u5834\u666F","Return the touch X on the canvas.":"\u5728\u756B\u5E03\u4E0A\u8FD4\u56DE\u89F8\u78B0\u7684 X \u5EA7\u6A19\u3002","Touch X on canvas":"\u5728\u756B\u5E03\u4E0A\u7684 X \u89F8\u78B0","Return the touch Y on the canvas.":"\u5728\u756B\u5E03\u4E0A\u8FD4\u56DE\u89F8\u78B0\u7684 Y \u5EA7\u6A19\u3002","Touch Y on canvas":"\u5728\u756B\u5E03\u4E0A\u7684 Y \u89F8\u78B0","Return the X coordinate of a vector after a rotation":"\u65CB\u8F49\u5F8C\u5411\u91CF\u7684 X \u5EA7\u6A19","Rotated vector X":"\u65CB\u8F49\u5411\u91CF X","Vector X":"\u5411\u91CF X","Vector Y":"\u5411\u91CF Y","Angle (in degrees)":"\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09","Return the Y coordinate of a vector after a rotation":"\u65CB\u8F49\u5F8C\u5411\u91CF\u7684 Y \u5EA7\u6A19","Rotated vector Y":"\u65CB\u8F49\u5411\u91CF Y","Move objects by holding 2 touches on them.":"\u901A\u904E\u5728\u7269\u9AD4\u4E0A\u6309\u4F4F 2 \u6B21\u89F8\u78B0\u4F86\u79FB\u52D5\u7269\u9AD4\u3002","Pinchable object":"\u53EF\u634F\u5408\u7684\u5C0D\u8C61","Resizable capability":"\u53EF\u8ABF\u6574\u5927\u5C0F\u7684\u80FD\u529B","Lock object size":"\u9396\u5B9A\u7269\u9AD4\u5927\u5C0F","Check if the object is being pinched.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u88AB\u634F\u5408\u3002","Is being pinched":"\u88AB\u634F\u5408","_PARAM0_ is being pinched":"_PARAM0_ \u6B63\u5728\u88AB\u634F\u5408","Abort the pinching of this object.":"\u4E2D\u6B62\u8A72\u7269\u4EF6\u7684\u634F\u5408\u3002","Abort pinching":"\u4E2D\u6B62\u634F\u5408","Abort the pinching of _PARAM0_":"\u4E2D\u6B62_PARAM0_\u7684\u634F\u5408\u3002","Pixel perfect movement":"\u50CF\u7D20\u5B8C\u7F8E\u904B\u52D5","Grid-based or pixel perfect platformer and top-down movements.":"\u57FA\u65BC\u7DB2\u683C\u6216\u50CF\u7D20\u5B8C\u7F8E\u7684\u5E73\u53F0\u904A\u6232\u548C\u81EA\u9802\u5411\u4E0B\u7684\u904B\u52D5\u3002","Return the speed necessary to cover a distance according to the deceleration.":"\u8FD4\u56DE\u6839\u64DA\u6E1B\u901F\u898F\u5247\u8986\u84CB\u4E00\u500B\u8DDD\u96E2\u6240\u9700\u7684\u901F\u5EA6\u3002","Speed to reach":"\u9054\u5230\u7684\u901F\u5EA6","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"\u5F9E\u521D\u59CB\u901F\u5EA6: _PARAM2_ \u548C\u6E1B\u901F: _PARAM3_ \u7684\u60C5\u6CC1\u4E0B\u524E\u8ECA\u8DDD\u96E2\u5C0F\u65BC _PARAM1_\u3002","Distance":"\u8DDD\u96E2","Return the braking distance according to an initial speed and a deceleration.":"\u8FD4\u56DE\u6839\u64DA\u521D\u59CB\u901F\u5EA6\u548C\u6E1B\u901F\u898F\u5247\u8FD4\u56DE\u524E\u8ECA\u8DDD\u96E2\u3002","Braking distance":"\u524E\u8ECA\u8DDD\u96E2","Define JavaScript classes for top-down.":"\u81EA\u4E0A\u800C\u4E0B\u5B9A\u7FA9JavaScript\u985E\u5225\u3002","Define JavaScript classes for top-down":"\u81EA\u4E0A\u800C\u4E0B\u5B9A\u7FA9JavaScript\u985E\u5225","Define JavaScript classes for top-down":"\u81EA\u4E0A\u800C\u4E0B\u5B9A\u7FA9JavaScript\u985E\u5225","Seamlessly align big pixels using a top-down movement.":"\u7121\u7E2B\u5C0D\u9F4A\u5927\u50CF\u7D20\uFF0C\u4F7F\u7528\u81EA\u4E0A\u800C\u4E0B\u7684\u79FB\u52D5\u3002","Pixel perfect top-down movement":"\u50CF\u7D20\u5B8C\u7F8E\u7684\u81EA\u4E0A\u800C\u4E0B\u904B\u52D5","Pixel size":"\u50CF\u7D20\u5927\u5C0F","Pixel grid offset X":"\u50CF\u7D20\u7DB2\u683C\u504F\u79FBX","Pixel grid offset Y":"\u50CF\u7D20\u7DB2\u683C\u504F\u79FBY","Seamlessly align big pixels using a 2D platformer character movement.":"\u7121\u7E2B\u5C0D\u9F4A\u5927\u50CF\u7D20\uFF0C\u4F7F\u7528 2D \u5E73\u53F0\u89D2\u8272\u79FB\u52D5\u3002","Pixel perfect platformer character":"\u50CF\u7D20\u5B8C\u7F8E\u7684\u5E73\u53F0\u89D2\u8272","Platformer character animator":"\u5E73\u53F0\u89D2\u8272\u52D5\u756B\u5E2B","Change animations and horizontal flipping of a platformer character automatically.":"\u81EA\u52D5\u66F4\u6539\u5E73\u53F0\u89D2\u8272\u7684\u52D5\u756B\u548C\u6C34\u5E73\u7FFB\u8F49\u3002","Enable animation changes":"\u555F\u7528\u52D5\u756B\u8B8A\u5316","Enable horizontal flipping":"\u555F\u7528\u6C34\u5E73\u7FFB\u8F49","\"Climb\" animation name":"\"\u6500\u722C\"\u52D5\u756B\u540D\u7A31","Platformer character":"\u5E73\u53F0\u89D2\u8272","Flippable capacity":"\u53EF\u7FFB\u8F49\u80FD\u529B","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u5E73\u53F0\u89D2\u8272\u7684\u81EA\u52D5\u52D5\u756B\u66F4\u6539\u3002\u7981\u7528\u52D5\u756B\u66F4\u6539\u53EF\u7528\u65BC\u64AD\u653E\u81EA\u5B9A\u7FA9\u52D5\u756B\u3002","Enable (or disable) automated animation changes":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52D5\u52D5\u756B\u66F4\u6539","Enable automated animation changes on _PARAM0_: _PARAM2_":"_PARAM0_\u4E0A\u555F\u7528\u81EA\u52D5\u52D5\u756B\u66F4\u6539\uFF1A _PARAM2_","Change animations automatically":"\u81EA\u52D5\u66F4\u6539\u52D5\u756B","Enable (or disable) automated horizontal flipping of a platform character.":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u5E73\u53F0\u89D2\u8272\u7684\u81EA\u52D5\u6C34\u5E73\u7FFB\u8F49\u3002","Enable (or disable) automated horizontal flipping":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52D5\u6C34\u5E73\u7FFB\u8F49","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"_PARAM0_\u4E0A\u555F\u7528\u81EA\u52D5\u6C34\u5E73\u7FFB\u8F49\uFF1A _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"\u8A2D\u7F6E\u201CIdle\u201D\u52D5\u756B\u540D\u7A31\u3002\u4E0D\u8981\u4F7F\u7528\u5F15\u865F\u3002","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\"\u7A7A\u9592\"\u52D5\u756B\u8A2D\u7F6E\u70BA_PARAM2_","Animation name":"\u52D5\u756B\u540D\u7A31","Set the \"Move\" animation name. Do not use quotation marks.":"\u8A2D\u7F6E\"\u79FB\u52D5\"\u52D5\u756B\u540D\u7A31\u3002\u8ACB\u52FF\u4F7F\u7528\u5F15\u865F\u3002","\"Move\" animation name":"\"\u79FB\u52D5\"\u52D5\u756B\u540D\u7A31","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\"\u79FB\u52D5\"\u52D5\u756B\u8A2D\u7F6E\u70BA_PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"\u8A2D\u7F6E\"\u8DF3\u8E8D\"\u52D5\u756B\u540D\u7A31\u3002\u8ACB\u52FF\u4F7F\u7528\u5F15\u865F\u3002","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\"\u8DF3\u8E8D\"\u52D5\u756B\u8A2D\u7F6E\u70BA_PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"\u8A2D\u7F6E\"\u4E0B\u843D\"\u52D5\u756B\u540D\u7A31\u3002\u8ACB\u52FF\u4F7F\u7528\u5F15\u865F\u3002","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\"\u4E0B\u843D\"\u52D5\u756B\u8A2D\u7F6E\u70BA_PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"\u8A2D\u7F6E\"\u6500\u722C\"\u52D5\u756B\u540D\u7A31\u3002\u8ACB\u52FF\u4F7F\u7528\u5F15\u865F\u3002","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\"\u6500\u722C\"\u52D5\u756B\u8A2D\u7F6E\u70BA_PARAM2_","Platformer trajectory":"\u5E73\u53F0\u8ECC\u8DE1","Platformer character jump easy configuration and platformer AI tools.":"\u5E73\u53F0\u89D2\u8272\u8DF3\u8E8D\u6613\u914D\u7F6E\u548C\u5E73\u53F0\u4EBA\u5DE5\u667A\u80FD\u5DE5\u5177\u3002","Configure the height of a jump and evaluate the jump trajectory.":"\u914D\u7F6E\u8DF3\u8E8D\u7684\u9AD8\u5EA6\u4E26\u8A55\u4F30\u8DF3\u8E8D\u8ECC\u8DE1\u3002","Platformer trajectory evaluator":"\u5E73\u53F0\u8ECC\u8DE1\u8A55\u4F30\u5668","Jump height":"\u8DF3\u8E8D\u9AD8\u5EA6","Change the jump speed to reach a given height.":"\u66F4\u6539\u8DF3\u8E8D\u901F\u5EA6\u4EE5\u9054\u5230\u7D66\u5B9A\u7684\u9AD8\u5EA6\u3002","Change the jump height of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u8DF3\u8E8D\u9AD8\u5EA6\u66F4\u6539\u70BA_PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"\u5F9E\u7121\u505C\u7559\u5230\u5B8C\u5168\u505C\u7559\u7E6A\u88FD\u8DF3\u8E8D\u8ECC\u8DE1\u3002","Draw jump":"\u7E6A\u88FD\u8DF3\u8E8D","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"\u5728_PARAM2_\u4E0A\u7E6A\u88FD_PARAM0_\u7684\u8DF3\u8E8D\u8ECC\u8DE1","The jump Y displacement at a given time from the start of the jump.":"\u5F9E\u8DF3\u8E8D\u958B\u59CB\u6642\u5230\u7279\u5B9A\u6642\u9593\u7684\u8DF3\u8E8DY\u4F4D\u79FB\u3002","Jump Y":"\u8DF3\u8E8DY","Jump sustaining duration":"\u8DF3\u8E8D\u7DAD\u6301\u6642\u9593","The maximum Y displacement.":"\u6700\u5927Y\u4F4D\u79FB\u3002","Peak Y":"\u5CF0\u503CY","The time from the start of the jump when it reaches the maximum Y displacement.":"\u5F9E\u8DF3\u8E8D\u958B\u59CB\u6642\u5230\u9054\u6700\u5927Y\u4F4D\u79FB\u7684\u6642\u9593\u3002","Peak time":"\u5CF0\u503C\u6642\u9593","The time from the start of the jump when it reaches a given Y displacement moving upward.":"\u5F9E\u8DF3\u8E8D\u958B\u59CB\u6642\u9054\u5230\u7D66\u5B9AY\u4F4D\u79FB\u7684\u6642\u9593\u5411\u4E0A\u79FB\u52D5\u3002","Jump up time":"\u8DF3\u8E8D\u5411\u4E0A\u6642\u9593","The time from the start of the jump when it reaches a given Y displacement moving downward.":"\u5F9E\u8DF3\u8E8D\u958B\u59CB\u6642\u9054\u5230\u7D66\u5B9AY\u4F4D\u79FB\u7684\u6642\u9593\u5411\u4E0B\u79FB\u52D5\u3002","Jump down time":"\u8DF3\u8E8D\u5411\u4E0B\u6642\u9593","The X displacement before the character stops (always positive).":"\u89D2\u8272\u505C\u6B62\u524D\u7684X\u4F4D\u79FB\uFF08\u59CB\u7D42\u70BA\u6B63\u6578\uFF09\u3002","Stop distance":"\u505C\u6B62\u8DDD\u96E2","The X displacement at a given time from now if decelerating (always positive).":"\u76F8\u5C0D\u65BC\u6E1B\u901F\u6642\u7684\u7D66\u5B9A\u6642\u9593\u7684X\u4F4D\u79FB\uFF08\u59CB\u7D42\u70BA\u6B63\u6578\uFF09\u3002","Stopping X":"\u6E1B\u901FX","The X displacement at a given time from now if accelerating (always positive).":"\u6839\u64DA\u76EE\u524D\u7684\u72C0\u6CC1\u4F86\u770B\uFF0C\u7269\u9AD4\u5728X\u8EF8\u4E0A\u7684\u504F\u79FB\u91CF\uFF08\u59CB\u7D42\u70BA\u6B63\uFF09\u3002","Moving X":"\u79FB\u52D5X","Player avatar":"\u73A9\u5BB6\u982D\u50CF","Display player avatars according to their GDevelop account.":"\u6839\u64DA\u4ED6\u5011\u7684 GDevelop \u5E33\u6236\u986F\u793A\u73A9\u5BB6\u982D\u50CF\u3002","Return the UserID from a lobby player number.":"\u5F9E\u5927\u5EF3\u73A9\u5BB6\u7DE8\u865F\u8FD4\u56DE\u4F7F\u7528\u8005ID\u3002","UserID":"\u4F7F\u7528\u8005ID","Lobby player number":"\u5927\u5EF3\u73A9\u5BB6\u7DE8\u865F","Display a player avatar according to their GDevelop account.":"\u6839\u64DA\u5176GDevelop\u5E33\u6236\u986F\u793A\u73A9\u5BB6\u982D\u50CF\u3002","Multiplayer Avatar":"\u591A\u4EBA\u904A\u6232\u982D\u50CF","Border enabled":"\u555F\u7528\u908A\u6846","Enable the border on the avatar.":"\u5728\u982D\u50CF\u4E0A\u555F\u7528\u908A\u6846\u3002","Player unique ID":"\u73A9\u5BB6\u552F\u4E00ID","the player unique ID of the avatar.":"\u73A9\u5BB6\u982D\u50CF\u7684\u552F\u4E00ID\u3002","the player unique ID":"\u73A9\u5BB6\u7684\u552F\u4E00ID","Playgama Bridge":"Playgama \u6A4B\u63A5\u5668","One SDK for cross-platform publishing HTML5 games.":"\u8DE8\u5E73\u53F0\u767C\u5E03 HTML5 \u904A\u6232\u7684\u901A\u7528 SDK\u3002","Add Action Parameter.":"\u6DFB\u52A0\u52D5\u4F5C\u53C3\u6578\u3002","Add Action Parameter":"\u6DFB\u52A0\u52D5\u4F5C\u53C3\u6578","Add Action Parameter _PARAM1_ : _PARAM2_":"\u6DFB\u52A0\u52D5\u4F5C\u53C3\u6578_PARAM1_\uFF1A_PARAM2_","Path":"\u8DEF\u5F91","Add Bool Action Parameter.":"\u6DFB\u52A0\u5E03\u723E\u52D5\u4F5C\u53C3\u6578\u3002","Add Bool Action Parameter":"\u6DFB\u52A0\u5E03\u723E\u52D5\u4F5C\u53C3\u6578","Is Initialized.":"\u5DF2\u521D\u59CB\u5316\u3002","Is Initialized":"\u5DF2\u521D\u59CB\u5316","Platform Id.":"\u5E73\u53F0ID\u3002","Platform Id":"\u5E73\u53F0ID","Platform Language.":"\u5E73\u53F0\u8A9E\u8A00\u3002","Platform Language":"\u5E73\u53F0\u8A9E\u8A00","Platform Payload.":"\u5E73\u53F0\u8F09\u8377\u3002","Platform Payload":"\u5E73\u53F0\u8F09\u8377","Platform Tld.":"\u5E73\u53F0\u9802\u7D1A\u7DB2\u57DF\u3002","Platform Tld":"\u5E73\u53F0\u9802\u7D1A\u7DB2\u57DF","Platform Is Audio Enabled.":"\u5E73\u53F0\u5DF2\u555F\u7528\u97F3\u8A0A\u3002","Platform Is Audio Enabled":"\u5E73\u53F0\u5DF2\u555F\u7528\u97F3\u8A0A","Platform Is Paused.":"\u5E73\u53F0\u5DF2\u66AB\u505C\u3002","Platform Is Paused":"\u5E73\u53F0\u5DF2\u66AB\u505C","Is Get All Games Supported.":"Is Get All Games Supported.","Is Get All Games Supported":"Is Get All Games Supported","Is Get Game By Id Supported.":"Is Get Game By Id Supported.","Is Get Game By Id Supported":"Is Get Game By Id Supported","On Get All Games Completed.":"On Get All Games Completed.","On Get All Games Completed":"On Get All Games Completed","On Get Game By Id Completed.":"On Get Game By Id Completed.","On Get Game By Id Completed":"On Get Game By Id Completed","Platform Get All Games.":"Platform Get All Games.","Platform Get All Games":"Platform Get All Games","Platform Get Game By Id.":"Platform Get Game By Id.","Platform Get Game By Id":"Platform Get Game By Id","Platform All Games Count.":"Platform All Games Count.","Platform All Games Count":"Platform All Games Count","Platform All Game Properties Count.":"Platform All Game Properties Count.","Platform All Game Properties Count":"Platform All Game Properties Count","Platform All Games Property Name.":"Platform All Games Property Name.","Platform All Games Property Name":"Platform All Games Property Name","Property Index":"\u5C6C\u6027\u7D22\u5F15","Platform All Games Property Value.":"Platform All Games Property Value.","Platform All Games Property Value":"Platform All Games Property Value","Game Index":"Game Index","Property":"\u5C6C\u6027","Platform Game By Id Property Value.":"Platform Game By Id Property Value.","Platform Game By Id Property Value":"Platform Game By Id Property Value","Platform On Audio State Changed.":"\u5E73\u53F0\u97F3\u983B\u72C0\u614B\u5DF2\u66F4\u6539\u3002","Platform On Audio State Changed":"\u5E73\u53F0\u97F3\u8A0A\u72C0\u614B\u5DF2\u66F4\u6539","Platform On Pause State Changed.":"\u5E73\u53F0\u66AB\u505C\u72C0\u614B\u5DF2\u66F4\u6539\u3002","Platform On Pause State Changed":"\u5E73\u53F0\u66AB\u505C\u72C0\u614B\u5DF2\u66F4\u6539","Device Type.":"\u8A2D\u5099\u985E\u578B\u3002","Device Type":"\u8A2D\u5099\u985E\u578B","Is Mobile.":"\u662F\u624B\u6A5F\u3002","Is Mobile":"\u662F\u624B\u6A5F","Is Tablet.":"\u662F\u5E73\u677F\u96FB\u8166\u3002","Is Tablet":"\u662F\u5E73\u677F\u96FB\u8166","Is Desktop.":"\u662F\u684C\u9762\u96FB\u8166\u3002","Is Desktop":"\u662F\u684C\u9762\u96FB\u8166","Is Tv.":"\u662F\u96FB\u8996\u3002","Is Tv":"\u662F\u96FB\u8996","Player Id.":"\u73A9\u5BB6ID\u3002","Player Id":"\u73A9\u5BB6ID","Player Name.":"\u73A9\u5BB6\u59D3\u540D\u3002","Player Name":"\u73A9\u5BB6\u59D3\u540D","Player Extra Properties Count.":"\u73A9\u5BB6\u984D\u5916\u5C6C\u6027\u8A08\u6578\u3002","Player Extra Properties Count":"\u73A9\u5BB6\u984D\u5916\u5C6C\u6027\u8A08\u6578","Player Extra Property Name.":"\u73A9\u5BB6\u984D\u5916\u5C6C\u6027\u540D\u7A31\u3002","Player Extra Property Name":"\u73A9\u5BB6\u984D\u5916\u5C6C\u6027\u540D\u7A31","Player Extra Property Value.":"\u73A9\u5BB6\u984D\u5916\u5C6C\u6027\u503C\u3002","Player Extra Property Value":"\u73A9\u5BB6\u984D\u5916\u5C6C\u6027\u503C","Player Photos Count.":"\u73A9\u5BB6\u7167\u7247\u6578\u3002","Player Photos Count":"\u73A9\u5BB6\u7167\u7247\u6578","Player Photo # _PARAM1_.":"\u73A9\u5BB6\u7167\u7247 # _PARAM1_\u3002","Player Photo":"\u73A9\u5BB6\u7167\u7247","Index":"\u7D22\u5F15","Visibility State.":"\u53EF\u898B\u72C0\u614B\u3002","Visibility State":"\u53EF\u898B\u72C0\u614B","On Visibility State Changed.":"\u5728\u53EF\u898B\u72C0\u614B\u8B8A\u66F4\u6642\u3002","On Visibility State Changed":"\u5728\u53EF\u898B\u72C0\u614B\u8B8A\u66F4\u6642","Default Storage Type.":"\u9ED8\u8A8D\u5B58\u5132\u985E\u578B\u3002","Default Storage Type":"\u9ED8\u8A8D\u5B58\u5132\u985E\u578B","Storage Data.":"\u5132\u5B58\u6578\u64DA\u3002","Storage Data":"\u5132\u5B58\u6578\u64DA","Storage Data As JSON.":"\u5C07\u6578\u64DA\u5B58\u5132\u70BA JSON\u3002","Storage Data As JSON":"\u5C07\u6578\u64DA\u5B58\u5132\u70BA JSON","Append Parameter to Storage Data Get Request.":"\u9644\u52A0\u53C3\u6578\u5230\u5B58\u5132\u6578\u64DA\u7372\u53D6\u8ACB\u6C42\u3002","Append Parameter to Storage Data Get Request":"\u9644\u52A0\u53C3\u6578\u5230\u5B58\u5132\u6578\u64DA\u7372\u53D6\u8ACB\u6C42","Append Parameter _PARAM1_ to Storage Data Get Request":"\u9644\u52A0\u53C3\u6578 _PARAM1_ \u5230\u5B58\u5132\u6578\u64DA\u7372\u53D6\u8ACB\u6C42","Append Parameter to Storage Data Set Request.":"\u9644\u52A0\u53C3\u6578\u5230\u5B58\u5132\u6578\u64DA\u8A2D\u7F6E\u8ACB\u6C42\u3002","Append Parameter to Storage Data Set Request":"\u9644\u52A0\u53C3\u6578\u5230\u5B58\u5132\u6578\u64DA\u8A2D\u7F6E\u8ACB\u6C42","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"\u9644\u52A0\u53C3\u6578 _PARAM1_\uFF1A_PARAM2_ \u5230\u5B58\u5132\u8CC7\u6599\u96C6\u8ACB\u6C42","Append Parameter to Storage Data Delete Request.":"\u9644\u52A0\u53C3\u6578\u5230\u5B58\u5132\u6578\u64DA\u522A\u9664\u8ACB\u6C42\u3002","Append Parameter to Storage Data Delete Request":"\u9644\u52A0\u53C3\u6578\u5230\u5B58\u5132\u6578\u64DA\u522A\u9664\u8ACB\u6C42","Append Parameter _PARAM1_ to Storage Data Delete Request":"\u9644\u52A0\u53C3\u6578 _PARAM1_\u5230\u5B58\u5132\u6578\u64DA\u522A\u9664\u8ACB\u6C42","Is Last Action Completed Successfully.":"\u4E0A\u4E00\u500B\u52D5\u4F5C\u662F\u5426\u6210\u529F\u5B8C\u6210\u3002","Is Last Action Completed Successfully":"\u4E0A\u4E00\u500B\u52D5\u4F5C\u662F\u5426\u6210\u529F\u5B8C\u6210","Send Storage Data Get Request.":"\u767C\u9001\u5B58\u5132\u6578\u64DA\u7372\u53D6\u8ACB\u6C42\u3002","Send Storage Data Get Request":"\u767C\u9001\u5B58\u5132\u6578\u64DA\u7372\u53D6\u8ACB\u6C42","Send Storage Data Get Request _PARAM1_":"\u767C\u9001\u5B58\u5132\u6578\u64DA\u7372\u53D6\u8ACB\u6C42 _PARAM1_","Storage Type":"\u5B58\u5132\u985E\u578B","Send Storage Data Set Request.":"\u767C\u9001\u5B58\u5132\u6578\u64DA\u8A2D\u7F6E\u8ACB\u6C42\u3002","Send Storage Data Set Request":"\u767C\u9001\u5B58\u5132\u6578\u64DA\u8A2D\u7F6E\u8ACB\u6C42","Send Storage Data Set Request _PARAM1_":"\u767C\u9001\u5B58\u5132\u6578\u64DA\u8A2D\u7F6E\u8ACB\u6C42 _PARAM1_","Send Storage Data Delete Request.":"\u767C\u9001\u5B58\u5132\u6578\u64DA\u522A\u9664\u8ACB\u6C42\u3002","Send Storage Data Delete Request":"\u767C\u9001\u5B58\u5132\u6578\u64DA\u522A\u9664\u8ACB\u6C42","Send Storage Data Delete Request _PARAM1_":"\u767C\u9001\u5B58\u5132\u6578\u64DA\u522A\u9664\u8ACB\u6C42 _PARAM1_","On Storage Data Get Request Completed.":"\u5728\u5B58\u5132\u6578\u64DA\u7372\u53D6\u8ACB\u6C42\u5B8C\u6210\u6642\u3002","On Storage Data Get Request Completed":"\u5728\u5B58\u5132\u6578\u64DA\u7372\u53D6\u8ACB\u6C42\u5B8C\u6210","On Storage Data Set Request Completed.":"\u5728\u5B58\u5132\u6578\u64DA\u8A2D\u7F6E\u8ACB\u6C42\u5B8C\u6210\u3002","On Storage Data Set Request Completed":"\u5728\u5B58\u5132\u6578\u64DA\u8A2D\u7F6E\u8ACB\u6C42\u5B8C\u6210","On Storage Data Delete Request Completed.":"\u5728\u5B58\u5132\u6578\u64DA\u522A\u9664\u8ACB\u6C42\u5B8C\u6210\u3002","On Storage Data Delete Request Completed":"\u5728\u5B58\u5132\u6578\u64DA\u522A\u9664\u8ACB\u6C42\u5B8C\u6210","Has Storage Data.":"\u5177\u6709\u5B58\u5132\u6578\u64DA\u3002","Has Storage Data":"\u5177\u6709\u5B58\u5132\u6578\u64DA","Has _PARAM1_ in Storage Data":"\u5B58\u5132\u6578\u64DA\u4E2D\u5177\u6709 _PARAM1_","Is Storage Supported.":"\u5B58\u5132\u662F\u5426\u53D7\u652F\u6301\u3002","Is Storage Supported":"\u5B58\u5132\u662F\u5426\u53D7\u652F\u6301","Is Storage Supported _PARAM1_":"\u5B58\u5132\u662F\u5426\u53D7\u652F\u6301 _PARAM1_","Is Storage Available.":"\u5B58\u5132\u662F\u5426\u53EF\u7528\u3002","Is Storage Available":"\u5B58\u5132\u662F\u5426\u53EF\u7528","Is Storage Available _PARAM1_":"\u5B58\u5132\u662F\u5426\u53EF\u7528 _PARAM1_","Set Minimum Delay Between Interstitial.":"\u8A2D\u7F6E\u63D2\u64AD\u9593\u7684\u6700\u5C0F\u5EF6\u9072\u3002","Set Minimum Delay Between Interstitial":"\u8A2D\u7F6E\u63D2\u64AD\u9593\u7684\u6700\u5C0F\u5EF6\u9072","Set Minimum Delay Between Interstitial _PARAM1_":"\u8A2D\u7F6E\u63D2\u64AD\u9593\u7684\u6700\u5C0F\u5EF6\u9072 _PARAM1_","Seconds":"\u79D2","Show Banner.":"\u986F\u793A\u6A6B\u5E45\u3002","Show Banner":"\u986F\u793A\u6A6B\u5E45","Show Banner on _PARAM1_ with placement _PARAM2_":"\u5728 _PARAM1_ \u4E0A\u986F\u793A\u6A6B\u5E45\uFF0C\u4F4D\u7F6E\u70BA _PARAM2_","Placement (optional)":"\u4F4D\u7F6E\uFF08\u53EF\u9078\uFF09","Hide Banner.":"\u96B1\u85CF\u6A6B\u5E45\u3002","Hide Banner":"\u96B1\u85CF\u6A6B\u5E45","Show Interstitial.":"\u986F\u793A\u63D2\u9801\u5EE3\u544A\u3002","Show Interstitial":"\u986F\u793A\u63D2\u9801\u5EE3\u544A","Show Interstitial with placement _PARAM1_":"\u986F\u793A\u63D2\u9801\u5EE3\u544A\uFF0C\u4F4D\u7F6E\u70BA _PARAM1_","Show Rewarded.":"\u986F\u793A\u734E\u52F5\u3002","Show Rewarded":"\u986F\u793A\u734E\u52F5","Show Rewarded with placement _PARAM1_":"\u986F\u793A\u734E\u52F5\u5EE3\u544A\uFF0C\u4F4D\u7F6E\u70BA _PARAM1_","Check AdBlock.":"\u6AA2\u67E5\u5EE3\u544A\u5C01\u9396\u3002","Check AdBlock":"\u6AA2\u67E5\u5EE3\u544A\u5C01\u9396","Minimum Delay Between Interstitial.":"\u63D2\u9801\u5EE3\u544A\u9593\u7684\u6700\u5C0F\u5EF6\u9072\u3002","Minimum Delay Between Interstitial":"\u63D2\u9801\u5EE3\u544A\u9593\u7684\u6700\u5C0F\u5EF6\u9072","Banner State.":"\u6A6B\u5E45\u72C0\u614B\u3002","Banner State":"\u6A6B\u5E45\u72C0\u614B","Interstitial State.":"\u63D2\u9801\u5EE3\u544A\u72C0\u614B\u3002","Interstitial State":"\u63D2\u9801\u72C0\u614B","Rewarded State.":"\u734E\u52F5\u72C0\u614B\u3002","Rewarded State":"\u734E\u52F5\u72C0\u614B","Rewarded Placement.":"\u734E\u52F5\u4F4D\u7F6E\u3002","Rewarded Placement":"\u734E\u52F5\u4F4D\u7F6E","Is Banner Supported.":"\u6A6B\u5E45\u662F\u5426\u652F\u6301\u3002","Is Banner Supported":"\u6A6B\u5E45\u662F\u5426\u652F\u6301","Is Interstitial Supported.":"\u652F\u6301\u63D2\u9801\u5EE3\u544A\u3002","Is Interstitial Supported":"\u652F\u6301\u63D2\u9801\u5EE3\u544A","Is Rewarded Supported.":"\u652F\u6301\u734E\u52F5\u5EE3\u544A\u3002","Is Rewarded Supported":"\u652F\u6301\u734E\u52F5\u5EE3\u544A","On Banner State Changed.":"\u6A6B\u5E45\u72C0\u614B\u5DF2\u66F4\u6539\u3002","On Banner State Changed":"\u6A6B\u5E45\u72C0\u614B\u5DF2\u66F4\u6539","On Banner Loading.":"\u6A6B\u5E45\u8F09\u5165\u4E2D\u3002","On Banner Loading":"\u6A6B\u5E45\u8F09\u5165\u4E2D","On Banner Shown.":"\u6A6B\u5E45\u986F\u793A\u3002","On Banner Shown":"\u6A6B\u5E45\u986F\u793A","On Banner Hidden.":"\u6A6B\u5E45\u96B1\u85CF\u3002","On Banner Hidden":"\u6A6B\u5E45\u96B1\u85CF","On Banner Failed.":"\u6A6B\u5E45\u5931\u6557\u3002","On Banner Failed":"\u6A6B\u5E45\u5931\u6557","On Interstitial State Changed.":"\u63D2\u9801\u72C0\u614B\u5DF2\u66F4\u6539\u3002","On Interstitial State Changed":"\u63D2\u9801\u72C0\u614B\u5DF2\u66F4\u6539","On Interstitial Loading.":"\u63D2\u9801\u8F09\u5165\u4E2D\u3002","On Interstitial Loading":"\u63D2\u9801\u8F09\u5165\u4E2D","On Interstitial Opened.":"\u63D2\u9801\u5DF2\u958B\u555F\u3002","On Interstitial Opened":"\u63D2\u9801\u5DF2\u958B\u555F","On Interstitial Closed.":"\u63D2\u9801\u5DF2\u95DC\u9589\u3002","On Interstitial Closed":"\u63D2\u9801\u5DF2\u95DC\u9589","On Interstitial Failed.":"\u63D2\u9801\u5931\u6557\u3002","On Interstitial Failed":"\u63D2\u9801\u5931\u6557","On Rewarded State Changed.":"\u734E\u52F5\u72C0\u614B\u5DF2\u66F4\u6539\u3002","On Rewarded State Changed":"\u734E\u52F5\u72C0\u614B\u5DF2\u66F4\u6539","On Rewarded Loading.":"\u734E\u52F5\u8F09\u5165\u4E2D\u3002","On Rewarded Loading":"\u734E\u52F5\u8F09\u5165\u4E2D","On Rewarded Opened.":"\u734E\u52F5\u5DF2\u958B\u555F\u3002","On Rewarded Opened":"\u734E\u52F5\u5DF2\u958B\u555F","On Rewarded Closed.":"\u734E\u52F5\u5DF2\u95DC\u9589\u3002","On Rewarded Closed":"\u734E\u52F5\u5DF2\u95DC\u9589","On Rewarded Rewarded.":"\u734E\u52F5\u5DF2\u7372\u5F97\u3002","On Rewarded Rewarded":"\u734E\u52F5\u5DF2\u7372\u5F97","On Rewarded Failed.":"\u734E\u52F5\u5931\u6557\u3002","On Rewarded Failed":"\u734E\u52F5\u5931\u6557","On Check AdBlock Completed.":"\u6AA2\u67E5\u5EE3\u544A\u6514\u622A\u5B8C\u6210\u3002","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"\u767C\u9001\u6D88\u606F\u3002","Send Message":"\u767C\u9001\u6D88\u606F","Send Message _PARAM1_":"\u767C\u9001\u6D88\u606F_PARAM1_","Message":"\u6D88\u606F","Get Server Time.":"\u7372\u53D6\u670D\u52D9\u5668\u6642\u9593\u3002","Get Server Time":"\u7372\u53D6\u670D\u52D9\u5668\u6642\u9593","Server Time.":"\u670D\u52D9\u5668\u6642\u9593\u3002","Server Time":"\u670D\u52D9\u5668\u6642\u9593","On Get Server Time Completed.":"\u7576\u7372\u53D6\u670D\u52D9\u5668\u6642\u9593\u5B8C\u6210\u3002","On Get Server Time Completed":"\u7576\u7372\u53D6\u670D\u52D9\u5668\u6642\u9593\u5B8C\u6210","Has Server Time.":"\u6709\u670D\u52D9\u5668\u6642\u9593\u3002","Has Server Time":"\u6709\u670D\u52D9\u5668\u6642\u9593","Authorize Player.":"\u6388\u6B0A\u73A9\u5BB6\u3002","Authorize Player":"\u6388\u6B0A\u73A9\u5BB6","Is Player Authorization Supported.":"\u73A9\u5BB6\u6388\u6B0A\u662F\u5426\u652F\u6301\u3002","Is Player Authorization Supported":"\u73A9\u5BB6\u6388\u6B0A\u662F\u5426\u652F\u6301","Is Player Authorized.":"\u73A9\u5BB6\u662F\u5426\u5DF2\u6388\u6B0A\u3002","Is Player Authorized":"\u73A9\u5BB6\u662F\u5426\u5DF2\u6388\u6B0A","On Authorize Player Completed.":"\u7576\u6388\u6B0A\u73A9\u5BB6\u5B8C\u6210\u3002","On Authorize Player Completed":"\u7576\u6388\u6B0A\u73A9\u5BB6\u5B8C\u6210","Does Player Have Name.":"\u73A9\u5BB6\u662F\u5426\u6709\u540D\u7A31\u3002","Does Player Have Name":"\u73A9\u5BB6\u662F\u5426\u6709\u540D\u7A31","Does Player Have Photo.":"\u73A9\u5BB6\u662F\u5426\u6709\u7167\u7247\u3002","Does Player Have Photo":"\u73A9\u5BB6\u662F\u5426\u6709\u7167\u7247","Does Player Have Photo # _PARAM1_":"\u73A9\u5BB6\u662F\u5426\u6709\u7167\u7247_PARAM1_","Share.":"\u5206\u4EAB\u3002","Share":"\u5206\u4EAB","Invite Friends.":"\u9080\u8ACB\u597D\u53CB\u3002","Invite Friends":"\u9080\u8ACB\u597D\u53CB","Join Community.":"\u52A0\u5165\u793E\u7FA4\u3002","Join Community":"\u52A0\u5165\u793E\u7FA4","Create Post.":"\u5EFA\u7ACB\u90F5\u4EF6\u3002","Create Post":"\u5EFA\u7ACB\u90F5\u4EF6","Add To Home Screen.":"\u65B0\u589E\u81F3\u4E3B\u756B\u9762\u3002","Add To Home Screen":"\u65B0\u589E\u81F3\u4E3B\u756B\u9762","Add To Favorites.":"\u65B0\u589E\u81F3\u6700\u611B\u3002","Add To Favorites":"\u65B0\u589E\u81F3\u6700\u611B","Rate.":"\u8A55\u5206\u3002","Rate":"\u8A55\u5206","Is Share Supported.":"\u662F\u5426\u652F\u63F4\u5206\u4EAB\u3002","Is Share Supported":"\u662F\u5426\u652F\u63F4\u5206\u4EAB","On Share Completed.":"\u5728\u5206\u4EAB\u5B8C\u6210\u6642\u3002","On Share Completed":"\u5728\u5206\u4EAB\u5B8C\u6210\u6642","Is Invite Friends Supported.":"\u662F\u5426\u652F\u63F4\u9080\u8ACB\u597D\u53CB\u3002","Is Invite Friends Supported":"\u662F\u5426\u652F\u63F4\u9080\u8ACB\u597D\u53CB","On Invite Friends Completed.":"\u5728\u9080\u8ACB\u597D\u53CB\u5B8C\u6210\u6642\u3002","On Invite Friends Completed":"\u5728\u9080\u8ACB\u597D\u53CB\u5B8C\u6210\u6642","Is Join Community Supported.":"\u662F\u5426\u652F\u63F4\u52A0\u5165\u793E\u7FA4\u3002","Is Join Community Supported":"\u662F\u5426\u652F\u63F4\u52A0\u5165\u793E\u7FA4","On Join Community Completed.":"\u5728\u52A0\u5165\u793E\u7FA4\u5B8C\u6210\u6642\u3002","On Join Community Completed":"\u5728\u52A0\u5165\u793E\u7FA4\u5B8C\u6210\u6642","Is Create Post Supported.":"\u662F\u5426\u652F\u63F4\u767C\u8868\u6587\u7AE0\u3002","Is Create Post Supported":"\u662F\u5426\u652F\u63F4\u767C\u8868\u6587\u7AE0","On Create Post Completed.":"\u5728\u767C\u8868\u6587\u7AE0\u5B8C\u6210\u6642\u3002","On Create Post Completed":"\u5728\u767C\u8868\u6587\u7AE0\u5B8C\u6210\u6642","Is Add To Home Screen Supported.":"\u662F\u5426\u652F\u63F4\u52A0\u5165\u4E3B\u756B\u9762\u3002","Is Add To Home Screen Supported":"\u662F\u5426\u652F\u63F4\u52A0\u5165\u4E3B\u756B\u9762","On Add To Home Screen Completed.":"\u5728\u52A0\u5165\u4E3B\u756B\u9762\u5B8C\u6210\u6642\u3002","On Add To Home Screen Completed":"\u5728\u52A0\u5165\u4E3B\u756B\u9762\u5B8C\u6210\u6642","Is Add To Favorites Supported.":"\u662F\u5426\u652F\u63F4\u52A0\u5165\u6536\u85CF\u3002","Is Add To Favorites Supported":"\u662F\u5426\u652F\u63F4\u52A0\u5165\u6536\u85CF","On Add To Favorites Completed.":"\u5728\u52A0\u5165\u6536\u85CF\u5B8C\u6210\u6642\u3002","On Add To Favorites Completed":"\u5728\u52A0\u5165\u6536\u85CF\u5B8C\u6210\u6642","Is Rate Supported.":"\u662F\u5426\u652F\u63F4\u8A55\u5206\u3002","Is Rate Supported":"\u662F\u5426\u652F\u63F4\u8A55\u5206","On Rate Completed.":"\u5728\u8A55\u5206\u5B8C\u6210\u6642\u3002","On Rate Completed":"\u5728\u8A55\u5206\u5B8C\u6210\u6642","Is External Links Allowed.":"\u662F\u5426\u5141\u8A31\u5916\u90E8\u9023\u7D50\u3002","Is External Links Allowed":"\u662F\u5426\u5141\u8A31\u5916\u90E8\u9023\u7D50","Leaderboards Set Score.":"\u6392\u884C\u699C\u8A2D\u5B9A\u5206\u6578\u3002","Leaderboards Set Score":"\u6392\u884C\u699C\u8A2D\u5B9A\u5206\u6578","Leaderboards Set Score - Id: _PARAM1_, Score: _PARAM2_":"\u6392\u884C\u699C\u8A2D\u5B9A\u5206\u6578 - Id: _PARAM1_, \u5206\u6578: _PARAM2_","Leaderboards Get Entries.":"\u6392\u884C\u699C\u7372\u53D6\u689D\u76EE\u3002","Leaderboards Get Entries":"\u6392\u884C\u699C\u7372\u53D6\u689D\u76EE","Leaderboards Get Entries - Id: _PARAM1_":"\u6392\u884C\u699C\u7372\u53D6\u689D\u76EE - Id: _PARAM1_","Leaderboards Show Native Popup.":"\u6392\u884C\u699C\u986F\u793A\u672C\u5730\u5F48\u51FA\u8996\u7A97\u3002","Leaderboards Show Native Popup":"\u6392\u884C\u699C\u986F\u793A\u672C\u5730\u5F48\u51FA\u8996\u7A97","Leaderboards Show Native Popup - Id: _PARAM1_":"\u6392\u884C\u699C\u986F\u793A\u672C\u5730\u5F48\u51FA\u8996\u7A97 - Id: _PARAM1_","Leaderboards Type.":"\u6392\u884C\u699C\u985E\u578B\u3002","Leaderboards Type":"\u6392\u884C\u699C\u985E\u578B","Is Leaderboard Supported":"\u662F\u5426\u652F\u6301\u6392\u884C\u699C","The leaderboard is of type Not Available.":"\u6392\u884C\u699C\u985E\u578B\u70BA\u4E0D\u53EF\u7528\u3002","The leaderboard is of type Not Available":"\u6392\u884C\u699C\u985E\u578B\u70BA\u4E0D\u53EF\u7528","The leaderboard is of type In Game.":"\u6392\u884C\u699C\u985E\u578B\u70BA\u904A\u6232\u5167\u3002","The leaderboard is of type In Game":"\u6392\u884C\u699C\u985E\u578B\u70BA\u904A\u6232\u5167","The leaderboard is of type Native.":"\u6392\u884C\u699C\u985E\u578B\u70BA\u672C\u5730\u3002","The leaderboard is of type Native":"\u6392\u884C\u699C\u985E\u578B\u70BA\u672C\u5730","The leaderboard is of type Native Popup.":"\u6392\u884C\u699C\u7684\u985E\u578B\u70BA\u672C\u5730\u5F48\u51FA\u8996\u7A97\u3002","The leaderboard is of type Native Popup":"\u6392\u884C\u699C\u7684\u985E\u578B\u70BA\u672C\u5730\u5F48\u51FA\u8996\u7A97","On Leaderboards Set Score Completed.":"\u5DF2\u5B8C\u6210\u6392\u884C\u699C\u8A2D\u5B9A\u5206\u6578\u3002","On Leaderboards Set Score Completed":"\u5DF2\u5B8C\u6210\u6392\u884C\u699C\u8A2D\u5B9A\u5206\u6578","On Leaderboards Get Entries Completed.":"\u5DF2\u5B8C\u6210\u6392\u884C\u699C\u7372\u53D6\u689D\u76EE\u3002","On Leaderboards Get Entries Completed":"\u5DF2\u5B8C\u6210\u6392\u884C\u699C\u7372\u53D6\u689D\u76EE","On Leaderboards Show Native Popup Completed.":"\u6392\u884C\u699C\u986F\u793A\u672C\u5730\u5F48\u51FA\u8996\u7A97\u5DF2\u5B8C\u6210\u3002","On Leaderboards Show Native Popup Completed":"\u6392\u884C\u699C\u986F\u793A\u672C\u5730\u5F48\u51FA\u8996\u7A97\u5DF2\u5B8C\u6210","Leaderboard Entries Count.":"\u6392\u884C\u699C\u689D\u76EE\u6578\u91CF\u3002","Leaderboard Entries Count":"\u6392\u884C\u699C\u689D\u76EE\u6578\u91CF","Leaderboard Entry Id.":"\u6392\u884C\u699C\u689D\u76EE Id\u3002","Leaderboard Entry Id":"\u6392\u884C\u699C\u689D\u76EE Id","Entry Index":"\u689D\u76EE\u7D22\u5F15","Leaderboard Entry Name.":"\u6392\u884C\u699C\u689D\u76EE\u540D\u7A31\u3002","Leaderboard Entry Name":"\u6392\u884C\u699C\u689D\u76EE\u540D\u7A31","Leaderboard Entry Photo.":"\u6392\u884C\u699C\u689D\u76EE\u7167\u7247\u3002","Leaderboard Entry Photo":"\u6392\u884C\u699C\u689D\u76EE\u7167\u7247","Leaderboard Entry Rank.":"\u6392\u884C\u699C\u689D\u76EE\u6392\u540D\u3002","Leaderboard Entry Rank":"\u6392\u884C\u699C\u689D\u76EE\u6392\u540D","Leaderboard Entry Score.":"\u6392\u884C\u699C\u689D\u76EE\u5206\u6578\u3002","Leaderboard Entry Score":"\u6392\u884C\u699C\u689D\u76EE\u5206\u6578","Payments Purchase.":"\u652F\u4ED8\u8CFC\u8CB7\u3002","Payments Purchase":"\u652F\u4ED8\u8CFC\u8CB7","Payments Purchase - Id: _PARAM1_":"\u652F\u4ED8\u8CFC\u8CB7 - Id: _PARAM1_","Payments Get Purchases.":"\u652F\u4ED8\u7372\u53D6\u8CFC\u8CB7\u3002","Payments Get Purchases":"\u652F\u4ED8\u7372\u53D6\u8CFC\u8CB7","Payments Get Catalog.":"\u652F\u4ED8\u7372\u53D6\u76EE\u9304\u3002","Payments Get Catalog":"\u652F\u4ED8\u7372\u53D6\u76EE\u9304","Payments Consume Purchase.":"\u652F\u4ED8\u6D88\u8017\u8CFC\u8CB7\u3002","Payments Consume Purchase":"\u652F\u4ED8\u6D88\u8017\u8CFC\u8CB7","Payments Consume Purchase - Id: _PARAM1_":"\u652F\u4ED8\u6D88\u8017\u8CFC\u8CB7 - Id: _PARAM1_","Is Payments Supported.":"\u652F\u4ED8\u662F\u5426\u652F\u6301\u3002","Is Payments Supported":"\u652F\u4ED8\u662F\u5426\u652F\u6301","On Payments Purchase Completed.":"\u652F\u4ED8\u8CFC\u8CB7\u5B8C\u6210\u4E4B\u5F8C\u3002","On Payments Purchase Completed":"\u652F\u4ED8\u8CFC\u8CB7\u5B8C\u6210\u4E4B\u5F8C","On Payments Get Purchases Completed.":"\u652F\u4ED8\u7372\u53D6\u8CFC\u8CB7\u5B8C\u6210\u4E4B\u5F8C\u3002","On Payments Get Purchases Completed":"\u652F\u4ED8\u7372\u53D6\u8CFC\u8CB7\u5B8C\u6210\u4E4B\u5F8C","On Payments Get Catalog Completed.":"\u652F\u4ED8\u7372\u53D6\u76EE\u9304\u5B8C\u6210\u4E4B\u5F8C\u3002","On Payments Get Catalog Completed":"\u652F\u4ED8\u7372\u53D6\u76EE\u9304\u5B8C\u6210\u4E4B\u5F8C","On Payments Consume Purchase Completed.":"\u652F\u4ED8\u6D88\u8017\u8CFC\u8CB7\u5B8C\u6210\u4E4B\u5F8C\u3002","On Payments Consume Purchase Completed":"\u652F\u4ED8\u6D88\u8017\u8CFC\u8CB7\u5B8C\u6210\u4E4B\u5F8C","Payments Last Purchase Properties Count.":"\u652F\u4ED8\u6700\u5F8C\u8CFC\u8CB7\u5C6C\u6027\u6578\u91CF\u3002","Payments Last Purchase Properties Count":"\u652F\u4ED8\u6700\u5F8C\u8CFC\u8CB7\u5C6C\u6027\u6578\u91CF","Payments Last Purchase Property Name.":"\u652F\u4ED8\u6700\u5F8C\u8CFC\u8CB7\u5C6C\u6027\u540D\u7A31\u3002","Payments Last Purchase Property Name":"\u652F\u4ED8\u6700\u5F8C\u8CFC\u8CB7\u5C6C\u6027\u540D\u7A31","Payments Last Purchase Property Value.":"\u652F\u4ED8\u6700\u5F8C\u8CFC\u8CB7\u5C6C\u6027\u503C\u3002","Payments Last Purchase Property Value":"\u652F\u4ED8\u6700\u5F8C\u8CFC\u8CB7\u5C6C\u6027\u503C","Payments Purchases Count.":"\u652F\u4ED8\u8CFC\u8CB7\u6578\u91CF\u3002","Payments Purchases Count":"\u652F\u4ED8\u8CFC\u8CB7\u6578\u91CF","Payments Purchase Properties Count.":"\u652F\u4ED8\u8CFC\u8CB7\u5C6C\u6027\u6578\u91CF\u3002","Payments Purchase Properties Count":"\u652F\u4ED8\u8CFC\u8CB7\u5C6C\u6027\u6578\u91CF","Payments Purchase Property Name.":"\u652F\u4ED8\u8CFC\u8CB7\u5C6C\u6027\u540D\u7A31\u3002","Payments Purchase Property Name":"\u652F\u4ED8\u8CFC\u8CB7\u5C6C\u6027\u540D\u7A31","Purchase Index":"\u8CFC\u8CB7\u7D22\u5F15","Payments Catalog Items Count.":"\u652F\u4ED8\u76EE\u9304\u9805\u76EE\u6578\u91CF\u3002","Payments Catalog Items Count":"\u652F\u4ED8\u76EE\u9304\u9805\u76EE\u6578\u91CF","Payments Catalog Item Properties Count.":"\u652F\u4ED8\u76EE\u9304\u9805\u76EE\u5C6C\u6027\u6578\u91CF\u3002","Payments Catalog Item Properties Count":"\u652F\u4ED8\u76EE\u9304\u9805\u76EE\u5C6C\u6027\u6578\u91CF","Payments Catalog Item Property Name.":"\u652F\u4ED8\u76EE\u9304\u9805\u76EE\u5C6C\u6027\u540D\u7A31\u3002","Payments Catalog Item Property Name":"\u652F\u4ED8\u76EE\u9304\u9805\u76EE\u5C6C\u6027\u540D\u7A31","Payments Catalog Item Property Value.":"Payments Catalog Item Property Value.","Payments Catalog Item Property Value":"Payments Catalog Item Property Value","Product Index":"\u7522\u54C1\u7D22\u5F15","Payments First Catalog Item Property Value.":"Payments First Catalog Item Property Value.","Payments First Catalog Item Property Value":"Payments First Catalog Item Property Value","Filter Property":"Filter Property","Filter Property Value":"Filter Property Value","Is Achievements Supported.":"\u652F\u63F4\u6210\u5C31\u3002","Is Achievements Supported":"\u662F\u5426\u652F\u63F4\u6210\u5C31","Is Achievements Get List Supported.":"\u652F\u63F4\u6210\u5C31\u5217\u8868\u3002","Is Achievements Get List Supported":"\u662F\u5426\u652F\u63F4\u6210\u5C31\u5217\u8868","Is Achievements Native Popup Supported.":"\u652F\u63F4\u6210\u5C31\u5F48\u51FA\u8996\u7A97\u3002","Is Achievements Native Popup Supported":"\u662F\u5426\u652F\u63F4\u6210\u5C31\u5F48\u51FA\u8996\u7A97","On Achievements Unlock Completed.":"\u6210\u5C31\u5DF2\u89E3\u9396\u3002","On Achievements Unlock Completed":"\u7576\u6210\u5C31\u89E3\u9396\u5B8C\u6210","On Achievements Get List Completed.":"\u6210\u5C31\u5217\u8868\u5DF2\u53D6\u5F97\u3002","On Achievements Get List Completed":"\u7576\u6210\u5C31\u5217\u8868\u53D6\u5F97\u5B8C\u6210","On Achievements Show Native Popup Completed.":"\u6210\u5C31\u5F48\u51FA\u8996\u7A97\u5DF2\u986F\u793A\u3002","On Achievements Show Native Popup Completed":"\u7576\u6210\u5C31\u5F48\u51FA\u8996\u7A97\u986F\u793A\u5B8C\u6210","Achievements Count.":"\u6210\u5C31\u8A08\u6578\u3002","Achievements Count":"\u6210\u5C31\u8A08\u6578","Achievement Properties Count.":"\u6210\u5C31\u5C6C\u6027\u8A08\u6578\u3002","Achievement Properties Count":"\u6210\u5C31\u5C6C\u6027\u8A08\u6578","Achievement Property Name.":"\u6210\u5C31\u5C6C\u6027\u540D\u7A31\u3002","Achievement Property Name":"\u6210\u5C31\u5C6C\u6027\u540D\u7A31","Achievement Property Value.":"\u6210\u5C31\u5C6C\u6027\u503C\u3002","Achievement Property Value":"\u6210\u5C31\u5C6C\u6027\u503C","Achievement Index":"\u6210\u5C31\u7D22\u5F15","Achievements Unlock.":"\u89E3\u9396\u6210\u5C31","Achievements Unlock":"\u89E3\u9396\u6210\u5C31","Achievements Get List.":"\u53D6\u5F97\u6210\u5C31\u5217\u8868","Achievements Get List":"\u53D6\u5F97\u6210\u5C31\u5217\u8868","Achievements Show Native Popup.":"\u986F\u793A\u539F\u751F\u6210\u5C31\u5F48\u51FA\u8996\u7A97","Achievements Show Native Popup":"\u986F\u793A\u539F\u751F\u6210\u5C31\u5F48\u51FA\u8996\u7A97","Is Remote Config Supported.":"\u652F\u63F4\u9060\u7AEF\u8A2D\u5B9A\u3002","Is Remote Config Supported":"\u652F\u63F4\u9060\u7AEF\u8A2D\u5B9A","On Remote Config Got Completed.":"\u7576\u9060\u7AEF\u8A2D\u5B9A\u53D6\u5F97\u5B8C\u6210","On Remote Config Got Completed":"\u5DF2\u53D6\u5F97\u9060\u7AEF\u8A2D\u5B9A","Has Remote Config Value.":"\u6709\u9060\u7AEF\u8A2D\u5B9A\u503C","Has Remote Config Value":"\u6709\u9060\u7AEF\u8A2D\u5B9A\u503C","Has _PARAM1_ in Remote Config":"\u5728\u9060\u7AEF\u8A2D\u5B9A\u4E2D\u6709_PARAM1_","Remote Config Value.":"\u9060\u7AEF\u8A2D\u5B9A\u503C","Remote Config Value":"\u9060\u7AEF\u8A2D\u5B9A\u503C","Send Remote Config Get Request.":"\u767C\u9001\u9060\u7AEF\u8A2D\u5B9A\u53D6\u5F97\u8ACB\u6C42","Send Remote Config Get Request":"\u767C\u9001\u9060\u7AEF\u8A2D\u5B9A\u53D6\u5F97\u8ACB\u6C42","Is Ad Block Detected.":"\u5075\u6E2C\u5230\u5EE3\u544A\u5C01\u9396\u5668\u3002","Is Ad Block Detected":"\u5075\u6E2C\u5230\u5EE3\u544A\u5C01\u9396\u5668","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"\u5141\u8A31\u904A\u6232\u5728Poki\u7DB2\u7AD9\u4E0A\u904B\u884C\u4E26\u986F\u793A\u5EE3\u544A\u3002","Load Poki SDK.":"\u8F09\u5165 Poki SDK\u3002","Load Poki SDK":"\u8F09\u5165 Poki SDK","Check if the Poki SDK is ready to be used.":"\u6AA2\u67E5 Poki SDK \u662F\u5426\u6E96\u5099\u597D\u4F7F\u7528\u3002","Poki SDK is ready":"Poki SDK \u5DF2\u6E96\u5099\u5C31\u7DD2","Inform Poki game finished loading.":"\u901A\u77E5 Poki \u904A\u6232\u8F09\u5165\u5B8C\u7562\u3002","Game loading finished":"\u904A\u6232\u8F09\u5165\u5B8C\u7562","Inform Poki game finished loading":"\u901A\u77E5 Poki \u904A\u6232\u8F09\u5165\u5B8C\u7562","Inform Poki gameplay started.":"\u901A\u77E5 Poki \u904A\u6232\u73A9\u6CD5\u958B\u59CB\u3002","Inform Poki gameplay started":"\u901A\u77E5 Poki \u904A\u6232\u73A9\u6CD5\u958B\u59CB","Inform Poki gameplay stopped.":"\u901A\u77E5 Poki \u904A\u6232\u73A9\u6CD5\u7D50\u675F\u3002","Inform Poki gameplay stopped":"\u901A\u77E5 Poki \u904A\u6232\u73A9\u6CD5\u7D50\u675F","Request commercial break.":"\u8ACB\u6C42\u5546\u696D\u4E2D\u65B7\u3002","Commercial break":"\u5546\u696D\u4E2D\u65B7","Request commercial break":"\u8ACB\u6C42\u5546\u696D\u4E2D\u65B7","Request rewarded break.":"\u8ACB\u6C42\u734E\u52F5\u4E2D\u65B7\u3002","Rewarded break":"\u734E\u52F5\u4E2D\u65B7","Request rewarded break":"\u8ACB\u6C42\u734E\u52F5\u4E2D\u65B7","Create a shareable URL from parameters stored in a variable structure.":"\u5F9E\u5B58\u5132\u5728\u8B8A\u91CF\u7D50\u69CB\u4E2D\u7684\u53C3\u6578\u5275\u5EFA\u53EF\u5171\u4EAB\u7684 URL\u3002","Create shareable URL":"\u5275\u5EFA\u53EF\u5171\u4EAB\u7684 URL","Create shareable URL from parameters _PARAM0_":"\u5F9E\u53C3\u6578 _PARAM0_ \u5275\u5EFA\u53EF\u5171\u4EAB\u7684 URL","Variable structure with URL parameters (example children: id, type)":"\u5177\u6709 URL \u53C3\u6578\u7684\u8B8A\u91CF\u7D50\u69CB\uFF08\u793A\u4F8B\u5B50\u9805\uFF1Aid\u3001type\uFF09","Get the last shareable URL generated by Create shareable URL.":"\u7372\u53D6\u7531\u5275\u5EFA\u53EF\u5171\u4EAB\u7684 URL \u751F\u6210\u7684\u6700\u5F8C\u4E00\u500B\u53EF\u5171\u4EAB URL\u3002","Last shareable URL":"\u6700\u5F8C\u53EF\u5206\u4EAB\u7684 URL","Read a URL parameter from Poki URL or the current URL.":"\u5F9E Poki URL \u6216\u7576\u524D URL \u8B80\u53D6 URL \u53C3\u6578\u3002","Get URL parameter":"\u7372\u53D6 URL \u53C3\u6578","Parameter name (without the gd prefix)":"\u53C3\u6578\u540D\u7A31\uFF08\u4E0D\u5305\u542B gd \u524D\u7DB4\uFF09","Open an external URL via Poki SDK.":"\u901A\u904E Poki SDK \u6253\u958B\u5916\u90E8 URL\u3002","Open external link":"\u6253\u958B\u5916\u90E8\u93C8\u63A5","Open external link _PARAM0_":"\u6253\u958B\u5916\u90E8\u93C8\u63A5 _PARAM0_","URL to open":"\u8981\u6253\u958B\u7684 URL","Move the Poki Pill on mobile.":"\u5728\u79FB\u52D5\u8A2D\u5099\u4E0A\u79FB\u52D5 Poki Pill\u3002","Move Poki Pill":"\u79FB\u52D5 Poki Pill","Move Poki Pill to _PARAM0_ percent from top with _PARAM1_ px offset":"\u5C07 Poki Pill \u79FB\u52D5\u5230\u8DDD\u9802\u90E8 _PARAM0_ \u767E\u5206\u6BD4\uFF0C\u504F\u79FB _PARAM1_ px","Top percent (0-50)":"\u9802\u90E8\u767E\u5206\u6BD4\uFF080-50\uFF09","Additional pixel offset":"\u984D\u5916\u7684\u50CF\u7D20\u504F\u79FB\u91CF","Measure an event for analytics.":"\u6E2C\u91CF\u4E8B\u4EF6\u4EE5\u9032\u884C\u5206\u6790\u3002","Measure event":"\u6E2C\u91CF\u4E8B\u4EF6","Measure category _PARAM0_ what _PARAM1_ action _PARAM2_":"\u6E2C\u91CF\u985E\u5225 _PARAM0_ \u7684 _PARAM1_ \u884C\u52D5 _PARAM2_","Category (for example: level, tutorial, drawing)":"\u985E\u5225\uFF08\u4F8B\u5982\uFF1A\u95DC\u5361\u3001\u6559\u7A0B\u3001\u7E6A\u5716\uFF09","What is measured (for example: 1, de_dust, skip-level)":"\u6E2C\u91CF\u5167\u5BB9\uFF08\u4F8B\u5982\uFF1A1\uFF0Cde_dust\uFF0C\u8DF3\u904E\u95DC\u5361\uFF09","Action (for example: start, complete, fail)":"\u884C\u52D5\uFF08\u4F8B\u5982\uFF1A\u958B\u59CB\u3001\u5B8C\u6210\u3001\u5931\u6557\uFF09","Checks if a commercial break is playing.":"\u6AA2\u67E5\u662F\u5426\u6B63\u5728\u64AD\u653E\u5546\u696D\u4E2D\u65B7\u3002","Commercial break is playing":"\u6B63\u5728\u64AD\u653E\u5546\u696D\u4E2D\u65B7","Checks if a rewarded break is playing.":"\u6AA2\u67E5\u662F\u5426\u6B63\u5728\u64AD\u653E\u734E\u52F5\u4E2D\u65B7\u3002","Rewarded break is playing":"\u6B63\u5728\u64AD\u653E\u734E\u52F5\u4E2D\u65B7","Checks if a commercial break just finished playing.":"\u6AA2\u67E5\u5546\u696D\u4E2D\u65B7\u662F\u5426\u525B\u525B\u64AD\u653E\u5B8C\u7562\u3002","Commercial break just finished playing":"\u5546\u696D\u4E2D\u65B7\u525B\u525B\u64AD\u653E\u5B8C\u7562","Checks if a rewarded break just finished playing.":"\u6AA2\u67E5\u734E\u52F5\u4E2D\u65B7\u662F\u5426\u525B\u525B\u64AD\u653E\u5B8C\u7562\u3002","Rewarded break just finished playing":"\u734E\u52F5\u4E2D\u65B7\u525B\u525B\u64AD\u653E\u5B8C\u7562","Checks if player should be rewarded after a rewarded break finished playing.":"\u6AA2\u67E5\u73A9\u5BB6\u5728\u734E\u52F5\u4E2D\u65B7\u7D50\u675F\u5F8C\u61C9\u8A72\u6709\u734E\u52F5\u3002","Should reward player":"\u61C9\u8A72\u7D66\u4E88\u73A9\u5BB6\u734E\u52F5","Pop-up":"\u5F48\u51FA","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"\u986F\u793A\u5F48\u51FA\u8996\u7A97\u4EE5\u8B66\u544A\u3001\u8981\u6C42\u78BA\u8A8D\u4EE5\u53CA\u8B93\u7528\u6236\u5728\u6587\u672C\u6846\u4E2D\u8F38\u5165\u56DE\u61C9\u3002","The response to a pop-up message is filled.":"\u586B\u5BEB\u5F48\u51FA\u6D88\u606F\u7684\u56DE\u61C9\u3002","Existing prompt response":"\u73FE\u6709\u63D0\u793A\u56DE\u61C9","Response from the pop-up prompt is filled":"\u586B\u5BEB\u5F48\u51FA\u63D0\u793A\u7684\u56DE\u61C9","Return the text response by user to prompt.":"\u8FD4\u56DE\u7528\u6236\u5C0D\u63D0\u793A\u7684\u6587\u5B57\u56DE\u61C9\u3002","Response to prompt":"\u56DE\u61C9\u63D0\u793A","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"\u4F7F\u7528\u4FE1\u606F_PARAM1_\u548C ID\uFF1A_PARAM2_\u6253\u958B\u63D0\u793A\u3002","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"\u5728\u5F48\u51FA\u7A97\u53E3\u4E2D\u986F\u793A\u63D0\u793A\uFF0C\u63D0\u793A\u7528\u6236\u8F38\u5165\u3002\u6B64\u64CD\u4F5C\u8FD4\u56DE\u7528\u6236\u7684\u6587\u5B57\u8F38\u5165\u6216\u5982\u679C\u53D6\u6D88\u5247\u8FD4\u56DE false \u5E03\u723E\u503C\u3002","Prompt":"\u63D0\u793A","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"\u6253\u958B\u4E00\u500B\u63D0\u793A\u5F48\u51FA\u6846\uFF0C\u986F\u793A\u6D88\u606F\uFF1A_PARAM1_\uFF08\u4F54\u4F4D\u7B26\uFF1A_PARAM2_\uFF09","Prompt message":"\u63D0\u793A\u6D88\u606F","Input placeholder":"\u8F38\u5165\u5360\u4F4D\u7B26","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"\u4EE5\u5C0D\u8A71\u6846\u986F\u793A\u4E00\u5247\u6D88\u606F\uFF0C\u8981\u6C42\u7528\u6236\u9032\u884C\u78BA\u8A8D\uFF0C\u4E26\u5305\u542B\u300C\u78BA\u5B9A\u300D\u548C\u300C\u53D6\u6D88\u300D\u6309\u9215\u3002","Confirm":"\u78BA\u8A8D","Open a confirmation pop-up box with message: _PARAM1_":"\u6253\u958B\u4E00\u500B\u78BA\u8A8D\u5F48\u51FA\u6846\uFF0C\u986F\u793A\u6D88\u606F\uFF1A_PARAM1_","Confirmation message":"\u78BA\u8A8D\u6D88\u606F","The text to display in the confirm box.":"\u5728\u78BA\u8A8D\u6846\u4E2D\u986F\u793A\u7684\u6587\u672C\u3002","Check if a confirmation was accepted.":"\u6AA2\u67E5\u78BA\u8A8D\u662F\u5426\u5DF2\u63A5\u53D7\u3002","Pop-up message confirmed":"\u5F48\u51FA\u6D88\u606F\u5DF2\u78BA\u8A8D","Pop-up message is confirmed":"\u5F48\u51FA\u6D88\u606F\u5DF2\u7D93\u78BA\u8A8D","Displays an alert box with a message and an OK button in a pop-up window.":"\u5728\u5F48\u51FA\u7A97\u53E3\u4E2D\u986F\u793A\u5E36\u6709\u6D88\u606F\u548C\u300C\u78BA\u5B9A\u300D\u6309\u9215\u7684\u8B66\u544A\u6846\u3002","Alert":"\u8B66\u544A","Open an alert pop-up box with message: _PARAM1_":"\u6253\u958B\u4E00\u500B\u8B66\u544A\u5F48\u51FA\u6846\uFF0C\u986F\u793A\u6D88\u606F\uFF1A_PARAM1_","Alert message":"\u8B66\u544A\u6D88\u606F","RTS-like unit selection":"RTS\u98A8\u683C\u7684\u55AE\u4F4D\u9078\u64C7","Allow player to select units by clicking on them or dragging a selection box.":"\u5141\u8A31\u73A9\u5BB6\u901A\u904E\u9EDE\u64CA\u6216\u62D6\u52D5\u9032\u884C\u55AE\u4F4D\u9078\u64C7\u3002","Allow player to select units by clicking on them or dragging a selection box":"\u5141\u8A31\u73A9\u5BB6\u901A\u904E\u9EDE\u64CA\u6216\u62D6\u52D5\u9078\u64C7\u6846\u4F86\u9078\u64C7\u55AE\u4F4D\u3002","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"\u5141\u8A31\u73A9\u5BB6\u4F7F\u7528 _PARAM7_ \u9F20\u6A19\u6309\u9215\uFF08\u6216\u89F8\u6478\uFF09\u9078\u64C7 _PARAM1_\u3002\u5728\u5716\u5C64 _PARAM3_ \u4E0A\u4F7F\u7528 _PARAM2_ \u7E6A\u88FD\u9078\u64C7\u6846\uFF0C\u4E26\u8A2D\u7F6E Z \u8EF8\u6392\u5E8F\u70BA _PARAM4_\u3002\u6309\u4F4F _PARAM5_ \u6DFB\u52A0\u55AE\u4F4D\uFF0C\u6309\u4F4F _PARAM6_ \u79FB\u9664\u55AE\u4F4D","Units":"\u55AE\u4F4D","Object (or object group) that can be Selected":"\u53EF\u9078\u64C7\u7684\u5C0D\u8C61\uFF08\u6216\u5C0D\u8C61\u7D44\uFF09","Selection box":"\u9078\u64C7\u6846","Edit shape painter properties to change the appearance of this selection box":"\u7DE8\u8F2F\u5F62\u72C0\u7E6A\u88FD\u5668\u5C6C\u6027\u4EE5\u66F4\u6539\u9078\u64C7\u6846\u7684\u5916\u89C0","Layer (of selection box)":"\uFF08\u9078\u64C7\u6846\u7684\uFF09\u5716\u5C64","Must be the same layer as the units being selected":"\u5FC5\u9808\u8207\u6B63\u5728\u9078\u64C7\u7684\u55AE\u4F4D\u6240\u5728\u7684\u5716\u5C64\u76F8\u540C","Z order (of selection box)":"\uFF08\u9078\u64C7\u6846\u7684\uFF09Z \u8EF8\u6392\u5E8F","Z order of the selection box":"\u9078\u64C7\u6846\u7684 Z \u8EF8\u6392\u5E8F","Additive select key":"\u9644\u52A0\u9078\u64C7\u9375","Hold this key to add units to selection":"\u6309\u4F4F\u6B64\u9375\u4EE5\u5C07\u55AE\u4F4D\u6DFB\u52A0\u5230\u9078\u64C7\u4E2D","Subtractive select key":"\u6E1B\u53BB\u9078\u64C7\u9375","Hold this key to remove units from selection":"\u6309\u4F4F\u6B64\u9375\u4EE5\u5F9E\u9078\u64C7\u4E2D\u79FB\u9664\u55AE\u4F4D","Mouse button used to select units":"\u7528\u65BC\u9078\u64C7\u55AE\u4F4D\u7684\u9F20\u6A19\u6309\u9215","Check if the unit is \"Preselected\".":"\u6AA2\u67E5\u55AE\u4F4D\u662F\u5426\"\u9810\u9078\"\u3002","Is unit \"Preselected\"":"\u55AE\u4F4D\u662F\u5426\"\u9810\u9078\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is u201cPreselected u201d","Check if the unit is \"Selected\".":"\u6AA2\u67E5\u55AE\u4F4D\u662F\u5426\"\u5DF2\u9078\u64C7\"\u3002","Is unit \"Selected\"":"\u55AE\u4F4D\u662F\u5426\"\u5DF2\u9078\u64C7\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is u201cSelected u201d","Set unit as \"Preselected\".":"\u5C07\u55AE\u4F4D\u8A2D\u5B9A\u70BA\"\u9810\u9078\"\u3002","Set unit as \"Preselected\"":"\u5C07\u55AE\u4F4D\u8A2D\u5B9A\u70BA\"\u9810\u9078\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as u201cPreselected u201d: _PARAM2_","Set unit as \"Selected\".":"\u5C07\u55AE\u4F4D\u8A2D\u5B9A\u70BA\"\u5DF2\u9078\u64C7\"\u3002","Set unit as \"Selected\"":"\u5C07\u55AE\u4F4D\u8A2D\u5B9A\u70BA\"\u5DF2\u9078\u64C7\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as u201cSelected u201d: _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"\u70BA\u6BCF\u500B\"\u5DF2\u9078\u64C7\"\u55AE\u4F4D\u5206\u914D\u552F\u4E00\u7684ID\u3002 \u6BCF\u6B21\"\u5DF2\u9078\u64C7\"\u55AE\u4F4D\u6578\u91CF\u8B8A\u5316\u6642\u90FD\u61C9\u904B\u884C\u6B64\u64CD\u4F5C\u3002","Assign a unique ID to each \"Selected\" unit":"\u70BA\u6BCF\u500B\"\u5DF2\u9078\u64C7\"\u55AE\u4F4D\u5206\u914D\u552F\u4E00\u7684ID","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are u201cSelected u201d","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently u201cSelected u201d.","Total number of \"Selected\" units":"\u5DF2\u9078\u64C7\u7684\u55AE\u4F4D\u7E3D\u6578","Unit":"\u55AE\u4F4D","Enable control groups using default controls.":"\u4F7F\u7528\u9ED8\u8A8D\u63A7\u4EF6\u555F\u7528\u63A7\u5236\u7D44\u3002","Enable control groups using default controls":"\u4F7F\u7528\u9ED8\u8A8D\u63A7\u4EF6\u555F\u7528\u63A7\u5236\u7D44","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"\u5206\u914D\u7D66\u63A7\u5236\u7D44\u7684\u5C0D\u8C61\uFF08\u6216\u5C0D\u8C61\u7D44\uFF09","Control group this unit is assigned to.":"\u9019\u500B\u55AE\u5143\u6240\u5206\u914D\u7684\u63A7\u5236\u7D44\u3002","Control group this unit is assigned to":"\u5206\u914D\u5230\u7684\u63A7\u5236\u7D44","Check if a unit is assigned to a control group.":"\u6AA2\u67E5\u4E00\u500B\u55AE\u5143\u662F\u5426\u88AB\u5206\u914D\u5230\u4E00\u500B\u63A7\u5236\u7D44\u3002","Check if a unit is assigned to a control group":"\u6AA2\u67E5\u4E00\u500B\u55AE\u5143\u662F\u5426\u88AB\u5206\u914D\u5230\u4E00\u500B\u63A7\u5236\u7D44","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ \u88AB\u5206\u914D\u5230\u63A7\u5236\u7D44 _PARAM2_","Control group ID":"\u63A7\u5236\u7D44 ID","Assign unit to a control group.":"\u5206\u914D\u55AE\u5143\u5230\u63A7\u5236\u7D44\u3002","Assign unit to a control group":"\u5206\u914D\u55AE\u5143\u5230\u63A7\u5236\u7D44","Assign _PARAM1_ to control group _PARAM2_":"\u5206\u914D _PARAM1_ \u5230\u63A7\u5236\u7D44 _PARAM2_","Unit ID of a selected unit.":"\u6240\u9078\u55AE\u5143\u7684\u55AE\u5143 ID\u3002","Unit ID of a selected unit":"\u6240\u9078\u55AE\u5143\u7684\u55AE\u5143 ID","Read pixels":"\u8B80\u53D6\u50CF\u7D20","Read the values of pixels on the screen.":"\u8B80\u53D6\u5C4F\u5E55\u4E0A\u7684\u50CF\u7D20\u503C\u3002","Return the alpha component of the pixel at the specified position.":"\u8FD4\u56DE\u6307\u5B9A\u4F4D\u7F6E\u50CF\u7D20\u7684\u900F\u660E\u901A\u9053\u6210\u5206\u3002","Read pixel alpha":"\u8B80\u53D6\u50CF\u7D20\u900F\u660E\u5EA6","Record":"\u8A18\u9304","Actions to record the game and players download the clips. Works on desktop, and in the browser.":"\u8A18\u9304\u904A\u6232\u7684\u52D5\u4F5C\uFF0C\u4E26\u8B93\u73A9\u5BB6\u4E0B\u8F09\u7247\u6BB5\u3002\u5728\u684C\u9762\u548C\u700F\u89BD\u5668\u4E2D\u5747\u53EF\u4F7F\u7528\u3002","Start the recording.":"\u958B\u59CB\u9304\u88FD\u3002","Start recording":"\u958B\u59CB\u9304\u88FD","End the recording.":"\u7D50\u675F\u9304\u88FD\u3002","Stop recording":"\u505C\u6B62\u9304\u88FD","Stop the recording":"\u505C\u6B62\u9304\u88FD","Pause recording.":"\u66AB\u505C\u9304\u88FD\u3002","Pause recording":"\u66AB\u505C\u9304\u88FD","Resume recording.":"\u6062\u5FA9\u9304\u88FD\u3002","Resume recording":"\u6062\u5FA9\u9304\u88FD","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"\u5C07\u9304\u88FD\u4FDD\u5B58\u5230\u684C\u9762\u4E0A\u7684\u6587\u4EF6\u7CFB\u7D71\uFF0C\u6216\u8005\u4FDD\u5B58\u5230 Web \u7684\u4E0B\u8F09\u6587\u4EF6\u593E\u3002\u4E00\u5F8B\u8ACB\u6C42\u4FDD\u5B58\u6587\u4EF6\u6642\u8ACB\u6C42\u6B0A\u9650\u3002","Save recording":"\u4FDD\u5B58\u9304\u88FD","Save recording to _PARAM1_ as _PARAM2_":"\u5C07\u9304\u88FD\u4FDD\u5B58\u5230 _PARAM1_ \u4F5C\u70BA _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"\u6A94\u6848\u4F4D\u7F6E\uFF0C\u4F7F\u7528\u6587\u4EF6\u7CFB\u7D71\u8DEF\u5F91\u8A2D\u7F6E\uFF0C\u4F8B\u5982 FileSystem::DesktopPath()\uFF08\u50C5\u7528\u65BC\u684C\u9762\u4FDD\u5B58\uFF09","Name to save file as":"\u8981\u4FDD\u5B58\u7684\u6A94\u6848\u540D\u7A31","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"\u8FD4\u56DE\u9304\u88FD\u5668\u7684\u7576\u524D\u72C0\u614B\uFF1A\u7121\u6548\uFF08\u672A\u9304\u88FD\uFF09\u3001\u9304\u88FD\u6216\u66AB\u505C\u3002","Get current state":"\u7372\u53D6\u7576\u524D\u72C0\u614B","Get the current framerate.":"\u7372\u53D6\u7576\u524D\u5E40\u6578\u3002","Get frame rate":"\u7372\u53D6\u5E40\u7387","Set frame rate to _PARAM1_":"\u8A2D\u7F6E\u5E40\u7387\u70BA_PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"\u8A2D\u7F6E\u5E40\u7387\uFF0C\u5FC5\u9808\u5728\u958B\u59CB\u9304\u88FD\u4E4B\u524D\u8A2D\u7F6E\u3002\u9ED8\u8A8D\u503C\u70BA\u904A\u6232\u5C6C\u6027\u4E2D\u8A2D\u7F6E\u7684\u6700\u4F4E FPS\u3002","Set frame rate":"\u8A2D\u7F6E\u5E40\u7387","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"\u5EFA\u8B70\u7684\u8996\u983B\u5E40\u7387\uFF1A25\u300130\u300160\uFF0CGIF \u4F7F\u7528 5\u300110\u300120\u3002","Returns the current video bit rate per second.":"\u8FD4\u56DE\u6BCF\u79D2\u7576\u524D\u7684\u8996\u983B\u6BD4\u7279\u7387\u3002","Get video bit rate per second":"\u7372\u53D6\u6BCF\u79D2\u8996\u983B\u6BD4\u7279\u7387","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"\u8A2D\u7F6E\u8996\u983B\u4F4D\u901F\uFF0C\u5FC5\u9808\u5728\u958B\u59CB\u9304\u88FD\u4E4B\u524D\u8A2D\u7F6E\u3002\u9ED8\u8A8D\u503C\u70BA 2500000\u3002","Set video bit rate":"\u8A2D\u7F6E\u8996\u983B\u6BD4\u7279\u7387","Set the video bit rate to _PARAM1_":"\u8A2D\u7F6E\u8996\u983B\u4F4D\u901F\u70BA_PARAM1_","video bits per second":"\u6BCF\u79D2\u8996\u983B\u6BD4\u7279","Returns the audio bit rate per second. Defaults to 128000 if not set.":"\u8FD4\u56DE\u6BCF\u79D2\u97F3\u983B\u4F4D\u901F\u3002\u82E5\u672A\u8A2D\u7F6E\uFF0C\u9ED8\u8A8D\u70BA 128000\u3002","Set audio bit rate":"\u8A2D\u7F6E\u97F3\u983B\u6BD4\u7279\u7387","Set the audio bit rate to _PARAM1_":"\u8A2D\u7F6E\u97F3\u983B\u4F4D\u901F\u70BA_PARAM1_","audio bits per second":"\u97F3\u983B\u6BCF\u79D2\u6BD4\u7279","Returns the audio bit rate per second.":"\u8FD4\u56DE\u97F3\u983B\u6BCF\u79D2\u6BD4\u7279\u7387\u3002","Get audio bit rate per second":"\u7372\u53D6\u6BCF\u79D2\u97F3\u983B\u6BD4\u7279\u7387","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"\u8A2D\u7F6E\u6587\u4EF6\u683C\u5F0F\uFF0C\u82E5\u6240\u9078\u6587\u4EF6\u683C\u5F0F\u5728\u7528\u6236\u5E73\u53F0\u4E0A\u4E0D\u53D7\u652F\u6301\uFF0C\u5247\u9ED8\u8A8D\u9078\u64C7\u652F\u6301\u7684\u6587\u4EF6\u683C\u5F0F\u3002","Set file format":"\u8A2D\u7F6E\u6587\u4EF6\u683C\u5F0F","Set file format to _PARAM1_":"\u8A2D\u7F6E\u6587\u4EF6\u683C\u5F0F\u70BA_PARAM1_","Recording format":"\u9304\u88FD\u683C\u5F0F","Returns the current video format.":"\u8FD4\u56DE\u7576\u524D\u7684\u8996\u983B\u683C\u5F0F\u3002","Get codec":"\u7372\u53D6\u7DE8\u89E3\u78BC\u5668","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"\u8A2D\u7F6E\u8996\u983B\u7DE8\u89E3\u78BC\u5668\uFF0C\u82E5\u6240\u9078\u7DE8\u89E3\u78BC\u5668\u5728\u7528\u6236\u5E73\u53F0\u4E0A\u4E0D\u53D7\u652F\u6301\uFF0C\u5247\u9ED8\u8A8D\u9078\u64C7\u652F\u6301\u7684\u7DE8\u89E3\u78BC\u5668\u3002","Set codec":"\u8A2D\u7F6E\u7DE8\u89E3\u78BC\u5668","Set video codec _PARAM1_":"\u8A2D\u7F6E\u8996\u983B\u7DE8\u89E3\u78BC\u5668\u70BA_PARAM1_","codec":"\u7DE8\u89E3\u78BC\u5668","Returns the current video codec.":"\u8FD4\u56DE\u7576\u524D\u7684\u8996\u983B\u7DE8\u89E3\u78BC\u5668\u3002","Get video codec":"\u7372\u53D6\u8996\u983B\u7DE8\u89E3\u78BC\u5668","When an error occurs this method will return what type of error it is.":"\u7576\u932F\u8AA4\u767C\u751F\u6642\uFF0C\u6B64\u65B9\u6CD5\u5C07\u8FD4\u56DE\u932F\u8AA4\u985E\u578B\u3002","Error type":"\u932F\u8AA4\u985E\u578B","Check if an error has occurred.":"\u6AA2\u67E5\u662F\u5426\u767C\u751F\u932F\u8AA4\u3002","When an errror has occurred":"\u7576\u767C\u751F\u932F\u8AA4\u6642","When an error has occurred":"\u7576\u932F\u8AA4\u767C\u751F\u6642","Check if a recording has just been paused.":"\u6AA2\u67E5\u9304\u88FD\u662F\u5426\u525B\u525B\u66AB\u505C\u3002","When recording has paused":"\u7576\u9304\u88FD\u66AB\u505C\u6642","Check if a recording has just been resumed.":"\u6AA2\u67E5\u9304\u88FD\u662F\u5426\u525B\u525B\u6062\u5FA9\u3002","When recording has resumed":"\u7576\u9304\u88FD\u6062\u5FA9\u6642","Check if recording has just started.":"\u6AA2\u67E5\u9304\u88FD\u662F\u5426\u525B\u958B\u59CB\u3002","When recording has started":"\u7576\u9304\u88FD\u958B\u59CB\u6642","Check if recording has just stopped.":"\u6AA2\u67E5\u9304\u88FD\u662F\u5426\u525B\u525B\u505C\u6B62\u3002","When recording has stopped":"\u7576\u9304\u88FD\u505C\u6B62\u6642","Check if recording has just been saved.":"\u6AA2\u67E5\u9304\u88FD\u662F\u5426\u525B\u525B\u4FDD\u5B58\u3002","When recording has saved":"\u7576\u9304\u88FD\u4FDD\u5B58\u6642","When recording has been saved":"\u7576\u9304\u88FD\u5DF2\u4FDD\u5B58","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"\u6AA2\u67E5\u8A2D\u5099\u4E0A\u662F\u5426\u652F\u6301\u6307\u5B9A\u683C\u5F0F\u3002\u70BA\u4E86\u907F\u514D\u4E0D\u652F\u6301\u7684\u683C\u5F0F\uFF0C\u8ACB\u9078\u64C7\u5E38\u7528\u7684\u683C\u5F0F\uFF0C\u5982MP4\u6216WebM\u3002","Is format supported on user device":"\u683C\u5F0F\u662F\u5426\u5728\u7528\u6236\u8A2D\u5099\u4E0A\u53D7\u652F\u6301","Check if _PARAM1_ is available on the users device":"\u6AA2\u67E5\u7528\u6236\u8A2D\u5099\u4E0A\u662F\u5426\u6709_PARAM1_","Select a common format for the best results":"\u9078\u64C7\u4E00\u500B\u5E38\u7528\u683C\u5F0F\u4EE5\u7372\u5F97\u6700\u4F73\u7D50\u679C","Get the current GIF quality.":"\u7372\u53D6\u7576\u524D GIF \u54C1\u8CEA\u3002","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"\u8A2D\u7F6E GIF \u54C1\u8CEA\uFF0C\u9700\u8981\u5728\u958B\u59CB\u9304\u88FD\u4E4B\u524D\u8A2D\u7F6E\u3002\u9ED8\u8A8D\u503C\u70BA 10\u3002","Set GIF quality":"\u8A2D\u7F6E GIF \u54C1\u8CEA","Set the GIF quality to _PARAM1_":"\u5C07 GIF \u54C1\u8CEA\u8A2D\u7F6E\u70BA_PARAM1_","Quality":"\u54C1\u8CEA","Returns whether or not dithering is enabled for GIFs.":"\u8FD4\u56DE GIF \u662F\u5426\u555F\u7528\u6296\u52D5\u3002","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"\u555F\u7528 GIF \u6296\u52D5\uFF0C\u9700\u8981\u5728\u958B\u59CB\u9304\u88FD\u4E4B\u524D\u8A2D\u7F6E\u3002\u9ED8\u8A8D\u70BA false\u3002","Set GIF Dithering":"\u8A2D\u7F6E GIF \u6296\u52D5","Enable dithering _PARAM1_":"\u555F\u7528\u6296\u52D5_PARAM1_","Dithering":"\u6296\u52D5","Rectangular movement":"\u77E9\u5F62\u79FB\u52D5","Move objects in a rectangular pattern.":"\u5728\u77E9\u5F62\u6A21\u5F0F\u4E2D\u79FB\u52D5\u7269\u4EF6\u3002","Distance from an object to the closest edge of a second object.":"\u5C0D\u8C61\u5230\u7B2C\u4E8C\u500B\u5C0D\u8C61\u7684\u6700\u8FD1\u908A\u7DE3\u7684\u8DDD\u96E2\u3002","Distance from an object to the closest edge of a second object":"\u5C0D\u8C61\u5230\u7B2C\u4E8C\u500B\u5C0D\u8C61\u7684\u6700\u8FD1\u908A\u7DE3\u7684\u8DDD\u96E2","Distance from _PARAM1_ to the closest edge of _PARAM2_":"\u5F9E_PARAM1_\u5230_PARAM2_\u7684\u6700\u8FD1\u908A\u7DE3\u7684\u8DDD\u96E2","Moving object":"\u79FB\u52D5\u5C0D\u8C61","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"\u66F4\u65B0\u77E9\u5F62\u904B\u52D5\u4EE5\u8DDF\u96A8\u5C0D\u8C61\u7684\u908A\u6846\u3002\u904B\u884C\u4E00\u6B21\u6216\u6BCF\u6B21\u4E2D\u5FC3\u5C0D\u8C61\u79FB\u52D5\u6642\u3002","Update rectangular movement to follow the border of an object":"\u66F4\u65B0\u77E9\u5F62\u904B\u52D5\u4EE5\u8DDF\u96A8\u5C0D\u8C61\u7684\u908A\u6846","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"\u66F4\u65B0_PARAM1_\u7684\u77E9\u5F62\u904B\u52D5\u4EE5\u8DDF\u96A8_PARAM3_\u7684\u908A\u6846\u3002\u5728\u908A\u754C\u4E0A\u7684\u4F4D\u7F6E\uFF1A_PARAM4_","Rectangle Movement (required)":"\u77E9\u5F62\u904B\u52D5\uFF08\u5FC5\u9700\uFF09","Position on border":"\u5728\u908A\u754C\u4E0A\u7684\u4F4D\u7F6E","Move to the nearest corner of the center object.":"\u79FB\u52D5\u5230\u4E2D\u5FC3\u5C0D\u8C61\u7684\u6700\u8FD1\u89D2\u843D\u3002","Move to the nearest corner of the center object":"\u79FB\u52D5\u5230\u4E2D\u5FC3\u5C0D\u8C61\u7684\u6700\u8FD1\u89D2\u843D","Move _PARAM1_ to the nearest corner of _PARAM3_":"\u5C07_PARAM1_\u79FB\u52D5\u5230_PARAM3_\u7684\u6700\u8FD1\u89D2\u843D","Dimension":"\u5C3A\u5BF8","Clockwise":"\u9806\u6642\u91DD","Horizontal edge duration":"\u6C34\u5E73\u908A\u7DE3\u6301\u7E8C\u6642\u9593","Vertical edge duration":"\u5782\u76F4\u908A\u7DE3\u6301\u7E8C\u6642\u9593","Initial position":"\u521D\u59CB\u4F4D\u7F6E","Teleport the object to a corner of the movement rectangle.":"\u5C07\u7269\u9AD4\u50B3\u9001\u5230\u904B\u52D5\u77E9\u5F62\u7684\u4E00\u500B\u89D2\u843D\u3002","Teleport at a corner":"\u50B3\u9001\u5230\u4E00\u500B\u89D2\u843D","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"\u8ABF\u6574_Param0_\u7684\u4F4D\u7F6E\u5230\u77E9\u5F62\u5FAA\u74B0\u7684_Param2_\u3002","Corner":"\u89D2\u843D","Return the perimeter of the movement rectangle.":"\u8FD4\u56DE\u904B\u52D5\u77E9\u5F62\u7684\u5468\u9577\u3002","Perimeter":"\u5468\u9577","Return the time the object takes to go through the whole rectangle (in seconds).":"\u8FD4\u56DE\u7269\u9AD4\u7A7F\u8D8A\u6574\u500B\u77E9\u5F62\u6240\u9700\u7684\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Return the time the object takes to go through a horizontal edge (in seconds).":"\u8FD4\u56DE\u7269\u9AD4\u7A7F\u8D8A\u6C34\u5E73\u908A\u7DE3\u6240\u9700\u7684\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Return the time the object takes to go through a vertical edge (in seconds).":"\u8FD4\u56DE\u7269\u9AD4\u7A7F\u8D8A\u5782\u76F4\u908A\u7DE3\u6240\u9700\u7684\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Return the rectangle width.":"\u8FD4\u56DE\u77E9\u5F62\u7684\u5BEC\u5EA6\u3002","Return the rectangle height.":"\u8FD4\u56DE\u77E9\u5F62\u7684\u9AD8\u5EA6\u3002","Return the left bound of the movement.":"\u8FD4\u56DE\u904B\u52D5\u7684\u5DE6\u908A\u754C\u3002","Return the top bound of the movement.":"\u8FD4\u56DE\u904B\u52D5\u7684\u4E0A\u908A\u754C\u3002","Return the right bound of the movement.":"\u8FD4\u56DE\u904B\u52D5\u7684\u53F3\u908A\u754C\u3002","Return the bottom bound of the movement.":"\u8FD4\u56DE\u904B\u52D5\u7684\u4E0B\u908A\u754C\u3002","Change the left bound of the rectangular movement.":"\u66F4\u6539\u77E9\u5F62\u904B\u52D5\u7684\u5DE6\u908A\u754C\u3002","Change the movement left bound of _PARAM0_ to _PARAM2_":"\u5C07_Param0_\u7684\u904B\u52D5\u5DE6\u908A\u754C\u4FEE\u6539\u70BA_Param2_\u3002","Change the top bound of the rectangular movement.":"\u66F4\u6539\u77E9\u5F62\u904B\u52D5\u7684\u4E0A\u908A\u754C\u3002","Change the movement top bound of _PARAM0_ to _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u79FB\u52D5\u5340\u9593\u9802\u90E8\u5230_PARAM2_","Change the right bound of the rectangular movement.":"\u66F4\u6539\u77E9\u5F62\u79FB\u52D5\u7684\u53F3\u908A\u754C\u3002","Change the movement right bound of _PARAM0_ to _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u79FB\u52D5\u5340\u9593\u53F3\u908A\u754C\u5230_PARAM2_","Change the bottom bound of the rectangular movement.":"\u66F4\u6539\u77E9\u5F62\u79FB\u52D5\u7684\u5E95\u90E8\u908A\u754C\u3002","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u79FB\u52D5\u5340\u9593\u5E95\u90E8\u5230_PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"\u66F4\u6539\u7269\u4EF6\u901A\u904E\u6C34\u5E73\u908A\u7DE3\u7684\u6642\u9593\uFF08\u79D2\uFF09\u3002","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"\u66F4\u6539\u6642\u9593_PARAM0_\u901A\u904E\u6C34\u5E73\u908A\u7DE3\u5230_PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"\u66F4\u6539\u7269\u4EF6\u901A\u904E\u5782\u76F4\u908A\u7DE3\u7684\u6642\u9593\uFF08\u79D2\uFF09\u3002","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"\u66F4\u6539\u6642\u9593_PARAM0_\u901A\u904E\u5782\u76F4\u908A\u7DE3\u5230_PARAM2_","Change the direction to clockwise or counter-clockwise.":"\u5C07\u65B9\u5411\u66F4\u6539\u70BA\u9806\u6642\u91DD\u6216\u9006\u6642\u91DD\u3002","Use clockwise direction for _PARAM0_: _PARAM2_":"\u4F7F\u7528\u9806\u6642\u91DD\u65B9\u5411\u4EE3\u66FF_PARAM0_\uFF1A_PARAM2_","Change the easing function of the movement.":"\u66F4\u6539\u79FB\u52D5\u7684\u7DE9\u52D5\u529F\u80FD\u3002","Change the easing of _PARAM0_ to _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u7DE9\u52D5\u70BA_PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"\u5207\u63DB\u65B9\u5411\u70BA\u9806\u6642\u91DD\u6216\u9006\u6642\u91DD\u3002","Toggle direction":"\u5207\u63DB\u65B9\u5411","Toogle the direction of _PARAM0_":"\u5207\u63DB_PARAM0_\u7684\u65B9\u5411","Check if the object is moving clockwise.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u9806\u6642\u91DD\u79FB\u52D5\u3002","Is moving clockwise":"\u6B63\u5728\u9806\u6642\u91DD\u79FB\u52D5","_PARAM0_ is moving clockwise":"_PARAM0_\u6B63\u5728\u9806\u6642\u91DD\u79FB\u52D5","Check if the object is moving to the left.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5411\u5DE6\u79FB\u52D5\u3002","Is moving left":"\u6B63\u5728\u5411\u5DE6\u79FB\u52D5","_PARAM0_ is moving to the left":"_PARAM0_\u6B63\u5728\u5411\u5DE6\u79FB\u52D5","Check if the object is moving up.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5411\u4E0A\u79FB\u52D5\u3002","Is moving up":"\u6B63\u5728\u5411\u4E0A\u79FB\u52D5","_PARAM0_ is moving up":"_PARAM0_\u6B63\u5728\u5411\u4E0A\u79FB\u52D5","Object is moving to the right.":"\u7269\u4EF6\u6B63\u5728\u5411\u53F3\u79FB\u52D5\u3002","Is moving right":"\u6B63\u5728\u5411\u53F3\u79FB\u52D5","_PARAM0_ is moving to the right":"_PARAM0_\u6B63\u5728\u5411\u53F3\u79FB\u52D5","Check if the object is moving down.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5411\u4E0B\u79FB\u52D5\u3002","Is moving down":"\u6B63\u5728\u5411\u4E0B\u79FB\u52D5","_PARAM0_ is moving down":"_PARAM0_\u6B63\u5728\u5411\u4E0B\u79FB\u52D5","Object is on the left side of the rectangle.":"\u7269\u4EF6\u5728\u77E9\u5F62\u7684\u5DE6\u5074\u3002","Is on left":"\u5728\u5DE6\u5074","_PARAM0_ is on the left side":"_PARAM0_\u5728\u5DE6\u5074","Object is on the top side of the rectangle.":"\u9577\u65B9\u5F62\u7684\u4E0A\u5074\u6709\u7269\u9AD4\u3002","Is on top":"\u5728\u4E0A\u5074","_PARAM0_ is on the top side":"_PARAM0_ \u5728\u4E0A\u5074","Object is on the right side of the rectangle.":"\u9577\u65B9\u5F62\u7684\u53F3\u5074\u6709\u7269\u9AD4\u3002","Is on right":"\u5728\u53F3\u5074","_PARAM0_ is on the right side":"_PARAM0_ \u5728\u53F3\u5074","Object is on the bottom side of the rectangle.":"\u9577\u65B9\u5F62\u7684\u4E0B\u5074\u6709\u7269\u9AD4\u3002","Is on bottom":"\u5728\u4E0B\u5074","_PARAM0_ is on the bottom side":"_PARAM0_ \u5728\u4E0B\u5074","Return the duration between the top-left vertex and the top-right one.":"\u8FD4\u56DE\u5DE6\u4E0A\u9802\u9EDE\u5230\u53F3\u4E0A\u9802\u9EDE\u7684\u6301\u7E8C\u6642\u9593\u3002","Duration to top right":"\u5230\u53F3\u4E0A\u7684\u6301\u7E8C\u6642\u9593","Return the duration between the top-left vertex and the bottom-right one.":"\u8FD4\u56DE\u5DE6\u4E0A\u9802\u9EDE\u5230\u53F3\u4E0B\u9802\u9EDE\u7684\u6301\u7E8C\u6642\u9593\u3002","Duration to bottom right":"\u5230\u53F3\u4E0B\u7684\u6301\u7E8C\u6642\u9593","Return the duration between the top-left vertex and the bottom-left one.":"\u8FD4\u56DE\u5DE6\u4E0A\u9802\u9EDE\u5230\u5DE6\u4E0B\u9802\u9EDE\u7684\u6301\u7E8C\u6642\u9593\u3002","Duration to bottom left":"\u5230\u5DE6\u4E0B\u7684\u6301\u7E8C\u6642\u9593","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"\u8FD4\u56DE\u5F9E\u6700\u5F8C\u4E00\u500B\u9802\u9EDE\u5230\u908A\u7DE3\u9577\u5EA6\u7684\u5DF2\u8986\u84CB\u8DDD\u96E2\u4E4B\u6BD4\uFF08\u4ECB\u65BC0\u548C1\u4E4B\u9593\uFF09\u3002","Progress on edge":"\u908A\u7DE3\u4E0A\u7684\u9032\u5EA6","Return the X position of the current edge origin.":"\u8FD4\u56DE\u7576\u524D\u908A\u7DE3\u8D77\u9EDE\u7684X\u4F4D\u7F6E\u3002","Edge origin X":"\u908A\u7DE3\u8D77\u9EDE\u7684X","Return the Y position of the current edge origin.":"\u8FD4\u56DE\u7576\u524D\u908A\u7DE3\u8D77\u9EDE\u7684Y\u4F4D\u7F6E\u3002","Edge origin Y":"\u908A\u7DE3\u8D77\u9EDE\u7684Y","Return the X position of the current edge target.":"\u8FD4\u56DE\u7576\u524D\u908A\u7DE3\u76EE\u6A19\u7684X\u4F4D\u7F6E\u3002","Edge target X":"\u908A\u7DE3\u76EE\u6A19\u7684X","Return the Y position of the current edge target.":"\u8FD4\u56DE\u7576\u524D\u908A\u7DE3\u76EE\u6A19\u7684Y\u4F4D\u7F6E\u3002","Edge target Y":"\u908A\u7DE3\u76EE\u6A19\u7684Y","Return the time from the top-left vertex.":"\u8FD4\u56DE\u5F9E\u5DE6\u4E0A\u9802\u9EDE\u7684\u6642\u9593\u3002","Current time":"\u76EE\u524D\u6642\u9593","Return the covered length from the top-left vertex or the bottom-right one.":"\u8FD4\u56DE\u5F9E\u5DE6\u4E0A\u9802\u9EDE\u6216\u53F3\u4E0B\u9802\u9EDE\u7684\u8986\u84CB\u9577\u5EA6\u3002","Half Current length":"\u4E00\u534A\u76EE\u524D\u7684\u9577\u5EA6","Return the displacement on the X axis from the top-left vertex.":"\u8FD4\u56DE\u5F9E\u5DE6\u4E0A\u9802\u9EDE\u7684X\u8EF8\u4F4D\u79FB\u3002","Return the displacement on the Y axis from the top-left vertex.":"\u8FD4\u56DE\u5F9E\u5DE6\u4E0A\u9802\u9EDE\u7684Y\u8EF8\u4F4D\u79FB\u3002","Rectangular flood fill":"\u77E9\u5F62\u586B\u5145","Create objects as a grid to cover a rectangular area or an other object.":"\u5275\u5EFA\u7DB2\u683C\u7269\u4EF6\u4EE5\u8986\u84CB\u77E9\u5F62\u5340\u57DF\u6216\u5176\u4ED6\u7269\u4EF6\u3002","Create fill objects that cover the rectangular area of target objects.":"\u5275\u5EFA\u586B\u5145\u5C0D\u8C61\uFF0C\u8986\u84CB\u76EE\u6A19\u5C0D\u8C61\u7684\u77E9\u5F62\u5340\u57DF\u3002","Create objects to flood fill other objects":"\u5275\u5EFA\u5C0D\u8C61\u4F86\u6CDB\u6FEB\u586B\u5145\u5176\u4ED6\u5C0D\u8C61","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"\u4F7F\u7528_PARAM3_\u50CF\u7D20\u4E4B\u9593\u7684\u5217\u548C_PARAM4_\u50CF\u7D20\u4E4B\u9593\u7684\u884C\uFF0C\u5275\u5EFA_PARAM2_\u4EE5\u8986\u84CB_PARAM1_\u5728\u5C64\uFF1A_PARAM5_\u7684\u77E9\u5F62\u586B\u5145\u5C0D\u8C61\uFF0CZ-\u6392\u5E8F\u70BA\uFF1A_PARAM6_","Rectangular area that will be covered by fill objects":"\u5C07\u88AB\u586B\u5145\u7269\u4EF6\u8986\u84CB\u7684\u77E9\u5F62\u5340\u57DF","Fill object":"\u586B\u5145\u7269\u4EF6","Object that is created to cover the rectangular area of target objects":"\u5275\u5EFA\u4EE5\u8986\u84CB\u76EE\u6A19\u7269\u4EF6\u77E9\u5F62\u5340\u57DF\u7684\u7269\u4EF6","Space between columns (pixels)":"\u5217\u4E4B\u9593\u7684\u7A7A\u9593\uFF08\u50CF\u7D20\uFF09","Space between rows (pixels)":"\u884C\u4E4B\u9593\u7684\u7A7A\u9593\uFF08\u50CF\u7D20\uFF09","Z order":"Z\u9806\u5E8F","Create multiple copies of an object.":"\u5EFA\u7ACB\u7269\u4EF6\u7684\u591A\u91CD\u526F\u672C","Create objects to flood fill a rectanglular area":"\u5EFA\u7ACB\u7269\u4EF6\u4EE5\u586B\u6EFF\u77E9\u5F62\u5340\u57DF","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"\u5728\u5716\u5C64[_PARAM8_]\u7684Z\u9806\u5E8F:_PARAM9_\uFF0C\u5728top-left\u7684\u89D2\u843D\u5275\u5EFA_PARAM2_\u5217\u548C_PARAM3_\u884C\u7684_PARAM1_\uFF0C\u5217\u4E4B\u9593\u6709_PARAM5_\u500B\u50CF\u7D20\u884C\u4E4B\u9593\u6709_PARAM7_\u500B\u50CF\u7D20\u3002","Number of columns (default: 1)":"\u5217\u6578\uFF08\u9810\u8A2D\uFF1A1\uFF09","Number of rows (default: 1)":"\u884C\u6578\uFF08\u9810\u8A2D\uFF1A1\uFF09","Top-left starting position (X) (default: 0)":"top-left\u958B\u59CB\u4F4D\u7F6E\uFF08X\uFF09\uFF08\u9810\u8A2D\uFF1A0\uFF09","Top-left starting position (Y) (default: 0)":"top-left\u958B\u59CB\u4F4D\u7F6E\uFF08Y\uFF09\uFF08\u9810\u8A2D\uFF1A0\uFF09","Amount of space between columns (default: 0)":"\u5217\u4E4B\u9593\u7684\u7A7A\u9593\u6578\uFF08\u9810\u8A2D\uFF1A0\uFF09","Amount of space between rows (default: 0)":"\u884C\u4E4B\u9593\u7684\u7A7A\u9593\u6578\uFF08\u9810\u8A2D\uFF1A0\uFF09","Regular Expressions":"\u6B63\u5247\u8868\u9054\u5F0F","Functions for using regular expressions to manipulate strings.":"\u4F7F\u7528\u6B63\u5247\u8868\u9054\u5F0F\u64CD\u7E31\u5B57\u7B26\u4E32\u7684\u51FD\u6578\u3002","Checks if a string matches a regex pattern.":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u8207\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\u5339\u914D\u3002","String matches regex pattern":"\u5B57\u7B26\u4E32\u5339\u914D\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_\u8207\u6A21\u5F0F_PARAM1_\u5339\u914D\uFF08\u6A19\u5FD7\uFF1A_PARAM2_\uFF09","The pattern to check for":"\u8981\u6AA2\u67E5\u7684\u6A21\u5F0F","RegEx flags":"\u6B63\u5247\u8868\u9054\u5F0F\u6A19\u8A8C","The string to check for a pattern":"\u8981\u6AA2\u67E5\u6A21\u5F0F\u7684\u5B57\u7B26\u4E32","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"\u6309\u7167\u8207\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\u5339\u914D\u7684\u5B57\u7B26\u4E32\u62C6\u5206\u5B57\u7B26\u4E32\u4E26\u5C07\u6BCF\u500B\u90E8\u5206\u5B58\u5132\u5230\u6578\u7D44\u4E2D\u3002","Split a string into an array":"\u5C07\u5B57\u7B26\u4E32\u62C6\u5206\u70BA\u6578\u7D44","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"\u6309\u7167_PATTERN1_\uFF08\u6A19\u8A8C\uFF1A_PARAM2_\uFF09\u5C07\u5B57\u7B26\u4E32_PARAM3_\u62C6\u5206\u70BA\u6578\u7D44_PARAM4_","The pattern to split by":"\u5206\u9694\u6A21\u5F0F","The string to split by the pattern":"\u6309\u7167\u6A21\u5F0F\u62C6\u5206\u7684\u5B57\u7B26\u4E32","The name of the variable to store the result in":"\u5C07\u6240\u6709\u8207\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\u5339\u914D\u7684\u5339\u914D\u9805\u69CB\u5EFA\u70BA\u6578\u7D44\u3002","Builds an array containing all matches for a regex pattern.":"\u67E5\u627E\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\u7684\u6240\u6709\u5339\u914D\u9805","Find all matches for a regex pattern":"\u5C07_PATTERN1_\u8207\u6A21\u5F0F_PARAM1_\u7684\u6240\u6709\u5339\u914D\u9805\u5B58\u5132\u5728_PARAM4_\u4E2D\uFF08\u6A19\u5FD7\uFF1A_PARAM2_\uFF09","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"\u4F7F\u7528\u6A21\u5F0F_PARAM1_\u4E2D\u7684\u6240\u6709\u5339\u914D\u9805\u5B58\u5132\u5728_PARAM4_\u4E2D\uFF08\u6A19\u8A8C\uFF1A_PARAM2_\uFF09","Pattern":"\u6A21\u5F0F","String":"\u5B57\u7B26\u4E32","Builds an array containing the first match for a regex pattern followed by the regex groups.":"\u5EFA\u7ACB\u4E00\u500B\u5305\u542B\u7B2C\u4E00\u500B\u5339\u914D\u7684\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\u53CA\u5176\u6B63\u5247\u8868\u9054\u5F0F\u7D44\u7684\u6578\u7D44\u3002","Find first match with groups for a regex pattern":"\u5C0B\u627E\u7B2C\u4E00\u500B\u5E36\u6709\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\u7D44\u7684\u5339\u914D","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"\u4F7F\u7528\u6A21\u5F0F_PARAM1_\u4E2D\u7684\u7B2C\u4E00\u500B\u5339\u914D\u53CA\u5176\u7D44_PARAM3_ (_PARAM3_\u7684\u6A19\u5FD7:_PARAM2_)\u5B58\u5132\u65BC_PARAM4_\u4E2D\u3002","Flags":"\u6A19\u5FD7","Variable name":"\u8B8A\u91CF\u540D\u7A31","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"\u5EFA\u7ACB\u4E00\u500B\u5305\u542B\u6BCF\u500B\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\u5339\u914D\u7684\u6578\u7D44\uFF0C\u6578\u7D44\u4E2D\u5305\u542B\u5339\u914D\u53CA\u5176\u6B63\u5247\u8868\u9054\u5F0F\u7D44\u3002","Find all matches with their groups for a regex pattern":"\u627E\u5230\u5E36\u6709\u5176\u7D44\u7684\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\u7684\u6240\u6709\u5339\u914D","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"\u5B58\u5132_PARAM3_\u4E2D\u7684\u7B2C\u4E00\u500B\u5339\u914D\u53CA\u5176\u7D44_PARAM1_ (_PARAM3_\u7684\u6A19\u5FD7:_PARAM2_)\u5728_PARAM4_\u4E2D\u3002","Replaces a part of a string that matches a regex pattern with another string.":"\u5C07\u8207\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\u5339\u914D\u7684\u5B57\u7B26\u4E32\u90E8\u5206\u66FF\u63DB\u70BA\u53E6\u4E00\u500B\u5B57\u7B26\u4E32\u3002","Replace pattern matches with a string":"\u7528\u5B57\u7B26\u4E32\u66FF\u63DB\u6A21\u5F0F\u5339\u914D","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"\u5728_PARAM3_\u4E2D\u7684\u5339\u914D\u4E2D\u4F7F\u7528_PARAM1_\uFF0C\u4E26\u4F7F\u7528\u4EE5\u4E0B_PARAM2_\u5C07\u7D50\u679C\u5B58\u5132\u5728_PARAM4_\u4E2D\u3002","The string to search for pattern matches in":"\u8981\u5728\u5176\u4E2D\u641C\u7D22\u6A21\u5F0F\u5339\u914D\u7684\u5B57\u7B26\u4E32","The string to replace the matching patterns with":"\u7528\u65BC\u66FF\u63DB\u5339\u914D\u6A21\u5F0F\u7684\u5B57\u7B26\u4E32","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"\u67E5\u627E\u5B57\u7B26\u4E32\u4E2D\u7684\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\uFF0C\u4E26\u8FD4\u56DE\u5339\u914D\u4F4D\u7F6E\u7684\u7D22\u5F15\uFF0C\u5982\u679C\u4E0D\u5339\u914D\u5247\u8FD4\u56DE-1\u3002","Find a pattern":"\u67E5\u627E\u4E00\u500B\u6A21\u5F0F","Sprite Snapshot":"\u7CBE\u9748\u5FEB\u7167","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"\u6E32\u67D3\u5C0D\u8C61\uFF0C\u5716\u5C64\uFF0C\u5834\u666F\u6216\u5834\u666F\u5340\u57DF\uFF0C\u4E26\u5C07\u751F\u6210\u7684\u5716\u50CF\u653E\u5165\u7CBE\u9748\u4E2D\u3002","Renders an object and puts the rendered image into a sprite object.":"\u6E32\u67D3\u4E00\u4E2A\u5BF9\u8C61\uFF0C\u5E76\u5C06\u6E32\u67D3\u540E\u7684\u56FE\u50CF\u653E\u5165\u7CBE\u7075\u5BF9\u8C61\u4E2D\u3002","Render an object into a sprite":"\u5C07\u5C0D\u8C61\u6E32\u67D3\u6210\u7CBE\u9748","Render _PARAM1_ into sprite _PARAM2_":"\u5C07_PARAM1_\u6E32\u67D3\u70BA\u7CBE\u9748_PARAM2_","The object to render":"\u8981\u88AB\u6E32\u67D3\u7684\u5C0D\u8C61","The sprite to render to":"\u8981\u6E32\u67D3\u7684\u7CBE\u9748","Renders a layer and puts the rendered image into a sprite object.":"\u6E32\u67D3\u4E00\u4E2A\u5C42\uFF0C\u5E76\u5C06\u6E32\u67D3\u540E\u7684\u56FE\u50CF\u653E\u5165\u7CBE\u7075\u5BF9\u8C61\u4E2D\u3002","Render a layer into a sprite":"\u5C07\u4E00\u500B\u5716\u5C64\u6E32\u67D3\u5230\u7CBE\u9748","Render layer _PARAM1_ into sprite _PARAM2_":"\u5C07\u5716\u5C64_PARAM1_\u6E32\u67D3\u5230\u7CBE\u9748_PARAM2_","The layer to render":"\u8981\u6E32\u67D3\u7684\u5716\u5C64","Renders a scene and puts the rendered image into a sprite object.":"\u5C07\u4E00\u500B\u5834\u666F\u6E32\u67D3\u5230\u7CBE\u9748","Render a scene into a sprite":"\u5C07\u7576\u524D\u5834\u666F\u6E32\u67D3\u5230\u7CBE\u9748_PARAM1_","Render the current scene into sprite _PARAM1_":"\u5C07\u5834\u666F\u7684\u6307\u5B9A\u5340\u57DF\u6E32\u67D3\u5230\u7CBE\u9748","Renders a defined area of a scene and puts the rendered image into a sprite object.":"\u6E32\u67D3\u5834\u666F\u4E2D\u7684\u4E00\u500B\u6307\u5B9A\u5340\u57DF\u4E26\u5C07\u6E32\u67D3\u7684\u5716\u50CF\u653E\u5165\u7CBE\u9748\u5C0D\u8C61\u3002","Render an area of a scene into a sprite":"\u5728\u7CBE\u9748\u4E2D\u6E32\u67D3\u5834\u666F\u7684\u5340\u57DF","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"\u5C07\u7576\u524D\u5834\u666F\u7684\u5340\u57DF\u6E32\u67D3\u5230\u7CBE\u9748\uFF1A_PARAM1_\uFF0C\u5F9EOriginX\uFF1A_PARAM2_\uFF0COriginY\uFF1A_PARAM3_\uFF0C\u5BEC\u5EA6\uFF1A_PARAM4_\uFF0C\u9AD8\u5EA6\uFF1A_PARAM5_","Origin X position of the render area":"\u6E32\u67D3\u5340\u57DF\u7684\u539F\u9EDEX\u4F4D\u7F6E","Origin Y Position of the render area":"\u6E32\u67D3\u5340\u57DF\u7684\u539F\u9EDEY\u4F4D\u7F6E","Width of the are to render":"\u8981\u6E32\u67D3\u7684\u5340\u57DF\u5BEC\u5EA6","Height of the area to render":"\u8981\u6E32\u67D3\u7684\u5340\u57DF\u9AD8\u5EA6","Repeat every X seconds":"\u6BCFX\u79D2\u91CD\u8907\u4E00\u6B21","Trigger an event every X seconds.":"\u6BCFX\u79D2\u89F8\u767C\u4E00\u500B\u4E8B\u4EF6\u3002","Triggers every X seconds.":"\u6BCF\u9694X\u79D2\u89F8\u767C\u4E00\u6B21\u3002","Repeat with a scene timer":"\u4F7F\u7528\u5834\u666F\u8A08\u6642\u5668\u91CD\u8907","Repeat every _PARAM2_ seconds using timer _PARAM1_":"\u4F7F\u7528\u8A08\u6642\u5668_PARAM1_\u6BCF\u9694_PARAM2_\u79D2\u91CD\u8907\u3002","Timer name used to loop":"\u7528\u65BC\u5FAA\u74B0\u7684\u8A08\u6642\u5668\u540D\u7A31","Duration in seconds between each repetition":"\u6BCF\u6B21\u91CD\u8907\u9593\u9694\u7684\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09","the number of times the timer has repeated.":"\u8A08\u6642\u5668\u91CD\u8907\u7684\u6B21\u6578\u3002","Repetition number of a scene timer":"\u5834\u666F\u8A08\u6642\u5668\u91CD\u8907\u6B21\u6578","Repetition number of timer _PARAM1_":"\u8A08\u6642\u5668_PARAM1_\u7684\u91CD\u8907\u6B21\u6578","Triggers every X seconds X amount of times.":"\u6BCF\u9694X\u79D2\u89F8\u767CX\u6B21\u3002","Repeat with a scene timer X times":"\u4F7F\u7528\u5834\u666F\u8A08\u6642\u5668\u91CD\u8907X\u6B21","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"\u4F7F\u7528\u8A08\u6642\u5668_PARAM1_\u6BCF\u9694_PARAM2_\u79D2\u91CD\u8907_PARAM3_\u6B21","The limit of loops":"\u5FAA\u74B0\u9650\u5236","Maximum nuber of repetition (-1 to repeat forever).":"\u91CD\u8907\u6B21\u6578\u4E0A\u9650\uFF08-1\u70BA\u7121\u9650\u91CD\u8907\uFF09","Reset repetition count of a scene timer.":"\u91CD\u7F6E\u5834\u666F\u8A08\u6642\u5668\u7684\u91CD\u8907\u6B21\u6578","Reset repetition count of a scene timer":"\u91CD\u7F6E\u5834\u666F\u8A08\u6642\u5668\u7684\u91CD\u8907\u6B21\u6578","Reset repetition count for timer _PARAM1_":"\u91CD\u7F6E\u8A08\u6642\u5668_PARAM1_\u7684\u91CD\u8907\u6B21\u6578","Allows to repeat an object timer every X seconds.":"\u5141\u8A31\u6BCF\u9694X\u79D2\u91CD\u8907\u4E00\u500B\u7269\u4EF6\u8A08\u6642\u5668","The name of the timer to repeat":"\u91CD\u8907\u7684\u8A08\u6642\u5668\u540D\u7A31","The time between each trigger (in seconds)":"\u6BCF\u6B21\u89F8\u767C\u4E4B\u9593\u7684\u6642\u9593\uFF08\u79D2\uFF09","How many times should the timer trigger? -1 for forever.":"\u8A08\u6642\u5668\u61C9\u8A72\u89F8\u767C\u591A\u5C11\u6B21\uFF1F-1\u8868\u793A\u7121\u9650\u6B21\u3002","An internal counter":"\u5167\u90E8\u8A08\u6578\u5668","Repeat with an object timer":"\u4F7F\u7528\u7269\u9AD4\u8A08\u6642\u5668\u91CD\u8907","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"\u4F7F\u7528 _PARAM0_ \u7684\u8A08\u6642\u5668 _PARAM2_ \u6BCF\u9694 _PARAM3_ \u79D2\u91CD\u8907","Repetition number of an object timer":"\u7269\u9AD4\u8A08\u6642\u5668\u7684\u91CD\u8907\u6B21\u6578","Repetition number of timer _PARAM2_":"\u8A08\u6642\u5668 _PARAM2_ \u7684\u91CD\u8907\u6B21\u6578","Repeat with an object timer X times":"\u4F7F\u7528\u7269\u9AD4\u8A08\u6642\u5668\u91CD\u8907X\u6B21","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"\u4F7F\u7528\u8A08\u6642\u5668_PARAM2_ of _PARAM0_ \u6BCF_PARAM3_\u79D2\u91CD\u8907_PARAM4_\u6B21","Reset repetition count of an object timer.":"\u91CD\u7F6E\u7269\u9AD4\u8A08\u6642\u5668\u7684\u91CD\u8907\u6B21\u6578\u3002","Reset repetition count of an object timer":"\u91CD\u7F6E\u7269\u9AD4\u8A08\u6642\u5668\u7684\u91CD\u8907\u6B21\u6578","Reset repetition count for timer _PARAM2_ of _PARAM0_":"\u91CD\u7F6E_PARAM0_\u7684\u8A08\u6642\u5668_PARAM2_\u7684\u91CD\u8907\u6B21\u6578","Triggers every X seconds, where X is defined in the behavior properties.":"\u6BCFX\u79D2\u89F8\u767C\u4E00\u6B21\uFF0C\u5176\u4E2DX\u662F\u5728\u884C\u70BA\u5C6C\u6027\u4E2D\u5B9A\u7FA9\u7684\u3002","Repeat every X seconds (deprecated)":"\u6BCFX\u79D2\u91CD\u8907\uFF08\u5DF2\u68C4\u7528\uFF09","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"\u5DF2\u89F8\u767C_PARAM0_\u7684\u5FAA\u74B0\u8A08\u6642\u5668_PARAM1_","Pauses a recurring timer.":"\u66AB\u505C\u5FAA\u74B0\u8A08\u6642\u5668\u3002","Pause a recurring timer (deprecated)":"\u66AB\u505C\u5FAA\u74B0\u8A08\u6642\u5668\uFF08\u5DF2\u68C4\u7528\uFF09","Pause recurring timer _PARAM1_ of _PARAM0_":"\u66AB\u505C_PARAM0_\u7684\u5FAA\u74B0\u8A08\u6642\u5668_PARAM1_","Resumes a paused recurring timer.":"\u6062\u5FA9\u66AB\u505C\u7684\u5FAA\u74B0\u8A08\u6642\u5668\u3002","Resume a recurring timer (deprecated)":"\u6062\u5FA9\u5FAA\u74B0\u8A08\u6642\u5668\uFF08\u5DF2\u68C4\u7528\uFF09","Resume recurring timer _PARAM1_ of _PARAM0_":"\u6062\u5FA9_PARAM0_\u7684\u5FAA\u74B0\u8A08\u6642\u5668_PARAM1_","Allows to trigger the recurring timer X times again.":"\u5141\u8A31\u518D\u6B21\u89F8\u767C\u5FAA\u74B0\u8A08\u6642\u5668X\u6B21\u3002","Reset the limit (deprecated)":"\u91CD\u7F6E\u4E0A\u9650\uFF08\u5DF2\u68C4\u7528\uFF09","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"\u5141\u8A31\u518D\u6B21\u89F8\u767C_PARAM1_\u7684\u5FAA\u74B0\u8A08\u6642\u5668_PARAM0_X\u6B21\u3002","Rolling counter":"\u6EFE\u52D5\u8A08\u6578\u5668","Smoothly change a counter value in a text object.":"\u5E73\u6ED1\u5730\u66F4\u6539\u6587\u672C\u5C0D\u8C61\u4E2D\u7684\u8A08\u6578\u5668\u503C\u3002","Smoothly changes a counter value in a text object.":"\u5728\u6587\u672C\u5C0D\u8C61\u4E2D\u5E73\u6ED1\u66F4\u6539\u8A08\u6578\u5668\u503C\u3002","Animation duration":"\u52D5\u756B\u6301\u7E8C\u6642\u9593","Increment":"\u589E\u91CF","the value of the counter.":"\u8A08\u6578\u5668\u7684\u6578\u503C\u3002","Counter value":"\u8A08\u6578\u5668\u6578\u503C","the counter value":"\u8A08\u6578\u5668\u6578\u503C","Directly display the counter value without playing the animation.":"\u76F4\u63A5\u986F\u793A\u8A08\u6578\u5668\u6578\u503C\uFF0C\u800C\u4E0D\u64AD\u653E\u52D5\u756B\u3002","Jump to the counter animation end":"\u8DF3\u8F49\u5230\u8A08\u6578\u5668\u52D5\u756B\u7D50\u675F","Jump to the counter animation end of _PARAM0_":"\u8DF3\u8F49\u5230 _PARAM0_ \u7684\u8A08\u6578\u5668\u52D5\u756B\u7D50\u675F","Room-based camera movement":"\u57FA\u65BC\u623F\u9593\u7684\u651D\u50CF\u6A5F\u904B\u52D5","Move and zoom camera to the room object that contains the trigger object (usually the player).":"\u5C07\u76F8\u6A5F\u79FB\u52D5\u4E26\u7E2E\u653E\u5230\u5305\u542B\u89F8\u767C\u5C0D\u8C61\uFF08\u901A\u5E38\u662F\u73A9\u5BB6\uFF09\u7684\u623F\u9593\u5C0D\u8C61\u3002","Move and zoom camera to the room object that contains the trigger object (player)":"\u5C07\u76F8\u6A5F\u79FB\u52D5\u4E26\u7E2E\u653E\u5230\u5305\u542B\u89F8\u767C\u5C0D\u8C61\uFF08\u73A9\u5BB6\uFF09\u7684\u623F\u9593\u5C0D\u8C61\u4E2D","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"\u5C07\u651D\u5F71\u6A5F\u79FB\u52D5\u5230\u5305\u542B\u89F8\u767C\u5668\u7269\u4EF6_PARAM2_\u7684\u623F\u9593\u7269\u4EF6_PARAM1_\uFF08\u5C64\uFF1A_PARAM3_\uFF0C\u63D2\u503C\u901F\u5EA6\uFF1A_PARAM4_\uFF0C\u6700\u5927\u7E2E\u653E\uFF1A_PARAM5_\uFF0C\u6700\u5C0F\u7E2E\u653E\uFF1A_PARAM6_\uFF0C\u908A\u754C\u7DE9\u885D\uFF1A_PARAM7_px\uFF09","Room object":"\u623F\u9593\u5C0D\u8C61","Room objects are used to mark areas that should be seen by the camera.":"\u623F\u9593\u7269\u4EF6\u7528\u65BC\u6A19\u8A18\u651D\u5F71\u6A5F\u61C9\u8A72\u770B\u5230\u7684\u5340\u57DF\u3002","Trigger object (player)":"\u89F8\u767C\u5668\u7269\u4EF6\uFF08\u73A9\u5BB6\uFF09","When the Trigger Object touches a new Room Object, the camera will move to the new room":"\u7576\u89F8\u767C\u5668\u7269\u4EF6\u89F8\u6478\u5230\u65B0\u7684\u623F\u9593\u7269\u4EF6\u6642\uFF0C\u651D\u5F71\u6A5F\u5C07\u79FB\u52D5\u5230\u65B0\u7684\u623F\u9593\u3002","Lerp speed":"\u63D2\u503C\u901F\u5EA6","Range: 0 to 1":"\u7BC4\u570D\uFF1A0\u81F31","Maximum zoom":"\u6700\u5927\u7E2E\u653E","Minimum zoom":"\u6700\u5C0F\u7E2E\u653E","Outside buffer (pixels)":"\u5916\u90E8\u7DE9\u885D\uFF08\u50CF\u7D20\uFF09","Minimum extra space displayed around each side the room":"\u5728\u6BCF\u500B\u623F\u9593\u7684\u6BCF\u4E00\u5074\u986F\u793A\u7684\u6700\u5C0F\u984D\u5916\u7A7A\u9593","Check if trigger object (usually the player) has entered a new room on this frame.":"\u6AA2\u67E5\u89F8\u767C\u5668\u7269\u4EF6\uFF08\u901A\u5E38\u662F\u73A9\u5BB6\uFF09\u662F\u5426\u5728\u6B64\u5E40\u4E2D\u9032\u5165\u4E86\u65B0\u7684\u623F\u9593\u3002","Check if trigger object (player) has entered a new room":"\u6AA2\u67E5\u89F8\u767C\u5668\u7269\u4EF6\uFF08\u73A9\u5BB6\uFF09\u662F\u5426\u9032\u5165\u4E86\u65B0\u7684\u623F\u9593","_PARAM1_ has just entered a new room":"_PARAM1_\u525B\u9032\u5165\u4E86\u65B0\u7684\u623F\u9593","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"\u6AA2\u67E5\u651D\u5F71\u6A5F\u662F\u5426\u6B63\u5728\u7E2E\u653E\uFF08\u9700\u8981\u5728\u6B64\u64F4\u5C55\u4E2D\u4F7F\u7528\"\u79FB\u52D5\u548C\u7E2E\u653E\u651D\u5F71\u6A5F\"\u64CD\u4F5C\uFF09\u3002","Check if camera is zooming":"\u6AA2\u67E5\u651D\u5F71\u6A5F\u662F\u5426\u6B63\u5728\u7E2E\u653E","Camera is zooming":"\u651D\u5F71\u6A5F\u6B63\u5728\u7E2E\u653E","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"\u6AA2\u67E5\u651D\u5F71\u6A5F\u662F\u5426\u6B63\u5728\u79FB\u52D5\uFF08\u9700\u8981\u5728\u6B64\u64F4\u5C55\u4E2D\u4F7F\u7528\"\u79FB\u52D5\u548C\u7E2E\u653E\u651D\u5F71\u6A5F\"\u64CD\u4F5C\uFF09\u3002","Check if camera is moving":"\u6AA2\u67E5\u651D\u5F71\u6A5F\u662F\u5426\u6B63\u5728\u79FB\u52D5","Camera is moving":"\u651D\u5F71\u6A5F\u6B63\u5728\u79FB\u52D5","Animated Score Counter":"\u5E36\u6709\u52D5\u756B\u7684\u5206\u6578\u8A08\u6578\u5668","An animated score counter with an icon and a customisable font.":"\u5177\u6709\u5716\u6A19\u548C\u53EF\u81EA\u5B9A\u7FA9\u5B57\u9AD4\u7684\u5E36\u6709\u52D5\u756B\u7684\u5206\u6578\u8A08\u6578\u5668\u3002","Shake objects with translation, rotation and scale.":"\u5177\u6709\u5E73\u79FB\uFF0C\u65CB\u8F49\u548C\u6BD4\u4F8B\u7684\u6416\u52D5\u7269\u4EF6\u3002","Shake object (position, angle, scale)":"\u6416\u52D5\u7269\u4EF6\uFF08\u4F4D\u7F6E\uFF0C\u65CB\u8F49\uFF0C\u6BD4\u4F8B\uFF09","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"\u9707\u52D5\u7269\u9AD4\uFF0C\u4F7F\u7528\u4E00\u7A2E\u6216\u591A\u7A2E\u65B9\u5F0F\u9032\u884C\u9707\u52D5\uFF08\u4F4D\u7F6E\u3001\u89D2\u5EA6\u3001\u6BD4\u4F8B\uFF09\u3002\u78BA\u4FDD\u5728\u958B\u59CB\u65B0\u7684\u9707\u52D5\u524D\u201C\u505C\u6B62\u9707\u52D5\u201D\uFF0C\u5982\u679C\u5B83\u4F7F\u7528\u4E0D\u540C\u7684\u53C3\u6578\u3002","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"\u7269\u9AD4 _PARAM0_ \u9707\u52D5 _PARAM2_ \u79D2\u3002\u4FEE\u6539X\u8EF8\u4E0A\u7684\u4F4D\u7F6E\u632F\u5E45 _PARAM3_\uFF0CY\u8EF8\u4E0A\u7684\u4F4D\u7F6E\u632F\u5E45 _PARAM4_\uFF0C\u89D2\u5EA6\u65CB\u8F49\u632F\u5E45 _PARAM5_\uFF0C\u6BD4\u4F8B\u632F\u5E45 _PARAM6_\u3002\u9707\u52D5\u9593\u9593\u9694 _PARAM7_ \u79D2\u3002\u6301\u7E8C\u9707\u52D5\u76F4\u5230\u505C\u6B62\uFF1A_PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"\u9707\u52D5\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09\uFF08\u9ED8\u8A8D\u503C\uFF1A0.5\uFF09","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"X\u65B9\u5411\u4F4D\u7F6E\u9707\u52D5\u632F\u5E45\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\uFF08\u4F8B\u5982\uFF1A5\uFF09","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Y\u65B9\u5411\u4F4D\u7F6E\u9707\u52D5\u632F\u5E45\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\uFF08\u4F8B\u5982\uFF1A5\uFF09","Use a negative number to make the single-shake move in the opposite direction.":"\u4F7F\u7528\u8CA0\u6578\u4F7F\u55AE\u6B21\u9707\u52D5\u5411\u76F8\u53CD\u65B9\u5411\u79FB\u52D5\u3002","Amplitude of angle rotation shake (in degrees) (For example: 5)":"\u89D2\u5EA6\u65CB\u8F49\u9707\u52D5\u632F\u5E45\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09\uFF08\u4F8B\u5982\uFF1A5\uFF09","Amplitude of scale shake (in percent change) (For example: 5)":"\u6BD4\u4F8B\u9707\u52D5\u632F\u5E45\uFF08\u4EE5\u767E\u5206\u6BD4\u8B8A\u5316\uFF09\uFF08\u4F8B\u5982\uFF1A5\uFF09","Amount of time between shakes (in seconds) (Default: 0.08)":"\u9707\u52D5\u9593\u9593\u9694\u6642\u9593\uFF08\u79D2\uFF09\uFF08\u9ED8\u8A8D\uFF1A0.08\uFF09","For a single-shake effect, set it to the same value as \"Duration\".":"\u5C0D\u65BC\u55AE\u6B21\u9707\u52D5\u6548\u679C\uFF0C\u5C07\u5176\u8A2D\u7F6E\u70BA\u201C\u6301\u7E8C\u6642\u9593\u201D\u7684\u76F8\u540C\u503C\u3002","Stop shaking an object.":"\u505C\u6B62\u9707\u52D5\u7269\u9AD4\u3002","Stop shaking an object":"\u505C\u6B62\u9707\u52D5\u7269\u9AD4","Stop shaking _PARAM0_":"\u505C\u6B62\u6416\u52D5 _PARAM0_","Check if an object is shaking.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u5728\u6416\u52D5\u3002","Check if an object is shaking":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u5728\u6416\u52D5","_PARAM0_ is shaking":"_PARAM0_ \u6B63\u5728\u6416\u52D5","Default score":"\u9ED8\u8A8D\u5206\u6578","Increasing score sound":"\u589E\u52A0\u5206\u6578\u8072\u97F3","Sound":"\u8072\u97F3","Min baseline pitch":"\u6700\u5C0F\u57FA\u6E96\u97F3\u9AD8","Max baseline pitch":"\u6700\u5927\u57FA\u6E96\u97F3\u9AD8","Pitch factor":"\u97F3\u8ABF\u56E0\u5B50","Pitch reset timeout":"\u97F3\u8ABF\u91CD\u7F6E\u8D85\u6642","Current pitch":"\u7576\u524D\u97F3\u8ABF","the score of the object.":"\u7269\u9AD4\u7684\u5206\u6578\u3002","Reset the pitch to the baseline value.":"\u5C07\u97F3\u8ABF\u91CD\u7F6E\u70BA\u57FA\u7DDA\u503C\u3002","Reset pitch":"\u91CD\u7F6E\u97F3\u8ABF","Reset the pitch of _PARAM0_":"\u91CD\u7F6E_PARAM0_\u7684\u97F3\u8ABF","Screen wrap":"\u5C4F\u5E55\u5305\u88F9","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"\u7269\u9AD4\u5728\u756B\u9762\u5916\u79FB\u52D5\u6642\u9032\u884C\u50B3\u9001\uFF0C\u4E26\u7ACB\u5373\u51FA\u73FE\u5728\u5C0D\u9762\uFF0C\u540C\u6642\u4FDD\u6301\u901F\u5EA6\u548C\u8ECC\u8DE1\u3002","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"\u96E2\u958B\u5C4F\u5E55\u4E00\u5074\u6642\u7ACB\u5373\u5728\u5C0D\u7ACB\u5074\u91CD\u65B0\u51FA\u73FE\u7269\u4EF6\uFF0C\u4FDD\u6301\u901F\u5EA6\u548C\u8ECC\u8DE1\u3002","Screen Wrap":"\u756B\u9762\u7FFB\u8F49","Horizontal wrapping":"\u6C34\u5E73\u7FFB\u8F49","Vertical wrapping":"\u5782\u76F4\u7FFB\u8F49","Top border of wrapped area (Y)":"\u5305\u88F9\u5340\u57DF\u7684\u9802\u90E8\u908A\u754C\uFF08Y\uFF09","Left border of wrapped area (X)":"\u5305\u88F9\u5340\u57DF\u7684\u5DE6\u908A\u754C\uFF08X\uFF09","Right border of wrapped area (X)":"\u5305\u88F9\u5340\u57DF\u7684\u53F3\u908A\u754C\uFF08X\uFF09","If blank, the value will be the scene width.":"\u5982\u679C\u70BA\u7A7A\uFF0C\u5247\u503C\u5C07\u662F\u5834\u666F\u5BEC\u5EA6\u3002","Bottom border of wrapped area (Y)":"\u5305\u88F9\u5340\u57DF\u5E95\u90E8\uFF08Y\uFF09\u7684\u5E95\u90E8\u908A\u7DDA","If blank, the value will be scene height.":"\u5982\u679C\u70BA\u7A7A\uFF0C\u503C\u5C07\u662F\u5834\u666F\u9AD8\u5EA6\u3002","Number of pixels past the center where the object teleports and appears":"\u7269\u9AD4\u50B3\u9001\u548C\u51FA\u73FE\u6642\u8D85\u51FA\u4E2D\u5FC3\u7684\u50CF\u7D20\u6578","Check if the object is wrapping on the left and right borders.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u5728\u5DE6\u53F3\u908A\u754C\u4E0A\u6A19\u8A18\u3002","Is horizontal wrapping":"\u662F\u5426\u6C34\u5E73\u6A19\u8A18","_PARAM0_ is horizontal wrapping":"_PARAM0_ \u5728\u6C34\u5E73\u6A19\u8A18","Check if the object is wrapping on the top and bottom borders.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u5728\u4E0A\u4E0B\u908A\u754C\u4E0A\u6A19\u8A18\u3002","Is vertical wrapping":"\u662F\u5426\u5782\u76F4\u6A19\u8A18","_PARAM0_ is vertical wrapping":"_PARAM0_ \u5728\u5782\u76F4\u6A19\u8A18","Enable wrapping on the left and right borders.":"\u555F\u7528\u5DE6\u53F3\u908A\u754C\u4E0A\u7684\u6A19\u8A18\u3002","Enable horizontal wrapping":"\u555F\u7528\u6C34\u5E73\u6A19\u8A18","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"\u555F\u7528 _PARAM0_ \u6C34\u5E73\u6A19\u8A18\uFF1A_PARAM2_","Enable wrapping on the top and bottom borders.":"\u555F\u7528\u4E0A\u4E0B\u908A\u754C\u4E0A\u7684\u6A19\u8A18\u3002","Enable vertical wrapping":"\u555F\u7528\u5782\u76F4\u6A19\u8A18","Enable _PARAM0_ vertical wrapping: _PARAM2_":"\u555F\u7528_PARAM0_\u5782\u76F4\u6A19\u8A18\uFF1A_PARAM2_","Top border (Y position).":"\u4E0A\u908A\u754C\uFF08Y\u4F4D\u7F6E\uFF09\u3002","Top border":"\u4E0A\u908A\u754C","Left border (X position).":"\u5DE6\u908A\u754C\uFF08X\u4F4D\u7F6E\uFF09\u3002","Left border":"\u5DE6\u908A\u754C","Right border (X position).":"\u53F3\u908A\u754C\uFF08X\u4F4D\u7F6E\uFF09\u3002","Right border":"\u53F3\u908A\u754C","Bottom border (Y position).":"\u4E0B\u908A\u754C\uFF08Y\u4F4D\u7F6E\uFF09\u3002","Bottom border":"\u4E0B\u908A\u754C","Number of pixels past the center where the object teleports and appears.":"\u7269\u9AD4\u50B3\u9001\u548C\u51FA\u73FE\u7684\u4E2D\u5FC3\u904E\u53BB\u7684\u50CF\u7D20\u6578\u3002","Trigger offset":"\u89F8\u767C\u504F\u79FB","Set top border (Y position).":"\u8A2D\u7F6E\u4E0A\u908A\u754C\uFF08Y\u4F4D\u7F6E\uFF09\u3002","Set top border":"\u8A2D\u7F6E\u4E0A\u908A\u754C","Set _PARAM0_ top border to _PARAM2_":"\u8A2D\u7F6E_PARAM0_\u4E0A\u908A\u754C\u70BA_PARAM2_","Top border value":"\u4E0A\u908A\u754C\u503C","Set left border (X position).":"\u8A2D\u7F6E\u5DE6\u908A\u754C\uFF08X\u4F4D\u7F6E\uFF09\u3002","Set left border":"\u8A2D\u7F6E\u5DE6\u908A\u754C","Set _PARAM0_ left border to _PARAM2_":"\u5C07_PARAM0_\u7684\u5DE6\u908A\u6846\u8A2D\u7F6E\u70BA_PARAM2_","Left border value":"\u5DE6\u908A\u754C\u503C","Set bottom border (Y position).":"\u8A2D\u7F6E\u5E95\u90E8\u908A\u754C\uFF08Y\u4F4D\u7F6E\uFF09\u3002","Set bottom border":"\u8A2D\u7F6E\u5E95\u90E8\u908A\u754C","Set _PARAM0_ bottom border to _PARAM2_":"\u5C07_PARAM0_\u7684\u5E95\u90E8\u908A\u754C\u8A2D\u7F6E\u70BA_PARAM2_","Bottom border value":"\u5E95\u90E8\u908A\u754C\u503C","Set right border (X position).":"\u8A2D\u7F6E\u53F3\u908A\u754C\uFF08X\u4F4D\u7F6E\uFF09\u3002","Set right border":"\u8A2D\u7F6E\u53F3\u908A\u754C","Set _PARAM0_ right border to _PARAM2_":"\u5C07_PARAM0_\u7684\u53F3\u908A\u754C\u8A2D\u7F6E\u70BA_PARAM2_","Right border value":"\u53F3\u908A\u754C\u503C","Set trigger offset (pixels).":"\u8A2D\u7F6E\u89F8\u767C\u504F\u79FB\uFF08\u50CF\u7D20\uFF09\u3002","Set trigger offset":"\u8A2D\u7F6E\u89F8\u767C\u504F\u79FB","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"\u8A2D\u7F6E_PARAM0_\u89F8\u767C\u504F\u79FB\u70BA_PARAM2_\u50CF\u7D20","SetScreen Offset Leaving Value":"\u8A2D\u7F6E\u87A2\u5E55\u504F\u79FB\u96E2\u958B\u503C","Screen Wrap (physics objects)":"\u5C4F\u5E55\u5305\u88F9\uFF08\u7269\u7406\u7269\u9AD4\uFF09","Angular Velocity":"\u89D2\u901F\u5EA6","Linear Velocity X":"\u7DDA\u6027\u901F\u5EA6 X","Linear Velocity Y":"\u7DDA\u6027\u901F\u5EA6 Y","Save current velocity values.":"\u4FDD\u5B58\u7576\u524D\u901F\u5EA6\u503C\u3002","Save current velocity values":"\u4FDD\u5B58\u7576\u524D\u901F\u5EA6\u503C","Save current velocity values of _PARAM0_":"\u4FDD\u5B58_PARAM0_\u7684\u7576\u524D\u901F\u5EA6\u503C","Apply saved velocity values.":"\u61C9\u7528\u4FDD\u5B58\u7684\u901F\u5EA6\u503C\u3002","Apply saved velocity values":"\u61C9\u7528\u4FDD\u5B58\u7684\u901F\u5EA6\u503C","Apply saved velocity values of _PARAM0_":"\u61C9\u7528_PARAM0_\u7684\u4FDD\u5B58\u901F\u5EA6\u503C","Animate Shadow Clones":"\u52D5\u756B\u5F71\u5B50\u514B\u9686","Create and animate shadow clones that follow the path of a primary object.":"\u5275\u5EFA\u4E26\u52D5\u756B\u5F71\u5B50\u514B\u9686\uFF0C\u5176\u5C07\u6CBF\u8457\u4E3B\u8981\u7269\u9AD4\u7684\u8DEF\u5F91\u79FB\u52D5\u3002","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"\u9078\u64C7\u4E3B\u8981\u7269\u9AD4\u3001\u9670\u5F71\u514B\u9686\u7269\u9AD4\u3001\u9670\u5F71\u514B\u9686\u7684\u6578\u91CF\u3001\u9670\u5F71\u514B\u9686\u4E4B\u9593\u7684\u5E40\u6578\u3001\u5F71\u5B50\u514B\u9686\u6D88\u5931\u7684\u901F\u7387\uFF08\u5982\u679C\u9700\u8981\uFF09\u3001\u5F71\u5B50\u514B\u9686\u7684 Z \u503C\u548C\u5C07\u5275\u5EFA\u5F71\u5B50\u514B\u9686\u7684\u5716\u5C64\u3002","Animate shadow clones that follow the path of a primary object":"\u52D5\u756B\u986F\u793A\u8DDF\u96A8\u4E3B\u8981\u7269\u9AD4\u8DEF\u5F91\u7684\u5F71\u5B50\u514B\u9686","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"\u5275\u5EFA\u548C\u52D5\u756B_PARAM3_\u500B_PARAM2_\u7684\u526F\u672C\uFF0C\u8DDF\u96A8_PARAM1_\u7684\u4F4D\u7F6E\uFF0C\u9670\u5F71\u514B\u9686\u4E4B\u9593\u6709_PARAM4_\u500B\u7A7A\u5E40\uFF0C\u4E26\u4E14\u5C07\u9670\u5F71\u514B\u9686\u7684\u4E0D\u900F\u660E\u5EA6\u6BCF\u500B\u514B\u9686\u964D\u4F4E_PARAM5_\u3002\u6BCF\u500B\u514B\u9686\u7684\u7E2E\u5C0F\u6BD4\u4F8B\u70BA_PARAM6_\u3002\u9670\u5F71\u514B\u9686\u5C07\u5728_PARAM7_\u5C64\u4E0A\u4EE5_PARAM8_\u7684Z\u503C\u5275\u5EFA\u3002 \u5339\u914DX\u8EF8\u6BD4\u4F8B\uFF1A_PARAM9_ \u5339\u914DY\u8EF8\u6BD4\u4F8B\uFF1A_PARAM10_ \u5339\u914D\u89D2\u5EA6\uFF1A_PARAM11_ \u5339\u914D\u52D5\u756B\uFF1A_PARAM12_ \u5339\u914D\u52D5\u756B\u5E40\uFF1A_PARAM13_ \u5339\u914D\u5782\u76F4\u7FFB\u8F49\uFF1A_PARAM14_ \u5339\u914D\u6C34\u5E73\u7FFB\u8F49\uFF1A_PARAM15_","Object that shadow clones will follow":"\u5F71\u5B50\u514B\u9686\u5C07\u8DDF\u96A8\u7684\u7269\u9AD4","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"\u5F71\u5B50\u514B\u9686\u5C07\u7531\u6B64\u7269\u9AD4\u88FD\u6210\uFF08\u4E0D\u53EF\u8207\u4E3B\u8981\u7269\u9AD4\u76F8\u540C\uFF09","Number of shadow clones (Default: 1)":"\u5F71\u5B50\u514B\u9686\u7684\u6578\u91CF\uFF08\u9ED8\u8A8D\uFF1A1\uFF09","Number of empty frames between shadow clones (Default: 1)":"\u5F71\u5B50\u514B\u9686\u4E4B\u9593\u7684\u7A7A\u5E40\u6578\uFF08\u9ED8\u8A8D\uFF1A1\uFF09","Fade speed (Range: 0 to 255) (Default: 0)":"\u6DE1\u51FA\u901F\u5EA6\uFF08\u7BC4\u570D\uFF1A0\u81F3255\uFF09\uFF08\u9ED8\u8A8D\u503C\uFF1A0\uFF09","Decrease in opacity for each consecutive shadow clone":"\u6BCF\u500B\u9023\u7E8C\u9670\u5F71\u514B\u9686\u4E4B\u9593\u7684\u4E0D\u900F\u660E\u5EA6\u964D\u4F4E","Shrink speed (Range: 0 to 100) (Default: 0)":"\u7E2E\u5C0F\u901F\u5EA6\uFF08\u7BC4\u570D\uFF1A0\u81F3100\uFF09\uFF08\u9ED8\u8A8D\u503C\uFF1A0\uFF09","Decrease in scale for each consecutive shadow clone":"\u5C0D\u65BC\u6BCF\u500B\u9023\u7E8C\u9670\u5F71\u514B\u9686\u7684\u4E0D\u900F\u660E\u5EA6\u6E1B\u5C11","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"\u9670\u5F71\u514B\u9686\u5C07\u5728\u6B64\u5C64\u4E0A\u5275\u5EFA\u3002\uFF08\u9ED8\u8A8D\u503C\uFF1A\u201C\u201D\uFF09\uFF08\u57FA\u672C\u5C64\uFF09","Z value for created shadow clones":"\u6BCF\u500B\u9023\u7E8C\u9670\u5F71\u514B\u9686\u7684\u6BD4\u4F8B\u6E1B\u5C11","Match X scale of primary object:":"\u4E3B\u8981\u5C0D\u8C61\u7684X\u8EF8\u6BD4\u4F8B\u5339\u914D:","Match Y scale of primary object:":"\u4E3B\u8981\u5C0D\u8C61\u7684Y\u8EF8\u6BD4\u4F8B\u5339\u914D:","Match angle of primary object:":"\u4E3B\u8981\u7269\u9AD4\u7684X\u6BD4\u4F8B\u5339\u914D\uFF1A","Match animation of primary object:":"\u4E3B\u8981\u7269\u9AD4\u7684Y\u6BD4\u4F8B\u5339\u914D\uFF1A","Match animation frame of primary object:":"\u4E3B\u8981\u7269\u9AD4\u7684\u89D2\u5EA6\u5339\u914D\uFF1A","Match the vertical flip of primary object:":"\u4E3B\u8981\u7269\u9AD4\u7684\u52D5\u756B\u5339\u914D\uFF1A","Match the horizontal flip of primary object:":"\u4E3B\u8981\u7269\u9AD4\u7684\u52D5\u756B\u5E40\u5339\u914D\uFF1A","Delete shadow clone objects that are linked to a primary object.":"\u522A\u9664\u8207\u4E3B\u7269\u4EF6\u93C8\u63A5\u7684\u5F71\u5B50\u514B\u9686\u7269\u4EF6\u3002","Delete shadow clone objects that are linked to a primary object":"\u522A\u9664\u8207\u4E3B\u7269\u4EF6\u93C8\u63A5\u7684\u5F71\u5B50\u514B\u9686\u7269\u4EF6","Primary object":"\u4E3B\u7269\u4EF6","Shadow clones":"\u5F71\u5B50\u514B\u9686","Shake object":"\u6416\u52D5\u5C0D\u8C61","Shake an object.":"\u6416\u52D5\u4E00\u500B\u5C0D\u8C61\u3002","Shake objects with translation and rotation.":"\u4EE5\u5E73\u79FB\u548C\u65CB\u8F49\u4F7F\u7269\u9AD4\u6296\u52D5\u3002","Shake object (position, angle)":"\u6296\u52D5\u7269\u9AD4\uFF08\u4F4D\u7F6E\u3001\u89D2\u5EA6\uFF09","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"\u4F7F\u7528\u4E00\u7A2E\u6216\u591A\u7A2E\u65B9\u5F0F\u4F86\u6416\u52D5\u4E00\u500B\u5C0D\u8C61\uFF08\u4F4D\u7F6E\uFF0C\u89D2\u5EA6\uFF09\u3002\u8ACB\u78BA\u4FDD\u5728\u4F7F\u7528\u4E0D\u540C\u53C3\u6578\u6416\u52D5\u6642\u5728\u958B\u59CB\u65B0\u7684\u6416\u52D5\u4E4B\u524D\"\u505C\u6B62\u6416\u52D5\"\u3002","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"\u6416\u52D5_PARAM0_\uFF0C\u6301\u7E8C_PARAM2_\u79D2\u3002\u4FEE\u6539\u4F4D\u7F6E\u632F\u5E45_PARAM3_\u5728X\u8EF8\u4E0A\u548C_PARAM4_\u5728Y\u8EF8\u4E0A\uFF0C\u89D2\u5EA6\u65CB\u8F49\u632F\u5E45_PARAM5_\u3002 \u7B49\u5F85_PARAM6_\u79D2\u5F8C\u518D\u6416\u52D5\u3002\u6301\u7E8C\u6416\u52D5\u76F4\u5230\u505C\u6B62\uFF1A_PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"\u505C\u6B62Shake Object\u64F4\u5C55\u5F15\u767C\u7684\u5C0D\u8C61\u7684\u4EFB\u4F55\u6416\u52D5\u3002","Stop shaking the object":"\u505C\u6B62\u6416\u52D5\u5C0D\u8C61","3D object shake":"3D \u7269\u9AD4\u6416\u6643","Shake 3D objects.":"\u6416\u52D5 3D \u7269\u9AD4\u3002","Shake 3D objects with translation and rotation.":"\u4EE5\u5E73\u79FB\u548C\u65CB\u8F49\u4F7F 3D \u7269\u9AD4\u6296\u52D5\u3002","3D shake":"3D \u6296\u52D5","Translation amplitude on X axis":"X \u8EF8\u4E0A\u7684\u5E73\u79FB\u5E45\u5EA6","Translation amplitude on Y axis":"Y \u8EF8\u4E0A\u7684\u5E73\u79FB\u5E45\u5EA6","Translation amplitude on Z axis":"Z \u8EF8\u4E0A\u7684\u5E73\u79FB\u5E45\u5EA6","Rotation amplitude around X axis":"X \u8EF8\u5468\u570D\u7684\u65CB\u8F49\u5E45\u5EA6","Rotation amplitude around Y axis":"Y \u8EF8\u5468\u570D\u7684\u65CB\u8F49\u5E45\u5EA6","Rotation amplitude around Z axis":"Z \u8EF8\u5468\u570D\u7684\u65CB\u8F49\u5E45\u5EA6","Start to shake at the object creation":"\u5728\u7269\u9AD4\u5275\u5EFA\u6642\u958B\u59CB\u6296\u52D5","Shake the object with a linear easing at the start and the end.":"\u4EE5\u7DDA\u6027\u7DE9\u548C\u65B9\u5F0F\u6416\u52D5\u5C0D\u8C61\u7684\u958B\u59CB\u548C\u7D50\u5C3E\u3002","Shake":"\u6416\u52D5","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"\u4F7F\u7528_PARAM0_\u6416\u52D5_PARAM2_\u79D2\uFF0C\u4F7F\u7528_PARAM3_\u79D2\u7684\u7DE9\u548C\u958B\u59CB\u548C_PARAM4_\u79D2\u505C\u6B62","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"\u4EE5\u7DDA\u6027\u7DE9\u548C\u65B9\u5F0F\u6416\u52D5\u5C0D\u8C61\u7684\u958B\u59CB\u4E26\u6301\u7E8C\u6416\u52D5\u76F4\u5230\u4F7F\u7528\u505C\u6B62\u64CD\u4F5C\u3002","Start shaking":"\u958B\u59CB\u6416\u52D5","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"\u4EE5_PARAM2_\u79D2\u7684\u7DE9\u548C\u958B\u59CB\u958B\u59CB\u6416\u52D5_PARAM0_","Stop shaking the object with a linear easing.":"\u4F7F\u7528\u7DDA\u6027\u7DE9\u548C\u505C\u6B62\u6416\u52D5\u5C0D\u8C61\u3002","Stop shaking":"\u505C\u6B62\u6416\u52D5","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"\u4F7F\u7528_PARAM2_\u79D2\u7684\u7DE9\u548C\u65B9\u5F0F\u505C\u6B62\u6416\u52D5_PARAM0_","Check if the object is shaking.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u5728\u6416\u52D5\u3002","Is shaking":"\u5728\u6416\u52D5","Check if the object is stopping to shake.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u505C\u6B62\u6416\u52D5\u3002","Is stopping to shake":"\u505C\u6B62\u6416\u52D5","_PARAM0_ is stopping to shake":"_PARAM0_\u6B63\u5728\u505C\u6B62\u6416\u52D5","the shaking frequency of the object.":"\u7269\u9AD4\u7684\u6416\u52D5\u983B\u7387\u3002","Shaking frequency":"\u6416\u52D5\u983B\u7387","the shaking frequency":"\u6416\u52D5\u983B\u7387","Return the easing factor according to start properties.":"\u6839\u64DA\u8D77\u59CB\u5C6C\u6027\u8FD4\u56DE\u7DE9\u548C\u56E0\u5B50\u3002","Start easing factor":"\u958B\u59CB\u7DE9\u548C\u56E0\u5B50","Return the easing factor according to stop properties.":"\u6839\u64DA\u505C\u6B62\u5C6C\u6027\u8FD4\u56DE\u7DE9\u548C\u56E0\u5B50\u3002","Stop easing factor":"\u505C\u6B62\u7DE9\u548C\u56E0\u5B50","stop easing factor":"\u505C\u6B62\u7DE9\u548C\u56E0\u5B50","Share dialog and sharing options":"\u5171\u4EAB\u5C0D\u8A71\u6846\u548C\u5171\u4EAB\u9078\u9805","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"\u5141\u8A31\u901A\u904E\u7CFB\u7D71\u5171\u4EAB\u5C0D\u8A71\u6846\u5171\u4EAB\u5167\u5BB9\u3002\u50C5\u5728\u79FB\u52D5\u8A2D\u5099\u4E0A\uFF08\u700F\u89BD\u5668\u6216\u79FB\u52D5\u61C9\u7528\u7A0B\u5E8F\uFF09\u624D\u80FD\u5DE5\u4F5C\u3002","Share a link or text via another app using the system share dialog.":"\u4F7F\u7528\u7CFB\u7D71\u5171\u4EAB\u5C0D\u8A71\u6846\u901A\u904E\u53E6\u4E00\u500B\u61C9\u7528\u7A0B\u5E8F\u5206\u4EAB\u93C8\u63A5\u6216\u6587\u672C\u3002","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"\u901A\u904E\u6A19\u984C _PARAM3_ \u7684\u5171\u4EAB\u6587\u672C\uFF1A_PARAM1_ \u548C url\uFF1A_PARAM2_","Text to share":"\u8981\u5171\u4EAB\u7684\u6587\u672C","Url to share":"\u8981\u5171\u4EAB\u7684 URL","Title to show in the Share dialog":"\u5728\u5171\u4EAB\u5C0D\u8A71\u6846\u4E2D\u986F\u793A\u7684\u6A19\u984C","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"\u6AA2\u67E5\u8A2D\u5099\u7684\u700F\u89BD\u5668\uFF0F\u4F5C\u696D\u7CFB\u7D71\u662F\u5426\u652F\u63F4\u5206\u4EAB\u3002\u5728\u684C\u9762\u700F\u89BD\u5668\u6216\u684C\u9762\u61C9\u7528\u901A\u5E38\u4E0D\u652F\u63F4\u5206\u4EAB\u3002","Sharing is supported":"\u652F\u63F4\u5206\u4EAB","The browser or system supports sharing":"\u700F\u89BD\u5668\u6216\u7CFB\u7D71\u652F\u63F4\u5206\u4EAB","the result of the last share dialog.":"\u4E0A\u4E00\u6B21\u5206\u4EAB\u5C0D\u8A71\u65B9\u584A\u7684\u7D50\u679C\u3002","Result of the last share dialog":"\u4E0A\u4E00\u6B21\u5206\u4EAB\u5C0D\u8A71\u65B9\u584A\u7684\u7D50\u679C","the result of the last share dialog":"\u4E0A\u4E00\u6B21\u5206\u4EAB\u5C0D\u8A71\u65B9\u584A\u7684\u7D50\u679C","Shock wave effect":"Shock wave effect","Draw shock wave.":"\u7E6A\u88FD\u9707\u6CE2\u3002","Draw ellipse shock waves.":"\u756B\u6A62\u5713\u5F62\u885D\u64CA\u6CE2\u3002","Ellipse shock wave":"\u6A62\u5713\u5F62\u885D\u64CA\u6CE2","Start width":"\u8D77\u59CB\u5BEC\u5EA6","Start height":"\u8D77\u59CB\u9AD8\u5EA6","Start outline thickness":"\u8D77\u59CB\u8F2A\u5ED3\u539A\u5EA6","Outline":"\u8F2A\u5ED3","Start angle":"\u8D77\u59CB\u89D2\u5EA6","End width":"\u7D50\u675F\u5BEC\u5EA6","End height":"\u7D50\u675F\u9AD8\u5EA6","End outline thickness":"\u7D50\u675F\u8F2A\u5ED3\u539A\u5EA6","End angle":"\u7D50\u675F\u89D2\u5EA6","Timing":"\u5B9A\u6642","Fill the shape":"\u586B\u6EFF\u5F62\u72C0","the start width of the object.":"\u7269\u9AD4\u7684\u8D77\u59CB\u5BEC\u5EA6\u3002","the start width":"\u7269\u4EF6\u7684\u8D77\u59CB\u5BEC\u5EA6","the start height of the object.":"\u7269\u4EF6\u7684\u8D77\u59CB\u9AD8\u5EA6\u3002","the start height":"\u7269\u4EF6\u7684\u8D77\u59CB\u9AD8\u5EA6","the start outline of the object.":"\u7269\u4EF6\u7684\u8D77\u59CB\u8F2A\u5ED3\u3002","the start outline":"\u7269\u4EF6\u7684\u8D77\u59CB\u8F2A\u5ED3","the start angle of the object.":"\u7269\u4EF6\u7684\u8D77\u59CB\u89D2\u5EA6\u3002","the start angle":"\u7269\u4EF6\u7684\u8D77\u59CB\u89D2\u5EA6","the end width of the object.":"\u7269\u4EF6\u7684\u7D50\u675F\u5BEC\u5EA6\u3002","the end width":"\u7269\u4EF6\u7684\u7D50\u675F\u5BEC\u5EA6","the end height of the object.":"\u7269\u4EF6\u7684\u7D50\u675F\u9AD8\u5EA6\u3002","the end height":"\u7269\u4EF6\u7684\u7D50\u675F\u9AD8\u5EA6","the end outline thickness of the object.":"\u7269\u4EF6\u7684\u7D50\u675F\u8F2A\u5ED3\u539A\u5EA6\u3002","the end outline thickness":"\u7269\u4EF6\u7684\u7D50\u675F\u8F2A\u5ED3\u539A\u5EA6","the end Color of the object.":"\u7269\u4EF6\u7684\u7D50\u675F\u984F\u8272\u3002","End Color":"\u7D50\u675F\u984F\u8272","the end Color":"\u7269\u4EF6\u7684\u7D50\u675F\u984F\u8272","the end Opacity of the object.":"\u7269\u4EF6\u7684\u7D50\u675F\u4E0D\u900F\u660E\u5EA6\u3002","End Opacity":"\u7D50\u675F\u4E0D\u900F\u660E\u5EA6","the end Opacity":"\u7269\u4EF6\u7684\u7D50\u675F\u4E0D\u900F\u660E\u5EA6","the end angle of the object.":"\u7269\u4EF6\u7684\u7D50\u675F\u89D2\u5EA6\u3002","the end angle":"\u7269\u4EF6\u7684\u7D50\u675F\u89D2\u5EA6","the duration of the animation.":"\u52D5\u756B\u7684\u6301\u7E8C\u6642\u9593\u3002","the duration":"\u52D5\u756B\u7684\u6301\u7E8C\u6642\u9593","the easing of the animation.":"\u52D5\u756B\u7684\u7DE9\u548C\u3002","the easing":"\u52D5\u756B\u7684\u7DE9\u548C","Check if the shape is filled.":"\u6AA2\u67E5\u5F62\u72C0\u662F\u5426\u586B\u6EFF\u3002","Shape filled":"\u586B\u6EFF\u7684\u5F62\u72C0","The shape of _PARAM0_ is filled":"\u586B\u5145\u4E86_PARAM0_\u7684\u5F62\u72C0","Enable or disable the filling of the shape.":"\u555F\u7528\u6216\u505C\u7528\u5F62\u72C0\u7684\u586B\u5145\u3002","Enable filling":"\u555F\u7528\u586B\u5145","Enable filling of _PARAM0_ : _PARAM2_":"\u555F\u7528\u586B\u5145_PARAM0_\uFF1A_PARAM2_","IsFilled":"\u5DF2\u586B\u5145","Draw star shock waves.":"\u756B\u661F\u5F62\u885D\u64CA\u6CE2\u3002","Star shock waves":"\u661F\u5F62\u885D\u64CA\u6CE2","Start radius":"\u8D77\u59CB\u534A\u5F91","Start Inner radius":"\u8D77\u59CB\u5167\u90E8\u534A\u5F91","Shape":"\u5F62\u72C0","End radius":"\u7D50\u675F\u534A\u5F91","End inner radius":"\u7D50\u675F\u5167\u90E8\u534A\u5F91","Number of points":"\u9EDE\u7684\u6578\u91CF","the start radius of the object.":"\u7269\u4EF6\u7684\u8D77\u59CB\u534A\u5F91\u3002","the start radius":"\u7269\u4EF6\u7684\u8D77\u59CB\u534A\u5F91","the start inner radius of the object.":"\u7269\u4EF6\u7684\u8D77\u59CB\u5167\u534A\u5F91\u3002","Start inner radius":"\u8D77\u59CB\u5167\u534A\u5F91","the start inner radius":"\u7269\u4EF6\u7684\u8D77\u59CB\u5167\u534A\u5F91","the start outline thickness of the object.":"\u7269\u4EF6\u7684\u8D77\u59CB\u8F2A\u5ED3\u539A\u5EA6\u3002","the start outline thickness":"\u7269\u4EF6\u7684\u8D77\u59CB\u8F2A\u5ED3\u539A\u5EA6","the end radius of the object.":"\u7269\u9AD4\u7684\u7D50\u675F\u534A\u5F91\u3002","the end radius":"\u7D50\u675F\u534A\u5F91","the end inner radius of the object.":"\u7269\u9AD4\u7684\u7D50\u675F\u5167\u534A\u5F91\u3002","the end inner radius":"\u7D50\u675F\u5167\u534A\u5F91","IsFilling":"\u586B\u5145","the number of points of the star.":"\u661F\u661F\u7684\u9EDE\u6578\u3002","the number of points":"\u9EDE\u7684\u6578\u91CF","Smooth Camera":"\u5E73\u6ED1\u76F8\u6A5F","Smoothly scroll to follow an object.":"\u5E73\u6ED1\u5730\u6EFE\u52D5\u4EE5\u8DDF\u96A8\u4E00\u500B\u5C0D\u8C61\u3002","Leftward catch-up speed (in ratio per second)":"\u5411\u5DE6\u8FFD\u8D95\u901F\u5EA6\uFF08\u6BD4\u7387\u6BCF\u79D2\uFF09","Catch-up speed":"\u8FFD\u8D95\u901F\u5EA6","Rightward catch-up speed (in ratio per second)":"\u5411\u53F3\u8FFD\u8D95\u901F\u5EA6\uFF08\u6BD4\u7387\u6BCF\u79D2\uFF09","Upward catch-up speed (in ratio per second)":"\u5411\u4E0A\u8FFD\u8D95\u901F\u5EA6\uFF08\u6BD4\u7387\u6BCF\u79D2\uFF09","Downward catch-up speed (in ratio per second)":"\u5411\u4E0B\u8FFD\u8D95\u901F\u5EA6\uFF08\u6BD4\u7387\u6BCF\u79D2\uFF09","Follow on X axis":"\u5728X\u8EF8\u4E0A\u8DDF\u96A8","Follow on Y axis":"\u5728Y\u8EF8\u4E0A\u8DDF\u96A8","Follow free area left border":"\u9075\u5FAA\u81EA\u7531\u5340\u57DF\u5DE6\u908A\u754C","Follow free area right border":"\u9075\u5FAA\u81EA\u7531\u5340\u57DF\u53F3\u908A\u754C","Follow free area top border":"\u9075\u5FAA\u81EA\u7531\u5340\u57DF\u4E0A\u908A\u754C","Follow free area bottom border":"\u8DDF\u96A8\u514D\u8CBB\u5340\u5E95\u90E8\u908A\u6846","Camera offset X":"\u651D\u5F71\u6A5F\u504F\u79FBX","Camera offset Y":"\u651D\u5F71\u6A5F\u504F\u79FBY","Camera delay":"\u651D\u5F71\u6A5F\u5EF6\u9072","Forecast time":"\u9810\u6E2C\u6642\u9593","Forecast history duration":"\u9810\u6E2C\u6B77\u53F2\u6301\u7E8C\u6642\u9593","Index (local variable)":"\u7D22\u5F15\uFF08\u672C\u5730\u8B8A\u6578\uFF09","Leftward maximum speed":"\u5411\u5DE6\u7684\u6700\u5927\u901F\u5EA6","Rightward maximum speed":"\u5411\u53F3\u7684\u6700\u5927\u901F\u5EA6","Upward maximum speed":"\u5411\u4E0A\u7684\u6700\u5927\u901F\u5EA6","Downward maximum speed":"\u5411\u4E0B\u7684\u6700\u5927\u901F\u5EA6","OldX (local variable)":"OldX\uFF08\u672C\u5730\u8B8A\u6578\uFF09","OldY (local variable)":"OldY\uFF08\u672C\u5730\u8B8A\u6578\uFF09","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"\u5C07\u76F8\u6A5F\u79FB\u52D5\u5230\u7269\u9AD4\u9644\u8FD1\u3002\u6B64\u64CD\u4F5C\u5FC5\u9808\u5728\u7269\u9AD4\u79FB\u52D5\u4E86\u4E00\u5E40\u4E4B\u5F8C\u8ABF\u7528\u3002","Move the camera closer":"\u5C07\u76F8\u6A5F\u79FB\u52D5\u66F4\u63A5\u8FD1","Move the camera closer to _PARAM0_":"\u5C07\u76F8\u6A5F\u79FB\u52D5\u66F4\u63A5\u8FD1\u81F3_PARAM0_","Move the camera closer to the object.":"\u5C07\u76F8\u6A5F\u79FB\u52D5\u66F4\u63A5\u8FD1\u7269\u9AD4\u3002","Do move the camera closer":"\u4E0D\u8981\u5C07\u76F8\u6A5F\u79FB\u5F97\u66F4\u63A5\u8FD1","Do move the camera closer _PARAM0_":"\u4E0D\u8981\u79FB\u52D5\u76F8\u6A5F\u66F4\u63A5\u8FD1_PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"\u6839\u64DA\u6700\u5927\u901F\u5EA6\u5EF6\u9072\u76F8\u6A5F\u4E26\u8FFD\u4E0A\u5EF6\u9072\u3002","Wait and catch up":"\u7B49\u5F85\u4E26\u8FFD\u8D95","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"\u5728_PARAM2_\u79D2\u5167\u6839\u64DA\u6700\u5927\u901F\u5EA6_PARAM3_\u5EF6\u9072\u76F8\u6A5F;_PARAM4_\u79D2\u4E26\u5728_PARAM5_\u79D2\u5167\u8FFD\u8D95\u76F8\u6A5F","Waiting duration (in seconds)":"\u7B49\u5F85\u6642\u9593\uFF08\u79D2\uFF09","Waiting maximum camera target speed X":"\u7B49\u5F85\u6700\u5927\u76F8\u6A5F\u76EE\u6A19\u901F\u5EA6 X","Waiting maximum camera target speed Y":"\u7B49\u5F85\u6700\u5927\u76F8\u6A5F\u76EE\u6A19\u901F\u5EA6 Y","Catch up duration (in seconds)":"\u8D95\u4E0A\u6642\u9593\uFF08\u79D2\uFF09","Draw the targeted and actual camera position.":"\u7E6A\u88FD\u76EE\u6A19\u548C\u5BE6\u969B\u76F8\u6A5F\u4F4D\u7F6E\u3002","Draw debug":"\u7E6A\u88FD\u5075\u932F","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"\u70BA_PARAM0_\u5728_PARAM2_\u4E0A\u7E6A\u88FD\u76EE\u6A19\u548C\u5BE6\u969B\u76F8\u6A5F\u4F4D\u7F6E","Enable or disable the following on X axis.":"\u5728 X \u8EF8\u4E0A\u555F\u7528\u6216\u7981\u7528\u4EE5\u4E0B\u5167\u5BB9\u3002","Follow on X":"\u5728 X \u8EF8\u4E0A\u8DDF\u96A8","The camera follows _PARAM0_ on X axis: _PARAM2_":"\u76F8\u6A5F\u5728 X \u8EF8\u4E0A\u8DDF\u96A8_PARAM0_\uFF1A_PARAM2_","Enable or disable the following on Y axis.":"\u5728 Y \u8EF8\u4E0A\u555F\u7528\u6216\u7981\u7528\u4EE5\u4E0B\u5167\u5BB9\u3002","Follow on Y":"\u5728 Y \u8EF8\u4E0A\u8DDF\u96A8","The camera follows _PARAM0_ on Y axis: _PARAM2_":"\u76F8\u6A5F\u5728 Y \u8EF8\u4E0A\u8DDF\u96A8_PARAM0_\uFF1A_PARAM2_","Change the camera follow free area right border.":"\u66F4\u6539\u76F8\u6A5F\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u53F3\u908A\u754C\u3002","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u76F8\u6A5F\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u53F3\u908A\u754C\uFF1A_PARAM2_","Change the camera follow free area left border.":"\u66F4\u6539\u76F8\u6A5F\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u5DE6\u908A\u754C\u3002","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u5DE6\u908A\u754C\u7684_PARAM0_\uFF1A_PARAM2_","Change the camera follow free area top border.":"\u66F4\u6539\u76F8\u6A5F\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u4E0A\u908A\u754C\u3002","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u4E0A\u908A\u754C\u7684_PARAM0_\uFF1A_PARAM2_","Change the camera follow free area bottom border.":"\u66F4\u6539\u76F8\u6A5F\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u4E0B\u908A\u754C\u3002","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u4E0B\u908A\u754C\u7684_PARAM0_\uFF1A_PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"\u66F4\u6539\u76F8\u6A5F\u5411\u5DE6\u7684\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6578\uFF09\u3002","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u5411\u5DE6\u7684\u6700\u5927\u901F\u5EA6\u70BA_PARAM0_\uFF1A_PARAM2_","Leftward maximum speed (in pixels per second)":"\u5411\u5DE6\u6700\u5927\u901F\u5EA6\uFF08\u4EE5\u6BCF\u79D2\u50CF\u7D20\u8A08\uFF09","Change the camera rightward maximum speed (in pixels per second).":"\u66F4\u6539\u76F8\u6A5F\u5411\u53F3\u7684\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6578\uFF09\u3002","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u5411\u53F3\u7684\u6700\u5927\u901F\u5EA6\u70BA_PARAM0_\uFF1A_PARAM2_","Rightward maximum speed (in pixels per second)":"\u5411\u53F3\u7684\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6578\uFF09","Change the camera upward maximum speed (in pixels per second).":"\u66F4\u6539\u76F8\u6A5F\u5411\u4E0A\u7684\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6578\uFF09\u3002","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u5411\u4E0A\u7684\u6700\u5927\u901F\u5EA6\u70BA_PARAM0_\uFF1A_PARAM2_","Upward maximum speed (in pixels per second)":"\u5411\u4E0A\u7684\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6578\uFF09","Change the camera downward maximum speed (in pixels per second).":"\u66F4\u6539\u76F8\u6A5F\u5411\u4E0B\u7684\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6578\uFF09\u3002","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u5411\u4E0B\u7684\u6700\u5927\u901F\u5EA6\u70BA_PARAM0_\uFF1A_PARAM2_","Downward maximum speed (in pixels per second)":"\u5411\u4E0B\u7684\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6578\uFF09","Change the camera leftward catch-up speed (in ratio per second).":"\u66F4\u6539\u76F8\u6A5F\u5411\u5DE6\u7684\u8FFD\u8D95\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09\u3002","Leftward catch-up speed":"\u5411\u5DE6\u7684\u8FFD\u8D95\u901F\u5EA6","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u5411\u5DE6\u7684\u8FFD\u8D95\u901F\u5EA6\u70BA_PARAM0_\uFF1A_PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"\u66F4\u6539\u76F8\u6A5F\u5411\u53F3\u7684\u8FFD\u8D95\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09\u3002","Rightward catch-up speed":"\u5411\u53F3\u7684\u8FFD\u8D95\u901F\u5EA6","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u5411\u53F3\u7684\u8FFD\u8D95\u901F\u5EA6\u70BA_PARAM0_\uFF1A_PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"\u66F4\u6539\u76F8\u6A5F\u5411\u4E0B\u7684\u8FFD\u8D95\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09\u3002","Downward catch-up speed":"\u5411\u4E0B\u7684\u8FFD\u8D95\u901F\u5EA6","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u5411\u4E0B\u7684\u8FFD\u8D95\u901F\u5EA6\u70BA_PARAM0_\uFF1A_PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"\u66F4\u6539\u76F8\u6A5F\u5411\u4E0A\u7684\u8FFD\u8D95\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09\u3002","Upward catch-up speed":"\u5411\u4E0A\u7684\u8FFD\u8D95\u901F\u5EA6","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u5411\u4E0A\u7684\u8FFD\u8D95\u901F\u5EA6\u70BA_PARAM0_\uFF1A_PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"\u7269\u9AD4 X \u8EF8\u7684\u76F8\u6A5F\u504F\u79FB\u3002\u9019\u4E26\u975E\u7269\u9AD4\u8207\u76F8\u6A5F\u4F4D\u7F6E\u4E4B\u9593\u7684\u7576\u524D\u5DEE\u7570\u3002","the camera offset on X axis":"\u76F8\u6A5F\u65BC X \u8EF8\u7684\u504F\u79FB","Change the camera offset on X axis of an object.":"\u4FEE\u6539\u7269\u9AD4 X \u8EF8\u7684\u76F8\u6A5F\u504F\u79FB\u3002","Camera Offset X":"\u76F8\u6A5F\u504F\u79FB X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"\u4FEE\u6539\u7269\u9AD4 _PARAM0_ \u7684\u76F8\u6A5F X \u8EF8\u504F\u79FB\uFF1A_PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"\u7269\u9AD4 Y \u8EF8\u7684\u76F8\u6A5F\u504F\u79FB\u3002\u9019\u4E26\u975E\u7269\u9AD4\u8207\u76F8\u6A5F\u4F4D\u7F6E\u4E4B\u9593\u7684\u7576\u524D\u5DEE\u7570\u3002","the camera offset on Y axis":"\u76F8\u6A5F\u65BC Y \u8EF8\u7684\u504F\u79FB","Change the camera offset on Y axis of an object.":"\u4FEE\u6539\u7269\u9AD4 Y \u8EF8\u7684\u76F8\u6A5F\u504F\u79FB\u3002","Camera Offset Y":"\u76F8\u6A5F\u504F\u79FB Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"\u4FEE\u6539\u7269\u9AD4 _PARAM0_ \u7684\u76F8\u6A5F Y \u8EF8\u504F\u79FB\uFF1A_PARAM2_","Change the camera forecast time (in seconds).":"\u4FEE\u6539\u76F8\u6A5F\u9810\u6E2C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Change the camera forecast time of _PARAM0_: _PARAM2_":"\u4FEE\u6539 _PARAM0_ \u7684\u76F8\u6A5F\u9810\u6E2C\u6642\u9593\uFF1A_PARAM2_","Change the camera delay (in seconds).":"\u4FEE\u6539\u76F8\u6A5F\u5EF6\u9072\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Change the camera delay of _PARAM0_: _PARAM2_":"\u4FEE\u6539 _PARAM0_ \u7684\u76F8\u6A5F\u5EF6\u9072\u6642\u9593\uFF1A_PARAM2_","Return follow free area left border X.":"\u8FD4\u56DE\u8DDF\u96A8\u7A7A\u767D\u5340\u57DF\u5DE6\u908A\u754C\u7684 X \u8EF8\u3002","Free area left":"\u7A7A\u767D\u5340\u57DF\u5DE6\u908A","Return follow free area right border X.":"\u8FD4\u56DE\u8DDF\u96A8\u7A7A\u767D\u5340\u57DF\u53F3\u908A\u754C\u7684 X \u8EF8\u3002","Free area right":"\u7A7A\u767D\u5340\u57DF\u53F3\u908A","Return follow free area bottom border Y.":"\u8FD4\u56DE\u8DDF\u96A8\u7A7A\u767D\u5340\u57DF\u5E95\u90E8\u908A\u754C\u7684 Y \u8EF8\u3002","Free area bottom":"\u7A7A\u767D\u5340\u57DF\u5E95\u90E8","Return follow free area top border Y.":"\u8FD4\u56DE\u8DDF\u96A8\u7A7A\u767D\u5340\u57DF\u9802\u90E8\u908A\u754C\u7684 Y \u8EF8\u3002","Free area top":"\u7A7A\u767D\u5340\u57DF\u9802\u90E8","Update delayed position and delayed history. This is called in doStepPreEvents.":"\u66F4\u65B0\u5EF6\u9072\u4F4D\u7F6E\u548C\u5EF6\u9072\u6B77\u53F2\u3002\u6B64\u64CD\u4F5C\u5728\u57F7\u884C\u524D\u4E8B\u4EF6\u4E2D\u8ABF\u7528\u3002","Update delayed position":"\u66F4\u65B0\u5EF6\u9072\u4F4D\u7F6E","Update delayed position and delayed history of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u5EF6\u9072\u4F4D\u7F6E\u548C\u5EF6\u9072\u6B77\u53F2","Check if the camera following target is delayed from the object.":"\u6AA2\u67E5\u76F8\u6A5F\u8DDF\u96A8\u76EE\u6A19\u662F\u5426\u5EF6\u9072\u65BC\u7269\u9AD4\u3002","Camera is delayed":"\u76F8\u6A5F\u5DF2\u5EF6\u9072","The camera of _PARAM0_ is delayed":"_PARAM0_ \u7684\u76F8\u6A5F\u5DF2\u5EF6\u9072","Return the current camera delay.":"\u8FD4\u56DE\u7576\u524D\u76F8\u6A5F\u5EF6\u9072\u6642\u9593\u3002","Current delay":"\u7576\u524D\u5EF6\u9072\u6642\u9593","Check if the camera following is waiting at a reduced speed.":"\u6AA2\u67E5\u76F8\u6A5F\u8DDF\u96A8\u662F\u5426\u4EE5\u8F03\u4F4E\u901F\u5EA6\u7B49\u5F85\u3002","Camera is waiting":"\u76F8\u6A5F\u6B63\u5728\u7B49\u5F85","The camera of _PARAM0_ is waiting":"_PARAM0_ \u7684\u76F8\u6A5F\u6B63\u5728\u7B49\u5F85","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"\u70BA\u9810\u6E2C\u6DFB\u52A0\u4F4D\u7F6E\u5230\u6B77\u53F2\u3002\u6B64\u64CD\u4F5C\u5728 UpadteDelayedPosition \u4E2D\u8ABF\u7528 2 \u6B21\u3002","Add forecast history position":"\u65B0\u589E\u9810\u6E2C\u6B77\u53F2\u4F4D\u7F6E","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"\u5728 _PARAM0_ \u7684\u9810\u6E2C\u6B77\u53F2\u4E2D\u65B0\u589E\u6642\u9593\uFF1A_PARAM2_ \u548C\u4F4D\u7F6E\uFF1A _PARAM3_; _PARAM4_","Object X":"\u7269\u4EF6 X","Object Y":"\u7269\u4EF6 Y","Update forecasted position. This is called in doStepPreEvents.":"\u66F4\u65B0\u9810\u6E2C\u4F4D\u7F6E\u3002\u9019\u5728 doStepPreEvents \u4E2D\u547C\u53EB\u3002","Update forecasted position":"\u66F4\u65B0\u9810\u6E2C\u4F4D\u7F6E","Update forecasted position of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u9810\u6E2C\u4F4D\u7F6E","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"\u5C07\u9805\u76EE\u6B77\u53F2\u7D50\u675F\u4F4D\u7F6E\u6295\u5F71\u5230\u5F9E\u7DDA\u6027\u56DE\u6B78\u7684\u76F4\u7DDA\u4E0A\u7684\u5411\u91CF\u3002\u6B64\u51FD\u5F0F\u53EA\u7531 UpdateForecastedPosition \u547C\u53EB\u3002","Project history ends":"\u9805\u76EE\u6B77\u53F2\u7D50\u675F","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"_PARAM0_ \u7684\u6B77\u53F2\u6700\u8001\u4F4D\u7F6E\uFF1A_PARAM2_;_PARAM3_ \u548C\u6700\u65B0\u4F4D\u7F6E\uFF1A_PARAM4_;_PARAM5_","OldestX":"\u6700\u8001\u7684 X","OldestY":"\u6700\u8001\u7684 Y","Newest X":"\u6700\u65B0\u7684 X","Newest Y":"\u6700\u65B0\u7684 Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"\u56DE\u50B3\u9810\u6E2C\u6642\u9593\u548C\u6B77\u53F2\u6301\u7E8C\u6642\u9593\u4E4B\u9593\u7684\u6BD4\u7387\u3002\u6B64\u51FD\u5F0F\u53EA\u7531 UpdateForecastedPosition \u547C\u53EB\u3002","Forecast time ratio":"\u9810\u6E2C\u6642\u9593\u6BD4\u7387","Smoothly scroll to follow a character and stabilize the camera when jumping.":"\u5E73\u7A69\u5730\u6EFE\u52D5\u4EE5\u8DDF\u96A8\u89D2\u8272\u4E26\u7A69\u5B9A\u76F8\u6A5F\u8DF3\u8E8D\u6642\u3002","Smooth platformer camera":"\u5E73\u6574\u5E73\u53F0\u651D\u5F71\u6A5F","Smooth camera behavior":"\u5E73\u6ED1\u76F8\u6A5F\u884C\u70BA","Follow free area top in the air":"\u7A7A\u4E2D\u8FFD\u8E64\u81EA\u7531\u5340\u9802\u90E8","Follow free area bottom in the air":"\u7A7A\u4E2D\u8FFD\u8E64\u81EA\u7531\u5340\u5E95\u90E8","Follow free area top on the floor":"\u5730\u677F\u4E0A\u81EA\u7531\u5340\u9802\u90E8\u8FFD\u8E64","Follow free area bottom on the floor":"\u5730\u677F\u4E0A\u81EA\u7531\u5340\u5E95\u90E8\u8FFD\u8E64","Upward speed in the air (in ratio per second)":"\u7A7A\u4E2D\u5411\u4E0A\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09","Downward speed in the air (in ratio per second)":"\u7A7A\u4E2D\u5411\u4E0B\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09","Upward speed on the floor (in ratio per second)":"\u5730\u677F\u4E0A\u5411\u4E0A\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09","Downward speed on the floor (in ratio per second)":"\u5730\u677F\u4E0A\u5411\u4E0B\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09","Upward maximum speed in the air":"\u7A7A\u4E2D\u5411\u4E0A\u6700\u5927\u901F\u5EA6","Downward maximum speed in the air":"\u7A7A\u4E2D\u5411\u4E0B\u6700\u5927\u901F\u5EA6","Upward maximum speed on the floor":"\u5730\u677F\u4E0A\u5411\u4E0A\u6700\u5927\u901F\u5EA6","Downward maximum speed on the floor":"\u5730\u677F\u4E0A\u5411\u4E0B\u6700\u5927\u901F\u5EA6","Rectangular 2D grid":"\u77E9\u5F62 2D \u7DB2\u683C","Snap objects on a virtual grid.":"\u5728\u865B\u64EC\u7DB2\u683C\u4E0A\u6355\u6349\u5C0D\u8C61\u3002","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"\u5C07\u5C0D\u8C61\u6355\u6349\u5230\u865B\u64EC\u7DB2\u683C\uFF08\u5373\uFF1A\u4E0D\u662F\u7DE8\u8F2F\u5668\u4E2D\u4F7F\u7528\u7684\u7DB2\u683C\uFF09\u3002","Snap objects to a virtual grid":"\u5C07\u5C0D\u8C61\u6355\u6349\u5230\u865B\u64EC\u7DB2\u683C","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"\u901F\u5EA6\u9650\u5236","Limit the maximum movement and rotation speed of an object from forces or the 2D Physics behavior.":"\u9650\u5236\u7269\u9AD4\u6700\u5927\u79FB\u52D5\u548C\u65CB\u8F49\u901F\u5EA6\uFF0C\u4F86\u81EA\u65BC\u529B\u6216 2D \u7269\u7406\u884C\u70BA\u3002","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"\u5F37\u5236\u6700\u5927\u904B\u52D5\u901F\u5EA6","Maximum speed (pixels/second)":"\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\uFF09","Limit the maximum speed an object will move from physics forces.":"\u9650\u5236\u7269\u9AD4\u5C07\u5F9E\u7269\u7406\u529B\u79FB\u52D5\u7684\u6700\u5927\u901F\u5EA6\u3002","Enforce max movement speed (physics)":"\u57F7\u884C\u6700\u5927\u79FB\u52D5\u901F\u5EA6\uFF08\u7269\u7406\uFF09","Limit the maximum rotation speed of an object from physics forces.":"\u9650\u5236\u7269\u9AD4\u7684\u6700\u5927\u65CB\u8F49\u901F\u5EA6\u4F86\u81EA\u7269\u7406\u529B\u3002","Enforce max rotation speed (physics)":"\u57F7\u884C\u6700\u5927\u65CB\u8F49\u901F\u5EA6\uFF08\u7269\u7406\uFF09","Maximum rotation speed (degrees/second)":"\u6700\u5927\u65CB\u8F49\u901F\u5EA6\uFF08\u5EA6/\u79D2\uFF09","Object Masking":"\u5C0D\u8C61\u906E\u7F69","Use a sprite or a shape painter to mask another object.":"\u4F7F\u7528\u7CBE\u9748\u6216\u5F62\u72C0\u7E6A\u88FD\u5668\u4F86\u906E\u7F69\u53E6\u4E00\u500B\u5C0D\u8C61\u3002","Define a sprite as a mask of an object.":"\u5C07\u4E00\u500B\u7CBE\u9748\u5B9A\u7FA9\u70BA\u7269\u9AD4\u7684\u906E\u7F69\u3002","Mask an object with a sprite":"\u4F7F\u7528\u7CBE\u9748\u7684\u906E\u7F69\u7269\u9AD4","Sprite object to use as a mask":"\u7528\u4F5C\u906E\u7F69\u7684\u7CBE\u9748\u7269\u9AD4","Remove the mask of the specified object.":"\u522A\u9664\u6307\u5B9A\u7269\u9AD4\u7684\u906E\u7F69\u3002","Remove the mask":"\u79FB\u9664\u906E\u7F69","Remove the mask of _PARAM1_":"\u79FB\u9664_PARAM1_\u7684\u906E\u7F69","Object with a mask to remove":"\u5177\u6709\u8981\u79FB\u9664\u906E\u7F69\u7684\u7269\u9AD4","Multitouch joystick and buttons (sprite)":"\u591A\u9EDE\u89F8\u63A7\u6416\u687F\u548C\u6309\u9215\uFF08\u7CBE\u9748\uFF09","Joysticks or buttons for touchscreens.":"\u89F8\u5C4F\u7684\u6416\u687F\u6216\u6309\u9215\u3002","Check if a button was just pressed on a multitouch controller.":"\u6AA2\u67E5\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u4E0A\u662F\u5426\u525B\u525B\u6309\u4E0B\u4E86\u4E00\u500B\u6309\u9215\u3002","Multitouch controller button just pressed":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6309\u9215\u525B\u525B\u88AB\u6309\u4E0B","Button _PARAM2_ of multitouch controller _PARAM1_ was just pressed":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668 _PARAM1_ \u7684\u6309\u9215 _PARAM2_ \u525B\u525B\u88AB\u6309\u4E0B","Multitouch controller identifier (1, 2, 3, 4...)":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u8B58\u5225\u7B26\uFF081, 2, 3, 4...\uFF09","Button name":"\u6309\u9215\u540D\u7A31","Check if a button is pressed on a multitouch controller.":"\u6AA2\u67E5\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u4E0A\u662F\u5426\u6309\u4E0B\u4E86\u4E00\u500B\u6309\u9215\u3002","Multitouch controller button pressed":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6309\u9215\u5DF2\u6309\u4E0B","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"_PARAM1_\u7684\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6309\u9215_PARAM2_\u5DF2\u6309\u4E0B","Check if a button is released on a multitouch controller.":"\u6AA2\u67E5\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u4E0A\u7684\u6309\u9215\u662F\u5426\u88AB\u91CB\u653E\u3002","Multitouch controller button released":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6309\u9215\u5DF2\u91CB\u653E","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"_PARAM1_\u7684\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6309\u9215_PARAM2_\u5DF2\u91CB\u653E","Change a button state for a multitouch controller.":"\u66F4\u6539\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u7684\u6309\u9215\u72C0\u614B\u3002","Button state":"\u6309\u9215\u72C0\u614B","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"\u5C07\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u7684\u6309\u9215_PARAM2_\u6A19\u8A18\u70BA\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668_PARAM1\u7684_PARAM3_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u66F4\u6539\u6416\u687F\u7684\u6B7B\u5340\u534A\u5F91\u3002\u6B7B\u5340\u662F\u4E00\u500B\u5340\u57DF\uFF0C\u6416\u6746\u7684\u79FB\u52D5\u4E0D\u6703\u88AB\u8A08\u5165\uFF08\u4EE3\u4E4B\u4EE5\u6416\u687F\u8996\u70BA\u672A\u79FB\u52D5\uFF09\u3002","Dead zone radius":"\u6B7B\u5340\u534A\u5F91","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\u5C07\u591A\u9EDE\u89F8\u63A7\u6416\u687F_PARAM2_\u7684\u6B7B\u5340\u66F4\u6539\u70BA\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668_PARAM1\u7684_PARAM3_","Joystick name":"\u6416\u687F\u540D\u7A31","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u8FD4\u56DE\u6416\u687F\u7684\u6B7B\u5340\u534A\u5F91\u3002 \u6B7B\u5340\u662F\u4E00\u500B\u5340\u57DF\uFF0C\u6416\u687F\u7684\u79FB\u52D5\u4E0D\u6703\u88AB\u8003\u616E\u5728\u5167\uFF08\u76F8\u53CD\uFF0C\u6416\u687F\u5C07\u88AB\u8996\u70BA\u672A\u79FB\u52D5\uFF09\u3002","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"\u66F4\u6539\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668 _PARAM1_ \u7684\u591A\u9EDE\u89F8\u63A7\u6416\u687F _PARAM2_ \u6B7B\u5340\u70BA _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"\u89D2\u5EA6\u7684\u65B9\u5411\u7D22\u5F15\uFF08\u5DE6=1\uFF0C\u4E0B=1\uFF0C\u53F3=2\uFF0C\u4E0A=3\uFF09\u3002","Angle to 4-way index":"\u89D2\u5EA6\u52304\u65B9\u4F4D\u7D22\u5F15","The angle _PARAM1_ 4-way index":"_PARAM1_ \u7684\u89D2\u5EA64\u65B9\u4F4D\u7D22\u5F15","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"\u89D2\u5EA6\u7684\u65B9\u5411\u7D22\u5F15\uFF08\u5DE6=1\uFF0C\u5DE6\u4E0B=1... \u5DE6\u4E0A=7\uFF09","Angle to 8-way index":"\u89D2\u5EA6\u52308\u65B9\u4F4D\u7D22\u5F15","The angle _PARAM1_ 8-way index":"_PARAM1_ \u7684\u89D2\u5EA68\u65B9\u4F4D\u7D22\u5F15","Check if angle is in a given direction.":"\u6AA2\u67E5\u89D2\u5EA6\u662F\u5426\u662F\u7D66\u5B9A\u65B9\u5411\u3002","Angle 4-way direction":"\u89D2\u5EA64\u65B9\u5411","The angle _PARAM1_ is the 4-way direction _PARAM2_":"_PARAM1_\u7684\u89D2\u5EA6\u662F4\u65B9\u5411_PARAM2_","Angle 8-way direction":"\u89D2\u5EA68\u65B9\u5411","The angle _PARAM1_ is the 8-way direction _PARAM2_":"_PARAM1_\u7684\u89D2\u5EA6\u662F8\u65B9\u5411_PARAM2_","Check if joystick is pushed in a given direction.":"\u6AA2\u67E5\u6416\u687F\u662F\u5426\u5411\u6307\u5B9A\u65B9\u5411\u63A8\u52D5\u3002","Joystick pushed in a direction (4-way)":"\u6416\u687F\u5411\u65B9\u5411\u63A8\u52D5\uFF084\u65B9\u5411\uFF09","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u6416\u687F_PARAM2_\u5411\u6307\u5B9A\u65B9\u5411_PARAM3_\u63A8\u52D5","Joystick pushed in a direction (8-way)":"\u6416\u687F\u5411\u65B9\u5411\u63A8\u52D5\uFF088\u65B9\u5411\uFF09","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"\u62C7\u6307\u5F9E\u6416\u687F\u4E2D\u5FC3\u62C9\u958B\u7684\u767E\u5206\u6BD4\uFF08\u7BC4\u570D\uFF1A0\u52301\uFF09\u3002","Joystick force (deprecated)":"\u6416\u687F\u529B\uFF08\u5DF2\u68C4\u7528\uFF09","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668_PARAM1__PARAM2__\u6416\u687F\u529B","the force of multitouch contoller stick (from 0 to 1).":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6416\u687F\u529B\uFF08\u7BC4\u570D\uFF1A0\u52301\uFF09\u3002","multitouch controller _PARAM1_ _PARAM2_ stick force":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668 _PARAM1__PARAM2_ \u6416\u687F\u529B","Stick name":"\u6416\u687F\u540D\u7A31","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"\u66F4\u6539\u62C7\u6307\u5DF2\u5F9E\u6416\u687F\u4E2D\u5FC3\u62C9\u958B\u7684\u767E\u5206\u6BD4\uFF08\u7BC4\u570D\uFF1A0\u52301\uFF09\u3002","Joystick force":"\u6416\u687F\u529B","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\u66F4\u6539\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u64CD\u7E31\u6746_PARAM2_\u7684\u529B\u91CF\u70BA_PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"\u8FD4\u56DE\u64CD\u7E31\u6746\u6307\u5411\u7684\u89D2\u5EA6\uFF08\u7BC4\u570D\uFF1A-180\u81F3180\uFF09\u3002","Joystick angle (deprecated)":"\u64CD\u7E31\u6746\u89D2\u5EA6\uFF08\u5DF2\u68C4\u7528\uFF09","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"\u8FD4\u56DE\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u64CD\u7E31\u6746\u6307\u5411\u7684\u89D2\u5EA6\uFF08\u7BC4\u570D\uFF1A-180\u81F3180\uFF09\u3002","Change the angle the joystick is pointing towards (Range: -180 to 180).":"\u66F4\u6539\u64CD\u7E31\u6746\u6307\u5411\u7684\u89D2\u5EA6\u70BA\uFF08\u7BC4\u570D\uFF1A-180\u81F3180\uFF09\u3002","Joystick angle":"\u64CD\u7E31\u6746\u89D2\u5EA6","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\u66F4\u6539\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u64CD\u7E31\u6746_PARAM2_\u7684\u89D2\u5EA6\u70BA_PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"\u8FD4\u56DE\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u64CD\u7EB5\u6746\u5728X\u8F74\u4E0A\u7684\u529B\u91CF\uFF08\u4ECE\u6700\u5DE6\u7AEF\u7684-1\u5230\u6700\u53F3\u7AEF\u76841\uFF09\u3002","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"\u8FD4\u56DE\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u64CD\u7EB5\u6746\u5728Y\u8F74\u4E0A\u7684\u529B\u91CF\uFF08\u4ECE\u9876\u90E8\u7684-1\u5230\u5E95\u90E8\u76841\uFF09\u3002","Check if a new touch has started on the right or left side of the screen.":"\u6AA2\u67E5\u65B0\u89F8\u63A7\u662F\u5426\u5728\u87A2\u5E55\u7684\u53F3\u5074\u6216\u5DE6\u5074\u958B\u59CB\u3002","New touch on a screen side":"\u87A2\u5E55\u908A\u7DE3\u7684\u65B0\u89F8\u63A7","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"\u87A2\u5E55 _PARAM1_ \u7684\u5716\u5C64\u4E0A\u7684 _PARAM2_ \u908A\u6709\u4E00\u500B\u65B0\u7684\u89F8\u63A7\u958B\u59CB","Multitouch joystick":"\u591A\u9EDE\u89F8\u63A7\u64CD\u7E31\u6746","Screen side":"\u87A2\u5E55\u908A\u7DE3","Joystick that can be controlled by interacting with a touchscreen.":"\u64CD\u7E31\u6746\u53EF\u901A\u904E\u89F8\u63A7\u64CD\u4F5C\u4F86\u63A7\u5236\u7684\u64CD\u7E31\u6746\u3002","Multitouch Joystick":"\u591A\u9EDE\u89F8\u63A7\u64CD\u7E31\u6746","Dead zone radius (range: 0 to 1)":"\u6B7B\u5340\u534A\u5F91\uFF08\u7BC4\u570D\uFF1A0\u81F31\uFF09","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"\u6B7B\u5340\u662F\u4E0D\u8A08\u5165\u64CD\u7E31\u6746\u79FB\u52D5\u7684\u5340\u57DF\uFF08\u800C\u662F\u5C07\u64CD\u7E31\u6746\u8996\u70BA\u672A\u79FB\u52D5\uFF09","Joystick angle (range: -180 to 180)":"\u64CD\u7E31\u6746\u89D2\u5EA6\uFF08\u7BC4\u570D\uFF1A-180\u81F3180\uFF09","Joystick force (range: 0 to 1)":"\u64CD\u7E31\u6746\u529B\u91CF\uFF08\u7BC4\u570D\uFF1A0\u81F31\uFF09","the joystick force (from 0 to 1).":"\u6416\u687F\u529B\u9053\uFF08\u5F9E 0 \u5230 1\uFF09\u3002","the joystick force":"\u6416\u687F\u529B\u9053","Change the joystick angle of _PARAM0_ to _PARAM2_":"\u5C07 _PARAM0_ \u7684\u6416\u687F\u89D2\u5EA6\u66F4\u6539\u70BA _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"\u8FD4\u56DE X \u8EF8\u4E0A\u7684\u6416\u687F\u529B\u91CF\uFF08\u5F9E\u5DE6\u908A\u7684 -1 \u5230\u53F3\u908A\u7684 1\uFF09\u3002","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"\u8FD4\u56DE Y \u8EF8\u4E0A\u7684\u6416\u687F\u529B\u91CF\uFF08\u5F9E\u9802\u90E8\u7684 -1 \u5230\u5E95\u90E8\u7684 1\uFF09\u3002","Joystick pushed in a direction (4-way movement)":"\u6416\u687F\u5728\u67D0\u500B\u65B9\u5411\u88AB\u6309\u4E0B\uFF08\u56DB\u65B9\u4F4D\u79FB\u52D5\uFF09","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ \u5728\u65B9\u5411 _PARAM2_ \u88AB\u6309\u4E0B","Joystick pushed in a direction (8-way movement)":"\u6416\u687F\u5728\u67D0\u500B\u65B9\u5411\u88AB\u6309\u4E0B\uFF08\u516B\u65B9\u4F4D\u79FB\u52D5\uFF09","Check if a joystick is pressed.":"\u6AA2\u67E5\u662F\u5426\u6709\u6416\u687F\u88AB\u6309\u4E0B\u3002","Joystick pressed":"\u6416\u687F\u88AB\u6309\u4E0B","Joystick _PARAM0_ is pressed":"_PARAM0_ \u7684\u6416\u687F\u88AB\u6309\u4E0B","Reset the joystick values (except for angle, which stays the same)":"\u91CD\u8A2D\u6416\u687F\u503C\uFF08\u9664\u89D2\u5EA6\u5916\u4FDD\u6301\u4E0D\u8B8A\uFF09","Reset":"\u91CD\u8A2D","Reset the joystick of _PARAM0_":"\u91CD\u8A2D _PARAM0_ \u7684\u6416\u687F","the multitouch controller identifier.":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u8B58\u5225\u78BC\u3002","Multitouch controller identifier":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u8B58\u5225\u78BC","the multitouch controller identifier":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u8B58\u5225\u7B26","the joystick name.":"\u6416\u687F\u540D\u7A31\u3002","the joystick name":"\u6416\u687F\u540D\u7A31","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u6416\u687F\u7684\u6B7B\u5340\u534A\u5F91\uFF08\u7BC4\u570D\uFF1A0\u52301\uFF09\u3002\u6B7B\u5340\u662F\u6416\u687F\u4E0A\u7684\u904B\u52D5\u4E0D\u6703\u88AB\u8003\u616E\u7684\u5340\u57DF\uFF08\u76F8\u53CD\uFF0C\u6416\u687F\u6703\u88AB\u8996\u70BA\u672A\u79FB\u52D5\uFF09\u3002","the dead zone radius":"\u6B7B\u5340\u534A\u5F91","Force the joystick into the pressing state.":"\u5F37\u5236\u6416\u687F\u9032\u5165\u6309\u58D3\u72C0\u614B\u3002","Force start pressing":"\u5F37\u5236\u958B\u59CB\u6309\u58D3","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"\u4F7F\u7528\u89F8\u63A7\u8B58\u5225\u7B26_PARAM2_\uFF0C\u5F37\u5236\u6309\u58D3_PARAM0_","Detect presses made on a touchscreen on the object so it acts like a button and automatically trigger the button having the same identifier for the mapper behaviors.":"\u6AA2\u6E2C\u5C0D\u7269\u4EF6\u89F8\u63A7\u87A2\u5E55\u7684\u6309\u58D3\uFF0C\u4F7F\u5176\u5982\u540C\u6309\u9215\u4E00\u822C\u904B\u4F5C\uFF0C\u4E26\u81EA\u52D5\u89F8\u767C\u64C1\u6709\u76F8\u540C\u8B58\u5225\u78BC\u7684\u6309\u9215\u4EE5\u7B26\u5408\u5C0D\u61C9\u7684\u884C\u70BA\u3002","Multitouch button":"\u591A\u9EDE\u89F8\u63A7\u6309\u9215","Button identifier":"\u6309\u9215\u6A19\u8B58","TouchID":"TouchID","Button released":"\u6309\u9215\u91CB\u653E","Button just pressed":"\u6309\u9215\u525B\u525B\u88AB\u6309\u4E0B","Triggering circle radius":"\u89F8\u767C\u5713\u534A\u5F91","This circle adds up to the object collision mask.":"\u6B64\u5713\u6DFB\u52A0 \u5230\u7269\u9AD4\u78B0\u649E\u906E\u7F69\u3002","Check if the button was just pressed.":"\u6AA2\u67E5\u6309\u9215\u662F\u5426\u525B\u525B\u88AB\u6309\u4E0B\u3002","Button _PARAM0_ was just pressed":"\u6309\u9215 _PARAM0_ \u525B\u525B\u88AB\u6309\u4E0B","Check if the button is pressed.":"\u6AA2\u67E5\u6309\u9215\u662F\u5426\u88AB\u6309\u4E0B\u3002","Button pressed":"\u6309\u9215\u88AB\u6309\u4E0B","Button _PARAM0_ is pressed":"\u6309\u9215_PARAM0_\u5DF2\u6309\u4E0B","Check if the button is released.":"\u6AA2\u67E5\u6309\u9215\u662F\u5426\u88AB\u91CB\u653E\u3002","Button _PARAM0_ is released":"\u6309\u9215 _PARAM0_ \u5DF2\u91CB\u653E","Mark the button _PARAM0_ as _PARAM2_":"\u5C07\u6309\u9215_PARAM0_\u6A19\u8A18\u70BA_PARAM2_","Control a platformer character with a multitouch controller.":"\u4F7F\u7528\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u63A7\u5236\u5E73\u53F0\u904A\u6232\u89D2\u8272\u3002","Platformer multitouch controller mapper":"\u5E73\u53F0\u904A\u6232\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6620\u5C04\u5668","Platform character behavior":"\u5E73\u53F0\u89D2\u8272\u884C\u70BA","Controller identifier (1, 2, 3, 4...)":"\u63A7\u5236\u5668\u8B58\u5225\u7B26\uFF081, 2, 3, 4...\uFF09","Jump button name":"\u8DF3\u8E8D\u6309\u9215\u540D\u7A31","Control a 3D physics character with a multitouch controller.":"\u4F7F\u7528\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u63A7\u52363D\u7269\u7406\u89D2\u8272\u3002","3D platformer multitouch controller mapper":"3D\u5E73\u53F0\u904A\u6232\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6620\u5C04","3D shooter multitouch controller mapper":"3D\u5C04\u64CA\u904A\u6232\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6620\u5C04","Control camera rotations with a multitouch controller.":"\u4F7F\u7528\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u63A7\u5236\u651D\u50CF\u982D\u65CB\u8F49\u3002","First person camera multitouch controller mapper":"\u7B2C\u4E00\u4EBA\u7A31\u651D\u5F71\u6A5F\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6620\u5C04","Control a 3D physics car with a multitouch controller.":"Control a 3D physics car with a multitouch controller.","3D car multitouch controller mapper":"3D car multitouch controller mapper","Steer joystick":"Steer joystick","Speed joystick":"Speed joystick","Hand brake button name":"Hand brake button name","Control a top-down character with a multitouch controller.":"\u4F7F\u7528\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u63A7\u5236\u4FEF\u8996\u89D2\u8272\u3002","Top-down multitouch controller mapper":"\u4FEF\u8996\u904A\u6232\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6620\u5C04","Joystick for touchscreens.":"\u89F8\u63A7\u5C4F\u5E55\u6416\u687F\u3002","Pass the object property values to the behavior.":"\u5C07\u5C0D\u8C61\u5C6C\u6027\u503C\u50B3\u905E\u7D66\u884C\u70BA\u3002","Update configuration":"\u66F4\u65B0\u914D\u7F6E","Update the configuration of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u914D\u7F6E","Show the joystick until it is released.":"\u986F\u793A\u6416\u687F\u76F4\u5230\u91CB\u653E\u3002","Show and start pressing":"\u986F\u793A\u4E26\u958B\u59CB\u6309\u58D3","Show _PARAM0_ at the cursor position and start pressing":"\u5728\u5149\u6A19\u4F4D\u7F6E\u986F\u793A_PARAM0_\u4E26\u958B\u59CB\u6309\u58D3","Return the X position of a specified touch":"\u8FD4\u56DE\u6307\u5B9A\u89F8\u6478\u7684X\u4F4D\u7F6E","Touch X position (on parent)":"\u89F8\u63A7X\u4F4D\u7F6E\uFF08\u5728\u7236\u8996\u7A97\u4E0A\uFF09","De/activate control of the joystick.":"\u555F\u7528/\u505C\u7528\u6416\u687F\u63A7\u5236\u3002","De/activate control":"\u555F\u7528/\u505C\u7528\u63A7\u5236","Activate control of _PARAM0_: _PARAM1_":"\u555F\u7528_PARAM0_\u7684\u63A7\u5236\uFF1A_PARAM1_","Check if a stick is pressed.":"\u6AA2\u67E5\u6416\u687F\u662F\u5426\u88AB\u6309\u4E0B\u3002","Stick pressed":"\u6416\u687F\u5DF2\u88AB\u6309\u4E0B","Stick _PARAM0_ is pressed":"\u6416\u687F_PARAM0_\u5DF2\u88AB\u6309\u4E0B","the strick force (from 0 to 1).":"\u6416\u687F\u529B\uFF08\u5F9E0\u52301\uFF09\u3002","the stick force":"\u6416\u687F\u529B","the stick force on X axis (from -1 at the left to 1 at the right).":"\u64FA\u687FX\u8EF8\u7684\u6416\u687F\u529B\uFF08\u7BC4\u570D\u5F9E-1\u52301\uFF0C\u5728\u5DE6\u5074-1\u5230\u53F3\u50741\uFF09\u3002","the stick X force":"\u6416\u687FX\u6416\u687F\u529B","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Y\u8EF8\u4E0A\u7684\u64CD\u7E31\u687F\u529B\u91CF\uFF08\u5F9E\u9802\u90E8\u7684-1\u5230\u5E95\u90E8\u76841\uFF09\u3002","the stick Y force":"\u64CD\u7E31\u687FY\u8EF8\u529B\u91CF","Return the angle the joystick is pointing towards (from -180 to 180).":"\u8FD4\u56DE\u64CD\u7E31\u687F\u6307\u5411\u7684\u89D2\u5EA6\uFF08\u5F9E-180\u5230180\uFF09\u3002","Return the angle the stick is pointing towards (from -180 to 180).":"\u8FD4\u56DE\u64CD\u7E31\u687F\u6307\u5411\u7684\u89D2\u5EA6\uFF08\u5F9E-180\u5230180\uFF09\u3002","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_\u4EE5_DIRECTION _PARAM1_\u88AB\u63A8\u52D5\u3002","the multitouch controller identifier (1, 2, 3, 4...).":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u8B58\u5225\u7B26\uFF081, 2, 3, 4...\uFF09\u3002","the joystick name of the object.":"\u7269\u4EF6\u7684\u64CD\u7E31\u687F\u540D\u7A31\u3002","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u64CD\u7E31\u687F\u7684\u6B7B\u5340\u534A\u5F91\uFF08\u7BC4\u570D\uFF1A0\u52301\uFF09\u3002\u6B7B\u5340\u662F\u5728\u8A72\u5340\u57DF\u5167\u79FB\u52D5\u64CD\u7E31\u687F\u4E0D\u6703\u88AB\u8003\u616E\uFF08\u76F8\u53CD\uFF0C\u64CD\u7E31\u687F\u88AB\u8996\u70BA\u672A\u79FB\u52D5\uFF09\u3002","Sprite Sheet Animations":"\u7CBE\u9748\u8868\u52D5\u756B","Animate a tiled sprite from a sprite sheet.":"\u5F9E\u7CBE\u9748\u8868\u52D5\u756B\u4E2D\u52D5\u756B\u5E73\u92EA\u7684\u7CBE\u9748\u3002","Animates a sprite sheet using JSON (see extension description).":"\u4F7F\u7528JSON\u64AD\u653E\u7CBE\u9748\u5716\u7247\u8868\uFF08\u8ACB\u53C3\u898B\u64F4\u5C55\u63CF\u8FF0\uFF09\u3002","JSON sprite sheet animator":"\u4F7F\u7528JSON\u7CBE\u9748\u8868\u52D5\u756B","JSON formatted text describing the sprite sheet":"\u63CF\u8FF0\u7CBE\u9748\u8868\u7684JSON\u683C\u5F0F\u6587\u672C","Current animation":"\u7576\u524D\u52D5\u756B","Current frame of the animation":"\u7576\u524D\u52D5\u756B\u7684\u756B\u9762","Currently displayed frame name":"\u7576\u524D\u986F\u793A\u7684\u756B\u9762\u540D\u7A31","Speed of the animation (in seconds)":"\u52D5\u756B\u901F\u5EA6\uFF08\u79D2\uFF09","Loads the JSON data into the behavior":"\u5C07JSON\u6578\u64DA\u52A0\u8F09\u5230\u884C\u70BA\u4E2D","Load the JSON":"\u52A0\u8F09JSON","Load the JSON of _PARAM0_":"\u52A0\u8F09_PARAM0_\u7684JSON","Update the object attached to the behavior using the latest properties values.":"\u4F7F\u7528\u6700\u65B0\u7684\u5C6C\u6027\u503C\u66F4\u65B0\u9644\u52A0\u5230\u884C\u70BA\u7684\u5C0D\u8C61\u3002","Update the object":"\u66F4\u65B0\u5C0D\u8C61","Update object _PARAM0_ with properties of _PARAM1_":"\u4F7F\u7528_PARAM1_\u7684\u5C6C\u6027\u66F4\u65B0_PARAM0_\u5C0D\u8C61","Updates the animation frame.":"\u66F4\u65B0\u52D5\u756B\u5E40\u3002","Update the animation frame":"\u66F4\u65B0\u52D5\u756B\u5E40","Update the current animation frame of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u7576\u524D\u52D5\u756B\u5E40\u66F4\u65B0\u70BA_PARAM2_","The frame to set to":"\u8981\u8A2D\u7F6E\u7684\u5E40","Loads a new JSON spritesheet data into the behavior.":"\u5C07\u65B0\u7684JSON\u7CBE\u9748\u8868\u6578\u64DA\u52A0\u8F09\u5230\u884C\u70BA\u4E2D\u3002","Load data from a JSON resource":"\u5F9EJSON\u8CC7\u6E90\u52A0\u8F09\u6578\u64DA","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"\u5F9E_PARAM2_\u70BA_PARAM0_\u52A0\u8F09JSON\u7CBE\u9748\u8868\u6578\u64DA","The JSON to load":"\u8981\u52A0\u8F09\u7684JSON","Display one frame without animating the object.":"\u986F\u793A\u4E00\u500B\u5E40\u800C\u4E0D\u57F7\u884C\u5C0D\u8C61\u7684\u52D5\u756B\u3002","Display a frame":"\u986F\u793A\u4E00\u500B\u5E40","Display frame _PARAM2_ of _PARAM0_":"\u986F\u793A_PARAM0_\u7684\u5E40_PARAM2_","The frame to display":"\u8981\u986F\u793A\u7684\u5E40","Play an animation from the sprite sheet.":"\u5F9E\u7CBE\u9748\u8868\u4E2D\u64AD\u653E\u52D5\u756B\u3002","Play Animation":"\u64AD\u653E\u52D5\u756B","Play animation _PARAM2_ of _PARAM0_":"\u64AD\u653E_PARAM2_\u7684_PARAM0_\u52D5\u756B","The name of the animation":"\u52D5\u756B\u7684\u540D\u7A31","The name of the current animation. __null if no animation is playing.":"\u7576\u524D\u52D5\u756B\u7684\u540D\u7A31\u3002\u5982\u679C\u6C92\u6709\u6B63\u5728\u64AD\u653E\u7684\u52D5\u756B\uFF0C\u5247\u70BAnull\u3002","If Current Frame of _PARAM0_ = _PARAM2_":"\u5982\u679C_PARAM0_\u7684\u7576\u524D\u5E40=_PARAM2_\u3002","The name of the currently displayed frame.":"\u7576\u524D\u986F\u793A\u7684\u5E40\u540D\u7A31\u3002","Current frame":"\u7576\u524D\u5E40","Pause the animation of a sprite sheet.":"\u66AB\u505C\u7CBE\u9748\u8868\u52D5\u756B\u3002","Pause animation":"\u66AB\u505C\u52D5\u756B","Pause the current animation of _PARAM0_":"\u66AB\u505C_PARAM0_\u7684\u7576\u524D\u52D5\u756B","Resume a paused animation of a sprite sheet.":"\u6062\u5FA9\u7CBE\u9748\u8868\u52D5\u756B\u7684\u66AB\u505C\u3002","Resume animation":"\u6062\u5FA9\u52D5\u756B","Resume the current animation of _PARAM0_":"\u6062\u5FA9_PARAM0_\u7684\u7576\u524D\u52D5\u756B\u3002","Animates a vertical (top to bottom) sprite sheet.":"\u64AD\u653E\u5782\u76F4\uFF08\u81EA\u4E0A\u800C\u4E0B\uFF09\u7CBE\u9748\u8868\u3002","Vertical sprite sheet animator":"\u5782\u76F4\u7CBE\u9748\u8868\u52D5\u756B","Horizontal width of sprite (in pixels)":"\u7CBE\u9748\u7684\u6C34\u5E73\u5BEC\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Vertical height of sprite (in pixels)":"\u7CBE\u9748\u7684\u5782\u76F4\u9AD8\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Empty space between each sprite (in pixels)":"\u6BCF\u500B\u7CBE\u9748\u4E4B\u9593\u7684\u7A7A\u767D\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Column of the animation":"\u52D5\u756B\u7684\u5217","First Frame of the animation":"\u52D5\u756B\u7684\u7B2C\u4E00\u5E40","Last Frame of the animation":"\u52D5\u756B\u7684\u6700\u5F8C\u4E00\u5E40","Current Frame of the animation":"\u7576\u524D\u52D5\u756B\u5E40","Set the animation frame.":"\u8A2D\u7F6E\u52D5\u756B\u5E40\u3002","Set the animation frame":"\u8A2D\u7F6E\u52D5\u756B\u5E40","Set the current frame of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u7576\u524D\u5E40\u8A2D\u7F6E\u70BA_PARAM2_\u3002","The frame":"\u7576\u524D\u5E40","Play animation":"\u64AD\u653E\u52D5\u756B","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"\u4EE5\u901F\u5EA6_PARAM4_\u64AD\u653E_PARAM0_\u7684_PARAM5_\u5F9E\u5E40_PARAM2_\u5230\u5E40_PARAM3_\u7684\u52D5\u756B","First frame of the animation":"\u52D5\u756B\u7684\u7B2C\u4E00\u5E40","Last frame of the animation":"\u52D5\u756B\u7684\u6700\u5F8C\u4E00\u5E40","Duration for each frame (seconds)":"\u6BCF\u5E40\u7684\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09","The column containing the animation":"\u5305\u542B\u52D5\u756B\u7684\u5217","The current frame of the current animation.":"\u7576\u524D\u52D5\u756B\u7684\u7576\u524D\u5E40\u3002","Pause the animation of _PARAM0_":"\u66AB\u505C_PARAM0_\u7684\u52D5\u756B","Animates a horizontal (left to right) sprite sheet.":"\u64AD\u653E\u6C34\u5E73\uFF08\u5F9E\u5DE6\u5230\u53F3\uFF09\u7CBE\u9748\u8868\u3002","Horizontal sprite sheet animator":"\u6C34\u5E73\u7CBE\u9748\u8868\u52D5\u756B","Row of the animation":"\u52D5\u756B\u7684\u884C","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"\u4EE5_SPEED4_\u901F\u5EA6\u5728\u5217_PARAM5_\u4E0A_PARAM2_\u5230_PARAM3_\u5E40\u64AD\u653E_PARAM0_\u7684\u52D5\u756B","Last Frame of animation":"\u52D5\u756B\u7684\u6700\u5F8C\u4E00\u5E40","What row is the animation in":"\u52D5\u756B\u5728\u54EA\u4E00\u884C","Toggle switch":"\u5207\u63DB\u958B\u95DC","Toggle switch that users can click or touch.":"\u7528\u6236\u53EF\u4EE5\u55AE\u64CA\u6216\u89F8\u6478\u7684\u5207\u63DB\u958B\u95DC\u3002","The finite state machine used internally by the switch object.":"\u958B\u95DC\u7269\u4EF6\u5167\u90E8\u4F7F\u7528\u7684\u6709\u9650\u72C0\u614B\u6A5F\u3002","Switch finite state machine":"\u958B\u95DC\u6709\u9650\u72C0\u614B\u6A5F","Check if the toggle switch is checked.":"\u6AA2\u67E5\u5207\u63DB\u958B\u95DC\u662F\u5426\u5DF2\u9078\u64C7\u3002","Check if the toggle switch was checked in the current frame.":"\u6AA2\u67E5\u5728\u7576\u524D\u5E40\u5207\u63DB\u958B\u95DC\u662F\u5426\u5DF2\u9078\u64C7\u3002","Has just been checked":"\u525B\u525B\u88AB\u9078\u4E2D","_PARAM0_ has just been checked":"_PARAM0_\u525B\u525B\u88AB\u9078\u4E2D","Check if the toggle switch was unchecked in the current frame.":"\u6AA2\u67E5\u5728\u7576\u524D\u5E40\u5207\u63DB\u958B\u95DC\u662F\u5426\u5DF2\u53D6\u6D88\u9078\u64C7\u3002","Has just been unchecked":"\u525B\u525B\u88AB\u53D6\u6D88\u9078\u4E2D","_PARAM0_ has just been unchecked":"_PARAM0_\u525B\u525B\u88AB\u53D6\u6D88\u9078\u4E2D","Check if the toggle switch was toggled in the current frame.":"\u6AA2\u67E5\u5728\u7576\u524D\u5E40\u5207\u63DB\u958B\u95DC\u662F\u5426\u5DF2\u5207\u63DB\u3002","Has just been toggled":"\u525B\u525B\u88AB\u5207\u63DB","_PARAM0_ has just been toggled":"_PARAM0_\u525B\u525B\u88AB\u5207\u63DB","Check (or uncheck) the toggle switch.":"\u6AA2\u67E5\uFF08\u6216\u53D6\u6D88\u9078\u4E2D\uFF09\u5207\u63DB\u958B\u95DC\u3002","Check (or uncheck)":"\u6AA2\u67E5\uFF08\u6216\u53D6\u6D88\u52FE\u9078\uFF09","Check _PARAM0_: _PARAM2_":"\u6AA2\u67E5_PARAM0_\uFF1A_PARAM2_","IsChecked":"\u5DF2\u52FE\u9078","Toggle the switch.":"\u5207\u63DB\u958B\u95DC\u3002","Toggle":"\u5207\u63DB","Toggle _PARAM0_":"\u5207\u63DB_PARAM0_","A toggle switch that users can click or touch.":"\u7528\u6236\u53EF\u4EE5\u9EDE\u64CA\u6216\u89F8\u6478\u7684\u958B\u95DC\u3002","Check if the toggle switch was checked or unchecked in the current frame.":"\u5728\u7576\u524D\u5E40\u4E2D\u6AA2\u67E5\u5207\u63DB\u958B\u95DC\u662F\u5426\u5DF2\u88AB\u52FE\u9078\u6216\u53D6\u6D88\u52FE\u9078\u3002","Check _PARAM0_: _PARAM1_":"\u6AA2\u67E5_PARAM0_\uFF1A_PARAM1_","Update the state animation.":"\u66F4\u65B0\u72C0\u614B\u52D5\u756B\u3002","Update state animation":"\u66F4\u65B0\u72C0\u614B\u52D5\u756B","Update the state animation of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u72C0\u614B\u52D5\u756B","Star Rating Bar":"\u661F\u7D1A\u8A55\u5206\u689D","An animated bar to rate out of 5.":"\u4E00\u500B\u7528\u65BC\u5C0D\u5176\u9032\u884C5\u5206\u8A55\u5206\u7684\u52D5\u756B\u689D\u3002","Default rate":"\u9ED8\u8A8D\u7387","Shake the stars on value changes":"\u7576\u503C\u8B8A\u66F4\u6642\u6416\u52D5\u661F\u661F","Disable the rating":"\u7981\u7528\u8A55\u5206","the rate of the object.":"\u7269\u4EF6\u7684\u901F\u7387\u3002","the rate":"\u901F\u7387","Check if the object is disabled.":"\u6AA2\u67E5\u8A72\u7269\u4EF6\u662F\u5426\u5DF2\u505C\u7528\u3002","_PARAM0_ is disabled":"_PARAM0_\u5DF2\u505C\u7528","Enable or disable the object.":"\u555F\u7528\u6216\u505C\u7528\u8A72\u7269\u4EF6\u3002","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_\u5DF2\u505C\u7528\uFF1A_PARAM1_","Disable":"\u505C\u7528","Stay On Screen (2D)":"\u4FDD\u6301\u5728\u87A2\u5E55\u4E0A (2D)","Move the object to keep it visible on the screen.":"\u79FB\u52D5\u7269\u4EF6\u4EE5\u4F7F\u5176\u5728\u87A2\u5E55\u4E0A\u53EF\u898B\u3002","Force the object to stay visible on the screen by setting back its 2D position inside the viewport of the camera.":"\u901A\u904E\u8A2D\u5B9A\u7269\u9AD4\u5728\u651D\u5F71\u6A5F\u8996\u7A97\u5167\u7684 2D \u4F4D\u7F6E\uFF0C\u5F37\u5236\u7269\u9AD4\u4FDD\u6301\u5728\u87A2\u5E55\u4E0A\u53EF\u898B\u3002","Stay on Screen":"\u7559\u5728\u5C4F\u5E55\u4E0A","Top margin":"\u9802\u90E8\u908A\u8DDD","Bottom margin":"\u5E95\u90E8\u908A\u8DDD","Left margin":"\u5DE6\u908A\u8DDD","Right margin":"\u53F3\u908A\u8DDD","the top margin (in pixels) to leave between the object and the screen border.":"\u7269\u4EF6\u8207\u87A2\u5E55\u908A\u754C\u4E4B\u9593\u7684\u4E0A\u908A\u8DDD\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u3002","Screen top margin":"\u87A2\u5E55\u4E0A\u908A\u8DDD","the top margin":"\u4E0A\u908A\u8DDD","the bottom margin (in pixels) to leave between the object and the screen border.":"\u7269\u4EF6\u8207\u87A2\u5E55\u908A\u754C\u4E4B\u9593\u7684\u4E0B\u908A\u8DDD\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u3002","Screen bottom margin":"\u87A2\u5E55\u4E0B\u908A\u8DDD","the bottom margin":"\u4E0B\u908A\u8DDD","the left margin (in pixels) to leave between the object and the screen border.":"\u7269\u4EF6\u8207\u87A2\u5E55\u908A\u754C\u4E4B\u9593\u7684\u5DE6\u908A\u8DDD\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u3002","Screen left margin":"\u87A2\u5E55\u5DE6\u908A\u8DDD","the left margin":"\u5DE6\u908A\u8DDD","the right margin (in pixels) to leave between the object and the screen border.":"\u7269\u4EF6\u8207\u87A2\u5E55\u908A\u754C\u4E4B\u9593\u7684\u53F3\u908A\u8DDD\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u3002","Screen right margin":"\u87A2\u5E55\u53F3\u908A\u8DDD","the right margin":"\u53F3\u908A\u8DDD","Stick objects to others":"\u9ECF\u5411\u5176\u4ED6\u7269\u4EF6","Make objects follow the position and rotation of the object they are stuck to.":"\u4F7F\u7269\u4EF6\u8DDF\u96A8\u6240\u9ECF\u9644\u7269\u4EF6\u7684\u4F4D\u7F6E\u548C\u65CB\u8F49\u3002","Check if the object is stuck to another object.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u9ECF\u5408\u53E6\u4E00\u500B\u7269\u9AD4\u3002","Is stuck to another object":"\u9ECF\u5728\u53E6\u4E00\u500B\u7269\u9AD4\u4E0A","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ \u7C98\u5728 _PARAM3_ \u4E0A","Sticker":"\u8CBC\u7D19","Sticker behavior":"\u8CBC\u7D19\u884C\u70BA","Basis":"\u57FA\u790E","Stick the object to another. Use the action to stick the object, or unstick it later.":"\u5C07\u8A72\u5C0D\u8C61\u56FA\u5B9A\u5230\u53E6\u4E00\u5C0D\u8C61\u3002\u4F7F\u7528\u52D5\u4F5C\u4F86\u56FA\u5B9A\u5C0D\u8C61\uFF0C\u6216\u7A0D\u5F8C\u89E3\u958B\u5B83\u3002","Only follow the position":"\u50C5\u8DDF\u96A8\u4F4D\u7F6E","Destroy when the object it's stuck on is destroyed":"\u7576\u8CBC\u5728\u7684\u5C0D\u8C61\u88AB\u92B7\u6BC0\u6642\uFF0C\u92B7\u6BC0\u5B83","Stick on another object.":"\u8CBC\u5728\u53E6\u4E00\u7269\u4EF6\u4E0A\u3002","Stick":"\u8CBC","Stick _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u8CBC\u5230_PARAM2_","Object to stick to":"\u8981\u8CBC\u5230\u7684\u7269\u4EF6","Unstick from the object it was stuck to.":"\u53D6\u6D88\u5F9E\u5176\u8CBC\u5230\u7684\u7269\u4EF6\u5378\u4E0B\u3002","Unstick":"\u5378\u4E0B","Unstick _PARAM0_":"\u5378\u4E0B_PARAM0_","Sway":"\u64FA\u52D5","Sway objects like grass in the wind.":"\u50CF\u98A8\u4E2D\u7684\u8349\u4E00\u6A23\u64FA\u52D5\u7269\u4EF6\u3002","Sway multiple instances of an object at different times - useful for random grass swaying.":"\u5728\u4E0D\u540C\u7684\u6642\u5019\u6416\u6643\u5C0D\u8C61\u7684\u591A\u500B\u5BE6\u4F8B-\u7528\u65BC\u96A8\u6A5F\u8349\u6416\u64FA\u3002","Sway uses the tween behavior":"\u6416\u6643\u4F7F\u7528Tween\u884C\u70BA","Maximum angle to the left (in degrees) - Use a negative number":"\u6700\u5927\u5411\u5DE6\u7684\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09-\u4F7F\u7528\u8CA0\u6578","Maximum angle to the right (in degrees) - Use a positive number":"\u6700\u5927\u5411\u53F3\u7684\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09-\u4F7F\u7528\u6B63\u6578","Mininum value for random tween time range for angle (seconds)":"\u89D2\u5EA6\u7684\u96A8\u6A5FTween\u6642\u9593\u7BC4\u570D\u7684\u6700\u5C0F\u503C\uFF08\u79D2\uFF09","Maximum value for random tween time range for angle (seconds)":"\u89D2\u5EA6\u7684\u96A8\u6A5FTween\u6642\u9593\u7BC4\u570D\u7684\u6700\u5927\u503C\uFF08\u79D2\uFF09","Minimum Y scale amount":"Y\u8EF8\u7E2E\u653E\u7684\u6700\u5C0F\u503C","Y scale":"Y\u8EF8\u7E2E\u653E","Maximum Y scale amount":"Y\u8EF8\u7E2E\u653E\u7684\u6700\u5927\u503C","Mininum value for random tween time range for Y scale (seconds)":"Y\u8EF8\u7E2E\u653E\u7684\u96A8\u6A5FTween\u6642\u9593\u7BC4\u570D\u7684\u6700\u5C0F\u503C\uFF08\u79D2\uFF09","Maximum value for random tween time range for Y scale (seconds)":"Y\u8EF8\u7E2E\u653E\u7684\u96A8\u6A5FTween\u6642\u9593\u7BC4\u570D\u7684\u6700\u5927\u503C\uFF08\u79D2\uFF09","Set sway angle left and right.":"\u8A2D\u7F6E\u5DE6\u53F3\u6416\u64FA\u89D2\u5EA6\u3002","Set sway angle left and right":"\u8A2D\u7F6E\u5DE6\u53F3\u6416\u64FA\u89D2\u5EA6","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"\u5C07 _PARAM0_ \u7684\u89D2\u5EA6\u6416\u81F3\u5DE6\u5074 _PARAM2_\xB0\uFF0C\u518D\u6416\u81F3\u53F3\u5074 _PARAM3_\xB0","Angle to the left (degrees) - Use negative number":"\u5411\u5DE6\u7684\u89D2\u5EA6\uFF08\u5EA6\uFF09- \u4F7F\u7528\u8CA0\u6578","Angle to the right (degrees) - Use positive number":"\u5411\u53F3\u7684\u89D2\u5EA6\uFF08\u5EA6\uFF09- \u4F7F\u7528\u6B63\u6578","Set sway angle time range.":"\u8A2D\u7F6E\u6416\u64FA\u89D2\u5EA6\u6642\u9593\u7BC4\u570D\u3002","Set sway angle time range":"\u8A2D\u7F6E\u6416\u64FA\u89D2\u5EA6\u6642\u9593\u7BC4\u570D","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"\u70BA _PARAM0_ \u7684\u89D2\u5EA6\u6642\u9593\u7BC4\u570D\u9032\u884C\u5E73\u6ED1\uFF0C\u5C07\u6700\u5C0F\u8A2D\u5B9A\u70BA _PARAM2_ \u79D2\uFF0C\u6700\u5927\u8A2D\u5B9A\u70BA _PARAM3_ \u79D2","Angle tween time minimum (seconds)":"\u89D2\u5EA6\u7E2E\u653E\u6642\u9593\u6700\u5C0F\u503C\uFF08\u79D2\uFF09","Angle tween time maximum (seconds)":"\u89D2\u5EA6\u7E2E\u653E\u6642\u9593\u6700\u5927\u503C\uFF08\u79D2\uFF09","Set sway Y scale mininum and maximum.":"\u8A2D\u7F6E\u5DE6\u53F3\u6416\u64FAY\u8EF8\u7E2E\u653E\u6700\u5C0F\u503C\u548C\u6700\u5927\u503C\u3002","Set sway Y scale mininum and maximum":"\u8A2D\u7F6E\u5DE6\u53F3\u6416\u64FAY\u8EF8\u7E2E\u653E\u6700\u5C0F\u503C\u548C\u6700\u5927\u503C","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"\u6416\u64FA _PARAM0_ \u7684Y\u8EF8\u6BD4\u4F8B\uFF0C\u5F9E _PARAM2_ \u5230 _PARAM3_","Minimum Y scale":"\u6700\u5C0FY\u8EF8\u7E2E\u653E","Maximum Y scale":"\u6700\u5927Y\u8EF8\u7E2E\u653E","Set Y scale time range.":"\u8A2D\u7F6EY\u8EF8\u7E2E\u653E\u6642\u9593\u7BC4\u570D\u3002","Set sway Y scale time range":"\u8A2D\u7F6E\u6416\u64FAY\u8EF8\u7E2E\u653E\u6642\u9593\u7BC4\u570D","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"\u70BA _PARAM0_ \u7684Y\u8EF8\u6BD4\u4F8B\u6642\u9593\u7BC4\u570D\u9032\u884C\u5E73\u6ED1\uFF0C\u5C07\u6700\u5C0F\u8A2D\u5B9A\u70BA _PARAM2_ \u79D2\uFF0C\u6700\u5927\u8A2D\u5B9A\u70BA _PARAM3_ \u79D2","Y scale tween time minimum (seconds)":"Y\u8EF8\u7E2E\u653E\u6642\u9593\u6700\u5C0F\u503C\uFF08\u79D2\uFF09","Y scale tween time maximum (seconds)":"Y\u8EF8\u7E2E\u653E\u6642\u9593\u6700\u5927\u503C\uFF08\u79D2\uFF09","Swipe Gesture":"\u6ED1\u52A8\u624B\u52BF","Detect swipe gestures based on their distance and duration.":"\u6839\u636E\u5B83\u4EEC\u7684\u8DDD\u79BB\u548C\u6301\u7EED\u65F6\u95F4\u68C0\u6D4B\u6ED1\u52A8\u624B\u52BF\u3002","Enable (or disable) swipe gesture detection.":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u6ED1\u52D5\u624B\u52E2\u6AA2\u6E2C\u3002","Enable (or disable) swipe gesture detection":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u6ED1\u52D5\u624B\u52E2\u6AA2\u6E2C","Enable swipe detection: _PARAM1_":"\u555F\u7528\u6ED1\u52D5\u6AA2\u6E2C\uFF1A_PARAM1_","Enable swipe detection":"\u555F\u7528\u6ED1\u52D5\u6AA2\u6E2C","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"\u7E6A\u88FD\u4E00\u689D\u6307\u793A\u7576\u524D\u6ED1\u52D5\u624B\u52E2\u7684\u7DDA\u3002\u7DE8\u8F2F\u5F62\u72C0\u7E6A\u88FD\u5668\u7684\u201C\u8F2A\u5ED3\u5927\u5C0F\u201D\u4EE5\u8ABF\u6574\u7DDA\u7684\u539A\u5EA6\u3002","Draw swipe gesture":"\u7E6A\u88FD\u6ED1\u52D5\u624B\u52E2","Draw a line with _PARAM1_ that shows the current swipe":"\u4F7F\u7528 _PARAM1_ \u7E6A\u88FD\u4E00\u689D\u7DDA\uFF0C\u986F\u793A\u7576\u524D\u7684\u6ED1\u52D5","Shape painter used to draw swipe":"\u7528\u4F86\u7E6A\u88FD\u6ED1\u52D5\u7684\u5F62\u72C0\u7E6A\u88FD\u6A5F","Change the layer used to detect swipe gestures.":"\u66F4\u6539\u7528\u65BC\u6AA2\u6E2C\u6ED1\u52D5\u624B\u52E2\u7684\u5716\u5C64\u3002","Layer used to detect swipe gestures":"\u7528\u65BC\u6AA2\u6E2C\u6ED1\u52D5\u624B\u52E2\u7684\u5716\u5C64","Use layer _PARAM1_ to detect swipe gestures":"\u4F7F\u7528\u5716\u5C64_PARAM1_\u4F86\u6AA2\u6E2C\u6ED1\u52D5\u624B\u52E2","the Layer used to detect swipe gestures.":"\u7528\u4F86\u6AA2\u6E2C\u6ED1\u52D5\u624B\u52E2\u7684\u5716\u5C64\u3002","the Layer used to detect swipe gestures":"\u7528\u4F86\u6AA2\u6E2C\u6ED1\u52D5\u624B\u52E2\u7684\u5716\u5C64","Swipe angle (degrees).":"\u6ED1\u52D5\u89D2\u5EA6\uFF08\u5EA6\uFF09\u3002","Swipe angle (degrees)":"\u6ED1\u52D5\u89D2\u5EA6\uFF08\u5EA6\uFF09","the swipe angle (degrees)":"\u6ED1\u52D5\u89D2\u5EA6\uFF08\u5EA6\uFF09","Swipe distance (pixels).":"\u6ED1\u52D5\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09\u3002","Swipe distance (pixels)":"\u6ED1\u52D5\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","the swipe distance (pixels)":"\u6ED1\u52D5\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","Swipe distance in horizontal direction (pixels).":"\u6C34\u5E73\u65B9\u5411\u4E0A\u7684\u6ED1\u52D5\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09\u3002","Swipe distance in horizontal direction (pixels)":"\u6C34\u5E73\u65B9\u5411\u4E0A\u7684\u6ED1\u52D5\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","the swipe distance in horizontal direction (pixels)":"\u6C34\u5E73\u65B9\u5411\u4E0A\u7684\u6ED1\u52D5\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","Swipe distance in vertical direction (pixels).":"\u5782\u76F4\u65B9\u5411\u4E0A\u7684\u6ED1\u52D5\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09\u3002","Swipe distance in vertical direction (pixels)":"\u5782\u76F4\u65B9\u5411\u4E0A\u7684\u6ED1\u52D5\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","the swipe distance in vertical direction (pixels)":"\u5782\u76F4\u65B9\u5411\u4E0A\u7684\u6ED1\u52D5\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","Start point of the swipe X position.":"\u6ED1\u52D5\u958B\u59CB\u9EDE\u7684X\u5EA7\u6A19\u3002","Start point of the swipe X position":"\u6ED1\u52D5\u958B\u59CB\u9EDE\u7684X\u5EA7\u6A19","the start point of the swipe X position":"\u6ED1\u52D5\u958B\u59CB\u9EDE\u7684X\u5EA7\u6A19","Start point of the swipe Y position.":"\u6ED1\u52D5\u958B\u59CB\u9EDE\u7684Y\u5EA7\u6A19\u3002","Start point of the swipe Y position":"\u6ED1\u52D5\u958B\u59CB\u9EDE\u7684Y\u5EA7\u6A19","the start point of the swipe Y position":"\u6ED1\u52D5\u958B\u59CB\u9EDE\u7684Y\u5EA7\u6A19","End point of the swipe X position.":"\u6ED1\u52D5\u7D50\u675F\u9EDE\u7684X\u5EA7\u6A19\u3002","End point of the swipe X position":"\u6ED1\u52D5\u7D50\u675F\u9EDE\u7684X\u5EA7\u6A19","the end point of the swipe X position":"\u6ED1\u52D5\u7D50\u675F\u9EDE\u7684X\u5EA7\u6A19","End point of the swipe Y position.":"\u6ED1\u52D5\u7D50\u675F\u9EDE\u7684Y\u5EA7\u6A19\u3002","End point of the swipe Y position":"\u6ED1\u52D5\u7D50\u675F\u9EDE\u7684Y\u5EA7\u6A19","the end point of the swipe Y position":"\u6ED1\u52D5\u7D50\u675F\u9EDE\u7684Y\u5EA7\u6A19","Swipe duration (seconds).":"\u6ED1\u52D5\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09\u3002","Swipe duration (seconds)":"\u6ED1\u52D5\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09","swipe duration (seconds)":"\u6ED1\u52D5\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09","Check if a swipe is currently in progress.":"\u6AA2\u67E5\u662F\u5426\u7576\u524D\u6B63\u5728\u9032\u884C\u6ED1\u52D5\u3002","Swipe is in progress":"\u6ED1\u52D5\u6B63\u5728\u9032\u884C\u4E2D","Check if swipe detection is enabled.":"\u6AA2\u67E5\u662F\u5426\u555F\u7528\u6ED1\u52D5\u6AA2\u6E2C\u3002","Is swipe detection enabled":"\u6ED1\u52D5\u6AA2\u6E2C\u662F\u5426\u5DF2\u555F\u7528","Swipe detection is enabled":"\u555F\u7528\u6ED1\u52D5\u5075\u6E2C","Check if the swipe has just ended.":"\u6AA2\u67E5\u6ED1\u52D5\u662F\u5426\u525B\u525B\u7D50\u675F\u3002","Swipe just ended":"\u525B\u525B\u7D50\u675F\u7684\u6ED1\u52D5","Swipe has just ended":"\u6ED1\u52D5\u525B\u525B\u7D50\u675F","Check if swipe moved in a given direction.":"\u6AA2\u67E5\u6ED1\u52D5\u662F\u5426\u671D\u6307\u5B9A\u65B9\u5411\u79FB\u52D5\u3002","Swipe moved in a direction (4-way movement)":"\u5728\u67D0\u500B\u65B9\u5411\u6ED1\u52D5\uFF08\u56DB\u65B9\u4F4D\u79FB\u52D5\uFF09","Swipe moved in direction _PARAM1_":"\u5728\u67D0\u500B\u65B9\u5411\u6ED1\u52D5 _PARAM1_","Swipe moved in a direction (8-way movement)":"\u5728\u67D0\u500B\u65B9\u5411\u6ED1\u52D5\uFF088\u65B9\u4F4D\u79FB\u52D5\uFF09","Text-to-Speech":"\u6587\u5B57\u8F6C\u8BED\u97F3","An extension to enable the use of Text-to-Speech features.":"\u542F\u7528\u6587\u5B57\u8F6C\u8BED\u97F3\u529F\u80FD\u7684\u6269\u5C55\u3002","Audio":"\u97F3\u9891","Speaks a text message aloud through the system text-to-speech.":"\u900F\u904E\u7CFB\u7D71\u7684\u6587\u5B57\u8F49\u8A9E\u97F3\u8B80\u51FA\u6587\u5B57\u8A0A\u606F\u3002","Speak out a message":"\u8B80\u51FA\u8A0A\u606F","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"\u4EE5_VOICE2_\u767C\u8072\uFF0C\u97F3\u91CF_VOLUME3%\uFF0C\u901F\u7387_RATE4%\u548C\u97F3\u8ABF_PITCH5%\u8AAA_PARAM1_","The message to be spoken":"\u8981\u8FF0\u8AAA\u7684\u8A0A\u606F","The voice to be used":"\u8981\u4F7F\u7528\u7684\u8072\u97F3","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"\u8072\u97F3\u56E0\u4F5C\u696D\u7CFB\u7D71\u800C\u7570\u3002\u9019\u662F Windows \u8072\u97F3\u540D\u7A31\u6E05\u55AE\uFF1Ahttps://bit.ly/windows-voices\u9019\u662F MacOS \u7684\u8072\u97F3\u540D\u7A31\u6E05\u55AE\uFF1Ahttps://bit.ly/mac-voices","Volume between 0% and 100%":"\u97F3\u91CF\u4ECB\u65BC0%\u548C100%\u4E4B\u9593","Speed between 10% and 1000%":"\u901F\u5EA6\u4ECB\u65BC10%\u548C1000%\u4E4B\u9593","Pitch between 0% and 200%":"\u97F3\u8ABF\u4ECB\u65BC0%\u548C200%\u4E4B\u9593","Forces all Text-to-Speech to be stopped.":"\u5F37\u5236\u505C\u6B62\u6240\u6709\u7684\u6587\u5B57\u8F49\u8A9E\u97F3\u3002","Force stop speaking":"\u5F37\u5236\u505C\u6B62\u6717\u8B80","Third person camera":"\u7B2C\u4E09\u4EBA\u79F0\u89C6\u89D2\u6444\u50CF\u673A","Move the camera to look at an object from a given distance.":"\u5C06\u6444\u50CF\u673A\u79FB\u52A8\u5230\u8DDD\u79BB\u7ED9\u5B9A\u5BF9\u8C61\u4E00\u5B9A\u8DDD\u79BB\u3002","Move the camera to look at a position from a distance.":"\u5C07\u651D\u5F71\u6A5F\u79FB\u52D5\u5230\u9060\u8655\u7684\u4F4D\u7F6E\u770B\u8457\u4E00\u500B\u4F4D\u7F6E\u3002","Look at a position from a distance (deprecated)":"\u9060\u8655\u770B\u8457\u4E00\u500B\u4F4D\u7F6E\uFF08\u5DF2\u904E\u6642\uFF09","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"\u5C07_PARAM6_\u7684\u76F8\u6A5F\u79FB\u52D5\u5230\u770B\u5411_PARAM1_; _PARAM2_\u5F9E_PARAM3_\u50CF\u7D20\u8655\u65CB\u8F49_PARAM4\xB0\u4E26\u6709_PARAM5\xB0\u7684\u4EF0\u89D2","Position on X axis":"X\u8EF8\u4E0A\u4F4D\u7F6E","Position on Y axis":"Y\u8EF8\u4E0A\u4F4D\u7F6E","Rotation angle (around Z axis)":"\u65CB\u8F49\u89D2\u5EA6\uFF08\u7E5EZ\u8EF8\uFF09","Elevation angle (around Y axis)":"\u4EF0\u89D2\uFF08\u7E5EY\u8EF8\uFF09","Move the camera to look at an object from a distance.":"\u5C07\u651D\u5F71\u6A5F\u79FB\u52D5\u5230\u9060\u8655\u770B\u8457\u4E00\u500B\u7269\u4EF6\u3002","Look at an object from a distance (deprecated)":"\u9060\u8655\u770B\u8457\u4E00\u500B\u7269\u4EF6\uFF08\u5DF2\u904E\u6642\uFF09","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"\u5C07_PARAM5_\u7684\u76F8\u6A5F\u79FB\u52D5\u5230\u5F9E_PARAM2_\u50CF\u7D20\u8655\u770B_PARAM1_\uFF0C\u65CB\u8F49_PARAM3\xB0\u4E26\u6709_PARAM4\xB0\u7684\u4EF0\u89D2","Look at a position from a distance":"\u9060\u8655\u770B\u8457\u4E00\u500B\u4F4D\u7F6E","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"\u5C07_PARAM7_\u7684\u76F8\u6A5F\u79FB\u52D5\u81F3_PARAM1_; _PARAM2_; _PARAM3_\u4F86\u81EA_PARAM4_\u50CF\u7D20\u7684\u65CB\u8F49\u89D2\u70BA_PARAM5_\xB0\u548C\u4EF0\u89D2_PARAM6_\xB0","Position on Z axis":"Z\u8EF8\u4E0A\u7684\u4F4D\u7F6E","Look at an object from a distance":"\u5F9E\u9060\u8655\u89C0\u770B\u4E00\u500B\u7269\u9AD4","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"\u5C07_PARAM6_\u7684\u76F8\u6A5F\u79FB\u52D5\u81F3_PARAM1_\u4F86\u81EA_PARAM3_\u50CF\u7D20\u7684\u65CB\u8F49\u89D2\u70BA_PARAM4_\xB0\u548C\u4EF0\u89D2_PARAM5_\xB0","Smoothly follow an object at a distance.":"\u5E73\u6ED1\u5730\u8DDF\u96A8\u4E00\u500B\u7269\u9AD4\u5728\u9060\u8655\u3002","Halfway time for rotation":"\u65CB\u8F49\u7684\u4E00\u534A\u6642\u9593","Halfway time for elevation rotation":"\u9AD8\u5EA6\u65CB\u8F49\u7684\u4E2D\u9014\u6642\u9593","Only used by Z and ZY rotation modes":"\u50C5\u4F9B Z \u548C ZY \u65CB\u8F49\u6A21\u5F0F\u4F7F\u7528","Halfway time on Z axis":"Z\u8EF8\u4E0A\u7684\u4E00\u534A\u6642\u9593","Camera distance":"\u76F8\u6A5F\u8DDD\u96E2","Lateral distance offset":"\u6A6B\u5411\u8DDD\u96E2\u504F\u79FB","Ahead distance offset":"\u524D\u65B9\u8DDD\u96E2\u504F\u79FB","Z offset":"Z\u504F\u79FB","Rotation angle offset":"\u65CB\u8F49\u89D2\u5EA6\u504F\u79FB","Elevation angle offset":"\u4EF0\u89D2\u504F\u79FB","Follow free area top border on Z axis":"Z\u8EF8\u4E0A\u7684\u81EA\u7531\u5340\u57DF\u9802\u90E8\u908A\u754C\u8DDF\u96A8","Follow free area bottom border on Z axis":"Z\u8EF8\u4E0A\u7684\u81EA\u7531\u5340\u57DF\u5E95\u90E8\u908A\u754C\u8DDF\u96A8","Automatically rotate the camera with the object":"\u8207\u7269\u9AD4\u81EA\u52D5\u65CB\u8F49\u76F8\u6A5F","Automatically rotate the camera with the object (elevation)":"Automatically rotate the camera with the object (elevation)","Best left unchecked, use the rotation mode instead":"\u6700\u597D\u4FDD\u6301\u672A\u9078\u4E2D\uFF0C\u8ACB\u6539\u7528\u65CB\u8F49\u6A21\u5F0F","Rotation mode":"\u65CB\u8F49\u6A21\u5F0F","Targeted camera rotation angle":"\u76EE\u6A19\u76F8\u6A5F\u65CB\u8F49\u89D2","Forward X":"\u5411\u524D X","Forward Y":"\u5411\u524D Y","Forward Z":"\u524D\u9032Z","Lerp camera":"\u7DDA\u6027\u63D2\u503C\u76F8\u6A5F","Lerp the camera rotation to _PARAM0_ with a ratio of _PARAM2_ with rotation offset _PARAM3_\xB0 and elevation offset _PARAM4_\xB0":"\u5C07\u76F8\u6A5F\u65CB\u8F49\u7DDA\u6027\u63D2\u503C\u5230 _PARAM0_\uFF0C\u6BD4\u4F8B\u70BA _PARAM2_\uFF0C\u65CB\u8F49\u504F\u79FB\u70BA _PARAM3_\xB0\uFF0C\u63D0\u5347\u504F\u79FB\u70BA _PARAM4_\xB0","Move to object":"\u79FB\u52D5\u5230\u7269\u4EF6","Change the camera position to _PARAM0_ with offset _PARAM2_, _PARAM3_, _PARAM4_":"\u5C07\u76F8\u6A5F\u4F4D\u7F6E\u66F4\u6539\u70BA _PARAM0_\uFF0C\u504F\u79FB\u91CF\u70BA _PARAM2_\u3001_PARAM3_\u3001_PARAM4_","X offset":"X \u504F\u79FB\u91CF","Y offset":"Y \u504F\u79FB\u91CF","Update local basis":"\u66F4\u65B0\u672C\u5730\u57FA\u6E96","Update local basis of _PARAM0_ and the camera":"\u66F4\u65B0 _PARAM0_ \u548C\u76F8\u6A5F\u7684\u672C\u5730\u57FA\u6E96","Rotate the camera all the way to the targeted angle.":"\u5C07\u76F8\u6A5F\u65CB\u8F49\u81F3\u76EE\u6A19\u89D2\u5EA6\u3002","Rotate the camera all the way":"\u5C07\u76F8\u6A5F\u65CB\u8F49\u5B8C\u5168","Rotate the camera all the way to the targeted angle of _PARAM0_":"\u5C07\u76F8\u6A5F\u65CB\u8F49\u81F3\u76EE\u6A19\u89D2\u5EA6 _PARAM0_","the camera rotation.":"\u76F8\u6A5F\u65CB\u8F49\u3002","Camera rotation":"\u76F8\u6A5F\u65CB\u8F49","the camera rotation":"\u76F8\u6A5F\u65CB\u8F49","the halfway time for rotation of the object.":"\u5C0D\u8C61\u65CB\u8F49\u7684\u4E00\u534A\u6642\u9593\u3002","the halfway time for rotation":"\u65CB\u8F49\u7684\u4E00\u534A\u6642\u9593","the halfway time for elevation rotation of the object.":"the halfway time for elevation rotation of the object.","Halfway time for elevation rotation":"Halfway time for elevation rotation","the halfway time for elevation rotation":"the halfway time for elevation rotation","the halfway time on Z axis of the object.":"\u5C0D\u8C61Z\u8EF8\u65CB\u8F49\u7684\u4E00\u534A\u6642\u9593\u3002","the halfway time on Z axis":"\u5728Z\u8EF8\u4E0A\u7684\u4E00\u534A\u6642\u9593","Return follow free area bottom border Z.":"\u8FD4\u56DE\u8DDF\u96A8\u81EA\u7531\u5340\u5E95\u90E8\u908A\u754CZ\u8EF8\u3002","Free area Z min":"\u81EA\u7531\u5340Z\u8EF8\u6700\u5C0F\u503C","Return follow free area top border Z.":"\u8FD4\u56DE\u8DDF\u96A8\u81EA\u7531\u5340\u9802\u90E8\u908A\u754CZ\u8EF8\u3002","Free area Z max":"\u6700\u5927\u7684\u81EA\u7531\u5340\u57DF Z","the follow free area top border on Z axis of the object.":"\u5C0D\u8C61 Z \u8EF8\u4E0A\u7684\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u9802\u90E8\u908A\u754C\u3002","the follow free area top border on Z axis":"\u5728 Z \u8EF8\u4E0A\u7684\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u9802\u90E8\u908A\u754C","the follow free area bottom border on Z axis of the object.":"\u5C0D\u8C61 Z \u8EF8\u4E0A\u7684\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u5E95\u90E8\u908A\u754C\u3002","the follow free area bottom border on Z axis":"\u5728 Z \u8EF8\u4E0A\u7684\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u5E95\u90E8\u908A\u754C","the camera distance of the object.":"\u5C0D\u8C61\u7684\u651D\u5F71\u6A5F\u8DDD\u96E2\u3002","the camera distance":"\u651D\u5F71\u6A5F\u8DDD\u96E2","the lateral distance offset of the object.":"\u5C0D\u8C61\u7684\u6A6B\u5411\u8DDD\u96E2\u504F\u79FB\u3002","the lateral distance offset":"\u6A6B\u5411\u8DDD\u96E2\u504F\u79FB","the ahead distance offset of the object.":"\u5C0D\u8C61\u7684\u5411\u524D\u8DDD\u96E2\u504F\u79FB\u3002","the ahead distance offset":"\u5411\u524D\u8DDD\u96E2\u504F\u79FB","the z offset of the object.":"\u5C0D\u8C61\u7684 Z \u8EF8\u504F\u79FB\u3002","the z offset":"Z \u8EF8\u504F\u79FB","the rotation angle offset of the object.":"\u5C0D\u8C61\u7684\u65CB\u8F49\u89D2\u5EA6\u504F\u79FB\u3002","the rotation angle offset":"\u65CB\u8F49\u89D2\u5EA6\u504F\u79FB","the elevation angle offset of the object.":"\u5C0D\u8C61\u7684\u4FEF\u4EF0\u89D2\u5EA6\u504F\u79FB\u3002","the elevation angle offset":"\u4FEF\u4EF0\u89D2\u5EA6\u504F\u79FB","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"\u5C0D\u8C61\u7684\u76EE\u6A19\u651D\u5F71\u6A5F\u65CB\u8F49\u89D2\u5EA6\u3002\u7576\u8A2D\u5B9A\u9019\u500B\u89D2\u5EA6\u6642\uFF0C\u651D\u5F71\u6A5F\u8DDF\u96A8\u6B64\u503C\u800C\u4E0D\u662F\u5C0D\u8C61\u89D2\u5EA6\u3002","Targeted rotation angle":"\u76EE\u6A19\u65CB\u8F49\u89D2\u5EA6","the targeted camera rotation angle":"\u76EE\u6A19\u651D\u5F71\u6A5F\u65CB\u8F49\u89D2\u5EA6","3D-like Flip for 2D Sprites":"2D \u7CBE\u9748\u7684 3D \u985E\u7FFB\u8F49","Flip sprites with a 3D-like rotation effect.":"\u7528 3D \u985E\u65CB\u8F49\u6548\u679C\u7FFB\u8F49\u7CBE\u9748\u3002","Flip a Sprite with a 3D effect.":"\u4EE53D\u6548\u679C\u7FFB\u8F49\u4E00\u500B\u7CBE\u9748\u3002","3D Flip":"3D\u7FFB\u8F49","Flipping method":"\u7FFB\u8F49\u65B9\u6CD5","Front animation name":"\u524D\u65B9\u52D5\u756B\u540D\u7A31","Animation method":"\u52D5\u756B\u65B9\u6CD5","Back animation name":"\u5F8C\u65B9\u52D5\u756B\u540D\u7A31","Start a flipping animation on the object.":"\u5728\u5C0D\u8C61\u4E0A\u958B\u59CB\u4E00\u500B\u7FFB\u8F49\u52D5\u756B\u3002","Flip the object (deprecated)":"\u7FFB\u8F49\u5C0D\u8C61\uFF08\u5DF2\u68C4\u7528\uFF09","Flip _PARAM0_ over _PARAM2_ms":"\u7FFB\u8F49 _PARAM0_ \u5728 _PARAM2_ms \u7684\u6642\u9593\u5167","Duration (in milliseconds)":"\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u6BEB\u79D2\u70BA\u55AE\u4F4D\uFF09","Start a flipping animation on the object. The X origin point must be set at the object center.":"\u5728\u5C0D\u8C61\u4E0A\u958B\u59CB\u4E00\u500B\u7FFB\u8F49\u52D5\u756B\u3002X \u539F\u9EDE\u5FC5\u9808\u8A2D\u7F6E\u5728\u5C0D\u8C61\u4E2D\u5FC3\u3002","Flip the object":"\u7FFB\u8F49\u5C0D\u8C61","Flip _PARAM0_ over _PARAM2_ seconds":"\u7FFB\u8F49 _PARAM0_ \u5728 _PARAM2_ \u79D2\u5167","Jump to the end of the flipping animation.":"\u8DF3\u5230\u7FFB\u8F49\u52D5\u756B\u7684\u7D50\u5C3E\u3002","Jump to flipping end":"\u8DF3\u5230\u7FFB\u8F49\u7D50\u5C3E","Jump to the end of _PARAM0_ flipping":"\u8DF3\u5230 _PARAM0_ \u7FFB\u8F49\u7684\u7D50\u5C3E","Checks if a flipping animation is currently playing.":"\u6AA2\u67E5\u662F\u5426\u7576\u524D\u6B63\u5728\u64AD\u653E\u7FFB\u8F49\u52D5\u756B\u3002","Flipping is playing":"\u6B63\u5728\u64AD\u653E\u7FFB\u8F49\u52D5\u756B","_PARAM0_ is flipping":"_PARAM0_ \u6B63\u5728\u7FFB\u8F49","Checks if the object is flipped or will be flipped.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u7FFB\u8F49\u6216\u5C07\u88AB\u7FFB\u8F49\u3002","Is flipped":"\u88AB\u7FFB\u8F49\u4E86","_PARAM0_ is flipped":"_PARAM0_\u88AB\u7FFB\u8F49","Flips the object to one specific side.":"\u5C07\u5C0D\u8C61\u7FFB\u8F49\u5230\u6307\u5B9A\u7684\u4E00\u5074\u3002","Flip to a side (deprecated)":"\u7FFB\u8F49\u5230\u4E00\u5074\uFF08\u5DF2\u68C4\u7528\uFF09","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"\u7FFB\u8F49_PARAM0_\u5230\u53CD\u9762: _PARAM2_\u8D85\u904E_PARAM3_ms","Reverse side":"\u53CD\u9762","Flips the object to one specific side. The X origin point must be set at the object center.":"\u5C07\u5C0D\u8C61\u7FFB\u8F49\u5230\u6307\u5B9A\u7684\u4E00\u5074\u3002X\u8D77\u9EDE\u5FC5\u9808\u8A2D\u7F6E\u5728\u5C0D\u8C61\u4E2D\u5FC3\u3002","Flip to a side":"\u7FFB\u8F49\u5230\u4E00\u5074","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"\u7FFB\u8F49_PARAM0_\u5230\u53CD\u9762: _PARAM2_\u8D85\u904E_PARAM3_\u79D2","Visually flipped":"\u8996\u89BA\u7FFB\u8F49","_PARAM0_ is visually flipped":"_PARAM0_\u88AB\u8996\u89BA\u7FFB\u8F49","Flip visually":"\u8996\u89BA\u7FFB\u8F49","Flip visually _PARAM0_: _PARAM2_":"\u8996\u89BA\u7FFB\u8F49_PARAM0_: _PARAM2_","Flipped":"\u7FFB\u8F49","Resource bar (separated units)":"\u8CC7\u6E90\u6B04 (\u5206\u96E2\u55AE\u4F4D)","left anchor":"\u5DE6\u5074\u9328\u9EDE","Left anchor":"\u5DE6\u9328\u9EDE","Left anchor of _PARAM1_":"_PARAM1_ \u7684\u5DE6\u9328\u9EDE","Anchor":"\u9328\u9EDE","Right anchor":"\u53F3\u5074\u9328\u9EDE","Right anchor of _PARAM1_":"_PARAM1_ \u7684\u53F3\u5074\u9328\u9EDE","Unit width":"\u55AE\u4F4D\u5BEC\u5EA6","How much pixels to show for a value of 1.":"\u5C0D\u65BC\u503C\u70BA1\uFF0C\u8981\u986F\u793A\u591A\u5C11\u50CF\u7D20\u3002","the unit width of the object. How much pixels to show for a value of 1.":"\u7269\u4EF6\u7684\u55AE\u4F4D\u5BEC\u5EA6\u3002\u986F\u793A\u503C 1 \u9700\u8981\u591A\u5C11\u50CF\u7D20\u3002","the unit width":"\u55AE\u4F4D\u5BEC\u5EA6","Update the bar width.":"\u66F4\u65B0\u689D\u5BEC\u5EA6\u3002","Bar width":"\u689D\u5BEC\u5EA6","Update the bar width of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u689D\u5F62\u5BEC\u5EA6","Time formatting":"\u6642\u9593\u683C\u5F0F\u5316","Converts seconds into standard time formats, such as HH:MM:SS.":"Converts seconds into standard time formats, such as HH:MM:SS.","Format time in seconds to HH:MM:SS.":"\u5C07\u6642\u9593\u683C\u5F0F\u5316\u70BAHH:MM:SS\u3002","Format time in seconds to HH:MM:SS":"\u5C07\u6642\u9593\u683C\u5F0F\u5316\u70BAHH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"\u5C07_PARAM1_\u7684\u6642\u9593\u683C\u5F0F\u5316\u70BAPARAM2_\u7684HH:MM:SS\u3002","Time, in seconds":"\u6642\u9593\uFF0C\u4EE5\u79D2\u70BA\u55AE\u4F4D","Format time in seconds to HH:MM:SS.000, including milliseconds.":"\u5C07\u6642\u9593\u683C\u5F0F\u5316\u70BAHH:MM:SS.000\uFF0C\u5305\u62EC\u6BEB\u79D2\u3002","Format time in seconds to HH:MM:SS.000":"\u5C07\u6642\u9593\u683C\u5F0F\u5316\u70BAHH:MM:SS.000","Timed Back and Forth Movement":"\u5B9A\u6642\u4F86\u56DE\u904B\u52D5","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"\u6B64\u884C\u70BA\u6703\u8B93\u7269\u4EF6\u5728\u9078\u5B9A\u7684\u6642\u9593\u6216\u8DDD\u96E2\u5167\u5782\u76F4\u6216\u6C34\u5E73\u4F86\u56DE\u79FB\u52D5\u3002","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over.":"\u5728\u9078\u5B9A\u7684\u6642\u9593\u6216\u8DDD\u96E2\u5167\u79FB\u52D5\u4E00\u500B\u7269\u9AD4\uFF08\u4F8B\u5982\u6575\u4EBA\uFF09\uFF0C\u7136\u5F8C\u7FFB\u8F49\u4E26\u91CD\u65B0\u958B\u59CB\u3002","Move the object vertically (instead of horizontally)":"\u5782\u76F4\u79FB\u52D5\u7269\u9AD4\uFF08\u800C\u4E0D\u662F\u6C34\u5E73\u79FB\u52D5\uFF09","Moving speed (in pixel/s)":"\u79FB\u52D5\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20/\u79D2\u8A08\uFF09","Moving distance (in pixels)":"\u79FB\u52D5\u8DDD\u96E2\uFF08\u4EE5\u50CF\u7D20\u8A08\uFF09","Moving maximum time (in seconds)":"\u79FB\u52D5\u7684\u6700\u5927\u6642\u9593\uFF08\u4EE5\u79D2\u8A08\uFF09","Distance start point":"\u8DDD\u96E2\u8D77\u59CB\u9EDE","position of the sprite at the previous frame":"\u7CBE\u9748\u5728\u4E0A\u4E00\u5E40\u7684\u4F4D\u7F6E","check that time has elapsed":"\u6AA2\u67E5\u6642\u9593\u662F\u5426\u5DF2\u7D93\u904E","Toggle switch (for Shape Painter)":"\u5207\u63DB\u958B\u95DC\uFF08\u9069\u7528\u65BC\u5716\u5F62\u7E6A\u88FD\u5668\uFF09","Use a shape-painter object to draw a toggle switch that users can click or touch.":"\u4F7F\u7528\u5F62\u72C0\u7E6A\u88FD\u7269\u4EF6\u4F86\u7E6A\u88FD\u4E00\u500B\u5207\u63DB\u958B\u95DC\uFF0C\u7528\u6236\u53EF\u4EE5\u9EDE\u64CA\u6216\u89F8\u6478\u3002","Radius of the thumb (px) Example: 10":"\u6307\u5C16\u7684\u534A\u5F91\uFF08\u50CF\u7D20\uFF09\u793A\u4F8B\uFF1A10","Active thumb color string. Example: 24;119;211":"\u6D3B\u52D5\u6307\u5C16\u984F\u8272\u5B57\u7B26\u4E32\u3002 \u793A\u4F8B\uFF1A24;119;211","Opacity of the thumb. Example: 255":"\u6307\u5C16\u7684\u4E0D\u900F\u660E\u5EA6\u3002 \u793A\u4F8B\uFF1A255","Width of the track (pixels) Example: 20":"\u8ECC\u9053\u5BEC\u5EA6\uFF08\u50CF\u7D20\uFF09\u793A\u4F8B\uFF1A20","Height of the track (pixels) Example: 14":"\u8ECC\u9053\u9AD8\u5EA6\uFF08\u50CF\u7D20\uFF09\u793A\u4F8B\uFF1A14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"\u53F3\u908A\u6307\u5C16\u8ECC\u9053\u7684\u984F\u8272\u5B57\u7B26\u4E32\u3002 \u793A\u4F8B\uFF1A150;150;150\uFF08\u7559\u7A7A\u4EE5\u4F7F\u7528\u6307\u5C16\u984F\u8272\uFF09","Opacity of the track that is RIGHT of the thumb. Example: 255":"\u53F3\u908A\u6307\u5C16\u8ECC\u9053\u7684\u4E0D\u900F\u660E\u5EA6\u3002 \u793A\u4F8B\uFF1A255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"\u5DE6\u908A\u6307\u5C16\u8ECC\u9053\u7684\u984F\u8272\u5B57\u7B26\u4E32\u3002 \u793A\u4F8B\uFF1A24;119;211\uFF08\u7559\u7A7A\u4EE5\u4F7F\u7528\u6307\u5C16\u984F\u8272\uFF09","Opacity of the track that is LEFT of the thumb. Example: 128":"\u5DE6\u908A\u6307\u5C16\u8ECC\u9053\u7684\u4E0D\u900F\u660E\u5EA6\u3002 \u793A\u4F8B\uFF1A128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"\u7576\u6ED1\u9F20\u61F8\u505C\u548C\u9EDE\u64CA\u6307\u5C16\u6642\u7684\u5149\u6688\u5927\u5C0F\u3002 \u793A\u4F8B\uFF1A24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"\u7576\u6ED1\u9F20\u61F8\u505C\u5728\u6307\u5C16\u4E0A\u6642\u7684\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u3002 \u793A\u4F8B\uFF1A32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"\u5207\u63DB\u958B\u95DC\u88AB\u6309\u4E0B\u6642\u51FA\u73FE\u7684\u5149\u6688\u7684\u4E0D\u900F\u660E\u5EA6\u3002 \u793A\u4F8B\uFF1A64","Number of pixels the thumb is from the left side of the track.":"\u6307\u5C16\u8DDD\u5DE6\u5074\u8ECC\u9053\u7684\u50CF\u7D20\u6578\u3002","Disabled":"\u7981\u7528","State has been changed (used in ToggleChecked function)":"\u72C0\u614B\u5DF2\u66F4\u6539\uFF08\u5728ToggleChecked\u529F\u80FD\u4E2D\u4F7F\u7528\uFF09","Inactive thumb color string. Example: 255;255;255":"\u975E\u6D3B\u52D5\u6307\u5C16\u984F\u8272\u5B57\u7B26\u4E32\u3002 \u793A\u4F8B\uFF1A255;255;255","Click or press has started on toggle switch":"\u9EDE\u64CA\u6216\u6309\u58D3\u5728\u5207\u63DB\u958B\u95DC\u4E0A\u958B\u59CB","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"\u6307\u5C16\u9670\u5F71\u7684Y\u504F\u79FB\u3002 \u6B63\u6578\u5411\u4E0B\u79FB\u52D5\u9670\u5F71\uFF0C\u8CA0\u6578\u5411\u4E0A\u79FB\u52D5\u9670\u5F71\u3002 \u793A\u4F8B\uFF1A4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"\u6307\u5C16\u4E0A\u7684\u9670\u5F71\u7684X\u504F\u79FB\u3002 \u6B63\u6578\u5411\u53F3\u79FB\u52D5\u9670\u5F71\uFF0C\u8CA0\u6578\u5411\u5DE6\u79FB\u52D5\u9670\u5F71\u3002 \u793A\u4F8B\uFF1A0","Opacity of shadow on thumb. Example: 32":"\u6307\u5C16\u4E0A\u7684\u9670\u5F71\u7684\u4E0D\u900F\u660E\u5EA6\u3002 \u793A\u4F8B\uFF1A32","Need redraw":"\u9700\u8981\u91CD\u65B0\u7E6A\u88FD","Was hovered":"\u904E\u53BB\u66FE\u61F8\u505C","Change the track width.":"\u66F4\u6539\u8ECC\u9053\u5BEC\u5EA6\u3002","Change the track width of _PARAM0_ to _PARAM2_ pixels":"\u5C07_PARAM0_\u7684\u8ECC\u9053\u5BEC\u5EA6\u6539\u70BA_PARAM2_\u50CF\u7D20","Change the track height.":"\u66F4\u6539\u8ECC\u9053\u9AD8\u5EA6\u3002","Track height":"\u8ECC\u9053\u9AD8\u5EA6","Change the track height of _PARAM0_ to _PARAM2_ pixels":"\u5C07_PARAM0_\u7684\u8ECC\u9053\u9AD8\u5EA6\u6539\u70BA_PARAM2_\u50CF\u7D20","Change the thumb opacity.":"\u66F4\u6539\u62C7\u6307\u4E0D\u900F\u660E\u5EA6\u3002","Change the thumb opacity of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u62C7\u6307\u4E0D\u900F\u660E\u5EA6\u6539\u70BA_PARAM2_","Change the inactive track opacity.":"\u66F4\u6539\u975E\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u3002","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u975E\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u6539\u70BA_PARAM2_","Change the active track opacity.":"\u66F4\u6539\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u3002","Change the active track opacity of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u6539\u70BA_PARAM2_","Change the halo opacity when the thumb is pressed.":"\u6309\u4E0B\u62C7\u6307\u6642\u66F4\u6539\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u3002","Change the halo opacity of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u6539\u70BA_PARAM2_","Change opacity of the halo when the thumb is hovered.":"\u62C7\u6307\u61F8\u505C\u6642\u66F4\u6539\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u3002","Change the offset on Y axis of the thumb shadow.":"\u66F4\u6539\u62C7\u6307\u9670\u5F71\u5728Y\u8EF8\u4E0A\u7684\u504F\u79FB\u91CF\u3002","Thumb shadow offset on Y axis":"\u62C7\u6307\u9670\u5F71\u5728Y\u8EF8\u4E0A\u7684\u504F\u79FB\u91CF","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u62C7\u6307\u9670\u5F71\u5728Y\u8EF8\u4E0A\u7684\u504F\u79FB\u91CF\u6539\u70BA_PARAM2_","Y offset (pixels)":"Y\u8EF8\u504F\u79FB\u91CF\uFF08\u50CF\u7D20\uFF09","Change the offset on X axis of the thumb shadow.":"\u66F4\u6539\u62C7\u6307\u9670\u5F71\u5728X\u8EF8\u4E0A\u7684\u504F\u79FB\u91CF\u3002","Thumb shadow offset on X axis":"X\u8EF8\u7684\u6307\u793A\u71C8\u9670\u5F71\u504F\u79FB","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684X\u8EF8\u6307\u793A\u71C8\u9670\u5F71\u504F\u79FB\u70BA _PARAM2_","X offset (pixels)":"X\u8EF8\u504F\u79FB\uFF08\u50CF\u7D20\uFF09","Change the thumb shadow opacity.":"\u66F4\u6539\u6307\u793A\u71C8\u9670\u5F71\u7684\u4E0D\u900F\u660E\u5EA6","Thumb shadow opacity":"\u6307\u793A\u71C8\u9670\u5F71\u4E0D\u900F\u660E\u5EA6","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_\u7684\u6307\u793A\u71C8\u9670\u5F71\u4E0D\u900F\u660E\u5EA6\u70BA_PARAM2_","Opacity of shadow on thumb":"\u6307\u793A\u71C8\u4E0A\u7684\u9670\u5F71\u4E0D\u900F\u660E\u5EA6","Change the thumb radius.":"\u66F4\u6539\u6307\u793A\u71C8\u534A\u5F91","Thumb radius":"\u6307\u793A\u71C8\u534A\u5F91","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"\u5C07_PARAM0_\u7684\u6307\u793A\u71C8\u534A\u5F91\u66F4\u6539\u70BA_PARAM2_\u50CF\u7D20","Change the halo radius.":"\u66F4\u6539\u5149\u6688\u534A\u5F91","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"\u5C07_PARAM0_\u7684\u5149\u6688\u534A\u5F91\u66F4\u6539\u70BA_PARAM2_\u50CF\u7D20","Change the active track color (the part on the thumb left).":"\u66F4\u6539\u6D3B\u52D5\u8ECC\u9053\u984F\u8272\uFF08\u6307\u793A\u71C8\u5DE6\u5074\u7684\u90E8\u5206\uFF09","Change the active track color of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u6D3B\u52D5\u8ECC\u9053\u984F\u8272\u66F4\u6539\u70BA_PARAM2_","Color of active track":"\u6D3B\u52D5\u8ECC\u9053\u984F\u8272","Change the inactive track color (the part on the thumb right).":"\u66F4\u6539\u975E\u6D3B\u52D5\u8ECC\u9053\u984F\u8272\uFF08\u6307\u793A\u71C8\u53F3\u5074\u7684\u90E8\u5206\uFF09","Change the inactive track color of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u975E\u6D3B\u52D5\u8ECC\u9053\u984F\u8272\u66F4\u6539\u70BA_PARAM2_","Color of inactive track":"\u975E\u6D3B\u52D5\u8ECC\u9053\u984F\u8272","Change the thumb color (when unchecked).":"\u66F4\u6539\u6307\u793A\u71C8\u984F\u8272\uFF08\u672A\u9078\u4E2D\u6642\uFF09","Thumb color (when unchecked)":"\u6307\u793A\u71C8\u984F\u8272\uFF08\u672A\u9078\u4E2D\u6642\uFF09","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"\u5C07_PARAM0_\u7684\u6307\u793A\u71C8\u984F\u8272\uFF08\u672A\u9078\u4E2D\u6642\uFF09\u66F4\u6539\u70BA_PARAM2_","Change the thumb color (when checked).":"\u66F4\u6539\u6307\u793A\u71C8\u984F\u8272\uFF08\u9078\u4E2D\u6642\uFF09","Thumb color (when checked)":"\u6307\u793A\u71C8\u984F\u8272\uFF08\u9078\u4E2D\u6642\uFF09","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"\u5C07_PARAM0_\u7684\u6307\u793A\u71C8\u984F\u8272\uFF08\u9078\u4E2D\u6642\uFF09\u66F4\u6539\u70BA_PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"\u5982\u679C\u9078\u4E2D\uFF0C\u5247\u66F4\u6539\u70BA\u672A\u9078\u4E2D\u3002\u5982\u679C\u672A\u9078\u4E2D\uFF0C\u5247\u66F4\u6539\u70BA\u9078\u4E2D\u3002","Toggle the switch":"\u5207\u63DB\u958B\u95DC","Change _PARAM0_ to opposite state (checked/unchecked)":"\u5C07_PARAM0_\u66F4\u6539\u70BA\u76F8\u53CD\u72C0\u614B\uFF08\u9078\u4E2D/\u672A\u9078\u4E2D\uFF09","Disable (or enable) the toggle switch.":"\u7981\u7528\uFF08\u6216\u555F\u7528\uFF09\u5207\u63DB\u958B\u95DC","Disable (or enable) the toggle switch":"\u7981\u7528\uFF08\u6216\u555F\u7528\uFF09\u5207\u63DB\u958B\u95DC","Disable _PARAM0_: _PARAM2_":"\u7981\u7528_PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"\u9078\u4E2D\uFF08\u6216\u53D6\u6D88\u9078\u4E2D\uFF09\u5207\u63DB\u958B\u95DC","Set _PARAM0_ to checked: _PARAM2_":"\u5C07_PARAM0_\u8A2D\u7F6E\u70BA\u5DF2\u9078\u4E2D: _PARAM2_","Check if mouse is hovering over toggle switch.":"\u6AA2\u67E5\u6ED1\u9F20\u662F\u5426\u61F8\u505C\u5728\u5207\u63DB\u958B\u95DC\u4E0A\u3002","Is mouse hovered over toggle switch?":"\u6ED1\u9F20\u662F\u5426\u61F8\u505C\u5728\u5207\u63DB\u958B\u95DC\u4E0A\uFF1F","Mouse is hovering over _PARAM0_":"\u6ED1\u9F20\u6B63\u5728\u61F8\u505C\u5728_PARAM0_\u4E0A","Track width.":"\u8ECC\u9053\u5BEC\u5EA6\u3002","Track height.":"\u8ECC\u9053\u9AD8\u5EA6\u3002","Offset (Y) of shadow on thumb.":"\u62C7\u6307\u4E0A\u7684\u9670\u5F71\u504F\u79FB\uFF08Y\uFF09\u3002","Offset (Y) of shadow on thumb":"\u62C7\u6307\u4E0A\u7684\u9670\u5F71\u504F\u79FB\uFF08Y\uFF09","Offset (X) of shadow on thumb.":"\u62C7\u6307\u4E0A\u7684\u9670\u5F71\u504F\u79FB\uFF08X\uFF09\u3002","Offset (X) of shadow on thumb":"\u62C7\u6307\u4E0A\u7684\u9670\u5F71\u504F\u79FB\uFF08X\uFF09","Opacity of shadow on thumb.":"\u62C7\u6307\u4E0A\u7684\u9670\u5F71\u4E0D\u900F\u660E\u5EA6\u3002","Thumb opacity.":"\u62C7\u6307\u4E0D\u900F\u660E\u5EA6\u3002","Active track opacity.":"\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u3002","Inactive track opacity.":"\u975E\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u3002","Halo opacity (pressed).":"\u5149\u6688\u4E0D\u900F\u660E\u5EA6\uFF08\u6309\u4E0B\u6642\uFF09\u3002","Halo opacity (hover).":"\u5149\u6688\u4E0D\u900F\u660E\u5EA6\uFF08\u61F8\u505C\u6642\uFF09\u3002","Halo radius (pixels).":"\u5149\u6688\u534A\u5F91\uFF08\u50CF\u7D20\uFF09\u3002","Active track color.":"\u6D3B\u52D5\u8ECC\u9053\u984F\u8272\u3002","Inactive track color.":"\u975E\u6D3B\u52D5\u8ECC\u9053\u984F\u8272\u3002","Active thumb color.":"\u6D3B\u52D5\u62C7\u6307\u984F\u8272\u3002","Active thumb color":"\u6D3B\u52D5\u62C7\u6307\u984F\u8272","Check if the toggle switch is disabled.":"\u6AA2\u67E5\u5207\u63DB\u958B\u95DC\u662F\u5426\u5DF2\u7981\u7528\u3002","Is disabled":"\u5DF2\u7981\u7528","Inactive thumb color.":"\u975E\u6D3B\u52D5\u62C7\u6307\u984F\u8272\u3002","Inactive thumb color":"\u975E\u6D3B\u52D5\u62C7\u6307\u984F\u8272","Top-down movement animator":"Top-down movement animator","Change the animation according to the movement direction.":"Change the animation according to the movement direction.","Top-down movement":"Top-down movement","Scale animations according to speed":"Scale animations according to speed","Pause animations when objects stop":"Pause animations when objects stop","Animations must be called \"Walk0\", \"Walk1\"... for left, down...":"Animations must be called \"Walk0\", \"Walk1\"... for left, down...","Number of directions":"Number of directions","Leave to 0 to automatically use 8 when diagonals are allowed and 4 otherwise.":"Leave to 0 to automatically use 8 when diagonals are allowed and 4 otherwise.","Set to 90\xB0, \"Walk0\" becomes the animation for down.":"Set to 90\xB0, \"Walk0\" becomes the animation for down.","Update the animation according to the object direction.":"Update the animation according to the object direction.","Update animation":"Update animation","Update the animation of _PARAM0_":"Update the animation of _PARAM0_","the animation name of the object.":"the animation name of the object.","the animation name":"the animation name","Check if animations are paused when objects stop.":"Check if animations are paused when objects stop.","_PARAM0_ animations are paused when objects stop":"_PARAM0_ animations are paused when objects stop","Change whether animations are paused when objects stop.":"Change whether animations are paused when objects stop.","Pause animations of _PARAM0_ when stopped: _PARAM2_":"Pause animations of _PARAM0_ when stopped: _PARAM2_","IsPausingAnimation":"IsPausingAnimation","Check if animations are scaled according to speed.":"Check if animations are scaled according to speed.","_PARAM0_ animations are scaled according to speed":"_PARAM0_ animations are scaled according to speed","Change whether animations are scaled according to speed or not.":"Change whether animations are scaled according to speed or not.","Scale animations of _PARAM0_ according to speed: _PARAM2_":"Scale animations of _PARAM0_ according to speed: _PARAM2_","IsScalingAnimation":"IsScalingAnimation","Change the animation speed scale according to the object speed.":"Change the animation speed scale according to the object speed.","Animation speed scale":"Animation speed scale","Change the animation speed scale according to _PARAM0_ speed":"Change the animation speed scale according to _PARAM0_ speed","Pause the animation according to the object speed.":"Pause the animation according to the object speed.","Animation pause":"Animation pause","Pause the animation according to _PARAM0_ speed":"Pause the animation according to _PARAM0_ speed","Return the object movement direction.":"Return the object movement direction.","Return the difference between 2 directions.":"Return the difference between 2 directions.","Direction dirrerence":"Direction dirrerence","Other direction":"Other direction","Update the animation direction of the object.":"Update the animation direction of the object.","Update animation direction":"Update animation direction","Update the animation direction of _PARAM0_":"Update the animation direction of _PARAM0_","Update the animation name.":"Update the animation name.","Update animation name":"Update animation name","Update the animation name of _PARAM0_":"Update the animation name of _PARAM0_","Make object travel to random positions":"\u4F7F\u7269\u4EF6\u524D\u5F80\u96A8\u6A5F\u4F4D\u7F6E","Make object travel to random positions (with the pathfinding behavior).":"\u4F7F\u7269\u4EF6\u524D\u5F80\u96A8\u6A5F\u4F4D\u7F6E\uFF08\u4F7F\u7528\u5C0B\u8DEF\u884C\u70BA\uFF09\u3002","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"\u4F7F\u7269\u9AD4\u79FB\u52D5\u5230\u7269\u9AD4\u7576\u524D\u4F4D\u7F6E\u5468\u570D\u7684\u96A8\u6A5F\u4F4D\u7F6E\u3002\u53EA\u6709\u5728\u7269\u9AD4\u5C1A\u672A\u79FB\u52D5\u6642\u624D\u6703\u555F\u52D5\u79FB\u52D5\uFF08\u5176\u5C0B\u8DEF\u884C\u70BA\u901F\u5EA6\u70BA0\uFF09\u3002\u6839\u64DA\u9700\u8981\uFF0C\u5411\u6307\u5B9A\u7684\u89D2\u5EA6\u79FB\u52D5\u3002","Make object travel to a random position, with optional direction":"\u4F7F\u7269\u9AD4\u79FB\u52D5\u5230\u96A8\u6A5F\u4F4D\u7F6E\uFF0C\u65B9\u5411\u53EF\u9078","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"\u5C07_PARAM1_\u79FB\u52D5\u5230\u96A8\u6A5F\u4F4D\u7F6E\uFF0C\u5176\u4E2D\u6BCF\u500B\u505C\u6B62\u9EDE\u81F3\u5C11\u8DDD\u96E2\u7576\u524D\u4F4D\u7F6E_PARAM3_px\uFF0C\u6700\u591A\u8DDD\u96E2_PARAM4_px\u3002\u5E36\u6709\u504F\u5411\u89D2\u5EA6_PARAM5_\uFF0C\u504F\u5411\u503C\u70BA_PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"\u5C07\u9032\u884C\u79FB\u52D5\u7684\u7269\u9AD4\uFF08\u5FC5\u9808\u5177\u6709\u5C0B\u8DEF\u884C\u70BA\uFF09","Pathfinding Behavior (required)":"\u5C0B\u8DEF\u884C\u70BA\uFF08\u5FC5\u586B\uFF09","Minimum distance between each position (Default: 100px)":"\u6BCF\u500B\u4F4D\u7F6E\u4E4B\u9593\u7684\u6700\u5C0F\u8DDD\u96E2\uFF08\u9ED8\u8A8D\u503C\uFF1A100px\uFF09","Maximum distance between each position (Default: 200px)":"\u6BCF\u500B\u4F4D\u7F6E\u4E4B\u9593\u7684\u6700\u5927\u8DDD\u96E2\uFF08\u9ED8\u8A8D\u503C\uFF1A200px\uFF09","Direction (in degrees) the object will move towards (Range: 0-360)":"\u7269\u9AD4\u5C07\u79FB\u52D5\u7684\u65B9\u5411\uFF08\u7BC4\u570D\uFF1A0-360\u5EA6\uFF09","Direction bias (Range: 0-1)":"\u65B9\u5411\u504F\u5411\uFF08\u7BC4\u570D\uFF1A0-1\uFF09","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"\u4F8B\u5982\uFF1A\u201C0\u201D\u9078\u64C7\u5B8C\u5168\u96A8\u6A5F\u7684\u65B9\u5411\uFF0C\u201C0.5\u201D\u5C07\u5728\u9762\u5C0D\u6307\u5B9A\u65B9\u5411\u7684\u534A\u5713\u4E2D\u9078\u64C7\u4E00\u500B\u65B9\u5411\uFF0C\u201C1\u201D\u50C5\u4F7F\u7528\u6307\u5B9A\u65B9\u5411\u3002","Turret 2D movement":"\u70AE\u5854\u76842D\u79FB\u52D5","A turret movement with customizable speed, acceleration and stop angles.":"\u5177\u6709\u53EF\u81EA\u8A02\u901F\u5EA6\u3001\u52A0\u901F\u5EA6\u548C\u505C\u6B62\u89D2\u5EA6\u7684\u7832\u5854\u904B\u52D5\u3002","Turret movement":"\u7832\u5854\u904B\u52D5","Maximum rotation speed (in degrees per second)":"\u6700\u5927\u65CB\u8F49\u901F\u5EA6\uFF08\u6BCF\u79D2\u5EA6\uFF09","Maximum angle (use the same value for min and max to set no constraint)":"\u6700\u5927\u89D2\u5EA6\uFF08\u4F7F\u7528\u76F8\u540C\u7684\u503C\u8A2D\u7F6E\u6700\u5927\u548C\u6700\u5C0F\u4EE5\u4E0D\u8A2D\u7F6E\u9650\u5236\uFF09","Minimum angle (use the same value for min and max to set no constraint)":"\u6700\u5C0F\u89D2\u5EA6\uFF08\u4F7F\u7528\u76F8\u540C\u7684\u503C\u8A2D\u7F6E\u6700\u5C0F\u548C\u6700\u5927\u4EE5\u4E0D\u8A2D\u7F6E\u9650\u5236\uFF09","Aiming angle property":"\u7784\u6E96\u89D2\u5EA6\u5C6C\u6027","Must move clockwise":"\u5FC5\u9808\u9806\u6642\u91DD\u79FB\u52D5","Must move counter-clockwise":"\u5FC5\u9808\u9006\u6642\u91DD\u79FB\u52D5","Has moved":"\u5DF2\u79FB\u52D5","Target angle (MoveToward)":"\u76EE\u6A19\u89D2\u5EA6\uFF08MoveToward\uFF09","Origin angle: the farest angle from AngleMin and AngleMax":"\u8D77\u59CB\u89D2\u5EA6\uFF1A\u96E2AngleMin\u548CAngleMax\u6700\u9060\u7684\u89D2\u5EA6","Check if the turret is moving.":"\u6AA2\u67E5\u7832\u5854\u662F\u5426\u5728\u79FB\u52D5\u3002","Move clockwise.":"\u9806\u6642\u91DD\u79FB\u52D5\u3002","Move clockwise":"\u9806\u6642\u91DD\u79FB\u52D5","Move _PARAM0_ clockwise":"\u5C07_PARAM0_\u9806\u6642\u91DD\u79FB\u52D5","Move counter-clockwise.":"\u9006\u6642\u91DD\u79FB\u52D5\u3002","Move counter-clockwise":"\u9006\u6642\u91DD\u79FB\u52D5","Move _PARAM0_ counter-clockwise":"\u5C07_PARAM0_\u9006\u6642\u91DD\u79FB\u52D5","Set angle toward a position.":"\u8A2D\u5B9A\u89D2\u5EA6\u671D\u5411\u4E00\u500B\u4F4D\u7F6E\u3002","Set aiming angle toward a position":"\u8A2D\u5B9A\u671D\u5411\u4E00\u500B\u4F4D\u7F6E\u7684\u7784\u6E96\u89D2\u5EA6","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"\u5C07_PARAM0_\u7684\u7784\u6E96\u89D2\u5EA6\u671D\u5411_PARAM2_;_PARAM3_","Move toward a position.":"\u79FB\u52D5\u5230\u4E00\u500B\u4F4D\u7F6E\u3002","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"\u5C07_PARAM0_\u79FB\u52D5\u5230_PARAM2_; _PARAM3_\uFF0C\u5728_PARAM4_\xB0\u908A\u754C\u5167","Angle margin":"\u89D2\u5EA6\u908A\u754C","Change the aiming angle.":"\u8B8A\u66F4\u7784\u6E96\u89D2\u5EA6\u3002","Aiming angle":"\u7784\u6E96\u89D2\u5EA6","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"\u66F4\u6539 _PARAM0_ \u7684\u7784\u6E96\u89D2\u5EA6\u70BA _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"\u7784\u51C6\u89D2\u5EA6\uFF08\u5982\u679C\u672A\u8BBE\u7F6E\u505C\u6B62\u89D2\u5EA6\uFF0C\u5219\u5728 0\xB0 \u548C 360\xB0 \u4E4B\u95F4\uFF09\u3002","Tween into view":"\u7DE9\u52D5\u5230\u8996\u5716","Tween objects into position from off screen.":"\u5C07\u7269\u4EF6\u5F9E\u5C4F\u5E55\u5916\u7684\u4F4D\u7F6E\u7DE9\u52D5\u5230\u76EE\u6A19\u4F4D\u7F6E\u3002","Motion":"\u904B\u52D5","Leave this value at 0 to move the object in from outside of the screen.":"\u5C07\u6B64\u503C\u8A2D\u70BA0\u4EE5\u5F9E\u5C4F\u5E55\u4E4B\u5916\u79FB\u52D5\u7269\u4EF6\u3002","Tween in the object at creation":"\u5728\u5275\u5EFA\u6642\u9032\u884C\u7269\u4EF6\u7684\u7DE9\u52D5","Moving in easing":"\u79FB\u52D5\u9032\u5165\u7684\u7DE9\u52D5","Moving out easing":"\u79FB\u52D5\u51FA\u53BB\u7684\u7DE9\u52D5","Delete the object when the \"tween out of view\" action has finished":"\u5728\u300C\u7DE9\u52D5\u51FA\u8996\u5716\u300D\u64CD\u4F5C\u5B8C\u6210\u5F8C\u522A\u9664\u7269\u4EF6","Fade in/out the object":"\u6DE1\u5165/\u6DE1\u51FA\u7269\u4EF6","The X position at the end of fade in":"\u6DE1\u5165\u7D50\u675F\u6642\u7684 X \u4F4D\u7F6E","The Y position at the end of fade in":"\u6DE1\u5165\u7D50\u675F\u6642\u7684 Y \u4F4D\u7F6E","Objects with opacity":"\u5177\u6709\u4E0D\u900F\u660E\u5EA6\u7684\u7269\u4EF6","Move the object":"\u79FB\u52D5\u7269\u4EF6","Delay":"\u5EF6\u9072","Fade in easing":"\u6DE1\u5165\u7DE9\u52D5","Fade out easing":"\u6DE1\u51FA\u7DE9\u52D5","The X position at the beginning of fade in":"\u6DE1\u5165\u958B\u59CB\u6642\u7684 X \u4F4D\u7F6E","The Y position at the beginning of fade in":"\u6DE1\u5165\u958B\u59CB\u6642\u7684 Y \u4F4D\u7F6E","Return the X position at the beginning of the fade-in.":"\u8FD4\u56DE\u6DE1\u5165\u958B\u59CB\u6642\u7684 X \u4F4D\u7F6E\u3002","Return the Y position at the beginning of the fade-in.":"\u8FD4\u56DE\u6DE1\u5165\u958B\u59CB\u6642\u7684 Y \u4F4D\u7F6E\u3002","Tween the object to its set starting position.":"\u5C07\u7269\u4EF6\u7DE9\u52D5\u5230\u5176\u8A2D\u7F6E\u7684\u8D77\u59CB\u4F4D\u7F6E\u3002","Tween _PARAM0_ into view":"\u5C07 _PARAM0_ \u7DE9\u52D5\u5230\u8996\u5716","Tween the object to its off screen position.":"\u5C07\u7269\u4EF6\u7DE9\u52D5\u5230\u5176\u5C4F\u5E55\u5916\u7684\u4F4D\u7F6E\u3002","Tween out of view":"\u7DE9\u52D5\u51FA\u8996\u5716","Tween _PARAM0_ out of view":"\u5C07 _PARAM0_ \u7DE9\u52D5\u51FA\u8996\u5716","Check if the object finished tweening into view.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5B8C\u6210\u7DE9\u52D5\u9032\u5165\u8996\u5716\u3002","Tweened into view":"\u5DF2\u7DE9\u52D5\u5230\u8996\u5716","_PARAM0_ finished tweening into view":"_PARAM0_ \u5DF2\u5B8C\u6210\u7DE9\u52D5\u9032\u5165\u8996\u5716","Check if the object finished tweened out of view.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5B8C\u6210\u7DE9\u52D5\u51FA\u8996\u5716\u3002","Tweened out of view":"\u5DF2\u7DE9\u52D5\u51FA\u8996\u5716","_PARAM0_ finished tweening out of view":"_PARAM0_ \u5DF2\u5B8C\u6210\u7DE9\u52D5\u51FA\u8996\u5716","Set whether to delete the object when the \"tween out of view\" action has finished.":"\u8A2D\u7F6E\u662F\u5426\u5728\u300C\u7DE9\u52D5\u51FA\u8996\u5716\u300D\u64CD\u4F5C\u5B8C\u6210\u5F8C\u522A\u9664\u7269\u4EF6\u3002","Delete after tween out":"\u7DE9\u52D5\u5F8C\u522A\u9664","Should delete _PARAM0_ when the \"tween out of view\" action has finished: _PARAM2_":"\u662F\u5426\u5728\u300C\u7DE9\u52D5\u51FA\u8996\u5716\u300D\u64CD\u4F5C\u5B8C\u6210\u5F8C\u522A\u9664 _PARAM0_: _PARAM2_","Should delete the object when the \"tween out of view\" action has finished":"\u5728\u300C\u7DE9\u52D5\u51FA\u8996\u5716\u300D\u64CD\u4F5C\u5B8C\u6210\u5F8C\u662F\u5426\u522A\u9664\u7269\u4EF6","Two choices dialog boxes":"\u5169\u500B\u9078\u64C7\u7684\u5C0D\u8A71\u6846","A dialog box with buttons to let users make a choice.":"\u5E36\u6709\u6309\u9215\u7684\u5C0D\u8A71\u6846\uFF0C\u8B93\u4F7F\u7528\u8005\u9032\u884C\u9078\u64C7\u3002","A dialog box showing two options.":"\u986F\u793A\u5169\u500B\u9078\u9805\u7684\u5C0D\u8A71\u6846","Two choices dialog box":"\u5169\u500B\u9078\u9805\u5C0D\u8A71\u6846","Cancel with Escape key":"\u4F7F\u7528Esc\u9375\u53D6\u6D88","Enable or disable the escape key to close the dialog.":"\u555F\u7528\u6216\u7981\u7528Esc\u9375\u4EE5\u95DC\u9589\u5C0D\u8A71\u6846\u3002","Label for the \"Yes\" button":"\"\u662F\"\u6309\u9215\u7684\u6A19\u7C64","This is the button with identifier 0.":"\u9019\u662F\u6A19\u8B58\u7B26\u70BA0\u7684\u6309\u9215\u3002","Label for the \"No\" button":"\u201C\u5426\u201D\u6309\u94AE\u7684\u6807\u7B7E","This is the button with identifier 1.":"\u9019\u662F\u5E36\u6709\u8B58\u5225\u7B261\u7684\u6309\u9215\u3002","Sound at hovering":"\u61F8\u6D6E\u6642\u7684\u97F3\u6548","Check if the \"Yes\" button of the dialog was selected.":"\u68C0\u67E5\u5BF9\u8BDD\u6846\u4E2D\u7684\u201C\u662F\u201D\u6309\u94AE\u662F\u5426\u5DF2\u9009\u62E9\u3002","\"Yes\" button is clicked":"\u5DF2\u70B9\u51FB\u201C\u662F\u201D\u6309\u94AE","\"Yes\" button of _PARAM0_ is clicked":"\u201C\u662F\u201D\u6309\u9215\u5DF2\u9EDE\u64CA _PARAM0_","Check if the \"No\" button of the dialog was selected.":"\u68C0\u67E5\u5BF9\u8BDD\u6846\u4E2D\u7684\u201C\u5426\u201D\u6309\u94AE\u662F\u5426\u5DF2\u9009\u62E9\u3002","\"No\" button is clicked":"\u5DF2\u70B9\u51FB\u201C\u5426\u201D\u6309\u94AE","\"No\" button of _PARAM0_ is clicked":"\u201C\u5426\u201D\u6309\u9215\u5DF2\u9EDE\u64CA _PARAM0_","the highlighted button.":"\u7A81\u51FA\u663E\u793A\u7684\u6309\u94AE\u3002","Highlighted button":"\u7A81\u51FA\u663E\u793A\u7684\u6309\u94AE","the highlighted button":"\u7A81\u51FA\u663E\u793A\u7684\u6309\u94AE","the text shown by the dialog.":"\u5BF9\u8BDD\u6846\u663E\u793A\u7684\u6587\u672C\u3002","Text message":"\u6587\u672C\u6D88\u606F","the text":"\u6587\u672C","Webpage URL tools (Web browser)":"\u7DB2\u9801 URL \u5DE5\u5177\uFF08Web \u700F\u89BD\u5668\uFF09","Allows to read URL where a web-game is hosted and manipulate URL strings.":"\u5141\u8A31\u8B80\u53D6\u7DB2\u8DEF\u904A\u6232\u6240\u6258\u7BA1\u7684URL\u4E26\u64CD\u4F5CURL\u5B57\u4E32\u3002","Gets the URL of the current game page.":"\u53D6\u5F97\u76EE\u524D\u904A\u6232\u9801\u9762\u7684URL\u3002","Get the URL of the web page":"\u53D6\u5F97\u7DB2\u9801\u9801\u9762\u7684URL","Reloads the current web page.":"\u91CD\u65B0\u8F09\u5165\u76EE\u524D\u7684\u7DB2\u9801\u9801\u9762\u3002","Reload the web page":"\u91CD\u65B0\u8F09\u5165\u7DB2\u9801\u9801\u9762","Reload the current page":"\u91CD\u65B0\u8F09\u5165\u76EE\u524D\u7684\u9801\u9762","Loads another page in place of the current one.":"\u8F09\u5165\u53E6\u4E00\u500B\u7DB2\u9801\u4EE5\u53D6\u4EE3\u76EE\u524D\u7684\u7DB2\u9801\u3002","Redirect to another page":"\u91CD\u5B9A\u5411\u5230\u53E6\u4E00\u500B\u9801\u9762","Redirect to _PARAM1_":"\u91CD\u5B9A\u5411\u5230_PARAM1_","URL to redirect to":"\u91CD\u5B9A\u5411\u5230\u7684URL","Get an attribute from a URL.":"\u5F9EURL\u4E2D\u53D6\u5F97\u5C6C\u6027\u3002","Get URL attribute":"\u53D6\u5F97URL\u5C6C\u6027","The URL to get the attribute from":"\u8981\u5F9E\u4E2D\u53D6\u5F97\u5C6C\u6027\u7684URL","The attribute to get":"\u8981\u53D6\u5F97\u7684\u5C6C\u6027","Gets a parameter of a URL query string.":"\u53D6\u5F97URL\u67E5\u8A62\u5B57\u4E32\u7684\u53C3\u6578\u3002","Get a parameter of a URL query string":"\u53D6\u5F97URL\u67E5\u8A62\u5B57\u4E32\u7684\u53C3\u6578","The URL to get a query string parameter from":"\u8981\u5F9E\u4E2D\u53D6\u5F97\u67E5\u8A62\u5B57\u4E32\u53C3\u6578\u7684URL","The query string parameter to get":"\u8981\u53D6\u5F97\u7684\u67E5\u8A62\u5B57\u4E32\u53C3\u6578","Updates a specific part of a URL.":"\u66F4\u65B0URL\u7684\u7279\u5B9A\u90E8\u5206\u3002","Update a URL attribute":"\u66F4\u65B0URL\u5C6C\u6027","The URL to change":"\u8981\u66F4\u6539\u7684URL","The attribute to update":"\u8981\u66F4\u65B0\u7684\u5C6C\u6027","The new value of this attribute":"\u6B64\u5C6C\u6027\u7684\u65B0\u503C","Sets or replaces a query string parameter of a URL.":"\u8A2D\u5B9A\u6216\u66FF\u63DBURL\u7684\u67E5\u8A62\u5B57\u4E32\u53C3\u6578\u3002","Change a get parameter of a URL":"\u66F4\u6539URL\u7684\u53C3\u6578","The query string parameter to update":"\u8981\u66F4\u65B0\u7684\u67E5\u8A62\u5B57\u4E32\u53C3\u6578","The new value of the query string parameter":"\u67E5\u8A62\u5B57\u4E32\u53C3\u6578\u7684\u65B0\u503C","Removes a query string parameter from an URL.":"\u5F9EURL\u4E2D\u522A\u9664\u67E5\u8A62\u5B57\u4E32\u53C3\u6578\u3002","Remove a get parameter of an URL":"\u522A\u9664URL\u7684\u67E5\u8A62\u5B57\u4E32\u53C3\u6578","The query string parameter to remove":"\u8981\u522A\u9664\u7684\u67E5\u8A62\u5B57\u4E32\u53C3\u6578","Unique Identifiers":"\u552F\u4E00\u8B58\u5225\u7B26","A collection of UID generation expressions.":"\u4E00\u7D44 UID \u751F\u6210\u8868\u9054\u5F0F\u3002","Generates a unique identifier with the UUIDv4 pattern.":"\u4EE5UUIDv4\u6A21\u5F0F\u751F\u6210\u552F\u4E00\u6A19\u8B58\u7B26\u3002","Generate a UUIDv4":"\u7522\u751FUUIDv4","Generates a unique identifier with the incremented integer pattern.":"\u4EE5\u905E\u589E\u6574\u6578\u6A21\u5F0F\u751F\u6210\u552F\u4E00\u6A19\u8B58\u7B26\u3002","Generate an incremented integer UID":"\u7522\u751F\u905E\u589E\u6574\u6578UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"\u63D0\u4F9B Ascii \u548C Unicode \u5B57\u5143\u7684\u8F49\u63DB\u5DE5\u5177\u3002","Reverses the unicode of a string with a base.":"\u53CD\u8F49\u5E36\u6709\u57FA\u6578\u7684\u5B57\u4E32\u7684Unicode\u3002","Reverse the unicode of a string":"\u53CD\u8F49\u5B57\u4E32\u7684Unicode","String to reverse":"\u8981\u53CD\u8F49\u7684\u5B57\u4E32","Base of the reverse (Default: 2)":"\u53CD\u8F49\u7684\u57FA\u6578\uFF08\u9810\u8A2D: 2\uFF09","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Unicode \u5B57\u5143\u7BC4\u570D\uFF08\u5C07 16 \u653E\u5728\u9019\u88E1\u4EE5\u652F\u63F4\u6700\u591A\u5B57\u5143\uFF0C\u5982\u679C\u5728\u57FA\u6578\u4E2D\u653E\u5165 2\uFF09","Converts a unicode representation into String with a base.":"\u5C07 Unicode \u8868\u793A\u8F49\u63DB\u70BA\u5177\u6709\u57FA\u6578\u7684\u5B57\u7B26\u4E32\u3002","Unicode to string":"Unicode \u8F49\u70BA\u5B57\u7B26\u4E32","The unicode to convert to String":"\u8981\u8F49\u63DB\u70BA\u5B57\u7B26\u4E32\u7684 Unicode","Base":"\u57FA\u6578","Seperator text (Optional)":"\u5206\u9694\u6587\u672C\uFF08\u53EF\u9078\uFF09","Converts a string into unicode representation with a base.":"\u5C07\u5B57\u7B26\u4E32\u8F49\u63DB\u70BA\u5177\u6709\u57FA\u6578\u7684 Unicode \u8868\u793A\u3002","String to unicode conversion":"\u5B57\u7B26\u4E32\u5230 Unicode \u8F49\u63DB","The string to convert to unicode":"\u8981\u8F49\u63DB\u70BA Unicode \u7684\u5B57\u7B26\u4E32","Values of multiple objects":"\u591A\u500B\u5C0D\u8C61\u7684\u503C","Values of picked object instances (including position, size, force and angle).":"\u9078\u53D6\u7684\u7269\u4EF6\u5BE6\u4F8B\u7684\u503C\uFF08\u5305\u62EC\u4F4D\u7F6E\u3001\u5927\u5C0F\u3001\u529B\u91CF\u548C\u89D2\u5EA6\uFF09\u3002","Minimum X position of picked object instances (using AABB of objects).":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F X \u4F4D\u7F6E\uFF08\u4F7F\u7528\u5C0D\u8C61\u7684 AABB\uFF09\u3002","Minimum X position of picked object instances":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F X \u4F4D\u7F6E","objects":"\u5C0D\u8C61","Maximum X position of picked object instances (using AABB of objects).":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927 X \u4F4D\u7F6E\uFF08\u4F7F\u7528\u5C0D\u8C61\u7684 AABB\uFF09\u3002","Maximum X position of picked object instances":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927 X \u4F4D\u7F6E","Minimum Y position of picked object instances (using AABB of objects).":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F Y \u4F4D\u7F6E\uFF08\u4F7F\u7528\u5C0D\u8C61\u7684 AABB\uFF09\u3002","Minimum Y position of picked object instances":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F Y \u4F4D\u7F6E","Maximum Y position of picked object instances (using AABB of objects).":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927 Y \u4F4D\u7F6E\uFF08\u4F7F\u7528\u5C0D\u8C61\u7684 AABB\uFF09\u3002","Maximum Y position of picked object instances":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927 Y \u4F4D\u7F6E","Minimum Z order of picked object instances.":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F Z \u5E8F\u3002","Minimum Z order of picked object instances":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F Z \u5E8F","Maximum Z order of picked object instances.":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927 Z \u5E8F\u3002","Maximum Z order of picked object instances":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927 Z \u5E8F","Average Z order of picked object instances.":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747 Z \u5E8F\u3002","Average Z order of picked object instances":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747 Z \u5E8F","X center point (absolute) of picked object instances.":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684 X \u4E2D\u5FC3\u9EDE\uFF08\u7D55\u5C0D\u503C\uFF09\u3002","X center point (absolute) of picked object instances":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684 X \u4E2D\u5FC3\u9EDE\uFF08\u7D55\u5C0D\u503C\uFF09","Objects":"\u5C0D\u8C61","Objects that will be used to calculate their center point":"\u5C07\u7528\u65BC\u8A08\u7B97\u5176\u4E2D\u5FC3\u9EDE\u7684\u5C0D\u8C61","Y center point (absolute) of picked object instances.":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684 Y \u4E2D\u5FC3\u9EDE\uFF08\u7D55\u5C0D\u503C\uFF09\u3002","Y center point (absolute) of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684Y\u4E2D\u5FC3\u9EDE\uFF08\u7D55\u5C0D\uFF09","X center point (average) of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684X\u4E2D\u5FC3\u9EDE\uFF08\u5E73\u5747\uFF09\u3002","X center point (average) of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684X\u4E2D\u5FC3\u9EDE\uFF08\u5E73\u5747\uFF09","Y center point (average) of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684Y\u4E2D\u5FC3\u9EDE\uFF08\u5E73\u5747\uFF09\u3002","Y center point (average) of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684Y\u4E2D\u5FC3\u9EDE\uFF08\u5E73\u5747\uFF09","Min object height of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F\u5C0D\u8C61\u9AD8\u5EA6\u3002","Min object height of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F\u5C0D\u8C61\u9AD8\u5EA6","Max object height of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927\u5C0D\u8C61\u9AD8\u5EA6\u3002","Max object height of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927\u5C0D\u8C61\u9AD8\u5EA6","Average height of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u9AD8\u5EA6\u3002","Average height of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u9AD8\u5EA6","Min object width of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F\u5C0D\u8C61\u5BEC\u5EA6\u3002","Min object width of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F\u5C0D\u8C61\u5BEC\u5EA6","Max object width of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927\u5C0D\u8C61\u5BEC\u5EA6\u3002","Max object width of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927\u5C0D\u8C61\u5BEC\u5EA6","Average width of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u5BEC\u5EA6\u3002","Average width of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u5BEC\u5EA6","Average horizontal force (X) of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u6C34\u5E73\u529B\uFF08X\uFF09\u3002","Average horizontal force (X) of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u6C34\u5E73\u529B\uFF08X\uFF09","Average vertical force (Y) of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u5782\u76F4\u529B\uFF08Y\uFF09\u3002","Average vertical force (Y) of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u5782\u76F4\u529B\uFF08Y\uFF09","Average angle of rotation of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u65CB\u8F49\u89D2\u5EA6\u3002","Average angle of rotation of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u65CB\u8F49\u89D2\u5EA6","WebSocket client":"WebSocket \u5BA2\u6236\u7AEF","A WebSocket client for fast client-server networking.":"\u5FEB\u901F\u5BA2\u6236\u7AEF-\u670D\u52D9\u5668\u7DB2\u7D61\u7684 WebSocket \u5BA2\u6236\u7AEF\u3002","Triggers if the client is currently connecting to the WebSocket server.":"\u5982\u679C\u5BA2\u6236\u7AEF\u76EE\u524D\u6B63\u5728\u9023\u63A5WebSocket\u4F3A\u670D\u5668\uFF0C\u5247\u89F8\u767C\u3002","Connecting to a server":"\u9023\u63A5\u5230\u4F3A\u670D\u5668","Connecting to the server":"\u9023\u63A5\u5230\u4F3A\u670D\u5668","Triggers if the client is connected to a WebSocket server.":"\u5982\u679C\u5BA2\u6236\u7AEF\u9023\u63A5\u5230WebSocket\u4F3A\u670D\u5668\uFF0C\u5247\u89F8\u767C\u3002","Connected to a server":"\u9023\u63A5\u5230\u4F3A\u670D\u5668","Connected to the server":"\u9023\u63A5\u5230\u4F3A\u670D\u5668","Triggers if the connection to a WebSocket server was closed.":"\u5982\u679C\u9023\u63A5\u5230WebSocket\u4F3A\u670D\u5668\u5DF2\u95DC\u9589\uFF0C\u5247\u89F8\u767C\u3002","Connection to a server was closed":"\u9023\u63A5\u5230\u4F3A\u670D\u5668\u7684\u9023\u63A5\u5DF2\u95DC\u9589","Connection to the server closed":"\u4F3A\u670D\u5668\u9023\u63A5\u5DF2\u95DC\u9589","Connects to a WebSocket server.":"\u9023\u63A5\u5230WebSocket\u4F3A\u670D\u5668\u3002","Connect to server":"\u9023\u63A5\u5230\u4F3A\u670D\u5668","Connect to WebSocket server at _PARAM1_":"\u5728 _PARAM1_ \u4E0A\u9023\u63A5\u81F3 WebSocket \u4F3A\u670D\u5668","The server address":"\u4F3A\u670D\u5668\u4F4D\u5740","Disconnects from the current WebSocket server.":"\u5F9E\u76EE\u524D\u7684 WebSocket \u4F3A\u670D\u5668\u4E2D\u65B7\u9023\u7DDA\u3002","Disconnect from server":"\u5F9E\u4F3A\u670D\u5668\u4E2D\u65B7\u9023\u7DDA","Disconnect from server (reason: _PARAM1_)":"\u5F9E\u4F3A\u670D\u5668\u65B7\u958B\u9023\u7DDA (\u539F\u56E0: _PARAM1_)","The reason for disconnection":"\u4E2D\u65B7\u9023\u7DDA\u539F\u56E0","Triggers when the server has sent the client some data.":"\u7576\u4F3A\u670D\u5668\u767C\u9001\u8CC7\u6599\u7D66\u7528\u6236\u7AEF\u6642\u89F8\u767C\u3002","An event was received":"\u5DF2\u63A5\u6536\u4E8B\u4EF6","Data received from server":"\u4F86\u81EA\u4F3A\u670D\u5668\u7684\u8CC7\u6599\u63A5\u6536","Returns the piece of data from the server that is currently being processed.":"\u56DE\u50B3\u6B63\u5728\u8655\u7406\u7684\u4F3A\u670D\u5668\u8CC7\u6599\u7247\u6BB5\u3002","Data from server":"\u4F86\u81EA\u4F3A\u670D\u5668\u7684\u8CC7\u6599","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"\u8655\u7406\u5B8C\u7562\u4E00\u500B\u4E8B\u4EF6\u5F8C\uFF0C\u8B93\u4E0B\u4E00\u500B\u4E8B\u4EF6\u53EF\u7ACB\u5373\u8655\u7406\uFF0C\u800C\u975E\u7B49\u5F85\u4E0B\u4E00\u500B\u756B\u9762\u3002","Mark as processed":"\u6A19\u8A18\u70BA\u8655\u7406\u5B8C\u6210","Mark current event as completed":"\u6A19\u8A18\u76EE\u524D\u7684\u4E8B\u4EF6\u70BA\u5DF2\u5B8C\u6210","Sends a string to the server.":"\u50B3\u9001\u5B57\u4E32\u81F3\u4F3A\u670D\u5668\u3002","Send data to the server":"\u50B3\u9001\u8CC7\u6599\u81F3\u4F3A\u670D\u5668","Send _PARAM1_ to the server":"\u5C07 _PARAM1_ \u50B3\u9001\u81F3\u4F3A\u670D\u5668","The data to send to the server":"\u50B3\u9001\u81F3\u4F3A\u670D\u5668\u7684\u8CC7\u6599","Triggers when a WebSocket error has occurred.":"\u7576 WebSocket \u767C\u751F\u932F\u8AA4\u6642\u89F8\u767C\u3002","An error occurred":"\u767C\u751F\u932F\u8AA4","WebSocket error has occurred":"WebSocket \u767C\u751F\u932F\u8AA4","Gets the last error that occurred.":"\u53D6\u5F97\u6700\u8FD1\u767C\u751F\u7684\u932F\u8AA4\u3002","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"\u901A\u904E\u6839\u64DA\u5C0D\u8C61\u7684 Y \u4F4D\u7F6E\u8A2D\u7F6E Z \u5E8F\uFF0C\u5275\u5EFA\u6DF1\u5EA6\u7684\u5E7B\u8C61\u3002\u9069\u7528\u65BC\u7B49\u89D2\u904A\u6232\u3001\u5177\u6709\u201C\u4FEF\u8996\u201D\u8996\u5716\u7684 2D \u904A\u6232\u3001RPG\u2026","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"\u5C07\u6B64\u793A\u4F8B\u7684\u6DF1\u5EA6 (Z \u8EF8\u9806\u5E8F) \u8A2D\u7F6E\u70BA\u5176\u5728\u5834\u666F\u4E2D\u7684 Y \u4F4D\u7F6E\u7684\u503C\uFF0C\u5275\u5EFA\u6DF1\u5EA6\u7684\u5E7B\u89BA\u3002 \u7528\u65BC\u78BA\u5B9A Z \u8EF8\u9806\u5E8F\u7684\u662F\u7269\u4EF6\u7684\u539F\u9EDE\u3002"}}; \ No newline at end of file +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return"other"}},messages:{"Advanced HTTP":"\u9032\u968E HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"\u4E00\u500B\u64F4\u5C55\uFF0C\u7528\u65BC\u5275\u5EFAHTTP\u8ACB\u6C42\uFF0C\u5176\u8A2D\u7F6E\u6BD4\u5167\u7F6E\u7684\"\u7DB2\u7D61\u8ACB\u6C42\"\u64CD\u4F5C\u66F4\u9032\u968E\uFF0C\u4F8B\u5982\u6307\u5B9A\u6A19\u982D\u6216\u7E5E\u904ECORS\u3002","Network":"\u7DB2\u8DEF","Creates a template for your request. All requests must be made from a request template.":"\u5EFA\u7ACB\u4E00\u500B\u60A8\u7684\u8ACB\u6C42\u6A21\u677F\u3002\u6240\u6709\u8ACB\u6C42\u5FC5\u9808\u5F9E\u8ACB\u6C42\u6A21\u677F\u767C\u9001\u3002","Create a new request template":"\u5EFA\u7ACB\u65B0\u7684\u8ACB\u6C42\u6A21\u677F","Create request template _PARAM1_ with URL _PARAM2_":"\u4F7F\u7528URL\u70BA_PARAM2_\u5EFA\u7ACB\u8ACB\u6C42\u6A21\u677F_PARAM1_","New request template name":"\u65B0\u7684\u8ACB\u6C42\u6A21\u677F\u540D\u7A31","URL the request will be sent to":"\u8ACB\u6C42\u5C07\u88AB\u767C\u9001\u5230\u7684URL","Creates a new request template with all the attributes from an existing one.":"\u5F9E\u73FE\u6709\u7684\u6A21\u677F\u5275\u5EFA\u4E00\u500B\u65B0\u7684\u8ACB\u6C42\u6A21\u677F\uFF0C\u5305\u542B\u6240\u6709\u5C6C\u6027\u3002","Copy a request template":"\u8907\u88FD\u8ACB\u6C42\u6A21\u677F","Create request _PARAM1_ from template _PARAM2_":"\u5F9E\u6A21\u677F_PARAM2_\u5275\u5EFA\u8ACB\u6C42_PARAM1_","Request to copy":"\u8981\u8907\u88FD\u7684\u8ACB\u6C42","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"\u8ACB\u6C42\u7684HTTP\u65B9\u6CD5\u3002\u5982\u679C\u4E0D\u78BA\u5B9A\u61C9\u8A72\u9078\u64C7\u54EA\u500B\uFF0C\u5247GET\u662F\u9ED8\u8A8D\u503C\uFF0C\u60A8\u61C9\u8A72\u4F7F\u7528\u5B83\u3002\u5C0D\u65BCREST API\u7AEF\u9EDE\u7684\u8ACB\u6C42\uFF0C\u6839\u64DA\u65B9\u6CD5\u4E0D\u540C\u53EF\u80FD\u6703\u7522\u751F\u4E0D\u540C\u7684\u6548\u679C - \u8ACB\u53C3\u8003\u60A8\u8ABF\u7528\u7684API\u7684\u6587\u6A94\uFF0C\u4EE5\u4E86\u89E3\u61C9\u4F7F\u7528\u7684\u9069\u7576\u65B9\u6CD5\u3002","HTTP Method (Verb)":"HTTP\u65B9\u6CD5\uFF08\u52D5\u8A5E\uFF09","Set HTTP method of request _PARAM1_ to _PARAM2_":"\u5C07\u8ACB\u6C42_PARAM1_\u7684HTTP\u65B9\u6CD5\u8A2D\u7F6E\u70BA_PARAM2_","Request template name":"\u8ACB\u6C42\u6A21\u677F\u540D\u7A31","HTTP Method":"HTTP\u65B9\u6CD5","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"\u8ACB\u6C42\u7684HTTP\u65B9\u6CD5\u3002\u5982\u679C\u4E0D\u78BA\u5B9A\u61C9\u8A72\u9078\u64C7\u54EA\u500B\uFF0C\u5247GET\u662F\u9ED8\u8A8D\u503C\uFF0C\u60A8\u61C9\u8A72\u4F7F\u7528\u5B83\u3002\u5C0D\u65BCREST API\u7AEF\u9EDE\u7684\u8ACB\u6C42\uFF0C\u6839\u64DA\u65B9\u6CD5\u4E0D\u540C\u53EF\u80FD\u6703\u7522\u751F\u4E0D\u540C\u7684\u6548\u679C - \u8ACB\u53C3\u8003\u60A8\u8ABF\u7528\u7684API\u7684\u6587\u6A94\uFF0C\u4EE5\u4E86\u89E3\u61C9\u4F7F\u7528\u7684\u9069\u7576\u65B9\u6CD5\u3002","HTTP method of request _PARAM1_":"\u8ACB\u6C42_PARAM1_\u7684HTTP\u65B9\u6CD5","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"\u5B9A\u7FA9\u8ACB\u6C42\u7D50\u679C\u53EF\u4EE5/\u5FC5\u9808\u7DE9\u5B58\u7684\u7A0B\u5EA6\u3002\u7576\u7DE9\u5B58\u6642\uFF0C\u700F\u89BD\u5668\u5C07\u907F\u514D\u5411\u4F3A\u670D\u5668\u767C\u9001\u8ACB\u6C42\uFF0C\u4E26\u5C07\u4F7F\u7528\u4F3A\u670D\u5668\u70BA\u76F8\u540C\u8ACB\u6C42\u7D66\u51FA\u7684\u5148\u524D\u97FF\u61C9\uFF0C\u800C\u4E0D\u662F\u5411\u4F3A\u670D\u5668\u767C\u51FA\u771F\u6B63\u7684\u8ACB\u6C42\u3002\u4F3A\u670D\u5668\u9084\u53EF\u4EE5\u901A\u904ECache-Control\u6A19\u982D\u8AAA\u660E\u9019\u4E00\u9EDE\u3002","HTTP Caching strategy":"HTTP\u7DE9\u5B58\u7B56\u7565","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"\u5C07\u8ACB\u6C42_PARAM1_\u7684HTTP\u7DE9\u5B58\u7B56\u7565\u8A2D\u7F6E\u70BA_PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"\u4E86\u89E3\u6BCF\u7A2E\u7DE9\u5B58\u7B56\u7565\u7684\u66F4\u591A\u4FE1\u606F [\u5728MDN\u7DE9\u5B58\u9801\u9762\u4E0A](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache)\u3002","HTTP Caching":"HTTP\u7DE9\u5B58","HTTP caching strategy of request _PARAM1_":"\u8ACB\u6C42_PARAM1_\u7684HTTP\u7DE9\u5B58\u7B56\u7565","Sets the body of an HTTP request to a JSON representation of a structure variable.":"\u5C07HTTP\u8ACB\u6C42\u7684\u4E3B\u9AD4\u8A2D\u7F6E\u70BA\u7D50\u69CB\u8B8A\u91CF\u7684JSON\u8868\u793A\u3002","Body as JSON":"\u61C9\u5C0D\u4E3B\u9AD4\u7684JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"\u5C07\u8ACB\u6C42_PARAM1_\u7684\u4E3B\u9AD4\u8A2D\u7F6E\u70BA_PARAM2_\u7684\u5167\u5BB9\uFF0C\u4F5C\u70BAJSON","Variable with body contents":"\u5305\u542B\u4E3B\u9AD4\u5167\u5BB9\u7684\u8B8A\u6578","Sets the body of an HTTP request to a form data representation of a structure variable.":"\u5C07HTTP\u8ACB\u6C42\u7684\u4E3B\u9AD4\u8A2D\u7F6E\u70BA\u7D50\u69CB\u8B8A\u91CF\u7684\u8868\u55AE\u6578\u64DA\u8868\u793A\u3002","Body as form data":"\u61C9\u5C0D\u4E3B\u9AD4\u7684\u8868\u55AE\u6578\u64DA","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"\u5C07\u8ACB\u6C42\u7684\u4E3B\u9AD4_PARAM1_\u8A2D\u7F6E\u70BA_PARAM2_\u7684\u5167\u5BB9\u4F5C\u70BA\u8868\u55AE\u6578\u64DA","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"HTTP\u8ACB\u6C42\u7684\u4E3B\u9AD4\u3002\u5305\u542B\u8981\u767C\u9001\u5230\u670D\u52D9\u5668\u7684\u6578\u64DA\uFF0C\u901A\u5E38\u662F\u7D14\u6587\u672C\u3001JSON\u6216FormData\u683C\u5F0F\u3002\u4E0D\u80FD\u70BAGET\u8ACB\u6C42\u8A2D\u7F6E\u3002","Body":"\u4E3B\u9AD4","body of request _PARAM1_":"\u8ACB\u6C42_PARAM1_\u7684\u4E3B\u9AD4","an HTTP header to be sent with the request.":"\u8981\u8207\u8ACB\u6C42\u4E00\u8D77\u767C\u9001\u7684HTTP\u6A19\u982D\u3002","Header":"\u6A19\u982D","HTTP header _PARAM2_ of request _PARAM1_":"\u8ACB\u6C42_PARAM1_\u7684HTTP\u6A19\u982D_PARAM2_","HTTP header name":"HTTP\u6A19\u982D\u540D\u7A31","the request template's target URL.":"\u8ACB\u6C42\u6A21\u677F\u7684\u76EE\u6A19URL\u3002","URL":"URL","the URL of request template _PARAM1_":"\u8ACB\u6C42\u6A21\u677F_PARAM1_\u7684URL","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS\u9632\u6B62\u901A\u5E38\u4F7F\u7528\u700F\u89BD\u5668\u7684HTTP\u5BA2\u6236\u7AEF\u67E5\u8A62\u5927\u591A\u6578\u5916\u90E8\u7DB2\u7AD9\uFF0C\u56E0\u70BA\u700F\u89BD\u5668\u53EF\u80FD\u5728\u8A72\u7DB2\u7AD9\u4E0A\u9032\u884C\u8EAB\u4EFD\u9A57\u8B49\uFF0C\u56E0\u6B64\u53E6\u4E00\u500B\u7DB2\u7AD9\u80FD\u5920\u5192\u5145\u8A72\u7DB2\u7AD9\u4E0A\u7684\u73A9\u5BB6\u3002\n\u555F\u7528CORS Bypass\u5F8C\uFF0C\u8ACB\u6C42\u5C07\u5F9E\u672A\u5728\u4EFB\u4F55\u5730\u65B9\u9032\u884C\u8EAB\u4EFD\u9A57\u8B49\u7684\u670D\u52D9\u5668\u9032\u884C\uFF0C\u56E0\u6B64\u4E0D\u6703\u88ABCORS\u963B\u64CB\uFF0C\u4E26\u4E14\u5C07\u8207\u4F60\u7684\u904A\u6232\u5171\u4EAB\u97FF\u61C9\u3002\u8ACB\u6CE8\u610F\uFF0C\u8EAB\u4EFD\u9A57\u8B49cookies\u5C07\u88AB\u5FFD\u7565\uFF01\u5982\u679C\u4F60\u64C1\u6709\u6B63\u5728\u8ACB\u6C42\u7684REST API\uFF0C\u8ACB\u5728\u670D\u52D9\u5668\u4E0A\u6DFB\u52A0CORS\u6A19\u982D\uFF0C\u800C\u4E0D\u662F\u4F7F\u7528\u6B64CORS Bypass\u3002","Enable CORS Bypass":"\u555F\u7528CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"\u70BA\u8ACB\u6C42_PARAM1_\u555F\u7528CORS Bypass\uFF1A_PARAM2_","Enable the CORS Bypass?":"\u555F\u7528CORS Bypass\uFF1F","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"\u514D\u8CBB\u63D0\u4F9BCORS Bypass\u670D\u52D9\u5668\u7684\u662F[arthuro555](https://twitter.com/arthuro555)\u3002\u8003\u616E\u6350\u8D08(https://ko-fi.com/arthuro555)\u4EE5\u5E6B\u52A9\u4FDD\u6301CORS Bypass\u670D\u52D9\u5668\u904B\u884C\u3002","Checks whether or not CORS Bypass has been enabled for the request template.":"\u6AA2\u67E5CORS Bypass\u662F\u5426\u5DF2\u70BA\u8ACB\u6C42\u6A21\u677F\u555F\u7528\u3002","CORS Bypass enabled":"\u5DF2\u555F\u7528CORS Bypass","CORS Bypass is enabled for request _PARAM1_":"\u70BA\u8ACB\u6C42_PARAM1_\u555F\u7528\u4E86CORS Bypass","Executes the request defined by a request template.":"\u57F7\u884C\u7531\u8ACB\u6C42\u6A21\u677F\u5B9A\u7FA9\u7684\u8ACB\u6C42\u3002","Execute the request":"\u57F7\u884C\u8ACB\u6C42","Execute request _PARAM1_ and store results in _PARAM2_":"\u57F7\u884C\u8ACB\u6C42_PARAM1_\u4E26\u5C07\u7D50\u679C\u5B58\u5132\u5728_PARAM2_\u4E2D","Request to execute":"\u57F7\u884C\u8981\u6C42","Variable where to store the response to the request":"\u5B58\u5132\u8ACB\u6C42\u97FF\u61C9\u7684\u8B8A\u91CF","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"\u6AA2\u67E5\u670D\u52D9\u5668\u662F\u5426\u5C07\u97FF\u61C9\u6A19\u8A18\u70BA\u6210\u529F(\u72C0\u614B\u78BC1XX/2XX)\uFF0C\u800C\u4E0D\u662F\u5931\u6557(\u72C0\u614B\u78BC4XX/5XX)\u3002","Success":"\u6210\u529F","Response _PARAM1_ indicates a success":"\u97FF\u61C9_PARAM1_\u8868\u660E\u6210\u529F","Variable containing the response":"\u5305\u542B\u97FF\u61C9\u7684\u8B8A\u91CF","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"HTTP \u8ACB\u6C42\u7684\u72C0\u614B\u78BC\uFF08\u4F8B\u5982\uFF0C\u6210\u529F\u70BA 200\uFF0C\u672A\u627E\u5230\u70BA 404 \u7B49\uFF09\u3002","Status code":"\u72C0\u614B\u78BC","Status code of response _PARAM1_":"\u56DE\u61C9 _PARAM1_ \u7684\u72C0\u614B\u78BC","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"\u53D6\u5F97\u56DE\u61C9\u7684\u72C0\u614B\u6587\u5B57\u3002\u4F8B\u5982\uFF0C\u5C0D\u65BC\u72C0\u614B\u78BC 404 \u7684\u56DE\u61C9\uFF0C\u72C0\u614B\u6587\u5B57\u5C07\u662F \"\u672A\u627E\u5230\"\u3002","Status text":"\u72C0\u614B\u6587\u5B57","one of the HTTP headers included in the server's response.":"\u4F3A\u670D\u5668\u56DE\u61C9\u4E2D\u5305\u542B\u7684 HTTP \u6A19\u982D\u4E4B\u4E00\u3002","Header _PARAM2_ of response _PARAM1_":"\u56DE\u61C9 _PARAM1_ \u7684\u6A19\u982D _PARAM2_","Reads the body sent by the server, and store it as a string in a variable.":"\u8B80\u53D6\u4F3A\u670D\u5668\u767C\u9001\u7684\u4E3B\u9AD4\uFF0C\u4E26\u5C07\u5176\u4F5C\u70BA\u5B57\u4E32\u5B58\u5132\u5728\u8B8A\u91CF\u4E2D\u3002","Get response body (text)":"\u7372\u53D6\u56DE\u61C9\u4E3B\u9AD4\uFF08\u6587\u5B57\uFF09","Read body of response _PARAM1_ into _PARAM2_ as text":"\u5C07\u56DE\u61C9 _PARAM1_ \u7684\u4E3B\u9AD4\u8B80\u53D6\u70BA\u6587\u5B57\uFF0C\u4E26\u5C07\u5176\u5B58\u5132\u5230 _PARAM2_ \u4E2D","Variable where to write the body contents into":"\u5C07\u4E3B\u9AD4\u5167\u5BB9\u5BEB\u5165\u7684\u8B8A\u91CF","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"\u8B80\u53D6\u4F3A\u670D\u5668\u767C\u9001\u7684\u4E3B\u9AD4\uFF0C\u5C07\u5176\u89E3\u6790\u70BA JSON\uFF0C\u4E26\u5C07\u7D50\u679C\u7D50\u69CB\u5B58\u5132\u5728\u8B8A\u91CF\u4E2D\u3002","Get response body (JSON)":"\u7372\u53D6\u56DE\u61C9\u4E3B\u9AD4\uFF08JSON\uFF09","Read body of response _PARAM1_ into _PARAM2_ as JSON":"\u5C07\u56DE\u61C9 _PARAM1_ \u7684\u4E3B\u9AD4\u8B80\u53D6\u70BA JSON\uFF0C\u4E26\u5C07\u5176\u5B58\u5132\u5230 _PARAM2_ \u4E2D","Advanced platformer movements":"\u9AD8\u7D1A\u5E73\u53F0\u904A\u6232\u8005\u52D5\u4F5C","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"\u8B93\u5E73\u53F0\u904A\u6232\u8005\uFF1A\u5728\u7A7A\u4E2D\u8DF3\u8E8D\u3001\u58C1\u8DF3\u3001\u8CBC\u7246\u6ED1\u884C\u3001coyote time\u548C\u885D\u523A\u3002","Movement":"\u79FB\u52D5","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"\u8B93\u5E73\u53F0\u904A\u6232\u89D2\u8272\u5728\u96E2\u958B\u5E73\u53F0\u5F8C\u4E0D\u4E45\u8DF3\u8E8D\uFF0C\u4E5F\u53EF\u4EE5\u5728\u7A7A\u4E2D\u8DF3\u8E8D\u3002","Coyote time and air jump":"\u88DC\u72D7\u6642\u9593\u548C\u7A7A\u4E2D\u8DF3\u8E8D","Platformer character behavior":"\u5E73\u53F0\u904A\u6232\u89D2\u8272\u884C\u70BA","Coyote time duration":"Coyote \u6642\u9593\u6301\u7E8C\u6642\u9593","Coyote time":"Coyote \u6642\u9593","Can coyote jump":"\u80FD\u5426\u4F7F\u7528\u5047\u9CF6\u8DF3","Was in the air":"\u6B63\u5728\u7A7A\u4E2D","Number of air jumps":"\u7A7A\u4E2D\u8DF3\u8E8D\u6B21\u6578","Air jump":"\u7A7A\u4E2D\u8DF3\u8E8D","Floor jumps count as air jumps":"\u5730\u677F\u8DF3\u8E8D\u8A08\u7B97\u70BA\u7A7A\u4E2D\u8DF3\u8E8D","Object":"\u5C0D\u8C61","Behavior":"\u884C\u70BA","Change the coyote time duration of an object (in seconds).":"\u66F4\u6539\u5C0D\u8C61\u7684\u72D7\u72D0\u6642\u9593\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09\u3002","Coyote timeframe":"\u72D7\u72D0\u6642\u9593\u6846\u67B6","Change coyote time of _PARAM0_: _PARAM2_ seconds":"\u4FEE\u6539 _PARAM0_ \u7684\u72D0\u72F8\u6642\u9593\uFF1A_PARAM2_ \u79D2","Duration":"\u6301\u7E8C\u6642\u9593","Coyote time duration in seconds.":"\u72D0\u72F8\u6642\u9593\u9577\u5EA6\uFF08\u79D2\uFF09\u3002","Check if a coyote jump can currently happen.":"\u6AA2\u67E5\u662F\u5426\u53EF\u4EE5\u57F7\u884C\u72D0\u72F8\u8DF3\u8E8D\u3002","_PARAM0_ can coyote jump":"_PARAM0_ \u53EF\u4EE5\u9032\u884C\u72D0\u72F8\u8DF3\u8E8D\u3002","Update WasInTheAir":"\u66F4\u65B0 WasInTheAir","Update WasInTheAir property of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684 WasInTheAir \u5C6C\u6027","Number of jumps in mid-air that are allowed.":"\u5141\u8A31\u5728\u7A7A\u4E2D\u9032\u884C\u7684\u8DF3\u8E8D\u6B21\u6578\u3002","Maximal jump number":"\u6700\u5927\u8DF3\u8E8D\u6B21\u6578","Number of jumps in mid-air that are still allowed.":"\u4ECD\u7136\u5141\u8A31\u5728\u7A7A\u4E2D\u9032\u884C\u7684\u8DF3\u8E8D\u6B21\u6578\u3002","Remaining jump":"\u5269\u9918\u8DF3\u8E8D\u6B21\u6578","Change the number of times the character can jump in mid-air.":"\u66F4\u6539\u89D2\u8272\u5728\u7A7A\u4E2D\u53EF\u4EE5\u8DF3\u8E8D\u7684\u6B21\u6578\u3002","Air jumps":"\u7A7A\u4E2D\u8DF3\u8E8D","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"\u66F4\u6539 _PARAM0_ \u53EF\u4EE5\u5728\u7A7A\u4E2D\u8DF3\u8E8D\u7684\u6B21\u6578\uFF1A_PARAM2_","Remove one of the remaining air jumps of a character.":"\u79FB\u9664\u89D2\u8272\u7684\u4E00\u6B21\u5269\u9918\u7A7A\u4E2D\u8DF3\u8E8D\u3002","Remove a remaining air jump":"\u79FB\u9664\u4E00\u6B21\u5269\u9918\u7684\u7A7A\u4E2D\u8DF3\u8E8D","Remove one of the remaining air jumps of _PARAM0_":"\u79FB\u9664\u4E00\u6B21 _PARAM0_ \u7684\u5269\u9918\u7A7A\u4E2D\u8DF3\u8E8D","Allow back all air jumps of a character.":"\u5141\u8A31\u6062\u5FA9\u89D2\u8272\u7684\u6240\u6709\u7A7A\u4E2D\u8DF3\u8E8D\u3002","Reset air jumps":"\u91CD\u7F6E\u7A7A\u4E2D\u8DF3\u8E8D","Allow back all air jumps of _PARAM0_":"\u5141\u8A31\u6062\u5FA9 _PARAM0_ \u7684\u6240\u6709\u7A7A\u4E2D\u8DF3\u8E8D","Check if floor jumps are counted as air jumps for an object.":"\u6AA2\u67E5\u5730\u677F\u8DF3\u8E8D\u662F\u5426\u88AB\u8A08\u70BA\u7269\u9AD4\u7684\u7A7A\u4E2D\u8DF3\u8E8D\u3002","Floor jumps count as air jumps for _PARAM0_":"\u5730\u677F\u8DF3\u8E8D\u8A08\u70BA _PARAM0_ \u7684\u7A7A\u4E2D\u8DF3\u8E8D\u3002","Let platformer characters jump and slide against walls.":"\u8B93\u5E73\u53F0\u904A\u6232\u89D2\u8272\u8DF3\u8E8D\u4E26\u8CBC\u8457\u7246\u58C1\u6ED1\u884C\u3002","Wall jump":"\u7246\u58C1\u8DF3\u8E8D","Platformer character configuration stack":"\u5E73\u53F0\u904A\u6232\u89D2\u8272\u914D\u7F6E\u5806\u758A","Jump detection time frame":"\u8DF3\u8E8D\u5075\u6E2C\u6642\u9593\u6846","Side speed":"\u5074\u9762\u901F\u5EA6","Side acceleration":"\u5074\u9762\u52A0\u901F\u5EA6","Side speed sustain time":"\u5074\u9762\u901F\u5EA6\u6301\u7E8C\u6642\u9593","Gravity":"\u91CD\u529B","Wall sliding":"\u58C1\u9762\u6ED1\u884C","Maximum falling speed":"\u6700\u5927\u4E0B\u843D\u901F\u5EA6","Impact speed absorption":"\u885D\u64CA\u901F\u5EA6\u5438\u6536","Minimal falling speed":"\u6700\u5C0F\u4E0B\u843D\u901F\u5EA6","Keep sliding without holding a key":"\u5728\u4E0D\u6309\u4F4F\u6309\u9375\u7684\u60C5\u51B5\u4E0B\u7E7C\u7E8C\u6ED1\u884C","Check if the object has just wall jumped.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u525B\u525B\u8DF3\u8E8D\u81EA\u7246\u3002","Has just wall jumped":"_PARAM0_ \u525B\u525B\u5F9E\u7246\u4E0A\u8DF3\u8E8D","_PARAM0_ has just jumped from a wall":"_PARAM0_ \u525B\u5F9E\u7246\u8DF3","Check if the object is wall jumping.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u6B63\u5728\u7246\u58C1\u8DF3\u8E8D\u3002","Is wall jumping":"\u662F\u5426\u7246\u58C1\u8DF3\u8E8D","_PARAM0_ jumped from a wall":"_PARAM0_\u5F9E\u7246\u58C1\u8DF3\u4E0B","Check if the object is against a wall.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u9760\u5728\u7246\u58C1\u4E0A\u3002","Against a wall":"\u9760\u5728\u7246\u58C1\u4E0A","_PARAM0_ is against a wall":"_PARAM0_\u9760\u5728\u7246\u4E0A","Remember that the character was against a wall.":"\u8A18\u4F4F\u89D2\u8272\u66FE\u7D93\u9760\u5728\u7246\u4E0A\u3002","Remember is against wall":"\u8A18\u4F4F\u9760\u5728\u7246\u4E0A","_PARAM0_ remembers having been against a wall":"_PARAM0_\u8A18\u5F97\u66FE\u7D93\u9760\u5728\u7246\u4E0A","Forget that the character was against a wall.":"\u5FD8\u8A18\u89D2\u8272\u66FE\u7D93\u9760\u5728\u7246\u4E0A\u3002","Forget is against wall":"\u5FD8\u8A18\u9760\u5728\u7246\u4E0A","_PARAM0_ forgets to had been against a wall":"_PARAM0_\u5FD8\u8A18\u66FE\u7D93\u9760\u5728\u7246\u4E0A","Remember that the character was against a wall within the time frame.":"\u8A18\u4F4F\u89D2\u8272\u66FE\u7D93\u5728\u6642\u9593\u7BC4\u570D\u5167\u9760\u5728\u7246\u4E0A\u3002","Was against wall":"\u5728\u7246\u4E0A","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_\u8A18\u5F97\u5728_PARAM2_\u79D2\u5167\u66FE\u7D93\u9760\u5728\u7246\u4E0A","Time frame":"\u6642\u9593\u7BC4\u570D","The time frame in seconds.":"\u4EE5\u79D2\u8868\u793A\u6642\u9593\u7BC4\u570D\u3002","Remember that the jump key was pressed.":"\u8A18\u4F4F\u8DF3\u8E8D\u9375\u88AB\u6309\u4E0B\u3002","Remember key pressed":"\u8A18\u4F4F\u6309\u4E0B\u7684\u9375","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_\u8A18\u5F97_PARAM2_\u9375\u88AB\u6309\u4E0B","Key":"\u9375","Forget that the jump key was pressed.":"\u5FD8\u8A18\u8DF3\u8E8D\u9375\u88AB\u6309\u4E0B\u3002","Forget key pressed":"\u5FD8\u8A18\u6309\u4E0B\u7684\u9375","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_\u5FD8\u8A18_PARAM2_\u9375\u88AB\u6309\u4E0B","Check if the key was pressed within the time frame.":"\u6AA2\u67E5\u5728\u6642\u9593\u7BC4\u570D\u5167\u9375\u662F\u5426\u88AB\u6309\u4E0B\u3002","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_\u8A18\u5F97_PARAM3_\u9375\u5728_PARAM2_\u79D2\u5167\u88AB\u6309\u4E0B","Enable side speed.":"\u555F\u7528\u5074\u908A\u901F\u5EA6\u3002","Toggle side speed":"\u5207\u63DB\u5074\u908A\u901F\u5EA6","Enable side speed for _PARAM0_: _PARAM2_":"\u70BA_PARAM0_\u555F\u7528\u5074\u908A\u901F\u5EA6\uFF1A_PARAM2_","Enable side speed":"\u555F\u7528\u5074\u908A\u901F\u5EA6","Enable wall sliding.":"\u555F\u7528\u7246\u58C1\u6ED1\u884C\u3002","Slide on wall":"\u5728\u7246\u4E0A\u6ED1\u52D5","Enable wall sliding for _PARAM0_: _PARAM2_":"\u70BA_PARAM0_\u555F\u7528\u7246\u58C1\u6ED1\u884C\uFF1A_PARAM2_","Enable wall sliding":"\u555F\u7528\u7246\u58C1\u6ED1\u884C","Absorb falling speed of an object.":"\u5438\u6536\u7269\u9AD4\u7684\u4E0B\u964D\u901F\u5EA6\u3002","Absorb falling speed":"\u5438\u6536\u4E0B\u964D\u901F\u5EA6","Absorb falling speed of _PARAM0_: _PARAM2_":"\u5438\u6536_PARAM0_\u7684\u4E0B\u964D\u901F\u5EA6\uFF1A_PARAM2_","Speed absorption (in pixels per second)":"\u6BCF\u79D2\u5438\u6536\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","The wall jump detection time frame of an object (in seconds).":"\u5C0D\u8C61\u7684\u7246\u8DF3\u6AA2\u6E2C\u6642\u9593\u7BC4\u570D\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Jump time frame":"\u8DF3\u8E8D\u6642\u9593\u7BC4\u570D","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u7246\u8DF3\u6AA2\u6E2C\u6642\u9593\u7BC4\u570D\uFF1A_PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"\u66F4\u6539\u5C0D\u8C61\u7684\u7246\u8DF3\u6AA2\u6E2C\u6642\u9593\u7BC4\u570D\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Jump detection time frame (in seconds)":"\u8DF3\u8E8D\u6AA2\u6E2C\u6642\u9593\u7BC4\u570D\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","The side speed of wall jumps of an object (in pixels per second).":"\u5C0D\u8C61\u7246\u8DF3\u7684\u5074\u5411\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u3002","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u7246\u8DF3\u5074\u5411\u901F\u5EA6\uFF1A_PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"\u66F4\u6539\u5C0D\u8C61\u7684\u7246\u8DF3\u5074\u5411\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u3002","The side acceleration of wall jumps of an object (in pixels per second per second).":"\u5C0D\u8C61\u7684\u7246\u8DF3\u5074\u5411\u52A0\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\u6BCF\u79D2\u6BCF\u79D2\uFF09\u3002","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u7246\u8DF3\u5074\u5411\u52A0\u901F\u5EA6\uFF1A_PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"\u66F4\u6539\u5C0D\u8C61\u7684\u7246\u8DF3\u5074\u5411\u52A0\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u6BCF\u79D2\u6BCF\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","The wall sliding gravity of an object (in pixels per second per second).":"\u5C0D\u8C61\u7684\u7246\u58C1\u6ED1\u884C\u91CD\u529B\uFF08\u4EE5\u50CF\u7D20\u6BCF\u79D2\u6BCF\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u7246\u58C1\u6ED1\u884C\u91CD\u529B\uFF1A_PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"\u66F4\u6539\u5C0D\u8C61\u7684\u7246\u58C1\u6ED1\u884C\u91CD\u529B\uFF08\u4EE5\u50CF\u7D20\u6BCF\u79D2\u6BCF\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","The wall sliding maximum falling speed of an object (in pixels per second).":"\u5C0D\u8C61\u7684\u7246\u58C1\u6ED1\u884C\u6700\u5927\u4E0B\u964D\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u6BCF\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u7246\u58C1\u6ED1\u884C\u6700\u5927\u4E0B\u964D\u901F\u5EA6\uFF1A_PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"\u66F4\u6539\u5C0D\u8C61\u7684\u7246\u58C1\u6ED1\u884C\u6700\u5927\u4E0B\u964D\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u6BCF\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Change the impact speed absorption of an object.":"\u66F4\u6539\u5C0D\u8C61\u7684\u885D\u64CA\u901F\u5EA6\u5438\u6536\u3002","Change the impact speed absorption of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u885D\u64CA\u901F\u5EA6\u5438\u6536\uFF1A_PARAM2_","Make platformer characters dash toward the floor.":"\u4F7F\u5E73\u53F0\u904A\u6232\u89D2\u8272\u671D\u5730\u677F\u885D\u523A\u3002","Dive dash":"\u6F5B\u6C34\u885D\u523A","Initial falling speed":"\u521D\u59CB\u4E0B\u843D\u901F\u5EA6","Simulate a press of dive key to make the object dives to the floor if it can dive.":"\u6A21\u64EC\u6309\u4E0B\u6F5B\u6C34\u9375\uFF0C\u4F7F\u5C0D\u8C61\u6F5B\u5165\u5730\u677F\uFF08\u5982\u679C\u53EF\u4EE5\u6F5B\u6C34\uFF09\u3002","Simulate dive key":"\u6A21\u64EC\u6F5B\u6C34\u9375","Simulate pressing dive key for _PARAM0_":"\u6A21\u64EC\u6309\u4E0B_PARAM0_\u7684\u6F5B\u6C34\u9375","Check if the object can dive.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u53EF\u4EE5\u6F5B\u6C34\u3002","Can dive":"\u53EF\u4EE5\u6F5B\u6C34","_PARAM0_ can dive":"_PARAM0_\u53EF\u4EE5\u6F5B\u6C34","Check if the object is diving.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u6F5B\u6C34\u3002","Is diving":"\u6B63\u5728\u6F5B\u6C34","_PARAM0_ is diving":"_PARAM0_\u6B63\u5728\u6F5B\u6C34","Make platformer characters dash horizontally.":"\u4F7F\u5E73\u53F0\u904A\u6232\u89D2\u8272\u6C34\u5E73\u885D\u523A\u3002","Horizontal dash":"\u6C34\u5E73\u885D\u523A","Platformer charcacter configuration stack":"\u5E73\u53F0\u904A\u6232\u89D2\u8272\u914D\u7F6E\u5806\u758A","Initial speed":"\u521D\u59CB\u901F\u5EA6","Sustain minimum duration":"\u6700\u5C0F\u6301\u7E8C\u6642\u9593","Sustain":"\u6301\u7E8C","Sustain maxiumum duration":"\u6700\u5927\u6301\u7E8C\u6642\u9593","Sustain acceleration":"\u6301\u7E8C\u52A0\u901F\u5EA6","Sustain maxiumum speed":"\u6301\u7E8C\u6700\u5927\u901F\u5EA6","Sustain gravity":"\u6301\u7E8C\u91CD\u529B","Decceleration":"\u6E1B\u901F","Cool down duration":"\u51B7\u537B\u6642\u9593","Update the last direction used by the character.":"\u66F4\u65B0\u89D2\u8272\u4F7F\u7528\u7684\u6700\u5F8C\u65B9\u5411\u3002","Update last direction":"\u66F4\u65B0\u6700\u5F8C\u65B9\u5411","Update last direction used by _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u4F7F\u7528\u7684\u6700\u5F8C\u65B9\u5411","Simulate a press of dash key.":"\u6A21\u64EC\u6309\u4E0B\u885D\u523A\u9375\u3002","Simulate dash key":"\u6A21\u64EC\u885D\u523A\u9375","Simulate pressing dash key for _PARAM0_":"\u6A21\u64EC\u6309\u4E0B\u7834\u6298\u865F\u9375\u70BA_PARAM0_","Check if the object is dashing.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u5728\u7834\u6298\u865F\u72C0\u614B\u3002","Is dashing":"\u662F\u5426\u5728\u7834\u6298\u865F\u72C0\u614B","_PARAM0_ is dashing":"_PARAM0_ \u73FE\u5728\u5728\u7834\u6298\u865F\u72C0\u614B","Abort the current dash and set the object to its usual horizontal speed.":"\u7D42\u6B62\u7576\u524D\u7834\u6298\u865F\u4E26\u5C07\u5C0D\u8C61\u8A2D\u5B9A\u70BA\u5176\u901A\u5E38\u7684\u6C34\u5E73\u901F\u5EA6\u3002","Abort dash":"\u4E2D\u6B62\u7834\u6298\u865F","Abort the current dash of _PARAM0_":"\u4E2D\u6B62_PARAM0_\u7684\u7576\u524D\u7834\u6298\u865F","Resolve conflict between platformer character configuration changes.":"\u89E3\u6C7A\u5E73\u53F0\u904A\u6232\u89D2\u8272\u914D\u7F6E\u66F4\u6539\u4E4B\u9593\u7684\u885D\u7A81\u3002","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"\u64A4\u6D88\u4E00\u500B\u6A19\u8B58\u7B26\u7684\u914D\u7F6E\u66F4\u6539\u4E26\u66F4\u65B0\u89D2\u8272\u914D\u7F6E\u4EE5\u4F7F\u7528\u6700\u8FD1\u7684\u66F4\u6539\u3002","Revert configuration":"\u6062\u5FA9\u914D\u7F6E","Revert configuration changes: _PARAM2_ on _PARAM0_":"\u56DE\u5FA9\u914D\u7F6E\u66F4\u6539\uFF1A_PARAM2_ \u5728 _PARAM0_ \u4E0A","Configuration identifier":"\u914D\u7F6E\u6A19\u8B58\u7B26","Return the character property value when no change applies on it.":"\u7576\u6C92\u6709\u8B8A\u5316\u6642\u8FD4\u56DE\u89D2\u8272\u5C6C\u6027\u503C\u3002","Setting":"\u8A2D\u5B9A","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"\u70BA_PARAM0_\u914D\u7F6E_PARAM2_\uFF1A_PARAM3_\uFF0C\u4F7F\u7528\u6A19\u8B58\u7B26\uFF1A_PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"\u7576\u6C92\u6709\u914D\u7F6E\u8B8A\u5316\u9069\u7528\u65BC\u5176\u6642\u8FD4\u56DE\u901A\u5E38\u7684\u6700\u5927\u6C34\u5E73\u901F\u5EA6\u3002","Usual maximum horizontal speed":"\u901A\u5E38\u7684\u6700\u5927\u6C34\u5E73\u901F\u5EA6","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u70BA_PARAM0_\u914D\u7F6E\u6700\u5927\u6C34\u5E73\u901F\u5EA6\uFF1A_PARAM2_\uFF0C\u4F7F\u7528\u6A19\u8B58\u7B26\uFF1A_PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"\u70BA\u7D66\u5B9A\u7684\u914D\u7F6E\u5C64\u914D\u7F6E\u89D2\u8272\u5C6C\u6027\u4E26\u5C07\u6B64\u5C64\u79FB\u5230\u9802\u90E8\u3002","Configure setting":"\u914D\u7F6E\u8A2D\u7F6E","Setting value":"\u8A2D\u7F6E\u503C","Configure character gravity for a given configuration layer and move this layer on top.":"\u70BA\u7D66\u5B9A\u7684\u914D\u7F6E\u5C64\u914D\u7F6E\u89D2\u8272\u91CD\u529B\u4E26\u5C07\u6B64\u5C64\u79FB\u5230\u9802\u90E8\u3002","Configure gravity":"\u914D\u7F6E\u91CD\u529B","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u70BA_PARAM0_\u914D\u7F6E\u91CD\u529B\uFF1A_PARAM2_\uFF0C\u4F7F\u7528\u6A19\u8B58\u7B26\uFF1A_PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"\u70BA\u7D66\u5B9A\u7684\u914D\u7F6E\u5C64\u914D\u7F6E\u89D2\u8272\u6E1B\u901F\u4E26\u5C07\u6B64\u5C64\u79FB\u5230\u9802\u90E8\u3002","Configure horizontal deceleration":"\u914D\u7F6E\u6C34\u5E73\u6E1B\u901F","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u70BA_PARAM0_\u914D\u7F6E\u6C34\u5E73\u6E1B\u901F\uFF1A_PARAM2_\uFF0C\u4F7F\u7528\u6A19\u8B58\u7B26\uFF1A_PARAM3_","Acceleration":"\u52A0\u901F\u5EA6","Configure character maximum speed for a given configuration layer and move this layer on top.":"\u70BA\u7D66\u5B9A\u7684\u914D\u7F6E\u5C64\u914D\u7F6E\u89D2\u8272\u6700\u5927\u901F\u5EA6\u4E26\u5C07\u6B64\u5C64\u79FB\u5230\u9802\u90E8\u3002","Configure maximum horizontal speed":"\u914D\u7F6E\u6700\u5927\u6C34\u5E73\u901F\u5EA6","Maximum horizontal speed":"\u6700\u5927\u6C34\u5E73\u901F\u5EA6","Configure character acceleration for a given configuration layer and move this layer on top.":"\u70BA\u7D66\u5B9A\u7684\u914D\u7F6E\u5C64\u914D\u7F6E\u89D2\u8272\u52A0\u901F\u5EA6\u4E26\u5C07\u6B64\u5C64\u79FB\u5230\u9802\u90E8\u3002","Configure horizontal acceleration":"\u914D\u7F6E\u6C34\u5E73\u52A0\u901F\u5EA6","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u70BA_PARAM0_\u914D\u7F6E\u6C34\u5E73\u52A0\u901F\u5EA6\uFF1A_PARAM2_\uFF0C\u4F7F\u7528\u6A19\u8B58\u7B26\uFF1A_PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"\u70BA\u7279\u5B9A\u914D\u7F6E\u5C64\u914D\u7F6E\u89D2\u8272\u6700\u5927\u4E0B\u843D\u901F\u5EA6\u4E26\u5C07\u6B64\u5C64\u79FB\u5230\u9802\u90E8\u3002","Configure maximum falling speed":"\u914D\u7F6E\u6700\u5927\u4E0B\u843D\u901F\u5EA6","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u914D\u7F6E_PARAM0_\u7684\u6700\u5927\u4E0B\u843D\u901F\u5EA6\uFF1A_PARAM2_\uFF0C\u8B58\u5225\u7B26\uFF1A_PARAM3_","Advanced movements for 3D physics characters":"3D\u7269\u7406\u89D2\u8272\u7684\u9AD8\u7EA7\u52A8\u4F5C","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"\u8B933D\u7269\u7406\u89D2\u8272\uFF1A\u5728\u7A7A\u4E2D\u8DF3\u8E8D\u3001\u58C1\u8DF3\u3001\u8CBC\u7246\u6ED1\u884C\u3001coyote time\u548C\u885D\u523A\u3002","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"\u8B933D\u7269\u7406\u89D2\u8272\u5728\u96E2\u958B\u5E73\u53F0\u5F8C\u77ED\u66AB\u8DF3\u8E8D\uFF0C\u4E26\u5728\u7A7A\u4E2D\u8DF3\u8E8D\u3002","Coyote time and air jump for 3D":"3D\u7684Coyote\u6642\u9593\u548C\u7A7A\u4E2D\u8DF3\u8E8D\u3002","3D physics character":"3D\u7269\u7406\u89D2\u8272","A Jump control was applied from a default control or simulated by an action.":"\u5F9E\u9ED8\u8A8D\u63A7\u5236\u61C9\u7528\u4E86\u8DF3\u8E8D\u63A7\u5236\u6216\u901A\u904E\u64CD\u4F5C\u6A21\u64EC\u4E86\u8DF3\u8E8D\u3002","Jump pressed or simulated":"\u8DF3\u8E8D\u6309\u4E0B\u6216\u6A21\u64EC","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_\u6309\u4E0B\u6216\u6A21\u64EC\u4E86\u8DF3\u8E8D\u9375","Advanced p2p event handling":"\u9AD8\u7EA7P2P\u4E8B\u4EF6\u5904\u7406","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"\u5141\u8A31\u4E00\u6B21\u8655\u7406\u6240\u6709\u63A5\u6536\u5230\u7684P2P\u4E8B\u4EF6\uFF0C\u800C\u4E0D\u662F\u6BCF\u5E40\u8655\u7406\u4E00\u500B\u3002\u5B83\u66F4\u8907\u96DC\uFF0C\u4F46\u4E5F\u6709\u6F5B\u5728\u7684\u66F4\u9AD8\u6027\u80FD\u3002","Marks the event as handled, to go on to the next.":"\u5C07\u4E8B\u4EF6\u6A19\u8A18\u70BA\u5DF2\u8655\u7406\uFF0C\u4EE5\u7E7C\u7E8C\u4E0B\u4E00\u500B\u3002","Dismiss event":"\u62D2\u7D55\u4E8B\u4EF6","Dismiss event _PARAM1_ as handled":"\u5C07\u4E8B\u4EF6_PARAM1_\u6A19\u8A18\u70BA\u5DF2\u8655\u7406","The event to dismiss":"\u8981\u62D2\u7D55\u7684\u4E8B\u4EF6","Advanced projectile":"\u9AD8\u7D1A\u5F48\u9053","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"\u63A7\u5236\u5F48\u9053\u79FB\u52D5\uFF0C\u5305\u62EC\u901F\u5EA6\uFF0C\u52A0\u901F\u5EA6\uFF0C\u8DDD\u96E2\u548C\u58FD\u547D\u3002","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"\u63A7\u5236\u6295\u5C04\u7269\u9AD4\u7684\u904B\u52D5\u65B9\u5F0F\uFF0C\u5305\u62EC\u58FD\u547D\u3001\u8DDD\u96E2\u3001\u901F\u5EA6\u548C\u52A0\u901F\u5EA6\u3002","Lifetime":"\u58FD\u547D","Use \"0\" to ignore this property.":"\u4F7F\u7528\u201C0\u201D\u4F86\u5FFD\u7565\u6B64\u5C6C\u6027\u3002","Max distance from starting position":"\u8DDD\u96E2\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u96E2","Max speed":"\u6700\u5927\u901F\u5EA6","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"\u4F86\u81EA\u5C0D\u8C61\u529B\u91CF\u7684\u901F\u5EA6\u4E0D\u6703\u8D85\u904E\u6B64\u503C\u3002 \u4F7F\u7528 \"0\" \u5FFD\u7565\u6B64\u5C6C\u6027\u3002","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"\u4F86\u81EA\u5C0D\u8C61\u529B\u91CF\u7684\u901F\u5EA6\u4E0D\u6703\u4F4E\u65BC\u6B64\u503C\u3002 \u4F7F\u7528 \"0\" \u5FFD\u7565\u6B64\u5C6C\u6027\u3002","Negative acceleration can be used to stop a projectile.":"\u8CA0\u52A0\u901F\u5EA6\u53EF\u7528\u65BC\u505C\u6B62\u5F48\u4E38\u3002","Starting speed":"\u8D77\u59CB\u901F\u5EA6","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"\u5275\u5EFA\u5C0D\u8C61\u6642\uFF0C\u5C0D\u8C61\u5C07\u671D\u5411\u7684\u65B9\u5411\u79FB\u52D5\u3002 \u4F7F\u7528 \"0\" \u5FFD\u7565\u6B64\u5C6C\u6027\u3002","Delete when lifetime is exceeded":"\u7576\u8D85\u51FA\u58FD\u547D\u6642\u9032\u884C\u522A\u9664","Delete when distance from starting position is exceeded":"\u7576\u8D85\u51FA\u8D77\u59CB\u4F4D\u7F6E\u7684\u8DDD\u96E2\u6642\u9032\u884C\u522A\u9664","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"\u6AA2\u67E5\u662F\u5426\u8D85\u904E\u4E86\u5F9E\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u96E2\uFF08\u5C0D\u8C61\u5C07\u5728\u4E0B\u4E00\u5E40\u522A\u9664\uFF09\u3002","Max distance from starting position has been exceeded":"\u5F9E\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u96E2\u5DF2\u8D85\u904E","Max distance from starting position of _PARAM0_ has been exceeded":"\u5DF2\u8D85\u51FA_PARAM0_\u7684\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u96E2","Check if lifetime has been exceeded (object will be deleted next frame).":"\u6AA2\u67E5\u662F\u5426\u8D85\u904E\u4E86\u751F\u547D\u9031\u671F\uFF08\u5C0D\u8C61\u5C07\u5728\u4E0B\u4E00\u5E40\u522A\u9664\uFF09\u3002","Lifetime has been exceeded":"\u5DF2\u8D85\u904E\u751F\u547D\u9031\u671F","Lifetime of _PARAM0_ has been exceeded":"_PARAM0_\u7684\u751F\u547D\u9031\u671F\u5DF2\u8D85\u904E","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"\u5C0D\u8C61\u7684\u751F\u547D\u9031\u671F\u3002\u5C6C\u6027\u8D85\u51FA\u5F8C\u5C07\u522A\u9664\u5C0D\u8C61\u3002\u4F7F\u7528\u201C0\u201D\u5FFD\u7565\u6B64\u5C6C\u6027\u3002","the lifetime":"\u751F\u547D\u9031\u671F","Restart lifetime timer of object.":"\u91CD\u8A2D\u5C0D\u8C61\u7684\u751F\u547D\u9031\u671F\u8A08\u6642\u5668\u3002","Restart lifetime timer":"\u91CD\u8A2D\u751F\u547D\u9031\u671F\u8A08\u6642\u5668","Restart lifetime timer of _PARAM0_":"\u91CD\u8A2D_PARAM0_\u7684\u751F\u547D\u9031\u671F\u8A08\u6642\u5668","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"\u5C0D\u8C61\u7684\u6700\u5927\u8DDD\u96E2\u5F9E\u8D77\u59CB\u4F4D\u7F6E\u3002\u5C6C\u6027\u8D85\u51FA\u5F8C\u5C07\u522A\u9664\u5C0D\u8C61\u3002\u4F7F\u7528\u201C0\u201D\u5FFD\u7565\u6B64\u5C6C\u6027\u3002","the max distance from starting position":"\u5F9E\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u96E2","Change the starting position of object to it's current position.":"\u5C07\u5C0D\u8C61\u7684\u8D77\u59CB\u4F4D\u7F6E\u66F4\u6539\u70BA\u7576\u524D\u4F4D\u7F6E\u3002","Change starting position to the current position":"\u5C07\u8D77\u59CB\u4F4D\u7F6E\u66F4\u6539\u70BA\u7576\u524D\u4F4D\u7F6E","Change the starting position of _PARAM0_ to it's current position":"\u5C07_PARAM0_\u7684\u8D77\u59CB\u4F4D\u7F6E\u66F4\u6539\u70BA\u7576\u524D\u4F4D\u7F6E","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"\u5C0D\u8C61\u7684\u6700\u5927\u901F\u5EA6\u3002\u5C0D\u8C61\u529B\u4E0D\u80FD\u8D85\u51FA\u6B64\u503C\u3002\u4F7F\u7528\u201C0\u201D\u5FFD\u7565\u6B64\u5C6C\u6027\u3002","the max speed":"\u6700\u5927\u901F\u5EA6","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"\u5C0D\u8C61\u7684\u6700\u5C0F\u901F\u5EA6\u3002\u5C0D\u8C61\u529B\u4E0D\u80FD\u4F4E\u65BC\u6B64\u503C\u3002\u4F7F\u7528\u201C0\u201D\u5FFD\u7565\u6B64\u5C6C\u6027\u3002","MinSpeed":"\u6700\u5C0F\u901F\u5EA6","the minSpeed":"\u6700\u5C0F\u901F\u5EA6","the acceleration of the object. Use a negative number to slow down.":"\u5C0D\u8C61\u7684\u52A0\u901F\u5EA6\u3002\u4F7F\u7528\u8CA0\u6578\u6E1B\u901F\u3002","the acceleration":"\u52A0\u901F\u5EA6","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"\u5C0D\u8C61\u7684\u521D\u59CB\u901F\u5EA6\u3002\u5275\u5EFA\u6642\uFF0C\u5C0D\u8C61\u6703\u6CBF\u8457\u5176\u9762\u5C0D\u7684\u65B9\u5411\u79FB\u52D5\u3002\u4F7F\u7528\u201C0\u201D\u5FFD\u7565\u6B64\u5C6C\u6027\u3002","the starting speed":"\u521D\u59CB\u901F\u5EA6","Check if automatic deletion is enabled when lifetime is exceeded.":"\u6AA2\u67E5\u662F\u5426\u5728\u8D85\u904E\u58FD\u547D\u6642\u555F\u7528\u81EA\u52D5\u522A\u9664\u3002","Automatic deletion is enabled when lifetime is exceeded":"\u7576\u58FD\u547D\u8017\u76E1\u6642\uFF0C\u5DF2\u555F\u7528\u81EA\u52D5\u522A\u9664\u3002","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"\u7576\u58FD\u547D\u8017\u76E1\u6642\uFF0C\u5DF2\u5C0D_PARAM0_\u555F\u7528\u81EA\u52D5\u522A\u9664\u3002","Change automatic deletion of object when lifetime is exceeded.":"\u66F4\u6539\u8D85\u904E\u58FD\u547D\u6642\u5C0D\u8C61\u7684\u81EA\u52D5\u522A\u9664\u3002","Change automatic deletion when lifetime is exceeded":"\u66F4\u6539\u7576\u58FD\u547D\u904E\u671F\u6642\u7684\u81EA\u52D5\u522A\u9664\u3002","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"\u7576\u58FD\u547D\u8017\u76E1\u6642\uFF0C\u5DF2\u555F\u7528\u5C0D_PARAM0_\u7684\u81EA\u52D5\u522A\u9664\uFF1A_PARAM2_","DeleteWhenLifetimeExceeded":"\u58FD\u547D\u8017\u76E1\u6642\u522A\u9664","Check if automatic deletion is enabled when distance from starting position is exceeded.":"\u7576\u8D85\u904E\u8D77\u59CB\u4F4D\u7F6E\u8DDD\u96E2\u6642\uFF0C\u6AA2\u67E5\u81EA\u52D5\u522A\u9664\u662F\u5426\u5DF2\u555F\u7528\u3002","Automatic deletion is enabled when distance from starting position is exceeded":"\u7576\u8D85\u904E\u8D77\u59CB\u4F4D\u7F6E\u8DDD\u96E2\u6642\uFF0C\u5DF2\u555F\u7528\u81EA\u52D5\u522A\u9664\u3002","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"\u7576\u8D85\u904E\u8D77\u59CB\u4F4D\u7F6E\u8DDD\u96E2\u6642\uFF0C\u5DF2\u5C0D_PARAM0_\u555F\u7528\u81EA\u52D5\u522A\u9664\u3002","Change automatic deletion when distance from starting position is exceeded.":"\u66F4\u6539\u8D77\u59CB\u4F4D\u7F6E\u8DDD\u96E2\u8D85\u904E\u6642\u7684\u81EA\u52D5\u522A\u9664\u3002","Change automatic deletion when distance from starting position is exceeded":"\u66F4\u6539\u8D85\u904E\u8D77\u59CB\u4F4D\u7F6E\u8DDD\u96E2\u6642\u7684\u81EA\u52D5\u522A\u9664\u3002","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"\u7576\u8D85\u904E\u8D77\u59CB\u4F4D\u7F6E\u8DDD\u96E2\u6642\uFF0C\u5DF2\u555F\u7528\u5C0D_PARAM0_\u7684\u81EA\u52D5\u522A\u9664\uFF1A_PARAM2_","DeleteWhenDistanceExceeded":"\u8D77\u59CB\u4F4D\u7F6E\u8DDD\u96E2\u904E\u671F\u6642\u522A\u9664","Animated Back and Forth Movement":"\u4F86\u56DE\u52D5\u756B\u904B\u52D5","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"\u4F7F\u5C0D\u8C61\u5411\u5DE6\u79FB\u52D5\uFF0C\u7136\u5F8C\u7576\u9054\u5230\u4E00\u5B9A\u8DDD\u96E2\u6642\uFF0C\u7FFB\u8F49\u4E26\u5411\u53F3\u79FB\u52D5\u3002\u78BA\u4FDD\u60A8\u7684\u5C0D\u8C61\u6709\u5169\u500B\u540D\u70BA\u201CGoLeft\u201D\u548C\u201CTurnLeft\u201D\u7684\u52D5\u756B\u3002","Animated Back and Forth (mirrored) Movement":"\u52D5\u756B\u4F86\u56DE\uFF08\u93E1\u50CF\uFF09\u904B\u52D5","Animatable capability":"\u53EF\u52D5\u756B\u5316\u7684\u80FD\u529B","Flippable capability":"\u53EF\u7FFB\u8F49\u7684\u80FD\u529B","Speed on X axis, in pixels per second":"X\u8EF8\u4E0A\u7684\u901F\u5EA6\uFF0C\u4EE5\u6BCF\u79D2\u50CF\u7D20\u70BA\u55AE\u4F4D","Distance traveled on X axis, in pixels":"X\u8EF8\u4E0A\u7684\u884C\u9032\u8DDD\u96E2\uFF0C\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D","Array tools":"\u6578\u7D44\u5DE5\u5177","A collection of utilities and tools for working with arrays.":"\u4E00\u7D44\u7528\u65BC\u8655\u7406\u6578\u7D44\u7684\u5DE5\u5177\u548C\u5DE5\u5177\u3002","General":"\u4E00\u822C","The index of the first variable that equals to a specific number in an array.":"\u6578\u7D44\u4E2D\u8207\u7279\u5B9A\u6578\u5B57\u76F8\u7B49\u7684\u7B2C\u4E00\u500B\u8B8A\u6578\u7684\u7D22\u5F15\u3002","Index of number":"\u6578\u5B57\u7684\u7D22\u5F15","The first index where _PARAM2_ can be found in _PARAM1_":"\u5728 _PARAM1_ \u4E2D\u627E\u5230 _PARAM2_ \u7684\u7B2C\u4E00\u500B\u7D22\u5F15","Array to search the value in":"\u8981\u5728\u5176\u4E2D\u641C\u7D22\u503C\u7684\u6578\u7D44","Number to search in the array":"\u8981\u5728\u6578\u7D44\u4E2D\u641C\u7D22\u7684\u6578\u5B57","The index of the first variable that equals to a specific text in an array.":"\u6578\u7D44\u4E2D\u8207\u7279\u5B9A\u6587\u672C\u76F8\u7B49\u7684\u7B2C\u4E00\u500B\u8B8A\u91CF\u7684\u7D22\u5F15\u3002","Index of text":"\u6587\u672C\u7684\u7D22\u5F15","String to search in the array":"\u5728\u6578\u7D44\u4E2D\u641C\u7D22\u7684\u6587\u672C","The index of the last variable that equals to a specific number in an array.":"\u6578\u7D44\u4E2D\u8207\u7279\u5B9A\u6578\u5B57\u76F8\u7B49\u7684\u6700\u5F8C\u4E00\u500B\u8B8A\u6578\u7684\u7D22\u5F15\u3002","Last index of number":"\u6578\u5B57\u7684\u6700\u5F8C\u4E00\u500B\u7D22\u5F15","The last index where _PARAM2_ can be found in _PARAM1_":"\u5728 _PARAM1_ \u4E2D\u627E\u5230 _PARAM2_ \u7684\u6700\u5F8C\u4E00\u500B\u7D22\u5F15","The index of the last variable that equals to a specific text in an array.":"\u6578\u7D44\u4E2D\u8207\u7279\u5B9A\u6587\u672C\u76F8\u7B49\u7684\u6700\u5F8C\u4E00\u500B\u8B8A\u91CF\u7684\u7D22\u5F15\u3002","Last index of text":"\u6587\u672C\u7684\u6700\u5F8C\u4E00\u500B\u7D22\u5F15","Returns a random number of an array of numbers.":"\u8FD4\u56DE\u6578\u7D44\u6578\u5B57\u7684\u96A8\u6A5F\u6578\u3002","Random number in array":"\u9663\u5217\u4E2D\u7684\u96A8\u6A5F\u6578","A randomly picked number of _PARAM1_":"\u96A8\u6A5F\u9078\u64C7\u4E86 _PARAM1_ \u500B\u6578\u5B57","Array to get a number from":"\u5F9E\u9663\u5217\u4E2D\u7372\u53D6\u6578\u5B57","a random string of an array of strings.":"\u6578\u7D44\u4E2D\u7684\u5B57\u7B26\u4E32\u96A8\u6A5F\u5B57\u7B26\u3002","Random string in array":"\u9663\u5217\u4E2D\u7684\u96A8\u6A5F\u5B57\u7B26\u4E32","A randomly picked string of _PARAM1_":"\u96A8\u6A5F\u9078\u64C7\u4E86 _PARAM1_ \u5B57\u7B26\u4E32","Array to get a string from":"\u5F9E\u9663\u5217\u4E2D\u7372\u53D6\u5B57\u7B26\u4E32","Removes the last array child of an array, and return it as a number.":"\u522A\u9664\u6578\u7D44\u7684\u6700\u5F8C\u4E00\u500B\u5B50\u5143\u7D20\uFF0C\u4E26\u5C07\u5176\u4F5C\u70BA\u6578\u5B57\u8FD4\u56DE\u3002","Get and remove last variable from array (as number)":"\u5F9E\u6578\u7D44\u4E2D\u7372\u53D6\u4E26\u522A\u9664\u6700\u5F8C\u4E00\u500B\u8B8A\u91CF\uFF08\u4F5C\u70BA\u6578\u5B57\uFF09","Remove last child of _PARAM1_ and store it in _PARAM2_":"\u522A\u9664 _PARAM1_ \u7684\u6700\u5F8C\u4E00\u500B\u5B50\u5143\u7D20\u4E26\u5C07\u5176\u5132\u5B58\u5230 _PARAM2_ \u4E2D","Array to pop a child from":"\u5F9E\u9663\u5217\u4E2D\u5F48\u51FA\u4E00\u500B\u5B50\u5143\u7D20","Removes the last array child of an array, and return it as a string.":"\u522A\u9664\u6578\u7D44\u7684\u6700\u5F8C\u4E00\u500B\u5B50\u5143\u7D20\uFF0C\u4E26\u5C07\u5176\u4F5C\u70BA\u5B57\u7B26\u4E32\u8FD4\u56DE\u3002","Pop string from array":"\u5F9E\u6578\u7D44\u4E2D\u5F48\u51FA\u5B57\u7B26\u4E32","Removes the first array child of an array, and return it as a number.":"\u522A\u9664\u6578\u7D44\u7684\u7B2C\u4E00\u500B\u5B50\u5143\u7D20\uFF0C\u4E26\u5C07\u5176\u4F5C\u70BA\u6578\u5B57\u8FD4\u56DE\u3002","Shift number from array":"\u5F9E\u6578\u7D44\u4E2D\u79FB\u9664\u6578\u5B57","Array to shift a child from":"\u5F9E\u6578\u7D44\u4E2D\u79FB\u9664\u4E00\u500B\u5B50\u5143\u7D20","Removes the first array child of an array, and return it as a string.":"\u522A\u9664\u6578\u7D44\u7684\u7B2C\u4E00\u500B\u5B50\u5143\u7D20\uFF0C\u4E26\u5C07\u5176\u4F5C\u70BA\u5B57\u7B26\u4E32\u8FD4\u56DE\u3002","Shift string from array":"\u5F9E\u6578\u7D44\u4E2D\u79FB\u9664\u5B57\u7B26\u4E32","Checks if an array contains a specific number.":"\u6AA2\u67E5\u9663\u5217\u662F\u5426\u5305\u542B\u7279\u5B9A\u6578\u5B57\u3002","Array has number":"\u6578\u7D44\u5177\u6709\u6578\u5B57","Array _PARAM1_ has number _PARAM2_":"\u6578\u7D44 _PARAM1_ \u5177\u6709\u6578\u5B57 _PARAM2_","The number to search":"\u641C\u7D22\u7684\u6578\u5B57","Checks if an array contains a specific string.":"\u6AA2\u67E5\u9663\u5217\u662F\u5426\u5305\u542B\u7279\u5B9A\u5B57\u7B26\u4E32\u3002","Array has string":"\u6578\u7D44\u5177\u6709\u5B57\u7B26\u4E32","Array _PARAM1_ has string _PARAM2_":"\u6578\u7D44 _PARAM1_ \u5177\u6709\u5B57\u7B26\u4E32 _PARAM2_","The text to search":"\u641C\u7D22\u7684\u5B57\u7B26\u4E32","Copies a portion of a scene array variable into a new scene array variable.":"\u5C07\u5834\u666F\u6578\u7D44\u8B8A\u91CF\u7684\u4E00\u90E8\u5206\u8907\u88FD\u5230\u65B0\u7684\u5834\u666F\u6578\u7D44\u8B8A\u91CF\u4E2D\u3002","Slice an array":"\u5207\u7247\u6578\u7D44","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"\u5C07 _PARAM1_ \u6578\u7D44\u5F9E\u7D22\u5F15 _PARAM3_ \u5230 _PARAM4_ \u5207\u7247\u5230 _PARAM2_ \u4E2D","The array to take a slice from":"\u5F9E\u4E2D\u53D6\u4E00\u90E8\u5206\u5207\u7247\u7684\u9663\u5217","The array to store the slice into":"\u5132\u5B58\u5207\u7247\u7684\u9663\u5217","The index to start the slice from":"\u5207\u7247\u958B\u59CB\u7684\u7D22\u5F15","The index to end the slice at":"\u5207\u7247\u7D50\u675F\u7684\u7D22\u5F15","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"\u5C07\u8A2D\u7F6E\u70BA 0 \u4EE5\u5FA9\u88FD\u6574\u500B\u6578\u7D44\u3002\u5982\u679C\u4F7F\u7528\u8CA0\u503C\uFF0C\u7D22\u5F15\u5C07\u5F9E\u7D50\u5C3E\u958B\u59CB\u9078\u64C7\u3002\n\u4F8B\u5982\uFF0C\u5C0D\u5305\u542B 5 \u500B\u5143\u7D20\u7684\u6578\u7D44\u9032\u884C\u5207\u7247\uFF0C\u5F9E 0 \u5230 -1 \u5C07\u50C5\u53D6\u5F9E\u7D22\u5F15 0 \u5230 3 \u7684\u5143\u7D20\u3002","Cuts a portion of an array off.":"\u5207\u4E0B\u6578\u7D44\u7684\u4E00\u90E8\u5206\u3002","Splice an array":"\u5207\u7247\u4E00\u500B\u6578\u7D44","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"\u5F9E\u7D22\u5F15 _PARAM2_ \u958B\u59CB\uFF0C\u5F9E\u6578\u7D44 _PARAM1_ \u4E2D\u522A\u9664 _PARAM3_ \u500B\u9805\u76EE","The array to remove items from":"\u5F9E\u4E2D\u522A\u9664\u9805\u76EE\u7684\u6578\u7D44","The index to start removing from":"\u958B\u59CB\u522A\u9664\u7684\u7D22\u5F15","If you use a negative value, the index will be selected beginning from the end.":"\u5982\u679C\u4F7F\u7528\u8CA0\u503C\uFF0C\u7D22\u5F15\u5C07\u5F9E\u7D50\u5C3E\u958B\u59CB\u9078\u64C7\u3002","The amount of elements to remove":"\u8981\u522A\u9664\u7684\u5143\u7D20\u6578\u91CF","Set to 0 to remove until the end of the array.":"\u8A2D\u7F6E\u70BA 0 \u4EE5\u522A\u9664\u76F4\u5230\u6578\u7D44\u7684\u672B\u5C3E\u3002","Combines all elements of 2 scene arrays into one new scene array.":"\u5C07 2 \u500B\u5834\u666F\u6578\u7D44\u7684\u6240\u6709\u5143\u7D20\u5408\u4F75\u6210\u4E00\u500B\u65B0\u7684\u5834\u666F\u6578\u7D44\u3002","Combine 2 arrays":"\u5408\u4F75 2 \u500B\u6578\u7D44","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"\u5C07\u6578\u7D44 _PARAM1_ \u548C _PARAM2_ \u5408\u4F75\u6210 _PARAM3_","The first array":"\u7B2C\u4E00\u500B\u6578\u7D44","The second array":"\u7B2C\u4E8C\u500B\u6578\u7D44","The variable to store the new array in":"\u5C07\u65B0\u6578\u7D44\u5B58\u5132\u5728\u7684\u8B8A\u6578","Appends a copy of all variables of one array to another array.":"\u5C07\u4E00\u500B\u6578\u7D44\u7684\u6240\u6709\u8B8A\u91CF\u7684\u526F\u672C\u9644\u52A0\u5230\u53E6\u4E00\u500B\u6578\u7D44\u3002","Append all variable to another array":"\u5C07\u6240\u6709\u8B8A\u91CF\u9644\u52A0\u5230\u53E6\u4E00\u500B\u6578\u7D44","Append all elements from array _PARAM1_ into _PARAM2_":"\u5C07\u6578\u7D44 _PARAM1_ \u7684\u6240\u6709\u5143\u7D20\u9644\u52A0\u5230 _PARAM2_ \u4E2D","The array to get the variables from":"\u5F9E\u4E2D\u7372\u53D6\u8B8A\u91CF\u7684\u6578\u7D44","The variable to append the variables in":"\u5C07\u8B8A\u91CF\u9644\u52A0\u5230\u7684\u8B8A\u91CF","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"\u53CD\u8F49\u6578\u7D44\u7684\u5B50\u4EE3\u3002\u7B2C\u4E00\u500B\u6578\u7D44\u5B50\u4EE3\u8B8A\u70BA\u6700\u5F8C\u4E00\u500B\uFF0C\u6700\u5F8C\u4E00\u500B\u6578\u7D44\u5B50\u4EE3\u8B8A\u70BA\u7B2C\u4E00\u500B\u3002","Reverse an array":"\u53CD\u8F49\u4E00\u500B\u6578\u7D44","Reverse array _PARAM1_":"\u53CD\u8F49\u6578\u7D44 _PARAM1_","The array to reverse":"\u8981\u53CD\u8F49\u7684\u6578\u7D44","Fill an element with a number.":"\u4F7F\u7528\u4E00\u500B\u6578\u5B57\u586B\u5145\u4E00\u500B\u5143\u7D20\u3002","Fill array with number":"\u4F7F\u7528\u6578\u5B57\u586B\u5145\u6578\u7D44","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"\u5F9E\u7D22\u5F15 _PARAM3_ \u5230\u7D22\u5F15 _PARAM4_ \u4F7F\u7528 _PARAM2_ \u586B\u5145\u6578\u7D44 _PARAM1_","The array to fill":"\u586B\u5145\u7684\u6578\u7D44","The number to fill":"\u586B\u5145\u7684\u6578\u5B57","The index to start filling from":"\u958B\u59CB\u586B\u5145\u7684\u7D22\u5F15","The index to stop filling at":"\u505C\u6B62\u586B\u5145\u7684\u7D22\u5F15","Set to 0 to fill until the end of the array.":"\u8A2D\u7F6E\u70BA 0 \u4EE5\u586B\u5145\u5230\u6578\u7D44\u7684\u672B\u5C3E\u3002","Shuffles all children of an array.":"\u5C0D\u6578\u7D44\u7684\u6240\u6709\u5B50\u5143\u7D20\u9032\u884C\u6D17\u724C\u3002","Shuffle array":"\u6D17\u724C\u6578\u7D44","Shuffle array _PARAM1_":"\u6D17\u724C\u6578\u7D44 _PARAM1_","The array to shuffle":"\u8981\u6D17\u724C\u7684\u6578\u7D44","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"\u5C07\u6578\u7D44\u5167\u6240\u6709\u7684\u6578\u7D44\u66FF\u63DB\u70BA\u5176\u5B50\u5143\u7D20\u3002\u4F8B\u5982\uFF0C[[1,2], [3,4]] \u8B8A\u6210 [1,2,3,4]\u3002","Flatten array":"\u5C55\u958B\u6578\u7D44","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"\u5C55\u958B\u6578\u7D44 _PARAM1_\uFF08\u6DF1\u5EA6\u5C55\u958B\uFF1A_PARAM2_\uFF09","The array to flatten":"\u8981\u5C55\u958B\u7684\u6578\u7D44","Deeply flatten":"\u6DF1\u5EA6\u5C55\u958B","If yes, will continue flattening until there is no arrays in the array anymore.":"\u5982\u679C\u662F\uFF0C\u5C07\u7E7C\u7E8C\u5C55\u958B\u76F4\u5230\u6578\u7D44\u4E2D\u4E0D\u518D\u6709\u6578\u7D44\u70BA\u6B62\u3002","Removes the last array child of an array, and stores it in another variable.":"\u522A\u9664\u6578\u7D44\u7684\u6700\u5F8C\u4E00\u500B\u5B50\u5143\u7D20\uFF0C\u4E26\u5C07\u5176\u5B58\u5132\u5728\u53E6\u4E00\u500B\u8B8A\u91CF\u4E2D\u3002","Pop array child":"\u5F48\u51FA\u6578\u7D44\u5B50\u5143\u7D20","The array to pop a child from":"\u8981\u5F9E\u5F48\u51FA\u5B50\u5143\u7D20\u7684\u6578\u7D44","The variable to store the popped value into":"\u5C07\u5F48\u51FA\u7684\u503C\u5B58\u5132\u5230\u7684\u8B8A\u91CF","Removes the first array child of an array, and stores it in another variable.":"\u522A\u9664\u6578\u7D44\u7684\u7B2C\u4E00\u500B\u5B50\u5143\u7D20\uFF0C\u4E26\u5C07\u5176\u5B58\u5132\u5728\u53E6\u4E00\u500B\u8B8A\u91CF\u4E2D\u3002","Shift array child":"\u79FB\u5230\u6578\u7D44\u5B50\u5143\u7D20","Remove first child of _PARAM1_ and store it in _PARAM2_":"\u5F9E _PARAM1_ \u4E2D\u522A\u9664\u7B2C\u4E00\u500B\u5B50\u5143\u7D20\u4E26\u5C07\u5176\u5B58\u5132\u5728 _PARAM2_ \u4E2D","The array to shift a child from":"\u5F9E\u4E2D\u79FB\u52D5\u5B50\u5143\u7D20\u7684\u6578\u7D44","The variable to store the shifted value into":"\u5C07\u79FB\u52D5\u7684\u503C\u5B58\u5132\u5230\u8B8A\u6578\u4E2D","Insert a variable at a specific index of an array.":"\u5728\u6578\u7D44\u7684\u7279\u5B9A\u7D22\u5F15\u4E2D\u63D2\u5165\u8B8A\u91CF\u3002","Insert variable at":"\u63D2\u5165\u8B8A\u91CF\u5728","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"\u5728 _PARAM1_ \u7684\u7D22\u5F15 _PARAM2_ \u4E2D\u63D2\u5165\u8B8A\u91CF _PARAM3_","The array to insert a variable in":"\u8981\u5728\u5176\u4E2D\u63D2\u5165\u8B8A\u91CF\u7684\u6578\u7D44","The index to insert the variable at":"\u8981\u5728\u5176\u4E2D\u63D2\u5165\u8B8A\u91CF\u7684\u7D22\u5F15","The name of the variable to insert":"\u8981\u63D2\u5165\u7684\u8B8A\u91CF\u7684\u540D\u7A31","Split a string into an array of strings via a separator.":"\u901A\u904E\u5206\u9694\u7B26\u5C07\u5B57\u7B26\u4E32\u5206\u5272\u70BA\u5B57\u7B26\u4E32\u6578\u7D44\u3002","Split string into array":"\u5C07\u5B57\u7B26\u4E32\u5206\u5272\u70BA\u6578\u7D44","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"\u901A\u904E\u5206\u9694\u7B26 _PARAM2_ \u5C07\u5B57\u7B26\u4E32 _PARAM1_ \u5206\u5272\u70BA\u6578\u7D44 _PARAM3_","The string to split":"\u8981\u5206\u5272\u7684\u5B57\u7B26\u4E32","The separator to use to split the string":"\u7528\u65BC\u62C6\u5206\u5B57\u7B26\u4E32\u7684\u5206\u9694\u7B26","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"\u4F8B\u5982\uFF0C\u5982\u679C\u60A8\u6709\u4E00\u500B\u5B57\u7B26\u4E32\"Hello World\"\uFF0C\u4E26\u4E14\u5206\u9694\u7B26\u662F\u7A7A\u683C(\" \")\uFF0C\u5247\u7522\u751F\u7684\u6578\u7D44\u5C07\u662F[\"Hello\", \"World\"]\u3002\u5982\u679C\u5206\u9694\u7B26\u662F\u7A7A\u5B57\u7B26\u4E32(\" \")\uFF0C\u5B83\u5C07\u4F7F\u6BCF\u500B\u5B57\u7B26\u6210\u70BA\u4E00\u500B\u5143\u7D20([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"])\u3002","Array where to store the results":"\u5B58\u5132\u7D50\u679C\u7684\u6578\u7D44","Returns a string made from all strings in an array.":"\u7531\u6578\u7D44\u4E2D\u6240\u6709\u5B57\u7B26\u4E32\u7D44\u6210\u7684\u5B57\u7B26\u4E32","Join all elements of an array together into a string":"\u5C07\u6578\u7D44\u4E2D\u7684\u6240\u6709\u5143\u7D20\u9023\u63A5\u6210\u4E00\u500B\u5B57\u7B26\u4E32","The name of the array to join into a string":"\u8981\u9023\u63A5\u70BA\u5B57\u7B26\u4E32\u7684\u6578\u7D44\u7684\u540D\u7A31","Optional separator text between each element":"\u6BCF\u500B\u5143\u7D20\u4E4B\u9593\u7684\u53EF\u9078\u5206\u9694\u7B26\u6587\u672C","Get the sum of all numbers in an array.":"\u7372\u53D6\u6578\u7D44\u4E2D\u6240\u6709\u6578\u5B57\u7684\u7E3D\u548C","Sum of array children":"\u6578\u7D44\u5B50\u9805\u7684\u7E3D\u548C","The array":"\u8A72\u6578\u7D44","Gets the smallest number in an array.":"\u7372\u53D6\u6578\u7D44\u4E2D\u6700\u5C0F\u7684\u6578\u5B57","Smallest value":"\u6700\u5C0F\u503C","Gets the biggest number in an array.":"\u7372\u53D6\u6578\u7D44\u4E2D\u6700\u5927\u7684\u6578\u5B57","Biggest value":"\u6700\u5927\u503C","Gets the average number in an array.":"\u7372\u53D6\u6578\u7D44\u4E2D\u7684\u5E73\u5747\u6578","Average value":"\u5E73\u5747\u503C","Gets the median number in an array.":"\u7372\u53D6\u6578\u7D44\u4E2D\u7684\u4E2D\u9593\u6578","Median value":"\u4E2D\u9593\u503C","Sort an array of number from smallest to biggest.":"\u5F9E\u6700\u5C0F\u5230\u6700\u5927\u6392\u5E8F\u6578\u7D44\u4E2D\u7684\u6578\u5B57","Sort an array":"\u6392\u5E8F\u6578\u7D44","Sort array _PARAM1_":"\u6392\u5E8F\u6578\u7D44_PARAM1_","The array to sort":"\u8981\u6392\u5E8F\u7684\u6578\u7D44","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"\u5728_PARAM1_\u7684_PARAM2_\u4E2D\u627E\u5230_PARAM3_\u7684\u7B2C\u4E00\u500B\u7D22\u5F15","The object the variable is from":"\u8B8A\u91CF\u4F86\u81EA\u7684\u5C0D\u8C61","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"\u5728_PARAM1_\u7684_PARAM2_\u4E2D\u627E\u5230_PARAM3_\u7684\u6700\u5F8C\u4E00\u500B\u7D22\u5F15","A randomly picked number of _PARAM2_ of _PARAM1_":"\u5F9E_PARAM1_\u7684_PARAM2_\u4E2D\u96A8\u6A5F\u9078\u64C7\u6578\u5B57","A randomly picked string of _PARAM2_ of _PARAM1_":"\u5F9E_PARAM1_\u7684_PARAM2_\u4E2D\u96A8\u6A5F\u9078\u64C7\u5B57\u7B26\u4E32","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"\u522A\u9664_PARAM1_\u7684_PARAM2_\u7684\u6700\u5F8C\u4E00\u500B\u5B50\u5143\u7D20\u4E26\u5C07\u5176\u5B58\u5132\u5728_PARAM3_\u4E2D","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"_PARAM1_\u7684_PARAM2_\u5728_PARAM3_\u4E2D\u5177\u6709\u6578\u5B57","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"_PARAM1_\u7684_PARAM2_\u5728_PARAM3_\u4E2D\u5177\u6709\u5B57\u7B26\u4E32","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"\u5F9E\u7D22\u5F15\u70BA_PARAM5_\u5230_PARAM6_\u7684_PARAM1_\u6578\u7D44\u5207\u7247\u70BA_PARAM4_\u7684_PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"\u5F9E\u7D22\u5F15\u70BA_PARAM3_\u958B\u59CB\uFF0C\u79FB\u9664_PARAM4_\u7684_PARAM1_\u6578\u7D44\u4E2D\u7684\u9805\u76EE","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"\u5C07_PARAM1_\u548C_PARAM3_\u7684_PARAM4_\u6578\u7D44\u7D50\u5408\u70BA_PARAM5_\u7684_PARAM6_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"\u5C07_PARAM2_\u7684_PARAM1_\u6578\u7D44\u7684\u6240\u6709\u5143\u7D20\u9644\u52A0\u5230_PARAM3_\u7684_PARAM4_\u4E2D","Reverse array _PARAM2_ of _PARAM1_":"\u53CD\u8F49_PARAM1_\u7684_PARAM2_\u6578\u7D44","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"\u5F9E\u7D22\u5F15_PARAM4_\u5230\u7D22\u5F15_PARAM5_\u7528_PARAM3_\u586B\u5145_PARAM1_\u6578\u7D44","Shuffle array _PARAM2_ of _PARAM1_":"\u5C07_PARAM1_\u7684_PARAM2_\u6578\u7D44\u6D17\u724C","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"\u5C07_PARAM1_\u7684_PARAM2_\u6578\u7D44\u5C55\u5E73\uFF08\u6DF1\u5C64\u5C55\u5E73\uFF1A_PARAM3_\uFF09","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"\u5F9E_PARAM1_\u7684_PARAM2_\u6578\u7D44\u4E2D\u79FB\u9664\u6700\u5F8C\u4E00\u500B\u5B50\u5143\u7D20\u4E26\u5C07\u5176\u5B58\u5132\u5728_PARAM3_\u7684_PARAM4_\u4E2D","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"\u5F9E_PARAM1_\u7684_PARAM2_\u6578\u7D44\u4E2D\u79FB\u9664\u7B2C\u4E00\u500B\u5B50\u5143\u7D20\u4E26\u5C07\u5176\u5B58\u5132\u5728_PARAM3_\u7684_PARAM4_\u4E2D","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"\u5728_PARAM1_\u7684_PARAM2_\u6578\u7D44\u4E2D\u7684\u7D22\u5F15_PARAM3_\u63D2\u5165_PARAM4_\u7684_PARAM5_\u8B8A\u91CF","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"\u901A\u904E\u5206\u9694\u7B26_PARAM2_\u5C07_PARAM1_\u5B57\u7B26\u4E32\u5206\u5272\u70BA_PARAM3_\u7684_PARAM4_\u6578\u7D44","Sort array _PARAM2_ of _PARAM1_":"\u5C0D_PARAM1_\u7684_PARAM2_\u6578\u7D44\u9032\u884C\u6392\u5E8F","Platforms Validation":"\u5E73\u53F0\u9A57\u8B49","Checks if the game is currently executed on an allowed platform (for web).":"\u6AA2\u67E5\u904A\u6232\u7576\u524D\u662F\u5426\u5728\u5141\u8A31\u7684\u5E73\u53F0\u4E0A\u57F7\u884C\uFF08\u7528\u65BCWeb\uFF09\u3002","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"\u6AA2\u67E5\u904A\u6232\u662F\u5426\u5728\u6388\u6B0A\u7684\u5E73\u53F0\u4E0A\u904B\u884C\uFF08\u6700\u597D\u53EA\u5728\u904A\u6232\u958B\u59CB\u6642\u57F7\u884C\u4E00\u6B21\uFF09\u3002","Is the game running on an authorized platform":"\u904A\u6232\u662F\u5426\u5728\u6388\u6B0A\u7684\u5E73\u53F0\u4E0A\u904B\u884C","The game is running on a authorized platform":"\u904A\u6232\u6B63\u5728\u6388\u6B0A\u7684\u5E73\u53F0\u4E0A\u904B\u884C","Get the referrer's location (the domain of the website that hosts your game).":"\u7372\u53D6\u5F15\u85A6\u8005\u7684\u4F4D\u7F6E\uFF08\u4E3B\u6A5F\u6E38\u6232\u7684\u7DB2\u7AD9\u57DF\u540D\uFF09\u3002","Get referrer location":"\u7372\u53D6\u5F15\u85A6\u8005\u4F4D\u7F6E","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"\u6DFB\u52A0\u65B0\u7684\u6709\u6548\u5E73\u53F0\uFF08\u9810\u8A08\u904A\u6232\u5728\u5176\u4E2D\u904B\u884C\u7684\u57DF\u540D\uFF0C\u4F8B\u5982\uFF0Cgd.games\uFF09\u3002","Add a valid platform":"\u6DFB\u52A0\u6709\u6548\u5E73\u53F0","Add _PARAM1_ as valid platform":"\u6DFB\u52A0_PARAM1_\u70BA\u6709\u6548\u5E73\u53F0","Domain name (e.g : gd.games)":"\u57DF\u540D\uFF08\u4F8B\u5982\uFF1Agd.games\uFF09","Check if a domain is contained in the authorized list array.":"\u6AA2\u67E5\u57DF\u540D\u662F\u5426\u5305\u542B\u5728\u6388\u6B0A\u5217\u8868\u6578\u7D44\u4E2D\u3002","Check if a domain is contained in the authorized list":"\u6AA2\u67E5\u57DF\u540D\u662F\u5426\u5305\u542B\u5728\u6388\u6B0A\u5217\u8868\u4E2D","Check if _PARAM1_ is in the list of authorized platforms":"\u6AA2\u67E5_PARAM1_\u662F\u5426\u5728\u6388\u6B0A\u5E73\u53F0\u5217\u8868\u4E2D","Domain to check":"\u8981\u6AA2\u67E5\u7684\u57DF\u540D","Auto typing animation for text (\"typewriter\" effect)":"\u6587\u672C\u7684\u81EA\u52D5\u6253\u5B57\u52D5\u756B\uFF08\u201C\u6253\u5B57\u6A5F\u201D\u6548\u679C\uFF09","Reveal a text one letter after the other.":"\u4E00\u6B21\u986F\u793A\u4E00\u500B\u5B57\u6BCD\u7684\u6587\u672C\u3002","User interface":"\u4F7F\u7528\u8005\u4ECB\u9762","Auto typing text":"\u81EA\u52D5\u8F38\u5165\u6587\u672C","Text capability":"\u6587\u672C\u529F\u80FD","Time between characters":"\u5B57\u7B26\u4E4B\u9593\u7684\u6642\u9593","Detect if a new text character was just displayed":"\u6AA2\u6E2C\u662F\u5426\u525B\u525B\u986F\u793A\u4E86\u4E00\u500B\u65B0\u7684\u6587\u672C\u5B57\u7B26","Is next word wrapped":"\u4E0B\u4E00\u500B\u8A5E\u662F\u5426\u88AB\u63DB\u884C","_PARAM0_ next word is wrapped":"_PARAM0_\u4E0B\u4E00\u500B\u8A5E\u88AB\u63DB\u884C","Clear forced line breaks":"\u6E05\u9664\u5F37\u5236\u63DB\u884C","Clear forced line breaks in _PARAM0_":"\u6E05\u9664_PARAM0_\u4E2D\u7684\u5F37\u5236\u63DB\u884C","Check if the full text has been typed.":"\u6AA2\u67E5\u5B8C\u6574\u6587\u672C\u662F\u5426\u5DF2\u8F38\u5165\u3002","Finished typing":"\u8F38\u5165\u5B8C\u6210","_PARAM0_ finished typing":"_PARAM0_\u8F38\u5165\u5B8C\u6210","Check if a character has just been typed. Useful for triggering sound effects.":"\u6AA2\u67E5\u662F\u5426\u525B\u525B\u8F38\u5165\u5B57\u7B26\u3002\u53EF\u7528\u65BC\u89F8\u767C\u97F3\u6548\u3002","Has just typed":"\u525B\u525B\u8F38\u5165","_PARAM0_ has just typed a character":"_PARAM0_\u525B\u525B\u8F38\u5165\u5B57\u7B26","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"\u5F9E\u6587\u672C\u958B\u59CB\u91CD\u65B0\u8F38\u5165\u3002\u7576\u70BA\u5C0D\u8C61\u8A2D\u7F6E\u65B0\u6587\u672C\u6642\uFF0C\u81EA\u52D5\u555F\u52D5\u81EA\u52D5\u8F38\u5165\u3002","Restart typing from the beginning":"\u5F9E\u958B\u59CB\u91CD\u65B0\u8F38\u5165","Restart typing from the beginning on _PARAM0_":"\u5F9E_PARAM0_\u958B\u59CB\u91CD\u65B0\u8F38\u5165","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"\u8DF3\u5230\u6587\u672C\u4E2D\u7279\u5B9A\u4F4D\u7F6E\u3002\u4F4D\u7F6E\u5F9E\u201C0\u201D\u958B\u59CB\uFF0C\u6BCF\u500B\u5B57\u7B26\u589E\u52A0\u4E00\u500B\u3002","Show Nth first characters":"\u986F\u793A\u524DN\u500B\u5B57\u7B26","Show _PARAM2_ first characters on _PARAM0_":"\u5728_PARAM0_\u4E0A\u986F\u793A_PARAM2_\u500B\u7B2C\u4E00\u500B\u5B57\u7B26","Character position":"\u5B57\u7B26\u4F4D\u7F6E","Show the full text.":"\u986F\u793A\u5B8C\u6574\u6587\u672C\u3002","Show the full text":"\u986F\u793A\u5B8C\u6574\u6587\u672C","Show the full text on _PARAM0_":"\u986F\u793A\u5B8C\u6574\u6587\u672C_PARAM0_","the time between characters beign typed.":"\u6B63\u5728\u6253\u5B57\u5B57\u7B26\u4E4B\u9593\u7684\u6642\u9593\u3002","the time between characters":"\u5B57\u7B26\u4E4B\u9593\u7684\u6642\u9593","Android back button":"Android \u8FD4\u56DE\u6309\u9215","Allow to customize the behavior of the Android back button.":"\u5141\u8A31\u81EA\u5B9A\u7FA9 Android \u8FD4\u56DE\u6309\u9215\u7684\u884C\u70BA\u3002","Input":"\u8F38\u5165","Triggers whenever the player presses the back button.":"\u6BCF\u7576\u73A9\u5BB6\u6309\u4E0B\u8FD4\u56DE\u6309\u9215\u6642\u89F8\u767C\u3002","Back button is pressed":"\u6309\u4E0B\u8FD4\u56DE\u6309\u9215","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"\u9019\u6A21\u64EC\u4E86\u8FD4\u56DE\u6309\u9215\u7684\u6B63\u5E38\u52D5\u4F5C\u3002\n\u7576\u5728\u79FB\u52D5\u61C9\u7528\u7A0B\u5E8F\u4E2D\u6642\uFF0C\u6B64\u64CD\u4F5C\u5C07\u9000\u51FA\u61C9\u7528\u7A0B\u5E8F\uFF1B\u5728Web\u700F\u89BD\u5668\u4E2D\u6642\uFF0C\u6B64\u64CD\u4F5C\u5C07\u8FD4\u56DE\u5230\u4E0A\u4E00\u500B\u9801\u9762\u3002","Trigger back button":"\u89F8\u767C\u8FD4\u56DE\u6309\u9215","Simulate back button press":"\u6A21\u64EC\u8FD4\u56DE\u6309\u9215\u58D3\u4E0B","Base conversion":"\u9032\u4F4D\u8F49\u63DB","Provides conversion expressions for numbers in different bases.":"\u63D0\u4F9B\u5C07\u6578\u5B57\u8F49\u63DB\u70BA\u4E0D\u540C\u9032\u5236\u7684\u8868\u9054\u5F0F\u3002","Advanced":"\u9032\u968E","Converts a string representing a number in a different base to a decimal number.":"\u5C07\u4EE5\u4E0D\u540C\u9032\u5236\u8868\u793A\u7684\u5B57\u7B26\u4E32\u8F49\u63DB\u70BA\u5341\u9032\u5236\u6578\u3002","Convert to decimal":"\u8F49\u63DB\u70BA\u5341\u9032\u5236","String representing a number":"\u8868\u793A\u6578\u5B57\u7684\u5B57\u7B26\u4E32","The base the number in the string is in":"\u5B57\u7B26\u4E32\u4E2D\u7684\u6578\u5B57\u6240\u5728\u7684\u57FA\u6578","Converts a number to a trsing representing it in another base.":"\u5C07\u6578\u5B57\u66F4\u63DB\u70BA\u53E6\u4E00\u500B\u9032\u5236\u4E2D\u8868\u793A\u5B83\u7684\u5B57\u7B26\u4E32\u3002","Convert to different base":"\u8F49\u63DB\u70BA\u4E0D\u540C\u9032\u5236","Number to convert":"\u8981\u8F49\u63DB\u7684\u6578\u5B57","The base to convert the number to":"\u8981\u8F49\u63DB\u70BA\u7684\u57FA\u6578","Platformer and top-down remapper":"\u5E73\u53F0\u904A\u6232\u548C\u4FEF\u8996\u91CD\u6620\u5C04","Quickly remap keyboard controls.":"\u5FEB\u901F\u91CD\u6620\u5C04\u9375\u76E4\u63A7\u5236\u3002","Remap keyboard controls of the top-down movement.":"\u91CD\u6620\u5C04\u9802\u90E8\u904B\u52D5\u7684\u9375\u76E4\u63A7\u5236\u3002","Top-down keyboard remapper":"\u4FEF\u8996\u9375\u76E4\u91CD\u6620\u5C04","Up key":"\u5411\u4E0A\u9375","Left key":"\u5DE6\u9375","Right key":"\u53F3\u9375","Down key":"\u4E0B\u9375","Remaps Top-Down behavior controls to a custom control scheme.":"\u5C07\u4E0A\u4E0B\u884C\u70BA\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u70BA\u81EA\u5B9A\u7FA9\u63A7\u5236\u65B9\u6848\u3002","Remap Top-Down controls to a custom scheme":"\u5C07\u4E0A\u4E0B\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u70BA\u81EA\u5B9A\u7FA9\u65B9\u6848","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"\u91CD\u65B0\u6620\u5C04_PARAM0_\u7684\u63A7\u4EF6\uFF1A\u4E0A\uFF1A_PARAM2_\uFF0C\u5DE6\uFF1A_PARAM3_\uFF0C\u4E0B\uFF1A_PARAM4_\uFF0C\u53F3\uFF1A_PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"\u5C07\u4E0A\u4E0B\u884C\u70BA\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u70BA\u9810\u8A2D\u63A7\u5236\u65B9\u6848\u3002","Remap Top-Down controls to a preset":"\u5C07\u4E0A\u4E0B\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u70BA\u9810\u8A2D","Remap controls of _PARAM0_ to preset _PARAM2_":"\u5C07_PARAM0_\u7684\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u5230\u9810\u8A2D_PARAM2_","Preset name":"\u9810\u8A2D\u540D\u7A31","Remap keyboard controls of the platformer character movement.":"\u91CD\u6620\u5C04\u5E73\u53F0\u904A\u6232\u89D2\u8272\u904B\u52D5\u7684\u9375\u76E4\u63A7\u5236\u3002","Platformer keyboard mapper":"\u5E73\u53F0\u904A\u6232\u9375\u76E4\u6620\u5C04\u5668","Jump key":"\u8DF3\u8E8D\u9375","Remaps Platformer behavior controls to a custom control scheme.":"\u5C07\u5E73\u53F0\u52D5\u4F5C\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u70BA\u81EA\u5B9A\u7FA9\u63A7\u5236\u65B9\u6848\u3002","Remap Platformer controls to a custom scheme":"\u5C07\u5E73\u53F0\u52D5\u4F5C\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u70BA\u81EA\u5B9A\u7FA9\u65B9\u6848","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"\u91CD\u65B0\u6620\u5C04_PARAM0_\u7684\u63A7\u4EF6\uFF1A\u4E0A\uFF1A_PARAM2_\uFF0C\u5DE6\uFF1A_PARAM3_\uFF0C\u4E0B\uFF1A_PARAM4_\uFF0C\u53F3\uFF1A_PARAM5_\uFF0C\u8DF3\u8E8D\uFF1A_PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"\u5C07\u5E73\u53F0\u52D5\u4F5C\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u70BA\u9810\u8A2D\u63A7\u5236\u65B9\u6848\u3002","Remap Platformer controls to a preset":"\u5C07\u5E73\u53F0\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u70BA\u9810\u8A2D","3D Billboard":"3D \u5EE3\u544A\u724C","Rotate 3D objects to appear like 2D sprites.":"\u65CB\u8F49 3D \u7269\u9AD4\uFF0C\u4F7F\u5176\u770B\u8D77\u4F86\u50CF 2D \u7CBE\u9748\u3002","Visual effect":"\u8996\u89BA\u6548\u679C","Rotate to always face the camera (only the front face of the cube should be enabled).":"\u59CB\u7D42\u9762\u5411\u651D\u50CF\u6A5F\u65CB\u8F49\uFF08\u61C9\u50C5\u555F\u7528\u65B9\u584A\u7684\u524D\u9762\uFF09\u3002","Billboard":"\u5EE3\u544A\u724C","3D capability":"3D capability","Should rotate on X axis":"\u61C9\u5728X\u8EF8\u4E0A\u65CB\u8F49","Should rotate on Y axis":"\u61C9\u8A72\u5728Y\u8EF8\u65CB\u8F49","Should rotate on Z axis":"\u61C9\u8A72\u5728Z\u8EF8\u65CB\u8F49","Offset position":"\u504F\u79FB\u4F4D\u7F6E","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"\u5C07\u5C0D\u8C61\u65CB\u8F49\u5230\u76F8\u6A5F\u3002\u9019\u4E5F\u6703\u5728\u5834\u666F\u4E8B\u4EF6\u7D50\u675F\u6642\u81EA\u52D5\u5B8C\u6210\u3002","Rotate to face the camera":"\u65CB\u8F49\u9762\u5411\u76F8\u6A5F","Rotate _PARAM0_ to the camera":"\u5C07_PARAM0_\u65CB\u8F49\u5230\u76F8\u6A5F","Check if the object should rotate on X axis.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u61C9\u8A72\u5728X\u8EF8\u4E0A\u65CB\u8F49\u3002","_PARAM0_ should rotate on X axis":"_PARAM0_\u61C9\u8A72\u5728X\u8EF8\u4E0A\u65CB\u8F49","Change if the object should rotate on X axis.":"\u66F4\u6539\u5C0D\u8C61\u662F\u5426\u61C9\u8A72\u5728X\u8EF8\u4E0A\u65CB\u8F49\u3002","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_\u61C9\u5728X\u8EF8\u4E0A\u65CB\u8F49\uFF1A_PARAM2_","ShouldRotateX":"\u61C9\u8A72\u5728X\u8EF8\u4E0A\u65CB\u8F49","Check if the object should rotate on Y axis.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u61C9\u8A72\u5728Y\u8EF8\u4E0A\u65CB\u8F49\u3002","_PARAM0_ should rotate on Y axis":"_PARAM0_\u61C9\u8A72\u5728Y\u8EF8\u4E0A\u65CB\u8F49","Change if the object should rotate on Y axis.":"\u66F4\u6539\u5C0D\u8C61\u662F\u5426\u61C9\u5728Y\u8EF8\u4E0A\u65CB\u8F49\u3002","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_\u61C9\u5728Y\u8EF8\u4E0A\u65CB\u8F49\uFF1A_PARAM2_","ShouldRotateY":"\u61C9\u8A72\u5728Y\u8EF8\u4E0A\u65CB\u8F49","Check if the object should rotate on Z axis.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u61C9\u8A72\u5728Z\u8EF8\u4E0A\u65CB\u8F49\u3002","_PARAM0_ should rotate on Z axis":"_PARAM0_\u61C9\u8A72\u5728Z\u8EF8\u4E0A\u65CB\u8F49","Change if the object should rotate on Z axis.":"\u66F4\u6539\u5C0D\u8C61\u662F\u5426\u61C9\u8A72\u5728Z\u8EF8\u4E0A\u65CB\u8F49\u3002","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ \u61C9\u8A72\u7E5E Z \u8EF8\u65CB\u8F49\uFF1A_PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"\u555F\u7528\u5C0D\u6B63\u9762\u6750\u8CEA\u7684\u900F\u660E\u5EA6\u3002","Enable texture transparency":"\u555F\u7528\u6750\u8CEA\u900F\u660E\u5EA6","Enable texture transparency of _PARAM0_":"\u555F\u7528 _PARAM0_ \u7684\u6750\u8CEA\u900F\u660E\u5EA6","Boids movement":"Boids \u904B\u52D5","Simulates flocks movement.":"\u6A21\u64EC\u7FA4\u9AD4\u904B\u52D5\u3002","Define helper classes JavaScript code.":"\u5B9A\u7FA9\u8F14\u52A9\u985E\u5225JavaScript\u4EE3\u78BC\u3002","Define helper classes":"\u5B9A\u7FA9\u8F14\u52A9\u985E\u5225","Define helper classes JavaScript code":"\u5B9A\u7FA9\u8F14\u52A9\u985E\u5225JavaScript\u4EE3\u78BC","Move as part of a flock.":"\u4F5C\u70BA\u4E00\u500B\u7FA4\u7684\u4E00\u90E8\u5206\u79FB\u52D5\u3002","Boids Movement":"Boids\u904B\u52D5","Maximum speed":"\u6700\u5927\u901F\u5EA6","Maximum acceleration":"\u6700\u5927\u52A0\u901F\u5EA6","Rotate object":"\u65CB\u8F49\u7269\u9AD4","Cohesion sight radius":"\u51DD\u805A\u8996\u91CE\u534A\u5F91","Sight":"\u8996\u7DDA","Alignement sight radius":"\u6392\u5217\u8996\u91CE\u534A\u5F91","Separation sight radius":"\u5206\u96E2\u8996\u91CE\u534A\u5F91","Cohesion decision weight":"\u51DD\u805A\u6C7A\u7B56\u6B0A\u91CD","Decision":"\u6C7A\u7B56","Alignment decision weight":"\u6392\u5217\u6C7A\u7B56\u6B0A\u91CD","Separation decision weight":"\u5206\u96E2\u6C7A\u7B56\u6B0A\u91CD","Collision layer":"\u78B0\u649E\u5C64","Intend to move in a given direction.":"\u6253\u7B97\u671D\u7279\u5B9A\u65B9\u5411\u79FB\u52D5\u3002","Move in a direction":"\u671D\u7279\u5B9A\u65B9\u5411\u79FB\u52D5","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ \u6253\u7B97\u5F80\u65B9\u5411 _PARAM2_ \u79FB\u52D5\uFF1B_PARAM3_\uFF08\u6C7A\u7B56\u6B0A\u91CD\uFF1A_PARAM4_\uFF09","Direction X":"X \u65B9\u5411","Direction Y":"Y \u65B9\u5411","Decision weight":"\u6C7A\u7B56\u6B0A\u91CD","Intend to move toward a position.":"\u6253\u7B97\u671D\u4E00\u500B\u4F4D\u7F6E\u79FB\u52D5\u3002","Move toward a position":"\u671D\u4E00\u500B\u4F4D\u7F6E\u79FB\u52D5","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ \u6253\u7B97\u671D _PARAM2_ \u79FB\u52D5\uFF1B_PARAM3_\uFF08\u6C7A\u7B56\u6B0A\u91CD\uFF1A_PARAM4_\uFF09","Target X":"\u76EE\u6807 X","Target Y":"\u76EE\u6807 Y","Intend to move toward an object.":"\u6253\u7B97\u671D\u4E00\u500B\u7269\u9AD4\u79FB\u52D5\u3002","Move toward an object":"\u671D\u4E00\u500B\u7269\u9AD4\u79FB\u52D5","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ \u6253\u7B97\u671D _PARAM2_ \u79FB\u52D5\uFF08\u6C7A\u7B56\u6B0A\u91CD\uFF1A_PARAM3_\uFF09","Targeted object":"\u76EE\u6A19\u7269\u9AD4","Intend to avoid an area with a given center and radius.":"\u6253\u7B97\u907F\u514D\u5728\u7D66\u5B9A\u4E2D\u5FC3\u548C\u534A\u5F91\u7684\u5340\u57DF\u5167\u3002","Avoid a position":"\u907F\u514D\u4E00\u500B\u4F4D\u7F6E","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ \u6253\u7B97\u907F\u514D _PARAM2_ \u5468\u570D _PARAM4_ \u7684\u534A\u5F91\uFF1B_PARAM3_\uFF08\u6C7A\u7B56\u6B0A\u91CD\uFF1A_PARAM5_\uFF09","Center X":"\u4E2D\u5FC3 X","Center Y":"\u4E2D\u5FC3 Y","Radius":"\u534A\u5F91","Intend to avoid an area from an object center and a given radius.":"\u6253\u7B97\u907F\u514D\u5F9E\u7269\u9AD4\u4E2D\u5FC3\u548C\u7D66\u5B9A\u534A\u5F91\u7684\u5340\u57DF","Avoid an object":"\u907F\u514D\u4E00\u500B\u7269\u9AD4","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ \u6253\u7B97\u907F\u514D _PARAM2_ \u5468\u570D _PARAM3_ \u7684\u534A\u5F91\uFF08\u6C7A\u7B56\u6B0A\u91CD\uFF1A_PARAM4_\uFF09","Avoided object":"\u88AB\u907F\u514D\u7684\u7269\u9AD4","Return the current speed.":"\u8FD4\u56DE\u7576\u524D\u901F\u5EA6\u3002","Speed":"\u901F\u5EA6","Return the current horizontal speed.":"\u8FD4\u56DE\u7576\u524D\u6C34\u5E73\u901F\u5EA6\u3002","Velocity X":"\u901F\u5EA6 X","Return the current vertical speed.":"\u8FD4\u56DE\u7576\u524D\u5782\u76F4\u901F\u5EA6\u3002","Velocity Y":"\u901F\u5EA6 Y","Check if the object is rotated while moving on its path.":"\u6AA2\u67E5\u7269\u9AD4\u5728\u79FB\u52D5\u8DEF\u5F91\u4E0A\u662F\u5426\u65CB\u8F49\u3002","Object Rotated":"\u7269\u9AD4\u5DF2\u65CB\u8F49","_PARAM0_ is rotated when moving":"_PARAM0_ \u79FB\u52D5\u6642\u6703\u65CB\u8F49","Return the maximum speed.":"\u8FD4\u56DE\u6700\u5927\u901F\u5EA6\u3002","Change the maximum speed of the object.":"\u66F4\u6539\u7269\u9AD4\u7684\u6700\u5927\u901F\u5EA6\u3002","Change the maximum speed of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u6700\u5927\u901F\u5EA6\u70BA _PARAM2_","Max Speed":"\u6700\u5927\u901F\u5EA6","Return the maximum acceleration.":"\u8FD4\u56DE\u6700\u5927\u52A0\u901F\u5EA6\u3002","Change the maximum acceleration of the object.":"\u66F4\u6539\u7269\u9AD4\u7684\u6700\u5927\u52A0\u901F\u5EA6\u3002","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u6700\u5927\u52A0\u901F\u5EA6\u70BA _PARAM2_","Steering Force":"\u8F49\u5411\u529B","Return the cohesion sight radius.":"\u8FD4\u56DE\u76F8 cohesion \u901A\u534A\u5F91\u3002","Change the cohesion sight radius.":"\u66F4\u6539 cohesionsight\u534A\u5F91\u3002","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u51DD\u805A\u8996\u91CE\u534A\u5F91\u70BA _PARAM2_","Value":"\u6570\u503C","Return the alignment sight radius.":"\u8FD4\u56DE outline sight \u534A\u5F91\u3002","Alignment sight radius":"Alignment sight \u534A\u5F91","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u5C0D\u9F4A\u8996\u91CE\u534A\u5F91\u70BA _PARAM2_","Return the separation sight radius.":"\u8FD4\u56DE outline sight \u534A\u5F91\u3002","Change the separation sight radius of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u5206\u96E2\u8996\u91CE\u534A\u5F91\u70BA _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"\u8FD4\u56DE cohesions \u7684\u6B0A\u91CD\u3002","Cohesion weight":"\u9023\u63A5\u6B0A\u91CD","Change the weight the cohesion takes in the chosen direction.":"\u66F4\u6539 cohesions \u6B0A\u91CD\u3002","Change the cohesion weight of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u51DD\u805A\u6B0A\u91CD\u70BA _PARAM2_","Return which weight the alignment takes in the chosen direction.":"\u8FD4\u56DE alignment \u7684\u6B0A\u91CD\u3002","Alignment weight":"\u6392\u5E8F\u6B0A\u91CD","Change the weight the alignment takes in the chosen direction.":"\u66F4\u6539 alignment \u6B0A\u91CD\u3002","Change the alignment weight of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u5C0D\u9F4A\u6B0A\u91CD\u70BA _PARAM2_","Return which weight the separation takes in the chosen direction.":"\u8FD4\u56DE\u5206\u96E2\u7684\u6B0A\u91CD\u3002","Separation weight":"\u5206\u96E2\u6B0A\u91CD","Change the weight the separation takes in the chosen direction.":"\u66F4\u6539\u5206\u96E2\u7684\u6B0A\u91CD\u3002","Change the separation weight of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u5206\u96E2\u6B0A\u91CD\u70BA _PARAM2_","Boomerang":"\u56DE\u98DB\u6A19","Throw an object that returns to the thrower like a boomerang.":"\u4E1F\u51FA\u7269\u9AD4\uFF0C\u4F7F\u5176\u50CF\u56DE\u98DB\u6A19\u4E00\u6A23\u8FD4\u56DE\u7D66\u4E1F\u51FA\u8005\u3002","Throw speed (pixels per second)":"\u6295\u64F2\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\uFF09","Time before changing directions (seconds)":"\u6539\u8B8A\u65B9\u5411\u4E4B\u524D\u7684\u6642\u9593\uFF08\u79D2\uFF09","Rotation (degrees per second)":"\u65CB\u8F49\uFF08\u6BCF\u79D2\u5EA6\uFF09","Thrower X position":"\u6295\u64F2\u8005X\u4F4D\u7F6E","Thrower Y position":"\u6295\u64F2\u8005Y\u4F4D\u7F6E","Boomerang is returning":"\u8FD4\u56DE\u56DE\u98DB\u68D2","Throw boomerang toward an angle.":"\u629B\u51FA\u56DE\u98DB\u5411\u89D2\u5EA6\u7684\u56DE\u529B\u6A19\u3002","Throw boomerang toward an angle":"\u4EE5\u89D2\u5EA6\u5411\u524D\u629B\u56DE\u529B\u6A19","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"\u5411\u89D2\u5EA6 _PARAM2_ \u5EA6\u629B\u51FA _PARAM0_ \uFF0C\u6BCF\u79D2\u901F\u5EA6\u70BA _PARAM3_ \u50CF\u7D20\uFF0C\u6BCF\u79D2\u65CB\u8F49 _PARAM5_ \u5EA6\uFF0C\u4E26\u5728 _PARAM4_ \u79D2\u5F8C\u767C\u9001\u56DE\u529B\u6A19","Angle (degrees)":"\u89D2\u5EA6\uFF08\u5EA6\uFF09","Throw boomerang toward a position.":"\u5411\u67D0\u4E00\u4F4D\u7F6E\u6295\u64F2\u8FF4\u65CB\u93E2\u3002","Throw boomerang toward a position":"\u5411\u67D0\u4E00\u4F4D\u7F6E\u6295\u64F2\u8FF4\u65CB\u93E2","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"\u5C07 boomerang _PARAM0_ \u671D\u5411 _PARAM2_ \u6295\u64F2\uFF1B\u4EE5 _PARAM4_ \u50CF\u7D20\u6BCF\u79D2\u7684\u901F\u5EA6\u65CB\u8F49 _PARAM6_ \u5EA6\uFF0C\u6295\u64F2 _PARAM3_ \uFF0C_PARAM5_ \u79D2\u5F8C\u5C07 boomerang \u9001\u56DE","Target X position":"\u76EE\u6A19X\u4F4D\u7F6E","Target Y position":"\u76EE\u6A19Y\u4F4D\u7F6E","Send boomerang back to thrower.":"\u5C07 boomerang \u9001\u56DE\u81F3\u6295\u64F2\u8005\u3002","Send boomerang back to thrower":"\u5C07\u8FF4\u65CB\u93E2\u9001\u56DE\u6295\u64F2\u8005","Send boomerang _PARAM0_ back to thrower":"\u5C07 boomerang _PARAM0_ \u9001\u56DE\u81F3\u6295\u64F2\u8005","Set amount of time before boomerang changes directions (seconds).":"\u8A2D\u5B9A boomerang \u6539\u8B8A\u65B9\u5411\u4E4B\u524D\u7684\u6642\u9593\u91CF\uFF08\u79D2\uFF09\u3002","Set amount of time before boomerang changes directions":"\u5728\u8FF4\u65CB\u93E2\u6539\u8B8A\u65B9\u5411\u524D\u8A2D\u5B9A\u7684\u6642\u9593\u9593\u9694","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"\u8A2D\u5B9A\u5728 boomerang \u6539\u8B8A\u65B9\u5411\u70BA _PARAM2_ \u524D\u7684\u6642\u9593\u91CF\uFF08\u79D2\uFF09","Time before boomerange changes direction (seconds)":"\u8FF4\u65CB\u93E2\u6539\u8B8A\u65B9\u5411\u524D\u7684\u6642\u9593\uFF08\u79D2\uFF09","Track position of boomerang thrower.":"\u8FFD\u8E2A boomerang \u6295\u64F2\u8005\u7684\u4F4D\u7F6E\u3002","Track position of boomerang thrower":"\u8FFD\u8E64\u8FF4\u65CB\u93E2\u6295\u64F2\u8005\u7684\u4F4D\u7F6E","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"\u8FFD\u8E2A\u6295\u64F2\u4E86 boomerang _PARAM0_ \u7684\u6295\u64F2\u8005 _PARAM2_ \u7684\u4F4D\u7F6E","Thrower":"\u6295\u64F2\u8005","Boomerang is returning to thrower.":"boomerang \u6B63\u5728\u8FD4\u56DE\u81F3\u6295\u64F2\u8005\u3002","Boomerang is returning to thrower":"\u8FF4\u65CB\u93E2\u6B63\u5728\u8FD4\u56DE\u6295\u64F2\u8005","Boomerang _PARAM0_ is returning to thrower":"boomerang _PARAM0_ \u6B63\u5728\u8FD4\u56DE\u81F3\u6295\u64F2\u8005","Bounce (using forces)":"\u53CD\u5F48\uFF08\u4F7F\u7528\u529B\u91CF\uFF09","Bounce the object off another object it just touched.":"\u4F7F\u7269\u4EF6\u53CD\u5F48\u958B\u5176\u4ED6\u7269\u4EF6\u3002","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"\u63D0\u4F9B\u4E00\u500B\u52D5\u4F5C\uFF0C\u8B93\u7269\u9AD4\u5F9E\u525B\u89F8\u78B0\u5230\u7684\u5176\u4ED6\u7269\u9AD4\u5F48\u8DF3\u3002\u7D66\u7269\u9AD4\u6DFB\u52A0\u4E00\u500B\u6C38\u4E45\u529B\uFF0C\u4E26\u5728\u8207\u53E6\u4E00\u500B\u7269\u9AD4\u78B0\u649E\u6642\uFF0C\u4F7F\u7528\u8A72\u52D5\u4F5C\u4F7F\u7269\u9AD4\u5BE6\u73FE\u903C\u771F\u7684\u5F48\u8DF3\u3002","Bounce":"\u5F48\u8DF3","Bounce count":"\u5F48\u8DF3\u8A08\u6578","Number of times this object has bounced off another object":"\u6B64\u5C0D\u8C61\u53CD\u5F48\u6B21\u6578","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u5C07\u7269\u9AD4\u4EE5\u65BD\u52A0\u65BC\u8A72\u7269\u9AD4\u7684\u89D2\u5EA6\u548C\u529B\u91CF\u901F\u5EA6\u63A8\u96E2\u5176\u7576\u524D\u767C\u751F\u78B0\u649E\u7684\u53E6\u4E00\u7269\u9AD4\u3002\n\u8ACB\u78BA\u4FDD\u5728\u57F7\u884C\u6B64\u64CD\u4F5C\u524D\u6AA2\u6E2C\u5169\u500B\u7269\u9AD4\u4E4B\u9593\u7684\u78B0\u649E\u3002\u6240\u6709\u7684\u529B\u91CF\u5C07\u5F9E\u7269\u9AD4\u4E2D\u79FB\u9664\uFF0C\u4E26\u6DFB\u52A0\u4E00\u500B\u65B0\u7684\u6C38\u4E45\u529B\u4EE5\u63A8\u52D5\u7269\u9AD4\u5F48\u8DF3\u3002","Bounce off another object":"\u5F9E\u53E6\u4E00\u7269\u9AD4\u53CD\u5F48","Bounce _PARAM0_ off _PARAM2_":"\u5F9E_PARAM0_\u53CD\u5F48_PARAM2_","The objects to bounce on":"\u5F48\u8DF3\u7269\u9AD4","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u6839\u64DA\u65BD\u52A0\u5728\u7269\u9AD4\u4E0A\u7684\u89D2\u5EA6\u548C\u901F\u5EA6\u7684\u529B\u91CF\uFF0C\u5C07\u7269\u9AD4\u4EE5\u76EE\u524D\u8207\u4E4B\u767C\u751F\u78B0\u649E\u7684\u53E6\u4E00\u7269\u9AD4\u53CD\u5F48\u3002\n\u5F48\u8DF3\u5C07\u59CB\u7D42\u6839\u64DA *\u671D\u5411\u6307\u5B9A\u89D2\u5EA6\uFF08\u201C\u6CD5\u5411\u89D2\u5EA6\u201D\uFF09* \u9032\u884C\u8A08\u7B97\u3002\u4F8B\u5982\uFF0C\u5982\u679C\u7269\u9AD4\u6B63\u4EE5\u6B64\u7CBE\u78BA\u89D2\u5EA6\u5230\u9054\uFF0C\u5C07\u6703\u4EE5\u76F8\u53CD\u65B9\u5411\u5F48\u8DF3\u3002\n\u8ACB\u78BA\u4FDD\u5728\u57F7\u884C\u6B64\u64CD\u4F5C\u524D\u6AA2\u6E2C\u5169\u500B\u7269\u9AD4\u4E4B\u9593\u7684\u78B0\u649E\u3002\u6240\u6709\u7684\u529B\u91CF\u5C07\u5F9E\u7269\u9AD4\u4E2D\u79FB\u9664\uFF0C\u4E26\u6DFB\u52A0\u4E00\u500B\u65B0\u7684\u6C38\u4E45\u529B\u4EE5\u4F7F\u7269\u9AD4\u5F48\u8DF3\u3002","Bounce off another object toward a specified angle":"\u671D\u7279\u5B9A\u89D2\u5EA6\u7684\u53E6\u4E00\u7269\u9AD4\u5F48\u8DF3","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"\u6309\u7167\u6B63\u5E38\u89D2\u5EA6\u5C07 _PARAM0_ \u5F9E _PARAM2_ \u5F48\u958B\uFF0C\u5047\u8A2D\u6B63\u5E38\u89D2\u5EA6\u70BA _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"\u53CD\u5F48\u7684\u300C\u6B63\u5E38\u300D\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09","This can be understood at the direction that the bounce must go toward.":"\u53EF\u4EE5\u7406\u89E3\u70BA\u53CD\u5F48\u5FC5\u9808\u671D\u5411\u7684\u65B9\u5411\u3002","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u6839\u64DA\u5C0D\u8C61\u4E0A\u65BD\u52A0\u7684\u89D2\u5EA6\u548C\u529B\u7684\u901F\u5EA6\uFF0C\u4F7F\u8A72\u5C0D\u8C61\u6839\u64DA\u89D2\u5EA6\u548C\u529B\u7684\u901F\u5EA6\u53CD\u5F48\u5230\u7576\u524D\u6B63\u5728\u78B0\u649E\u7684\u53E6\u4E00\u500B\u5C0D\u8C61\u3002\n\u53CD\u5F48\u5C07\u59CB\u7D42\u662F\u5782\u76F4\u7684\uFF0C\u5C31\u597D\u50CF\u8A72\u5C0D\u8C61\u6B63\u5728*\u78B0\u649E\u4E00\u500B\u5B8C\u5168\u6C34\u5E73\u7684\u969C\u7919\u7269*\uFF08\u6BD4\u5982\u4E52\u4E53\u904A\u6232\u4E2D\u5C4F\u5E55\u7684\u4E0A/\u4E0B\u7AEF\uFF09\u3002\u4F8B\u5982\uFF0C\u5982\u679C\u8A72\u5C0D\u8C61\u7684\u89D2\u5EA6\u6070\u597D\u70BA90\u5EA6\uFF0C\u5B83\u5C07\u6703\u5411\u76F8\u53CD\u7684\u65B9\u5411\u53CD\u5F48\uFF1A-90\u5EA6\u3002\n\u5728\u555F\u52D5\u6B64\u64CD\u4F5C\u4E4B\u524D\uFF0C\u8ACB\u78BA\u4FDD\u5169\u500B\u5C0D\u8C61\u4E4B\u9593\u78B0\u649E\u3002\u6240\u6709\u7684\u529B\u90FD\u6703\u5F9E\u5C0D\u8C61\u4E2D\u79FB\u9664\uFF0C\u4E26\u589E\u52A0\u4E00\u500B\u65B0\u7684\u6C38\u4E45\u6027\u529B\u4EE5\u4F7F\u5C0D\u8C61\u53CD\u5F48\u3002","Bounce vertically":"\u5782\u76F4\u53CD\u5F48","Bounce _PARAM0_ off _PARAM2_ - always vertically":"\u5C07 _PARAM0_ \u4EE5\u5782\u76F4\u65B9\u5F0F\u5F9E _PARAM2_ \u5F48\u958B - \u59CB\u7D42\u5782\u76F4","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u6839\u64DA\u5C0D\u8C61\u4E0A\u65BD\u52A0\u7684\u89D2\u5EA6\u548C\u529B\u7684\u901F\u5EA6\uFF0C\u4F7F\u8A72\u5C0D\u8C61\u6839\u64DA\u89D2\u5EA6\u548C\u529B\u7684\u901F\u5EA6\u53CD\u5F48\u5230\u7576\u524D\u6B63\u5728\u78B0\u649E\u7684\u53E6\u4E00\u500B\u5C0D\u8C61\u3002\n\u53CD\u5F48\u5C07\u59CB\u7D42\u662F\u6C34\u5E73\u7684\uFF0C\u5C31\u597D\u50CF\u8A72\u5C0D\u8C61\u6B63\u5728*\u78B0\u649E\u4E00\u500B\u5B8C\u5168\u5782\u76F4\u7684\u969C\u7919\u7269*\uFF08\u6BD4\u5982\u4E52\u4E53\u904A\u6232\u4E2D\u7684\u64CA\u7403\u677F\uFF09\u3002\u4F8B\u5982\uFF0C\u5982\u679C\u8A72\u5C0D\u8C61\u7684\u89D2\u5EA6\u6070\u597D\u70BA0\u5EA6\uFF0C\u5B83\u6703\u5411\u76F8\u53CD\u7684\u65B9\u5411\u53CD\u5F48\uFF1A180\u5EA6\u3002\n\u5728\u555F\u52D5\u6B64\u64CD\u4F5C\u4E4B\u524D\uFF0C\u8ACB\u78BA\u4FDD\u5169\u500B\u5C0D\u8C61\u4E4B\u9593\u78B0\u649E\u3002\u6240\u6709\u7684\u529B\u90FD\u6703\u5F9E\u5C0D\u8C61\u4E2D\u79FB\u9664\uFF0C\u4E26\u589E\u52A0\u4E00\u500B\u65B0\u7684\u6C38\u4E45\u6027\u529B\u4EE5\u4F7F\u5C0D\u8C61\u53CD\u5F48\u3002","Bounce horizontally":"\u6C34\u5E73\u53CD\u5F48","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"\u5C07 _PARAM0_ \u4EE5\u6C34\u5E73\u65B9\u5F0F\u5F9E _PARAM2_ \u5F48\u958B - \u59CB\u7D42\u6C34\u5E73","the number of times this object has bounced off another object.":"\u9019\u500B\u5C0D\u8C61\u5DF2\u7D93\u5F9E\u53E6\u4E00\u500B\u5C0D\u8C61\u53CD\u5F48\u4E86\u5E7E\u6B21\u3002","the bounce count":"\u53CD\u5F48\u6B21\u6578","Button states and effects":"\u6309\u9215\u72C0\u614B\u548C\u6548\u679C","Use any object as a button and change appearance according to user interactions.":"\u4F7F\u7528\u4EFB\u4F55\u7269\u4EF6\u4F5C\u70BA\u6309\u9215\u4E26\u6839\u64DA\u7528\u6236\u4E92\u52D5\u66F4\u6539\u5916\u89C0\u3002","Use objects as buttons.":"\u4F7F\u7528\u5C0D\u8C61\u4F5C\u70BA\u6309\u9215\u3002","Button states":"\u6309\u9215\u72C0\u614B","Should check hovering":"\u61C9\u6AA2\u67E5\u61F8\u505C","State":"\u72C0\u614B","Touch id":"\u89F8\u78B0 id","Touch is inside":"\u89F8\u78B0\u5728\u5167\u90E8","Mouse is inside":"\u6ED1\u9F20\u5728\u5167\u90E8","Reset the state of the button.":"\u91CD\u7F6E\u6309\u9215\u7684\u72C0\u614B\u3002","Reset state":"\u91CD\u7F6E\u72C0\u614B","Reset the button state of _PARAM0_":"\u91CD\u7F6E _PARAM0_ \u7684\u6309\u9215\u72C0\u614B","Check if the button is not used.":"\u6AA2\u67E5\u6309\u9215\u662F\u5426\u672A\u4F7F\u7528\u3002","Is idle":"\u9592\u7F6E","_PARAM0_ is idle":"_PARAM0_ \u9592\u7F6E","Check if the button was just clicked.":"\u6AA2\u67E5\u6309\u9215\u662F\u5426\u525B\u525B\u9EDE\u64CA\u3002","Is clicked":"\u5DF2\u9EDE\u64CA","_PARAM0_ is clicked":"_PARAM0_ \u9EDE\u64CA","Check if the cursor is hovered over the button.":"\u6AA2\u67E5\u5149\u6A19\u662F\u5426\u61F8\u505C\u5728\u6309\u9215\u4E0A\u3002","Is hovered":"\u6B63\u5728\u61F8\u505C","_PARAM0_ is hovered":"_PARAM0_ \u6ED1\u9F20\u505C\u7559","Check if the button is either hovered or pressed but not hovered.":"\u6AA2\u67E5\u6309\u9215\u662F\u5426\u61F8\u505C\u6216\u88AB\u6309\u4E0B\u4F46\u6C92\u6709\u61F8\u505C\u3002","Is focused":"\u5DF2\u805A\u7126","_PARAM0_ is focused":"_PARAM0_ \u805A\u7126","Check if the button is currently being pressed with mouse or touch.":"\u6AA2\u67E5\u6309\u9215\u662F\u5426\u6B63\u5728\u88AB\u6ED1\u9F20\u6216\u89F8\u63A7\u9EDE\u6309\u4E0B\u3002","Is pressed":"\u5DF2\u6309\u4E0B","_PARAM0_ is pressed":"_PARAM0_ \u88AB\u6309\u4E0B","Check if the button is currently being pressed outside with mouse or touch.":"\u6AA2\u67E5\u6309\u9215\u662F\u5426\u6B63\u5728\u5916\u90E8\u88AB\u6ED1\u9F20\u6216\u89F8\u63A7\u9EDE\u6309\u4E0B\u3002","Is held outside":"\u5728\u5916\u9762\u88AB\u4FDD\u6301","_PARAM0_ is held outside":"_PARAM0_ \u5728\u5916\u88AB\u6309\u4F4F","the touch id that is using the button or 0 if none.":"\u6B63\u5728\u4F7F\u7528\u6309\u9215\u7684\u89F8\u63A7\u9EDE id\uFF0C\u5982\u679C\u6C92\u6709\u5247\u8FD4\u56DE0\u3002","the touch id":"\u89F8\u63A7\u9EDE id","Enable effects on buttons based on their state.":"\u57FA\u65BC\u5176\u72C0\u614B\u5728\u6309\u9215\u4E0A\u555F\u7528\u6548\u679C\u3002","Button object effects":"\u6309\u9215\u5C0D\u8C61\u6548\u679C","Effect capability":"\u6548\u679C\u80FD\u529B","Idle state effect":"\u9591\u7F6E\u72C0\u614B\u6548\u679C","Effects":"\u6548\u679C","Focused state effect":"\u7126\u9EDE\u72C0\u614B\u6548\u679C","The state is Focused when the button is hovered or held outside.":"\u7576\u6309\u9215\u5728\u5916\u90E8\u61F8\u505C\u6216\u6309\u4F4F\u6642\uFF0C\u72C0\u614B\u70BA\u7126\u9EDE\u3002","Pressed state effect":"\u6309\u4E0B\u72C0\u614B\u6548\u679C","the idle state effect of the object.":"\u7269\u4EF6\u7684\u9592\u7F6E\u72C0\u614B\u6548\u679C\u3002","the idle state effect":"\u9592\u7F6E\u72C0\u614B\u6548\u679C","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"\u7269\u4EF6\u7684\u805A\u7126\u72C0\u614B\u6548\u679C\u3002\u6309\u9215\u61F8\u505C\u6216\u5916\u90E8\u6309\u4F4F\u6642\uFF0C\u72C0\u614B\u70BA\u805A\u7126\u3002","the focused state effect":"\u805A\u7126\u72C0\u614B\u6548\u679C","the pressed state effect of the object.":"\u5C0D\u8C61\u7684\u6309\u4E0B\u72C0\u614B\u6548\u679C\u3002","the pressed state effect":"\u6309\u4E0B\u72C0\u614B\u6548\u679C","Change the animation of buttons according to their state.":"\u6839\u64DA\u5176\u72C0\u614B\u8B8A\u66F4\u6309\u9215\u7684\u52D5\u756B\u3002","Button animation":"\u6309\u9215\u52D5\u756B","Idle state animation name":"\u9591\u7F6E\u72C0\u614B\u52D5\u756B\u540D\u7A31","Animation":"\u52D5\u756B","Focused state animation name":"\u7126\u9EDE\u72C0\u614B\u52D5\u756B\u540D\u7A31","Pressed state animation name":"\u6309\u4E0B\u72C0\u614B\u52D5\u756B\u540D\u7A31","the idle state animation name of the object.":"\u5C0D\u8C61\u7684\u5F85\u6A5F\u72C0\u614B\u52D5\u756B\u540D\u7A31\u3002","the idle state animation name":"\u5F85\u6A5F\u72C0\u614B\u52D5\u756B\u540D\u7A31","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"\u5C0D\u8C61\u7684\u805A\u7126\u72C0\u614B\u52D5\u756B\u540D\u7A31\u3002\u7576\u6309\u9215\u88AB\u61F8\u505C\u6216\u5728\u5916\u9762\u88AB\u4FDD\u6301\u6642\uFF0C\u72C0\u614B\u70BA\u805A\u7126\u3002","the focused state animation name":"\u805A\u7126\u72C0\u614B\u52D5\u756B\u540D\u7A31","the pressed state animation name of the object.":"\u5C0D\u8C61\u7684\u6309\u4E0B\u72C0\u614B\u52D5\u756B\u540D\u7A31\u3002","the pressed state animation name":"\u6309\u4E0B\u72C0\u614B\u52D5\u756B\u540D\u7A31","Smoothly change an effect on buttons according to their state.":"\u6839\u64DA\u5176\u72C0\u614B\u5E73\u6ED1\u5730\u6539\u8B8A\u6309\u9215\u4E0A\u7684\u6548\u679C\u3002","Button object effect tween":"\u6309\u9215\u5C0D\u8C61\u6548\u679C\u7DE9\u52D5","Effect name":"\u6548\u679C\u540D\u7A31","Effect":"\u6548\u679C","Effect parameter":"\u6548\u679C\u53C3\u6578","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\u6548\u679C\u53C3\u6578\u540D\u7A31\u53EF\u4EE5\u5728\u6548\u679C\u9078\u9805\u5361\u4E2D\u7684\u4E0B\u62C9\u83DC\u55AE\u201C\u986F\u793A\u53C3\u6578\u540D\u7A31\u201D\u64CD\u4F5C\u4E2D\u627E\u5230\u3002","Idle effect parameter value":"\u9591\u7F6E\u6548\u679C\u53C3\u6578\u503C","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"\u6DE1\u5165\u7DE9\u548C","Fade-out easing":"\u6DE1\u51FA\u7DE9\u548C","Fade-in duration":"\u6DE1\u5165\u6301\u7E8C\u6642\u9593","Fade-out duration":"\u6DE1\u51FA\u6301\u7E8C\u6642\u9593","Disable the effect in idle state":"\u5728\u9592\u7F6E\u72C0\u614B\u4E0B\u7981\u7528\u6548\u679C","Time delta":"\u6642\u9593\u589E\u91CF","Fade in":"\u6DE1\u5165","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ \u4EE5 _PARAM2_ \u6DE1\u5165","Fade out":"\u6DE1\u51FA","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ \u4EE5 _PARAM2_ \u6DE1\u51FA","Play tween":"\u64AD\u653E\u52D5\u756B","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"\u5C0D\u8C61 _PARAM0_ \u7684\u6548\u679C\u5C6C\u6027\u5728 _PARAM2_ \u79D2\u5167\u4EE5 _PARAM3_ \u7DE9\u548C","Duration (in seconds)":"\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","Easing":"\u7DE9\u52D5","the effect name of the object.":"\u5C0D\u8C61\u7684\u6548\u679C\u540D\u7A31\u3002","the effect name":"\u6548\u679C\u7684\u540D\u7A31","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\u5C0D\u8C61\u7684\u6548\u679C\u53C3\u6578\u3002\u6548\u679C\u53C3\u6578\u540D\u7A31\u53EF\u4EE5\u5728\u6548\u679C\u9078\u9805\u5361\u627E\u5230\uFF0C\u5F9E\u4E0B\u62C9\u9078\u55AE\u7684\u300C\u986F\u793A\u53C3\u6578\u540D\u7A31\u300D\u64CD\u4F5C\u4E2D\u627E\u5230\u3002","the effect parameter":"\u6548\u679C\u7684\u53C3\u6578","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\u66F4\u6539\u5C0D\u8C61\u7684\u6548\u679C\u53C3\u6578\u3002\u6548\u679C\u53C3\u6578\u540D\u7A31\u53EF\u4EE5\u5728\u6548\u679C\u9078\u9805\u5361\u627E\u5230\uFF0C\u5F9E\u4E0B\u62C9\u9078\u55AE\u7684\u300C\u986F\u793A\u53C3\u6578\u540D\u7A31\u300D\u64CD\u4F5C\u4E2D\u627E\u5230\u3002","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"\u66F4\u6539\u5C0D\u8C61 _PARAM0_ \u7684\u7DE9\u548C\u6548\u679C\u70BA _PARAM2_\uFF0C\u4E26\u4F7F\u7528\u53C3\u6578 _PARAM3_","Parameter name":"\u53C3\u6578\u540D\u7A31","the idle effect parameter value of the object.":"\u7269\u4EF6\u7684\u9592\u7F6E\u6548\u679C\u53C3\u6578\u503C\u3002","the idle effect parameter value":"\u7269\u4EF6\u7684\u9592\u7F6E\u6548\u679C\u53C3\u6578\u503C","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"\u7269\u4EF6\u7684\u805A\u7126\u6548\u679C\u53C3\u6578\u503C\u3002\u7576\u6309\u9215\u5728\u61F8\u505C\u6216\u8005\u5728\u5916\u90E8\u6309\u4F4F\u6642\uFF0C\u72C0\u614B\u662F\u805A\u7126\u3002","the focused effect parameter value":"\u7269\u4EF6\u7684\u805A\u7126\u6548\u679C\u53C3\u6578\u503C","the pressed effect parameter value of the object.":"\u7269\u4EF6\u7684\u6309\u58D3\u6548\u679C\u53C3\u6578\u503C","the pressed effect parameter value":"\u6309\u4E0B\u6548\u679C\u53C3\u6578\u503C","the fade-in easing of the object.":"\u5C0D\u8C61\u7684\u6DE1\u5165\u7DE9\u52D5\u3002","the fade-in easing":"\u6DE1\u5165\u7DE9\u52D5","the fade-out easing of the object.":"\u5C0D\u8C61\u7684\u6DE1\u51FA\u7DE9\u52D5\u3002","the fade-out easing":"\u6DE1\u51FA\u7DE9\u52D5","the fade-in duration of the object.":"\u5C0D\u8C61\u7684\u6DE1\u5165\u6301\u7E8C\u6642\u9593\u3002","the fade-in duration":"\u6DE1\u5165\u6301\u7E8C\u6642\u9593","the fade-out duration of the object.":"\u5C0D\u8C61\u7684\u6DE1\u51FA\u6301\u7E8C\u6642\u9593\u3002","the fade-out duration":"\u6DE1\u51FA\u6301\u7E8C\u6642\u9593","Smoothly resize buttons according to their state.":"\u6839\u64DA\u5B83\u5011\u7684\u72C0\u614B\u5E73\u6ED1\u5730\u8ABF\u6574\u6309\u9215\u7684\u5927\u5C0F\u3002","Button scale tween":"\u6309\u9215\u7E2E\u653ETween","Scalable capability":"\u53EF\u4F38\u7E2E\u80FD\u529B","Button states behavior (required)":"\u6309\u9215\u72C0\u614B\u884C\u70BA\uFF08\u5FC5\u9808\uFF09","Tween behavior (required)":"Tween\u884C\u70BA\uFF08\u5FC5\u9808\uFF09","Idle state size scale":"\u7A7A\u9592\u72C0\u614B\u5927\u5C0F\u7E2E\u653E","Size":"\u5927\u5C0F","Focused state size scale":"\u5C08\u6CE8\u72C0\u614B\u5927\u5C0F\u7E2E\u653E","Pressed state size scale":"\u6309\u4E0B\u72C0\u614B\u5927\u5C0F\u7E2E\u653E","the idle state size scale of the object.":"\u5C0D\u8C61\u7684\u9592\u7F6E\u72C0\u614B\u5927\u5C0F\u6BD4\u4F8B\u3002","the idle state size scale":"\u9592\u7F6E\u72C0\u614B\u5927\u5C0F\u6BD4\u4F8B","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"\u5C0D\u8C61\u7684\u805A\u7126\u72C0\u614B\u5927\u5C0F\u6BD4\u4F8B\u3002\u6309\u4E0B\u6216\u61F8\u505C\u6642\uFF0C\u8A72\u6309\u9215\u8655\u65BC\u805A\u7126\u72C0\u614B\u3002","the focused state size scale":"\u805A\u7126\u72C0\u614B\u5927\u5C0F\u6BD4\u4F8B","the pressed state size scale of the object.":"\u5C0D\u8C61\u7684\u6309\u4E0B\u72C0\u614B\u5927\u5C0F\u6BD4\u4F8B\u3002","the pressed state size scale":"\u6309\u4E0B\u72C0\u614B\u5927\u5C0F\u6BD4\u4F8B","Smoothly change the color tint of buttons according to their state.":"\u6839\u64DA\u5B83\u5011\u7684\u72C0\u614B\u5E73\u6ED1\u5730\u6539\u8B8A\u6309\u9215\u7684\u984F\u8272\u8272\u8ABF\u3002","Button color tint tween":"\u6309\u9215\u984F\u8272\u8272\u8ABFTween","Tween":"Tween","Idle state color tint":"\u7A7A\u9592\u72C0\u614B\u984F\u8272\u8272\u8ABF","Color":"\u984F\u8272","Focused state color tint":"\u5C08\u6CE8\u72C0\u614B\u984F\u8272\u8272\u8ABF","Pressed state color tint":"\u6309\u4E0B\u72C0\u614B\u984F\u8272\u8272\u8ABF","the idle state color tint of the object.":"\u5C0D\u8C61\u7684\u9592\u7F6E\u72C0\u614B\u984F\u8272\u8272\u8ABF\u3002","the idle state color tint":"\u9592\u7F6E\u72C0\u614B\u984F\u8272\u8272\u8ABF","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"\u5C0D\u8C61\u7684\u805A\u7126\u72C0\u614B\u984F\u8272\u8272\u8ABF\u3002\u61F8\u505C\u6216\u6309\u4F4F\u6642\uFF0C\u8A72\u6309\u9215\u8655\u65BC\u805A\u7126\u72C0\u614B\u3002","the focused state color tint":"\u805A\u7126\u72C0\u614B\u984F\u8272\u8272\u8ABF","the pressed state color tint of the object.":"\u5C0D\u8C61\u7684\u6309\u4E0B\u72C0\u614B\u984F\u8272\u8272\u8ABF\u3002","the pressed state color tint":"\u6309\u4E0B\u72C0\u614B\u984F\u8272\u8272\u8ABF","Camera impulse":"\u76F8\u6A5F\u8108\u885D","Move the camera following an impulse trajectory.":"\u6839\u64DA\u8108\u885D\u8ECC\u8DE1\u79FB\u52D5\u76F8\u6A5F\u3002","Camera":"\u76F8\u6A5F","Add an impulse to the camera position.":"\u5C0D\u76F8\u6A5F\u4F4D\u7F6E\u6DFB\u52A0\u4E00\u500B\u8108\u885D\u3002","Add a camera impulse":"\u6DFB\u52A0\u76F8\u6A5F\u8108\u885D","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"\u5F9E\u5716\u5C64_PARAM2_\u5C0D\u76F8\u6A5F\u6DFB\u52A0\u4E00\u500B\u885D\u52D5_PARAM1_\uFF0C\u632F\u5E45\u70BA_PARAM3_\uFF0C\u89D2\u5EA6\u70BA_PARAM4_\uFF0C\u5728_PARAM5_\u79D2\u5167\u96E2\u958B\uFF0C\u4F7F\u7528_PARAM6_\u7DE9\u548C\uFF0C\u505C\u7559_PARAM7_\u79D2\uFF0C\u5728_PARAM8_\u79D2\u5167\u8FD4\u56DE\uFF0C\u4F7F\u7528_PARAM9_\u7DE9\u548C","Identifier":"\u8B58\u5225\u78BC","Layer":"\u5716\u5C64","Displacement X":"\u4F4D\u79FBX","Displacement Y":"\u4F4D\u79FBY","Get away duration (in seconds)":"\u96E2\u958B\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","Get away easing":"\u96E2\u958B\u7DE9\u548C","Stay duration (in seconds)":"\u505C\u7559\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","Get back duration (in seconds)":"\u8FD4\u56DE\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","Get back easing":"\u8FD4\u56DE\u7DE9\u548C","Add a camera impulse (angle)":"\u6DFB\u52A0\u76F8\u6A5F\u885D\u52D5\uFF08\u89D2\u5EA6\uFF09","Amplitude":"\u632F\u5E45","Angle (in degree)":"\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09","Check if a camera impulse is playing.":"\u6AA2\u67E5\u76F8\u6A5F\u662F\u5426\u6B63\u5728\u885D\u52D5\u3002","Camera impulse is playing":"\u76F8\u6A5F\u885D\u52D5\u6B63\u5728\u64AD\u653E","Camera impulse _PARAM1_ is playing":"\u76F8\u6A5F\u885D\u52D5_PARAM1_\u6B63\u5728\u64AD\u653E","Camera shake":"\u76F8\u6A5F\u6296\u52D5","Shake layer cameras.":"\u6416\u52D5\u5716\u5C64\u76F8\u6A5F\u3002","Shake the camera on layers chosen with configuration actions.":"\u6416\u52D5\u9078\u5B9A\u5716\u5C64\u4E0A\u7684\u76F8\u6A5F\u8207\u914D\u7F6E\u52D5\u4F5C\u3002","Shake camera":"\u6416\u52D5\u76F8\u6A5F","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"\u4F7F\u7528_PARAM2_\u79D2\u7684\u7DE9\u548C\u6458\u8981\u76F8\u6A5F_PARAM1_\u79D2\uFF0C\u7528_PARAM3_\u79D2\u505C\u6B62","Ease duration to start (in seconds)":"\u958B\u59CB\u7DE9\u548C\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","Ease duration to stop (in seconds)":"\u505C\u6B62\u7DE9\u548C\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"\u5728\u6307\u5B9A\u5716\u5C64\u4E0A\u6416\u52D5\u76F8\u6A5F\uFF0C\u4F7F\u7528\u4E00\u7A2E\u6216\u591A\u7A2E\u6416\u52D5\u65B9\u5F0F\uFF08\u4F4D\u7F6E\u3001\u89D2\u5EA6\u3001\u7E2E\u653E\uFF09\u3002 \u6B64\u64CD\u4F5C\u5DF2\u904E\u6642\u3002 \u8ACB\u4F7F\u7528\u76F8\u540C\u540D\u7A31\u7684\u53E6\u4E00\u500B\u64CD\u4F5C\u3002","Shake camera (deprecated)":"\u6416\u52D5\u76F8\u6A5F\uFF08\u5DF2\u904E\u6642\uFF09","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"\u5728_PARAM3_\u5C64\u4E0A\u6416\u52D5\u76F8\u6A5F_PARAM5_\u79D2\u3002 \u4F7F\u7528_PARAM1_px\u632F\u5E45\u5728X\u8EF8\u4E0A\u548C_PARAM2_px\u5728Y\u8EF8\u4E0A\uFF0C\u89D2\u5EA6\u65CB\u8F49\u5E45\u5EA6_PARAM6_\u5EA6\uFF0C\u7E2E\u653E\u5E45\u5EA6_PARAM7_%\uFF0C\u5728\u6416\u6643\u4E4B\u9593\u7B49\u5F85_PARAM8_\u79D2\u3002\u4E00\u76F4\u6416\u6643\u76F4\u5230\u505C\u6B62\uFF1A_PARAM9_","Amplitude of shaking on the X axis (in pixels)":"X\u8EF8\u7684\u6643\u52D5\u5E45\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Amplitude of shaking on the Y axis (in pixels)":"Y\u8EF8\u7684\u6643\u52D5\u5E45\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Layer (base layer if empty)":"\u5716\u5C64\uFF08\u5982\u679C\u70BA\u7A7A\u5247\u70BA\u57FA\u672C\u5716\u5C64\uFF09","Camera index (Default: 0)":"\u76F8\u6A5F\u7D22\u5F15\uFF08\u9ED8\u8A8D\u503C\uFF1A0\uFF09","Duration (in seconds) (Default: 0.5)":"\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\uFF08\u9ED8\u8A8D\u503C\uFF1A0.5\uFF09","Angle rotation amplitude (in degrees) (For example: 2)":"\u89D2\u5EA6\u65CB\u8F49\u632F\u5E45\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09\uFF08\u4F8B\u5982\uFF1A2\uFF09","Zoom factor amplitude":"\u7E2E\u653E\u56E0\u5B50\u632F\u5E45","Period between shakes (in seconds) (Default: 0.08)":"\u9707\u52D5\u9593\u671F\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\uFF08\u9ED8\u8A8D\u503C\uFF1A0.08\uFF09","Keep shaking until stopped":"\u6301\u7E8C\u6643\u52D5\u76F4\u5230\u505C\u6B62","Duration value will be ignored":"\u6301\u7E8C\u503C\u5C07\u88AB\u5FFD\u7565","Start shaking the camera indefinitely.":"\u7121\u9650\u671F\u5730\u958B\u59CB\u6643\u52D5\u76F8\u6A5F\u3002","Start camera shaking":"\u958B\u59CB\u76F8\u6A5F\u6643\u52D5","Start shaking the camera with _PARAM1_ seconds of easing":"\u4EE5_PARAM1_\u79D2\u7684\u7DE9\u548C\u65B9\u5F0F\u958B\u59CB\u6416\u6643\u76F8\u6A5F","Ease duration (in seconds)":"\u7DE9\u548C\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","Stop shaking the camera.":"\u505C\u6B62\u76F8\u6A5F\u6643\u52D5\u3002","Stop camera shaking":"\u505C\u6B62\u76F8\u6A5F\u6643\u52D5","Stop shaking the camera with _PARAM1_ seconds of easing":"\u4EE5_PARAM1_\u79D2\u7684\u7DE9\u548C\u65B9\u5F0F\u505C\u6B62\u6416\u6643\u76F8\u6A5F","Mark a layer as shakable.":"\u5C07\u5716\u5C64\u6A19\u8A18\u70BA\u53EF\u6643\u52D5\u3002","Shakable layer":"\u53EF\u6643\u52D5\u7684\u5716\u5C64","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"\u5C07\u5716\u5C64\uFF1A_PARAM2_ \u6A19\u8A18\u70BA\u53EF\u6416\u52D5\uFF1A_PARAM1_","Shakable":"\u53EF\u6643\u52D5","Check if the camera is shaking.":"\u6AA2\u67E5\u76F8\u6A5F\u662F\u5426\u5728\u6643\u52D5\u3002","Camera is shaking":"\u76F8\u6A5F\u6B63\u5728\u6643\u52D5","Change the translation amplitude of the shaking (in pixels).":"\u66F4\u6539\u6643\u52D5\u7684\u4F4D\u79FB\u632F\u5E45\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u3002","Layer translation amplitude":"\u5716\u5C64\u4F4D\u79FB\u632F\u5E45","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"\u5C07\u6416\u52D5\u4F4D\u79FB\u7684\u632F\u5E45\u66F4\u6539\u70BA_PARAM1_; _PARAM2_\uFF08\u5716\u5C64\uFF1A_PARAM3_\uFF09","Change the rotation amplitude of the shaking (in degrees).":"\u66F4\u6539\u6416\u52D5\u7684\u65CB\u8F49\u632F\u5E45\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09\u3002","Layer rotation amplitude":"\u5716\u5C64\u65CB\u8F49\u632F\u5E45","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"\u5C07\u6416\u52D5\u7684\u65CB\u8F49\u632F\u5E45\u66F4\u6539\u70BA_PARAM1_\u5EA6\uFF08\u5716\u5C64\uFF1A_PARAM2_\uFF09","NewLayerName":"\u65B0\u5716\u5C64\u540D","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"\u66F4\u6539\u6643\u52D5\u7684\u7E2E\u653E\u56E0\u5B50\u632F\u5E45\u3002 \u6643\u52D5\u5C07\u6309\u6B64\u56E0\u5B50\u9032\u884C\u7E2E\u653E\u548C\u53D6\u6D88\u7E2E\u653E\uFF08\u4F8B\u59821.0625\u662F\u6709\u6548\u503C\uFF09\u3002","Layer zoom amplitude":"\u5716\u5C64\u7E2E\u653E\u632F\u5E45","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"\u5C07\u6643\u52D5\u7684\u7E2E\u653E\u56E0\u5B50\u632F\u5E45\u66F4\u6539\u70BA_PARAM1_\uFF08\u5716\u5C64\uFF1A_PARAM2_\uFF09","Zoom factor":"\u7E2E\u653E\u56E0\u5B50","Change the number of back and forth per seconds.":"\u6BCF\u79D2\u4F86\u56DE\u6B21\u6578\u8B8A\u5316\u3002","Layer shaking frequency":"\u5C64\u9707\u52D5\u983B\u7387","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"\u66F4\u6539\u9707\u52D5\u983B\u7387\u70BA_PARAM1_\uFF08\u5716\u5C64\uFF1A_PARAM2_\uFF09","Frequency":"\u983B\u7387","Change the default translation amplitude of the shaking (in pixels).":"\u66F4\u6539\u9707\u52D5\u7684\u9810\u8A2D\u5E73\u79FB\u632F\u5E45\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u3002","Default translation amplitude":"\u9810\u8A2D\u5E73\u79FB\u632F\u5E45","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"\u66F4\u6539\u9707\u52D5\u7684\u9810\u8A2D\u632F\u5E45\u70BA_PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"\u66F4\u6539\u9707\u52D5\u7684\u9810\u8A2D\u65CB\u8F49\u632F\u5E45\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09\u3002","Default rotation amplitude":"\u9810\u8A2D\u65CB\u8F49\u632F\u5E45","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"\u66F4\u6539\u9707\u52D5\u7684\u9810\u8A2D\u65CB\u8F49\u632F\u5E45\u70BA_PARAM1_\u5EA6","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"\u66F4\u6539\u9707\u52D5\u7684\u9810\u8A2D\u7E2E\u653E\u56E0\u5B50\u632F\u5E45\u3002 \u9707\u52D5\u5C07\u6309\u6B64\u56E0\u5B50\u9032\u884C\u7E2E\u653E\u548C\u89E3\u9664\u7E2E\u653E\uFF08\u4F8B\u5982 1.0625 \u662F\u6709\u6548\u503C\uFF09\u3002","Default zoom amplitude":"\u9810\u8A2D\u7E2E\u653E\u632F\u5E45","Change the default zoom factor amplitude of the shaking to _PARAM1_":"\u66F4\u6539\u9707\u52D5\u7684\u9810\u8A2D\u7E2E\u653E\u632F\u5E45\u70BA_PARAM1_","Change the default number of back and forth per seconds.":"\u66F4\u6539\u5E73\u5747\u6BCF\u79D2\u4F86\u56DE\u6B21\u6578\u3002","Default shaking frequency":"\u9810\u8A2D\u9707\u52D5\u983B\u7387","Change the default shaking frequency to _PARAM1_":"\u66F4\u6539\u9810\u8A2D\u9707\u52D5\u983B\u7387\u70BA_PARAM1_","Generate a number from 2 dimensional simplex noise.":"\u5F9E 2 \u7DAD\u7C21\u55AE\u566A\u97F3\u4E2D\u7522\u751F\u4E00\u500B\u6578\u5B57\u3002","2D noise":"2 \u7DAD\u566A\u97F3","Generator name":"\u751F\u6210\u5668\u540D\u7A31","X coordinate":"X \u5EA7\u6A19","Y coordinate":"Y \u5EA7\u6A19","Generate a number from 3 dimensional simplex noise.":"\u5F9E 3 \u7DAD\u7C21\u55AE\u566A\u97F3\u4E2D\u7522\u751F\u4E00\u500B\u6578\u5B57\u3002","3D noise":"3 \u7DAD\u566A\u97F3","Z coordinate":"Z \u5EA7\u6A19","Generate a number from 4 dimensional simplex noise.":"\u5F9E 4 \u7DAD\u7C21\u55AE\u566A\u97F3\u4E2D\u7522\u751F\u4E00\u500B\u6578\u5B57\u3002","4D noise":"4 \u7DAD\u566A\u97F3","W coordinate":"W \u5EA7\u6A19","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"\u4F7F\u7528\u9ED8\u8A8D\u8A2D\u7F6E\u5275\u5EFA\u4E00\u500B\u566A\u97F3\u751F\u6210\u5668\uFF08\u983B\u7387=1\uFF0C\u516B\u5EA6=1\uFF0C\u6301\u7E8C\u6027=0.5\uFF0C\u504F\u5DEE=2\uFF09\u3002","Create a noise generator":"\u5275\u5EFA\u4E00\u500B\u566A\u97F3\u751F\u6210\u5668","Create a noise generator named _PARAM1_":"\u5EFA\u7ACB\u540D\u70BA_PARAM1_\u7684\u566A\u97F3\u751F\u6210\u5668","Delete a noise generator and loose its settings.":"\u522A\u9664\u4E00\u500B\u566A\u97F3\u751F\u6210\u5668\u4E26\u4E1F\u5931\u5176\u8A2D\u7F6E\u3002","Delete a noise generator":"\u522A\u9664\u4E00\u500B\u566A\u97F3\u751F\u6210\u5668","Delete _PARAM1_ noise generator":"\u522A\u9664_PARAM1_\u566A\u97F3\u751F\u6210\u5668","Delete all noise generators and loose their settings.":"\u522A\u9664\u6240\u6709\u566A\u97F3\u751F\u6210\u5668\u4E26\u4E1F\u5931\u5176\u8A2D\u7F6E\u3002","Delete all noise generators":"\u522A\u9664\u6240\u6709\u566A\u97F3\u751F\u6210\u5668","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"\u7A2E\u5B50\u662F\u7528\u65BC\u751F\u6210\u96A8\u6A5F\u566A\u97F3\u7684\u6578\u5B57\u3002\u8A2D\u7F6E\u76F8\u540C\u7684\u7A2E\u5B50\u5C07\u5C0E\u81F4\u76F8\u540C\u7684\u96A8\u6A5F\u566A\u97F3\u751F\u6210\u3002\u4F8B\u5982\uFF0C\u901A\u904E\u4FDD\u5B58\u6B64\u7A2E\u5B50\u503C\u4E26\u5728\u7A0D\u5F8C\u91CD\u8907\u4F7F\u7528\u5B83\u4EE5\u518D\u6B21\u751F\u6210\u4E16\u754C\uFF0C\u53EF\u4EE5\u751F\u6210\u76F8\u540C\u7684\u4E16\u754C\u3002","Noise seed":"\u566A\u97F3\u7A2E\u5B50","Change the noise seed to _PARAM1_":"\u5C07\u566A\u97F3\u7A2E\u5B50\u66F4\u6539\u70BA_PARAM1_","Seed":"\u7A2E\u5B50","15 digits numbers maximum":"\u6700\u591A15\u4F4D\u6578","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"\u66F4\u6539\u7528\u65BC\u566A\u97F3\u751F\u6210\u7684X\u8EF8\u8FF4\u5708\u9031\u671F\u3002\u566A\u97F3\u5C07\u5728X\u8EF8\u4E0A\u74B0\u7E5E\u3002","Noise looping period on X":"\u566A\u97F3X\u8EF8\u8FF4\u5708\u9031\u671F","Change the looping period on X of _PARAM2_: _PARAM1_":"\u66F4\u6539_PARAM2_\u7684X\u8EF8\u4E0A\u8FF4\u5708\u9031\u671F\uFF1A_PARAM1_","Looping period on X":"X\u8EF8\u4E0A\u7684\u8FF4\u5708\u9031\u671F","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"\u66F4\u6539\u5728Y\u8EF8\u4E0A\u7528\u65BC\u566A\u97F3\u751F\u6210\u7684\u5FAA\u74B0\u5468\u671F\u3002\u566A\u97F3\u5C07\u5728Y\u8EF8\u4E0A\u5FAA\u74B0\u3002","Noise looping period on Y":"Y\u8EF8\u4E0A\u7684\u566A\u97F3\u5FAA\u74B0\u5468\u671F","Change the looping period on Y of _PARAM2_: _PARAM1_":"\u66F4\u6539_PARAM2_\u7684Y\u8EF8\u4E0A\u7684\u5FAA\u74B0\u5468\u671F\uFF1A_PARAM1_","Looping period on Y":"Y\u8EF8\u4E0A\u7684\u5FAA\u74B0\u5468\u671F","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"\u66F4\u6539\u7528\u65BC\u566A\u97F3\u751F\u6210\u7684\u57FA\u983B\u3002\u8F03\u4F4E\u7684\u983B\u7387\u6703\u653E\u5927\u566A\u97F3\u3002","Noise base frequency":"\u566A\u97F3\u57FA\u983B","Change the noise frequency of _PARAM2_: _PARAM1_":"\u66F4\u6539_PARAM2_\u7684\u566A\u97F3\u983B\u7387\uFF1A_PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"\u66F4\u6539\u7528\u65BC\u566A\u97F3\u751F\u6210\u7684\u632F\u5E45\u5C64\u6578\u3002\u5B83\u53EF\u4EE5\u88AB\u8996\u70BA\u5177\u6709\u4E0D\u540C\u7E2E\u653E\u7684\u566A\u97F3\u5C64\u3002","Noise octaves":"\u566A\u97F3\u632F\u5E45\u5C64\u6578","Change the number of noise octaves of _PARAM2_: _PARAM1_":"\u66F4\u6539_PARAM2_\u7684\u566A\u97F3\u5C64\u6578\uFF1A_PARAM1_","Octaves":"\u566A\u97F3\u5C64\u6578","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"\u66F4\u6539\u7528\u65BC\u566A\u97F3\u751F\u6210\u7684\u6301\u4E45\u5EA6\u3002\u5728\u5176\u9ED8\u8A8D\u503C\u201C0.5\u201D\u8655\uFF0C\u5B83\u4F7F\u6BCF\u500B\u5C64\u6578\u7684\u566A\u97F3\u632F\u5E45\u6E1B\u534A\u3002","Noise persistence":"\u566A\u97F3\u6301\u4E45\u5EA6","Change the noise persistence of _PARAM2_: _PARAM1_":"\u66F4\u6539_PARAM2_\u7684\u566A\u97F3\u6301\u4E45\u5EA6\uFF1A_PARAM1_","Persistence":"\u6301\u4E45\u5EA6","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"\u66F4\u6539\u7528\u65BC\u566A\u97F3\u751F\u6210\u7684\u6E4D\u6D41\u5EA6\u3002\u5728\u5176\u9ED8\u8A8D\u503C\u201C2\u201D\u8655\uFF0C\u5B83\u4F7F\u6BCF\u500B\u5C64\u6578\u7684\u983B\u7387\u52A0\u500D\u3002","Noise lacunarity":"\u566A\u97F3\u6E4D\u6D41\u5EA6","Change the noise lacunarity of _PARAM2_: _PARAM1_":"\u66F4\u6539_PARAM2_\u7684\u566A\u97F3\u6E4D\u6D41\u5EA6\uFF1A_PARAM1_","Lacunarity":"\u5206\u5F62\u7EF4\u5EA6","The seed used for noise generation.":"\u7528\u65BC\u751F\u6210\u566A\u97F3\u7684\u7A2E\u5B50\u3002","The base frequency used for noise generation.":"\u7528\u65BC\u751F\u6210\u566A\u8072\u7684\u57FA\u672C\u983B\u7387\u3002","The number of octaves used for noise generation.":"\u7528\u65BC\u751F\u6210\u566A\u97F3\u7684\u500D\u983B\u6578\u91CF\u3002","Noise octaves number":"\u566A\u97F3\u500D\u983B\u6578\u91CF","The persistence used for noise generation.":"\u7528\u65BC\u751F\u6210\u566A\u97F3\u7684\u6301\u7E8C\u5EA6\u3002","The lacunarity used for noise generation.":"\u7528\u65BC\u751F\u6210\u566A\u97F3\u7684\u5206\u5F62\u7DAD\u5EA6\u3002","Camera Zoom":"\u76F8\u6A5F\u8B8A\u7126","Allows to zoom camera on a layer with a speed (factor per second).":"\u5141\u8A31\u4EE5\u4E00\u5B9A\u901F\u5EA6\uFF08\u6BCF\u79D2\u7684\u500D\u7387\uFF09\u5728\u5716\u5C64\u4E0A\u7E2E\u653E\u76F8\u6A5F\u3002","Change the camera zoom at a given speed (in factor per second).":"\u4EE5\u7D66\u5B9A\u901F\u5EA6\u6539\u8B8A\u651D\u50CF\u6A5F\u7E2E\u653E\uFF08\u6BCF\u79D2\u56E0\u6578\uFF09\u3002","Zoom camera with speed":"\u6839\u64DA\u901F\u5EA6\u7E2E\u653E\u651D\u50CF\u6A5F","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"\u4F7F\u7528\u901F\u5EA6\u7E2E\u653E\u651D\u50CF\u6A5F\uFF1A_PARAM1_\uFF08\u5716\u5C64\uFF1A_PARAM2_\uFF0C\u651D\u50CF\u6A5F\uFF1A_PARAM3_\uFF09","Zoom speed":"\u7E2E\u653E\u901F\u5EA6","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"\u6BCF\u79D2\u6309\u6BD4\u4F8B\u7E2E\u653E\u30021\uFF1A\u7121\u6548\u679C\uFF0C2\uFF1A\u6BCF\u79D2x2\u653E\u5927\uFF0C0.5\uFF1A\u6BCF\u79D2x2\u7E2E\u5C0F\u3002","Camera number (default: 0)":"\u651D\u50CF\u6A5F\u7DE8\u865F\uFF08\u9ED8\u8A8D\uFF1A0\uFF09","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"\u66F4\u6539\u651D\u50CF\u6A5F\u7E2E\u653E\u4E26\u4FDD\u6301\u5C4F\u5E55\u4E0A\u7684\u9328\u9EDE\u56FA\u5B9A\uFF08\u800C\u4E0D\u662F\u5C45\u4E2D\uFF09\u3002","Zoom with anchor":"\u4F7F\u7528\u9328\u9EDE\u7E2E\u653E","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"\u5C07\u76F8\u6A5F\u7E2E\u653E\u66F4\u6539\u70BA\uFF1A_PARAM1_\uFF0C\u4E26\u5728\uFF1A_PARAM4_\uFF1B _PARAM5_\u4E0A\u4FDD\u6301\u9328\u9EDE\uFF08\u5716\u5C64\uFF1A_PARAM2_\uFF0C\u651D\u50CF\u6A5F\uFF1A_PARAM3_\uFF09","Zoom":"\u7E2E\u653E","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1\uFF1A\u521D\u59CB\u7E2E\u653E\uFF0C2\uFF1A\u6BCF\u79D2\u653E\u5927x2\uFF0C0.5\uFF1A\u6BCF\u79D2\u7E2E\u5C0Fx2\u2026\u2026","Anchor X":"\u9328\u9EDEX","Anchor Y":"\u9328\u9EDEY","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"\u4EE5\u7D66\u5B9A\u901F\u5EA6\uFF08\u6BCF\u79D2\u7684\u56E0\u6578\uFF09\u6539\u8B8A\u651D\u50CF\u6A5F\u7E2E\u653E\u4E26\u4FDD\u6301\u5C4F\u5E55\u4E0A\u7684\u9328\u9EDE\u56FA\u5B9A\uFF08\u800C\u4E0D\u662F\u5C45\u4E2D\uFF09\u3002","Zoom camera with speed and anchor":"\u4EE5\u7D66\u5B9A\u901F\u5EA6\u548C\u9328\u9EDE\u7E2E\u653E\u651D\u50CF\u6A5F","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"\u4F7F\u7528\u901F\u5EA6\uFF1A_PARAM1_\u548C\u56FA\u5B9A\u9328\u9EDE\uFF1A_PARAM4_\u7E2E\u653E\u651D\u50CF\u6A5F\uFF1B _PARAM5_\uFF08\u5716\u5C64\uFF1A_PARAM2_\uFF0C\u651D\u50CF\u6A5F\uFF1A_PARAM3_\uFF09","Cancellable draggable object":"\u53EF\u53D6\u6D88\u7684\u53EF\u62D6\u66F3\u7269\u4EF6","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"\u5141\u8A31\u53D6\u6D88\u7269\u4EF6\u7684\u62D6\u66F3\uFF08\u5177\u6709 Dragable \u884C\u70BA\uFF09\u4E26\u4F7F\u5176\u5E73\u7A69\u8FD4\u56DE\u5230\u5148\u524D\u4F4D\u7F6E\u3002","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"\u5141\u8A31\u53D6\u6D88\u5C0D\u8C61\u7684\u62D6\u52D5\u4E26\u4F7F\u5176\u9806\u5229\u8FD4\u56DE\u539F\u59CB\u4F4D\u7F6E\uFF08\u5E36\u6709\u904E\u6E21\uFF09\u3002","Cancellable Draggable object":"\u53EF\u53D6\u6D88\u62D6\u52D5\u5C0D\u8C61","Draggable behavior":"\u53EF\u62D6\u66F3\u884C\u70BA","Tween behavior":"Tween \u884C\u70BA","Original X":"\u539F\u59CB X","Original Y":"\u539F\u59CB Y","Cancel last drag.":"\u53D6\u6D88\u6700\u5F8C\u7684\u62D6\u52D5\u3002","Cancel drag (deprecated)":"\u53D6\u6D88\u62D6\u52D5\uFF08\u5DF2\u5EE2\u68C4\uFF09","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"\u5728_PARAM2_\u6BEB\u79D2\u5167\u4F7F\u7528_PARAM3_\u8F15\u9B06\u53D6\u6D88\u6700\u5F8C\u4E00\u6B21_PARAM0_\u7684\u62D6\u52D5","Duration in milliseconds":"\u6BEB\u79D2\u5167\u7684\u6301\u7E8C\u6642\u9593","Cancel drag":"\u53D6\u6D88\u62D6\u52D5","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"\u5728_PARAM2_\u79D2\u5167\u4F7F\u7528_PARAM3_\u8F15\u9B06\u53D6\u6D88\u6700\u5F8C\u4E00\u6B21_PARAM0_\u7684\u62D6\u52D5","Duration in seconds":"\u79D2\u5167\u7684\u6301\u7E8C\u6642\u9593","Dragging is cancelled, the object is returning to its original position.":"\u62D6\u52D5\u88AB\u53D6\u6D88\uFF0C\u5C0D\u8C61\u6B63\u5728\u8FD4\u56DE\u521D\u59CB\u4F4D\u7F6E\u3002","Dragging is cancelled":"\u62D6\u52D5\u88AB\u53D6\u6D88","_PARAM0_ dragging is cancelled":"_PARAM0_\u7684\u62D6\u52D5\u5DF2\u53D6\u6D88","Checkbox (for Shape Painter)":"\u8907\u9078\u6846\uFF08\u5C0D\u5F62\u72C0\u7E6A\u88FD\u5668\uFF09","Checkbox that can be toggled by a left-click or touch.":"\u53EF\u4EE5\u900F\u904E\u5DE6\u9375\u9EDE\u64CA\u6216\u89F8\u63A7\u5207\u63DB\u7684\u8907\u9078\u6846\u3002","Checkbox":"\u52FE\u9078\u65B9\u584A","Checked":"\u5DF2\u52FE\u9078","Checkbox state":"\u65B9\u584A\u72C0\u614B","Halo size (hover). If blank, this is set to \"SideLength\".":"\u5149\u6688\u5927\u5C0F\uFF08\u61F8\u505C\uFF09\u3002\u5982\u679C\u70BA\u7A7A\uFF0C\u5247\u8A2D\u7F6E\u70BA\"SideLength\"\u3002","Checkbox appearance":"\u65B9\u584A\u5916\u89C0","Halo opacity (hover)":"\u5149\u6688\u4E0D\u900F\u660E\u5EA6\uFF08\u61F8\u505C\uFF09","Halo opacity (pressed)":"\u5149\u6688\u4E0D\u900F\u660E\u5EA6\uFF08\u6309\u4E0B\uFF09","Enable interactions":"\u555F\u7528\u4E92\u52D5","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"\u52FE\u9078\u6846\u7684\u72C0\u614B\u5DF2\u66F4\u6539\u3002\uFF08\u7528\u65BC\u201CToggleChecked\u201D\u529F\u80FD\uFF09","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"\u65B9\u584A\u7684\u4E3B\u8981\u984F\u8272\u3002\uFF08\u793A\u4F8B\uFF1A24;119;211\uFF09\u5728\u65B9\u584A\u52FE\u9078\u6642\u7684\u586B\u5145\u984F\u8272\u3002","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"\u65B9\u584A\u7684\u6B21\u8981\u984F\u8272\u3002\uFF08\u793A\u4F8B\uFF1A255;255;255\uFF09\u65B9\u584A\u52FE\u9078\u6642\u7684\u6838\u53D6\u6A19\u8A18\u984F\u8272\u3002","Length of each side (px) Minimum: 10":"\u6BCF\u500B\u908A\u7684\u9577\u5EA6\uFF08px\uFF09\u6700\u5C0F\u503C\uFF1A10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"\u5C0D\u52FE\u7684\u7DDA\u5BEC\uFF08px\uFF09\uFF08\u6700\u5C0F\uFF1A1\uFF0C\u6700\u5927\uFF1A1/4 * \u908A\u9577\uFF09","Border thickness (px) This border is only visible when the checkbox is unchecked.":"\u908A\u6846\u539A\u5EA6\uFF08px\uFF09\u6B64\u908A\u6846\u50C5\u5728\u672A\u9078\u4E2D\u6838\u53D6\u65B9\u584A\u6642\u53EF\u898B\u3002","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"\u5149\u6688\u5927\u5C0F\uFF08\u6309\u4E0B\uFF09\u3002\u5982\u679C\u70BA\u7A7A\uFF0C\u5247\u8A2D\u7F6E\u70BA\u201CHaloRadiusHover * 1.1\u201D","Check (or uncheck) the checkbox.":"\u9078\u4E2D\uFF08\u6216\u53D6\u6D88\u9078\u4E2D\uFF09\u6838\u53D6\u65B9\u584A\u3002","Check (or uncheck) the checkbox":"\u9078\u4E2D\uFF08\u6216\u53D6\u6D88\u9078\u4E2D\uFF09\u6838\u53D6\u65B9\u584A","Add checkmark to _PARAM0_: _PARAM2_":"\u70BA_PARAM0_\u589E\u52A0\u6838\u53D6\u8A18\u865F\uFF1A_PARAM2_","Check the checkbox?":"\u9078\u4E2D\u6838\u53D6\u65B9\u584A\uFF1F","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"\u555F\u7528\u6216\u7981\u7528\u8207\u6838\u53D6\u65B9\u584A\u7684\u4E92\u52D5\u3002\u7576\u7981\u7528\u6642\uFF0C\u4F7F\u7528\u8005\u7121\u6CD5\u9032\u884C\u4E92\u52D5\u3002","Enable interactions with checkbox":"\u555F\u7528\u8207\u6838\u53D6\u65B9\u584A\u7684\u4E92\u52D5","Enable interactions of _PARAM0_: _PARAM2_":"\u555F\u7528_PARAM0_\u7684\u4E92\u52D5\uFF1A_PARAM2_","Enable":"\u555F\u7528","If checked, change to unchecked. If unchecked, change to checked.":"\u5982\u679C\u88AB\u52FE\u9078\uFF0C\u5247\u8B8A\u6210\u53D6\u6D88\u52FE\u9078\u3002\u5982\u679C\u672A\u88AB\u52FE\u9078\uFF0C\u5247\u8B8A\u6210\u5DF2\u52FE\u9078\u3002","Toggle checkmark":"\u5207\u63DB\u52FE\u9078\u6A19\u8A8C","Toggle checkmark on _PARAM0_":"\u5207\u63DB_PARAM0_\u7684\u52FE\u9078\u6A19\u8A8C","Change the primary color of checkbox.":"\u66F4\u6539\u6838\u53D6\u65B9\u584A\u7684\u4E3B\u984F\u8272\u3002","Primary color of checkbox":"\u6838\u53D6\u65B9\u584A\u7684\u4E3B\u984F\u8272","Change the primary color of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u4E3B\u984F\u8272\uFF1A_PARAM2_","Primary color":"\u4E3B\u984F\u8272","Change the secondary color of checkbox.":"\u66F4\u6539\u6838\u53D6\u65B9\u584A\u7684\u6B21\u984F\u8272\u3002","Secondary color of checkbox":"\u6838\u53D6\u65B9\u584A\u7684\u6B21\u984F\u8272","Change the secondary color of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u6B21\u984F\u8272\uFF1A_PARAM2_","Secondary color":"\u6B21\u984F\u8272","Change the halo opacity when pressed.":"\u7576\u6309\u4E0B\u6642\uFF0C\u8B8A\u66F4\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u3002","Halo opacity when pressed":"\u6309\u4E0B\u6642\u7684\u5149\u6688\u4E0D\u900F\u660E\u5EA6","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"\u66F4\u6539_PARAM0_\u6309\u4E0B\u6642\u7684\u5149\u6688\u4E0D\u900F\u660E\u5EA6\uFF1A_PARAM2_","Halo opacity":"\u5149\u6688\u4E0D\u900F\u660E\u5EA6","Change the halo opacity when hovered.":"\u7576\u61F8\u505C\u6642\uFF0C\u8B8A\u66F4\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u3002","Halo opacity when hovered":"\u61F8\u505C\u6642\u7684\u5149\u6688\u4E0D\u900F\u660E\u5EA6","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"\u66F4\u6539_PARAM0_\u61F8\u505C\u6642\u7684\u5149\u6688\u4E0D\u900F\u660E\u5EA6\uFF1A_PARAM2_","Change the halo radius when pressed.":"\u7576\u6309\u4E0B\u6642\uFF0C\u8B8A\u66F4\u5149\u6688\u534A\u5F91\u3002","Halo radius when pressed":"\u6309\u4E0B\u6642\u7684\u5149\u6688\u534A\u5F91","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u6309\u4E0B\u6642\u7684\u5149\u6688\u534A\u5F91\uFF1A_PARAM2_ \u50CF\u7D20","Halo radius":"\u5149\u6688\u534A\u5F91","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"\u61F8\u505C\u6642\uFF0C\u8B8A\u66F4\u5149\u6688\u534A\u5F91\u3002\u6B64\u5927\u5C0F\u4E5F\u7528\u65BC\u6AA2\u6E2C\u6838\u53D6\u65B9\u584A\u7684\u4E92\u52D5\u3002","Halo radius when hovered":"\u61F8\u505C\u6642\u7684\u5149\u6688\u534A\u5F91","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u61F8\u505C\u6642\u7684\u5149\u6688\u534A\u5F91\uFF1A_PARAM2_ \u50CF\u7D20","Change the border thickness of checkbox.":"\u66F4\u6539\u6838\u53D6\u65B9\u584A\u7684\u908A\u6846\u539A\u5EA6\u3002","Border thickness of checkbox":"\u6838\u53D6\u65B9\u584A\u7684\u908A\u6846\u539A\u5EA6","Change the border thickness of _PARAM0_: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u7684\u908A\u6846\u539A\u5EA6\uFF1A_PARAM2_ \u50CF\u7D20","Track thickness":"\u8ECC\u9053\u539A\u5EA6","Change the side length of checkbox.":"\u66F4\u6539\u6838\u53D6\u65B9\u584A\u7684\u908A\u9577\u3002","Side length of checkbox":"\u6838\u53D6\u65B9\u584A\u7684\u908A\u9577","Change the side length of _PARAM0_: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u7684\u908A\u9577\uFF1A_PARAM2_px","Track width (px)":"\u8ECC\u9053\u5BEC\u5EA6\uFF08px\uFF09","Change the line width of checkmark.":"\u66F4\u6539\u52FE\u9078\u9EDE\u7684\u7DDA\u5BEC\u3002","Line width of checkmark":"\u52FE\u9078\u9EDE\u7684\u7DDA\u5BEC","Change the line width of _PARAM0_: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u7684\u7DDA\u5BEC\uFF1A_PARAM2_px","Line width (px)":"\u7DDA\u5BEC\uFF08px\uFF09","Check if the checkbox is checked.":"\u6AA2\u67E5\u5FA9\u9078\u6846\u662F\u5426\u5DF2\u52FE\u9078\u3002","Is checked":"\u5DF2\u6AA2\u67E5","_PARAM0_ is checked":"_PARAM0_\u5DF2\u52FE\u9078","Check if the checkbox interations are enabled.":"\u6AA2\u67E5\u5FA9\u9078\u6846\u662F\u5426\u555F\u7528\u4E92\u52D5\u3002","Interactions enabled":"\u4E92\u52D5\u5DF2\u555F\u7528","Interactions of _PARAM0_ are enabled":"_PARAM0_\u7684\u4E92\u52D5\u5DF2\u555F\u7528","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"\u8FD4\u56DE\u7528\u4F86\u7E6A\u88FD\u5FA9\u9078\u6846\u8F2A\u5ED3\uFF08\u672A\u52FE\u9078\u6642\uFF09\u548C\u586B\u5145\u984F\u8272\uFF08\u5DF2\u52FE\u9078\u6642\uFF09\u7684\u984F\u8272\u3002","Change the maximum value of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u6700\u5927\u503C\uFF1A_PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"\u8FD4\u56DE\u7528\u4F86\u586B\u5145\u5FA9\u9078\u6846\uFF08\u672A\u52FE\u9078\u6642\uFF09\u548C\u7E6A\u88FD\u52FE\u9078\u9EDE\uFF08\u5DF2\u52FE\u9078\u6642\uFF09\u7684\u984F\u8272\u3002","Return the radius of the halo while the checkbox is touched or clicked.":"\u8FD4\u56DE\u9EDE\u64CA\u6216\u89F8\u6478\u5FA9\u9078\u6846\u6642\u7684\u5149\u74B0\u534A\u5F91\u3002","Halo radius while touched or clicked":"\u9EDE\u64CA\u6642\u7684\u5149\u74B0\u534A\u5F91","Return the opacity of the halo while the checkbox is touched or clicked.":"\u8FD4\u56DE\u9EDE\u64CA\u6216\u89F8\u6478\u5FA9\u9078\u6846\u6642\u5149\u74B0\u7684\u900F\u660E\u5EA6\u3002","Halo opacity (while touched or clicked)":"\u5149\u74B0\u900F\u660E\u5EA6\uFF08\u9EDE\u64CA\u6216\u89F8\u6478\u6642\uFF09","Return the radius of the halo when the mouse is hovering near the checkbox.":"\u8FD4\u56DE\u6ED1\u9F20\u9760\u8FD1\u5FA9\u9078\u6846\u6642\u5149\u74B0\u7684\u534A\u5F91\u3002","Halo radius (during hover)":"\u5149\u74B0\u534A\u5F91\uFF08\u6ED1\u9F20\u61F8\u505C\u6642\uFF09","Return the opacity of the halo when the mouse is hovering near the checkbox.":"\u8FD4\u56DE\u6ED1\u9F20\u9760\u8FD1\u5FA9\u9078\u6846\u6642\u5149\u74B0\u7684\u900F\u660E\u5EA6\u3002","Halo opacity (during hover)":"\u5149\u74B0\u900F\u660E\u5EA6\uFF08\u61F8\u505C\u6642\uFF09","Return the line width of checkmark (pixels).":"\u8FD4\u56DE\u52FE\u9078\u9EDE\u7684\u7DDA\u5BEC\uFF08\u50CF\u7D20\uFF09\u3002","Line width":"\u7DDA\u5BEC","Return the side length of checkbox (pixels).":"\u8FD4\u56DE\u5FA9\u9078\u6846\u7684\u908A\u9577\uFF08\u50CF\u7D20\uFF09\u3002","Side length":"\u908A\u9577","Return the border thickness of checkbox (pixels).":"\u8FD4\u56DE\u5FA9\u9078\u6846\u7684\u908A\u6846\u539A\u5EA6\uFF08\u50CF\u7D20\uFF09\u3002","Border thickness":"\u908A\u6846\u539A\u5EA6","Check if the checkbox is being pressed by mouse or touch.":"\u6AA2\u67E5\u5FA9\u9078\u6846\u662F\u5426\u88AB\u6ED1\u9F20\u6216\u89F8\u6478\u6309\u4E0B\u3002","Checkbox is being pressed":"\u5FA9\u9078\u6846\u88AB\u6309\u4E0B","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_\u88AB\u6ED1\u9F20\u6216\u89F8\u6478\u6309\u4E0B","Update the hitbox.":"\u66F4\u65B0\u89F8\u63A7\u5340\u3002","Update hitbox":"\u66F4\u65B0\u78B0\u649E\u7BB1","Update the hitbox of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u78B0\u649E\u7BB1","Checkpoints":"\u6AA2\u67E5\u9EDE","Respawn objects at checkpoints.":"\u5728\u6AA2\u67E5\u9EDE\u91CD\u65B0\u751F\u6210\u7269\u4EF6\u3002","Game mechanic":"\u904A\u6232\u6A5F\u5236","Update a checkpoint of an object.":"\u66F4\u65B0\u7269\u4EF6\u7684\u6AA2\u67E5\u9EDE\u3002","Save checkpoint":"\u5132\u5B58\u6AA2\u67E5\u9EDE","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"\u5C07_PARAM1_\u7684\u6AA2\u67E5\u9EDE_PARAM4_\u5132\u5B58\u5230_PARAM2_\uFF08x\u8EF8\uFF09\uFF0C_PARAM3_\uFF08y\u8EF8\uFF09","Save checkpoint of object":"\u5132\u5B58\u7269\u4EF6\u7684\u6AA2\u67E5\u9EDE","X position":"X \u4F4D\u7F6E","Y position":"Y \u4F4D\u7F6E","Checkpoint name":"\u6AA2\u67E5\u9EDE\u540D\u7A31","Change the position of the object to the saved checkpoint.":"\u5C07\u7269\u4EF6\u7684\u4F4D\u7F6E\u66F4\u6539\u70BA\u5DF2\u5132\u5B58\u7684\u6AA2\u67E5\u9EDE\u3002","Load checkpoint":"\u8F09\u5165\u6AA2\u67E5\u9EDE","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"\u79FB\u52D5_PARAM2_\u5230\u6AA2\u67E5\u9EDE_PARAM3_\u7684_PARAM1_","Load checkpoint from object":"\u5F9E\u7269\u4EF6\u8F09\u5165\u6AA2\u67E5\u9EDE","Change position of object":"\u66F4\u6539\u7269\u4EF6\u4F4D\u7F6E","Ignore (possibly) empty checkpoints":"\u5FFD\u7565\uFF08\u53EF\u80FD\uFF09\u7A7A\u7684\u6AA2\u67E5\u9EDE","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"\u5C1A\u672A\u4FDD\u5B58\u7684\u6AA2\u67E5\u9EDE\u7684\u52A0\u8F09\u5C07\uFF08\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\uFF09\u5C07\u4F4D\u7F6E\u8A2D\u7F6E\u70BA\u5750\u6A19 0;0\u3002\u9078\u64C7\u201C\u662F\u201D\u5C07\u5B8C\u5168\u5FFD\u7565\u4E0D\u5B58\u5728\u7684\u6AA2\u67E5\u9EDE\u3002\u8981\u70BA\u5176\u5B9A\u7FA9\u66FF\u4EE3\u6AA2\u67E5\u9EDE\uFF0C\u5275\u5EFA\u4E00\u500B\u65B0\u4E8B\u4EF6\u4E26\u4F7F\u7528\u201C\u6AA2\u67E5\u9EDE\u5B58\u5728\u201D\u689D\u4EF6\uFF0C\u5C07\u6240\u9700\u7684\u6AA2\u67E5\u9EDE\u4FDD\u5B58\u70BA\u64CD\u4F5C\u3002","Check if a checkpoint has a position saved / does exist.":"\u6AA2\u67E5\u9EDE\u662F\u5426\u5177\u6709\u4FDD\u5B58\u7684\u4F4D\u7F6E/\u5B58\u5728\u3002","Checkpoint exists":"\u6AA2\u67E5\u9EDE\u5B58\u5728","Checkpoint _PARAM2_ of _PARAM1_ exists":"_PARAM1_\u7684\u6AA2\u67E5\u9EDE_PARAM2_\u5B58\u5728","Check checkpoint from object":"\u6AA2\u67E5\u5C0D\u8C61\u7684\u6AA2\u67E5\u9EDE","Clipboard":"\u526A\u8CBC\u7C3F","Read and write the clipboard.":"\u8B80\u5BEB\u526A\u8CBC\u7C3F\u3002","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"\u7570\u6B65\u5F9E\u526A\u8CBC\u7C3F\u8B80\u53D6\u6587\u672C\u3002\n\u9084\u8981\u6CE8\u610F\uFF0C\u5728Web\u700F\u89BD\u5668\u4E0A\uFF0C\u7528\u6236\u53EF\u80FD\u6703\u88AB\u8981\u6C42\u5141\u8A31\u5F9E\u526A\u8CBC\u7C3F\u8B80\u53D6\u3002","Get text from the clipboard":"\u5F9E\u526A\u8CBC\u7C3F\u7372\u53D6\u6587\u672C","Read clipboard and store text in _PARAM1_":"\u8B80\u53D6\u526A\u8CBC\u7C3F\u4E26\u5C07\u6587\u672C\u5B58\u5132\u5728_PARAM1_\u4E2D","Callback variable where to store the clipboard contents":"\u56DE\u8ABF\u8B8A\u91CF\uFF0C\u7528\u65BC\u5B58\u5132\u526A\u8CBC\u7C3F\u5167\u5BB9","Write the text in the clipboard.":"\u5C07\u6587\u672C\u5BEB\u5165\u526A\u8CBC\u7C3F\u3002","Write text to the clipboard":"\u5C07\u6587\u672C\u5BEB\u5165\u526A\u8CBC\u7C3F","Write _PARAM1_ to clipboard":"\u5C07_PARAM1_\u5BEB\u5165\u526A\u8CBC\u7C3F","Text to write to clipboard":"\u8981\u5BEB\u5165\u526A\u8CBC\u7C3F\u7684\u6587\u672C","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"\u7570\u6B65\u5F9E\u526A\u8CBC\u7C3F\u8B80\u53D6\u6587\u672C\u3002\u7531\u65BC\u9019\u662F\u201C\u7570\u6B65\u201D\u7684\uFF0C\u8B8A\u91CF\u4E0D\u6703\u7ACB\u5373\u586B\u6EFF\u4F86\u81EA\u526A\u8CBC\u7C3F\u7684\u6587\u672C\u3002\u4F60\u5C07\u4E0D\u5F97\u4E0D\u7B49\u5E7E\u5E40\uFF0C\u7136\u5F8C\u624D\u80FD\u8B80\u5230\u3002\u5982\u679C\u60A8\u5E0C\u671B\u96A8\u5F8C\u7684\u64CD\u4F5C\u548C\u5B50\u4E8B\u4EF6\u81EA\u52D5\u7B49\u5F85\u8B80\u53D6\u5B8C\u6210\uFF0C\u8ACB\u6539\u7528\u6B64\u64CD\u4F5C\u7684\u7B49\u5F85\u7248\u672C\uFF08\u63A8\u85A6\uFF09\u3002\u9084\u8981\u6CE8\u610F\uFF0C\u5728Web\u700F\u89BD\u5668\u4E0A\uFF0C\u53EF\u80FD\u6703\u8981\u6C42\u7528\u6236\u5141\u8A31\u5F9E\u526A\u8CBC\u7C3F\u8B80\u53D6\u3002","(No waiting) Get text from the clipboard":"\uFF08\u4E0D\u7B49\u5F85\uFF09\u5F9E\u526A\u8CBC\u7C3F\u7372\u53D6\u6587\u672C","Callback variable where to store the result":"\u56DE\u8ABF\u8B8A\u91CF\uFF0C\u7528\u65BC\u5B58\u5132\u7D50\u679C","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[\u5DF2\u68C4\u7528]\u5F9E\u526A\u8CBC\u7C3F\u8B80\u53D6\u6587\u672C\uFF08\u50C5\u9650Windows\uFF0CmacOS\uFF0CLinux\uFF09","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[\u5DF2\u68C4\u7528]\u5F9E\u526A\u8CBC\u7C3F\u7372\u53D6\u6587\u672C\uFF08\u50C5\u9650Windows\uFF0CmacOS\uFF0CLinux\uFF09","Volume settings":"\u97F3\u91CF\u8A2D\u7F6E","A collapsible volume setting menu.":"\u53EF\u6298\u758A\u97F3\u91CF\u8A2D\u7F6E\u83DC\u55AE\u3002","Check if the events are running for the editor.":"\u6AA2\u67E5\u4E8B\u4EF6\u662F\u5426\u6B63\u5728\u70BA\u7DE8\u8F2F\u5668\u904B\u884C\u3002","Editor is running":"\u7DE8\u8F2F\u5668\u6B63\u5728\u904B\u884C","Events are running for the editor":"\u4E8B\u4EF6\u6B63\u5728\u70BA\u7DE8\u8F2F\u5668\u904B\u884C","Collapsible volume setting menu.":"\u53EF\u6298\u758A\u97F3\u91CF\u8A2D\u7F6E\u83DC\u55AE\u3002","Show the volum controls.":"\u986F\u793A\u97F3\u91CF\u63A7\u5236\u3002","Open volum controls":"\u6253\u958B\u97F3\u91CF\u63A7\u5236","Open _PARAM0_ volum controls":"\u6253\u958B _PARAM0_ \u97F3\u91CF\u63A7\u5236","Hide the volum controls.":"\u96B1\u85CF\u97F3\u91CF\u63A7\u5236\u3002","Close volum controls":"\u95DC\u9589\u97F3\u91CF\u63A7\u5236","Close _PARAM0_ volum controls":"\u95DC\u9589 _PARAM0_ \u97F3\u91CF\u63A7\u5236","Color Conversion":"\u984F\u8272\u8F49\u63DB","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"\u8868\u9054\u5F0F\uFF0C\u7528\u65BC\u5728\u5404\u7A2E\u683C\u5F0F\u4E4B\u9593\u8F49\u63DB\u984F\u8272\u503C\uFF08RGB\u3001HSV\u3001HSL\u3001\u547D\u540D\u984F\u8272\uFF09\uFF0C\u6839\u64DAWCAG 2.0\u6A19\u6E96\u8A08\u7B97\u4EAE\u5EA6\uFF0C\u4E26\u6DF7\u5408\u5169\u7A2E\u984F\u8272\u3002","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"\u5C07\u5341\u516D\u9032\u5236\u5B57\u7B26\u4E32\u8F49\u63DB\u70BARGB\u5B57\u7B26\u4E32\u3002 \u4F8B\u5B50\u8F38\u5165\uFF1A\u201C0459AF\u201D\u3002","Hexadecimal to RGB":"\u5341\u516D\u9032\u5236\u8F49RGB","Hex value":"\u5341\u516D\u9032\u5236\u503C","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"\u8A08\u7B97RGB\u984F\u8272\u7684\u4EAE\u5EA6\u3002 \u4F8B\u5B50\u8F38\u5165\uFF1A\u201C0;128\uFF1B255\u201D\u3002","Luminance from RGB":"RGB\u7684\u4EAE\u5EA6","RGB color":"RGB\u984F\u8272","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"\u8A08\u7B97\u5341\u516D\u9032\u5236\u984F\u8272\u7684\u4EAE\u5EA6\u3002 \u4F8B\u5B50\u8F38\u5165\uFF1A\u201C0459AF\u201D\u3002","Luminance from hexadecimal":"\u5F9E\u5341\u516D\u9032\u5236\u8A08\u7B97\u4EAE\u5EA6","Blend two RGB colors by applying a weighted mean.":"\u901A\u904E\u52A0\u6B0A\u5E73\u5747\u6DF7\u5408\u5169\u500B RGB \u984F\u8272\u3002","Blend RGB colors":"\u6DF7\u5408 RGB \u984F\u8272","First RGB color":"\u7B2C\u4E00\u500B RGB \u984F\u8272","Second RGB color":"\u7B2C\u4E8C\u500B RGB \u984F\u8272","Ratio":"\u6BD4\u4F8B","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"\u7BC4\u570D\uFF1A0 \u5230 1\uFF0C\u5176\u4E2D 0 \u7D66\u51FA\u7B2C\u4E00\u7A2E\u984F\u8272\uFF0C1 \u7D66\u51FA\u7B2C\u4E8C\u7A2E\u984F\u8272","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"\u5C07 RGB \u5B57\u7B26\u4E32\u8F49\u63DB\u70BA\u5341\u516D\u9032\u5236\u5B57\u7B26\u4E32\u3002 \u793A\u4F8B\u8F38\u5165\uFF1A\u201C0;128;255\u201D\u3002","RGB to hexadecimal":"RGB \u8F49\u5341\u516D\u9032\u5236","RGB value":"RGB \u503C","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"\u5C07 RGB \u5B57\u7B26\u4E32\u8F49\u63DB\u70BA HSL \u5B57\u7B26\u4E32\u3002 \u793A\u4F8B\u8F38\u5165\uFF1A\u201C0;128;255\u201D\u201C\u3002","RGB to HSL":"RGB \u8F49 HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"\u5C07 HSV \u984F\u8272\u503C\u8F49\u63DB\u70BA RGB \u5B57\u7B26\u4E32\u3002 \u6709\u6548\u8F38\u5165\u7BC4\u570D\uFF1AH\uFF080 \u5230 360\uFF09\uFF0CS\uFF080 \u5230 100\uFF09\uFF0CV\uFF080 \u5230 100\uFF09\u3002","HSV to RGB":"HSV \u8F49 RGB","Hue 0-360":"\u8272\u76F8 0-360","Saturation 0-100":"\u98FD\u548C\u5EA6 0-100","Value 0-100":"\u503C 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"\u5C07 RGB \u5B57\u7B26\u4E32\u8F49\u63DB\u70BA HSV \u5B57\u7B26\u4E32\u3002 \u793A\u4F8B\u8F38\u5165\uFF1A\u201C0;128;255\u201D\u3002","RGB to HSV":"RGB \u8F49 HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"\u5C07\u984F\u8272\u540D\u7A31\u8F49\u63DB\u70BA RGB \u5B57\u7B26\u4E32\u3002 \uFF08\u793A\u4F8B\uFF1A\u9ED1\u8272\u3001\u7070\u8272\u3001\u767D\u8272\u3001\u7D05\u8272\u3001\u7D2B\u8272\u3001\u7DA0\u8272\u3001\u9EC3\u8272\u3001\u85CD\u8272\uFF09 \n\u53EF\u7528\u984F\u8272\u7684\u5B8C\u6574\u5217\u8868\uFF1Ahttps://www.w3schools.com/colors/colors_names.asp\u3002","Color name to RGB":"\u984F\u8272\u540D\u7A31\u8F49 RGB","Name of a color":"\u984F\u8272\u540D\u7A31","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"\u5C07 HSL \u984F\u8272\u503C\u8F49\u63DB\u70BA RGB \u5B57\u7B26\u4E32\u3002 \u6709\u6548\u8F38\u5165\u7BC4\u570D\uFF1AH\uFF080 \u5230 360\uFF09\uFF0CS\uFF080 \u5230 100\uFF09\uFF0CL\uFF080 \u5230 100\uFF09\u3002","HSL to RGB":"HSL \u8F49 RGB","Lightness 0-100":"\u660E\u5EA6 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"\u5C07\u8272\u76F8\uFF08\u7BC4\u570D\uFF1A0 \u5230 360\uFF09\u8F49\u63DB\u70BA 100% \u98FD\u548C\u5EA6\u548C 50% \u660E\u5EA6\u7684 RGB \u984F\u8272\u5B57\u7B26\u4E32\u3002","Hue to RGB":"\u8272\u76F8\u8F49 RGB","Compressor":"\u58D3\u7E2E\u5668","Compress and decompress strings.":"\u58D3\u7E2E\u548C\u89E3\u58D3\u5B57\u7B26\u4E32\u3002","Decompress a string.":"\u89E3\u58D3\u7E2E\u5B57\u7B26\u4E32\u3002","Decompress String":"\u89E3\u58D3\u7E2E\u5B57\u7B26\u4E32","String to decompress":"\u89E3\u58D3\u7E2E\u5B57\u4E32","Compress a string.":"\u58D3\u7E2E\u5B57\u4E32\u3002","Compress String":"\u58D3\u7E2E\u5B57\u4E32","String to compress":"\u58D3\u7E2E\u7684\u5B57\u4E32","Copy camera settings":"\u8907\u88FD\u651D\u50CF\u6A5F\u8A2D\u7F6E","Copy the camera settings of a layer and apply them to another layer.":"\u8907\u88FD\u5C64\u7684\u651D\u50CF\u6A5F\u8A2D\u7F6E\u4E26\u61C9\u7528\u5230\u53E6\u4E00\u500B\u5C64\u3002","Copy camera settings of a layer and apply them to another layer.":"\u8907\u88FD\u5716\u5C64\u7684\u651D\u5F71\u6A5F\u8A2D\u7F6E\u4E26\u61C9\u7528\u5230\u53E6\u4E00\u500B\u5716\u5C64\u3002","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"\u8907\u88FD _PARAM1_ \u5716\u5C64\u7684\u651D\u5F71\u6A5F\u8A2D\u7F6E\u4E26\u61C9\u7528\u5230 _PARAM3_ \u5716\u5C64\uFF08X \u4F4D\u7F6E\uFF1A_PARAM5_\uFF0CY \u4F4D\u7F6E\uFF1A_PARAM6_\uFF0C\u7E2E\u653E\uFF1A_PARAM7_\uFF0C\u89D2\u5EA6\uFF1A_PARAM8_\uFF09","Source layer":"\u6E90\u5716\u5C64","Source camera":"\u6E90\u651D\u5F71\u6A5F","Destination layer":"\u76EE\u6A19\u5716\u5C64","Destination camera":"\u76EE\u6A19\u651D\u5F71\u6A5F","Clone X position":"\u8907\u88FD X \u4F4D\u7F6E","Clone Y position":"\u8907\u88FD Y \u4F4D\u7F6E","Clone zoom":"\u8907\u88FD\u7E2E\u653E","Clone angle":"\u8907\u88FD\u89D2\u5EA6","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"\u5141\u8A31\u5728CrazyGames\u7DB2\u7AD9\u4E0A\u6258\u7BA1\u904A\u6232\uFF0C\u986F\u793A\u5EE3\u544A\u4E26\u8207CrazyGames\u7528\u6236\u5E33\u6236\u4EA4\u4E92\u3002","Third-party":"\u7B2C\u4E09\u65B9","Get link account response.":"\u7372\u53D6\u5E33\u6236\u9023\u7D50\u56DE\u61C9\u3002","Link account response":"\u5E33\u6236\u9023\u7D50\u56DE\u61C9","the last error from the CrazyGames API.":"CrazyGames API \u7684\u6700\u5F8C\u932F\u8AA4\u3002","Get last error":"\u7372\u53D6\u6700\u5F8C\u4E00\u6B21\u932F\u8AA4","CrazyGames API last error is":"CrazyGames API \u7684\u6700\u5F8C\u932F\u8AA4\u662F","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"\u6AA2\u67E5\u7528\u6236\u662F\u5426\u5DF2\u767B\u9304 CrazyGames\u3002\u5982\u679C\u5DF2\u7C3D\u7F72\uFF0C\u7372\u53D6\u7528\u6236\u540D\u548C\u982D\u50CF\u3002","Check and load if an user is signed in CrazyGames":"\u6AA2\u67E5\u4E26\u52A0\u8F09\u662F\u5426\u6709\u7528\u6236\u5728 CrazyGames \u4E2D\u5DF2\u7C3D\u7F72","Check if user is signed in CrazyGames":"\u6AA2\u67E5\u7528\u6236\u662F\u5426\u5DF2\u5728 CrazyGames \u4E2D\u7C3D\u7F72","Check if the user is signed in.":"\u6AA2\u67E5\u7528\u6236\u662F\u5426\u5DF2\u7C3D\u7F72\u3002","User is signed in":"\u7528\u6236\u5DF2\u7C3D\u7F72","Return an invite link.":"\u8FD4\u56DE\u9080\u8ACB\u9023\u7D50\u3002","Invite link":"\u9080\u8ACB\u9023\u7D50","Room id":"\u623F\u9593 ID","Display an invite button.":"\u986F\u793A\u9080\u8ACB\u6309\u9215\u3002","Display invite button":"\u986F\u793A\u9080\u8ACB\u6309\u9215","Display an invite button for the room id: _PARAM1_":"\u986F\u793A\u623F\u9593 ID\uFF1A_PARAM1_ \u7684\u9080\u8ACB\u6309\u9215","Load CrazyGames SDK.":"\u52A0\u8F09 CrazyGames SDK\u3002","Load SDK":"\u8F09\u5165 SDK","Load CrazyGames SDK":"\u8F09\u5165 CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"\u6AA2\u67E5 CrazyGames SDK \u662F\u5426\u6E96\u5099\u597D\u4F7F\u7528\u3002","CrazyGames SDK is ready":"CrazyGames SDK \u5099\u59A5","Let CrazyGames know gameplay started.":"\u8B93CrazyGames\u77E5\u9053\u904A\u6232\u5DF2\u7D93\u958B\u59CB\u3002","Gameplay started":"\u904A\u6232\u5DF2\u7D93\u958B\u59CB","Let CrazyGames know gameplay started":"\u8B93CrazyGames\u77E5\u9053\u904A\u6232\u5DF2\u7D93\u958B\u59CB","Let CrazyGames know gameplay stopped.":"\u8B93CrazyGames\u77E5\u9053\u904A\u6232\u5DF2\u7D93\u505C\u6B62\u3002","Gameplay stopped":"\u904A\u6232\u5DF2\u7D93\u505C\u6B62","Let CrazyGames know gameplay stopped":"\u8B93CrazyGames\u77E5\u9053\u904A\u6232\u5DF2\u7D93\u505C\u6B62","Let CrazyGames know loading started.":"\u8B93CrazyGames\u77E5\u9053\u904A\u6232\u5DF2\u7D93\u958B\u59CB\u52A0\u8F09\u3002","Loading started":"\u904A\u6232\u52A0\u8F09\u5DF2\u7D93\u958B\u59CB","Let CrazyGames know loading started":"\u8B93CrazyGames\u77E5\u9053\u904A\u6232\u52A0\u8F09\u5DF2\u7D93\u958B\u59CB","Let CrazyGames know loading stopped.":"\u8B93CrazyGames\u77E5\u9053\u904A\u6232\u52A0\u8F09\u5DF2\u7D93\u505C\u6B62\u3002","Loading stopped":"\u904A\u6232\u52A0\u8F09\u5DF2\u7D93\u505C\u6B62","Let CrazyGames know loading stopped":"\u8B93CrazyGames\u77E5\u9053\u904A\u6232\u52A0\u8F09\u5DF2\u7D93\u505C\u6B62","Display a video ad. The game is automatically muted while the video is playing.":"\u64AD\u653E\u4E00\u500B\u8996\u983B\u5EE3\u544A\u3002\u904A\u6232\u5C07\u5728\u8996\u983B\u64AD\u653E\u6642\u81EA\u52D5\u975C\u97F3\u3002","Display video ad":"\u64AD\u653E\u8996\u983B\u5EE3\u544A","Display _PARAM1_ video ad":"\u986F\u793A_PARAM1_\u8996\u983B\u5EE3\u544A","Ad Type":"\u5EE3\u544A\u985E\u578B","Checks if a video ad just finished playing successfully.":"\u6AA2\u67E5\u8996\u983B\u5EE3\u544A\u662F\u5426\u6210\u529F\u64AD\u653E\u5B8C\u7562\u3002","Video ad just finished playing":"\u8996\u983B\u5EE3\u544A\u525B\u525B\u6210\u529F\u64AD\u653E\u5B8C\u7562","Checks if a video ad is playing.":"\u6AA2\u67E5\u8996\u983B\u5EE3\u544A\u662F\u5426\u6B63\u5728\u64AD\u653E\u3002","Video ad is playing":"\u8996\u983B\u5EE3\u544A\u6B63\u5728\u64AD\u653E","Check if the user changed.":"\u6AA2\u67E5\u7528\u6236\u662F\u5426\u66F4\u6539\u3002","User changed":"\u7528\u6236\u66F4\u6539","Check if a video ad had an error.":"\u6AA2\u67E5\u8996\u983B\u5EE3\u544A\u662F\u5426\u6709\u932F\u8AA4\u3002","Video ad had an error":"\u8996\u983B\u5EE3\u544A\u51FA\u73FE\u932F\u8AA4","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"\u751F\u6210\u4E00\u500B\u9080\u8ACB\u93C8\u63A5\uFF0C\u9080\u8ACB\u670B\u53CB\u52A0\u5165\u60A8\u7684\u904A\u6232\u6703\u8A71\u3002\u53EF\u4EE5\u5C07\u6B64URL\u6DFB\u52A0\u5230\u526A\u8CBC\u677F\u6216\u5728\u904A\u6232\u4E2D\u986F\u793A\u4EE5\u4F9B\u7528\u6236\u9078\u64C7\u3002","Generate an invite link":"\u751F\u6210\u4E00\u500B\u9080\u8ACB\u93C8\u63A5","Generate an invite link for _PARAM1_":"\u70BA_PARAM1_\u751F\u6210\u9080\u8ACB\u93C8\u63A5","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"\u901A\u904E\u767C\u5C04\u7DBB\u653E\u7684\u5F69\u5E36\u4F86\u5C55\u793A\u4E00\u500B\u5FEB\u6A02\u7684\u6642\u523B\u3002\u9019\u7A2E\u6176\u795D\u61C9\u8A72\u59CB\u7D42\u662F\u4E00\u500B\u7279\u6B8A\u7684\u6642\u523B\u3002","Display happy time":"\u5C55\u793A\u5FEB\u6A02\u6642\u5149","Scan for ad blockers.":"\u6383\u63CF\u5EE3\u544A\u5C01\u9396\u7A0B\u5F0F\u3002","Scan for ad blockers":"\u6383\u63CF\u5EE3\u544A\u5C01\u9396\u7A0B\u5F0F","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"\u6AA2\u67E5\u7528\u6236\u662F\u5426\u4F7F\u7528\u5EE3\u544A\u5C01\u9396\u7A0B\u5F0F\u3002\u5728\u201C\u6383\u63CF\u5EE3\u544A\u5C01\u9396\u7A0B\u5F0F\u201D\u8ABF\u7528\u4E4B\u524D\uFF0C\u6B64\u689D\u4EF6\u59CB\u7D42\u70BA\u507D\u3002","Ad blocker is detected":"\u5075\u6E2C\u5230\u5EE3\u544A\u5C01\u9396\u7A0B\u5F0F","Display a banner that can be called once per 60 seconds.":"\u986F\u793A\u4E00\u500B\u6A6B\u5E45\uFF0C\u6BCF60\u79D2\u53EF\u8ABF\u7528\u4E00\u6B21\u3002","Display a banner":"\u986F\u793A\u6A6B\u5E45","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"\u986F\u793A\u6A6B\u5E45\uFF1A_PARAM1_ \u5728\u4F4D\u7F6E_PARAM3_\uFF1B_PARAM4_\uFF0C\u5E36\u6709\u5C3A\u5BF8_PARAM2_","Banner name":"\u6A6B\u5E45\u540D\u7A31","Ad size":"\u5EE3\u544A\u5C3A\u5BF8","Position X":"\u4F4D\u7F6EX","Position Y":"\u4F4D\u7F6EY","Hide a banner.":"\u96B1\u85CF\u6A6B\u5E45\u3002","Hide a banner":"\u96B1\u85CF\u6A6B\u5E45","Hide the banner: _PARAM1_":"\u96B1\u85CF\u6A6B\u5E45\uFF1A_PARAM1_","Hide all banners.":"\u96B1\u85CF\u6240\u6709\u6A6B\u5E45\u3002","Hide all banners":"\u96B1\u85CF\u6240\u6709\u6A6B\u5E45","Hide all the banners":"\u96B1\u85CF\u6240\u6709\u6A6B\u5E45","Hide the invite button.":"\u96B1\u85CF\u9080\u8ACB\u6309\u9215\u3002","Hide invite button":"\u96B1\u85CF\u9080\u8ACB\u6309\u9215","Get the environment.":"\u7372\u53D6\u74B0\u5883\u3002","Get the environment":"\u7372\u53D6\u74B0\u5883","display environment into _PARAM1_":"\u5C07\u74B0\u5883\u986F\u793A\u70BA_PARAM1_","Retrieve user data.":"\u6AA2\u7D22\u7528\u6236\u6578\u64DA\u3002","Retrieve user data":"\u6AA2\u7D22\u7528\u6236\u6578\u64DA","Show CrazyGames login window.":"\u986F\u793ACrazyGames\u767B\u9304\u8996\u7A97\u3002","Show CrazyGames login window":"\u986F\u793ACrazyGames\u767B\u9304\u8996\u7A97","Show account link prompt.":"\u986F\u793A\u5E33\u6236\u93C8\u63A5\u63D0\u793A\u3002","Show account link prompt":"\u986F\u793A\u5E33\u6236\u93C8\u63A5\u63D0\u793A","the username.":"\u7528\u6236\u540D\u3002","Username":"\u7528\u6236\u540D","Username is":"\u7528\u6236\u540D\u70BA","the CrazyGames User ID.":"CrazyGames\u7528\u6236ID\u3002","CrazyGames User ID":"CrazyGames\u7528\u6236ID","CrazyGames user ID is":"CrazyGames\u7528\u6236ID\u70BA","Gets the signed-in user's profile picture URL.":"Gets the signed-in user's profile picture URL.","Gets the signed-in user's profile picture URL":"Gets the signed-in user's profile picture URL","Return true when the user prefers to instantly join a lobby.":"\u7576\u4F7F\u7528\u8005\u504F\u597D\u7ACB\u5373\u52A0\u5165\u5927\u5EF3\u6642\u8FD4\u56DE true\u3002","Is instantly joining a lobby":"\u7ACB\u5373\u52A0\u5165\u5927\u5EF3","Return true if the user prefers the chat disabled.":"\u7576\u4F7F\u7528\u8005\u504F\u597D\u505C\u7528\u804A\u5929\u6642\u8FD4\u56DE true\u3002","Is the user chat disabled":"\u4F7F\u7528\u8005\u5DF2\u505C\u7528\u804A\u5929","Retrieves user system info, browser, version and device.":"\u64F7\u53D6\u4F7F\u7528\u8005\u7CFB\u7D71\u8CC7\u8A0A\u3001\u700F\u89BD\u5668\u3001\u7248\u672C\u548C\u8A2D\u5099\u3002","Retrieves user system info":"\u64F7\u53D6\u4F7F\u7528\u8005\u7CFB\u7D71\u8CC7\u8A0A","Get invite parameters if user is invited to this game.":"\u5982\u679C\u4F7F\u7528\u8005\u88AB\u9080\u8ACB\u53C3\u52A0\u6B64\u904A\u6232\uFF0C\u7372\u53D6\u9080\u8ACB\u53C3\u6578\u3002","Get invite parameters":"\u7372\u53D6\u9080\u8ACB\u53C3\u6578","Param":"\u53C3\u6578","Save the session data.":"\u5132\u5B58\u6703\u8A71\u8CC7\u6599\u3002","Save session data":"\u5132\u5B58\u6703\u8A71\u8CC7\u6599","Save session data, with the id: _PARAM1_ to: _PARAM2_":"\u4F7F\u7528 id: _PARAM1_ \u5132\u5B58\u6703\u8A71\u8CC7\u6599\u5230: _PARAM2_","Id":"Id","Get user session data, if there is no saved data, \"null\" will be returned.":"\u7372\u53D6\u4F7F\u7528\u8005\u6703\u8A71\u8CC7\u6599\uFF0C\u5982\u679C\u6C92\u6709\u5132\u5B58\u7684\u8CC7\u6599\uFF0C\u5C07\u8FD4\u56DE \"null\"\u3002","Get user session data":"\u7372\u53D6\u4F7F\u7528\u8005\u6703\u8A71\u8CC7\u6599","the availability of the user's account.":"\u4F7F\u7528\u8005\u5E33\u6236\u7684\u53EF\u7528\u6027\u3002","Is user account available":"\u4F7F\u7528\u8005\u5E33\u6236\u53EF\u7528","The CrazyGames user account is available":"CrazyGames \u4F7F\u7528\u8005\u5E33\u6236\u53EF\u7528","Retrieve the user's session token for authentication.":"\u6AA2\u7D22\u4F7F\u7528\u8005\u7684\u6703\u8A71\u4EE4\u724C\u4EE5\u9032\u884C\u8EAB\u5206\u9A57\u8B49\u3002","Get User Token":"\u7372\u53D6\u4F7F\u7528\u8005\u4EE4\u724C","Retrieve the authentication token from Xsolla.":"\u5F9E Xsolla \u64F7\u53D6\u9A57\u8B49\u4EE4\u724C\u3002","Get Xsolla Token":"\u7372\u53D6 Xsolla \u4EE4\u724C","Generate Xsolla token.":"\u7522\u751F Xsolla \u4EE4\u724C\u3002","Generate Xsolla token":"\u7522\u751F Xsolla \u4EE4\u724C","Cursor movement conditions":"\u6E38\u6A19\u79FB\u52D5\u689D\u4EF6","Conditions to check the cursor movement (still or moving).":"\u6AA2\u67E5\u6E38\u6A19\u79FB\u52D5\uFF08\u975C\u6B62\u6216\u79FB\u52D5\uFF09\u7684\u689D\u4EF6\u3002","Check if the cursor has stayed still for the specified time on the default layer.":"\u6AA2\u67E5\u9F20\u6A19\u6E38\u6A19\u662F\u5426\u5728\u9810\u8A2D\u5C64\u4E0A\u6307\u5B9A\u7684\u6642\u9593\u5167\u4FDD\u6301\u975C\u6B62\u3002","Cursor stays still":"\u6E38\u6A19\u4FDD\u6301\u975C\u6B62","Cursor has stayed still for _PARAM1_ seconds":"\u9F20\u6A19\u5728\u9810\u8A2D\u5C64\u4E0A\u5DF2\u4FDD\u6301\u975C\u6B62_PARAM1_\u79D2","Check if the cursor is moving on the default layer.":"\u6AA2\u67E5\u9F20\u6A19\u5728\u9810\u8A2D\u5C64\u4E0A\u662F\u5426\u79FB\u52D5\u3002","Cursor is moving":"\u9F20\u6A19\u6B63\u5728\u79FB\u52D5","Cursor type":"\u6E38\u6A19\u985E\u578B","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"\u63D0\u4F9B\u66F4\u6539\u6E38\u6A19\u985E\u578B\u7684\u64CD\u4F5C\uFF0C\u4EE5\u53CA\u5728\u5C07\u9F20\u6A19\u61F8\u505C\u5728\u5C0D\u8C61\u4E0A\u6642\u66F4\u6539\u9F20\u6A19\u7684\u884C\u70BA\u3002","Change the type of the cursor.":"\u66F4\u6539\u6E38\u6A19\u985E\u578B\u3002","Change the cursor to _PARAM1_":"\u5C07\u6E38\u6A19\u66F4\u6539\u70BA_PARAM1_","The new cursor type":"\u65B0\u6E38\u6A19\u985E\u578B","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"\u5728 https://developer.mozilla.org/en-US/docs/Web/CSS/cursor \u4E0A\u63D0\u4F9B\u7684\u53EF\u7528\u6E38\u6A19\u6E05\u55AE","Do change the type of the cursor.":"\u66F4\u6539\u5149\u6807\u7C7B\u578B\u3002","Do change cursor type":"\u66F4\u6539\u5149\u6807\u7C7B\u578B","Do change the cursor to _PARAM1_":"\u66F4\u6539\u5149\u6807\u70BA_PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"\u7576\u5C0D\u8C61\u61F8\u505C\u6642\u66F4\u6539\u5149\u6A19\u5916\u89C0\uFF08\u5728Windows\u3001macOS\u6216Linux\u4E0A\uFF09\u3002","Custom cursor when hovered":"\u61F8\u505C\u6642\u81EA\u5B9A\u7FA9\u5149\u6A19","The cursor type":"\u5149\u6A19\u985E\u578B","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"\u53C3\u898Bhttps://developer.mozilla.org/zh-CN/docs/Web/CSS/cursor \uFF0C\u7372\u53D6\u53EF\u80FD\u5149\u6A19\u7684\u5217\u8868\u3002","Curved movement":"\u66F2\u7DDA\u904B\u52D5","Move objects on curved paths.":"\u5728\u66F2\u7DDA\u4E0A\u79FB\u52D5\u7269\u4EF6\u3002","Append a cubic Bezier curve at the end of the path.":"\u5728\u8DEF\u5F91\u672B\u7AEF\u6DFB\u52A0\u4E00\u500B\u7ACB\u65B9Bezier\u66F2\u7DDA\u3002","Append a curve":"\u6DFB\u52A0\u4E00\u500B\u66F2\u7DDA","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"\u76F8\u5C0D\u65BC\u8DEF\u5F91_PARAM1_\u672B\u7AEF\u6DFB\u52A0\u4E00\u689D_String_\u66F2\u7DDA\uFF1B\u7B2C\u4E00\u63A7\u5236\u9EDE\uFF1A_PARAM2_;_PARAM3_\uFF0C\u7B2C\u4E8C\u63A7\u5236\u9EDE\uFF1A_PARAM4_;_PARAM5_\u76EE\u7684\u5730:_PARAM6_;_PARAM7_","Path name":"\u8DEF\u5F91\u540D","First control point X":"\u7B2C\u4E00\u63A7\u5236\u9EDEX","First control point Y":"\u7B2C\u4E00\u63A7\u5236\u9EDEY","Second Control point X":"\u7B2C\u4E8C\u63A7\u5236\u9EDEX","Second Control point Y":"\u7B2C\u4E8C\u63A7\u5236\u9EDEY","Destination point X":"\u76EE\u7684\u5730\u9EDEX","Destination point Y":"\u76EE\u7684\u5730\u9EDEY","Relative":"\u76F8\u5C0D","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"\u5728\u7269\u4EF6\u8DEF\u5F91\u672B\u5C3E\u6DFB\u52A0\u4E00\u500B\u7ACB\u65B9Bezier\u66F2\u7DDA\u3002\u7B2C\u4E00\u63A7\u5236\u9EDE\u8207\u8DEF\u5F91\u6700\u5F8C\u4E00\u500B\u63A7\u5236\u9EDE\u5C0D\u7A31\u3002","Append a smooth curve":"\u6DFB\u52A0\u4E00\u689D\u5E73\u6ED1\u66F2\u7DDA","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"\u5C0D\u8DEF\u5F91_PARAM1_\u672B\u7AEF\u6DFB\u52A0\u4E00\u689D\u5E73\u6ED1\u66F2\u7DDA\uFF1B\u7B2C\u4E8C\u63A7\u5236\u9EDE\uFF1A_PARAM2_;_PARAM3_\uFF0C\u76EE\u7684\u5730:_PARAM4_;_PARAM5_","Append a line at the end of the path.":"\u5728\u8DEF\u5F91\u672B\u5C3E\u6DFB\u52A0\u4E00\u689D\u76F4\u7DDA\u3002","Append a line":"\u6DFB\u52A0\u4E00\u689D\u76F4\u7DDA","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"\u76F8\u5C0D\u65BC\u8DEF\u5F91_PARAM1_\u589E\u52A0\u4E00\u689D\u7DDA\uFF1A_PARAM4_\uFF0C\u76EE\u6A19:_PARAM2_;_PARAM3_","Append a line to close the path.":"\u6DFB\u52A0\u4E00\u689D\u7DDA\u4EE5\u9589\u5408\u8DEF\u5F91\u3002","Close a path":"\u9589\u5408\u8DEF\u5F91","Close the path _PARAM1_":"\u95DC\u9589\u8DEF\u5F91_PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"\u4F7F\u7528SVG\u547D\u4EE4\u5275\u5EFA\u4E00\u689D\u8DEF\u5F91\uFF0C\u4F8B\u5982\u201CM 0,0 C 55,0 100,45 100,100\u201D\u3002\u5176\u4E2D\u547D\u4EE4\u6709\uFF1AM = \u79FB\u52D5\uFF0CC = \u66F2\u7DDA\uFF0CS = \u5E73\u6ED1\uFF0CL = \u76F4\u7DDA\u3002\u5C0F\u5BEB\u7528\u65BC\u76F8\u5C0D\u4F4D\u7F6E\u3002\u69CB\u5EFA\u547D\u4EE4\u7684\u9996\u9078\u65B9\u5F0F\u662F\u4F7F\u7528\u5916\u90E8SVG\u7DE8\u8F2F\u5668\uFF0C\u5982Inkscape\u3002","Create a path from SVG":"\u5F9ESVG\u5275\u5EFA\u8DEF\u5F91","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"\u5F9ESVG\u8DEF\u5F91\u6307\u4EE4_PARAM2_\u5275\u5EFA\u8DEF\u5F91_PARAM1_","SVG commands":"SVG\u547D\u4EE4","Return the SVG commands of a path.":"\u8FD4\u56DE\u8DEF\u5F91\u7684SVG\u547D\u4EE4\u3002","SVG path commands":"SVG\u8DEF\u5F91\u547D\u4EE4","Delete a path from the memory.":"\u5F9E\u5167\u5B58\u4E2D\u522A\u9664\u8DEF\u5F91\u3002","Delete a path":"\u522A\u9664\u8DEF\u5F91","Delete the path: _PARAM1_":"\u522A\u9664\u8DEF\u5F91\uFF1A _PARAM1_","Append a path to another path.":"\u5C07\u4E00\u500B\u8DEF\u5F91\u9644\u52A0\u5230\u53E6\u4E00\u500B\u8DEF\u5F91\u3002","Append a path":"\u6DFB\u52A0\u8DEF\u5F91","Append the path _PARAM2_ to the path _PARAM1_":"\u5C07\u8DEF\u5F91_PARAM2_\u9644\u52A0\u5230\u8DEF\u5F91_PARAM1_","Name of the path to modify":"\u8981\u4FEE\u6539\u7684\u8DEF\u5F91\u7684\u540D\u7A31","Name of the path to add to the first one":"\u8981\u6DFB\u52A0\u5230\u7B2C\u4E00\u500B\u7684\u8DEF\u5F91\u7684\u540D\u7A31","Duplicate a path.":"\u5FA9\u5236\u4E00\u500B\u8DEF\u5F91\u3002","Duplicate a path":"\u5FA9\u5236\u4E00\u500B\u8DEF\u5F91","Create path _PARAM1_ as a duplicate of path _PARAM2_":"\u5275\u5EFA\u8DEF\u5F91_PARAM1_\u4F5C\u70BA\u8DEF\u5F91_PARAM2_\u7684\u526F\u672C","Name of the path to create":"\u8981\u5275\u5EFA\u7684\u8DEF\u5F91\u7684\u540D\u7A31","Name of the source path":"\u6E90\u8DEF\u5F91\u7684\u540D\u7A31","Append a path to another path. The appended path is rotated to have a smooth junction.":"\u5C07\u4E00\u500B\u8DEF\u5F91\u9644\u52A0\u5230\u53E6\u4E00\u500B\u8DEF\u5F91\u3002 \u9644\u52A0\u7684\u8DEF\u5F91\u65CB\u8F49\u5F8C\u6703\u5177\u6709\u5E73\u6ED1\u7684\u9023\u63A5\u3002","Append a rotated path":"\u9644\u52A0\u4E00\u500B\u65CB\u8F49\u5F8C\u7684\u8DEF\u5F91","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"\u9644\u52A0\u8DEF\u5F91_PARAM2_\u65CB\u8F49\u4EE5\u9023\u63A5\u5230\u8DEF\u5F91_PARAM1_\u53CD\u8F49\uFF1A_PARAM3_","Flip the appended path":"\u7FFB\u8F49\u9644\u52A0\u8DEF\u5F91","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"\u8FD4\u56DEY\u8EF8\u4E0A\u7684\u901F\u5EA6\u6BD4\u4F8B\u3002 \u9019\u7528\u65BC\u66F4\u6539\u8DEF\u5F91\u7684\u8996\u89D2\uFF08\u5F9E\u4E0A\u5230\u4E0B\u6216\u7B49\u89D2\uFF09\u3002","Speed scale Y":"\u901F\u5EA6\u6BD4\u4F8BY","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"\u66F4\u6539Y\u8EF8\u4E0A\u7684\u901F\u5EA6\u6BD4\u4F8B\u3002 \u9019\u5141\u8A31\u66F4\u6539\u8DEF\u5F91\u7684\u8996\u89D2\uFF08\u5F9E\u4E0A\u5230\u4E0B\u6216\u7B49\u89D2\uFF09\u3002","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"\u5C07\u8DEF\u5F91_PARAM1_\u7684Y\u901F\u5EA6\u6BD4\u4F8B\u66F4\u6539\u70BA_PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Y\u8EF8\u4E0A\u7684\u901F\u5EA6\u6BD4\u4F8B\uFF080.5\u4EE3\u8868\u50CF\u7D20\u7B49\u89D2\uFF09","Invert a path, the end becomes the beginning.":"\u7FFB\u8F49\u4E00\u500B\u8DEF\u5F91\uFF0C\u7D50\u5C3E\u8B8A\u6210\u958B\u982D\u3002","Invert a path":"\u7FFB\u8F49\u4E00\u500B\u8DEF\u5F91","Invert the path _PARAM1_":"\u7FFB\u8F49\u8DEF\u5F91_PARAM1_","Flip a path.":"\u7FFB\u8F49\u8DEF\u5F91\u3002","Flip a path":"\u7FFB\u8F49\u4E00\u500B\u8DEF\u5F91","Flip the path _PARAM1_":"\u7FFB\u8F49\u8DEF\u5F91_PARAM1_","Flip a path horizontally.":"\u6C34\u5E73\u7FFB\u8F49\u4E00\u500B\u8DEF\u5F91\u3002","Flip a path horizontally":"\u6C34\u5E73\u7FFB\u8F49\u4E00\u500B\u8DEF\u5F91","Flip the path _PARAM1_ horizontally":"\u6C34\u5E73\u7FFB\u8F49\u8DEF\u5F91_PARAM1_","Flip a path vertically.":"\u5782\u76F4\u7FFB\u8F49\u8DEF\u5F91\u3002","Flip a path vertically":"\u5782\u76F4\u7FFB\u8F49\u8DEF\u5F91","Flip the path _PARAM1_ vertically":"\u5782\u76F4\u7FFB\u8F49\u8DEF\u5F91_PARAM1_","Scale a path.":"\u7E2E\u653E\u8DEF\u5F91\u3002","Scale a path":"\u7E2E\u653E\u8DEF\u5F91","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"\u6309_PARAM2_ ; _PARAM3_\u7E2E\u653E\u8DEF\u5F91_PARAM1_","Scale on X axis":"X\u8EF8\u4E0A\u7684\u7E2E\u653E","Scale on Y axis":"Y\u8EF8\u4E0A\u7684\u7E2E\u653E","Rotate a path.":"\u65CB\u8F49\u8DEF\u5F91\u3002","Rotate a path":"\u65CB\u8F49\u8DEF\u5F91","Rotate _PARAM2_\xB0 the path _PARAM1_":"\u65CB\u8F49\u8DEF\u5F91_PARAM1__PARAM2_\xB0","Rotation angle":"\u65CB\u8F49\u89D2\u5EA6","Check if a path is closed.":"\u6AA2\u67E5\u8DEF\u5F91\u662F\u5426\u9589\u5408\u3002","Is closed":"\u662F\u5C01\u9589\u7684","The path _PARAM1_ is closed":"\u8DEF\u5F91_PARAM1_\u5C01\u9589","Return the position on X axis of the path for a given length.":"\u8FD4\u56DE\u7D66\u5B9A\u9577\u5EA6\u5C0D\u61C9\u7684\u8DEF\u5F91X\u8EF8\u4E0A\u7684\u4F4D\u7F6E\u3002","Path X":"\u8DEF\u5F91X","Length on the path":"\u8DEF\u5F91\u7684\u9577\u5EA6","Return the position on Y axis of the path for a given length.":"\u8FD4\u56DE\u7D66\u5B9A\u9577\u5EA6\u5C0D\u61C9\u7684\u8DEF\u5F91Y\u8EF8\u4E0A\u7684\u4F4D\u7F6E\u3002","Path Y":"\u8DEF\u5F91Y","Return the direction angle of the path for a given length (in degree).":"\u8FD4\u56DE\u7D66\u5B9A\u9577\u5EA6\u7684\u8DEF\u5F91\u65B9\u5411\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09\u3002","Path angle":"\u8DEF\u5F91\u89D2\u5EA6","Return the length of the path.":"\u8FD4\u56DE\u8DEF\u5F91\u7684\u9577\u5EA6\u3002","Path length":"\u8DEF\u5F91\u7684\u9577\u5EA6","Return the displacement on X axis of the path end.":"\u8FD4\u56DE\u8DEF\u5F91\u7D50\u675FX\u8EF8\u7684\u4F4D\u79FB\u3002","Path end X":"\u8DEF\u5F91\u7D50\u675FX","Return the displacement on Y axis of the path end.":"\u8FD4\u56DE\u8DEF\u5F91\u7D50\u675FY\u8EF8\u7684\u4F4D\u79FB\u3002","Path end Y":"\u8DEF\u5F91\u7D50\u675FY","Return the number of lines or curves that make the path.":"\u8FD4\u56DE\u7D44\u6210\u8DEF\u5F91\u7684\u7DDA\u689D\u6216\u66F2\u7DDA\u6578\u91CF\u3002","Path element count":"\u8DEF\u5F91\u5143\u7D20\u8A08\u6578","Return the origin position on X axis of a curve.":"\u8FD4\u56DE\u66F2\u7DDAX\u8EF8\u4E0A\u7684\u8D77\u59CB\u4F4D\u7F6E\u3002","Origin X":"\u539F\u70B9 X","Curve index":"\u66F2\u7EBF\u7D22\u5F15","Return the origin position on Y axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A Y \u8F74\u7684\u539F\u70B9\u4F4D\u7F6E\u3002","Origin Y":"\u539F\u70B9 Y","Return the first control point position on X axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A X \u8F74\u7684\u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9\u4F4D\u7F6E\u3002","First control X":"\u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9 X","Return the first control point position on Y axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A Y \u8F74\u7684\u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9\u4F4D\u7F6E\u3002","First control Y":"\u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9 Y","Return the second control point position on X axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A X \u8F74\u7684\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9\u4F4D\u7F6E\u3002","Second control X":"\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9 X","Return the second control point position on Y axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A Y \u8F74\u7684\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9\u4F4D\u7F6E\u3002","Second control Y":"\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9 Y","Return the target position on X axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A X \u8F74\u7684\u76EE\u6807\u4F4D\u7F6E\u3002","Return the target position on Y axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A Y \u8F74\u7684\u76EE\u6807\u4F4D\u7F6E\u3002","Path exists.":"\u8DEF\u5F84\u5B58\u5728\u3002","Path exists":"\u8DEF\u5F84\u5B58\u5728","Path _PARAM1_ exists":"\u8DEF\u5F91 _PARAM1_ \u5B58\u5728","Move objects on curved paths in a given duration and tween easing function.":"\u5728\u7ED9\u5B9A\u7684\u6301\u7EED\u65F6\u95F4\u548C\u7F13\u52A8\u7F13\u548C\u529F\u80FD\u4E2D\u5728\u66F2\u7EBF\u8DEF\u5F84\u4E0A\u79FB\u52A8\u5BF9\u8C61\u3002","Movement on a curve (duration-based)":"\u66F2\u7EBF\u4E0A\u7684\u79FB\u52A8\uFF08\u57FA\u4E8E\u6301\u7EED\u65F6\u95F4\uFF09","Rotation offset":"\u65CB\u8F6C\u504F\u79FB","Flip on X to go back":"\u5728 X \u8F74\u4E0A\u7FFB\u8F6C\u4EE5\u8FD4\u56DE","Flip on Y to go back":"\u5728 Y \u8F74\u4E0A\u7FFB\u8F6C\u4EE5\u8FD4\u56DE","Speed scale":"\u901F\u5EA6\u6BD4\u4F8B","Pause duration before going back":"\u8FD4\u56DE\u4E4B\u524D\u8FD4\u56DE\u7684\u6682\u505C\u6301\u7EED\u65F6\u95F4","Viewpoint":"\u89C6\u70B9","Set the the object on the path according to the current length.":"\u6839\u64DA\u7576\u524D\u9577\u5EA6\u8A2D\u7F6E\u8DEF\u5F91\u4E0A\u7684\u7269\u9AD4\u3002","Update position":"\u66F4\u65B0\u4F4D\u7F6E","Update the position of _PARAM0_ on the path":"\u5728\u8DEF\u5F91\u4E0A\u66F4\u65B0_PARAM0_\u7684\u4F4D\u7F6E","Move the object to a position by following a path.":"\u6309\u7167\u8DEF\u5F91\u5C07\u7269\u9AD4\u79FB\u52D5\u5230\u4E00\u500B\u4F4D\u7F6E\u3002","Move on path to a position":"\u5728\u8DEF\u5F91\u4E0A\u79FB\u52D5\u5230\u4E00\u500B\u4F4D\u7F6E","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"\u5C07_PARAM0_\u79FB\u52D5\u5230_PARAM6_\uFF1B_PARAM7_\u5728\u8DEF\u5F91\u4E0A\uFF1A_PARAM2_\u91CD\u8907_PARAM3_\u6B21\u5728_PARAM4_\u79D2\u5167_PARAM5_\u79D2\u9069\u61C9","The path can be define with the \"Append curve\" action.":"\u8DEF\u5F91\u53EF\u4EE5\u7528\u201C\u9644\u52A0\u66F2\u7DDA\u201D\u64CD\u4F5C\u4F86\u5B9A\u7FA9\u3002","Number of repetitions":"\u91CD\u8907\u6B21\u6578","Destination X":"\u76EE\u7684\u5730 X","Destination Y":"\u76EE\u7684\u5730 Y","Move the object to a position by following a path and go back.":"\u6309\u7167\u8DEF\u5F91\u5C07\u7269\u9AD4\u79FB\u52D5\u5230\u4E00\u500B\u4F4D\u7F6E\u7136\u5F8C\u8FD4\u56DE\u3002","Move back and forth to a position":"\u4F86\u56DE\u79FB\u52D5\u5230\u4E00\u500B\u4F4D\u7F6E","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"\u4F86\u56DE_PARAM0_\u5230_PARAM6_\uFF1B_PARAM7_\u5728\u8DEF\u5F91\u4E0A\uFF1A_PARAM2_\u91CD\u8907_PARAM3_\u6B21\u5728_PARAM4_\u79D2\u5167_PARAM5_\u79D2\u9069\u61C9\uFF0C\u7B49\u5F85_PARAM8_\u79D2\u518D\u8FD4\u56DE\u548C\u5FAA\u74B0_PARAM9_","Duration to wait before going back":"\u8FD4\u56DE\u4E4B\u524D\u7B49\u5F85\u7684\u6642\u9593","Loop":"\u5FAA\u74B0","Move the object by following a path.":"\u6309\u7167\u8DEF\u5F91\u79FB\u52D5\u7269\u9AD4\u3002","Move on path":"\u6309\u7167\u8DEF\u5F91\u79FB\u52D5","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"\u6309\u7167\u8DEF\u5F91\u5728_PARAM4_\u79D2\u5167_PARAM3_\u6B21\u91CD\u8907_PARAM0_\u79FB\u52D5\uFF0C\u4E26\u5448\u73FE_PARAM5_\u901F\u5EA6\u8B8A\u5316","Move the object by following a path and go back.":"\u6309\u7167\u8DEF\u5F91\u79FB\u52D5\u7269\u9AD4\u7136\u5F8C\u8FD4\u56DE\u3002","Move back and forth":"\u4F86\u56DE\u79FB\u52D5","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"\u4F86\u56DE_PARAM6_\u5230_PARAM0_\u5728\u8DEF\u5F91\u4E0A\uFF1A_PARAM2_\u91CD\u8907_PARAM3_\u6B21\u5728_PARAM4_\u79D2\u5167_PARAM5_\u79D2\u9069\u61C9\uFF0C\u7B49\u5F85_PARAM6_\u79D2\u518D\u8FD4\u56DE\u548C\u5FAA\u74B0_PARAM7_","Check if the object has reached one of the 2 ends of the path.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u5DF2\u5230\u9054\u8DEF\u5F91\u76842\u7AEF\u4E4B\u4E00\u3002","Reached an end":"\u5DF2\u9054\u7D50\u675F\u9EDE","_PARAM0_ reached an end of the path":"_PARAM0_\u5DF2\u5230\u9054\u8DEF\u5F91\u7D50\u675F\u9EDE","Check if the object has finished to move on the path.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u5DF2\u5B8C\u6210\u5728\u8DEF\u5F91\u4E0A\u7684\u79FB\u52D5\u3002","Finished to move":"\u5DF2\u5B8C\u6210\u79FB\u52D5","_PARAM0_ has finished to move":"_PARAM0_\u5DF2\u5B8C\u6210\u79FB\u52D5","Return the angle of movement on its path.":"\u8FD4\u56DE\u5176\u8DEF\u5F91\u4E0A\u7684\u79FB\u52D5\u89D2\u5EA6\u3002","Movement angle":"\u79FB\u52D5\u89D2\u5EA6","Draw the object trajectory.":"\u7E6A\u88FD\u7269\u9AD4\u8ECC\u8DE1\u3002","Draw the trajectory":"\u7E6A\u88FD\u8ECC\u8DE1","Draw trajectory of _PARAM0_ on _PARAM2_":"\u5728 _PARAM2_ \u4E0A\u7E6A\u88FD _PARAM0_ \u7684\u8ECC\u8DE1","Shape painter":"\u5F62\u72C0\u7E6A\u88FD\u5668","Change the transformation to apply to the path.":"\u66F4\u6539\u61C9\u7528\u65BC\u8DEF\u5F91\u7684\u8F49\u63DB\u3002","Path transformation":"\u8DEF\u5F91\u8F49\u63DB","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"\u5C07 _PARAM0_ \u7684\u8DEF\u5F91\u8B8A\u63DB\u70BA\u539F\u9EDE _PARAM2_\uFF1B _PARAM3_ \u6BD4\u4F8B\u70BA _PARAM4_ \u53CA\u65CB\u8F49 _PARAM5_\xB0","Scale":"\u898F\u6A21","Angle":"\u89D2\u5EA6","Initialize the movement state.":"\u521D\u59CB\u5316\u904B\u52D5\u72C0\u614B\u3002","Initialize the movement":"\u521D\u59CB\u5316\u904B\u52D5","Initialize the movement of _PARAM0_":"\u521D\u59CB\u5316 _PARAM0_ \u7684\u904B\u52D5","Return the number of repetitions between the current position and the origin.":"\u8FD4\u56DE\u7576\u524D\u4F4D\u7F6E\u548C\u539F\u9EDE\u4E4B\u9593\u7684\u91CD\u8907\u6B21\u6578\u3002","Repetition done":"\u91CD\u8907\u5B8C\u6210","Return the position on one repeated path.":"\u8FD4\u56DE\u4E00\u500B\u91CD\u8907\u8DEF\u5F91\u4E0A\u7684\u4F4D\u7F6E\u3002","Path position":"\u8DEF\u5F91\u4F4D\u7F6E","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"\u8FD4\u56DE\u5728\u5B8C\u6574\u8DEF\u5F91\u4E0A\u7684\u9032\u5EA6\uFF0C\u5F9E0\u52301\uFF0C\u5176\u4E2D0\u8868\u793A\u539F\u9EDE\uFF0C1\u8868\u793A\u7D50\u675F\u3002","Progress":"\u9032\u5EA6","Return the length of the path (one repetition only).":"\u8FD4\u56DE\u8DEF\u5F91\u7684\u9577\u5EA6\uFF08\u50C5\u9650\u4E00\u500B\u91CD\u8907\uFF09\u3002","Return the speed scale on Y axis of the path.":"\u8FD4\u56DE\u8DEF\u5F91\u4E0AY\u8EF8\u7684\u901F\u5EA6\u7E2E\u653E\u3002","Path speed scale Y":"\u8DEF\u5F91\u901F\u5EA6\u7E2E\u653EY","Return the angle to use when the object is going back or not.":"\u7576\u7269\u9AD4\u56DE\u5230\u539F\u4F4D\u6642\u4F7F\u7528\u7684\u89D2\u5EA6\u3002","Back or forth angle":"\u524D\u9032\u6216\u5F8C\u9000\u89D2\u5EA6","Move objects on curved paths at a given speed.":"\u4EE5\u7ED9\u5B9A\u7684\u901F\u5EA6\u5728\u66F2\u7EBF\u8DEF\u5F84\u4E0A\u79FB\u52A8\u5BF9\u8C61\u3002","Movement on a curve (speed-based)":"\u66F2\u7EBF\u4E0A\u7684\u79FB\u52A8\uFF08\u57FA\u4E8E\u901F\u5EA6\uFF09","Rotation":"\u65CB\u8F6C","Change the path followed by an object.":"\u66F4\u6539\u7269\u4EF6\u9075\u5FAA\u7684\u8DEF\u5F91\u3002","Follow a path":"\u9075\u5FAA\u8DEF\u5F91","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ \u9075\u5FAA\u8DEF\u5F91\uFF1A_PARAM2_ \u91CD\u8907 _PARAM3_ \u6B21\u4E26\u5FAA\u74B0\uFF1A_PARAM4_","Change the path followed by an object to reach a position.":"\u66F4\u6539\u5C07\u7269\u4EF6\u9075\u5FAA\u7684\u8DEF\u5F91\u4EE5\u5230\u9054\u4F4D\u7F6E\u3002","Follow a path to a position":"\u9075\u5FAA\u8DEF\u5F91\u5230\u4F4D\u7F6E","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ \u9075\u5FAA\u8DEF\u5F91 _PARAM2_ \u91CD\u8907 _PARAM3_ \u6B21\u4EE5\u5230\u9054 _PARAM5_\uFF1B _PARAM6_ \u548C\u5FAA\u74B0\uFF1A_PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"\u5F91\u5411\u539F\u9EDE\u548C\u7576\u524D\u4F4D\u7F6E\u4E4B\u9593\u7684\u957F\u5EA6\u4E0D\u5305\u62EC\u8FF4\u5708\u3002","Position on the loop":"\u8FF4\u5708\u4F4D\u7F6E","the length from the trajectory origin in the current loop":"\u8FF4\u5708\u4E2D\u8DDD\u96E2\u5F91\u5411\u539F\u9EDE\u7684\u9577\u5EA6","the number time the object loop the trajectory.":"\u7269\u4EF6\u8FF4\u5708\u5F91\u8DE1\u7684\u6B21\u6578\u3002","Current loop":"\u7576\u524D\u8FF4\u8DEF","the current loop":"\u7576\u524D\u8FF4\u8DEF","the length between the trajectory origin and the current position counting the loops.":"\u5F9E\u8ECC\u8DE1\u539F\u9EDE\u5230\u7576\u524D\u4F4D\u7F6E\u7684\u9577\u5EA6\uFF0C\u8A08\u7B97\u8FF4\u5708\u6578\u3002","Position on the path":"\u8DEF\u5F91\u4E0A\u7684\u4F4D\u7F6E","the length from the trajectory origin counting the loops":"\u5F9E\u8ECC\u8DE1\u539F\u9EDE\u8A08\u6578\u8FF4\u5708\u7684\u9577\u5EA6","Change the position of the object on the path.":"\u66F4\u6539\u5728\u8DEF\u5F91\u4E0A\u7269\u4EF6\u7684\u4F4D\u7F6E\u3002","Change the position of _PARAM0_ on the path at the length _PARAM2_":"\u5728\u8DEF\u5F91\u4E0A\u5728\u9577\u5EA6\u70BA_PARAM2_ \u6539\u8B8A _PARAM0_ \u7684\u4F4D\u7F6E","Length":"\u9577\u5EA6","Check if the length from the trajectory origin is lesser than a value.":"\u6AA2\u67E5\u662F\u5426\u5F9E\u8ECC\u8DE1\u539F\u9EDE\u7684\u9577\u5EA6\u5C0F\u65BC\u67D0\u500B\u503C\u3002","Current length":"\u7576\u524D\u9577\u5EA6","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ \u96E2\u8ECC\u8DE1\u539F\u9EDE\u7684\u50CF\u7D20\u8DDD\u96E2\u5C0F\u65BC _PARAM2_","Length from the trajectory origin (in pixels)":"\u8DDD\u96E2\u8ECC\u8DE1\u539F\u9EDE\u7684\u8DDD\u96E2\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Check if the object has reached the origin position of the path.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5DF2\u5230\u9054\u8DEF\u5F91\u7684\u539F\u59CB\u4F4D\u7F6E\u3002","Reached path origin":"\u5230\u9054\u8DEF\u5F91\u539F\u9EDE","_PARAM0_ reached the path beginning":"_PARAM0_ \u5230\u9054\u8DEF\u5F91\u8D77\u9EDE","Check if the object has reached the target position of the path.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5DF2\u5230\u9054\u8DEF\u5F91\u7684\u76EE\u6A19\u4F4D\u7F6E\u3002","Reached path target":"\u5230\u9054\u8DEF\u5F91\u76EE\u6A19","_PARAM0_ reached the path target":"_PARAM0_ \u5230\u9054\u8DEF\u5F91\u76EE\u6A19","Reach an end":"\u5230\u9054\u7D42\u9EDE","Check if the object can still move in the current direction.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u4ECD\u7136\u53EF\u4EE5\u6CBF\u8457\u76EE\u524D\u65B9\u5411\u79FB\u52D5\u3002","Can move further":"\u53EF\u4EE5\u9032\u4E00\u6B65\u79FB\u52D5","_PARAM0_ can move further on its path":"_PARAM0_ \u53EF\u4EE5\u5728\u5176\u8DEF\u5F91\u4E0A\u9032\u4E00\u6B65\u79FB\u52D5","the speed of the object.":"\u7269\u4EF6\u7684\u901F\u5EA6\u3002","the speed":"\u901F\u5EA6","Change the current speed of the object.":"\u6539\u8B8A\u7269\u4EF6\u7684\u7576\u524D\u901F\u5EA6\u3002","Change the speed of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u901F\u5EA6\u70BA _PARAM2_","Speed (in pixels per second)":"\u901F\u5EA6\uFF08\u4EE5\u6BCF\u79D2\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Make an object accelerate until it reaches a given speed.":"\u4F7F\u4E00\u500B\u7269\u4EF6\u52A0\u901F\u76F4\u5230\u9054\u5230\u7D66\u5B9A\u901F\u5EA6\u3002","Accelerate":"\u52A0\u901F","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ \u5728 _PARAM3_ \u52A0\u901F\u4EE5\u9054\u5230 _PARAM2_ \u7684\u901F\u5EA6","Targeted speed (in pixels per second)":"\u76EE\u6A19\u901F\u5EA6\uFF08\u4EE5\u6BCF\u79D2\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Acceleration (in pixels per second per second)":"\u52A0\u901F\u5EA6\uFF08\u4EE5\u6BCF\u79D2\u5E73\u65B9\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Make an object accelerate to reaches a speed in a given amount of time.":"\u4F7F\u7269\u4EF6\u5728\u4E00\u5B9A\u6642\u9593\u5167\u52A0\u901F\u5230\u9054\u4E00\u5B9A\u901F\u5EA6\u3002","Accelerate during":"\u52A0\u901F\u6642\u9593\u70BA","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ \u5728 _PARAM3_ \u79D2\u5167\u52A0\u901F\u5230 _PARAM2_ \u7684\u901F\u5EA6","Repeated path position":"\u91CD\u8907\u8DEF\u5F91\u4F4D\u7F6E","Return the length of the complete trajectory (without looping).":"\u8FD4\u56DE\u5B8C\u6574\u8ECC\u8DE1\u7684\u9577\u5EA6\uFF08\u4E0D\u5305\u62EC\u5FAA\u74B0\uFF09\u3002","Total length":"\u7E3D\u9577\u5EA6","Return the path origin on X axis of the object.":"\u8FD4\u56DE\u5C0D\u8C61\u5728X\u8EF8\u4E0A\u7684\u8DEF\u5F91\u8D77\u9EDE\u3002","Path origin X":"\u8DEF\u5F91\u8D77\u9EDEX","the path origin on X axis":"\u5C0D\u8C61\u5728X\u8EF8\u4E0A\u7684\u8DEF\u5F91\u8D77\u9EDE","Return the path origin on Y axis of the object.":"\u8FD4\u56DE\u5C0D\u8C61\u5728Y\u8EF8\u4E0A\u7684\u8DEF\u5F91\u8D77\u9EDE\u3002","Path origin Y":"\u8DEF\u5F91\u8D77\u9EDEY","the path origin on Y axis":"\u5C0D\u8C61\u5728Y\u8EF8\u4E0A\u7684\u8DEF\u5F91\u8D77\u9EDE","Depth effect":"\u6DF1\u5EA6\u6548\u679C","Change scale based on Y position to simulate depth of field.":"\u6839\u64DA Y \u8EF8\u4F4D\u7F6E\u66F4\u6539\u6BD4\u4F8B\u4EE5\u6A21\u64EC\u666F\u6DF1\u3002","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"\u5F53\u7269\u4F53\u9760\u8FD1\u5730\u5E73\u7EBF\u65F6\uFF0C\u7269\u4F53\u7684\u5C3A\u5BF8\u7F29\u5C0F\uFF0C\u7ED9\u89C2\u770B\u8005\u4E00\u79CD\u7269\u4F53\u8FDC\u79BB\u89C2\u770B\u8005\u7684\u9519\u89C9\u3002","Max scale when the object is at the bottom of the screen (Default: 1)":"\u5F53\u7269\u4F53\u5728\u5C4F\u5E55\u5E95\u90E8\u65F6\u7684\u6700\u5927\u6BD4\u4F8B\uFF08\u9ED8\u8BA4\uFF1A1\uFF09","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"\u4EE3\u8868\u7269\u4F53\u5448\u73B0\u65E0\u9650\u5C0F\u7684\u5730\u5E73\u7EBF\u4F4D\u7F6E\u7684 Y \u5750\u6807\uFF08\u9ED8\u8BA4\uFF1A0\uFF09","Exponential rate of change (Default: 2)":"\u6307\u6570\u53D8\u5316\u901F\u7387\uFF08\u9ED8\u8BA4\uFF1A2\uFF09","Percent away from the horizon":"\u8DDD\u96E2\u5730\u5E73\u7DDA\u7684\u767E\u5206\u6BD4","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"\u8DDD\u96E2\u5730\u5E73\u7DDA\u7684\u767E\u5206\u6BD4\u3002\u9019\u662F\u5730\u5E73\u7DDA\u4E0A\u7684\"0\"\uFF0C\u5C4F\u5E55\u5E95\u90E8\u7684\"1\"\u3002","Percent away from horizon":"\u96E2\u5730\u5E73\u7DDA\u7684\u767E\u5206\u6BD4","Exponential rate of change, based on Y position.":"\u57FA\u65BCY\u8EF8\u4F4D\u7F6E\u7684\u6307\u6578\u8B8A\u5316\u7387\u3002","Exponential rate of change":"\u6307\u6578\u8B8A\u5316\u7387","Max scale when the object is at the bottom of the screen.":"\u7576\u5C0D\u8C61\u4F4D\u65BC\u5C4F\u5E55\u5E95\u90E8\u6642\u7684\u6700\u5927\u6BD4\u4F8B\u3002","Max scale":"\u6700\u5927\u6BD4\u4F8B","Y value of horizon.":"\u5730\u5E73\u7DDA\u7684Y\u503C\u3002","Y value of horizon":"\u5730\u5E73\u7DDA\u7684Y\u503C","Set max scale when the object is at the bottom of the screen (Default: 2).":"\u8A2D\u7F6E\u7576\u5C0D\u8C61\u4F4D\u65BC\u5C4F\u5E55\u5E95\u90E8\u6642\u7684\u6700\u5927\u6BD4\u4F8B\uFF08\u9ED8\u8A8D\uFF1A2\uFF09\u3002","Set max scale":"\u8A2D\u7F6E\u6700\u5927\u6BD4\u4F8B","Set max scale of _PARAM0_ to _PARAM2_":"\u8A2D\u7F6E _PARAM0_ \u7684\u6700\u5927\u6BD4\u4F8B\u70BA _PARAM2_","Y Exponent":"Y\u6307\u6578","Set Y exponential rate of change (Default: 2).":"\u8A2D\u7F6EY\u8EF8\u6307\u6578\u8B8A\u5316\u7387\uFF08\u9ED8\u8A8D\uFF1A2\uFF09\u3002","Set exponential rate of change":"\u8A2D\u7F6E\u6307\u6578\u8B8A\u5316\u7387","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"\u8A2D\u7F6E _PARAM0_ \u7684Y\u8EF8\u6307\u6578\u8B8A\u5316\u7387\u70BA _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"\u8A2D\u7F6E\u5730\u5E73\u7DDA\u7684Y\u4F4D\u7F6E\uFF0C\u5176\u4E2D\u5C0D\u8C61\u88AB\u7121\u9650\u5C0F\uFF08\u9ED8\u8A8D\uFF1A0\uFF09\u3002","Set Y position of horizon":"\u8A2D\u7F6E\u5730\u5E73\u7DDA\u7684Y\u4F4D\u7F6E","Set horizon of _PARAM0_ to Y position _PARAM2_":"\u5C07 _PARAM0_ \u7684\u5730\u5E73\u7DDA\u8A2D\u7F6E\u70BAY\u4F4D\u7F6E _PARAM2_","Horizon Y":"\u5730\u5E73\u7DDAY","Discord rich presence (Windows, Mac, Linux)":"Discord \u5177\u8C50\u5BCC\u8868\u73FE\uFF08Windows\u3001Mac\u3001Linux\uFF09","Adds discord rich presence to your games.":"\u70BA\u904A\u6232\u6DFB\u52A0 Discord \u5177\u8C50\u5BCC\u8868\u73FE\u3002","Attempts to connect to discord if it is installed, and initialize rich presence.":"\u5617\u8A66\u9023\u63A5\u5230 Discord\uFF08\u5982\u679C\u5DF2\u5B89\u88DD\uFF09\uFF0C\u4E26\u521D\u59CB\u5316\u8C50\u5BCC\u72C0\u614B\u3002","Initialize rich presence":"\u521D\u59CB\u5316\u8C50\u5BCC\u72C0\u614B","Initialize rich presence with ID _PARAM1_":"\u4F7F\u7528 ID _PARAM1_ \u521D\u59CB\u5316\u8C50\u5BCC\u72C0\u614B","The discord client ID":"Discord \u5BA2\u6236\u7AEF ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"\u66F4\u65B0\u8C50\u5BCC\u72C0\u614B\u4E2D\u7684\u6578\u64DA\u3002\u6709\u95DC\u6BCF\u500B\u5B57\u6BB5\u7684\u66F4\u591A\u4FE1\u606F\uFF0C\u8ACB\u53C3\u95B1 Discord \u6587\u6A94\u3002\u9664\u72C0\u614B\u4E4B\u5916\u7684\u6BCF\u500B\u5B57\u6BB5\u90FD\u662F\u53EF\u9078\u7684\u3002","Update rich presence":"\u66F4\u65B0\u8C50\u5BCC\u72C0\u614B","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"\u66F4\u65B0\u8C50\u5BCC\u72C0\u614B\u4EE5\u986F\u793A\u72C0\u614B _PARAM1_\u3001\u8A73\u7D30\u8CC7\u8A0A _PARAM2_\u3001\u958B\u59CB\u6642\u9593\u6233 _PARAM3_\u3001\u7D50\u675F\u6642\u9593\u6233 _PARAM4_\u3001\u5927\u5716\u7247 _PARAM5_\uFF08\u9644\u5E36\u6587\u5B57 _PARAM6_\uFF09\u548C\u5C0F\u5716\u7247 _PARAM7_\uFF08\u9644\u5E36\u6587\u5B57 _PARAM8_\uFF09","The current state":"\u7576\u524D\u72C0\u614B","The details of the current state":"\u7576\u524D\u72C0\u614B\u7684\u8A73\u7D30\u8CC7\u8A0A","The timstamp of the start of the match":"\u6BD4\u8CFD\u958B\u59CB\u7684\u6642\u9593\u6233","If this is filled, discord will show the time elapsed since the start.":"\u5982\u679C\u586B\u5BEB\u6B64\u9805\uFF0CDiscord \u5C07\u986F\u793A\u81EA\u6BD4\u8CFD\u958B\u59CB\u4EE5\u4F86\u7D93\u904E\u7684\u6642\u9593\u3002","The timestamp of the end of the match":"\u6BD4\u8CFD\u7D50\u675F\u7684\u6642\u9593\u6233","If this is filled, discord will display the remaining time.":"\u5982\u679C\u586B\u5BEB\u6B64\u9805\uFF0CDiscord \u5C07\u986F\u793A\u5269\u9918\u6642\u9593\u3002","The name of the big image":"\u5927\u5716\u7247\u7684\u540D\u7A31","The text of the large image":"\u5927\u5716\u7247\u7684\u6587\u5B57","The name of the small image":"\u5C0F\u5716\u7247\u7684\u540D\u7A31","The text of the small image":"\u5C0F\u5716\u7247\u7684\u6587\u5B57","Double-click and tap":"\u96D9\u64CA\u548C\u8F15\u89F8","Check for a double-click or a tap.":"\u6AA2\u67E5\u662F\u5426\u96D9\u64CA\u6216\u8F15\u89F8\u3002","Check if the specified mouse button is clicked twice in a short amount of time.":"\u6AA2\u67E5\u6307\u5B9A\u7684\u6ED1\u9F20\u6309\u9215\u5728\u77ED\u6642\u9593\u5167\u662F\u5426\u88AB\u9EDE\u64CA\u4E86\u5169\u6B21\u3002","Double-clicked (or double-tapped)":"\u96D9\u64CA\uFF08\u6216\u5169\u6B21\u9EDE\u64CA\uFF09","_PARAM1_ mouse button is double-clicked":"_PARAM1_ \u6ED1\u9F20\u6309\u9215\u88AB\u96D9\u64CA","Mouse button to track":"\u8981\u76E3\u8996\u7684\u6ED1\u9F20\u6309\u9215","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"\u7531\u65BC\u89F8\u6478\u8A2D\u5099\u6C92\u6709\u4E2D\u9593/\u53F3\u908A\u7684\u7B49\u6548\u6309\u58D3\uFF0C\u5982\u679C\u4F60\u4E0D\u4F7F\u7528\u5DE6\u6ED1\u9F20\u6309\u9215\u4E26\u4E14\u9762\u5411\u89F8\u6478\u8A2D\u5099\u5275\u5EFA\uFF0C\u4F60\u5C07\u9700\u8981\u5728\u4E8B\u4EF6\u4E2D\u8003\u616E\u9019\u4E00\u9EDE\u3002","Check if the specified mouse button is clicked.":"\u6AA2\u67E5\u6307\u5B9A\u7684\u6ED1\u9F20\u6309\u9215\u662F\u5426\u88AB\u9EDE\u64CA\u3002","Clicked (or tapped)":"\u9EDE\u64CA\uFF08\u6216\u8F15\u89F8\uFF09","_PARAM1_ mouse button is clicked":"_PARAM1_\u6309\u4E0B\u6ED1\u9F20\u6309\u9215","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_\u6309\u4E0B\u6ED1\u9F20\u6309\u9215_PARAM2_\u6B21","Click count":"\u9EDE\u64CA\u6B21\u6578","Drag camera with the mouse (or touchscreen)":"\u7528\u6ED1\u9F20\uFF08\u6216\u89F8\u6478\u5C4F\uFF09\u62D6\u52D5\u76F8\u6A5F","Move a camera by dragging the mouse (or touchscreen).":"\u901A\u904E\u62D6\u52D5\u6ED1\u9F20\uFF08\u6216\u89F8\u6478\u5C4F\uFF09\u4F86\u79FB\u52D5\u76F8\u6A5F\u3002","Drag camera with the mouse":"\u4F7F\u7528\u6ED1\u9F20\u62D6\u52D5\u76F8\u6A5F","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"\u4F7F\u7528 _PARAM4_ \u6ED1\u9F20\u6309\u9215\u5728 _PARAM3_ \u65B9\u5411\u4E0A\u5728 _PARAM2_ \u5716\u5C64\u4E0A\u62D6\u52D5\u76F8\u6A5F","Camera layer (default: \"\")":"\u76F8\u6A5F\u5716\u5C64\uFF08\u9ED8\u8A8D\u70BA \"\"\uFF09","Directions that the camera can move (horizontal, vertical, both)":"\u76F8\u6A5F\u53EF\u4EE5\u79FB\u52D5\u7684\u65B9\u5411\uFF08\u6C34\u5E73\uFF0C\u5782\u76F4\uFF0C\u5169\u8005\uFF09","Mouse button (use \"Left\" for touchscreen)":"\u6ED1\u9F20\u6309\u9215\uFF08\u5728\u89F8\u63A7\u87A2\u5E55\u4E0A\u4F7F\u7528\u201C\u5DE6\u201D\uFF09","Draggable (for physics objects)":"\u53EF\u62D6\u52D5\uFF08\u9069\u7528\u65BC\u7269\u7406\u5C0D\u8C61\uFF09","Drag a physics object with the mouse (or touch).":"\u7528\u6ED1\u9F20\uFF08\u6216\u89F8\u6478\uFF09\u62D6\u52D5\u7269\u7406\u7269\u9AD4\u3002","Physics behavior":"\u7269\u7406\u884C\u70BA","Mouse button":"\u6ED1\u9F20\u6309\u9215","Maximum force":"\u6700\u5927\u529B","Frequency (Hz)":"\u983B\u7387\uFF08Hz\uFF09","Damping ratio (Range: 0 to 1)":"\u963B\u5C3C\u6BD4\uFF08\u7BC4\u570D\uFF1A0 \u5230 1\uFF09","Enable automatic dragging":"\u555F\u7528\u81EA\u52D5\u62D6\u66F3","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"\u5982\u679C\u7981\u7528\u81EA\u52D5\u62D6\u66F3\uFF0C\u8ACB\u4F7F\u7528\u201C\u555F\u52D5\u62D6\u66F3\u201D\u548C\u201C\u91CB\u653E\u62D6\u66F3\u201D\u64CD\u4F5C\u3002","Start dragging object.":"\u958B\u59CB\u62D6\u52D5\u5C0D\u8C61\u3002","Start dragging object":"\u958B\u59CB\u62D6\u52D5\u5C0D\u8C61","Start dragging (physics) _PARAM0_":"\u958B\u59CB\u62D6\u52D5\uFF08\u7269\u7406\uFF09_PARAM0_","Release dragged object.":"\u91CB\u653E\u62D6\u52D5\u7684\u5C0D\u8C61\u3002","Release dragged object":"\u91CB\u653E\u62D6\u52D5\u7684\u5C0D\u8C61","Release _PARAM0_ from being dragged (physics)":"\u5F9E\u88AB\u62D6\u52D5\uFF08\u7269\u7406\uFF09\u91CB\u653E _PARAM0_","Check if object is being dragged.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u6B63\u5728\u88AB\u62D6\u52D5\u3002","Is being dragged":"\u6B63\u5728\u88AB\u62D6\u52D5","_PARAM0_ is being dragged (physics)":"_PARAM0_\u6B63\u5728\u88AB\u62D6\u52D5\uFF08\u7269\u7406\uFF09","the mouse button used to move the object.":"\u7528\u65BC\u79FB\u52D5\u5C0D\u8C61\u7684\u6ED1\u9F20\u6309\u9215\u3002","the dragging mouse button":"\u62D6\u62FD\u6ED1\u9F20\u6309\u9215","the maximum joint force (in Newtons) of the object.":"\u5C0D\u8C61\u7684\u6700\u5927\u95DC\u7BC0\u529B\uFF08\u725B\u9813\uFF09\u3002","the maximum force":"\u6700\u5927\u529B","the joint frequency (per second) of the object.":"\u5C0D\u8C61\u7684\u95DC\u7BC0\u983B\u7387\uFF08\u6BCF\u79D2\uFF09\u3002","the frequency":"\u983B\u7387","the joint damping ratio (range: 0 to 1) of the object.":"\u5C0D\u8C61\u7684\u95DC\u7BC0\u963B\u5C3C\u6BD4\uFF08\u7BC4\u570D\uFF1A0\u81F31\uFF09\u3002","Damping ratio":"\u963B\u5C3C\u6BD4","the damping ratio (range: 0 to 1)":"\u963B\u5C3C\u6BD4\uFF08\u7BC4\u570D\uFF1A0\u81F31\uFF09","Check if automatic dragging is enabled.":"\u6AA2\u67E5\u81EA\u52D5\u62D6\u66F3\u662F\u5426\u5DF2\u555F\u7528\u3002","Automatic dragging":"\u81EA\u52D5\u62D6\u66F3","Automatic dragging is enabled on _PARAM0_":"\u5DF2\u5728_PARAM0_\u555F\u7528\u81EA\u52D5\u62D6\u66F3","Enable (or disable) automatic dragging with the mouse or touch.":"\u4F7F\u7528\u6ED1\u9F20\u6216\u89F8\u78B0\u555F\u7528\uFF08\u6216\u505C\u7528\uFF09\u81EA\u52D5\u62D6\u66F3\u3002","Enable (or disable) automatic dragging":"\u4F7F\u7528\u6ED1\u9F20\u6216\u89F8\u78B0\u555F\u7528\uFF08\u6216\u505C\u7528\uFF09\u81EA\u52D5\u62D6\u66F3","Enable automatic dragging on _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u555F\u7528\u81EA\u52D5\u62D6\u66F3\uFF1A_PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"\u53EF\u62D6\u52D5\u6ED1\u584A\uFF08\u9069\u7528\u65BC\u5F62\u72C0\u7E6A\u88FD\u5668\uFF09","A draggable slider that users can move to select a numerical value.":"\u7528\u6236\u53EF\u4EE5\u79FB\u52D5\u7684\u53EF\u62D6\u52D5\u6ED1\u584A\u4EE5\u9078\u64C7\u6578\u503C\u3002","Let users select a numerical value by dragging a slider.":"\u8B93\u7528\u6236\u901A\u904E\u62D6\u52D5\u6ED1\u584A\u9078\u64C7\u6578\u503C\u3002","Draggable slider":"\u53EF\u62D6\u66F3\u6ED1\u584A","Minimum value":"\u6700\u5C0F\u503C","Maximum value":"\u6700\u5927\u503C","Tick spacing":"\u6A19\u8A3B\u9593\u8DDD","Thumb shape":"\u6ED1\u584A\u5F62\u72C0","Thumb":"\u6ED1\u584A","Thumb width":"\u6ED1\u584A\u5BEC\u5EA6","Thumb height":"\u6ED1\u584A\u9AD8\u5EA6","Thumb Color":"\u6ED1\u584A\u984F\u8272","Thumb opacity":"\u6ED1\u584A\u4E0D\u900F\u660E\u5EA6","Track length":"\u8ECC\u9053\u9577\u5EA6","Track":"\u8ECC\u9053","Inactive track color (thumb color by default)":"\u975E\u555F\u52D5\u8ECC\u9053\u984F\u8272\uFF08\u9ED8\u8A8D\u70BA\u6ED1\u584A\u984F\u8272\uFF09","Inactive track opacity":"\u975E\u555F\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6","Active track color (thumb color by default)":"\u555F\u52D5\u8ECC\u9053\u984F\u8272\uFF08\u9ED8\u8A8D\u70BA\u6ED1\u584A\u984F\u8272\uFF09","Active track opacity":"\u555F\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6","Halo size (hover)":"\u5E87\u8B77\u5927\u5C0F\uFF08\u61F8\u505C\uFF09","Rounded track ends":"\u5713\u6F64\u8ECC\u9053\u672B\u7AEF","Check if the slider is being dragged.":"\u6AA2\u67E5\u6ED1\u584A\u662F\u5426\u6B63\u5728\u88AB\u62D6\u66F3\u3002","Being dragged":"\u6B63\u5728\u88AB\u62D6\u66F3","_PARAM0_ is being dragged":"_PARAM0_\u6B63\u5728\u88AB\u62D6\u66F3","Check if the slider interations are enabled.":"\u6AA2\u67E5\u6ED1\u584A\u4E92\u52D5\u662F\u5426\u5DF2\u555F\u7528\u3002","Enable or disable the slider. Users cannot interact while it is disabled.":"\u555F\u7528\u6216\u505C\u7528\u6ED1\u584A\u3002\u7528\u6236\u5728\u7981\u7528\u6642\u7121\u6CD5\u4E92\u52D5\u3002","The value of the slider (based on position of the thumb).":"\u6ED1\u584A\u7684\u503C\uFF08\u57FA\u65BC\u62C7\u6307\u4F4D\u7F6E\uFF09\u3002","Slider value":"\u6ED1\u584A\u503C","Change the value of a slider (this will move the thumb to the correct position).":"\u66F4\u6539\u6ED1\u584A\u7684\u503C\uFF08\u9019\u5C07\u79FB\u52D5\u62C7\u6307\u5230\u6B63\u78BA\u4F4D\u7F6E\uFF09\u3002","Change the value of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u503C\uFF1A_PARAM2_","The minimum value of a slider.":"\u6ED1\u584A\u7684\u6700\u5C0F\u503C\u3002","Slider minimum value":"\u6ED1\u584A\u6700\u5C0F\u503C","Change the minimum value of a slider.":"\u66F4\u6539\u6ED1\u584A\u7684\u6700\u5C0F\u503C\u3002","Change the minimum value of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u6700\u5C0F\u503C\uFF1A_PARAM2_","The maximum value of a slider.":"\u6ED1\u584A\u7684\u6700\u5927\u503C\u3002","Slider maximum value":"\u6ED1\u584A\u6700\u5927\u503C","Thickness of track.":"\u8ECC\u9053\u7684\u539A\u5EA6\u3002","Slider track thickness":"\u6ED1\u584A\u8ECC\u9053\u539A\u5EA6","Length of track.":"\u8ECC\u9053\u7684\u9577\u5EA6\u3002","Slider track length":"\u6ED1\u584A\u8ECC\u9053\u9577\u5EA6","Height of thumb.":"\u6ED1\u584A\u7684\u9AD8\u5EA6\u3002","Slider thumb height":"\u6ED1\u584A\u62C7\u6307\u9AD8\u5EA6","Change the maximum value of a slider.":"\u66F4\u6539\u6ED1\u584A\u7684\u6700\u5927\u503C\u3002","The tick spacing of a slider.":"\u6ED1\u584A\u7684\u523B\u5EA6\u9593\u8DDD\u3002","Change the tick spacing of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u523B\u5EA6\u9593\u8DDD\uFF1A_PARAM2_","Change the tick spacing of a slider.":"\u66F4\u6539\u6ED1\u584A\u7684\u523B\u5EA6\u9593\u8DDD\u3002","Change length of track.":"\u66F4\u6539\u8ECC\u9053\u9577\u5EA6\u3002","Change track length of _PARAM0_ to _PARAM2_ px":"\u5C07_PARAM0_\u7684\u8ECC\u9053\u9577\u5EA6\u66F4\u6539\u70BA_PARAM2_\u50CF\u7D20","Track width":"\u8ECC\u9053\u5BEC\u5EA6","Change thickness of track.":"\u66F4\u6539\u8ECC\u9053\u539A\u5EA6\u3002","Change track thickness of _PARAM0_ to _PARAM2_ px":"\u5C07\u8ECC\u9053\u7684_PARAM0_\u8B8A\u66F4\u70BA_PARAM2_\u50CF\u7D20\u7684\u539A\u5EA6","Change width of thumb.":"\u66F4\u6539\u62C7\u6307\u5BEC\u5EA6\u3002","Change thumb width of _PARAM0_ to _PARAM2_ px":"\u5C07\u62C7\u6307\u5BEC\u5EA6\u7684_PARAM0_\u8B8A\u66F4\u70BA_PARAM2_\u50CF\u7D20","Change height of thumb.":"\u66F4\u6539\u62C7\u6307\u9AD8\u5EA6\u3002","Change thumb height of _PARAM0_ to _PARAM2_ px":"\u5C07\u62C7\u6307\u9AD8\u5EA6\u7684_PARAM0_\u8B8A\u66F4\u70BA_PARAM2_\u50CF\u7D20","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"\u66F4\u6539\u62C7\u6307\u5468\u570D\u5149\u6688\u7684\u534A\u5F91\u3002\u6B64\u5C3A\u5BF8\u4E5F\u7528\u65BC\u6AA2\u6E2C\u8207\u6ED1\u584A\u7684\u4EA4\u4E92\u3002","Change halo radius of _PARAM0_ to _PARAM2_ px":"\u5C07\u5149\u6688\u534A\u5F91\u7684_PARAM0_\u8B8A\u66F4\u70BA_PARAM2_\u50CF\u7D20","Change the halo opacity when the thumb is hovered.":"\u7576\u61F8\u505C\u5728\u62C7\u6307\u4E0A\u6642\u66F4\u6539\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u3002","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"\u7576\u61F8\u505C\u6642\uFF0C\u5C07_PARAM0_\u7684\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u8B8A\u66F4\u70BA_PARAM2_\u50CF\u7D20","Change opacity of halo when pressed.":"\u7576\u6309\u58D3\u6642\u66F4\u6539\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u3002","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"\u7576\u6309\u4E0B\u6642\uFF0C\u5C07_PARAM0_\u7684\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u8B8A\u66F4\u70BA_PARAM2_\u50CF\u7D20","Change shape of thumb (circle or rectangle).":"\u66F4\u6539\u62C7\u6307\u5F62\u72C0\uFF08\u5713\u5F62\u6216\u77E9\u5F62\uFF09\u3002","Change shape of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u5F62\u72C0\u8B8A\u66F4\u70BA_PARAM2_","New thumb shape":"\u65B0\u62C7\u6307\u5F62\u72C0","Make track use rounded ends.":"\u4F7F\u8ECC\u9053\u4F7F\u7528\u5713\u89D2\u7AEF\u3002","Draw _PARAM0_ with a rounded track: _PARAM2_":"\u4F7F\u7528\u5713\u89D2\u8ECC\u9053\u7E6A\u88FD_PARAM0_\uFF1A_PARAM2_","Rounded track":"\u5713\u89D2\u8ECC\u9053","Change opacity of thumb.":"\u66F4\u6539\u62C7\u6307\u4E0D\u900F\u660E\u5EA6\u3002","Change thumb opacity of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u62C7\u6307\u4E0D\u900F\u660E\u5EA6\u8B8A\u66F4\u70BA_PARAM2_","Change opacity of inactive track.":"\u66F4\u6539\u975E\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u3002","Change inactive track opacity of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u975E\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u8B8A\u66F4\u70BA_PARAM2_","Change opacity of active track.":"\u66F4\u6539\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u3002","Change active track opacity of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u8B8A\u66F4\u70BA_PARAM2_","Change the color of the track that is LEFT of the thumb.":"\u66F4\u6539\u62C7\u6307\u5DE6\u5074\u7684\u8ECC\u9053\u984F\u8272\u3002","Active track color":"\u6D3B\u52D5\u8ECC\u9053\u984F\u8272","Change active track color of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u6D3B\u52D5\u8ECC\u9053\u984F\u8272\u8B8A\u66F4\u70BA_PARAM2_","Change the color of the track that is RIGHT of the thumb.":"\u66F4\u6539\u62C7\u6307\u53F3\u5074\u7684\u8ECC\u9053\u984F\u8272\u3002","Inactive track color":"\u975E\u6D3B\u52D5\u8ECC\u9053\u984F\u8272","Change inactive track color of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u975E\u6D3B\u52D5\u8ECC\u9053\u984F\u8272\u8B8A\u66F4\u70BA_PARAM2_","Change the thumb color to a specific value.":"\u5C07\u62C7\u6307\u984F\u8272\u66F4\u6539\u70BA\u7279\u5B9A\u503C\u3002","Thumb color":"\u62C7\u6307\u984F\u8272","Change thumb color of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u62C7\u6307\u984F\u8272\u66F4\u6539\u70BA_PARAM2_","Pathfinding painter":"\u5C0B\u8DEF\u7E6A\u88FD\u5668","Draw the pathfinding of an object using a shape painter.":"\u4F7F\u7528\u5F62\u72C0\u7E6A\u88FD\u5668\u7E6A\u88FD\u5C0D\u8C61\u7684\u5C0B\u8DEF\u3002","Draw the path followed by the object using a shape painter.":"\u4F7F\u7528\u5F62\u72C0\u7E6A\u88FD\u5668\u7E6A\u88FD\u5C0D\u8C61\u6240\u8DDF\u96A8\u7684\u8DEF\u5F91\u3002","LoopIndex":"\u904D\u6B77\u7D22\u5F15","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"\u4F7F\u7528\u5F62\u72C0\u7E6A\u88FD\u5668\u7E6A\u88FD\u5C0D\u8C61\u6240\u8DDF\u96A8\u7684\u8DEF\u5F91\u3002 \u5982\u679C\u6C92\u6709\uFF0C\u5B83\u5C07\u81EA\u52D5\u5275\u5EFA\u5F62\u72C0\u7E6A\u88FD\u5668\u5C0D\u8C61\u7684\u5BE6\u4F8B\u3002","Draw pathfinding":"\u7E6A\u88FD\u5C0B\u8DEF","Draw the path followed by _PARAM0_ using _PARAM3_":"\u4F7F\u7528_PARAM3_\u7E6A\u88FD_PARAM0_\u7684\u8DEF\u5F91","Pathfinding behavior":"\u5C0B\u8DEF\u884C\u70BA","Shape painter used to draw the path":"\u7528\u65BC\u7E6A\u88FD\u8DEF\u5F91\u7684\u5F62\u72C0\u7E6A\u88FD\u5668","Edge scroll camera":"\u908A\u7DE3\u6EFE\u52D5\u651D\u50CF\u6A5F","Scroll camera when cursor is near edge of screen.":"\u7576\u5149\u6A19\u9760\u8FD1\u5C4F\u5E55\u908A\u7DE3\u6642\u6EFE\u52D5\u651D\u50CF\u6A5F\u3002","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u76F8\u6A5F\u908A\u7DE3\u6EFE\u52D5\u3002 \u4F7F\u7528\u201C\u914D\u7F6E\u76F8\u6A5F\u908A\u7DE3\u6EFE\u52D5\u201D\u4F86\u8ABF\u6574\u8A2D\u7F6E\u3002","Enable (or disable) camera edge scrolling":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u76F8\u6A5F\u908A\u7DE3\u6EFE\u52D5","Enable camera edge scrolling: _PARAM1_":"\u555F\u7528\u76F8\u6A5F\u908A\u7DE3\u6EFE\u52D5\uFF1A _PARAM1_","Enable camera edge scrolling":"\u555F\u7528\u76F8\u6A5F\u908A\u7DE3\u6EFE\u52D5","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"\u914D\u7F6E\u7576\u6ED1\u9F20\u9760\u8FD1\u5C4F\u5E55\u908A\u7DE3\u6642\u79FB\u52D5\u7684\u76F8\u6A5F\u908A\u7DE3\u6EFE\u52D5\u3002","Configure camera edge scrolling":"\u914D\u7F6E\u76F8\u6A5F\u908A\u7DE3\u6EFE\u52D5","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"\u914D\u7F6E\u76F8\u6A5F\u908A\u7DE3\u6EFE\u52D5\uFF08\u5C64\uFF1A_PARAM3_\uFF0C\u5C4F\u5E55\u908A\u8DDD\uFF1A_PARAM1_\uFF0C\u6EFE\u52D5\u901F\u5EA6\uFF1A_PARAM2_\uFF0C\u6A23\u5F0F\uFF1A_PARAM5_\uFF09","Screen margin (pixels)":"\u5C4F\u5E55\u908A\u8DDD\uFF08\u50CF\u7D20\uFF09","Scroll speed (in pixels per second)":"\u6EFE\u52D5\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u6BCF\u79D2\u70BA\u55AE\u4F4D\uFF09","Scroll style":"\u6EFE\u52D5\u6A23\u5F0F","Check if the camera is scrolling.":"\u6AA2\u67E5\u76F8\u6A5F\u662F\u5426\u6EFE\u52D5\u3002","Camera is scrolling":"\u76F8\u6A5F\u6B63\u5728\u6EFE\u52D5","Check if the camera is scrolling up.":"\u6AA2\u67E5\u76F8\u6A5F\u662F\u5426\u5411\u4E0A\u6EFE\u52D5\u3002","Camera is scrolling up":"\u76F8\u6A5F\u6B63\u5728\u5411\u4E0A\u6EFE\u52D5","Check if the camera is scrolling down.":"\u6AA2\u67E5\u76F8\u6A5F\u662F\u5426\u5411\u4E0B\u6EFE\u52D5\u3002","Camera is scrolling down":"\u76F8\u6A5F\u6B63\u5728\u5411\u4E0B\u6EFE\u52D5","Check if the camera is scrolling left.":"\u6AA2\u67E5\u76F8\u6A5F\u662F\u5426\u5411\u5DE6\u6EFE\u52D5\u3002","Camera is scrolling left":"\u76F8\u6A5F\u6B63\u5728\u5411\u5DE6\u6EFE\u52D5","Check if the camera is scrolling right.":"\u6AA2\u67E5\u76F8\u6A5F\u662F\u5426\u5411\u53F3\u6EFE\u52D5\u3002","Camera is scrolling right":"\u76F8\u6A5F\u6B63\u5728\u5411\u53F3\u6EFE\u52D5","Draw a rectangle that shows where edge scrolling will be triggered.":"\u7E6A\u88FD\u4E00\u500B\u77E9\u5F62\u4EE5\u986F\u793A\u89F8\u767C\u908A\u7DE3\u6EFE\u52D5\u7684\u4F4D\u7F6E\u3002","Draw edge scrolling screen margin":"\u7E6A\u88FD\u908A\u7DE3\u6EFE\u52D5\u5C4F\u5E55\u908A\u8DDD","Draw edge scrolling screen margin with _PARAM1_":"\u4F7F\u7528_PARAM1_\u7E6A\u88FD\u908A\u7DE3\u6EFE\u52D5\u5C4F\u5E55\u908A\u8DDD","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"\u8FD4\u56DE\u76F8\u6A5F\u7576\u524D\u6C34\u5E73\u65B9\u5411\u6EFE\u52D5\u7684\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6578\uFF09\u3002","Horizontal edge scroll speed":"\u6C34\u5E73\u908A\u6EFE\u52D5\u901F\u5EA6","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"\u8FD4\u56DE\u76F8\u6A5F\u7576\u524D\u5782\u76F4\u65B9\u5411\u6EFE\u52D5\u7684\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6578\uFF09\u3002","Vertical edge scroll speed":"\u5782\u76F4\u908A\u6EFE\u52D5\u901F\u5EA6","Return the absolute scroll speed according to the mouse distance from the border.":"\u6839\u64DA\u6ED1\u9F20\u8DDD\u96E2\u908A\u7DE3\u7684\u8DDD\u96E2\u8FD4\u56DE\u7D55\u5C0D\u6EFE\u52D5\u901F\u5EA6\u3002","Absolute scroll speed":"\u7D55\u5C0D\u6EFE\u52D5\u901F\u5EA6","Border distance":"\u908A\u754C\u8DDD\u96E2","Ellipse movement":"\u6A62\u5713\u904B\u52D5","Move objects on ellipses or smoothly back and forth in one direction.":"\u5728\u6A62\u5713\u4E0A\u79FB\u52D5\u7269\u9AD4\uFF0C\u6216\u6CBF\u4E00\u500B\u65B9\u5411\u5E73\u7A69\u4F86\u56DE\u79FB\u52D5\u3002","Radius of the movement on X axis":"X\u8EF8\u79FB\u52D5\u7684\u534A\u5F91","Ellipse":"\u6A62\u5713","Radius of the movement on Y axis":"Y\u8EF8\u79FB\u52D5\u7684\u534A\u5F91","Loop duration":"\u5FAA\u74B0\u6301\u7E8C\u6642\u9593","Turn left":"\u5411\u5DE6\u8F49","Initial direction":"\u521D\u59CB\u65B9\u5411","Rotate":"\u65CB\u8F49","Change the turning direction (left or right).":"\u66F4\u6539\u8F49\u5F4E\u65B9\u5411\uFF08\u5DE6\u9084\u662F\u53F3\uFF09\u3002","Turn the other way":"\u63DB\u5F4E\u53E6\u4E00\u908A","_PARAM0_ turn the other way":"_PARAM0_\u63DB\u5F4E\u53E6\u4E00\u908A","Change the in which side the object is turning (left or right).":"\u66F4\u6539\u5728\u7269\u9AD4\u8F49\u5F4E\u7684\u54EA\u4E00\u5074\uFF08\u5DE6\u9084\u662F\u53F3\uFF09\u3002","Turn left or right":"\u5DE6\u6216\u53F3\u8F49\u5F4E","_PARAM0_ turn left: _PARAM2_":"_PARAM0_\u5DE6\u8F49\uFF1A_PARAM2_","Check if the object is turning left.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u5411\u5DE6\u8F49\u5F4E\u3002","Is turning left":"\u662F\u5426\u5411\u5DE6\u8F49\u5F4E","_PARAM0_ is turning left":"_PARAM0_\u662F\u5426\u6B63\u5728\u5411\u5DE6\u8F49\u5F4E","Return the movement angle of the object.":"\u8FD4\u56DE\u7269\u9AD4\u7684\u904B\u52D5\u89D2\u5EA6\u3002","Set initial Y of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u521D\u59CBY\u8A2D\u5B9A\u70BA_PARAM2_","Return the loop duration (in seconds).":"\u8FD4\u56DE\u8FF4\u5708\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Return the ellipse radius on X axis.":"\u8FD4\u56DEX\u8EF8\u4E0A\u7684\u6A62\u5713\u534A\u5F91\u3002","Radius X":"\u534A\u5F91X","Radius Y":"\u534A\u5F91Y","Return the movement center position on X axis.":"\u8FD4\u56DEX\u8EF8\u4E0A\u7684\u904B\u52D5\u4E2D\u5FC3\u4F4D\u7F6E\u3002","Movement center X":"\u904B\u52D5\u4E2D\u5FC3X","Return the movement center position on Y axis.":"\u8FD4\u56DEY\u8EF8\u4E0A\u7684\u904B\u52D5\u4E2D\u5FC3\u4F4D\u7F6E\u3002","Movement center Y":"\u904B\u52D5\u4E2D\u5FC3Y","Change the radius on X axis of the movement.":"\u66F4\u6539\u904B\u52D5\u7684X\u8EF8\u534A\u5F91\u3002","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"\u66F4\u6539\u79FB\u52D5\u7684 X \u8EF8\u7684\u534A\u5F91\u5230 _PARAM2_ \u7684\u4F4D\u7F6E","Change the radius on Y axis of the movement.":"\u66F4\u6539\u79FB\u52D5\u7684 Y \u8EF8\u7684\u534A\u5F91\u3002","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"\u66F4\u6539\u79FB\u52D5\u7684 Y \u8EF8\u7684\u534A\u5F91\u5230 _PARAM2_ \u7684\u4F4D\u7F6E","Change the loop duration.":"\u66F4\u6539\u5FAA\u74B0\u6301\u7E8C\u6642\u9593\u3002","Change the loop duration of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u5FAA\u74B0\u6301\u7E8C\u6642\u9593\u5230 _PARAM2_ \u7684\u4F4D\u7F6E","Speed (in degrees per second)":"\u901F\u5EA6\uFF08\u4EE5\u5EA6\uFF0F\u6BCF\u79D2\u8A08\uFF09","Change the movement angle. The object is teleported according to the angle.":"\u66F4\u6539\u79FB\u52D5\u89D2\u5EA6\u3002\u5C0D\u8C61\u6309\u7167\u89D2\u5EA6\u9032\u884C\u50B3\u9001\u3002","Teleport at an angle":"\u4EE5\u4E00\u500B\u89D2\u5EA6\u9032\u884C\u50B3\u9001","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"\u5728 _PARAM0_ \u4E0A\u6A62\u5713\u4E0A\u4EE5 _PARAM2_\xB0 \u7684\u4F4D\u7F6E\u9032\u884C\u50B3\u9001","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"\u65B9\u5411\u89D2\u5EA6","Emojis":"\u8868\u60C5\u7B26\u865F","Display emoji characters in text objects and store them in strings.":"\u5728\u6587\u672C\u5C0D\u8C61\u4E2D\u986F\u793A\u8868\u60C5\u7B26\u865F\u4E26\u5C07\u5B83\u5011\u5B58\u5132\u5728\u5B57\u7B26\u4E32\u4E2D\u3002","Returns the specified emoji, from the provided name.":"\u5F9E\u63D0\u4F9B\u7684\u540D\u7A31\u8FD4\u56DE\u6307\u5B9A\u7684\u8868\u60C5\u7B26\u865F\u3002","Returns the specified emoji (name)":"\u8FD4\u56DE\u6307\u5B9A\u7684\u8868\u60C5\u7B26\u865F\uFF08\u540D\u7A31\uFF09","Name of emoji":"\u8868\u60C5\u7B26\u865F\u7684\u540D\u7A31","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"\u5B8C\u6574\u7684\u8868\u60C5\u7B26\u865F\u5217\u8868\uFF1A[https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"\u5F9E\u5341\u516D\u9032\u4F4D\u503C\u8FD4\u56DE\u6307\u5B9A\u7684\u8868\u60C5\u7B26\u865F\u3002","Returns the specified emoji (hex)":"\u8FD4\u56DE\u6307\u5B9A\u7684\u8868\u60C5\u7B26\u865F\uFF08\u5341\u516D\u9032\u4F4D\uFF09","Hexadecimal code":"\u5341\u516D\u9032\u4F4D\u4EE3\u78BC","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"\u5B8C\u6574\u7684\u5341\u516D\u9032\u4F4D\u78BC\u5217\u8868\uFF1A[https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"\u7206\u70B8\u529B","Simulate an explosion with physics forces on target objects.":"\u6A21\u64EC\u5C0D\u76EE\u6A19\u5C0D\u8C61\u65BD\u52A0\u7206\u70B8\u529B\u5B78\u529B\u3002","Simulate explosion with physics forces":"\u4F7F\u7528\u7269\u7406\u529B\u6A21\u64EC\u7206\u70B8","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"\u6A21\u64EC\u5728\u7206\u70B8\u534A\u5F91\u5167\u5F71\u97FF_PARAM1_ \u7684\u7206\u70B8\uFF0C\u7206\u70B8\u4E2D\u5FC3: _PARAM3_, _PARAM4_\u3002\u6700\u5927\u529B: _PARAM5_","Target Object":"\u76EE\u6A19\u7269\u4EF6","Physics Behavior (required)":"\u7269\u7406\u884C\u70BA\uFF08\u5FC5\u586B\uFF09","Explosion center (X)":"\u7206\u70B8\u4E2D\u5FC3\uFF08X\uFF09","Explosion center (Y)":"\u7206\u70B8\u4E2D\u5FC3\uFF08Y\uFF09","Max force (of explosion)":"\u6700\u5927\u7206\u70B8\u529B","Force decreases the farther an object is from the explosion center.":"\u8DDD\u96E2\u7206\u70B8\u4E2D\u5FC3\u7269\u9AD4\u8D8A\u9060\u529B\u91CF\u8D8A\u5C0F\u3002","Max distance (from center of explosion) (pixels)":"\u7206\u70B8\u4E2D\u5FC3\u7684\u6700\u5927\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","Objects less than this distance will be affected by the explosion.":"\u8DDD\u96E2\u5C0F\u65BC\u9019\u500B\u8DDD\u96E2\u7684\u7269\u9AD4\u6703\u53D7\u5230\u7206\u70B8\u7684\u5F71\u97FF\u3002","Extended math support":"\u64F4\u5C55\u6578\u5B78\u652F\u6301","Additional math functions and constants as expressions and conditions.":"\u9644\u52A0\u6578\u5B78\u51FD\u6578\u548C\u5E38\u6578\u4F5C\u70BA\u8868\u9054\u5F0F\u548C\u689D\u4EF6\u3002","Returns a term from the Fibonacci sequence.":"\u5F9E\u6590\u6CE2\u90A3\u5951\u6578\u5217\u4E2D\u8FD4\u56DE\u4E00\u500B\u8853\u8A9E\u3002","Fibonacci numbers":"\u6590\u6CE2\u90A3\u5951\u6578","The desired term in the sequence":"\u6578\u5217\u4E2D\u7684\u6240\u9700\u8853\u8A9E","Calculates the steepness of a line between two points.":"\u8A08\u7B97\u5169\u500B\u9EDE\u4E4B\u9593\u7DDA\u7684\u659C\u7387\u3002","Slope":"\u5761\u5EA6","X value of the first point":"\u7B2C\u4E00\u500B\u9EDE\u7684X\u503C","Y value of the first point":"\u7B2C\u4E00\u500B\u9EDE\u7684Y\u503C","X value of the second point":"\u7B2C\u4E8C\u500B\u9EDE\u7684X\u503C","Y value of the second point":"\u7B2C\u4E8C\u500B\u9EDE\u7684Y\u503C","Converts a number of one range e.g. 0-1 to another 0-255.":"\u5C07\u4E00\u500B\u7BC4\u570D\u5167\u7684\u6578\u5B57\uFF08\u4F8B\u59820-1\uFF09\u8F49\u63DB\u70BA\u53E6\u4E00\u500B\u7BC4\u570D\uFF080-255\uFF09\u3002","Map":"\u6620\u5C04","The value to convert":"\u8981\u8F49\u63DB\u7684\u503C","The lowest value of the first range":"\u7B2C\u4E00\u500B\u7BC4\u570D\u7684\u6700\u5C0F\u503C","The highest value of the first range":"\u7B2C\u4E00\u500B\u7BC4\u570D\u7684\u6700\u5927\u503C","The lowest value of the second range":"\u7B2C\u4E8C\u500B\u7BC4\u570D\u7684\u6700\u5C0F\u503C","The highest value of the second range":"\u7B2C\u4E8C\u500B\u7BC4\u570D\u7684\u6700\u5927\u503C","Returns the value of the length of the hypotenuse.":"\u8FD4\u56DE\u76F4\u89D2\u4E09\u89D2\u5F62\u7684\u659C\u908A\u9577\u5EA6\u503C\u3002","Hypotenuse length":"\u659C\u908A\u9577\u5EA6","First side of the triangle":"\u4E09\u89D2\u5F62\u7684\u7B2C\u4E00\u689D\u908A","Second side of the triangle":"\u4E09\u89D2\u5F62\u7684\u7B2C\u4E8C\u689D\u908A","Returns the greatest common factor of two numbers.":"\u8FD4\u56DE\u5169\u6578\u7684\u6700\u5927\u516C\u56E0\u6578\u3002","Greatest common factor (gcf)":"\u6700\u5927\u516C\u56E0\u6578\uFF08gcf\uFF09","Any integer":"\u4EFB\u4F55\u6574\u6578","Returns the lowest common multiple of two numbers.":"\u8FD4\u56DE\u5169\u6578\u7684\u6700\u5C0F\u516C\u500D\u6578\u3002","Lowest common multiple (lcm)":"\u6700\u5C0F\u516C\u500D\u6578\uFF08lcm\uFF09","Returns the input multiplied by all the previous whole numbers.":"\u8FD4\u56DE\u8F38\u5165\u8207\u524D\u5E7E\u500B\u6574\u6578\u76F8\u4E58\u7684\u7D50\u679C\u3002","Factorial":"\u968E\u4E58","Any positive integer":"\u4EFB\u4F55\u6B63\u6574\u6578","Converts a polar coordinate into the Cartesian x value.":"\u5C07\u6975\u5750\u6A19\u8F49\u63DB\u70BA\u7B1B\u5361\u723EX\u503C\u3002","Polar coordinate to Cartesian X value":"\u6975\u5750\u6A19\u8F49\u70BA\u7B1B\u5361\u723EX\u503C","Angle or theta in radians":"\u89D2\u5EA6\u6216\u5F27\u5EA6\u03B8","Converts a polar coordinate into the Cartesian y value.":"\u5C07\u6975\u5750\u6A19\u8F49\u63DB\u70BA\u7B1B\u5361\u723EY\u503C\u3002","Polar coordinate to Cartesian Y value":"\u6975\u5750\u6A19\u8F49\u70BA\u7B1B\u5361\u723EY\u503C","Converts a isometric coordinate into the Cartesian x value.":"\u5C07\u7B49\u8DDD\u5750\u6A19\u8F49\u63DB\u70BACartesian x\u503C\u3002","Isometric coordinate to Cartesian X value":"\u7B49\u8DDD\u5750\u6A19\u5230Cartesian X\u503C","Position on the x axis":"x\u8EF8\u4E0A\u7684\u4F4D\u7F6E","Position on the y axis":"y\u8EF8\u4E0A\u7684\u4F4D\u7F6E","Converts a isometric coordinate into the Cartesian y value.":"\u5C07\u7B49\u8DDD\u5750\u6A19\u8F49\u63DB\u70BACartesian y\u503C\u3002","Isometric coordinate to Cartesian Y value":"\u7B49\u8DDD\u5750\u6A19\u5230Cartesian Y\u503C","Returns the golden ratio.":"\u8FD4\u56DE\u9EC3\u91D1\u6BD4\u4F8B\u3002","Golden ratio":"\u9EC3\u91D1\u6BD4\u4F8B","Returns Pi (\u03C0).":"\u8FD4\u56DEPi\uFF08\u03C0\uFF09\u3002","Pi (\u03C0)":"Pi\uFF08\u03C0\uFF09","Returns half Pi.":"\u8FD4\u56DE\u4E00\u534A\u7684Pi\u3002","Half Pi":"\u4E00\u534A\u7684Pi","Returns the natural logarithm of e. (Euler's number).":"\u8FD4\u56DEe\u7684\u81EA\u7136\u5C0D\u6578\u3002\uFF08\u6B50\u62C9\u6578\uFF09\u3002","Natural logarithm of e":"e\u7684\u81EA\u7136\u5C0D\u6578","Returns the natural logarithm of 2.":"\u8FD4\u56DE2\u7684\u81EA\u7136\u5C0D\u6578\u3002","Natural logarithm of 2":"2\u7684\u81EA\u7136\u5C0D\u6578","Returns the natural logarithm of 10.":"\u8FD4\u56DE10\u7684\u81EA\u7136\u5C0D\u6578\u3002","Natural logarithm of 10":"10\u7684\u81EA\u7136\u5C0D\u6578","Returns the base 2 logarithm of e. (Euler's number).":"\u8FD4\u56DEe\u7684\u5E95\u65782\u5C0D\u6578\u3002\uFF08\u6B50\u62C9\u6578\uFF09\u3002","Base 2 logarithm of e":"e\u7684\u5E95\u65782\u5C0D\u6578","Returns the base 10 logarithm of e. (Euler's number).":"\u8FD4\u56DEe\u7684\u5E95\u657810\u5C0D\u6578\u3002\uFF08\u6B50\u62C9\u6578\uFF09\u3002","Base 10 logarithm of e":"e\u7684\u5E95\u657810\u5C0D\u6578","Returns square root of 2.":"\u8FD4\u56DE2\u7684\u5E73\u65B9\u6839\u3002","Square root of 2":"2\u7684\u5E73\u65B9\u6839","Returns square root of 1/2.":"\u8FD4\u56DE1/2\u7684\u5E73\u65B9\u6839\u3002","Square root of 1/2":"1/2\u7684\u5E73\u65B9\u6839","Returns quarter Pi.":"\u8FD4\u56DE\u56DB\u5206\u4E4B\u4E00\u7684Pi\u3002","Quarter Pi":"\u56DB\u5206\u4E4B\u4E00\u7684Pi","Formats a number to use the specified number of decimal places (Deprecated).":"\u5C07\u6578\u5B57\u683C\u5F0F\u5316\u70BA\u6307\u5B9A\u5C0F\u6578\u4F4D\u6578\uFF08\u5DF2\u68C4\u7528\uFF09\u3002","ToFixed":"ToFixed","The value to be rounded":"\u8981\u56DB\u6368\u4E94\u5165\u7684\u503C","Number of decimal places":"\u5C0F\u6578\u4F4D\u6578","Formats a number to a string with the specified number of decimal places.":"\u5C07\u6578\u5B57\u683C\u5F0F\u5316\u70BA\u6307\u5B9A\u5C0F\u6578\u4F4D\u6578\u7684\u5B57\u7B26\u4E32\u3002","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"\u6AA2\u67E5\u6578\u5B57\u662F\u5426\u70BA\u5076\u6578\uFF08\u53EF\u88AB2\u6574\u9664\uFF09\u3002\u8981\u6AA2\u67E5\u5947\u6578\uFF0C\u8ACB\u53CD\u8F49\u6B64\u689D\u4EF6\u3002","Is even?":"\u662F\u5076\u6578\uFF1F","_PARAM1_ is even":"_PARAM1_\u662F\u5076\u6578","Extended variables support":"\u64F4\u5C55\u8B8A\u91CF\u652F\u6301","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"\u6DFB\u52A0\u689D\u4EF6\u3001\u52D5\u4F5C\u548C\u8868\u9054\u5F0F\u4F86\u6AA2\u67E5\u8B8A\u91CF\u7684\u5B58\u5728\uFF0C\u5F9E\u5167\u5B58\u4E2D\u5FA9\u5236\u8B8A\u91CF\uFF0C\u522A\u9664\u73FE\u6709\u7684\u8B8A\u91CF\u4E26\u5275\u5EFA\u52D5\u614B\u8B8A\u91CF\u3002","Check if a global variable exists.":"\u6AA2\u67E5\u5168\u57DF\u8B8A\u6578\u662F\u5426\u5B58\u5728\u3002","Global variable exists":"\u5168\u57DF\u8B8A\u6578\u5B58\u5728","If the global variable _PARAM1_ exist":"\u5982\u679C\u5168\u57DF\u8B8A\u6578_PARAM1_\u5B58\u5728","Name of the global variable":"\u5168\u57DF\u8B8A\u6578\u7684\u540D\u7A31","Check if the global variable exists.":"\u6AA2\u67E5\u5168\u57DF\u8B8A\u6578\u662F\u5426\u5B58\u5728\u3002","Check if a scene variable exists.":"\u6AA2\u67E5\u5834\u666F\u8B8A\u6578\u662F\u5426\u5B58\u5728\u3002","Scene variable exists":"\u5834\u666F\u8B8A\u6578\u5B58\u5728","If the scene variable _PARAM1_ exist":"\u5982\u679C\u5834\u666F\u8B8A\u6578_PARAM1_\u5B58\u5728","Name of the scene variable":"\u5834\u666F\u8B8A\u6578\u7684\u540D\u7A31","Check if the scene variable exists.":"\u6AA2\u67E5\u5834\u666F\u8B8A\u6578\u662F\u5426\u5B58\u5728\u3002","Check if an object variable exists.":"\u6AA2\u67E5\u7269\u4EF6\u8B8A\u6578\u662F\u5426\u5B58\u5728\u3002","Object variable exists":"\u7269\u4EF6\u8B8A\u6578\u5B58\u5728","Object _PARAM1_ has object variable _PARAM2_":"\u7269\u4EF6_PARAM1_\u5177\u6709\u7269\u4EF6\u8B8A\u6578_PARAM2_","Name of object variable":"\u7269\u4EF6\u8B8A\u6578\u7684\u540D\u7A31","Delete a global variable, removing it from memory.":"\u522A\u9664\u5168\u57DF\u8B8A\u6578\uFF0C\u5F9E\u8A18\u61B6\u9AD4\u4E2D\u5C07\u5B83\u79FB\u9664\u3002","Delete global variable":"\u522A\u9664\u5168\u57DF\u8B8A\u6578","Delete global variable _PARAM1_":"\u522A\u9664\u5168\u57DF\u8B8A\u6578_PARAM1_","Name of the global variable to delete":"\u8981\u522A\u9664\u7684\u5168\u57DF\u8B8A\u6578\u540D\u7A31","Delete the global variable, removing it from memory.":"\u522A\u9664\u5168\u57DF\u8B8A\u6578\uFF0C\u5F9E\u8A18\u61B6\u9AD4\u4E2D\u5C07\u5B83\u79FB\u9664\u3002","Delete the global variable _PARAM1_ from memory":"\u5F9E\u8A18\u61B6\u9AD4\u4E2D\u522A\u9664\u5168\u57DF\u8B8A\u6578_PARAM1_","Modify the text of a scene variable.":"\u4FEE\u6539\u5834\u666F\u8B8A\u6578\u7684\u6587\u672C\u3002","String of a scene variable":"\u5834\u666F\u8B8A\u6578\u7684\u5B57\u4E32","Change the text of scene variable _PARAM1_ to _PARAM2_":"\u66F4\u6539\u5834\u666F\u8B8A\u6578_PARAM1_\u7684\u6587\u672C\u70BA_PARAM2_","Modify the text of a global variable.":"\u4FEE\u6539\u5168\u57DF\u8B8A\u6578\u7684\u6587\u672C\u3002","String of a global variable":"\u5168\u57DF\u8B8A\u6578\u7684\u5B57\u4E32","Change the text of global variable _PARAM1_ to _PARAM2_":"\u5C07\u5168\u57DF\u8B8A\u6578_PARAM1_\u7684\u6587\u672C\u66F4\u6539\u70BA_PARAM2_","Modify the value of a global variable.":"\u4FEE\u6539\u5168\u57DF\u8B8A\u6578\u7684\u503C\u3002","Value of a global variable":"\u5168\u57DF\u8B8A\u6578\u7684\u503C","Change the global variable _PARAM1_ with value: _PARAM2_":"\u4F7F\u7528\u503C_PARAM2_\u66F4\u6539\u5168\u57DF\u8B8A\u6578_PARAM1_","Modify the value of a scene variable.":"\u4FEE\u6539\u5834\u666F\u8B8A\u6578\u7684\u503C\u3002","Value of a scene variable":"\u5834\u666F\u8B8A\u6578\u7684\u503C","Change the scene variable _PARAM1_ with value: _PARAM2_":"\u4F7F\u7528\u503C_PARAM2_\u66F4\u6539\u5834\u666F\u8B8A\u6578_PARAM1_","Delete scene variable, the variable will be deleted from the memory.":"\u522A\u9664\u5834\u666F\u8B8A\u6578\uFF0C\u8A72\u8B8A\u6578\u5C07\u5F9E\u8A18\u61B6\u9AD4\u4E2D\u522A\u9664\u3002","Delete scene variable":"\u522A\u9664\u5834\u666F\u8B8A\u6578","Delete the scene variable _PARAM1_":"\u522A\u9664\u5834\u666F\u8B8A\u6578_PARAM1_","Name of the scene variable to delete":"\u8981\u522A\u9664\u7684\u5834\u666F\u8B8A\u6578\u540D\u7A31","Delete the scene variable, the variable will be deleted from the memory.":"\u522A\u9664\u5834\u666F\u8B8A\u6578\uFF0C\u8B8A\u6578\u5C07\u5F9E\u8A18\u61B6\u9AD4\u4E2D\u522A\u9664\u3002","Delete the scene variable _PARAM1_ from memory":"\u5F9E\u8A18\u61B6\u9AD4\u4E2D\u522A\u9664\u5834\u666F\u8B8A\u6578 _PARAM1_","Copy an object variable from one object to another.":"\u5F9E\u4E00\u500B\u5C0D\u8C61\u8907\u88FD\u4E00\u500B\u5C0D\u8C61\u8B8A\u6578\u5230\u53E6\u4E00\u500B\u5C0D\u8C61\u3002","Copy an object variable":"\u8907\u88FD\u4E00\u500B\u5C0D\u8C61\u8B8A\u6578","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"\u8907\u88FD _PARAM1_ \u7684\u8B8A\u6578 _PARAM2_ \u5230 _PARAM4_ \u7684\u8B8A\u6578 _PARAM3_","Source object":"\u6E90\u5C0D\u8C61","Variable to copy":"\u8981\u8907\u88FD\u7684\u8B8A\u6578","Destination object":"\u76EE\u6A19\u5C0D\u8C61","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"\u8981\u5728\u540C\u4E00\u500B\u5C0D\u8C61\u76842\u500B\u5BE6\u4F8B\u4E4B\u9593\u8907\u88FD\u8B8A\u6578\uFF0C\u8B8A\u6578\u5FC5\u9808\u9996\u5148\u5FA9\u88FD\u5230\u53E6\u4E00\u500B\u5C0D\u8C61\u3002","Destination variable":"\u76EE\u6A19\u8B8A\u6578","Copy the object variable from one object to another.":"\u5C07\u7269\u4EF6\u8B8A\u6578\u5F9E\u4E00\u500B\u7269\u4EF6\u8907\u88FD\u5230\u53E6\u4E00\u500B\u7269\u4EF6\u3002","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"\u5C07_PARAM1_\u7684\u8B8A\u6578_PARAM2_\u8907\u88FD\u5230\u8B8A\u6578_PARAM3_\u7684\u8B8A\u6578_PARAM4_\uFF08\u6E05\u7A7A\u76EE\u7684\u5730\uFF1A_PARAM5_\uFF09","Clear the destination variable before copying":"\u5728\u8907\u88FD\u4E4B\u524D\u6E05\u7A7A\u76EE\u7684\u5730\u8B8A\u6578","Copy all object variables from one object to another.":"\u5C07\u4E00\u500B\u7269\u4EF6\u7684\u6240\u6709\u8B8A\u6578\u5F9E\u4E00\u500B\u7269\u4EF6\u8907\u88FD\u5230\u53E6\u4E00\u500B\u7269\u4EF6\u3002","Copy all object variables":"\u8907\u88FD\u6240\u6709\u7269\u4EF6\u8B8A\u6578","Copy all variables from _PARAM1_ to _PARAM2_":"\u5F9E_PARAM1_\u8907\u88FD\u6240\u6709\u8B8A\u6578\u5230_PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"\u5F9E\u7269\u4EF6_PARAM1_\u8907\u88FD\u6240\u6709\u8B8A\u6578\u5230\u7269\u4EF6_PARAM2_\uFF08\u6E05\u7A7A\u76EE\u7684\u5730\uFF1A_PARAM3_\uFF09","Delete an object variable, removing it from memory.":"\u522A\u9664\u4E00\u500B\u7269\u4EF6\u8B8A\u6578\uFF0C\u5F9E\u5167\u5B58\u4E2D\u5C07\u5176\u79FB\u9664\u3002","Delete object variable":"\u522A\u9664\u7269\u4EF6\u8B8A\u6578","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"\u5F9E\u5167\u5B58\u4E2D\u522A\u9664\u7269\u4EF6_PARAM1_\u7684\u7269\u4EF6\u8B8A\u6578_PARAM2_","Return the text of a global variable.":"\u8FD4\u56DE\u5168\u5C40\u8B8A\u6578\u7684\u6587\u672C\u3002","Text of a global variable":"\u5168\u5C40\u8B8A\u6578\u7684\u6587\u672C","Return the text of a scene variable.":"\u8FD4\u56DE\u5834\u666F\u8B8A\u6578\u7684\u6587\u672C\u3002","Text of a scene variable":"\u5834\u666F\u8B8A\u6578\u7684\u6587\u672C","Return the value of a global variable.":"\u8FD4\u56DE\u5168\u5C40\u8B8A\u6578\u7684\u503C\u3002","Return the value of a scene variable.":"\u8FD4\u56DE\u5834\u666F\u8B8A\u6578\u7684\u503C\u3002","Copy the global variable to scene. This copy everything from the types to the values.":"\u5C07\u5168\u5C40\u8B8A\u6578\u5FA9\u5236\u5230\u5834\u666F\u3002\u9019\u6703\u5C07\u6240\u6709\u5167\u5BB9\u5F9E\u985E\u578B\u5230\u503C\u90FD\u8907\u88FD\u3002","Copy a global variable to scene":"\u5C07\u5168\u5C40\u8B8A\u6578\u8907\u88FD\u5230\u5834\u666F","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"\u5C07\u5168\u5C40\u8B8A\u6578:_PARAM1_\u8907\u88FD\u5230\u5834\u666F\u8B8A\u6578:_PARAM2_\uFF08\u6E05\u7A7A\u76EE\u7684\u5730\uFF1A_PARAM3_\uFF09","Global variable to copy":"\u8981\u8907\u88FD\u7684\u5168\u5C40\u8B8A\u6578","Scene variable destination":"\u5834\u666F\u8B8A\u6578\u76EE\u7684\u5730","Copy the scene variable to global. This copy everything from the types to the values.":"\u5C07\u5834\u666F\u8B8A\u6578\u5FA9\u5236\u5230\u5168\u5C40\u3002\u9019\u6703\u5C07\u6240\u6709\u5167\u5BB9\u5F9E\u985E\u578B\u5230\u503C\u90FD\u8907\u88FD\u3002","Copy a scene variable to global":"\u5C07\u5834\u666F\u8B8A\u6578\u8907\u88FD\u5230\u5168\u5C40","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"\u5C07\u5834\u666F\u8B8A\u6578:_PARAM1_\u8907\u88FD\u5230\u5168\u5C40\u8B8A\u6578:_PARAM2_\uFF08\u6E05\u7A7A\u76EE\u7684\u5730\uFF1A_PARAM3_\uFF09","Scene variable to copy":"\u8981\u8907\u88FD\u7684\u5834\u666F\u8B8A\u6578","Global variable destination":"\u5168\u5C40\u8B8A\u6578\u76EE\u7684\u5730","Frames per second (FPS)":"\u6BCF\u79D2\u5E40\u6578\uFF08FPS\uFF09","Calculate and display the frames per second (FPS) of the game.":"\u8A08\u7B97\u4E26\u986F\u793A\u904A\u6232\u7684\u5E40\u901F\u7387\uFF08FPS\uFF09\u3002","Frames per second (FPS) during the last second.":"\u4E0A\u4E00\u79D2\u7684\u6BCF\u79D2\u5E40\u6578\uFF08FPS\uFF09\u3002","Frames Per Second (FPS)":"\u6BCF\u79D2\u5E40\u6578\uFF08FPS\uFF09","Frames per second (FPS) during the last second. [Deprecated]":"\u4E0A\u4E00\u79D2\u7684\u6BCF\u79D2\u5E40\u6578\uFF08FPS\uFF09\u3002[\u5DF2\u68C4\u7528]","Frames Per Second (FPS) [Deprecated]":"\u6BCF\u79D2\u5E40\u6578\uFF08FPS\uFF09[\u5DF2\u68C4\u7528]","The accuracy of the FPS":"FPS\u7684\u6E96\u78BA\u6027","This tells how many numbers after the period should be shown.":"\u9019\u500B\u5B57\u6BB5\u986F\u793A\u5C0F\u6578\u9EDE\u5F8C\u61C9\u986F\u793A\u7684\u6578\u5B57\u6578\u3002","Makes a text object display the current FPS.":"\u4F7F\u6587\u672C\u5C0D\u8C61\u986F\u793A\u7576\u524DFPS\u3002","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS\u8A08\u6578\u5668\u524D\u7DB4","Number of decimal digits":"\u5C0F\u6578\u4F4D\u6578","Face Forward":"\u6B63\u9762","Face object towards the direction of movement.":"\u5C07\u5C0D\u8C61\u671D\u5411\u904B\u52D5\u65B9\u5411\u3002","Face forward":"\u5411\u524D\u770B","Rotation speed (degrees per second)":"\u65CB\u8F49\u901F\u5EA6\uFF08\u6BCF\u79D2\u7684\u5EA6\u6578\uFF09","Use \"0\" for immediate turning.":"\u4F7F\u7528\u201C0\u201D\u9032\u884C\u7ACB\u5373\u8F49\u5411\u3002","Offset angle":"\u504F\u79FB\u89D2\u5EA6","Can be used when the image of the object is not facing to the right.":"\u7576\u5C0D\u8C61\u7684\u5716\u50CF\u672A\u9762\u5411\u53F3\u908A\u6642\u53EF\u4EE5\u4F7F\u7528\u3002","Previous X position":"\u4E0A\u4E00\u500BX\u4F4D\u7F6E","Previous Y position":"\u4E0A\u4E00\u500BY\u4F4D\u7F6E","Direction the object is moving (in degrees)":"\u5C0D\u8C61\u7684\u79FB\u52D5\u65B9\u5411\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"\u8A2D\u7F6E\u65CB\u8F49\u901F\u5EA6\uFF08\u6BCF\u79D2\u5EA6\u6578\uFF09\u3002 \u4F7F\u7528\"0\"\u9032\u884C\u7ACB\u5373\u8F49\u5411\u3002","Set rotation speed":"\u8A2D\u7F6E\u65CB\u8F49\u901F\u5EA6","Set rotation speed of _PARAM0_ to _PARAM2_":"\u5C07 _PARAM0_ \u7684\u65CB\u8F49\u901F\u5EA6\u8A2D\u7F6E\u70BA _PARAM2_","Rotation Speed":"\u65CB\u8F49\u901F\u5EA6","Set offset angle.":"\u8A2D\u7F6E\u504F\u79FB\u89D2\u5EA6\u3002","Set offset angle":"\u8A2D\u7F6E\u504F\u79FB\u89D2\u5EA6","Set offset angle of _PARAM0_ to _PARAM2_":"\u5C07 _PARAM0_ \u7684\u504F\u79FB\u89D2\u5EA6\u8A2D\u7F6E\u70BA _PARAM2_","Rotation speed (in degrees per second).":"\u65CB\u8F49\u901F\u5EA6\uFF08\u6BCF\u79D2\u5EA6\u6578\uFF09\u3002","Rotation speed":"\u65CB\u8F49\u901F\u5EA6","Rotation speed of _PARAM0_":"_PARAM0_ \u7684\u65CB\u8F49\u901F\u5EA6","Offset angle.":"\u504F\u79FB\u89D2\u5EA6\u3002","Direction the object is moving (in degrees).":"\u5C0D\u8C61\u79FB\u52D5\u7684\u65B9\u5411\uFF08\u4EE5\u5EA6\u8A08\uFF09\u3002","Movement direction":"\u79FB\u52D5\u65B9\u5411","Fire bullets":"\u767C\u5C04\u5B50\u5F48","Fire bullets, manage ammo, reloading and overheating.":"\u767C\u5C04\u5B50\u5F48\uFF0C\u7BA1\u7406\u5F48\u85E5\uFF0C\u91CD\u65B0\u88DD\u586B\u548C\u904E\u71B1\u3002","Fire bullets with built-in cooldown, ammo, reloading, and overheating. Once added to your object that must shoot, use the behavior actions to fire another object as a bullet. These actions check all constraints internally (can be called without conditions, they will only fire when ready) and will make the bullet move (using a permanent force).":"\u767C\u5C04\u5177\u6709\u5167\u5EFA\u51B7\u537B\u3001\u5F48\u85E5\u3001\u91CD\u65B0\u88DD\u586B\u548C\u904E\u71B1\u529F\u80FD\u7684\u5B50\u5F48\u3002\u4E00\u65E6\u88AB\u6DFB\u52A0\u5230\u5FC5\u9808\u767C\u5C04\u7684\u7269\u9AD4\u4E2D\uFF0C\u4F7F\u7528\u884C\u70BA\u52D5\u4F5C\u767C\u5C04\u53E6\u4E00\u500B\u4F5C\u70BA\u5B50\u5F48\u7684\u7269\u9AD4\u3002\u9019\u4E9B\u52D5\u4F5C\u6703\u5728\u5167\u90E8\u6AA2\u67E5\u6240\u6709\u7D04\u675F\uFF08\u53EF\u4EE5\u5728\u6C92\u6709\u689D\u4EF6\u7684\u60C5\u6CC1\u4E0B\u8ABF\u7528\uFF0C\u5B83\u5011\u50C5\u5728\u6E96\u5099\u597D\u6642\u767C\u5C04\uFF09\u4E26\u4F7F\u5B50\u5F48\u79FB\u52D5\uFF08\u4F7F\u7528\u6301\u4E45\u6027\u529B\u91CF\uFF09\u3002","Firing cooldown":"\u5C04\u64CA\u51B7\u537B\u6642\u9593","Objects cannot shoot while firing cooldown is active.":"\u5728\u5C04\u64CA\u51B7\u537B\u6642\u9593\u6D3B\u52D5\u6642\uFF0C\u7269\u9AD4\u7121\u6CD5\u767C\u5C04\u5B50\u5F48\u3002","Rotate bullets to match their trajectory":"\u5C07\u5B50\u5F48\u65CB\u8F49\u4EE5\u5339\u914D\u5B83\u5011\u7684\u8ECC\u8DE1","Firing arc":"\u5C04\u64CA\u5F27","Multi-Fire bullets will be evenly spaced inside the firing arc":"\u591A\u767C\u5C04\u5B50\u5F48\u5C07\u5747\u52FB\u9593\u9694\u5728\u5C04\u64CA\u5F27\u5167","Multi-Fire":"\u591A\u5C04\u64CA","Number of bullets created at once":"\u4E00\u6B21\u5275\u5EFA\u7684\u5B50\u5F48\u6578\u91CF","Angle variance":"\u89D2\u5EA6\u8B8A\u7570","Make imperfect aim (between 0 and 180 degrees).":"\u88FD\u9020\u4E0D\u5B8C\u7F8E\u7684\u7784\u6E96\uFF080\u81F3180\u5EA6\u4E4B\u9593\uFF09\u3002","Firing variance":"\u5C04\u64CA\u8B8A\u7570","Bullet speed variance":"\u5B50\u5F48\u901F\u5EA6\u8B8A\u7570","Bullet speed will be adjusted by a random value within this range.":"\u5B50\u5F48\u901F\u5EA6\u5C07\u5728\u6B64\u7BC4\u570D\u5167\u8ABF\u6574\u3002","Ammo quantity (current)":"\u5F48\u85E5\u6578\u91CF\uFF08\u76EE\u524D\uFF09","Shots per reload":"\u6BCF\u6B21\u91CD\u65B0\u52A0\u8F09\u7684\u5C04\u64CA\u6578","Use 0 to disable reloading.":"\u4F7F\u75280\u7981\u7528\u91CD\u65B0\u52A0\u8F09\u3002","Reload":"\u91CD\u65B0\u52A0\u8F09","Reloading duration":"\u91CD\u65B0\u52A0\u8F09\u6301\u7E8C\u6642\u9593","Objects cannot shoot while reloading is in progress.":"\u5728\u91CD\u65B0\u52A0\u8F09\u9032\u884C\u6642\uFF0C\u7269\u9AD4\u7121\u6CD5\u767C\u5C04\u5B50\u5F48\u3002","Max ammo":"\u6700\u5927\u5F48\u85E5","Ammo":"\u5F48\u85E5","Shots before next reload":"\u4E0B\u6B21\u91CD\u65B0\u52A0\u8F09\u524D\u7684\u5C04\u64CA\u6B21\u6578","Total shots fired":"\u7E3D\u5C04\u64CA\u6B21\u6578","Regardless of how many bullets are created, only 1 shot will be counted per frame":"\u7121\u8AD6\u5275\u5EFA\u4E86\u591A\u5C11\u5B50\u5F48\uFF0C\u6BCF\u5E40\u53EA\u8A08\u7B971\u767C","Total bullets created":"\u5275\u5EFA\u7684\u7E3D\u5B50\u5F48\u6578","Starting ammo":"\u521D\u59CB\u5F48\u85E5","Total reloads completed":"\u5B8C\u6210\u7E3D\u91CD\u65B0\u52A0\u8F09","Unlimited ammo":"\u7121\u9650\u5F48\u85E5","Heat increase per shot (between 0 and 1)":"\u6BCF\u6B21\u5C04\u64CA\u7684\u71B1\u91CF\u589E\u52A0\uFF08\u4ECB\u65BC0\u548C1\u4E4B\u9593\uFF09","Object is overheated when Heat reaches 1.":"\u7576\u71B1\u91CF\u9054\u52301\u6642\uFF0C\u7269\u9AD4\u904E\u71B1\u3002","Overheat":"\u904E\u71B1","Heat level (Range: 0 to 1)":"\u71B1\u91CF\u6C34\u5E73\uFF08\u7BC4\u570D\uFF1A0\u81F31\uFF09","Reload automatically":"\u81EA\u52D5\u91CD\u65B0\u52A0\u8F09","Overheat duration":"\u904E\u71B1\u6301\u7E8C\u6642\u9593","Object cannot shoot while overheat duration is active.":"\u7576\u904E\u71B1\u6301\u7E8C\u6642\u9593\u6709\u6548\u6642\uFF0C\u7269\u9AD4\u7121\u6CD5\u5C04\u64CA\u3002","Linear cooling rate (per second)":"\u7DDA\u6027\u51B7\u537B\u901F\u7387\uFF08\u6BCF\u79D2\uFF09","Exponential cooling rate (per second)":"\u6307\u6578\u51B7\u537B\u901F\u7387\uFF08\u6BCF\u79D2\uFF09","Happens faster when heat is high and slower when heat is low.":"\u7576\u71B1\u91CF\u9AD8\u6642\u767C\u751F\u5F97\u66F4\u5FEB\uFF0C\u71B1\u91CF\u4F4E\u6642\u767C\u751F\u5F97\u66F4\u6162\u3002","Layer the bullets are created on":"\u5275\u5EFA\u5B50\u5F48\u7684\u5C64","Base layer by default.":"\u9ED8\u8A8D\u70BA\u57FA\u790E\u5C64\u3002","Shooting configuration":"\u5C04\u64CA\u914D\u7F6E","Fire bullets toward an object at a specified speed. Call this continuously, the action checks readiness internally \u2014 no extra timer or check needed.":"\u4EE5\u6307\u5B9A\u901F\u5EA6\u5411\u7269\u9AD4\u767C\u5C04\u5B50\u5F48\u3002\u6301\u7E8C\u8ABF\u7528\u6B64\u52D5\u4F5C\uFF0C\u52D5\u4F5C\u5728\u5167\u90E8\u6AA2\u67E5\u6E96\u5099\u60C5\u6CC1\u2014\u2014\u7121\u9700\u984D\u5916\u7684\u8A08\u6642\u5668\u6216\u6AA2\u67E5\u3002","Fire bullets toward an object":"\u5411\u5C0D\u8C61\u958B\u706B","Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"\u5F9E _PARAM0_ \u767C\u5C04 _PARAM4_\uFF08\u5982\u679C\u6E96\u5099\u597D\uFF09\uFF0C\u5728\u4F4D\u7F6E _PARAM2_\uFF1B_PARAM3_\uFF0C\u5411 _PARAM5_ \u4EE5\u901F\u5EA6 _PARAM6_ \u50CF\u7D20/\u79D2\u3002","X position, where to create the bullet":"\u8981\u5275\u5EFA\u5B50\u5F48\u7684X\u4F4D\u7F6E","Y position, where to create the bullet":"\u8981\u5275\u5EFA\u5B50\u5F48\u7684Y\u4F4D\u7F6E","The bullet object":"\u5B50\u5F39\u5BF9\u8C61","Target object":"\u76EE\u6A19\u5C0D\u8C61","Speed of the bullet, in pixels per second":"\u5B50\u5F39\u7684\u901F\u5EA6\uFF0C\u4EE5\u50CF\u7D20\u6BCF\u79D2\u8BA1","Fire bullets toward a position at a specified speed. Call this continuously, the action checks readiness internally \u2014 no extra timer or check needed.":"\u4EE5\u6307\u5B9A\u901F\u5EA6\u5411\u67D0\u500B\u4F4D\u7F6E\u767C\u5C04\u5B50\u5F48\u3002\u6301\u7E8C\u8ABF\u7528\u6B64\u52D5\u4F5C\uFF0C\u52D5\u4F5C\u5728\u5167\u90E8\u6AA2\u67E5\u6E96\u5099\u60C5\u6CC1\u2014\u2014\u7121\u9700\u984D\u5916\u7684\u8A08\u6642\u5668\u6216\u6AA2\u67E5\u3002","Fire bullets toward a position":"\u5411\u67D0\u4E00\u4F4D\u7F6E\u53D1\u5C04\u5B50\u5F39","Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"\u5F9E _PARAM0_ \u767C\u5C04 _PARAM4_\uFF08\u5982\u679C\u6E96\u5099\u597D\uFF09\uFF0C\u5728\u4F4D\u7F6E _PARAM2_\uFF1B_PARAM3_\uFF0C\u5411\u4F4D\u7F6E _PARAM5_\uFF1B_PARAM6_ \u4EE5\u901F\u5EA6 _PARAM7_ \u50CF\u7D20/\u79D2\u3002","Fire bullets in the direction of a given angle at a specified speed. Call this continuously, the action checks readiness internally \u2014 no extra timer or check needed.":"\u4EE5\u6307\u5B9A\u7684\u901F\u5EA6\u5411\u7279\u5B9A\u89D2\u5EA6\u767C\u5C04\u5B50\u5F48\u3002\u6301\u7E8C\u8ABF\u7528\u6B64\u64CD\u4F5C\uFF0C\u8A72\u64CD\u4F5C\u6703\u5167\u90E8\u6AA2\u67E5\u6E96\u5099\u72C0\u614B\u2014\u4E0D\u9700\u8981\u984D\u5916\u7684\u8A08\u6642\u5668\u6216\u6AA2\u67E5\u3002","Fire bullets toward an angle":"\u671D\u7279\u5B9A\u89D2\u5EA6\u53D1\u5C04\u5B50\u5F39","Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"\u5F9E _PARAM0_ \u767C\u5C04 _PARAM4_\uFF08\u5982\u679C\u5DF2\u6E96\u5099\u597D\uFF09\uFF0C\u5728\u4F4D\u7F6E _PARAM2_\uFF1B_PARAM3_\uFF0C\u671D\u5411\u89D2\u5EA6 _PARAM5_ \u548C\u901F\u5EA6 _PARAM6_ px/s","Angle of the bullet, in degrees":"\u5B50\u5F39\u7684\u89D2\u5EA6\uFF0C\u4EE5\u5EA6\u4E3A\u5355\u4F4D","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"\u53D1\u5C04\u5355\u9897\u5B50\u5F39\u3002\u8FD9\u53EA\u80FD\u5728\u201C\u53D1\u5C04\u5B50\u5F39\u201D\u52A8\u4F5C\u5185\u4F7F\u7528\u3002","Fire a single bullet":"\u53D1\u5C04\u5355\u9897\u5B50\u5F39","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"\u5F9E_PARAM0_\u4F4D\u7F6E\uFF0C\u4EE5\u4F4D\u7F6E_PARAM2_\u767C\u5C04\u55AE\u9846\u98DB\u884C\u5668\uFF1B_PARAM3_\uFF0C\u5E36\u6709\u89D2\u5EA6_PARAM5_\u548C\u901F\u5EA6_PARAM6_ px/s","Reload ammo.":"\u91CD\u65B0\u88DD\u586B\u5F48\u85E5\u3002","Reload ammo":"\u91CD\u65B0\u88C5\u586B\u5F39\u836F","Reload ammo on _PARAM0_":"\u91CD\u65B0\u88DD\u586B_PARAM0_\u7684\u5F48\u85E5","Check if the object has just fired something.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u521A\u521A\u53D1\u5C04\u4E86\u67D0\u7269\u3002","Has just fired":"\u521A\u521A\u53D1\u5C04\u4E86","_PARAM0_ has just fired":"_PARAM0_\u525B\u525B\u767C\u5C04\u4E86","Check if bullet rotates to match trajectory.":"\u68C0\u67E5\u5B50\u5F39\u662F\u5426\u65CB\u8F6C\u4EE5\u5339\u914D\u5F39\u9053\u3002","Is bullet rotation enabled":"\u542F\u7528\u5B50\u5F39\u65CB\u8F6C","Bullet rotation enabled on _PARAM0_":"_PARAM0_\u7684\u5B50\u5F48\u65CB\u8F49\u5DF2\u555F\u7528","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"\u5B50\u5F39\u53D1\u5C04\u7684\u5F27\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002\u5B50\u5F39\u5728\u53D1\u5C04\u5F27\u7EBF\u5185\u5747\u5300\u5206\u5E03\u3002","the firing arc":"\u53D1\u5C04\u5F27\u5EA6","Firing arc (degrees) Range: 0 to 360":"\u53D1\u5C04\u5F27\u5EA6\uFF08\u89D2\u5EA6\uFF09\u8303\u56F4\uFF1A0\u81F3360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"\u66F4\u6539\u5B50\u5F39\u53D1\u5C04\u7684\u5F27\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002\u5B50\u5F39\u5C06\u5728\u53D1\u5C04\u5F27\u5185\u5747\u5300\u5206\u5E03\u3002","Set firing arc (deprecated)":"\u8BBE\u7F6E\u53D1\u5C04\u5F27\u5EA6\uFF08\u5DF2\u5F03\u7528\uFF09","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"\u5C07_PARAM0_\u7684\u767C\u5C04\u5F27\u5EA6\u8A2D\u7F6E\u70BA_PARAM2_\u5EA6","the angle variance (in degrees) applied to each bullet.":"\u5E94\u7528\u4E8E\u6BCF\u9897\u5B50\u5F39\u7684\u89D2\u5EA6\u5DEE\u5F02\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002","the angle variance":"\u89D2\u5EA6\u5DEE\u5F02","Angle variance (degrees) Range: 0 to 180":"\u89D2\u5EA6\u5DEE\u5F02\uFF08\u5EA6\uFF09\u8303\u56F4\uFF1A0\u81F3180","Change the angle variance (in degrees) applied to each bullet.":"\u66F4\u6539\u61C9\u7528\u65BC\u6BCF\u9846\u5B50\u5F48\u7684\u89D2\u5EA6\u5DEE\u7570\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09","Set angle variance (deprecated)":"\u8BBE\u7F6E\u89D2\u5EA6\u5DEE\u5F02\uFF08\u5DF2\u5F03\u7528\uFF09","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"\u5C07\u89D2\u5EA6\u5DEE\u7570\u8A2D\u7F6E\u70BA_PARAM2_\u5EA6","the bullet speed variance (pixels per second) applied to each bullet.":"\u61C9\u7528\u65BC\u6BCF\u9846\u5B50\u5F48\u7684\u5B50\u5F48\u901F\u5EA6\u5DEE\u7570\uFF08\u6BCF\u79D2\u50CF\u7D20\uFF09\u3002","the bullet speed variance":"\u5B50\u5F48\u901F\u5EA6\u5DEE\u7570","Change the speed variance (pixels per second) applied to each bullet.":"\u66F4\u6539\u61C9\u7528\u65BC\u6BCF\u9846\u5B50\u5F48\u7684\u901F\u5EA6\u5DEE\u7570\uFF08\u6BCF\u79D2\u50CF\u7D20\uFF09\u3002","Set bullet speed variance (deprecated)":"\u8A2D\u7F6E\u5B50\u5F48\u901F\u5EA6\u5DEE\u7570\uFF08\u5DF2\u68C4\u7528\uFF09","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"\u5C07\u5B50\u5F48\u901F\u5EA6\u5DEE\u7570\u8A2D\u7F6E\u70BA_PARAM2_\u50CF\u7D20\u6BCF\u79D2","the number of bullets shot every time the \"fire bullet\" action is used.":"\u6BCF\u6B21\u4F7F\u7528\u201C\u767C\u5C04\u5B50\u5F48\u201D\u52D5\u4F5C\u5C04\u64CA\u7684\u5B50\u5F48\u6578\u3002","Bullets per shot":"\u6BCF\u6B21\u5C04\u64CA\u7684\u5B50\u5F48\u6578","the number of bullets per shot":"\u6BCF\u6B21\u5C04\u64CA\u7684\u5B50\u5F48\u6578","Bullets":"\u5B50\u5F48","Change the number of bullets shot every time the \"fire bullet\" action is used.":"\u66F4\u6539\u6BCF\u6B21\u4F7F\u7528\u201C\u767C\u5C04\u5B50\u5F48\u201D\u52D5\u4F5C\u5C04\u64CA\u7684\u5B50\u5F48\u6578\u3002","Set number of bullets per shot (deprecated)":"\u8A2D\u7F6E\u6BCF\u6B21\u5C04\u64CA\u7684\u5B50\u5F48\u6578\uFF08\u5DF2\u68C4\u7528\uFF09","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"\u5C07\u6BCF\u6B21\u5C04\u64CA\u7684\u5B50\u5F48\u6578\u8A2D\u7F6E\u70BA_PARAM2_","Change the layer that bullets are created on.":"\u66F4\u6539\u5275\u5EFA\u5B50\u5F48\u7684\u5716\u5C64\u3002","Set bullet layer":"\u8A2D\u7F6E\u5B50\u5F48\u5716\u5C64","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"\u5C07\u7528\u65BC\u5275\u5EFA\u7531_PARAM0_\u767C\u5C04\u7684\u5B50\u5F48\u7684\u5716\u5C64\u8A2D\u7F6E\u70BA_PARAM2_","Enable bullet rotation.":"\u555F\u7528\u5B50\u5F48\u65CB\u8F49\u3002","Enable (or disable) bullet rotation":"\u555F\u7528\uFF08\u6216\u505C\u7528\uFF09\u5B50\u5F48\u65CB\u8F49","Enable bullet rotation on _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u4E0A\u555F\u7528\u5B50\u5F48\u65CB\u8F49\uFF1A _PARAM2_","Rotate bullet to match trajetory":"\u65CB\u8F49\u5B50\u5F48\u4EE5\u5339\u914D\u8ECC\u8DE1","Enable unlimited ammo.":"\u555F\u7528\u7121\u9650\u5B50\u5F48\u3002","Enable (or disable) unlimited ammo":"\u555F\u7528\uFF08\u6216\u505C\u7528\uFF09\u7121\u9650\u5B50\u5F48","Enable unlimited ammo on _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u4E0A\u555F\u7528\u7121\u9650\u5B50\u5F48\uFF1A _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"\u5C04\u64CA\u51B7\u537B\u6642\u9593\uFF08\u79D2\uFF09\uFF0C\u4E5F\u7A31\u70BA\u5C04\u901F\u3002","the firing cooldown":"\u5C04\u64CA\u51B7\u537B\u6642\u9593","Cooldown in seconds":"\u51B7\u537B\u6642\u9593\uFF08\u79D2\uFF09","Change the firing cooldown, which changes the rate of fire.":"\u66F4\u6539\u5C04\u64CA\u51B7\u537B\u6642\u9593\uFF0C\u9019\u5C07\u6539\u8B8A\u5C04\u901F\u3002","Set firing cooldown (deprecated)":"\u8A2D\u7F6E\u5C04\u64CA\u51B7\u537B\u6642\u9593\uFF08\u5DF2\u68C4\u7528\uFF09","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"\u5C07\u5C04\u901F\u8A2D\u7F6E\u70BA_PARAM2_\u79D2","the reload duration (in seconds).":"\u91CD\u65B0\u88DD\u586B\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09\u3002","Reload duration":"\u91CD\u65B0\u88DD\u586B\u6301\u7E8C\u6642\u9593","the reload duration":"\u91CD\u65B0\u88DD\u586B\u6301\u7E8C\u6642\u9593","Reload duration (seconds)":"\u91CD\u65B0\u88DD\u586B\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09","Change the duration to reload ammo.":"\u66F4\u6539\u88DD\u586B\u5F48\u85E5\u7684\u6301\u7E8C\u6642\u9593\u3002","Set reload duration (deprecated)":"\u8A2D\u7F6E\u91CD\u65B0\u52A0\u8F09\u6301\u7E8C\u6642\u9593\uFF08\u5DF2\u68C4\u7528\uFF09","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"\u5C07_PARAM0_\u7684\u91CD\u65B0\u52A0\u8F09\u6301\u7E8C\u6642\u9593\u8A2D\u7F6E\u70BA_PARAM2_\u79D2","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"\u904E\u71B1\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002\u7576\u5C0D\u8C61\u904E\u71B1\u6642\uFF0C\u5B83\u5728\u9019\u6BB5\u6642\u9593\u5167\u7121\u6CD5\u9032\u884C\u5C04\u64CA\u3002","the overheat duration":"\u904E\u71B1\u6301\u7E8C\u6642\u9593","Overheat duration (seconds)":"\u904E\u71B1\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09","Change the duration after becoming overheated.":"\u6539\u8B8A\u904E\u71B1\u5F8C\u7684\u6301\u7E8C\u6642\u9593\u3002","Set overheat duration (deprecated)":"\u8A2D\u7F6E\u904E\u71B1\u6301\u7E8C\u6642\u9593\uFF08\u5DF2\u68C4\u7528\uFF09","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"\u5C07_PARAM0_\u7684\u904E\u71B1\u6301\u7E8C\u6642\u9593\u8A2D\u7F6E\u70BA_PARAM2_\u79D2","the ammo quantity.":"\u5F48\u85E5\u6578\u91CF\u3002","Ammo quantity":"\u5F48\u85E5\u6578\u91CF","the ammo quantity":"\u5F48\u85E5\u6578\u91CF","Change the quantity of ammo.":"\u66F4\u6539\u5F48\u85E5\u6578\u91CF\u3002","Set ammo quantity (deprecated)":"\u8A2D\u7F6E\u5F48\u85E5\u6578\u91CF\uFF08\u5DF2\u68C4\u7528\uFF09","Set the ammo quantity of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u5F48\u85E5\u6578\u91CF\u8A2D\u7F6E\u70BA_PARAM2_","the heat increase per shot.":"\u6BCF\u6B21\u5C04\u64CA\u7684\u71B1\u91CF\u589E\u52A0\u3002","Heat increase per shot":"\u6BCF\u6B21\u5C04\u64CA\u7684\u71B1\u91CF\u589E\u52A0","the heat increase per shot":"\u6BCF\u6B21\u5C04\u64CA\u7684\u71B1\u91CF\u589E\u52A0","Heat increase per shot (Range: 0 to 1)":"\u6BCF\u6B21\u5C04\u64CA\u7684\u71B1\u91CF\u589E\u52A0\uFF08\u7BC4\u570D\uFF1A0\u81F31\uFF09","Change the heat increase per shot.":"\u66F4\u6539\u6BCF\u6B21\u5C04\u64CA\u7684\u71B1\u91CF\u589E\u52A0\u3002","Set heat increase per shot (deprecated)":"\u8A2D\u7F6E\u6BCF\u6B21\u5C04\u64CA\u7684\u71B1\u91CF\u589E\u52A0\uFF08\u5DF2\u68C4\u7528\uFF09","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"\u5C07_PARAM0_\u7684\u71B1\u91CF\u589E\u52A0\u8A2D\u7F6E\u70BA\u6BCF\u6B21\u5C04\u64CA_PARAM2_","the max ammo.":"\u6700\u5927\u5F48\u85E5\u3002","the max ammo":"\u6700\u5927\u5F48\u85E5","Change the max ammo.":"\u66F4\u6539\u6700\u5927\u5F48\u85E5\u3002","Set max ammo (deprecated)":"\u8A2D\u7F6E\u6700\u5927\u5F48\u85E5\uFF08\u5DF2\u68C4\u7528\uFF09","Set the max ammo of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u6700\u5927\u5F48\u85E5\u8A2D\u7F6E\u70BA_PARAM2_","Reset total shots fired.":"\u91CD\u7F6E\u767C\u5C04\u7684\u7E3D\u6B21\u6578\u3002","Reset total shots fired":"\u91CD\u7F6E\u767C\u5C04\u7684\u7E3D\u6B21\u6578","Reset total shots fired by _PARAM0_":"\u91CD\u7F6E_PARAM0_\u767C\u5C04\u7684\u7E3D\u6B21\u6578","Reset total bullets created.":"\u91CD\u7F6E\u7684\u7E3D\u5B50\u5F48\u6578\u3002","Reset total bullets created":"\u91CD\u7F6E\u7684\u7E3D\u5B50\u5F48\u6578","Reset total bullets created by _PARAM0_":"\u91CD\u7F6E_PARAM0_\u5275\u5EFA\u7684\u7E3D\u5B50\u5F48\u6578","Reset total reloads completed.":"\u91CD\u7F6E\u5B8C\u6210\u7684\u7E3D\u91CD\u65B0\u52A0\u8F09\u6B21\u6578\u3002","Reset total reloads completed":"\u91CD\u7F6E\u5B8C\u6210\u7684\u7E3D\u91CD\u65B0\u52A0\u8F09\u6B21\u6578","Reset total reloads completed by _PARAM0_":"\u91CD\u7F6E_PARAM0_\u5B8C\u6210\u7684\u7E3D\u91CD\u65B0\u52A0\u8F09\u6B21\u6578","the number of shots per reload.":"\u6BCF\u6B21\u91CD\u65B0\u52A0\u8F09\u7684\u5B50\u5F48\u6578\u3002","the shots per reload":"\u6BCF\u6B21\u88DD\u5F48\u7684\u5C04\u64CA\u6578","Change the number of shots per reload.":"\u66F4\u6539\u6BCF\u6B21\u88DD\u5F48\u7684\u5C04\u64CA\u6578\u3002","Set shots per reload (deprecated)":"\u8A2D\u7F6E\u6BCF\u6B21\u88DD\u5F48\u7684\u5C04\u64CA\u6578\uFF08\u5DF2\u68C4\u7528\uFF09","Set the shots per reload of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u6BCF\u6B21\u88DD\u5F48\u5C04\u64CA\u6578\u8A2D\u7F6E\u70BA_PARAM2_","Enable (or disable) automatic reloading.":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52D5\u88DD\u5F48\u3002","Enable (or disable) automatic reloading":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52D5\u88DD\u5F48","Enable automatic reloading on _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u4E0A\u555F\u7528\u81EA\u52D5\u88DD\u5F48\uFF1A_PARAM2_","Enable automatic reloading":"\u555F\u7528\u81EA\u52D5\u88DD\u5F48","the linear cooling rate (per second).":"\u6BCF\u79D2\u7684\u7DDA\u6027\u51B7\u537B\u901F\u5EA6\u3002","Linear cooling rate":"\u7DDA\u6027\u51B7\u537B\u901F\u7387","the linear cooling rate":"\u7DDA\u6027\u51B7\u537B\u901F\u5EA6","Heat cooling rate (per second)":"\u71B1\u51B7\u537B\u901F\u7387\uFF08\u6BCF\u79D2\uFF09","Change the linear rate of cooling.":"\u66F4\u6539\u7DDA\u6027\u51B7\u537B\u901F\u7387\u3002","Set linear cooling rate (deprecated)":"\u8A2D\u7F6E\u7DDA\u6027\u51B7\u537B\u901F\u7387\uFF08\u5DF2\u68C4\u7528\uFF09","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"\u8A2D\u5B9A_PARAM0_\u7684\u7DDA\u6027\u51B7\u537B\u901F\u5EA6\u70BA\u6BCF\u79D2_PARAM2_","the exponential cooling rate, per second.":"\u6BCF\u79D2\u7684\u6307\u6578\u51B7\u537B\u901F\u7387\u3002","Exponential cooling rate":"\u6307\u6578\u51B7\u537B\u901F\u7387","the exponential cooling rate":"\u6307\u6578\u51B7\u537B\u901F\u7387","Change the exponential rate of cooling.":"\u4FEE\u6539\u6307\u6578\u51B7\u537B\u901F\u7387\u3002","Set exponential cooling rate (deprecated)":"\u8A2D\u7F6E\u6307\u6578\u51B7\u537B\u901F\u7387\uFF08\u5DF2\u68C4\u7528\uFF09","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u6307\u6578\u51B7\u537B\u901F\u7387\u8A2D\u7F6E\u70BA_PARAM2_","Increase ammo quantity.":"\u589E\u52A0\u5F48\u85E5\u6578\u91CF\u3002","Increase ammo":"\u589E\u52A0\u5F48\u85E5","Increase ammo of _PARAM0_ by _PARAM2_ shots":"_PARAM0_\u7684\u5F48\u85E5\u589E\u52A0_PARAM2_\u767C\u5B50\u5F48","Ammo gained":"\u7372\u5F97\u5F48\u85E5","Layer that bullets are created on.":"\u5B50\u5F48\u5275\u5EFA\u7684\u5C64\u3002","Bullet layer":"\u5B50\u5F48\u5C64","the heat level (range: 0 to 1).":"\u71B1\u91CF\u6C34\u5E73\uFF08\u7BC4\u570D\uFF1A0\u81F31\uFF09\u3002","Heat level":"\u71B1\u91CF\u6C34\u5E73","the heat level":"\u71B1\u91CF\u6C34\u5E73","Total shots fired (multi-bullet shots are considered one shot).":"\u7E3D\u767C\u5C04\u6578\uFF08\u591A\u5B50\u5F48\u767C\u5C04\u88AB\u8996\u70BA\u4E00\u767C\uFF09\u3002","Shots fired":"\u5DF2\u767C\u5C04\u7684\u5B50\u5F48","Total bullets created.":"\u5DF2\u88FD\u4F5C\u7684\u7E3D\u5B50\u5F48\u3002","Bullets created":"\u5DF2\u5275\u5EFA\u5B50\u5F48","Reloads completed.":"\u91CD\u65B0\u88DD\u586B\u5B8C\u6210\u3002","Reloads completed":"\u91CD\u65B0\u88DD\u586B\u5B8C\u6210","the remaining shots before the next reload is required.":"\u5728\u4E0B\u4E00\u6B21\u91CD\u65B0\u88DD\u586B\u6240\u9700\u4E4B\u524D\u7684\u5269\u9918\u5C04\u64CA\u6578\u3002","the remaining shots (before the next reload)":"\uFF08\u4E0B\u4E00\u6B21\u91CD\u65B0\u88DD\u586B\u4E4B\u524D\u7684\u5269\u9918\u5C04\u64CA\u6578\uFF09","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"\u5728\u51B7\u537B\u671F\u9593\u5141\u8A31\u5C04\u64CA\u7684\u5269\u9918\u6642\u9593\uFF0C\u4EE5\u79D2\u70BA\u55AE\u4F4D\u3002","Duration before cooldown end":"\u51B7\u537B\u7D50\u675F\u524D\u7684\u6301\u7E8C\u6642\u9593","the remaining duration before the cooldown end":"\u5728\u51B7\u537B\u7D50\u675F\u4E4B\u524D\u7684\u5269\u9918\u6642\u9593","the remaining duration before the overheat penalty ends, in seconds.":"\u5728\u904E\u71B1\u61F2\u7F70\u7D50\u675F\u4E4B\u524D\u7684\u5269\u9918\u6642\u9593\uFF0C\u4EE5\u79D2\u70BA\u55AE\u4F4D\u3002","Duration before overheat end":"\u904E\u71B1\u7D50\u675F\u524D\u7684\u6301\u7E8C\u6642\u9593","the remaining duration before the overheat end":"\u5728\u904E\u71B1\u7D50\u675F\u4E4B\u524D\u7684\u5269\u9918\u6642\u9593","the remaining duration before the reload finishes, in seconds.":"\u5728\u91CD\u65B0\u88DD\u586B\u5B8C\u6210\u4E4B\u524D\u7684\u5269\u9918\u6642\u9593\uFF0C\u4EE5\u79D2\u70BA\u55AE\u4F4D\u3002","Duration before the reload finishes":"\u91CD\u65B0\u88DD\u586B\u5B8C\u6210\u524D\u7684\u6301\u7E8C\u6642\u9593","the remaining duration before the reload finishes":"\u5728\u91CD\u65B0\u88DD\u586B\u5B8C\u6210\u4E4B\u524D\u7684\u5269\u9918\u6642\u9593","Check if object is currently performing an ammo reload.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u6B63\u5728\u9032\u884C\u5F48\u85E5\u91CD\u65B0\u88DD\u586B\u3002","Is ammo reloading in progress":"\u5F48\u85E5\u91CD\u65B0\u88DD\u586B\u662F\u5426\u6B63\u5728\u9032\u884C","_PARAM0_ is reloading ammo":"_PARAM0_ \u6B63\u5728\u91CD\u65B0\u88DD\u586B\u5F48\u85E5","Check if object is ready to shoot.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u6E96\u5099\u597D\u5C04\u64CA\u3002","Is ready to shoot":"\u6E96\u5099\u597D\u5C04\u64CA","_PARAM0_ is ready to shoot":"_PARAM0_ \u5DF2\u6E96\u5099\u597D\u5C04\u64CA","Check if automatic reloading is enabled.":"\u6AA2\u67E5\u662F\u5426\u555F\u7528\u4E86\u81EA\u52D5\u91CD\u65B0\u88DD\u586B\u3002","Is automatic reloading enabled":"\u81EA\u52D5\u91CD\u65B0\u88DD\u586B\u662F\u5426\u5DF2\u555F\u7528","Automatic reloading is enabled on_PARAM0_":"\u81EA\u52D5\u91CD\u65B0\u88DD\u586B\u5DF2\u555F\u7528\u65BC_PARAM0_","Check if ammo is unlimited.":"\u6AA2\u67E5\u5F48\u85E5\u662F\u5426\u70BA\u7121\u9650\u3002","Is ammo unlimited":"\u5F48\u85E5\u662F\u5426\u70BA\u7121\u9650","_PARAM0_ has unlimited ammo":"_PARAM0_ \u5177\u6709\u7121\u9650\u5F48\u85E5","Check if object has no ammo available.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u6C92\u6709\u53EF\u7528\u5F48\u85E5\u3002","Is out of ammo":"\u6C92\u6709\u5F48\u85E5","_PARAM0_ is out of ammo":"_PARAM0_ \u6C92\u6709\u5F48\u85E5","Check if object needs to reload ammo.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u9700\u8981\u91CD\u65B0\u88DD\u586B\u5F48\u85E5\u3002","Is a reload needed":"\u662F\u5426\u9700\u8981\u91CD\u65B0\u88DD\u586B","_PARAM0_ needs to reload ammo":"_PARAM0_ \u9700\u8981\u91CD\u65B0\u88DD\u586B\u5F48\u85E5","Check if object is overheated.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u904E\u71B1\u3002","Is overheated":"\u662F\u5426\u904E\u71B1","_PARAM0_ is overheated":"_PARAM0_ \u904E\u71B1\u4E86","Check if firing cooldown is active.":"\u6AA2\u67E5\u662F\u5426\u6709\u958B\u706B\u51B7\u537B\u6642\u9593\u3002","Is firing cooldown active":"\u958B\u706B\u51B7\u537B\u662F\u5426\u6709\u6548","Firing cooldown is active on _PARAM0_":"\u5728_PARAM0_ \u4E0A\u958B\u706B\u51B7\u537B\u6709\u6548","First person 3D camera":"\u7B2C\u4E00\u4EBA\u7A313D\u76F8\u6A5F","Move the camera to look though objects eyes.":"\u5C07\u76F8\u6A5F\u79FB\u52D5\u5230\u51DD\u8996\u7269\u9AD4\u7684\u4F4D\u7F6E\u3002","Move the camera to look though the object eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though the object eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"\u67E5\u770B\u7269\u9AD4\u7684\u8996\u89D2","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"\u5C07_PARAM2_\u7684\u76F8\u6A5F\u79FB\u52D5\u5230_PARAM1_\u7684\u4F4D\u7F6E","Move the camera of _PARAM3_ to look though _PARAM1_ eyes":"Move the camera of _PARAM3_ to look though _PARAM1_ eyes","3D Object":"3D Object","Flash object":"\u9583\u5149\u7269\u9AD4","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"\u4F7F\u4E00\u500B\u7269\u9AD4\u9583\u720D\u53EF\u898B\u6027\uFF08\u9583\u720D\uFF09\u3001\u984F\u8272\u8272\u8ABF\u3001\u7269\u9AD4\u6548\u679C\u6216\u4E0D\u900F\u660E\u5EA6\uFF08\u6DE1\u5165\uFF09\u3002","Color tint applied to an object.":"\u61C9\u7528\u65BC\u7269\u9AD4\u7684\u984F\u8272\u8272\u8ABF\u3002","Color tint applied to an object":"\u61C9\u7528\u65BC\u7269\u9AD4\u7684\u984F\u8272\u8272\u8ABF","Color tint applied to _PARAM1_":"_PARAM1_\u7684\u984F\u8272\u8272\u8ABF","Check if a color tint is applied to an object.":"\u6AA2\u67E5\u662F\u5426\u61C9\u7528\u984F\u8272\u8272\u8ABF\u65BC\u4E00\u500B\u7269\u9AD4\u3002","Is a color tint applied to an object":"\u662F\u5426\u61C9\u7528\u984F\u8272\u8272\u8ABF\u65BC\u4E00\u500B\u7269\u9AD4","_PARAM1_ is color tinted":"_PARAM1_\u88AB\u5857\u4E0A\u984F\u8272\u8272\u8ABF","Toggle color tint between the starting tint and a given value.":"\u5728\u521D\u59CB\u8272\u8ABF\u548C\u7D66\u5B9A\u503C\u4E4B\u9593\u5207\u63DB\u984F\u8272\u8272\u8ABF\u3002","Toggle a color tint":"\u5207\u63DB\u984F\u8272\u8272\u8ABF","Toggle color tint _PARAM2_ on _PARAM1_":"\u5728_PARAM1_\u4E0A\u5207\u63DB\u984F\u8272\u8272\u8ABF_PARAM2_","Color tint":"\u984F\u8272\u8272\u8ABF","Toggle object visibility.":"\u5207\u63DB\u7269\u9AD4\u53EF\u898B\u6027\u3002","Toggle object visibility":"\u5207\u63DB\u7269\u9AD4\u53EF\u898B\u6027","Toggle visibility of _PARAM1_":"\u5207\u63DB_PARAM1_\u7684\u53EF\u898B\u6027","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"\u4F7F\u7269\u9AD4\u9583\u720D\uFF08\u9583\u720D\uFF09\uFF0C\u5728\u4E00\u6BB5\u6642\u9593\u5167\u4EA4\u66FF\u53EF\u898B\u548C\u4E0D\u53EF\u898B\u3002","Flash visibility (blink)":"\u9583\u720D\u53EF\u898B\u6027\uFF08\u9583\u720D\uFF09","Half period":"\u534A\u5468\u671F","Time that the object is invisible":"\u7269\u9AD4\u4E0D\u53EF\u898B\u7684\u6642\u9593","Flash duration":"\u9583\u720D\u6301\u7E8C\u6642\u9593","Use \"0\" to keep flashing until stopped":"\u4F7F\u7528 \"0\" \u7E7C\u7E8C\u9583\u720D\uFF0C\u76F4\u5230\u505C\u6B62","Make an object flash (blink) visibility for a period of time.":"\u4F7F\u7269\u4EF6\u9583\u720D\uFF08\u9583\u5149\uFF09\u53EF\u898B\u4E00\u6BB5\u6642\u9593\u3002","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"\u4F7F_PARAM0_ \u9583\u720D\uFF08\u9583\u5149\uFF09\u6301\u7E8C_PARAM2_ \u79D2","Duration of the flashing, in seconds":"\u9583\u720D\u7684\u6301\u7E8C\u6642\u9593\uFF0C\u4EE5\u79D2\u70BA\u55AE\u4F4D","Use \"0\" to keep flashing until stopped.":"\u4F7F\u7528 \"0\" \u4F7F\u5176\u9583\u720D\u76F4\u5230\u505C\u6B62\u3002","Check if an object is flashing visibility.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5728\u9583\u720D\u53EF\u898B\u6027\u3002","Is object flashing visibility":"\u7269\u4EF6\u662F\u5426\u5728\u9583\u720D\u53EF\u898B\u6027","_PARAM0_ is flashing":"_PARAM0_ \u5728\u9583\u720D","Stop flashing visibility (blink) of an object.":"\u505C\u6B62\u7269\u4EF6\u7684\u9583\u720D\u53EF\u898B\u6027\uFF08\u9583\u5149\uFF09\u3002","Stop flashing visibility (blink)":"\u505C\u6B62\u9583\u720D\u53EF\u898B\u6027\uFF08\u9583\u5149\uFF09","Stop flashing visibility of _PARAM0_":"\u505C\u6B62_PARAM0_ \u7684\u9583\u720D\u53EF\u898B\u6027","the half period of the object (time the object is invisible).":"\u7269\u4EF6\u7684\u534A\u9031\u671F\uFF08\u7269\u4EF6\u4E0D\u53EF\u898B\u7684\u6642\u9593\uFF09\u3002","the half period (time the object is invisible)":"\u534A\u9031\u671F\uFF08\u7269\u4EF6\u4E0D\u53EF\u898B\u7684\u6642\u9593\uFF09","Make an object flash a color tint for a period of time.":"\u4F7F\u5C0D\u8C61\u9583\u720D\u4E00\u6BB5\u6642\u9593\u7684\u984F\u8272\u8272\u8ABF\u3002","Flash color tint":"\u9583\u720D\u984F\u8272\u8272\u8ABF","Time between flashes":"\u9583\u720D\u9593\u9694\u6642\u9593","Tint color":"\u8272\u8ABF\u984F\u8272","Flash a color tint":"\u9583\u720D\u984F\u8272\u6FFE\u8272","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"\u4F7F_PARAM0_ \u5728_PARAM2_ \u79D2\u5167\u9583\u720D\u984F\u8272\u6FFE\u8272_PARAM3_","Check if an object is flashing a color tint.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5728\u9583\u720D\u984F\u8272\u6FFE\u8272\u3002","Is object flashing a color tint":"\u7269\u4EF6\u662F\u5426\u5728\u9583\u720D\u984F\u8272\u6FFE\u8272","_PARAM0_ is flashing a color tint":"_PARAM0_ \u5728\u9583\u720D\u984F\u8272\u6FFE\u8272","Stop flashing a color tint on an object.":"\u505C\u6B62\u7269\u4EF6\u7684\u9583\u720D\u984F\u8272\u6FFE\u8272\u3002","Stop flashing color tint":"\u505C\u6B62\u9583\u720D\u984F\u8272\u6FFE\u8272","Stop flashing color tint _PARAM0_":"\u505C\u6B62\u9583\u720D\u984F\u8272\u6FFE\u8272_PARAM0_","the half period (time between flashes) of the object.":"\u7269\u4EF6\u7684\u534A\u9031\u671F\uFF08\u9583\u720D\u4E4B\u9593\u7684\u6642\u9593\uFF09\u3002","the half period (time between flashes)":"\u534A\u9031\u671F\uFF08\u9583\u720D\u4E4B\u9593\u7684\u6642\u9593\uFF09","Flash opacity smoothly (fade) in a repeating loop.":"\u5E73\u6ED1\u9583\u720D\u4E0D\u900F\u660E\u5EA6\uFF08\u6DE1\u5165\u6DE1\u51FA\uFF09\u91CD\u8907\u5FAA\u74B0\u3002","Flash opacity smothly (fade)":"\u5E73\u6ED1\u9583\u720D\u4E0D\u900F\u660E\u5EA6\uFF08\u6DE1\u5165\u6DE1\u51FA\uFF09","Opacity capability":"\u4E0D\u900F\u660E\u5EA6\u80FD\u529B","Tween Behavior (required)":"\u7DE9\u52D5\u884C\u70BA\uFF08\u5FC5\u9700\uFF09","Target opacity (Range: 0 - 255)":"\u76EE\u6A19\u4E0D\u900F\u660E\u5EA6\uFF08\u7BC4\u570D\uFF1A0 - 255\uFF09","Opacity will fade between the starting value and a target value":"\u4E0D\u900F\u660E\u5EA6\u5C07\u5728\u8D77\u59CB\u503C\u548C\u76EE\u6A19\u503C\u4E4B\u9593\u6DE1\u5165\u6DE1\u51FA","Starting opacity":"\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6","Make an object flash opacity smoothly (fade) in a repeating loop.":"\u4F7F\u7269\u4EF6\u9583\u720D\u4E0D\u900F\u660E\u5EA6\u5E73\u6ED1\uFF08\u6DE1\u5165\u6DE1\u51FA\uFF09\u5728\u5FAA\u74B0\u4E2D\u3002","Flash the opacity (fade)":"\u9583\u720D\u4E0D\u900F\u660E\u5EA6\uFF08\u6DE1\u5165\u6DE1\u51FA\uFF09","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"\u4F7F_PARAM0_ \u5728\u5FAA\u74B0\u4E2D\u5E73\u6ED1\u9583\u720D\u4E0D\u900F\u660E\u5EA6\u81F3_PARAM4_ \u5728_PARAM3_ \u79D2\u5167","Target opacity":"\u76EE\u6A19\u4E0D\u900F\u660E\u5EA6","Check if an object is flashing opacity.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5728\u9583\u720D\u4E0D\u900F\u660E\u5EA6\u3002","Is object flashing opacity":"\u7269\u4EF6\u662F\u5426\u5728\u9583\u720D\u4E0D\u900F\u660E\u5EA6","_PARAM0_ is flashing opacity":"_PARAM0_ \u5728\u9583\u720D\u4E0D\u900F\u660E\u5EA6","Stop flashing opacity of an object.":"\u505C\u6B62\u7269\u4EF6\u7684\u9583\u720D\u4E0D\u900F\u660E\u5EA6\u3002","Stop flashing opacity":"\u505C\u6B62\u9583\u720D\u4E0D\u900F\u660E\u5EA6","Stop flashing opacity of _PARAM0_":"\u505C\u6B62_PARAM0_ \u7684\u9583\u720D\u4E0D\u900F\u660E\u5EA6","Make the object flash an effect for a period of time.":"\u4F7F\u5C0D\u8C61\u9583\u720D\u4E00\u6BB5\u6642\u9593\u7684\u6548\u679C\u3002","Flash effect":"\u9583\u720D\u6548\u679C","Name of effect":"\u6548\u679C\u540D\u7A31","Make an object flash an effect for a period of time.":"\u4F7F\u7269\u4EF6\u9583\u720D\u4E00\u500B\u6548\u679C\u4E00\u6BB5\u6642\u9593\u3002","Flash an effect":"\u9583\u720D\u4E00\u500B\u6548\u679C","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"\u4F7F_PARAM0_ \u5728_PARAM2_ \u79D2\u5167\u9583\u720D\u6548\u679C_PARAM3_","Check if an object is flashing an effect.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5728\u9583\u720D\u4E00\u500B\u6548\u679C\u3002","Is object flashing an effect":"\u7269\u4EF6\u662F\u5426\u5728\u9583\u720D\u4E00\u500B\u6548\u679C","_PARAM0_ is flashing an effect":"_PARAM0_ \u5728\u9583\u720D\u4E00\u500B\u6548\u679C","Stop flashing an effect of an object.":"\u505C\u6B62\u7269\u4EF6\u7684\u9583\u720D\u6548\u679C\u3002","Stop flashing an effect":"\u505C\u6B62\u9583\u720D\u6548\u679C","Stop flashing an effect on _PARAM0_":"\u505C\u6B62_PARAM0_ \u7684\u9583\u720D\u6548\u679C","Toggle an object effect.":"\u5207\u63DB\u7269\u4EF6\u6548\u679C\u3002","Toggle an object effect":"\u5207\u63DB\u7269\u4EF6\u6548\u679C","Toggle effect _PARAM2_ on _PARAM0_":"\u5728_PARAM0_ \u4E0A\u5207\u63DB\u6548\u679C_PARAM2_","Effect name to toggle":"\u5207\u63DB\u7684\u6548\u679C\u540D\u7A31","Flash layer":"\u9583\u5149\u5C64","Make a layer visible for a specified duration, and then hide the layer.":"\u4F7F\u4E00\u500B\u5716\u5C64\u53EF\u898B\u4E00\u6BB5\u6307\u5B9A\u7684\u6642\u9593\uFF0C\u7136\u5F8C\u96B1\u85CF\u8A72\u5716\u5C64\u3002","Make layer _PARAM1_ visible for _PARAM2_ seconds":"\u4F7F\u5716\u5C64 _PARAM1_ \u5728 _PARAM2_ \u79D2\u5167\u53EF\u898B","Flash and transition painter":"\u9583\u5149\u548C\u904E\u6E21\u7E6A\u5716\u5668","Paint transition effects with a plain color.":"\u4F7F\u7528\u7D14\u8272\u7E6A\u88FD\u904E\u6E21\u6548\u679C\u3002","Paint all over the screen a color for a period of time.":"\u5728\u4E00\u6BB5\u6642\u9593\u5167\u5728\u5C4F\u5E55\u4E0A\u5857\u62B9\u984F\u8272\u3002","Type of effect":"\u6548\u679C\u985E\u578B","Direction of transition":"\u904E\u6E21\u65B9\u5411","The maximum of the opacity only for flash":"\u50C5\u7528\u65BC\u9583\u720D\u7684\u4E0D\u900F\u660E\u5EA6\u6700\u5927\u503C","Paint Effect.":"\u756B\u6548\u679C\u3002","Paint Effect":"\u756B\u6548\u679C","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"\u4EE5\u65B9\u5411_PARAM5_ \u548C\u984F\u8272_PARAM2_ \u756B\u6548\u679C\u985E\u578B_PARAM4_ \u7684_PARAM0_\uFF0C\u6301\u7E8C\u6642\u9593\u70BA_PARAM3_ \u79D2","Direction transition":"\u65B9\u5411\u8F49\u8B8A","End opacity":"\u7D50\u675F\u4E0D\u900F\u660E\u5EA6","Paint effect ended.":"\u756B\u6548\u679C\u5DF2\u7D50\u675F\u3002","Paint effect ended":"\u756B\u6548\u679C\u5DF2\u7D50\u675F","When paint effect of _PARAM0_ ends":"\u7576\u7269\u4EF6_PARAM0_ \u7684\u756B\u6548\u679C\u7D50\u675F\u6642","Follow multiple 2D objects with the camera":"\u7528\u651D\u5F71\u6A5F\u8DDF\u96A8\u591A\u500B 2D \u7269\u4EF6","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"\u66F4\u6539\u76F8\u6A5F\u7684\u7E2E\u653E\u548C\u4F4D\u7F6E\uFF0C\u4EE5\u4F7F\u5C0D\u8C61\uFF08\u6216\u5C0D\u8C61\u7D44\uFF09\u7684\u6240\u6709\u5BE6\u4F8B\u90FD\u986F\u793A\u5728\u5C4F\u5E55\u4E0A\u3002","Follow multiple objects with camera":"\u7528\u76F8\u6A5F\u8DDF\u96A8\u591A\u500B\u5C0D\u8C61","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"\u79FB\u52D5\u76F8\u6A5F\u4EE5\u4F7F _PARAM1_ \u7684\u5BE6\u4F8B\u5728\u5C4F\u5E55\u4E0A\u3002\u6C34\u5E73\u548C\u5782\u76F4\u5404\u4F7F\u7528 _PARAM2_px_Margin\u3002\u6700\u5927\u7E2E\u653E\uFF1A_PARAM4_\u3002\u76F8\u673A\u4EE5 _PARAM5_ \u7684\u901F\u5EA6\u79FB\u52D5","Object (or Object group)":"\u5C0D\u8C61\uFF08\u6216\u5C0D\u8C61\u7D44\uFF09","Extra space on sides of screen":"\u5C4F\u5E55\u5169\u5074\u7684\u984D\u5916\u7A7A\u9593","Each side will include this buffer":"\u6BCF\u5074\u5C07\u5305\u542B\u6B64\u7DE9\u885D","Extra space on top and bottom of screen":"\u5C4F\u5E55\u4E0A\u4E0B\u7684\u984D\u5916\u7A7A\u9593","Maximum zoom level (Default: 1)":"\u6700\u5927\u7E2E\u653E\u7D1A\u5225\uFF08\u9ED8\u8A8D\u503C\uFF1A1\uFF09","Limit how far the camera will zoom in":"\u9650\u5236\u76F8\u673A\u7E2E\u653E\u7684\u7BC4\u570D","Camera move speed (Range: 0 to 1) (Default: 0.05)":"\u76F8\u6A5F\u79FB\u52D5\u901F\u5EA6\uFF08\u7BC4\u570D\uFF1A0 \u5230 1\uFF09\uFF08\u9ED8\u8A8D\uFF1A0.05\uFF09","Percent of distance to destination that will be travelled each frame (used by lerp function)":"\u76EE\u7684\u5730\u8DDD\u96E2\u7684\u767E\u5206\u6BD4\uFF0C\u6BCF\u5E40\u5C07\u88AB\u79FB\u52D5\uFF08\u7531lerp\u51FD\u6578\u4F7F\u7528\uFF09","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"\u66F4\u6539\u76F8\u6A5F\u7684\u7E2E\u653E\u548C\u4F4D\u7F6E\uFF0C\u4EE5\u4F7F\u5C0D\u8C61\uFF08\u6216\u5C0D\u8C61\u7D44\uFF09\u7684\u6240\u6709\u5BE6\u4F8B\u90FD\u5728\u5C4F\u5E55\u4E0A\u3002 \uFF08\u5DF2\u68C4\u7528\uFF09","Follow multiple objects with camera (Deprecated)":"\u4F7F\u7528\u76F8\u673A\u8DDF\u96A8\u591A\u500B\u5C0D\u8C61\uFF08\u5DF2\u68C4\u7528\uFF09","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"\u5C07\u76F8\u6A5F\u79FB\u52D5\u5230\u5716\u5C64_PARAM6_\uFF0C\u4EE5\u4FBF\u4FDD\u6301\u5C4F\u5E55\u4E0A\u7684_PARAM1_\u5BE6\u4F8B\u3002\u6C34\u5E73\u548C\u5782\u76F4\u7684\u908A\u8DDD\u5206\u5225\u70BA_PARAM2_px\u548C_PARAM3_px\u3002\u4F7F\u7528_PARAM4_\u548C_PARAM5_\u4E4B\u9593\u7684\u7E2E\u653E\u3002\u4EE5_PARAM8_\u7684\u901F\u5EA6\u79FB\u52D5\u76F8\u6A5F\u3002","Minimum zoom level":"\u6700\u5C0F\u7E2E\u653E\u7D1A\u5225","Limit how far the camera will zoom OUT":"\u9650\u5236\u76F8\u6A5F\u7684\u6700\u5927\u7E2E\u653E","Limit how far the camera will zoom IN":"\u9650\u5236\u76F8\u6A5F\u7684\u6700\u5C0F\u7E2E\u653E","Use \"\" for base layer":"\u5C0D\u57FA\u672C\u5716\u5C64\u4F7F\u7528\"\"","Gamepads (controllers)":"\u904A\u6232\u624B\u67C4\uFF08\u63A7\u5236\u5668\uFF09","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"\u70BA\u60A8\u7684\u904A\u6232\u6DFB\u52A0\u5C0D\u904A\u6232\u624B\u67C4\uFF08\u6216\u5176\u4ED6\u63A7\u5236\u5668\uFF09\u7684\u652F\u6301\uFF0C\u5F9E\u800C\u7372\u5F97\u6309\u9215\u6309\u4E0B\u3001\u8EF8\u4F4D\u7F6E\u3001\u6273\u6A5F\u58D3\u529B\u7B49\u4FE1\u606F\u2026\u2026","Accelerated speed":"\u52A0\u901F\u901F\u5EA6","Current speed":"\u7576\u524D\u901F\u5EA6","Targeted speed":"\u76EE\u6A19\u901F\u5EA6","Deceleration":"\u6E1B\u901F","Get the value of the pressure on a gamepad trigger.":"\u7372\u53D6\u904A\u6232\u624B\u67C4\u6273\u6A5F\u4E0A\u7684\u58D3\u529B\u503C\u3002","Pressure on a gamepad trigger":"\u904A\u6232\u624B\u67C4\u6273\u6A5F\u4E0A\u7684\u58D3\u529B\u503C","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"\u73A9\u5BB6_PARAM1_\u6309\u8EF8_PARAM2_\u5230_PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"\u624B\u67C4\u8B58\u5225\u865F\uFF1A1\u30012\u30013\u62164","Trigger button":"\u89F8\u767C\u6309\u9215","the force of gamepad stick (from 0 to 1).":"\u904A\u6232\u624B\u67C4\u6416\u687F\u7684\u529B\u91CF\uFF08\u5F9E0\u52301\uFF09\u3002","Stick force":"\u6416\u687F\u529B\u91CF","the gamepad _PARAM1_ _PARAM2_ stick force":"Gamepad _PARAM1_\u7684_PARAM2_\u6416\u687F\u529B\u91CF","Stick: \"Left\" or \"Right\"":"\u6416\u687F\uFF1A\u201C\u5DE6\u201D\u6216\u201C\u53F3\u201D","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"\u7372\u53D6\u904A\u6232\u624B\u67C4\u6416\u687F\u7684\u65CB\u8F49\u503C\u3002\n\u5982\u679C\u6B7B\u5340\u503C\u5F88\u9AD8\uFF0C\u89D2\u5EA6\u503C\u5C07\u88AB\u56DB\u6368\u4E94\u5165\u5230\u4E3B\u8EF8\uFF1A\u5DE6\uFF0C\u5DE6\uFF0C\u4E0A\u4E0B\u3002\n\u96F6\u6B7B\u5340\u503C\u5C07\u4F7F\u89D2\u5EA6\u503C\u5B8C\u5168\u81EA\u7531\u3002","Value of a stick rotation (deprecated)":"\u6416\u687F\u65CB\u8F49\u503C\uFF08\u4E0D\u5EFA\u8B70\u4F7F\u7528\uFF09","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"\u8FD4\u56DE\u904A\u6232\u624B\u67C4\u6416\u687F\u7684\u89D2\u5EA6\u503C\u3002\n\u5982\u679C\u6B7B\u5340\u503C\u5F88\u9AD8\uFF0C\u89D2\u5EA6\u503C\u5C07\u88AB\u56DB\u6368\u4E94\u5165\u5230\u4E3B\u8EF8\uFF1A\u5DE6\uFF0C\u5DE6\uFF0C\u4E0A\u4E0B\u3002\n\u96F6\u6B7B\u5340\u503C\u5C07\u4F7F\u89D2\u5EA6\u503C\u5B8C\u5168\u81EA\u7531\u3002","Stick angle":"\u6416\u687F\u89D2\u5EA6","Get the value of axis of a gamepad stick.":"\u7372\u53D6\u904A\u6232\u624B\u67C4\u6416\u687F\u7684X\u8EF8\u503C\u3002","Value of a gamepad axis (deprecated)":"\u904A\u6232\u624B\u67C4\u8EF8\u7684\u503C\uFF08\u4E0D\u5EFA\u8B70\u4F7F\u7528\uFF09","Direction":"\u65B9\u5411","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"\u8FD4\u56DE\u904A\u6232\u624B\u67C4\u6416\u687FX\u8EF8\u529B\u91CF\uFF08\u5F9E-1\u52301\uFF09\u3002","Stick X force":"X \u529B\u9053","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"\u5728 Y \u8EF8\u4E0A\u8FD4\u56DE\u904A\u6232\u624B\u67C4\u6416\u687F\u529B\u91CF\uFF08\u5F9E\u9802\u90E8\u7684 -1 \u5230\u5E95\u90E8\u7684 1\uFF09\u3002","Stick Y force":"Y \u529B\u9053","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u6E2C\u8A66\u5728\u904A\u6232\u624B\u67C4\u4E0A\u6309\u9215\u662F\u5426\u91CB\u653E\u3002\u6309\u9215\u53EF\u4EE5\u662F\uFF1A\n* Xbox\uFF1A\"A\"\uFF0C\"B\"\uFF0C\"X\"\uFF0C\"Y\"\uFF0C\"LB\"\uFF0C\"RB\"\uFF0C\"LT\"\uFF0C\"RT\"\uFF0C\"BACK\"\uFF0C\"START\"\uFF0C\n* PS4\uFF1A\"CROSS\"\uFF0C\"SQUARE\"\uFF0C\"CIRCLE\"\uFF0C\"TRIANGLE\"\uFF0C\"L1\"\uFF0C\"L2\"\uFF0C\"R1\"\uFF0C\"R2\"\uFF0C\"SHARE\"\uFF0C\"OPTIONS\"\uFF0C\"PS_BUTTON\"\uFF0C\"CLICK_TOUCHPAD\"\uFF0C\n* \u5176\u4ED6\uFF1A\"UP\"\uFF0C\"DOWN\"\uFF0C\"LEFT\"\uFF0C\"RIGHT\"\uFF0C\"CLICK_STICK_LEFT\"\uFF0C\"CLICK_STICK_RIGHT\"\u3002","Gamepad button released":"\u904A\u6232\u624B\u67C4\u6309\u9215\u91CB\u653E","Button _PARAM2_ of gamepad _PARAM1_ is released":"_PARAM1_ \u7684\u904A\u6232\u624B\u67C4\u6309\u9215 _PARAM2_ \u5DF2\u91CB\u653E","Name of the button":"\u6309\u9215\u7684\u540D\u7A31","Check if a button was just pressed on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u6AA2\u67E5\u904A\u6232\u624B\u628A\u662F\u5426\u525B\u6309\u4E0B\u4E86\u4E00\u500B\u6309\u9215\u3002\u6309\u9215\u53EF\u4EE5\u662F\uFF1A\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* \u5176\u4ED6: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button just pressed":"\u904A\u6232\u624B\u628A\u6309\u9215\u525B\u88AB\u6309\u4E0B","Button _PARAM2_ of gamepad _PARAM1_ was just pressed":"\u904A\u6232\u624B\u628A _PARAM1_ \u7684\u6309\u9215 _PARAM2_ \u525B\u88AB\u6309\u4E0B","Return the index of the last pressed button of a gamepad.":"\u8FD4\u56DE\u904A\u6232\u624B\u67C4\u7684\u6700\u5F8C\u58D3\u4E0B\u6309\u9215\u7684\u7D22\u5F15\u3002","Last pressed button (id)":"\u6700\u5F8C\u6309\u58D3\u7684\u6309\u9215\uFF08ID\uFF09","Check if any button is pressed on a gamepad.":"\u6AA2\u67E5\u904A\u6232\u624B\u67C4\u4E0A\u662F\u5426\u6709\u6309\u9215\u88AB\u6309\u4E0B\u3002","Any gamepad button pressed":"\u4EFB\u4F55\u904A\u6232\u624B\u67C4\u6309\u9215\u88AB\u6309\u4E0B","Any button of gamepad _PARAM1_ is pressed":"\u88AB\u6309\u4E0B\u7684 _PARAM1_ \u904A\u6232\u624B\u67C4\u6309\u9215","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u8FD4\u56DE\u6700\u5F8C\u6309\u58D3\u7684\u6309\u9215\u3002\nXbox \u548C PS4 \u4E0A\u7684\u6309\u9215\u53EF\u4EE5\u662F\uFF1A\n* Xbox\uFF1A\"A\"\uFF0C\"B\"\uFF0C\"X\"\uFF0C\"Y\"\uFF0C\"LB\"\uFF0C\"RB\"\uFF0C\"LT\"\uFF0C\"RT\"\uFF0C\"BACK\"\uFF0C\"START\"\uFF0C\n* PS4\uFF1A\"CROSS\"\uFF0C\"SQUARE\"\uFF0C\"CIRCLE\"\uFF0C\"TRIANGLE\"\uFF0C\"L1\"\uFF0C\"L2\"\uFF0C\"R1\"\uFF0C\"R2\"\uFF0C\"SHARE\"\uFF0C\"OPTIONS\"\uFF0C\"PS_BUTTON\"\uFF0C\"CLICK_TOUCHPAD\"\uFF0C\n* \u4E8C\u8005\u90FD\u6709\uFF1A\"UP\"\uFF0C\"DOWN\"\uFF0C\"LEFT\"\uFF0C\"RIGHT\"\uFF0C\"CLICK_STICK_LEFT\"\uFF0C\"CLICK_STICK_RIGHT\"","Last pressed button (string)":"\u6700\u5F8C\u58D3\u4E0B\u7684\u6309\u9215\uFF08\u5B57\u7B26\u4E32\uFF09","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"_PARAM1_ \u7684\u6309\u9215 _PARAM2_ \u88AB\u6309\u4E0B","Controller type":"\u63A7\u5236\u5668\u985E\u578B","Return the number of gamepads.":"\u8FD4\u56DE\u904A\u6232\u624B\u67C4\u7684\u6578\u91CF\u3002","Gamepad count":"\u904A\u6232\u624B\u67C4\u6578\u91CF","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u6AA2\u67E5\u904A\u6232\u624B\u67C4\u4E0A\u7684\u6309\u9215\u662F\u5426\u88AB\u6309\u4E0B\u3002\n\u6309\u9215\u53EF\u4EE5\u662F\uFF1A\n* Xbox\uFF1A\"A\"\uFF0C\"B\"\uFF0C\"X\"\uFF0C\"Y\"\uFF0C\"LB\"\uFF0C\"RB\"\uFF0C\"LT\"\uFF0C\"RT\"\uFF0C\"BACK\"\uFF0C\"START\"\uFF0C\n* PS4\uFF1A\"CROSS\"\uFF0C\"SQUARE\"\uFF0C\"CIRCLE\"\uFF0C\"TRIANGLE\"\uFF0C\"L1\"\uFF0C\"L2\"\uFF0C\"R1\"\uFF0C\"R2\"\uFF0C\"SHARE\"\uFF0C\"OPTIONS\"\uFF0C\"PS_BUTTON\"\uFF0C\"CLICK_TOUCHPAD\"\uFF0C\n* \u5176\u4ED6\uFF1A\"UP\"\uFF0C\"DOWN\"\uFF0C\"LEFT\"\uFF0C\"RIGHT\"\uFF0C\"CLICK_STICK_LEFT\"\uFF0C\"CLICK_STICK_RIGHT\"","Gamepad button pressed":"\u904A\u6232\u624B\u67C4\u6309\u9215\u88AB\u6309\u4E0B","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"\u8FD4\u56DE\u61C9\u7528\u5230\u904A\u6232\u624B\u67C4\u6416\u687F\u7684\u6B7B\u5340\u503C\uFF0C\u4ECB\u65BC 0 \u548C 1 \u4E4B\u9593\u3002","Gamepad deadzone for sticks":"\u904A\u6232\u624B\u628A\u6416\u687F\u6B7B\u5340","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"\u8A2D\u7F6E\u904A\u6232\u624B\u628A\u6416\u687F\u7684\u6B7B\u5340\u3002 \u6B7B\u5340\u662F\u4E00\u500B\u5340\u57DF\uFF0C\u5728\u9019\u500B\u5340\u57DF\u5167\u6416\u687F\u7684\u904B\u52D5\u4E0D\u6703\u88AB\u8003\u616E\u5728\u5167\uFF08\u76F8\u53CD\uFF0C\u6416\u687F\u5C07\u88AB\u8996\u70BA\u672A\u79FB\u52D5\uFF09\u3002 \u6B7B\u5340\u7684\u7BC4\u570D\u5728\u201C0\u201D\u548C\u201C1\u201D\u4E4B\u9593\uFF0C\u9ED8\u8A8D\u70BA\u201C0.2\u201D\u3002","Set gamepad deadzone for sticks":"\u8A2D\u7F6E\u904A\u6232\u624B\u628A\u6416\u687F\u7684\u6B7B\u5340","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"\u8A2D\u7F6E\u624B\u67C4\u4E0A\u6416\u687F\u7684\u6B7B\u5340\uFF1A\u5F9E_PARAM1_\u5230_PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"\u6416\u687F\u6B7B\u5340\uFF0C\u9ED8\u8A8D\u70BA0.2\uFF080\u52301\uFF09","Check if a stick of a gamepad is pushed in a given direction.":"\u6AA2\u67E5\u904A\u6232\u624B\u628A\u7684\u6416\u687F\u662F\u5426\u5411\u7279\u5B9A\u65B9\u5411\u63A8\u52D5\u3002","Gamepad stick pushed (axis)":"\u904A\u6232\u624B\u628A\u6416\u687F\u88AB\u6309\u4E0B\uFF08\u8EF8\uFF09","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_\u624B\u67C4\u7684_PARAM1_\u6416\u687F\u671D\u5411_PARAM3_\u88AB\u6309\u4E0B","Return the number of connected gamepads.":"\u8FD4\u56DE\u9023\u63A5\u7684\u904A\u6232\u624B\u67C4\u6578\u91CF\u3002","Connected gamepads count":"\u5DF2\u9023\u63A5\u7684\u904A\u6232\u624B\u628A\u6578\u91CF","Return a string containing informations about the specified gamepad.":"\u8FD4\u56DE\u5305\u542B\u6709\u95DC\u6307\u5B9A\u904A\u6232\u624B\u67C4\u7684\u4FE1\u606F\u7684\u5B57\u7B26\u4E32\u3002","Gamepad type":"\u904A\u6232\u624B\u628A\u985E\u578B","Player _PARAM1_ use _PARAM2_ controller":"\u73A9\u5BB6_PARAM1_\u4F7F\u7528_PARAM2_\u63A7\u5236\u5668","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"\u6AA2\u67E5\u6307\u5B9A\u7684\u904A\u6232\u624B\u628A\u662F\u5426\u5177\u6709\u5176\u63CF\u8FF0\u4E2D\u7684\u6307\u5B9A\u4FE1\u606F\u3002 \u6709\u52A9\u65BC\u77E5\u9053\u904A\u6232\u624B\u67C4\u662F\u5426\u662FXbox\u6216PS4\u63A7\u5236\u5668\u3002","Gamepad _PARAM1_ is a _PARAM2_ controller":"\u904A\u6232\u624B\u628A_PARAM1_\u662F\u4E00\u500B_PARAM2_\u63A7\u5236\u5668","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"\u985E\u578B\uFF1A\u201CXbox\u201D\uFF0C\u201CPS4\u201D\uFF0C\u201CSteam\u201D\u6216\u201CPS3\u201D\uFF08\u9084\u6709\u5176\u4ED6\uFF09","Check if a gamepad is connected.":"\u6AA2\u67E5\u904A\u6232\u624B\u628A\u662F\u5426\u5DF2\u9023\u63A5\u3002","Gamepad connected":"\u904A\u6232\u624B\u628A\u5DF2\u9023\u63A5","Gamepad _PARAM1_ is plugged and connected":"\u904A\u6232\u624B\u628A_PARAM1_\u5DF2\u63D2\u4E0A\u4E26\u9023\u63A5","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"\u5728\u6307\u5B9A\u7684\u63A7\u5236\u5668\u4E0A\u751F\u6210\u632F\u52D5\u3002 \u53EA\u6709\u5728\u904A\u6232\u904B\u884C\u5728\u6700\u65B0\u7684\u7DB2\u7D61\u700F\u89BD\u5668\u4E2D\u6642\u53EF\u80FD\u6709\u6548\u3002","Gamepad vibration":"\u904A\u6232\u624B\u628A\u9707\u52D5","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"\u4F7F\u904A\u6232\u624B\u628A_PARAM1_\u9707\u52D5_PARAM2_\u79D2","Time of the vibration, in seconds (optional, default value is 1)":"\u632F\u52D5\u6642\u9593\uFF0C\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF08\u53EF\u9078\uFF0C\u9ED8\u8A8D\u503C\u70BA1\uFF09","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"\u5728\u6307\u5B9A\u7684\u63A7\u5236\u5668\u4E0A\u751F\u6210\u9AD8\u7D1A\u632F\u52D5\u3002 \u8207Firefox\u4E0D\u517C\u5BB9\u3002","Advanced gamepad vibration":"\u9AD8\u7D1A\u904A\u6232\u624B\u628A\u9707\u52D5","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"\u4F7F\u904A\u6232\u624B\u628A_PARAM1_\u9707\u52D5_PARAM2_\u79D2\uFF0C\u632F\u5E45\u70BA_PARAM3_\u548C_PARAM4_","Strong rumble magnitude (from 0 to 1)":"\u5F37\u9707\u5E45\uFF080\u52301\uFF09","Weak rumble magnitude (from 0 to 1)":"\u5F31\u9707\u5E45\uFF080\u52301\uFF09","Change a vibration on the specified controller. Incompatible with Firefox.":"\u66F4\u6539\u6307\u5B9A\u63A7\u5236\u5668\u4E0A\u7684\u632F\u52D5\u3002 \u4E0EFirefox\u4E0D\u517C\u5BB9\u3002","Change gamepad active vibration":"\u66F4\u6539\u904A\u6232\u624B\u67C4\u7684\u4E3B\u52D5\u632F\u52D5","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"\u66F4\u6539\u624B\u67C4_PARAM1_\u4E0A_PARAM2_\u548C_PARAM3_\u7684\u632F\u52D5\u5E45\u5EA6","Check if any button is released on a gamepad.":"\u6AA2\u67E5\u904A\u6232\u624B\u67C4\u4E0A\u662F\u5426\u91CB\u653E\u4E86\u4EFB\u4F55\u6309\u9215\u3002","Any gamepad button released":"\u91CB\u653E\u4E86\u4EFB\u4F55\u904A\u6232\u624B\u67C4\u6309\u9215","Any button of gamepad _PARAM1_ is released":"\u624B\u67C4_PARAM1_\u7684\u4EFB\u4F55\u6309\u9215\u662F\u5426\u91CB\u653E","Return the strength of the weak vibration motor on the gamepad of a player.":"\u8FD4\u56DE\u73A9\u5BB6\u904A\u6232\u624B\u67C4\u4E0A\u5F31\u632F\u52D5\u99AC\u9054\u7684\u5F37\u5EA6\u3002","Weak rumble magnitude":"\u5FAE\u5F31\u9707\u52D5\u5E45\u5EA6","Return the strength of the strong vibration motor on the gamepad of a player.":"\u8FD4\u56DE\u73A9\u5BB6\u904A\u6232\u624B\u67C4\u4E0A\u5F37\u632F\u52D5\u99AC\u9054\u7684\u5F37\u5EA6\u3002","Strong rumble magnitude":"\u5F37\u9707\u52D5\u5E45\u5EA6","Control a platformer character with a gamepad.":"\u7528\u904A\u6232\u624B\u67C4\u63A7\u5236\u5E73\u53F0\u904A\u6232\u89D2\u8272\u3002","Platformer gamepad mapper":"\u5E73\u53F0\u904A\u6232\u624B\u67C4\u6620\u5C04","Gamepad identifier (1, 2, 3 or 4)":"\u624B\u67C4\u6A19\u8B58\u7B26\uFF081\u30012\u30013\u62164\uFF09","Use directional pad":"\u4F7F\u7528\u65B9\u5411\u9375","Controls":"\u63A7\u5236","Use left stick":"\u4F7F\u7528\u5DE6\u6416\u687F","Use right stick":"\u4F7F\u7528\u53F3\u6416\u687F","Jump button":"\u8DF3\u8E8D\u6309\u9215","Control a 3D physics character with a gamepad.":"\u4F7F\u7528\u904A\u6232\u624B\u67C4\u63A7\u52363D\u7269\u7406\u89D2\u8272\u3002","3D platformer gamepad mapper":"3D\u5E73\u53F0\u904A\u6232\u624B\u67C4\u6620\u5C04","Walk joystick":"\u6B65\u884C\u6416\u687F","3D shooter gamepad mapper":"3D\u5C04\u64CA\u904A\u6232\u624B\u67C4\u6620\u5C04","Camera joystick":"\u651D\u50CF\u6A5F\u6416\u687F","Control camera rotations with a gamepad.":"\u4F7F\u7528\u904A\u6232\u624B\u67C4\u63A7\u5236\u651D\u50CF\u6A5F\u65CB\u8F49\u3002","First person camera gamepad mapper":"\u7B2C\u4E00\u4EBA\u7A31\u651D\u50CF\u6A5F\u904A\u6232\u624B\u67C4\u6620\u5C04","Maximum rotation speed":"\u6700\u5927\u65CB\u8F49\u901F\u5EA6","Horizontal rotation":"\u6C34\u5E73\u65CB\u8F49","Rotation acceleration":"\u65CB\u8F49\u52A0\u901F\u5EA6","Rotation deceleration":"\u65CB\u8F49\u6E1B\u901F\u5EA6","Vertical rotation":"\u5782\u76F4\u65CB\u8F49","Minimum angle":"\u6700\u5C0F\u89D2\u5EA6","Maximum angle":"\u6700\u5927\u89D2\u5EA6","Z position offset":"Z\u4F4D\u7F6E\u504F\u79FB","Position":"\u4F4D\u7F6E","Current rotation speed Z":"\u7576\u524D\u65CB\u8F49\u901F\u5EA6Z","Current rotation speed Y":"\u7576\u524D\u65CB\u8F49\u901F\u5EA6Y","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"\u5C07\u76F8\u6A5F\u79FB\u52D5\u5230_PARAM1_\u7684\u4F4D\u7F6E\u3002\u7576\u6240\u6709\u89D2\u5EA6\u70BA0\u6642\uFF0C\u7269\u9AD4\u5FC5\u9808\u5411\u53F3\u770B\uFF0C\u4E26\u4E14\u982D\u90E8\u7684\u9802\u90E8\u671D\u5411Z+\u3002","Move the camera to look though _PARAM0_ eyes":"\u79FB\u52D5\u76F8\u6A5F\uFF0C\u8B93\u5B83\u900F\u904E_PARAM0_ \u7684\u773C\u775B\u67E5\u770B","the maximum horizontal rotation speed of the object.":"\u7269\u4EF6\u7684\u6700\u5927\u6C34\u5E73\u65CB\u8F49\u901F\u5EA6\u3002","Maximum horizontal rotation speed":"\u6700\u5927\u6C34\u5E73\u65CB\u8F49\u901F\u5EA6","the maximum horizontal rotation speed":"\u7269\u4EF6\u7684\u6700\u5927\u6C34\u5E73\u65CB\u8F49\u901F\u5EA6","the horizontal rotation acceleration of the object.":"\u7269\u4EF6\u7684\u6C34\u5E73\u65CB\u8F49\u52A0\u901F\u5EA6\u3002","Horizontal rotation acceleration":"\u6C34\u5E73\u65CB\u8F49\u52A0\u901F\u5EA6","the horizontal rotation acceleration":"\u7269\u4EF6\u7684\u6C34\u5E73\u65CB\u8F49\u52A0\u901F\u5EA6","the horizontal rotation deceleration of the object.":"\u7269\u4EF6\u7684\u6C34\u5E73\u65CB\u8F49\u6E1B\u901F\u5EA6\u3002","Horizontal rotation deceleration":"\u6C34\u5E73\u65CB\u8F49\u6E1B\u901F\u5EA6","the horizontal rotation deceleration":"\u7269\u4EF6\u7684\u6C34\u5E73\u65CB\u8F49\u6E1B\u901F\u5EA6","the maximum vertical rotation speed of the object.":"\u7269\u4EF6\u7684\u6700\u5927\u5782\u76F4\u65CB\u8F49\u901F\u5EA6\u3002","Maximum vertical rotation speed":"\u6700\u5927\u5782\u76F4\u65CB\u8F49\u901F\u5EA6","the maximum vertical rotation speed":"\u7269\u4EF6\u7684\u6700\u5927\u5782\u76F4\u65CB\u8F49\u901F\u5EA6","the vertical rotation acceleration of the object.":"\u7269\u4EF6\u7684\u5782\u76F4\u65CB\u8F49\u52A0\u901F\u5EA6\u3002","Vertical rotation acceleration":"\u5782\u76F4\u65CB\u8F49\u52A0\u901F\u5EA6","the vertical rotation acceleration":"\u7269\u4EF6\u7684\u5782\u76F4\u65CB\u8F49\u52A0\u901F\u5EA6","the vertical rotation deceleration of the object.":"\u7269\u4EF6\u7684\u5782\u76F4\u65CB\u8F49\u6E1B\u901F\u5EA6\u3002","Vertical rotation deceleration":"\u5782\u76F4\u65CB\u8F49\u6E1B\u901F\u5EA6","the vertical rotation deceleration":"\u7269\u4EF6\u7684\u5782\u76F4\u65CB\u8F49\u6E1B\u901F\u5EA6","the minimum vertical camera angle of the object.":"\u7269\u4EF6\u7684\u6700\u5C0F\u5782\u76F4\u76F8\u6A5F\u89D2\u5EA6\u3002","Minimum vertical camera angle":"\u6700\u5C0F\u5782\u76F4\u76F8\u6A5F\u89D2\u5EA6","the minimum vertical camera angle":"\u6700\u5C0F\u5782\u76F4\u76F8\u6A5F\u89D2\u5EA6","the maximum vertical camera angle of the object.":"\u7269\u4EF6\u7684\u6700\u5927\u5782\u76F4\u76F8\u6A5F\u89D2\u5EA6\u3002","Maximum vertical camera angle":"\u6700\u5927\u5782\u76F4\u76F8\u6A5F\u89D2\u5EA6","the maximum vertical camera angle":"\u6700\u5927\u5782\u76F4\u76F8\u6A5F\u89D2\u5EA6","the z position offset of the object.":"\u7269\u4EF6\u7684z\u4F4D\u7F6E\u504F\u79FB\u3002","the z position offset":"z\u4F4D\u7F6E\u504F\u79FB","Control a 3D physics car with a gamepad.":"Control a 3D physics car with a gamepad.","3D car gamepad mapper":"3D car gamepad mapper","3D physics car":"3D physics car","Hand brake button":"Hand brake button","Control a top-down character with a gamepad.":"\u4F7F\u7528\u6416\u687F\u63A7\u5236\u4E00\u500B\u81EA\u4E0A\u800C\u4E0B\u7684\u89D2\u8272\u3002","Top-down gamepad mapper":"\u81EA\u4E0A\u800C\u4E0B\u6416\u687F\u6620\u5C04","Top-down movement behavior":"\u81EA\u4E0A\u800C\u4E0B\u79FB\u52D5\u884C\u70BA","Stick mode":"\u6416\u687F\u6A21\u5F0F","Hash":"\u54C8\u5E0C","Hash with MD5 or SHA256.":"\u4F7F\u7528MD5\u6216SHA256\u7684\u54C8\u5E0C\u3002","Returns a Hash a MD5 based on a string.":"\u8FD4\u56DE\u57FA\u65BC\u5B57\u7B26\u4E32\u7684MD5\u54C8\u5E0C\u3002","Hash a String with MD5":"\u4F7F\u7528MD5\u5C0D\u5B57\u7B26\u4E32\u9032\u884C\u54C8\u5E0C","String to be hashed":"\u8981\u9032\u884C\u54C8\u5E0C\u7684\u5B57\u7B26\u4E32","Returns a Hash a SHA256 based on a string.":"\u8FD4\u56DE\u57FA\u65BC\u5B57\u7B26\u4E32\u7684SHA256\u54C8\u5E0C\u3002","Hash a String with SHA256":"\u4F7F\u7528SHA256\u5C0D\u5B57\u7B26\u4E32\u9032\u884C\u54C8\u5E0C","Health points and damage":"\u751F\u547D\u503C\u548C\u50B7\u5BB3","Manage health (life) points, shield and armor.":"\u7BA1\u7406\u751F\u547D\uFF08\u751F\u547D\uFF09\u503C\uFF0C\u8B77\u76FE\u548C\u8B77\u7532\u3002","Health":"\u5065\u5EB7","Starting health":"\u521D\u59CB\u8840\u91CF","Current health (life) points":"\u7576\u524D\u8840\u91CF\uFF08\u751F\u547D\uFF09","Maximum health":"\u6700\u5927\u8840\u91CF","Use 0 for no maximum.":"\u4F7F\u75280\u8868\u793A\u7121\u4E0A\u9650\u3002","Damage cooldown":"\u53D7\u640D\u51B7\u537B","Allow heals to increase health above max health (regen will never exceed max health)":"\u5141\u8A31\u6CBB\u7642\u4F7F\u8840\u91CF\u8D85\u904E\u6700\u5927\u8840\u91CF\uFF08\u518D\u751F\u6C38\u9060\u4E0D\u6703\u8D85\u904E\u6700\u5927\u8840\u91CF\uFF09","Damage to health from the previous incoming damage":"\u4F86\u81EA\u5148\u524D\u53D7\u5230\u7684\u50B7\u5BB3\u7684\u5C0D\u5065\u5EB7\u7684\u640D\u50B7","Chance to dodge incoming damage (between 0 and 1)":"\u9583\u907F\u63A5\u53D7\u7684\u50B7\u5BB3\u7684\u6A5F\u6703\uFF08\u57280\u548C1\u4E4B\u9593\uFF09","When a damage is dodged, no damage is applied.":"\u7576\u4E00\u500B\u50B7\u5BB3\u88AB\u9583\u907F\u6642\uFF0C\u4E0D\u6703\u6709\u4EFB\u4F55\u50B7\u5BB3\u88AB\u61C9\u7528\u3002","Health points gained from the previous heal":"\u4F86\u81EA\u5148\u524D\u6CBB\u7642\u7372\u5F97\u7684\u5065\u5EB7\u9EDE\u6578","Rate of health regeneration (points per second)":"\u5065\u5EB7\u518D\u751F\u901F\u7387\uFF08\u6BCF\u79D2\u5E7E\u9EDE\uFF09","Health regeneration":"\u5065\u5EB7\u518D\u751F","Health regeneration delay":"\u5065\u5EB7\u518D\u751F\u5EF6\u9072","Delay before health regeneration starts after a hit.":"\u88AB\u64CA\u4E2D\u5F8C\u5065\u5EB7\u518D\u751F\u958B\u59CB\u524D\u7684\u5EF6\u9072\u3002","Current shield points":"\u7576\u524D\u8B77\u76FE\u9EDE\u6578","Shield":"\u8B77\u76FE","Maximum shield":"\u6700\u5927\u8B77\u76FE","Leave 0 for unlimited.":"\u7559\u4E0B0\u8868\u793A\u7121\u9650\u5236\u3002","Duration of shield":"\u8B77\u76FE\u7684\u6301\u7E8C\u6642\u9593","Use 0 to make the shield permanent.":"\u4F7F\u75280\u4F7F\u8B77\u76FE\u6C38\u4E45\u5B58\u5728\u3002","Rate of shield regeneration (points per second)":"\u8B77\u76FE\u518D\u751F\u901F\u7387\uFF08\u6BCF\u79D2\u5E7E\u9EDE\uFF09","Shield regeneration":"\u8B77\u76FE\u518D\u751F","Block excess damage when shield is broken":"\u8B77\u76FE\u7834\u58DE\u6642\u963B\u64CB\u591A\u9918\u7684\u50B7\u5BB3","Shield regeneration delay":"\u8B77\u76FE\u518D\u751F\u5EF6\u9072","Delay before shield regeneration starts after a hit.":"\u53D7\u5230\u653B\u64CA\u5F8C\u8B77\u76FE\u518D\u751F\u5EF6\u9072\u3002","Damage to shield from the previous incoming damage":"\u4E0A\u4E00\u6B21\u53D7\u5230\u7684\u50B7\u5BB3\u5C0D\u8B77\u76FE\u7684\u640D\u50B7","Flat damage reduction from armor":"\u5F9E\u8B77\u7532\u7372\u5F97\u7684\u56FA\u5B9A\u50B7\u5BB3\u6E1B\u514D","Incoming damages are reduced by this value.":"\u53D7\u5230\u50B7\u5BB3\u6703\u4F9D\u7167\u9019\u500B\u6578\u503C\u9032\u884C\u6E1B\u50B7\u3002","Armor":"\u8B77\u7532","Percentage damage reduction from armor (between 0 and 1)":"\u4F86\u81EA\u8B77\u7532\u7684\u767E\u5206\u6BD4\u50B7\u5BB3\u6E1B\u514D\uFF08\u4ECB\u65BC0\u548C1\u4E4B\u9593\uFF09","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"\u5C0D\u7269\u4EF6\u9020\u6210\u50B7\u5BB3\u3002\u5982\u679C\u555F\u7528\uFF0C\u8B77\u76FE\u548C\u76D4\u7532\u53EF\u4EE5\u6E1B\u5C11\u6B64\u50B7\u5BB3\u3002","Apply damage to an object":"\u5C0D\u7269\u4EF6\u9020\u6210\u50B7\u5BB3","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"\u5C0D_PARAM0_\u9020\u6210_PARAM2_\u9EDE\u50B7\u5BB3\uFF08\u8B77\u76FE\uFF1A_PARAM3_\uFF0C\u76D4\u7532\uFF1A_PARAM4_\u53EF\u4EE5\u6E1B\u5C11\u50B7\u5BB3\uFF09","Points of damage":"\u50B7\u5BB3\u9EDE\u6578","Shield can reduce damage taken":"\u8B77\u76FE\u53EF\u4EE5\u6E1B\u5C11\u6240\u53D7\u7684\u50B7\u5BB3","Armor can reduce damage taken":"\u76D4\u7532\u53EF\u4EE5\u6E1B\u5C11\u6240\u53D7\u7684\u50B7\u5BB3","current health points of the object.":"\u7269\u4EF6\u7684\u7576\u524D\u5065\u5EB7\u9EDE\u6578\u3002","Health points":"\u5065\u5EB7\u9EDE\u6578","health points":"\u5065\u5EB7\u9EDE\u6578","Change the health points of the object. Will not trigger damage cooldown.":"\u66F4\u6539\u7269\u4EF6\u7684\u5065\u5EB7\u9EDE\u6578\u3002\u5C07\u4E0D\u6703\u89F8\u767C\u50B7\u5BB3\u51B7\u537B\u6642\u9593\u3002","Change health points":"\u66F4\u6539\u5065\u5EB7\u9EDE\u6578","Change the health of _PARAM0_ to _PARAM2_ points":"\u5C07_PARAM0_\u7684\u5065\u5EB7\u66F4\u6539\u70BA_PARAM2_\u9EDE","New health value":"\u65B0\u7684\u5065\u5EB7\u503C","Change health points (deprecated)":"\u66F4\u6539\u5065\u5EB7\u9EDE\u6578\uFF08\u4E0D\u63A8\u85A6\u4F7F\u7528\uFF09","Heal the object by increasing its health points.":"\u901A\u904E\u589E\u52A0\u5065\u5EB7\u9EDE\u6578\u4F86\u6CBB\u7642\u7269\u9AD4\u3002","Heal object":"\u6CBB\u7642\u7269\u9AD4","Heal _PARAM0_ with _PARAM2_ health points":"\u7528 _PARAM2_ \u9EDE\u6578\u6CBB\u7642 _PARAM0_","Points to heal (will be added to object health)":"\u8981\u6CBB\u7642\u7684\u9EDE\u6578\uFF08\u6703\u6DFB\u52A0\u5230\u7269\u9AD4\u5065\u5EB7\u4E2D\uFF09","the maximum health points of the object.":"\u7269\u9AD4\u7684\u6700\u5927\u5065\u5EB7\u9EDE\u6578\u3002","Maximum health points":"\u6700\u5927\u5065\u5EB7\u9EDE\u6578","the maximum health points":"\u6700\u5927\u5065\u5EB7\u9EDE\u6578","Change the object maximum health points.":"\u66F4\u6539\u7269\u9AD4\u7684\u6700\u5927\u5065\u5EB7\u9EDE\u6578\u3002","Maximum health points (deprecated)":"\u6700\u5927\u5065\u5EB7\u9EDE\u6578\uFF08\u5DF2\u68C4\u7528\uFF09","Change the maximum health of _PARAM0_ to _PARAM2_ points":"\u5C07 _PARAM0_ \u7684\u6700\u5927\u751F\u547D\u503C\u66F4\u6539\u70BA _PARAM2_ \u9EDE","the rate of health regeneration (points per second).":"\u751F\u547D\u518D\u751F\u7684\u901F\u5EA6\uFF08\u6BCF\u79D2\u9EDE\u6578\uFF09\u3002","Rate of health regeneration":"\u751F\u547D\u518D\u751F\u7684\u901F\u7387","the rate of health regeneration":"\u751F\u547D\u518D\u751F\u7684\u901F\u7387","Rate of regen":"\u518D\u751F\u901F\u5EA6","Change the rate of health regeneration.":"\u66F4\u6539\u751F\u547D\u518D\u751F\u7684\u901F\u7387\u3002","Rate of health regeneration (deprecated)":"\u751F\u547D\u518D\u751F\u7684\u901F\u7387\uFF08\u5DF2\u68C4\u7528\uFF09","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"\u5C07 _PARAM0_ \u7684\u751F\u547D\u518D\u751F\u901F\u7387\u66F4\u6539\u70BA\u6BCF\u79D2 _PARAM2_ \u9EDE\u6578","the duration of damage cooldown (seconds).":"\u50B7\u5BB3\u51B7\u537B\u7684\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09\u3002","the duration of damage cooldown":"\u50B7\u5BB3\u51B7\u537B\u7684\u6301\u7E8C\u6642\u9593","Duration of damage cooldown (seconds)":"\u50B7\u5BB3\u51B7\u537B\u7684\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09","Change the duration of damage cooldown (seconds).":"\u66F4\u6539\u50B7\u5BB3\u51B7\u537B\u7684\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09\u3002","Damage cooldown (deprecated)":"\u50B7\u5BB3\u51B7\u537B\uFF08\u5DF2\u68C4\u7528\uFF09","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"\u5C07 _PARAM0_ \u7684\u50B7\u5BB3\u51B7\u537B\u6301\u7E8C\u6642\u9593\u66F4\u6539\u70BA _PARAM2_ \u79D2","the delay before health regeneration starts after last being hit (seconds).":"\u6700\u5F8C\u53D7\u5230\u50B7\u5BB3\u5F8C\u518D\u751F\u958B\u59CB\u4E4B\u524D\u7684\u5EF6\u9072\uFF08\u79D2\uFF09\u3002","the health regeneration delay":"\u5065\u5EB7\u518D\u751F\u5EF6\u9072","Delay (seconds)":"\u5EF6\u9072\uFF08\u79D2\uFF09","Change the delay before health regeneration starts after being hit.":"\u66F4\u6539\u53D7\u5230\u50B7\u5BB3\u5F8C\u958B\u59CB\u5065\u5EB7\u518D\u751F\u7684\u5EF6\u9072\u3002","Health regeneration delay (deprecated)":"\u5065\u5EB7\u518D\u751F\u5EF6\u9072\uFF08\u5DF2\u68C4\u7528\uFF09","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"\u5C07 _PARAM0_ \u7684\u5065\u5EB7\u518D\u751F\u5EF6\u9072\u66F4\u6539\u70BA _PARAM2_ \u79D2","the chance to dodge incoming damage (range: 0 to 1).":"\u9583\u907F\u5373\u5C07\u4F86\u81E8\u7684\u50B7\u5BB3\u7684\u6A5F\u6703\uFF08\u7BC4\u570D\uFF1A0\u52301\uFF09\u3002","Dodge chance":"\u9583\u907F\u6A5F\u7387","the chance to dodge incoming damage":"\u9583\u907F\u5373\u5C07\u4F86\u81E8\u7684\u50B7\u5BB3\u7684\u6A5F\u6703","Chance to dodge (Range: 0 to 1)":"\u9583\u907F\u6A5F\u7387\uFF08\u7BC4\u570D\uFF1A0\u52301\uFF09","Change the chance to dodge incoming damage.":"\u66F4\u6539\u9583\u907F\u5373\u5C07\u4F86\u81E8\u7684\u50B7\u5BB3\u7684\u6A5F\u7387\u3002","Chance to dodge incoming damage (deprecated)":"\u9583\u907F\u5373\u5C07\u4F86\u81E8\u7684\u50B7\u5BB3\u7684\u6A5F\u7387\uFF08\u5DF2\u68C4\u7528\uFF09","Change the chance to dodge on _PARAM0_ to _PARAM2_":"\u5C07 _PARAM0_ \u7684\u9583\u907F\u6A5F\u7387\u66F4\u6539\u70BA _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"\u8B77\u7532\u7684\u5E73\u5766\u50B7\u5BB3\u6E1B\u5C11\u3002\u4F86\u81EA\u8B77\u7532\u7684\u5165\u4FB5\u50B7\u5BB3\u6703\u6E1B\u5C11\u9019\u500B\u503C\u3002","Armor flat damage reduction":"\u8B77\u7532\u5E73\u5766\u50B7\u5BB3\u6E1B\u5C11","the armor flat damage reduction":"\u8B77\u7532\u5E73\u5766\u50B7\u5BB3\u6E1B\u5C11","Flat reduction from armor":"\u8B77\u7532\u7684\u5E73\u5766\u6E1B\u5C11","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"\u66F4\u6539\u8B77\u7532\u7684\u5E73\u5766\u50B7\u5BB3\u6E1B\u5C11\u3002\u4F86\u81EA\u8B77\u7532\u7684\u5165\u4FB5\u50B7\u5BB3\u6703\u6E1B\u5C11\u9019\u500B\u503C\u3002","Flat damage reduction from armor (deprecated)":"\u8B77\u7532\u7684\u5E73\u5766\u6E1B\u5C11\uFF08\u5DF2\u68C4\u7528\uFF09","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"\u5C07 _PARAM0_ \u7684\u8B77\u7532\u5E73\u5766\u6E1B\u5C11\u6539\u70BA _PARAM2_ \u9EDE","the percent damage reduction from armor (range: 0 to 1).":"\u8B77\u7532\u7684\u767E\u5206\u6BD4\u50B7\u5BB3\u6E1B\u5C11\uFF08\u7BC4\u570D\uFF1A0\u52301\uFF09\u3002","Armor percent damage reduction":"\u8B77\u7532\u767E\u5206\u6BD4\u50B7\u5BB3\u6E1B\u5C11","the armor percent damage reduction":"\u8B77\u7532\u767E\u5206\u6BD4\u50B7\u5BB3\u6E1B\u5C11","Percent damage reduction from armor":"\u8B77\u7532\u7684\u767E\u5206\u6BD4\u50B7\u5BB3\u6E1B\u5C11","Change the percent damage reduction from armor. Range: 0 to 1.":"\u66F4\u6539\u8B77\u7532\u7684\u767E\u5206\u6BD4\u50B7\u5BB3\u6E1B\u5C11\u3002\u7BC4\u570D\uFF1A0\u52301\u3002","Percent damage reduction from armor (deprecated)":"\u8B77\u7532\u7684\u767E\u5206\u6BD4\u50B7\u5BB3\u6E1B\u5C11\uFF08\u5DF2\u68C4\u7528\uFF09","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"\u5C07 _PARAM0_ \u7684\u8B77\u7532\u767E\u5206\u6BD4\u50B7\u5BB3\u6E1B\u5C11\u6539\u70BA _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"\u5141\u8A31\u6CBB\u7642\u8D85\u904E\u6700\u5927\u5065\u5EB7\u3002\u518D\u751F\u4E0D\u6703\u8D85\u904E\u6700\u5927\u5065\u5EB7\u3002","Allow over-healing":"\u5141\u8A31\u904E\u5EA6\u6CBB\u7642","Allow over-healing on _PARAM0_: _PARAM2_":"\u5141\u8A31 _PARAM0_ \u7684\u904E\u5EA6\u6CBB\u7642\uFF1A_PARAM2_","Mark object as hit at least once.":"\u6A19\u8A18\u7269\u9AD4\u81F3\u5C11\u53D7\u5230\u4E00\u6B21\u653B\u64CA\u3002","Mark object as hit at least once":"\u6A19\u8A18\u7269\u9AD4\u81F3\u5C11\u53D7\u5230\u4E00\u6B21\u653B\u64CA","Mark _PARAM0_ as hit at least once: _PARAM2_":"\u6A19\u8A18 _PARAM0_ \u81F3\u5C11\u53D7\u5230\u4E00\u6B21\u653B\u64CA\uFF1A_PARAM2_","Hit at least once":"\u81F3\u5C11\u88AB\u64CA\u4E2D\u4E00\u6B21","Mark object as just damaged.":"\u6A19\u8A18\u7269\u9AD4\u525B\u525B\u53D7\u5230\u50B7\u5BB3\u3002","Mark object as just damaged":"\u6A19\u8A18\u7269\u9AD4\u525B\u525B\u53D7\u5230\u50B7\u5BB3","Mark _PARAM0_ as just damaged: _PARAM2_":"\u6A19\u8A18 _PARAM0_ \u525B\u525B\u53D7\u5230\u50B7\u5BB3\uFF1A_PARAM2_","Just damaged":"\u525B\u53D7\u640D","Trigger damage cooldown.":"\u89F8\u767C\u50B7\u5BB3\u51B7\u537B\u3002","Trigger damage cooldown":"\u89F8\u767C\u50B7\u5BB3\u51B7\u537B","Trigger the damage cooldown on _PARAM0_":"\u89F8\u767C _PARAM0_ \u7684\u50B7\u5BB3\u51B7\u537B","Check if the object has been hit at least once.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u81F3\u5C11\u53D7\u5230\u4E00\u6B21\u653B\u64CA\u3002","Object has been hit at least once":"\u7269\u9AD4\u81F3\u5C11\u88AB\u64CA\u4E2D\u4E00\u6B21","_PARAM0_ has been hit at least once":"_PARAM0_ \u81F3\u5C11\u53D7\u5230\u4E00\u6B21\u653B\u64CA","Check if health was just damaged previously in the events.":"\u6AA2\u67E5\u751F\u547D\u662F\u5426\u5728\u4E8B\u4EF6\u4E2D\u525B\u525B\u53D7\u640D\u3002","Is health just damaged":"\u751F\u547D\u525B\u525B\u53D7\u640D","Health has just been damaged on _PARAM0_":"_PARAM0_ \u7684\u751F\u547D\u525B\u525B\u53D7\u640D","Check if the object was just healed previously in the events.":"\u6AA2\u67E5\u7269\u9AD4\u5728\u4E8B\u4EF6\u4E2D\u662F\u5426\u525B\u525B\u88AB\u6CBB\u7642\u3002","Is just healed":"\u525B\u525B\u88AB\u6CBB\u7642","_PARAM0_ has just been healed":"_PARAM0_ \u525B\u525B\u88AB\u6CBB\u7642","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"\u6AA2\u67E5\u50B7\u5BB3\u51B7\u537B\u662F\u5426\u5728\u6D3B\u52D5\u4E2D\u3002\u7576\u6B64\u529F\u80FD\u555F\u7528\u6642\uFF0C\u7269\u9AD4\u548C\u8B77\u76FE\u4E0D\u80FD\u53D7\u50B7\u3002","Is damage cooldown active":"\u50B7\u5BB3\u51B7\u537B\u662F\u5426\u8655\u65BC\u6D3B\u52D5\u72C0\u614B","Damage cooldown on _PARAM0_ is active":"_PARAM0_ \u7684\u50B7\u5BB3\u51B7\u537B\u662F\u6D3B\u52D5\u7684","the time before damage cooldown ends (seconds).":"\u50B7\u5BB3\u51B7\u537B\u7D50\u675F\u524D\u7684\u6642\u9593\uFF08\u79D2\uFF09\u3002","Time remaining in damage cooldown":"\u50B7\u5BB3\u51B7\u537B\u7684\u5269\u9918\u6642\u9593","the time before damage cooldown end":"\u50B7\u5BB3\u51B7\u537B\u7D50\u675F\u4E4B\u524D\u7684\u6642\u9593","Check if the object is considered dead (no health points).":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u88AB\u8A8D\u70BA\u662F\u6B7B\u8005\uFF08\u6C92\u6709\u5065\u5EB7\u9EDE\uFF09\u3002","Is dead":"\u662F\u5426\u5DF2\u6B7B\u4EA1","_PARAM0_ is dead":"_PARAM0_ \u5DF2\u6B7B","the time since last taken hit (seconds).":"\u6700\u5F8C\u53D7\u5230\u50B7\u5BB3\u7684\u6642\u9593\uFF08\u79D2\uFF09\u3002","Time since last hit":"\u81EA\u6700\u5F8C\u4E00\u6B21\u64CA\u4E2D\u4EE5\u4F86\u7684\u6642\u9593","the time since last taken hit on health":"\u81EA\u6700\u5F8C\u4E00\u6B21\u5728\u5065\u5EB7\u4E0A\u53D7\u5230\u50B7\u5BB3\u7684\u6642\u9593","the health damage taken from most recent hit.":"\u6700\u8FD1\u4E00\u6B21\u53D7\u5230\u7684\u50B7\u5BB3\u7684\u5065\u5EB7\u91CF\u3002","Health damage taken from most recent hit":"\u6700\u8FD1\u4E00\u6B21\u53D7\u5230\u7684\u5065\u5EB7\u640D\u50B7","the health damage taken from most recent hit":"\u6700\u8FD1\u4E00\u6B21\u53D7\u5230\u7684\u5065\u5EB7\u640D\u50B7","the maximum shield points of the object.":"\u7269\u9AD4\u7684\u6700\u5927\u8B77\u76FE\u9EDE\u6578\u3002","Maximum shield points":"\u6700\u5927\u8B77\u76FE\u9EDE\u6578","the maximum shield points":"\u6700\u5927\u8B77\u76FE\u9EDE\u6578","Change the maximum shield points of the object.":"\u66F4\u6539\u7269\u9AD4\u7684\u6700\u5927\u8B77\u76FE\u9EDE\u6578\u3002","Maximum shield points (deprecated)":"\u6700\u5927\u8B77\u76FE\u9EDE\u6578\uFF08\u5DF2\u68C4\u7528\uFF09","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"\u5C07 _PARAM0_ \u7684\u6700\u5927\u8B77\u76FE\u66F4\u6539\u70BA _PARAM2_ \u9EDE","Change maximum shield points.":"\u66F4\u6539\u6700\u5927\u8B77\u76FE\u9EDE\u6578\u3002","Max shield points (deprecated)":"\u6700\u5927\u8B77\u76FE\u9EDE\u6578\uFF08\u5DF2\u68C4\u7528\uFF09","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"\u5C07 _PARAM0_ \u7684\u6700\u5927\u8B77\u76FE\u9EDE\u6578\u66F4\u6539\u70BA _PARAM2_ \u9EDE","Shield points":"\u8B77\u76FE\u9EDE\u6578","the current shield points of the object.":"\u7269\u9AD4\u7684\u7576\u524D\u8B77\u76FE\u9EDE\u6578\u3002","the shield points":"\u8B77\u76FE\u9EDE\u6578","Change current shield points. Will not trigger damage cooldown.":"\u66F4\u6539\u7576\u524D\u8B77\u76FE\u9EDE\u6578\u3002\u4E0D\u6703\u89F8\u767C\u50B7\u5BB3\u51B7\u537B\u3002","Shield points (deprecated)":"\u8B77\u76FE\u9EDE\u6578\uFF08\u5DF2\u68C4\u7528\uFF09","Change current shield points on _PARAM0_ to _PARAM2_ points":"\u5C07 _PARAM0_ \u7684\u7576\u524D\u8B77\u76FE\u9EDE\u6578\u66F4\u6539\u70BA _PARAM2_ \u9EDE","the rate of shield regeneration (points per second).":"\u8B77\u76FE\u518D\u751F\u7684\u901F\u7387\uFF08\u6BCF\u79D2\u9EDE\u6578\uFF09\u3002","Rate of shield regeneration":"\u8B77\u76FE\u518D\u751F\u7684\u901F\u7387","the rate of shield regeneration":"\u8B77\u76FE\u518D\u751F\u7684\u901F\u7387","Regeneration rate (points per second)":"\u518D\u751F\u901F\u7387\uFF08\u6BCF\u79D2\u9EDE\u6578\uFF09","Change rate of shield regeneration.":"\u66F4\u6539\u8B77\u76FE\u518D\u751F\u7684\u901F\u7387\u3002","Shield regeneration rate (deprecated)":"\u8B77\u76FE\u518D\u751F\u901F\u7387\uFF08\u5DF2\u68C4\u7528\uFF09","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"\u5C07 _PARAM0_ \u7684\u8B77\u76FE\u518D\u751F\u901F\u7387\u6539\u70BA\u6BCF\u79D2 _PARAM2_ \u9EDE","the delay before shield regeneration starts after being hit (seconds).":"\u53D7\u5230\u50B7\u5BB3\u5F8C\u958B\u59CB\u8B77\u76FE\u518D\u751F\u4E4B\u524D\u7684\u5EF6\u9072\uFF08\u79D2\uFF09\u3002","the shield regeneration delay":"\u8B77\u76FE\u518D\u751F\u5EF6\u9072","Regeneration delay (seconds)":"\u518D\u751F\u5EF6\u9072\uFF08\u79D2\uFF09","Change delay before shield regeneration starts after being hit.":"\u66F4\u6539\u53D7\u5230\u50B7\u5BB3\u5F8C\u958B\u59CB\u8B77\u76FE\u518D\u751F\u7684\u5EF6\u9072\u3002","Shield regeneration delay (deprecated)":"\u8B77\u76FE\u518D\u751F\u5EF6\u9072\uFF08\u5DF2\u68C4\u7528\uFF09","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"\u5C07 _PARAM0_ \u7684\u8B77\u76FE\u518D\u751F\u5EF6\u9072\u66F4\u6539\u70BA _PARAM2_ \u79D2","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"\u8B77\u76FE\u7684\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09\u3002\u503C\u70BA\"0\"\u8868\u793A\u8B77\u76FE\u662F\u6C38\u4E45\u7684\u3002","the duration of the shield":"\u8B77\u76FE\u7684\u6301\u7E8C\u6642\u9593","Shield duration (seconds)":"\u8B77\u76FE\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09","Change duration of shield. Use \"0\" to make shield permanent.":"\u66F4\u6539\u8B77\u76FE\u7684\u6301\u7E8C\u6642\u9593\u3002\u4F7F\u7528\"0\"\u4F7F\u8B77\u76FE\u6C38\u4E45\u3002","Duration of shield (deprecated)":"\u8B77\u76FE\u7684\u6301\u7E8C\u6642\u9593\uFF08\u5DF2\u68C4\u7528\uFF09","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"\u5C07 _PARAM0_ \u7684\u8B77\u76FE\u6301\u7E8C\u6642\u9593\u66F4\u6539\u70BA _PARAM2_ \u79D2","Renew shield duration to it's full value.":"\u5C07\u8B77\u76FE\u6301\u7E8C\u6642\u9593\u7E8C\u671F\u81F3\u5176\u5B8C\u6574\u503C\u3002","Renew shield duration":"\u7E8C\u671F\u8B77\u76FE\u6301\u7E8C\u6642\u9593","Renew the shield duration on _PARAM0_":"\u7E8C\u671F _PARAM0_ \u7684\u8B77\u76FE\u6301\u7E8C\u6642\u9593","Activate the shield by setting the shield points and renewing the shield duration (optional).":"\u901A\u904E\u8A2D\u7F6E\u8B77\u76FE\u9EDE\u6578\u548C\u7E8C\u671F\u8B77\u76FE\u7684\u6301\u7E8C\u6642\u9593\uFF08\u53EF\u9078\uFF09\u4F86\u555F\u7528\u8B77\u76FE\u3002","Activate shield":"\u555F\u7528\u8B77\u76FE","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"\u4EE5 _PARAM2_ \u9EDE\u555F\u7528 _PARAM0_ \u4E0A\u7684\u8B77\u76FE\uFF08\u7E8C\u671F\u8B77\u76FE\u6301\u7E8C\u6642\u9593\uFF1A_PARAM3_\uFF09","Enable (or disable) blocking excess damage when shield breaks.":"\u555F\u7528\uFF08\u6216\u505C\u7528\uFF09\u7576\u8B77\u76FE\u7834\u58DE\u6642\u963B\u6B62\u904E\u91CF\u50B7\u5BB3\u3002","Block excess damage when shield breaks":"\u7576\u8B77\u76FE\u7834\u58DE\u6642\u963B\u6B62\u904E\u91CF\u50B7\u5BB3","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"_PARAM0_ \u4E0A\u7684\u8B77\u76FE\u5728\u7834\u58DE\u6642\u963B\u6B62\u904E\u91CF\u50B7\u5BB3\uFF1A_PARAM2_","Block excess damage":"\u963B\u6B62\u904E\u91CF\u50B7\u5BB3","Check if the shield was just damaged previously in the events.":"\u6AA2\u67E5\u8B77\u76FE\u5728\u4E8B\u4EF6\u4E2D\u662F\u5426\u525B\u525B\u53D7\u5230\u50B7\u5BB3\u3002","Is shield just damaged":"\u8B77\u76FE\u525B\u525B\u53D7\u640D","Shield on _PARAM0_ has just been damaged":"_PARAM0_ \u4E0A\u7684\u8B77\u76FE\u525B\u525B\u53D7\u5230\u50B7\u5BB3","Check if incoming damage was just dodged.":"\u6AA2\u67E5\u9032\u4F86\u7684\u50B7\u5BB3\u662F\u5426\u525B\u525B\u88AB\u9583\u907F\u3002","Damage was just dodged":"\u50B7\u5BB3\u525B\u525B\u88AB\u9583\u907F","_PARAM0_ just dodged incoming damage":"_PARAM0_ \u525B\u525B\u9583\u907F\u5373\u5C07\u4F86\u81E8\u7684\u50B7\u5BB3","Check if the shield is active (based on shield points and duration).":"\u6AA2\u67E5\u8B77\u76FE\u662F\u5426\u6D3B\u8E8D\uFF08\u57FA\u65BC\u8B77\u76FE\u9EDE\u6578\u548C\u6301\u7E8C\u6642\u9593\uFF09\u3002","Is shield active":"\u8B77\u76FE\u662F\u5426\u555F\u7528","Shield on _PARAM0_ is active":"_PARAM0_ \u7684\u8B77\u76FE\u5DF2\u555F\u7528","the time before the shield duration ends (seconds).":"\u8B77\u76FE\u6301\u7E8C\u6642\u9593\u7D50\u675F\u524D\u7684\u6642\u9593\uFF08\u79D2\uFF09\u3002","Time before shield duration ends":"\u8B77\u76FE\u6301\u7E8C\u6642\u9593\u7D50\u675F\u524D\u7684\u6642\u9593","the time before the shield duration end":"\u8B77\u76FE\u6301\u7E8C\u6642\u9593\u7D50\u675F\u524D\u7684\u6642\u9593","the shield damage taken from most recent hit.":"\u6700\u8FD1\u4E00\u6B21\u53D7\u5230\u7684\u8B77\u76FE\u50B7\u5BB3\u3002","Shield damage taken from most recent hit":"\u6700\u8FD1\u4E00\u6B21\u53D7\u5230\u7684\u8B77\u76FE\u50B7\u5BB3","the shield damage taken from most recent hit":"\u6700\u8FD1\u4E00\u6B21\u53D7\u5230\u7684\u8B77\u76FE\u50B7\u5BB3","the health points gained from previous heal.":"\u5F9E\u4E0A\u4E00\u6B21\u6CBB\u7642\u4E2D\u7372\u5F97\u7684\u751F\u547D\u503C\u3002","Health points gained from previous heal":"\u5F9E\u4E0A\u4E00\u6B21\u6CBB\u7642\u4E2D\u7372\u5F97\u7684\u751F\u547D\u503C","the health points gained from previous heal":"\u5F9E\u4E0A\u4E00\u6B21\u6CBB\u7642\u4E2D\u7372\u5F97\u7684\u751F\u547D\u503C","Hexagonal 2D grid":"\u516D\u89D2\u5F62 2D \u7DB2\u683C","Snap objects to an hexagonal grid.":"\u5C07\u5C0D\u8C61\u6355\u6349\u5230\u516D\u89D2\u7DB2\u683C\u4E2D\u3002","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"\u5C07\u7269\u4EF6\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u5C16\u9802\u516D\u89D2\u683C\u5B50\u7DB2\u683C\uFF08\u9019\u4E0D\u662F\u7DE8\u8F2F\u5668\u4E2D\u4F7F\u7528\u7684\u7DB2\u683C\uFF09\u3002","Snap objects to a virtual pointy topped hexagonal grid":"\u5C07\u7269\u4EF6\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u5C16\u9802\u516D\u89D2\u683C\u5B50\u7DB2\u683C","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\u4F7F\u7528\u5BEC\u5EA6\u70BA_PARAM2_px\uFF0C\u9AD8\u5EA6_PARAM3_px\u7684\u5132\u5B58\u683C\u8207\u504F\u79FB\u4F4D\u7F6E\uFF08_PARAM4_; _PARAM5_\uFF09\u5C07_PARAM1_\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u5C16\u9802\u516D\u89D2\u683C\u5B50\u7DB2\u683C\u3002","Objects to snap to the virtual grid":"\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u7DB2\u683C\u7684\u7269\u4EF6","Width of a cell of the virtual grid (in pixels)":"\u865B\u64EC\u7DB2\u683C\u4E2D\u7684\u55AE\u5143\u683C\u5BEC\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Height of a cell of the virtual grid (in pixels)":"\u865B\u64EC\u7DB2\u683C\u4E2D\u7684\u55AE\u5143\u683C\u9AD8\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","The actual row height will be 3/4 of this.":"\u5BE6\u969B\u7684\u884C\u9AD8\u5C07\u70BA\u6B64\u503C\u76843/4\u3002","Offset on the X axis of the virtual grid (in pixels)":"\u865B\u64EC\u7DB2\u683C\u4E2DX\u8EF8\u7684\u504F\u79FB\u91CF\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Offset on the Y axis of the virtual grid (in pixels)":"\u865B\u64EC\u7DB2\u683C\u4E2DY\u8EF8\u7684\u504F\u79FB\u91CF\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"\u5947\u6578\u5217\u5F9E\u534A\u500B\u5132\u5B58\u683C\u7684\u4F4D\u7F6E\u958B\u59CB\uFF0C\u4F7F\u7528\u300C\u5132\u5B58\u683C\u9AD8\u5EA6*3/4\u300D\u7684\u504F\u79FB\u91CF\u53EF\u4EE5\u4F7F\u5176\u76F8\u53CD\u3002","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"\u5C07\u7269\u4EF6\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u6241\u9802\u516D\u89D2\u683C\u5B50\u7DB2\u683C\uFF08\u9019\u4E0D\u662F\u7DE8\u8F2F\u5668\u4E2D\u4F7F\u7528\u7684\u7DB2\u683C\uFF09\u3002","Snap objects to a virtual flat topped hexagonal grid":"\u5C07\u7269\u4EF6\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u6241\u9802\u516D\u89D2\u683C\u5B50\u7DB2\u683C","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\u4F7F\u7528\u5BEC\u5EA6\u70BA_PARAM2_px\uFF0C\u9AD8\u5EA6_PARAM3_px\u7684\u5132\u5B58\u683C\u8207\u504F\u79FB\u4F4D\u7F6E\uFF08_PARAM4_; _PARAM5_\uFF09\u5C07_PARAM1_\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u6241\u9802\u516D\u89D2\u683C\u5B50\u7DB2\u683C\u3002","The actual column width will be 3/4 of this.":"\u5BE6\u969B\u7684\u5217\u5BEC\u5C07\u70BA\u6B64\u503C\u76843/4\u3002","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"\u5947\u6578\u6B04\u4F4D\u5F9E\u534A\u500B\u5132\u5B58\u683C\u7684\u4F4D\u7F6E\u958B\u59CB\uFF0C\u4F7F\u7528\u300C\u5132\u5B58\u683C\u9AD8\u5EA6*3/4\u300D\u7684\u504F\u79FB\u91CF\u53EF\u4EE5\u4F7F\u5176\u76F8\u53CD\u3002","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"\u5C07\u7269\u4EF6\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u6C23\u6CE1\u683C\u5B50\u7DB2\u683C\uFF08\u9019\u4E0D\u662F\u7DE8\u8F2F\u5668\u4E2D\u4F7F\u7528\u7684\u7DB2\u683C\uFF09\u3002","Snap objects to a virtual bubble grid":"\u5C07\u7269\u4EF6\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u6C23\u6CE1\u683C\u5B50\u7DB2\u683C","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\u4F7F\u7528\u5BEC\u5EA6\u70BA_PARAM2_px\uFF0C\u9AD8\u5EA6_PARAM3_px\u7684\u5132\u5B58\u683C\u8207\u504F\u79FB\u4F4D\u7F6E\uFF08_PARAM4_; _PARAM5_\uFF09\u5C07_PARAM1_\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u6C23\u6CE1\u683C\u5B50\u7DB2\u683C\u3002","The actual row height will be 7/8 of this.":"\u5BE6\u969B\u7684\u884C\u9AD8\u5C07\u70BA\u6B64\u7684 7/8\u3002","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"\u5947\u6578\u884C\u5F9E\u534A\u500B\u55AE\u5143\u683C\u504F\u79FB\uFF0C\u4F7F\u7528 \"CellHeight * 7/8\" \u7684\u504F\u79FB\u91CF\u3002","Homing projectile":"\u8FFD\u8E64\u5C0E\u5F48","Make a projectile object move towards a target object.":"\u4F7F\u5C0E\u5F48\u5C0D\u8C61\u671D\u5411\u76EE\u6A19\u5C0D\u8C61\u79FB\u52D5\u3002","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"\u5C07\u6295\u5C04\u7269\u5C0D\u8C61\u9396\u5B9A\u5230\u76EE\u6A19\u5C0D\u8C61\u3002\uFF08\u9019\u662F\u201C\u5C07\u6295\u5C04\u7269\u9032\u884C\u79FB\u52D5\u5230\u76EE\u6A19\u201D\u6240\u9700\u7684\uFF09\u3002","Lock projectile to target":"\u9396\u5B9A\u6295\u5C04\u7269\u5230\u76EE\u6A19","Lock projectile _PARAM1_ to target _PARAM2_":"\u5C07\u6295\u5C04\u7269 _PARAM1_ \u9396\u5B9A\u5230\u76EE\u6A19 _PARAM2_","Projectile object":"\u6295\u5C04\u7269\u5C0D\u8C61","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"\u5C07\u7269\u7406\u6295\u5C04\u7269\u671D\u8457\u5B83\u88AB\u9396\u5B9A\u7684\u5C0D\u8C61\u79FB\u52D5\u3002\u6B64\u52D5\u4F5C\u5FC5\u9808\u5728\u6BCF\u5E40\u904B\u884C\u3002","Move physics projectile towards target":"\u5C07\u7269\u7406\u6295\u5C04\u7269\u671D\u8457\u76EE\u6A19\u79FB\u52D5","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"\u5C07\u7269\u7406\u6295\u5C04\u7269 _PARAM1_ \u671D\u8457\u76EE\u6A19 _PARAM3_\u3002\u65CB\u8F49\u901F\u5EA6\uFF1A_PARAM4_ \u521D\u59CB\u901F\u5EA6\uFF1A_PARAM5_ \u52A0\u901F\u5EA6\uFF1A_PARAM6_ \u6700\u5927\u58FD\u547D\uFF1A_PARAM7_ \u78B0\u649E\u5F8C\u522A\u9664\uFF1A_PARAM8_","Physics Behavior":"\u7269\u7406\u884C\u70BA","Initial speed (pixels per second)":"\u521D\u59CB\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\uFF09","Acceleration (speed increase per second)":"\u52A0\u901F\u5EA6\uFF08\u6BCF\u79D2\u901F\u5EA6\u589E\u52A0\uFF09","Max lifetime (seconds)":"\u6700\u5927\u58FD\u547D\uFF08\u79D2\uFF09","Projectile will be deleted after this value is reached.":"\u7576\u9054\u5230\u6B64\u503C\u6642\uFF0C\u6295\u5C04\u7269\u5C07\u88AB\u522A\u9664\u3002","Delete Projectile if it collides with Target:":"\u5982\u679C\u8207\u76EE\u6A19\u767C\u751F\u78B0\u649E\uFF0C\u5247\u522A\u9664\u6295\u5C04\u7269\uFF1A","Move projectile towards the object that it has been locked to. This action must be run every frame.":"\u5C07\u6295\u5C04\u7269\u671D\u8457\u5B83\u88AB\u9396\u5B9A\u7684\u5C0D\u8C61\u79FB\u52D5\u3002\u6B64\u52D5\u4F5C\u5FC5\u9808\u5728\u6BCF\u5E40\u904B\u884C\u3002","Move projectile towards target":"\u5C07\u6295\u5C04\u7269\u671D\u8457\u76EE\u6A19\u79FB\u52D5","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"\u5C07\u6295\u5C04\u7269 _PARAM1_ \u671D\u8457\u76EE\u6A19 _PARAM2_\u3002\u65CB\u8F49\u901F\u5EA6\uFF1A_PARAM3_ \u521D\u59CB\u901F\u5EA6\uFF1A_PARAM4_ \u52A0\u901F\u5EA6\uFF1A_PARAM5_ \u6700\u5927\u901F\u5EA6\uFF1A_PARAM6_ \u6700\u5927\u58FD\u547D\uFF1A_PARAM7_ \u78B0\u649E\u5F8C\u522A\u9664\uFF1A_PARAM8_","Idle object tracker":"\u9592\u7F6E\u7269\u4EF6\u8FFD\u8E64\u5668","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5728\u4E00\u5B9A\u6642\u9593\u5167\uFF08\u9ED8\u8A8D\u70BA1\u79D2\uFF09\u6C92\u6709\u79FB\u52D5\uFF08\u5E36\u6709\u4E00\u5B9A\u7684\u53EF\u5B9A\u5236\u5BB9\u932F\u5EA6\uFF09\u3002","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"\u6AA2\u67E5\u5C0D\u8C61\u5728\u4E00\u5B9A\u6642\u9593\u5167\uFF08\u9ED8\u8A8D\u70BA1\u79D2\uFF09\u662F\u5426\u6C92\u6709\u79FB\u52D5\uFF08\u9ED8\u8A8D\u5141\u8A3120\u50CF\u7D20\u7684\u5BB9\u5DEE\uFF09\u3002","Idle tracker":"\u7A7A\u9592\u8FFD\u8E2A\u5668","Time, in seconds, before considering the object as idle":"\u5728\u5C07\u5C0D\u8C61\u8996\u70BA\u7A7A\u9592\u4E4B\u524D\u7684\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","Distance, in pixels, allowed for the object to travel and still be considered idle":"\u50CF\u7D20\u8DDD\u96E2\uFF0C\u5141\u8A31\u5C0D\u8C61\u79FB\u52D5\u4E26\u4E14\u4ECD\u7136\u88AB\u8A8D\u70BA\u662F\u7A7A\u9592\u7684","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u525B\u5F9E\u5176\u6700\u5F8C\u4F4D\u7F6E\u79FB\u52D5\uFF08\u4F7F\u7528\u884C\u70BA\u4E2D\u914D\u7F6E\u7684\u5BB9\u5DEE\uFF09\u3002","Has just moved from last position":"\u525B\u5F9E\u6700\u5F8C\u4F4D\u7F6E\u79FB\u52D5","_PARAM0_ has moved from its last position":"_PARAM0_ \u5DF2\u5F9E\u5176\u6700\u5F8C\u4F4D\u7F6E\u79FB\u52D5","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u7A7A\u9592\uFF1A\u5B83\u81EA\u6700\u5F8C\u4F4D\u7F6E\u672A\u79FB\u52D5\uFF08\u6216\u5728\u5BB9\u5DEE\u7BC4\u570D\u5167\uFF09\u9054\u5230\u884C\u70BA\u4E2D\u914D\u7F6E\u7684\u6642\u9593\u3002","Is idle (since enough time)":"\u7A7A\u9592\u4E2D\uFF08\u81EA\u8DB3\u5920\u6642\u9593\uFF09","Iframe":"\u5167\u5D4C\u6846\u67B6","Create or delete an iframe to embed websites.":"\u5275\u5EFA\u6216\u522A\u9664\u5167\u5D4C\u6846\u67B6\u4EE5\u5D4C\u5165\u7DB2\u7AD9\u3002","Create a new Iframe to embed a website inside the game.":"\u5275\u5EFA\u4E00\u500B\u65B0\u7684iframe\uFF0C\u5C07\u7DB2\u7AD9\u5D4C\u5165\u904A\u6232\u5167\u3002","Create an Iframe":"\u5275\u5EFAiframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"\u5728\u4F4D\u7F6E_PARAM5_:_PARAM6_\u5275\u5EFAiframe _PARAM1_\uFF0C\u5BEC\u5EA6\uFF1A_PARAM3_\uFF0C\u9AD8\u5EA6\uFF1A_PARAM4_\uFF0Curl\uFF1A_PARAM2_","Name (DOM id)":"\u540D\u7A31\uFF08DOM id\uFF09","Width":"\u5BEC\u5EA6","Height":"\u9AD8\u5EA6","Show scrollbar":"\u986F\u793A\u6EFE\u52D5\u689D","Show border":"\u986F\u793A\u908A\u6846","Extra CSS styles (optional)":"\u9644\u52A0CSS\u6A23\u5F0F\uFF08\u9078\u586B\uFF09","e.g: `\"border: 10px #f00 solid;\"`":"\u4F8B\u5982\uFF1A`\"\u908A\u6846\uFF1A10px\uFF03f00\u5BE6\u5FC3\uFF1B\"`","Delete the specified Iframe.":"\u522A\u9664\u6307\u5B9A\u7684Iframe\u3002","Delete an Iframe":"\u522A\u9664\u4E00\u500BIframe","Delete Iframe _PARAM1_":"\u522A\u9664Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"\u79FB\u52D5\u61C9\u7528\u5167\u8CFC\u8CB7\uFF08\u5BE6\u9A57\u6027\uFF09","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"\u5728\u60A8\u7684\u904A\u6232\u4E2D\u76F4\u63A5\u6DFB\u52A0\u8981\u8CFC\u8CB7\u7684\u7522\u54C1\uFF08\u201C\u61C9\u7528\u5167\u8CFC\u8CB7\u201D\uFF09\uFF0C\u7528\u65BC\u5728Android\u6216iOS\u4E0A\u767C\u5E03\u7684\u904A\u6232\u3002","Ads":"\u5EE3\u544A","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"\u8A3B\u518A\u5546\u5E97\u4E2D\u7684\u7522\u54C1\u3002\u9019\u662F\u60A8\u60F3\u8981\u5F9E\u61C9\u7528\u7A0B\u5E8F\u4E2D\u986F\u793A\u6216\u8A02\u8CFC\u7684\u6240\u6709\u7522\u54C1\u90FD\u5FC5\u9808\u9032\u884C\u7684\u8A3B\u518A\u3002\u78BA\u4FDD\u60A8\u8A3B\u518A\u5B83\u5011\u4E26\u5728\u8A02\u8CFC\u7522\u54C1\u4E4B\u524D\u5B8C\u6210\u8A3B\u518A\u3002","Register a Product":"\u8A3B\u518A\u7522\u54C1","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"\u5C07\u7522\u54C1_PARAM1_\u8A3B\u518A\u70BA_PARAM2_\uFF08\u5E73\u53F0\uFF1A_PARAM3_\uFF09","The internal ID of the product":"\u7522\u54C1\u7684\u5167\u90E8ID","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"\u4F7F\u7528\u60A8\u5728IAP\u63D0\u4F9B\u5546\uFF08Google play\u3001Apple store...\uFF09\u4E0A\u8F38\u5165\u7684\u7522\u54C1ID","The type of product":"\u7522\u54C1\u985E\u578B","Which platform you're registering the product to":"\u60A8\u8981\u5C07\u7522\u54C1\u8A3B\u518A\u5230\u54EA\u500B\u5E73\u53F0","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"\u5B8C\u6210\u5546\u5E97\u8A3B\u518A\u3002\u5728\u8A3B\u518A\u6BCF\u500B\u7522\u54C1\u4E4B\u5F8C\uFF0C\u4E26\u5728\u8A02\u8CFC\u6216\u7372\u53D6\u6709\u95DC\u7522\u54C1\u7684\u4FE1\u606F\u4E4B\u524D\uFF0C\u8ACB\u57F7\u884C\u6B64\u64CD\u4F5C\u3002","Finalize registration":"\u5B8C\u6210\u8A3B\u518A","Finalize store registration":"\u5B8C\u6210\u5546\u5E97\u8A3B\u518A","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"\u6253\u958B\u8CFC\u8CB7\u9078\u55AE\u4EE5\u8B93\u7528\u6236\u8CFC\u8CB7\u7522\u54C1\u3002\u8ACB\u78BA\u4FDD\u5728\u8ABF\u7528\u6B64\u64CD\u4F5C\u4E4B\u524D\u4F7F\u7528\u689D\u4EF6\u6AA2\u67E5\u5546\u5E97\u662F\u5426\u5C31\u7DD2\uFF0C\u4E26\u4E14\u7522\u54C1ID\u5DF2\u8A3B\u518A\u4E26\u5B8C\u6210\u8A3B\u518A\u3002","Order a product":"\u8A02\u8CFC\u7522\u54C1","Order product _PARAM1_":"\u8A02\u8CFC\u7522\u54C1_PARAM1_","The id of the product to buy":"\u8981\u8CFC\u8CB7\u7684\u7522\u54C1ID","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"\u5F9EIAP\u63D0\u4F9B\u5546\u7372\u53D6\u6709\u95DC\u7522\u54C1\u7684\u6240\u6709\u6578\u64DA\u4E26\u5C07\u5176\u5B58\u5132\u5230\u7D50\u69CB\u8B8A\u91CF\u4E2D\u3002\u67E5\u770B[\u6B64\u9801](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md)\u4EE5\u7372\u53D6\u53EF\u4EE5\u5F9E\u7522\u54C1\u6AA2\u7D22\u7684\u8A73\u76E1\u5217\u8868\u3002","Load product data in a variable":"\u5728\u8B8A\u91CF\u4E2D\u52A0\u8F09\u7522\u54C1\u6578\u64DA","Store data of _PARAM1_ in scene variable named _PARAM2_":"\u5C07_PARAM1_\u7684\u6578\u64DA\u5B58\u5132\u5728\u540D\u70BA_PARAM2_\u7684\u5834\u666F\u8B8A\u91CF\u4E2D","The id or alias of the product to get info about":"\u8981\u7372\u53D6\u4FE1\u606F\u7684\u7522\u54C1\u7684ID\u6216\u5225\u540D","The name of the scene variable to store the product data in":"\u5B58\u5132\u7522\u54C1\u6578\u64DA\u7684\u5834\u666F\u8B8A\u91CF\u7684\u540D\u7A31","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"\u8A72\u8B8A\u91CF\u5C07\u662F\u4E00\u500B\u7D50\u69CB\uFF0C\u53C3\u898B[\u6B64\u9801](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) \u4EE5\u4E86\u89E3\u53EF\u4EE5\u8A2A\u554F\u54EA\u4E9B\u5B50\u8B8A\u91CF\u3002","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"\u7576\u7522\u54C1\u89F8\u767C\u4E8B\u4EF6\uFF08\u5DF2\u6279\u51C6\u6216\u5B8C\u6210\uFF09\uFF0C\u9019\u5C07\u4F7F\u5834\u666F\u8B8A\u91CF\u8A2D\u70BA true\u3002\n\u7136\u5F8C\u60A8\u53EF\u4EE5\u5C0D\u8B8A\u91CF\u7684\u503C\u9032\u884C\u6BD4\u8F03\uFF0C\u4E26\u61C9\u7528\u64CD\u4F5C\u4F86\u97FF\u61C9\u8B8A\u5316\u3002\n\u8207\u4E00\u6B21\u89F8\u767C\u4E00\u8D77\u4F7F\u7528\uFF0C\u4EE5\u907F\u514D\u4E0D\u5FC5\u8981\u5730\u8A3B\u518A\u591A\u500B\u76E3\u807D\u5668\u3002\n\u5DF2\u6279\u51C6\u5728\u8CFC\u8CB7\u5B8C\u6210\u5F8C\u89F8\u767C\u3002\n\u5B8C\u6210\u5728\u60A8\u6A19\u8A18\u8CFC\u8CB7\u5DF2\u4EA4\u4ED8\u5F8C\u89F8\u767C\uFF08\u4E0D\u592A\u6709\u7528\uFF09\u3002","Update a variable when a product event is triggered":"\u7576\u7522\u54C1\u4E8B\u4EF6\u89F8\u767C\u6642\u66F4\u65B0\u8B8A\u91CF","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"\u76E3\u8996\u7522\u54C1_PARAM1_\u7684\u4E8B\u4EF6_PARAM3_\uFF0C\u7576\u5B83\u767C\u751F\u6642\u5C07\u5834\u666F\u8B8A\u91CF\u547D\u540D\u70BA_PARAM2_\u8A2D\u7F6E\u70BA true","The id of the product to watch":"\u8981\u76E3\u8996\u7684\u7522\u54C1\u7684ID","The name of the scene variable to set to \"true\" when the event happens":"\u7576\u4E8B\u4EF6\u767C\u751F\u6642\uFF0C\u8A2D\u7F6E\u70BA\u201Ctrue\u201D\u7684\u5834\u666F\u8B8A\u91CF\u7684\u540D\u7A31","The event to listen to":"\u8981\u76E3\u807D\u7684\u4E8B\u4EF6","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"\u5728\u60A8\u4EA4\u4ED8\u4E86\u7528\u6236\u652F\u4ED8\u4E26\u4FDD\u5B58\u7684\u734E\u52F5\u5F8C\uFF0C\u5C07\u8CFC\u8CB7\u6A19\u8A18\u70BA\u5DF2\u4EA4\u4ED8\u3002\u5982\u679C\u4E0D\u9019\u6A23\u505A\uFF0C\u5C07\u6703\u88AB\u8996\u70BA\u672A\u5B8C\u6210\u7684\u8CFC\u8CB7\uFF0C\u672A\u7D66\u734E\u52F5\u7684\u60C5\u6CC1\u4E0B\uFF0C\u7528\u6236\u5C07\u7372\u5F97\u9322\u7684\u9000\u6B3E\u3002","Finalize a purchase":"\u5B8C\u6210\u8CFC\u8CB7","Mark purchase of _PARAM1_ as delivered":"\u6A19\u8A18_PARAM1_\u7684\u8CFC\u8CB7\u70BA\u5DF2\u4EA4\u4ED8","The id or alias of the product to finalize":"\u8981\u5B8C\u6210\u7684\u7522\u54C1\u7684ID\u6216\u5225\u540D","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"\u8A3B\u518A\u5B8C\u6210\u5F8C\u89F8\u767C\u3002\u7136\u5F8C\u53EF\u4EE5\u6AA2\u7D22\u4E26\u8CFC\u8CB7\u7522\u54C1\uFF08\u53EF\u4EE5\u7372\u53D6\u7522\u54C1\u7684\u6578\u64DA\uFF0C\u6BD4\u5982\u50F9\u683C\uFF0C\u9084\u53EF\u4EE5\u4F7F\u7528\u52D5\u4F5C\u4F86\u8A02\u8CFC\u7522\u54C1...\uFF09\u3002","Store is ready":"\u5546\u5E97\u6E96\u5099\u5C31\u7DD2","Input Validation":"\u8F38\u5165\u9A57\u8B49","Conditions and expressions to check, sanitize and manipulate strings.":"\u689D\u4EF6\u548C\u8868\u9054\u5F0F\u7528\u65BC\u6AA2\u67E5\uFF0C\u6E05\u7406\u548C\u64CD\u4F5C\u5B57\u7B26\u4E32\u3002","Check if the string is a valid phone number.":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u662F\u6709\u6548\u7684\u96FB\u8A71\u865F\u78BC\u3002","Check if a string is a valid phone number":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u662F\u6709\u6548\u7684\u96FB\u8A71\u865F\u78BC","_PARAM1_ is a valid phone number":"_PARAM1_ \u662F\u4E00\u500B\u6709\u6548\u7684\u96FB\u8A71\u865F\u78BC","Phone number":"\u96FB\u8A71\u865F\u78BC","Check if the string is a valid URL.":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u662F\u6709\u6548\u7684URL\u3002","Check if a string is a valid URL":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u662F\u6709\u6548\u7684URL","_PARAM1_ is a valid URL":"_PARAM1_ \u662F\u4E00\u500B\u6709\u6548\u7684URL","Check if the string is a valid email.":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u662F\u6709\u6548\u7684\u96FB\u5B50\u90F5\u4EF6\u3002","Check if a string is a valid email":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u662F\u6709\u6548\u7684\u96FB\u5B50\u90F5\u4EF6","_PARAM1_ is a valid email":"_PARAM1_ \u662F\u4E00\u500B\u6709\u6548\u7684\u96FB\u5B50\u90F5\u4EF6","Email":"\u96FB\u5B50\u90F5\u4EF6","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u8868\u793A\u4E00\u500B\u6578\u5B57\uFF08\u6709\u53EF\u80FD\u5E36\u6709\u8CA0\u865F\u4E26\u6709\u53EF\u80FD\u5E36\u6709\u5C0F\u6578\u9EDE\uFF09\u3002","Check if a string represents a number":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u8868\u793A\u4E00\u500B\u6578\u5B57","_PARAM1_ represents a number":"_PARAM1_ \u8868\u793A\u4E00\u500B\u6578\u5B57","Number":"\u6578\u5B57","Check if the string has only latin alphabet letters.":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u53EA\u5305\u542B\u62C9\u4E01\u5B57\u6BCD\u3002","Check if a string has only latin alphabet letters":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u50C5\u5305\u542B\u62C9\u4E01\u5B57\u6BCD","_PARAM1_ has only latin alphabet letters":"_PARAM1_\u50C5\u5305\u542B\u62C9\u4E01\u5B57\u6BCD","Letters":"\u5B57\u6BCD","Returns the string without the first line.":"\u8FD4\u56DE\u4E0D\u5305\u62EC\u7B2C\u4E00\u884C\u7684\u5B57\u7B26\u4E32","Remove the first line":"\u522A\u9664\u7B2C\u4E00\u884C","String to remove the first line from":"\u5F9E\u4E2D\u522A\u9664\u7B2C\u4E00\u884C\u7684\u5B57\u7B26\u4E32","Count the number of lines in a string.":"\u8A08\u7B97\u5B57\u7B26\u4E32\u4E2D\u7684\u884C\u6578","Count lines":"\u8A08\u7B97\u884C\u6578","The text to count lines from":"\u8A08\u7B97\u884C\u6578\u7684\u6587\u672C","Replaces every new line character with a space.":"\u5C07\u6BCF\u500B\u65B0\u884C\u5B57\u7B26\u66FF\u63DB\u70BA\u7A7A\u683C","Replace new lines by a space":"\u5C07\u65B0\u884C\u66FF\u63DB\u70BA\u7A7A\u683C","The text to remove new lines from":"\u8981\u5F9E\u4E2D\u522A\u9664\u65B0\u884C\u7684\u6587\u672C","Remove any non-numerical and non A-Z characters.":"\u522A\u9664\u4EFB\u4F55\u975E\u6578\u5B57\u548C\u975E A-Z \u5B57\u7B26","Remove any non-numerical and non A-Z characters":"\u522A\u9664\u4EFB\u4F55\u975E\u6578\u5B57\u548C\u975E A-Z \u5B57\u7B26","The text to sanitize":"\u8981\u9032\u884C\u6D88\u6BD2\u7684\u6587\u672C","Internet Connectivity":"Internet Connectivity","Checks if the device running the game is connected to the internet.":"\u6AA2\u67E5\u904B\u884C\u904A\u6232\u7684\u8A2D\u5099\u662F\u5426\u9023\u63A5\u5230\u4E92\u806F\u7DB2\u3002","Checks if the device is connected to the internet.":"\u6AA2\u67E5\u8A2D\u5099\u662F\u5426\u9023\u63A5\u5230\u4E92\u806F\u7DB2","Is the device online?":"\u8A2D\u5099\u662F\u5426\u5728\u7DDA\uFF1F","The device is online":"\u8A2D\u5099\u5728\u7DDA","Simple inventories":"\u7C21\u55AE\u5EAB\u5B58","Manage inventory items.":"\u7BA1\u7406\u5EAB\u5B58\u7269\u54C1\u3002","Add an item in an inventory.":"\u5728\u5EAB\u4E2D\u6DFB\u52A0\u4E00\u500B\u9805\u76EE","Add an item":"\u6DFB\u52A0\u9805\u76EE","Add a _PARAM2_ to inventory _PARAM1_":"\u5411\u5EAB\u5B58_PARAM1_\u6DFB\u52A0_PARAM2_","Inventory name":"\u5EAB\u5B58\u540D\u7A31","Item name":"\u9805\u76EE\u540D\u7A31","Remove an item from an inventory.":"\u5F9E\u5EAB\u5B58\u4E2D\u79FB\u9664\u4E00\u500B\u9805\u76EE","Remove an item":"\u79FB\u9664\u4E00\u500B\u9805\u76EE","Remove a _PARAM2_ from inventory _PARAM1_":"\u5F9E\u5EAB\u5B58_PARAM1_\u4E2D\u79FB\u9664_PARAM2_","the number of an item in an inventory.":"\u5EAB\u5B58\u4E2D\u4E00\u500B\u9805\u76EE\u7684\u6578\u91CF\u3002","Item count":"\u9805\u76EE\u6578\u91CF","the count of _PARAM2_ in _PARAM1_":"_PARAM1_\u4E2D\u7684_PARAM2_\u6578\u91CF","Check if at least one of the specified items is in the inventory.":"\u6AA2\u67E5\u5EAB\u5B58\u4E2D\u662F\u5426\u81F3\u5C11\u6709\u4E00\u500B\u6307\u5B9A\u7684\u9805\u76EE\u3002","Has an item":"\u6709\u4E00\u500B\u9805\u76EE","Inventory _PARAM1_ contains a _PARAM2_":"\u5EAB\u5B58_PARAM1_\u5305\u542B_PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"\u53EF\u4EE5\u5728\u5EAB\u5B58\u4E2D\u6DFB\u52A0\u6307\u5B9A\u9805\u76EE\u7684\u6700\u5927\u6578\u91CF\u3002\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\uFF0C\u6BCF\u500B\u9805\u76EE\u7684\u5141\u8A31\u6578\u91CF\u70BA\u7121\u9650\u3002","Item capacity":"\u9805\u76EE\u5BB9\u91CF","_PARAM2_ capacity in inventory _PARAM1_":"\u5EAB\u5B58_PARAM1_\u4E2D\u7684_PARAM2_\u5BB9\u91CF","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"\u6AA2\u67E5\u5EAB\u5B58\u662F\u5426\u5141\u8A31\u5C0D\u8C61\u7684\u6709\u9650\u91CF\u3002\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\uFF0C\u9805\u76EE\u5BB9\u91CF\u70BA\u7121\u9650\u3002","Limited item capacity":"\u5177\u6709\u9650\u7684\u7269\u54C1\u5BB9\u91CF","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"\u5728\u5EAB\u5B58_PARAM1_\u4E2D\u5141\u8A31_PARAM2_\u7684\u6709\u9650\u8A08\u6578","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"\u5141\u8A31\u7269\u54C1\u7684\u6709\u9650\u6578\u91CF\u5B58\u5728\u65BC\u5EAB\u5B58\u4E2D\u3002\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\uFF0C\u7269\u54C1\u5BB9\u91CF\u662F\u7121\u9650\u7684\u3002","Limit item capacity":"\u9650\u5236\u7269\u54C1\u5BB9\u91CF","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"\u5728\u5EAB\u5B58_PARAM1_\u4E2D\u5141\u8A31_PARAM2_\u7684\u6709\u9650\u8A08\u6578\uFF1A_PARAM3_","Limit the item capacity":"\u9650\u5236\u7269\u54C1\u5BB9\u91CF","Check if an item has reached its maximum number allowed in the inventory.":"\u6AA2\u67E5\u7269\u54C1\u662F\u5426\u5DF2\u9054\u5230\u5728\u5EAB\u5B58\u4E2D\u5141\u8A31\u7684\u6700\u5927\u6578\u91CF\u3002","Item full":"\u7269\u54C1\u5DF2\u6EFF","Inventory _PARAM1_ is full of _PARAM2_":"\u5EAB\u5B58_PARAM1_\u5DF2\u6EFF_PARAM2_","Check if an item is equipped.":"\u6AA2\u67E5\u7269\u54C1\u662F\u5426\u5DF2\u88DD\u5099\u3002","Item equipped":"\u5DF2\u88DD\u5099\u7269\u54C1","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM1_\u5728\u5EAB\u5B58_PARAM2_\u4E2D\u5DF2\u88DD\u5099","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"\u5C07\u7269\u54C1\u6A19\u8A18\u70BA\u5DF2\u88DD\u5099\u3002\u5982\u679C\u7269\u54C1\u6578\u91CF\u70BA0\uFF0C\u5B83\u5C07\u4E0D\u6703\u88AB\u6A19\u8A18\u70BA\u5DF2\u88DD\u5099\u3002","Equip an item":"\u88DD\u5099\u7269\u54C1","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"\u5C07_PARAM2_\u5728\u5EAB\u5B58_PARAM1_\u4E2D\u8A2D\u70BA\u5DF2\u88DD\u5099\uFF1A_PARAM3_","Equip":"\u88DD\u5099","Save all the items of the inventory in a scene variable, so that it can be restored later.":"\u5C07\u5EAB\u5B58\u7684\u6240\u6709\u7269\u54C1\u4FDD\u5B58\u5728\u5834\u666F\u8B8A\u91CF\u4E2D\uFF0C\u4EE5\u4FBF\u7A0D\u5F8C\u53EF\u4EE5\u6062\u5FA9\u3002","Save an inventory in a scene variable":"\u5728\u5834\u666F\u8B8A\u91CF\u4E2D\u4FDD\u5B58\u5EAB\u5B58","Save inventory _PARAM1_ in variable _PARAM2_":"\u5728\u8B8A\u91CF_PARAM2_\u4E2D\u4FDD\u5B58\u5EAB\u5B58_PARAM1_","Scene variable":"\u5834\u666F\u8B8A\u91CF","Load the content of the inventory from a scene variable.":"\u5F9E\u5834\u666F\u8B8A\u91CF\u4E2D\u52A0\u8F09\u5EAB\u5B58\u7684\u5167\u5BB9\u3002","Load an inventory from a scene variable":"\u5F9E\u5834\u666F\u8B8A\u91CF\u4E2D\u52A0\u8F09\u5EAB\u5B58","Load inventory _PARAM1_ from variable _PARAM2_":"\u5F9E\u8B8A\u91CF_PARAM2_\u4E2D\u52A0\u8F09\u5EAB\u5B58_PARAM1_","Object \"Is On Screen\" Detection":"\u5C0D\u8C61\"\u5728\u87A2\u5E55\u4E0A\"\u6AA2\u6E2C","This adds a condition to detect if an object is on screen based off its current layer.":"\u6B64\u689D\u4EF6\u6DFB\u52A0\u4E86\u4E00\u500B\u689D\u4EF6\uFF0C\u7528\u65BC\u6AA2\u6E2C\u5C0D\u8C61\u662F\u5426\u57FA\u65BC\u5176\u7576\u524D\u5716\u5C64\u5728\u5C4F\u5E55\u4E0A\u3002","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"\u6B64\u884C\u70BA\u63D0\u4F9B\u4E00\u500B\u689D\u4EF6\uFF0C\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u4F4D\u65BC\u5176\u5716\u5C64\u76F8\u6A5F\u7684\u53EF\u898B\u90E8\u5206\u5167\u3002\u689D\u4EF6\u9084\u5141\u8A31\u6307\u5B9A\u5230\u865B\u64EC\u5C4F\u5E55\u908A\u754C\u7684\u586B\u5145\u3002\n\u8ACB\u6CE8\u610F\uFF0C\u4E0D\u8003\u616E\u7269\u4EF6\u53EF\u898B\u6027\uFF0C\u4F8B\u5982\u88AB\u96B1\u85CF\u62160\u4E0D\u900F\u660E\u5EA6\uFF0C\uFF08\u4F46\u60A8\u53EF\u4EE5\u5728\u6B64\u884C\u70BA\u4E4B\u5916\u540C\u6642\u4F7F\u7528\u73FE\u6709\u7684\u689D\u4EF6\uFF09\u3002","Is on screen":"\u662F\u5426\u5728\u87A2\u5E55\u4E0A","Checks if an object position is within the viewport of its layer.":"\u6AA2\u67E5\u7269\u4EF6\u4F4D\u7F6E\u662F\u5426\u5728\u5176\u5C64\u7684\u8996\u53E3\u5167\u3002","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ \u5728\u87A2\u5E55\u4E0A\uFF08\u908A\u754C\u64F4\u5927 _PARAM2_ \u50CF\u7D20\uFF09","Padding (in pixels)":"\u908A\u754C\u586B\u5145\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"\u5C4F\u5E55\u908A\u754C\u7684\u586B\u5145\u50CF\u7D20\u6578\u91CF\u3002\u9ED8\u8A8D\u70BA\u96F6\u3002\u8CA0\u503C\u5411\u5167\uFF0C\u6B63\u503C\u5411\u5916\u3002","Konami Code":"\u5EAB\u7D0D\u7C73\u4EE3\u78BC","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"\u5141\u8A31\u5728\u5834\u666F\u4E2D\u8F38\u5165\u7D93\u5178\u5EAB\u7D0D\u7C73\u4EE3\u78BC\uFF08\"\u4E0A\uFF0C\u4E0A\uFF0C\u4E0B\uFF0C\u4E0B\uFF0C\u5DE6\uFF0C\u53F3\uFF0C\u5DE6\uFF0C\u53F3\uFF0CB\uFF0CA\"\uFF09\u4EE5\u9032\u884C\u4F5C\u5F0A\u548C\u5F69\u86CB\u3002","Checks if the Konami Code is correctly inputted.":"\u6AA2\u67E5Konami\u78BC\u662F\u5426\u6B63\u78BA\u8F38\u5165\u3002","Is Inputted":"\u5DF2\u8F38\u5165","Konami Code is inputted with _PARAM0_":"\u4F7F\u7528 _PARAM0_ \u8F38\u5165Konami\u78BC","Language":"\u8A9E\u8A00","Get the preferred language of the user, set on their browser or device.":"\u7372\u53D6\u7528\u6236\u7684\u9996\u9078\u8A9E\u8A00\uFF0C\u8A2D\u7F6E\u5728\u4ED6\u5011\u7684\u700F\u89BD\u5668\u6216\u8A2D\u5099\u4E0A\u3002","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"\u8FD4\u56DE\u8868\u793A\u7528\u6236\u9996\u9078\u8A9E\u8A00\u7684\u5B57\u7B26\u4E32\u3002\n\u683C\u5F0F\u9996\u5148\u8868\u793A\u8A9E\u8A00\uFF0C\u901A\u5E38\u662F\u4F7F\u7528\u8A72\u8A9E\u8A00\u7684\u570B\u5BB6\u3002\u4F8B\u5982\uFF1A\u201Cen\u201D\uFF08\u82F1\u8A9E\uFF09\uFF0C\u201Cen-US\u201D\uFF08\u7F8E\u570B\u4F7F\u7528\u7684\u82F1\u8A9E\uFF09\uFF0C\u201Cen-GB\u201D\uFF08\u82F1\u570B\u82F1\u8A9E\uFF09\uFF0C\u201Ces\u201D\uFF08\u897F\u73ED\u7259\u8A9E\uFF09\uFF0C\u201Czh-CN\u201D\uFF08\u4E2D\u570B\u4F7F\u7528\u7684\u4E2D\u6587\uFF09\u7B49\u3002","Game over dialog":"\u904A\u6232\u7D50\u675F\u5C0D\u8A71\u6846","Display the score and let players choose what to do next.":"\u986F\u793A\u5206\u6578\u4E26\u8B93\u73A9\u5BB6\u9078\u64C7\u63A5\u4E0B\u4F86\u7684\u64CD\u4F5C\u3002","Return a formated time for a given timestamp":"\u8FD4\u56DE\u7D66\u5B9A\u6642\u9593\u6233\u7684\u683C\u5F0F\u5316\u6642\u9593","Format time":"\u683C\u5F0F\u5316\u6642\u9593","Time":"\u6642\u9593","Format":"\u683C\u5F0F","To fixed":"\u56FA\u5B9A","Pad start":"\u586B\u5145\u958B\u59CB","Text":"\u6587\u5B57","Target length":"\u76EE\u6A19\u9577\u5EA6","Pad string":"\u586B\u5145\u5B57\u4E32","Default player name":"\u9810\u8A2D\u73A9\u5BB6\u540D\u7A31","Leaderboard":"\u6392\u884C\u699C","Best score":"\u6700\u4F73\u5206\u6578","Score format":"\u5206\u6578\u683C\u5F0F","Prefix":"\u524D\u7DB4","Suffix":"\u5F8C\u7DB4","Round to decimal point":"\u56DB\u6368\u4E94\u5165\u81F3\u5C0F\u6578\u9EDE","Score label":"\u5206\u6578\u6A19\u7C64","Best score label":"\u6700\u4F73\u5206\u6578\u6A19\u7C64","the score.":"\u5206\u6578\u3002","Score":"\u5206\u6578","the score":"\u5206\u6578","the best score of the object.":"\u8A72\u7269\u4EF6\u7684\u6700\u4F73\u5206\u6578\u3002","the best score":"\u6700\u4F73\u5206\u6578","Return the formated score.":"\u8FD4\u56DE\u683C\u5F0F\u5316\u7684\u5206\u6578\u3002","Format score":"\u683C\u5F0F\u5316\u5206\u6578","the default player name.":"\u9810\u8A2D\u73A9\u5BB6\u540D\u7A31\u3002","the default player name":"\u9810\u8A2D\u73A9\u5BB6\u540D\u7A31","the player name.":"\u73A9\u5BB6\u540D\u7A31\u3002","Player name":"\u73A9\u5BB6\u540D\u7A31","the player name":"\u73A9\u5BB6\u540D\u7A31","Check if the restart button of the dialog is clicked.":"\u6AA2\u67E5\u5C0D\u8A71\u6846\u7684\u91CD\u65B0\u958B\u59CB\u6309\u9215\u662F\u5426\u88AB\u9EDE\u64CA\u3002","Restart button clicked":"\u91CD\u65B0\u958B\u59CB\u6309\u9215\u5DF2\u9EDE\u64CA","Restart button of _PARAM0_ is clicked":"_PARAM0_ \u7684\u91CD\u65B0\u958B\u59CB\u6309\u9215\u88AB\u9EDE\u64CA","Check if the next button of the dialog is clicked.":"\u6AA2\u67E5\u5C0D\u8A71\u6846\u7684\u4E0B\u4E00\u6B65\u6309\u9215\u662F\u5426\u88AB\u9EDE\u64CA\u3002","Next button clicked":"\u4E0B\u4E00\u6B65\u6309\u9215\u5DF2\u9EDE\u64CA","Next button of _PARAM0_ is clicked":"_PARAM0_ \u7684\u4E0B\u4E00\u6B65\u6309\u9215\u88AB\u9EDE\u64CA","Check if the back button of the dialog is clicked.":"\u6AA2\u67E5\u5C0D\u8A71\u6846\u7684\u8FD4\u56DE\u6309\u9215\u662F\u5426\u88AB\u9EDE\u64CA\u3002","Back button clicked":"\u8FD4\u56DE\u6309\u9215\u5DF2\u9EDE\u64CA","Back button of _PARAM0_ is clicked":"_PARAM0_ \u7684\u8FD4\u56DE\u6309\u9215\u88AB\u9EDE\u64CA","Check if the score has been sucessfully submitted by the dialog.":"\u6AA2\u67E5\u5206\u6578\u662F\u5426\u5DF2\u901A\u904E\u5C0D\u8A71\u6846\u6210\u529F\u63D0\u4EA4\u3002","Score is submitted":"\u5206\u6578\u5DF2\u63D0\u4EA4","_PARAM0_ submitted a score":"_PARAM0_ \u63D0\u4EA4\u4E86\u4E00\u500B\u5206\u6578","the leaderboard of the object.":"\u8A72\u7269\u4EF6\u7684\u6392\u884C\u699C\u3002","the leaderboard":"\u6392\u884C\u699C","the title of the object.":"\u8A72\u7269\u4EF6\u7684\u6A19\u984C\u3002","Title":"\u6A19\u984C","the title":"\u8A72\u6A19\u984C","Fade in the decoration objects of the dialog.":"\u6DE1\u5165\u5C0D\u8A71\u6846\u7684\u88DD\u98FE\u7269\u4EF6\u3002","Fade in decorations":"\u6DE1\u5165\u88DD\u98FE","Fade in the decorations of _PARAM0_":"\u6DE1\u5165 _PARAM0_ \u7684\u88DD\u98FE","Fade out the decoration objects of the dialog.":"\u6DE1\u51FA\u5C0D\u8A71\u6846\u7684\u88DD\u98FE\u7269\u4EF6\u3002","Fade out decorations":"\u6DE1\u51FA\u88DD\u98FE","Fade out the decorations of _PARAM0_":"\u6DE1\u51FA _PARAM0_ \u7684\u88DD\u98FE","Check if the fade in animation of the decorations is finished.":"\u6AA2\u67E5\u88DD\u98FE\u7684\u6DE1\u5165\u52D5\u756B\u662F\u5426\u5B8C\u6210\u3002","Decorations are faded in":"\u88DD\u98FE\u5DF2\u6DE1\u5165","Fade in animation of _PARAM0_ is finished":"_PARAM0_ \u7684\u6DE1\u5165\u52D5\u756B\u5DF2\u5B8C\u6210","Check if the fade out animation of the decorations is finished.":"\u6AA2\u67E5\u88DD\u98FE\u7684\u6DE1\u51FA\u52D5\u756B\u662F\u5426\u5B8C\u6210\u3002","Decorations are faded out":"\u88DD\u98FE\u5DF2\u6DE1\u51FA","Fade out animation of _PARAM0_ is finished":"_PARAM0_ \u7684\u6DE1\u51FA\u52D5\u756B\u5DF2\u5B8C\u6210","Linear Movement":"\u7DDA\u6027\u904B\u52D5","Move objects on a straight line.":"\u6CBF\u76F4\u7DDA\u79FB\u52D5\u7269\u9AD4\u3002","Linear movement":"\u7DDA\u6027\u904B\u52D5","Speed on X axis":"X\u8EF8\u901F\u5EA6","Speed on Y axis":"Y\u8EF8\u901F\u5EA6","the speed on X axis of the object.":"\u7269\u9AD4\u5728 X \u8EF8\u4E0A\u7684\u901F\u5EA6\u3002","the speed on X axis":"X \u8EF8\u4E0A\u7684\u901F\u5EA6","the speed on Y axis of the object.":"\u7269\u9AD4\u5728 Y \u8EF8\u4E0A\u7684\u901F\u5EA6\u3002","the speed on Y axis":"Y \u8EF8\u4E0A\u7684\u901F\u5EA6","Move objects ahead according to their angle.":"\u6839\u64DA\u5176\u89D2\u5EA6\u79FB\u52D5\u7269\u9AD4\u3002","Linear movement by angle":"\u6839\u64DA\u89D2\u5EA6\u7684\u7DDA\u6027\u904B\u52D5","Linked Objects Tools":"\u95DC\u806F\u5C0D\u8C61\u5DE5\u5177","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"\u689D\u4EF6\u4F7F\u7528\u95DC\u806F\u5C0D\u8C61\u4F5C\u70BA\u5716\u5F62\u548C\u8DEF\u5F91\u67E5\u627E\u904B\u52D5\u884C\u70BA\u3002","Link to neighbors on a rectangular grid.":"\u93C8\u63A5\u5230\u77E9\u5F62\u7DB2\u683C\u4E0A\u7684\u9130\u5C45\u3002","Link to neighbors on a rectangular grid":"\u93C8\u63A5\u5230\u77E9\u5F62\u7DB2\u683C\u4E0A\u7684\u9130\u5C45","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"\u5728\u77E9\u5F62\u7DB2\u683C\u4E0A\u4FF1\u6A02\u90E8\u92B7_ PARAM1 _\u53CA\u5176\u9130\u5C45_ PARAM2 _\uFF0C\u55AE\u5143\u683C\u5C3A\u5BF8\uFF1A_ PARAM3 _;_ PARAM4_","Neighbor":"\u9130\u5C45","The 2 objects can't be the same.":"\u9019\u5169\u500B\u5C0D\u8C61\u4E0D\u80FD\u76F8\u540C\u3002","Cell width":"\u55AE\u5143\u683C\u5BEC\u5EA6","Cell height":"\u7D30\u80DE\u9AD8\u5EA6","Allows diagonals":"\u5141\u8A31\u5C0D\u89D2\u7DDA","Link to neighbors on a hexagonal grid.":"\u93C8\u63A5\u5230\u516D\u89D2\u5F62\u7DB2\u683C\u4E0A\u7684\u9130\u5C45\u3002","Link to neighbors on a hexagonal grid":"\u5728\u516D\u89D2\u5F62\u7DB2\u683C\u4E0A\u93C8\u63A5\u9130\u5C45","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"\u5728\u516D\u89D2\u5F62\u7DB2\u683C\u4E0A\u4FF1\u6A02\u90E8\u92B7_ PARAM1 _\u53CA\u5176\u9130\u5C45_ PARAM2 _\uFF0C\u55AE\u5143\u683C\u5C3A\u5BF8\uFF1A_ PARAM3 _;_ PARAM4_","Link to neighbors on an isometric grid.":"\u5728\u7B49\u8EF8\u7DB2\u683C\u4E0A\u93C8\u63A5\u9130\u5C45","Link to neighbors on an isometric grid":"\u5728\u7B49\u8EF8\u7DB2\u683C\u4E0A\u93C8\u63A5\u9130\u5C45","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"\u5728\u7B49\u8EF8\u7DB2\u683C\u4E0A\u4FF1\u6A02\u90E8\u92B7_PARAM1_\u53CA\u5176\u9130\u5C45_PARAM2_\uFF0C\u55AE\u5143\u683C\u5C3A\u5BF8\uFF1A_PARAM3_;_PARAM4_","Can reach through a given cost sum.":"\u53EF\u4EE5\u901A\u904E\u7D66\u5B9A\u7684\u6210\u672C\u7E3D\u548C\u5230\u9054\u3002","Can reach with links limited by cost":"\u53EF\u4EE5\u9650\u5236\u6210\u672C\u7684\u93C8\u63A5\u3002","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"\u6839\u64DA\u6210\u672C\u985E\u5225\uFF1A_PARAM5_\u4EE5\u53CA\u6700\u591A_PARAM6_\u500B\u93C8\u63A5\u6DF1\u5EA6\uFF0C\u8003\u616E\u6240\u6709\u53EF\u4EE5\u901A\u904E\u8B8A\u91CF_PARAM3_\u7684\u521D\u59CB\u503C\u5230\u9054_PARAM2_\u7684\u6240\u6709\"_PARAM1_\"\uFF0C\u6700\u591A\u82B1\u8CBB\uFF1A_PARAM4_","Pick these objects...":"\u9078\u64C7\u9019\u4E9B\u5C0D\u8C61...","if they can reach this object":"\u5982\u679C\u4ED6\u5011\u53EF\u4EE5\u5230\u9054\u9019\u500B\u5C0D\u8C61","Initial length variable":"\u521D\u59CB\u9577\u5EA6\u8B8A\u91CF","Start to 0 if left empty":"\u5982\u679C\u7559\u7A7A\u5247\u70BA0","Maximum cost":"\u6700\u5927\u6210\u672C","Cost class":"\u6210\u672C\u985E\u5225","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"\u7559\u7A7A\u4EE5\u4F7F\u4E00\u5207\u90FD\u53EF\u4EE5\u901A\u904E\uFF0C\u6210\u672C=1\u3002\u67E5\u770Blinktools_Cost\u7684\u8B8A\u91CF\u5B50\uFF0C\u6C92\u6709\u5B50\u4EE3\u8868\u4E0D\u53EF\u901A\u904E\uFF0C\u6210\u672C\u5FC5\u9808\u662F\u6B63\u6578\u3002","Maximum depth":"\u6700\u5927\u6DF1\u5EA6","Ignore first node cost":"\u7121\u8996\u7B2C\u4E00\u7BC0\u9EDE\u6210\u672C","Can reach through a given number of links.":"\u53EF\u4EE5\u901A\u904E\u7D66\u5B9A\u6578\u91CF\u7684\u93C8\u63A5\u5230\u9054\u3002","Can reach with links limited by length":"\u53EF\u4EE5\u901A\u904E\u9577\u5EA6\u9650\u5236\u7684\u93C8\u63A5\u5230\u9054","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"\u91DD\u5C0D\u901A\u904E\u6700\u591A_PARAM3_\u689D\u93C8\u8DEF\u5230\u9054_PARAM2_\u7684\u6240\u6709\"_PARAM1_\"\u9032\u884C\u8003\u616E\uFF0C\u6839\u64DA\u6210\u672C\u985E\u5225\uFF1A_PARAM4_","Maximum link length":"\u6700\u5927\u93C8\u8DEF\u9577\u5EA6","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"\u7559\u7A7A\u4EE5\u4F7F\u6210\u672C=1\u7684\u6240\u6709\u4E8B\u7269\u90FD\u53EF\u901A\u904E\u3002\u5B83\u67E5\u627Elinktools_Cost\u7684\u8B8A\u91CFchildren\u3002\u6C92\u6709\u5B50\u7D1A\u8868\u793A\u4E0D\u53EF\u901A\u904E\uFF0C\u6210\u672C\u53EF\u4EE5\u662F0\u62161\u3002","Can reach through links.":"\u901A\u904E\u93C8\u8DEF\u5230\u9054\u3002","Can reach":"\u53EF\u4EE5\u5230\u9054","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"\u8003\u616E\u6240\u6709\u900F\u904E\u93C8\u8DEF\u53EF\u5230\u9054_PARAM2_\u7684\u6240\u6709\"_PARAM1_\"","Cost sum.":"\u6210\u672C\u7E3D\u548C\u3002","Cost sum":"\u6210\u672C\u7E3D\u548C","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"\u7269\u4EF6\u5C07\u6839\u64DA\u5B83\u5011\u76F8\u4E92\u93C8\u63A5\u4EE5\u5230\u9054\u76EE\u6A19\u7269\u4EF6\u7684\u65B9\u5F0F\u5F9E\u4E00\u500B\u5C0D\u8C61\u5BE6\u4F8B\u79FB\u52D5\u5230\u53E6\u4E00\u500B\u5C0D\u8C61\u5BE6\u4F8B\u3002","Link path finding":"\u93C8\u8DEF\u8DEF\u5F91\u67E5\u627E","Angle offset":"\u89D2\u5EA6\u504F\u79FB","Is following a path":"\u6B63\u5728\u8DDF\u8E64\u8DEF\u5F91","Next node index":"\u4E0B\u4E00\u7BC0\u9EDE\u7D22\u5F15","Next node X":"\u4E0B\u4E00\u7BC0\u9EDEX","Next node Y":"\u4E0B\u4E00\u500B\u7BC0\u9EDE Y","Is at a node":"\u5728\u7BC0\u9EDE","Next node angle":"\u4E0B\u4E00\u500B\u7BC0\u9EDE\u89D2\u5EA6","Move the object to a position.":"\u5C07\u7269\u4EF6\u79FB\u52D5\u5230\u4E00\u500B\u4F4D\u7F6E\u3002","Move to a position":"\u79FB\u52D5\u5230\u4E00\u500B\u4F4D\u7F6E","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"\u5C07 _PARAM0_ \u79FB\u52D5\u5230 _PARAM3_ \u7D93\u904E _PARAM2_ \u4F7F\u7528\u6210\u672C\u985E\u5225 _PARAM4_","Crossable objects":"\u53EF\u7A7F\u8D8A\u7269\u9AD4","Destination objects":"\u76EE\u7684\u5730\u7269\u9AD4","Check if the object position is the on a path node.":"\u6AA2\u67E5\u7269\u4EF6\u4F4D\u7F6E\u662F\u5426\u5728\u8DEF\u5F91\u7BC0\u9EDE\u4E0A\u3002","_PARAM0_ is at a node":"_PARAM0_ \u5728\u7BC0\u9EDE\u4E0A","Forget the path.":"\u5FD8\u8A18\u8DEF\u5F91\u3002","Forget the path":"\u5FD8\u8A18\u8DEF\u5F91","_PARAM0_ forgets the path":"_PARAM0_ \u5FD8\u8A18\u8DEF\u5F91","Set next node index":"\u8A2D\u5B9A\u4E0B\u4E00\u500B\u7BC0\u9EDE\u7D22\u5F15","Set next node index of _PARAM0_ to _PARAM2_":"\u5C07 _PARAM0_ \u7684\u4E0B\u4E00\u500B\u7BC0\u9EDE\u7D22\u5F15\u8A2D\u7F6E\u70BA _PARAM2_","Node index":"\u7BC0\u9EDE\u7D22\u5F15","Check if the object is moving.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u6B63\u5728\u79FB\u52D5\u3002","Is moving":"\u6B63\u5728\u79FB\u52D5","_PARAM0_ is moving":"_PARAM0_ \u6B63\u5728\u79FB\u52D5","Check if a path has been found.":"\u6AA2\u67E5\u662F\u5426\u5DF2\u627E\u5230\u8DEF\u5F91\u3002","Path found":"\u8DEF\u5F91\u5DF2\u627E\u5230","A path has been found for _PARAM0_":"\u70BA _PARAM0_ \u627E\u5230\u4E86\u8DEF\u5F91","Check if the destination was reached.":"\u6AA2\u67E5\u76EE\u7684\u5730\u662F\u5426\u5DF2\u9054\u3002","Destination reached":"\u76EE\u7684\u5730\u5DF2\u9054","_PARAM0_ reached its destination":"_PARAM0_ \u5DF2\u5230\u9054\u5176\u76EE\u7684\u5730","Speed of the object on the path.":"\u7269\u4EF6\u5728\u8DEF\u5F91\u4E0A\u7684\u901F\u5EA6\u3002","Get the number of waypoints on the path.":"\u7372\u53D6\u8DEF\u5F91\u4E0A\u7684\u8DEF\u5F91\u9EDE\u6578\u91CF\u3002","Node count":"\u7BC0\u9EDE\u6578\u91CF","Waypoint X position.":"\u8DEF\u5F91\u9EDEX\u4F4D\u7F6E\u3002","Node X":"\u7BC0\u9EDEX","Waypoint index":"\u8DEF\u5F91\u9EDE\u7D22\u5F15","Node Y":"\u7BC0\u9EDEY","Next waypoint index.":"\u4E0B\u4E00\u500B\u8DEF\u5F91\u9EDE\u7D22\u5F15\u3002","Next waypoint X position.":"\u4E0B\u4E00\u500B\u8DEF\u5F91\u9EDEX\u4F4D\u7F6E\u3002","Next waypoint Y position.":"\u4E0B\u4E00\u500B\u8DEF\u5F91\u9EDEY\u4F4D\u7F6E\u3002","Destination X position.":"\u76EE\u7684\u5730X\u4F4D\u7F6E\u3002","Destination Y position.":"\u76EE\u7684\u5730Y\u4F4D\u7F6E\u3002","the acceleration of the object.":"\u7269\u4EF6\u7684\u52A0\u901F\u5EA6\u3002","the maximum speed of the object.":"\u7269\u4EF6\u7684\u6700\u5927\u901F\u5EA6\u3002","the maximum speed":"\u6700\u5927\u901F\u5EA6","the rotation speed of the object.":"\u7269\u4EF6\u7684\u65CB\u8F49\u901F\u5EA6\u3002","the rotation speed":"\u65CB\u8F49\u901F\u5EA6","the rotation offset applied when moving the object.":"\u79FB\u52D5\u7269\u4EF6\u6642\u61C9\u7528\u7684\u65CB\u8F49\u504F\u79FB\u3002","the rotation angle offset on the path":"\u8DEF\u5F91\u4E0A\u7684\u65CB\u8F49\u89D2\u5EA6\u504F\u79FB","Check if the object is rotated when traveling on its path.":"\u6AA2\u67E5\u7269\u4EF6\u5728\u6CBF\u5176\u8DEF\u5F91\u79FB\u52D5\u6642\u662F\u5426\u5DF2\u65CB\u8F49\u3002","Object rotated":"\u7269\u4EF6\u5DF2\u65CB\u8F49","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ \u5728\u6CBF\u5176\u8DEF\u5F91\u65C5\u884C\u6642\u5DF2\u65CB\u8F49","Enable or disable rotation of the object on the path.":"\u555F\u7528\u6216\u7981\u7528\u7269\u4EF6\u5728\u8DEF\u5F91\u4E0A\u7684\u65CB\u8F49\u3002","Rotate the object":"\u65CB\u8F49\u7269\u9AD4","Enable rotation of _PARAM0_ on the path: _PARAM2_":"\u555F\u7528 _PARAM0_ \u5728\u8DEF\u5F91\u4E0A\u7684\u65CB\u8F49\uFF1A _PARAM2_","MQTT Client (advanced)":"MQTT \u5BA2\u6236\u7AEF\uFF08\u9AD8\u7D1A\uFF09","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"GDevelop \u7684 MQTT \u5BA2\u6236\u7AEF\uFF1A\u5141\u8A31\u9023\u63A5\u5230 MQTT \u670D\u52D9\u5668\u4E26\u767C\u9001/\u63A5\u6536\u6D88\u606F\u3002","Triggers if the client is connected to an MQTT broker server.":"\u5982\u679C\u5BA2\u6236\u7AEF\u9023\u63A5\u5230 MQTT \u4EE3\u7406\u4F3A\u670D\u5668\uFF0C\u5247\u89F8\u767C\u3002","Is connected to a broker?":"\u9023\u63A5\u5230\u4EE3\u7406\u55CE\uFF1F","Client connected to a broker":"\u5BA2\u6236\u7AEF\u9023\u63A5\u5230\u4EE3\u7406","Connects to an MQTT broker.":"\u9023\u63A5\u5230 MQTT \u4EE3\u7406\u3002","Connect to a broker":"\u9023\u63A5\u5230\u4EE3\u7406","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"\u4F7F\u7528 _PARAM2_ \u53C3\u6578\u9023\u63A5\u5230 MQTT \u4EE3\u7406 _PARAM1_\uFF08\u5B89\u5168\u9023\u7DDA\uFF1A_PARAM3_\uFF09","Host port":"\u4E3B\u6A5F\u9023\u63A5\u57E0","Settings as JSON":"\u8A2D\u5B9A\u70BA JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"\u60A8\u53EF\u4EE5\u5728 [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client) \u627E\u5230\u8A2D\u5B9A\u6E05\u55AE\u3002 \n\u4E00\u500B\u6709\u6548\u8A2D\u5B9A\u7BC4\u4F8B\u70BA `\" \"clientId \": \"myUserName \" `\u3002","Use secure WebSockets?":"\u4F7F\u7528\u5B89\u5168 WebSockets\uFF1F","Disconnects from the current MQTT broker.":"\u8207\u7576\u524D MQTT \u4EE3\u7406\u65B7\u958B\u9023\u63A5\u3002","Disconnect from broker":"\u8207\u4EE3\u7406\u65B7\u958B\u9023\u63A5","Disconnect from MQTT broker (force: _PARAM1_)":"\u5F9E MQTT \u4EE3\u7406\u65B7\u958B\u9023\u63A5\uFF08\u5F37\u5236\uFF1A_PARAM1_\uFF09","Force end the connection?":"\u5F37\u5236\u7D50\u675F\u9023\u63A5\uFF1F","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"\u9810\u8A2D\u60C5\u6CC1\u4E0B\uFF0CMQTT \u7B49\u5019\u5F85\u8655\u7406\u7684\u8A0A\u606F\u6216\u6B63\u5728\u50B3\u9001\u8A0A\u606F\u5B8C\u6210\u50B3\u9001\u5F8C\u624D\u6703\u7D50\u675F\u9023\u63A5\u3002\u4F7F\u7528\u6B64\u4F86\u53D6\u6D88\u4EFB\u4F55\u8ACB\u6C42\u4E26\u7ACB\u5373\u95DC\u9589\u9023\u63A5\u3002","Publishes a message on a topic.":"\u5728\u4E3B\u984C\u4E0A\u767C\u5E03\u8A0A\u606F\u3002","Publish message":"\u767C\u5E03\u8A0A\u606F","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"\u5728\u4E3B\u984C _PARAM2_ \u4E0A\u767C\u5E03\u8B8A\u6578 _PARAM1_\uFF08QoS\uFF1A_PARAM3_\uFF09","Text to publish":"\u8981\u767C\u5E03\u7684\u6587\u5B57","Topic to publish to":"\u8981\u767C\u5E03\u81F3\u7684\u4E3B\u984C","The QoS":"\u670D\u52D9\u54C1\u8CEA\uFF08QoS\uFF09","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"\u66F4\u591A\u8A73\u60C5\u8ACB\u53C3\u95B1 [\u6B64](https://github.com/mqttjs/MQTT.js#qos)\u3002","Should the message be retained?":"\u8A0A\u606F\u662F\u5426\u61C9\u4FDD\u7559\uFF1F","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"\u7576\u8A0A\u606F\u88AB\u4FDD\u7559\u6642\uFF0C\u5C07\u767C\u9001\u7D66\u8A02\u95B1\u8A72\u4E3B\u984C\u7684\u6240\u6709\u5BA2\u6236\u7AEF\u3002\u6BCF\u500B\u4E3B\u984C\u53EA\u80FD\u4FDD\u7559\u4E00\u689D\u8A0A\u606F\uFF0C\u5982\u679C\u767C\u9001\u53E6\u4E00\u689D\u4FDD\u7559\u7684\u8A0A\u606F\uFF0C\u5C07\u8986\u84CB\u5148\u524D\u7684\u8A0A\u606F\u3002 \n\u5728\u6B64[\u9801\u9762](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages)\u95B1\u8B80\u66F4\u591A\u3002","Subcribe to a topic. All messages published on that topic will be received.":"\u8A02\u95B1\u4E00\u500B\u4E3B\u984C\u3002\u5C07\u6536\u5230\u8A72\u4E3B\u984C\u4E0A\u767C\u5E03\u7684\u6240\u6709\u8A0A\u606F\u3002","Subscribe to a topic":"\u8A02\u95B1\u4E00\u500B\u4E3B\u984C","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"\u4EE5_QoS_\u548C\u6578\u64DA\u4E1F\u5931_PARAM3_\u8A02\u95B1\u4E3B\u984C_PARAM1_","The topic to subscribe to":"\u8A02\u95B1\u7684\u4E3B\u984C","See https://github.com/mqttjs/MQTT.js#qos for more details":"\u53C3\u898Bhttps://github.com/mqttjs/MQTT.js#qos \u4EE5\u7372\u53D6\u66F4\u591A\u7D30\u7BC0","Is dataloss allowed?":"\u5141\u8A31\u6578\u64DA\u4E1F\u5931\u55CE\uFF1F","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"\u53C3\u898Bhttps://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode \u4EE5\u7372\u53D6\u66F4\u591A\u7D30\u7BC0","Unsubcribe from a topic. No more messages from this topic will be received.":"\u53D6\u6D88\u8A02\u95B1\u4E00\u500B\u4E3B\u984C\u3002\u5C07\u4E0D\u518D\u63A5\u6536\u6B64\u4E3B\u984C\u7684\u4EFB\u4F55\u6D88\u606F\u3002","Unsubscribe from a topic":"\u53D6\u6D88\u8A02\u95B1\u4E00\u500B\u4E3B\u984C","Unsubscribe from topic _PARAM1_":"\u53D6\u6D88\u8A02\u95B1\u4E3B\u984C_PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"\u6BCF\u7576\u6536\u5230\u6D88\u606F\u6642\u89F8\u767C\u3002\u8ACB\u6CE8\u610F\uFF0C\u60A8\u9700\u8981\u9996\u5148\u8A02\u95B1\u4E3B\u984C\u624D\u80FD\u6536\u5230\u4F86\u81EA\u5B83\u7684\u6D88\u606F\u3002","On message":"\u6536\u5230\u6D88\u606F\u6642","Message received from topic _PARAM1_":"\u4F86\u81EA\u4E3B\u984C_PARAM1_\u7684\u6D88\u606F\u5DF2\u6536\u5230","The topic to listen to":"\u8981\u76E3\u807D\u7684\u4E3B\u984C","Get the last received message of a topic.":"\u7372\u53D6\u4E3B\u984C\u7684\u6700\u5F8C\u63A5\u6536\u6D88\u606F\u3002","Get last message":"\u7372\u53D6\u6700\u5F8C\u6D88\u606F","The topic to get the message from":"\u8981\u5F9E\u4E2D\u7372\u5F97\u6D88\u606F\u7684\u4E3B\u984C","Gets the last error. Returns an empty string if there was no errors.":"\u7372\u53D6\u6700\u5F8C\u932F\u8AA4\u3002\u5982\u679C\u6C92\u6709\u932F\u8AA4\uFF0C\u5247\u8FD4\u56DE\u7A7A\u5B57\u7B26\u4E32\u3002","Get the last error":"\u7372\u53D6\u6700\u5F8C\u4E00\u500B\u932F\u8AA4","Marching Squares (experimental)":"Marching Squares\uFF08\u5BE6\u9A57\u6027\uFF09","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"\u5141\u8A31\u69CB\u5EFA\u201C\u6A19\u91CF\u5834\u201D\u4E26\u7E6A\u88FD\u5176\u7B49\u9AD8\u7DDA\uFF1A\u7528\u65BC\u8FF7\u9727\u6548\u679C\u3001\u6DB2\u9AD4\u6548\u679C\u3001\u5730\u9762\u7E6A\u88FD\u7B49\u975E\u5E38\u6709\u7528\u3002","Define the scalar field painter library JavaScript code.":"\u5B9A\u7FA9\u7D14\u91CF\u5834\u7E6A\u88FD\u5EAB\u7684JavaScript\u4EE3\u78BC\u3002","Define scalar field painter library":"\u5B9A\u7FA9\u7D14\u91CF\u5834\u7E6A\u88FD\u5EAB","Define the scalar field painter library JavaScript code":"\u5B9A\u7FA9\u7D14\u91CF\u5834\u7E6A\u88FD\u5EAB\u7684JavaScript\u4EE3\u78BC","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"\u6DFB\u52A0\u5230\u5F62\u72C0\u7E6A\u88FD\u5668\u5C0D\u8C61\u4E26\u4F7F\u7528\u64CD\u4F5C\u4F86\u7E6A\u88FD\u4E00\u500B\u5B57\u6BB5\u3002\u7528\u65BC\u8FF7\u9727, \u6DB2\u9AD4\u6548\u679C(\u6C34, \u7194\u5CA9, \u6591\u9EDE\u2026)\u3002","Marching squares painter":"\u884C\u9032\u65B9\u683C\u7E6A\u88FD\u5668","Area left bound":"\u5340\u57DF\u5DE6\u754C","Area top bound":"\u5340\u57DF\u4E0A\u754C","Area right bound":"\u5340\u57DF\u53F3\u754C","Area bottom bound":"\u5340\u57DF\u4E0B\u754C","Fill outside":"\u586B\u5145\u5230\u5916\u90E8","Contour threshold":"\u7B49\u9AD8\u7DDA\u95BE\u503C","Must only draw what is on the screen":"\u5FC5\u9808\u53EA\u7E6A\u88FD\u5728\u87A2\u5E55\u4E0A\u7684\u5167\u5BB9","Extend behavior class":"\u64F4\u5C55\u884C\u70BA\u985E\u5225","Extend object instance prototype.":"\u64F4\u5C55\u7269\u4EF6\u5BE6\u4F8B\u539F\u578B\u3002","Extend object instance prototype":"\u64F4\u5C55\u7269\u4EF6\u5BE6\u4F8B\u539F\u578B","Extend _PARAM0_ prototype":"\u64F4\u5C55 _PARAM0_ \u539F\u578B","Clear the field by setting every values to 0.":"\u901A\u904E\u5C07\u6240\u6709\u503C\u8A2D\u7F6E\u70BA0\u4F86\u6E05\u9664\u5B57\u6BB5\u3002","Clear the field":"\u6E05\u9664\u5B57\u6BB5","Clear the field of _PARAM0_":"\u6E05\u9664 _PARAM0_ \u7684\u5B57\u6BB5","Unfill an area of the field from a given location until a given height is reached.":"\u5F9E\u7D66\u5B9A\u4F4D\u7F6E, \u76F4\u5230\u9054\u5230\u7D66\u5B9A\u9AD8\u5EA6, \u6E05\u7A7A\u4E00\u500B\u5340\u57DF\u3002","Unfill area":"\u6E05\u7A7A\u5340\u57DF","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"\u5F9E x: _PARAM2_, y: _PARAM3_ \u958B\u59CB\uFF0C\u5C07 _PARAM0_ \u7684\u5B57\u6BB5\u6E05\u7A7A\u5230\u4E0D\u4F4E\u65BC _PARAM4_ \u7684\u503C\uFF0C\u539A\u5EA6\u70BA: _PARAM5_","Minimum height":"\u6700\u5C0F\u9AD8\u5EA6","Contour thickness":"\u8F2A\u5ED3\u539A\u5EA6","Capping radius ratio":"\u5C01\u9589\u534A\u5F91\u6BD4","Small values allow quicker process, but can result to tearing. Try values around 8.":"\u5C0F\u503C\u5141\u8A31\u66F4\u5FEB\u7684\u8655\u7406\uFF0C\u4F46\u53EF\u80FD\u5C0E\u81F4\u6495\u88C2\u3002\u8A66\u8A66\u503C\u7D048\u3002","Fill an area of the field from a given location until a given height is reached.":"\u5F9E\u7D66\u5B9A\u4F4D\u7F6E\u586B\u5145\u4E00\u500B\u5340\u57DF\uFF0C\u76F4\u5230\u9054\u5230\u7D66\u5B9A\u9AD8\u5EA6\u3002","Fill area":"\u586B\u5145\u5340\u57DF","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"\u5F9E x: _PARAM2_, y: _PARAM3_ \u958B\u59CB\uFF0C\u5C07 _PARAM0_ \u7684\u5B57\u6BB5\u586B\u5145\u5230\u4E0D\u9AD8\u65BC _PARAM4_ \u7684\u503C\uFF0C\u539A\u5EA6\u70BA: _PARAM5_","Maximum height":"\u6700\u5927\u9AD8\u5EA6","Cap every value of the field to a range.":"\u9650\u5236\u5B57\u6BB5\u7684\u6BCF\u500B\u503C\u5728\u4E00\u5B9A\u7BC4\u570D\u5167\u3002","Clamp the field":"\u9650\u5236\u5B57\u6BB5","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"\u5C07 _PARAM0_ \u7684\u5B57\u6BB5\u9650\u5236\u5728: _PARAM2_ \u5230: _PARAM3_","Minimum":"\u6700\u5C0F\u503C","Maximum":"\u6700\u5927\u503C","Apply an affine on the field values.":"\u5728\u5B57\u6BB5\u503C\u4E0A\u61C9\u7528\u4EFF\u5C04\u8B8A\u63DB\u3002","Transform the field":"\u8F49\u63DB\u5B57\u6BB5","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"\u7528\u4FC2\u6578: _PARAM2_ \u548C\u504F\u79FB: _PARAM3_ \u8F49\u63DB _PARAM0_ \u7684\u5B57\u6BB5","Coefficient":"\u4FC2\u6578","Offset":"\u504F\u79FB","Add a hill to the field.":"\u5411\u5B57\u6BB5\u6DFB\u52A0\u4E00\u500B\u5C71\u4E18\u3002","Add a hill":"\u6DFB\u52A0\u5C71\u4E18","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"\u5C07\u5C71\u4E18\u6DFB\u52A0\u5230 _PARAM0_ \u7684\u5B57\u6BB5\uFF0C\u4E2D\u5FC3: _PARAM2_, _PARAM3_, _PARAM4_, \u534A\u5F91: _PARAM5_, \u4E0D\u900F\u660E\u5EA6: _PARAM6_ \u4F7F\u7528: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"\u4E2D\u5FC3\u7684\u5C71\u4E18\u9AD8\u5EA6\uFF0C\u503C\u70BA1\u6216\u66F4\u5C11\u8868\u793A\u5E73\u5766\u5C71\u4E18\u3002","The hill height is 1 at this radius.":"\u6B64\u534A\u5F91\u5167\u7684\u5C71\u4E18\u9AD8\u5EA6\u70BA1\u3002","Opacity":"\u4E0D\u900F\u660E\u5EA6","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"\u8A2D\u7F6E\u70BA1\u4EE5\u7ACB\u5373\u61C9\u7528\u5C71\u4E18\uFF0C\u6216\u4F7F\u7528\u8F03\u4F4E\u7684\u503C\u91CD\u8907\u6B64\u64CD\u4F5C\u4EE5\u4F7F\u5176\u6F38\u9032\u3002","Operation":"\u64CD\u4F5C","Add a disk to the field.":"\u5411\u5B57\u6BB5\u6DFB\u52A0\u4E00\u500B\u5713\u76E4\u3002","Add a disk":"\u6DFB\u52A0\u5713\u76E4","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"\u5C07\u5713\u76E4\u6DFB\u52A0\u5230 _PARAM0_ \u7684\u5B57\u6BB5\uFF0C\u4E2D\u5FC3: _PARAM2_, _PARAM3_, \u534A\u5F91: _PARAM4_ \u4F7F\u7528: _PARAM6_","The spike height is 1 at this radius.":"\u6B64\u534A\u5F91\u5167\u7684\u5C16\u5CF0\u9AD8\u5EA6\u70BA1\u3002","Mask a disk to the field.":"\u5C0D\u5B57\u6BB5\u9032\u884C\u906E\u7F69\u3002","Mask a disk":"\u906E\u7F69\u5713\u76E4","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"\u5C0D _PARAM0_ \u7684\u5B57\u6BB5\u9032\u884C\u5713\u76E4\u906E\u7F69\uFF0C\u4E2D\u5FC3: _PARAM2_, _PARAM3_, \u534A\u5F91: _PARAM4_","Add a line to the field.":"\u5411\u5B57\u6BB5\u6DFB\u52A0\u4E00\u689D\u7DDA\u3002","Add a line":"\u6DFB\u52A0\u7DDA","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"\u5F9E _PARAM2_ ; _PARAM3_ \u5230 _PARAM4_ ; _PARAM5_\uFF0C\u4EE5\u539A\u5EA6: _PARAM6_ \u4F7F\u7528: _PARAM8_ \u5411 _PARAM0_ \u7684\u5B57\u6BB5\u6DFB\u52A0\u4E00\u689D\u7DDA","X position of the start":"\u8D77\u59CB\u7684X\u4F4D\u7F6E","Y position of the start":"\u8D77\u59CB\u7684Y\u4F4D\u7F6E","X position of the end":"\u7D50\u675F\u7684X\u4F4D\u7F6E","Y position of the end":"\u7D50\u675F\u7684Y\u4F4D\u7F6E","Thickness":"\u539A\u5EA6","Mask a line to the field.":"\u5C0D\u5B57\u6BB5\u9032\u884C\u906E\u7F69\u3002","Mask a line":"\u906E\u7F69\u7DDA","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"\u5C0D _PARAM0_ \u7684\u5B57\u6BB5\u9032\u884C\u7DDA\u906E\u7F69\uFF0C\u5F9E _PARAM2_ ; _PARAM3_ \u5230 _PARAM4_ ; _PARAM5_\uFF0C\u4F7F\u7528\u539A\u5EA6: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"\u5C0D\u5B57\u6BB5\u7684\u6BCF\u500B\u503C\u61C9\u7528\u7D66\u5B9A\u64CD\u4F5C\uFF0C\u4F7F\u7528\u4F86\u81EA\u540C\u4E00\u4F4D\u7F6E\u7684\u53E6\u4E00\u5B57\u6BB5\u7684\u503C\u3002","Merge a field":"\u5408\u4F75\u4E00\u500B\u5B57\u6BB5","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"\u5C07 _PARAM0_ \u8207 _PARAM2_ \u7684\u5B57\u6BB5\u5408\u4F75\uFF0C\u4F7F\u7528: _PARAM4_","Field object":"\u5B57\u6BB5\u7269\u4EF6","Field behavior":"\u5B57\u6BB5\u884C\u70BA","Update the field hitboxes.":"\u66F4\u65B0\u5B57\u6BB5\u7684\u78B0\u649E\u6846\u3002","Update hitboxes":"\u66F4\u65B0\u78B0\u649E\u6846","Update the field hitboxes of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u5B57\u6BB5\u78B0\u649E\u6846","Draw the field contours.":"\u7E6A\u88FD\u5B57\u6BB5\u7684\u8F2A\u5ED3\u3002","Draw the contours":"\u7E6A\u88FD\u8F2A\u5ED3","Draw the field contours of _PARAM0_":"\u7E6A\u88FD _PARAM0_ \u7684\u5834\u57DF\u8F2A\u5ED3","Change the width of the field cells.":"\u66F4\u6539\u5834\u57DF\u55AE\u5143\u683C\u7684\u5BEC\u5EA6\u3002","Width of the cells":"\u55AE\u5143\u683C\u7684\u5BEC\u5EA6","Change the width of the field cells of _PARAM0_: _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u5834\u57DF\u55AE\u5143\u683C\u5BEC\u5EA6\uFF1A_PARAM2_","Change the height of the field cells.":"\u66F4\u6539\u5834\u57DF\u55AE\u5143\u683C\u7684\u9AD8\u5EA6\u3002","Height of the cells":"\u55AE\u5143\u683C\u7684\u9AD8\u5EA6","Change the height of the field cells of _PARAM0_: _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u5834\u57DF\u55AE\u5143\u683C\u9AD8\u5EA6\uFF1A_PARAM2_","Rebuild the field with the new dimensions.":"\u4F7F\u7528\u65B0\u5C3A\u5BF8\u91CD\u5EFA\u5834\u57DF\u3002","Rebuild the field":"\u91CD\u5EFA\u5834\u57DF","Rebuild the field _PARAM0_":"\u91CD\u5EFA\u5834\u57DF _PARAM0_","Fill outside or inside of the contours.":"\u586B\u5145\u8F2A\u5ED3\u7684\u5916\u90E8\u6216\u5167\u90E8\u3002","Fill outside of the contours of _PARAM0_: _PARAM2_":"\u586B\u5145 _PARAM0_ \u7684\u8F2A\u5ED3\u5916\u90E8\uFF1A_PARAM2_","Fill outside?":"\u586B\u5145\u5916\u90E8\uFF1F","Change the contour threshold.":"\u66F4\u6539\u8F2A\u5ED3\u95BE\u503C\u3002","Change the contour threshold of _PARAM0_: _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u8F2A\u5ED3\u95BE\u503C\uFF1A_PARAM2_","Change the field area bounds.":"\u66F4\u6539\u5834\u57DF\u5340\u57DF\u908A\u754C\u3002","Area bounds":"\u5340\u57DF\u908A\u754C","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"\u66F4\u6539 _PARAM0_ \u7684\u5834\u57DF\u5340\u57DF\u908A\u754C \u5DE6\uFF1A_PARAM2_ \u4E0A\uFF1A_PARAM3_ \u53F3\uFF1A_PARAM4_ \u4E0B\uFF1A_PARAM5_","Left bound":"\u5DE6\u908A\u754C","Top bound":"\u4E0A\u908A\u754C","Right bound":"\u53F3\u908A\u754C","Bottom bound":"\u4E0B\u908A\u754C","Area left bound of the field.":"\u5834\u57DF\u7684\u5340\u57DF\u5DE6\u908A\u754C\u3002","Area left":"\u5340\u57DF\u5DE6\u908A","Area top bound of the field.":"\u5834\u57DF\u7684\u5340\u57DF\u4E0A\u908A\u754C\u3002","Area top":"\u5340\u57DF\u4E0A\u908A","Area right bound of the field.":"\u5834\u57DF\u7684\u5340\u57DF\u53F3\u908A\u754C\u3002","Area right":"\u5340\u57DF\u53F3\u908A","Area bottom bound of the field.":"\u5834\u57DF\u7684\u5340\u57DF\u4E0B\u908A\u754C\u3002","Area bottom":"\u5340\u57DF\u4E0B\u908A","Width of the field cells.":"\u5834\u57DF\u55AE\u5143\u683C\u7684\u5BEC\u5EA6\u3002","Width of a cell":"\u55AE\u5143\u683C\u7684\u5BEC\u5EA6","Height of the field cells.":"\u5834\u57DF\u55AE\u5143\u683C\u7684\u9AD8\u5EA6\u3002","Height of a cell":"\u55AE\u5143\u683C\u7684\u9AD8\u5EA6","The number of cells on the x axis.":"x \u8EF8\u4E0A\u7684\u55AE\u5143\u683C\u6578\u91CF\u3002","Dimension X":"\u7DAD\u5EA6 X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"\u5728 _PARAM2_; _PARAM3_ \u7684\u4F4D\u7F6E\uFF0C_PARAM0_ \u7684\u5834\u57DF\u503C\u5927\u65BC _PARAM4_","The number of cells on the y axis.":"y \u8EF8\u4E0A\u7684\u55AE\u5143\u683C\u6578\u91CF\u3002","Dimension Y":"\u7DAD\u5EA6 Y","The contour threshold.":"\u8F2A\u5ED3\u95BE\u503C\u3002","The normal X coordinate at a given location.":"\u5728\u7D66\u5B9A\u4F4D\u7F6E\u7684\u5E38\u614B X \u5750\u6A19\u3002","Normal X":"\u5E38\u614B X","X position of the point":"\u8A72\u9EDE\u7684 X \u4F4D\u7F6E","Y position of the point":"\u8A72\u9EDE\u7684 Y \u4F4D\u7F6E","The normal Y coordinate at a given location.":"\u5728\u7D66\u5B9A\u4F4D\u7F6E\u7684\u5E38\u614B Y \u5750\u6A19\u3002","Normal Y":"\u5E38\u614B Y","The normal Z coordinate at a given location.":"\u5728\u7D66\u5B9A\u4F4D\u7F6E\u7684\u5E38\u614B Z \u5750\u6A19\u3002","Normal Z":"\u5E38\u614B Z","Change the field value at a grid point.":"\u5728\u7DB2\u683C\u9EDE\u66F4\u6539\u5834\u57DF\u503C\u3002","Grid value":"\u7DB2\u683C\u503C","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"\u5728\u7DB2\u683C\u9EDE _PARAM2_; _PARAM3_ \u66F4\u6539 _PARAM0_ \u7684\u5834\u57DF\u503C\u70BA _PARAM4_","X grid index":"X \u7DB2\u683C\u7D22\u5F15","Y grid index":"Y \u7DB2\u683C\u7D22\u5F15","Field value":"\u5834\u57DF\u503C","The field value at a grid point.":"\u5728\u7DB2\u683C\u9EDE\u7684\u5834\u57DF\u503C\u3002","The field value at a given location.":"\u5728\u7D66\u5B9A\u4F4D\u7F6E\u7684\u5834\u57DF\u503C\u3002","Check if the contours are filled outside.":"\u6AA2\u67E5\u8F2A\u5ED3\u662F\u5426\u586B\u5145\u5728\u5916\u90E8\u3002","The contours of _PARAM0_ are filled outside":"_PARAM0_ \u7684\u8F2A\u5ED3\u5DF2\u586B\u5145\u5728\u5916\u90E8","Check if a field is greater than a given value.":"\u6AA2\u67E5\u5834\u57DF\u662F\u5426\u5927\u65BC\u7D66\u5B9A\u503C\u3002","Check if a point is inside the contour.":"\u6AA2\u67E5\u67D0\u9EDE\u662F\u5426\u5728\u8F2A\u5ED3\u5167\u90E8\u3002","Point is inside":"\u9EDE\u5728\u5167\u90E8","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ \u5728 _PARAM0_ \u5167\u90E8","Cursor object":"\u6E38\u6A19\u5C0D\u8C61","Turn any object into a cursor.":"\u5C07\u4EFB\u4F55\u5C0D\u8C61\u8F49\u63DB\u70BA\u6E38\u6A19\u3002","Turn any object into a mouse cursor.":"\u5C07\u4EFB\u4F55\u5C0D\u8C61\u8F49\u63DB\u70BA\u6ED1\u9F20\u6307\u6A19\u3002","Cursor":"\u6E38\u6A19","Mouse Pointer Lock":"\u6ED1\u9F20\u6307\u91DD\u9396\u5B9A","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"\u6B64\u884C\u70BA\u6D88\u9664\u4E86\u6ED1\u9F20\u79FB\u52D5\u8DDD\u96E2\u7684\u9650\u5236\u4E26\u96B1\u85CF\u4E86\u6E38\u6A19\u3002","Lock the mouse pointer to hide it.":"\u9396\u5B9A\u6ED1\u9F20\u6307\u6A19\u4EE5\u96B1\u85CF\u5B83\u3002","Request Pointer Lock":"\u8ACB\u6C42\u6307\u6A19\u9396\u5B9A","Unlocks the mouse pointer and show it.":"\u89E3\u9396\u6ED1\u9F20\u6307\u6A19\u4E26\u986F\u793A\u5B83\u3002","Exit pointer lock":"\u9000\u51FA\u6307\u6A19\u9396\u5B9A","Check if the mouse pointer is locked.":"\u6AA2\u67E5\u6ED1\u9F20\u6307\u6A19\u662F\u5426\u88AB\u9396\u5B9A\u3002","Pointer is locked":"\u6307\u6A19\u5DF2\u9396\u5B9A","The mouse pointer is locked":"\u6ED1\u9F20\u6307\u6A19\u5DF2\u9396\u5B9A","Check if the mouse pointer is actually locked.":"\u6AA2\u67E5\u6ED1\u9F20\u6307\u6A19\u662F\u5426\u5BE6\u969B\u88AB\u9396\u5B9A\u3002","Pointer is actually locked":"\u6307\u6A19\u5BE6\u969B\u4E0A\u662F\u5DF2\u9396\u5B9A\u7684","The mouse pointer actually is locked":"\u6ED1\u9F20\u6307\u6A19\u5BE6\u969B\u4E0A\u662F\u5DF2\u9396\u5B9A\u7684","Check if the mouse pointer lock is emulated.":"\u6AA2\u67E5\u6ED1\u9F20\u6307\u6A19\u9396\u5B9A\u662F\u5426\u88AB\u6A21\u64EC\u3002","Pointer lock is emulated":"\u6307\u6A19\u9396\u5B9A\u88AB\u6A21\u64EC","The mouse pointer lock is emulated":"\u6ED1\u9F20\u6307\u6A19\u9396\u5B9A\u88AB\u6A21\u64EC","Check if the locked pointer is moving.":"\u6AA2\u67E5\u88AB\u9396\u5B9A\u7684\u6307\u6A19\u662F\u5426\u79FB\u52D5\u3002","Locked pointer is moving":"\u88AB\u9396\u5B9A\u7684\u6307\u6A19\u6B63\u5728\u79FB\u52D5","the movement of the locked pointer on the X axis.":"\u88AB\u9396\u5B9A\u7684\u6307\u6A19\u5728X\u8EF8\u4E0A\u7684\u904B\u52D5\u3002","Pointer X movement":"\u6307\u6A19X\u8EF8\u904B\u52D5","the movement of the locked pointer on the X axis":"\u88AB\u9396\u5B9A\u6307\u6A19\u5728X\u8EF8\u4E0A\u7684\u904B\u52D5","the movement of the pointer on the Y axis.":"\u6307\u6A19\u5728Y\u8EF8\u4E0A\u7684\u904B\u52D5\u3002","Pointer Y movement":"\u6307\u6A19Y\u8EF8\u904B\u52D5","the movement of the pointer on the Y axis":"\u6307\u6A19\u5728Y\u8EF8\u4E0A\u7684\u904B\u52D5","Return the X position of a specific touch":"\u8FD4\u56DE\u7279\u5B9A\u89F8\u6478\u7684X\u5EA7\u6A19","Touch X position":"\u89F8\u6478X\u5EA7\u6A19","Touch identifier":"\u89F8\u6478\u8B58\u5225\u7B26","Return the Y position of a specific touch":"\u8FD4\u56DE\u7279\u5B9A\u89F8\u6478\u7684Y\u5EA7\u6A19","Touch Y position":"\u89F8\u6478Y\u5EA7\u6A19","the speed factor for touch movement.":"\u89F8\u6478\u79FB\u52D5\u7684\u901F\u5EA6\u56E0\u5B50\u3002","Speed factor for touch movement":"\u89F8\u6478\u79FB\u52D5\u901F\u5EA6\u56E0\u5B50","the speed factor for touch movement":"\u89F8\u6478\u79FB\u52D5\u7684\u901F\u5EA6\u56E0\u5B50","Control camera rotations with a mouse.":"\u4F7F\u7528\u9F20\u6A19\u63A7\u5236\u76F8\u6A5F\u65CB\u8F49\u3002","First person camera mouse mapper":"\u7B2C\u4E00\u4EBA\u7A31\u76F8\u6A5F\u9F20\u6A19\u6620\u5C04\u5668","Horizontal rotation speed factor":"\u6C34\u5E73\u65CB\u8F49\u901F\u5EA6\u56E0\u5B50","Vertical rotation speed factor":"\u5782\u76F4\u65CB\u8F49\u901F\u5EA6\u56E0\u5B50","Lock the pointer on click":"\u9EDE\u64CA\u6642\u9396\u5B9A\u6307\u91DD","the horizontal rotation speed factor of the object.":"\u8A72\u7269\u4EF6\u7684\u6C34\u5E73\u65CB\u8F49\u901F\u5EA6\u56E0\u5B50\u3002","the horizontal rotation speed factor":"\u6C34\u5E73\u65CB\u8F49\u901F\u5EA6\u56E0\u5B50","the vertical rotation speed factor of the object.":"\u8A72\u7269\u4EF6\u7684\u5782\u76F4\u65CB\u8F49\u901F\u5EA6\u56E0\u5B50\u3002","the vertical rotation speed factor":"\u5782\u76F4\u65CB\u8F49\u901F\u5EA6\u56E0\u5B50","Multiplayer custom lobbies":"\u591A\u73A9\u5BB6\u81EA\u8A02\u5927\u5EF3","Custom lobbies for built-in multiplayer.":"\u5167\u5EFA\u591A\u73A9\u5BB6\u7684\u81EA\u8A02\u5927\u5EF3\u3002","Return project identifier.":"\u8FD4\u56DE\u5C08\u6848\u8B58\u5225\u78BC\u3002","Project identifier":"\u5C08\u6848\u8B58\u5225\u78BC","Return game version.":"\u8FD4\u56DE\u904A\u6232\u7248\u672C\u3002","Game version":"\u904A\u6232\u7248\u672C","Return true if game run in preview.":"\u5982\u679C\u904A\u6232\u6B63\u5728\u9810\u89BD\u4E2D\u5247\u8FD4\u56DE\u771F\u3002","Preview":"\u9810\u89BD","Define a shape painter as a mask of an object.":"\u5C07\u5F62\u72C0\u7E6A\u88FD\u5668\u5B9A\u7FA9\u70BA\u7269\u9AD4\u7684\u906E\u7F69\u3002","Mask an object with a shape painter":"\u4F7F\u7528\u5F62\u72C0\u7E6A\u88FD\u5668\u906E\u7F69\u7269\u9AD4","Mask _PARAM1_ with mask _PARAM2_":"\u4F7F\u7528\u906E\u7F69_PARAM2_\u906E\u7F69_PARAM1_","Object to mask":"\u906E\u7F69\u7269\u9AD4","Shape painter to use as a mask":"\u7528\u4F5C\u906E\u7F69\u7684\u5F62\u72C0\u7E6A\u88FD\u5668","Loading.":"\u8F09\u5165\u4E2D\u3002","Loading":"\u8F09\u5165\u4E2D","Customize the interface of multiplayer lobbies.\nJoining will only work if the \"join after game starts\" setting is enabled, as the game automatically starts after joining a lobby.":"\u81EA\u8A02\u591A\u4EBA\u904A\u6232\u5927\u5EF3\u7684\u4ECB\u9762\u3002\n\u53EA\u6709\u5728\u555F\u7528\u300C\u904A\u6232\u958B\u59CB\u5F8C\u52A0\u5165\u300D\u8A2D\u7F6E\u7684\u60C5\u6CC1\u4E0B\uFF0C\u52A0\u5165\u624D\u6703\u6709\u6548\uFF0C\u56E0\u70BA\u904A\u6232\u5728\u52A0\u5165\u5927\u5EF3\u5F8C\u6703\u81EA\u52D5\u958B\u59CB\u3002","Update lobbies.":"\u66F4\u65B0\u5927\u5EF3\u3002","Update lobbies":"\u66F4\u65B0\u5927\u5EF3","Update lobbies _PARAM0_":"\u66F4\u65B0\u5927\u5EF3 _PARAM0_","Return last error.":"\u8FD4\u56DE\u6700\u5F8C\u4E00\u500B\u932F\u8AA4\u3002","Last error":"\u6700\u5F8C\u932F\u8AA4","Custom lobby.":"\u81EA\u8A02\u5927\u5EF3\u3002","Custom lobby":"\u81EA\u8A02\u5927\u5EF3","Set lobby name.":"\u8A2D\u7F6E\u5927\u5EF3\u540D\u7A31\u3002","Set lobby name":"\u8A2D\u7F6E\u5927\u5EF3\u540D\u7A31","Set lobby name _PARAM0_: _PARAM1_":"\u8A2D\u7F6E\u5927\u5EF3\u540D\u7A31 _PARAM0_: _PARAM1_","Lobby name":"\u5927\u5EF3\u540D\u7A31","Set players in lobby count.":"\u8A2D\u7F6E\u5927\u5EF3\u5167\u73A9\u5BB6\u6578\u91CF\u3002","Set players in lobby count":"\u8A2D\u7F6E\u5927\u5EF3\u5167\u73A9\u5BB6\u6578\u91CF","Set players in lobby count _PARAM0_, players in lobby: _PARAM1_, max players _PARAM2_":"\u8A2D\u7F6E\u5927\u5EF3\u5167\u73A9\u5BB6\u6578 _PARAM0_\uFF0C\u5927\u5EF3\u5167\u73A9\u5BB6: _PARAM1_\uFF0C\u6700\u5927\u73A9\u5BB6 _PARAM2_","Players count in lobby":"\u5927\u5EF3\u5167\u73A9\u5BB6\u6578","Maxum count players in lobby":"\u5927\u5EF3\u5167\u6700\u5927\u73A9\u5BB6\u6578","Set lobby ID.":"\u8A2D\u7F6E\u5927\u5EF3 ID\u3002","Set lobby ID":"\u8A2D\u7F6E\u5927\u5EF3 ID","Set lobby ID _PARAM0_: _PARAM1_":"\u8A2D\u7F6E\u5927\u5EF3 ID _PARAM0_: _PARAM1_","Lobby ID":"\u5927\u5EF3 ID","Return true if lobby is full.":"\u5982\u679C\u5927\u5EF3\u6EFF\u4E86\u5247\u8FD4\u56DE\u771F\u3002","Is full":"\u5DF2\u6EFF","Lobby _PARAM0_ is full":"\u5927\u5EF3 _PARAM0_ \u5DF2\u6EFF","Activate interactions.":"\u555F\u7528\u4E92\u52D5\u3002","Activate interactions":"\u555F\u7528\u4E92\u52D5","Activate interactions of _PARAM0_: _PARAM1_":"\u555F\u7528 _PARAM0_ \u7684\u4E92\u52D5: _PARAM1_","Yes or no":"\u662F\u6216\u5426","Noise generator":"\u566A\u8072\u751F\u6210\u5668","Generate noise values for procedural generation.":"\u70BA\u7A0B\u5E8F\u751F\u6210\u751F\u6210\u566A\u8072\u503C\u3002","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u5F9E 1 \u7DAD simple \u566A\u97F3\u4E2D\u751F\u6210 -1 \u5230 1 \u4E4B\u9593\u7684\u6578\u5B57\u3002\u5F9E\u64F4\u5C55\u6578\u5B78\u64F4\u5C55\u4E2D\u7684\u201C\u6620\u5C04\u201D\u8868\u9054\u5F0F\u53EF\u4EE5\u7528\u65BC\u5C07\u503C\u6620\u5C04\u5230\u4EFB\u4F55\u9078\u5B9A\u7684\u7BC4\u570D\u3002","1D noise":"1D \u566A\u97F3","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u5F9E 2 \u7DAD simple \u566A\u97F3\u4E2D\u751F\u6210 -1 \u5230 1 \u4E4B\u9593\u7684\u6578\u5B57\u3002\u5F9E\u64F4\u5C55\u6578\u5B78\u64F4\u5C55\u4E2D\u7684\u201C\u6620\u5C04\u201D\u8868\u9054\u5F0F\u53EF\u4EE5\u7528\u65BC\u5C07\u503C\u6620\u5C04\u5230\u4EFB\u4F55\u9078\u5B9A\u7684\u7BC4\u570D\u3002","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u5F9E 3 \u7DAD simple \u566A\u97F3\u4E2D\u751F\u6210 -1 \u5230 1 \u4E4B\u9593\u7684\u6578\u5B57\u3002\u5F9E\u64F4\u5C55\u6578\u5B78\u64F4\u5C55\u4E2D\u7684\u201C\u6620\u5C04\u201D\u8868\u9054\u5F0F\u53EF\u4EE5\u7528\u65BC\u5C07\u503C\u6620\u5C04\u5230\u4EFB\u4F55\u9078\u5B9A\u7684\u7BC4\u570D\u3002","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u5F9E 4 \u7DAD simple \u566A\u97F3\u4E2D\u751F\u6210 -1 \u5230 1 \u4E4B\u9593\u7684\u6578\u5B57\u3002\u5F9E\u64F4\u5C55\u6578\u5B78\u64F4\u5C55\u4E2D\u7684\u201C\u6620\u5C04\u201D\u8868\u9054\u5F0F\u53EF\u4EE5\u7528\u65BC\u5C07\u503C\u6620\u5C04\u5230\u4EFB\u4F55\u9078\u5B9A\u7684\u7BC4\u570D\u3002","Delete a noise generators and loose its settings.":"\u522A\u9664\u566A\u8072\u767C\u751F\u5668\u4E26\u4E1F\u5931\u5176\u8A2D\u7F6E\u3002","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 \u7DAD Perlin \u566A\u97F3\uFF08\u5DF2\u4F5C\u5EE2\uFF0C\u8ACB\u6539\u7528 Noise2d\uFF09\u3002","Perlin 2D noise":"Perlin 2D \u566A\u97F3","x value":"x\u503C","y value":"y\u503C","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 \u7DAD Perlin \u566A\u97F3\uFF08\u5DF2\u4F5C\u5EE2\uFF0C\u8ACB\u6539\u7528 Noise3d\uFF09\u3002","Perlin 3D noise":"Perlin 3D \u566A\u97F3","z value":"z\u503C","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 \u7DAD simplex \u566A\u97F3\uFF08\u5DF2\u4F5C\u5EE2\uFF0C\u8ACB\u6539\u7528 Noise2d\uFF09\u3002","Simplex 2D noise":"Simplex 2D \u566A\u97F3","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 \u7DAD simplex \u566A\u97F3\uFF08\u5DF2\u4F5C\u5EE2\uFF0C\u8ACB\u6539\u7528 Noise3d\uFF09\u3002","Simplex 3D noise":"Simplex 3D \u566A\u97F3","Object picking tools":"\u5BF9\u8C61\u9009\u62E9\u5DE5\u5177","Adds various object picking related tools.":"\u589E\u52A0\u4E86\u5404\u79CD\u76F8\u5173\u5BF9\u8C61\u7684\u9009\u53D6\u5DE5\u5177\u3002","Unpicks all instances of an object.":"\u53D6\u6D88\u9078\u53D6\u6240\u6709\u7269\u4EF6\u5BE6\u4F8B\u3002","Unpick all instances":"\u53D6\u6D88\u9078\u53D6\u6240\u6709\u5BE6\u4F8B","Unpick all instances of _PARAM1_":"\u53D6\u6D88\u9078\u53D6\u6240\u6709_PARAM1_","The object to unpick all instances from":"\u53D6\u6D88\u9078\u53D6\u6240\u6709\u5BE6\u4F8B\u7684\u7269\u4EF6","Pick object instances that have the lowest Z-order.":"\u9078\u64C7\u6700\u4F4EZ-\u9806\u5E8F\u7684\u7269\u4EF6\u5BE6\u4F8B\u3002","Pick objects with lowest Z-order":"\u9078\u64C7\u6700\u4F4EZ-\u9806\u5E8F\u7684\u7269\u4EF6","Pick _PARAM1_ with the lowest Z-order":"\u9078\u64C7\u64C1\u6709\u6700\u4F4EZ\u5E8F\u7684_PARAM1_","Object to select instances from":"\u5F9E\u4E2D\u9078\u53D6\u7269\u4EF6\u5BE6\u4F8B","Pick object instances that have the highest Z-order.":"\u9078\u64C7\u6700\u9AD8Z-\u9806\u5E8F\u7684\u7269\u4EF6\u5BE6\u4F8B\u3002","Pick objects with highest Z-order":"\u9078\u64C7\u6700\u9AD8Z-\u9806\u5E8F\u7684\u7269\u4EF6","Pick _PARAM1_ with the highest Z-order":"\u9078\u64C7\u64C1\u6709\u6700\u9AD8Z\u5E8F\u7684_PARAM1_","Pick object instances that have the lowest value of an object variable.":"\u9078\u53D6\u7269\u4EF6\u5BE6\u4F8B\u7684\u7269\u4EF6\u8B8A\u6578\u503C\u6700\u4F4E\u8005\u3002","Pick objects with lowest variable value":"\u9078\u53D6\u5177\u6709\u6700\u4F4E\u8B8A\u6578\u503C\u7684\u7269\u4EF6","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"\u9078\u53D6\u8B8A\u6578_PARAM2_\u7684\u503C\u6700\u4F4E\u7684_PARAM1_","Object variable name":"\u7269\u4EF6\u8B8A\u6578\u540D\u7A31","Pick object instances that have the highest value of an object variable.":"\u9078\u53D6\u7269\u4EF6\u5BE6\u4F8B\u7684\u7269\u4EF6\u8B8A\u6578\u503C\u6700\u9AD8\u8005\u3002","Pick objects with highest variable value":"\u9078\u53D6\u5177\u6709\u6700\u9AD8\u8B8A\u6578\u503C\u7684\u7269\u4EF6","Pick _PARAM1_ with the highest value of variable _PARAM2_":"\u9078\u53D6\u8B8A\u6578_PARAM2_\u7684\u503C\u6700\u9AD8\u7684_PARAM1_","Picks the first instance out of a list of objects.":"\u9078\u64C7\u7269\u4EF6\u6E05\u55AE\u4E2D\u7684\u7B2C\u4E00\u500B\u5BE6\u4F8B\u3002","Pick the first object (deprecated)":"\u9078\u64C7\u7B2C\u4E00\u500B\u7269\u4EF6\uFF08\u5DF2\u68C4\u7528\uFF09","Pick the first _PARAM1_":"\u9078\u64C7\u7B2C\u4E00\u500B_PARAM1_","The object to select an instances from":"\u5F9E\u4E2D\u9078\u53D6\u7269\u4EF6\u5BE6\u4F8B\u7684\u7269\u4EF6","Picks the last instance out of a list of objects.":"\u9078\u64C7\u7269\u4EF6\u6E05\u55AE\u4E2D\u7684\u6700\u5F8C\u4E00\u500B\u5BE6\u4F8B\u3002","Pick the last object (deprecated)":"\u9078\u64C7\u6700\u5F8C\u4E00\u500B\u7269\u4EF6\uFF08\u5DF2\u68C4\u7528\uFF09","Pick the last _PARAM1_":"\u9078\u64C7\u6700\u5F8C\u4E00\u500B_PARAM1_","Picks the Nth instance out of a list of objects.":"\u5F9E\u4E2D\u9078\u53D6\u7269\u4EF6\u6E05\u55AE\u7684\u7B2CN\u500B\u5BE6\u4F8B\u3002","Pick the Nth object (deprecated)":"\u9078\u64C7\u7B2CN\u500B\u7269\u4EF6\uFF08\u5DF2\u68C4\u7528\uFF09","Pick the _PARAM2_th _PARAM1_":"\u9078\u53D6\u7B2C_PARAM2_\u500B_PARAM1_","The place in the objects lists an instance has to have to be picked":"\u9078\u53D6\u5BE6\u4F8B\u5FC5\u9808\u5177\u6709\u7684\u7269\u4EF6\u6E05\u55AE\u4E2D\u7684\u4F4D\u7F6E","Slice a 2D object into pieces":"\u5C07 2D \u7269\u4EF6\u5207\u6210\u788E\u7247","Slice an object into smaller pieces that match the color of original object.":"\u5C06\u5BF9\u8C61\u5207\u6210\u4E0E\u539F\u59CB\u5BF9\u8C61\u989C\u8272\u76F8\u5339\u914D\u7684\u5C0F\u7247\u3002","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"\u5C07\u4E00\u500B\u7269\u4EF6\u5207\u6210\u8207\u539F\u7269\u4EF6\u984F\u8272\u76F8\u7B26\u7684\u5C0F\u584A\u3002\u65B0\u7269\u4EF6\u61C9\u70BA\u7D14\u767D\u8272\u3002","Slice object into smaller pieces":"\u5C07\u7269\u4EF6\u5207\u6210\u8F03\u5C0F\u7684\u584A","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"\u5C07_PARAM1_\u5207\u6210_VERTICAL_\u5782\u76F4\u689D\u548C_HORIZONTAL_\u6C34\u5E73\u689D\uFF0C\u4F7F\u7528_PARAM2_\u4F5C\u70BA\u65B0\u7269\u4EF6\u3002\u522A\u9664\u539F\u59CB\u7269\u4EF6\uFF1A_PARAM5_","Object to be sliced":"\u6E96\u5099\u5207\u7247\u7684\u7269\u4EF6","Object used for sliced pieces":"\u7528\u65BC\u5207\u7247\u7684\u7269\u4EF6","Recommended: Use a sprite that is a single white pixel":"\u5EFA\u8B70\u4F7F\u7528\u55AE\u500B\u767D\u50CF\u7D20\u7684\u7CBE\u9748","Vertical slices":"\u5782\u76F4\u5207\u7247","Horizontal slices":"\u6C34\u5E73\u5207\u7247","Delete original object":"\u522A\u9664\u539F\u59CB\u7269\u4EF6","Return the blue component of the pixel at the specified position.":"\u8FD4\u56DE\u6307\u5B9A\u4F4D\u7F6E\u50CF\u7D20\u7684\u85CD\u8272\u5143\u4EF6\u3002","Read pixel blue":"\u8B80\u53D6\u50CF\u7D20\u85CD\u8272","Return the green component of the pixel at the specified position.":"\u8FD4\u56DE\u6307\u5B9A\u4F4D\u7F6E\u50CF\u7D20\u7684\u7DA0\u8272\u5143\u4EF6\u3002","Read pixel green":"\u8B80\u53D6\u50CF\u7D20\u7DA0\u8272","Return the red component of the pixel at the specified position.":"\u8FD4\u56DE\u6307\u5B9A\u4F4D\u7F6E\u50CF\u7D20\u7684\u7D05\u8272\u5143\u4EF6\u3002","Read pixel red":"\u8B80\u53D6\u50CF\u7D20\u7D05\u8272","Object spawner 2D area":"2D \u7269\u4EF6\u751F\u6210\u5340\u57DF","Spawn (create) objects periodically.":"\u5B9A\u671F\u751F\u6210\uFF08\u521B\u5EFA\uFF09\u5BF9\u8C61\u3002","Object spawner":"\u7269\u4EF6\u751F\u6210\u5668","Spawn period":"\u751F\u6210\u5468\u671F","Offset X (relative to position of spawner)":"X\u504F\u79FB\uFF08\u76F8\u5C0D\u65BC\u751F\u6210\u9EDE\u4F4D\u7F6E\uFF09","Offset Y (relative to position of spawner)":"Y\u504F\u79FB\uFF08\u76F8\u5C0D\u65BC\u751F\u6210\u9EDE\u4F4D\u7F6E\uFF09","Max objects in the scene (per spawner)":"\u5834\u666F\u4E2D\u7684\u6700\u5927\u7269\u4EF6\u6578\uFF08\u6BCF\u500B\u751F\u6210\u9EDE\uFF09","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"\u9650\u5236\u7531\u6B64\u751F\u6210\u9EDE\u5275\u5EFA\u7684\u5834\u666F\u4E2D\u7269\u4EF6\u6578\u91CF\u3002\u5C07\u5176\u8A2D\u7F6E\u70BA0\u4EE5\u53D6\u6D88\u9650\u5236\u3002","Spawner capacity":"\u751F\u6210\u9EDE\u5BB9\u91CF","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"\u53EF\u4EE5\u7531\u6B64\u751F\u6210\u9EDE\u5275\u5EFA\u7684\u7269\u4EF6\u6578\u91CF\u3002\u6BCF\u6B21\u751F\u6210\u7269\u4EF6\u6642\u9019\u5C07\u6703\u6E1B\u5C11\u3002","Unlimited capacity":"\u7121\u9650\u5BB9\u91CF","Use random positions":"\u4F7F\u7528\u96A8\u6A5F\u4F4D\u7F6E","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"\u7269\u4EF6\u5C07\u5728\u751F\u6210\u9EDE\u7BC4\u570D\u5167\u7684\u96A8\u6A5F\u4F4D\u7F6E\u5275\u5EFA\u3002\u9069\u7528\u65BC\u88FD\u4F5C\u5927\u578B\u751F\u6210\u9EDE\u5340\u57DF\u3002","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"\u5B9A\u671F\u751F\u6210\uFF08\u5275\u5EFA\uFF09\u7269\u4EF6\u3002\u6B64\u64CD\u4F5C\u5FC5\u9808\u5728\u6BCF\u5E40\u4E2D\u904B\u884C\u624D\u80FD\u6B63\u5E38\u5DE5\u4F5C\u3002\u7576\u9054\u5230\u6700\u5927\u6578\u91CF\u4E26\u522A\u9664\u4E00\u500B\u5BE6\u4F8B\u6642\uFF0C\u751F\u6210\u5668\u9700\u5728\u751F\u6210\u6301\u7E8C\u6642\u9593\u5F8C\u7B49\u5F85\u624D\u80FD\u5275\u5EFA\u53E6\u4E00\u500B\u5BE6\u4F8B\u3002\u751F\u6210\u7684\u7269\u4EF6\u6703\u81EA\u52D5\u9023\u7D50\u81F3\u751F\u6210\u5668\u3002","Spawn objects periodically":"\u5B9A\u671F\u751F\u6210\u7269\u4EF6","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"\u5B9A\u671F\u751F\u6210\u4F4D\u65BC\u751F\u6210\u5668 _PARAM0_ \u7684 _PARAM2_","Object that will be created":"\u5C07\u88AB\u5275\u5EFA\u7684\u7269\u4EF6","Change the offset X relative to the center of spawner (in pixels).":"\u66F4\u6539\u76F8\u5C0D\u65BC\u751F\u6210\u5668\u4E2D\u5FC3\u7684 X \u504F\u79FB\uFF08\u4EE5\u50CF\u7D20\u8A08\u7B97\uFF09\u3002","Offset on X axis (deprecated)":"X \u8EF8\u504F\u79FB\uFF08\u4E0D\u5EFA\u8B70\u4F7F\u7528\uFF09","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"\u5C07 _PARAM0_ \u7684 X \u504F\u79FB\u66F4\u6539\u70BA _PARAM2_ \u50CF\u7D20","Change the offset Y relative to the center of spawner (in pixels).":"\u66F4\u6539\u76F8\u5C0D\u65BC\u751F\u6210\u5668\u4E2D\u5FC3\u7684 Y \u504F\u79FB\uFF08\u4EE5\u50CF\u7D20\u8A08\u7B97\uFF09\u3002","Offset on Y axis (deprecated)":"Y \u8EF8\u504F\u79FB\uFF08\u4E0D\u5EFA\u8B70\u4F7F\u7528\uFF09","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"\u5C07 _PARAM0_ \u7684 Y \u504F\u79FB\u66F4\u6539\u70BA _PARAM2_ \u50CF\u7D20","Change the spawn period (in seconds).":"\u66F4\u6539\u751F\u6210\u9031\u671F\uFF08\u4EE5\u79D2\u8A08\uFF09\u3002","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"\u5C07 _PARAM0_ \u7684\u751F\u6210\u9031\u671F\u66F4\u6539\u70BA _PARAM2_ \u79D2","Return the offset X relative to the center of spawner (in pixels).":"\u8FD4\u56DE\u76F8\u5C0D\u65BC\u751F\u6210\u5668\u4E2D\u5FC3\u7684 X \u504F\u79FB\uFF08\u4EE5\u50CF\u7D20\u8A08\u7B97\uFF09\u3002","Offset X (deprecated)":"X \u504F\u79FB\uFF08\u4E0D\u5EFA\u8B70\u4F7F\u7528\uFF09","Return the offset Y relative to the center of spawner (in pixels).":"\u8FD4\u56DE\u76F8\u5C0D\u65BC\u751F\u6210\u5668\u4E2D\u5FC3\u7684 Y \u504F\u79FB\uFF08\u4EE5\u50CF\u7D20\u8A08\u7B97\uFF09\u3002","Offset Y (deprecated)":"Y \u504F\u79FB\uFF08\u4E0D\u5EFA\u8B70\u4F7F\u7528\uFF09","Return the spawn period (in seconds).":"\u8FD4\u56DE\u751F\u6210\u9031\u671F\uFF08\u4EE5\u79D2\u8A08\uFF09\u3002","Restart the cooldown of a spawner.":"\u91CD\u65B0\u555F\u52D5\u751F\u6210\u5668\u7684\u51B7\u537B\u6642\u9593\u3002","Restart spawning cooldown":"\u91CD\u65B0\u555F\u52D5\u751F\u6210\u51B7\u537B\u6642\u9593","Restart the cooldown of _PARAM0_":"\u91CD\u65B0\u555F\u52D5 _PARAM0_ \u7684\u51B7\u537B\u6642\u9593","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"\u8FD4\u56DE\u4E0B\u4E00\u6B21\u751F\u6210\u524D\u7684\u5269\u9918\u6642\u9593\uFF08\u4EE5\u79D2\u8A08\uFF09\u3002\u5C0D\u65BC\u89F8\u767C\u8996\u89BA\u548C\u97F3\u6548\u6548\u679C\u975E\u5E38\u6709\u7528\u3002","Time before the next spawn":"\u4E0B\u4E00\u6B21\u751F\u6210\u524D\u7684\u6642\u9593","_PARAM0_ just spawned an object":"_PARAM0_ \u525B\u525B\u751F\u6210\u4E86\u4E00\u500B\u7269\u4EF6","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"\u6AA2\u67E5\u6B64\u751F\u6210\u5668\u662F\u5426\u525B\u525B\u5275\u5EFA\u4E86\u4E00\u500B\u7269\u4EF6\u3002\u5C0D\u65BC\u89F8\u767C\u8996\u89BA\u548C\u97F3\u6548\u6548\u679C\u975E\u5E38\u6709\u7528\u3002","Object was just spawned":"\u7269\u4EF6\u525B\u525B\u88AB\u751F\u6210","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"\u5834\u666F\u4E2D\u7269\u4EF6\u7684\u6700\u5927\u6578\u91CF\uFF08\u6BCF\u500B\u751F\u6210\u5668\uFF09\u3002\u9650\u5236\u7531\u6B64\u751F\u6210\u5668\u5275\u5EFA\u7684\u5834\u666F\u4E2D\u7269\u4EF6\u7684\u6578\u91CF\u3002\u5C07\u6B64\u8A2D\u7F6E\u70BA 0 \u4EE5\u4E0D\u9650\u5236\u3002","the max objects in the scene (per spawner)":"\u5834\u666F\u4E2D\u7684\u6700\u5927\u7269\u4EF6\u6578\u91CF\uFF08\u6BCF\u500B\u751F\u6210\u5668\uFF09","Check if spawner has unlimited capacity.":"\u6AA2\u67E5\u751F\u6210\u5668\u662F\u5426\u5177\u6709\u7121\u9650\u5BB9\u91CF\u3002","_PARAM0_ has unlimited capacity":"_PARAM0_ \u5177\u6709\u7121\u9650\u7684\u5BB9\u91CF","Change unlimited capacity of spawner.":"\u66F4\u6539\u751F\u6210\u5668\u7684\u7121\u9650\u5BB9\u91CF\u3002","Unlimited object capacity":"\u7121\u9650\u7269\u4EF6\u5BB9\u91CF","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ \u7684\u7121\u9650\u5BB9\u91CF\uFF1A_PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"\u9019\u500B\u7522\u751F\u5668\u53EF\u4EE5\u5275\u5EFA\u7684\u7269\u4EF6\u6578\u91CF\u3002\u6BCF\u6B21\u751F\u6210\u7269\u4EF6\u6642\u90FD\u6703\u6E1B\u5C11\u3002","the spawner capacity":"\u7522\u751F\u5668\u5BB9\u91CF","Check if using random positions. Useful for making large spawner areas.":"\u6AA2\u67E5\u662F\u5426\u4F7F\u7528\u96A8\u6A5F\u4F4D\u7F6E\u3002\u7528\u65BC\u5275\u5EFA\u5927\u578B\u751F\u6210\u5340\u57DF\u3002","Use random positions inside _PARAM0_":"\u5728_PARAM0_\u5167\u4F7F\u7528\u96A8\u6A5F\u4F4D\u7F6E","Enable (or disable) random positions. Useful for making large spawner areas.":"\u555F\u7528\uFF08\u6216\u505C\u7528\uFF09\u96A8\u6A5F\u4F4D\u7F6E\u3002\u7528\u65BC\u5275\u5EFA\u5927\u578B\u751F\u6210\u5340\u57DF\u3002","Use random positions inside _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u5167\u4F7F\u7528\u96A8\u6A5F\u4F4D\u7F6E\uFF1A_PARAM2_","RandomPosition":"\u96A8\u6A5F\u4F4D\u7F6E","Object Stack":"\u5BF9\u8C61\u5806\u6808","An ordered list of objects and a shuffle action.":"\u5BF9\u8C61\u7684\u6709\u5E8F\u5217\u8868\u548C\u6DF7\u6D17\u64CD\u4F5C\u3002","Check if the stack contains the object between a range. The lower and upper bounds are included.":"\u6AA2\u67E5\u5806\u758A\u662F\u5426\u5305\u542B\u4ECB\u65BC\u7BC4\u570D\u5167\u7684\u7269\u4EF6\u3002\u5305\u62EC\u4E0B\u9650\u548C\u4E0A\u9650\u3002","Contain between a range":"\u7BC4\u570D\u5167\u5305\u542B","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_\u5728_PARAM1_\u7684\u5806\u758A\u4E4B\u9593_PARAM4_\u548C_PARAM5_\u4E2D","Stack":"\u5806\u758A","Stack behavior":"\u5806\u758A\u884C\u70BA","Element":"\u5143\u7D20","Lower bound":"\u4E0B\u9650","Upper bound":"\u4E0A\u9650","Check if the stack contains the object at a height.":"\u6AA2\u67E5\u5806\u758A\u662F\u5426\u5305\u542B\u7279\u5B9A\u9AD8\u5EA6\u7684\u7269\u4EF6\u3002","Contain at":"\u5305\u542B\u9AD8\u5EA6","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ \u5728 _PARAM4_ \u6642\u5806\u758A\u5230 _PARAM1_ \u7684\u5806\u758A\u4E2D","Check if an object is on the stack top.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u5728\u5806\u758A\u9802\u90E8\u3002","Stack top":"\u5806\u758A\u9802\u90E8","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ \u5728 _PARAM1_ \u7684\u5806\u758A\u9802\u90E8","Check if the stack contains the object.":"\u6AA2\u67E5\u5806\u758A\u662F\u5426\u5305\u542B\u5C0D\u8C61\u3002","Contain":"\u5305\u542B","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ \u88AB\u653E\u5165 _PARAM1_ \u7684\u5806\u758A\u4E2D","Hold an ordered list of objects.":"\u4FDD\u5B58\u4E00\u500B\u5C0D\u8C61\u7684\u6709\u5E8F\u5217\u8868\u3002","Add the object on the top of the stack.":"\u5C07\u7269\u4EF6\u6DFB\u52A0\u5230\u5806\u758A\u7684\u9802\u90E8\u3002","Add on top":"\u5728\u9802\u90E8\u6DFB\u52A0","Add _PARAM2_ on top of the stack of _PARAM0_":"\u5728_PARAM0_\u7684\u5806\u758A\u9802\u90E8\u6DFB\u52A0_PARAM2_","Insert the object into the stack.":"\u5C07\u7269\u4EF6\u63D2\u5165\u5806\u758A\u4E2D\u3002","Insert into the stack":"\u63D2\u5165\u5806\u758A","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"\u5728_PARAM0_\u7684\u5806\u758A\u4E2D\u5C07_PARAM2_\u63D2\u5165\u9AD8\u5EA6\uFF1A_PARAM3_","Remove the object from the stack.":"\u5F9E\u5806\u758A\u4E2D\u522A\u9664\u7269\u4EF6\u3002","Remove from the stack":"\u5F9E\u5806\u758A\u4E2D\u79FB\u9664","Remove _PARAM2_ from the stack of _PARAM0_":"\u5F9E_PARAM0_\u7684\u5806\u758A\u4E2D\u522A\u9664_PARAM2_","Remove any object from the stack.":"\u5F9E\u5806\u758A\u4E2D\u522A\u9664\u4EFB\u4F55\u7269\u4EF6\u3002","Clear":"\u6E05\u9664","Remove every object of the stack of _PARAM0_":"\u5F9E_PARAM0_\u7684\u5806\u758A\u4E2D\u522A\u9664\u6240\u6709\u7269\u4EF6\u3002","Move the objects from a stack into another.":"\u5C07\u7269\u4EF6\u5F9E\u4E00\u500B\u5806\u758A\u79FB\u52D5\u5230\u53E6\u4E00\u500B\u3002","Move into the stack":"\u79FB\u52D5\u5230\u5806\u758A","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"\u5C07_PARAM3_\u5806\u758A\u4E2D\u7684_PARAM5_\u81F3_PARAM6_\u7684\u7269\u4EF6\u79FB\u52D5\u5230_PARAM0_\u7684\u5806\u758A\u4E2D\u9AD8\u5EA6\uFF1A_PARAM2_","Move all the object from a stack into another.":"\u5C07\u6240\u6709\u7269\u4EF6\u5F9E\u4E00\u500B\u5806\u758A\u79FB\u52D5\u5230\u53E6\u4E00\u500B\u3002","Move all into the stack":"\u5168\u90E8\u79FB\u52D5\u5230\u5806\u758A","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"\u5C07_PARAM3_\u7684\u5806\u758A\u4E2D\u7684\u6240\u6709\u7269\u4EF6\u79FB\u52D5\u5230_PARAM0_\u7684\u5806\u758A\u4E2D\u9AD8\u5EA6\uFF1A_PARAM2_","Move all the object from a stack into another one at the top.":"\u5C07\u4E00\u5806\u758A\u4E2D\u7684\u6240\u6709\u7269\u4EF6\u79FB\u52D5\u5230\u53E6\u4E00\u500B\u5806\u758A\u7684\u9802\u90E8\u3002","Move all on top of the stack":"\u5168\u90E8\u79FB\u52D5\u5230\u5806\u758A\u7684\u9802\u90E8","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"\u5C07_PARAM2_\u7684\u5806\u758A\u4E2D\u7684\u6240\u6709\u7269\u4EF6\u79FB\u52D5\u5230_PARAM0_\u7684\u5806\u758A\u7684\u9802\u90E8\u3002","Shuffle the stack.":"\u5C0D\u5806\u758A\u9032\u884C\u6D17\u724C\u3002","Shuffle":"\u6D17\u724C","Shuffle the stack of _PARAM0_":"\u5C0D_PARAM0_\u7684\u5806\u758A\u9032\u884C\u6D17\u724C\u3002","The height of an element in the stack.":"\u5806\u758A\u4E2D\u5143\u7D20\u7684\u9AD8\u5EA6\u3002","Height of a stack element":"\u5806\u758A\u5143\u7D20\u7684\u9AD8\u5EA6","the number of objects in the stack.":"\u5806\u758A\u4E2D\u5C0D\u8C61\u7684\u6578\u91CF\u3002","Stack height":"\u5806\u758A\u9AD8\u5EA6","the number of objects in the stack":"\u5806\u758A\u4E2D\u5C0D\u8C61\u7684\u6578\u91CF","Compare the number of objects in the stack.":"\u6BD4\u8F03\u5806\u758A\u4E2D\u5C0D\u8C61\u7684\u6578\u91CF\u3002","Stack height (deprecated)":"\u5806\u758A\u9AD8\u5EA6\uFF08\u5DF2\u505C\u7528\uFF09","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ \u7684\u5806\u758A\u4E2D\u6709 _PARAM2_ \u500B\u5C0D\u8C61","Check if the stack is empty.":"\u6AA2\u67E5\u5806\u758A\u662F\u5426\u70BA\u7A7A\u3002","Is empty":"\u70BA\u7A7A","The stack of _PARAM0_ is empty":"_PARAM0_ \u7684\u5806\u758A\u70BA\u7A7A","Make objects orbit around a center object":"\u4F7F\u7269\u9AD4\u7E5E\u8457\u4E00\u500B\u4E2D\u5FC3\u7269\u9AD4\u8ECC\u9053\u904B\u884C","Make objects orbit around a center object in a circular or elliptical shape.":"\u4F7F\u7269\u9AD4\u570D\u7E5E\u4E2D\u5FC3\u7269\u9AD4\u4EE5\u5713\u5F62\u6216\u6A62\u5713\u5F62\u8ECC\u9053\u904B\u884C\u3002","Move objects in orbit around a center object.":"\u5C07\u5C0D\u8C61\u7E5E\u8457\u4E2D\u5FC3\u5C0D\u8C61\u79FB\u52D5\u3002","Move objects in orbit around a center object":"\u7E5E\u8457\u4E2D\u5FC3\u5C0D\u8C61\u79FB\u52D5\u7684\u5C0D\u8C61","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"\u52D5\u756B_PARAM2_\u7684_PARAM3_\u500B\u526F\u672C\u570D\u7E5E_PARAM1_\u5728\u8DDD\u96E2_PARAM5_\u4EE5_PARAM4_\u5EA6\u6BCF\u79D2\u7684\u8ECC\u9053\u901F\u5EA6\u3002\u4EE5\u6BCF\u79D2_PARAM6_\u5EA6\u65CB\u8F49\u7E5E\u884C\u5C0D\u8C61\u3002\u4EE5_PARAM9_\u5EA6\u7684\u89D2\u5EA6\u504F\u79FB\u555F\u52D5\u5C0D\u8C61\u3002\u5728\u5716\u5C64_PARAM7_\u4E0A\u5275\u5EFA\u5C0D\u8C61\uFF0CZ\u503C\u70BA_PARAM8_\u3002\u6E1B\u5C11\u6578\u91CF\u5F8C\u91CD\u7F6E\u7E5E\u884C\u5C0D\u8C61\u7684\u4F4D\u7F6E: _PARAM10_","Center object":"\u4E2D\u5FC3\u5C0D\u8C61","Orbiting object":"\u74B0\u7E5E\u5C0D\u8C61","Cannot be the same object used for the Center object":"\u4E0D\u80FD\u662F\u7528\u65BC\u4E2D\u5FC3\u5C0D\u8C61\u7684\u76F8\u540C\u5C0D\u8C61","Quantity of orbiting objects":"\u74B0\u7E5E\u5C0D\u8C61\u7684\u6578\u91CF","Orbit speed (in degrees per second)":"\u8ECC\u9053\u901F\u5EA6\uFF08\u6BCF\u79D2\u5EA6\u6578\uFF09","Use negative numbers to orbit counter-clockwise":"\u4F7F\u7528\u8CA0\u6578\u9032\u884C\u9006\u6642\u91DD\u8ECC\u9053","Distance from the center object (in pixels)":"\u8DDD\u96E2\u4E2D\u5FC3\u5C0D\u8C61\u7684\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","Angular speed (in degrees per second)":"\u89D2\u901F\u5EA6\uFF08\u6BCF\u79D2\u5EA6\u6578\uFF09","Use negative numbers to rotate counter-clockwise":"\u4F7F\u7528\u8CA0\u6578\u9032\u884C\u9006\u6642\u91DD\u65CB\u8F49","Layer that orbiting objects will be created on (base layer if empty)":"\u5C07\u7522\u751F\u74B0\u7E5E\u5C0D\u8C61\u7684\u5716\u5C64\uFF08\u5982\u679C\u7A7A\uFF0C\u5247\u70BA\u57FA\u672C\u5716\u5C64\uFF09","Z order of orbiting objects":"\u74B0\u7E5E\u5C0D\u8C61\u7684Z\u8EF8\u503C","Starting angle offset (in degrees)":"\u958B\u59CB\u89D2\u5EA6\u504F\u79FB\uFF08\u5EA6\uFF09","Reset locations of orbiting objects after quantity is reduced":"\u5728\u6578\u91CF\u6E1B\u5C11\u5F8C\u91CD\u7F6E\u74B0\u7E5E\u5C0D\u8C61\u7684\u4F4D\u7F6E","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"\u7E5E\u8457\u4E2D\u5FC3\u5C0D\u8C61\u7684\u6A62\u5713\u8ECC\u9053\u79FB\u52D5\u7684\u5C0D\u8C61\u3002\u70BA\u4E86\u7522\u751F3D\u6548\u679C\uFF0CZ\u8EF8\u9806\u5E8F\u88AB\u66F4\u6539\u3002","Move objects in elliptical orbit around a center object":"\u5C07\u5C0D\u8C61\u7E5E\u8457\u4E2D\u5FC3\u5C0D\u8C61\u7684\u6A62\u5713\u8ECC\u9053\u79FB\u52D5","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"\u4EE5\u5782\u76F4\u534A\u5F91_PARAM5_\uFF0C\u6C34\u5E73\u534A\u5F91_PARAM9_\u548C\u8ECC\u9053\u901F\u5EA6_PARAM4_\u5EA6/\u6BCF\u79D2\u5728_PARAM1_\u7684\u6A62\u5713\u8ECC\u9053\u4E0A\u52D5\u756B_PARAM2_\u7684_PARAM3_\u500B\u526F\u672C\u3002\u524D\u666F\u5074\u662F_PARAM10_\u3002\u4EE5_PARAM6_\u5EA6/\u6BCF\u79D2\u65CB\u8F49\u7E5E\u884C\u5C0D\u8C61\u3002","Vertical distance from the center object (pixels)":"\u8DDD\u96E2\u4E2D\u5FC3\u5C0D\u8C61\u7684\u5782\u76F4\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","Horizontal distance from the center object (pixels)":"\u5F9E\u4E2D\u5FC3\u7269\u4EF6\u7684\u6C34\u5E73\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","Foreground Side":"\u524D\u666F\u5074","Delete orbiting objects that are linked to a center object.":"\u522A\u9664\u8207\u4E2D\u5FC3\u7269\u4EF6\u76F8\u95DC\u806F\u7684\u904B\u884C\u4E2D\u7269\u4EF6\u3002","Delete orbiting objects that are linked to a center object":"\u522A\u9664\u8207\u4E2D\u5FC3\u7269\u4EF6\u76F8\u95DC\u806F\u7684\u904B\u884C\u4E2D\u7269\u4EF6","Delete all _PARAM2_ that are linked to _PARAM1_":"\u522A\u9664\u6240\u6709\u8207_PARAM1_\u76F8\u95DC\u806F\u7684_PARAM2_","Cannot be the same object that was used for the Center object":"\u4E0D\u80FD\u662F\u7528\u65BC\u4E2D\u5FC3\u7269\u4EF6\u7684\u76F8\u540C\u7269\u4EF6","Labeled button":"\u6A19\u7C64\u6309\u9215","A button with a label.":"\u5E36\u6A19\u7C64\u7684\u6309\u9215\u3002","The finite state machine used internally by the button object.":"\u6309\u9215\u7269\u4EF6\u5167\u90E8\u4F7F\u7528\u7684\u6709\u9650\u72C0\u614B\u6A5F\u3002","Button finite state machine":"\u6309\u9215\u6709\u9650\u72C0\u614B\u6A5F","Change the text style when the button is hovered.":"\u7576\u6ED1\u9F20\u61F8\u505C\u5728\u6309\u9215\u4E0A\u6642\u6539\u8B8A\u6587\u5B57\u6A23\u5F0F\u3002","Hover text style":"\u6ED1\u9F20\u61F8\u505C\u6587\u5B57\u6A23\u5F0F","Outline on hover":"\u61F8\u505C\u6642\u7684\u8F2A\u5ED3","Hover color":"\u61F8\u505C\u984F\u8272","Enable shadow on hover":"\u61F8\u505C\u6642\u555F\u7528\u9670\u5F71","Hover font size":"\u61F8\u505C\u5B57\u9AD4\u5927\u5C0F","Idle font size":"\u9592\u7F6E\u5B57\u9AD4\u5927\u5C0F","Idle color":"\u9592\u7F6E\u984F\u8272","Check if isHovered.":"\u6AA2\u67E5\u662F\u5426\u61F8\u505C\u3002","IsHovered":"IsHovered","_PARAM0_ isHovered":"_PARAM0_ \u662F\u61F8\u505C","Change if isHovered.":"\u66F4\u6539\u662F\u5426\u61F8\u505C\u3002","_PARAM0_ isHovered: _PARAM2_":"_PARAM0_ \u662F\u61F8\u505C: _PARAM2_","Return the text color":"\u8FD4\u56DE\u6587\u672C\u984F\u8272","Text color":"\u6587\u672C\u984F\u8272","Hover bitmap text style":"\u61F8\u505C\u4F4D\u5716\u6587\u672C\u6A23\u5F0F","Hover prefix":"\u61F8\u505C\u524D\u7DB4","Hover suffix":"\u61F8\u505C\u5F8C\u7DB4","Idle text":"\u9592\u7F6E\u6587\u672C","Button with a label.":"\u5E36\u6A19\u7C64\u7684\u6309\u9215\u3002","Label":"\u6A19\u7C64","Hovered fade out duration":"\u61F8\u505C\u6DE1\u51FA\u6301\u7E8C\u6642\u9593","States":"\u72C0\u614B","Label offset on Y axis when pressed":"\u6309\u4E0B\u6642Y\u8EF8\u4E0A\u7684\u6A19\u7C64\u504F\u79FB","Change the text of the button label.":"\u66F4\u6539\u6309\u9215\u6A19\u7C64\u7684\u6587\u5B57\u3002","Label text":"\u6A19\u7C64\u6587\u5B57","Change the text of _PARAM0_ to _PARAM1_":"\u5C07 _PARAM0_ \u7684\u6587\u5B57\u66F4\u6539\u70BA _PARAM1_","the label text.":"\u6A19\u7C64\u6587\u5B57\u3002","the label text":"\u6A19\u7C64\u6587\u5B57","De/activate interactions with the button.":"\u555F\u7528/\u505C\u7528\u8207\u6309\u9215\u7684\u4E92\u52D5\u3002","De/activate interactions":"\u555F\u7528/\u505C\u7528\u4E92\u52D5","Activate interactions with _PARAM0_: _PARAM1_":"\u555F\u7528 _PARAM0_ \u7684\u4E92\u52D5\uFF1A_PARAM1_","Activate":"\u555F\u7528","Check if interactions are activated on the button.":"\u6AA2\u67E5\u6309\u9215\u4E0A\u7684\u4E92\u52D5\u662F\u5426\u555F\u7528\u3002","Interactions activated":"\u4E92\u52D5\u5DF2\u555F\u7528","Interactions on _PARAM0_ are activated":"_PARAM0_ \u7684\u4E92\u52D5\u5DF2\u555F\u7528","the labelOffset of the object.":"\u7269\u4EF6\u7684\u6A19\u7C64\u504F\u79FB\u3002","LabelOffset":"\u6A19\u7C64\u504F\u79FB","the labelOffset":"\u6A19\u7C64\u504F\u79FB","Resource bar (continuous)":"\u5728\u904A\u6232\u4E2D\u4EE3\u8868\u8CC7\u6E90\u7684\u689D\uFF08\u751F\u547D\u503C\u3001\u6CD5\u529B\u3001\u5F48\u85E5\u7B49\uFF09\u3002","A bar that represents a resource in the game (health, mana, ammo, etc).":"\u5728\u8CC7\u7522\u5546\u5E97\u4E2D\u6709\u53EF\u4F7F\u7528\u7684\u8CC7\u6E90\u689D\u5305 [resource bars pack](https://editor.gdevelop.io/?initial-dialog=asset-store&asset-pack=resource-bars-resource-bars)\u3002","Resource bar":"\u8CC7\u6E90\u689D","Previous high value":"\u4E0A\u4E00\u500B\u9AD8\u503C","Previous high value conservation duration (in seconds)":"\u4E0A\u4E00\u500B\u9AD8\u503C\u4FDD\u5B58\u6642\u9593\uFF08\u79D2\uFF09","the value of the object.":"\u5C0D\u8C61\u7684\u503C\u3002","the value":"\u503C","the maximum value of the object.":"\u5C0D\u8C61\u7684\u6700\u5927\u503C\u3002","the maximum value":"\u6700\u5927\u503C","Check if the bar is empty.":"\u6AA2\u67E5\u689D\u662F\u5426\u70BA\u7A7A\u3002","Empty":"\u7A7A\u7684","_PARAM0_ bar is empty":"_PARAM0_ \u689D\u70BA\u7A7A","Check if the bar is full.":"\u6AA2\u67E5\u689D\u662F\u5426\u70BA\u6EFF\u3002","Full":"\u6EFF\u7684","_PARAM0_ bar is full":"_PARAM0_ \u689D\u70BA\u6EFF","the previous high value of the resource bar before the current change.":"\u5728\u7576\u524D\u8B8A\u5316\u4E4B\u524D\u8CC7\u6E90\u689D\u7684\u524D\u9AD8\u503C\u3002","the previous high value":"\u524D\u9AD8\u503C","Force the previous resource value to update to the current one.":"\u5F37\u5236\u524D\u8CC7\u6E90\u503C\u66F4\u65B0\u70BA\u7576\u524D\u503C\u3002","Update previous value":"\u66F4\u65B0\u524D\u503C","Update the previous resource value of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u524D\u8CC7\u6E90\u503C","the previous high value conservation duration (in seconds) of the object.":"\u7269\u4EF6\u7684\u524D\u9AD8\u503C\u4FDD\u5B58\u6642\u9577\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Previous high value conservation duration":"\u524D\u9AD8\u503C\u4FDD\u5B58\u6642\u9577","the previous high value conservation duration":"\u524D\u9AD8\u503C\u4FDD\u5B58\u6642\u9577","Check if the resource value is changing.":"\u6AA2\u67E5\u8CC7\u6E90\u503C\u662F\u5426\u5728\u8B8A\u5316\u3002","Value is changing":"\u503C\u5728\u8B8A\u5316","_PARAM0_ value is changing":"_PARAM0_ \u7684\u503C\u5728\u8B8A\u5316","Initial value":"\u521D\u59CB\u503C","It's used to detect a change at hot reload.":"\u5B83\u7528\u65BC\u6AA2\u6E2C\u71B1\u91CD\u65B0\u8F09\u6642\u7684\u66F4\u6539\u3002","Easing duration":"\u7DE9\u548C\u6301\u7E8C\u6642\u9593","Show the label":"\u986F\u793A\u6A19\u7C64","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"\u6839\u64DA\u6309\u9215\u914D\u7F6E\u5C45\u4E2D\u689D\u3002\u5728\u8ABF\u6574\u6309\u9215\u5927\u5C0F\u6642\uFF0C\u9019\u689D\u7528\u65BC doStepPostEvents \u4E2D\u3002","Update layout":"\u66F4\u65B0\u4F48\u5C40","Update layout of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u4F48\u5C40","_PARAM0_ is empty":"_PARAM0_ \u70BA\u7A7A","_PARAM0_ is full":"_PARAM0_ \u70BA\u6EFF","the previous value conservation duration (in seconds) of the object.":"\u7269\u4EF6\u7684\u524D\u503C\u4FDD\u5B58\u6642\u9577\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Previous value conservation duration":"\u524D\u503C\u4FDD\u5B58\u6642\u9577","the previous value conservation duration":"\u4EE5\u524D\u7684\u503C\u4FDD\u5B58\u6642\u9593","Value width":"\u503C\u7684\u5BEC\u5EA6","Check if the label is shown.":"\u6AA2\u67E5\u6A19\u7C64\u662F\u5426\u986F\u793A\u3002","Label is shown":"\u6A19\u7C64\u5DF2\u986F\u793A","_PARAM0_ label is shown":" ","Show (or hide) the label on the bar.":"\u5728\u689D\u4E0A\u986F\u793A\uFF08\u6216\u96B1\u85CF\uFF09\u6A19\u7C64\u3002","Show label":"\u986F\u793A\u6A19\u7C64","Show the label of _PARAM0_: _PARAM1_":"\u986F\u793A _PARAM0_ \u7684\u6A19\u7C64\uFF1A_PARAM1_","Update the text that display the current value and maximum value.":"\u66F4\u65B0\u986F\u793A\u76EE\u524D\u503C\u548C\u6700\u5927\u503C\u7684\u6587\u5B57\u3002","Update label":"\u66F4\u65B0\u6A19\u7C64","Update label of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u6A19\u7C64","Slider":"\u6ED1\u584A","Represent a value on a slider.":"\u5728\u6ED1\u584A\u4E0A\u8868\u793A\u503C\u3002","Step size":"\u6B65\u9032\u5927\u5C0F","the minimum value of the object.":"\u5C0D\u8C61\u7684\u6700\u5C0F\u503C\u3002","the minimum value":"\u6700\u5C0F\u503C","the bar value bounds size.":"\u689D\u7684\u503C\u7BC4\u570D\u5C3A\u5BF8\u3002","the bar value bounds size":"\u689D\u7684\u503C\u7BC4\u570D\u5C3A\u5BF8","the step size of the object.":"\u5C0D\u8C61\u7684\u6B65\u9032\u5927\u5C0F\u3002","the step size":"\u6B65\u9032\u5927\u5C0F","Bar left margin":"\u689D\u5DE6\u908A\u908A\u8DDD","Bar":"\u689D","Bar top margin":"\u689D\u9802\u90E8\u908A\u8DDD","Bar right margin":"\u53F3\u908A\u689D","Bar bottom margin":"\u5E95\u90E8\u689D","Show the label when the value is changed":"\u7576\u503C\u6539\u8B8A\u6642\u986F\u793A\u6A19\u7C64","Label margin":"\u6A19\u7C64\u908A\u7DE3","Only used by the scene editor.":"\u50C5\u4F9B\u5834\u666F\u7DE8\u8F2F\u5668\u4F7F\u7528\u3002","the value of the slider.":"\u6ED1\u687F\u7684\u503C\u3002","the minimum value of the slider.":"\u6ED1\u687F\u7684\u6700\u5C0F\u503C\u3002","the maximum value of the slider.":"\u6ED1\u687F\u7684\u6700\u5927\u503C\u3002","the step size of the slider.":"\u6ED1\u687F\u7684\u6B65\u9032\u5927\u5C0F\u3002","Update the thumb position according to the slider value.":"\u6839\u64DA\u6ED1\u687F\u503C\u66F4\u65B0\u6ED1\u584A\u4F4D\u7F6E\u3002","Update thumb position":"\u66F4\u65B0\u6ED1\u9F20\u4F4D\u7F6E","Update the thumb position of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u6ED1\u9F20\u4F4D\u7F6E","Update the slider configuration.":"\u66F4\u65B0\u6ED1\u9F20\u7684\u8A2D\u5B9A\u3002","Update slider configuration":"\u66F4\u65B0\u6ED1\u9F20\u8A2D\u5B9A","Update the slider configuration of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u6ED1\u9F20\u8A2D\u5B9A","Check if the slider allows interactions.":"\u6AA2\u67E5\u6ED1\u9F20\u662F\u5426\u5141\u8A31\u4E92\u52D5\u3002","Parallax for Tiled Sprite":"\u5E73\u79FB\u7528\u4E8E\u5E73\u94FA\u7CBE\u7075","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"\u5728\u80CC\u666F\u4E2D\u7528\u4E8E\u5E73\u94FA\u7CBE\u7075\u7269\u4F53\u7684\u884C\u4E3A\uFF0C\u6309\u6BD4\u4F8B\u6548\u679C\u8DDF\u968F\u76F8\u673A\u79FB\u52A8\u3002","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"\u79FB\u52D5\u5E73\u92EA\u7CBE\u9748\u7684\u5716\u50CF\uFF0C\u4F7F\u5176\u96A8\u8457\u76F8\u6A5F\u7684\u6C34\u5E73\u79FB\u52D5\u5177\u6709\u8996\u5DEE\u6548\u61C9\u3002\u5C07\u6B64\u6DFB\u52A0\u5230\u5C0D\u8C61\u5F8C\uFF0C\u5C07\u5C0D\u8C61\u653E\u5728\u4E00\u500B\u4E0D\u52D5\u7684\u5C64\u4E0A\uFF0C\u7F6E\u65BC\u88AB\u95DC\u6CE8\u7684\u5C64\u7684\u5F8C\u9762\uFF08\u4F8B\u5982\uFF0C\u4E00\u500B\u540D\u70BA\u201C\u80CC\u666F\u201D\u7684\u5C64\uFF09\u3002","Horizontal Parallax for a Tiled Sprite":"\u5E73\u92EA\u6548\u61C9\u7528\u65BC\u5E73\u92EA\u7CBE\u9748\u7684\u6C34\u5E73\u8996\u5DEE","Parallax factor (speed for the parallax, usually between 0 and 1)":"\u8996\u5DEE\u56E0\u5B50\uFF08\u8996\u5DEE\u7684\u901F\u5EA6\uFF0C\u901A\u5E38\u4ECB\u65BC0\u548C1\u4E4B\u9593\uFF09","Layer to be followed (leave empty for the base layer)":"\u8981\u8DDF\u96A8\u7684\u5716\u5C64\uFF08\u7559\u7A7A\u70BA\u57FA\u790E\u5716\u5C64\uFF09","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"\u79FB\u52D5\u5E73\u92EA\u7CBE\u9748\u7684\u5716\u50CF\uFF0C\u4F7F\u5176\u96A8\u8457\u76F8\u6A5F\u7684\u5782\u76F4\u79FB\u52D5\u5177\u6709\u8996\u5DEE\u6548\u61C9\u3002\u5C07\u6B64\u6DFB\u52A0\u5230\u5C0D\u8C61\u5F8C\uFF0C\u5C07\u5C0D\u8C61\u653E\u5728\u4E00\u500B\u4E0D\u52D5\u7684\u5C64\u4E0A\uFF0C\u7F6E\u65BC\u88AB\u95DC\u6CE8\u7684\u5C64\u7684\u5F8C\u9762\uFF08\u4F8B\u5982\uFF0C\u4E00\u500B\u540D\u70BA\u201C\u80CC\u666F\u201D\u7684\u5C64\uFF09\u3002","Vertical Parallax for a Tiled Sprite":"\u5E73\u92EA\u6548\u61C9\u7528\u65BC\u5E73\u92EA\u7CBE\u9748\u7684\u5782\u76F4\u8996\u5DEE","Offset on Y axis":"Y\u8EF8\u504F\u79FB","3D particle emitter":"3D\u7C92\u5B50\u767C\u5C04\u5668","Display a large number of particles in 3D to create visual effects in a 3D game.":"\u57283D\u4E2D\u986F\u793A\u5927\u91CF\u7C92\u5B50\u4EE5\u5275\u5EFA3D\u904A\u6232\u4E2D\u7684\u8996\u89BA\u6548\u679C\u3002","Display a large number of particles to create visual effects.":"\u663E\u793A\u5927\u91CF\u7C92\u5B50\u4EE5\u521B\u5EFA\u89C6\u89C9\u6548\u679C\u3002","Start color":"\u8D77\u59CB\u984F\u8272","End color":"\u7D50\u675F\u984F\u8272","Start opacity":"\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6","Flow of particles (particles per second)":"\u7C92\u5B50\u6D41\u52D5\uFF08\u6BCF\u79D2\u7C92\u5B50\u6578\uFF09","Start min size":"\u8D77\u59CB\u6700\u5C0F\u5C3A\u5BF8","Start max size":"\u8D77\u59CB\u6700\u5927\u5C3A\u5BF8","End scale":"\u7D50\u675F\u6BD4\u4F8B","Start min speed":"\u8D77\u59CB\u6700\u5C0F\u901F\u5EA6","Start max speed":"\u8D77\u59CB\u6700\u5927\u901F\u5EA6","Min lifespan":"\u6700\u77ED\u58FD\u547D","Max lifespan":"\u6700\u9577\u58FD\u547D","Emission duration":"\u767C\u5C04\u6301\u7E8C\u6642\u9593","Particles move with the emitter":"\u7C92\u5B50\u96A8\u767C\u5C04\u5668\u79FB\u52D5","Spay cone angle":"\u5674\u5C04\u9310\u89D2\u5EA6","Blending":"\u6DF7\u5408","Gravity top":"\u9802\u90E8\u91CD\u529B","Delete when emission ends":"\u7576\u767C\u5C04\u7D50\u675F\u6642\u522A\u9664","Z (elevation)":"Z\uFF08\u9AD8\u5EA6\uFF09","Deprecated":"\u5DF2\u68C4\u7528","Rotation on X axis":"X\u8EF8\u65CB\u8F49","Rotation on Y axis":"Y\u8EF8\u65CB\u8F49","Start min length":"\u958B\u59CB\u6700\u5C0F\u9577\u5EA6","Trail":"\u62D6\u5C3E","Start max length":"\u958B\u59CB\u6700\u5927\u9577\u5EA6","Render mode":"\u6E32\u67D3\u6A21\u5F0F","Follow the object":"\u8DDF\u96A8\u5C0D\u8C61","Tail end width ratio":"\u5C3E\u7AEF\u5BEC\u5EA6\u6BD4\u4F8B","Update from properties.":"\u5F9E\u5C6C\u6027\u66F4\u65B0\u3002","Update from properties":"\u5F9E\u5C6C\u6027\u66F4\u65B0","Update from properties of _PARAM0_":"\u5F9E _PARAM0_ \u7684\u5C6C\u6027\u66F4\u65B0","Update helper":"\u66F4\u65B0\u52A9\u624B","Update graphical helper of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u5716\u5F62\u52A9\u624B","Update particle image":"\u66F4\u65B0\u7C92\u5B50\u5716\u50CF","Update particle image of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u7C92\u5B50\u5716\u50CF","Register in layer":"\u5728\u5716\u5C64\u4E2D\u8A3B\u518A","Register _PARAM0_ in layer":"\u5728\u5716\u5C64\u4E2D\u8A3B\u518A _PARAM0_","Delete itself":"\u522A\u9664\u81EA\u8EAB","Delete _PARAM0_":"\u522A\u9664 _PARAM0_","Check that emission has ended and no particle is alive anymore.":"\u6AA2\u67E5\u767C\u5C04\u662F\u5426\u5DF2\u7D50\u675F\uFF0C\u4E26\u4E14\u6C92\u6709\u4EFB\u4F55\u7C92\u5B50\u662F\u6D3B\u8457\u7684\u3002","Emission has ended":"\u767C\u5C04\u5DF2\u7D50\u675F","Emission from _PARAM0_ has ended":"_PARAM0_ \u7684\u767C\u5C04\u5DF2\u7D50\u675F","Restart particule emission from the beginning.":"\u5F9E\u982D\u91CD\u65B0\u958B\u59CB\u7C92\u5B50\u7684\u767C\u5C04\u3002","Restart":"\u91CD\u65B0\u555F\u52D5","Restart particule emission from _PARAM0_":"\u5F9E _PARAM0_ \u91CD\u65B0\u958B\u59CB\u7C92\u5B50\u7684\u767C\u5C04","the Z position of the emitter.":"\u767C\u5C04\u5668\u7684 Z \u4F4D\u7F6E\u3002","Z elevaltion (deprecated)":"Z \u9AD8\u5EA6\uFF08\u5DF2\u68C4\u7528\uFF09","the Z position":"Z \u4F4D\u7F6E","the rotation on X axis of the emitter.":"\u767C\u5C04\u5668 X \u8EF8\u7684\u65CB\u8F49\u3002","Rotation on X axis (deprecated)":"X \u8EF8\u7684\u65CB\u8F49\uFF08\u5DF2\u68C4\u7528\uFF09","the rotation on X axis":"X \u8EF8\u7684\u65CB\u8F49","the rotation on Y axis of the emitter.":"\u767C\u5C04\u5668 Y \u8EF8\u7684\u65CB\u8F49\u3002","Rotation on Y axis (deprecated)":"Y \u8EF8\u7684\u65CB\u8F49\uFF08\u5DF2\u68C4\u7528\uFF09","the rotation on Y axis":"Y \u8EF8\u7684\u65CB\u8F49","the start color of the object.":"\u7269\u4EF6\u7684\u8D77\u59CB\u984F\u8272\u3002","the start color":"\u8D77\u59CB\u984F\u8272","the end color of the object.":"\u7269\u4EF6\u7684\u7D50\u675F\u984F\u8272\u3002","the end color":"\u7D50\u675F\u984F\u8272","the start opacity of the object.":"\u7269\u4EF6\u7684\u958B\u59CB\u4E0D\u900F\u660E\u5EA6\u3002","the start opacity":"\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6","the end opacity of the object.":"\u7269\u4EF6\u7684\u7D50\u675F\u4E0D\u900F\u660E\u5EA6\u3002","the end opacity":"\u7D50\u675F\u4E0D\u900F\u660E\u5EA6","the flow of particles of the object (particles per second).":"\u7269\u4EF6\u7684\u7C92\u5B50\u6D41\uFF08\u6BCF\u79D2\u7684\u7C92\u5B50\u6578\uFF09\u3002","Flow of particles":"\u7C92\u5B50\u6D41","the flow of particles":"\u7269\u4EF6\u7684\u7C92\u5B50\u6D41","the start min size of the object.":"\u7269\u4EF6\u7684\u8D77\u59CB\u6700\u5C0F\u5C3A\u5BF8\u3002","the start min size":"\u8D77\u59CB\u6700\u5C0F\u5C3A\u5BF8","the start max size of the object.":"\u7269\u4EF6\u7684\u8D77\u59CB\u6700\u5927\u5C3A\u5BF8\u3002","the start max size":"\u8D77\u59CB\u6700\u5927\u5C3A\u5BF8","the end scale of the object.":"\u7269\u4EF6\u7684\u7D50\u675F\u7E2E\u653E\u3002","the end scale":"\u7D50\u675F\u7E2E\u653E","the min start speed of the object.":"\u7269\u9AD4\u7684\u6700\u5C0F\u8D77\u59CB\u901F\u5EA6\u3002","Min start speed":"\u6700\u5C0F\u8D77\u59CB\u901F\u5EA6","the min start speed":"\u7269\u9AD4\u7684\u6700\u5C0F\u8D77\u59CB\u901F\u5EA6","the max start speed of the object.":"\u7269\u9AD4\u7684\u6700\u5927\u8D77\u59CB\u901F\u5EA6\u3002","Max start speed":"\u6700\u5927\u8D77\u59CB\u901F\u5EA6","the max start speed":"\u7269\u9AD4\u7684\u6700\u5927\u8D77\u59CB\u901F\u5EA6","the min lifespan of the object.":"\u7269\u9AD4\u7684\u6700\u5C0F\u58FD\u547D\u3002","the min lifespan":"\u7269\u9AD4\u7684\u6700\u5C0F\u58FD\u547D","the max lifespan of the object.":"\u7269\u9AD4\u7684\u6700\u5927\u58FD\u547D\u3002","the max lifespan":"\u7269\u9AD4\u7684\u6700\u5927\u58FD\u547D","the emission duration of the object.":"\u7269\u9AD4\u7684\u767C\u5C04\u6301\u7E8C\u6642\u9593\u3002","the emission duration":"\u7269\u9AD4\u7684\u767C\u5C04\u6301\u7E8C\u6642\u9593","Check if particles move with the emitter.":"\u6AA2\u67E5\u7C92\u5B50\u662F\u5426\u96A8\u8457\u767C\u5C04\u5668\u79FB\u52D5\u3002","_PARAM0_ particles move with the emitter":"_PARAM0_\u7C92\u5B50\u96A8\u8457\u767C\u5C04\u5668\u79FB\u52D5","Change if particles move with the emitter.":"\u66F4\u6539\u7C92\u5B50\u662F\u5426\u96A8\u8457\u767C\u5C04\u5668\u79FB\u52D5\u3002","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_\u7C92\u5B50\u96A8\u8457\u767C\u5C04\u5668\u79FB\u52D5: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"\u7269\u9AD4\u7684\u5674\u5C04\u9310\u89D2\u3002","the spay cone angle":"\u7269\u9AD4\u7684\u5674\u5C04\u9310\u89D2","the blending of the object.":"\u7269\u9AD4\u7684\u6DF7\u5408\u3002","the blending":"\u7269\u9AD4\u7684\u6DF7\u5408","the gravity top of the object.":"\u7269\u9AD4\u7684\u9802\u90E8\u91CD\u529B\u3002","the gravity top":"\u7269\u9AD4\u7684\u9802\u90E8\u91CD\u529B","the gravity of the object.":"\u7269\u9AD4\u7684\u91CD\u529B\u3002","the gravity":"\u7269\u9AD4\u7684\u91CD\u529B","Check if delete when emission ends.":"\u6AA2\u67E5\u662F\u5426\u5728\u767C\u5C04\u7D50\u675F\u6642\u522A\u9664\u7C92\u5B50\u3002","_PARAM0_ delete when emission ends":"_PARAM0_\u767C\u5C04\u7D50\u675F\u6642\u522A\u9664\u7C92\u5B50","Change if delete when emission ends.":"\u66F4\u6539\u662F\u5426\u5728\u767C\u5C04\u7D50\u675F\u6642\u522A\u9664\u7C92\u5B50\u3002","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_\u767C\u5C04\u7D50\u675F\u6642\u522A\u9664\u7C92\u5B50: _PARAM1_","ShouldAutodestruct":"\u61C9\u8A72\u81EA\u6211\u6BC0\u6EC5","the start min trail length of the object.":"\u5C0D\u8C61\u7684\u8D77\u59CB\u6700\u5C0F\u8ECC\u8DE1\u9577\u5EA6\u3002","Start min trail length":"\u8D77\u59CB\u6700\u5C0F\u8ECC\u8DE1\u9577\u5EA6","the start min trail length":"\u8D77\u59CB\u6700\u5C0F\u8ECC\u8DE1\u9577\u5EA6","the start max trail length of the object.":"\u5C0D\u8C61\u7684\u8D77\u59CB\u6700\u5927\u8ECC\u8DE1\u9577\u5EA6\u3002","Start max trail length":"\u8D77\u59CB\u6700\u5927\u8ECC\u8DE1\u9577\u5EA6","the start max trail length":"\u8D77\u59CB\u6700\u5927\u8ECC\u8DE1\u9577\u5EA6","Check if the trail should follow the object.":"\u6AA2\u67E5\u8ECC\u8DE1\u662F\u5426\u61C9\u8DDF\u96A8\u5C0D\u8C61\u3002","Trail following the object":"\u8DDF\u96A8\u5C0D\u8C61\u7684\u8ECC\u8DE1","The trail is following _PARAM0_":"\u8ECC\u8DE1\u6B63\u5728\u8DDF\u96A8 _PARAM0_","Change if the trail should follow the object or not.":"\u66F4\u6539\u8ECC\u8DE1\u662F\u5426\u61C9\u8DDF\u96A8\u5C0D\u8C61\u3002","Make the trail follow":"\u4F7F\u8ECC\u8DE1\u8DDF\u96A8","Make the trail follow _PARAM0_: _PARAM1_":"\u4F7F\u8ECC\u8DE1\u8DDF\u96A8 _PARAM0_: _PARAM1_","IsTrailFollowingLocalOrigin":"IsTrailFollowingLocalOrigin","the tail end width ratio of the object.":"\u5C0D\u8C61\u7684\u5C3E\u7AEF\u5BEC\u5EA6\u6BD4\u4F8B\u3002","the tail end width ratio":"\u5C3E\u7AEF\u5BEC\u5EA6\u6BD4\u4F8B","the render mode of the object.":"\u5C0D\u8C61\u7684\u6E32\u67D3\u6A21\u5F0F\u3002","the render mode":"\u6E32\u67D3\u6A21\u5F0F","2D Top-Down Physics Car":"2D \u4FEF\u8996\u7269\u7406\u8ECA","Simulate top-down car motion with drifting.":"\u6A21\u64EC\u5E36\u6F02\u79FB\u7684\u4FEF\u8996\u8ECA\u8F1B\u904B\u52D5\u3002","Simulate 2D car motion, from a top-down view.":"\u5F9E\u4FEF\u8996\u89D2\u5EA6\u6A21\u64EC 2D \u8ECA\u8F1B\u904B\u52D5\u3002","Physics car":"\u7269\u7406\u6C7D\u8ECA","Physics Engine 2.0":"\u7269\u7406\u5F15\u64CE2.0","Wheel grip ratio (from 0 to 1)":"\u8F2A\u80CE\u6293\u5730\u6BD4\uFF08\u5F9E0\u52301\uFF09","A ratio of 0 is like driving on ice.":"\u6BD4\u503C\u70BA0\u5C31\u50CF\u5728\u51B0\u4E0A\u884C\u99DB\u3002","Steering":"\u8F49\u5411","Steering speed":"\u8F49\u5411\u901F\u5EA6","Sterring speed when turning back":"\u56DE\u8F49\u6642\u7684\u8F49\u5411\u901F\u5EA6","Maximum steering angle":"\u6700\u5927\u8F49\u5411\u89D2\u5EA6","Steering angle":"\u8F49\u5411\u89D2\u5EA6","Front wheels position":"\u524D\u8F2A\u4F4D\u7F6E","0 means at the center, 1 means at the front":"0\u8868\u793A\u5728\u4E2D\u5FC3\uFF0C1\u8868\u793A\u5728\u524D\u65B9","Wheels":"\u8F2A\u5B50","Rear wheels position":"\u5F8C\u8F2A\u4F4D\u7F6E","0 means at the center, 1 means at the back":"0\u8868\u793A\u5728\u4E2D\u5FC3\uFF0C1\u8868\u793A\u5728\u5F8C\u65B9","Simulate a press of the right key.":"\u6A21\u64EC\u6309\u4E0B\u53F3\u9375\u3002","Simulate right key press":"\u6A21\u64EC\u6309\u4E0B\u53F3\u9375","Simulate pressing right for _PARAM0_":"\u6A21\u64EC\u6309\u4E0B\u53F3\u9375\uFF0C\u6309_PARAM0_","Simulate a press of the left key.":"\u6A21\u64EC\u6309\u4E0B\u5DE6\u9375\u3002","Simulate left key press":"\u6A21\u64EC\u6309\u4E0B\u5DE6\u9375","Simulate pressing left for _PARAM0_":"\u6A21\u64EC\u6309\u4E0B\u5DE6\u9375\uFF0C\u6309_PARAM0_","Simulate a press of the up key.":"\u6A21\u64EC\u6309\u4E0B\u4E0A\u9375\u3002","Simulate up key press":"\u6A21\u64EC\u6309\u4E0B\u4E0A\u9375","Simulate pressing up for _PARAM0_":"\u6A21\u64EC\u6309\u4E0B\u4E0A\u9375\uFF0C\u6309_PARAM0_","Simulate a press of the down key.":"\u6A21\u64EC\u6309\u4E0B\u4E0B\u9375\u3002","Simulate down key press":"\u6A21\u64EC\u6309\u4E0B\u4E0B\u9375","Simulate pressing down for _PARAM0_":"\u6A21\u64EC\u6309\u4E0B\u4E0B\u9375\uFF0C\u6309_PARAM0_","Simulate a steering stick for a given axis force.":"\u6A21\u64EC\u7D66\u5B9A\u8EF8\u529B\u7684\u65B9\u5411\u76E4\u3002","Simulate steering stick":"\u6A21\u64EC\u65B9\u5411\u76E4","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"\u6A21\u64EC_PARAM0_\u7684\u65B9\u5411\u76E4\uFF0C\u529B\u70BA_PARAM2_","Simulate an acceleration stick for a given axis force.":"\u6A21\u64EC\u7D66\u5B9A\u8EF8\u529B\u7684\u52A0\u901F\u68D2\u3002","Simulate acceleration stick":"\u6A21\u64EC\u52A0\u901F\u68D2","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"\u6A21\u64EC_PARAM0_\u7684\u52A0\u901F\u68D2\uFF0C\u529B\u70BA_PARAM2_","Apply wheel forces":"\u61C9\u7528\u8F2A\u5B50\u529B","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"\u5728_PARAM2_ ; _PARAM3_\u548C_PARAM4_\xB0\u7684_PARAM0_\u8F2A\u4E0A\u61C9\u7528\u529B","Wheel X":"\u8F2A\u5B50X","Wheel Y":"\u8F2A\u5B50Y","Wheel angle":"\u8F2A\u5B50\u89D2\u5EA6","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"\u8FD4\u56DE\u60EF\u6027\u77E9\uFF08\u4EE5 kg \u22C5 \u50CF\u7D20\xB2 \u8868\u793A\uFF09","Momentum of inertia":"\u60EF\u6027\u77E9","Apply a polar force":"\u61C9\u7528\u6975\u5750\u6807\u529B","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"\u957F\u5EA6\uFF08\u4EE5 kg \u22C5 \u50CF\u7D20 \u22C5 s^\u22122 \u8868\u793A\uFF09","Draw forces applying on the car for debug purpose.":"\u7ED8\u5236\u5BF9\u8F66\u8F86\u65BD\u52A0\u7684\u529B\uFF0C\u4EE5\u8FDB\u884C\u8C03\u8BD5\u4E3A\u76EE\u7684\u3002","Draw forces for debug":"\u4EE5\u8C03\u8BD5\u76EE\u7684\u7ED8\u5236\u529B","Draw forces of car _PARAM0_ on _PARAM2_":"\u7ED8\u5236_PARAM0_\u7684_PARAM2_\u7684\u6C7D\u8F66\u529B","the steering angle of the object.":"\u7269\u4F53\u7684\u8F6C\u5411\u89D2\u5EA6\u3002","the steering angle":"\u8F6C\u5411\u89D2\u5EA6","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"\u7269\u4F53\u7684\u8F66\u8F6E\u6293\u5730\u6BD4\uFF08\u4ECE0\u52301\uFF09\u3002\u6BD4\u7387\u4E3A0\u65F6\uFF0C\u5C31\u50CF\u5728\u51B0\u4E0A\u5F00\u8F66\u3002","Wheel grip ratio":"\u8F2A\u80CE\u6293\u5730\u6BD4\u7387","the wheel grip ratio":"\u8ECA\u8F2A\u6293\u5730\u6BD4\u7387","the maximum steering angle of the object.":"\u7269\u4EF6\u7684\u6700\u5927\u8F49\u5411\u89D2\u5EA6\u3002","the maximum steering angle":"\u6700\u5927\u8F49\u5411\u89D2\u5EA6","the steering speed of the object.":"\u7269\u4EF6\u7684\u8F49\u5411\u901F\u5EA6\u3002","the steering speed":"\u8F49\u5411\u901F\u5EA6","the sterring speed when turning back of the object.":"\u7269\u4EF6\u56DE\u8F49\u6642\u7684\u8F49\u5411\u901F\u5EA6\u3002","Sterring back speed":"\u56DE\u8F49\u901F\u5EA6","the sterring speed when turning back":"\u56DE\u8F49\u6642\u7684\u8F49\u5411\u901F\u5EA6","3D car keyboard mapper":"3D car keyboard mapper","3D car keyboard controls.":"3D car keyboard controls.","Control a 3D physics car with a keyboard.":"Control a 3D physics car with a keyboard.","Hand brake key":"Hand brake key","3D physics character animator":"3D\u7269\u7406\u89D2\u8272\u52D5\u756B\u88FD\u4F5C\u8005","Change animations of a 3D physics character automatically.":"\u81EA\u52D5\u66F4\u65393D\u7269\u7406\u89D2\u8272\u7684\u52D5\u756B\u3002","Animatable capacity":"\u53EF\u52D5\u756B\u5BB9\u91CF","\"Idle\" animation name":"\"\u9592\u7F6E\"\u52D5\u756B\u540D\u7A31","Animation names":"\u52D5\u756B\u540D\u7A31","\"Run\" animation name":"\"\u5954\u8DD1\"\u52D5\u756B\u540D\u7A31","\"Jump\" animation name":"\"\u8DF3\u8E8D\"\u52D5\u756B\u540D\u7A31","\"Fall\" animation name":"\"\u589C\u843D\"\u52D5\u756B\u540D\u7A31","3D character keyboard mapper":"3D\u89D2\u8272\u9375\u76E4\u6620\u5C04\u5668","3D platformer and 3D shooter keyboard controls.":"3D\u5E73\u53F0\u904A\u6232\u548C3D\u5C04\u64CA\u904A\u6232\u7684\u9375\u76E4\u63A7\u5236\u3002","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"\u4F7F\u7528\u9375\u76E4\u63A7\u52363D\u7269\u7406\u89D2\u8272\u9032\u884C\u5E73\u53F0\u904A\u6232\u6216\u81EA\u4E0A\u800C\u4E0B\u7684\u904A\u6232\u3002","3D platformer keyboard mapper":"3D\u5E73\u53F0\u904A\u6232\u9375\u76E4\u6620\u5C04\u5668","Camera is locked for the frame":"\u76F8\u6A5F\u5728\u8A72\u5E40\u4E0A\u9396\u5B9A","Check if camera is locked for the frame.":"\u6AA2\u67E5\u76F8\u6A5F\u662F\u5426\u9396\u5B9A\u756B\u9762\u3002","Camera is locked":"\u76F8\u673A\u5DF2\u9501\u5B9A","_PARAM0_ camera is locked for the frame":"_PARAM0_ \u76F8\u6A5F\u5DF2\u9396\u5B9A\u756B\u9762","Change if camera is locked for the frame.":"\u66F4\u6539\u76F8\u6A5F\u662F\u5426\u9396\u5B9A\u756B\u9762\u3002","Lock the camera":"\u9501\u5B9A\u76F8\u673A","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ \u76F8\u6A5F\u5DF2\u9396\u5B9A\u756B\u9762\uFF1A _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"\u4F7F\u7528\u9375\u76E4\u63A7\u52363D\u7269\u7406\u89D2\u8272\u9032\u884C\u7B2C\u4E00\u6216\u7B2C\u4E09\u4EBA\u7A31\u5C04\u64CA\u904A\u6232\u3002","3D shooter keyboard mapper":"3D\u5C04\u64CA\u904A\u6232\u9375\u76E4\u6620\u5C04\u5668","3D ellipse movement":"3D\u6A62\u5713\u904B\u52D5","3D physics engine":"3D\u7269\u7406\u5F15\u64CE","Ellipse width":"\u6A62\u5713\u5BEC\u5EA6","Ellipse height":"\u6A62\u5713\u9AD8\u5EA6","the ellipse width of the object.":"\u7269\u4EF6\u7684\u6A62\u5713\u5BEC\u5EA6\u3002","the ellipse width":"\u6A62\u5713\u5BEC\u5EA6","the ellipse height of the object.":"\u7269\u4EF6\u7684\u6A62\u5713\u9AD8\u5EA6\u3002","the ellipse height":"\u6A62\u5713\u9AD8\u5EA6","the loop duration (in seconds).":"\u5FAA\u74B0\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09\u3002","the loop duration":"\u5FAA\u74B0\u6301\u7E8C\u6642\u9593","Pinching gesture":"\u634F\u53D6\u624B\u52E2","Move the camera or objects with pinching gestures.":"\u7528\u634F\u53D6\u624B\u52E2\u79FB\u52D5\u76F8\u6A5F\u6216\u7269\u9AD4\u3002","Enable or disable camera pinch.":"\u555F\u7528\u6216\u7981\u7528\u76F8\u6A5F\u634F\u3002","Enable or disable camera pinch":"\u555F\u7528\u6216\u7981\u7528\u76F8\u6A5F\u634F","Enable camera pinch: _PARAM1_":"\u555F\u7528\u76F8\u6A5F\u634F\uFF1A_PARAM1_","Enable camera pinch":"\u555F\u7528\u76F8\u6A5F\u634F","Check if camera pinch is enabled.":"\u6AA2\u67E5\u76F8\u6A5F\u634F\u662F\u5426\u5DF2\u555F\u7528\u3002","Camera pinch is enabled":"\u76F8\u6A5F\u634F\u5408\u5DF2\u555F\u7528","Choose the layer to move with pinch gestures.":"\u9078\u64C7\u5716\u5C64\u4EE5\u79FB\u52D5\u4F7F\u7528\u634F\u5408\u624B\u52E2\u3002","Camera pinch layer":"\u76F8\u6A5F\u634F\u5408\u5716\u5C64","Choose the layer _PARAM1_ to move with pinch gestures":"\u9078\u64C7\u5716\u5C64_PARAM1_\u4EE5\u79FB\u52D5\u4F7F\u7528\u634F\u5408\u624B\u52E2","Change the camera pinch constraint.":"\u66F4\u6539\u76F8\u6A5F\u634F\u5408\u7D04\u675F\u3002","Camera pinch constraints":"\u76F8\u6A5F\u634F\u5408\u7D04\u675F","Change the camera pinch constraint to _PARAM1_":"\u5C07\u76F8\u6A5F\u634F\u5408\u7D04\u675F\u66F4\u6539\u70BA_PARAM1_","Constraint":"\u7D04\u675F","Pinch the camera of a layer.":"\u634F\u5408\u5716\u5C64\u7684\u76F8\u6A5F\u3002","Pinch camera":"\u634F\u5408\u76F8\u6A5F","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"\u4F7F\u7528\u7D04\u675F_PARAM2_\u634F\u5408\u5716\u5C64_PARAM1_\u7684\u76F8\u6A5F\u3002","Check if a touch is pinching, if 2 touches are pressed.":"\u6AA2\u67E5\u662F\u5426\u89F8\u78B0\u634F\u5408\uFF0C\u5982\u679C\u6309\u4E0B2\u500B\u89F8\u78B0\u3002","Touch is pinching":"\u89F8\u78B0\u6B63\u5728\u634F\u5408","Return the scaling of the pinch gesture from its beginning.":"\u5F9E\u958B\u59CB\u6642\u8FD4\u56DE\u634F\u5408\u624B\u52E2\u7684\u7E2E\u653E\u3002","Pinch scaling":"\u634F\u5408\u7E2E\u653E","Return the rotation of the pinch gesture from its beginning (in degrees).":"\u5F9E\u958B\u59CB\u6642\u8FD4\u56DE\u634F\u5408\u624B\u52E2\u7684\u65CB\u8F49\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09\u3002","Pinch rotation":"\u634F\u5408\u65CB\u8F49","Return the X position of the pinch center at the beginning of the gesture.":"\u8FD4\u56DE\u624B\u52E2\u958B\u59CB\u6642\u7684\u634F\u5408\u4E2D\u5FC3\u7684X\u4F4D\u7F6E\u3002","Pinch beginning center X":"\u634F\u5408\u958B\u59CB\u4E2D\u5FC3X","Return the Y position of the pinch center at the beginning of the gesture.":"\u8FD4\u56DE\u624B\u52E2\u958B\u59CB\u6642\u7684\u634F\u5408\u4E2D\u5FC3\u7684Y\u4F4D\u7F6E\u3002","Pinch beginning center Y":"\u634F\u5408\u958B\u59CB\u4E2D\u5FC3Y","Return the X position of the pinch center.":"\u8FD4\u56DE\u634F\u5408\u4E2D\u5FC3\u7684X\u4F4D\u7F6E\u3002","Pinch center X":"\u634F\u5408\u4E2D\u5FC3X","Return the Y position of the pinch center.":"\u8FD4\u56DE\u634F\u5408\u4E2D\u5FC3\u7684Y\u4F4D\u7F6E\u3002","Pinch center Y":"\u634F\u5408\u4E2D\u5FC3Y","Return the horizontal translation of the pinch gesture from its beginning.":"\u5F9E\u958B\u59CB\u6642\u8FD4\u56DE\u634F\u5408\u624B\u52E2\u7684\u6C34\u5E73\u4F4D\u79FB\u3002","Pinch translation X":"\u634F\u5408\u5E73\u79FBX","Return the vertical translation of the pinch gesture from its beginning.":"\u5F9E\u958B\u59CB\u6642\u8FD4\u56DE\u634F\u5408\u624B\u52E2\u7684\u5782\u76F4\u4F4D\u79FB\u3002","Pinch translation Y":"\u634F\u5408\u5E73\u79FBY","Return the new X position of a point after the pinch gesture.":"\u8FD4\u56DE\u634F\u5408\u624B\u52E2\u5F8C\u9EDE\u7684\u65B0X\u4F4D\u7F6E\u3002","Transform X position":"\u8F49\u63DBX\u4F4D\u7F6E","Position X before the pinch":"\u634F\u5408\u4E4B\u524D\u7684X\u4F4D\u7F6E","Position Y before the pinch":"\u634F\u5408\u4E4B\u524D\u7684Y\u4F4D\u7F6E","Return the new Y position of a point after the pinch gesture.":"\u8FD4\u56DE\u634F\u5408\u624B\u52E2\u5F8C\u9EDE\u7684\u65B0Y\u4F4D\u7F6E\u3002","Transform Y position":"\u8F49\u63DBY\u4F4D\u7F6E","Return the original X position of a point before the pinch gesture.":"\u8FD4\u56DE\u634F\u5408\u624B\u52E2\u4E4B\u524D\u9EDE\u7684\u539F\u59CBX\u4F4D\u7F6E\u3002","Inversed transform X position":"\u53CD\u8F49\u8B8A\u63DB X \u4F4D\u7F6E","Position X after the pinch":"\u634F\u5408\u624B\u52E2\u5F8C\u7684 X \u4F4D\u7F6E","Position Y after the pinch":"\u634F\u5408\u624B\u52E2\u5F8C\u7684 Y \u4F4D\u7F6E","Return the new position on the Y axis of a point after the pinch gesture.":"\u5728\u634F\u5408\u624B\u52E2\u5F8C\uFF0C\u8FD4\u56DE\u9EDE\u7684 Y \u8EF8\u65B0\u4F4D\u7F6E\u3002","Inversed transform Y position":"\u53CD\u8F49\u8B8A\u63DB Y \u4F4D\u7F6E","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"\u5F9E\u5834\u666F\u5230\u756B\u5E03\u8F49\u63DB\u7684\u4F4D\u7F6E\u7684 X \u5EA7\u6A19\u3002","Transform X to canvas":"\u5C07 X \u8F49\u63DB\u5230\u756B\u5E03","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"\u5F9E\u5834\u666F\u5230\u756B\u5E03\u8F49\u63DB\u7684\u4F4D\u7F6E\u7684 Y \u5EA7\u6A19\u3002","Transform Y to canvas":"\u5C07 Y \u8F49\u63DB\u5230\u756B\u5E03","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"\u5F9E\u756B\u5E03\u5230\u5834\u666F\u8F49\u63DB\u7684\u4F4D\u7F6E\u7684 X \u5EA7\u6A19\u3002","Transform X to scene":"\u5C07 X \u8F49\u63DB\u5230\u5834\u666F","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"\u5F9E\u756B\u5E03\u5230\u5834\u666F\u8F49\u63DB\u7684\u4F4D\u7F6E\u7684 Y \u5EA7\u6A19\u3002","Transform Y to scene":"\u5C07 Y \u8F49\u63DB\u5230\u5834\u666F","Return the touch X on the canvas.":"\u5728\u756B\u5E03\u4E0A\u8FD4\u56DE\u89F8\u78B0\u7684 X \u5EA7\u6A19\u3002","Touch X on canvas":"\u5728\u756B\u5E03\u4E0A\u7684 X \u89F8\u78B0","Return the touch Y on the canvas.":"\u5728\u756B\u5E03\u4E0A\u8FD4\u56DE\u89F8\u78B0\u7684 Y \u5EA7\u6A19\u3002","Touch Y on canvas":"\u5728\u756B\u5E03\u4E0A\u7684 Y \u89F8\u78B0","Return the X coordinate of a vector after a rotation":"\u65CB\u8F49\u5F8C\u5411\u91CF\u7684 X \u5EA7\u6A19","Rotated vector X":"\u65CB\u8F49\u5411\u91CF X","Vector X":"\u5411\u91CF X","Vector Y":"\u5411\u91CF Y","Angle (in degrees)":"\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09","Return the Y coordinate of a vector after a rotation":"\u65CB\u8F49\u5F8C\u5411\u91CF\u7684 Y \u5EA7\u6A19","Rotated vector Y":"\u65CB\u8F49\u5411\u91CF Y","Move objects by holding 2 touches on them.":"\u901A\u904E\u5728\u7269\u9AD4\u4E0A\u6309\u4F4F 2 \u6B21\u89F8\u78B0\u4F86\u79FB\u52D5\u7269\u9AD4\u3002","Pinchable object":"\u53EF\u634F\u5408\u7684\u5C0D\u8C61","Resizable capability":"\u53EF\u8ABF\u6574\u5927\u5C0F\u7684\u80FD\u529B","Lock object size":"\u9396\u5B9A\u7269\u9AD4\u5927\u5C0F","Check if the object is being pinched.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u88AB\u634F\u5408\u3002","Is being pinched":"\u88AB\u634F\u5408","_PARAM0_ is being pinched":"_PARAM0_ \u6B63\u5728\u88AB\u634F\u5408","Abort the pinching of this object.":"\u4E2D\u6B62\u8A72\u7269\u4EF6\u7684\u634F\u5408\u3002","Abort pinching":"\u4E2D\u6B62\u634F\u5408","Abort the pinching of _PARAM0_":"\u4E2D\u6B62_PARAM0_\u7684\u634F\u5408\u3002","Pixel perfect movement":"\u50CF\u7D20\u5B8C\u7F8E\u904B\u52D5","Grid-based or pixel perfect platformer and top-down movements.":"\u57FA\u65BC\u7DB2\u683C\u6216\u50CF\u7D20\u5B8C\u7F8E\u7684\u5E73\u53F0\u904A\u6232\u548C\u81EA\u9802\u5411\u4E0B\u7684\u904B\u52D5\u3002","Return the speed necessary to cover a distance according to the deceleration.":"\u8FD4\u56DE\u6839\u64DA\u6E1B\u901F\u898F\u5247\u8986\u84CB\u4E00\u500B\u8DDD\u96E2\u6240\u9700\u7684\u901F\u5EA6\u3002","Speed to reach":"\u9054\u5230\u7684\u901F\u5EA6","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"\u5F9E\u521D\u59CB\u901F\u5EA6: _PARAM2_ \u548C\u6E1B\u901F: _PARAM3_ \u7684\u60C5\u6CC1\u4E0B\u524E\u8ECA\u8DDD\u96E2\u5C0F\u65BC _PARAM1_\u3002","Distance":"\u8DDD\u96E2","Return the braking distance according to an initial speed and a deceleration.":"\u8FD4\u56DE\u6839\u64DA\u521D\u59CB\u901F\u5EA6\u548C\u6E1B\u901F\u898F\u5247\u8FD4\u56DE\u524E\u8ECA\u8DDD\u96E2\u3002","Braking distance":"\u524E\u8ECA\u8DDD\u96E2","Define JavaScript classes for top-down.":"\u81EA\u4E0A\u800C\u4E0B\u5B9A\u7FA9JavaScript\u985E\u5225\u3002","Define JavaScript classes for top-down":"\u81EA\u4E0A\u800C\u4E0B\u5B9A\u7FA9JavaScript\u985E\u5225","Define JavaScript classes for top-down":"\u81EA\u4E0A\u800C\u4E0B\u5B9A\u7FA9JavaScript\u985E\u5225","Seamlessly align big pixels using a top-down movement.":"\u7121\u7E2B\u5C0D\u9F4A\u5927\u50CF\u7D20\uFF0C\u4F7F\u7528\u81EA\u4E0A\u800C\u4E0B\u7684\u79FB\u52D5\u3002","Pixel perfect top-down movement":"\u50CF\u7D20\u5B8C\u7F8E\u7684\u81EA\u4E0A\u800C\u4E0B\u904B\u52D5","Pixel size":"\u50CF\u7D20\u5927\u5C0F","Pixel grid offset X":"\u50CF\u7D20\u7DB2\u683C\u504F\u79FBX","Pixel grid offset Y":"\u50CF\u7D20\u7DB2\u683C\u504F\u79FBY","Seamlessly align big pixels using a 2D platformer character movement.":"\u7121\u7E2B\u5C0D\u9F4A\u5927\u50CF\u7D20\uFF0C\u4F7F\u7528 2D \u5E73\u53F0\u89D2\u8272\u79FB\u52D5\u3002","Pixel perfect platformer character":"\u50CF\u7D20\u5B8C\u7F8E\u7684\u5E73\u53F0\u89D2\u8272","Platformer character animator":"\u5E73\u53F0\u89D2\u8272\u52D5\u756B\u5E2B","Change animations and horizontal flipping of a platformer character automatically.":"\u81EA\u52D5\u66F4\u6539\u5E73\u53F0\u89D2\u8272\u7684\u52D5\u756B\u548C\u6C34\u5E73\u7FFB\u8F49\u3002","Enable animation changes":"\u555F\u7528\u52D5\u756B\u8B8A\u5316","Enable horizontal flipping":"\u555F\u7528\u6C34\u5E73\u7FFB\u8F49","\"Climb\" animation name":"\"\u6500\u722C\"\u52D5\u756B\u540D\u7A31","Platformer character":"\u5E73\u53F0\u89D2\u8272","Flippable capacity":"\u53EF\u7FFB\u8F49\u80FD\u529B","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u5E73\u53F0\u89D2\u8272\u7684\u81EA\u52D5\u52D5\u756B\u66F4\u6539\u3002\u7981\u7528\u52D5\u756B\u66F4\u6539\u53EF\u7528\u65BC\u64AD\u653E\u81EA\u5B9A\u7FA9\u52D5\u756B\u3002","Enable (or disable) automated animation changes":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52D5\u52D5\u756B\u66F4\u6539","Enable automated animation changes on _PARAM0_: _PARAM2_":"_PARAM0_\u4E0A\u555F\u7528\u81EA\u52D5\u52D5\u756B\u66F4\u6539\uFF1A _PARAM2_","Change animations automatically":"\u81EA\u52D5\u66F4\u6539\u52D5\u756B","Enable (or disable) automated horizontal flipping of a platform character.":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u5E73\u53F0\u89D2\u8272\u7684\u81EA\u52D5\u6C34\u5E73\u7FFB\u8F49\u3002","Enable (or disable) automated horizontal flipping":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52D5\u6C34\u5E73\u7FFB\u8F49","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"_PARAM0_\u4E0A\u555F\u7528\u81EA\u52D5\u6C34\u5E73\u7FFB\u8F49\uFF1A _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"\u8A2D\u7F6E\u201CIdle\u201D\u52D5\u756B\u540D\u7A31\u3002\u4E0D\u8981\u4F7F\u7528\u5F15\u865F\u3002","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\"\u7A7A\u9592\"\u52D5\u756B\u8A2D\u7F6E\u70BA_PARAM2_","Animation name":"\u52D5\u756B\u540D\u7A31","Set the \"Move\" animation name. Do not use quotation marks.":"\u8A2D\u7F6E\"\u79FB\u52D5\"\u52D5\u756B\u540D\u7A31\u3002\u8ACB\u52FF\u4F7F\u7528\u5F15\u865F\u3002","\"Move\" animation name":"\"\u79FB\u52D5\"\u52D5\u756B\u540D\u7A31","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\"\u79FB\u52D5\"\u52D5\u756B\u8A2D\u7F6E\u70BA_PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"\u8A2D\u7F6E\"\u8DF3\u8E8D\"\u52D5\u756B\u540D\u7A31\u3002\u8ACB\u52FF\u4F7F\u7528\u5F15\u865F\u3002","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\"\u8DF3\u8E8D\"\u52D5\u756B\u8A2D\u7F6E\u70BA_PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"\u8A2D\u7F6E\"\u4E0B\u843D\"\u52D5\u756B\u540D\u7A31\u3002\u8ACB\u52FF\u4F7F\u7528\u5F15\u865F\u3002","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\"\u4E0B\u843D\"\u52D5\u756B\u8A2D\u7F6E\u70BA_PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"\u8A2D\u7F6E\"\u6500\u722C\"\u52D5\u756B\u540D\u7A31\u3002\u8ACB\u52FF\u4F7F\u7528\u5F15\u865F\u3002","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\"\u6500\u722C\"\u52D5\u756B\u8A2D\u7F6E\u70BA_PARAM2_","Platformer trajectory":"\u5E73\u53F0\u8ECC\u8DE1","Platformer character jump easy configuration and platformer AI tools.":"\u5E73\u53F0\u89D2\u8272\u8DF3\u8E8D\u6613\u914D\u7F6E\u548C\u5E73\u53F0\u4EBA\u5DE5\u667A\u80FD\u5DE5\u5177\u3002","Configure the height of a jump and evaluate the jump trajectory.":"\u914D\u7F6E\u8DF3\u8E8D\u7684\u9AD8\u5EA6\u4E26\u8A55\u4F30\u8DF3\u8E8D\u8ECC\u8DE1\u3002","Platformer trajectory evaluator":"\u5E73\u53F0\u8ECC\u8DE1\u8A55\u4F30\u5668","Jump height":"\u8DF3\u8E8D\u9AD8\u5EA6","Change the jump speed to reach a given height.":"\u66F4\u6539\u8DF3\u8E8D\u901F\u5EA6\u4EE5\u9054\u5230\u7D66\u5B9A\u7684\u9AD8\u5EA6\u3002","Change the jump height of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u8DF3\u8E8D\u9AD8\u5EA6\u66F4\u6539\u70BA_PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"\u5F9E\u7121\u505C\u7559\u5230\u5B8C\u5168\u505C\u7559\u7E6A\u88FD\u8DF3\u8E8D\u8ECC\u8DE1\u3002","Draw jump":"\u7E6A\u88FD\u8DF3\u8E8D","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"\u5728_PARAM2_\u4E0A\u7E6A\u88FD_PARAM0_\u7684\u8DF3\u8E8D\u8ECC\u8DE1","The jump Y displacement at a given time from the start of the jump.":"\u5F9E\u8DF3\u8E8D\u958B\u59CB\u6642\u5230\u7279\u5B9A\u6642\u9593\u7684\u8DF3\u8E8DY\u4F4D\u79FB\u3002","Jump Y":"\u8DF3\u8E8DY","Jump sustaining duration":"\u8DF3\u8E8D\u7DAD\u6301\u6642\u9593","The maximum Y displacement.":"\u6700\u5927Y\u4F4D\u79FB\u3002","Peak Y":"\u5CF0\u503CY","The time from the start of the jump when it reaches the maximum Y displacement.":"\u5F9E\u8DF3\u8E8D\u958B\u59CB\u6642\u5230\u9054\u6700\u5927Y\u4F4D\u79FB\u7684\u6642\u9593\u3002","Peak time":"\u5CF0\u503C\u6642\u9593","The time from the start of the jump when it reaches a given Y displacement moving upward.":"\u5F9E\u8DF3\u8E8D\u958B\u59CB\u6642\u9054\u5230\u7D66\u5B9AY\u4F4D\u79FB\u7684\u6642\u9593\u5411\u4E0A\u79FB\u52D5\u3002","Jump up time":"\u8DF3\u8E8D\u5411\u4E0A\u6642\u9593","The time from the start of the jump when it reaches a given Y displacement moving downward.":"\u5F9E\u8DF3\u8E8D\u958B\u59CB\u6642\u9054\u5230\u7D66\u5B9AY\u4F4D\u79FB\u7684\u6642\u9593\u5411\u4E0B\u79FB\u52D5\u3002","Jump down time":"\u8DF3\u8E8D\u5411\u4E0B\u6642\u9593","The X displacement before the character stops (always positive).":"\u89D2\u8272\u505C\u6B62\u524D\u7684X\u4F4D\u79FB\uFF08\u59CB\u7D42\u70BA\u6B63\u6578\uFF09\u3002","Stop distance":"\u505C\u6B62\u8DDD\u96E2","The X displacement at a given time from now if decelerating (always positive).":"\u76F8\u5C0D\u65BC\u6E1B\u901F\u6642\u7684\u7D66\u5B9A\u6642\u9593\u7684X\u4F4D\u79FB\uFF08\u59CB\u7D42\u70BA\u6B63\u6578\uFF09\u3002","Stopping X":"\u6E1B\u901FX","The X displacement at a given time from now if accelerating (always positive).":"\u6839\u64DA\u76EE\u524D\u7684\u72C0\u6CC1\u4F86\u770B\uFF0C\u7269\u9AD4\u5728X\u8EF8\u4E0A\u7684\u504F\u79FB\u91CF\uFF08\u59CB\u7D42\u70BA\u6B63\uFF09\u3002","Moving X":"\u79FB\u52D5X","Player avatar":"\u73A9\u5BB6\u982D\u50CF","Display player avatars according to their GDevelop account.":"\u6839\u64DA\u4ED6\u5011\u7684 GDevelop \u5E33\u6236\u986F\u793A\u73A9\u5BB6\u982D\u50CF\u3002","Return the UserID from a lobby player number.":"\u5F9E\u5927\u5EF3\u73A9\u5BB6\u7DE8\u865F\u8FD4\u56DE\u4F7F\u7528\u8005ID\u3002","UserID":"\u4F7F\u7528\u8005ID","Lobby player number":"\u5927\u5EF3\u73A9\u5BB6\u7DE8\u865F","Display a player avatar according to their GDevelop account.":"\u6839\u64DA\u5176GDevelop\u5E33\u6236\u986F\u793A\u73A9\u5BB6\u982D\u50CF\u3002","Multiplayer Avatar":"\u591A\u4EBA\u904A\u6232\u982D\u50CF","Border enabled":"\u555F\u7528\u908A\u6846","Enable the border on the avatar.":"\u5728\u982D\u50CF\u4E0A\u555F\u7528\u908A\u6846\u3002","Player unique ID":"\u73A9\u5BB6\u552F\u4E00ID","the player unique ID of the avatar.":"\u73A9\u5BB6\u982D\u50CF\u7684\u552F\u4E00ID\u3002","the player unique ID":"\u73A9\u5BB6\u7684\u552F\u4E00ID","Playgama Bridge":"Playgama \u6A4B\u63A5\u5668","One SDK for cross-platform publishing HTML5 games.":"\u8DE8\u5E73\u53F0\u767C\u5E03 HTML5 \u904A\u6232\u7684\u901A\u7528 SDK\u3002","Add Action Parameter.":"\u6DFB\u52A0\u52D5\u4F5C\u53C3\u6578\u3002","Add Action Parameter":"\u6DFB\u52A0\u52D5\u4F5C\u53C3\u6578","Add Action Parameter _PARAM1_ : _PARAM2_":"\u6DFB\u52A0\u52D5\u4F5C\u53C3\u6578_PARAM1_\uFF1A_PARAM2_","Path":"\u8DEF\u5F91","Add Bool Action Parameter.":"\u6DFB\u52A0\u5E03\u723E\u52D5\u4F5C\u53C3\u6578\u3002","Add Bool Action Parameter":"\u6DFB\u52A0\u5E03\u723E\u52D5\u4F5C\u53C3\u6578","Is Initialized.":"\u5DF2\u521D\u59CB\u5316\u3002","Is Initialized":"\u5DF2\u521D\u59CB\u5316","Platform Id.":"\u5E73\u53F0ID\u3002","Platform Id":"\u5E73\u53F0ID","Platform Language.":"\u5E73\u53F0\u8A9E\u8A00\u3002","Platform Language":"\u5E73\u53F0\u8A9E\u8A00","Platform Payload.":"\u5E73\u53F0\u8F09\u8377\u3002","Platform Payload":"\u5E73\u53F0\u8F09\u8377","Platform Tld.":"\u5E73\u53F0\u9802\u7D1A\u7DB2\u57DF\u3002","Platform Tld":"\u5E73\u53F0\u9802\u7D1A\u7DB2\u57DF","Platform Is Audio Enabled.":"\u5E73\u53F0\u5DF2\u555F\u7528\u97F3\u8A0A\u3002","Platform Is Audio Enabled":"\u5E73\u53F0\u5DF2\u555F\u7528\u97F3\u8A0A","Platform Is Paused.":"\u5E73\u53F0\u5DF2\u66AB\u505C\u3002","Platform Is Paused":"\u5E73\u53F0\u5DF2\u66AB\u505C","Is Get All Games Supported.":"Is Get All Games Supported.","Is Get All Games Supported":"Is Get All Games Supported","Is Get Game By Id Supported.":"Is Get Game By Id Supported.","Is Get Game By Id Supported":"Is Get Game By Id Supported","On Get All Games Completed.":"On Get All Games Completed.","On Get All Games Completed":"On Get All Games Completed","On Get Game By Id Completed.":"On Get Game By Id Completed.","On Get Game By Id Completed":"On Get Game By Id Completed","Platform Get All Games.":"Platform Get All Games.","Platform Get All Games":"Platform Get All Games","Platform Get Game By Id.":"Platform Get Game By Id.","Platform Get Game By Id":"Platform Get Game By Id","Platform All Games Count.":"Platform All Games Count.","Platform All Games Count":"Platform All Games Count","Platform All Game Properties Count.":"Platform All Game Properties Count.","Platform All Game Properties Count":"Platform All Game Properties Count","Platform All Games Property Name.":"Platform All Games Property Name.","Platform All Games Property Name":"Platform All Games Property Name","Property Index":"\u5C6C\u6027\u7D22\u5F15","Platform All Games Property Value.":"Platform All Games Property Value.","Platform All Games Property Value":"Platform All Games Property Value","Game Index":"Game Index","Property":"\u5C6C\u6027","Platform Game By Id Property Value.":"Platform Game By Id Property Value.","Platform Game By Id Property Value":"Platform Game By Id Property Value","Platform On Audio State Changed.":"\u5E73\u53F0\u97F3\u983B\u72C0\u614B\u5DF2\u66F4\u6539\u3002","Platform On Audio State Changed":"\u5E73\u53F0\u97F3\u8A0A\u72C0\u614B\u5DF2\u66F4\u6539","Platform On Pause State Changed.":"\u5E73\u53F0\u66AB\u505C\u72C0\u614B\u5DF2\u66F4\u6539\u3002","Platform On Pause State Changed":"\u5E73\u53F0\u66AB\u505C\u72C0\u614B\u5DF2\u66F4\u6539","Device Type.":"\u8A2D\u5099\u985E\u578B\u3002","Device Type":"\u8A2D\u5099\u985E\u578B","Is Mobile.":"\u662F\u624B\u6A5F\u3002","Is Mobile":"\u662F\u624B\u6A5F","Is Tablet.":"\u662F\u5E73\u677F\u96FB\u8166\u3002","Is Tablet":"\u662F\u5E73\u677F\u96FB\u8166","Is Desktop.":"\u662F\u684C\u9762\u96FB\u8166\u3002","Is Desktop":"\u662F\u684C\u9762\u96FB\u8166","Is Tv.":"\u662F\u96FB\u8996\u3002","Is Tv":"\u662F\u96FB\u8996","Player Id.":"\u73A9\u5BB6ID\u3002","Player Id":"\u73A9\u5BB6ID","Player Name.":"\u73A9\u5BB6\u59D3\u540D\u3002","Player Name":"\u73A9\u5BB6\u59D3\u540D","Player Extra Properties Count.":"\u73A9\u5BB6\u984D\u5916\u5C6C\u6027\u8A08\u6578\u3002","Player Extra Properties Count":"\u73A9\u5BB6\u984D\u5916\u5C6C\u6027\u8A08\u6578","Player Extra Property Name.":"\u73A9\u5BB6\u984D\u5916\u5C6C\u6027\u540D\u7A31\u3002","Player Extra Property Name":"\u73A9\u5BB6\u984D\u5916\u5C6C\u6027\u540D\u7A31","Player Extra Property Value.":"\u73A9\u5BB6\u984D\u5916\u5C6C\u6027\u503C\u3002","Player Extra Property Value":"\u73A9\u5BB6\u984D\u5916\u5C6C\u6027\u503C","Player Photos Count.":"\u73A9\u5BB6\u7167\u7247\u6578\u3002","Player Photos Count":"\u73A9\u5BB6\u7167\u7247\u6578","Player Photo # _PARAM1_.":"\u73A9\u5BB6\u7167\u7247 # _PARAM1_\u3002","Player Photo":"\u73A9\u5BB6\u7167\u7247","Index":"\u7D22\u5F15","Visibility State.":"\u53EF\u898B\u72C0\u614B\u3002","Visibility State":"\u53EF\u898B\u72C0\u614B","On Visibility State Changed.":"\u5728\u53EF\u898B\u72C0\u614B\u8B8A\u66F4\u6642\u3002","On Visibility State Changed":"\u5728\u53EF\u898B\u72C0\u614B\u8B8A\u66F4\u6642","Default Storage Type.":"\u9ED8\u8A8D\u5B58\u5132\u985E\u578B\u3002","Default Storage Type":"\u9ED8\u8A8D\u5B58\u5132\u985E\u578B","Storage Data.":"\u5132\u5B58\u6578\u64DA\u3002","Storage Data":"\u5132\u5B58\u6578\u64DA","Storage Data As JSON.":"\u5C07\u6578\u64DA\u5B58\u5132\u70BA JSON\u3002","Storage Data As JSON":"\u5C07\u6578\u64DA\u5B58\u5132\u70BA JSON","Append Parameter to Storage Data Get Request.":"\u9644\u52A0\u53C3\u6578\u5230\u5B58\u5132\u6578\u64DA\u7372\u53D6\u8ACB\u6C42\u3002","Append Parameter to Storage Data Get Request":"\u9644\u52A0\u53C3\u6578\u5230\u5B58\u5132\u6578\u64DA\u7372\u53D6\u8ACB\u6C42","Append Parameter _PARAM1_ to Storage Data Get Request":"\u9644\u52A0\u53C3\u6578 _PARAM1_ \u5230\u5B58\u5132\u6578\u64DA\u7372\u53D6\u8ACB\u6C42","Append Parameter to Storage Data Set Request.":"\u9644\u52A0\u53C3\u6578\u5230\u5B58\u5132\u6578\u64DA\u8A2D\u7F6E\u8ACB\u6C42\u3002","Append Parameter to Storage Data Set Request":"\u9644\u52A0\u53C3\u6578\u5230\u5B58\u5132\u6578\u64DA\u8A2D\u7F6E\u8ACB\u6C42","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"\u9644\u52A0\u53C3\u6578 _PARAM1_\uFF1A_PARAM2_ \u5230\u5B58\u5132\u8CC7\u6599\u96C6\u8ACB\u6C42","Append Parameter to Storage Data Delete Request.":"\u9644\u52A0\u53C3\u6578\u5230\u5B58\u5132\u6578\u64DA\u522A\u9664\u8ACB\u6C42\u3002","Append Parameter to Storage Data Delete Request":"\u9644\u52A0\u53C3\u6578\u5230\u5B58\u5132\u6578\u64DA\u522A\u9664\u8ACB\u6C42","Append Parameter _PARAM1_ to Storage Data Delete Request":"\u9644\u52A0\u53C3\u6578 _PARAM1_\u5230\u5B58\u5132\u6578\u64DA\u522A\u9664\u8ACB\u6C42","Is Last Action Completed Successfully.":"\u4E0A\u4E00\u500B\u52D5\u4F5C\u662F\u5426\u6210\u529F\u5B8C\u6210\u3002","Is Last Action Completed Successfully":"\u4E0A\u4E00\u500B\u52D5\u4F5C\u662F\u5426\u6210\u529F\u5B8C\u6210","Send Storage Data Get Request.":"\u767C\u9001\u5B58\u5132\u6578\u64DA\u7372\u53D6\u8ACB\u6C42\u3002","Send Storage Data Get Request":"\u767C\u9001\u5B58\u5132\u6578\u64DA\u7372\u53D6\u8ACB\u6C42","Send Storage Data Get Request _PARAM1_":"\u767C\u9001\u5B58\u5132\u6578\u64DA\u7372\u53D6\u8ACB\u6C42 _PARAM1_","Storage Type":"\u5B58\u5132\u985E\u578B","Send Storage Data Set Request.":"\u767C\u9001\u5B58\u5132\u6578\u64DA\u8A2D\u7F6E\u8ACB\u6C42\u3002","Send Storage Data Set Request":"\u767C\u9001\u5B58\u5132\u6578\u64DA\u8A2D\u7F6E\u8ACB\u6C42","Send Storage Data Set Request _PARAM1_":"\u767C\u9001\u5B58\u5132\u6578\u64DA\u8A2D\u7F6E\u8ACB\u6C42 _PARAM1_","Send Storage Data Delete Request.":"\u767C\u9001\u5B58\u5132\u6578\u64DA\u522A\u9664\u8ACB\u6C42\u3002","Send Storage Data Delete Request":"\u767C\u9001\u5B58\u5132\u6578\u64DA\u522A\u9664\u8ACB\u6C42","Send Storage Data Delete Request _PARAM1_":"\u767C\u9001\u5B58\u5132\u6578\u64DA\u522A\u9664\u8ACB\u6C42 _PARAM1_","On Storage Data Get Request Completed.":"\u5728\u5B58\u5132\u6578\u64DA\u7372\u53D6\u8ACB\u6C42\u5B8C\u6210\u6642\u3002","On Storage Data Get Request Completed":"\u5728\u5B58\u5132\u6578\u64DA\u7372\u53D6\u8ACB\u6C42\u5B8C\u6210","On Storage Data Set Request Completed.":"\u5728\u5B58\u5132\u6578\u64DA\u8A2D\u7F6E\u8ACB\u6C42\u5B8C\u6210\u3002","On Storage Data Set Request Completed":"\u5728\u5B58\u5132\u6578\u64DA\u8A2D\u7F6E\u8ACB\u6C42\u5B8C\u6210","On Storage Data Delete Request Completed.":"\u5728\u5B58\u5132\u6578\u64DA\u522A\u9664\u8ACB\u6C42\u5B8C\u6210\u3002","On Storage Data Delete Request Completed":"\u5728\u5B58\u5132\u6578\u64DA\u522A\u9664\u8ACB\u6C42\u5B8C\u6210","Has Storage Data.":"\u5177\u6709\u5B58\u5132\u6578\u64DA\u3002","Has Storage Data":"\u5177\u6709\u5B58\u5132\u6578\u64DA","Has _PARAM1_ in Storage Data":"\u5B58\u5132\u6578\u64DA\u4E2D\u5177\u6709 _PARAM1_","Is Storage Supported.":"\u5B58\u5132\u662F\u5426\u53D7\u652F\u6301\u3002","Is Storage Supported":"\u5B58\u5132\u662F\u5426\u53D7\u652F\u6301","Is Storage Supported _PARAM1_":"\u5B58\u5132\u662F\u5426\u53D7\u652F\u6301 _PARAM1_","Is Storage Available.":"\u5B58\u5132\u662F\u5426\u53EF\u7528\u3002","Is Storage Available":"\u5B58\u5132\u662F\u5426\u53EF\u7528","Is Storage Available _PARAM1_":"\u5B58\u5132\u662F\u5426\u53EF\u7528 _PARAM1_","Set Minimum Delay Between Interstitial.":"\u8A2D\u7F6E\u63D2\u64AD\u9593\u7684\u6700\u5C0F\u5EF6\u9072\u3002","Set Minimum Delay Between Interstitial":"\u8A2D\u7F6E\u63D2\u64AD\u9593\u7684\u6700\u5C0F\u5EF6\u9072","Set Minimum Delay Between Interstitial _PARAM1_":"\u8A2D\u7F6E\u63D2\u64AD\u9593\u7684\u6700\u5C0F\u5EF6\u9072 _PARAM1_","Seconds":"\u79D2","Show Banner.":"\u986F\u793A\u6A6B\u5E45\u3002","Show Banner":"\u986F\u793A\u6A6B\u5E45","Show Banner on _PARAM1_ with placement _PARAM2_":"\u5728 _PARAM1_ \u4E0A\u986F\u793A\u6A6B\u5E45\uFF0C\u4F4D\u7F6E\u70BA _PARAM2_","Placement (optional)":"\u4F4D\u7F6E\uFF08\u53EF\u9078\uFF09","Hide Banner.":"\u96B1\u85CF\u6A6B\u5E45\u3002","Hide Banner":"\u96B1\u85CF\u6A6B\u5E45","Show Interstitial.":"\u986F\u793A\u63D2\u9801\u5EE3\u544A\u3002","Show Interstitial":"\u986F\u793A\u63D2\u9801\u5EE3\u544A","Show Interstitial with placement _PARAM1_":"\u986F\u793A\u63D2\u9801\u5EE3\u544A\uFF0C\u4F4D\u7F6E\u70BA _PARAM1_","Show Rewarded.":"\u986F\u793A\u734E\u52F5\u3002","Show Rewarded":"\u986F\u793A\u734E\u52F5","Show Rewarded with placement _PARAM1_":"\u986F\u793A\u734E\u52F5\u5EE3\u544A\uFF0C\u4F4D\u7F6E\u70BA _PARAM1_","Check AdBlock.":"\u6AA2\u67E5\u5EE3\u544A\u5C01\u9396\u3002","Check AdBlock":"\u6AA2\u67E5\u5EE3\u544A\u5C01\u9396","Minimum Delay Between Interstitial.":"\u63D2\u9801\u5EE3\u544A\u9593\u7684\u6700\u5C0F\u5EF6\u9072\u3002","Minimum Delay Between Interstitial":"\u63D2\u9801\u5EE3\u544A\u9593\u7684\u6700\u5C0F\u5EF6\u9072","Banner State.":"\u6A6B\u5E45\u72C0\u614B\u3002","Banner State":"\u6A6B\u5E45\u72C0\u614B","Interstitial State.":"\u63D2\u9801\u5EE3\u544A\u72C0\u614B\u3002","Interstitial State":"\u63D2\u9801\u72C0\u614B","Rewarded State.":"\u734E\u52F5\u72C0\u614B\u3002","Rewarded State":"\u734E\u52F5\u72C0\u614B","Rewarded Placement.":"\u734E\u52F5\u4F4D\u7F6E\u3002","Rewarded Placement":"\u734E\u52F5\u4F4D\u7F6E","Is Banner Supported.":"\u6A6B\u5E45\u662F\u5426\u652F\u6301\u3002","Is Banner Supported":"\u6A6B\u5E45\u662F\u5426\u652F\u6301","Is Interstitial Supported.":"\u652F\u6301\u63D2\u9801\u5EE3\u544A\u3002","Is Interstitial Supported":"\u652F\u6301\u63D2\u9801\u5EE3\u544A","Is Rewarded Supported.":"\u652F\u6301\u734E\u52F5\u5EE3\u544A\u3002","Is Rewarded Supported":"\u652F\u6301\u734E\u52F5\u5EE3\u544A","On Banner State Changed.":"\u6A6B\u5E45\u72C0\u614B\u5DF2\u66F4\u6539\u3002","On Banner State Changed":"\u6A6B\u5E45\u72C0\u614B\u5DF2\u66F4\u6539","On Banner Loading.":"\u6A6B\u5E45\u8F09\u5165\u4E2D\u3002","On Banner Loading":"\u6A6B\u5E45\u8F09\u5165\u4E2D","On Banner Shown.":"\u6A6B\u5E45\u986F\u793A\u3002","On Banner Shown":"\u6A6B\u5E45\u986F\u793A","On Banner Hidden.":"\u6A6B\u5E45\u96B1\u85CF\u3002","On Banner Hidden":"\u6A6B\u5E45\u96B1\u85CF","On Banner Failed.":"\u6A6B\u5E45\u5931\u6557\u3002","On Banner Failed":"\u6A6B\u5E45\u5931\u6557","On Interstitial State Changed.":"\u63D2\u9801\u72C0\u614B\u5DF2\u66F4\u6539\u3002","On Interstitial State Changed":"\u63D2\u9801\u72C0\u614B\u5DF2\u66F4\u6539","On Interstitial Loading.":"\u63D2\u9801\u8F09\u5165\u4E2D\u3002","On Interstitial Loading":"\u63D2\u9801\u8F09\u5165\u4E2D","On Interstitial Opened.":"\u63D2\u9801\u5DF2\u958B\u555F\u3002","On Interstitial Opened":"\u63D2\u9801\u5DF2\u958B\u555F","On Interstitial Closed.":"\u63D2\u9801\u5DF2\u95DC\u9589\u3002","On Interstitial Closed":"\u63D2\u9801\u5DF2\u95DC\u9589","On Interstitial Failed.":"\u63D2\u9801\u5931\u6557\u3002","On Interstitial Failed":"\u63D2\u9801\u5931\u6557","On Rewarded State Changed.":"\u734E\u52F5\u72C0\u614B\u5DF2\u66F4\u6539\u3002","On Rewarded State Changed":"\u734E\u52F5\u72C0\u614B\u5DF2\u66F4\u6539","On Rewarded Loading.":"\u734E\u52F5\u8F09\u5165\u4E2D\u3002","On Rewarded Loading":"\u734E\u52F5\u8F09\u5165\u4E2D","On Rewarded Opened.":"\u734E\u52F5\u5DF2\u958B\u555F\u3002","On Rewarded Opened":"\u734E\u52F5\u5DF2\u958B\u555F","On Rewarded Closed.":"\u734E\u52F5\u5DF2\u95DC\u9589\u3002","On Rewarded Closed":"\u734E\u52F5\u5DF2\u95DC\u9589","On Rewarded Rewarded.":"\u734E\u52F5\u5DF2\u7372\u5F97\u3002","On Rewarded Rewarded":"\u734E\u52F5\u5DF2\u7372\u5F97","On Rewarded Failed.":"\u734E\u52F5\u5931\u6557\u3002","On Rewarded Failed":"\u734E\u52F5\u5931\u6557","On Check AdBlock Completed.":"\u6AA2\u67E5\u5EE3\u544A\u6514\u622A\u5B8C\u6210\u3002","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"\u767C\u9001\u6D88\u606F\u3002","Send Message":"\u767C\u9001\u6D88\u606F","Send Message _PARAM1_":"\u767C\u9001\u6D88\u606F_PARAM1_","Message":"\u6D88\u606F","Get Server Time.":"\u7372\u53D6\u670D\u52D9\u5668\u6642\u9593\u3002","Get Server Time":"\u7372\u53D6\u670D\u52D9\u5668\u6642\u9593","Server Time.":"\u670D\u52D9\u5668\u6642\u9593\u3002","Server Time":"\u670D\u52D9\u5668\u6642\u9593","On Get Server Time Completed.":"\u7576\u7372\u53D6\u670D\u52D9\u5668\u6642\u9593\u5B8C\u6210\u3002","On Get Server Time Completed":"\u7576\u7372\u53D6\u670D\u52D9\u5668\u6642\u9593\u5B8C\u6210","Has Server Time.":"\u6709\u670D\u52D9\u5668\u6642\u9593\u3002","Has Server Time":"\u6709\u670D\u52D9\u5668\u6642\u9593","Authorize Player.":"\u6388\u6B0A\u73A9\u5BB6\u3002","Authorize Player":"\u6388\u6B0A\u73A9\u5BB6","Is Player Authorization Supported.":"\u73A9\u5BB6\u6388\u6B0A\u662F\u5426\u652F\u6301\u3002","Is Player Authorization Supported":"\u73A9\u5BB6\u6388\u6B0A\u662F\u5426\u652F\u6301","Is Player Authorized.":"\u73A9\u5BB6\u662F\u5426\u5DF2\u6388\u6B0A\u3002","Is Player Authorized":"\u73A9\u5BB6\u662F\u5426\u5DF2\u6388\u6B0A","On Authorize Player Completed.":"\u7576\u6388\u6B0A\u73A9\u5BB6\u5B8C\u6210\u3002","On Authorize Player Completed":"\u7576\u6388\u6B0A\u73A9\u5BB6\u5B8C\u6210","Does Player Have Name.":"\u73A9\u5BB6\u662F\u5426\u6709\u540D\u7A31\u3002","Does Player Have Name":"\u73A9\u5BB6\u662F\u5426\u6709\u540D\u7A31","Does Player Have Photo.":"\u73A9\u5BB6\u662F\u5426\u6709\u7167\u7247\u3002","Does Player Have Photo":"\u73A9\u5BB6\u662F\u5426\u6709\u7167\u7247","Does Player Have Photo # _PARAM1_":"\u73A9\u5BB6\u662F\u5426\u6709\u7167\u7247_PARAM1_","Share.":"\u5206\u4EAB\u3002","Share":"\u5206\u4EAB","Invite Friends.":"\u9080\u8ACB\u597D\u53CB\u3002","Invite Friends":"\u9080\u8ACB\u597D\u53CB","Join Community.":"\u52A0\u5165\u793E\u7FA4\u3002","Join Community":"\u52A0\u5165\u793E\u7FA4","Create Post.":"\u5EFA\u7ACB\u90F5\u4EF6\u3002","Create Post":"\u5EFA\u7ACB\u90F5\u4EF6","Add To Home Screen.":"\u65B0\u589E\u81F3\u4E3B\u756B\u9762\u3002","Add To Home Screen":"\u65B0\u589E\u81F3\u4E3B\u756B\u9762","Add To Favorites.":"\u65B0\u589E\u81F3\u6700\u611B\u3002","Add To Favorites":"\u65B0\u589E\u81F3\u6700\u611B","Rate.":"\u8A55\u5206\u3002","Rate":"\u8A55\u5206","Is Share Supported.":"\u662F\u5426\u652F\u63F4\u5206\u4EAB\u3002","Is Share Supported":"\u662F\u5426\u652F\u63F4\u5206\u4EAB","On Share Completed.":"\u5728\u5206\u4EAB\u5B8C\u6210\u6642\u3002","On Share Completed":"\u5728\u5206\u4EAB\u5B8C\u6210\u6642","Is Invite Friends Supported.":"\u662F\u5426\u652F\u63F4\u9080\u8ACB\u597D\u53CB\u3002","Is Invite Friends Supported":"\u662F\u5426\u652F\u63F4\u9080\u8ACB\u597D\u53CB","On Invite Friends Completed.":"\u5728\u9080\u8ACB\u597D\u53CB\u5B8C\u6210\u6642\u3002","On Invite Friends Completed":"\u5728\u9080\u8ACB\u597D\u53CB\u5B8C\u6210\u6642","Is Join Community Supported.":"\u662F\u5426\u652F\u63F4\u52A0\u5165\u793E\u7FA4\u3002","Is Join Community Supported":"\u662F\u5426\u652F\u63F4\u52A0\u5165\u793E\u7FA4","On Join Community Completed.":"\u5728\u52A0\u5165\u793E\u7FA4\u5B8C\u6210\u6642\u3002","On Join Community Completed":"\u5728\u52A0\u5165\u793E\u7FA4\u5B8C\u6210\u6642","Is Create Post Supported.":"\u662F\u5426\u652F\u63F4\u767C\u8868\u6587\u7AE0\u3002","Is Create Post Supported":"\u662F\u5426\u652F\u63F4\u767C\u8868\u6587\u7AE0","On Create Post Completed.":"\u5728\u767C\u8868\u6587\u7AE0\u5B8C\u6210\u6642\u3002","On Create Post Completed":"\u5728\u767C\u8868\u6587\u7AE0\u5B8C\u6210\u6642","Is Add To Home Screen Supported.":"\u662F\u5426\u652F\u63F4\u52A0\u5165\u4E3B\u756B\u9762\u3002","Is Add To Home Screen Supported":"\u662F\u5426\u652F\u63F4\u52A0\u5165\u4E3B\u756B\u9762","On Add To Home Screen Completed.":"\u5728\u52A0\u5165\u4E3B\u756B\u9762\u5B8C\u6210\u6642\u3002","On Add To Home Screen Completed":"\u5728\u52A0\u5165\u4E3B\u756B\u9762\u5B8C\u6210\u6642","Is Add To Favorites Supported.":"\u662F\u5426\u652F\u63F4\u52A0\u5165\u6536\u85CF\u3002","Is Add To Favorites Supported":"\u662F\u5426\u652F\u63F4\u52A0\u5165\u6536\u85CF","On Add To Favorites Completed.":"\u5728\u52A0\u5165\u6536\u85CF\u5B8C\u6210\u6642\u3002","On Add To Favorites Completed":"\u5728\u52A0\u5165\u6536\u85CF\u5B8C\u6210\u6642","Is Rate Supported.":"\u662F\u5426\u652F\u63F4\u8A55\u5206\u3002","Is Rate Supported":"\u662F\u5426\u652F\u63F4\u8A55\u5206","On Rate Completed.":"\u5728\u8A55\u5206\u5B8C\u6210\u6642\u3002","On Rate Completed":"\u5728\u8A55\u5206\u5B8C\u6210\u6642","Is External Links Allowed.":"\u662F\u5426\u5141\u8A31\u5916\u90E8\u9023\u7D50\u3002","Is External Links Allowed":"\u662F\u5426\u5141\u8A31\u5916\u90E8\u9023\u7D50","Leaderboards Set Score.":"\u6392\u884C\u699C\u8A2D\u5B9A\u5206\u6578\u3002","Leaderboards Set Score":"\u6392\u884C\u699C\u8A2D\u5B9A\u5206\u6578","Leaderboards Set Score - Id: _PARAM1_, Score: _PARAM2_":"\u6392\u884C\u699C\u8A2D\u5B9A\u5206\u6578 - Id: _PARAM1_, \u5206\u6578: _PARAM2_","Leaderboards Get Entries.":"\u6392\u884C\u699C\u7372\u53D6\u689D\u76EE\u3002","Leaderboards Get Entries":"\u6392\u884C\u699C\u7372\u53D6\u689D\u76EE","Leaderboards Get Entries - Id: _PARAM1_":"\u6392\u884C\u699C\u7372\u53D6\u689D\u76EE - Id: _PARAM1_","Leaderboards Show Native Popup.":"\u6392\u884C\u699C\u986F\u793A\u672C\u5730\u5F48\u51FA\u8996\u7A97\u3002","Leaderboards Show Native Popup":"\u6392\u884C\u699C\u986F\u793A\u672C\u5730\u5F48\u51FA\u8996\u7A97","Leaderboards Show Native Popup - Id: _PARAM1_":"\u6392\u884C\u699C\u986F\u793A\u672C\u5730\u5F48\u51FA\u8996\u7A97 - Id: _PARAM1_","Leaderboards Type.":"\u6392\u884C\u699C\u985E\u578B\u3002","Leaderboards Type":"\u6392\u884C\u699C\u985E\u578B","Is Leaderboard Supported":"\u662F\u5426\u652F\u6301\u6392\u884C\u699C","The leaderboard is of type Not Available.":"\u6392\u884C\u699C\u985E\u578B\u70BA\u4E0D\u53EF\u7528\u3002","The leaderboard is of type Not Available":"\u6392\u884C\u699C\u985E\u578B\u70BA\u4E0D\u53EF\u7528","The leaderboard is of type In Game.":"\u6392\u884C\u699C\u985E\u578B\u70BA\u904A\u6232\u5167\u3002","The leaderboard is of type In Game":"\u6392\u884C\u699C\u985E\u578B\u70BA\u904A\u6232\u5167","The leaderboard is of type Native.":"\u6392\u884C\u699C\u985E\u578B\u70BA\u672C\u5730\u3002","The leaderboard is of type Native":"\u6392\u884C\u699C\u985E\u578B\u70BA\u672C\u5730","The leaderboard is of type Native Popup.":"\u6392\u884C\u699C\u7684\u985E\u578B\u70BA\u672C\u5730\u5F48\u51FA\u8996\u7A97\u3002","The leaderboard is of type Native Popup":"\u6392\u884C\u699C\u7684\u985E\u578B\u70BA\u672C\u5730\u5F48\u51FA\u8996\u7A97","On Leaderboards Set Score Completed.":"\u5DF2\u5B8C\u6210\u6392\u884C\u699C\u8A2D\u5B9A\u5206\u6578\u3002","On Leaderboards Set Score Completed":"\u5DF2\u5B8C\u6210\u6392\u884C\u699C\u8A2D\u5B9A\u5206\u6578","On Leaderboards Get Entries Completed.":"\u5DF2\u5B8C\u6210\u6392\u884C\u699C\u7372\u53D6\u689D\u76EE\u3002","On Leaderboards Get Entries Completed":"\u5DF2\u5B8C\u6210\u6392\u884C\u699C\u7372\u53D6\u689D\u76EE","On Leaderboards Show Native Popup Completed.":"\u6392\u884C\u699C\u986F\u793A\u672C\u5730\u5F48\u51FA\u8996\u7A97\u5DF2\u5B8C\u6210\u3002","On Leaderboards Show Native Popup Completed":"\u6392\u884C\u699C\u986F\u793A\u672C\u5730\u5F48\u51FA\u8996\u7A97\u5DF2\u5B8C\u6210","Leaderboard Entries Count.":"\u6392\u884C\u699C\u689D\u76EE\u6578\u91CF\u3002","Leaderboard Entries Count":"\u6392\u884C\u699C\u689D\u76EE\u6578\u91CF","Leaderboard Entry Id.":"\u6392\u884C\u699C\u689D\u76EE Id\u3002","Leaderboard Entry Id":"\u6392\u884C\u699C\u689D\u76EE Id","Entry Index":"\u689D\u76EE\u7D22\u5F15","Leaderboard Entry Name.":"\u6392\u884C\u699C\u689D\u76EE\u540D\u7A31\u3002","Leaderboard Entry Name":"\u6392\u884C\u699C\u689D\u76EE\u540D\u7A31","Leaderboard Entry Photo.":"\u6392\u884C\u699C\u689D\u76EE\u7167\u7247\u3002","Leaderboard Entry Photo":"\u6392\u884C\u699C\u689D\u76EE\u7167\u7247","Leaderboard Entry Rank.":"\u6392\u884C\u699C\u689D\u76EE\u6392\u540D\u3002","Leaderboard Entry Rank":"\u6392\u884C\u699C\u689D\u76EE\u6392\u540D","Leaderboard Entry Score.":"\u6392\u884C\u699C\u689D\u76EE\u5206\u6578\u3002","Leaderboard Entry Score":"\u6392\u884C\u699C\u689D\u76EE\u5206\u6578","Payments Purchase.":"\u652F\u4ED8\u8CFC\u8CB7\u3002","Payments Purchase":"\u652F\u4ED8\u8CFC\u8CB7","Payments Purchase - Id: _PARAM1_":"\u652F\u4ED8\u8CFC\u8CB7 - Id: _PARAM1_","Payments Get Purchases.":"\u652F\u4ED8\u7372\u53D6\u8CFC\u8CB7\u3002","Payments Get Purchases":"\u652F\u4ED8\u7372\u53D6\u8CFC\u8CB7","Payments Get Catalog.":"\u652F\u4ED8\u7372\u53D6\u76EE\u9304\u3002","Payments Get Catalog":"\u652F\u4ED8\u7372\u53D6\u76EE\u9304","Payments Consume Purchase.":"\u652F\u4ED8\u6D88\u8017\u8CFC\u8CB7\u3002","Payments Consume Purchase":"\u652F\u4ED8\u6D88\u8017\u8CFC\u8CB7","Payments Consume Purchase - Id: _PARAM1_":"\u652F\u4ED8\u6D88\u8017\u8CFC\u8CB7 - Id: _PARAM1_","Is Payments Supported.":"\u652F\u4ED8\u662F\u5426\u652F\u6301\u3002","Is Payments Supported":"\u652F\u4ED8\u662F\u5426\u652F\u6301","On Payments Purchase Completed.":"\u652F\u4ED8\u8CFC\u8CB7\u5B8C\u6210\u4E4B\u5F8C\u3002","On Payments Purchase Completed":"\u652F\u4ED8\u8CFC\u8CB7\u5B8C\u6210\u4E4B\u5F8C","On Payments Get Purchases Completed.":"\u652F\u4ED8\u7372\u53D6\u8CFC\u8CB7\u5B8C\u6210\u4E4B\u5F8C\u3002","On Payments Get Purchases Completed":"\u652F\u4ED8\u7372\u53D6\u8CFC\u8CB7\u5B8C\u6210\u4E4B\u5F8C","On Payments Get Catalog Completed.":"\u652F\u4ED8\u7372\u53D6\u76EE\u9304\u5B8C\u6210\u4E4B\u5F8C\u3002","On Payments Get Catalog Completed":"\u652F\u4ED8\u7372\u53D6\u76EE\u9304\u5B8C\u6210\u4E4B\u5F8C","On Payments Consume Purchase Completed.":"\u652F\u4ED8\u6D88\u8017\u8CFC\u8CB7\u5B8C\u6210\u4E4B\u5F8C\u3002","On Payments Consume Purchase Completed":"\u652F\u4ED8\u6D88\u8017\u8CFC\u8CB7\u5B8C\u6210\u4E4B\u5F8C","Payments Last Purchase Properties Count.":"\u652F\u4ED8\u6700\u5F8C\u8CFC\u8CB7\u5C6C\u6027\u6578\u91CF\u3002","Payments Last Purchase Properties Count":"\u652F\u4ED8\u6700\u5F8C\u8CFC\u8CB7\u5C6C\u6027\u6578\u91CF","Payments Last Purchase Property Name.":"\u652F\u4ED8\u6700\u5F8C\u8CFC\u8CB7\u5C6C\u6027\u540D\u7A31\u3002","Payments Last Purchase Property Name":"\u652F\u4ED8\u6700\u5F8C\u8CFC\u8CB7\u5C6C\u6027\u540D\u7A31","Payments Last Purchase Property Value.":"\u652F\u4ED8\u6700\u5F8C\u8CFC\u8CB7\u5C6C\u6027\u503C\u3002","Payments Last Purchase Property Value":"\u652F\u4ED8\u6700\u5F8C\u8CFC\u8CB7\u5C6C\u6027\u503C","Payments Purchases Count.":"\u652F\u4ED8\u8CFC\u8CB7\u6578\u91CF\u3002","Payments Purchases Count":"\u652F\u4ED8\u8CFC\u8CB7\u6578\u91CF","Payments Purchase Properties Count.":"\u652F\u4ED8\u8CFC\u8CB7\u5C6C\u6027\u6578\u91CF\u3002","Payments Purchase Properties Count":"\u652F\u4ED8\u8CFC\u8CB7\u5C6C\u6027\u6578\u91CF","Payments Purchase Property Name.":"\u652F\u4ED8\u8CFC\u8CB7\u5C6C\u6027\u540D\u7A31\u3002","Payments Purchase Property Name":"\u652F\u4ED8\u8CFC\u8CB7\u5C6C\u6027\u540D\u7A31","Purchase Index":"\u8CFC\u8CB7\u7D22\u5F15","Payments Catalog Items Count.":"\u652F\u4ED8\u76EE\u9304\u9805\u76EE\u6578\u91CF\u3002","Payments Catalog Items Count":"\u652F\u4ED8\u76EE\u9304\u9805\u76EE\u6578\u91CF","Payments Catalog Item Properties Count.":"\u652F\u4ED8\u76EE\u9304\u9805\u76EE\u5C6C\u6027\u6578\u91CF\u3002","Payments Catalog Item Properties Count":"\u652F\u4ED8\u76EE\u9304\u9805\u76EE\u5C6C\u6027\u6578\u91CF","Payments Catalog Item Property Name.":"\u652F\u4ED8\u76EE\u9304\u9805\u76EE\u5C6C\u6027\u540D\u7A31\u3002","Payments Catalog Item Property Name":"\u652F\u4ED8\u76EE\u9304\u9805\u76EE\u5C6C\u6027\u540D\u7A31","Payments Catalog Item Property Value.":"Payments Catalog Item Property Value.","Payments Catalog Item Property Value":"Payments Catalog Item Property Value","Product Index":"\u7522\u54C1\u7D22\u5F15","Payments First Catalog Item Property Value.":"Payments First Catalog Item Property Value.","Payments First Catalog Item Property Value":"Payments First Catalog Item Property Value","Filter Property":"Filter Property","Filter Property Value":"Filter Property Value","Is Achievements Supported.":"\u652F\u63F4\u6210\u5C31\u3002","Is Achievements Supported":"\u662F\u5426\u652F\u63F4\u6210\u5C31","Is Achievements Get List Supported.":"\u652F\u63F4\u6210\u5C31\u5217\u8868\u3002","Is Achievements Get List Supported":"\u662F\u5426\u652F\u63F4\u6210\u5C31\u5217\u8868","Is Achievements Native Popup Supported.":"\u652F\u63F4\u6210\u5C31\u5F48\u51FA\u8996\u7A97\u3002","Is Achievements Native Popup Supported":"\u662F\u5426\u652F\u63F4\u6210\u5C31\u5F48\u51FA\u8996\u7A97","On Achievements Unlock Completed.":"\u6210\u5C31\u5DF2\u89E3\u9396\u3002","On Achievements Unlock Completed":"\u7576\u6210\u5C31\u89E3\u9396\u5B8C\u6210","On Achievements Get List Completed.":"\u6210\u5C31\u5217\u8868\u5DF2\u53D6\u5F97\u3002","On Achievements Get List Completed":"\u7576\u6210\u5C31\u5217\u8868\u53D6\u5F97\u5B8C\u6210","On Achievements Show Native Popup Completed.":"\u6210\u5C31\u5F48\u51FA\u8996\u7A97\u5DF2\u986F\u793A\u3002","On Achievements Show Native Popup Completed":"\u7576\u6210\u5C31\u5F48\u51FA\u8996\u7A97\u986F\u793A\u5B8C\u6210","Achievements Count.":"\u6210\u5C31\u8A08\u6578\u3002","Achievements Count":"\u6210\u5C31\u8A08\u6578","Achievement Properties Count.":"\u6210\u5C31\u5C6C\u6027\u8A08\u6578\u3002","Achievement Properties Count":"\u6210\u5C31\u5C6C\u6027\u8A08\u6578","Achievement Property Name.":"\u6210\u5C31\u5C6C\u6027\u540D\u7A31\u3002","Achievement Property Name":"\u6210\u5C31\u5C6C\u6027\u540D\u7A31","Achievement Property Value.":"\u6210\u5C31\u5C6C\u6027\u503C\u3002","Achievement Property Value":"\u6210\u5C31\u5C6C\u6027\u503C","Achievement Index":"\u6210\u5C31\u7D22\u5F15","Achievements Unlock.":"\u89E3\u9396\u6210\u5C31","Achievements Unlock":"\u89E3\u9396\u6210\u5C31","Achievements Get List.":"\u53D6\u5F97\u6210\u5C31\u5217\u8868","Achievements Get List":"\u53D6\u5F97\u6210\u5C31\u5217\u8868","Achievements Show Native Popup.":"\u986F\u793A\u539F\u751F\u6210\u5C31\u5F48\u51FA\u8996\u7A97","Achievements Show Native Popup":"\u986F\u793A\u539F\u751F\u6210\u5C31\u5F48\u51FA\u8996\u7A97","Is Remote Config Supported.":"\u652F\u63F4\u9060\u7AEF\u8A2D\u5B9A\u3002","Is Remote Config Supported":"\u652F\u63F4\u9060\u7AEF\u8A2D\u5B9A","On Remote Config Got Completed.":"\u7576\u9060\u7AEF\u8A2D\u5B9A\u53D6\u5F97\u5B8C\u6210","On Remote Config Got Completed":"\u5DF2\u53D6\u5F97\u9060\u7AEF\u8A2D\u5B9A","Has Remote Config Value.":"\u6709\u9060\u7AEF\u8A2D\u5B9A\u503C","Has Remote Config Value":"\u6709\u9060\u7AEF\u8A2D\u5B9A\u503C","Has _PARAM1_ in Remote Config":"\u5728\u9060\u7AEF\u8A2D\u5B9A\u4E2D\u6709_PARAM1_","Remote Config Value.":"\u9060\u7AEF\u8A2D\u5B9A\u503C","Remote Config Value":"\u9060\u7AEF\u8A2D\u5B9A\u503C","Send Remote Config Get Request.":"\u767C\u9001\u9060\u7AEF\u8A2D\u5B9A\u53D6\u5F97\u8ACB\u6C42","Send Remote Config Get Request":"\u767C\u9001\u9060\u7AEF\u8A2D\u5B9A\u53D6\u5F97\u8ACB\u6C42","Is Ad Block Detected.":"\u5075\u6E2C\u5230\u5EE3\u544A\u5C01\u9396\u5668\u3002","Is Ad Block Detected":"\u5075\u6E2C\u5230\u5EE3\u544A\u5C01\u9396\u5668","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"\u5141\u8A31\u904A\u6232\u5728Poki\u7DB2\u7AD9\u4E0A\u904B\u884C\u4E26\u986F\u793A\u5EE3\u544A\u3002","Load Poki SDK.":"\u8F09\u5165 Poki SDK\u3002","Load Poki SDK":"\u8F09\u5165 Poki SDK","Check if the Poki SDK is ready to be used.":"\u6AA2\u67E5 Poki SDK \u662F\u5426\u6E96\u5099\u597D\u4F7F\u7528\u3002","Poki SDK is ready":"Poki SDK \u5DF2\u6E96\u5099\u5C31\u7DD2","Inform Poki game finished loading.":"\u901A\u77E5 Poki \u904A\u6232\u8F09\u5165\u5B8C\u7562\u3002","Game loading finished":"\u904A\u6232\u8F09\u5165\u5B8C\u7562","Inform Poki game finished loading":"\u901A\u77E5 Poki \u904A\u6232\u8F09\u5165\u5B8C\u7562","Inform Poki gameplay started.":"\u901A\u77E5 Poki \u904A\u6232\u73A9\u6CD5\u958B\u59CB\u3002","Inform Poki gameplay started":"\u901A\u77E5 Poki \u904A\u6232\u73A9\u6CD5\u958B\u59CB","Inform Poki gameplay stopped.":"\u901A\u77E5 Poki \u904A\u6232\u73A9\u6CD5\u7D50\u675F\u3002","Inform Poki gameplay stopped":"\u901A\u77E5 Poki \u904A\u6232\u73A9\u6CD5\u7D50\u675F","Request commercial break.":"\u8ACB\u6C42\u5546\u696D\u4E2D\u65B7\u3002","Commercial break":"\u5546\u696D\u4E2D\u65B7","Request commercial break":"\u8ACB\u6C42\u5546\u696D\u4E2D\u65B7","Request rewarded break.":"\u8ACB\u6C42\u734E\u52F5\u4E2D\u65B7\u3002","Rewarded break":"\u734E\u52F5\u4E2D\u65B7","Request rewarded break":"\u8ACB\u6C42\u734E\u52F5\u4E2D\u65B7","Create a shareable URL from parameters stored in a variable structure.":"\u5F9E\u5B58\u5132\u5728\u8B8A\u91CF\u7D50\u69CB\u4E2D\u7684\u53C3\u6578\u5275\u5EFA\u53EF\u5171\u4EAB\u7684 URL\u3002","Create shareable URL":"\u5275\u5EFA\u53EF\u5171\u4EAB\u7684 URL","Create shareable URL from parameters _PARAM0_":"\u5F9E\u53C3\u6578 _PARAM0_ \u5275\u5EFA\u53EF\u5171\u4EAB\u7684 URL","Variable structure with URL parameters (example children: id, type)":"\u5177\u6709 URL \u53C3\u6578\u7684\u8B8A\u91CF\u7D50\u69CB\uFF08\u793A\u4F8B\u5B50\u9805\uFF1Aid\u3001type\uFF09","Get the last shareable URL generated by Create shareable URL.":"\u7372\u53D6\u7531\u5275\u5EFA\u53EF\u5171\u4EAB\u7684 URL \u751F\u6210\u7684\u6700\u5F8C\u4E00\u500B\u53EF\u5171\u4EAB URL\u3002","Last shareable URL":"\u6700\u5F8C\u53EF\u5206\u4EAB\u7684 URL","Read a URL parameter from Poki URL or the current URL.":"\u5F9E Poki URL \u6216\u7576\u524D URL \u8B80\u53D6 URL \u53C3\u6578\u3002","Get URL parameter":"\u7372\u53D6 URL \u53C3\u6578","Parameter name (without the gd prefix)":"\u53C3\u6578\u540D\u7A31\uFF08\u4E0D\u5305\u542B gd \u524D\u7DB4\uFF09","Open an external URL via Poki SDK.":"\u901A\u904E Poki SDK \u6253\u958B\u5916\u90E8 URL\u3002","Open external link":"\u6253\u958B\u5916\u90E8\u93C8\u63A5","Open external link _PARAM0_":"\u6253\u958B\u5916\u90E8\u93C8\u63A5 _PARAM0_","URL to open":"\u8981\u6253\u958B\u7684 URL","Move the Poki Pill on mobile.":"\u5728\u79FB\u52D5\u8A2D\u5099\u4E0A\u79FB\u52D5 Poki Pill\u3002","Move Poki Pill":"\u79FB\u52D5 Poki Pill","Move Poki Pill to _PARAM0_ percent from top with _PARAM1_ px offset":"\u5C07 Poki Pill \u79FB\u52D5\u5230\u8DDD\u9802\u90E8 _PARAM0_ \u767E\u5206\u6BD4\uFF0C\u504F\u79FB _PARAM1_ px","Top percent (0-50)":"\u9802\u90E8\u767E\u5206\u6BD4\uFF080-50\uFF09","Additional pixel offset":"\u984D\u5916\u7684\u50CF\u7D20\u504F\u79FB\u91CF","Measure an event for analytics.":"\u6E2C\u91CF\u4E8B\u4EF6\u4EE5\u9032\u884C\u5206\u6790\u3002","Measure event":"\u6E2C\u91CF\u4E8B\u4EF6","Measure category _PARAM0_ what _PARAM1_ action _PARAM2_":"\u6E2C\u91CF\u985E\u5225 _PARAM0_ \u7684 _PARAM1_ \u884C\u52D5 _PARAM2_","Category (for example: level, tutorial, drawing)":"\u985E\u5225\uFF08\u4F8B\u5982\uFF1A\u95DC\u5361\u3001\u6559\u7A0B\u3001\u7E6A\u5716\uFF09","What is measured (for example: 1, de_dust, skip-level)":"\u6E2C\u91CF\u5167\u5BB9\uFF08\u4F8B\u5982\uFF1A1\uFF0Cde_dust\uFF0C\u8DF3\u904E\u95DC\u5361\uFF09","Action (for example: start, complete, fail)":"\u884C\u52D5\uFF08\u4F8B\u5982\uFF1A\u958B\u59CB\u3001\u5B8C\u6210\u3001\u5931\u6557\uFF09","Checks if a commercial break is playing.":"\u6AA2\u67E5\u662F\u5426\u6B63\u5728\u64AD\u653E\u5546\u696D\u4E2D\u65B7\u3002","Commercial break is playing":"\u6B63\u5728\u64AD\u653E\u5546\u696D\u4E2D\u65B7","Checks if a rewarded break is playing.":"\u6AA2\u67E5\u662F\u5426\u6B63\u5728\u64AD\u653E\u734E\u52F5\u4E2D\u65B7\u3002","Rewarded break is playing":"\u6B63\u5728\u64AD\u653E\u734E\u52F5\u4E2D\u65B7","Checks if a commercial break just finished playing.":"\u6AA2\u67E5\u5546\u696D\u4E2D\u65B7\u662F\u5426\u525B\u525B\u64AD\u653E\u5B8C\u7562\u3002","Commercial break just finished playing":"\u5546\u696D\u4E2D\u65B7\u525B\u525B\u64AD\u653E\u5B8C\u7562","Checks if a rewarded break just finished playing.":"\u6AA2\u67E5\u734E\u52F5\u4E2D\u65B7\u662F\u5426\u525B\u525B\u64AD\u653E\u5B8C\u7562\u3002","Rewarded break just finished playing":"\u734E\u52F5\u4E2D\u65B7\u525B\u525B\u64AD\u653E\u5B8C\u7562","Checks if player should be rewarded after a rewarded break finished playing.":"\u6AA2\u67E5\u73A9\u5BB6\u5728\u734E\u52F5\u4E2D\u65B7\u7D50\u675F\u5F8C\u61C9\u8A72\u6709\u734E\u52F5\u3002","Should reward player":"\u61C9\u8A72\u7D66\u4E88\u73A9\u5BB6\u734E\u52F5","Pop-up":"\u5F48\u51FA","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"\u986F\u793A\u5F48\u51FA\u8996\u7A97\u4EE5\u8B66\u544A\u3001\u8981\u6C42\u78BA\u8A8D\u4EE5\u53CA\u8B93\u7528\u6236\u5728\u6587\u672C\u6846\u4E2D\u8F38\u5165\u56DE\u61C9\u3002","The response to a pop-up message is filled.":"\u586B\u5BEB\u5F48\u51FA\u6D88\u606F\u7684\u56DE\u61C9\u3002","Existing prompt response":"\u73FE\u6709\u63D0\u793A\u56DE\u61C9","Response from the pop-up prompt is filled":"\u586B\u5BEB\u5F48\u51FA\u63D0\u793A\u7684\u56DE\u61C9","Return the text response by user to prompt.":"\u8FD4\u56DE\u7528\u6236\u5C0D\u63D0\u793A\u7684\u6587\u5B57\u56DE\u61C9\u3002","Response to prompt":"\u56DE\u61C9\u63D0\u793A","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"\u4F7F\u7528\u4FE1\u606F_PARAM1_\u548C ID\uFF1A_PARAM2_\u6253\u958B\u63D0\u793A\u3002","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"\u5728\u5F48\u51FA\u7A97\u53E3\u4E2D\u986F\u793A\u63D0\u793A\uFF0C\u63D0\u793A\u7528\u6236\u8F38\u5165\u3002\u6B64\u64CD\u4F5C\u8FD4\u56DE\u7528\u6236\u7684\u6587\u5B57\u8F38\u5165\u6216\u5982\u679C\u53D6\u6D88\u5247\u8FD4\u56DE false \u5E03\u723E\u503C\u3002","Prompt":"\u63D0\u793A","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"\u6253\u958B\u4E00\u500B\u63D0\u793A\u5F48\u51FA\u6846\uFF0C\u986F\u793A\u6D88\u606F\uFF1A_PARAM1_\uFF08\u4F54\u4F4D\u7B26\uFF1A_PARAM2_\uFF09","Prompt message":"\u63D0\u793A\u6D88\u606F","Input placeholder":"\u8F38\u5165\u5360\u4F4D\u7B26","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"\u4EE5\u5C0D\u8A71\u6846\u986F\u793A\u4E00\u5247\u6D88\u606F\uFF0C\u8981\u6C42\u7528\u6236\u9032\u884C\u78BA\u8A8D\uFF0C\u4E26\u5305\u542B\u300C\u78BA\u5B9A\u300D\u548C\u300C\u53D6\u6D88\u300D\u6309\u9215\u3002","Confirm":"\u78BA\u8A8D","Open a confirmation pop-up box with message: _PARAM1_":"\u6253\u958B\u4E00\u500B\u78BA\u8A8D\u5F48\u51FA\u6846\uFF0C\u986F\u793A\u6D88\u606F\uFF1A_PARAM1_","Confirmation message":"\u78BA\u8A8D\u6D88\u606F","The text to display in the confirm box.":"\u5728\u78BA\u8A8D\u6846\u4E2D\u986F\u793A\u7684\u6587\u672C\u3002","Check if a confirmation was accepted.":"\u6AA2\u67E5\u78BA\u8A8D\u662F\u5426\u5DF2\u63A5\u53D7\u3002","Pop-up message confirmed":"\u5F48\u51FA\u6D88\u606F\u5DF2\u78BA\u8A8D","Pop-up message is confirmed":"\u5F48\u51FA\u6D88\u606F\u5DF2\u7D93\u78BA\u8A8D","Displays an alert box with a message and an OK button in a pop-up window.":"\u5728\u5F48\u51FA\u7A97\u53E3\u4E2D\u986F\u793A\u5E36\u6709\u6D88\u606F\u548C\u300C\u78BA\u5B9A\u300D\u6309\u9215\u7684\u8B66\u544A\u6846\u3002","Alert":"\u8B66\u544A","Open an alert pop-up box with message: _PARAM1_":"\u6253\u958B\u4E00\u500B\u8B66\u544A\u5F48\u51FA\u6846\uFF0C\u986F\u793A\u6D88\u606F\uFF1A_PARAM1_","Alert message":"\u8B66\u544A\u6D88\u606F","RTS-like unit selection":"RTS\u98A8\u683C\u7684\u55AE\u4F4D\u9078\u64C7","Allow player to select units by clicking on them or dragging a selection box.":"\u5141\u8A31\u73A9\u5BB6\u901A\u904E\u9EDE\u64CA\u6216\u62D6\u52D5\u9032\u884C\u55AE\u4F4D\u9078\u64C7\u3002","Allow player to select units by clicking on them or dragging a selection box":"\u5141\u8A31\u73A9\u5BB6\u901A\u904E\u9EDE\u64CA\u6216\u62D6\u52D5\u9078\u64C7\u6846\u4F86\u9078\u64C7\u55AE\u4F4D\u3002","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"\u5141\u8A31\u73A9\u5BB6\u4F7F\u7528 _PARAM7_ \u9F20\u6A19\u6309\u9215\uFF08\u6216\u89F8\u6478\uFF09\u9078\u64C7 _PARAM1_\u3002\u5728\u5716\u5C64 _PARAM3_ \u4E0A\u4F7F\u7528 _PARAM2_ \u7E6A\u88FD\u9078\u64C7\u6846\uFF0C\u4E26\u8A2D\u7F6E Z \u8EF8\u6392\u5E8F\u70BA _PARAM4_\u3002\u6309\u4F4F _PARAM5_ \u6DFB\u52A0\u55AE\u4F4D\uFF0C\u6309\u4F4F _PARAM6_ \u79FB\u9664\u55AE\u4F4D","Units":"\u55AE\u4F4D","Object (or object group) that can be Selected":"\u53EF\u9078\u64C7\u7684\u5C0D\u8C61\uFF08\u6216\u5C0D\u8C61\u7D44\uFF09","Selection box":"\u9078\u64C7\u6846","Edit shape painter properties to change the appearance of this selection box":"\u7DE8\u8F2F\u5F62\u72C0\u7E6A\u88FD\u5668\u5C6C\u6027\u4EE5\u66F4\u6539\u9078\u64C7\u6846\u7684\u5916\u89C0","Layer (of selection box)":"\uFF08\u9078\u64C7\u6846\u7684\uFF09\u5716\u5C64","Must be the same layer as the units being selected":"\u5FC5\u9808\u8207\u6B63\u5728\u9078\u64C7\u7684\u55AE\u4F4D\u6240\u5728\u7684\u5716\u5C64\u76F8\u540C","Z order (of selection box)":"\uFF08\u9078\u64C7\u6846\u7684\uFF09Z \u8EF8\u6392\u5E8F","Z order of the selection box":"\u9078\u64C7\u6846\u7684 Z \u8EF8\u6392\u5E8F","Additive select key":"\u9644\u52A0\u9078\u64C7\u9375","Hold this key to add units to selection":"\u6309\u4F4F\u6B64\u9375\u4EE5\u5C07\u55AE\u4F4D\u6DFB\u52A0\u5230\u9078\u64C7\u4E2D","Subtractive select key":"\u6E1B\u53BB\u9078\u64C7\u9375","Hold this key to remove units from selection":"\u6309\u4F4F\u6B64\u9375\u4EE5\u5F9E\u9078\u64C7\u4E2D\u79FB\u9664\u55AE\u4F4D","Mouse button used to select units":"\u7528\u65BC\u9078\u64C7\u55AE\u4F4D\u7684\u9F20\u6A19\u6309\u9215","Check if the unit is \"Preselected\".":"\u6AA2\u67E5\u55AE\u4F4D\u662F\u5426\"\u9810\u9078\"\u3002","Is unit \"Preselected\"":"\u55AE\u4F4D\u662F\u5426\"\u9810\u9078\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is u201cPreselected u201d","Check if the unit is \"Selected\".":"\u6AA2\u67E5\u55AE\u4F4D\u662F\u5426\"\u5DF2\u9078\u64C7\"\u3002","Is unit \"Selected\"":"\u55AE\u4F4D\u662F\u5426\"\u5DF2\u9078\u64C7\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is u201cSelected u201d","Set unit as \"Preselected\".":"\u5C07\u55AE\u4F4D\u8A2D\u5B9A\u70BA\"\u9810\u9078\"\u3002","Set unit as \"Preselected\"":"\u5C07\u55AE\u4F4D\u8A2D\u5B9A\u70BA\"\u9810\u9078\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as u201cPreselected u201d: _PARAM2_","Set unit as \"Selected\".":"\u5C07\u55AE\u4F4D\u8A2D\u5B9A\u70BA\"\u5DF2\u9078\u64C7\"\u3002","Set unit as \"Selected\"":"\u5C07\u55AE\u4F4D\u8A2D\u5B9A\u70BA\"\u5DF2\u9078\u64C7\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as u201cSelected u201d: _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"\u70BA\u6BCF\u500B\"\u5DF2\u9078\u64C7\"\u55AE\u4F4D\u5206\u914D\u552F\u4E00\u7684ID\u3002 \u6BCF\u6B21\"\u5DF2\u9078\u64C7\"\u55AE\u4F4D\u6578\u91CF\u8B8A\u5316\u6642\u90FD\u61C9\u904B\u884C\u6B64\u64CD\u4F5C\u3002","Assign a unique ID to each \"Selected\" unit":"\u70BA\u6BCF\u500B\"\u5DF2\u9078\u64C7\"\u55AE\u4F4D\u5206\u914D\u552F\u4E00\u7684ID","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are u201cSelected u201d","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently u201cSelected u201d.","Total number of \"Selected\" units":"\u5DF2\u9078\u64C7\u7684\u55AE\u4F4D\u7E3D\u6578","Unit":"\u55AE\u4F4D","Enable control groups using default controls.":"\u4F7F\u7528\u9ED8\u8A8D\u63A7\u4EF6\u555F\u7528\u63A7\u5236\u7D44\u3002","Enable control groups using default controls":"\u4F7F\u7528\u9ED8\u8A8D\u63A7\u4EF6\u555F\u7528\u63A7\u5236\u7D44","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"\u5206\u914D\u7D66\u63A7\u5236\u7D44\u7684\u5C0D\u8C61\uFF08\u6216\u5C0D\u8C61\u7D44\uFF09","Control group this unit is assigned to.":"\u9019\u500B\u55AE\u5143\u6240\u5206\u914D\u7684\u63A7\u5236\u7D44\u3002","Control group this unit is assigned to":"\u5206\u914D\u5230\u7684\u63A7\u5236\u7D44","Check if a unit is assigned to a control group.":"\u6AA2\u67E5\u4E00\u500B\u55AE\u5143\u662F\u5426\u88AB\u5206\u914D\u5230\u4E00\u500B\u63A7\u5236\u7D44\u3002","Check if a unit is assigned to a control group":"\u6AA2\u67E5\u4E00\u500B\u55AE\u5143\u662F\u5426\u88AB\u5206\u914D\u5230\u4E00\u500B\u63A7\u5236\u7D44","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ \u88AB\u5206\u914D\u5230\u63A7\u5236\u7D44 _PARAM2_","Control group ID":"\u63A7\u5236\u7D44 ID","Assign unit to a control group.":"\u5206\u914D\u55AE\u5143\u5230\u63A7\u5236\u7D44\u3002","Assign unit to a control group":"\u5206\u914D\u55AE\u5143\u5230\u63A7\u5236\u7D44","Assign _PARAM1_ to control group _PARAM2_":"\u5206\u914D _PARAM1_ \u5230\u63A7\u5236\u7D44 _PARAM2_","Unit ID of a selected unit.":"\u6240\u9078\u55AE\u5143\u7684\u55AE\u5143 ID\u3002","Unit ID of a selected unit":"\u6240\u9078\u55AE\u5143\u7684\u55AE\u5143 ID","Read pixels":"\u8B80\u53D6\u50CF\u7D20","Read the values of pixels on the screen.":"\u8B80\u53D6\u5C4F\u5E55\u4E0A\u7684\u50CF\u7D20\u503C\u3002","Return the alpha component of the pixel at the specified position.":"\u8FD4\u56DE\u6307\u5B9A\u4F4D\u7F6E\u50CF\u7D20\u7684\u900F\u660E\u901A\u9053\u6210\u5206\u3002","Read pixel alpha":"\u8B80\u53D6\u50CF\u7D20\u900F\u660E\u5EA6","Record":"\u8A18\u9304","Actions to record the game and players download the clips. Works on desktop, and in the browser.":"\u8A18\u9304\u904A\u6232\u7684\u52D5\u4F5C\uFF0C\u4E26\u8B93\u73A9\u5BB6\u4E0B\u8F09\u7247\u6BB5\u3002\u5728\u684C\u9762\u548C\u700F\u89BD\u5668\u4E2D\u5747\u53EF\u4F7F\u7528\u3002","Start the recording.":"\u958B\u59CB\u9304\u88FD\u3002","Start recording":"\u958B\u59CB\u9304\u88FD","End the recording.":"\u7D50\u675F\u9304\u88FD\u3002","Stop recording":"\u505C\u6B62\u9304\u88FD","Stop the recording":"\u505C\u6B62\u9304\u88FD","Pause recording.":"\u66AB\u505C\u9304\u88FD\u3002","Pause recording":"\u66AB\u505C\u9304\u88FD","Resume recording.":"\u6062\u5FA9\u9304\u88FD\u3002","Resume recording":"\u6062\u5FA9\u9304\u88FD","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"\u5C07\u9304\u88FD\u4FDD\u5B58\u5230\u684C\u9762\u4E0A\u7684\u6587\u4EF6\u7CFB\u7D71\uFF0C\u6216\u8005\u4FDD\u5B58\u5230 Web \u7684\u4E0B\u8F09\u6587\u4EF6\u593E\u3002\u4E00\u5F8B\u8ACB\u6C42\u4FDD\u5B58\u6587\u4EF6\u6642\u8ACB\u6C42\u6B0A\u9650\u3002","Save recording":"\u4FDD\u5B58\u9304\u88FD","Save recording to _PARAM1_ as _PARAM2_":"\u5C07\u9304\u88FD\u4FDD\u5B58\u5230 _PARAM1_ \u4F5C\u70BA _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"\u6A94\u6848\u4F4D\u7F6E\uFF0C\u4F7F\u7528\u6587\u4EF6\u7CFB\u7D71\u8DEF\u5F91\u8A2D\u7F6E\uFF0C\u4F8B\u5982 FileSystem::DesktopPath()\uFF08\u50C5\u7528\u65BC\u684C\u9762\u4FDD\u5B58\uFF09","Name to save file as":"\u8981\u4FDD\u5B58\u7684\u6A94\u6848\u540D\u7A31","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"\u8FD4\u56DE\u9304\u88FD\u5668\u7684\u7576\u524D\u72C0\u614B\uFF1A\u7121\u6548\uFF08\u672A\u9304\u88FD\uFF09\u3001\u9304\u88FD\u6216\u66AB\u505C\u3002","Get current state":"\u7372\u53D6\u7576\u524D\u72C0\u614B","Get the current framerate.":"\u7372\u53D6\u7576\u524D\u5E40\u6578\u3002","Get frame rate":"\u7372\u53D6\u5E40\u7387","Set frame rate to _PARAM1_":"\u8A2D\u7F6E\u5E40\u7387\u70BA_PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"\u8A2D\u7F6E\u5E40\u7387\uFF0C\u5FC5\u9808\u5728\u958B\u59CB\u9304\u88FD\u4E4B\u524D\u8A2D\u7F6E\u3002\u9ED8\u8A8D\u503C\u70BA\u904A\u6232\u5C6C\u6027\u4E2D\u8A2D\u7F6E\u7684\u6700\u4F4E FPS\u3002","Set frame rate":"\u8A2D\u7F6E\u5E40\u7387","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"\u5EFA\u8B70\u7684\u8996\u983B\u5E40\u7387\uFF1A25\u300130\u300160\uFF0CGIF \u4F7F\u7528 5\u300110\u300120\u3002","Returns the current video bit rate per second.":"\u8FD4\u56DE\u6BCF\u79D2\u7576\u524D\u7684\u8996\u983B\u6BD4\u7279\u7387\u3002","Get video bit rate per second":"\u7372\u53D6\u6BCF\u79D2\u8996\u983B\u6BD4\u7279\u7387","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"\u8A2D\u7F6E\u8996\u983B\u4F4D\u901F\uFF0C\u5FC5\u9808\u5728\u958B\u59CB\u9304\u88FD\u4E4B\u524D\u8A2D\u7F6E\u3002\u9ED8\u8A8D\u503C\u70BA 2500000\u3002","Set video bit rate":"\u8A2D\u7F6E\u8996\u983B\u6BD4\u7279\u7387","Set the video bit rate to _PARAM1_":"\u8A2D\u7F6E\u8996\u983B\u4F4D\u901F\u70BA_PARAM1_","video bits per second":"\u6BCF\u79D2\u8996\u983B\u6BD4\u7279","Returns the audio bit rate per second. Defaults to 128000 if not set.":"\u8FD4\u56DE\u6BCF\u79D2\u97F3\u983B\u4F4D\u901F\u3002\u82E5\u672A\u8A2D\u7F6E\uFF0C\u9ED8\u8A8D\u70BA 128000\u3002","Set audio bit rate":"\u8A2D\u7F6E\u97F3\u983B\u6BD4\u7279\u7387","Set the audio bit rate to _PARAM1_":"\u8A2D\u7F6E\u97F3\u983B\u4F4D\u901F\u70BA_PARAM1_","audio bits per second":"\u97F3\u983B\u6BCF\u79D2\u6BD4\u7279","Returns the audio bit rate per second.":"\u8FD4\u56DE\u97F3\u983B\u6BCF\u79D2\u6BD4\u7279\u7387\u3002","Get audio bit rate per second":"\u7372\u53D6\u6BCF\u79D2\u97F3\u983B\u6BD4\u7279\u7387","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"\u8A2D\u7F6E\u6587\u4EF6\u683C\u5F0F\uFF0C\u82E5\u6240\u9078\u6587\u4EF6\u683C\u5F0F\u5728\u7528\u6236\u5E73\u53F0\u4E0A\u4E0D\u53D7\u652F\u6301\uFF0C\u5247\u9ED8\u8A8D\u9078\u64C7\u652F\u6301\u7684\u6587\u4EF6\u683C\u5F0F\u3002","Set file format":"\u8A2D\u7F6E\u6587\u4EF6\u683C\u5F0F","Set file format to _PARAM1_":"\u8A2D\u7F6E\u6587\u4EF6\u683C\u5F0F\u70BA_PARAM1_","Recording format":"\u9304\u88FD\u683C\u5F0F","Returns the current video format.":"\u8FD4\u56DE\u7576\u524D\u7684\u8996\u983B\u683C\u5F0F\u3002","Get codec":"\u7372\u53D6\u7DE8\u89E3\u78BC\u5668","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"\u8A2D\u7F6E\u8996\u983B\u7DE8\u89E3\u78BC\u5668\uFF0C\u82E5\u6240\u9078\u7DE8\u89E3\u78BC\u5668\u5728\u7528\u6236\u5E73\u53F0\u4E0A\u4E0D\u53D7\u652F\u6301\uFF0C\u5247\u9ED8\u8A8D\u9078\u64C7\u652F\u6301\u7684\u7DE8\u89E3\u78BC\u5668\u3002","Set codec":"\u8A2D\u7F6E\u7DE8\u89E3\u78BC\u5668","Set video codec _PARAM1_":"\u8A2D\u7F6E\u8996\u983B\u7DE8\u89E3\u78BC\u5668\u70BA_PARAM1_","codec":"\u7DE8\u89E3\u78BC\u5668","Returns the current video codec.":"\u8FD4\u56DE\u7576\u524D\u7684\u8996\u983B\u7DE8\u89E3\u78BC\u5668\u3002","Get video codec":"\u7372\u53D6\u8996\u983B\u7DE8\u89E3\u78BC\u5668","When an error occurs this method will return what type of error it is.":"\u7576\u932F\u8AA4\u767C\u751F\u6642\uFF0C\u6B64\u65B9\u6CD5\u5C07\u8FD4\u56DE\u932F\u8AA4\u985E\u578B\u3002","Error type":"\u932F\u8AA4\u985E\u578B","Check if an error has occurred.":"\u6AA2\u67E5\u662F\u5426\u767C\u751F\u932F\u8AA4\u3002","When an errror has occurred":"\u7576\u767C\u751F\u932F\u8AA4\u6642","When an error has occurred":"\u7576\u932F\u8AA4\u767C\u751F\u6642","Check if a recording has just been paused.":"\u6AA2\u67E5\u9304\u88FD\u662F\u5426\u525B\u525B\u66AB\u505C\u3002","When recording has paused":"\u7576\u9304\u88FD\u66AB\u505C\u6642","Check if a recording has just been resumed.":"\u6AA2\u67E5\u9304\u88FD\u662F\u5426\u525B\u525B\u6062\u5FA9\u3002","When recording has resumed":"\u7576\u9304\u88FD\u6062\u5FA9\u6642","Check if recording has just started.":"\u6AA2\u67E5\u9304\u88FD\u662F\u5426\u525B\u958B\u59CB\u3002","When recording has started":"\u7576\u9304\u88FD\u958B\u59CB\u6642","Check if recording has just stopped.":"\u6AA2\u67E5\u9304\u88FD\u662F\u5426\u525B\u525B\u505C\u6B62\u3002","When recording has stopped":"\u7576\u9304\u88FD\u505C\u6B62\u6642","Check if recording has just been saved.":"\u6AA2\u67E5\u9304\u88FD\u662F\u5426\u525B\u525B\u4FDD\u5B58\u3002","When recording has saved":"\u7576\u9304\u88FD\u4FDD\u5B58\u6642","When recording has been saved":"\u7576\u9304\u88FD\u5DF2\u4FDD\u5B58","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"\u6AA2\u67E5\u8A2D\u5099\u4E0A\u662F\u5426\u652F\u6301\u6307\u5B9A\u683C\u5F0F\u3002\u70BA\u4E86\u907F\u514D\u4E0D\u652F\u6301\u7684\u683C\u5F0F\uFF0C\u8ACB\u9078\u64C7\u5E38\u7528\u7684\u683C\u5F0F\uFF0C\u5982MP4\u6216WebM\u3002","Is format supported on user device":"\u683C\u5F0F\u662F\u5426\u5728\u7528\u6236\u8A2D\u5099\u4E0A\u53D7\u652F\u6301","Check if _PARAM1_ is available on the users device":"\u6AA2\u67E5\u7528\u6236\u8A2D\u5099\u4E0A\u662F\u5426\u6709_PARAM1_","Select a common format for the best results":"\u9078\u64C7\u4E00\u500B\u5E38\u7528\u683C\u5F0F\u4EE5\u7372\u5F97\u6700\u4F73\u7D50\u679C","Get the current GIF quality.":"\u7372\u53D6\u7576\u524D GIF \u54C1\u8CEA\u3002","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"\u8A2D\u7F6E GIF \u54C1\u8CEA\uFF0C\u9700\u8981\u5728\u958B\u59CB\u9304\u88FD\u4E4B\u524D\u8A2D\u7F6E\u3002\u9ED8\u8A8D\u503C\u70BA 10\u3002","Set GIF quality":"\u8A2D\u7F6E GIF \u54C1\u8CEA","Set the GIF quality to _PARAM1_":"\u5C07 GIF \u54C1\u8CEA\u8A2D\u7F6E\u70BA_PARAM1_","Quality":"\u54C1\u8CEA","Returns whether or not dithering is enabled for GIFs.":"\u8FD4\u56DE GIF \u662F\u5426\u555F\u7528\u6296\u52D5\u3002","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"\u555F\u7528 GIF \u6296\u52D5\uFF0C\u9700\u8981\u5728\u958B\u59CB\u9304\u88FD\u4E4B\u524D\u8A2D\u7F6E\u3002\u9ED8\u8A8D\u70BA false\u3002","Set GIF Dithering":"\u8A2D\u7F6E GIF \u6296\u52D5","Enable dithering _PARAM1_":"\u555F\u7528\u6296\u52D5_PARAM1_","Dithering":"\u6296\u52D5","Rectangular movement":"\u77E9\u5F62\u79FB\u52D5","Move objects in a rectangular pattern.":"\u5728\u77E9\u5F62\u6A21\u5F0F\u4E2D\u79FB\u52D5\u7269\u4EF6\u3002","Distance from an object to the closest edge of a second object.":"\u5C0D\u8C61\u5230\u7B2C\u4E8C\u500B\u5C0D\u8C61\u7684\u6700\u8FD1\u908A\u7DE3\u7684\u8DDD\u96E2\u3002","Distance from an object to the closest edge of a second object":"\u5C0D\u8C61\u5230\u7B2C\u4E8C\u500B\u5C0D\u8C61\u7684\u6700\u8FD1\u908A\u7DE3\u7684\u8DDD\u96E2","Distance from _PARAM1_ to the closest edge of _PARAM2_":"\u5F9E_PARAM1_\u5230_PARAM2_\u7684\u6700\u8FD1\u908A\u7DE3\u7684\u8DDD\u96E2","Moving object":"\u79FB\u52D5\u5C0D\u8C61","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"\u66F4\u65B0\u77E9\u5F62\u904B\u52D5\u4EE5\u8DDF\u96A8\u5C0D\u8C61\u7684\u908A\u6846\u3002\u904B\u884C\u4E00\u6B21\u6216\u6BCF\u6B21\u4E2D\u5FC3\u5C0D\u8C61\u79FB\u52D5\u6642\u3002","Update rectangular movement to follow the border of an object":"\u66F4\u65B0\u77E9\u5F62\u904B\u52D5\u4EE5\u8DDF\u96A8\u5C0D\u8C61\u7684\u908A\u6846","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"\u66F4\u65B0_PARAM1_\u7684\u77E9\u5F62\u904B\u52D5\u4EE5\u8DDF\u96A8_PARAM3_\u7684\u908A\u6846\u3002\u5728\u908A\u754C\u4E0A\u7684\u4F4D\u7F6E\uFF1A_PARAM4_","Rectangle Movement (required)":"\u77E9\u5F62\u904B\u52D5\uFF08\u5FC5\u9700\uFF09","Position on border":"\u5728\u908A\u754C\u4E0A\u7684\u4F4D\u7F6E","Move to the nearest corner of the center object.":"\u79FB\u52D5\u5230\u4E2D\u5FC3\u5C0D\u8C61\u7684\u6700\u8FD1\u89D2\u843D\u3002","Move to the nearest corner of the center object":"\u79FB\u52D5\u5230\u4E2D\u5FC3\u5C0D\u8C61\u7684\u6700\u8FD1\u89D2\u843D","Move _PARAM1_ to the nearest corner of _PARAM3_":"\u5C07_PARAM1_\u79FB\u52D5\u5230_PARAM3_\u7684\u6700\u8FD1\u89D2\u843D","Dimension":"\u5C3A\u5BF8","Clockwise":"\u9806\u6642\u91DD","Horizontal edge duration":"\u6C34\u5E73\u908A\u7DE3\u6301\u7E8C\u6642\u9593","Vertical edge duration":"\u5782\u76F4\u908A\u7DE3\u6301\u7E8C\u6642\u9593","Initial position":"\u521D\u59CB\u4F4D\u7F6E","Teleport the object to a corner of the movement rectangle.":"\u5C07\u7269\u9AD4\u50B3\u9001\u5230\u904B\u52D5\u77E9\u5F62\u7684\u4E00\u500B\u89D2\u843D\u3002","Teleport at a corner":"\u50B3\u9001\u5230\u4E00\u500B\u89D2\u843D","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"\u8ABF\u6574_Param0_\u7684\u4F4D\u7F6E\u5230\u77E9\u5F62\u5FAA\u74B0\u7684_Param2_\u3002","Corner":"\u89D2\u843D","Return the perimeter of the movement rectangle.":"\u8FD4\u56DE\u904B\u52D5\u77E9\u5F62\u7684\u5468\u9577\u3002","Perimeter":"\u5468\u9577","Return the time the object takes to go through the whole rectangle (in seconds).":"\u8FD4\u56DE\u7269\u9AD4\u7A7F\u8D8A\u6574\u500B\u77E9\u5F62\u6240\u9700\u7684\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Return the time the object takes to go through a horizontal edge (in seconds).":"\u8FD4\u56DE\u7269\u9AD4\u7A7F\u8D8A\u6C34\u5E73\u908A\u7DE3\u6240\u9700\u7684\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Return the time the object takes to go through a vertical edge (in seconds).":"\u8FD4\u56DE\u7269\u9AD4\u7A7F\u8D8A\u5782\u76F4\u908A\u7DE3\u6240\u9700\u7684\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Return the rectangle width.":"\u8FD4\u56DE\u77E9\u5F62\u7684\u5BEC\u5EA6\u3002","Return the rectangle height.":"\u8FD4\u56DE\u77E9\u5F62\u7684\u9AD8\u5EA6\u3002","Return the left bound of the movement.":"\u8FD4\u56DE\u904B\u52D5\u7684\u5DE6\u908A\u754C\u3002","Return the top bound of the movement.":"\u8FD4\u56DE\u904B\u52D5\u7684\u4E0A\u908A\u754C\u3002","Return the right bound of the movement.":"\u8FD4\u56DE\u904B\u52D5\u7684\u53F3\u908A\u754C\u3002","Return the bottom bound of the movement.":"\u8FD4\u56DE\u904B\u52D5\u7684\u4E0B\u908A\u754C\u3002","Change the left bound of the rectangular movement.":"\u66F4\u6539\u77E9\u5F62\u904B\u52D5\u7684\u5DE6\u908A\u754C\u3002","Change the movement left bound of _PARAM0_ to _PARAM2_":"\u5C07_Param0_\u7684\u904B\u52D5\u5DE6\u908A\u754C\u4FEE\u6539\u70BA_Param2_\u3002","Change the top bound of the rectangular movement.":"\u66F4\u6539\u77E9\u5F62\u904B\u52D5\u7684\u4E0A\u908A\u754C\u3002","Change the movement top bound of _PARAM0_ to _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u79FB\u52D5\u5340\u9593\u9802\u90E8\u5230_PARAM2_","Change the right bound of the rectangular movement.":"\u66F4\u6539\u77E9\u5F62\u79FB\u52D5\u7684\u53F3\u908A\u754C\u3002","Change the movement right bound of _PARAM0_ to _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u79FB\u52D5\u5340\u9593\u53F3\u908A\u754C\u5230_PARAM2_","Change the bottom bound of the rectangular movement.":"\u66F4\u6539\u77E9\u5F62\u79FB\u52D5\u7684\u5E95\u90E8\u908A\u754C\u3002","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u79FB\u52D5\u5340\u9593\u5E95\u90E8\u5230_PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"\u66F4\u6539\u7269\u4EF6\u901A\u904E\u6C34\u5E73\u908A\u7DE3\u7684\u6642\u9593\uFF08\u79D2\uFF09\u3002","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"\u66F4\u6539\u6642\u9593_PARAM0_\u901A\u904E\u6C34\u5E73\u908A\u7DE3\u5230_PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"\u66F4\u6539\u7269\u4EF6\u901A\u904E\u5782\u76F4\u908A\u7DE3\u7684\u6642\u9593\uFF08\u79D2\uFF09\u3002","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"\u66F4\u6539\u6642\u9593_PARAM0_\u901A\u904E\u5782\u76F4\u908A\u7DE3\u5230_PARAM2_","Change the direction to clockwise or counter-clockwise.":"\u5C07\u65B9\u5411\u66F4\u6539\u70BA\u9806\u6642\u91DD\u6216\u9006\u6642\u91DD\u3002","Use clockwise direction for _PARAM0_: _PARAM2_":"\u4F7F\u7528\u9806\u6642\u91DD\u65B9\u5411\u4EE3\u66FF_PARAM0_\uFF1A_PARAM2_","Change the easing function of the movement.":"\u66F4\u6539\u79FB\u52D5\u7684\u7DE9\u52D5\u529F\u80FD\u3002","Change the easing of _PARAM0_ to _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u7DE9\u52D5\u70BA_PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"\u5207\u63DB\u65B9\u5411\u70BA\u9806\u6642\u91DD\u6216\u9006\u6642\u91DD\u3002","Toggle direction":"\u5207\u63DB\u65B9\u5411","Toogle the direction of _PARAM0_":"\u5207\u63DB_PARAM0_\u7684\u65B9\u5411","Check if the object is moving clockwise.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u9806\u6642\u91DD\u79FB\u52D5\u3002","Is moving clockwise":"\u6B63\u5728\u9806\u6642\u91DD\u79FB\u52D5","_PARAM0_ is moving clockwise":"_PARAM0_\u6B63\u5728\u9806\u6642\u91DD\u79FB\u52D5","Check if the object is moving to the left.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5411\u5DE6\u79FB\u52D5\u3002","Is moving left":"\u6B63\u5728\u5411\u5DE6\u79FB\u52D5","_PARAM0_ is moving to the left":"_PARAM0_\u6B63\u5728\u5411\u5DE6\u79FB\u52D5","Check if the object is moving up.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5411\u4E0A\u79FB\u52D5\u3002","Is moving up":"\u6B63\u5728\u5411\u4E0A\u79FB\u52D5","_PARAM0_ is moving up":"_PARAM0_\u6B63\u5728\u5411\u4E0A\u79FB\u52D5","Object is moving to the right.":"\u7269\u4EF6\u6B63\u5728\u5411\u53F3\u79FB\u52D5\u3002","Is moving right":"\u6B63\u5728\u5411\u53F3\u79FB\u52D5","_PARAM0_ is moving to the right":"_PARAM0_\u6B63\u5728\u5411\u53F3\u79FB\u52D5","Check if the object is moving down.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5411\u4E0B\u79FB\u52D5\u3002","Is moving down":"\u6B63\u5728\u5411\u4E0B\u79FB\u52D5","_PARAM0_ is moving down":"_PARAM0_\u6B63\u5728\u5411\u4E0B\u79FB\u52D5","Object is on the left side of the rectangle.":"\u7269\u4EF6\u5728\u77E9\u5F62\u7684\u5DE6\u5074\u3002","Is on left":"\u5728\u5DE6\u5074","_PARAM0_ is on the left side":"_PARAM0_\u5728\u5DE6\u5074","Object is on the top side of the rectangle.":"\u9577\u65B9\u5F62\u7684\u4E0A\u5074\u6709\u7269\u9AD4\u3002","Is on top":"\u5728\u4E0A\u5074","_PARAM0_ is on the top side":"_PARAM0_ \u5728\u4E0A\u5074","Object is on the right side of the rectangle.":"\u9577\u65B9\u5F62\u7684\u53F3\u5074\u6709\u7269\u9AD4\u3002","Is on right":"\u5728\u53F3\u5074","_PARAM0_ is on the right side":"_PARAM0_ \u5728\u53F3\u5074","Object is on the bottom side of the rectangle.":"\u9577\u65B9\u5F62\u7684\u4E0B\u5074\u6709\u7269\u9AD4\u3002","Is on bottom":"\u5728\u4E0B\u5074","_PARAM0_ is on the bottom side":"_PARAM0_ \u5728\u4E0B\u5074","Return the duration between the top-left vertex and the top-right one.":"\u8FD4\u56DE\u5DE6\u4E0A\u9802\u9EDE\u5230\u53F3\u4E0A\u9802\u9EDE\u7684\u6301\u7E8C\u6642\u9593\u3002","Duration to top right":"\u5230\u53F3\u4E0A\u7684\u6301\u7E8C\u6642\u9593","Return the duration between the top-left vertex and the bottom-right one.":"\u8FD4\u56DE\u5DE6\u4E0A\u9802\u9EDE\u5230\u53F3\u4E0B\u9802\u9EDE\u7684\u6301\u7E8C\u6642\u9593\u3002","Duration to bottom right":"\u5230\u53F3\u4E0B\u7684\u6301\u7E8C\u6642\u9593","Return the duration between the top-left vertex and the bottom-left one.":"\u8FD4\u56DE\u5DE6\u4E0A\u9802\u9EDE\u5230\u5DE6\u4E0B\u9802\u9EDE\u7684\u6301\u7E8C\u6642\u9593\u3002","Duration to bottom left":"\u5230\u5DE6\u4E0B\u7684\u6301\u7E8C\u6642\u9593","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"\u8FD4\u56DE\u5F9E\u6700\u5F8C\u4E00\u500B\u9802\u9EDE\u5230\u908A\u7DE3\u9577\u5EA6\u7684\u5DF2\u8986\u84CB\u8DDD\u96E2\u4E4B\u6BD4\uFF08\u4ECB\u65BC0\u548C1\u4E4B\u9593\uFF09\u3002","Progress on edge":"\u908A\u7DE3\u4E0A\u7684\u9032\u5EA6","Return the X position of the current edge origin.":"\u8FD4\u56DE\u7576\u524D\u908A\u7DE3\u8D77\u9EDE\u7684X\u4F4D\u7F6E\u3002","Edge origin X":"\u908A\u7DE3\u8D77\u9EDE\u7684X","Return the Y position of the current edge origin.":"\u8FD4\u56DE\u7576\u524D\u908A\u7DE3\u8D77\u9EDE\u7684Y\u4F4D\u7F6E\u3002","Edge origin Y":"\u908A\u7DE3\u8D77\u9EDE\u7684Y","Return the X position of the current edge target.":"\u8FD4\u56DE\u7576\u524D\u908A\u7DE3\u76EE\u6A19\u7684X\u4F4D\u7F6E\u3002","Edge target X":"\u908A\u7DE3\u76EE\u6A19\u7684X","Return the Y position of the current edge target.":"\u8FD4\u56DE\u7576\u524D\u908A\u7DE3\u76EE\u6A19\u7684Y\u4F4D\u7F6E\u3002","Edge target Y":"\u908A\u7DE3\u76EE\u6A19\u7684Y","Return the time from the top-left vertex.":"\u8FD4\u56DE\u5F9E\u5DE6\u4E0A\u9802\u9EDE\u7684\u6642\u9593\u3002","Current time":"\u76EE\u524D\u6642\u9593","Return the covered length from the top-left vertex or the bottom-right one.":"\u8FD4\u56DE\u5F9E\u5DE6\u4E0A\u9802\u9EDE\u6216\u53F3\u4E0B\u9802\u9EDE\u7684\u8986\u84CB\u9577\u5EA6\u3002","Half Current length":"\u4E00\u534A\u76EE\u524D\u7684\u9577\u5EA6","Return the displacement on the X axis from the top-left vertex.":"\u8FD4\u56DE\u5F9E\u5DE6\u4E0A\u9802\u9EDE\u7684X\u8EF8\u4F4D\u79FB\u3002","Return the displacement on the Y axis from the top-left vertex.":"\u8FD4\u56DE\u5F9E\u5DE6\u4E0A\u9802\u9EDE\u7684Y\u8EF8\u4F4D\u79FB\u3002","Rectangular flood fill":"\u77E9\u5F62\u586B\u5145","Create objects as a grid to cover a rectangular area or an other object.":"\u5275\u5EFA\u7DB2\u683C\u7269\u4EF6\u4EE5\u8986\u84CB\u77E9\u5F62\u5340\u57DF\u6216\u5176\u4ED6\u7269\u4EF6\u3002","Create fill objects that cover the rectangular area of target objects.":"\u5275\u5EFA\u586B\u5145\u5C0D\u8C61\uFF0C\u8986\u84CB\u76EE\u6A19\u5C0D\u8C61\u7684\u77E9\u5F62\u5340\u57DF\u3002","Create objects to flood fill other objects":"\u5275\u5EFA\u5C0D\u8C61\u4F86\u6CDB\u6FEB\u586B\u5145\u5176\u4ED6\u5C0D\u8C61","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"\u4F7F\u7528_PARAM3_\u50CF\u7D20\u4E4B\u9593\u7684\u5217\u548C_PARAM4_\u50CF\u7D20\u4E4B\u9593\u7684\u884C\uFF0C\u5275\u5EFA_PARAM2_\u4EE5\u8986\u84CB_PARAM1_\u5728\u5C64\uFF1A_PARAM5_\u7684\u77E9\u5F62\u586B\u5145\u5C0D\u8C61\uFF0CZ-\u6392\u5E8F\u70BA\uFF1A_PARAM6_","Rectangular area that will be covered by fill objects":"\u5C07\u88AB\u586B\u5145\u7269\u4EF6\u8986\u84CB\u7684\u77E9\u5F62\u5340\u57DF","Fill object":"\u586B\u5145\u7269\u4EF6","Object that is created to cover the rectangular area of target objects":"\u5275\u5EFA\u4EE5\u8986\u84CB\u76EE\u6A19\u7269\u4EF6\u77E9\u5F62\u5340\u57DF\u7684\u7269\u4EF6","Space between columns (pixels)":"\u5217\u4E4B\u9593\u7684\u7A7A\u9593\uFF08\u50CF\u7D20\uFF09","Space between rows (pixels)":"\u884C\u4E4B\u9593\u7684\u7A7A\u9593\uFF08\u50CF\u7D20\uFF09","Z order":"Z\u9806\u5E8F","Create multiple copies of an object.":"\u5EFA\u7ACB\u7269\u4EF6\u7684\u591A\u91CD\u526F\u672C","Create objects to flood fill a rectanglular area":"\u5EFA\u7ACB\u7269\u4EF6\u4EE5\u586B\u6EFF\u77E9\u5F62\u5340\u57DF","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"\u5728\u5716\u5C64[_PARAM8_]\u7684Z\u9806\u5E8F:_PARAM9_\uFF0C\u5728top-left\u7684\u89D2\u843D\u5275\u5EFA_PARAM2_\u5217\u548C_PARAM3_\u884C\u7684_PARAM1_\uFF0C\u5217\u4E4B\u9593\u6709_PARAM5_\u500B\u50CF\u7D20\u884C\u4E4B\u9593\u6709_PARAM7_\u500B\u50CF\u7D20\u3002","Number of columns (default: 1)":"\u5217\u6578\uFF08\u9810\u8A2D\uFF1A1\uFF09","Number of rows (default: 1)":"\u884C\u6578\uFF08\u9810\u8A2D\uFF1A1\uFF09","Top-left starting position (X) (default: 0)":"top-left\u958B\u59CB\u4F4D\u7F6E\uFF08X\uFF09\uFF08\u9810\u8A2D\uFF1A0\uFF09","Top-left starting position (Y) (default: 0)":"top-left\u958B\u59CB\u4F4D\u7F6E\uFF08Y\uFF09\uFF08\u9810\u8A2D\uFF1A0\uFF09","Amount of space between columns (default: 0)":"\u5217\u4E4B\u9593\u7684\u7A7A\u9593\u6578\uFF08\u9810\u8A2D\uFF1A0\uFF09","Amount of space between rows (default: 0)":"\u884C\u4E4B\u9593\u7684\u7A7A\u9593\u6578\uFF08\u9810\u8A2D\uFF1A0\uFF09","Regular Expressions":"\u6B63\u5247\u8868\u9054\u5F0F","Functions for using regular expressions to manipulate strings.":"\u4F7F\u7528\u6B63\u5247\u8868\u9054\u5F0F\u64CD\u7E31\u5B57\u7B26\u4E32\u7684\u51FD\u6578\u3002","Checks if a string matches a regex pattern.":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u8207\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\u5339\u914D\u3002","String matches regex pattern":"\u5B57\u7B26\u4E32\u5339\u914D\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_\u8207\u6A21\u5F0F_PARAM1_\u5339\u914D\uFF08\u6A19\u5FD7\uFF1A_PARAM2_\uFF09","The pattern to check for":"\u8981\u6AA2\u67E5\u7684\u6A21\u5F0F","RegEx flags":"\u6B63\u5247\u8868\u9054\u5F0F\u6A19\u8A8C","The string to check for a pattern":"\u8981\u6AA2\u67E5\u6A21\u5F0F\u7684\u5B57\u7B26\u4E32","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"\u6309\u7167\u8207\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\u5339\u914D\u7684\u5B57\u7B26\u4E32\u62C6\u5206\u5B57\u7B26\u4E32\u4E26\u5C07\u6BCF\u500B\u90E8\u5206\u5B58\u5132\u5230\u6578\u7D44\u4E2D\u3002","Split a string into an array":"\u5C07\u5B57\u7B26\u4E32\u62C6\u5206\u70BA\u6578\u7D44","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"\u6309\u7167_PATTERN1_\uFF08\u6A19\u8A8C\uFF1A_PARAM2_\uFF09\u5C07\u5B57\u7B26\u4E32_PARAM3_\u62C6\u5206\u70BA\u6578\u7D44_PARAM4_","The pattern to split by":"\u5206\u9694\u6A21\u5F0F","The string to split by the pattern":"\u6309\u7167\u6A21\u5F0F\u62C6\u5206\u7684\u5B57\u7B26\u4E32","The name of the variable to store the result in":"\u5C07\u6240\u6709\u8207\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\u5339\u914D\u7684\u5339\u914D\u9805\u69CB\u5EFA\u70BA\u6578\u7D44\u3002","Builds an array containing all matches for a regex pattern.":"\u67E5\u627E\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\u7684\u6240\u6709\u5339\u914D\u9805","Find all matches for a regex pattern":"\u5C07_PATTERN1_\u8207\u6A21\u5F0F_PARAM1_\u7684\u6240\u6709\u5339\u914D\u9805\u5B58\u5132\u5728_PARAM4_\u4E2D\uFF08\u6A19\u5FD7\uFF1A_PARAM2_\uFF09","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"\u4F7F\u7528\u6A21\u5F0F_PARAM1_\u4E2D\u7684\u6240\u6709\u5339\u914D\u9805\u5B58\u5132\u5728_PARAM4_\u4E2D\uFF08\u6A19\u8A8C\uFF1A_PARAM2_\uFF09","Pattern":"\u6A21\u5F0F","String":"\u5B57\u7B26\u4E32","Builds an array containing the first match for a regex pattern followed by the regex groups.":"\u5EFA\u7ACB\u4E00\u500B\u5305\u542B\u7B2C\u4E00\u500B\u5339\u914D\u7684\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\u53CA\u5176\u6B63\u5247\u8868\u9054\u5F0F\u7D44\u7684\u6578\u7D44\u3002","Find first match with groups for a regex pattern":"\u5C0B\u627E\u7B2C\u4E00\u500B\u5E36\u6709\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\u7D44\u7684\u5339\u914D","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"\u4F7F\u7528\u6A21\u5F0F_PARAM1_\u4E2D\u7684\u7B2C\u4E00\u500B\u5339\u914D\u53CA\u5176\u7D44_PARAM3_ (_PARAM3_\u7684\u6A19\u5FD7:_PARAM2_)\u5B58\u5132\u65BC_PARAM4_\u4E2D\u3002","Flags":"\u6A19\u5FD7","Variable name":"\u8B8A\u91CF\u540D\u7A31","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"\u5EFA\u7ACB\u4E00\u500B\u5305\u542B\u6BCF\u500B\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\u5339\u914D\u7684\u6578\u7D44\uFF0C\u6578\u7D44\u4E2D\u5305\u542B\u5339\u914D\u53CA\u5176\u6B63\u5247\u8868\u9054\u5F0F\u7D44\u3002","Find all matches with their groups for a regex pattern":"\u627E\u5230\u5E36\u6709\u5176\u7D44\u7684\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\u7684\u6240\u6709\u5339\u914D","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"\u5B58\u5132_PARAM3_\u4E2D\u7684\u7B2C\u4E00\u500B\u5339\u914D\u53CA\u5176\u7D44_PARAM1_ (_PARAM3_\u7684\u6A19\u5FD7:_PARAM2_)\u5728_PARAM4_\u4E2D\u3002","Replaces a part of a string that matches a regex pattern with another string.":"\u5C07\u8207\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\u5339\u914D\u7684\u5B57\u7B26\u4E32\u90E8\u5206\u66FF\u63DB\u70BA\u53E6\u4E00\u500B\u5B57\u7B26\u4E32\u3002","Replace pattern matches with a string":"\u7528\u5B57\u7B26\u4E32\u66FF\u63DB\u6A21\u5F0F\u5339\u914D","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"\u5728_PARAM3_\u4E2D\u7684\u5339\u914D\u4E2D\u4F7F\u7528_PARAM1_\uFF0C\u4E26\u4F7F\u7528\u4EE5\u4E0B_PARAM2_\u5C07\u7D50\u679C\u5B58\u5132\u5728_PARAM4_\u4E2D\u3002","The string to search for pattern matches in":"\u8981\u5728\u5176\u4E2D\u641C\u7D22\u6A21\u5F0F\u5339\u914D\u7684\u5B57\u7B26\u4E32","The string to replace the matching patterns with":"\u7528\u65BC\u66FF\u63DB\u5339\u914D\u6A21\u5F0F\u7684\u5B57\u7B26\u4E32","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"\u67E5\u627E\u5B57\u7B26\u4E32\u4E2D\u7684\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\uFF0C\u4E26\u8FD4\u56DE\u5339\u914D\u4F4D\u7F6E\u7684\u7D22\u5F15\uFF0C\u5982\u679C\u4E0D\u5339\u914D\u5247\u8FD4\u56DE-1\u3002","Find a pattern":"\u67E5\u627E\u4E00\u500B\u6A21\u5F0F","Sprite Snapshot":"\u7CBE\u9748\u5FEB\u7167","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"\u6E32\u67D3\u5C0D\u8C61\uFF0C\u5716\u5C64\uFF0C\u5834\u666F\u6216\u5834\u666F\u5340\u57DF\uFF0C\u4E26\u5C07\u751F\u6210\u7684\u5716\u50CF\u653E\u5165\u7CBE\u9748\u4E2D\u3002","Renders an object and puts the rendered image into a sprite object.":"\u6E32\u67D3\u4E00\u4E2A\u5BF9\u8C61\uFF0C\u5E76\u5C06\u6E32\u67D3\u540E\u7684\u56FE\u50CF\u653E\u5165\u7CBE\u7075\u5BF9\u8C61\u4E2D\u3002","Render an object into a sprite":"\u5C07\u5C0D\u8C61\u6E32\u67D3\u6210\u7CBE\u9748","Render _PARAM1_ into sprite _PARAM2_":"\u5C07_PARAM1_\u6E32\u67D3\u70BA\u7CBE\u9748_PARAM2_","The object to render":"\u8981\u88AB\u6E32\u67D3\u7684\u5C0D\u8C61","The sprite to render to":"\u8981\u6E32\u67D3\u7684\u7CBE\u9748","Renders a layer and puts the rendered image into a sprite object.":"\u6E32\u67D3\u4E00\u4E2A\u5C42\uFF0C\u5E76\u5C06\u6E32\u67D3\u540E\u7684\u56FE\u50CF\u653E\u5165\u7CBE\u7075\u5BF9\u8C61\u4E2D\u3002","Render a layer into a sprite":"\u5C07\u4E00\u500B\u5716\u5C64\u6E32\u67D3\u5230\u7CBE\u9748","Render layer _PARAM1_ into sprite _PARAM2_":"\u5C07\u5716\u5C64_PARAM1_\u6E32\u67D3\u5230\u7CBE\u9748_PARAM2_","The layer to render":"\u8981\u6E32\u67D3\u7684\u5716\u5C64","Renders a scene and puts the rendered image into a sprite object.":"\u5C07\u4E00\u500B\u5834\u666F\u6E32\u67D3\u5230\u7CBE\u9748","Render a scene into a sprite":"\u5C07\u7576\u524D\u5834\u666F\u6E32\u67D3\u5230\u7CBE\u9748_PARAM1_","Render the current scene into sprite _PARAM1_":"\u5C07\u5834\u666F\u7684\u6307\u5B9A\u5340\u57DF\u6E32\u67D3\u5230\u7CBE\u9748","Renders a defined area of a scene and puts the rendered image into a sprite object.":"\u6E32\u67D3\u5834\u666F\u4E2D\u7684\u4E00\u500B\u6307\u5B9A\u5340\u57DF\u4E26\u5C07\u6E32\u67D3\u7684\u5716\u50CF\u653E\u5165\u7CBE\u9748\u5C0D\u8C61\u3002","Render an area of a scene into a sprite":"\u5728\u7CBE\u9748\u4E2D\u6E32\u67D3\u5834\u666F\u7684\u5340\u57DF","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"\u5C07\u7576\u524D\u5834\u666F\u7684\u5340\u57DF\u6E32\u67D3\u5230\u7CBE\u9748\uFF1A_PARAM1_\uFF0C\u5F9EOriginX\uFF1A_PARAM2_\uFF0COriginY\uFF1A_PARAM3_\uFF0C\u5BEC\u5EA6\uFF1A_PARAM4_\uFF0C\u9AD8\u5EA6\uFF1A_PARAM5_","Origin X position of the render area":"\u6E32\u67D3\u5340\u57DF\u7684\u539F\u9EDEX\u4F4D\u7F6E","Origin Y Position of the render area":"\u6E32\u67D3\u5340\u57DF\u7684\u539F\u9EDEY\u4F4D\u7F6E","Width of the are to render":"\u8981\u6E32\u67D3\u7684\u5340\u57DF\u5BEC\u5EA6","Height of the area to render":"\u8981\u6E32\u67D3\u7684\u5340\u57DF\u9AD8\u5EA6","Repeat every X seconds":"\u6BCFX\u79D2\u91CD\u8907\u4E00\u6B21","Trigger an event every X seconds.":"\u6BCFX\u79D2\u89F8\u767C\u4E00\u500B\u4E8B\u4EF6\u3002","Triggers every X seconds.":"\u6BCF\u9694X\u79D2\u89F8\u767C\u4E00\u6B21\u3002","Repeat with a scene timer":"\u4F7F\u7528\u5834\u666F\u8A08\u6642\u5668\u91CD\u8907","Repeat every _PARAM2_ seconds using timer _PARAM1_":"\u4F7F\u7528\u8A08\u6642\u5668_PARAM1_\u6BCF\u9694_PARAM2_\u79D2\u91CD\u8907\u3002","Timer name used to loop":"\u7528\u65BC\u5FAA\u74B0\u7684\u8A08\u6642\u5668\u540D\u7A31","Duration in seconds between each repetition":"\u6BCF\u6B21\u91CD\u8907\u9593\u9694\u7684\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09","the number of times the timer has repeated.":"\u8A08\u6642\u5668\u91CD\u8907\u7684\u6B21\u6578\u3002","Repetition number of a scene timer":"\u5834\u666F\u8A08\u6642\u5668\u91CD\u8907\u6B21\u6578","Repetition number of timer _PARAM1_":"\u8A08\u6642\u5668_PARAM1_\u7684\u91CD\u8907\u6B21\u6578","Triggers every X seconds X amount of times.":"\u6BCF\u9694X\u79D2\u89F8\u767CX\u6B21\u3002","Repeat with a scene timer X times":"\u4F7F\u7528\u5834\u666F\u8A08\u6642\u5668\u91CD\u8907X\u6B21","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"\u4F7F\u7528\u8A08\u6642\u5668_PARAM1_\u6BCF\u9694_PARAM2_\u79D2\u91CD\u8907_PARAM3_\u6B21","The limit of loops":"\u5FAA\u74B0\u9650\u5236","Maximum nuber of repetition (-1 to repeat forever).":"\u91CD\u8907\u6B21\u6578\u4E0A\u9650\uFF08-1\u70BA\u7121\u9650\u91CD\u8907\uFF09","Reset repetition count of a scene timer.":"\u91CD\u7F6E\u5834\u666F\u8A08\u6642\u5668\u7684\u91CD\u8907\u6B21\u6578","Reset repetition count of a scene timer":"\u91CD\u7F6E\u5834\u666F\u8A08\u6642\u5668\u7684\u91CD\u8907\u6B21\u6578","Reset repetition count for timer _PARAM1_":"\u91CD\u7F6E\u8A08\u6642\u5668_PARAM1_\u7684\u91CD\u8907\u6B21\u6578","Allows to repeat an object timer every X seconds.":"\u5141\u8A31\u6BCF\u9694X\u79D2\u91CD\u8907\u4E00\u500B\u7269\u4EF6\u8A08\u6642\u5668","The name of the timer to repeat":"\u91CD\u8907\u7684\u8A08\u6642\u5668\u540D\u7A31","The time between each trigger (in seconds)":"\u6BCF\u6B21\u89F8\u767C\u4E4B\u9593\u7684\u6642\u9593\uFF08\u79D2\uFF09","How many times should the timer trigger? -1 for forever.":"\u8A08\u6642\u5668\u61C9\u8A72\u89F8\u767C\u591A\u5C11\u6B21\uFF1F-1\u8868\u793A\u7121\u9650\u6B21\u3002","An internal counter":"\u5167\u90E8\u8A08\u6578\u5668","Repeat with an object timer":"\u4F7F\u7528\u7269\u9AD4\u8A08\u6642\u5668\u91CD\u8907","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"\u4F7F\u7528 _PARAM0_ \u7684\u8A08\u6642\u5668 _PARAM2_ \u6BCF\u9694 _PARAM3_ \u79D2\u91CD\u8907","Repetition number of an object timer":"\u7269\u9AD4\u8A08\u6642\u5668\u7684\u91CD\u8907\u6B21\u6578","Repetition number of timer _PARAM2_":"\u8A08\u6642\u5668 _PARAM2_ \u7684\u91CD\u8907\u6B21\u6578","Repeat with an object timer X times":"\u4F7F\u7528\u7269\u9AD4\u8A08\u6642\u5668\u91CD\u8907X\u6B21","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"\u4F7F\u7528\u8A08\u6642\u5668_PARAM2_ of _PARAM0_ \u6BCF_PARAM3_\u79D2\u91CD\u8907_PARAM4_\u6B21","Reset repetition count of an object timer.":"\u91CD\u7F6E\u7269\u9AD4\u8A08\u6642\u5668\u7684\u91CD\u8907\u6B21\u6578\u3002","Reset repetition count of an object timer":"\u91CD\u7F6E\u7269\u9AD4\u8A08\u6642\u5668\u7684\u91CD\u8907\u6B21\u6578","Reset repetition count for timer _PARAM2_ of _PARAM0_":"\u91CD\u7F6E_PARAM0_\u7684\u8A08\u6642\u5668_PARAM2_\u7684\u91CD\u8907\u6B21\u6578","Triggers every X seconds, where X is defined in the behavior properties.":"\u6BCFX\u79D2\u89F8\u767C\u4E00\u6B21\uFF0C\u5176\u4E2DX\u662F\u5728\u884C\u70BA\u5C6C\u6027\u4E2D\u5B9A\u7FA9\u7684\u3002","Repeat every X seconds (deprecated)":"\u6BCFX\u79D2\u91CD\u8907\uFF08\u5DF2\u68C4\u7528\uFF09","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"\u5DF2\u89F8\u767C_PARAM0_\u7684\u5FAA\u74B0\u8A08\u6642\u5668_PARAM1_","Pauses a recurring timer.":"\u66AB\u505C\u5FAA\u74B0\u8A08\u6642\u5668\u3002","Pause a recurring timer (deprecated)":"\u66AB\u505C\u5FAA\u74B0\u8A08\u6642\u5668\uFF08\u5DF2\u68C4\u7528\uFF09","Pause recurring timer _PARAM1_ of _PARAM0_":"\u66AB\u505C_PARAM0_\u7684\u5FAA\u74B0\u8A08\u6642\u5668_PARAM1_","Resumes a paused recurring timer.":"\u6062\u5FA9\u66AB\u505C\u7684\u5FAA\u74B0\u8A08\u6642\u5668\u3002","Resume a recurring timer (deprecated)":"\u6062\u5FA9\u5FAA\u74B0\u8A08\u6642\u5668\uFF08\u5DF2\u68C4\u7528\uFF09","Resume recurring timer _PARAM1_ of _PARAM0_":"\u6062\u5FA9_PARAM0_\u7684\u5FAA\u74B0\u8A08\u6642\u5668_PARAM1_","Allows to trigger the recurring timer X times again.":"\u5141\u8A31\u518D\u6B21\u89F8\u767C\u5FAA\u74B0\u8A08\u6642\u5668X\u6B21\u3002","Reset the limit (deprecated)":"\u91CD\u7F6E\u4E0A\u9650\uFF08\u5DF2\u68C4\u7528\uFF09","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"\u5141\u8A31\u518D\u6B21\u89F8\u767C_PARAM1_\u7684\u5FAA\u74B0\u8A08\u6642\u5668_PARAM0_X\u6B21\u3002","Rolling counter":"\u6EFE\u52D5\u8A08\u6578\u5668","Smoothly change a counter value in a text object.":"\u5E73\u6ED1\u5730\u66F4\u6539\u6587\u672C\u5C0D\u8C61\u4E2D\u7684\u8A08\u6578\u5668\u503C\u3002","Smoothly changes a counter value in a text object.":"\u5728\u6587\u672C\u5C0D\u8C61\u4E2D\u5E73\u6ED1\u66F4\u6539\u8A08\u6578\u5668\u503C\u3002","Animation duration":"\u52D5\u756B\u6301\u7E8C\u6642\u9593","Increment":"\u589E\u91CF","the value of the counter.":"\u8A08\u6578\u5668\u7684\u6578\u503C\u3002","Counter value":"\u8A08\u6578\u5668\u6578\u503C","the counter value":"\u8A08\u6578\u5668\u6578\u503C","Directly display the counter value without playing the animation.":"\u76F4\u63A5\u986F\u793A\u8A08\u6578\u5668\u6578\u503C\uFF0C\u800C\u4E0D\u64AD\u653E\u52D5\u756B\u3002","Jump to the counter animation end":"\u8DF3\u8F49\u5230\u8A08\u6578\u5668\u52D5\u756B\u7D50\u675F","Jump to the counter animation end of _PARAM0_":"\u8DF3\u8F49\u5230 _PARAM0_ \u7684\u8A08\u6578\u5668\u52D5\u756B\u7D50\u675F","Room-based camera movement":"\u57FA\u65BC\u623F\u9593\u7684\u651D\u50CF\u6A5F\u904B\u52D5","Move and zoom camera to the room object that contains the trigger object (usually the player).":"\u5C07\u76F8\u6A5F\u79FB\u52D5\u4E26\u7E2E\u653E\u5230\u5305\u542B\u89F8\u767C\u5C0D\u8C61\uFF08\u901A\u5E38\u662F\u73A9\u5BB6\uFF09\u7684\u623F\u9593\u5C0D\u8C61\u3002","Move and zoom camera to the room object that contains the trigger object (player)":"\u5C07\u76F8\u6A5F\u79FB\u52D5\u4E26\u7E2E\u653E\u5230\u5305\u542B\u89F8\u767C\u5C0D\u8C61\uFF08\u73A9\u5BB6\uFF09\u7684\u623F\u9593\u5C0D\u8C61\u4E2D","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"\u5C07\u651D\u5F71\u6A5F\u79FB\u52D5\u5230\u5305\u542B\u89F8\u767C\u5668\u7269\u4EF6_PARAM2_\u7684\u623F\u9593\u7269\u4EF6_PARAM1_\uFF08\u5C64\uFF1A_PARAM3_\uFF0C\u63D2\u503C\u901F\u5EA6\uFF1A_PARAM4_\uFF0C\u6700\u5927\u7E2E\u653E\uFF1A_PARAM5_\uFF0C\u6700\u5C0F\u7E2E\u653E\uFF1A_PARAM6_\uFF0C\u908A\u754C\u7DE9\u885D\uFF1A_PARAM7_px\uFF09","Room object":"\u623F\u9593\u5C0D\u8C61","Room objects are used to mark areas that should be seen by the camera.":"\u623F\u9593\u7269\u4EF6\u7528\u65BC\u6A19\u8A18\u651D\u5F71\u6A5F\u61C9\u8A72\u770B\u5230\u7684\u5340\u57DF\u3002","Trigger object (player)":"\u89F8\u767C\u5668\u7269\u4EF6\uFF08\u73A9\u5BB6\uFF09","When the Trigger Object touches a new Room Object, the camera will move to the new room":"\u7576\u89F8\u767C\u5668\u7269\u4EF6\u89F8\u6478\u5230\u65B0\u7684\u623F\u9593\u7269\u4EF6\u6642\uFF0C\u651D\u5F71\u6A5F\u5C07\u79FB\u52D5\u5230\u65B0\u7684\u623F\u9593\u3002","Lerp speed":"\u63D2\u503C\u901F\u5EA6","Range: 0 to 1":"\u7BC4\u570D\uFF1A0\u81F31","Maximum zoom":"\u6700\u5927\u7E2E\u653E","Minimum zoom":"\u6700\u5C0F\u7E2E\u653E","Outside buffer (pixels)":"\u5916\u90E8\u7DE9\u885D\uFF08\u50CF\u7D20\uFF09","Minimum extra space displayed around each side the room":"\u5728\u6BCF\u500B\u623F\u9593\u7684\u6BCF\u4E00\u5074\u986F\u793A\u7684\u6700\u5C0F\u984D\u5916\u7A7A\u9593","Check if trigger object (usually the player) has entered a new room on this frame.":"\u6AA2\u67E5\u89F8\u767C\u5668\u7269\u4EF6\uFF08\u901A\u5E38\u662F\u73A9\u5BB6\uFF09\u662F\u5426\u5728\u6B64\u5E40\u4E2D\u9032\u5165\u4E86\u65B0\u7684\u623F\u9593\u3002","Check if trigger object (player) has entered a new room":"\u6AA2\u67E5\u89F8\u767C\u5668\u7269\u4EF6\uFF08\u73A9\u5BB6\uFF09\u662F\u5426\u9032\u5165\u4E86\u65B0\u7684\u623F\u9593","_PARAM1_ has just entered a new room":"_PARAM1_\u525B\u9032\u5165\u4E86\u65B0\u7684\u623F\u9593","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"\u6AA2\u67E5\u651D\u5F71\u6A5F\u662F\u5426\u6B63\u5728\u7E2E\u653E\uFF08\u9700\u8981\u5728\u6B64\u64F4\u5C55\u4E2D\u4F7F\u7528\"\u79FB\u52D5\u548C\u7E2E\u653E\u651D\u5F71\u6A5F\"\u64CD\u4F5C\uFF09\u3002","Check if camera is zooming":"\u6AA2\u67E5\u651D\u5F71\u6A5F\u662F\u5426\u6B63\u5728\u7E2E\u653E","Camera is zooming":"\u651D\u5F71\u6A5F\u6B63\u5728\u7E2E\u653E","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"\u6AA2\u67E5\u651D\u5F71\u6A5F\u662F\u5426\u6B63\u5728\u79FB\u52D5\uFF08\u9700\u8981\u5728\u6B64\u64F4\u5C55\u4E2D\u4F7F\u7528\"\u79FB\u52D5\u548C\u7E2E\u653E\u651D\u5F71\u6A5F\"\u64CD\u4F5C\uFF09\u3002","Check if camera is moving":"\u6AA2\u67E5\u651D\u5F71\u6A5F\u662F\u5426\u6B63\u5728\u79FB\u52D5","Camera is moving":"\u651D\u5F71\u6A5F\u6B63\u5728\u79FB\u52D5","Animated Score Counter":"\u5E36\u6709\u52D5\u756B\u7684\u5206\u6578\u8A08\u6578\u5668","An animated score counter with an icon and a customisable font.":"\u5177\u6709\u5716\u6A19\u548C\u53EF\u81EA\u5B9A\u7FA9\u5B57\u9AD4\u7684\u5E36\u6709\u52D5\u756B\u7684\u5206\u6578\u8A08\u6578\u5668\u3002","Shake objects with translation, rotation and scale.":"\u5177\u6709\u5E73\u79FB\uFF0C\u65CB\u8F49\u548C\u6BD4\u4F8B\u7684\u6416\u52D5\u7269\u4EF6\u3002","Shake object (position, angle, scale)":"\u6416\u52D5\u7269\u4EF6\uFF08\u4F4D\u7F6E\uFF0C\u65CB\u8F49\uFF0C\u6BD4\u4F8B\uFF09","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"\u9707\u52D5\u7269\u9AD4\uFF0C\u4F7F\u7528\u4E00\u7A2E\u6216\u591A\u7A2E\u65B9\u5F0F\u9032\u884C\u9707\u52D5\uFF08\u4F4D\u7F6E\u3001\u89D2\u5EA6\u3001\u6BD4\u4F8B\uFF09\u3002\u78BA\u4FDD\u5728\u958B\u59CB\u65B0\u7684\u9707\u52D5\u524D\u201C\u505C\u6B62\u9707\u52D5\u201D\uFF0C\u5982\u679C\u5B83\u4F7F\u7528\u4E0D\u540C\u7684\u53C3\u6578\u3002","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"\u7269\u9AD4 _PARAM0_ \u9707\u52D5 _PARAM2_ \u79D2\u3002\u4FEE\u6539X\u8EF8\u4E0A\u7684\u4F4D\u7F6E\u632F\u5E45 _PARAM3_\uFF0CY\u8EF8\u4E0A\u7684\u4F4D\u7F6E\u632F\u5E45 _PARAM4_\uFF0C\u89D2\u5EA6\u65CB\u8F49\u632F\u5E45 _PARAM5_\uFF0C\u6BD4\u4F8B\u632F\u5E45 _PARAM6_\u3002\u9707\u52D5\u9593\u9593\u9694 _PARAM7_ \u79D2\u3002\u6301\u7E8C\u9707\u52D5\u76F4\u5230\u505C\u6B62\uFF1A_PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"\u9707\u52D5\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09\uFF08\u9ED8\u8A8D\u503C\uFF1A0.5\uFF09","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"X\u65B9\u5411\u4F4D\u7F6E\u9707\u52D5\u632F\u5E45\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\uFF08\u4F8B\u5982\uFF1A5\uFF09","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Y\u65B9\u5411\u4F4D\u7F6E\u9707\u52D5\u632F\u5E45\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\uFF08\u4F8B\u5982\uFF1A5\uFF09","Use a negative number to make the single-shake move in the opposite direction.":"\u4F7F\u7528\u8CA0\u6578\u4F7F\u55AE\u6B21\u9707\u52D5\u5411\u76F8\u53CD\u65B9\u5411\u79FB\u52D5\u3002","Amplitude of angle rotation shake (in degrees) (For example: 5)":"\u89D2\u5EA6\u65CB\u8F49\u9707\u52D5\u632F\u5E45\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09\uFF08\u4F8B\u5982\uFF1A5\uFF09","Amplitude of scale shake (in percent change) (For example: 5)":"\u6BD4\u4F8B\u9707\u52D5\u632F\u5E45\uFF08\u4EE5\u767E\u5206\u6BD4\u8B8A\u5316\uFF09\uFF08\u4F8B\u5982\uFF1A5\uFF09","Amount of time between shakes (in seconds) (Default: 0.08)":"\u9707\u52D5\u9593\u9593\u9694\u6642\u9593\uFF08\u79D2\uFF09\uFF08\u9ED8\u8A8D\uFF1A0.08\uFF09","For a single-shake effect, set it to the same value as \"Duration\".":"\u5C0D\u65BC\u55AE\u6B21\u9707\u52D5\u6548\u679C\uFF0C\u5C07\u5176\u8A2D\u7F6E\u70BA\u201C\u6301\u7E8C\u6642\u9593\u201D\u7684\u76F8\u540C\u503C\u3002","Stop shaking an object.":"\u505C\u6B62\u9707\u52D5\u7269\u9AD4\u3002","Stop shaking an object":"\u505C\u6B62\u9707\u52D5\u7269\u9AD4","Stop shaking _PARAM0_":"\u505C\u6B62\u6416\u52D5 _PARAM0_","Check if an object is shaking.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u5728\u6416\u52D5\u3002","Check if an object is shaking":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u5728\u6416\u52D5","_PARAM0_ is shaking":"_PARAM0_ \u6B63\u5728\u6416\u52D5","Default score":"\u9ED8\u8A8D\u5206\u6578","Increasing score sound":"\u589E\u52A0\u5206\u6578\u8072\u97F3","Sound":"\u8072\u97F3","Min baseline pitch":"\u6700\u5C0F\u57FA\u6E96\u97F3\u9AD8","Max baseline pitch":"\u6700\u5927\u57FA\u6E96\u97F3\u9AD8","Pitch factor":"\u97F3\u8ABF\u56E0\u5B50","Pitch reset timeout":"\u97F3\u8ABF\u91CD\u7F6E\u8D85\u6642","Current pitch":"\u7576\u524D\u97F3\u8ABF","the score of the object.":"\u7269\u9AD4\u7684\u5206\u6578\u3002","Reset the pitch to the baseline value.":"\u5C07\u97F3\u8ABF\u91CD\u7F6E\u70BA\u57FA\u7DDA\u503C\u3002","Reset pitch":"\u91CD\u7F6E\u97F3\u8ABF","Reset the pitch of _PARAM0_":"\u91CD\u7F6E_PARAM0_\u7684\u97F3\u8ABF","Screen wrap":"\u5C4F\u5E55\u5305\u88F9","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"\u7269\u9AD4\u5728\u756B\u9762\u5916\u79FB\u52D5\u6642\u9032\u884C\u50B3\u9001\uFF0C\u4E26\u7ACB\u5373\u51FA\u73FE\u5728\u5C0D\u9762\uFF0C\u540C\u6642\u4FDD\u6301\u901F\u5EA6\u548C\u8ECC\u8DE1\u3002","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"\u96E2\u958B\u5C4F\u5E55\u4E00\u5074\u6642\u7ACB\u5373\u5728\u5C0D\u7ACB\u5074\u91CD\u65B0\u51FA\u73FE\u7269\u4EF6\uFF0C\u4FDD\u6301\u901F\u5EA6\u548C\u8ECC\u8DE1\u3002","Screen Wrap":"\u756B\u9762\u7FFB\u8F49","Horizontal wrapping":"\u6C34\u5E73\u7FFB\u8F49","Vertical wrapping":"\u5782\u76F4\u7FFB\u8F49","Top border of wrapped area (Y)":"\u5305\u88F9\u5340\u57DF\u7684\u9802\u90E8\u908A\u754C\uFF08Y\uFF09","Left border of wrapped area (X)":"\u5305\u88F9\u5340\u57DF\u7684\u5DE6\u908A\u754C\uFF08X\uFF09","Right border of wrapped area (X)":"\u5305\u88F9\u5340\u57DF\u7684\u53F3\u908A\u754C\uFF08X\uFF09","If blank, the value will be the scene width.":"\u5982\u679C\u70BA\u7A7A\uFF0C\u5247\u503C\u5C07\u662F\u5834\u666F\u5BEC\u5EA6\u3002","Bottom border of wrapped area (Y)":"\u5305\u88F9\u5340\u57DF\u5E95\u90E8\uFF08Y\uFF09\u7684\u5E95\u90E8\u908A\u7DDA","If blank, the value will be scene height.":"\u5982\u679C\u70BA\u7A7A\uFF0C\u503C\u5C07\u662F\u5834\u666F\u9AD8\u5EA6\u3002","Number of pixels past the center where the object teleports and appears":"\u7269\u9AD4\u50B3\u9001\u548C\u51FA\u73FE\u6642\u8D85\u51FA\u4E2D\u5FC3\u7684\u50CF\u7D20\u6578","Check if the object is wrapping on the left and right borders.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u5728\u5DE6\u53F3\u908A\u754C\u4E0A\u6A19\u8A18\u3002","Is horizontal wrapping":"\u662F\u5426\u6C34\u5E73\u6A19\u8A18","_PARAM0_ is horizontal wrapping":"_PARAM0_ \u5728\u6C34\u5E73\u6A19\u8A18","Check if the object is wrapping on the top and bottom borders.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u5728\u4E0A\u4E0B\u908A\u754C\u4E0A\u6A19\u8A18\u3002","Is vertical wrapping":"\u662F\u5426\u5782\u76F4\u6A19\u8A18","_PARAM0_ is vertical wrapping":"_PARAM0_ \u5728\u5782\u76F4\u6A19\u8A18","Enable wrapping on the left and right borders.":"\u555F\u7528\u5DE6\u53F3\u908A\u754C\u4E0A\u7684\u6A19\u8A18\u3002","Enable horizontal wrapping":"\u555F\u7528\u6C34\u5E73\u6A19\u8A18","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"\u555F\u7528 _PARAM0_ \u6C34\u5E73\u6A19\u8A18\uFF1A_PARAM2_","Enable wrapping on the top and bottom borders.":"\u555F\u7528\u4E0A\u4E0B\u908A\u754C\u4E0A\u7684\u6A19\u8A18\u3002","Enable vertical wrapping":"\u555F\u7528\u5782\u76F4\u6A19\u8A18","Enable _PARAM0_ vertical wrapping: _PARAM2_":"\u555F\u7528_PARAM0_\u5782\u76F4\u6A19\u8A18\uFF1A_PARAM2_","Top border (Y position).":"\u4E0A\u908A\u754C\uFF08Y\u4F4D\u7F6E\uFF09\u3002","Top border":"\u4E0A\u908A\u754C","Left border (X position).":"\u5DE6\u908A\u754C\uFF08X\u4F4D\u7F6E\uFF09\u3002","Left border":"\u5DE6\u908A\u754C","Right border (X position).":"\u53F3\u908A\u754C\uFF08X\u4F4D\u7F6E\uFF09\u3002","Right border":"\u53F3\u908A\u754C","Bottom border (Y position).":"\u4E0B\u908A\u754C\uFF08Y\u4F4D\u7F6E\uFF09\u3002","Bottom border":"\u4E0B\u908A\u754C","Number of pixels past the center where the object teleports and appears.":"\u7269\u9AD4\u50B3\u9001\u548C\u51FA\u73FE\u7684\u4E2D\u5FC3\u904E\u53BB\u7684\u50CF\u7D20\u6578\u3002","Trigger offset":"\u89F8\u767C\u504F\u79FB","Set top border (Y position).":"\u8A2D\u7F6E\u4E0A\u908A\u754C\uFF08Y\u4F4D\u7F6E\uFF09\u3002","Set top border":"\u8A2D\u7F6E\u4E0A\u908A\u754C","Set _PARAM0_ top border to _PARAM2_":"\u8A2D\u7F6E_PARAM0_\u4E0A\u908A\u754C\u70BA_PARAM2_","Top border value":"\u4E0A\u908A\u754C\u503C","Set left border (X position).":"\u8A2D\u7F6E\u5DE6\u908A\u754C\uFF08X\u4F4D\u7F6E\uFF09\u3002","Set left border":"\u8A2D\u7F6E\u5DE6\u908A\u754C","Set _PARAM0_ left border to _PARAM2_":"\u5C07_PARAM0_\u7684\u5DE6\u908A\u6846\u8A2D\u7F6E\u70BA_PARAM2_","Left border value":"\u5DE6\u908A\u754C\u503C","Set bottom border (Y position).":"\u8A2D\u7F6E\u5E95\u90E8\u908A\u754C\uFF08Y\u4F4D\u7F6E\uFF09\u3002","Set bottom border":"\u8A2D\u7F6E\u5E95\u90E8\u908A\u754C","Set _PARAM0_ bottom border to _PARAM2_":"\u5C07_PARAM0_\u7684\u5E95\u90E8\u908A\u754C\u8A2D\u7F6E\u70BA_PARAM2_","Bottom border value":"\u5E95\u90E8\u908A\u754C\u503C","Set right border (X position).":"\u8A2D\u7F6E\u53F3\u908A\u754C\uFF08X\u4F4D\u7F6E\uFF09\u3002","Set right border":"\u8A2D\u7F6E\u53F3\u908A\u754C","Set _PARAM0_ right border to _PARAM2_":"\u5C07_PARAM0_\u7684\u53F3\u908A\u754C\u8A2D\u7F6E\u70BA_PARAM2_","Right border value":"\u53F3\u908A\u754C\u503C","Set trigger offset (pixels).":"\u8A2D\u7F6E\u89F8\u767C\u504F\u79FB\uFF08\u50CF\u7D20\uFF09\u3002","Set trigger offset":"\u8A2D\u7F6E\u89F8\u767C\u504F\u79FB","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"\u8A2D\u7F6E_PARAM0_\u89F8\u767C\u504F\u79FB\u70BA_PARAM2_\u50CF\u7D20","SetScreen Offset Leaving Value":"\u8A2D\u7F6E\u87A2\u5E55\u504F\u79FB\u96E2\u958B\u503C","Screen Wrap (physics objects)":"\u5C4F\u5E55\u5305\u88F9\uFF08\u7269\u7406\u7269\u9AD4\uFF09","Angular Velocity":"\u89D2\u901F\u5EA6","Linear Velocity X":"\u7DDA\u6027\u901F\u5EA6 X","Linear Velocity Y":"\u7DDA\u6027\u901F\u5EA6 Y","Save current velocity values.":"\u4FDD\u5B58\u7576\u524D\u901F\u5EA6\u503C\u3002","Save current velocity values":"\u4FDD\u5B58\u7576\u524D\u901F\u5EA6\u503C","Save current velocity values of _PARAM0_":"\u4FDD\u5B58_PARAM0_\u7684\u7576\u524D\u901F\u5EA6\u503C","Apply saved velocity values.":"\u61C9\u7528\u4FDD\u5B58\u7684\u901F\u5EA6\u503C\u3002","Apply saved velocity values":"\u61C9\u7528\u4FDD\u5B58\u7684\u901F\u5EA6\u503C","Apply saved velocity values of _PARAM0_":"\u61C9\u7528_PARAM0_\u7684\u4FDD\u5B58\u901F\u5EA6\u503C","Animate Shadow Clones":"\u52D5\u756B\u5F71\u5B50\u514B\u9686","Create and animate shadow clones that follow the path of a primary object.":"\u5275\u5EFA\u4E26\u52D5\u756B\u5F71\u5B50\u514B\u9686\uFF0C\u5176\u5C07\u6CBF\u8457\u4E3B\u8981\u7269\u9AD4\u7684\u8DEF\u5F91\u79FB\u52D5\u3002","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"\u9078\u64C7\u4E3B\u8981\u7269\u9AD4\u3001\u9670\u5F71\u514B\u9686\u7269\u9AD4\u3001\u9670\u5F71\u514B\u9686\u7684\u6578\u91CF\u3001\u9670\u5F71\u514B\u9686\u4E4B\u9593\u7684\u5E40\u6578\u3001\u5F71\u5B50\u514B\u9686\u6D88\u5931\u7684\u901F\u7387\uFF08\u5982\u679C\u9700\u8981\uFF09\u3001\u5F71\u5B50\u514B\u9686\u7684 Z \u503C\u548C\u5C07\u5275\u5EFA\u5F71\u5B50\u514B\u9686\u7684\u5716\u5C64\u3002","Animate shadow clones that follow the path of a primary object":"\u52D5\u756B\u986F\u793A\u8DDF\u96A8\u4E3B\u8981\u7269\u9AD4\u8DEF\u5F91\u7684\u5F71\u5B50\u514B\u9686","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"\u5275\u5EFA\u548C\u52D5\u756B_PARAM3_\u500B_PARAM2_\u7684\u526F\u672C\uFF0C\u8DDF\u96A8_PARAM1_\u7684\u4F4D\u7F6E\uFF0C\u9670\u5F71\u514B\u9686\u4E4B\u9593\u6709_PARAM4_\u500B\u7A7A\u5E40\uFF0C\u4E26\u4E14\u5C07\u9670\u5F71\u514B\u9686\u7684\u4E0D\u900F\u660E\u5EA6\u6BCF\u500B\u514B\u9686\u964D\u4F4E_PARAM5_\u3002\u6BCF\u500B\u514B\u9686\u7684\u7E2E\u5C0F\u6BD4\u4F8B\u70BA_PARAM6_\u3002\u9670\u5F71\u514B\u9686\u5C07\u5728_PARAM7_\u5C64\u4E0A\u4EE5_PARAM8_\u7684Z\u503C\u5275\u5EFA\u3002 \u5339\u914DX\u8EF8\u6BD4\u4F8B\uFF1A_PARAM9_ \u5339\u914DY\u8EF8\u6BD4\u4F8B\uFF1A_PARAM10_ \u5339\u914D\u89D2\u5EA6\uFF1A_PARAM11_ \u5339\u914D\u52D5\u756B\uFF1A_PARAM12_ \u5339\u914D\u52D5\u756B\u5E40\uFF1A_PARAM13_ \u5339\u914D\u5782\u76F4\u7FFB\u8F49\uFF1A_PARAM14_ \u5339\u914D\u6C34\u5E73\u7FFB\u8F49\uFF1A_PARAM15_","Object that shadow clones will follow":"\u5F71\u5B50\u514B\u9686\u5C07\u8DDF\u96A8\u7684\u7269\u9AD4","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"\u5F71\u5B50\u514B\u9686\u5C07\u7531\u6B64\u7269\u9AD4\u88FD\u6210\uFF08\u4E0D\u53EF\u8207\u4E3B\u8981\u7269\u9AD4\u76F8\u540C\uFF09","Number of shadow clones (Default: 1)":"\u5F71\u5B50\u514B\u9686\u7684\u6578\u91CF\uFF08\u9ED8\u8A8D\uFF1A1\uFF09","Number of empty frames between shadow clones (Default: 1)":"\u5F71\u5B50\u514B\u9686\u4E4B\u9593\u7684\u7A7A\u5E40\u6578\uFF08\u9ED8\u8A8D\uFF1A1\uFF09","Fade speed (Range: 0 to 255) (Default: 0)":"\u6DE1\u51FA\u901F\u5EA6\uFF08\u7BC4\u570D\uFF1A0\u81F3255\uFF09\uFF08\u9ED8\u8A8D\u503C\uFF1A0\uFF09","Decrease in opacity for each consecutive shadow clone":"\u6BCF\u500B\u9023\u7E8C\u9670\u5F71\u514B\u9686\u4E4B\u9593\u7684\u4E0D\u900F\u660E\u5EA6\u964D\u4F4E","Shrink speed (Range: 0 to 100) (Default: 0)":"\u7E2E\u5C0F\u901F\u5EA6\uFF08\u7BC4\u570D\uFF1A0\u81F3100\uFF09\uFF08\u9ED8\u8A8D\u503C\uFF1A0\uFF09","Decrease in scale for each consecutive shadow clone":"\u5C0D\u65BC\u6BCF\u500B\u9023\u7E8C\u9670\u5F71\u514B\u9686\u7684\u4E0D\u900F\u660E\u5EA6\u6E1B\u5C11","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"\u9670\u5F71\u514B\u9686\u5C07\u5728\u6B64\u5C64\u4E0A\u5275\u5EFA\u3002\uFF08\u9ED8\u8A8D\u503C\uFF1A\u201C\u201D\uFF09\uFF08\u57FA\u672C\u5C64\uFF09","Z value for created shadow clones":"\u6BCF\u500B\u9023\u7E8C\u9670\u5F71\u514B\u9686\u7684\u6BD4\u4F8B\u6E1B\u5C11","Match X scale of primary object:":"\u4E3B\u8981\u5C0D\u8C61\u7684X\u8EF8\u6BD4\u4F8B\u5339\u914D:","Match Y scale of primary object:":"\u4E3B\u8981\u5C0D\u8C61\u7684Y\u8EF8\u6BD4\u4F8B\u5339\u914D:","Match angle of primary object:":"\u4E3B\u8981\u7269\u9AD4\u7684X\u6BD4\u4F8B\u5339\u914D\uFF1A","Match animation of primary object:":"\u4E3B\u8981\u7269\u9AD4\u7684Y\u6BD4\u4F8B\u5339\u914D\uFF1A","Match animation frame of primary object:":"\u4E3B\u8981\u7269\u9AD4\u7684\u89D2\u5EA6\u5339\u914D\uFF1A","Match the vertical flip of primary object:":"\u4E3B\u8981\u7269\u9AD4\u7684\u52D5\u756B\u5339\u914D\uFF1A","Match the horizontal flip of primary object:":"\u4E3B\u8981\u7269\u9AD4\u7684\u52D5\u756B\u5E40\u5339\u914D\uFF1A","Delete shadow clone objects that are linked to a primary object.":"\u522A\u9664\u8207\u4E3B\u7269\u4EF6\u93C8\u63A5\u7684\u5F71\u5B50\u514B\u9686\u7269\u4EF6\u3002","Delete shadow clone objects that are linked to a primary object":"\u522A\u9664\u8207\u4E3B\u7269\u4EF6\u93C8\u63A5\u7684\u5F71\u5B50\u514B\u9686\u7269\u4EF6","Primary object":"\u4E3B\u7269\u4EF6","Shadow clones":"\u5F71\u5B50\u514B\u9686","Shake object":"\u6416\u52D5\u5C0D\u8C61","Shake an object.":"\u6416\u52D5\u4E00\u500B\u5C0D\u8C61\u3002","Shake objects with translation and rotation.":"\u4EE5\u5E73\u79FB\u548C\u65CB\u8F49\u4F7F\u7269\u9AD4\u6296\u52D5\u3002","Shake object (position, angle)":"\u6296\u52D5\u7269\u9AD4\uFF08\u4F4D\u7F6E\u3001\u89D2\u5EA6\uFF09","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"\u4F7F\u7528\u4E00\u7A2E\u6216\u591A\u7A2E\u65B9\u5F0F\u4F86\u6416\u52D5\u4E00\u500B\u5C0D\u8C61\uFF08\u4F4D\u7F6E\uFF0C\u89D2\u5EA6\uFF09\u3002\u8ACB\u78BA\u4FDD\u5728\u4F7F\u7528\u4E0D\u540C\u53C3\u6578\u6416\u52D5\u6642\u5728\u958B\u59CB\u65B0\u7684\u6416\u52D5\u4E4B\u524D\"\u505C\u6B62\u6416\u52D5\"\u3002","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"\u6416\u52D5_PARAM0_\uFF0C\u6301\u7E8C_PARAM2_\u79D2\u3002\u4FEE\u6539\u4F4D\u7F6E\u632F\u5E45_PARAM3_\u5728X\u8EF8\u4E0A\u548C_PARAM4_\u5728Y\u8EF8\u4E0A\uFF0C\u89D2\u5EA6\u65CB\u8F49\u632F\u5E45_PARAM5_\u3002 \u7B49\u5F85_PARAM6_\u79D2\u5F8C\u518D\u6416\u52D5\u3002\u6301\u7E8C\u6416\u52D5\u76F4\u5230\u505C\u6B62\uFF1A_PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"\u505C\u6B62Shake Object\u64F4\u5C55\u5F15\u767C\u7684\u5C0D\u8C61\u7684\u4EFB\u4F55\u6416\u52D5\u3002","Stop shaking the object":"\u505C\u6B62\u6416\u52D5\u5C0D\u8C61","3D object shake":"3D \u7269\u9AD4\u6416\u6643","Shake 3D objects.":"\u6416\u52D5 3D \u7269\u9AD4\u3002","Shake 3D objects with translation and rotation.":"\u4EE5\u5E73\u79FB\u548C\u65CB\u8F49\u4F7F 3D \u7269\u9AD4\u6296\u52D5\u3002","3D shake":"3D \u6296\u52D5","Translation amplitude on X axis":"X \u8EF8\u4E0A\u7684\u5E73\u79FB\u5E45\u5EA6","Translation amplitude on Y axis":"Y \u8EF8\u4E0A\u7684\u5E73\u79FB\u5E45\u5EA6","Translation amplitude on Z axis":"Z \u8EF8\u4E0A\u7684\u5E73\u79FB\u5E45\u5EA6","Rotation amplitude around X axis":"X \u8EF8\u5468\u570D\u7684\u65CB\u8F49\u5E45\u5EA6","Rotation amplitude around Y axis":"Y \u8EF8\u5468\u570D\u7684\u65CB\u8F49\u5E45\u5EA6","Rotation amplitude around Z axis":"Z \u8EF8\u5468\u570D\u7684\u65CB\u8F49\u5E45\u5EA6","Start to shake at the object creation":"\u5728\u7269\u9AD4\u5275\u5EFA\u6642\u958B\u59CB\u6296\u52D5","Shake the object with a linear easing at the start and the end.":"\u4EE5\u7DDA\u6027\u7DE9\u548C\u65B9\u5F0F\u6416\u52D5\u5C0D\u8C61\u7684\u958B\u59CB\u548C\u7D50\u5C3E\u3002","Shake":"\u6416\u52D5","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"\u4F7F\u7528_PARAM0_\u6416\u52D5_PARAM2_\u79D2\uFF0C\u4F7F\u7528_PARAM3_\u79D2\u7684\u7DE9\u548C\u958B\u59CB\u548C_PARAM4_\u79D2\u505C\u6B62","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"\u4EE5\u7DDA\u6027\u7DE9\u548C\u65B9\u5F0F\u6416\u52D5\u5C0D\u8C61\u7684\u958B\u59CB\u4E26\u6301\u7E8C\u6416\u52D5\u76F4\u5230\u4F7F\u7528\u505C\u6B62\u64CD\u4F5C\u3002","Start shaking":"\u958B\u59CB\u6416\u52D5","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"\u4EE5_PARAM2_\u79D2\u7684\u7DE9\u548C\u958B\u59CB\u958B\u59CB\u6416\u52D5_PARAM0_","Stop shaking the object with a linear easing.":"\u4F7F\u7528\u7DDA\u6027\u7DE9\u548C\u505C\u6B62\u6416\u52D5\u5C0D\u8C61\u3002","Stop shaking":"\u505C\u6B62\u6416\u52D5","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"\u4F7F\u7528_PARAM2_\u79D2\u7684\u7DE9\u548C\u65B9\u5F0F\u505C\u6B62\u6416\u52D5_PARAM0_","Check if the object is shaking.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u5728\u6416\u52D5\u3002","Is shaking":"\u5728\u6416\u52D5","Check if the object is stopping to shake.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u505C\u6B62\u6416\u52D5\u3002","Is stopping to shake":"\u505C\u6B62\u6416\u52D5","_PARAM0_ is stopping to shake":"_PARAM0_\u6B63\u5728\u505C\u6B62\u6416\u52D5","the shaking frequency of the object.":"\u7269\u9AD4\u7684\u6416\u52D5\u983B\u7387\u3002","Shaking frequency":"\u6416\u52D5\u983B\u7387","the shaking frequency":"\u6416\u52D5\u983B\u7387","Return the easing factor according to start properties.":"\u6839\u64DA\u8D77\u59CB\u5C6C\u6027\u8FD4\u56DE\u7DE9\u548C\u56E0\u5B50\u3002","Start easing factor":"\u958B\u59CB\u7DE9\u548C\u56E0\u5B50","Return the easing factor according to stop properties.":"\u6839\u64DA\u505C\u6B62\u5C6C\u6027\u8FD4\u56DE\u7DE9\u548C\u56E0\u5B50\u3002","Stop easing factor":"\u505C\u6B62\u7DE9\u548C\u56E0\u5B50","stop easing factor":"\u505C\u6B62\u7DE9\u548C\u56E0\u5B50","Share dialog and sharing options":"\u5171\u4EAB\u5C0D\u8A71\u6846\u548C\u5171\u4EAB\u9078\u9805","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"\u5141\u8A31\u901A\u904E\u7CFB\u7D71\u5171\u4EAB\u5C0D\u8A71\u6846\u5171\u4EAB\u5167\u5BB9\u3002\u50C5\u5728\u79FB\u52D5\u8A2D\u5099\u4E0A\uFF08\u700F\u89BD\u5668\u6216\u79FB\u52D5\u61C9\u7528\u7A0B\u5E8F\uFF09\u624D\u80FD\u5DE5\u4F5C\u3002","Share a link or text via another app using the system share dialog.":"\u4F7F\u7528\u7CFB\u7D71\u5171\u4EAB\u5C0D\u8A71\u6846\u901A\u904E\u53E6\u4E00\u500B\u61C9\u7528\u7A0B\u5E8F\u5206\u4EAB\u93C8\u63A5\u6216\u6587\u672C\u3002","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"\u901A\u904E\u6A19\u984C _PARAM3_ \u7684\u5171\u4EAB\u6587\u672C\uFF1A_PARAM1_ \u548C url\uFF1A_PARAM2_","Text to share":"\u8981\u5171\u4EAB\u7684\u6587\u672C","Url to share":"\u8981\u5171\u4EAB\u7684 URL","Title to show in the Share dialog":"\u5728\u5171\u4EAB\u5C0D\u8A71\u6846\u4E2D\u986F\u793A\u7684\u6A19\u984C","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"\u6AA2\u67E5\u8A2D\u5099\u7684\u700F\u89BD\u5668\uFF0F\u4F5C\u696D\u7CFB\u7D71\u662F\u5426\u652F\u63F4\u5206\u4EAB\u3002\u5728\u684C\u9762\u700F\u89BD\u5668\u6216\u684C\u9762\u61C9\u7528\u901A\u5E38\u4E0D\u652F\u63F4\u5206\u4EAB\u3002","Sharing is supported":"\u652F\u63F4\u5206\u4EAB","The browser or system supports sharing":"\u700F\u89BD\u5668\u6216\u7CFB\u7D71\u652F\u63F4\u5206\u4EAB","the result of the last share dialog.":"\u4E0A\u4E00\u6B21\u5206\u4EAB\u5C0D\u8A71\u65B9\u584A\u7684\u7D50\u679C\u3002","Result of the last share dialog":"\u4E0A\u4E00\u6B21\u5206\u4EAB\u5C0D\u8A71\u65B9\u584A\u7684\u7D50\u679C","the result of the last share dialog":"\u4E0A\u4E00\u6B21\u5206\u4EAB\u5C0D\u8A71\u65B9\u584A\u7684\u7D50\u679C","Shock wave effect":"Shock wave effect","Draw shock wave.":"\u7E6A\u88FD\u9707\u6CE2\u3002","Draw ellipse shock waves.":"\u756B\u6A62\u5713\u5F62\u885D\u64CA\u6CE2\u3002","Ellipse shock wave":"\u6A62\u5713\u5F62\u885D\u64CA\u6CE2","Start width":"\u8D77\u59CB\u5BEC\u5EA6","Start height":"\u8D77\u59CB\u9AD8\u5EA6","Start outline thickness":"\u8D77\u59CB\u8F2A\u5ED3\u539A\u5EA6","Outline":"\u8F2A\u5ED3","Start angle":"\u8D77\u59CB\u89D2\u5EA6","End width":"\u7D50\u675F\u5BEC\u5EA6","End height":"\u7D50\u675F\u9AD8\u5EA6","End outline thickness":"\u7D50\u675F\u8F2A\u5ED3\u539A\u5EA6","End angle":"\u7D50\u675F\u89D2\u5EA6","Timing":"\u5B9A\u6642","Fill the shape":"\u586B\u6EFF\u5F62\u72C0","the start width of the object.":"\u7269\u9AD4\u7684\u8D77\u59CB\u5BEC\u5EA6\u3002","the start width":"\u7269\u4EF6\u7684\u8D77\u59CB\u5BEC\u5EA6","the start height of the object.":"\u7269\u4EF6\u7684\u8D77\u59CB\u9AD8\u5EA6\u3002","the start height":"\u7269\u4EF6\u7684\u8D77\u59CB\u9AD8\u5EA6","the start outline of the object.":"\u7269\u4EF6\u7684\u8D77\u59CB\u8F2A\u5ED3\u3002","the start outline":"\u7269\u4EF6\u7684\u8D77\u59CB\u8F2A\u5ED3","the start angle of the object.":"\u7269\u4EF6\u7684\u8D77\u59CB\u89D2\u5EA6\u3002","the start angle":"\u7269\u4EF6\u7684\u8D77\u59CB\u89D2\u5EA6","the end width of the object.":"\u7269\u4EF6\u7684\u7D50\u675F\u5BEC\u5EA6\u3002","the end width":"\u7269\u4EF6\u7684\u7D50\u675F\u5BEC\u5EA6","the end height of the object.":"\u7269\u4EF6\u7684\u7D50\u675F\u9AD8\u5EA6\u3002","the end height":"\u7269\u4EF6\u7684\u7D50\u675F\u9AD8\u5EA6","the end outline thickness of the object.":"\u7269\u4EF6\u7684\u7D50\u675F\u8F2A\u5ED3\u539A\u5EA6\u3002","the end outline thickness":"\u7269\u4EF6\u7684\u7D50\u675F\u8F2A\u5ED3\u539A\u5EA6","the end Color of the object.":"\u7269\u4EF6\u7684\u7D50\u675F\u984F\u8272\u3002","End Color":"\u7D50\u675F\u984F\u8272","the end Color":"\u7269\u4EF6\u7684\u7D50\u675F\u984F\u8272","the end Opacity of the object.":"\u7269\u4EF6\u7684\u7D50\u675F\u4E0D\u900F\u660E\u5EA6\u3002","End Opacity":"\u7D50\u675F\u4E0D\u900F\u660E\u5EA6","the end Opacity":"\u7269\u4EF6\u7684\u7D50\u675F\u4E0D\u900F\u660E\u5EA6","the end angle of the object.":"\u7269\u4EF6\u7684\u7D50\u675F\u89D2\u5EA6\u3002","the end angle":"\u7269\u4EF6\u7684\u7D50\u675F\u89D2\u5EA6","the duration of the animation.":"\u52D5\u756B\u7684\u6301\u7E8C\u6642\u9593\u3002","the duration":"\u52D5\u756B\u7684\u6301\u7E8C\u6642\u9593","the easing of the animation.":"\u52D5\u756B\u7684\u7DE9\u548C\u3002","the easing":"\u52D5\u756B\u7684\u7DE9\u548C","Check if the shape is filled.":"\u6AA2\u67E5\u5F62\u72C0\u662F\u5426\u586B\u6EFF\u3002","Shape filled":"\u586B\u6EFF\u7684\u5F62\u72C0","The shape of _PARAM0_ is filled":"\u586B\u5145\u4E86_PARAM0_\u7684\u5F62\u72C0","Enable or disable the filling of the shape.":"\u555F\u7528\u6216\u505C\u7528\u5F62\u72C0\u7684\u586B\u5145\u3002","Enable filling":"\u555F\u7528\u586B\u5145","Enable filling of _PARAM0_ : _PARAM2_":"\u555F\u7528\u586B\u5145_PARAM0_\uFF1A_PARAM2_","IsFilled":"\u5DF2\u586B\u5145","Draw star shock waves.":"\u756B\u661F\u5F62\u885D\u64CA\u6CE2\u3002","Star shock waves":"\u661F\u5F62\u885D\u64CA\u6CE2","Start radius":"\u8D77\u59CB\u534A\u5F91","Start Inner radius":"\u8D77\u59CB\u5167\u90E8\u534A\u5F91","Shape":"\u5F62\u72C0","End radius":"\u7D50\u675F\u534A\u5F91","End inner radius":"\u7D50\u675F\u5167\u90E8\u534A\u5F91","Number of points":"\u9EDE\u7684\u6578\u91CF","the start radius of the object.":"\u7269\u4EF6\u7684\u8D77\u59CB\u534A\u5F91\u3002","the start radius":"\u7269\u4EF6\u7684\u8D77\u59CB\u534A\u5F91","the start inner radius of the object.":"\u7269\u4EF6\u7684\u8D77\u59CB\u5167\u534A\u5F91\u3002","Start inner radius":"\u8D77\u59CB\u5167\u534A\u5F91","the start inner radius":"\u7269\u4EF6\u7684\u8D77\u59CB\u5167\u534A\u5F91","the start outline thickness of the object.":"\u7269\u4EF6\u7684\u8D77\u59CB\u8F2A\u5ED3\u539A\u5EA6\u3002","the start outline thickness":"\u7269\u4EF6\u7684\u8D77\u59CB\u8F2A\u5ED3\u539A\u5EA6","the end radius of the object.":"\u7269\u9AD4\u7684\u7D50\u675F\u534A\u5F91\u3002","the end radius":"\u7D50\u675F\u534A\u5F91","the end inner radius of the object.":"\u7269\u9AD4\u7684\u7D50\u675F\u5167\u534A\u5F91\u3002","the end inner radius":"\u7D50\u675F\u5167\u534A\u5F91","IsFilling":"\u586B\u5145","the number of points of the star.":"\u661F\u661F\u7684\u9EDE\u6578\u3002","the number of points":"\u9EDE\u7684\u6578\u91CF","Smooth Camera":"\u5E73\u6ED1\u76F8\u6A5F","Smoothly scroll to follow an object.":"\u5E73\u6ED1\u5730\u6EFE\u52D5\u4EE5\u8DDF\u96A8\u4E00\u500B\u5C0D\u8C61\u3002","Leftward catch-up speed (in ratio per second)":"\u5411\u5DE6\u8FFD\u8D95\u901F\u5EA6\uFF08\u6BD4\u7387\u6BCF\u79D2\uFF09","Catch-up speed":"\u8FFD\u8D95\u901F\u5EA6","Rightward catch-up speed (in ratio per second)":"\u5411\u53F3\u8FFD\u8D95\u901F\u5EA6\uFF08\u6BD4\u7387\u6BCF\u79D2\uFF09","Upward catch-up speed (in ratio per second)":"\u5411\u4E0A\u8FFD\u8D95\u901F\u5EA6\uFF08\u6BD4\u7387\u6BCF\u79D2\uFF09","Downward catch-up speed (in ratio per second)":"\u5411\u4E0B\u8FFD\u8D95\u901F\u5EA6\uFF08\u6BD4\u7387\u6BCF\u79D2\uFF09","Follow on X axis":"\u5728X\u8EF8\u4E0A\u8DDF\u96A8","Follow on Y axis":"\u5728Y\u8EF8\u4E0A\u8DDF\u96A8","Follow free area left border":"\u9075\u5FAA\u81EA\u7531\u5340\u57DF\u5DE6\u908A\u754C","Follow free area right border":"\u9075\u5FAA\u81EA\u7531\u5340\u57DF\u53F3\u908A\u754C","Follow free area top border":"\u9075\u5FAA\u81EA\u7531\u5340\u57DF\u4E0A\u908A\u754C","Follow free area bottom border":"\u8DDF\u96A8\u514D\u8CBB\u5340\u5E95\u90E8\u908A\u6846","Camera offset X":"\u651D\u5F71\u6A5F\u504F\u79FBX","Camera offset Y":"\u651D\u5F71\u6A5F\u504F\u79FBY","Camera delay":"\u651D\u5F71\u6A5F\u5EF6\u9072","Forecast time":"\u9810\u6E2C\u6642\u9593","Forecast history duration":"\u9810\u6E2C\u6B77\u53F2\u6301\u7E8C\u6642\u9593","Index (local variable)":"\u7D22\u5F15\uFF08\u672C\u5730\u8B8A\u6578\uFF09","Leftward maximum speed":"\u5411\u5DE6\u7684\u6700\u5927\u901F\u5EA6","Rightward maximum speed":"\u5411\u53F3\u7684\u6700\u5927\u901F\u5EA6","Upward maximum speed":"\u5411\u4E0A\u7684\u6700\u5927\u901F\u5EA6","Downward maximum speed":"\u5411\u4E0B\u7684\u6700\u5927\u901F\u5EA6","OldX (local variable)":"OldX\uFF08\u672C\u5730\u8B8A\u6578\uFF09","OldY (local variable)":"OldY\uFF08\u672C\u5730\u8B8A\u6578\uFF09","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"\u5C07\u76F8\u6A5F\u79FB\u52D5\u5230\u7269\u9AD4\u9644\u8FD1\u3002\u6B64\u64CD\u4F5C\u5FC5\u9808\u5728\u7269\u9AD4\u79FB\u52D5\u4E86\u4E00\u5E40\u4E4B\u5F8C\u8ABF\u7528\u3002","Move the camera closer":"\u5C07\u76F8\u6A5F\u79FB\u52D5\u66F4\u63A5\u8FD1","Move the camera closer to _PARAM0_":"\u5C07\u76F8\u6A5F\u79FB\u52D5\u66F4\u63A5\u8FD1\u81F3_PARAM0_","Move the camera closer to the object.":"\u5C07\u76F8\u6A5F\u79FB\u52D5\u66F4\u63A5\u8FD1\u7269\u9AD4\u3002","Do move the camera closer":"\u4E0D\u8981\u5C07\u76F8\u6A5F\u79FB\u5F97\u66F4\u63A5\u8FD1","Do move the camera closer _PARAM0_":"\u4E0D\u8981\u79FB\u52D5\u76F8\u6A5F\u66F4\u63A5\u8FD1_PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"\u6839\u64DA\u6700\u5927\u901F\u5EA6\u5EF6\u9072\u76F8\u6A5F\u4E26\u8FFD\u4E0A\u5EF6\u9072\u3002","Wait and catch up":"\u7B49\u5F85\u4E26\u8FFD\u8D95","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"\u5728_PARAM2_\u79D2\u5167\u6839\u64DA\u6700\u5927\u901F\u5EA6_PARAM3_\u5EF6\u9072\u76F8\u6A5F;_PARAM4_\u79D2\u4E26\u5728_PARAM5_\u79D2\u5167\u8FFD\u8D95\u76F8\u6A5F","Waiting duration (in seconds)":"\u7B49\u5F85\u6642\u9593\uFF08\u79D2\uFF09","Waiting maximum camera target speed X":"\u7B49\u5F85\u6700\u5927\u76F8\u6A5F\u76EE\u6A19\u901F\u5EA6 X","Waiting maximum camera target speed Y":"\u7B49\u5F85\u6700\u5927\u76F8\u6A5F\u76EE\u6A19\u901F\u5EA6 Y","Catch up duration (in seconds)":"\u8D95\u4E0A\u6642\u9593\uFF08\u79D2\uFF09","Draw the targeted and actual camera position.":"\u7E6A\u88FD\u76EE\u6A19\u548C\u5BE6\u969B\u76F8\u6A5F\u4F4D\u7F6E\u3002","Draw debug":"\u7E6A\u88FD\u5075\u932F","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"\u70BA_PARAM0_\u5728_PARAM2_\u4E0A\u7E6A\u88FD\u76EE\u6A19\u548C\u5BE6\u969B\u76F8\u6A5F\u4F4D\u7F6E","Enable or disable the following on X axis.":"\u5728 X \u8EF8\u4E0A\u555F\u7528\u6216\u7981\u7528\u4EE5\u4E0B\u5167\u5BB9\u3002","Follow on X":"\u5728 X \u8EF8\u4E0A\u8DDF\u96A8","The camera follows _PARAM0_ on X axis: _PARAM2_":"\u76F8\u6A5F\u5728 X \u8EF8\u4E0A\u8DDF\u96A8_PARAM0_\uFF1A_PARAM2_","Enable or disable the following on Y axis.":"\u5728 Y \u8EF8\u4E0A\u555F\u7528\u6216\u7981\u7528\u4EE5\u4E0B\u5167\u5BB9\u3002","Follow on Y":"\u5728 Y \u8EF8\u4E0A\u8DDF\u96A8","The camera follows _PARAM0_ on Y axis: _PARAM2_":"\u76F8\u6A5F\u5728 Y \u8EF8\u4E0A\u8DDF\u96A8_PARAM0_\uFF1A_PARAM2_","Change the camera follow free area right border.":"\u66F4\u6539\u76F8\u6A5F\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u53F3\u908A\u754C\u3002","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u76F8\u6A5F\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u53F3\u908A\u754C\uFF1A_PARAM2_","Change the camera follow free area left border.":"\u66F4\u6539\u76F8\u6A5F\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u5DE6\u908A\u754C\u3002","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u5DE6\u908A\u754C\u7684_PARAM0_\uFF1A_PARAM2_","Change the camera follow free area top border.":"\u66F4\u6539\u76F8\u6A5F\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u4E0A\u908A\u754C\u3002","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u4E0A\u908A\u754C\u7684_PARAM0_\uFF1A_PARAM2_","Change the camera follow free area bottom border.":"\u66F4\u6539\u76F8\u6A5F\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u4E0B\u908A\u754C\u3002","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u4E0B\u908A\u754C\u7684_PARAM0_\uFF1A_PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"\u66F4\u6539\u76F8\u6A5F\u5411\u5DE6\u7684\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6578\uFF09\u3002","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u5411\u5DE6\u7684\u6700\u5927\u901F\u5EA6\u70BA_PARAM0_\uFF1A_PARAM2_","Leftward maximum speed (in pixels per second)":"\u5411\u5DE6\u6700\u5927\u901F\u5EA6\uFF08\u4EE5\u6BCF\u79D2\u50CF\u7D20\u8A08\uFF09","Change the camera rightward maximum speed (in pixels per second).":"\u66F4\u6539\u76F8\u6A5F\u5411\u53F3\u7684\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6578\uFF09\u3002","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u5411\u53F3\u7684\u6700\u5927\u901F\u5EA6\u70BA_PARAM0_\uFF1A_PARAM2_","Rightward maximum speed (in pixels per second)":"\u5411\u53F3\u7684\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6578\uFF09","Change the camera upward maximum speed (in pixels per second).":"\u66F4\u6539\u76F8\u6A5F\u5411\u4E0A\u7684\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6578\uFF09\u3002","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u5411\u4E0A\u7684\u6700\u5927\u901F\u5EA6\u70BA_PARAM0_\uFF1A_PARAM2_","Upward maximum speed (in pixels per second)":"\u5411\u4E0A\u7684\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6578\uFF09","Change the camera downward maximum speed (in pixels per second).":"\u66F4\u6539\u76F8\u6A5F\u5411\u4E0B\u7684\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6578\uFF09\u3002","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u5411\u4E0B\u7684\u6700\u5927\u901F\u5EA6\u70BA_PARAM0_\uFF1A_PARAM2_","Downward maximum speed (in pixels per second)":"\u5411\u4E0B\u7684\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6578\uFF09","Change the camera leftward catch-up speed (in ratio per second).":"\u66F4\u6539\u76F8\u6A5F\u5411\u5DE6\u7684\u8FFD\u8D95\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09\u3002","Leftward catch-up speed":"\u5411\u5DE6\u7684\u8FFD\u8D95\u901F\u5EA6","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u5411\u5DE6\u7684\u8FFD\u8D95\u901F\u5EA6\u70BA_PARAM0_\uFF1A_PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"\u66F4\u6539\u76F8\u6A5F\u5411\u53F3\u7684\u8FFD\u8D95\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09\u3002","Rightward catch-up speed":"\u5411\u53F3\u7684\u8FFD\u8D95\u901F\u5EA6","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u5411\u53F3\u7684\u8FFD\u8D95\u901F\u5EA6\u70BA_PARAM0_\uFF1A_PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"\u66F4\u6539\u76F8\u6A5F\u5411\u4E0B\u7684\u8FFD\u8D95\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09\u3002","Downward catch-up speed":"\u5411\u4E0B\u7684\u8FFD\u8D95\u901F\u5EA6","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u5411\u4E0B\u7684\u8FFD\u8D95\u901F\u5EA6\u70BA_PARAM0_\uFF1A_PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"\u66F4\u6539\u76F8\u6A5F\u5411\u4E0A\u7684\u8FFD\u8D95\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09\u3002","Upward catch-up speed":"\u5411\u4E0A\u7684\u8FFD\u8D95\u901F\u5EA6","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u5411\u4E0A\u7684\u8FFD\u8D95\u901F\u5EA6\u70BA_PARAM0_\uFF1A_PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"\u7269\u9AD4 X \u8EF8\u7684\u76F8\u6A5F\u504F\u79FB\u3002\u9019\u4E26\u975E\u7269\u9AD4\u8207\u76F8\u6A5F\u4F4D\u7F6E\u4E4B\u9593\u7684\u7576\u524D\u5DEE\u7570\u3002","the camera offset on X axis":"\u76F8\u6A5F\u65BC X \u8EF8\u7684\u504F\u79FB","Change the camera offset on X axis of an object.":"\u4FEE\u6539\u7269\u9AD4 X \u8EF8\u7684\u76F8\u6A5F\u504F\u79FB\u3002","Camera Offset X":"\u76F8\u6A5F\u504F\u79FB X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"\u4FEE\u6539\u7269\u9AD4 _PARAM0_ \u7684\u76F8\u6A5F X \u8EF8\u504F\u79FB\uFF1A_PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"\u7269\u9AD4 Y \u8EF8\u7684\u76F8\u6A5F\u504F\u79FB\u3002\u9019\u4E26\u975E\u7269\u9AD4\u8207\u76F8\u6A5F\u4F4D\u7F6E\u4E4B\u9593\u7684\u7576\u524D\u5DEE\u7570\u3002","the camera offset on Y axis":"\u76F8\u6A5F\u65BC Y \u8EF8\u7684\u504F\u79FB","Change the camera offset on Y axis of an object.":"\u4FEE\u6539\u7269\u9AD4 Y \u8EF8\u7684\u76F8\u6A5F\u504F\u79FB\u3002","Camera Offset Y":"\u76F8\u6A5F\u504F\u79FB Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"\u4FEE\u6539\u7269\u9AD4 _PARAM0_ \u7684\u76F8\u6A5F Y \u8EF8\u504F\u79FB\uFF1A_PARAM2_","Change the camera forecast time (in seconds).":"\u4FEE\u6539\u76F8\u6A5F\u9810\u6E2C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Change the camera forecast time of _PARAM0_: _PARAM2_":"\u4FEE\u6539 _PARAM0_ \u7684\u76F8\u6A5F\u9810\u6E2C\u6642\u9593\uFF1A_PARAM2_","Change the camera delay (in seconds).":"\u4FEE\u6539\u76F8\u6A5F\u5EF6\u9072\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Change the camera delay of _PARAM0_: _PARAM2_":"\u4FEE\u6539 _PARAM0_ \u7684\u76F8\u6A5F\u5EF6\u9072\u6642\u9593\uFF1A_PARAM2_","Return follow free area left border X.":"\u8FD4\u56DE\u8DDF\u96A8\u7A7A\u767D\u5340\u57DF\u5DE6\u908A\u754C\u7684 X \u8EF8\u3002","Free area left":"\u7A7A\u767D\u5340\u57DF\u5DE6\u908A","Return follow free area right border X.":"\u8FD4\u56DE\u8DDF\u96A8\u7A7A\u767D\u5340\u57DF\u53F3\u908A\u754C\u7684 X \u8EF8\u3002","Free area right":"\u7A7A\u767D\u5340\u57DF\u53F3\u908A","Return follow free area bottom border Y.":"\u8FD4\u56DE\u8DDF\u96A8\u7A7A\u767D\u5340\u57DF\u5E95\u90E8\u908A\u754C\u7684 Y \u8EF8\u3002","Free area bottom":"\u7A7A\u767D\u5340\u57DF\u5E95\u90E8","Return follow free area top border Y.":"\u8FD4\u56DE\u8DDF\u96A8\u7A7A\u767D\u5340\u57DF\u9802\u90E8\u908A\u754C\u7684 Y \u8EF8\u3002","Free area top":"\u7A7A\u767D\u5340\u57DF\u9802\u90E8","Update delayed position and delayed history. This is called in doStepPreEvents.":"\u66F4\u65B0\u5EF6\u9072\u4F4D\u7F6E\u548C\u5EF6\u9072\u6B77\u53F2\u3002\u6B64\u64CD\u4F5C\u5728\u57F7\u884C\u524D\u4E8B\u4EF6\u4E2D\u8ABF\u7528\u3002","Update delayed position":"\u66F4\u65B0\u5EF6\u9072\u4F4D\u7F6E","Update delayed position and delayed history of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u5EF6\u9072\u4F4D\u7F6E\u548C\u5EF6\u9072\u6B77\u53F2","Check if the camera following target is delayed from the object.":"\u6AA2\u67E5\u76F8\u6A5F\u8DDF\u96A8\u76EE\u6A19\u662F\u5426\u5EF6\u9072\u65BC\u7269\u9AD4\u3002","Camera is delayed":"\u76F8\u6A5F\u5DF2\u5EF6\u9072","The camera of _PARAM0_ is delayed":"_PARAM0_ \u7684\u76F8\u6A5F\u5DF2\u5EF6\u9072","Return the current camera delay.":"\u8FD4\u56DE\u7576\u524D\u76F8\u6A5F\u5EF6\u9072\u6642\u9593\u3002","Current delay":"\u7576\u524D\u5EF6\u9072\u6642\u9593","Check if the camera following is waiting at a reduced speed.":"\u6AA2\u67E5\u76F8\u6A5F\u8DDF\u96A8\u662F\u5426\u4EE5\u8F03\u4F4E\u901F\u5EA6\u7B49\u5F85\u3002","Camera is waiting":"\u76F8\u6A5F\u6B63\u5728\u7B49\u5F85","The camera of _PARAM0_ is waiting":"_PARAM0_ \u7684\u76F8\u6A5F\u6B63\u5728\u7B49\u5F85","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"\u70BA\u9810\u6E2C\u6DFB\u52A0\u4F4D\u7F6E\u5230\u6B77\u53F2\u3002\u6B64\u64CD\u4F5C\u5728 UpadteDelayedPosition \u4E2D\u8ABF\u7528 2 \u6B21\u3002","Add forecast history position":"\u65B0\u589E\u9810\u6E2C\u6B77\u53F2\u4F4D\u7F6E","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"\u5728 _PARAM0_ \u7684\u9810\u6E2C\u6B77\u53F2\u4E2D\u65B0\u589E\u6642\u9593\uFF1A_PARAM2_ \u548C\u4F4D\u7F6E\uFF1A _PARAM3_; _PARAM4_","Object X":"\u7269\u4EF6 X","Object Y":"\u7269\u4EF6 Y","Update forecasted position. This is called in doStepPreEvents.":"\u66F4\u65B0\u9810\u6E2C\u4F4D\u7F6E\u3002\u9019\u5728 doStepPreEvents \u4E2D\u547C\u53EB\u3002","Update forecasted position":"\u66F4\u65B0\u9810\u6E2C\u4F4D\u7F6E","Update forecasted position of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u9810\u6E2C\u4F4D\u7F6E","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"\u5C07\u9805\u76EE\u6B77\u53F2\u7D50\u675F\u4F4D\u7F6E\u6295\u5F71\u5230\u5F9E\u7DDA\u6027\u56DE\u6B78\u7684\u76F4\u7DDA\u4E0A\u7684\u5411\u91CF\u3002\u6B64\u51FD\u5F0F\u53EA\u7531 UpdateForecastedPosition \u547C\u53EB\u3002","Project history ends":"\u9805\u76EE\u6B77\u53F2\u7D50\u675F","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"_PARAM0_ \u7684\u6B77\u53F2\u6700\u8001\u4F4D\u7F6E\uFF1A_PARAM2_;_PARAM3_ \u548C\u6700\u65B0\u4F4D\u7F6E\uFF1A_PARAM4_;_PARAM5_","OldestX":"\u6700\u8001\u7684 X","OldestY":"\u6700\u8001\u7684 Y","Newest X":"\u6700\u65B0\u7684 X","Newest Y":"\u6700\u65B0\u7684 Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"\u56DE\u50B3\u9810\u6E2C\u6642\u9593\u548C\u6B77\u53F2\u6301\u7E8C\u6642\u9593\u4E4B\u9593\u7684\u6BD4\u7387\u3002\u6B64\u51FD\u5F0F\u53EA\u7531 UpdateForecastedPosition \u547C\u53EB\u3002","Forecast time ratio":"\u9810\u6E2C\u6642\u9593\u6BD4\u7387","Smoothly scroll to follow a character and stabilize the camera when jumping.":"\u5E73\u7A69\u5730\u6EFE\u52D5\u4EE5\u8DDF\u96A8\u89D2\u8272\u4E26\u7A69\u5B9A\u76F8\u6A5F\u8DF3\u8E8D\u6642\u3002","Smooth platformer camera":"\u5E73\u6574\u5E73\u53F0\u651D\u5F71\u6A5F","Smooth camera behavior":"\u5E73\u6ED1\u76F8\u6A5F\u884C\u70BA","Follow free area top in the air":"\u7A7A\u4E2D\u8FFD\u8E64\u81EA\u7531\u5340\u9802\u90E8","Follow free area bottom in the air":"\u7A7A\u4E2D\u8FFD\u8E64\u81EA\u7531\u5340\u5E95\u90E8","Follow free area top on the floor":"\u5730\u677F\u4E0A\u81EA\u7531\u5340\u9802\u90E8\u8FFD\u8E64","Follow free area bottom on the floor":"\u5730\u677F\u4E0A\u81EA\u7531\u5340\u5E95\u90E8\u8FFD\u8E64","Upward speed in the air (in ratio per second)":"\u7A7A\u4E2D\u5411\u4E0A\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09","Downward speed in the air (in ratio per second)":"\u7A7A\u4E2D\u5411\u4E0B\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09","Upward speed on the floor (in ratio per second)":"\u5730\u677F\u4E0A\u5411\u4E0A\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09","Downward speed on the floor (in ratio per second)":"\u5730\u677F\u4E0A\u5411\u4E0B\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09","Upward maximum speed in the air":"\u7A7A\u4E2D\u5411\u4E0A\u6700\u5927\u901F\u5EA6","Downward maximum speed in the air":"\u7A7A\u4E2D\u5411\u4E0B\u6700\u5927\u901F\u5EA6","Upward maximum speed on the floor":"\u5730\u677F\u4E0A\u5411\u4E0A\u6700\u5927\u901F\u5EA6","Downward maximum speed on the floor":"\u5730\u677F\u4E0A\u5411\u4E0B\u6700\u5927\u901F\u5EA6","Rectangular 2D grid":"\u77E9\u5F62 2D \u7DB2\u683C","Snap objects on a virtual grid.":"\u5728\u865B\u64EC\u7DB2\u683C\u4E0A\u6355\u6349\u5C0D\u8C61\u3002","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"\u5C07\u5C0D\u8C61\u6355\u6349\u5230\u865B\u64EC\u7DB2\u683C\uFF08\u5373\uFF1A\u4E0D\u662F\u7DE8\u8F2F\u5668\u4E2D\u4F7F\u7528\u7684\u7DB2\u683C\uFF09\u3002","Snap objects to a virtual grid":"\u5C07\u5C0D\u8C61\u6355\u6349\u5230\u865B\u64EC\u7DB2\u683C","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"\u901F\u5EA6\u9650\u5236","Limit the maximum movement and rotation speed of an object from forces or the 2D Physics behavior.":"\u9650\u5236\u7269\u9AD4\u6700\u5927\u79FB\u52D5\u548C\u65CB\u8F49\u901F\u5EA6\uFF0C\u4F86\u81EA\u65BC\u529B\u6216 2D \u7269\u7406\u884C\u70BA\u3002","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"\u5F37\u5236\u6700\u5927\u904B\u52D5\u901F\u5EA6","Maximum speed (pixels/second)":"\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\uFF09","Limit the maximum speed an object will move from physics forces.":"\u9650\u5236\u7269\u9AD4\u5C07\u5F9E\u7269\u7406\u529B\u79FB\u52D5\u7684\u6700\u5927\u901F\u5EA6\u3002","Enforce max movement speed (physics)":"\u57F7\u884C\u6700\u5927\u79FB\u52D5\u901F\u5EA6\uFF08\u7269\u7406\uFF09","Limit the maximum rotation speed of an object from physics forces.":"\u9650\u5236\u7269\u9AD4\u7684\u6700\u5927\u65CB\u8F49\u901F\u5EA6\u4F86\u81EA\u7269\u7406\u529B\u3002","Enforce max rotation speed (physics)":"\u57F7\u884C\u6700\u5927\u65CB\u8F49\u901F\u5EA6\uFF08\u7269\u7406\uFF09","Maximum rotation speed (degrees/second)":"\u6700\u5927\u65CB\u8F49\u901F\u5EA6\uFF08\u5EA6/\u79D2\uFF09","Object Masking":"\u5C0D\u8C61\u906E\u7F69","Use a sprite or a shape painter to mask another object.":"\u4F7F\u7528\u7CBE\u9748\u6216\u5F62\u72C0\u7E6A\u88FD\u5668\u4F86\u906E\u7F69\u53E6\u4E00\u500B\u5C0D\u8C61\u3002","Define a sprite as a mask of an object.":"\u5C07\u4E00\u500B\u7CBE\u9748\u5B9A\u7FA9\u70BA\u7269\u9AD4\u7684\u906E\u7F69\u3002","Mask an object with a sprite":"\u4F7F\u7528\u7CBE\u9748\u7684\u906E\u7F69\u7269\u9AD4","Sprite object to use as a mask":"\u7528\u4F5C\u906E\u7F69\u7684\u7CBE\u9748\u7269\u9AD4","Remove the mask of the specified object.":"\u522A\u9664\u6307\u5B9A\u7269\u9AD4\u7684\u906E\u7F69\u3002","Remove the mask":"\u79FB\u9664\u906E\u7F69","Remove the mask of _PARAM1_":"\u79FB\u9664_PARAM1_\u7684\u906E\u7F69","Object with a mask to remove":"\u5177\u6709\u8981\u79FB\u9664\u906E\u7F69\u7684\u7269\u9AD4","Multitouch joystick and buttons (sprite)":"\u591A\u9EDE\u89F8\u63A7\u6416\u687F\u548C\u6309\u9215\uFF08\u7CBE\u9748\uFF09","Joysticks or buttons for touchscreens.":"\u89F8\u5C4F\u7684\u6416\u687F\u6216\u6309\u9215\u3002","Check if a button was just pressed on a multitouch controller.":"\u6AA2\u67E5\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u4E0A\u662F\u5426\u525B\u525B\u6309\u4E0B\u4E86\u4E00\u500B\u6309\u9215\u3002","Multitouch controller button just pressed":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6309\u9215\u525B\u525B\u88AB\u6309\u4E0B","Button _PARAM2_ of multitouch controller _PARAM1_ was just pressed":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668 _PARAM1_ \u7684\u6309\u9215 _PARAM2_ \u525B\u525B\u88AB\u6309\u4E0B","Multitouch controller identifier (1, 2, 3, 4...)":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u8B58\u5225\u7B26\uFF081, 2, 3, 4...\uFF09","Button name":"\u6309\u9215\u540D\u7A31","Check if a button is pressed on a multitouch controller.":"\u6AA2\u67E5\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u4E0A\u662F\u5426\u6309\u4E0B\u4E86\u4E00\u500B\u6309\u9215\u3002","Multitouch controller button pressed":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6309\u9215\u5DF2\u6309\u4E0B","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"_PARAM1_\u7684\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6309\u9215_PARAM2_\u5DF2\u6309\u4E0B","Check if a button is released on a multitouch controller.":"\u6AA2\u67E5\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u4E0A\u7684\u6309\u9215\u662F\u5426\u88AB\u91CB\u653E\u3002","Multitouch controller button released":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6309\u9215\u5DF2\u91CB\u653E","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"_PARAM1_\u7684\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6309\u9215_PARAM2_\u5DF2\u91CB\u653E","Change a button state for a multitouch controller.":"\u66F4\u6539\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u7684\u6309\u9215\u72C0\u614B\u3002","Button state":"\u6309\u9215\u72C0\u614B","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"\u5C07\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u7684\u6309\u9215_PARAM2_\u6A19\u8A18\u70BA\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668_PARAM1\u7684_PARAM3_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u66F4\u6539\u6416\u687F\u7684\u6B7B\u5340\u534A\u5F91\u3002\u6B7B\u5340\u662F\u4E00\u500B\u5340\u57DF\uFF0C\u6416\u6746\u7684\u79FB\u52D5\u4E0D\u6703\u88AB\u8A08\u5165\uFF08\u4EE3\u4E4B\u4EE5\u6416\u687F\u8996\u70BA\u672A\u79FB\u52D5\uFF09\u3002","Dead zone radius":"\u6B7B\u5340\u534A\u5F91","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\u5C07\u591A\u9EDE\u89F8\u63A7\u6416\u687F_PARAM2_\u7684\u6B7B\u5340\u66F4\u6539\u70BA\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668_PARAM1\u7684_PARAM3_","Joystick name":"\u6416\u687F\u540D\u7A31","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u8FD4\u56DE\u6416\u687F\u7684\u6B7B\u5340\u534A\u5F91\u3002 \u6B7B\u5340\u662F\u4E00\u500B\u5340\u57DF\uFF0C\u6416\u687F\u7684\u79FB\u52D5\u4E0D\u6703\u88AB\u8003\u616E\u5728\u5167\uFF08\u76F8\u53CD\uFF0C\u6416\u687F\u5C07\u88AB\u8996\u70BA\u672A\u79FB\u52D5\uFF09\u3002","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"\u66F4\u6539\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668 _PARAM1_ \u7684\u591A\u9EDE\u89F8\u63A7\u6416\u687F _PARAM2_ \u6B7B\u5340\u70BA _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"\u89D2\u5EA6\u7684\u65B9\u5411\u7D22\u5F15\uFF08\u5DE6=1\uFF0C\u4E0B=1\uFF0C\u53F3=2\uFF0C\u4E0A=3\uFF09\u3002","Angle to 4-way index":"\u89D2\u5EA6\u52304\u65B9\u4F4D\u7D22\u5F15","The angle _PARAM1_ 4-way index":"_PARAM1_ \u7684\u89D2\u5EA64\u65B9\u4F4D\u7D22\u5F15","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"\u89D2\u5EA6\u7684\u65B9\u5411\u7D22\u5F15\uFF08\u5DE6=1\uFF0C\u5DE6\u4E0B=1... \u5DE6\u4E0A=7\uFF09","Angle to 8-way index":"\u89D2\u5EA6\u52308\u65B9\u4F4D\u7D22\u5F15","The angle _PARAM1_ 8-way index":"_PARAM1_ \u7684\u89D2\u5EA68\u65B9\u4F4D\u7D22\u5F15","Check if angle is in a given direction.":"\u6AA2\u67E5\u89D2\u5EA6\u662F\u5426\u662F\u7D66\u5B9A\u65B9\u5411\u3002","Angle 4-way direction":"\u89D2\u5EA64\u65B9\u5411","The angle _PARAM1_ is the 4-way direction _PARAM2_":"_PARAM1_\u7684\u89D2\u5EA6\u662F4\u65B9\u5411_PARAM2_","Angle 8-way direction":"\u89D2\u5EA68\u65B9\u5411","The angle _PARAM1_ is the 8-way direction _PARAM2_":"_PARAM1_\u7684\u89D2\u5EA6\u662F8\u65B9\u5411_PARAM2_","Check if joystick is pushed in a given direction.":"\u6AA2\u67E5\u6416\u687F\u662F\u5426\u5411\u6307\u5B9A\u65B9\u5411\u63A8\u52D5\u3002","Joystick pushed in a direction (4-way)":"\u6416\u687F\u5411\u65B9\u5411\u63A8\u52D5\uFF084\u65B9\u5411\uFF09","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u6416\u687F_PARAM2_\u5411\u6307\u5B9A\u65B9\u5411_PARAM3_\u63A8\u52D5","Joystick pushed in a direction (8-way)":"\u6416\u687F\u5411\u65B9\u5411\u63A8\u52D5\uFF088\u65B9\u5411\uFF09","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"\u62C7\u6307\u5F9E\u6416\u687F\u4E2D\u5FC3\u62C9\u958B\u7684\u767E\u5206\u6BD4\uFF08\u7BC4\u570D\uFF1A0\u52301\uFF09\u3002","Joystick force (deprecated)":"\u6416\u687F\u529B\uFF08\u5DF2\u68C4\u7528\uFF09","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668_PARAM1__PARAM2__\u6416\u687F\u529B","the force of multitouch contoller stick (from 0 to 1).":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6416\u687F\u529B\uFF08\u7BC4\u570D\uFF1A0\u52301\uFF09\u3002","multitouch controller _PARAM1_ _PARAM2_ stick force":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668 _PARAM1__PARAM2_ \u6416\u687F\u529B","Stick name":"\u6416\u687F\u540D\u7A31","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"\u66F4\u6539\u62C7\u6307\u5DF2\u5F9E\u6416\u687F\u4E2D\u5FC3\u62C9\u958B\u7684\u767E\u5206\u6BD4\uFF08\u7BC4\u570D\uFF1A0\u52301\uFF09\u3002","Joystick force":"\u6416\u687F\u529B","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\u66F4\u6539\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u64CD\u7E31\u6746_PARAM2_\u7684\u529B\u91CF\u70BA_PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"\u8FD4\u56DE\u64CD\u7E31\u6746\u6307\u5411\u7684\u89D2\u5EA6\uFF08\u7BC4\u570D\uFF1A-180\u81F3180\uFF09\u3002","Joystick angle (deprecated)":"\u64CD\u7E31\u6746\u89D2\u5EA6\uFF08\u5DF2\u68C4\u7528\uFF09","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"\u8FD4\u56DE\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u64CD\u7E31\u6746\u6307\u5411\u7684\u89D2\u5EA6\uFF08\u7BC4\u570D\uFF1A-180\u81F3180\uFF09\u3002","Change the angle the joystick is pointing towards (Range: -180 to 180).":"\u66F4\u6539\u64CD\u7E31\u6746\u6307\u5411\u7684\u89D2\u5EA6\u70BA\uFF08\u7BC4\u570D\uFF1A-180\u81F3180\uFF09\u3002","Joystick angle":"\u64CD\u7E31\u6746\u89D2\u5EA6","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\u66F4\u6539\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u64CD\u7E31\u6746_PARAM2_\u7684\u89D2\u5EA6\u70BA_PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"\u8FD4\u56DE\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u64CD\u7EB5\u6746\u5728X\u8F74\u4E0A\u7684\u529B\u91CF\uFF08\u4ECE\u6700\u5DE6\u7AEF\u7684-1\u5230\u6700\u53F3\u7AEF\u76841\uFF09\u3002","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"\u8FD4\u56DE\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u64CD\u7EB5\u6746\u5728Y\u8F74\u4E0A\u7684\u529B\u91CF\uFF08\u4ECE\u9876\u90E8\u7684-1\u5230\u5E95\u90E8\u76841\uFF09\u3002","Check if a new touch has started on the right or left side of the screen.":"\u6AA2\u67E5\u65B0\u89F8\u63A7\u662F\u5426\u5728\u87A2\u5E55\u7684\u53F3\u5074\u6216\u5DE6\u5074\u958B\u59CB\u3002","New touch on a screen side":"\u87A2\u5E55\u908A\u7DE3\u7684\u65B0\u89F8\u63A7","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"\u87A2\u5E55 _PARAM1_ \u7684\u5716\u5C64\u4E0A\u7684 _PARAM2_ \u908A\u6709\u4E00\u500B\u65B0\u7684\u89F8\u63A7\u958B\u59CB","Multitouch joystick":"\u591A\u9EDE\u89F8\u63A7\u64CD\u7E31\u6746","Screen side":"\u87A2\u5E55\u908A\u7DE3","Joystick that can be controlled by interacting with a touchscreen.":"\u64CD\u7E31\u6746\u53EF\u901A\u904E\u89F8\u63A7\u64CD\u4F5C\u4F86\u63A7\u5236\u7684\u64CD\u7E31\u6746\u3002","Multitouch Joystick":"\u591A\u9EDE\u89F8\u63A7\u64CD\u7E31\u6746","Dead zone radius (range: 0 to 1)":"\u6B7B\u5340\u534A\u5F91\uFF08\u7BC4\u570D\uFF1A0\u81F31\uFF09","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"\u6B7B\u5340\u662F\u4E0D\u8A08\u5165\u64CD\u7E31\u6746\u79FB\u52D5\u7684\u5340\u57DF\uFF08\u800C\u662F\u5C07\u64CD\u7E31\u6746\u8996\u70BA\u672A\u79FB\u52D5\uFF09","Joystick angle (range: -180 to 180)":"\u64CD\u7E31\u6746\u89D2\u5EA6\uFF08\u7BC4\u570D\uFF1A-180\u81F3180\uFF09","Joystick force (range: 0 to 1)":"\u64CD\u7E31\u6746\u529B\u91CF\uFF08\u7BC4\u570D\uFF1A0\u81F31\uFF09","the joystick force (from 0 to 1).":"\u6416\u687F\u529B\u9053\uFF08\u5F9E 0 \u5230 1\uFF09\u3002","the joystick force":"\u6416\u687F\u529B\u9053","Change the joystick angle of _PARAM0_ to _PARAM2_":"\u5C07 _PARAM0_ \u7684\u6416\u687F\u89D2\u5EA6\u66F4\u6539\u70BA _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"\u8FD4\u56DE X \u8EF8\u4E0A\u7684\u6416\u687F\u529B\u91CF\uFF08\u5F9E\u5DE6\u908A\u7684 -1 \u5230\u53F3\u908A\u7684 1\uFF09\u3002","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"\u8FD4\u56DE Y \u8EF8\u4E0A\u7684\u6416\u687F\u529B\u91CF\uFF08\u5F9E\u9802\u90E8\u7684 -1 \u5230\u5E95\u90E8\u7684 1\uFF09\u3002","Joystick pushed in a direction (4-way movement)":"\u6416\u687F\u5728\u67D0\u500B\u65B9\u5411\u88AB\u6309\u4E0B\uFF08\u56DB\u65B9\u4F4D\u79FB\u52D5\uFF09","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ \u5728\u65B9\u5411 _PARAM2_ \u88AB\u6309\u4E0B","Joystick pushed in a direction (8-way movement)":"\u6416\u687F\u5728\u67D0\u500B\u65B9\u5411\u88AB\u6309\u4E0B\uFF08\u516B\u65B9\u4F4D\u79FB\u52D5\uFF09","Check if a joystick is pressed.":"\u6AA2\u67E5\u662F\u5426\u6709\u6416\u687F\u88AB\u6309\u4E0B\u3002","Joystick pressed":"\u6416\u687F\u88AB\u6309\u4E0B","Joystick _PARAM0_ is pressed":"_PARAM0_ \u7684\u6416\u687F\u88AB\u6309\u4E0B","Reset the joystick values (except for angle, which stays the same)":"\u91CD\u8A2D\u6416\u687F\u503C\uFF08\u9664\u89D2\u5EA6\u5916\u4FDD\u6301\u4E0D\u8B8A\uFF09","Reset":"\u91CD\u8A2D","Reset the joystick of _PARAM0_":"\u91CD\u8A2D _PARAM0_ \u7684\u6416\u687F","the multitouch controller identifier.":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u8B58\u5225\u78BC\u3002","Multitouch controller identifier":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u8B58\u5225\u78BC","the multitouch controller identifier":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u8B58\u5225\u7B26","the joystick name.":"\u6416\u687F\u540D\u7A31\u3002","the joystick name":"\u6416\u687F\u540D\u7A31","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u6416\u687F\u7684\u6B7B\u5340\u534A\u5F91\uFF08\u7BC4\u570D\uFF1A0\u52301\uFF09\u3002\u6B7B\u5340\u662F\u6416\u687F\u4E0A\u7684\u904B\u52D5\u4E0D\u6703\u88AB\u8003\u616E\u7684\u5340\u57DF\uFF08\u76F8\u53CD\uFF0C\u6416\u687F\u6703\u88AB\u8996\u70BA\u672A\u79FB\u52D5\uFF09\u3002","the dead zone radius":"\u6B7B\u5340\u534A\u5F91","Force the joystick into the pressing state.":"\u5F37\u5236\u6416\u687F\u9032\u5165\u6309\u58D3\u72C0\u614B\u3002","Force start pressing":"\u5F37\u5236\u958B\u59CB\u6309\u58D3","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"\u4F7F\u7528\u89F8\u63A7\u8B58\u5225\u7B26_PARAM2_\uFF0C\u5F37\u5236\u6309\u58D3_PARAM0_","Detect presses made on a touchscreen on the object so it acts like a button and automatically trigger the button having the same identifier for the mapper behaviors.":"\u6AA2\u6E2C\u5C0D\u7269\u4EF6\u89F8\u63A7\u87A2\u5E55\u7684\u6309\u58D3\uFF0C\u4F7F\u5176\u5982\u540C\u6309\u9215\u4E00\u822C\u904B\u4F5C\uFF0C\u4E26\u81EA\u52D5\u89F8\u767C\u64C1\u6709\u76F8\u540C\u8B58\u5225\u78BC\u7684\u6309\u9215\u4EE5\u7B26\u5408\u5C0D\u61C9\u7684\u884C\u70BA\u3002","Multitouch button":"\u591A\u9EDE\u89F8\u63A7\u6309\u9215","Button identifier":"\u6309\u9215\u6A19\u8B58","TouchID":"TouchID","Button released":"\u6309\u9215\u91CB\u653E","Button just pressed":"\u6309\u9215\u525B\u525B\u88AB\u6309\u4E0B","Triggering circle radius":"\u89F8\u767C\u5713\u534A\u5F91","This circle adds up to the object collision mask.":"\u6B64\u5713\u6DFB\u52A0 \u5230\u7269\u9AD4\u78B0\u649E\u906E\u7F69\u3002","Check if the button was just pressed.":"\u6AA2\u67E5\u6309\u9215\u662F\u5426\u525B\u525B\u88AB\u6309\u4E0B\u3002","Button _PARAM0_ was just pressed":"\u6309\u9215 _PARAM0_ \u525B\u525B\u88AB\u6309\u4E0B","Check if the button is pressed.":"\u6AA2\u67E5\u6309\u9215\u662F\u5426\u88AB\u6309\u4E0B\u3002","Button pressed":"\u6309\u9215\u88AB\u6309\u4E0B","Button _PARAM0_ is pressed":"\u6309\u9215_PARAM0_\u5DF2\u6309\u4E0B","Check if the button is released.":"\u6AA2\u67E5\u6309\u9215\u662F\u5426\u88AB\u91CB\u653E\u3002","Button _PARAM0_ is released":"\u6309\u9215 _PARAM0_ \u5DF2\u91CB\u653E","Mark the button _PARAM0_ as _PARAM2_":"\u5C07\u6309\u9215_PARAM0_\u6A19\u8A18\u70BA_PARAM2_","Control a platformer character with a multitouch controller.":"\u4F7F\u7528\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u63A7\u5236\u5E73\u53F0\u904A\u6232\u89D2\u8272\u3002","Platformer multitouch controller mapper":"\u5E73\u53F0\u904A\u6232\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6620\u5C04\u5668","Platform character behavior":"\u5E73\u53F0\u89D2\u8272\u884C\u70BA","Controller identifier (1, 2, 3, 4...)":"\u63A7\u5236\u5668\u8B58\u5225\u7B26\uFF081, 2, 3, 4...\uFF09","Jump button name":"\u8DF3\u8E8D\u6309\u9215\u540D\u7A31","Control a 3D physics character with a multitouch controller.":"\u4F7F\u7528\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u63A7\u52363D\u7269\u7406\u89D2\u8272\u3002","3D platformer multitouch controller mapper":"3D\u5E73\u53F0\u904A\u6232\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6620\u5C04","3D shooter multitouch controller mapper":"3D\u5C04\u64CA\u904A\u6232\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6620\u5C04","Control camera rotations with a multitouch controller.":"\u4F7F\u7528\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u63A7\u5236\u651D\u50CF\u982D\u65CB\u8F49\u3002","First person camera multitouch controller mapper":"\u7B2C\u4E00\u4EBA\u7A31\u651D\u5F71\u6A5F\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6620\u5C04","Control a 3D physics car with a multitouch controller.":"Control a 3D physics car with a multitouch controller.","3D car multitouch controller mapper":"3D car multitouch controller mapper","Steer joystick":"Steer joystick","Speed joystick":"Speed joystick","Hand brake button name":"Hand brake button name","Control a top-down character with a multitouch controller.":"\u4F7F\u7528\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u63A7\u5236\u4FEF\u8996\u89D2\u8272\u3002","Top-down multitouch controller mapper":"\u4FEF\u8996\u904A\u6232\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6620\u5C04","Joystick for touchscreens.":"\u89F8\u63A7\u5C4F\u5E55\u6416\u687F\u3002","Pass the object property values to the behavior.":"\u5C07\u5C0D\u8C61\u5C6C\u6027\u503C\u50B3\u905E\u7D66\u884C\u70BA\u3002","Update configuration":"\u66F4\u65B0\u914D\u7F6E","Update the configuration of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u914D\u7F6E","Show the joystick until it is released.":"\u986F\u793A\u6416\u687F\u76F4\u5230\u91CB\u653E\u3002","Show and start pressing":"\u986F\u793A\u4E26\u958B\u59CB\u6309\u58D3","Show _PARAM0_ at the cursor position and start pressing":"\u5728\u5149\u6A19\u4F4D\u7F6E\u986F\u793A_PARAM0_\u4E26\u958B\u59CB\u6309\u58D3","Return the X position of a specified touch":"\u8FD4\u56DE\u6307\u5B9A\u89F8\u6478\u7684X\u4F4D\u7F6E","Touch X position (on parent)":"\u89F8\u63A7X\u4F4D\u7F6E\uFF08\u5728\u7236\u8996\u7A97\u4E0A\uFF09","De/activate control of the joystick.":"\u555F\u7528/\u505C\u7528\u6416\u687F\u63A7\u5236\u3002","De/activate control":"\u555F\u7528/\u505C\u7528\u63A7\u5236","Activate control of _PARAM0_: _PARAM1_":"\u555F\u7528_PARAM0_\u7684\u63A7\u5236\uFF1A_PARAM1_","Check if a stick is pressed.":"\u6AA2\u67E5\u6416\u687F\u662F\u5426\u88AB\u6309\u4E0B\u3002","Stick pressed":"\u6416\u687F\u5DF2\u88AB\u6309\u4E0B","Stick _PARAM0_ is pressed":"\u6416\u687F_PARAM0_\u5DF2\u88AB\u6309\u4E0B","the strick force (from 0 to 1).":"\u6416\u687F\u529B\uFF08\u5F9E0\u52301\uFF09\u3002","the stick force":"\u6416\u687F\u529B","the stick force on X axis (from -1 at the left to 1 at the right).":"\u64FA\u687FX\u8EF8\u7684\u6416\u687F\u529B\uFF08\u7BC4\u570D\u5F9E-1\u52301\uFF0C\u5728\u5DE6\u5074-1\u5230\u53F3\u50741\uFF09\u3002","the stick X force":"\u6416\u687FX\u6416\u687F\u529B","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Y\u8EF8\u4E0A\u7684\u64CD\u7E31\u687F\u529B\u91CF\uFF08\u5F9E\u9802\u90E8\u7684-1\u5230\u5E95\u90E8\u76841\uFF09\u3002","the stick Y force":"\u64CD\u7E31\u687FY\u8EF8\u529B\u91CF","Return the angle the joystick is pointing towards (from -180 to 180).":"\u8FD4\u56DE\u64CD\u7E31\u687F\u6307\u5411\u7684\u89D2\u5EA6\uFF08\u5F9E-180\u5230180\uFF09\u3002","Return the angle the stick is pointing towards (from -180 to 180).":"\u8FD4\u56DE\u64CD\u7E31\u687F\u6307\u5411\u7684\u89D2\u5EA6\uFF08\u5F9E-180\u5230180\uFF09\u3002","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_\u4EE5_DIRECTION _PARAM1_\u88AB\u63A8\u52D5\u3002","the multitouch controller identifier (1, 2, 3, 4...).":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u8B58\u5225\u7B26\uFF081, 2, 3, 4...\uFF09\u3002","the joystick name of the object.":"\u7269\u4EF6\u7684\u64CD\u7E31\u687F\u540D\u7A31\u3002","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u64CD\u7E31\u687F\u7684\u6B7B\u5340\u534A\u5F91\uFF08\u7BC4\u570D\uFF1A0\u52301\uFF09\u3002\u6B7B\u5340\u662F\u5728\u8A72\u5340\u57DF\u5167\u79FB\u52D5\u64CD\u7E31\u687F\u4E0D\u6703\u88AB\u8003\u616E\uFF08\u76F8\u53CD\uFF0C\u64CD\u7E31\u687F\u88AB\u8996\u70BA\u672A\u79FB\u52D5\uFF09\u3002","Sprite Sheet Animations":"\u7CBE\u9748\u8868\u52D5\u756B","Animate a tiled sprite from a sprite sheet.":"\u5F9E\u7CBE\u9748\u8868\u52D5\u756B\u4E2D\u52D5\u756B\u5E73\u92EA\u7684\u7CBE\u9748\u3002","Animates a sprite sheet using JSON (see extension description).":"\u4F7F\u7528JSON\u64AD\u653E\u7CBE\u9748\u5716\u7247\u8868\uFF08\u8ACB\u53C3\u898B\u64F4\u5C55\u63CF\u8FF0\uFF09\u3002","JSON sprite sheet animator":"\u4F7F\u7528JSON\u7CBE\u9748\u8868\u52D5\u756B","JSON formatted text describing the sprite sheet":"\u63CF\u8FF0\u7CBE\u9748\u8868\u7684JSON\u683C\u5F0F\u6587\u672C","Current animation":"\u7576\u524D\u52D5\u756B","Current frame of the animation":"\u7576\u524D\u52D5\u756B\u7684\u756B\u9762","Currently displayed frame name":"\u7576\u524D\u986F\u793A\u7684\u756B\u9762\u540D\u7A31","Speed of the animation (in seconds)":"\u52D5\u756B\u901F\u5EA6\uFF08\u79D2\uFF09","Loads the JSON data into the behavior":"\u5C07JSON\u6578\u64DA\u52A0\u8F09\u5230\u884C\u70BA\u4E2D","Load the JSON":"\u52A0\u8F09JSON","Load the JSON of _PARAM0_":"\u52A0\u8F09_PARAM0_\u7684JSON","Update the object attached to the behavior using the latest properties values.":"\u4F7F\u7528\u6700\u65B0\u7684\u5C6C\u6027\u503C\u66F4\u65B0\u9644\u52A0\u5230\u884C\u70BA\u7684\u5C0D\u8C61\u3002","Update the object":"\u66F4\u65B0\u5C0D\u8C61","Update object _PARAM0_ with properties of _PARAM1_":"\u4F7F\u7528_PARAM1_\u7684\u5C6C\u6027\u66F4\u65B0_PARAM0_\u5C0D\u8C61","Updates the animation frame.":"\u66F4\u65B0\u52D5\u756B\u5E40\u3002","Update the animation frame":"\u66F4\u65B0\u52D5\u756B\u5E40","Update the current animation frame of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u7576\u524D\u52D5\u756B\u5E40\u66F4\u65B0\u70BA_PARAM2_","The frame to set to":"\u8981\u8A2D\u7F6E\u7684\u5E40","Loads a new JSON spritesheet data into the behavior.":"\u5C07\u65B0\u7684JSON\u7CBE\u9748\u8868\u6578\u64DA\u52A0\u8F09\u5230\u884C\u70BA\u4E2D\u3002","Load data from a JSON resource":"\u5F9EJSON\u8CC7\u6E90\u52A0\u8F09\u6578\u64DA","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"\u5F9E_PARAM2_\u70BA_PARAM0_\u52A0\u8F09JSON\u7CBE\u9748\u8868\u6578\u64DA","The JSON to load":"\u8981\u52A0\u8F09\u7684JSON","Display one frame without animating the object.":"\u986F\u793A\u4E00\u500B\u5E40\u800C\u4E0D\u57F7\u884C\u5C0D\u8C61\u7684\u52D5\u756B\u3002","Display a frame":"\u986F\u793A\u4E00\u500B\u5E40","Display frame _PARAM2_ of _PARAM0_":"\u986F\u793A_PARAM0_\u7684\u5E40_PARAM2_","The frame to display":"\u8981\u986F\u793A\u7684\u5E40","Play an animation from the sprite sheet.":"\u5F9E\u7CBE\u9748\u8868\u4E2D\u64AD\u653E\u52D5\u756B\u3002","Play Animation":"\u64AD\u653E\u52D5\u756B","Play animation _PARAM2_ of _PARAM0_":"\u64AD\u653E_PARAM2_\u7684_PARAM0_\u52D5\u756B","The name of the animation":"\u52D5\u756B\u7684\u540D\u7A31","The name of the current animation. __null if no animation is playing.":"\u7576\u524D\u52D5\u756B\u7684\u540D\u7A31\u3002\u5982\u679C\u6C92\u6709\u6B63\u5728\u64AD\u653E\u7684\u52D5\u756B\uFF0C\u5247\u70BAnull\u3002","If Current Frame of _PARAM0_ = _PARAM2_":"\u5982\u679C_PARAM0_\u7684\u7576\u524D\u5E40=_PARAM2_\u3002","The name of the currently displayed frame.":"\u7576\u524D\u986F\u793A\u7684\u5E40\u540D\u7A31\u3002","Current frame":"\u7576\u524D\u5E40","Pause the animation of a sprite sheet.":"\u66AB\u505C\u7CBE\u9748\u8868\u52D5\u756B\u3002","Pause animation":"\u66AB\u505C\u52D5\u756B","Pause the current animation of _PARAM0_":"\u66AB\u505C_PARAM0_\u7684\u7576\u524D\u52D5\u756B","Resume a paused animation of a sprite sheet.":"\u6062\u5FA9\u7CBE\u9748\u8868\u52D5\u756B\u7684\u66AB\u505C\u3002","Resume animation":"\u6062\u5FA9\u52D5\u756B","Resume the current animation of _PARAM0_":"\u6062\u5FA9_PARAM0_\u7684\u7576\u524D\u52D5\u756B\u3002","Animates a vertical (top to bottom) sprite sheet.":"\u64AD\u653E\u5782\u76F4\uFF08\u81EA\u4E0A\u800C\u4E0B\uFF09\u7CBE\u9748\u8868\u3002","Vertical sprite sheet animator":"\u5782\u76F4\u7CBE\u9748\u8868\u52D5\u756B","Horizontal width of sprite (in pixels)":"\u7CBE\u9748\u7684\u6C34\u5E73\u5BEC\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Vertical height of sprite (in pixels)":"\u7CBE\u9748\u7684\u5782\u76F4\u9AD8\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Empty space between each sprite (in pixels)":"\u6BCF\u500B\u7CBE\u9748\u4E4B\u9593\u7684\u7A7A\u767D\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Column of the animation":"\u52D5\u756B\u7684\u5217","First Frame of the animation":"\u52D5\u756B\u7684\u7B2C\u4E00\u5E40","Last Frame of the animation":"\u52D5\u756B\u7684\u6700\u5F8C\u4E00\u5E40","Current Frame of the animation":"\u7576\u524D\u52D5\u756B\u5E40","Set the animation frame.":"\u8A2D\u7F6E\u52D5\u756B\u5E40\u3002","Set the animation frame":"\u8A2D\u7F6E\u52D5\u756B\u5E40","Set the current frame of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u7576\u524D\u5E40\u8A2D\u7F6E\u70BA_PARAM2_\u3002","The frame":"\u7576\u524D\u5E40","Play animation":"\u64AD\u653E\u52D5\u756B","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"\u4EE5\u901F\u5EA6_PARAM4_\u64AD\u653E_PARAM0_\u7684_PARAM5_\u5F9E\u5E40_PARAM2_\u5230\u5E40_PARAM3_\u7684\u52D5\u756B","First frame of the animation":"\u52D5\u756B\u7684\u7B2C\u4E00\u5E40","Last frame of the animation":"\u52D5\u756B\u7684\u6700\u5F8C\u4E00\u5E40","Duration for each frame (seconds)":"\u6BCF\u5E40\u7684\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09","The column containing the animation":"\u5305\u542B\u52D5\u756B\u7684\u5217","The current frame of the current animation.":"\u7576\u524D\u52D5\u756B\u7684\u7576\u524D\u5E40\u3002","Pause the animation of _PARAM0_":"\u66AB\u505C_PARAM0_\u7684\u52D5\u756B","Animates a horizontal (left to right) sprite sheet.":"\u64AD\u653E\u6C34\u5E73\uFF08\u5F9E\u5DE6\u5230\u53F3\uFF09\u7CBE\u9748\u8868\u3002","Horizontal sprite sheet animator":"\u6C34\u5E73\u7CBE\u9748\u8868\u52D5\u756B","Row of the animation":"\u52D5\u756B\u7684\u884C","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"\u4EE5_SPEED4_\u901F\u5EA6\u5728\u5217_PARAM5_\u4E0A_PARAM2_\u5230_PARAM3_\u5E40\u64AD\u653E_PARAM0_\u7684\u52D5\u756B","Last Frame of animation":"\u52D5\u756B\u7684\u6700\u5F8C\u4E00\u5E40","What row is the animation in":"\u52D5\u756B\u5728\u54EA\u4E00\u884C","Toggle switch":"\u5207\u63DB\u958B\u95DC","Toggle switch that users can click or touch.":"\u7528\u6236\u53EF\u4EE5\u55AE\u64CA\u6216\u89F8\u6478\u7684\u5207\u63DB\u958B\u95DC\u3002","The finite state machine used internally by the switch object.":"\u958B\u95DC\u7269\u4EF6\u5167\u90E8\u4F7F\u7528\u7684\u6709\u9650\u72C0\u614B\u6A5F\u3002","Switch finite state machine":"\u958B\u95DC\u6709\u9650\u72C0\u614B\u6A5F","Check if the toggle switch is checked.":"\u6AA2\u67E5\u5207\u63DB\u958B\u95DC\u662F\u5426\u5DF2\u9078\u64C7\u3002","Check if the toggle switch was checked in the current frame.":"\u6AA2\u67E5\u5728\u7576\u524D\u5E40\u5207\u63DB\u958B\u95DC\u662F\u5426\u5DF2\u9078\u64C7\u3002","Has just been checked":"\u525B\u525B\u88AB\u9078\u4E2D","_PARAM0_ has just been checked":"_PARAM0_\u525B\u525B\u88AB\u9078\u4E2D","Check if the toggle switch was unchecked in the current frame.":"\u6AA2\u67E5\u5728\u7576\u524D\u5E40\u5207\u63DB\u958B\u95DC\u662F\u5426\u5DF2\u53D6\u6D88\u9078\u64C7\u3002","Has just been unchecked":"\u525B\u525B\u88AB\u53D6\u6D88\u9078\u4E2D","_PARAM0_ has just been unchecked":"_PARAM0_\u525B\u525B\u88AB\u53D6\u6D88\u9078\u4E2D","Check if the toggle switch was toggled in the current frame.":"\u6AA2\u67E5\u5728\u7576\u524D\u5E40\u5207\u63DB\u958B\u95DC\u662F\u5426\u5DF2\u5207\u63DB\u3002","Has just been toggled":"\u525B\u525B\u88AB\u5207\u63DB","_PARAM0_ has just been toggled":"_PARAM0_\u525B\u525B\u88AB\u5207\u63DB","Check (or uncheck) the toggle switch.":"\u6AA2\u67E5\uFF08\u6216\u53D6\u6D88\u9078\u4E2D\uFF09\u5207\u63DB\u958B\u95DC\u3002","Check (or uncheck)":"\u6AA2\u67E5\uFF08\u6216\u53D6\u6D88\u52FE\u9078\uFF09","Check _PARAM0_: _PARAM2_":"\u6AA2\u67E5_PARAM0_\uFF1A_PARAM2_","IsChecked":"\u5DF2\u52FE\u9078","Toggle the switch.":"\u5207\u63DB\u958B\u95DC\u3002","Toggle":"\u5207\u63DB","Toggle _PARAM0_":"\u5207\u63DB_PARAM0_","A toggle switch that users can click or touch.":"\u7528\u6236\u53EF\u4EE5\u9EDE\u64CA\u6216\u89F8\u6478\u7684\u958B\u95DC\u3002","Check if the toggle switch was checked or unchecked in the current frame.":"\u5728\u7576\u524D\u5E40\u4E2D\u6AA2\u67E5\u5207\u63DB\u958B\u95DC\u662F\u5426\u5DF2\u88AB\u52FE\u9078\u6216\u53D6\u6D88\u52FE\u9078\u3002","Check _PARAM0_: _PARAM1_":"\u6AA2\u67E5_PARAM0_\uFF1A_PARAM1_","Update the state animation.":"\u66F4\u65B0\u72C0\u614B\u52D5\u756B\u3002","Update state animation":"\u66F4\u65B0\u72C0\u614B\u52D5\u756B","Update the state animation of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u72C0\u614B\u52D5\u756B","Star Rating Bar":"\u661F\u7D1A\u8A55\u5206\u689D","An animated bar to rate out of 5.":"\u4E00\u500B\u7528\u65BC\u5C0D\u5176\u9032\u884C5\u5206\u8A55\u5206\u7684\u52D5\u756B\u689D\u3002","Default rate":"\u9ED8\u8A8D\u7387","Shake the stars on value changes":"\u7576\u503C\u8B8A\u66F4\u6642\u6416\u52D5\u661F\u661F","Disable the rating":"\u7981\u7528\u8A55\u5206","the rate of the object.":"\u7269\u4EF6\u7684\u901F\u7387\u3002","the rate":"\u901F\u7387","Check if the object is disabled.":"\u6AA2\u67E5\u8A72\u7269\u4EF6\u662F\u5426\u5DF2\u505C\u7528\u3002","_PARAM0_ is disabled":"_PARAM0_\u5DF2\u505C\u7528","Enable or disable the object.":"\u555F\u7528\u6216\u505C\u7528\u8A72\u7269\u4EF6\u3002","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_\u5DF2\u505C\u7528\uFF1A_PARAM1_","Disable":"\u505C\u7528","Stay On Screen (2D)":"\u4FDD\u6301\u5728\u87A2\u5E55\u4E0A (2D)","Move the object to keep it visible on the screen.":"\u79FB\u52D5\u7269\u4EF6\u4EE5\u4F7F\u5176\u5728\u87A2\u5E55\u4E0A\u53EF\u898B\u3002","Force the object to stay visible on the screen by setting back its 2D position inside the viewport of the camera.":"\u901A\u904E\u8A2D\u5B9A\u7269\u9AD4\u5728\u651D\u5F71\u6A5F\u8996\u7A97\u5167\u7684 2D \u4F4D\u7F6E\uFF0C\u5F37\u5236\u7269\u9AD4\u4FDD\u6301\u5728\u87A2\u5E55\u4E0A\u53EF\u898B\u3002","Stay on Screen":"\u7559\u5728\u5C4F\u5E55\u4E0A","Top margin":"\u9802\u90E8\u908A\u8DDD","Bottom margin":"\u5E95\u90E8\u908A\u8DDD","Left margin":"\u5DE6\u908A\u8DDD","Right margin":"\u53F3\u908A\u8DDD","the top margin (in pixels) to leave between the object and the screen border.":"\u7269\u4EF6\u8207\u87A2\u5E55\u908A\u754C\u4E4B\u9593\u7684\u4E0A\u908A\u8DDD\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u3002","Screen top margin":"\u87A2\u5E55\u4E0A\u908A\u8DDD","the top margin":"\u4E0A\u908A\u8DDD","the bottom margin (in pixels) to leave between the object and the screen border.":"\u7269\u4EF6\u8207\u87A2\u5E55\u908A\u754C\u4E4B\u9593\u7684\u4E0B\u908A\u8DDD\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u3002","Screen bottom margin":"\u87A2\u5E55\u4E0B\u908A\u8DDD","the bottom margin":"\u4E0B\u908A\u8DDD","the left margin (in pixels) to leave between the object and the screen border.":"\u7269\u4EF6\u8207\u87A2\u5E55\u908A\u754C\u4E4B\u9593\u7684\u5DE6\u908A\u8DDD\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u3002","Screen left margin":"\u87A2\u5E55\u5DE6\u908A\u8DDD","the left margin":"\u5DE6\u908A\u8DDD","the right margin (in pixels) to leave between the object and the screen border.":"\u7269\u4EF6\u8207\u87A2\u5E55\u908A\u754C\u4E4B\u9593\u7684\u53F3\u908A\u8DDD\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u3002","Screen right margin":"\u87A2\u5E55\u53F3\u908A\u8DDD","the right margin":"\u53F3\u908A\u8DDD","Stick objects to others":"\u9ECF\u5411\u5176\u4ED6\u7269\u4EF6","Make objects follow the position and rotation of the object they are stuck to.":"\u4F7F\u7269\u4EF6\u8DDF\u96A8\u6240\u9ECF\u9644\u7269\u4EF6\u7684\u4F4D\u7F6E\u548C\u65CB\u8F49\u3002","Check if the object is stuck to another object.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u9ECF\u5408\u53E6\u4E00\u500B\u7269\u9AD4\u3002","Is stuck to another object":"\u9ECF\u5728\u53E6\u4E00\u500B\u7269\u9AD4\u4E0A","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ \u7C98\u5728 _PARAM3_ \u4E0A","Sticker":"\u8CBC\u7D19","Sticker behavior":"\u8CBC\u7D19\u884C\u70BA","Basis":"\u57FA\u790E","Stick the object to another. Use the action to stick the object, or unstick it later.":"\u5C07\u8A72\u5C0D\u8C61\u56FA\u5B9A\u5230\u53E6\u4E00\u5C0D\u8C61\u3002\u4F7F\u7528\u52D5\u4F5C\u4F86\u56FA\u5B9A\u5C0D\u8C61\uFF0C\u6216\u7A0D\u5F8C\u89E3\u958B\u5B83\u3002","Only follow the position":"\u50C5\u8DDF\u96A8\u4F4D\u7F6E","Destroy when the object it's stuck on is destroyed":"\u7576\u8CBC\u5728\u7684\u5C0D\u8C61\u88AB\u92B7\u6BC0\u6642\uFF0C\u92B7\u6BC0\u5B83","Stick on another object.":"\u8CBC\u5728\u53E6\u4E00\u7269\u4EF6\u4E0A\u3002","Stick":"\u8CBC","Stick _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u8CBC\u5230_PARAM2_","Object to stick to":"\u8981\u8CBC\u5230\u7684\u7269\u4EF6","Unstick from the object it was stuck to.":"\u53D6\u6D88\u5F9E\u5176\u8CBC\u5230\u7684\u7269\u4EF6\u5378\u4E0B\u3002","Unstick":"\u5378\u4E0B","Unstick _PARAM0_":"\u5378\u4E0B_PARAM0_","Sway":"\u64FA\u52D5","Sway objects like grass in the wind.":"\u50CF\u98A8\u4E2D\u7684\u8349\u4E00\u6A23\u64FA\u52D5\u7269\u4EF6\u3002","Sway multiple instances of an object at different times - useful for random grass swaying.":"\u5728\u4E0D\u540C\u7684\u6642\u5019\u6416\u6643\u5C0D\u8C61\u7684\u591A\u500B\u5BE6\u4F8B-\u7528\u65BC\u96A8\u6A5F\u8349\u6416\u64FA\u3002","Sway uses the tween behavior":"\u6416\u6643\u4F7F\u7528Tween\u884C\u70BA","Maximum angle to the left (in degrees) - Use a negative number":"\u6700\u5927\u5411\u5DE6\u7684\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09-\u4F7F\u7528\u8CA0\u6578","Maximum angle to the right (in degrees) - Use a positive number":"\u6700\u5927\u5411\u53F3\u7684\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09-\u4F7F\u7528\u6B63\u6578","Mininum value for random tween time range for angle (seconds)":"\u89D2\u5EA6\u7684\u96A8\u6A5FTween\u6642\u9593\u7BC4\u570D\u7684\u6700\u5C0F\u503C\uFF08\u79D2\uFF09","Maximum value for random tween time range for angle (seconds)":"\u89D2\u5EA6\u7684\u96A8\u6A5FTween\u6642\u9593\u7BC4\u570D\u7684\u6700\u5927\u503C\uFF08\u79D2\uFF09","Minimum Y scale amount":"Y\u8EF8\u7E2E\u653E\u7684\u6700\u5C0F\u503C","Y scale":"Y\u8EF8\u7E2E\u653E","Maximum Y scale amount":"Y\u8EF8\u7E2E\u653E\u7684\u6700\u5927\u503C","Mininum value for random tween time range for Y scale (seconds)":"Y\u8EF8\u7E2E\u653E\u7684\u96A8\u6A5FTween\u6642\u9593\u7BC4\u570D\u7684\u6700\u5C0F\u503C\uFF08\u79D2\uFF09","Maximum value for random tween time range for Y scale (seconds)":"Y\u8EF8\u7E2E\u653E\u7684\u96A8\u6A5FTween\u6642\u9593\u7BC4\u570D\u7684\u6700\u5927\u503C\uFF08\u79D2\uFF09","Set sway angle left and right.":"\u8A2D\u7F6E\u5DE6\u53F3\u6416\u64FA\u89D2\u5EA6\u3002","Set sway angle left and right":"\u8A2D\u7F6E\u5DE6\u53F3\u6416\u64FA\u89D2\u5EA6","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"\u5C07 _PARAM0_ \u7684\u89D2\u5EA6\u6416\u81F3\u5DE6\u5074 _PARAM2_\xB0\uFF0C\u518D\u6416\u81F3\u53F3\u5074 _PARAM3_\xB0","Angle to the left (degrees) - Use negative number":"\u5411\u5DE6\u7684\u89D2\u5EA6\uFF08\u5EA6\uFF09- \u4F7F\u7528\u8CA0\u6578","Angle to the right (degrees) - Use positive number":"\u5411\u53F3\u7684\u89D2\u5EA6\uFF08\u5EA6\uFF09- \u4F7F\u7528\u6B63\u6578","Set sway angle time range.":"\u8A2D\u7F6E\u6416\u64FA\u89D2\u5EA6\u6642\u9593\u7BC4\u570D\u3002","Set sway angle time range":"\u8A2D\u7F6E\u6416\u64FA\u89D2\u5EA6\u6642\u9593\u7BC4\u570D","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"\u70BA _PARAM0_ \u7684\u89D2\u5EA6\u6642\u9593\u7BC4\u570D\u9032\u884C\u5E73\u6ED1\uFF0C\u5C07\u6700\u5C0F\u8A2D\u5B9A\u70BA _PARAM2_ \u79D2\uFF0C\u6700\u5927\u8A2D\u5B9A\u70BA _PARAM3_ \u79D2","Angle tween time minimum (seconds)":"\u89D2\u5EA6\u7E2E\u653E\u6642\u9593\u6700\u5C0F\u503C\uFF08\u79D2\uFF09","Angle tween time maximum (seconds)":"\u89D2\u5EA6\u7E2E\u653E\u6642\u9593\u6700\u5927\u503C\uFF08\u79D2\uFF09","Set sway Y scale mininum and maximum.":"\u8A2D\u7F6E\u5DE6\u53F3\u6416\u64FAY\u8EF8\u7E2E\u653E\u6700\u5C0F\u503C\u548C\u6700\u5927\u503C\u3002","Set sway Y scale mininum and maximum":"\u8A2D\u7F6E\u5DE6\u53F3\u6416\u64FAY\u8EF8\u7E2E\u653E\u6700\u5C0F\u503C\u548C\u6700\u5927\u503C","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"\u6416\u64FA _PARAM0_ \u7684Y\u8EF8\u6BD4\u4F8B\uFF0C\u5F9E _PARAM2_ \u5230 _PARAM3_","Minimum Y scale":"\u6700\u5C0FY\u8EF8\u7E2E\u653E","Maximum Y scale":"\u6700\u5927Y\u8EF8\u7E2E\u653E","Set Y scale time range.":"\u8A2D\u7F6EY\u8EF8\u7E2E\u653E\u6642\u9593\u7BC4\u570D\u3002","Set sway Y scale time range":"\u8A2D\u7F6E\u6416\u64FAY\u8EF8\u7E2E\u653E\u6642\u9593\u7BC4\u570D","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"\u70BA _PARAM0_ \u7684Y\u8EF8\u6BD4\u4F8B\u6642\u9593\u7BC4\u570D\u9032\u884C\u5E73\u6ED1\uFF0C\u5C07\u6700\u5C0F\u8A2D\u5B9A\u70BA _PARAM2_ \u79D2\uFF0C\u6700\u5927\u8A2D\u5B9A\u70BA _PARAM3_ \u79D2","Y scale tween time minimum (seconds)":"Y\u8EF8\u7E2E\u653E\u6642\u9593\u6700\u5C0F\u503C\uFF08\u79D2\uFF09","Y scale tween time maximum (seconds)":"Y\u8EF8\u7E2E\u653E\u6642\u9593\u6700\u5927\u503C\uFF08\u79D2\uFF09","Swipe Gesture":"\u6ED1\u52A8\u624B\u52BF","Detect swipe gestures based on their distance and duration.":"\u6839\u636E\u5B83\u4EEC\u7684\u8DDD\u79BB\u548C\u6301\u7EED\u65F6\u95F4\u68C0\u6D4B\u6ED1\u52A8\u624B\u52BF\u3002","Enable (or disable) swipe gesture detection.":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u6ED1\u52D5\u624B\u52E2\u6AA2\u6E2C\u3002","Enable (or disable) swipe gesture detection":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u6ED1\u52D5\u624B\u52E2\u6AA2\u6E2C","Enable swipe detection: _PARAM1_":"\u555F\u7528\u6ED1\u52D5\u6AA2\u6E2C\uFF1A_PARAM1_","Enable swipe detection":"\u555F\u7528\u6ED1\u52D5\u6AA2\u6E2C","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"\u7E6A\u88FD\u4E00\u689D\u6307\u793A\u7576\u524D\u6ED1\u52D5\u624B\u52E2\u7684\u7DDA\u3002\u7DE8\u8F2F\u5F62\u72C0\u7E6A\u88FD\u5668\u7684\u201C\u8F2A\u5ED3\u5927\u5C0F\u201D\u4EE5\u8ABF\u6574\u7DDA\u7684\u539A\u5EA6\u3002","Draw swipe gesture":"\u7E6A\u88FD\u6ED1\u52D5\u624B\u52E2","Draw a line with _PARAM1_ that shows the current swipe":"\u4F7F\u7528 _PARAM1_ \u7E6A\u88FD\u4E00\u689D\u7DDA\uFF0C\u986F\u793A\u7576\u524D\u7684\u6ED1\u52D5","Shape painter used to draw swipe":"\u7528\u4F86\u7E6A\u88FD\u6ED1\u52D5\u7684\u5F62\u72C0\u7E6A\u88FD\u6A5F","Change the layer used to detect swipe gestures.":"\u66F4\u6539\u7528\u65BC\u6AA2\u6E2C\u6ED1\u52D5\u624B\u52E2\u7684\u5716\u5C64\u3002","Layer used to detect swipe gestures":"\u7528\u65BC\u6AA2\u6E2C\u6ED1\u52D5\u624B\u52E2\u7684\u5716\u5C64","Use layer _PARAM1_ to detect swipe gestures":"\u4F7F\u7528\u5716\u5C64_PARAM1_\u4F86\u6AA2\u6E2C\u6ED1\u52D5\u624B\u52E2","the Layer used to detect swipe gestures.":"\u7528\u4F86\u6AA2\u6E2C\u6ED1\u52D5\u624B\u52E2\u7684\u5716\u5C64\u3002","the Layer used to detect swipe gestures":"\u7528\u4F86\u6AA2\u6E2C\u6ED1\u52D5\u624B\u52E2\u7684\u5716\u5C64","Swipe angle (degrees).":"\u6ED1\u52D5\u89D2\u5EA6\uFF08\u5EA6\uFF09\u3002","Swipe angle (degrees)":"\u6ED1\u52D5\u89D2\u5EA6\uFF08\u5EA6\uFF09","the swipe angle (degrees)":"\u6ED1\u52D5\u89D2\u5EA6\uFF08\u5EA6\uFF09","Swipe distance (pixels).":"\u6ED1\u52D5\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09\u3002","Swipe distance (pixels)":"\u6ED1\u52D5\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","the swipe distance (pixels)":"\u6ED1\u52D5\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","Swipe distance in horizontal direction (pixels).":"\u6C34\u5E73\u65B9\u5411\u4E0A\u7684\u6ED1\u52D5\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09\u3002","Swipe distance in horizontal direction (pixels)":"\u6C34\u5E73\u65B9\u5411\u4E0A\u7684\u6ED1\u52D5\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","the swipe distance in horizontal direction (pixels)":"\u6C34\u5E73\u65B9\u5411\u4E0A\u7684\u6ED1\u52D5\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","Swipe distance in vertical direction (pixels).":"\u5782\u76F4\u65B9\u5411\u4E0A\u7684\u6ED1\u52D5\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09\u3002","Swipe distance in vertical direction (pixels)":"\u5782\u76F4\u65B9\u5411\u4E0A\u7684\u6ED1\u52D5\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","the swipe distance in vertical direction (pixels)":"\u5782\u76F4\u65B9\u5411\u4E0A\u7684\u6ED1\u52D5\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","Start point of the swipe X position.":"\u6ED1\u52D5\u958B\u59CB\u9EDE\u7684X\u5EA7\u6A19\u3002","Start point of the swipe X position":"\u6ED1\u52D5\u958B\u59CB\u9EDE\u7684X\u5EA7\u6A19","the start point of the swipe X position":"\u6ED1\u52D5\u958B\u59CB\u9EDE\u7684X\u5EA7\u6A19","Start point of the swipe Y position.":"\u6ED1\u52D5\u958B\u59CB\u9EDE\u7684Y\u5EA7\u6A19\u3002","Start point of the swipe Y position":"\u6ED1\u52D5\u958B\u59CB\u9EDE\u7684Y\u5EA7\u6A19","the start point of the swipe Y position":"\u6ED1\u52D5\u958B\u59CB\u9EDE\u7684Y\u5EA7\u6A19","End point of the swipe X position.":"\u6ED1\u52D5\u7D50\u675F\u9EDE\u7684X\u5EA7\u6A19\u3002","End point of the swipe X position":"\u6ED1\u52D5\u7D50\u675F\u9EDE\u7684X\u5EA7\u6A19","the end point of the swipe X position":"\u6ED1\u52D5\u7D50\u675F\u9EDE\u7684X\u5EA7\u6A19","End point of the swipe Y position.":"\u6ED1\u52D5\u7D50\u675F\u9EDE\u7684Y\u5EA7\u6A19\u3002","End point of the swipe Y position":"\u6ED1\u52D5\u7D50\u675F\u9EDE\u7684Y\u5EA7\u6A19","the end point of the swipe Y position":"\u6ED1\u52D5\u7D50\u675F\u9EDE\u7684Y\u5EA7\u6A19","Swipe duration (seconds).":"\u6ED1\u52D5\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09\u3002","Swipe duration (seconds)":"\u6ED1\u52D5\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09","swipe duration (seconds)":"\u6ED1\u52D5\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09","Check if a swipe is currently in progress.":"\u6AA2\u67E5\u662F\u5426\u7576\u524D\u6B63\u5728\u9032\u884C\u6ED1\u52D5\u3002","Swipe is in progress":"\u6ED1\u52D5\u6B63\u5728\u9032\u884C\u4E2D","Check if swipe detection is enabled.":"\u6AA2\u67E5\u662F\u5426\u555F\u7528\u6ED1\u52D5\u6AA2\u6E2C\u3002","Is swipe detection enabled":"\u6ED1\u52D5\u6AA2\u6E2C\u662F\u5426\u5DF2\u555F\u7528","Swipe detection is enabled":"\u555F\u7528\u6ED1\u52D5\u5075\u6E2C","Check if the swipe has just ended.":"\u6AA2\u67E5\u6ED1\u52D5\u662F\u5426\u525B\u525B\u7D50\u675F\u3002","Swipe just ended":"\u525B\u525B\u7D50\u675F\u7684\u6ED1\u52D5","Swipe has just ended":"\u6ED1\u52D5\u525B\u525B\u7D50\u675F","Check if swipe moved in a given direction.":"\u6AA2\u67E5\u6ED1\u52D5\u662F\u5426\u671D\u6307\u5B9A\u65B9\u5411\u79FB\u52D5\u3002","Swipe moved in a direction (4-way movement)":"\u5728\u67D0\u500B\u65B9\u5411\u6ED1\u52D5\uFF08\u56DB\u65B9\u4F4D\u79FB\u52D5\uFF09","Swipe moved in direction _PARAM1_":"\u5728\u67D0\u500B\u65B9\u5411\u6ED1\u52D5 _PARAM1_","Swipe moved in a direction (8-way movement)":"\u5728\u67D0\u500B\u65B9\u5411\u6ED1\u52D5\uFF088\u65B9\u4F4D\u79FB\u52D5\uFF09","Text-to-Speech":"\u6587\u5B57\u8F6C\u8BED\u97F3","An extension to enable the use of Text-to-Speech features.":"\u542F\u7528\u6587\u5B57\u8F6C\u8BED\u97F3\u529F\u80FD\u7684\u6269\u5C55\u3002","Audio":"\u97F3\u9891","Speaks a text message aloud through the system text-to-speech.":"\u900F\u904E\u7CFB\u7D71\u7684\u6587\u5B57\u8F49\u8A9E\u97F3\u8B80\u51FA\u6587\u5B57\u8A0A\u606F\u3002","Speak out a message":"\u8B80\u51FA\u8A0A\u606F","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"\u4EE5_VOICE2_\u767C\u8072\uFF0C\u97F3\u91CF_VOLUME3%\uFF0C\u901F\u7387_RATE4%\u548C\u97F3\u8ABF_PITCH5%\u8AAA_PARAM1_","The message to be spoken":"\u8981\u8FF0\u8AAA\u7684\u8A0A\u606F","The voice to be used":"\u8981\u4F7F\u7528\u7684\u8072\u97F3","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"\u8072\u97F3\u56E0\u4F5C\u696D\u7CFB\u7D71\u800C\u7570\u3002\u9019\u662F Windows \u8072\u97F3\u540D\u7A31\u6E05\u55AE\uFF1Ahttps://bit.ly/windows-voices\u9019\u662F MacOS \u7684\u8072\u97F3\u540D\u7A31\u6E05\u55AE\uFF1Ahttps://bit.ly/mac-voices","Volume between 0% and 100%":"\u97F3\u91CF\u4ECB\u65BC0%\u548C100%\u4E4B\u9593","Speed between 10% and 1000%":"\u901F\u5EA6\u4ECB\u65BC10%\u548C1000%\u4E4B\u9593","Pitch between 0% and 200%":"\u97F3\u8ABF\u4ECB\u65BC0%\u548C200%\u4E4B\u9593","Forces all Text-to-Speech to be stopped.":"\u5F37\u5236\u505C\u6B62\u6240\u6709\u7684\u6587\u5B57\u8F49\u8A9E\u97F3\u3002","Force stop speaking":"\u5F37\u5236\u505C\u6B62\u6717\u8B80","Third person camera":"\u7B2C\u4E09\u4EBA\u79F0\u89C6\u89D2\u6444\u50CF\u673A","Move the camera to look at an object from a given distance.":"\u5C06\u6444\u50CF\u673A\u79FB\u52A8\u5230\u8DDD\u79BB\u7ED9\u5B9A\u5BF9\u8C61\u4E00\u5B9A\u8DDD\u79BB\u3002","Move the camera to look at a position from a distance.":"\u5C07\u651D\u5F71\u6A5F\u79FB\u52D5\u5230\u9060\u8655\u7684\u4F4D\u7F6E\u770B\u8457\u4E00\u500B\u4F4D\u7F6E\u3002","Look at a position from a distance (deprecated)":"\u9060\u8655\u770B\u8457\u4E00\u500B\u4F4D\u7F6E\uFF08\u5DF2\u904E\u6642\uFF09","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"\u5C07_PARAM6_\u7684\u76F8\u6A5F\u79FB\u52D5\u5230\u770B\u5411_PARAM1_; _PARAM2_\u5F9E_PARAM3_\u50CF\u7D20\u8655\u65CB\u8F49_PARAM4\xB0\u4E26\u6709_PARAM5\xB0\u7684\u4EF0\u89D2","Position on X axis":"X\u8EF8\u4E0A\u4F4D\u7F6E","Position on Y axis":"Y\u8EF8\u4E0A\u4F4D\u7F6E","Rotation angle (around Z axis)":"\u65CB\u8F49\u89D2\u5EA6\uFF08\u7E5EZ\u8EF8\uFF09","Elevation angle (around Y axis)":"\u4EF0\u89D2\uFF08\u7E5EY\u8EF8\uFF09","Move the camera to look at an object from a distance.":"\u5C07\u651D\u5F71\u6A5F\u79FB\u52D5\u5230\u9060\u8655\u770B\u8457\u4E00\u500B\u7269\u4EF6\u3002","Look at an object from a distance (deprecated)":"\u9060\u8655\u770B\u8457\u4E00\u500B\u7269\u4EF6\uFF08\u5DF2\u904E\u6642\uFF09","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"\u5C07_PARAM5_\u7684\u76F8\u6A5F\u79FB\u52D5\u5230\u5F9E_PARAM2_\u50CF\u7D20\u8655\u770B_PARAM1_\uFF0C\u65CB\u8F49_PARAM3\xB0\u4E26\u6709_PARAM4\xB0\u7684\u4EF0\u89D2","Look at a position from a distance":"\u9060\u8655\u770B\u8457\u4E00\u500B\u4F4D\u7F6E","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"\u5C07_PARAM7_\u7684\u76F8\u6A5F\u79FB\u52D5\u81F3_PARAM1_; _PARAM2_; _PARAM3_\u4F86\u81EA_PARAM4_\u50CF\u7D20\u7684\u65CB\u8F49\u89D2\u70BA_PARAM5_\xB0\u548C\u4EF0\u89D2_PARAM6_\xB0","Position on Z axis":"Z\u8EF8\u4E0A\u7684\u4F4D\u7F6E","Look at an object from a distance":"\u5F9E\u9060\u8655\u89C0\u770B\u4E00\u500B\u7269\u9AD4","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"\u5C07_PARAM6_\u7684\u76F8\u6A5F\u79FB\u52D5\u81F3_PARAM1_\u4F86\u81EA_PARAM3_\u50CF\u7D20\u7684\u65CB\u8F49\u89D2\u70BA_PARAM4_\xB0\u548C\u4EF0\u89D2_PARAM5_\xB0","Smoothly follow an object at a distance.":"\u5E73\u6ED1\u5730\u8DDF\u96A8\u4E00\u500B\u7269\u9AD4\u5728\u9060\u8655\u3002","Halfway time for rotation":"\u65CB\u8F49\u7684\u4E00\u534A\u6642\u9593","Halfway time for elevation rotation":"\u9AD8\u5EA6\u65CB\u8F49\u7684\u4E2D\u9014\u6642\u9593","Only used by Z and ZY rotation modes":"\u50C5\u4F9B Z \u548C ZY \u65CB\u8F49\u6A21\u5F0F\u4F7F\u7528","Halfway time on Z axis":"Z\u8EF8\u4E0A\u7684\u4E00\u534A\u6642\u9593","Camera distance":"\u76F8\u6A5F\u8DDD\u96E2","Lateral distance offset":"\u6A6B\u5411\u8DDD\u96E2\u504F\u79FB","Ahead distance offset":"\u524D\u65B9\u8DDD\u96E2\u504F\u79FB","Z offset":"Z\u504F\u79FB","Rotation angle offset":"\u65CB\u8F49\u89D2\u5EA6\u504F\u79FB","Elevation angle offset":"\u4EF0\u89D2\u504F\u79FB","Follow free area top border on Z axis":"Z\u8EF8\u4E0A\u7684\u81EA\u7531\u5340\u57DF\u9802\u90E8\u908A\u754C\u8DDF\u96A8","Follow free area bottom border on Z axis":"Z\u8EF8\u4E0A\u7684\u81EA\u7531\u5340\u57DF\u5E95\u90E8\u908A\u754C\u8DDF\u96A8","Automatically rotate the camera with the object":"\u8207\u7269\u9AD4\u81EA\u52D5\u65CB\u8F49\u76F8\u6A5F","Automatically rotate the camera with the object (elevation)":"Automatically rotate the camera with the object (elevation)","Best left unchecked, use the rotation mode instead":"\u6700\u597D\u4FDD\u6301\u672A\u9078\u4E2D\uFF0C\u8ACB\u6539\u7528\u65CB\u8F49\u6A21\u5F0F","Rotation mode":"\u65CB\u8F49\u6A21\u5F0F","Targeted camera rotation angle":"\u76EE\u6A19\u76F8\u6A5F\u65CB\u8F49\u89D2","Forward X":"\u5411\u524D X","Forward Y":"\u5411\u524D Y","Forward Z":"\u524D\u9032Z","Lerp camera":"\u7DDA\u6027\u63D2\u503C\u76F8\u6A5F","Lerp the camera rotation to _PARAM0_ with a ratio of _PARAM2_ with rotation offset _PARAM3_\xB0 and elevation offset _PARAM4_\xB0":"\u5C07\u76F8\u6A5F\u65CB\u8F49\u7DDA\u6027\u63D2\u503C\u5230 _PARAM0_\uFF0C\u6BD4\u4F8B\u70BA _PARAM2_\uFF0C\u65CB\u8F49\u504F\u79FB\u70BA _PARAM3_\xB0\uFF0C\u63D0\u5347\u504F\u79FB\u70BA _PARAM4_\xB0","Move to object":"\u79FB\u52D5\u5230\u7269\u4EF6","Change the camera position to _PARAM0_ with offset _PARAM2_, _PARAM3_, _PARAM4_":"\u5C07\u76F8\u6A5F\u4F4D\u7F6E\u66F4\u6539\u70BA _PARAM0_\uFF0C\u504F\u79FB\u91CF\u70BA _PARAM2_\u3001_PARAM3_\u3001_PARAM4_","X offset":"X \u504F\u79FB\u91CF","Y offset":"Y \u504F\u79FB\u91CF","Update local basis":"\u66F4\u65B0\u672C\u5730\u57FA\u6E96","Update local basis of _PARAM0_ and the camera":"\u66F4\u65B0 _PARAM0_ \u548C\u76F8\u6A5F\u7684\u672C\u5730\u57FA\u6E96","Rotate the camera all the way to the targeted angle.":"\u5C07\u76F8\u6A5F\u65CB\u8F49\u81F3\u76EE\u6A19\u89D2\u5EA6\u3002","Rotate the camera all the way":"\u5C07\u76F8\u6A5F\u65CB\u8F49\u5B8C\u5168","Rotate the camera all the way to the targeted angle of _PARAM0_":"\u5C07\u76F8\u6A5F\u65CB\u8F49\u81F3\u76EE\u6A19\u89D2\u5EA6 _PARAM0_","the camera rotation.":"\u76F8\u6A5F\u65CB\u8F49\u3002","Camera rotation":"\u76F8\u6A5F\u65CB\u8F49","the camera rotation":"\u76F8\u6A5F\u65CB\u8F49","the halfway time for rotation of the object.":"\u5C0D\u8C61\u65CB\u8F49\u7684\u4E00\u534A\u6642\u9593\u3002","the halfway time for rotation":"\u65CB\u8F49\u7684\u4E00\u534A\u6642\u9593","the halfway time for elevation rotation of the object.":"the halfway time for elevation rotation of the object.","Halfway time for elevation rotation":"Halfway time for elevation rotation","the halfway time for elevation rotation":"the halfway time for elevation rotation","the halfway time on Z axis of the object.":"\u5C0D\u8C61Z\u8EF8\u65CB\u8F49\u7684\u4E00\u534A\u6642\u9593\u3002","the halfway time on Z axis":"\u5728Z\u8EF8\u4E0A\u7684\u4E00\u534A\u6642\u9593","Return follow free area bottom border Z.":"\u8FD4\u56DE\u8DDF\u96A8\u81EA\u7531\u5340\u5E95\u90E8\u908A\u754CZ\u8EF8\u3002","Free area Z min":"\u81EA\u7531\u5340Z\u8EF8\u6700\u5C0F\u503C","Return follow free area top border Z.":"\u8FD4\u56DE\u8DDF\u96A8\u81EA\u7531\u5340\u9802\u90E8\u908A\u754CZ\u8EF8\u3002","Free area Z max":"\u6700\u5927\u7684\u81EA\u7531\u5340\u57DF Z","the follow free area top border on Z axis of the object.":"\u5C0D\u8C61 Z \u8EF8\u4E0A\u7684\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u9802\u90E8\u908A\u754C\u3002","the follow free area top border on Z axis":"\u5728 Z \u8EF8\u4E0A\u7684\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u9802\u90E8\u908A\u754C","the follow free area bottom border on Z axis of the object.":"\u5C0D\u8C61 Z \u8EF8\u4E0A\u7684\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u5E95\u90E8\u908A\u754C\u3002","the follow free area bottom border on Z axis":"\u5728 Z \u8EF8\u4E0A\u7684\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u5E95\u90E8\u908A\u754C","the camera distance of the object.":"\u5C0D\u8C61\u7684\u651D\u5F71\u6A5F\u8DDD\u96E2\u3002","the camera distance":"\u651D\u5F71\u6A5F\u8DDD\u96E2","the lateral distance offset of the object.":"\u5C0D\u8C61\u7684\u6A6B\u5411\u8DDD\u96E2\u504F\u79FB\u3002","the lateral distance offset":"\u6A6B\u5411\u8DDD\u96E2\u504F\u79FB","the ahead distance offset of the object.":"\u5C0D\u8C61\u7684\u5411\u524D\u8DDD\u96E2\u504F\u79FB\u3002","the ahead distance offset":"\u5411\u524D\u8DDD\u96E2\u504F\u79FB","the z offset of the object.":"\u5C0D\u8C61\u7684 Z \u8EF8\u504F\u79FB\u3002","the z offset":"Z \u8EF8\u504F\u79FB","the rotation angle offset of the object.":"\u5C0D\u8C61\u7684\u65CB\u8F49\u89D2\u5EA6\u504F\u79FB\u3002","the rotation angle offset":"\u65CB\u8F49\u89D2\u5EA6\u504F\u79FB","the elevation angle offset of the object.":"\u5C0D\u8C61\u7684\u4FEF\u4EF0\u89D2\u5EA6\u504F\u79FB\u3002","the elevation angle offset":"\u4FEF\u4EF0\u89D2\u5EA6\u504F\u79FB","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"\u5C0D\u8C61\u7684\u76EE\u6A19\u651D\u5F71\u6A5F\u65CB\u8F49\u89D2\u5EA6\u3002\u7576\u8A2D\u5B9A\u9019\u500B\u89D2\u5EA6\u6642\uFF0C\u651D\u5F71\u6A5F\u8DDF\u96A8\u6B64\u503C\u800C\u4E0D\u662F\u5C0D\u8C61\u89D2\u5EA6\u3002","Targeted rotation angle":"\u76EE\u6A19\u65CB\u8F49\u89D2\u5EA6","the targeted camera rotation angle":"\u76EE\u6A19\u651D\u5F71\u6A5F\u65CB\u8F49\u89D2\u5EA6","3D-like Flip for 2D Sprites":"2D \u7CBE\u9748\u7684 3D \u985E\u7FFB\u8F49","Flip sprites with a 3D-like rotation effect.":"\u7528 3D \u985E\u65CB\u8F49\u6548\u679C\u7FFB\u8F49\u7CBE\u9748\u3002","Flip a Sprite with a 3D effect.":"\u4EE53D\u6548\u679C\u7FFB\u8F49\u4E00\u500B\u7CBE\u9748\u3002","3D Flip":"3D\u7FFB\u8F49","Flipping method":"\u7FFB\u8F49\u65B9\u6CD5","Front animation name":"\u524D\u65B9\u52D5\u756B\u540D\u7A31","Animation method":"\u52D5\u756B\u65B9\u6CD5","Back animation name":"\u5F8C\u65B9\u52D5\u756B\u540D\u7A31","Start a flipping animation on the object.":"\u5728\u5C0D\u8C61\u4E0A\u958B\u59CB\u4E00\u500B\u7FFB\u8F49\u52D5\u756B\u3002","Flip the object (deprecated)":"\u7FFB\u8F49\u5C0D\u8C61\uFF08\u5DF2\u68C4\u7528\uFF09","Flip _PARAM0_ over _PARAM2_ms":"\u7FFB\u8F49 _PARAM0_ \u5728 _PARAM2_ms \u7684\u6642\u9593\u5167","Duration (in milliseconds)":"\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u6BEB\u79D2\u70BA\u55AE\u4F4D\uFF09","Start a flipping animation on the object. The X origin point must be set at the object center.":"\u5728\u5C0D\u8C61\u4E0A\u958B\u59CB\u4E00\u500B\u7FFB\u8F49\u52D5\u756B\u3002X \u539F\u9EDE\u5FC5\u9808\u8A2D\u7F6E\u5728\u5C0D\u8C61\u4E2D\u5FC3\u3002","Flip the object":"\u7FFB\u8F49\u5C0D\u8C61","Flip _PARAM0_ over _PARAM2_ seconds":"\u7FFB\u8F49 _PARAM0_ \u5728 _PARAM2_ \u79D2\u5167","Jump to the end of the flipping animation.":"\u8DF3\u5230\u7FFB\u8F49\u52D5\u756B\u7684\u7D50\u5C3E\u3002","Jump to flipping end":"\u8DF3\u5230\u7FFB\u8F49\u7D50\u5C3E","Jump to the end of _PARAM0_ flipping":"\u8DF3\u5230 _PARAM0_ \u7FFB\u8F49\u7684\u7D50\u5C3E","Checks if a flipping animation is currently playing.":"\u6AA2\u67E5\u662F\u5426\u7576\u524D\u6B63\u5728\u64AD\u653E\u7FFB\u8F49\u52D5\u756B\u3002","Flipping is playing":"\u6B63\u5728\u64AD\u653E\u7FFB\u8F49\u52D5\u756B","_PARAM0_ is flipping":"_PARAM0_ \u6B63\u5728\u7FFB\u8F49","Checks if the object is flipped or will be flipped.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u7FFB\u8F49\u6216\u5C07\u88AB\u7FFB\u8F49\u3002","Is flipped":"\u88AB\u7FFB\u8F49\u4E86","_PARAM0_ is flipped":"_PARAM0_\u88AB\u7FFB\u8F49","Flips the object to one specific side.":"\u5C07\u5C0D\u8C61\u7FFB\u8F49\u5230\u6307\u5B9A\u7684\u4E00\u5074\u3002","Flip to a side (deprecated)":"\u7FFB\u8F49\u5230\u4E00\u5074\uFF08\u5DF2\u68C4\u7528\uFF09","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"\u7FFB\u8F49_PARAM0_\u5230\u53CD\u9762: _PARAM2_\u8D85\u904E_PARAM3_ms","Reverse side":"\u53CD\u9762","Flips the object to one specific side. The X origin point must be set at the object center.":"\u5C07\u5C0D\u8C61\u7FFB\u8F49\u5230\u6307\u5B9A\u7684\u4E00\u5074\u3002X\u8D77\u9EDE\u5FC5\u9808\u8A2D\u7F6E\u5728\u5C0D\u8C61\u4E2D\u5FC3\u3002","Flip to a side":"\u7FFB\u8F49\u5230\u4E00\u5074","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"\u7FFB\u8F49_PARAM0_\u5230\u53CD\u9762: _PARAM2_\u8D85\u904E_PARAM3_\u79D2","Visually flipped":"\u8996\u89BA\u7FFB\u8F49","_PARAM0_ is visually flipped":"_PARAM0_\u88AB\u8996\u89BA\u7FFB\u8F49","Flip visually":"\u8996\u89BA\u7FFB\u8F49","Flip visually _PARAM0_: _PARAM2_":"\u8996\u89BA\u7FFB\u8F49_PARAM0_: _PARAM2_","Flipped":"\u7FFB\u8F49","Resource bar (separated units)":"\u8CC7\u6E90\u6B04 (\u5206\u96E2\u55AE\u4F4D)","left anchor":"\u5DE6\u5074\u9328\u9EDE","Left anchor":"\u5DE6\u9328\u9EDE","Left anchor of _PARAM1_":"_PARAM1_ \u7684\u5DE6\u9328\u9EDE","Anchor":"\u9328\u9EDE","Right anchor":"\u53F3\u5074\u9328\u9EDE","Right anchor of _PARAM1_":"_PARAM1_ \u7684\u53F3\u5074\u9328\u9EDE","Unit width":"\u55AE\u4F4D\u5BEC\u5EA6","How much pixels to show for a value of 1.":"\u5C0D\u65BC\u503C\u70BA1\uFF0C\u8981\u986F\u793A\u591A\u5C11\u50CF\u7D20\u3002","the unit width of the object. How much pixels to show for a value of 1.":"\u7269\u4EF6\u7684\u55AE\u4F4D\u5BEC\u5EA6\u3002\u986F\u793A\u503C 1 \u9700\u8981\u591A\u5C11\u50CF\u7D20\u3002","the unit width":"\u55AE\u4F4D\u5BEC\u5EA6","Update the bar width.":"\u66F4\u65B0\u689D\u5BEC\u5EA6\u3002","Bar width":"\u689D\u5BEC\u5EA6","Update the bar width of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u689D\u5F62\u5BEC\u5EA6","Time formatting":"\u6642\u9593\u683C\u5F0F\u5316","Converts seconds into standard time formats, such as HH:MM:SS.":"Converts seconds into standard time formats, such as HH:MM:SS.","Format time in seconds to HH:MM:SS.":"\u5C07\u6642\u9593\u683C\u5F0F\u5316\u70BAHH:MM:SS\u3002","Format time in seconds to HH:MM:SS":"\u5C07\u6642\u9593\u683C\u5F0F\u5316\u70BAHH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"\u5C07_PARAM1_\u7684\u6642\u9593\u683C\u5F0F\u5316\u70BAPARAM2_\u7684HH:MM:SS\u3002","Time, in seconds":"\u6642\u9593\uFF0C\u4EE5\u79D2\u70BA\u55AE\u4F4D","Format time in seconds to HH:MM:SS.000, including milliseconds.":"\u5C07\u6642\u9593\u683C\u5F0F\u5316\u70BAHH:MM:SS.000\uFF0C\u5305\u62EC\u6BEB\u79D2\u3002","Format time in seconds to HH:MM:SS.000":"\u5C07\u6642\u9593\u683C\u5F0F\u5316\u70BAHH:MM:SS.000","Timed Back and Forth Movement":"\u5B9A\u6642\u4F86\u56DE\u904B\u52D5","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"\u6B64\u884C\u70BA\u6703\u8B93\u7269\u4EF6\u5728\u9078\u5B9A\u7684\u6642\u9593\u6216\u8DDD\u96E2\u5167\u5782\u76F4\u6216\u6C34\u5E73\u4F86\u56DE\u79FB\u52D5\u3002","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over.":"\u5728\u9078\u5B9A\u7684\u6642\u9593\u6216\u8DDD\u96E2\u5167\u79FB\u52D5\u4E00\u500B\u7269\u9AD4\uFF08\u4F8B\u5982\u6575\u4EBA\uFF09\uFF0C\u7136\u5F8C\u7FFB\u8F49\u4E26\u91CD\u65B0\u958B\u59CB\u3002","Move the object vertically (instead of horizontally)":"\u5782\u76F4\u79FB\u52D5\u7269\u9AD4\uFF08\u800C\u4E0D\u662F\u6C34\u5E73\u79FB\u52D5\uFF09","Moving speed (in pixel/s)":"\u79FB\u52D5\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20/\u79D2\u8A08\uFF09","Moving distance (in pixels)":"\u79FB\u52D5\u8DDD\u96E2\uFF08\u4EE5\u50CF\u7D20\u8A08\uFF09","Moving maximum time (in seconds)":"\u79FB\u52D5\u7684\u6700\u5927\u6642\u9593\uFF08\u4EE5\u79D2\u8A08\uFF09","Distance start point":"\u8DDD\u96E2\u8D77\u59CB\u9EDE","position of the sprite at the previous frame":"\u7CBE\u9748\u5728\u4E0A\u4E00\u5E40\u7684\u4F4D\u7F6E","check that time has elapsed":"\u6AA2\u67E5\u6642\u9593\u662F\u5426\u5DF2\u7D93\u904E","Toggle switch (for Shape Painter)":"\u5207\u63DB\u958B\u95DC\uFF08\u9069\u7528\u65BC\u5716\u5F62\u7E6A\u88FD\u5668\uFF09","Use a shape-painter object to draw a toggle switch that users can click or touch.":"\u4F7F\u7528\u5F62\u72C0\u7E6A\u88FD\u7269\u4EF6\u4F86\u7E6A\u88FD\u4E00\u500B\u5207\u63DB\u958B\u95DC\uFF0C\u7528\u6236\u53EF\u4EE5\u9EDE\u64CA\u6216\u89F8\u6478\u3002","Radius of the thumb (px) Example: 10":"\u6307\u5C16\u7684\u534A\u5F91\uFF08\u50CF\u7D20\uFF09\u793A\u4F8B\uFF1A10","Active thumb color string. Example: 24;119;211":"\u6D3B\u52D5\u6307\u5C16\u984F\u8272\u5B57\u7B26\u4E32\u3002 \u793A\u4F8B\uFF1A24;119;211","Opacity of the thumb. Example: 255":"\u6307\u5C16\u7684\u4E0D\u900F\u660E\u5EA6\u3002 \u793A\u4F8B\uFF1A255","Width of the track (pixels) Example: 20":"\u8ECC\u9053\u5BEC\u5EA6\uFF08\u50CF\u7D20\uFF09\u793A\u4F8B\uFF1A20","Height of the track (pixels) Example: 14":"\u8ECC\u9053\u9AD8\u5EA6\uFF08\u50CF\u7D20\uFF09\u793A\u4F8B\uFF1A14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"\u53F3\u908A\u6307\u5C16\u8ECC\u9053\u7684\u984F\u8272\u5B57\u7B26\u4E32\u3002 \u793A\u4F8B\uFF1A150;150;150\uFF08\u7559\u7A7A\u4EE5\u4F7F\u7528\u6307\u5C16\u984F\u8272\uFF09","Opacity of the track that is RIGHT of the thumb. Example: 255":"\u53F3\u908A\u6307\u5C16\u8ECC\u9053\u7684\u4E0D\u900F\u660E\u5EA6\u3002 \u793A\u4F8B\uFF1A255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"\u5DE6\u908A\u6307\u5C16\u8ECC\u9053\u7684\u984F\u8272\u5B57\u7B26\u4E32\u3002 \u793A\u4F8B\uFF1A24;119;211\uFF08\u7559\u7A7A\u4EE5\u4F7F\u7528\u6307\u5C16\u984F\u8272\uFF09","Opacity of the track that is LEFT of the thumb. Example: 128":"\u5DE6\u908A\u6307\u5C16\u8ECC\u9053\u7684\u4E0D\u900F\u660E\u5EA6\u3002 \u793A\u4F8B\uFF1A128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"\u7576\u6ED1\u9F20\u61F8\u505C\u548C\u9EDE\u64CA\u6307\u5C16\u6642\u7684\u5149\u6688\u5927\u5C0F\u3002 \u793A\u4F8B\uFF1A24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"\u7576\u6ED1\u9F20\u61F8\u505C\u5728\u6307\u5C16\u4E0A\u6642\u7684\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u3002 \u793A\u4F8B\uFF1A32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"\u5207\u63DB\u958B\u95DC\u88AB\u6309\u4E0B\u6642\u51FA\u73FE\u7684\u5149\u6688\u7684\u4E0D\u900F\u660E\u5EA6\u3002 \u793A\u4F8B\uFF1A64","Number of pixels the thumb is from the left side of the track.":"\u6307\u5C16\u8DDD\u5DE6\u5074\u8ECC\u9053\u7684\u50CF\u7D20\u6578\u3002","Disabled":"\u7981\u7528","State has been changed (used in ToggleChecked function)":"\u72C0\u614B\u5DF2\u66F4\u6539\uFF08\u5728ToggleChecked\u529F\u80FD\u4E2D\u4F7F\u7528\uFF09","Inactive thumb color string. Example: 255;255;255":"\u975E\u6D3B\u52D5\u6307\u5C16\u984F\u8272\u5B57\u7B26\u4E32\u3002 \u793A\u4F8B\uFF1A255;255;255","Click or press has started on toggle switch":"\u9EDE\u64CA\u6216\u6309\u58D3\u5728\u5207\u63DB\u958B\u95DC\u4E0A\u958B\u59CB","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"\u6307\u5C16\u9670\u5F71\u7684Y\u504F\u79FB\u3002 \u6B63\u6578\u5411\u4E0B\u79FB\u52D5\u9670\u5F71\uFF0C\u8CA0\u6578\u5411\u4E0A\u79FB\u52D5\u9670\u5F71\u3002 \u793A\u4F8B\uFF1A4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"\u6307\u5C16\u4E0A\u7684\u9670\u5F71\u7684X\u504F\u79FB\u3002 \u6B63\u6578\u5411\u53F3\u79FB\u52D5\u9670\u5F71\uFF0C\u8CA0\u6578\u5411\u5DE6\u79FB\u52D5\u9670\u5F71\u3002 \u793A\u4F8B\uFF1A0","Opacity of shadow on thumb. Example: 32":"\u6307\u5C16\u4E0A\u7684\u9670\u5F71\u7684\u4E0D\u900F\u660E\u5EA6\u3002 \u793A\u4F8B\uFF1A32","Need redraw":"\u9700\u8981\u91CD\u65B0\u7E6A\u88FD","Was hovered":"\u904E\u53BB\u66FE\u61F8\u505C","Change the track width.":"\u66F4\u6539\u8ECC\u9053\u5BEC\u5EA6\u3002","Change the track width of _PARAM0_ to _PARAM2_ pixels":"\u5C07_PARAM0_\u7684\u8ECC\u9053\u5BEC\u5EA6\u6539\u70BA_PARAM2_\u50CF\u7D20","Change the track height.":"\u66F4\u6539\u8ECC\u9053\u9AD8\u5EA6\u3002","Track height":"\u8ECC\u9053\u9AD8\u5EA6","Change the track height of _PARAM0_ to _PARAM2_ pixels":"\u5C07_PARAM0_\u7684\u8ECC\u9053\u9AD8\u5EA6\u6539\u70BA_PARAM2_\u50CF\u7D20","Change the thumb opacity.":"\u66F4\u6539\u62C7\u6307\u4E0D\u900F\u660E\u5EA6\u3002","Change the thumb opacity of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u62C7\u6307\u4E0D\u900F\u660E\u5EA6\u6539\u70BA_PARAM2_","Change the inactive track opacity.":"\u66F4\u6539\u975E\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u3002","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u975E\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u6539\u70BA_PARAM2_","Change the active track opacity.":"\u66F4\u6539\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u3002","Change the active track opacity of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u6539\u70BA_PARAM2_","Change the halo opacity when the thumb is pressed.":"\u6309\u4E0B\u62C7\u6307\u6642\u66F4\u6539\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u3002","Change the halo opacity of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u6539\u70BA_PARAM2_","Change opacity of the halo when the thumb is hovered.":"\u62C7\u6307\u61F8\u505C\u6642\u66F4\u6539\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u3002","Change the offset on Y axis of the thumb shadow.":"\u66F4\u6539\u62C7\u6307\u9670\u5F71\u5728Y\u8EF8\u4E0A\u7684\u504F\u79FB\u91CF\u3002","Thumb shadow offset on Y axis":"\u62C7\u6307\u9670\u5F71\u5728Y\u8EF8\u4E0A\u7684\u504F\u79FB\u91CF","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u62C7\u6307\u9670\u5F71\u5728Y\u8EF8\u4E0A\u7684\u504F\u79FB\u91CF\u6539\u70BA_PARAM2_","Y offset (pixels)":"Y\u8EF8\u504F\u79FB\u91CF\uFF08\u50CF\u7D20\uFF09","Change the offset on X axis of the thumb shadow.":"\u66F4\u6539\u62C7\u6307\u9670\u5F71\u5728X\u8EF8\u4E0A\u7684\u504F\u79FB\u91CF\u3002","Thumb shadow offset on X axis":"X\u8EF8\u7684\u6307\u793A\u71C8\u9670\u5F71\u504F\u79FB","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684X\u8EF8\u6307\u793A\u71C8\u9670\u5F71\u504F\u79FB\u70BA _PARAM2_","X offset (pixels)":"X\u8EF8\u504F\u79FB\uFF08\u50CF\u7D20\uFF09","Change the thumb shadow opacity.":"\u66F4\u6539\u6307\u793A\u71C8\u9670\u5F71\u7684\u4E0D\u900F\u660E\u5EA6","Thumb shadow opacity":"\u6307\u793A\u71C8\u9670\u5F71\u4E0D\u900F\u660E\u5EA6","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_\u7684\u6307\u793A\u71C8\u9670\u5F71\u4E0D\u900F\u660E\u5EA6\u70BA_PARAM2_","Opacity of shadow on thumb":"\u6307\u793A\u71C8\u4E0A\u7684\u9670\u5F71\u4E0D\u900F\u660E\u5EA6","Change the thumb radius.":"\u66F4\u6539\u6307\u793A\u71C8\u534A\u5F91","Thumb radius":"\u6307\u793A\u71C8\u534A\u5F91","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"\u5C07_PARAM0_\u7684\u6307\u793A\u71C8\u534A\u5F91\u66F4\u6539\u70BA_PARAM2_\u50CF\u7D20","Change the halo radius.":"\u66F4\u6539\u5149\u6688\u534A\u5F91","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"\u5C07_PARAM0_\u7684\u5149\u6688\u534A\u5F91\u66F4\u6539\u70BA_PARAM2_\u50CF\u7D20","Change the active track color (the part on the thumb left).":"\u66F4\u6539\u6D3B\u52D5\u8ECC\u9053\u984F\u8272\uFF08\u6307\u793A\u71C8\u5DE6\u5074\u7684\u90E8\u5206\uFF09","Change the active track color of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u6D3B\u52D5\u8ECC\u9053\u984F\u8272\u66F4\u6539\u70BA_PARAM2_","Color of active track":"\u6D3B\u52D5\u8ECC\u9053\u984F\u8272","Change the inactive track color (the part on the thumb right).":"\u66F4\u6539\u975E\u6D3B\u52D5\u8ECC\u9053\u984F\u8272\uFF08\u6307\u793A\u71C8\u53F3\u5074\u7684\u90E8\u5206\uFF09","Change the inactive track color of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u975E\u6D3B\u52D5\u8ECC\u9053\u984F\u8272\u66F4\u6539\u70BA_PARAM2_","Color of inactive track":"\u975E\u6D3B\u52D5\u8ECC\u9053\u984F\u8272","Change the thumb color (when unchecked).":"\u66F4\u6539\u6307\u793A\u71C8\u984F\u8272\uFF08\u672A\u9078\u4E2D\u6642\uFF09","Thumb color (when unchecked)":"\u6307\u793A\u71C8\u984F\u8272\uFF08\u672A\u9078\u4E2D\u6642\uFF09","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"\u5C07_PARAM0_\u7684\u6307\u793A\u71C8\u984F\u8272\uFF08\u672A\u9078\u4E2D\u6642\uFF09\u66F4\u6539\u70BA_PARAM2_","Change the thumb color (when checked).":"\u66F4\u6539\u6307\u793A\u71C8\u984F\u8272\uFF08\u9078\u4E2D\u6642\uFF09","Thumb color (when checked)":"\u6307\u793A\u71C8\u984F\u8272\uFF08\u9078\u4E2D\u6642\uFF09","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"\u5C07_PARAM0_\u7684\u6307\u793A\u71C8\u984F\u8272\uFF08\u9078\u4E2D\u6642\uFF09\u66F4\u6539\u70BA_PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"\u5982\u679C\u9078\u4E2D\uFF0C\u5247\u66F4\u6539\u70BA\u672A\u9078\u4E2D\u3002\u5982\u679C\u672A\u9078\u4E2D\uFF0C\u5247\u66F4\u6539\u70BA\u9078\u4E2D\u3002","Toggle the switch":"\u5207\u63DB\u958B\u95DC","Change _PARAM0_ to opposite state (checked/unchecked)":"\u5C07_PARAM0_\u66F4\u6539\u70BA\u76F8\u53CD\u72C0\u614B\uFF08\u9078\u4E2D/\u672A\u9078\u4E2D\uFF09","Disable (or enable) the toggle switch.":"\u7981\u7528\uFF08\u6216\u555F\u7528\uFF09\u5207\u63DB\u958B\u95DC","Disable (or enable) the toggle switch":"\u7981\u7528\uFF08\u6216\u555F\u7528\uFF09\u5207\u63DB\u958B\u95DC","Disable _PARAM0_: _PARAM2_":"\u7981\u7528_PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"\u9078\u4E2D\uFF08\u6216\u53D6\u6D88\u9078\u4E2D\uFF09\u5207\u63DB\u958B\u95DC","Set _PARAM0_ to checked: _PARAM2_":"\u5C07_PARAM0_\u8A2D\u7F6E\u70BA\u5DF2\u9078\u4E2D: _PARAM2_","Check if mouse is hovering over toggle switch.":"\u6AA2\u67E5\u6ED1\u9F20\u662F\u5426\u61F8\u505C\u5728\u5207\u63DB\u958B\u95DC\u4E0A\u3002","Is mouse hovered over toggle switch?":"\u6ED1\u9F20\u662F\u5426\u61F8\u505C\u5728\u5207\u63DB\u958B\u95DC\u4E0A\uFF1F","Mouse is hovering over _PARAM0_":"\u6ED1\u9F20\u6B63\u5728\u61F8\u505C\u5728_PARAM0_\u4E0A","Track width.":"\u8ECC\u9053\u5BEC\u5EA6\u3002","Track height.":"\u8ECC\u9053\u9AD8\u5EA6\u3002","Offset (Y) of shadow on thumb.":"\u62C7\u6307\u4E0A\u7684\u9670\u5F71\u504F\u79FB\uFF08Y\uFF09\u3002","Offset (Y) of shadow on thumb":"\u62C7\u6307\u4E0A\u7684\u9670\u5F71\u504F\u79FB\uFF08Y\uFF09","Offset (X) of shadow on thumb.":"\u62C7\u6307\u4E0A\u7684\u9670\u5F71\u504F\u79FB\uFF08X\uFF09\u3002","Offset (X) of shadow on thumb":"\u62C7\u6307\u4E0A\u7684\u9670\u5F71\u504F\u79FB\uFF08X\uFF09","Opacity of shadow on thumb.":"\u62C7\u6307\u4E0A\u7684\u9670\u5F71\u4E0D\u900F\u660E\u5EA6\u3002","Thumb opacity.":"\u62C7\u6307\u4E0D\u900F\u660E\u5EA6\u3002","Active track opacity.":"\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u3002","Inactive track opacity.":"\u975E\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u3002","Halo opacity (pressed).":"\u5149\u6688\u4E0D\u900F\u660E\u5EA6\uFF08\u6309\u4E0B\u6642\uFF09\u3002","Halo opacity (hover).":"\u5149\u6688\u4E0D\u900F\u660E\u5EA6\uFF08\u61F8\u505C\u6642\uFF09\u3002","Halo radius (pixels).":"\u5149\u6688\u534A\u5F91\uFF08\u50CF\u7D20\uFF09\u3002","Active track color.":"\u6D3B\u52D5\u8ECC\u9053\u984F\u8272\u3002","Inactive track color.":"\u975E\u6D3B\u52D5\u8ECC\u9053\u984F\u8272\u3002","Active thumb color.":"\u6D3B\u52D5\u62C7\u6307\u984F\u8272\u3002","Active thumb color":"\u6D3B\u52D5\u62C7\u6307\u984F\u8272","Check if the toggle switch is disabled.":"\u6AA2\u67E5\u5207\u63DB\u958B\u95DC\u662F\u5426\u5DF2\u7981\u7528\u3002","Is disabled":"\u5DF2\u7981\u7528","Inactive thumb color.":"\u975E\u6D3B\u52D5\u62C7\u6307\u984F\u8272\u3002","Inactive thumb color":"\u975E\u6D3B\u52D5\u62C7\u6307\u984F\u8272","Top-down movement animator":"Top-down movement animator","Change the animation according to the movement direction.":"Change the animation according to the movement direction.","Top-down movement":"Top-down movement","Scale animations according to speed":"Scale animations according to speed","Pause animations when objects stop":"Pause animations when objects stop","Animations must be called \"Walk0\", \"Walk1\"... for left, down...":"Animations must be called \"Walk0\", \"Walk1\"... for left, down...","Number of directions":"Number of directions","Leave to 0 to automatically use 8 when diagonals are allowed and 4 otherwise.":"Leave to 0 to automatically use 8 when diagonals are allowed and 4 otherwise.","Set to 90\xB0, \"Walk0\" becomes the animation for down.":"Set to 90\xB0, \"Walk0\" becomes the animation for down.","Update the animation according to the object direction.":"Update the animation according to the object direction.","Update animation":"Update animation","Update the animation of _PARAM0_":"Update the animation of _PARAM0_","the animation name of the object.":"the animation name of the object.","the animation name":"the animation name","Check if animations are paused when objects stop.":"Check if animations are paused when objects stop.","_PARAM0_ animations are paused when objects stop":"_PARAM0_ animations are paused when objects stop","Change whether animations are paused when objects stop.":"Change whether animations are paused when objects stop.","Pause animations of _PARAM0_ when stopped: _PARAM2_":"Pause animations of _PARAM0_ when stopped: _PARAM2_","IsPausingAnimation":"IsPausingAnimation","Check if animations are scaled according to speed.":"Check if animations are scaled according to speed.","_PARAM0_ animations are scaled according to speed":"_PARAM0_ animations are scaled according to speed","Change whether animations are scaled according to speed or not.":"Change whether animations are scaled according to speed or not.","Scale animations of _PARAM0_ according to speed: _PARAM2_":"Scale animations of _PARAM0_ according to speed: _PARAM2_","IsScalingAnimation":"IsScalingAnimation","Change the animation speed scale according to the object speed.":"Change the animation speed scale according to the object speed.","Animation speed scale":"Animation speed scale","Change the animation speed scale according to _PARAM0_ speed":"Change the animation speed scale according to _PARAM0_ speed","Pause the animation according to the object speed.":"Pause the animation according to the object speed.","Animation pause":"Animation pause","Pause the animation according to _PARAM0_ speed":"Pause the animation according to _PARAM0_ speed","Return the object movement direction.":"Return the object movement direction.","Return the difference between 2 directions.":"Return the difference between 2 directions.","Direction dirrerence":"Direction dirrerence","Other direction":"Other direction","Update the animation direction of the object.":"Update the animation direction of the object.","Update animation direction":"Update animation direction","Update the animation direction of _PARAM0_":"Update the animation direction of _PARAM0_","Update the animation name.":"Update the animation name.","Update animation name":"Update animation name","Update the animation name of _PARAM0_":"Update the animation name of _PARAM0_","Make object travel to random positions":"\u4F7F\u7269\u4EF6\u524D\u5F80\u96A8\u6A5F\u4F4D\u7F6E","Make object travel to random positions (with the pathfinding behavior).":"\u4F7F\u7269\u4EF6\u524D\u5F80\u96A8\u6A5F\u4F4D\u7F6E\uFF08\u4F7F\u7528\u5C0B\u8DEF\u884C\u70BA\uFF09\u3002","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"\u4F7F\u7269\u9AD4\u79FB\u52D5\u5230\u7269\u9AD4\u7576\u524D\u4F4D\u7F6E\u5468\u570D\u7684\u96A8\u6A5F\u4F4D\u7F6E\u3002\u53EA\u6709\u5728\u7269\u9AD4\u5C1A\u672A\u79FB\u52D5\u6642\u624D\u6703\u555F\u52D5\u79FB\u52D5\uFF08\u5176\u5C0B\u8DEF\u884C\u70BA\u901F\u5EA6\u70BA0\uFF09\u3002\u6839\u64DA\u9700\u8981\uFF0C\u5411\u6307\u5B9A\u7684\u89D2\u5EA6\u79FB\u52D5\u3002","Make object travel to a random position, with optional direction":"\u4F7F\u7269\u9AD4\u79FB\u52D5\u5230\u96A8\u6A5F\u4F4D\u7F6E\uFF0C\u65B9\u5411\u53EF\u9078","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"\u5C07_PARAM1_\u79FB\u52D5\u5230\u96A8\u6A5F\u4F4D\u7F6E\uFF0C\u5176\u4E2D\u6BCF\u500B\u505C\u6B62\u9EDE\u81F3\u5C11\u8DDD\u96E2\u7576\u524D\u4F4D\u7F6E_PARAM3_px\uFF0C\u6700\u591A\u8DDD\u96E2_PARAM4_px\u3002\u5E36\u6709\u504F\u5411\u89D2\u5EA6_PARAM5_\uFF0C\u504F\u5411\u503C\u70BA_PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"\u5C07\u9032\u884C\u79FB\u52D5\u7684\u7269\u9AD4\uFF08\u5FC5\u9808\u5177\u6709\u5C0B\u8DEF\u884C\u70BA\uFF09","Pathfinding Behavior (required)":"\u5C0B\u8DEF\u884C\u70BA\uFF08\u5FC5\u586B\uFF09","Minimum distance between each position (Default: 100px)":"\u6BCF\u500B\u4F4D\u7F6E\u4E4B\u9593\u7684\u6700\u5C0F\u8DDD\u96E2\uFF08\u9ED8\u8A8D\u503C\uFF1A100px\uFF09","Maximum distance between each position (Default: 200px)":"\u6BCF\u500B\u4F4D\u7F6E\u4E4B\u9593\u7684\u6700\u5927\u8DDD\u96E2\uFF08\u9ED8\u8A8D\u503C\uFF1A200px\uFF09","Direction (in degrees) the object will move towards (Range: 0-360)":"\u7269\u9AD4\u5C07\u79FB\u52D5\u7684\u65B9\u5411\uFF08\u7BC4\u570D\uFF1A0-360\u5EA6\uFF09","Direction bias (Range: 0-1)":"\u65B9\u5411\u504F\u5411\uFF08\u7BC4\u570D\uFF1A0-1\uFF09","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"\u4F8B\u5982\uFF1A\u201C0\u201D\u9078\u64C7\u5B8C\u5168\u96A8\u6A5F\u7684\u65B9\u5411\uFF0C\u201C0.5\u201D\u5C07\u5728\u9762\u5C0D\u6307\u5B9A\u65B9\u5411\u7684\u534A\u5713\u4E2D\u9078\u64C7\u4E00\u500B\u65B9\u5411\uFF0C\u201C1\u201D\u50C5\u4F7F\u7528\u6307\u5B9A\u65B9\u5411\u3002","Turret 2D movement":"\u70AE\u5854\u76842D\u79FB\u52D5","A turret movement with customizable speed, acceleration and stop angles.":"\u5177\u6709\u53EF\u81EA\u8A02\u901F\u5EA6\u3001\u52A0\u901F\u5EA6\u548C\u505C\u6B62\u89D2\u5EA6\u7684\u7832\u5854\u904B\u52D5\u3002","Turret movement":"\u7832\u5854\u904B\u52D5","Maximum rotation speed (in degrees per second)":"\u6700\u5927\u65CB\u8F49\u901F\u5EA6\uFF08\u6BCF\u79D2\u5EA6\uFF09","Maximum angle (use the same value for min and max to set no constraint)":"\u6700\u5927\u89D2\u5EA6\uFF08\u4F7F\u7528\u76F8\u540C\u7684\u503C\u8A2D\u7F6E\u6700\u5927\u548C\u6700\u5C0F\u4EE5\u4E0D\u8A2D\u7F6E\u9650\u5236\uFF09","Minimum angle (use the same value for min and max to set no constraint)":"\u6700\u5C0F\u89D2\u5EA6\uFF08\u4F7F\u7528\u76F8\u540C\u7684\u503C\u8A2D\u7F6E\u6700\u5C0F\u548C\u6700\u5927\u4EE5\u4E0D\u8A2D\u7F6E\u9650\u5236\uFF09","Aiming angle property":"\u7784\u6E96\u89D2\u5EA6\u5C6C\u6027","Must move clockwise":"\u5FC5\u9808\u9806\u6642\u91DD\u79FB\u52D5","Must move counter-clockwise":"\u5FC5\u9808\u9006\u6642\u91DD\u79FB\u52D5","Has moved":"\u5DF2\u79FB\u52D5","Target angle (MoveToward)":"\u76EE\u6A19\u89D2\u5EA6\uFF08MoveToward\uFF09","Origin angle: the farest angle from AngleMin and AngleMax":"\u8D77\u59CB\u89D2\u5EA6\uFF1A\u96E2AngleMin\u548CAngleMax\u6700\u9060\u7684\u89D2\u5EA6","Check if the turret is moving.":"\u6AA2\u67E5\u7832\u5854\u662F\u5426\u5728\u79FB\u52D5\u3002","Move clockwise.":"\u9806\u6642\u91DD\u79FB\u52D5\u3002","Move clockwise":"\u9806\u6642\u91DD\u79FB\u52D5","Move _PARAM0_ clockwise":"\u5C07_PARAM0_\u9806\u6642\u91DD\u79FB\u52D5","Move counter-clockwise.":"\u9006\u6642\u91DD\u79FB\u52D5\u3002","Move counter-clockwise":"\u9006\u6642\u91DD\u79FB\u52D5","Move _PARAM0_ counter-clockwise":"\u5C07_PARAM0_\u9006\u6642\u91DD\u79FB\u52D5","Set angle toward a position.":"\u8A2D\u5B9A\u89D2\u5EA6\u671D\u5411\u4E00\u500B\u4F4D\u7F6E\u3002","Set aiming angle toward a position":"\u8A2D\u5B9A\u671D\u5411\u4E00\u500B\u4F4D\u7F6E\u7684\u7784\u6E96\u89D2\u5EA6","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"\u5C07_PARAM0_\u7684\u7784\u6E96\u89D2\u5EA6\u671D\u5411_PARAM2_;_PARAM3_","Move toward a position.":"\u79FB\u52D5\u5230\u4E00\u500B\u4F4D\u7F6E\u3002","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"\u5C07_PARAM0_\u79FB\u52D5\u5230_PARAM2_; _PARAM3_\uFF0C\u5728_PARAM4_\xB0\u908A\u754C\u5167","Angle margin":"\u89D2\u5EA6\u908A\u754C","Change the aiming angle.":"\u8B8A\u66F4\u7784\u6E96\u89D2\u5EA6\u3002","Aiming angle":"\u7784\u6E96\u89D2\u5EA6","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"\u66F4\u6539 _PARAM0_ \u7684\u7784\u6E96\u89D2\u5EA6\u70BA _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"\u7784\u51C6\u89D2\u5EA6\uFF08\u5982\u679C\u672A\u8BBE\u7F6E\u505C\u6B62\u89D2\u5EA6\uFF0C\u5219\u5728 0\xB0 \u548C 360\xB0 \u4E4B\u95F4\uFF09\u3002","Tween into view":"\u7DE9\u52D5\u5230\u8996\u5716","Tween objects into position from off screen.":"\u5C07\u7269\u4EF6\u5F9E\u5C4F\u5E55\u5916\u7684\u4F4D\u7F6E\u7DE9\u52D5\u5230\u76EE\u6A19\u4F4D\u7F6E\u3002","Motion":"\u904B\u52D5","Leave this value at 0 to move the object in from outside of the screen.":"\u5C07\u6B64\u503C\u8A2D\u70BA0\u4EE5\u5F9E\u5C4F\u5E55\u4E4B\u5916\u79FB\u52D5\u7269\u4EF6\u3002","Tween in the object at creation":"\u5728\u5275\u5EFA\u6642\u9032\u884C\u7269\u4EF6\u7684\u7DE9\u52D5","Moving in easing":"\u79FB\u52D5\u9032\u5165\u7684\u7DE9\u52D5","Moving out easing":"\u79FB\u52D5\u51FA\u53BB\u7684\u7DE9\u52D5","Delete the object when the \"tween out of view\" action has finished":"\u5728\u300C\u7DE9\u52D5\u51FA\u8996\u5716\u300D\u64CD\u4F5C\u5B8C\u6210\u5F8C\u522A\u9664\u7269\u4EF6","Fade in/out the object":"\u6DE1\u5165/\u6DE1\u51FA\u7269\u4EF6","The X position at the end of fade in":"\u6DE1\u5165\u7D50\u675F\u6642\u7684 X \u4F4D\u7F6E","The Y position at the end of fade in":"\u6DE1\u5165\u7D50\u675F\u6642\u7684 Y \u4F4D\u7F6E","Objects with opacity":"\u5177\u6709\u4E0D\u900F\u660E\u5EA6\u7684\u7269\u4EF6","Move the object":"\u79FB\u52D5\u7269\u4EF6","Delay":"\u5EF6\u9072","Fade in easing":"\u6DE1\u5165\u7DE9\u52D5","Fade out easing":"\u6DE1\u51FA\u7DE9\u52D5","The X position at the beginning of fade in":"\u6DE1\u5165\u958B\u59CB\u6642\u7684 X \u4F4D\u7F6E","The Y position at the beginning of fade in":"\u6DE1\u5165\u958B\u59CB\u6642\u7684 Y \u4F4D\u7F6E","Return the X position at the beginning of the fade-in.":"\u8FD4\u56DE\u6DE1\u5165\u958B\u59CB\u6642\u7684 X \u4F4D\u7F6E\u3002","Return the Y position at the beginning of the fade-in.":"\u8FD4\u56DE\u6DE1\u5165\u958B\u59CB\u6642\u7684 Y \u4F4D\u7F6E\u3002","Tween the object to its set starting position.":"\u5C07\u7269\u4EF6\u7DE9\u52D5\u5230\u5176\u8A2D\u7F6E\u7684\u8D77\u59CB\u4F4D\u7F6E\u3002","Tween _PARAM0_ into view":"\u5C07 _PARAM0_ \u7DE9\u52D5\u5230\u8996\u5716","Tween the object to its off screen position.":"\u5C07\u7269\u4EF6\u7DE9\u52D5\u5230\u5176\u5C4F\u5E55\u5916\u7684\u4F4D\u7F6E\u3002","Tween out of view":"\u7DE9\u52D5\u51FA\u8996\u5716","Tween _PARAM0_ out of view":"\u5C07 _PARAM0_ \u7DE9\u52D5\u51FA\u8996\u5716","Check if the object finished tweening into view.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5B8C\u6210\u7DE9\u52D5\u9032\u5165\u8996\u5716\u3002","Tweened into view":"\u5DF2\u7DE9\u52D5\u5230\u8996\u5716","_PARAM0_ finished tweening into view":"_PARAM0_ \u5DF2\u5B8C\u6210\u7DE9\u52D5\u9032\u5165\u8996\u5716","Check if the object finished tweened out of view.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5B8C\u6210\u7DE9\u52D5\u51FA\u8996\u5716\u3002","Tweened out of view":"\u5DF2\u7DE9\u52D5\u51FA\u8996\u5716","_PARAM0_ finished tweening out of view":"_PARAM0_ \u5DF2\u5B8C\u6210\u7DE9\u52D5\u51FA\u8996\u5716","Set whether to delete the object when the \"tween out of view\" action has finished.":"\u8A2D\u7F6E\u662F\u5426\u5728\u300C\u7DE9\u52D5\u51FA\u8996\u5716\u300D\u64CD\u4F5C\u5B8C\u6210\u5F8C\u522A\u9664\u7269\u4EF6\u3002","Delete after tween out":"\u7DE9\u52D5\u5F8C\u522A\u9664","Should delete _PARAM0_ when the \"tween out of view\" action has finished: _PARAM2_":"\u662F\u5426\u5728\u300C\u7DE9\u52D5\u51FA\u8996\u5716\u300D\u64CD\u4F5C\u5B8C\u6210\u5F8C\u522A\u9664 _PARAM0_: _PARAM2_","Should delete the object when the \"tween out of view\" action has finished":"\u5728\u300C\u7DE9\u52D5\u51FA\u8996\u5716\u300D\u64CD\u4F5C\u5B8C\u6210\u5F8C\u662F\u5426\u522A\u9664\u7269\u4EF6","Two choices dialog boxes":"\u5169\u500B\u9078\u64C7\u7684\u5C0D\u8A71\u6846","A dialog box with buttons to let users make a choice.":"\u5E36\u6709\u6309\u9215\u7684\u5C0D\u8A71\u6846\uFF0C\u8B93\u4F7F\u7528\u8005\u9032\u884C\u9078\u64C7\u3002","A dialog box showing two options.":"\u986F\u793A\u5169\u500B\u9078\u9805\u7684\u5C0D\u8A71\u6846","Two choices dialog box":"\u5169\u500B\u9078\u9805\u5C0D\u8A71\u6846","Cancel with Escape key":"\u4F7F\u7528Esc\u9375\u53D6\u6D88","Enable or disable the escape key to close the dialog.":"\u555F\u7528\u6216\u7981\u7528Esc\u9375\u4EE5\u95DC\u9589\u5C0D\u8A71\u6846\u3002","Label for the \"Yes\" button":"\"\u662F\"\u6309\u9215\u7684\u6A19\u7C64","This is the button with identifier 0.":"\u9019\u662F\u6A19\u8B58\u7B26\u70BA0\u7684\u6309\u9215\u3002","Label for the \"No\" button":"\u201C\u5426\u201D\u6309\u94AE\u7684\u6807\u7B7E","This is the button with identifier 1.":"\u9019\u662F\u5E36\u6709\u8B58\u5225\u7B261\u7684\u6309\u9215\u3002","Sound at hovering":"\u61F8\u6D6E\u6642\u7684\u97F3\u6548","Check if the \"Yes\" button of the dialog was selected.":"\u68C0\u67E5\u5BF9\u8BDD\u6846\u4E2D\u7684\u201C\u662F\u201D\u6309\u94AE\u662F\u5426\u5DF2\u9009\u62E9\u3002","\"Yes\" button is clicked":"\u5DF2\u70B9\u51FB\u201C\u662F\u201D\u6309\u94AE","\"Yes\" button of _PARAM0_ is clicked":"\u201C\u662F\u201D\u6309\u9215\u5DF2\u9EDE\u64CA _PARAM0_","Check if the \"No\" button of the dialog was selected.":"\u68C0\u67E5\u5BF9\u8BDD\u6846\u4E2D\u7684\u201C\u5426\u201D\u6309\u94AE\u662F\u5426\u5DF2\u9009\u62E9\u3002","\"No\" button is clicked":"\u5DF2\u70B9\u51FB\u201C\u5426\u201D\u6309\u94AE","\"No\" button of _PARAM0_ is clicked":"\u201C\u5426\u201D\u6309\u9215\u5DF2\u9EDE\u64CA _PARAM0_","the highlighted button.":"\u7A81\u51FA\u663E\u793A\u7684\u6309\u94AE\u3002","Highlighted button":"\u7A81\u51FA\u663E\u793A\u7684\u6309\u94AE","the highlighted button":"\u7A81\u51FA\u663E\u793A\u7684\u6309\u94AE","the text shown by the dialog.":"\u5BF9\u8BDD\u6846\u663E\u793A\u7684\u6587\u672C\u3002","Text message":"\u6587\u672C\u6D88\u606F","the text":"\u6587\u672C","Webpage URL tools (Web browser)":"\u7DB2\u9801 URL \u5DE5\u5177\uFF08Web \u700F\u89BD\u5668\uFF09","Allows to read URL where a web-game is hosted and manipulate URL strings.":"\u5141\u8A31\u8B80\u53D6\u7DB2\u8DEF\u904A\u6232\u6240\u6258\u7BA1\u7684URL\u4E26\u64CD\u4F5CURL\u5B57\u4E32\u3002","Gets the URL of the current game page.":"\u53D6\u5F97\u76EE\u524D\u904A\u6232\u9801\u9762\u7684URL\u3002","Get the URL of the web page":"\u53D6\u5F97\u7DB2\u9801\u9801\u9762\u7684URL","Reloads the current web page.":"\u91CD\u65B0\u8F09\u5165\u76EE\u524D\u7684\u7DB2\u9801\u9801\u9762\u3002","Reload the web page":"\u91CD\u65B0\u8F09\u5165\u7DB2\u9801\u9801\u9762","Reload the current page":"\u91CD\u65B0\u8F09\u5165\u76EE\u524D\u7684\u9801\u9762","Loads another page in place of the current one.":"\u8F09\u5165\u53E6\u4E00\u500B\u7DB2\u9801\u4EE5\u53D6\u4EE3\u76EE\u524D\u7684\u7DB2\u9801\u3002","Redirect to another page":"\u91CD\u5B9A\u5411\u5230\u53E6\u4E00\u500B\u9801\u9762","Redirect to _PARAM1_":"\u91CD\u5B9A\u5411\u5230_PARAM1_","URL to redirect to":"\u91CD\u5B9A\u5411\u5230\u7684URL","Get an attribute from a URL.":"\u5F9EURL\u4E2D\u53D6\u5F97\u5C6C\u6027\u3002","Get URL attribute":"\u53D6\u5F97URL\u5C6C\u6027","The URL to get the attribute from":"\u8981\u5F9E\u4E2D\u53D6\u5F97\u5C6C\u6027\u7684URL","The attribute to get":"\u8981\u53D6\u5F97\u7684\u5C6C\u6027","Gets a parameter of a URL query string.":"\u53D6\u5F97URL\u67E5\u8A62\u5B57\u4E32\u7684\u53C3\u6578\u3002","Get a parameter of a URL query string":"\u53D6\u5F97URL\u67E5\u8A62\u5B57\u4E32\u7684\u53C3\u6578","The URL to get a query string parameter from":"\u8981\u5F9E\u4E2D\u53D6\u5F97\u67E5\u8A62\u5B57\u4E32\u53C3\u6578\u7684URL","The query string parameter to get":"\u8981\u53D6\u5F97\u7684\u67E5\u8A62\u5B57\u4E32\u53C3\u6578","Updates a specific part of a URL.":"\u66F4\u65B0URL\u7684\u7279\u5B9A\u90E8\u5206\u3002","Update a URL attribute":"\u66F4\u65B0URL\u5C6C\u6027","The URL to change":"\u8981\u66F4\u6539\u7684URL","The attribute to update":"\u8981\u66F4\u65B0\u7684\u5C6C\u6027","The new value of this attribute":"\u6B64\u5C6C\u6027\u7684\u65B0\u503C","Sets or replaces a query string parameter of a URL.":"\u8A2D\u5B9A\u6216\u66FF\u63DBURL\u7684\u67E5\u8A62\u5B57\u4E32\u53C3\u6578\u3002","Change a get parameter of a URL":"\u66F4\u6539URL\u7684\u53C3\u6578","The query string parameter to update":"\u8981\u66F4\u65B0\u7684\u67E5\u8A62\u5B57\u4E32\u53C3\u6578","The new value of the query string parameter":"\u67E5\u8A62\u5B57\u4E32\u53C3\u6578\u7684\u65B0\u503C","Removes a query string parameter from an URL.":"\u5F9EURL\u4E2D\u522A\u9664\u67E5\u8A62\u5B57\u4E32\u53C3\u6578\u3002","Remove a get parameter of an URL":"\u522A\u9664URL\u7684\u67E5\u8A62\u5B57\u4E32\u53C3\u6578","The query string parameter to remove":"\u8981\u522A\u9664\u7684\u67E5\u8A62\u5B57\u4E32\u53C3\u6578","Unique Identifiers":"\u552F\u4E00\u8B58\u5225\u7B26","A collection of UID generation expressions.":"\u4E00\u7D44 UID \u751F\u6210\u8868\u9054\u5F0F\u3002","Generates a unique identifier with the UUIDv4 pattern.":"\u4EE5UUIDv4\u6A21\u5F0F\u751F\u6210\u552F\u4E00\u6A19\u8B58\u7B26\u3002","Generate a UUIDv4":"\u7522\u751FUUIDv4","Generates a unique identifier with the incremented integer pattern.":"\u4EE5\u905E\u589E\u6574\u6578\u6A21\u5F0F\u751F\u6210\u552F\u4E00\u6A19\u8B58\u7B26\u3002","Generate an incremented integer UID":"\u7522\u751F\u905E\u589E\u6574\u6578UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"\u63D0\u4F9B Ascii \u548C Unicode \u5B57\u5143\u7684\u8F49\u63DB\u5DE5\u5177\u3002","Reverses the unicode of a string with a base.":"\u53CD\u8F49\u5E36\u6709\u57FA\u6578\u7684\u5B57\u4E32\u7684Unicode\u3002","Reverse the unicode of a string":"\u53CD\u8F49\u5B57\u4E32\u7684Unicode","String to reverse":"\u8981\u53CD\u8F49\u7684\u5B57\u4E32","Base of the reverse (Default: 2)":"\u53CD\u8F49\u7684\u57FA\u6578\uFF08\u9810\u8A2D: 2\uFF09","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Unicode \u5B57\u5143\u7BC4\u570D\uFF08\u5C07 16 \u653E\u5728\u9019\u88E1\u4EE5\u652F\u63F4\u6700\u591A\u5B57\u5143\uFF0C\u5982\u679C\u5728\u57FA\u6578\u4E2D\u653E\u5165 2\uFF09","Converts a unicode representation into String with a base.":"\u5C07 Unicode \u8868\u793A\u8F49\u63DB\u70BA\u5177\u6709\u57FA\u6578\u7684\u5B57\u7B26\u4E32\u3002","Unicode to string":"Unicode \u8F49\u70BA\u5B57\u7B26\u4E32","The unicode to convert to String":"\u8981\u8F49\u63DB\u70BA\u5B57\u7B26\u4E32\u7684 Unicode","Base":"\u57FA\u6578","Seperator text (Optional)":"\u5206\u9694\u6587\u672C\uFF08\u53EF\u9078\uFF09","Converts a string into unicode representation with a base.":"\u5C07\u5B57\u7B26\u4E32\u8F49\u63DB\u70BA\u5177\u6709\u57FA\u6578\u7684 Unicode \u8868\u793A\u3002","String to unicode conversion":"\u5B57\u7B26\u4E32\u5230 Unicode \u8F49\u63DB","The string to convert to unicode":"\u8981\u8F49\u63DB\u70BA Unicode \u7684\u5B57\u7B26\u4E32","Values of multiple objects":"\u591A\u500B\u5C0D\u8C61\u7684\u503C","Values of picked object instances (including position, size, force and angle).":"\u9078\u53D6\u7684\u7269\u4EF6\u5BE6\u4F8B\u7684\u503C\uFF08\u5305\u62EC\u4F4D\u7F6E\u3001\u5927\u5C0F\u3001\u529B\u91CF\u548C\u89D2\u5EA6\uFF09\u3002","Minimum X position of picked object instances (using AABB of objects).":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F X \u4F4D\u7F6E\uFF08\u4F7F\u7528\u5C0D\u8C61\u7684 AABB\uFF09\u3002","Minimum X position of picked object instances":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F X \u4F4D\u7F6E","objects":"\u5C0D\u8C61","Maximum X position of picked object instances (using AABB of objects).":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927 X \u4F4D\u7F6E\uFF08\u4F7F\u7528\u5C0D\u8C61\u7684 AABB\uFF09\u3002","Maximum X position of picked object instances":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927 X \u4F4D\u7F6E","Minimum Y position of picked object instances (using AABB of objects).":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F Y \u4F4D\u7F6E\uFF08\u4F7F\u7528\u5C0D\u8C61\u7684 AABB\uFF09\u3002","Minimum Y position of picked object instances":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F Y \u4F4D\u7F6E","Maximum Y position of picked object instances (using AABB of objects).":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927 Y \u4F4D\u7F6E\uFF08\u4F7F\u7528\u5C0D\u8C61\u7684 AABB\uFF09\u3002","Maximum Y position of picked object instances":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927 Y \u4F4D\u7F6E","Minimum Z order of picked object instances.":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F Z \u5E8F\u3002","Minimum Z order of picked object instances":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F Z \u5E8F","Maximum Z order of picked object instances.":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927 Z \u5E8F\u3002","Maximum Z order of picked object instances":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927 Z \u5E8F","Average Z order of picked object instances.":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747 Z \u5E8F\u3002","Average Z order of picked object instances":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747 Z \u5E8F","X center point (absolute) of picked object instances.":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684 X \u4E2D\u5FC3\u9EDE\uFF08\u7D55\u5C0D\u503C\uFF09\u3002","X center point (absolute) of picked object instances":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684 X \u4E2D\u5FC3\u9EDE\uFF08\u7D55\u5C0D\u503C\uFF09","Objects":"\u5C0D\u8C61","Objects that will be used to calculate their center point":"\u5C07\u7528\u65BC\u8A08\u7B97\u5176\u4E2D\u5FC3\u9EDE\u7684\u5C0D\u8C61","Y center point (absolute) of picked object instances.":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684 Y \u4E2D\u5FC3\u9EDE\uFF08\u7D55\u5C0D\u503C\uFF09\u3002","Y center point (absolute) of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684Y\u4E2D\u5FC3\u9EDE\uFF08\u7D55\u5C0D\uFF09","X center point (average) of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684X\u4E2D\u5FC3\u9EDE\uFF08\u5E73\u5747\uFF09\u3002","X center point (average) of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684X\u4E2D\u5FC3\u9EDE\uFF08\u5E73\u5747\uFF09","Y center point (average) of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684Y\u4E2D\u5FC3\u9EDE\uFF08\u5E73\u5747\uFF09\u3002","Y center point (average) of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684Y\u4E2D\u5FC3\u9EDE\uFF08\u5E73\u5747\uFF09","Min object height of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F\u5C0D\u8C61\u9AD8\u5EA6\u3002","Min object height of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F\u5C0D\u8C61\u9AD8\u5EA6","Max object height of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927\u5C0D\u8C61\u9AD8\u5EA6\u3002","Max object height of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927\u5C0D\u8C61\u9AD8\u5EA6","Average height of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u9AD8\u5EA6\u3002","Average height of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u9AD8\u5EA6","Min object width of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F\u5C0D\u8C61\u5BEC\u5EA6\u3002","Min object width of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F\u5C0D\u8C61\u5BEC\u5EA6","Max object width of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927\u5C0D\u8C61\u5BEC\u5EA6\u3002","Max object width of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927\u5C0D\u8C61\u5BEC\u5EA6","Average width of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u5BEC\u5EA6\u3002","Average width of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u5BEC\u5EA6","Average horizontal force (X) of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u6C34\u5E73\u529B\uFF08X\uFF09\u3002","Average horizontal force (X) of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u6C34\u5E73\u529B\uFF08X\uFF09","Average vertical force (Y) of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u5782\u76F4\u529B\uFF08Y\uFF09\u3002","Average vertical force (Y) of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u5782\u76F4\u529B\uFF08Y\uFF09","Average angle of rotation of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u65CB\u8F49\u89D2\u5EA6\u3002","Average angle of rotation of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u65CB\u8F49\u89D2\u5EA6","WebSocket client":"WebSocket \u5BA2\u6236\u7AEF","A WebSocket client for fast client-server networking.":"\u5FEB\u901F\u5BA2\u6236\u7AEF-\u670D\u52D9\u5668\u7DB2\u7D61\u7684 WebSocket \u5BA2\u6236\u7AEF\u3002","Triggers if the client is currently connecting to the WebSocket server.":"\u5982\u679C\u5BA2\u6236\u7AEF\u76EE\u524D\u6B63\u5728\u9023\u63A5WebSocket\u4F3A\u670D\u5668\uFF0C\u5247\u89F8\u767C\u3002","Connecting to a server":"\u9023\u63A5\u5230\u4F3A\u670D\u5668","Connecting to the server":"\u9023\u63A5\u5230\u4F3A\u670D\u5668","Triggers if the client is connected to a WebSocket server.":"\u5982\u679C\u5BA2\u6236\u7AEF\u9023\u63A5\u5230WebSocket\u4F3A\u670D\u5668\uFF0C\u5247\u89F8\u767C\u3002","Connected to a server":"\u9023\u63A5\u5230\u4F3A\u670D\u5668","Connected to the server":"\u9023\u63A5\u5230\u4F3A\u670D\u5668","Triggers if the connection to a WebSocket server was closed.":"\u5982\u679C\u9023\u63A5\u5230WebSocket\u4F3A\u670D\u5668\u5DF2\u95DC\u9589\uFF0C\u5247\u89F8\u767C\u3002","Connection to a server was closed":"\u9023\u63A5\u5230\u4F3A\u670D\u5668\u7684\u9023\u63A5\u5DF2\u95DC\u9589","Connection to the server closed":"\u4F3A\u670D\u5668\u9023\u63A5\u5DF2\u95DC\u9589","Connects to a WebSocket server.":"\u9023\u63A5\u5230WebSocket\u4F3A\u670D\u5668\u3002","Connect to server":"\u9023\u63A5\u5230\u4F3A\u670D\u5668","Connect to WebSocket server at _PARAM1_":"\u5728 _PARAM1_ \u4E0A\u9023\u63A5\u81F3 WebSocket \u4F3A\u670D\u5668","The server address":"\u4F3A\u670D\u5668\u4F4D\u5740","Disconnects from the current WebSocket server.":"\u5F9E\u76EE\u524D\u7684 WebSocket \u4F3A\u670D\u5668\u4E2D\u65B7\u9023\u7DDA\u3002","Disconnect from server":"\u5F9E\u4F3A\u670D\u5668\u4E2D\u65B7\u9023\u7DDA","Disconnect from server (reason: _PARAM1_)":"\u5F9E\u4F3A\u670D\u5668\u65B7\u958B\u9023\u7DDA (\u539F\u56E0: _PARAM1_)","The reason for disconnection":"\u4E2D\u65B7\u9023\u7DDA\u539F\u56E0","Triggers when the server has sent the client some data.":"\u7576\u4F3A\u670D\u5668\u767C\u9001\u8CC7\u6599\u7D66\u7528\u6236\u7AEF\u6642\u89F8\u767C\u3002","An event was received":"\u5DF2\u63A5\u6536\u4E8B\u4EF6","Data received from server":"\u4F86\u81EA\u4F3A\u670D\u5668\u7684\u8CC7\u6599\u63A5\u6536","Returns the piece of data from the server that is currently being processed.":"\u56DE\u50B3\u6B63\u5728\u8655\u7406\u7684\u4F3A\u670D\u5668\u8CC7\u6599\u7247\u6BB5\u3002","Data from server":"\u4F86\u81EA\u4F3A\u670D\u5668\u7684\u8CC7\u6599","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"\u8655\u7406\u5B8C\u7562\u4E00\u500B\u4E8B\u4EF6\u5F8C\uFF0C\u8B93\u4E0B\u4E00\u500B\u4E8B\u4EF6\u53EF\u7ACB\u5373\u8655\u7406\uFF0C\u800C\u975E\u7B49\u5F85\u4E0B\u4E00\u500B\u756B\u9762\u3002","Mark as processed":"\u6A19\u8A18\u70BA\u8655\u7406\u5B8C\u6210","Mark current event as completed":"\u6A19\u8A18\u76EE\u524D\u7684\u4E8B\u4EF6\u70BA\u5DF2\u5B8C\u6210","Sends a string to the server.":"\u50B3\u9001\u5B57\u4E32\u81F3\u4F3A\u670D\u5668\u3002","Send data to the server":"\u50B3\u9001\u8CC7\u6599\u81F3\u4F3A\u670D\u5668","Send _PARAM1_ to the server":"\u5C07 _PARAM1_ \u50B3\u9001\u81F3\u4F3A\u670D\u5668","The data to send to the server":"\u50B3\u9001\u81F3\u4F3A\u670D\u5668\u7684\u8CC7\u6599","Triggers when a WebSocket error has occurred.":"\u7576 WebSocket \u767C\u751F\u932F\u8AA4\u6642\u89F8\u767C\u3002","An error occurred":"\u767C\u751F\u932F\u8AA4","WebSocket error has occurred":"WebSocket \u767C\u751F\u932F\u8AA4","Gets the last error that occurred.":"\u53D6\u5F97\u6700\u8FD1\u767C\u751F\u7684\u932F\u8AA4\u3002","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"\u901A\u904E\u6839\u64DA\u5C0D\u8C61\u7684 Y \u4F4D\u7F6E\u8A2D\u7F6E Z \u5E8F\uFF0C\u5275\u5EFA\u6DF1\u5EA6\u7684\u5E7B\u8C61\u3002\u9069\u7528\u65BC\u7B49\u89D2\u904A\u6232\u3001\u5177\u6709\u201C\u4FEF\u8996\u201D\u8996\u5716\u7684 2D \u904A\u6232\u3001RPG\u2026","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"\u5C07\u6B64\u793A\u4F8B\u7684\u6DF1\u5EA6 (Z \u8EF8\u9806\u5E8F) \u8A2D\u7F6E\u70BA\u5176\u5728\u5834\u666F\u4E2D\u7684 Y \u4F4D\u7F6E\u7684\u503C\uFF0C\u5275\u5EFA\u6DF1\u5EA6\u7684\u5E7B\u89BA\u3002 \u7528\u65BC\u78BA\u5B9A Z \u8EF8\u9806\u5E8F\u7684\u662F\u7269\u4EF6\u7684\u539F\u9EDE\u3002","Window focus, position, size, always-on-top, minimize/maximize, desktop pet controls, content protection. Desktop only.":"\u8996\u7A97\u7126\u9EDE\u3001\u4F4D\u7F6E\u3001\u5927\u5C0F\u3001\u7F6E\u9802\u3001\u6700\u5C0F\u5316/\u6700\u5927\u5316\u3001\u684C\u5BF5\u63A7\u5236\u3001\u5167\u5BB9\u4FDD\u8B77\u3002\u50C5\u684C\u9762\u7248\u3002","Show in taskbar":"\u5728\u5DE5\u4F5C\u5217\u4E2D\u986F\u793A","Shows or hides the window in the operating system taskbar.":"\u5728\u4F5C\u696D\u7CFB\u7D71\u5DE5\u4F5C\u5217\u4E2D\u986F\u793A\u6216\u96B1\u85CF\u8996\u7A97\u3002","Show window in taskbar: _PARAM0_":"\u5728\u5DE5\u4F5C\u5217\u4E2D\u986F\u793A\u8996\u7A97\uFF1A_PARAM0_","Show in taskbar?":"\u5728\u5DE5\u4F5C\u5217\u4E2D\u986F\u793A\uFF1F","Ignore mouse events":"\u5FFD\u7565\u6ED1\u9F20\u4E8B\u4EF6","Makes the window ignore mouse events so clicks can go through to windows behind it.":"\u8B93\u8996\u7A97\u5FFD\u7565\u6ED1\u9F20\u4E8B\u4EF6\uFF0C\u4F7F\u9EDE\u64CA\u53EF\u4EE5\u7A7F\u900F\u5230\u5F8C\u65B9\u8996\u7A97\u3002","Ignore mouse events: _PARAM0_, forward mouse movement: _PARAM1_":"\u5FFD\u7565\u6ED1\u9F20\u4E8B\u4EF6\uFF1A_PARAM0_\uFF0C\u8F49\u767C\u6ED1\u9F20\u79FB\u52D5\uFF1A_PARAM1_","Ignore mouse events?":"\u5FFD\u7565\u6ED1\u9F20\u4E8B\u4EF6\uFF1F","Forward mouse movement events to the game?":"\u5C07\u6ED1\u9F20\u79FB\u52D5\u4E8B\u4EF6\u8F49\u767C\u7D66\u904A\u6232\uFF1F","Window background color":"\u8996\u7A97\u80CC\u666F\u984F\u8272","Changes the native window background color. Use #00000000 for a transparent window background.":"\u8B8A\u66F4\u539F\u751F\u8996\u7A97\u80CC\u666F\u984F\u8272\u3002\u4F7F\u7528 #00000000 \u53EF\u5F97\u5230\u900F\u660E\u8996\u7A97\u80CC\u666F\u3002","Set the native window background color to _PARAM0_":"\u5C07\u539F\u751F\u8996\u7A97\u80CC\u666F\u984F\u8272\u8A2D\u5B9A\u70BA _PARAM0_","Background color":"\u80CC\u666F\u984F\u8272","Show menu bar":"\u986F\u793A\u9078\u55AE\u5217","Shows or hides the native menu bar of the window.":"\u986F\u793A\u6216\u96B1\u85CF\u8996\u7A97\u7684\u539F\u751F\u9078\u55AE\u5217\u3002","Show window menu bar: _PARAM0_":"\u986F\u793A\u8996\u7A97\u9078\u55AE\u5217\uFF1A_PARAM0_","Show menu bar?":"\u986F\u793A\u9078\u55AE\u5217\uFF1F","Dock window to screen work area":"\u5C07\u8996\u7A97\u505C\u9760\u5230\u87A2\u5E55\u5DE5\u4F5C\u5340","Moves the window to a corner, the center, or custom coordinates on the current screen work area.":"\u5C07\u8996\u7A97\u79FB\u52D5\u5230\u76EE\u524D\u87A2\u5E55\u5DE5\u4F5C\u5340\u7684\u89D2\u843D\u3001\u4E2D\u5FC3\u6216\u81EA\u8A02\u5EA7\u6A19\u3002","Dock the window to _PARAM0_ with offset _PARAM1_;_PARAM2_ and custom position _PARAM3_;_PARAM4_":"\u5C07\u8996\u7A97\u505C\u9760\u5230 _PARAM0_\uFF0C\u504F\u79FB _PARAM1_;_PARAM2_\uFF0C\u81EA\u8A02\u4F4D\u7F6E _PARAM3_;_PARAM4_","Dock position":"\u505C\u9760\u4F4D\u7F6E","Corner X offset":"\u89D2\u843D X \u504F\u79FB","Corner Y offset":"\u89D2\u843D Y \u504F\u79FB","Custom X position":"\u81EA\u8A02 X \u4F4D\u7F6E","Custom Y position":"\u81EA\u8A02 Y \u4F4D\u7F6E","Apply desktop pet window mode":"\u5957\u7528\u684C\u5BF5\u8996\u7A97\u6A21\u5F0F","Applies common desktop pet window settings: transparent native background, no shadow, optional always-on-top, taskbar hiding, mouse click-through, menu bar hiding, and docking.":"\u5957\u7528\u5E38\u898B\u684C\u5BF5\u8996\u7A97\u8A2D\u5B9A\uFF1A\u900F\u660E\u539F\u751F\u80CC\u666F\u3001\u7121\u9670\u5F71\u3001\u53EF\u9078\u7F6E\u9802\u3001\u96B1\u85CF\u5DE5\u4F5C\u5217\u3001\u6ED1\u9F20\u9EDE\u64CA\u7A7F\u900F\u3001\u96B1\u85CF\u9078\u55AE\u5217\u548C\u505C\u9760\u3002","Apply desktop pet window mode at _PARAM0_ with offset _PARAM1_;_PARAM2_, custom position _PARAM3_;_PARAM4_, always on top: _PARAM5_, show in taskbar: _PARAM6_, click-through: _PARAM7_, show menu bar: _PARAM8_":"\u5728 _PARAM0_ \u5957\u7528\u684C\u5BF5\u8996\u7A97\u6A21\u5F0F\uFF0C\u504F\u79FB _PARAM1_;_PARAM2_\uFF0C\u81EA\u8A02\u4F4D\u7F6E _PARAM3_;_PARAM4_\uFF0C\u7F6E\u9802\uFF1A_PARAM5_\uFF0C\u5DE5\u4F5C\u5217\u986F\u793A\uFF1A_PARAM6_\uFF0C\u9EDE\u64CA\u7A7F\u900F\uFF1A_PARAM7_\uFF0C\u986F\u793A\u9078\u55AE\u5217\uFF1A_PARAM8_","Always on top?":"\u7F6E\u9802\uFF1F","Click-through?":"\u9EDE\u64CA\u7A7F\u900F\uFF1F","Screen work area X position":"\u87A2\u5E55\u5DE5\u4F5C\u5340 X \u4F4D\u7F6E","Returns the X position of the current screen work area.":"\u8FD4\u56DE\u76EE\u524D\u87A2\u5E55\u5DE5\u4F5C\u5340\u7684 X \u4F4D\u7F6E\u3002","Screen work area Y position":"\u87A2\u5E55\u5DE5\u4F5C\u5340 Y \u4F4D\u7F6E","Returns the Y position of the current screen work area.":"\u8FD4\u56DE\u76EE\u524D\u87A2\u5E55\u5DE5\u4F5C\u5340\u7684 Y \u4F4D\u7F6E\u3002","Screen work area width":"\u87A2\u5E55\u5DE5\u4F5C\u5340\u5BEC\u5EA6","Returns the width of the current screen work area.":"\u8FD4\u56DE\u76EE\u524D\u87A2\u5E55\u5DE5\u4F5C\u5340\u7684\u5BEC\u5EA6\u3002","Screen work area height":"\u87A2\u5E55\u5DE5\u4F5C\u5340\u9AD8\u5EA6","Returns the height of the current screen work area.":"\u8FD4\u56DE\u76EE\u524D\u87A2\u5E55\u5DE5\u4F5C\u5340\u7684\u9AD8\u5EA6\u3002","A number between 0 (fully transparent) and 1 (fully opaque).":"0\uFF08\u5B8C\u5168\u900F\u660E\uFF09\u5230 1\uFF08\u5B8C\u5168\u4E0D\u900F\u660E\uFF09\u4E4B\u9593\u7684\u6578\u5B57\u3002","The level is like a layer for operating system windows instead of a layer in GDevelop. The later the position in the list, the higher the window level. When always-on-top is turned off, the level will be set to normal. From floating to status (included), the window will be below the macOS Dock and below the Windows taskbar. From pop-up-menu and higher, the window will be shown above the macOS Dock and the Windows taskbar. Linux ignores this parameter.":"\u8A72\u5C64\u7D1A\u985E\u4F3C GDevelop \u4E2D\u7684\u5716\u5C64\uFF0C\u4F46\u4F5C\u7528\u65BC\u4F5C\u696D\u7CFB\u7D71\u8996\u7A97\u3002\u6E05\u55AE\u8D8A\u9760\u5F8C\uFF0C\u8996\u7A97\u5C64\u7D1A\u8D8A\u9AD8\u3002\u505C\u7528\u7F6E\u9802\u6642\uFF0C\u5C64\u7D1A\u6703\u8A2D\u70BA normal\u3002\u5F9E floating \u5230 status\uFF08\u542B\uFF09\u6703\u8B93\u8996\u7A97\u4F4D\u65BC macOS Dock \u4E0B\u65B9\u3001Windows \u5DE5\u4F5C\u5217\u4E0B\u65B9\u3002\u5F9E pop-up-menu \u958B\u59CB\uFF0C\u8996\u7A97\u6703\u986F\u793A\u5728 macOS Dock \u548C Windows \u5DE5\u4F5C\u5217\u4E0A\u65B9\u3002Linux \u6703\u5FFD\u7565\u6B64\u53C3\u6578\u3002","Bottom right":"\u53F3\u4E0B\u89D2","Top right":"\u53F3\u4E0A\u89D2","Bottom left":"\u5DE6\u4E0B\u89D2","Top left":"\u5DE6\u4E0A\u89D2","Center":"\u7F6E\u4E2D","Custom":"\u81EA\u8A02","Normal":"\u4E00\u822C","Floating":"\u6D6E\u52D5","Torn-off menu":"\u5206\u96E2\u9078\u55AE","Modal panel":"\u6A21\u614B\u9762\u677F","Main menu":"\u4E3B\u9078\u55AE","Status":"\u72C0\u614B","Pop-up menu":"\u5F48\u51FA\u5F0F\u9078\u55AE","Screen saver":"\u87A2\u5E55\u4FDD\u8B77","The level is like a layer in GDevelop but for the OS. The further down the list, the higher it will be. When disabling always on top, the level will be set to normal. From \"floating\" to \"status\" included, the window is placed below the Dock on macOS and below the taskbar on Windows. Starting from \"pop-up-menu\", it is shown above the Dock on macOS and above the taskbar on Windows. This parameter is ignored on linux.":"\u8A72\u5C64\u7D1A\u985E\u4F3C GDevelop \u4E2D\u7684\u5716\u5C64\uFF0C\u4F46\u4F5C\u7528\u65BC\u4F5C\u696D\u7CFB\u7D71\u8996\u7A97\u3002\u6E05\u55AE\u8D8A\u9760\u5F8C\uFF0C\u8996\u7A97\u5C64\u7D1A\u8D8A\u9AD8\u3002\u505C\u7528\u7F6E\u9802\u6642\uFF0C\u5C64\u7D1A\u6703\u8A2D\u70BA normal\u3002\u5F9E floating \u5230 status\uFF08\u542B\uFF09\u6703\u8B93\u8996\u7A97\u4F4D\u65BC macOS Dock \u4E0B\u65B9\u3001Windows \u5DE5\u4F5C\u5217\u4E0B\u65B9\u3002\u5F9E pop-up-menu \u958B\u59CB\uFF0C\u8996\u7A97\u6703\u986F\u793A\u5728 macOS Dock \u548C Windows \u5DE5\u4F5C\u5217\u4E0A\u65B9\u3002Linux \u6703\u5FFD\u7565\u6B64\u53C3\u6578\u3002"}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/zh_TW/messages.js b/newIDE/app/src/locales/zh_TW/messages.js index 8aaf19e7203a..0af6944389fa 100644 --- a/newIDE/app/src/locales/zh_TW/messages.js +++ b/newIDE/app/src/locales/zh_TW/messages.js @@ -1 +1 @@ -/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["\u201C",a("0"),"\u201D\u5C07\u662F\u6B64\u6E38\u6232\u5728 gd.games \u4E0A\u767C\u5E03\u7684\u65B0\u7248\u672C\u3002\u662F\u5426\u7E7C\u7E8C\uFF1F"]},"\"{0}\" will be unpublished on gd.games. Continue?":function(a){return[a("0"),"\u5C07\u5728 gd.games\u4E0A\u53D6\u6D88\u767C\u5E03\u3002\u662F\u5426\u7E7C\u7E8C\uFF1F"]},"% of parent":"\u5360\u7E3D\u9AD4\u7684\u767E\u5206\u6BD4","% of total":"\u5360\u7E3D\u91CF\u7684\u767E\u5206\u6BD4","(Events)":"\uFF08\u4E8B\u4EF6\uFF09","(Object)":"(nigger)","(already installed in the project)":"\uFF08\u5DF2\u5728\u9805\u76EE\u4E2D\u5B89\u88DD\uFF09","(default order)":"(\u9810\u8A2D\u9806\u5E8F)","(deleted)":"(\u5DF2\u522A\u9664)","(install it from the Project Manager)":"\uFF08\u5F9E\u9805\u76EE\u7BA1\u7406\u5668\u5B89\u88DD\uFF09","(or paste actions)":"(\u6216\u7C98\u8CBC\u52D5\u4F5C)","(or paste conditions)":"(\u6216\u7C98\u8CBC\u689D\u4EF6)","(yet!)":"(\u5C1A\u672A\uFF01)","* (multiply by)":"* ( \u4E58\u4EE5 )","+ (add)":"+\uFF08\u52A0\u4E0A\uFF09","+ {0} tag(s)":function(a){return["+ ",a("0")," \u6A19\u7C3D(s)"]},", objects /*{parameterObjects}*/":function(a){return[", \u5C0D\u8C61 /*",a("parameterObjects"),"*/"]},"- (subtract)":"- (\u6E1B\u53BB\uFF09 ","/ (divide by)":"/ (\u9664\u4EE5)","/* Click here to choose objects to pass to JavaScript */":"/* \u9EDE\u64CA\u9019\u91CC\u9078\u64C7\u8981\u50B3\u905E\u5230 JavaScript \u7684\u5C0D\u8C61*/","0,date":"0,\u65E5\u671F","0,date,date0":"0,date,date0","0,number,number0":"0,\u6578\u5B57,\u6578\u5B570","1 child":"1 \u500B\u884D\u751F\u7BC0\u9EDE","1 day ago":"1 \u5929\u524D","1 hour ago":"1 \u5C0F\u6642\u524D","1 match":"1 \u5834\u6BD4\u8CFD","1 minute":"1 \u5206\u9418","1 month":"\u6BCF\u6708","1 new feedback":"\u4E00\u500B\u65B0\u56DE\u994B","1 review":"\u4E00\u500B\u89C0\u770B\u6B21\u6578","1) Create a Certificate Signing Request and a Certificate":"1) \u5275\u5EFA\u8B49\u66F8\u7C3D\u540D\u8ACB\u6C42\u548C\u8B49\u66F8","100% (Default)":"100% (\u9810\u8A2D)","100+ exports created":"\u8D85\u904E100\u500B\u5C0E\u51FA\u5B58\u64CB\u5275\u9020\u4E86","10th":"\u7B2C\u5341","1st":"\u7B2C\u4E00","2 previews in 2 windows":"\u4E8C\u6B21\u89C0\u770B\u5728\u4E8C\u500B\u8996","2) Upload the Certificate generated by Apple":"2) \u4E0A\u50B3Apple\u751F\u6210\u7684\u8B49\u66F8","200%":"200%","2D effects":"\u4E8C\u7DAD\u6548\u679C","2D object":"\u4E8C\u7DAD\u7269\u4EF6","2D objects can't be edited when in 3D mode":"\u7576\u5728 3D \u6A21\u5F0F\u4E0B\u6642\uFF0C2D \u7269\u4EF6\u7121\u6CD5\u7DE8\u8F2F","2nd":"\u7B2C\u4E8C","3 previews in 3 windows":"\u5728\u4E09\u500B\u8996\u7A97\u4E2D\u6709\u4E09\u6B21\u89C0\u770B","3) Upload one or more Mobile Provisioning Profiles":"3) \u4E0A\u50B3\u4E00\u500B\u6216\u591A\u500B\u79FB\u52D5\u914D\u7F6E\u6587\u4EF6","3-part tutorial to creating and publishing a game from scratch.":"\u5F9E\u96F6\u958B\u59CB\u5275\u5EFA\u548C\u767C\u5E03\u6E38\u6232\u76843\u90E8\u66F2\u6559\u7A0B\u3002","300%":"300%","3D effects":"\u4E09\u7DAD\u6548\u679C","3D model":"\u4E09\u7DAD\u6A21\u578B","3D models":"\u4E09\u7DAD\u6A21\u578B","3D object":"\u4E09\u7DAD\u7269\u4EF6","3D platforms":"\u4E09\u7DAD\u5E73\u53F0","3D settings":"\u4E09\u7DAD\u8A2D\u7F6E","3D, real-time editor (new)":"3D\u3001\u5373\u6642\u7DE8\u8F2F\u5668\uFF08\u65B0\uFF09","3rd":"\u7B2C\u4E09","4 previews in 4 windows":"\u5728\u56DB\u500B\u8996\u7A97\u4E2D\u6709\u56DB\u6B21\u89C0\u770B","400%":"400%","4th":"\u7B2C\u56DB","500%":"500%","5th":"\u7B2C\u4E94","600%":"600%","6th":"\u7B2C\u516D","700%":"700%","7th":"\u7B2C\u4E03","800%":"800%","8th":"\u7B2C\u516B","9th":"\u7B2C\u4E5D",":":"\uFF1A","< (less than)":"<\uFF08\u5C0F\u4E8E\uFF09","<0>For every child in<1><2/>{0}, store the child in variable<3><4/>{1}, the child name in<5><6/>{2}and do:":function(a){return["<0>\u5C0D\u4E8E<1><2/>",a("0"),"\u4E2D\u7684\u6BCF\u500B\u5B69\u5B50\uFF0C\u5C07\u5B69\u5B50\u5B58\u5132\u5728\u8B8A\u91CF\u4E2D<3><4/>",a("1"),"\uFF0C\u5B69\u5B50\u7684\u540D\u5B57\u5728<5><6/>",a("2"),"\u5E76\u4E14\u505A\uFF1A"]},"<0>Share your game and start collecting data from your players to better understand them.":"\u5206\u4EAB\u4F60\u7684\u904A\u6232<0>\u6B21 \u548C \u4F60\u7684\u73A9\u5BB6\u6536\u96C6\u6578\u64DA<0>\u6B21\u4F86\u66F4\u597D\u5730\u4E86\u89E3\u5B83\u5011","<0>{0} set to {1}.":function(a){return["<0>",a("0")," \u8A2D\u5B9A\u70BA ",a("1"),"\u3002"]},"":"<\u5275\u5EFA\u65B0\u7684\u64F4\u5C55\u540D>","":"<\u8F38\u5165\u7D44\u540D\u7A31>","":"< \u8F38\u5165\u5916\u90E8\u4E8B\u4EF6\u7684\u540D\u7A31 >"," (optional)":"":"<\u9078\u64C7\u4E00\u500B\u7269\u4EF6>","= (equal to)":"= (\u7B49\u4E8E)","= (set to)":"= (\u8A2D\u70BA)","> (greater than)":"> (\u5927\u4E8E)","A condition that can be used in other events sheet. You can define the condition parameters: objects, texts, numbers, layers, etc...":"\u53EF\u4EE5\u5728\u5176\u4ED6\u4E8B\u4EF6\u8868\u4E2D\u4F7F\u7528\u7684\u689D\u4EF6\u3002\u60A8\u53EF\u4EE5\u5B9A\u7FA9\u689D\u4EF6\u53C3\u6578\uFF1A\u5C0D\u8C61\uFF0C\u6587\u672C\uFF0C\u6578\u5B57\uFF0C\u5716\u5C64\u7B49......","A condition that can be used on objects with the behavior. You can define the condition parameters: objects, texts, numbers, layers, etc...":"\u53EF\u4EE5\u5728\u5177\u6709\u884C\u70BA\u7684\u5C0D\u8C61\u4E0A\u4F7F\u7528\u7684\u689D\u4EF6\u3002\u60A8\u53EF\u4EE5\u5B9A\u7FA9\u689D\u4EF6\u53C3\u6578\uFF1A\u5C0D\u8C61\uFF0C\u6587\u672C\uFF0C\u6578\u5B57\uFF0C\u5716\u5C64\u7B49......","A condition that can be used on the object. You can define the condition parameters: objects, texts, numbers, layers, etc...":"\u53EF\u4EE5\u5728\u5C0D\u8C61\u4E0A\u4F7F\u7528\u7684\u689D\u4EF6\u3002\u60A8\u53EF\u4EE5\u5B9A\u7FA9\u689D\u4EF6\u53C3\u6578\uFF1A\u5C0D\u8C61\u3001\u6587\u672C\u3001\u6578\u5B57\u3001\u5716\u5C64\u7B49...","A critical error occurred in the {componentTitle}.":function(a){return[a("componentTitle")," \u4E2D\u767C\u751F\u56B4\u91CD\u932F\u8AA4\u3002"]},"A functioning save has been found!":"\u5DF2\u627E\u5230\u4E00\u500B\u6709\u6548\u7684\u5B58\u6A94\uFF01","A game to publish":"\u8981\u767C\u5E03\u7684\u6E38\u6232","A global object with this name already exists. Please change the group name before setting it as a global group":"\u5177\u6709\u6B64\u540D\u7A31\u7684\u5168\u5C40\u5C0D\u8C61\u5DF2\u7D93\u5B58\u5728\u3002\u8ACB\u5728\u5C07\u5176\u8A2D\u7F6E\u70BA\u5168\u5C40\u7D44\u4E4B\u524D\u66F4\u6539\u7D44\u540D\u7A31\u3002","A global object with this name already exists. Please change the object name before setting it as a global object":"\u6B64\u540D\u7A31\u7684\u5168\u5C40\u5C0D\u8C61\u5DF2\u7D93\u5B58\u5728\u3002\u8ACB\u5728\u5C07\u5176\u8A2D\u7F6E\u70BA\u5168\u5C40\u5C0D\u8C61\u4E4B\u524D\u66F4\u6539\u5C0D\u8C61\u540D\u7A31","A lighting layer was created. Lights will be placed on it automatically. You can change the ambient light color in the properties of this layer":"\u5DF2\u5275\u5EFA\u4E00\u500B\u7167\u660E\u5716\u5C64\u3002\u71C8\u5149\u5C07\u81EA\u52D5\u653E\u7F6E\u5728\u5B83\u4E0A\u3002\u60A8\u53EF\u4EE5\u5728\u6B64\u5716\u5C64\u5C6C\u6027\u4E2D\u66F4\u6539\u74B0\u5883\u5149\u3002","A link or file will be created but the game will not be registered.":"\u4E00\u500B\u93C8\u63A5\u6216\u6587\u4EF6\u5C07\u88AB\u5275\u5EFA\uFF0C\u4F46\u6E38\u6232\u5C07\u4E0D\u6703\u88AB\u6CE8\u518A\u3002","A new physics engine (Physics Engine 2.0) is now available. You should prefer using it for new game. For existing games, note that the two behaviors are not compatible, so you should only use one of them with your objects.":"\u73FE\u5728\u53EF\u4EE5\u4F7F\u7528\u4E00\u500B\u65B0\u7684\u7269\u7406\u5F15\u64CE\uFF08\u7269\u7406\u5F15\u64CE2.0\uFF09\u3002\u60A8\u61C9\u8A72\u66F4\u559C\u6B61\u4F7F\u7528\u5B83\u4F86\u505A\u65B0\u7684\u6E38\u6232\u3002\u5C0D\u4E8E\u73FE\u6709\u6E38\u6232\uFF0C\u8ACB\u6CE8\u610F\u9019\u5169\u500B\u884C\u70BA\u662F\u4E0D\u517C\u5BB9\u7684\uFF0C\u56E0\u6B64\u60A8\u53EA\u80FD\u70BA\u60A8\u7684\u5C0D\u8C61\u4F7F\u7528\u5176\u4E2D\u4E00\u500B\u884C\u70BA\u3002","A new secure window will open to complete the purchase.":"\u4E00\u500B\u65B0\u7684\u5B89\u5168\u7A97\u53E3\u5C07\u6253\u958B\u4EE5\u5B8C\u6210\u8CFC\u8CB7\u3002","A new update is available!":"\u4E00\u500B\u66F4\u65B0\u80FD\u5920\u904B\u884C","A new update is being downloaded...":"\u4E00\u500B\u66F4\u65B0\u6B63\u5728\u8F09\u5165","A new update will be installed after you quit and relaunch GDevelop":"\u7576\u4F60\u96E2\u958B\u548C\u91CD\u8F09GDevelop\uFF0C \u4E00\u500B\u66F4\u65B0\u624D\u80FD\u5920\u88AB\u8F09\u5165","A new window":"\u4E00\u500B\u65B0\u7684\u8996\u7A97","A scale under 1 on a Bitmap text object can downgrade the quality text, prefer to remake a bitmap font smaller in the external bmFont editor.":"\u5728\u4F4D\u5716\u6587\u672C\u5C0D\u8C61\u4E0A\uFF0C\u4F4E\u4E8E 1 \u7684\u7E2E\u653E\u5C3A\u5EA6\u6703\u964D\u4F4E\u6587\u672C\u7684\u8CEA\u91CF\u3002\u8ACB\u6700\u597D\u5728\u5982 bmFont \u7684\u5916\u90E8\u7DE8\u8F2F\u5668\u4E2D\u628A\u4F4D\u5716\u5B57\u9AD4\u91CD\u65B0\u5236\u4F5C\u5F97\u5C0F\u4E00\u4E9B\u3002","A student account cannot be an admin of your team.":"\u4E00\u500B\u5B78\u751F\u6236\u53E3\u4E0D\u80FD\u6210\u70BA\u4F60\u5718\u968A\u7684\u7BA1\u7406\u8005","A temporary image to help you visualize the shape/polygon":"\u4E00\u5F35\u6709\u52A9\u4E8E\u4F60\u7406\u89E3\u5F62\u72C0\u6216\u591A\u908A\u5F62\u7684\u5716\u7247","AI Chat History":"AI \u804A\u5929\u6B77\u53F2","API Issuer ID: {0}":function(a){return["API \u9812\u767C\u8005 ID\uFF1A",a("0")]},"API Issuer given by Apple":"Apple \u63D0\u4F9B\u7684 API \u767C\u884C\u8005","API key given by Apple":"Apple \u63D0\u4F9B\u7684 API \u5BC6\u9470","API key: {0}":function(a){return["API \u5BC6\u9470\uFF1A",a("0")]},"APK (for testing on device or sharing outside Google Play)":"APK (\u7528\u4E8E\u5728\u8A2D\u5099\u4E0A\u6E2C\u8A66\u6216\u5728\u8C37\u6B4C\u64AD\u653E\u5916\u9762\u5206\u4EAB)","Abandon":"\u68C4\u7528","Abort":"\u653E\u68C4","About GDevelop":"\u95DC\u4E8EGDevelop","About dialog":"\u5C0D\u8A71\u6846\u201C\u95DC\u4E8E\u201D","About education plan":"\u95DC\u4E8E\u6559\u80B2\u8A08\u5283","Accept":"\u63A5\u53D7","Access GDevelop\u2019s resources for teaching game development and promote careers in technology.":"\u8A2A\u554F GDevelop \u7684\u8CC7\u6E90\u4F86\u6559\u6388\u6E38\u6232\u958B\u767C\u548C\u4FC3\u9032\u6280\u8853\u8077\u696D\u3002","Access project history, name saves, restore older versions.<0/>Get a subscription to enable this feature.":"\u8A2A\u554F\u9805\u76EE\u6B77\u53F2\u8A18\u9304\u3001\u540D\u7A31\u4FDD\u5B58\u3001\u9084\u539F\u820A\u7248\u672C\u3002<0/>\u7372\u53D6\u8A02\u95B1\u4EE5\u555F\u7528\u6B64\u529F\u80FD\u3002","Access public profile":"\u8A2A\u554F\u516C\u5171\u914D\u7F6E\u6587\u4EF6","Achievements":"\u6210\u5C31","Action":"\u57F7\u884C","Action with operator":"\u64CD\u4F5C\u54E1\u64CD\u4F5C","Actions":"\u52D5\u4F5C","Activate":"\u555F\u52D5","Activate Later":"\u7A0D\u5F8C\u555F\u7528","Activate Now":"\u7ACB\u5373\u555F\u7528","Activate my subscription":"\u555F\u7528\u6211\u7684\u8A02\u95B1","Activate your subscription code":"\u555F\u7528\u60A8\u7684\u8A02\u95B1\u4EE3\u78BC","Activate {productName}":function(a){return["\u555F\u52D5 ",a("productName")]},"Activated":"\u6FC0\u6D3B","Activating...":"\u555F\u52D5\u4E2D...","Active":"\u5DF2\u555F\u7528","Active until {0}":function(a){return["\u6709\u6548\u76F4\u81F3 ",a("0")]},"Active, we will get in touch to get the campaign up!":"\u7A4D\u6975\u4E3B\u52D5\uFF0C\u6211\u5011\u5C07\u8207\u60A8\u806F\u7CFB\u4EE5\u958B\u5C55\u6D3B\u52D5\uFF01","Ad revenue sharing off":"\u5EE3\u544A\u56DE\u994B\u5206\u6210\uD863\uDDB9\u9589","Ad revenue sharing on":"\u5EE3\u544A\u56DE\u994B\u5206\u6210\u958B\u555F","Adapt automatically":"\u81EA\u52D5\u9069\u61C9","Adapt collision mask?":"\u9069\u61C9\u78B0\u649E\u906E\u7F69\uFF1F","Adapt events in scene <0>{scene_name} (\"{placementHint}\").":function(a){return["\u5728\u5834\u666F <0>",a("scene_name")," \u4E2D\u8ABF\u6574\u4E8B\u4EF6\uFF08\"",a("placementHint"),"\"\uFF09\u3002"]},"Add":"\u6DFB\u52A0","Add 2D lighting layer":"\u6DFB\u52A0\u7167\u660E\u5716\u5C64","Add <0>{object_name} to scene <1>{scene_name}.":function(a){return["\u5C07 <0>",a("object_name")," \u6DFB\u52A0\u5230\u5834\u666F <1>",a("scene_name")," \u4E2D\u3002"]},"Add Ordering":"\u65B0\u589E\u6392\u5E8F","Add a 2D effect":"\u6DFB\u52A0 2D \u6548\u679C","Add a 3D effect":"\u6DFB\u52A0 3D \u6548\u679C","Add a Long Description":"\u6DFB\u52A0\u4E00\u500B\u9577\u63CF\u8FF0","Add a New Extension":"\u6DFB\u52A0\u4E00\u500B\u65B0\u7684\u64F4\u5C55","Add a behavior":"\u6DFB\u52A0\u4E00\u500B\u884C\u70BA","Add a certificate/profile first":"\u9996\u5148\u6DFB\u52A0\u8B49\u66F8/\u914D\u7F6E\u6587\u4EF6","Add a collaborator":"\u5275\u9020","Add a comment":"\u6DFB\u52A0\u4E00\u689D\u8A55\u8AD6","Add a folder":"\u5275\u9020\u4E00\u500B\u6A94\u6848","Add a function":"\u6DFB\u52A0\u4E00\u500B\u51FD\u6578","Add a health bar for handle damage.":"\u6DFB\u52A0\u5065\u5EB7\u689D\u4F86\u8655\u7406\u50B7\u5BB3\u3002","Add a health bar to this jumping character, losing health when hitting spikes.":"\u5411\u9019\u500B\u89D2\u8272\u52A0\u5165\u4E00\u500B\u8840\u91CF\u689D\uFF0C\u5B83\u78B0\u5230\u5C16\u523A\u6703\u6389\u8840","Add a layer":"\u6DFB\u52A0\u5716\u5C64","Add a link to your donation page. It will be displayed on your gd.games profile and game pages.":"\u6DFB\u52A0\u6307\u5411\u60A8\u7684\u6350\u8D08\u9801\u9762\u7684\u93C8\u63A5\u3002\u5B83\u5C07\u986F\u793A\u5728\u60A8\u7684 gd.games \u500B\u4EBA\u8CC7\u6599\u548C\u6E38\u6232\u9801\u9762\u4E0A\u3002","Add a local variable":"\u52A0\u5165\u516C\u773E\u8B8A\u6578\uFF0C\u6240\u6709\u89D2\u8272","Add a local variable to the selected event":"\u5C07\u5C40\u90E8\u8B8A\u91CF\u6DFB\u52A0\u5230\u6240\u9078\u4E8B\u4EF6","Add a new behavior to the object":"\u6DFB\u52A0\u4E00\u9805\u65B0\u884C\u70BA\u5230\u5C0D\u8C61","Add a new empty event":"\u6DFB\u52A0\u65B0\u7684\u7A7A\u4E8B\u4EF6","Add a new event":"\u6DFB\u52A0\u4E00\u500B\u65B0\u4E8B\u4EF6","Add a new folder":"\u6DFB\u52A0\u65B0\u6587\u4EF6\u593E","Add a new function":"\u65B0\u589E\u51FD\u5F0F","Add a new group":"\u6DFB\u52A0\u4E00\u500B\u65B0\u7D44","Add a new group...":"\u6DFB\u52A0\u65B0\u7D44...","Add a new object":"\u6DFB\u52A0\u4E00\u500B\u65B0\u5C0D\u8C61","Add a new option":" \u6DFB\u52A0\u65B0\u9078\u9805","Add a new property":"\u6DFB\u52A0\u65B0\u5C6C\u6027","Add a parameter":"\u6DFB\u52A0\u53C3\u6578","Add a parameter below":"\u5728\u4E0B\u9762\u6DFB\u52A0\u4E00\u500B\u53C3\u6578","Add a point":"\u6DFB\u52A0\u9EDE","Add a property":"\u6DFB\u52A0\u5C6C\u6027","Add a scene":"\u6DFB\u52A0\u4E00\u500B\u5834\u666F","Add a score and display it on the screen":"\u6DFB\u52A0\u5206\u6578\u4E26\u5728\u87A2\u5E55\u4E0A\u986F\u793A","Add a sprite":"\u6DFB\u52A0\u7CBE\u9748","Add a sub-condition":"\u6DFB\u52A0\u5B50\u689D\u4EF6","Add a sub-event to the selected event":"\u70BA\u9078\u5B9A\u4E8B\u4EF6\u6DFB\u52A0\u5B50\u4E8B\u4EF6","Add a time attack mode, where you have to reach the end as fast as possible.":"\u52A0\u4E0A\u6642\u9593\u653B\u64CA\u6A21\u5F0F\uFF0C\u4F60\u5FC5\u9808\u76E1\u5FEB\u5230\u9054\u7D42\u9EDE\u3002","Add a time attack mode.":"\u6DFB\u52A0\u6642\u9593\u653B\u64CA\u6A21\u5F0F\u3002","Add a variable":"\u6DFB\u52A0\u4E00\u500B\u8B8A\u91CF","Add a vertex":"\u6DFB\u52A0\u9802\u9EDE","Add action":"\u6DFB\u52A0\u64CD\u4F5C","Add again":"\u518D\u6B21\u6DFB\u52A0","Add an Auth Key first":"\u9996\u5148\u6DFB\u52A0\u8A8D\u8B49\u5BC6\u9470","Add an animation":"\u6DFB\u52A0\u52D5\u756B","Add an event":"\u6DFB\u52A0\u4E8B\u4EF6","Add an external layout":"\u6DFB\u52A0\u5916\u90E8\u5E03\u5C40","Add an object":"\u6DFB\u52A0\u5C0D\u8C61","Add any object variable to the group":"Add any object variable to the group","Add asset":"\u65B0\u589E\u8CC7\u7522","Add characters and objects to the scene.":"\u5C07\u89D2\u8272\u548C\u7269\u9AD4\u6DFB\u52A0\u5230\u5834\u666F\u3002","Add child":"\u6DFB\u52A0\u5B50\u9805","Add collaborator":"\u6DFB\u52A0\u5408\u4F5C\u4EBA","Add collision mask":"\u6DFB\u52A0\u78B0\u649E\u906E\u7F69","Add condition":"\u6DFB\u52A0\u689D\u4EF6","Add external events":"\u6DFB\u52A0\u5916\u90E8\u4E8B\u4EF6","Add instance to the scene":"\u6DFB\u52A0\u5BE6\u4F8B\u5230\u5834\u666F\u4E2D","Add leaderboards to your online Game":"\u7D66\u4F60\u7684\u5728\u7DDA\u6E38\u6232\u6DFB\u52A0\u6392\u884C\u699C","Add new":"\u6DFB\u52A0\u65B0\u5167\u5BB9","Add object":"\u65B0\u589E\u5C0D\u8C61","Add or edit":"\u65B0\u589E\u6216\u7DE8\u8F2F","Add parameter...":"\u6DFB\u52A0\u53C3\u6578...","Add personality and publish your game.":"\u6DFB\u52A0\u500B\u6027\u5316\u4E26\u767C\u5E03\u60A8\u7684\u904A\u6232\u3002","Add personality to your game and publish it online.":"\u70BA\u60A8\u7684\u6E38\u6232\u6DFB\u52A0\u500B\u6027\uFF0C\u5E76\u5728\u7DDA\u767C\u5E03\u3002","Add player logins and a leaderboard.":"\u6DFB\u52A0\u73A9\u5BB6\u767B\u9304\u548C\u6392\u884C\u699C\u3002","Add player logins to your game and add a leaderboard.":"\u5C07\u73A9\u5BB6\u767B\u9304\u6DFB\u52A0\u5230\u60A8\u7684\u6E38\u6232\u5E76\u6DFB\u52A0\u6392\u884C\u699C\u3002","Add solid rocks that falls from the sky at a random position around the player every 0.5 seconds":"\u6BCF 0.5 \u79D2\u5728\u73A9\u5BB6\u5468\u570D\u7684\u96A8\u6A5F\u4F4D\u7F6E\u6DFB\u52A0\u5F9E\u5929\u4E0A\u6389\u843D\u7684\u5BE6\u5FC3\u5CA9\u77F3","Add the assets":"\u6DFB\u52A0\u7D20\u6750","Add these assets to my scene":"\u5C07\u9019\u4E9B\u8CC7\u7522\u6DFB\u52A0\u5230\u6211\u7684\u5834\u666F\u4E2D","Add these assets to the project":"\u5C07\u9019\u4E9B\u7D20\u6750\u6DFB\u52A0\u5230\u9805\u76EE","Add this asset to my scene":"\u5C07\u6B64\u8CC7\u7522\u6DFB\u52A0\u5230\u6211\u7684\u5834\u666F\u4E2D","Add this asset to the project":"\u5C07\u6B64\u7D20\u6750\u6DFB\u52A0\u5230\u9805\u76EE","Add to project":"\u52A0\u5165\u81F3\u5C08\u6848","Add to the scene":"\u6DFB\u52A0\u5230\u5834\u666F","Add variable":"\u6DFB\u52A0\u8B8A\u91CF","Add variable...":"\u6DFB\u52A0\u8B8A\u91CF...","Add your Discord username to get a role on the GDevelop Discord or access to a dedicated channel if you have a Gold or Pro subscription! Join the [GDevelop Discord](https://discord.gg/gdevelop).":"\u5982\u679C\u60A8\u6709 Gold \u6216 Pro \u8A02\u95B1\uFF0C\u6DFB\u52A0\u60A8\u7684 Discord \u7528\u6236\u540D\u5373\u53EF\u5728 GDevelop Discord \u7372\u5F97\u89D2\u8272\u6216\u8A2A\u554F\u5C08\u7528\u983B\u9053\uFF01\u52A0\u5165 [GDevelop Discord](https://discord.gg/gdevelop)\u3002","Add your Discord username to get a special role on the GDevelop Discord! Join the [GDevelop Discord](https://discord.gg/gdevelop).":"\u6DFB\u52A0\u60A8\u7684 Discord \u7528\u6236\u540D\u5373\u53EF\u5728 GDevelop Discord \u7372\u5F97\u7279\u5225\u89D2\u8272\uFF01\u52A0\u5165 [GDevelop Discord](https://discord.gg/gdevelop)\u3002","Add your Discord username to get access to a dedicated channel! Join the [GDevelop Discord](https://discord.gg/gdevelop).":"\u6DFB\u52A0\u60A8\u7684 Discord \u7528\u6236\u540D\u5373\u53EF\u8A2A\u554F\u5C08\u7528\u983B\u9053\uFF01\u52A0\u5165 [GDevelop Discord](https://discord.gg/gdevelop)\u3002","Add your first animation":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u500B\u52D5\u756B","Add your first behavior":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u500B\u884C\u70BA","Add your first characters to the scene and throw your first objects.":"\u5C07\u60A8\u7684\u7B2C\u4E00\u500B\u89D2\u8272\u6DFB\u52A0\u5230\u5834\u666F\u4E2D\uFF0C\u5E76\u6295\u64F2\u60A8\u7684\u7B2C\u4E00\u500B\u5C0D\u8C61\u3002","Add your first effect":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u500B\u7279\u6548","Add your first event":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u500B\u4E8B\u4EF6","Add your first global variable":"\u6DFB\u52A0\u60A8\u7684\u9996\u500B\u5168\u5C40\u8B8A\u91CF","Add your first instance variable":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u500B\u5BE6\u4F8B\u8B8A\u91CF","Add your first object group variable":"\u5728\u7B2C\u4E00\u500B\u7269\u4EF6\u7D44\u52A0\u5165\u8B8A\u6578","Add your first object variable":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u500B\u5C0D\u8C61\u8B8A\u91CF","Add your first parameter":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u500B\u53C3\u6578","Add your first property":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u500B\u5C6C\u6027","Add your first scene variable":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u500B\u5834\u666F\u8B8A\u91CF","Add {behaviorName} (<0>{behaviorTypeLabel}) behavior to <1>{object_name} in scene <2>{scene_name}.":function(a){return["\u5C07 ",a("behaviorName")," (<0>",a("behaviorTypeLabel"),") \u884C\u70BA\u6DFB\u52A0\u5230 <1>",a("object_name")," \u5728\u5834\u666F <2>",a("scene_name")," \u4E2D\u3002"]},"Add...":"\u6DFB\u52A0...","Adding...":"\u6DFB\u52A0\u4E2D...","Additional properties will appear here when you add behaviors to objects, such as the 2D or 3D Physics Engine.":"\u7576\u60A8\u5C07\u884C\u70BA\u6DFB\u52A0\u5230\u5C0D\u8C61\u6642\uFF0C\u984D\u5916\u5C6C\u6027\u5C07\u5728\u6B64\u8655\u986F\u793A\uFF0C\u4F8B\u5982 2D \u6216 3D \u7269\u7406\u5F15\u64CE\u3002","Additive rendering":"\u9644\u52A0\u6E32\u67D3","Adjust height to fill screen (extend or crop)":"\u8ABF\u6574\u9AD8\u5EA6\u4EE5\u586B\u6EFF\u87A2\u5E55\uFF08\u5EF6\u5C55\u6216\u88C1\u526A)","Adjust width to fill screen (extend or crop)":"\u8ABF\u6574\u5BEC\u5EA6\u4EE5\u586B\u6EFF\u87A2\u5E55\uFF08\u5EF6\u5C55\u6216\u88C1\u526A)","Ads":"\u5EE3\u544A","Advanced":"\u9AD8\u7D1A","Advanced course":"\u9AD8\u7D1A\u8AB2\u7A0B","Advanced options":"\u9AD8\u7D1A\u9078\u9805","Advanced properties":"\u9AD8\u7D1A\u5C6C\u6027","Advanced settings":"\u9AD8\u7D1A\u8A2D\u7F6E","Adventure":"\u5192\u96AA","After watching the video, use this template to complete the following tasks.":"\u89C0\u770B\u5B8C\u5F71\u7247\u5F8C\uFF0C\u4F7F\u7528\u9019\u500B\u7BC4\u672C\u4F86\u5B8C\u6210\u4EE5\u4E0B\u4EFB\u52D9\u3002","Alive":"\u6D3B\u8457","All":"\u5168\u90E8","All asset packs":"\u6240\u6709\u8CC7\u7522\u5305","All behaviors being directly referenced in the events:":"\u4E8B\u4EF6\u4E2D\u76F4\u63A5\u5F15\u7528\u7684\u6240\u6709\u884C\u70BA\uFF1A","All builds":"\u6240\u6709\u7248\u672C","All categories":"\u6240\u6709\u985E\u5225","All current entries will be deleted, are you sure you want to reset this leaderboard? This can't be undone.":"\u6240\u6709\u7576\u524D\u4F5C\u54C1\u90FD\u5C07\u88AB\u522A\u9664\uFF0C\u60A8\u78BA\u5B9A\u8981\u91CD\u7F6E\u6B64\u6392\u884C\u699C\u55CE\uFF1F\u9019\u4E0D\u80FD\u64A4\u6D88\u3002","All entries":"\u6240\u6709\u4F5C\u54C1","All entries are displayed.":"\u986F\u793A\u6240\u6709\u4F5C\u54C1\u3002","All exports":"\u5C0E\u51FA\u5168\u90E8","All feedbacks processed":"\u6240\u6709\u610F\u898B","All game templates":"\u6240\u6709\u6E38\u6232\u6A21\u677F","All objects potentially used in events: {0}":function(a){return["\u4E8B\u4EF6\u4E2D\u53EF\u80FD\u4F7F\u7528\u7684\u6240\u6709\u5C0D\u8C61: ",a("0")]},"All the entries of {0} will be deleted too. This can't be undone.":function(a){return["\u6240\u6709",a("0"),"\u7684\u9805\u76EE\u4E5F\u6703\u88AB\u522A\u9664 \uFF0C \u9019\u4E0D\u80FD\u88AB\u53D6\u6D88"]},"All your changes will be lost. Are you sure you want to cancel?":"\u60A8\u6240\u505A\u7684\u6240\u6709\u66F4\u6539\u90FD\u5C07\u4E1F\u5931\u3002\u4F60\u78BA\u5B9A\u8981\u53D6\u6D88\uFF1F","All your games were played more than {0} times in total!":function(a){return["\u60A8\u6240\u6709\u7684\u6E38\u6232\u7E3D\u5171\u73A9\u4E86\u8D85\u904E ",a("0")," \u6B21\uFF01"]},"Allow players to join after the game has started":"\u5141\u8A31\u73A9\u5BB6\u5728\u904A\u6232\u958B\u59CB\u5F8C\u52A0\u5165","Allow this project to run npm scripts?":"\u5141\u8A31\u6B64\u5C08\u6848\u904B\u884C npm \u8173\u672C\u55CE\uFF1F","Allow to display advertisements on the game page on gd.games.":"\u5141\u8A31\u5728 gd.games \u7684\u6E38\u6232\u9801\u9762\u4E0A\u986F\u793A\u5EE3\u544A\u3002","Alpha":"\u900F\u660E\u5EA6","Alphabet":"\u5B57\u6BCD","Already a member?":"\u5DF2\u7D93\u662F\u6703\u54E1\u4E86\u55CE\uFF1F","Already added":"\u5DF2\u6DFB\u52A0","Already cancelled":"\u5DF2\u53D6\u6D88","Already in project":"\u5DF2\u7D93\u5728\u9805\u76EE\u4E2D","Already installed":"\u5DF2\u5B89\u88DD","Alright, here's my approach:":"\u597D\u7684\uFF0C\u9019\u662F\u6211\u7684\u65B9\u6CD5\uFF1A","Always":"\u7E3D\u662F","Always display the preview window on top of the editor":"\u7E3D\u662F\u5728\u7DE8\u8F2F\u5668\u9802\u90E8\u986F\u793A\u9810\u89BD\u7A97\u53E3","Always preload at startup":"\u5728\u555F\u52D5\u6642\u59CB\u7D42\u9810\u52A0\u8F09","Always visible":"\u9577\u671F\u53EF\u898B","Ambient light color":"\u74B0\u5883\u5149\u984F\u8272","An action that can be used in other events sheet. You can define the action parameters: objects, texts, numbers, layers, etc...":"\u4E00\u500B\u53EF\u4EE5\u5728\u5176\u4ED6\u4E8B\u4EF6\u8868\u4E2D\u4F7F\u7528\u7684\u52D5\u4F5C\u3002\u60A8\u53EF\u4EE5\u5B9A\u7FA9\u52D5\u4F5C\u53C3\u6578\uFF1A\u5C0D\u8C61\u3001\u6587\u672C\u3001\u6578\u5B57\u3001\u5716\u5C64\u7B49...","An action that can be used on objects with the behavior. You can define the action parameters: objects, texts, numbers, layers, etc...":"\u53EF\u4EE5\u5728\u5177\u6709\u884C\u70BA\u7684\u5C0D\u8C61\u4E0A\u4F7F\u7528\u7684\u64CD\u4F5C\u3002\u60A8\u53EF\u4EE5\u5B9A\u7FA9\u64CD\u4F5C\u53C3\u6578\uFF1A\u5C0D\u8C61\uFF0C\u6587\u672C\uFF0C\u6578\u5B57\uFF0C\u5716\u5C64\u7B49......","An action that can be used on the object. You can define the action parameters: objects, texts, numbers, layers, etc...":"\u53EF\u4EE5\u5728\u5C0D\u8C61\u4E0A\u4F7F\u7528\u7684\u52D5\u4F5C\u3002\u60A8\u53EF\u4EE5\u5B9A\u7FA9\u52D5\u4F5C\u53C3\u6578\uFF1A\u5C0D\u8C61\u3001\u6587\u672C\u3001\u6578\u5B57\u3001\u5716\u5C64\u7B49...","An error happened":"\u767C\u751F\u932F\u8AA4","An error happened when retrieving the game's configuration. Please check your internet connection or try again later.":"\u8B80\u53D6\u904A\u6232\u8A2D\u5B9A\u6642\u767C\u751F\u932F\u8AA4\u3002\u8ACB\u6AA2\u67E5\u60A8\u7684\u7DB2\u8DEF\u9023\u7DDA\u6216\u7A0D\u5F8C\u518D\u8A66\u3002","An error happened when sending your request, please try again.":"\u767C\u9001\u8ACB\u6C42\u6642\u767C\u751F\u932F\u8AA4\uFF0C\u8ACB\u518D\u8A66\u4E00\u6B21\u3002","An error happened while cashing out. Verify your internet connection or try again later.":"\u4ED8\u6B3E\u6642\u767C\u751F\u932F\u8AA4\u3002\u8ACB\u6AA2\u67E5\u60A8\u7684\u7DB2\u8DEF\u9023\u7DDA\u6216\u7A0D\u5F8C\u518D\u8A66\u3002","An error happened while loading the certificates.":"\u52A0\u8F09\u8B49\u66F8\u6642\u51FA\u932F\u3002","An error happened while loading this extension. Please check that it is a proper extension file and compatible with this version of GDevelop":"\u52A0\u8F09\u6B64\u64F4\u5C55\u6642\u51FA\u932F\u3002\u8ACB\u6AA2\u67E5\u5B83\u662F\u5426\u662F\u4E00\u500B\u6B63\u78BA\u7684\u64F4\u5C55\u6587\u4EF6\uFF0C\u4E14\u9069\u7528\u4E8E\u6B64\u7248\u672C\u7684 GDevelop","An error happened while purchasing this product. Verify your internet connection or try again later.":"\u8CFC\u8CB7\u6B64\u7522\u54C1\u6642\u51FA\u932F\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u6216\u7A0D\u540E\u518D\u8A66\u3002","An error happened while registering the game. Verify your internet connection or retry later.":"\u6CE8\u518A\u6E38\u6232\u6642\u767C\u751F\u932F\u8AA4\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u7DB2\u7D61\u9023\u63A5\u6216\u7A0D\u540E\u91CD\u8A66\u3002","An error happened while removing the collaborator. Verify your internet connection or retry later.":"\u522A\u9664\u5408\u4F5C\u8005\u6642\u51FA\u932F\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u7DB2\u7D61\u9023\u63A5\u6216\u7A0D\u540E\u91CD\u8A66\u3002","An error happened while transferring your credits. Verify your internet connection or try again later.":"\u5728\u8F49\u79FB\u60A8\u7684\u7A4D\u5206\u6642\u767C\u751F\u932F\u8AA4\u3002\u8ACB\u6AA2\u67E5\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u6216\u7A0D\u5F8C\u518D\u8A66\u3002","An error happened while unregistering the game. Verify your internet connection or retry later.":"\u53D6\u6D88\u8A3B\u518A\u904A\u6232\u6642\u767C\u751F\u932F\u8AA4\u3002\u8ACB\u6AA2\u67E5\u60A8\u7684\u7DB2\u7D61\u9023\u63A5\u6216\u7A0D\u5F8C\u91CD\u8A66\u3002","An error has occurred during functions generation. If GDevelop is installed, verify that nothing is preventing GDevelop from writing on disk. If you're running GDevelop online, verify your internet connection and refresh functions from the Project Manager.":"\u51FD\u6578\u751F\u6210\u671F\u9593\u767C\u751F\u932F\u8AA4\u3002\u5982\u679C\u5B89\u88DD\u4E86 GDevelop\uFF0C\u8ACB\u78BA\u8A8D\u6C92\u6709\u4EFB\u4F55\u6771\u897F\u963B\u6B62 GDevelop \u5BEB\u5165\u78C1\u76E4\u3002\u5982\u679C\u60A8\u5728\u7DDA\u904B\u884C GDevelop\uFF0C\u8ACB\u9A57\u8B49\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u5E76\u5F9E\u9805\u76EE\u7BA1\u7406\u5668\u4E2D\u5237\u65B0\u529F\u80FD\u3002","An error has occurred in functions. Click to reload them.":"\u51FD\u6578\u4E2D\u767C\u751F\u932F\u8AA4\u3002\u9EDE\u64CA\u91CD\u65B0\u52A0\u8F09\u5B83\u5011\u3002","An error occured while storing the auth key.":"\u5B58\u5132\u8EAB\u4EFD\u9A57\u8B49\u5BC6\u9470\u6642\u767C\u751F\u932F\u8AA4\u3002","An error occured while storing the provisioning profile.":"\u5B58\u5132\u914D\u7F6E\u6587\u4EF6\u6642\u767C\u751F\u932F\u8AA4\u3002","An error occurred in the {componentTitle}.":function(a){return[a("componentTitle")," \u4E2D\u767C\u751F\u932F\u8AA4\u3002"]},"An error occurred when creating a new leaderboard, please close the dialog, come back and try again.":"\u5275\u5EFA\u65B0\u7684\u6392\u884C\u699C\u6642\u51FA\u932F\uFF0C\u8ACB\u95DC\u9589\u5C0D\u8A71\u6846\uFF0C\u8FD4\u56DE\u5E76\u91CD\u8A66\u3002","An error occurred when deleting the entry, please try again.":"\u522A\u9664\u53C3\u8CFD\u4F5C\u54C1\u6642\u51FA\u932F\uFF0C\u8ACB\u91CD\u8A66\u3002","An error occurred when deleting the leaderboard, please close the dialog, come back and try again.":"\u522A\u9664\u6392\u884C\u699C\u6642\u51FA\u932F\uFF0C\u8ACB\u95DC\u9589\u5C0D\u8A71\u6846\uFF0C\u8FD4\u56DE\u5E76\u91CD\u8A66\u3002","An error occurred when deleting the project. Please try again later.":"\u522A\u9664\u9805\u76EE\u6642\u767C\u751F\u932F\u8AA4\u3002\u8ACB\u7A0D\u5F8C\u91CD\u8A66\u3002","An error occurred when downloading the tutorials.":"\u4E0B\u8F09\u6559\u7A0B\u6642\u51FA\u932F\u3002","An error occurred when fetching the entries of the leaderboard, please try again.":"\u7372\u53D6\u6392\u884C\u699C\u689D\u6642\u767C\u751F\u932F\u8AA4\uFF0C\u8ACB\u91CD\u8A66\u3002","An error occurred when fetching the leaderboards, please close the dialog and reopen it.":"\u7372\u53D6\u6392\u884C\u699C\u6642\u51FA\u932F\uFF0C\u8ACB\u95DC\u9589\u5C0D\u8A71\u6846\u5E76\u91CD\u65B0\u6253\u958B\u5B83\u3002","An error occurred when fetching the store content. Please try again later.":"\u7372\u53D6\u5546\u5E97\u5167\u5BB9\u6642\u767C\u751F\u932F\u8AA4\u3002\u8ACB\u7A0D\u540E\u518D\u8A66\u3002","An error occurred when opening or saving the project. Try again later or choose another location to save the project to.":"\u6253\u958B\u6216\u4FDD\u5B58\u9805\u76EE\u6642\u51FA\u932F\u3002\u7A0D\u540E\u91CD\u8A66\u6216\u9078\u64C7\u53E6\u4E00\u500B\u4F4D\u7F6E\u4F86\u4FDD\u5B58\u9805\u76EE\u3002","An error occurred when opening the project. Check that your internet connection is working and that your browser allows the use of cookies.":"\u6253\u958B\u9805\u76EE\u6642\u767C\u751F\u932F\u8AA4\u3002\u6AA2\u67E5\u60A8\u7684Internet\u9023\u63A5\u662F\u5426\u6B63\u5E38\u5DE5\u4F5C\uFF0C\u5E76\u5141\u8A31\u700F\u89BD\u5668\u4F7F\u7528Cookie\u3002","An error occurred when resetting the leaderboard, please close the dialog, come back and try again.":"\u91CD\u7F6E\u6392\u884C\u699C\u6642\u767C\u751F\u932F\u8AA4\uFF0C\u8ACB\u95DC\u9589\u5C0D\u8A71\u6846\uFF0C\u8FD4\u56DE\u5E76\u91CD\u8A66\u3002","An error occurred when retrieving leaderboards, please try again later.":"\u7372\u53D6\u6392\u884C\u699C\u6642\u51FA\u932F\uFF0C\u8ACB\u7A0D\u540E\u518D\u8A66\u3002","An error occurred when saving the project, please verify your internet connection or try again later.":"\u4FDD\u5B58\u9805\u76EE\u6642\u767C\u751F\u932F\u8AA4\uFF0C\u8ACB\u9A57\u8B49\u60A8\u7684Internet\u9023\u63A5\u6216\u7A0D\u540E\u518D\u8A66\u3002","An error occurred when saving the project. Please try again by choosing another location.":"\u4FDD\u5B58\u9805\u76EE\u6642\u767C\u751F\u932F\u8AA4\u3002\u8ACB\u9078\u64C7\u5176\u4ED6\u4F4D\u7F6E\u518D\u8A66\u4E00\u6B21\u3002","An error occurred when saving the project. Please try again later.":"\u4FDD\u5B58\u9805\u76EE\u6642\u51FA\u932F\u3002\u8ACB\u7A0D\u540E\u518D\u8A66\u3002","An error occurred when sending the form, please verify your internet connection and try again later.":"\u767C\u9001\u8868\u55AE\u6642\u51FA\u932F\uFF0C\u8ACB\u9A57\u8B49\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\uFF0C\u7136\u540E\u91CD\u8A66\u3002","An error occurred when setting the leaderboard as default, please close the dialog, come back and try again.":"\u8A2D\u7F6E\u6392\u884C\u699C\u70BA\u9ED8\u8A8D\u6642\u767C\u751F\u932F\u8AA4\uFF0C\u8ACB\u95DC\u9589\u5C0D\u8A71\u6846\uFF0C\u8FD4\u56DE\u540E\u91CD\u8A66\u3002","An error occurred when updating the appearance of the leaderboard, please close the dialog, come back and try again.":"\u66F4\u65B0\u6392\u884C\u699C\u5916\u89C0\u6642\u51FA\u932F\uFF0C\u8ACB\u95DC\u9589\u5C0D\u8A71\u6846\uFF0C\u8FD4\u56DE\u540E\u91CD\u8A66\u3002","An error occurred when updating the display choice of the leaderboard, please close the dialog, come back and try again.":"\u66F4\u65B0\u6392\u884C\u699C\u986F\u793A\u9078\u9805\u6642\u767C\u751F\u932F\u8AA4\uFF0C\u8ACB\u95DC\u9589\u5C0D\u8A71\u6846\uFF0C\u8FD4\u56DE\u5E76\u91CD\u8A66\u3002","An error occurred when updating the name of the leaderboard, please close the dialog, come back and try again.":"\u66F4\u65B0\u6392\u884C\u699C\u540D\u7A31\u6642\u767C\u751F\u932F\u8AA4\uFF0C\u8ACB\u95DC\u9589\u5C0D\u8A71\u6846\uFF0C\u8FD4\u56DE\u5E76\u91CD\u8A66\u3002","An error occurred when updating the sort direction of the leaderboard, please close the dialog, come back and try again.":"\u66F4\u65B0\u6392\u5E8F\u65B9\u5F0F\u6642\u51FA\u932F\uFF0C\u8ACB\u95DC\u9589\u5C0D\u8A71\u6846\uFF0C\u8FD4\u56DE\u540E\u91CD\u8A66\u3002","An error occurred when updating the visibility of the leaderboard, please close the dialog, come back and try again.":"\u66F4\u65B0\u6392\u884C\u699C\u53EF\u898B\u6027\u6642\u767C\u751F\u932F\u8AA4\uFF0C\u8ACB\u95DC\u9589\u5C0D\u8A71\u6846\uFF0C\u8FD4\u56DE\u5E76\u91CD\u8A66\u3002","An error occurred while accepting the invitation. Please try again later.":"\u63A5\u53D7\u9080\u8ACB\u6642\u767C\u751F\u932F\u8AA4\u3002\u8ACB\u7A0D\u5F8C\u518D\u8A66\u3002","An error occurred while activating your purchase. Please contact support if the problem persists.":"\u5728\u555F\u52D5\u60A8\u7684\u8CFC\u8CB7\u6642\u767C\u751F\u932F\u8AA4\u3002\u5982\u679C\u554F\u984C\u6301\u7E8C\u5B58\u5728\uFF0C\u8ACB\u806F\u7E6B\u652F\u6301\u3002","An error occurred while changing the password. Please try again later.":"\u66F4\u6539\u5BC6\u78BC\u6642\u767C\u751F\u932F\u8AA4\u3002\u8ACB\u7A0D\u5F8C\u518D\u8A66\u3002","An error occurred while creating the accounts.":"\u5275\u5EFA\u5E33\u6236\u6642\u767C\u751F\u932F\u8AA4\u3002","An error occurred while creating the group. Please try again later.":"\u5275\u5EFA\u7D44\u6642\u51FA\u932F\u3002\u8ACB\u7A0D\u540E\u518D\u8A66\u3002","An error occurred while editing the student. Please try again.":"\u7DE8\u8F2F\u5B78\u751F\u6642\u767C\u751F\u932F\u8AA4\u3002\u8ACB\u91CD\u8A66\u3002","An error occurred while exporting your game. Verify your internet connection and try again.":"\u5C0E\u51FA\u60A8\u7684\u904A\u6232\u6642\u767C\u751F\u932F\u8AA4\u3002\u8ACB\u6AA2\u67E5\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u4E26\u91CD\u8A66\u3002","An error occurred while fetching the project version, try again later.":"\u767C\u751F\u932F\u8AA4\uFF0C\u7121\u6CD5\u7372\u53D6\u9805\u76EE\u7248\u672C\uFF0C\u8ACB\u7A0D\u5F8C\u91CD\u8A66\u3002","An error occurred while generating some icons. Verify that the image is valid and try again.":"\u751F\u6210\u67D0\u4E9B\u5716\u6A19\u6642\u51FA\u932F\u3002\u8ACB\u9A57\u8B49\u5716\u7247\u662F\u5426\u6709\u6548\u4E26\u91CD\u8A66\u3002","An error occurred while generating the certificate.":"\u751F\u6210\u8B49\u66F8\u6642\u767C\u751F\u932F\u8AA4\u3002","An error occurred while loading audio resources.":"\u52A0\u8F09\u97F3\u983B\u8CC7\u6E90\u6642\u767C\u751F\u932F\u8AA4\u3002","An error occurred while loading fonts.":"\u52A0\u8F09\u5B57\u9AD4\u6642\u767C\u751F\u932F\u8AA4\u3002","An error occurred while loading your AI requests.":"\u52A0\u8F09\u4F60\u7684 AI \u8ACB\u6C42\u6642\u767C\u751F\u932F\u8AA4\u3002","An error occurred while loading your builds. Verify your internet connection and try again.":"\u52A0\u8F09\u69CB\u5EFA\u6642\u767C\u751F\u932F\u8AA4\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\uFF0C\u7136\u540E\u91CD\u8A66\u3002","An error occurred while renaming the group name. Please try again later.":"\u91CD\u547D\u540D\u7D44\u540D\u7A31\u6642\u51FA\u932F\u3002\u8ACB\u7A0D\u540E\u518D\u8A66\u3002","An error occurred while restoring the project version: {0}":function(a){return["\u6062\u5FA9\u9805\u76EE\u7248\u672C\u6642\u767C\u751F\u932F\u8AA4\uFF1A",a("0")]},"An error occurred while retrieving feedbacks for this game.":"\u6AA2\u7D22\u6B64\u6E38\u6232\u7684\u53CD\u994B\u6642\u51FA\u932F\u3002","An error occurred while trying to recover your project last versions. Please try again later.":"\u8A66\u5716\u6062\u5FA9\u9805\u76EE\u4E0A\u4E00\u7248\u672C\u6642\u51FA\u932F\u3002\u8ACB\u7A0D\u540E\u518D\u8A66\u3002","An error occurred, please try again later.":"\u767C\u751F\u932F\u8AA4\uFF0C\u8ACB\u7A0D\u540E\u518D\u8A66\u3002","An error occurred.":"\u767C\u751F\u932F\u8AA4\u3002","An error occurred. Please try again.":"\u767C\u751F\u932F\u8AA4\uFF0C\u8ACB\u7A0D\u5F8C\u518D\u8A66\u3002","An expression that can be used in formulas. Can either return a number or a string, and take some parameters.":"\u4E00\u500B\u53EF\u4EE5\u7528\u5728\u516C\u5F0F\u4E2D\u7684\u8868\u9054\u5F0F\u3002\u53EF\u4EE5\u8FD4\u56DE\u4E00\u500B\u6578\u5B57\u6216\u5B57\u7B26\u4E32\uFF0C\u5E76\u4E14\u4F7F\u7528\u4E00\u4E9B\u53C3\u6578\u3002","An expression that can be used on objects with the behavior. Can either return a number or a string, and take some parameters.":"\u53EF\u4EE5\u5728\u5177\u6709\u884C\u70BA\u7684\u5C0D\u8C61\u4E0A\u4F7F\u7528\u7684\u8868\u9054\u5F0F\u3002\u53EF\u4EE5\u8FD4\u56DE\u4E00\u500B\u6578\u5B57\u6216\u5B57\u7B26\u4E32\uFF0C\u5E76\u5360\u7528\u4E00\u4E9B\u53C3\u6578\u3002","An expression that can be used on the object. Can either return a number or a string, and take some parameters.":"\u53EF\u4EE5\u5728\u5C0D\u8C61\u4E0A\u4F7F\u7528\u7684\u8868\u9054\u5F0F\u3002\u53EF\u4EE5\u8FD4\u56DE\u4E00\u500B\u6578\u5B57\u6216\u5B57\u7B26\u4E32\uFF0C\u5E76\u4E14\u63A5\u6536\u4E00\u4E9B\u53C3\u6578\u3002","An extension with this name already exists in the project. Importing this extension will replace it.":"\u9019\u500B\u540D\u7A31\u7684\u64F4\u5C55\u5DF2\u5B58\u5728\u4E8E\u9805\u76EE\u4E2D\u3002\u5C0E\u5165\u6B64\u64F4\u5C55\u5C07\u6703\u66FF\u63DB\u5B83\u3002","An external editor is opened.":"\u6253\u958B\u5916\u90E8\u7DE8\u8F2F\u5668\u3002","An internet connection is required to administrate your game's leaderboards.":"\u7BA1\u7406\u60A8\u7684\u6E38\u6232\u6392\u884C\u699C\u9700\u8981\u4E92\u806F\u7DB2\u9023\u63A5\u3002","An object that can be moved, rotated and scaled in 2D.":"\u4E00\u500B\u53EF\u4EE5\u5728 2D \u4E2D\u79FB\u52D5\u3001\u65CB\u8F49\u548C\u7E2E\u653E\u7684\u7269\u9AD4\u3002","An object that can be moved, rotated and scaled in 3D.":"\u4E00\u500B\u53EF\u4EE5\u5728 3D \u4E2D\u79FB\u52D5\u3001\u65CB\u8F49\u548C\u7E2E\u653E\u7684\u7269\u9AD4\u3002","An unexpected error happened. Please contact us for more details.":"\u767C\u751F\u4E86\u610F\u5916\u932F\u8AA4\u3002\u8ACB\u806F\u7E6B\u6211\u5011\u4EE5\u7372\u53D6\u66F4\u591A\u8A73\u7D30\u4FE1\u606F\u3002","An unexpected error happened. Verify your internet connection or try again later.":"\u767C\u751F\u610F\u5916\u932F\u8AA4\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u7DB2\u7D61\u9023\u63A5\u6216\u7A0D\u540E\u518D\u8A66\u3002","An unexpected error occurred. The list has been refreshed.":"\u767C\u751F\u610F\u5916\u932F\u8AA4\u3002\u5217\u8868\u5DF2\u5237\u65B0\u3002","An unknown error happened, ensure your password is entered correctly.":"\u767C\u751F\u672A\u77E5\u932F\u8AA4\uFF0C\u8ACB\u78BA\u4FDD\u60A8\u7684\u5BC6\u78BC\u6B63\u78BA\u8F38\u5165\u3002","An unknown error happened.":"\u767C\u751F\u4E86\u672A\u77E5\u932F\u8AA4\u3002","An update is installing.":"\u6B63\u5728\u5B89\u88DD\u4E00\u500B\u66F4\u65B0\u3002","An update is ready to be installed. Close ALL GDevelop apps or tabs in your browser, then open it again.":"\u5DF2\u6E96\u5099\u597D\u5B89\u88DD\u4E00\u500B\u66F4\u65B0\u3002\u8ACB\u5148\u95DC\u9589\u700F\u89BD\u5668\u4E2D\u7684\u6240\u6709GDevelop \u61C9\u7528\u6216\u6A19\u7C3D\uFF0C\u7136\u540E\u91CD\u65B0\u6253\u958B\u9019\u500B\u66F4\u65B0\u3002","Analytics":"\u5206\u6790","Analyze Objects Used in this Event":"\u5206\u6790\u5728\u6B64\u4E8B\u4EF6\u4E2D\u4F7F\u7528\u7684\u5C0D\u8C61","Analyzing the object properties":"\u5206\u6790\u7269\u4EF6\u5C6C\u6027","Analyzing the project":"\u5206\u6790\u5C08\u6848","And others...":"\u4EE5\u53CA\u5176\u4ED6...","And {remainingResultsCount} more results.":function(a){return["\u9084\u6709 ",a("remainingResultsCount")," \u500B\u7D50\u679C\u3002"]},"Android":"\u5B89\u5353","Android App Bundle (for publishing on Google Play)":"Android \u61C9\u7528\u7A0B\u5E8F\u5305 (\u5728Google Play\u4E0A\u767C\u5E03)","Android Build":"\u5B89\u5353\u7248\u672C(Android Build)","Android builds":"\u5B89\u5353\u69CB\u5EFA","Android icons and Android 12+ splashscreen":"Android \u5716\u6A19\u548C Android 12+ \u555F\u52D5\u756B\u9762","Android mobile devices (Google Play, Amazon)":"Android \u79FB\u52D5\u8A2D\u5099 (Google Play, Amazon)","Angle":"\u89D2\u5EA6","Animation":"\u52D5\u756B","Animation #{animationIndex}":function(a){return["\u52D5\u756B #",a("animationIndex")]},"Animation #{i} {0}":function(a){return["\u52D5\u756B #",a("i")," ",a("0")]},"Animations":"\u52D5\u756B","Animations are a sequence of images.":"\u52D5\u756B\u662F\u4E00\u7CFB\u5217\u5716\u50CF\u3002","Anonymous":"\u533F\u540D\u7684","Anonymous players":"\u533F\u540D\u73A9\u5BB6","Another personal website, newgrounds.com page, etc.":"\u53E6\u4E00\u500B\u500B\u4EBA\u7DB2\u7AD9\uFF0Cnewgrounds.com \u7DB2\u9801\u7B49\u3002","Answer":"\u56DE\u7B54","Answer a 1-minute survey to personalize your suggested content.":"\u56DE\u7B54 1 \u5206\u9418\u7684\u8ABF\u67E5\u4F86\u500B\u6027\u5316\u60A8\u7684\u5EFA\u8B70\u5167\u5BB9\u3002","Answers video":"\u56DE\u7B54\u8996\u983B","Anti-aliasing":"\u6297\u92F8\u9F52","Antialising for 3D":"3D \u6297\u92F8\u9F52","Any object":"\u4EFB\u4F55\u5C0D\u8C61","Any submitted score that is higher than the set value will not be saved in the leaderboard.":"\u4EFB\u4F55\u5DF2\u63D0\u4EA4\u7684\u5F97\u5206\u9AD8\u4E8E\u8A2D\u5B9A\u503C\u90FD\u4E0D\u6703\u4FDD\u5B58\u5728\u6392\u884C\u699C\u4E2D\u3002","Any submitted score that is lower than the set value will not be saved in the leaderboard.":"\u4EFB\u4F55\u63D0\u4EA4\u7684\u5F97\u5206\u4F4E\u4E8E\u8A2D\u5B9A\u503C\u90FD\u4E0D\u6703\u4FDD\u5B58\u5728\u6392\u884C\u699C\u4E2D\u3002","Any unsaved changes in the project will be lost.":"\u9805\u76EE\u4E2D\u4EFB\u4F55\u672A\u4FDD\u5B58\u7684\u66F4\u6539\u90FD\u5C07\u4E1F\u5931\u3002","Anyone can access it.":"\u4EFB\u4F55\u4EBA\u90FD\u53EF\u4EE5\u8A2A\u554F\u5B83\u3002","Anyone with the link can see it, but it is not listed in your game's leaderboards.":"\u4EFB\u4F55\u5E36\u6709\u93C8\u63A5\u7684\u4EBA\u90FD\u53EF\u4EE5\u770B\u5230\u5B83\uFF0C\u4F46\u5B83\u6C92\u6709\u5728\u6E38\u6232\u6392\u884C\u699C\u4E2D\u5217\u51FA\u3002","App or tool":"\u61C9\u7528\u7A0B\u5E8F\u6216\u5DE5\u5177","Appearance":"\u5916\u89C0","Apple":"\u860B\u679C","Apple App Store":"\u860B\u679C\u61C9\u7528\u5546\u5E97","Apple Certificates & Profiles":"\u860B\u679C\u8B49\u66F8\u548C\u914D\u7F6E\u6587\u4EF6","Apple mobile devices (App Store)":"\u860B\u679C\u79FB\u52D5\u8A2D\u5099 (App Store)","Apply":"\u61C9\u7528","Apply changes":"\u61C9\u7528\u66F4\u6539","Apply changes to preview":"\u61C9\u7528\u66F4\u6539\u5230\u9810\u89BD","Apply changes to the running preview":"\u5C07\u66F4\u6539\u61C9\u7528\u5230\u6B63\u5728\u904B\u884C\u7684\u9810\u89BD","Apply this change:":"\u61C9\u7528\u6B64\u66F4\u6539\uFF1A","Archive accounts":"\u6B78\u6A94\u5E33\u6236","Archive {0} accounts":function(a){return["\u6B78\u6A94 ",a("0")," \u500B\u5E33\u6236"]},"Archive {0} accounts?":function(a){return["\u662F\u5426\u8981\u6B78\u6A94 ",a("0")," \u500B\u5E33\u6236\uFF1F"]},"Archived accounts":"\u5DF2\u6B78\u6A94\u5E33\u6236","Are you sure you want to delete this entry? This can't be undone.":"\u60A8\u78BA\u5B9A\u8981\u522A\u9664\u6B64\u53C3\u8CFD\u4F5C\u54C1\u55CE\uFF1F\u6B64\u64CD\u4F5C\u7121\u6CD5\u64A4\u6D88\u3002","Are you sure you want to hide this hint? You won't see it again, unless you re-activate it from the preferences.":"\u60A8\u78BA\u5B9A\u8981\u96B1\u85CF\u6B64\u63D0\u793A\u55CE\uFF1F\u60A8\u4E0D\u6703\u518D\u770B\u5230\u5B83\uFF0C\u9664\u975E\u60A8\u5F9E\u9996\u9078\u9805\u4E2D\u91CD\u65B0\u958B\u555F\u5B83\u3002","Are you sure you want to quit GDevelop?":"\u60A8\u78BA\u5B9A\u8981\u9000\u51FAGDevelop\u55CE\uFF1F","Are you sure you want to remove these external events? This can't be undone.":"\u78BA\u5B9A\u8981\u522A\u9664\u9019\u4E9B\u5916\u90E8\u4E8B\u4EF6\u55CE\uFF1F\u6B64\u64CD\u4F5C\u7121\u6CD5\u64A4\u92B7\u3002","Are you sure you want to remove this animation?":"\u60A8\u78BA\u5B9A\u8981\u522A\u9664\u6B64\u52D5\u756B\u55CE\uFF1F","Are you sure you want to remove this animation? You will lose the custom collision mask you have set for this object.":"\u60A8\u78BA\u5B9A\u8981\u522A\u9664\u6B64\u52D5\u756B\u55CE\uFF1F\u60A8\u5C07\u4E1F\u5931\u60A8\u70BA\u6B64\u5C0D\u8C61\u8A2D\u7F6E\u7684\u81EA\u5B9A\u7FA9\u78B0\u649E\u906E\u7F69\u3002","Are you sure you want to remove this behavior? This can't be undone.":"\u60A8\u78BA\u5B9A\u8981\u522A\u9664\u6B64\u884C\u70BA\u55CE\uFF1F\u6B64\u64CD\u4F5C\u7121\u6CD5\u64A4\u92B7\u3002","Are you sure you want to remove this external layout? This can't be undone.":"\u78BA\u5B9A\u8981\u522A\u9664\u6B64\u5916\u90E8\u5E03\u5C40\u55CE\uFF1F\u6B64\u64CD\u4F5C\u7121\u6CD5\u64A4\u92B7\u3002","Are you sure you want to remove this folder and all its content (objects {0})? This can't be undone.":function(a){return["\u78BA\u5BE6\u8981\u522A\u9664\u6B64\u6587\u4EF6\u593E\u53CA\u5176\u6240\u6709\u5167\u5BB9 (\u5C0D\u8C61",a("0"),") \u55CE? \u7121\u6CD5\u64A4\u6D88\u3002"]},"Are you sure you want to remove this folder and all its functions ({0})? This can't be undone.":function(a){return["\u78BA\u5BE6\u8981\u522A\u9664\u6B64\u6587\u4EF6\u593E\u53CA\u5176\u6240\u6709\u51FD\u5F0F (",a("0"),") \u55CE? \u7121\u6CD5\u64A4\u6D88\u3002"]},"Are you sure you want to remove this folder and all its properties ({0})? This can't be undone.":function(a){return["\u60A8\u78BA\u5B9A\u8981\u522A\u9664\u6B64\u6587\u4EF6\u593E\u53CA\u5176\u6240\u6709\u5C6C\u6027\uFF08",a("0"),"\uFF09\u55CE\uFF1F\u6B64\u64CD\u4F5C\u7121\u6CD5\u64A4\u6D88\u3002"]},"Are you sure you want to remove this folder and with it the function {0}? This can't be undone.":function(a){return["\u78BA\u5BE6\u8981\u522A\u9664\u6B64\u6587\u4EF6\u593E\u548C\u51FD\u5F0F ",a("0")," \u55CE? \u7121\u6CD5\u64A4\u6D88\u3002"]},"Are you sure you want to remove this folder and with it the object {0}? This can't be undone.":function(a){return["\u78BA\u5BE6\u8981\u522A\u9664\u6B64\u6587\u4EF6\u593E\u548C\u5C0D\u8C61 ",a("0")," \u55CE? \u7121\u6CD5\u64A4\u6D88\u6B64\u64CD\u4F5C\u3002"]},"Are you sure you want to remove this folder and with it the property {0}? This can't be undone.":function(a){return["\u60A8\u78BA\u5B9A\u8981\u522A\u9664\u6B64\u6587\u4EF6\u593E\u53CA\u5176\u5C6C\u6027 ",a("0")," \u55CE\uFF1F\u6B64\u64CD\u4F5C\u7121\u6CD5\u64A4\u6D88\u3002"]},"Are you sure you want to remove this function? This can't be undone.":"\u60A8\u78BA\u5B9A\u8981\u522A\u9664\u6B64\u51FD\u6578\u55CE\uFF1F\u6B64\u64CD\u4F5C\u7121\u6CD5\u64A4\u92B7\u3002","Are you sure you want to remove this group? This can't be undone.":"\u60A8\u78BA\u5B9A\u8981\u522A\u9664\u6B64\u7D44\u55CE\uFF1F\u6B64\u64CD\u4F5C\u7121\u6CD5\u64A4\u92B7\u3002","Are you sure you want to remove this object? This can't be undone.":"\u60A8\u78BA\u5B9A\u8981\u522A\u9664\u6B64\u5C0D\u8C61\uFF1F\u9019\u500B\u64CD\u4F5C\u7121\u6CD5\u64A4\u6D88\u3002","Are you sure you want to remove this resource? This can't be undone.":"\u60A8\u78BA\u5B9A\u8981\u522A\u9664\u6B64\u8CC7\u6E90\u55CE\uFF1F\u6B64\u64CD\u4F5C\u7121\u6CD5\u64A4\u92B7\u3002","Are you sure you want to remove this scene? This can't be undone.":"\u78BA\u5B9A\u8981\u79FB\u9664\u6B64\u5834\u666F\u55CE\uFF1F\u6B64\u64CD\u4F5C\u7121\u6CD5\u64A4\u92B7\u3002","Are you sure you want to remove this variant from your project? This can't be undone.":"\u60A8\u78BA\u5B9A\u8981\u522A\u9664\u6B64\u8B8A\u9AD4\u5F9E\u60A8\u7684\u5C08\u6848\u4E2D\u55CE\uFF1F\u9019\u500B\u64CD\u4F5C\u7121\u6CD5\u64A4\u6D88\u3002","Are you sure you want to reset all shortcuts to their default values?":"\u60A8\u78BA\u5B9A\u8981\u5C07\u6240\u6709\u5FEB\u6377\u65B9\u5F0F(shortcuts)\u91CD\u7F6E\u70BA\u9ED8\u8A8D\u503C\u55CE\uFF1F","Are you sure you want to restore the project to the state saved at this point in the AI conversation? This will overwrite the current project state.":"\u60A8\u78BA\u5B9A\u8981\u5C07\u9805\u76EE\u6062\u5FA9\u5230\u6B64\u6642\u5728AI\u5C0D\u8A71\u4E2D\u4FDD\u5B58\u7684\u72C0\u614B\u55CE\uFF1F\u9019\u5C07\u8986\u84CB\u7576\u524D\u9805\u76EE\u72C0\u614B\u3002","Are you sure you want to unregister this game?{0}If you haven't saved it, it will disappear from your games dashboard and you won't get access to player services, unless you register it again.":function(a){return["\u60A8\u78BA\u5B9A\u8981\u53D6\u6D88\u8A3B\u518A\u9019\u500B\u904A\u6232\u55CE\uFF1F",a("0"),"\u5982\u679C\u60A8\u5C1A\u672A\u4FDD\u5B58\uFF0C\u5B83\u5C07\u4ECE\u60A8\u7684\u6E38\u620F\u4FE1\u606F\u4E2D\u5FC3\u6D88\u5931\uFF0C\u5E76\u4E14\u60A8\u5C07\u7121\u6CD5\u8A2A\u554F\u73A9\u5BB6\u670D\u52D9\uFF0C\u9664\u975E\u60A8\u91CD\u65B0\u8A3B\u518A\u3002"]},"Are you teaching or learning game development?":"\u60A8\u6B63\u5728\u6559\u6388\u6216\u5B78\u7FD2\u6E38\u6232\u958B\u767C\u55CE\uFF1F","Around 1 or 2 months":"\u5927\u7D041\u62162\u500B\u6708","Around 3 to 5 months":"\u5927\u7D043\u52305\u500B\u6708","Array":"\u6578\u7D44","Art & Animation":"\u85DD\u8853\u8207\u52D5\u756B","As a percent of the game width.":"\u5360\u6E38\u6232\u5BEC\u5EA6\u7684\u767E\u5206\u6BD4\u3002","As a teacher, you will use one seat in the plan so make sure to include yourself!":"\u4F5C\u70BA\u4E00\u540D\u6559\u5E2B\uFF0C\u60A8\u5C07\u5728\u8A08\u5283\u4E2D\u4F7F\u7528\u4E00\u500B\u5EA7\u4F4D\uFF0C\u56E0\u6B64\u8ACB\u52D9\u5FC5\u5305\u62EC\u60A8\u81EA\u5DF1\uFF01","Ask AI":"\u8A62\u554F AI","Ask AI (AI agent and chatbot)":"\u8A62\u554F AI (AI \u4EE3\u7406\u8207\u804A\u5929\u6A5F\u5668\u4EBA)","Ask a follow up question":"\u63D0\u51FA\u5F8C\u7E8C\u554F\u984C","Ask every time":"\u6BCF\u6B21\u8A62\u554F","Ask the AI":"\u8A62\u554F AI","Ask your questions to the community":"\u5411\u793E\u5340\u8A62\u554F\u60A8\u7684\u554F\u984C","Asset Store":"\u8CC7\u7522\u5546\u5E97","Asset pack bundles":"\u8CC7\u6E90\u5305\u6346\u7D81\u5305","Asset pack not found":"\u672A\u627E\u5230\u8CC7\u7522\u5305","Asset pack not found - An error occurred, please try again later.":"\u8CC7\u6E90\u5305\u672A\u627E\u5230 - \u767C\u751F\u932F\u8AA4\uFF0C\u8ACB\u7A0D\u540E\u518D\u8A66\u3002","Asset packs will be linked to your user account and available for all your projects. Log-in or sign-up to purchase this pack (or restore your existing purchase).":"\u8CC7\u6E90\u5305\u5C07\u93C8\u63A5\u5230\u60A8\u7684\u7528\u6236\u5E33\u6236\u5E76\u53EF\u7528\u4E8E\u60A8\u7684\u6240\u6709\u9805\u76EE\u3002\u767B\u9304\u6216\u6CE8\u518A\u4EE5\u8CFC\u8CB7\u6B64\u5305 (\u6216\u6062\u5FA9\u60A8\u73FE\u6709\u7684\u8CFC\u8CB7)\u3002","Asset store dialog":"\u8CC7\u7522\u5546\u5E97\u5C0D\u8A71\u6846","Asset store tag":"\u8CC7\u7522\u5546\u5E97\u6A19\u7C64","Assets":"\u7D20\u6750","Assets (coming soon!)":"\u8CC7\u7522(\u5373\u5C07\u5230\u4F86!)","Assets import can't be undone. Make sure to backup your project beforehand.":"\u8CC7\u7522\u5C0E\u5165\u7121\u6CD5\u64A4\u92B7\u3002\u8ACB\u78BA\u4FDD\u4E8B\u5148\u5099\u4EFD\u60A8\u7684\u5C08\u6848\u3002","Associated resource name":"\u95DC\u806F\u7684\u8CC7\u6E90\u540D\u7A31","Asynchronous":"\u7570\u6B65","At launch":"\u555F\u52D5\u6642","Atlas":"\u5716\u96C6","Atlas resource":"\u5716\u96C6\u8CC7\u6E90","Attached object":"\u9644\u52A0\u7269\u4EF6","Audio":"\u97F3\u983B","Audio & Sound":"\u97F3\u983B\u8207\u8072\u97F3","Audio resource":"\u97F3\u983B\u8CC7\u6E90","Audio type":"\u97F3\u8A0A\u985E\u578B","Auth Key (App Store upload)":"\u9A57\u8B49\u5BC6\u9470 (\u61C9\u7528\u5546\u5E97\u4E0A\u50B3)","Auth Key for upload to App Store Connect":"\u7528\u4E8E\u4E0A\u50B3\u5230 App Store Connect \u7684\u8EAB\u4EFD\u9A57\u8B49\u5BC6\u9470","Authors":"\u4F5C\u8005","Auto download and install updates (recommended)":"\u81EA\u52D5\u4E0B\u8F09\u548C\u5B89\u88DD\u66F4\u65B0 (\u63A8\u85A6)","Auto edit":"\u81EA\u52D5\u7DE8\u8F2F","Auto-save project on preview":"\u9810\u89BD\u6642\u81EA\u52D5\u4FDD\u5B58\u9805\u76EE","Automated":"\u81EA\u52D5\u5316","Automatic collision mask activated. Click on the button to replace it with a custom one.":"\u81EA\u52D5\u78B0\u649E\u906E\u7F69\u5DF2\u6FC0\u6D3B\u3002\u55AE\u64CA\u6309\u9215\u5C07\u5176\u66FF\u63DB\u70BA\u81EA\u5B9A\u7FA9\u6309\u9215\u3002","Automatic creation of lighting layer":"\u81EA\u52D5\u5275\u5EFA\u7167\u660E\u5716\u5C64","Automatically follow the base layer.":"\u81EA\u52D5\u8DDF\u96A8\u57FA\u672C\u5C64(base layer)","Automatically log in as a player in preview":"\u5728\u9810\u89BD\u6642\u81EA\u52D5\u4EE5\u73A9\u5BB6\u8EAB\u4EFD\u767B\u9304","Automatically open the diagnostic report at preview":"\u5728\u9810\u89BD\u6642\u81EA\u52D5\u6253\u958B\u8A3A\u65B7\u5831\u544A","Automatically re-open the project edited during last session":"\u81EA\u52D5\u91CD\u65B0\u6253\u958B\u4E0A\u6B21\u6703\u8A71\u4E2D\u7DE8\u8F2F\u7684\u9805\u76EE","Automatically take a screenshot in game previews":"\u5728\u904A\u6232\u9810\u89BD\u4E2D\u81EA\u52D5\u622A\u53D6\u5C4F\u5E55\u5FEB\u7167","Automatically use GDevelop credits for AI requests when run out of AI credits":"\u81EA\u52D5\u4F7F\u7528 GDevelop \u865B\u64EC\u8CA8\u5E63\u7528\u65BC AI \u8ACB\u6C42\uFF0C\u7576 AI \u865B\u64EC\u8CA8\u5E63\u7528\u5B8C\u6642","Average of players still active after 15 minutes. This graph shows how long players stay in the game after X minutes. It helps to see if the players quit quickly or keep playing for a while.":"Average of players still active after 15 minutes. This graph shows how long players stay in the game after X minutes. It helps to see if the players quit quickly or keep playing for a while.","Average user feedback":"\u666E\u901A\u7528\u6236\u53CD\u994B","Back":"\u8FD4\u56DE","Back (Additional button, typically the Browser Back button)":"\u540E\u9000 (\u9644\u52A0\u6309\u9215\uFF0C\u901A\u5E38\u662F\u700F\u89BD\u5668\u540E\u9000\u6309\u9215)","Back face":"\u80CC\u9762","Back to discover":"\u8FD4\u56DE\u4EE5\u767C\u73FE","Back to {0}":function(a){return["\u8FD4\u56DE ",a("0")]},"Background":"\u80CC\u666F","Background and cameras":"\u80CC\u666F\u548C\u76F8\u6A5F","Background color":"\u80CC\u666F\u8272","Background color:":"\u80CC\u666F\u773C\u8272\uFF1B","Background fade in duration (in seconds)":"\u80CC\u666F\u6DE1\u5165\u6301\u7E8C\u6642\u9593(\u79D2)","Background image":"\u80CC\u666F\u5716\u50CF","Background preloading of scene resources":"\u5834\u666F\u8CC7\u6E90\u7684\u80CC\u666F\u9810\u52A0\u8F09","Backgrounds":"\u80CC\u666F","Base layer":"\u57FA\u790E\u5C64","Base layer properties":"\u57FA\u790E\u5716\u5C64\u5C6C\u6027","Be careful with this action, you may have problems exiting the preview if you don't add a way to toggle it back.":"\u8ACB\u8B39\u614E\u57F7\u884C\u6B64\u64CD\u4F5C\uFF0C\u5982\u679C\u4F60\u6C92\u6709\u6DFB\u52A0\u5207\u63DB\u56DE\u9810\u89BD\u7684\u65B9\u5F0F\uFF0C\u5247\u9000\u51FA\u9810\u89BD\u53EF\u80FD\u6703\u9047\u5230\u554F\u984C\u3002","Before installing this asset, it's strongly recommended to update these extensions{0}Do you want to update them now?":function(a){return["\u5728\u5B89\u88DD\u6B64\u8CC7\u7522\u4E4B\u524D\uFF0C\u5F37\u70C8\u5EFA\u8B70\u66F4\u65B0\u9019\u4E9B\u64F4\u5C55",a("0"),"\u662F\u5426\u7ACB\u5373\u66F4\u65B0\uFF1F"]},"Before installing this behavior, it's strongly recommended to update these extensions{0}Do you want to update them now?":function(a){return["\u5728\u5B89\u88DD\u6B64\u884C\u70BA\u4E4B\u524D\uFF0C\u5F37\u70C8\u5EFA\u8B70\u66F4\u65B0\u9019\u4E9B\u64F4\u5C55",a("0"),"\u662F\u5426\u7ACB\u5373\u66F4\u65B0\uFF1F"]},"Before installing this extension, it's strongly recommended to update these extensions{0}Do you want to update them now?":function(a){return["\u5728\u5B89\u88DD\u6B64\u64F4\u5C55\u4E4B\u524D\uFF0C\u5F37\u70C8\u5EFA\u8B70\u66F4\u65B0\u9019\u4E9B\u64F4\u5C55",a("0"),"\u662F\u5426\u7ACB\u5373\u66F4\u65B0\uFF1F"]},"Before you go, make sure that you've unpublished all your games on gd.games. Otherwise they will stay visible to the community. Are you sure you want to permanently delete your account? This action cannot be undone.":"\u5728\u60A8\u958B\u59CB\u4E4B\u524D\uFF0C\u8ACB\u78BA\u4FDD\u60A8\u5DF2\u53D6\u6D88\u5728 gd.games \u4E0A\u767C\u5E03\u6240\u6709\u6E38\u6232\u3002\u5426\u5247\uFF0C\u5B83\u5011\u5C07\u5C0D\u793E\u5340\u4FDD\u6301\u53EF\u898B\u3002\u60A8\u78BA\u5B9A\u8981\u6C38\u4E45\u522A\u9664\u60A8\u7684\u5E33\u6236\u55CE\uFF1F\u6B64\u64CD\u4F5C\u7121\u6CD5\u64A4\u6D88\u3002","Before you go...":"\u5728\u60A8\u96E2\u958B\u4E4B\u524D...","Begin a driving game with a controllable car":"\u958B\u59CB\u4E00\u500B\u53EF\u4EE5\u63A7\u5236\u7684\u6C7D\u8ECA\u99D5\u99DB\u904A\u6232","Begin a top-down adventure with one controllable character.":"\u958B\u59CB\u4E00\u500B\u5782\u76F4\u4FEF\u77B0\u7684\u5192\u96AA\uFF0C\u64C1\u6709\u4E00\u500B\u53EF\u63A7\u5236\u7684\u89D2\u8272\u3002","Beginner":"\u521D\u5B78\u8005","Beginner course":"\u521D\u7D1A\u8AB2\u7A0B","Behavior":"\u884C\u70BA","Behavior (for the previous object)":"\u884C\u70BA\uFF08\u5C0D\u4E8E\u4E0A\u4E00\u500B\u5C0D\u8C61\uFF09","Behavior Configuration":"\u884C\u70BA\u914D\u7F6E","Behavior name":"\u884C\u70BA\u540D\u7A31","Behavior properties":"\u884C\u70BA\u5C6C\u6027","Behavior type":"\u884C\u70BA\u985E\u578B","Behaviors":"\u884C\u70BA","Behaviors add features to objects in a matter of clicks.":"\u884C\u70BA\u5728\u9EDE\u64CA\u5C0D\u8C61\u4E2D\u6DFB\u52A0\u529F\u80FD\u3002","Behaviors are attached to objects and make them alive. The rules of the game can be created using behaviors and events.":"\u884C\u70BA\u96A8\u5C0D\u8C61\u9644\u52A0\uFF0C\u8B93\u5B83\u5011\u8B8A\u5F97\u751F\u52D5\u3002\u904A\u6232\u898F\u5247\u53EF\u4EE5\u900F\u904E\u884C\u70BA\u548C\u4E8B\u4EF6\u4F86\u5275\u5EFA\u3002","Behaviors of {objectOrGroupName}: {0} ;":function(a){return[a("objectOrGroupName")," \u7684\u884C\u70BA\uFF1A",a("0"),"\uFF1B"]},"Bio":"\u500B\u4EBA\u4FE1\u606F","Bitmap Font":"\u4F4D\u5716\u5B57\u9AD4","Bitmap font resource":"\u4F4D\u5716\u5B57\u9AD4\u8CC7\u6E90","Block preview and export when diagnostic errors are found":"\u7576\u627E\u5230\u8A3A\u65B7\u932F\u8AA4\u6642\uFF0C\u963B\u6B62\u9810\u89BD\u548C\u5C0E\u51FA","Blocked on GDevelop?":"\u5728 GDevelop \u4E0A\u88AB\u963B\u6B62\uFF1F","Blur radius":"\u6A21\u7CCA\u534A\u5F91","Bold":"\u7C97\u9AD4","Boolean":"\u5E03\u723E","Boolean (checkbox)":"\u5E03\u723E\u503C\uFF08\u5FA9\u9078\u6846\uFF09","Bottom":"\u5E95\u90E8","Bottom bound":"\u5E95\u90E8\u908A\u754C","Bottom bound should be greater than right bound":"\u5E95\u90E8\u908A\u754C\u61C9\u5927\u65BC\u53F3\u5074\u908A\u754C","Bottom face":"\u5E95\u9762","Bottom left corner":"\u5DE6\u4E0B\u89D2","Bottom margin":"\u5E95\u908A\u8DDD","Bottom right corner":"\u53F3\u4E0B\u89D2","Bounce rate":"\u8DF3\u51FA\u7387","Bounds":"\u908A\u754C","Branding":"\u54C1\u724C\u63A8\u5EE3","Branding and Loading screen":"\u54C1\u724C\u548C\u52A0\u8F09\u5C4F\u5E55","Break into the <0>booming industry of casual gaming. Sharpen your skills and become a professional. Start for free:":"\u9032\u5165<0>\u84EC\u52C3\u767C\u5C55\u7684\u7522\u696D\u4F11\u9592\u904A\u6232\u3002\u78E8\u7DF4\u60A8\u7684\u6280\u80FD\u4E26\u6210\u70BA\u5C08\u696D\u4EBA\u58EB\u3002\u514D\u8CBB\u958B\u59CB\uFF1A","Breaking changes":"\u91CD\u5927\u8B8A\u66F4","Bring to front":"\u7F6E\u4E8E\u524D\u7AEF","Browse":"\u700F\u89BD","Browse all templates":"\u700F\u89BD\u6240\u6709\u6A21\u677F","Browse assets":"\u700F\u89BD\u8CC7\u7522","Browse bundle":"\u700F\u89BD\u6346\u7D81\u5305","Browser":"\u700F\u89BD\u5668","Build and download":"\u751F\u6210\u5E76\u4E0B\u8F09","Build could not start or errored. Please check your internet connection or try again later.":"\u69CB\u5EFA\u7121\u6CD5\u958B\u59CB\u6216\u51FA\u73FE\u932F\u8AA4\u3002\u8ACB\u6AA2\u67E5\u60A8\u7684\u7DB2\u7D61\u9023\u63A5\uFF0C\u6216\u8005\u7A0D\u540E\u518D\u8A66\u3002","Build dynamic levels with tiles.":"\u4F7F\u7528\u74F7\u78DA\u69CB\u5EFA\u52D5\u614B\u95DC\u5361\u3002","Build is starting...":"\u69CB\u5EFA\u6B63\u5728\u555F\u52D5\u2026\u2026","Build open for feedbacks":"\u5EFA\u7ACB\u958B\u653E\u7684\u53CD\u994B","Build started!":"\u69CB\u5EFA\u5DF2\u958B\u59CB\uFF01","Building":"\u6B63\u5728\u751F\u6210","Bundle":"\u6346\u7D81\u5305","Bundle not found":"\u627E\u4E0D\u5230\u6346\u7D81\u5305","Bundle not found - An error occurred, please try again later.":"\u672A\u627E\u5230\u6346\u7D81\u5305 - \u767C\u751F\u932F\u8AA4\uFF0C\u8ACB\u7A0D\u5F8C\u518D\u8A66\u3002","Bundles and their content will be linked to your user account and available for all your projects. Log-in or sign-up to purchase this bundle. (or restore your existing purchase).":"\u6346\u7D81\u5305\u53CA\u5176\u5167\u5BB9\u5C07\u88AB\u93C8\u63A5\u5230\u60A8\u7684\u7528\u6236\u5E33\u6236\u4E26\u53EF\u7528\u65BC\u6240\u6709\u9805\u76EE\u3002\u767B\u9304\u6216\u8A3B\u518A\u4EE5\u8CFC\u8CB7\u6B64\u6346\u7D81\u5305\u3002\uFF08\u6216\u6062\u5FA9\u60A8\u73FE\u6709\u7684\u8CFC\u8CB7\uFF09\u3002","Buy GDevelop goodies and swag":"\u8CFC\u8CB7 GDevelop \u79AE\u54C1\u548C\u8D08\u54C1","Buy for {0} credits":function(a){return["\u8CFC\u8CB7 ",a("0")," \u500B\u7A4D\u5206"]},"Buy for {formattedProductPriceText}":function(a){return["\u70BA ",a("formattedProductPriceText")," \u8CFC\u8CB7"]},"Buy now and save {0}":function(a){return["\u7ACB\u5373\u8CFC\u8CB7\u4E26\u7BC0\u7701 ",a("0")]},"By accepting, the team admin will be able to access your projects and may update your profile information such as your username.":"\u63A5\u53D7\u5F8C\uFF0C\u5718\u968A\u7BA1\u7406\u54E1\u5C07\u80FD\u5920\u8A2A\u554F\u60A8\u7684\u9805\u76EE\uFF0C\u4E26\u53EF\u4EE5\u66F4\u65B0\u60A8\u7684\u500B\u4EBA\u6A94\u6848\u4FE1\u606F\uFF0C\u4F8B\u5982\u60A8\u7684\u7528\u6236\u540D\u3002","By canceling your subscription, you will lose all your premium features at the end of the period you already paid for. Continue?":"\u901A\u904E\u53D6\u6D88\u8A02\u95B1\uFF0C\u60A8\u5C07\u5728\u5DF2\u4ED8\u8CBB\u7684\u671F\u9650\u7D50\u675F\u6642\u5931\u53BB\u6240\u6709\u9AD8\u7D1A\u529F\u80FD\u3002\u7E7C\u7E8C\uFF1F","By creating an account and using GDevelop, you agree to the [Terms and Conditions](https://gdevelop.io/page/terms-and-conditions).":"\u5275\u5EFA\u5E33\u6236\u5E76\u4F7F\u7528 GDevelop\uFF0C\u5373\u8868\u793A\u60A8\u540C\u610F[\u689D\u6B3E\u548C\u689D\u4EF6](https://gdevelop.io/page/terms-and-conditions)\u3002","Calculating...":"\u8A08\u7B97\u4E2D...","Calibrating sensors":"\u6821\u6E96\u50B3\u611F\u5668","Camera":"\u76F8\u6A5F","Camera positioning":"\u76F8\u6A5F\u5B9A\u7FA9","Camera type":"\u76F8\u6A5F\u985E\u578B","Can't check if the game is registered online.":"\u7121\u6CD5\u6AA2\u67E5\u6E38\u6232\u662F\u5426\u5728\u7DDA\u6CE8\u518A\u3002","Can't load the announcements. Verify your internet connection or try again later.":"\u7121\u6CD5\u52A0\u8F09\u516C\u544A\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u7DB2\u7D61\u9023\u63A5\u6216\u7A0D\u540E\u518D\u8A66\u3002","Can't load the credits packages. Verify your internet connection or retry later.":"\u7121\u6CD5\u52A0\u8F09\u7A4D\u5206\u5305\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u6216\u7A0D\u540E\u91CD\u8A66\u3002","Can't load the extension registry. Verify your internet connection or try again later.":"\u7121\u6CD5\u52A0\u8F09\u64F4\u5C55\u5B58\u5132\u5EAB\u3002\u8ACB\u6AA2\u67E5\u60A8\u7684\u7DB2\u7D61\u9023\u63A5\uFF0C\u6216\u8005\u7A0D\u540E\u518D\u8A66\u3002","Can't load the games. Verify your internet connection or retry later.":"\u7121\u6CD5\u52A0\u8F09\u6E38\u6232\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u7DB2\u7D61\u9023\u63A5\u6216\u7A0D\u540E\u91CD\u8A66\u3002","Can't load the licenses. Verify your internet connection or try again later.":"\u7121\u6CD5\u52A0\u8F09\u8A31\u53EF\u8B49\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u6216\u7A0D\u540E\u91CD\u8A66\u3002","Can't load the profile. Verify your internet connection or try again later.":"\u7121\u6CD5\u52A0\u8F09\u914D\u7F6E\u6587\u4EF6\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u6216\u7A0D\u540E\u91CD\u8A66\u3002","Can't load the results. Verify your internet connection or retry later.":"\u7121\u6CD5\u52A0\u8F09\u7D50\u679C\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u7DB2\u7D61\u9023\u63A5\u6216\u7A0D\u540E\u91CD\u8A66\u3002","Can't load the tutorials. Verify your internet connection or retry later.":"\u7121\u6CD5\u52A0\u8F09\u6559\u7A0B\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u7DB2\u7D61\u9023\u63A5\u6216\u7A0D\u540E\u91CD\u8A66\u3002","Can't load your game earnings. Verify your internet connection or try again later.":"\u7121\u6CD5\u52A0\u8F09\u60A8\u7684\u904A\u6232\u6536\u5165\u3002\u8ACB\u6AA2\u67E5\u60A8\u7684\u7DB2\u7D61\u9023\u63A5\u6216\u7A0D\u5F8C\u91CD\u8A66\u3002","Can't properly export the game.":"\u7121\u6CD5\u6B63\u78BA\u5C0E\u51FA\u6E38\u6232\u3002","Can't upload your game to the build service.":"\u7121\u6CD5\u5C07\u4F60\u7684\u6E38\u6232\u4E0A\u50B3\u5230\u69CB\u5EFA\u670D\u52D9\u4E0A\u3002","Cancel":"\u53D6\u6D88","Cancel and change my subscription":"\u53D6\u6D88\u4E26\u66F4\u6539\u6211\u7684\u8A02\u95B1","Cancel and close":"\u53D6\u6D88\u5E76\u95DC\u9589","Cancel anytime":"\u96A8\u6642\u53D6\u6D88","Cancel changes":"\u53D6\u6D88\u66F4\u6539","Cancel editing":"\u53D6\u6D88\u7DE8\u8F2F","Cancel edition":"\u53D6\u6D88\u7248\u672C","Cancel subscription":"\u53D6\u6D88\u8A02\u95B1","Cancel your changes?":"\u53D6\u6D88\u60A8\u7684\u66F4\u6539\uFF1F","Cancel your subscription":"\u53D6\u6D88\u8A02\u95B1","Cancel your subscription?":"\u53D6\u6D88\u60A8\u7684\u8A02\u95B1\u55CE\uFF1F","Cancelled":"\u5DF2\u53D6\u6D88","Cancelled - Your subscription will end at the end of the paid period.":"\u5DF2\u53D6\u6D88 - \u60A8\u7684\u8A02\u95B1\u5C07\u5728\u4ED8\u8CBB\u671F\u9593\u7D50\u675F\u6642\u7D50\u675F\u3002","Cannot access project save":"\u7121\u6CD5\u5B58\u53D6\u5C08\u6848\u5132\u5B58","Cannot filter on both asset packs and assets at the same time. Try clearing one of the filters!":"\u7121\u6CD5\u540C\u6642\u5C0D\u8CC7\u7522\u5305\u548C\u8CC7\u7522\u9032\u884C\u904E\u6FFE\u3002\u8ACB\u5617\u8A66\u6E05\u9664\u5176\u4E2D\u4E00\u500B\u904E\u6FFE\u5668\uFF01","Cannot restore project":"\u7121\u6CD5\u9084\u539F\u5C08\u6848","Cannot see the exports":"\u7121\u6CD5\u67E5\u770B\u5C0E\u51FA","Cannot update thumbnail":"\u7121\u6CD5\u66F4\u65B0\u7E2E\u7565\u5716","Cash out":"\u73FE\u91D1\u514C\u63DB","Category (shown in the editor)":"\u985E\u5225(\u5728\u7DE8\u8F2F\u5668\u4E2D\u986F\u793A)","Cell depth (in pixels)":"\u55AE\u5143\u683C\u6DF1\u5EA6 (\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D)","Cell height (in pixels)":"\u55AE\u5143\u683C\u9AD8\u5EA6 (\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D)","Cell width (in pixels)":"\u55AE\u5143\u683C\u5BEC\u5EA6 (\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D)","Center":"\u4E2D\u5FC3","Certificate and provisioning profile":"\u8B49\u66F8\u548C\u914D\u7F6E\u6587\u4EF6","Certificate type: {0}":function(a){return["\u8B49\u66F8\u985E\u578B\uFF1A",a("0")]},"Change editor zoom":"\u66F4\u6539\u7DE8\u8F2F\u5668\u7E2E\u653E","Change my email":"\u66F4\u6539\u6211\u7684\u96FB\u5B50\u90F5\u4EF6","Change the name in the project properties.":"\u66F4\u6539\u9805\u76EE\u5C6C\u6027\u4E2D\u7684\u540D\u7A31\u3002","Change the package name in the game properties.":"\u5728\u6E38\u6232\u5C6C\u6027\u4E2D\u66F4\u6539\u5305\u540D\u7A31\u3002","Change thumbnail":"\u66F4\u6539\u7E2E\u7565\u5716","Change username or full name":"\u66F4\u6539\u7528\u6236\u540D\u6216\u5168\u540D","Change your email":"\u66F4\u6539\u60A8\u7684\u96FB\u5B50\u90F5\u4EF6","Changes and answers may have mistakes: experiment and use it for learning.":"\u66F4\u6539\u548C\u7B54\u6848\u53EF\u80FD\u6709\u932F\u8AA4\uFF1A\u8ACB\u5BE6\u9A57\u4E26\u7528\u65BC\u5B78\u7FD2\u3002","Changes saved":"\u66F4\u6539\u5DF2\u4FDD\u5B58","Chapter":"\u7AE0\u7BC0","Chapter materials":"\u7AE0\u7BC0\u6750\u6599","Chapters":"\u7AE0\u7BC0","Characters":"\u89D2\u8272","Check again for new updates":"\u518D\u6B21\u6AA2\u67E5\u662F\u5426\u6709\u65B0\u66F4\u65B0","Check that the file exists, that this file is a proper game created with GDevelop and that you have the authorization to open it.":"\u6AA2\u67E5\u8A72\u6587\u4EF6\u662F\u5426\u5B58\u5728\uFF0C\u8A72\u6587\u4EF6\u662F\u5426\u662F\u4F7F\u7528GDevelop\u5275\u5EFA\u7684\u6B63\u78BA\u6E38\u6232\uFF0C\u4EE5\u53CA\u60A8\u662F\u5426\u6709\u6B0A\u6253\u958B\u5B83\u3002","Check the logs to see if there is an explanation about what went wrong, or try again later.":"\u6AA2\u67E5\u65E5\u5FD7\u4EE5\u67E5\u770B\u662F\u5426\u6709\u95DC\u4E8E\u554F\u984C\u51FA\u5728\u54EA\u91CC\u7684\u8AAA\u660E, \u6216\u8005\u7A0D\u540E\u518D\u8A66\u3002","Checking for update...":"\u6B63\u5728\u6AA2\u67E5\u66F4\u65B0\u2026\u2026","Checking tools":"\u6AA2\u67E5\u5DE5\u5177","Children configurations are deprecated. This [migration documentation](https://wiki.gdevelop.io/gdevelop5/objects/custom-objects-prefab-template/migrate-to-variants/) can help you use variants instead.":"\u5152\u7AE5\u914D\u7F6E\u5DF2\u88AB\u68C4\u7528\u3002\u9019\u4EFD[\u9077\u79FB\u6587\u6A94](https://wiki.gdevelop.io/gdevelop5/objects/custom-objects-prefab-template/migrate-to-variants/)\u53EF\u4EE5\u5E6B\u52A9\u4F60\u6539\u7528\u8B8A\u9AD4\u3002","Choose":"\u9078\u64C7","Choose GDevelop language":"\u9078\u64C7GDevelop\u8A9E\u8A00","Choose a Auth Key":"\u9078\u64C7\u4E00\u500B\u8EAB\u4EFD\u9A57\u8B49\u5BC6\u9470","Choose a file":"\u9078\u64C7\u6587\u4EF6","Choose a folder for the new game":"\u9078\u64C7\u65B0\u6E38\u6232\u7684\u6587\u4EF6\u593E","Choose a font":"\u9078\u64C7\u5B57\u9AD4","Choose a function, or a function of a behavior, to edit its events.":"\u9078\u64C7\u4E00\u500B\u51FD\u6578\u6216\u884C\u70BA\u51FD\u6578\u4F86\u7DE8\u8F2F\u5176\u4E8B\u4EF6\u3002","Choose a function, or a function of a behavior, to set the parameters that it accepts.":"\u9078\u64C7\u4E00\u500B\u51FD\u6578\uFF0C\u6216\u8005\u4E00\u500B\u884C\u70BA\u51FD\u6578\uFF0C\u4EE5\u8A2D\u7F6E\u5B83\u63A5\u53D7\u7684\u53C3\u6578\u3002","Choose a key":"\u9078\u64C7\u4E00\u500B\u6309\u9375","Choose a layer":"\u9078\u64C7\u5716\u5C64","Choose a leaderboard":"\u9078\u64C7\u4E00\u500B\u6392\u884C\u699C","Choose a leaderboard (optional)":"\u9078\u64C7\u4E00\u500B\u6392\u884C\u699C(\u53EF\u9078)","Choose a mouse button":"\u9078\u64C7\u9F20\u6A19\u6309\u9215","Choose a new behavior function (\"method\")":"\u9078\u64C7\u65B0\u7684\u884C\u70BA\u51FD\u6578 (\"\u65B9\u6CD5\")","Choose a new extension function":"\u9078\u64C7\u4E00\u500B\u65B0\u7684\u64F4\u5C55\u51FD\u6578","Choose a new object function (\"method\")":"\u9078\u64C7\u4E00\u500B\u65B0\u7684\u5C0D\u8C61\u51FD\u6578 (\"\u65B9\u6CD5\")","Choose a new object type":"\u9078\u64C7\u4E00\u500B\u65B0\u7684\u5C0D\u8C61\u985E\u578B","Choose a pack":"\u9078\u64C7\u4E00\u500B\u5305","Choose a parameter":"\u9078\u64C7\u4E00\u500B\u53C3\u6578","Choose a provisioning profile":"\u9078\u64C7\u914D\u7F6E\u6587\u4EF6","Choose a scene":"\u9078\u64C7\u4E00\u500B\u5834\u666F","Choose a skin":"\u9078\u64C7\u4E00\u500B\u76AE\u819A","Choose a subscription":"\u9078\u64C7\u4E00\u9805\u8A02\u95B1","Choose a subscription to enjoy the best of game creation.":"\u9078\u64C7\u4E00\u500B\u8A02\u95B1\u4EE5\u4EAB\u53D7\u6700\u4F73\u7684\u904A\u6232\u5275\u4F5C\u3002","Choose a value":"\u9078\u64C7\u4E00\u500B\u503C","Choose a workspace folder":"\u9078\u64C7\u4E00\u500B\u5DE5\u4F5C\u5340\u6587\u4EF6\u593E","Choose an animation":"\u9078\u64C7\u4E00\u500B\u52D5\u756B","Choose an animation and frame to edit the collision masks":"\u9078\u64C7\u52D5\u756B\u548C\u5E40\u4F86\u7DE8\u8F2F\u78B0\u649E\u8499\u677F","Choose an animation and frame to edit the points":"\u9078\u64C7\u52D5\u756B\u548C\u5E40\u4F86\u7DE8\u8F2F\u9EDE","Choose an effect":"\u9078\u64C7\u4E00\u7A2E\u6548\u679C","Choose an element to inspect in the list":"\u5728\u5217\u8868\u4E2D\u9078\u64C7\u8981\u6AA2\u67E5\u7684\u5143\u7D20","Choose an export folder":"\u9078\u64C7\u5C0E\u51FA\u6587\u4EF6\u593E","Choose an external layout":"\u9078\u64C7\u5916\u90E8\u5E03\u5C40","Choose an icon":"\u9078\u64C7\u4E00\u500B\u5716\u793A","Choose an object":"\u9078\u64C7\u5C0D\u8C61","Choose an object first or browse the list of actions.":"\u8ACB\u5148\u9078\u64C7\u4E00\u500B\u7269\u4EF6\u6216\u700F\u89BD\u884C\u52D5\u5217\u8868\u3002","Choose an object first or browse the list of conditions.":"\u8ACB\u5148\u9078\u64C7\u4E00\u500B\u7269\u4EF6\u6216\u700F\u89BD\u689D\u4EF6\u5217\u8868\u3002","Choose an object to add to the group":"\u9078\u64C7\u8981\u6DFB\u52A0\u5230\u7FA4\u7D44\u7684\u5C0D\u8C61","Choose an operator":"\u9078\u64C7\u4E00\u500B\u64CD\u4F5C\u7B26","Choose an option":"\u9078\u64C7\u4E00\u500B\u9078\u9805","Choose and add an event":"\u9078\u64C7\u5E76\u6DFB\u52A0\u4E8B\u4EF6","Choose and add an event...":"\u9078\u64C7\u5E76\u6DFB\u52A0\u4E8B\u4EF6...","Choose and enter a package name in the game properties.":"\u5728\u6E38\u6232\u5C6C\u6027\u4E2D\u9078\u64C7\u5E76\u8F38\u5165\u5305\u540D\u7A31\u3002","Choose another location":"\u9078\u64C7\u53E6\u4E00\u500B\u4F4D\u7F6E","Choose file":"\u9078\u64C7\u6587\u4EF6","Choose folder":"\u9078\u64C7\u76EE\u9304","Choose from asset store":"\u5F9E\u8CC7\u7522\u5546\u5E97\u9078\u64C7","Choose one or more files":"\u9078\u64C7\u4E00\u500B\u6216\u591A\u500B\u6587\u4EF6","Choose the 3D model file (.glb) to use":"\u9078\u64C7\u8981\u4F7F\u7528\u76843D\u6A21\u578B\u6587\u4EF6(.glb)","Choose the JSON/LDtk file to use":"\u9078\u64C7\u8981\u4F7F\u7528\u7684 JSON /LDtk \u6587\u4EF6","Choose the associated scene:":"\u9078\u64C7\u95DC\u806F\u7684\u5834\u666F\uFF1A","Choose the atlas file (.atlas) to use":"\u9078\u64C7\u8981\u4F7F\u7528\u7684\u5716\u96C6\u6587\u4EF6 (.atlas)","Choose the audio file to use":"\u9078\u64C7\u8981\u4F7F\u7528\u7684\u97F3\u983B\u6587\u4EF6","Choose the bitmap font file (.fnt, .xml) to use":"\u9078\u64C7\u8981\u4F7F\u7528\u7684\u4F4D\u5716\u5B57\u9AD4\u6587\u4EF6(.fnt, .xml)","Choose the effect to apply":"\u9078\u64C7\u8981\u61C9\u7528\u7684\u6548\u679C","Choose the font file to use":"\u9078\u64C7\u8981\u4F7F\u7528\u7684\u5B57\u9AD4\u6587\u4EF6","Choose the image file to use":"\u9078\u64C7\u8981\u4F7F\u7528\u7684\u5716\u50CF\u6587\u4EF6","Choose the json file to use":"\u9078\u64C7\u8981\u4F7F\u7528\u7684json\u6587\u4EF6","Choose the scene":"\u9078\u64C7\u5834\u666F","Choose the spine json file to use":"\u9078\u64C7\u8981\u4F7F\u7528\u7684 spine json \u6587\u4EF6","Choose the tileset to use":"\u9078\u64C7\u8981\u4F7F\u7528\u7684\u74F7\u78DA","Choose the upload key to use to identify your Android App Bundle. In most cases you don't need to change this. Use the \"Old upload key\" if you used to publish your game as an APK and you activated Play App Signing before switching to Android App Bundle.":"\u9078\u64C7\u7528\u4E8E\u8B58\u5225\u60A8\u7684 Android \u61C9\u7528\u7A0B\u5E8F\u5305\u7684\u4E0A\u50B3\u5BC6\u9470\u3002\u5728\u5927\u591A\u6578\u60C5\u6CC1\u4E0B\uFF0C\u60A8\u4E0D\u9700\u8981\u66F4\u6539\u5B83\u3002 \u5982\u679C\u60A8\u66FE\u7D93\u4EE5APK\u5F62\u5F0F\u767C\u5E03\u60A8\u7684\u6E38\u6232\uFF0C\u5E76\u5728\u5207\u63DB\u5230 Android \u61C9\u7528\u7A0B\u5E8F\u5305\u4E4B\u524D\u6FC0\u6D3B\u4E86Play App\u7C3D\u540D\uFF0C\u8ACB\u4F7F\u7528\u201C\u820A\u4E0A\u50B3\u5BC6\u9470\u201D\u3002","Choose the video file to use":"\u9078\u64C7\u8981\u4F7F\u7528\u7684\u8996\u983B\u6587\u4EF6","Choose this plan":"\u9078\u64C7\u6B64\u8A08\u5283","Choose where to add the assets:":"\u9078\u64C7\u6DFB\u52A0\u7D20\u6750\u7684\u76EE\u6A19\u9EDE\uFF1A","Choose where to create the game":"\u9078\u64C7\u5728\u54EA\u91CC\u5275\u5EFA\u6E38\u6232","Choose where to create your projects":"\u9078\u64C7\u8981\u5728\u54EA\u91CC\u5275\u5EFA\u60A8\u7684\u9805\u76EE","Choose where to export the game":"\u9078\u64C7\u5C0E\u51FA\u6E38\u6232\u7684\u4F4D\u7F6E","Choose where to load the project from":"\u9078\u64C7\u5F9E\u4F55\u8655\u52A0\u8F09\u9805\u76EE","Choose where to save the project to":"\u9078\u64C7\u5C07\u9805\u76EE\u4FDD\u5B58\u5230\u7684\u4F4D\u7F6E","Choose your game art":"\u9078\u64C7\u60A8\u7684\u904A\u6232\u85DD\u8853","Circle":"\u5713","Claim":"\u8981\u6C42","Claim credits":"\u7D22\u53D6\u5B78\u5206","Claim this pack":"\u9818\u53D6\u6B64\u5305","Class":"\u985E\u5225","Classrooms":"\u6559\u5BA4","Clear all filters":"\u6E05\u9664\u6240\u6709\u904E\u6FFE\u5668","Clear search":"\u6E05\u9664\u641C\u5C0B","Clear the rendered image between each frame":"\u6E05\u9664\u6BCF\u5E40\u4E4B\u9593\u6E32\u67D3\u7684\u5716\u50CF","Click here to test the link.":"\u9EDE\u64CA\u9019\u91CC\u6E2C\u8A66\u93C8\u63A5\u3002","Click on an instance on the canvas or an object in the list to display their properties.":"\u9EDE\u64CA\u756B\u5E03\u4E0A\u7684\u5BE6\u4F8B\u6216\u5217\u8868\u4E2D\u7684\u7269\u4EF6\u4EE5\u986F\u793A\u5B83\u5011\u7684\u5C6C\u6027\u3002","Click on the tilemap grid to activate or deactivate hit boxes.":"\u9EDE\u64CA\u78DA\u584A\u5730\u5716\u7DB2\u683C\u4EE5\u6FC0\u6D3B\u6216\u505C\u7528\u64CA\u4E2D\u6846\u3002","Click to restart and install the update now.":"\u9EDE\u64CA\u4EE5\u91CD\u65B0\u555F\u52D5\u4E26\u7ACB\u5373\u5B89\u88DD\u66F4\u65B0\u3002","Close":"\u95DC\u9589","Close GDevelop":"\u95DC\u9589 GDevelop","Close Instances List Panel":"\u95DC\u9589\u5BE6\u4F8B\u5217\u8868\u9762\u677F","Close Layers Panel":"\u95DC\u9589\u5716\u5C64\u9762\u677F","Close Object Groups Panel":"\u95DC\u9589\u5C0D\u8C61\u7D44\u9762\u677F","Close Objects Panel":"\u95DC\u9589\u5C0D\u8C61\u9762\u677F","Close Project":"\u95DC\u9589\u9805\u76EE","Close Properties Panel":"\u95DC\u9589\u5C6C\u6027\u9762\u677F","Close all":"\u95DC\u9589\u5168\u90E8","Close all tasks":"\u95DC\u9589\u6240\u6709\u4EFB\u52D9","Close and launch a new preview":"\u95DC\u9589\u5E76\u555F\u52D5\u65B0\u9810\u89BD","Close others":"\u95DC\u9589\u5176\u5B83","Close project":"\u95DC\u9589\u9805\u76EE","Close task":"\u95DC\u9589\u4EFB\u52D9","Close the AI chat?":"\u95DC\u9589 AI \u804A\u5929\u55CE\uFF1F","Close the project?":"\u95DC\u9589\u5C08\u6848\u55CE\uFF1F","Close the project? Any changes that have not been saved will be lost.":"\u95DC\u9589\u9805\u76EE\uFF1F\u4EFB\u4F55\u672A\u4FDD\u5B58\u7684\u66F4\u6539\u90FD\u5C07\u4E1F\u5931\u3002","Co-op Multiplayer":"\u5408\u4F5C\u591A\u4EBA","Code":"\u4EE3\u78BC","Code editor Theme":"\u4EE3\u78BC\u7DE8\u8F2F\u5668\u4E3B\u984C","Collaborators":"\u5408\u4F5C\u8005","Collapse All":"\u5168\u90E8\u6298\u758A","Collect at least {0} USD to cash out your earnings":function(a){return["\u6536\u96C6\u81F3\u5C11 ",a("0")," \u7F8E\u5143\u4F86\u63D0\u53D6\u60A8\u7684\u6536\u76CA"]},"Collect feedback from players":"\u6536\u96C6\u73A9\u5BB6\u7684\u53CD\u994B","Collect game feedback":"\u6536\u96C6\u904A\u6232\u53CD\u994B","Collisions handling with the Physics engine":"\u7269\u7406\u5F15\u64CE\u78B0\u649E\u8655\u7406","Color":"\u984F\u8272","Color (text)":"\u984F\u8272 (\u6587\u672C)","Color:":"\u8272\u5F69\uFF1A","Column title":"\u5C08\u6B04\u6A19\u984C","Come back to latest version":"\u56DE\u5230\u6700\u65B0\u7248\u672C","Coming in {0}":function(a){return["\u5C07\u5728 ",a("0")," \u4E2D\u63A8\u51FA"]},"Command palette keyboard shortcut":"\u547D\u4EE4\u9762\u677F\u5FEB\u6377\u65B9\u5F0F","Comment":"\u8A3B\u89E3","Commercial License":"\u5546\u696D\u8A31\u53EF\u8B49","Community Discord Chat":"\u793E\u5340Discord\u804A\u5929","Community Forums":"\u793E\u5340\u8AD6\u58C7","Community list":"\u793E\u7FA4\u5217\u8868","Companies, studios and agencies":"\u516C\u53F8\u3001\u5DE5\u4F5C\u5BA4\u548C\u6A5F\u69CB","Company name or full name":"\u516C\u53F8\u540D\u7A31\u6216\u5168\u540D","Compare all the advantages of the different plans in this <0>big feature comparison table.":"\u5728\u9019\u500B <0>\u5927\u529F\u80FD\u6BD4\u8F03\u8868 \u4E2D\u6BD4\u8F03\u4E0D\u540C\u8A08\u5283\u7684\u6240\u6709\u512A\u9EDE\u3002","Complete all tasks to claim your badge":"Complete all tasks to claim your badge","Complete your payment on the web browser":"\u5728 web \u700F\u89BD\u5668\u4E0A\u5B8C\u6210\u60A8\u7684\u4ED8\u6B3E","Complete your purchase with the app store.":"\u4F7F\u7528\u61C9\u7528\u5546\u5E97\u5B8C\u6210\u60A8\u7684\u8CFC\u8CB7\u3002","Completely alone":"\u5B8C\u5168\u7368\u81EA\u4E00\u4EBA","Compressing before upload...":"\u4E0A\u50B3\u524D\u58D3\u7E2E\u2026\u2026","Condition":"\u689D\u4EF6","Conditions":"\u689D\u4EF6","Configuration":"\u914D\u7F6E","Configure the external events":"\u914D\u7F6E\u5916\u90E8\u4E8B\u4EF6","Configure the external layout":"\u914D\u7F6E\u5916\u90E8\u5E03\u5C40","Configure tile\u2019s hit boxes":"\u914D\u7F6E\u5716\u584A\u7684\u547D\u4E2D\u6846","Confirm":"\u78BA\u8A8D","Confirm the opening":"\u78BA\u8A8D\u6253\u958B","Confirm your email":"\u78BA\u8A8D\u60A8\u7684\u96FB\u5B50\u90F5\u4EF6","Confirming your subscription":"\u78BA\u8A8D\u60A8\u7684\u8A02\u95B1","Congrats on finishing this course!":"Congrats on finishing this course!","Congratulations! You've finished this tutorial!":"\u606D\u559C\uFF01\u60A8\u5DF2\u7D93\u5B8C\u6210\u4E86\u9019\u500B\u6559\u7A0B\uFF01","Connected players":"\u5DF2\u9023\u63A5\u7684\u73A9\u5BB6","Considering the best approach":"\u8003\u616E\u6700\u4F73\u65B9\u6CD5","Considering the possibilities":"\u8003\u616E\u53EF\u80FD\u6027","Console":"\u63A7\u5236\u81FA","Consoles":"\u63A7\u5236\u81FA","Contact us at education@gdevelop.io if you want to update your plan":"\u5982\u679C\u60A8\u60F3\u66F4\u65B0\u60A8\u7684\u8A08\u5283\uFF0C\u8ACB\u806F\u7E6B\u6211\u5011\uFF1Aeducation@gdevelop.io","Contact:":"\u806F\u7CFB\u4EBA\uFF1A","Contains text":"\u5305\u542B\u6587\u5B57","Content":"\u5167\u5BB9","Content for Teachers":"\u9069\u5408\u6559\u5E2B\u7684\u5167\u5BB9","Continue":"\u7E7C\u7E8C","Continue anyway":"\u4ECD\u7136\u7E7C\u7E8C","Continue editing":"\u7E7C\u7E8C\u7DE8\u8F2F","Continue with Apple":"\u7E7C\u7E8C\u4F7F\u7528 Apple","Continue with Github":"\u7E7C\u7E8C\u4F7F\u7528 Github","Continue with Google":"\u7E7C\u7E8C\u4F7F\u7528 Google","Continue with Human Intelligence":"\u7E7C\u7E8C\u4F7F\u7528\u4EBA\u985E\u667A\u6167","Continue working":"\u7E7C\u7E8C\u5DE5\u4F5C","Contribute to GDevelop":"\u53C3\u8207GDevelop\u958B\u767C","Contributions":"\u8CA2\u737B","Contributor options":"\u8CA2\u737B\u8005\u9078\u9805","Contributors":"\u8CA2\u737B\u8005","Contributors, in no particular order:":"\u8CA2\u737B\u8005\uFF0C\u6392\u540D\u4E0D\u5206\u5148\u540E\uFF1A","Control a spaceship with a joystick.":"\u901A\u904E\u6416\u687F\u63A7\u5236\u592A\u7A7A\u8239\u3002","Control your spaceship with a joystick, while avoiding asteroids.":"\u4F7F\u7528\u64CD\u7E31\u6746\u63A7\u5236\u30B9\u30DA\u30FC\u30B9\u8239\uFF0C\u540C\u6642\u907F\u958B\u5C0F\u884C\u661F\u3002","Convert":"\u8F49\u63DB","Copied to clipboard!":"\u5DF2\u5FA9\u5236\u5230\u526A\u8CBC\u677F\uFF01","Copy":"\u5FA9\u5236","Copy active credentials to CSV":"\u5C07\u6D3B\u52D5\u6191\u8B49\u8907\u88FD\u5230 CSV","Copy all":"\u5168\u90E8\u5FA9\u5236","Copy all behaviors":"\u5FA9\u5236\u6240\u6709\u884C\u70BA","Copy all effects":"\u5FA9\u5236\u6240\u6709\u6548\u679C","Copy build link":"\u5FA9\u5236\u69CB\u5EFA\u93C8\u63A5","Copy email address":"\u8907\u88FD\u96FB\u5B50\u90F5\u4EF6\u5730\u5740","Copy file path":"\u5FA9\u5236\u6587\u4EF6\u8DEF\u5F91","Copy them into the project folder":"\u5C07\u5B83\u5011\u5FA9\u5236\u5230\u9805\u76EE\u6587\u4EF6\u593E\u4E2D","Copy {0} credentials to CSV":function(a){return["\u5C07 ",a("0")," \u6191\u8B49\u8907\u88FD\u5230 CSV"]},"Cordova":"Cordova","Could not activate purchase":"\u7121\u6CD5\u555F\u7528\u8CFC\u8CB7","Could not cancel your subscription":"\u7121\u6CD5\u53D6\u6D88\u60A8\u7684\u8A02\u95B1","Could not cash out":"\u7121\u6CD5\u9032\u884C\u73FE\u91D1\u63D0\u53D6","Could not change subscription":"\u7121\u6CD5\u66F4\u6539\u8A02\u95B1","Could not create the object":"\u7121\u6CD5\u5275\u5EFA\u5C0D\u8C61","Could not delete the build. Verify your internet connection or try again later.":"\u7121\u6CD5\u522A\u9664\u69CB\u5EFA\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u6216\u7A0D\u540E\u518D\u8A66\u3002","Could not find any resources matching your search.":"Could not find any resources matching your search.","Could not install the asset":"\u7121\u6CD5\u5B89\u88DD\u8CC7\u7522","Could not install the extension":"\u7121\u6CD5\u5B89\u88DD\u64F4\u5C55","Could not launch the preview":"\u7121\u6CD5\u555F\u52D5\u9810\u89BD","Could not load the project versions. Verify your internet connection or try again later.":"\u7121\u6CD5\u52A0\u8F09\u9805\u76EE\u7248\u672C\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u7DB2\u7D61\u9023\u63A5\u6216\u7A0D\u540E\u518D\u8A66\u3002","Could not purchase this product":"\u7121\u6CD5\u8CFC\u8CB7\u8A72\u7522\u54C1","Could not remove invitation":"\u7121\u6CD5\u79FB\u9664\u9080\u8ACB","Could not swap asset":"\u7121\u6CD5\u4EA4\u63DB\u8CC7\u7522","Could not transfer your credits":"\u7121\u6CD5\u8F49\u79FB\u60A8\u7684\u7A4D\u5206","Could not update the build name. Verify your internet connection or try again later.":"\u7121\u6CD5\u66F4\u65B0\u69CB\u5EFA\u540D\u7A31\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u6216\u7A0D\u540E\u518D\u8A66\u3002","Counter of the loop":"\u8FF4\u5708\u8A08\u6578\u5668","Country name":"\u570B\u5BB6\u7684\u540D\u5B57","Courses will be linked to your user account and available indefinitely. Log in or sign up to purchase this course or restore a previous purchase.":"\u8AB2\u7A0B\u5C07\u8207\u60A8\u7684\u7528\u6236\u5E33\u6236\u93C8\u63A5\uFF0C\u4E26\u4E14\u53EF\u7121\u9650\u671F\u4F7F\u7528\u3002\u767B\u9304\u6216\u8A3B\u518A\u4EE5\u8CFC\u8CB7\u6B64\u8AB2\u7A0B\u6216\u6062\u5FA9\u4E4B\u524D\u7684\u8CFC\u8CB7\u3002","Create":"\u5275\u5EFA","Create Extensions for GDevelop":"\u70BAGDevelop\u5275\u5EFA\u64F4\u5C55","Create a 3D explosion when the player is hit":"\u7576\u73A9\u5BB6\u53D7\u5230\u653B\u64CA\u6642\u5275\u5EFA\u4E00\u500B3D\u7206\u70B8","Create a GDevelop account to save your changes and keep personalizing your game":"\u5275\u5EFA GDevelop \u5E33\u6236\u4EE5\u4FDD\u5B58\u66F4\u6539\u4E26\u7E7C\u7E8C\u81EA\u5B9A\u7FA9\u904A\u6232","Create a certificate signing request that will be asked by Apple to generate a full certificate.":"\u5275\u5EFA\u4E00\u500B\u8B49\u66F8\u7C3D\u540D\u8ACB\u6C42\uFF0CApple \u5C07\u8981\u6C42\u8A72\u8ACB\u6C42\u751F\u6210\u5B8C\u6574\u7684\u8B49\u66F8\u3002","Create a game":"\u5275\u5EFA\u904A\u6232","Create a leaderboard":"\u5275\u5EFA\u6392\u884C\u699C","Create a new extension":"\u5275\u5EFA\u4E00\u500B\u65B0\u7684\u64F4\u5C55","Create a new game":"\u5275\u5EFA\u65B0\u904A\u6232","Create a new group":"\u5275\u5EFA\u65B0\u7FA4\u7D44","Create a new instance on the scene (will be at position 0;0):":"\u5728\u5834\u666F\u4E2D\u5275\u5EFA\u4E00\u500B\u65B0\u5BE6\u4F8B (\u5C07\u4F4D\u4E8E\u4F4D\u7F6E 0;0):","Create a new project":"\u5275\u5EFA\u4E00\u500B\u65B0\u9805\u76EE","Create a new room":"\u5275\u5EFA\u4E00\u500B\u65B0\u623F\u9593","Create a new variant":"Create a new variant","Create a project first to add assets from the asset store":"\u9996\u5148\u5275\u5EFA\u4E00\u500B\u9805\u76EE\uFF0C\u5E76\u5F9E\u5546\u5E97\u6DFB\u52A0\u7D20\u6750","Create a project first to add this asset":"\u9996\u5148\u5275\u5EFA\u4E00\u500B\u9805\u76EE\u4F86\u6DFB\u52A0\u8A72\u8CC7\u7522","Create a room and drag and drop members in it.":"\u5275\u5EFA\u4E00\u500B\u623F\u9593\u5E76\u5C07\u6210\u54E1\u62D6\u653E\u5230\u5176\u4E2D\u3002","Create a signing request":"\u5275\u5EFA\u7C3D\u540D\u8ACB\u6C42","Create a simple flying game with obstacles to avoid":"\u5275\u5EFA\u4E00\u500B\u6709\u969C\u7919\u7269\u8981\u907F\u514D\u7684\u7C21\u55AE\u98DB\u884C\u904A\u6232","Create account":"\u5275\u5EFA\u5E33\u6236","Create accounts":"\u5275\u5EFA\u5E33\u6236","Create an API key on the [App Store Connect API page](https://appstoreconnect.apple.com/access/integrations/api). Give it a name and **administrator** rights. Download the \"Auth Key\" file and upload it here along with the required information you can find on the page.":"\u5728 [App Store Connect API \u9801\u9762](https://appstoreconnect.apple.com/access/integrations/api) \u4E0A\u5275\u5EFA API \u5BC6\u9470\u3002\u70BA\u5176\u6307\u5B9A\u540D\u7A31\u548C**\u7BA1\u7406\u54E1**\u6B0A\u9650\u3002\u4E0B\u8F09\u201C\u8EAB\u4EFD\u9A57\u8B49\u5BC6\u9470\u201D\u6587\u4EF6\u5E76\u5C07\u5176\u8207\u9801\u9762\u4E0A\u627E\u5230\u7684\u6240\u9700\u4FE1\u606F\u4E00\u8D77\u4E0A\u50B3\u5230\u6B64\u8655\u3002","Create an Account":"\u5275\u5EFA\u4E00\u500B\u5E33\u6236","Create an account":"\u5275\u5EFA\u4E00\u500B\u5E33\u6236","Create an account or login first to export your game using online services.":"\u9996\u5148\u5275\u5EFA\u4E00\u500B\u5E33\u6236\u6216\u767B\u9304\u4EE5\u4F7F\u7528\u5728\u7DDA\u670D\u52D9\u5C0E\u51FA\u60A8\u7684\u6E38\u6232\u3002","Create an account to activate your purchase!":"\u5275\u5EFA\u4E00\u500B\u5E33\u6236\u4EE5\u555F\u7528\u60A8\u7684\u8CFC\u8CB7\uFF01","Create an account to register your games and to get access to metrics collected anonymously, like the number of daily players and retention of the players after a few days.":"\u5275\u5EFA\u4E00\u500B\u5E33\u6236\u4F86\u6CE8\u518A\u6E38\u6232\u5E76\u8A2A\u554F\u533F\u540D\u6536\u96C6\u7684\u6307\u6A19\uFF0C\u4F8B\u5982\u6BCF\u65E5\u73A9\u5BB6\u6578\u548C\u5E7E\u5929\u540E\u7684\u73A9\u5BB6\u7559\u5B58\u91CF\u3002","Create an account to store your project online.":"\u5275\u5EFA\u4E00\u500B\u5E33\u6236\u5728\u7DDA\u5B58\u5132\u60A8\u7684\u9805\u76EE\u3002","Create and Publish a Fling game":"\u5275\u5EFA\u5E76\u767C\u5E03 Fling \u6E38\u6232","Create iOS certificate":"\u5275\u5EFA iOS \u8B49\u66F8","Create installation file":"\u5275\u5EFA\u5B89\u88DD\u6587\u4EF6","Create my account":"\u5275\u5EFA\u6211\u7684\u5E33\u6236","Create new folder...":"\u5275\u5EFA\u65B0\u8CC7\u6599\u593E\u2026\u2026","Create new game":"\u5275\u5EFA\u65B0\u904A\u6232","Create new leaderboards now":"\u7ACB\u5373\u5275\u5EFA\u65B0\u7684\u6392\u884C\u699C","Create or search for new extensions":"\u5275\u5EFA\u6216\u641C\u7D22\u65B0\u64F4\u5C55","Create package for Android":"\u70BA Android \u5275\u5EFA\u8EDF\u4EF6\u5305","Create package for iOS":"\u70BA iOS \u5275\u5EFA\u8EDF\u4EF6\u5305","Create scene <0>{scene_name}. <1>Click to open it.":function(a){return["\u5EFA\u7ACB\u5834\u666F <0>",a("scene_name"),"\u3002 <1>\u9EDE\u64CA\u4EE5\u6253\u958B\u5B83\u3002"]},"Create section":"\u5275\u5EFA\u90E8\u5206","Create students":"\u5275\u5EFA\u5B78\u751F","Create with Jfxr":"\u4F7F\u7528 Jfxr \u5275\u5EFA","Create with Piskel":"\u7528 Piskel \u5275\u5EFA","Create with Yarn":"\u7528 Yarn \u5275\u5EFA","Create your Apple certificate for iOS":"\u5275\u5EFA\u9069\u7528\u4E8E iOS \u7684 Apple \u8B49\u66F8","Create your Auth Key to send your game to App Store Connect":"\u5275\u5EFA\u60A8\u7684\u8EAB\u4EFD\u9A57\u8B49\u5BC6\u9470\u4EE5\u5C07\u60A8\u7684\u6E38\u6232\u767C\u9001\u5230 App Store Connect","Create your certificate and \"provisioning profile\" thanks to your Apple Developer account. We'll guide you with a step by step process.":"\u901A\u904E\u60A8\u7684 Apple \u958B\u767C\u8005\u5E33\u6236\u5275\u5EFA\u60A8\u7684\u8B49\u66F8\u548C\u201C\u914D\u7F6E\u6587\u4EF6\u201D\u3002\u6211\u5011\u5C07\u6307\u5C0E\u60A8\u9010\u6B65\u9032\u884C\u3002","Create your first project using one of our templates or start from scratch.":"\u4F7F\u7528\u6211\u5011\u7684\u6A21\u677F\u4E4B\u4E00\u5275\u5EFA\u60A8\u7684\u7B2C\u4E00\u500B\u9805\u76EE\u6216\u5F9E\u96F6\u958B\u59CB\u3002","Create your game's first leaderboard":"\u5275\u5EFA\u60A8\u7684\u6E38\u6232\u7684\u7B2C\u4E00\u500B\u6392\u884C\u699C","Created objects":"\u5275\u5EFA\u5C0D\u8C61","Created on {0}":function(a){return["\u5728 ",a("0")," \u4E0A\u5275\u5EFA"]},"Creator profile":"\u5275\u4F5C\u8005\u7C21\u4ECB","Credit out":"\u4FE1\u7528","Credits available: {0}":function(a){return["\u53EF\u7528\u7A4D\u5206: ",a("0")]},"Credits given":"\u7D66\u4E88\u7684\u5B78\u5206","Credits will be linked to your user account. Log-in or sign-up to purchase them!":"\u7A4D\u5206\u5C07\u93C8\u63A5\u5230\u60A8\u7684\u7528\u6236\u5E33\u6236\u3002\u767B\u9304\u6216\u6CE8\u518A\u5373\u53EF\u8CFC\u8CB7\uFF01","Current build online":"\u7576\u524D\u5728\u7DDA\u7248\u672C","Current plan":"\u7576\u524D\u8A08\u5283","Custom CSS":"\u81EA\u5B9A\u7FA9 CSS","Custom css value cannot exceed {LEADERBOARD_APPEARANCE_CUSTOM_CSS_MAX_LENGTH} characters.":function(a){return["\u81EA\u8A02css\u503C\u4E0D\u5F97\u8D85\u904E",a("LEADERBOARD_APPEARANCE_CUSTOM_CSS_MAX_LENGTH"),"\u500B\u5B57\u5143\u3002"]},"Custom display":"\u81EA\u5B9A\u7FA9\u986F\u793A","Custom object name":"\u81EA\u8A02\u7269\u4EF6\u540D\u7A31","Custom object variant":"\u81EA\u8A02\u7269\u4EF6\u8B8A\u9AD4","Custom object variant properties":"\u81EA\u8A02\u7269\u4EF6\u8B8A\u9AD4\u5C6C\u6027","Custom objects can't contain both 2D or 3D.<0/>Please select either 2D instances or 3D instances.":"\u81EA\u8A02\u7269\u4EF6\u4E0D\u80FD\u540C\u6642\u5305\u542B 2D \u548C 3D\u3002<0/>\u8ACB\u9078\u64C7 2D \u5BE6\u4F8B\u6216 3D \u5BE6\u4F8B\u3002","Custom size":"\u81EA\u5B9A\u7FA9\u5C3A\u5BF8","Custom upload key (not available yet)":"\u81EA\u5B9A\u7FA9\u4E0A\u50B3\u5BC6\u9470(\u5C1A\u4E0D\u53EF\u7528)","Cut":"\u526A\u5207","Dark (colored)":"\u6697\u8272(\u8457\u8272)","Dark (plain)":"\u6697\u8272(\u5E73\u539F)","Date":"\u65E5\u671F","Date from which entries are taken into account: {0}":function(a){return["\u53C3\u8CFD\u4F5C\u54C1\u88AB\u8003\u616E\u7684\u65E5\u671F\uFF1A ",a("0")]},"Days":"\u5929","Dead":"\u6B7B\u4EA1","Dealing with data integration from external sources":"\u8655\u7406\u4F86\u81EA\u5916\u90E8\u4F86\u6E90\u7684\u6578\u64DA\u96C6\u6210","Debugger":"\u8ABF\u8A66\u5668","Debugger is starting...":"\u8ABF\u8A66\u5668\u6B63\u5728\u555F\u52D5\u2026\u2026","Declare <0><1/>{variableName} as <2><3/>{0} with <4>{1}":function(a){return["\u5C07 <0><1/>",a("variableName")," \u8072\u660E\u70BA <2><3/>",a("0")," \u4F7F\u7528 <4>",a("1"),""]},"Declare your app on App Store Connect and then register a key so that your game can be automatically uploaded when built. It's perfect to try your game with testers on Apple TestFlight.":"\u5728 App Store Connect \u4E0A\u8072\u660E\u60A8\u7684\u61C9\u7528\u7A0B\u5E8F\uFF0C\u7136\u540E\u6CE8\u518A\u4E00\u500B\u5BC6\u9470\uFF0C\u4EE5\u4FBF\u60A8\u7684\u6E38\u6232\u5728\u69CB\u5EFA\u6642\u53EF\u4EE5\u81EA\u52D5\u4E0A\u50B3\u3002\u8207 Apple TestFlight \u4E0A\u7684\u6E2C\u8A66\u4EBA\u54E1\u4E00\u8D77\u5617\u8A66\u60A8\u7684\u6E38\u6232\u662F\u5B8C\u7F8E\u7684\u9078\u64C7\u3002","Default":"\u9ED8\u8A8D\u8A2D\u7F6E","Default (visible)":"\u9810\u8A2D\uFF08\u53EF\u898B\uFF09","Default camera behavior":"\u9810\u8A2D\u76F8\u6A5F\u884C\u70BA","Default height (in pixels)":"\u9ED8\u8A8D\u9AD8\u5EA6 (\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D)","Default name for created objects":"\u5275\u5EFA\u5C0D\u8C61\u7684\u9ED8\u8A8D\u540D\u7A31","Default orientation":"\u9ED8\u8A8D\u65B9\u5411","Default size":"\u9ED8\u8A8D\u5927\u5C0F","Default skin":"\u9ED8\u8A8D\u76AE\u819A","Default upload key (recommended)":"\u9ED8\u8A8D\u4E0A\u50B3\u5BC6\u9470(\u63A8\u85A6)","Default value":"\u9ED8\u8A8D\u503C","Default value of string variables":"\u5B57\u4E32\u8B8A\u6578\u7684\u9810\u8A2D\u503C","Default visibility":"\u9810\u8A2D\u53EF\u898B\u6027","Default width (in pixels)":"\u9ED8\u8A8D\u5BEC\u5EA6 (\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D)","Define custom password":"\u5B9A\u7FA9\u81EA\u8A02\u5BC6\u78BC","Delete":"\u522A\u9664","Delete Entry":"\u522A\u9664\u689D\u76EE","Delete Leaderboard":"\u522A\u9664\u6392\u884C\u699C","Delete account":"\u522A\u9664\u5E33\u6236","Delete build":"\u522A\u9664\u69CB\u5EFA","Delete collision mask":"\u522A\u9664\u78B0\u649E\u906E\u7F69","Delete game":"\u522A\u9664\u904A\u6232","Delete my account":"\u522A\u9664\u6211\u7684\u5E33\u6236","Delete object":"\u522A\u9664\u5C0D\u8C61","Delete option":"\u522A\u9664\u9078\u9805","Delete project":"\u522A\u9664\u9805\u76EE","Delete score {0} from {1}":function(a){return["\u5F9E ",a("1")," \u4E2D\u522A\u9664\u5F97\u5206 ",a("0")]},"Delete selection":"\u522A\u9664\u9078\u5340","Delete the selected event(s)":"\u522A\u9664\u6240\u9078\u4E8B\u4EF6","Delete the selected instances from the scene":"\u5F9E\u5834\u666F\u4E2D\u522A\u9664\u9078\u5B9A\u5BE6\u4F8B","Delete the selected resource":"\u522A\u9664\u6240\u9078\u8CC7\u6E90","Delete when out of particles":"\u7576\u7C92\u5B50\u6D88\u5931\u6642\u522A\u9664","Delete {gameName}":function(a){return["\u522A\u9664 ",a("gameName")]},"Dependencies":"\u4F9D\u8CF4\u95DC\u7CFB","Dependencies allow to add additional libraries in the exported games. NPM dependencies will be included for Electron builds (Windows, macOS, Linux) and Cordova dependencies will be included for Cordova builds (Android, iOS). Note that this is intended for usage in JavaScript events only. If you are only using standard events, you should not worry about this.":"\u4F9D\u8CF4\u95DC\u7CFB\u5141\u8A31\u5728\u5C0E\u51FA\u7684\u6E38\u6232\u4E2D\u6DFB\u52A0\u5176\u4ED6\u5EAB\u3002 NPM\u4F9D\u8CF4\u95DC\u7CFB\u5C07\u5305\u542B\u5728Electron\u7248\u672C(Windows\uFF0CmacOS\uFF0CLinux)\u4E2D\uFF0C\u800CCordova\u4F9D\u8CF4\u95DC\u7CFB\u5C07\u5305\u542B\u5728Cordova\u7248\u672C(Android\uFF0CiOS)\u4E2D\u3002\u8ACB\u6CE8\u610F\uFF0C\u9019\u50C5\u9069\u7528\u4E8EJavaScript\u4E8B\u4EF6\u3002\u5982\u679C\u50C5\u4F7F\u7528\u6A19\u6E96\u4E8B\u4EF6\uFF0C\u5247\u4E0D\u5FC5\u70BA\u6B64\u64D4\u5FC3\u3002","Dependency type":"\u4F9D\u8CF4\u985E\u578B","Deprecated":"\u5DF2\u68C4\u7528","Deprecated action":"\u5DF2\u68C4\u7528\u7684\u64CD\u4F5C","Deprecated actions and conditions warning":"\u5DF2\u68C4\u7528\u7684\u64CD\u4F5C\u548C\u689D\u4EF6\u8B66\u544A","Deprecated condition":"\u5DF2\u68C4\u7528\u7684\u689D\u4EF6","Deprecated:":"\u5DF2\u68C4\u7528\uFF1A","Deprecation notice":"\u68C4\u7528\u901A\u77E5","Depth":"\u6DF1\u5EA6","Description":"\u63CF\u8FF0","Description (markdown supported)":"\u63CF\u8FF0 (\u652F\u6301markdown)","Description (will be prefixed by \"Compare\" or \"Return\")":"\u63CF\u8FF0\uFF08\u5C07\u4EE5\u300C\u6BD4\u8F03\u300D\u6216\u300C\u8FD4\u56DE\u300D\u70BA\u524D\u7DB4\uFF09","Deselect All":"\u53D6\u6D88\u5168\u9078","Desktop":"\u684C\u9762","Desktop & Mobile landscape":"\u684C\u9762\u548C\u79FB\u52D5\u6A6B\u5C4F\u6A21\u5F0F","Desktop (Windows, macOS and Linux) icon":"\u684C\u9762 (Windows, macOS \u548C Linux) \u5716\u6A19","Desktop Full HD":"\u684C\u9762\u5168\u9AD8\u6E05\u6A21\u5F0F","Desktop builds":"\u684C\u9762\u7248\u672C","Details":"\u7D30\u7BC0","Developer options":"\u958B\u767C\u8005\u9078\u9805","Development (debugging & testing on a registered iPhone/iPad)":"\u958B\u767C (\u5728\u5DF2\u6CE8\u518A\u7684 iPhone/iPad \u4E0A\u8ABF\u8A66\u548C\u6E2C\u8A66)","Development tools required":"\u9700\u8981\u958B\u767C\u5DE5\u5177","Device orientation (for mobile)":"\u8A2D\u5099\u5B9A\u4F4D\uFF08\u9069\u7528\u4E8E\u79FB\u52D5\u8A2D\u5099\uFF09","Diagnostic errors found":"\u767C\u73FE\u8A3A\u65B7\u932F\u8AA4","Diagnostic report":"\u8A3A\u65B7\u5831\u544A","Dialog backdrop click behavior":"\u5C0D\u8A71\u6846\u80CC\u666F\u9EDE\u64CA\u884C\u70BA","Dialogs":"\u5C0D\u8A71\u6846","Did it work?":"\u9019\u6709\u6548\u55CE\uFF1F","Did you forget your password?":"\u60A8\u5FD8\u8A18\u4E86\u60A8\u7684\u5BC6\u78BC\u55CE\uFF1F","Different objects":"\u4E0D\u540C\u7684\u7269\u9AD4","Dimension":"\u7DAD\u5EA6","Direction":"\u65B9\u5411","Direction #{i}":function(a){return["\u65B9\u5411 #",a("i")]},"Disable GDevelop splash at startup":"\u555F\u52D5\u6642\u7981\u7528GDevelop splash","Disable effects/lighting in the editor":"\u5728\u7DE8\u8F2F\u5668\u4E2D\u7981\u7528\u6548\u679C/\u7167\u660E","Disable login buttons in leaderboard":"\u7981\u7528\u6392\u884C\u699C\u4E2D\u7684\u767B\u9304\u6309\u9215","Discard changes and open events":"\u653E\u68C4\u66F4\u6539\u5E76\u6253\u958B\u4E8B\u4EF6","Discard changes?":"\u653E\u68C4\u66F4\u6539\uFF1F","Discord":"Discord","Discord server, e.g: https://discord.gg/...":"Discord \u670D\u52D9\u5668\uFF0C\u4F8B\u5982: https://discord.gg/...","Discord user not found":"\u672A\u627E\u5230 Discord \u7528\u6236","Discord username":"Discord \u7528\u6236\u540D","Discord username sync failed":"Discord \u7528\u6236\u540D\u540C\u6B65\u5931\u6557","Discover this bundle":"\u67E5\u770B\u6B64\u5305","Display GDevelop logo at startup (in exported game)":"\u555F\u52D5\u6642\u986F\u793A GDevelop \u5FBD\u6A19(\u5C0E\u51FA\u6E38\u6232)","Display GDevelop watermark after the game is loaded (in exported game)":"\u6E38\u6232\u52A0\u8F09\u540E\u986F\u793A GDevelop \u6C34\u5370(\u5728\u5C0E\u51FA\u6E38\u6232\u4E2D)","Display What's New when a new version is launched (recommended)":"\u986F\u793A\u65B0\u7248\u672C\u555F\u52D5\u6642\u7684 \"\u65B0\u589E\u529F\u80FD\" (\u63A8\u85A6)","Display as time":"\u986F\u793A\u70BA\u6642\u9593","Display assignment operators in Events Sheets":"\u5728\u4E8B\u4EF6\u8868\u4E2D\u986F\u793A\u8CE6\u503C\u904B\u7B97\u7B26","Display both 2D and 3D objects (default)":"\u540C\u6642\u986F\u793A 2D \u548C 3D \u5C0D\u8C61 (\u9ED8\u8A8D)","Display effects/lighting in the editor":"\u5728\u7DE8\u8F2F\u5668\u4E2D\u986F\u793A\u6548\u679C/\u7167\u660E","Display object thumbnails in Events Sheets":"\u5728\u4E8B\u4EF6\u8868\u4E2D\u986F\u793A\u5C0D\u8C61\u7684\u7E2E\u7565\u5716","Display profiling information in scene editor":"\u5728\u5834\u666F\u7DE8\u8F2F\u5668\u4E2D\u986F\u793A\u5206\u6790\u4FE1\u606F","Display save reminder after significant changes in project":"\u5728\u9805\u76EE\u4E2D\u767C\u751F\u91CD\u5927\u8B8A\u66F4\u5F8C\u986F\u793A\u4FDD\u5B58\u63D0\u9192","Displayed score":"\u986F\u793A\u5206\u6578","Distance":"\u8DDD\u96E2","Do nothing":"\u4EC0\u4E48\u90FD\u4E0D\u505A","Do you have a Patreon? Ko-fi? Paypal?":"\u60A8\u6709\u4E00\u500BPatreon\u55CE\uFF1FKo-fi\uFF1FPaypal\uFF1F","Do you have game development experience?":"\u60A8\u6709\u6E38\u6232\u958B\u767C\u7D93\u9A57\u55CE\uFF1F","Do you need any help?":"\u60A8\u9700\u8981\u4EFB\u4F55\u5E6B\u52A9\u55CE\uFF1F","Do you really want to permanently delete your account?":"\u4F60\u771F\u7684\u60F3\u6C38\u4E45\u522A\u9664\u4F60\u7684\u5E33\u6236\u55CE\uFF1F","Do you want to continue?":"\u4F60\u60F3\u7E7C\u7E8C\u55CE\uFF1F","Do you want to quit the customization? All your changes will be lost.":"\u60A8\u60F3\u9000\u51FA\u81EA\u5B9A\u7FA9\u55CE\uFF1F\u60A8\u6240\u6709\u7684\u8B8A\u66F4\u5C07\u4E1F\u5931\u3002","Do you want to refactor your project?":"\u4F60\u60F3\u91CD\u69CB\u4F60\u7684\u9805\u76EE\u55CE\uFF1F","Do you wish to continue?":"\u4F60\u60F3\u7E7C\u7E8C\u55CE\uFF1F","Documentation":"\u6587\u6A94","Don't allow":"\u4E0D\u5141\u8A31","Don't have an account yet?":"\u9084\u6C92\u6709\u4E00\u500B\u5E33\u865F\uFF1F","Don't play the animation when the object is far from the camera or hidden (recommended for performance)":"\u7576\u5C0D\u8C61\u9060\u96E2\u76F8\u6A5F\u6216\u96B1\u85CF\u6642\u4E0D\u8981\u64AD\u653E\u52D5\u756B (\u6027\u80FD\u63D0\u5347\u63A8\u85A6)","Don't preload":"\u4E0D\u8981\u9810\u52A0\u8F09","Don't save this project now":"\u73FE\u5728\u4E0D\u4FDD\u5B58\u6B64\u9805\u76EE","Don't show this warning again":"\u4E0D\u8981\u518D\u986F\u793A\u6B64\u8B66\u544A","Donate link":"\u6350\u8D08\u93C8\u63A5","Done":"\u5B8C\u6210","Done!":"\u5B8C\u6210\uFF01","Download":"\u4E0B\u8F09","Download (APK)":"\u4E0B\u8F09 (APK)","Download (Android App Bundle)":"\u4E0B\u8F09 (Android App Bundle)","Download GDevelop desktop version":"\u4E0B\u8F09GDevelop\u684C\u9762\u7248\u672C","Download a copy":"\u4E0B\u8F09\u526F\u672C","Download log files":"\u4E0B\u8F09\u65E5\u5FD7\u6587\u4EF6","Download pack sounds":"\u4E0B\u8F09\u5305\u8072\u97F3","Download the Instant Game archive":"\u4E0B\u8F09\u5373\u6642\u6E38\u6232\u5B58\u6A94","Download the certificate file (.cer) generated by Apple and upload it here. GDevelop will keep it securely stored.":"\u4E0B\u8F09 Apple \u751F\u6210\u7684\u8B49\u66F8\u6587\u4EF6 (.cer) \u5E76\u5728\u6B64\u8655\u4E0A\u50B3\u3002GDevelop \u5C07\u5B89\u5168\u5730\u5B58\u5132\u5B83\u3002","Download the compressed game and resources":"\u4E0B\u8F09\u58D3\u7E2E\u6E38\u6232\u548C\u8CC7\u6E90","Download the exported game":"\u4E0B\u8F09\u5C0E\u51FA\u7684\u6E38\u6232","Download the latest version of GDevelop to check out this example!":"\u4E0B\u8F09 GDevelop \u7684\u6700\u65B0\u7248\u672C\u4EE5\u67E5\u770B\u6B64\u793A\u4F8B\uFF01","Download the request file":"\u4E0B\u8F09\u8ACB\u6C42\u6587\u4EF6","Downloading game resources...":"\u6B63\u5728\u4E0B\u8F09\u8CC7\u6E90","Draft created:":"\u8349\u7A3F\u5DF2\u5275\u5EFA\uFF1A","Drag here to add to the scene":"\u5728\u6B64\u62D6\u62FD\u4EE5\u6DFB\u52A0\u5230\u5834\u666F","Draw":"\u7E6A\u5236","Draw the shapes relative to the object position on the scene":"\u7E6A\u5236\u5834\u666F\u4E2D\u76F8\u5C0D\u4E8E\u5C0D\u8C61\u4F4D\u7F6E\u7684\u5F62\u72C0","Duplicate":"\u91CD\u5FA9","Duplicate <0>{duplicatedObjectName} as <1>{object_name} in scene <2>{scene_name}.":function(a){return["\u5728\u5834\u666F <2>",a("scene_name")," \u4E2D\u5C07 <0>",a("duplicatedObjectName")," \u8907\u88FD\u70BA <1>",a("object_name"),"\u3002"]},"Duplicate selection":"\u91CD\u5FA9\u9078\u64C7","Duration":"\u671F\u9650","Each character, player, obstacle, background, item, etc. is an object. Objects are the building blocks of your game.":"\u6BCF\u500B\u89D2\u8272\u3001\u73A9\u5BB6\u3001\u969C\u7919\u7269\u3001\u80CC\u666F\u3001\u7269\u54C1\u7B49\u90FD\u662F\u5C0D\u8C61\u3002\u5C0D\u8C61\u662F\u60A8\u904A\u6232\u7684\u57FA\u790E\u3002","Earn an exclusive badge":"\u7372\u5F97\u5C08\u5C6C\u5FBD\u7AE0","Earn {0}":function(a){return["\u7372\u5F97 ",a("0")]},"Ease of use":"\u6613\u4E8E\u4F7F\u7528","Easiest":"\u6700\u7C21\u55AE","Edit":"\u7DE8\u8F2F","Edit Grid Options":"\u7DE8\u8F2F\u7DB2\u683C\u9078\u9805","Edit Object Variables":"\u7DE8\u8F2F\u5C0D\u8C61\u8B8A\u91CF","Edit behaviors":"\u7DE8\u8F2F\u884C\u70BA","Edit build name":"\u7DE8\u8F2F\u69CB\u5EFA\u540D\u7A31","Edit children":"\u7DE8\u8F2F\u5B50\u9805","Edit collision masks":"\u7DE8\u8F2F\u78B0\u649E\u906E\u7F69","Edit comment":"\u7DE8\u8F2F\u8A55\u8AD6","Edit details":"\u7DE8\u8F2F\u8A73\u60C5","Edit effects":"\u7DE8\u8F2F\u7279\u6548","Edit global variables":"\u7DE8\u8F2F\u5168\u5C40\u8B8A\u91CF","Edit group":"\u7DE8\u8F2F\u7D44","Edit layer effects...":"\u7DE8\u8F2F\u5716\u5C64\u7279\u6548...","Edit layer...":"\u7DE8\u8F2F\u5716\u5C64...","Edit loading screen":"\u7DE8\u8F2F\u52A0\u8F09\u5C4F\u5E55","Edit my profile":"\u7DE8\u8F2F\u6211\u7684\u500B\u4EBA\u8CC7\u6599","Edit name":"\u7DE8\u8F2F\u540D\u7A31","Edit object":"\u7DE8\u8F2F\u5C0D\u8C61","Edit object behaviors...":"\u7DE8\u8F2F\u5C0D\u8C61\u884C\u70BA...","Edit object effects...":"\u7DE8\u8F2F\u5C0D\u8C61\u7279\u6548...","Edit object group...":"\u7DE8\u8F2F\u5C0D\u8C61\u7D44...","Edit object variables":"\u7DE8\u8F2F\u5C0D\u8C61\u8B8A\u91CF","Edit object variables...":"\u7DE8\u8F2F\u5C0D\u8C61\u8B8A\u91CF","Edit object {0}":function(a){return["\u7DE8\u8F2F\u5C0D\u8C61 ",a("0")]},"Edit object...":"\u7DE8\u8F2F\u5C0D\u8C61","Edit or add variables...":"\u7DE8\u8F2F\u6216\u65B0\u589E\u8B8A\u91CF...","Edit parameters...":"\u7DE8\u8F2F\u53C3\u6578...","Edit points":"\u7DE8\u8F2F\u9EDE","Edit scene properties":"\u7DE8\u8F2F\u5834\u666F\u5C6C\u6027","Edit scene variables":"\u7DE8\u8F2F\u5834\u666F\u8B8A\u91CF","Edit student":"\u7DE8\u8F2F\u5B78\u751F","Edit the default variant":"\u7DE8\u8F2F\u9810\u8A2D\u8B8A\u9AD4","Edit this action events":"\u7DE8\u8F2F\u6B64\u52D5\u4F5C\u4E8B\u4EF6","Edit this behavior":"\u7DE8\u8F2F\u6B64\u884C\u70BA","Edit this condition events":"\u7DE8\u8F2F\u6B64\u689D\u4EF6\u4E8B\u4EF6","Edit variables...":"\u7DE8\u8F2F\u8B8A\u91CF...","Edit with Jfxr":"\u4F7F\u7528 Jfxr \u7DE8\u8F2F","Edit with Piskel":"\u4F7F\u7528 Piskel \u7DE8\u8F2F","Edit with Yarn":"\u7528 Yarn \u7DE8\u8F2F","Edit your GDevelop profile":"\u7DE8\u8F2F\u60A8\u7684 GDevelop \u8CC7\u6599","Edit your profile and fill your discord username to claim your role on the [GDevelop Discord](https://discord.gg/gdevelop).":"\u7DE8\u8F2F\u60A8\u7684\u500B\u4EBA\u8CC7\u6599\u4E26\u586B\u5BEB\u60A8\u7684 Discord \u7528\u6236\u540D\u4EE5\u5728 [GDevelop Discord](https://discord.gg/gdevelop) \u4E0A\u7372\u5F97\u60A8\u7684\u89D2\u8272\u3002","Edit your profile to pick a username!":"\u7DE8\u8F2F\u60A8\u7684\u500B\u4EBA\u8CC7\u6599\uFF0C\u9078\u64C7\u4E00\u500B\u7528\u6236\u540D\uFF01","Edit {0}":function(a){return["\u7DE8\u8F2F ",a("0")]},"Edit {objectName}":function(a){return["\u7DE8\u8F2F ",a("objectName")]},"Editing the game.":"\u7DE8\u8F2F\u904A\u6232\u3002","Editor":"\u7DE8\u8F2F","Editor without transitions":"\u6C92\u6709\u5207\u63DB\u7684\u7DE8\u8F2F\u5668","Education curriculum and resources":"\u6559\u80B2\u8AB2\u7A0B\u548C\u8CC7\u6E90","Educational":"\u6559\u80B2","Effect name:":"\u6548\u679C\u540D\u7A31:","Effects":"\u7279\u6548","Effects cannot have empty names":"\u6548\u679C\u4E0D\u80FD\u6709\u7A7A\u540D\u7A31","Effects create visual changes to the object.":"\u7279\u6548\u6703\u5C0D\u5C0D\u8C61\u9032\u884C\u8996\u89BA\u66F4\u6539\u3002","Either this game is not registered or you are not its owner, so you cannot see its builds.":"\u8981\u4E48\u9019\u500B\u6E38\u6232\u6C92\u6709\u6CE8\u518A\uFF0C\u8981\u4E48\u4F60\u4E0D\u662F\u5B83\u7684\u6240\u6709\u8005\uFF0C\u6240\u4EE5\u4F60\u770B\u4E0D\u5230\u5B83\u7684\u69CB\u5EFA\u3002","Else":"\u5176\u4ED6","Else if":"\u5176\u4ED6\u5982\u679C","Email":"\u96FB\u5B50\u90F5\u4EF6","Email sent to {0}, waiting for validation...":function(a){return["\u96FB\u5B50\u90F5\u4EF6\u5DF2\u767C\u9001\u81F3 ",a("0"),"\uFF0C\u7B49\u5F85\u9A57\u8B49..."]},"Email verified":"\u96FB\u5B50\u90F5\u4EF6\u5DF2\u9A57\u8B49","Embedded file name":"\u5D4C\u5165\u6587\u4EF6\u540D","Embedded help and tutorials":"\u5D4C\u5165\u5F0F\u5E6B\u52A9\u548C\u6559\u7A0B","Empty free text":"\u7A7A\u7684\u81EA\u7531\u6587\u672C","Empty group":"Empty group","Empty project":"\u7A7A\u767D\u5C08\u6848","Enable \"Close project\" shortcut ({0}) to close preview window":function(a){return["\u555F\u7528\u300C\u95DC\u9589\u9805\u76EE\u300D\u5FEB\u6377\u9375 (",a("0"),") \u4EE5\u95DC\u9589\u9810\u89BD\u7A97\u53E3"]},"Enable ads and revenue sharing on the game page":"\u5728\u904A\u6232\u9801\u9762\u555F\u7528\u5EE3\u544A\u548C\u6536\u76CA\u5206\u4EAB","Enabled":"\u5DF2\u555F\u7528","End of jam":"jam \u7D50\u675F","End opacity (0-255)":"\u900F\u660E\u5EA6","Enforce only auto-generated player names":"\u50C5\u5F37\u5236\u57F7\u884C\u81EA\u52D5\u751F\u6210\u7684\u73A9\u5BB6\u540D\u7A31","Ensure that you are connected to internet and that the URL used is correct, then try again.":"\u8ACB\u78BA\u4FDD\u60A8\u5DF2\u9023\u63A5\u5230\u4E92\u806F\u7DB2\uFF0C\u5E76\u78BA\u4FDD\u6240\u4F7F\u7528\u7684 URL \u6B63\u78BA\uFF0C\u7136\u540E\u518D\u8A66\u4E00\u6B21\u3002","Ensure this scene has the same objects, behaviors and variables as the ones used in these events.":"\u78BA\u4FDD\u8A72\u5834\u666F\u5177\u6709\u8207\u9019\u4E9B\u4E8B\u4EF6\u4E2D\u4F7F\u7528\u7684\u76F8\u540C\u7684\u5C0D\u8C61\u3001\u884C\u70BA\u548C\u8B8A\u91CF\u3002","Ensure you don't have any typo in your username and that you have joined the GDevelop Discord server.":"\u78BA\u4FDD\u60A8\u7684\u7528\u6236\u540D\u6C92\u6709\u4EFB\u4F55\u62FC\u5BEB\u932F\u8AA4\uFF0C\u5E76\u4E14\u60A8\u5DF2\u52A0\u5165 GDevelop Discord \u670D\u52D9\u5668\u3002","Enter a query and press Search to find matches across all event sheets in your project.":"\u8F38\u5165\u67E5\u8A62\u4E26\u6309\u4E0B\u641C\u5C0B\u4EE5\u5728\u60A8\u7684\u5C08\u6848\u4E2D\u7684\u6240\u6709\u4E8B\u4EF6\u8868\u4E2D\u67E5\u627E\u5339\u914D\u9805\u3002","Enter a version in the game properties.":"\u5728\u6E38\u6232\u5C6C\u6027\u4E2D\u8F38\u5165\u4E00\u500B\u7248\u672C\u3002","Enter the effect name":"\u8F38\u5165\u6548\u679C\u540D\u7A31","Enter the expression parameters":"\u8F38\u5165\u8868\u9054\u5F0F\u53C3\u6578","Enter the leaderboard id":"\u8F38\u5165\u6392\u884C\u699C ID","Enter the leaderboard id as a text or an expression":"\u8F38\u5165\u6392\u884C\u699CID\u4F5C\u70BA\u6587\u672C\u6216\u8868\u9054\u5F0F","Enter the name of an object.":"\u8F38\u5165\u4E00\u500B\u5C0D\u8C61\u7684\u540D\u7A31","Enter the name of the object":"\u8F38\u5165\u5C0D\u8C61\u7684\u540D\u7A31","Enter the parameter name (mandatory)":"\u8F38\u5165\u53C3\u6578\u540D\u7A31(\u5F37\u5236\u6027)","Enter the property name":"\u8F38\u5165\u5C6C\u6027\u540D","Enter the sentence that will be displayed in the events sheet":"\u8F38\u5165\u5C07\u6703\u5728\u4E8B\u4EF6\u8868\u4E2D\u88AB\u986F\u793A\u7684\u53E5\u5B50","Enter the text to be displayed":"\u8F38\u5165\u8981\u986F\u793A\u7684\u6587\u672C","Enter the text to be displayed by the object":"\u8F38\u5165\u8981\u7531\u5C0D\u8C61\u986F\u793A\u7684\u6587\u672C","Enter your Discord username":"\u8F38\u5165\u60A8\u7684 Discord \u7528\u6236\u540D","Enter your code here":"\u5728\u6B64\u8655\u8F38\u5165\u60A8\u7684\u4EE3\u78BC","Erase":"\u64E6\u9664","Erase {existingInstanceCount} instance(s) in scene {scene_name}.":function(a){return["\u5728\u5834\u666F",a("scene_name"),"\u4E2D\u522A\u9664",a("existingInstanceCount"),"\u500B\u5BE6\u4F8B\u3002"]},"Error":"\u932F\u8AA4","Error loading Auth Keys.":"\u52A0\u8F09\u8EAB\u4EFD\u9A57\u8B49\u5BC6\u9470\u6642\u51FA\u932F\u3002","Error loading certificates.":"\u52A0\u8F09\u8B49\u66F8\u6642\u51FA\u932F\u3002","Error retrieving the examples":"\u7372\u53D6\u793A\u4F8B\u6642\u51FA\u932F","Error retrieving the extensions":"\u7372\u53D6\u64F4\u5C55\u6642\u51FA\u932F","Error when claiming asset pack":"\u9818\u53D6\u8CC7\u7522\u5305\u6642\u51FA\u932F","Error while building of the game. Check the logs of the build for more details.":"\u69CB\u5EFA\u6E38\u6232\u6642\u51FA\u932F\u3002\u6AA2\u67E5\u69CB\u5EFA\u65E5\u5FD7\u4EE5\u7372\u53D6\u66F4\u591A\u8A73\u7D30\u4FE1\u606F\u3002","Error while building the game. Check the logs of the build for more details.":"\u69CB\u5EFA\u6E38\u6232\u6642\u51FA\u932F\u3002\u6AA2\u67E5\u69CB\u5EFA\u65E5\u5FD7\u4EE5\u7372\u53D6\u66F4\u591A\u8A73\u7D30\u4FE1\u606F\u3002","Error while building the game. Try again later. Your internet connection may be slow or one of your resources may be corrupted.":"\u69CB\u5EFA\u6E38\u6232\u6642\u51FA\u932F\u3002\u7A0D\u540E\u518D\u8A66\u3002\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u901F\u5EA6\u53EF\u80FD\u5F88\u6162\uFF0C\u6216\u8005\u60A8\u7684\u8CC7\u6E90\u4E4B\u4E00\u53EF\u80FD\u5DF2\u640D\u58DE\u3002","Error while checking update":"\u6AA2\u67E5\u66F4\u65B0\u6642\u51FA\u932F","Error while compressing the game.":"\u58D3\u7E2E\u6E38\u6232\u6642\u51FA\u932F\u3002","Error while downloading the game resources. Check your internet connection and that all resources of the game are valid in the Resources editor.":"\u4E0B\u8F09\u6E38\u6232\u8CC7\u6E90\u6642\u51FA\u932F\u3002\u6AA2\u67E5\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\uFF0C\u78BA\u4FDD\u6E38\u6232\u7684\u6240\u6709\u8CC7\u6E90\u5728\u8CC7\u6E90\u7DE8\u8F2F\u5668\u4E2D\u5747\u6709\u6548\u3002","Error while exporting the game.":"\u5C0E\u51FA\u6E38\u6232\u6642\u51FA\u932F\u3002","Error while loading builds":"\u52A0\u8F09\u69CB\u5EFA\u6642\u51FA\u932F","Error while loading the Play section. Verify your internet connection or try again later.":"\u52A0\u8F09\u64AD\u653E\u90E8\u5206\u6642\u51FA\u932F\u3002\u8ACB\u6AA2\u67E5\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u6216\u7A0D\u5F8C\u518D\u8A66\u3002","Error while loading the Spine Texture Atlas resource ( {0} ).":function(a){return["\u52A0\u8F09 Spine \u7D0B\u7406\u5716\u96C6\u8CC7\u6E90 ( ",a("0")," ) \u6642\u51FA\u932F\u3002"]},"Error while loading the Spine resource ( {0} ).":function(a){return["\u52A0\u8F09 Spine \u8CC7\u6E90 ( ",a("0")," ) \u6642\u51FA\u932F\u3002"]},"Error while loading the asset. Verify your internet connection or try again later.":"\u52A0\u8F09\u8CC7\u7522\u6642\u51FA\u932F\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u7DB2\u7D61\u9023\u63A5\u6216\u7A0D\u540E\u518D\u8A66\u3002","Error while loading the collaborators. Verify your internet connection or try again later.":"\u52A0\u8F09\u5408\u4F5C\u8005\u6642\u51FA\u932F\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u7DB2\u7D61\u9023\u63A5\u6216\u7A0D\u540E\u518D\u8A66\u3002","Error while loading the marketing plans. Verify your internet connection or try again later.":"\u52A0\u8F09\u71DF\u92B7\u8A08\u5283\u6642\u51FA\u932F\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u6216\u7A0D\u540E\u91CD\u8A66\u3002","Error while uploading the game. Check your internet connection or try again later.":"\u4E0A\u50B3\u6E38\u6232\u6642\u51FA\u932F\u3002\u8ACB\u6AA2\u67E5\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u6216\u7A0D\u540E\u91CD\u8A66\u3002","Escape key behavior when editing an parameter inline":"\u7DE8\u8F2F\u5167\u806F\u53C3\u6578\u6642\u8F49\u7FA9\u5BC6\u9470\u884C\u70BA","Evaluating the game logic":"\u8A55\u4F30\u904A\u6232\u908F\u8F2F","Event sentences":"\u4E8B\u4EF6\u53E5\u5B50","Events":"\u4E8B\u4EF6","Events Sheet":"\u6D3B\u52D5\u8868","Events analysis":"\u4E8B\u4EF6\u5206\u6790","Events define the rules of a game.":"\u4E8B\u4EF6\u5B9A\u7FA9\u4E86\u6E38\u6232\u898F\u5247\u3002","Events functions extension":"\u4E8B\u4EF6\u529F\u80FD\u64F4\u5C55","Events that will be run at every frame (roughly 60 times per second), after the events from the events sheet of the scene.":"\u5728\u5834\u666F\u4E8B\u4EF6\u8868\u4E2D\u7684\u4E8B\u4EF6\u4E4B\u540E\uFF0C\u5C07\u5728\u6BCF\u5E40 (\u6BCF\u79D2\u7D0460\u6B21) \u4E0A\u904B\u884C\u7684\u4E8B\u4EF6\u3002","Events that will be run at every frame (roughly 60 times per second), before the events from the events sheet of the scene.":"\u5728\u5834\u666F\u4E8B\u4EF6\u8868\u4E2D\u7684\u4E8B\u4EF6\u4E4B\u524D\uFF0C\u5C07\u5728\u6BCF\u5E40 (\u6BCF\u79D2\u5927\u7D0460\u6B21) \u4E0A\u904B\u884C\u4E8B\u4EF6\u3002","Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, after the events from the events sheet.":"\u5728\u4E8B\u4EF6\u8868\u4E0A\u7684\u4E8B\u4EF6\u4E4B\u540E\uFF0C\u5C07\u6703\u5728\u6BCF\u4E00\u5E40\uFF08\u5927\u7D04\u6BCF\u79D260\u6B21\uFF09\u70BA\u6BCF\u500B\u6709\u6B64\u884C\u70BA\u9644\u8457\u7684\u5C0D\u8C61\u800C\u904B\u884C\u7684\u4E8B\u4EF6\u3002","Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, before the events from the events sheet are launched.":"\u5728\u4E8B\u4EF6\u8868\u4E0A\u7684\u4E8B\u4EF6\u52A0\u8F09\u4E4B\u524D\uFF0C\u5C07\u6703\u5728\u6BCF\u4E00\u5E40\uFF08\u5927\u7D04\u6BCF\u79D260\u6B21\uFF09\u70BA\u6BCF\u500B\u6709\u6B64\u884C\u70BA\u9644\u8457\u7684\u5C0D\u8C61\u800C\u904B\u884C\u7684\u4E8B\u4EF6\u3002","Events that will be run at every frame (roughly 60 times per second), for every object, after the events from the events sheet.":"\u5728\u4E8B\u4EF6\u8868\u4E2D\u7684\u4E8B\u4EF6\u4E4B\u540E\uFF0C\u5C0D\u4E8E\u6BCF\u500B\u5C0D\u8C61\uFF0C\u5C07\u5728\u6BCF\u4E00\u5E40(\u5927\u7D04\u6BCF\u79D2 60 \u6B21)\u904B\u884C\u7684\u4E8B\u4EF6\u3002","Events that will be run once when a scene is about to be unloaded from memory. The previous scene that was paused will be resumed after this.":"\u7576\u4E00\u500B\u5834\u666F\u8981\u5F9E\u5167\u5B58\u4E2D\u88AB\u5378\u8F09\u6642\u5C07\u904B\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6\u3002 \u5728\u6B64\u4E4B\u524D\u88AB\u66AB\u505C\u7684\u5834\u666F\u5C07\u5728\u6B64\u4E4B\u540E\u6062\u5FA9\u3002","Events that will be run once when a scene is paused (another scene is run on top of it).":"\u7576\u4E00\u500B\u5834\u666F\u88AB\u66AB\u505C\u6642\u5C07\u904B\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6 ( \u53E6\u4E00\u500B\u5834\u666F\u5728\u6B64\u5834\u666F\u4E0A\u904B\u884C) \u3002","Events that will be run once when a scene is resumed (after it was previously paused).":"\u7576\u4E00\u500B\u5834\u666F\u88AB\u6062\u5FA9\u6642( \u4E4B\u524D\u88AB\u66AB\u505C\u540E) \u5C07\u904B\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6\u3002","Events that will be run once when a scene of the game is loaded, before the scene events.":"\u6B64\u4E8B\u4EF6\u5C07\u6703\u5728\u4E00\u500B\u6E38\u6232\u5834\u666F\u52A0\u8F09\u6642\u57F7\u884C\u4E00\u6B21\uFF0C\u5148\u4E8E\u8A72\u5834\u666F\u7684\u4E8B\u4EF6\u3002","Events that will be run once when the behavior is deactivated on an object (step events won't be run until the behavior is activated again).":"\u7576\u5728\u4E00\u500B\u5C0D\u8C61\u4E0A\u505C\u7528\u8A72\u884C\u70BA\u6642\uFF0C\u5C07\u904B\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6(\u5728\u518D\u6B21\u6FC0\u6D3B\u8A72\u884C\u70BA\u4E4B\u524D\uFF0C\u4E0D\u6703\u904B\u884C\u6B65\u9032\u4E8B\u4EF6) \u3002","Events that will be run once when the behavior is re-activated on an object (after it was previously deactivated).":"\u7576\u5728\u4E00\u500B\u5C0D\u8C61\u4E0A\u91CD\u65B0\u6FC0\u6D3B\u8A72\u884C\u70BA\u6642(\u4E4B\u524D\u5DF2\u88AB\u505C\u7528)\uFF0C\u5C07\u904B\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6\u3002","Events that will be run once when the first scene of the game is loaded, before any other events.":"\u5728\u52A0\u8F09\u6E38\u6232\u7684\u7B2C\u4E00\u500B\u5834\u666F\u6642\uFF0C\u5728\u4EFB\u4F55\u5176\u5B83\u4E8B\u4EF6\u4E4B\u524D\uFF0C\u5C07\u904B\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6\u3002","Events that will be run once, after the object is removed from the scene and before it is entirely removed from memory.":"\u5C0D\u8C61\u5F9E\u5834\u666F\u4E2D\u88AB\u79FB\u9664\u4E4B\u540E\uFF0C\u5E76\u5F9E\u5167\u5B58\u4E2D\u88AB\u5168\u90E8\u522A\u9664\u4E4B\u524D\uFF0C\u5C07\u6703\u904B\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6\u3002","Events that will be run once, when an object is created with this behavior being attached to it.":"\u7576\u4E00\u500B\u5C0D\u8C61\u6709\u6B64\u884C\u70BA\u9644\u8457\u800C\u88AB\u5275\u9020\u6642\uFF0C\u5C07\u6703\u904B\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6\u3002","Events that will be run once, when an object is created.":"\u5275\u5EFA\u5C0D\u8C61\u6642\u5C07\u904B\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6\u3002","Events that will be run when the preview is being hot-reloaded.":"\u9810\u89BD\u71B1\u52A0\u8F09\u6642\u5C07\u904B\u884C\u7684\u4E8B\u4EF6\u3002","Every animation from the GLB file is already in the list.":"GLB \u6587\u4EF6\u4E2D\u7684\u6BCF\u500B\u52D5\u756B\u90FD\u5DF2\u5728\u5217\u8868\u4E2D\u3002","Every animation from the Spine file is already in the list.":"Spine \u6587\u4EF6\u4E2D\u7684\u6BCF\u500B\u52D5\u756B\u90FD\u5DF2\u5728\u5217\u8868\u4E2D\u3002","Every child of an array must be the same type.":"\u6BCF\u500B\u6578\u7D44\u7684\u5B50\u9805\u5FC5\u9808\u985E\u578B\u76F8\u540C\u3002","Ex: $":"\u4F8B\u5982\uFF1A$","Ex: coins":"\u4F8B\u5982\uFF1A\u786C\u5E63","Examining the behaviors":"\u6AA2\u67E5\u884C\u70BA","Example: Check if the object is flashing.":"\u793A\u4F8B\uFF1A\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u6B63\u5728\u9583\u720D\u3002","Example: Equipped shield name":"\u793A\u4F8B\uFF1A\u88DD\u5099\u7684\u8B77\u76FE\u540D\u7A31","Example: Flash the object":"\u793A\u4F8B\uFF1A\u8B93\u5C0D\u8C61\u9583\u720D","Example: Is flashing":"\u793A\u4F8B\uFF1A\u6B63\u5728\u9583\u720D","Example: Make the object flash for 5 seconds.":"\u793A\u4F8B\uFF1A\u4F7F\u5C0D\u8C61\u9583\u720D5\u79D2\u9418\u3002","Example: Remaining life":"\u793A\u4F8B\uFF1A\u5269\u4F59\u751F\u547D","Example: Return the name of the shield equipped by the player.":"\u793A\u4F8B\uFF1A\u8FD4\u56DE\u73A9\u5BB6\u88DD\u5099\u7684\u76FE\u724C\u540D\u7A31\u3002","Example: Return the number of remaining lives for the player.":"\u793A\u4F8B\uFF1A\u8FD4\u56DE\u73A9\u5BB6\u7684\u5269\u4F59\u751F\u547D\u6578\u3002","Example: Use \"New Action Name\" instead.":"\u7BC4\u4F8B\uFF1A\u4F7F\u7528 \"\u65B0\u64CD\u4F5C\u540D\u7A31\" \u66FF\u4EE3\u3002","Examples ({0})":function(a){return["\u793A\u4F8B (",a("0"),")"]},"Exchange your earnings with GDevelop credits, and use them on the GDevelop store":"\u5C07\u60A8\u7684\u6536\u5165\u514C\u63DB\u6210 GDevelop \u7A4D\u5206\uFF0C\u4E26\u5728 GDevelop \u5546\u5E97\u4E2D\u4F7F\u7528\u5B83\u5011","Exclude attribution requirements":"\u6392\u9664\u6B78\u56E0\u8981\u6C42","Existing behaviors":"\u73FE\u6709\u884C\u70BA","Existing effects":"\u73FE\u6709\u6548\u679C","Existing parameters":"\u73FE\u6709\u53C3\u6578","Existing properties":"\u73FE\u6709\u5C6C\u6027","Exit without saving":"\u4E0D\u4FDD\u5B58\u9000\u51FA","Expand All to Level":"\u5168\u90E8\u5C55\u958B\u5230\u7D1A\u5225","Expand all sub folders":"\u5C55\u958B\u6240\u6709\u5B50\u6587\u4EF6\u593E","Expand inner area with parent":"\u64F4\u5C55\u5167\u90E8\u5340\u57DF\u8207\u7236\u5C0D\u8C61","Expected parent event":"\u9810\u671F\u7684\u7236\u4E8B\u4EF6","Experiment with the leaderboard colors using the playground":"\u4F7F\u7528\u6E38\u6A02\u5834\u4E0A\u7684\u6392\u884C\u699C\u984F\u8272\u9032\u884C\u5BE6\u9A57","Experimental":"\u5BE6\u9A57\u6027","Experimental extension":"\u5BE6\u9A57\u6027\u64F4\u5C55","Expert":"\u5C08\u5BB6","Explain and give some examples of what can be achieved with this extension.":"\u89E3\u91CB\u5E76\u8209\u4F8B\u8AAA\u660E\u4F7F\u7528\u6B64\u64F4\u5C55\u53EF\u4EE5\u5BE6\u73FE\u4EC0\u4E48\u3002","Explain what the behavior is doing to the object. Start with a verb when possible.":"\u89E3\u91CB\u884C\u70BA\u5C0D\u5C0D\u8C61\u505A\u4E86\u4EC0\u4E48\u3002\u76E1\u53EF\u80FD\u4EE5\u52D5\u8A5E\u958B\u982D\u3002","Explanation after an object is installed from the store":"\u5F9E\u5546\u5E97\u5B89\u88DD\u5C0D\u8C61\u540E\u7684\u8AAA\u660E","Explore":"\u63A2\u7D22","Explore by category":"\u6309\u985E\u5225\u700F\u89BD","Exploring the game.":"\u63A2\u7D22\u904A\u6232\u3002","Export (web, iOS, Android)...":"\u5C0E\u51FA (\u7DB2\u7D61\u3001iOS\u3001Android)\u2026\u2026","Export HTML5 (external websites)":"\u532F\u51FA HTML5\uFF08\u5916\u90E8\u7DB2\u7AD9\uFF09","Export as a HTML5 game":"\u5C0E\u51FA\u70BA HTML5 \u6E38\u6232","Export as a pack":"\u5C0E\u51FA\u70BA\u5305","Export as assets":"\u5C0E\u51FA\u70BA\u8CC7\u7522","Export extension":"\u5C0E\u51FA\u64F4\u5C55","Export failed. Check that the output folder is accessible and that you have the necessary permissions.":"\u532F\u51FA\u5931\u6557\u3002\u8ACB\u6AA2\u67E5\u8F38\u51FA\u8CC7\u6599\u593E\u662F\u5426\u53EF\u8A2A\u554F\uFF0C\u4EE5\u53CA\u60A8\u662F\u5426\u64C1\u6709\u5FC5\u8981\u7684\u6B0A\u9650\u3002","Export game":"\u5C0E\u51FA\u6E38\u6232","Export in progress...":"\u6B63\u5728\u5C0E\u51FA\u2026\u2026","Export name":"\u5C0E\u51FA\u540D\u7A31","Export the scene objects to a file and learn more about the submission process in the documentation.":"\u5C07\u5834\u666F\u5C0D\u8C61\u5C0E\u51FA\u5230\u6587\u4EF6\u5E76\u5728\u6587\u6A94\u4E2D\u4E86\u89E3\u6709\u95DC\u63D0\u4EA4\u904E\u7A0B\u7684\u66F4\u591A\u4FE1\u606F\u3002","Export to a file":"\u5C0E\u51FA\u5230\u6587\u4EF6","Export your game":"\u5C0E\u51FA\u4F60\u7684\u6E38\u6232","Export {0} assets":function(a){return["\u5C0E\u51FA ",a("0")," \u8CC7\u7522"]},"Exporting...":"\u6B63\u5728\u5C0E\u51FA...","Exports":"\u5C0E\u51FA","Expression":"\u8868\u9054\u5F0F","Expression and condition":"\u8868\u9054\u5F0F\u548C\u689D\u4EF6","Expression used to sort instances before iterating. It will be evaluated for each instance.":"\u7528\u65BC\u6392\u5E8F\u5BE6\u4F8B\u7684\u8868\u9054\u5F0F\uFF0C\u5728\u8FED\u4EE3\u4E4B\u524D\u6703\u5C0D\u6BCF\u500B\u5BE6\u4F8B\u9032\u884C\u8A55\u4F30\u3002","Extend":"\u64F4\u5C55","Extend Featuring":"\u64F4\u5C55\u529F\u80FD","Extend width or height to fill screen (without cropping the game area)":"\u64F4\u5C55\u5BEC\u5EA6\u6216\u9AD8\u5EA6\u4EE5\u586B\u6EFF\u87A2\u5E55\uFF08\u4E0D\u88C1\u526A\u904A\u6232\u5340\u57DF\uFF09","Extension":"\u64F4\u5145","Extension (storing the custom object)":"\u64F4\u5C55\uFF08\u5B58\u5132\u81EA\u5B9A\u7FA9\u7269\u4EF6\uFF09","Extension containing the new function":"\u5305\u542B\u65B0\u51FD\u6578\u7684\u64F4\u5C55","Extension global variables":"\u64F4\u5C55\u5168\u5C40\u8B8A\u6578","Extension name":"Extension name","Extension scene variables":"\u64F4\u5C55\u5834\u666F\u8B8A\u6578","Extension update":"\u64F4\u5C55\u66F4\u65B0","Extension updates":"\u64F4\u5C55\u66F4\u65B0","Extension variables":"\u64F4\u5C55\u8B8A\u91CF","Extensions":"\u64F4\u5C55","Extensions ({0})":function(a){return["\u64F4\u5C55 (",a("0"),")"]},"Extensions search":"\u64F4\u5C55\u641C\u7D22","External events":"\u5916\u90E8\u4E8B\u4EF6","External layout":"\u5916\u90E8\u5E03\u5C40","External layout name":"\u5916\u90E8\u5E03\u5C40\u540D\u7A31","External layouts":"\u5916\u90E8\u5E03\u5C40","Extra source files (experimental)":"\u984D\u5916\u7684\u6E90\u6A94\u6848\uFF08\u5BE6\u9A57\uFF09","Extract":"\u63D0\u53D6","Extract Events to a Function":"\u63D0\u53D6\u4E8B\u4EF6\u7D66\u51FD\u6578","Extract as a custom object":"\u63D0\u53D6\u70BA\u81EA\u8A02\u7269\u4EF6","Extract as an external layout":"\u63D0\u53D6\u70BA\u5916\u90E8\u5E03\u5C40","Extract the events in a function":"\u5F9E\u51FD\u6578\u4E2D\u63D0\u53D6\u4E8B\u4EF6","Extreme score must be equal or higher than {extremeAllowedScoreMin}.":function(a){return["\u6975\u7AEF\u5206\u6578\u5FC5\u9808\u7B49\u4E8E\u6216\u5927\u4E8E ",a("extremeAllowedScoreMin"),"\u3002"]},"Extreme score must be lower than {extremeAllowedScoreMax}.":function(a){return["\u6975\u7AEF\u5206\u6578\u5FC5\u9808\u5C0F\u4E8E ",a("extremeAllowedScoreMax"),"\u3002"]},"FPS:":"\u5E40\u7387","Facebook":"\u81C9\u66F8","Facebook Games":"Facebook\u6E38\u6232","Facebook Instant Games":"Facebook \u5373\u6642\u6E38\u6232","False":"\u5426","False (not checked)":"\u5426\uFF08\u4E0D\u9078\u4E2D\uFF09","Far plane distance":"\u9060\u5E73\u9762\u8DDD\u96E2","Featuring already active":"\u529F\u80FD\u5DF2\u7D93\u6FC0\u6D3B","Feedbacks":"\u53CD\u994B","Field of view (in degrees)":"\u8996\u91CE (\u4EE5\u5EA6\u6578\u70BA\u55AE\u4F4D)","File":"\u6587\u4EF6","File history":"\u6587\u4EF6\u6B77\u53F2\u8A18\u9304","File name":"\u6587\u4EF6\u540D","File(s) from your device":"\u4F86\u81EA\u60A8\u8A2D\u5099\u7684\u6587\u4EF6 (s)","Fill":"\u586B\u5145","Fill automatically":"\u81EA\u52D5\u586B\u5145","Fill bucket":"\u586B\u6EFF\u6876\u5B50","Fill color":"\u586B\u5145\u984F\u8272","Fill opacity (0-255)":"\u586B\u5145\u4E0D\u900F\u660E\u5EA6 (0-255)","Fill proportionally":"\u6309\u6BD4\u4F8B\u586B\u5145","Filter the logs by group":"\u6309\u7D44\u7BE9\u9078\u65E5\u5FD7","Filters":"\u904E\u6FFE\u5668","Find how to implement the most common game mechanics and more":"\u67E5\u627E\u5982\u4F55\u5BE6\u65BD\u6700\u5E38\u898B\u7684\u6E38\u6232\u6A5F\u5236\u4EE5\u53CA\u66F4\u591A","Find the complete documentation on everything":"\u67E5\u627E\u6240\u6709\u5167\u5BB9\u7684\u5B8C\u6574\u6587\u6A94","Find the substitles in your language in the setting of each video.":"\u5728\u6BCF\u500B\u5F71\u7247\u7684\u8A2D\u5B9A\u4E2D\u5C0B\u627E\u60A8\u8A9E\u8A00\u7684\u5B57\u5E55\u3002","Find your finished game on the \u201CBuild\u201D section. Or restart the tutorial by clicking on the card.":"\u5728\u201C\u69CB\u5EFA\u201D\u90E8\u5206\u627E\u5230\u60A8\u5B8C\u6210\u7684\u6E38\u6232\u3002\u6216\u8005\u901A\u904E\u55AE\u64CA\u5361\u7247\u91CD\u65B0\u555F\u52D5\u6559\u7A0B\u3002","Finish and close":"\u5B8C\u6210\u4E26\u95DC\u9589","Finished":"\u5DF2\u5B8C\u6210","Fire a Bullet":"\u5C04\u51FA\u5B50\u5F48","Fire bullets in an Asteroids game.":"\u5728\u5C0F\u884C\u661F\u904A\u6232\u4E2D\u767C\u5C04\u5B50\u5F48\u3002","Fire bullets in this Asteroids game. Get ready for a Star Wars show.":"\u5728\u9019\u500B\u5C0F\u884C\u661F\u904A\u6232\u4E2D\u767C\u5C04\u5B50\u5F48\u3002\u6E96\u5099\u597D\u53C3\u52A0\u661F\u969B\u5927\u6230\u7684\u8868\u6F14\u3002","First (before other files)":"\u9996\u5148 (\u5728\u5176\u5B83\u6587\u4EF6\u4E4B\u524D)","First editor":"\u7B2C\u4E00\u500B\u7DE8\u8F2F\u5668","First name":"\u540D\u5B57","Fit content to window":"\u4F7F\u5167\u5BB9\u9069\u5408\u7A97\u53E3","Fit to content":"\u9069\u5408\u5167\u5BB9","Fix those issues to get the campaign up!":"\u89E3\u6C7A\u9019\u4E9B\u554F\u984C\u4EE5\u555F\u52D5\u6D3B\u52D5\uFF01","Flip along Z axis":"\u6CBF Z \u8EF8\u7FFB\u8F49","Flip horizontally":"\u6C34\u5E73\u7FFB\u8F49","Flip vertically":"\u5782\u76F4\u7FFB\u8F49","Flow of particles (particles/seconds)":"\u7C92\u5B50\u7684\u6D41\u52D5 (\u7C92\u5B50/\u79D2)","Folders":"\u6587\u4EF6\u593E","Follow":"\u8FFD\u96A8","Follow GDevelop on socials and check your profile to get some free credits!":"Follow GDevelop on socials and check your profile to get some free credits!","Follow a character with scrolling background.":"\u8DDF\u96A8\u5177\u6709\u6EFE\u52D5\u80CC\u666F\u7684\u89D2\u8272\u3002","Follow this Castlevania-type character with the camera, while the background scrolls.":"Follow this Castlevania-type character with the camera, while the background scrolls.","Font":"\u5B57\u9AD4","Font resource":"\u5B57\u9AD4\u8CC7\u6E90","For Education":"\u7528\u4E8E\u6559\u80B2","For Individuals":"\u7528\u4E8E\u500B\u4EBA","For Teams":"\u7528\u4E8E\u5718\u968A","For a given video resource, only one video will be played in memory and displayed. If you put this object multiple times on the scene, all the instances will be displaying the exact same video (with the same timing and paused/played/stopped state).":"\u4E00\u500B\u6307\u5B9A\u7684\u8996\u983B\u6E90\uFF0C\u53EA\u6709\u4E00\u500B\u8996\u983B\u6703\u5728\u5167\u5B58\u4E2D\u986F\u793A\u3002\u5982\u679C\u60A8\u591A\u6B21\u5728\u5834\u666F\u4E0A\u653E\u7F6E\uFF0C\u6240\u6709\u7684\u5BE6\u4F8B\u90FD\u6703\u7528\u540C\u6A23\u7684\u66AB\u505C\uFF0C\u64AD\u653E\uFF0C\u505C\u6B62\u72C0\u614B\u64AD\u653E","For a pixel type font, you must disable the Smooth checkbox related to your texture in the game resources to disable anti-aliasing.":"\u5C0D\u4E8E\u50CF\u7D20\u985E\u578B\u7684\u5B57\u9AD4\uFF0C\u60A8\u5FC5\u9808\u5728\u6E38\u6232\u8CC7\u6E90\u4E2D\u7981\u7528\u8207\u60A8\u7684\u7D0B\u7406\u76F8\u95DC\u7684\u5E73\u6ED1\u5FA9\u9078\u6846\uFF0C\u624D\u80FD\u7981\u7528\u6297\u92F8\u9F52\u3002","For most games, the default automatic loading of resources will be fine. This action should only be used when trying to avoid loading screens from appearing between scenes.":"\u5C0D\u4E8E\u5927\u591A\u6578\u6E38\u6232\u4F86\u8AAA\uFF0C\u9ED8\u8A8D\u81EA\u52D5\u52A0\u8F09\u8CC7\u6E90\u5C31\u53EF\u4EE5\u4E86\u3002\u50C5\u7576\u5617\u8A66\u907F\u514D\u5728\u5834\u666F\u4E4B\u9593\u51FA\u73FE\u52A0\u8F09\u5C4F\u5E55\u6642\u624D\u61C9\u4F7F\u7528\u6B64\u64CD\u4F5C\u3002","For teachers and educators having the GDevelop Education subscription. Ready to use resources for teaching.":"\u5C0D\u4E8E\u6709GDevelop \u6559\u80B2\u8A02\u95B1\u7684\u6559\u5E2B\u548C\u6559\u80B2\u5DE5\u4F5C\u8005\u4F86\u8AAA\uFF0C\u53EF\u4EE5\u6E96\u5099\u597D\u4F7F\u7528\u76F8\u95DC\u8CC7\u6E90\u9032\u884C\u6559\u5B78\u3002","For the 3D change to take effect, close and reopen all currently opened scenes.":"\u8981\u4F7F 3D \u66F4\u6539\u751F\u6548\uFF0C\u8ACB\u95DC\u9589\u5E76\u91CD\u65B0\u6253\u958B\u6240\u6709\u7576\u524D\u6253\u958B\u7684\u5834\u666F\u3002","For the lifecycle functions to be executed, you need the extension to be used in the game, either by having at least one action, condition or expression used, or a behavior of the extension added to an object. Otherwise, the extension won't be included in the game.":"\u5C0D\u4E8E\u8981\u57F7\u884C\u7684\u751F\u547D\u5468\u671F\u51FD\u6578\uFF0C\u4F60\u9700\u8981\u5728\u6E38\u6232\u4E2D\u4F7F\u7528\u8A72\u64F4\u5C55\uFF0C\u65B9\u6CD5\u662F\uFF1A\u5C0D\u52A0\u5230\u4E00\u500B\u5C0D\u8C61\u4E0A\u7684\u67D0\u500B\u64F4\u5C55\uFF0C\u81F3\u5C11\u4F7F\u7528\u4E00\u500B\u52D5\u4F5C\u3001\u689D\u4EF6\u3001\u8868\u9054\u5F0F\uFF0C\u6216\u8005\u4E00\u500B\u884C\u70BA\u3002\u5426\u5247\uFF0C\u8A72\u64F4\u5C55\u5C07\u4E0D\u6703\u88AB\u5305\u542B\u5230\u6E38\u6232\u4E2D\u3002","Force display both 2D and 3D objects":"\u5F37\u5236\u986F\u793A 2D \u548C 3D \u5C0D\u8C61","Force display only 2D objects":"\u5F37\u5236\u53EA\u986F\u793A2D\u5C0D\u8C61","Force display only 3D objects":"\u5F37\u5236\u53EA\u986F\u793A3D\u5C0D\u8C61","Forfeit my redeemed subscription and continue":"\u653E\u68C4\u6211\u7684\u5DF2\u514C\u63DB\u8A02\u95B1\u4E26\u7E7C\u7E8C","Form sent with success. You should receive an email in the next minutes.":"\u8868\u683C\u767C\u9001\u6210\u529F\u3002\u60A8\u61C9\u8A72\u6703\u5728\u63A5\u4E0B\u4F86\u7684\u5E7E\u5206\u9418\u5167\u6536\u5230\u4E00\u5C01\u96FB\u5B50\u90F5\u4EF6\u3002","Forum access":"\u8AD6\u58C7\u8A2A\u554F","Forum account not found":"\u627E\u4E0D\u5230\u8AD6\u58C7\u5E33\u865F","Forum sync failed":"\u8AD6\u58C7\u540C\u6B65\u5931\u6557","Forums":"\u8AD6\u58C7","Forward (Additional button, typically the Browser Forward button)":"\u524D\u9032 (\u9644\u52A0\u6309\u9215\uFF0C\u901A\u5E38\u662F\u700F\u89BD\u5668\u524D\u9032\u6309\u9215)","Found 1 match in 1 event sheet":"\u5728 1 \u500B\u4E8B\u4EF6\u8868\u4E2D\u627E\u5230 1 \u500B\u5339\u914D\u9805","Found 1 match in {0} event sheets":function(a){return["\u5728 ",a("0")," \u500B\u4E8B\u4EF6\u8868\u4E2D\u627E\u5230 1 \u500B\u5339\u914D\u9805"]},"Found {totalMatchCount} matches in 1 event sheet":function(a){return["\u5728 1 \u500B\u4E8B\u4EF6\u8868\u4E2D\u627E\u5230 ",a("totalMatchCount")," \u500B\u5339\u914D\u9805"]},"Found {totalMatchCount} matches in {0} event sheets":function(a){return["\u5728 ",a("0")," \u500B\u4E8B\u4EF6\u8868\u4E2D\u627E\u5230 ",a("totalMatchCount")," \u500B\u5339\u914D\u9805"]},"Frame":"\u5E40","Frame #{i}":function(a){return["\u5E40 #",a("i")]},"Free":"\u514D\u8CBB\u7684","Free in-app tutorials":"\u61C9\u7528\u5167\u514D\u8CBB\u6559\u7A0B","Free instance":"\u514D\u8CBB\u5BE6\u4F8B","Free!":"\u514D\u8CBB\uFF01","Freehand brush":"\u81EA\u7531\u624B\u5237","From the same author":"\u4F86\u81EA\u540C\u4E00\u4F5C\u8005","Front face":"\u6B63\u9762","Full Game Asset Packs":"\u5B8C\u6574\u6E38\u6232\u8CC7\u6E90\u5305","Full name":"\u5168\u540D","Full name displayed in editor":"\u7DE8\u8F2F\u5668\u4E2D\u986F\u793A\u7684\u5168\u540D","Fun":"\u6709\u8DA3\u7684","Function Configuration":"\u529F\u80FD\u914D\u7F6E","Function name":"\u51FD\u6578\u540D","Function type":"\u51FD\u6578\u985E\u578B\uFF1A","Functions":"\u51FD\u6578","GDevelop 5":"GDevelop","GDevelop Bundles":"GDevelop \u6346\u7D81\u5305","GDevelop Cloud":"GDevelop \u4E91","GDevelop Website":"GDevelop \u7DB2\u7AD9","GDevelop app":"GDevelop \u61C9\u7528\u7A0B\u5E8F","GDevelop auto-save":"GDevelop \u81EA\u52D5\u4FDD\u5B58","GDevelop automatically saved a newer version of this project on {0}. This new version might differ from the one that you manually saved. Which version would you like to open?":function(a){return["GDevelop \u5728 ",a("0")," \u4E0A\u81EA\u52D5\u4FDD\u5B58\u6B64\u9805\u76EE\u7684\u65B0\u7248\u672C\u3002 \u9019\u500B\u65B0\u7248\u672C\u53EF\u80FD\u4E0D\u540C\u4E8E\u4F60\u624B\u52D5\u4FDD\u5B58\u7684\u7248\u672C\u3002\u4F60\u60F3\u8981\u6253\u958B\u54EA\u500B\u7248\u672C\uFF1F"]},"GDevelop credits":"GDevelop \u7A4D\u5206","GDevelop games on gd.games":"gd.games \u4E0A\u7684 GDevelop \u6E38\u6232","GDevelop is a full-featured, open-source game engine. Build and publish games for any mobile, desktop or web game store. It's super fast, easy to learn and powered by a community making it better every day.":"GDevelop \u662F\u4E00\u500B\u5168\u529F\u80FD\u7684\u3001\u958B\u653E\u6E90\u78BC\u7684\u6E38\u6232\u5F15\u64CE\u3002\u5B83\u53EF\u4EE5\u70BA\u4EFB\u4F55\u79FB\u52D5\u3001\u684C\u9762\u6216\u7DB2\u4E0A\u6E38\u6232\u5546\u5E97\u5EFA\u7ACB\u548C\u767C\u5E03\u6E38\u6232\u3002 \u5B83\u662F\u8D85\u5FEB\u7684\u3001\u5BB9\u6613\u5B78\u7FD2\u7684\uFF0C\u4EE5\u53CA\u7531\u793E\u5340\u63D0\u4F9B\u52D5\u529B\u7684\uFF0C\u6BCF\u5929\u90FD\u5728\u8B8A\u5F97\u8D8A\u4F86\u8D8A\u597D\u3002","GDevelop logo style":"GDevelop \u5FBD\u6A19\u6A23\u5F0F","GDevelop update ready":"GDevelop \u66F4\u65B0\u5DF2\u6E96\u5099\u597D","GDevelop update ready ({version})":function(a){return["GDevelop \u66F4\u65B0\u5DF2\u6E96\u5099\u597D (",a("version"),")"]},"GDevelop was created by Florian \"4ian\" Rival.":"GDevelop\u7531Florian \"4ian\" Rival\u5275\u5EFA\u3002","GDevelop was upgraded to a new version! Check out the changes.":"GDevelop\u5DF2\u88AB\u5347\u7D1A\u5230\u65B0\u7248\u672C\uFF01\u8ACB\u67E5\u770B\u66F4\u6539\u3002","GDevelop watermark placement":"GDevelop \u6C34\u5370\u4F4D\u7F6E","GDevelop website":"GDevelop\u7DB2\u7AD9","GDevelop will save your progress, so you can take a break if you need.":"GDevelop \u5C07\u4FDD\u5B58\u60A8\u7684\u9032\u5EA6\uFF0C\u56E0\u6B64\u60A8\u53EF\u4EE5\u5728\u9700\u8981\u6642\u4F11\u606F\u4E00\u4E0B\u3002","GDevelop's installation is corrupted and can't be used":"GDevelop's installation is corrupted and can't be used","GLB animation name":"GLB \u52D5\u756B\u540D\u7A31","Game Dashboard":"\u6E38\u6232\u5100\u8868\u677F","Game Design":"\u904A\u6232\u8A2D\u8A08","Game Development":"\u904A\u6232\u958B\u767C","Game Info":"\u6E38\u6232\u4FE1\u606F","Game Scenes":"\u6E38\u6232\u5834\u666F","Game already registered":"\u6E38\u6232\u5DF2\u6CE8\u518A","Game background":"\u6E38\u6232\u80CC\u666F","Game configuration has been saved":"\u904A\u6232\u914D\u7F6E\u5DF2\u5132\u5B58","Game description":"\u6E38\u6232\u63CF\u8FF0","Game earnings":"\u904A\u6232\u6536\u5165","Game export":"\u6E38\u6232\u5C0E\u51FA","Game for teaching or learning":"\u7528\u4E8E\u6559\u5B78\u6216\u5B78\u7FD2\u7684\u6E38\u6232","Game leaderboards":"\u6E38\u6232\u6392\u884C\u699C","Game mechanic":"\u6E38\u6232\u6A5F\u5236","Game name":"\u6E38\u6232\u540D\u7A31","Game name in the game URL":"\u6E38\u6232URL\u4E2D\u7684\u6E38\u6232\u540D\u7A31","Game not found":"\u627E\u4E0D\u5230\u6E38\u6232","Game personalisation":"\u6E38\u6232\u500B\u6027\u5316","Game preview \"{id}\" ({0})":function(a){return["\u6E38\u6232\u9810\u89BD \"",a("id"),"\" (",a("0"),")"]},"Game properties":"\u6E38\u6232\u5C6C\u6027","Game resolution height":"\u6E38\u6232\u5206\u8FA8\u7387\u9AD8\u5EA6","Game resolution resize mode (fullscreen or window)":"\u6E38\u6232\u5206\u8FA8\u7387\u8ABF\u6574\u5927\u5C0F\u6A21\u5F0F(\u5168\u5C4F\u6216\u7A97\u53E3)","Game resolution width":"\u6E38\u6232\u5206\u8FA8\u7387\u5BEC\u5EA6","Game scene size":"\u6E38\u6232\u5834\u666F\u5927\u5C0F","Game settings":"\u6E38\u6232\u8A2D\u7F6E","Game template not found":"\u627E\u4E0D\u5230\u6E38\u6232\u6A21\u677F","Game template not found - An error occurred, please try again later.":"\u672A\u627E\u5230\u6E38\u6232\u6A21\u677F - \u767C\u751F\u932F\u8AA4\uFF0C\u8ACB\u7A0D\u540E\u91CD\u8A66\u3002","Game templates will be linked to your user account and available for all your projects. Log-in or sign-up to purchase this game template. (or restore your existing purchase).":"\u6E38\u6232\u6A21\u677F\u5C07\u93C8\u63A5\u5230\u60A8\u7684\u7528\u6236\u5E33\u6236\u5E76\u53EF\u7528\u4E8E\u60A8\u7684\u6240\u6709\u9805\u76EE\u3002\u767B\u9304\u6216\u6CE8\u518A\u5373\u53EF\u8CFC\u8CB7\u6B64\u6E38\u6232\u6A21\u677F\u3002(\u6216\u6062\u5FA9\u60A8\u73FE\u6709\u7684\u8CFC\u8CB7)\u3002","Gamepad":"\u904A\u6232\u624B\u67C4","Games":"\u904A\u6232","Games to learn or teach something":"\u5B78\u7FD2\u6216\u6559\u6388\u6771\u897F\u7684\u6E38\u6232","Gaming portals (Itch.io, Poki, CrazyGames...)":"\u904A\u6232\u9580\u6236\u7DB2\u7AD9 (Itch.io\u3001Poki\u3001CrazyGames...)","General":"\u4E00\u822C","General:":"\u5E38\u898F","Generate a link":"\u751F\u6210\u93C8\u63A5","Generate a new link":"\u751F\u6210\u65B0\u93C8\u63A5","Generate a shareable link to your game.":"\u751F\u6210\u60A8\u7684\u6E38\u6232\u7684\u53EF\u5171\u4EAB\u93C8\u63A5\u3002","Generate all your icons from 1 file":"\u5F9E\u4E00\u500B\u6A94\u6848\u751F\u6210\u6240\u6709\u5716\u793A","Generate expression and action":"\u751F\u6210\u8868\u9054\u5F0F\u548C\u52D5\u4F5C","Generate random name":"\u751F\u6210\u96A8\u6A5F\u540D\u7A31","Generate report at each preview":"\u6BCF\u6B21\u9810\u89BD\u6642\u751F\u6210\u5831\u544A","Generating your student\u2019s accounts...":"\u6B63\u5728\u751F\u6210\u60A8\u5B78\u751F\u7684\u5E33\u6236\u2026\u2026","Generation hint":"\u751F\u6210\u63D0\u793A","Genres":"\u985E\u578B","Get Featuring":"\u7372\u5F97\u529F\u80FD","Get GDevelop Premium":"\u7372\u53D6 GDevelop Premium","Get Premium":"\u7372\u53D6\u9AD8\u7D1A\u7248","Get a GDevelop subscription to increase the limits.":"\u7372\u53D6 GDevelop \u8A02\u95B1\u4EE5\u589E\u52A0\u9650\u5236\u3002","Get a Gold or Pro subscription to claim your role on the [GDevelop Discord](https://discord.gg/gdevelop).":"\u7372\u53D6 Gold \u6216 Pro \u8A02\u95B1\u4EE5\u8072\u660E\u60A8\u5728 [GDevelop Discord](https://discord.gg/gdevelop) \u4E0A\u7684\u89D2\u8272\u3002","Get a Premium subscription to have more AI requests and GDevelop coins to unlock the engine's extra benefits.":"\u7372\u5F97 Premium \u8A02\u95B1\u4EE5\u64C1\u6709\u66F4\u591A AI \u8ACB\u6C42\u548C GDevelop \u786C\u5E63\uFF0C\u4EE5\u89E3\u9396\u5F15\u64CE\u7684\u984D\u5916\u597D\u8655\u3002","Get a Pro subscription to invite collaborators into your project.":"\u7372\u53D6\u5C08\u696D\u8A02\u95B1\u4EE5\u9080\u8ACB\u5408\u4F5C\u8005\u52A0\u5165\u60A8\u7684\u9805\u76EE\u3002","Get a Sub":"\u7372\u5F97\u4E00\u500B\u5B50\u9805","Get a pro subscription to get full leaderboard customization.":"\u7372\u53D6\u5C08\u696D\u7248\u8A02\u95B1\u4EE5\u7372\u5F97\u5B8C\u6574\u7684\u6392\u884C\u699C\u5B9A\u5236\u3002","Get a pro subscription to unlock custom CSS.":"\u7372\u53D6\u5C08\u696D\u8A02\u95B1\u4EE5\u89E3\u9396\u81EA\u5B9A\u7FA9 CSS\u3002","Get a sample in your email":"\u5728\u60A8\u7684\u96FB\u5B50\u90F5\u4EF6\u4E2D\u7372\u5F97\u4E00\u4EFD\u6A23\u672C","Get a silver or gold subscription to disable GDevelop branding.":"\u7372\u5F97\u9280\u8272\u6216\u91D1\u8272\u8A02\u95B1\u4EE5\u7981\u7528 GDevelop \u54C1\u724C\u3002","Get a silver or gold subscription to unlock color customization.":"\u7372\u53D6\u9280\u8272\u6216\u91D1\u8272\u8A02\u95B1\u4EE5\u89E3\u9396\u984F\u8272\u5B9A\u5236\u3002","Get a subscription":"\u7372\u5F97\u8A02\u95B1","Get a subscription to keep building with AI.":"\u7372\u5F97\u8A02\u95B1\u4EE5\u7E7C\u7E8C\u8207 AI \u5EFA\u7ACB\u61C9\u7528\u7A0B\u5F0F\u3002","Get a subscription to unlock this packaging.":"\u7372\u53D6\u8A02\u95B1\u4EE5\u89E3\u9396\u6B64\u8EDF\u4EF6\u5305\u3002","Get access":"\u7372\u53D6\u8A2A\u554F","Get access to an exclusive channel on the [GDevelop Discord](https://discord.gg/gdevelop) by subscribing to a Gold, Pro or Education plan.":"\u901A\u904E\u8A02\u95B1 Gold\u3001Pro \u6216 Education \u8A08\u5283\u4F86\u7372\u5F97 [GDevelop Discord](https://discord.gg/gdevelop) \u4E0A\u7684\u7368\u5BB6\u983B\u9053\u8A2A\u554F\u6B0A\u9650\u3002","Get back online to browse the huge library of free and premium examples.":"\u91CD\u65B0\u5728\u7DDA\u4E0A\u4EE5\u700F\u89BD\u5927\u91CF\u514D\u8CBB\u548C\u512A\u8CEA\u6A23\u672C\u7684\u5EAB\u3002","Get credit packs":"\u7372\u53D6\u7A4D\u5206\u5305","Get lesson with Edu":"\u8207Edu\u4E00\u8D77\u4E0A\u8AB2","Get more GDevelop credits to keep building with AI.":"\u7372\u5F97\u66F4\u591A GDevelop \u7A4D\u5206\u4EE5\u7E7C\u7E8C\u8207 AI \u5EFA\u7ACB\u61C9\u7528\u7A0B\u5F0F\u3002","Get more credits":"\u7372\u5F97\u66F4\u591A\u7A4D\u5206","Get more leaderboards":"\u7372\u5F97\u66F4\u591A\u6392\u884C\u699C","Get more players":"\u7372\u5F97\u66F4\u591A\u73A9\u5BB6","Get more players on your game":"\u5728\u60A8\u7684\u904A\u6232\u4E2D\u7372\u5F97\u66F4\u591A\u73A9\u5BB6","Get our teaching resources":"\u7372\u53D6\u6211\u5011\u7684\u6559\u5B78\u8CC7\u6E90","Get perks and cloud benefits when getting closer to your game launch. <0>Learn more":"\u81E8\u8FD1\u6E38\u6232\u767C\u5E03\u6642\u7372\u53D6\u984D\u5916\u798F\u5229\u548C\u4E91\u512A\u52E2\u3002<0>\u4E86\u89E3\u66F4\u591A","Get premium":"\u7372\u53D6\u9AD8\u7D1A\u7248","Get subscription":"\u7372\u5F97\u8A02\u95B1","Get the app":"\u7372\u53D6\u61C9\u7528\u7A0B\u5E8F","Get {0}!":function(a){return["\u7372\u5F97 ",a("0"),"\uFF01"]},"Get {estimatedTotalPriceFormatted} worth of value for less!":function(a){return["\u4EE5\u66F4\u5C11\u7684\u50F9\u683C\u7372\u5F97 ",a("estimatedTotalPriceFormatted")," \u503C\u7684\u50F9\u503C\uFF01"]},"GitHub repository":"GitHub \u5132\u5B58\u5EAB","Github":"Github","Give feedback on a game!":"\u5C0D\u904A\u6232\u63D0\u4F9B\u53CD\u994B\uFF01","Global Groups":"\u5168\u5C40\u7D44","Global Objects":"\u5168\u5C40\u5C0D\u8C61","Global elements help manage objects across multiple scenes and are recommended for frequently used objects. This action cannot be undone. Do you want to set this as global group?":"Global elements help manage objects across multiple scenes and are recommended for frequently used objects. This action cannot be undone. Do you want to set this as global group?","Global elements help manage objects across multiple scenes and are recommended for frequently used objects. This action cannot be undone. Do you want to set this as global object?":"Global elements help manage objects across multiple scenes and are recommended for frequently used objects. This action cannot be undone. Do you want to set this as global object?","Global groups":"\u5168\u5C40\u7D44","Global objects":"\u5168\u5C40\u5C0D\u8C61","Global objects in the project":"\u9805\u76EE\u4E2D\u7684\u5168\u5C40\u5C0D\u8C61","Global search":"\u5168\u5C40\u641C\u5C0B","Global search (search in project)":"\u5168\u5C40\u641C\u5C0B\uFF08\u5728\u5C08\u6848\u4E2D\u641C\u5C0B\uFF09","Global variable":"\u5168\u5C40\u8B8A\u91CF","Global variables":"\u5168\u5C40\u8B8A\u91CF","Go back":"\u8FD4\u56DE","Go back to {translatedExpectedEditor}{sceneMention} to keep creating your game.":function(a){return["\u8FD4\u56DE ",a("translatedExpectedEditor"),a("sceneMention")," \u7E7C\u7E8C\u5275\u5EFA\u60A8\u7684\u6E38\u6232\u3002"]},"Go to [Apple Developer Certificates list](https://developer.apple.com/account/resources/certificates/list) and click on the + button. Choose **Apple Distribution** (for app store) or **Apple Development** (for testing on device). When requested, upload the request file you downloaded.":"\u8F49\u5230 [Apple \u958B\u767C\u8005\u8B49\u66F8\u5217\u8868](https://developer.apple.com/account/resources/certificates/list) \u5E76\u55AE\u64CA + \u6309\u9215\u3002\u9078\u64C7 **Apple Distribution** (\u7528\u4E8E\u61C9\u7528\u7A0B\u5E8F\u5546\u5E97) \u6216 **Apple Development** (\u7528\u4E8E\u5728\u8A2D\u5099\u4E0A\u6E2C\u8A66)\u3002\u7576\u8ACB\u6C42\u6642\uFF0C\u4E0A\u50B3\u60A8\u4E0B\u8F09\u7684\u8ACB\u6C42\u6587\u4EF6\u3002","Go to [Apple Developer Profiles list](https://developer.apple.com/account/resources/profiles/list) and click on the + button. Choose **App Store Connect** or **iOS App Development**. Then, choose *Xcode iOS Wildcard App ID*, then the certificate you created earlier. For development, you can choose [the devices you registered](https://developer.apple.com/help/account/register-devices/register-a-single-device/). Finish by downloading the generated file and upload it here so it can be stored securely by GDevelop.":"\u8F49\u5230 [Apple \u958B\u767C\u8005\u914D\u7F6E\u6587\u4EF6\u5217\u8868](https://developer.apple.com/account/resources/profiles/list) \u5E76\u55AE\u64CA + \u6309\u9215\u3002\u9078\u64C7 **App Store Connect** \u6216 **iOS \u61C9\u7528\u7A0B\u5E8F\u958B\u767C**\u3002\u7136\u540E\uFF0C\u9078\u64C7 *Xcode iOS Wildcard App ID*\uFF0C\u7136\u540E\u9078\u64C7\u60A8\u4E4B\u524D\u5275\u5EFA\u7684\u8B49\u66F8\u3002\u5C0D\u4E8E\u958B\u767C\uFF0C\u60A8\u53EF\u4EE5\u9078\u64C7[\u60A8\u6CE8\u518A\u7684\u8A2D\u5099](https://developer.apple.com/help/account/register-devices/register-a-single-device/)\u3002\u4E0B\u8F09\u751F\u6210\u7684\u6587\u4EF6\u5E76\u5C07\u5176\u4E0A\u50B3\u5230\u6B64\u8655\uFF0C\u4EE5\u4FBF GDevelop \u5B89\u5168\u5730\u5B58\u5132\u5B83\u3002","Go to first page":"\u8F49\u5230\u7B2C\u4E00\u9801","Google":"Google","Google Play (or other stores)":"Google Play (\u6216\u5176\u4ED6\u5546\u5E97)","Got it":"\u660E\u767D\u4E86","Got it! I've put together a plan:":"\u660E\u767D\u4E86\uFF01\u6211\u5DF2\u7D93\u5236\u5B9A\u4E86\u4E00\u500B\u8A08\u5283\uFF1A","Gravity on particles on X axis":"X\u8EF8\u7C92\u5B50\u91CD\u529B","Gravity on particles on Y axis":"Y\u8EF8\u7C92\u5B50\u91CD\u529B","Group name":"\u7FA4\u7D44\u540D\u7A31","Group name cannot be empty.":"\u7D44\u540D\u4E0D\u80FD\u70BA\u7A7A\u3002","Group: {0}":function(a){return["\u7B2C",a("0")," \u7D44\uFF1A"]},"Groups":"\u7D44","HTML5":"HTML5","HTML5 (external websites)":"HTML5 (\u5916\u90E8\u7DB2\u7AD9)","Had no players in the last week":"\u904E\u53BB\u4E00\u5468\u6C92\u6709\u73A9\u5BB6","Had {countOfSessionsLastWeek} players in the last week":function(a){return["\u904E\u53BB\u4E00\u5468\u6709 ",a("countOfSessionsLastWeek")," \u540D\u73A9\u5BB6"]},"Has animations (JavaScript only)":"\u6709\u52D5\u756B\uFF08\u50C5\u9650 JavaScript\uFF09","Have you changed your usage of GDevelop?":"\u60A8\u662F\u5426\u6539\u8B8A\u4E86 GDevelop \u7684\u4F7F\u7528\u65B9\u5F0F\uFF1F","Having the same collision masks for all animations will erase and reset all the other animations collision masks. This can't be undone. Are you sure you want to share these collision masks amongst all the animations of the object?":"\u5C0D\u4E8E\u6240\u6709\u52D5\u756B\u5177\u6709\u76F8\u540C\u7684\u78B0\u649E\u906E\u7F69\u5C07\u64E6\u9664\u5E76\u91CD\u7F6E\u6240\u6709\u5176\u4ED6\u52D5\u756B\u7684\u78B0\u649E\u906E\u7F69\u3002\u9019\u662F\u7121\u6CD5\u64A4\u6D88\u7684\u3002\u662F\u5426\u78BA\u5BE6\u8981\u5728\u5C0D\u8C61\u7684\u6240\u6709\u52D5\u756B\u4E2D\u5171\u4EAB\u9019\u4E9B\u78B0\u649E\u906E\u7F69\uFF1F","Having the same collision masks for all frames will erase and reset all the other frames collision masks. This can't be undone. Are you sure you want to share these collision masks amongst all the frames of the animation?":"\u5C0D\u4E8E\u6240\u6709\u5E40\u5177\u6709\u76F8\u540C\u7684\u78B0\u649E\u63A9\u78BC\u5C07\u64E6\u9664\u5E76\u91CD\u7F6E\u6240\u6709\u5176\u4ED6\u5E40\u7684\u78B0\u649E\u63A9\u78BC\u3002\u9019\u662F\u7121\u6CD5\u64A4\u6D88\u7684\u3002\u662F\u5426\u78BA\u5BE6\u8981\u5728\u52D5\u756B\u7684\u6240\u6709\u5E40\u4E4B\u9593\u5171\u4EAB\u9019\u4E9B\u78B0\u649E\u906E\u7F69\uFF1F","Having the same points for all animations will erase and reset all the other animations points. This can't be undone. Are you sure you want to share these points amongst all the animations of the object?":"\u5C0D\u6240\u6709\u52D5\u756B\u5177\u6709\u76F8\u540C\u7684\u9EDE\u5C07\u64E6\u9664\u548C\u91CD\u7F6E\u6240\u6709\u5176\u4ED6\u52D5\u756B\u9EDE\u3002\u9019\u662F\u7121\u6CD5\u633D\u56DE\u7684\u3002\u60A8\u78BA\u5B9A\u8981\u5728\u5C0D\u8C61\u7684\u6240\u6709\u52D5\u756B\u4E2D\u5206\u4EAB\u9019\u4E9B\u9EDE\u55CE\uFF1F","Having the same points for all frames will erase and reset all the other frames points. This can't be undone. Are you sure you want to share these points amongst all the frames of the animation?":"\u5C0D\u6240\u6709\u5E40\u4F7F\u7528\u76F8\u540C\u7684\u9EDE\u5C07\u64E6\u9664\u5E76\u91CD\u7F6E\u6240\u6709\u5176\u4ED6\u5E40\u9EDE\u3002\u9019\u662F\u7121\u6CD5\u633D\u56DE\u7684\u3002\u60A8\u78BA\u5B9A\u8981\u5728\u52D5\u756B\u7684\u6240\u6709\u5E40\u4E4B\u9593\u5171\u4EAB\u9019\u4E9B\u9EDE\u55CE\uFF1F","Health bar":"\u751F\u547D\u689D","Height":"\u9AD8\u5EA6","Help":"\u5E6B\u52A9","Help for this action":"\u6B64\u64CD\u4F5C\u7684\u5E6B\u52A9","Help for this condition":"\u6B64\u689D\u4EF6\u7684\u5E6B\u52A9","Help page URL":"\u5E6B\u52A9\u9801\u9762URL","Help translate GDevelop":"Help translate GDevelop","Help us improve by telling us what could be improved:":"\u5E6B\u52A9\u6211\u5011\u6539\u9032\uFF0C\u544A\u8A34\u6211\u5011\u53EF\u4EE5\u6539\u9032\u7684\u5730\u65B9\uFF1A","Help us improve our learning content":"\u5E6B\u52A9\u6211\u5011\u6539\u5584\u5B78\u7FD2\u5167\u5BB9","Here are your redemption codes:":"\u9019\u662F\u60A8\u7684\u514C\u63DB\u78BC\uFF1A","Here's how I'll tackle this:":"\u9019\u662F\u6211\u5C07\u5982\u4F55\u8655\u7406\u6B64\u4E8B\u7684\u65B9\u5F0F\uFF1A","Hidden":"\u96B1\u85CF","Hidden on gd.games":"\u5728 gd.games \u4E0A\u96B1\u85CF","Hide deprecated behaviors (prefer not to use anymore)":"\u96B1\u85CF\u5EE2\u68C4\u7684\u884C\u70BA(\u4E0D\u518D\u4F7F\u7528)","Hide details":"\u96B1\u85CF\u8A73\u60C5","Hide effect":"\u96B1\u85CF\u7279\u6548","Hide experimental behaviors":"\u96B1\u85CF\u5BE6\u9A57\u6027\u884C\u70BA","Hide experimental extensions":"\u96B1\u85CF\u5BE6\u9A57\u6027\u64F4\u5C55","Hide experimental objects":"\u96B1\u85CF\u5BE6\u9A57\u6027\u7269\u4EF6","Hide lifecycle functions (advanced)":"\u96B1\u85CF\u751F\u547D\u5468\u671F\u51FD\u6578(\u9AD8\u7D1A)","Hide other lifecycle functions (advanced)":"\u96B1\u85CF\u5176\u4ED6\u751F\u547D\u5468\u671F\u51FD\u6578(\u9AD8\u7D1A)","Hide the layer":"\u96B1\u85CF\u5716\u5C64","Hide the leaderboard":"\u96B1\u85CF\u6392\u884C\u699C","Hide the menu bar in the preview window":"\u5728\u9810\u89BD\u7A97\u53E3\u4E2D\u96B1\u85CF\u83DC\u55AE\u6B04","Hide this hint?":"\u96B1\u85CF\u6B64\u63D0\u793A\uFF1F","High quality":"\u9AD8\u8CEA\u91CF","Higher is better":"\u8D8A\u9AD8\u8D8A\u597D","Higher is better (max: {formattedScore})":function(a){return["\u8D8A\u9AD8\u8D8A\u597D(\u6700\u5927: ",a("formattedScore"),")"]},"Highlight background color":"\u7A81\u51FA\u986F\u793A\u80CC\u666F\u984F\u8272","Highlight text color":"\u7A81\u51FA\u986F\u793A\u6587\u672C\u984F\u8272","Hobbyists and indie devs":"\u611B\u597D\u8005\u548C\u7368\u7ACB\u958B\u767C\u8005","Home page":"\u4E3B\u9801","Homepage":"\u9996\u9801","Horizontal anchor":"\u6C34\u5E73\u9328\u9EDE","Horizontal flip":"\u6C34\u5E73\u7FFB\u8F49","Horror":"\u6050\u6016","Hours":"\u5C0F\u6642","How are you learning game dev?":"\u4F60\u662F\u5982\u4F55\u5B78\u7FD2\u6E38\u6232\u958B\u767C\u7684\uFF1F","How are you working on your projects?":"\u60A8\u7684\u9805\u76EE\u9032\u5C55\u5982\u4F55\uFF1F","How many students do you want to create?":"\u60A8\u60F3\u5275\u5EFA\u591A\u5C11\u5B78\u751F\uFF1F","How to make my game more fun?":"\u5982\u4F55\u8B93\u6211\u7684\u904A\u6232\u66F4\u6709\u8DA3\uFF1F","How would you rate this chapter?":"\u60A8\u6703\u600E\u9EBC\u8A55\u50F9\u9019\u4E00\u7AE0\u7BC0\uFF1F","Huge":"\u5DE8\u5927","I am learning game development":"\u6211\u6B63\u5728\u5B78\u7FD2\u6E38\u6232\u958B\u767C","I am teaching game development":"\u6211\u6B63\u5728\u6559\u6388\u6E38\u6232\u958B\u767C","I don\u2019t have a specific deadline":"\u6211\u6C92\u6709\u5177\u9AD4\u7684\u622A\u6B62\u65E5\u671F","I have encountered bugs or performance problems":"\u6211\u9047\u5230\u4E86\u932F\u8AA4\u6216\u6027\u80FD\u554F\u984C","I trust this project":"\u6211\u4FE1\u4EFB\u6B64\u5C08\u6848","I want to add a leaderboard":"\u6211\u60F3\u65B0\u589E\u6392\u884C\u699C","I want to add an explosion when an enemy is destroyed":"\u6211\u60F3\u65B0\u589E\u4E00\u500B\u6575\u4EBA\u88AB\u6467\u6BC0\u6642\u7684\u7206\u70B8\u6548\u679C","I want to create a main menu for my game":"\u6211\u60F3\u70BA\u6211\u7684\u904A\u6232\u5275\u5EFA\u4E00\u500B\u4E3B\u9078\u55AE","I want to display the health of my player":"\u6211\u60F3\u986F\u793A\u6211\u7684\u73A9\u5BB6\u7684\u751F\u547D\u503C","I want to receive the GDevelop Newsletter":"\u6211\u60F3\u6536\u5230 GDevelop \u65B0\u805E\u901A\u8A0A","I want to receive weekly stats about my games":"\u6211\u60F3\u6536\u5230\u6211\u7684\u6E38\u6232\u7684\u6BCF\u5468\u7D71\u8A08\u6578\u64DA","I'll do it later":"\u6211\u7A0D\u540E\u518D\u8A66","I'm building a video game or app":"\u6211\u6B63\u5728\u5236\u4F5C\u4E00\u500B\u8996\u983B\u6E38\u6232\u6216\u61C9\u7528\u7A0B\u5E8F","I'm learning or teaching game development":"\u6211\u6B63\u5728\u5B78\u7FD2\u6216\u6559\u6388\u6E38\u6232\u958B\u767C","I'm struggling to create what I want":"\u6211\u6B63\u5728\u52AA\u529B\u5275\u9020\u6211\u60F3\u8981\u7684\u6771\u897F","I've broken this into steps \u2014 let me walk you through it:":"\u6211\u5DF2\u7D93\u5C07\u6B64\u4E8B\u62C6\u5206\u6210\u6B65\u9A5F - \u8B93\u6211\u5E36\u4F60\u4E00\u8D77\u5B8C\u6210\uFF1A","I've mapped out a plan \u2014 here's what I'll do:":"\u6211\u5DF2\u7D93\u898F\u5283\u4E86\u4E00\u500B\u8A08\u5283 - \u9019\u662F\u6211\u5C07\u505A\u7684\u4E8B\u60C5\uFF1A","I've stopped using GDevelop":"\u6211\u5DF2\u7D93\u505C\u6B62\u4F7F\u7528 GDevelop","I've thought this through \u2014 here's the plan:":"\u6211\u5DF2\u7D93\u8003\u91CF\u904E\u9019\u4E9B - \u9019\u662F\u8A08\u5283\uFF1A","IDE":"IDE(\u96C6\u6210\u958B\u767C\u74B0\u5883)","IPA for App Store":"\u61C9\u7528\u5546\u5E97\u7684 IPA","IPA for testing on registered devices":"\u7528\u4E8E\u5728\u6CE8\u518A\u8A2D\u5099\u4E0A\u9032\u884C\u6E2C\u8A66\u7684 IPA","Icon URL":"\u5716\u6A19 URL","Icon and [DEPRECATED] text":"\u5716\u793A\u548C[\u904E\u6642]\u6587\u672C","Icon only":"\u50C5\u5716\u793A","Icons":"\u5716\u793A","Identifier":"\u6A19\u8B58\u7B26","Identifier (text)":"\u6A19\u8B58\u7B26(\u6587\u672C)","Identifier name":"\u6A19\u8B58\u7B26\u540D\u7A31","If activated, players won't be able to log in and claim a score just sent without being already logged in to the game.":"\u5982\u679C\u6FC0\u6D3B\uFF0C\u73A9\u5BB6\u5728\u672A\u767B\u9304\u6E38\u6232\u7684\u60C5\u6CC1\u4E0B\u5C07\u7121\u6CD5\u767B\u9304\u5E76\u9818\u53D6\u525B\u525B\u767C\u9001\u7684\u5206\u6578\u3002","If checked, player names will always be auto-generated, even if the game sent a custom name. Helpful if you're having a leaderboard where you want full anonymity.":"\u5982\u679C\u9078\u4E2D\uFF0C\u5373\u4F7F\u6E38\u6232\u767C\u9001\u4E86\u81EA\u5B9A\u7FA9\u540D\u7A31\uFF0C\u73A9\u5BB6\u540D\u7A31\u4E5F\u5C07\u59CB\u7D42\u81EA\u52D5\u751F\u6210\u3002\u5982\u679C\u60A8\u60F3\u8981\u5B8C\u5168\u533F\u540D\u7684\u6392\u884C\u699C\uFF0C\u9019\u6703\u5F88\u6709\u5E6B\u52A9\u3002","If no previous condition or action used the specified object(s), the picked instances count will be 0.":"\u5982\u679C\u4E4B\u524D\u7684\u689D\u4EF6\u6216\u64CD\u4F5C\u672A\u4F7F\u7528\u6307\u5B9A\u7684\u5C0D\u8C61\uFF0C\u5247\u62FE\u53D6\u7684\u5BE6\u4F8B\u8A08\u6578\u5C07\u70BA0\u3002","If the parameter is a string or a number, you probably want to use the expressions \"GetArgumentAsString\" or \"GetArgumentAsNumber\", along with the conditions \"Compare two strings\" or \"Compare two numbers\".":"\u5982\u679C\u53C3\u6578\u662F\u5B57\u7B26\u4E32\u6216\u6578\u5B57\uFF0C\u5247\u53EF\u80FD\u8981\u4F7F\u7528\u8868\u9054\u5F0F\u201C \u4EE5\u5B57\u7B26\u4E32\u5F62\u5F0F\u7372\u53D6\u53C3\u6578\u201D\u6216\u201C \u7372\u53D6\u53C3\u6578\u4F5C\u70BA\u6578\u5B57\u201D\uFF0C\u4EE5\u53CA\u689D\u4EF6\u201C\u6BD4\u8F03\u5169\u500B\u5B57\u7B26\u4E32\u201D\u6216\u201C\u6BD4\u8F03\u5169\u500B\u6578\u5B57\u201D\u3002","If you are in a browser, ensure you close all GDevelop tabs or restart the browser.":"If you are in a browser, ensure you close all GDevelop tabs or restart the browser.","If you are on desktop, please re-install it by downloading the latest version from <0>the website":"If you are on desktop, please re-install it by downloading the latest version from <0>the website","If you close this window while the build is being done, you can see its progress and download the game later by clicking on See All My Builds below.":"\u5982\u679C\u4F60\u5728\u751F\u6210\u904E\u7A0B\u4E2D\u95DC\u9589\u6B64\u7A97\u53E3, \u53EF\u5728\u7A0D\u540E\u901A\u904E\u55AE\u64CA\u4E0B\u9762\u7684 \"\u67E5\u770B\u6240\u6709\u6211\u7684\u751F\u6210\" \u4F86\u67E5\u770B\u5176\u9032\u5EA6\u5E76\u4E0B\u8F09\u6E38\u6232\u3002","If you don't have access to it, restart GDevelop. If you still can't access it, please contact us.":"\u5982\u679C\u60A8\u7121\u6CD5\u8A2A\u554F\uFF0C\u8ACB\u91CD\u65B0\u555F\u52D5 GDevelop\u3002\u5982\u679C\u60A8\u4ECD\u7136\u7121\u6CD5\u8A2A\u554F\uFF0C\u8ACB\u8207\u6211\u5011\u806F\u7E6B\u3002","If you have a popup blocker interrupting the opening, allow the popups and try a second time to open the project.":"\u5982\u679C\u4F60\u6709\u4E00\u500B\u5F48\u51FA\u5C4F\u853D\u5668\u4E2D\u65B7\u4E86\u6253\u958B\uFF0C\u5141\u8A31\u5F48\u51FA\u7A97\u53E3\uFF0C\u5E76\u5617\u8A66\u7B2C\u4E8C\u6B21\u6253\u958B\u9805\u76EE\u3002","If you skip this step, you can still do it manually later from the leaderboards panel in your Games Dashboard.":"\u5982\u679C\u60A8\u8DF3\u904E\u9019\u4E00\u6B65\uFF0C\u60A8\u4ECD\u7136\u53EF\u4EE5\u5728\u6E38\u6232\u5100\u8868\u677F\u7684\u6392\u884C\u699C\u9762\u677F\u4E2D\u624B\u52D5\u9032\u884C\u64CD\u4F5C\u3002","Ignore":"\u5FFD\u7565","Ignore and continue":"\u5FFD\u7565\u4E26\u7E7C\u7E8C","Image":"\u5716\u50CF","Image resource":"\u5716\u50CF\u8CC7\u6E90","Implementation":"\u5BE6\u65BD","Implementation steps:":"\u5BE6\u65BD\u6B65\u9A5F\uFF1A","Implementing in-project monetization":"\u5BE6\u73FE\u9805\u76EE\u5167\u8CA8\u5E63\u5316","Import":"\u5C0E\u5165","Import assets":"\u5C0E\u5165\u8CC7\u7522","Import extension":"\u5C0E\u5165\u64F4\u5C55","Import images":"\u5C0E\u5165\u5716\u50CF","Import one or more animations that are available in this Spine file.":"\u5C0E\u5165\u6B64 Spine \u6587\u4EF6\u4E2D\u53EF\u7528\u7684\u4E00\u500B\u6216\u591A\u500B\u52D5\u756B\u3002","Importing project resources":"\u5C0E\u5165\u9805\u76EE\u8CC7\u6E90","Importing resources outside from the project folder":"\u5F9E\u9805\u76EE\u6587\u4EF6\u593E\u5916\u90E8\u5C0E\u5165\u8CC7\u6E90","Improve and publish your Game":"\u6539\u9032\u5E76\u767C\u5E03\u60A8\u7684\u6E38\u6232","In around a year":"\u4E00\u5E74\u5DE6\u53F3\u7684\u6642\u9593\u91CC","In order to purchase a marketing boost, log-in and select a game in your dashboard.":"\u8981\u8CFC\u8CB7\u71DF\u92B7\u63A8\u5EE3\uFF0C\u8ACB\u767B\u9304\u4E26\u5728\u5100\u8868\u677F\u4E2D\u9078\u64C7\u4E00\u6B3E\u904A\u6232\u3002","In order to see your objects in the scene, you need to add an action \"Create objects from external layout\" in your events sheet.":"\u70BA\u4E86\u5728\u5834\u666F\u4E2D\u770B\u5230\u4F60\u7684\u5C0D\u8C61\uFF0C\u4F60\u9700\u8981\u5728\u4E8B\u4EF6\u5217\u8868\u4E2D\u6DFB\u52A0\u4E00\u500B\u52D5\u4F5C\u201C\u5F9E\u5916\u90E8\u5E03\u5C40\u5275\u5EFA\u5C0D\u8C61\u201D\u3002","In order to use these external events, you still need to add a \"Link\" event in the events sheet of the corresponding scene":"\u70BA\u4E86\u4F7F\u7528\u9019\u4E9B\u5916\u90E8\u4E8B\u4EF6\uFF0C\u60A8\u4ECD\u7136\u9700\u8981\u5728\u76F8\u61C9\u5834\u666F\u7684\u4E8B\u4EF6\u8868\u4E2D\u6DFB\u52A0\u4E00\u500B\u201CLink\u201D\u4E8B\u4EF6","In pixels.":"\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\u3002","In pixels. 0 to ignore.":"\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\u30020\u8868\u793A\u5FFD\u7565\u3002","In this tutorial you will learn:":"\u5728\u9019\u500B\u6559\u7A0B\u4E2D\uFF0C\u60A8\u5C07\u5B78\u7FD2\uFF1A","In-app Tutorials":"\u61C9\u7528\u5167\u6559\u7A0B","In-game obstacles":"\u6E38\u6232\u4E2D\u7684\u969C\u7919","Include events from":"\u5F9E...\u63D2\u5165\u4E8B\u4EF6","Include store extensions":"\u5305\u542B\u5546\u5E97\u64F4\u5C55","Included":"\u5305\u62EC","Included in this bundle":"\u5305\u542B\u5728\u9019\u500B\u6346\u7D81\u5305\u4E2D","Included with GDevelop subscriptions":"\u5305\u542B\u5728 GDevelop \u8A02\u95B1\u4E2D","Incompatible with the object":"\u8207\u5C0D\u8C61\u4E0D\u517C\u5BB9","Increase seats":"\u589E\u52A0\u540D\u984D","Increase version number to {0}":function(a){return["\u5C07\u7248\u672C\u865F\u589E\u52A0\u5230 ",a("0")]},"Indent Scale in Events Sheet":"\u4E8B\u4EF6\u8868\u4E2D\u7684\u7E2E\u9032\u6BD4\u4F8B","Inferred type":"\u63A8\u65B7\u985E\u578B","Initial text of the variable":"\u8B8A\u91CF\u7684\u521D\u59CB\u6587\u672C","Initial text to display":"\u8981\u986F\u793A\u7684\u521D\u59CB\u6587\u672C","Input":"\u8F38\u5165","Insert new...":"\u63D2\u5165\u65B0\u7684...","Inspect the game structure.":"\u6AA2\u67E5\u904A\u6232\u7D50\u69CB\u3002","Inspectors":"\u6AA2\u67E5\u5668","Instagram":"Instagram","Install again":"\u518D\u6B21\u5B89\u88DD","Install all the assets":"\u5B89\u88DD\u6240\u6709\u8CC7\u7522","Install font":"\u5B89\u88DD\u5B57\u9AD4","Install in project":"\u5728\u9805\u76EE\u4E2D\u5B89\u88DD","Install the missing assets":"\u5B89\u88DD\u7F3A\u5931\u7684\u8CC7\u7522","Installed as an app. No updates available.":"\u5DF2\u4F5C\u70BA\u61C9\u7528\u7A0B\u5E8F\u5B89\u88DD\u3002\u6C92\u6709\u53EF\u7528\u7684\u66F4\u65B0\u3002","Installing assets...":"\u6B63\u5728\u5B89\u88DD\u8CC7\u7522...","Instance":"\u5BE6\u4F8B","Instance Variables":"\u5BE6\u4F8B\u8B8A\u91CF","Instance properties":"\u5BE6\u4F8B\u5C6C\u6027","Instance variables":"\u5BE6\u4F8B\u8B8A\u91CF","Instance variables overwrite the default values of the variables of the object.":"\u5BE6\u4F8B\u8B8A\u91CF\u8986\u84CB\u5C0D\u8C61\u8B8A\u91CF\u7684\u9ED8\u8A8D\u503C\u3002","Instance variables:":"\u5BE6\u4F8B\u8B8A\u91CF\uFF1A","Instances":"\u5BE6\u4F8B","Instances List":"\u5BE6\u4F8B\u5217\u8868","Instances editor":"\u5BE6\u4F8B\u7DE8\u8F2F\u5668","Instances editor rendering":"\u5BE6\u4F8B\u7DE8\u8F2F\u5668\u6E32\u67D3","Instances editor.":"\u5BE6\u4F8B\u7DE8\u8F2F\u5668\u3002","Instances list":"\u5BE6\u4F8B\u5217\u8868","Instant":"\u5373\u6642","Instant Games":"\u5373\u6642\u6E38\u6232","Instant or permanent force":"\u7ACB\u5373\u6216\u6C38\u4E45\u7684\u529B","Instead of <0>{0}":function(a){return["\u800C\u4E0D\u662F <0>",a("0"),""]},"Instruction":"\u6307\u4EE4","Instruction editor":"\u6307\u4EE4\u7DE8\u8F2F\u5668","Interaction Design":"\u4E92\u52D5\u8A2D\u8A08","Interactive content":"\u4E92\u52D5\u5167\u5BB9","Intermediate":"\u4E2D\u7D1A","Intermediate course":"\u4E2D\u7D1A\u8AB2\u7A0B","Internal Name":"\u5167\u90E8\u540D\u7A31","Internal instruction names":"\u5167\u90E8\u6307\u4EE4\u540D\u7A31","Invalid email address":"\u7121\u6548\u7684\u96FB\u5B50\u90F5\u4EF6\u5730\u5740","Invalid email address.":"\u7121\u6548\u7684\u96FB\u5B50\u90F5\u4EF6\u5730\u5740\u3002","Invalid file":"\u7121\u6548\u6587\u4EF6","Invalid name":"\u7121\u6548\u540D\u7A31","Invalid parameters in events ({invalidParametersCount})":function(a){return["\u4E8B\u4EF6\u4E2D\u7684\u7121\u6548\u53C3\u6578 (",a("invalidParametersCount"),")"]},"Invert Condition":"\u53CD\u8F49\u689D\u4EF6","Invert condition":"\u53CD\u8F49\u689D\u4EF6","Invitation already accepted":"\u9080\u8ACB\u5DF2\u88AB\u63A5\u53D7","Invitation sent to {lastInvitedEmail}.":function(a){return["\u9080\u8ACB\u5DF2\u767C\u9001\u81F3 ",a("lastInvitedEmail"),"\u3002"]},"Invite":"\u9080\u8ACB","Invite a student":"\u9080\u8ACB\u4E00\u4F4D\u5B78\u751F","Invite a teacher":"\u9080\u8ACB\u4E00\u4F4D\u8001\u5E2B","Invite collaborators":"\u9080\u8ACB\u5408\u4F5C\u8005","Invite students":"\u9080\u8ACB\u5B78\u751F","Invite teacher":"\u9080\u8ACB\u8001\u5E2B","Inviting a user will provide them admin capabilities over the student accounts, as well as all the subscription perks. Only accounts without an existing subscription can be invited.":"\u9080\u8ACB\u7528\u6236\u5C07\u8CE6\u4E88\u4ED6\u5011\u5C0D\u5B78\u751F\u5E33\u6236\u7684\u7BA1\u7406\u6B0A\u9650\uFF0C\u4EE5\u53CA\u6240\u6709\u7684\u8A02\u95B1\u798F\u5229\u3002\u53EA\u6709\u6C92\u6709\u73FE\u6709\u8A02\u95B1\u7684\u5E33\u6236\u624D\u80FD\u88AB\u9080\u8ACB\u3002","Is not published on gd.games":"\u672A\u5728 gd.games \u767C\u5E03","Is published on gd.games":"\u5DF2\u5728 gd.games \u767C\u5E03","Is the average time a player spends in the game.":"Is the average time a player spends in the game.","Is there anything that you struggle with while working on your projects?":"\u60A8\u5728\u505A\u9805\u76EE\u6642\u6709\u9047\u5230\u4EC0\u4E48\u56F0\u96E3\u55CE\uFF1F","Isometric":"\u7B49\u8EF8\u6E2C","It didn't do enough":"\u6C92\u6709\u505A\u5920","It didn't work at all":"\u6839\u672C\u6C92\u6709\u6548\u679C","It is already installed/available in the project.":"\u5B83\u5DF2\u7D93\u5728\u9805\u76EE\u4E2D\u5B89\u88DD/\u53EF\u7528\u3002","It is part of behavior <0/> from extension <1/>.":"\u9019\u662F\u64F4\u5C55 <0/> \u4E2D\u884C\u70BA <1/> \u7684\u4E00\u90E8\u5206\u3002","It is part of extension <0/> {0} .":function(a){return["\u9019\u662F\u64F4\u5145\u529F\u80FD <0/> ",a("0")," \u7684\u4E00\u90E8\u5206\u3002"]},"It is part of object <0/> from extension <1/>.":"\u9019\u662F\u64F4\u5C55 <1/> \u4E2D\u5C0D\u8C61 <0/> \u7684\u4E00\u90E8\u5206\u3002","It looks like the build has timed out, please try again.":"\u770B\u8D77\u4F86\u69CB\u5EFA\u5DF2\u8D85\u6642\uFF0C\u8ACB\u518D\u8A66\u4E00\u6B21\u3002","It seems you entered a name with a quote. Variable names should not be quoted.":"\u770B\u8D77\u4F86\u4F60\u8F38\u5165\u4E86\u4E00\u500B\u5E36\u5F15\u865F\u7684\u540D\u5B57\u3002\u8B8A\u91CF\u540D\u4E0D\u61C9\u8A72\u5E36\u5F15\u865F\u3002","It will be downloaded and installed automatically.":"\u5C07\u81EA\u52D5\u4E0B\u8F09\u4E26\u5B89\u88DD\u3002","It's missing a feature (please specify)":"\u5B83\u7F3A\u5C11\u4E00\u500B\u529F\u80FD (\u8ACB\u6CE8\u660E)","Italic":"\u659C\u9AD4","Itch.io, Poki, CrazyGames...":"Itch.io\u3001Poki\u3001CrazyGames...","JSON resource":"JSON \u8CC7\u6E90","JavaScript file":"JavaScript \u6587\u4EF6","JavaScript files are imported as is (no compilation and not available in JavaScript code block autocompletions). Make sure your extension is used by the game (at least one action/condition used in a scene), otherwise the files won't be imported.":"JavaScript \u6587\u4EF6\u6309\u539F\u6A23\u5C0E\u5165 (\u7121\u9700\u7DE8\u8B6F\u4E14\u5728 JavaScript \u4EE3\u78BC\u584A\u81EA\u52D5\u5B8C\u6210\u4E2D\u4E0D\u53EF\u7528)\u3002\u8ACB\u78BA\u4FDD\u60A8\u7684\u64F4\u5C55\u88AB\u904A\u6232\u4F7F\u7528\uFF08\u5834\u666F\u4E2D\u81F3\u5C11\u4F7F\u7528\u4E86\u4E00\u500B\u52D5\u4F5C/\u689D\u4EF6\uFF09\uFF0C\u5426\u5247\u9019\u4E9B\u6587\u4EF6\u5C07\u7121\u6CD5\u5C0E\u5165\u3002","JavaScript files must be imported by an extension - by choosing it the extension properties. Otherwise, it won't be loaded by the game.":"JavaScript \u6587\u4EF6\u5FC5\u9808\u7531\u64F4\u5C55\u9032\u884C\u5C0E\u5165- \u901A\u904E\u9078\u64C7\u5176\u64F4\u5C55\u5C6C\u6027\u4F86\u5BE6\u73FE\u3002\u5426\u5247\uFF0C\u5B83\u5C07\u7121\u6CD5\u88AB\u904A\u6232\u52A0\u8F09\u3002","Join the discussion":"\u52A0\u5165\u8A0E\u8AD6","Joystick controls":"\u64CD\u7E31\u687F\u63A7\u5236","Json":"Json","Jump forward in time on creation (in seconds)":"\u5728\u5275\u5EFA\u6642\u5411\u524D\u8DF3\u8F49(\u4EE5\u79D2\u70BA\u55AE\u4F4D)","Just now":"\u73FE\u5728","Keep centered (best for game content)":"\u4FDD\u6301\u5C45\u4E2D\uFF08\u6700\u9069\u5408\u904A\u6232\u5167\u5BB9\uFF09","Keep learning":"\u7E7C\u7E8C\u5B78\u7FD2","Keep ratio":"\u4FDD\u6301\u6BD4\u7387","Keep subscription":"\u4FDD\u6301\u8A02\u95B1","Keep the new project linked to this game":"\u4FDD\u6301\u65B0\u9805\u76EE\u8207\u6B64\u904A\u6232\u7684\u93C8\u63A5","Keep their original location":"\u4FDD\u7559\u5176\u539F\u59CB\u4F4D\u7F6E","Keep top-left corner fixed (best for content that can extend)":"\u5C07\u5DE6\u4E0A\u89D2\u56FA\u5B9A\uFF08\u6700\u9069\u5408\u53EF\u5EF6\u4F38\u5167\u5BB9\uFF09","Keyboard":"\u9375\u76E4","Keyboard Key (deprecated)":"\u9375\u76E4\u9375\uFF08\u5DF2\u68C4\u7528\uFF09","Keyboard Key (text)":"\u9375\u76E4\u5BC6\u9470 (\u6587\u672C)","Keyboard Shortcuts":"\u9375\u76E4\u5FEB\u6377\u9375","Keyboard key":"\u9375\u76E4\u9375","Keyboard key (text)":"\u9375\u76E4\u5BC6\u9470 (\u6587\u672C)","Label":"\u6A19\u7C3D","Label displayed in editor":"\u7DE8\u8F2F\u5668\u4E2D\u986F\u793A\u7684\u540D\u7A31","Lack of Graphics & Animation":"\u7F3A\u4E4F\u5716\u5F62\u548C\u52D5\u756B","Lack of Marketing & Publicity":"\u7F3A\u4E4F\u71DF\u92B7\u548C\u5BA3\u50B3","Lack of Music & Sound":"\u7F3A\u4E4F\u97F3\u6A02\u548C\u8072\u97F3","Landscape":"\u6A6B\u5411\u986F\u793A","Language":"\u8A9E\u8A00","Last (after other files)":"\u6700\u5F8C (\u5728\u5176\u5B83\u6587\u4EF6\u4E4B\u5F8C)","Last edited":"\u4E0A\u6B21\u7DE8\u8F2F","Last edited:":"\u4E0A\u6B21\u7DE8\u8F2F\uFF1A","Last modified":"\u4E0A\u6B21\u4FEE\u6539","Last name":"\u59D3\u6C0F","Last run collected on {0} frames.":function(a){return["\u5728 ",a("0")," \u5E40\u4E0A\u6536\u96C6\u7684\u6700\u540E\u4E00\u6B21\u904B\u884C\u3002"]},"Latest save":"\u6700\u65B0\u4FDD\u5B58","Launch network preview over WiFi/LAN":"\u901A\u904E WiFi/LAN \u555F\u52D5\u7DB2\u7D61\u9810\u89BD","Launch new preview":"\u555F\u52D5\u65B0\u9810\u89BD","Launch preview in...":"\u5728...\u4E2D\u555F\u52D5\u9810\u89BD\u2026\u2026","Launch preview with debugger and profiler":"\u4F7F\u7528\u8ABF\u8A66\u5668(debugger)\u548C\u914D\u7F6E\u6587\u4EF6\u555F\u52D5\u9810\u89BD","Launch preview with diagnostic report":"\u555F\u52D5\u5E36\u6709\u8A3A\u65B7\u5831\u544A\u7684\u9810\u89BD","Layer":"\u5716\u5C64","Layer (text)":"\u5716\u5C64(\u6587\u672C)","Layer effect (text)":"\u5716\u5C64\u7279\u6548 (\u6587\u672C)","Layer effect name":"\u5716\u5C64\u6548\u679C\u540D\u7A31","Layer effect property (text)":"\u5716\u5C64\u6548\u679C\u5C6C\u6027 (\u6587\u672C)","Layer effect property name":"\u5716\u5C64\u6548\u679C\u5C6C\u6027\u540D\u7A31","Layer properties":"\u5716\u5C64\u5C6C\u6027","Layer where instances are added by default":"\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\u6DFB\u52A0\u5BE6\u4F8B\u7684\u5716\u5C64","Layers":"\u5716\u5C64","Layers list":"\u5716\u5C64\u5217\u8868","Layers:":"\u5716\u5C64\uFF1A","Layouts":"\u5E03\u5C40(layouts)","Leaderboard":"\u6392\u884C\u699C","Leaderboard (text)":"\u6392\u884C\u699C (\u6587\u672C)","Leaderboard appearance":"\u6392\u884C\u699C\u5916\u89C0","Leaderboard name":"\u6392\u884C\u699C\u540D\u7A31","Leaderboard options":"\u6392\u884C\u699C\u9078\u9805","Leaderboards":"\u6392\u884C\u699C","Leaderboards help retain your players":"\u6392\u884C\u699C\u5E6B\u52A9\u4FDD\u7559\u4F60\u7684\u73A9\u5BB6","Learn":"\u5B78\u7FD2","Learn about revenue on gd.games":"\u4E86\u89E3 gd.games \u4E0A\u7684\u6536\u5165","Learn all the game-building mechanics of GDevelop":"\u5B78\u7FD2GDevelop\u7684\u6240\u6709\u6E38\u6232\u69CB\u5EFA\u6A5F\u5236","Learn by dissecting ready-made games":"\u901A\u904E\u62C6\u89E3\u73FE\u6210\u904A\u6232\u4F86\u5B78\u7FD2","Learn how to make <0>multiplayer games with GDevelop.":"\u5B78\u7FD2\u5982\u4F55\u4F7F\u7528 GDevelop \u88FD\u4F5C<0>\u591A\u4EBA\u904A\u6232\u3002","Learn how to use <0>leaderboards on GDevelop.":"\u5B78\u7FD2\u5982\u4F55\u5728 GDevelop \u4E0A\u4F7F\u7528<0>\u6392\u884C\u699C\u3002","Learn more":"\u4E86\u89E3\u66F4\u591A","Learn more about Instant Games publication":"\u4E86\u89E3\u66F4\u591A\u95DC\u4E8E\u5373\u6642\u6E38\u6232\u767C\u5E03\u7684\u4FE1\u606F","Learn more about manual builds":"\u4E86\u89E3\u6709\u95DC\u624B\u52D5\u69CB\u5EFA\u7684\u66F4\u591A\u4FE1\u606F","Learn more about publishing to platforms":"\u4E86\u89E3\u6709\u95DC\u767C\u5E03\u5230\u5E73\u81FA\u7684\u66F4\u591A\u4FE1\u606F","Learn section":"\u5B78\u7FD2\u90E8\u5206","Learn the fundamental principles of GDevelop":"\u5B78\u7FD2GDevelop \u7684\u57FA\u672C\u539F\u7406","Leave":"\u96E2\u958B","Leave and lose all changes":"\u96E2\u958B\u4E26\u4E1F\u5931\u6240\u6709\u66F4\u6539","Leave the customization?":"\u8981\u96E2\u958B\u81EA\u8A02\u55CE\uFF1F","Leave the tutorial":"\u96E2\u958B\u6559\u7A0B","Left":"\u5DE6","Left (primary)":"\u5DE6 (\u4E3B\u8981)","Left bound":"\u5DE6\u908A\u754C","Left bound should be smaller than right bound":"\u5DE6\u908A\u754C\u61C9\u5C0F\u65BC\u53F3\u908A\u754C","Left face":"\u5DE6\u9762","Left margin":"\u5DE6\u908A\u8DDD","Length":"\u9577\u5EA6","Less than a month":"\u4E0D\u5230\u4E00\u500B\u6708","Let me lay out the steps:":"\u8B93\u6211\u5217\u51FA\u9019\u4E9B\u6B65\u9A5F\uFF1A","Let the user select":"\u8B93\u7528\u6236\u9078\u64C7","Let's finish your game, shall we?":"\u8B93\u6211\u5011\u5B8C\u6210\u4F60\u7684\u904A\u6232\uFF0C\u597D\u55CE\uFF1F","Let's go":"\u8B93\u6211\u5011\u4F86\u5427","Level {0}":function(a){return["\u7B49\u7D1A ",a("0")]},"License":"\u8A31\u53EF\u8B49","Licensing":"\u8A31\u53EF\u5354\u8B70","Lifecycle functions (advanced)":"\u751F\u547D\u5468\u671F\u51FD\u6578(\u9AD8\u7D1A)","Lifecycle functions only included when extension used":"\u751F\u547D\u5468\u671F\u51FD\u6578\u50C5\u7576\u4F7F\u7528\u64F4\u5C55\u6642\u624D\u6703\u88AB\u5305\u542B","Lifecycle methods":"\u751F\u547D\u5468\u671F\u65B9\u6CD5","Lifetime access":"\u7D42\u751F\u8A2A\u554F","Light (colored)":"\u6DFA\u8272(\u8457\u8272)","Light (plain)":"\u6DFA\u8272(\u5E73\u539F)","Light object automatically put in lighting layer":"\u5149\u7167\u7269\u4EF6\u81EA\u52D5\u653E\u5165\u7167\u660E\u5716\u5C64","Lighting settings":"\u7167\u660E\u8A2D\u7F6E","Limit cannot be empty, uncheck or fill a value between {extremeAllowedScoreMin} and {extremeAllowedScoreMax}.":function(a){return["\u6975\u9650\u4E0D\u80FD\u70BA\u7A7A\uFF0C\u53D6\u6D88\u9078\u4E2D\u6216\u586B\u5BEB\u5728 ",a("extremeAllowedScoreMin")," \u548C ",a("extremeAllowedScoreMax")," \u4E4B\u9593\u7684\u503C\u3002"]},"Limit scores":"\u9650\u5236\u5206\u6578","Limited time offer:":"\u9650\u6642\u512A\u60E0\uFF1A","Line":"\u7DDA","Line color":"\u7DDA\u689D\u984F\u8272","Line height":"\u884C\u9AD8","Linear (antialiased rendering, good for most games)":"\u7DDA\u6027 (\u6297\u92F8\u9F52\u6E32\u67D3, \u9069\u7528\u4E8E\u5927\u591A\u6578\u6E38\u6232)","Lines length":"\u7DDA\u689D\u9577\u5EA6","Lines thickness":"\u7DDA\u689D\u539A\u5EA6","Links can't be used outside of a scene.":"\u4E0D\u80FD\u5728\u5834\u666F\u5916\u4F7F\u7528\u93C8\u63A5\u3002","Linux (AppImage)":"Linux (AppImage)","Live Ops & Analytics":"\u5BE6\u6642\u904B\u71DF\u8207\u5206\u6790","Live preview (apply changes to the running preview)":"\u5BE6\u6642\u9810\u89BD(\u61C9\u7528\u66F4\u6539\u5230\u6B63\u5728\u904B\u884C\u7684\u9810\u89BD)","Load autosave":"\u52A0\u8F09\u81EA\u52D5\u4FDD\u5B58","Load local lesson":"\u8F09\u5165\u672C\u5730\u8AB2\u7A0B","Load more":"\u52A0\u8F09\u66F4\u591A","Load more...":"\u52A0\u8F09\u66F4\u591A...","Loading":"\u6B63\u5728\u52A0\u8F09","Loading Position":"\u52A0\u8F09\u4F4D\u7F6E","Loading course...":"\u6B63\u5728\u52A0\u8F09\u8AB2\u7A0B...","Loading preview...":"\u6B63\u5728\u52A0\u8F09\u9810\u89BD...","Loading screen":"\u52A0\u8F09\u5C4F\u5E55","Loading the game link...":"\u6B63\u5728\u52A0\u8F09\u904A\u6232\u93C8\u63A5\u2026\u2026","Loading the game...":"\u6B63\u5728\u52A0\u8F09\u60A8\u7684\u6E38\u6232\u2026\u2026","Loading your profile...":"\u6B63\u5728\u52A0\u8F09\u60A8\u7684\u500B\u4EBA\u8CC7\u6599...","Loading...":"\u6B63\u5728\u52A0\u8F09\u2026\u2026","Lobby":"\u5927\u5EF3","Lobby configuration":"\u5927\u5EF3\u914D\u7F6E","Local Variable":"\u5C40\u90E8\u8B8A\u6578","Local variables":"\u5C40\u90E8\u8B8A\u91CF","Locate file":"\u5B9A\u4F4D\u6587\u4EF6","Location":"\u4F4D\u7F6E","Lock position/angle in the editor":"\u9396\u5B9A\u7DE8\u8F2F\u5668\u4E2D\u7684\u4F4D\u7F6E/\u89D2\u5EA6","Locked":"\u5DF2\u9396\u5B9A","Log in":"\u767B\u9304","Log in to your account":"\u767B\u9304\u5230\u60A8\u7684\u5E33\u6236","Log in to your account to activate your purchase!":"\u767B\u9304\u60A8\u7684\u5E33\u6236\u4EE5\u555F\u7528\u60A8\u7684\u8CFC\u8CB7\uFF01","Log-in to purchase these credits":"\u767B\u9304\u4EE5\u8CFC\u8CB7\u9019\u4E9B\u7A4D\u5206","Log-in to purchase this course":"\u767B\u9304\u4EE5\u8CFC\u8CB7\u9019\u500B\u8AB2\u7A0B","Log-in to purchase this item":"\u767B\u9304\u4EE5\u8CFC\u8CB7\u6B64\u9805\u76EE","Login":"\u767B\u9304","Login now":"\u7ACB\u5373\u767B\u9304","Login with GDevelop":"\u4F7F\u7528 GDevelop \u767B\u9304","Logo and progress fade in delay (in seconds)":"\u6A19\u5FD7\u548C\u9032\u5EA6\u5EF6\u9072\u6DE1\u5165\u6DE1\u51FA(\u79D2)","Logo and progress fade in duration (in seconds)":"\u6A19\u5FD7\u548C\u9032\u5EA6\u6DE1\u5165\u6301\u7E8C\u6642\u9593(\u79D2)","Logout":"\u767B\u51FA","Long":"\u9577","Long description":"\u8A73\u7D30\u63CF\u8FF0","Long press for more events":"\u9577\u6309\u53EF\u67E5\u770B\u66F4\u591A\u4E8B\u4EF6","Long press for quick menu":"\u9577\u6309\u53EF\u7372\u53D6\u5FEB\u6377\u83DC\u55AE","Looks like your project isn't there!{0}Your project must be stored on your computer.":function(a){return["\u60A8\u7684\u9805\u76EE\u4F3C\u4E4E\u4E0D\u5728\u90A3\u88E1\uFF01",a("0"),"\u60A8\u7684\u9805\u76EE\u5FC5\u9808\u5132\u5B58\u5728\u60A8\u7684\u8A08\u7B97\u6A5F\u4E0A\u3002"]},"Loop":"\u5FAA\u74B0","Loop Counter Variable":"\u8FF4\u5708\u8A08\u6578\u5668\u8B8A\u6578","Low quality":"\u4F4E\u8CEA\u91CF","Lower is better":"\u4E0B\u65B9\u8F03\u597D","Lower is better (min: {formattedScore})":function(a){return["\u8D8A\u4F4E\u8D8A\u597D(\u6700\u5C0F\uFF1A ",a("formattedScore"),")"]},"Make a character move like in a retro Pokemon game.":"\u8B93\u89D2\u8272\u50CF\u5FA9\u53E4\u7684Pok\xE9mon\u904A\u6232\u4E00\u6A23\u79FB\u52D5\u3002","Make a knight jump and run in this platformer game.":"\u5728\u9019\u500B\u5E73\u53F0\u904A\u6232\u4E2D\u8B93\u9A0E\u58EB\u8DF3\u8E8D\u548C\u5954\u8DD1\u3002","Make a knight jump and run.":"\u8B93\u9A0E\u58EB\u8DF3\u8E8D\u4E26\u5954\u8DD1\u3002","Make a minimal 3D shooter":"\u88FD\u4F5C\u4E00\u500B\u6700\u7C21\u55AE\u7684 3D \u5C04\u64CA\u904A\u6232","Make an entire game":"\u88FD\u4F5C\u6574\u500B\u904A\u6232","Make asynchronous":"\u9032\u884C\u7570\u6B65\u64CD\u4F5C","Make complete games step by step":"\u9010\u6B65\u5B8C\u6210\u5B8C\u6574\u7684\u6E38\u6232","Make it a Else for the previous event":"\u70BA\u4E4B\u524D\u7684\u4E8B\u4EF6\u88FD\u4F5C ELSE","Make private":"\u79C1\u5BC6\u8A2D\u7F6E","Make public":"\u516C\u958B\u8A2D\u7F6E","Make sure to set up a light in the effects of the layer or choose \"No lighting effect\" - otherwise the object will appear black.":"Make sure to set up a light in the effects of the layer or choose \"No lighting effect\" - otherwise the object will appear black.","Make sure to verify all your events creating objects, and optionally add an action to set the Z order back to 0 if it's important for your game. Do you want to continue (recommended)?":"\u78BA\u4FDD\u9A57\u8B49\u6240\u6709\u5275\u5EFA\u5C0D\u8C61\u7684\u4E8B\u4EF6\uFF0C\u5982\u679C\u9019\u5C0D\u60A8\u7684\u6E38\u6232\u5F88\u91CD\u8981\uFF0C\u5247\u53EF\u4EE5\u9078\u64C7\u6DFB\u52A0\u4E00\u500B\u64CD\u4F5C\u5C07 Z \u9806\u5E8F\u8A2D\u7F6E\u56DE 0\u3002\u662F\u5426\u7E7C\u7E8C(\u63A8\u85A6)\uFF1F","Make sure to verify your events and variables that may rely on string variables defaulting to \"0\". Do you want to continue (recommended)?":"\u8ACB\u78BA\u4FDD\u9A57\u8B49\u60A8\u7684\u4E8B\u4EF6\u548C\u8B8A\u6578\uFF0C\u9019\u4E9B\u8B8A\u6578\u53EF\u80FD\u4F9D\u8CF4\u65BC\u9810\u8A2D\u70BA\"0\"\u7684\u5B57\u4E32\u8B8A\u6578\u3002\u60A8\u60F3\u8981\u7E7C\u7E8C\u55CE\uFF08\u5EFA\u8B70\uFF09\uFF1F","Make sure you create your GitHub account, star the repository called 4ian/GDevelop, enter your username here and try again.":"\u78BA\u4FDD\u60A8\u5275\u5EFA\u4E86\u60A8\u7684GitHub\u5E33\u6236\uFF0C\u5728\u540D\u70BA4ian/GDevelopup\u7684\u5B58\u5132\u5EAB\u4E2D\u6DFB\u52A0\u661F\u865F\uFF0C\u5728\u6B64\u8655\u8F38\u5165\u60A8\u7684\u7528\u6236\u540D\uFF0C\u7136\u540E\u91CD\u8A66\u3002","Make sure you follow the GDevelop account and try again.":"\u78BA\u4FDD\u60A8\u95DC\u6CE8 GDevelop \u5E33\u6236\u5E76\u91CD\u8A66\u3002","Make sure you have a proper internet connection or try again later.":"\u78BA\u4FDD\u60A8\u6709\u6B63\u78BA\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u6216\u7A0D\u540E\u91CD\u8A66\u3002","Make sure you star the repository called 4ian/GDevelop with your GitHub user and try again.":"\u8ACB\u78BA\u4FDD\u5C07\u540D\u70BA4ian/GDevelopup\u7684\u5B58\u5132\u5EAB\u8207\u60A8\u7684GitHub\u7528\u6236\u4E00\u8D77\u52A0\u5165\uFF0C\u7136\u540E\u91CD\u8A66\u3002","Make sure you subscribed to the GDevelop channel and try again.":"\u78BA\u4FDD\u60A8\u5DF2\u8A02\u95B1 GDevelop \u983B\u9053\u4E26\u91CD\u8A66\u3002","Make sure you're online, have a proper internet connection and try again. If you download and use GDevelop desktop application, you can also run previews without any internet connection.":"\u8ACB\u78BA\u4FDD\u60A8\u5728\u7DDA\uFF0C\u6709\u9069\u7576\u7684\u4E92\u806F\u7DB2\u9023\u63A5\uFF0C\u7136\u540E\u91CD\u8A66\u3002 \u5982\u679C\u60A8\u4E0B\u8F09\u5E76\u4F7F\u7528 GDevelop \u684C\u9762\u61C9\u7528\u7A0B\u5E8F\uFF0C\u60A8\u4E5F\u53EF\u4EE5\u5728\u6C92\u6709\u7DB2\u7D61\u9023\u63A5\u7684\u60C5\u6CC1\u4E0B\u904B\u884C\u9810\u89BD\u3002","Make sure your username is correct, follow the GDevelop account and try again.":"\u78BA\u4FDD\u60A8\u7684\u7528\u6236\u540D\u6B63\u78BA\uFF0C\u95DC\u6CE8 GDevelop \u5E33\u6236\u5E76\u91CD\u8A66\u3002","Make sure your username is correct, subscribe to the GDevelop channel and try again.":"\u78BA\u4FDD\u60A8\u7684\u7528\u6236\u540D\u6B63\u78BA\uFF0C\u8A02\u95B1 GDevelop \u983B\u9053\u4E26\u91CD\u8A66\u3002","Make synchronous":"\u540C\u6B65\u5316","Make the leaderboard public":"\u516C\u958B\u6392\u884C\u699C","Make the purpose of the property easy to understand":"\u4F7F\u8A72\u5C6C\u6027\u7684\u76EE\u7684\u6613\u4E8E\u4E86\u89E3","Make your game title":"\u88FD\u4F5C\u60A8\u7684\u904A\u6232\u6A19\u984C","Make your game visible to the GDevelop community and to the world with <0>Marketing Boosts.":"\u900F\u904E <0>\u71DF\u92B7\u63A8\u5EE3 \u8B93\u60A8\u7684\u904A\u6232\u5C0D GDevelop \u793E\u5340\u548C\u5168\u4E16\u754C\u53EF\u898B\u3002","Make your game visible to the GDevelop community and to the world with Marketing Boosts.":"\u8B93\u60A8\u7684\u904A\u6232\u901A\u904E\u71DF\u92B7\u63A8\u5EE3\u5728 GDevelop \u793E\u5340\u548C\u5168\u4E16\u754C\u53EF\u898B\u3002","Make your game visible to the GDevelop community and to the world with Marketing Boosts. <0>Read more about how they increase your views.":"\u8B93\u60A8\u7684\u904A\u6232\u901A\u904E\u71DF\u92B7\u63A8\u5EE3\u5728 GDevelop \u793E\u5340\u548C\u5168\u4E16\u754C\u53EF\u898B\u3002 <0>\u4E86\u89E3\u66F4\u591A \u95DC\u65BC\u5B83\u5011\u5982\u4F55\u589E\u52A0\u60A8\u7684\u700F\u89BD\u91CF\u3002","Making \"{objectOrGroupName}\" global would conflict with the following scenes that have a group or an object with the same name:{0}Continue only if you know what you're doing.":function(a){return["\u4F7F\u201C",a("objectOrGroupName"),"\u201D\u5168\u5C40\u5316\u5C07\u8207\u4E0B\u5217\u5177\u6709\u76F8\u540C\u540D\u7A31\u7684\u7D44\u6216\u5C0D\u8C61\u7684\u5834\u666F\u6C96\u7A81: ",a("0"),"\u53EA\u6709\u5728\u60A8\u77E5\u9053\u6B63\u5728\u505A\u4EC0\u4E48\u7684\u60C5\u6CC1\u4E0B\u624D\u7E7C\u7E8C\u3002"]},"Manage":"\u7BA1\u7406","Manage game online":"\u5728\u7DDA\u7BA1\u7406\u904A\u6232","Manage leaderboards":"\u7BA1\u7406\u6392\u884C\u699C","Manage payments":"\u7BA1\u7406\u4ED8\u6B3E","Manage seats":"\u7BA1\u7406\u5EA7\u4F4D","Manage subscription":"\u7BA1\u7406\u8A02\u95B1","Manual build":"\u624B\u52D5\u69CB\u5EFA","Mark all as read":"\u5168\u90E8\u6A19\u8A18\u70BA\u5DF2\u8B80","Mark all as solved":"\u5168\u90E8\u6A19\u8A18\u70BA\u5DF2\u89E3\u6C7A","Mark as read":"\u6A19\u8A18\u70BA\u5DF2\u8B80","Mark as unread":"\u6A19\u8A18\u70BA\u672A\u8B80","Mark this function as deprecated to discourage its use.":"\u5C07\u6B64\u529F\u80FD\u6A19\u8A18\u70BA\u904E\u6642\u4EE5\u963B\u6B62\u5176\u4F7F\u7528\u3002","Marketing":"\u5E02\u5834\u71DF\u92B7","Marketing campaigns":"\u71DF\u92B7\u6D3B\u52D5","Match case":"\u5339\u914D\u5927\u5C0F\u5BEB","Maximum 2D drawing distance":"\u6700\u5927 2D \u7E6A\u5716\u8DDD\u96E2","Maximum FPS (0 for unlimited)":"\u6700\u5927 FPS (0\uFF0C\u7121\u9650\u5236)","Maximum Fps is too low":"\u6700\u5927\u5E40\u7387\u592A\u4F4E","Maximum emitter force applied on particles":"\u65BD\u52A0\u5728\u7C92\u5B50\u4E0A\u7684\u6700\u5927\u767C\u5C04\u529B","Maximum number of particles displayed":"\u986F\u793A\u7684\u6700\u5927\u7C92\u5B50\u6578","Maximum number of players per lobby":"\u6BCF\u500B\u5927\u5EF3\u7684\u6700\u5927\u73A9\u5BB6\u6578\u91CF","Maximum score":"\u6700\u5927\u5206\u6578","Me":"\u6211","Mean played time":"\u5E73\u5747\u6E38\u6232\u6642\u9593","Measurement unit":"\u6E2C\u91CF\u55AE\u4F4D","Medium":"\u4E2D","Medium quality":"\u4E2D\u7B49\u8CEA\u91CF","Memory Tracker Registry":"\u8A18\u61B6\u8FFD\u8E64\u5668\u767B\u8A18\u7C3F","Menu":"\u83DC\u55AE","Mesh shapes are only supported for 3D model objects.":"\u53EA\u652F\u63F4 3D \u6A21\u578B\u7269\u4EF6\u7684\u7DB2\u683C\u5F62\u72C0\u3002","Message":"Message","Middle (Auxiliary button, usually the wheel button)":"\u4E2D\u9375 (\u8F14\u52A9\u6309\u9215\uFF0C\u901A\u5E38\u662F\u8F2A\u9375)","Minimize":"\u6700\u5C0F\u5316","Minimum FPS":"\u6700\u5C0FFPS","Minimum Fps is too low":"\u6700\u5C0F\u5E40\u592A\u4F4E","Minimum duration of the screen (in seconds)":"\u5C4F\u5E55\u6700\u5C0F\u6301\u7E8C\u6642\u9593(\u79D2)","Minimum emitter force applied on particles":"\u65BD\u52A0\u5728\u7C92\u5B50\u4E0A\u7684\u6700\u5C0F\u767C\u5C04\u529B","Minimum number of players to start the lobby":"\u5927\u5EF3\u7684\u6700\u4F4E\u73A9\u5BB6\u6578\u91CF","Minimum score":"\u6700\u5C0F\u5206\u6578","Minutes":"\u5206","Missing actions/conditions/expressions ( {missingInstructionsCount})":function(a){return["\u7F3A\u5C11\u52D5\u4F5C/\u689D\u4EF6/\u8868\u9054\u5F0F ( ",a("missingInstructionsCount"),")"]},"Missing behaviors for object \"{objectName}\"":function(a){return["\u5C0D\u8C61 \u201C",a("objectName"),"\u201D \u7F3A\u5C11\u884C\u70BA"]},"Missing instructions":"\u7F3A\u5C11\u6307\u4EE4","Missing objects":"\u7F3A\u5931\u7684\u7269\u4EF6","Missing scene variables":"\u7F3A\u5C11\u5834\u666F\u8B8A\u91CF","Missing some contributions? If you are the author, create a Pull Request on the corresponding GitHub repository after adding your username in the authors of the example or the extension - or directly ask the original author to add your username.":"\u7F3A\u5C11\u4E00\u4E9B\u8CA2\u737B\uFF1F \u5982\u679C\u4F60\u662F\u4F5C\u8005\uFF0C \u5728\u76F8\u61C9\u7684 GitHub \u5009\u5EAB\u6DFB\u52A0\u60A8\u7684\u7528\u6236\u540D\u6216\u64F4\u5C55\u7684\u4F5C\u8005\u540E\u5275\u5EFA\u5408\u5E76\u8ACB\u6C42 - \u6216\u76F4\u63A5\u8981\u6C42\u539F\u4F5C\u8005\u6DFB\u52A0\u60A8\u7684\u7528\u6236\u540D\u3002","Missing texture atlas name in the Spine file.":"Spine \u6587\u4EF6\u4E2D\u7F3A\u5C11\u7D0B\u7406\u5716\u96C6\u540D\u7A31\u3002","Missing texture for an atlas in the Spine file.":"Spine \u6587\u4EF6\u4E2D\u7F3A\u5C11\u5716\u96C6\u7684\u7D0B\u7406\u3002","Missing variables for object \"{objectName}\"":function(a){return["\u5C0D\u8C61 \u201C",a("objectName"),"\u201D \u7F3A\u5C11\u8B8A\u91CF"]},"Mixed":"\u6DF7\u5408","Mixed values":"\u6DF7\u5408\u503C","Mobile":"\u79FB\u52D5\u8A2D\u5099","Mobile portrait":"\u79FB\u52D5\u8C4E\u5C4F\u6A21\u5F0F","Modifying":"\u6B63\u5728\u4FEE\u6539","Month":"\u6708","Monthly, {0}":function(a){return["\u6BCF\u6708\uFF0C",a("0")]},"Monthly, {0} per seat":function(a){return["\u6BCF\u6708\uFF0C",a("0")," \u6BCF\u500B\u540D\u984D"]},"More details (optional)":"\u66F4\u591A\u7D30\u7BC0 (\u53EF\u9078)","More than 6 months":"\u8D85\u904E 6 \u500B\u6708","Most browsers will require the user to have interacted with your game before allowing any video to play. Make sure that the player click/touch the screen at the beginning of the game before starting any video.":"\u5927\u591A\u6578\u700F\u89BD\u5668\u5C07\u8981\u6C42\u7528\u6236\u5728\u5141\u8A31\u4EFB\u4F55\u8996\u983B\u64AD\u653E\u4E4B\u524D\u8207\u60A8\u7684\u6E38\u6232\u4E92\u52D5\u3002\u8ACB\u78BA\u4FDD\u73A9\u5BB6\u5728\u6E38\u6232\u958B\u59CB\u524D\u9EDE\u64CA/\u89F8\u6478\u5C4F\u5E55\u3002","Most monitors have a refresh rate of 60 FPS. Setting a maximum number of FPS under 60 will force the game to skip frames, and the real number of FPS will be way below 60, making the game laggy and impacting the gameplay negatively. Consider putting 60 or more for the maximum number or FPS, or disable it by setting 0.":"\u5927\u591A\u6578\u986F\u793A\u5C4F\u90FD\u670960\u5E40\u7684\u5237\u65B0\u7387\u3002\u628A\u6700\u9AD8\u5E40\u6578\u9650\u5236\u572860\u5E40\u4E00\u4E0B\u6703\u9020\u6210\u9583\u5E40\uFF0C\u8DF3\u5E40\uFF0C\u7522\u751F\u8CA0\u9762\u5F71\u97FF\uFF0C\u8ACB\u8B93\u6700\u9AD8\u5E40\u6578\u5927\u96E860\u5E40\u6216\u4E0D\u9650\u5236","Most sessions (all time)":"\u5927\u591A\u6578\u6703\u8A71\uFF08\u6240\u6709\u6642\u9593\uFF09","Most sessions (past 7 days)":"\u5927\u591A\u6578\u6703\u8B70\uFF08\u904E\u53BB 7 \u5929\uFF09","Mouse button":"\u9F20\u6A19\u6309\u9375","Mouse button (deprecated)":"\u9F20\u6A19\u6309\u9215\uFF08\u5DF2\u68C4\u7528\uFF09","Mouse button (text)":"\u9F20\u6A19\u6309\u9215 (\u6587\u672C)","Move Events into a Group":"\u5C07\u4E8B\u4EF6\u79FB\u52D5\u5230\u7D44","Move down":"\u5411\u4E0B\u79FB\u52D5","Move events into a new group":"\u5C07\u4E8B\u4EF6\u79FB\u52D5\u5230\u65B0\u7D44\u4E2D","Move instances":"\u79FB\u52D5\u5BE6\u4F8B","Move like in retro Pokemon games.":"\u50CF\u5728\u5FA9\u53E4\u7684\u5BF6\u53EF\u5922\u904A\u6232\u4E2D\u79FB\u52D5\u3002","Move objects":"\u79FB\u52D5\u5C0D\u8C61","Move objects from layer {0} to:":function(a){return["\u5C07\u5C0D\u8C61\u5F9E\u5716\u5C64 ",a("0")," \u79FB\u52D5\u5230\uFF1A"]},"Move to bottom":"\u79FB\u52D5\u5230\u5E95\u90E8","Move to folder":"\u79FB\u52D5\u5230\u6587\u4EF6\u593E","Move to position {index}":function(a){return["\u79FB\u52D5\u5230\u4F4D\u7F6E ",a("index")]},"Move to top":"\u79FB\u52D5\u5230\u9802\u90E8","Move up":"\u5411\u4E0A\u79FB\u52D5","Move {existingInstanceCount} <0>{object_name} instance(s) to {0} (layer: {1}) in scene {scene_name}.":function(a){return["\u5C07 ",a("existingInstanceCount")," <0>",a("object_name")," \u5BE6\u4F8B\u79FB\u52D5\u5230 ",a("0"),"\uFF08\u5716\u5C64\uFF1A",a("1"),"\uFF09\u5728\u5834\u666F ",a("scene_name")," \u4E2D\u3002"]},"Movement":"\u79FB\u52D5","Multiline":"\u591A\u884C","Multiline text":"\u591A\u884C\u6587\u672C","Multiplayer":"\u591A\u4EBA\u6E38\u6232","Multiplayer lobbies":"\u591A\u4EBA\u904A\u6232\u5927\u5EF3","Multiple files, saved in folder next to the main file":"\u591A\u500B\u6587\u4EF6\uFF0C\u4FDD\u5B58\u5728\u4E3B\u6587\u4EF6\u593E\u65C1\u908A\u7684\u6587\u4EF6\u593E","Multiple frames":"\u591A\u5E40","Multiple states":"\u591A\u500B\u72C0\u614B","Multiply scores with collectibles.":"\u7528\u6536\u96C6\u54C1\u4F86\u4E58\u4EE5\u5206\u6578\u3002","Music":"\u97F3\u6A02","Musics will only be played if the user has interacted with the game before (by clicking/touching it or pressing a key on the keyboard). This is due to browser limitations. Make sure to have the user interact with the game before using this action.":"\u53EA\u6709\u7576\u7528\u6236\u8207\u6E38\u6232\u4EA4\u4E92\u904E(\u901A\u904E\u9EDE\u64CA/\u89F8\u6478\u6216\u6309\u4E0B\u4E00\u500B\u9375\u76E4\u6309\u9375)\uFF0C\u624D\u80FD\u64AD\u653E\u97F3\u6A02\u3002\u9019\u662F\u700F\u89BD\u5668\u7684\u9650\u5236\u3002\u8ACB\u78BA\u4FDD\u4F7F\u7528\u8A72\u52D5\u4F5C\u524D\uFF0C\u5148\u8B93\u7528\u6236\u8207\u6E38\u6232\u9032\u884C\u4EA4\u4E92\u3002","My Profile":"\u6211\u7684\u500B\u4EBA\u8CC7\u6599","My manual save":"\u6211\u7684\u624B\u52D5\u4FDD\u5B58","My profile":"\u6211\u7684\u500B\u4EBA\u8CC7\u6599","MyObject":"\u6211\u7684\u7269\u4EF6","NPM":"NPM","Name":"\u540D\u7A31","Name (optional)":"\u540D\u7A31 (\u53EF\u9078)","Name displayed in editor":"\u7DE8\u8F2F\u5668\u4E2D\u986F\u793A\u7684\u540D\u7A31","Name of the external layout":"\u5916\u90E8\u5E03\u5C40\u540D\u7A31","Name version":"\u540D\u7A31\u7248\u672C","Narrative & Writing":"\u6558\u4E8B\u8207\u5BEB\u4F5C","Near plane distance":"\u8FD1\u5E73\u9762\u8DDD\u96E2","Nearest (no antialiasing, good for pixel perfect games)":"\u6700\u8FD1 (\u7121\u6297\u92F8\u9F52, \u9069\u5408\u9AD8\u50CF\u7D20\u6E38\u6232)","Need latest GDevelop version":"\u9700\u8981\u6700\u65B0\u7684 GDevelop \u7248\u672C","Need more?":"\u9700\u8981\u66F4\u591A\u55CE\uFF1F","Network":"\u7DB2\u7D61","Never":"\u5F9E\u4E0D","Never preload":"\u6C38\u9060\u4E0D\u9810\u52A0\u8F09","Never unload":"\u6C38\u9060\u4E0D\u5378\u8F09","Never unload (default)":"\u6C38\u9060\u4E0D\u5378\u8F09\uFF08\u9ED8\u8A8D\uFF09","New":"\u65B0\u7684","New 3D editor":"\u65B0 3D \u7DE8\u8F2F\u5668","New Apple Certificate/Profile":"\u65B0\u7684 Apple \u8B49\u66F8/\u914D\u7F6E\u6587\u4EF6","New Auth Key (App Store upload)":"\u65B0\u7684\u8EAB\u4EFD\u9A57\u8B49\u5BC6\u9470 (\u61C9\u7528\u5546\u5E97\u4E0A\u50B3)","New Event Below":"\u5728\u4E0B\u65B9\u6DFB\u52A0\u65B0\u4E8B\u4EF6","New Object dialog":"\u65B0\u5EFA\u5C0D\u8C61\u5C0D\u8A71\u6846","New chat":"\u65B0\u7684\u5C0D\u8A71","New extension name":"\u65B0\u64F4\u5C55\u540D\u7A31","New group name":"\u65B0\u7D44\u540D","New interactive services for clients":"\u70BA\u5BA2\u6236\u63D0\u4F9B\u65B0\u7684\u4EA4\u4E92\u670D\u52D9","New lesson every month with the Education subscription":"\u6BCF\u6708\u64C1\u6709\u65B0\u8AB2\u7A0B\uFF0C\u9069\u7528\u65BC\u6559\u80B2\u8A02\u95B1","New object":"\u65B0\u5EFA\u5C0D\u8C61","New object from scratch":"\u5F9E\u96F6\u958B\u59CB\u5275\u5EFA\u65B0\u5C0D\u8C61","New resource":"\u65B0\u8CC7\u6E90","New variant":"New variant","Next":"\u4E0B\u4E00\u500B","Next actions (and sub-events) will wait for this action to be finished before running.":"\u4E0B\u4E00\u500B\u52D5\u4F5C(\u548C\u5B50\u4E8B\u4EF6)\u5C07\u7B49\u5F85\u6B64\u52D5\u4F5C\u5B8C\u6210\u540E\u624D\u80FD\u904B\u884C\u3002","Next page":"\u4E0B\u4E00\u9801","Next: Game logo":"\u4E0B\u4E00\u6B65\uFF1A\u904A\u6232\u6A19\u8A8C","Next: Tweak Gameplay":"\u4E0B\u4E00\u6B65\uFF1A\u8ABF\u6574\u904A\u6232\u73A9\u6CD5","No":"\u5426","No GDevelop user with this email can be found.":"\u627E\u4E0D\u5230\u5177\u6709\u8A72\u96FB\u5B50\u90F5\u4EF6\u5730\u5740\u7684 GDevelop \u7528\u6236\u3002","No access to project save":"\u7121\u6CD5\u5B58\u53D6\u5C08\u6848\u5132\u5B58","No atlas image configured.":"\u672A\u914D\u7F6E\u5716\u96C6\u5716\u50CF\u3002","No behavior":"No behavior","No bio defined.":"\u6C92\u6709\u5B9A\u7FA9bio\u3002","No changes to the game size":"\u6E38\u6232\u5927\u5C0F\u6C92\u6709\u8B8A\u5316","No children":"\u6C92\u6709\u5B50\u9805","No cycle":"\u7121\u5FAA\u74B0","No data to show yet. Share your game creator profile with more people to get more players!":"\u5C1A\u7121\u6578\u64DA\u53EF\u986F\u793A\u3002\u8207\u66F4\u591A\u4EBA\u5206\u4EAB\u60A8\u7684\u904A\u6232\u5275\u9020\u8005\u8CC7\u6599\u4EE5\u5438\u5F15\u66F4\u591A\u73A9\u5BB6\uFF01","No entries":"\u6C92\u6709\u53C3\u8CFD\u4F5C\u54C1","No experience at all":"\u5B8C\u5168\u6C92\u6709\u7D93\u9A57","No forum account was found with email {0}. Make sure you have created an account on the GDevelop forum with this email.":function(a){return["\u672A\u627E\u5230\u4F7F\u7528\u96FB\u5B50\u90F5\u4EF6 ",a("0")," \u7684\u8AD6\u58C7\u5E33\u865F\u3002\u8ACB\u78BA\u4FDD\u60A8\u5728 GDevelop \u8AD6\u58C7\u4E0A\u4F7F\u7528\u6B64\u96FB\u5B50\u90F5\u4EF6\u5275\u5EFA\u4E86\u5E33\u865F\u3002"]},"No game matching your search.":"\u6C92\u6709\u5339\u914D\u60A8\u641C\u7D22\u7684\u6E38\u6232\u3002","No information about available updates.":"\u6C92\u6709\u53EF\u7528\u66F4\u65B0\u7684\u4FE1\u606F\u3002","No inspector, choose another element in the list or toggle the raw data view.":"\u6C92\u6709\u6AA2\u67E5\u5668, \u8ACB\u5728\u5217\u8868\u4E2D\u9078\u64C7\u53E6\u4E00\u500B\u5143\u7D20\u6216\u5207\u63DB\u539F\u59CB\u6578\u64DA\u8996\u5716\u3002","No issues found in your project.":"\u60A8\u7684\u5C08\u6848\u4E2D\u672A\u767C\u73FE\u4EFB\u4F55\u554F\u984C\u3002","No leaderboard chosen":"\u6C92\u6709\u9078\u64C7\u6392\u884C\u699C","No leaderboards":"\u6C92\u6709\u6392\u884C\u699C","No lighting effect":"\u7121\u71C8\u5149\u6548\u679C","No link defined.":"\u672A\u5B9A\u7FA9\u93C8\u63A5\u3002","No matches found for \"{0}\".":function(a){return["\u672A\u627E\u5230 \"",a("0"),"\" \u7684\u5339\u914D\u9805\u3002"]},"No new animation":"\u6C92\u6709\u65B0\u52D5\u756B","No options":"\u6C92\u6709\u9078\u9805","No preview running. Run a preview and you will be able to inspect it with the debugger":"\u6C92\u6709\u9810\u89BD\u6B63\u5728\u904B\u884C\u3002\u904B\u884C\u9810\u89BD\uFF0C\u60A8\u5C07\u80FD\u5920\u4F7F\u7528\u8ABF\u8A66\u5668\u6AA2\u67E5\u5B83","No project save available":"\u6C92\u6709\u53EF\u7528\u7684\u5C08\u6848\u5132\u5B58","No project save is available for this request message.":"\u6B64\u8ACB\u6C42\u8A0A\u606F\u6C92\u6709\u6240\u9700\u7684\u5C08\u6848\u5132\u5B58\u3002","No project to open":"\u6C92\u6709\u9805\u76EE\u53EF\u6253\u958B","No projects found for this game. Open manually a local project to have it added to the game dashboard.":"\u672A\u627E\u5230\u6B64\u904A\u6232\u7684\u5C08\u6848\u3002\u8ACB\u624B\u52D5\u6253\u958B\u672C\u5730\u5C08\u6848\u4EE5\u5C07\u5176\u6DFB\u52A0\u81F3\u904A\u6232\u5100\u8868\u677F\u4E2D\u3002","No projects yet.":"\u5C1A\u7121\u9805\u76EE\u3002","No recent project":"\u6C92\u6709\u6700\u8FD1\u7684\u9805\u76EE","No result":"\u7121\u7D50\u679C","No results":"\u6C92\u6709\u7D50\u679C","No results returned for your search. Try something else or typing at least 2 characters.":"\u6C92\u6709\u8FD4\u56DE\u641C\u7D22\u7D50\u679C\u3002\u8ACB\u5617\u8A66\u5176\u4ED6\u5167\u5BB9\u6216\u8F38\u5165\u81F3\u5C11 2 \u500B\u5B57\u7B26\u3002","No results returned for your search. Try something else!":"\u60A8\u7684\u641C\u7D22\u672A\u8FD4\u56DE\u4EFB\u4F55\u7D50\u679C\u3002\u8ACB\u5617\u8A66\u5176\u4ED6\u5167\u5BB9\uFF01","No results returned for your search. Try something else, browse the categories or create your object from scratch!":"\u6C92\u6709\u8FD4\u56DE\u641C\u7D22\u7D50\u679C\u3002\u5617\u8A66\u5176\u4ED6\u65B9\u6CD5\uFF0C\u700F\u89BD\u985E\u5225\u6216\u5F9E\u96F6\u958B\u59CB\u5275\u5EFA\u60A8\u7684\u5C0D\u8C61\uFF01","No shortcut":"\u7121\u5FEB\u6377\u65B9\u5F0F","No similar asset was found.":"\u672A\u767C\u73FE\u985E\u4F3C\u8CC7\u7522\u3002","No thumbnail":"\u6C92\u6709\u7E2E\u7565\u5716","No thumbnail for your game, you can update it in your Game Dashboard!":"\u60A8\u7684\u904A\u6232\u6C92\u6709\u7E2E\u7565\u5716\uFF0C\u60A8\u53EF\u4EE5\u5728\u904A\u6232\u5100\u8868\u677F\u4E2D\u66F4\u65B0\u5B83\uFF01","No update available. You're using the latest version!":"\u6C92\u6709\u53EF\u7528\u66F4\u65B0\u3002\u60A8\u6B63\u5728\u4F7F\u7528\u6700\u65B0\u7248\u672C\uFF01","No uses left":"\u6C92\u6709\u5269\u9918\u4F7F\u7528\u6B21\u6578","No variable":"No variable","No warning":"\u7121\u8B66\u544A","No, close project":"\u4E0D\uFF0C\u95DC\u9589\u9805\u76EE","None":"\u7121","Not applicable":"\u4E0D\u9069\u7528","Not applicable to this plan":"\u4E0D\u9069\u7528\u65BC\u6B64\u8A08\u5283","Not compatible":"\u4E0D\u517C\u5BB9","Not installed as an app. No updates available.":"\u672A\u4F5C\u70BA\u61C9\u7528\u7A0B\u5E8F\u5B89\u88DD\u3002\u6C92\u6709\u53EF\u7528\u7684\u66F4\u65B0\u3002","Not now, thanks!":"\u4E0D\u662F\u73FE\u5728\uFF0C\u8B1D\u8B1D\uFF01","Not on mobile":"\u4E0D\u5728\u79FB\u52D5\u8A2D\u5099\u4E0A","Not published":"\u672A\u767C\u5E03","Not set":"\u672A\u8A2D\u7F6E","Not stored":"\u672A\u5B58\u5132","Not sure how many credits you need? Check <0>this guide to help you decide.":"\u4E0D\u78BA\u5B9A\u60A8\u9700\u8981\u591A\u5C11\u7A4D\u5206\uFF1F\u8ACB\u6AA2\u67E5<0>\u672C\u6307\u5357\uFF0C\u4EE5\u5E6B\u52A9\u60A8\u6C7A\u5B9A\u3002","Not visible":"\u4E0D\u53EF\u898B","Note that the distinction between what is a mobile device and what is not is becoming blurry (with devices like iPad pro and other \"desktop-class\" tablets). If you use this for mobile controls, prefer to check if the device has touchscreen support.":"\u8ACB\u6CE8\u610F\uFF0C\u4EC0\u4E48\u662F\u79FB\u52D5\u8A2D\u5099\u8207\u4EC0\u4E48\u4E0D\u662F\u79FB\u52D5\u8A2D\u5099\u4E4B\u9593\u7684\u5340\u5225\u8B8A\u5F97\u8D8A\u4F86\u8D8A\u6A21\u7CCA(\u4F7F\u7528iPad Pro\u548C\u5176\u4ED6\u201C\u81FA\u5F0F\u6A5F\u201D\u5E73\u677F\u96FB\u8166\u9019\u6A23\u7684\u8A2D\u5099)\u3002\u5982\u679C\u5C07\u6B64\u7528\u4E8E\u79FB\u52D5\u63A7\u4EF6\uFF0C\u5247\u6700\u597D\u6AA2\u67E5\u8A2D\u5099\u662F\u5426\u652F\u6301\u89F8\u6478\u5C4F\u3002","Note that this option will only have an effect when saving your project on your computer's filesystem from the desktop app. Read about [using Git or GitHub with projects in multiple files](https://wiki.gdevelop.io/gdevelop5/tutorials/using-github-desktop/).":"\u8ACB\u6CE8\u610F\uFF0C\u53EA\u6709\u7576\u5F9E\u684C\u9762\u61C9\u7528\u7A0B\u5E8F\u5C07\u9805\u76EE\u4FDD\u5B58\u5230\u8A08\u7B97\u6A5F\u7684\u6587\u4EF6\u7CFB\u7D71\u4E0A\u6642\uFF0C\u6B64\u9078\u9805\u624D\u6703\u751F\u6548\u3002\u95B1\u8B80[\u5728\u591A\u500B\u6587\u4EF6\u4E2D\u4F7F\u7528Git\u6216GitHub\u9805\u76EE](https://wiki.gdevelop.io/gdevelop5/tutorials/using-github-desktop/)\u3002","Note: write _PARAMx_ for parameters, e.g: Flash _PARAM1_ for 5 seconds":"\u6CE8\u610F\uFF1A\u5BEB\u5165 _PARAMx_ \u53C3\u6578\uFF0C\u4F8B\u5982 Flash _PARAM1_ 5\u79D2","Nothing corresponding to your search":"\u6C92\u6709\u8207\u4F60\u7684\u641C\u5C0B\u76F8\u7B26\u7684\u5167\u5BB9","Nothing corresponding to your search. Try browsing the list instead.":"\u6C92\u6709\u627E\u5230\u60A8\u8981\u641C\u7D22\u7684\u5167\u5BB9\u3002\u60A8\u53EF\u4EE5\u5617\u8A66\u5148\u700F\u89BD\u4E0B\u5217\u8868\u3002","Nothing to configure for this behavior.":"\u6B64\u884C\u70BA\u7121\u9700\u914D\u7F6E\u3002","Nothing to configure for this effect.":"\u6B64\u6548\u679C\u7121\u9700\u914D\u7F6E\u3002","Notifications":"\u901A\u77E5","Number":"\u6578\u5B57","Number between 0 and 1":"0\u52301\u4E4B\u9593\u7684\u6578\u5B57","Number from a list of options (number)":"\u9078\u9805\u5217\u8868\u4E2D\u7684\u6578\u5B57 (\u6578\u5B57)","Number of entries to display":"\u8981\u986F\u793A\u7684\u689D\u76EE\u6578","Number of particles in tank (-1 for infinite)":"\u5766\u514B\u4E2D\u7684\u7C92\u5B50\u6578 (-1\u8868\u793A\u7121\u9650)","Number of people who launched the game. Viewers are considered players when they stayed at least 60 seconds including loading screens.":"Number of people who launched the game. Viewers are considered players when they stayed at least 60 seconds including loading screens.","Number of seats":"\u5EA7\u4F4D\u6578","Number of students":"\u5B78\u751F\u4EBA\u6578","OK":"\u78BA\u5B9A","OWNED":"\u64C1\u6709","Object":"\u5C0D\u8C61/\u7269\u9AD4","Object Configuration":"\u5C0D\u8C61\u914D\u7F6E","Object Groups":"\u5C0D\u8C61\u7D44","Object Name":"\u5C0D\u8C61\u540D\u7A31","Object Variables":"\u7269\u4EF6\u8B8A\u91CF","Object animation (text)":"\u5C0D\u8C61\u52D5\u756B (\u6587\u672C)","Object animation name":"\u5C0D\u8C61\u52D5\u756B\u540D\u7A31","Object editor":"\u5C0D\u8C61\u7DE8\u8F2F\u5668","Object effect (text)":"\u5C0D\u8C61\u6548\u679C (\u6587\u672C)","Object effect name":"\u5C0D\u8C61\u6548\u679C\u540D\u7A31","Object effect property (text)":"\u5C0D\u8C61\u6548\u679C\u5C6C\u6027 (\u6587\u672C)","Object effect property name":"\u5C0D\u8C61\u6548\u679C\u5C6C\u6027\u540D\u7A31","Object filters":"\u5C0D\u8C61\u904E\u6FFE\u5668","Object group":"\u5C0D\u8C61\u7D44","Object group properties":"\u7269\u4EF6\u7FA4\u7D44\u5C6C\u6027","Object groups":"\u5C0D\u8C61\u7D44","Object groups list":"\u5C0D\u8C61\u7D44\u5217\u8868","Object name":"\u5C0D\u8C61\u540D\u7A31","Object on which this behavior can be used":"\u6B64\u884C\u70BA\u53EF\u7528\u7684\u5C0D\u8C61","Object point (text)":"\u5C0D\u8C61\u9EDE(\u6587\u672C)","Object point name":"\u5C0D\u8C61\u9EDE\u540D\u7A31","Object properties":"\u7269\u4EF6\u5C6C\u6027","Object skin name":"\u5C0D\u8C61\u76AE\u819A\u540D\u7A31","Object type":"\u5C0D\u8C61\u985E\u578B","Object variable":"\u5C0D\u8C61\u8B8A\u91CF","Object's children":"\u5C0D\u8C61\u7684\u5B50\u9805","Object's children groups":"\u5C0D\u8C61\u7684\u5B50\u9805\u7D44","Object's groups":"\u5C0D\u8C61\u7684\u7D44","Objects":"\u5C0D\u8C61","Objects and characters":"\u5C0D\u8C61\u548C\u89D2\u8272","Objects created using events on this layer will be given a \"Z order\" of {0}, so that they appear in front of all objects of this layer. You can change this using the action to change an object Z order, after using an action to create it.":function(a){return["\u4F7F\u7528\u8A72\u5C64\u4E0A\u7684\u4E8B\u4EF6\u5275\u5EFA\u7684\u5C0D\u8C61\u5C07\u88AB\u8CE6\u4E88 ",a("0")," \u7684\u201CZ \u9806\u5E8F\u201D\uFF0C\u4EE5\u4FBF\u5B83\u5011\u51FA\u73FE\u5728\u8A72\u5C64\u6240\u6709\u5C0D\u8C61\u7684\u524D\u9762\u3002\u5728\u4F7F\u7528\u52D5\u4F5C\u5275\u5EFA\u5C0D\u8C61\u540E\uFF0C\u60A8\u53EF\u4EE5\u4F7F\u7528\u66F4\u6539\u5C0D\u8C61 Z \u9806\u5E8F\u7684\u52D5\u4F5C\u4F86\u66F4\u6539\u6B64\u8A2D\u7F6E\u3002"]},"Objects groups":"\u5C0D\u8C61\u7D44","Objects inside custom objects can't contain the following behaviors:":"\u81EA\u8A02\u7269\u4EF6\u5167\u90E8\u7684\u7269\u4EF6\u4E0D\u80FD\u5305\u542B\u4EE5\u4E0B\u884C\u70BA\uFF1A","Objects list":"\u5C0D\u8C61\u5217\u8868","Objects on {0}":function(a){return[a("0")," \u4E0A\u7684\u5C0D\u8C61"]},"Objects or groups being directly referenced in the events: {0}":function(a){return["\u4E8B\u4EF6\u4E2D\u76F4\u63A5\u5F15\u7528\u7684\u5C0D\u8C61\u6216\u7D44: ",a("0")]},"Objects used with wrong actions or conditions":"\u8207\u932F\u8AA4\u884C\u70BA\u6216\u689D\u4EF6\u4E00\u8D77\u4F7F\u7528\u7684\u7269\u4EF6","Off":"\u95DC","Official Game Dev courses":"\u5B98\u65B9\u904A\u6232\u958B\u767C\u8AB2\u7A0B","Oh no! Your subscription from the redemption code has expired. You can renew it by redeeming a new code or getting a new subscription.":"\u54E6\u4E0D\uFF01\u60A8\u901A\u904E\u514C\u63DB\u78BC\u8A02\u95B1\u5DF2\u904E\u671F\u3002\u60A8\u53EF\u4EE5\u901A\u904E\u514C\u63DB\u65B0\u4EE3\u78BC\u6216\u7372\u53D6\u65B0\u8A02\u95B1\u4F86\u7E8C\u8A02\u3002","Ok":"\u78BA\u5B9A","Ok, don't show me this again":"\u597D\u7684\uFF0C\u4E0D\u8981\u518D\u986F\u793A\u9019\u500B\u4E86","Old, legacy upload key (only if you used to publish your game as an APK and already activated Play App Signing)":"\u820A\u7684\u50B3\u7D71\u4E0A\u50B3\u5BC6\u9470(\u50C5\u7576\u60A8\u66FE\u5C07\u6E38\u6232\u767C\u5E03\u70BAAPK\u5E76\u5DF2\u6FC0\u6D3BPlay App\u7C3D\u540D\u6642)","Omit":"\u7701\u7565","On":"\u958B","On Itch and/or Newgrounds":"\u5728 Itch \u548C/\u6216 Newgrounds","On Poki and/or CrazyGames":"\u5728 Poki \u548C/\u6216 CrazyGames","On Steam and/or Epic Games":"\u5728 Steam \u548C/\u6216 Epic Games","On game page only":"\u50C5\u5728\u6E38\u6232\u9801\u9762\u4E0A","On my own":"\u7368\u81EA\u4E00\u4EBA","Once removed, you'll need to generate a new certificate. Provisioning profiles will also be removed.":"\u522A\u9664\u540E\uFF0C\u60A8\u9700\u8981\u751F\u6210\u65B0\u8B49\u66F8\u3002\u914D\u7F6E\u6587\u4EF6\u4E5F\u5C07\u88AB\u522A\u9664\u3002","Once you're done, come back to GDevelop and the assets will be added to your account automatically.":"\u5B8C\u6210\u540E\uFF0C\u8FD4\u56DEGDevelop\uFF0C\u8CC7\u7522\u5C07\u81EA\u52D5\u6DFB\u52A0\u5230\u60A8\u7684\u5E33\u6236\u4E2D\u3002","Once you're done, come back to GDevelop and the bundle will be added to your account automatically.":"\u5B8C\u6210\u5F8C\uFF0C\u8FD4\u56DE GDevelop\uFF0C\u6346\u7D81\u5305\u5C07\u81EA\u52D5\u6DFB\u52A0\u5230\u60A8\u7684\u5E33\u6236\u3002","Once you're done, come back to GDevelop and the credits will be added to your account automatically.":"\u5B8C\u6210\u540E\uFF0C\u8FD4\u56DE GDevelop\uFF0C\u7A4D\u5206\u5C07\u81EA\u52D5\u6DFB\u52A0\u5230\u60A8\u7684\u5E33\u6236\u4E2D\u3002","Once you're done, come back to GDevelop and the game template will be added to your account automatically.":"\u5B8C\u6210\u540E\uFF0C\u8FD4\u56DE GDevelop\uFF0C\u6E38\u6232\u6A21\u677F\u5C07\u81EA\u52D5\u6DFB\u52A0\u5230\u60A8\u7684\u5E33\u6236\u4E2D\u3002","Once you're done, come back to GDevelop and your account will be upgraded automatically, unlocking the extra exports and online services.":"\u4E00\u65E6\u5B8C\u6210\uFF0C\u8FD4\u56DE GDevelop\uFF0C\u60A8\u7684\u5E33\u6236\u5C07\u81EA\u52D5\u5347\u7D1A\uFF0C\u89E3\u9396\u984D\u5916\u7684\u5C0E\u51FA\u548C\u5728\u7DDA\u670D\u52D9\u3002","Once you're done, start adding some functions to the behavior. Then, test the behavior by adding it to an object in a scene.":"\u5B8C\u6210\u540E\uFF0C\u958B\u59CB\u5411\u884C\u70BA\u6DFB\u52A0\u4E00\u4E9B\u529F\u80FD\u3002\u7136\u540E\uFF0C\u901A\u904E\u5C07\u5176\u6DFB\u52A0\u5230\u5834\u666F\u4E2D\u7684\u5C0D\u8C61\u4F86\u6E2C\u8A66\u884C\u70BA\u3002","Once you're done, you will receive an email confirmation so that you can link the bundle to your account.":"\u5B8C\u6210\u5F8C\uFF0C\u60A8\u5C07\u6536\u5230\u4E00\u5C01\u96FB\u5B50\u90F5\u4EF6\u78BA\u8A8D\uFF0C\u4EE5\u4FBF\u5C07\u6B64\u5957\u4EF6\u93C8\u63A5\u5230\u60A8\u7684\u5E33\u6236\u3002","One project at a time \u2014 Upgrade for more":"\u4E00\u6B21\u4E00\u500B\u5C08\u6848 - \u5347\u7D1A\u4EE5\u7372\u5F97\u66F4\u591A","One-click packaging":"\u4E00\u9375\u6253\u5305","Only PNG, JPEG and WEBP files are supported.":"\u50C5\u652F\u6301 PNG\u3001JPEG \u548C WEBP \u6587\u4EF6\u3002","Only best entry":"\u50C5\u6700\u4F73\u53C3\u8CFD\u4F5C\u54C1","Only cloud projects can be displayed here. If the user has created local projects, they need to be saved as cloud projects to be visible.":"\u6B64\u8655\u53EA\u80FD\u986F\u793A\u4E91\u9805\u76EE\u3002\u5982\u679C\u7528\u6236\u5275\u5EFA\u4E86\u672C\u5730\u9805\u76EE\uFF0C\u5247\u9700\u8981\u5C07\u5176\u4FDD\u5B58\u70BA\u4E91\u9805\u76EE\u624D\u80FD\u53EF\u898B\u3002","Only player's best entries are displayed.":"\u53EA\u986F\u793A\u73A9\u5BB6\u7684\u6700\u4F73\u53C3\u8CFD\u4F5C\u54C1\u3002","Oops! Looks like this game has no logo set up, you can continue to the next step.":"\u54CE\u5440\uFF01\u770B\u4F86\u9019\u500B\u904A\u6232\u6C92\u6709\u8A2D\u5B9A\u6A19\u8A8C\uFF0C\u4F60\u53EF\u4EE5\u7E7C\u7E8C\u4E0B\u4E00\u6B65\u3002","Opacity":"\u900F\u660E\u5EA6","Opacity (0 - 255)":"\u4E0D\u900F\u660E\u5EA6 (0-255)","Open":"\u958B\u555F","Open About to download and install it.":"\u6253\u958B\u300C\u95DC\u65BC\u300D\u4EE5\u4E0B\u8F09\u4E26\u5B89\u88DD\u3002","Open Apple Developer":"\u6253\u958B\u860B\u679C\u958B\u767C\u8005","Open Debugger":"\u6253\u958B\u8ABF\u8A66\u5668","Open Game dashboard":"\u6253\u958B\u904A\u6232\u5100\u8868\u677F","Open Instances List Panel":"\u6253\u958B\u5BE6\u4F8B\u5217\u8868\u9762\u677F","Open Layers Panel":"\u6253\u958B\u5716\u5C64\u9762\u677F","Open My Profile":"\u6253\u958B\u6211\u7684\u500B\u4EBA\u8CC7\u6599","Open Object Groups Panel":"\u6253\u958B\u5C0D\u8C61\u7D44\u9762\u677F","Open Objects Panel":"\u6253\u958B\u5C0D\u8C61\u9762\u677F","Open Properties Panel":"\u6253\u958B\u5C6C\u6027\u9762\u677F","Open Recent":"\u6253\u958B\u6700\u8FD1\u7684","Open a new project? Any changes that have not been saved will be lost.":"\u6253\u958B\u65B0\u9805\u76EE\uFF1F\u4EFB\u4F55\u5C1A\u672A\u4FDD\u5B58\u7684\u66F4\u6539\u90FD\u5C07\u4E1F\u5931\u3002","Open a project":"\u6253\u958B\u4E00\u500B\u9805\u76EE","Open all tasks":"\u6253\u958B\u6240\u6709\u4EFB\u52D9","Open another chat?":"\u8981\u958B\u555F\u53E6\u4E00\u500B\u804A\u5929\u55CE\uFF1F","Open build link":"\u6253\u958B\u69CB\u5EFA\u93C8\u63A5","Open command palette":"\u6253\u958B\u547D\u4EE4\u9762\u677F","Open course":"\u6253\u958B\u8AB2\u7A0B","Open events sheet":"\u6253\u958B\u4E8B\u4EF6\u8868","Open exam":"\u6253\u958B\u8003\u8A66","Open extension settings":"\u6253\u958B\u64F4\u5C55\u8A2D\u7F6E","Open extension...":"\u6253\u958B\u64F4\u5C55...","Open external events...":"\u6253\u958B\u5916\u90E8\u4E8B\u4EF6(external events)...","Open external layout...":"\u6253\u958B\u5916\u90E8\u5E03\u5C40(external layout)...","Open file":"\u6253\u958B\u6587\u4EF6","Open folder":"\u6253\u958B\u6587\u4EF6\u593E","Open from computer with GDevelop desktop app":"\u5F9E\u96FB\u8166\u4F7F\u7528 GDevelop \u684C\u9762\u61C9\u7528\u7A0B\u5F0F\u6253\u958B","Open game for player feedback":"\u958B\u653E\u6E38\u6232\u5F81\u6C42\u73A9\u5BB6\u53CD\u994B","Open in Store":"\u5728\u5546\u5E97\u4E2D\u6253\u958B","Open in a larger editor":"\u5728\u8F03\u5927\u7684\u7DE8\u8F2F\u5668\u4E2D\u6253\u958B","Open in editor":"\u5728\u7DE8\u8F2F\u5668\u4E2D\u6253\u958B","Open layer editor":"\u6253\u958B\u5716\u5C64\u7DE8\u8F2F\u5668","Open lesson":"\u6253\u958B\u8AB2\u7A0B","Open memory tracker registry":"\u6253\u958B\u8A18\u61B6\u8FFD\u8E64\u5668\u767B\u8A18\u7C3F","Open more settings":"\u6253\u958B\u66F4\u591A\u8A2D\u7F6E","Open project":"\u6253\u958B\u9805\u76EE","Open project icons":"\u6253\u958B\u9805\u76EE\u5716\u6A19","Open project manager":"\u6253\u958B\u9805\u76EE\u7BA1\u7406\u5668","Open project properties":"\u6253\u958B\u9805\u76EE\u5C6C\u6027(properties)","Open project resources":"\u6253\u958B\u9805\u76EE\u8CC7\u6E90","Open quick customization":"\u6253\u958B\u5FEB\u901F\u81EA\u8A02","Open recent project...":"\u6253\u958B\u6700\u8FD1\u7684\u9805\u76EE...","Open report":"\u6253\u958B\u5831\u544A","Open resource in browser":"\u5728\u700F\u89BD\u5668\u4E2D\u6253\u958B\u8CC7\u6E90","Open scene editor":"\u6253\u958B\u5834\u666F\u7DE8\u8F2F\u5668","Open scene events":"\u6253\u958B\u5834\u666F\u4E8B\u4EF6","Open scene properties":"\u6253\u958B\u5834\u666F\u5C6C\u6027(Properties)","Open scene variables":"\u6253\u958B\u5834\u666F\u8B8A\u91CF","Open scene...":"\u6253\u958B\u5834\u666F...","Open settings":"\u6253\u958B\u8A2D\u7F6E","Open task":"Open task","Open template":"\u6253\u958B\u6A21\u677F","Open the console":"\u6253\u958B\u63A7\u5236\u81FA","Open the exported game folder":"\u6253\u958B\u5C0E\u51FA\u7684\u6E38\u6232\u6587\u4EF6\u593E","Open the performance profiler":"\u6253\u958B\u6027\u80FD\u5206\u6790\u5DE5\u5177","Open the project":"\u6253\u958B\u9805\u76EE","Open the project associated with this AI request to restore to this state.":"\u6253\u958B\u8207\u6B64 AI \u8ACB\u6C42\u76F8\u95DC\u7684\u5C08\u6848\u4EE5\u9084\u539F\u81F3\u6B64\u72C0\u614B\u3002","Open the project folder":"\u6253\u958B\u9805\u76EE\u6587\u4EF6\u593E","Open the properties panel":"\u6253\u958B\u201C\u5C6C\u6027\u201D\u9762\u677F","Open version":"\u6253\u958B\u7248\u672C","Open version history":"\u6253\u958B\u7248\u672C\u6B77\u53F2\u8A18\u9304","Open visual editor":"\u6253\u958B\u53EF\u8996\u5316\u7DE8\u8F2F\u5668","Open visual editor for the object":"\u6253\u958B\u5C0D\u8C61\u7684\u53EF\u8996\u5316\u7DE8\u8F2F\u5668","Open...":"\u6253\u958B...","Opening latest save...":"\u6B63\u5728\u6253\u958B\u6700\u65B0\u4FDD\u5B58...","Opening older version...":"\u6B63\u5728\u6253\u958B\u820A\u7248\u672C...","Opening portal":"\u6253\u958B\u9580\u6236\u7DB2\u7AD9","Operation not allowed":"\u4E0D\u5141\u8A31\u64CD\u4F5C","Operator":"\u904B\u7B97\u7B26(Operator)","Optimize for Pixel Art":"\u50CF\u7D20\u85DD\u8853\u512A\u5316","Optional animation name":"\u53EF\u9078\u52D5\u756B\u540D\u7A31","Optional. Enter a full URL (starting with https://) to a help page. A help icon will appear next to the action/condition/expression title in the editor, allowing users to quickly access documentation.":"\u53EF\u9078\u3002\u8F38\u5165\u5B8C\u6574\u7684URL\uFF08\u4EE5https://\u958B\u982D\uFF09\u6307\u5411\u5E6B\u52A9\u9801\u9762\u3002\u5E6B\u52A9\u5716\u793A\u5C07\u51FA\u73FE\u5728\u7DE8\u8F2F\u5668\u4E2D\u52D5\u4F5C/\u689D\u4EF6/\u8868\u9054\u5F0F\u6A19\u984C\u7684\u65C1\u908A\uFF0C\u8B93\u7528\u6236\u80FD\u5FEB\u901F\u8A2A\u554F\u6587\u6A94\u3002","Optionally, explain the purpose of the property in more details":"\u9084\u53EF\u4EE5\u66F4\u8A73\u7D30\u5730\u89E3\u91CB\u5C6C\u6027\u7684\u7528\u9014","Options":"\u9078\u9805","Or flash this QR code:":"\u6216\u8005\u5237\u9019\u500B\u4E8C\u7DAD\u78BC\uFF1A","Or start typing...":"Or start typing...","Ordering":"\u6392\u5E8F","Orthographic camera":"\u6B63\u4EA4\u76F8\u6A5F","Other":"\u5176\u4ED6","Other actions":"\u66F4\u591A\u64CD\u4F5C","Other conditions":"\u66F4\u591A\u689D\u4EF6","Other lifecycle methods":"\u5176\u4ED6\u751F\u547D\u5468\u671F\u65B9\u6CD5 ","Other reason":"Other reason","Other reason (please specify)":"\u5176\u4ED6\u539F\u56E0 (\u8ACB\u6CE8\u660E)","Outdated extension":"\u904E\u6642\u7684\u64F4\u5C55","Outline":"\u8F2A\u5ED3\u7DDA","Outline color":"\u8F2A\u5ED3\u984F\u8272","Outline opacity (0-255)":"\u8F2A\u5ED3\u4E0D\u900F\u660E\u5EA6 (0-255)","Outline size (in pixels)":"\u8F2A\u5ED3\u5C3A\u5BF8 (\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D)","Overriding the ID may have unwanted consequences, such as blocking the ability to connect to any peer. Do not use this feature unless you really know what you are doing.":"\u8986\u84CB ID \u53EF\u80FD\u6703\u7522\u751F\u4E0D\u826F\u540E\u679C\uFF0C\u4F8B\u5982\u963B\u6B62\u9023\u63A5\u5230\u4EFB\u4F55\u5C0D\u7B49\u9EDE\u7684\u80FD\u529B\u3002\u9664\u975E\u60A8\u771F\u7684\u77E5\u9053\u81EA\u5DF1\u5728\u505A\u4EC0\u4E48\uFF0C\u5426\u5247\u4E0D\u8981\u4F7F\u7528\u6B64\u529F\u80FD\u3002","Overwrite":"\u8986\u84CB","Owned":"\u64C1\u6709","Owned by another scene":"\u5C6C\u4E8E\u53E6\u4E00\u500B\u5834\u666F","Owner":"\u6240\u6709\u8005","Owners":"\u6240\u6709\u8005","P2P is merely a peer-to-peer networking solution. It only handles the connection to another player, and the exchange of messages. Higher-level tasks, such as synchronizing the game state, are left to by implemented by you. Use the THNK Framework if you seek an easy, performant and flexible higher-level solution.":"P2P \u53EA\u662F\u4E00\u7A2E\u9EDE\u5C0D\u9EDE\u7DB2\u7D61\u89E3\u6C7A\u65B9\u6848\u3002\u5B83\u53EA\u8655\u7406\u8207\u53E6\u4E00\u500B\u73A9\u5BB6\u7684\u9023\u63A5\u4EE5\u53CA\u6D88\u606F\u4EA4\u63DB\u3002\u66F4\u9AD8\u7D1A\u5225\u7684\u4EFB\u52D9\uFF0C\u4F8B\u5982\u540C\u6B65\u6E38\u6232\u72C0\u614B\uFF0C\u5247\u7531\u60A8\u4F86\u5BE6\u73FE\u3002\u5982\u679C\u60A8\u5C0B\u6C42\u7C21\u55AE\u3001\u9AD8\u6027\u80FD\u4E14\u9748\u6D3B\u7684\u9AD8\u7D1A\u89E3\u6C7A\u65B9\u6848\uFF0C\u8ACB\u4F7F\u7528 THNK \u6846\u67B6\u3002","Pack sounds":"\u6253\u5305\u8072\u97F3","Pack type":"\u5305\u985E\u578B","Package game files":"\u6253\u5305\u6E38\u6232\u6587\u4EF6","Package name (for iOS and Android)":"\u8EDF\u4EF6\u5305\u540D\u7A31 (\u9069\u7528\u4E8EiOS\u548CAndroid)","Package the game for iOS, using your Apple Developer account.":"\u4F7F\u7528\u60A8\u7684 Apple \u958B\u767C\u8005\u5E33\u6236\u5C07\u6E38\u6232\u6253\u5305\u70BA iOS \u7248\u3002","Packaging":"\u6253\u5305","Packaging your game for Android will create an APK file that can be installed on Android phones or an Android App Bundle that can be published to Google Play.":"\u6253\u5305\u60A8\u7684 Android \u6E38\u6232\u5C07\u5275\u5EFA\u4E00\u500B APK \u6587\u4EF6\uFF0C\u53EF\u4EE5\u5B89\u88DD\u5728 Android \u624B\u6A5F\u4E0A\uFF0C\u6216\u8005\u53EF\u4EE5\u767C\u5E03\u5230 Google Play \u7684Android \u61C9\u7528\u7A0B\u5E8F\u5305\u3002","Packaging...":"\u6B63\u5728\u6253\u5305...","Paint a Level with Tiles":"\u4F7F\u7528\u78DA\u584A\u756B\u9762\u7E6A\u88FD\u4E00\u500B\u95DC\u5361","Panel sprite":"\u9762\u677F\u7CBE\u9748","Parameter #{0}":function(a){return["\u53C3\u6578 #",a("0")]},"Parameter name":"\u53C3\u6578\u540D\u7A31","Parameters":"\u53C3\u6578","Parameters allow function users to give data.":"\u53C3\u6578\u5141\u8A31\u51FD\u6578\u4F7F\u7528\u8005\u63D0\u4F9B\u6578\u64DA\u3002","Parameters can't have children.":"\u53C3\u6578\u4E0D\u80FD\u6709\u5B50\u9805\u3002","Particle end size (in percents)":"\u7C92\u5B50\u672B\u7AEF\u5927\u5C0F (\u4EE5\u767E\u5206\u6BD4\u70BA\u55AE\u4F4D)","Particle maximum lifetime (in seconds)":"\u7C92\u5B50\u6700\u9577\u58FD\u547D (\u4EE5\u79D2\u70BA\u55AE\u4F4D)","Particle maximum rotation speed (degrees/second)":"\u7C92\u5B50\u6700\u5927\u65CB\u8F49\u901F\u5EA6 (\u5EA6/\u79D2)","Particle minimum lifetime (in seconds)":"\u7C92\u5B50\u6700\u77ED\u58FD\u547D (\u4EE5\u79D2\u70BA\u55AE\u4F4D)","Particle minimum rotation speed (degrees/second)":"\u7C92\u5B50\u6700\u5C0F\u65CB\u8F49\u901F\u5EA6 (\u5EA6/\u79D2)","Particle start size (in percents)":"\u7C92\u5B50\u8D77\u59CB\u5927\u5C0F (\u4EE5\u767E\u5206\u6BD4\u70BA\u55AE\u4F4D\uFF09","Particle type":"\u7C92\u5B50\u985E\u578B","Particles end color":"\u7C92\u5B50\u672B\u7AEF\u984F\u8272","Particles start color":"\u7C92\u5B50\u8D77\u59CB\u984F\u8272","Particles start height":"\u7C92\u5B50\u8D77\u59CB\u9AD8\u5EA6","Particles start width":"\u7C92\u5B50\u8D77\u59CB\u5BEC\u5EA6","Password":"\u5BC6\u78BC","Password cannot be empty":"\u5BC6\u78BC\u4E0D\u80FD\u70BA\u7A7A","Paste":"\u7C98\u8CBC","Paste action(s)":"\u7C98\u8CBC\u52D5\u4F5C(s)","Paste and Match Style":"\u7C98\u8CBC\u548C\u5339\u914D\u6A23\u5F0F","Paste condition(s)":"\u7C98\u8CBC\u689D\u4EF6 (s)","Paste {clipboardObjectName}":function(a){return["\u7C98\u8CBC ",a("clipboardObjectName")]},"Paste {clipboardObjectName} as a Global Object":function(a){return["\u5C07 ",a("clipboardObjectName")," \u7C98\u8CBC\u70BA\u5168\u5C40\u5C0D\u8C61"]},"Paste {clipboardObjectName} as a Global Object inside folder":function(a){return["\u5C07 ",a("clipboardObjectName")," \u4F5C\u70BA\u5168\u5C40\u5C0D\u8C61\u7C98\u8CBC\u5230\u6587\u4EF6\u593E\u5167"]},"Paste {clipboardObjectName} inside folder":function(a){return["\u5C07 ",a("clipboardObjectName")," \u7C98\u8CBC\u5230\u6587\u4EF6\u593E\u5167"]},"Pause":"\u66AB\u505C","Pause the game (from the toolbar) or hit refresh (on the left) to inspect the game":"\u66AB\u505C\u6E38\u6232(\u5F9E\u5DE5\u5177\u6B04) \u6216\u9EDE\u64CA\u5237\u65B0(\u5728\u5DE6\u5074) \u4EE5\u6AA2\u67E5\u6E38\u6232","Paused":"\u5DF2\u66AB\u505C","Paypal secure":"Paypal \u5B89\u5168","Peer to peer IP address leak warning/THNK recommendation":"\u9EDE\u5C0D\u9EDE IP \u5730\u5740\u6CC4\u6F0F\u8B66\u544A/THNK \u63A8\u85A6","Peer to peer data-loss notice":"\u9EDE\u5C0D\u9EDE\u6578\u64DA\u4E1F\u5931\u901A\u77E5","Pending":"\u5F85\u8655\u7406","Pending invitations":"\u5F85\u8655\u7406\u9080\u8ACB","Percentage of people who leave before 60 seconds including loading screens.":"Percentage of people who leave before 60 seconds including loading screens.","Permanent":"\u6C38\u4E45\u7684","Permanently delete the leaderboard?":"\u60A8\u78BA\u5B9A\u8981\u6C38\u4E45\u522A\u9664\u6392\u884C\u699C\u55CE\uFF1F","Permanently delete the project?":"\u60A8\u78BA\u5B9A\u8981\u6C38\u4E45\u522A\u9664\u8A72\u5C08\u6848\u55CE\uFF1F","Personal license for claim with Gold or Pro subscription":"\u901A\u904E\u9EC3\u91D1\u6216\u5C08\u696D\u8A02\u95B1\u9032\u884C\u7D22\u8CE0\u7684\u500B\u4EBA\u8A31\u53EF\u8B49","Personal or company website":"\u500B\u4EBA\u6216\u516C\u53F8\u7DB2\u7AD9","Personal website, itch.io page, etc.":"\u500B\u4EBA\u7DB2\u7AD9\uFF0Citch.io\u9801\u9762\u7B49\u3002","Personalize your suggested content":"\u500B\u6027\u5316\u60A8\u7684\u5EFA\u8B70\u5167\u5BB9","Perspective camera":"\u900F\u8996\u76F8\u6A5F","Pixel size":"\u50CF\u7D20\u5927\u5C0F","Place 3D platforms in a 2D game.":"\u5728 2D \u904A\u6232\u4E2D\u653E\u7F6E 3D \u5E73\u53F0\u3002","Place 3D platforms in this 2D platformer, creating a path to the end.":"\u5728\u9019\u500B 2D \u5E73\u53F0\u904A\u6232\u4E2D\u653E\u7F6E 3D \u5E73\u53F0\uFF0C\u5275\u5EFA\u4E00\u689D\u901A\u5F80\u7D42\u9EDE\u7684\u8DEF\u5F91\u3002","Place {newInstancesCount} <0>{object_name} instance(s) at {0} (layer: {1}) in scene {scene_name}.":function(a){return["\u5728\u5834\u666F ",a("scene_name")," \u4E2D\u5C07 ",a("newInstancesCount")," <0>",a("object_name")," \u5BE6\u4F8B\u653E\u7F6E\u65BC ",a("0"),"\uFF08\u5716\u5C64\uFF1A",a("1"),"\uFF09\u3002"]},"Place {newInstancesCount} and move {existingInstanceCount} <0>{object_name} instance(s) to {0} (layer: {1}) in scene {scene_name}.":function(a){return["\u5728\u5834\u666F ",a("scene_name")," \u4E2D\u653E\u7F6E ",a("newInstancesCount")," \u4E26\u5C07 ",a("existingInstanceCount")," <0>",a("object_name")," \u5BE6\u4F8B\u79FB\u81F3 ",a("0"),"\uFF08\u5716\u5C64\uFF1A",a("1"),"\uFF09\u3002"]},"Placement":"\u653E\u7F6E","Placement rationale":"\u653E\u7F6E\u539F\u5247","Platform default":"\u5E73\u81FA\u9ED8\u8A8D","Platformer":"\u5E73\u81FA","Play":"\u6E38\u73A9","Play a game":"\u73A9\u904A\u6232","Play game":"\u73A9\u904A\u6232","Play section":"\u6E38\u6232\u90E8\u5206","Played > 10 minutes":"\u73A9\u4E86 > 10 \u5206\u9418","Played > 15 minutes":"\u73A9\u4E86 > 15 \u5206\u9418","Played > 3 minutes":"\u73A9\u4E86 > 3 \u5206\u9418","Played > 5 minutes":"\u73A9\u4E86 > 5 \u5206\u9418","Played time":"\u6E38\u6232\u6642\u9593","Player":"\u73A9\u5BB6","Player best entry":"\u64AD\u653E\u5668\u6700\u4F73\u4F5C\u54C1","Player feedback off":"\u73A9\u5BB6\u53CD\u994B\u95DC\u9589","Player feedback on":"\u73A9\u5BB6\u53CD\u994B\u958B\u555F","Player name prefix (for auto-generated player names)":"\u73A9\u5BB6\u540D\u7A31\u524D\u7DB4 (\u7528\u4E8E\u81EA\u52D5\u751F\u6210\u7684\u73A9\u5BB6\u540D\u7A31)","Player services":"\u73A9\u5BB6\u670D\u52D9","Player {0} left a feedback message on {1}: \"{2}...\"":function(a){return["\u73A9\u5BB6 ",a("0")," \u5728 ",a("1")," \u7559\u4E0B\u4E86\u53CD\u994B\u4FE1\u606F\uFF1A\"",a("2"),"...\""]},"Players":"\u73A9\u5BB6","Playground":"\u6E38\u6A02\u5834","Playing":"\u6B63\u5728\u64AD\u653E","Please <0>backup your game file and save your game to ensure that you don't lose anything. You can try to reload this panel or restart GDevelop.":"\u8ACB<0>\u5099\u4EFD\u60A8\u7684\u6E38\u6232\u6587\u4EF6\u5E76\u4FDD\u5B58\u60A8\u7684\u6E38\u6232\uFF0C\u4EE5\u78BA\u4FDD\u60A8\u4E0D\u6703\u4E1F\u5931\u4EFB\u4F55\u6771\u897F\u3002\u60A8\u53EF\u4EE5\u5617\u8A66\u91CD\u65B0\u52A0\u8F09\u6B64\u9762\u677F\u6216\u91CD\u65B0\u555F\u52D5 GDevelop\u3002","Please check if popups are blocked in your browser settings.":"\u8ACB\u6AA2\u67E5\u60A8\u7684\u700F\u89BD\u5668\u8A2D\u7F6E\u4E2D\u5F48\u51FA\u7A97\u53E3\u662F\u5426\u88AB\u963B\u6B62\u3002","Please check your internet connection or try again later.":"\u8ACB\u6AA2\u67E5\u4F60\u7684\u7DB2\u7D61\u9023\u63A5\u6216\u7A0D\u540E\u518D\u8A66\u4E00\u6B21\u3002","Please double check online the changes to make sure that you are aware of anything new in this version that would require you to adapt your project.":"\u8ACB\u5728\u7DDA\u4ED4\u7D30\u6AA2\u67E5\u66F4\u6539\uFF0C\u4EE5\u78BA\u4FDD\u60A8\u77E5\u9053\u6B64\u7248\u672C\u4E2D\u7684\u4EFB\u4F55\u9700\u8981\u60A8\u8ABF\u6574\u9805\u76EE\u7684\u65B0\u5167\u5BB9\u3002","Please enter a name for your project.":"\u8ACB\u70BA\u60A8\u7684\u9805\u76EE\u8F38\u5165\u540D\u7A31\u3002","Please enter a name that is at least one character long and 50 at most.":"\u8ACB\u8F38\u5165\u81F3\u5C11\u4E00\u500B\u5B57\u7B26\u9577\uFF0C\u6700\u591A50\u500B\u5B57\u7B26\u7684\u540D\u7A31\u3002","Please enter a valid URL, starting with https://":"\u8ACB\u8F38\u5165\u4E00\u500B\u6709\u6548\u7684 URL\uFF0C\u958B\u59CB\u4E8E https://","Please enter a valid URL, starting with https://discord":"\u8ACB\u8F38\u5165\u4E00\u500B\u6709\u6548\u7684 URL\uFF0C\u5F9E https://discord \u958B\u59CB","Please enter an email address.":"\u8ACB\u8F38\u5165\u96FB\u5B50\u90F5\u4EF6\u5730\u5740\u3002","Please explain your use of GDevelop.":"\u8ACB\u89E3\u91CB\u4E00\u4E0B\u4F60\u4F7F\u7528 GDevelop \u7684\u539F\u56E0\u3002","Please fill out every field.":"\u8ACB\u586B\u5BEB\u6BCF\u500B\u5B57\u6BB5\u3002","Please get in touch with us to find a solution.":"\u8ACB\u8207\u6211\u5011\u806F\u7CFB\uFF0C\u4EE5\u4FBF\u627E\u5230\u89E3\u6C7A\u8FA6\u6CD5\u3002","Please log out and log in again to verify your identify, then change your email.":"\u8ACB\u6CE8\u92B7\u5E76\u91CD\u65B0\u767B\u9304\u4EE5\u9A57\u8B49\u60A8\u7684\u8EAB\u4EFD\uFF0C\u7136\u540E\u66F4\u6539\u60A8\u7684\u96FB\u5B50\u90F5\u4EF6\u3002","Please login to access free samples of the Education plan resources.":"\u8ACB\u767B\u9304\u4EE5\u8A2A\u554F\u6559\u80B2\u8A08\u5283\u8CC7\u6E90\u7684\u514D\u8CBB\u6A23\u672C\u3002","Please note that your device should be connected on the same network as this computer.":"\u8ACB\u6CE8\u610F, \u4F60\u7684\u8A2D\u5099\u61C9\u8207\u6B64\u8A08\u7B97\u6A5F\u9023\u63A5\u5728\u540C\u4E00\u7DB2\u7D61\u4E0A\u3002","Please pick a short username with only alphanumeric characters as well as _ and -":"\u8ACB\u9078\u64C7\u50C5\u5305\u542B\u5B57\u6BCD\u6578\u5B57\u5B57\u7B26\u4EE5\u53CA _ \u548C - \u7684\u7C21\u77ED\u7528\u6236\u540D","Please prefer using the new action \"Enforce camera boundaries\" which is more flexible.":"\u8ACB\u4F7F\u7528\u66F4\u9748\u6D3B\u7684\u65B0\u52D5\u4F5C\u201C\u5F37\u5236\u651D\u5F71\u6A5F\u908A\u754C\u201D\u3002","Please tell us more":"\u8ACB\u544A\u8A34\u6211\u5011\u66F4\u591A\u4FE1\u606F","Please upgrade the editor to the latest version.":"\u8ACB\u5C07\u7DE8\u8F2F\u5668\u5347\u7D1A\u5230\u6700\u65B0\u7248\u672C\u3002","Please wait":"\u8ACB\u7B49\u5F85","Please wait while we scan your project to find a solution.":"\u8ACB\u7A0D\u5019\uFF0C\u6211\u5011\u6B63\u5728\u6383\u63CF\u60A8\u7684\u9805\u76EE\u4EE5\u5C0B\u627E\u89E3\u6C7A\u65B9\u6848\u3002","Please wait...":"\u8ACB\u7A0D\u5019...","Point name":"\u9EDE\u540D\u7A31","Points":"\u9EDE","Polygon is not convex!":"\u591A\u908A\u5F62\u4E0D\u662F\u51F8\u591A\u908A\u5F62\uFF01","Polygon with {verticesCount} vertices":function(a){return["\u5177\u6709 ",a("verticesCount")," \u500B\u9802\u9EDE\u7684\u591A\u908A\u5F62"]},"Pop back into main window":"\u8FD4\u56DE\u4E3B\u7A97\u53E3","Pop out in a separate window (beta)":"\u5F48\u51FA\u5230\u55AE\u7368\u7684\u7A97\u53E3\uFF08\u6E2C\u8A66\u7248\uFF09","Portrait":"\u7E31\u5411","Prefabs (Ready-to-use Objects)":"\u9810\u5236\u4EF6(\u5F85\u4F7F\u7528\u5C0D\u8C61)","Preferences":"\u504F\u597D\u8A2D\u7F6E","Prefix":"\u524D\u7DB4","Preload at startup (default)":"\u555F\u52D5\u6642\u9810\u52A0\u8F09\uFF08\u9ED8\u8A8D\uFF09","Preload with an action":"\u9810\u8F09\u5165\u4E00\u500B\u52D5\u4F5C","Preload with the scene":"\u9810\u8F09\u5165\u5834\u666F","Premium":"\u9AD8\u7D1A\u7248","Prepare your game for Facebook Instant Games so that it can be play on Facebook Messenger. GDevelop will create a compressed file that you can upload on your Facebook Developer account.":"\u70BAFacebook Instant Games\u6E96\u5099\u6E38\u6232\uFF0C\u4EE5\u4FBF\u53EF\u4EE5\u5728Facebook Messenger\u4E0A\u73A9\u3002 GDevelop\u5C07\u5275\u5EFA\u4E00\u500B\u58D3\u7E2E\u6587\u4EF6\uFF0C\u60A8\u53EF\u4EE5\u5C07\u5176\u4E0A\u50B3\u5230\u60A8\u7684Facebook Developer\u5E33\u6236\u3002","Preparing the leaderboard for your game...":"\u70BA\u60A8\u7684\u6E38\u6232\u6E96\u5099\u6392\u884C\u699C...","Press a shortcut combination...":"\u6309\u4E0B\u5FEB\u6377\u9375\u7D44\u5408...","Prevent selection in the editor":"\u9632\u6B62\u5728\u7DE8\u8F2F\u5668\u4E2D\u9032\u884C\u9078\u64C7","Preview":"\u9810\u89BD","Preview over wifi":"\u5728wifi\u4E0B\u9810\u89BD","Preview {animationName}":function(a){return["\u9810\u89BD ",a("animationName")]},"Previews":"\u9810\u89BD","Previous breaking changes (no longer relevant)":"\u5148\u524D\u7684\u91CD\u5927\u8B8A\u66F4\uFF08\u4E0D\u518D\u76F8\u95DC\uFF09","Previous page":"\u4E0A\u4E00\u9801","Private":"\u79C1\u6709","Production & Project Management":"\u88FD\u4F5C\u8207\u5C08\u6848\u7BA1\u7406","Profile":"\u500B\u4EBA\u4FE1\u606F","Profiler":"\u6027\u80FD\u5206\u6790\u5DE5\u5177","Programming & Scripting":"\u7A0B\u5F0F\u8A2D\u8A08\u8207\u8173\u672C","Progress bar":"\u9032\u5EA6\u689D","Progress bar color":"\u9032\u5EA6\u689D\u984F\u8272","Progress bar fade in delay and duration will be applied to GDevelop logo.":"\u9032\u5EA6\u689D\u6DE1\u5165\u6DE1\u51FA\u5EF6\u9072\u548C\u6301\u7E8C\u6642\u9593\u5C07\u61C9\u7528\u4E8E GDevelop \u6A19\u5FD7\u3002","Progress bar height":"\u9032\u5EA6\u689D\u9AD8\u5EA6","Progress bar maximum width":"\u9032\u5EA6\u689D\u6700\u5927\u5BEC\u5EA6","Progress bar minimum width":"\u9032\u5EA6\u689D\u6700\u5C0F\u5BEC\u5EA6","Progress bar width":"\u9032\u5EA6\u689D\u5BEC\u5EA6","Progress fade in delay (in seconds)":"\u9032\u5EA6\u6DE1\u5165\u5EF6\u9072(\u4EE5\u79D2\u70BA\u55AE\u4F4D)","Progress fade in duration (in seconds)":"\u9032\u5EA6\u5728\u6301\u7E8C\u6642\u9593\u5167\u6DE1\u51FA(\u4EE5\u79D2\u70BA\u55AE\u4F4D)","Project":"\u9805\u76EE","Project file list":"\u5C08\u6848\u6A94\u6848\u5217\u8868","Project file type":"\u9805\u76EE\u6587\u4EF6\u985E\u578B","Project files":"\u9805\u76EE\u6587\u4EF6","Project icons":"\u9805\u76EE\u5716\u6A19","Project is opened":"\u5C08\u6848\u5DF2\u958B\u555F","Project manager":"\u9805\u76EE\u7BA1\u7406\u5668","Project mismatch":"\u5C08\u6848\u4E0D\u5339\u914D","Project name":"\u9805\u76EE\u540D\u7A31","Project name cannot be empty.":"\u9805\u76EE\u540D\u7A31\u4E0D\u80FD\u70BA\u7A7A\u3002","Project name changed":"\u9805\u76EE\u540D\u7A31\u5DF2\u66F4\u6539","Project not found":"\u672A\u627E\u5230\u9805\u76EE","Project not saved":"\u5C08\u6848\u672A\u5132\u5B58","Project package names should not begin with com.example":"\u9805\u76EE\u5305\u540D\u7A31\u4E0D\u61C9\u4EE5 com.example \u958B\u982D\u3002","Project properly saved":"\u9805\u76EE\u5DF2\u6B63\u78BA\u4FDD\u5B58","Project properties":"\u9805\u76EE\u5C6C\u6027","Project resources":"Project resources","Project save cannot be opened":"\u5C08\u6848\u5132\u5B58\u7121\u6CD5\u958B\u555F","Project save not available":"\u5C08\u6848\u5132\u5B58\u4E0D\u53EF\u7528","Project save not found":"\u672A\u627E\u5230\u5C08\u6848\u5132\u5B58","Project saved":"\u9805\u76EE\u5DF2\u4FDD\u5B58","Project was modified":"\u9805\u76EE\u5DF2\u4FEE\u6539","Project {projectName} will be deleted. You will no longer be able to access it.":function(a){return["\u5C08\u6848 ",a("projectName")," \u5C07\u88AB\u522A\u9664\u3002\u60A8\u5C07\u7121\u6CD5\u518D\u8A2A\u554F\u3002"]},"Projects":"\u5C08\u6848","Projects in disabled accounts will not be deleted. All disabled accounts can be reactivated after 15 days.":"\u5728\u7981\u7528\u5E33\u6236\u4E2D\u7684\u9805\u76EE\u4E0D\u6703\u88AB\u522A\u9664\u3002\u6240\u6709\u7981\u7528\u5E33\u6236\u5747\u53EF\u5728 15 \u5929\u5F8C\u91CD\u65B0\u555F\u7528\u3002","Promoting your game to the community":"\u5411\u793E\u5340\u63A8\u5EE3\u60A8\u7684\u6E38\u6232","Promotions + Earn credits":"\u4FC3\u92B7 + \u8CFA\u53D6\u7A4D\u5206","Properties":"\u5C6C\u6027","Properties & Icons":"\u5C6C\u6027\u8207\u5716\u793A","Properties can't have children.":"\u5C6C\u6027\u4E0D\u80FD\u6709\u5B50\u9805\u3002","Properties store data inside behaviors.":"\u5C6C\u6027\u5C07\u6578\u64DA\u5B58\u5132\u5728\u884C\u70BA\u4E2D\u3002","Properties store data inside objects.":"\u5C6C\u6027\u5C07\u6578\u64DA\u5B58\u5132\u5728\u5C0D\u8C61\u5167\u90E8\u3002","Property list":"\u5C6C\u6027\u5217\u8868","Property list editor":"\u5C6C\u6027\u5217\u8868\u7DE8\u8F2F\u5668","Property name in events: `{parameterName}`":function(a){return["\u4E8B\u4EF6\u4E2D\u7684\u5C6C\u6027\u540D\u7A31: `",a("parameterName"),"`"]},"Props":"\u9053\u5177","Provisioning profiles":"\u914D\u7F6E\u6587\u4EF6","Public":"\u516C\u958B\u7684","Public on gd.games":"\u5728 gd.games \u4E0A\u516C\u958B","Public tutorials":"\u516C\u958B\u6559\u7A0B","Publish":"\u767C\u5E03","Publish game":"\u767C\u4F48\u904A\u6232","Publish game on gd.games":"\u5728 gd.games \u767C\u4F48\u904A\u6232","Publish new version":"\u767C\u4F48\u65B0\u7248\u672C","Publish on gd.games":"\u5728 gd.games \u767C\u4F48","Publish on gd.games to let players try your game":"\u5728 gd.games \u4E0A\u516C\u958B\u4EE5\u8B93\u73A9\u5BB6\u53EF\u4EE5\u8A66\u73A9\u60A8\u7684\u904A\u6232","Publish this build on gd.games":"\u5728 gd.games \u4E0A\u767C\u5E03\u6B64\u69CB\u5EFA","Publish to Android, iOS, unlock more cloud projects, leaderboards, collaboration features and more online services. <0>Learn more":"\u767C\u5E03\u5230 Android\u3001iOS\uFF0C\u89E3\u9396\u66F4\u591A\u4E91\u9805\u76EE\u3001\u6392\u884C\u699C\u3001\u5354\u4F5C\u529F\u80FD\u548C\u66F4\u591A\u5728\u7DDA\u670D\u52D9\u3002<0>\u4E86\u89E3\u66F4\u591A","Publisher name":"\u767C\u5E03\u8005\u59D3\u540D","Publishing on gd.games":"\u6B63\u5728 gd.games \u767C\u5E03\u4E2D","Publishing to gd.games, the GDevelop gaming platform. Games can be played from any device.":"\u767C\u4F48\u5230 gd.games\uFF0CGDevelop \u904A\u6232\u5E73\u53F0\u3002\u904A\u6232\u53EF\u4EE5\u5728\u4EFB\u4F55\u8A2D\u5099\u4E0A\u73A9\u3002","Purchase":"\u8CFC\u8CB7","Purchase Spine":"\u8CFC\u8CB7 Spine","Purchase credits":"\u8CFC\u8CB7\u7A4D\u5206","Purchase seats":"\u8CFC\u8CB7\u5EA7\u4F4D","Purchase the Education subscription":"\u8CFC\u8CB7\u6559\u80B2\u8A02\u95B1","Purchase with {usageCreditPrice} credits":function(a){return["\u4F7F\u7528 ",a("usageCreditPrice")," \u7A4D\u5206\u8CFC\u8CB7"]},"Purchase {0}":function(a){return["\u8CFC\u8CB7 ",a("0")]},"Purchase {translatedCourseTitle}":function(a){return["\u8CFC\u8CB7",a("translatedCourseTitle")]},"Puzzle":"\u8B0E\u984C","Quadrilateral":"\u56DB\u908A\u5F62","Quick Customization settings":"\u5FEB\u901F\u81EA\u8A02\u8A2D\u7F6E","Quick Customization: Behavior properties":"\u5FEB\u901F\u81EA\u8A02\uFF1A\u884C\u70BA\u5C6C\u6027","Quit tutorial":"\u9000\u51FA\u6559\u7A0B","R;G;B, like 100;200;180":"R; 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Any changes that have not been saved will be lost.":"\u662F\u5426\u8981\u91CD\u65B0\u8F09\u5165\u5C08\u6848\uFF1F\u4EFB\u4F55\u672A\u4FDD\u5B58\u7684\u66F4\u6539\u5C07\u6703\u4E1F\u5931\u3002","Remaining usage":"\u5269\u9918\u4F7F\u7528\u6B21\u6578","Remember that your access to this resource is exclusive to your account.":"\u5F88\u62B1\u6B49\uFF0C\u60A8\u7684\u8CEC\u6236\u6C92\u6709\u8DB3\u5920\u7684\u6B0A\u9650\u4F86\u8A2A\u554F\u9019\u500B\u8CC7\u6E90\u3002","Remix a game in 2 minutes":"\u5728 2 \u5206\u9418\u5167\u91CD\u65B0\u6DF7\u5408\u4E00\u500B\u904A\u6232","Remix an existing game":"\u91CD\u65B0\u6DF7\u5408\u73FE\u6709\u904A\u6232","Remove":"\u522A\u9664","Remove <0>{behavior_name} behavior from <1>{object_name} in scene {scene_name}.":function(a){return["\u5F9E\u5834\u666F ",a("scene_name")," \u4E2D\u79FB\u9664 <0>",a("behavior_name")," \u884C\u70BA\u65BC <1>",a("object_name"),"\u3002"]},"Remove Ordering":"\u522A\u9664\u6392\u5E8F","Remove 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Key":"\u522A\u9664\u6B64\u8A8D\u8B49\u5BC6\u9470","Remove this certificate":"\u522A\u9664\u6B64\u8B49\u66F8","Remove this certificate?":"\u522A\u9664\u6B64\u8B49\u66F8\uFF1F","Remove this counter of the loop":"\u79FB\u9664\u8FF4\u5708\u7684\u9019\u500B\u8A08\u6578\u5668","Remove unlimited":"\u79FB\u9664\u7121\u9650\u5236","Remove unused...":"\u79FB\u9664\u672A\u4F7F\u7528...","Remove variant":"\u522A\u9664\u8B8A\u9AD4","Rename":"\u91CD\u547D\u540D","Rename <0>{object_name} to <1>{newValue} (in scene {scene_name}).":function(a){return["\u5C07 <0>",a("object_name")," \u91CD\u547D\u540D\u70BA <1>",a("newValue"),"\uFF08\u5728\u5834\u666F ",a("scene_name")," \u4E2D\uFF09\u3002"]},"Renamed object to {0}.":function(a){return["\u7269\u4EF6\u5DF2\u91CD\u65B0\u547D\u540D\u70BA ",a("0"),"\u3002"]},"Rendering type":"\u6E32\u67D3\u985E\u578B","Repeat <0>{0} times:":function(a){return["\u91CD\u8907<0>",a("0"),"\u6B21\uFF1A"]},"Repeat borders and center textures (instead of stretching them)":"\u91CD\u5FA9\u908A\u6846\u548C\u4E2D\u5FC3\u7D0B\u7406\uFF08\u800C\u4E0D\u662F\u62C9\u4F38\u5B83\u5011\uFF09","Repeat for each instance of<0>{0}":function(a){return["\u5C0D\u6BCF\u500B\u5BE6\u4F8B\u7684<0>",a("0"),"\u91CD\u8907"]},"Repeat these:":"\u91CD\u5FA9\u9019\u4E9B\uFF1A","Replace":"\u66FF\u63DB","Replace <0>{object_name} in scene <1>{scene_name}.":function(a){return["\u5728\u5834\u666F <1>",a("scene_name")," \u4E2D\u66FF\u63DB <0>",a("object_name"),"\u3002"]},"Replace existing extension":"\u66FF\u63DB\u73FE\u6709\u64F4\u5C55","Replay":"\u56DE\u653E","Report a wrong translation":"\u53CD\u994B\u932F\u8AA4\u7684\u7FFB\u8B6F","Report an issue":"\u5831\u544A\u4E00\u500B\u554F\u984C","Report anyway":"\u4ECD\u7136\u5831\u544A","Report this comment as abusive, harmful or spam":"\u8209\u5831\u6B64\u8A55\u8AD6\u70BA\u8FB1\u7F75\u6027\u8A55\u8AD6\u3001\u6709\u5BB3\u8A55\u8AD6\u6216\u5783\u573E\u8A55\u8AD6","Required 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leaderboard":"\u91CD\u7F6E\u6392\u884C\u699C","Reset leaderboard {0}":function(a){return["\u91CD\u7F6E\u6392\u884C\u699C ",a("0")]},"Reset password":"\u91CD\u7F6E\u5BC6\u78BC","Reset requested the {0} . Please wait a few minutes...":function(a){return["\u91CD\u7F6E\u8ACB\u6C42",a("0"),"\u3002\u8ACB\u7B49\u5F85\u5E7E\u5206\u9418..."]},"Reset to automatic collision mask":"\u91CD\u7F6E\u70BA\u81EA\u52D5\u78B0\u649E\u906E\u7F69","Reset to default":"\u91CD\u7F6E\u70BA\u9ED8\u8A8D\u503C","Reset your password":"\u91CD\u7F6E\u60A8\u7684\u5BC6\u78BC","Resolution and rendering":"\u5206\u8FA8\u7387\u548C\u6E32\u67D3","Resource":"\u8CC7\u6E90","Resource URL":"\u8CC7\u6E90 URL","Resource file path copied to clipboard":"\u5FA9\u5236\u5230\u526A\u8CBC\u677F\u7684\u8CC7\u6E90\u6587\u4EF6\u8DEF\u5F91","Resource kind":"\u8CC7\u6E90\u985E\u578B","Resource name":"\u8CC7\u6E90\u540D\u7A31","Resource type":"\u8CC7\u6E90\u985E\u578B","Resource(s) URL(s) (one per line)":"\u8CC7\u6E90: URL(\u6BCF\u884C\u4E00\u500B)","Resources":"\u8CC7\u6E90","Resources (any kind)":"\u8CC7\u6E90 (\u4EFB\u4F55\u985E\u578B)","Resources added: {0}":function(a){return["\u8CC7\u6E90\u5DF2\u6DFB\u52A0: ",a("0")]},"Resources are automatically added to your project whenever you add an image, a font or a video to an object or when you choose an audio file in events. Choose a resource to display its properties.":"\u7576\u60A8\u6DFB\u52A0\u5716\u7247\u3001\u5B57\u9AD4\u6216\u8996\u983B\u5230\u5C0D\u8C61\u6216\u4E8B\u4EF6\u4E2D\u9078\u64C7\u97F3\u983B\u6587\u4EF6\u6642\uFF0C\u8CC7\u6E90\u81EA\u52D5\u6DFB\u52A0\u5230\u60A8\u7684\u9805\u76EE\u4E2D\u3002\u9078\u64C7\u8CC7\u6E90\u986F\u793A\u5C6C\u6027\u3002","Resources loading":"\u8CC7\u6E90\u52A0\u8F09\u4E2D","Resources preloading":"\u8CC7\u6E90\u9810\u52A0\u8F09\u4E2D","Resources unloading":"\u8CC7\u6E90\u5378\u8F09\u4E2D","Restart":"\u91CD\u65B0\u555F\u52D5","Restart 3D editor":"\u91CD\u65B0\u555F\u52D5 3D \u7DE8\u8F2F\u5668","Restart the Tutorial":"\u91CD\u555F\u6559\u7A0B","Restart tutorial":"\u91CD\u555F\u6559\u7A0B","Restarting the preview from scratch is required":"\u91CD\u65B0\u555F\u52D5\u9810\u89BD(from scratch is required)","Restore":"\u9084\u539F","Restore a previous purchase":"\u6062\u5FA9\u4E4B\u524D\u7684\u8CFC\u8CB7","Restore accounts":"\u6062\u5FA9\u5E33\u6236","Restore project before this message":"\u5728\u6B64\u8A0A\u606F\u4E4B\u524D\u9084\u539F\u5C08\u6848","Restore project to this state?":"\u8981\u5C07\u5C08\u6848\u9084\u539F\u81F3\u6B64\u72C0\u614B\uFF1F","Restore this version":"\u6062\u5FA9\u6B64\u7248\u672C","Restore version":"\u9084\u539F\u7248\u672C","Restored":"\u5DF2\u9084\u539F","Restoring...":"\u9084\u539F\u4E2D...","Results for:":"\u7D50\u679C\u70BA\uFF1A","Retry":"\u91CD\u8A66","Reviewing a starter game template.":"\u6B63\u5728\u6AA2\u67E5\u5165\u9580\u904A\u6232\u7BC4\u672C\u3002","Reviewing the current state":"\u6B63\u5728\u6AA2\u67E5\u7576\u524D\u72C0\u614B","Reviewing the game structure":"\u6B63\u5728\u6AA2\u67E5\u904A\u6232\u7D50\u69CB","Reviewing the scene data":"\u6B63\u5728\u6AA2\u67E5\u5834\u666F\u6578\u64DA","Reviewing the {templateName} starter template.":function(a){return["\u6B63\u5728\u6AA2\u67E5 ",a("templateName")," \u5165\u9580\u7BC4\u672C\u3002"]},"Rework the game":"\u91CD\u65B0\u88FD\u4F5C\u904A\u6232","Right":"\u53F3","Right (secondary)":"\u53F3 (\u6B21\u8981)","Right bound":"\u53F3\u908A\u754C","Right bound should be greater than left bound":"\u53F3\u908A\u754C\u61C9\u5927\u65BC\u5DE6\u908A\u754C","Right face":"\u53F3\u9762","Right margin":"\u53F3\u908A\u8DDD","Right-click for more events":"\u53F3\u9375\u9EDE\u64CA\u67E5\u770B\u66F4\u591A\u4E8B\u4EF6","Right-click for quick menu":"\u53F3\u9375\u9EDE\u64CA\u7372\u5F97\u5FEB\u6377\u83DC\u55AE","Room: {0}":function(a){return["\u623F\u9593\uFF1A",a("0")]},"Rooms":"\u623F\u9593","Root folder":"\u6839\u6587\u4EF6\u593E","Rotation":"\u65CB\u8F49","Rotation (X)":"\u65CB\u8F49 (X)","Rotation (Y)":"\u65CB\u8F49 (Y)","Rotation (Z)":"\u65CB\u8F49 (Z)","Round pixels when rendering, useful for pixel perfect games.":"\u6E32\u67D3\u6642\u65CB\u8F49\u50CF\u7D20\uFF0C\u5C0D\u50CF\u7D20\u5B8C\u7F8E\u6E38\u6232\u6709\u7528\u3002","Round to X decimal point":"\u56DB\u820D\u4E94\u5165\u5230X\u5C0F\u6578\u9EDE","Run a preview":"\u555F\u52D5\u9810\u89BD","Run a preview (with loading & branding)":"\u904B\u884C\u9810\u89BD(\u52A0\u8F09\u548C\u54C1\u724C)","Run a preview and you will be able to inspect it with the debugger.":"\u904B\u884C\u9810\u89BD\uFF0C\u4F60\u5C31\u53EF\u4EE5\u7528\u8ABF\u8A66\u5668\u4F86\u6AA2\u67E5\u5B83\u3002","Run on this computer":"\u5728\u6B64\u96FB\u8166\u4E0A\u904B\u884C","Save":"\u4FDD\u5B58","Save Project":"\u4FDD\u5B58\u9805\u76EE","Save and continue":"\u4FDD\u5B58\u5E76\u7E7C\u7E8C","Save as main version":"\u4FDD\u5B58\u70BA\u4E3B\u7248\u672C","Save as...":"\u53E6\u5B58\u70BA...","Save in the \"Downloads\" folder":"\u4FDD\u5B58\u5728\u201C\u4E0B\u8F09\u201D\u6587\u4EF6\u593E\u4E2D","Save on your computer: download GDevelop desktop app":"\u5728\u60A8\u7684\u96FB\u8166\u4E0A\u4FDD\u5B58\uFF1A\u4E0B\u8F09 GDevelop \u684C\u9762\u61C9\u7528\u7A0B\u5F0F","Save project":"\u4FDD\u5B58\u9805\u76EE","Save project as":"\u5C07\u9805\u76EE\u53E6\u5B58\u70BA","Save project as...":"\u9805\u76EE\u53E6\u5B58\u70BA...","Save to computer with GDevelop desktop app":"\u4F7F\u7528 GDevelop \u684C\u9762\u61C9\u7528\u7A0B\u5F0F\u4FDD\u5B58\u5230\u96FB\u8166","Save your changes or close the external editor to continue.":"\u4FDD\u5B58\u60A8\u7684\u66F4\u6539\u6216\u95DC\u9589\u5916\u90E8\u7DE8\u8F2F\u5668\u4EE5\u7E7C\u7E8C\u3002","Save your game":"\u4FDD\u5B58\u4F60\u7684\u904A\u6232","Save your project":"\u4FDD\u5B58\u9805\u76EE","Save your project before using the version history.":"\u5728\u4F7F\u7528\u7248\u672C\u6B77\u53F2\u8A18\u9304\u4E4B\u524D\u4FDD\u5B58\u60A8\u7684\u9805\u76EE\u3002","Saving project":"\u4FDD\u5B58\u9805\u76EE","Saving...":"\u5B58\u5132","Scale mode (also called \"Sampling\")":"\u7E2E\u653E\u6A21\u5F0F (\u4E5F\u7A31\u70BA\u201C\u53D6\u6A23\u201D)","Scaling factor":"\u6BD4\u4F8B\u56E0\u5B50","Scaling factor to apply to the default dimensions":"\u61C9\u7528\u65BC\u9ED8\u8A8D\u5C3A\u5BF8\u7684\u7E2E\u653E\u56E0\u5B50","Scan in the project folder for...":"\u6383\u63CF\u9805\u76EE\u6587\u4EF6\u593E...","Scan missing animations":"\u6383\u63CF\u7F3A\u5931\u7684\u52D5\u756B","Scene":"\u5834\u666F","Scene Groups":"\u5834\u666F\u7D44","Scene Objects":"\u5834\u666F\u5C0D\u8C61","Scene Variables":"\u5834\u666F\u8B8A\u91CF","Scene background color":"\u5834\u666F\u80CC\u666F\u8272","Scene editor":"\u5834\u666F\u7DE8\u8F2F\u5668","Scene events":"\u5834\u666F\u4E8B\u4EF6","Scene groups":"\u5834\u666F\u7D44","Scene name":"\u5834\u666F\u540D\u7A31","Scene name (text)":"\u5834\u666F\u540D\u7A31 (\u6587\u672C)","Scene objects":"\u5834\u666F\u5C0D\u8C61","Scene properties":"\u5834\u666F\u5C6C\u6027","Scene variable":"\u5834\u666F\u8B8A\u91CF","Scene variable (deprecated)":"\u5834\u666F\u8B8A\u6578 (\u5DF2\u5EE2\u68C4)","Scene variables":"\u5834\u666F\u8B8A\u91CF","Scenes":"\u5834\u666F","Scope":"\u8303\u570D","Score":"\u5206\u6578","Score column settings":"\u5206\u6578\u5217\u8A2D\u7F6E","Score display":"\u5206\u6578\u986F\u793A","Score multiplier":"\u5206\u6578\u4E58\u6578","Scores sort order":"\u5206\u6578\u6392\u5E8F\u9806\u5E8F","Scroll":"\u6EFE\u52D5","Search":"\u641C\u7D22","Search GDevelop documentation.":"\u641C\u5C0B GDevelop \u6587\u4EF6\u3002","Search and replace in parameters":"\u5728\u53C3\u6578\u4E2D\u641C\u7D22\u5E76\u66FF\u63DB","Search assets":"\u641C\u7D22\u8CC7\u7522","Search behaviors":"\u641C\u7D22\u884C\u70BA","Search by name":"\u6309\u540D\u7A31\u641C\u7D22","Search examples":"\u641C\u7D22\u793A\u4F8B","Search extensions":"\u641C\u7D22\u64F4\u5C55","Search filters":"\u641C\u7D22\u904E\u6FFE\u5668","Search for New Extensions":"\u641C\u7D22\u65B0\u7684\u64F4\u5C55","Search for new actions in extensions":"\u5728\u64F4\u5C55\u4E2D\u641C\u7D22\u65B0\u7684\u64CD\u4F5C","Search for new conditions in extensions":"\u5728\u64F4\u5C55\u4E2D\u641C\u7D22\u65B0\u7684\u689D\u4EF6","Search functions":"\u641C\u7D22\u529F\u80FD","Search in all event sheets...":"\u5728\u6240\u6709\u4E8B\u4EF6\u8868\u4E2D\u641C\u5C0B...","Search in event sentences":"\u641C\u7D22\u4E8B\u4EF6\u53E5\u5B50","Search in events":"\u5728\u4E8B\u4EF6\u4E2D\u641C\u7D22","Search in project":"\u5728\u9805\u76EE\u4E2D\u641C\u7D22","Search in properties":"\u5728\u5C6C\u6027\u4E2D\u641C\u7D22","Search instances":"\u641C\u7D22\u5BE6\u4F8B","Search object groups":"\u641C\u7D22\u5C0D\u8C61\u7D44","Search objects":"\u641C\u7D22\u5C0D\u8C61","Search objects or actions":"\u641C\u7D22\u5C0D\u8C61\u6216\u52D5\u4F5C","Search objects or conditions":"\u641C\u7D22\u5C0D\u8C61\u6216\u689D\u4EF6","Search panel":"\u641C\u7D22\u9762\u677F","Search resources":"\u641C\u7D22\u8CC7\u6E90","Search results":"\u641C\u7D22\u7D50\u679C","Search the shop":"\u641C\u5C0B\u5546\u5E97","Search variables":"\u641C\u7D22\u8B8A\u91CF","Search {searchPlaceholderObjectName} actions":function(a){return["\u641C\u7D22 ",a("searchPlaceholderObjectName")," \u52D5\u4F5C"]},"Search {searchPlaceholderObjectName} conditions":function(a){return["\u641C\u7D22 ",a("searchPlaceholderObjectName")," \u689D\u4EF6"]},"Search/import extensions":"\u641C\u7D22/\u5C0E\u5165\u64F4\u5C55","Searching the asset store.":"\u641C\u5C0B\u8CC7\u6E90\u5546\u5E97\u3002","Seats":"\u5EA7\u4F4D","Seats available:":"\u53EF\u7528\u5EA7\u4F4D\uFF1A","Seats left: {availableSeats}":function(a){return["\u5269\u9918\u540D\u984D\uFF1A",a("availableSeats")]},"Seconds":"\u79D2\u9418","Section name":"\u7AE0\u7BC0\u540D\u7A31","See Marketing Boosts":"\u67E5\u770B\u71DF\u92B7\u63A8\u5EE3","See all":"\u67E5\u770B\u5168\u90E8","See all exports":"\u67E5\u770B\u6240\u6709\u5C0E\u51FA","See all in the game dashboard":"\u5728\u904A\u6232\u5100\u8868\u677F\u67E5\u770B\u6240\u6709\u5167\u5BB9","See all projects":"\u67E5\u770B\u6240\u6709\u9805\u76EE","See all release notes":"\u67E5\u770B\u6240\u6709\u767C\u884C\u8AAA\u660E","See all the release notes":"\u67E5\u770B\u6240\u6709\u767C\u884C\u8AAA\u660E","See more":"\u67E5\u770B\u66F4\u591A","See my codes":"\u67E5\u770B\u6211\u7684\u4EE3\u78BC","See plans":"\u67E5\u770B\u8A08\u5283","See projects":"\u67E5\u770B\u9805\u76EE","See resources":"\u67E5\u770B\u8CC7\u6E90","See subscriptions":"\u67E5\u770B\u8A02\u95B1","See the releases notes online":"\u5728\u7DDA\u67E5\u770B\u767C\u884C\u8AAA\u660E","See this bundle":"\u67E5\u770B\u6B64\u5305","Select":"Select","Select All":"\u9078\u64C7\u6240\u6709","Select a behavior":"\u9078\u64C7\u884C\u70BA","Select a function...":"\u9078\u64C7\u529F\u80FD...","Select a game":"\u9078\u64C7\u904A\u6232","Select a genre":"\u9078\u64C7\u4E00\u7A2E\u985E\u578B","Select a thumbnail":"\u9078\u64C7\u7E2E\u7565\u5716","Select all active":"\u9078\u64C7\u6240\u6709\u6D3B\u52D5","Select an author":"\u9078\u64C7\u4E00\u4F4D\u4F5C\u8005","Select an extension":"\u9078\u64C7\u64F4\u5C55","Select an image":"\u9078\u64C7\u5716\u50CF","Select an owner":"\u9078\u64C7\u6240\u6709\u8005","Select instances on scene ({instanceCountOnScene})":function(a){return["\u9078\u64C7\u5834\u666F\u4E2D\u7684\u5BE6\u4F8B (",a("instanceCountOnScene"),")"]},"Select log groups to display":"\u9078\u64C7\u8981\u986F\u793A\u7684\u65E5\u5FD7\u7D44","Select resource":"Select resource","Select the controls that apply:":"\u9078\u64C7\u9069\u7528\u7684\u63A7\u5236\u9805\uFF1A","Select the leaderboard from a list":"\u5F9E\u5217\u8868\u4E2D\u9078\u64C7\u6392\u884C\u699C","Select the usernames of the authors of this project. They will be displayed in the selected order, if you publish this game as an example or in the community.":"\u9078\u64C7\u6B64\u9805\u76EE\u4F5C\u8005\u7684\u7528\u6236\u540D\u3002 \u5982\u679C\u60A8\u4EE5\u793A\u4F8B\u6216\u5728\u793E\u5340\u4E2D\u767C\u5E03\u6B64\u6E38\u6232\uFF0C\u4ED6\u5011\u5C07\u88AB\u986F\u793A\u5728\u9078\u5B9A\u7684\u9806\u5E8F\u4E2D\u3002","Select the usernames of the contributors to this extension. They will be displayed in the order selected. Do not see your name? Go to the Profile section and create an account!":"\u9078\u64C7\u6B64\u64F4\u5C55\u7684\u8CA2\u737B\u8005\u7684\u7528\u6236\u540D\u3002\u4ED6\u5011\u5C07\u986F\u793A\u5728\u9078\u64C7\u7684\u9806\u5E8F\u4E2D\u3002 \u4E0D\u8981\u770B\u5230\u60A8\u7684\u540D\u5B57\uFF1F\u8F49\u5230\u500B\u4EBA\u8CC7\u6599\u90E8\u5206\u5E76\u5275\u5EFA\u4E00\u500B\u5E33\u6236\uFF01","Select the usernames of the owners of this project to let them manage this game builds. Be aware that owners can revoke your ownership.":"\u9078\u64C7\u6B64\u9805\u76EE\u6240\u6709\u8005\u7684\u7528\u6236\u540D\uFF0C\u8B93\u4ED6\u5011\u7BA1\u7406\u6B64\u6E38\u6232\u7248\u672C\u3002\u8ACB\u6CE8\u610F\uFF0C\u6240\u6709\u8005\u53EF\u4EE5\u64A4\u92B7\u60A8\u7684\u6240\u6709\u6B0A\u3002","Select up to 3 genres for the game to be visible on gd.games's categories pages!":"\u9078\u64C7\u6700\u591A3\u7A2E\u985E\u578B\u7684\u6E38\u6232\u53EF\u898B\u4E8E gd.game \u7684\u5206\u985E\u9801\u9762\uFF01","Select {0} resources":function(a){return["Select ",a("0")," resources"]},"Selected instances will be moved to a new custom object.":"\u9078\u5B9A\u7684\u5BE6\u4F8B\u5C07\u79FB\u52D5\u5230\u65B0\u7684\u81EA\u8A02\u7269\u4EF6\u3002","Selected instances will be moved to a new external layout.":"\u9078\u5B9A\u7684\u5BE6\u4F8B\u5C07\u79FB\u52D5\u5230\u4E00\u500B\u65B0\u7684\u5916\u90E8\u5E03\u5C40\u3002","Send":"\u767C\u9001","Send a new form":"\u767C\u9001\u65B0\u8868\u683C","Send crash reports during previews to GDevelop":"\u5728\u9810\u89BD\u671F\u9593\u5C07\u5D29\u6F70\u5831\u544A\u767C\u9001\u7D66 GDevelop","Send feedback":"Send feedback","Send it again":"\u518D\u6B21\u767C\u9001","Send the Auth Key":"\u767C\u9001\u9A57\u8B49\u5BC6\u9470","Send to back":"\u7F6E\u4E8E\u540E\u9762","Sending...":"\u767C\u9001\u4E2D...","Sentence in Events Sheet":"\u4E8B\u4EF6\u8868\u4E2D\u7684\u8A9E\u53E5","Sentence in Events Sheet (automatically suffixed by \"of _PARAM0_\")":"\u4E8B\u4EF6\u8868\u4E2D\u7684\u53E5\u5B50(\u81EA\u52D5\u540E\u7DB4\u70BA\u201C_PARAM0_\u201D)","Serial: {0}":function(a){return["\u5E8F\u5217\u865F: ",a("0")]},"Service seems to be unavailable, please try again later.":"\u670D\u52D9\u4F3C\u4E4E\u7121\u6CD5\u4F7F\u7528\uFF0C\u8ACB\u7A0D\u540E\u518D\u8A66\u3002","Sessions":"\u6703\u8A71","Set <0>{object_name}'s variable <1>{variable_name_or_path}.":function(a){return["\u8A2D\u7F6E <0>",a("object_name")," \u7684\u8B8A\u6578 <1>",a("variable_name_or_path"),"\u3002"]},"Set an icon to the extension first":"\u9996\u5148\u5C07\u5716\u793A\u8A2D\u5B9A\u70BA\u64F4\u5C55","Set as default":"\u8A2D\u7F6E\u70BA\u9ED8\u8A8D","Set as global":"\u8A2D\u7F6E\u70BA\u5168\u5C40","Set as global group":"\u8A2D\u7F6E\u70BA\u5168\u5C40\u7FA4\u7D44","Set as global object":"\u8A2D\u7F6E\u70BA\u5168\u5C40\u5C0D\u8C61","Set as start scene":"\u8A2D\u7F6E\u70BA\u958B\u59CB\u5834\u666F","Set by user":"\u7531\u7528\u6236\u8A2D\u7F6E","Set global variable <0>{variable_name_or_path}.":function(a){return["\u8A2D\u7F6E\u5168\u57DF\u8B8A\u6578 <0>",a("variable_name_or_path"),"\u3002"]},"Set scene variable <0>{variable_name_or_path} in scene {scene_name}.":function(a){return["\u5728\u5834\u666F ",a("scene_name")," \u4E2D\u8A2D\u7F6E\u5834\u666F\u8B8A\u6578 <0>",a("variable_name_or_path"),"\u3002"]},"Set shortcut":"\u8A2D\u7F6E\u5FEB\u6377\u9375","Set to false":"\u8A2D\u7F6E\u70BA false","Set to true":"\u8A2D\u7F6E\u70BA true","Set to unlimited":"\u8A2D\u5B9A\u70BA\u7121\u9650\u5236","Set up new leaderboards for this game":"\u70BA\u6B64\u6E38\u6232\u8A2D\u7F6E\u65B0\u7684\u6392\u884C\u699C","Set up the base for your project <0>{project_name}.":function(a){return["\u70BA\u4F60\u7684\u5C08\u6848 <0>",a("project_name")," \u8A2D\u7F6E\u57FA\u790E\u3002"]},"Set variable <0>{variable_name_or_path}.":function(a){return["\u8A2D\u7F6E\u8B8A\u6578 <0>",a("variable_name_or_path"),"\u3002"]},"Setting the minimum number of FPS below 20 will increase a lot the time that is allowed between the simulation of two frames of the game. If case of a sudden slowdown, or on slow computers, this can create buggy behaviors like objects passing beyond a wall. Consider setting 20 as the minimum FPS.":"\u8A2D\u7F6E FPS 20 \u4EE5\u4E0B\u7684\u6700\u4F4E\u6578\u91CF\u5C07\u6703\u589E\u52A0\u5728\u6A21\u64EC\u5169\u6846\u67B6\u6E38\u6232\u4E4B\u9593\u5141\u8A31\u7684\u6642\u9593\u3002\u5982\u679C\u7A81\u7136\u6E1B\u901F\u6216\u7DE9\u6162\u8A08\u7B97\u6A5F\u4E0A\uFF0C\u9019\u53EF\u80FD\u9020\u6210\u50CF\u7269\u9AD4\u8D8A\u904E\u9694\u96E2\u58BB\u4EE5\u5916\u7684bug \u884C\u70BA\u3002\u8003\u616E\u8A2D\u7F6E20\uFF0C\u4F5C\u70BA\u6700\u4F4EFPS\u3002","Settings":"\u8A2D\u7F6E","Setup grid":"\u8A2D\u7F6E\u7DB2\u683C","Shadow":"\u9670\u5F71","Share":"\u5206\u4EAB","Share dialog":"\u5206\u4EAB\u5C0D\u8A71\u6846","Share same collision masks for all animations":"\u70BA\u6240\u6709\u52D5\u756B\u5171\u4EAB\u76F8\u540C\u7684\u78B0\u649E\u8499\u7248","Share same collision masks for all sprites of this animation":"\u70BA\u8A72\u52D5\u756B\u7684\u6240\u6709\u7CBE\u9748\u5171\u4EAB\u76F8\u540C\u7684\u78B0\u649E\u8499\u7248","Share same points for all animations":"\u70BA\u6240\u6709\u52D5\u756B\u5171\u4EAB\u76F8\u540C\u7684\u9EDE","Share same points for all sprites of this animation":"\u70BA\u8A72\u52D5\u756B\u7684\u6240\u6709\u7CBE\u9748\u5171\u4EAB\u76F8\u540C\u7684\u9EDE","Share your game":"\u5206\u4EAB\u4F60\u7684\u6E38\u6232","Share your game on gd.games and collect players feedback about your game.":"\u5728 gd.games \u4E0A\u5206\u4EAB\u60A8\u7684\u904A\u6232\u4E26\u6536\u96C6\u73A9\u5BB6\u5C0D\u60A8\u7684\u904A\u6232\u7684\u53CD\u994B\u3002","Share your game with your friends or teammates.":"\u8207\u60A8\u7684\u670B\u53CB\u6216\u968A\u53CB\u5206\u4EAB\u60A8\u7684\u904A\u6232\u3002","Sharing online":"\u5728\u7DDA\u5206\u4EAB","Sharing the final file with the client":"\u8207\u5BA2\u6236\u7AEF\u5171\u4EAB\u6700\u7D42\u6587\u4EF6","Shooter":"\u5C04\u64CA","Shop":"\u5546\u5E97","Shop section":"\u5546\u5E97\u90E8\u5206","Short":"\u77ED","Short description":"\u7C21\u77ED\u63CF\u8FF0","Short label":"\u77ED\u6A19\u7C3D","Should finish soon.":"\u61C9\u8A72\u5F88\u5FEB\u5C31\u6703\u5B8C\u6210\u3002","Show":"\u986F\u793A","Show \"Ask AI\" button in the title bar":"\u5728\u6A19\u984C\u6B04\u4E2D\u986F\u793A\u300C\u8A62\u554F AI\u300D\u6309\u9215","Show Home":"\u986F\u793A\u4E3B\u9801","Show Mask":"\u986F\u793A\u8499\u677F","Show Project Manager":"\u6253\u958B\u9805\u76EE\u7BA1\u7406\u5668","Show Properties Names":"\u986F\u793A\u5C6C\u6027\u540D\u7A31","Show advanced import options":"\u986F\u793A\u9AD8\u7D1A\u5C0E\u5165\u9078\u9805","Show all feedbacks":"\u986F\u793A\u6240\u6709\u53CD\u994B","Show button to load guided lesson from file and test it":"\u986F\u793A\u6309\u9215\u4EE5\u5F9E\u6587\u4EF6\u52A0\u8F09\u5F15\u5C0E\u8AB2\u7A0B\u4E26\u9032\u884C\u6E2C\u8A66","Show deprecated behaviors (prefer not to use anymore)":"\u986F\u793A\u5DF2\u68C4\u7528\u7684\u884C\u70BA(\u4E0D\u518D\u4F7F\u7528)","Show deprecated options":"\u986F\u793A\u5DF2\u68C4\u7528\u7684\u9078\u9805","Show details":"\u986F\u793A\u8A73\u60C5","Show diagnostic report":"\u986F\u793A\u8A3A\u65B7\u5831\u544A","Show effect":"\u986F\u793A\u7279\u6548","Show experimental behaviors":"\u986F\u793A\u5BE6\u9A57\u6027\u884C\u70BA","Show experimental extensions":"\u986F\u793A\u5BE6\u9A57\u6027\u64F4\u5C55","Show experimental extensions in the list of extensions":"\u5728\u64F4\u5C55\u5217\u8868\u4E2D\u986F\u793A\u5BE6\u9A57\u6027\u64F4\u5C55","Show experimental objects":"\u986F\u793A\u5BE6\u9A57\u6027\u7269\u4EF6","Show grid":"\u986F\u793A\u7DB2\u683C","Show in local folder":"\u5728\u672C\u5730\u6587\u4EF6\u593E\u4E2D\u986F\u793A","Show internal":"\u986F\u793A\u5167\u90E8\u8A2D\u7F6E","Show less":"\u986F\u793A\u66F4\u5C11","Show lifecycle functions (advanced)":"\u986F\u793A\u751F\u547D\u5468\u671F\u51FD\u6578(\u9AD8\u7D1A)","Show live assets":"\u986F\u793A\u6D3B\u52D5\u7D20\u6750","Show more":"\u986F\u793A\u66F4\u591A","Show next assets":"\u986F\u793A\u4E0B\u4E00\u500B\u8CC7\u7522","Show objects in 3D in the scene editor":"\u5728\u5834\u666F\u7DE8\u8F2F\u5668\u4E2D\u4EE5 3D \u5F62\u5F0F\u986F\u793A\u5C0D\u8C61","Show older":"\u986F\u793A\u8F03\u820A\u7684","Show other lifecycle functions (advanced)":"\u986F\u793A\u5176\u4ED6\u751F\u547D\u5468\u671F\u51FD\u6578(\u9AD8\u7D1A)","Show previous assets":"\u986F\u793A\u4EE5\u524D\u7684\u8CC7\u7522","Show progress bar":"\u986F\u793A\u9032\u5EA6\u689D","Show staging assets":"\u986F\u793A\u66AB\u5B58\u7D20\u6750","Show the \"Create\" section by default when opening GDevelop":"\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\u6253\u958B GDevelop \u6642\u986F\u793A\u201C\u5275\u5EFA\u201D\u90E8\u5206","Show type errors in JavaScript events (needs a restart)":"\u5728 JavaScript \u4E8B\u4EF6\u4E2D\u986F\u793A\u985E\u578B\u932F\u8AA4\uFF08\u9700\u8981\u91CD\u65B0\u555F\u52D5\uFF09","Show unread feedback only":"\u50C5\u986F\u793A\u672A\u8B80\u53CD\u994B","Show version history":"\u986F\u793A\u7248\u672C\u6B77\u53F2\u8A18\u9304","Show/Hide instance properties":"\u986F\u793A/\u96B1\u85CF\u5BE6\u4F8B\u5C6C\u6027","Showing {0} of {resultsCount}":function(a){return["\u986F\u793A ",a("0")," / ",a("resultsCount")]},"Shows how long players stay in the game over time. The percentages are showing people playing for more than 3, 5, 10, and 15 minutes based on the best day. A higher value means better player retention on the day. This helps you understand when players are most engaged \u2014 and when they drop off quickly.":"Shows how long players stay in the game over time. The percentages are showing people playing for more than 3, 5, 10, and 15 minutes based on the best day. A higher value means better player retention on the day. This helps you understand when players are most engaged \u2014 and when they drop off quickly.","Side view":"\u5074\u908A\u8996\u5716","Sign up":"\u8A3B\u518A","Signing Credentials":"\u7C3D\u7F72\u8B49\u66F8","Signing options":"\u7C3D\u540D\u9078\u9805","Simple":"\u7C21\u55AE","Simulation":"\u6A21\u64EC","Single commercial use license for claim with Gold or Pro subscription":"\u901A\u904E\u9EC3\u91D1\u6216\u5C08\u696D\u8A02\u95B1\u7533\u8ACB\u7684\u55AE\u4E00\u5546\u696D\u4F7F\u7528\u8A31\u53EF\u8B49","Single file (default)":"\u55AE\u6587\u4EF6 (\u9ED8\u8A8D)","Size":"\u5927\u5C0F","Size:":"\u5927\u5C0F \uFE30","Skins":"\u76AE\u819A","Skip and create from scratch":"\u8DF3\u904E\u5E76\u5F9E\u982D\u958B\u59CB\u5275\u5EFA","Skip the update":"\u8DF3\u904E\u66F4\u65B0","Socials":"\u793E\u4EA4","Some code experience":"\u4E00\u4E9B\u4EE3\u78BC\u7D93\u9A57","Some extensions already exist in the project. Please select the ones you want to replace.":"\u9805\u76EE\u4E2D\u5DF2\u7D93\u5B58\u5728\u4E00\u4E9B\u64F4\u5C55\u3002\u8ACB\u9078\u64C7\u60A8\u60F3\u8981\u66FF\u63DB\u7684\u64F4\u5C55\u3002","Some icons could not be generated.":"\u6709\u4E9B\u5716\u793A\u7121\u6CD5\u751F\u6210\u3002","Some no-code experience":"\u4E00\u4E9B\u7121\u4EE3\u78BC\u7D93\u9A57","Some things in the answer don't exist in GDevelop":"Some things in the answer don't exist in GDevelop","Some variants already exist in the project. Please select the ones you want to replace.":"\u9805\u76EE\u4E2D\u5DF2\u7D93\u5B58\u5728\u4E00\u4E9B\u8B8A\u9AD4\u3002\u8ACB\u9078\u64C7\u60A8\u60F3\u8981\u66FF\u63DB\u7684\u8B8A\u9AD4\u3002","Something went wrong":"\u51FA\u4E86\u4E9B\u554F\u984C","Something went wrong while changing your subscription. Please try again.":"\u66F4\u6539\u8A02\u95B1\u6642\u51FA\u73FE\u554F\u984C\u3002\u8ACB\u518D\u8A66\u4E00\u6B21\u3002","Something went wrong while swapping the asset. Please try again.":"\u4EA4\u63DB\u8CC7\u7522\u6642\u51FA\u73FE\u932F\u8AA4\u3002\u8ACB\u91CD\u8A66\u3002","Something went wrong while syncing your Discord username. Please try again later.":"\u540C\u6B65\u60A8\u7684 Discord \u7528\u6236\u540D\u6642\u51FA\u73FE\u554F\u984C\u3002\u8ACB\u7A0D\u540E\u518D\u8A66\u3002","Something went wrong while syncing your forum access. Please try again later.":"\u540C\u6B65\u60A8\u7684\u8AD6\u58C7\u8A2A\u554F\u6642\u51FA\u73FE\u554F\u984C\u3002\u8ACB\u7A0D\u5F8C\u518D\u8A66\u3002","Something wrong happened :(":"\u51FA\u73FE\u4E86\u67D0\u4E9B\u932F\u8AA4","Something wrong happened when claiming the asset pack. Please check your internet connection or try again later.":"\u9818\u53D6\u8CC7\u7522\u5305\u6642\u767C\u751F\u932F\u8AA4\u3002\u8ACB\u6AA2\u67E5\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u6216\u7A0D\u540E\u91CD\u8A66\u3002","Sorry":"\u5F88\u62B1\u6B49","Sort by most recent":"\u6309\u6700\u65B0\u6392\u5E8F","Sort order":"\u6392\u5E8F\u9806\u5E8F","Sound":"\u8072\u97F3","Sounds and musics":"\u8072\u97F3\u548C\u97F3\u6A02","Source file":"\u6E90\u6587\u4EF6","Specific game mechanics":"\u7279\u5B9A\u7684\u6E38\u6232\u6A5F\u5236","Specify something more to the AI to build":"\u5411 AI \u6307\u5B9A\u66F4\u591A\u69CB\u5EFA\u5167\u5BB9","Speech":"\u6F14\u793A","Spine Json":"Spine Json","Spine animation name":"Spine \u52D5\u756B\u540D\u7A31","Spine json resource":"Spine json \u8CC7\u6E90","Sport":"\u9AD4\u80B2\u904B\u52D5","Spray cone angle (in degrees)":"\u767C\u5C04\u89D2\u5EA6(\u5EA6)","Sprite":"\u7CBE\u9748","Standalone dialog":"\u7368\u7ACB\u5C0D\u8A71\u6846","Start Network Preview (Preview over WiFi/LAN)":"\u555F\u52D5\u7DDA\u4E0A\u9810\u89BD (\u901A\u904E WiFi/LAN\u9810\u89BD)","Start Preview and Debugger":"\u555F\u52D5\u9810\u89BD\u548C\u8ABF\u8A66\u5668","Start a game where a ball can bounce around the screen":"\u958B\u59CB\u4E00\u500B\u7403\u53EF\u4EE5\u5728\u5C4F\u5E55\u4E0A\u5F48\u8DF3\u7684\u904A\u6232","Start a new game from this project":"\u5F9E\u6B64\u9805\u76EE\u958B\u555F\u4E00\u500B\u65B0\u904A\u6232","Start a new game?":"\u958B\u59CB\u4E00\u500B\u65B0\u904A\u6232\u55CE\uFF1F","Start a preview to generate a thumbnail!":"\u958B\u59CB\u9810\u89BD\u4EE5\u751F\u6210\u7E2E\u7565\u5716\uFF01","Start a quizz game with a question and 4 answers":"\u958B\u59CB\u4E00\u500B\u6709\u554F\u984C\u548C 4 \u500B\u7B54\u6848\u7684\u6E2C\u9A57\u904A\u6232","Start a simple endless runner game":"\u958B\u59CB\u4E00\u500B\u7C21\u55AE\u7684\u7121\u76E1\u8DD1\u8005\u904A\u6232","Start a simple platformer with a player that can move and jump":"\u958B\u59CB\u4E00\u500B\u7C21\u55AE\u7684\u5E73\u53F0\u904A\u6232\uFF0C\u6709\u73A9\u5BB6\u53EF\u4EE5\u79FB\u52D5\u548C\u8DF3\u8E8D","Start all previews from external layout {0}":function(a){return["\u5F9E\u5916\u90E8\u5E03\u5C40\u958B\u59CB\u6240\u6709\u9810\u89BD ",a("0")]},"Start all previews from scene {0}":function(a){return["\u5F9E\u5834\u666F\u958B\u59CB\u6240\u6709\u9810\u89BD ",a("0")]},"Start build with credits":"\u958B\u59CB\u4F7F\u7528\u7A4D\u5206\u69CB\u5EFA","Start by adding a new behavior.":"\u9996\u5148\u6DFB\u52A0\u4E00\u500B\u65B0\u884C\u70BA\u3002","Start by adding a new external layout.":"\u9996\u5148\u6DFB\u52A0\u4E00\u500B\u65B0\u7684\u5916\u90E8\u5E03\u5C40\u3002","Start by adding a new function.":"\u9996\u5148\u6DFB\u52A0\u4E00\u500B\u65B0\u51FD\u6578\u3002","Start by adding a new group.":"\u9996\u5148\u6DFB\u52A0\u4E00\u500B\u65B0\u7D44\u3002","Start by adding a new object.":"\u9996\u5148\u6DFB\u52A0\u4E00\u500B\u65B0\u5C0D\u8C61\u3002","Start by adding a new property.":"\u8ACB\u5148\u6DFB\u52A0\u4E00\u500B\u65B0\u5C6C\u6027\u3002","Start by adding a new scene.":"\u9996\u5148\u6DFB\u52A0\u4E00\u500B\u65B0\u5834\u666F\u3002","Start by adding new external events.":"\u9996\u5148\u6DFB\u52A0\u65B0\u7684\u5916\u90E8\u4E8B\u4EF6\u3002","Start for free":"\u514D\u8CBB\u958B\u59CB","Start from a template":"\u5F9E\u4E00\u500B\u6A21\u677F\u958B\u59CB","Start learning":"\u958B\u59CB\u5B78\u7FD2","Start next chapter":"\u958B\u59CB\u4E0B\u4E00\u7AE0\u7BC0","Start opacity (0-255)":"\u958B\u59CB \u4E0D\u900F\u660E","Start preview with diagnostic report":"\u4F7F\u7528\u8A3A\u65B7\u5831\u544A\u958B\u59CB\u9810\u89BD","Start profiling":"\u958B\u59CB\u89E3\u6790","Start profiling and then stop it after a few seconds to see the results.":"\u958B\u59CB\u5206\u6790\uFF0C\u4E14\u5728\u6578\u79D2\u5167\u505C\u6B62\uFF0C\u986F\u793A\u7D50\u679C","Start the survey!":"\u958B\u59CB\u8ABF\u67E5\uFF01","Start typing a command...":"\u958B\u59CB\u8F38\u5165\u547D\u4EE4...","Start typing a username":"\u958B\u59CB\u8F38\u5165\u7528\u6236\u540D","Start your game":"\u958B\u59CB\u4F60\u7684\u6E38\u6232","Starting engine":"\u555F\u52D5\u5F15\u64CE","Stay there":"\u7559\u5728\u9019\u91CC","Stop":"\u505C\u6B62","Stop music and sounds at scene startup":"\u5728\u5834\u666F\u555F\u52D5\u6642\u505C\u6B62\u64AD\u653E\u97F3\u6A02\u548C\u8072\u97F3","Stop profiling":"\u505C\u6B62 \u89E3\u6790","Stop working":"\u505C\u6B62\u5DE5\u4F5C","Stopped. Ready when you are.":"\u5DF2\u505C\u6B62\u3002\u96A8\u6642\u6E96\u5099\u5C31\u7DD2\u3002","Store password":"\u5B58\u5132\u5BC6\u78BC","Story-Rich":"\u8C50\u5BCC\u7684\u6545\u4E8B","Strategy":"\u7B56\u7565","String":"\u5B57\u7B26\u4E32","String (text)":"\u5B57\u7B26\u4E32(\u6587\u672C)","String from a list of options (text)":"\u5F9E\u9078\u9805\u5217\u8868\u4E2D\u7684\u5B57\u7B26\u4E32 (\u6587\u672C)","String variables with no value set now default to an empty string (\"\") instead of \"0\". This game was created before this change, so GDevelop maintains the old behavior: unset string variables default to \"0\". It's recommended that you switch to the new behavior and update any variables or conditions relying on \"0\" as a default.":"\u672A\u8A2D\u7F6E\u503C\u7684\u5B57\u4E32\u8B8A\u6578\u73FE\u5728\u9810\u8A2D\u70BA\u7A7A\u5B57\u4E32\uFF08\"\"\uFF09\uFF0C\u800C\u975E\"0\"\u3002\u9019\u500B\u904A\u6232\u662F\u5728\u6B64\u66F4\u6539\u4E4B\u524D\u5275\u5EFA\u7684\uFF0C\u56E0\u6B64 GDevelop \u4FDD\u6301\u4E86\u820A\u7684\u884C\u70BA\uFF1A\u672A\u8A2D\u7F6E\u7684\u5B57\u4E32\u8B8A\u6578\u9810\u8A2D\u70BA\"0\"\u3002\u5EFA\u8B70\u60A8\u5207\u63DB\u5230\u65B0\u7684\u884C\u70BA\u4E26\u66F4\u65B0\u4EFB\u4F55\u4F9D\u8CF4\u65BC\"0\"\u4F5C\u70BA\u9810\u8A2D\u7684\u8B8A\u6578\u6216\u689D\u4EF6\u3002","Stripe secure":"Stripe \u5B89\u5168","Structure":"\u7D50\u69CB","Student":"\u5B78\u751F","Student accounts":"\u5B78\u751F\u5E33\u6236","Studying the event sheets":"\u7814\u7A76\u4E8B\u4EF6\u8868","Studying the object behaviors":"\u7814\u7A76\u7269\u4EF6\u884C\u70BA","Sub Event":"\u5B50\u4E8B\u4EF6","Submit a free pack":"\u63D0\u4EA4\u514D\u8CBB\u5305","Submit a paid pack":"\u63D0\u4EA4\u4ED8\u8CBB\u5305","Submit a tutorial":"\u63D0\u4EA4\u4E00\u4EFD\u6559\u7A0B","Submit a tutorial translated in your language":"\u63D0\u4EA4\u7528\u60A8\u7684\u8A9E\u8A00\u7FFB\u8B6F\u7684\u6559\u7A0B","Submit an example":"\u63D0\u4EA4\u4E00\u500B\u793A\u4F8B","Submit an update":"\u63D0\u4EA4\u66F4\u65B0","Submit and cancel":"\u63D0\u4EA4\u5E76\u53D6\u6D88","Submit to the community":"\u63D0\u4EA4\u7D66\u793E\u5340","Submit your project as an example":"\u4F5C\u70BA\u793A\u4F8B\u63D0\u4EA4\u60A8\u7684\u9805\u76EE","Subscribe":"\u8A02\u95B1","Subscribe to Edu":"\u8A02\u95B1 Edu","Subscription Plan":"\u8A02\u95B1\u8A08\u5283","Subscription outside the app store":"\u61C9\u7528\u7A0B\u5E8F\u5546\u5E97\u4E4B\u5916\u7684\u8A02\u95B1","Subscription with the Apple App store or Google Play store":"\u901A\u904E Apple App Store \u6216 Google Play \u5546\u5E97\u9032\u884C\u8A02\u95B1","Subscriptions":"\u8A02\u95B1","Suffix":"\u540E\u7DB4","Support What You Love":"\u652F\u6301\u60A8\u6240\u71B1\u611B\u7684\u4E8B\u7269","Supported files":"\u652F\u6301\u7684\u6587\u4EF6","Survival":"\u751F\u5B58","Swap":"\u4EA4\u63DB","Swap assets":"\u4EA4\u63DB\u8CC7\u7522","Swap {0} with another asset":function(a){return["\u7528\u53E6\u4E00\u500B\u8CC7\u7522\u66FF\u63DB ",a("0")]},"Switch to GDevelop Credits":"\u5207\u63DB\u5230 GDevelop \u7A4D\u5206","Switch to GDevelop credits or keep building with AI.":"\u5207\u63DB\u5230 GDevelop \u7A4D\u5206\u6216\u7E7C\u7E8C\u8207 AI \u5EFA\u7ACB\u61C9\u7528\u7A0B\u5F0F\u3002","Switch to create objects with the highest Z order of the layer":"\u5207\u63DB\u4EE5\u5275\u5EFA\u5177\u6709\u6700\u9AD8Z\u5C64\u9806\u5E8F\u7684\u5C0D\u8C61","Switch to empty string (\"\") as default for string variables":"\u5C07\u7A7A\u5B57\u4E32\uFF08\"\"\uFF09\u4F5C\u70BA\u5B57\u4E32\u8B8A\u6578\u7684\u9810\u8A2D\u503C","Switch to monthly pricing":"\u5207\u63DB\u5230\u6309\u6708\u5B9A\u50F9","Switch to yearly pricing":"\u5207\u63DB\u5230\u6309\u5E74\u5B9A\u50F9","Sync your role on GDevelop's Discord server":"\u5728 GDevelop \u7684 Discord \u670D\u52D9\u5668\u4E0A\u540C\u6B65\u60A8\u7684\u89D2\u8272","Sync your subscription level on GDevelop's forum":"\u5728 GDevelop \u8AD6\u58C7\u4E0A\u540C\u6B65\u60A8\u7684\u8A02\u95B1\u7D1A\u5225","Table settings":"\u8868\u683C\u8A2D\u7F6E","Tags (comma separated)":"\u6A19\u7C3D (\u4EE5\u9017\u865F\u5206\u9694)","Taking your game further":"\u8B93\u60A8\u7684\u6E38\u6232\u66F4\u9032\u4E00\u6B65","Target event":"\u76EE\u6A19\u4E8B\u4EF6","Tasks":"\u4EFB\u52D9","Teach":"\u6559\u5B78","Teacher accounts":"\u6559\u5E2B\u5E33\u6236","Teachers, courses and universities":"\u6559\u5E2B\u3001\u8AB2\u7A0B\u548C\u5927\u5B78","Team invitation":"\u5718\u968A\u9080\u8ACB","Team section":"\u5718\u968A\u90E8\u5206","Tell us more!...":"\u544A\u8A34\u6211\u5011\u66F4\u591A\uFF01...","Template":"\u6A21\u677F","Test it out!":"\u6E2C\u8A66\uFF01","Test value":"\u6E2C\u8A66\u503C","Test value (in second)":"\u6E2C\u8A66\u503C(\u79D2)","Text":"\u6587\u672C","Text color":"\u6587\u672C\u984F\u8272","Text color:":"\u6587\u672C\u984F\u8272\uFF1A","Text to replace in parameters":"\u5728\u53C3\u6578\u4E2D\u8981\u88AB\u66FF\u63DB\u7684\u6587\u5B57","Text to search in event sentences":"\u5728\u4E8B\u4EF6\u53E5\u5B50\u4E2D\u641C\u7D22\u7684\u6587\u672C","Text to search in parameters":"\u8981\u641C\u7D22\u53C3\u6578\u7684\u6587\u672C","Texts":"\u6587\u672C","Thank you for supporting GDevelop. Credits were added to your account as a thank you.":"\u611F\u8B1D\u60A8\u5C0D GDevelop \u7684\u652F\u6301\u3002\u4F5C\u70BA\u611F\u8B1D\uFF0C\u7A4D\u5206\u5DF2\u6DFB\u52A0\u5230\u60A8\u7684\u5E33\u6236\u4E2D\u3002","Thank you for supporting the GDevelop open-source community. Credits were added to your account as a thank you.":"\u611F\u8B1D\u60A8\u5C0D GDevelop \u958B\u6E90\u793E\u5340\u7684\u652F\u6301\u3002\u4F5C\u70BA\u611F\u8B1D\uFF0C\u7A4D\u5206\u5DF2\u6DFB\u52A0\u5230\u60A8\u7684\u5E33\u6236\u4E2D\u3002","Thank you for your feedback":"\u611F\u8B1D\u60A8\u7684\u53CD\u994B\u610F\u898B","Thanks for following GDevelop. We added credits to your account as a thank you gift.":"\u611F\u8B1D\u60A8\u95DC\u6CE8 GDevelop\u3002\u6211\u5011\u5DF2\u5C07\u7A4D\u5206\u6DFB\u52A0\u5230\u60A8\u7684\u5E33\u6236\u4E2D\u4F5C\u70BA\u7B54\u8B1D\u79AE\u7269\u3002","Thanks for getting a subscription and supporting GDevelop!":"\u611F\u8B1D\u60A8\u8A02\u95B1\u5E76\u652F\u6301 GDevelop \uFF01","Thanks for starring GDevelop repository. We added credits to your account as a thank you gift.":"\u611F\u8B1D\u60A8\u5C0D GDevelop \u5B58\u5132\u5EAB\u52A0\u661F\u6A19\u3002\u6211\u5011\u5DF2\u5C07\u7A4D\u5206\u6DFB\u52A0\u5230\u60A8\u7684\u5E33\u6236\u4E2D\u4F5C\u70BA\u7B54\u8B1D\u79AE\u7269\u3002","Thanks for trying GDevelop! Unlock more projects, AI usage, publishing, multiplayer, courses and much more by upgrading.":"\u611F\u8B1D\u60A8\u5617\u8A66 GDevelop\uFF01\u900F\u904E\u5347\u7D1A\uFF0C\u89E3\u9396\u66F4\u591A\u9805\u76EE\u3001AI \u4F7F\u7528\u3001\u767C\u4F48\u3001\u591A\u4EBA\u904A\u6232\u3001\u8AB2\u7A0B\u4EE5\u53CA\u66F4\u591A\u529F\u80FD\u3002","Thanks to all users of GDevelop! There must be missing tons of people, please send your name if you've contributed and you're not listed.":"\u611F\u8B1D\u6240\u6709GD\u7528\u6236\uFF01\u9019\u91CC\u6709\u4E00\u5806\u6C92\u6709\u5217\u51FA\u7684\u4EBA\uFF0C\u5982\u679C\u60A8\u6C92\u6709\u5217\u51FA\uFF0C\u8ACB\u806F\u7CFB\u6211\u5011","Thanks to the redemption code you've used, you have this subscription enabled until {0}.":function(a){return["\u611F\u8B1D\u60A8\u4F7F\u7528\u7684\u514C\u63DB\u4EE3\u78BC\uFF0C\u60A8\u53EF\u4EE5\u5728 ",a("0")," \u4E4B\u524D\u555F\u7528\u6B64\u8A02\u95B1\u3002"]},"That's a lot of unsuccessful login attempts! Wait a bit before trying again or reset your password.":"\u9019\u662F\u4E00\u500B\u4E0D\u6210\u529F\u7684\u767B\u9304\u5617\u8A66\uFF01\u8ACB\u7A0D\u7B49\uFF0C\u7136\u540E\u91CD\u8A66\u6216\u91CD\u7F6E\u60A8\u7684\u5BC6\u78BC\u3002","The \"{0}\" effect can only be applied once.":function(a){return["\"",a("0"),"\"\u6548\u679C\u53EA\u80FD\u61C9\u7528\u4E00\u6B21\u3002"]},"The 3D editor is new and may still have rough edges. It will continue to be improved in the near future. Read more about it on the [GDevelop blog](https://gdevelop.io/blog/3d-editor).":"3D \u7DE8\u8F2F\u5668\u662F\u65B0\u7684\uFF0C\u53EF\u80FD\u4ECD\u6709\u4E9B\u4E0D\u5B8C\u5584\u3002\u5B83\u5C07\u5728\u4E0D\u4E45\u7684\u5C07\u4F86\u6301\u7E8C\u6539\u9032\u3002\u60F3\u4E86\u89E3\u66F4\u591A\uFF0C\u8ACB\u67E5\u770B [GDevelop \u90E8\u843D\u683C](https://gdevelop.io/blog/3d-editor)\u3002","The 3D editor or the game crashed":"3D \u7DE8\u8F2F\u5668\u6216\u6E38\u6232\u5D29\u6F70\u4E86","The 3D editor, or some logic/code inside the game, has encountered an unhandled exception or error. It's necessary to restart the 3D editor.":"3D \u7DE8\u8F2F\u5668\u6216\u6E38\u6232\u5167\u67D0\u4E9B\u908F\u8F2F/\u4EE3\u78BC\u9047\u5230\u4E86\u672A\u8655\u7406\u7684\u7570\u5E38\u6216\u932F\u8AA4\u3002\u5FC5\u9808\u91CD\u65B0\u555F\u52D5 3D \u7DE8\u8F2F\u5668\u3002","The AI agent is in beta. Help us make it better by telling us what went wrong:":"AI \u4EE3\u7406\u6B63\u5728\u6E2C\u8A66\u7248\u4E2D\u3002\u901A\u904E\u544A\u8A34\u6211\u5011\u767C\u751F\u4E86\u4EC0\u9EBC\u932F\u8AA4\uFF0C\u5E6B\u52A9\u6211\u5011\u6539\u5584\u5B83\uFF1A","The AI encountered an error while handling your request - this request was not counted in your AI usage. Try again later.":"AI \u5728\u8655\u7406\u60A8\u7684\u8ACB\u6C42\u6642\u767C\u751F\u4E86\u932F\u8AA4 - \u672C\u8ACB\u6C42\u672A\u8A08\u5165\u60A8\u7684 AI \u4F7F\u7528\u6B21\u6578\u3002\u7A0D\u5F8C\u518D\u8A66\u3002","The AI is currently working on your project. Closing the project will stop it. Do you want to continue?":"AI \u76EE\u524D\u6B63\u5728\u60A8\u7684\u5C08\u6848\u4E0A\u5DE5\u4F5C\u3002\u95DC\u9589\u5C08\u6848\u5C07\u6703\u505C\u6B62\u5B83\u3002\u60A8\u60F3\u7E7C\u7E8C\u55CE\uFF1F","The AI is currently working on your project. Opening another chat will stop it. Do you want to continue?":"AI \u76EE\u524D\u6B63\u5728\u60A8\u7684\u5C08\u6848\u4E0A\u5DE5\u4F5C\u3002\u958B\u555F\u53E6\u4E00\u500B\u804A\u5929\u5C07\u6703\u505C\u6B62\u5B83\u3002\u60A8\u60F3\u7E7C\u7E8C\u55CE\uFF1F","The AI is currently working on your project. Should it continue working while the tab is closed?":"AI \u76EE\u524D\u6B63\u5728\u60A8\u7684\u5C08\u6848\u4E0A\u5DE5\u4F5C\u3002\u7576\u6A19\u7C64\u95DC\u9589\u6642\uFF0C\u5B83\u662F\u5426\u61C9\u8A72\u7E7C\u7E8C\u5DE5\u4F5C\uFF1F","The AI is experimental and still being improved. <0>It can inspect your game objects and events.":"AI \u662F\u5BE6\u9A57\u6027\u8CEA\u7684\uFF0C\u4ECD\u5728\u6539\u9032\u4E2D\u3002<0>\u5B83\u53EF\u4EE5\u6AA2\u67E5\u60A8\u7684\u904A\u6232\u7269\u4EF6\u548C\u4E8B\u4EF6\u3002","The AI tried to use a function of the editor that is unknown.":"AI \u5617\u8A66\u4F7F\u7528\u672A\u77E5\u7684\u7DE8\u8F2F\u5668\u529F\u80FD\u3002","The Atlas embedded in the Spine fine can't be located.":"\u5D4C\u5165 Spine \u7D30\u90E8\u7684\u5716\u96C6\u7121\u6CD5\u5B9A\u4F4D\u3002","The Education subscription gives access to GDevelop's Game Development curriculum. Co-created with teachers and institutions, it\u2019s a ready-to-use, proven way to implement STEM in your classroom.":"\u6559\u80B2\u8A02\u95B1\u53EF\u8B93\u60A8\u8A2A\u554F GDevelop \u7684\u904A\u6232\u958B\u767C\u8AB2\u7A0B\u3002\u7531\u6559\u5E2B\u548C\u6A5F\u69CB\u5171\u540C\u5275\u5EFA\uFF0C\u9019\u662F\u4E00\u500B\u73FE\u6210\u7684\u3001\u7D93\u904E\u8B49\u660E\u7684\u53EF\u4EE5\u5728\u60A8\u7684\u6559\u5BA4\u5BE6\u65BD STEM \u7684\u65B9\u6CD5\u3002","The GDevelop project is open-source, powered by passion and community. Your membership helps the GDevelop company maintain servers, build new features, develop commercial offerings and keep the open-source project thriving. Our goal: make game development fast, fun and accessible to all.":"GDevelop \u9805\u76EE\u662F\u958B\u6E90\u7684\uFF0C\u7531\u71B1\u60C5\u548C\u793E\u5340\u9A45\u52D5\u3002\u60A8\u7684\u6703\u54E1\u8CC7\u683C\u5E6B\u52A9 GDevelop \u516C\u53F8\u7DAD\u8B77\u4F3A\u670D\u5668\u3001\u69CB\u5EFA\u65B0\u529F\u80FD\u3001\u958B\u767C\u5546\u696D\u7522\u54C1\u4E26\u4FDD\u6301\u958B\u6E90\u9805\u76EE\u7684\u7E41\u69AE\u3002\u6211\u5011\u7684\u76EE\u6A19\uFF1A\u8B93\u904A\u6232\u958B\u767C\u5FEB\u901F\u3001\u6709\u8DA3\u4E14\u6613\u65BC\u6240\u6709\u4EBA\u4F7F\u7528\u3002","The URLs must be public and stay accessible while you work on this project - they won't be stored inside the project file. When exporting a game, the resources pointed by these URLs will be downloaded and stored inside the game.":"URL\u5FC5\u9808\u662F\u516C\u958B\u7684\uFF0C\u5E76\u4E14\u5728\u60A8\u5728\u6B64\u9805\u76EE\u5DE5\u4F5C\u6642\u4FDD\u6301\u8A2A\u554F - \u5B83\u5011\u4E0D\u6703\u5B58\u5132\u5728\u9805\u76EE\u6587\u4EF6\u4E2D\u3002\u5C0E\u51FA\u6E38\u6232\u6642\uFF0C\u5C07\u4E0B\u8F09\u5E76\u5B58\u5132\u5728\u6E38\u6232\u5167\u7684\u9019\u4E9BURL\u6307\u5411\u7684\u8CC7\u6E90\u3002","The animation name {newName} is already taken":function(a){return["\u52D5\u756B\u540D\u7A31 ",a("newName")," \u5DF2\u88AB\u4F7F\u7528"]},"The answer is entirely wrong":"The answer is entirely wrong","The answer is not as good as it could be":"The answer is not as good as it could be","The answer is not in my language":"The answer is not in my language","The answer is out of scope for GDevelop":"The answer is out of scope for GDevelop","The answer is too long":"The answer is too long","The answer is too short":"The answer is too short","The asset pack {0} is now available, go claim it in the shop!":function(a){return["\u8CC7\u6E90\u5305 ",a("0")," \u73FE\u5DF2\u4E0A\u7DDA\uFF0C\u5FEB\u53BB\u5546\u5E97\u9818\u53D6\u5427\uFF01"]},"The asset pack {0} will be linked to your account {1}.":function(a){return["\u7D20\u6750\u5305 ",a("0")," \u5C07\u88AB\u93C8\u63A5\u5230\u60A8\u7684\u5E33\u6236 ",a("1")]},"The atlas image is smaller than the tile size.":"\u5716\u96C6\u5716\u50CF\u5C0F\u65BC\u74E6\u7247\u5927\u5C0F\u3002","The auth key {lastUploadedApiKey} was properly stored. It can now be used to automatically upload your app to the app store - verify you've declared an app for it.":function(a){return["\u8EAB\u4EFD\u9A57\u8B49\u5BC6\u9470 ",a("lastUploadedApiKey")," \u5DF2\u6B63\u78BA\u5B58\u5132\u3002\u73FE\u5728\u53EF\u4EE5\u4F7F\u7528\u5B83\u81EA\u52D5\u5C07\u60A8\u7684\u61C9\u7528\u7A0B\u5E8F\u4E0A\u50B3\u5230\u61C9\u7528\u7A0B\u5E8F\u5546\u5E97 - \u9A57\u8B49\u60A8\u5DF2\u70BA\u5176\u8072\u660E\u4E86\u4E00\u500B\u61C9\u7528\u7A0B\u5E8F\u3002"]},"The behavior is not attached to this object. Please select another object or add this behavior: {0}":function(a){return["\u8A72\u884C\u70BA\u672A\u95DC\u806F\u5230\u6B64\u5C0D\u8C61\uFF0C\u8ACB\u9078\u64C7\u53E6\u4E00\u500B\u5C0D\u8C61\u6216\u6DFB\u52A0\u6B64\u884C\u70BA: ",a("0")]},"The bounding box is an imaginary rectangle surrounding the object collision mask. Even if the object X and Y positions are not changed, this rectangle can change if the object is rotated or if an animation is being played. Usually you should use actions and conditions related to the object position or center, but the bounding box can be useful to deal with the area of the object.":"\u5305\u570D\u76D2\u662F\u5C0D\u8C61\u78B0\u649E\u906E\u7F69\u5468\u570D\u7684\u5047\u60F3\u77E9\u5F62\u3002\u5373\u4F7F\u5C0D\u8C61\u7684X\u548CY\u4F4D\u7F6E\u6C92\u6709\u6539\u8B8A\uFF0C\u9019\u500B\u77E9\u5F62\u4E5F\u53EF\u4EE5\u5728\u7269\u9AD4\u65CB\u8F49\u6216\u64AD\u653E\u52D5\u756B\u6642\u88AB\u4FEE\u6539\u3002\u901A\u5E38\u60A8\u61C9\u8A72\u4F7F\u7528\u8207\u5C0D\u8C61\u4F4D\u7F6E\u6216\u4E2D\u5FC3\u76F8\u95DC\u7684\u52D5\u4F5C\u548C\u689D\u4EF6\uFF0C\u4F46\u5305\u570D\u76D2\u53EF\u80FD\u6709\u52A9\u4E8E\u8655\u7406\u5C0D\u8C61\u7684\u5340\u57DF\u3002","The bundle you are trying to claim does not exist anymore. Please contact support if you think this is an error.":"\u60A8\u5617\u8A66\u7D22\u53D6\u7684\u5957\u4EF6\u4E0D\u518D\u5B58\u5728\u3002\u5982\u679C\u60A8\u8A8D\u70BA\u9019\u662F\u4E00\u500B\u932F\u8AA4\uFF0C\u8ACB\u806F\u7E6B\u5BA2\u670D\u3002","The bundle {0} will be linked to your account {1}.":function(a){return["\u6346\u7D81\u5305 ",a("0")," \u5C07\u88AB\u93C8\u63A5\u5230\u60A8\u7684\u5E33\u6236 ",a("1"),"\u3002"]},"The bundle {0} will be sent to the email address provided in the checkout.":function(a){return["\u5957\u4EF6 ",a("0")," \u5C07\u88AB\u767C\u9001\u5230\u7D50\u8CEC\u6642\u63D0\u4F9B\u7684\u96FB\u5B50\u90F5\u4EF6\u5730\u5740\u3002"]},"The certificate could not be found. Please verify it was properly uploaded and try again.":"\u627E\u4E0D\u5230\u8B49\u66F8\u3002\u8ACB\u78BA\u8A8D\u5B83\u5DF2\u6B63\u78BA\u4E0A\u50B3\uFF0C\u7136\u5F8C\u518D\u8A66\u4E00\u6B21\u3002","The certificate was properly generated. Don't forget to create and upload a provisioning profile associated to it.":"\u8B49\u66F8\u5DF2\u6B63\u78BA\u751F\u6210\u3002\u4E0D\u8981\u5FD8\u8A18\u5275\u5EFA\u5E76\u4E0A\u50B3\u8207\u5176\u95DC\u806F\u7684\u914D\u7F6E\u6587\u4EF6\u3002","The chat is becoming long - consider creating a new chat to ask other questions. The AI will better analyze your game and request in a new chat.":"\u804A\u5929\u5DF2\u8B8A\u9577 - \u8ACB\u8003\u616E\u5275\u5EFA\u65B0\u7684\u804A\u5929\u4EE5\u8A62\u554F\u5176\u4ED6\u554F\u984C\u3002AI \u5728\u65B0\u7684\u804A\u5929\u4E2D\u5C07\u66F4\u597D\u5730\u5206\u6790\u60A8\u7684\u904A\u6232\u548C\u8ACB\u6C42\u3002","The course {0} will be linked to your account {1}.":function(a){return["\u8AB2\u7A0B",a("0"),"\u5C07\u8207\u60A8\u7684\u5E33\u6236",a("1"),"\u93C8\u63A5\u3002"]},"The default variant is erased when the extension is updated.":"\u7576\u64F4\u5C55\u66F4\u65B0\u6642\uFF0C\u9810\u8A2D\u8B8A\u9AD4\u5C07\u88AB\u522A\u9664\u3002","The description of the object should explain what the object is doing, and, briefly, how to use it.":"\u5C0D\u76EE\u6A19\u7684\u63CF\u8FF0\u61C9\u89E3\u91CB\u76EE\u6A19\u6B63\u5728\u505A\u4E9B\u4EC0\u4E48\uFF0C\u5E76\u7C21\u8981\u89E3\u91CB\u5982\u4F55\u4F7F\u7528\u5B83\u3002","The editor was unable to display the operation ({0}) used by the AI.":function(a){return["\u7DE8\u8F2F\u5668\u7121\u6CD5\u986F\u793A AI \u4F7F\u7528\u7684\u64CD\u4F5C (",a("0"),")\u3002"]},"The effect name {newName} is already taken":function(a){return["\u6548\u679C\u540D\u7A31 ",a("newName")," \u5DF2\u7D93\u88AB\u4F7F\u7528"]},"The email you provided already has a subscription with GDevelop. Please ask them to cancel it before adding them as a student in your team.":"\u60A8\u63D0\u4F9B\u7684\u96FB\u5B50\u90F5\u4EF6\u5DF2\u7D93\u5728 GDevelop \u4E2D\u6709\u8A02\u95B1\u3002\u8ACB\u8ACB\u4ED6\u5011\u5728\u5C07\u4ED6\u5011\u52A0\u5165\u60A8\u7684\u5718\u968A\u4F5C\u70BA\u5B78\u751F\u4E4B\u524D\u53D6\u6D88\u5B83\u3002","The email you provided already has a subscription with GDevelop. Please ask them to cancel it before defining them as teacher in your team.":"\u60A8\u63D0\u4F9B\u7684\u96FB\u5B50\u90F5\u4EF6\u5DF2\u7D93\u8207 GDevelop \u8A02\u95B1\u3002\u8ACB\u8981\u6C42\u4ED6\u5011\u5728\u5C07\u5176\u5B9A\u7FA9\u70BA\u5718\u968A\u4E2D\u7684\u6559\u5E2B\u4E4B\u524D\u5148\u53D6\u6D88\u8A02\u95B1\u3002","The email you provided could not be found.":"\u60A8\u63D0\u4F9B\u7684\u96FB\u5B50\u90F5\u4EF6\u7121\u6CD5\u627E\u5230\u3002","The email you provided is already a member of your team.":"\u60A8\u63D0\u4F9B\u7684\u96FB\u5B50\u90F5\u4EF6\u5DF2\u7D93\u662F\u60A8\u5718\u968A\u7684\u6210\u54E1\u3002","The email you provided is already an admin in your team.":"\u60A8\u63D0\u4F9B\u7684\u96FB\u5B50\u90F5\u4EF6\u5DF2\u7D93\u662F\u60A8\u5718\u968A\u4E2D\u7684\u7BA1\u7406\u54E1\u3002","The email you provided is not an admin in your team.":"\u60A8\u63D0\u4F9B\u7684\u96FB\u5B50\u90F5\u4EF6\u4E0D\u662F\u60A8\u5718\u968A\u4E2D\u7684\u7BA1\u7406\u54E1\u3002","The extension can't be imported because it has the same name as a built-in extension.":"\u8A72\u64F4\u5C55\u7121\u6CD5\u5C0E\u5165\uFF0C\u56E0\u70BA\u5B83\u8207\u5167\u5EFA\u64F4\u5C55\u540C\u540D\u3002","The extension installed in this project is not up to date. Consider upgrading it before reporting any issue.":"\u6B64\u9805\u76EE\u4E2D\u5B89\u88DD\u7684\u64F4\u5C55\u4E0D\u662F\u6700\u65B0\u7684\u3002\u5728\u5831\u544A\u4EFB\u4F55\u554F\u984C\u4E4B\u524D\u8003\u616E\u5347\u7D1A\u5B83\u3002","The extension was added to the project. You can now use it in the list of actions/conditions and, if it's a behavior, in the list of behaviors for an object.":"\u8A72\u64F4\u5C55\u5DF2\u6DFB\u52A0\u5230\u9805\u76EE\u4E2D\u3002 \u60A8\u73FE\u5728\u53EF\u4EE5\u5728\u64CD\u4F5C/\u689D\u4EF6\u5217\u8868\u4E2D\u4F7F\u7528\u5B83\uFF0C\u5982\u679C\u5B83\u662F\u4E00\u7A2E\u884C\u70BA\uFF0C\u5247\u53EF\u4EE5\u5728\u5C0D\u8C61\u7684\u884C\u70BA\u5217\u8868\u4E2D\u4F7F\u7528\u3002","The far plane distance must be greater than the near plan distance.":"\u9060\u5E73\u9762\u8DDD\u96E2\u5FC5\u9808\u5927\u4E8E\u8FD1\u5E73\u9762\u8DDD\u96E2\u3002","The field of view cannot be lower than 0\xB0 or greater than 180\xB0.":"\u8996\u91CE\u4E0D\u80FD\u5C0F\u4E8E0\xB0\u6216\u5927\u4E8E180\xB0\u3002","The file {0} is invalid.":function(a){return["\u6587\u4EF6 ",a("0")," \u7121\u6548\u3002"]},"The file {0} is too large. Use files that are smaller for your game: each must be less than {1} MB.":function(a){return["\u6587\u4EF6 ",a("0")," \u592A\u5927\u3002\u70BA\u60A8\u7684\u6E38\u6232\u4F7F\u7528\u8F03\u5C0F\u7684\u6587\u4EF6\uFF1A\u6BCF\u500B\u6587\u4EF6\u5FC5\u9808\u5C0F\u4E8E ",a("1")," MB\u3002"]},"The following actions, conditions, or expressions no longer exist in their extensions. This can happen when an extension's API has changed or when functionality has been removed. Update or remove these instructions.":"\u4EE5\u4E0B\u7684\u52D5\u4F5C\u3001\u689D\u4EF6\u6216\u8868\u9054\u5F0F\u5728\u5176\u64F4\u5C55\u4E2D\u5DF2\u4E0D\u5B58\u5728\u3002\u9019\u53EF\u80FD\u767C\u751F\u5728\u64F4\u5C55\u7684API\u767C\u751F\u8B8A\u66F4\u6216\u529F\u80FD\u88AB\u79FB\u9664\u6642\u3002\u8ACB\u66F4\u65B0\u6216\u522A\u9664\u9019\u4E9B\u6307\u4EE4\u3002","The following events have invalid parameters (shown with red underline in the events sheet). Click a location to navigate there.":"\u4EE5\u4E0B\u4E8B\u4EF6\u6709\u7121\u6548\u7684\u53C3\u6578\uFF08\u5728\u4E8B\u4EF6\u8868\u4E2D\u986F\u793A\u70BA\u7D05\u8272\u5E95\u7DDA\uFF09\u3002\u9EDE\u64CA\u4F4D\u7F6E\u4EE5\u5C0E\u822A\u5230\u90A3\u88E1\u3002","The following file(s) cannot be used for this kind of object: {0}":function(a){return["\u4EE5\u4E0B\u6587\u4EF6 (s) \u4E0D\u80FD\u7528\u4E8E\u9019\u985E\u5C0D\u8C61: ",a("0")]},"The font size is stored directly inside the font. If you want to change it, export again your font using an external editor like bmFont. Click on the help button to learn more.":"\u5B57\u9AD4\u7684\u5927\u5C0F\u76F4\u63A5\u5B58\u5132\u5728\u5B57\u9AD4\u5167\u3002 \u5982\u679C\u60A8\u60F3\u8981\u66F4\u6539\u5176\u5927\u5C0F\uFF0C\u8ACB\u4F7F\u7528\u5982 bmFont \u7684\u5916\u90E8\u7DE8\u8F2F\u5668\u4FEE\u6539\u540E\u91CD\u65B0\u5C0E\u51FA\u5C0E\u5165\u60A8\u7684\u5B57\u9AD4\u3002\u9EDE\u64CA\u5E6B\u52A9\u6309\u9215\u4E86\u89E3\u66F4\u591A\u4FE1\u606F\u3002","The force will only push the object during the time of one frame. Typically used in an event with no conditions or with conditions that stay valid for a certain amount of time.":"\u529B\u53EA\u6703\u63A8\u9019\u500B\u7269\u9AD4\u4E00\u5E40\u3002\u901A\u5E38\u7528\u5728\u4E00\u500B\u6C92\u6709\u689D\u4EF6\u7684\u4E8B\u4EF6\u4E2D\uFF0C\u6216\u5728\u67D0\u6BB5\u4E8B\u4EF6\u985E\u6709\u6548\u7684\u4E8B\u4EF6","The force will push the object forever, unless you use the action \"Stop the object\". Typically used in an event with conditions that are only true once, or with a \"Trigger Once\" condition.":"\u9664\u975E\u60A8\u4F7F\u7528\u201C\u505C\u6B62\u5C0D\u8C61\u201D\u64CD\u4F5C\uFF0C\u5426\u5247\u8A72\u529B\u5C07\u6C38\u9060\u63A8\u52D5\u5C0D\u8C61\u3002\u901A\u5E38\u7528\u4E8E\u5E36\u6709\u50C5\u70BA\u4E00\u6B21\u771F\u7684\u689D\u4EF6\uFF0C\u6216\u5177\u6709\u201C\u89F8\u767C\u4E00\u6B21\u201D\u689D\u4EF6\u7684\u4E8B\u4EF6\u4E2D\u3002","The free version is enough for me":"\u514D\u8CBB\u7248\u672C\u5C0D\u6211\u4F86\u8AAA\u5DF2\u7D93\u8DB3\u5920\u4E86","The game template {0} will be linked to your account {1}.":function(a){return["\u6E38\u6232\u6A21\u677F ",a("0")," \u5C07\u93C8\u63A5\u5230\u60A8\u7684\u5E33\u6236 ",a("1"),"\u3002"]},"The game was properly exported. You can now use Electron Builder (you need Node.js installed and to use the command-line on your computer to run it) to create an executable.":"\u6E38\u6232\u5DF2\u6B63\u78BA\u5C0E\u51FA\u3002\u60A8\u73FE\u5728\u53EF\u4EE5\u4F7F\u7528 Electron Builder (\u60A8\u9700\u8981\u5B89\u88DD Node.js\uFF0C\u5E76\u4E14\u4F7F\u7528\u547D\u4EE4\u884C\u4F86\u904B\u884C\u5B83) \u4F86\u5275\u5EFA\u53EF\u57F7\u884C\u6587\u4EF6\u3002","The game you're trying to open is not registered online. Open the project file, then register it before continuing.":"\u60A8\u8A66\u5716\u6253\u958B\u7684\u6E38\u6232\u6C92\u6709\u5728\u7DDA\u6CE8\u518A\u3002\u6253\u958B\u9805\u76EE\u6587\u4EF6\uFF0C\u7136\u540E\u6CE8\u518A\u518D\u7E7C\u7E8C\u3002","The icing on the cake":"\u9326\u4E0A\u6DFB\u82B1","The image should be at least 864x864px, and the logo must fit [within a circle of 576px](https://developer.android.com/guide/topics/ui/splash-screen#splash_screen_dimensions). Transparent borders are automatically added when generated to help ensuring":"\u5716\u7247\u81F3\u5C11\u61C9\u70BA864x864\u50CF\u7D20\uFF0C\u5FBD\u6A19\u5FC5\u9808\u9069\u5408[\u5728576\u50CF\u7D20\u7684\u5713\u5708\u5167](https://developer.android.com/guide/topics/ui/splash-screen#splash_screen_dimensions)\u3002\u751F\u6210\u6642\u6703\u81EA\u52D5\u6DFB\u52A0\u900F\u660E\u908A\u6846\u4EE5\u5E6B\u52A9\u78BA\u4FDD\u9019\u4E00\u9EDE\u3002","The invitation sent to {email} will be cancelled.":function(a){return["\u767C\u9001\u81F3 ",a("email")," \u7684\u9080\u8ACB\u5C07\u88AB\u53D6\u6D88\u3002"]},"The latest save of \"{cloudProjectName}\" is corrupt and cannot be opened.":function(a){return[a("cloudProjectName"),"\u7684\u6700\u65B0\u4FDD\u5B58\u5DF2\u640D\u58DE\uFF0C\u7121\u6CD5\u6253\u958B\u3002"]},"The latest save of this project is corrupt and cannot be opened.":"\u6B64\u9805\u76EE\u7684\u6700\u65B0\u4FDD\u5B58\u5DF2\u640D\u58DE\uFF0C\u7121\u6CD5\u6253\u958B\u3002","The layer {0} does not contain any object instances. Continue?":function(a){return["\u5716\u5C64 ",a("0")," \u4E0D\u5305\u542B\u4EFB\u4F55\u5C0D\u8C61\u5BE6\u4F8B\u3002\u662F\u5426\u7E7C\u7E8C\uFF1F"]},"The light object was automatically placed on the Lighting layer.":"\u5149\u7167\u7269\u4EF6\u81EA\u52D5\u653E\u7F6E\u5728\u7167\u660E\u5716\u5C64\u3002","The lighting layer renders an ambient light on the scene. All lights should be placed on this layer so that shadows are properly rendered. By default, the layer follows the base layer camera. Uncheck this if you want to manually move the camera using events.":"\u7167\u660E\u5716\u5C64\u6703\u5728\u5C4F\u5E55\u4E0A\u6E32\u67D3\u4E00\u500B\u74B0\u5883\u5149\u3002\u6240\u6709\u71C8\u5149\u90FD\u61C9\u653E\u5728\u9019\u500B\u7167\u660E\u5716\u5C64\u4E0A\uFF0C\u4EE5\u4F7F\u9670\u5F71\u5F97\u5230\u6B63\u78BA\u7684\u6E32\u67D3\u3002 \u9ED8\u8A8D\u60C5\u6CC1\u4E0B\uFF0C\u5C07\u6839\u64DA\u57FA\u790E\u5716\u5C64\u76F8\u6A5F\u6E32\u67D3\u3002\u5982\u679C\u60A8\u60F3\u901A\u904E\u4E8B\u4EF6\u55AE\u7368\u63A7\u5236\u672C\u5716\u5C64\u76F8\u6A5F\uFF0C\u8ACB\u53D6\u6D88\u9078\u4E2D\u6B64\u9805\u3002","The link to the asset pack you've followed seems outdated. Why not take a look at the other packs in the asset store?":"\u60A8\u6240\u95DC\u6CE8\u7684\u8CC7\u7522\u5305\u7684\u93C8\u63A5\u4F3C\u4E4E\u5DF2\u904E\u6642\u3002\u70BA\u4EC0\u4E48\u4E0D\u770B\u770B\u8CC7\u7522\u5546\u5E97\u4E2D\u7684\u5176\u4ED6\u5305\u5462\uFF1F","The link to the bundle you've followed seems outdated. Why not take a look at the other bundles in the store?":"\u60A8\u8DDF\u96A8\u7684\u6346\u7D81\u5305\u93C8\u63A5\u4F3C\u4E4E\u5DF2\u904E\u6642\u3002\u70BA\u4EC0\u9EBC\u4E0D\u770B\u770B\u5546\u5E97\u4E2D\u7684\u5176\u4ED6\u6346\u7D81\u5305\uFF1F","The link to the bundle you've followed seems outdated. Why not take a look at the other bundles?":"\u60A8\u6240\u95DC\u6CE8\u7684\u5305\u7684\u93C8\u63A5\u4F3C\u4E4E\u5DF2\u904E\u6642\u3002\u70BA\u4EC0\u9EBC\u4E0D\u770B\u770B\u5176\u4ED6\u7684\u5305\u5462\uFF1F","The link to the game template you've followed seems outdated. Why not take a look at the other templates in the store?":"\u60A8\u6240\u95DC\u6CE8\u7684\u6E38\u6232\u6A21\u677F\u7684\u93C8\u63A5\u4F3C\u4E4E\u5DF2\u904E\u6642\u3002\u70BA\u4EC0\u4E48\u4E0D\u770B\u770B\u5546\u5E97\u4E2D\u7684\u5176\u4ED6\u6A21\u677F\u5462\uFF1F","The main account of the Education plan cannot be modified.":"\u6559\u80B2\u8A08\u5283\u7684\u4E3B\u8981\u5E33\u6236\u7121\u6CD5\u4FEE\u6539\u3002","The maximum 2D drawing distance must be strictly greater than 0.":"\u6700\u5927 2D \u7E6A\u5716\u8DDD\u96E2\u5FC5\u9808\u56B4\u683C\u5927\u65BC 0\u3002","The model has {meshShapeTrianglesCount} triangles. To keep good performance, consider making a simplified model with a modeling tool.":function(a){return["\u8A72\u6A21\u578B\u6709 ",a("meshShapeTrianglesCount")," \u689D\u4E09\u89D2\u5F62\u3002\u70BA\u4E86\u4FDD\u6301\u826F\u597D\u7684\u6027\u80FD\uFF0C\u8003\u616E\u4F7F\u7528\u5EFA\u6A21\u5DE5\u5177\u88FD\u4F5C\u7C21\u5316\u6A21\u578B\u3002"]},"The monthly free asset pack perk was not part of your plan at the time you got your subscription to GDevelop. To enjoy this perk, please purchase a new subscription.":"\u7576\u60A8\u8A02\u95B1 GDevelop \u6642\uFF0C\u6BCF\u6708\u514D\u8CBB\u8CC7\u7522\u5305\u798F\u5229\u5E76\u4E0D\u5C6C\u4E8E\u60A8\u7684\u8A08\u5283\u7684\u4E00\u90E8\u5206\u3002\u8981\u4EAB\u53D7\u6B64\u512A\u60E0\uFF0C\u8ACB\u8CFC\u8CB7\u65B0\u7684\u8A02\u95B1\u3002","The more descriptive you are, the better we can match the content we\u2019ll recommend.":"\u60A8\u7684\u63CF\u8FF0\u6027\u8D8A\u5F37\uFF0C\u6211\u5011\u5C31\u8D8A\u80FD\u5339\u914D\u6211\u5011\u63A8\u85A6\u7684\u5167\u5BB9\u3002","The name of your game is empty":"\u60A8\u7684\u904A\u6232\u540D\u7A31\u662F\u7A7A\u7684","The near plane distance must be strictly greater than 0 and lower than the far plan distance.":"\u8FD1\u5E73\u9762\u8DDD\u96E2\u5FC5\u9808\u56B4\u683C\u5927\u4E8E 0 \u4E14\u5C0F\u4E8E\u9060\u5E73\u9762\u8DDD\u96E2\u3002","The number of decimal places must be a whole value between {precisionMinValue} and {precisionMaxValue}":function(a){return["\u5C0F\u6578\u9EDE\u6578\u5FC5\u9808\u662F ",a("precisionMinValue")," \u548C ",a("precisionMaxValue")," \u4E4B\u9593\u7684\u6574\u6578\u503C"]},"The number of displayed entries must be a whole value between {displayedEntriesMinNumber} and {displayedEntriesMaxNumber}":function(a){return["\u986F\u793A\u7684\u689D\u76EE\u6578\u91CF\u5FC5\u9808\u662F\u4E00\u500B ",a("displayedEntriesMinNumber")," \u548C ",a("displayedEntriesMaxNumber")," \u4E4B\u9593\u7684\u6574\u6578\u503C"]},"The object does not exist or can't be used here.":"\u8A72\u5C0D\u8C61\u4E0D\u5B58\u5728\u6216\u4E0D\u80FD\u5728\u6B64\u8655\u4F7F\u7528\u3002","The package name begins with com.example, make sure you replace it with an unique one to be able to publish your game on app stores.":"\u8EDF\u4EF6\u5305\u540D\u7A31\u4EE5 com.example \u958B\u982D\uFF0C\u8ACB\u78BA\u4FDD\u5C07\u5176\u66FF\u63DB\u70BA\u552F\u4E00\u7684\u8EDF\u4EF6\u5305\uFF0C\u4EE5\u4FBF\u80FD\u5920\u5728\u61C9\u7528\u5546\u5E97\u4E0A\u767C\u5E03\u60A8\u7684\u6E38\u6232\u3002","The package name begins with com.example, make sure you replace it with an unique one, else installing your game might overwrite other games.":"\u8EDF\u4EF6\u5305\u540D\u7A31\u4EE5com.example\u958B\u59CB\uFF0C\u8ACB\u78BA\u4FDD\u5C07\u5176\u66FF\u63DB\u70BA\u552F\u4E00\u7684\u8EDF\u4EF6\u5305\uFF0C\u5426\u5247\u5B89\u88DD\u60A8\u7684\u6E38\u6232\u53EF\u80FD\u6703\u8986\u84CB\u5176\u4ED6\u6E38\u6232\u3002","The package name is containing invalid characters or not following the convention \"xxx.yyy.zzz\" (numbers allowed after a letter only).":"\u5305\u540D\u5305\u542B\u7121\u6548\u5B57\u7B26\uFF0C\u6216\u8005\u672A\u9075\u5FAA\u201Cxxx.yy.zz\u201D\u7684\u898F\u8303(\u50C5\u5141\u8A31\u6578\u5B57\u8DDF\u5728\u5B57\u6BCD\u540E\u9762)\u3002","The package name is empty.":"\u5305\u540D\u7A31\u70BA\u7A7A\u3002","The package name is too long.":"\u5305\u540D\u7A31\u592A\u9577\u3002","The password is invalid.":"\u5BC6\u78BC\u7121\u6548\u3002","The password you entered is incorrect. Please try again.":"\u60A8\u8F38\u5165\u5BC6\u78BC\u4E0D\u6B63\u78BA\u3002\u8ACB\u518D\u8A66\u4E00\u6B21\u3002","The polygon is not convex":"\u591A\u908A\u5F62\u4E0D\u662F\u51F8\u7684","The polygon is not convex. Ensure it is, otherwise the collision mask won't work.":"\u6B64\u591A\u908A\u5F62\u4E0D\u662F\u51F8\u591A\u908A\u5F62\u3002\u8ACB\u4FDD\u8B49\u662F\u51F8\u591A\u908A\u5F62\uFF0C\u5426\u5247\u78B0\u649E\u906E\u7F69\u7121\u6CD5\u5DE5\u4F5C\u3002","The preview could not be launched because an error happened: {0}.":function(a){return["\u7121\u6CD5\u555F\u52D5\u9810\u89BD\uFF0C\u56E0\u70BA\u767C\u751F\u932F\u8AA4\uFF1A ",a("0"),"\u3002"]},"The preview could not be launched because you're offline.":"\u7531\u4E8E\u60A8\u96E2\u7DDA\u7121\u6CD5\u555F\u52D5\u9810\u89BD\u3002","The project associated with this AI request does not match the current project. Open the correct project to restore to this state.":"\u8207\u6B64 AI \u8ACB\u6C42\u76F8\u95DC\u7684\u5C08\u6848\u8207\u7576\u524D\u5C08\u6848\u4E0D\u7B26\u3002\u8ACB\u6253\u958B\u6B63\u78BA\u7684\u5C08\u6848\u4EE5\u9084\u539F\u81F3\u6B64\u72C0\u614B\u3002","The project could not be saved. Please try again later.":"\u9805\u76EE\u7121\u6CD5\u4FDD\u5B58\u3002\u8ACB\u7A0D\u540E\u518D\u8A66\u3002","The project currently opened is not registered online. Register it now to get access to leaderboards, player accounts, analytics and more!":"\u7576\u524D\u6253\u958B\u7684\u9805\u76EE\u672A\u5728\u7DDA\u6CE8\u518A\u3002\u7ACB\u5373\u6CE8\u518A\u4EE5\u8A2A\u554F\u6392\u884C\u699C\u3001\u73A9\u5BB6\u5E33\u6236\u3001\u5206\u6790\u7B49\uFF01","The project currently opened is registered online but you don't have access to it. A link or file will be created but the game will not be registered.":"\u7576\u524D\u6253\u958B\u7684\u9805\u76EE\u5DF2\u5728\u7DDA\u6CE8\u518A\uFF0C\u4F46\u60A8\u7121\u6CD5\u8A2A\u554F\u8A72\u9805\u76EE\u3002\u4E00\u500B\u93C8\u63A5\u6216\u6587\u4EF6\u5C07\u88AB\u5275\u5EFA\uFF0C\u4F46\u6E38\u6232\u5C07\u4E0D\u6703\u88AB\u6CE8\u518A\u3002","The project file appears to be corrupted, but an autosave file exists (backup made automatically by GDevelop on {0}). Would you like to try to load it instead?":function(a){return["\u9805\u76EE\u6587\u4EF6\u4F3C\u4E4E\u5DF2\u640D\u58DE\uFF0C\u4F46\u662F\u5B58\u5728\u81EA\u52D5\u4FDD\u5B58\u6587\u4EF6(\u7531 GDevelop \u5728 ",a("0")," \u81EA\u52D5\u5099\u4EFD)\u3002 \u4F60\u60F3\u8981\u52A0\u8F09\u5B83\u55CE\uFF1F"]},"The project save associated with this AI request message is no longer available due to your current plan's limit. Upgrade your subscription to access older project saves.":"\u6B64 AI \u8ACB\u6C42\u8A0A\u606F\u76F8\u95DC\u7684\u5C08\u6848\u5132\u5B58\u56E0\u60A8\u7576\u524D\u8A08\u756B\u7684\u9650\u5236\u800C\u7121\u6CD5\u4F7F\u7528\u3002\u8ACB\u5347\u7D1A\u60A8\u7684\u8A02\u95B1\u4EE5\u5B58\u53D6\u8F03\u820A\u7684\u5C08\u6848\u5132\u5B58\u3002","The project save associated with this AI request message was not found. It may have been deleted.":"\u672A\u627E\u5230\u6B64 AI \u8ACB\u6C42\u8A0A\u606F\u76F8\u95DC\u7684\u5C08\u6848\u5132\u5B58\u3002\u5B83\u53EF\u80FD\u5DF2\u88AB\u522A\u9664\u3002","The provisioning profile was properly stored ( {lastUploadedProvisioningProfileName}). If you properly uploaded the certificate before, it can now be used.":function(a){return["\u9810\u914D\u914D\u7F6E\u6587\u4EF6\u5DF2\u6B63\u78BA\u5B58\u5132 (",a("lastUploadedProvisioningProfileName"),")\u3002\u5982\u679C\u60A8\u4E4B\u524D\u6B63\u78BA\u4E0A\u50B3\u4E86\u8B49\u66F8\uFF0C\u73FE\u5728\u5C31\u53EF\u4EE5\u4F7F\u7528\u4E86\u3002"]},"The purchase will be linked to your account once done.":"\u8CFC\u8CB7\u5B8C\u6210\u540E\u5C07\u93C8\u63A5\u5230\u60A8\u7684\u5E33\u6236\u3002","The request could not be processed. Please verify you uploaded a valid certificate file (.cer) from Apple.":"\u8ACB\u78BA\u8A8D\u60A8\u4E0A\u50B3\u4E86\u4F86\u81EA\u860B\u679C\u7684\u6709\u6548\u8B49\u66F8\u6587\u4EF6 (.cer)\u3002","The request could not reach the servers, ensure you are connected to internet.":"\u8ACB\u6C42\u7121\u6CD5\u5230\u9054\u670D\u52D9\u5668\uFF0C\u78BA\u4FDD\u60A8\u5DF2\u9023\u63A5\u5230\u4E92\u806F\u7DB2\u3002","The resource has been downloaded":"\u8CC7\u6E90\u5DF2\u4E0B\u8F09","The result wasn't as good as it could have been":"\u7D50\u679C\u6C92\u6709\u9054\u5230\u61C9\u6709\u7684\u597D\u8655","The selected resource is not a proper Spine resource.":"\u6240\u9078\u8CC7\u6E90\u4E0D\u662F\u6B63\u78BA\u7684 Spine \u8CC7\u6E90\u3002","The sentence displays one or more wrongs parameters:":"\u8A72\u53E5\u5B50\u986F\u793A\u4E00\u500B\u6216\u591A\u500B\u932F\u8AA4\u53C3\u6578\uFF1A","The sentence is probably missing this/these parameter(s):":"\u8A72\u53E5\u53EF\u80FD\u4E1F\u5931\u4EE5\u4E0B\u53C3\u6578\uFF1A()","The server is currently unavailable. Please try again later.":"\u670D\u52D9\u76EE\u524D\u7121\u6CD5\u4F7F\u7528\u3002\u8ACB\u7A0D\u5F8C\u518D\u8A66\u3002","The shape used in the Physics behavior is independent from the collision mask of the object. Be sure to use the \"Collision\" condition provided by the Physics behavior in the events. The usual \"Collision\" condition won't take into account the shape that you've set up here.":"\u7269\u7406\u884C\u70BA\u4E2D\u4F7F\u7528\u7684\u5F62\u72C0\u7368\u7ACB\u4E8E\u7269\u9AD4\u7684\u78B0\u649E\u906E\u7F69\u3002 \u8ACB\u52D9\u5FC5\u4F7F\u7528\u7531\u5728\u4E8B\u4EF6\u4E2D\u7684\u7269\u7406\u884C\u70BA\u63D0\u4F9B\u7684\u201C\u78B0\u649E\u201D\u689D\u4EF6\u3002\u901A\u5E38\u7684\u201C\u78B0\u649E\u201D\u689D\u4EF6\u4E0D\u6703\u8003\u616E\u60A8\u5728\u6B64\u8655\u8A2D\u7F6E\u7684\u5F62\u72C0\u3002","The specified external events do not exist in the game. Be sure that the name is correctly spelled or create them using the project manager.":"\u6307\u5B9A\u7684\u5916\u90E8\u4E8B\u4EF6\u4E0D\u5728\u6E38\u6232\u4E2D\u3002\u8ACB\u78BA\u8A8D\u540D\u7A31\u6B63\u78BA\uFF0C\u4E5F\u53EF\u4EE5\u4F7F\u7528\u9805\u76EE\u7BA1\u7406\u5668\u5275\u5EFA\u3002","The subscription of this account comes from outside the app store. Connect with your account on editor.gdevelop.io from your web-browser to manage it.":"\u8A72\u8CEC\u865F\u7684\u8A02\u95B1\u4F86\u81EA\u65BC\u61C9\u7528\u5546\u5E97\u4E4B\u5916\u3002\u5F9E\u60A8\u7684\u7DB2\u7D61\u700F\u89BD\u5668\u9023\u63A5\u5230\u60A8\u5728 editor.gdevelop.io \u4E0A\u7684\u5E33\u6236\u4EE5\u5C0D\u5176\u9032\u884C\u7BA1\u7406\u3002","The subscription of this account was done using Apple or Google Play. Connect on your account on your Apple or Google device to manage it.":"\u6B64\u5E33\u6236\u7684\u8A02\u95B1\u662F\u4F7F\u7528 Apple \u6216 Google Play \u5B8C\u6210\u7684\u3002\u5728\u60A8\u7684 Apple \u6216 Google \u8A2D\u5099\u4E0A\u9023\u63A5\u60A8\u7684\u5E33\u6236\u4EE5\u5C0D\u5176\u9032\u884C\u7BA1\u7406\u3002","The text input will be always shown on top of all other objects in the game - this is a limitation that can't be changed. According to the platform/device or browser running the game, the appearance can also slightly change.":"\u6587\u672C\u8F38\u5165\u5C07\u59CB\u7D42\u986F\u793A\u5728\u6E38\u6232\u4E2D\u6240\u6709\u5176\u4ED6\u5C0D\u8C61\u7684\u9802\u90E8\u2014\u2014\u9019\u662F\u4E00\u500B\u7121\u6CD5\u66F4\u6539\u7684\u9650\u5236\u3002\u6839\u64DA\u904B\u884C\u6E38\u6232\u7684\u5E73\u81FA/\u8A2D\u5099\u6216\u700F\u89BD\u5668\u7684\u4E0D\u540C\uFF0C\u6E38\u6232\u7684\u5916\u89C0\u4E5F\u6703\u7565\u6709\u8B8A\u5316\u3002","The tilemap must be designed in a separated program, Tiled, that can be downloaded on mapeditor.org. Save your map as a JSON file, then select here the Atlas image that you used and the Tile map JSON file.":"\u5FC5\u9808\u5728\u55AE\u7368\u7684\u7A0B\u5E8FTiled\u4E2D\u8A2D\u8A08tilemap\uFF0C\u53EF\u4EE5\u5728mapeditor.org\u4E0A\u4E0B\u8F09\u8A72\u7A0B\u5E8F\u3002\u5C07\u5730\u5716\u53E6\u5B58\u70BAJSON\u6587\u4EF6\uFF0C\u7136\u540E\u5728\u6B64\u8655\u9078\u64C7\u60A8\u4F7F\u7528\u7684Atlas\u5716\u50CF\u548CTile Map JSON\u6587\u4EF6\u3002","The token used to claim this purchase is invalid.":"\u7528\u65BC\u7D22\u53D6\u6B64\u8CFC\u8CB7\u7684\u4EE4\u724C\u7121\u6548\u3002","The uploaded certificate does not match the signing request that was generated. Please create a new signing request and generate a new certificate from Apple using it.":"\u4E0A\u50B3\u7684\u8B49\u66F8\u8207\u751F\u6210\u7684\u7C3D\u540D\u8ACB\u6C42\u4E0D\u5339\u914D\u3002\u8ACB\u5275\u5EFA\u65B0\u7684\u7C3D\u540D\u8ACB\u6C42\uFF0C\u4E26\u4F7F\u7528\u5B83\u5F9E\u860B\u679C\u751F\u6210\u65B0\u7684\u8B49\u66F8\u3002","The usage of a number or expression is deprecated. Please now use only \"Permanent\" or \"Instant\" for configuring forces.":"\u4F7F\u7528\u4E00\u500B\u6578\u5B57\u6216\u8868\u9054\u5F0F\u5DF2\u88AB\u5EE2\u68C4\u3002\u73FE\u5728\u53EA\u80FD\u7528\u201CPermanent\uFF08\u6C38\u4E45\uFF09\u201D\u6216\u201CInstan\uFF08\u5373\u6642\uFF09\u201D\u4F86\u914D\u7F6E\u529B\u3002","The variable name contains a space - this is not recommended. Prefer to use underscores or uppercase letters to separate words.":"\u8B8A\u91CF\u540D\u7A31\u5305\u542B\u4E00\u500B\u7A7A\u683C - \u4E0D\u63A8\u85A6\u4F7F\u7528\u9019\u500B\u7A7A\u683C\u3002\u66F4\u559C\u6B61\u4F7F\u7528\u4E0B\u5283\u7DDA\u6216\u5927\u5BEB\u5B57\u6BCD\u5206\u9694\u55AE\u8A5E\u3002","The variable name looks like you're building an expression or a formula. You can only use this for structure or arrays. For example: Score[3].":"\u8B8A\u91CF\u540D\u7A31\u770B\u8D77\u4F86\u50CF\u4F60\u6B63\u5728\u69CB\u5EFA\u4E00\u500B\u8868\u9054\u5F0F\u6216\u516C\u5F0F\u3002 \u60A8\u53EA\u80FD\u4F7F\u7528\u9019\u500B\u7D50\u69CB\u6216\u6578\u7D44\u3002\u4F8B\u5982\uFF1A\u5F97\u5206[3]\u3002","The version history is available for cloud projects only.":"\u7248\u672C\u6B77\u53F2\u8A18\u9304\u50C5\u9069\u7528\u4E8E\u4E91\u9805\u76EE\u3002","The version that you've set for the game is invalid.":"\u60A8\u70BA\u6E38\u6232\u8A2D\u7F6E\u7684\u7248\u672C\u7121\u6548\u3002","The {productType} {productName} will be linked to your account {0}":function(a){return["\u7522\u54C1\u985E\u578B ",a("productType")," \u7684 ",a("productName")," \u5C07\u8207\u60A8\u7684\u5E33\u6236 ",a("0")," \u93C8\u63A5\u3002"]},"There are currently no leaderboards created for this game. Open the leaderboards manager to create one.":"\u7576\u524D\u6C92\u6709\u70BA\u9019\u5834\u6E38\u6232\u5275\u5EFA\u6392\u884C\u699C\u3002\u6253\u958B\u6392\u884C\u699C\u7BA1\u7406\u5668\u5275\u5EFA\u4E00\u500B\u3002","There are no <0>2D effects on this layer.":"\u9019\u500B\u5716\u5C64\u4E0A\u6C92\u6709<0>2D \u7279\u6548\u3002","There are no <0>3D effects on this layer.":"\u9019\u500B\u5716\u5C64\u4E0A\u6C92\u6709<0>3D \u7279\u6548\u3002","There are no <0>behaviors on this object instance.":"\u9019\u500B\u7269\u4EF6\u5BE6\u4F8B\u4E0A\u6C92\u6709<0>\u884C\u70BA\u3002","There are no <0>behaviors on this object.":"\u9019\u500B\u7269\u4EF6\u4E0A\u6C92\u6709<0>\u884C\u70BA\u3002","There are no <0>effects on this object.":"\u9019\u500B\u7269\u4EF6\u4E0A\u6C92\u6709<0>\u6548\u679C\u3002","There are no <0>variables on this object.":"\u9019\u500B\u7269\u4EF6\u4E0A\u6C92\u6709<0>\u8B8A\u91CF\u3002","There are no <0>variables on this scene.":"\u9019\u500B\u5834\u666F\u4E0A\u6C92\u6709<0>\u8B8A\u6578\u3002","There are no common <0>variables on this group objects.":"\u9019\u4E9B\u7FA4\u7D44\u7269\u4EF6\u4E2D\u6C92\u6709\u5171\u540C\u7684<0>\u8B8A\u6578\u3002","There are no objects. Objects will appear if you add some as parameter or add children to the object.":"\u6C92\u6709\u5C0D\u8C61\u3002 \u5982\u679C\u60A8\u628A\u4E00\u4E9B\u5C0D\u8C61\u4F5C\u70BA\u53C3\u6578\u6DFB\u52A0\u6642\uFF0C\u5C0D\u8C61\u624D\u6703\u51FA\u73FE\u3002","There are no objects. Objects will appear if you add some as parameters.":"\u6C92\u6709\u5C0D\u8C61\u3002\u5982\u679C\u60A8\u628A\u4E00\u4E9B\u5C0D\u8C61\u4F5C\u70BA\u53C3\u6578\u6DFB\u52A0\u6642\uFF0C\u5C0D\u8C61\u624D\u6703\u51FA\u73FE\u3002","There are no provisioning profile created for this certificate. Create one in the Apple Developer interface and add it here.":"\u6C92\u6709\u70BA\u6B64\u8B49\u66F8\u5275\u5EFA\u914D\u7F6E\u6587\u4EF6\u3002\u5728 Apple Developer \u754C\u9762\u4E2D\u5275\u5EFA\u4E00\u500B\u5E76\u5C07\u5176\u6DFB\u52A0\u5230\u6B64\u8655\u3002","There are no variables on this instance.":"\u9019\u500B\u5BE6\u4F8B\u4E0A\u6C92\u6709\u8B8A\u6578\u3002","There are unsaved changes":"\u6709\u672A\u4FDD\u5B58\u7684\u66F4\u6539","There are variables used in events but not declared in this list: {0}.":function(a){return["\u5728\u4E8B\u4EF6\u4E2D\u4F7F\u7528\u4E86\u8B8A\u91CF\uFF0C\u4F46\u5728\u6B64\u5217\u8868\u4E2D\u6C92\u6709\u8072\u660E: ",a("0"),"\u3002"]},"There are {instancesCountInLayout} object instances on this layer. Should they be moved to another layer?":function(a){return["\u6B64\u5C64\u4E0A\u6709 ",a("instancesCountInLayout")," \u5C0D\u8C61\u5BE6\u4F8B\u3002\u662F\u5426\u61C9\u8A72\u5C07\u5B83\u5011\u79FB\u52D5\u5230\u53E6\u4E00\u5C64\uFF1F"]},"There are {instancesCount} instances of objects on this layer.":function(a){return["\u6B64\u5716\u5C64\u4E0A\u6709 ",a("instancesCount")," \u500B\u5C0D\u8C61\u5BE6\u4F8B\u3002"]},"There is no <0>global object yet.":"\u9084\u6C92\u6709 <0> \u5168\u5C40\u5C0D\u8C61 \u3002","There is no behavior to set up for this object.":"There is no behavior to set up for this object.","There is no extension to update.":"\u6C92\u6709\u53EF\u66F4\u65B0\u7684\u64F4\u5C55\u3002","There is no global group yet.":"\u9084\u6C92\u6709\u5168\u5C40\u7D44\u3002","There is no object in your game or in this scene. Start by adding an new object in the scene editor, using the objects list.":"\u60A8\u7684\u6E38\u6232\u6216\u672C\u5834\u666F\u4E2D\u6C92\u6709\u5C0D\u8C61\u3002\u8ACB\u5728\u5834\u666F\u7DE8\u8F2F\u5668\u7684\u5C0D\u8C61\u5217\u8868\u4E2D\uFF0C\u6DFB\u52A0\u4E00\u500B\u65B0\u7684\u5C0D\u8C61\u3002","There is no variable to set up.":"There is no variable to set up.","There is no variant to update.":"\u6C92\u6709\u53EF\u66F4\u65B0\u7684\u8B8A\u9AD4\u3002","There is nothing to configure for this behavior. You can still use events to interact with the object and this behavior.":"\u6C92\u6709\u4EFB\u4F55\u53EF\u7528\u4F86\u914D\u7F6E\u6B64\u884C\u70BA\u3002\u60A8\u4ECD\u7136\u53EF\u4EE5\u4F7F\u7528\u4E8B\u4EF6\u4F86\u8207\u5C0D\u8C61\u548C\u9019\u7A2E\u884C\u70BA\u4E92\u52D5\u3002","There is nothing to configure for this effect.":"\u6C92\u6709\u4EFB\u4F55\u9700\u8981\u914D\u7F6E\u7684\u3002","There is nothing to configure for this object. You can still use events to interact with the object.":"\u6C92\u6709\u4EFB\u4F55\u53EF\u7528\u4F86\u914D\u7F6E\u6B64\u884C\u70BA\u3002\u60A8\u4ECD\u7136\u53EF\u4EE5\u4F7F\u7528\u4E8B\u4EF6\u4F86\u8207\u5C0D\u8C61\u548C\u9019\u7A2E\u884C\u70BA\u4E92\u52D5\u3002","There is nothing to configure.":"\u6C92\u6709\u4EC0\u4E48\u9700\u8981\u914D\u7F6E\u7684\u3002","There was a problem":"\u51FA\u73FE\u4E86\u4E00\u500B\u554F\u984C","There was an error verifying the URL(s). Please check they are correct.":"\u9A57\u8B49URL(s)\u6642\u51FA\u932F\u3002\u8ACB\u6AA2\u67E5\u5B83\u5011\u662F\u5426\u6B63\u78BA\u3002","There was an error while canceling your subscription. Verify your internet connection or try again later.":"\u53D6\u6D88\u8A02\u95B1\u6642\u51FA\u932F\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u6216\u7A0D\u540E\u91CD\u8A66\u3002","There was an error while creating the object \"{0}\". Verify your internet connection or try again later.":function(a){return["\u5275\u5EFA\u5C0D\u8C61\u201C",a("0"),"\u201D\u6642\u51FA\u932F\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u6216\u7A0D\u540E\u518D\u8A66\u3002"]},"There was an error while installing the asset \"{0}\". Verify your internet connection or try again later.":function(a){return["\u5B89\u88DD\u8CC7\u7522 \"",a("0"),"\" \u6642\u51FA\u932F\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u6216\u7A0D\u540E\u91CD\u8A66\u3002"]},"There was an error while making an auto-save of the project. Verify that you have permissions to write in the project folder.":"\u81EA\u52D5\u4FDD\u5B58\u9805\u76EE\u6642\u51FA\u932F\u3002\u8ACB\u9A57\u8B49\u60A8\u662F\u5426\u6709\u5BEB\u5165\u9805\u76EE\u6587\u4EF6\u593E\u7684\u6B0A\u9650\u3002","There was an error while updating the game's thumbnail on gd.games. Verify your internet connection or try again later.":"\u5728 gd.games \u66F4\u65B0\u904A\u6232\u7684\u7E2E\u7565\u5716\u6642\u51FA\u932F\u3002\u8ACB\u6AA2\u67E5\u60A8\u7684\u7DB2\u7D61\u9023\u63A5\u6216\u7A0D\u5F8C\u518D\u8A66\u3002","There was an error while uploading some resources. Verify your internet connection or try again later.":"\u4E0A\u50B3\u67D0\u4E9B\u8CC7\u6E90\u6642\u51FA\u932F\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u6216\u7A0D\u540E\u518D\u8A66\u3002","There was an issue getting the game analytics.":"\u7372\u53D6\u6E38\u6232\u5206\u6790\u6642\u51FA\u73FE\u554F\u984C\u3002","There was an unknown error when trying to apply the code. Double check the code, try again later or contact us if this persists.":"\u5617\u8A66\u61C9\u7528\u4EE3\u78BC\u6642\u51FA\u73FE\u672A\u77E5\u932F\u8AA4\u3002\u4ED4\u7D30\u6AA2\u67E5\u4EE3\u78BC\uFF0C\u7A0D\u540E\u518D\u8A66\uFF0C\u5982\u679C\u554F\u984C\u4ECD\u7136\u5B58\u5728\uFF0C\u8ACB\u806F\u7CFB\u6211\u5011\u3002","There were errors when importing resources for the project. You can retry (recommended) or continue despite the errors. In this case, the project might be missing some resources.":"\u5C0E\u5165\u5C08\u6848\u8CC7\u6E90\u6642\u51FA\u932F\u3002\u60A8\u53EF\u4EE5\u91CD\u8A66\uFF08\u63A8\u85A6\uFF09\u6216\u7E7C\u7E8C\uFF0C\u5118\u7BA1\u51FA\u73FE\u932F\u8AA4\u3002\u5728\u9019\u7A2E\u60C5\u6CC1\u4E0B\uFF0C\u5C08\u6848\u53EF\u80FD\u7F3A\u5C11\u4E00\u4E9B\u8CC7\u6E90\u3002","There were errors when loading extensions. You cannot continue using GDevelop.":"There were errors when loading extensions. You cannot continue using GDevelop.","There were errors when preparing new leaderboards for the project.":"\u5728\u70BA\u9805\u76EE\u6E96\u5099\u65B0\u7684\u6392\u884C\u699C\u6642\u767C\u751F\u932F\u8AA4\u3002","These are behaviors":"\u9019\u4E9B\u662F\u884C\u70BA","These are objects":"\u9019\u4E9B\u662F\u7269\u4EF6","These behaviors are already attached to the object:{0}Do you want to replace their property values?":function(a){return["\u9019\u4E9B\u884C\u70BA\u5DF2\u7D93\u9644\u52A0\u5230\u5C0D\u8C61: ",a("0"),"\u662F\u5426\u8981\u66FF\u63DB\u5B83\u5011\u7684\u5C6C\u6027\u503C\uFF1F"]},"These effects already exist:{0}Do you want to replace them?":function(a){return["\u9019\u4E9B\u6548\u679C\u5DF2\u7D93\u5B58\u5728:",a("0"),"\u4F60\u60F3\u8981\u66FF\u63DB\u5B83\u5011\u55CE\uFF1F"]},"These parameters already exist:{0}Do you want to replace them?":function(a){return["\u9019\u4E9B\u53C3\u6578\u5DF2\u5B58\u5728\uFF1A",a("0"),"\u60A8\u60F3\u66FF\u63DB\u5B83\u5011\u55CE\uFF1F"]},"These properties already exist:{0}Do you want to replace them?":function(a){return["\u9019\u4E9B\u5C6C\u6027\u5DF2\u7D93\u5B58\u5728\uFF1A",a("0"),"\u60A8\u60F3\u8981\u66FF\u63DB\u5B83\u5011\u55CE\uFF1F"]},"These variables hold additional information and are available on all objects of the group.":"\u9019\u4E9B\u8B8A\u91CF\u5305\u542B\u6709\u95DC\u5C0D\u8C61\u7684\u9644\u52A0\u4FE1\u606F\u3002","These variables hold additional information on a project.":"\u9019\u4E9B\u8B8A\u91CF\u5305\u542B\u9805\u76EE\u7684\u9644\u52A0\u4FE1\u606F\u3002","These variables hold additional information on a scene.":"\u9019\u4E9B\u8B8A\u91CF\u5305\u542B\u5834\u666F\u4E2D\u7684\u9644\u52A0\u4FE1\u606F\u3002","These variables hold additional information on an object.":"\u9019\u4E9B\u8B8A\u91CF\u5305\u542B\u6709\u95DC\u5C0D\u8C61\u7684\u9644\u52A0\u4FE1\u606F\u3002","Thickness":"\u539A\u5EA6","Thinking about your request...":"\u6B63\u5728\u601D\u8003\u60A8\u7684\u8ACB\u6C42\u2026\u2026","Thinking through the approach":"\u8003\u616E\u9019\u7A2E\u65B9\u6CD5","Thinking through the details":"\u8003\u616E\u9019\u4E9B\u7D30\u7BC0","Third editor":"\u7B2C\u4E09\u7DE8\u8F2F\u5668","Third-party":"\u7B2C\u4E09\u65B9","This Auth Key was not sent or is not ready to be used.":"\u6B64\u8EAB\u4EFD\u9A57\u8B49\u5BC6\u9470\u5C1A\u672A\u767C\u9001\u6216\u5C1A\u672A\u6E96\u5099\u597D\u4F7F\u7528\u3002","This Else event is not preceded by a standard event (or another Else), so it will run normally, like an event without an Else.":"\u6B64\u5176\u4ED6\u4E8B\u4EF6\u524D\u9762\u6C92\u6709\u6A19\u6E96\u4E8B\u4EF6\uFF08\u6216\u5176\u4ED6\u5176\u4ED6\uFF09\uFF0C\u56E0\u6B64\u5B83\u5C07\u6B63\u5E38\u904B\u884C\uFF0C\u50CF\u6C92\u6709\u5176\u4ED6\u7684\u4E8B\u4EF6\u3002","This Else event will run if the previous event conditions are not met.":"\u5982\u679C\u524D\u4E00\u500B\u4E8B\u4EF6\u689D\u4EF6\u4E0D\u7B26\u5408\uFF0C\u5247\u6B64\u5176\u4ED6\u4E8B\u4EF6\u5C07\u904B\u884C\u3002","This account already owns this product, you cannot activate it again.":"\u6B64\u5E33\u6236\u5DF2\u64C1\u6709\u6B64\u7522\u54C1\uFF0C\u60A8\u7121\u6CD5\u518D\u6B21\u555F\u7528\u5B83\u3002","This account has been deactivated or deleted.":"\u6B64\u5E33\u6236\u5DF2\u88AB\u505C\u7528\u6216\u522A\u9664\u3002","This account is already a student in another team.":"\u6B64\u5E33\u6236\u5DF2\u7D93\u662F\u53E6\u4E00\u500B\u5718\u968A\u7684\u5B78\u751F\u3002","This action cannot be undone.":"\u6B64\u64CD\u4F5C\u7121\u6CD5\u64A4\u92B7\u3002","This action is deprecated and should not be used anymore. Instead, use for all your objects the behavior called \"Physics2\" and the associated actions (in this case, all objects must be set up to use Physics2, you can't mix the behaviors).":"\u6B64\u64CD\u4F5C\u88AB\u5EE2\u68C4\uFF0C\u4E0D\u61C9\u518D\u4F7F\u7528\u3002\u76F8\u53CD\uFF0C\u73FE\u5728\u61C9\u8A72\u4F7F\u7528\u201C\u7269\u74062\u201D\u63D2\u4EF6\u7684\u6240\u6709\u5C0D\u8C61\uFF0C\u884C\u70BA\u548C\u76F8\u95DC\u52D5\u4F5C (\u5728\u9019\u7A2E\u60C5\u6CC1\u4E0B\uFF0C\u6240\u6709\u5C0D\u8C61\u90FD\u5FC5\u9808\u8A2D\u7F6E\u4F7F\u7528\u7269\u74062\u63D2\u4EF6\uFF0C\u60A8\u4E0D\u80FD\u6DF7\u5408\u884C\u70BA)","This action is deprecated and should not be used anymore. Instead, use the \"Text input\" object.":"\u6B64\u64CD\u4F5C\u5DF2\u904E\u6642\uFF0C\u4E0D\u61C9\u518D\u4F7F\u7528\u3002\u8ACB\u6539\u7528\u300C\u6587\u672C\u8F38\u5165\u300D\u5C0D\u8C61\u3002","This action is not automatic yet, we will get in touch to gather your bank details.":"\u6B64\u64CD\u4F5C\u5C1A\u672A\u81EA\u52D5\u5B8C\u6210\uFF0C\u6211\u5011\u5C07\u8207\u60A8\u806F\u7E6B\u4EE5\u6536\u96C6\u60A8\u7684\u9280\u884C\u8A73\u7D30\u4FE1\u606F\u3002","This action will create a new texture and re-render the text each time it is called, which is expensive and can reduce performance. Avoid changing the character size of text frequently.":"\u6B64\u64CD\u4F5C\u5C07\u5275\u5EFA\u4E00\u500B\u65B0\u7684\u7D0B\u7406\uFF0C\u6BCF\u7576\u5B83\u88AB\u8ABF\u7528\u6642\u90FD\u6703\u91CD\u65B0\u6E32\u67D3\u6587\u672C\uFF0C\u9019\u6703\u6D88\u8017\u5927\u91CF\u8CC7\u6E90\u4E26\u964D\u4F4E\u6027\u80FD\u3002\u907F\u514D\u983B\u7E41\u66F4\u6539\u6587\u672C\u7684\u5B57\u7B26\u5927\u5C0F\u3002","This asset requires updates to extensions that have breaking changes{0}Do you want to update them now?":function(a){return["\u6B64\u8CC7\u7522\u9700\u8981\u66F4\u65B0\u5177\u6709\u91CD\u5927\u66F4\u6539\u7684\u64F4\u5C55",a("0"),"\u4F60\u60F3\u7ACB\u5373\u66F4\u65B0\u5B83\u5011\u55CE\uFF1F"]},"This behavior can be updated with new features and fixes.{0}Do you want to update it now ?":function(a){return["\u6B64\u884C\u70BA\u53EF\u4EE5\u901A\u904E\u65B0\u529F\u80FD\u548C\u4FEE\u5FA9\u9032\u884C\u66F4\u65B0\u3002",a("0"),"\u4F60\u60F3\u73FE\u5728\u66F4\u65B0\u5B83\u55CE\uFF1F"]},"This behavior can be updated. You may have to do some adaptations to make sure your game still works.{0}Do you want to update it now ?":function(a){return["\u6B64\u884C\u70BA\u53EF\u4EE5\u66F4\u65B0\u3002\u4F60\u53EF\u80FD\u9700\u8981\u505A\u4E00\u4E9B\u8ABF\u6574\uFF0C\u4EE5\u78BA\u4FDD\u4F60\u7684\u904A\u6232\u4ECD\u7136\u6709\u6548\u3002",a("0"),"\u4F60\u60F3\u73FE\u5728\u66F4\u65B0\u5B83\u55CE\uFF1F"]},"This behavior can't be setup per instance.":"\u9019\u500B\u884C\u70BA\u7121\u6CD5\u6839\u64DA\u5BE6\u4F8B\u8A2D\u5B9A\u3002","This behavior is being used by multiple types of objects. Thus, you can't restrict its usage to any particular object type. All the object types using this behavior are listed here: {0}":function(a){return["\u591A\u7A2E\u985E\u578B\u7684\u5C0D\u8C61\u6B63\u5728\u4F7F\u7528\u6B64\u884C\u70BA\uFF0C\u56E0\u6B64\u60A8\u4E0D\u80FD\u5C07\u5176\u7528\u6CD5\u9650\u5236\u70BA\u4EFB\u4F55\u7279\u5B9A\u7684\u5C0D\u8C61\u985E\u578B\u3002\u6B64\u8655\u5217\u51FA\u4E86\u4F7F\u7528\u6B64\u884C\u70BA\u7684\u6240\u6709\u5C0D\u8C61\u985E\u578B\uFF1A ",a("0")]},"This behavior is unknown. It might be a behavior that was defined in an extension and that was later removed. You should delete it.":"\u6B64\u884C\u70BA\u672A\u77E5\u3002\u5B83\u53EF\u80FD\u662F\u5728\u64F4\u5C55\u540D\u4E2D\u5B9A\u7FA9\u5E76\u96A8\u540E\u88AB\u522A\u9664\u7684\u884C\u70BA\u3002\u60A8\u61C9\u8A72\u522A\u9664\u5B83\u3002","This behavior requires updates to extensions that have breaking changes{0}Do you want to update them now?":function(a){return["\u6B64\u884C\u70BA\u9700\u8981\u66F4\u65B0\u5177\u6709\u91CD\u5927\u66F4\u6539\u7684\u64F4\u5C55",a("0"),"\u4F60\u60F3\u7ACB\u5373\u66F4\u65B0\u5B83\u5011\u55CE\uFF1F"]},"This behavior will be visible in the scene and events editors.":"\u6B64\u884C\u70BA\u5C07\u5728\u5834\u666F\u548C\u4E8B\u4EF6\u7DE8\u8F2F\u5668\u4E2D\u53EF\u898B\u3002","This behavior won't be visible in the scene and events editors.":"\u6B64\u884C\u70BA\u5728\u5834\u666F\u548C\u4E8B\u4EF6\u7DE8\u8F2F\u5668\u4E2D\u4E0D\u53EF\u898B\u3002","This build is old and the generated games can't be downloaded anymore.":"\u9019\u500B\u69CB\u5EFA\u592A\u8001\u4E86\uFF0C\u751F\u6210\u7684\u6E38\u6232\u5DF2\u7D93\u4E0D\u53EF\u4E0B\u8F09","This bundle contains a subscription for {planName}. Do you want to activate your subscription right away?":function(a){return["\u8A72\u675F\u5305\u542B\u76AE\u8A02\u95B1 ",a("planName"),"\u3002\u4F60\u60F3\u7ACB\u5373\u555F\u52D5\u4F60\u7684\u8A02\u95B1\u55CE\uFF1F"]},"This bundle includes:":"\u6B64\u6346\u7D81\u5305\u5305\u62EC\uFF1A","This can be customized for each scene in the scene properties dialog.":"\u9019\u53EF\u4EE5\u5728\u5834\u666F\u5C6C\u6027\u5C0D\u8A71\u6846\u4E2D\u70BA\u6BCF\u500B\u5834\u666F\u9032\u884C\u81EA\u5B9A\u7FA9\u3002","This can either be a URL to a web page, or a path starting with a slash that will be opened in the GDevelop wiki. Leave empty if there is no help page, although it's recommended you eventually write one if you distribute the extension.":"\u5B83\u53EF\u4EE5\u662F\u7DB2\u9801\u7684URL\uFF0C\u4E5F\u53EF\u4EE5\u662F\u5C07\u5728GDevelop Wiki\u4E2D\u6253\u958B\u7684\u4EE5\u659C\u6760\u958B\u982D\u7684\u8DEF\u5F91\u3002\u5982\u679C\u6C92\u6709\u5E6B\u52A9\u9801\u9762\uFF0C\u8ACB\u4FDD\u7559\u70BA\u7A7A\uFF0C\u76E1\u7BA1\u5EFA\u8B70\u60A8\u5728\u5206\u767C\u64F4\u5C55\u6642\u6700\u7D42\u5BEB\u4E00\u500B\u5E6B\u52A9\u9801\u9762\u3002","This certificate has an unknown type and is probably unable to be used by GDevelop.":"\u8A72\u8B49\u66F8\u7684\u985E\u578B\u672A\u77E5\uFF0CGDevelop \u53EF\u80FD\u7121\u6CD5\u4F7F\u7528\u3002","This certificate type is unknown and might not work when building the app. Are you sure you want to continue?":"\u6B64\u8B49\u66F8\u985E\u578B\u672A\u77E5\uFF0C\u5E76\u4E14\u5728\u69CB\u5EFA\u61C9\u7528\u7A0B\u5E8F\u6642\u53EF\u80FD\u4E0D\u8D77\u4F5C\u7528\u3002\u4F60\u78BA\u5B9A\u4F60\u8981\u7E7C\u7E8C\u55CE\uFF1F","This certificate was not sent or is not ready to be used.":"\u8A72\u8B49\u66F8\u5C1A\u672A\u767C\u9001\u6216\u5C1A\u672A\u6E96\u5099\u597D\u4F7F\u7528\u3002","This code is a coupon code and can't be redeemed here. Start a purchase and enter it there to get a discount.":"\u6B64\u4EE3\u78BC\u70BA\u512A\u60E0\u5238\u4EE3\u78BC\uFF0C\u7121\u6CD5\u5728\u6B64\u514C\u63DB\u3002\u958B\u59CB\u8CFC\u8CB7\u4E26\u5728\u90A3\u88E1\u8F38\u5165\u4EE5\u7372\u5F97\u6298\u6263\u3002","This code is not valid - verify you've entered it properly.":"\u6B64\u4EE3\u78BC\u7121\u6548 - \u8ACB\u9A57\u8B49\u60A8\u8F38\u5165\u7684\u4EE3\u78BC\u662F\u5426\u6B63\u78BA\u3002","This code was valid but can't be redeemed anymore. If this is unexpected, contact us or the code provider.":"\u6B64\u4EE3\u78BC\u6709\u6548\u4F46\u7121\u6CD5\u518D\u514C\u63DB\u3002\u5982\u679C\u9019\u662F\u610F\u5916\uFF0C\u8ACB\u806F\u7CFB\u6211\u5011\u6216\u4EE3\u78BC\u63D0\u4F9B\u5546\u3002","This condition may have unexpected results when the object is on different floors at the same time, due to the fact that the engine only considers the first floor the object comes into contact with.":"\u7576\u5C0D\u8C61\u540C\u6642\u8655\u4E8E\u4E0D\u540C\u7684\u5730\u677F\u4E0A\uFF0C\u9019\u500B\u689D\u4EF6\u53EF\u80FD\u6703\u7522\u751F\u610F\u5916\u7684\u7D50\u679C\u3002 \u7531\u4E8E\u5F15\u64CE\u53EA\u8003\u616E\u5230\u4E00\u5C64\uFF0C\u5C0D\u8C61\u6703\u88AB\u78B0\u5230\u3002","This course is translated in multiple languages.":"\u672C\u8AB2\u7A0B\u5DF2\u7FFB\u8B6F\u6210\u591A\u7A2E\u8A9E\u8A00\u3002","This email is invalid.":"\u6B64\u96FB\u5B50\u90F5\u4EF6\u7121\u6548\u3002","This email was already used for another account.":"\u6B64\u96FB\u5B50\u90F5\u4EF6\u5DF2\u88AB\u7528\u4E8E\u53E6\u4E00\u500B\u5E33\u6236\u3002","This event will be repeated for all instances.":"\u6B64\u4E8B\u4EF6\u5C07\u5C0D\u6240\u6709\u5BE6\u4F8B\u91CD\u8907\u3002","This event will be repeated only for the first instances, up to this limit.":"\u6B64\u4E8B\u4EF6\u50C5\u5C0D\u524D\u9762\u7684\u5BE6\u4F8B\u91CD\u8907\uFF0C\u76F4\u5230\u6B64\u9650\u5236\u3002","This extension requires updates to extensions that have breaking changes{0}Do you want to update them now?":function(a){return["\u6B64\u64F4\u5C55\u9700\u8981\u66F4\u65B0\u5177\u6709\u91CD\u5927\u66F4\u6539\u7684\u64F4\u5C55",a("0"),"\u4F60\u60F3\u7ACB\u5373\u66F4\u65B0\u5B83\u5011\u55CE\uFF1F"]},"This file is an extension file for GDevelop 5. You should instead import it, using the window to add a new extension to your project.":"\u6B64\u6587\u4EF6\u662FGDevelop 5\u7684\u64F4\u5C55\u6587\u4EF6\u3002\u60A8\u61C9\u8A72\u5C0E\u5165\u5B83\uFF0C\u4F7F\u7528\u7A97\u53E3\u5411\u9805\u76EE\u6DFB\u52A0\u65B0\u7684\u64F4\u5C55\u3002","This file is corrupt":"\u6B64\u6587\u4EF6\u5DF2\u640D\u58DE","This file is not recognized as a GDevelop 5 project. Be sure to open a file that was saved using GDevelop.":"\u6B64\u6587\u4EF6\u4E0D\u662F GDevelop 5 \u5DE5\u7A0B\u6587\u4EF6\u3002\u8ACB\u52D9\u5FC5\u6253\u958B\u4F7F\u7528 GDevelop \u4FDD\u5B58\u904E\u7684\u6587\u4EF6\u3002","This function calls itself (it is \"recursive\"). Ensure this is expected and there is a proper condition to stop it if necessary.":"\u8A72\u51FD\u6578\u8ABF\u7528\u81EA\u8EAB(\u5B83\u662F\u201C\u905E\u6B78\u7684\u201D)\u3002\u78BA\u4FDD\u9019\u662F\u9810\u671F\u7684\uFF0C\u5E76\u4E14\u6709\u9069\u7576\u7684\u689D\u4EF6\u53EF\u4EE5\u5728\u5FC5\u8981\u6642\u505C\u6B62\u5B83\u3002","This function is asynchronous - it will only allow subsequent events to run after calling the action \"End asynchronous task\" within the function.":"\u8A72\u51FD\u6578\u662F\u7570\u6B65\u7684 - \u5B83\u53EA\u5141\u8A31\u5728\u8ABF\u7528\u51FD\u6578\u5167\u7684\u201C\u7D50\u675F\u7570\u6B65\u4EFB\u52D9\u201D\u64CD\u4F5C\u540E\u904B\u884C\u540E\u7E8C\u4E8B\u4EF6\u3002","This function is marked as deprecated. It will be displayed with a warning in the events editor.":"\u6B64\u529F\u80FD\u5DF2\u6A19\u8A18\u70BA\u904E\u6642\u3002\u5B83\u5C07\u5728\u4E8B\u4EF6\u7DE8\u8F2F\u5668\u4E2D\u986F\u793A\u8B66\u544A\u3002","This function will be visible in the events editor.":"\u6B64\u51FD\u6578\u5C07\u5728\u4E8B\u4EF6\u7DE8\u8F2F\u5668\u4E2D\u53EF\u898B\u3002","This function will have a lot of parameters. Consider creating groups or functions for a smaller set of objects so that the function is easier to reuse.":"\u6B64\u51FD\u6578\u6703\u6709\u8A31\u591A\u53C3\u6578\u3002\u8003\u616E\u70BA\u8F03\u5C0F\u7684\u4E00\u7D44\u5C0D\u8C61\u5275\u5EFA\u7D44\u6216\u51FD\u6578\uFF0C\u4EE5\u4FBF\u4F7F\u51FD\u6578\u66F4\u5BB9\u6613\u518D\u4F7F\u7528\u3002","This function won't be visible in the events editor.":"\u6B64\u529F\u80FD\u5728\u4E8B\u4EF6\u7DE8\u8F2F\u5668\u4E2D\u4E0D\u53EF\u898B\u3002","This game is not registered online. Do you want to register it to access the online features?":"\u6B64\u904A\u6232\u5C1A\u672A\u5728\u7DDA\u8A3B\u518A\u3002\u60A8\u662F\u5426\u8981\u8A3B\u518A\u4EE5\u8A2A\u554F\u5728\u7DDA\u529F\u80FD\uFF1F","This game is registered online but you don't have access to it. Ask the owner of the game to add your account to the list of owners to be able to manage it.":"\u6B64\u904A\u6232\u5DF2\u5728\u7DDA\u8A3B\u518A\uFF0C\u4F46\u60A8\u7121\u6CD5\u8A2A\u554F\u5B83\u3002\u8ACB\u8981\u6C42\u904A\u6232\u7684\u6240\u6709\u8005\u5C07\u60A8\u7684\u5E33\u6236\u6DFB\u52A0\u5230\u64C1\u6709\u8005\u5217\u8868\u4E2D\u4EE5\u4FBF\u80FD\u5920\u7BA1\u7406\u5B83\u3002","This game is using leaderboards. GDevelop will create new leaderboards for this game in your account, so that the game is ready to be played and players can send their scores.":"\u6B64\u6E38\u6232\u4F7F\u7528\u6392\u884C\u699C\u3002GDevelop\u5C07\u5728\u60A8\u7684\u5E33\u6236\u4E2D\u70BA\u6B64\u6E38\u6232\u5275\u5EFA\u65B0\u7684\u6392\u884C\u699C\uFF0C\u4EE5\u4FBF\u6E38\u6232\u6E96\u5099\u5C31\u7DD2\uFF0C\u73A9\u5BB6\u53EF\u4EE5\u767C\u9001\u4ED6\u5011\u7684\u5206\u6578\u3002","This group contains objects of different kinds. You'll only be able to use actions and conditions common to all objects with this group.":"\u8A72\u7D44\u5305\u542B\u4E0D\u540C\u7A2E\u985E\u7684\u5C0D\u8C61\u3002\u60A8\u5C07\u53EA\u80FD\u4F7F\u7528\u8A72\u7D44\u4E2D\u6240\u6709\u5C0D\u8C61\u5171\u6709\u7684\u64CD\u4F5C\u548C\u689D\u4EF6\u3002","This group contains objects of the same kind ({type}). You can use actions and conditions related to this kind of objects in events with this group.":function(a){return["\u8A72\u7D44\u5305\u542B\u76F8\u540C\u985E\u578B (",a("type"),") \u7684\u5C0D\u8C61\u3002\u60A8\u53EF\u4EE5\u5728\u6B64\u7D44\u7684\u4E8B\u4EF6\u4E2D\u4F7F\u7528\u8207\u6B64\u985E\u5C0D\u8C61\u76F8\u95DC\u7684\u64CD\u4F5C\u548C\u689D\u4EF6\u3002"]},"This invitation is no longer valid.":"\u8A72\u9080\u8ACB\u4E0D\u518D\u6709\u6548\u3002","This is a \"lifecycle function\". It will be called automatically by the game engine. It has no parameters.":"\u9019\u662F\u4E00\u7A2E\u201C\u751F\u547D\u5468\u671F\u51FD\u6578\u201D\u3002\u904A\u6232\u5F15\u64CE\u6703\u81EA\u52D5\u8ABF\u7528\u5B83\u3002\u5B83\u6C92\u6709\u53C3\u6578\u3002","This is a \"lifecycle method\". It will be called automatically by the game engine for each instance living on the scene having the behavior.":"\u9019\u662F\u4E00\u500B\u201C\u751F\u547D\u5468\u671F\u65B9\u6CD5\u201D\u3002\u5C0D\u4E8E\u5834\u666F\u4E2D\u64C1\u6709\u8A72\u884C\u70BA\u7684\u6BCF\u500B\u5BE6\u4F8B\uFF0C\u9019\u500B\u65B9\u6CD5\u90FD\u6703\u88AB\u6E38\u6232\u5F15\u64CE\u81EA\u52D5\u8ABF\u7528\u3002","This is a \"lifecycle method\". It will be called automatically by the game engine for each instance living on the scene.":"\u9019\u662F\u4E00\u7A2E\u201C\u751F\u547D\u5468\u671F\u65B9\u6CD5\u201D\u3002\u6E38\u6232\u5F15\u64CE\u6703\u70BA\u5834\u666F\u4E2D\u7684\u6BCF\u500B\u5BE6\u4F8B\u81EA\u52D5\u8ABF\u7528\u5B83\u3002","This is a behavior.":"\u9019\u662F\u4E00\u500B\u884C\u70BA\u3002","This is a condition.":"\u9019\u662F\u4E00\u500B\u689D\u4EF6\u3002","This is a multichapter tutorial. GDevelop will save your progress so you can take a break when you need it.":"\u9019\u662F\u4E00\u500B\u591A\u7AE0\u7BC0\u7684\u6559\u5B78\u3002\u5728\u9700\u8981\u6642\uFF0CGDevelop\u5C07\u4FDD\u5B58\u60A8\u7684\u9032\u5EA6\uFF0C\u4EE5\u4FBF\u60A8\u53EF\u4EE5\u4F11\u606F\u3002","This is a relative path that will open in the GDevelop wiki.":"\u9019\u662F\u5728 GDevelop wiki \u4E2D\u6253\u958B\u7684\u76F8\u5C0D\u8DEF\u5F91\u3002","This is all the feedback received on {0} coming from gd.games.":function(a){return["\u9019\u662F\u5728 ",a("0")," \u6536\u5230\u7684\u4F86\u81EA gd.games \u7684\u6240\u6709\u53CD\u994B\u3002"]},"This is an action.":"\u9019\u662F\u4E00\u500B\u52D5\u4F5C\u3002","This is an asynchronous action, meaning that the actions and sub-events following it will wait for it to end. You should use other async actions like \"wait\" to schedule your actions and don't forget to use the action \"End asynchronous function\" to mark the end of the action.":"\u9019\u662F\u4E00\u500B\u7570\u6B65\u52D5\u4F5C\uFF0C\u610F\u5473\u8457\u5B83\u540E\u9762\u7684\u52D5\u4F5C\u548C\u5B50\u4E8B\u4EF6\u5C07\u7B49\u5F85\u5B83\u7D50\u675F\u3002\u60A8\u61C9\u8A72\u4F7F\u7528\u5176\u4ED6\u7570\u6B65\u52D5\u4F5C\uFF0C\u5982\u201C\u7B49\u5F85\u201D\uFF0C\u4F86\u5B89\u6392\u60A8\u7684\u52D5\u4F5C\uFF0C\u4E26\u4E14\u4E0D\u8981\u5FD8\u8A18\u4F7F\u7528\u201C\u7D50\u675F\u7570\u6B65\u51FD\u6578\u201D\u52D5\u4F5C\u4F86\u6A19\u8A18\u52D5\u4F5C\u7684\u7D50\u675F\u3002","This is an event.":"\u9019\u662F\u4E00\u500B\u4E8B\u4EF6\u3002","This is an expression.":"\u9019\u662F\u4E00\u500B\u8868\u9054\u5F0F\u3002","This is an extension made by a community member and it only got through a light review by the GDevelop extension team. As such, we can't guarantee it meets all the quality standards of fully reviewed extensions.":"\u9019\u662F\u4E00\u500B\u7531\u793E\u5340\u6210\u54E1\u88FD\u4F5C\u7684\u64F4\u5C55\uFF0C\u50C5\u7D93\u904EGDevelop\u64F4\u5C55\u5718\u968A\u7684\u8F15\u5FAE\u5BE9\u67E5\u3002\u56E0\u6B64\uFF0C\u6211\u5011\u7121\u6CD5\u4FDD\u8B49\u5B83\u7B26\u5408\u6240\u6709\u5168\u9762\u5BE9\u67E5\u7684\u64F4\u5C55\u7684\u8CEA\u91CF\u6A19\u6E96\u3002","This is an extension.":"\u9019\u662F\u4E00\u500B\u64F4\u5C55\u3002","This is an object.":"\u9019\u662F\u4E00\u500B\u7269\u9AD4\u3002","This is link to a webpage.":"\u9019\u662F\u93C8\u63A5\u5230\u4E00\u500B\u7DB2\u9801\u3002","This is not a URL starting with \"http://\" or \"https://\".":"\u9019\u4E0D\u662F\u4EE5 \"http://\" \u6216 \"https://\" \u958B\u982D\u7684URL\u3002","This is recommended as this allows you to earn money from your games. If you disable this, your game will not show any advertisement.":"\u9019\u662F\u5EFA\u8B70\u7684\uFF0C\u56E0\u70BA\u9019\u80FD\u8B93\u60A8\u5F9E\u904A\u6232\u4E2D\u8CFA\u53D6\u91D1\u9322\u3002\u5982\u679C\u60A8\u7981\u7528\u6B64\u529F\u80FD\uFF0C\u60A8\u7684\u904A\u6232\u5C07\u4E0D\u6703\u986F\u793A\u4EFB\u4F55\u5EE3\u544A\u3002","This is the configuration of your behavior. Make sure to choose a proper internal name as it's hard to change it later. Enter a description explaining what the behavior is doing to the object.":"\u9019\u662F\u4F60\u7684\u884C\u70BA\u914D\u7F6E\u3002\u78BA\u4FDD\u9078\u64C7\u4E00\u500B\u5408\u9069\u7684\u5167\u90E8\u540D\u7A31\uFF0C\u56E0\u70BA\u4EE5\u540E\u5F88\u96E3\u66F4\u6539\u5B83\u3002\u8F38\u5165\u4E00\u500B\u63CF\u8FF0\uFF0C\u4EE5\u89E3\u91CB\u884C\u70BA\u5C0D\u5C0D\u8C61\u7684\u4F5C\u7528\u3002","This is the configuration of your object. Make sure to choose a proper internal name as it's hard to change it later.":"\u9019\u662F\u60A8\u5C0D\u8C61\u7684\u914D\u7F6E\u3002\u8ACB\u78BA\u4FDD\u9078\u64C7\u4E00\u500B\u5408\u9069\u7684\u5167\u90E8\u540D\u7A31\uFF0C\u56E0\u70BA\u4EE5\u5F8C\u5F88\u96E3\u66F4\u6539\u3002","This is the end of the version history.":"\u9019\u662F\u7248\u672C\u6B77\u53F2\u7684\u7D50\u675F\u3002","This is the list of builds that you've done for this game. <0/>Note that builds for mobile and desktop are available for 7 days, after which they are removed.":"\u9019\u662F\u4F60\u70BA\u9019\u500B\u6E38\u6232\u505A\u7684\u69CB\u5EFA\u5217\u8868\u3002<0/>\u6CE8\u610F\uFF0C\u624B\u6A5F\u548C\u684C\u9762\u7248\u672C\u53EF\u75287\u5929\uFF0C\u4E4B\u540E\u5C07\u88AB\u522A\u9664\u3002","This leaderboard is already resetting, please wait a bit, close the dialog, come back and try again.":"\u8A72\u6392\u884C\u699C\u5DF2\u7D93\u91CD\u7F6E\uFF0C\u8ACB\u7B49\u4E00\u4E0B\uFF0C\u95DC\u9589\u5C0D\u8A71\u6846\uFF0C\u56DE\u4F86\u7136\u540E\u91CD\u8A66\u3002","This link is private. You can share it with collaborators, friends or testers.<0/>When you're ready, go to the Game Dashboard and publish it on gd.games.":"\u6B64\u93C8\u63A5\u662F\u79C1\u6709\u7684\u3002\u60A8\u53EF\u4EE5\u8207\u5408\u4F5C\u8005\u3001\u670B\u53CB\u6216\u6E2C\u8A66\u4EBA\u54E1\u5206\u4EAB\u3002<0/>\u6E96\u5099\u597D\u540E\uFF0C\u524D\u5F80\u6E38\u6232\u5100\u8868\u677F\u4E26\u5728 gd.games \u4E0A\u767C\u5E03\u3002","This month":"\u672C\u6708","This needs improvement":"\u9019\u9700\u8981\u6539\u9032","This object can't be used here because it would create a circular dependency with the object being edited.":"\u9019\u500B\u7269\u4EF6\u7121\u6CD5\u5728\u9019\u88E1\u4F7F\u7528\uFF0C\u56E0\u70BA\u5B83\u6703\u8207\u6B63\u5728\u7DE8\u8F2F\u7684\u7269\u4EF6\u7522\u751F\u5FAA\u74B0\u4F9D\u8CF4\u3002","This object does not have any specific configuration. Add it on the scene and use events to interact with it.":"\u8A72\u5C0D\u8C61\u6C92\u6709\u4EFB\u4F55\u7279\u5B9A\u7684\u914D\u7F6E\u3002\u8ACB\u628A\u5B83\u6DFB\u52A0\u5230\u5834\u666F\u4E2D\uFF0C\u5E76\u901A\u904E\u4E8B\u4EF6\u8207\u5176\u4EA4\u4E92\u3002","This object exists, but can't be used here.":"\u6B64\u5C0D\u8C61\u5B58\u5728\uFF0C\u4F46\u7121\u6CD5\u5728\u6B64\u8655\u4F7F\u7528\u3002","This object group is empty and locked.":"This object group is empty and locked.","This object has no behaviors: please add a behavior to the object first.":"\u8A72\u5C0D\u8C61\u6C92\u6709\u884C\u70BA\uFF1A\u8ACB\u5148\u7D66\u8A72\u5C0D\u8C61\u6DFB\u52A0\u4E00\u500B\u884C\u70BA\u3002","This object has no properties.":"\u9019\u500B\u7269\u4EF6\u6C92\u6709\u5C6C\u6027\u3002","This object misses some behaviors: {0}":function(a){return["\u6B64\u5C0D\u8C61\u7F3A\u5C11\u67D0\u4E9B\u884C\u70BA: ",a("0")]},"This object will be visible in the scene and events editors.":"\u6B64\u7269\u4EF6\u5C07\u5728\u5834\u666F\u548C\u4E8B\u4EF6\u7DE8\u8F2F\u5668\u4E2D\u53EF\u898B\u3002","This object won't be visible in the scene and events editors.":"\u6B64\u7269\u4EF6\u5728\u5834\u666F\u548C\u4E8B\u4EF6\u7DE8\u8F2F\u5668\u4E2D\u4E0D\u53EF\u898B\u3002","This password is too weak: please use more letters and digits.":"\u5BC6\u78BC\u592A\u5F31\uFF1A\u8ACB\u4F7F\u7528\u66F4\u591A\u7684\u5B57\u6BCD\u548C\u6578\u5B57\u3002","This project cannot be opened":"\u7121\u6CD5\u6253\u958B\u6B64\u9805\u76EE","This project contains toolbar buttons that want to run npm scripts on your computer ({scriptNames}). Only allow this if you created package.json yourself or got it from a source you trust. Malicious scripts could harm your computer or steal your data.":function(a){return["\u6B64\u5C08\u6848\u5305\u542B\u60F3\u5728\u60A8\u7684\u96FB\u8166\u4E0A\u904B\u884C npm \u8173\u672C\u7684\u5DE5\u5177\u5217\u6309\u9215\uFF08",a("scriptNames"),"\uFF09\u3002\u53EA\u6709\u5728\u60A8\u81EA\u5DF1\u5275\u5EFA package.json \u6216\u5F9E\u60A8\u4FE1\u4EFB\u7684\u4F86\u6E90\u7372\u5F97\u6642\u624D\u5141\u8A31\u9019\u6A23\u505A\u3002\u60E1\u610F\u8173\u672C\u53EF\u80FD\u6703\u640D\u5BB3\u60A8\u7684\u96FB\u8166\u6216\u7ACA\u53D6\u60A8\u7684\u6578\u64DA\u3002"]},"This project has an auto-saved version":"\u6B64\u9805\u76EE\u6709\u4E00\u500B\u81EA\u52D5\u4FDD\u5B58\u7684\u7248\u672C","This project has configured npm scripts ({scriptNames}) to run automatically when the \"{hookName}\" editor lifecycle hook fires. Only allow this if you created package.json yourself or got it from a source you trust. Malicious scripts could harm your computer or steal your data.":function(a){return["\u6B64\u5C08\u6848\u5DF2\u914D\u7F6E npm \u8173\u672C (",a("scriptNames"),") \u4EE5\u4FBF\u7576 \"",a("hookName"),"\" \u7DE8\u8F2F\u5668\u751F\u547D\u9031\u671F\u9264\u5B50\u89F8\u767C\u6642\u81EA\u52D5\u904B\u884C\u3002\u53EA\u6709\u5728\u60A8\u81EA\u5DF1\u5275\u5EFA package.json \u6216\u5F9E\u60A8\u4FE1\u4EFB\u7684\u4F86\u6E90\u7372\u53D6\u6642\uFF0C\u624D\u53EF\u4EE5\u5141\u8A31\u9019\u6A23\u505A\u3002\u60E1\u610F\u8173\u672C\u53EF\u80FD\u6703\u640D\u5BB3\u60A8\u7684\u8A08\u7B97\u6A5F\u6216\u7ACA\u53D6\u60A8\u7684\u6578\u64DA\u3002"]},"This project was modified by someone else on the {formattedDate} at {formattedTime}. Do you want to overwrite their changes?":function(a){return["\u6B64\u9805\u76EE\u5DF2\u7531\u5176\u4ED6\u4EBA\u5728 ",a("formattedDate")," \u7684 ",a("formattedTime")," \u4FEE\u6539\u3002\u662F\u5426\u8986\u84CB\u5176\u66F4\u6539\uFF1F"]},"This project was modified by {lastUsernameWhoModifiedProject} on the {formattedDate} at {formattedTime}. Do you want to overwrite their changes?":function(a){return["\u6B64\u9805\u76EE\u7531 ",a("lastUsernameWhoModifiedProject")," \u4E8E ",a("formattedDate")," \u5728 ",a("formattedTime")," \u4FEE\u6539\u3002\u662F\u5426\u8986\u84CB\u5176\u66F4\u6539\uFF1F"]},"This property won't be visible in the editor.":"\u8A72\u5C6C\u6027\u5728\u7DE8\u8F2F\u5668\u4E2D\u4E0D\u53EF\u898B\u3002","This purchase cannot be claimed.":"\u6B64\u8CFC\u8CB7\u7121\u6CD5\u88AB\u7D22\u53D6\u3002","This purchase could not be found. Please contact support for more information.":"\u627E\u4E0D\u5230\u6B64\u8CFC\u8CB7\u3002\u8ACB\u806F\u7E6B\u5BA2\u670D\u4EE5\u7372\u53D6\u66F4\u591A\u8CC7\u8A0A\u3002","This purchase has already been activated.":"\u6B64\u8CFC\u8CB7\u5DF2\u7D93\u88AB\u555F\u7528\u3002","This request is for another project. <0>Start a new chat to build on a new project.":"\u6B64\u8ACB\u6C42\u662F\u70BA\u4E86\u53E6\u4E00\u500B\u5C08\u6848\u3002<0>\u958B\u59CB\u4E00\u500B\u65B0\u804A\u5929\u4EE5\u5EFA\u7ACB\u4E00\u500B\u65B0\u5C08\u6848\u3002","This resource does not exist in the game":"\u6B64\u8CC7\u6E90\u5728\u6E38\u6232\u4E2D\u4E0D\u5B58\u5728","This scene will be used as the start scene.":"\u6B64\u5834\u666F\u5C07\u88AB\u7528\u4F5C\u958B\u59CB\u5834\u666F\u3002","This setting changes the visibility of the entire layer. Objects on the layer will not be treated as \"hidden\" for event conditions or actions.":"\u6B64\u8A2D\u7F6E\u66F4\u6539\u6574\u500B\u5716\u5C64\u7684\u53EF\u898B\u6027\u3002\u5C0D\u4E8E\u4E8B\u4EF6\u689D\u4EF6\u6216\u52D5\u4F5C\uFF0C\u5716\u5C64\u4E0A\u7684\u5C0D\u8C61\u4E0D\u6703\u88AB\u8996\u70BA\"\u96B1\u85CF\"\u3002","This shortcut clashes with another action.":"\u9019\u500B\u5FEB\u6377\u9375\u8207\u53E6\u4E00\u500B\u6C96\u7A81\u3002","This sprite uses a rectangle that is as large as the sprite for its collision mask.":"\u8A72\u7CBE\u9748\u4F7F\u7528\u8207\u7CBE\u9748\u4E00\u6A23\u5927\u7684\u77E9\u5F62\u4F5C\u70BA\u5176\u78B0\u649E\u906E\u7F69\u3002","This tutorial must be unlocked to be accessed.":"\u6B64\u6559\u7A0B\u5FC5\u9808\u5148\u89E3\u9396\u624D\u80FD\u8A2A\u554F\u3002","This user does not have projects yet.":"\u6B64\u7528\u6236\u9084\u6C92\u6709\u9805\u76EE\u3002","This user is already a collaborator.":"\u6B64\u7528\u6236\u5DF2\u662F\u5408\u4F5C\u8005\u3002","This user was not found: have you created your account?":"\u627E\u4E0D\u5230\u6B64\u7528\u6236\uFF1A\u60A8\u662F\u5426\u5275\u5EFA\u4E86\u60A8\u7684\u5E33\u6236\uFF1F","This username is already used, please pick another one.":"\u6B64\u7528\u6236\u540D\u5DF2\u88AB\u4F7F\u7528\uFF0C\u8ACB\u9078\u64C7\u5176\u4ED6\u7528\u6236\u540D\u3002","This variable does not exist. <0>Click to add it.":"\u6B64\u8B8A\u6578\u4E0D\u5B58\u5728\u3002<0>\u9EDE\u64CA\u4EE5\u6DFB\u52A0\u3002","This variable has the same name as an object. Consider renaming one or the other.":"\u6B64\u8B8A\u91CF\u8207\u5C0D\u8C61\u540C\u540D\u3002\u8ACB\u8003\u616E\u91CD\u547D\u540D\u5176\u4E2D\u4E00\u500B\u6216\u53E6\u4E00\u4E2A\u3002","This variable is not declared. It's recommended to use the *variables editor* to add it.":"\u6B64\u8B8A\u91CF\u672A\u8072\u660E\u3002\u5EFA\u8B70\u4F7F\u7528 *\u8B8A\u91CF\u7DE8\u8F2F\u5668* \u4F86\u6DFB\u52A0\u5B83\u3002","This variant can't be modified directly. It must be duplicated first.":"\u6B64\u8B8A\u9AD4\u7121\u6CD5\u76F4\u63A5\u4FEE\u6539\u3002\u5FC5\u9808\u5148\u8907\u88FD\u5B83\u3002","This version of GDevelop is:":"\u7576\u524D GDevelop \u7684\u7248\u672C\u662F\uFF1A","This was helpful":"\u9019\u662F\u6709\u5E6B\u52A9\u7684","This week":"\u672C\u5468","This will be used when packaging and submitting your application to the stores.":"\u9019\u5C07\u5728\u6253\u5305\u61C9\u7528\u7A0B\u5E8F\u5E76\u5C07\u5176\u63D0\u4EA4\u5230\u61C9\u7528\u5546\u5E97\u6642\u4F7F\u7528\u3002","This will close your current project. Unsaved changes will be lost.":"\u9019\u5C07\u95DC\u9589\u60A8\u7576\u524D\u7684\u9805\u76EE\u3002\u672A\u4FDD\u5B58\u7684\u66F4\u6539\u5C07\u6703\u4E1F\u5931\u3002","This will export your game as a Cordova project. Cordova is a technology that enables HTML5 games to be packaged for iOS and Android.":"\u9019\u6703\u5C07\u60A8\u7684\u6E38\u6232\u5C0E\u51FA\u70BA Cordova \u9805\u76EE\u3002 Cordova \u662F\u4E00\u9805\u4F7F HTML5 \u6E38\u6232\u80FD\u5920\u6253\u5305\u7528\u4E8E iOS \u548C Android \u7684\u6280\u8853\u3002","This will export your game so that you can package it for Windows, macOS or Linux. You will need to install third-party tools (Node.js, Electron Builder) to package your game.":"\u9019\u5C07\u5C0E\u51FA\u60A8\u7684\u6E38\u6232\uFF0C\u4EE5\u4FBF\u60A8\u53EF\u4EE5\u5C07\u5176\u6253\u5305\u70BAWindows\uFF0CmacOS\u6216Linux\u3002 \u60A8\u9700\u8981\u5B89\u88DD\u7B2C\u4E09\u65B9\u5DE5\u5177(Node.js\uFF0CElectron Builder)\u4F86\u6253\u5305\u60A8\u7684\u6E38\u6232\u3002","This will export your game to a folder. You can then upload it on a website/game hosting service and share it on marketplaces and gaming portals like CrazyGames, Poki, Game Jolt, itch.io, Newgrounds...":"\u9019\u5C07\u5C0E\u51FA\u4F60\u7684\u6E38\u6232\u5230\u4E00\u500B\u6587\u4EF6\u593E\u3002 \u7136\u540E\u60A8\u53EF\u4EE5\u5728\u7DB2\u7AD9/\u6E38\u6232\u6258\u7BA1\u670D\u52D9\u4E0A\u4E0A\u50B3\u5B83\uFF0C\u5E76\u5728\u5E02\u5834\u548C\u6E38\u6232\u9580\u6236\u7DB2\u7AD9\u4E0A\u5206\u4EAB\u5B83\uFF0C\u5982CrazyGames\u3001Poki\u3001Game Jolt\u3001itch.io\u3001Newground...","This year":"\u4ECA\u5E74","This/these file(s) are outside the project folder. Would you like to make a copy of them in your project folder first (recommended)?":"\u6B64\u6587\u4EF6/\u9019\u4E9B\u6587\u4EF6\u4E0D\u5728\u9805\u76EE\u6587\u4EF6\u593E\u4E4B\u5167\u3002\u60A8\u60F3\u8981\u5148\u5C07\u9019\u4E9B\u6587\u4EF6\u5FA9\u5236\u5230\u60A8\u7684\u5DE5\u7A0B\u6587\u4EF6\u593E\u4E2D\u55CE(\u63A8\u85A6)\uFF1F","Through a teacher":"\u901A\u904E\u4E00\u500B\u8001\u5E2B","Throwing physics":"\u6295\u64F2\u7269\u7406","TikTok":"\u6296\u97F3","Tile Map":"\u74E6\u7247\u5730\u5716","Tile Set":"\u74E6\u584A\u96C6","Tile map resource":"\u74E6\u7247\u5730\u5716\u8CC7\u6E90","Tile picker":"\u74F7\u78DA\u9078\u64C7\u5668","Tile size":"\u5716\u584A\u5927\u5C0F","Tiled sprite":"\u5E73\u92EA\u8CBC\u5716","Tilemap":"\u78DA\u584A\u5730\u5716","Tilemap painter":"Tilemap \u756B\u5BB6","Time (ms)":"\u6642\u9593 (\u6BEB\u79D2)","Time between frames":"\u5E40\u4E4B\u9593\u7684\u6642\u9593","Time format":"\u6642\u9593\u683C\u5F0F","Time score":"\u6642\u9593\u6392\u540D","Timers":"\u8A08\u6642\u5668","Timers:":"\u8A08\u6642\u5668\uFF1A","Timestamp: {0}":function(a){return["\u6642\u9593\u6233: ",a("0")]},"Tiny":"\u6700\u5C0F","Title cannot be empty.":"\u6A19\u984C\u4E0D\u80FD\u70BA\u7A7A\u3002","To avoid flickering on objects followed by the camera, use sprites with even dimensions.":"\u70BA\u4E86\u907F\u514D\u5728\u76F8\u6A5F\u8DDF\u96A8\u7684\u5C0D\u8C61\u4E0A\u9583\u720D\uFF0C\u4F7F\u7528\u5076\u6578\u5C3A\u5BF8\u7684\u7CBE\u9748\u3002","To begin, open or create a new project.":"\u6253\u958B\u6216\u5275\u5EFA\u4E00\u500B\u65B0\u9805\u76EE\u4EE5\u958B\u59CB\u3002","To buy this new subscription, we need to stop your existing one before you can pay for the new one. This means the redemption code you're currently used won't be usable anymore.":"\u8981\u8CFC\u8CB7\u9019\u500B\u65B0\u8A02\u95B1\uFF0C\u6211\u5011\u9700\u8981\u5728\u60A8\u652F\u4ED8\u65B0\u8A02\u95B1\u4E4B\u524D\u505C\u6B62\u60A8\u73FE\u6709\u7684\u8A02\u95B1\u3002\u9019\u610F\u5473\u8457\u60A8\u76EE\u524D\u4F7F\u7528\u7684\u514C\u63DB\u4EE3\u78BC\u5C07\u4E0D\u518D\u53EF\u7528\u3002","To confirm, type \"{translatedConfirmText}\"":function(a){return["\u82E5\u8981\u78BA\u8A8D\uFF0C\u8ACB\u8F38\u5165 \"",a("translatedConfirmText"),"\""]},"To edit the external events, choose the scene in which it will be included":"\u8981\u7DE8\u8F2F\u5916\u90E8\u4E8B\u4EF6\uFF0C\u8ACB\u9078\u64C7\u5C07\u5305\u542B\u5B83\u7684\u5834\u666F","To edit the external layout, choose the scene in which it will be included":"\u8981\u7DE8\u8F2F\u5916\u90E8\u5E03\u5C40\uFF0C\u8ACB\u9078\u64C7\u5C07\u5305\u542B\u5B83\u7684\u5834\u666F","To get this new subscription, we need to stop your existing one before you can pay for the new one. This is immediate but your payment will NOT be pro-rated (you will pay the full price for the new subscription). You won't lose any project, game or other data.":"\u8981\u7372\u5F97\u9019\u4E00\u65B0\u8A02\u95B1\uFF0C\u6211\u5011\u9700\u8981\u5148\u505C\u6B62\u60A8\u73FE\u6709\u7684\u8A02\u95B1\uFF0C\u7136\u540E\u60A8\u624D\u80FD\u652F\u4ED8\u65B0\u8A02\u95B1\u7684\u8CBB\u7528\u3002\u9019\u662F\u5373\u6642\u7684\uFF0C\u4F46\u60A8\u7684\u4ED8\u6B3E\u4E0D\u6703\u6309\u6BD4\u4F8B\u8A08\u7B97 (\u60A8\u5C07\u70BA\u65B0\u8A02\u95B1\u652F\u4ED8\u5168\u50F9)\u3002\u60A8\u4E0D\u6703\u4E1F\u5931\u4EFB\u4F55\u9805\u76EE\u3001\u6E38\u6232\u6216\u5176\u4ED6\u6578\u64DA\u3002","To keep using GDevelop cloud, consider deleting old, unused projects.":"\u8981\u7E7C\u7E8C\u4F7F\u7528 GDevelop \u4E91\uFF0C\u8ACB\u8003\u616E\u522A\u9664\u820A\u3001\u672A\u4F7F\u7528\u7684\u9805\u76EE\u3002","To keep using GDevelop leaderboards, consider deleting old, unused leaderboards.":"\u8981\u7E7C\u7E8C\u4F7F\u7528 GDevelop \u6392\u884C\u699C\uFF0C\u8ACB\u8003\u616E\u522A\u9664\u820A\u7684\u3001\u672A\u4F7F\u7528\u7684\u6392\u884C\u699C\u3002","To obtain the best pixel-perfect effect possible, go in the resources editor and disable the Smoothing for all images of your game. It will be done automatically for new images added from now.":"\u8981\u7372\u5F97\u76E1\u53EF\u80FD\u6700\u597D\u7684\u50CF\u7D20\u5B8C\u7F8E\u6548\u679C\uFF0C\u8ACB\u9032\u5165\u8CC7\u6E90\u7DE8\u8F2F\u5668\u5E76\u7981\u7528\u6E38\u6232\u6240\u6709\u5716\u50CF\u7684\u5E73\u6ED1\u8655\u7406\u3002\u5B83\u5C07\u81EA\u52D5\u5B8C\u6210\u5F9E\u73FE\u5728\u958B\u59CB\u6DFB\u52A0\u7684\u65B0\u5716\u50CF\u3002","To preview the shape that the Physics engine will use for this object, choose first a temporary image to use for the preview.":"\u8981\u9810\u89BD\u7269\u7406\u5F15\u64CE\u5C07\u70BA\u6B64\u5C0D\u8C61\u4F7F\u7528\u7684\u5F62\u72C0\uFF0C\u9996\u5148\u9078\u64C7\u4E00\u500B\u81E8\u6642\u5716\u50CF\u7528\u4E8E\u9810\u89BD\u3002","To start a timer, don't forget to use the action \"Start (or reset) a scene timer\" in another event.":"\u8981\u555F\u52D5\u8A08\u6642\u5668\uFF0C\u4E0D\u8981\u5FD8\u8A18\u5728\u53E6\u4E00\u500B\u4E8B\u4EF6\u4E2D\u4F7F\u7528\u201C\u958B\u59CB(\u6216\u91CD\u7F6E)\u5834\u666F\u8A08\u6642\u5668\u201D\u7684\u52D5\u4F5C\u3002","To start a timer, don't forget to use the action \"Start (or reset) an object timer\" in another event.":"\u8981\u555F\u52D5\u8A08\u6642\u5668\uFF0C\u4E0D\u8981\u5FD8\u8A18\u5728\u53E6\u4E00\u500B\u4E8B\u4EF6\u4E2D\u4F7F\u7528\u201C\u958B\u59CB(\u6216\u91CD\u7F6E)\u5C0D\u8C61\u8A08\u6642\u5668\u201D\u7684\u52D5\u4F5C\u3002","To update your seats, contact us at education@gdevelop.io with the details of your current account and how many seats you would like.":"\u8981\u66F4\u65B0\u60A8\u7684\u540D\u984D\uFF0C\u8ACB\u806F\u7E6B\u6211\u5011\uFF0C\u90F5\u4EF6\u81F3 education@gdevelop.io\uFF0C\u4E26\u63D0\u4F9B\u60A8\u7576\u524D\u5E33\u6236\u7684\u8A73\u7D30\u4FE1\u606F\u53CA\u60A8\u5E0C\u671B\u7684\u540D\u984D\u3002","To use this formatting, you must send a score expressed in seconds":"\u8981\u4F7F\u7528\u6B64\u683C\u5F0F\uFF0C\u5FC5\u9808\u767C\u9001\u4EE5\u79D2\u70BA\u55AE\u4F4D\u7684\u5206\u6578","Today":"\u4ECA\u5929","Toggle Developer Tools":"\u5207\u63DB\u958B\u767C\u8005\u5DE5\u5177","Toggle Disabled":"\u5207\u63DB\u7981\u7528","Toggle Fullscreen":"\u5207\u63DB\u5168\u5C4F","Toggle Instances List Panel":"\u5207\u63DB\u5BE6\u4F8B\u5217\u8868\u9762\u677F","Toggle Layers Panel":"\u5207\u63DB\u5716\u5C64\u9762\u677F","Toggle Object Groups Panel":"\u5207\u63DB\u5C0D\u8C61\u7D44\u9762\u677F","Toggle Objects Panel":"\u5207\u63DB\u5C0D\u8C61\u9762\u677F","Toggle Properties Panel":"\u5207\u63DB\u5C6C\u6027\u9762\u677F","Toggle Wait the Action to End":"\u5207\u63DB\u7B49\u5F85\u52D5\u4F5C\u7D50\u675F","Toggle disabled event":"\u5207\u63DB\u7981\u7528\u4E8B\u4EF6","Toggle grid":"\u5207\u63DB\u7DB2\u683C","Toggle inverted condition":"\u5207\u63DB\u53CD\u5411\u689D\u4EF6","Toggle mask":"\u5207\u63DB\u906E\u7F69(mask)","Toggle/edit grid":"\u5207\u63DB/\u7DE8\u8F2F\u7DB2\u683C","Too many things were changed or broken":"\u592A\u591A\u4E8B\u60C5\u88AB\u66F4\u6539\u6216\u640D\u58DE\u4E86","Top":"\u9802\u7AEF","Top bound":"\u4E0A\u908A\u754C","Top bound should be smaller than bottom bound":"\u4E0A\u908A\u754C\u61C9\u5C0F\u65BC\u5E95\u90E8\u908A\u754C","Top face":"\u9802\u9762","Top left corner":"\u5DE6\u4E0A\u89D2","Top margin":"\u4E0A\u908A\u8DDD","Top right corner":"\u53F3\u4E0A\u89D2","Top-Down RPG Pixel Perfect":"\u81EA\u4E0A\u800C\u4E0B RPG \u50CF\u7D20\u5B8C\u7F8E","Top-down":"\u81EA\u4E0A\u800C\u4E0B","Top-down, classic editor":"\u81EA\u4E0A\u800C\u4E0B\u7684\u7D93\u5178\u7DE8\u8F2F\u5668","Total":"\u7E3D\u8A08","Touch (mobile)":"\u89F8\u63A7\uFF08\u79FB\u52D5\uFF09","Tracked C++ objects exposed to JavaScript. Counts refresh every second.":"\u88AB\u66B4\u9732\u7D66 JavaScript \u7684 C++ \u5C0D\u8C61\u3002\u8A08\u6578\u6BCF\u79D2\u5237\u65B0\u3002","Transform a game into a multiplayer experience.":"\u5C07\u904A\u6232\u8F49\u63DB\u70BA\u591A\u4EBA\u9AD4\u9A57\u3002","Transform this Plinko game with collectibles that multiply your score.":"\u4F7F\u7528\u53EF\u4EE5\u589E\u52A0\u60A8\u5206\u6578\u7684\u6536\u85CF\u54C1\u8B8A\u5F62\u9019\u500B Plinko \u904A\u6232\u3002","Transform this platformer into a co-op game, where two players can play together.":"\u5C07\u9019\u500B\u5E73\u53F0\u904A\u6232\u8F49\u8B8A\u70BA\u4E00\u500B\u5408\u4F5C\u904A\u6232\uFF0C\u8B93\u5169\u540D\u73A9\u5BB6\u53EF\u4EE5\u4E00\u8D77\u904A\u73A9\u3002","Triangle":"\u4E09\u89D2\u5F62","True":"\u662F","True (checked)":"True (\u9078\u4E2D)","True or False":"True \u6216 False","True or False (boolean)":"\u662F\u8207\u975E\uFF08\u5E03\u723E\u503C\uFF09","Try again":"\u518D\u8A66\u4E00\u6B21","Try different search terms or check your search options.":"\u5617\u8A66\u4E0D\u540C\u7684\u641C\u5C0B\u8A5E\u6216\u6AA2\u67E5\u60A8\u7684\u641C\u5C0B\u9078\u9805\u3002","Try installing it from the extension store.":"\u5617\u8A66\u5F9E\u64F4\u5C55\u5546\u5E97\u5B89\u88DD\u5B83\u3002","Try it online":"\u5728\u7DDA\u8A66\u7528","Try something else, browse the packs or create your object from scratch!":"\u5617\u8A66\u5176\u4ED6\u6771\u897F\uFF0C\u700F\u89BD\u5305\u6216\u5F9E\u96F6\u958B\u59CB\u5275\u5EFA\u60A8\u7684\u5C0D\u8C61\uFF01","Try your game":"\u8A66\u73A9\u60A8\u7684\u904A\u6232","Tutorial":"\u6559\u7A0B","Tweak gameplay":"\u8ABF\u6574\u904A\u6232\u73A9\u6CD5","Twitter":"\u63A8\u7279","Type":"\u985E\u578B","Type of License: <0>{0}":function(a){return["\u8A31\u53EF\u8B49\u985E\u578B\uFF1A <0>",a("0"),""]},"Type of License: {0}":function(a){return["\u8A31\u53EF\u8B49\u985E\u578B\uFF1A",a("0")]},"Type of objects":"\u5C0D\u8C61\u985E\u578B","Type your email address to delete your account:":"\u8F38\u5165\u60A8\u7684\u96FB\u5B50\u90F5\u4EF6\u5730\u5740\u4EE5\u522A\u9664\u60A8\u7684\u5E33\u6236:","Type your email to confirm":"\u8F38\u5165\u60A8\u7684\u96FB\u5B50\u90F5\u4EF6\u4EE5\u78BA\u8A8D","Type:":"\u985E\u578B\uFF1A","UI Theme":"\u754C\u9762\u4E3B\u984C","UI/Interface":"UI/\u754C\u9762","URL":"\u7DB2\u5740","Unable to change feedback for this game":"\u7121\u6CD5\u66F4\u6539\u6B64\u6E38\u6232\u7684\u53CD\u994B","Unable to change quality rating of feedback.":"\u7121\u6CD5\u66F4\u6539\u53CD\u994B\u7684\u8CEA\u91CF\u8A55\u7D1A\u3002","Unable to change read status of feedback.":"\u7121\u6CD5\u66F4\u6539\u53CD\u994B\u7684\u8B80\u53D6\u72C0\u614B\u3002","Unable to change your email preferences":"\u7121\u6CD5\u66F4\u6539\u60A8\u7684\u96FB\u5B50\u90F5\u4EF6\u9996\u9078\u9805","Unable to create a new project for the course chapter. Try again later.":"\u7121\u6CD5\u70BA\u8AB2\u7A0B\u7AE0\u7BC0\u5275\u5EFA\u65B0\u9805\u76EE\u3002\u8ACB\u7A0D\u5F8C\u91CD\u8A66\u3002","Unable to create a new project for the tutorial. Try again later.":"\u7121\u6CD5\u70BA\u672C\u6559\u7A0B\u5275\u5EFA\u65B0\u9805\u76EE\u3002\u8ACB\u7A0D\u540E\u518D\u8A66\u3002","Unable to create the project":"\u7121\u6CD5\u5275\u5EFA\u9805\u76EE","Unable to delete the project":"\u7121\u6CD5\u522A\u9664\u9805\u76EE","Unable to download and install the extension and its dependencies. Verify that your internet connection is working or try again later.":"\u7121\u6CD5\u4E0B\u8F09\u4E26\u5B89\u88DD\u64F4\u5C55\u53CA\u5176\u4F9D\u8CF4\u9805\u3002\u9A57\u8B49\u4F60\u7684\u7DB2\u7D61\u9023\u63A5\u662F\u5426\u5DE5\u4F5C\uFF0C\u6216\u8005\u7A0D\u5F8C\u518D\u8A66\u3002","Unable to download the icon. Verify your internet connection or try again later.":"\u7121\u6CD5\u4E0B\u8F09\u6B64\u5716\u6A19\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u7DB2\u7D61\u9023\u63A5\u6216\u7A0D\u540E\u518D\u8A66\u3002","Unable to fetch leaderboards as you are offline.":"\u7121\u6CD5\u53D6\u5F97\u6392\u884C\u699C\uFF0C\u56E0\u70BA\u60A8\u662F\u96E2\u7DDA\u72C0\u614B\u3002","Unable to fetch the example.":"\u7121\u6CD5\u7372\u53D6\u793A\u4F8B\u3002","Unable to find the price for this asset pack. Please try again later.":"\u7121\u6CD5\u627E\u5230\u6B64\u8CC7\u6E90\u5305\u7684\u50F9\u683C\u3002\u8ACB\u7A0D\u540E\u518D\u8A66\u3002","Unable to find the price for this bundle. Please try again later.":"\u7121\u6CD5\u627E\u5230\u6B64\u6346\u7D81\u5305\u7684\u50F9\u683C\u3002\u8ACB\u7A0D\u5F8C\u518D\u8A66\u3002","Unable to find the price for this course. Please try again later.":"\u7121\u6CD5\u627E\u5230\u6B64\u8AB2\u7A0B\u7684\u50F9\u683C\u3002\u8ACB\u7A0D\u5F8C\u518D\u8A66\u3002","Unable to find the price for this game template. Please try again later.":"\u7121\u6CD5\u627E\u5230\u6B64\u6E38\u6232\u6A21\u677F\u7684\u50F9\u683C\u3002\u8ACB\u7A0D\u540E\u518D\u8A66\u3002","Unable to get the checkout URL. Please try again later.":"\u7121\u6CD5\u7372\u53D6\u7D50\u5E33 URL\u3002\u8ACB\u7A0D\u540E\u518D\u8A66\u3002","Unable to load the code editor":"\u7121\u6CD5\u52A0\u8F09\u4EE3\u78BC\u7DE8\u8F2F\u5668","Unable to load the image":"\u7121\u6CD5\u8F09\u5165\u5716\u50CF","Unable to load the information about the latest GDevelop releases. Verify your internet connection or retry later.":"\u7121\u6CD5\u52A0\u8F09\u6700\u65B0\u7684 GDevelop \u7248\u672C\u7684\u4FE1\u606F\u3002\u9A57\u8B49\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u6216\u7A0D\u540E\u91CD\u8A66\u3002","Unable to load the tutorial. Please try again later or contact us if the problem persists.":"\u7121\u6CD5\u52A0\u8F09\u6559\u7A0B\u3002\u8ACB\u7A0D\u540E\u518D\u8A66\uFF0C\u5982\u679C\u554F\u984C\u4ECD\u7136\u5B58\u5728\uFF0C\u8ACB\u806F\u7CFB\u6211\u5011\u3002","Unable to mark one of the feedback as read.":"\u7121\u6CD5\u5C07\u5176\u4E2D\u4E00\u500B\u53CD\u994B\u6A19\u8A18\u70BA\u5DF2\u8B80\u3002","Unable to open the project":"\u7121\u6CD5\u6253\u958B\u9805\u76EE","Unable to open the project because this provider is unknown: {storageProviderName}. Try to open the project again from another location.":function(a){return["\u7121\u6CD5\u6253\u958B\u9805\u76EE\uFF0C\u56E0\u70BA\u6B64\u63D0\u4F9B\u5546\u672A\u77E5\uFF1A ",a("storageProviderName"),"\u3002\u8ACB\u5617\u8A66\u5F9E\u53E6\u4E00\u500B\u4F4D\u7F6E\u91CD\u65B0\u6253\u958B\u9805\u76EE\u3002"]},"Unable to open the project.":"\u4E0D\u80FD\u6253\u958B\u9805\u76EE.","Unable to open this file.":"\u4E0D\u80FD\u6253\u958B\u9019\u500B\u6587\u4EF6.","Unable to open this window":"\u7121\u6CD5\u6253\u958B\u6B64\u7A97\u53E3","Unable to register the game":"\u7121\u6CD5\u6CE8\u518A\u6E38\u6232","Unable to remove collaborator":"\u7121\u6CD5\u522A\u9664\u5408\u4F5C\u8005","Unable to save the project":"\u7121\u6CD5\u4FDD\u5B58\u9805\u76EE","Unable to start the debugger server! Make sure that you are authorized to run servers on this computer.":"\u7121\u6CD5\u555F\u52D5\u8ABF\u8A66\u5668\u670D\u52D9\u5668\uFF01\u8ACB\u78BA\u4FDD\u60A8\u88AB\u6388\u6B0A\u5728\u9019\u81FA\u8A08\u7B97\u6A5F\u4E0A\u904B\u884C\u670D\u52D9\u5668\u3002","Unable to start the server for the preview! Make sure that you are authorized to run servers on this computer. Otherwise, use classic preview to test your game.":"\u7121\u6CD5\u555F\u52D5\u9810\u89BD\u670D\u52D9\u5668\uFF01\u8ACB\u78BA\u4FDD\u60A8\u88AB\u6388\u6B0A\u5728\u9019\u81FA\u8A08\u7B97\u6A5F\u4E0A\u904B\u884C\u670D\u52D9\u5668\u3002\u5426\u5247\uFF0C\u4F7F\u7528\u7D93\u5178\u9810\u89BD\u4F86\u6E2C\u8A66\u60A8\u7684\u6E38\u6232\u3002","Unable to unregister the game":"\u7121\u6CD5\u53D6\u6D88\u8A3B\u518A\u904A\u6232","Unable to update game.":"\u7121\u6CD5\u66F4\u65B0\u6E38\u6232\u3002","Unable to update the game details.":"\u7121\u6CD5\u66F4\u65B0\u6E38\u6232\u8A73\u7D30\u4FE1\u606F\u3002","Unable to update the game owners or authors. Have you removed yourself from the owners?":"\u7121\u6CD5\u66F4\u65B0\u6E38\u6232\u6240\u6709\u8005\u6216\u4F5C\u8005\u3002\u60A8\u662F\u5426\u5DF2\u5C07\u81EA\u5DF1\u5F9E\u6240\u6709\u8005\u4E2D\u522A\u9664\uFF1F","Unable to update the game slug. A slug must be 6 to 30 characters long and only contains letters, digits or dashes.":"\u7121\u6CD5\u66F4\u65B0\u6E38\u6232slug\u3002slug\u5FC5\u9808\u662F 6 \u5230 30 \u500B\u5B57\u7B26\uFF0C\u4E14\u53EA\u5305\u542B\u5B57\u6BCD\u3001\u6578\u5B57\u6216\u7834\u6298\u865F\u3002","Unable to verify URLs {0} . Please check they are correct.":function(a){return["\u7121\u6CD5\u9A57\u8B49 URL ",a("0")," \u3002\u8ACB\u6AA2\u67E5\u5B83\u5011\u662F\u5426\u6B63\u78BA\u3002"]},"Understanding the context":"\u7406\u89E3\u4E0A\u4E0B\u6587","Understood, I'll check my Apple or Google account":"\u660E\u767D\u4E86\uFF0C\u6211\u6703\u6AA2\u67E5\u6211\u7684 Apple \u6216 Google \u8CEC\u865F","Undo":"\u64A4\u6D88","Undo the last changes":"\u64A4\u6D88\u4E0A\u6B21\u66F4\u6539","Unfortunately, this extension requires a newer version of GDevelop to work. Update GDevelop to be able to use this extension in your project.":"\u4E0D\u5E78\u7684\u662F\uFF0C\u6B64\u64F4\u5C55\u9700\u8981\u66F4\u65B0\u7248\u672C\u7684 GDevelop \u624D\u80FD\u5DE5\u4F5C\u3002\u66F4\u65B0 GDevelop \u4EE5\u4FBF\u80FD\u5920\u5728\u60A8\u7684\u9805\u76EE\u4E2D\u4F7F\u7528\u6B64\u64F4\u5C55\u3002","Unknown behavior":"\u672A\u77E5\u884C\u70BA","Unknown bundle":"\u672A\u77E5\u7684\u5957\u4EF6","Unknown certificate type":"\u672A\u77E5\u8B49\u66F8\u985E\u578B","Unknown changes attempted for scene {scene_name}.":function(a){return["\u5617\u8A66\u9032\u884C\u672A\u77E5\u7684\u66F4\u6539\u65BC\u5834\u666F ",a("scene_name"),"\u3002"]},"Unknown game":"\u672A\u77E5\u7684\u904A\u6232","Unknown status":"\u672A\u77E5\u72C0\u614B","Unknown status.":"\u672A\u77E5\u72C0\u614B","Unlimited":"\u7121\u9650\u5236","Unlimited commercial use license for claim with Gold or Pro subscription":"\u901A\u904E\u9EC3\u91D1\u6216\u5C08\u696D\u8A02\u95B1\u5373\u53EF\u7372\u5F97\u7121\u9650\u5546\u696D\u4F7F\u7528\u8A31\u53EF","Unload at scene exit":"\u5728\u5834\u666F\u9000\u51FA\u6642\u5378\u8F09","Unloading of scene resources":"\u5834\u666F\u8CC7\u6E90\u7684\u5378\u8F09","Unlock full access to GDevelop to create without limits!":"\u89E3\u9396\u5C0D GDevelop \u7684\u5B8C\u5168\u8A2A\u554F\u6B0A\u9650\uFF0C\u7121\u9650\u5236\u5730\u9032\u884C\u5275\u4F5C\uFF01","Unlock the whole course":"\u89E3\u9396\u6574\u500B\u8AB2\u7A0B","Unlock this lesson to finish the course":"\u89E3\u9396\u6B64\u8AB2\u7A0B\u4EE5\u5B8C\u6210\u8AB2\u7A0B","Unlock with the full course":"\u7528\u5B8C\u6574\u8AB2\u7A0B\u89E3\u9396","Unnamed":"\u672A\u547D\u540D\u7684","Unregister game":"\u6CE8\u92B7\u6E38\u6232","Unsaved changes":"\u672A\u4FDD\u5B58\u7684\u66F4\u6539","Untitled external events":"\u672A\u547D\u540D\u7684\u5916\u90E8\u4E8B\u4EF6","Untitled external layout":"\u672A\u547D\u540D\u7684\u5916\u90E8\u5E03\u5C40","Untitled scene":"\u672A\u547D\u540D\u5834\u666F","UntitledExtension":"\u7121\u6A19\u984C\u64F4\u5C55\u540D","Update":"\u66F4\u65B0","Update (could break the project)":"\u66F4\u65B0(\u53EF\u80FD\u7834\u58DE\u9805\u76EE)","Update <0>{label} of <1>{object_name} (in scene {scene_name}) to <2>{newValue}.":function(a){return["\u5728\u5834\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0 <0>",a("label")," \u7684 <1>",a("object_name"),"\uFF08\u65BC\u5834\u666F\uFF09\u81F3 <2>",a("newValue"),"\u3002"]},"Update <0>{label} of behavior {behavior_name} on object <1>{object_name} (in scene <2>{scene_name}) to <3>{newValue}.":function(a){return["\u66F4\u65B0\u7269\u4EF6 <1>",a("object_name")," \u4E4B\u884C\u70BA ",a("behavior_name")," \u5728\u5834\u666F <2>",a("scene_name")," \u4E2D\u7684 <0>",a("label")," \u81F3 <3>",a("newValue"),"\u3002"]},"Update GDevelop to latest version":"\u5C07 GDevelop \u66F4\u65B0\u5230\u6700\u65B0\u7248\u672C","Update events in scene <0>{scene_name}.":function(a){return["\u5728\u5834\u666F <0>",a("scene_name")," \u4E2D\u66F4\u65B0\u4E8B\u4EF6\u3002"]},"Update game page":"\u66F4\u65B0\u904A\u6232\u9801\u9762","Update resolution during the game to fit the screen or window size":"\u5728\u6E38\u6232\u904E\u7A0B\u4E2D\u66F4\u65B0\u5206\u8FA8\u7387\u4EE5\u9069\u5408\u5C4F\u5E55\u6216\u7A97\u53E3\u5927\u5C0F","Update some scene effects and groups for scene {scene_name}.":function(a){return["\u66F4\u65B0\u5834\u666F ",a("scene_name")," \u7684\u67D0\u4E9B\u5834\u666F\u6548\u679C\u548C\u7FA4\u7D44\u3002"]},"Update some scene effects and layers for scene {scene_name}.":function(a){return["\u66F4\u65B0\u5834\u666F ",a("scene_name")," \u7684\u67D0\u4E9B\u5834\u666F\u6548\u679C\u548C\u5716\u5C64\u3002"]},"Update some scene effects for scene {scene_name}.":function(a){return["\u66F4\u65B0\u5834\u666F ",a("scene_name")," \u7684\u67D0\u4E9B\u5834\u666F\u6548\u679C\u3002"]},"Update some scene effects, layers and groups for scene {scene_name}.":function(a){return["\u66F4\u65B0\u5834\u666F ",a("scene_name")," \u7684\u67D0\u4E9B\u5834\u666F\u6548\u679C\u3001\u5716\u5C64\u548C\u7FA4\u7D44\u3002"]},"Update some scene groups for scene {scene_name}.":function(a){return["\u66F4\u65B0\u5834\u666F ",a("scene_name")," \u7684\u67D0\u4E9B\u5834\u666F\u7FA4\u7D44\u3002"]},"Update some scene layers and groups for scene {scene_name}.":function(a){return["\u66F4\u65B0\u5834\u666F ",a("scene_name")," \u7684\u67D0\u4E9B\u5834\u666F\u5716\u5C64\u548C\u7FA4\u7D44\u3002"]},"Update some scene layers for scene {scene_name}.":function(a){return["\u66F4\u65B0\u5834\u666F ",a("scene_name")," \u7684\u67D0\u4E9B\u5834\u666F\u5716\u5C64\u3002"]},"Update some scene properties and effects for scene {scene_name}.":function(a){return["\u66F4\u65B0\u5834\u666F ",a("scene_name")," \u7684\u67D0\u4E9B\u5834\u666F\u5C6C\u6027\u548C\u6548\u679C\u3002"]},"Update some scene properties and groups for scene {scene_name}.":function(a){return["\u66F4\u65B0\u5834\u666F ",a("scene_name")," \u7684\u67D0\u4E9B\u5834\u666F\u5C6C\u6027\u548C\u7FA4\u7D44\u3002"]},"Update some scene properties and layers for scene {scene_name}.":function(a){return["\u66F4\u65B0\u5834\u666F ",a("scene_name")," \u7684\u67D0\u4E9B\u5834\u666F\u5C6C\u6027\u548C\u5716\u5C64\u3002"]},"Update some scene properties for scene {scene_name}.":function(a){return["\u66F4\u65B0\u5834\u666F ",a("scene_name")," \u7684\u67D0\u4E9B\u5834\u666F\u5C6C\u6027\u3002"]},"Update some scene properties, effects and groups for scene {scene_name}.":function(a){return["\u66F4\u65B0\u5834\u666F ",a("scene_name")," \u7684\u67D0\u4E9B\u5834\u666F\u5C6C\u6027\u3001\u6548\u679C\u548C\u7FA4\u7D44\u3002"]},"Update some scene properties, layers and groups for scene {scene_name}.":function(a){return["\u66F4\u65B0\u5834\u666F ",a("scene_name")," \u7684\u67D0\u4E9B\u5834\u666F\u5C6C\u6027\u3001\u5716\u5C64\u548C\u7FA4\u7D44\u3002"]},"Update some scene properties, layers, effects and groups for scene {scene_name}.":function(a){return["\u66F4\u65B0\u5834\u666F ",a("scene_name")," \u7684\u67D0\u4E9B\u5834\u666F\u5C6C\u6027\u3001\u5716\u5C64\u3001\u6548\u679C\u548C\u7FA4\u7D44\u3002"]},"Update the extension":"\u66F4\u65B0\u64F4\u5C55","Update your seats":"\u66F4\u65B0\u60A8\u7684\u540D\u984D","Update your subscription":"\u66F4\u65B0\u60A8\u7684\u8A02\u95B1","Update {0} properties of <0>{object_name} (in scene {scene_name}).":function(a){return["\u5728\u5834\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0 <0>",a("object_name")," \u7684 ",a("0")," \u5C6C\u6027\u3002"]},"Update {0} settings of behavior {behavior_name} on object {object_name} (in scene {scene_name}).":function(a){return["\u5728\u5834\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0\u7269\u4EF6 ",a("object_name")," \u4E0A\u7684\u884C\u70BA ",a("behavior_name")," \u7684 ",a("0")," \u8A2D\u7F6E\u3002"]},"Updates":"\u66F4\u65B0","Updating...":"\u6B63\u5728\u66F4\u65B0\u2026\u2026","Upgrade":"\u5347\u7D1A","Upgrade for:":"\u5347\u7D1A\u4EE5\u4FBF\uFF1A","Upgrade subscription":"\u5347\u7D1A\u8A02\u95B1","Upgrade to GDevelop Premium":"\u5347\u7D1A\u81F3 GDevelop Premium","Upgrade to GDevelop Premium to get more leaderboards, storage, and one-click packagings!":"\u5347\u7D1A\u5230 GDevelop \u9AD8\u7D1A\u7248\u4EE5\u7372\u5F97\u66F4\u591A\u6392\u884C\u699C\u3001\u5B58\u5132\u7A7A\u9593\u548C\u4E00\u9375\u6253\u5305\uFF01","Upgrade to get more cloud projects, AI usage, publishing, multiplayer, courses and credits every month with GDevelop Premium.":"\u5347\u7D1A\u4EE5\u5728\u6BCF\u500B\u6708\u7372\u5F97\u66F4\u591A\u7684\u96F2\u9805\u76EE\u3001\u4EBA\u5DE5\u667A\u80FD\u4F7F\u7528\u3001\u767C\u4F48\u3001\u591A\u4EBA\u904A\u6232\u3001\u8AB2\u7A0B\u548CGDevelop Premium\u7684\u9EDE\u6578\u3002","Upgrade to get more cloud projects, publishing, multiplayer, courses and credits every month with GDevelop Premium.":"\u5347\u7D1A\u4EE5\u7372\u53D6\u66F4\u591A\u96F2\u7AEF\u9805\u76EE\u3001\u767C\u5E03\u3001\u591A\u4EBA\u904A\u6232\u3001\u8AB2\u7A0B\u548C\u6BCF\u6708\u7684\u7A4D\u5206\uFF0C\u4F7F\u7528 GDevelop Premium\u3002","Upgrade your GDevelop subscription to unlock this packaging.":"\u5347\u7D1A\u60A8\u7684 GDevelop \u8A02\u95B1\u5373\u53EF\u89E3\u9396\u6B64\u5305\u3002","Upgrade your Premium Plan":"\u5347\u7D1A\u60A8\u7684\u9AD8\u7D1A\u8A08\u756B","Upgrade your Premium subscription to have more AI requests and GDevelop coins to unlock the engine's extra benefits.":"\u5347\u7D1A\u60A8\u7684 Premium \u8A02\u95B1\u4EE5\u64C1\u6709\u66F4\u591A AI \u8ACB\u6C42\u548C GDevelop \u786C\u5E63\uFF0C\u4EE5\u89E3\u9396\u5F15\u64CE\u7684\u984D\u5916\u597D\u8655\u3002","Upgrade your subscription":"\u5347\u7D1A\u60A8\u7684\u8A02\u95B1","Upgrade your subscription to keep building with AI.":"\u5347\u7D1A\u60A8\u7684\u8A02\u95B1\u4EE5\u7E7C\u7E8C\u8207 AI \u5EFA\u7ACB\u61C9\u7528\u7A0B\u5F0F\u3002","Upload to build service":"\u4E0A\u50B3\u5230\u69CB\u5EFA\u670D\u52D9","Uploading your game...":"\u6B63\u5728\u4E0A\u50B3\u60A8\u7684\u6E38\u6232...","Use":"\u4F7F\u7528","Use 3D rendering":"\u4F7F\u7528 3D \u6E32\u67D3","Use <0><1/>{variableName} as the loop counter":function(a){return["\u4F7F\u7528 <0><1/>",a("variableName")," \u4F5C\u70BA\u8FF4\u5708\u8A08\u6578\u5668"]},"Use GDevelop Credits":"\u4F7F\u7528 GDevelop \u7A4D\u5206","Use GDevelop credits or get a subscription to increase the limits.":"\u4F7F\u7528 GDevelop \u7A4D\u5206\u6216\u8A02\u95B1\u4F86\u589E\u52A0\u9650\u5236\u3002","Use GDevelop credits or upgrade your subscription to increase the limits.":"\u4F7F\u7528 GDevelop \u7A4D\u5206\u6216\u5347\u7D1A\u60A8\u7684\u8A02\u95B1\u4F86\u589E\u52A0\u9650\u5236\u3002","Use GDevelop credits to start an export.":"\u4F7F\u7528 GDevelop \u7A4D\u5206\u958B\u59CB\u5C0E\u51FA\u3002","Use a Tilemap to build a level and change it dynamically during the game.":"\u4F7F\u7528\u78DA\u584A\u5730\u5716\u4F86\u69CB\u5EFA\u4E00\u500B\u95DC\u5361\uFF0C\u4E26\u5728\u904A\u6232\u4E2D\u52D5\u614B\u66F4\u6539\u5B83\u3002","Use a custom collision mask":"\u4F7F\u7528\u81EA\u5B9A\u7FA9\u78B0\u649E\u906E\u7F69","Use a public URL":"\u4F7F\u7528\u516C\u5171 URL","Use an expression":"\u4F7F\u7528\u8868\u9054\u5F0F","Use as...":"\u7528\u4F5C...","Use custom CSS for the leaderboard":"\u4F7F\u7528\u81EA\u5B9A\u7FA9 CSS \u5236\u4F5C\u6392\u884C\u699C","Use experimental background serializer for saving projects":"\u4F7F\u7528\u5BE6\u9A57\u6027\u80CC\u666F\u5E8F\u5217\u5316\u5DE5\u5177\u4F86\u4FDD\u5B58\u5C08\u6848","Use full image as collision mask":"\u4F7F\u7528\u5B8C\u6574\u5716\u50CF\u4F5C\u70BA\u78B0\u649E\u906E\u7F69","Use icon":"\u4F7F\u7528\u5716\u793A","Use legacy renderer":"\u4F7F\u7528\u820A\u7248\u6E32\u67D3\u5668","Use same collision mask":"\u4F7F\u7528\u76F8\u540C\u7684\u78B0\u649E\u906E\u7F69","Use same collision mask for all animations?":"\u5C0D\u6240\u6709\u52D5\u756B\u4F7F\u7528\u76F8\u540C\u7684\u78B0\u649E\u906E\u7F69\uFF1F","Use same collision mask for all frames?":"\u5C0D\u6240\u6709\u5E40\u4F7F\u7528\u76F8\u540C\u7684\u78B0\u649E\u906E\u7F69\uFF1F","Use same points":"\u4F7F\u7528\u76F8\u540C\u7684\u9EDE","Use same points for all animations?":"\u5C0D\u6240\u6709\u52D5\u756B\u4F7F\u7528\u76F8\u540C\u7684\u9EDE\uFF1F","Use same points for all frames?":"\u5C0D\u6240\u6709\u5E40\u4F7F\u7528\u76F8\u540C\u7684\u9EDE\uFF1F","Use the project setting":"\u4F7F\u7528\u9805\u76EE\u8A2D\u7F6E","Use this external layout inside this scene to start all previews":"\u4F7F\u7528\u6B64\u5834\u666F\u5167\u7684\u5916\u90E8\u5E03\u5C40\u4F86\u958B\u59CB\u6240\u6709\u9810\u89BD","Use this scene to start all previews":"\u4F7F\u7528\u6B64\u5834\u666F\u958B\u59CB\u6240\u6709\u9810\u89BD","Use your email":"\u4F7F\u7528\u4F60\u7684\u96FB\u5B50\u90F5\u4EF6","User interface":"\u7528\u6236\u754C\u9762","User name in the game URL":"\u6E38\u6232URL\u4E2D\u7684\u7528\u6236\u540D","Username":"\u7528\u6236\u540D","Usernames are required to choose a custom game URL.":"\u9700\u8981\u7528\u6236\u540D\u624D\u80FD\u9078\u64C7\u81EA\u5B9A\u7FA9\u6E38\u6232URL\u3002","Users can choose to see only players' best entries or not.":"\u7528\u6236\u53EF\u4EE5\u9078\u64C7\u53EA\u67E5\u770B\u73A9\u5BB6\u7684\u6700\u4F73\u4F5C\u54C1\u3002","Users will be created with an anonymous email. You can later define a full name, a username, or update the generated password if needed.":"\u7528\u6236\u5C07\u4F7F\u7528\u533F\u540D\u96FB\u5B50\u90F5\u4EF6\u5275\u5EFA\u3002\u60A8\u53EF\u4EE5\u7A0D\u5F8C\u5B9A\u7FA9\u5168\u540D\u3001\u7528\u6236\u540D\u6216\u5728\u9700\u8981\u6642\u66F4\u65B0\u751F\u6210\u7684\u5BC6\u78BC\u3002","Using GDevelop Credits":"\u4F7F\u7528 GDevelop \u7A4D\u5206\u4E2D","Using Nearest Scale Mode":"\u4F7F\u7528\u6700\u8FD1\u7684\u7E2E\u653E\u6A21\u5F0F","Using a lot of effects can have a severe negative impact on the rendering performance, especially on low-end or mobile devices. Consider using less effects if possible. You can also disable and re-enable effects as needed using events.":"\u4F7F\u7528\u592A\u591A\u7684\u6548\u679C\u6703\u5C0D\u6E32\u67D3\u6027\u80FD\u7522\u751F\u56B4\u91CD\u7684\u8CA0\u9762\u5F71\u97FF\uFF0C\u7279\u5225\u662F\u5C0D\u4F4E\u7AEF\u6216\u79FB\u52D5\u8A2D\u5099\u7684\u5F71\u97FF\u5F88\u5927\u3002 \u5982\u679C\u53EF\u80FD\uFF0C\u8ACB\u8003\u616E\u6E1B\u5C11\u7279\u6548\u3002\u60A8\u4E5F\u53EF\u4EE5\u7981\u7528\u548C\u91CD\u65B0\u555F\u7528\u7279\u6548\uFF0C\u8996\u9700\u8981\u4F7F\u7528\u4E8B\u4EF6\u3002","Using effects":"\u4F7F\u7528\u6548\u679C","Using empty events based behavior":"\u4F7F\u7528\u57FA\u4E8E\u4E8B\u4EF6\u7684\u7A7A\u884C\u70BA","Using empty events based object":"\u4F7F\u7528\u57FA\u4E8E\u7A7A\u4E8B\u4EF6\u7684\u5C0D\u8C61","Using events based behavior":"\u4F7F\u7528\u57FA\u4E8E\u4E8B\u4EF6\u7684\u884C\u70BA","Using events based object":"\u4F7F\u7528\u57FA\u4E8E\u4E8B\u4EF6\u7684\u5C0D\u8C61","Using function extractor":"\u4F7F\u7528\u51FD\u6578\u63D0\u53D6\u5668","Using lighting layer":"\u4F7F\u7528\u7167\u660E\u5716\u5C64","Using non smoothed textures":"\u4F7F\u7528\u975E\u5E73\u6ED1\u7D0B\u7406","Using pixel rounding":"\u4F7F\u7528\u50CF\u7D20\u820D\u5165","Using the resource properties panel":"\u4F7F\u7528\u8CC7\u6E90\u5C6C\u6027\u9762\u677F","Using too much effects":"\u4F7F\u7528\u904E\u591A\u6548\u679C","Validate these parameters":"\u9A57\u8B49\u9019\u4E9B\u53C3\u6578","Validating...":"\u9A57\u8B49\u4E2D...","Value":"\u503C","Variable":"\u8B8A\u91CF","Variables":"\u8B8A\u91CF","Variables declared in all objects of the group will be visible in event expressions.":"\u5728\u8A72\u7D44\u7684\u6240\u6709\u5C0D\u8C61\u4E2D\u8072\u660E\u7684\u8B8A\u91CF\u5C07\u5728\u4E8B\u4EF6\u8868\u9054\u5F0F\u4E2D\u53EF\u898B\u3002","Variables list":"\u8B8A\u91CF\u5217\u8868","Variant":"Variant","Variant name":"Variant name","Variant updates":"\u8B8A\u9AD4\u66F4\u65B0","Verify that you have the authorization for reading the file you're trying to access.":"\u9A57\u8B49\u60A8\u662F\u5426\u5DF2\u6388\u6B0A\u95B1\u8B80\u60A8\u8981\u8A2A\u554F\u7684\u6587\u4EF6\u3002","Verify your internet connection or try again later.":"\u9A57\u8B49\u60A8\u7684\u7DB2\u7D61\u9023\u63A5\u6216\u7A0D\u540E\u518D\u8A66\u3002","Version":"\u7248\u672C","Version number (X.Y.Z)":"\u7248\u672C\u865F (X.Y.Z)","Version {0}":function(a){return["\u7248\u672C ",a("0")]},"Version {0} ({1} available)":function(a){return["\u7248\u672C ",a("0")," (",a("1")," \u53EF\u7528)"]},"Version {version} is available and will be downloaded and installed automatically.":function(a){return["\u7248\u672C ",a("version")," \u53EF\u7528\uFF0C\u5C07\u81EA\u52D5\u4E0B\u8F09\u4E26\u5B89\u88DD\u3002"]},"Version {version} is available. Open About to download and install it.":function(a){return["\u7248\u672C ",a("version")," \u53EF\u7528\u3002\u6253\u958B\u300C\u95DC\u65BC\u300D\u4EE5\u4E0B\u8F09\u4E26\u5B89\u88DD\u3002"]},"Vertical anchor":"\u5782\u76F4\u9328\u9EDE","Vertical flip":"\u5782\u76F4\u7FFB\u8F49","Video":"\u8996\u983B","Video format supported can vary according to devices and browsers. For maximum compatibility, use H.264/mp4 file format (and AAC for audio).":"\u6839\u64DA\u4E0D\u540C\u8A2D\u5099\u548C\u700F\u89BD\u5668\u652F\u6301\u591A\u7A2E\u8996\u983B\u683C\u5F0F\u3002\u70BA\u9054\u5230\u6700\u5927\u517C\u5BB9\u6027\uFF0C\u8ACB\u4F7F\u7528 H.264/mp4 \u683C\u5F0F\u7684\u8996\u983B\u6587\u4EF6 (\u97F3\u983B\u8ACB\u4F7F\u7528AAC)\u3002","Video game":"\u96FB\u5B50\u6E38\u6232","Video resource":"\u8996\u983B\u8CC7\u6E90","View":"\u67E5\u770B","View history":"\u67E5\u770B\u6B77\u53F2\u8A18\u9304","View original chat":"\u67E5\u770B\u539F\u59CB\u804A\u5929","Viewers":"\u89C0\u773E","Viewpoint":"\u8996\u9EDE","Visibility":"\u53EF\u898B\u6027","Visibility and instances ordering":"\u53EF\u898B\u6027\u8207\u5BE6\u4F8B\u6392\u5E8F","Visibility in quick customization dialog":"\u5728\u5FEB\u901F\u81EA\u8A02\u5C0D\u8A71\u6846\u4E2D\u7684\u53EF\u898B\u6027","Visible":"\u53EF\u898B","Visible in editor":"\u7DE8\u8F2F\u5668\u4E2D\u53EF\u898B","Visible in the search and your profile":"\u5728\u641C\u7D22\u548C\u60A8\u7684\u500B\u4EBA\u6A94\u6848\u4E2D\u53EF\u898B","Visual Effects":"\u8996\u89BA\u6548\u679C","Visual appearance":"\u8996\u89BA\u5916\u89C0","Visual appearance (advanced)":"\u8996\u89BA\u5916\u89C0(\u9AD8\u7D1A)","Visual effect":"\u8996\u89BA\u6548\u679C","Visuals":"\u53EF\u898B\u6027","Wait for the action to end before executing the actions (and subevents) following it":"\u7B49\u5F85\u64CD\u4F5C\u7D50\u675F\uFF0C\u7136\u540E\u518D\u57F7\u884C\u5176\u540E\u7684\u64CD\u4F5C(\u548C\u5B50\u4E8B\u4EF6)","Waiting for the purchase confirmation...":"\u6B63\u5728\u7B49\u5F85\u8CFC\u8CB7\u78BA\u8A8D...","Waiting for the subscription confirmation...":"\u6B63\u5728\u7B49\u5F85\u8A02\u95B1\u78BA\u8A8D...","Wallet":"\u9322\u5305","Want to know more?":"\u60F3\u77E5\u9053\u66F4\u591A\u55CE\uFF1F","Warning":"\u8B66\u544A","Watch changes in game engine (GDJS) sources and auto import them (dev only)":"\u89C0\u770B\u6E38\u6232\u5F15\u64CE(GDJS) \u6E90\u4E2D\u7684\u66F4\u6539\u5E76\u81EA\u52D5\u5C0E\u5165(\u50C5\u9650\u958B\u767C\u4EBA\u54E1)","Watch the project folder for file changes in order to refresh the resources used in the editor (images, 3D models, fonts, etc.)":"\u67E5\u770B\u9805\u76EE\u6587\u4EF6\u593E\u4E2D\u7684\u6587\u4EF6\u66F4\u6539\uFF0C\u4EE5\u5237\u65B0\u7DE8\u8F2F\u5668\u4E2D\u4F7F\u7528\u7684\u8CC7\u6E90 (\u5716\u50CF\u30013D\u6A21\u578B\u3001\u5B57\u9AD4\u7B49)","Watch tutorial":"\u89C0\u770B\u6559\u7A0B","We could not check your follow":"\u6211\u5011\u7121\u6CD5\u6AA2\u67E5\u60A8\u7684\u95DC\u6CE8","We could not check your subscription":"\u6211\u5011\u7121\u6CD5\u6AA2\u67E5\u60A8\u7684\u8A02\u95B1","We could not find your GitHub star":"\u6211\u5011\u627E\u4E0D\u5230\u60A8\u7684 GitHub \u661F\u865F","We could not find your GitHub user and star":"\u6211\u5011\u627E\u4E0D\u5230\u60A8\u7684 GitHub \u7528\u6236\u548C\u661F\u865F","We could not find your user":"\u6211\u5011\u627E\u4E0D\u5230\u60A8\u7684\u7528\u6236","We couldn't find a version to go back to.":"\u6211\u5011\u627E\u4E0D\u5230\u8981\u8FD4\u56DE\u7684\u7248\u672C\u3002","We couldn't find your project.{0}If your project is stored on a different computer, launch GDevelop on that computer.{1}Otherwise, use the \"Open project\" button and find it in your filesystem.":function(a){return["\u6211\u5011\u627E\u4E0D\u5230\u60A8\u7684\u9805\u76EE\u3002",a("0"),"\u5982\u679C\u60A8\u7684\u9805\u76EE\u5B58\u5132\u5728\u5176\u4ED6\u8A08\u7B97\u6A5F\u4E0A\uFF0C\u8ACB\u5728\u8A72\u8A08\u7B97\u6A5F\u4E0A\u555F\u52D5 GDevelop\u3002",a("1"),"\u5426\u5247\uFF0C\u8ACB\u4F7F\u7528\u201C\u6253\u958B\u9805\u76EE\u201D\u6309\u9215\u4E26\u5728\u6587\u4EF6\u7CFB\u7D71\u4E2D\u627E\u5230\u5B83\u3002"]},"We couldn't load your cloud projects. Verify your internet connection or try again later.":"\u6211\u5011\u7121\u6CD5\u52A0\u8F09\u60A8\u7684\u4E91\u9805\u76EE\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u6216\u7A0D\u540E\u518D\u8A66\u3002","We have found a non-corrupt save from {0} available for modification.":function(a){return["\u6211\u5011\u767C\u73FE\u4F86\u81EA ",a("0")," \u7684\u672A\u640D\u58DE\u5B58\u6A94\u53EF\u4F9B\u4FEE\u6539\u3002"]},"Web":"\u7DB2\u9801","Web Build":"Web \u7248\u672C","Web builds":"Web \u7248\u672C","Welcome back!":"\u6B61\u8FCE\u56DE\u4F86\uFF01","Welcome to GDevelop!":"\u6B61\u8FCE\u4F7F\u7528 GDevelop \uFF01","What are you using GDevelop for?":"\u4F60\u7528GDevelop\u505A\u4EC0\u4E48\uFF1F","What could be improved?":"What could be improved?","What do you want to make?":"\u4F60\u60F3\u505A\u4EC0\u9EBC\uFF1F","What is a good GDevelop feature I could use in my game?":"\u6211\u53EF\u4EE5\u5728\u6211\u7684\u904A\u6232\u4E2D\u4F7F\u7528\u7684\u597D GDevelop \u7279\u6027\u662F\u4EC0\u9EBC\uFF1F","What is your goal with GDevelop?":"\u60A8\u4F7F\u7528 GDevelop \u7684\u76EE\u6A19\u662F\u4EC0\u4E48\uFF1F","What kind of projects are you building?":"\u60A8\u6B63\u5728\u5EFA\u9020\u4EC0\u4E48\u985E\u578B\u7684\u9805\u76EE\uFF1F","What kind of projects do you want to build with GDevelop?":"\u60A8\u60F3\u4F7F\u7528 GDevelop \u69CB\u5EFA\u4EC0\u4E48\u6A23\u7684\u9805\u76EE\uFF1F","What should I do next?":"\u6211\u63A5\u4E0B\u4F86\u8A72\u505A\u4EC0\u9EBC\uFF1F","What went wrong?":"\u767C\u751F\u4E86\u4EC0\u9EBC\u932F\u8AA4\uFF1F","What would you add to my game?":"\u4F60\u6703\u70BA\u6211\u7684\u904A\u6232\u589E\u52A0\u4EC0\u9EBC\uFF1F","What would you like to create?":"\u4F60\u60F3\u5275\u5EFA\u4EC0\u9EBC\uFF1F","What would you like to do next?":"\u60A8\u63A5\u4E0B\u4F86\u60F3\u505A\u4EC0\u9EBC\uFF1F","What would you like to do with this uncorrupted version of your project?":"\u60A8\u5E0C\u671B\u5982\u4F55\u8655\u7406\u9019\u500B\u672A\u640D\u58DE\u7684\u9805\u76EE\u7248\u672C\uFF1F","What's included:":"\u5305\u542B\u5167\u5BB9\uFF1A","What's new in GDevelop?":"GDevelop \u4E2D\u7684\u65B0\u5167\u5BB9\uFF1F","What's new?":"\u66F4\u65B0\u65E5\u5FD7","When checked, will only display the best score of each player (only for the display below).":"\u9078\u4E2D\u6642\uFF0C\u5C07\u53EA\u986F\u793A\u6BCF\u500B\u73A9\u5BB6\u7684\u6700\u4F73\u5206\u6578(\u50C5\u7528\u4E8E\u4E0B\u9762\u7684\u986F\u793A)\u3002","When do you plan to finish or release your projects?":"\u60A8\u8A08\u5283\u4EC0\u4E48\u6642\u5019\u5B8C\u6210\u6216\u767C\u5E03\u60A8\u7684\u9805\u76EE\uFF1F","When previewing the game in the editor, this duration is ignored (the game preview starts as soon as possible).":"\u7576\u5728\u7DE8\u8F2F\u5668\u4E2D\u9810\u89BD\u6E38\u6232\u6642\uFF0C\u6B64\u6301\u7E8C\u6642\u9593\u5C07\u88AB\u5FFD\u7565(\u6E38\u6232\u9810\u89BD\u76E1\u5FEB\u958B\u59CB)\u3002","When you create an object using an action, GDevelop now sets the Z order of the object to the maximum value that was found when starting the scene for each layer. This allow to make sure that objects that you create are in front of others. This game was created before this change, so GDevelop maintains the old behavior: newly created objects Z order is set to 0. It's recommended that you switch to the new behavior by clicking the following button.":"\u7576\u60A8\u4F7F\u7528\u52D5\u4F5C\u5275\u5EFA\u5C0D\u8C61\u6642\uFF0CGDevelop\u73FE\u5728\u6703\u5C07\u5C0D\u8C61\u7684Z\u9806\u5E8F\u8A2D\u7F6E\u70BA\u958B\u59CB\u6BCF\u4E00\u5C64\u5834\u666F\u6642\u767C\u73FE\u7684\u6700\u5927\u503C\u3002\u9019\u6A23\u53EF\u4EE5\u78BA\u4FDD\u60A8\u5275\u5EFA\u7684\u5C0D\u8C61\u4F4D\u4E8E\u5176\u4ED6\u5C0D\u8C61\u7684\u524D\u9762\u3002\u8A72\u6E38\u6232\u662F\u5728\u6B64\u66F4\u6539\u4E4B\u524D\u5275\u5EFA\u7684\uFF0C\u56E0\u6B64GDevelop\u4FDD\u7559\u4E86\u820A\u7684\u884C\u70BA\uFF1A\u65B0\u5275\u5EFA\u7684\u5C0D\u8C61Z\u9806\u5E8F\u8A2D\u7F6E\u70BA0\u3002\u5EFA\u8B70\u60A8\u901A\u904E\u55AE\u64CA\u4EE5\u4E0B\u6309\u9215\u5207\u63DB\u5230\u65B0\u884C\u70BA\u3002","Where are you planing to publish your project(s)?":"\u60A8\u6253\u7B97\u5728\u54EA\u91CC\u767C\u5E03\u60A8\u7684\u9805\u76EE(s)\uFF1F","Where to store this project":"\u5B58\u5132\u6B64\u9805\u76EE\u7684\u4F4D\u7F6E","While these conditions are true:":"\u5982\u679C\u9019\u4E9B\u689D\u4EF6\u90FD\u70BA\u771F:","Width":"\u5BEC\u5EA6","Window":"\u7A97\u53E3","Window title":"\u7A97\u53E3\u6A19\u984C","Windows (auto-installer file)":"Windows (\u81EA\u52D5\u5B89\u88DD\u7A0B\u5E8F\u6587\u4EF6)","Windows (exe)":"Windows (exe)","Windows (zip file)":"Windows (zip \u6587\u4EF6)","Windows (zip)":"Windows (zip)","Windows, MacOS and Linux":"Windows\u3001 MacOS \u548C Linux","Windows, MacOS, Linux (Steam, MS Store...)":"Windows\u3001MacOS \u548C Linux (Steam\u3001MS Store...)","Windows, macOS & Linux":"Windows\u3001macOS \u548C Linux","Windows/macOS/Linux (manual)":"Windows/macOS/Linux (\u624B\u52D5)","Windows/macOS/Linux Build":"Windows/macOS/Linux \u7248\u672C","With an established team of people during the whole project":"\u5728\u6574\u500B\u9805\u76EE\u671F\u9593\u64C1\u6709\u4E00\u652F\u6210\u719F\u7684\u5718\u968A","With at least one other person":"\u81F3\u5C11\u548C\u53E6\u4E00\u500B\u4EBA","With placeholder":"\u4F7F\u7528\u4F54\u4F4D\u7B26","Working...":"\u5DE5\u4F5C\u4E2D\u2026\u2026","Would you like to describe your projects?":"\u60A8\u60F3\u63CF\u8FF0\u4E00\u4E0B\u60A8\u7684\u9805\u76EE\u55CE\uFF1F","Would you like to open the non-corrupt version instead?":"\u60A8\u60F3\u8981\u6253\u958B\u975E\u640D\u58DE\u7684\u7248\u672C\u55CE\uFF1F","Write events for scene <0>{scene_name}.":function(a){return["\u70BA\u5834\u666F <0>",a("scene_name")," \u5BEB\u5165\u4E8B\u4EF6\u3002"]},"X":"X\u8EF8","X offset (in pixels)":"X \u504F\u79FB (\u50CF\u7D20)","Y":"Y\u8EF8","Y offset (in pixels)":"Y \u504F\u79FB (\u50CF\u7D20)","Year":"\u5E74","Yearly, {0}":function(a){return["\u6BCF\u5E74\uFF0C",a("0")]},"Yearly, {0} per seat":function(a){return["\u6BCF\u5E74\uFF0C",a("0")," \u6BCF\u5EA7\u4F4D"]},"Yes":"\u662F","Yes or No":"\u662F\u6216\u5426","Yes or No (boolean)":"\u662F\u6216\u5426 \uFF08\u5E03\u723E\u503C\uFF09","Yes, discard my changes":"\u662F\u7684\uFF0C\u653E\u68C4\u6211\u7684\u66F4\u6539","Yesterday":"\u6628\u5929","You already have an account for this email address with a different provider (Google, Apple or GitHub). Please try with one of those.":"\u60A8\u5DF2\u5728\u5176\u4ED6\u63D0\u4F9B\u5546 (Google\u3001Apple \u6216 GitHub) \u8655\u64C1\u6709\u6B64\u96FB\u5B50\u90F5\u4EF6\u5730\u5740\u7684\u5E33\u6236\u3002\u8ACB\u5617\u8A66\u5176\u4E2D\u4E4B\u4E00\u3002","You already have an active {translatedName} featuring for your game {0}. Check your emails or discord, we will get in touch with you to get the campaign up!":function(a){return["\u60A8\u5DF2\u7D93\u70BA\u60A8\u7684\u6E38\u6232 ",a("0")," \u63D0\u4F9B\u4E86\u4E00\u500B\u6709\u6548\u7684 ",a("translatedName"),"\u3002\u6AA2\u67E5\u60A8\u7684\u96FB\u5B50\u90F5\u4EF6\u6216\u4E0D\u548C\u8AE7\uFF0C\u6211\u5011\u5C07\u8207\u60A8\u806F\u7CFB\u4EE5\u555F\u52D5\u6D3B\u52D5\uFF01"]},"You already have these {0} assets installed, do you want to add them again?":function(a){return["\u60A8\u5DF2\u7D93\u5B89\u88DD\u4E86 ",a("0")," \u500B\u8CC7\u7522\uFF0C\u60A8\u60F3\u8981\u518D\u6B21\u6DFB\u52A0\u5B83\u5011\u55CE\uFF1F"]},"You already have {0} asset(s) in your scene. Do you want to add the remaining {1} one(s)?":function(a){return["\u60A8\u7684\u5834\u666F\u4E2D\u5DF2\u7D93\u6709 ",a("0")," \u500B\u8CC7\u7522\u3002\u60A8\u60F3\u8981\u6DFB\u52A0\u5269\u4F59\u7684 ",a("1")," \u500B(s)\u55CE\uFF1F"]},"You already own this product":"\u60A8\u5DF2\u7D93\u64C1\u6709\u9019\u500B\u7522\u54C1","You already own {0}!":function(a){return["\u60A8\u5DF2\u7D93\u64C1\u6709 ",a("0"),"\uFF01"]},"You already used this code - you can't reuse a code multiple times.":"\u60A8\u5DF2\u7D93\u4F7F\u7528\u904E\u6B64\u4EE3\u78BC - \u60A8\u4E0D\u80FD\u591A\u6B21\u91CD\u5FA9\u4F7F\u7528\u4EE3\u78BC\u3002","You are about to delete an object":"\u60A8\u5C07\u8981\u522A\u9664\u4E00\u500B\u5C0D\u8C61","You are about to delete the project {projectName}, which is currently opened. If you proceed, the project will be closed and you will lose any unsaved changes. Do you want to proceed?":function(a){return["\u60A8\u5373\u5C07\u522A\u9664\u7576\u524D\u5DF2\u958B\u555F\u7684\u5C08\u6848 ",a("projectName"),"\u3002\u5982\u679C\u60A8\u7E7C\u7E8C\uFF0C\u5C08\u6848\u5C07\u88AB\u95DC\u9589\uFF0C\u4E14\u60A8\u5C07\u5931\u53BB\u6240\u6709\u672A\u4FDD\u5B58\u7684\u66F4\u6539\u3002\u60A8\u60F3\u8981\u7E7C\u7E8C\u55CE\uFF1F"]},"You are about to quit the tutorial.":"\u60A8\u5373\u5C07\u9000\u51FA\u8A72\u6559\u7A0B\u3002","You are about to remove \"{0}\" from the list of your projects.{1}It will not delete it from your disk and you can always re-open it later. Do you want to proceed?":function(a){return["\u60A8\u5373\u5C07\u5F9E\u9805\u76EE\u5217\u8868\u4E2D\u522A\u9664\u201C",a("0"),"\u201D\u3002",a("1"),"\u6B64\u64CD\u4F5C\u4E0D\u6703\u5C07\u5176\u5F9E\u78C1\u789F\u4E2D\u522A\u9664\uFF0C\u60A8\u53EF\u4EE5\u96A8\u6642\u7A0D\u5F8C\u91CD\u65B0\u6253\u958B\u5B83\u3002\u60A8\u8981\u7E7C\u7E8C\u55CE\uFF1F"]},"You are about to remove the last sprite of this object, which has a custom collision mask. The custom collision mask will be lost. Are you sure you want to continue?":"\u60A8\u5C07\u8981\u522A\u9664\u8A72\u5C0D\u8C61\u7684\u6700\u540E\u4E00\u500B\u7CBE\u9748\uFF0C\u8A72\u5C0D\u8C61\u5177\u6709\u81EA\u5B9A\u7FA9\u78B0\u649E\u906E\u7F69\u3002\u81EA\u5B9A\u7FA9\u78B0\u649E\u906E\u7F69\u5C07\u6703\u4E1F\u5931\u3002\u4F60\u78BA\u5B9A\u4F60\u8981\u7E7C\u7E8C\u55CE\uFF1F","You are about to remove {0}{1} from the list of collaborators. Are you sure?":function(a){return["\u60A8\u5C07\u5F9E\u5408\u4F5C\u8005\u5217\u8868\u4E2D\u522A\u9664 ",a("0"),a("1")," \u3002\u60A8\u78BA\u5B9A\u55CE\uFF1F"]},"You are about to use {assetPackCreditsAmount} credits to purchase the asset pack {0}. Continue?":function(a){return["\u60A8\u5C07\u4F7F\u7528 ",a("assetPackCreditsAmount")," \u7A4D\u5206\u4F86\u8CFC\u8CB7\u8CC7\u7522\u5305 ",a("0"),"\u3002\u7E7C\u7E8C\uFF1F"]},"You are about to use {creditsAmount} credits to purchase the course \"{translatedCourseTitle}\". Continue?":function(a){return["\u60A8\u5C07\u4F7F\u7528",a("creditsAmount"),"\u7A4D\u5206\u8CFC\u8CB7\u8AB2\u7A0B\u201C",a("translatedCourseTitle"),"\u201D\u3002\u7E7C\u7E8C\u55CE\uFF1F"]},"You are about to use {gameTemplateCreditsAmount} credits to purchase the game template {0}. Continue?":function(a){return["\u60A8\u5C07\u4F7F\u7528 ",a("gameTemplateCreditsAmount")," \u7A4D\u5206\u8CFC\u8CB7\u6E38\u6232\u6A21\u677F ",a("0"),"\u3002\u7E7C\u7E8C\uFF1F"]},"You are about to use {planCreditsAmount} credits to extend the game featuring {translatedName} for your game {0} and push it to the top of gd.games. Continue?":function(a){return["\u60A8\u5C07\u4F7F\u7528 ",a("planCreditsAmount")," \u7A4D\u5206\u4F86\u64F4\u5C55\u60A8\u7684\u6E38\u6232 ",a("0")," \u4E2D\u5305\u542B ",a("translatedName")," \u7684\u6E38\u6232\uFF0C\u5E76\u5C07\u5176\u63A8\u81F3 gd.games \u7684\u9802\u90E8\u3002\u7E7C\u7E8C\uFF1F"]},"You are about to use {planCreditsAmount} credits to purchase the game featuring {translatedName} for your game {0}. Continue?":function(a){return["\u60A8\u5C07\u4F7F\u7528 ",a("planCreditsAmount")," \u7A4D\u5206\u70BA\u60A8\u7684\u6E38\u6232 ",a("0")," \u8CFC\u8CB7\u5305\u542B ",a("translatedName")," \u7684\u6E38\u6232\u3002\u7E7C\u7E8C\uFF1F"]},"You are about to use {usageCreditPrice} credits to start this build. Continue?":function(a){return["\u60A8\u5C07\u4F7F\u7528 ",a("usageCreditPrice")," \u7A4D\u5206\u4F86\u958B\u59CB\u6B64\u69CB\u5EFA\u3002\u7E7C\u7E8C\uFF1F"]},"You are already a member of this team.":"\u60A8\u5DF2\u7D93\u662F\u6B64\u5718\u968A\u7684\u6210\u54E1\u3002","You are in raw mode. You can edit the fields, but be aware that this can lead to unexpected results or even crash the debugged game!":"\u60A8\u8655\u4E8E\u539F\u59CB\u6A21\u5F0F\u3002\u60A8\u53EF\u4EE5\u7DE8\u8F2F\u5B57\u6BB5\uFF0C\u4F46\u9019\u53EF\u80FD\u5C0E\u81F4\u610F\u5916\u7D50\u679C\u751A\u81F3\u5D29\u6F70\u8ABF\u8A66\u6E38\u6232\uFF01","You are missing out on asset store discounts and other benefits! Verify your email address. Didn't receive it?":"\u4F60\u932F\u904E\u4E86\u8CC7\u7522\u5546\u5E97\u7684\u6298\u6263\u548C\u5176\u4ED6\u597D\u8655! \u6838\u5BE6\u4F60\u7684\u96FB\u5B50\u90F5\u4EF6\u5730\u5740\u3002\u6C92\u6709\u6536\u5230\u55CE\uFF1F","You are not connected. Create an account to build your game for Android, Windows, macOS and Linux in one click, and get access to metrics for your game.":"\u60A8\u5C1A\u672A\u9023\u63A5\u3002\u5275\u5EFA\u4E00\u500B\u5E33\u6236\u5373\u53EF\u4E00\u9375\u69CB\u5EFA\u9069\u7528\u4E8EAndroid\uFF0CWindows\uFF0CmacOS\u548CLinux\u7684\u6E38\u6232\uFF0C\u5E76\u53EF\u4EE5\u8A2A\u554F\u6E38\u6232\u6307\u6A19\u3002","You are not owner of this project, so you cannot invite collaborators.":"\u60A8\u4E0D\u662F\u6B64\u9805\u76EE\u7684\u6240\u6709\u8005\uFF0C\u6240\u4EE5\u60A8\u4E0D\u80FD\u9080\u8ACB\u5408\u4F5C\u8005\u3002","You are not the owner of this game, ask the owner to add you as an owner to see its exports.":"\u60A8\u4E0D\u662F\u8A72\u6E38\u6232\u7684\u6240\u6709\u8005\uFF0C\u8ACB\u8981\u6C42\u6240\u6709\u8005\u5C07\u60A8\u6DFB\u52A0\u70BA\u6240\u6709\u8005\u4EE5\u67E5\u770B\u5176\u5C0E\u51FA\u3002","You can <0>help translate GDevelop into your language.":"You can <0>help translate GDevelop into your language.","You can add students who already have a GDevelop account. They will receive a notification to accept the invitation. If they don't have an account, they can create one with their student email.":"\u60A8\u53EF\u4EE5\u6DFB\u52A0\u5DF2\u7D93\u64C1\u6709 GDevelop \u5E33\u6236\u7684\u5B78\u751F\u3002\u4ED6\u5011\u5C07\u6536\u5230\u901A\u77E5\u4EE5\u63A5\u53D7\u9080\u8ACB\u3002\u5982\u679C\u4ED6\u5011\u6C92\u6709\u5E33\u6236\uFF0C\u4ED6\u5011\u53EF\u4EE5\u4F7F\u7528\u4ED6\u5011\u7684\u5B78\u751F\u96FB\u5B50\u90F5\u4EF6\u5275\u5EFA\u4E00\u500B\u3002","You can also launch a preview from this external layout, but remember that it will still create objects from the scene, as well as trigger its events. Make sure to disable any action loading the external layout before doing so to avoid having duplicate objects!":"\u60A8\u4E5F\u53EF\u4EE5\u5F9E\u9019\u500B\u5916\u90E8\u5E03\u5C40\u555F\u52D5\u4E00\u500B\u9810\u89BD\uFF0C\u4F46\u8ACB\u8A18\u4F4F\uFF0C\u5B83\u4ECD\u5C07\u5275\u5EFA\u5834\u666F\u4E2D\u7684\u5C0D\u8C61\uFF0C\u5E76\u89F8\u767C\u5176\u4E8B\u4EF6\u3002\u8ACB\u52D9\u5FC5\u7981\u7528\u4EFB\u4F55\u884C\u52D5\u8F09\u5165\u7684\u5916\u90E8\u5E03\u5C40\u4E4B\u524D\uFF0C\u9019\u6A23\u505A\uFF0C\u4EE5\u907F\u514D\u6709\u91CD\u5FA9\u7684\u5C0D\u8C61\uFF01","You can always do it later by redeeming a code on your profile.":"\u60A8\u53EF\u4EE5\u96A8\u6642\u900F\u904E\u5728\u60A8\u7684\u500B\u4EBA\u6A94\u6848\u4E2D\u514C\u63DB\u4EE3\u78BC\u4F86\u7A0D\u5F8C\u518D\u57F7\u884C\u6B64\u64CD\u4F5C\u3002","You can configure the following properties and they will be applied as soon as you share your game with an export to gd.games.":"\u60A8\u53EF\u4EE5\u914D\u7F6E\u4EE5\u4E0B\u5C6C\u6027\uFF0C\u9019\u4E9B\u5C6C\u6027\u5C07\u5728\u60A8\u8207 gd.games \u5171\u4EAB\u904A\u6232\u6642\u7ACB\u5373\u751F\u6548\u3002","You can contribute and <0>create your own themes.":"\u60A8\u53EF\u4EE5\u8CA2\u737B\u5E76\u4E14<0>\u5275\u5EFA\u81EA\u5DF1\u7684\u4E3B\u984C\u3002","You can download the file of your game to continue working on it using the full GDevelop version:":"\u60A8\u53EF\u4EE5\u4F7F\u7528\u5B8C\u6574\u7684 GDevelop \u7248\u672C\uFF0C\u4E0B\u8F09\u60A8\u7684\u6E38\u6232\u6587\u4EF6\uFF0C\u4EE5\u4FBF\u7E7C\u7E8C\u4F7F\u7528\u5B83\uFF1A","You can export the extension to a file to easily import it in another project. If your extension is providing useful and reusable functions or behaviors, consider sharing it with the GDevelop community!":"\u4F60\u53EF\u4EE5\u5C07\u64F4\u5C55\u540D\u5C0E\u51FA\u5230\u6587\u4EF6\uFF0C\u4EE5\u4FBF\u5728\u53E6\u4E00\u500B\u9805\u76EE\u4E2D\u8F15\u677E\u5C0E\u5165\u3002\u5982\u679C\u4F60\u7684\u64F4\u5C55\u540D\u63D0\u4F9B\u6709\u7528\u5E76\u53EF\u91CD\u5FA9\u4F7F\u7528\u7684\u51FD\u6578\u6216\u884C\u70BA\uFF0C\u8ACB\u8003\u616E\u8207GDevelop\u793E\u5340\u5206\u4EAB\u5B83\uFF01","You can find your cloud projects in the Create section of the homepage.":"\u60A8\u53EF\u4EE5\u5728\u4E3B\u9801\u7684\u5275\u5EFA\u90E8\u5206\u627E\u5230\u60A8\u7684\u96F2\u9805\u76EE\u3002","You can install it from the Project Manager.":"\u60A8\u53EF\u4EE5\u5F9E\u9805\u76EE\u7BA1\u7406\u5668\u5B89\u88DD\u5B83\u3002","You can now compile the game by yourself using Cordova command-line tool to iOS (XCode is required) or Android (Android SDK is required).":"\u60A8\u73FE\u5728\u53EF\u4EE5\u4F7F\u7528 Cordova command-line \u5DE5\u5177\u7DE8\u8B6F\u6E38\u6232\u5230 iOS (XCode \u662F\u5FC5\u9700\u7684) \u6216 Android SDK \u3002","You can now create a game on Facebook Instant Games, if not already done, and upload the generated archive.":"\u60A8\u73FE\u5728\u53EF\u4EE5\u5728 Facebook \u5373\u6642\u6E38\u6232\u4E0A\u5275\u5EFA\u6E38\u6232\uFF0C\u5982\u679C\u9084\u6C92\u6709\u5275\u5EFA\uFF0C\u7136\u540E\u4E0A\u50B3\u751F\u6210\u7684\u5B58\u6A94\u3002","You can now go back to the asset store to use the assets in your games.":"\u60A8\u73FE\u5728\u53EF\u4EE5\u8FD4\u56DE\u8CC7\u7522\u5546\u5E97\u4EE5\u5728\u6E38\u6232\u4E2D\u4F7F\u7528\u8CC7\u7522\u3002","You can now go back to the course.":"\u60A8\u73FE\u5728\u53EF\u4EE5\u8FD4\u56DE\u8AB2\u7A0B\u3002","You can now go back to the store to use your new game template.":"\u60A8\u73FE\u5728\u53EF\u4EE5\u8FD4\u56DE\u5546\u5E97\u4F7F\u7528\u60A8\u7684\u65B0\u6E38\u6232\u6A21\u677F\u3002","You can now go back to use your new bundle.":"\u60A8\u73FE\u5728\u53EF\u4EE5\u8FD4\u56DE\u4F7F\u7528\u60A8\u7684\u65B0\u6346\u7D81\u5305\u3002","You can now go back to use your new product.":"\u60A8\u73FE\u5728\u53EF\u4EE5\u8FD4\u56DE\u4F7F\u7528\u60A8\u7684\u65B0\u7522\u54C1\u3002","You can now upload the game to a web hosting service to play it.":"\u60A8\u73FE\u5728\u53EF\u4EE5\u5C07\u6E38\u6232\u4E0A\u50B3\u5230\u7DB2\u7D61\u6258\u7BA1\u670D\u52D9\u4F86\u73A9\u3002","You can now use them across the app!":"\u60A8\u73FE\u5728\u53EF\u4EE5\u5728\u6574\u500B\u61C9\u7528\u7A0B\u5E8F\u4E2D\u4F7F\u7528\u5B83\u5011\uFF01","You can only install up to {MAX_ASSETS_TO_INSTALL} assets at once. Try filtering the assets you would like to install, or install them one by one.":function(a){return["\u4E00\u6B21\u53EA\u80FD\u5B89\u88DD\u6700\u591A ",a("MAX_ASSETS_TO_INSTALL")," \u8CC7\u7522\u3002\u5617\u8A66\u7BE9\u9078\u60A8\u60F3\u8981\u5B89\u88DD\u7684\u8CC7\u7522\uFF0C\u6216\u8005\u4E00\u500B\u4E00\u500B\u5730\u5B89\u88DD\u5B83\u5011\u3002"]},"You can open the command palette by pressing {commandPaletteShortcut} or {commandPaletteSecondaryShortcut}.":function(a){return["\u60A8\u53EF\u4EE5\u6309\u4E0B ",a("commandPaletteShortcut")," \u6216 ",a("commandPaletteSecondaryShortcut")," \u4F86\u958B\u555F\u547D\u4EE4\u8ABF\u8272\u677F\u3002"]},"You can save your project to come back to it later. What do you want to do?":"\u60A8\u53EF\u4EE5\u4FDD\u5B58\u60A8\u7684\u9805\u76EE\uFF0C\u7A0D\u540E\u518D\u56DE\u5230\u5B83\u3002\u60A8\u60F3\u505A\u4EC0\u4E48\uFF1F","You can select more than one.":"\u60A8\u53EF\u4EE5\u9078\u64C7\u591A\u500B\u3002","You can switch to GDevelop credits.":"\u60A8\u53EF\u4EE5\u5207\u63DB\u5230 GDevelop \u7A4D\u5206\u3002","You can use credits to feature a game or purchase asset packs and game templates in the store!":"\u60A8\u53EF\u4EE5\u4F7F\u7528\u7A4D\u5206\u4F86\u63A8\u85A6\u6E38\u6232\u6216\u5728\u5546\u5E97\u4E2D\u8CFC\u8CB7\u8CC7\u7522\u5305\u548C\u6E38\u6232\u6A21\u677F\uFF01","You can't delete your account while you have an active subscription. Please cancel your subscription first.":"\u7576\u60A8\u7684\u8A02\u95B1\u6709\u6548\u6642\uFF0C\u60A8\u7121\u6CD5\u522A\u9664\u60A8\u7684\u5E33\u6236\u3002\u8ACB\u5148\u53D6\u6D88\u8A02\u95B1\u3002","You cannot add yourself as a collaborator.":"\u60A8\u4E0D\u80FD\u5C07\u81EA\u5DF1\u6DFB\u52A0\u70BA\u5408\u4F5C\u8005\u3002","You cannot do this.":"\u4F60\u4E0D\u80FD\u9019\u6A23\u505A\u3002","You cannot unregister a game that has active leaderboards. To delete them, access the player services, and delete them one by one.":"\u60A8\u4E0D\u80FD\u53D6\u6D88\u8A3B\u518A\u4E00\u500B\u6709\u6D3B\u8E8D\u6392\u884C\u699C\u7684\u904A\u6232\u3002\u8981\u522A\u9664\u5B83\u5011\uFF0C\u8ACB\u8A2A\u554F\u73A9\u5BB6\u670D\u52D9\uFF0C\u7136\u5F8C\u9010\u500B\u522A\u9664\u5B83\u5011\u3002","You currently have a subscription, applied thanks to a redemption code, valid until {0} . If you redeem another code, your existing subscription will be canceled and not redeemable anymore!":function(a){return["\u60A8\u76EE\u524D\u6709\u4E00\u500B\u8A02\u95B1\uFF0C\u901A\u904E\u514C\u63DB\u4EE3\u78BC\u61C9\u7528\uFF0C\u6709\u6548\u671F\u81F3 ",a("0")," \u3002\u5982\u679C\u60A8\u514C\u63DB\u53E6\u4E00\u500B\u4EE3\u78BC\uFF0C\u60A8\u73FE\u6709\u7684\u8A02\u95B1\u5C07\u88AB\u53D6\u6D88\u4E26\u4E14\u7121\u6CD5\u518D\u514C\u63DB\uFF01"]},"You currently have a subscription. If you redeem a code, the existing subscription will be cancelled and replaced by the one given by the code.":"\u60A8\u76EE\u524D\u6709\u4E00\u500B\u8A02\u95B1\u3002\u5982\u679C\u60A8\u514C\u63DB\u4EE3\u78BC\uFF0C\u73FE\u6709\u8A02\u95B1\u5C07\u88AB\u53D6\u6D88\u5E76\u7531\u4EE3\u78BC\u63D0\u4F9B\u7684\u8A02\u95B1\u53D6\u4EE3\u3002","You do not have access to project saves with your current subscription plan. Please upgrade your plan to access this feature.":"\u60A8\u5728\u7576\u524D\u8A02\u95B1\u8A08\u756B\u4E0B\u7121\u6CD5\u5B58\u53D6\u5C08\u6848\u5132\u5B58\u3002\u8ACB\u5347\u7D1A\u60A8\u7684\u8A08\u756B\u4EE5\u5B58\u53D6\u6B64\u529F\u80FD\u3002","You do not have permission to access the project save associated with this AI request message.":"\u60A8\u7121\u6B0A\u8A2A\u554F\u8207\u6B64 AI \u8ACB\u6C42\u8A0A\u606F\u76F8\u95DC\u7684\u5C08\u6848\u5132\u5B58\u3002","You don't have a thumbnail":"\u60A8\u6C92\u6709\u7E2E\u7565\u5716","You don't have any Android builds for this game.":"\u60A8\u6C92\u6709\u4EFB\u4F55\u9069\u7528\u4E8E\u6B64\u6E38\u6232\u7684\u5B89\u5353\u7248\u672C\u3002","You don't have any active students. Click on \"Manage seats\" to add students or teachers to your team.":"\u60A8\u6C92\u6709\u4EFB\u4F55\u6D3B\u8E8D\u7684\u5B78\u751F\u3002\u55AE\u64CA\u201C\u7BA1\u7406\u540D\u984D\u201D\u4EE5\u6DFB\u52A0\u5B78\u751F\u6216\u8001\u5E2B\u5230\u60A8\u7684\u5718\u968A\u3002","You don't have any builds for this game.":"\u60A8\u6C92\u6709\u6B64\u6E38\u6232\u7684\u4EFB\u4F55\u69CB\u5EFA\u3002","You don't have any credits available. You can purchase GDevelop credits to continue making AI requests.":"\u60A8\u6C92\u6709\u53EF\u7528\u7684\u7A4D\u5206\u3002\u60A8\u53EF\u4EE5\u8CFC\u8CB7 GDevelop \u7A4D\u5206\u4EE5\u7E7C\u7E8C\u9032\u884C AI \u8ACB\u6C42\u3002","You don't have any desktop builds for this game.":"\u4F60\u6C92\u6709\u6B64\u6E38\u6232\u7684\u4EFB\u4F55\u684C\u9762\u7248\u672C\u3002","You don't have any feedback for this export.":"\u60A8\u5C0D\u6B64\u5C0E\u51FA\u6C92\u6709\u4EFB\u4F55\u53CD\u994B\u3002","You don't have any feedback for this game.":"\u60A8\u5C0D\u6B64\u6E38\u6232\u6C92\u6709\u4EFB\u4F55\u53CD\u994B\u3002","You don't have any iOS builds for this game.":"\u60A8\u6C92\u6709\u6B64\u6E38\u6232\u7684\u4EFB\u4F55 iOS \u7248\u672C\u3002","You don't have any previous chat. Ask the AI your first question!":"\u60A8\u9084\u6C92\u6709\u4EFB\u4F55\u4E4B\u524D\u7684\u804A\u5929\u8A18\u9304\u3002\u5411 AI \u63D0\u51FA\u60A8\u7684\u7B2C\u4E00\u500B\u554F\u984C\u5427\uFF01","You don't have any unread feedback for this export.":"\u60A8\u5C0D\u6B64\u5C0E\u51FA\u6C92\u6709\u4EFB\u4F55\u672A\u8B80\u53CD\u994B\u3002","You don't have any unread feedback for this game.":"\u60A8\u5C0D\u6B64\u6E38\u6232\u6C92\u6709\u4EFB\u4F55\u672A\u8B80\u7684\u53CD\u994B\u3002","You don't have any web builds for this game.":"\u4F60\u6C92\u6709\u6B64\u6E38\u6232\u7684\u4EFB\u4F55web\u7248\u672C\u3002","You don't have enough AI credits to continue this conversation.":"\u60A8\u6C92\u6709\u8DB3\u5920\u7684 AI \u7A4D\u5206\u4F86\u7E7C\u7E8C\u6B64\u5C0D\u8A71\u3002","You don't have enough available seats to restore those accounts.":"\u60A8\u6C92\u6709\u8DB3\u5920\u7684\u53EF\u7528\u540D\u984D\u4F86\u6062\u5FA9\u9019\u4E9B\u5E33\u6236\u3002","You don't have enough rights to add a new admin.":"\u60A8\u6C92\u6709\u8DB3\u5920\u7684\u6B0A\u9650\u6DFB\u52A0\u65B0\u7BA1\u7406\u54E1\u3002","You don't have enough rights to invite a new student.":"\u60A8\u6C92\u6709\u8DB3\u5920\u7684\u6B0A\u9650\u9080\u8ACB\u65B0\u7684\u5B78\u751F\u3002","You don't have enough rights to manage those accounts.":"\u60A8\u6C92\u6709\u8DB3\u5920\u7684\u6B0A\u9650\u4F86\u7BA1\u7406\u9019\u4E9B\u5E33\u6236\u3002","You don't have permissions to add collaborators.":"\u60A8\u6C92\u6709\u6DFB\u52A0\u5408\u4F5C\u8005\u7684\u6B0A\u9650\u3002","You don't have permissions to delete this project.":"\u60A8\u6C92\u6709\u522A\u9664\u6B64\u9805\u76EE\u7684\u6B0A\u9650\u3002","You don't have permissions to save this project. Please choose another location.":"\u60A8\u6C92\u6709\u4FDD\u5B58\u6B64\u9805\u76EE\u7684\u6B0A\u9650\u3002\u8ACB\u9078\u64C7\u5176\u4ED6\u4F4D\u7F6E\u3002","You don't have the rights to access the version history of this project. Are you connected with the right account?":"\u60A8\u6C92\u6709\u6B0A\u9650\u8A2A\u554F\u6B64\u5C08\u6848\u7684\u7248\u672C\u6B77\u53F2\u3002\u60A8\u662F\u5426\u5DF2\u4F7F\u7528\u6B63\u78BA\u7684\u5E33\u6236\u767B\u9304\uFF1F","You don't need to add the @ in your username":"\u60A8\u4E0D\u9700\u8981\u5728\u60A8\u7684\u7528\u6236\u540D\u4E2D\u6DFB\u52A0 @","You don't own any pack yet!":"\u4F60\u9084\u6C92\u6709\u4EFB\u4F55\u5305\uFF01","You don\u2019t have any feedback about your game. Share your game and start collecting player feedback.":"\u60A8\u5C0D\u9019\u500B\u904A\u6232\u6C92\u6709\u4EFB\u4F55\u53CD\u994B\u3002\u5206\u4EAB\u60A8\u7684\u904A\u6232\u4E26\u958B\u59CB\u6536\u96C6\u73A9\u5BB6\u7684\u53CD\u994B\u3002","You have 0 notifications.":"\u60A8\u6709 0 \u689D\u901A\u77E5\u3002","You have <0>{remainingBuilds} build remaining \u2014 you have used {usageRatio} in the past 24h.":function(a){return["\u60A8\u9084\u5269\u4F59 <0>",a("remainingBuilds")," \u500B\u7248\u672C - \u60A8\u5728\u904E\u53BB 24 \u5C0F\u6642\u5167\u5DF2\u4F7F\u7528 ",a("usageRatio"),"\u3002"]},"You have <0>{remainingBuilds} build remaining \u2014 you have used {usageRatio} in the past 30 days.":function(a){return["\u60A8\u9084\u5269\u4F59 <0>",a("remainingBuilds")," \u500B\u7248\u672C - \u60A8\u5728\u904E\u53BB 30 \u5929\u5167\u5DF2\u4F7F\u7528 ",a("usageRatio"),"\u3002"]},"You have <0>{remainingBuilds} builds remaining \u2014 you have used {usageRatio} in the past 24h.":function(a){return["\u60A8\u9084\u5269\u4F59 <0>",a("remainingBuilds")," \u500B\u7248\u672C - \u60A8\u5728\u904E\u53BB 24 \u5C0F\u6642\u5167\u5DF2\u4F7F\u7528 ",a("usageRatio"),"\u3002"]},"You have <0>{remainingBuilds} builds remaining \u2014 you have used {usageRatio} in the past 30 days.":function(a){return["\u60A8\u9084\u5269\u4F59 <0>",a("remainingBuilds")," \u500B\u7248\u672C - \u60A8\u5728\u904E\u53BB 30 \u5929\u5167\u5DF2\u4F7F\u7528 ",a("usageRatio"),"\u3002"]},"You have a build currently running, you can see its progress via the exports button at the bottom of this dialog.":"\u60A8\u7576\u524D\u6B63\u5728\u904B\u884C\u4E00\u500B\u69CB\u5EFA\uFF0C\u60A8\u53EF\u4EE5\u901A\u904E\u6B64\u5C0D\u8A71\u6846\u5E95\u90E8\u7684\u5C0E\u51FA\u6309\u9215\u67E5\u770B\u5176\u9032\u5EA6\u3002","You have an active subscription":"\u60A8\u6709\u4E00\u500B\u6709\u6548\u7684\u8A02\u95B1","You have reached the maximum number of games you can register! You can unregister games in your Games Dashboard.":"\u60A8\u5DF2\u9054\u5230\u53EF\u6CE8\u518A\u6E38\u6232\u7684\u6700\u5927\u6578\u91CF\uFF01\u60A8\u53EF\u4EE5\u5728\u6E38\u6232\u5100\u8868\u677F\u4E2D\u6CE8\u92B7\u6E38\u6232\u3002","You have reached the maximum number of guest collaborators for your subscription. Ask this user to get a Pro subscription!":"\u60A8\u7684\u8A02\u95B1\u5DF2\u9054\u5230\u8A2A\u5BA2\u5408\u4F5C\u8005\u7684\u6700\u5927\u6578\u76EE\u3002\u8ACB\u6B64\u7528\u6236\u7372\u5F97\u5C08\u696D\u8A02\u95B1\uFF01","You have to wait {0} days before you can reactivate an archived account.":function(a){return["\u60A8\u5FC5\u9808\u7B49 ",a("0")," \u5929\u624D\u80FD\u91CD\u65B0\u6FC0\u6D3B\u5DF2\u5B58\u6A94\u7684\u5E33\u6236\u3002"]},"You have unlocked full access to GDevelop to create without limits!":"\u60A8\u5DF2\u89E3\u9396\u5C0D GDevelop \u7684\u5B8C\u5168\u8A2A\u554F\u6B0A\u9650\uFF0C\u53EF\u4EE5\u7121\u9650\u5236\u5730\u9032\u884C\u5275\u4F5C\uFF01","You have unsaved changes in your project.":"\u4F60\u7684\u9805\u76EE\u4E2D\u6709\u672A\u5132\u5B58\u7684\u8B8A\u66F4\u3002","You haven't contributed any examples":"\u60A8\u9084\u6C92\u6709\u8CA2\u737B\u4EFB\u4F55\u793A\u4F8B","You haven't contributed any extensions":"\u60A8\u9084\u6C92\u6709\u8CA2\u737B\u4EFB\u4F55\u64F4\u5C55","You just added an instance to a hidden layer (\"{0}\"). Open the layer panel to make it visible.":function(a){return["\u60A8\u525B\u525B\u5411\u96B1\u85CF\u5C64 (\"",a("0"),"\") \u6DFB\u52A0\u4E86\u4E00\u500B\u5BE6\u4F8B\u3002\u8ACB\u6253\u958B\u5716\u5C64\u9762\u677F\u4F7F\u5176\u53EF\u898B\u3002"]},"You might like":"\u4F60\u53EF\u80FD\u6703\u559C\u6B61","You modified this project on the {formattedDate} at {formattedTime}. Do you want to overwrite your changes?":function(a){return["\u60A8\u65BC ",a("formattedDate")," \u7684 ",a("formattedTime")," \u4FEE\u6539\u4E86\u6B64\u5C08\u6848\u3002\u60A8\u8981\u8986\u84CB\u60A8\u7684\u66F4\u6539\u55CE\uFF1F"]},"You must be connected to use online export services.":"\u60A8\u5FC5\u9808\u9023\u63A5\u624D\u80FD\u4F7F\u7528\u5728\u7DDA\u5C0E\u51FA\u670D\u52D9\u3002","You must be logged in to invite collaborators.":"\u60A8\u5FC5\u9808\u767B\u9304\u624D\u80FD\u9080\u8ACB\u5408\u4F5C\u8005\u3002","You must own a Spine license to publish a game with a Spine object.":"\u60A8\u5FC5\u9808\u64C1\u6709 Spine \u8A31\u53EF\u8B49\u624D\u80FD\u767C\u5E03\u5E36\u6709 Spine \u5C0D\u8C61\u7684\u6E38\u6232\u3002","You must re-open the project to continue this chat.":"\u60A8\u5FC5\u9808\u91CD\u65B0\u6253\u958B\u5C08\u6848\u4EE5\u7E7C\u7E8C\u6B64\u804A\u5929\u3002","You must select a key.":"\u60A8\u5FC5\u9808\u9078\u64C7\u4E00\u500B\u9375\u3002","You must select a valid key. \"{0}\" is not valid.":function(a){return["\u60A8\u5FC5\u9808\u9078\u64C7\u4E00\u500B\u6709\u6548\u7684\u9375\uFF0C \"",a("0"),"\" \u662F\u7121\u6548\u7684\u3002"]},"You must select a valid key. \"{value}\" is not valid.":function(a){return["\u60A8\u5FC5\u9808\u9078\u64C7\u4E00\u500B\u6709\u6548\u7684\u9375\uFF0C \"",a("value"),"\" \u662F\u7121\u6548\u7684\u3002"]},"You must select a valid value. \"{value}\" is not valid.":function(a){return["\u60A8\u5FC5\u9808\u9078\u64C7\u4E00\u500B\u6709\u6548\u7684\u503C\u3002\"",a("value"),"\" \u7121\u6548\u3002"]},"You must select a value.":"\u60A8\u5FC5\u9808\u9078\u64C7\u4E00\u500B\u503C\u3002","You must select at least one user to be the author of the game.":"\u60A8\u5FC5\u9808\u9078\u64C7\u81F3\u5C11\u4E00\u500B\u7528\u6236\u4F5C\u70BA\u904A\u6232\u7684\u4F5C\u8005\u3002","You must select at least one user to be the owner of the game.":"\u60A8\u5FC5\u9808\u9078\u64C7\u81F3\u5C11\u4E00\u500B\u7528\u6236\u4F5C\u70BA\u6E38\u6232\u7684\u6240\u6709\u8005\u3002","You need a Apple Developer account to create a certificate.":"\u60A8\u9700\u8981\u4E00\u500B Apple \u958B\u767C\u8005\u5E33\u6236\u4F86\u5275\u5EFA\u8B49\u66F8\u3002","You need a Apple Developer account to create an API key that will automatically publish your app.":"\u60A8\u9700\u8981\u4E00\u500B Apple \u958B\u767C\u8005\u5E33\u6236\u4F86\u5275\u5EFA\u5C07\u81EA\u52D5\u767C\u5E03\u60A8\u7684\u61C9\u7528\u7A0B\u5E8F\u7684 API \u5BC6\u9470\u3002","You need to cancel your current subscription before joining a team.":"\u60A8\u9700\u8981\u5728\u52A0\u5165\u5718\u968A\u4E4B\u524D\u53D6\u6D88\u7576\u524D\u7684\u8A02\u95B1\u3002","You need to first save your project to the cloud to invite collaborators.":"\u60A8\u9700\u8981\u9996\u5148\u5C07\u60A8\u7684\u9805\u76EE\u4FDD\u5B58\u5230\u4E91\u7AEF\u4F86\u9080\u8ACB\u5408\u4F5C\u8005\u3002","You need to login first to see your builds.":"\u60A8\u9700\u8981\u5148\u767B\u9304\u624D\u80FD\u770B\u5230\u60A8\u7684\u9805\u76EE\u3002","You need to login first to see your game feedbacks.":"\u4F60\u9700\u8981\u5148\u767B\u9304\u624D\u80FD\u770B\u5230\u4F60\u7684\u6E38\u6232\u53CD\u994B\u3002","You need to save this project as a cloud project to install premium assets. Please save your project and try again.":"\u60A8\u9700\u8981\u5C07\u6B64\u9805\u76EE\u4FDD\u5B58\u70BA\u4E91\u9805\u76EE\u4F86\u5B89\u88DD\u6B64\u9AD8\u7D1A\u7D20\u6750\u3002\u8ACB\u4FDD\u5B58\u60A8\u7684\u9805\u76EE\uFF0C\u7136\u540E\u91CD\u8A66\uFF01","You need to save this project as a cloud project to install this asset. Please save your project and try again.":"\u60A8\u9700\u8981\u5C07\u6B64\u9805\u76EE\u4FDD\u5B58\u70BA\u4E91\u9805\u76EE\u4F86\u5B89\u88DD\u6B64\u7D20\u6750\u3002\u8ACB\u4FDD\u5B58\u60A8\u7684\u9805\u76EE\uFF0C\u7136\u540E\u91CD\u8A66\uFF01","You received {0} credits thanks to your subscription":function(a){return["\u7531\u4E8E\u60A8\u7684\u8A02\u95B1\uFF0C\u60A8\u7372\u5F97\u4E86 ",a("0")," \u7A4D\u5206"]},"You should have received an email containing instructions to reset and set a new password. Once it's done, you can use your new password in GDevelop.":"\u60A8\u61C9\u8A72\u6536\u5230\u4E00\u5C01\u5305\u542B\u91CD\u7F6E\u5BC6\u78BC\u7684\u4FE1\u90F5\u4EF6\u3002\u5B8C\u6210\u540E\uFF0C\u60A8\u5C31\u53EF\u4EE5\u5728 GDevelop \u4E2D\u4F7F\u7528\u60A8\u7684\u65B0\u5BC6\u78BC\u4E86\u3002","You still have {availableCredits} credits you can use for AI requests.":function(a){return["\u60A8\u4ECD\u7136\u64C1\u6709 ",a("availableCredits")," \u7A4D\u5206\u53EF\u7528\u65BC AI \u8ACB\u6C42\u3002"]},"You still have {percentage}% left on this month's AI usage.":function(a){return["\u60A8\u672C\u6708\u7684 AI \u4F7F\u7528\u91CF\u9084\u5269 ",a("percentage"),"%\u3002"]},"You still have {percentage}% left on this month's AI usage. It resets on {dateString} at {timeString}.":function(a){return["\u60A8\u672C\u6708\u7684 AI \u4F7F\u7528\u91CF\u9084\u5269 ",a("percentage"),"%\u3002\u5B83\u5C07\u5728 ",a("dateString")," \u7684 ",a("timeString")," \u91CD\u7F6E\u3002"]},"You still have {percentage}% left on this week's AI usage.":function(a){return["\u60A8\u672C\u9031\u7684 AI \u4F7F\u7528\u91CF\u9084\u5269 ",a("percentage"),"%\u3002"]},"You still have {percentage}% left on this week's AI usage. It resets on {dateString} at {timeString}.":function(a){return["\u60A8\u672C\u9031\u7684 AI \u4F7F\u7528\u91CF\u9084\u5269 ",a("percentage"),"%\u3002\u5B83\u5C07\u5728 ",a("dateString")," \u7684 ",a("timeString")," \u91CD\u7F6E\u3002"]},"You still have {percentage}% left on today's AI usage.":function(a){return["\u60A8\u4ECA\u5929\u7684 AI \u4F7F\u7528\u91CF\u9084\u5269 ",a("percentage"),"%\u3002"]},"You still have {percentage}% left on today's AI usage. It resets on {dateString} at {timeString}.":function(a){return["\u60A8\u4ECA\u5929\u7684 AI \u4F7F\u7528\u91CF\u9084\u5269 ",a("percentage"),"%\u3002\u5B83\u5C07\u5728 ",a("dateString")," \u7684 ",a("timeString")," \u91CD\u7F6E\u3002"]},"You will get access to special discounts on the GDevelop asset store, as well as weekly stats about your games.":"\u4F60\u5C07\u7372\u5F97 GDevelopment \u8CC7\u7522\u5546\u5E97\u7684\u7279\u5225\u6298\u6263\uFF0C\u4EE5\u53CA\u95DC\u4E8E\u4F60\u7684\u6E38\u6232\u7684\u6BCF\u5468\u7D71\u8A08\u6578\u64DA\u3002","You will lose all custom collision masks. Do you want to continue?":"\u60A8\u5C07\u4E1F\u5931\u6240\u6709\u81EA\u5B9A\u7FA9\u78B0\u649E\u906E\u7F69\u3002\u662F\u5426\u8981\u7E7C\u7E8C\uFF1F","You will lose any progress made with the external editor. Do you wish to cancel?":"\u60A8\u5C07\u5931\u53BB\u4F7F\u7528\u5916\u90E8\u7DE8\u8F2F\u5668\u53D6\u5F97\u7684\u4EFB\u4F55\u9032\u5C55\u3002\u60A8\u60F3\u53D6\u6D88\u55CE\uFF1F","You'll convert {0} USD to {1} credits.":function(a){return["\u60A8\u5C07\u628A ",a("0")," \u7F8E\u5143\u514C\u63DB\u70BA ",a("1")," \u7A4D\u5206\u3002"]},"You're about to add 1 asset.":"\u60A8\u5C07\u8981\u6DFB\u52A01\u500B\u8CC7\u7522\u3002","You're about to add {0} assets.":function(a){return["\u60A8\u5C07\u8981\u6DFB\u52A0 ",a("0")," \u500B\u7D20\u6750\u3002\u662F\u5426\u7E7C\u7E8C\uFF1F"]},"You're about to cash out {0} USD.":function(a){return["\u60A8\u5373\u5C07\u63D0\u53D6 ",a("0")," \u7F8E\u5143\u3002"]},"You're about to open (or re-open) a project. Click on \"Open the Project\" to continue.":"\u60A8\u5373\u5C07\u6253\u958B(\u6216\u91CD\u65B0\u6253\u958B)\u4E00\u500B\u9805\u76EE\u3002\u9EDE\u64CA\u201C\u6253\u958B\u9805\u76EE\u201D\u7E7C\u7E8C\u3002","You're about to restart this multichapter guided lesson.":"\u60A8\u5373\u5C07\u91CD\u65B0\u958B\u59CB\u6B64\u591A\u7AE0\u7BC0\u7684\u6307\u5C0E\u8AB2\u7A0B\u3002","You're awesome!":"\u4F60\u592A\u68D2\u4E86\uFF01","You're deleting a game which:{0} - {1} {2} - {3} {4} If you continue, the game and this project will be deleted.{5} This action is irreversible. Do you want to continue?":function(a){return["\u60A8\u6B63\u5728\u522A\u9664\u7684\u662F\u4E00\u500B\u904A\u6232\uFF1A",a("0")," - ",a("1")," ",a("2")," - ",a("3")," ",a("4")," \u5982\u679C\u7E7C\u7E8C\uFF0C\u8A72\u904A\u6232\u548C\u8A72\u9805\u76EE\u5C07\u6703\u88AB\u522A\u9664\u3002",a("5")," \u6B64\u64CD\u4F5C\u7121\u6CD5\u64A4\u6D88\u3002\u60A8\u78BA\u5B9A\u8981\u7E7C\u7E8C\u55CE\uFF1F"]},"You're leaving the game tutorial":"\u4F60\u8981\u96E2\u958B\u6E38\u6232\u6559\u7A0B","You're now logged out":"\u60A8\u73FE\u5728\u5DF2\u9000\u51FA","You're trying to save changes made to a previous version of your project. If you continue, it will be used as the new latest version.":"\u60A8\u6B63\u5728\u5617\u8A66\u4FDD\u5B58\u5C0D\u9805\u76EE\u5148\u524D\u7248\u672C\u6240\u505A\u7684\u66F4\u6539\u3002\u5982\u679C\u7E7C\u7E8C\uFF0C\u5B83\u5C07\u7528\u4F5C\u65B0\u7684\u6700\u65B0\u7248\u672C\u3002","You're {missingCredits} credits short.":function(a){return["\u60A8\u9084\u7F3A ",a("missingCredits")," \u500B\u7A4D\u5206\u3002"]},"You've been invited to join a team by {inviterEmail}":function(a){return["\u60A8\u88AB ",a("inviterEmail")," \u9080\u8ACB\u52A0\u5165\u4E00\u500B\u5718\u968A\u3002"]},"You've made some changes here. Are you sure you want to discard them and open the behavior events?":"\u4F60\u5728\u9019\u91CC\u505A\u4E86\u4E00\u4E9B\u6539\u8B8A\u3002\u60A8\u78BA\u5B9A\u8981\u4E1F\u68C4\u5B83\u5011\u5E76\u6253\u958B\u884C\u70BA\u4E8B\u4EF6\u55CE\uFF1F","You've made some changes here. Are you sure you want to discard them and open the function?":"\u60A8\u5DF2\u7D93\u5728\u9019\u91CC\u9032\u884C\u4E86\u4E00\u4E9B\u4FEE\u6539\u3002\u60A8\u78BA\u5B9A\u8981\u653E\u68C4\u5B83\u5011\u5E76\u6253\u958B\u51FD\u6578\u55CE\uFF1F","You've ran out of GDevelop Credits.":"\u60A8\u5DF2\u7D93\u8017\u76E1\u4E86 GDevelop \u7A4D\u5206\u3002","You've ran out of GDevelop credits to continue this conversation.":"\u60A8\u5DF2\u7D93\u8017\u76E1\u4E86 GDevelop \u7A4D\u5206\u4EE5\u7E7C\u7E8C\u6B64\u5C0D\u8A71\u3002","You've ran out of free AI requests.":"\u60A8\u5DF2\u7D93\u8017\u76E1\u4E86\u514D\u8CBB\u7684 AI \u8ACB\u6C42\u3002","You've reached the limit of cloud projects you can have. Delete some existing cloud projects of yours before trying again.":"\u60A8\u5DF2\u7D93\u9054\u5230\u4E86\u60A8\u53EF\u4EE5\u4F7F\u7528\u7684\u4E91\u7AEF\u9805\u76EE\u7684\u6975\u9650\u3002\u5728\u518D\u6B21\u5617\u8A66\u4E4B\u524D\u5148\u522A\u9664\u4E00\u4E9B\u73FE\u6709\u7684\u4E91\u7AEF\u9805\u76EE\u3002","You've reached your maximum of {0} leaderboards for your game":function(a){return["\u4F60\u7684\u6E38\u6232\u5DF2\u7D93\u9054\u5230 ",a("0")," \u500B\u6392\u884C\u699C\u7684\u4E0A\u9650"]},"You've reached your maximum storage of {maximumCount} cloud projects":function(a){return["\u60A8\u5DF2\u9054\u5230 ",a("maximumCount")," \u96F2\u5C08\u6848\u7684\u6700\u5927\u5B58\u5132\u9650\u5EA6"]},"YouTube channel (tutorials and more)":"YouTube\u983B\u9053 (\u6559\u7A0B\u548C\u66F4\u591A)","Your Discord username":"\u60A8\u7684 Discord \u7528\u6236\u540D","Your account has been deleted!":"\u60A8\u7684\u5E33\u6236\u5DF2\u88AB\u522A\u9664\uFF01","Your account is upgraded, with the extra exports and online services. If you wish to change later, come back to your profile and choose another plan.":"\u60A8\u7684\u5E33\u6236\u5DF2\u5347\u7D1A\uFF0C\u5E36\u6709\u984D\u5916\u7684\u5C0E\u51FA\u548C\u5728\u7DDA\u670D\u52D9\u3002 \u5982\u679C\u60A8\u5E0C\u671B\u7A0D\u540E\u66F4\u6539\uFF0C\u8ACB\u56DE\u5230\u60A8\u7684\u500B\u4EBA\u8CC7\u6599\u5E76\u9078\u64C7\u53E6\u4E00\u500B\u8A08\u5283\u3002","Your browser will now open to enter your payment details.":"\u60A8\u7684\u700F\u89BD\u5668\u73FE\u5728\u5C07\u6253\u958B\u4EE5\u8F38\u5165\u60A8\u7684\u4ED8\u6B3E\u8A73\u7D30\u4FE1\u606F\u3002","Your computer":"\u60A8\u7684\u96FB\u8166","Your current subscription plan allows restoring versions from the last {historyRetentionDays} days.<0/>Get a higher plan to access older versions.":function(a){return["\u60A8\u7576\u524D\u7684\u8A02\u95B1\u8A08\u5283\u5141\u8A31\u5F9E\u904E\u53BB ",a("historyRetentionDays")," \u5929\u5167\u6062\u5FA9\u7248\u672C\u3002<0/>\u8ACB\u5347\u7D1A\u5230\u66F4\u9AD8\u7684\u8A08\u5283\u4EE5\u8A2A\u554F\u820A\u7248\u3002"]},"Your feedback is valuable to help us improve our premium services. Why are you canceling your subscription?":"\u60A8\u7684\u53CD\u994B\u5C0D\u4E8E\u5E6B\u52A9\u6211\u5011\u6539\u9032\u512A\u8CEA\u670D\u52D9\u975E\u5E38\u6709\u50F9\u503C\u3002\u70BA\u4EC0\u4E48\u8981\u53D6\u6D88\u8A02\u95B1\uFF1F","Your forum account with email {email} will reflect your subscription level. You can press the sync button to update it immediately.":function(a){return["\u60A8\u7684\u8AD6\u58C7\u5E33\u865F\uFF08\u96FB\u5B50\u90F5\u4EF6 ",a("email"),"\uFF09\u5C07\u53CD\u6620\u60A8\u7684\u8A02\u95B1\u7D1A\u5225\u3002\u60A8\u53EF\u4EE5\u6309\u4E0B\u540C\u6B65\u6309\u9215\u7ACB\u5373\u66F4\u65B0\u3002"]},"Your free trial will expire in {0} hours.":function(a){return["\u60A8\u7684\u514D\u8CBB\u8A66\u7528\u671F\u5C07\u5728 ",a("0")," \u5C0F\u6642\u5167\u5230\u671F\u3002"]},"Your game has some invalid elements, please fix these before continuing:":"\u60A8\u7684\u6E38\u6232\u6709\u4E00\u4E9B\u7121\u6548\u5143\u7D20\uFF0C\u8ACB\u5728\u7E7C\u7E8C\u4E4B\u524D\u4FEE\u5FA9\u9019\u4E9B\u5143\u7D20\uFF1A","Your game is hidden on gd.games":"\u60A8\u7684\u904A\u6232\u5728 gd.games \u4E0A\u88AB\u96B1\u85CF","Your game is in the \u201CBuild\u201D section or you can restart the tutorial.":"\u4F60\u7684\u904A\u6232\u5728\u300C\u5EFA\u7F6E\u300D\u90E8\u5206\uFF0C\u6216\u8005\u4F60\u53EF\u4EE5\u91CD\u65B0\u958B\u59CB\u6559\u7A0B\u3002","Your game is not published on gd.games":"\u60A8\u7684\u904A\u6232\u5C1A\u672A\u5728 gd.games \u4E0A\u767C\u5E03","Your game may not be registered, create one in the leaderboard manager.":"\u60A8\u7684\u904A\u6232\u53EF\u80FD\u5C1A\u672A\u8A3B\u518A\uFF0C\u8ACB\u5728\u6392\u884C\u699C\u7BA1\u7406\u5668\u4E2D\u5275\u5EFA\u4E00\u500B\u3002","Your game will be exported and packaged online as a stand-alone game for Windows, Linux and/or macOS.":"\u60A8\u7684\u6E38\u6232\u5C07\u88AB\u5C0E\u51FA\u548C\u6253\u5305\uFF0C\u4F5C\u70BAWindows\u3001Linux\u548C/\u6216macOS\u7684\u7368\u7ACB\u6E38\u6232\u3002","Your game won't work if you open the index.html file on your computer. You must upload it to a web hosting platform (Itch.io, Poki, CrazyGames etc...) or a web server to run it.":"\u5982\u679C\u60A8\u5728\u8A08\u7B97\u6A5F\u4E0A\u6253\u958B index.html \u6587\u4EF6\uFF0C\u60A8\u7684\u6E38\u6232\u5C07\u7121\u6CD5\u904B\u884C\u3002\u60A8\u5FC5\u9808\u5C07\u5176\u4E0A\u50B3\u5230\u7DB2\u7D61\u6258\u7BA1\u5E73\u81FA (Itch.io\u3001Poki\u3001CrazyGames \u7B49) \u6216\u7DB2\u7D61\u670D\u52D9\u5668\u624D\u80FD\u904B\u884C\u5B83\u3002","Your game {0} received a feedback message: \"{1}...\"":function(a){return["\u60A8\u7684\u6E38\u6232 ",a("0")," \u6536\u5230\u4E00\u689D\u53CD\u994B\u6D88\u606F\uFF1A\u201C",a("1"),"...\u201D"]},"Your game {0} received {1} feedback messages":function(a){return["\u60A8\u7684\u6E38\u6232 ",a("0")," \u6536\u5230\u4E86 ",a("1")," \u689D\u53CD\u994B\u6D88\u606F"]},"Your game {0} was played more than {1} times!":function(a){return["\u60A8\u7684\u6E38\u6232 ",a("0")," \u5DF2\u73A9\u8D85\u904E ",a("1")," \u6B21\uFF01"]},"Your latest changes could not be applied to the preview(s) being run. 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Lay back, we'll contact you shortly.":"\uD83C\uDF89 \u60A8\u7684\u8ACB\u6C42\u5DF2\u4FDD\u5B58\u3002\u8ACB\u7A0D\u5019\uFF0C\u6211\u5011\u5C07\u5118\u5FEB\u8207\u60A8\u806F\u7E6B\u3002","\uD83D\uDC4B Good to see you {username}!":function(a){return["\uD83D\uDC4B \u5F88\u9AD8\u8208\u770B\u5230\u4F60 ",a("username"),"\uFF01"]},"\uD83D\uDC4B Good to see you!":"\uD83D\uDC4B \u5F88\u9AD8\u8208\u770B\u5230\u4F60 \uFF01","\uD83D\uDC4B Welcome to GDevelop {username}!":function(a){return["\uD83D\uDC4B \u6B61\u8FCE\u4F7F\u7528 GDevelop ",a("username"),"\uFF01"]},"\uD83D\uDC4B Welcome to GDevelop!":"\uD83D\uDC4B \u6B61\u8FCE\u4F7F\u7528 GDevelop \uFF01","Change the width of an object.":"\u6539\u8B8A\u7269\u4EF6\u5BEC\u5EA6","the width":"\u5BEC\u5EA6","Change the height of an object.":"\u8B8A\u66F4\u76EE\u6A19\u9AD8\u5EA6","the height":"\u9AD8\u5EA6","Scale":"\u7E2E\u653E","Modify the scale of the specified object.":"\u8B8A\u66F4\u6307\u5B9A\u76EE\u6A19\u6BD4\u4F8B","the scale":"\u7E2E\u653E\u6BD4\u4F8B","Scale on X axis":"\u5728X\u8EF8\u4E0A\u7684\u7E2E\u653E","the width's scale of an object":"\u7269\u9AD4\u5BEC\u5EA6\u6BD4\u4F8B","the width's scale":"\u5BEC\u5EA6\u6BD4\u4F8B","Scale on Y axis":"\u5728Y\u8EF8\u4E0A\u7684\u7E2E\u653E","the height's scale of an object":"\u7269\u9AD4\u9AD8\u5EA6\u6BD4\u4F8B","the height's scale":"\u9AD8\u5EA6\u6BD4\u4F8B","Flip the object horizontally":"\u4F7F\u7269\u4EF6\u6C34\u5E73\u7FFB\u8F49","Flip horizontally _PARAM0_: _PARAM1_":"\u6C34\u5E73\u7FFB\u8F49 _PARAM0_ : _PARAM1_","Activate flipping":"\u555F\u52D5\u7FFB\u8F49","Flip the object vertically":"\u5782\u76F4\u7FFB\u8F49\u7269\u4EF6","Flip vertically _PARAM0_: _PARAM1_":"\u5782\u76F4\u7FFB\u8F49 _PARAM0_ : _PARAM1_","Horizontally flipped":"\u6C34\u5E73\u7FFB\u8F49","Check if the object is horizontally flipped":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u6C34\u5E73\u7FFB\u8F49","_PARAM0_ is horizontally flipped":"_PARAM0_ \u662F\u6C34\u5E73\u7FFB\u8F49","Vertically flipped":"\u5782\u76F4\u7FFB\u8F49","Check if the object is vertically flipped":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5782\u76F4\u7FFB\u8F49","_PARAM0_ is vertically flipped":"_PARAM0_ \u662F\u5782\u76F4\u7FFB\u8F49","the opacity of an object, between 0 (fully transparent) to 255 (opaque)":"\u7269\u4EF6\u7684\u4E0D\u900F\u660E\u5EA6\uFF0C\u4ECB\u4E8E 0 (\u5B8C\u5168\u900F\u660E) \u5230 255 (\u4E0D\u900F\u660E) \u4E4B\u9593","the opacity":"\u4E0D\u900F\u660E\u5EA6","Change ":"\u66F4\u6539 ","Check the property value for .":"\u6AA2\u67E5 \u7684\u5C6C\u6027\u503C\u3002","Property of _PARAM0_ is true":"_PARAM0_ \u5C6C\u6027 \u70BA true","Update the property value for .":"Update the property value for .","Set property value for of _PARAM0_ to ":"\u5C07 _PARAM0_ \u7684 \u5C6C\u6027\u503C\u8A2D\u70BA ","New value to set":"\u8981\u8A2D\u5B9A\u7684\u65B0\u503C","Toggle":"\u5207\u63DB","Toggle the property value for .\nIf it was true, it will become false, and if it was false it will become true.":"\u5207\u63DB \u7684\u5C6C\u6027\u503C\u3002\n\u5982\u679C\u70BA\u771F\uFF0C\u5C07\u8B8A\u6210\u5047\uFF1B\u5982\u679C\u70BA\u5047\uFF0C\u5C07\u8B8A\u6210\u771F\u3002","Toggle property of _PARAM0_":"\u5207\u63DB\u5C6C\u6027 _PARAM0_","the property value for ":" \u7684\u5C6C\u6027\u503C"," property":" \u5C6C\u6027"," shared property":" \u5171\u4EAB\u5C6C\u6027","Center of rotation":"\u65CB\u8F49\u4E2D\u5FC3","Change the center of rotation of an object relatively to the object origin.":"\u76F8\u5C0D\u65BC\u7269\u9AD4\u539F\u9EDE\uFF0C\u6539\u8B8A\u7269\u9AD4\u65CB\u8F49\u4E2D\u5FC3\u3002","Change the center of rotation of _PARAM0_ to _PARAM1_ ; _PARAM2_ ; _PARAM3_":"\u5C07 _PARAM0_ \u7684\u65CB\u8F49\u4E2D\u5FC3\u66F4\u6539\u70BA _PARAM1_ ; _PARAM2_ ; _PARAM3_","X position":"X \u4F4D\u7F6E","Y position":"Y \u4F4D\u7F6E","Z position":"Z\u4F4D\u7F6E","Change the center of rotation of _PARAM0_ to _PARAM1_ ; _PARAM2_":"\u5C07 _PARAM0_ \u7684\u65CB\u8F49\u4E2D\u5FC3\u66F4\u6539\u70BA _PARAM1_ ; _PARAM2_","Error during exporting! Unable to export events:\n":"\u532F\u51FA\u6642\u767C\u751F\u932F\u8AA4\uFF01\u672A\u80FD\u532F\u51FA\u4E8B\u4EF6\uFF1A\n","Error during export:\n":"\u532F\u51FA\u6642\u767C\u751F\u932F\u8AA4\uFF1A\n","Unable to write ":"\u7121\u6CD5\u5BEB\u5165 ","Javascript code":"Javascript \u4EE3\u78BC","Insert some Javascript code into events":"\u5728\u4E8B\u4EF6\u4E2D\u63D2\u5165\u4E00\u4E9B Javascript \u4EE3\u78BC","Consider objects touching each other, but not overlapping, as in collision (default: no)":"\u5728\u78B0\u649E\u4E2D\u8003\u616E\u76F8\u4E92\u78B0\u649E\u4F46\u4E0D\u91CD\u758A\u7684\u7269\u4EF6 (\u9ED8\u8A8D\uFF1A\u5426)","HTML5 (Web and Android games)":"HTML5 ( \u7DB2\u9801\u548C\u5B89\u5353\u904A\u6232 )","HTML5 and javascript based games for web browsers.":"\u70BA web \u700F\u89BD\u5668\u800C\u8A2D\u7684\u57FA\u4E8E HTML5 \u548C javascript\u7684\u904A\u6232\u3002","Enables the creation of 2D games that can be played in web browsers. These can also be exported to Android with third-party tools.":"\u555F\u7528\u53EF\u5728 web \u700F\u89BD\u5668\u4E2D\u73A9\u76842D \u904A\u6232\u5275\u5EFA\uFF0C\u9019\u4E9B\u4E5F\u53EF\u4EE5\u7528\u7B2C\u4E09\u65B9\u5DE5\u5177\u532F\u51FA\u5230 Android \u3002","Gravity":"\u91CD\u529B","Jump":"\u8DF3\u8E8D","Jump speed":"\u5F48\u8DF3\u901F\u5EA6","Jump sustain time":"\u8DF3\u8E8D\u7DAD\u6301\u6642\u9593","Maximum time (in seconds) during which the jump strength is sustained if the jump key is held - allowing variable height jumps.":"\u5982\u679C\u6309\u4F4F\u8DF3\u8E8D\u9375\uFF0C\u5247\u53EF\u4EE5\u4FDD\u6301\u8DF3\u8E8D\u5F37\u5EA6\u7684\u6700\u9577\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09-\u5141\u8A31\u53EF\u8B8A\u9AD8\u5EA6\u7684\u8DF3\u8E8D\u3002","Max. falling speed":"\u6700\u5927\u4E0B\u843D\u7684\u901F\u5EA6","Ladder climbing speed":"\u722C\u68AF\u901F\u5EA6","Ladder":"\u68AF\u5B50","Acceleration":"\u52A0\u901F\u5EA6","Walk":"\u884C\u8D70","Deceleration":"\u6E1B\u901F","Max. speed":"\u6700\u5927\u901F\u5EA6","Disable default keyboard controls":"\u7981\u7528\u9810\u8A2D\u9375\u76E4\u63A7\u5236","Slope max. angle":"\u659C\u5761\u6700\u5927\u89D2\u5EA6","Can grab platform ledges":"\u53EF\u4EE5\u6293\u5E73\u81FA\u58C1\u67B6","Ledge":"\u5074\u908A","Automatically grab platform ledges without having to move horizontally":"\u81EA\u52D5\u6293\u4F4F\u5E73\u81FA\u58C1\u67B6\uFF0C\u800C\u7121\u9700\u6C34\u5E73\u79FB\u52D5","Grab offset on Y axis":"Y\u8EF8\u5916\u90E8\u504F\u79FB\u91CF","Grab tolerance on X axis":"\u6293\u53D6 X\u8EF8\u4E0A\u7684\u516C\u5DEE","Use frame rate dependent trajectories (deprecated \u2014 best left unchecked)":"\u4F7F\u7528\u8207\u5E40\u901F\u7387\u76F8\u95DC\u7684\u8ECC\u8DE1(\u5DF2\u68C4\u7528\uFF0C\u5EFA\u8B70\u4E0D\u8981\u9078\u4E2D\u6B64\u9078\u9805)","Deprecated options":"\u5DF2\u68C4\u7528\u7684\u9078\u9805","Allows repeated jumps while holding the jump key (deprecated \u2014 best left unchecked)":"\u5141\u8A31\u5728\u6309\u4F4F\u8DF3\u8E8D\u9375\u6642\u91CD\u8907\u8DF3\u8E8D(\u5DF2\u68C4\u7528\uFF0C\u5EFA\u8B70\u4E0D\u8981\u9078\u4E2D\u6B64\u9078\u9805)","Can go down from jumpthru platforms":"\u53EF\u4EE5\u5F9E\u8DF3\u8E8D\u5E73\u81FA\u5411\u4E0B\u79FB\u52D5","Platform":"\u5E73\u53F0","Jumpthru platform":"\u53EF\u7A7F\u8D8A\u5E73\u81FA","Ledges can be grabbed":"\u53EF\u4EE5\u6293\u4F4F\u908A\u89D2","Platform behavior":"\u5E73\u81FA\u884C\u70BA","Platformer character":"\u5E73\u81FA\u89D2\u8272","Jump and run on platforms.":"\u5728\u5E73\u81FA\u4E0A\u8DF3\u8E8D\u548C\u5954\u8DD1\u3002","Is moving":"\u79FB\u52D5\u4E2D","Check if the object is moving (whether it is on the floor or in the air).":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u79FB\u52D5\uFF08\u7121\u8AD6\u662F\u5728\u5730\u677F\u4E0A\u9084\u662F\u5728\u7A7A\u4E2D\uFF09\u3002","_PARAM0_ is moving":"_PARAM0_ \u6B63\u5728\u79FB\u52D5","Platformer state":"\u5E73\u81FA\u72C0\u614B","Is on floor":"\u5728\u5730\u677F\u4E0A","Check if the object is on a platform.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5728\u5E73\u81FA\u4E0A\u3002","_PARAM0_ is on floor":"_PARAM0_ \u5728\u5730\u677F\u4E0A","Is on ladder":"\u662F\u5728\u68AF\u5B50\u4E0A","Check if the object is on a ladder.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5728\u5E73\u81FA\u4E0A\u3002","_PARAM0_ is on ladder":"_PARAM0_ \u5728\u68AF\u5B50\u4E0A","Is jumping":"\u8DF3\u8D77\u4E2D","Check if the object is jumping.":"\u6AA2\u6E2C\u7269\u4EF6\u662F\u5426\u5728\u8DF3\u8D77","_PARAM0_ is jumping":"_PARAM0_ \u6B63\u5728\u8DF3\u8E8D","Is falling":"\u6B63\u5728\u4E0B\u843D","Check if the object is falling.\nNote that the object can be flagged as jumping and falling at the same time: at the end of a jump, the fall speed becomes higher than the jump speed.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u4E0B\u964D\u7684\uFF0C\n\u6CE8\u610F\uFF0C\u7269\u4EF6\u53EF\u4EE5\u88AB\u6A19\u8A18\u70BA\u8DF3\u843D\u5728\u540C\u4E00\u6642\u9593\uFF1A\u5728\u8DF3\u7D50\u675F\uFF0C\u4E0B\u964D\u901F\u5EA6\u9AD8\u4E8E\u8DF3\u901F\u5EA6\u3002","_PARAM0_ is falling":"_PARAM0_ \u6B63\u5728\u4E0B\u843D","Is grabbing platform ledge":"\u6293\u4F4F\u5E73\u81FA\u58C1\u67B6","Check if the object is grabbing a platform ledge.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u6293\u4F4F\u4E86\u5E73\u81FA\u3002","_PARAM0_ is grabbing a platform ledge":"_PARAM0_\u6293\u4F4F\u4E00\u500B\u5E73\u81FA","Compare the gravity applied on the object.":"\u6BD4\u8F03\u65BD\u52A0\u5728\u7269\u9AD4\u4E0A\u7684\u91CD\u529B\u3002","the gravity":"\u91CD\u529B","Platformer configuration":"\u5E73\u81FA\u914D\u7F6E","Gravity to compare to (in pixels per second per second)":"\u8981\u6BD4\u8F03\u7684\u91CD\u529B(\u4EE5\u6BCF\u79D2\u50CF\u7D20\u70BA\u55AE\u4F4D)","Change the gravity applied on an object.":"\u6539\u8B8A\u65BD\u52A0\u5728\u7269\u9AD4\u4E0A\u7684\u91CD\u529B\u3002","Gravity (in pixels per second per second)":"\u91CD\u529B(\u4EE5\u6BCF\u79D2\u50CF\u7D20\u70BA\u55AE\u4F4D)","Maximum falling speed":"\u6700\u5927\u7684\u4E0B\u843D\u901F\u5EA6","Compare the maximum falling speed of the object.":"\u6BD4\u8F03\u7269\u9AD4\u7684\u6700\u5927\u4E0B\u843D\u901F\u5EA6\u3002","the maximum falling speed":"\u6700\u5927\u964D\u843D\u901F\u5EA6","Max speed to compare to (in pixels per second)":"\u8207\u4E4B\u6BD4\u8F03\u7684\u6700\u5927\u901F\u5EA6(\u50CF\u7D20\u6BCF\u79D2)","Change the maximum falling speed of an object.":"\u6539\u8B8A\u7269\u9AD4\u7684\u6700\u5927\u4E0B\u843D\u901F\u5EA6\u3002","Max speed (in pixels per second)":"\u6700\u5927\u901F\u5EA6(\u50CF\u7D20\u6BCF\u79D2)","If jumping, try to preserve the current speed in the air":"\u5982\u679C\u662F\u8DF3\u8E8D\uFF0C\u76E1\u91CF\u4FDD\u6301\u7576\u524D\u7A7A\u4E2D\u7684\u901F\u5EA6","Compare the ladder climbing speed (in pixels per second).":"\u6BD4\u8F03\u722C\u68AF\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20/\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","the ladder climbing speed":"\u722C\u68AF\u901F\u5EA6","Speed to compare to (in pixels per second)":"\u8207\u4E4B\u6BD4\u8F03\u7684\u901F\u5EA6(\u50CF\u7D20\u6BCF\u79D2)","Change the ladder climbing speed.":"\u6539\u8B8A\u68AF\u5B50\u7684\u722C\u5347\u901F\u5EA6\u3002","Speed (in pixels per second)":"\uFF08\u55AE\u4F4D\u70BA\u50CF\u7D20\u6BCF\u79D2\uFF09 \u7684\u901F\u5EA6","Compare the horizontal acceleration of the object.":"\u6BD4\u8F03\u7269\u9AD4\u7684\u6C34\u5E73\u52A0\u901F\u5EA6\u3002","the horizontal acceleration":"\u6C34\u5E73\u52A0\u901F\u5EA6","Acceleration to compare to (in pixels per second per second)":"\u8207\u4E4B\u6BD4\u8F03\u7684\u52A0\u901F(\u50CF\u7D20/\u79D2)","Change the horizontal acceleration of an object.":"\u6539\u8B8A\u7269\u9AD4\u7684\u6C34\u5E73\u52A0\u901F\u5EA6\u3002","Acceleration (in pixels per second per second)":"\u52A0\u901F\u901F(\u50CF\u7D20\u6BCF\u79D2)","Compare the horizontal deceleration of the object.":"\u6BD4\u8F03\u7269\u9AD4\u7684\u6C34\u5E73\u6E1B\u901F\u5EA6\u3002","the horizontal deceleration":"\u6C34\u5E73\u6E1B\u901F","Deceleration to compare to (in pixels per second per second)":"\u8207\u4E4B\u6BD4\u8F03\u7684\u6E1B\u901F(\u50CF\u7D20/\u79D2)","Change the horizontal deceleration of an object.":"\u6539\u8B8A\u7269\u9AD4\u7684\u6C34\u5E73\u6E1B\u901F\u5EA6\u3002","Deceleration (in pixels per second per second)":"\u6E1B\u901F(\u50CF\u7D20\u6BCF\u79D2)","Maximum horizontal speed":"\u6700\u5927\u6C34\u5E73\u901F\u5EA6","Compare the maximum horizontal speed of the object.":"\u6BD4\u8F03\u7269\u9AD4\u7684\u6700\u5927\u6C34\u5E73\u901F\u5EA6\u3002","the maximum horizontal speed":"\u6700\u5927\u6C34\u5E73\u901F\u5EA6","Change the maximum horizontal speed of an object.":"\u66F4\u6539\u7269\u9AD4\u7684\u6700\u5927\u6C34\u5E73\u901F\u5EA6\u3002","Compare the jump speed of the object.Its value is always positive.":"\u6BD4\u8F03\u7269\u9AD4\u7684\u8DF3\u8E8D\u901F\u5EA6\u3002\u5B83\u7684\u503C\u7E3D\u662F\u6B63\u6578\u3002","the jump speed":"\u8DF3\u8E8D\u901F\u5EA6","Change the jump speed of an object. Its value is always positive.":"\u6539\u8B8A\u7269\u9AD4\u7684\u8DF3\u8E8D\u901F\u5EA6\u3002\u5B83\u7684\u503C\u7E3D\u662F\u6B63\u6578\u3002","Compare the jump sustain time of the object.This is the time during which keeping the jump button held allow the initial jump speed to be maintained.":"\u6BD4\u8F03\u7269\u9AD4\u7684\u8DF3\u8E8D\u7DAD\u6301\u6642\u9593\u3002\u9019\u662F\u4FDD\u6301\u6309\u4F4F\u8DF3\u8E8D\u6309\u9215\u5141\u8A31\u7DAD\u6301\u521D\u59CB\u8DF3\u8E8D\u901F\u5EA6\u7684\u6642\u9593\u3002","the jump sustain time":"\u8DF3\u8E8D\u7DAD\u6301\u6642\u9593","Duration to compare to (in seconds)":"\u6BD4\u8F03\u7684\u6301\u7E8C\u6642\u9593(\u4EE5\u79D2\u70BA\u55AE\u4F4D)","Change the jump sustain time of an object.This is the time during which keeping the jump button held allow the initial jump speed to be maintained.":"\u66F4\u6539\u7269\u9AD4\u7684\u8DF3\u8E8D\u7DAD\u6301\u6642\u9593\u3002\u9019\u662F\u4FDD\u6301\u6309\u4F4F\u8DF3\u8E8D\u6309\u9215\u5141\u8A31\u7DAD\u6301\u521D\u59CB\u8DF3\u8E8D\u901F\u5EA6\u7684\u6642\u9593\u3002","Duration (in seconds)":"\u6301\u7E8C\u6642\u9593(\u79D2)","Allow jumping again":"\u662F\u5426\u5141\u8A31\u518D\u6B21\u8DF3\u8E8D","When this action is executed, the object is able to jump again, even if it is in the air: this can be useful to allow a double jump for example. This is not a permanent effect: you must call again this action everytime you want to allow the object to jump (apart if it's on the floor).":"\u7576\u57F7\u884C\u6B64\u64CD\u4F5C\u6642, \u7269\u4EF6\u80FD\u5920\u518D\u6B21\u8DF3\u8E8D. \u5373\u4F7F\u5B83\u5728\u7A7A\u4E2D; \u9019\u80FD\u6709\u52A9\u4E8E [\u5982\uFF1A\u96D9\u500D\u8DF3\u8E8D] , \u4F46\u9019\u4E0D\u662F\u6C38\u4E45\u6548\u679C. \u6BCF\u7576\u4F60\u60F3\u8981\u8B93\u7269\u4EF6\u8DF3\u8E8D\u6642\u4F60\u90FD\u5FC5\u9808\u518D\u6B21\u8ABF\u7528\u6B64\u52D5\u4F5C (\u5982\u679C\u5B83\u5728\u5730\u9762\u4E0A).","Allow _PARAM0_ to jump again":"\u5141\u8A31 _PARAM0_ \u518D\u8DF3\u4E00\u6B21","Forbid jumping again in the air":"\u7981\u6B62\u518D\u6B21\u5728\u7A7A\u4E2D\u8DF3\u8E8D","This revokes the effect of \"Allow jumping again\". The object is made unable to jump while in mid air. This has no effect if the object is not in the air.":"\u9019\u6703\u53D6\u6D88\u201C\u5141\u8A31\u518D\u6B21\u8DF3\u8E8D\u201D\u7684\u6548\u679C\u3002 \u7269\u9AD4\u5728\u534A\u7A7A\u4E2D\u7121\u6CD5\u8DF3\u8E8D\u3002 \u5982\u679C\u7269\u9AD4\u4E0D\u5728\u7A7A\u4E2D\uFF0C\u9019\u6C92\u6709\u4EFB\u4F55\u5F71\u97FF\u3002","Forbid _PARAM0_ to air jump":"\u7981\u6B62_PARAM0_\u7A7A\u4E2D\u8DF3\u8E8D","Abort jump":"\u4E2D\u6B62\u8DF3\u8E8D","Abort the current jump and stop the object vertically. This action doesn't have any effect when the character is not jumping.":"\u4E2D\u6B62\u7576\u524D\u8DF3\u8F49\u5E76\u5782\u76F4\u505C\u6B62\u7269\u4EF6\u3002\u7576\u89D2\u8272\u4E0D\u8DF3\u6642\uFF0C\u9019\u500B\u52D5\u4F5C\u4E0D\u6703\u6709\u4EFB\u4F55\u6548\u679C\u3002","Abort the current jump of _PARAM0_":"\u4E2D\u6B62\u7576\u524D_PARAM0_ \u7684\u8DF3\u8E8D","Can jump":"\u53EF\u4EE5\u8DF3","Check if the object can jump.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u53EF\u4EE5\u8DF3\u8E8D\u3002","_PARAM0_ can jump":"_PARAM0_ \u53EF\u4EE5\u8DF3","Simulate left key press":"\u6A21\u64EC\u5DE6\u9375\u6309\u4E0B","Simulate a press of the left key.":"\u6A21\u64EC\u5DE6\u9375\u7684\u6309\u4E0B\u3002","Simulate pressing Left for _PARAM0_":"\u6A21\u64EC _PARAM0_ \u5DE6\u9375\u6309\u4E0B","Platformer controls":"\u5E73\u81FA\u63A7\u5236","Simulate right key press":"\u6A21\u64EC\u53F3\u9375\u6309\u4E0B","Simulate a press of the right key.":"\u6A21\u64EC\u53F3\u9375\u7684\u6309\u4E0B\u3002","Simulate pressing Right for _PARAM0_":"\u6A21\u64EC _PARAM0_ \u53F3\u9375\u6309\u4E0B","Simulate up key press":"\u6A21\u64EC\u4E0A\u9375\u6309\u4E0B","Simulate a press of the up key (used when on a ladder).":"\u6A21\u64EC\u4E0A\u9375\u7684\u6309\u4E0B\uFF08\u5728\u68AF\u5B50\u4E0A\u6642\uFF09\u3002","Simulate pressing Up for _PARAM0_":"\u6A21\u64EC _PARAM0_ \u4E0A\u9375\u6309\u4E0B","Simulate down key press":"\u6A21\u64EC\u4E0B\u9375\u6309\u4E0B","Simulate a press of the down key (used when on a ladder).":"\u6A21\u64EC\u4E0B\u9375\u7684\u6309\u4E0B\uFF08\u5728\u68AF\u5B50\u4E0A\u6642\uFF09\u3002","Simulate pressing Down for _PARAM0_":"\u6A21\u64EC _PARAM0_ \u4E0B\u9375\u6309\u4E0B","Simulate ladder key press":"\u6A21\u64EC\u68AF\u9375\u6309\u4E0B","Simulate a press of the ladder key (used to grab a ladder).":"\u6A21\u64EC\u68AF\u9375\u6309\u4E0B\uFF08\u7528\u4E8E\u6293\u4F4F\u68AF\u5B50\uFF09\u3002","Simulate pressing Ladder key for _PARAM0_":"\u6A21\u64EC _PARAM0_ \u68AF\u9375\u6309\u4E0B","Simulate release ladder key press":"\u6A21\u64EC\u91CB\u653E\u68AF\u5F62\u6309\u9375","Simulate a press of the Release Ladder key (used to get off a ladder).":"\u6A21\u64EC\u6309\u4E0B\u91CB\u653E\u68AF\u5B50\u9375(\u7528\u4E8E\u96E2\u958B\u68AF\u5B50)\u3002","Simulate pressing Release Ladder key for _PARAM0_":"\u6A21\u64EC\u6309\u4E0B_PARAM0_\u7684\u91CB\u653E\u68AF\u9375","Simulate jump key press":"\u6A21\u64EC\u8DF3\u8E8D\u9375\u6309\u4E0B","Simulate a press of the jump key.":"\u6A21\u64EC\u8DF3\u8E8D\u9375\u7684\u6309\u4E0B\u3002","Simulate pressing Jump key for _PARAM0_":"\u6A21\u64EC _PARAM0_ \u8DF3\u8E8D\u9375\u6309\u4E0B","Simulate release platform key press":"\u6A21\u64EC\u91CB\u653E\u5E73\u81FA\u6309\u9375","Simulate a press of the release platform key (used when grabbing a platform ledge).":"\u6A21\u64EC\u6309\u4E0B\u91CB\u653E\u5E73\u81FA\u9375(\u5728\u6293\u4F4F\u5E73\u81FA\u58C1\u67B6\u6642\u4F7F\u7528)\u3002","Simulate pressing Release Platform key for _PARAM0_":"\u6A21\u64EC\u6309\u4E0B _PARAM0_ \u7684\u91CB\u653E\u5E73\u81FA\u9375","Simulate control":"\u985E\u6BD4\u63A7\u5236","Simulate a press of a key.\nValid keys are Left, Right, Jump, Ladder, Release Ladder, Up, Down.":"\u6A21\u64EC\u6309\u9375\u7684\u6309\u4E0B\u3002\n\u6709\u6548\u7684\u9375\u662F\u5411\u5DE6\u3001\u5411\u53F3\u3001\u8DF3\u8E8D\u3001\u68AF\u5B50\u3001\u91CB\u653E\u68AF\u5B50\u3001\u5411\u4E0A\u3001\u5411\u4E0B\u3002","Simulate pressing _PARAM2_ key for _PARAM0_":"\u6A21\u64EC _PARAM0_ _PARAM2_ \u9375\u6309\u4E0B","Key":"\u95DC\u9375","Control pressed or simulated":"\u6309\u4E0B\u6216\u6A21\u64EC\u63A7\u5236","A control was applied from a default control or simulated by an action.":"\u5F9E\u9ED8\u8A8D\u63A7\u5236\u6216\u901A\u904E\u52D5\u4F5C\u6A21\u64EC\u61C9\u7528\u63A7\u5236\u3002","_PARAM0_ has the _PARAM2_ key pressed or simulated":"_PARAM0_ \u6309\u4E0B\u6216\u6A21\u64EC\u7684 _PARAM2_ \u9375","Ignore default controls":"\u5FFD\u7565\u9ED8\u8A8D\u63A7\u5236","De/activate the use of default controls.\nIf deactivated, use the simulated actions to move the object.":"\u53D6\u6D88/\u6FC0\u6D3B\u9ED8\u8A8D\u63A7\u5236\u7684\u4F7F\u7528\u3002\n\u5982\u679C\u53D6\u6D88\u6FC0\u6D3B\uFF0C\u4F7F\u7528\u6A21\u64EC\u7684\u52D5\u4F5C\u79FB\u52D5\u7269\u4EF6\u3002","Ignore default controls for _PARAM0_: _PARAM2_":"\u5FFD\u7565_PARAM0_\u7684\u9ED8\u8A8D\u63A7\u4EF6\uFF1A_PARAM2_","Ignore controls":"\u5FFD\u7565\u63A7\u5236","Platform grabbing":"\u5E73\u81FA\u6293\u53D6","Enable (or disable) the ability of the object to grab platforms when falling near to one.":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u7269\u4EF6\u63A5\u8FD1\u5E73\u81FA\u6642\u6293\u4F4F\u5E73\u81FA\u7684\u80FD\u529B\u3002","Allow _PARAM0_ to grab platforms: _PARAM2_":"\u5141\u8A31 _PARAM0_ \u6293\u53D6\u5E73\u81FA\uFF1A_PARAM2_","Can grab platforms":"\u53EF\u4EE5\u6293\u53D6\u5E73\u81FA","Check if the object can grab the platforms.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u53EF\u4EE5\u6293\u53D6\u5E73\u81FA\u3002","_PARAM0_ can grab the platforms":"_PARAM0_ \u53EF\u4EE5\u6293\u53D6\u5E73\u81FA","Current falling speed":"\u7576\u524D\u4E0B\u843D\u901F\u5EA6","Compare the current falling speed of the object. Its value is always positive.":"\u6BD4\u8F03\u7269\u9AD4\u7576\u524D\u7684\u4E0B\u964D\u901F\u5EA6\uFF0C\u5B83\u7684\u503C\u7E3D\u662F\u6B63\u6578\u3002","the current falling speed":"\u7576\u524D\u4E0B\u964D\u901F\u5EA6","Change the current falling speed of the object. This action doesn't have any effect when the character is not falling or is in the first phase of a jump.":"\u6539\u8B8A\u7269\u9AD4\u7576\u524D\u7684\u4E0B\u843D\u901F\u5EA6\u3002\u7576\u89D2\u8272\u6C92\u6709\u4E0B\u843D\u6216\u8005\u8655\u4E8E\u8DF3\u8E8D\u7684\u7B2C\u4E00\u968E\u6BB5\u6642\uFF0C\u9019\u500B\u52D5\u4F5C\u6C92\u6709\u4EFB\u4F55\u6548\u679C\u3002","Current jump speed":"\u7576\u524D\u8DF3\u8E8D\u901F\u5EA6","Compare the current jump speed of the object. Its value is always positive.":"\u6BD4\u8F03\u7269\u9AD4\u7576\u524D\u7684\u8DF3\u8E8D\u901F\u5EA6\u3002\u5B83\u7684\u503C\u7E3D\u662F\u6B63\u6578\u3002","the current jump speed":"\u7576\u524D\u8DF3\u8E8D\u901F\u5EA6","Current horizontal speed":"\u7576\u524D\u6C34\u5E73\u901F\u5EA6","Change the current horizontal speed of the object. The object moves to the left with negative values and to the right with positive ones":"\u66F4\u6539\u7269\u4EF6\u7684\u7576\u524D\u6C34\u5E73\u901F\u5EA6\u3002\u7269\u4EF6\u5411\u5DE6\u79FB\u52D5\u70BA\u8CA0\u503C\uFF0C\u5411\u53F3\u79FB\u52D5\u70BA\u6B63\u503C","the current horizontal speed":"\u7576\u524D\u6C34\u5E73\u901F\u5EA6","Compare the current horizontal speed of the object. The object moves to the left with negative values and to the right with positive ones":"\u6BD4\u8F03\u7269\u9AD4\u7576\u524D\u7684\u6C34\u5E73\u901F\u5EA6\u3002\u7269\u4EF6\u5411\u5DE6\u79FB\u52D5\u70BA\u8CA0\u503C\uFF0C\u5411\u53F3\u79FB\u52D5\u70BA\u6B63\u503C","Return the gravity applied on the object (in pixels per second per second).":"\u8FD4\u56DE\u61C9\u7528\u4E8E\u7269\u4EF6\u7684\u91CD\u529B(\u6BCF\u79D2\u50CF\u7D20/\u79D2)\u3002","Return the maximum falling speed of the object (in pixels per second).":"\u8FD4\u56DE\u7269\u4EF6\u7684\u6700\u5927\u4E0B\u964D\u901F\u5EA6(\u6BCF\u79D2\u50CF\u7D20)\u3002","Return the ladder climbing speed of the object (in pixels per second).":"\u8FD4\u56DE\u7269\u4EF6\u7684\u722C\u68AF\u901F\u5EA6(\u6BCF\u79D2\u50CF\u7D20)\u3002","Return the horizontal acceleration of the object (in pixels per second per second).":"\u8FD4\u56DE\u7269\u4EF6\u7684\u6C34\u5E73\u52A0\u901F\u5EA6(\u6BCF\u79D2\u50CF\u7D20/\u79D2)\u3002","Return the horizontal deceleration of the object (in pixels per second per second).":"\u8FD4\u56DE\u7269\u4EF6\u7684\u6C34\u5E73\u6E1B\u901F(\u6BCF\u79D2\u50CF\u7D20/\u79D2)\u3002","Return the maximum horizontal speed of the object (in pixels per second).":"\u8FD4\u56DE\u7269\u4EF6\u7684\u6700\u5927\u6C34\u5E73\u901F\u5EA6(\u6BCF\u79D2\u50CF\u7D20)\u3002","Return the jump speed of the object (in pixels per second). Its value is always positive.":"\u8FD4\u56DE\u7269\u4EF6\u7684\u8DF3\u8E8D\u901F\u5EA6(\u6BCF\u79D2\u50CF\u7D20)\u3002\u5176\u503C\u7E3D\u662F\u6B63\u6578\u3002","Return the jump sustain time of the object (in seconds).This is the time during which keeping the jump button held allow the initial jump speed to be maintained.":"\u8FD4\u56DE\u7269\u9AD4\u7684\u8DF3\u8F49\u7DAD\u6301\u6642\u9593(\u4EE5\u79D2\u70BA\u55AE\u4F4D)\u3002\u5728\u9019\u6BB5\u6642\u9593\u5167\uFF0C\u4FDD\u6301\u8DF3\u8E8D\u6309\u9215\u4E0D\u52D5\uFF0C\u53EF\u4EE5\u4FDD\u6301\u521D\u59CB\u8DF3\u8E8D\u901F\u5EA6\u3002","Current fall speed":"\u7576\u524D\u4E0B\u843D\u901F\u5EA6","Return the current fall speed of the object (in pixels per second). Its value is always positive.":"\u8FD4\u56DE\u7269\u4EF6\u7576\u524D\u7684\u4E0B\u964D\u901F\u5EA6(\u6BCF\u79D2\u50CF\u7D20)\u3002\u5176\u503C\u7E3D\u662F\u6B63\u6578\u3002","Return the current horizontal speed of the object (in pixels per second). The object moves to the left with negative values and to the right with positive ones":"\u8FD4\u56DE\u7269\u4EF6\u7576\u524D\u6C34\u5E73\u7684\u901F\u5EA6(\u6BCF\u79D2\u50CF\u7D20)\u3002 \u7269\u4EF6\u5E36\u8457\u8CA0\u503C\u5411\u5DE6\u79FB\u52D5\uFF0C\u5E36\u8457\u6B63\u503C\u5411\u53F3\u79FB\u52D5","Return the current jump speed of the object (in pixels per second). Its value is always positive.":"\u8FD4\u56DE\u7269\u4EF6\u7576\u524D\u7684\u8DF3\u8E8D\u901F\u5EA6(\u6BCF\u79D2\u50CF\u7D20)\u3002\u5176\u503C\u7E3D\u662F\u6B63\u6578\u3002","Flag objects as being platforms which characters can run on.":"\u5C07\u7269\u4EF6\u6A19\u8A18\u70BA\u89D2\u8272\u53EF\u4EE5\u5728\u5176\u4E0A\u904B\u884C\u7684\u5E73\u81FA\u3002","Platform type":"\u5E73\u81FA\u985E\u578B","Change the platform type of the object: Platform, Jump-Through, or Ladder.":"\u66F4\u6539\u5E73\u81FA\u7684\u5E73\u81FA\u985E\u578B\uFF1A\u5E73\u81FA\u3001\u8DF3\u8F49\u3001\u6216\u68AF\u5F62\u3002","Set platform type of _PARAM0_ to _PARAM2_":"\u8A2D\u5B9A _PARAM0_ \u7684\u5E73\u81FA\u985E\u578B\u70BA _PARAM2_","Character is on given platform":"\u89D2\u8272\u5728\u7D66\u5B9A\u5E73\u81FA\u4E0A","Check if a platformer character is on a given platform.":"\u6AA2\u67E5\u5E73\u81FA\u904A\u6232\u89D2\u8272\u662F\u5426\u5728\u7D66\u5B9A\u5E73\u81FA\u4E0A\u3002","_PARAM0_ is on platform _PARAM2_":"_PARAM0_ \u4F4D\u4E8E\u5E73\u81FA _PARAM2_ \u4E0A","Collision":"\u78B0\u649E","Platforms":"\u5E73\u81FA","Font size":"\u5B57\u9AD4\u5927\u5C0F","Alignment":"\u5C0D\u6E96","Alignment of the text when multiple lines are displayed":"\u7576\u986F\u793A\u591A\u884C\u6642\u6587\u672C\u7684\u5C0D\u9F4A\u65B9\u5F0F","Vertical alignment":"\u5782\u76F4\u5C0D\u9F4A","Show outline":"\u986F\u793A\u8F2A\u5ED3\u7DDA","Show shadow":"\u986F\u793A\u9670\u5F71","Text object":"\u6587\u5B57\u5C0D\u8C61","An object that can be used to display any text on the screen: remaining life counter, some indicators, menu buttons, dialogues...":"\u4E00\u500B\u53EF\u7528\u4E8E\u5728\u5C4F\u5E55\u4E0A\u986F\u793A\u4EFB\u4F55\u6587\u672C\u7684\u7269\u4EF6\uFF1A\u5269\u9918\u7684\u751F\u547D\u8A08\u6578\u5668\u3001\u4E00\u4E9B\u6307\u6A19\u3001\u83DC\u55AE\u6309\u9215\u3001\u5C0D\u8A71...","Displays a text on the screen.":"\u5728\u5C4F\u5E55\u4E0A\u986F\u793A\u6587\u672C\u3002","Change the font of the text.":"\u66F4\u6539\u6587\u672C\u5B57\u9AD4\u3002","Change font of _PARAM0_ to _PARAM1_":"\u628A _PARAM0_ \u7684\u5B57\u9AD4\u66F4\u6539\u70BA _PARAM1_","Font resource name":"\u5B57\u9AD4\u8CC7\u6E90\u540D\u7A31","Change the color of the text. The color is white by default.":"\u66F4\u6539\u6587\u672C\u7684\u984F\u8272\u3002\u9ED8\u8A8D\u984F\u8272\u662F\u767D\u8272\u3002","Change color of _PARAM0_ to _PARAM1_":"\u628A _PARAM0_ \u7684\u984F\u8272\u66F4\u6539\u70BA _PARAM1_","Gradient":"\u68AF\u5EA6","Change the gradient of the text.":"\u66F4\u6539\u6587\u672C\u7684\u6F38\u8B8A\u3002","Change gradient of _PARAM0_ to colors _PARAM2_ _PARAM3_ _PARAM4_ _PARAM5_, type _PARAM1_":"\u5C07 _PARAM0_ \u7684\u6F38\u8B8A\u66F4\u6539\u70BA\u984F\u8272 _PARAM2_ _PARAM3_ _PARAM4_ _PARAM5_\uFF0C\u8F38\u5165 _PARAM1_","Gradient type":"\u6F38\u8B8A\u985E\u578B","First Color":"\u7B2C\u4E00\u500B\u984F\u8272","Second Color":"\u7B2C\u4E8C\u500B\u984F\u8272","Third Color":"\u7B2C\u4E09\u500B\u984F\u8272","Fourth Color":"\u7B2C\u56DB\u500B\u984F\u8272","Change the outline of the text. A thickness of 0 disables the outline.":"\u66F4\u6539\u6587\u672C\u7684\u8F2A\u5ED3\u3002\u539A\u5EA60\u6703\u7981\u7528\u8F2A\u5ED3\u3002","Change outline of _PARAM0_ to color _PARAM1_ with thickness _PARAM2_":"\u5C07_PARAM0_\u7684\u8F2A\u5ED3\u66F4\u6539\u70BA\u984F\u8272_PARAM1_\uFF0C\u539A\u5EA6\u70BA_PARAM2_","Enable outline":"\u555F\u7528\u8F2A\u5ED3\u7DDA","Enable or disable the outline of the text.":"\u555F\u7528\u6216\u7981\u7528\u6587\u672C\u8F2A\u5ED3\u7DDA\u3002","Enable the outline of _PARAM0_: _PARAM1_":"\u555F\u7528_PARAM0_\u7684\u8F2A\u5ED3\u7DDA\uFF1A_PARAM1_","Outline enabled":"\u8F2A\u5ED3\u7DDA\u5DF2\u555F\u7528","Check if the text outline is enabled.":"\u6AA2\u67E5\u6587\u672C\u8F2A\u5ED3\u7DDA\u662F\u5426\u555F\u7528\u3002","The outline of _PARAM0_ is enabled":"_PARAM0_ \u7684\u8F2A\u5ED3\u7DDA\u5DF2\u555F\u7528","Change the outline color of the text.":"\u66F4\u6539\u6587\u672C\u7684\u8F2A\u5ED3\u7DDA\u984F\u8272\u3002","Change the text outline color of _PARAM0_ to _PARAM1_":"\u5C07 _PARAM0_ \u7684\u6587\u672C\u8F2A\u5ED3\u7DDA\u984F\u8272\u66F4\u6539\u70BA _PARAM1_","Outline thickness":"\u8F2A\u5ED3\u7DDA\u539A\u5EA6","the outline thickness of the text":"\u6587\u672C\u7684\u8F2A\u5ED3\u7DDA\u539A\u5EA6","the text outline thickness":"\u6587\u672C\u8F2A\u5ED3\u7DDA\u539A\u5EA6","Text shadow":"\u6587\u5B57\u9670\u5F71","Change the shadow of the text.":"\u66F4\u6539\u6587\u672C\u7684\u9670\u5F71\u3002","Change the shadow of _PARAM0_ to color _PARAM1_ distance _PARAM2_ blur _PARAM3_ angle _PARAM4_":"\u5C07_PARAM0_ \u7684\u9670\u5F71\u6539\u70BA\u984F\u8272 _PARAM1_ \u8DDD\u96E2_PARAM2_ \u6A21\u7CCA _PARAM3_ \u89D2\u5EA6 _PARAM4_","Blur":"\u6A21\u7CCA","Enable shadow":"\u555F\u7528\u9670\u5F71","Enable or disable the shadow of the text.":"\u555F\u7528\u6216\u7981\u7528\u6587\u672C\u7684\u9670\u5F71\u3002","Enable the shadow of _PARAM0_: _PARAM1_":"\u555F\u7528 _PARAM0_ \u7684\u9670\u5F71\uFF1A_PARAM1_","Show the shadow":"\u986F\u793A\u9670\u5F71","Shadow enabled":"\u9670\u5F71\u5DF2\u555F\u7528","Check if the text shadow is enabled.":"\u6AA2\u67E5\u6587\u5B57\u9670\u5F71\u662F\u5426\u5DF2\u555F\u7528\u3002","The shadow of _PARAM0_ is enabled":"_PARAM0_ \u7684\u9670\u5F71\u5DF2\u555F\u7528","Shadow color":"\u9670\u5F71\u984F\u8272","Change the shadow color of the text.":"\u66F4\u6539\u6587\u672C\u7684\u9670\u5F71\u984F\u8272\u3002","Change the shadow color of _PARAM0_ to _PARAM1_":"\u5C07 _PARAM0_ \u7684\u9670\u5F71\u984F\u8272\u66F4\u6539\u70BA _PARAM1_","Shadow opacity":"\u9670\u5F71\u4E0D\u900F\u660E\u5EA6","the shadow opacity of the text":"\u6587\u672C\u7684\u9670\u5F71\u4E0D\u900F\u660E\u5EA6","the shadow opacity ":"\u9670\u5F71\u4E0D\u900F\u660E\u5EA6 ","Shadow distance":"\u9670\u5F71\u8DDD\u96E2","the shadow distance of the text":"\u6587\u672C\u7684\u9670\u5F71\u8DDD\u96E2","the shadow distance ":"\u9670\u5F71\u8DDD\u96E2 ","Shadow angle":"\u9670\u5F71\u89D2\u5EA6","the shadow angle of the text":"\u6587\u672C\u7684\u9670\u5F71\u89D2\u5EA6","the shadow angle ":"\u9670\u5F71\u89D2\u5EA6 ","Angle (in degrees)":"\u89D2\u5EA6 (\u5EA6)\uFF1A","Shadow blur radius":"\u9670\u5F71\u6A21\u7CCA\u534A\u5F91","the shadow blur radius of the text":"\u6587\u672C\u7684\u9670\u5F71\u6A21\u7CCA\u534A\u5F91","the shadow blur radius ":"\u9670\u5F71\u6A21\u7CCA\u534A\u5F91 ","Smoothing":"\u5E73\u6ED1","Activate or deactivate text smoothing.":"\u6FC0\u6D3B\u6216\u53D6\u6D88\u6FC0\u6D3B\u6587\u672C\u5E73\u6ED1\u3002","Smooth _PARAM0_: _PARAM1_":"\u5E73\u6ED1 _PARAM0_\uFF1A _PARAM1_","Style":"\u6A23\u5F0F","Smooth the text":"\u5E73\u6ED1\u6587\u5B57","Check if an object is smoothed":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5E73\u6ED1","_PARAM0_ is smoothed":"_PARAM0_ \u5DF2\u5E73\u6ED1\u5316","De/activate bold":"\u4E0D/\u6FC0\u6D3B\u7C97\u9AD4","Set bold style of _PARAM0_ : _PARAM1_":"\u8A2D\u5B9A _PARAM0_ \u7684\u7C97\u9AD4\u6A23\u5F0F\uFF1A _PARAM1_","Set bold style":"\u8A2D\u5B9A\u7C97\u9AD4\u6A23\u5F0F","Check if the bold style is activated":"\u6E2C\u8A66\u7C97\u9AD4\u6A23\u5F0F\u662F\u5426\u88AB\u6FC0\u6D3B","_PARAM0_ bold style is set":"_PARAM0_ \u7684\u7C97\u9AD4\u6A23\u5F0F\u5DF2\u8A2D\u5B9A","De/activate italic.":"\u4E0D/\u6FC0\u6D3B\u659C\u9AD4\u3002","Set italic style for _PARAM0_ : _PARAM1_":"\u8A2D\u5B9A _PARAM0_ \u7684\u659C\u9AD4\u6A23\u5F0F\uFF1A _PARAM1_","Set italic":"\u8A2D\u5B9A\u659C\u9AD4","Check if the italic style is activated":"\u6AA2\u67E5\u659C\u9AD4\u6A23\u5F0F\u662F\u5426\u88AB\u6FC0\u6D3B","_PARAM0_ italic style is set":"_PARAM0_ \u7684\u659C\u9AD4\u6A23\u5F0F\u5DF2\u8A2D\u5B9A","Underlined":"\u4E0B\u5283\u7DDA","De/activate underlined style.":"\u4E0D/\u6FC0\u6D3B\u4E0B\u5283\u7DDA\u3002","Set underlined style of _PARAM0_: _PARAM1_":"\u8A2D\u5B9A_PARAM0_ \u7684\u4E0B\u5283\u7DDA\u6A23\u5F0F\uFF1A _PARAM1_","Underline":"\u4E0B\u5283\u7DDA","Check if the underlined style of an object is set.":"\u6AA2\u67E5\u7269\u4EF6\u7684\u4E0B\u5283\u7DDA\u6A23\u5F0F\u662F\u5426\u88AB\u6FC0\u6D3B","_PARAM0_ underlined style is activated":"_PARAM0_ \u7684\u4E0B\u5283\u7DDA\u5DF2\u6FC0\u6D3B","Padding":"\u586B\u5145","Compare the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.":"\u6BD4\u8F03\u6587\u672C\u7269\u4EF6\u5468\u570D\u7684\u50CF\u7D20\u6578\u3002 \u5982\u679C\u6587\u672C\u5468\u570D\u7684\u9670\u5F71\u6216\u8F2A\u5ED3\u88AB\u88C1\u526A\uFF0C\u8ACB\u63D0\u9AD8\u6B64\u503C\u3002","the padding":"\u586B\u5145","Set the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.":"\u8A2D\u5B9A\u6587\u672C\u7269\u4EF6\u5468\u570D\u7684\u50CF\u7D20\u6578\u3002 \u5982\u679C\u6587\u672C\u5468\u570D\u7684\u9670\u5F71\u6216\u8F2A\u5ED3\u88AB\u88C1\u526A\uFF0C\u8ACB\u63D0\u9AD8\u6B64\u503C\u3002","Change the text alignment of a multiline text object.":"Change the text alignment of a multiline text object.","Align _PARAM0_: _PARAM1_":"\u5C0D\u9F4A_PARAM0_\uFF1A_PARAM1_","Compare the text alignment of a multiline text object.":"\u6BD4\u8F03\u591A\u884C\u6587\u672C\u7269\u4EF6\u7684\u6587\u672C\u5C0D\u9F4A\u65B9\u5F0F\u3002","the alignment":"\u5C0D\u9F4A\u65B9\u5F0F","Word wrapping":"\u81EA\u52D5\u63DB\u884C","De/activate word wrapping. Note that word wrapping is a graphical option,\nyou can't get the number of lines displayed":"\u53D6\u6D88/\u6FC0\u6D3B\u81EA\u52D5\u63DB\u884C\u3002\u6CE8\u610F\uFF0C\u81EA\u52D5\u63DB\u884C\u662F\u4E00\u500B\u5716\u5F62\u9078\u9805\uFF0C\n\u60A8\u4E0D\u80FD\u7372\u5F97\u986F\u793A\u7684\u884C\u6578","Activate word wrapping of _PARAM0_: _PARAM1_":"Activate word wrapping of _PARAM0_: _PARAM1_","Wrapping":"\u81EA\u52D5\u63DB\u884C","Check if word wrapping is enabled.":"Check if word wrapping is enabled.","_PARAM0_ word wrapping is enabled":"_PARAM0_ word wrapping is enabled","Wrapping width":"\u81EA\u52D5\u63DB\u884C\u5BEC\u5EA6","Change the word wrapping width of a Text object.":"Change the word wrapping width of a Text object.","the wrapping width":"\u81EA\u52D5\u63DB\u884C\u5BEC\u5EA6","Compare the word wrapping width of a Text object.":"Compare the word wrapping width of a Text object.","the font size of a text object":"\u6587\u672C\u7269\u4EF6\u7684\u5B57\u9AD4\u5927\u5C0F","the font size":"\u5B57\u9AD4\u5927\u5C0F","the line height of a text object":"\u6587\u672C\u7269\u4EF6\u7684\u884C\u9AD8","the line height":"\u884C\u9AD8","Modify the angle of a Text object.":"\u4FEE\u6539\u6587\u5B57\u7269\u4EF6\u7684\u89D2\u5EA6\u3002","the angle":"\u89D2\u5EA6","Compare the value of the angle of a Text object.":"\u6E2C\u8A66\u6587\u672C\u7269\u4EF6\u7684\u89D2\u5EA6\u503C\u3002","Angle to compare to (in degrees)":"\u8207\u4E4B\u6BD4\u8F03\u7684\u89D2\u5EA6(\u5EA6)","Compare the scale of the text on the X axis":"\u6BD4\u8F03\u6587\u672C\u5728 X \u8EF8\u4E0A\u7684\u7E2E\u653E\u6BD4\u4F8B","the scale on the X axis":"x \u8EF8\u4E0A\u7684\u7E2E\u653E\u6BD4\u4F8B","Scale to compare to (1 by default)":"\u8981\u6BD4\u8F03\u7684\u6BD4\u4F8B(\u9ED8\u8A8D\u70BA1)","Modify the scale of the text on the X axis (default scale is 1)":"\u66F4\u6539\u6587\u5B57\u5728 X \u8EF8\u4E0A\u7684\u7E2E\u653E\u6BD4\u4F8B\uFF08\u9ED8\u8A8D\u6BD4\u4F8B\u70BA 1\uFF09","Scale (1 by default)":"\u7E2E\u653E ( \u9ED8\u8A8D1)","Compare the scale of the text on the Y axis":"\u6BD4\u8F03\u6587\u672C\u5728 Y \u8EF8\u4E0A\u7684\u7E2E\u653E\u6BD4\u4F8B","the scale on the Y axis":"y \u8EF8\u4E0A\u7684\u7E2E\u653E\u6BD4\u4F8B","Modify the scale of the text on the Y axis (default scale is 1)":"\u66F4\u6539\u6587\u5B57\u5728 Y \u8EF8\u4E0A\u7684\u7E2E\u653E\u6BD4\u4F8B\uFF08\u9ED8\u8A8D\u6BD4\u4F8B\u70BA 1\uFF09","Modify the scale of the specified object (default scale is 1)":"\u66F4\u6539\u7279\u5B9A\u7269\u4EF6\u7684\u7E2E\u653E\u6BD4\u4F8B\uFF08\u9ED8\u8A8D\u6BD4\u4F8B\u70BA 1\uFF09","X Scale of a Text object":"\u6587\u5B57\u7269\u4EF6\u7684X\u6BD4\u4F8B\u5C3A","Y Scale of a Text object":"\u6587\u5B57\u7269\u4EF6\u7684Y\u6BD4\u4F8B\u5C3A","Text opacity":"\u6587\u672C\u4E0D\u900F\u660E\u5EA6","Change the opacity of a Text. 0 is fully transparent, 255 is opaque (default).":"\u66F4\u6539\u6587\u672C\u7684\u4E0D\u900F\u660E\u5EA6\u30020\u662F\u5B8C\u5168\u900F\u660E\u7684, 255 \u662F\u4E0D\u900F\u660E\u7684 (\u9ED8\u8A8D\u503C)\u3002","Opacity (0-255)":"\u4E0D\u900F\u660E\u5EA6 (0-255)","Compare the opacity of a Text object, between 0 (fully transparent) to 255 (opaque).":"\u6BD4\u8F03\u7269\u4EF6\u7684\u4E0D\u900F\u660E\u5EA6\uFF0C0\uFF08\u5B8C\u5168\u900F\u660E\uFF09\u5230 255\uFF08\u4E0D\u900F\u660E\uFF09\u4E4B\u9593\u53D6\u503C","Opacity to compare to (0-255)":"\u7528\u4F86\u6BD4\u8F03\u7684\u900F\u660E\u5EA6 (0-255)","Opacity of a Text object":"\u6587\u672C\u7269\u4EF6\u7684\u4E0D\u900F\u660E\u5EA6","Modify the text":"\u4FEE\u6539\u6587\u672C","Modify the text of a Text object.":"\u4FEE\u6539\u6587\u5B57\u7269\u4EF6\u7684\u6587\u672C\u3002","the text":"\u6587\u672C","Compare the text":"\u6BD4\u8F03\u6587\u5B57","Compare the text of a Text object.":"\u6BD4\u8F03\u6587\u5B57\u7269\u4EF6\u7684\u6587\u672C\u3002","Text to compare to":"\u8981\u6BD4\u8F03\u7684\u6587\u672C","Texture":"\u7D0B\u7406","Tiled Sprite Object":"\u74E6\u584A\u7CBE\u9748\u7269\u4EF6","Tiled Sprite":"\u74E6\u584A\u7CBE\u9748","Displays an image repeated over an area.":"\u986F\u793A\u5728\u4E00\u500B\u5340\u57DF\u4E0A\u91CD\u5FA9\u7684\u5716\u50CF\u3002","Compare the opacity of a Tiled Sprite, between 0 (fully transparent) to 255 (opaque).":"\u6BD4\u8F03\u5E73\u92EA\u7CBE\u9748\u7684\u4E0D\u900F\u660E\u5EA6\uFF0C\u4ECB\u4E8E 0\uFF08\u5B8C\u5168\u900F\u660E\uFF09\u5230 255\uFF08\u4E0D\u900F\u660E\uFF09\u4E4B\u9593\u3002","Change Tiled Sprite opacity":"\u66F4\u6539\u5E73\u92EA\u7CBE\u9748\u7684\u4E0D\u900F\u660E\u5EA6","Change the opacity of a Tiled Sprite. 0 is fully transparent, 255 is opaque (default).":"\u66F4\u6539\u4E00\u500B\u5E73\u92EA\u7CBE\u9748\u7684\u4E0D\u900F\u660E\u5EA6\uFF0C 0\u70BA\u5B8C\u5168\u900F\u660E\uFF0C 255\u70BA\u4E0D\u900F\u660E\uFF08\u9ED8\u8A8D\u503C\uFF09\u3002","Tint color":"\u4E3B\u984C\u984F\u8272","Change the tint of a Tiled Sprite. The default color is white.":"\u66F4\u6539\u5E73\u92EA\u7CBE\u9748\u7684\u8272\u8ABF\u3002\u9ED8\u8A8D\u984F\u8272\u662F\u767D\u8272\u3002","Change tint of _PARAM0_ to _PARAM1_":"\u628A _PARAM0_ \u7684\u984F\u8272\u66F4\u6539\u70BA _PARAM1_","Tint":"\u8457\u8272","Modify the width of a Tiled Sprite.":"\u4FEE\u6539\u5E73\u92EA\u7684\u7CBE\u9748\u7684\u5BEC\u5EA6\u3002","Test the width of a Tiled Sprite.":"\u4FEE\u6539\u5E73\u92EA\u7684\u7CBE\u9748\u7684\u5BEC\u5EA6\u3002","Modify the height of a Tiled Sprite.":"\u4FEE\u6539\u5E73\u92EA Sprite \u7684\u9AD8\u5EA6\u3002","Test the height of a Tiled Sprite.":"\u6E2C\u8A66Panel Sprite\u7684\u9AD8\u5EA6\u3002","Modify the size of a Tiled Sprite.":"\u4FEE\u6539\u74F7\u78DA\u7CBE\u9748\u7684\u5927\u5C0F\u3002","Change the size of _PARAM0_: set to _PARAM1_x_PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u5927\u5C0F\uFF1A\u8A2D\u5B9A\u70BA _PARAM1_x_PARAM2_","Modify the angle of a Tiled Sprite.":"\u4FEE\u6539Panel Sprite\u7684\u89D2\u5EA6\u3002","Image X Offset":"\u5716\u50CF X \u504F\u79FB","Modify the offset used on the X axis when displaying the image.":"\u4FEE\u6539\u5728 X \u8EF8\u4E0A\u986F\u793A\u5716\u50CF\u6642\u7684\u504F\u79FB\u91CF\u3002","the X offset":"X \u504F\u79FB\u91CF","Image offset":"\u5716\u50CF\u504F\u79FB","Test the offset used on the X axis when displaying the image.":"\u6E2C\u8A66\u5728 X \u8EF8\u4E0A\u986F\u793A\u5716\u50CF\u6642\u7684\u504F\u79FB\u91CF\u3002","Return the offset used on the X axis when displaying the image.":"\u8FD4\u56DE\u986F\u793A\u5716\u50CF\u6642\u5728 X \u8EF8\u4E0A\u4F7F\u7528\u7684\u504F\u79FB\u91CF\u3002","Image Y Offset":"\u5716\u50CF Y \u504F\u79FB","Modify the offset used on the Y axis when displaying the image.":"\u4FEE\u6539\u5728 Y \u8EF8\u4E0A\u986F\u793A\u5716\u50CF\u6642\u7684\u504F\u79FB\u91CF\u3002","the Y offset":"Y \u504F\u79FB\u91CF","Test the offset used on the Y axis when displaying the image.":"\u6E2C\u8A66\u5728 Y \u8EF8\u4E0A\u986F\u793A\u5716\u50CF\u6642\u7684\u504F\u79FB\u91CF\u3002","Return the offset used on the Y axis when displaying the image.":"\u8FD4\u56DE\u986F\u793A\u5716\u50CF\u6642\u5728 Y \u8EF8\u4E0A\u4F7F\u7528\u7684\u504F\u79FB\u91CF\u3002","Change the image of a Tiled Sprite.":"\u66F4\u6539\u5E73\u92EA\u7CBE\u9748\u7684\u5716\u50CF\u3002","Set image _PARAM1_ on _PARAM0_":"\u5728 _PARAM0_ \u4E0A\u8A2D\u5B9A\u5716\u50CF _PARAM1_","Allows diagonals":"\u5141\u8A31\u5C0D\u89D2\u7DDA","Path smoothing":"\u8DEF\u5F91\u5E73\u6ED1","Rotation speed":"\u65CB\u8F49\u901F\u5EA6","Rotate object":"\u65CB\u8F49\u7269\u4EF6","Angle offset":"\u89D2\u5EA6\u504F\u79FB","Cell width":"\u55AE\u5143\u683C\u5BEC\u5EA6","Virtual Grid":"\u865B\u64EC\u7DB2\u683C","Cell height":"\u55AE\u5143\u683C\u9AD8\u5EA6","X offset":"X \u504F\u79FB\u91CF","Y offset":"Y \u504F\u79FB\u91CF","Extra border size":"\u984D\u5916\u908A\u6846\u5927\u5C0F","Smoothing max cell gap":"\u5E73\u6ED1\u6700\u5927\u55AE\u5143\u9593\u9699","It's recommended to leave a max gap of 1 cell. Setting it to 0 disable the smoothing.":"\u5EFA\u8B70\u4FDD\u7559 1 \u500B\u55AE\u5143\u683C\u7684\u6700\u5927\u9593\u9699\u3002\u5C07\u5176\u8A2D\u5B9A\u70BA 0 \u7981\u7528\u5E73\u6ED1\u3002","Impassable obstacle":"\u4E0D\u53EF\u901A\u884C\u7684\u969C\u7919","Cost (if not impassable)":"\u640D\u5931(\u5982\u679C\u4E0D\u53EF\u901A\u884C)","Pathfinding behavior":"\u5C0B\u8DEF\u884C\u70BA","Pathfinding":"\u5C0B\u8DEF","Move objects to a target while avoiding all objects that are flagged as obstacles.":"\u5C07\u7269\u4EF6\u79FB\u52D5\u5230\u76EE\u6A19\uFF0C\u540C\u6642\u907F\u958B\u6A19\u8A18\u70BA\u969C\u7919\u7269\u7684\u6240\u6709\u7269\u4EF6\u3002","Move to a position":"\u79FB\u52D5\u5230\u67D0\u500B\u4F4D\u7F6E","Move the object to a position":"\u79FB\u52D5\u7269\u4EF6\u5230\u67D0\u500B\u4F4D\u7F6E","Move _PARAM0_ to _PARAM3_;_PARAM4_":"\u79FB\u52D5 _PARAM0_ \u5230 _PARAM3_;_PARAM4_","Movement on the path":"\u5728\u8DEF\u5F91\u4E0A\u79FB\u52D5","Destination X position":"\u76EE\u7684\u5730X\u5750\u6A19","Destination Y position":"\u76EE\u7684\u5730Y\u5750\u6A19","Path found":"\u8DEF\u5F91\u5C0B\u627E","Check if a path has been found.":"\u6AA2\u67E5\u662F\u5426\u627E\u5230\u8DEF\u5F91\u3002","A path has been found for _PARAM0_":"_PARAM0_ \u627E\u5230\u4E86\u8DEF\u5F91","Destination reached":"\u5230\u9054\u76EE\u7684\u5730","Check if the destination was reached.":"\u6AA2\u67E5\u662F\u5426\u5230\u9054\u76EE\u7684\u5730\u3002","_PARAM0_ reached its destination":"_ PARAM0 _reached \u5176\u76EE\u7684\u5730","Width of the cells":"\u55AE\u5143\u683C\u5BEC\u5EA6","Change the width of the cells of the virtual grid.":"\u66F4\u6539\u865B\u64EC\u7DB2\u683C\u7684\u55AE\u5143\u683C\u7684\u5BEC\u5EA6\u3002","the width of the virtual cells":"\u865B\u64EC\u55AE\u5143\u683C\u7684\u5BEC\u5EA6","Virtual grid":"\u865B\u64EC\u7DB2\u683C","Width of the virtual grid":"\u865B\u64EC\u7DB2\u683C\u7684\u5BEC\u5EA6","Compare the width of the cells of the virtual grid.":"\u6BD4\u8F03\u865B\u64EC\u7DB2\u683C\u55AE\u5143\u683C\u7684\u5BEC\u5EA6\u3002","Height of the cells":"\u55AE\u5143\u683C\u9AD8\u5EA6","Change the height of the cells of the virtual grid.":"\u66F4\u6539\u865B\u64EC\u7DB2\u683C\u7684\u55AE\u5143\u683C\u7684\u9AD8\u5EA6\u3002","the height of the virtual cells":"\u865B\u64EC\u55AE\u5143\u683C\u7684\u9AD8\u5EA6","Height of the virtual grid":"\u865B\u64EC\u7DB2\u683C\u7684\u9AD8\u5EA6","Compare the height of the cells of the virtual grid.":"\u6BD4\u8F03\u865B\u64EC\u7DB2\u683C\u7684\u55AE\u5143\u683C\u7684\u9AD8\u5EA6\u3002","Change the acceleration when moving the object":"\u79FB\u52D5\u7269\u4EF6\u6642\u66F4\u6539\u52A0\u901F","the acceleration on the path":"\u8DEF\u5F91\u4E0A\u7684\u52A0\u901F\u5EA6","Pathfinding configuration":"\u8DEF\u5F91\u5B9A\u4F4D\u914D\u7F6E","Compare the acceleration when moving the object":"\u5728\u79FB\u52D5\u7269\u4EF6\u6642\u6BD4\u8F03\u52A0\u901F\u5EA6","the acceleration":"\u52A0\u901F\u5EA6","Maximum speed":"\u6700\u5927\u901F\u5EA6","Change the maximum speed when moving the object":"\u79FB\u52D5\u7269\u4EF6\u6642\u66F4\u6539\u6700\u5927\u901F\u5EA6","the max. speed on the path":"\u8DEF\u5F91\u4E0A\u7684\u6700\u5927\u901F\u5EA6","Compare the maximum speed when moving the object":"\u6BD4\u8F03\u79FB\u52D5\u7269\u4EF6\u6642\u7684\u6700\u5927\u901F\u5EA6","the max. speed":"\u6700\u5927\u901F\u5EA6","Speed":"\u901F\u5EA6","Change the speed of the object on the path":"\u66F4\u6539\u8DEF\u5F91\u4E0A\u7269\u4EF6\u7684\u901F\u5EA6","the speed on the path":"\u8DEF\u5F91\u4E0A\u7684\u901F\u5EA6","Speed on its path":"\u8DEF\u5F91\u4E0A\u7684\u901F\u5EA6","Compare the speed of the object on its path.":"\u6BD4\u8F03\u7269\u9AD4\u5728\u5176\u8DEF\u5F91\u4E0A\u7684\u901F\u5EA6\u3002","the speed":"\u901F\u5EA6","Angle of movement on its path":"\u8DEF\u5F91\u4E0A\u7684\u79FB\u52D5\u89D2\u5EA6","Compare the angle of movement of an object on its path.":"\u6BD4\u8F03\u7269\u9AD4\u5728\u5176\u8DEF\u5F91\u4E0A\u7684\u904B\u52D5\u89D2\u5EA6\u3002","Angle of movement of _PARAM0_ is _PARAM2_ \xB1 _PARAM3_\xB0":"_PARAM0_ \u7684\u79FB\u52D5\u89D2\u5EA6\u70BA _PARAM2_ \xB1 _PARAM3_\xB0","Angle, in degrees":"\u89D2\u5EA6\uFF0C\u4EE5\u5EA6\u70BA\u55AE\u4F4D","Tolerance, in degrees":"\u516C\u5DEE\uFF08\u5EA6\uFF09","Angular maximum speed":"\u89D2\u7684\u6700\u5927\u901F\u5EA6","Change the maximum angular speed when moving the object":"\u79FB\u52D5\u7269\u4EF6\u6642\u66F4\u6539\u6700\u5927\u89D2\u901F\u5EA6","the max. angular speed on the path":"\u8DEF\u5F91\u4E0A\u7684\u6700\u5927\u89D2\u901F\u5EA6","Max angular speed (in degrees per second)":"\u6700\u5927\u89D2\u901F\u5EA6(\u5EA6/\u79D2)","Compare the maximum angular speed when moving the object":"\u6BD4\u8F03\u79FB\u52D5\u7269\u9AD4\u6642\u7684\u6700\u5927\u89D2\u901F\u5EA6","the max. angular speed":"\u6700\u5927\u89D2\u901F\u5EA6","Max angular speed to compare to (in degrees per second)":"\u8207\u4E4B\u6BD4\u8F03\u7684\u6700\u5927\u89D2\u901F\u5EA6(\u50CF\u7D20/\u79D2)","Rotation offset":"\u65CB\u8F49\u504F\u79FB\u91CF","Change the rotation offset applied when moving the object":"\u66F4\u6539\u79FB\u52D5\u7269\u4EF6\u6642\u61C9\u7528\u7684\u65CB\u8F49\u504F\u79FB\u91CF\u3002","the rotation offset on the path":"\u8DEF\u5F91\u4E0A\u7684\u65CB\u8F49\u504F\u79FB","Compare the rotation offset when moving the object":"\u6BD4\u8F03\u79FB\u52D5\u7269\u9AD4\u6642\u7684\u65CB\u8F49\u504F\u79FB\u91CF\u3002","the rotation offset":"\u65CB\u8F49\u504F\u79FB","Extra border":"\u984D\u5916\u908A\u6846","Change the size of the extra border applied to the object when planning a path":"\u5728\u898F\u5283\u8DEF\u5F91\u6642\u66F4\u6539\u61C9\u7528\u4E8E\u7269\u4EF6\u7684\u984D\u5916\u908A\u6846\u7684\u5927\u5C0F\u3002","the size of the extra border on the path":"\u8DEF\u5F91\u4E0A\u984D\u5916\u908A\u6846\u7684\u5927\u5C0F","Compare the size of the extra border applied to the object when planning a path":"\u5728\u898F\u5283\u8DEF\u5F91\u6642\u6BD4\u8F03\u61C9\u7528\u4E8E\u7269\u4EF6\u7684\u984D\u5916\u908A\u6846\u7684\u5927\u5C0F\u3002","Diagonal movement":"\u5C0D\u89D2\u79FB\u52D5","Allow or restrict diagonal movement on the path":"\u5141\u8A31\u6216\u9650\u5236\u8DEF\u5F91\u4E0A\u7684\u5C0D\u89D2\u7DDA\u79FB\u52D5\u3002","Allow diagonal movement for _PARAM0_ on the path: _PARAM2_":"\u5141\u8A31\u8DEF\u5F91\u4E0A_PARAM0_\u7684\u5C0D\u89D2\u7DDA\u79FB\u52D5\uFF1A_PARAM2_","Allow?":"\u662F\u5426\u5141\u8A31\uFF1F","Check if the object is allowed to move diagonally on the path":"\u6AA2\u67E5\u662F\u5426\u5141\u8A31\u7269\u4EF6\u5728\u8DEF\u5F91\u4E0A\u5C0D\u89D2\u79FB\u52D5","Diagonal moves allowed for _PARAM0_":"\u5141\u8A31 _ PARAM0 _ \u7684\u5C0D\u89D2\u7DDA\u79FB\u52D5","Rotate the object":"\u65CB\u8F49\u5C0D\u8C61","Enable or disable rotation of the object on the path":"\u555F\u7528\u6216\u7981\u7528\u8DEF\u5F91\u4E0A\u7269\u4EF6\u7684\u65CB\u8F49","Enable rotation of _PARAM0_ on the path: _PARAM2_":"\u555F\u7528 _ PARAM0 \u884C\u52D5\u7684\u65CB\u8F49\u8DEF\u5F91: _ PARAM2 _","Rotate object?":"\u65CB\u8F49\u7269\u9AD4?","Object rotated":"\u7269\u4EF6\u88AB\u65CB\u8F49","Check if the object is rotated when traveling on its path.":"\u6AA2\u67E5\u7269\u9AD4\u5728\u5176\u8DEF\u5F91\u4E0A\u884C\u99DB\u6642\u662F\u5426\u65CB\u8F49\u3002","_PARAM0_ is rotated when traveling on its path":"_ PARAM0 _is \u5728\u5176\u8DEF\u5F91\u4E0A\u79FB\u52D5\u6642\u65CB\u8F49","Get a waypoint X position":"\u53D6\u4E00\u500B\u8DEF\u5F91\u9EDE\u7684X\u5750\u6A19","Get next waypoint X position":"\u53D6\u4E0B\u4E00\u500B\u8DEF\u5F91\u9EDE\u7684X\u5750\u6A19","Node index (start at 0!)":"\u7BC0\u9EDE\u7D22\u5F15(0\u958B\u59CB)","Get a waypoint Y position":"\u53D6\u4E00\u500B\u8DEF\u5F91\u9EDE\u7684Y\u5750\u6A19","Get next waypoint Y position":"\u53D6\u4E0B\u4E00\u500B\u8DEF\u5F91\u9EDE\u7684Y\u5750\u6A19","Index of the next waypoint":"\u4E0B\u4E00\u500B\u8DEF\u5F91\u9EDE\u7684\u7D22\u5F15","Get the index of the next waypoint to reach":"\u5230\u4E0B\u4E00\u500B\u95DC\u9375\u9EDE\u6307\u6A19\u9054\u5230","Waypoint count":"\u8DEF\u5F91\u9EDE\u8A08\u6578","Get the number of waypoints on the path":"\u7372\u53D6\u8DEF\u5F91\u4E0A\u7684\u9EDE\u6578","Last waypoint X position":"\u6700\u540E\u822A\u9EDE X \u4F4D\u7F6E","Last waypoint Y position":"\u6700\u540E\u822A\u9EDE Y \u4F4D\u7F6E","Acceleration of the object on the path":"\u7269\u4EF6\u5728\u8DEF\u5F91\u4E0A\u7684\u52A0\u901F\u5EA6","Maximum speed of the object on the path":"\u8DEF\u5F91\u4E0A\u7269\u4EF6\u7684\u6700\u5927\u901F\u5EA6","Speed of the object on the path":"\u7269\u4EF6\u5728\u8DEF\u5F91\u4E0A\u7684\u901F\u5EA6","Angular maximum speed of the object on the path":"\u7269\u9AD4\u5728\u8DEF\u5F91\u4E0A\u7684\u89D2\u5EA6\u6700\u5927\u901F\u5EA6","Rotation offset applied the object on the path":"\u65CB\u8F49\u504F\u79FB\u61C9\u7528\u4E86\u8DEF\u5F91\u4E0A\u7684\u7269\u4EF6","Extra border applied the object on the path":"\u984D\u5916\u7684\u908A\u6846\u61C9\u7528\u8DEF\u5F91\u4E0A\u7684\u7269\u4EF6","Width of a cell":"\u55AE\u5143\u7684\u5BEC\u5EA6","Height of a cell":"\u55AE\u5143\u7684\u9AD8\u5EA6","Grid X offset":"\u7DB2\u683C X \u504F\u79FB\u91CF","X offset of the virtual grid":"\u865B\u64EC\u7DB2\u683C\u7684X\u504F\u79FB\u91CF","Grid Y offset":"\u7DB2\u683CY \u504F\u79FB","Y offset of the virtual grid":"\u865B\u64EC\u7DB2\u683C\u7684Y\u504F\u79FB\u91CF","Obstacle for pathfinding":"\u5C0B\u8DEF\u969C\u7919","Flag objects as being obstacles for pathfinding.":"\u6A19\u8A18\u7269\u4EF6\u70BA\u8DEF\u5F91\u969C\u7919\u7269\u3002","Cost":"\u958B\u92B7","Change the cost of going through the object.":"\u66F4\u6539\u901A\u904E\u7269\u4EF6\u7684\u6210\u672C\u3002","the cost":"\u4EE3\u50F9","Obstacles":"\u969C\u7919","Compare the cost of going through the object":"\u6BD4\u8F03\u901A\u904E\u7269\u4EF6\u7684\u6210\u672C","Should object be impassable":"\u5982\u679C\u7269\u9AD4\u7121\u6CD5\u901A\u904E","Decide if the object is an impassable obstacle.":"\u5224\u65B7\u8A72\u7269\u9AD4\u662F\u5426\u70BA\u7121\u6CD5\u901A\u904E\u7684\u969C\u7919\u7269\u3002","Set _PARAM0_ as an impassable obstacle: _PARAM2_":"\u5C07 _PARAM0_ \u8A2D\u5B9A\u70BA\u7121\u6CD5\u901A\u884C\u7684\u969C\u7919\uFF1A _PARAM2_","Impassable":"\u7121\u6CD5\u901A\u904E","Check if the obstacle is impassable.":"\u6AA2\u67E5\u969C\u7919\u7269\u662F\u5426\u7121\u6CD5\u901A\u904E\u3002","_PARAM0_ is impassable":"_PARAM0_ \u662F\u7121\u6CD5\u901A\u884C\u7684","Obstacle cost":"\u969C\u7919\u958B\u92B7","Margins":"\u908A\u754C","Panel Sprite (9-patch) Object":"Panel Sprite (\"9-patch\")\u7269\u4EF6","Panel Sprite (\"9-patch\")":"\u9762\u677F\u7CBE\u9748 (\"9-patch\")","An image with edges and corners that are stretched separately from the full image.":"\u908A\u7DE3\u548C\u89D2\u843D\u5206\u5225\u8207\u5B8C\u6574\u5716\u50CF\u5206\u958B\u7684\u5716\u50CF\u3002","Compare the opacity of a Panel Sprite, between 0 (fully transparent) to 255 (opaque).":"\u6BD4\u8F03\u9762\u677F\u7CBE\u9748\u7684\u4E0D\u900F\u660E\u5EA6\uFF0C\u4ECB\u4E8E0\uFF08\u5B8C\u5168\u900F\u660E\uFF09\u5230255\uFF08\u4E0D\u900F\u660E\uFF09\u4E4B\u9593\u3002","Change Panel Sprite opacity":"\u66F4\u6539\u9762\u677F\u7CBE\u9748\u7684\u4E0D\u900F\u660E\u5EA6","Change the opacity of a Panel Sprite. 0 is fully transparent, 255 is opaque (default).":"\u66F4\u6539\u9762\u677F\u7CBE\u9748\u7684\u4E0D\u900F\u660E\u5EA6\u3002 0\u662F\u5B8C\u5168\u900F\u660E\u7684\uFF0C255\u662F\u4E0D\u900F\u660E\u7684\uFF08\u9ED8\u8A8D\uFF09\u3002","Panel Sprite":"\u9762\u677F\u7CBE\u9748","Change the tint of a Panel Sprite. The default color is white.":"\u66F4\u6539\u9762\u677F\u7CBE\u9748\u7684\u8272\u8ABF\u3002\u9ED8\u8A8D\u984F\u8272\u70BA\u767D\u8272\u3002","Modify the width of a Panel Sprite.":"\u4FEE\u6539\u9762\u677F\u7CBE\u9748\u7684\u5BEC\u5EA6\u3002","Size and angle":"\u5927\u5C0F\u548C\u89D2\u5EA6","Check the width of a Panel Sprite.":"\u6AA2\u67E5\u9762\u677F\u7CBE\u9748\u7684\u5BEC\u5EA6\u3002","Modify the height of a Panel Sprite.":"\u4FEE\u6539 Panel Sprite \u7684\u9AD8\u5EA6\u3002","Check the height of a Panel Sprite.":"\u6AA2\u67E5 Panel Sprite \u7684\u9AD8\u5EA6\u3002","Image name (deprecated)":"\u5716\u50CF\u540D\u7A31 (\u5DF2\u5EE2\u68C4)","Change the image of a Panel Sprite.":"\u66F4\u6539\u9762\u677F\u7CBE\u9748\u7684\u5716\u50CF\u3002","Image name":"\u5716\u50CF\u540D\u7A31","Image file (or image resource name)":"\u5716\u50CF\u6587\u4EF6 (\u6216\u5716\u50CF\u8CC7\u6E90\u540D\u7A31)","Allow diagonals":"\u5141\u8A31\u5C0D\u89D2\u7DDA","Only use acceleration to turn back (deprecated \u2014 best left unchecked)":"\u50C5\u4F7F\u7528\u52A0\u901F\u4F86\u8F49\u56DE\uFF08\u5DF2\u68C4\u7528 - \u6700\u597D\u4FDD\u6301\u4E0D\u52FE\u9078\uFF09","Top-Down":"\u81EA\u4E0A\u800C\u4E0B","Isometry 2:1 (26.565\xB0)":"\u7B49\u8DDD 2:1 (26.565\xB0)","True Isometry (30\xB0)":"\u771F\u5BE6\u7B49\u8DDD (30\xB0)","Custom Isometry":"\u81EA\u5B9A\u7FA9\u5E7E\u4F55\u9AD4","Custom isometry angle (between 1deg and 44deg)":"\u81EA\u5B9A\u7FA9\u7B49\u8DDD\u89D2\u5EA6(\u57281\u5EA6\u548C44\u5EA6\u4E4B\u9593)","If you choose \"Custom Isometry\", this allows to specify the angle of your isometry projection.":"\u5982\u679C\u4F60\u9078\u64C7\u201C\u81EA\u5B9A\u7FA9\u7B49\u8DDD\u201D\uFF0C\u9019\u5141\u8A31\u6307\u5B9A\u4F60\u7684\u7B49\u8DDD\u6295\u5F71\u7684\u89D2\u5EA6","Movement angle offset":"\u79FB\u52D5\u89D2\u5EA6\u504F\u79FB","Usually 0, unless you choose an *Isometry* viewpoint in which case -45 is recommended.":"\u901A\u5E38\u70BA0\uFF0C\u9664\u975E\u60A8\u9078\u64C7\u4E00\u500B *Isometry* \u8996\u9EDE\uFF0C\u5728\u9019\u7A2E\u60C5\u6CC1\u4E0B\u63A8\u85A6-45","Top-down movement":"\u81EA\u4E0A\u800C\u4E0B\u7684\u904B\u52D5","Allows to move an object in either 4 or 8 directions, with the keyboard (default), a virtual stick (for this, also add the \"Top-down multitouch controller mapper\" behavior and a\"Multitouch Joystick\" object), gamepad or manually using events.":"\u5141\u8A31\u5C0D\u8C61\u5728\u56DB\u500B\u6216\u516B\u500B\u65B9\u5411\u4E2D\u79FB\u52D5\uFF0C\u4F7F\u7528\u9375\u76E4\uFF08\u9ED8\u8A8D\uFF09\uFF0C\u865B\u64EC\u6416\u687F\uFF08\u70BA\u6B64\uFF0C\u9084\u9700\u6DFB\u52A0\u300C\u81EA\u4E0A\u800C\u4E0B\u7684\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6620\u5C04\u5668\u300D\u884C\u70BA\u548C\u300C\u591A\u9EDE\u89F8\u63A7\u6416\u687F\u300D\u5C0D\u8C61\uFF09\u3001\u904A\u6232\u624B\u67C4\u6216\u4F7F\u7528\u4E8B\u4EF6\u624B\u52D5\u3002","Top-down movement (4 or 8 directions)":"\u81EA\u4E0A\u800C\u4E0B\u7684\u904B\u52D5\uFF084\u62168\u500B\u65B9\u5411\uFF09","Move objects left, up, right, and down (and, optionally, diagonally).":"\u5411\u5DE6\u3001\u5411\u4E0A\u3001\u5411\u53F3\u548C\u5411\u4E0B\u79FB\u52D5\u7269\u4EF6(\u9084\u53EF\u4EE5\u9078\u64C7\u5C0D\u89D2\u7DDA\u65B9\u5411)\u3002","Simulate a press of left key.":"\u6A21\u64EC\u5DE6\u9375\u7684\u6309\u4E0B\u3002","Top-down controls":"\u81EA\u4E0A\u800C\u4E0B\u7684\u63A7\u5236","Simulate a press of right key.":"\u6A21\u64EC\u53F3\u9375\u7684\u6309\u4E0B\u3002","Simulate a press of up key.":"\u6A21\u64EC\u4E0A\u9375\u7684\u6309\u4E0B\u3002","Simulate a press of down key.":"\u6A21\u64EC\u6309\u4E0B\u9375\u6A21\u64EC\u3002","Simulate a press of a key.\nValid keys are Left, Right, Up, Down.":"\u6A21\u64EC\u6309\u4E0B\u4E00\u500B\u9375\u3002\n\u6709\u6548\u6309\u9375\u70BA\u5DE6\uFF0C\u53F3\uFF0C\u4E0A\uFF0C\u4E0B\u3002","Simulate stick control":"\u6A21\u64EC\u6416\u687F\u63A7\u5236","Simulate a stick control.":"\u6A21\u64EC\u6416\u687F\u63A7\u5236\u3002","Simulate a stick control for _PARAM0_ with a _PARAM2_ angle and a _PARAM3_ force":"\u4EE5 _PARAM2_ \u7684\u89D2\u5EA6\u548C _PARAM3_ \u7684\u529B\u5EA6\u6A21\u64EC _PARAM0_ \u7684\u6416\u687F\u63A7\u5236","Stick angle (in degrees)":"\u6416\u687F\u89D2\u5EA6(\u4EE5\u5EA6\u70BA\u55AE\u4F4D)","In top-down movement, a stick angle of 0\xB0 moves the object to the right. 90\xB0 moves it down, and -90\xB0 moves it up.":"\u5728\u81EA\u4E0A\u800C\u4E0B\u7684\u904B\u52D5\u4E2D\uFF0C\u6416\u687F\u89D2\u5EA6\u70BA0\xB0\u6642\uFF0C\u7269\u9AD4\u5411\u53F3\u79FB\u52D5\u300290\xB0\u6642\u5411\u4E0B\u79FB\u52D5\uFF0C\u800C-90\xB0\u6642\u5411\u4E0A\u79FB\u52D5\u3002","Stick force (between 0 and 1)":"\u6416\u687F\u529B\u5EA6(\u4ECB\u4E8E0\u548C1\u4E4B\u9593)","Top-down state":"\u81EA\u4E0A\u800C\u4E0B\u7684\u72C0\u614B","Stick angle":"\u7F6E\u9802\u89D2\u5EA6","Return the angle of the simulated stick input (in degrees)":"\u8FD4\u56DE\u6A21\u64EC\u687F\u8F38\u5165\u7684\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09","Check if the object is moving.":"\u6AA2\u6E2C\u7269\u4EF6\u662F\u5426\u6B63\u5728\u79FB\u52D5","Change the acceleration of the object":"\u8B8A\u66F4\u7269\u4EF6\u7684\u52A0\u901F\u5EA6","Top-down configuration":"\u81EA\u4E0A\u800C\u4E0B\u7684\u914D\u7F6E","Compare the acceleration of the object":"\u6BD4\u8F03\u7269\u4EF6\u7684\u52A0\u901F\u5EA6","Change the deceleration of the object":"\u6539\u8B8A\u7269\u4EF6\u7684\u6E1B\u901F\u5EA6","the deceleration":"\u6E1B\u901F","Compare the deceleration of the object":"\u6BD4\u8F03\u7269\u4EF6\u7684\u52A0\u901F\u5EA6","Change the maximum speed of the object":"\u6539\u8B8A\u7269\u9AD4\u7684\u6700\u5927\u89D2\u901F\u5EA6","Compare the maximum speed of the object":"\u6BD4\u8F03\u7269\u4EF6\u7684\u6700\u5927\u901F\u5EA6","Compare the speed of the object":"\u6BD4\u8F03\u7269\u4EF6\u7684\u901F\u5EA6","Change the maximum angular speed of the object":"\u6539\u8B8A\u7269\u9AD4\u7684\u6700\u5927\u89D2\u901F\u5EA6","Compare the maximum angular speed of the object":"\u6BD4\u8F03\u7269\u4EF6\u7684\u6700\u5927\u901F\u5EA6","Compare the rotation offset applied when moving the object":"\u66F4\u6539\u79FB\u52D5\u7269\u4EF6\u6642\u61C9\u7528\u7684\u65CB\u8F49\u504F\u79FB\u91CF\u3002","Angle of movement":"\u904B\u52D5\u7684\u89D2\u5EA6","Compare the angle of the top-down movement of the object.":"\u6BD4\u8F03\u7269\u4EF6\u81EA\u4E0A\u800C\u4E0B\u79FB\u52D5\u7684\u89D2\u5EA6\u3002","the angle of movement":"\u79FB\u52D5\u89D2\u5EA6","Tolerance (in degrees)":"\u516C\u5DEE(\u5EA6)","Speed on X axis":"X\u8EF8\u901F\u5EA6","Compare the velocity of the top-down movement of the object on the X axis.":"\u6BD4\u8F03\u7269\u4EF6\u5728X\u8EF8\u4E0A\u81EA\u4E0A\u800C\u4E0B\u79FB\u52D5\u7684\u901F\u5EA6\u3002","the speed of movement on X axis":"X\u8EF8\u4E0A\u7684\u79FB\u52D5\u901F\u5EA6","Speed on the X axis":"X\u8EF8\u901F\u5EA6","Change the speed on the X axis of the movement":"\u66F4\u6539\u79FB\u52D5\u7684 X \u8EF8\u4E0A\u7684\u901F\u5EA6","the speed on the X axis of the movement":"\u79FB\u52D5\u7684 X \u8EF8\u4E0A\u7684\u901F\u5EA6","Speed on Y axis":"Y\u8EF8\u901F\u5EA6","Compare the velocity of the top-down movement of the object on the Y axis.":"\u6BD4\u8F03\u7269\u4EF6\u5728 Y \u8EF8\u4E0A\u81EA\u4E0A\u800C\u4E0B\u79FB\u52D5\u7684\u901F\u5EA6\u3002","the speed of movement on Y axis":"Y \u8EF8\u4E0A\u7684\u79FB\u52D5\u901F\u5EA6","Speed on the Y axis":"Y\u8EF8\u901F\u5EA6","Change the speed on the Y axis of the movement":"\u66F4\u6539\u79FB\u52D5\u7684 Y \u8EF8\u4E0A\u7684\u901F\u5EA6","the speed on the Y axis of the movement":"\u79FB\u52D5\u7684 Y \u8EF8\u901F\u5EA6","Allow or restrict diagonal movement":"\u5141\u8A31\u6216\u9650\u5236\u5C0D\u89D2\u7DDA\u79FB\u52D5","Allow diagonal moves for _PARAM0_: _PARAM2_":"\u5C0D\u4E8E _PARAM0_\u5141\u8A31\u975E\u8EF8\u5411\u79FB\u52D5: _PARAM2_","Check if the object is allowed to move diagonally":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u88AB\u5141\u8A31\u6CBF\u5C0D\u89D2\u7DDA\u79FB\u52D5","Allow diagonal moves for _PARAM0_":"\u5141\u8A31 _PARAM0_ \u7684\u975E\u8EF8\u5411\u79FB\u52D5","Enable or disable rotation of the object":"\u555F\u7528\u6216\u7981\u7528\u8DEF\u5F91\u4E0A\u7269\u4EF6\u7684\u65CB\u8F49","Enable rotation of _PARAM0_: _PARAM2_":"\u5141\u8A31_PARAM0_\u65CB\u8F49\uFF1A _PARAM2_","Check if the object is rotated while traveling on its path.":"\u6AA2\u67E5\u7269\u9AD4\u5728\u5176\u8DEF\u5F91\u4E0A\u884C\u99DB\u6642\u662F\u5426\u65CB\u8F49\u3002","_PARAM0_ is rotated when moving":"_PARAM0_\u5728\u79FB\u52D5\u4E2D\u88AB\u65CB\u8F49","Acceleration of the object":"\u7269\u9AD4\u52A0\u901F\u5EA6","Deceleration of the object":"\u7269\u4EF6\u7684\u6E1B\u901F","Maximum speed of the object":"\u7269\u4EF6\u7684\u6700\u5927\u901F\u5EA6","Speed of the object":"\u7269\u9AD4\u7684\u901F\u5EA6","Angular maximum speed of the object":"\u7269\u9AD4\u7684\u89D2\u5EA6\u6700\u5927\u901F\u5EA6","Rotation offset applied to the object":"\u65CB\u8F49\u504F\u79FB\u61C9\u7528\u4E8E\u7269\u4EF6","Angle of the movement":"\u79FB\u52D5\u89D2\u5EA6","Angle, in degrees, of the movement":"\u79FB\u52D5\u89D2\u5EA6\uFF0C\u7A0B\u5EA6","Speed on the X axis of the movement":"\u79FB\u52D5X\u8EF8\u901F\u5EA6","Speed on the Y axis of the movement":"\u79FB\u52D5Y\u8EF8\u901F\u5EA6","the movement angle offset":"\u79FB\u52D5\u89D2\u5EA6\u504F\u79FB","Inventories":"\u80CC\u5305","Actions and conditions to store named inventories in memory, with items (indexed by their name), a count for each of them, a maximum count and an equipped state. Can be loaded/saved from/to a GDevelop variable.":"\u5728\u8A18\u61B6\u9AD4\u4E2D\u5B58\u5132\u5177\u540D\u5EAB\u5B58\u7684\u64CD\u4F5C\u548C\u689D\u4EF6\uFF0C\u5305\u542B\u6309\u540D\u7A31\u7DE8\u7D22\u5F15\u7684\u7269\u54C1\u3001\u6BCF\u500B\u7269\u54C1\u7684\u6578\u91CF\u3001\u6700\u5927\u6578\u91CF\u548C\u88DD\u5099\u72C0\u614B\u3002\u53EF\u4EE5\u5F9EGDevelop\u8B8A\u6578\u52A0\u8F09\u6216\u4FDD\u5B58\u3002","Add an item":"\u6DFB\u52A0\u7269\u54C1","Add an item in an inventory.":"\u5728\u80CC\u5305\u4E2D\u589E\u52A0\u4E00\u500B\u7269\u54C1","Add a _PARAM2_ to inventory _PARAM1_":"\u5411\u80CC\u5305 _PARAM1_\u4E2D\u6DFB\u52A0\u4E00\u500B _PARAM2_","Inventory name":"\u80CC\u5305\u540D","Item name":"\u7269\u54C1\u540D","Remove an item":"\u79FB\u9664\u4E00\u500B\u7269\u54C1","Remove an item from an inventory.":"\u5F9E\u4E00\u500B\u80CC\u5305\u4E2D\u79FB\u9664\u4E00\u500B\u7269\u54C1","Remove a _PARAM2_ from inventory _PARAM1_":"\u5F9E\u80CC\u5305_PARAM1_\u4E2D\u79FB\u9664\u4E00\u500B_PARAM2_","Item count":"\u7269\u54C1\u8A08\u6578","Compare the number of an item in an inventory.":"\u6BD4\u8F03\u4E00\u500B\u7269\u54C1\u5728\u4E00\u500B\u80CC\u5305\u4E2D\u7684\u7DE8\u865F","the count of _PARAM2_ in _PARAM1_":"_PARAM1_ \u4E2D _PARAM2_ \u7684\u500B\u6578","Has an item":"\u6709\u4E00\u500B\u7269\u54C1","Check if at least one of the specified items is in the inventory.":"\u6AA2\u67E5\u5728\u80CC\u5305\u4E2D\u662F\u5426\u542B\u6709\u81F3\u5C11\u4E00\u500B\u6307\u5B9A\u7269\u54C1","Inventory _PARAM1_ contains a _PARAM2_":"\u80CC\u5305_PARAM1_\u4E2D\u5305\u542B\u4E00\u500B_PARAM2_","Set a maximum count for an item":"\u8A2D\u5B9A\u4E00\u500B\u7269\u54C1\u7684\u6700\u5927\u6578\u91CF","Set the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"\u8A2D\u5B9A\u4E00\u500B\u80CC\u5305\u4E2D\u80FD\u5920\u4E00\u500B\u7269\u54C1\u6DFB\u52A0\u6307\u5B9A\u7269\u54C1\u7684\u6700\u5927\u6578\u91CF\u3002\u5728\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\uFF0C\u6BCF\u500B\u7269\u54C1\u7684\u4E0A\u9650\u6578\u91CF\u662F\u7121\u9650\u7684\u3002","Set the maximum count for _PARAM2_ in inventory _PARAM1_ to _PARAM3_":"\u5C07\u5728\u80CC\u5305_PARAM1_\u4E2D_PARAM2_\u7684\u6700\u5927\u6578\u91CF\u8A2D\u5B9A\u6210_PARAM3_","Maximum count":"\u6700\u5927\u6578\u91CF","Set unlimited count for an item":"\u5C07\u4E00\u500B\u7269\u54C1\u7684\u6700\u5927\u6578\u91CF\u8A2D\u5B9A\u6210\u7121\u9650\u591A","Allow an unlimited amount of an object to be in an inventory. This is the case by default for each item.":"\u5141\u8A31\u80CC\u5305\u4E2D\u5B58\u5728\u6700\u5927\u6578\u91CF\u70BA\u7121\u9650\u591A\u7684\u4E00\u500B\u7269\u54C1(\u7269\u54C1\u6700\u5927\u6578\u91CF\u7684\u9ED8\u8A8D\u8A2D\u5B9A\u662F\u70BA\u7121\u9650\u591A)\u3002","Allow an unlimited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"\u5141\u8A31\u5728\u80CC\u5305_PARAM1: _PARAM3_\u4E2D\u6709\u4E0D\u9650\u6578\u91CF\u7684\u7269\u54C1_PARAM2_","Allow an unlimited amount?":"\u5141\u8A31\u4E0D\u9650\u6578\u91CF\uFF1F","Item full":"\u7269\u54C1\u5DF2\u6EFF","Check if an item has reached its maximum number allowed in the inventory.":"\u6AA2\u67E5\u7269\u6599\u662F\u5426\u5DF2\u9054\u5230\u5EAB\u5B58\u4E2D\u5141\u8A31\u7684\u6700\u5927\u6578\u91CF\u3002","Inventory _PARAM1_ is full of _PARAM2_":"\u80CC\u5305 _PARAM1_ is full of _PARAM2_","Equip an item":"\u88DD\u5099\u4E00\u500B\u7269\u54C1","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"\u5C07\u9805\u76EE\u6A19\u8A18\u70BA\u6B63\u5728\u88DD\u5099\u3002 \u5982\u679C\u9805\u76EE\u6578\u70BA0\uFF0C\u5247\u4E0D\u6703\u88AB\u6A19\u8A18\u70BA\u88DD\u5099\u3002","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"\u8A2D\u5B9A _PARAM2 \u76E1\u53EF\u80FD\u88DD\u5099\u5EAB\u5B58 _PARAM1_: _ Param3 _","Equip?":"\u88DD\u5099\u55CE\uFF1F","Item equipped":"\u88DD\u5099\u7684\u7269\u54C1","Check if an item is equipped.":"\u6AA2\u67E5\u662F\u5426\u88DD\u5099\u4E86\u7269\u54C1","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_\u5728\u80CC\u5305_PARAM1_\u4E2D\u88AB\u88DD\u5099","Save an inventory in a scene variable":"\u5728\u5834\u666F\u8B8A\u91CF\u4E2D\u4FDD\u5B58\u5EAB\u5B58","Save all the items of the inventory in a scene variable, so that it can be restored later.":"\u5C07\u5EAB\u5B58\u7684\u6240\u6709\u9805\u76EE\u4FDD\u5B58\u5728\u5834\u666F\u8B8A\u91CF\u4E2D\uFF0C\u4EE5\u4FBF\u4E4B\u540E\u53EF\u4EE5\u9084\u539F\u3002","Save inventory _PARAM1_ in variable _PARAM2_":"\u5C07\u5EAB\u5B58_PARAM1_\u4FDD\u5B58\u5728\u8B8A\u91CF_PARAM2_\u4E2D","Load an inventory from a scene variable":"\u5F9E\u5834\u666F\u8B8A\u91CF\u52A0\u8F09\u5EAB\u5B58","Load the content of the inventory from a scene variable.":"\u5F9E\u5834\u666F\u8B8A\u91CF\u52A0\u8F09\u5EAB\u5B58\u4E2D\u7684\u5167\u5BB9\u3002","Load inventory _PARAM1_ from variable _PARAM2_":"\u5F9E_PARAM2_\u4E2D\u8B80\u53D6\u80CC\u5305_PARAM1_","Get the number of an item in the inventory":"\u7372\u53D6\u4E00\u500B\u7269\u54C1\u5728\u6B64\u80CC\u5305\u4E2D\u7684\u7DE8\u865F","Item maximum":"\u9805\u76EE\u6700\u5927\u503C","Get the maximum of an item in the inventory, or 0 if it is unlimited":"\u7372\u53D6\u5EAB\u5B58\u4E2D\u7269\u54C1\u7684\u6700\u5927\u503C\uFF0C\u5982\u679C\u662F\u7121\u9650\u7684\uFF0C\u5247\u70BA0","Spine json":"Spine json","Skin":"\u76AE\u819A","System information":"\u7CFB\u7D71\u4FE1\u606F","Conditions to check if the device has a touchscreen, is a mobile, or if the game runs as a preview.":"\u6AA2\u67E5\u8A2D\u5099\u662F\u5426\u5177\u5099\u89F8\u63A7\u87A2\u5E55\u3001\u662F\u5426\u70BA\u884C\u52D5\u8A2D\u5099\uFF0C\u6216\u904A\u6232\u662F\u5426\u4EE5\u9810\u89BD\u6A21\u5F0F\u904B\u884C\u3002","Is a mobile device":"\u662F\u4E00\u500B\u79FB\u52D5\u8A2D\u5099","Check if the device running the game is a mobile device (phone or tablet on iOS, Android or other mobile devices). The game itself might be a web game or distributed as a native mobile app (to check this precisely, use other conditions).":"\u6AA2\u67E5\u904B\u884C\u904A\u6232\u7684\u8A2D\u5099\u662F\u5426\u662F\u79FB\u52D5\u8A2D\u5099(iOS\u3001 Android \u6216\u5176\u4ED6\u79FB\u52D5\u8A2D\u5099\u4E0A\u7684\u624B\u6A5F\u6216\u5E73\u677F\u96FB\u8166)\u3002\u904A\u6232\u672C\u8EAB\u53EF\u80FD\u662F\u4E00\u500B\u7DB2\u7D61\u904A\u6232\uFF0C\u6216\u8005\u4F5C\u70BA\u672C\u5730\u79FB\u52D5\u61C9\u7528\u7A0B\u5E8F\u767C\u5E03(\u70BA\u4E86\u7CBE\u78BA\u5730\u6AA2\u67E5\u9019\u4E00\u9EDE\uFF0C\u4F7F\u7528\u5176\u4ED6\u689D\u4EF6)\u3002","The device is a mobile device":"\u8A72\u8A2D\u5099\u662F\u4E00\u500B\u79FB\u52D5\u8A2D\u5099","Is a native mobile app":"\u662F\u4E00\u500B\u672C\u5730\u7684\u79FB\u52D5\u61C9\u7528\u7A0B\u5E8F","Check if the game is running as a native mobile app (iOS or Android app).":"\u6AA2\u67E5\u904A\u6232\u662F\u5426\u4F5C\u70BA\u672C\u5730\u79FB\u52D5\u61C9\u7528\u7A0B\u5E8F(iOS \u6216 Android \u61C9\u7528\u7A0B\u5E8F)\u904B\u884C\u3002","The game is running as a native mobile app":"\u9019\u500B\u904A\u6232\u662F\u4F5C\u70BA\u672C\u5730\u79FB\u52D5\u61C9\u7528\u7A0B\u5E8F\u904B\u884C\u7684","Is a native desktop app":"\u662F\u4E00\u500B\u672C\u5730\u684C\u9762\u61C9\u7528\u7A0B\u5E8F","Check if the game is running as a native desktop app.":"\u6AA2\u67E5\u904A\u6232\u662F\u5426\u4F5C\u70BA\u672C\u5730\u684C\u9762\u61C9\u7528\u7A0B\u5E8F\u904B\u884C\u3002","The game is running as a native desktop app":"\u9019\u500B\u904A\u6232\u662F\u4F5C\u70BA\u4E00\u500B\u672C\u5730\u684C\u9762\u61C9\u7528\u7A0B\u5E8F\u904B\u884C\u7684","Is WebGL supported":"\u662F\u5426\u652F\u6301 WebGL","Check if GPU accelerated WebGL is supported on the target device.":"\u6AA2\u67E5\u76EE\u6A19\u8A2D\u5099\u4E0A\u662F\u5426\u652F\u6301 GPU \u52A0\u901F\u7684 WebGL\u3002","WebGL is available":"WebGL \u53EF\u7528","Is the game running as a preview":"\u904A\u6232\u4F5C\u70BA\u9810\u89BD\u904B\u884C","Check if the game is currently being previewed in the editor. This can be used to enable a \"Debug mode\" or do some work only in previews.":"\u6AA2\u67E5\u7576\u524D\u662F\u5426\u6B63\u5728\u7DE8\u8F2F\u5668\u4E2D\u9810\u89BD\u904A\u6232\u3002\u9019\u53EF\u7528\u4E8E\u555F\u7528\u201C\u8ABF\u8A66\u6A21\u5F0F\u201D\u6216\u50C5\u5728\u9810\u89BD\u4E2D\u57F7\u884C\u67D0\u4E9B\u5DE5\u4F5C\u3002","The game is being previewed in the editor":"\u904A\u6232\u6B63\u5728\u7DE8\u8F2F\u5668\u4E2D\u9810\u89BD","Device has a touchscreen":"\u8A2D\u5099\u6709\u89F8\u6478\u5C4F\u5E55","Check if the device running the game has a touchscreen (typically Android phones, iPhones, iPads, but also some laptops).":"\u6AA2\u67E5\u904B\u884C\u904A\u6232\u7684\u8A2D\u5099\u662F\u5426\u6709\u89F8\u6478\u5C4F(\u5178\u578B\u7684\u5B89\u5353\u624B\u6A5F\u3001 iPhone\u3001 iPads \u4EE5\u53CA\u4E00\u4E9B\u7B46\u8A18\u672C\u96FB\u8166)\u3002","The device has a touchscreen":"\u8A2D\u5099\u6709\u89F8\u6478\u5C4F\u5E55","Box (rectangle)":"\u6846\u6846 (\u77E9\u5F62)","Custom polygon":"\u81EA\u5B9A\u7FA9\u591A\u908A\u5F62","Shape":"\u5F62\u72C0","Dynamic object":"\u975C\u614B\u7269\u4EF6","Fixed rotation":"\u56FA\u5B9A\u65CB\u8F49","Consider as bullet (better collision handling)":"\u8003\u616E\u4F5C\u70BA\u5B50\u5F48 (\u66F4\u597D\u7684\u78B0\u649E\u8655\u7406)","Mass density":"\u8CEA\u91CF\u5BC6\u5EA6","Friction":"\u6469\u64E6","Restitution (elasticity)":"\u6062\u5FA9\u539F\u72C0 (\u5F48\u6027):","Linear Damping":"\u7DDA\u6027\u963B\u5C3C","Angular Damping":"\u89D2\u963B\u5C3C","Gravity on X axis (in m/s\xB2)":"X \u8EF8\u4E0A\u7684\u91CD\u529B(m/s\u5E73\u65B9)","Gravity on Y axis (in m/s\xB2)":"Y \u8EF8\u4E0A\u7684\u91CD\u529B(m/s\u5E73\u65B9)","X Scale: number of pixels for 1 meter":"X \u7E2E\u653E\uFF1A1\u7C73\u50CF\u7D20\u6578","Y Scale: number of pixels for 1 meter":"Y \u7E2E\u653E\uFF1A1\u7C73\u50CF\u7D20\u6578","X scale: number of pixels for 1 meter":"Y \u7E2E\u653E\uFF1A1\u7C73\u50CF\u7D20\u6578","Y scale: number of pixels for 1 meter":"Y \u7E2E\u653E\uFF1A1\u7C73\u50CF\u7D20\u6578","Deletion margin":"\u522A\u9664\u908A\u754C","Margin before deleting the object, in pixels.":"\u522A\u9664\u7269\u4EF6\u4E4B\u524D\u7684\u908A\u8DDD\uFF0C\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D","Unseen object grace distance":"\u672A\u898B\u7269\u4EF6\u7684\u5408\u7406\u8DDD\u96E2","If the object hasn't been visible yet, don't delete it until it travels this far beyond the screen (in pixels). Useful to avoid objects being deleted before they are visible when they spawn.":"\u5982\u679C\u7269\u4EF6\u5C1A\u672A\u53EF\u898B\uFF0C\u5247\u5728\u5176\u5728\u87A2\u5E55\u4E0A\u8D85\u51FA\u9019\u500B\u8DDD\u96E2\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u4E4B\u524D\u4E0D\u8981\u522A\u9664\u5B83\u3002\u9019\u5C0D\u65BC\u907F\u514D\u7269\u4EF6\u5728\u51FA\u73FE\u4E4B\u524D\u88AB\u522A\u9664\u975E\u5E38\u6709\u7528\u3002","Destroy Outside Screen Behavior":"\u5C4F\u5E55\u5916\u92B7\u6BC0\u7684\u884C\u70BA","This behavior can be used to destroy objects when they go outside of the bounds of the 2D camera. Useful for 2D bullets or other short-lived objects. Don't use it for 3D objects in a FPS/TPS game or any game with a camera not being a top view (for 3D objects, prefer comparing the position, for example Z position to see if an object goes outside of the bound of the map). If the object appears outside of the screen, it's not removed unless it goes beyond the unseen object grace distance.":"\u9019\u7A2E\u884C\u70BA\u53EF\u4EE5\u7528\u4F86\u522A\u9664\u7576\u7269\u4EF6\u8D85\u51FA2D\u76F8\u6A5F\u7684\u908A\u754C\u6642\u7684\u7269\u4EF6\u3002\u5C0D\u65BC2D\u5B50\u5F48\u6216\u5176\u4ED6\u77ED\u66AB\u5B58\u5728\u7684\u7269\u4EF6\u975E\u5E38\u6709\u7528\u3002\u8ACB\u52FF\u5C07\u5176\u7528\u65BCFPS/TPS\u904A\u6232\u4E2D\u76843D\u7269\u4EF6\uFF0C\u6216\u5728\u4EFB\u4F55\u76F8\u6A5F\u4E0D\u662F\u4FEF\u8996\u7684\u904A\u6232\u4E2D\uFF08\u5C0D\u65BC3D\u7269\u4EF6\uFF0C\u5EFA\u8B70\u6BD4\u8F03\u4F4D\u7F6E\uFF0C\u4F8B\u5982Z\u4F4D\u7F6E\u4EE5\u67E5\u770B\u7269\u4EF6\u662F\u5426\u8D85\u51FA\u5730\u5716\u7684\u908A\u754C\uFF09\u3002\u5982\u679C\u7269\u4EF6\u51FA\u73FE\u5728\u87A2\u5E55\u5916\uFF0C\u5247\u9664\u975E\u5B83\u8D85\u904E\u672A\u898B\u7269\u4EF6\u7684\u5408\u7406\u8DDD\u96E2\uFF0C\u5426\u5247\u4E0D\u6703\u5C07\u5176\u522A\u9664\u3002","Destroy when outside of the screen":"\u5728\u5C4F\u5E55\u5916\u9762\u6D88\u5931","DestroyOutside":"\u51FA\u754C\u522A\u9664","Destroy objects automatically when they go outside of the 2D camera borders.":"\u7576\u7269\u4EF6\u8D85\u51FA 2D \u76F8\u6A5F\u908A\u754C\u6642\u81EA\u52D5\u92B7\u6BC0\u7269\u4EF6\u3002","Additional border (extra distance before deletion)":"\u984D\u5916\u908A\u754C\uFF08\u522A\u9664\u524D\u7684\u984D\u5916\u8DDD\u96E2\uFF09","the extra distance (in pixels) the object must travel beyond the screen before it gets deleted":"\u7269\u4EF6\u5FC5\u9808\u8D85\u904E\u87A2\u5E55\u7684\u984D\u5916\u8DDD\u96E2\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u624D\u80FD\u88AB\u522A\u9664","the additional border":"\u9644\u52A0\u908A\u6846","Destroy outside configuration":"\u92B7\u6BC0\u5916\u90E8\u914D\u7F6E","the grace distance (in pixels) before deleting the object if it has never been visible on the screen. Useful to avoid objects being deleted before they are visible when they spawn":"\u82E5\u7269\u4EF6\u5F9E\u672A\u5728\u87A2\u5E55\u4E0A\u986F\u793A\uFF0C\u5247\u5728\u522A\u9664\u7269\u4EF6\u4E4B\u524D\u7684\u512A\u96C5\u8DDD\u96E2\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u3002\u9019\u5728\u7269\u4EF6\u751F\u6210\u6642\u907F\u514D\u7269\u4EF6\u5728\u986F\u793A\u4E4B\u524D\u88AB\u522A\u9664\u6642\u975E\u5E38\u6709\u7528","the unseen grace distance":"\u672A\u898B\u7684\u512A\u96C5\u8DDD\u96E2","relativeToOriginalWindowSize":"\u76F8\u5C0D\u539F\u59CB\u7A97\u53E3\u5927\u5C0F","Anchor relatively to original window size":"\u76F8\u5C0D\u65BC\u539F\u59CB\u7A97\u53E3\u5927\u5C0F\u7684\u9328\u9EDE","otherwise, objects are anchored according to the window size when the object is created.":"\u5426\u5247\uFF0C\u7269\u4EF6\u5C07\u6839\u64DA\u7269\u4EF6\u5275\u5EFA\u6642\u7684\u7A97\u53E3\u5927\u5C0F\u4F86\u56FA\u5B9A\u3002","No anchor":"\u7121\u9328\u9EDE","Window left":"\u7A97\u53E3\u5DE6\u5074","Window center":"\u7A97\u53E3\u4E2D\u5FC3","Window right":"\u7A97\u53E3\u53F3\u5074","Proportional":"\u6BD4\u4F8B","Left edge":"\u5DE6\u908A\u7DE3","Anchor the left edge of the object on X axis.":"\u5C07\u7269\u9AD4\u7684\u5DE6\u908A\u7DE3\u56FA\u5B9A\u5728X\u8EF8\u4E0A\u3002","Right edge":"\u53F3\u908A\u7DE3","Anchor the right edge of the object on X axis.":"\u5C07\u7269\u9AD4\u7684\u53F3\u908A\u7DE3\u56FA\u5B9A\u5728X\u8EF8\u4E0A\u3002","Window top":"\u7A97\u53E3\u9802\u90E8","Window bottom":"\u7A97\u53E3\u5E95\u90E8","Top edge":"\u4E0A\u908A\u7DE3","Anchor the top edge of the object on Y axis.":"\u5C07\u7269\u9AD4\u7684\u9802\u90E8\u908A\u7DE3\u56FA\u5B9A\u5728Y\u8EF8\u4E0A\u3002","Bottom edge":"\u4E0B\u908A\u7DE3","Anchor the bottom edge of the object on Y axis.":"\u5C07\u7269\u9AD4\u7684\u5E95\u90E8\u908A\u7DE3\u56FA\u5B9A\u5728Y\u8EF8\u4E0A\u3002","Stretch object when anchoring right or bottom edge (deprecated, it's recommended to leave this unchecked and anchor both sides if you want Sprite to stretch instead.)":"\u9328\u5B9A\u53F3\u5074\u6216\u5E95\u90E8\u908A\u7DE3\u6642\u62C9\u4F38\u7269\u4EF6(\u5DF2\u68C4\u7528\uFF0C\u5982\u679C\u60A8\u5E0C\u671B Sprite \u62C9\u4F38\uFF0C\u5EFA\u8B70\u4E0D\u8981\u9078\u4E2D\u6B64\u9078\u9805\u5E76\u9328\u5B9A\u5169\u5074\u3002)","Anchor":"\u9328\u9EDE","Anchor objects to the window's bounds.":"\u5C07\u7269\u4EF6\u9328\u5B9A\u5230\u7A97\u53E3\u7684\u908A\u754C\u3002","Shopify":"\u5546\u5E97","Interact with products and generate URLs for checkouts with your Shopify shop.":"\u8207\u7522\u54C1\u4E92\u52D5\uFF0C\u751F\u6210 URL\uFF0C\u4EE5\u4FBF\u8207\u60A8\u7684\u8CFC\u7269\u5E97\u9032\u884C\u6821\u9A57\u3002","Initialize a shop":"\u521D\u59CB\u5316\u5546\u5E97","Initialize a shop with your credentials. Call this action first, and then use the shop name in the other actions to interact with products.":"\u521D\u59CB\u5316\u4E00\u500B\u5E97\u92EA\uFF0C\u5E76\u64C1\u6709\u60A8\u7684\u8B49\u66F8\u3002\u5148\u8ABF\u7528\u6B64\u64CD\u4F5C\uFF0C\u7136\u540E\u5728\u5176\u4ED6\u884C\u52D5\u4E2D\u4F7F\u7528\u5546\u5E97\u540D\u7A31\u4F86\u8207\u7522\u54C1\u4E92\u52D5\u3002","Initialize shop _PARAM1_ (domain: _PARAM2_, appId: _PARAM3_)":"\u521D\u59CB\u5316\u5546\u5E97_PARAM1_ (\u57DF\u540D: _PARAM2_, appId: _PARAM3_)","Shop name":"\u5546\u5E97\u540D\u7A31","Domain (xxx.myshopify.com)":"\u57DF\u540D (xx.myShopify.com)","App Id":"\u61C9\u7528ID","Access Token":"\u8A2A\u554F\u4EE4\u724C","Get the URL for buying a product":"\u7372\u53D6\u8CFC\u8CB7\u7522\u54C1\u7684 URL","Get the URL for buying a product from a shop. The URL will be stored in the scene variable that you specify. You can then use the action to open an URL to redirect the player to the checkout.":"\u5F9E\u5546\u5E97\u8CFC\u8CB7\u7522\u54C1\u7684 URL\u3002URL \u5C07\u88AB\u5B58\u5132\u5728\u4F60\u6307\u5B9A\u7684\u8B8A\u91CF\u4E2D\u3002\u60A8\u53EF\u4EE5\u4F7F\u7528\u64CD\u4F5C\u6253\u958B URL \u4F86\u91CD\u5B9A\u5411\u73A9\u5BB6\u5230\u7D50\u5E33\u754C\u9762","Get the URL for product #_PARAM2_ (quantity: _PARAM3_, variant: _PARAM4_) from shop _PARAM1_, and store it in _PARAM5_ (or _PARAM6_ in case of error)":"\u5F9E\u5546\u5E97_PARAM1__ \u7372\u53D6\u7522\u54C1 #_PARAM2_ (\u6578\u91CF: _PARAM3_, \u8B8A\u91CF: _PARAM4_) \u7684 URL\uFF0C\u5E76\u5C07\u932F\u8AA4\u5132\u5B58\u5728 _PARAM5_ (\u6216 _PARAM6_ \u4E2D)","Shop name (initialized with \"Initialize a shop\" action)":"\u5546\u5E97\u540D\u7A31 (\u521D\u59CB\u5316 \"\u521D\u59CB\u5316\u5546\u5E97\" \u64CD\u4F5C)","Product id":"\u7522\u54C1ID","Quantity":"\u6578\u91CF","Variant (0 by default)":"\u8B8A\u91CF(0\u70BA\u9ED8\u8A8D)","Scene variable where the URL for checkout must be stored":"\u5FC5\u9808\u5B58\u5132\u8981\u6AA2\u67E5\u7684 URL \u8B8A\u91CF","Scene variable containing the error (if any)":"\u5132\u5B58\u932F\u8AA4\u7684\u8B8A\u91CF(\u6709\u7684\u8A71)","Emission minimal force":"\u6700\u5C11\u6392\u653E\u529B","Modify minimal emission force of particles.":"\u4FEE\u6539\u7C92\u5B50\u6700\u5C0F\u6392\u653E\u529B\u3002","the minimal emission force":"\u6700\u5C0F\u767C\u5C04\u529B\u5EA6","Common":"\u4E00\u822C","Emission maximal force":"\u6700\u5927\u6392\u653E\u529B","Modify maximal emission force of particles.":"\u4FEE\u6539\u7C92\u5B50\u6700\u5927\u6392\u653E\u529B\u3002","the maximal emission force":"\u6700\u5927\u767C\u5C04\u529B\u5EA6","Emission angle":"\u767C\u5C04\u89D2\u5EA6","Modify emission angle.":"\u4FEE\u6539\u767C\u5C04\u89D2\u5EA6\u3002","the emission angle":"\u767C\u5C04\u89D2\u5EA6","Test the value of emission angle of the emitter.":"\u6E2C\u8A66\u767C\u5C04\u5668\u767C\u5C04\u89D2\u5EA6\u7684\u503C\u3002","Emission angle 1":"\u767C\u5C04\u89D2\u5EA61","Change emission angle #1":"\u6539\u8B8A\u767C\u5C04\u89D2\u5EA6 #1","the 1st emission angle":"\u7B2C\u4E00\u500B\u767C\u5C04\u89D2\u5EA6","Test the value of emission 1st angle of the emitter":"\u6E2C\u8A66\u767C\u5C04\u5668\u767C\u5C04\u7B2C\u4E00\u89D2\u5EA6\u7684\u503C","Emission angle 2":"\u767C\u5C04\u89D2\u5EA62","Change emission angle #2":"\u6539\u8B8A\u767C\u5C04\u89D2\u5EA6 #2","the 2nd emission angle":"\u7B2C\u4E8C\u500B\u767C\u5C04\u89D2\u5EA6","Test the emission angle #2 of the emitter.":"\u6E2C\u8A66\u767C\u5C04\u5668\u7684\u767C\u5C04#2\u89D2\u5EA6\uFF032\u3002","Angle of the spray cone":"\u9310\u5F62\u5674\u5C04\u89D2\u89D2\u5EA6","Modify the angle of the spray cone.":"\u4FEE\u6539\u9310\u5F62\u5674\u5C04\u89D2\u7684\u89D2\u5EA6","the angle of the spray cone":"\u5674\u9727\u5713\u9310\u7684\u89D2\u5EA6","Test the angle of the spray cone of the emitter":"\u6E2C\u8A66\u767C\u5C04\u5668\u7684\u9310\u5F62\u5674\u5C04\u89D2\u89D2\u5EA6","Creation radius":"\u5275\u5EFA\u534A\u5F91","Modify creation radius of particles.\nParticles have to be recreated in order to take changes in account.":"\u4FEE\u6539\u7C92\u5B50\u7684\u5275\u5EFA\u534A\u5F91\u3002\n\u70BA\u4E86\u66F4\u6539\u5E33\u6236\uFF0C\u5FC5\u9808\u91CD\u65B0\u5275\u5EFA\u7C92\u5B50\u3002","the creation radius":"\u5275\u5EFA\u534A\u5F91","Test creation radius of particles.":"\u7C92\u5B50\u7684\u6E2C\u8A66\u751F\u6210\u534A\u5F91\u3002","Minimum lifetime":"\u6700\u77ED\u751F\u5B58\u671F","Modify particles minimum lifetime. Particles have to be recreated in order to take changes in account.":"\u4FEE\u6539\u7C92\u5B50\u7684\u6700\u5C0F\u58FD\u547D\u3002\u7C92\u5B50\u5FC5\u9808\u91CD\u65B0\u5275\u5EFA\uFF0C\u4EE5\u4FBF\u8003\u616E\u5230\u8B8A\u5316\u3002","the minimum lifetime of particles":"\u7C92\u5B50\u6700\u77ED\u751F\u5B58\u671F","Test minimum lifetime of particles.":"\u6E2C\u8A66\u7C92\u5B50\u7684\u6700\u5C0F\u58FD\u547D\u3002","Maximum lifetime":"\u6700\u5927\u751F\u5B58\u671F","Modify particles maximum lifetime.\nParticles have to be recreated in order to take changes in account.":"\u4FEE\u6539\u7C92\u5B50\u7684\u6700\u5927\u58FD\u547D\u3002\n\u7C92\u5B50\u5FC5\u9808\u91CD\u5EFA\u4EE5\u8CEC\u6236\u8B8A\u52D5\u3002","the maximum lifetime of particles":"\u7C92\u5B50\u6700\u9577\u751F\u5B58\u671F","Test maximum lifetime of particles.":"\u6E2C\u8A66\u7C92\u5B50\u7684\u6700\u5927\u58FD\u547D\u3002","Gravity value on X axis":"X\u8EF8\u91CD\u529B","Change value of the gravity on X axis.":"X \u8EF8\u4E0A\u7684\u91CD\u529B\u8B8A\u5316\u503C\u3002","the gravity on X axis":"x\u8EF8\u91CD\u529B","Compare value of the gravity on X axis.":"\u6BD4\u8F03X\u8EF8\u91CD\u529B\u7684\u503C\u3002","Gravity value on Y axis":"Y \u8EF8\u91CD\u529B\u503C","Change value of the gravity on Y axis.":"\u4FEE\u6539Y\u8EF8\u4E0A\u7684\u91CD\u529B\u65B9\u5411","the gravity on Y axis":"y\u8EF8\u91CD\u529B","Compare value of the gravity on Y axis.":"\u6BD4\u8F03Y\u8EF8\u91CD\u529B\u7684\u503C\u3002","Gravity angle":"\u91CD\u529B\u89D2\u5EA6","Change gravity angle":"\u66F4\u6539\u91CD\u529B\u89D2\u5EA6","the gravity angle":"\u91CD\u529B\u89D2\u5EA6","Test the gravity angle of the emitter":"\u6E2C\u8A66\u91CD\u529B\u89D2\u5EA6\u7684\u767C\u5C04\u5668","Change the gravity of the emitter.":"\u4FEE\u6539\u91CD\u529B\u89D2\u767C\u5C04\u5668","Test the gravity of the emitter.":"\u6E2C\u8A66\u767C\u5C04\u5668\u7684\u91CD\u529B","Start emission":"\u958B\u59CB\u767C\u9001","Refill tank (if not infinite) and start emission of the particles.":"\u91CD\u65B0\u586B\u5145\u7F50(\u5982\u679C\u4E0D\u662F\u7121\u9650)\u5E76\u958B\u59CB\u767C\u5C04\u7C92\u5B50\u3002","Start emission of _PARAM0_":"\u958B\u59CB\u767C\u5C04 _PARAM0_","Stop emission":"\u505C\u6B62\u767C\u5C04","Stop the emission of particles.":"\u505C\u6B62\u767C\u5C04\u7C92\u5B50\u3002","Stop emission of _PARAM0_":"\u505C\u6B62\u767C\u5C04 _PARAM0_","Start color":"\u8D77\u59CB\u984F\u8272","Modify start color of particles.":"\u4FEE\u6539\u7C92\u5B50\u7684\u8D77\u59CB\u984F\u8272\u3002","Change particles start color of _PARAM0_ to _PARAM1_":"\u5C07 _PARAM0_ \u7684\u7C92\u5B50\u958B\u59CB\u984F\u8272\u66F4\u6539\u70BA _PARAM1_","End color":"\u7D50\u675F\u984F\u8272","Modify end color of particles.":"\u4FEE\u6539\u7C92\u5B50\u7684\u7D50\u675F\u984F\u8272\u3002","Change particles end color of _PARAM0_ to _PARAM1_":"\u5C07 _PARAM0_ \u7684\u7C92\u5B50\u7D50\u675F\u984F\u8272\u66F4\u6539\u70BA _PARAM1_","Start color red component":"\u958B\u59CB\u984F\u8272\u7D05\u8272\u7D44\u4EF6","Modify the start color red component.":"\u4FEE\u6539\u958B\u59CB\u984F\u8272\u7D05\u8272\u7D44\u4EF6\u3002","the start color red component":"\u958B\u59CB\u984F\u8272\u70BA\u7D05\u8272\u7D44\u4EF6","Value (0-255)":"\u503C (0-255)","Compare the start color red component.":"\u6BD4\u8F03\u958B\u59CB\u984F\u8272\u7D05\u8272\u7D44\u4EF6\u3002","Value to compare to (0-255)":"\u8981\u6BD4\u8F03\u7684\u503C (0-255)","End color red component":"\u7D50\u675F\u7D05\u8272\u7D44\u4EF6","Modify the end color red component.":"\u4FEE\u6539\u7D50\u675F\u7684\u7D05\u8272\u7D44\u4EF6\u3002","the end color red component":"\u7D50\u675F\u984F\u8272\u70BA\u7D05\u8272","Compare the end color red component.":"\u6BD4\u8F03\u7D50\u675F\u7684\u7D05\u8272\u7D44\u4EF6\u3002","Start color blue component":"\u958B\u59CB\u984F\u8272\u85CD\u8272\u7D44\u4EF6","Modify the start color blue component.":"\u4FEE\u6539\u958B\u59CB\u984F\u8272\u70BA\u85CD\u8272\u7684\u7D44\u4EF6\u3002","the start color blue component":"\u958B\u59CB\u984F\u8272\u70BA\u85CD\u8272\u7D44\u4EF6","Compare the start color blue component.":"\u6BD4\u8F03\u958B\u59CB\u984F\u8272\u85CD\u8272\u7D44\u4EF6\u3002","End color blue component":"\u7D50\u675F\u984F\u8272\u85CD\u8272\u7D44\u4EF6","Modify the end color blue component.":"\u4FEE\u6539\u7D50\u675F\u984F\u8272\u85CD\u8272\u7D44\u4EF6\u3002","the end color blue component":"\u7D50\u675F\u984F\u8272\u70BA\u85CD\u8272","Compare the end color blue component.":"\u6BD4\u8F03\u7D50\u675F\u984F\u8272\u85CD\u8272\u7D44\u4EF6\u3002","Start color green component":"\u958B\u59CB\u984F\u8272\u7DA0\u8272\u7D44\u4EF6","Modify the start color green component.":"\u4FEE\u6539\u958B\u59CB\u984F\u8272\u7DA0\u8272\u7D44\u4EF6\u3002","the start color green component":"\u958B\u59CB\u984F\u8272\u70BA\u7DA0\u8272","Compare the start color green component.":"\u6BD4\u8F03\u958B\u59CB\u984F\u8272\u7DA0\u8272\u7D44\u4EF6\u3002","End color green component":"\u7D50\u675F\u984F\u8272\u7DA0\u8272\u7D44\u4EF6","Modify the end color green component.":"\u4FEE\u6539\u7D50\u675F\u984F\u8272\u7DA0\u8272\u7D44\u4EF6\u3002","the end color green component":"\u7D50\u675F\u984F\u8272\u70BA\u7DA0\u8272","Compare the end color green component.":"\u6BD4\u8F03\u7D50\u675F\u984F\u8272\u7DA0\u8272\u7D44\u4EF6\u3002","Start size":"\u8D77\u59CB\u5927\u5C0F","Modify the particle start size.":"\u4FEE\u6539\u7C92\u5B50\u8D77\u59CB\u5927\u5C0F\u3002","the start size":"\u8D77\u59CB\u5927\u5C0F","Compare the particle start size.":"\u6BD4\u8F03\u7C92\u5B50\u8D77\u59CB\u5927\u5C0F\u3002","End size":"\u7D50\u675F\u5927\u5C0F","Modify the particle end size.":"\u4FEE\u6539\u7C92\u5B50\u7D50\u675F\u5927\u5C0F\u3002","the end size":"\u7D50\u675F\u5927\u5C0F","Compare the particle end size.":"\u6BD4\u8F03\u7C92\u5B50\u7D50\u675F\u5927\u5C0F\u3002","Start opacity":"\u958B\u59CB\u4E0D\u900F\u660E\u5EA6","Modify the start opacity of particles.":"\u4FEE\u6539\u7C92\u5B50\u7684\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6\u3002","the start opacity":"\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6","Compare the start opacity of particles.":"\u6BD4\u8F03\u7C92\u5B50\u7684\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6\u3002","End opacity":"\u7D50\u675F\u4E0D\u900F\u660E\u5EA6","Modify the end opacity of particles.":"\u4FEE\u6539\u7C92\u5B50\u7684\u7D50\u675F\u4E0D\u900F\u660E\u5EA6\u3002","the end opacity":"\u7D50\u675F\u4E0D\u900F\u660E\u5EA6","Compare the end opacity of particles.":"\u6BD4\u8F03\u7C92\u5B50\u7684\u7D50\u675F\u4E0D\u900F\u660E\u5EA6\u3002","No more particles":"\u6C92\u6709\u66F4\u591A\u7684\u7684\u7C92\u5B50","Check if the object does not emit particles any longer, so as to destroy it for example.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u4E0D\u518D\u91CB\u653E\u7C92\u5B50\uFF0C\u4EE5\u4FBF\u6467\u6BC0\u5B83\u3002","_PARAM0_ does not emit any longer":"_PARAM0_ \u4E0D\u518D\u767C\u5E03","Particle rotation min speed":"\u7C92\u5B50\u65CB\u8F49\u6700\u5C0F\u901F\u5EA6","the minimum rotation speed of the particles":"\u7C92\u5B50\u7684\u6700\u5C0F\u65CB\u8F49\u901F\u5EA6","the particles minimum rotation speed":"\u7C92\u5B50\u6700\u5C0F\u65CB\u8F49\u901F\u5EA6","Angular speed (in degrees per second)":"\u89D2\u901F\u5EA6 ( \u4EE5\u5EA6\u70BA\u55AE\u4F4D\u6BCF\u79D2 )","Particle rotation max speed":"\u7C92\u5B50\u65CB\u8F49\u6700\u5927\u901F\u5EA6","the maximum rotation speed of the particles":"\u7C92\u5B50\u7684\u6700\u5927\u65CB\u8F49\u901F\u5EA6","the particles maximum rotation speed":"\u7C92\u5B50\u6700\u5927\u65CB\u8F49\u901F\u5EA6","Number of displayed particles":"\u986F\u793A\u7684\u7C92\u5B50\u6578\u91CF","the maximum number of displayed particles":"\u986F\u793A\u7C92\u5B50\u7684\u6700\u5927\u6578\u91CF","Activate particles additive rendering":"\u6FC0\u6D3B\u7C92\u5B50\u9644\u52A0\u6E32\u67D3","the particles additive rendering is activated":"\u7C92\u5B50\u9644\u52A0\u6E32\u67D3\u88AB\u6FC0\u6D3B","displaying particles with additive rendering activated":"\u986F\u793A\u6FC0\u6D3B\u9644\u52A0\u6E32\u67D3\u7684\u7C92\u5B50","Recreate particles":"\u91CD\u65B0\u5275\u5EFA\u7C92\u5B50","Destroy and recreate particles, so as to take changes made to setup of the emitter in account.":"\u92B7\u6BC0\u548C\u91CD\u65B0\u5275\u5EFA\u7C92\u5B50\uFF0C\u4EE5\u4FBF\u5C0D\u767C\u5C04\u5668\u7684\u8A2D\u5B9A\u9032\u884C\u66F4\u6539\u3002","Recreate particles of _PARAM0_":"\u91CD\u65B0\u5275\u5EFA_PARAM0_\u7684\u7C92\u5B50","Setup":"\u8A2D\u5B9A","Rendering first parameter":"\u7E6A\u5236\u7B2C\u4E00\u500B\u53C3\u6578","Modify first parameter of rendering (Size/Length).\nParticles have to be recreated in order to take changes in account.":"\u4FEE\u6539\u6E32\u67D3\u7684\u7B2C\u4E00\u500B\u53C3\u6578\uFF08\u5927\u5C0F/\u9577\u5EA6\uFF09\u3002\u5FC5\u9808\u91CD\u65B0\u5275\u5EFA nparticles\u4EE5\u9032\u884C\u66F4\u6539\u3002","the rendering 1st parameter":"\u6E32\u67D3\u7B2C\u4E00\u500B\u53C3\u6578","Test the first parameter of rendering (Size/Length).":"\u6E2C\u8A66\u6E32\u67D3\u7684\u7B2C\u4E00\u500B\u53C3\u6578\uFF08\u5927\u5C0F/\u9577\u5EA6\uFF09\u3002","the 1st rendering parameter":"\u7B2C\u4E00\u500B\u6E32\u67D3\u53C3\u6578","Rendering second parameter":"\u5448\u73FE\u7B2C\u4E8C\u500B\u53C3\u6578","Modify the second parameter of rendering (Size/Length).\nParticles have to be recreated in order to take changes in account.":"\u4FEE\u6539\u6E32\u67D3\u7684\u7B2C\u4E8C\u500B\u53C3\u6578\uFF08\u5927\u5C0F/\u9577\u5EA6\uFF09\u3002\u5FC5\u9808\u91CD\u65B0\u5275\u5EFA n \u7C92\u5B50\u4EE5\u9032\u884C\u66F4\u6539\u3002","the rendering 2nd parameter":"\u6E32\u67D3\u7B2C\u4E8C\u500B\u53C3\u6578","Test the second parameter of rendering (Size/Length).":"\u6E2C\u8A66\u6E32\u67D3\u7684\u7B2C\u4E8C\u500B\u53C3\u6578\uFF08\u5927\u5C0F/\u9577\u5EA6\uFF09\u3002","the 2nd rendering parameter":"\u7B2C\u4E8C\u500B\u6E32\u67D3\u53C3\u6578","Capacity":"\u5BB9\u91CF","Change the capacity of the emitter.":"\u6539\u8B8A\u767C\u5C04\u5668\u7684\u5BB9\u91CF\u3002","the capacity":"\u5BB9\u91CF","Test the capacity of the emitter.":"\u6E2C\u8A66\u767C\u5C04\u5668\u7684\u91CD\u529B","Capacity to compare to":"\u5BB9\u91CF\u6BD4\u8F03","Flow":"\u6D41\u91CF","Change the flow of the emitter.":"\u6539\u8B8A\u767C\u5C04\u5668\u7684\u6D41\u91CF\u3002","the flow":"\u6D41","Flow (in particles per second)":"\u6D41\u91CF(\u6BCF\u79D2\u7C92\u5B50\u6578)","Test the flow of the emitter.":"\u6E2C\u8A66\u767C\u5C04\u5668\u7684\u6D41\u91CF\u3002","Flow to compare to (in particles per second)":"\u8981\u6BD4\u8F03\u7684\u6D41\u91CF(\u4EE5\u6BCF\u79D2\u7C92\u5B50\u6578\u70BA\u55AE\u4F4D)","Particle image (deprecated)":"\u7C92\u5B50\u5716\u50CF (\u5DF2\u5EE2\u68C4)","Change the image of particles (if displayed).":"\u66F4\u6539\u7C92\u5B50\u5716\u50CF(\u5982\u679C\u986F\u793A)\u3002","Change the image of particles of _PARAM0_ to _PARAM1_":"_PARAM0_ \u7684\u7C92\u5B50\u5716\u50CF\u66F4\u6539\u70BA _PARAM1_","Image to use":"\u8981\u4F7F\u7528\u7684\u5716\u50CF","Particle image":"\u7C92\u5B50\u5716\u50CF","Test the name of the image displayed by particles.":"\u6AA2\u67E5\u7C92\u5B50\u6240\u986F\u793A\u7684\u5716\u50CF\u7684\u540D\u7A31\u3002","the image displayed by particles":"\u7C92\u5B50\u986F\u793A\u7684\u5716\u50CF","Particles image":"\u7C92\u5B50\u5716\u50CF","Name of the image displayed by particles.":"\u7C92\u5B50\u986F\u793A\u7684\u5716\u50CF\u540D\u7A31\u3002","Particles":"\u9846\u7C92","Particles number":"\u7C92\u5B50\u6578","Particles count":"\u7C92\u5B50\u8A08\u6578","Number of particles currently displayed.":"\u7576\u524D\u986F\u793A\u7684\u7C92\u5B50\u6578\u91CF\u3002","Capacity of the particle tank.":"\u7C92\u5B50\u7BB1\u7684\u5BB9\u91CF\u3002","Flow of the particles (particles/second).":"\u7C92\u5B50\u6D41(\u7C92\u5B50/\u79D2)\u3002","The minimal emission force of the particles.":"\u5FAE\u7C92\u7684\u6700\u5C0F\u767C\u5C04\u529B\u3002","The maximal emission force of the particles.":"\u7C92\u5B50\u7684\u6700\u5927\u767C\u5C04\u529B\u3002","Emission angle of the particles.":"\u7C92\u5B50\u7684\u767C\u5C04\u89D2\u5EA6\u3002","Emission angle A":"\u767C\u5C04\u89D2A","Emission angle B":"\u767C\u5C04\u89D2B","Radius of emission zone":"\u767C\u5C04\u5340\u534A\u5F91","The radius of the emission zone.":"\u767C\u5C04\u5340\u534A\u5F91\u3002","X gravity":"X \u91CD\u529B","Gravity of particles applied on X-axis.":"X\u8EF8\u4E0A\u61C9\u7528\u7684\u7C92\u5B50\u91CD\u529B","Y gravity":"Y \u91CD\u529B","Gravity of particles applied on Y-axis.":"\u61C9\u7528\u5728Y\u8EF8\u4E0A\u7684\u7C92\u5B50\u91CD\u529B","Angle of gravity.":"\u91CD\u529B\u89D2\u5EA6\u3002","Value of gravity.":"\u91CD\u529B\u503C\u3002","Minimum lifetime of particles":"\u7C92\u5B50\u6700\u77ED\u751F\u5B58\u671F","Minimum lifetime of the particles.":"\u7C92\u5B50\u7684\u6700\u5C0F\u58FD\u547D\u3002","Maximum lifetime of particles":"\u7C92\u5B50\u6700\u9577\u751F\u5B58\u671F","Maximum lifetime of the particles.":"\u7C92\u5B50\u7684\u6700\u5927\u58FD\u547D\u3002","The start color red component of the particles.":"\u7C92\u5B50\u7684\u958B\u59CB\u984F\u8272\u70BA\u7D05\u8272\u3002","The end color red component of the particles.":"\u7C92\u5B50\u7684\u7D50\u675F\u984F\u8272\u70BA\u7D05\u8272\u3002","The start color blue component of the particles.":"\u7C92\u5B50\u7684\u958B\u59CB\u984F\u8272\u70BA\u85CD\u8272\u3002","The end color blue component of the particles.":"\u7C92\u5B50\u7684\u7D50\u675F\u984F\u8272\u70BA\u85CD\u8272\u3002","The start color green component of the particles.":"\u7C92\u5B50\u7684\u958B\u59CB\u984F\u8272\u70BA\u7DA0\u8272\u3002","The end color green component of the particles.":"\u7C92\u5B50\u7684\u7D50\u675F\u984F\u8272\u70BA\u7DA0\u8272\u3002","Start opacity of the particles.":"\u958B\u59CB\u7C92\u5B50\u7684\u4E0D\u900F\u660E\u5EA6\u3002","End opacity of the particles.":"\u7D50\u675F\u7C92\u5B50\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Start size of particles.":"\u958B\u59CB\u7C92\u5B50\u7684\u5927\u5C0F\u3002","End size of particles.":"\u7C92\u5B50\u7684\u6700\u7D42\u5927\u5C0F\u3002","Jump emitter forward in time":"\u53CA\u6642\u5411\u524D\u8DF3\u8E8D\u767C\u5C04\u5668","Simulate the passage of time for an emitter, including creating and moving particles":"\u6A21\u64EC\u767C\u5C04\u5668\u7684\u6642\u9593\u6D41\u901D\uFF0C\u5305\u62EC\u5275\u5EFA\u548C\u79FB\u52D5\u7C92\u5B50","Jump _PARAM0_ forward in time by _PARAM1_ seconds":"\u5C07 _PARAM0_ \u6642\u9593\u5411\u524D\u8DF3\u8F49 _PARAM1_ \u79D2","Seconds of time":"\u79D2\u7684\u6642\u9593","Particle system":"\u7C92\u5B50\u7CFB\u7D71","2D particles emitter":"2D \u7C92\u5B50\u767C\u5C04\u5668","2D effects like smoke, fire or sparks.":"\u50CF\u7159\u9727\u3001\u706B\u6216\u706B\u82B1\u76842D\u6548\u679C\u3002","Particles size":"\u7C92\u5B50\u5927\u5C0F","Start size (in percents)":"\u7C92\u5B50\u8D77\u59CB\u5927\u5C0F (\u4EE5\u767E\u5206\u6BD4\u70BA\u55AE\u4F4D\uFF09","End size (in percents)":"\u7C92\u5B50\u672B\u7AEF\u5927\u5C0F (\u4EE5\u767E\u5206\u6BD4\u70BA\u55AE\u4F4D)","Particles color":"\u7C92\u5B50\u984F\u8272","Particles flow":"\u7C92\u5B50\u6D41\u52D5","Max particles count":"\u6700\u5927\u7C92\u5B50\u6578\u91CF","Tank":"\u6CB9\u7BB1","Particles flow (particles/seconds)":"\u7C92\u5B50\u7684\u6D41\u52D5 (\u7C92\u5B50/\u79D2)","Emitter force min":"\u767C\u5C04\u5668\u529B\u7684\u6700\u5C0F\u503C","Particles movement":"\u7C92\u5B50\u904B\u52D5","Emitter force max":"\u767C\u5C04\u5668\u529B\u7684\u6700\u5927\u503C","Minimum rotation speed":"\u6700\u5C0F\u65CB\u8F49\u901F\u5EA6","Maximum rotation speed":"\u6700\u5927\u65CB\u8F49\u901F\u5EA6","Cone spray angle":"\u5713\u9310\u5674\u9727\u89D2","Emitter radius":"\u767C\u5C04\u5668\u534A\u5F91","Gravity X":"\u6C34\u5E73\u529B","Particles gravity":"\u7C92\u5B50\u91CD\u529B","Gravity Y":"Y\u8EF8\u529B","Particles life time":"\u7C92\u5B50\u58FD\u547D","Jump forward in time on creation":"\u5728\u5275\u5EFA\u6642\u5411\u524D\u8DF3\u8F49(\u4EE5\u79D2\u70BA\u55AE\u4F4D)","Reduce initial dimensions to keep aspect ratio":"\u6E1B\u5C0F\u521D\u59CB\u5C3A\u5BF8\u4EE5\u4FDD\u6301\u5BEC\u9AD8\u6BD4","Rotation around X axis":"\u7E5E X \u8EF8\u65CB\u8F49","Default rotation":"\u9ED8\u8A8D\u65CB\u8F49","Rotation around Y axis":"\u7E5E Y \u8EF8\u65CB\u8F49","Rotation around Z axis":"\u7E5E Z \u8EF8\u65CB\u8F49","Basic (no lighting, no shadows)":"\u57FA\u672C (\u7121\u71C8\u5149\uFF0C\u7121\u9670\u5F71)","Standard (without metalness)":"\u6A19\u6E96 (\u7121\u91D1\u5C6C\u611F)","Keep original":"\u4FDD\u6301\u539F\u59CB","Material":"\u6750\u6599\u985E\u578B","Lighting":"\u71C8\u5149","Model origin":"\u6A21\u578B\u539F\u9EDE","Top left":"\u5DE6\u4E0A\u89D2","Object center":"\u5C0D\u8C61\u4E2D\u5FC3","Bottom center (Z)":"\u5E95\u90E8\u4E2D\u5FC3 (\u5728 Z \u8EF8\u4E0A)","Bottom center (Y)":"\u5E95\u90E8\u4E2D\u5FC3 (Y)","Origin point":"\u539F\u9EDE","Centered on Z only":"\u50C5\u5728 Z \u8EF8\u4E0A\u5C45\u4E2D","Center point":"\u4E2D\u5FC3\u9EDE","Crossfade duration":"\u4EA4\u53C9\u6DE1\u5165\u6DE1\u51FA\u6301\u7E8C\u6642\u9593","Shadow casting":"\u9670\u5F71\u6295\u5C04","Shadow receiving":"\u9670\u5F71\u63A5\u6536","Fill opacity":"\u586B\u5145\u4E0D\u900F\u660E\u5EA6","Outline opacity":"\u5916\u6846\u4E0D\u900F\u660E\u5EA6","Outline size":"\u5916\u6846\u5C3A\u5BF8","Use absolute coordinates":"\u4F7F\u7528\u7D55\u5C0D\u5750\u6A19","Drawing":"\u7E6A\u5236","Clear drawing at each frame":"\u6BCF\u4E00\u5E40\u90FD\u6E05\u9664\u7E6A\u5716","When activated, clear the previous render at each frame. Otherwise, shapes are staying on the screen until you clear manually the object in events.":"\u7576\u555F\u7528\u6642\uFF0C\u5728\u6BCF\u5E40\u6E05\u9664\u4E4B\u524D\u7684\u6E32\u67D3\u3002\u5426\u5247\uFF0C\u5F62\u72C0\u6703\u4FDD\u6301\u5728\u5C4F\u5E55\u4E0A\uFF0C\u76F4\u5230\u60A8\u5728\u4E8B\u4EF6\u4E2D\u624B\u52D5\u6E05\u9664\u5C0D\u8C61\u3002","Antialiasing":"\u6297\u92F8\u9F52","Antialiasing mode":"\u6297\u92F8\u9F52\u6A21\u5F0F","Shape painter":"\u5F62\u72C0\u7E6A\u756B","An object that can be used to draw arbitrary 2D shapes on the screen using events.":"\u9019\u63D0\u4F9B\u4E86\u4E00\u500B\u53EF\u7528\u4E8E\u4F7F\u7528\u4E8B\u4EF6\u5728\u5C4F\u5E55\u4E0A\u7E6A\u5236\u4EFB\u610F\u5F62\u72C0\u7684\u7269\u4EF6\u3002","Draw basic 2D shapes using events.":"\u4F7F\u7528\u4E8B\u4EF6\u7E6A\u88FD\u57FA\u672C\u7684 2D \u5F62\u72C0\u3002","Rectangle":"\u77E9\u5F62","Draw a rectangle on screen":"\u5728\u5C4F\u5E55\u4E0A\u7E6A\u5236\u77E9\u5F62","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rectangle with _PARAM0_":"\u5F9E_PARAM1 _; _ PARAM2_\u5230_PARAM3 _; _ PARAM4_\u7528_PARAM0_\u7E6A\u5236\u4E00\u500B\u77E9\u5F62","Shape Painter object":"\u5F62\u72C0\u7E6A\u756B\u7269\u4EF6","Left X position":"\u5DE6 X \u4F4D\u7F6E","Top Y position":"\u9802\u90E8 Y \u4F4D\u7F6E","Right X position":"\u53F3 X \u4F4D\u7F6E","Bottom Y position":"\u5E95\u90E8 Y \u4F4D\u7F6E","Draw a circle on screen":"\u5728\u5C4F\u5E55\u4E0A\u7E6A\u5236\u4E00\u500B\u5713","Draw at _PARAM1_;_PARAM2_ a circle of radius _PARAM3_ with _PARAM0_":"\u5728_PARAM1_; _PARAM2_\u7E6A\u5236\u4E00\u500B\u534A\u5F91\u70BA_PARAM3_\u7684\u5713\uFF0C\u5E76\u5E36\u6709_PARAM0_","X position of center":"\u4E2D\u5FC3X\u5750\u6A19","Y position of center":"\u4E2D\u5FC3Y\u5750\u6A19","Radius (in pixels)":"\u534A\u5F91\uFF08\u50CF\u7D20\uFF09","X position of start point":"\u8D77\u59CB\u9EDE\u7684X\u5750\u6A19","Y position of start point":"\u8D77\u59CB\u9EDE\u7684Y\u5750\u6A19","X position of end point":"\u7D50\u675F\u9EDE\u7684X\u5750\u6A19","Y position of end point":"\u7D50\u675F\u9EDE\u7684Y\u5750\u6A19","Thickness (in pixels)":"\u7C97\u7D30\uFF08\u50CF\u7D20\uFF09","Draw a line on screen":"\u5728\u5C4F\u5E55\u4E0A\u7E6A\u5236\u4E00\u884C","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a line (thickness: _PARAM5_) with _PARAM0_":"\u5F9E _PARAM1_; _PARAM2_ \u5230 _PARAM3_; _PARAM4_ \u7528 _PARAM0_ \u7E6A\u5236\u4E00\u689D\u7DDA(\u539A\u5EA6\u70BA: _PARAM5_)","Ellipse":"\u6A62\u5713","Draw an ellipse on screen":"\u5728\u5C4F\u5E55\u4E0A\u756B\u4E00\u500B\u6A62\u5713","Draw at _PARAM1_;_PARAM2_ an ellipse of width _PARAM3_ and height _PARAM4_ with _PARAM0_":"\u5728_PARAM1_;_PARAM2_ \u8655\u7528 _PARAM0_ \u4EE5\u5BEC\u5EA6_PARAM3_ \u548C\u9AD8\u5EA6 _PARAM4_ \u756B\u4E00\u500B\u6A62\u5713","The width of the ellipse":"\u6A62\u5713\u7684\u5BEC\u5EA6","The height of the ellipse":"\u6A62\u5713\u7684\u9AD8\u5EA6","Fillet Rectangle":"\u5713\u89D2\u77E9\u5F62","Draw a fillet rectangle on screen":"\u5728\u5C4F\u5E55\u4E0A\u7E6A\u5236\u5713\u89D2\u77E9\u5F62","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a fillet rectangle (fillet: _PARAM5_)with _PARAM0_":"\u4F7F\u7528 _PARAM0_ \u5F9E _PARAM1_; _PARAM2_ \u5230 _PARAM3_; _PARAM4_ \u7E6A\u5236\u4E00\u500B\u5713\u89D2\u77E9\u5F62 (\u5713\u89D2\uFF1A_PARAM5_)","Fillet (in pixels)":"\u5713\u89D2 (\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D)","Rounded rectangle":"\u5713\u89D2\u77E9\u5F62","Draw a rounded rectangle on screen":"\u5728\u5C4F\u5E55\u4E0A\u756B\u4E00\u500B\u5713\u89D2\u77E9\u5F62","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rounded rectangle (radius: _PARAM5_) with _PARAM0_":"\u5F9E _PARAM1_;_PARAM2_ \u5230 _PARAM3_;_PARAM4_ \u7528 _PARAM0_ \u756B\u4E00\u500B\u5713\u89D2\u77E9\u5F62(\u534A\u5F91\u70BA: _PARAM5_)","Chamfer Rectangle":"\u5012\u89D2\u77E9\u5F62","Draw a chamfer rectangle on screen":"\u5728\u5C4F\u5E55\u4E0A\u7E6A\u5236\u4E00\u500B\u5012\u89D2\u77E9\u5F62","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a chamfer rectangle (chamfer: _PARAM5_) with _PARAM0_":"\u4F7F\u7528 _PARAM0_ \u5F9E _PARAM1_;_PARAM2_ \u5230 _PARAM3_;_PARAM4_ \u7E6A\u5236\u4E00\u500B\u5012\u89D2\u77E9\u5F62 (\u5012\u89D2\uFF1A_PARAM5_)","Chamfer (in pixels)":"\u5012\u89D2 (\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D)","Torus":"\u5713\u74B0","Draw a torus on screen":"\u5728\u5C4F\u5E55\u4E0A\u7E6A\u5236\u4E00\u500B\u5713\u74B0","Draw at _PARAM1_;_PARAM2_ a torus with inner radius: _PARAM3_, outer radius: _PARAM4_ and with start arc angle: _PARAM5_\xB0, end angle: _PARAM6_\xB0 with _PARAM0_":"\u5728 _PARAM1_\uFF1B_PARAM2_ \u8655\u7E6A\u5236\u4E00\u500B\u5713\u74B0\uFF0C\u5176\u5167\u534A\u5F91\uFF1A_PARAM3_\uFF0C\u5916\u534A\u5F91\uFF1A_PARAM4_\uFF0C\u8D77\u59CB\u5713\u5F27\u89D2\u5EA6\uFF1A_PARAM5_\xB0\uFF0C\u7D50\u675F\u89D2\u5EA6\uFF1A_PARAM6_\xB0\uFF0C\u5E36 _PARAM0_","Inner Radius (in pixels)":"\u5167\u534A\u5F91 (\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D)","Outer Radius (in pixels)":"\u5916\u534A\u5F91 (\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D)","Start Arc (in degrees)":"\u8D77\u59CB\u5713\u5F27 (\u4EE5\u5EA6\u70BA\u55AE\u4F4D)","End Arc (in degrees)":"\u7D50\u675F\u5713\u5F27 (\u4EE5\u5EA6\u70BA\u55AE\u4F4D)","Regular Polygon":"\u6B63\u591A\u908A\u5F62","Draw a regular polygon on screen":"\u5728\u5C4F\u5E55\u4E0A\u7E6A\u5236\u4E00\u500B\u6B63\u591A\u908A\u5F62","Draw at _PARAM1_;_PARAM2_ a regular polygon with _PARAM3_ sides and radius: _PARAM4_ (rotation: _PARAM5_) with _PARAM0_":"\u5728 _PARAM1_;_PARAM2_ \u8655\u7E6A\u5236\u4E00\u500B\u6B63\u591A\u908A\u5F62\uFF0C\u5176\u908A\u9577\u70BA _PARAM3_\uFF0C\u534A\u5F91\u70BA\uFF1A_PARAM4_ (\u65CB\u8F49\uFF1A_PARAM5_)\uFF0C\u5E76\u5E36\u6709_PARAM0_","Number of sides of the polygon (minimum: 3)":"\u591A\u908A\u5F62\u7684\u908A\u6578 (\u6700\u5C0F: 3)","Rotation (in degrees)":"\u65CB\u8F49\uFF08\u89D2\u5EA6\uFF09","Star":"\u661F\u5F62","Draw a star on screen":"\u5728\u5C4F\u5E55\u4E0A\u756B\u4E00\u500B\u661F\u5F62","Draw at _PARAM1_;_PARAM2_ a star with _PARAM3_ points and radius: _PARAM4_ (inner radius: _PARAM5_, rotation: _PARAM6_) with _PARAM0_":"\u5728_PARAM1_;_PARAM2_ \u8655\u7528 _PARAM0_ \u756B\u4E00\u500B\u661F\u578B\uFF0C\u6709 _PARAM3_ \u500B\u9EDE\uFF0C\u534A\u5F91\u70BA _PARAM4_ (\u5167\u90E8\u534A\u5F91\u70BA\uFF1A _PARAM5_, \u65CB\u8F49\u70BA\uFF1A _PARAM6_)","Number of points of the star (minimum: 2)":"\u661F\u5F62\u7684\u9802\u9EDE\u6578\u91CF\uFF08\u6700\u5C0F\u70BA2\uFF09","Inner radius (in pixels, half radius by default)":"\u5167\u90E8\u534A\u5F91\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF0C\u9ED8\u8A8D\u70BA\u534A\u5F91\u7684\u4E00\u534A\uFF09","Arc":"\u5F27","Draw an arc on screen. If \"Close path\" is set to yes, a line will be drawn between the start and end point of the arc, closing the shape.":"\u5728\u5C4F\u5E55\u4E0A\u756B\u4E00\u689D\u5F27\u3002\u5982\u679C\u201C\u9078\u64C7\u8DEF\u5F91\u201D\u8A2D\u70BA\u662F\uFF0C\u90A3\u4E48\u5F27\u7684\u8D77\u9EDE\u548C\u7D42\u9EDE\u9593\u5C07\u6703\u756B\u4E00\u689D\u7DDA\uFF0C\u5F62\u6210\u4E00\u500B\u9589\u5408\u5716\u5F62\u3002","Draw at _PARAM1_;_PARAM2_ an arc with radius: _PARAM3_, start angle: _PARAM4_, end angle: _PARAM5_ (anticlockwise: _PARAM6_, close path: _PARAM7_) with _PARAM0_":"\u5728 _PARAM1_;_PARAM2_ \u8655\u7528 _PARAM0_ \u7E6A\u5236\u4E00\u500B\u534A\u5F91\u70BA _PARAM3_ \u7684\u5F27, \u8D77\u59CB\u89D2\u5EA6\u70BA\uFF1A _PARAM4_, \u7D50\u675F\u89D2\u5EA6\u70BA\uFF1A _PARAM5_ (\u9006\u6642\u91DD\u70BA: _PARAM6_, \u9589\u5408\u8DEF\u5F91\u70BA\uFF1A _PARAM7_)","Start angle of the arc (in degrees)":"\u5F27\u7684\u8D77\u59CB\u89D2\u5EA6\uFF08\u89D2\u5EA6\uFF09","End angle of the arc (in degrees)":"\u5F27\u7684\u7D42\u6B62\u89D2\u5EA6\uFF08\u89D2\u5EA6\uFF09","Anticlockwise":"\u9006\u6642\u91DD","Close path":"\u9589\u5408\u8DEF\u5F91","Bezier curve":"\u8C9D\u585E\u723E\u66F2\u7DDA","Draw a bezier curve on screen":"\u5728\u5C4F\u5E55\u4E0A\u7E6A\u5236\u8C9D\u585E\u723E\u66F2\u7DDA","Draw from _PARAM1_;_PARAM2_ to _PARAM7_;_PARAM8_ a bezier curve (first control point: _PARAM3_;_PARAM4_, second control point: _PARAM5_;_PARAM6_) with _PARAM0_":"\u5F9E _PARAM1_;_PARAM2_ \u5230 _PARAM7_;_PARAM8_ \u7528 _PARAM0_ \u7E6A\u5236\u4E00\u689D\u8C9D\u585E\u723E\u66F2\u7DDA(\u7B2C\u4E00\u63A7\u5236\u9EDE\u70BA: _PARAM3_;_PARAM4_, \u7B2C\u4E8C\u63A7\u5236\u9EDE\u70BA: _PARAM5_;_PARAM6_)","First control point x":"\u7B2C\u4E00\u63A7\u5236\u9EDE\u7684x","First control point y":"\u7B2C\u4E00\u63A7\u5236\u9EDE\u7684y","Second Control point x":"\u7B2C\u4E8C\u63A7\u5236\u9EDE\u7684x","Second Control point y":"\u7B2C\u4E8C\u63A7\u5236\u9EDE\u7684y","Destination point x":"\u76EE\u7684\u9EDE\u7684x","Destination point y":"\u76EE\u7684\u9EDE\u7684y","Quadratic curve":"\u4E8C\u6B21\u66F2\u7DDA","Draw a quadratic curve on screen":"\u5728\u5C4F\u5E55\u4E0A\u7E6A\u5236\u4E8C\u6B21\u66F2\u7DDA","Draw from _PARAM1_;_PARAM2_ to _PARAM5_;_PARAM6_ a quadratic curve (control point: _PARAM3_;_PARAM4_) with _PARAM0_":"\u5F9E_PARAM1_;_PARAM2_ \u5230_PARAM5_;_PARAM6_ \u7528 _PARAM0_ \u7E6A\u5236\u4E00\u500B\u4E8C\u6B21\u66F2\u7DDA (\u63A7\u5236\u9EDE\uFF1A_PARAM3_;_PARAM4_)","Control point x":"\u63A7\u5236\u9EDE x","Control point y":"\u63A7\u5236\u9EDE Y","Begin fill path":"\u958B\u59CB\u586B\u5145\u8DEF\u5F91","Begin to draw a simple one-color fill. Subsequent actions, such as \"Path line\" (in the Advanced category) can be used to draw. Be sure to use \"End fill path\" action when you're done drawing the shape.":"\u958B\u59CB\u7E6A\u5236\u4E00\u500B\u7C21\u55AE\u7684\u55AE\u8272\u586B\u5145. \u96A8\u540E\u7684\u52D5\u4F5C, \u4F8B\u5982 \u201C\u8DEF\u5F91\u7DDA\u201D (\u5728\u9AD8\u7D1A\u985E\u5225\u4E2D) \u53EF\u4EE5\u7528\u4E8E\u7E6A\u5236. \u5728\u7E6A\u5236\u5F62\u72C0\u6642, \u8ACB\u52D9\u5FC5\u4F7F\u7528 \u201C\u7D50\u675F\u586B\u5145\u8DEF\u5F91\u201D \u64CD\u4F5C.","Begin drawing filling of an advanced path with _PARAM0_ (start: _PARAM1_;_PARAM2_)":"\u958B\u59CB\u4F7F\u7528_PARAM0_\u7E6A\u5236\u9AD8\u7D1A\u8DEF\u5F91\u7684\u5716\u5F62\u586B\u5145\uFF08\u958B\u59CB\uFF1A_PARAM1_; _PARAM2_)","Start drawing x":"\u958B\u59CB\u7E6A\u5236 x","Start drawing y":"\u958B\u59CB\u7E6A\u5236 y","End fill path":"\u7D50\u675F\u586B\u5145\u8DEF\u5F91","Finish the filling drawing in an advanced path":"\u5728\u9AD8\u7D1A\u8DEF\u5F91\u4E2D\u5B8C\u6210\u586B\u5145\u5716","Finish the filling drawing in an advanced path with _PARAM0_":"\u4EE5 _PARAM0_ \u5B8C\u6210\u9AD8\u7D1A\u8DEF\u5F91\u7684\u586B\u5145\u7E6A\u5716","Move path drawing position":"\u79FB\u52D5\u8DEF\u5F91\u7E6A\u5236\u4F4D\u7F6E","Move the drawing position for the current path":"\u79FB\u52D5\u7576\u524D\u8DEF\u5F91\u7684\u7E6A\u5716\u4F4D\u7F6E","Move the drawing position of the path to _PARAM1_;_PARAM2_ with _PARAM0_":"\u5C07\u8DEF\u5F91\u7684\u7E6A\u5716\u4F4D\u7F6E\u79FB\u52D5\u5230 _PARAM1_; _PARAM2_ \u548C _PARAM0_","Path line":"\u8DEF\u5F91\u7DDA","Add to a path a line to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"\u5728\u8DEF\u5F91\u4E2D\u6DFB\u52A0\u5230\u4F4D\u7F6E\u7684\u76F4\u7DDA\u3002\u539F\u9EDE\u4F86\u81EA\u4E0A\u4E00\u500B\u52D5\u4F5C\u6216\u201C\u958B\u59CB\u586B\u5145\u8DEF\u5F91\u201D\u6216\u201C\u79FB\u52D5\u8DEF\u5F91\u7E6A\u5716\u4F4D\u7F6E\u201D\u3002\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\uFF0C\u958B\u59CB\u4F4D\u7F6E\u5C07\u662F\u7269\u4EF6\u7684\u4F4D\u7F6E\u3002","Add to a path a line to the position _PARAM1_;_PARAM2_ with _PARAM0_":"\u5C07\u8DEF\u5F91\u6DFB\u52A0\u5230\u4F4D\u7F6E_PARAM1_; _PARAM2_\u548C_PARAM0_","Path bezier curve":"\u8DEF\u5F91\u8C9D\u585E\u723E\u66F2\u7DDA","Add to a path a bezier curve to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"\u5C07\u8C9D\u585E\u723E\u66F2\u7DDA\u6DFB\u52A0\u5230\u8DEF\u5F91\u4E2D\u3002\u539F\u9EDE\u4F86\u81EA\u4E0A\u4E00\u500B\u52D5\u4F5C\u6216\u201C\u958B\u59CB\u586B\u5145\u8DEF\u5F91\u201D\u6216\u201C\u79FB\u52D5\u8DEF\u5F91\u7E6A\u5716\u4F4D\u7F6E\u201D\u3002\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\uFF0C\u958B\u59CB\u4F4D\u7F6E\u5C07\u662F\u7269\u4EF6\u7684\u4F4D\u7F6E\u3002","Add to a path a bezier curve to the position _PARAM5_;_PARAM6_ (first control point: _PARAM1_;_PARAM2_, second control point: _PARAM3_;_PARAM4_) with _PARAM0_":"\u5C07\u4E00\u689D\u8C9D\u585E\u723E\u66F2\u7DDA\u6DFB\u52A0\u5230\u5177\u6709_PARAM0_\u7684\u4F4D\u7F6E_PARAM5 _; _ PARAM6_(\u7B2C\u4E00\u63A7\u5236\u9EDE\uFF1A_PARAM1_; _PARAM2_\uFF0C\u7B2C\u4E8C\u63A7\u5236\u9EDE\uFF1A_PARAM3_; _PARAM4_)","Path arc":"\u8DEF\u5F91\u5F27","Add to a path an arc to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"\u5C07\u5713\u5F27\u6DFB\u52A0\u5230\u4F4D\u7F6E\u3002\u539F\u9EDE\u4F86\u81EA\u4E0A\u4E00\u500B\u52D5\u4F5C\u6216\u201C\u958B\u59CB\u586B\u5145\u8DEF\u5F91\u201D\u6216\u201C\u79FB\u52D5\u8DEF\u5F91\u7E6A\u5716\u4F4D\u7F6E\u201D\u3002\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\uFF0C\u958B\u59CB\u4F4D\u7F6E\u5C07\u662F\u7269\u4EF6\u7684\u4F4D\u7F6E\u3002","Add to a path an arc at the position _PARAM1_;_PARAM2_ (radius: _PARAM3_, start angle: _PARAM4_, end angle: _PARAM5_, anticlockwise: _PARAM6_) with _PARAM0_":"\u5728\u8DEF\u5F91_PARAM1 _; _ PARAM2_\uFF08\u534A\u5F91\uFF1A_PARAM3_\uFF0C\u8D77\u59CB\u89D2\u5EA6\uFF1A_PARAM4_\uFF0C\u7D50\u675F\u89D2\u5EA6\uFF1A_PARAM5_\uFF0C\u9006\u6642\u91DD\uFF1A_PARAM6_\uFF09\u4E0A\u6DFB\u52A0\u4E00\u689D\u5713\u5F27\uFF0C\u5E76\u5E36\u6709_PARAM0_","Center x of circle":"\u5713\u7684\u4E2D\u5FC3 X","Center y of circle":"\u5713\u5FC3\u7684y\u5750\u6A19","Start angle":"\u8D77\u59CB\u89D2\u5EA6","End angle":"\u7D50\u675F\u89D2\u5EA6","Path quadratic curve":"\u8DEF\u5F91\u4E8C\u6B21\u66F2\u7DDA","Add to a path a quadratic curve to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"\u5C07\u4E8C\u6B21\u66F2\u7DDA\u6DFB\u52A0\u5230\u67D0\u500B\u4F4D\u7F6E\u3002\u539F\u9EDE\u4F86\u81EA\u4E0A\u4E00\u500B\u52D5\u4F5C\u6216\u201C\u958B\u59CB\u586B\u5145\u8DEF\u5F91\u201D\u6216\u201C\u79FB\u52D5\u8DEF\u5F91\u7E6A\u5716\u4F4D\u7F6E\u201D\u3002\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\uFF0C\u958B\u59CB\u4F4D\u7F6E\u5C07\u662F\u7269\u4EF6\u7684\u4F4D\u7F6E\u3002","Add to a path a quadratic curve to the position _PARAM3_;_PARAM4_ (control point: _PARAM1_;_PARAM2_) with _PARAM0_":"\u5C07\u4E00\u689D\u4E8C\u6B21\u66F2\u7DDA\u6DFB\u52A0\u5230\u5177\u6709_PARAM0_\u7684\u4F4D\u7F6E_PARAM3 _; _ PARAM4_\uFF08\u63A7\u5236\u9EDE\uFF1A_PARAM1 _; _ PARAM2_\uFF09","Close Path":"\u9589\u5408\u8DEF\u5F91","Close the path of the advanced shape. This closes the outline between the last and the first point.":"\u9589\u5408\u9AD8\u7D1A\u5F62\u72C0\u7684\u8DEF\u5F91, \u9019\u5C07\u7D50\u675F\u6700\u540E\u4E00\u9EDE\u548C\u7B2C\u4E00\u9EDE\u4E4B\u9593\u7684\u8F2A\u5ED3.","Close the path with _PARAM0_":"\u7528 _PARAM0_ \u95DC\u9589\u8DEF\u5F91","Clear shapes":"\u6E05\u9664\u5F62\u72C0","Clear the rendered shape(s). Useful if not set to be done automatically.":"\u6E05\u9664\u6E32\u67D3\u7684\u5F62\u72C0\u3002\u5982\u679C\u672A\u8A2D\u5B9A\u70BA\u81EA\u52D5\u5B8C\u6210\uFF0C\u5247\u975E\u5E38\u6709\u7528\u3002","Clear the rendered image of _PARAM0_":"\u6E05\u9664_PARAM0_\u7684\u6E32\u67D3\u5716\u50CF","Clear between frames":"\u5728\u5E40\u4E4B\u9593\u6E05\u9664","Activate (or deactivate) the clearing of the rendered shape at the beginning of each frame.":"\u5728\u6BCF\u5E40\u958B\u59CB\u6642\u6FC0\u6D3B\uFF08\u6216\u53D6\u6D88\u6FC0\u6D3B\uFF09\u6E32\u67D3\u5F62\u72C0\u7684\u6E05\u9664\u3002","Clear the rendered image of _PARAM0_ between each frame: _PARAM1_":"\u5728\u6BCF\u5E40\u4E4B\u9593\u6E05\u9664_PARAM0_\u7684\u6E32\u67D3\u5716\u50CF\uFF1A_PARAM1_","Clear between each frame":"\u5728\u6BCF\u500B\u5E40\u4E4B\u9593\u6E05\u9664","Check if the rendered image is cleared between frames.":"\u6AA2\u67E5\u6E32\u67D3\u7684\u5716\u50CF\u662F\u5426\u5728\u5E40\u4E4B\u9593\u88AB\u6E05\u9664\u3002","_PARAM0_ is clearing its rendered image between each frame":"_PARAM0_\u6B63\u5728\u6E05\u9664\u6BCF\u5E40\u4E4B\u9593\u7684\u6E32\u67D3\u5716\u50CF","Change the color used when filling":"\u6539\u8B8A\u586B\u5145\u6642\u4F7F\u7528\u7684\u984F\u8272","Change fill color of _PARAM0_ to _PARAM1_":" \u66F4\u6539\u586B\u5145\u984F\u8272 _PARAM0_ \u70BA _PARAM1_","Filing color red component":"\u6587\u4EF6\u984F\u8272\u70BA\u7D05\u8272\u7684\u7D44\u4EF6","Filing color green component":"\u6587\u4EF6\u984F\u8272\u70BA\u7DA0\u8272\u7684\u7D44\u4EF6","Filing color blue component":"\u6587\u4EF6\u984F\u8272\u70BA\u85CD\u8272\u7684\u7D44\u4EF6","Modify the color of the outline of future drawings.":"\u4FEE\u6539\u672A\u4F86\u5716\u7D19\u8F2A\u5ED3\u7684\u984F\u8272\u3002","Change outline color of _PARAM0_ to _PARAM1_":"\u5C07 _PARAM0_ \u7684\u8F2A\u5ED3\u984F\u8272\u66F4\u6539\u70BA _PARAM1_","Outline color red component":"\u8F2A\u5ED3\u984F\u8272\u7D05\u8272\u7D44\u4EF6","Outline color green component":"\u8F2A\u5ED3\u984F\u8272\u7DA0\u8272\u7D44\u4EF6","Outline color blue component":"\u8F2A\u5ED3\u984F\u8272\u85CD\u8272\u7D44\u4EF6","Modify the size of the outline of future drawings.":"\u4FEE\u6539\u672A\u4F86\u7E6A\u5716\u8F2A\u5ED3\u7684\u5927\u5C0F\u3002","the size of the outline":"\u6AA2\u6E2C\u5916\u6846\u7684\u5927\u5C0F","Test the size of the outline.":"\u6AA2\u6E2C\u5916\u6846\u7684\u5927\u5C0F","Modify the opacity level used when filling future drawings.":"\u4FEE\u6539\u586B\u5145\u672A\u4F86\u5716\u7D19\u6642\u4F7F\u7528\u7684\u4E0D\u900F\u660E\u5EA6\u7D1A\u5225\u3002","the opacity of filling":"\u586B\u5145\u7684\u4E0D\u900F\u660E\u5EA6","Test the value of the opacity level used when filling.":"\u6E2C\u8A66\u586B\u5145\u6642\u4F7F\u7528\u7684\u4E0D\u900F\u660E\u5EA6\u7684\u503C\u3002","Filling opacity":"\u586B\u5145\u4E0D\u900F\u660E\u5EA6","Modify the opacity of the outline of future drawings.":"\u4FEE\u6539\u672A\u4F86\u5716\u7D19\u8F2A\u5ED3\u7684\u4E0D\u900F\u660E\u5EA6\u3002","the opacity of the outline":"\u8F2A\u5ED3\u7684\u4E0D\u900F\u660E\u5EA6","Test the opacity of the outline.":"\u6E2C\u8A66\u8F2A\u5ED3\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Use relative coordinates":"\u4F7F\u7528\u76F8\u5C0D\u5750\u6A19","Set if the object should use relative coordinates (by default) or not. It's recommended to use relative coordinates.":"\u8A2D\u5B9A\u7269\u4EF6\u662F\u5426\u61C9\u4F7F\u7528\u76F8\u5C0D\u5750\u6A19(\u9ED8\u8A8D\u60C5\u6CC1\u4E0B)\u3002\u5EFA\u8B70\u4F7F\u7528\u76F8\u5C0D\u5750\u6A19\u3002","Use relative coordinates for _PARAM0_: _PARAM1_":"\u5C07\u76F8\u5C0D\u5750\u6A19\u7528\u4E8E_PARAM0_\uFF1A_PARAM1_","Use relative coordinates?":"\u4F7F\u7528\u76F8\u5C0D\u5750\u6A19\uFF1F","Relative coordinates":"\u76F8\u5C0D\u5750\u6A19","Check if the coordinates of the shape painter is relative.":"\u6AA2\u67E5\u5F62\u72C0\u7E6A\u5236\u5668\u7684\u5750\u6A19\u662F\u5426\u662F\u76F8\u5C0D\u7684\u3002","_PARAM0_ is using relative coordinates":"_PARAM0_ \u6B63\u5728\u4F7F\u7528\u76F8\u5C0D\u5750\u6A19","Change the center of rotation of _PARAM0_ to _PARAM1_, _PARAM2_":"\u5C07 _PARAM0_ \u7684\u65CB\u8F49\u4E2D\u5FC3\u66F4\u6539\u70BA _PARAM1_, _PARAM2_","Collision Mask":"\u78B0\u649E\u8499\u677F","Change the collision mask of an object to a rectangle relatively to the object origin.":"\u7269\u4EF6\u7684\u78B0\u649E\u906E\u7F69\u66F4\u6539\u70BA\u76F8\u5C0D\u65BC\u7269\u4EF6\u539F\u9EDE\u7684\u77E9\u5F62\u3002","Change the collision mask of _PARAM0_ to a rectangle from _PARAM1_; _PARAM2_ to _PARAM3_; _PARAM4_":"\u5C07 _PARAM0_ \u7684\u78B0\u649E\u906E\u7F69\u66F4\u6539\u70BA\u77E9\u5F62\uFF0C\u5F9E_PARAM1_; _PARAM2_ \u66F4\u6539\u70BA_PARAM3_; _PARAM4_","Position":"\u4F4D\u7F6E","X drawing coordinate of a point from the scene":"\u5C4F\u5E55\u4E0A\u67D0\u9EDE\u7684X\u7E6A\u5236\u5750\u6A19","X scene position":"X\u5834\u666F\u4F4D\u7F6E","Y scene position":"Y\u5834\u666F\u4F4D\u7F6E","Y drawing coordinate of a point from the scene":"\u5C4F\u5E55\u4E0A\u67D0\u9EDE\u7684Y\u7E6A\u5236\u5750\u6A19","X scene coordinate of a point from the drawing":"\u7E6A\u5716\u4E2D\u67D0\u9EDE\u7684 X \u5834\u666F\u5750\u6A19","X drawing position":"X\u7E6A\u5716\u4F4D\u7F6E","Y drawing position":"Y \u7E6A\u5716\u4F4D\u7F6E","Y scene coordinate of a point from the drawing":"\u7E6A\u5716\u4E2D\u67D0\u9EDE\u7684 Y \u5834\u666F\u5750\u6A19","Set anti-aliasing of _PARAM0_ to _PARAM1_":"\u5C07 _PARAM0_ \u7684\u6297\u92F8\u9F52\u8A2D\u5B9A\u70BA _PARAM1_","Anti-aliasing quality level":"\u6297\u92F8\u9F52\u8CEA\u91CF\u7B49\u7D1A","Anti-aliasing type":"\u6297\u92F8\u9F52\u985E\u578B","Checks the selected type of anti-aliasing":"\u6AA2\u67E5\u6240\u9078\u7684\u6297\u92F8\u9F52\u985E\u578B","The anti-aliasing of _PARAM0_ is set to _PARAM1_":"_PARAM0_ \u7684\u6297\u92F8\u9F52\u8A2D\u5B9A\u70BA _PARAM1_","Type of anti-aliasing to check the object against":"\u6AA2\u67E5\u7269\u4EF6\u7684\u6297\u92F8\u9F52\u985E\u578B","Type of anti-aliasing used by a shape painter":"\u5F62\u72C0\u7E6A\u5236\u5668\u4F7F\u7528\u7684\u6297\u92F8\u9F52\u985E\u578B","Returns the type of anti-aliasing in use: none, low, medium, or high.":"\u8FD4\u56DE\u6B63\u5728\u4F7F\u7528\u7684\u6297\u92F8\u9F52\u985E\u578B\uFF1A\u7121\u3001\u4F4E\u3001\u4E2D\u6216\u9AD8\u3002","Linked objects":"\u93C8\u63A5\u7269\u4EF6","Link two objects":"\u93C8\u63A5\u5169\u500B\u7269\u4EF6","Link two objects together, so as to be able to get one from the other.":"\u5C07\u5169\u500B\u7269\u4EF6\u93C8\u63A5\u5728\u4E00\u8D77\uFF0C\u4EE5\u4FBF\u80FD\u5920\u5F9E\u4E00\u500B\u5F97\u5230\u53E6\u4E00\u500B\u3002","Link _PARAM1_ and _PARAM2_":"\u93C8\u63A5 _PARAM1_ \u548C _PARAM2_","Object 1":"\u5C0D\u8C61 1","Object 2":"\u5C0D\u8C61 2","Unlink two objects":"\u53D6\u6D88\u93C8\u63A5\u5169\u500B\u5C0D\u8C61","Unlink two objects.":"\u53D6\u6D88\u93C8\u63A5\u5169\u500B\u7269\u4EF6\u3002","Unlink _PARAM1_ and _PARAM2_":"\u89E3\u9664 _PARAM1_ \u548C _PARAM2_ \u7684\u93C8\u63A5","Unlink all objects from an object":"\u5C07\u6240\u6709\u7269\u4EF6\u8207\u4E00\u500B\u7269\u4EF6\u53D6\u6D88\u93C8\u63A5","Unlink all objects from an object.":"\u5C07\u6240\u6709\u7269\u4EF6\u8207\u4E00\u500B\u7269\u4EF6\u53D6\u6D88\u93C8\u63A5\u3002","Unlink all objects from _PARAM1_":"\u5C07\u6240\u6709\u7269\u4EF6\u8207 _PARAM1_ \u53D6\u6D88\u93C8\u63A5","Take into account linked objects":"\u8003\u616E\u5230\u93C8\u63A5\u7269\u4EF6","Take some objects linked to the object into account for next conditions and actions.\nThe condition will return false if no object was taken into account.":"\u8003\u616E\u5230\u4E0B\u4E00\u500B\u689D\u4EF6\u548C\u52D5\u4F5C\uFF0C\u4E00\u4E9B\u8207\u7269\u4EF6\u76F8\u95DC\u806F\u7684\u7269\u4EF6\u3002\n\u5982\u679C\u4E0D\u8003\u616E\u7269\u4EF6\uFF0C\u689D\u4EF6\u5C07\u8FD4\u56DE false\u3002","Take into account all \"_PARAM1_\" linked to _PARAM2_":"\u8003\u616E\u6240\u6709 \"_PARAM1_\" \u93C8\u63A5\u5230 _PARAM2_","Pick these objects...":"\u9078\u64C7\u9019\u4E9B\u7269\u4EF6...","...if they are linked to this object":"...\u5982\u679C\u4ED6\u5011\u88AB\u93C8\u63A5\u5230\u6B64\u7269\u4EF6","Take objects linked to the object into account for next actions.":"\u5C07\u8207\u7269\u4EF6\u76F8\u95DC\u806F\u7684\u7269\u4EF6\u8A08\u5165\u4E0B\u4E00\u500B\u52D5\u4F5C\u3002","Precise check":"\u7CBE\u78BA\u6AA2\u67E5","Use the object (custom) collision mask instead of the bounding box, making the behavior more precise at the cost of reduced performance":"\u4F7F\u7528\u7269\u4EF6\uFF08\u81EA\u5B9A\u7FA9\uFF09\u78B0\u649E\u906E\u7F69\u800C\u4E0D\u662F\u908A\u754C\u6846\uFF0C\u4EE5\u964D\u4F4E\u6027\u80FD\u70BA\u4EE3\u50F9\u4F7F\u884C\u70BA\u66F4\u7CBE\u78BA","Draggable Behavior":"\u53EF\u62D6\u52D5\u884C\u70BA","Allows objects to be moved using the mouse (or touch). Add the behavior to an object to make it draggable. Use events to enable or disable the behavior when needed.":"\u5141\u8A31\u4F7F\u7528\u9F20\u6A19(\u6216\u89F8\u6478)\u79FB\u52D5\u7269\u4EF6\u3002\u5C07\u884C\u70BA\u6DFB\u52A0\u5230\u7269\u4EF6\u4EE5\u4F7F\u5176\u53EF\u62D6\u52D5\u3002\u5728\u9700\u8981\u6642\u4F7F\u7528\u4E8B\u4EF6\u4F86\u555F\u7528\u6216\u7981\u7528\u884C\u70BA\u3002","Draggable object":"\u53EF\u62D6\u52D5\u7269\u4EF6","Draggable":"\u53EF\u62D6\u52D5","Move objects by holding a mouse button (or touch).":"\u6309\u4F4F\u9F20\u6A19\u6309\u9215(\u6216\u89F8\u6478)\u79FB\u52D5\u7269\u9AD4\u3002","Being dragged":"\u6B63\u88AB\u62D6\u52D5","Check if the object is being dragged. This means the mouse button or touch is pressed on it. When the mouse button or touch is released, the object is no longer being considered dragged (use the condition \"Was just dropped\" to check when the dragging is ending).":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u6B63\u5728\u88AB\u62D6\u66F3\u3002\u9019\u610F\u5473\u8457\u6ED1\u9F20\u6309\u9215\u6216\u89F8\u63A7\u5728\u5176\u4E0A\u88AB\u6309\u4E0B\u3002\u7576\u6ED1\u9F20\u6309\u9215\u6216\u89F8\u63A7\u88AB\u91CB\u653E\u6642\uFF0C\u7269\u4EF6\u4E0D\u518D\u88AB\u8996\u70BA\u6B63\u5728\u88AB\u62D6\u66F3\uFF08\u4F7F\u7528\u689D\u4EF6\u300C\u525B\u88AB\u653E\u4E0B\u300D\u4F86\u6AA2\u67E5\u62D6\u66F3\u4F55\u6642\u7D50\u675F\uFF09\u3002","_PARAM0_ is being dragged":"_PARAM0_ \u6B63\u5728\u88AB\u62D6\u52D5","Was just dropped":"\u525B\u525B\u88AB\u653E\u4E0B","Check if the object was just dropped after being dragged (the mouse button or touch was just released this frame).":"\u6AA2\u67E5\u7269\u4EF6\u5728\u88AB\u62D6\u66F3\u5F8C\u662F\u5426\u525B\u88AB\u653E\u4E0B\uFF08\u6ED1\u9F20\u6309\u9215\u6216\u89F8\u63A7\u5728\u6B64\u5E40\u525B\u88AB\u91CB\u653E\uFF09\u3002","_PARAM0_ was just dropped":"_PARAM0_ \u525B\u525B\u88AB\u653E\u4E0B","Bitmap Text":"\u4F4D\u5716\u6587\u672C","Displays a text using a \"Bitmap Font\" (an image representing characters). This is more performant than a traditional Text object and it allows for complete control on the characters aesthetic.":"\u986F\u793A\u4F7F\u7528 \"\u4F4D\u5716\u5B57\u9AD4\" (\u4EE3\u8868\u5B57\u7B26\u7684\u5716\u50CF) \u7684\u6587\u672C\u3002 \u9019\u6BD4\u50B3\u7D71\u7684\u6587\u672C\u7269\u4EF6\u66F4\u80FD\u6027\u80FD\uFF0C\u5B83\u5141\u8A31\u5C0D\u5B57\u7B26\u7684\u5B8C\u5168\u63A7\u5236\u3002","Bitmap Atlas":"\u4F4D\u5716\u5716\u96C6","Text scale":"\u6587\u5B57\u5927\u5C0F","Font tint":"\u5B57\u9AD4\u8272\u8ABF","Image-based text.":"\u57FA\u65BC\u5F71\u50CF\u7684\u6587\u672C\u3002","Bitmap text":"\u4F4D\u5716\u6587\u672C","Return the text.":"\u8FD4\u56DE\u6587\u672C\u3002","the opacity, between 0 (fully transparent) and 255 (opaque)":"\u4E0D\u900F\u660E\u5EA6\uFF0C\u4ECB\u4E8E 0 (\u5B8C\u5168\u900F\u660E) \u548C 255 (\u4E0D\u900F\u660E) \u4E4B\u9593","the font size, defined in the Bitmap Font":"\u5B57\u9AD4\u5927\u5C0F\uFF0C\u5728\u4F4D\u5716\u5B57\u9AD4\u4E2D\u5B9A\u7FA9","the scale (1 by default)":"\u6587\u5B57\u7E2E\u653E\u5C3A\u5EA6\uFF08\u9ED8\u8A8D\u70BA 1\uFF09","Font name":"\u5B57\u9AD4\u540D\u7A31","the font name (defined in the Bitmap font)":"\u5B57\u9AD4\u540D\u7A31\uFF08\u4F4D\u5716\u5B57\u9AD4\u4E2D\u5B9A\u7FA9\uFF09","the font name":"\u5B57\u9AD4\u540D\u7A31","Set the tint of the Bitmap Text object.":"\u8A2D\u5B9A\u4F4D\u5716\u6587\u672C\u7269\u4EF6\u7684\u8272\u8ABF\u3002","Set tint of _PARAM0_ to _PARAM1_":"\u5C07 _PARAM0_ \u7684\u8272\u8ABF\u66F4\u6539\u70BA _PARAM1_","Bitmap files resources":"\u4F4D\u5716\u6587\u4EF6\u8CC7\u6E90","Change the Bitmap Font and/or the atlas image used by the object.":"\u66F4\u6539\u7269\u4EF6\u4F7F\u7528\u7684\u4F4D\u5716\u5B57\u9AD4\u548C/\u6216\u5716\u96C6\u5716\u50CF\u3002","Set the bitmap font of _PARAM0_ to _PARAM1_ and the atlas to _PARAM2_":"\u5C07 _PARAM0_ \u7684\u4F4D\u5716\u5B57\u9AD4\u8A2D\u70BA _PARAM1_ \uFF0C\u5716\u96C6\u8A2D\u70BA _PARAM2_","Bitmap font resource name":"\u4F4D\u5716\u5B57\u9AD4\u8CC7\u6E90\u540D\u7A31","Texture atlas resource name":"\u7D0B\u7406\u5716\u96C6\u8CC7\u6E90\u540D\u7A31","the text alignment":"\u6587\u5B57\u5C0D\u9F4A","Alignment (\"left\", \"right\" or \"center\")":"\u5C0D\u9F4A(\"\u5DE6\"\u3001\"\u53F3\"\u6216\"\u4E2D\u5FC3\")","Change the alignment of a Bitmap text object.":"\u4FEE\u6539\u4F4D\u5716\u6587\u672C\u7269\u4EF6\u7684\u5C0D\u9F4A\u3002","Set the alignment of _PARAM0_ to _PARAM1_":"\u8A2D\u5B9A _PARAM0_ \u7684\u6587\u5B57\u5C0D\u9F4A\u70BA _PARAM1_","De/activate word wrapping.":"\u53D6\u6D88/\u6FC0\u6D3B\u81EA\u52D5\u63DB\u884C\u3002","Activate word wrapping":"Activate word wrapping","the width, in pixels, after which the text is wrapped on next line":"\u7576\u6587\u5B57\u63DB\u81F3\u4E0B\u4E00\u884C\u6642\uFF0C\u884C\u9996\u7684\u5BEC\u5EA6\uFF0C\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D","File system":"\u6587\u4EF6\u7CFB\u7D71","Access the filesystem of the operating system - only works on native, desktop games exported to Windows, Linux or macOS.":"\u8A2A\u554F\u64CD\u4F5C\u7CFB\u7D71\u7684\u6587\u4EF6\u7CFB\u7D71 - \u50C5\u9069\u7528\u65BC\u5C0E\u51FA\u81F3Windows\u3001Linux\u6216macOS\u7684\u539F\u751F\u684C\u9762\u904A\u6232\u3002","File or directory exists":"\u6587\u4EF6\u6216\u6587\u4EF6\u593E\u5B58\u5728\u6027","Check if the file or directory exists.":"\u6AA2\u67E5\u6587\u4EF6\u6216\u6587\u4EF6\u593E\u662F\u5426\u5B58\u5728\u3002","The path _PARAM0_ exists":"\u8DEF\u5F91_PARAM0_ \u5B58\u5728","Windows, Linux, MacOS":"Windows, Linux, macOS","Path to file or directory":"\u6587\u4EF6\u6216\u6587\u4EF6\u593E\u8DEF\u5F91","Create a directory":"\u5275\u5EFA\u6587\u4EF6\u593E","Create a new directory at the specified path.":"\u5728\u6307\u5B9A\u8DEF\u5F91\u5275\u5EFA\u65B0\u6587\u4EF6\u593E\u3002","Create directory _PARAM0_":"\u5275\u5EFA\u76EE\u9304_PARAM0_","Directory":"\u76EE\u9304","(Optional) Variable to store the result. 'ok': task was successful, 'error': an error occurred.":"(\u53EF\u9078) \u7528\u4E8E\u5B58\u5132\u7D50\u679C\u7684\u8B8A\u91CF\u3002'ok'\uFF1A\u4EFB\u52D9\u6210\u529F\uFF0C'error'\uFF1A\u767C\u751F\u932F\u8AA4\u3002","Save a text into a file":"\u5C07\u6587\u672C\u4FDD\u5B58\u5230\u6587\u4EF6","Save a text into a file. Only use this on small files to avoid any lag or freeze during the game execution.":"\u5C07\u6587\u672C\u4FDD\u5B58\u5230\u6587\u4EF6\u4E2D\u3002\u50C5\u5728\u5C0F\u6587\u4EF6\u4E2D\u4F7F\u7528\u6B64\u9078\u9805\u4EE5\u907F\u514D\u904A\u6232\u57F7\u884C\u904E\u7A0B\u4E2D\u51FA\u73FE\u4EFB\u4F55\u5EF6\u9072\u6216\u51CD\u7D50\u3002","Save _PARAM0_ into file _PARAM1_":"\u4FDD\u5B58 _PARAM0_ \u5230\u6587\u4EF6 _PARAM1_","Save path":"\u4FDD\u5B58\u8DEF\u5F91","Save a text into a file (Async)":"\u5C07\u6587\u672C\u4FDD\u5B58\u5230\u6587\u4EF6\u4E2D\uFF08\u7570\u6B65\uFF09","Save a text into a file asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.":"\u5C07\u6587\u672C\u53E6\u5B58\u70BA\u7570\u6B65\u6587\u4EF6\u3002\u4F7F\u7528\u6B64\u9078\u9805\u4EE5\u907F\u514D\u904A\u6232\u57F7\u884C\u904E\u7A0B\u4E2D\u51FA\u73FE\u4EFB\u4F55\u5EF6\u9072\u6216\u51CD\u7D50\u3002 \u64CD\u4F5C\u5B8C\u6210\u540E\uFF0C'\u7D50\u679C'\u8B8A\u91CF\u5C07\u6703\u66F4\u65B0\u3002","Windows, Linux, MacOS/Asynchronous":"Windows\uFF0CLinux\uFF0CMacOS/Asynuous","Save a scene variable into a JSON file":"\u5C07\u5834\u666F\u8B8A\u91CF\u4FDD\u5B58\u5230 JSON \u6587\u4EF6","Save a scene variable (including, for structure, all the children) into a file in JSON format. Only use this on small files to avoid any lag or freeze during the game execution.":"\u5C07\u5834\u666F\u8B8A\u91CF\uFF08\u5C0D\u4E8E\u7D50\u69CB\uFF0C\u5305\u62EC\u6240\u6709\u5B50\u9805\uFF09\u4EE5JSON\u683C\u5F0F\u4FDD\u5B58\u5230\u6587\u4EF6\u4E2D\u3002\u50C5\u5728\u5C0F\u6587\u4EF6\u4E0A\u4F7F\u7528\u6B64\u9078\u9805\uFF0C\u4EE5\u907F\u514D\u5728\u904A\u6232\u57F7\u884C\u671F\u9593\u51FA\u73FE\u4EFB\u4F55\u5EF6\u9072\u6216\u51CD\u7D50\u3002","Save scene variable _PARAM0_ into file _PARAM1_ as JSON":"\u5C07\u5834\u666F\u8B8A\u91CF _PARAM0_ \u4FDD\u5B58\u70BA _PARAM1_ \u6587\u4EF6\u70BA JSON","Save a scene variable into a JSON file (Async)":"\u5C07\u5834\u666F\u8B8A\u91CF\u4FDD\u5B58\u5230 JSON \u6587\u4EF6 (\u7570\u6B65)","Save the scene variable (including, for structures, all the children) into a file in JSON format, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.":"\u5C07\u5834\u666F\u8B8A\u91CF(\u5305\u62EC\u7D50\u69CB\u4E2D\u7684\u6240\u6709\u5B50\u5143\u7D20)\u4FDD\u5B58\u70BA\u4E00\u500B JSON \u683C\u5F0F\u7684\u6587\u4EF6\uFF0C\u7570\u6B65\u683C\u5F0F\u3002 \u7528\u4E8E\u5927\u578B\u6587\u4EF6\u4EE5\u907F\u514D\u904A\u6232\u57F7\u884C\u904E\u7A0B\u4E2D\u51FA\u73FE\u4EFB\u4F55\u5EF6\u9072\u6216\u51CD\u7D50\u3002\u64CD\u4F5C\u5B8C\u6210\u540E\u201C\u7D50\u679C\u201D\u8B8A\u91CF\u6703\u66F4\u65B0\u3002","Load a text from a file (Async)":"\u5F9E\u6587\u4EF6\u52A0\u8F09\u6587\u672C(\u7570\u6B65)","Load a text from a file, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available in the scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.":"\u5F9E\u6587\u4EF6\u52A0\u8F09\u6587\u672C\u7570\u6B65\u3002\u7528\u5B83\u4F86\u8655\u7406\u5927\u578B\u6587\u4EF6\uFF0C\u4EE5\u907F\u514D\u904A\u6232\u57F7\u884C\u904E\u7A0B\u4E2D\u51FA\u73FE\u4EFB\u4F55\u5EF6\u9072\u6216\u51CD\u7D50\u3002 \u6587\u4EF6\u7684\u5167\u5BB9\u5C07\u5728\u7A0D\u540E\u7684\u5834\u666F\u8B8A\u91CF\u4E2D\u53EF\u7528 (\u901A\u5E38\u662F\u5E7E\u6BEB\u79D2)\u3002 \u64CD\u4F5C\u5B8C\u6210\u540E\uFF0C'\u7D50\u679C'\u8B8A\u91CF\u5C07\u6703\u66F4\u65B0\u3002","Load text from _PARAM1_ into scene variable _PARAM0_ (Async)":"\u5F9E _PARAM1_ \u52A0\u8F09\u6587\u672C\u5230\u5834\u666F\u8B8A\u91CF _PARAM0_ (\u7570\u6B65)","Load path":"\u52A0\u8F09\u8DEF\u5F91","Normalize the file content (recommended)":"\u898F\u8303\u5316\u6587\u4EF6\u5167\u5BB9(\u63A8\u85A6)","This replaces Windows new lines characters (\"CRLF\") by a single new line character.":"\u9019\u6703\u5C07 Windows \u63DB\u884C\u7B26 (\"CRLF\") \u66FF\u63DB\u70BA\u55AE\u500B\u63DB\u884C\u7B26\u3002","Load a text from a file":"\u5F9E\u6587\u4EF6\u4E2D\u52A0\u8F09\u6587\u672C","Load a text from a file. Only use this on small files to avoid any lag or freeze during the game execution.":"\u5F9E\u6587\u4EF6\u4E2D\u52A0\u8F09\u6587\u672C\u3002\u50C5\u5728\u5C0F\u6587\u4EF6\u4E2D\u4F7F\u7528\u6B64\u9078\u9805\u4EE5\u907F\u514D\u904A\u6232\u57F7\u884C\u904E\u7A0B\u4E2D\u51FA\u73FE\u4EFB\u4F55\u5EF6\u9072\u6216\u51CD\u7D50\u3002","Load text from _PARAM1_ into scene variable _PARAM0_":"\u5F9E _PARAM1_ \u5C07\u6587\u672C\u52A0\u8F09\u5230\u5834\u666F\u8B8A\u91CF _PARAM0_","Load a scene variable from a JSON file":"\u5F9E JSON \u6587\u4EF6\u52A0\u8F09\u5834\u666F\u8B8A\u91CF","Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children). Only use this on small files to avoid any lag or freeze during the game execution.":"\u5F9E\u6587\u4EF6\u4E2D\u52A0\u8F09 JSON \u683C\u5F0F\u7684\u6587\u672C\uFF0C\u5E76\u5C07\u5176\u8F49\u63DB\u70BA\u5834\u666F\u8B8A\u91CF(\u53EF\u80FD\u662F\u5E36\u6709\u5B50\u7BC0\u9EDE\u7684\u7D50\u69CB\u8B8A\u91CF)\u3002\u53EA\u6709\u5728\u5C0F\u6587\u4EF6\u4E0A\u4F7F\u7528\u9019\u500B\uFF0C\u4EE5\u907F\u514D\u4EFB\u4F55\u5EF6\u9072\u6216\u5728\u904A\u6232\u57F7\u884C\u671F\u9593\u51CD\u7D50\u3002","Load JSON from _PARAM1_ into scene variable _PARAM0_":"\u5F9E _PARAM1_ \u52A0\u8F09JSON \u5230\u5834\u666F\u8B8A\u91CF _PARAM0_","Load a scene variable from a JSON file (Async)":"\u5F9E JSON \u6587\u4EF6\u52A0\u8F09\u5834\u666F\u8B8A\u91CF(\u7570\u6B65)","Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children), asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available as a scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.":"\u5F9E\u6587\u4EF6\u52A0\u8F09JSON\u683C\u5F0F\u5316\u6587\u672C\u5E76\u5C07\u5176\u8F49\u63DB\u70BA\u5834\u666F\u8B8A\u91CF(\u53EF\u80FD\u662F\u4E00\u500B\u5E36\u5B50\u7684\u7D50\u69CB\u8B8A\u91CF)\uFF0C\u7570\u6B65\u7684\u3002 \u7528\u4E8E\u5927\u578B\u6587\u4EF6\uFF0C\u4EE5\u907F\u514D\u904A\u6232\u57F7\u884C\u904E\u7A0B\u4E2D\u51FA\u73FE\u4EFB\u4F55\u5EF6\u9072\u6216\u51CD\u7D50\u3002 \u6587\u4EF6\u7684\u5167\u5BB9\u5C07\u4F5C\u70BA\u5834\u666F\u8B8A\u91CF\u5728\u7A0D\u540E\u986F\u793A(\u901A\u5E38\u662F\u5E7E\u6BEB\u79D2)\u3002 \u64CD\u4F5C\u5B8C\u6210\u540E\uFF0C'\u7D50\u679C'\u8B8A\u91CF\u5C07\u6703\u66F4\u65B0\u3002","Delete a file":"\u522A\u9664\u6587\u4EF6","Delete a file from the filesystem.":"\u5F9E\u6587\u4EF6\u7CFB\u7D71\u4E2D\u522A\u9664\u6587\u4EF6\u3002","Delete the file _PARAM0_":"\u522A\u9664\u6587\u4EF6 _PARAM0_","File path":"\u6587\u4EF6\u8DEF\u5F91","Delete a file (Async)":"\u522A\u9664\u6587\u4EF6(\u7570\u6B65)","Delete a file from the filesystem asynchronously. The option result variable will be updated once the file is deleted.":"\u5F9E\u6587\u4EF6\u7CFB\u7D71\u4E2D\u522A\u9664\u7570\u6B65\u6587\u4EF6\u3002\u522A\u9664\u6587\u4EF6\u540E\uFF0C\u9078\u9805\u7D50\u679C\u8B8A\u91CF\u5C07\u6703\u66F4\u65B0\u3002","Read a directory":"\u8B80\u53D6\u76EE\u9304","Reads the contents of a directory (all files and sub-directories) and stores them in an array.":"\u8B80\u53D6\u76EE\u9304\u7684\u5167\u5BB9\uFF08\u6240\u6709\u6587\u4EF6\u548C\u5B50\u76EE\u9304\uFF09\u4E26\u5C07\u5176\u5B58\u5132\u5728\u6578\u7D44\u4E2D\u3002","Read the directory _PARAM0_ into _PARAM1_":"\u5C07\u76EE\u9304 _PARAM0_ \u8B80\u53D6\u5230 _PARAM1_ \u4E2D","Directory path":"\u76EE\u9304\u8DEF\u5F91","Variable to store the result":"\u5B58\u5132\u7D50\u679C\u7684\u8B8A\u91CF","Desktop folder":"\u684C\u9762\u6587\u4EF6\u593E","Get the path to the desktop folder.":"\u7372\u53D6\u684C\u9762\u6587\u4EF6\u593E\u7684\u8DEF\u5F91\u3002","Documents folder":"\u6587\u6A94\u6587\u4EF6\u593E","Get the path to the documents folder.":"\u7372\u53D6\u6587\u6A94\u6587\u4EF6\u593E\u7684\u8DEF\u5F91\u3002","Pictures folder":"\u5716\u7247\u6587\u4EF6\u593E","Get the path to the pictures folder.":"\u7372\u53D6\u5716\u7247\u6587\u4EF6\u593E\u7684\u8DEF\u5F91\u3002","Game executable file":"\u904A\u6232\u53EF\u57F7\u884C\u6587\u4EF6","Get the path to this game executable file.":"\u7372\u53D6\u6B64\u904A\u6232\u53EF\u57F7\u884C\u6587\u4EF6\u7684\u8DEF\u5F91\u3002","Game executable folder":"\u904A\u6232\u53EF\u57F7\u884C\u6587\u4EF6\u593E","Get the path to this game executable folder.":"\u7372\u53D6\u6B64\u904A\u6232\u53EF\u57F7\u884C\u6587\u4EF6\u593E\u7684\u8DEF\u5F91\u3002","Userdata folder (for application settings)":"\u7528\u6236\u8CC7\u6599\u6587\u4EF6\u593E (\u7528\u4E8E\u61C9\u7528\u7A0B\u5E8F\u8A2D\u5B9A)","Get the path to userdata folder (for application settings).":"\u7372\u53D6\u5230\u7528\u6236\u8CC7\u6599\u6587\u4EF6\u593E\u7684\u8DEF\u5F91(\u7528\u4E8E\u61C9\u7528\u7A0B\u5E8F\u8A2D\u5B9A)\u3002","User's Home folder":"\u7528\u6236\u7684\u4E3B\u6587\u4EF6\u593E","Get the path to the user home folder.":"\u7372\u53D6\u7528\u6236\u4E3B\u6587\u4EF6\u593E\u7684\u8DEF\u5F91\u3002","Temp folder":"\u81E8\u6642\u6587\u4EF6\u593E","Get the path to temp folder.":"\u7372\u53D6\u81E8\u6642\u6587\u4EF6\u593E\u7684\u8DEF\u5F91\u3002","Path delimiter":"\u8DEF\u5F91\u5206\u9694\u7B26","Get the operating system path delimiter.":"\u7372\u53D6\u64CD\u4F5C\u7CFB\u7D71\u8DEF\u5F91\u5206\u9694\u7B26\u3002","Get directory name from a path":"\u5F9E\u8DEF\u5F91\u7372\u53D6\u76EE\u9304\u540D\u7A31","Returns the portion of the path that represents the directories, without the ending file name.":"\u8FD4\u56DE\u4EE3\u8868\u76EE\u9304\u7684\u8DEF\u5F91\u90E8\u5206\uFF0C\u6C92\u6709\u7D50\u675F\u6587\u4EF6\u540D\u7A31\u3002","File or folder path":"\u6587\u4EF6\u6216\u6587\u4EF6\u593E\u8DEF\u5F91","Get file name from a path":"\u5F9E\u8DEF\u5F91\u7372\u53D6\u6587\u4EF6\u540D","Returns the name of the file with its extension, if any.":"\u5982\u679C\u6709\u64F4\u5C55\uFF0C\u5247\u8FD4\u56DE\u6587\u4EF6\u7684\u540D\u7A31\u3002","Get the extension from a file path":"\u5F9E\u6587\u4EF6\u8DEF\u5F91\u7372\u53D6\u64F4\u5C55","Returns the extension of the file designated by the given path, including the extension period. For example: \".txt\".":"\u8FD4\u56DE\u7D66\u5B9A\u8DEF\u5F91\u6307\u5B9A\u7684\u6587\u4EF6\u64F4\u5C55\u540D\uFF0C\u5305\u62EC\u64F4\u5C55\u6642\u9593\u3002\u4F8B\u5982\uFF1A\u201C.txt\u201D\u3002","Text Input":"\u6587\u672C\u8F38\u5165","A text field the player can type text into.":"\u73A9\u5BB6\u53EF\u4EE5\u5728\u5176\u4E2D\u8F38\u5165\u6587\u672C\u7684\u6587\u672C\u5B57\u6BB5\u3002","Initial value":"\u521D\u59CB\u503C","Placeholder":"\u5360\u4F4D\u7B26","Font size (px)":"\u5B57\u9AD4\u5927\u5C0F (px)","Text area":"\u6587\u672C\u5340\u57DF","Telephone number":"\u96FB\u8A71\u865F\u78BC","Input type":"\u8F38\u5165\u985E\u578B","By default, a \"text\" is single line. Choose \"text area\" to allow multiple lines to be entered.":"\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\uFF0C\u201C\u6587\u672C\u201D\u662F\u55AE\u884C\u3002\u9078\u64C7\u201C\u6587\u672C\u5340\u57DF\u201D\u5141\u8A31\u8F38\u5165\u591A\u884C\u3002","Field":"\u5B57\u6BB5","Disabled":"\u5DF2\u7981\u7528","Enable spell check":"\u555F\u7528\u62FC\u5BEB\u6AA2\u67E5","Field appearance":"\u5B57\u6BB5\u5916\u89C0","Border appearance":"\u908A\u6846\u5916\u89C0","Padding (horizontal)":"\u586B\u5145\uFF08\u6C34\u5E73\uFF09","Padding (vertical)":"\u586B\u5145\uFF08\u5782\u76F4\uFF09","Max length":"\u6700\u5927\u9577\u5EA6","The maximum length of the input value (this property will be ignored if the input type is a number).":"\u8F38\u5165\u503C\u7684\u6700\u5927\u9577\u5EA6(\u5982\u679C\u8F38\u5165\u985E\u578B\u70BA\u6578\u5B57\uFF0C\u672C\u5C6C\u6027\u5C07\u88AB\u5FFD\u7565)\u3002","Text alignment":"\u6587\u672C\u5C0D\u9F4A","Text input":"\u6587\u672C\u8F38\u5165","the placeholder":"\u5360\u4F4D\u7B26","Set the font of the object.":"\u8A2D\u5B9A\u7269\u4EF6\u7684\u5B57\u9AD4\u3002","Set the font of _PARAM0_ to _PARAM1_":"\u8A2D\u5B9A _PARAM0_ \u7684\u5B57\u9AD4\u70BA _PARAM1_","the input type":"\u8F38\u5165\u985E\u578B","Set the text color of the object.":"\u8A2D\u5B9A\u7269\u4EF6\u7684\u6587\u672C\u984F\u8272\u3002","Set the text color of _PARAM0_ to _PARAM1_":"\u5C07 _PARAM0_ \u7684\u6587\u672C\u984F\u8272\u8A2D\u70BA _PARAM1_","Set the fill color of the object.":"\u8A2D\u5B9A\u7269\u4EF6\u7684\u586B\u5145\u984F\u8272\u3002","Set the fill color of _PARAM0_ to _PARAM1_":"\u8A2D\u5B9A _PARAM0_ \u7684\u586B\u5145\u984F\u8272\u70BA _PARAM1_","the fill opacity, between 0 (fully transparent) and 255 (opaque)":"\u586B\u5145\u4E0D\u900F\u660E\u5EA6, \u4ECB\u4E8E 0 (\u5B8C\u5168\u900F\u660E) \u548C 255 (\u4E0D\u900F\u660E)","the fill opacity":"\u586B\u5145\u4E0D\u900F\u660E\u5EA6","Border color":"\u908A\u6846\u984F\u8272","Set the border color of the object.":"\u8A2D\u5B9A\u7269\u4EF6\u7684\u908A\u6846\u984F\u8272\u3002","Set the border color of _PARAM0_ to _PARAM1_":"\u5C07 _PARAM0_ \u7684\u908A\u6846\u984F\u8272\u8A2D\u70BA _PARAM1_","Border opacity":"\u908A\u6846\u4E0D\u900F\u660E\u5EA6","the border opacity, between 0 (fully transparent) and 255 (opaque)":"\u908A\u6846\u4E0D\u900F\u660E\u5EA6, 0(\u5B8C\u5168\u900F\u660E) \u548C 255 (\u4E0D\u900F\u660E)","the border opacity":"\u908A\u754C\u4E0D\u900F\u660E\u5EA6","Border width":"\u908A\u6846\u5BEC\u5EA6","the border width":"\u908A\u754C\u5BEC\u5EA6","Read-only":"\u53EA\u8B80","the text input is read-only":"\u6587\u672C\u8F38\u5165\u70BA\u53EA\u8B80","read-only":"\u53EA\u8B80","Read-only?":"\u53EA\u8B80\uFF1F","the text input is disabled":"\u6587\u672C\u8F38\u5165\u5DF2\u7981\u7528","disabled":"\u5DF2\u7981\u7528","Spell check enabled":"\u62FC\u5BEB\u6AA2\u67E5\u5DF2\u555F\u7528","spell check is enabled":"\u62FC\u5BEB\u6AA2\u67E5\u5DF2\u555F\u7528","spell check enabled":"\u62FC\u5BEB\u6AA2\u67E5\u5DF2\u555F\u7528","Focused":"\u805A\u7126","Check if the text input is focused (the cursor is in the field and player can type text in).":"\u6AA2\u67E5\u6587\u672C\u8F38\u5165\u662F\u5426\u88AB\u805A\u7126(\u5149\u6A19\u5728\u5B57\u6BB5\u4E2D\uFF0C\u73A9\u5BB6\u53EF\u4EE5\u8F38\u5165\u6587\u672C)\u3002","_PARAM0_ is focused":"_PARAM0_ \u662F\u7126\u9EDE\u7684","Input is submitted":"\u8F38\u5165\u5DF2\u63D0\u4EA4","Check if the input is submitted, which usually happens when the Enter key is pressed on a keyboard, or a specific button on mobile virtual keyboards.":"\u6AA2\u67E5\u8F38\u5165\u662F\u5426\u5DF2\u63D0\u4EA4\uFF0C\u901A\u5E38\u5728\u9375\u76E4\u4E0A\u6309\u4E0BEnter\u9375\u6216\u79FB\u52D5\u865B\u64EC\u9375\u76E4\u4E0A\u7684\u7279\u5B9A\u6309\u9215\u6642\u767C\u751F\u3002","_PARAM0_ value was submitted":"_PARAM0_\u503C\u5DF2\u63D0\u4EA4","Focus":"\u7126\u9EDE","Focus the input so that text can be entered (like if it was touched/clicked).":"\u7126\u9EDE\u8F38\u5165\uFF0C\u4EE5\u4FBF\u53EF\u4EE5\u8F38\u5165\u6587\u672C(\u5C31\u50CF\u89F8\u6478/\u55AE\u64CA\u4E00\u6A23)\u3002","Focus _PARAM0_":"\u7126\u9EDE _PARAM0_","2D Physics Engine":"2D \u7269\u7406\u5F15\u64CE","Physics Engine 2.0":"\u7269\u7406\u5F15\u64CE 2.0","Static":"\u975C\u614B\u7269\u9AD4","Dynamic":"\u52D5\u614B","Kinematic":"\u904B\u52D5\u5B78","A static object won't move (perfect for obstacles). Dynamic objects can move. Kinematic will move according to forces applied to it only (useful for characters or specific mechanisms).":"\u975C\u614B\u5C0D\u8C61\u4E0D\u6703\u79FB\u52D5\uFF08\u975E\u5E38\u9069\u5408\u969C\u7919\u7269\uFF09\u3002\u52D5\u614B\u5C0D\u8C61\u53EF\u4EE5\u79FB\u52D5\u3002\u904B\u52D5\u5B78\u5C07\u6839\u64DA\u65BD\u52A0\u5728\u5176\u4E0A\u7684\u529B\u79FB\u52D5\uFF08\u5C0D\u89D2\u8272\u6216\u7279\u5B9A\u6A5F\u69CB\u6709\u7528\uFF09\u3002","Considered as a bullet":"\u88AB\u8996\u70BA\u5B50\u5F48","Useful for fast moving objects which requires a more accurate collision detection.":"\u5C0D\u65BC\u9700\u8981\u66F4\u7CBE\u78BA\u7684\u78B0\u649E\u6AA2\u6E2C\u7684\u5FEB\u901F\u79FB\u52D5\u7269\u9AD4\u5F88\u6709\u7528\u3002","Physics body advanced settings":"\u7269\u7406\u8EAB\u9AD4\u7684\u9032\u968E\u8A2D\u5B9A","If enabled, the object won't rotate and will stay at the same angle. Useful for characters for example.":"\u5982\u679C\u555F\u7528\uFF0C\u7269\u9AD4\u5C07\u4E0D\u6703\u65CB\u8F49\u4E26\u4FDD\u6301\u5728\u76F8\u540C\u7684\u89D2\u5EA6\u3002\u4F8B\u5982\uFF0C\u9019\u5C0D\u65BC\u89D2\u8272\u975E\u5E38\u6709\u7528\u3002","Can be put to sleep by the engine":"\u53EF\u4EE5\u88AB\u5F15\u64CE\u9032\u5165\u7761\u7720\u72C0\u614B","Allows the physics engine to stop computing interaction with the object when it's not touched. It's recommended to keep this on.":"\u5141\u8A31\u7269\u7406\u5F15\u64CE\u5728\u7269\u9AD4\u672A\u88AB\u89F8\u78B0\u6642\u505C\u6B62\u8A08\u7B97\u8207\u7269\u9AD4\u7684\u4EA4\u4E92\u3002\u5EFA\u8B70\u4FDD\u6301\u9019\u500B\u958B\u555F\u3002","Box":"\u6587\u672C\u6846","Edge":"\u908A\u7DE3","Polygon":"\u591A\u908A\u5F62","Origin":"\u8D77\u6E90","TopLeft":"\u5DE6\u4E0A","Density":"\u5BC6\u5EA6","Define the weight of the object, according to its size. The bigger the density, the heavier the object.":"\u6839\u64DA\u7269\u9AD4\u7684\u5927\u5C0F\u4F86\u5B9A\u7FA9\u7269\u9AD4\u7684\u91CD\u91CF\u3002\u5BC6\u5EA6\u8D8A\u5927\uFF0C\u7269\u9AD4\u8D8A\u91CD\u3002","The friction applied when touching other objects. The higher the value, the more friction.":"\u89F8\u6478\u5176\u4ED6\u7269\u9AD4\u6642\u61C9\u7528\u7684\u6469\u64E6\u529B\u3002\u503C\u8D8A\u9AD8\uFF0C\u6469\u64E6\u5C31\u8D8A\u5927\u3002","Restitution":"\u6062\u5FA9\u539F\u72C0","The \"bounciness\" of the object. The higher the value, the more other objects will bounce against it.":"\u7269\u9AD4\u7684\u201C\u5F48\u6027\u201D\u3002\u503C\u8D8A\u9AD8\uFF0C\u5176\u4ED6\u7269\u9AD4\u8207\u5176\u53CD\u5F48\u7684\u6B21\u6578\u8D8A\u591A\u3002","Simulate realistic 2D physics for the object including gravity, forces, collisions, and joints.":"\u70BA\u6B64\u7269\u4EF6\u6A21\u64EC\u771F\u5BE6\u7684 2D \u7269\u7406\u6548\u679C\uFF0C\u5305\u62EC\u91CD\u529B\u3001\u529B\u3001\u78B0\u649E\u548C\u95DC\u7BC0\u3002","Edit shape and advanced settings":"\u7DE8\u8F2F\u5F62\u72C0\u548C\u9AD8\u7D1A\u8A2D\u7F6E","World scale":"\u4E16\u754C\u6BD4\u4F8B","Return the world scale.":"\u8FD4\u56DE\u4E16\u754C\u6BD4\u4F8B\u3002","Global":"\u5168\u5C40","World gravity on X axis":"X\u8EF8\u4E0A\u7684\u4E16\u754C\u91CD\u529B","Compare the world gravity on X axis.":"\u6BD4\u8F03X\u8EF8\u4E0A\u7684\u4E16\u754C\u91CD\u529B\u3002","the world gravity on X axis":"X\u8EF8\u4E0A\u7684\u4E16\u754C\u91CD\u529B","World gravity on Y axis":"Y\u8EF8\u4E0A\u7684\u4E16\u754C\u91CD\u529B","Compare the world gravity on Y axis.":"\u6BD4\u8F03Y\u8EF8\u4E0A\u7684\u4E16\u754C\u91CD\u529B\u3002","the world gravity on Y axis":"Y\u8EF8\u4E0A\u7684\u4E16\u754C\u91CD\u529B","World gravity":"\u4E16\u754C\u91CD\u529B","Modify the world gravity.":"\u4FEE\u6539\u4E16\u754C\u91CD\u529B\u3002","While an object is needed, this will apply to all objects using the behavior.":"\u7576\u9700\u8981\u7269\u4EF6\u6642\uFF0C\u9019\u5C07\u9069\u7528\u4E8E\u6240\u6709\u4F7F\u7528\u8A72\u884C\u70BA\u7684\u7269\u4EF6\u3002","Set the world gravity of _PARAM0_ to _PARAM2_;_PARAM3_":"\u5C07 _PARAM0_ \u7684\u4E16\u754C\u91CD\u529B\u8A2D\u70BA _PARAM2_;_PARAM3_","World time scale":"\u4E16\u754C\u6642\u9593\u8303\u570D","Compare the world time scale.":"\u6BD4\u8F03\u4E16\u754C\u6642\u9593\u523B\u5EA6\u3002","the world time scale":"\u4E16\u754C\u6642\u9593\u8303\u570D","Time scale to compare to (1 by default)":"\u8981\u6BD4\u8F03\u7684\u6642\u9593\u5C3A\u5EA6(\u9ED8\u8A8D\u70BA 1)","Modify the world time scale.":"\u4FEE\u6539\u4E16\u754C\u6642\u9593\u5C3A\u5EA6\u3002","Set the world time scale of _PARAM0_ to _PARAM2_":"\u8A2D\u5B9A _PARAM0_ \u7684\u4E16\u754C\u6642\u9593\u5C3A\u5EA6\u70BA _PARAM2_","Time scale (1 by default)":"\u6642\u9593\u7E2E\u653E(\u9ED8\u8A8D\u70BA1)","Is dynamic":"\u662F\u52D5\u614B\u7684","Check if an object is dynamic.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u70BA\u52D5\u614B\u7269\u9AD4\u3002","_PARAM0_ is dynamic":"_PARAM0_ \u662F\u52D5\u614B\u7684","Dynamics":"\u52D5\u614B","Set as dynamic":"\u8A2D\u5B9A\u70BA\u52D5\u614B","Set an object as dynamic. Is affected by gravity, forces and velocities.":"\u5C07\u7269\u4EF6\u8A2D\u5B9A\u70BA\u52D5\u614B\u3002\u53D7\u5230\u91CD\u529B\u3001\u529B\u91CF\u548C\u901F\u5EA6\u7684\u5F71\u97FF\u3002","Set _PARAM0_ as dynamic":"\u8A2D\u5B9A _PARAM0_ \u70BA\u52D5\u614B","Is static":"\u975C\u614B\u7684","Check if an object is static.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u975C\u6B62\u72C0\u614B\u3002","_PARAM0_ is static":"_PARAM0_ \u662F\u975C\u614B\u7684","Set as static":"\u8A2D\u5B9A\u70BA\u975C\u614B\u7684","Set an object as static. Is not affected by gravity, and can't be moved by forces or velocities at all.":"\u5C07\u7269\u4EF6\u8A2D\u5B9A\u70BA\u975C\u614B\u3002\u4E0D\u53D7\u91CD\u529B\u5F71\u97FF\uFF0C\u4E0D\u80FD\u88AB\u529B\u91CF\u6216\u901F\u5EA6\u79FB\u52D5\u3002","Set _PARAM0_ as static":"\u8A2D\u5B9A _PARAM0_ \u70BA\u975C\u614B\u7684","Is kinematic":"\u662F\u904B\u52D5\u5B78\u7684","Check if an object is kinematic.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u904B\u52D5\u5B78\u7684\u3002","_PARAM0_ is kinematic":"_PARAM0_ \u662F\u904B\u52D5\u5B78\u7684","Set as kinematic":"\u8A2D\u70BA\u904B\u52D5\u5B78\u6A21\u5F0F","Set an object as kinematic. Is like a static body but can be moved through its velocity.":"\u5C07\u7269\u4EF6\u8A2D\u5B9A\u70BA\u904B\u52D5\u5B78\u7684\u3002\u5C31\u50CF\u4E00\u500B\u975C\u614B\u7269\u9AD4\uFF0C\u4F46\u53EF\u4EE5\u901A\u904E\u5B83\u7684\u901F\u5EA6\u79FB\u52D5\u3002","Set _PARAM0_ as kinematic":"\u5C07 _PARAM0_ \u8A2D\u5B9A\u904B\u52D5\u6A21\u5F0F","Is treated as a bullet":"\u4F5C\u70BA\u5B50\u5F48\u8655\u7406","Check if the object is being treated as a bullet.":"\u6E2C\u8A66\u7269\u4EF6\u662F\u5426\u88AB\u7576\u4F5C\u5B50\u5F48\u3002","_PARAM0_ is treated as a bullet":"_PARAM0_ \u88AB\u8996\u70BA\u5B50\u5F48","Treat as bullet":"\u4F5C\u70BA\u5B50\u5F48\u8655\u7406","Treat the object as a bullet. Better collision handling on high speeds at cost of some performance.":"\u5C07\u7269\u4EF6\u8996\u70BA\u5B50\u5F48\u3002\u66F4\u597D\u5730\u5FEB\u901F\u8655\u7406\u78B0\u649E\uFF0C\u4EE3\u50F9\u662F\u67D0\u4E9B\u6027\u80FD\u3002","Treat _PARAM0_ as bullet: _PARAM2_":"\u5C07 _PARAM0_ \u4F5C\u70BA\u5B50\u5F48\u8655\u7406: _PARAM2_","Has fixed rotation":"\u6709\u56FA\u5B9A\u65CB\u8F49","Check if an object has fixed rotation.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u5177\u6709\u56FA\u5B9A\u65CB\u8F49\u3002","_PARAM0_ has fixed rotation":"_PARAM0_ \u6709\u56FA\u5B9A\u65CB\u8F49","Enable or disable an object fixed rotation. If enabled the object won't be able to rotate.":"\u555F\u7528\u6216\u7981\u7528\u7269\u4EF6\u56FA\u5B9A\u65CB\u8F49\u3002\u5982\u679C\u555F\u7528\uFF0C\u7269\u4EF6\u5C07\u7121\u6CD5\u65CB\u8F49\u3002","Set _PARAM0_ fixed rotation: _PARAM2_":"\u8A2D\u5B9A _PARAM0_ \u56FA\u5B9A\u65CB\u8F49\uFF1A _PARAM2_","Is sleeping allowed":"\u5141\u8A31\u7761\u7720","Check if an object can sleep.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u53EF\u4EE5\u4F11\u7720\u3002","_PARAM0_ can sleep":"_PARAM0_ \u53EF\u4EE5\u7761\u7720","Sleeping allowed":"\u5141\u8A31\u7761\u7720","Allow or not an object to sleep. If enabled the object will be able to sleep, improving performance for non-currently-moving objects.":"\u5141\u8A31\u6216\u7981\u6B62\u7269\u9AD4\u7761\u7720\u3002\u5982\u679C\u555F\u7528\uFF0C\u5247\u8A72\u7269\u4EF6\u5C07\u80FD\u5920\u4F11\u7720\uFF0C\u5F9E\u800C\u63D0\u9AD8\u975E\u7576\u524D\u79FB\u52D5\u7269\u4EF6\u7684\u6027\u80FD\u3002","Allow _PARAM0_ to sleep: _PARAM2_":"\u5141\u8A31 _PARAM0_ \u4F11\u7720: _PARAM2_","Can sleep":"\u53EF\u4EE5\u7761\u7720\u55CE\uFF1F","Is sleeping":"\u6B63\u5728\u7761\u7720","Check if an object is sleeping.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u6B63\u5728\u4F11\u7720\u3002","_PARAM0_ is sleeping":"_PARAM0_ \u6B63\u5728\u7761\u7720","Shape scale":"\u5F62\u72C0\u6BD4\u4F8B","Modify an object shape scale. It affects custom shape dimensions and shape offset. If custom dimensions are not set, the body will be scaled automatically to the object size.":"\u4FEE\u6539\u7269\u4EF6\u5F62\u72C0\u6BD4\u4F8B\u3002\u5B83\u5F71\u97FF\u81EA\u5B9A\u7FA9\u5F62\u72C0\u5C3A\u5BF8\u548C\u5F62\u72C0\u504F\u79FB\u3002\u5982\u679C\u81EA\u5B9A\u7FA9\u5C3A\u5BF8\u6C92\u6709\u8A2D\u5B9A\uFF0C\u7269\u9AD4\u5C07\u81EA\u52D5\u7E2E\u653E\u5230\u7269\u4EF6\u5C3A\u5BF8\u3002","the shape scale":"\u5F62\u72C0\u6BD4\u4F8B","Body settings":"\u8EAB\u9AD4\u8A2D\u5B9A","Test an object density.":"\u6E2C\u8A66\u7269\u4EF6\u5BC6\u5EA6\u3002","the _PARAM0_ density":"_PARAM0_ \u4EAE\u5EA6","Modify an object density. The body's density and volume determine its mass.":"\u4FEE\u6539\u7269\u4EF6\u5BC6\u5EA6\u3002\u8EAB\u9AD4\u7684\u5BC6\u5EA6\u548C\u9AD4\u7A4D\u6C7A\u5B9A\u5176\u8CEA\u91CF\u3002","the density":"\u5BC6\u5EA6","Density of the object":"\u7269\u9AD4\u5BC6\u5EA6","Get the density of an object.":"\u7372\u53D6\u7269\u4EF6\u7684\u5BC6\u5EA6\u3002","Test an object friction.":"\u6E2C\u8A66\u7269\u4EF6\u6469\u64E6\u3002","the _PARAM0_ friction":"_PARAM0_\u6469\u64E6\u529B","Modify an object friction. How much energy is lost from the movement of one object over another. The combined friction from two bodies is calculated as 'sqrt(bodyA.friction * bodyB.friction)'.":"\u6539\u8B8A\u7269\u9AD4\u6469\u64E6\u529B\u3002\u4E00\u500B\u7269\u9AD4\u79FB\u52D5\u5230\u53E6\u4E00\u500B\u7269\u9AD4\u4E0A\u6703\u907A\u5931\u591A\u5C11\u80FD\u91CF\u3002 \u5169\u500B\u7269\u9AD4\u7684\u5408\u5E76\u6469\u64E6\u662F\u201Csqrt(bodyA.friction * bodyB.friction)\u201D\u3002","the friction":"\u6469\u64E6\u529B","Friction of the object":"\u7269\u4EF6\u7684\u6469\u64E6\u529B","Get the friction of an object.":"\u7372\u53D6\u7269\u4EF6\u7684\u6469\u64E6\u529B\u3002","Test an object restitution.":"\u6E2C\u8A66\u7269\u4EF6\u9084\u539F\u3002","the _PARAM0_ restitution":"_PARAM0_ \u6062\u5FA9","Modify an object restitution. Energy conservation on collision. The combined restitution from two bodies is calculated as 'max(bodyA.restitution, bodyB.restitution)'.":"\u4FEE\u6539\u7269\u4EF6\u6062\u5FA9\u3002\u78B0\u649E\u6642\u7BC0\u80FD\u3002\u4F86\u81EA\u5169\u500B\u5BE6\u9AD4\u7684\u5408\u5E76\u88DC\u511F\u88AB\u8A08\u7B97\u70BA\u201C max\uFF08bodyA.restitution\uFF0CbodyB.restitution\uFF09\u201D\u3002","the restitution":"\u6062\u5FA9\u539F\u72C0","Restitution of the object":"\u6062\u5FA9\u7269\u4EF6","Get the restitution of an object.":"\u7372\u53D6\u7269\u54C1\u7684\u6062\u5FA9\u3002","Linear damping":"\u7DDA\u6027\u963B\u5C3C","Test an object linear damping.":"\u6E2C\u8A66\u7269\u4EF6\u7DDA\u6027\u963B\u5C3C\u3002","the _PARAM0_ linear damping":"_PARAM0_ \u7DDA\u6027\u963B\u5C3C","Modify an object linear damping. How much movement speed is lost across the time.":"\u4FEE\u6539\u7269\u4EF6\u7DDA\u6027\u963B\u5C3C\u3002\u55AE\u4F4D\u6642\u9593\u5167\u901F\u5EA6\u964D\u4F4E\u5927\u5C0F\u3002","the linear damping":"\u7DDA\u6027\u963B\u5C3C","Linear damping of the object":"\u7269\u4EF6\u7684\u7DDA\u6027\u963B\u5C3C","Get the linear damping of an object.":"\u7372\u53D6\u7269\u4EF6\u7684\u7DDA\u6027\u963B\u5C3C\u3002","Angular damping":"\u89D2\u963B\u5C3C","Test an object angular damping.":"\u6E2C\u8A66\u7269\u4EF6\u89D2\u963B\u5C3C\u3002","the _PARAM0_ angular damping":"_PARAM0_ \u89D2\u5EA6\u963B\u5C3C","Modify an object angular damping. How much angular speed is lost across the time.":"\u4FEE\u6539\u7269\u4EF6\u89D2\u5EA6\u963B\u5C3C\u3002\u6574\u500B\u6642\u9593\u640D\u5931\u4E86\u591A\u5C11\u89D2\u901F\u5EA6\u3002","the angular damping":"\u89D2\u963B\u5C3C","Angular damping of the object":"\u7269\u4EF6\u7684\u89D2\u963B\u5C3C\u91CF","Get the angular damping of an object.":"\u7372\u53D6\u7269\u4EF6\u7684\u89D2\u963B\u5C3C\u3002","Gravity scale":"\u91CD\u529B\u6BD4\u4F8B","Test an object gravity scale.":"\u6E2C\u8A66\u7269\u4EF6\u91CD\u529B\u6BD4\u4F8B\u3002","the _PARAM0_ gravity scale":"_PARAM0_ \u91CD\u529B\u6BD4\u4F8B","Modify an object gravity scale. The gravity applied to an object is the world gravity multiplied by the object gravity scale.":"\u4FEE\u6539\u7269\u4EF6\u91CD\u529B\u5C3A\u5BF8\u3002\u9069\u7528\u4E8E\u7269\u4EF6\u7684\u91CD\u529B\u5C3A\u5BF8\u662F\u4E16\u754C\u91CD\u529B\u4E58\u4EE5\u7269\u4EF6\u91CD\u529B\u6BD4\u4F8B\u3002","the gravity scale":"\u91CD\u529B\u6BD4\u4F8B","Gravity scale of the object":"\u7269\u4EF6\u7684\u91CD\u529B\u6BD4\u4F8B","Get the gravity scale of an object.":"\u7372\u53D6\u7269\u4EF6\u7684\u91CD\u529B\u6BD4\u4F8B\u3002","Layer enabled":"\u555F\u7528\u5716\u5C64","Check if an object has a specific layer enabled.":"\u6E2C\u8A66\u7269\u4EF6\u662F\u5426\u555F\u7528\u4E86\u7279\u5B9A\u5716\u5C64\u3002","_PARAM0_ has layer _PARAM2_ enabled":"_PARAM0_ \u5DF2\u555F\u7528\u5716\u5C64 _PARAM2_","Filtering":"\u904E\u6FFE","Layer (1 - 16)":"\u5716\u5C64(1-16)","Enable layer":"\u555F\u7528\u5716\u5C64","Enable or disable a layer for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.":"\u555F\u7528\u6216\u7981\u7528\u7269\u4EF6\u7684\u5716\u5C64\u3002\u5982\u679C\u7B2C\u4E00\u500B\u7269\u4EF6\u7684\u4EFB\u4F55\u5C64\u8207\u7B2C\u4E8C\u500B\u7269\u4EF6\u7684\u4EFB\u4F55\u8499\u7248\u5339\u914D\uFF0C\u5247\u5169\u500B\u7269\u4EF6\u767C\u751F\u78B0\u649E\uFF0C\u53CD\u4E4B\u4EA6\u7136\u3002","Enable layer _PARAM2_ for _PARAM0_: _PARAM3_":"\u70BA_PARAM0_: _PARAM3_ \u555F\u7528\u5716\u5C64 _PARAM2_","Enable":"\u555F\u7528","Mask enabled":"\u555F\u7528\u8499\u7248","Check if an object has a specific mask enabled.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u555F\u7528\u4E86\u7279\u5B9A\u7684\u906E\u7F69\u3002","_PARAM0_ has mask _PARAM2_ enabled":"_PARAM0_ \u5DF2\u555F\u7528\u63A9\u78BC _PARAM2_","Mask (1 - 16)":"\u906E\u7F69(1-16)","Enable mask":"\u555F\u7528\u8499\u7248","Enable or disable a mask for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.":"\u5C0D\u7269\u4EF6\u555F\u7528\u6216\u7981\u7528\u63A9\u78BC\u3002 \u5169\u500B\u7269\u4EF6\uFF0C\u5982\u679C\u7B2C\u4E00\u500B\u7269\u4EF6\u7684\u4EFB\u4F55\u4E00\u5C64\u8207\u7B2C\u4E8C\u500B\u7269\u4EF6\u7684\u4EFB\u4F55\u8499\u7248\u76F8\u649E\uFF0C\u53CD\u4E4B\u4EA6\u7136\u3002","Enable mask _PARAM2_ for _PARAM0_: _PARAM3_":"\u70BA _PARAM0_: _PARAM3_ \u555F\u7528\u63A9\u78BC _PARAM2_","Linear velocity X":"\u7DDA\u6027\u901F\u5EA6 X","Test an object linear velocity on X.":"\u5728 X \u4E0A\u6E2C\u8A66\u4E00\u500B\u7269\u9AD4\u7684\u7DDA\u6027\u901F\u5EA6\u3002","the linear velocity on X":"X\u4E0A\u7684\u7DDA\u6027\u901F\u5EA6","Velocity":"\u901F\u5EA6","Modify an object linear velocity on X.":"\u5728 X\u4E0A\u4FEE\u6539\u7269\u4EF6\u7DDA\u6027\u901F\u5EA6\u3002","Linear velocity on X axis":"X\u8EF8\u4E0A\u7684\u7DDA\u6027\u901F\u5EA6","Get the linear velocity of an object on X axis.":"\u5728 X \u8EF8\u4E0A\u7372\u53D6\u7269\u4EF6\u7684\u7DDA\u6027\u901F\u5EA6\u3002","Linear velocity Y":"\u7DDA\u6027\u901F\u5EA6 Y","Test an object linear velocity on Y.":"\u5728 Y \u4E0A\u6E2C\u8A66\u4E00\u500B\u7269\u9AD4\u7684\u7DDA\u6027\u901F\u5EA6\u3002","the linear velocity on Y":"Y\u7DDA\u6027\u901F\u5EA6","Modify an object linear velocity on Y.":"\u5728 Y\u4E0A\u4FEE\u6539\u7269\u4EF6\u7DDA\u6027\u901F\u5EA6\u3002","Linear velocity on Y axis":"Y\u8EF8\u4E0A\u7684\u7DDA\u6027\u901F\u5EA6","Get the linear velocity of an object on Y axis.":"\u5728 Y \u8EF8\u4E0A\u7372\u53D6\u7269\u4EF6\u7684\u7DDA\u6027\u901F\u5EA6\u3002","Linear velocity":"\u7DDA\u6027\u901F\u5EA6","Test an object linear velocity length.":"\u6E2C\u8A66\u7269\u4EF6\u7DDA\u6027\u901F\u5EA6\u9577\u5EA6\u3002","the linear velocity length":"\u7DDA\u6027\u901F\u5EA6\u9577\u5EA6","Get the linear velocity of an object.":"\u7372\u53D6\u7269\u4EF6\u7684\u7DDA\u6027\u901F\u5EA6\u3002","Linear velocity angle":"\u7DDA\u6027\u901F\u5EA6\u89D2\u5EA6","Test an object linear velocity angle.":"\u6E2C\u8A66\u7269\u4EF6\u7684\u7DDA\u6027\u901F\u5EA6\u89D2\u5EA6\u3002","the linear velocity angle":"\u7DDA\u6027\u901F\u5EA6\u89D2\u5EA6","Compare the linear velocity angle of the object.":"\u6BD4\u8F03\u7269\u4EF6\u7684\u7DDA\u6027\u901F\u5EA6\u89D2\u5EA6\u3002","Linear velocity towards an angle":"\u671D\u5411\u67D0\u4E00\u89D2\u5EA6\u7684\u7DDA\u901F\u5EA6","Set the linear velocity towards an angle.":"\u5C07\u7DDA\u901F\u5EA6\u8A2D\u5B9A\u70BA\u67D0\u500B\u89D2\u5EA6\u3002","Set the linear velocity of _PARAM0_ towards angle: _PARAM2_ degrees, speed: _PARAM3_ pixels per second":"\u8A2D\u5B9A _PARAM0_ \u7684\u7DDA\u901F\u5EA6\uFF0C\u89D2\u5EA6\uFF1A_PARAM2_ \u5EA6\uFF0C\u901F\u5EA6\uFF1A_PARAM3_ \u50CF\u7D20\u6BCF\u79D2","Get the linear velocity angle of an object.":"\u7372\u53D6\u7269\u4EF6\u7684\u7DDA\u6027\u901F\u5EA6\u89D2\u3002","Angular velocity":"\u89D2\u901F\u5EA6","Test an object angular velocity.":"\u6E2C\u8A66\u7269\u4EF6\u7684\u89D2\u901F\u5EA6\u3002","the angular velocity":"\u89D2\u901F\u5EA6","Angular speed to compare to (in degrees per second)":"\u6BD4\u8F03\u89D2\u901F\u5EA6(\u4EE5\u6BCF\u79D2\u5EA6\u6578\u70BA\u55AE\u4F4D)","Modify an object angular velocity.":"\u4FEE\u6539\u7269\u4EF6\u7684\u89D2\u5EA6\u901F\u5EA6\u3002","Get the angular velocity of an object.":"\u7372\u53D6\u7269\u4EF6\u7684\u89D2\u901F\u5EA6\u3002","Apply force":"\u61C9\u7528\u529B","Apply a force to the object over time. It \"accelerates\" an object and must be used every frame during a time period.":"\u96A8\u8457\u6642\u9593\u7684\u63A8\u79FB\u5411\u7269\u9AD4\u65BD\u52A0\u529B\u3002\u5B83\u201C\u52A0\u901F\u201D\u4E00\u500B\u7269\u4EF6\uFF0C\u5E76\u4E14\u5FC5\u9808\u5728\u4E00\u6BB5\u6642\u9593\u5167\u7684\u6BCF\u4E00\u5E40\u4F7F\u7528\u3002","Apply to _PARAM0_ a force of _PARAM2_;_PARAM3_":"\u61C9\u7528\u5230_PARAM0_\u7684\u529B\u91CF_PARAM2_;_PARAM3_","Forces & impulses":"\u529B\u91CF\u548C\u6C96\u58D3","X component (N)":"X \u7D44\u4EF6 (N)","Y component (N)":"Y \u7D44\u4EF6 (N)","A force is like an acceleration but depends on the mass.":"\u529B\u985E\u4F3C\u4E8E\u52A0\u901F\u5EA6\uFF0C\u4F46\u5B83\u53D6\u6C7A\u4E8E\u8CEA\u91CF\u3002","Application point on X axis":"X \u8EF8\u4E0A\u7684\u61C9\u7528\u9EDE","Application point on Y axis":"Y \u8EF8\u4E0A\u7684\u61C9\u7528\u9EDE","Use `MassCenterX` and `MassCenterY` expressions to avoid any rotation.":"\u4F7F\u7528 `MassCenterX` \u548C `MassCenterY` \u8868\u9054\u5F0F\u4F86\u907F\u514D\u4EFB\u4F55\u65CB\u8F49\u3002","Apply force (angle)":"\u61C9\u7528\u529B(\u89D2\u5EA6)","Apply a force to the object over time using polar coordinates. It \"accelerates\" an object and must be used every frame during a time period.":"\u4F7F\u7528\u6975\u5750\u6A19\u96A8\u6642\u9593\u5411\u7269\u4EF6\u65BD\u52A0\u529B\u3002\u5B83\u201C\u52A0\u901F\u201D\u4E00\u500B\u7269\u4EF6\uFF0C\u5E76\u4E14\u5FC5\u9808\u5728\u4E00\u6BB5\u6642\u9593\u5167\u7684\u6BCF\u4E00\u5E40\u4F7F\u7528\u3002","Apply to _PARAM0_ a force of angle _PARAM2_ and length _PARAM3_":"\u61C9\u7528\u5230 _PARAM0_ \u4E00\u500B\u89D2\u5EA6\u7684\u529B_PARAM2_ \u548C _PARAM3_","Length (N)":"\u9577\u5EA6(N)","Apply force toward position":"\u5C0D\u4F4D\u7F6E\u65BD\u52A0\u529B","Apply a force to the object over time to move it toward a position. It \"accelerates\" an object and must be used every frame during a time period.":"\u96A8\u8457\u6642\u9593\u7684\u63A8\u79FB\u5411\u7269\u4EF6\u65BD\u52A0\u529B\uFF0C\u5C07\u5176\u79FB\u5411\u67D0\u500B\u4F4D\u7F6E\u3002\u5B83\u201C\u52A0\u901F\u201D\u4E00\u500B\u7269\u4EF6\uFF0C\u5E76\u4E14\u5FC5\u9808\u5728\u4E00\u6BB5\u6642\u9593\u5167\u7684\u6BCF\u4E00\u5E40\u4F7F\u7528\u3002","Apply to _PARAM0_ a force of length _PARAM2_ towards _PARAM3_;_PARAM4_":"\u5C0D _PARAM0_ \u65BD\u52A0\u671D\u5411 _PARAM3_\uFF1B_PARAM4_ \u7684\u9577\u5EA6\u70BA _PARAM2_ \u7684\u529B","Apply impulse":"\u61C9\u7528\u6C96\u58D3","Apply an impulse to the object. It instantly changes the speed, to give an initial speed for instance.":"\u5411\u7269\u9AD4\u65BD\u52A0\u4E00\u500B\u6C96\u91CF\u3002\u5B83\u7ACB\u5373\u6539\u8B8A\u901F\u5EA6\uFF0C\u4F8B\u5982\u7D66\u51FA\u4E00\u500B\u521D\u59CB\u901F\u5EA6\u3002","Apply to _PARAM0_ an impulse of _PARAM2_;_PARAM3_":"\u5C0D _PARAM0_ \u65BD\u52A0 _PARAM2_\uFF1B_PARAM3_ \u7684\u6C96\u91CF","X component (N\xB7s or kg\xB7m\xB7s\u207B\xB9)":"X \u5206\u91CF (N\xB7s or kg\xB7m\xB7s\u207B\xB9)","Y component (N\xB7s or kg\xB7m\xB7s\u207B\xB9)":"Y \u5206\u91CF (N\xB7s or kg\xB7m\xB7s\u207B\xB9)","An impulse is like a speed addition but depends on the mass.":"\u6C96\u91CF\u5C31\u50CF\u901F\u5EA6\u52A0\u6CD5\uFF0C\u4F46\u53D6\u6C7A\u4E8E\u8CEA\u91CF\u3002","Apply impulse (angle)":"\u61C9\u7528\u6C96\u91CF(\u89D2\u5EA6)","Apply an impulse to the object using polar coordinates. It instantly changes the speed, to give an initial speed for instance.":"\u4F7F\u7528\u6975\u5750\u6A19\u5411\u7269\u4EF6\u65BD\u52A0\u6C96\u91CF\u3002\u5B83\u6703\u7ACB\u5373\u6539\u8B8A\u901F\u5EA6\uFF0C\u4F8B\u5982\u7D66\u51FA\u521D\u59CB\u901F\u5EA6\u3002","Apply to _PARAM0_ an impulse of angle _PARAM2_ and length _PARAM3_ (applied at _PARAM4_;_PARAM5_)":"\u5C07\u89D2\u5EA6 _PARAM2_ \u548C\u9577\u5EA6 _PARAM3_ \u7684\u6C96\u91CF\u61C9\u7528\u4E8E _PARAM0_ (\u61C9\u7528\u4E8E _PARAM4_\uFF1B_PARAM5_)","Length (N\xB7s or kg\xB7m\xB7s\u207B\xB9)":"\u9577\u5EA6 (N\xB7s or kg\xB7m\xB7s\u207B\xB9)","Apply impulse toward position":"\u5411\u4F4D\u7F6E\u65BD\u52A0\u6C96\u91CF","Apply an impulse to the object to move it toward a position. It instantly changes the speed, to give an initial speed for instance.":"\u5411\u7269\u4EF6\u65BD\u52A0\u6C96\u91CF\u4EE5\u5C07\u5176\u79FB\u5411\u67D0\u500B\u4F4D\u7F6E\u3002\u5B83\u6703\u7ACB\u5373\u6539\u8B8A\u901F\u5EA6\uFF0C\u4F8B\u5982\u7D66\u51FA\u521D\u59CB\u901F\u5EA6\u3002","Apply to _PARAM0_ an impulse of length _PARAM2_ towards _PARAM3_;_PARAM4_ (applied at _PARAM5_;_PARAM6_)":"\u5C07\u9577\u5EA6\u70BA _PARAM2_ \u7684\u6C96\u91CF\u61C9\u7528\u4E8E _PARAM0_\uFF0C\u671D\u5411 _PARAM3_\uFF1B_PARAM4_ (\u61C9\u7528\u4E8E _PARAM5_\uFF1B_PARAM6_)","Apply torque (rotational force)":"\u65BD\u52A0\u626D\u77E9 (\u65CB\u8F49\u529B)","Apply a torque (also called \"rotational force\") to the object. It \"accelerates\" an object rotation and must be used every frame during a time period.":"\u5411\u7269\u9AD4\u65BD\u52A0\u626D\u77E9 (\u4E5F\u7A31\u70BA\u201C\u65CB\u8F49\u529B\u201D)\u3002\u5B83\u201C\u52A0\u901F\u201D\u7269\u4EF6\u65CB\u8F49\uFF0C\u5E76\u4E14\u5FC5\u9808\u5728\u4E00\u6BB5\u6642\u9593\u5167\u7684\u6BCF\u4E00\u5E40\u4F7F\u7528\u3002","Apply to _PARAM0_ a torque of _PARAM2_":"\u61C9\u7528\u5230 _PARAM0_ \u4E00\u500B _PARAM2_ \u7684tortque","Torque (N\xB7m)":"\u626D\u77E9 (N\xB7m)","A torque is like a rotation acceleration but depends on the mass.":"\u626D\u77E9\u985E\u4F3C\u4E8E\u65CB\u8F49\u52A0\u901F\u5EA6\uFF0C\u4F46\u53D6\u6C7A\u4E8E\u8CEA\u91CF\u3002","Apply angular impulse (rotational impulse)":"\u65BD\u52A0\u89D2\u6C96\u91CF(\u65CB\u8F49\u6C96\u91CF)","Apply an angular impulse (also called a \"rotational impulse\") to the object. It instantly changes the rotation speed, to give an initial speed for instance.":"\u5C0D\u7269\u9AD4\u65BD\u52A0\u89D2\u6C96\u91CF (\u4E5F\u7A31\u70BA\u201C\u65CB\u8F49\u6C96\u91CF\u201D)\u3002\u5B83\u6703\u7ACB\u5373\u6539\u8B8A\u65CB\u8F49\u901F\u5EA6\uFF0C\u4F8B\u5982\u7D66\u51FA\u521D\u59CB\u901F\u5EA6\u3002","Apply to _PARAM0_ an angular impulse of _PARAM2_":"\u5C0D _PARAM0_ \u61C9\u7528 _PARAM2_ \u7684\u89D2\u6C96\u91CF","Angular impulse (N\xB7m\xB7s)":"\u89D2\u52D5\u91CF (N\xB7m\xB7s)","An impulse is like a rotation speed addition but depends on the mass.":"\u6C96\u91CF\u5C31\u50CF\u8F49\u901F\u7684\u52A0\u6CD5\uFF0C\u4F46\u53D6\u6C7A\u4E8E\u8CEA\u91CF\u3002","Mass":"\u8CEA\u91CF","Return the mass of the object (in kilograms)":"\u8FD4\u56DE\u7269\u9AD4\u7684\u8CEA\u91CF(\u4EE5\u5343\u514B\u70BA\u55AE\u4F4D)","Inertia":"\u6163\u6027","Return the rotational inertia of the object (in kilograms \xB7 meters\xB2)":"\u8FD4\u56DE\u7269\u9AD4\u7684\u8F49\u52D5\u6163\u91CF\uFF08\u55AE\u4F4D\uFF1A\u5343\u514B\xB7\u7C73\xB2\uFF09","Mass center X":"\u8CEA\u91CF\u4E2D\u5FC3 X","Mass center Y":"\u8CEA\u91CF\u4E2D\u5FC3 Y","Joint first object":"\u95DC\u7BC0\u7B2C\u4E00\u500B\u7269\u4EF6","Check if an object is the first object on a joint.":"\u6AA2\u67E5\u67D0\u500B\u7269\u9AD4\u662F\u5426\u662F\u95DC\u7BC0\u4E0A\u7684\u7B2C\u4E00\u500B\u7269\u9AD4\u3002","_PARAM0_ is the first object for joint _PARAM2_":"_PARAM0_ \u662F\u95DC\u7BC0_PARAM2_ \u7684\u7B2C\u4E00\u500B\u7269\u4EF6","Joints":"\u95DC\u7BC0","Joint ID":"\u95DC\u7BC0 ID","Joint second object":"\u95DC\u7BC0\u7B2C\u4E8C\u500B\u7269\u4EF6","Check if an object is the second object on a joint.":"\u6AA2\u67E5\u67D0\u500B\u7269\u9AD4\u662F\u5426\u662F\u95DC\u7BC0\u4E0A\u7684\u7B2C\u4E8C\u500B\u7269\u9AD4\u3002","_PARAM0_ is the second object for joint _PARAM2_":"_PARAM0_\u662F\u95DC\u7BC0_PARAM2_\u7684\u7B2C\u4E8C\u500B\u7269\u4EF6","Joint first anchor X":"\u9023\u63A5\u7B2C\u4E00\u500B\u9328\u9EDE X","Joint first anchor Y":"\u9023\u63A5\u7B2C\u4E00\u500B\u9328\u9EDE Y","Joint second anchor X":"\u9023\u63A5\u7B2C\u4E8C\u500B\u9328\u9EDE X","Joint second anchor Y":"\u9023\u63A5\u7B2C\u4E8C\u500B\u9328\u9EDE Y","Joint reaction force":"\u806F\u5408\u53CD\u4F5C\u7528\u529B","Test a joint reaction force.":"\u6E2C\u8A66\u95DC\u7BC0\u53CD\u4F5C\u7528\u529B\u3002","the joint _PARAM2_ reaction force":"\u806F\u5408_PARAM2_\u53CD\u4F5C\u7528\u529B","Joint reaction torque":"\u806F\u5408\u53CD\u4F5C\u7528\u626D\u77E9","Test a joint reaction torque.":"\u6E2C\u8A66\u95DC\u7BC0\u53CD\u4F5C\u7528\u626D\u77E9\u3002","the joint _PARAM2_ reaction torque":"\u95DC\u7BC0_PARAM2_\u53CD\u4F5C\u7528\u626D\u77E9","Remove joint":"\u522A\u9664\u7BC0\u9EDE","Remove a joint from the scene.":"\u5F9E\u5834\u666F\u4E2D\u522A\u9664\u7BC0\u9EDE","Remove joint _PARAM2_":"\u522A\u9664\u7BC0\u9EDE_PARAM2_","Add distance joint":"\u6DFB\u52A0\u8DDD\u96E2\u7BC0\u9EDE","Add a distance joint between two objects. The length is converted to meters using the world scale on X. The frequency and damping ratio are related to the joint speed of oscillation and how fast it stops.":"\u5728\u5169\u500B\u7269\u4EF6\u4E4B\u9593\u6DFB\u52A0\u4E00\u500B\u8DDD\u96E2\u7BC0\u9EDE\u3002\u9577\u5EA6\u88AB\u4E16\u754C\u6BD4\u4F8B\u8F49\u63DB\u70BA\u7C73\u3002\u983B\u7387\u548C\u963B\u5C3C\u7387\u8207\u7BC0\u9EDE\u7684\u9707\u8569\u901F\u5EA6\u53CA\u505C\u6B62\u901F\u5EA6\u76F8\u95DC\u3002","Add a distance joint between _PARAM0_ and _PARAM4_":"\u5728_PARAM0_\u548C_PARAM4_\u4E4B\u9593\u6DFB\u52A0\u4E00\u500B\u8DDD\u96E2\u7BC0\u9EDE","Joints \u276F Distance":"\u7BC0\u9EDE \u276F \u8DDD\u96E2","First object":"\u7B2C\u4E00\u500B\u7269\u4EF6","Anchor X on first body":"\u7B2C\u4E00\u500B\u7269\u9AD4\u4E0A\u7684 X \u9328\u9EDE","Anchor Y on first body":"\u7B2C\u4E00\u500B\u7269\u9AD4\u4E0A\u7684 Y \u9328\u9EDE","Second object":"\u7B2C\u4E8C\u500B\u7269\u4EF6","Anchor X on second body":"\u7B2C\u4E8C\u500B\u7269\u9AD4\u4E0A\u7684 X \u9328\u9EDE","Anchor Y on second body":"\u7B2C\u4E8C\u500B\u7269\u9AD4\u4E0A\u7684 Y \u9328\u9EDE","Length (-1 to use current objects distance) (default: -1)":"\u9577\u5EA6 (-1 \u4F7F\u7528\u7576\u524D\u7269\u4EF6\u8DDD\u96E2) (\u9ED8\u8A8D\u503C\uFF1A-1)","Frequency (Hz) (non-negative) (default: 0)":"\u983B\u7387(Hz) (\u975E\u8CA0) (\u9ED8\u8A8D\uFF1A0)","Damping ratio (non-negative) (default: 1)":"\u963B\u5C3C\u6BD4\u7387(\u975E\u8CA0) (\u9ED8\u8A8D\u503C\uFF1A1)","Allow collision between connected bodies? (default: no)":"\u5141\u8A31\u5728\u5DF2\u9023\u63A5\u7684\u7269\u9AD4\u4E4B\u9593\u78B0\u649E? (\u9ED8\u8A8D: \u5426)","Variable where to store the joint ID (default: none)":"\u8B8A\u91CF\u5B58\u5132\u95DC\u7BC0ID\u7684\u4F4D\u7F6E\uFF08\u9ED8\u8A8D\u503C\uFF1A\u7121\uFF09","Distance joint length":"\u8DDD\u96E2\u95DC\u7BC0\u9577\u5EA6","Modify a distance joint length.":"\u4FEE\u6539\u8DDD\u96E2\u95DC\u7BC0\u9577\u5EA6\u3002","the length for distance joint _PARAM2_":"\u8DDD\u96E2 _PARAM2_ \u7684\u9577\u5EA6","Distance joint frequency":"\u8DDD\u96E2\u7BC0\u9EDE\u983B\u7387","Modify a distance joint frequency.":"\u4FEE\u6539\u8DDD\u96E2\u95DC\u7BC0\u983B\u7387\u3002","the frequency for distance joint _PARAM2_":"\u8DDD\u96E2 _PARAM2_ \u7684\u983B\u7387","Distance joint damping ratio":"\u8DDD\u96E2\u95DC\u7BC0\u963B\u5C3C\u6BD4","Modify a distance joint damping ratio.":"\u4FEE\u6539\u8DDD\u96E2\u95DC\u7BC0\u7684\u963B\u5C3C\u6BD4\u3002","the damping ratio for distance joint _PARAM2_":"\u8DDD\u96E2\u95DC\u7BC0_PARAM2_\u7684\u963B\u5C3C\u6BD4","Add revolute joint":"\u6DFB\u52A0\u65CB\u8F49\u95DC\u7BC0","Add a revolute joint to an object at a fixed point. The object is attached as the second object in the joint, so you can use this for gear joints.":"\u5728\u56FA\u5B9A\u9EDE\u5411\u7269\u4EF6\u6DFB\u52A0\u65CB\u8F49\u95DC\u7BC0\u3002\u8A72\u7269\u4EF6\u88AB\u9644\u52A0\u70BA\u95DC\u7BC0\u4E2D\u7684\u7B2C\u4E8C\u500B\u7269\u4EF6\uFF0C\u56E0\u6B64\u53EF\u4EE5\u5C07\u5176\u7528\u4E8E\u9F52\u8F2A\u95DC\u7BC0\u3002","Add a revolute joint to _PARAM0_ at _PARAM2_;_PARAM3_":"\u5728_PARAM2 _; _ PARAM3_\u4E0A\u5411_PARAM0_\u6DFB\u52A0\u65CB\u8F49\u95DC\u7BC0","Joints \u276F Revolute":"\u95DC\u7BC0 \u276F \u65CB\u8F49","X anchor":"X \u9328\u9EDE","Y anchor":"Y \u9328\u9EDE","Enable angle limits? (default: no)":"\u555F\u7528\u89D2\u5EA6\u9650\u5236? (\u9ED8\u8A8D: \u5426)","Reference angle (default: 0)":"\u53C3\u8003\u89D2\u5EA6 (\u9ED8\u8A8D\uFF1A0)","Minimum angle (default: 0)":"\u6700\u5C0F\u89D2\u5EA6 (\u9ED8\u8A8D\uFF1A0)","Maximum angle (default: 0)":"\u6700\u5927\u89D2\u5EA6 (\u9ED8\u8A8D\uFF1A0)","Enable motor? (default: no)":"\u555F\u7528\u52D5\u529B\uFF1F(\u9ED8\u8A8D\uFF1A\u5426)","Motor speed (default: 0)":"\u52D5\u529B\u901F\u5EA6 (\u9ED8\u8A8D\uFF1A0)","Motor maximum torque (default: 0)":"\u52D5\u529B\u6700\u5927\u626D\u77E9(\u9ED8\u8A8D\u503C\uFF1A0)","Add revolute joint between two bodies":"\u5728\u5169\u500B\u7269\u9AD4\u4E4B\u9593\u6DFB\u52A0\u65CB\u8F49\u95DC\u7BC0","Add a revolute joint between two objects. The reference angle determines what is considered as the base angle at the initial state.":"\u5728\u5169\u500B\u7269\u4EF6\u4E4B\u9593\u6DFB\u52A0\u65CB\u8F49\u95DC\u7BC0\u3002\u53C3\u8003\u89D2\u78BA\u5B9A\u521D\u59CB\u72C0\u614B\u4E0B\u7684\u5E95\u89D2\u3002","Add a revolute joint between _PARAM0_ and _PARAM4_":"\u5728_PARAM0_\u548C_PARAM4_\u4E4B\u9593\u6DFB\u52A0\u65CB\u8F49\u95DC\u7BC0","Revolute joint reference angle":"\u65CB\u8F49\u95DC\u7BC0\u53C3\u8003\u89D2","Revolute joint current angle":"\u65CB\u8F49\u63A5\u982D\u7576\u524D\u89D2\u5EA6","Revolute joint angular speed":"\u65CB\u8F49\u95DC\u7BC0\u89D2\u901F\u5EA6","Revolute joint limits enabled":"\u555F\u7528\u65CB\u8F49\u95DC\u7BC0\u9650\u5236","Check if a revolute joint limits are enabled.":"\u6AA2\u67E5\u65CB\u8F49\u95DC\u7BC0\u9650\u5236\u662F\u5426\u555F\u7528\u3002","Limits for revolute joint _PARAM2_ are enabled":"\u555F\u7528\u65CB\u8F49\u95DC\u7BC0_PARAM2_\u7684\u9650\u5236","Enable revolute joint limits":"\u555F\u7528\u65CB\u8F49\u95DC\u7BC0\u9650\u5236","Enable or disable a revolute joint angle limits.":"\u555F\u7528\u6216\u7981\u7528\u65CB\u8F49\u95DC\u7BC0\u89D2\u5EA6\u9650\u5236\u3002","Enable limits for revolute joint _PARAM2_: _PARAM3_":"\u555F\u7528\u65CB\u8F49\u95DC\u7BC0_PARAM2_\u7684\u9650\u5236\uFF1A_PARAM3_","Revolute joint limits":"\u65CB\u8F49\u95DC\u7BC0\u6975\u9650","Modify a revolute joint angle limits.":"\u4FEE\u6539\u65CB\u8F49\u95DC\u7BC0\u89D2\u5EA6\u9650\u5236\u3002","Set the limits to _PARAM3_;_PARAM4_ for revolute joint _PARAM2_":"\u5C07\u65CB\u8F49\u95DC\u7BC0_PARAM2_\u7684\u9650\u5236\u8A2D\u5B9A\u70BA_PARAM3 _; _ PARAM4_","Minimum angle":"\u6700\u5C0F\u89D2\u5EA6","Maximum angle":"\u6700\u5927\u89D2\u5EA6","Revolute joint minimum angle":"\u65CB\u8F49\u95DC\u7BC0\u6700\u5C0F\u89D2\u5EA6","Revolute joint maximum angle":"\u65CB\u8F49\u95DC\u7BC0\u6700\u5927\u89D2\u5EA6","Revolute joint motor enabled":"\u65CB\u8F49\u95DC\u7BC0\u52D5\u529B\u5DF2\u555F\u7528","Check if a revolute joint motor is enabled.":"\u6AA2\u67E5\u65CB\u8F49\u95DC\u7BC0\u96FB\u6A5F\u662F\u5426\u555F\u7528\u3002","Motor of revolute joint _PARAM2_ is enabled":"\u65CB\u8F49\u95DC\u7BC0_PARAM2_\u7684\u52D5\u529B\u5DF2\u555F\u7528","Enable revolute joint motor":"\u555F\u7528\u65CB\u8F49\u95DC\u7BC0\u52D5\u529B","Enable or disable a revolute joint motor.":"\u555F\u7528\u6216\u7981\u7528\u65CB\u8F49\u95DC\u7BC0\u52D5\u529B\u3002","Enable motor for revolute joint _PARAM2_: _PARAM3_":"\u555F\u7528\u7528\u4E8E\u65CB\u8F49\u95DC\u7BC0_PARAM2_\u7684\u52D5\u529B\uFF1A_PARAM3_","Revolute joint motor speed":"\u65CB\u8F49\u95DC\u7BC0\u52D5\u529B\u8F49\u901F","Modify a revolute joint motor speed.":"\u4FEE\u6539\u65CB\u8F49\u95DC\u7BC0\u52D5\u529B\u901F\u5EA6\u3002","the motor speed for revolute joint _PARAM2_":"\u65CB\u8F49\u63A5\u982D_PARAM2_\u7684\u52D5\u529B\u901F\u5EA6","Revolute joint max motor torque":"\u65CB\u8F49\u95DC\u7BC0\u6700\u5927\u52D5\u529B\u626D\u77E9","Modify a revolute joint maximum motor torque.":"\u4FEE\u6539\u65CB\u8F49\u95DC\u7BC0\u6700\u5927\u52D5\u529B\u626D\u77E9\u3002","the maximum motor torque for revolute joint _PARAM2_":"\u65CB\u8F49\u63A5\u982D_PARAM2_\u7684\u6700\u5927\u52D5\u529B\u626D\u77E9","Revolute joint maximum motor torque":"\u65CB\u8F49\u95DC\u7BC0\u6700\u5927\u52D5\u529B\u626D\u77E9","Revolute joint motor torque":"\u65CB\u8F49\u95DC\u7BC0\u52D5\u529B\u626D\u77E9","Add prismatic joint":"\u6DFB\u52A0\u68F1\u67F1\u5F62\u63A5\u982D","Add a prismatic joint between two objects. The translation limits are converted to meters using the world scale on X.":"\u5728\u5169\u500B\u7269\u4EF6\u4E4B\u9593\u6DFB\u52A0\u4E00\u500B\u68F1\u67F1\u5F62\u95DC\u7BC0\u3002\u5E73\u79FB\u9650\u5236\u4F7F\u7528X\u4E0A\u7684\u4E16\u754C\u6A19\u5EA6\u8F49\u63DB\u70BA\u7C73\u3002","Add a prismatic joint between _PARAM0_ and _PARAM4_":"\u5728_PARAM0_\u548C_PARAM4_\u4E4B\u9593\u6DFB\u52A0\u68F1\u5F62\u95DC\u7BC0","Joints \u276F Prismatic":"\u95DC\u7BC0 \u276F \u68F1\u67F1","Axis angle":"\u8EF8\u89D2\u5EA6","Enable limits? (default: no)":"\u555F\u7528\u9650\u5236\u55CE\uFF1F(\u9ED8\u8A8D\uFF1A\u5426)","Minimum translation (default: 0)":"\u6700\u5C0F\u5E73\u79FB\u91CF(\u9ED8\u8A8D\uFF1A0)","Maximum translation (default: 0)":"\u6700\u5927\u5E73\u79FB\u91CF(\u9ED8\u8A8D\uFF1A0)","Motor maximum force (default: 0)":"\u6700\u5927\u52D5\u529B(\u9ED8\u8A8D\uFF1A0)","Prismatic joint axis angle":"\u68F1\u67F1\u95DC\u7BC0\u8EF8\u89D2\u5EA6","Prismatic joint reference angle":"\u68F1\u67F1\u95DC\u7BC0\u53C3\u8003\u89D2","Prismatic joint current translation":"\u68F1\u67F1\u5F62\u806F\u5408\u96FB\u6D41\u5E73\u79FB","Prismatic joint current speed":"\u68F1\u67F1\u95DC\u7BC0\u96FB\u6D41\u901F\u5EA6","Prismatic joint speed":"\u68F1\u67F1\u95DC\u7BC0\u901F\u5EA6","Prismatic joint limits enabled":"\u555F\u7528\u68F1\u67F1\u95DC\u7BC0\u9650\u5236","Check if a prismatic joint limits are enabled.":"\u6AA2\u67E5\u662F\u5426\u555F\u7528\u4E86\u68F1\u67F1\u95DC\u7BC0\u9650\u5236\u3002","Limits for prismatic joint _PARAM2_ are enabled":"\u555F\u7528\u56DB\u89D2\u5F62\u95DC\u7BC0_PARAM2_\u7684\u9650\u5236","Enable prismatic joint limits":"\u555F\u7528\u68F1\u67F1\u5F62\u95DC\u7BC0\u9650\u5236","Enable or disable a prismatic joint limits.":"\u555F\u7528\u6216\u7981\u7528\u68F1\u67F1\u95DC\u7BC0\u9650\u5236\u3002","Enable limits for prismatic joint _PARAM2_: _PARAM3_":"\u555F\u7528\u56DB\u89D2\u5F62\u95DC\u7BC0_PARAM2_\u7684\u9650\u5236\uFF1A_PARAM3_","Prismatic joint limits":"\u68F1\u67F1\u95DC\u7BC0\u9650\u5236","Modify a prismatic joint limits.":"\u4FEE\u6539\u68F1\u67F1\u95DC\u7BC0\u9650\u5236\u3002","Set the limits to _PARAM3_;_PARAM4_ for prismatic joint _PARAM2_":"\u5C07\u56DB\u89D2\u5F62\u95DC\u7BC0_PARAM2_\u7684\u9650\u5236\u8A2D\u5B9A\u70BA_PARAM3 _; _ PARAM4_","Minimum translation":"\u6700\u5C0F\u5E73\u79FB","Maximum translation":"\u6700\u5927\u5E73\u79FB","Prismatic joint minimum translation":"\u68F1\u67F1\u5F62\u806F\u5408\u6700\u5C0F\u5E73\u79FB","Prismatic joint maximum translation":"\u68F1\u67F1\u5F62\u806F\u5408\u6700\u5927\u5E73\u79FB","Prismatic joint motor enabled":"\u555F\u7528\u68F1\u93E1\u95DC\u7BC0\u52D5\u529B","Check if a prismatic joint motor is enabled.":"\u6AA2\u67E5\u68F1\u67F1\u95DC\u7BC0\u96FB\u6A5F\u662F\u5426\u555F\u7528\u3002","Motor for prismatic joint _PARAM2_ is enabled":"\u555F\u7528\u4E86\u7528\u4E8E\u56DB\u89D2\u95DC\u7BC0_PARAM2_\u7684\u52D5\u529B","Enable prismatic joint motor":"\u555F\u7528\u68F1\u67F1\u95DC\u7BC0\u52D5\u529B","Enable or disable a prismatic joint motor.":"\u555F\u7528\u6216\u7981\u7528\u68F1\u67F1\u95DC\u7BC0\u52D5\u529B\u3002","Enable motor for prismatic joint _PARAM2_: _PARAM3_":"\u555F\u7528\u7528\u4E8E\u65B9\u5F62\u95DC\u7BC0_PARAM2_\u7684\u52D5\u529B\uFF1A_PARAM3_","Prismatic joint motor speed":"\u68F1\u93E1\u95DC\u7BC0\u52D5\u529B\u8F49\u901F","Modify a prismatic joint motor speed.":"\u4FEE\u6539\u68F1\u67F1\u95DC\u7BC0\u52D5\u529B\u7684\u901F\u5EA6\u3002","the motor force for prismatic joint _PARAM2_":"\u68F1\u67F1\u95DC\u7BC0_PARAM2_\u7684\u52D5\u529B","Prismatic joint max motor force":"\u68F1\u67F1\u95DC\u7BC0\u6700\u5927\u52D5\u529B","Modify a prismatic joint maximum motor force.":"\u4FEE\u6539\u68F1\u67F1\u5F62\u63A5\u982D\u7684\u6700\u5927\u52D5\u529B\u3002","the maximum motor force for prismatic joint _PARAM2_":"\u68F1\u67F1\u95DC\u7BC0_PARAM2_\u7684\u52D5\u529B","Prismatic joint maximum motor force":"\u68F1\u67F1\u95DC\u7BC0\u6700\u5927\u52D5\u529B","Prismatic joint motor force":"\u68F1\u67F1\u95DC\u7BC0\u52D5\u529B","Add pulley joint":"\u6DFB\u52A0\u6ED1\u8F2A\u63A5\u982D","Add a pulley joint between two objects. Lengths are converted to meters using the world scale on X.":"\u5728\u5169\u500B\u7269\u4EF6\u4E4B\u9593\u6DFB\u52A0\u4E00\u500B\u6ED1\u8F2A\u95DC\u7BC0\u3002\u4F7F\u7528X\u4E0A\u7684\u4E16\u754C\u6BD4\u4F8B\u5C3A\u5C07\u9577\u5EA6\u8F49\u63DB\u70BA\u7C73\u3002","Add a pulley joint between _PARAM0_ and _PARAM4_":"\u5728_PARAM0_\u548C_PARAM4_\u4E4B\u9593\u6DFB\u52A0\u6ED1\u8F2A\u95DC\u7BC0","Joints \u276F Pulley":"\u95DC\u7BC0 \u276F \u6ED1\u8F2A","Ground anchor X for first object":"\u7B2C\u4E00\u500B\u7269\u4EF6\u7684\u5730\u9762\u9328\u9EDE X","Ground anchor Y for first object":"\u7B2C\u4E00\u500B\u7269\u4EF6\u7684\u5730\u9762\u9328\u9EDE Y","Ground anchor X for second object":"\u7B2C\u4E8C\u500B\u7269\u4EF6\u7684\u5730\u9762\u9328\u9EDE X","Ground anchor Y for second object":"\u7B2C\u4E8C\u500B\u7269\u4EF6\u7684\u5730\u9762\u9328\u9EDE Y","Length for first object (-1 to use anchor positions) (default: -1)":"\u7B2C\u4E00\u500B\u7269\u4EF6\u7684\u9577\u5EA6 (-1 \u4F7F\u7528\u9328\u9EDE\u4F4D\u7F6E) (\u9ED8\u8A8D\uFF1A -1)","Length for second object (-1 to use anchor positions) (default: -1)":"\u7B2C\u4E8C\u500B\u7269\u4EF6\u7684\u9577\u5EA6 (-1 \u4F7F\u7528\u9328\u9EDE\u4F4D\u7F6E) (\u9ED8\u8A8D\uFF1A -1)","Ratio (non-negative) (default: 1":"\u6BD4\u7387(\u975E\u8CA0) (\u9ED8\u8A8D: 1","Pulley joint first ground anchor X":"\u6ED1\u8F2A\u95DC\u7BC0\u7B2C\u4E00\u500B\u5730\u9762\u9328 X","Pulley joint first ground anchor Y":"\u6ED1\u8F2A\u95DC\u7BC0\u7B2C\u4E00\u500B\u5730\u9762\u9328 Y","Pulley joint second ground anchor X":"\u6ED1\u8F2A\u95DC\u7BC0\u7B2C\u4E8C\u5730\u9762\u9328 X","Pulley joint second ground anchor Y":"\u6ED1\u8F2A\u95DC\u7BC0\u7B2C\u4E8C\u5730\u9762\u9328 Y","Pulley joint first length":"\u6ED1\u8F2A\u95DC\u7BC0\u7B2C\u4E00\u9577\u5EA6","Pulley joint second length":"\u6ED1\u8F2A\u95DC\u7BC0\u7B2C\u4E8C\u9577\u5EA6","Pulley joint ratio":"\u6ED1\u8F2A\u95DC\u7BC0\u6BD4\u7387","Add gear joint":"\u6DFB\u52A0\u9F52\u8F2A\u95DC\u7BC0","Add a gear joint between two joints. Attention: Gear joints require the joints to be revolute or prismatic, and both of them to be attached to a static body as first object.":"\u5728\u5169\u500B\u95DC\u7BC0\u4E4B\u9593\u6DFB\u52A0\u4E00\u500B\u9F52\u8F2A\u95DC\u7BC0\u3002\u6CE8\u610F\uFF1A\u9F52\u8F2A\u95DC\u7BC0\u8981\u6C42\u95DC\u7BC0\u662F\u65CB\u8F49\u7684\u6216\u68F1\u67F1\u5F62\u7684\uFF0C\u5E76\u4E14\u5169\u8005\u90FD\u5FC5\u9808\u4F5C\u70BA\u7B2C\u4E00\u500B\u7269\u4EF6\u9644\u8457\u5230\u975C\u614B\u7269\u9AD4\u4E0A\u3002","Add a gear joint between joints _PARAM2_ and _PARAM3_":"\u5728\u95DC\u7BC0_PARAM2_\u548C_PARAM3_\u4E4B\u9593\u6DFB\u52A0\u9F52\u8F2A\u95DC\u7BC0","Joints \u276F Gear":"\u95DC\u7BC0 \u276F \u9F52\u8F2A","First joint ID":"\u7B2C\u4E00\u500B\u95DC\u7BC0 ID","Second joint ID":"\u7B2C\u4E8C\u500B\u95DC\u7BC0 ID","Ratio (non-zero) (default: 1)":"\u6BD4\u7387(\u975E\u96F6) (\u9ED8\u8A8D\u503C\uFF1A1)","Gear joint first joint":"\u9F52\u8F2A\u95DC\u7BC0\u7B2C\u4E00\u500B\u95DC\u7BC0","Gear joint second joint":"\u9F52\u8F2A\u95DC\u7BC0\u7B2C\u4E8C\u500B\u95DC\u7BC0","Gear joint ratio":"\u9F52\u8F2A\u95DC\u7BC0\u6BD4\u4F8B","Modify a Gear joint ratio.":"\u4FEE\u6539\u9F52\u8F2A\u95DC\u7BC0\u6BD4\u4F8B\u3002","the ratio for gear joint _PARAM2_":"\u9F52\u8F2A\u95DC\u7BC0\u6BD4\u4F8B_PARAM2_","Add mouse joint":"\u6DFB\u52A0\u9F20\u6A19\u95DC\u7BC0","Add a mouse joint to an object (makes the object move towards a specific point).":"\u5411\u7269\u4EF6\u6DFB\u52A0\u9F20\u6A19\u95DC\u7BC0\uFF08\u4F7F\u7269\u4EF6\u79FB\u5411\u7279\u5B9A\u9EDE\uFF09\u3002","Add a mouse joint to _PARAM0_":"\u5C07\u9F20\u6A19\u95DC\u7BC0\u6DFB\u52A0\u5230_PARAM0_","Joints \u276F Mouse":"\u95DC\u7BC0 \u276F \u9F20\u6A19","Target X":"\u76EE\u6A19x","Target Y":"\u76EE\u6A19y","Maximum force (N) (non-negative) (default: 500)":"\u6700\u5927\u529B\u91CF(N) (\u975E\u8CA0) (\u9ED8\u8A8D\uFF1A500)","Frequency (Hz) (positive) (default: 10)":"\u983B\u7387(Hz) (\u6B63\u503C) (\u9ED8\u8A8D\uFF1A10)","Mouse joint target":"\u9F20\u6A19\u95DC\u7BC0\u76EE\u6A19","Set a mouse joint target.":"\u8A2D\u5B9A\u9F20\u6A19\u95DC\u7BC0\u76EE\u6A19\u3002","Set the target position of mouse joint _PARAM2_ of _PARAM0_ to _PARAM3_;_PARAM4_":"\u5C07_PARAM0_\u7684\u9F20\u6A19\u95DC\u7BC0_PARAM2_\u7684\u76EE\u6A19\u4F4D\u7F6E\u8A2D\u5B9A\u70BA_PARAM3 _; _ PARAM4_","Mouse joint target X":"\u9F20\u6A19\u95DC\u7BC0\u76EE\u6A19 X","Mouse joint target Y":"\u9F20\u6A19\u95DC\u7BC0\u76EE\u6A19 Y","Mouse joint max force":"\u9F20\u6A19\u95DC\u7BC0\u6700\u5927\u529B\u91CF","Set a mouse joint maximum force.":"\u8A2D\u5B9A\u9F20\u6A19\u95DC\u7BC0\u7684\u6700\u5927\u529B\u91CF\u3002","the maximum force for mouse joint _PARAM2_":"\u9F20\u6A19\u95DC\u7BC0_PARAM2_\u7684\u6700\u5927\u4F5C\u7528\u529B","Mouse joint maximum force":"\u9F20\u6A19\u95DC\u7BC0\u6700\u5927\u529B\u91CF","Mouse joint frequency":"\u9F20\u6A19\u95DC\u7BC0\u983B\u7387","Set a mouse joint frequency.":"\u8A2D\u5B9A\u9F20\u6A19\u95DC\u7BC0\u983B\u7387\u3002","the frequency for mouse joint _PARAM2_":"\u9F20\u6A19\u95DC\u7BC0 _PARAM2_ \u7684\u983B\u7387","Mouse joint damping ratio":"\u9F20\u6A19\u95DC\u7BC0\u963B\u5C3C\u6BD4","Set a mouse joint damping ratio.":"\u8A2D\u5B9A\u9F20\u6A19\u95DC\u7BC0\u963B\u5C3C\u6BD4\u3002","the damping ratio for mouse joint _PARAM2_":"\u9F20\u6A19\u95DC\u7BC0_PARAM2_ \u7684\u963B\u5C3C\u6BD4","Add wheel joint":"\u6DFB\u52A0\u8ECA\u8F2A\u95DC\u7BC0","Add a wheel joint between two objects. Higher frequencies means higher suspensions. Damping determines oscillations, critical damping of 1 means no oscillations.":"\u5728\u5169\u500B\u7269\u4EF6\u4E4B\u9593\u6DFB\u52A0\u4E00\u500B\u8ECA\u8F2A\u95DC\u7BC0\u3002\u8F03\u9AD8\u7684\u983B\u7387\u610F\u5473\u8457\u8F03\u9AD8\u7684\u61F8\u639B\u3002\u963B\u5C3C\u78BA\u5B9A\u632F\u8569\uFF0C\u81E8\u754C\u963B\u5C3C\u70BA1\u8868\u793A\u7121\u632F\u8569\u3002","Add a wheel joint between _PARAM0_ and _PARAM4_":"\u5728 _PARAM0_ \u548C _PARAM4_ \u4E4B\u9593\u6DFB\u52A0\u8ECA\u8F2A\u95DC\u7BC0","Joints \u276F Wheel":"\u95DC\u7BC0 \u276F \u8ECA\u8F2A","Frequency (Hz) (non-negative) (default: 10)":"\u983B\u7387(Hz) (\u975E\u8CA0) (\u9ED8\u8A8D\uFF1A10)","Wheel joint axis angle":"\u8ECA\u8F2A\u95DC\u7BC0\u8EF8\u89D2\u5EA6","Wheel joint current translation":"\u8ECA\u8F2A\u95DC\u7BC0\u7576\u524D\u5E73\u79FB","Wheel joint current speed":"\u8ECA\u8F2A\u95DC\u7BC0\u96FB\u6D41\u901F\u5EA6","Wheel joint speed":"\u8ECA\u8F2A\u95DC\u7BC0\u901F\u5EA6","Wheel joint motor enabled":"\u8ECA\u8F2A\u95DC\u7BC0\u52D5\u529B\u5DF2\u555F\u7528","Check if a wheel joint motor is enabled.":"\u6AA2\u67E5\u8ECA\u8F2A\u63A5\u982D\u96FB\u6A5F\u662F\u5426\u555F\u7528\u3002","Motor for wheel joint _PARAM2_ is enabled":"\u8ECA\u8F2A\u95DC\u7BC0\u52D5\u529B_PARAM2_ \u5DF2\u555F\u7528","Enable wheel joint motor":"\u555F\u7528\u8ECA\u8F2A\u95DC\u7BC0\u52D5\u529B","Enable or disable a wheel joint motor.":"\u555F\u7528\u6216\u7981\u7528\u8ECA\u8F2A\u95DC\u7BC0\u52D5\u529B\u3002","Enable motor for wheel joint _PARAM2_: _PARAM3_":"\u555F\u7528\u8ECA\u8F2A\u95DC\u7BC0_PARAM2_\u7684\u52D5\u529B\uFF1A _PARAM3_","Wheel joint motor speed":"\u8ECA\u8F2A\u95DC\u7BC0\u52D5\u529B\u901F\u5EA6","Modify a wheel joint motor speed.":"\u4FEE\u6539\u8ECA\u8F2A\u95DC\u7BC0\u52D5\u529B\u901F\u5EA6\u3002","the motor speed for wheel joint _PARAM2_":"\u8ECA\u8F2A\u95DC\u7BC0\u7684\u52D5\u529B\u901F\u5EA6 _PARAM2_","Wheel joint max motor torque":"\u8ECA\u8F2A\u95DC\u7BC0\u6700\u5927\u52D5\u529B\u626D\u77E9","Modify a wheel joint maximum motor torque.":"\u4FEE\u6539\u8ECA\u8F2A\u95DC\u7BC0\u6700\u5927\u52D5\u529B\u626D\u77E9\u3002","the maximum motor torque for wheel joint _PARAM2_":"\u8ECA\u8F2A\u95DC\u7BC0\u6700\u5927\u52D5\u529B\u626D\u77E9 _PARAM2_","Wheel joint maximum motor torque":"\u8ECA\u8F2A\u95DC\u7BC0\u6700\u5927\u52D5\u529B\u626D\u77E9","Wheel joint motor torque":"\u8ECA\u8F2A\u95DC\u7BC0\u52D5\u529B\u626D\u77E9","Wheel joint frequency":"\u8ECA\u8F2A\u95DC\u7BC0\u983B\u7387","Modify a wheel joint frequency.":"\u4FEE\u6539\u8ECA\u8F2A\u95DC\u7BC0\u52D5\u529B\u983B\u7387\u3002","the frequency for wheel joint _PARAM2_":"\u8ECA\u8F2A\u95DC\u7BC0\u7684\u983B\u7387 _PARAM2_","Wheel joint damping ratio":"\u8ECA\u8F2A\u95DC\u7BC0\u963B\u5C3C\u6BD4","Modify a wheel joint damping ratio.":"\u4FEE\u6539\u8ECA\u8F2A\u95DC\u7BC0\u963B\u5C3C\u6BD4","the damping ratio for wheel joint _PARAM2_":"\u8ECA\u8F2A\u95DC\u7BC0\u7684\u963B\u5C3C\u6BD4 _PARAM2_","Add weld joint":"\u6DFB\u52A0\u710A\u63A5\u95DC\u7BC0","Add a weld joint between two objects.":"\u5728\u5169\u500B\u7269\u4EF6\u4E4B\u9593\u6DFB\u52A0\u4E00\u500B\u710A\u63A5\u7684\u95DC\u7BC0\u3002","Add a weld joint between _PARAM0_ and _PARAM4_":"\u5728 _PARAM0_ \u548C _PARAM4_ \u4E4B\u9593\u6DFB\u52A0\u4E00\u500B\u710A\u63A5\u95DC\u7BC0","Joints \u276F Weld":"\u95DC\u7BC0 \u276F \u710A\u63A5","Weld joint reference angle":"\u710A\u63A5\u95DC\u7BC0\u53C3\u8003\u89D2\u5EA6","Weld joint frequency":"\u710A\u63A5\u95DC\u7BC0\u983B\u7387","Modify a weld joint frequency.":"\u4FEE\u6539\u710A\u63A5\u95DC\u7BC0\u983B\u7387\u3002","the frequency for weld joint _PARAM2_":"\u710A\u63A5\u95DC\u7BC0 _PARAM2_ \u7684\u983B\u7387","Weld joint damping ratio":"\u710A\u63A5\u95DC\u7BC0\u963B\u5C3C\u6BD4","Modify a weld joint damping ratio.":"\u4FEE\u6539\u710A\u63A5\u95DC\u7BC0\u963B\u5C3C\u6BD4\u3002","the damping ratio for weld joint _PARAM2_":"\u710A\u63A5\u95DC\u7BC0 _PARAM2_ \u7684\u963B\u5C3C\u6BD4","Add rope joint":"\u6DFB\u52A0\u7E69\u7D22\u95DC\u7BC0","Add a rope joint between two objects. The maximum length is converted to meters using the world scale on X.":"\u5728\u5169\u500B\u7269\u4EF6\u4E4B\u9593\u6DFB\u52A0\u4E00\u500B\u7E69\u7D22\u95DC\u7BC0\u3002\u6700\u5927\u9577\u5EA6\u4F7F\u7528X\u4E0A\u7684\u4E16\u754C\u6A19\u5EA6\u8F49\u63DB\u70BA\u7C73\u3002","Add a rope joint between _PARAM0_ and _PARAM4_":"\u5728_PARAM0_\u548C_PARAM4_\u4E4B\u9593\u6DFB\u52A0\u7E69\u7D22\u95DC\u7BC0","Joints \u276F Rope":"\u95DC\u7BC0 \u276F \u7E69\u5B50","Maximum length (-1 to use current objects distance) (default: -1)":"\u6700\u5927\u9577\u5EA6 (-1 \u4F7F\u7528\u7576\u524D\u7269\u4EF6\u8DDD\u96E2) (\u9ED8\u8A8D: -1)","Rope joint max length":"\u7E69\u7D22\u95DC\u7BC0\u6700\u5927\u9577\u5EA6","Modify a rope joint maximum length.":"\u4FEE\u6539\u7E69\u7D22\u95DC\u7BC0\u7684\u6700\u5927\u9577\u5EA6\u3002","the maximum length for rope joint _PARAM2_":"\u7E69\u7D22\u95DC\u7BC0_PARAM2_\u7684\u6700\u5927\u9577\u5EA6","Rope joint maximum length":"\u7E69\u7D22\u95DC\u7BC0\u6700\u5927\u9577\u5EA6","Add friction joint":"\u6DFB\u52A0\u6469\u64E6\u95DC\u7BC0","Add a friction joint between two objects.":"\u5728\u5169\u500B\u7269\u4EF6\u4E4B\u9593\u6DFB\u52A0\u6469\u64E6\u95DC\u7BC0\u3002","Add a friction joint between _PARAM0_ and _PARAM4_":"\u5728_PARAM0_\u548C_PARAM4_\u4E4B\u9593\u6DFB\u52A0\u6469\u64E6\u95DC\u7BC0","Joints \u276F Friction":"\u95DC\u7BC0 \u276F \u6469\u64E6\u529B","Maximum force (non-negative)":"\u6700\u5927\u529B\u91CF(\u975E\u8CA0)","Maximum torque (non-negative)":"\u6700\u5927\u626D\u77E9(\u975E\u8CA0)","Friction joint max force":"\u6469\u64E6\u95DC\u7BC0\u6700\u5927\u529B\u91CF","Modify a friction joint maximum force.":"\u4FEE\u6539\u6469\u64E6\u95DC\u7BC0\u7684\u6700\u5927\u529B\u91CF\u3002","the maximum force for friction joint _PARAM2_":"\u6469\u64E6\u95DC\u7BC0_PARAM2_\u7684\u6700\u5927\u529B\u91CF","Friction joint maximum force":"\u6469\u64E6\u95DC\u7BC0\u6700\u5927\u529B\u91CF","Friction joint max torque":"\u6469\u64E6\u95DC\u7BC0\u6700\u5927\u626D\u77E9","Modify a friction joint maximum torque.":"\u4FEE\u6539\u6469\u64E6\u95DC\u7BC0\u7684\u6700\u5927\u626D\u77E9\u3002","the maximum torque for friction joint _PARAM2_":"\u6469\u64E6\u95DC\u7BC0_PARAM2_\u7684\u6700\u5927\u626D\u77E9","Friction joint maximum torque":"\u6469\u64E6\u95DC\u7BC0\u6700\u5927\u626D\u77E9","Add motor joint":"\u6DFB\u52A0\u52D5\u529B\u95DC\u7BC0","Add a motor joint between two objects. The position and angle offsets are relative to the first object.":"\u5728\u5169\u500B\u7269\u4EF6\u4E4B\u9593\u6DFB\u52A0\u4E00\u500B\u52D5\u529B\u95DC\u7BC0\u3002\u4F4D\u7F6E\u548C\u89D2\u5EA6\u504F\u79FB\u662F\u76F8\u5C0D\u65BC\u7B2C\u4E00\u500B\u7269\u4EF6\u7684\u3002","Add a motor joint between _PARAM0_ and _PARAM2_":"\u5728_PARAM0_\u548C_PARAM2_\u4E4B\u9593\u6DFB\u52A0\u52D5\u529B\u95DC\u7BC0","Joints \u276F Motor":"\u95DC\u7BC0 \u276F \u52D5\u529B","Offset X position":"\u504F\u79FBX\u4F4D\u7F6E","Offset Y position":"\u504F\u79FB Y \u4F4D\u7F6E","Offset Angle":"\u504F\u79FB\u89D2\u5EA6","Correction factor (default: 1)":"\u6821\u6B63\u7CFB\u6578 (\u9ED8\u8A8D\uFF1A 1)","Motor joint offset":"\u52D5\u529B\u95DC\u7BC0\u504F\u79FB","Modify a motor joint offset.":"\u4FEE\u6539\u52D5\u529B\u95DC\u7BC0\u504F\u79FB\u3002","Set offset to _PARAM3_;_PARAM4_ for motor joint _PARAM2_":"\u5C07\u52D5\u529B\u95DC\u7BC0_PARAM2_\u7684\u504F\u79FB\u8A2D\u5B9A\u70BA_PARAM3 _; _ PARAM4_","Offset X":"\u504F\u79FB X","Offset Y":"\u504F\u79FBY","Motor joint offset X":"\u52D5\u529B\u95DC\u7BC0\u504F\u79FB X","Motor joint offset Y":"\u52D5\u529B\u95DC\u7BC0\u504F\u79FB Y","Motor joint angular offset":"\u52D5\u529B\u95DC\u7BC0\u89D2\u5EA6\u504F\u79FB","Modify a motor joint angular offset.":"\u4FEE\u6539\u52D5\u529B\u95DC\u7BC0\u89D2\u5EA6\u504F\u79FB\u3002","the angular offset for motor joint _PARAM2_":"\u52D5\u529B\u95DC\u7BC0_PARAM2_\u7684\u89D2\u5EA6\u504F\u79FB","Motor joint max force":"\u52D5\u529B\u95DC\u7BC0\u6700\u5927\u529B\u91CF","Modify a motor joint maximum force.":"\u4FEE\u6539\u52D5\u529B\u95DC\u7BC0\u7684\u6700\u5927\u529B\u91CF\u3002","the maximum force for motor joint _PARAM2_":"\u52D5\u529B\u95DC\u7BC0_PARAM2_\u7684\u6700\u5927\u529B\u91CF","Motor joint maximum force":"\u52D5\u529B\u95DC\u7BC0\u6700\u5927\u529B\u91CF","Motor joint max torque":"\u52D5\u529B\u95DC\u7BC0\u6700\u5927\u626D\u77E9","Modify a motor joint maximum torque.":"\u4FEE\u6539\u52D5\u529B\u95DC\u7BC0\u7684\u6700\u5927\u626D\u77E9\u3002","the maximum torque for motor joint _PARAM2_":"\u52D5\u529B\u95DC\u7BC0_PARAM2_\u7684\u6700\u5927\u626D\u77E9","Motor joint maximum torque":"\u52D5\u529B\u95DC\u7BC0\u6700\u5927\u626D\u77E9","Motor joint correction factor":"\u52D5\u529B\u95DC\u7BC0\u6821\u6B63\u7CFB\u6578","Modify a motor joint correction factor.":"\u4FEE\u6539\u52D5\u529B\u95DC\u7BC0\u6821\u6B63\u7CFB\u6578\u3002","the correction factor for motor joint _PARAM2_":"\u52D5\u529B\u95DC\u7BC0_PARAM2_\u7684\u6821\u6B63\u7CFB\u6578","Check if two objects collide.":"\u6AA2\u67E5\u5169\u500B\u7269\u4EF6\u662F\u5426\u76F8\u649E\u3002","_PARAM0_ is colliding with _PARAM2_":"_PARAM0_\u8207_PARAM2_\u767C\u751F\u6C96\u7A81","Collision started":"\u78B0\u649E\u958B\u59CB","Check if two objects just started colliding during this frame.":"\u6AA2\u67E5\u5169\u500B\u7269\u4EF6\u662F\u5426\u5728\u6B64\u5E40\u671F\u9593\u958B\u59CB\u78B0\u649E\u3002","_PARAM0_ started colliding with _PARAM2_":"_PARAM0_ \u958B\u59CB\u8207 _PARAM2_ \u78B0\u649E","Collision stopped":"\u78B0\u649E\u5DF2\u505C\u6B62","Check if two objects just stopped colliding at this frame.":"\u6AA2\u67E5\u5169\u500B\u7269\u4EF6\u662F\u5426\u5728\u6B64\u5E40\u8655\u505C\u6B62\u78B0\u649E","_PARAM0_ stopped colliding with _PARAM2_":"_PARAM0_ \u505C\u6B62\u8207 _PARAM2_ \u78B0\u649E","Allow your game to send scores to your leaderboards (anonymously or from the logged-in player) or display existing leaderboards to the player.":"\u5141\u8A31\u60A8\u7684\u904A\u6232\u5411\u60A8\u7684\u6392\u884C\u699C\u767C\u9001\u5206\u6578\uFF08\u533F\u540D\u6216\u5DF2\u767B\u9304\u7684\u73A9\u5BB6\uFF09\u6216\u5411\u73A9\u5BB6\u986F\u793A\u73FE\u6709\u6392\u884C\u699C\u3002","Save player score":"\u4FDD\u5B58\u73A9\u5BB6\u5206\u6578","Save the player's score to the given leaderboard. If the player is connected, the score will be attached to the connected player (unless disabled).":"\u5C07\u73A9\u5BB6\u7684\u5206\u6578\u4FDD\u5B58\u5230\u7D66\u5B9A\u7684\u6392\u884C\u699C\u4E2D\u3002\u5982\u679C\u73A9\u5BB6\u5DF2\u9023\u63A5\uFF0C\u5206\u6578\u5C07\u9644\u52A0\u5230\u5DF2\u9023\u63A5\u7684\u73A9\u5BB6 (\u9664\u975E\u7981\u7528)\u3002","Send to leaderboard _PARAM1_ the score _PARAM2_ with player name: _PARAM3_":"\u5C07\u5206\u6578 _PARAM2_ \u767C\u9001\u5230\u6392\u884C\u699C_PARAM1_\uFF0C\u73A9\u5BB6\u540D\u7A31\uFF1A_PARAM3_","Save score":"\u4FDD\u5B58\u5206\u6578","Score to register for the player":"\u8981\u6CE8\u518A\u73A9\u5BB6\u7684\u5F97\u5206","Name to register for the player":"\u8981\u6CE8\u518A\u73A9\u5BB6\u7684\u540D\u7A31","Leave this empty to let the leaderboard automatically generate a player name (e.g: \"Player23464\"). You can configure this in the leaderboard administration.":"\u5C07\u6B64\u5B57\u6BB5\u7559\u7A7A\uFF0C\u8B93\u6392\u884C\u699C\u81EA\u52D5\u751F\u6210\u73A9\u5BB6\u540D\u7A31(\u4F8B\u5982\uFF1A\u201CPlayer23464\u201D)\u3002\u60A8\u53EF\u4EE5\u5728\u6392\u884C\u699C\u7BA1\u7406\u4E2D\u9032\u884C\u914D\u7F6E\u3002","Save connected player score":"\u4FDD\u5B58\u5DF2\u9023\u63A5\u7684\u73A9\u5BB6\u5206\u6578","Save the connected player's score to the given leaderboard.":"\u5C07\u6240\u9023\u63A5\u7684\u73A9\u5BB6\u7684\u5F97\u5206\u4FDD\u5B58\u5230\u7D66\u5B9A\u7684\u6392\u884C\u699C\u3002","Send to leaderboard _PARAM1_ the score _PARAM2_ for the connected player":"\u5C07\u5DF2\u9023\u63A5\u73A9\u5BB6\u7684\u5206\u6578 _PARAM2_ \u767C\u9001\u5230\u6392\u884C\u699C_PARAM1_","Always attach scores to the connected player":"\u59CB\u7D42\u5C07\u5206\u6578\u9644\u52A0\u5230\u9023\u63A5\u7684\u73A9\u5BB6","Set if the score sent to a leaderboard is always attached to the connected player - if any. This is on by default.":"\u8A2D\u5B9A\u767C\u9001\u5230\u6392\u884C\u699C\u7684\u5206\u6578\u662F\u5426\u7E3D\u662F\u8207\u9023\u63A5\u7684\u73A9\u5BB6\u76F8\u95DC\u806F-\u5982\u679C\u6709\u7684\u8A71\u3002\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\uFF0C\u9019\u662F\u958B\u555F\u7684\u3002","Always attach the score to the connected player: _PARAM1_":"\u59CB\u7D42\u5C07\u5206\u6578\u9644\u52A0\u5230\u9023\u63A5\u7684\u73A9\u5BB6\uFF1A_PARAM1_","Enable?":"\u555F\u7528\uFF1F","Last score save has errored":"\u4E0A\u6B21\u7684\u5206\u6578\u4FDD\u5B58\u5DF2\u7D93\u907A\u5931","Check if the last attempt to save a score has errored.":"\u6AA2\u67E5\u6700\u540E\u4E00\u6B21\u4FDD\u5B58\u5206\u6578\u7684\u5617\u8A66\u662F\u5426\u5DF2\u5931\u6548\u3002","Last score save in leaderboard _PARAM0_ has errored":"\u5728\u6392\u884C\u699C_PARAM0_ \u4FDD\u5B58\u7684\u6700\u540E\u5F97\u5206\u5DF2\u7D93\u907A\u5931","If no leaderboard is specified, will return the value related to the last leaderboard save action.":"\u5982\u679C\u6C92\u6709\u6307\u5B9A\u6392\u884C\u699C\uFF0C\u5C07\u8FD4\u56DE\u8207\u6700\u540E\u4E00\u500B\u6392\u884C\u699C\u76F8\u95DC\u7684\u503C\u4FDD\u5B58\u64CD\u4F5C\u3002","Last score save has succeeded":"\u4E0A\u6B21\u6210\u7E3E\u4FDD\u5B58\u6210\u529F","Check if the last attempt to save a score has succeeded.":"\u6AA2\u67E5\u6700\u540E\u4E00\u6B21\u8A66\u5716\u4FDD\u5B58\u5206\u6578\u662F\u5426\u6210\u529F\u3002","Last score save in leaderboard _PARAM0_ has succeeded":"\u5728\u6392\u884C\u699C_PARAM0_ \u4FDD\u5B58\u7684\u6700\u540E\u5206\u6578\u5DF2\u6210\u529F","If no leaderboard is specified, will return the value related to the last leaderboard save action that successfully ended.":"\u5982\u679C\u6C92\u6709\u6307\u5B9A\u6392\u884C\u699C\uFF0C\u5C07\u8FD4\u56DE\u8207\u6700\u540E\u4E00\u500B\u6392\u884C\u699C\u76F8\u95DC\u7684\u503C\uFF0C\u9019\u4E9B\u64CD\u4F5C\u5DF2\u6210\u529F\u7D50\u675F\u3002","Score is saving":"\u6B63\u5728\u4FDD\u5B58\u5F97\u5206","Check if a score is currently being saved in leaderboard.":"\u6AA2\u67E5\u662F\u5426\u6B63\u5728\u5C07\u5206\u6578\u4FDD\u5B58\u5728\u6392\u884C\u699C\u4E2D\u3002","Score is saving in leaderboard _PARAM0_":"\u5206\u6578\u4FDD\u5B58\u5230\u6392\u884C\u699C_PARAM0_","Closed by player":"\u7531\u73A9\u5BB6\u95DC\u9589","Check if the player has just closed the leaderboard view.":"\u6AA2\u67E5\u73A9\u5BB6\u662F\u5426\u525B\u525B\u95DC\u9589\u4E86\u6392\u884C\u699C\u8996\u5716\u3002","Player has just closed the leaderboard view":"\u73A9\u5BB6\u525B\u525B\u95DC\u9589\u4E86\u6392\u884C\u699C\u8996\u5716","Display leaderboard":"\u986F\u793A\u6392\u884C\u699C","Error of last save attempt":"\u6700\u540E\u4E00\u6B21\u4FDD\u5B58\u5617\u8A66\u51FA\u932F","Get the error of the last save attempt.":"\u7372\u53D6\u6700\u540E\u4E00\u6B21\u4FDD\u5B58\u5617\u8A66\u7684\u932F\u8AA4\u3002","Leaderboard display has errored":"\u6392\u884C\u699C\u986F\u793A\u5DF2\u64E6\u9664","Check if the display of the leaderboard errored.":"\u6AA2\u67E5\u6392\u884C\u699C\u986F\u793A\u662F\u5426\u5931\u6548\u3002","Leaderboard display has loaded":"\u6392\u884C\u699C\u986F\u793A\u5DF2\u52A0\u8F09","Check if the display of the leaderboard has finished loading and been displayed on screen.":"\u6AA2\u67E5\u6392\u884C\u699C\u986F\u793A\u662F\u5426\u5DF2\u5B8C\u6210\u52A0\u8F09\u5E76\u986F\u793A\u5728\u5C4F\u5E55\u4E0A\u3002","Leaderboard display has loaded and is displayed on screen":"\u6392\u884C\u699C\u986F\u793A\u5DF2\u52A0\u8F09\u5E76\u986F\u793A\u5728\u5C4F\u5E55\u4E0A","Leaderboard display is loading":"\u6392\u884C\u699C\u986F\u793A\u52A0\u8F09\u4E2D","Check if the display of the leaderboard is loading.":"\u6AA2\u67E5\u6392\u884C\u699C\u662F\u5426\u6B63\u5728\u52A0\u8F09\u986F\u793A\u3002","Format player name":"\u683C\u5F0F\u5316\u73A9\u5BB6\u540D\u7A31","Formats a name so that it can be submitted to a leaderboard.":"\u683C\u5F0F\u5316\u540D\u7A31\u4EE5\u4FBF\u53EF\u4EE5\u63D0\u4EA4\u7D66\u6392\u884C\u699C\u3002","Raw player name":"\u539F\u59CB\u73A9\u5BB6\u540D\u7A31","Display the specified leaderboard on top of the game. If a leaderboard was already displayed on top of the game, the new leaderboard will replace it.":"\u5728\u904A\u6232\u9802\u90E8\u986F\u793A\u6307\u5B9A\u7684\u6392\u884C\u699C\u3002 \u5982\u679C\u6392\u884C\u699C\u5DF2\u7D93\u986F\u793A\u5728\u904A\u6232\u9802\u7AEF\uFF0C\u65B0\u7684\u6392\u884C\u699C\u5C07\u66FF\u63DB\u5B83\u3002","Display leaderboard _PARAM1_ (display a loader: _PARAM2_)":"\u986F\u793A\u6392\u884C\u699C_PARAM1_ (\u986F\u793A\u52A0\u8F09\u5668: _PARAM2_)","Display loader while leaderboard is loading":"\u7576\u6392\u884C\u699C\u52A0\u8F09\u6642\u986F\u793A\u52A0\u8F09\u5668","Close current leaderboard":"\u95DC\u9589\u7576\u524D\u6392\u884C\u699C","Close the leaderboard currently displayed on top of the game.":"\u95DC\u9589\u7576\u524D\u904A\u6232\u9802\u90E8\u986F\u793A\u7684\u6392\u884C\u699C\u3002","Close current leaderboard displayed on top of the game":"\u95DC\u9589\u904A\u6232\u9802\u90E8\u986F\u793A\u7684\u7576\u524D\u6392\u884C\u699C","Device sensors":"\u8A2D\u5099\u50B3\u611F\u5668","Allow the game to access the sensors of a mobile device.":"\u5141\u8A31\u904A\u6232\u8A2A\u554F\u79FB\u52D5\u8A2D\u5099\u7684\u50B3\u611F\u5668\u3002","Sensor active":"\u50B3\u611F\u5668\u6FC0\u6D3B","The condition is true if the device orientation sensor is currently active":"\u5982\u679C\u8A2D\u5099\u65B9\u5411\u50B3\u611F\u5668\u7576\u524D\u8655\u4E8E\u6D3B\u52D5\u72C0\u614B\uFF0C\u5247\u689D\u4EF6\u70BA true","Orientation sensor is active":"\u65B9\u5411\u50B3\u611F\u5668\u5DF2\u6FC0\u6D3B","Orientation":"\u65B9\u5411","Compare the value of orientation alpha":"\u6BD4\u8F03\u65B9\u5411alpha\u7684\u503C","Compare the value of orientation alpha. (Range: 0 to 360\xB0)":"\u6BD4\u8F03\u65B9\u5411alpha\u7684\u503C\u3002 \uFF08\u8303\u570D\uFF1A0\u81F3360\xB0\uFF09","the orientation alpha":"\u65B9\u5411alpha","Sign of the test":"\u6E2C\u8A66\u7684\u7B26\u865F","Compare the value of orientation beta":"\u6BD4\u8F03\u65B9\u5411\u6E2C\u8A66\u7684\u503C","Compare the value of orientation beta. (Range: -180 to 180\xB0)":"\u6BD4\u8F03\u5B9A\u5411\u4F4D\u7684\u503C\u3002(\u8DDD\u96E2\uFF1A-180\u81F3180\u5EA6)","the orientation beta":"\u5B9A\u5411\u6E2C\u8A66\u7248","Compare the value of orientation gamma":"\u6BD4\u8F03\u5B9A\u5411\u4F3D\u746A\u7684\u503C","Compare the value of orientation gamma. (Range: -90 to 90\xB0)":"\u6BD4\u8F03\u5B9A\u5411\u4F3D\u746A\u7684\u503C(\u8DDD\u96E2: -90 \u5230 90\xB0)","the orientation gamma":"\u5B9A\u5411\u4F3D\u99AC","Activate orientation sensor":"\u6FC0\u6D3B\u65B9\u5411\u50B3\u611F\u5668\u3002","Activate the orientation sensor. (remember to turn it off again)":"\u6FC0\u6D3B\u65B9\u5411\u50B3\u611F\u5668(\u8ACB\u8A18\u4F4F\u518D\u6B21\u95DC\u9589\u5B83)","Activate the orientation sensor.":"\u6FC0\u6D3B\u65B9\u5411\u50B3\u611F\u5668\u3002","Deactivate orientation sensor":"\u505C\u7528\u65B9\u5411\u50B3\u611F\u5668","Deactivate the orientation sensor.":"\u505C\u7528\u65B9\u5411\u50B3\u611F\u5668\u3002","Is Absolute":"\u7D55\u5C0D","Get if the devices orientation is absolute and not relative":"\u7372\u53D6\u8A2D\u5099\u7684\u7D55\u5C0D\u65B9\u5411","Alpha value":"\u900F\u660E\u5EA6","Get the devices orientation Alpha (compass)":"\u7372\u53D6\u8A2D\u5099\u65B9\u5411Alpha (\u6307\u5357\u91DD)","Beta value":"\u6E2C\u8A66\u7248\u503C","Get the devices orientation Beta":"\u7372\u53D6\u8A2D\u5099\u65B9\u5411\u6E2C\u8A66\u7248","Gamma value":"\u4F3D\u746A\u503C","Get the devices orientation Gamma value":"\u7372\u53D6\u8A2D\u5099\u65B9\u5411\u4F3D\u746A\u503C","The condition is true if the device motion sensor is currently active":"\u5982\u679C\u8A2D\u5099\u79FB\u52D5\u50B3\u611F\u5668\u6B63\u5728\u6FC0\u6D3B\uFF0C\u689D\u4EF6\u70BA true","Motion sensor is active":"\u904B\u52D5\u50B3\u611F\u5668\u5DF2\u6FC0\u6D3B","Motion":"\u904B\u52D5","Compare the value of rotation alpha":"\u6BD4\u8F03\u65CB\u8F49alpha\u7684\u503C","Compare the value of rotation alpha. (Note: few devices support this sensor)":"\u6BD4\u8F03\u65CB\u8F49alpha\u7684\u503C\u3002 \uFF08\u6CE8\u610F\uFF1A\u5F88\u5C11\u6709\u8A2D\u5099\u652F\u6301\u6B64\u50B3\u611F\u5668\uFF09","the rotation alpha":"\u65CB\u8F49alpha","Value (m/s\xB2)":"\u503C (m/s2)","Compare the value of rotation beta":"\u6BD4\u8F03\u65CB\u8F49\u6E2C\u8A66\u7248\u7684\u503C","Compare the value of rotation beta. (Note: few devices support this sensor)":"\u6BD4\u8F03\u65CB\u8F49\u4F4D\u7684\u503C\u3002(\u6CE8\u610F\uFF1A\u652F\u6301\u6B64\u50B3\u611F\u5668\u7684\u8A2D\u5099\u4E0D\u591A)","the rotation beta":"\u65CB\u8F49\u6E2C\u8A66\u7248","Compare the value of rotation gamma":"\u6BD4\u8F03\u65CB\u8F49\u4F3D\u746A\u7684\u503C","Compare the value of rotation gamma. (Note: few devices support this sensor)":"\u6BD4\u8F03\u65CB\u8F49\u4F3D\u746A\u7684\u503C (\u6CE8\u610F\uFF1A\u652F\u6301\u6B64\u50B3\u611F\u5668\u7684\u8A2D\u5099\u4E0D\u591A)","the rotation gamma":"\u65CB\u8F49\u4F3D\u99AC","Compare the value of acceleration on X-axis":"\u6BD4\u8F03X\u8EF8\u4E0A\u52A0\u901F\u5EA6\u7684\u503C","Compare the value of acceleration on the X-axis (m/s\xB2).":"\u6BD4\u8F03X\u8EF8\u4E0A\u7684\u52A0\u901F\u5EA6\u503C (m/s2)\u3002","the acceleration X":"\u52A0\u901F\u5EA6 X","Compare the value of acceleration on Y-axis":"\u6BD4\u8F03Y-\u8EF8\u4E0A\u52A0\u901F\u5EA6\u7684\u503C","Compare the value of acceleration on the Y-axis (m/s\xB2).":"\u6BD4\u8F03Y-\u8EF8\u4E0A\u7684\u52A0\u901F\u5EA6\u503C (m/s2)\u3002","the acceleration Y":"\u52A0\u901F\u5EA6Y","Compare the value of acceleration on Z-axis":"\u6BD4\u8F03Z\u8EF8\u4E0A\u52A0\u901F\u5EA6\u7684\u503C","Compare the value of acceleration on the Z-axis (m/s\xB2).":"\u6BD4\u8F03Z\u8EF8\u4E0A\u7684\u52A0\u901F\u5EA6\u503C (m/s2)\u3002","the acceleration Z":"\u52A0\u901F\u5EA6Z","Activate motion sensor":"\u6FC0\u6D3B\u904B\u52D5\u50B3\u611F\u5668","Activate the motion sensor. (remember to turn it off again)":"\u6FC0\u6D3B\u904B\u52D5\u50B3\u611F\u5668(\u8ACB\u8A18\u4F4F\u518D\u6B21\u95DC\u9589\u5B83)","Activate the motion sensor.":"\u6FC0\u6D3B\u904B\u52D5\u50B3\u611F\u5668\u3002","Deactivate motion sensor":"\u505C\u7528\u904B\u52D5\u50B3\u611F\u5668","Deactivate the motion sensor.":"\u505C\u7528\u904B\u52D5\u50B3\u611F\u5668\u3002","Get the devices rotation Alpha":"\u7372\u53D6\u8A2D\u5099\u65CB\u8F49 Alpha","Get the devices rotation Beta":"\u7372\u53D6\u8A2D\u5099\u65CB\u8F49 Beta","Get the devices rotation Gamma":"\u7372\u53D6\u8A2D\u5099\u65CB\u8F49 Gamma","Acceleration X value":"\u52A0\u901F X \u503C","Get the devices acceleration on the X-axis (m/s\xB2)":"\u5728X\u8EF8\u4E0A\u52A0\u901F\u8A2D\u5099 (m/s2)","Acceleration Y value":"\u52A0\u901F Y \u503C","Get the devices acceleration on the Y-axis (m/s\xB2)":"\u7372\u53D6\u8A2D\u5099\u5728Y\u8EF8\u4E0A\u7684\u52A0\u901F\u5EA6\uFF08m /s\xB2\uFF09","Acceleration Z value":"\u52A0\u901F Z \u503C","Get the devices acceleration on the Z-axis (m/s\xB2)":"\u7372\u5F97\u8A2D\u5099\u5728Z\u8EF8\u4E0A\u7684\u52A0\u901F\u5EA6\uFF08m /s\xB2\uFF09","Dialogue Tree":"\u5C0D\u8A71\u6A39","Load dialogue tree from a scene variable":"\u5F9E\u5834\u666F\u8B8A\u91CF\u52A0\u8F09\u5C0D\u8A71\u6A39","Load a dialogue data object - Yarn JSON format, stored in a scene variable. Use this command to load all the Dialogue data at the beginning of the game.":"\u52A0\u8F09\u5C0D\u8A71\u8CC7\u6599\u7269\u4EF6 - Yarn json \u683C\u5F0F\uFF0C\u5B58\u5132\u5728\u5834\u666F\u8B8A\u91CF\u3002 \u4F7F\u7528\u6B64\u547D\u4EE4\u5728\u904A\u6232\u958B\u59CB\u6642\u52A0\u8F09\u6240\u6709\u5C0D\u8A71\u8CC7\u6599\u3002","Load dialogue data from scene variable _PARAM0_":"\u5F9E\u5834\u666F\u8B8A\u91CF _PARAM0_ \u52A0\u8F09\u5C0D\u8A71\u8CC7\u6599","Scene variable that holds the Yarn JSON data":"\u6301\u6709Yarn JSON\u8CC7\u6599\u7684\u5834\u666F\u8B8A\u91CF","Load dialogue tree from a JSON file":"\u5F9E Json \u6587\u4EF6\u8F09\u5165\u5C0D\u8A71\u6A39","Load a dialogue data object - Yarn JSON format, stored in a JSON file. Use this command to load all the Dialogue data at the beginning of the game.":"\u8F09\u5165\u5C0D\u8A71\u8CC7\u6599\u7269\u4EF6 - Yarn json \u683C\u5F0F\uFF0C\u5B58\u5132\u5728 Json \u6587\u4EF6\u4E2D\u3002 \u4F7F\u7528\u6B64\u547D\u4EE4\u5728\u904A\u6232\u958B\u59CB\u6642\u52A0\u8F09\u6240\u6709\u5C0D\u8A71\u8CC7\u6599\u3002","Load dialogue data from JSON file _PARAM1_":"\u5F9E json \u6587\u4EF6 _PARAM1_ \u8F09\u5165\u5C0D\u8A71\u8CC7\u6599","JSON file that holds the Yarn JSON data":"\u6301\u6709Yarn JSON\u8CC7\u6599\u7684 Json \u6587\u4EF6","Start dialogue from branch":"\u5F9E\u5206\u652F\u958B\u59CB\u5C0D\u8A71","Start dialogue from branch. Use this to initiate the dialogue from a specified branch.":"\u5F9E\u5206\u652F\u958B\u59CB\u5C0D\u8A71\u3002\u7528\u4F86\u555F\u52D5\u6307\u5B9A\u5206\u652F\u7684\u5C0D\u8A71\u3002","Start dialogue from branch _PARAM0_":"\u5F9E\u5206\u652F _PARAM0_ \u958B\u59CB\u5C0D\u8A71","Dialogue branch":"\u5C0D\u8A71\u5206\u652F","Stop running dialogue":"\u505C\u6B62\u57F7\u884C\u5C0D\u8A71","Stop the running dialogue. Use this to interrupt dialogue parsing.":"\u505C\u6B62\u6B63\u5728\u904B\u884C\u7684\u5C0D\u8A71\u3002\u7528\u5B83\u4F86\u4E2D\u65B7\u5C0D\u8A71\u89E3\u6790\u3002","Go to the next dialogue line":"\u8F49\u5230\u4E0B\u4E00\u500B\u5C0D\u8A71\u884C","Go to the next dialogue line. Use this to advance to the next dialogue line when the player presses a button.":"\u8F49\u5230\u4E0B\u4E00\u500B\u5C0D\u8A71\u7DDA\u3002\u7576\u73A9\u5BB6\u6309\u4E0B\u6309\u9215\u6642\uFF0C\u7528\u5B83\u4F86\u63A8\u9032\u5230\u4E0B\u4E00\u500B\u5C0D\u8A71\u7DDA\u3002","Confirm selected option":"\u78BA\u8A8D\u9078\u5B9A\u7684\u9078\u9805","Set the selected option as confirmed, which will validate it and go forward to the next node. Use other actions to select options (see \"select next option\" and \"Select previous option\").":"\u5C07\u9078\u4E2D\u7684\u9078\u9805\u8A2D\u5B9A\u70BA\u5DF2\u78BA\u8A8D\uFF0C\u5C07\u9A57\u8B49\u5B83\uFF0C\u5E76\u8F49\u5230\u4E0B\u4E00\u500B\u7BC0\u9EDE\u3002 \u4F7F\u7528\u5176\u4ED6\u52D5\u4F5C\u9078\u64C7\u9078\u9805(\u898B\"\u9078\u64C7\u4E0B\u4E00\u500B\u9078\u9805\"\u548C\"\u9078\u64C7\u4E0A\u4E00\u500B\u9078\u9805\")\u3002","Select next option":"\u9078\u64C7\u4E0B\u4E00\u500B\u9078\u9805","Select next option (add 1 to selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"\u9078\u64C7\u4E0B\u4E00\u500B\u9078\u9805 (\u5C071\u6DFB\u52A0\u5230\u9078\u4E2D\u7684\u9078\u9805\u7DE8\u865F)\u3002 \u7576\u5C0D\u8A71\u884C\u70BA\u201C\u9078\u9805\u201D\u985E\u578B\u4E14\u64AD\u653E\u5668\u6309\u4E0B\u6309\u9215\u66F4\u6539\u9078\u4E2D\u7684\u9078\u9805\u6642\u4F7F\u7528\u6B64\u9805\u3002","Select previous option":"\u9078\u64C7\u4E0A\u4E00\u500B\u9078\u9805","Select previous option (subtract 1 from selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"\u9078\u64C7\u4E0A\u4E00\u500B\u9078\u9805 (\u5F9E\u9078\u4E2D\u7684\u9078\u9805\u865F\u4E2D\u6E1B\u53BB1)\u3002 \u7576\u5C0D\u8A71\u884C\u70BA\u201C\u9078\u9805\u201D\u985E\u578B\u4E14\u64AD\u653E\u5668\u6309\u4E0B\u6309\u9215\u66F4\u6539\u9078\u4E2D\u7684\u9078\u9805\u6642\u4F7F\u7528\u6B64\u9805\u3002","Select option by number":"\u6309\u7DE8\u865F\u9078\u64C7\u9078\u9805","Select option by number. Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"\u6309\u6578\u5B57\u9078\u64C7\u9078\u9805\u3002\u7576\u5C0D\u8A71\u7DDA\u70BA\u201C\u9078\u9805\u201D\u985E\u578B\u4E14\u64AD\u653E\u5668\u6309\u4E0B\u6309\u9215\u4EE5\u66F4\u6539\u9078\u4E2D\u7684\u9078\u9805\u6642\uFF0C\u4F7F\u7528\u6B64\u9078\u9805\u3002","Select option at index _PARAM0_":"\u5728\u7D22\u5F15 _PARAM0_ \u9078\u64C7\u9078\u9805","Option index number":"\u9078\u9805\u7D22\u5F15\u865F","Scroll clipped text":"\u6EFE\u52D5\u526A\u5207\u6587\u672C","Scroll clipped text. Use this with a timer and \"get clipped text\" when you want to create a typewriter effect. Every time the action runs, a new character appears from the text.":"\u6EFE\u52D5\u526A\u5207\u7684\u6587\u672C\u3002\u7576\u60A8\u60F3\u8981\u5275\u5EFA\u6253\u5B57\u6A5F\u6548\u679C\u6642\uFF0C\u4F7F\u7528\u8A08\u6642\u5668\u548C\u201C\u7372\u53D6\u526A\u5207\u6587\u672C\u201D\u3002 \u6BCF\u6B21\u52D5\u4F5C\u904B\u884C\u6642\uFF0C\u6587\u672C\u4E2D\u90FD\u6703\u51FA\u73FE\u4E00\u500B\u65B0\u5B57\u7B26\u3002","Complete clipped text scrolling":"\u5B8C\u6210\u526A\u5207\u6587\u672C\u6EFE\u52D5","Complete the clipped text scrolling. Use this action whenever you want to skip scrolling.":"\u5B8C\u6210\u526A\u5207\u7684\u6587\u672C\u6EFE\u52D5\u3002\u7576\u60A8\u60F3\u8DF3\u904E\u6EFE\u52D5\u6642\u4F7F\u7528\u6B64\u52D5\u4F5C\u3002","Set dialogue state string variable":"\u8A2D\u5B9A\u5C0D\u8A71\u72C0\u614B\u5B57\u7B26\u4E32\u8B8A\u91CF","Set dialogue state string variable. Use this to set a variable that the dialogue data is using.":"\u8A2D\u5B9A\u5C0D\u8A71\u72C0\u614B\u5B57\u7B26\u4E32\u8B8A\u91CF\u3002\u4F7F\u7528\u6B64\u8A2D\u5B9A\u5C0D\u8A71\u8CC7\u6599\u4F7F\u7528\u7684\u8B8A\u91CF\u3002","Set dialogue state string variable _PARAM0_ to _PARAM1_":"\u5C07\u5C0D\u8A71\u72C0\u614B\u8B8A\u91CF_PARAM0_ \u8A2D\u5B9A\u70BA _PARAM1_","State variable name":"\u72C0\u614B\u8B8A\u91CF\u540D","New value":"\u65B0\u503C","Set dialogue state number variable":"\u8A2D\u5B9A\u5C0D\u8A71\u72C0\u614B\u8B8A\u91CF","Set dialogue state number variable. Use this to set a variable that the dialogue data is using.":"\u8A2D\u5B9A\u5C0D\u8A71\u72C0\u614B\u8B8A\u91CF\u3002\u4F7F\u7528\u6B64\u8A2D\u5B9A\u5C0D\u8A71\u8CC7\u6599\u4F7F\u7528\u7684\u8B8A\u91CF\u3002","Set dialogue state number variable _PARAM0_ to _PARAM1_":"\u8A2D\u5B9A\u5C0D\u8A71\u72C0\u614B\u8B8A\u91CF _PARAM0_ \u5230 _PARAM1_","Set dialogue state boolean variable":"\u8A2D\u5B9A\u5C0D\u8A71\u72C0\u614B\u5E03\u723E\u8B8A\u91CF","Set dialogue state boolean variable. Use this to set a variable that the dialogue data is using.":"\u8A2D\u5B9A\u5C0D\u8A71\u72C0\u614B\u5E03\u723E\u8B8A\u91CF\u3002\u4F7F\u7528\u6B64\u8A2D\u5B9A\u5C0D\u8A71\u8CC7\u6599\u4F7F\u7528\u7684\u8B8A\u91CF\u3002","Set dialogue state boolean variable _PARAM0_ to _PARAM1_":"\u8A2D\u5B9A\u5C0D\u8A71\u72C0\u614B\u5E03\u723E\u8B8A\u91CF _PARAM0_ \u5230 _PARAM1_","Save dialogue state":"\u4FDD\u5B58\u5C0D\u8A71\u72C0\u614B","Save dialogue state. Use this to store the dialogue state into a variable, which can later be used for saving the game. That way player choices can become part of the game save.":"\u4FDD\u5B58\u5C0D\u8A71\u72C0\u614B\u3002\u7528\u5B83\u4F86\u5C07\u5C0D\u8A71\u72C0\u614B\u5B58\u5132\u70BA\u4E00\u500B\u8B8A\u91CF\uFF0C\u9019\u500B\u8B8A\u91CF\u4EE5\u540E\u53EF\u4EE5\u7528\u4E8E\u4FDD\u5B58\u904A\u6232\u3002 \u9019\u6A23\u73A9\u5BB6\u7684\u9078\u64C7\u5C31\u53EF\u4EE5\u6210\u70BA\u904A\u6232\u4FDD\u5B58\u7684\u4E00\u90E8\u5206\u3002","Save dialogue state to _PARAM0_":"\u5C07\u5C0D\u8A71\u72C0\u614B\u4FDD\u5B58\u5230 _PARAM0_","Global Variable":"\u5168\u5C40\u8B8A\u91CF","Load dialogue state":"\u52A0\u8F09\u5C0D\u8A71\u72C0\u614B","Load dialogue state. Use this to restore dialogue state, if you have stored in a variable before with the \"Save state\" action.":"\u52A0\u8F09\u5C0D\u8A71\u72C0\u614B\uFF0C\u5982\u679C\u60A8\u5728\u201C\u4FDD\u5B58\u72C0\u614B\u201D\u64CD\u4F5C\u4E4B\u524D\u5B58\u5132\u5728\u4E00\u500B\u8B8A\u91CF\u4E2D\uFF0C\u5247\u4F7F\u7528\u6B64\u6062\u5FA9\u5C0D\u8A71\u72C0\u614B\u3002","Load dialogue state from _PARAM0_":"\u5F9E _PARAM0_ \u52A0\u8F09\u5C0D\u8A71\u72C0\u614B","Clear dialogue state":"\u6E05\u9664\u5C0D\u8A71\u72C0\u614B","Clear dialogue state. This resets all dialogue state accumulated by the player choices. Useful when the player is starting a new game.":"\u6E05\u9664\u5C0D\u8A71\u72C0\u614B\u3002\u9019\u5C07\u91CD\u7F6E\u73A9\u5BB6\u9078\u64C7\u7684\u6240\u6709\u5C0D\u8A71\u72C0\u614B\u3002\u7576\u73A9\u5BB6\u958B\u59CB\u65B0\u904A\u6232\u6642\u6709\u7528\u3002","Get the current dialogue line text":"\u7372\u53D6\u7576\u524D\u5C0D\u8A71\u884C\u6587\u672C","Returns the current dialogue line text":"\u8FD4\u56DE\u7576\u524D\u5C0D\u8A71\u884C\u6587\u672C","Get the number of options in an options line type":"\u7372\u53D6\u9078\u9805\u884C\u985E\u578B\u4E2D\u9078\u9805\u7684\u6578\u91CF","Get the text of an option from an options line type":"\u5F9E\u9078\u9805\u884C\u985E\u578B\u7372\u53D6\u9078\u9805\u6587\u672C","Get the text of an option from an options line type, using the option's Number. The numbers start from 0.":"\u5F9E\u9078\u9805\u884C\u985E\u578B\u7372\u53D6\u9078\u9805\u7684\u6587\u672C\uFF0C\u4F7F\u7528\u9078\u9805\u7684\u6578\u5B57\u3002\u6578\u5B57\u5F9E0\u958B\u59CB\u3002","Option Index Number":"\u9078\u9805\u7D22\u5F15\u865F","Get a Horizontal list of options from the options line type":"\u5F9E\u9078\u9805\u884C\u985E\u578B\u7372\u53D6\u9078\u9805\u6C34\u5E73\u5217\u8868","Get the text of all available options from an options line type as a horizontal list. You can also pass the selected option's cursor string, which by default is ->":"\u5F9E\u9078\u9805\u884C\u985E\u578B\u7372\u53D6\u6240\u6709\u53EF\u7528\u9078\u9805\u7684\u6587\u672C\u4F5C\u70BA\u6C34\u5E73\u5217\u8868\u3002 \u60A8\u4E5F\u53EF\u4EE5\u901A\u904E\u6240\u9078\u9078\u9805\u7684\u5149\u6A19\u5B57\u7B26\u4E32\uFF0C\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\u5B83\u662F ->","Options Selection Cursor":"\u9078\u9805\u9078\u64C7\u5149\u6A19","Get a Vertical list of options from the options line type":"\u5F9E\u9078\u9805\u884C\u985E\u578B\u7372\u53D6\u9078\u9805\u7684\u5782\u76F4\u5217\u8868","Get the text of all available options from an options line type as a vertical list. You can also pass the selected option's cursor string, which by default is ->":"\u5F9E\u9078\u9805\u884C\u985E\u578B\u7372\u53D6\u6240\u6709\u53EF\u7528\u9078\u9805\u7684\u6587\u672C\u4F5C\u70BA\u5782\u76F4\u5217\u8868\u3002 \u60A8\u4E5F\u53EF\u4EE5\u901A\u904E\u6240\u9078\u9078\u9805\u7684\u5149\u6A19\u5B57\u7B26\u4E32\uFF0C\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\u5B83\u662F ->","Get the number of the currently selected option":"\u7372\u53D6\u7576\u524D\u9078\u4E2D\u9078\u9805\u7684\u6578\u91CF","Get the number of the currently selected option. Use this to help you render the option selection marker at the right place.":"\u7372\u53D6\u7576\u524D\u9078\u4E2D\u9078\u9805\u7684\u6578\u91CF\u3002\u4F7F\u7528\u6B64\u9078\u9805\u53EF\u4EE5\u5E6B\u52A9\u60A8\u5728\u6B63\u78BA\u7684\u5730\u65B9\u5448\u73FE\u9078\u9805\u7684\u9078\u64C7\u6A19\u8A18\u3002","Get dialogue line text clipped":"\u7372\u5F97\u526A\u5207\u7684\u5C0D\u8A71\u884C\u6587\u672C","Get dialogue line text clipped by the typewriter effect. Use the \"Scroll clipped text\" action to control the typewriter effect.":"\u7372\u53D6\u88AB\u6253\u5B57\u6A5F\u6548\u679C\u526A\u5207\u7684\u5C0D\u8A71\u884C\u6587\u672C\u3002\u4F7F\u7528\u201C\u6EFE\u52D5\u526A\u5207\u7684\u6587\u672C\u201D\u64CD\u4F5C\u4F86\u63A7\u5236\u6253\u5B57\u6A5F\u6548\u679C\u3002","Get the title of the current branch of the running dialogue":"\u7372\u53D6\u7576\u524D\u5C0D\u8A71\u5206\u652F\u7684\u6A19\u984C","Get the tags of the current branch of the running dialogue":"\u7372\u53D6\u7576\u524D\u5C0D\u8A71\u5206\u652F\u7684\u6A19\u7C3D","Get a tag of the current branch of the running dialogue via its index":"\u901A\u904E\u5176\u7D22\u5F15\u7372\u53D6\u7576\u524D\u5C0D\u8A71\u5206\u652F\u7684\u6A19\u7C3D","Tag Index Number":"\u6A19\u7C3D\u7D22\u5F15\u7DE8\u865F","Get the parameters of a command call":"\u7372\u53D6\u547D\u4EE4\u8ABF\u7528\u7684\u53C3\u6578","Get the parameters of a command call - <>":"\u7372\u53D6\u547D\u4EE4\u8ABF\u7528\u7684\u53C3\u6578 - <>","parameter Index Number":"\u53C3\u6578\u7D22\u5F15\u7DE8\u865F","Get the number of parameters in the currently passed command":"\u7372\u53D6\u7576\u524D\u50B3\u905E\u547D\u4EE4\u4E2D\u7684\u53C3\u6578\u6578","Get parameter from a Tag found by the branch contains tag condition":"\u5F9E\u5206\u652F\u4E2D\u627E\u5230\u7684\u6A19\u7C3D\u7372\u53D6\u53C3\u6578\u5305\u542B\u6A19\u7C3D\u689D\u4EF6","Get a list of all visited branches":"\u7372\u53D6\u6240\u6709\u5DF2\u8A2A\u554F\u5206\u652F\u7684\u5217\u8868","Get the full raw text of the current branch":"\u7372\u53D6\u7576\u524D\u5206\u652F\u7684\u539F\u59CB\u6587\u672C","Get the number stored in a dialogue state variable":"\u7372\u53D6\u5B58\u5132\u5728\u5C0D\u8A71\u72C0\u614B\u8B8A\u6578\u4E2D\u7684\u6578\u5B57","Dialogue state variable name":"\u5C0D\u8A71\u72C0\u614B\u8B8A\u6578\u540D\u7A31","Get the string stored in a dialogue state variable":"\u7372\u53D6\u5B58\u5132\u5728\u5C0D\u8A71\u72C0\u614B\u8B8A\u6578\u4E2D\u7684\u5B57\u7B26\u4E32","Command is called":"\u547D\u4EE4\u88AB\u8ABF\u7528","Check if a specific Command is called. If it is a <>, you can even get the parameter with the CommandParameter expression.":"\u6AA2\u67E5\u6307\u5B9A\u7684\u547D\u4EE4\u662F\u5426\u88AB\u8ABF\u7528\u3002\u5982\u679C\u5B83\u662F <>\uFF0C\u60A8\u751A\u81F3\u53EF\u4EE5\u4F7F\u7528\u547D\u4EE4\u53C3\u6578\u8868\u9054\u5F0F\u7372\u53D6\u53C3\u6578\u3002","Command <<_PARAM0_>> is called":"\u547D\u4EE4 <_PARAM0_>\u88AB\u8ABF\u7528","Command String":"\u547D\u4EE4\u5B57\u7B26\u4E32","Dialogue line type":"\u5C0D\u8A71\u7DDA\u985E\u578B","Check if the current dialogue line line is one of the three existing types. Use this to set what logic is executed for each type.\nThe three types are as follows:\n- text: when displaying dialogue text.\n- options: when displaying [[branching/options]] for dialogue choices.\n-command: when <> are triggered by the dialogue data.":"\u6AA2\u67E5\u7576\u524D\u5C0D\u8A71\u884C\u662F\u5426\u70BA\u73FE\u6709\u4E09\u7A2E\u985E\u578B\u4E4B\u4E00\u3002\u4F7F\u7528\u6B64\u8A2D\u5B9A\u6BCF\u7A2E\u985E\u578B\u57F7\u884C\u7684\u908F\u8F2F\u3002\n\u4E09\u7A2E\u985E\u578B\u5982\u4E0B\uFF1A\n- \u6587\u672C\uFF1A\u7576\u986F\u793A\u5C0D\u8A71\u6587\u672C\u6642\u3002\n- \u9078\u9805\uFF1A\u7576\u986F\u793A [[\u5206\u652F/\u9078\u9805]] \u5C0D\u8A71\u9078\u64C7\u6642\uFF0C\n-\u547D\u4EE4\uFF1A<> \u662F\u7531\u5C0D\u8A71\u8CC7\u6599\u89F8\u767C\u7684\u3002","The dialogue line is _PARAM0_":"\u5C0D\u8A71\u7DDA\u662F _PARAM0_","type":"\u985E\u578B","Dialogue is running":"\u5C0D\u8A71\u6B63\u5728\u904B\u884C","Check if the dialogue is running. Use this to for things like locking the player movement while speaking with a non player character.":"\u6AA2\u67E5\u5C0D\u8A71\u662F\u5426\u6B63\u5728\u904B\u884C\u3002\u7528\u5B83\u4F86\u9396\u5B9A\u73A9\u5BB6\u904B\u52D5\u7B49\u4E8B\u9805\u8207\u975E\u73A9\u5BB6\u89D2\u8272\u4EA4\u8AC7\u3002","Dialogue has branch":"\u5C0D\u8A71\u6709\u5206\u652F","Check if the dialogue has a branch with specified name. Use this to check if a dialogue branch exists in the loaded dialogue data.":"\u6AA2\u67E5\u5C0D\u8A71\u662F\u5426\u5177\u6709\u6307\u5B9A\u540D\u7A31\u7684\u5206\u652F\u3002\u4F7F\u7528\u6B64\u4F86\u6AA2\u67E5\u5C0D\u8A71\u5206\u652F\u662F\u5426\u5B58\u5728\u4E8E\u52A0\u8F09\u5C0D\u8A71\u8CC7\u6599\u4E2D\u3002","Dialogue has a branch named _PARAM0_":"\u5C0D\u8A71\u6709\u4E00\u500B\u5206\u652F\uFF0C\u540D\u7A31\u70BA _PARAM0_","Branch name":"\u5206\u652F\u540D\u7A31","Has selected option changed":"\u5DF2\u66F4\u6539\u6240\u9078\u9078\u9805","Check if a selected option has changed when the current dialogue line type is options. Use this to detect when the player has selected another option, so you can re-draw where the selection arrow is.":"\u6AA2\u67E5\u7576\u7576\u524D\u5C0D\u8A71\u884C\u985E\u578B\u70BA\u9078\u9805\u6642\u9078\u4E2D\u7684\u9078\u9805\u662F\u5426\u5DF2\u66F4\u6539\u3002 \u7576\u73A9\u5BB6\u9078\u64C7\u4E86\u53E6\u4E00\u500B\u9078\u9805\u6642\u4F7F\u7528\u6B64\u9078\u9805\u4F86\u6AA2\u6E2C\uFF0C\u6240\u4EE5\u60A8\u53EF\u4EE5\u91CD\u65B0\u7E6A\u5236\u9078\u4E2D\u7BAD\u982D\u7684\u4F4D\u7F6E\u3002","Selected option has changed":"\u6240\u9078\u9078\u9805\u5DF2\u66F4\u6539","Current dialogue branch title":"\u7576\u524D\u5C0D\u8A71\u8655\u6A19\u984C","Check if the current dialogue branch title is equal to a string. Use this to trigger game events when the player has visited a specific dialogue branch.":"\u6AA2\u67E5\u7576\u524D\u5C0D\u8A71\u5206\u652F\u6A19\u984C\u662F\u5426\u7B49\u4E8E\u5B57\u7B26\u4E32\u3002 \u7576\u73A9\u5BB6\u8A2A\u554F\u7279\u5B9A\u5C0D\u8A71\u5206\u652F\u6642\uFF0C\u7528\u5B83\u4F86\u89F8\u767C\u904A\u6232\u4E8B\u4EF6\u3002","The current dialogue branch title is _PARAM0_":"\u7576\u524D\u5C0D\u8A71\u5206\u652F\u6A19\u984C\u662F _PARAM0_","title name":"\u6A19\u984C\u540D\u7A31","Current dialogue branch contains a tag":"\u7576\u524D\u5C0D\u8A71\u8655\u5305\u542B\u4E00\u500B\u6A19\u7C3D","Check if the current dialogue branch contains a specific tag. Tags are an alternative useful way to <> to drive game logic with the dialogue data.":"\u6AA2\u67E5\u7576\u524D\u5C0D\u8A71\u5206\u652F\u662F\u5426\u5305\u542B\u4E00\u500B\u7279\u5B9A\u6A19\u7C3D\u3002 \u6A19\u7C3D\u662F\u7528\u5C0D\u8A71\u8CC7\u6599\u9A45\u52D5\u904A\u6232\u908F\u8F2F\u7684 <> \u7684\u53E6\u4E00\u7A2E\u6709\u7528\u65B9\u5F0F\u3002","The current dialogue branch contains a _PARAM0_ tag":"\u7576\u524D\u5C0D\u8A71\u5206\u652F\u5305\u542B _PARAM0_ \u6A19\u7C3D","tag name":"\u6A19\u7C3D\u540D\u7A31","Branch title has been visited":"\u5DF2\u8A2A\u554F\u5206\u652F\u6A19\u984C","Check if a branch has been visited":"\u6AA2\u67E5\u5206\u652F\u662F\u5426\u5DF2\u88AB\u8A2A\u554F","Branch title _PARAM0_ has been visited":"\u5206\u652F\u6A19\u984C _PARAM0_ \u5DF2\u88AB\u8A2A\u554F","branch title":"\u5206\u652F\u6A19\u984C","Compare dialogue state string variable":"\u6BD4\u8F03\u5C0D\u8A71\u72C0\u614B\u5B57\u7B26\u4E32\u8B8A\u91CF","Compare dialogue state string variable. Use this to trigger game events via dialogue variables.":"\u6BD4\u8F03\u5C0D\u8A71\u72C0\u614B\u5B57\u7B26\u4E32\u8B8A\u91CF\u3002\u901A\u904E\u5C0D\u8A71\u8B8A\u91CF\u4F86\u89F8\u767C\u904A\u6232\u4E8B\u4EF6\u3002","Dialogue state string variable _PARAM0_ is equal to _PARAM1_":"\u5C0D\u8A71\u72C0\u614B\u5B57\u7B26\u4E32\u8B8A\u91CF _PARAM0_ \u7B49\u4E8E _PARAM1_","State variable":"\u72C0\u614B\u8B8A\u91CF","Equal to":"\u7B49\u4E8E","Compare dialogue state number variable":"\u6BD4\u8F03\u5C0D\u8A71\u72C0\u614B\u8B8A\u91CF","Compare dialogue state number variable. Use this to trigger game events via dialogue variables.":"\u6BD4\u8F03\u5C0D\u8A71\u72C0\u614B\u8B8A\u91CF\u3002\u901A\u904E\u5C0D\u8A71\u8B8A\u91CF\u4F86\u89F8\u767C\u904A\u6232\u4E8B\u4EF6\u3002","Dialogue state number variable _PARAM0_ is equal to _PARAM1_":"\u5C0D\u8A71\u72C0\u614B\u8B8A\u91CF _PARAM0_ \u7B49\u4E8E _PARAM1_","Compare dialogue state boolean variable":"\u6BD4\u8F03\u5C0D\u8A71\u72C0\u614B\u5E03\u723E\u8B8A\u91CF","Compare dialogue state variable. Use this to trigger game events via dialogue variables.":"\u6BD4\u8F03\u5C0D\u8A71\u72C0\u614B\u8B8A\u91CF\u3002\u901A\u904E\u5C0D\u8A71\u8B8A\u91CF\u4F86\u89F8\u767C\u904A\u6232\u4E8B\u4EF6\u3002","Dialogue state boolean variable _PARAM0_ is equal to _PARAM1_":"\u5C0D\u8A71\u72C0\u614B\u8B8A\u91CF _PARAM0_ \u7B49\u4E8E _PARAM1_","Clipped text has completed scrolling":"\u7247\u6BB5\u6587\u672C\u5DF2\u5B8C\u6210\u6EFE\u52D5","Check if the clipped text scrolling has completed. Use this to prevent the player from going to the next dialogue line before the typing effect has revealed the entire text.":"\u6AA2\u67E5\u526A\u5207\u7684\u6587\u672C\u6EFE\u52D5\u662F\u5426\u5DF2\u5B8C\u6210\u3002 \u7528\u5B83\u4F86\u9632\u6B62\u73A9\u5BB6\u5728\u8F38\u5165\u6548\u679C\u986F\u793A\u6574\u500B\u6587\u672C\u4E4B\u524D\u524D\u5F80\u4E0B\u4E00\u500B\u5C0D\u8A71\u7DDA\u3002","P2P":"P2P","Event triggered by peer":"\u5C0D\u7B49\u9EDE\u89F8\u767C\u7684\u4E8B\u4EF6","Triggers once when a connected client sends the event":"\u7576\u4E00\u500B\u9023\u63A5\u7684\u5BA2\u6236\u7AEF\u767C\u9001\u4E8B\u4EF6\u6642\u89F8\u767C\u4E00\u6B21","Event _PARAM0_ received from other client (data loss: _PARAM1_)":"\u5F9E\u5176\u4ED6\u5BA2\u6236\u7AEF\u6536\u5230\u4E8B\u4EF6 _PARAM0_ (\u8CC7\u6599\u907A\u5931: _PARAM1_)","Event name":"\u4E8B\u4EF6\u540D\u7A31","Data loss allowed?":"\u5141\u8A31\u907A\u5931\u8CC7\u6599\uFF1F","Is P2P ready":"P2P \u5DF2\u6E96\u5099\u597D","True if the peer-to-peer extension initialized and is ready to use.":"\u5982\u679C\u5C0D\u7B49\u9EDE\u64F4\u5C55\u521D\u59CB\u5316\u5E76\u6E96\u5099\u4F7F\u7528\uFF0C\u5247\u70BA\u771F\u3002","Is P2P ready?":"P2P\u6E96\u5099\u597D\u4E86\u55CE\uFF1F","An error occurred":"\u767C\u751F\u932F\u8AA4","Triggers once when an error occurs. Use P2P::GetLastError() expression to get the content of the error if you want to analyse it or display it to the user.":"\u767C\u751F\u932F\u8AA4\u6642\u89F8\u767C\u4E00\u6B21\u3002 \u4F7F\u7528 P2P::GetLastError() \u8868\u9054\u5F0F\u4F86\u7372\u53D6\u932F\u8AA4\u7684\u5167\u5BB9\uFF0C\u5982\u679C\u60A8\u60F3\u8981\u5206\u6790\u5B83\u6216\u5411\u7528\u6236\u986F\u793A\u5B83\u3002","P2P error occurred":"\u767C\u751FP2P\u932F\u8AA4","Peer disconnected":"\u7BC0\u9EDE\u65B7\u958B\u9023\u63A5","Triggers once when a peer disconnects.":"\u7576\u5C0D\u7B49\u9EDE\u65B7\u958B\u9023\u63A5\u6642\u89F8\u767C\u4E00\u6B21\u3002","P2P peer disconnected":"P2P \u5C0D\u7B49\u9EDE\u65B7\u958B\u9023\u63A5","Peer Connected":"\u5C0D\u7B49\u9EDE\u5DF2\u9023\u63A5","Triggers once when a remote peer initiates a connection.":"\u7576\u9060\u7A0B\u5C0D\u65B9\u555F\u52D5\u9023\u63A5\u6642\u89F8\u767C\u4E00\u6B21\u3002","P2P peer connected":"\u5DF2\u9023\u63A5 P2P \u7BC0\u9EDE","Connect to another client":"\u9023\u63A5\u5230\u53E6\u4E00\u500B\u5BA2\u6236\u7AEF","Connects the current client to another client using its id.":"\u4F7F\u7528\u5176ID\u9023\u63A5\u7576\u524D\u5BA2\u6236\u7AEF\u5230\u53E6\u4E00\u500B\u5BA2\u6236\u7AEF\u3002","Connect to P2P client _PARAM0_":"\u9023\u63A5\u5230 P2P \u5BA2\u6236\u7AEF _PARAM0_","ID of the other client":"\u5176\u4ED6\u5BA2\u6236\u7AEF\u7684 ID","Connect to a broker server":"\u9023\u63A5\u5230\u4EE3\u7406\u670D\u52D9\u5668","Connects the extension to a broker server.":"\u5C07\u64F4\u5C55\u9023\u63A5\u5230\u4EE3\u7406\u670D\u52D9\u5668\u3002","Connect to the broker server at http://_PARAM0_:_PARAM1_/":"\u9023\u63A5\u5230\u4EE3\u7406\u670D\u52D9\u5668\uFF1Ahttp://_PARAM0_:_PARAM1_/","Host":"\u4E3B\u6A5F","Port":"\u7AEF\u53E3","Path":"\u8DEF\u5F91","SSl enabled?":"\u555F\u7528SSL\uFF1F","Use a custom ICE server":"\u4F7F\u7528\u81EA\u5B9A\u7FA9\u7684 ICE \u670D\u52D9\u5668","Disables the default ICE (STUN or TURN) servers list and use one of your own. Note that it is recommended to add at least 1 self-hosted STUN and TURN server for games that are not over LAN but over the internet. This action can be used multiple times to add multiple servers. This action needs to be called BEFORE connecting to the broker server.":"\u7981\u7528\u9ED8\u8A8DICE\uFF08STUN or TURN\uFF09\u670D\u52D9\u5668\u5217\u8868\uFF0C\u5E76\u4F7F\u7528\u60A8\u81EA\u5DF1\u7684\u670D\u52D9\u5668\u3002\u8ACB\u6CE8\u610F\uFF0C\u5C0D\u4E8E\u4E0D\u662F\u901A\u904ELAN\u800C\u662F\u901A\u904Einternet\u7684\u904A\u6232\uFF0C\u5EFA\u8B70\u81F3\u5C11\u6DFB\u52A0\u4E00\u500B\u81EA\u6258\u7BA1\u7684STUN\u548CTURN\u670D\u52D9\u5668\u3002\u6B64\u64CD\u4F5C\u53EF\u591A\u6B21\u7528\u4E8E\u6DFB\u52A0\u591A\u500B\u670D\u52D9\u5668\u3002\u5728\u9023\u63A5\u5230\u4EE3\u7406\u670D\u52D9\u5668\u4E4B\u524D\uFF0C\u9700\u8981\u8ABF\u7528\u6B64\u64CD\u4F5C\u3002","Use ICE server _PARAM0_ (username: _PARAM1_, password: _PARAM2_)":"\u4F7F\u7528 ICE \u670D\u52D9\u5668 _PARAM0_ (\u7528\u6236\u540D: _PARAM1_, \u5BC6\u78BC: _PARAM2_)","URL to the ICE server":"ICE \u670D\u52D9\u5668\u7684 URL","(Optional) Username":"(\u53EF\u9078) \u7528\u6236\u540D","(Optional) Password":"(\u53EF\u9078) \u5BC6\u78BC","Disable IP address sharing":"\u7981\u7528 IP \u5730\u5740\u5171\u4EAB","Disables the sharing of IP addresses with the other peers. This action needs to be called BEFORE connecting to the broker server.":"\u7981\u6B62\u8207\u5176\u4ED6\u5C0D\u7B49\u65B9\u5171\u4EAB IP \u5730\u5740\u3002\u9700\u8981\u5728\u9023\u63A5\u5230\u4EE3\u7406\u670D\u52D9\u5668\u4E4B\u524D\u8ABF\u7528\u6B64\u64CD\u4F5C\u3002","Disable IP sharing: _PARAM0_":"\u7981\u7528IP\u5171\u4EAB\uFF1A_PARAM0_","Disable sharing of IP addresses":"\u7981\u7528 IP \u5730\u5740\u5171\u4EAB","Connect to the default broker server":"\u9023\u63A5\u5230\u9ED8\u8A8D\u4EE3\u7406\u670D\u52D9\u5668","Connects to the default broker server.":"\u9023\u63A5\u5230\u9ED8\u8A8D\u4EE3\u7406\u670D\u52D9\u5668\u3002","Override the client ID":"\u8986\u84CB\u5BA2\u6236\u7AEF ID","Overrides the client ID of the current game instance with a specified ID. Must be called BEFORE connecting to a broker.":"\u4F7F\u7528\u7279\u5B9A ID \u8986\u84CB\u904A\u6232\u5BE6\u4F8B\u7684\u5BA2\u6236\u7AEF ID\u3002\u5FC5\u9808\u5728\u9023\u63A5\u81F3\u4EE3\u7406\u524D\u8ABF\u7528\u3002","Override the client ID with _PARAM0_":"\u4EE5 _PARAM0_ \u8986\u84CB\u5BA2\u6236\u7AEF ID","ID":"ID","Trigger event on all connected clients":"\u89F8\u767C\u6240\u6709\u5DF2\u9023\u63A5\u5BA2\u6236\u7AEF\u7684\u4E8B\u4EF6","Triggers an event on all connected clients":"\u5728\u6240\u6709\u5DF2\u9023\u63A5\u7684\u5BA2\u6236\u7AEF\u89F8\u767C\u4E8B\u4EF6","Trigger event _PARAM0_ on all connected clients (extra data: _PARAM1_)":"\u5728\u6240\u6709\u5DF2\u9023\u63A5\u5BA2\u6236\u7AEF\u4E0A\u89F8\u767C\u4E8B\u4EF6 _PARAM0_ (\u984D\u5916\u8CC7\u6599: _PARAM1_)","Extra data (optional)":"\u984D\u5916\u8CC7\u6599(\u53EF\u9078)","Trigger event on a specific client":"\u5C0D\u7279\u5B9A\u5BA2\u6236\u7AEF\u89F8\u767C\u4E8B\u4EF6","Triggers an event on a specific connected client":"\u5728\u7279\u5B9A\u9023\u63A5\u7684\u5BA2\u6236\u7AEF\u89F8\u767C\u4E8B\u4EF6","Trigger event _PARAM1_ on client _PARAM0_ (extra data: _PARAM2_)":"\u5728\u5BA2\u6236\u7AEF _PARAM0_ \u89F8\u767C\u4E8B\u4EF6 _PARAM1_ (\u984D\u5916\u8CC7\u6599: _PARAM2_)","Trigger event on all connected clients (variable)":"\u89F8\u767C\u6240\u6709\u5DF2\u9023\u63A5\u5BA2\u6236\u7AEF\u7684\u4E8B\u4EF6(\u8B8A\u91CF)","Variable containing the extra data":"\u5305\u542B\u984D\u5916\u8CC7\u6599\u7684\u8B8A\u91CF","Trigger event on a specific client (variable)":"\u89F8\u767C\u7279\u5B9A\u5BA2\u6236\u7AEF\u7684\u4E8B\u4EF6(\u8B8A\u91CF)","Get event data (variable)":"\u7372\u53D6\u4E8B\u4EF6\u8CC7\u6599(\u8B8A\u91CF)","Store the data of the specified event in a variable. Check in the conditions that the event was received using the \"Event received\" condition.":"\u5C07\u6307\u5B9A\u4E8B\u4EF6\u7684\u8CC7\u6599\u5B58\u5132\u5728\u4E00\u500B\u8B8A\u91CF\u4E2D\u3002\u8ACB\u6AA2\u67E5\u4E8B\u4EF6\u6536\u5230\u7684\u689D\u4EF6\u4F7F\u7528\"\u4E8B\u4EF6\u6536\u5230\"\u3002","Overwrite _PARAM1_ with variable sent with last trigger of _PARAM0_":"\u4EE5 _PARAM0_ \u6700\u540E\u4E00\u6B21\u89F8\u767C\u7684\u8B8A\u91CF\u8986\u84CB_PARAM1_","Variable where to store the received data":"\u5B58\u5132\u6536\u5230\u8CC7\u6599\u7684\u8B8A\u91CF","Disconnect from a peer":"\u65B7\u958B\u8207\u540C\u4F34\u7684\u9023\u63A5","Disconnects this client from another client.":"\u65B7\u958B\u6B64\u5BA2\u6236\u7AEF\u8207\u5176\u4ED6\u5BA2\u6236\u7AEF\u7684\u9023\u63A5\u3002","Disconnect from client _PARAM0_":"\u5F9E\u5BA2\u6236\u7AEF _PARAM0_ \u65B7\u958B\u9023\u63A5","Disconnect from all peers":"\u65B7\u958B\u8207\u6240\u6709\u540C\u4F34\u7684\u9023\u63A5","Disconnects this client from all other clients.":"\u65B7\u958B\u6B64\u5BA2\u6236\u7AEF\u8207\u6240\u6709\u5176\u4ED6\u5BA2\u6236\u7AEF\u7684\u9023\u63A5\u3002","Disconnect from all clients":"\u65B7\u958B\u6240\u6709\u5BA2\u6236\u7AEF\u7684\u9023\u63A5","Disconnect from broker":"\u65B7\u958B\u8207\u4EE3\u7406\u7684\u9023\u63A5","Disconnects the client from the broker server.":"\u65B7\u958B\u5BA2\u6236\u7AEF\u8207\u4EE3\u7406\u670D\u52D9\u5668\u7684\u9023\u63A5\u3002","Disconnect the client from the broker":"\u65B7\u958B\u5BA2\u6236\u7AEF\u8207\u4EE3\u7406\u7684\u9023\u63A5","Disconnect from all":"\u65B7\u958B\u6240\u6709\u9023\u63A5","Disconnects the client from the broker server and all other clients.":"\u65B7\u958B\u5BA2\u6236\u7AEF\u8207\u4EE3\u7406\u670D\u52D9\u5668\u548C\u6240\u6709\u5176\u4ED6\u5BA2\u6236\u7AEF\u7684\u9023\u63A5\u3002","Disconnect the client from the broker and other clients":"\u65B7\u958B\u5BA2\u6236\u7AEF\u8207\u4EE3\u7406\u548C\u5176\u4ED6\u5BA2\u6236\u7AEF\u7684\u9023\u63A5","Get event data":"\u7372\u53D6\u4E8B\u4EF6\u8CC7\u6599","Returns the data received when the specified event was last triggered":"\u8FD4\u56DE\u6307\u5B9A\u4E8B\u4EF6\u6700\u540E\u4E00\u6B21\u89F8\u767C\u6642\u6536\u5230\u7684\u8CC7\u6599","Get event sender":"\u7372\u53D6\u4E8B\u4EF6\u767C\u9001\u8005","Returns the id of the peer that triggered the event":"\u8FD4\u56DE\u89F8\u767C\u4E8B\u4EF6\u7684\u5C0D\u7B49\u65B9\u7684ID","Get client ID":"\u7372\u53D6\u5BA2\u6236\u7AEF ID","Gets the client ID of the current game instance":"\u7372\u53D6\u7576\u524D\u904A\u6232\u5BE6\u4F8B\u7684\u5BA2\u6236\u7AEF ID","Get last error":"\u5F97\u5230\u6700\u540E\u4E00\u500B\u932F\u8AA4","Gets the description of the last P2P error":"\u7372\u53D6\u6700\u540E\u4E00\u500B P2P \u932F\u8AA4\u7684\u63CF\u8FF0","Get last disconnected peer":"\u7372\u53D6\u6700\u540E\u4E00\u500B\u65B7\u958B\u7684\u5C0D\u7B49\u9EDE","Gets the ID of the latest peer that has disconnected.":"\u7372\u53D6\u5DF2\u65B7\u958B\u9023\u63A5\u7684\u6700\u65B0\u5C0D\u7B49\u9EDE\u7684 ID\u3002","Get ID of the connected peer":"\u7372\u53D6\u5DF2\u9023\u63A5\u5C0D\u7B49\u9EDE\u7684 ID","Gets the ID of the newly connected peer.":"\u7372\u53D6\u65B0\u9023\u63A5\u7684\u5C0D\u7B49\u9EDE\u7684 ID\u3002","Steamworks (Steam) (experimental)":"Steamworks (Steam) (\u5BE6\u9A57\u6027)","Adds integrations for Steam's Steamworks game development SDK.":"\u70BA Steam \u7684 Steamworks \u904A\u6232\u958B\u767C SDK \u6DFB\u52A0\u96C6\u6210\u3002","Steam App ID":"Steam \u61C9\u7528\u7A0B\u5E8F ID","Require Steam to launch the game":"\u8981\u6C42Steam\u555F\u52D5\u904A\u6232","Claim achievement":"\u8072\u7A31\u6210\u5C31","Marks a Steam achievement as obtained. Steam will pop-up a notification with the achievement's data defined on the Steamworks partner website.":"\u5C07 Steam \u6210\u5C31\u6A19\u8A18\u70BA\u5DF2\u7372\u5F97\u3002Steam \u5C07\u5F48\u51FA\u4E00\u689D\u901A\u77E5\uFF0C\u5176\u4E2D\u5305\u542B Steamworks \u5408\u4F5C\u4F19\u4F34\u7DB2\u7AD9\u4E0A\u5B9A\u7FA9\u7684\u6210\u5C31\u8CC7\u6599\u3002","Claim steam achievement _PARAM0_":"\u9818\u53D6 Steam \u6210\u5C31 _PARAM0_","Achievement ID":"\u6210\u5C31 ID","Unclaim achievement":"\u64A4\u92B7\u6210\u5C31","Removes a player's Steam achievement.":"\u522A\u9664\u73A9\u5BB6\u7684 Steam \u6210\u5C31\u3002","Unclaim Steam achievement _PARAM0_":"\u53D6\u6D88 Steam \u6210\u5C31 _PARAM0_","Has achievement":"\u6709\u6210\u5C31","Checks if a player owns one of this game's Steam achievement.":"\u6AA2\u67E5\u73A9\u5BB6\u662F\u5426\u64C1\u6709\u9019\u500B\u904A\u6232\u7684 Steam \u6210\u5C31\u4E4B\u4E00\u3002","Player has previously claimed the Steam achievement _PARAM0_":"\u73A9\u5BB6\u5148\u524D\u5DF2\u7D93\u8A8D\u9818\u904E Steam \u6210\u5C31 _PARAM0_","Steam ID":"Steam ID","The player's unique Steam ID number. Note that it is too big a number to load correctly as a traditional number (\"floating point number\"), and must be used as a string.":"\u73A9\u5BB6\u7684\u552F\u4E00 Steam ID \u865F\u3002\u8ACB\u6CE8\u610F\uFF0C\u8A72\u6578\u5B57\u592A\u5927\uFF0C\u7121\u6CD5\u4F5C\u70BA\u50B3\u7D71\u6578\u5B57(\u201C\u6D6E\u9EDE\u6578\u201D)\u6B63\u78BA\u52A0\u8F09\uFF0C\u5E76\u4E14\u5FC5\u9808\u7528\u4F5C\u5B57\u7B26\u4E32\u3002","The player's registered name on Steam.":"\u73A9\u5BB6\u5728 Steam \u4E0A\u7684\u6CE8\u518A\u540D\u7A31\u3002","Country code":"\u570B\u5BB6\u4EE3\u78BC","The player's country represented as its two-letter code.":"\u73A9\u5BB6\u6240\u5728\u7684\u570B\u5BB6/\u5730\u5340\u7528\u5169\u500B\u5B57\u6BCD\u7684\u4EE3\u78BC\u8868\u793A\u3002","Steam Level":"Steam \u7B49\u7D1A","Obtains the player's Steam level":"\u7372\u5F97\u73A9\u5BB6 Steam \u7B49\u7D1A","Steam rich presence":"Steam \u8C50\u5BCC\u5B58\u5728","Changes an attribute of Steam's rich presence. Allows other player to see exactly what the player's currently doing in the game.":"\u6539\u8B8A\u4E86 Steam \u8C50\u5BCC\u72C0\u614B\u7684\u4E00\u500B\u5C6C\u6027\u3002\u5141\u8A31\u5176\u4ED6\u73A9\u5BB6\u6E96\u78BA\u5730\u770B\u5230\u8A72\u73A9\u5BB6\u7576\u524D\u5728\u904A\u6232\u4E2D\u6B63\u5728\u505A\u4EC0\u4E48\u3002","Set steam rich presence attribute _PARAM0_ to _PARAM1_":"\u8A2D\u5B9A\u84B8\u6C7D\u8C50\u5BCC\u72C0\u614B\u5C6C\u6027 _PARAM0_ \u5230 _PARAM1_","Rich presence":"\u8C50\u5BCC\u72C0\u614B","Is Steamworks Loaded":"Steamworks \u662F\u5426\u5DF2\u52A0\u8F09","Checks whether the Steamworks SDK could be properly loaded. If steam is not installed, the game is not running on PC, or for any other reason Steamworks features will not be able to function, this function will trigger allowing you to disable functionality that relies on Steamworks.":"\u6AA2\u67E5Steamworks SDK\u662F\u5426\u53EF\u4EE5\u6B63\u78BA\u52A0\u8F09\u3002\u5982\u679C\u672A\u5B89\u88DD steam\uFF0C\u904A\u6232\u672A\u5728 PC \u4E0A\u904B\u884C\uFF0C\u6216\u8005\u7531\u4E8E\u4EFB\u4F55\u5176\u4ED6\u539F\u56E0 Steamworks \u529F\u80FD\u5C07\u7121\u6CD5\u904B\u884C\uFF0C\u5247\u6B64\u529F\u80FD\u5C07\u89F8\u767C\uFF0C\u5141\u8A31\u60A8\u7981\u7528\u4F9D\u8CF4\u4E8E Steamworks \u7684\u529F\u80FD\u3002","Steamworks is properly loaded":"Steamworks \u5DF2\u6B63\u78BA\u52A0\u8F09","Utilities":"\u5BE6\u7528\u7A0B\u5E8F","Steam AppID":"Steam \u61C9\u7528\u7A0B\u5E8F ID","Obtains the game's Steam app ID, as declared in the games properties.":"\u7372\u53D6\u904A\u6232\u7684 Steam \u61C9\u7528\u7A0B\u5E8F ID\uFF0C\u5982\u904A\u6232\u5C6C\u6027\u4E2D\u8072\u660E\u7684\u90A3\u6A23\u3002","Current time (from the Steam servers)":"\u7576\u524D\u6642\u9593 (\u4F86\u81EASteam\u670D\u52D9\u5668)","Obtains the real current time from the Steam servers, which cannot be faked by changing the system time.":"\u5F9E Steam \u670D\u52D9\u5668\u7372\u53D6\u7576\u524D\u7684\u771F\u5BE6\u6642\u9593\uFF0C\u7121\u6CD5\u901A\u904E\u66F4\u6539\u7CFB\u7D71\u6642\u9593\u4F86\u507D\u9020\u3002","Is on Steam Deck":"\u5728 Steam Deck \u4E0A","Checks whether the game is currently running on a Steam Deck or not.":"\u6AA2\u67E5\u904A\u6232\u7576\u524D\u662F\u5426\u6B63\u5728 Steam Deck \u4E0A\u904B\u884C\u3002","Game is running on a Steam Deck":"\u904A\u6232\u6B63\u5728 Steam Deck \u4E0A\u904B\u884C","Create a lobby":"\u5275\u5EFA\u4E00\u500B\u5927\u5EF3","Creates a new steam lobby owned by the player, for other players to join.":"\u5275\u5EFA\u4E00\u500B\u7531\u73A9\u5BB6\u64C1\u6709\u7684\u65B0\u84B8\u6C7D\u5927\u5EF3\uFF0C\u4F9B\u5176\u4ED6\u73A9\u5BB6\u52A0\u5165\u3002","Create a lobby visible to _PARAM0_ with max. _PARAM1_ players (store results in _PARAM2_)":"\u5275\u5EFA\u4E00\u500B\u5C0D _PARAM0_ \u53EF\u898B\u7684\u5927\u5EF3\uFF0C\u6700\u591A _PARAM1_ \u73A9\u5BB6 (\u5C07\u7D50\u679C\u5B58\u5132\u5728 _PARAM2_ \u4E2D)","Matchmaking":"\u5339\u914D","Get a list of lobbies":"\u7372\u53D6\u5927\u5EF3\u5217\u8868","Fills an array variable with a list of lobbies for the player to join.":"\u7528\u4F9B\u73A9\u5BB6\u8981\u52A0\u5165\u7684\u5927\u5EF3\u5217\u8868\u586B\u5145\u6578\u7D44\u8B8A\u91CF\u3002","Fill _PARAM0_ with a list of lobbies":"\u7528\u5927\u5EF3\u5217\u8868\u586B\u5145 _PARAM0_","Join a lobby (by ID)":"\u52A0\u5165\u4E00\u500B\u5927\u5EF3(\u901A\u904E ID)","Join a Steam lobby, using its lobby ID.":"\u4F7F\u7528\u5176\u5927\u5EF3 ID \u52A0\u5165 Steam \u5927\u5EF3\u3002","Join lobby _PARAM0_ (store result in _PARAM1_)":"\u52A0\u5165\u5927\u5EF3 _PARAM0_ (\u5C07\u7D50\u679C\u5B58\u5132\u5728 _PARAM1_ \u4E2D)","Leave current lobby":"\u96E2\u958B\u7576\u524D\u5927\u5EF3","Marks the player as having left the current lobby.":"\u5C07\u73A9\u5BB6\u6A19\u8A18\u70BA\u5DF2\u96E2\u958B\u7576\u524D\u5927\u5EF3\u3002","Leave the current lobby":"\u96E2\u958B\u7576\u524D\u5927\u5EF3","Matchmaking \u276F Current lobby":"\u5339\u914D \u276F \u7576\u524D\u5927\u5EF3","Open invite dialogue":"\u6253\u958B\u9080\u8ACB\u5C0D\u8A71","Opens the steam invitation dialogue to let the player invite their Steam friends to the current lobby. Only works if the player is currently in a lobby.":"\u6253\u958B Steam \u9080\u8ACB\u5C0D\u8A71\u6846\uFF0C\u8B93\u73A9\u5BB6\u9080\u8ACB\u4ED6\u5011\u7684 Steam \u597D\u53CB\u5230\u7576\u524D\u5927\u5EF3\u3002\u50C5\u7576\u73A9\u5BB6\u7576\u524D\u4F4D\u4E8E\u5927\u5EF3\u6642\u624D\u6709\u6548\u3002","Open lobby invitation dialogue":"\u6253\u958B\u5927\u5EF3\u9080\u8ACB\u5C0D\u8A71","Set a lobby attribute":"\u8A2D\u5B9A\u5927\u5EF3\u5C6C\u6027","Sets an attribute of the current lobby. Attributes are readable to anyone that can see the lobby. They can contain public information about the lobby like a description, or for example a P2P ID for knowing where to connect to join this lobby.":"\u8A2D\u5B9A\u7576\u524D\u5927\u5EF3\u7684\u5C6C\u6027\u3002\u4EFB\u4F55\u53EF\u4EE5\u770B\u5230\u5927\u5EF3\u7684\u4EBA\u90FD\u53EF\u4EE5\u8B80\u53D6\u5C6C\u6027\u3002\u5B83\u5011\u53EF\u4EE5\u5305\u542B\u6709\u95DC\u5927\u5EF3\u7684\u516C\u5171\u4FE1\u606F\uFF0C\u4F8B\u5982\u63CF\u8FF0\uFF0C\u6216\u8005\u4F8B\u5982\u7528\u4E8E\u4E86\u89E3\u5F9E\u54EA\u91CC\u9023\u63A5\u4EE5\u52A0\u5165\u8A72\u5927\u5EF3\u7684 P2P ID\u3002","Set current lobby attribute _PARAM0_ to _PARAM1_ (store result in _PARAM2_)":"\u5C07\u7576\u524D\u5927\u5EF3\u5C6C\u6027 _PARAM0_ \u8A2D\u5B9A\u70BA _PARAM1_ (\u5C07\u7D50\u679C\u5B58\u5132\u5728 _PARAM2_ \u4E2D)","Set the lobby joinability":"\u8A2D\u5B9A\u5927\u5EF3\u53EF\u9023\u63A5\u6027","Sets whether other users can join the current lobby or not.":"\u8A2D\u5B9A\u5176\u4ED6\u7528\u6236\u662F\u5426\u53EF\u4EE5\u52A0\u5165\u7576\u524D\u5927\u5EF3\u3002","Make current lobby joinable: _PARAM0_ (store result in _PARAM1_)":"\u4F7F\u7576\u524D\u5927\u5EF3\u53EF\u52A0\u5165: _PARAM0_ (\u5C07\u7D50\u679C\u5B58\u5132\u5728 _PARAM1_ \u4E2D)","Get the lobby's members":"\u7372\u53D6\u5927\u5EF3\u7684\u6210\u54E1","Gets the Steam ID of all players in the current lobby.":"\u7372\u53D6\u7576\u524D\u5927\u5EF3\u4E2D\u6240\u6709\u73A9\u5BB6\u7684 Steam ID\u3002","Store the array of all players in _PARAM0_":"\u5C07\u6240\u6709\u73A9\u5BB6\u7684\u6578\u7D44\u5B58\u5132\u5728 _PARAM0_ \u4E2D","Get a lobby's members":"\u7372\u53D6\u5927\u5EF3\u7684\u6210\u54E1","Gets the Steam ID of all players in a lobby.":"\u7372\u53D6\u5927\u5EF3\u4E2D\u6240\u6709\u73A9\u5BB6\u7684 Steam ID\u3002","Store the array of all players of lobby _PARAM0_ in _PARAM1_":"\u5C07\u5927\u5EF3 _PARAM0_ \u7684\u6240\u6709\u73A9\u5BB6\u7684\u6578\u7D44\u5B58\u5132\u5728 _PARAM1_ \u4E2D","Current lobby's ID":"\u7576\u524D\u5927\u5EF3\u7684 ID","The ID of the current lobby, useful for letting other players join it.":"\u7576\u524D\u5927\u5EF3\u7684 ID\uFF0C\u7528\u4E8E\u8B93\u5176\u4ED6\u73A9\u5BB6\u52A0\u5165\u5B83\u3002","Attribute of the lobby":"\u5927\u5EF3\u7684\u5C6C\u6027","Obtains the value of one of the current lobby's attributes.":"\u7372\u53D6\u7576\u524D\u5927\u5EF3\u5C6C\u6027\u4E4B\u4E00\u7684\u503C\u3002","Member count of the lobby":"\u5927\u5EF3\u7684\u6210\u54E1\u6578","Obtains the current lobby's member count.":"\u7372\u53D6\u7576\u524D\u5927\u5EF3\u7684\u6210\u54E1\u6578\u3002","Member limit of the lobby":"\u5927\u5EF3\u7684\u6210\u54E1\u9650\u5236","Obtains the current lobby's maximum member limit.":"\u7372\u5F97\u7576\u524D\u5927\u5EF3\u7684\u6700\u5927\u6210\u54E1\u9650\u5236\u3002","Owner of the lobby":"\u5927\u5EF3\u7684\u4E3B\u4EBA","Obtains the Steam ID of the user that owns the current lobby.":"\u7372\u53D6\u64C1\u6709\u7576\u524D\u5927\u5EF3\u7684\u7528\u6236\u7684 Steam ID\u3002","Attribute of a lobby":"\u5927\u5EF3\u7684\u5C6C\u6027","Obtains the value of one of a lobby's attributes.":"\u7372\u53D6\u5927\u5EF3\u5C6C\u6027\u4E4B\u4E00\u7684\u503C\u3002","Member count of a lobby":"\u5927\u5EF3\u6210\u54E1\u6578\u91CF","Obtains a lobby's member count.":"\u7372\u53D6\u5927\u5EF3\u7684\u6210\u54E1\u6578\u91CF\u3002","Member limit of a lobby":"\u5927\u5EF3\u7684\u6210\u54E1\u9650\u5236","Obtains a lobby's maximum member limit.":"\u7372\u53D6\u5927\u5EF3\u7684\u6700\u5927\u6210\u54E1\u9650\u5236\u3002","Owner of a lobby":"\u5927\u5EF3\u7684\u4E3B\u4EBA","Obtains the Steam ID of the user that owns a lobby.":"\u7372\u53D6\u64C1\u6709\u5927\u5EF3\u7684\u7528\u6236\u7684 Steam ID\u3002","Player owns an application":"\u73A9\u5BB6\u64C1\u6709\u4E00\u500B\u61C9\u7528\u7A0B\u5E8F","Checks if the current user owns an application on Steam.":"\u6AA2\u67E5\u7576\u524D\u7528\u6236\u662F\u5426\u64C1\u6709 Steam \u4E0A\u7684\u61C9\u7528\u7A0B\u5E8F\u3002","App _PARAM0_ owned on Steam":"Steam \u4E0A\u64C1\u6709\u7684\u61C9\u7528\u7A0B\u5E8F _PARAM0_","Steam Apps":"Steam \u61C9\u7528\u7A0B\u5E8F","Player installed an application":"\u73A9\u5BB6\u5B89\u88DD\u4E86\u61C9\u7528\u7A0B\u5E8F","Checks if the current user has a Steam application currently installed.":"\u6AA2\u67E5\u7576\u524D\u7528\u6236\u7576\u524D\u662F\u5426\u5B89\u88DD\u4E86 Steam \u61C9\u7528\u7A0B\u5E8F\u3002","App _PARAM0_ installed from Steam":"\u5F9E Steam \u5B89\u88DD\u7684\u61C9\u7528\u7A0B\u5E8F _PARAM0_","Player installed DLC":"\u73A9\u5BB6\u5B89\u88DD\u7684 DLC","Checks if the current user has installed a piece of DLC.":"\u6AA2\u67E5\u7576\u524D\u7528\u6236\u662F\u5426\u5B89\u88DD\u4E86 DLC\u3002","DLC _PARAM0_ installed from Steam":"\u5F9E Steam \u5B89\u88DD DLC _PARAM0_","Get installed app path":"\u7372\u53D6\u5DF2\u5B89\u88DD\u7684\u61C9\u7528\u7A0B\u5E8F\u8DEF\u5F91","Gets the path to an installed Steam application.":"\u7372\u53D6\u5DF2\u5B89\u88DD\u7684 Steam \u61C9\u7528\u7A0B\u5E8F\u7684\u8DEF\u5F91\u3002","Player has a VAC ban":"\u73A9\u5BB6\u5DF2\u88AB VAC \u5C01\u7981","Checks if the current user has a VAC ban on their account.":"\u6AA2\u67E5\u7576\u524D\u7528\u6236\u7684\u5E33\u6236\u662F\u5426\u53D7\u5230 VAC \u7981\u4EE4\u3002","Player cannot be exposed to violence":"\u73A9\u5BB6\u4E0D\u80FD\u906D\u53D7\u66B4\u529B","Checks if the current user may only be exposed to low violence, due to e.g. their age and content restrictions in their country.":"\u6AA2\u67E5\u7576\u524D\u7528\u6236\u662F\u5426\u53EF\u80FD\u50C5\u56E0\u5E74\u9F61\u548C\u6240\u5728\u570B\u5BB6/\u5730\u5340\u7684\u5167\u5BB9\u9650\u5236\u800C\u906D\u53D7\u4F4E\u5EA6\u66B4\u529B\u3002","Player bought the game":"\u73A9\u5BB6\u8CFC\u8CB7\u4E86\u904A\u6232","Checks if the current user actually bought & owns the game. If the \"Require Steam\" checkbox has been checked in the game properties, this will always be true as Steam will not allow to launch the game if it is not owned. Can be used to display an anti-piracy message instead of straight up blocking the launch of the game.":"\u6AA2\u67E5\u7576\u524D\u7528\u6236\u662F\u5426\u78BA\u5BE6\u8CFC\u8CB7\u5E76\u64C1\u6709\u8A72\u904A\u6232\u3002\u5982\u679C\u5728\u904A\u6232\u5C6C\u6027\u4E2D\u9078\u4E2D\u4E86\u201C\u9700\u8981 Steam\u201D\u5FA9\u9078\u6846\uFF0C\u5247\u59CB\u7D42\u5982\u6B64\uFF0C\u56E0\u70BA\u5982\u679C\u904A\u6232\u4E0D\u88AB\u64C1\u6709\uFF0CSteam \u5C07\u4E0D\u5141\u8A31\u555F\u52D5\u8A72\u904A\u6232\u3002\u53EF\u7528\u4E8E\u986F\u793A\u53CD\u76DC\u7248\u6D88\u606F\uFF0C\u800C\u4E0D\u662F\u76F4\u63A5\u963B\u6B62\u904A\u6232\u7684\u555F\u52D5\u3002","Game language":"\u904A\u6232\u8A9E\u8A00","Gets the language the user set in the Steam game properties.":"\u7372\u53D6\u7528\u6236\u5728 Steam \u904A\u6232\u5C6C\u6027\u4E2D\u8A2D\u5B9A\u7684\u8A9E\u8A00\u3002","Current beta name":"\u7576\u524D\u6E2C\u8A66\u7248\u540D\u7A31","Gets the name of the beta the player enrolled to in the Steam game properties.":"\u7372\u53D6\u73A9\u5BB6\u5728 Steam \u904A\u6232\u5C6C\u6027\u4E2D\u6CE8\u518A\u7684\u6E2C\u8A66\u7248\u540D\u7A31\u3002","Current app build ID":"\u7576\u524D\u61C9\u7528\u7A0B\u5E8F\u69CB\u5EFA ID","Gets the ID of the current app build.":"\u7372\u53D6\u7576\u524D\u61C9\u7528\u7A0B\u5E8F\u69CB\u5EFA\u7684 ID\u3002","Digital action activated":"\u6578\u5B57\u52D5\u4F5C\u5DF2\u6FC0\u6D3B","Triggers when a digital action (a button that is either pressed or not) of a Steam Input controller has been triggered.":"\u7576 Steam \u8F38\u5165\u63A7\u5236\u5668\u7684\u6578\u5B57\u52D5\u4F5C (\u6309\u4E0B\u6216\u672A\u6309\u4E0B\u7684\u6309\u9215) \u88AB\u89F8\u767C\u6642\u89F8\u767C\u3002","Digital action _PARAM1_ of controller _PARAM0_ has been activated":"\u63A7\u5236\u5668 _PARAM0_ \u7684\u6578\u5B57\u52D5\u4F5C _PARAM1_ \u5DF2\u6FC0\u6D3B","Activate an action set":"\u6FC0\u6D3B\u52D5\u4F5C\u96C6","Activates a Steam Input action set of a Steam Input controller.":"\u6FC0\u6D3B Steam \u8F38\u5165\u63A7\u5236\u5668\u7684 Steam \u8F38\u5165\u52D5\u4F5C\u96C6\u3002","Activate action set _PARAM1_ of controller _PARAM0_":"\u6FC0\u6D3B\u63A7\u5236\u5668 _PARAM0_ \u7684\u52D5\u4F5C\u96C6 _PARAM1_","Controller count":"\u63A7\u5236\u5668\u8A08\u6578","The amount of connected Steam Input controllers.":"\u5DF2\u9023\u63A5\u7684 Steam \u8F38\u5165\u63A7\u5236\u5668\u7684\u6578\u91CF\u3002","Analog X-Action vector":"\u6A21\u64ECX-\u52D5\u4F5C\u5411\u91CF","The action vector of a Steam Input analog joystick on the X-axis, from 1 (all right) to -1 (all left).":"X \u8EF8\u4E0A Steam \u8F38\u5165\u6A21\u64EC\u64CD\u7E31\u687F\u7684\u52D5\u4F5C\u5411\u91CF\uFF0C\u5F9E 1 (\u5168\u90E8\u53F3\u5074) \u5230 -1 (\u5168\u90E8\u5DE6\u5074)\u3002","Analog Y-Action vector":"\u6A21\u64ECY-\u52D5\u4F5C\u5411\u91CF","The action vector of a Steam Input analog joystick on the Y-axis, from 1 (all up) to -1 (all down).":"Y \u8EF8\u4E0A Steam \u8F38\u5165\u6A21\u64EC\u64CD\u7E31\u687F\u7684\u52D5\u4F5C\u5411\u91CF\uFF0C\u5F9E 1 (\u5168\u90E8\u5411\u4E0A) \u5230 -1 (\u5168\u90E8\u5411\u4E0B)\u3002","Is Steam Cloud enabled?":"Steam \u4E91\u662F\u5426\u5DF2\u555F\u7528\uFF1F","Checks whether steam cloud has been enabled or not for this application.":"\u6AA2\u67E5\u8A72\u61C9\u7528\u7A0B\u5E8F\u662F\u5426\u5DF2\u555F\u7528 Steam \u4E91\u3002","Steam Cloud is enabled":"Steam \u4E91\u5DF2\u555F\u7528","Cloud Save":"\u4E91\u4FDD\u5B58","File exists":"\u6587\u4EF6\u5DF2\u5B58\u5728","Checks if a file exists on Steam Cloud.":"\u6AA2\u67E5 Steam \u4E91\u4E0A\u662F\u5426\u5B58\u5728\u6587\u4EF6\u3002","File _PARAM0_ exists on Steam Cloud":"\u6587\u4EF6 _PARAM0_ \u5B58\u5728\u4E8E Steam \u4E91\u4E0A","Write a file":"\u5BEB\u4E00\u500B\u6587\u4EF6","Writes a file onto the Steam Cloud.":"\u5C07\u6587\u4EF6\u5BEB\u5165 Steam \u4E91\u3002","Write _PARAM1_ into the file _PARAM0_ on Steam Cloud (store result in _PARAM2_)":"\u5C07 _PARAM1_ \u5BEB\u5165 Steam \u4E91\u4E0A\u7684\u6587\u4EF6 _PARAM0_ (\u5C07\u7D50\u679C\u5B58\u5132\u5728 _PARAM2_ \u4E2D)","Deletes a file from the Steam Cloud.":"\u5F9E Steam \u4E91\u4E2D\u522A\u9664\u6587\u4EF6\u3002","Delete file _PARAM0_ from Steam Cloud (store result in _PARAM1_)":"\u5F9E Steam \u4E91\u522A\u9664\u6587\u4EF6 _PARAM0_ (\u5C07\u7D50\u679C\u5B58\u5132\u5728 _PARAM1_ \u4E2D)","Read a file":"\u8B80\u53D6\u6587\u4EF6","Reads a file from Steam Cloud and returns its contents.":"\u5F9E Steam \u4E91\u8B80\u53D6\u6587\u4EF6\u5E76\u8FD4\u56DE\u5176\u5167\u5BB9\u3002","Create a Workshop item":"\u5275\u5EFA\u5275\u610F\u5DE5\u574A\u9805\u76EE","Creates an item owned by the current player on the Steam Workshop. This only assignes an ID to an item for the user - use the action \"Update workshop item\" to set the item data and upload the workshop file.":"\u5728 Steam \u5275\u610F\u5DE5\u574A\u4E0A\u5275\u5EFA\u7576\u524D\u73A9\u5BB6\u64C1\u6709\u7684\u7269\u54C1\u3002\u9019\u53EA\u6703\u70BA\u7528\u6236\u7684\u9805\u76EE\u5206\u914D\u4E00\u500B ID - \u4F7F\u7528\u201C\u66F4\u65B0\u5275\u610F\u5DE5\u574A\u9805\u76EE\u201D\u64CD\u4F5C\u4F86\u8A2D\u5B9A\u9805\u76EE\u8CC7\u6599\u5E76\u4E0A\u50B3\u5275\u610F\u5DE5\u574A\u6587\u4EF6\u3002","Create a Workshop item and store its ID in _PARAM0_":"\u5275\u5EFA\u4E00\u500B\u5275\u610F\u5DE5\u574A\u9805\u76EE\u5E76\u5C07\u5176 ID \u5B58\u5132\u5728 _PARAM0_ \u4E2D","Workshop":"\u5275\u610F\u5DE5\u574A","Update a Workshop item":"\u66F4\u65B0\u5275\u610F\u5DE5\u574A\u9805\u76EE","Releases an update to a Workshop item owned by the player. If you leave a field empty, it will be kept unmodified as it was before the update.":"\u767C\u5E03\u73A9\u5BB6\u64C1\u6709\u7684\u5275\u610F\u5DE5\u574A\u9805\u76EE\u7684\u66F4\u65B0\u3002\u5982\u679C\u60A8\u5C07\u67D0\u500B\u5B57\u6BB5\u7559\u7A7A\uFF0C\u5B83\u5C07\u4FDD\u6301\u66F4\u65B0\u524D\u7684\u72C0\u614B\u4E0D\u8B8A\u3002","Update the Workshop item _PARAM0_ with itemId title description changeNote previewPath contentPath tags visibility":"\u4F7F\u7528 itemId \u6A19\u984C\u63CF\u8FF0\u66F4\u6539\u5275\u610F\u5DE5\u574A\u9805\u76EE _PARAM0_ \u66F4\u6539\u6CE8\u91CB\u9810\u89BD\u8DEF\u5F91\u5167\u5BB9\u8DEF\u5F91\u6A19\u7C3D\u53EF\u898B\u6027","Workshop Item ID":"\u5275\u610F\u5DE5\u574A\u9805\u76EE ID","Title":"\u6A19\u984C","Changelog":"\u66F4\u65B0\u65E5\u5FD7","Path to the preview image file":"\u9810\u89BD\u5716\u50CF\u6587\u4EF6\u7684\u8DEF\u5F91","Path to the file with the item's file":"\u5305\u542B\u9805\u76EE\u6587\u4EF6\u7684\u6587\u4EF6\u8DEF\u5F91","Tags":"\u6A19\u7C3D","Subscribe to a Workshop item":"\u8A02\u95B1\u5275\u610F\u5DE5\u574A\u9805\u76EE","Makes the player subscribe to a workshop item. This will cause it to be downloaded and installed ASAP.":"\u4F7F\u73A9\u5BB6\u8A02\u95B1\u5275\u610F\u5DE5\u574A\u9805\u76EE\u3002\u9019\u5C07\u5C0E\u81F4\u5B83\u88AB\u76E1\u5FEB\u4E0B\u8F09\u5E76\u5B89\u88DD\u3002","Subscribe to Workshop item _PARAM0_ (store result in _PARAM1_)":"\u8A02\u95B1\u5275\u610F\u5DE5\u574A\u9805\u76EE _PARAM0_ (\u5C07\u7D50\u679C\u5B58\u5132\u5728 _PARAM1_ \u4E2D)","Unsubscribe to a Workshop item":"\u53D6\u6D88\u8A02\u95B1\u5275\u610F\u5DE5\u574A\u9805\u76EE","Makes the player unsubscribe to a workshop item. This will cause it to removed after quitting the game.":"\u4F7F\u73A9\u5BB6\u53D6\u6D88\u8A02\u95B1\u5275\u610F\u5DE5\u574A\u9805\u76EE\u3002\u9019\u5C07\u5C0E\u81F4\u5B83\u5728\u9000\u51FA\u904A\u6232\u540E\u88AB\u522A\u9664\u3002","Unsubscribe to Workshop item _PARAM0_ (store result in _PARAM1_)":"\u53D6\u6D88\u8A02\u95B1\u5275\u610F\u5DE5\u574A\u9805\u76EE _PARAM0_ (\u5C07\u7D50\u679C\u5B58\u5132\u5728 _PARAM1_ \u4E2D)","Download a Workshop item":"\u4E0B\u8F09\u5275\u610F\u5DE5\u574A\u9805\u76EE","Initiates the download of a Workshop item now.":"\u7ACB\u5373\u958B\u59CB\u4E0B\u8F09\u5275\u610F\u5DE5\u574A\u9805\u76EE\u3002","Start downloading workshop item _PARAM0_ now, pause other downloads: _PARAM1_":"\u7ACB\u5373\u958B\u59CB\u4E0B\u8F09\u5275\u610F\u5DE5\u574A\u9805\u76EE _PARAM0_ \uFF0C\u66AB\u505C\u5176\u4ED6\u4E0B\u8F09: _PARAM1_","Check workshop item state":"\u6AA2\u67E5\u5275\u610F\u5DE5\u574A\u9805\u76EE\u72C0\u614B","Check whether a state flag is set for a Workshop item.":"\u6AA2\u67E5\u662F\u5426\u70BA\u5275\u610F\u5DE5\u574A\u9805\u76EE\u8A2D\u5B9A\u4E86\u72C0\u614B\u6A19\u5FD7\u3002","Flag _PARAM1_ is set on Workshop item _PARAM0_":"\u5275\u610F\u5DE5\u574A\u9805\u76EE _PARAM0_ \u4E0A\u8A2D\u5B9A\u4E86\u6A19\u5FD7 _PARAM1_","Workshop item installation location":"\u5275\u610F\u5DE5\u574A\u9805\u76EE\u5B89\u88DD\u4F4D\u7F6E","The file path to the contents file of an installed workshop item.":"\u5DF2\u5B89\u88DD\u5275\u610F\u5DE5\u574A\u9805\u76EE\u7684\u5167\u5BB9\u6587\u4EF6\u7684\u6587\u4EF6\u8DEF\u5F91\u3002","Workshop item size":"\u5275\u610F\u5DE5\u574A\u9805\u76EE\u5927\u5C0F","The size on disk taken by the contents file of an installed workshop item.":"\u5DF2\u5B89\u88DD\u7684\u5275\u610F\u5DE5\u574A\u9805\u76EE\u7684\u5167\u5BB9\u6587\u4EF6\u5728\u78C1\u76E4\u4E0A\u5360\u7528\u7684\u5927\u5C0F\u3002","Workshop item installation time":"\u5275\u610F\u5DE5\u574A\u9805\u76EE\u5B89\u88DD\u6642\u9593","The timestamp of the last time the contents file of an installed workshop item was updated.":"\u4E0A\u6B21\u66F4\u65B0\u5DF2\u5B89\u88DD\u5275\u610F\u5DE5\u574A\u9805\u76EE\u7684\u5167\u5BB9\u6587\u4EF6\u7684\u6642\u9593\u6233\u3002","Workshop item download progress":"\u5275\u610F\u5DE5\u574A\u9805\u76EE\u4E0B\u8F09\u9032\u5EA6","The amount of data that has been downloaded by Steam for a currrently downloading item so far.":"\u76EE\u524D\u70BA\u6B62 Steam \u5DF2\u4E0B\u8F09\u7684\u7576\u524D\u4E0B\u8F09\u9805\u76EE\u7684\u8CC7\u6599\u91CF\u3002","Workshop \u276F Download":"\u5275\u610F\u5DE5\u574A \u276F \u4E0B\u8F09","Workshop item download total":"\u5275\u610F\u5DE5\u574A\u9805\u76EE\u4E0B\u8F09\u7E3D\u6578","The amount of data that needs to be downloaded in total by Steam for a currrently downloading item.":"\u5C0D\u4E8E\u7576\u524D\u4E0B\u8F09\u7684\u9805\u76EE\uFF0CSteam \u7E3D\u5171\u9700\u8981\u4E0B\u8F09\u7684\u8CC7\u6599\u91CF\u3002","BBCode Text Object":"BBCode \u6587\u672C\u7269\u4EF6","BBCode text":"BBCode \u6587\u672C","Base color":"\u57FA\u672C\u984F\u8272","Base size":"\u57FA\u672C\u5927\u5C0F","Base alignment":" v","Visible on start":"\u5F9E\u958B\u59CB\u6642\u53EF\u898B","BBText":"BBText","Formatted text allowing to mix styles using BBCode markup.":"\u683C\u5F0F\u5316\u7684\u6587\u672C\u5141\u8A31\u4F7F\u7528 BBCode \u6A19\u8A18\u6DF7\u5408\u6A23\u5F0F\u3002","Compare the value of the BBCode text.":"\u6BD4\u8F03BBCode\u6587\u672C\u7684\u503C\u3002","the BBCode text":"BBCode \u6587\u672C","Set BBCode text":"\u8A2D\u5B9A BBCode \u6587\u672C","Get BBCode text":"\u7372\u53D6 BBCode \u6587\u672C","Color (R;G;B)":"\u984F\u8272 (R;G;B)","Set base color":"\u8A2D\u5B9A\u57FA\u672C\u984F\u8272","Set base color of _PARAM0_ to _PARAM1_":"\u5C07 _PARAM0_ \u7684\u57FA\u672C\u984F\u8272\u8A2D\u5B9A\u70BA _PARAM1_","Compare the value of the base opacity of the text.":"\u6BD4\u8F03\u6587\u672C\u57FA\u790E\u4E0D\u900F\u660E\u5EA6\u7684\u503C\u3002","the base opacity":"\u57FA\u790E\u4E0D\u900F\u660E\u5EA6","Set base opacity":"\u8A2D\u5B9A\u57FA\u790E\u4E0D\u900F\u660E\u5EA6","Get the base opacity":"\u7372\u53D6\u57FA\u790E\u4E0D\u900F\u660E\u5EA6","Compare the base font size of the text.":"\u6BD4\u8F03\u6587\u672C\u7684\u57FA\u672C\u5B57\u9AD4\u5927\u5C0F\u3002","the base font size":"\u57FA\u672C\u5B57\u9AD4\u5927\u5C0F","Set base font size":"\u8A2D\u5B9A\u57FA\u672C\u5B57\u9AD4\u5927\u5C0F","Get the base font size":"\u7372\u53D6\u57FA\u672C\u5B57\u9AD4\u5927\u5C0F","Font family":"\u5B57\u9AD4\u7CFB\u5217","Compare the value of font family":"\u6BD4\u8F03\u5B57\u9AD4\u7D44\u7684\u503C","the base font family":"\u57FA\u672C\u5B57\u9AD4\u7CFB\u5217","Set font family":"\u8A2D\u5B9A\u5B57\u9AD4\u7CFB\u5217","Get the base font family":"\u7372\u53D6\u57FA\u672C\u5B57\u9AD4\u7CFB\u5217","Check the current text alignment.":"\u6AA2\u67E5\u7576\u524D\u6587\u672C\u7684\u5C0D\u9F4A\u65B9\u5F0F\u3002","The text alignment of _PARAM0_ is _PARAM1_":"_PARAM0_ \u7684\u6587\u672C\u5C0D\u9F4A\u662F _PARAM1_","Change the alignment of the text.":"\u66F4\u6539\u6587\u672C\u7684\u5C0D\u9F4A\u65B9\u5F0F\u3002","text alignment":"\u6587\u672C\u5C0D\u9F4A","Get the text alignment":"\u7372\u53D6\u6587\u672C\u5C0D\u9F4A","Compare the width, in pixels, after which the text is wrapped on next line.":"\u6BD4\u8F03\u5BEC\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\uFF0C\u7136\u540E\u5C07\u6587\u672C\u63DB\u884C\u5230\u4E0B\u4E00\u884C\u3002","Change the width, in pixels, after which the text is wrapped on next line.":"\u66F4\u6539\u5BEC\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\uFF0C\u7136\u540E\u5C07\u6587\u672C\u63DB\u884C\u5230\u4E0B\u4E00\u884C\u3002","Get the wrapping width":"\u7372\u53D6\u5305\u88DD\u5BEC\u5EA6","Screenshot":"\u5C4F\u5E55\u5FEB\u7167","Take screenshot":"\u622A\u5716\u81F3PNG","Take a screenshot of the game, and save it to a png file (supported only when running on Windows/Linux/macOS).":"\u62CD\u651D\u904A\u6232\u7684\u5C4F\u5E55\u622A\u5716\u5E76\u5C07\u5176\u4FDD\u5B58\u5230 png \u6587\u4EF6(\u50C5\u652F\u6301 Windows/Linux/macOS \u5E73\u81FA)\u3002","Take a screenshot and save at _PARAM1_":"\u622A\u53D6\u5C4F\u5E55\u5E76\u5728 _PARAM1_ \u4FDD\u5B58","AdMob":"AdMob","Allow to display AdMob banners, app open, interstitials, rewarded interstitials and rewarded video ads.":"\u5141\u8A31\u986F\u793A AdMob \u6A6B\u5E45\u5EE3\u544A\u3001\u61C9\u7528\u6253\u958B\u5EE3\u544A\u3001\u63D2\u9801\u5F0F\u5EE3\u544A\u3001\u63D2\u9801\u5F0F\u734E\u52F5\u5EE3\u544A\u548C\u8996\u983B\u5EE3\u544A\u3002","AdMob Android App ID":"AdMob \u5B89\u5353\u61C9\u7528 ID","AdMob iOS App ID":"AdMob iOS \u61C9\u7528 ID","Enable test mode":"\u555F\u7528\u6E2C\u8A66\u6A21\u5F0F","Activate or deactivate the test mode (\"development\" mode).\nWhen activated, tests ads will be served instead of real ones.\n\nIt is important to enable test ads during development so that you can click on them without charging advertisers. If you click on too many ads without being in test mode, you risk your account being flagged for invalid activity.":"\u6FC0\u6D3B\u6216\u505C\u7528\u6E2C\u8A66\u6A21\u5F0F (\"\u958B\u767C\" \u6A21\u5F0F)\u3002\n\u6FC0\u6D3B\u540E\uFF0C\u5C07\u63D0\u4F9B\u6E2C\u8A66\u5EE3\u544A\u800C\u4E0D\u662F\u5BE6\u969B\u5EE3\u544A\u3002\n\n\u5728\u958B\u767C\u904E\u7A0B\u4E2D\u555F\u7528\u6E2C\u8A66\u5EE3\u544A\u975E\u5E38\u91CD\u8981\uFF0C\u9019\u6A23\u60A8\u5C31\u53EF\u4EE5\u5728\u6C92\u6709\u6536\u8CBB\u5EE3\u544A\u5546\u7684\u60C5\u6CC1\u4E0B\u9EDE\u64CA\u5B83\u5011\u3002 \u5982\u679C\u60A8\u9EDE\u64CA\u904E\u591A\u7684\u5EE3\u544A\u800C\u4E0D\u8655\u4E8E\u6E2C\u8A66\u6A21\u5F0F\uFF0C\u60A8\u5C31\u6709\u53EF\u80FD\u5C07\u60A8\u7684\u5E33\u6236\u6A19\u8A18\u70BA\u7121\u6548\u7684\u6D3B\u52D5\u3002","Enable test mode (serving test ads, for development): _PARAM0_":"\u555F\u7528\u6E2C\u8A66\u6A21\u5F0F(\u6295\u653E\u6E2C\u8A66\u5EE3\u544A\uFF0C\u4EE5\u4F9B\u958B\u767C)\uFF1A_PARAM0_","Enable test mode?":"\u555F\u7528\u6E2C\u8A66\u6A21\u5F0F\uFF1F","Prevent AdMob auto initialization":"\u9632\u6B62 AdMob \u81EA\u52D5\u521D\u59CB\u5316","Prevent AdMob from initializing automatically. You will need to call \"Initialize AdMob\" action manually.\nThis is useful if you want to control when the consent dialog will be shown (for example, after the user has accepted your game terms).":"\u9632\u6B62 AdMob \u81EA\u52D5\u521D\u59CB\u5316\u3002\u60A8\u9700\u8981\u624B\u52D5\u547C\u53EB \"\u521D\u59CB\u5316 AdMob\" \u64CD\u4F5C\u3002\n\u5982\u679C\u60A8\u5E0C\u671B\u63A7\u5236\u540C\u610F\u5C0D\u8A71\u6846\u986F\u793A\u7684\u6642\u6A5F\uFF08\u4F8B\u5982\uFF0C\u5728\u7528\u6236\u63A5\u53D7\u60A8\u7684\u904A\u6232\u689D\u6B3E\u5F8C\uFF09\uFF0C\u9019\u6703\u5F88\u6709\u7528\u3002","Initialize AdMob manually":"\u624B\u52D5\u521D\u59CB\u5316 AdMob","Initialize AdMob manually. This will trigger the consent dialog if needed, and then load the ads.\nUse this action if you have disabled the auto init and want to control when the consent dialog will be shown.":"\u624B\u52D5\u521D\u59CB\u5316 AdMob\u3002\u9019\u5C07\u5728\u9700\u8981\u6642\u89F8\u767C\u540C\u610F\u5C0D\u8A71\u6846\uFF0C\u7136\u5F8C\u52A0\u8F09\u5EE3\u544A\u3002\n\u5982\u679C\u60A8\u5DF2\u7981\u7528\u81EA\u52D5\u521D\u59CB\u5316\u4E26\u5E0C\u671B\u63A7\u5236\u4F55\u6642\u986F\u793A\u540C\u610F\u5C0D\u8A71\u6846\uFF0C\u8ACB\u4F7F\u7528\u6B64\u64CD\u4F5C\u3002","Initialize AdMob":"\u521D\u59CB\u5316 AdMob","AdMob initializing":"AdMob \u6B63\u5728\u521D\u59CB\u5316","Check if AdMob is initializing.":"\u6AA2\u67E5 AdMob \u662F\u5426\u6B63\u5728\u521D\u59CB\u5316\u3002","AdMob is initializing":"AdMob \u6B63\u5728\u521D\u59CB\u5316","AdMob initialized":"AdMob \u5DF2\u521D\u59CB\u5316","Check if AdMob has been initialized.":"\u6AA2\u67E5 AdMob \u662F\u5426\u5DF2\u521D\u59CB\u5316\u3002","AdMob has been initialized":"AdMob \u5DF2\u521D\u59CB\u5316","App open loading":"\u61C9\u7528\u7A0B\u5E8F\u6253\u958B\u52A0\u8F09","Check if an app open is currently loading.":"\u6AA2\u67E5\u6253\u958B\u7684\u61C9\u7528\u7A0B\u5E8F\u7576\u524D\u662F\u5426\u6B63\u5728\u52A0\u8F09\u3002","App open is loading":"\u6253\u958B\u7684\u61C9\u7528\u7A0B\u5E8F\u6B63\u5728\u52A0\u8F09","App open ready":"\u61C9\u7528\u7A0B\u5E8F\u6253\u958B\u5C31\u7DD2","Check if an app open is ready to be displayed.":"\u6AA2\u67E5\u6253\u958B\u7684\u61C9\u7528\u7A0B\u5E8F\u662F\u5426\u5DF2\u6E96\u5099\u597D\u986F\u793A\u3002","App open is ready":"\u61C9\u7528\u7A0B\u5E8F\u6253\u958B\u6E96\u5099\u5C31\u7DD2","App open showing":"\u61C9\u7528\u7A0B\u5E8F\u6253\u958B\u986F\u793A","Check if there is an app open being displayed.":"\u6AA2\u67E5\u662F\u5426\u6709\u6253\u958B\u7684\u61C9\u7528\u7A0B\u5E8F\u6B63\u5728\u986F\u793A\u3002","App open is showing":"\u61C9\u7528\u7A0B\u5E8F\u6253\u958B\u986F\u793A","App open errored":"\u61C9\u7528\u7A0B\u5E8F\u6253\u958B\u932F\u8AA4","Check if there was an error while loading the app open.":"\u6AA2\u67E5\u6253\u958B\u61C9\u7528\u7A0B\u5E8F\u52A0\u8F09\u6642\u662F\u5426\u6709\u932F\u8AA4\u3002","App open had an error":"\u61C9\u7528\u7A0B\u5E8F\u6253\u958B\u6642\u51FA\u932F","Load app open":"\u52A0\u8F09\u61C9\u7528\u7A0B\u5E8F\u6253\u958B","Start loading an app open (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test app open will be displayed.":"\u958B\u59CB\u52A0\u8F09\u4E00\u500B\u6253\u958B\u7684\u61C9\u7528\u7A0B\u5E8F(\u7576\u52A0\u8F09\u5B8C\u6210\u6642\u53EF\u4EE5\u81EA\u52D5\u986F\u793A)\u3002\u5982\u679C\u8A2D\u5B9A\u4E86\u6E2C\u8A66\u6A21\u5F0F\uFF0C\u5C07\u986F\u793A\u4E00\u500B\u6253\u958B\u7684\u6E2C\u8A66\u61C9\u7528\u7A0B\u5E8F\u3002","Load app open with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (landscape: _PARAM2_, display automatically when loaded: _PARAM3_)":"\u52A0\u8F09\u61C9\u7528\u6253\u958B\uFF0CAndroid \u5EE3\u544A\u55AE\u5143 ID\uFF1A_PARAM0_\uFF0CiOS \u5EE3\u544A\u55AE\u5143 ID\uFF1A_PARAM1_ (\u6A6B\u5411\uFF1A_PARAM2_\uFF0C\u52A0\u8F09\u6642\u81EA\u52D5\u986F\u793A\uFF1A_PARAM3_ )","Android app open ID":"Android \u61C9\u7528\u7A0B\u5E8F\u6253\u958B ID","iOS app open ID":"iOS \u61C9\u7528\u7A0B\u5E8F\u6253\u958B ID","Display in landscape? (portrait otherwise)":"\u6A6B\u5411\u986F\u793A\uFF1F(\u5426\u5247\u70BA\u7E31\u5411)","Displayed automatically when loading is finished?":"\u52A0\u8F09\u5B8C\u6210\u6642\u81EA\u52D5\u986F\u793A\uFF1F","Show app open":"\u986F\u793A\u61C9\u7528\u7A0B\u5E8F\u5DF2\u6253\u958B","Show the app open that was loaded. Will work only when the app open is fully loaded.":"\u986F\u793A\u5DF2\u52A0\u8F09\u7684\u6253\u958B\u7684\u61C9\u7528\u7A0B\u5E8F\u3002\u53EA\u6709\u7576\u61C9\u7528\u7A0B\u5E8F\u6253\u958B\u5B8C\u5168\u52A0\u8F09\u6642\u624D\u6703\u5DE5\u4F5C\u3002","Show the loaded app open":"\u986F\u793A\u52A0\u8F09\u7684\u61C9\u7528\u7A0B\u5E8F\u6253\u958B","Banner showing":"\u6A6B\u5E45\u986F\u793A","Check if there is a banner being displayed.":"\u6AA2\u67E5\u662F\u5426\u6709\u6A6B\u5E45\u6B63\u5728\u986F\u793A\u3002","Banner is showing":"\u6A6B\u5E45\u6B63\u5728\u986F\u793A","Banner configured":"\u6A6B\u5E45\u5DF2\u914D\u7F6E","Check if there is a banner correctly configured ready to be shown.":"\u6AA2\u67E5\u662F\u5426\u6709\u6B63\u78BA\u914D\u7F6E\u7684\u6A6B\u5E45\u53EF\u4EE5\u986F\u793A\u3002","Banner is configured":"\u6A6B\u5E45\u5DF2\u914D\u7F6E","Banner loaded":"\u6A6B\u5E45\u5DF2\u52A0\u8F09","Check if there is a banner correctly loaded ready to be shown.":"\u6AA2\u67E5\u662F\u5426\u5DF2\u6B63\u78BA\u52A0\u8F09\u6E96\u5099\u986F\u793A\u7684\u6A6B\u5E45\u3002","Banner is loaded":"\u6A6B\u5E45\u5DF2\u52A0\u8F09","Banner had an error":"\u6A6B\u5E45\u5EE3\u544A\u51FA\u73FE\u932F\u8AA4","Check if there was a error while displaying a banner.":"\u6AA2\u67E5\u986F\u793A\u6A6B\u5E45\u5EE3\u544A\u6642\u662F\u5426\u6709\u932F\u8AA4\u3002","Banner ad had an error":"\u6A6B\u5E45\u5EE3\u544A\u51FA\u73FE\u932F\u8AA4","Configure the banner":"\u914D\u7F6E\u6A6B\u5E45","Configure a banner, which can then be displayed.\nIf a banner is already displayed, it will be removed\nIf test mode is set, a test banner will be displayed.\n\nOnce a banner is positioned (at the top or bottom of the game), it can't be moved anymore.":"\u914D\u7F6E\u6A6B\u5E45\uFF0C\u7136\u540E\u53EF\u4EE5\u986F\u793A\u3002\n\u5982\u679C\u6A6B\u5E45\u5DF2\u7D93\u986F\u793A\uFF0C\u5B83\u5C07\u88AB\u522A\u9664\n\u5982\u679C\u8A2D\u5B9A\u4E86\u6E2C\u8A66\u6A21\u5F0F\uFF0C\u5C07\u986F\u793A\u6E2C\u8A66\u6A6B\u5E45\u3002\n\n\u4E00\u65E6\u6A6B\u5E45\u88AB\u5B9A\u4F4D(\u5728\u9802\u90E8\u6216\u5E95\u90E8\u904A\u6232)\uFF0C\u5B83\u4E0D\u80FD\u518D\u79FB\u52D5\u4E86\u3002","Configure the banner with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_, display at top: _PARAM2_":"\u70BA\u6A6B\u5E45\u914D\u7F6EAndroid\u5EE3\u544A\u55AE\u5143ID\uFF1A_PARAM0_\uFF0CiOS\u5EE3\u544A\u55AE\u5143ID\uFF1A_PARAM1_\uFF0C\u9802\u90E8\u986F\u793A\uFF1A_PARAM2_","Android banner ID":"\u5B89\u5353\u6A6B\u5E45ID","iOS banner ID":"iOS\u6A6B\u5E45ID","Display at top? (bottom otherwise)":"\u7F6E\u9802\u986F\u793A\uFF1F\uFF08\u5426\u5247\u7F6E\u5E95\uFF09","Show banner":"\u986F\u793A\u6A6B\u5E45\u5EE3\u544A","Show the banner that was previously set up.":"\u986F\u793A\u5148\u524D\u8A2D\u5B9A\u7684\u6A6B\u5E45\u3002","Hide banner":"\u96B1\u85CF\u6A6B\u5E45\u5EE3\u544A","Hide the banner. You can show it again with the corresponding action.":"\u96B1\u85CF\u6A6B\u5E45\u3002\u60A8\u53EF\u4EE5\u901A\u904E\u76F8\u61C9\u7684\u64CD\u4F5C\u518D\u6B21\u986F\u793A\u5B83\u3002","Interstitial loading":"\u63D2\u9801\u5F0F\u5EE3\u544A","Check if an interstitial is currently loading.":"\u6AA2\u67E5\u662F\u5426\u6B63\u5728\u52A0\u8F09\u63D2\u9801\u5F0F\u5EE3\u544A\u3002","Interstitial is loading":"\u63D2\u9801\u5F0F\u5EE3\u544A\u6B63\u5728\u52A0\u8F09","Interstitial ready":"\u63D2\u9801\u5F0F\u5EE3\u544A\u5C31\u7DD2","Check if an interstitial is ready to be displayed.":"\u6AA2\u67E5\u662F\u5426\u53EF\u4EE5\u986F\u793A\u63D2\u9801\u5F0F\u5EE3\u544A\u3002","Interstitial is ready":"\u63D2\u9801\u5F0F\u5EE3\u544A\u5DF2\u6E96\u5099\u5C31\u7DD2","Interstitial showing":"\u63D2\u9801\u5F0F\u5EE3\u544A","Check if there is an interstitial being displayed.":"\u6AA2\u67E5\u662F\u5426\u986F\u793A\u63D2\u9801\u5F0F\u5EE3\u544A\u3002","Interstitial is showing":"\u63D2\u9801\u5F0F\u5EE3\u544A\u986F\u793A","Interstitial had an error":"\u63D2\u9801\u5F0F\u5EE3\u544A\u6709\u932F\u8AA4","Check if there was a error while loading the interstitial.":"\u52A0\u8F09\u63D2\u9801\u5F0F\u5EE3\u544A\u6642\u6AA2\u67E5\u662F\u5426\u6709\u932F\u8AA4\u3002","Interstitial ad had an error":"\u63D2\u9801\u5F0F\u5EE3\u544A\u51FA\u932F","Load interstitial":"\u52A0\u8F09\u63D2\u9801\u5F0F\u5EE3\u544A","Start loading an interstitial (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test interstitial will be displayed.":"\u958B\u59CB\u52A0\u8F09\u63D2\u9801\u5F0F\u5EE3\u544A(\u52A0\u8F09\u5B8C\u6210\u540E\u6703\u81EA\u52D5\u986F\u793A)\u3002\n\u5982\u679C\u8A2D\u5B9A\u4E86\u6E2C\u8A66\u6A21\u5F0F\uFF0C\u5247\u6703\u986F\u793A\u6E2C\u8A66\u63D2\u9801\u5F0F\u5EE3\u544A\u3002","Load interstitial with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)":"\u4F7F\u7528Android\u5EE3\u544A\u55AE\u5143ID\uFF1A_PARAM0_\uFF0CiOS\u5EE3\u544A\u55AE\u5143ID\uFF1A_PARAM1_\u52A0\u8F09\u975E\u9801\u5167\u5EE3\u544A(\u52A0\u8F09\u540E\u81EA\u52D5\u986F\u793A\uFF1A_PARAM2_)","Android interstitial ID":"Android\u63D2\u9801\u5F0F\u5EE3\u544AID","iOS interstitial ID":"iOS\u63D2\u9801\u5F0F\u5EE3\u544AID","Show interstitial":"\u986F\u793A\u63D2\u9801\u5F0F\u5EE3\u544A","Show the interstitial that was loaded. Will work only when the interstitial is fully loaded.":"\u986F\u793A\u5DF2\u52A0\u8F09\u7684\u975E\u9801\u5167\u5EE3\u544A\u3002\u50C5\u5728\u63D2\u9801\u5F0F\u5EE3\u544A\u6EFF\u8F09\u540E\u624D\u80FD\u4F7F\u7528\u3002","Show the loaded interstitial":"\u986F\u793A\u5DF2\u52A0\u8F09\u7684\u975E\u9801\u5167\u5EE3\u544A","Rewarded interstitial loading":"\u734E\u52F5\u63D2\u9801\u5F0F\u52A0\u8F09","Check if a rewarded interstitial is currently loading.":"\u6AA2\u67E5\u734E\u52F5\u63D2\u9801\u5F0F\u5EE3\u544A\u7576\u524D\u662F\u5426\u6B63\u5728\u52A0\u8F09\u3002","Rewarded interstitial is loading":"\u734E\u52F5\u63D2\u9801\u5F0F\u5EE3\u544A\u6B63\u5728\u52A0\u8F09","Rewarded interstitial ready":"\u734E\u52F5\u63D2\u9801\u5F0F\u5EE3\u544A\u5C31\u7DD2","Check if a rewarded interstitial is ready to be displayed.":"\u6AA2\u67E5\u734E\u52F5\u63D2\u9801\u5F0F\u5EE3\u544A\u662F\u5426\u5DF2\u6E96\u5099\u597D\u986F\u793A\u3002","Rewarded interstitial is ready":"\u734E\u52F5\u63D2\u9801\u5F0F\u5EE3\u544A\u5DF2\u6E96\u5099\u5C31\u7DD2","Rewarded interstitial showing":"\u734E\u52F5\u63D2\u9801\u5F0F\u5C55\u793A","Check if there is a rewarded interstitial being displayed.":"\u6AA2\u67E5\u662F\u5426\u986F\u793A\u4E86\u734E\u52F5\u63D2\u9801\u5F0F\u5EE3\u544A\u3002","Rewarded interstitial is showing":"\u734E\u52F5\u63D2\u9801\u5F0F\u5EE3\u544A\u6B63\u5728\u5C55\u793A","Rewarded interstitial had an error":"\u734E\u52F5\u63D2\u9801\u5F0F\u5EE3\u544A\u6709\u932F\u8AA4","Check if there was a error while loading the rewarded interstitial.":"\u6AA2\u67E5\u52A0\u8F09\u734E\u52F5\u63D2\u9801\u5F0F\u5EE3\u544A\u6642\u662F\u5426\u6709\u932F\u8AA4\u3002","Rewarded Interstitial had an error":"\u734E\u52F5\u63D2\u9801\u5F0F\u5EE3\u544A\u6709\u932F\u8AA4","Rewarded Interstitial reward received":"\u734E\u52F5\u63D2\u9801\u5F0F\u5EE3\u544A\u6536\u5230\u7684\u734E\u52F5","Check if the reward of the rewarded interstitial was given to the user.\nYou can mark this reward as cleared, so that the condition will be false and you can show later another rewarded interstitial.":"\u6AA2\u67E5\u662F\u5426\u5DF2\u5C07\u734E\u52F5\u63D2\u9801\u5F0F\u5EE3\u544A\u7684\u734E\u52F5\u63D0\u4F9B\u7D66\u7528\u6236\u3002\n\u60A8\u53EF\u4EE5\u5C07\u6B64\u734E\u52F5\u6A19\u8A18\u70BA\u5DF2\u6E05\u9664\uFF0C\u9019\u6A23\u689D\u4EF6\u5C07\u70BA false\uFF0C\u7A0D\u540E\u60A8\u53EF\u4EE5\u986F\u793A\u53E6\u4E00\u500B\u734E\u52F5\u63D2\u9801\u5F0F\u5EE3\u544A\u3002","User got the reward of the rewarded interstitial (and clear this reward: _PARAM0_)":"\u7528\u6236\u7372\u5F97\u4E86\u63D2\u5C4F\u734E\u52F5\u7684\u734E\u52F5 (\u5E76\u6E05\u9664\u6B64\u734E\u52F5\uFF1A_PARAM0_)","Clear the reward (needed to show another rewarded interstitial)":"\u6E05\u9664\u734E\u52F5 (\u9700\u8981\u986F\u793A\u53E6\u4E00\u500B\u734E\u52F5\u63D2\u9801)","Load rewarded interstitial":"\u52A0\u8F09\u734E\u52F5\u63D2\u9801\u5F0F\u5EE3\u544A","Start loading a rewarded interstitial (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test rewarded interstitial will be displayed.\nThis is similar to a rewarded video, but can be displayed at any time, and the user can close it.":"\u958B\u59CB\u52A0\u8F09\u734E\u52F5\u63D2\u5C4F (\u52A0\u8F09\u5B8C\u6210\u540E\u53EF\u4EE5\u81EA\u52D5\u986F\u793A)\u3002\n\u5982\u679C\u8A2D\u5B9A\u4E86\u6E2C\u8A66\u6A21\u5F0F\uFF0C\u5C07\u986F\u793A\u6E2C\u8A66\u734E\u52F5\u63D2\u5C4F\u3002\n\u9019\u985E\u4F3C\u4E8E\u734E\u52F5\u8996\u983B\uFF0C\u4F46\u53EF\u4EE5\u96A8\u6642\u986F\u793A\uFF0C\u5E76\u4E14\u7528\u6236\u53EF\u4EE5\u95DC\u9589\u5B83\u3002","Load rewarded interstitial with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)":"\u4F7F\u7528 Android \u5EE3\u544A\u55AE\u5143 ID\uFF1A_PARAM0_\u3001iOS \u5EE3\u544A\u55AE\u5143 ID\uFF1A_PARAM1_ \u52A0\u8F09\u63D2\u5C4F\u734E\u52F5 (\u52A0\u8F09\u6642\u81EA\u52D5\u986F\u793A\uFF1A_PARAM2_)","Android rewarded interstitial ID":"Android \u734E\u52F5\u63D2\u9801\u5F0F ID","Show rewarded interstitial":"\u986F\u793A\u734E\u52F5\u63D2\u9801\u5F0F\u5EE3\u544A","Show the rewarded interstitial that was loaded. Will work only when the rewarded interstitial is fully loaded.":"\u986F\u793A\u5DF2\u52A0\u8F09\u7684\u63D2\u9801\u5F0F\u734E\u52F5\u3002\u50C5\u7576\u734E\u52F5\u63D2\u9801\u5F0F\u5EE3\u544A\u5DF2\u6EFF\u8F09\u6642\u624D\u6703\u5DE5\u4F5C\u3002","Show the loaded rewarded interstitial":"\u986F\u793A\u5DF2\u52A0\u8F09\u7684\u734E\u52F5\u63D2\u9801\u5F0F\u5EE3\u544A","Mark the reward of the rewarded interstitial as claimed":"\u5C07\u734E\u52F5\u63D2\u9801\u7684\u734E\u52F5\u6A19\u8A18\u70BA\u5DF2\u9818\u53D6","Mark the rewarded interstitial reward as claimed. Useful if you used the condition to check if the reward was given to the user without clearing the reward.":"\u5C07\u734E\u52F5\u7684\u63D2\u9801\u5F0F\u5EE3\u544A\u734E\u52F5\u6A19\u8A18\u70BA\u5DF2\u8072\u660E\u3002\u5982\u679C\u60A8\u4F7F\u7528\u689D\u4EF6\u6AA2\u67E5\u734E\u52F5\u662F\u5426\u5DF2\u63D0\u4F9B\u7D66\u7528\u6236\u800C\u4E0D\u6E05\u9664\u734E\u52F5\uFF0C\u5247\u5F88\u6709\u7528\u3002","Rewarded video loading":"\u734E\u52F5\u8996\u983B\u52A0\u8F09","Check if a rewarded video is currently loading.":"\u6AA2\u67E5\u734E\u52F5\u8996\u983B\u7576\u524D\u662F\u5426\u6B63\u5728\u52A0\u8F09\u3002","Rewarded video is loading":"\u734E\u52F5\u8996\u983B\u6B63\u5728\u52A0\u8F09","Rewarded video ready":"\u734E\u52F5\u8996\u983B\u6E96\u5099\u5C31\u7DD2","Check if a rewarded video is ready to be displayed.":"\u6AA2\u67E5\u734E\u52F5\u8996\u983B\u662F\u5426\u5DF2\u6E96\u5099\u597D\u986F\u793A\u3002","Rewarded video is ready":"\u734E\u52F5\u8996\u983B\u5DF2\u6E96\u5099\u5C31\u7DD2","Rewarded video showing":"\u734E\u52F5\u8996\u983B\u5C55\u793A","Check if there is a rewarded video being displayed.":"\u6AA2\u67E5\u662F\u5426\u6709\u734E\u52F5\u8996\u983B\u6B63\u5728\u986F\u793A\u3002","Rewarded video is showing":"\u734E\u52F5\u8996\u983B\u6B63\u5728\u986F\u793A","Rewarded video had an error":"\u734E\u52F5\u8996\u983B\u6709\u932F\u8AA4","Check if there was a error while loading the rewarded video.":"\u52A0\u8F09\u734E\u52F5\u8996\u983B\u6642\uFF0C\u6AA2\u67E5\u662F\u5426\u6709\u932F\u8AA4\u3002","Rewarded video ad had an error":"\u734E\u52F5\u8996\u983B\u5EE3\u544A\u51FA\u932F","Rewarded Video reward received":"\u5DF2\u6536\u5230\u734E\u52F5\u8996\u983B\u734E\u52F5","Check if the reward of the rewarded video was given to the user.\nYou can mark this reward as cleared, so that the condition will be false and you can show later another rewarded video.":"\u6AA2\u67E5\u734E\u52F5\u8996\u983B\u7684\u734E\u52F5\u662F\u5426\u7D66\u4E86\u7528\u6236\u3002\n\u60A8\u53EF\u4EE5\u5C07\u6B64\u734E\u52F5\u6A19\u8A18\u70BA\u5DF2\u6E05\u9664\uFF0C\u9019\u6A23\u689D\u4EF6\u5C07\u70BA false\uFF0C\u7A0D\u540E\u60A8\u53EF\u4EE5\u986F\u793A\u53E6\u4E00\u500B\u734E\u52F5\u8996\u983B\u3002","User got the reward of the rewarded video (and clear this reward: _PARAM0_)":"\u7528\u6236\u7372\u5F97\u734E\u52F5\u8996\u983B\u7684\u734E\u52F5 (\u5E76\u6E05\u9664\u6B64\u734E\u52F5\uFF1A_PARAM0_)","Clear the reward (needed to show another rewarded video)":"\u6E05\u9664\u734E\u52F5 (\u9700\u8981\u5C55\u793A\u53E6\u4E00\u500B\u734E\u52F5\u8996\u983B)","Load rewarded video":"\u52A0\u8F09\u734E\u52F5\u8996\u983B","Start loading a reward video (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test video will be displayed.":"\u958B\u59CB\u52A0\u8F09\u734E\u52F5\u8996\u983B(\u7576\u52A0\u8F09\u5B8C\u6210\u6642\u53EF\u4EE5\u81EA\u52D5\u986F\u793A)\u3002\n\u5982\u679C\u8A2D\u5B9A\u6E2C\u8A66\u6A21\u5F0F\uFF0C\u5C07\u986F\u793A\u6E2C\u8A66\u8996\u983B\u3002","Load reward video with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)":"\u52A0\u8F09\u5E36\u6709Android\u5EE3\u544A\u55AE\u5143ID _PARAM0_\uFF0CiOS\u5EE3\u544A\u55AE\u5143ID _PARAM1_\u7684\u734E\u52F5\u8996\u983B(\u52A0\u8F09\u540E\u81EA\u52D5\u986F\u793A\uFF1A_PARAM2_)","Android reward video ID":"Android \u734E\u52F5\u8996\u983B ID","iOS reward video ID":"iOS \u734E\u52F5\u8996\u983B ID","Show rewarded video":"\u986F\u793A\u734E\u52F5\u8996\u983B","Show the reward video that was loaded. Will work only when the video is fully loaded.":"\u986F\u793A\u5DF2\u52A0\u8F09\u7684\u734E\u52F5\u8996\u983B\u3002\u50C5\u5728\u8996\u983B\u5B8C\u5168\u52A0\u8F09\u540E\u624D\u80FD\u4F7F\u7528\u3002","Show the loaded reward video":"\u986F\u793A\u5DF2\u52A0\u8F09\u7684\u734E\u52F5\u8996\u983B","Mark the reward of the rewarded video as claimed":"\u5C07\u734E\u52F5\u8996\u983B\u7684\u734E\u52F5\u6A19\u8A18\u70BA\u5DF2\u9818\u53D6","Mark the rewarded video reward as claimed. Useful if you used the condition to check if the reward was given to the user without clearing the reward.":"\u5C07\u734E\u52F5\u8996\u983B\u734E\u52F5\u6A19\u8A18\u70BA\u5DF2\u9818\u53D6\u3002\u5982\u679C\u60A8\u4F7F\u7528\u689D\u4EF6\u6AA2\u67E5\u734E\u52F5\u662F\u5426\u5DF2\u63D0\u4F9B\u7D66\u7528\u6236\u800C\u4E0D\u6E05\u9664\u734E\u52F5\uFF0C\u5247\u5F88\u6709\u7528\u3002","Tilemap file (Tiled or LDtk)":"Tilemap \u6587\u4EF6(Tiled \u6216 LDtk)","This is the file that was saved or exported from Tiled or LDtk.":"\u9019\u662F\u5F9E Tiled \u6216 LDtk \u4FDD\u5B58\u6216\u532F\u51FA\u7684\u6587\u4EF6\u3002","LDtk or Tiled":"LDtk \u6216 Tiled","Tileset JSON file (optional)":"Tileset JSON \u6587\u4EF6(\u53EF\u9078)","Optional: specify this if you've saved the tileset in a different file as the Tiled tilemap.":"\u53EF\u9078\uFF1A\u5982\u679C\u60A8\u5C07 tileset \u4FDD\u5B58\u5728\u4E0D\u540C\u7684\u6587\u4EF6\u4E2D\u4F5C\u70BA Tiled tilemap\uFF0C\u8ACB\u6307\u5B9A\u6B64\u9805\u3002","Tiled only":"\u50C5 Tiled","Atlas image":"\u5716\u96C6\u5716\u50CF","The Atlas image containing the tileset.":"\u5305\u542B tileset \u7684\u5730\u5716\u96C6\u5716\u50CF\u3002","Visible layers":"\u53EF\u898B\u5716\u5C64","All layers":"\u6240\u6709\u5716\u5C64","Only the layer with the specified index":"\u53EA\u6709\u6307\u5B9A\u7D22\u5F15\u7684\u5716\u5C64","Display mode":"\u986F\u793A\u6A21\u5F0F","Layer index to display":"\u8981\u986F\u793A\u7684\u5716\u5C64\u7D22\u5F15","If \"index\" is selected as the display mode, this is the index of the layer to display.":"\u5982\u679C\u9078\u64C7\u201C\u7D22\u5F15\u201D\u4F5C\u70BA\u986F\u793A\u6A21\u5F0F\uFF0C\u5247\u9019\u662F\u8981\u986F\u793A\u7684\u5716\u5C64\u7684\u7D22\u5F15\u3002","Level index to display":"\u8981\u986F\u793A\u7684\u7D1A\u5225\u7D22\u5F15","Select which level to render via its index (LDtk)":"\u9078\u64C7\u8981\u901A\u904E\u5176\u7D22\u5F15\u5448\u73FE\u7684\u7D1A\u5225(LDtk)","Animation speed scale":"\u52D5\u756B\u901F\u5EA6\u6BD4\u503C","Animation FPS":"\u52D5\u756BFPS","External Tilemap (Tiled/LDtk)":"\u5916\u90E8 Tilemap (Tiled/LDtk)","Tilemap imported from external editors like LDtk or Tiled.":"\u5F9E\u5916\u90E8\u7DE8\u8F2F\u5668\uFF08\u5982 LDtk \u6216 Tiled\uFF09\u5C0E\u5165\u7684\u5730\u5716\u74E6\u7247\u3002","Check the tilemap file (Tiled or LDtk) being used.":"\u6AA2\u67E5\u6B63\u5728\u4F7F\u7528\u7684 tilemap \u6587\u4EF6(Tiled \u6216 LDtk)\u3002","The tilemap file of _PARAM0_ is _PARAM1_":"_PARAM0_ \u7684 tilemap \u6587\u4EF6\u662F _PARAM1_","Tile map":"\u74E6\u7247\u5730\u5716","Set the Tiled or LDtk file containing the Tilemap data to display. This is usually the main file exported from Tiled/LDtk.":"\u8A2D\u5B9A\u5305\u542B\u8981\u986F\u793A\u7684 Tilemap \u8CC7\u6599\u7684 Tiled \u6216 LDtk \u6587\u4EF6\u3002\u9019\u901A\u5E38\u662F\u5F9E Tiled/LDtk \u532F\u51FA\u7684\u4E3B\u6587\u4EF6\u3002","Set the tilemap file of _PARAM0_ to _PARAM1_":"\u5C07 _PARAM0_ \u7684 tilemap \u6587\u4EF6\u8A2D\u5B9A\u70BA _PARAM1_","Tileset JSON file":"Tileset JSON\u6587\u4EF6","Check the tileset JSON file being used.":"\u6AA2\u67E5\u6B63\u5728\u4F7F\u7528\u7684 pileset JSON \u6587\u4EF6\u3002","The tileset JSON file of _PARAM0_ is _PARAM1_":"_PARAM0_\u7684tileset JSON\u6587\u4EF6\u662F_PARAM1_","Set the JSON file with the tileset data (sometimes that is embedded in the Tilemap, so not needed)":"\u4F7F\u7528tileset\u8CC7\u6599\u8A2D\u5B9A JSON \u6587\u4EF6(\u6709\u6642\u9019\u4E9B\u8CC7\u6599\u5D4C\u5165\u5728 Tilemap \u4E2D\uFF0C\u6240\u4EE5\u4E0D\u9700\u8981)","Set the tileset JSON file of _PARAM0_ to _PARAM1_":"\u5C07_PARAM0_\u7684tileset JSON\u6587\u4EF6\u8A2D\u5B9A\u70BA_PARAM1_","Compare the value of the display mode.":"\u6BD4\u8F03\u986F\u793A\u6A21\u5F0F\u7684\u503C\u3002","The display mode of _PARAM0_ is _PARAM1_":"_PARAM0_ \u7684\u986F\u793A\u6A21\u5F0F\u662F _PARAM1_","Set the display mode":"\u8A2D\u5B9A\u986F\u793A\u6A21\u5F0F","Set the display mode of _PARAM0_ to _PARAM1_":"\u8A2D\u5B9A _PARAM0_ \u7684\u986F\u793A\u6A21\u5F0F\u70BA _PARAM1_","Layer index":"\u5716\u5C64\u7D22\u5F15","Compare the value of the layer index.":"\u6BD4\u8F03\u5716\u5C64\u7D22\u5F15\u7684\u503C\u3002","the layer index":"\u5716\u5C64\u7D22\u5F15","Set the layer index of the Tilemap.":"\u8A2D\u5B9ATilemap\u7684\u5716\u5C64\u7D22\u5F15\u3002","Get the layer index being displayed":"\u7372\u53D6\u6B63\u5728\u986F\u793A\u7684\u5716\u5C64\u7D22\u5F15","Level index":"\u7D1A\u5225\u7D22\u5F15","the level index being displayed.":"\u6B63\u5728\u986F\u793A\u7684\u7D1A\u5225\u7D22\u5F15\u3002","the level index":"\u7D1A\u5225\u7D22\u5F15","Compare the animation speed scale.":"\u6BD4\u8F03\u52D5\u756B\u901F\u5EA6\u6BD4\u4F8B\u3002","the animation speed scale":"\u52D5\u756B\u901F\u5EA6\u6BD4\u4F8B","Speed scale to compare to (1 by default)":"\u8981\u6BD4\u8F03\u7684\u901F\u5EA6\u6BD4\u4F8B(\u9ED8\u8A8D\u70BA 1)","Set the animation speed scale of the Tilemap.":"\u8A2D\u5B9A Tilemap \u7684\u52D5\u756B\u901F\u5EA6\u6BD4\u4F8B\u3002","Speed scale (1 by default)":"\u901F\u5EA6\u6BD4\u4F8B (1 \u9ED8\u8A8D)","Get the Animation speed scale":"\u7372\u53D6\u52D5\u756B\u901F\u5EA6\u6BD4\u4F8B","Animation speed (FPS)":"\u52D5\u756B\u901F\u5EA6 (FPS)","Compare the animation speed.":"\u6BD4\u8F03\u52D5\u756B\u901F\u5EA6\u3002","the animation speed (FPS)":"\u52D5\u756B\u901F\u5EA6 (FPS)","Animation speed to compare to (in frames per second)":"\u8981\u6BD4\u8F03\u7684\u52D5\u756B\u901F\u5EA6(\u4EE5\u6BCF\u79D2\u5E40\u6578\u70BA\u55AE\u4F4D)","Set the animation speed of the Tilemap.":"\u8A2D\u5B9A Tilemap \u7684\u52D5\u756B\u901F\u5EA6\u3002","Animation speed (in frames per second)":"\u52D5\u756B\u901F\u5EA6(\u6BCF\u79D2\u5E40\u6578)","Get the animation speed (in frames per second)":"\u7372\u53D6\u52D5\u756B\u901F\u5EA6(\u4EE5\u6BCF\u79D2\u5E40\u6578\u70BA\u55AE\u4F4D)","Columns":"\u6B04","Number of columns.":"\u6B04\u7684\u6578\u91CF\u3002","Rows":"\u884C","Number of rows.":"\u884C\u7684\u6578\u91CF\u3002","Tile size in pixels.":"\u74E6\u7247\u5927\u5C0F\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Tile ids with hit box":"\u5E36\u6709\u78B0\u649E\u7BB1\u7684\u74E6\u7247 ID","The list of tile ids with a hit box (separated by commas).":"\u5E36\u6709\u78B0\u649E\u7BB1\u7684\u74E6\u7247 ID \u5217\u8868\uFF08\u7528\u9017\u865F\u5206\u9694\uFF09","Grid-based map built from reusable tiles.":"\u57FA\u65BC\u7DB2\u683C\u7684\u5730\u5716\uFF0C\u5EFA\u7ACB\u5728\u53EF\u91CD\u7528\u7684\u74E6\u7247\u4E4B\u4E0A\u3002","Edit tileset and collisions":"\u7DE8\u8F2F\u5716\u584A\u96C6\u548C\u78B0\u649E","Tileset column count":"\u5716\u584A\u96C6\u5217\u6578","Get the number of columns in the tileset.":"\u7372\u53D6\u5716\u584A\u96C6\u4E2D\u7684\u5217\u6578\u3002","Tileset row count":"\u5716\u584A\u96C6\u884C\u6578","Get the number of rows in the tileset.":"\u7372\u53D6\u5716\u584A\u96C6\u4E2D\u7684\u884C\u6578\u3002","Scene X coordinate of tile":"\u74E6\u7247\u7684\u5834\u666F X \u5750\u6A19","Get the scene X position of the center of the tile.":"\u7372\u53D6\u74E6\u7247\u4E2D\u5FC3\u7684\u5834\u666F X \u4F4D\u7F6E\u3002","Grid X":"\u7DB2\u683C X","Grid Y":"\u7DB2\u683C Y","Scene Y coordinate of tile":"\u74E6\u7247\u7684\u5834\u666F Y \u5750\u6A19","Get the scene Y position of the center of the tile.":"\u7372\u53D6\u74E6\u7247\u4E2D\u5FC3\u7684\u5834\u666F Y \u4F4D\u7F6E\u3002","Tile map grid column coordinate":"\u74E6\u7247\u5730\u5716\u7DB2\u683C\u5217\u5750\u6A19","Get the grid column coordinates in the tile map corresponding to the scene coordinates.":"\u7372\u53D6\u8207\u5834\u666F\u5750\u6A19\u76F8\u5C0D\u61C9\u7684\u74E6\u7247\u5730\u5716\u4E2D\u7684\u7DB2\u683C\u5217\u5750\u6A19\u3002","Position X":"\u4F4D\u7F6E X","Position Y":"\u4F4D\u7F6E Y","Tile map grid row coordinate":"\u74E6\u7247\u5730\u5716\u7DB2\u683C\u884C\u5750\u6A19","Get the grid row coordinates in the tile map corresponding to the scene coordinates.":"\u7372\u53D6\u74E6\u7247\u5730\u5716\u4E2D\u8207\u5834\u666F\u5750\u6A19\u76F8\u5C0D\u61C9\u7684\u7DB2\u683C\u884C\u5750\u6A19\u3002","Tile (at position)":"\u74E6\u7247\uFF08\u5728\u7DB2\u683C\u4E0A\uFF09","the id of the tile at the scene coordinates":"\u5834\u666F\u5750\u6A19\u8655\u7684\u74E6\u7247 ID","the tile id in _PARAM0_ at scene coordinates _PARAM3_ ; _PARAM4_":"\u5834\u666F\u5750\u6A19 _PARAM3_ \u8655 _PARAM0_ \u4E2D\u7684\u5716\u584A id\uFF1B_PARAM4_","Flip tile vertically (at position)":"\u5782\u76F4\u7FFB\u8F49\u74E6\u7247\uFF08\u5728\u4F4D\u7F6E\u4E0A\uFF09","Flip tile vertically at scene coordinates.":"\u5728\u5834\u666F\u5750\u6A19\u8655\u5782\u76F4\u7FFB\u8F49\u74E6\u7247\u3002","Flip tile vertically in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_: _PARAM3_":"\u5728\u5834\u666F\u5750\u6A19 _PARAM1_ \u8655\u5782\u76F4\u7FFB\u8F49 _PARAM0_ \u4E2D\u7684\u5716\u584A\uFF1B_PARAM2_\uFF1A_PARAM3_","Flip tile horizontally (at position)":"\u6C34\u5E73\u7FFB\u8F49\u74E6\u7247\uFF08\u5728\u4F4D\u7F6E\u4E0A\uFF09","Flip tile horizontally at scene coordinates.":"\u5728\u5834\u666F\u5750\u6A19\u8655\u6C34\u5E73\u7FFB\u8F49\u74E6\u7247\u3002","Flip tile horizontally in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_: _PARAM3_":"\u5728\u5834\u666F\u5750\u6A19 _PARAM1_ \u8655\u6C34\u5E73\u7FFB\u8F49 _PARAM0_ \u4E2D\u7684\u5716\u584A\uFF1B_PARAM2_\uFF1A_PARAM3_","Remove tile (at position)":"\u79FB\u9664\u74E6\u7247\uFF08\u5728\u4F4D\u7F6E\u4E0A\uFF09","Remove the tile at the scene coordinates.":"\u79FB\u9664\u5834\u666F\u5750\u6A19\u8655\u7684\u74E6\u7247\u3002","Remove tile in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_":"\u79FB\u9664\u5834\u666F\u5750\u6A19 _PARAM1_ \u8655\u7684 _PARAM0_ \u4E2D\u7684\u5716\u584A\uFF1B_PARAM2_","Tile (on the grid)":"\u74E6\u7247\uFF08\u5728\u7DB2\u683C\u4E0A\uFF09","the id of the tile at the grid coordinates":"\u7DB2\u683C\u5750\u6A19\u8655\u7684\u74E6\u7247 ID","the tile id at grid coordinates _PARAM3_ ; _PARAM4_":"\u7DB2\u683C\u5750\u6A19 _PARAM3_ \u8655\u7684\u5716\u584A id; _PARAM4_","Flip tile vertically (on the grid)":"\u5782\u76F4\u7FFB\u8F49\u74E6\u7247\uFF08\u5728\u7DB2\u683C\u4E0A\uFF09","Flip tile vertically at grid coordinates.":"\u5728\u7DB2\u683C\u5750\u6A19\u8655\u5782\u76F4\u7FFB\u8F49\u74E6\u7247\u3002","Flip tile vertically in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_: _PARAM3_":"\u5728\u7DB2\u683C\u5750\u6A19 _PARAM1_ \u8655\u5782\u76F4\u7FFB\u8F49 _PARAM0_ \u4E2D\u7684\u5716\u584A\uFF1B_PARAM2_\uFF1A_PARAM3_","Flip tile horizontally (on the grid)":"\u6C34\u5E73\u7FFB\u8F49\u74E6\u7247\uFF08\u5728\u7DB2\u683C\u4E0A\uFF09","Flip tile horizontally at grid coordinates.":"\u5728\u7DB2\u683C\u5750\u6A19\u8655\u6C34\u5E73\u7FFB\u8F49\u5716\u584A\u3002","Flip tile horizontally in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_: _PARAM3_":"\u5728\u7DB2\u683C\u5750\u6A19 _PARAM1_ \u8655\u6C34\u5E73\u7FFB\u8F49 _PARAM0_ \u4E2D\u7684\u5716\u584A\uFF1B_PARAM2_\uFF1A_PARAM3_","Remove tile (on the grid)":"\u79FB\u9664\u5716\u584A\uFF08\u5728\u7DB2\u683C\u4E0A\uFF09","Remove the tile at the grid coordinates.":"\u79FB\u9664\u7DB2\u683C\u5750\u6A19\u8655\u7684\u5716\u584A\u3002","Remove tile in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_":"\u5728\u7DB2\u683C\u5750\u6A19 _PARAM1_ \u8655\u79FB\u9664 _PARAM0_ \u4E2D\u7684\u5716\u584A\uFF1B_PARAM2_","Tile flipped horizontally (at position)":"\u5716\u584A\u5728\u4F4D\u7F6E\u4E0A\u6C34\u5E73\u7FFB\u8F49","Check if tile at scene coordinates is flipped horizontally.":"\u6AA2\u67E5\u5834\u666F\u5750\u6A19\u8655\u7684\u5716\u584A\u662F\u5426\u6C34\u5E73\u7FFB\u8F49\u3002","The tile in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_ is flipped horizontally":"\u5834\u666F\u5750\u6A19 _PARAM1_ \u8655\u7684 _PARAM0_ \u4E2D\u7684\u5716\u584A\u88AB\u6C34\u5E73\u7FFB\u8F49","Tile flipped vertically (at position)":"\u5716\u584A\u5728\u4F4D\u7F6E\u4E0A\u5782\u76F4\u7FFB\u8F49","Check if tile at scene coordinates is flipped vertically.":"\u6AA2\u67E5\u5834\u666F\u5750\u6A19\u8655\u7684\u5716\u584A\u662F\u5426\u5782\u76F4\u7FFB\u8F49\u3002","The tile in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_ is flipped vertically":"\u5834\u666F\u5750\u6A19 _PARAM1_ \u8655\u7684 _PARAM0_ \u4E2D\u7684\u5716\u584A\u88AB\u5782\u76F4\u7FFB\u8F49","Tile flipped horizontally (on the grid)":"\u5716\u584A\u5728\u7DB2\u683C\u4E0A\u6C34\u5E73\u7FFB\u8F49","Check if tile at grid coordinates is flipped horizontally.":"\u6AA2\u67E5\u7DB2\u683C\u5750\u6A19\u8655\u7684\u5716\u584A\u662F\u5426\u6C34\u5E73\u7FFB\u8F49\u3002","The tile in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_ is flipped horizontally":"\u5728\u7DB2\u683C\u5750\u6A19 _PARAM1_ \u8655\u7684 _PARAM0_ \u4E2D\u7684\u5716\u584A\u88AB\u6C34\u5E73\u7FFB\u8F49","Tile flipped vertically (on the grid)":"\u5716\u584A\u5728\u7DB2\u683C\u4E0A\u5782\u76F4\u7FFB\u8F49","Check if tile at grid coordinates is flipped vertically.":"\u6AA2\u67E5\u7DB2\u683C\u5750\u6A19\u8655\u7684\u5716\u584A\u662F\u5426\u5782\u76F4\u7FFB\u8F49\u3002","The tile in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_ is flipped vertically":"\u5728\u7DB2\u683C\u5750\u6A19 _PARAM1_ \u8655\u7684 _PARAM0_ \u4E2D\u7684\u5716\u584A\u88AB\u5782\u76F4\u7FFB\u8F49","Grid row count":"\u7DB2\u683C\u884C\u6578","the grid row count in the tile map":"\u74E6\u7247\u5730\u5716\u4E2D\u7684\u7DB2\u683C\u884C\u6578","the grid row count":"\u7DB2\u683C\u884C\u6578","Grid column count":"\u7DB2\u683C\u5217\u6578","the grid column count in the tile map":"\u74E6\u7247\u5730\u5716\u4E2D\u7684\u7DB2\u683C\u5217\u6578","the grid column count":"\u7DB2\u683C\u5217\u6578","Tilemap JSON file":"TilemapJSON\u6587\u4EF6","This is the JSON file that was saved or exported from Tiled. LDtk is not supported yet for collisions.":"\u9019\u662F\u5F9E Tiled \u4FDD\u5B58\u6216\u532F\u51FA\u7684 JSON \u6587\u4EF6\u3002LDtk \u5C1A\u4E0D\u652F\u6301\u78B0\u649E\u3002","Optional, don't specify it if you've not saved the tileset in a different file.":"\u53EF\u9078\uFF0C\u5982\u679C\u4F60\u6C92\u6709\u5C07Tileset\u4FDD\u5B58\u5728\u53E6\u4E00\u500B\u6587\u4EF6\u4E2D\uFF0C\u5247\u4E0D\u8981\u6307\u5B9A\u5B83\u3002","Class filter":"\u985E\u904E\u6FFE\u5668","Only the tiles with the given class (set in Tiled 1.9+) will have hitboxes created.":"\u53EA\u6709\u5E36\u6709\u7D66\u5B9A\u985E\u7684\u74F7\u78DA(\u5728Tiled 1.9+\u4E2D\u8A2D\u5B9A)\u624D\u6703\u5275\u5EFAHITBOX\u3002","Use all layers":"\u4F7F\u7528\u6240\u6709\u5716\u5C64","Debug mode":"\u8ABF\u8A66\u6A21\u5F0F","When activated, it displays the hitboxes in the given color.":"\u6FC0\u6D3B\u540E\uFF0C\u5B83\u6703\u4EE5\u7D66\u5B9A\u7684\u984F\u8272\u986F\u793AHITBOX\u3002","External Tilemap (Tiled/LDtk) collision mask":"\u5916\u90E8 Tilemap\uFF08Tiled/LDtk\uFF09\u78B0\u649E\u906E\u7F69","Invisible object handling collisions with parts of a tilemap.":"\u4E0D\u53EF\u898B\u7269\u4EF6\u8655\u7406\u8207TileMap\u7684\u90E8\u5206\u78B0\u649E\u3002","Check the Tilemap JSON file being used.":"\u6AA2\u67E5\u6B63\u5728\u4F7F\u7528\u7684 Tilemap JSON \u6587\u4EF6\u3002","The Tilemap JSON file of _PARAM0_ is _PARAM1_":"_PARAM0_ \u7684 Tilemap JSON \u6587\u4EF6\u662F _PARAM1_","Tile map collision mask":"\u74E6\u7247\u5730\u5716\u78B0\u649E\u906E\u7F69","Set the JSON file containing the Tilemap data to display. This is usually the JSON file exported from Tiled.":"\u8A2D\u5B9A\u8981\u986F\u793A\u7684\u5305\u542BTilemap\u8CC7\u6599\u7684JSON\u6587\u4EF6\u3002\u9019\u901A\u5E38\u662F\u5F9ETiled\u532F\u51FA\u7684JSON\u6587\u4EF6\u3002","Set the Tilemap JSON file of _PARAM0_ to _PARAM1_":"\u5C07_PARAM0_\u7684Tilemap JSON\u6587\u4EF6\u8A2D\u5B9A\u70BA_PARAM1_","The Tilemap object can be used to display tile-based objects. It's a good way to create maps for RPG, strategy games or create objects by assembling tiles, useful for platformer, retro-looking games, etc... External tilemaps are also supported - but it's recommended to use the built-in, simple Tilemap object for most use cases.":"The Tilemap object can be used to display tile-based objects. It's a good way to create maps for RPG, strategy games or create objects by assembling tiles, useful for platformer, retro-looking games, etc... External tilemaps are also supported - but it's recommended to use the built-in, simple Tilemap object for most use cases.","Tweening":"\u88DC\u9593","Smoothly animate object properties over time \u2014 such as position, rotation scale, opacity, and more \u2014 as well as variables. Ideal for creating fluid transitions and UI animations. While you can use tweens to move objects, other behaviors (like platform, physics, ellipse movement...) or forces are often better suited for dynamic movement. Tween is best used for animating UI elements, static objects that need to move from one point to another, or other values like variables.":"\u5E73\u6ED1\u5730\u96A8\u6642\u9593\u52D5\u756B\u5C0D\u8C61\u5C6C\u6027\u2014\u2014\u4F8B\u5982\u4F4D\u7F6E\u3001\u65CB\u8F49\u6BD4\u4F8B\u3001\u4E0D\u900F\u660E\u5EA6\u7B49\u2014\u2014\u4EE5\u53CA\u8B8A\u6578\u3002\u7406\u60F3\u7528\u65BC\u5275\u5EFA\u6D41\u66A2\u8F49\u63DB\u548C\u7528\u6236\u754C\u9762\u52D5\u756B\u3002\u96D6\u7136\u53EF\u4EE5\u4F7F\u7528\u88DC\u9593\u4F86\u79FB\u52D5\u5C0D\u8C61\uFF0C\u4F46\u5176\u4ED6\u884C\u70BA\uFF08\u5982\u5E73\u53F0\u3001\u7269\u7406\u5B78\u3001\u6A62\u5713\u904B\u52D5\u2026\u2026\uFF09\u6216\u529B\u91CF\u901A\u5E38\u66F4\u9069\u5408\u52D5\u614B\u904B\u52D5\u3002\u88DC\u9593\u6700\u9069\u5408\u7528\u65BC\u52D5\u756B\u7528\u6236\u754C\u9762\u5143\u7D20\u3001\u9700\u8981\u5F9E\u4E00\u9EDE\u79FB\u52D5\u5230\u53E6\u4E00\u9EDE\u7684\u975C\u614B\u5C0D\u8C61\uFF0C\u6216\u5176\u4ED6\u503C\u5982\u8B8A\u6578\u3002","Ease":"\u7DE9\u89E3","Tween between 2 values according to an easing function.":"\u6839\u64DA\u7DE9\u548C\u51FD\u6578\uFF0C\u57282\u500B\u503C\u4E4B\u9593\u88DC\u9593\u3002","Easing":"\u7DE9\u548C","From value":"\u5F9E\u503C","To value":"\u5230\u503C","Weighting":"\u6B0A\u91CD","From 0 to 1.":"\u5F9E 0 \u5230 1\u3002","Tween a number in a scene variable":"\u5728\u5834\u666F\u8B8A\u91CF\u4E2D\u88DC\u9593\u4E00\u500B\u6578\u5B57","Tweens a scene variable's numeric value from one number to another.":"\u5C07\u5834\u666F\u8B8A\u91CF\u7684\u6578\u503C\u5F9E\u4E00\u500B\u6578\u5B57\u88DC\u9593\u70BA\u53E6\u4E00\u500B\u6578\u5B57\u3002","Tween variable _PARAM2_ from _PARAM3_ to _PARAM4_ over _PARAM5_ms with easing _PARAM6_ as _PARAM1_":"\u5C07\u88DC\u9593\u8B8A\u91CF _PARAM2_ \u5F9E _PARAM3_ \u8ABF\u6574\u70BA _PARAM4_ \u8D85\u904E _PARAM5_ ms\uFF0C\u5C07 _PARAM6_ \u7DE9\u548C\u70BA _PARAM1_","Scene Tweens":"\u5834\u666F\u88DC\u9593","Tween Identifier":"\u88DC\u9593\u6A19\u8B58\u7B26","The variable to tween":"\u8B8A\u91CF\u5230\u88DC\u9593","Final value":"\u6700\u7D42\u503C","Duration (in milliseconds)":"\u6301\u7E8C\u6642\u9593(\u6BEB\u79D2)","Tweens a scene variable's numeric value from its current value to a new one.":"\u5C07\u5834\u666F\u8B8A\u91CF\u7684\u6578\u503C\u5F9E\u5176\u7576\u524D\u503C\u88DC\u9593\u5230\u65B0\u503C\u3002","Tween variable _PARAM2_ to _PARAM3_ over _PARAM4_ms with easing _PARAM5_ as _PARAM1_":"\u5C07\u8B8A\u91CF _PARAM2_ \u8ABF\u6574\u70BA _PARAM3_ \u8D85\u904E _PARAM4_ ms\uFF0C\u5C07 _PARAM5_ \u7DE9\u548C\u70BA _PARAM1_","Tween variable _PARAM2_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"\u5C07\u8B8A\u91CF _PARAM2_ \u88DC\u9593\u5230 _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5167\u7DE9\u52D5 _PARAM4_ \u4F5C\u70BA _PARAM1_","Tween a scene value":"\u88DC\u9593\u5834\u666F\u503C","Tweens a scene value that can be use with the expression Tween::Value.":"\u88DC\u9593\u53EF\u8207\u8868\u9054\u5F0F Tween::Value \u4E00\u8D77\u4F7F\u7528\u7684\u5834\u666F\u503C\u3002","Tween the value from _PARAM2_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"\u5C07\u503C\u5F9E _PARAM2_ \u88DC\u9593\u5230 _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5167\u7DE9\u52D5 _PARAM4_ \u4F5C\u70BA _PARAM1_","Exponential interpolation":"\u6307\u6578\u63D2\u503C","Tween a layer value":"\u88DC\u9593\u5716\u5C64\u503C","Tweens a layer value that can be use with the expression Tween::Value.":"\u88DC\u9593\u53EF\u8207\u8868\u9054\u5F0F Tween::Value \u4E00\u8D77\u4F7F\u7528\u7684\u5716\u5C64\u503C\u3002","Tween the value of _PARAM7_ from _PARAM2_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"\u5C07 _PARAM7_ \u7684\u503C\u5F9E _PARAM2_ \u88DC\u9593\u5230 _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5167\u7DE9\u52D5 _PARAM4_ \u4F5C\u70BA _PARAM1_","Tween the camera position":"\u88DC\u9593\u76F8\u6A5F\u4F4D\u7F6E","Tweens the camera position from the current one to a new one.":"\u5C07\u76F8\u6A5F\u4F4D\u7F6E\u5F9E\u7576\u524D\u4F4D\u7F6E\u8ABF\u6574\u5230\u65B0\u4F4D\u7F6E\u3002","Tween camera on layer _PARAM4_ to _PARAM2_;_PARAM3_ over _PARAM5_ms with easing _PARAM6_ as _PARAM1_":"\u5C07 _PARAM4_ \u5C64\u4E0A\u7684\u76F8\u6A5F\u88DC\u9593\u5230 _PARAM2_\uFF1B_PARAM3_ \u8D85\u904E _PARAM5_ms\uFF0C\u5C07 _PARAM6_ \u7DE9\u548C\u70BA _PARAM1_","Target X position":"\u76EE\u6A19 X \u4F4D\u7F6E","Target Y position":"\u76EE\u6A19 Y \u4F4D\u7F6E","Tween camera on layer _PARAM4_ to _PARAM2_;_PARAM3_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM1_":"\u5C07\u5716\u5C64 _PARAM4_ \u4E0A\u7684\u651D\u50CF\u6A5F\u88DC\u9593\u5230 _PARAM2_\uFF1B_PARAM3_\uFF0C\u5E76\u5728 _PARAM6_ \u79D2\u5167\u5C07 _PARAM5_ \u7DE9\u52D5\u70BA _PARAM1_","Tween the camera zoom":"\u76F8\u6A5F\u88DC\u9593\u7E2E\u653E","Tweens the camera zoom from the current zoom factor to a new one.":"\u5C07\u76F8\u6A5F\u7E2E\u653E\u5F9E\u7576\u524D\u7E2E\u653E\u56E0\u5B50\u8ABF\u6574\u70BA\u65B0\u7684\u7E2E\u653E\u56E0\u5B50\u3002","Tween the zoom of camera on layer _PARAM3_ to _PARAM2_ over _PARAM4_ms with easing _PARAM5_ as _PARAM1_":"\u5728 _PARAM4_ms \u4E0A\u5C07 _PARAM3_ \u5C64\u4E0A\u7684\u76F8\u6A5F\u7E2E\u653E\u88DC\u9593\u5230 _PARAM2_\uFF0C\u5E76\u5C07 _PARAM5_ \u7DE9\u548C\u70BA _PARAM1_","Target zoom":"\u76EE\u6A19\u7E2E\u653E","Tween the zoom of camera on layer _PARAM3_ to _PARAM2_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"\u5C07\u5C64 _PARAM3_ \u4E0A\u76F8\u6A5F\u7684\u7E2E\u653E\u88DC\u9593\u5230 _PARAM2_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5167\u7DE9\u52D5 _PARAM4_ \u4F5C\u70BA _PARAM1_","Tween the camera rotation":"\u88DC\u9593\u76F8\u6A5F\u65CB\u8F49","Tweens the camera rotation from the current angle to a new one.":"\u5C07\u76F8\u6A5F\u65CB\u8F49\u5F9E\u7576\u524D\u89D2\u5EA6\u88DC\u9593\u5230\u65B0\u89D2\u5EA6\u3002","Tween the rotation of camera on layer _PARAM3_ to _PARAM2_ over _PARAM4_ms with easing _PARAM5_ as _PARAM1_":"\u5C07 _PARAM3_ \u5C64\u4E0A\u7684\u76F8\u6A5F\u65CB\u8F49\u88DC\u9593\u5230 _PARAM2_ \u8D85\u904E _PARAM4_ms\uFF0C\u5E76\u5C07 _PARAM5_ \u7DE9\u548C\u70BA _PARAM1_","Target rotation (in degrees)":"\u76EE\u6A19\u65CB\u8F49 (\u4EE5\u5EA6\u70BA\u55AE\u4F4D)","Tween the rotation of camera on layer _PARAM3_ to _PARAM2_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"\u5C07\u5C64 _PARAM3_ \u4E0A\u76F8\u6A5F\u7684\u65CB\u8F49\u88DC\u9593\u5230 _PARAM2_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5167\u7DE9\u52D5 _PARAM4_ \u4F5C\u70BA _PARAM1_","Tween number effect property":"\u88DC\u9593\u6578\u5B57\u6548\u679C\u5C6C\u6027","Tweens a number effect property from its current value to a new one.":"\u5C07\u6578\u5B57\u6548\u679C\u5C6C\u6027\u5F9E\u5176\u7576\u524D\u503C\u88DC\u9593\u70BA\u65B0\u503C\u3002","Tween the property _PARAM5_ for effect _PARAM4_ of _PARAM3_ to _PARAM2_ with easing _PARAM6_ over _PARAM7_ seconds as _PARAM1_":"\u5C07 _PARAM3_ \u7684\u6548\u679C _PARAM4_ \u7684\u5C6C\u6027 _PARAM5_ \u88DC\u9593\u5230 _PARAM2_\uFF0C\u5E76\u5728 _PARAM7_ \u79D2\u5167\u7DE9\u52D5 _PARAM6_ \u4F5C\u70BA _PARAM1_","Effect name":"\u6548\u679C\u540D\u7A31","Property name":"\u5C6C\u6027\u540D\u7A31","Tween color effect property":"\u88DC\u9593\u984F\u8272\u6548\u679C\u5C6C\u6027","Tweens a color effect property from its current value to a new one.":"\u5C07\u984F\u8272\u6548\u679C\u5C6C\u6027\u5F9E\u5176\u7576\u524D\u503C\u88DC\u9593\u70BA\u65B0\u503C\u3002","Tween the color property _PARAM5_ for effect _PARAM4_ of _PARAM3_ to _PARAM2_ with easing _PARAM6_ over _PARAM7_ seconds as _PARAM1_":"\u5C07 _PARAM3_ \u7684\u6548\u679C _PARAM4_ \u7684\u984F\u8272\u5C6C\u6027 _PARAM5_ \u88DC\u9593\u5230 _PARAM2_\uFF0C\u5E76\u5728 _PARAM7_ \u79D2\u5167\u7DE9\u52D5 _PARAM6_ \u4F5C\u70BA _PARAM1_","To color":"\u8A2D\u5B9A\u984F\u8272","Scene tween exists":"\u5834\u666F\u88DC\u9593\u5DF2\u5B58\u5728","Check if the scene tween exists.":"\u6AA2\u67E5\u5834\u666F\u88DC\u9593\u662F\u5426\u5B58\u5728\u3002","Scene tween _PARAM1_ exists":"\u5834\u666F\u88DC\u9593 _PARAM1_ \u5B58\u5728","Scene tween is playing":"\u88DC\u9593\u6B63\u5728\u64AD\u653E\u7684\u5834\u666F","Check if the scene tween is currently playing.":"\u6AA2\u67E5\u5834\u666F\u88DC\u9593\u662F\u5426\u6B63\u5728\u64AD\u653E\u3002","Scene tween _PARAM1_ is playing":"\u5834\u666F\u88DC\u9593 _PARAM1_ \u6B63\u5728\u64AD\u653E","Scene tween finished playing":"\u5834\u666F\u88DC\u9593\u64AD\u653E\u5B8C\u7562","Check if the scene tween has finished playing.":"\u6AA2\u67E5\u5834\u666F\u88DC\u9593\u662F\u5426\u5DF2\u5B8C\u6210\u64AD\u653E\u3002","Scene tween _PARAM1_ has finished playing":"\u5834\u666F\u88DC\u9593 _PARAM1_ \u5DF2\u7D93\u5B8C\u6210\u64AD\u653E","Pause a scene tween":"\u66AB\u505C\u4E00\u500B\u5834\u666F\u88DC\u9593","Pause the running scene tween.":"\u66AB\u505C\u6B63\u5728\u904B\u884C\u7684\u5834\u666F\u88DC\u9593\u3002","Pause the scene tween _PARAM1_":"\u66AB\u505C\u5834\u666F\u88DC\u9593_PARAM1_","Stop a scene tween":"\u505C\u6B62\u5834\u666F\u88DC\u9593\uFF01","Stop the running scene tween.":"\u505C\u6B62\u904B\u884C\u5834\u666F\u88DC\u9593\u3002","Stop the scene tween _PARAM1_ (jump to the end: _PARAM2_)":"\u505C\u6B62\u5834\u666F\u88DC\u9593_PARAM1_ (\u8DF3\u5230\u7D50\u5C3E: _PARAM2_)","Jump to the end":"\u8DF3\u8F49\u5230\u672B\u7AEF","Resume a scene tween":"\u6062\u5FA9\u5834\u666F\u88DC\u9593","Resume the scene tween.":"\u6062\u5FA9\u88DC\u9593\u7684\u5834\u666F\u3002","Resume the scene tween _PARAM1_":"\u6062\u5FA9\u5834\u666F\u88DC\u9593_PARAM1_","Remove a scene tween":"\u522A\u9664\u5834\u666F\u88DC\u9593","Remove the scene tween. Call this when the tween is no longer needed to free memory.":"\u522A\u9664\u5834\u666F\u88DC\u9593\u3002\u7576\u4E0D\u518D\u9700\u8981\u88DC\u9593\u4EE5\u91CB\u653E\u5167\u5B58\u6642\uFF0C\u8ACB\u8ABF\u7528\u6B64\u9078\u9805\u3002","Remove the scene tween _PARAM1_":"\u522A\u9664\u5834\u666F\u88DC\u9593_PARAM1_","Tween progress":"\u88DC\u9593\u9032\u5EA6","the progress of a tween (between 0.0 and 1.0)":"\u88DC\u9593\u7684\u9032\u5EA6 (0.0 \u5230 1.0 \u4E4B\u9593)","the progress of the scene tween _PARAM1_":"\u5834\u666F\u88DC\u9593\u52D5\u756B\u9032\u5EA6 _PARAM1_","Tween value":"\u88DC\u9593\u503C","Return the value of a tween. It is always 0 for tweens with several values.":"\u8FD4\u56DE\u88DC\u9593\u7684\u503C\u3002\u5C0D\u4E8E\u5177\u6709\u591A\u500B\u503C\u7684\u88DC\u9593\uFF0C\u5B83\u59CB\u7D42\u70BA 0\u3002","Tween":"\u7DDA\u6027","Smoothly animate position, angle, scale and other properties of objects.":"\u5E73\u6ED1\u5730\u8A2D\u5B9A\u7269\u4EF6\u7684\u4F4D\u7F6E\u3001\u89D2\u5EA6\u3001\u7E2E\u653E\u548C\u5176\u4ED6\u5C6C\u6027\u7684\u52D5\u756B\u3002","Add object variable tween":"\u6DFB\u52A0\u7269\u4EF6\u8B8A\u91CF\u88DC\u9593","Add a tween animation for an object variable.":"\u70BA\u7269\u4EF6\u8B8A\u91CF\u6DFB\u52A0\u88DC\u9593\u52D5\u756B\u3002","Tween the variable _PARAM3_ of _PARAM0_ from _PARAM4_ to _PARAM5_ with easing _PARAM6_ over _PARAM7_ms as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u8B8A\u91CF _PARAM3_ \u5F9E _PARAM4_ \u88DC\u9593\u70BA _PARAM5_\uFF0C\u5E76\u5728 _PARAM7_ms \u5167\u7DE9\u548C _PARAM6_ \u4F5C\u70BA _PARAM2_","Destroy this object when tween finishes":"\u88DC\u9593\u5B8C\u6210\u6642\u92B7\u6BC0\u8A72\u7269\u4EF6","Tween a number in an object variable":"\u88DC\u9593\u7269\u4EF6\u8B8A\u91CF\u4E2D\u7684\u6578\u5B57","Tweens an object variable's numeric value from its current value to a new one.":"\u5C07\u7269\u4EF6\u8B8A\u91CF\u7684\u6578\u503C\u5F9E\u5176\u7576\u524D\u503C\u88DC\u9593\u5230\u65B0\u503C\u3002","Tween the variable _PARAM3_ of _PARAM0_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u8B8A\u91CF _PARAM3_ \u88DC\u9593\u70BA _PARAM4_ \u5E76\u5728 _PARAM6_ms \u5167\u7DE9\u548C _PARAM5_ \u4F5C\u70BA _PARAM2_","Tween the variable _PARAM3_ of _PARAM0_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u8B8A\u91CF _PARAM3_ \u88DC\u9593\u70BA _PARAM4_\uFF0C\u5E76\u5728 _PARAM6_ \u79D2\u5167\u7DE9\u52D5 _PARAM5_ \u4F5C\u70BA _PARAM2_","Tween an object value":"\u88DC\u9593\u7269\u4EF6\u503C","Tweens an object value that can be use with the object expression Tween::Value.":"\u88DC\u9593\u7269\u4EF6\u503C\u53EF\u8207\u7269\u4EF6\u8868\u9054\u5F0F Tween::Value \u4E00\u8D77\u4F7F\u7528\u3002","Tween the value of _PARAM0_ from _PARAM3_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u503C\u5F9E _PARAM3_ \u88DC\u9593\u5230 _PARAM4_\uFF0C\u5E76\u5728 _PARAM6_ \u79D2\u5167\u7DE9\u52D5 _PARAM5_ \u4F5C\u70BA _PARAM2_","Tween object position":"\u88DC\u9593\u7269\u4EF6\u4F4D\u7F6E","Tweens an object position from its current position to a new one.":"\u5C07\u7269\u4EF6\u4F4D\u7F6E\u5F9E\u5176\u7576\u524D\u4F4D\u7F6E\u88DC\u9593\u5230\u65B0\u4F4D\u7F6E\u3002","Tween the position of _PARAM0_ to x: _PARAM3_, y: _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u4F4D\u7F6E\u88DC\u9593\u5230 x: _PARAM3_, y: _PARAM4_ \u5E76\u7DE9\u548C _PARAM5_ \u8D85\u904E _PARAM6_ms \u4F5C\u70BA _PARAM2_","To X":"\u5230 X","To Y":"\u5230 Y","Tween the position of _PARAM0_ to x: _PARAM3_, y: _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u4F4D\u7F6E\u88DC\u9593\u5230 x: _PARAM3_\u3001y: _PARAM4_\uFF0C\u5E76\u5728 _PARAM6_ \u79D2\u5167\u5C07 _PARAM5_ \u7DE9\u52D5\u70BA _PARAM2_","Tween object X position":"\u88DC\u9593\u7269\u4EF6 X \u4F4D\u7F6E","Tweens an object X position from its current X position to a new one.":"\u5C07\u7269\u4EF6\u7684 X \u4F4D\u7F6E\u5F9E\u7576\u524D\u7684 X \u4F4D\u7F6E\u88DC\u9593\u5230\u4E00\u500B\u65B0\u4F4D\u7F6E\u3002","Tween the X position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C07 _PARAM0_ \u7684 X \u4F4D\u7F6E\u88DC\u9593\u5230 _PARAM3_ \u5E76\u5728 _PARAM5_ms \u5167\u7DE9\u548C _PARAM4_ \u4F5C\u70BA _PARAM2_","Tween the X position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C07 _PARAM0_ \u7684 X \u4F4D\u7F6E\u88DC\u9593\u5230 _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5167\u7DE9\u52D5 _PARAM4_ \u4F5C\u70BA _PARAM2_","Tween object Z position":"\u88DC\u9593\u7269\u4EF6 Z \u4F4D\u7F6E","Tweens an object Z position (3D objects only) from its current Z position to a new one.":"\u5C07\u7269\u4EF6 Z \u4F4D\u7F6E (\u50C5\u9650 3D \u7269\u4EF6) \u5F9E\u5176\u7576\u524D Z \u4F4D\u7F6E\u88DC\u9593\u5230\u65B0\u4F4D\u7F6E\u3002","Tween the Z position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C07 _PARAM0_ \u7684 Z \u4F4D\u7F6E\u8ABF\u6574\u70BA _PARAM3_\uFF0C\u5C07 _PARAM4_ \u7DE9\u548C _PARAM5_ms \u4F5C\u70BA _PARAM2_","To Z":"\u5230 Z","Tween the Z position of _PARAM0_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM3_":"\u5C07 _PARAM0_ \u7684 Z \u4F4D\u7F6E\u88DC\u9593\u5230 _PARAM4_\uFF0C\u5E76\u5728 _PARAM6_ \u79D2\u5167\u7DE9\u52D5 _PARAM5_ \u4F5C\u70BA _PARAM3_","3D capability":"3D\u529F\u80FD","Tween object width":"\u88DC\u9593\u7269\u4EF6\u5BEC\u5EA6","Tweens an object width from its current width to a new one.":"\u5C07\u7269\u4EF6\u5BEC\u5EA6\u5F9E\u5176\u7576\u524D\u5BEC\u5EA6\u88DC\u9593\u5230\u65B0\u5BEC\u5EA6\u3002","Tween the width of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u5BEC\u5EA6\u88DC\u9593\u70BA _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ms \u5167\u7DE9\u548C _PARAM4_ \u4F5C\u70BA _PARAM2_","To width":"\u5230\u5BEC\u5EA6","Tween the width of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u5BEC\u5EA6\u88DC\u9593\u70BA _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5167\u7DE9\u52D5 _PARAM4_ \u4F5C\u70BA _PARAM2_","Tween object height":"\u88DC\u9593\u7269\u4EF6\u9AD8\u5EA6","Tweens an object height from its current height to a new one.":"\u88DC\u9593\u7269\u4EF6\u9AD8\u5EA6\u5C07\u7269\u4EF6\u9AD8\u5EA6\u5F9E\u5176\u7576\u524D\u9AD8\u5EA6\u88DC\u9593\u5230\u65B0\u9AD8\u5EA6\u3002","Tween the height of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u9AD8\u5EA6\u88DC\u9593\u70BA _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ms \u5167\u7DE9\u548C _PARAM4_ \u4F5C\u70BA _PARAM2_","To height":"\u5230\u9AD8\u5EA6","Tween the height of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u9AD8\u5EA6\u88DC\u9593\u70BA _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5167\u7DE9\u52D5 _PARAM4_ \u4F5C\u70BA _PARAM2_","Tween object depth":"\u88DC\u9593\u7269\u4EF6\u6DF1\u5EA6","Tweens an object depth (suitable 3D objects only) from its current depth to a new one.":"\u5C07\u7269\u4EF6\u6DF1\u5EA6 (\u50C5\u9650\u9069\u7528\u7684 3D \u7269\u4EF6) \u5F9E\u7576\u524D\u6DF1\u5EA6\u88DC\u9593\u5230\u65B0\u6DF1\u5EA6\u3002","Tween the depth of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u6DF1\u5EA6\u8ABF\u6574\u70BA _PARAM3_\uFF0C\u5C07 _PARAM4_ \u7DE9\u548C _PARAM5_ms \u4F5C\u70BA _PARAM2_","To depth":"\u5230\u6DF1\u5EA6","Tween the depth of _PARAM0_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM3_":"\u5C07 _PARAM0_ \u7684\u6DF1\u5EA6\u88DC\u9593\u70BA _PARAM4_\uFF0C\u5E76\u5728 _PARAM6_ \u79D2\u5167\u7DE9\u52D5 _PARAM5_ \u4F5C\u70BA _PARAM3_","Tween object Y position":"\u88DC\u9593\u7269\u4EF6 Y \u4F4D\u7F6E","Tweens an object Y position from its current Y position to a new one.":"\u5C07\u7269\u4EF6 Y \u4F4D\u7F6E\u5F9E\u5176\u7576\u524D Y \u4F4D\u7F6E\u88DC\u9593\u5230\u65B0\u4F4D\u7F6E\u3002","Tween the Y position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C07 _PARAM0_ \u7684 Y \u4F4D\u7F6E\u88DC\u9593\u5230 _PARAM3_ \u5E76\u5728 _PARAM5_ms \u5167\u7DE9\u548C _PARAM4_ \u4F5C\u70BA _PARAM2_","Tween the Y position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C07 _PARAM0_ \u7684 Y \u4F4D\u7F6E\u88DC\u9593\u5230 _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5167\u7DE9\u52D5 _PARAM4_ \u4F5C\u70BA _PARAM2_","Tween object angle":"\u88DC\u9593\u7269\u4EF6\u89D2\u5EA6","Tweens an object angle from its current angle to a new one.":"\u5C07\u7269\u4EF6\u89D2\u5EA6\u5F9E\u5176\u7576\u524D\u89D2\u5EA6\u88DC\u9593\u5230\u65B0\u89D2\u5EA6\u3002","Tween the angle of _PARAM0_ to _PARAM3_\xB0 with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u89D2\u5EA6\u88DC\u9593\u70BA _PARAM3_\xB0\uFF0C\u5C07 _PARAM4_ \u7DE9\u548C _PARAM5_ms \u4F5C\u70BA _PARAM2_","To angle (in degrees)":"\u89D2\u5EA6(\u89D2\u5EA6\u503C)\uFF1A","Tween the angle of _PARAM0_ to _PARAM3_\xB0 with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u89D2\u5EA6\u8ABF\u6574\u70BA _PARAM3_\xB0\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5167\u7DE9\u52D5 _PARAM4_ \u4F5C\u70BA _PARAM2_","Tween object rotation on X axis":"X \u8EF8\u4E0A\u7684\u88DC\u9593\u7269\u4EF6\u65CB\u8F49","Tweens an object rotation on X axis from its current angle to a new one.":"\u5C07 X \u8EF8\u4E0A\u7684\u7269\u4EF6\u65CB\u8F49\u5F9E\u7576\u524D\u89D2\u5EA6\u88DC\u9593\u5230\u65B0\u89D2\u5EA6\u3002","Tween the rotation on X axis of _PARAM0_ to _PARAM4_\xB0 with easing _PARAM5_ over _PARAM6_ seconds as _PARAM3_":"\u5C07 _PARAM0_ \u7684 X \u8EF8\u65CB\u8F49\u88DC\u9593\u5230 _PARAM4_\xB0\uFF0C\u5E76\u5728 _PARAM6_ \u79D2\u5167\u7DE9\u52D5 _PARAM5_ \u4F5C\u70BA _PARAM3_","Tween object rotation on Y axis":"Y \u8EF8\u4E0A\u7684\u88DC\u9593\u7269\u4EF6\u65CB\u8F49","Tweens an object rotation on Y axis from its current angle to a new one.":"\u5C07 Y \u8EF8\u4E0A\u7684\u7269\u4EF6\u65CB\u8F49\u5F9E\u7576\u524D\u89D2\u5EA6\u88DC\u9593\u5230\u65B0\u89D2\u5EA6\u3002","Tween the rotation on Y axis of _PARAM0_ to _PARAM4_\xB0 with easing _PARAM5_ over _PARAM6_ seconds as _PARAM3_":"\u5C07 _PARAM0_ \u7684 Y \u8EF8\u65CB\u8F49\u88DC\u9593\u5230 _PARAM4_\xB0\uFF0C\u5E76\u5728 _PARAM6_ \u79D2\u5167\u7DE9\u52D5 _PARAM5_ \u4F5C\u70BA _PARAM3_","Tween object scale":"\u88DC\u9593\u7269\u4EF6\u6BD4\u4F8B","Tweens an object scale from its current scale to a new one (note: the scale can never be less than 0).":"\u5C07\u7269\u4EF6\u5F9E\u7576\u524D\u6BD4\u4F8B\u88DC\u9593\u70BA\u65B0\u6BD4\u4F8B(\u6CE8\u610F\uFF1A\u6BD4\u4F8B\u6C38\u9060\u4E0D\u80FD\u5C0F\u4E8E 0)\u3002","Tween the scale of _PARAM0_ to X-scale: _PARAM3_, Y-scale: _PARAM4_ (from center: _PARAM8_) with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"_PARAM0_\u5230X-scale: _PARAM3_, Y-scale: _PARAM4_ (\u5F9E\u4E2D\u5FC3: _PARAM8_) \u653E\u677E_PARAM5_ \u901A\u904E _PARAM6_ms \u653E\u5BEC\u70BA _PARAM2_","To scale X":"\u7E2E\u653E X","To scale Y":"\u7E2E\u653EY","Scale from center of object":"\u4EE5\u7269\u4EF6\u4E2D\u5FC3\u9EDE\u7E2E\u653E","Tweens an object scale from its current scale to a new one (note: the scale can never be 0 or less).":"\u5C07\u7269\u4EF6\u7E2E\u653E\u6BD4\u4F8B\u5F9E\u7576\u524D\u6BD4\u4F8B\u88DC\u9593\u5230\u65B0\u6BD4\u4F8B (\u6CE8\u610F\uFF1A\u6BD4\u4F8B\u6C38\u9060\u4E0D\u80FD\u70BA 0 \u6216\u66F4\u5C0F)\u3002","Tween the scale of _PARAM0_ to X-scale: _PARAM3_, Y-scale: _PARAM4_ (from center: _PARAM8_) with easing _PARAM5_ over _PARAM6_ seconds as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u6BD4\u4F8B\u8ABF\u6574\u70BA X \u6BD4\u4F8B\uFF1A_PARAM3_\uFF0CY \u6BD4\u4F8B\uFF1A_PARAM4_ (\u5F9E\u4E2D\u5FC3\uFF1A_PARAM8_)\uFF0C\u5E76\u5728 _PARAM6_ \u79D2\u5167\u5C07 _PARAM5_ \u7DE9\u52D5\u70BA _PARAM2_","Tweens an object scale from its current value to a new one (note: the scale can never be 0 or less).":"\u5C07\u7269\u4EF6\u6BD4\u4F8B\u5F9E\u5176\u7576\u524D\u503C\u88DC\u9593\u70BA\u65B0\u503C (\u6CE8\u610F\uFF1A\u6BD4\u4F8B\u6C38\u9060\u4E0D\u80FD\u70BA 0 \u6216\u66F4\u5C0F)\u3002","Tween the scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u6BD4\u4F8B\u8ABF\u6574\u70BA _PARAM3_ (\u5F9E\u4E2D\u5FC3\uFF1A_PARAM7_)\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5167\u5C07 _PARAM4_ \u7DE9\u52D5\u70BA _PARAM2_","To scale":"\u6309\u6BD4\u4F8B","Tween object X-scale":"\u88DC\u9593\u7269\u4EF6 X \u6BD4\u4F8B","Tweens an object X-scale from its current value to a new one (note: the scale can never be less than 0).":"\u5C07\u7269\u4EF6 X \u6BD4\u4F8B\u5F9E\u5176\u7576\u524D\u503C\u88DC\u9593\u5230\u65B0\u503C(\u6CE8\u610F\uFF1A\u6BD4\u4F8B\u6C38\u9060\u4E0D\u80FD\u5C0F\u4E8E 0)\u3002","Tween the X-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C07 _PARAM0_ \u7684 X \u6BD4\u4F8B\u88DC\u9593\u5230 _PARAM3_\uFF08\u5F9E\u4E2D\u5FC3\uFF1A_PARAM7_\uFF09\uFF0C\u7DE9\u548C _PARAM4_ \u8D85\u904E _PARAM5_ms \u4F5C\u70BA _PARAM2_","Tweens an object X-scale from its current value to a new one (note: the scale can never be 0 or less).":"\u5C07\u7269\u4EF6\u7684 X \u7E2E\u653E\u6BD4\u4F8B\u5F9E\u5176\u7576\u524D\u503C\u88DC\u9593\u70BA\u65B0\u503C (\u6CE8\u610F\uFF1A\u7E2E\u653E\u6BD4\u4F8B\u6C38\u9060\u4E0D\u80FD\u70BA 0 \u6216\u66F4\u5C0F)\u3002","Tween the X-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C07 _PARAM0_ \u7684 X \u6BD4\u4F8B\u88DC\u9593\u5230 _PARAM3_ (\u5F9E\u4E2D\u5FC3\uFF1A_PARAM7_)\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5167\u7DE9\u52D5 _PARAM4_ \u4F5C\u70BA _PARAM2_","Tween object Y-scale":"\u88DC\u9593\u7269\u4EF6 Y \u6BD4\u4F8B","Tweens an object Y-scale from its current value to a new one (note: the scale can never be less than 0).":"\u5C07\u7269\u4EF6 Y \u6BD4\u4F8B\u5F9E\u5176\u7576\u524D\u503C\u88DC\u9593\u5230\u65B0\u503C(\u6CE8\u610F\uFF1A\u6BD4\u4F8B\u6C38\u9060\u4E0D\u80FD\u5C0F\u4E8E 0)\u3002","Tween the Y-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C07 _PARAM0_ \u7684 Y \u6BD4\u4F8B\u88DC\u9593\u5230 _PARAM3_\uFF08\u5F9E\u4E2D\u5FC3\uFF1A_PARAM7_\uFF09\uFF0C\u7DE9\u548C _PARAM4_ \u8D85\u904E _PARAM5_ms \u4F5C\u70BA _PARAM2_","Tweens an object Y-scale from its current value to a new one (note: the scale can never be 0 or less).":"\u5C07\u7269\u4EF6\u7684 Y \u7E2E\u653E\u6BD4\u4F8B\u5F9E\u5176\u7576\u524D\u503C\u88DC\u9593\u70BA\u65B0\u503C (\u6CE8\u610F\uFF1A\u7E2E\u653E\u6BD4\u4F8B\u6C38\u9060\u4E0D\u80FD\u70BA 0 \u6216\u66F4\u5C0F)\u3002","Tween the Y-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C07 _PARAM0_ \u7684 Y \u6BD4\u4F8B\u88DC\u9593\u5230 _PARAM3_ (\u5F9E\u4E2D\u5FC3\uFF1A_PARAM7_)\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5167\u7DE9\u52D5 _PARAM4_ \u4F5C\u70BA _PARAM2_","Tween text size":"\u88DC\u9593\u6587\u672C\u5927\u5C0F","Tweens the text object character size from its current value to a new one (note: the size can never be less than 1).":"\u5C07\u6587\u672C\u7269\u4EF6\u5B57\u7B26\u5927\u5C0F\u5F9E\u5176\u7576\u524D\u503C\u88DC\u9593\u5230\u65B0\u503C(\u6CE8\u610F\uFF1A\u5927\u5C0F\u6C38\u9060\u4E0D\u80FD\u5C0F\u4E8E 1)\u3002","Tween the character size of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u5B57\u7B26\u5927\u5C0F\u88DC\u9593\u70BA _PARAM3_\uFF0C\u5C07 _PARAM4_ \u7DE9\u548C _PARAM5_ms \u4F5C\u70BA _PARAM2_","To character size":"\u5230\u5B57\u7B26\u5927\u5C0F","Tween the character size of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u5B57\u7B26\u5927\u5C0F\u88DC\u9593\u5230 _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5167\u7DE9\u52D5 _PARAM4_ \u4F5C\u70BA _PARAM2_","Tween object opacity":"\u88DC\u9593\u7269\u4EF6\u4E0D\u900F\u660E\u5EA6","Tweens the object opacity from its current value to a new one (note: the value shall stay between 0 and 255).":"\u5C07\u7269\u4EF6\u4E0D\u900F\u660E\u5EA6\u5F9E\u5176\u7576\u524D\u503C\u88DC\u9593\u5230\u65B0\u503C(\u6CE8\u610F\uFF1A\u8A72\u503C\u61C9\u4FDD\u6301\u57280\u5230255\u4E4B\u9593)\u3002","Tween the opacity of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u4E0D\u900F\u660E\u5EA6\u88DC\u9593\u70BA _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ms \u5167\u7DE9\u548C _PARAM4_ \u4F5C\u70BA _PARAM2_","To opacity":"\u8A2D\u5B9A\u4E0D\u900F\u660E\u5EA6","Tween the opacity of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_ and destroy: _PARAM6_":"\u5C07 _PARAM0_ \u7684\u4E0D\u900F\u660E\u5EA6\u8ABF\u6574\u70BA _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5167\u7DE9\u52D5 _PARAM4_ \u4F5C\u70BA _PARAM2_ \u5E76\u92B7\u6BC0\uFF1A_PARAM6_","Tween the property _PARAM6_ for effect _PARAM5_ of _PARAM0_ to _PARAM4_ with easing _PARAM7_ over _PARAM8_ seconds as _PARAM3_":"\u5C07 _PARAM0_ \u7684\u6548\u679C _PARAM5_ \u7684\u5C6C\u6027 _PARAM6_ \u88DC\u9593\u5230 _PARAM4_\uFF0C\u5E76\u5728 _PARAM8_ \u79D2\u5167\u7DE9\u52D5 _PARAM7_ \u4F5C\u70BA _PARAM3_","Effect capability":"\u6548\u679C\u529F\u80FD","Tween the color property _PARAM6_ for effect _PARAM5_ of _PARAM0_ to _PARAM4_ with easing _PARAM7_ over _PARAM8_ seconds as _PARAM3_":"\u5C07 _PARAM0_ \u7684\u6548\u679C _PARAM5_ \u7684\u984F\u8272\u5C6C\u6027 _PARAM6_ \u88DC\u9593\u5230 _PARAM4_\uFF0C\u5E76\u5728 _PARAM8_ \u79D2\u5167\u7DE9\u52D5 _PARAM7_ \u4F5C\u70BA _PARAM3_","Tween object color":"\u88DC\u9593\u7269\u4EF6\u984F\u8272","Tweens the object color from its current value to a new one. Format: \"128;200;255\" with values between 0 and 255 for red, green and blue":"\u5C07\u7269\u4EF6\u984F\u8272\u5F9E\u5176\u7576\u524D\u503C\u88DC\u9593\u5230\u65B0\u503C\u3002\u683C\u5F0F\uFF1A\u201C128;200;255\u201D\uFF0C\u7D05\u8272\u3001\u7DA0\u8272\u548C\u85CD\u8272\u7684\u503C\u5728 0 \u5230 255 \u4E4B\u9593","Tween the color of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u984F\u8272\u88DC\u9593\u70BA _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ms \u5167\u7DE9\u548C _PARAM4_ \u4F5C\u70BA _PARAM2_","Tween on the Hue/Saturation/Lightness (HSL)":"\u8272\u8ABF/\u98FD\u548C\u5EA6/\u4EAE\u5EA6 (HSL)","Useful to have a more natural change between colors.":"\u5728\u984F\u8272\u4E4B\u9593\u6709\u66F4\u81EA\u7136\u7684\u8B8A\u5316\u975E\u5E38\u6709\u7528\u3002","Tween the color of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u984F\u8272\u88DC\u9593\u70BA _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5167\u7DE9\u52D5 _PARAM4_ \u4F5C\u70BA _PARAM2_","Tween object HSL color":"\u88DC\u9593\u7269\u4EF6 HSL \u984F\u8272","Tweens the object color using Hue/Saturation/Lightness. Hue is in degrees, Saturation and Lightness are between 0 and 100. Use -1 for Saturation and Lightness to let them unchanged.":"\u4F7F\u7528\u8272\u76F8/\u98FD\u548C\u5EA6/\u4EAE\u5EA6\u88DC\u9593\u7269\u4EF6\u984F\u8272\u3002\u8272\u8ABF\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF0C\u98FD\u548C\u5EA6\u548C\u4EAE\u5EA6\u5728 0 \u5230 100 \u4E4B\u9593\u3002\u98FD\u548C\u5EA6\u548C\u4EAE\u5EA6\u4F7F\u7528 -1 \u8B93\u5B83\u5011\u4FDD\u6301\u4E0D\u8B8A\u3002","Tween the color of _PARAM0_ using HSL to H: _PARAM3_ (_PARAM4_), S: _PARAM5_, L: _PARAM6_ with easing _PARAM7_ over _PARAM8_ms as _PARAM2_":"\u4F7F\u7528 HSL \u5C07 _PARAM0_ \u7684\u984F\u8272\u88DC\u9593\u70BA H\uFF1A_PARAM3_ (_PARAM4_)\uFF0CS\uFF1A_PARAM5_\uFF0CL\uFF1A_PARAM6_\uFF0C\u5E76\u5728 _PARAM8_ms \u4E0A\u7DE9\u548C _PARAM7_ \u4F5C\u70BA _PARAM2_","To Hue (in degrees)":"\u5230\u8272\u76F8 (\u4EE5\u5EA6\u70BA\u55AE\u4F4D)","Animate Hue":"\u52D5\u614B\u8272\u8ABF","To Saturation (0 to 100, -1 to ignore)":"\u81F3\u98FD\u548C\u5EA6(0\u81F3100, -1 \u53EF\u5FFD\u7565)","To Lightness (0 to 100, -1 to ignore)":"\u81F3\u4EAE\u5EA6(0\u5230100, -1 \u53EF\u5FFD\u7565)","Tween the color of _PARAM0_ using HSL to H: _PARAM3_ (_PARAM4_), S: _PARAM5_, L: _PARAM6_ with easing _PARAM7_ over _PARAM8_ seconds as _PARAM2_":"\u4F7F\u7528 HSL \u5C07 _PARAM0_ \u7684\u984F\u8272\u88DC\u9593\u70BA H: _PARAM3_ (_PARAM4_)\u3001S: _PARAM5_\u3001L: _PARAM6_\uFF0C\u5E76\u5728 _PARAM8_ \u79D2\u5167\u5C07 _PARAM7_ \u7DE9\u52D5\u70BA _PARAM2_","Tween exists":"\u88DC\u9593\u5DF2\u5B58\u5728","Check if the tween animation exists.":"\u6AA2\u67E5\u88DC\u9593\u52D5\u756B\u662F\u5426\u5B58\u5728\u3002","Tween _PARAM2_ on _PARAM0_ exists":"_PARAM0_\u4E0A\u7684\u88DC\u9593_PARAM2_\u5B58\u5728","Tween is playing":"Tween\u6B63\u5728\u64AD\u653E","Check if the tween animation is currently playing.":"\u6AA2\u67E5\u7576\u524D\u662F\u5426\u6B63\u5728\u64AD\u653E\u88DC\u9593\u52D5\u756B\u3002","Tween _PARAM2_ on _PARAM0_ is playing":"\u6B63\u5728\u64AD\u653E_PARAM0_\u4E0A\u7684\u88DC\u9593_PARAM2_","Tween finished playing":"\u88DC\u9593\u5B8C\u6210\u64AD\u653E","Check if the tween animation has finished playing.":"\u6AA2\u67E5\u88DC\u9593\u52D5\u756B\u662F\u5426\u5DF2\u5B8C\u6210\u64AD\u653E\u3002","Tween _PARAM2_ on _PARAM0_ has finished playing":"_PARAM0_\u4E0A\u7684\u88DC\u9593_PARAM2_\u5DF2\u64AD\u653E\u5B8C\u7562","Pause a tween":"\u66AB\u505C\u88DC\u9593","Pause the running tween animation.":"\u66AB\u505C\u6B63\u5728\u904B\u884C\u7684\u88DC\u9593\u52D5\u756B\u3002","Pause the tween _PARAM2_ on _PARAM0_":"\u66AB\u505C_PARAM0_\u4E0A\u7684\u88DC\u9593_PARAM2_","Stop a tween":"\u505C\u6B62\u88DC\u9593","Stop the running tween animation.":"\u505C\u6B62\u6B63\u5728\u904B\u884C\u7684\u88DC\u9593\u52D5\u756B\u3002","Stop the tween _PARAM2_ on _PARAM0_":"\u505C\u6B62_PARAM0_\u4E0A\u7684\u88DC\u9593_PARAM2_","Jump to end":"\u8DF3\u5230\u6700\u540E","Resume a tween":"\u6062\u5FA9\u88DC\u9593","Resume the tween animation.":"\u6062\u5FA9\u88DC\u9593\u52D5\u756B\u3002","Resume the tween _PARAM2_ on _PARAM0_":"\u5728_PARAM0_\u4E0A\u6062\u5FA9\u88DC\u9593_PARAM2_","Remove a tween":"\u522A\u9664\u88DC\u9593","Remove the tween animation from the object.":"\u5F9E\u7269\u4EF6\u4E2D\u522A\u9664\u88DC\u9593\u52D5\u756B\u3002","Remove the tween _PARAM2_ from _PARAM0_":"\u5F9E_PARAM0_\u79FB\u9664\u88DC\u9593_PARAM2_","the progress of the tween _PARAM2_":"\u88DC\u9593\u52D5\u756B\u9032\u5EA6 _PARAM1_","Spine (experimental)":"Spine (\u5BE6\u9A57\u6027)","Displays a Spine animation.":"\u986F\u793A Spine \u52D5\u756B\u3002","Spine":"\u810A\u690E","Display and smoothly animate a 2D object with skeletal animations made with Spine. Use files exported from Spine (json, atlas and image).":"\u4F7F\u7528 Spine \u5236\u4F5C\u7684\u9AA8\u9ABC\u52D5\u756B\u986F\u793A 2D \u7269\u4EF6\u5E76\u5C0D\u5176\u9032\u884C\u6D41\u66A2\u7684\u52D5\u756B\u8655\u7406\u3002\u4F7F\u7528\u5F9E Spine \u532F\u51FA\u7684\u6587\u4EF6 (json\u3001atlas \u548C image)\u3002","Edit animations":"\u7DE8\u8F2F\u52D5\u756B","Animation mixing duration":"\u52D5\u756B\u6DF7\u5408\u6301\u7E8C\u6642\u9593","the duration of the smooth transition between 2 animations (in second)":"\u5169\u500B\u52D5\u756B\u4E4B\u9593\u5E73\u6ED1\u904E\u6E21\u7684\u6301\u7E8C\u6642\u9593 (\u4EE5\u79D2\u70BA\u55AE\u4F4D)","the animation mixing duration":"\u52D5\u756B\u6DF7\u5408\u6301\u7E8C\u6642\u9593","Animations and images":"\u52D5\u756B\u548C\u5716\u50CF","Point attachment X position":"\u9EDE\u9644\u8457 X \u4F4D\u7F6E","x position of spine point attachment":"spine \u9EDE\u9644\u8457\u7684 x \u4F4D\u7F6E","x position of spine _PARAM1_ point attachment for _PARAM2_ slot":"_PARAM2_ \u69FD\u7684 spine _PARAM1_ \u9EDE\u9644\u8457\u7684 x \u4F4D\u7F6E","Attachment name":"\u9644\u8457\u7269\u540D\u7A31","Slot name (use \"\" if names are the same)":"\u63D2\u69FD\u540D\u7A31\uFF08\u5982\u679C\u540D\u7A31\u76F8\u540C\u8ACB\u4F7F\u7528\"\"\uFF09","Point attachment Y position":"\u9EDE\u9644\u8457 Y \u4F4D\u7F6E","y position of spine point attachment":"spine \u9EDE\u9644\u8457\u7684 y \u4F4D\u7F6E","y position of spine _PARAM1_ point attachment for _PARAM2_ slot":"_PARAM2_ \u69FD\u7684 spine _PARAM1_ \u9EDE\u9644\u8457\u7684 y \u4F4D\u7F6E","Point attachment scale world X position":"\u9644\u8457\u9EDE\u7E2E\u653E\u4E16\u754C X \u4F4D\u7F6E","world x position of spine point attachment scale":"\u810A\u690E\u9644\u8457\u9EDE\u7E2E\u653E\u7684\u4E16\u754C X \u4F4D\u7F6E","world x position of spine _PARAM1_ point attachment for _PARAM2_ slot":"\u810A\u690E _PARAM1_ \u9644\u8457\u9EDE\u5C0D _PARAM2_ \u69FD\u7684\u4E16\u754C X \u4F4D\u7F6E","Point attachment scale local X position":"\u9644\u8457\u9EDE\u7E2E\u653E\u672C\u5730 X \u4F4D\u7F6E","local x position of spine point attachment scale":"\u810A\u690E\u9644\u8457\u9EDE\u7E2E\u653E\u7684\u672C\u5730 X \u4F4D\u7F6E","local x position of spine _PARAM1_ point attachment for _PARAM2_ slot":"\u810A\u690E _PARAM1_ \u9644\u8457\u9EDE\u5C0D _PARAM2_ \u69FD\u7684\u672C\u5730 X \u4F4D\u7F6E","Point attachment scale world Y position":"\u9644\u8457\u9EDE\u7E2E\u653E\u4E16\u754C Y \u4F4D\u7F6E","world y position of spine point attachment scale":"\u810A\u690E\u9644\u8457\u9EDE\u7E2E\u653E\u7684\u4E16\u754C Y \u4F4D\u7F6E","world y position of spine _PARAM1_ point attachment for _PARAM2_ slot":"\u810A\u690E _PARAM1_ \u9644\u8457\u9EDE\u5C0D _PARAM2_ \u69FD\u7684\u4E16\u754C Y \u4F4D\u7F6E","Point attachment scale local Y position":"\u9644\u8457\u9EDE\u7E2E\u653E\u672C\u5730 Y \u4F4D\u7F6E","local y position of spine point attachment scale":"\u810A\u690E\u9644\u8457\u9EDE\u7E2E\u653E\u7684\u672C\u5730 Y \u4F4D\u7F6E","local y position of spine _PARAM1_ point attachment for _PARAM2_ slot":"\u810A\u690E _PARAM1_ \u9644\u8457\u9EDE\u5C0D _PARAM2_ \u69FD\u7684\u672C\u5730 Y \u4F4D\u7F6E","Point attachment world rotation":"\u9644\u8457\u9EDE\u4E16\u754C\u65CB\u8F49","world rotation of spine point attachment":"\u810A\u690E\u9644\u8457\u9EDE\u7684\u4E16\u754C\u65CB\u8F49","world rotation of spine _PARAM1_ point attachment for _PARAM2_ slot":"\u810A\u690E _PARAM1_ \u9644\u8457\u9EDE\u5C0D _PARAM2_ \u69FD\u7684\u4E16\u754C\u65CB\u8F49","Point attachment local rotation":"\u9644\u8457\u9EDE\u672C\u5730\u65CB\u8F49","local rotation of spine point attachment":"\u810A\u690E\u9644\u8457\u9EDE\u7684\u672C\u5730\u65CB\u8F49","local rotation of spine _PARAM1_ point attachment for _PARAM2_ slot":"\u810A\u690E _PARAM1_ \u9644\u8457\u9EDE\u5C0D _PARAM2_ \u69FD\u7684\u672C\u5730\u65CB\u8F49","Get skin name":"\u7372\u53D6\u76AE\u819A\u540D\u7A31","the skin of the object":"\u7269\u9AD4\u7684\u76AE\u819A","the skin":"\u76AE\u819A","Skin name":"\u76AE\u819A\u540D\u7A31","Set skin":"\u8A2D\u7F6E\u76AE\u819A","Set the skin of a Spine object.":"\u8A2D\u7F6E\u4E00\u500BSpine\u7269\u4EF6\u7684\u76AE\u819A\u3002","Set the skin of _PARAM0_ to _PARAM1_":"\u5C07 _PARAM0_ \u7684\u76AE\u819A\u8A2D\u7F6E\u70BA _PARAM1_","This allows players to join online lobbies and synchronize gameplay across devices without needing to manage servers or networking.\n\nUse the \"Open game lobbies\" action to let players join a game, and use conditions like \"Lobby game has just started\" to begin gameplay. Add the \"Multiplayer object\" behavior to game objects that should be synchronized, and assign or change their ownership using player numbers. Variables and game state (like scenes, scores, or timers) are automatically synced by the host, with options to change ownership or disable sync when needed. Common multiplayer logic \u2014like handling joins/leaves, collisions, and host migration\u2014 is supported out-of-the-box for up to 8 players per game.":"\u9019\u4F7F\u5F97\u73A9\u5BB6\u53EF\u4EE5\u52A0\u5165\u5728\u7DDA\u5927\u5EF3\uFF0C\u4E26\u5728\u7121\u9700\u7BA1\u7406\u4F3A\u670D\u5668\u6216\u7DB2\u7D61\u7684\u60C5\u6CC1\u4E0B\u5BE6\u73FE\u8DE8\u8A2D\u5099\u7684\u904A\u6232\u540C\u6B65\u3002\n\n\u4F7F\u7528\u300C\u958B\u653E\u904A\u6232\u5927\u5EF3\u300D\u64CD\u4F5C\u8B93\u73A9\u5BB6\u52A0\u5165\u904A\u6232\uFF0C\u4E26\u4F7F\u7528\u50CF\u300C\u5927\u5EF3\u904A\u6232\u525B\u958B\u59CB\u300D\u7684\u689D\u4EF6\u4F86\u958B\u59CB\u904A\u6232\u3002\u5C07\u300C\u591A\u73A9\u5BB6\u5C0D\u8C61\u300D\u884C\u70BA\u6DFB\u52A0\u5230\u9700\u8981\u540C\u6B65\u7684\u904A\u6232\u5C0D\u8C61\u4E2D\uFF0C\u4E26\u4F7F\u7528\u73A9\u5BB6\u7DE8\u865F\u5206\u914D\u6216\u66F4\u6539\u5B83\u5011\u7684\u64C1\u6709\u6B0A\u3002\u8B8A\u6578\u548C\u904A\u6232\u72C0\u614B\uFF08\u5982\u5834\u666F\u3001\u5206\u6578\u6216\u8A08\u6642\u5668\uFF09\u7531\u4E3B\u6A5F\u81EA\u52D5\u540C\u6B65\uFF0C\u4E26\u5728\u9700\u8981\u6642\u6709\u9078\u9805\u66F4\u6539\u64C1\u6709\u6B0A\u6216\u7981\u7528\u540C\u6B65\u3002\u901A\u7528\u7684\u591A\u73A9\u5BB6\u908F\u8F2F \u2014 \u5982\u8655\u7406\u52A0\u5165/\u96E2\u958B\u3001\u78B0\u649E\u548C\u4E3B\u6A5F\u9077\u79FB \u2014 \u53EF\u4EE5\u7121\u7E2B\u652F\u63F4\u6BCF\u500B\u904A\u6232\u6700\u591A8\u540D\u73A9\u5BB6\u3002","Current lobby ID":"\u7576\u524D\u5927\u5EF3\u7684 ID","Returns current lobby ID.":"\u8FD4\u56DE\u7576\u524D\u5927\u5EF3\u7684 ID\u3002","Lobbies":"\u5927\u5EF3","Join a specific lobby by its ID":"\u900F\u904E\u5176 ID \u52A0\u5165\u7279\u5B9A\u5927\u5EF3","Join a specific lobby. The player will join the game instantly if this is possible.":"\u52A0\u5165\u7279\u5B9A\u5927\u5EF3\u3002\u5982\u679C\u53EF\u80FD\uFF0C\u73A9\u5BB6\u5C07\u7ACB\u5373\u52A0\u5165\u904A\u6232\u3002","Join a specific lobby by its ID _PARAM1_":"\u900F\u904E\u5176 ID \u52A0\u5165\u7279\u5B9A\u5927\u5EF3 _PARAM1_","Lobby ID":"\u5927\u5EF3 ID","Display loader while joining a lobby.":"\u52A0\u5165\u5927\u5EF3\u6642\u986F\u793A\u52A0\u8F09\u4E2D\u756B\u9762\u3002","Display game lobbies if unable to join a specific one.":"\u5982\u679C\u7121\u6CD5\u52A0\u5165\u7279\u5B9A\u7684\u5927\u5EF3\uFF0C\u5247\u986F\u793A\u904A\u6232\u5927\u5EF3\u3002","Join the next available lobby":"\u52A0\u5165\u4E0B\u4E00\u500B\u53EF\u7528\u7684\u904A\u6232\u5927\u5EF3","Join the next available lobby. The player will join the game instantly if this is possible.":"\u52A0\u5165\u4E0B\u4E00\u500B\u53EF\u7528\u7684\u904A\u6232\u5927\u5EF3\u3002\u5982\u679C\u53EF\u80FD\uFF0C\u73A9\u5BB6\u5C07\u7ACB\u5373\u52A0\u5165\u904A\u6232\u3002","Display loader while searching for a lobby.":"\u641C\u7D22\u5927\u5EF3\u6642\u986F\u793A\u8F09\u5165\u5668\u3002","Display game lobbies if no lobby can be joined directly.":"\u5982\u679C\u4E0D\u80FD\u76F4\u63A5\u52A0\u5165\u4EFB\u4F55\u5927\u5EF3\uFF0C\u5247\u986F\u793A\u904A\u6232\u5927\u5EF3\u3002","Is searching for a lobby to join":"\u6B63\u5728\u5C0B\u627E\u53EF\u4EE5\u52A0\u5165\u7684\u904A\u6232\u5927\u5EF3","Is searching for a lobby to join.":"\u6B63\u5728\u5C0B\u627E\u53EF\u4EE5\u52A0\u5165\u7684\u904A\u6232\u5927\u5EF3\u3002","Quick join failed to join a lobby":"\u5FEB\u901F\u52A0\u5165\u672A\u80FD\u52A0\u5165\u5927\u5EF3","Quick join failed to join a lobby.":"\u5FEB\u901F\u52A0\u5165\u672A\u80FD\u52A0\u5165\u5927\u5EF3\u3002","Quick join action failure reason":"\u5FEB\u901F\u52A0\u5165\u884C\u52D5\u5931\u6557\u7684\u539F\u56E0","Returns the reason why the Quick join action failed. It can either be 'FULL' if all lobbies were occupied, 'NOT_ENOUGH_PLAYERS' if the lobby's configuration requires more than 1 player to start the game and no other players were available. It can also take the value 'UNKNOWN'.":"\u8FD4\u56DE\u5FEB\u901F\u52A0\u5165\u884C\u52D5\u5931\u6557\u7684\u539F\u56E0\u3002\u5982\u679C\u6240\u6709\u5927\u5EF3\u90FD\u6EFF\u4E86\uFF0C\u5B83\u53EF\u4EE5\u662F'FULL'\uFF1B\u5982\u679C\u5927\u5EF3\u7684\u914D\u7F6E\u9700\u8981\u8D85\u904E1\u540D\u73A9\u5BB6\u624D\u80FD\u958B\u59CB\u904A\u6232\u800C\u4E14\u6C92\u6709\u53EF\u7528\u7684\u73A9\u5BB6\uFF0C\u90A3\u9EBC\u5B83\u53EF\u4EE5\u662F'NOT_ENOUGH_PLAYERS'\u3002\u5B83\u4E5F\u53EF\u4EE5\u53D6\u503C'UNKNOWN'\u3002","Open Game Lobbies":"\u6253\u958B\u904A\u6232\u5927\u5EF3","Open the game lobbies window, where players can join lobbies or see the one they are in.":"\u6253\u958B\u904A\u6232\u5927\u5EF3\u7A97\u53E3\uFF0C\u73A9\u5BB6\u53EF\u4EE5\u5728\u5176\u4E2D\u52A0\u5165\u5927\u5EF3\u6216\u67E5\u770B\u4ED6\u5011\u6240\u5728\u7684\u5927\u5EF3\u3002","Open the game lobbies":"\u6253\u958B\u904A\u6232\u5927\u5EF3","Close Game Lobbies":"\u95DC\u9589\u904A\u6232\u5927\u5EF3","Close the game lobbies window. Using this action is usually not required because the window is automatically closed when the game of a lobby starts or if the user cancels.":"\u95DC\u9589\u904A\u6232\u5927\u5EF3\u7A97\u53E3\u3002\u4F7F\u7528\u6B64\u64CD\u4F5C\u901A\u5E38\u4E0D\u662F\u5FC5\u9700\u7684\uFF0C\u56E0\u70BA\u7576\u904A\u6232\u958B\u59CB\u6216\u7528\u6236\u53D6\u6D88\u6642\uFF0C\u7A97\u53E3\u6703\u81EA\u52D5\u95DC\u9589\u3002","Close the game lobbies":"\u95DC\u9589\u904A\u6232\u5927\u5EF3","Allow players to close the lobbies window":"\u5141\u8A31\u73A9\u5BB6\u95DC\u9589\u5927\u5EF3\u7A97\u53E3","Allow players to close the lobbies window. Allowed by default.":"\u5141\u8A31\u73A9\u5BB6\u95DC\u9589\u5927\u5EF3\u7A97\u53E3\u3002\u9ED8\u8A8D\u5141\u8A31\u3002","Allow players to close the lobbies window: _PARAM1_":"\u5141\u8A31\u73A9\u5BB6\u95DC\u9589\u5927\u5EF3\u7A97\u53E3: _PARAM1_","Show close button":"\u986F\u793A\u95DC\u9589\u6309\u9215","End Lobby Game":"\u7D50\u675F\u5927\u5EF3\u904A\u6232","End the lobby game. This will trigger the \"Lobby game has just ended\" condition.":"\u7D50\u675F\u5927\u5EF3\u904A\u6232\u3002\u9019\u5C07\u89F8\u767C\u201C\u5927\u5EF3\u904A\u6232\u525B\u525B\u7D50\u675F\u201D\u7684\u689D\u4EF6\u3002","End the lobby game":"\u7D50\u675F\u5927\u5EF3\u904A\u6232","Leave Game Lobby":"\u96E2\u958B\u904A\u6232\u5927\u5EF3","Leave the current game lobby. This will trigger the \"Player has left\" condition on the other players, and the \"Lobby game has ended\" condition on the player leaving.":"\u96E2\u958B\u7576\u524D\u904A\u6232\u5927\u5EF3\u3002\u9019\u5C07\u89F8\u767C\u5176\u4ED6\u73A9\u5BB6\u7684\u300C\u73A9\u5BB6\u5DF2\u96E2\u958B\u300D\u689D\u4EF6\uFF0C\u4EE5\u53CA\u96E2\u958B\u73A9\u5BB6\u7684\u300C\u5927\u5EF3\u904A\u6232\u5DF2\u7D50\u675F\u300D\u689D\u4EF6\u3002","Leave the game lobby":"\u96E2\u958B\u904A\u6232\u5927\u5EF3","Send custom message to other players":"\u5411\u5176\u4ED6\u73A9\u5BB6\u767C\u9001\u81EA\u5B9A\u7FA9\u6D88\u606F","Send a custom message to other players in the lobby, with an automatic retry system if it hasn't been received. Use with the condition 'Message has been received' to know when the message has been properly processed by the host.":"\u5411\u5927\u5EF3\u4E2D\u7684\u5176\u4ED6\u73A9\u5BB6\u767C\u9001\u81EA\u5B9A\u7FA9\u6D88\u606F\uFF0C\u5982\u679C\u672A\u6536\u5230\u6D88\u606F\uFF0C\u5C07\u4F7F\u7528\u81EA\u52D5\u91CD\u8A66\u7CFB\u7D71\u3002\u8207\u689D\u4EF6\u201C\u6D88\u606F\u5DF2\u6536\u5230\u201D\u4E00\u8D77\u4F7F\u7528\uFF0C\u4EE5\u4E86\u89E3\u4E3B\u6A5F\u4F55\u6642\u6B63\u78BA\u8655\u7406\u6D88\u606F\u3002","Send message _PARAM0_ to other players with content _PARAM1_":"\u5411\u5176\u4ED6\u73A9\u5BB6\u767C\u9001\u6D88\u606F _PARAM0_\uFF0C\u5167\u5BB9\u70BA _PARAM1_","Message name":"\u6D88\u606F\u540D\u7A31","Message content":"\u6D88\u606F\u5167\u5BB9","Send custom message to other players with a variable":"\u4F7F\u7528\u8B8A\u91CF\u5411\u5176\u4ED6\u73A9\u5BB6\u767C\u9001\u81EA\u5B9A\u7FA9\u6D88\u606F","Send a custom message to other players in the lobby containing a variable, with an automatic retry system if it hasn't been received. Use with the condition 'Message has been received' to know when the message has been properly processed by the host.":"\u5411\u5927\u5EF3\u4E2D\u7684\u5176\u4ED6\u73A9\u5BB6\u767C\u9001\u5305\u542B\u8B8A\u91CF\u7684\u81EA\u5B9A\u7FA9\u6D88\u606F\uFF0C\u82E5\u672A\u6536\u5230\u5247\u53EF\u81EA\u52D5\u91CD\u8A66\u3002\u4F7F\u7528\u689D\u4EF6\u300C\u6D88\u606F\u5DF2\u6536\u5230\u300D\u4F86\u6AA2\u67E5\u4E3B\u6A5F\u662F\u5426\u5DF2\u6B63\u78BA\u8655\u7406\u8A72\u6D88\u606F\u3002","Send message _PARAM0_ to other players with variable _PARAM1_":"\u4F7F\u7528\u8B8A\u91CF _PARAM1_ \u5411\u5176\u4ED6\u73A9\u5BB6\u767C\u9001\u6D88\u606F _PARAM0_","Get message variable":"\u7372\u53D6\u6D88\u606F\u8B8A\u91CF","Store the data of the specified message in a variable. Use with the condition 'Message has been received' to know when the message has been properly processed by the host.":"\u5C07\u6307\u5B9A\u6D88\u606F\u7684\u6578\u64DA\u5B58\u5132\u5728\u8B8A\u91CF\u4E2D\u3002\u8207\u689D\u4EF6\u300E\u6D88\u606F\u5DF2\u88AB\u63A5\u6536\u300F\u4E00\u8D77\u4F7F\u7528\uFF0C\u4EE5\u78BA\u4FDD\u6D88\u606F\u5DF2\u6B63\u78BA\u8655\u7406\u3002","Save message _PARAM0_ data in _PARAM1_":"\u5C07\u6D88\u606F _PARAM0_ \u6578\u64DA\u4FDD\u5B58\u5728 _PARAM1_ \u4E2D","Lobbies window is open":"\u5927\u5EF3\u7A97\u53E3\u5DF2\u6253\u958B","Check if the lobbies window is open.":"\u6AA2\u67E5\u5927\u5EF3\u7A97\u53E3\u662F\u5426\u6253\u958B\u3002","Lobby game has just started":"\u5927\u5EF3\u904A\u6232\u525B\u525B\u958B\u59CB","Check if the lobby game has just started.":"\u6AA2\u67E5\u5927\u5EF3\u904A\u6232\u662F\u5426\u525B\u525B\u958B\u59CB\u3002","Lobby game has started":"\u5927\u5EF3\u904A\u6232\u5DF2\u958B\u59CB","Lobby game is running":"\u5927\u5EF3\u904A\u6232\u6B63\u5728\u904B\u884C","Check if the lobby game is running.":"\u6AA2\u67E5\u5927\u5EF3\u904A\u6232\u662F\u5426\u6B63\u5728\u904B\u884C\u3002","Lobby game has just ended":"\u5927\u5EF3\u904A\u6232\u525B\u525B\u7D50\u675F","Check if the lobby game has just ended.":"\u6AA2\u67E5\u5927\u5EF3\u904A\u6232\u662F\u5426\u525B\u525B\u7D50\u675F\u3002","Lobby game has ended":"\u5927\u5EF3\u904A\u6232\u5DF2\u7D50\u675F","Custom message has been received from another player":"\u5DF2\u6536\u5230\u4F86\u81EA\u53E6\u4E00\u73A9\u5BB6\u7684\u81EA\u5B9A\u7FA9\u6D88\u606F","Check if a custom message has been received from another player. Will be true only for one frame.":"\u6AA2\u67E5\u662F\u5426\u5DF2\u6536\u5230\u4F86\u81EA\u53E6\u4E00\u73A9\u5BB6\u7684\u81EA\u5B9A\u7FA9\u6D88\u606F\u3002\u50C5\u5C0D\u4E00\u5E40\u6709\u6548\u3002","Message _PARAM0_ has been received":"\u6D88\u606F _PARAM0_ \u5DF2\u88AB\u63A5\u6536","Objects synchronization rate":"\u7269\u4EF6\u540C\u6B65\u901F\u7387","objects synchronization rate (between 1 and 60, default is 30 times per second)":"\u7269\u4EF6\u540C\u6B65\u901F\u7387\uFF08\u4ECB\u65BC 1 \u548C 60 \u4E4B\u9593\uFF0C\u9ED8\u8A8D\u70BA\u6BCF\u79D2 30 \u6B21\uFF09","objects synchronization rate":"\u7269\u4EF6\u540C\u6B65\u901F\u7387","Sync rate":"\u540C\u6B65\u901F\u7387","Player is host":"\u73A9\u5BB6\u662F\u4E3B\u6A5F","Check if the player is the host. (Player 1 is the host)":"\u6AA2\u67E5\u73A9\u5BB6\u662F\u5426\u70BA\u4E3B\u6A5F\u3002(\u73A9\u5BB61\u70BA\u4E3B\u6A5F)","Any player has left":"\u4EFB\u610F\u73A9\u5BB6\u5DF2\u96E2\u958B","Check if any player has left the lobby game.":"\u6AA2\u67E5\u662F\u5426\u6709\u4EFB\u4F55\u73A9\u5BB6\u96E2\u958B\u5927\u5EF3\u904A\u6232\u3002","Player has left":"\u73A9\u5BB6\u5DF2\u96E2\u958B","Check if the player has left the lobby game.":"\u6AA2\u67E5\u73A9\u5BB6\u662F\u5426\u5DF2\u96E2\u958B\u5927\u5EF3\u904A\u6232\u3002","Player _PARAM0_ has left":"\u73A9\u5BB6 _PARAM0_ \u5DF2\u96E2\u958B","Player number":"\u73A9\u5BB6\u7DE8\u865F","Player number that just left":"\u525B\u525B\u96E2\u958B\u7684\u73A9\u5BB6\u865F\u78BC","Returns the player number of the player that has just left the lobby.":"\u8FD4\u56DE\u525B\u525B\u96E2\u958B\u5927\u5EF3\u7684\u73A9\u5BB6\u865F\u78BC\u3002","Any player has joined":"\u4EFB\u4F55\u73A9\u5BB6\u5DF2\u52A0\u5165","Check if any player has joined the lobby.":"\u6AA2\u67E5\u662F\u5426\u6709\u73A9\u5BB6\u5DF2\u52A0\u5165\u5927\u5EF3\u3002","Player has joined":"\u73A9\u5BB6\u5DF2\u52A0\u5165","Check if the player has joined the lobby.":"\u6AA2\u67E5\u73A9\u5BB6\u662F\u5426\u5DF2\u52A0\u5165\u5927\u5EF3\u3002","Player _PARAM0_ has joined":"\u73A9\u5BB6 _PARAM0_ \u5DF2\u52A0\u5165","Player number that just joined":"\u525B\u525B\u52A0\u5165\u7684\u73A9\u5BB6\u865F\u78BC","Returns the player number of the player that has just joined the lobby.":"\u8FD4\u56DE\u525B\u525B\u52A0\u5165\u5927\u5EF3\u7684\u73A9\u5BB6\u865F\u78BC\u3002","Host is migrating":"\u4E3B\u6A5F\u6B63\u5728\u9077\u79FB","Check if the host is migrating, in order to adapt the game state (like pausing the game).":"\u6AA2\u67E5\u4E3B\u6A5F\u662F\u5426\u6B63\u5728\u9077\u79FB\uFF0C\u4EE5\u8ABF\u6574\u904A\u6232\u72C0\u614B\uFF08\u5982\u66AB\u505C\u904A\u6232\uFF09\u3002","Configure lobby game to end when host leaves":"\u914D\u7F6E\u5927\u5EF3\u904A\u6232\u5728\u4E3B\u6A5F\u96E2\u958B\u6642\u7D50\u675F","Configure the lobby game to end when the host leaves. This will trigger the \"Lobby game has just ended\" condition. (Default behavior is to migrate the host)":"\u914D\u7F6E\u5927\u5EF3\u904A\u6232\u4EE5\u5728\u4E3B\u6A5F\u96E2\u958B\u6642\u7D50\u675F\u3002\u9019\u5C07\u89F8\u767C\u300C\u5927\u5EF3\u904A\u6232\u525B\u525B\u7D50\u675F\u300D\u7684\u689D\u4EF6\u3002\uFF08\u9810\u8A2D\u884C\u70BA\u662F\u9077\u79FB\u4E3B\u6A5F\uFF09","End lobby game when host leaves":"\u5728\u4E3B\u6A5F\u96E2\u958B\u6642\u7D50\u675F\u5927\u5EF3\u904A\u6232","Message data":"\u6D88\u606F\u6578\u64DA","Returns the data received when the specified message was received from another player.":"\u8FD4\u56DE\u5F9E\u53E6\u4E00\u4F4D\u73A9\u5BB6\u6536\u5230\u6307\u5B9A\u6D88\u606F\u6642\u63A5\u6536\u5230\u7684\u6578\u64DA\u3002","Message sender":"\u6D88\u606F\u767C\u9001\u8005","Returns the player number of the sender of the specified message.":"\u8FD4\u56DE\u6307\u5B9A\u6D88\u606F\u7684\u767C\u9001\u8005\u7684\u73A9\u5BB6\u7DE8\u865F\u3002","Number of players in lobby":"\u5927\u5EF3\u4E2D\u7684\u73A9\u5BB6\u4EBA\u6578","the number of players in the lobby":"\u5927\u5EF3\u4E2D\u7684\u73A9\u5BB6\u6578\u91CF","Player is connected":"\u73A9\u5BB6\u5DF2\u9023\u7DDA","Check if the specified player is connected to the lobby.":"\u6AA2\u67E5\u6307\u5B9A\u7684\u73A9\u5BB6\u662F\u5426\u5DF2\u9023\u7DDA\u5230\u5927\u5EF3\u3002","Player _PARAM0_ is connected":"\u73A9\u5BB6 _PARAM0_ \u5DF2\u9023\u7DDA","The position of the player in the lobby (1, 2, ...)":"\u73A9\u5BB6\u5728\u5927\u5EF3\u4E2D\u7684\u4F4D\u7F6E (1, 2, ...)","Current player number in lobby":"\u5927\u5EF3\u4E2D\u7576\u524D\u73A9\u5BB6\u7684\u7DE8\u865F","the current player number in the lobby (1, 2, ...)":"\u5927\u5EF3\u4E2D\u7576\u524D\u73A9\u5BB6\u7DE8\u865F (1, 2, ...)","the current player number in the lobby":"\u5927\u5EF3\u4E2D\u7576\u524D\u73A9\u5BB6\u7684\u7DE8\u865F","Player username in lobby":"\u5927\u5EF3\u4E2D\u7684\u73A9\u5BB6\u7528\u6236\u540D","Get the username of the player in the lobby.":"\u7372\u53D6\u5927\u5EF3\u4E2D\u73A9\u5BB6\u7684\u7528\u6236\u540D\u3002","Current player username in lobby":"\u7576\u524D\u73A9\u5BB6\u5728\u5927\u5EF3\u7684\u7528\u6236\u540D","Get the username of the current player in the lobby.":"\u7372\u53D6\u7576\u524D\u73A9\u5BB6\u5728\u5927\u5EF3\u4E2D\u7684\u7528\u6236\u540D\u3002","Player ping in lobby":"\u5927\u5EF3\u4E2D\u73A9\u5BB6\u7684\u5EF6\u9072","Get the ping of the player in the lobby.":"\u7372\u53D6\u5927\u5EF3\u4E2D\u73A9\u5BB6\u7684\u5EF6\u9072\u3002","Current player ping in lobby":"\u7576\u524D\u73A9\u5BB6\u5728\u5927\u5EF3\u4E2D\u7684 Ping","Get the ping of the current player in the lobby.":"\u7372\u53D6\u7576\u524D\u73A9\u5BB6\u5728\u5927\u5EF3\u4E2D\u7684 Ping\u3002","Player variable ownership":"\u73A9\u5BB6\u8B8A\u91CF\u6240\u6709\u6B0A","the player owning the variable":"\u64C1\u6709\u8B8A\u91CF\u7684\u73A9\u5BB6","the player owning the variable _PARAM1_":"\u64C1\u6709\u8B8A\u91CF _PARAM1_ \u7684\u73A9\u5BB6","Only root variables can change ownership. Arrays and structures children are synchronized with their parent.":"\u53EA\u6709\u6839\u8B8A\u91CF\u53EF\u4EE5\u6539\u8B8A\u6240\u6709\u6B0A\u3002\u6578\u7D44\u548C\u7D50\u69CB\u7684\u5B50\u9805\u8207\u5176\u7236\u9805\u540C\u6B65\u3002","Take ownership of variable":"\u7372\u53D6\u8B8A\u91CF\u7684\u6240\u6709\u6B0A","Take the ownership of the variable. It will then be synchronized to other players, with the current player as the owner.":"\u7372\u53D6\u8B8A\u91CF\u7684\u6240\u6709\u6B0A\u3002\u7136\u5F8C\u5B83\u5C07\u8207\u5176\u4ED6\u73A9\u5BB6\u540C\u6B65\uFF0C\u7576\u524D\u73A9\u5BB6\u70BA\u6240\u6709\u8005\u3002","Take ownership of _PARAM1_":"\u7372\u53D6 _PARAM1_ \u7684\u6240\u6709\u6B0A","Remove ownership of variable":"\u79FB\u9664\u8B8A\u91CF\u7684\u6240\u6709\u6B0A","Remove the ownership of the variable. It will still be synchronized to other players, but the host owns it.":"\u522A\u9664\u8B8A\u91CF\u7684\u6240\u6709\u6B0A\u3002\u5B83\u4ECD\u7136\u6703\u8207\u5176\u4ED6\u73A9\u5BB6\u540C\u6B65\uFF0C\u4F46\u4E3B\u6A5F\u64C1\u6709\u5B83\u3002","Remove ownership of _PARAM1_":"\u522A\u9664 _PARAM1_ \u7684\u6240\u6709\u6B0A","Disable variable synchronization":"\u7981\u7528\u8B8A\u91CF\u540C\u6B65","Disable synchronization of the variable over the network. It will not be sent to other players anymore.":"\u7981\u7528\u8B8A\u91CF\u5728\u7DB2\u7D61\u4E0A\u7684\u540C\u6B65\u3002\u5B83\u5C07\u4E0D\u518D\u767C\u9001\u7D66\u5176\u4ED6\u73A9\u5BB6\u3002","Disable synchronization of _PARAM1_":"\u7981\u7528 _PARAM1_ \u7684\u540C\u6B65","Player owning the object":"\u64C1\u6709\u8A72\u5C0D\u8C61\u7684\u73A9\u5BB6","Who is synchronizing the object to the players. If this is an object controlled by a player, then assign the player number. Otherwise just leave \"Host\" and the host of the game will synchronize the object to the players. (Note: you can change the ownership of the object during the game with corresponding actions).":"\u8AB0\u5728\u5C07\u5C0D\u8C61\u8207\u73A9\u5BB6\u540C\u6B65\u3002\u5982\u679C\u9019\u662F\u4E00\u500B\u7531\u73A9\u5BB6\u63A7\u5236\u7684\u5C0D\u8C61\uFF0C\u5247\u5206\u914D\u73A9\u5BB6\u7DE8\u865F\u3002\u5426\u5247\u53EA\u9700\u4FDD\u7559\u201C\u4E3B\u6A5F\u201D\uFF0C\u904A\u6232\u7684\u4E3B\u6A5F\u5C07\u5C0D\u8C61\u540C\u6B65\u5230\u73A9\u5BB6\u3002 \uFF08\u6CE8\u610F\uFF1A\u60A8\u53EF\u4EE5\u5728\u904A\u6232\u904E\u7A0B\u4E2D\u901A\u904E\u76F8\u61C9\u7684\u64CD\u4F5C\u66F4\u6539\u8A72\u5C0D\u8C61\u7684\u6240\u6709\u6B0A\uFF09\u3002","Action when player disconnects":"\u73A9\u5BB6\u65B7\u958B\u93C8\u63A5\u6642\u7684\u52D5\u4F5C","Multiplayer object":"\u591A\u4EBA\u904A\u6232\u5C0D\u8C61","Allow the object to be synchronized with other players in the lobby.":"\u5141\u8A31\u8A72\u5C0D\u8C61\u8207\u5927\u5EF3\u4E2D\u7684\u5176\u4ED6\u73A9\u5BB6\u540C\u6B65\u3002","Player object ownership":"\u73A9\u5BB6\u5C0D\u8C61\u6240\u6709\u6B0A","the player owning the object":"\u64C1\u6709\u8A72\u5C0D\u8C61\u7684\u73A9\u5BB6","the player owning the instance":"\u64C1\u6709\u5BE6\u4F8B\u7684\u73A9\u5BB6","Is object owned by current player":"\u8A72\u5C0D\u8C61\u662F\u5426\u5C6C\u65BC\u7576\u524D\u73A9\u5BB6","Check if the object is owned by the current player, as a player or the host.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u5C6C\u65BC\u7576\u524D\u73A9\u5BB6\uFF0C\u7121\u8AD6\u662F\u4F5C\u70BA\u73A9\u5BB6\u9084\u662F\u4E3B\u6A5F\u3002","Object _PARAM0_ is owned by current player":"\u5C0D\u8C61 _PARAM0_ \u7531\u7576\u524D\u73A9\u5BB6\u64C1\u6709","Take ownership of object":"\u7372\u53D6\u8A72\u5C0D\u8C61\u7684\u6240\u6709\u6B0A","Take the ownership of the object. It will then be synchronized to other players, with the current player as the owner.":"\u7372\u53D6\u8A72\u5C0D\u8C61\u7684\u6240\u6709\u6B0A\u3002\u7136\u5F8C\u5B83\u5C07\u8207\u5176\u4ED6\u73A9\u5BB6\u540C\u6B65\uFF0C\u7576\u524D\u73A9\u5BB6\u70BA\u6240\u6709\u8005\u3002","Take ownership of _PARAM0_":"\u7372\u53D6 _PARAM0_ \u7684\u6240\u6709\u6B0A","Remove object ownership":"\u79FB\u9664\u5C0D\u8C61\u6240\u6709\u6B0A","Remove the ownership of the object from the player. It will still be synchronized to other players, but the host owns it.":"\u5F9E\u73A9\u5BB6\u8EAB\u4E0A\u79FB\u9664\u8A72\u5C0D\u8C61\u7684\u6240\u6709\u6B0A\u3002\u5B83\u4ECD\u6703\u8207\u5176\u4ED6\u73A9\u5BB6\u540C\u6B65\uFF0C\u4F46\u8A72\u5C0D\u8C61\u64C1\u6709\u5B83\u7684\u4E3B\u6A5F\u3002","Remove ownership of _PARAM0_":"\u79FB\u9664 _PARAM0_ \u7684\u6240\u6709\u6B0A","Enable (or disable) the synchronization of a behavior":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u884C\u70BA\u7684\u540C\u6B65","Enable or disable the synchronization of a behavior over the network. If disabled, the behavior's current state will not be sent to other players anymore.":"\u555F\u7528\u6216\u7981\u7528\u7DB2\u7D61\u4E0A\u884C\u70BA\u7684\u540C\u6B65\u3002\u5982\u679C\u7981\u7528\uFF0C\u8A72\u884C\u70BA\u7684\u7576\u524D\u72C0\u614B\u5C07\u4E0D\u518D\u767C\u9001\u7D66\u5176\u4ED6\u73A9\u5BB6\u3002","Enable synchronization of _PARAM2_ for _PARAM0_: _PARAM3_":"\u70BA _PARAM0_: _PARAM3_ \u555F\u7528 _PARAM2_ \u7684\u540C\u6B65","Multiplayer behavior":"\u591A\u73A9\u5BB6\u884C\u70BA","Object behavior":"\u5C0D\u8C61\u884C\u70BA","Enable synchronization":"\u555F\u7528\u540C\u6B65","Player Authentication":"\u73A9\u5BB6\u8A8D\u8B49","Allow your game to authenticate players.":"\u5141\u8A31\u60A8\u7684\u904A\u6232\u5C0D\u73A9\u5BB6\u9032\u884C\u8EAB\u4EFD\u9A57\u8B49\u3002","Display authentication banner":"\u986F\u793A\u8EAB\u4EFD\u9A57\u8B49\u6A6B\u5E45","Display an authentication banner at the top of the game screen, for the player to log in.":"\u5728\u904A\u6232\u756B\u9762\u9802\u90E8\u986F\u793A\u8A8D\u8B49\u6A6B\u5E45\uFF0C\u4F9B\u73A9\u5BB6\u767B\u9304\u3002","Display an authentication banner":"\u986F\u793A\u8EAB\u4EFD\u9A57\u8B49\u6A6B\u5E45","Hide authentication banner":"\u96B1\u85CF\u8EAB\u4EFD\u9A57\u8B49\u6A6B\u5E45","Hide the authentication banner from the top of the game screen.":"\u96B1\u85CF\u904A\u6232\u5C4F\u5E55\u9802\u90E8\u7684\u8EAB\u4EFD\u9A57\u8B49\u6A6B\u5E45\u3002","Hide the authentication banner":"\u96B1\u85CF\u8EAB\u4EFD\u9A57\u8B49\u6A6B\u5E45","Open authentication window":"\u6253\u958B\u8EAB\u4EFD\u9A57\u8B49\u7A97\u53E3","Open an authentication window for the player to log in.":"\u6253\u958B\u4E00\u500B\u9A57\u8B49\u7A97\u53E3\u4F9B\u73A9\u5BB6\u767B\u9304\u3002","Open an authentication window":"\u6253\u958B\u8EAB\u4EFD\u9A57\u8B49\u7A97\u53E3","Authentication window is open":"\u8EAB\u4EFD\u9A57\u8B49\u7A97\u53E3\u5DF2\u6253\u958B","Check if the authentication window is open.":"\u6AA2\u67E5\u8EAB\u4EFD\u9A57\u8B49\u7A97\u53E3\u662F\u5426\u6253\u958B\u3002","Log out the player":"\u6CE8\u92B7\u73A9\u5BB6","Log out the player.":"\u6CE8\u92B7\u73A9\u5BB6\u3002","Get the username of the authenticated player.":"\u7372\u53D6\u7D93\u904E\u8EAB\u4EFD\u9A57\u8B49\u7684\u73A9\u5BB6\u7684\u7528\u6236\u540D\u3002","User ID":"\u7528\u6236 ID","Get the unique user ID of the authenticated player.":"\u7372\u53D6\u7D93\u904E\u8EAB\u4EFD\u9A57\u8B49\u7684\u73A9\u5BB6\u7684\u552F\u4E00\u7528\u6236 ID\u3002","Player is authenticated":"\u73A9\u5BB6\u5DF2\u901A\u904E\u8EAB\u4EFD\u9A57\u8B49","Check if the player is authenticated.":"\u6AA2\u67E5\u73A9\u5BB6\u662F\u5426\u5DF2\u901A\u904E\u8EAB\u4EFD\u9A57\u8B49\u3002","Player has logged in":"\u73A9\u5BB6\u5DF2\u767B\u9304","Check if the player has just logged in.":"\u6AA2\u67E5\u73A9\u5BB6\u662F\u5426\u525B\u525B\u767B\u9304\u3002","Debugger Tools":"\u8ABF\u8A66\u5668\u5DE5\u5177","Allow to interact with the editor debugger from the game (notably: enable 2D debug draw, log a message in the debugger console).":"\u5141\u8A31\u5F9E\u904A\u6232\u4E2D\u8207\u7DE8\u8F2F\u5668\u8ABF\u8A66\u5668\u4E92\u52D5\uFF08\u7279\u5225\u662F\uFF1A\u555F\u7528 2D \u8ABF\u8A66\u7E6A\u5716\uFF0C\u5728\u8ABF\u8A66\u5668\u63A7\u5236\u53F0\u4E2D\u8A18\u9304\u6D88\u606F\uFF09\u3002","Pause game execution":"\u66AB\u505C\u904A\u6232\u57F7\u884C","This pauses the game, useful for inspecting the game state through the debugger. Note that events will be still executed until the end before the game is paused.":"\u66AB\u505C\u904A\u6232\uFF0C\u53EF\u4EE5\u901A\u904E\u8ABF\u8A66\u5668\u6AA2\u67E5\u904A\u6232\u72C0\u614B\u3002 \u8ACB\u6CE8\u610F\uFF0C\u5728\u904A\u6232\u66AB\u505C\u4E4B\u524D\u4E8B\u4EF6\u4ECD\u5C07\u88AB\u57F7\u884C\u3002","Draw collisions hitboxes and points":"\u7E6A\u5236\u78B0\u649E\u7BB1\u548C\u9EDE","This activates the display of rectangles and information on screen showing the objects bounding boxes (blue), the hitboxes (red) and some points of objects.":"\u9019\u5C07\u6FC0\u6D3B\u77E9\u5F62\u548C\u5728\u5C4F\u5E55\u4E0A\u986F\u793A\u7269\u9AD4\u908A\u754C\u6846(\u85CD\u8272)\u3001hitbox(\u7D05\u8272) \u548C\u7269\u9AD4\u7684\u4E00\u4E9B\u9EDE\u7684\u4FE1\u606F\u7684\u986F\u793A\u3002","Enable debugging view of bounding boxes/collision masks: _PARAM1_ (include invisible objects: _PARAM2_, point names: _PARAM3_, custom points: _PARAM4_)":"\u555F\u7528\u908A\u754C\u6846/\u78B0\u649E\u63A9\u78BC\u7684\u8ABF\u8A66\u8996\u5716: _PARAM1_ (\u5305\u62EC\u4E0D\u53EF\u898B\u7269\u4EF6: _PARAM2_, \u9EDE\u540D: _PARAM3_, \u81EA\u5B9A\u7FA9\u9EDE: _PARAM4_)","Enable debug draw":"\u555F\u7528\u8ABF\u8A66\u7E6A\u5716","Show collisions for hidden objects":"\u986F\u793A\u96B1\u85CF\u7269\u4EF6\u7684\u78B0\u649E","Show points names":"\u986F\u793A\u9EDE\u540D\u7A31","Show custom points":"\u986F\u793A\u81EA\u5B9A\u7FA9\u9EDE","Log a message to the console":"\u5C07\u6D88\u606F\u8A18\u9304\u5230\u63A7\u5236\u81FA","Logs a message to the debugger's console.":"\u5C07\u4E00\u689D\u6D88\u606F\u8A18\u9304\u5230\u8ABF\u8A66\u5668\u7684\u63A7\u5236\u81FA\u3002","Log message _PARAM0_ of type _PARAM1_ to the console in group _PARAM2_":"\u5C07\u985E\u578B\u70BA _PARAM1_ \u7684\u6D88\u606F_PARAM0_ \u8A18\u9304\u5230\u63A7\u5236\u81FA_PARAM2_\u7684\u7D44\u4E2D\u3002","Provides an object to display a video on the scene. The recommended file format is MPEG4, with H264 video codec and AAC audio codec, to maximize the support of the video on different platform and browsers.":"\u63D0\u4F9B\u4E00\u500B\u7269\u4EF6\u4EE5\u5728\u5834\u666F\u4E2D\u986F\u793A\u8996\u983B\u3002\u63A8\u85A6\u7684\u6587\u4EF6\u683C\u5F0F\u70BA MPEG4\uFF0C\u5177\u6709 H264 \u8996\u983B\u7DE8\u89E3\u78BC\u5668\u548C AAC \u97F3\u983B\u7DE8\u89E3\u78BC\u5668\uFF0C\u4EE5\u6700\u5927\u9650\u5EA6\u5730\u652F\u6301\u4E0D\u540C\u5E73\u81FA\u548C\u700F\u89BD\u5668\u4E0A\u7684\u8996\u983B\u3002","Loop the video":"\u5FAA\u74B0\u8996\u983B","Playback settings":"\u56DE\u653E\u8A2D\u5B9A","Video volume (0-100)":"\u8996\u983B\u97F3\u91CF (0-100)","Displays a video.":"\u986F\u793A\u8996\u983B\u3002","Play a video":"\u64AD\u653E\u8996\u983B","Play a video (recommended file format is MPEG4, with H264 video codec and AAC audio codec).":"\u64AD\u653E\u8996\u983B (\u5EFA\u8B70\u7684\u6587\u4EF6\u683C\u5F0F\u70BA MPEG4, \u6709H264 \u8996\u983B\u7DE8\u78BC\u548C AAC \u97F3\u983B\u7DE8\u89E3\u78BC\u5668)\u3002","Play the video of _PARAM0_":"\u64AD\u653E _PARAM0_ \u7684\u8996\u983B","Video object":"\u8996\u983B\u7269\u4EF6","Pause a video":"\u66AB\u505C\u8996\u983B","Pause the specified video.":"\u66AB\u505C\u6307\u5B9A\u7684\u8996\u983B\u3002","Pause video _PARAM0_":"\u66AB\u505C\u8996\u983B _PARAM0_","Loop a video":"\u5FAA\u74B0\u64AD\u653E\u8996\u983B","Loop the specified video.":"\u5FAA\u74B0\u6307\u5B9A\u7684\u8996\u983B\u3002","Loop video of _PARAM0_: _PARAM1_":"_PARAM0_\u5FAA\u74B0\u8996\u983B: _PARAM1_","Activate loop":"\u6FC0\u6D3B\u5FAA\u74B0","Mute a video":"\u975C\u97F3\u8996\u983B","Mute, or unmute, the specified video.":"\u975C\u97F3\u6216\u53D6\u6D88\u975C\u97F3\u6307\u5B9A\u7684\u8996\u983B\u3002","Mute video of _PARAM0_: _PARAM1_":"_PARAM0_\u8996\u983B\u7121\u8072: _PARAM1_","Activate mute":"\u6253\u958B\u8072\u97F3","Current time":"\u7576\u524D\u6642\u9593","Set the time of the video":"\u8A2D\u5B9A\u8996\u983B\u6642\u9593","the time":"\u6642\u9593","Position (in seconds)":"\u4F4D\u7F6E(\u79D2)","Volume":"\u97F3\u91CF","Set the volume of the video object.":"\u8A2D\u5B9A\u8996\u983B\u7269\u4EF6\u7684\u97F3\u91CF\u3002","the volume":"\u8A2D\u5B9A\u97F3\u91CF","Volume (0-100)":"\u97F3\u91CF (0-100)","Get the volume":"\u7372\u53D6\u97F3\u91CF","Get the volume of a video object, between 0 (muted) and 100 (maximum).":"\u7372\u53D6\u8996\u983B\u7269\u4EF6\u7684\u97F3\u91CF\uFF0C\u4ECB\u4E8E 0 (\u7121\u8072) \u548C 100 (\u6700\u5927)\u3002","Is played":"\u5DF2\u64AD\u653E","Check if a video is played.":"\u6AA2\u67E5\u8A72\u8996\u983B\u662F\u5426\u5DF2\u64AD\u653E","_PARAM0_ is played":"_PARAM0_ \u662F\u64AD\u653E","Is paused":"\u70BA\u66AB\u505C\u6642","Check if the video is paused.":"\u6AA2\u6E2C\u8996\u983B\u662F\u5426\u5DF2\u66AB\u505C","_PARAM0_ is paused":"_PARAM0_ \u5DF2\u66AB\u505C","Is looped":"\u662F\u5FAA\u74B0","Check if the video is looped.":"\u6AA2\u67E5\u8996\u983B\u662F\u5426\u5728\u5FAA\u74B0\u64AD\u653E","_PARAM0_ is looped":"_PARAM0_ \u662F\u5FAA\u74B0\u7684","Compare the current volume of a video object.":"\u6BD4\u8F03\u7576\u524D\u8996\u983B\u7269\u4EF6\u7684\u97F3\u91CF\u3002","Volume to compare to (0-100)":"\u8981\u6BD4\u8F03\u7684\u97F3\u91CF (0-100)","Is muted":"\u975C\u97F3","Check if a video is muted.":"\u6AA2\u67E5\u8996\u983B\u662F\u5426\u5DF2\u975C\u97F3","_PARAM0_ is muted":"_PARAM0_\u662F\u975C\u97F3\u7684","Get current time":"\u7372\u53D6\u7576\u524D\u6642\u9593","Return the current time of a video object (in seconds).":"\u8FD4\u56DE\u8996\u983B\u7269\u4EF6\u7684\u7576\u524D\u6642\u9593(\u79D2)\u3002","Get the duration":"\u7372\u53D6\u6642\u9577","Return the duration of a video object (in seconds).":"\u8FD4\u56DE\u8996\u983B\u7269\u4EF6\u7684\u6642\u9577(\u79D2)\u3002","Compare the duration of a video object":"\u6BD4\u8F03\u8996\u983B\u7269\u4EF6\u7684\u6301\u7E8C\u6642\u9593","the duration (in seconds)":"\u6301\u7E8C\u6642\u9593(\u79D2)","Compare the current time of a video object":"\u6BD4\u8F03\u8996\u983B\u7269\u4EF6\u7684\u7576\u524D\u6642\u9593","the current time (in seconds)":"\u7576\u524D\u6642\u9593(\u79D2)","Time to compare to (in seconds)":"\u6BD4\u8F03\u6642\u9593(\u4EE5\u79D2\u70BA\u55AE\u4F4D)","Is ended":"\u5DF2\u7D50\u675F","Check if a video is ended":"\u6AA2\u67E5\u8996\u983B\u662F\u5426\u7D50\u675F","_PARAM0_ is ended":"_PARAM0_ \u5DF2\u7D50\u675F","Set opacity":"\u8A2D\u5B9A\u4E0D\u900F\u660E\u5EA6","Set opacity of the specified video object.":"\u8A2D\u5B9A\u6307\u5B9A\u8996\u983B\u7269\u4EF6\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Compare the opacity of a video object":"\u6BD4\u8F03\u8996\u983B\u7269\u4EF6\u7684\u4E0D\u900F\u660E\u5EA6","Get current opacity":"\u7372\u53D6\u7576\u524D\u4E0D\u900F\u660E\u5EA6","Return the opacity of a video object":"\u8FD4\u56DE\u8996\u983B\u7269\u4EF6\u7684\u4E0D\u900F\u660E\u5EA6","Set playback speed":"\u8A2D\u5B9A\u56DE\u653E\u901F\u5EA6","Set playback speed of the specified video object, (1 = the default speed, >1 = faster and <1 = slower).":"\u8A2D\u5B9A\u6307\u5B9A\u8996\u983B\u7269\u4EF6\u7684\u64AD\u653E\u901F\u5EA6(1= \u9ED8\u8A8D\u901F\u5EA6, >1 = \u66F4\u5FEB, <1 = \u66F4\u6162).","the playback speed":"\u64AD\u653E\u901F\u5EA6","Playback speed (1 by default)":"\u64AD\u653E\u901F\u5EA6 (1 \u9ED8\u8A8D)","Playback speed ":"\u56DE\u653E\u901F\u5EA6 ","Compare the playback speed of a video object":"\u6BD4\u8F03\u8996\u983B\u7269\u4EF6\u7684\u64AD\u653E\u901F\u5EA6","Get current playback speed":"\u7372\u53D6\u7576\u524D\u64AD\u653E\u901F\u5EA6","Return the playback speed of a video object":"\u8FD4\u56DE\u8996\u983B\u7269\u4EF6\u7684\u64AD\u653E\u901F\u5EA6","Spatial sound":"\u7A7A\u9593\u8072\u97F3","Allow positioning sounds in a 3D space. The stereo system of the device is used to simulate the position of the sound and to give the impression that the sound is located somewhere around the player.":"\u5141\u8A31\u57283D\u7A7A\u9593\u5167\u653E\u7F6E\u8072\u97F3\u3002 \u8A2D\u5099\u7684\u7ACB\u9AD4\u7CFB\u7D71\u7528\u4E8E\u6A21\u64EC\u8072\u97F3\u7684\u4F4D\u7F6E\uFF0C\u5E76\u7D66\u4EBA\u7559\u4E0B\u8072\u97F3\u4F4D\u4E8E\u64AD\u653E\u5668\u5468\u570D\u67D0\u8655\u7684\u5370\u8C61\u3002","Set position of sound":"\u8A2D\u5B9A\u8072\u97F3\u4F4D\u7F6E","Sets the spatial position of a sound. When a sound is at a distance of 1 to the listener, it's heard at 100% volume. Then, it follows an *inverse distance model*. At a distance of 2, it's heard at 50%, and at a distance of 4 it's heard at 25%.":"\u8A2D\u5B9A\u8072\u97F3\u7684\u7A7A\u9593\u4F4D\u7F6E\u3002\u7576\u8072\u97F3\u8DDD\u96E2\u76E3\u807D\u56681\u6642\uFF0C\u5B83\u6703\u807D\u5230100%\u7684\u97F3\u91CF\u3002 \u7136\u540E\u6CBF\u7528*\u53CD\u5411\u8DDD\u96E2\u6A21\u578B*\u3002 \u8DDD\u96E22\u6642\uFF0C\u807D\u5230\u7684\u662F50%\uFF0C\u800C\u8DDD\u96E24\u6642\uFF0C\u807D\u5230\u7684\u662F25%\u3002","Set position of sound on channel _PARAM1_ to position _PARAM2_, _PARAM3_, _PARAM4_":"\u8A2D\u5B9A _PARAM1_ \u983B\u9053\u8072\u97F3\u7684\u4F4D\u7F6E\u70BA _PARAM2_, _PARAM3_, _PARAM4_","Channel":"\u901A\u9053","Listener position":"\u76E3\u807D\u5668\u4F4D\u7F6E","Change the spatial position of the listener/player.":"\u66F4\u6539\u76E3\u807D\u5668/\u64AD\u653E\u5668\u7684\u7A7A\u9593\u4F4D\u7F6E\u3002","Change the listener position to _PARAM0_, _PARAM1_, _PARAM2_":"\u5C07\u76E3\u807D\u5668\u4F4D\u7F6E\u66F4\u6539\u70BA _PARAM0_\u3001_PARAM1_\u3001_PARAM2_","Lights":"\u71C8\u5149","Light Obstacle Behavior":"\u5149\u7DDA\u969C\u7919\u884C\u70BA","Flag objects as being obstacles to 2D lights. The light emitted by light objects will be stopped by the object. This does not work on 3D objects and 3D games.":"\u5C07\u7269\u9AD4\u6A19\u8A18\u70BA2D\u71C8\u5149\u7684\u969C\u7919\u7269\u3002\u71C8\u5149\u7269\u4EF6\u767C\u51FA\u7684\u5149\u7DDA\u5C07\u88AB\u8A72\u7269\u9AD4\u963B\u6B62\u3002\u9019\u4E0D\u9069\u7528\u65BC3D\u7269\u4EF6\u548C3D\u904A\u6232\u3002","When activated, display the lines used to render the light - useful to understand how the light is rendered on screen.":"\u555F\u7528\u6642\uFF0C\u986F\u793A\u7528\u4E8E\u6E32\u67D3\u71C8\u7684\u7DDA\u689D - \u6709\u52A9\u4E8E\u7406\u89E3\u5C4F\u5E55\u4E0A\u71C8\u5149\u7684\u6E32\u67D3\u65B9\u5F0F\u3002","Light texture (optional)":"\u71C8\u5149\u7D0B\u7406(\u53EF\u9078)","A texture to be used to display the light. If you don't specify a texture, the light is rendered as fading from bright, in its center, to dark.":"\u7528\u4E8E\u986F\u793A\u71C8\u5149\u7684\u7D0B\u7406. \u5982\u679C\u60A8\u6C92\u6709\u6307\u5B9A\u7D0B\u7406\uFF0C\u5149\u7DDA\u5C07\u6703\u8B8A\u70BA\u5F9E\u4EAE\u9E97\u3001\u4E2D\u5FC3\u8B8A\u70BA\u9ED1\u6697\u3002","Light":"\u71C8\u5149","Displays a 2D light on the scene, with a customizable radius and color. Then add the Light Obstacle behavior to the objects that must act as obstacle to the lights.":"\u5728\u5834\u666F\u4E2D\u986F\u793A 2D \u5149\u6E90\uFF0C\u4E26\u5177\u6709\u53EF\u81EA\u5B9A\u7FA9\u7684\u534A\u5F91\u548C\u984F\u8272\u3002\u7136\u5F8C\u5C07\u5149\u7DDA\u969C\u7919\u884C\u70BA\u6DFB\u52A0\u5230\u5FC5\u9808\u4F5C\u70BA\u71C8\u5177\u969C\u7919\u7684\u7269\u4EF6\u4E2D\u3002","Light radius":"\u71C8\u5149\u534A\u5F91","Set the radius of light object":"\u8A2D\u5B9A\u71C8\u5149\u7269\u4EF6\u7684\u534A\u5F91","Set the radius of _PARAM0_ to: _PARAM1_":"\u5C07 _PARAM0_ \u7684\u534A\u5F91\u8A2D\u70BA\uFF1A_PARAM1_","Light color":"\u5149\u7684\u984F\u8272","Set the color of light object in format \"R;G;B\" string.":"\u4EE5\"R;G;B\"\u5B57\u7B26\u4E32\u7684\u683C\u5F0F\u8A2D\u5B9A\u71C8\u5149\u7269\u4EF6\u7684\u984F\u8272\u3002","Set the color of _PARAM0_ to: _PARAM1_":"\u8A2D\u5B9A _PARAM0_ \u7684\u984F\u8272\u81F3_PARAM1_","Allow your game to send scores and interact with the Facebook Instant Games platform.":"\u5141\u8A31\u60A8\u7684\u904A\u6232\u767C\u9001\u5206\u6578\u5E76\u8207 Facebook \u5373\u6642\u904A\u6232\u5E73\u81FA\u4EA4\u4E92\u3002","Save player data":"\u4FDD\u5B58\u73A9\u5BB6\u8CC7\u6599","Save the content of the given scene variable in the player data, stored on Facebook Instant Games servers":"\u5C07\u6307\u5B9A\u5834\u666F\u8B8A\u91CF\u7684\u5167\u5BB9\u4FDD\u5B58\u5230\u73A9\u5BB6\u8CC7\u6599\u4E2D\uFF0C\u5B58\u5132\u5728 Facebook \u5373\u6642\u904A\u6232\u670D\u52D9\u5668","Save the content of _PARAM1_ in key _PARAM0_ of player data (store success message in _PARAM2_ or error in _PARAM3_)":"\u5C07_PARAM1_ \u7684\u5167\u5BB9\u4FDD\u5B58\u5230\u73A9\u5BB6\u8CC7\u6599\u7684\u95DC\u9375_PARAM0_ (\u5B58\u5132\u6210\u529F\u6D88\u606F\u5728 _PARAM2_ \u4E2D\u6216\u932F\u8AA4\u5728 _PARAM3_)","Player data":"\u73A9\u5BB6\u8CC7\u6599","Variable where to store the success message (optional)":"\u8B8A\u91CF\u6210\u529F\u5B58\u5132\u5230\u4F55\u8655\u7684\u6D88\u606F(\u53EF\u9078)","Variable where to store the error message (optional, if an error occurs)":"\u5B58\u5132\u932F\u8AA4\u4FE1\u606F\u7684\u8B8A\u91CF(\u53EF\u9078\uFF0C\u5982\u679C\u767C\u751F\u932F\u8AA4)","Load player data":"\u52A0\u8F09\u73A9\u5BB6\u8CC7\u6599","Load the player data with the given key in a variable":"\u7528\u8B8A\u91CF\u4E2D\u7D66\u5B9A\u7684\u5BC6\u9470\u52A0\u8F09\u73A9\u5BB6\u8CC7\u6599","Load player data with key _PARAM0_ in _PARAM1_ (or error in _PARAM2_)":"\u5728 _PARAM1_ \u4E2D\u7528\u9375_PARAM0_ \u52A0\u8F09\u73A9\u5BB6\u8CC7\u6599(\u6216_PARAM2_\u4E2D\u7684\u932F\u8AA4)","Data key name (e.g: \"Lives\")":"\u8CC7\u6599\u5BC6\u9470\u540D\u7A31(\u5982\uFF1A\u201C\u751F\u547D\u201D)","Variable where to store loaded data":"\u5B58\u5132\u52A0\u8F09\u8CC7\u6599\u7684\u8B8A\u91CF","Save the score, and optionally the content of the given variable in the player score, for the given metadata.":"\u70BA\u7D66\u5B9A\u7684\u5143\u8CC7\u6599\u4FDD\u5B58\u5F97\u5206\uFF0C\u5E76\u53EF\u9078\u5730\u4FDD\u5B58\u73A9\u5BB6\u5206\u6578\u4E2D\u7D66\u5B9A\u7684\u8B8A\u91CF\u5167\u5BB9\u3002","In leaderboard _PARAM0_, save score _PARAM1_ for the player and extra data from _PARAM2_ (store success message in _PARAM3_ or error in _PARAM4_)":"\u5728\u6392\u884C\u699C_PARAM0_\u4E2D\uFF0C\u70BA\u73A9\u5BB6\u4FDD\u5B58\u5F97\u5206_PARAM1_\u4EE5\u53CA\u5F9E _PARAM2_ \u7684\u984D\u5916\u8CC7\u6599(\u5B58\u5132\u6210\u529F\u6D88\u606F\u5728 _PARAM3_ \u6216\u932F\u8AA4 _PARAM4_)","Optional variable with metadata to save":"\u5E36\u6709\u5143\u8CC7\u6599\u7684\u53EF\u9078\u8B8A\u91CF\u53EF\u4FDD\u5B58","Load player entry":"\u52A0\u8F09\u53C3\u8207\u7684\u73A9\u5BB6","Load the player entry in the given leaderboard":"\u52A0\u8F09\u7D66\u5B9A\u6392\u884C\u699C\u4E2D\u53C3\u8207\u7684\u73A9\u5BB6","Load player entry from leaderboard _PARAM0_. Set rank in _PARAM1_, score in _PARAM2_ (extra data if any in _PARAM3_ and error in _PARAM4_)":"\u5F9E\u6392\u884C\u699C_PARAM0_\u52A0\u8F09\u53C3\u8207\u73A9\u5BB6\u3002\u5728_PARAM1_\u4E2D\u8A2D\u5B9A\u6392\u884C\uFF0C\u4EE5_PARAM2_ \u70BA\u5206\u6578(\u5982\u679C\u5728_PARAM3_\u4E2D\u5B58\u5728\u4EFB\u4F55\u984D\u5916\u8CC7\u6599\uFF0C\u5247\u5728_PARAM4_\u4E2D\u8A2D\u5B9A\u932F\u8AA4)","Leaderboard name (e.g: \"PlayersBestTimes\")":"\u6392\u884C\u699C\u540D\u7A31(\u5982\"\u73A9\u5BB6\u6700\u4F73\u6642\u9593\")","Variable where to store the player rank (of -1 if not ranked)":"\u5B58\u653E\u73A9\u5BB6\u6392\u540D\u7684\u8B8A\u91CF(\u5982\u679C\u6C92\u6709\u6392\u540D\u70BA -1 )","Variable where to store the player score (of -1 if no score)":"\u5B58\u653E\u73A9\u5BB6\u6392\u540D\u7684\u8B8A\u91CF(\u5982\u679C\u6C92\u6709\u6392\u540D\u70BA -1 )","Variable where to store extra data (if any)":"\u5B58\u5132\u984D\u5916\u8CC7\u6599\u7684\u8B8A\u91CF(\u5982\u679C\u6709)","Check if ads are supported":"\u6AA2\u67E5\u662F\u5426\u652F\u6301\u5EE3\u544A","Check if showing ads is supported on this device (only mobile phones can show ads)":"\u6AA2\u67E5\u662F\u5426\u5728\u6B64\u8A2D\u5099\u4E0A\u652F\u6301\u986F\u793A\u5EE3\u544A (\u53EA\u6709\u624B\u6A5F\u53EF\u4EE5\u986F\u793A\u5EE3\u544A)","Ads can be shown on this device":"\u5EE3\u544A\u53EF\u4EE5\u5728\u6B64\u8A2D\u5099\u4E0A\u986F\u793A","Is the interstitial ad ready":"\u63D2\u4EF6\u662F\u5426\u5DF2\u6E96\u5099\u597D","Check if the interstitial ad requested from Facebook is loaded and ready to be shown.":"\u6AA2\u67E5\u662F\u5426\u5F9E Facebook \u8ACB\u6C42\u7684\u63D2\u4EF6\u5DF2\u52A0\u8F09\u5E76\u6E96\u5099\u986F\u793A\u3002","The interstitial ad is loaded and ready to be shown":"\u63D2\u4EF6\u5DF2\u52A0\u8F09\u5E76\u6E96\u5099\u986F\u793A","Load and prepare an interstitial ad":"\u52A0\u8F09\u5E76\u6E96\u5099\u63D2\u5EE3\u544A","Request and load an interstitial ad from Facebook, so that it is ready to be shown.":"\u5F9EFacebook\u8ACB\u6C42\u5E76\u52A0\u8F09\u63D2\u5EE3\u544A\uFF0C\u4EE5\u4FBF\u6E96\u5099\u597D\u986F\u793A\u3002","Request and load an interstitial ad from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)":"\u8ACB\u6C42\u5E76\u5F9EFacebook\u52A0\u8F09\u63D2\u8CBC(\u5EE3\u544A\u4F4D\u7F6Eid: _PARAM0_, \u932F\u8AA4\u5728 _PARAM1_)","The Ad Placement id (can be found while setting up the ad on Facebook)":"\u5EE3\u544A\u4F4D\u7F6EID (\u5728\u8A2D\u5B9A\u5EE3\u544A\u5230Facebook\u6642\u53EF\u4EE5\u627E\u5230)","Show the loaded interstitial ad":"\u986F\u793A\u52A0\u8F09\u63D2\u7684\u5EE3\u544A","Show the interstitial ad previously loaded in memory. This won't work if you did not load the interstitial before.":"\u986F\u793A\u4E4B\u524D\u52A0\u8F09\u7684\u63D2\u4EF6\u5EE3\u544A\u3002\u5982\u679C\u4F60\u4EE5\u524D\u6C92\u6709\u52A0\u8F09\u63D2\u4EF6\uFF0C\u9019\u5C07\u7121\u6CD5\u5DE5\u4F5C\u3002","Show the interstitial ad previously loaded in memory (if any error, store it in _PARAM0_)":"\u5728\u5167\u5B58\u4E2D\u986F\u793A\u4EE5\u524D\u52A0\u8F09\u7684\u63D2\u4EF6(\u5982\u679C\u6709\u4EFB\u4F55\u932F\u8AA4\uFF0C\u8ACB\u5728 _PARAM0_)","Is the rewarded video ready":"\u734E\u52F5\u7684\u8996\u983B\u5DF2\u6E96\u5099\u597D","Check if the rewarded video requested from Facebook is loaded and ready to be shown.":"\u6AA2\u67E5\u662F\u5426\u5F9E Facebook \u8ACB\u6C42\u7684\u734E\u52F5\u8996\u983B\u5DF2\u52A0\u8F09\u5E76\u6E96\u5099\u986F\u793A\u3002","The rewarded video is loaded and ready to be shown":"\u734E\u52F5\u7684\u8996\u983B\u5DF2\u52A0\u8F09\u5E76\u6E96\u5099\u986F\u793A","Load and prepare a rewarded video":"\u52A0\u8F09\u5E76\u6E96\u5099\u734E\u52F5\u7684\u8996\u983B","Request and load a rewarded video from Facebook, so that it is ready to be shown.":"\u5F9EFacebook\u8ACB\u6C42\u5E76\u52A0\u8F09\u734E\u52F5\u8996\u983B\uFF0C\u4EE5\u4FBF\u6E96\u5099\u597D\u64AD\u653E\u3002","Request and load a rewarded video from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)":"\u5F9E Facebook \u8ACB\u6C42\u5E76\u52A0\u8F09\u734E\u52F5\u8996\u983B (\u5EE3\u544A\u4F4D\u7F6E: _PARAM0_, \u932F\u8AA4\u5728 _PARAM1_)","Show the loaded rewarded video":"\u986F\u793A\u52A0\u8F09\u7684\u734E\u52F5\u8996\u983B","Show the rewarded video previously loaded in memory. This won't work if you did not load the video before.":"\u5728\u5167\u5B58\u4E2D\u986F\u793A\u4EE5\u524D\u52A0\u8F09\u904E\u7684\u734E\u52F5\u8996\u983B\u3002\u5982\u679C\u60A8\u4EE5\u524D\u6C92\u6709\u52A0\u8F09\u8996\u983B\uFF0C\u9019\u5C07\u7121\u6CD5\u4F7F\u7528\u3002","Show the rewarded video previously loaded in memory (if any error, store it in _PARAM0_)":"\u5728\u5167\u5B58\u4E2D\u986F\u793A\u4E4B\u524D\u52A0\u8F09\u7684\u734E\u52F5\u8996\u983B(\u5982\u679C\u6709\u4EFB\u4F55\u932F\u8AA4\uFF0C\u8ACB\u5728 _PARAM0_)","Player identifier":"\u73A9\u5BB6ID","Get the player unique identifier":"\u7372\u53D6\u73A9\u5BB6\u7684\u552F\u4E00\u6A19\u8B58\u7B26","Player name":"\u73A9\u5BB6\u540D\u7A31","Get the player name":"\u7372\u53D6\u73A9\u5BB6\u540D\u7A31","3D physics engine":"3D\u7269\u7406\u5F15\u64CE","If enabled, the object won't rotate and will stay at the same angle.":"\u5982\u679C\u555F\u7528\uFF0C\u7269\u4EF6\u5C07\u4E0D\u6703\u65CB\u8F49\u4E26\u5C07\u4FDD\u6301\u5728\u76F8\u540C\u7684\u89D2\u5EA6\u3002","Capsule":"\u81A0\u56CA","Sphere":"\u7403","Cylinder":"\u5713\u67F1","Mesh (works for Static only)":"Mesh (\u50C5\u9069\u7528\u65BC\u975C\u614B)","Simplified 3D model (leave empty to use object's one)":"\u7C21\u5316\u7684 3D \u6A21\u578B\uFF08\u7559\u7A7A\u4EE5\u4F7F\u7528\u7269\u9AD4\u7684\u6A21\u578B\uFF09","Mass override":"Mass override","Leave at 0 to use the density.":"Leave at 0 to use the density.","Linear damping reduces an object's movement speed over time, making its motion slow down smoothly.":"\u7DDA\u6027\u963B\u5C3C\u96A8\u8457\u6642\u9593\u63A8\u79FB\u6E1B\u5C11\u7269\u9AD4\u7684\u79FB\u52D5\u901F\u5EA6\uFF0C\u8B93\u5176\u904B\u52D5\u5E73\u7A69\u6E1B\u901F\u3002","Angular damping reduces an object's rotational speed over time, making its spins slow down smoothly.":"\u89D2\u963B\u5C3C\u96A8\u8457\u6642\u9593\u63A8\u79FB\u6E1B\u5C11\u7269\u9AD4\u7684\u65CB\u8F49\u901F\u5EA6\uFF0C\u8B93\u5176\u65CB\u8F49\u5E73\u7A69\u6E1B\u901F\u3002","Gravity Scale multiplies the world's gravity for a specific body, making it experience stronger or weaker gravitational force than normal.":"\u91CD\u529B\u7E2E\u653E\u5C07\u4E16\u754C\u7684\u91CD\u529B\u4E58\u4EE5\u7279\u5B9A\u7269\u9AD4\u7684\u503C\uFF0C\u4F7F\u5176\u7D93\u6B77\u6BD4\u6B63\u5E38\u66F4\u5F37\u6216\u66F4\u5F31\u7684\u91CD\u529B\u3002","Simulate realistic 3D physics for this object including gravity, forces, collisions, etc.":"\u70BA\u6B64\u7269\u4EF6\u6A21\u64EC\u771F\u5BE6\u7684 3D \u7269\u7406\u6548\u679C\uFF0C\u5305\u62EC\u91CD\u529B\u3001\u529B\u3001\u78B0\u649E\u7B49\u3002","Gravity (in Newton)":"\u91CD\u529B(\u725B\u9813)","World gravity on Z axis":"Z\u8EF8\u4E0A\u7684\u4E16\u754C\u91CD\u529B","the world gravity on Z axis":"Z\u8EF8\u4E0A\u7684\u4E16\u754C\u91CD\u529B","Enable or disable an object fixed rotation. If enabled the object won't be able to rotate. This action has no effect on characters.":"\u555F\u7528\u6216\u7981\u7528\u7269\u4EF6\u56FA\u5B9A\u65CB\u8F49\u3002\u5982\u679C\u555F\u7528\uFF0C\u7269\u4EF6\u5C07\u7121\u6CD5\u65CB\u8F49\u3002\u6B64\u64CD\u4F5C\u5C0D\u89D2\u8272\u6C92\u6709\u5F71\u97FF\u3002","Modify an object shape scale. It affects custom shape dimensions. If custom dimensions are not set, the body will be scaled automatically to the object size.":"\u4FEE\u6539\u7269\u4EF6\u5F62\u72C0\u6BD4\u4F8B\u3002\u5B83\u5F71\u97FF\u81EA\u5B9A\u7FA9\u5F62\u72C0\u5C3A\u5BF8\u3002\u5982\u679C\u81EA\u5B9A\u7FA9\u5C3A\u5BF8\u6C92\u6709\u8A2D\u5B9A\uFF0C\u7269\u9AD4\u5C07\u81EA\u52D5\u7E2E\u653E\u5230\u7269\u4EF6\u5C3A\u5BF8\u3002","the object density. The body's density and volume determine its mass.":"\u4FEE\u6539\u7269\u4EF6\u5BC6\u5EA6\u3002\u8EAB\u9AD4\u7684\u5BC6\u5EA6\u548C\u9AD4\u7A4D\u6C7A\u5B9A\u5176\u8CEA\u91CF\u3002","Shape offset X":"\u5F62\u72C0\u504F\u79FB X","the object shape offset on X.":"\u7269\u4EF6\u7684\u5F62\u72C0\u504F\u79FB\u5728 X\u3002","the shape offset on X":"\u5F62\u72C0\u504F\u79FB\u5728 X","Shape offset Y":"\u5F62\u72C0\u504F\u79FB Y","the object shape offset on Y.":"\u7269\u4EF6\u7684\u5F62\u72C0\u504F\u79FB\u5728 Y\u3002","the shape offset on Y":"Y\u8EF8\u5F62\u72C0\u504F\u79FB","Shape offset Z":"\u5F62\u72C0\u504F\u79FB Z","the object shape offset on Z.":"\u7269\u4EF6\u7684\u5F62\u72C0\u504F\u79FB\u5728 Z\u3002","the shape offset on Z":"\u5F62\u72C0\u504F\u79FB\u5728 Z","the object friction. How much energy is lost from the movement of one object over another. The combined friction from two bodies is calculated as 'sqrt(bodyA.friction * bodyB.friction)'.":"\u4FEE\u6539\u7269\u9AD4\u6469\u64E6\u529B\u3002\u4E00\u500B\u7269\u9AD4\u79FB\u52D5\u5230\u53E6\u4E00\u500B\u7269\u9AD4\u4E0A\u6703\u907A\u5931\u591A\u5C11\u80FD\u91CF\u3002 \u5169\u500B\u7269\u9AD4\u7684\u5408\u5E76\u6469\u64E6\u662F\u201Csqrt(bodyA.friction * bodyB.friction)\u201D\u3002","the object restitution. Energy conservation on collision. The combined restitution from two bodies is calculated as 'max(bodyA.restitution, bodyB.restitution)'.":"\u4FEE\u6539\u7269\u4EF6\u6062\u5FA9\u3002\u78B0\u649E\u6642\u7BC0\u80FD\u3002\u4F86\u81EA\u5169\u500B\u5BE6\u9AD4\u7684\u5408\u5E76\u88DC\u511F\u88AB\u8A08\u7B97\u70BA\u201C max\uFF08bodyA.restitution\uFF0CbodyB.restitution\uFF09\u201D\u3002","the object linear damping. How much movement speed is lost across the time.":"\u4FEE\u6539\u7269\u4EF6\u7DDA\u6027\u963B\u5C3C\u3002\u55AE\u4F4D\u6642\u9593\u5167\u901F\u5EA6\u964D\u4F4E\u5927\u5C0F\u3002","the object angular damping. How much angular speed is lost across the time.":"\u4FEE\u6539\u7269\u4EF6\u89D2\u5EA6\u963B\u5C3C\u3002\u6574\u500B\u6642\u9593\u640D\u5931\u4E86\u591A\u5C11\u89D2\u901F\u5EA6\u3002","the object gravity scale. The gravity applied to an object is the world gravity multiplied by the object gravity scale.":"\u4FEE\u6539\u7269\u4EF6\u91CD\u529B\u5C3A\u5BF8\u3002\u9069\u7528\u4E8E\u7269\u4EF6\u7684\u91CD\u529B\u5C3A\u5BF8\u662F\u4E16\u754C\u91CD\u529B\u4E58\u4EE5\u7269\u4EF6\u91CD\u529B\u6BD4\u4F8B\u3002","Layer (1 - 8)":"\u5716\u5C64(1 - 8)","Mask (1 - 8)":"\u906E\u7F69 (1 - 8)","the object linear velocity on X":"the object linear velocity on X","the object linear velocity on Y":"the object linear velocity on Y","Linear velocity Z":"\u7DDA\u6027\u901F\u5EA6 Z","the object linear velocity on Z":"the object linear velocity on Z","the linear velocity on Z":"Z\u4E0A\u7684\u7DDA\u6027\u901F\u5EA6","the object linear velocity length":"the object linear velocity length","Angular velocity X":"\u89D2\u901F\u5EA6 X","the object angular velocity around X":"the object angular velocity around X","the angular velocity around X":"\u7E5EX\u7684\u89D2\u901F\u5EA6","Angular velocity Y":"\u89D2\u901F\u5EA6 Y","the object angular velocity around Y":"the object angular velocity around Y","the angular velocity around Y":"\u7E5EY\u7684\u89D2\u901F\u5EA6","Angular velocity Z":"\u89D2\u901F\u5EA6 Z","the object angular velocity around Z":"the object angular velocity around Z","the angular velocity around Z":"\u7E5EZ\u7684\u89D2\u901F\u5EA6","Apply force (at a point)":"\u65BD\u52A0\u529B\u91CF (\u5728\u67D0\u4E00\u9EDE)","Apply a force of _PARAM2_ ; _PARAM3_ ; _PARAM4_ to _PARAM0_ at _PARAM5_ ; _PARAM6_ ; _PARAM7_":"\u5C0D_PARAM0_\u65BD\u52A0\u9577\u5EA6\u70BA_PARAM2_\uFF1B_PARAM3_\uFF1B_PARAM4_\u7684\u529B\u65BC_PARAM5_\uFF1B_PARAM6_\uFF1B_PARAM7_","Z component (N)":"Z \u7D44\u4EF6 (N)","Application point on Z axis":"Z \u8EF8\u4E0A\u7684\u61C9\u7528\u9EDE","Use `MassCenterX`, `MassCenterY` and `MassCenterZ` expressions to avoid any rotation.":"\u4F7F\u7528 `MassCenterX`\u3001`MassCenterY` \u548C `MassCenterZ` \u8868\u9054\u5F0F\u4F86\u907F\u514D\u4EFB\u4F55\u65CB\u8F49\u3002","Apply force (at center)":"\u65BD\u52A0\u529B\u91CF (\u5728\u4E2D\u5FC3)","Apply a force of _PARAM2_ ; _PARAM3_ ; _PARAM4_ at the center of _PARAM0_":"\u5728_PARAM0_\u7684\u4E2D\u5FC3\u65BD\u52A0_PARAM2_\uFF1B_PARAM3_\uFF1B_PARAM4_\u7684\u529B","Apply to _PARAM0_ a force of length _PARAM2_ towards _PARAM3_ ; _PARAM4_ ; _PARAM5_":"\u5C0D_PARAM0_\u65BD\u52A0\u9577\u5EA6\u70BA_PARAM2_\u7684\u529B\uFF0C\u671D\u5411_PARAM3_\uFF1B_PARAM4_\uFF1B_PARAM5_","Apply impulse (at a point)":"\u65BD\u52A0\u6C96\u91CF (\u5728\u67D0\u4E00\u9EDE)","Apply an impulse of _PARAM2_ ; _PARAM3_ ; _PARAM4_ to _PARAM0_ at _PARAM5_ ; _PARAM6_ ; _PARAM7_":"\u5728_PARAM5_\uFF1B_PARAM6_\uFF1B_PARAM7_\u8655\u5C0D_PARAM0_\u65BD\u52A0_PARAM2_\uFF1B_PARAM3_\uFF1B_PARAM4_\u7684\u6C96\u91CF","Z component (N\xB7s or kg\xB7m\xB7s\u207B\xB9)":"Z \u7D44\u4EF6 (N\xB7s \u6216 kg\xB7m\xB7s\u207B\xB9)","Apply impulse (at center)":"\u65BD\u52A0\u6C96\u91CF (\u5728\u4E2D\u5FC3)","Apply an impulse of _PARAM2_ ; _PARAM3_ ; _PARAM4_ at the center of _PARAM0_":"\u5728_PARAM0_\u7684\u4E2D\u5FC3\u65BD\u52A0_PARAM2_\uFF1B_PARAM3_\uFF1B_PARAM4_\u7684\u6C96\u91CF","Apply to _PARAM0_ an impulse of length _PARAM2_ towards _PARAM3_ ; _PARAM4_ ; _PARAM5_":"\u5C0D_PARAM0_\u65BD\u52A0\u9577\u5EA6\u70BA_PARAM2_\u7684\u6C96\u91CF\uFF0C\u671D\u5411_PARAM3_\uFF1B_PARAM4_\uFF1B_PARAM5_","Apply a torque of _PARAM2_ ; _PARAM3_ ; _PARAM4_ to _PARAM0_ an":"\u5C0D_PARAM0_\u65BD\u52A0_PARAM2_\uFF1B_PARAM3_\uFF1B_PARAM4_\u7684\u626D\u77E9","Torque around X (N\xB7m)":"X \u65B9\u5411\u7684\u626D\u77E9 (N\xB7m)","Torque around Y (N\xB7m)":"Y \u65B9\u5411\u7684\u626D\u77E9 (N\xB7m)","Torque around Z (N\xB7m)":"Z \u65B9\u5411\u7684\u626D\u77E9 (N\xB7m)","Apply angular impulse of _PARAM2_ ; _PARAM3_ ; _PARAM4_ to _PARAM0_ an":"\u5C07_PARAM2_\uFF1B_PARAM3_\uFF1B_PARAM4_\u7684\u89D2\u6C96\u91CF\u65BD\u52A0\u5230_PARAM0_","Angular impulse around X (N\xB7m\xB7s)":"\u7E5E X \u8EF8\u7684\u89D2\u6C96\u91CF (N\xB7m\xB7s)","Angular impulse around Y (N\xB7m\xB7s)":"\u7E5E Y \u8EF8\u7684\u89D2\u6C96\u91CF (N\xB7m\xB7s)","Angular impulse around Z (N\xB7m\xB7s)":"\u7E5E Z \u8EF8\u7684\u89D2\u6C96\u91CF (N\xB7m\xB7s)","Inertia around X":"\u7E5E X \u7684\u6163\u6027","Return the inertia around X axis of the object (in kilograms \xB7 meters\xB2) when for its default rotation is (0\xB0; 0\xB0; 0\xB0)":"\u8FD4\u56DE\u7269\u9AD4\u5728 (0\xB0; 0\xB0; 0\xB0) \u7684\u9810\u8A2D\u65CB\u8F49\u4E0B\uFF0C\u7E5E X \u8EF8\u7684\u6163\u6027 (\u55AE\u4F4D\uFF1A\u5343\u514B\xB7\u7C73\xB2)","Inertia around Y":"\u7E5E Y \u7684\u6163\u6027","Return the inertia around Y axis of the object (in kilograms \xB7 meters\xB2) when for its default rotation is (0\xB0; 0\xB0; 0\xB0)":"\u8FD4\u56DE\u7269\u9AD4\u5728 (0\xB0; 0\xB0; 0\xB0) \u7684\u9810\u8A2D\u65CB\u8F49\u4E0B\uFF0C\u7E5E Y \u8EF8\u7684\u6163\u6027 (\u55AE\u4F4D\uFF1A\u5343\u514B\xB7\u7C73\xB2)","Inertia around Z":"\u7E5E Z \u7684\u6163\u6027","Return the inertia around Z axis of the object (in kilograms \xB7 meters\xB2) when for its default rotation is (0\xB0; 0\xB0; 0\xB0)":"\u5728\u7269\u9AD4\u7684\u9810\u8A2D\u65CB\u8F49\u89D2\u5EA6\u70BA (0\xB0; 0\xB0; 0\xB0) \u6642\uFF0C\u8FD4\u56DE\u7E5E Z \u8EF8\u7684\u6163\u6027 (\u5343\u514B\xB7\u7C73\xB2)","Mass center Z":"\u8CEA\u91CF\u4E2D\u5FC3 Z","Jump height":"\u8DF3\u8E8D\u9AD8\u5EA6","Forward acceleration":"\u5411\u524D\u52A0\u901F\u5EA6","Forward deceleration":"\u5411\u524D\u6E1B\u901F","Max. forward speed":"\u6700\u5927\u524D\u9032\u901F\u5EA6","Sideways acceleration":"\u5074\u5411\u52A0\u901F\u5EA6","Sideways deceleration":"\u5074\u5411\u6E1B\u901F","Max. sideways speed":"\u6700\u5927\u5074\u5411\u901F\u5EA6","3D physics character":"3D \u7269\u7406\u89D2\u8272","Allow an object to jump and run on platforms that have the 3D physics behavior(and which are generally set to \"Static\" as type, unless the platform is animated/moved in events).\n\nThis behavior is usually used with one or more \"mapper\" behavior to let the player move it.":"\u5141\u8A31\u7269\u4EF6\u5728\u5177\u67093D\u7269\u7406\u884C\u70BA\u7684\u5E73\u81FA\u4E0A\u8DF3\u8E8D\u548C\u904B\u884C\uFF08\u901A\u5E38\u5C07\u985E\u578B\u8A2D\u7F6E\u70BA\u201C\u975C\u614B\u201D\uFF0C\u9664\u975E\u5E73\u81FA\u5728\u4E8B\u4EF6\u4E2D\u88AB\u52D5\u756B\u5316/\u79FB\u52D5\uFF09\u3002\n\n\u6B64\u884C\u70BA\u901A\u5E38\u8207\u4E00\u500B\u6216\u591A\u500B\u201C\u6620\u5C04\u5668\u201D\u884C\u70BA\u4E00\u8D77\u4F7F\u7528\uFF0C\u4EE5\u4FBF\u8B93\u73A9\u5BB6\u79FB\u52D5\u5B83\u3002","Simulate move forward key press":"\u6A21\u64EC\u6309\u4E0B\u524D\u9032\u9375","Simulate a press of the move forward key.":"\u6A21\u64EC\u6309\u4E0B\u524D\u9032\u9375\u3002","Simulate pressing Forward key for _PARAM0_":"\u6A21\u64EC\u6309\u4E0B _PARAM0_ \u7684\u524D\u9032\u9375","Character controls":"\u89D2\u8272\u63A7\u5236","Simulate move backward key press":"\u6A21\u64EC\u6309\u4E0B\u5F8C\u9000\u9375","Simulate a press of the move backward key.":"\u6A21\u64EC\u6309\u4E0B\u5F8C\u9000\u9375\u3002","Simulate pressing Backward key for _PARAM0_":"\u6A21\u64EC\u6309\u4E0B _PARAM0_ \u7684\u5F8C\u9000\u9375","Simulate move right key press":"\u6A21\u64EC\u6309\u4E0B\u53F3\u79FB\u9375","Simulate a press of the move right key.":"\u6A21\u64EC\u6309\u4E0B\u53F3\u79FB\u9375\u3002","Simulate pressing Right key for _PARAM0_":"\u6A21\u64EC\u6309\u4E0B _PARAM0_ \u7684\u53F3\u9375","Simulate move left key press":"\u6A21\u64EC\u6309\u4E0B\u5DE6\u79FB\u9375","Simulate a press of the move left key.":"\u6A21\u64EC\u6309\u4E0B\u5DE6\u79FB\u9375\u3002","Simulate pressing Left key for _PARAM0_":"\u6A21\u64EC\u6309\u4E0B _PARAM0_ \u7684\u5DE6\u9375","A stick angle for a 3D Physics character of 0\xB0 means the object will move to the right, 90\xB0 backward and -90\xB0 (or 270\xB0) forward.":"3D \u7269\u7406\u89D2\u8272\u7684 0\xB0 \u9215\u687F\u89D2\u5EA6\u610F\u5473\u8457\u7269\u9AD4\u5C07\u5411\u53F3\u79FB\u52D5\uFF0C90\xB0 \u5411\u5F8C\u548C -90\xB0\uFF08\u6216 270\xB0\uFF09\u5411\u524D\u3002","Simulating a stick control is usually used for connecting gamepads. For NPCs, it's usually better to rotate them toward target & simulate forward key instead.":"\u6A21\u64EC\u9215\u687F\u63A7\u5236\u901A\u5E38\u7528\u65BC\u9023\u63A5\u904A\u6232\u63A7\u5236\u5668\u3002\u5C0D\u65BC NPC\uFF0C\u901A\u5E38\u6700\u597D\u5C07\u5B83\u5011\u671D\u76EE\u6A19\u65CB\u8F49\u4E26\u6A21\u64EC\u524D\u9032\u6309\u9375\u3002","When this action is executed, the object is able to jump again, even if it is in the air: this can be useful to allow a double jump for example. This is not a permanent effect: you must call again this action every time you want to allow the object to jump (apart if it's on the floor).":"\u7576\u57F7\u884C\u6B64\u64CD\u4F5C\u6642, \u7269\u4EF6\u80FD\u5920\u518D\u6B21\u8DF3\u8E8D, \u5373\u4F7F\u5B83\u5728\u7A7A\u4E2D: \u9019\u80FD\u6709\u52A9\u4E8E\u4F8B\u5982\u5141\u8A31\u96D9\u500D\u8DF3\u8E8D\u3002\u9019\u4E0D\u662F\u6C38\u4E45\u6548\u679C: \u6BCF\u7576\u4F60\u60F3\u8981\u8B93\u7269\u4EF6\u8DF3\u8E8D\u6642\u4F60\u90FD\u5FC5\u9808\u518D\u6B21\u8ABF\u7528\u6B64\u52D5\u4F5C (\u5982\u679C\u5B83\u5728\u5730\u9762\u4E0A)\u3002","Character state":"\u89D2\u8272\u72C0\u614B","Should bind object and forward angle":"\u61C9\u8A72\u7D81\u5B9A\u7269\u4EF6\u548C\u524D\u9032\u89D2\u5EA6","Check if the object angle and forward angle should be kept the same.":"\u6AA2\u67E5\u7269\u4EF6\u7684\u89D2\u5EA6\u548C\u524D\u9032\u89D2\u5EA6\u662F\u5426\u61C9\u4FDD\u6301\u4E0D\u8B8A\u3002","Keep _PARAM0_ angle and forward angle the same":"\u4FDD\u6301 _PARAM0_ \u89D2\u5EA6\u548C\u524D\u9032\u89D2\u5EA6\u76F8\u540C","Character configuration":"\u89D2\u8272\u914D\u7F6E","Enable or disable keeping the object angle and forward angle the same.":"\u555F\u7528\u6216\u7981\u7528\u4FDD\u6301\u7269\u4EF6\u89D2\u5EA6\u548C\u524D\u9032\u89D2\u5EA6\u76F8\u540C\u3002","Should bind _PARAM0_ angle and forward angle: _PARAM2_":"\u61C9\u8A72\u7D81\u5B9A _PARAM0_ \u89D2\u5EA6\u548C\u524D\u9032\u89D2\u5EA6\uFF1A_PARAM2_","Keep object angle and forward direction the same":"\u4FDD\u6301\u7269\u4EF6\u89D2\u5EA6\u548C\u524D\u9032\u65B9\u5411\u76F8\u540C","Forward angle":"\u5411\u524D\u89D2\u5EA6","Compare the angle used by the character to go forward.":"\u6BD4\u8F03\u89D2\u8272\u524D\u9032\u6240\u4F7F\u7528\u7684\u89D2\u5EA6\u3002","Forward angle of _PARAM0_ is _PARAM2_ \xB1 _PARAM3_\xB0":"_PARAM0_ \u7684\u524D\u65B9\u89D2\u5EA6\u70BA _PARAM2_ \xB1 _PARAM3_\xB0","Change the angle used by the character to go forward.":"\u66F4\u6539\u89D2\u8272\u524D\u9032\u7684\u89D2\u5EA6\u3002","the forward angle":"\u5411\u524D\u89D2\u5EA6","Forward angle of the character":"\u89D2\u8272\u7684\u524D\u5411\u89D2\u5EA6","Return the angle used by the character to go forward.":"\u8FD4\u56DE\u89D2\u8272\u524D\u9032\u6240\u4F7F\u7528\u7684\u89D2\u5EA6\u3002","Current forward speed":"\u7576\u524D\u524D\u9032\u901F\u5EA6","the current forward speed of the object. The object moves backward with negative values and forward with positive ones":"\u7269\u9AD4\u7684\u7576\u524D\u524D\u9032\u901F\u5EA6\u3002\u7269\u9AD4\u4EE5\u8CA0\u503C\u5411\u5F8C\u79FB\u52D5\uFF0C\u4EE5\u6B63\u503C\u5411\u524D\u79FB\u52D5","the current forward speed":"\u7576\u524D\u524D\u9032\u901F\u5EA6","the forward acceleration of an object":"the forward acceleration of an object","the forward acceleration":"\u524D\u9032\u52A0\u901F\u5EA6","the forward deceleration of an object":"the forward deceleration of an object","the forward deceleration":"\u524D\u9032\u6E1B\u901F","Forward max speed":"\u524D\u9032\u6700\u5927\u901F\u5EA6","the forward max speed of the object":"the forward max speed of the object","the forward max speed":"\u524D\u9032\u6700\u5927\u901F\u5EA6","Current sideways speed":"\u7576\u524D\u5074\u5411\u901F\u5EA6","the current sideways speed of the object. The object moves to the left with negative values and to the right with positive ones":"\u7269\u9AD4\u7576\u524D\u7684\u5074\u5411\u901F\u5EA6\u3002\u8CA0\u503C\u8868\u793A\u7269\u9AD4\u5411\u5DE6\u79FB\u52D5\uFF0C\u6B63\u503C\u8868\u793A\u7269\u9AD4\u5411\u53F3\u79FB\u52D5","the current sideways speed":"\u7576\u524D\u5074\u5411\u901F\u5EA6","the sideways acceleration of an object":"the sideways acceleration of an object","the sideways acceleration":"\u5074\u5411\u52A0\u901F\u5EA6","the sideways deceleration of an object":"the sideways deceleration of an object","the sideways deceleration":"\u5074\u5411\u6E1B\u901F","Sideways max speed":"\u5074\u5411\u6700\u5927\u901F\u5EA6","the sideways max speed of the object":"the sideways max speed of the object","the sideways max speed":"\u5074\u5411\u6700\u5927\u901F\u5EA6","the current falling speed of the object. Its value is always positive.":"\u7269\u9AD4\u7576\u524D\u7684\u4E0B\u964D\u901F\u5EA6\uFF0C\u5176\u503C\u7E3D\u662F\u6B63\u6578\u3002","the current jump speed of the object. Its value is always positive.":"\u7269\u9AD4\u7576\u524D\u7684\u8DF3\u8E8D\u901F\u5EA6\uFF0C\u5176\u503C\u7E3D\u662F\u6B63\u6578\u3002","the jump speed of an object. Its value is always positive":"the jump speed of an object. Its value is always positive","the jump sustain time of an object. This is the time during which keeping the jump button held allow the initial jump speed to be maintained":"\u7269\u9AD4\u7684\u8DF3\u8E8D\u7DAD\u6301\u6642\u9593\u3002\u9019\u662F\u4FDD\u6301\u6309\u4F4F\u8DF3\u8E8D\u6309\u9215\u5141\u8A31\u7DAD\u6301\u521D\u59CB\u8DF3\u8E8D\u901F\u5EA6\u7684\u6642\u9593\u3002","the gravity applied on an object":"the gravity applied on an object","the maximum falling speed of an object":"the maximum falling speed of an object","Max steer angle":"Max steer angle","Steering":"Steering","Beginning steer speed":"Beginning steer speed","End steer speed":"End steer speed","Max engine torque":"Max engine torque","Allow cars to climb steep slopes and push heavy obstacles.":"Allow cars to climb steep slopes and push heavy obstacles.","Max engine speed":"Max engine speed","Engine inertia":"Engine inertia","Slow down car acceleration.":"Slow down car acceleration.","Reverse gear ratio":"Reverse gear ratio","1st gear ratio":"1st gear ratio","2nd gear ratio":"2nd gear ratio","3rd gear ratio":"3rd gear ratio","4th gear ratio":"4th gear ratio","5th gear ratio":"5th gear ratio","6th gear ratio":"6th gear ratio","Wheel radius":"Wheel radius","Wheels":"Wheels","Wheel width":"Wheel width","Back wheel offset X":"Back wheel offset X","Positive values move wheels outside.":"Positive values move wheels outside.","Front wheel offset X":"Front wheel offset X","Wheel offset Y":"Wheel offset Y","Wheel offset Z":"Wheel offset Z","Brake max torque":"Brake max torque","Brakes":"Brakes","Hand brake max torque":"Hand brake max torque","Back wheel drive":"Back wheel drive","Front wheel drive":"Front wheel drive","Pitch and roll max angle":"Pitch and roll max angle","3D physics car":"3D physics car","Simulate a realistic car using the 3D physics engine. This is mostly useful for the car controlled by the player (it's usually too complex for other cars in a game).\n\nThis behavior is usually used with one or more \"mapper\" behavior to let the player move it.":"\u4F7F\u75283D\u7269\u7406\u5F15\u64CE\u6A21\u64EC\u4E00\u8F1B\u73FE\u5BE6\u7684\u6C7D\u8ECA\u3002\u9019\u5C0D\u7531\u73A9\u5BB6\u63A7\u5236\u7684\u6C7D\u8ECA\u6700\u70BA\u6709\u7528\uFF08\u901A\u5E38\u5C0D\u65BC\u904A\u6232\u4E2D\u7684\u5176\u4ED6\u6C7D\u8ECA\u4F86\u8AAA\u904E\u65BC\u8907\u96DC\uFF09\u3002\n\n\u6B64\u884C\u70BA\u901A\u5E38\u8207\u4E00\u500B\u6216\u591A\u500B\u300C\u6620\u5C04\u5668\u300D\u884C\u70BA\u4E00\u8D77\u4F7F\u7528\uFF0C\u4EE5\u8B93\u73A9\u5BB6\u79FB\u52D5\u5B83\u3002","Car controls":"Car controls","Simulate hand brake key press":"Simulate hand brake key press","Simulate a press of the hand brake key.":"Simulate a press of the hand brake key.","Simulate pressing hand brake key for _PARAM0_":"Simulate pressing hand brake key for _PARAM0_","Simulate accelerator stick control":"Simulate accelerator stick control","Simulate an accelerator stick control.":"Simulate an accelerator stick control.","Simulate an accelerator stick control for _PARAM0_ with a _PARAM2_ force":"Simulate an accelerator stick control for _PARAM0_ with a _PARAM2_ force","Stick force (between -1 and 1)":"Stick force (between -1 and 1)","Simulate steering stick control":"Simulate steering stick control","Simulate a steering stick control.":"Simulate a steering stick control.","Simulate a steering stick control for _PARAM0_ with a _PARAM2_ force":"Simulate a steering stick control for _PARAM0_ with a _PARAM2_ force","Steer angle":"Steer angle","the current steer angle (in degree). The value is negative when cars turn left":"the current steer angle (in degree). The value is negative when cars turn left","the steer angle":"the steer angle","Car state":"Car state","Steer angle (in degree)":"Steer angle (in degree)","Engine speed":"Engine speed","the current engine speed (RPM)":"the current engine speed (RPM)","the engine speed":"the engine speed","Engine speed (RPM)":"Engine speed (RPM)","Current gear":"Current gear","the current gear (-1 = reverse, 0 = neutral, 1 = 1st gear)":"the current gear (-1 = reverse, 0 = neutral, 1 = 1st gear)","the current gear":"the current gear","Check if any wheel is in contact with the ground.":"Check if any wheel is in contact with the ground.","Engine max torque":"Engine max torque","the engine max torque (N\xB7m). It allows cars to climb steep slopes and push heavy obstacles":"the engine max torque (N\xB7m). It allows cars to climb steep slopes and push heavy obstacles","the engine max torque":"the engine max torque","Car configuration":"Car configuration","Engine max torque (N\xB7m)":"Engine max torque (N\xB7m)","Engine max speed":"Engine max speed","the engine max speed (RPM)":"the engine max speed (RPM)","the engine max speed":"the engine max speed","Engine max speed (RPM)":"Engine max speed (RPM)","the engine inertia (kg\xB7m\xB2). It slows down car acceleration":"the engine inertia (kg\xB7m\xB2). It slows down car acceleration","the engine inertia":"the engine inertia","Engine inertia (kg\xB7m\xB2)":"Engine inertia (kg\xB7m\xB2)","Check if a 3D physics character is on a given platform.":"\u6AA2\u67E53D\u7269\u7406\u89D2\u8272\u662F\u5426\u5728\u7D66\u5B9A\u7684\u5E73\u53F0\u4E0A\u3002","Adjustment":"\u8ABF\u6574","Adjust gamma, contrast, saturation, brightness, alpha or color-channel shift.":"\u8ABF\u6574\u4F3D\u746A\u3001\u5C0D\u6BD4\u5EA6\u3001\u98FD\u548C\u5EA6\u3001\u4EAE\u5EA6\u3001\u900F\u660E\u6216\u984F\u8272\u901A\u9053\u8F49\u79FB\u3002","Gamma (between 0 and 5)":"\u4F3D\u746A(0\u52305)","Saturation (between 0 and 5)":"\u98FD\u548C\u5EA6(\u4ECB\u4E8E 0 \u548C 5)","Contrast (between 0 and 5)":"\u5C0D\u6BD4\u5EA6(\u4ECB\u4E8E 0 \u548C 5)","Brightness (between 0 and 5)":"\u4EAE\u5EA6(\u4ECB\u4E8E 0 \u548C 5)","Red (between 0 and 5)":"\u7D05\u8272(0\u52305)","Green (between 0 and 5)":"\u7DA0\u8272(0\u52305)","Blue (between 0 and 5)":"\u85CD\u8272(0\u52305)","Alpha (between 0 and 1, 0 is transparent)":"Alpha (\u4ECB\u4E8E 0 \u5230 1 \u4E4B\u9593, 0 \u662F\u900F\u660E)","Advanced bloom":"\u9AD8\u7D1A\u5149\u6688","Applies a bloom effect.":"\u61C9\u7528\u5149\u6688\u6548\u679C\u3002","Threshold (between 0 and 1)":"\u95BE\u503C(0-1\u4E4B\u9593)","Bloom Scale (between 0 and 2)":"\u8840\u91CF\u6BD4\u4F8B (0\u52302)","Brightness (between 0 and 2)":"\u4EAE\u5EA6(\u4ECB\u4E8E 0 \u548C 2)","Blur (between 0 and 20)":"\u6A21\u7CCA(\u4ECB\u4E8E 0 \u548C 20 \u4E4B\u9593)","Quality (between 0 and 20)":"\u8CEA\u91CF (\u4ECB\u4E8E 0 \u548C 20 \u4E4B\u9593)","Padding for the visual effect area":"\u8996\u89BA\u6548\u679C\u5340\u57DF\u7684\u586B\u5145","ASCII":"ASCII","Render the image with ASCII characters only.":"\u53EA\u6E32\u67D3\u5E36\u6709ASCII\u5B57\u7B26\u7684\u5716\u50CF\u3002","Size (between 2 and 20)":"\u5927\u5C0F (2\u81F320\u4E4B\u9593)","Beveled edges":"\u659C\u908A","Add beveled edges around the rendered image.":"\u5728\u6E32\u67D3\u5716\u50CF\u5468\u570D\u6DFB\u52A0\u659C\u908A\u3002","Rotation (between 0 and 360)":"\u65CB\u8F49 (0-360)","Outer strength (between 0 and 5)":"\u5916\u90E8\u5F37\u5EA6(0\u81F35\u4E4B\u9593)","Distance (between 10 and 20)":"\u8DDD\u96E2(10\u81F320\u4E4B\u9593)","Light alpha (between 0 and 1)":"\u6DFA\u8272\u900F\u660E(\u4ECB\u4E8E 0 \u548C 1) \u4E4B\u9593","Light color (color of the outline)":"\u6DFA\u8272(\u5916\u89C0\u984F\u8272)","Shadow color (color of the outline)":"\u9670\u5F71\u984F\u8272 (\u5916\u89C0\u7684\u984F\u8272)","Shadow alpha (between 0 and 1)":"\u9670\u5F71\u900F\u660E(\u4ECB\u4E8E 0 \u548C 1) \u4E4B\u9593","Black and White":"\u9ED1\u767D\u7684","Alter the colors to make the image black and white":"\u66F4\u6539\u984F\u8272\uFF0C\u4F7F\u5716\u50CF\u8B8A\u70BA\u9ED1\u767D\u3002","Opacity (between 0 and 1)":"\u4E0D\u900F\u660E\u5EA6 (\u5728 0 \u548C 1)","Blending mode":"\u6DF7\u5408\u6A21\u5F0F","Alter the rendered image with the specified blend mode.":"\u7528\u6307\u5B9A\u7684\u6DF7\u5408\u6A21\u5F0F\u66F4\u6539\u5448\u73FE\u7684\u5716\u50CF\u3002","Mode (0: Normal, 1: Add, 2: Multiply, 3: Screen)":"\u6A21\u5F0F (0: \u6B63\u5E38, 1\uFF1A\u52A0\u6CD5, 2\uFF1A\u4E58\u6CD5, 3\uFF1A\u5C4F\u5E55)","Blur (Gaussian, slow - prefer to use Kawase blur)":"\u6A21\u7CCA(\u9AD8\u65AF\u6A21\u7CCA\uFF0C\u6162\u901F-\u559C\u6B61\u7528Kawase\u6A21\u7CCA)","Blur the rendered image. This is slow, so prefer to use Kawase blur in most cases.":"\u6A21\u7CCA\u6E32\u67D3\u7684\u5716\u50CF\u3002\u9019\u662F\u7DE9\u6162\u7684\uFF0C\u6240\u4EE5\u5728\u5927\u591A\u6578\u60C5\u6CC1\u4E0B\u66F4\u559C\u6B61\u4F7F\u7528 Kawase \u6A21\u7CCA\u3002","Blur intensity":"\u6A21\u7CCA\u5F37\u5EA6","Number of render passes. An high value will cause lags/poor performance.":"\u6E32\u67D3\u901A\u904E\u6B21\u6578\u3002\u9AD8\u503C\u6703\u5C0E\u81F4\u5EF6\u9072/\u6027\u80FD\u5DEE\u3002","Resolution":"\u5206\u8FA8\u7387","Kernel size (one of these values: 5, 7, 9, 11, 13, 15)":"\u5167\u6838\u5927\u5C0F(\u9019\u4E9B\u503C\u4E4B\u4E00\uFF1A5\u30017\u30019\u300111\u300113\u300115)","Brightness":"\u4EAE\u5EA6","Make the image brighter.":"\u4F7F\u5716\u50CF\u66F4\u52A0\u4EAE\u3002","Brightness (between 0 and 1)":"\u4EAE\u5EA6(\u4ECB\u4E8E 0 \u548C 1)","Bulge Pinch":"\u51F9\u51F8","Bulges or pinches the image in a circle.":"\u5C07\u5716\u50CF\u51F8\u8D77\u6216\u64E0\u58D3\u6210\u5713\u5F62\u3002","Center X (between 0 and 1, 0.5 is image middle)":"\u5C45\u4E2D X (\u4ECB\u4E8E 0 \u5230 1, 0.5 \u4E4B\u9593\u7684\u5716\u50CF\u4E2D\u9593\u503C)","Center Y (between 0 and 1, 0.5 is image middle)":"\u5C45\u4E2D Y (\u4ECB\u4E8E 0 \u548C 1 \u4E4B\u9593\uFF0C0.5 \u70BA\u5716\u50CF\u4E2D\u9593\u503C)","strength (between -1 and 1)":"\u5F37\u5EA6\uFF08\u4ECB\u4E8E-1\u548C1\u4E4B\u9593\uFF09","-1 is strong pinch, 0 is no effect, 1 is strong bulge":"-1\u70BA\u5F37\u64E0\u58D3\uFF0C0\u70BA\u7121\u6548\uFF0C1\u70BA\u5F37\u51F8","Color Map":"\u5F69\u8272\u5730\u5716","Change the color rendered on screen.":"\u66F4\u6539\u5C4F\u5E55\u4E0A\u5448\u73FE\u7684\u984F\u8272\u3002","Color map texture for the effect":"\u7279\u6548\u7684\u984F\u8272\u8CBC\u5716\u7D0B\u7406","You can change colors of pixels by modifying a reference color image, containing each colors, called the *Color Map Texture*. To get started, **download** [a default color map texture here](https://wiki.gdevelop.io/gdevelop5/interface/scene-editor/layer-effects).":"\u60A8\u53EF\u4EE5\u901A\u904E\u4FEE\u6539\u5305\u542B\u6BCF\u7A2E\u984F\u8272\u7684\u53C3\u8003\u5F69\u8272\u5716\u50CF\u4F86\u66F4\u6539\u50CF\u7D20\u7684\u984F\u8272\uFF0C\u7A31\u70BA*\u984F\u8272\u8CBC\u5716\u7D0B\u7406*\u3002\u8981\u958B\u59CB\u4F7F\u7528\uFF0C\u8ACB**\u4E0B\u8F09** [\u6B64\u8655\u7684\u9ED8\u8A8D\u984F\u8272\u8CBC\u5716\u7D0B\u7406](https://wiki.gdevelop.io/gdevelop5/interface/scene-editor/layer-effects)\u3002","Disable anti-aliasing (\"nearest\" pixel rounding)":"\u7981\u7528\u53CD\u92F8\u9F52(\"\u6700\u8FD1\"\u50CF\u7D20\u820D\u5165)","Mix":"\u6DF7\u5408","Mix value of the effect on the layer (in percent)":"\u5716\u5C64\u6548\u679C\u7684\u6DF7\u5408\u503C (\u767E\u5206\u6BD4)","Color Replace":"\u984F\u8272\u66FF\u63DB","Effect replacing a color (or similar) by another.":"\u7279\u6548\u66FF\u63DB\u984F\u8272(\u6216\u985E\u4F3C\u984F\u8272)\u3002","Original Color":"\u539F\u59CB\u984F\u8272","New Color":"\u65B0\u984F\u8272","Epsilon (between 0 and 1)":"Epsilon (\u4ECB\u4E8E 0 \u5230 1)","Tolerance/sensitivity of the floating-point comparison between colors (lower = more exact, higher = more inclusive)":"\u984F\u8272\u9593\u6D6E\u9EDE\u6BD4\u8F03\u7684\u516C\u5DEE/\u9748\u654F\u5EA6 (\u8F03\u4F4E=\u8F03\u7CBE\u78BA\uFF0C\u8F03\u9AD8=\u8F03\u9AD8)","CRT":"CRT","Apply an effect resembling old CRT monitors.":"\u61C9\u7528\u4E00\u500B\u985E\u4F3C\u820A\u7684 CRT \u76E3\u8996\u5668\u7684\u6548\u679C\u3002","Line width (between 0 and 5)":"\u7DDA\u689D\u5BEC\u5EA6 (\u4ECB\u4E8E 0 \u81F3 5)","Line contrast (between 0 and 1)":"\u7DDA\u689D\u5C0D\u6BD4\u5EA6 (0 \u548C 1)","Noise (between 0 and 1)":"\u566A\u97F3 (\u4ECB\u4E8E 0 \u548C 1) \u4E4B\u9593","Curvature (between 0 and 10)":"\u66F2\u7387(0\u523010\u4E4B\u9593)","Show vertical lines":"\u986F\u793A\u5782\u76F4\u7DDA","Noise size (between 0 and 10)":"\u566A\u97F3\u5927\u5C0F(0\u523010\u4E4B\u9593)","Vignetting (between 0 and 1)":"\u6F38\u6688 (\u5728 0 \u548C 1)","Vignetting alpha (between 0 and 1)":"\u6F38\u6688alpha\uFF08\u4ECB\u4E8E0\u548C1\u4E4B\u9593\uFF09","Vignetting blur (between 0 and 1)":"\u6F38\u6688\u6A21\u7CCA\uFF08\u4ECB\u4E8E0\u548C1\u4E4B\u9593\uFF09","Interlaced Lines Speed":"\u9694\u884C\u6383\u63CF\u7DDA\u901F\u5EA6","0: Pause, 0.5: Half speed, 1: Normal speed, 2: Double speed, etc...":"0: \u66AB\u505C, 0.5: \u534A\u901F, 1: \u6B63\u5E38\u901F\u5EA6, 2: \u96D9\u901F, \u7B49...","Noise Frequency":"\u566A\u8072\u983B\u7387","Displacement":"\u4F4D\u79FB","Uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object.":"\u4F7F\u7528\u6307\u5B9A\u7D0B\u7406\u4E2D\u7684\u50CF\u7D20\u503C (\u7A31\u70BA\u7F6E\u63DB\u5716) \u4F86\u57F7\u884C\u7269\u4EF6\u7684\u79FB\u52D5\u3002","Displacement map texture":"\u7F6E\u63DB\u8CBC\u5716\u7D0B\u7406","Displacement map texture for the effect. To get started, **download** [a default displacement map texture here](https://wiki.gdevelop.io/gdevelop5/interface/scene-editor/layer-effects).":"\u4F4D\u79FB\u8CBC\u5716\u7D0B\u7406\u7684\u6548\u679C\u3002\u958B\u59CB\u6642\uFF0C**\u4E0B\u8F09**[\u6B64\u8655\u70BA\u9ED8\u8A8D\u7F6E\u63DB\u8CBC\u5716\u7D0B\u7406](https://wiki.gdevelop.io/gdevelop5/interface/scene-editor/layer-effects).","Dot":"\u9EDE","Applies a dotscreen effect making objects appear to be made out of black and white halftone dots like an old printer.":"\u61C9\u7528\u9EDE\u5C4F\u6548\u679C\uFF0C\u4F7F\u7269\u4EF6\u770B\u8D77\u4F86\u50CF\u820A\u6253\u5370\u6A5F\u4E00\u6A23\u7531\u9ED1\u767D\u534A\u8272\u8ABF\u7DB2\u9EDE\u7D44\u6210\u3002","Scale (between 0.3 and 1)":"\u7E2E\u653E (\u4ECB\u4E8E 0.3 \u548C 1)","Angle (between 0 and 5)":"\u89D2\u5EA6(\u4ECB\u4E8E 0 \u548C 5)","Drop shadow":"\u6295\u4E0B\u9670\u5F71","Add a shadow around the rendered image.":"\u5728\u6E32\u67D3\u5716\u50CF\u5468\u570D\u6DFB\u52A0\u9670\u5F71\u3002","Quality (between 1 and 20)":"\u8CEA\u91CF (1\u81F320\u4E4B\u9593)","Alpha (between 0 and 1)":"Alpha (\u4ECB\u4E8E 0 \u548C 1) \u4E4B\u9593","Distance (between 0 and 50)":"\u8DDD\u96E2 (\u4ECB\u4E8E 0 \u548C 50 \u4E4B\u9593)","Color of the shadow":"\u9670\u5F71\u984F\u8272","Shadow only (shows only the shadow when enabled)":"\u50C5\u986F\u793A\u9670\u5F71(\u555F\u7528\u6642\u50C5\u986F\u793A\u9670\u5F71)","Glitch":"\u73BB\u7483","Applies a glitch effect to an object.":"\u5C07\u73BB\u7483\u7279\u6548\u61C9\u7528\u4E8E\u7269\u4EF6\u3002","Slices (between 2 and infinite)":"\u5207\u7247(2\u5230\u7121\u9650\u4E4B\u9593)","Offset (between -400 and 400)":"\u504F\u79FB(-400\u81F3400\u4E4B\u9593)","Direction (between -180 and 180)":"\u65B9\u5411(-180\u81F3180\u4E4B\u9593)","Fill Mode (between 0 and 4)":"\u586B\u5145\u6A21\u5F0F (0\u52304)","The fill mode of the space after the offset.(0: TRANSPARENT, 1: ORIGINAL, 2: LOOP, 3: CLAMP, 4: MIRROR)":"\u504F\u79FB\u540E\u7A7A\u9593\u7684\u586B\u5145\u6A21\u5F0F\u3002\uFF080\uFF1A\u900F\u660E\uFF0C1\uFF1A\u539F\u59CB\uFF0C2\uFF1A\u5FAA\u74B0\uFF0C3\uFF1A\u9257\u4F4D\uFF0C4\uFF1A\u93E1\u50CF\uFF09","Average":"\u5E73\u5747\u503C","Min Size":"\u6700\u5C0F\u5C3A\u5BF8","Sample Size":"\u793A\u4F8B\u5927\u5C0F","Animation Frequency":"\u52D5\u756B\u983B\u7387","Red X offset (between -50 and 50)":"\u7D05\u8272X\u504F\u79FB\u91CF(-50\u81F350)","Red Y offset (between -50 and 50)":"\u7D05\u8272Y\u504F\u79FB\u91CF(-50\u81F350)","Green X offset (between -50 and 50)":"\u7DA0\u8272X\u504F\u79FB\u91CF(-50\u81F350)","Green Y offset (between -50 and 50)":"\u7DA0\u8272Y\u504F\u79FB\u91CF(-50\u81F350)","Blue X offset (between -50 and 50)":"\u85CD\u8272X\u504F\u79FB\u91CF(-50\u81F350)","Blue Y offset (between -50 and 50)":"\u85CD\u8272Y\u504F\u79FB\u91CF(-50\u81F350)","Glow":"\u767C\u5149","Add a glow effect around the rendered image.":"\u5728\u6E32\u67D3\u5716\u50CF\u5468\u570D\u6DFB\u52A0\u767C\u5149\u6548\u679C\u3002","Inner strength (between 0 and 20)":"\u5167\u90E8\u5F37\u5EA6(\u4ECB\u4E8E 0 \u548C 20 \u4E4B\u9593)","Outer strength (between 0 and 20)":"\u5916\u90E8\u5F37\u5EA6(0\u81F320\u4E4B\u9593)","Color (color of the outline)":"\u984F\u8272(\u8F2A\u5ED3\u7684\u984F\u8272)","Godray":"\u795E\u5149","Apply and animate atmospheric light rays.":"\u61C9\u7528\u5E76\u8A2D\u5B9A\u5927\u6C23\u5149\u7DDA\u7684\u52D5\u756B\u3002","Parallel (parallel rays)":"\u5E73\u884C(\u5E73\u884C\u5C04\u7DDA)","Animation Speed":"\u52D5\u756B\u901F\u5EA6","Lacunarity (between 0 and 5)":"\u7A7A\u9699(\u4ECB\u4E8E 0 \u5230 5)","Angle (between -60 and 60)":"\u89D2\u5EA6(-60\u523060\u4E4B\u9593)","Gain (between 0 and 1)":"\u589E\u76CA(\u5728 0 \u548C 1)","Light (between 0 and 60)":"\u4EAE\u5EA6(0\u523060\u4E4B\u9593)","Center X (between 100 and 1000)":"\u5C45\u4E2D X (100\u52301000\u4E4B\u9593)","Center Y (between -1000 and 100)":"\u5C45\u4E2D Y (-1000\u81F3100)","HSL Adjustment":"HSL \u8ABF\u6574","Adjust hue, saturation and lightness.":"\u8ABF\u6574\u8272\u8ABF\u3001\u98FD\u548C\u5EA6\u548C\u4EAE\u5EA6\u3002","Hue in degrees (between -180 and 180)":"\u8272\u8ABF\u7684\u5EA6\u6578 (\u4ECB\u4E8E-180\u548C180\u4E4B\u9593)","Saturation (between -1 and 1)":"\u98FD\u548C\u5EA6 (\u4ECB\u4E8E -1\u548C1\u4E4B\u9593)","Lightness (between -1 and 1)":"\u4EAE\u5EA6 (\u4ECB\u4E8E -1\u548C1\u4E4B\u9593)","Colorize from the grayscale image":"\u5F9E\u7070\u5EA6\u5716\u50CF\u8457\u8272","Blur (Kawase, fast)":"\u6A21\u7CCA(Kawase\uFF0C\u5FEB\u901F)","Blur the rendered image, with much better performance than Gaussian blur.":"\u6A21\u7CCA\u6E32\u67D3\u5716\u50CF\uFF0C\u5177\u6709\u6BD4\u9AD8\u65AF\u6A21\u7CCA\u66F4\u597D\u7684\u6027\u80FD\u3002","Pixelize X (between 0 and 10)":"\u50CF\u7D20\u5316 X (\u5728 0 \u548C 10 \u4E4B\u9593)","Pixelize Y (between 0 and 10)":"\u50CF\u7D20\u5316 Y (0\u523010\u4E4B\u9593)","Light Night":"\u660E\u4EAE\u7684\u591C\u665A","Alter the colors to simulate night.":"\u66F4\u6539\u984F\u8272\u4EE5\u6A21\u64EC\u591C\u9593\u3002","Motion Blur":"\u904B\u52D5\u6A21\u7CCA","Blur the rendered image to give a feeling of speed.":"\u6A21\u7CCA\u6E32\u67D3\u5716\u50CF\u4EE5\u7D66\u4EBA\u4E00\u7A2E\u901F\u5EA6\u7684\u611F\u89BA\u3002","Velocity on X axis":"X \u8EF8\u4E0A\u7684\u901F\u5EA6","Velocity on Y axis":"Y \u8EF8\u4E0A\u7684\u901F\u5EA6","Kernel size (odd number between 3 and 25)":"\u5167\u6838\u5927\u5C0F (3\u523025\u4E4B\u9593\u7684\u5947\u6578)","Quality of the blur.":"\u6A21\u7CCA\u7684\u8CEA\u91CF\u3002","Offset":"\u504F\u79FB","Dark Night":"\u6DF1\u8272\u4E4B\u591C\uFF1A","Alter the colors to simulate a dark night.":"\u66F4\u6539\u984F\u8272\u4EE5\u6A21\u64EC\u9ED1\u591C\u3002","Intensity (between 0 and 1)":"\u5F37\u5EA6(\u4ECB\u4E8E 0 \u548C 1)","Noise":"\u566A\u97F3","Add some noise on the rendered image.":"\u5728\u6E32\u67D3\u5716\u50CF\u4E0A\u6DFB\u52A0\u4E00\u4E9B\u566A\u97F3\u3002","Noise intensity (between 0 and 1)":"\u566A\u97F3\u5F37\u5EA6(\u4ECB\u4E8E 0 \u548C 1)","Old Film":"\u820A\u96FB\u5F71","Add a Old film effect around the rendered image.":"\u5728\u6E32\u67D3\u5716\u50CF\u5468\u570D\u6DFB\u52A0\u820A\u5F71\u7247\u6548\u679C\u3002","Sepia (between 0 and 1)":"\u68D5\u8910\u8272 (\u4ECB\u4E8E 0 \u548C 1) \u4E4B\u9593","The amount of saturation of sepia effect, a value of 1 is more saturation and closer to 0 is less, and a value of 0 produces no sepia effect":"\u68D5\u8910\u8272\u6548\u679C\u7684\u98FD\u548C\u5EA6\uFF0C\u503C\u70BA1\u8868\u793A\u66F4\u5927\u7684\u98FD\u548C\u5EA6\uFF0C\u63A5\u8FD10\u8868\u793A\u8F03\u5C0F\uFF0C\u503C\u70BA0\u5247\u4E0D\u7522\u751F\u68D5\u8910\u8272\u6548\u679C","Noise Size (between 0 and 10)":"\u566A\u97F3\u5927\u5C0F(0\u523010\u4E4B\u9593)","Scratch (between -1 and 1)":"\u5283\u75D5 (\u4ECB\u4E8E -1 \u548C 1)","Scratch Density (between 0 and 1)":"\u5283\u75D5\u5BC6\u5EA6(\u4ECB\u4E8E 0 \u548C 1)","Scratch Width (between 1 and 20)":"\u5283\u75D5\u5BEC\u5EA6 (1\u81F320\u4E4B\u9593)","Vignetting Alpha (between 0 and 1)":"\u6F38\u6688\u900F\u660E(\u4ECB\u4E8E 0 \u548C 1) \u4E4B\u9593)","Vignetting Blur (between 0 and 1)":"\u6F38\u6688\u6A21\u7CCA\uFF08\u4ECB\u4E8E0\u548C1\u4E4B\u9593\uFF09","Draws an outline around the rendered image.":"\u5728\u6E32\u67D3\u5716\u50CF\u5468\u570D\u7E6A\u5236\u8F2A\u5ED3\u3002","Thickness (between 0 and 20)":"\u539A\u5EA6(\u4ECB\u4E8E 0 \u548C 20 \u4E4B\u9593)","Color of the outline":"\u8F2A\u5ED3\u984F\u8272","Pixelate":"\u50CF\u7D20\u5316","Applies a pixelate effect, making display objects appear 'blocky'.":"\u61C9\u7528\u50CF\u7D20\u6548\u679C\uFF0C\u4F7F\u986F\u793A\u7269\u4EF6\u986F\u5F97\u201C\u584A\u72C0\u201D\u3002","Size of the pixels (10 pixels by default)":"\u50CF\u7D20\u5927\u5C0F(\u9ED8\u8A8D\u70BA10\u50CF\u7D20)","Radial Blur":"\u5F91\u5411\u6A21\u7CCA","Applies a Motion blur to an object.":"\u5C07\u52D5\u4F5C\u6A21\u7CCA\u61C9\u7528\u4E8E\u7269\u4EF6\u3002","The maximum size of the blur radius, -1 is infinite":"\u6A21\u7CCA\u534A\u5F91\u7684\u6700\u5927\u5C3A\u5BF8-1\u662F\u7121\u9650\u7684","Angle (between -180 and 180)":"\u89D2\u5EA6(-180\u81F3180\u4E4B\u9593)","The angle in degree of the motion for blur effect":"\u6A21\u7CCA\u6548\u679C\u7684\u904B\u52D5\u89D2\u5EA6","Kernel Size (between 3 and 25)":"\u5167\u6838\u5927\u5C0F(3\u523025\u4E4B\u9593)","The kernel size of the blur filter (Odd number)":"\u6A21\u7CCA\u6FFE\u93E1\u5167\u6838\u5927\u5C0F (\u5947\u6578)","Reflection":"\u53CD\u5C04","Applies a reflection effect to simulate the reflection on water with waves.":"\u61C9\u7528\u53CD\u5C04\u6548\u679C\u6A21\u64EC\u6CE2\u6D6A\u5728\u6C34\u4E0A\u7684\u53CD\u5C04\u3002","Reflect the image on the waves":"\u5728\u6CE2\u6D6A\u4E0A\u53CD\u5C04\u5716\u50CF","Vertical position of the reflection point":"\u53CD\u5C04\u9EDE\u7684\u5782\u76F4\u4F4D\u7F6E","Default is 50% (middle). Smaller numbers produce a larger reflection, larger numbers produce a smaller reflection.":"\u9ED8\u8A8D\u503C\u70BA50%(\u4E2D\u9593\u503C)\u3002\u8F03\u5C0F\u7684\u6578\u5B57\u7522\u751F\u8F03\u5927\u7684\u53CD\u5C04\uFF0C\u8F03\u5927\u7684\u6578\u5B57\u7522\u751F\u8F03\u5C0F\u7684\u53CD\u5C04\u3002","Amplitude start":"\u632F\u5E45\u958B\u59CB","Starting amplitude of waves (0 by default)":"\u958B\u59CB\u6CE2\u6D6A\u7684\u632F\u5E45(\u9ED8\u8A8D\u70BA0)","Amplitude ending":"\u632F\u5E45\u7D50\u675F","Ending amplitude of waves (20 by default)":"\u7D50\u675F\u6CE2\u6D6A\u632F\u52D5 (\u9ED8\u8A8D20)","Wave length start":"\u6CE2\u9577\u958B\u59CB","Starting wave length (30 by default)":"\u8D77\u59CB\u6CE2\u9577 (\u9ED8\u8A8D30)","Wave length ending":"\u6CE2\u9577\u7D50\u675F","Ending wave length (100 by default)":"\u7D50\u675F\u6CE2\u6D6A\u9577\u5EA6 (\u9ED8\u8A8D100)","Alpha start":"Alpha \u958B\u59CB","Starting alpha (1 by default)":"\u6B63\u5728\u555F\u52D5 Alpha (\u9ED8\u8A8D\u70BA1)","Alpha ending":"Alpha \u7D50\u675F","Ending alpha (1 by default)":"\u6B63\u5728\u7D50\u675FAlpha (\u9ED8\u8A8D\u70BA1)","RGB split (chromatic aberration)":"RGB \u62C6\u5206(\u8272\u5DEE)","Applies a RGB split effect also known as chromatic aberration.":"\u61C9\u7528\u4E00\u500B RGB \u62C6\u5206\u6548\u679C\uFF0C\u4E5F\u53EB\u505A\u8272\u5DEE\u3002","Red X offset (between -20 and 20)":"\u7D05\u8272X\u504F\u79FB\u91CF(-20\u81F320\u4E4B\u9593)","Red Y offset (between -20 and 20)":"\u7D05\u8272 Y \u504F\u79FB(-20 and 20)","Green X offset (between -20 and 20)":"\u7DA0\u8272 X \u504F\u79FB\u91CF(-20 \u548C 20)","Green Y offset (between -20 and 20)":"\u7DA0\u8272 Y \u504F\u79FB\u91CF(-20\u81F320\u4E4B\u9593)","Blue X offset (between -20 and 20)":"\u85CD\u8272 X \u504F\u79FB\u91CF(-20\u81F320\u4E4B\u9593)","Blue Y offset (between -20 and 20)":"\u85CD\u8272 Y \u504F\u79FB\u91CF(-20\u81F320\u4E4B\u9593)","Sepia":"\u68D5\u8910\u8272","Alter the colors to sepia.":"\u6539\u8B8A\u984F\u8272\u70BA\u68D5\u8910\u8272\u3002","Shockwave":"\u6C96\u64CA\u6CE2","Deform the image the way a drop deforms a water surface.":"\u50CF\u6C34\u6EF4\u4F7F\u6C34\u9762\u8B8A\u5F62\u4E00\u6A23\u4F7F\u5716\u50CF\u8B8A\u5F62\u3002","Elapsed time":"\u7D93\u904E\u6642\u9593","Spreading speed (in pixels per second)":"\u64F4\u5C55\u901F\u5EA6 (\u4EE5\u50CF\u7D20\u6BCF\u79D2\u70BA\u55AE\u4F4D)","Amplitude":"\u632F\u5E45","Wavelength":"\u6CE2\u9577","Maximum radius (0 for infinity)":"\u6700\u5927\u534A\u5F91 (0\u8868\u793A\u7121\u9650)","Center on X axis":"\u4EE5 X \u8EF8\u70BA\u4E2D\u5FC3","Center on Y axis":"\u4EE5 Y \u8EF8\u70BA\u4E2D\u5FC3","Tilt shift":"\u50BE\u659C\u504F\u79FB","Render a tilt-shift-like camera effect.":"\u6E32\u67D3\u4E00\u500B\u985E\u4F3C\u50BE\u659C\u79FB\u4F4D\u7684\u76F8\u6A5F\u6548\u679C\u3002","Blur (between 0 and 200)":"\u6A21\u7CCA(\u4ECB\u4E8E 0 \u5230 200\u4E4B\u9593)","Gradient blur (between 0 and 2000)":"\u6F38\u8B8A\u6A21\u7CCA(\u4ECB\u4E8E 0 \u81F3 2000\u4E4B\u9593)","Twist":"\u626D\u66F2\u7684","Applies a twist effect making objects appear twisted in the given direction.":"\u61C9\u7528\u626D\u66F2\u6548\u679C\u4F7F\u7269\u4EF6\u5728\u7D66\u5B9A\u7684\u65B9\u5411\u4E0A\u51FA\u73FE\u626D\u66F2\u3002","The radius of the twist":"\u65CB\u8F49\u534A\u5F91","Angle (between -10 and 10)":"\u89D2\u5EA6(-10 \u548C 10\u4E4B\u9593)","The angle in degree of the twist":"\u65CB\u8F49\u6642\u7684\u89D2\u5EA6","Offset X (between 0 and 1, 0.5 is image middle)":"\u504F\u79FB X (\u4ECB\u4E8E 0 \u548C 1 \u4E4B\u9593\uFF0C0.5 \u70BA\u5716\u50CF\u4E2D\u9593\u503C)","Offset Y (between 0 and 1, 0.5 is image middle)":"\u504F\u79FB Y (0-1, 0.5\u70BA\u5716\u50CF\u4E2D\u9593\u503C)","Zoom blur":"\u7E2E\u653E\u6A21\u7CCA\u5EA6","Applies a Zoom blur.":"\u61C9\u7528\u7E2E\u653E\u6A21\u7CCA\u6027\u3002","Inner radius":"\u5167\u534A\u5F91","strength (between 0 and 5)":"\u5F37\u5EA6(\u4ECB\u4E8E 0 \u5230 5)","Device vibration":"\u8A2D\u5099\u632F\u52D5","Vibrate":"\u632F\u52D5","Vibrate (Duration in ms).":"\u632F\u52D5(\u6BEB\u79D2\u6642\u9577)\u3002","Start vibration for _PARAM0_ ms":"\u555F\u52D5_PARAM0_ \u6BEB\u79D2\u7684\u632F\u52D5","Vibrate by pattern":"\u6309\u6A21\u5F0F\u632F\u52D5","Vibrate (Duration in ms). You can add multiple comma-separated values where every second value determines the period of silence between two vibrations. This is a string value so use quotes.":"\u632F\u52D5\uFF08\u4EE5\u6BEB\u79D2\u70BA\u55AE\u4F4D\u7684\u6301\u7E8C\u6642\u9593\uFF09\u3002\u60A8\u53EF\u4EE5\u6DFB\u52A0\u591A\u500B\u9017\u865F\u5206\u9694\u7684\u503C\uFF0C\u5176\u4E2D\u6BCF\u500B\u7B2C\u4E8C\u500B\u503C\u78BA\u5B9A\u5169\u6B21\u632F\u52D5\u4E4B\u9593\u7684\u975C\u97F3\u6642\u9593\u3002\u9019\u662F\u4E00\u500B\u5B57\u7B26\u4E32\u503C\uFF0C\u56E0\u6B64\u8ACB\u4F7F\u7528\u5F15\u865F\u3002","Intervals (for example \"500,100,200\"":"\u9593\u9694(\u4F8B\u5982\u201C500 100 200\u201D)","Stop vibration":"\u505C\u6B62\u632F\u52D5","Stop the vibration":"\u505C\u6B62\u632F\u52D5","Save State (experimental)":"\u4FDD\u5B58\u72C0\u614B\uFF08\u5BE6\u9A57\u6027\uFF09","Allows to save and load the full state of a game, usually on the device storage. A Save State, by default, contains the full state of the game (objects, variables, sounds, music, effects etc.). Using the \"Save Configuration\" behavior, you can customize which objects should not be saved in a Save State. You can also use the \"Change the save configuration of a variable\" action to change the save configuration of a variable. Finally, both objects, variables and scene/game data can be given a profile name: in this case, when saving or loading with one or more profile names specified, only the object/variables/data belonging to one of the specified profiles will be saved or loaded.":"\u5141\u8A31\u4FDD\u5B58\u548C\u52A0\u8F09\u904A\u6232\u7684\u5B8C\u6574\u72C0\u614B\uFF0C\u901A\u5E38\u5728\u8A2D\u5099\u5B58\u5132\u4E0A\u3002\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\uFF0C\u4FDD\u5B58\u72C0\u614B\u5305\u542B\u904A\u6232\u7684\u5B8C\u6574\u72C0\u614B\uFF08\u5C0D\u8C61\u3001\u8B8A\u6578\u3001\u8072\u97F3\u3001\u97F3\u6A02\u3001\u7279\u6548\u7B49\uFF09\u3002\u4F7F\u7528\u300C\u4FDD\u5B58\u914D\u7F6E\u300D\u884C\u70BA\uFF0C\u60A8\u53EF\u4EE5\u81EA\u5B9A\u7FA9\u54EA\u4E9B\u5C0D\u8C61\u4E0D\u61C9\u4FDD\u5B58\u5230\u4FDD\u5B58\u72C0\u614B\u4E2D\u3002\u60A8\u9084\u53EF\u4EE5\u4F7F\u7528\u300C\u66F4\u6539\u8B8A\u6578\u7684\u4FDD\u5B58\u914D\u7F6E\u300D\u52D5\u4F5C\u4F86\u66F4\u6539\u8B8A\u6578\u7684\u4FDD\u5B58\u914D\u7F6E\u3002\u6700\u5F8C\uFF0C\u5C0D\u8C61\u3001\u8B8A\u6578\u548C\u5834\u666F/\u904A\u6232\u6578\u64DA\u90FD\u53EF\u4EE5\u8CE6\u4E88\u4E00\u500B\u6A94\u6848\u540D\u7A31\uFF1A\u5728\u9019\u7A2E\u60C5\u6CC1\u4E0B\uFF0C\u7576\u6307\u5B9A\u4E00\u500B\u6216\u591A\u500B\u6A94\u6848\u540D\u7A31\u9032\u884C\u4FDD\u5B58\u6216\u52A0\u8F09\u6642\uFF0C\u53EA\u6709\u5C6C\u65BC\u6307\u5B9A\u6A94\u6848\u4E4B\u4E00\u7684\u5C0D\u8C61/\u8B8A\u6578/\u6578\u64DA\u6703\u88AB\u4FDD\u5B58\u6216\u52A0\u8F09\u3002","Save game to a variable":"\u5C07\u904A\u6232\u4FDD\u5B58\u5230\u8B8A\u91CF\u4E2D","Create a Save State and save it to a variable. This is for advanced usage, prefer to use \"Save game to device storage\" in most cases.":"\u5275\u5EFA\u4E00\u500B\u4FDD\u5B58\u72C0\u614B\u4E26\u5C07\u5176\u4FDD\u5B58\u5230\u8B8A\u6578\u4E2D\u3002\u9019\u662F\u9AD8\u7D1A\u7528\u6CD5\uFF0C\u901A\u5E38\u60C5\u6CC1\u4E0B\u5EFA\u8B70\u4F7F\u7528\u300C\u4FDD\u5B58\u904A\u6232\u5230\u8A2D\u5099\u5B58\u5132\u300D\u3002","Save game in variable _PARAM1_ (profile(s): _PARAM2_)":"\u5C07\u904A\u6232\u4FDD\u5B58\u5230\u8B8A\u6578 _PARAM1_\uFF08\u6A94\u6848\uFF1A _PARAM2_\uFF09","Variable to store the save to":"\u7528\u65BC\u5B58\u5132\u4FDD\u5B58\u7684\u8B8A\u91CF","Profile(s) to save":"\u8981\u4FDD\u5B58\u7684\u6A94\u6848","Comma-separated list of profile names that must be saved. Only objects tagged with at least one of these profiles will be saved. If no profile names are specified, all objects will be saved (unless they have a \"Save Configuration\" behavior set to \"Do not save\").":"\u5FC5\u9808\u5132\u5B58\u7684\u4EE5\u9017\u865F\u5206\u9694\u7684\u914D\u7F6E\u540D\u7A31\u5217\u8868\u3002\u53EA\u6709\u6A19\u7C64\u70BA\u9019\u4E9B\u914D\u7F6E\u4E4B\u4E00\u7684\u7269\u4EF6\u6703\u88AB\u5132\u5B58\u3002\u5982\u679C\u672A\u6307\u5B9A\u914D\u7F6E\u540D\u7A31\uFF0C\u6240\u6709\u7269\u4EF6\u90FD\u5C07\u88AB\u5132\u5B58\uFF08\u9664\u975E\u5B83\u5011\u5177\u5099 \"\u5132\u5B58\u914D\u7F6E\" \u884C\u70BA\u8A2D\u7F6E\u70BA \"\u4E0D\u5132\u5B58\"\uFF09\u3002","Save game to device storage":"\u5C07\u904A\u6232\u5132\u5B58\u5230\u88DD\u7F6E\u5132\u5B58\u7A7A\u9593","Create a Save State and save it to device storage.":"\u5275\u5EFA\u4E00\u500B\u5132\u5B58\u72C0\u614B\u4E26\u5C07\u5176\u5132\u5B58\u5230\u8A2D\u5099\u5B58\u5132\u4E2D\u3002","Save game to device storage named _PARAM1_ (profile(s): _PARAM2_)":"\u5C07\u904A\u6232\u5132\u5B58\u5230\u540D\u70BA _PARAM1_ \u7684\u8A2D\u5099\u5B58\u5132\u4E2D\uFF08\u914D\u7F6E\uFF1A _PARAM2_\uFF09","Storage key to save to":"\u8981\u5132\u5B58\u5230\u7684\u5132\u5B58\u9470\u5319","Load game from variable":"\u5F9E\u8B8A\u91CF\u8F09\u5165\u904A\u6232","Restore the game from a Save State stored in the specified variable. This is for advanced usage, prefer to use \"Load game from device storage\" in most cases.":"\u5F9E\u6307\u5B9A\u8B8A\u6578\u4E2D\u6062\u5FA9\u904A\u6232\u7684\u5132\u5B58\u72C0\u614B\u3002\u9019\u662F\u4F9B\u9032\u968E\u4F7F\u7528\uFF0C\u901A\u5E38\u60C5\u6CC1\u4E0B\u5EFA\u8B70\u4F7F\u7528\"\u5F9E\u8A2D\u5099\u5132\u5B58\u4E2D\u8F09\u5165\u904A\u6232\"\u3002","Load game from variable _PARAM1_ (profile(s): _PARAM2_, stop and restart all the scenes currently played: _PARAM3_)":"\u5F9E\u8B8A\u6578 _PARAM1_ \u8F09\u5165\u904A\u6232\uFF08\u914D\u7F6E\uFF1A _PARAM2_\uFF0C\u505C\u6B62\u4E26\u91CD\u555F\u7576\u524D\u64AD\u653E\u7684\u6240\u6709\u5834\u666F\uFF1A _PARAM3_\uFF09","Load":"\u8F09\u5165","Variable to load the game from":"\u8981\u5F9E\u4E2D\u8F09\u5165\u904A\u6232\u7684\u8B8A\u91CF","Profile(s) to load":"\u8981\u8F09\u5165\u7684\u914D\u7F6E","Comma-separated list of profile names that must be loaded. Only objects tagged with at least one of these profiles will be loaded - others will be left alone. If no profile names are specified, all objects will be loaded (unless they have a \"Save Configuration\" behavior set to \"Do not save\").":"\u5FC5\u9808\u8F09\u5165\u7684\u4EE5\u9017\u865F\u5206\u9694\u7684\u914D\u7F6E\u540D\u7A31\u5217\u8868\u3002\u53EA\u6709\u6A19\u7C64\u70BA\u9019\u4E9B\u914D\u7F6E\u4E4B\u4E00\u7684\u7269\u4EF6\u6703\u88AB\u8F09\u5165 - \u5176\u4ED6\u7684\u5C07\u88AB\u5FFD\u7565\u3002\u5982\u679C\u672A\u6307\u5B9A\u914D\u7F6E\u540D\u7A31\uFF0C\u6240\u6709\u7269\u4EF6\u90FD\u5C07\u88AB\u8F09\u5165\uFF08\u9664\u975E\u5B83\u5011\u5177\u5099 \"\u5132\u5B58\u914D\u7F6E\" \u884C\u70BA\u8A2D\u7F6E\u70BA \"\u4E0D\u5132\u5B58\"\uFF09\u3002","Stop and restart all the scenes currently played?":"\u8981\u505C\u6B62\u4E26\u91CD\u555F\u7576\u524D\u64AD\u653E\u7684\u6240\u6709\u5834\u666F\uFF1F","Load game from device storage":"\u5F9E\u88DD\u7F6E\u5132\u5B58\u7A7A\u9593\u8F09\u5165\u904A\u6232","Restore the game from a Save State stored on the device.":"\u5F9E\u8A2D\u5099\u4E0A\u5132\u5B58\u7684\u5132\u5B58\u72C0\u614B\u4E2D\u6062\u5FA9\u904A\u6232\u3002","Load game from device storage named _PARAM1_ (profile(s): _PARAM2_, stop and restart all the scenes currently played: _PARAM3_)":"\u5F9E\u540D\u70BA _PARAM1_ \u7684\u8A2D\u5099\u5B58\u5132\u4E2D\u8F09\u5165\u904A\u6232\uFF08\u914D\u7F6E\uFF1A _PARAM2_\uFF0C\u505C\u6B62\u4E26\u91CD\u555F\u7576\u524D\u64AD\u653E\u7684\u6240\u6709\u5834\u666F\uFF1A _PARAM3_\uFF09","Storage name to load the game from":"\u8981\u8F09\u5165\u7684\u5132\u5B58\u540D\u7A31","Comma-separated list of profile names that must be loaded. Only objects tagged with at least one of these profiles will be loaded - others will be left alone. If no profile names are specified, all objects will be loaded.":"\u5FC5\u9808\u8F09\u5165\u7684\u4EE5\u9017\u865F\u5206\u9694\u7684\u914D\u7F6E\u540D\u7A31\u5217\u8868\u3002\u53EA\u6709\u6A19\u7C64\u70BA\u9019\u4E9B\u914D\u7F6E\u4E4B\u4E00\u7684\u7269\u4EF6\u6703\u88AB\u8F09\u5165 - \u5176\u4ED6\u7684\u5C07\u88AB\u5FFD\u7565\u3002\u5982\u679C\u672A\u6307\u5B9A\u914D\u7F6E\u540D\u7A31\uFF0C\u6240\u6709\u7269\u4EF6\u90FD\u5C07\u88AB\u8F09\u5165\u3002","Time since last save":"\u81EA\u4E0A\u6B21\u5132\u5B58\u4EE5\u4F86\u7684\u6642\u9593","Time since the last save, in seconds. Returns -1 if no save happened, and a positive number otherwise.":"\u81EA\u4E0A\u6B21\u5132\u5B58\u4EE5\u4F86\u7684\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002\u5982\u679C\u6C92\u6709\u767C\u751F\u5132\u5B58\uFF0C\u5247\u8FD4\u56DE -1\uFF0C\u5426\u5247\u8FD4\u56DE\u6B63\u6578\u3002","Time since the last save":"\u81EA\u4E0A\u6B21\u5132\u5B58\u4EE5\u4F86\u7684\u6642\u9593","Time since last load":"\u81EA\u4E0A\u6B21\u8F09\u5165\u4EE5\u4F86\u7684\u6642\u9593","Time since the last load, in seconds. Returns -1 if no load happened, and a positive number otherwise.":"\u81EA\u4E0A\u6B21\u8F09\u5165\u4EE5\u4F86\u7684\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002\u5982\u679C\u6C92\u6709\u767C\u751F\u8F09\u5165\uFF0C\u5247\u8FD4\u56DE -1\uFF0C\u5426\u5247\u8FD4\u56DE\u6B63\u6578\u3002","Time since the last load":"\u81EA\u4E0A\u6B21\u8F09\u5165\u4EE5\u4F86\u7684\u6642\u9593","Save just succeeded":"\u5132\u5B58\u525B\u525B\u6210\u529F","The last save attempt just succeeded.":"\u4E0A\u4E00\u6B21\u7684\u5132\u5B58\u5617\u8A66\u5DF2\u6210\u529F\u3002","Save just failed":"\u5132\u5B58\u525B\u525B\u5931\u6557","The last save attempt just failed.":"\u4E0A\u4E00\u6B21\u7684\u5132\u5B58\u5617\u8A66\u5931\u6557\u3002","Load just succeeded":"\u8F09\u5165\u525B\u525B\u6210\u529F","The last load attempt just succeeded.":"\u4E0A\u4E00\u6B21\u7684\u8F09\u5165\u5617\u8A66\u5DF2\u6210\u529F\u3002","Load just failed":"\u8F09\u5165\u525B\u525B\u5931\u6557","The last load attempt just failed.":"\u4E0A\u4E00\u6B21\u7684\u8F09\u5165\u5617\u8A66\u5931\u6557\u3002","Change the save configuration of a variable":"\u66F4\u6539\u8B8A\u6578\u7684\u5132\u5B58\u914D\u7F6E","Set if a scene or global variable should be saved in the default save state. Also allow to specify one or more profiles in which the variable should be saved.":"\u8A2D\u5B9A\u5834\u666F\u6216\u5168\u57DF\u8B8A\u6578\u662F\u5426\u61C9\u8A72\u5132\u5B58\u5728\u9810\u8A2D\u5132\u5B58\u72C0\u614B\u4E2D\u3002\u4E5F\u53EF\u4EE5\u6307\u5B9A\u4E00\u500B\u6216\u591A\u500B\u914D\u7F6E\uFF0C\u8A72\u8B8A\u6578\u61C9\u8A72\u5132\u5B58\u5728\u5176\u4E2D\u3002","Change save configuration of _PARAM1_: save it in the default save states: _PARAM2_ and in profiles: _PARAM3_":"\u66F4\u6539 _PARAM1_ \u7684\u5132\u5B58\u914D\u7F6E\uFF1A\u5C07\u5176\u5132\u5B58\u5728\u9810\u8A2D\u5132\u5B58\u72C0\u614B\u4E2D\uFF1A _PARAM2_ \u4E26\u5728\u914D\u7F6E\u4E2D\uFF1A _PARAM3_","Advanced configuration":"\u9032\u968E\u914D\u7F6E","Variable for which configuration should be changed":"\u61C9\u8A72\u66F4\u6539\u914D\u7F6E\u7684\u8B8A\u6578","Persist in default save states":"\u5728\u9810\u8A2D\u5132\u5B58\u72C0\u614B\u4E2D\u6301\u4E45\u5316","Profiles in which the variable should be saved":"\u8B8A\u6578\u8A72\u5132\u5B58\u5728\u5176\u4E2D\u7684\u914D\u7F6E","Comma-separated list of profile names in which the variable will be saved. When a save state is created with one or more profile names specified, the variable will be saved only if it matches one of these profiles.":"\u4EE5\u9017\u865F\u5206\u9694\u7684\u914D\u7F6E\u540D\u7A31\u5217\u8868\uFF0C\u8A72\u8B8A\u6578\u5C07\u5132\u5B58\u5728\u5176\u4E2D\u3002\u7576\u5275\u5EFA\u4E00\u500B\u5177\u6709\u4E00\u500B\u6216\u591A\u500B\u6307\u5B9A\u7684\u914D\u7F6E\u540D\u7A31\u7684\u5132\u5B58\u72C0\u614B\u6642\uFF0C\u8A72\u8B8A\u6578\u5C07\u50C5\u5728\u5339\u914D\u5176\u4E2D\u4E4B\u4E00\u6642\u5132\u5B58\u3002","Change the save configuration of the global game data":"\u66F4\u6539\u5168\u57DF\u904A\u6232\u6578\u64DA\u7684\u5132\u5B58\u914D\u7F6E","Set if the global game data (audio & global variables) should be saved in the default save state. Also allow to specify one or more profiles in which the global game data should be saved.":"\u8A2D\u5B9A\u5168\u57DF\u904A\u6232\u6578\u64DA\uFF08\u97F3\u983B\u548C\u5168\u57DF\u8B8A\u6578\uFF09\u662F\u5426\u61C9\u5132\u5B58\u5728\u9810\u8A2D\u5132\u5B58\u72C0\u614B\u4E2D\u3002\u540C\u6642\u5141\u8A31\u6307\u5B9A\u4E00\u500B\u6216\u591A\u500B\u914D\u7F6E\uFF0C\u5176\u4E2D\u5168\u57DF\u904A\u6232\u6578\u64DA\u61C9\u8A72\u88AB\u5132\u5B58\u3002","Change save configuration of global game data: save them in the default save states: _PARAM1_ and in profiles: _PARAM2_":"\u66F4\u6539\u5168\u57DF\u904A\u6232\u6578\u64DA\u7684\u5132\u5B58\u914D\u7F6E\uFF1A\u5C07\u5176\u5132\u5B58\u5728\u9810\u8A2D\u5132\u5B58\u72C0\u614B\u4E2D\uFF1A _PARAM1_ \u4E26\u5728\u914D\u7F6E\u4E2D\uFF1A _PARAM2_","Profiles in which the global game data should be saved":"\u61C9\u5132\u5B58\u5168\u57DF\u904A\u6232\u6578\u64DA\u7684\u914D\u7F6E","Comma-separated list of profile names in which the global game data will be saved. When a save state is created with one or more profile names specified, the global game data will be saved only if it matches one of these profiles.":"\u4EE5\u9017\u865F\u5206\u9694\u7684\u914D\u7F6E\u540D\u7A31\u5217\u8868\uFF0C\u8A72\u5168\u57DF\u904A\u6232\u6578\u64DA\u5C07\u5132\u5B58\u5728\u5176\u4E2D\u3002\u7576\u5275\u5EFA\u4E00\u500B\u5177\u6709\u4E00\u500B\u6216\u591A\u500B\u6307\u5B9A\u7684\u914D\u7F6E\u540D\u7A31\u7684\u5132\u5B58\u72C0\u614B\u6642\uFF0C\u8A72\u5168\u57DF\u904A\u6232\u6578\u64DA\u50C5\u5728\u5339\u914D\u5176\u4E2D\u4E4B\u4E00\u6642\u5132\u5B58\u3002","Change the save configuration of a scene data":"\u66F4\u6539\u5834\u666F\u6578\u64DA\u7684\u5132\u5B58\u914D\u7F6E","Set if the data of the specified scene (scene variables, timers, trigger once, wait actions, layers, etc.) should be saved in the default save state. Also allow to specify one or more profiles in which the scene data should be saved. Note: objects are always saved separately from the scene data (use the \"Save Configuration\" behavior to customize the configuration of objects).":"\u8A2D\u5B9A\u6307\u5B9A\u5834\u666F\u7684\u6578\u64DA\uFF08\u5834\u666F\u8B8A\u6578\u3001\u8A08\u6642\u5668\u3001\u89F8\u767C\u4E00\u6B21\u3001\u7B49\u5F85\u52D5\u4F5C\u3001\u5716\u5C64\u7B49\uFF09\u662F\u5426\u61C9\u5132\u5B58\u5728\u9810\u8A2D\u5132\u5B58\u72C0\u614B\u4E2D\u3002\u540C\u6642\u5141\u8A31\u6307\u5B9A\u4E00\u500B\u6216\u591A\u500B\u914D\u7F6E\uFF0C\u8A72\u5834\u666F\u6578\u64DA\u61C9\u5132\u5B58\u3002\u6CE8\u610F\uFF1A\u7269\u4EF6\u7E3D\u662F\u8207\u5834\u666F\u6578\u64DA\u5206\u958B\u5132\u5B58\uFF08\u4F7F\u7528\"\u5132\u5B58\u914D\u7F6E\"\u884C\u70BA\u4F86\u81EA\u5B9A\u7FA9\u7269\u4EF6\u7684\u914D\u7F6E\uFF09\u3002","Change save configuration of scene _PARAM1_: save it in the default save states: _PARAM2_ and in profiles: _PARAM3_":"\u66F4\u6539\u5834\u666F _PARAM1_ \u7684\u5132\u5B58\u914D\u7F6E\uFF1A\u5C07\u5176\u5132\u5B58\u5728\u9810\u8A2D\u5132\u5B58\u72C0\u614B\u4E2D\uFF1A _PARAM2_ \u4E26\u5728\u914D\u7F6E\u4E2D\uFF1A _PARAM3_","Scene name for which configuration should be changed":"\u61C9\u66F4\u6539\u914D\u7F6E\u7684\u5834\u666F\u540D\u7A31","Profiles in which the scene data should be saved":"\u61C9\u5132\u5B58\u5834\u666F\u6578\u64DA\u7684\u914D\u7F6E","Comma-separated list of profile names in which the scene data will be saved. When a save state is created with one or more profile names specified, the scene data will be saved only if it matches one of these profiles.":"\u4EE5\u9017\u865F\u5206\u9694\u7684\u914D\u7F6E\u540D\u7A31\u5217\u8868\uFF0C\u8A72\u5834\u666F\u6578\u64DA\u5C07\u5132\u5B58\u5728\u5176\u4E2D\u3002\u7576\u5275\u5EFA\u4E00\u500B\u5177\u6709\u4E00\u500B\u6216\u591A\u500B\u6307\u5B9A\u7684\u914D\u7F6E\u540D\u7A31\u7684\u5132\u5B58\u72C0\u614B\u6642\uFF0C\u8A72\u5834\u666F\u6578\u64DA\u50C5\u5728\u5339\u914D\u5176\u4E2D\u4E4B\u4E00\u6642\u5132\u5B58\u3002","Persistence mode":"\u6301\u4E45\u5316\u6A21\u5F0F","Include in save states (default)":"\u5305\u542B\u5728\u5132\u5B58\u72C0\u614B\u4E2D\uFF08\u9810\u8A2D\uFF09","Do not save":"\u4E0D\u5132\u5B58","Save profile names":"\u5132\u5B58\u914D\u7F6E\u540D\u7A31","Comma-separated list of profile names in which the object is saved. When a save state is created with one or more profile names specified, the object will be saved only if it matches one of these profiles.":"\u4EE5\u9017\u865F\u5206\u9694\u7684\u914D\u7F6E\u540D\u7A31\u5217\u8868\uFF0C\u8A72\u7269\u4EF6\u88AB\u5132\u5B58\u3002\u7576\u5275\u5EFA\u4E00\u500B\u5177\u6709\u4E00\u500B\u6216\u591A\u500B\u6307\u5B9A\u7684\u914D\u7F6E\u540D\u7A31\u7684\u5132\u5B58\u72C0\u614B\u6642\uFF0C\u8A72\u7269\u4EF6\u5C07\u50C5\u5728\u5339\u914D\u5176\u4E2D\u4E4B\u4E00\u6642\u5132\u5B58\u3002","Save state configuration":"\u5132\u5B58\u72C0\u614B\u914D\u7F6E","Allow the customize how the object is persisted in a save state.":"\u5141\u8A31\u81EA\u5B9A\u7FA9\u7269\u4EF6\u5728\u5132\u5B58\u72C0\u614B\u4E2D\u5982\u4F55\u6301\u4E45\u5316\u3002","Advanced window management":"\u9AD8\u7D1A\u7A97\u53E3\u7BA1\u7406","Provides advanced features related to the game window positioning and interaction with the operating system.":"\u63D0\u4F9B\u8207\u904A\u6232\u7A97\u53E3\u5B9A\u4F4D\u548C\u64CD\u4F5C\u7CFB\u7D71\u4EA4\u4E92\u76F8\u95DC\u7684\u9AD8\u7D1A\u529F\u80FD\u3002","Window focus":"\u7A97\u53E3\u7126\u9EDE","Make the window gain or lose focus.":"\u4F7F\u7A97\u53E3\u7372\u5F97\u6216\u5931\u53BB\u7126\u9EDE\u3002","Focus the window: _PARAM0_":"\u7126\u9EDE\u7A97\u53E3\uFF1A_PARAM0_","Windows, Linux, macOS":"Windows, Linux, macOS","Focus the window?":"\u805A\u7126\u7A97\u53E3\uFF1F","Window focused":"\u7A97\u53E3\u805A\u7126","Checks if the window is focused.":"\u6AA2\u67E5\u7A97\u53E3\u662F\u5426\u5C0D\u6E96\u3002","The window is focused":"\u7A97\u53E3\u88AB\u805A\u7126","Window visibility":"\u7A97\u53E3\u53EF\u898B\u6027","Make the window visible or invisible.":"\u4F7F\u7A97\u53E3\u53EF\u898B\u6216\u4E0D\u53EF\u898B\u3002","Window visible: _PARAM0_":"\u7A97\u53E3\u53EF\u898B\uFF1A_PARAM0_","Show window?":"\u986F\u793A\u7A97\u53E3\uFF1F","Window visible":"\u7A97\u53E3\u53EF\u898B","Checks if the window is visible.":"\u6AA2\u67E5\u7A97\u53E3\u662F\u5426\u53EF\u898B\u3002","The window is visible":"\u7A97\u53E3\u53EF\u898B","Maximize the window":"\u6700\u5927\u5316\u7A97\u53E3","Maximize or unmaximize the window.":"\u6700\u5927\u5316\u6216\u53D6\u6D88\u7A97\u53E3\u6700\u5927\u5316\u3002","Maximize window: _PARAM0_":"\u6700\u5927\u5316\u7A97\u53E3\uFF1A_PARAM0_","Maximize window?":"\u6700\u5927\u5316\u7A97\u53E3\uFF1F","Window maximized":"\u7A97\u53E3\u6700\u5927\u5316","Checks if the window is maximized.":"\u6AA2\u67E5\u7A97\u53E3\u662F\u5426\u6700\u5927\u5316\u3002","The window is maximized":"\u7A97\u53E3\u6700\u5927\u5316","Minimize the window":"\u6700\u5C0F\u5316\u7A97\u53E3","Minimize or unminimize the window.":"\u6700\u5C0F\u5316\u6216\u53D6\u6D88\u6700\u5C0F\u5316\u7A97\u53E3\u3002","Minimize window: _PARAM0_":"\u6700\u5C0F\u5316\u7A97\u53E3\uFF1A_PARAM0_","Minimize window?":"\u6700\u5C0F\u5316\u7A97\u53E3\uFF1F","Window minimized":"\u7A97\u53E3\u6700\u5C0F\u5316","Checks if the window is minimized.":"\u6AA2\u67E5\u662F\u5426\u6700\u5C0F\u5316\u7A97\u53E3\u3002","The window is minimized":"\u7A97\u53E3\u6700\u5C0F\u5316","Enable the window":"\u555F\u7528\u7A97\u53E3","Enables or disables the window.":"\u555F\u7528\u6216\u7981\u7528\u7A97\u53E3\u3002","Enable window: _PARAM0_":"\u555F\u7528\u7A97\u53E3\uFF1A_PARAM0_","Enable window?":"\u555F\u7528\u7A97\u53E3\uFF1F","Window enabled":"\u7A97\u53E3\u5DF2\u555F\u7528","Checks if the window is enabled.":"\u6AA2\u67E5\u7A97\u53E3\u662F\u5426\u555F\u7528\u3002","The window is enabled":"\u7A97\u53E3\u5DF2\u555F\u7528","Allow resizing":"\u5141\u8A31\u8ABF\u6574\u5927\u5C0F","Enables or disables resizing of the window by the user.":"\u555F\u7528\u6216\u7981\u7528\u7528\u6236\u8ABF\u6574\u7A97\u53E3\u5927\u5C0F\u3002","Enable window resizing: _PARAM0_":"\u555F\u7528\u7A97\u53E3\u5927\u5C0F\u8ABF\u6574: _PARAM0_","Allow resizing?":"\u5141\u8A31\u8ABF\u6574\u5927\u5C0F\uFF1F","Window resizable":"\u53EF\u8ABF\u6574\u7A97\u53E3\u5927\u5C0F","Checks if the window can be resized.":"\u6AA2\u67E5\u7A97\u53E3\u662F\u5426\u53EF\u4EE5\u8ABF\u6574\u5927\u5C0F\u3002","The window can be resized":"\u7A97\u53E3\u5927\u5C0F\u53EF\u4EE5\u8ABF\u6574","Allow moving":"\u5141\u8A31\u79FB\u52D5","Enables or disables moving of the window by the user.":"\u555F\u7528\u6216\u7981\u7528\u7528\u6236\u79FB\u52D5\u7A97\u53E3\u3002","Enable window moving: _PARAM0_":"\u555F\u7528\u7A97\u53E3\u79FB\u52D5\uFF1A_PARAM0_","Allow moving?":"\u662F\u5426\u5141\u8A31\u79FB\u52D5\uFF1F","Window movable":"\u7A97\u53E3\u53EF\u79FB\u52D5","Checks if the window can be moved.":"\u6AA2\u67E5\u7A97\u53E3\u662F\u5426\u53EF\u4EE5\u79FB\u52D5\u3002","The window can be moved":"\u7A97\u53E3\u53EF\u4EE5\u79FB\u52D5","Allow maximizing":"\u5141\u8A31\u6700\u5927\u5316","Enables or disables maximizing of the window by the user.":"\u555F\u7528\u6216\u7981\u7528\u7528\u6236\u6700\u5927\u5316\u7A97\u53E3\u3002","Enable window maximizing: _PARAM0_":"\u555F\u7528\u7A97\u53E3\u6700\u5927\u5316: _PARAM0_","Allow maximizing?":"\u662F\u5426\u5141\u8A31\u6700\u5927\u5316\uFF1F","Window maximizable":"\u7A97\u53E3\u6700\u5927\u5316","Checks if the window can be maximized.":"\u6AA2\u67E5\u662F\u5426\u53EF\u4EE5\u6700\u5927\u5316\u7A97\u53E3\u3002","The window can be maximized":"\u7A97\u53E3\u53EF\u4EE5\u88AB\u6700\u5927\u5316","Allow minimizing":"\u5141\u8A31\u6700\u5C0F\u5316","Enables or disables minimizing of the window by the user.":"\u555F\u7528\u6216\u7981\u7528\u7528\u6236\u6700\u5C0F\u5316\u7A97\u53E3\u3002","Enable window minimizing: _PARAM0_":"\u555F\u7528\u7A97\u53E3\u6700\u5C0F\u5316\uFF1A_PARAM0_","Allow minimizing?":"\u662F\u5426\u5141\u8A31\u6700\u5C0F\u5316\uFF1F","Window minimizable":"\u7A97\u53E3\u6700\u5C0F\u5316","Checks if the window can be minimized.":"\u6AA2\u67E5\u662F\u5426\u53EF\u4EE5\u6700\u5C0F\u5316\u7A97\u53E3\u3002","The window can be minimized":"\u7A97\u53E3\u53EF\u4EE5\u6700\u5C0F\u5316","Allow full-screening":"\u5141\u8A31\u5168\u5C4F\u986F\u793A","Enables or disables full-screening of the window by the user.":"\u555F\u7528\u6216\u7981\u7528\u7528\u6236\u5C0D\u7A97\u53E3\u7684\u5168\u5C4F\u986F\u793A\u3002","Enable window full-screening: _PARAM0_":"\u555F\u7528\u7A97\u53E3\u5168\u5C4F:_PARAM0_","Allow full-screening?":"\u5141\u8A31\u5168\u5C4F\uFF1F","Window full-screenable":"\u7A97\u53E3\u5168\u5C4F\u555F\u7528","Checks if the window can be full-screened.":"\u6AA2\u67E5\u7A97\u53E3\u662F\u5426\u53EF\u4EE5\u5168\u5C4F\u3002","The window can be set in fullscreen":"\u7A97\u53E3\u53EF\u4EE5\u5168\u5C4F\u8A2D\u5B9A","Allow closing":"\u5141\u8A31\u95DC\u9589","Enables or disables closing of the window by the user.":"\u555F\u7528\u6216\u7981\u7528\u7528\u6236\u95DC\u9589\u7A97\u53E3\u3002","Enable window closing: _PARAM0_":"\u555F\u7528\u7A97\u53E3\u95DC\u9589\uFF1A _PARAM0_","Allow closing?":"\u662F\u5426\u5141\u8A31\u95DC\u9589\uFF1F","Window closable":"\u7A97\u53E3\u53EF\u95DC\u9589","Checks if the window can be closed.":"\u6AA2\u67E5\u662F\u5426\u53EF\u4EE5\u95DC\u9589\u7A97\u53E3\u3002","The window can be closed":"\u7A97\u53E3\u53EF\u4EE5\u95DC\u9589","Make the window always on top":"\u4F7F\u7A97\u53E3\u59CB\u7D42\u7F6E\u4E8E\u9802\u7AEF","Puts the window constantly above all other windows.":"\u5C07\u7A97\u53E3\u59CB\u7D42\u7F6E\u4E8E\u6240\u6709\u5176\u4ED6\u7A97\u53E3\u4E4B\u4E0A\u3002","Make window always on top: _PARAM0_, level: _PARAM1_":"\u4F7F\u7A97\u53E3\u59CB\u7D42\u4F4D\u4E8E\u9802\u90E8: _PARAM0_, \u7D1A\u5225: _PARAM1_","Enable always on top?":"\u7E3D\u662F\u5728\u9802\u90E8\u555F\u7528\uFF1F","Level":"\u7D1A\u5225","Window always on top":"\u7A97\u53E3\u7E3D\u662F\u5728\u9802\u7AEF","Checks if the window is always on top.":"\u6AA2\u67E5\u7A97\u53E3\u662F\u5426\u7E3D\u662F\u5728\u9802\u90E8\u3002","The window is always on top":"\u7A97\u53E3\u7E3D\u662F\u5728\u9802\u90E8","Enable kiosk mode":"\u555F\u7528 kiosk \u6A21\u5F0F","Puts the window in kiosk mode. This prevents the user from exiting fullscreen.":"\u5C07\u7A97\u53E3\u7F6E\u4E8Ekiosk\u6A21\u5F0F\u3002\u9019\u5C07\u9632\u6B62\u7528\u6236\u9000\u51FA\u5168\u5C4F\u3002","Enable kiosk mode: _PARAM0_":"\u555F\u7528kiosk\u6A21\u5F0F\uFF1A_PARAM0_","Enable kiosk mode?":"\u555F\u7528kiosk\u6A21\u5F0F\uFF1F","Kiosk mode":"Kiosk \u6A21\u5F0F","Checks if the window is currently in kiosk mode.":"\u6AA2\u67E5\u7A97\u53E3\u662F\u5426\u76EE\u524D\u8655\u4E8Ekiosk\u6A21\u5F0F\u3002","The window is in kiosk mode":"\u7A97\u53E3\u8655\u4E8Ekiosk\u6A21\u5F0F","Enable window shadow":"\u555F\u7528\u7A97\u53E3\u9670\u5F71","Enables or disables the window shadow.":"\u555F\u7528\u6216\u7981\u7528\u7A97\u53E3\u9670\u5F71\u3002","Enable window shadow: _PARAM0_":"\u555F\u7528\u7A97\u53E3\u9670\u5F71\uFF1A _PARAM0_","Enable shadow?":"\u555F\u7528\u9670\u5F71\uFF1F","Checks if the window currently has it's shadow enabled.":"\u6AA2\u67E5\u7A97\u53E3\u7576\u524D\u662F\u5426\u555F\u7528\u4E86\u9670\u5F71\u3002","The window has a shadow":"\u7A97\u53E3\u6709\u9670\u5F71","Enable content protection":"\u555F\u7528\u5167\u5BB9\u4FDD\u8B77","Enables or disables the content protection mode. This should prevent screenshots of the game from being taken.":"\u555F\u7528\u6216\u7981\u7528\u5167\u5BB9\u4FDD\u8B77\u6A21\u5F0F\u3002\u9019\u5C07\u9632\u6B62\u904A\u6232\u5C4F\u5E55\u622A\u5716\u3002","Enable content protection: _PARAM0_":"\u555F\u7528\u5167\u5BB9\u4FDD\u8B77\uFF1A_PARAM0_","Enable content protection?":"\u555F\u7528\u5167\u5BB9\u4FDD\u8B77\uFF1F","Allow focusing":"\u5141\u8A31\u805A\u7126","Allow or disallow the user to focus the window.":"\u5141\u8A31\u6216\u4E0D\u5141\u8A31\u7528\u6236\u95DC\u6CE8\u7A97\u53E3\u3002","Allow to focus the window: _PARAM0_":"\u5141\u8A31\u7126\u9EDE\u7A97\u53E3\uFF1A_PARAM0_","Allow focus?":"\u5141\u8A31\u805A\u7126\uFF1F","Flash the window":"\u9583\u720D\u7A97\u53E3","Make the window flash or end flashing.":"\u4F7F\u7A97\u53E3\u9583\u720D\u6216\u7D50\u675F\u9583\u720D\u3002","Make the window flash: _PARAM0_":"\u5F48\u51FA\u7A97\u53E3: _PARAM0_","Flash the window?":"\u9583\u720D\u7A97\u53E3?","Window opacity":"\u7A97\u53E3\u4E0D\u900F\u660E\u5EA6","Changes the window opacity.":"\u66F4\u6539\u7A97\u53E3\u4E0D\u900F\u660E\u5EA6\u3002","Set the window opacity to _PARAM0_":"\u5C07\u7A97\u53E3\u4E0D\u900F\u660E\u5EA6\u8A2D\u5B9A\u70BA _PARAM0_","New opacity":"\u65B0\u7684\u4E0D\u900F\u660E\u5EA6","Window position":"\u7A97\u53E3\u4F4D\u7F6E","Changes the window position.":"\u66F4\u6539\u7A97\u53E3\u4F4D\u7F6E\u3002","Set the window position to _PARAM0_;_PARAM1_":"\u5C07\u7A97\u53E3\u4F4D\u7F6E\u8A2D\u5B9A\u70BA _PARAM0_; _PARAM1_","Window X position":"\u7A97\u53E3 X \u4F4D\u7F6E","Returns the current window X position.":"\u8FD4\u56DE\u7576\u524D\u7A97\u53E3 X \u4F4D\u7F6E\u3002","Window Y position":"\u7A97\u53E3 Y \u4F4D\u7F6E","Returns the current window Y position.":"\u8FD4\u56DE\u7576\u524D\u7A97\u53E3 Y \u4F4D\u7F6E\u3002","Returns the current window opacity (a number from 0 to 1, 1 being fully opaque).":"\u8FD4\u56DE\u7576\u524D\u7A97\u53E3\u4E0D\u900F\u660E\u5EA6(\u4E00\u500B\u6578\u5B57\u5F9E 0 \u5230 1, 1 \u662F\u5B8C\u5168\u4E0D\u900F\u660E\u5EA6)\u3002","Firebase":"Firebase","Use Google Firebase services (database, functions, storage...) in your game.":"\u5728\u60A8\u7684\u904A\u6232\u4E2D\u4F7F\u7528 Google Firebase\u670D\u52D9 (\u8CC7\u6599\u5EAB\u3001\u529F\u80FD\u3001\u5B58\u5132...)\u3002","Firebase configuration string":"Firebase\u914D\u7F6E\u5B57\u7B26\u4E32","Enable analytics":"\u555F\u7528\u5206\u6790","Enables Analytics for that project.":"\u555F\u7528\u8A72\u9805\u76EE\u7684\u5206\u6790\u3002","Log an Event":"\u8A18\u9304\u4E8B\u4EF6","Triggers an Event/Conversion for the current user on the Analytics.Can also pass additional data to the Analytics":"\u5728\u5206\u6790\u4E0A\u89F8\u767C\u7576\u524D\u7528\u6236\u7684\u4E8B\u4EF6/\u8F49\u5316\u3002\u9084\u53EF\u4EE5\u5C07\u5176\u4ED6\u8CC7\u6599\u50B3\u905E\u5230\u5206\u6790","Trigger Event _PARAM0_ with argument _PARAM1_":"\u89F8\u767C\u4E8B\u4EF6_PARAM0_ \u5E36\u53C3\u6578 _PARAM1_","Event Name":"\u4E8B\u4EF6\u540D\u7A31","Additional Data":"\u9644\u52A0\u8CC7\u6599","User UID":"\u7528\u6236 UID","Changes the current user's analytics identifier. This is what let Analytics differentiate user, so it should always be unique for each user. For advanced usage only.":"\u66F4\u6539\u7576\u524D\u7528\u6236\u7684\u5206\u6790\u6A19\u8B58\u7B26\u3002\u9019\u5C31\u662F\u8B93 Analytics \u5340\u5206\u7528\u6236\u7684\u539F\u56E0\uFF0C\u56E0\u6B64\u5B83\u5C0D\u4E8E\u6BCF\u500B\u7528\u6236\u90FD\u61C9\u8A72\u59CB\u7D42\u662F\u552F\u4E00\u7684\u3002\u50C5\u4F9B\u9AD8\u7D1A\u4F7F\u7528\u3002","Set current user's ID to _PARAM0_":"\u8A2D\u5B9A\u7576\u524D\u7528\u6236ID\u70BA _PARAM0_","New Unique ID":"\u65B0\u5EFA\u552F\u4E00ID","Set a user's property":"\u8A2D\u5B9A\u7528\u6236\u5C6C\u6027","Sets an user's properties.Can be used to classify user in Analytics.":"\u8A2D\u5B9A\u7528\u6236\u5C6C\u6027\u3002\u7528\u4E8E\u5728\u5206\u6790\u4E2D\u5C0D\u7528\u6236\u9032\u884C\u5206\u985E\u3002","Set property _PARAM0_ of the current user to _PARAM1_":"\u5C07\u7576\u524D\u7528\u6236\u7684\u5C6C\u6027_PARAM0_ \u8A2D\u5B9A\u70BA _PARAM1_","Property Name":"\u5C6C\u6027\u540D\u7A31","Property Data":"\u5C6C\u6027\u8CC7\u6599","Get Remote setting as String":"\u7372\u53D6\u9060\u7A0B\u8A2D\u5B9A\u70BA\u5B57\u7B26\u4E32","Get a setting from Firebase Remote Config as a string.":"\u5F9E Firebase\u9060\u7A0B\u914D\u7F6E\u7372\u53D6\u4E00\u500B\u5B57\u7B26\u4E32\u8A2D\u5B9A\u3002","Remote Config":"\u9060\u7A0B\u914D\u7F6E","Setting Name":"\u8A2D\u5B9A\u540D\u7A31","Get Remote setting as Number":"\u7372\u53D6\u9060\u7A0B\u8A2D\u5B9A\u70BA\u6578\u5B57","Get a setting from Firebase Remote Config as Number.":"\u5F9E Firebase\u9060\u7A0B\u914D\u7F6E\u7372\u53D6\u4E00\u500B\u8A2D\u5B9A\u4F5C\u70BA\u6578\u5B57\u3002","Set Remote Config Auto Update Interval":"\u8A2D\u5B9A\u9060\u7A0B\u914D\u7F6E\u81EA\u52D5\u66F4\u65B0\u9593\u9694","Sets Remote Config Auto Update Interval.":"\u8A2D\u5B9A\u9060\u7A0B\u914D\u7F6E\u81EA\u52D5\u66F4\u65B0\u9593\u9694\u3002","Set Remote Config Auto Update Interval to _PARAM0_":"\u8A2D\u5B9A\u9060\u7A0B\u914D\u7F6E\u81EA\u52D5\u66F4\u65B0\u9593\u9694\u70BA _PARAM0_","Update Interval in ms":"\u4EE5\u6BEB\u79D2\u70BA\u55AE\u4F4D\u66F4\u65B0\u9593\u9694","Set the default configuration":"\u8A2D\u5B9A\u9ED8\u8A8D\u914D\u7F6E","As the Remote Config is stored online, you need to set default values or the Remote Config expressions to return while there is no internet or the config is still loading.":"\u7531\u4E8E\u9060\u7A0B\u914D\u7F6E\u5728\u7DDA\u5B58\u5132\u3002 \u7576\u6C92\u6709\u4E92\u806F\u7DB2\u6216\u914D\u7F6E\u4ECD\u5728\u52A0\u8F09\u6642\uFF0C\u60A8\u9700\u8981\u8A2D\u5B9A\u9ED8\u8A8D\u503C\u6216\u9060\u7A0B\u914D\u7F6E\u8868\u9054\u5F0F\u4EE5\u8FD4\u56DE\u3002","Set default config to _PARAM0_":"\u8A2D\u5B9A\u9ED8\u8A8D\u914D\u7F6E\u70BA _PARAM0_","Structure with defaults":"\u9ED8\u8A8D\u7D50\u69CB","Force sync the configuration":"\u5F37\u5236\u540C\u6B65\u914D\u7F6E","Use this to sync the Remote Config with the client at any time.":"\u4F7F\u7528\u6B64\u9078\u9805\u53EF\u4EE5\u96A8\u6642\u540C\u6B65\u9060\u7A0B\u914D\u7F6E\u5230\u5BA2\u6236\u7AEF\u3002","Synchronize Remote Config":"\u540C\u6B65\u9060\u7A0B\u914D\u7F6E","Create account with email":"\u7528\u96FB\u5B50\u90F5\u4EF6\u5275\u5EFA\u5E33\u6236","Create an account with email and password as credentials.":"\u5275\u5EFA\u4E00\u500B\u5305\u542B\u96FB\u5B50\u90F5\u4EF6\u548C\u5BC6\u78BC\u7684\u5E33\u6236\u4F5C\u70BA\u6191\u64DA\u3002","Create account with email _PARAM0_ and password _PARAM1_ (store result in _PARAM2_)":"\u4F7F\u7528\u96FB\u5B50\u90F5\u4EF6 _PARAM0_ \u548C\u5BC6\u78BC _PARAM1_ \u5275\u5EFA\u5E33\u6236(\u5C07\u7D50\u679C\u5B58\u5132\u5728 _PARAM2_ \u4E2D)","Authentication":"\u9A57\u8B49","Callback variable with state (ok or error)":"\u5177\u6709\u72C0\u614B\u7684\u56DE\u8ABF\u8B8A\u91CF(\u78BA\u5B9A\u6216\u932F\u8AA4)","Sign into an account with email":"\u7528\u96FB\u5B50\u90F5\u4EF6\u767B\u9304\u5E33\u6236","Sign into an account with email and password as credentials. ":"\u7528\u96FB\u5B50\u90F5\u4EF6\u548C\u5BC6\u78BC\u767B\u9304\u5E33\u865F\u4F5C\u70BA\u6191\u64DA\u3002 ","Connect to account with email _PARAM0_ and password _PARAM1_ (store result in _PARAM2_)":"\u4F7F\u7528\u96FB\u5B50\u90F5\u4EF6 _PARAM0_ \u548C\u5BC6\u78BC _PARAM1_ \u9023\u63A5\u5230\u5E33\u6236(\u5C07\u7D50\u679C\u5B58\u5132\u5728 _PARAM2_ \u4E2D)","Log out of the account":"\u6CE8\u92B7\u5E33\u6236","Logs out of the current account. ":"\u6CE8\u92B7\u7576\u524D\u5E33\u6236\u3002 ","Log out from the account":"\u5F9E\u5E33\u6236\u6CE8\u92B7","Sign into an account via an external provider":"\u901A\u904E\u5916\u90E8\u63D0\u4F9B\u5546\u767B\u9304\u5E33\u6236","Signs into an account using an external provider's system. The available providers are: \"google\", \"facebook\", \"github\" and \"twitter\".\nProvider authentication only works in the browser! Not on previews or pc/mobile exports.":"\u4F7F\u7528\u5916\u90E8\u63D0\u4F9B\u5546\u7684\u7CFB\u7D71\u767B\u9304\u5E33\u6236\u3002\u53EF\u7528\u7684\u63D0\u4F9B\u5546\u662F\uFF1A\u201Cgoogle\u201D\u3001\u201Cfacebook\u201D\u3001\u201Cgithub\u201D\u548C\u201Ctwitter\u201D\u3002\n\u63D0\u4F9B\u5546\u8EAB\u4EFD\u9A57\u8B49\u50C5\u9069\u7528\u4E8E\u700F\u89BD\u5668\uFF01\u4E0D\u9069\u7528\u4E8E\u9810\u89BD\u6216 pc/mobile \u532F\u51FA\u3002","Connect to account via provider _PARAM0_ (store result in _PARAM1_)":"\u901A\u904E\u63D0\u4F9B\u5546 _PARAM0_ \u9023\u63A5\u5230\u5E33\u6236(\u5C07\u7D50\u679C\u5B58\u5132\u5728 _PARAM1_ \u4E2D)","Provider":"\u4F9B\u61C9\u5546","Sign In as an anonymous guest":"\u4EE5\u533F\u540D\u8A2A\u5BA2\u8EAB\u4EFD\u767B\u9304","Sign into a temporary anonymous account.":"\u767B\u9304\u4E00\u500B\u81E8\u6642\u533F\u540D\u5E33\u6236\u3002","Authenticate anonymously (store result in _PARAM0_)":"\u533F\u540D\u8EAB\u4EFD\u9A57\u8B49 (\u5C07\u7D50\u679C\u5B58\u5132\u5728 _PARAM0_ \u4E2D)","Is the user signed in?":"\u7528\u6236\u662F\u5426\u767B\u9304\uFF1F","Checks if the user is signed in. \nYou should always use this before actions requiring authentications.":"\u6AA2\u67E5\u7528\u6236\u662F\u5426\u5DF2\u767B\u9304\u3002 \n\u60A8\u61C9\u8A72\u59CB\u7D42\u4F7F\u7528\u6B64\u64CD\u4F5C\u624D\u9700\u8981\u8EAB\u4EFD\u9A57\u8B49\u3002","Check for authentication":"\u6AA2\u67E5\u8EAB\u4EFD\u8A8D\u8B49","User authentication token":"\u7528\u6236\u8EAB\u4EFD\u9A57\u8B49\u4EE4\u724C","Get the user authentication token. The token is the proof of authentication.":"\u7372\u53D6\u7528\u6236\u8EAB\u4EFD\u9A57\u8B49\u4EE4\u724C\u3002\u4EE4\u724C\u662F\u8EAB\u4EFD\u9A57\u8B49\u7684\u8B49\u660E\u3002","Is the user email address verified":"\u7528\u6236\u96FB\u5B50\u90F5\u4EF6\u5730\u5740\u5DF2\u9A57\u8B49","Checks if the email address of the user got verified.":"\u6AA2\u67E5\u7528\u6236\u7684\u96FB\u5B50\u90F5\u4EF6\u5730\u5740\u662F\u5426\u5DF2\u88AB\u9A57\u8B49\u3002","The email of the user is verified":"\u7528\u6236\u7684\u96FB\u5B50\u90F5\u4EF6\u5DF2\u9A57\u8B49","Authentication \u276F User Management":"\u8EAB\u4EFD\u9A57\u8B49 \u276F \u7528\u6236\u7BA1\u7406","User email address":"\u7528\u6236\u96FB\u5B50\u90F5\u4EF6\u5730\u5740","Return the user email address.":"\u8FD4\u56DE\u7528\u6236\u7684\u96FB\u5B50\u90F5\u4EF6\u5730\u5740\u3002","Accounts creation time":"\u8CEC\u6236\u5275\u5EFA\u6642\u9593","Return the accounts creation time.":"\u8FD4\u56DE\u5E33\u6236\u5275\u5EFA\u6642\u9593\u3002","User last login time":"\u7528\u6236\u4E0A\u6B21\u767B\u9304\u6642\u9593","Return the user last login time.":"\u8FD4\u56DE\u7528\u6236\u4E0A\u6B21\u767B\u9304\u6642\u9593\u3002","User display name":"\u7528\u6236\u986F\u793A\u540D\u7A31","Return the user display name.":"\u8FD4\u56DE\u7528\u6236\u986F\u793A\u540D\u7A31\u3002","User phone number":"\u7528\u6236\u96FB\u8A71\u865F\u78BC","Return the user phone number.":"\u8FD4\u56DE\u7528\u6236\u96FB\u8A71\u865F\u78BC\u3002","Return the user Unique IDentifier. Use that to link data to an user instead of the name or email.":"\u8FD4\u56DE\u7528\u6236\u552F\u4E00\u6A19\u8B58\u7B26\u3002\u4F7F\u7528\u5B83\u5C07\u8CC7\u6599\u93C8\u63A5\u5230\u7528\u6236\u800C\u4E0D\u662F\u59D3\u540D\u6216\u96FB\u5B50\u90F5\u4EF6\u3002","User tenant ID":"\u7528\u6236\u79DF\u6236ID","Return the user tenant ID. For advanced usage only.":"\u8FD4\u56DE\u7528\u6236\u79DF\u6236 ID\u3002\u50C5\u4F9B\u9AD8\u7D1A\u4F7F\u7528\u3002","User refresh token":"\u7528\u6236\u5237\u65B0\u4EE4\u724C","Return the user refresh token. For advanced usage only.":"\u8FD4\u56DE\u7528\u6236\u5237\u65B0\u4EE4\u724C\u3002\u50C5\u4F9B\u9AD8\u7D1A\u4F7F\u7528\u3002","Profile picture URL":"\u500B\u4EBA\u8CC7\u6599\u5716\u7247 URL","Gets an URL to the user profile picture.":"\u7372\u53D6\u7528\u6236\u500B\u4EBA\u8CC7\u6599\u5716\u7247\u7684 URL\u3002","Send a password reset email":"\u767C\u9001\u5BC6\u78BC\u91CD\u7F6E\u96FB\u5B50\u90F5\u4EF6","Send a password reset link per email.":"\u6BCF\u5C01\u96FB\u5B50\u90F5\u4EF6\u767C\u9001\u4E00\u500B\u5BC6\u78BC\u91CD\u7F6E\u93C8\u63A5\u3002","Email of the user whose password must be reset":"\u5FC5\u9808\u91CD\u7F6E\u5BC6\u78BC\u7684\u7528\u6236\u7684\u96FB\u5B50\u90F5\u4EF6","Send a verification email":"\u767C\u9001\u9A57\u8B49\u96FB\u5B50\u90F5\u4EF6","Send a link per email to verify the user email.":"\u6BCF\u5C01\u90F5\u4EF6\u767C\u9001\u93C8\u63A5\u4EE5\u9A57\u8B49\u7528\u6236\u96FB\u5B50\u90F5\u4EF6\u3002","Display name":"\u986F\u793A\u540D\u7A31","Sets the user display name.":"\u8A2D\u5B9A\u7528\u6236\u986F\u793A\u540D\u7A31\u3002","Set the user's display name to _PARAM0_":"\u5C07\u7528\u6236\u7684\u986F\u793A\u540D\u7A31\u8A2D\u5B9A\u70BA _PARAM0_","New display name":"\u65B0\u986F\u793A\u540D\u7A31","Profile picture":"\u500B\u4EBA\u8CC7\u6599\u5716\u7247","Change the user profile picture URL to a new one.":"\u5C07\u7528\u6236\u500B\u4EBA\u8CC7\u6599\u5716\u7247 URL \u66F4\u6539\u70BA\u65B0\u7684\u3002","Change the user's profile picture URL to _PARAM0_":"\u5C07\u7528\u6236\u7684\u500B\u4EBA\u8CC7\u6599\u5716\u7247 URL \u66F4\u6539\u70BA _PARAM0_","New profile picture URL":"\u65B0\u5EFA\u500B\u4EBA\u8CC7\u6599\u5716\u7247 URL","User email":"\u7528\u6236\u96FB\u5B50\u90F5\u4EF6","This action is dangerous so it requires reauthentication.\nChanges the user's email address.":"\u6B64\u64CD\u4F5C\u662F\u5371\u96AA\u7684\uFF0C\u56E0\u6B64\u9700\u8981\u91CD\u65B0\u9A57\u8B49\uFF0C\n\u66F4\u6539\u7528\u6236\u7684\u96FB\u5B50\u90F5\u4EF6\u5730\u5740\u3002","Change the user's email to _PARAM0_ and store result in _PARAM4_ (send verification email: _PARAM3_)":"\u5C07\u7528\u6236\u7684\u96FB\u5B50\u90F5\u4EF6\u66F4\u6539\u70BA _PARAM0_ \u5E76\u5728 _PARAM4_ \u4E2D\u5B58\u5132\u7D50\u679C (\u767C\u9001\u9A57\u8B49\u96FB\u5B50\u90F5\u4EF6: _PARAM3_)","Authentication \u276F User Management \u276F Advanced":"\u8EAB\u4EFD\u9A57\u8B49 \u276F \u7528\u6236\u7BA1\u7406 \u276F \u9AD8\u7D1A\u7BA1\u7406","Old email":"\u820A\u96FB\u5B50\u90F5\u4EF6","New email":"\u65B0\u90F5\u4EF6","Send a verification email before doing the change?":"\u5728\u9032\u884C\u66F4\u6539\u4E4B\u524D\u767C\u9001\u9A57\u8B49\u90F5\u4EF6\uFF1F","User email (Provider)":"\u7528\u6236\u96FB\u5B50\u90F5\u4EF6 (\u63D0\u4F9B\u8005)","This action is dangerous so it requires reauthentication.\nChanges the user's email address.\nThis is the same as Change the user email but reauthenticates via an external provider.":"\u6B64\u64CD\u4F5C\u662F\u5371\u96AA\u7684\uFF0C\u56E0\u6B64\u9700\u8981\u91CD\u65B0\u9A57\u8B49\uFF0C\n\u66F4\u6539\u7528\u6236\u7684\u96FB\u5B50\u90F5\u4EF6\u5730\u5740\u3002\n\u9019\u8207\u66F4\u6539\u7528\u6236\u96FB\u5B50\u90F5\u4EF6\u76F8\u540C\uFF0C\u4F46\u901A\u904E\u5916\u90E8\u63D0\u4F9B\u5546\u91CD\u65B0\u8A8D\u8B49\u3002","Change the user's email to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)":"\u5C07\u7528\u6236\u7684\u96FB\u5B50\u90F5\u4EF6\u66F4\u6539\u70BA _PARAM0_ \u5E76\u5728 _PARAM2_ \u4E2D\u5B58\u5132\u7D50\u679C (\u767C\u9001\u9A57\u8B49\u96FB\u5B50\u90F5\u4EF6: _PARAM1_)","User password":"\u7528\u6236\u5BC6\u78BC","This action is dangerous so it requires reauthentication.\nChanges the user password.":"\u6B64\u64CD\u4F5C\u662F\u5371\u96AA\u7684\uFF0C\u56E0\u6B64\u9700\u8981\u91CD\u65B0\u9A57\u8B49\uFF0C\n\u66F4\u6539\u7528\u6236\u5BC6\u78BC\u3002","Change the user password to _PARAM2_ and store result in _PARAM4_ (send verification email: _PARAM3_)":"\u66F4\u6539\u7528\u6236\u5BC6\u78BC\u70BA _PARAM2_ \u5E76\u5728 _PARAM4_ \u4E2D\u5B58\u5132\u7D50\u679C (\u767C\u9001\u9A57\u8B49\u96FB\u5B50\u90F5\u4EF6: _PARAM3_)","Old password":"\u820A\u5BC6\u78BC","New password":"\u65B0\u5BC6\u78BC","User password (Provider)":"\u7528\u6236\u5BC6\u78BC (\u63D0\u4F9B\u8005)","This action is dangerous so it requires reauthentication.\nChanges the user password.\nThis is the same as \"Change the user password\" but reauthenticates via an external provider.":"\u6B64\u64CD\u4F5C\u662F\u5371\u96AA\u7684\uFF0C\u56E0\u6B64\u9700\u8981\u91CD\u65B0\u9A57\u8B49\uFF0C\n\u66F4\u6539\u7528\u6236\u5BC6\u78BC\u3002\n\u9019\u8207\u201C\u66F4\u6539\u7528\u6236\u5BC6\u78BC\u201D\u76F8\u540C\uFF0C\u4F46\u901A\u904E\u5916\u90E8\u63D0\u4F9B\u5546\u91CD\u65B0\u9A57\u8B49\u3002","Change the user password to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)":"\u66F4\u6539\u7528\u6236\u5BC6\u78BC\u70BA _PARAM0_ \u5E76\u5728 _PARAM2_ \u4E2D\u5B58\u5132\u7D50\u679C (\u767C\u9001\u9A57\u8B49\u96FB\u5B50\u90F5\u4EF6: _PARAM1_)","New Password":"\u65B0\u5BC6\u78BC","Delete the user account":"\u522A\u9664\u7528\u6236\u5E33\u6236","This action is dangerous so it requires reauthentication.\nDeletes the user account.":"\u6B64\u64CD\u4F5C\u662F\u5371\u96AA\u7684\uFF0C\u56E0\u6B64\u9700\u8981\u91CD\u65B0\u9A57\u8B49\uFF0C\n\u522A\u9664\u7528\u6236\u5E33\u6236\u3002","Delete the user account and store result in _PARAM2_":"\u522A\u9664\u7528\u6236\u5E33\u6236\u5E76\u5728 _PARAM2_ \u4E2D\u5B58\u5132\u7D50\u679C","Delete the user account (Provider)":"\u522A\u9664\u7528\u6236\u5E33\u6236(\u63D0\u4F9B\u8005)","This action is dangerous so it requires reauthentication.\nDeletes the user account.\nThis is the same as \"Delete the user account\" but reauthenticates via an external provider.":"\u6B64\u64CD\u4F5C\u662F\u5371\u96AA\u7684\uFF0C\u56E0\u6B64\u9700\u8981\u91CD\u65B0\u9A57\u8B49\uFF0C\n\u522A\u9664\u7528\u6236\u5E33\u6236\u3002\n\u9019\u8207\u201C\u522A\u9664\u7528\u6236\u5E33\u6236\u201D\u76F8\u540C\uFF0C\u4F46\u901A\u904E\u5916\u90E8\u63D0\u4F9B\u5546\u91CD\u65B0\u9A57\u8B49\u3002","Delete the user account and store result in _PARAM0_":"\u522A\u9664\u7528\u6236\u5E33\u6236\u5E76\u5728 _PARAM0_ \u4E2D\u5B58\u5132\u7D50\u679C","Enable performance measuring":"\u555F\u7528\u6027\u80FD\u5206\u6790","Enables performance measuring.":"\u555F\u7528\u6027\u80FD\u5206\u6790","Performance Measuring":"\u6027\u80FD\u6E2C\u91CF","Create a custom performance tracker":"\u5275\u5EFA\u81EA\u5B9A\u7FA9\u6027\u80FD\u8DDF\u8E64\u5668","Creates a new custom performance tracker (If it doesn't already exists). They are used to measure performance of custom events.":"\u5275\u5EFA\u4E00\u500B\u65B0\u7684\u81EA\u5B9A\u7FA9\u6027\u80FD\u8DDF\u8E64\u5668 (\u5982\u679C\u5B83\u4E0D\u5B58\u5728\u7684\u8A71)\u3002\u5B83\u5011\u7528\u4E8E\u6E2C\u91CF\u81EA\u5B9A\u7FA9\u4E8B\u4EF6\u7684\u6027\u80FD\u3002","Create performance tracker: _PARAM0_":"\u5275\u5EFA\u6027\u80FD\u8DDF\u8E64: _PARAM0_","Tracker Name":"\u8FFD\u8E64\u5668\u540D\u7A31","Start a tracer":"\u555F\u52D5\u8FFD\u8E64\u5668","Start measuring performance for that tracer":"\u958B\u59CB\u6E2C\u91CF\u8A72\u8FFD\u8E64\u5668\u7684\u6027\u80FD\u3002","Start performance measuring on tracer _PARAM0_":"\u5728\u8DDF\u8E64\u5668_PARAM0_\u4E0A\u958B\u59CB\u6027\u80FD\u6E2C\u91CF","Stop a tracer":"\u505C\u6B62\u8FFD\u8E64\u5668","Stop measuring performance for that tracer":"\u505C\u6B62\u6E2C\u91CF\u8A72\u8FFD\u8E64\u5668\u7684\u6027\u80FD\u3002","Stop performance measuring on tracer _PARAM0_":"\u505C\u6B62\u5728\u8FFD\u8E64\u5668 _PARAM0_ \u4E0A\u7684\u6027\u80FD\u8A08\u91CF","Record performance":"\u8A18\u9304\u6027\u80FD","Record performance for a delimited period of time. Use this if you want to measure the performance for a specified duration.":"\u8A18\u9304\u4E00\u6BB5\u6642\u9593\u5167\u7684\u6027\u80FD\u3002\u5982\u679C\u60A8\u60F3\u8981\u5728\u6307\u5B9A\u7684\u6642\u9593\u5167\u6E2C\u91CF\u6027\u80FD\uFF0C\u8ACB\u4F7F\u7528\u5B83\u3002","Record performance for _PARAM1_ms with a delay of _PARAM2_ms (store in tracker _PARAM0_)":"\u5C07_PARAM1_ms\u7684\u6027\u80FD\u8A18\u9304\u5230\u5EF6\u9072_PARAM2_ms (\u5B58\u5132\u5728Tracker _PARAM0_)","Delay before measuring start (in ms)":"\u6E2C\u91CF\u958B\u59CB\u524D\u7684\u5EF6\u9072(\u6BEB\u79D2)","Measuring duration (in ms)":"\u6E2C\u91CF\u6301\u7E8C\u6642\u9593(\u6BEB\u79D2)","Call a HTTP function":"\u8ABF\u7528 HTTP \u51FD\u6578","Calls a HTTP function by name, and store the result in a variable.":"\u901A\u904E\u540D\u7A31\u8ABF\u7528 HTTP \u51FD\u6578\uFF0C\u5E76\u5C07\u7D50\u679C\u5B58\u5132\u5728\u4E00\u500B\u8B8A\u91CF\u4E2D\u3002","Call HTTP Function _PARAM0_ with parameter(s) _PARAM1_ (Callback variables: Value: _PARAM2_ State: _PARAM3_)":"\u8ABF\u7528 HTTP \u51FD\u6578 _PARAM0_ \u5177\u6709\u53C3\u6578(s) _PARAM1_ (Callback \u8B8A\u91CF: \u503C: _PARAM2_ \u72C0\u614B: _PARAM3_)","HTTP Function Name":"HTTP \u51FD\u6578\u540D\u7A31","Parameter(s) as JSON or string.":"\u53C3\u6578\u4F5C\u70BAJSON\u6216\u5B57\u7B26\u4E32\u3002","Callback variable with returned value":"\u8FD4\u56DE\u503C\u7684\u56DE\u8ABF\u8B8A\u91CF","Get server timestamp":"\u7372\u53D6\u670D\u52D9\u5668\u6642\u9593\u6233","Set a field to the timestamp on the server when the request arrives there":"\u7576\u8ACB\u6C42\u5230\u9054\u670D\u52D9\u5668\u6642\uFF0C\u5C07\u5B57\u6BB5\u8A2D\u5B9A\u70BA\u670D\u52D9\u5668\u4E0A\u7684\u6642\u9593\u6233","Cloud Firestore Database":"Cloud Firestore \u8CC7\u6599\u5EAB","Start a query":"\u958B\u59CB\u67E5\u8A62","Start a query on a collection. A query allows to get a filtered and ordered list of documents in a collection.":"\u5728\u6536\u85CF\u4E0A\u958B\u59CB\u67E5\u8A62\u3002\u67E5\u8A62\u5141\u8A31\u5728\u6536\u85CF\u4E2D\u7372\u5F97\u904E\u6FFE\u548C\u6392\u5E8F\u7684\u6587\u6A94\u5217\u8868\u3002","Create a query named _PARAM0_ for collection _PARAM1_":"\u70BA\u6536\u85CF _PARAM1_ \u5275\u5EFA\u4E00\u500B\u540D\u70BA _PARAM0_ \u7684\u67E5\u8A62","Cloud Firestore Database/Queries/Create":"Cloud Firestore \u8CC7\u6599\u5EAB/\u67E5\u8A62/\u5275\u5EFA","Query name":"\u67E5\u8A62\u540D\u7A31","Collection":"\u96C6\u5408","Start a query from another query":"\u5F9E\u53E6\u4E00\u500B\u67E5\u8A62\u958B\u59CB\u67E5\u8A62","Start a query with the same collection and filters as another one.":"\u958B\u59CB\u4E00\u500B\u8207\u53E6\u4E00\u500B\u6536\u85CF\u548C\u904E\u6FFE\u5668\u76F8\u540C\u7684\u67E5\u8A62\u3002","Create a query named _PARAM0_ from query _PARAM1_":"\u5F9E\u67E5\u8A62 _PARAM1_ \u5275\u5EFA\u540D\u70BA _PARAM0_ \u7684\u67E5\u8A62","Source query name":"\u6E90\u67E5\u8A62\u540D\u7A31","Filter by field value":"\u6309\u5B57\u6BB5\u503C\u7BE9\u9078","Only match the documents that have a field passing a check.":"\u53EA\u5339\u914D\u6709\u5B57\u6BB5\u901A\u904E\u6AA2\u67E5\u7684\u6587\u6A94\u3002","Filter query _PARAM0_ to only keep documents whose field _PARAM1__PARAM2__PARAM3_":"\u904E\u6FFE\u67E5\u8A62 _PARAM0_ \u4EE5\u50C5\u4FDD\u7559\u5B57\u6BB5\u70BA _PARAM1_ _PARAM2_ _PARAM3_ \u7684\u6587\u6A94","Cloud Firestore Database/Queries/Filters":"Cloud Firestore \u8CC7\u6599\u5EAB/\u67E5\u8A62/\u904E\u6FFE\u5668","Field to check":"\u8981\u6AA2\u67E5\u7684\u5B57\u6BB5","Check type":"\u6AA2\u67E5\u985E\u578B","Value to check":"\u8981\u6AA2\u67E5\u7684\u503C","Filter by field text":"\u6309\u5B57\u6BB5\u6587\u672C\u904E\u6FFE","Filter query _PARAM0_ to remove documents whose field _PARAM1_ is not _PARAM2__PARAM3_":"\u904E\u6FFE\u67E5\u8A62 _PARAM0_ \u4F86\u522A\u9664\u5176\u5B57\u6BB5 _PARAM1_ \u4E0D\u662F _PARAM2__PARAM3_ \u7684\u6587\u6A94","Text to check":"\u8981\u6AA2\u67E5\u7684\u6587\u672C","Order by field value":"\u6309\u5B57\u6BB5\u503C\u6392\u5E8F","Orders all documents in the query by a the value of a field.":"\u6309\u5B57\u6BB5\u7684\u503C\u6392\u5E8F\u67E5\u8A62\u4E2D\u7684\u6240\u6709\u6587\u6A94\u3002","Order query _PARAM0_ by field _PARAM1_ (direction: _PARAM2_)":"\u6309\u5B57\u6BB5 _PARAM1_ \u6392\u5E8F\u67E5\u8A62_PARAM0_ (\u65B9\u5411: _PARAM2_)","Field to order by":"\u6309\u5B57\u6BB5\u6392\u5E8F","Direction (ascending or descending)":"\u65B9\u5411(\u5347\u5E8F\u6216\u964D\u5E8F)","Limit amount of documents":"\u9650\u5236\u6587\u4EF6\u6578\u91CF","Limits the amount of documents returned by the query. Can only be used after an order filter.":"\u9650\u5236\u67E5\u8A62\u8FD4\u56DE\u7684\u6587\u6A94\u6578\u91CF\uFF0C\u53EA\u80FD\u5728\u8A02\u55AE\u904E\u6FFE\u540E\u4F7F\u7528\u3002","Limit query _PARAM0_ to _PARAM1_ documents (begin from the end: _PARAM2_)":"\u5C07\u67E5\u8A62 _PARAM0_ \u9650\u5236\u70BA _PARAM1_ \u6587\u6A94 (\u5F9E\u672B\u5C3E\u958B\u59CB\uFF1A_PARAM2_)","Amount to limit by":"\u9650\u5236\u91D1\u984D","Begin from the end":"\u5F9E\u672B\u5C3E\u958B\u59CB","Skip some documents":"\u8DF3\u904E\u4E00\u4E9B\u6587\u6A94","Removes documents before or after a certain value on the field ordered by in a query. Can only be used after an order filter.":"\u522A\u9664\u67E5\u8A62\u4E2D\u6309\u9806\u5E8F\u6392\u5E8F\u7684\u5B57\u6BB5\u7684\u67D0\u500B\u503C\u4E4B\u524D\u6216\u4E4B\u540E\u7684\u6587\u6A94\u3002\u53EA\u80FD\u5728\u8A02\u55AE\u904E\u6FFE\u4E4B\u540E\u4F7F\u7528\u3002","Skip documents with fields (before: _PARAM2_) value _PARAM1_ in query _PARAM0_ (include documents at that value: _PARAM3_)":"\u8DF3\u904E\u5E36\u5B57\u6BB5\u7684\u6587\u6A94 (\u4E4B\u524D: _PARAM2_) \u5728\u67E5\u8A62 _PARAM0_ \u4E2D_PARAM1_ (\u5305\u542B\u8A72\u503C\u7684\u6587\u6A94: _PARAM3_)","The value of the field ordered by to skip after":"\u8981\u5728\u540E\u9762\u8DF3\u904E\u7684\u5B57\u6BB5\u7684\u503C","Skip documents before?":"\u5148\u8DF3\u904E\u6587\u6A94\u55CE\uFF1F","Include documents which field value equals the value to skip after?":"\u5305\u62EC\u54EA\u4E9B\u5B57\u6BB5\u503C\u7B49\u4E8E\u8981\u8DF3\u904E\u7684\u503C\u4E4B\u540E\u7684\u6587\u6A94?","Run a query once":"\u904B\u884C\u4E00\u6B21\u67E5\u8A62","Runs the query once and store results in a scene variable.":"\u904B\u884C\u4E00\u6B21\u67E5\u8A62\u5E76\u5C07\u7D50\u679C\u5B58\u5132\u5728\u5834\u666F\u8B8A\u91CF\u4E2D\u3002","Run query _PARAM0_ and store results into _PARAM1_ (store result state in _PARAM2_)":"\u904B\u884C\u67E5\u8A62 _PARAM0_ \u5E76\u5C07\u7D50\u679C\u5B58\u5132\u5230 _PARAM1_ (\u5C07\u7D50\u679C\u72C0\u614B\u5B58\u5132\u5728 _PARAM2_)","Cloud Firestore Database/Queries/Run":"Cloud Firestore \u8CC7\u6599\u5EAB/\u67E5\u8A62/\u904B\u884C","Callback variable where to load the results":"\u52A0\u8F09\u7D50\u679C\u7684\u56DE\u8ABF\u8B8A\u91CF","Callback variable with state (ok or error message)":"\u5177\u6709\u72C0\u614B\u7684\u56DE\u8ABF\u8B8A\u91CF(\u78BA\u5B9A\u6216\u932F\u8AA4\u6D88\u606F)","Continuously run (watch) a query":"\u9023\u7E8C\u904B\u884C (\u89C0\u5BDF) \u67E5\u8A62","Runs a query continuously, so that every time a new documents starts or stops matching the query, or a document that matches the query has been changed, the variables will be filled with the new results.":"\u9023\u7E8C\u904B\u884C\u67E5\u8A62\uFF0C\u4EE5\u4FBF\u6BCF\u6B21\u65B0\u6587\u6A94\u958B\u59CB\u6216\u505C\u6B62\u5339\u914D\u67E5\u8A62\uFF0C\u6216\u8005\u5339\u914D\u67E5\u8A62\u7684\u6587\u6A94\u5DF2\u66F4\u6539\u6642\uFF0C\u8B8A\u91CF\u5C07\u586B\u5145\u65B0\u7D50\u679C\u3002","Run query _PARAM0_ continuously and store results into _PARAM1_ each time documents matching the query are changed (store result state in _PARAM2_)":"\u9023\u7E8C\u904B\u884C\u67E5\u8A62 _PARAM0_ \u5E76\u5C07\u7D50\u679C\u5B58\u5132\u5230 _PARAM1_ \u6BCF\u6B21\u5339\u914D\u67E5\u8A62\u7684\u6587\u6A94\u767C\u751F\u66F4\u6539\u6642(\u5C07\u7D50\u679C\u72C0\u614B\u5B58\u5132\u5728 _PARAM2_ \u4E2D)","Enable persistence":"\u555F\u7528\u6301\u4E45\u5316","When persistence is enabled, all data that is fetched from the database is being automatically stored to allow to continue accessing the data if cut off from the network, instead of waiting for reconnection.\nThis needs to be called before any other firestore operation, otherwise it will fail.":"\u555F\u7528\u6301\u4E45\u6027\u6642\uFF0C \u6240\u6709\u5F9E\u8CC7\u6599\u5EAB\u7372\u53D6\u7684\u8CC7\u6599\u90FD\u88AB\u81EA\u52D5\u5132\u5B58\uFF0C\u5728\u65B7\u958B\u7DB2\u7D61\u540E\u4ECD\u80FD\u5920\u7E7C\u7E8C\u8A2A\u554F\uFF0C\u800C\u7121\u9700\u7B49\u5F85\u91CD\u65B0\u9023\u63A5\u3002\n\u9019\u9700\u8981\u5728\u4EFB\u4F55\u5176\u4ED6 Firestore \u64CD\u4F5C\u4E4B\u524D\u8ABF\u7528\uFF0C\u5426\u5247\u5C07\u5931\u6557\u3002","Disable persistence":"\u7981\u7528\u6301\u4E45\u5316","Disables the storing of fetched data and clear all the data that has been stored.\nThis needs to be called before any other firestore operation, otherwise it will fail.":"\u7981\u7528\u8CC7\u6599\u7372\u53D6\u81EA\u52D5\u5B58\u5132\u5E76\u6E05\u9664\u5DF2\u5B58\u5132\u7684\u6240\u6709\u8CC7\u6599\u3002\n\u5FC5\u9808\u5728\u4EFB\u4F55\u5176\u4ED6 Firestore \u64CD\u4F5C\u524D\u8ABF\u7528\uFF0C\u5426\u5247\u5C07\u5931\u6557\u3002","Re-enable network":"\u91CD\u65B0\u555F\u7528\u7DB2\u7D61","Re-enables the connection to the database after disabling it.":"\u7981\u7528\u8CC7\u6599\u5EAB\u540E\u91CD\u65B0\u555F\u7528\u9023\u63A5\u5230\u8CC7\u6599\u5EAB\u3002","Disable network":"\u7981\u7528\u7DB2\u7D61","Disables the connection to the database.\nWhile the network is disabled, any read operations will return results from cache, and any write operations will be queued until the network is restored.":"\u7981\u7528\u9023\u63A5\u5230\u8CC7\u6599\u5EAB\u3002\n\u7576\u7DB2\u7D61\u88AB\u7981\u7528\u6642\uFF0C\u4EFB\u4F55\u8B80\u53D6\u64CD\u4F5C\u90FD\u6703\u5F9E\u7DE9\u5B58\u8FD4\u56DE\u7D50\u679C\uFF0C\u4EFB\u4F55\u5BEB\u5165\u64CD\u4F5C\u90FD\u5C07\u6392\u968A\u76F4\u5230\u7DB2\u7D61\u6062\u5FA9\u70BA\u6B62\u3002","Write a document to firestore":"\u5BEB\u6587\u4EF6\u5230firestore","Writes a document (variable) to cloud firestore.":"\u5C07\u6587\u6A94\uFF08\u8B8A\u91CF\uFF09\u5BEB\u5165Cloud Firestore\u3002","Write _PARAM2_ to firestore in document _PARAM1_ of collection _PARAM0_ (store result state in _PARAM3_)":"\u5C07_PARAM2_\u5BEB\u5165\u96C6\u5408_PARAM0_\u7684\u6587\u6A94_PARAM1_\u7684Firestore\u4E2D\uFF08\u5C07\u7D50\u679C\u72C0\u614B\u5B58\u5132\u5728_PARAM3_\u4E2D\uFF09","Cloud Firestore Database/Documents":"Cloud Firestore \u8CC7\u6599\u5EAB/\u6587\u6A94","Document":"\u6587\u4EF6","Variable to write":"\u5BEB\u5165\u8B8A\u91CF","Add a document to firestore":"\u5C07\u6587\u6A94\u6DFB\u52A0\u5230FireStore","Adds a document (variable) to cloud firestore with a unique name.":"\u5C07\u6587\u6A94(\u8B8A\u91CF) \u6DFB\u52A0\u5230\u4E91fireestore\uFF0C\u5177\u6709\u552F\u4E00\u7684\u540D\u7A31\u3002","Add _PARAM1_ to firestore collection _PARAM0_ (store result state in _PARAM2_)":"\u5C07_param1_\u6DFB\u52A0\u5230Firestore Collection _param0_(\u5728_param2_\u4E2D\u5B58\u5132\u7D50\u679C\u72C0\u614B)","Write a field in firestore":"\u5728Firestore\u4E2D\u5BEB\u4E00\u500B\u5B57\u6BB5","Writes a field of a firestore document.":"\u5BEB\u5165 firesting \u6587\u6A94\u7684\u5B57\u6BB5\u3002","Write _PARAM3_ to firestore in field _PARAM2_ of document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM4_, merge instead of overwriting: _PARAM5_)":"\u5C07 _PARAM3_ \u5BEB\u5165\u96C6\u5408 _PARAM0_ \u4E2D\u6587\u6A94 _PARAM1_ \u7684\u5B57\u6BB5 _PARAM2_ \u4E2D\u7684 firestore (\u5C07\u7D50\u679C\u72C0\u614B\u5B58\u5132\u5728 _PARAM4_ \u4E2D\uFF0C\u5408\u5E76\u800C\u4E0D\u662F\u8986\u84CB: _PARAM5_)","Cloud Firestore Database/Fields":"Cloud Firestore \u8CC7\u6599\u5EAB/\u5B57\u6BB5","Field to write":"\u8981\u5BEB\u5165\u7684\u5B57\u6BB5","Value to write":"\u8981\u5BEB\u5165\u7684\u503C","If the document already exists, merge them instead of replacing the old one?":"\u5982\u679C\u6587\u6A94\u5DF2\u7D93\u5B58\u5728\uFF0C\u662F\u5426\u5408\u5E76\u5B83\u5011\u800C\u4E0D\u662F\u66FF\u63DB\u820A\u6587\u6A94\uFF1F","Update a document in firestore":"\u5728Firestore\u4E2D\u66F4\u65B0\u6587\u4EF6","Updates a firestore document (variable).":"\u66F4\u65B0Firestore\u6587\u6A94\uFF08\u8B8A\u91CF\uFF09\u3002","Update firestore document _PARAM1_ in collection _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)":"\u901A\u904E _PARAM2_ \u5728\u96C6\u5408 _PARAM0_ \u66F4\u65B0\u7E96\u7DAD\u6062\u5FA9\u6587\u6A94 _PARAM1_ (\u5728 _PARAM3_\u4E2D\u5B58\u5132\u7D50\u679C\u72C0\u614B)","Variable to update with":"\u8981\u66F4\u65B0\u7684\u8B8A\u91CF","Update a field of a document":"\u66F4\u65B0\u6587\u6A94\u5B57\u6BB5","Updates a field of a firestore document.":"\u66F4\u65B0Firestore\u6587\u6A94\u7684\u5B57\u6BB5\u3002","Update field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with _PARAM3_ (store result state in _PARAM4_)":"\u5728\u96C6\u5408 _PARAM0_ \u548C _PARAM3_ \u4E2D\u66F4\u65B0\u7E96\u7DAD\u9084\u539F\u6587\u6A94 _PARAM1_ \u7684 _PARAM2_ (\u5B58\u5132\u7D50\u679C\u72C0\u614B\u5728 _PARAM4_)","Field to update":"\u8981\u66F4\u65B0\u7684\u5B57\u6BB5","Delete a document in firestore":"\u5728Firestore\u4E2D\u522A\u9664\u6587\u6A94","Deletes a firestore document (variable).":"\u522A\u9664Firestore\u6587\u6A94\uFF08\u8B8A\u91CF\uFF09\u3002","Delete firestore document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM2_)":"\u522A\u9664\u96C6\u5408 _PARAM0_ \u4E2D\u7684 firecovery \u6587\u6A94 _PARAM1_ (\u5B58\u5132\u7D50\u679C\u72C0\u614B\u5728 _PARAM2_)","Delete a field of a document":"\u522A\u9664\u6587\u6A94\u5B57\u6BB5","Deletes a field of a firestore document.":"\u522A\u9664Firestore\u6587\u6A94\u7684\u5B57\u6BB5\u3002","Delete field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with (store result state in _PARAM3_)":"\u5728\u96C6\u5408 _PARAM0_ \u4E2D\u522A\u9664 firecovery \u6587\u6A94 _PARAM1_ \u7684 _PARAM2_ \u5B57\u6BB5\u8207(\u5B58\u5132\u7D50\u679C\u72C0\u614B\u5728 _PARAM3_)","Field to delete":"\u8981\u522A\u9664\u7684\u5B57\u6BB5","Get a document from firestore":"\u5F9EFirestore\u53D6\u5F97\u6587\u4EF6","Gets a firestore document and store it in a variable.":"\u7372\u53D6Firestore\u6587\u6A94\u5E76\u5C07\u5176\u5B58\u5132\u5728\u8B8A\u91CF\u4E2D\u3002","Load firestore document _PARAM1_ from collection _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)":"\u5C07\u96C6\u5408_PARAM0_\u4E2D\u7684Firestore\u6587\u6A94_PARAM1_\u52A0\u8F09\u5230_PARAM2_\u4E2D\uFF08\u5C07\u7D50\u679C\u72C0\u614B\u5B58\u5132\u5728_PARAM3_\u4E2D\uFF09","Callback variable where to load the document":"\u8981\u52A0\u8F09\u6587\u6A94\u7684\u56DE\u8ABF\u8B8A\u91CF","Get a field of a document":"\u7372\u53D6\u6587\u6A94\u5B57\u6BB5","Return the value of a field in a firestore document.":"\u8FD4\u56DE firestore \u6587\u6A94\u4E2D\u5B57\u6BB5\u7684\u503C\u3002","Load field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ into _PARAM3_ (store result state in _PARAM4_)":"\u5728\u96C6\u5408 _PARAM0_ \u4E2D\u52A0\u8F09 _PARAM2_ \u7684 firecovery \u6587\u6A94 _PARAM1_ \u5230 _PARAM3_ (\u5B58\u5132\u7D50\u679C\u72C0\u614B\u5728 _PARAM4_)","Field to get":"\u8981\u7372\u53D6\u7684\u5B57\u6BB5","Callback variable where to store the field's value":"\u56DE\u8ABF\u8B8A\u91CF\u5B58\u5132\u5B57\u6BB5\u7684\u503C","Check for a document's existence":"\u6AA2\u67E5\u6587\u6A94\u662F\u5426\u5B58\u5728","Checks for the existence of a document. Sets the result variable to true if it exists else to false.":"\u6AA2\u67E5\u6587\u6A94\u662F\u5426\u5B58\u5728\u3002\u5982\u679C\u7D50\u679C\u8B8A\u91CF\u5B58\u5728\uFF0C\u5247\u5C07\u5176\u8A2D\u5B9A\u70BA true\uFF0C\u5426\u5247\u8A2D\u5B9A\u70BA false\u3002","Check for existence of _PARAM1_ in collection _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)":"\u6AA2\u67E5\u5728\u96C6\u5408 _PARAM0_ \u4E2D\u662F\u5426\u5B58\u5728_PARAM1_ \u5E76\u5C07\u7D50\u679C\u5B58\u5132\u5728 _PARAM2_ (\u5B58\u5132\u7D50\u679C\u72C0\u614B\u5728 _PARAM3_)","Callback variable where to store the result":"\u5B58\u5132\u7D50\u679C\u7684\u56DE\u8ABF\u8B8A\u91CF","Check for existence of a document's field":"\u6AA2\u67E5\u6587\u6A94\u5B57\u6BB5\u662F\u5426\u5B58\u5728","Checks for the existence of a field in a document. Sets the result variable to 1 if it exists else to 2.":"\u6AA2\u67E5\u6587\u6A94\u4E2D\u5B57\u6BB5\u7684\u5B58\u5728\u3002\u5982\u679C\u7D50\u679C\u8B8A\u91CF\u5B58\u5728\u5247\u8A2D\u5B9A\u70BA 1\uFF0C\u5247\u8A2D\u5B9A\u70BA 2\u3002","Check for existence of _PARAM2_ in document _PARAM1_ of collection _PARAM0_ and store result in _PARAM3_ (store result state in _PARAM4_)":"\u6AA2\u67E5\u662F\u5426\u5B58\u5728\u96C6\u5408_PARAM0_ \u7684\u6587\u6A94 _PARAM1_ \u4E2D\u7684_PARAM2_ \u5E76\u5C07\u7D50\u679C\u5B58\u5132\u5728 _PARAM3_ (\u5B58\u5132\u7D50\u679C\u72C0\u614B\u5728 _PARAM4_)","Callback Variable where to store the result":"\u56DE\u8ABF\u8B8A\u91CF\u5B58\u5132\u7D50\u679C","List all documents of a collection":"\u5217\u51FA\u96C6\u5408\u7684\u6240\u6709\u6587\u6A94","Generates a list of all document names in a collection, and stores it as a structure.":"\u5728\u96C6\u5408\u4E2D\u751F\u6210\u6240\u6709\u6587\u6A94\u540D\u7A31\u5217\u8868\uFF0C\u5E76\u5C07\u5176\u5B58\u5132\u70BA\u7D50\u69CB\u3002","List all documents in _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)":"\u5728 _PARAM0_ \u4E2D\u5217\u51FA\u6240\u6709\u6587\u6A94\u5E76\u5B58\u5132\u7D50\u679C\u5728 _PARAM1_ (\u5B58\u5132\u7D50\u679C\u72C0\u614B\u5728 _PARAM2_)","Upload a file":"\u4E0A\u50B3\u6587\u4EF6","Upload a file to firebase Storage.":"\u5C07\u6587\u4EF6\u4E0A\u50B3\u5230Firebase\u5B58\u5132\u3002","Save _PARAM0_ in location _PARAM1_ to Firebase storage and store access URL in _PARAM3_ (Format: _PARAM2_, Store result state in _PARAM4_)":"\u5C07_PARAM1_\u4E2D\u7684_PARAM0_\u4FDD\u5B58\u5230Firebase\u5B58\u5132\u4E2D\uFF0C\u5E76\u5C07\u8A2A\u554FURL\u5B58\u5132\u5728_PARAM3_\u4E2D\uFF08\u683C\u5F0F\uFF1A_PARAM2_\uFF0C\u5C07\u7D50\u679C\u72C0\u614B\u5B58\u5132\u5728_PARAM4_\u4E2D\uFF09","Storage":"\u5132\u5B58","Upload ID":"\u4E0A\u50B3 ID","File content":"\u6587\u4EF6\u5167\u5BB9","Storage path":"\u5B58\u653E\u8DEF\u5F91","File content format":"\u6587\u4EF6\u5167\u5BB9\u683C\u5F0F","Callback variable with the url to the uploaded file":"\u4F7F\u7528\u7DB2\u5740\u56DE\u8ABF\u8B8A\u91CF\u5230\u4E0A\u50B3\u6587\u4EF6","Get Download URL":"\u7372\u53D6\u4E0B\u8F09\u7DB2\u5740","Get a unique download URL for a file.":"\u7372\u53D6\u6587\u4EF6\u7684\u552F\u4E00\u4E0B\u8F09 URL\u3002","Get a download url for _PARAM0_ and store it in _PARAM1_ (store result state in _PARAM2_)":"\u7372\u53D6 _PARAM0_ \u7684\u4E0B\u8F09URL\uFF0C\u5E76\u5C07\u5176\u5B58\u5132\u5728 _PARAM1_ (\u5B58\u5132\u7D50\u679C\u72C0\u614B\u5728 _PARAM2_)","Storage path to the file":"\u6587\u4EF6\u7684\u5B58\u5132\u8DEF\u5F91","Write a variable to Database":"\u5C07\u8B8A\u91CF\u5BEB\u5165\u8CC7\u6599\u5EAB","Writes a variable to Database.":"\u5C07\u4E00\u500B\u8B8A\u91CF\u5BEB\u5165\u8CC7\u6599\u5EAB\u3002","Write _PARAM1_ to Database in _PARAM0_ (store result state in _PARAM2_)":"\u5C07 _PARAM1_ \u5BEB\u5165\u8CC7\u6599\u5EAB _PARAM0_ (\u5B58\u5132\u7D50\u679C\u72C0\u614B\u5728 _PARAM2_)","Realtime Database":"\u5BE6\u6642\u8CC7\u6599\u5EAB","Write a field in Database":"\u5C07\u5B57\u6BB5\u5BEB\u5165\u8CC7\u6599\u5EAB","Writes a field of a Database document.":"\u5BEB\u5165\u8CC7\u6599\u5EAB\u6587\u6A94\u5B57\u6BB5\u3002","Write _PARAM2_ in field _PARAM1_ of _PARAM0_ (store result state in _PARAM3_)":"\u5728 _PARAM0_ \u7684 _PARAM1_ \u4E2D\u5BEB\u5165 _PARAM2_ (\u5B58\u5132\u7D50\u679C\u72C0\u614B\u5728 _PARAM3_)","Update a document in Database":"\u5728\u8CC7\u6599\u5EAB\u4E2D\u66F4\u65B0\u6587\u6A94","Updates a variable on the database.":"\u66F4\u65B0\u8CC7\u6599\u5EAB\u4E2D\u7684\u8B8A\u91CF\u3002","Update variable _PARAM0_ with _PARAM1_ (store result state in _PARAM2_)":"\u4F7F\u7528 _PARAM1_ \u66F4\u65B0\u8B8A\u91CF _PARAM0_ (\u5C07\u7D50\u679C\u72C0\u614B\u5B58\u5132\u5728_PARAM2_\u4E2D)","Updates a field of a Database document.":"\u66F4\u65B0\u8CC7\u6599\u5EAB\u6587\u6A94\u7684\u5B57\u6BB5\u3002","Update field _PARAM1_ of _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)":"\u901A\u904E _PARAM2_ \u66F4\u65B0_PARAM0_ \u7684 _PARAM1_ (\u5B58\u5132\u7D50\u679C\u72C0\u614B\u5728 _PARAM3_)","Delete a database variable":"\u522A\u9664\u8CC7\u6599\u5EAB\u8B8A\u91CF","Deletes a variable from the database.":"\u5F9E\u8CC7\u6599\u5EAB\u4E2D\u522A\u9664\u4E00\u500B\u8B8A\u91CF\u3002","Delete variable _PARAM0_ from database (store result state in _PARAM1_)":"\u5F9E\u8CC7\u6599\u5EAB\u4E2D\u522A\u9664\u8B8A\u91CF _PARAM0_ (\u5B58\u5132\u7D50\u679C\u72C0\u614B\u5728 _PARAM1_)","Delete a field of a variable":"\u522A\u9664\u8B8A\u91CF\u7684\u5B57\u6BB5","Deletes a field of a variable on the database.":"\u522A\u9664\u8CC7\u6599\u5EAB\u4E2D\u8B8A\u91CF\u7684\u5B57\u6BB5\u3002","Delete field _PARAM1_ of variable _PARAM0_ on the database (store result state in _PARAM2_)":"\u522A\u9664\u8CC7\u6599\u5EAB\u4E2D\u8B8A\u91CF _PARAM0_ \u7684 _PARAM1_ \u5B57\u6BB5 (\u5B58\u5132\u7D50\u679C\u72C0\u614B\u5728 _PARAM2_)","Get a variable from the database":"\u5F9E\u8CC7\u6599\u5EAB\u7372\u53D6\u4E00\u500B\u8B8A\u91CF","Gets a variable from the database and store it in a Scene variable.":"\u5F9E\u8CC7\u6599\u5EAB\u7372\u53D6\u8B8A\u91CF\u5E76\u5C07\u5176\u5B58\u5132\u5728\u5834\u666F\u8B8A\u91CF\u3002","Load database variable _PARAM0_ into _PARAM1_ (store result state in _PARAM2_)":"\u52A0\u8F09\u8CC7\u6599\u5EAB\u8B8A\u91CF _PARAM0_ \u5230 _PARAM1_ (\u5B58\u5132\u7D50\u679C\u72C0\u614B\u5728 _PARAM2_)","Callback variable where to store the data":"\u5B58\u5132\u8CC7\u6599\u7684\u56DE\u8ABF\u8B8A\u91CF","Get a field of a variable":"\u7372\u53D6\u8B8A\u91CF\u5B57\u6BB5","Return the value of a field in a variable from the database and store it in a scene variable.":"\u5F9E\u8CC7\u6599\u5EAB\u4E2D\u8FD4\u56DE\u4E00\u500B\u8B8A\u91CF\u4E2D\u7684\u5B57\u6BB5\u7684\u503C\uFF0C\u5E76\u5C07\u5176\u5B58\u5132\u5728\u5834\u666F\u8B8A\u91CF\u4E2D\u3002","Load field _PARAM1_ of database variable _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)":"\u5C07\u8CC7\u6599\u5EAB\u8B8A\u91CF _PARAM0_ \u7684 _PARAM1_ \u52A0\u8F09\u5230 _PARAM2_ (\u5B58\u5132\u7D50\u679C\u72C0\u614B\u5728 _PARAM3_)","Check for a variable's existence":"\u6AA2\u67E5\u8B8A\u91CF\u662F\u5426\u5B58\u5728","Checks for the existence of a variable. Sets the result variable to 1 if it exists else to 2.":"\u6AA2\u67E5\u8B8A\u91CF\u662F\u5426\u5B58\u5728\u3002\u5982\u679C\u5B58\u5728\u7D50\u679C\u8B8A\u91CF\uFF0C\u5247\u5C07\u7D50\u679C\u8B8A\u91CF\u8A2D\u5B9A\u70BA 1\u3002","Check for existence of _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)":"\u6AA2\u67E5\u662F\u5426\u5B58\u5728_PARAM0_\u5E76\u5728 _PARAM1_ \u4E2D\u5B58\u5132\u7D50\u679C(\u5B58\u5132\u7D50\u679C\u72C0\u614B\u5728 _PARAM2_)","Check for existence of a variable's field":"\u6AA2\u67E5\u8B8A\u91CF\u5B57\u6BB5\u662F\u5426\u5B58\u5728","Checks for the existence of a field in a variable. Sets the result variable to 1 if it exists else to 2.":"\u6AA2\u67E5\u4E00\u500B\u5B57\u6BB5\u5728\u8B8A\u91CF\u4E2D\u662F\u5426\u5B58\u5728\uFF0C\u5C07\u7D50\u679C\u8B8A\u91CF\u8A2D\u70BA1\uFF0C\u5982\u679C\u5B83\u5B58\u5728\uFF0C\u5247\u8A2D\u70BA2\u3002","Check for existence of _PARAM1_ in database variable _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)":"\u6AA2\u67E5\u8CC7\u6599\u5EAB\u8B8A\u91CF _PARAM0_ \u662F\u5426\u5B58\u5728_PARAM1_ \u5E76\u5C07\u7D50\u679C\u5B58\u5132\u5728 _PARAM2_ (\u5B58\u5132\u7D50\u679C\u72C0\u614B\u5728 _PARAM3_)","3D":"3D \u7ACB\u9AD4","Support for 3D in GDevelop: this provides 3D objects and the common features for all 3D objects.":"Support for 3D in GDevelop: this provides 3D objects and the common features for all 3D objects.","Common features for all 3D objects: position in 3D space (including the Z axis, in addition to X and Y), size (including depth, in addition to width and height), rotation (on X and Y axis, in addition to the Z axis), scale (including Z axis, in addition to X and Y), flipping (on Z axis, in addition to horizontal (Y)/vertical (X) flipping).":"Common features for all 3D objects: position in 3D space (including the Z axis, in addition to X and Y), size (including depth, in addition to width and height), rotation (on X and Y axis, in addition to the Z axis), scale (including Z axis, in addition to X and Y), flipping (on Z axis, in addition to horizontal (Y)/vertical (X) flipping).","Z (elevation)":"Z (\u9AD8\u5EA6)","the Z position (the \"elevation\")":"Z \u4F4D\u7F6E (\u201C\u9AD8\u5EA6\u201D)","the Z position":"Z \u4F4D\u7F6E","Center Z position":"\u4E2D\u5FC3 Z \u4F4D\u7F6E","the Z position of the center of rotation":"\u65CB\u8F49\u4E2D\u5FC3\u7684 Z \u4F4D\u7F6E","the Z position of the center":"\u4E2D\u5FC3\u7684 Z \u4F4D\u7F6E","Position \u276F Center":"\u4F4D\u7F6E \u276F \u4E2D\u5FC3","Depth (size on Z axis)":"\u6DF1\u5EA6 (Z\u8EF8\u4E0A\u7684\u5927\u5C0F)","the depth (size on Z axis)":"\u6DF1\u5EA6 (Z\u8EF8\u4E0A\u7684\u5927\u5C0F)","the depth":"\u6DF1\u5EA6","Scale on Z axis":"\u5728 Z \u8EF8\u4E0A\u7E2E\u653E","the scale on Z axis of an object (default scale is 1)":"\u7269\u4EF6 Z \u8EF8\u4E0A\u7684\u7E2E\u653E\u6BD4\u4F8B (\u9ED8\u8A8D\u6BD4\u4F8B\u70BA 1)","the scale on Z axis scale":"Z \u8EF8\u7E2E\u653E\u6BD4\u4F8B","Flip the object on Z":"\u5728 Z \u4E0A\u7FFB\u8F49\u7269\u4EF6","Flip the object on Z axis":"\u5728 Z \u8EF8\u4E0A\u7FFB\u8F49\u7269\u4EF6","Flip on Z axis _PARAM0_: _PARAM2_":"\u5728 Z \u8EF8\u4E0A\u7FFB\u8F49 _PARAM0_: _PARAM2_","Flipped on Z":"\u5728 Z \u4E0A\u7FFB\u8F49","Check if the object is flipped on Z axis":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5728 Z \u8EF8\u4E0A\u7FFB\u8F49","_PARAM0_ is flipped on Z axis":"_PARAM0_ \u5728 Z \u8EF8\u4E0A\u7FFB\u8F49","Rotation on X axis":"X \u8EF8\u65CB\u8F49","the rotation on X axis":"X \u8EF8\u4E0A\u7684\u65CB\u8F49","Rotation on Y axis":"Y \u8EF8\u65CB\u8F49","the rotation on Y axis":"Y \u8EF8\u4E0A\u7684\u65CB\u8F49","Turn around X axis":"\u7E5E X \u8EF8\u65CB\u8F49","Turn the object around X axis. This axis doesn't move with the object rotation.":"\u570D\u7E5E X \u8EF8\u8F49\u52D5\u7269\u9AD4\u3002\u8A72\u8EF8\u4E0D\u96A8\u7269\u4EF6\u65CB\u8F49\u800C\u79FB\u52D5\u3002","Turn _PARAM0_ from _PARAM2_\xB0 around X axis":"\u570D\u7E5E X \u8EF8\u5F9E _PARAM2_\xB0 \u8F49\u52D5 _PARAM0_","Angle to add (in degrees)":"\u89D2\u5EA6 (\u5EA6)\uFF1A","Turn around Y axis":"\u7E5E Y \u8EF8\u65CB\u8F49","Turn the object around Y axis. This axis doesn't move with the object rotation.":"\u570D\u7E5E Y \u8EF8\u8F49\u52D5\u7269\u9AD4\u3002\u8A72\u8EF8\u4E0D\u96A8\u7269\u4EF6\u65CB\u8F49\u800C\u79FB\u52D5\u3002","Turn _PARAM0_ from _PARAM2_\xB0 around Y axis":"\u570D\u7E5E Y \u8EF8\u5F9E _PARAM2_\xB0 \u8F49\u52D5 _PARAM0_","Turn around Z axis":"\u7E5E Z \u8EF8\u65CB\u8F49","Turn the object around Z axis. This axis doesn't move with the object rotation.":"\u570D\u7E5E Z \u8EF8\u8F49\u52D5\u7269\u9AD4\u3002\u8A72\u8EF8\u4E0D\u96A8\u7269\u4EF6\u65CB\u8F49\u800C\u79FB\u52D5\u3002","Turn _PARAM0_ from _PARAM2_\xB0 around Z axis":"\u570D\u7E5E Z \u8EF8\u5F9E _PARAM2_\xB0 \u8F49\u52D5 _PARAM0_","Forward vector X component":"\u524D\u5411\u5411\u91CF X \u5206\u91CF","Return the object forward vector X component.":"\u8FD4\u56DE\u7269\u9AD4\u524D\u5411\u5411\u91CF X \u5206\u91CF\u3002","Object basis":"\u7269\u9AD4\u57FA\u790E","Forward vector Y component":"\u524D\u5411\u5411\u91CF Y \u5206\u91CF","Return the object forward vector Y component.":"\u8FD4\u56DE\u7269\u4EF6\u7684\u524D\u9032\u65B9\u5411\u5411\u91CF Y \u6210\u5206\u3002","Forward vector Z component":"\u524D\u9032\u65B9\u5411\u5411\u91CF Z \u6210\u5206","Return the object forward vector Z component.":"\u8FD4\u56DE\u7269\u4EF6\u7684\u524D\u9032\u65B9\u5411\u5411\u91CF Z \u6210\u5206\u3002","Up vector X component":"\u5411\u4E0A\u5411\u91CF X \u6210\u5206","Return the object up vector X component.":"\u8FD4\u56DE\u7269\u4EF6\u7684\u5411\u4E0A\u5411\u91CF X \u6210\u5206\u3002","Up vector Y component":"\u5411\u4E0A\u5411\u91CF Y \u6210\u5206","Return the object up vector Y component.":"\u8FD4\u56DE\u7269\u4EF6\u7684\u5411\u4E0A\u5411\u91CF Y \u6210\u5206\u3002","Up vector Z component":"\u5411\u4E0A\u5411\u91CF Z \u6210\u5206","Return the object up vector Z component.":"\u8FD4\u56DE\u7269\u4EF6\u7684\u5411\u4E0A\u5411\u91CF Z \u6210\u5206\u3002","Right vector X component":"\u5411\u53F3\u5411\u91CF X \u6210\u5206","Return the object right vector X component.":"\u8FD4\u56DE\u7269\u4EF6\u7684\u5411\u53F3\u5411\u91CF X \u6210\u5206\u3002","Right vector Y component":"\u5411\u53F3\u5411\u91CF Y \u6210\u5206","Return the object right vector Y component.":"\u8FD4\u56DE\u7269\u4EF6\u7684\u5411\u53F3\u5411\u91CF Y \u6210\u5206\u3002","Right vector Z component":"\u5411\u53F3\u5411\u91CF Z \u6210\u5206","Return the object right vector Z component.":"\u8FD4\u56DE\u7269\u4EF6\u7684\u5411\u53F3\u5411\u91CF Z \u6210\u5206\u3002","3D Model":"3D \u6A21\u578B","An animated 3D model, useful for most elements of a 3D game.":"\u4E00\u500B\u52D5\u756B\u76843D\u6A21\u578B\uFF0C\u5C0D\u65BC\u5927\u591A\u65783D\u904A\u6232\u5143\u7D20\u975E\u5E38\u6709\u7528\u3002","Compare the width of an object.":"\u6BD4\u8F03\u7269\u4EF6\u7684\u5BEC\u5EA6\u3002","Compare the height of an object.":"\u6BD4\u8F03\u7269\u4EF6\u7684\u9AD8\u5EA6\u3002","the depth's scale of an object":"\u7269\u4EF6\u7684\u6DF1\u5EA6\u6BD4\u4F8B","the depth's scale":"\u6DF1\u5EA6\u7684\u6BD4\u4F8B","Flip on Z axis _PARAM0_: _PARAM1_":"\u5728 Z \u8EF8\u4E0A\u7FFB\u8F49 _PARAM0_\uFF1A_PARAM1_","Turn _PARAM0_ from _PARAM1_\xB0 around X axis":"\u5C07 _PARAM0_ \u5F9E _PARAM1_\xB0 \u7E5E X \u8EF8\u8F49\u52D5","Turn _PARAM0_ from _PARAM1_\xB0 around Y axis":"\u5C07 _PARAM0_ \u5F9E _PARAM1_\xB0 \u7E5E Y \u8EF8\u8F49\u52D5","Turn _PARAM0_ from _PARAM1_\xB0 around Z axis":"\u5C07 _PARAM0_ \u5F9E _PARAM1_\xB0 \u7E5E Z \u8EF8\u8F49\u52D5","Animation (by number)":"\u52D5\u756B (\u6309\u7DE8\u865F)","the number of the animation played by the object (the number from the animations list)":"\u7269\u4EF6\u64AD\u653E\u7684\u52D5\u756B\u7DE8\u865F (\u52D5\u756B\u5217\u8868\u4E2D\u7684\u7DE8\u865F)","the number of the animation":"\u52D5\u756B\u7684\u7DE8\u865F","Animation (by name)":"\u52D5\u756B (\u6309\u540D\u7A31)","the animation played by the object":"\u7269\u4EF6\u64AD\u653E\u7684\u52D5\u756B","the animation":"\u52D5\u756B","Animation name":"\u52D5\u756B\u5DF2\u66AB\u505C","Pause the animation":"\u66AB\u505C\u52D5\u756B","Pause the animation of the object":"\u66AB\u505C\u7269\u4EF6\u7684\u52D5\u756B","Pause the animation of _PARAM0_":"\u66AB\u505C _PARAM0_ \u7684\u52D5\u756B","Resume the animation":"\u6062\u5FA9\u52D5\u756B","Resume the animation of the object":"\u6062\u5FA9\u7269\u4EF6\u7684\u52D5\u756B","Resume the animation of _PARAM0_":"\u6062\u5FA9 _PARAM0_ \u7684\u52D5\u756B","the animation speed scale (1 = the default speed, >1 = faster and <1 = slower)":"\u52D5\u756B\u901F\u5EA6\u6BD4\u4F8B (1 = \u9ED8\u8A8D\u901F\u5EA6\uFF0C >1 = \u66F4\u5FEB\uFF0C <1 = \u66F4\u6162)","Speed scale":"\u901F\u5EA6\u7E2E\u653E","Animation paused":"\u52D5\u756B\u5DF2\u66AB\u505C","Check if the animation of an object is paused.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5DF2\u66AB\u505C\u52D5\u756B\u3002","The animation of _PARAM0_ is paused":"_PARAM0_ \u7684\u52D5\u756B\u662F\u66AB\u505C\u7684","Animation finished":"\u52D5\u756B\u64AD\u653E\u5B8C\u7562","Check if the animation being played by the Sprite object is finished.":"\u6AA2\u67E5\u7CBE\u9748\u7269\u4EF6\u64AD\u653E\u7684\u52D5\u756B\u662F\u5426\u5B8C\u6210\u3002","The animation of _PARAM0_ is finished":"_PARAM0_ \u7684\u52D5\u756B\u64AD\u653E\u5B8C\u7562","Set crossfade duration":"\u8A2D\u7F6E\u4EA4\u53C9\u6DE1\u5165\u6DE1\u51FA\u6301\u7E8C\u6642\u9593","Set the crossfade duration when switching to a new animation.":"\u5728\u5207\u63DB\u5230\u65B0\u52D5\u756B\u6642\u8A2D\u7F6E\u4EA4\u53C9\u6DE1\u5165\u6DE1\u51FA\u6301\u7E8C\u6642\u9593\u3002","Set crossfade duration of _PARAM0_ to _PARAM1_ seconds":"\u5C07 _PARAM0_ \u7684\u4EA4\u53C9\u6DE1\u5165\u6DE1\u51FA\u6301\u7E8C\u6642\u9593\u8A2D\u5B9A\u70BA _PARAM1_ \u79D2","Crossfade duration (in seconds)":"\u4EA4\u53C9\u6DE1\u5165\u6DE1\u51FA\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","Enable texture transparency":"\u555F\u7528\u7D0B\u7406\u900F\u660E\u5EA6","Enabling texture transparency has an impact on rendering performance.":"\u555F\u7528\u7D0B\u7406\u900F\u660E\u5EA6\u6703\u5C0D\u6E32\u67D3\u6027\u80FD\u7522\u751F\u5F71\u97FF\u3002","Texture settings":"\u7D0B\u7406\u8A2D\u5B9A","Faces orientation":"\u9762\u90E8\u671D\u5411","The top of each image can touch the **top face** (Y) or the **front face** (Z).":"\u6BCF\u500B\u5716\u50CF\u7684\u9802\u90E8\u53EF\u4EE5\u63A5\u89F8\u5230 **\u9802\u9762** (Y) \u6216 **\u6B63\u9762** (Z)\u3002","Face orientation":"\u9762\u90E8\u65B9\u5411","Textures":"\u7D0B\u7406","Back face orientation":"\u80CC\u9762\u65B9\u5411","The top of the image can touch the **top face** (Y) or the **bottom face** (X).":"\u5716\u50CF\u7684\u9802\u90E8\u53EF\u4EE5\u63A5\u89F8\u5230 **\u9802\u9762** (Y) \u6216 **\u5E95\u9762** (X)\u3002","Tile":"\u74E6\u7247","Tile scale":"\u74F7\u78DA\u6BD4\u4F8B","The scale applied to tiled textures. A value of 1 displays them at the same size as in 2D.":"\u61C9\u7528\u65BC\u74F7\u78DA\u6750\u8CEA\u7684\u6BD4\u4F8B\u3002\u503C\u70BA 1 \u6642\uFF0C\u986F\u793A\u7684\u5C3A\u5BF8\u8207 2D \u4E2D\u76F8\u540C\u3002","Face visibility":"\u9762\u90E8\u53EF\u898B\u5EA6","Material type":"\u6750\u6599\u985E\u578B","3D Box":"3D \u76D2\u5B50","A box with images for each face":"\u6BCF\u500B\u9762\u90FD\u6709\u5716\u50CF\u7684\u76D2\u5B50","3D cube":"3D \u7ACB\u65B9\u9AD4","a face should be visible":"\u4E00\u500B\u9762\u61C9\u8A72\u662F\u53EF\u898B","having its _PARAM1_ face visible":"\u5176 _PARAM1_ \u9762\u53EF\u898B","Face":"\u9762","Visible?":"\u53EF\u898B\u7684\uFF1F","Rotation angle":"\u65CB\u8F49\u89D2\u5EA6","Face image":"\u9762\u90E8\u5716\u50CF","Change the image of the face.":"\u66F4\u6539\u9762\u90E8\u7684\u5716\u50CF\u3002","Change the image of _PARAM1_ face of _PARAM0_ to _PARAM2_":"\u5C07 _PARAM0_ \u7684 _PARAM1_ \u9762\u90E8\u5716\u50CF\u66F4\u6539\u70BA _PARAM2_","Change the tint of the cube.":"\u66F4\u6539\u7ACB\u65B9\u9AD4\u7684\u8272\u8ABF\u3002","Change the tint of _PARAM0_ to _PARAM1_":"\u628A _PARAM0_ \u7684\u984F\u8272\u66F4\u6539\u70BA _PARAM1_","3D Cube":"3D \u7ACB\u65B9\u9AD4","Camera Z position":"\u76F8\u6A5F Z \u4F4D\u7F6E","the camera position on Z axis":"Z \u8EF8\u4E0A\u7684\u76F8\u6A5F\u4F4D\u7F6E","the camera position on Z axis (layer: _PARAM3_)":"Z \u8EF8\u4E0A\u7684\u76F8\u6A5F\u4F4D\u7F6E (\u5716\u5C64: _PARAM3_)","Camera number (default : 0)":"\u93E1\u982D\u7DE8\u865F (\u9ED8\u8A8D \uFE30 0)","Camera X rotation":"\u76F8\u6A5F X \u65CB\u8F49","the camera rotation on X axis":"\u76F8\u6A5F\u5728 X \u8EF8\u4E0A\u7684\u65CB\u8F49","the camera rotation on X axis (layer: _PARAM3_)":"\u76F8\u6A5F\u5728 X \u8EF8\u4E0A\u7684\u65CB\u8F49 (\u5716\u5C64: _PARAM3_)","Camera Y rotation":"\u76F8\u6A5F Y \u65CB\u8F49","the camera rotation on Y axis":"\u76F8\u6A5F\u5728 Y \u8EF8\u4E0A\u7684\u65CB\u8F49","the camera rotation on Y axis (layer: _PARAM3_)":"\u76F8\u6A5F\u5728 Y \u8EF8\u4E0A\u7684\u65CB\u8F49 (\u5716\u5C64: _PARAM3_)","Camera forward vector X component":"\u76F8\u6A5F\u524D\u9032\u65B9\u5411\u5411\u91CF X \u6210\u5206","Return the camera forward vector X component.":"\u8FD4\u56DE\u76F8\u6A5F\u524D\u9032\u65B9\u5411\u5411\u91CF X \u6210\u5206\u3002","Camera basis":"\u76F8\u6A5F\u57FA\u6E96","Camera forward vector Y component":"\u76F8\u6A5F\u524D\u9032\u65B9\u5411\u5411\u91CF Y \u6210\u5206","Return the camera forward vector Y component.":"\u8FD4\u56DE\u76F8\u6A5F\u524D\u9032\u65B9\u5411\u5411\u91CF Y \u6210\u5206\u3002","Camera forward vector Z component":"\u76F8\u6A5F\u524D\u9032\u65B9\u5411\u5411\u91CF Z \u6210\u5206","Return the camera forward vector Z component.":"\u8FD4\u56DE\u76F8\u6A5F\u524D\u9032\u65B9\u5411\u5411\u91CF Z \u6210\u5206\u3002","Camera up vector X component":"\u76F8\u6A5F\u5411\u4E0A\u5411\u91CF X \u6210\u5206","Return the camera up vector X component.":"\u8FD4\u56DE\u76F8\u6A5F\u5411\u4E0A\u5411\u91CF X \u6210\u5206\u3002","Camera up vector Y component":"\u76F8\u6A5F\u5411\u4E0A\u5411\u91CF Y \u6210\u5206","Return the camera up vector Y component.":"\u8FD4\u56DE\u76F8\u6A5F\u5411\u4E0A\u5411\u91CF Y \u6210\u5206\u3002","Camera up vector Z component":"\u76F8\u6A5F\u5411\u4E0A\u5411\u91CF Z \u6210\u5206","Return the camera up vector Z component.":"\u8FD4\u56DE\u76F8\u6A5F\u5411\u4E0A\u5411\u91CF Z \u6210\u5206\u3002","Camera right vector X component":"\u76F8\u6A5F\u5411\u53F3\u5411\u91CF X \u6210\u5206","Return the camera right vector X component.":"\u8FD4\u56DE\u76F8\u6A5F\u5411\u53F3\u5411\u91CF X \u6210\u5206\u3002","Camera right vector Y component":"\u76F8\u6A5F\u5411\u53F3\u5411\u91CF Y \u6210\u5206","Return the camera right vector Y component.":"\u8FD4\u56DE\u76F8\u6A5F\u5411\u53F3\u5411\u91CF Y \u6210\u5206\u3002","Camera right vector Z component":"\u76F8\u6A5F\u5411\u53F3\u5411\u91CF Z \u6210\u5206","Return the camera right vector Z component.":"\u8FD4\u56DE\u76F8\u6A5F\u5411\u53F3\u5411\u91CF Z \u6210\u5206\u3002","Look at an object":"\u770B\u5411\u4E00\u500B\u7269\u9AD4","Change the camera rotation to look at an object. The camera top always face the screen.":"\u66F4\u6539\u76F8\u6A5F\u65CB\u8F49\u4EE5\u67E5\u770B\u7269\u4EF6\u3002\u76F8\u6A5F\u9802\u90E8\u59CB\u7D42\u9762\u5411\u5C4F\u5E55\u3002","Change the camera rotation of _PARAM2_ to look at _PARAM1_":"\u66F4\u6539 _PARAM2_ \u7684\u76F8\u6A5F\u65CB\u8F49\u4EE5\u67E5\u770B _PARAM1_","Layers and cameras":"\u5716\u5C64\u548C\u93E1\u982D","Stand on Y instead of Z":"\u5728 Y \u4E0A\u800C\u4E0D\u662F Z \u4E0A","Look at a position":"\u770B\u5411\u4E00\u500B\u4F4D\u7F6E","Change the camera rotation to look at a position. The camera top always face the screen.":"\u66F4\u6539\u76F8\u6A5F\u65CB\u8F49\u4EE5\u67E5\u770B\u4F4D\u7F6E\u3002\u76F8\u6A5F\u9802\u90E8\u59CB\u7D42\u9762\u5411\u5C4F\u5E55\u3002","Change the camera rotation of _PARAM4_ to look at _PARAM1_; _PARAM2_; _PARAM3_":"\u66F4\u6539 _PARAM4_ \u7684\u76F8\u6A5F\u65CB\u8F49\u4F86\u67E5\u770B _PARAM1_; _PARAM2_; _PARAM3_","Camera near plane":"\u8FD1\u5E73\u9762\u7684\u76F8\u6A5F","the camera near plane distance":"\u76F8\u6A5F\u8FD1\u5E73\u9762\u8DDD\u96E2","Distance (> 0)":"\u8DDD\u96E2 (> 0)","Camera far plane":"\u76F8\u6A5F\u9060\u5E73\u9762","the camera far plane distance":"\u76F8\u6A5F\u9060\u5E73\u9762\u8DDD\u96E2","Camera field of view (fov)":"\u76F8\u6A5F\u8996\u91CE (fov)","the camera field of view":"\u76F8\u6A5F\u8996\u91CE","Field of view in degrees (between 0\xB0 and 180\xB0)":"\u8996\u91CE\u89D2\u5EA6 (0 \xB0 \u81F3180 \xB0\u4E4B\u9593)","Fog (linear)":"\u9727 (\u7DDA\u6027)","Linear fog for 3D objects.":"3D \u7269\u4EF6\u7684\u7DDA\u6027\u9727\u3002","Fog color":"\u9727\u7684\u984F\u8272","Distance where the fog starts":"\u9727\u958B\u59CB\u7684\u8DDD\u96E2","Distance where the fog is fully opaque":"\u9727\u5B8C\u5168\u4E0D\u900F\u660E\u7684\u8DDD\u96E2","Fog (exponential)":"\u9727 (\u6307\u6578)","Exponential fog for 3D objects.":"3D \u7269\u4EF6\u7684\u6307\u6578\u9727\u3002","Density of the fog. Usual values are between 0.0005 (far away) and 0.005 (very thick fog).":"\u9727\u7684\u5BC6\u5EA6\u3002\u901A\u5E38\u503C\u4ECB\u65BC 0.0005\uFF08\u9060\u8655\uFF09\u548C 0.005\uFF08\u975E\u5E38\u6FC3\u539A\u7684\u9727\uFF09\u4E4B\u9593\u3002","Ambient light":"\u74B0\u5883\u5149","A light that illuminates all objects from every direction. Often used along with a Directional light (though a Hemisphere light can be used instead of an Ambient light).":"\u4E00\u7A2E\u5F9E\u6BCF\u500B\u65B9\u5411\u7167\u4EAE\u6240\u6709\u7269\u9AD4\u7684\u5149\u6E90\u3002\u901A\u5E38\u8207\u65B9\u5411\u5149\u4E00\u8D77\u4F7F\u7528\uFF08\u96D6\u7136\u534A\u7403\u5149\u53EF\u4EE5\u66FF\u4EE3\u74B0\u5883\u5149\uFF09\u3002","Intensity":"\u5F37\u5EA6","Directional light":"\u5E73\u884C\u5149","A very far light source like the sun. This is the light to use for casting shadows for 3D objects (other lights won't emit shadows). Often used along with a Hemisphere light.":"\u4E00\u500B\u975E\u5E38\u9059\u9060\u7684\u5149\u6E90\u50CF\u592A\u967D\u4E00\u6A23\u3002\u9019\u662F\u7528\u65BC\u70BA3D\u7269\u9AD4\u6295\u5C04\u9670\u5F71\u7684\u5149\u6E90\uFF08\u5176\u4ED6\u5149\u6E90\u4E0D\u6703\u767C\u51FA\u9670\u5F71\uFF09\u3002\u901A\u5E38\u8207\u534A\u7403\u5149\u4E00\u8D77\u4F7F\u7528\u3002","3D world top":"3D \u4E16\u754C\u9802\u90E8","Elevation":"\u9AD8\u5EA6","Maximal elevation is reached at 90\xB0.":"\u6700\u5927\u4EF0\u89D2\u9054\u5230 90\xB0\u3002","Shadows":"\u9670\u5F71","Shadow quality":"\u9670\u5F71\u8CEA\u91CF","Shadow bias":"\u9670\u5F71\u504F\u5DEE","Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 1.25 for medium quality and 2 for low quality.":"\u4F7F\u7528\u6B64\u8A2D\u5B9A\u4F86\u907F\u514D\u7531\u65BC\u6DF1\u5EA6\u7DE9\u885D\u5340\u7CBE\u5EA6\u800C\u7522\u751F\u7684\u201C\u9670\u5F71\u75E4\u7621\u201D\u3002\u9078\u64C7\u4E00\u500B\u8DB3\u5920\u5C0F\u7684\u503C\uFF0C\u4F8B\u5982 0.001\uFF0C\u4EE5\u907F\u514D\u5728\u9670\u5F71\u548C\u7269\u9AD4\u4E4B\u9593\u7522\u751F\u8DDD\u96E2\uFF0C\u4F46\u53C8\u4E0D\u80FD\u592A\u5C0F\uFF0C\u4EE5\u514D\u5728\u4F4E/\u4E2D\u7B49\u8CEA\u91CF\u4E0B\u51FA\u73FE\u9670\u5F71\u6545\u969C\u3002\u6B64\u503C\u7528\u65BC\u9AD8\u8CEA\u91CF\uFF0C\u4E26\u5C0D\u4E2D\u7B49\u8CEA\u91CF\u4E58\u4EE5 1.25\uFF0C\u5C0D\u4F4E\u8CEA\u91CF\u4E58\u4EE5 2\u3002","Shadow frustum size":"\u9670\u5F71\u622A\u9310\u5927\u5C0F","Distance from layer's camera":"\u8DDD\u96E2\u5716\u5C64\u7684\u76F8\u6A5F","Hemisphere light":"\u534A\u7403\u5149","A light that illuminates objects from every direction with a gradient. Often used along with a Directional light.":"\u4E00\u7A2E\u5F9E\u6BCF\u500B\u65B9\u5411\u4EE5\u6F38\u8B8A\u65B9\u5F0F\u7167\u4EAE\u7269\u9AD4\u7684\u5149\u6E90\u3002\u901A\u5E38\u8207\u65B9\u5411\u5149\u4E00\u8D77\u4F7F\u7528\u3002","Sky color":"\u5929\u7A7A\u984F\u8272","Ground color":"\u5730\u9762\u984F\u8272","Skybox":"\u5929\u7A7A\u76D2","Display a background on a cube surrounding the scene.":"\u5728\u5468\u570D\u5834\u666F\u7684\u65B9\u584A\u4E0A\u986F\u793A\u80CC\u666F\u3002","Right face (X+)":"\u53F3\u9762 (X+)","Left face (X-)":"\u5DE6\u9762 (X-)","Bottom face (Y+)":"\u5E95\u9762 (Y+)","Top face (Y-)":"\u9802\u9762 (Y-)","Front face (Z+)":"\u6B63\u9762 (Z+)","Back face (Z-)":"\u80CC\u9762 (Z-)","Hue and saturation":"\u8272\u8ABF\u548C\u98FD\u548C\u5EA6","Adjust hue and saturation.":"\u8ABF\u6574\u8272\u8ABF\u548C\u98FD\u548C\u5EA6\u3002","Hue":"\u8272\u76F8","Between -180\xB0 and 180\xB0":"\u4ECB\u65BC -180\xB0 \u548C 180\xB0 \u4E4B\u9593","Saturation":"\u98FD\u548C\u5EA6","Between -1 and 1":"\u4ECB\u65BC -1 \u548C 1 \u4E4B\u9593","Exposure":"\u66DD\u5149","Adjust exposure.":"\u8ABF\u6574\u66DD\u5149\u3002","Positive value":"\u6B63\u503C","Bloom":"\u5149\u6688","Apply a bloom effect.":"\u61C9\u7528\u5149\u6688\u6548\u679C\u3002","Strength":"\u5F37\u5EA6","Between 0 and 3":"\u4ECB\u65BC 0 \u548C 3 \u4E4B\u9593","Between 0 and 1":"\u4ECB\u65BC 0 \u548C 1 \u4E4B\u9593","Threshold":"\u95BE\u503C","Brightness and contrast.":"\u4EAE\u5EA6\u548C\u5C0D\u6BD4\u5EA6\u3002","Adjust brightness and contrast.":"\u8ABF\u6574\u4EAE\u5EA6\u548C\u5C0D\u6BD4\u5EA6\u3002","Contrast":"\u5C0D\u6BD4\u5EA6","A text must start with a double quote (\").":"\u6587\u672C\u5FC5\u9808\u4EE5\u96D9\u5F15\u865F (\")\u958B\u982D\u3002","A text must end with a double quote (\"). Add a double quote to terminate the text.":"\u6587\u672C\u5FC5\u9808\u4EE5\u96D9\u5F15\u865F (\")\u7D50\u5C3E\u3002\u6DFB\u52A0\u96D9\u5F15\u865F\u4EE5\u7D42\u6B62\u6587\u672C\u3002","A number was expected. You must enter a number here.":"\u9700\u8981\u4E00\u500B\u6578\u5B57\u3002\u60A8\u5FC5\u9808\u5728\u6B64\u8F38\u5165\u4E00\u500B\u6578\u5B57\u3002","You need to specify the name of the child variable to access. For example: `MyVariable.child`.":"\u60A8\u9700\u8981\u6307\u5B9A\u8981\u8A2A\u554F\u7684\u5B50\u8B8A\u91CF\u7684\u540D\u7A31\u3002\u4F8B\u5982\uFF1A`MyVariable.child`\u3002","You need to specify the name of the child variable to access. For example: `MyVariable[0]`.":"\u60A8\u9700\u8981\u6307\u5B9A\u8981\u8A2A\u554F\u7684\u5B50\u8B8A\u91CF\u7684\u540D\u7A31\u3002\u4F8B\u5982\uFF1A\u201CMyVariable[0]\u201D\u3002","An object variable or expression should be entered.":"\u61C9\u8F38\u5165\u7269\u4EF6\u8B8A\u91CF\u6216\u8868\u9054\u5F0F\u3002","This variable does not exist on this object or group.":"\u6B64\u8B8A\u91CF\u5728\u6B64\u7269\u4EF6\u6216\u7D44\u4E2D\u4E0D\u5B58\u5728\u3002","This variable only exists on some objects of the group. It must be declared for all objects.":"\u6B64\u8B8A\u91CF\u53EA\u5B58\u5728\u4E8E\u7D44\u7684\u67D0\u4E9B\u7269\u4EF6\u4E0A\u3002\u5FC5\u9808\u70BA\u6240\u6709\u7269\u4EF6\u8072\u660E\u5B83\u3002","This group is empty. Add an object to this group first.":"\u6B64\u7D44\u70BA\u7A7A\u3002\u8ACB\u5148\u5411\u6B64\u7D44\u6DFB\u52A0\u4E00\u500B\u7269\u4EF6\u3002","No child variable with this name found.":"\u672A\u627E\u5230\u5177\u6709\u6B64\u540D\u7A31\u7684\u5B50\u8B8A\u91CF\u3002","Accessing a child variable of a property is not possible - just write the property name.":"\u7121\u6CD5\u8A2A\u554F\u5C6C\u6027\u7684\u5B50\u8B8A\u91CF - \u53EA\u9700\u5BEB\u5165\u5C6C\u6027\u540D\u7A31\u3002","Behaviors can't be used as a value in expressions.":"\u884C\u70BA\u4E0D\u80FD\u4F5C\u70BA\u8868\u9054\u5F0F\u4E2D\u7684\u503C\u3002","Accessing a child variable of a parameter is not possible - just write the parameter name.":"\u7121\u6CD5\u8A2A\u554F\u53C3\u6578\u7684\u5B50\u8B8A\u91CF - \u53EA\u9700\u5BEB\u5165\u53C3\u6578\u540D\u7A31\u3002","This parameter is not a string, number or boolean - it can't be used in an expression.":"\u6B64\u53C3\u6578\u4E0D\u662F\u5B57\u7B26\u4E32\u3001\u6578\u5B57\u6216\u5E03\u723E\u503C - \u5B83\u4E0D\u80FD\u5728\u8868\u9054\u5F0F\u4E2D\u4F7F\u7528\u3002","This object doesn't exist.":"\u6B64\u7269\u4EF6\u4E0D\u5B58\u5728\u3002","This behavior is not attached to this object.":"\u6B64\u884C\u70BA\u672A\u9644\u52A0\u5230\u6B64\u7269\u4EF6\u3002","Enter the name of the function to call.":"\u8F38\u5165\u8981\u8ABF\u7528\u7684\u51FD\u6578\u7684\u540D\u7A31\u3002","Cannot find an expression with this name: ":"\u627E\u4E0D\u5230\u5177\u6709\u6B64\u540D\u7A31\u7684\u8868\u9054\u5F0F\uFF1A ","Double check that you've not made any typo in the name.":"\u8ACB\u4ED4\u7D30\u6AA2\u67E5\u60A8\u672A\u5728\u540D\u7A31\u4E2D\u8F38\u5165\u4EFB\u4F55\u985E\u578B\u3002","This expression is deprecated.":"\u6B64\u8868\u9054\u5F0F\u5DF2\u4E0D\u63A8\u85A6\u4F7F\u7528\u3002","You tried to use an expression that returns a number, but a string is expected. Use `ToString` if you need to convert a number to a string.":"\u4F60\u8A66\u5716\u4F7F\u7528\u4E00\u500B\u8FD4\u56DE\u6578\u5B57\u7684\u8868\u9054\u5F0F\uFF0C\u4F46\u662F\u9700\u8981\u4E00\u500B\u5B57\u7B26\u4E32\u3002 \u5982\u679C\u60A8\u9700\u8981\u5C07\u6578\u5B57\u8F49\u63DB\u70BA\u5B57\u7B26\u4E32\uFF0C\u8ACB\u4F7F\u7528\u201CToString\u201D\u3002","You tried to use an expression that returns a number, but another type is expected:":"\u4F60\u8A66\u5716\u4F7F\u7528\u4E00\u500B\u8FD4\u56DE\u6578\u5B57\u7684\u8868\u9054\u5F0F\uFF0C\u4F46\u9700\u8981\u53E6\u4E00\u7A2E\u985E\u578B\uFF1A","You tried to use an expression that returns a string, but a number is expected. Use `ToNumber` if you need to convert a string to a number.":"\u4F60\u8A66\u5716\u4F7F\u7528\u4E00\u500B\u8FD4\u56DE\u5B57\u7B26\u4E32\u7684\u8868\u9054\u5F0F\uFF0C\u4F46\u9700\u8981\u4E00\u500B\u6578\u5B57\u3002 \u5982\u679C\u60A8\u9700\u8981\u5C07\u5B57\u7B26\u4E32\u8F49\u63DB\u70BA\u6578\u5B57\uFF0C\u8ACB\u4F7F\u7528\u201CToNumber\u201D\u3002","You tried to use an expression that returns a string, but another type is expected:":"\u4F60\u8A66\u5716\u4F7F\u7528\u4E00\u500B\u8FD4\u56DE\u5B57\u7B26\u4E32\u7684\u8868\u9054\u5F0F\uFF0C\u4F46\u9700\u8981\u53E6\u4E00\u7A2E\u985E\u578B\uFF1A","You tried to use an expression with the wrong return type:":"\u60A8\u5617\u8A66\u4F7F\u7528\u932F\u8AA4\u8FD4\u56DE\u985E\u578B\u7684\u8868\u9054\u5F0F\uFF1A","The number of parameters must be exactly ":"\u53C3\u6578\u6578\u91CF\u5FC5\u9808\u662F\u6E96\u78BA\u7684 ","The number of parameters must be: ":"\u53C3\u6578\u6578\u91CF\u5FC5\u9808\u662F\uFF1A ","You have not entered enough parameters for the expression.":"\u60A8\u6C92\u6709\u70BA\u8868\u9054\u5F0F\u8F38\u5165\u8DB3\u5920\u7684\u53C3\u6578\u3002","This parameter was not expected by this expression. Remove it or verify that you've entered the proper expression name.":"\u6B64\u8868\u9054\u5F0F\u4E0D\u9700\u8981\u6B64\u53C3\u6578\u3002\u522A\u9664\u5B83\u6216\u78BA\u8A8D\u60A8\u8F38\u5165\u4E86\u6B63\u78BA\u8868\u9054\u5F0F\u540D\u7A31\u3002","A variable name was expected but something else was written. Enter just the name of the variable for this parameter.":"\u9700\u8981\u4E00\u500B\u8B8A\u91CF\u540D\uFF0C\u4F46\u9700\u8981\u5BEB\u5165\u5176\u4ED6\u5167\u5BB9\u3002\u8ACB\u8F38\u5165\u6B64\u53C3\u6578\u7684\u8B8A\u91CF\u540D\u3002","An object name was expected but something else was written. Enter just the name of the object for this parameter.":"\u7269\u4EF6\u540D\u7A31\u662F\u9810\u671F\u7684\u4F46\u5176\u4ED6\u6771\u897F\u662F\u5BEB\u5165\u7684\u3002\u53EA\u9700\u8F38\u5165\u6B64\u53C3\u6578\u7684\u7269\u4EF6\u540D\u7A31\u3002","This function is improperly set up. Reach out to the extension developer or a GDevelop maintainer to fix this issue":"\u6B64\u529F\u80FD\u8A2D\u5B9A\u4E0D\u7576\u3002\u806F\u7CFB\u64F4\u5C55\u958B\u767C\u8005\u6216GDevelop \u7DAD\u8B77\u8005\u89E3\u6C7A\u6B64\u554F\u984C","Called ComputeChangesetForVariablesContainer on variables containers that are different - they can't be compared.":"\u5728\u4E0D\u540C\u7684\u8B8A\u91CF\u5BB9\u5668\u4E0A\u8ABF\u7528 ComputeChangesetForVariablesContainer - \u5B83\u5011\u7121\u6CD5\u9032\u884C\u6BD4\u8F03\u3002","Unable to copy \"":"\u7121\u6CD5\u8907\u88FD\"","\" to \"":"\" \u5230 \"","\".":"\"\u3002","Return .":"\u8FD4\u56DE \u3002","Compare .":"\u6BD4\u8F03 \u3002","Check if .":"\u6AA2\u67E5\u662F\u5426 \u3002","Set (or unset) if .":"\u8A2D\u5B9A (\u6216\u53D6\u6D88\u8A2D\u5B9A) \u5982\u679C\u662F \u3002","Change .":"\u66F4\u6539 \u3002","Actions/conditions to change the current scene (or pause it and launch another one, or go back to the previous one), check if a scene or the game has just started/resumed, preload assets of a scene, get the current scene name or loading progress, quit the game, set background color, or disable input when focus is lost.":"\u64CD\u4F5C\u548C\u689D\u4EF6\u4EE5\u6539\u8B8A\u7576\u524D\u5834\u666F\uFF08\u6216\u66AB\u505C\u5B83\u4E26\u555F\u52D5\u53E6\u4E00\u500B\uFF0C\u6216\u8005\u8FD4\u56DE\u5230\u4E0A\u4E00\u500B\uFF09\uFF0C\u6AA2\u67E5\u5834\u666F\u6216\u904A\u6232\u662F\u5426\u525B\u958B\u59CB/\u6062\u5FA9\uFF0C\u9810\u52A0\u8F09\u5834\u666F\u7684\u8CC7\u6E90\uFF0C\u7372\u53D6\u7576\u524D\u5834\u666F\u7684\u540D\u7A31\u6216\u52A0\u8F09\u9032\u5EA6\uFF0C\u9000\u51FA\u904A\u6232\uFF0C\u8A2D\u7F6E\u80CC\u666F\u984F\u8272\uFF0C\u6216\u5728\u5931\u53BB\u7126\u9EDE\u6642\u7981\u7528\u8F38\u5165\u3002","Current scene name":"\u7576\u524D\u5834\u666F\u540D\u7A31","Name of the current scene":"\u7576\u524D\u5834\u666F\u540D\u7A31","At the beginning of the scene":"\u5834\u666F\u958B\u59CB\u6642","Is true only when scene just begins.":"\u53EA\u6709\u7576\u5834\u666F\u958B\u59CB\u6642\u70BAtrue","Scene just resumed":"\u5834\u666F\u525B\u525B\u6062\u5FA9","The scene has just resumed after being paused.":"\u5834\u666F\u5728\u66AB\u505C\u540E\u525B\u525B\u6062\u5FA9\u3002","Does scene exist":"\u5834\u666F\u662F\u5426\u5B58\u5728","Check if a scene exists.":"\u6AA2\u67E5\u5834\u666F\u662F\u5426\u5B58\u5728\u3002","Scene _PARAM1_ exists":"\u5834\u666F _PARAM1_ \u5B58\u5728","Name of the scene to check":"\u8981\u6AA2\u67E5\u7684\u5834\u666F\u540D\u7A31","Change the scene":"\u66F4\u6539\u5834\u666F","Stop this scene and start the specified one instead.":"\u505C\u6B62\u9019\u500B\u5834\u666F\u7136\u540E\u958B\u59CB\u7528\u6307\u5B9A\u7684\u4EE3\u66FF\u3002","Change to scene _PARAM1_":"\u66F4\u6539\u5834\u666F\u70BA _PARAM1_","Name of the new scene":"\u65B0\u5834\u666F\u540D\u7A31","Stop any other paused scenes?":"\u505C\u6B62\u5176\u4ED6\u5DF2\u66AB\u505C\u7684\u5834\u666F\uFF1F","Pause and start a new scene":"\u66AB\u505C\u5E76\u958B\u59CB\u65B0\u5834\u666F","Pause this scene and start the specified one.\nLater, you can use the \"Stop and go back to previous scene\" action to go back to this scene.":"\u66AB\u505C\u6B64\u5834\u666F\u5E76\u555F\u52D5\u6307\u5B9A\u7684\u5834\u666F\u3002\n\u7A0D\u540E\uFF0C\u60A8\u53EF\u4EE5\u4F7F\u7528\u201C\u505C\u6B62\u5E76\u8FD4\u56DE\u4E0A\u4E00\u5834\u666F\u201D\u52D5\u4F5C\u8FD4\u56DE\u5230\u6B64\u5834\u666F\u3002","Pause the scene and start _PARAM1_":"\u66AB\u505C\u5834\u666F\u7136\u540E\u958B\u59CB\u5834\u666F _PARAM1_","Stop and go back to previous scene":"\u505C\u6B62\u5E76\u8FD4\u56DE\u5230\u4E4B\u524D\u7684\u5834\u666F","Stop this scene and go back to the previous paused one.\nTo pause a scene, use the \"Pause and start a new scene\" action.":"\u505C\u6B62\u6B64\u5834\u666F\u5E76\u8FD4\u56DE\u5230\u4E0A\u4E00\u500B\u5DF2\u66AB\u505C\u7684\u5834\u666F\u3002\n\u8981\u66AB\u505C\u5834\u666F\uFF0C\u8ACB\u4F7F\u7528\u201C\u66AB\u505C\u5E76\u958B\u59CB\u65B0\u5834\u666F\u201D\u64CD\u4F5C\u3002","Stop the scene and go back to the previous paused one":"\u505C\u6B62\u5834\u666F\u7136\u540E\u8FD4\u56DE\u5230\u4E4B\u524D\u66AB\u505C\u7684\u4E00\u500B\u5834\u666F","Quit the game":"\u9000\u51FA\u6E38\u6232","Change the background color of the scene.":"\u66F4\u6539\u5834\u666F\u7684\u80CC\u666F\u984F\u8272","Set background color to _PARAM1_":"\u8A2D\u5B9A\u80CC\u666F\u984F\u8272\u70BA _PARAM1_","Disable input when focus is lost":"\u7576\u5931\u53BB\u7126\u9EDE\u6642\u7981\u7528\u8F38\u5165","mouse buttons must be taken into account even\nif the window is not active.":"\u5373\u4F7F\u8A72\u7A97\u53E3\u672A\u8655\u4E8E\u6D3B\u52D5\u72C0\u614B\uFF0C\u4E5F\u5FC5\u9808\u8003\u616E\u4F7F\u7528\u9F20\u6A19\u6309\u9215\u3002","Disable input when focus is lost: _PARAM1_":"\u7576\u5931\u53BB\u7126\u9EDE\u6642\u7981\u7528\u8F38\u5165\uFF1A _PARAM1_","Deactivate input when focus is lost":"\u5931\u53BB\u7126\u9EDE\u6642\u505C\u7528\u8F38\u5165","Game has just resumed":"\u904A\u6232\u525B\u525B\u91CD\u65B0\u958B\u59CB","Check if the game has just resumed from being hidden. It happens when the game tab is selected, a minimized window is restored or the application is put back on front.":"\u6AA2\u67E5\u904A\u6232\u662F\u5426\u525B\u525B\u5F9E\u96B1\u85CF\u72C0\u614B\u6062\u5FA9\u3002\u7576\u904A\u6232\u9078\u9805\u5361\u88AB\u9078\u4E2D\uFF0C\u6700\u5C0F\u5316\u7A97\u53E3\u88AB\u6062\u5FA9\uFF0C\u6216\u8005\u61C9\u7528\u7A0B\u5E8F\u88AB\u653E\u56DE\u5230\u524D\u9762\u6642\uFF0C\u5C31\u6703\u767C\u751F\u9019\u7A2E\u60C5\u6CC1\u3002","Preload scene":"\u9810\u52A0\u8F09\u5834\u666F","Preload a scene resources as soon as possible in background.":"\u5728\u540E\u81FA\u76E1\u5FEB\u9810\u52A0\u8F09\u4E00\u500B\u5834\u666F\u8CC7\u6E90\u3002","Preload scene _PARAM1_ in background":"\u5728\u540E\u81FA\u9810\u52A0\u8F09\u5834\u666F _PARAM1_","Scene loading progress":"\u5834\u666F\u52A0\u8F09\u9032\u5EA6","The progress of resources loading in background for a scene (between 0 and 1).":"\u5728\u540E\u81FA\u70BA\u5834\u666F\u52A0\u8F09\u8CC7\u6E90\u7684\u9032\u5EA6 (\u4ECB\u4E8E0\u548C1\u4E4B\u9593)\u3002","_PARAM1_ loading progress":"_PARAM1_ loading progress","Scene preloaded":"\u5834\u666F\u5DF2\u9810\u52A0\u8F09","Check if scene resources have finished to load in background.":"\u6AA2\u67E5\u5834\u666F\u8CC7\u6E90\u662F\u5426\u5DF2\u5B8C\u6210\u540E\u81FA\u52A0\u8F09\u3002","Scene _PARAM1_ was preloaded in background":"\u5834\u666F _PARAM1_ \u5DF2\u5728\u540E\u81FA\u9810\u52A0\u8F09","Preload object":"\u9810\u52A0\u8F09\u7269\u4EF6","Preload an object resources in background.":"\u5728\u80CC\u666F\u4E2D\u9810\u52A0\u8F09\u7269\u4EF6\u8CC7\u6E90\u3002","Preload object _PARAM1_ in background (scene: _PARAM2_)":"\u5728\u80CC\u666F\u4E2D\u9810\u52A0\u8F09\u7269\u4EF6 _PARAM1_\uFF08\u5834\u666F\uFF1A _PARAM2_\uFF09","Object scene":"\u7269\u4EF6\u5834\u666F","Unload object":"\u5378\u8F09\u7269\u4EF6","Unload an object resources. The \"resource preloading\" property must be set to \"preload with an action\" for this action to actually unload resources.":"\u5378\u8F09\u7269\u4EF6\u8CC7\u6E90\u3002\u201C\u8CC7\u6E90\u9810\u52A0\u8F09\u201D\u5C6C\u6027\u5FC5\u9808\u8A2D\u7F6E\u70BA\u201C\u7528\u52D5\u4F5C\u9810\u52A0\u8F09\u201D\uFF0C\u4EE5\u4FBF\u9019\u500B\u52D5\u4F5C\u80FD\u5920\u5BE6\u969B\u5378\u8F09\u8CC7\u6E90\u3002","Unload object _PARAM1_ (scene: _PARAM2_)":"\u5378\u8F09\u7269\u4EF6 _PARAM1_\uFF08\u5834\u666F\uFF1A _PARAM2_\uFF09","Object preloaded":"\u7269\u4EF6\u5DF2\u9810\u52A0\u8F09","Check if object resources have finished to load in background.":"\u6AA2\u67E5\u7269\u4EF6\u8CC7\u6E90\u662F\u5426\u5DF2\u5B8C\u6210\u80CC\u666F\u52A0\u8F09\u3002","Object _PARAM1_ was preloaded in background (scene: _PARAM2_)":"\u7269\u4EF6 _PARAM1_ \u5DF2\u5728\u80CC\u666F\u4E2D\u9810\u52A0\u8F09\uFF08\u5834\u666F\uFF1A _PARAM2_\uFF09","Actions to send web requests, communicate with external \"APIs\" and other network related tasks. Also contains an action to open a URL on the device browser.":"\u767C\u9001Web\u8ACB\u6C42\u3001\u8207\u5916\u90E8\u300CAPI\u300D\u901A\u8A0A\u4EE5\u53CA\u5176\u4ED6\u7DB2\u7D61\u76F8\u95DC\u4EFB\u52D9\u7684\u64CD\u4F5C\u3002\u9084\u5305\u542B\u5728\u8A2D\u5099\u700F\u89BD\u5668\u4E0A\u6253\u958BURL\u7684\u64CD\u4F5C\u3002","Send a request to a web page":"\u5C07\u4E00\u500B\u8ACB\u6C42\u767C\u9001\u5230\u7DB2\u9801","Send an asynchronous request to the specified web page.\n\nPlease note that for the web games, the game must be hosted on the same host as specified below, except if the server is configured to answer to all requests (cross-domain requests).":"\u767C\u9001\u7570\u6B65\u8ACB\u6C42\u5230\u6307\u5B9A\u7684\u7DB2\u9801\u3002\n\n\u8ACB\u6CE8\u610F\uFF0C\u5C0D\u4E8E\u7DB2\u9801\u904A\u6232\uFF0C\u904A\u6232\u5FC5\u9808\u5728\u4E0B\u9762\u6307\u5B9A\u7684\u540C\u4E00\u500B\u4E3B\u6A5F\u4E0A\u6258\u7BA1\u3002 \u9664\u975E\u670D\u52D9\u5668\u914D\u7F6E\u70BA\u97FF\u61C9\u6240\u6709\u8ACB\u6C42(\u8DE8\u57DF\u8ACB\u6C42)\u3002","Send a _PARAM2_ request to _PARAM0_ with body: _PARAM1_, and store the result in _PARAM4_ (or in _PARAM5_ in case of error)":"\u767C\u9001\u4E00\u500B _PARAM2_ \u8ACB\u6C42\u7D66_PARAM0_ \u8207\u6B63\u6587: _PARAM1_, \u5E76\u5C07\u7D50\u679C\u4FDD\u5B58\u5728_PARAM4_ (\u5982\u679C\u767C\u751F\u932F\u8AA4\u5247\u5728 _PARAM5_ \u4E2D)","URL (API or web-page address)":"URL (API\u6216\u7DB2\u9801\u5730\u5740)","Example: \"https://example.com/user/123\". Using *https* is highly recommended.":"\u793A\u4F8B\uFF1A\u201Chttps://example.com/user/123\u201D\u3002\u5F37\u70C8\u5EFA\u8B70\u4F7F\u7528 *https://cample.com/user/123\u3002","Request body content":"\u8ACB\u6C42\u6B63\u6587\u5167\u5BB9","Request method":"\u8ACB\u6C42\u65B9\u6CD5","If empty, \"GET\" will be used.":"\u5982\u679C\u70BA\u7A7A\uFF0C\u5C07\u4F7F\u7528\u201CGET\u201D\u3002","Content type":"\u5167\u5BB9\u985E\u578B","If empty, \"application/x-www-form-urlencoded\" will be used.":"\u5982\u679C\u70BA\u7A7A\uFF0C\u5C07\u4F7F\u7528\u201Capplication/x-www-form-urlenccoed\u201D\u3002","Variable where to store the response":"\u5B58\u5132\u97FF\u61C9\u7684\u8B8A\u91CF","The response of the server will be stored, as a string, in this variable. If the server returns *JSON*, you may want to use the action \"Convert JSON to a scene variable\" afterwards, to explore the results with a *structure variable*.":"\u670D\u52D9\u5668\u7684\u97FF\u61C9\u5C07\u4F5C\u70BA\u5B57\u7B26\u4E32\u5B58\u5132\u5728\u6B64\u8B8A\u91CF\u4E2D\u3002 \u5982\u679C\u670D\u52D9\u5668\u8FD4\u56DE *JSON*\uFF0C\u4F60\u53EF\u80FD\u60F3\u8981\u5728\u5176\u540E\u4F7F\u7528\u52D5\u4F5C\"\u8F49\u63DBJSON\u5230\u5834\u666F\u8B8A\u91CF\"\u3002 \u4F7F\u7528 *\u7D50\u69CB\u8B8A\u91CF*\u4F86\u63A2\u7D22\u7D50\u679C\u3002","Variable where to store the error message":"\u5B58\u5132\u932F\u8AA4\u6D88\u606F\u7684\u8B8A\u91CF","Optional, only used if an error occurs. This will contain the [\"status code\"](https://en.wikipedia.org/wiki/List_of_HTTP_status_codes) if the server returns a status >= 400. If the request was not sent at all (e.g. no internet or CORS issues), the variable will be set to \"REQUEST_NOT_SENT\".":"\u53EF\u9078\uFF0C\u50C5\u5728\u767C\u751F\u932F\u8AA4\u6642\u4F7F\u7528\u3002\u5982\u679C\u670D\u52D9\u5668\u8FD4\u56DE\u72C0\u614B >= 400\uFF0C\u5B83\u5C07\u5305\u542B [\"Status code\"](https://en.wikipedia.org/wiki/List_of_HTTP_status_codes)\u3002 \u5982\u679C\u8ACB\u6C42\u6839\u672C\u6C92\u6709\u767C\u9001(\u4F8B\u5982\u6C92\u6709\u4E92\u806F\u7DB2\u6216CORS \u554F\u984C)\uFF0C\u8B8A\u91CF\u5C07\u8A2D\u5B9A\u70BA\u201CREQUEST_NOT_SENT\u201D\u3002","Open a URL (web page) or a file":"\u6253\u958B\u4E00\u500B URL (\u7DB2\u9801) \u6216\u4E00\u500B\u6587\u4EF6","This action launches the specified file or URL, in a browser (or in a new tab if the game is using the Web platform and is launched inside a browser).":"\u6B64\u64CD\u4F5C\u6703\u5728\u700F\u89BD\u5668\u4E2D\u555F\u52D5\u6307\u5B9A\u7684\u6587\u4EF6\u6216URL\uFF08\u5982\u679C\u904A\u6232\u6B63\u5728\u4F7F\u7528Web\u5E73\u81FA\u5E76\u5728\u700F\u89BD\u5668\u4E2D\u555F\u52D5\uFF0C\u5247\u5728\u65B0\u9078\u9805\u5361\u4E2D\uFF09\u3002","Open URL _PARAM0_ in a browser (or new tab)":"\u5728\u700F\u89BD\u5668\u4E2D\u6253\u958B URL _PARAM0_ (\u6216\u65B0\u6A19\u7C3D)","URL (or filename)":"URL ( \u6216\u6587\u4EF6\u540D )","Download a file":"\u4E0B\u8F09\u6587\u4EF6","Download a file from a web site":"\u5F9E web \u7AD9\u9EDE\u4E0B\u8F09\u6587\u4EF6","Download file _PARAM1_ from _PARAM0_ under the name of _PARAM2_":"\u5F9E_PARAM0_\u4E0B\u8F09\u6587\u4EF6_PARAM1_\uFF0C\u540D\u7A31\u70BA_PARAM2_","Host (for example : http://www.website.com)":"\u4E3B\u6A5F\uFF08\u4F8B\u5982\uFF1Ahttp://www.website.com\uFF09","Path to file (for example : /folder/file.txt)":"\u6587\u4EF6\u8DEF\u5F91\uFF08\u4F8B\u5982: /folder/file.txt\uFF09","Save as":"\u53E6\u5B58\u70BA","Enable (or disable) metrics collection":"\u555F\u7528(\u6216\u7981\u7528) \u8A08\u91CF\u96C6\u5408","Enable, or disable, the sending of anonymous data used to compute the number of sessions and other metrics from your game players.\nBe sure to only send metrics if in accordance with the terms of service of your game and if they player gave their consent, depending on how your game/company handles this.":"\u555F\u7528\u6216\u7981\u7528\u767C\u9001\u533F\u540D\u8CC7\u6599\uFF0C\u7528\u4E8E\u8A08\u7B97\u60A8\u7684\u904A\u6232\u73A9\u5BB6\u7684\u6703\u8A71\u6B21\u6578\u548C\u5176\u4ED6\u8A08\u6578\u3002\n\u5982\u679C\u6309\u7167\u4F60\u7684\u904A\u6232\u670D\u52D9\u689D\u6B3E\u5E76\u4E14\u73A9\u5BB6\u8868\u793A\u540C\u610F\uFF0C\u8ACB\u78BA\u4FDD\u53EA\u767C\u9001\u8A08\u6578\u3002 \u53D6\u6C7A\u4E8E\u60A8\u7684\u904A\u6232/\u516C\u53F8\u5982\u4F55\u8655\u7406\u9019\u500B\u554F\u984C\u3002","Enable analytics metrics: _PARAM1_":"\u555F\u7528\u5206\u6790\u6307\u6A19\uFF1A _PARAM1_","Enable the metrics?":"\u555F\u7528\u8A08\u91CF\uFF1F","Camera center X position":"\u93E1\u982D\u4E2D\u5FC3\u7684X\u5750\u6A19","the X position of the center of a camera":"\u76F8\u6A5F\u4E2D\u5FC3\u7684 X \u4F4D\u7F6E","the X position of camera _PARAM4_ (layer: _PARAM3_)":"\u76F8\u6A5F_PARAM4_\u7684 X \u4F4D\u7F6E(\u5716\u5C64:_PARAM3_)","Camera center Y position":"\u93E1\u982D\u4E2D\u5FC3\u7684Y\u5750\u6A19","the Y position of the center of a camera":"\u76F8\u6A5F\u4E2D\u5FC3\u7684 Y \u4F4D\u7F6E","the Y position of camera _PARAM4_ (layer: _PARAM3_)":"\u76F8\u6A5F_PARAM4_\u7684 Y \u4F4D\u7F6E(\u5716\u5C64:_PARAM3_)","Width of a camera":"\u93E1\u982D\u7684\u5BEC\u5EA6","the width of a camera of a layer":"\u5716\u5C64\u76F8\u6A5F\u7684\u5BEC\u5EA6","the width of camera _PARAM2_ of layer _PARAM1_":"\u5716\u5C64 _PARAM1_ \u7684 _PARAM2_ \u7684\u76F8\u6A5F _PARAM2_ \u5BEC\u5EA6","Camera number":"\u93E1\u982D\u7DE8\u865F","Height of a camera":"\u93E1\u982D\u9AD8\u5EA6","the height of a camera of a layer":"\u5716\u5C64\u76F8\u6A5F\u7684\u9AD8\u5EA6","the height of camera _PARAM2_ of layer _PARAM1_":"\u5716\u5C64 _PARAM1_ \u7684 _PARAM2_ \u7684\u76F8\u6A5F\u9AD8\u5EA6","Camera left border position":"\u76F8\u6A5F\u5DE6\u908A\u6846\u4F4D\u7F6E","the position of the left border of a camera":"\u76F8\u6A5F\u5DE6\u908A\u6846\u7684\u4F4D\u7F6E","the position of the left border of camera _PARAM2_ of layer _PARAM1_":"\u76F8\u6A5F\u7684\u5DE6\u908A\u6846\u7684\u4F4D\u7F6E _PARAM2_ \u7684\u5C64 _PARAM1_","Camera right border position":"\u76F8\u6A5F\u53F3\u908A\u908A\u6846\u4F4D\u7F6E","the position of the right border of a camera":"\u76F8\u6A5F\u53F3\u908A\u6846\u7684\u4F4D\u7F6E","the position of the right border of camera _PARAM2_ of layer _PARAM1_":"\u76F8\u6A5F\u7684\u53F3\u908A\u6846\u7684\u4F4D\u7F6E _PARAM2_ \u7684\u5C64 _PARAM1_","Camera top border position":"\u76F8\u6A5F\u9802\u90E8\u908A\u6846\u4F4D\u7F6E","the position of the top border of a camera":"\u76F8\u6A5F\u9802\u90E8\u908A\u6846\u7684\u4F4D\u7F6E","the position of the top border of camera _PARAM2_ of layer _PARAM1_":"\u76F8\u6A5F\u7684\u9802\u90E8\u908A\u6846\u7684\u4F4D\u7F6E _PARAM2_ \u7684\u5C64 _PARAM1_","Camera bottom border position":"\u76F8\u6A5F\u5E95\u90E8\u908A\u6846\u4F4D\u7F6E","the position of the bottom border of a camera":"\u76F8\u6A5F\u5E95\u90E8\u908A\u6846\u7684\u4F4D\u7F6E","the position of the bottom border of camera _PARAM2_ of layer _PARAM1_":"\u76F8\u6A5F\u7684\u5E95\u90E8\u908A\u6846\u7684\u4F4D\u7F6E _PARAM2_ \u7684\u5C64 _PARAM1_","Angle of a camera of a layer":"\u5716\u5C64\u93E1\u982D\u7684\u89D2\u5EA6","the angle of rotation of a camera (in degrees)":"\u76F8\u6A5F\u7684\u65CB\u8F49\u89D2\u5EA6 (\u4EE5\u5EA6\u70BA\u55AE\u4F4D)","the angle of camera (layer: _PARAM3_, camera: _PARAM4_)":"\u76F8\u6A5F\u89D2\u5EA6 (\u5C64: _PARAM3_, \u76F8\u6A5F: _PARAM4_)","Add a camera to a layer":"\u6DFB\u52A0\u93E1\u982D\u5230\u5716\u5C64","This action adds a camera to a layer":"\u6B64\u64CD\u4F5C\u5C07\u4E00\u500B\u651D\u50CF\u6A5F\u6DFB\u52A0\u5230\u4E00\u500B\u5C64\u4E2D\u3002","Add a camera to layer _PARAM1_":"\u5C07\u76F8\u6A5F\u6DFB\u52A0\u5230\u5716\u5C64 _PARAM1_","Render zone: Top left side: X Position (between 0 and 1)":"\u6E32\u67D3\u5340\u57DF\uFF1A\u5DE6\u4E0A\u65B9\uFF1AX\u4F4D\u7F6E\uFF08\u4ECB\u4E8E0\u548C1\u4E4B\u9593\uFF09","Render zone: Top left side: Y Position (between 0 and 1)":"\u6E32\u67D3\u5340\u57DF\uFF1A\u5DE6\u4E0A\u65B9\uFF1AY\u4F4D\u7F6E\uFF08\u4ECB\u4E8E0\u548C1\u4E4B\u9593\uFF09","Render zone: Bottom right side: X Position (between 0 and 1)":"\u6E32\u67D3\u5340\u57DF\uFF1A\u5DE6\u4E0A\u65B9\uFF1AX\u4F4D\u7F6E\uFF08\u4ECB\u4E8E0\u548C1\u4E4B\u9593\uFF09","Render zone: Bottom right side: Y Position (between 0 and 1)":"\u6E32\u67D3\u5340\u57DF\uFF1A\u5DE6\u4E0A\u65B9\uFF1AY\u4F4D\u7F6E\uFF08\u4ECB\u4E8E0\u548C1\u4E4B\u9593\uFF09","Delete a camera of a layer":"\u522A\u9664\u5716\u5C64\u7684\u4E00\u500B\u93E1\u982D","Remove the specified camera from a layer":"\u79FB\u9664\u5716\u5C64\u7684\u6307\u5B9A\u93E1\u982D","Delete camera _PARAM2_ from layer _PARAM1_":"\u5F9E\u5716\u5C64 _PARAM1_ \u522A\u9664\u76F8\u6A5F _PARAM2_","Modify the size of a camera":"\u6539\u8B8A\u93E1\u982D\u7684\u5C3A\u5BF8","This action modifies the size of a camera of the specified layer. The zoom will be reset.":"\u8A72\u76F8\u6A5F\u7684\u52D5\u4F5C\u4FEE\u6539\u6307\u5B9A\u5927\u5C0F\u7684\u5C64\u3002\u8A72\u8B8A\u7126\u93E1\u982D\u5C07\u88AB\u91CD\u7F6E\u3002","Change the size of camera _PARAM2_ of _PARAM1_ to _PARAM3_*_PARAM4_":"\u66F4\u6539 _PARAM1_ \u7684 _PARAM2_ \u7684\u76F8\u6A5F\u5927\u5C0F\u70BA _PARAM3_*_PARAM4_","Modify the render zone of a camera":"\u8B8A\u66F4\u93E1\u982D\u7684\u6E32\u67D3\u5340\u57DF","This action modifies the render zone of a camera of the specified layer.":"\u6B64\u64CD\u4F5C\u5C07\u4FEE\u6539\u6307\u5B9A\u5716\u5C64\u4E2D\u76F8\u6A5F\u7684\u89D2\u5EA6\u3002","Set the render zone of camera _PARAM2_ from layer _PARAM1_ to _PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_":"\u5F9E\u5716\u5C64 _PARAM1_ \u7684\u76F8\u6A5F\u6E32\u67D3\u5340\u57DF\u8A2D\u5B9A\u70BA _PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_","Camera zoom":"\u76F8\u6A5F\u7E2E\u653E","Change camera zoom.":"\u66F4\u6539\u76F8\u6A5F\u7E2E\u653E\u3002","Change camera zoom to _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"\u5C07\u76F8\u6A5F\u7E2E\u653E\u66F4\u6539\u70BA _PARAM1_ (\u5716\u5C64: _PARAM2_, \u76F8\u6A5F: _PARAM3_)","Value (1:Initial zoom, 2:Zoom x2, 0.5:Unzoom x2...)":"\u503C(1:\u521D\u59CB\u7E2E\u653E,2:\u653E\u5927\u4E00\u500D,0.5:\u7E2E\u5C0F\u4E00\u534A)","Compare the zoom of a camera of a layer.":"\u6BD4\u8F03\u5716\u5C64\u76F8\u6A5F\u7684\u7E2E\u653E\u3002","Zoom of camera _PARAM2_ of layer _PARAM1_":"\u5716\u5C64 _PARAM1_ \u7684\u76F8\u6A5F _PARAM2_ \u7684\u7E2E\u653E","Zoom":"\u7E2E\u653E","Center the camera on an object within limits":"\u5728\u9650\u5B9A\u7684\u8303\u570D\u5167\u5C45\u4E2D\u93E1\u982D\u5728\u7269\u4EF6\u4E0A","Center the camera on the specified object, without leaving the specified limits.":"\u5C45\u4E2D\u93E1\u982D\u5728\u7269\u4EF6\u4E0A\uFF0C\u4E0D\u96E2\u958B\u6307\u5B9A\u8303\u570D","Center the camera on _PARAM1_ (limit : from _PARAM2_;_PARAM3_ to _PARAM4_;_PARAM5_) (layer: _PARAM7_, camera: _PARAM8_)":"\u5C07\u76F8\u6A5F\u5C45\u4E2D _PARAM1_ (\u9650\u5236\uFF1A\u5F9E_PARAM2_;_PARAM3_ \u5230_PARAM4_;_PARAM5_) (\u5716\u5C64\uFF1A _PARAM7_, \u76F8\u6A5F\uFF1A _PARAM8_)","Top left side of the boundary: X Position":"\u908A\u754C\u5DE6\u4E0A\u89D2\uFF1AX\u4F4D\u7F6E","Top left side of the boundary: Y Position":"\u908A\u754C\u5DE6\u4E0A\u89D2\uFF1AY\u4F4D\u7F6E","Bottom right side of the boundary: X Position":"\u908A\u754C\u5DE6\u5E95\u90E8\u89D2\uFF1AX\u4F4D\u7F6E","Bottom right side of the boundary: Y Position":"\u908A\u754C\u53F3\u908A\u5E95\u90E8\u89D2\uFF1AX\u4F4D\u7F6E","Anticipate the movement of the object (yes by default)":"\u9810\u6E2C\u7269\u4EF6\u7684\u79FB\u52D5\uFF08\u9ED8\u8A8D\u662F\uFF09","Enforce camera boundaries":"\u5F37\u5236\u4F7F\u7528\u76F8\u6A5F\u908A\u754C","Enforce camera boundaries by moving the camera back inside specified boundaries.":"\u901A\u904E\u5C07\u76F8\u6A5F\u79FB\u52D5\u5230\u6307\u5B9A\u7684\u908A\u754C\u5167\u4F86\u5F37\u5236\u4F7F\u7528\u76F8\u6A5F\u908A\u754C\u3002","Enforce camera boundaries (left: _PARAM1_, top: _PARAM2_ right: _PARAM3_, bottom: _PARAM4_, layer: _PARAM5_)":"\u5F37\u5236\u4F7F\u7528\u76F8\u6A5F\u908A\u754C(\u5DE6: _PARAM1_, \u9802: _PARAM2_ \u53F3: _PARAM3_, \u5E95: _PARAM4_, \u5716\u5C64: _PARAM5_)","Left bound X Position":"\u5DE6\u908A\u754C X \u4F4D\u7F6E","Top bound Y Position":"\u9802\u90E8\u908A\u754C Y \u4F4D\u7F6E","Right bound X Position":"\u53F3\u908A\u754C X \u4F4D\u7F6E","Bottom bound Y Position":"\u5E95\u90E8\u908A\u754C Y \u4F4D\u7F6E","Center the camera on an object":"\u5C07\u76F8\u6A5F\u7F6E\u4E8E\u7269\u4EF6\u7684\u4E2D\u5FC3","Center the camera on the specified object.":"\u5728\u6307\u5B9A\u7684\u7269\u4EF6\u4E0A\u5C45\u4E2D\u93E1\u982D","Center camera on _PARAM1_ (layer: _PARAM3_)":"\u5728 _PARAM1_ \u5C45\u4E2D\u651D\u50CF\u6A5F (\u5C64: _PARAM3_)","Show a layer":"\u986F\u793A\u5716\u5C64","Show a layer.":"\u986F\u793A\u5716\u5C64\u3002","Show layer _PARAM1_":"\u986F\u793A\u5716\u5C64 _PARAM1_","Hide a layer":"\u96B1\u85CF\u5716\u5C64","Hide a layer.":"\u96B1\u85CF\u5716\u5C64\u3002","Hide layer _PARAM1_":"\u96B1\u85CF\u5716\u5C64 _PARAM1_","Visibility of a layer":"\u5716\u5C64\u7684\u53EF\u898B\u6027","Test if a layer is set as visible.":"\u6E2C\u8A66\u662F\u5426\u5C07\u5716\u5C64\u8A2D\u5B9A\u70BA\u53EF\u898B\u3002","Layer _PARAM1_ is visible":"\u5716\u5C64 _PARAM1_ \u662F\u53EF\u8996\u7684","Effect property (number)":"\u6548\u679C\u5C6C\u6027 (\u6578\u5B57)","Change the value of a property of an effect.":"\u66F4\u6539\u6548\u679C\u7684\u5C6C\u6027\u503C\u3002","You can find the property names (and change the effect names) in the effects window.":"\u60A8\u53EF\u4EE5\u5728\u6548\u679C\u7A97\u53E3\u4E2D\u627E\u5230\u5C6C\u6027\u540D\u7A31 (\u5E76\u66F4\u6539\u6548\u679C\u540D\u7A31)\u3002","Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of layer _PARAM1_":"\u5C0D\u5716\u5C64 _PARAM1_ \u7684\u6548\u679C _PARAM2_\uFF0C\u8A2D\u5B9A _PARAM3_ \u70BA _PARAM4_","Effect property (string)":"\u6548\u679C\u5C6C\u6027 (\u5B57\u7B26\u4E32)","Change the value (string) of a property of an effect.":"\u66F4\u6539\u6548\u679C\u5C6C\u6027\u7684\u503C (\u5B57\u7B26\u4E32)\u3002","Effect property (enable or disable)":"\u6548\u679C\u5C6C\u6027 (\u555F\u7528\u6216\u7981\u7528)","Enable or disable a property of an effect.":"\u555F\u7528\u6216\u7981\u7528\u6548\u679C\u7684\u5C6C\u6027\u3002","Enable _PARAM3_ for effect _PARAM2_ of layer _PARAM1_: _PARAM4_":"\u555F\u7528 _PARAM3_ \u4EE5\u986F\u793A\u5716\u5C64 _PARAM1_ \u7684 _PARAM2_ \u6548\u679C: _PARAM4_","Enable this property":"\u555F\u7528\u6B64\u5C6C\u6027","Layer effect is enabled":"\u5716\u5C64\u6548\u679C\u5DF2\u555F\u7528","The effect on a layer is enabled":"\u5C0D\u5716\u5C64\u7684\u6548\u679C\u5DF2\u555F\u7528","Effect _PARAM2_ on layer _PARAM1_ is enabled":"\u555F\u7528\u5716\u5C64 _PARAM1_ \u4E0A\u7684\u6548\u679C _PARAM2_","Enable layer effect":"\u555F\u7528\u5716\u5C64\u6548\u679C","Enable an effect on a layer":"\u5C0D\u5716\u5C64\u555F\u7528\u7279\u6548","Enable effect _PARAM2_ on layer _PARAM1_: _PARAM3_":"\u5728\u5716\u5C64 _PARAM1_: _PARAM3_ \u4E0A\u555F\u7528_PARAM2_","Layer time scale":"\u66F4\u6539\u6642\u9593\u6BD4\u4F8B","Compare the time scale applied to the objects of the layer.":"\u6BD4\u8F03\u61C9\u7528\u4E8E\u5716\u5C64\u7269\u4EF6\u7684\u6642\u9593\u6BD4\u4F8B\u3002","the time scale of layer _PARAM1_":"\u5716\u5C64 _PARAM1_ \u7684\u6642\u9593\u5C3A\u5EA6","Change the time scale applied to the objects of the layer.":"\u6BD4\u8F03\u61C9\u7528\u4E8E\u5716\u5C64\u7269\u4EF6\u7684\u6642\u9593\u6BD4\u4F8B\u3002","Set the time scale of layer _PARAM1_ to _PARAM2_":"\u8A2D\u5B9A\u5716\u5C64 _PARAM1_ \u7684\u6642\u9593\u6BD4\u4F8B\u70BA _PARAM2_","Scale (1: Default, 2: 2x faster, 0.5: 2x slower...)":"\u6BD4\u4F8B (1: \u9ED8\u8A8D\u503C, 2: 2x \u66F4\u5FEB, 0.5: 2x \u6162...)","Layer default Z order":"\u5716\u5C64\u9ED8\u8A8D Z \u9806\u5E8F","Compare the default Z order set to objects when they are created on a layer.":"\u5728\u5716\u5C64\u4E0A\u5275\u5EFA\u7269\u4EF6\u6642\uFF0C\u6BD4\u8F03\u9ED8\u8A8D\u7684 Z \u9806\u5E8F\u3002","the default Z order of objects created on _PARAM1_":"\u5728 _PARAM1_ \u4E0A\u5275\u5EFA\u7269\u4EF6\u7684\u9ED8\u8A8DZ\u9806\u5E8F","Change the default Z order set to objects when they are created on a layer.":"\u7576\u7269\u4EF6\u5728\u5716\u5C64\u4E0A\u5275\u5EFA\u6642\uFF0C\u66F4\u6539\u9ED8\u8A8D\u7684 Z \u9806\u5E8F\u3002","Set the default Z order of objects created on _PARAM1_ to _PARAM2_":"\u8A2D\u5B9A\u5728 _PARAM1_ \u4E0A\u5275\u5EFA\u7684\u7269\u4EF6\u7684 Z \u9ED8\u8A8D\u9806\u5E8F\u70BA _PARAM2_","New default Z order":"\u65B0\u5EFA\u9ED8\u8A8D Z \u9806\u5E8F","Set the ambient light color of the lighting layer in format \"R;G;B\" string.":"\u4EE5\"R;G;B\"\u5B57\u7B26\u4E32\u7684\u683C\u5F0F\u8A2D\u5B9A\u7167\u660E\u5716\u5C64\u7684\u74B0\u5883\u4EAE\u5EA6\u984F\u8272\u3002","Set the ambient color of the lighting layer _PARAM1_ to _PARAM2_":"\u8A2D\u5B9A\u7167\u660E\u5716\u5C64 _PARAM1_ \u7684\u74B0\u5883\u984F\u8272\u5230 _PARAM2_","X position of the top left side point of a render zone":"\u6E32\u67D3\u5340\u57DF\u5DE6\u4E0A\u5074\u9EDE\u7684 X \u4F4D\u7F6E","Y position of the top left side point of a render zone":"\u6E32\u67D3\u5340\u57DF\u5DE6\u4E0A\u5074\u9EDE\u7684 Y \u4F4D\u7F6E","X position of the bottom right side point of a render zone":"\u6E32\u67D3\u5340\u57DF\u5DE6\u4E0A\u5074\u9EDE\u7684 X \u4F4D\u7F6E","Y position of the bottom right side point of a render zone":"\u6E32\u67D3\u5340\u57DF\u5DE6\u4E0A\u5074\u9EDE\u7684 Y \u4F4D\u7F6E","Zoom of a camera of a layer":"\u653E\u5927\u5716\u5C64\u7684\u651D\u50CF\u982D","Returns the time scale of the specified layer.":"\u8FD4\u56DE\u6307\u5B9A\u5C64\u7684\u6642\u9593\u6BD4\u4F8B\u3002","Default Z Order for a layer":"\u5716\u5C64\u9ED8\u8A8D\u7684 Z \u9806\u5E8F","Scalable objects":"\u53EF\u64F4\u5145\u7684\u7269\u4EF6","Actions/conditions/expression to change or check the scale of an object (default: 1).":"\u64CD\u4F5C/\u689D\u4EF6/\u8868\u9054\u5F0F\u4EE5\u6539\u8B8A\u6216\u6AA2\u67E5\u5C0D\u8C61\u7684\u7E2E\u653E\uFF08\u9ED8\u8A8D\uFF1A1\uFF09\u3002","the scale of the object (default scale is 1)":"\u7269\u4EF6\u7684\u6BD4\u4F8B (\u9ED8\u8A8D\u6BD4\u4F8B\u70BA1)","the scale on X axis of the object (default scale is 1)":"\u7269\u4EF6 X \u8EF8\u4E0A\u7684\u6BD4\u4F8B (\u9ED8\u8A8D\u6BD4\u4F8B\u70BA1)","the scale on X axis":"X \u8EF8\u4E0A\u7684\u6BD4\u4F8B","the scale on Y axis of the object (default scale is 1)":"\u7269\u4EF6 Y \u8EF8\u4E0A\u7684\u6BD4\u4F8B (\u9ED8\u8A8D\u6BD4\u4F8B\u70BA1)","the scale on Y axis":"Y \u8EF8\u4E0A\u7684\u6BD4\u4F8B","Objects with opacity":"\u5177\u6709\u4E0D\u900F\u660E\u5EA6\u7684\u7269\u4EF6","Action/condition/expression to change or check the opacity of an object (0-255).":"\u64CD\u4F5C/\u689D\u4EF6/\u8868\u9054\u5F0F\u4EE5\u6539\u8B8A\u6216\u6AA2\u67E5\u5C0D\u8C61\u7684\u4E0D\u900F\u660E\u5EA6\uFF080-255\uFF09\u3002","Resizable objects":"\u53EF\u8ABF\u6574\u5927\u5C0F\u7684\u7269\u4EF6","Change or compare the size (width/height) of an object which can be resized (i.e: most objects).":"\u6539\u8B8A\u6216\u6BD4\u8F03\u80FD\u5920\u8ABF\u6574\u5927\u5C0F\u7684\u7269\u9AD4\uFF08\u5373\u5927\u591A\u6578\u7269\u9AD4\uFF09\u7684\u5C3A\u5BF8\uFF08\u5BEC\u5EA6/\u9AD8\u5EA6\uFF09\u3002","Change the width of the object.":"\u66F4\u6539\u7269\u4EF6\u7684\u5BEC\u5EA6\u3002","Compare the width of the object.":"\u6BD4\u8F03\u7269\u4EF6\u7684\u5BEC\u5EA6\u3002","Change the height of the object.":"\u66F4\u6539\u7269\u4EF6\u7684\u9AD8\u5EA6\u3002","Compare the height of the object.":"\u6BD4\u8F03\u7269\u4EF6\u7684\u9AD8\u5EA6","Change the size of an object.":"\u66F4\u6539\u7269\u4EF6\u7684\u5927\u5C0F\u3002","Change the size of _PARAM0_: set to _PARAM2_ x _PARAM3_":"\u66F4\u6539 _PARAM0_ \u7684\u5927\u5C0F: \u8A2D\u5B9A\u70BA _PARAM2_ x _PARAM3_","Objects with effects":"\u5177\u6709\u7279\u6548\u7684\u7269\u4EF6","Actions/conditions to enable/disable and change parameters of visual effects applied on objects.":"\u555F\u7528/\u7981\u7528\u4E26\u66F4\u6539\u65BD\u52A0\u65BC\u7269\u9AD4\u7684\u8996\u89BA\u6548\u679C\u53C3\u6578\u7684\u64CD\u4F5C\u548C\u689D\u4EF6\u3002","Enable an object effect":"\u555F\u7528\u7269\u4EF6\u7279\u6548","Enable an effect on the object":"\u555F\u7528\u5C0D\u7269\u4EF6\u7684\u6548\u679C","Enable effect _PARAM2_ on _PARAM0_: _PARAM3_":"\u5728 _PARAM0_ \u4E0A\u555F\u7528\u6548\u679C_PARAM2_: _PARAM3_","Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of _PARAM0_":"\u5C07 _PARAM0_ \u7684\u6548\u679C _PARAM2_ \u8A2D\u5B9A\u70BA _PARAM3_ \u81F3 _PARAM4_","Enable _PARAM3_ for effect _PARAM2_ of _PARAM0_: _PARAM4_":"\u70BA _PARAM0_ \u7684\u6548\u679C _PARAM2_ \u555F\u7528 _PARAM3_: _PARAM4_","Effect is enabled":"\u6548\u679C\u5DF2\u555F\u7528","Check if the effect on an object is enabled.":"\u6AA2\u67E5\u662F\u5426\u555F\u7528\u5C0D\u7269\u4EF6\u7684\u6548\u679C\u3002","Effect _PARAM2_ of _PARAM0_ is enabled":"\u5DF2\u555F\u7528 _PARAM0_ \u7684\u6548\u679C _PARAM2_","Objects containing a text":"\u5305\u542B\u6587\u5B57\u7684\u7269\u4EF6","Allows an object to contain a text, usually shown on screen, that can be modified.":"Allows an object to contain a text, usually shown on screen, that can be modified.","Flippable objects":"\u53EF\u7FFB\u8F49\u7684\u7269\u4EF6","Actions/conditions for objects which can be flipped horizontally or vertically.":"\u53EF\u4EE5\u6C34\u5E73\u6216\u5782\u76F4\u7FFB\u8F49\u7684\u7269\u9AD4\u7684\u64CD\u4F5C/\u689D\u4EF6\u3002","Flip horizontally _PARAM0_: _PARAM2_":"\u6C34\u5E73\u7FFB\u8F49_PARAM0_: _PARAM2_","Flip vertically _PARAM0_: _PARAM2_":"\u5782\u76F4\u7FFB\u8F49_PARAM0_: _PARAM2_","Objects with animations":"\u5177\u6709\u52D5\u756B\u7684\u7269\u4EF6","Actions and conditions for objects having animations (sprite, 3D models...).":"\u91DD\u5C0D\u5177\u6709\u52D5\u756B\u7684\u7269\u9AD4\uFF08\u7CBE\u9748\u30013D\u6A21\u578B\u7B49\uFF09\u7684\u64CD\u4F5C\u548C\u689D\u4EF6\u3002","Actions and conditions for objects having animations (sprite, 3D models...)..":"\u91DD\u5C0D\u5177\u6709\u52D5\u756B\u7684\u7269\u9AD4\uFF08\u7CBE\u9748\u30013D\u6A21\u578B\u7B49\uFF09\u7684\u64CD\u4F5C\u548C\u689D\u4EF6\u3002","the animation played by the object using the animation number (from the animations list)":"\u7269\u4EF6\u4F7F\u7528\u52D5\u756B\u7DE8\u865F\u64AD\u653E\u7684\u52D5\u756B (\u4F86\u81EA\u52D5\u756B\u5217\u8868)","Animation index":"\u52D5\u756B\u7D22\u5F15","the animation played by the object using the name of the animation":"\u7269\u4EF6\u4F7F\u7528\u52D5\u756B\u540D\u7A31\u64AD\u653E\u7684\u52D5\u756B","Pause the animation of the object.":"\u66AB\u505C\u7269\u4EF6\u7684\u52D5\u756B\u3002","Resume the animation of the object.":"\u6062\u5FA9\u7269\u4EF6\u7684\u52D5\u756B\u3002","Animation elapsed time":"\u52D5\u756B\u7D93\u904E\u6642\u9593","the elapsed time from the beginning of the animation (in seconds)":"\u5F9E\u52D5\u756B\u958B\u59CB\u5DF2\u904E\u6642\u9593(\u79D2)","the animation elapsed time":"\u7576\u524D\u52D5\u756B\u5DF2\u904E\u6642\u9593","Elapsed time (in seconds)":"\u5DF2\u7528\u6642\u9593(\u79D2)","Animation duration":"\u52D5\u756B\u6301\u7E8C\u6642\u9593","Return the current animation duration (in seconds).":"\u8FD4\u56DE\u7576\u524D\u52D5\u756B\u6301\u7E8C\u6642\u9593(\u79D2)\u3002","Sounds and music":"\u8072\u97F3\u548C\u97F3\u6A02","GDevelop provides several conditions and actions to play audio files. They can be either long music or short sound effects.":"GDevelop\u63D0\u4F9B\u4E86\u5E7E\u500B\u64AD\u653E\u97F3\u983B\u6587\u4EF6\u7684\u689D\u4EF6\u548C\u64CD\u4F5C\u3002\u5B83\u5011\u53EF\u4EE5\u662F\u9577\u97F3\u6A02\u6216\u77ED\u97F3\u6548\u3002","Sounds on channels":"\u901A\u9053\u4E0A\u7684\u8072\u97F3","Play a sound on a channel":"\u5728\u901A\u9053\u91CC\u64AD\u653E\u8072\u97F3","Play a sound (small audio file) on a specific channel,\nso you'll be able to manipulate it.":"\u64AD\u653E\u8072\u97F3\uFF08\u5C0F\u7684\u97F3\u983B\u6587\u4EF6\uFF09\u5728\u4E00\u500B\u7279\u5B9A\u7684\u901A\u9053\uFF0C\n\u6240\u4EE5\u4F60\u53EF\u4EE5\u64CD\u7E31\u5B83\u3002","Play the sound _PARAM1_ on the channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_":"\u5728\u901A\u9053 _PARAM2_ \u4E0A\u64AD\u653E\u8072\u97F3 _PARAM1_\uFF0C\u97F3\u91CF\uFF1A_PARAM4_\uFF0C\u5FAA\u74B0\uFF1A_PARAM3_","Audio file (or audio resource name)":"\u97F3\u983B\u6587\u4EF6\uFF08\u6216\u97F3\u983B\u8CC7\u6E90\u540D\uFF09","Channel identifier":"\u901A\u9053id","Repeat the sound":"\u91CD\u5FA9\u8072\u97F3","From 0 to 100, 100 by default.":"\u5F9E0\u5230100\uFF0C\u9ED8\u8A8D100\u3002","Pitch (speed)":"\u97F3\u8ABF(\u901F\u5EA6)","1 by default.":"\u9ED8\u8A8D\u503C\u70BA 1\u3002","Stop the sound of a channel":"\u505C\u6B62\u67D0\u901A\u9053\u7684\u8072\u97F3","Stop the sound on the specified channel.":"\u505C\u6B62\u6307\u5B9A\u901A\u9053\u91CC\u7684\u8072\u97F3","Stop the sound of channel _PARAM1_":"\u505C\u6B62\u901A\u9053 _PARAM1_ \u7684\u8072\u97F3","Pause the sound of a channel":"\u66AB\u505C\u67D0\u901A\u9053\u7684\u8072\u97F3","Pause the sound played on the specified channel.":"\u66AB\u505C\u6307\u5B9A\u901A\u9053\u7684\u8072\u97F3","Pause the sound of channel _PARAM1_":"\u66AB\u505C\u901A\u9053 _PARAM1_ \u7684\u8072\u97F3","Resume playing a sound on a channel":"\u7E7C\u7E8C\u5728\u901A\u9053\u4E0A\u64AD\u653E\u8072\u97F3","Resume playing a sound on a channel that was paused.":"\u5728\u5DF2\u66AB\u505C\u7684\u901A\u9053\u4E0A\u6062\u5FA9\u64AD\u653E\u8072\u97F3\u3002","Resume the sound of channel _PARAM1_":"\u6062\u5FA9 _PARAM1_ \u901A\u9053\u7684\u8072\u97F3","Play a music file on a channel":"\u5728\u983B\u9053\u4E0A\u64AD\u653E\u97F3\u6A02\u6587\u4EF6","Play a music file on a specific channel,\nso you'll be able to interact with it later.":"\u5728\u7279\u5B9A\u983B\u9053\u4E0A\u64AD\u653E\u97F3\u6A02\u6587\u4EF6\uFF0C\n\u60A8\u53EF\u4EE5\u7A0D\u540E\u8207\u4E4B\u4E92\u52D5\u3002","Play the music _PARAM1_ on channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_":"\u5728\u983B\u9053 _PARAM2_\u4E0A\u64AD\u653E\u97F3\u6A02_PARAM1_\uFF0C\u5377: _PARAM4_, \u5FAA\u74B0: _PARAM3_","Music on channels":"\u901A\u9053\u4E0A\u7684\u97F3\u6A02","Stop the music on a channel":"\u505C\u6B62\u67D0\u901A\u9053\u7684\u97F3\u6A02","Stop the music on the specified channel":"\u505C\u6B62\u6307\u5B9A\u901A\u9053\u91CC\u7684\u97F3\u6A02","Stop the music of channel _PARAM1_":"\u505C\u6B62\u901A\u9053 _PARAM1_ \u7684\u97F3\u6A02","Pause the music of a channel":"\u66AB\u505C\u67D0\u901A\u9053\u7684\u97F3\u6A02","Pause the music on the specified channel.":"\u66AB\u505C\u6307\u5B9A\u901A\u9053\u91CC\u7684\u97F3\u6A02","Pause the music of channel _PARAM1_":"\u66AB\u505C\u901A\u9053 _PARAM1_ \u7684\u97F3\u6A02","Resume playing a music on a channel":"\u7E7C\u7E8C\u5728\u901A\u9053\u64AD\u653E\u97F3\u6A02","Resume playing a music on a channel that was paused.":"\u6062\u5FA9\u5728\u66AB\u505C\u7684\u901A\u9053\u4E0A\u64AD\u653E\u97F3\u6A02\u3002","Resume the music of channel _PARAM1_":"\u6062\u5FA9\u901A\u9053 _PARAM1_ \u7684\u97F3\u6A02","Volume of the sound on a channel":"\u67D0\u901A\u9053\u4E0A\u8072\u97F3\u7684\u97F3\u91CF","This action modifies the volume of the sound on the specified channel.":"\u6B64\u64CD\u4F5C\u66F4\u6539\u6307\u5B9A\u901A\u9053\u4E0A\u8072\u97F3\u7684\u97F3\u91CF\u3002","the volume of the sound on channel _PARAM1_":"\u8072\u9053_PARAM1_ \u4E0A\u8072\u97F3\u7684\u97F3\u91CF","Volume of the music on a channel":"\u901A\u9053\u91CC\u97F3\u6A02\u7684\u97F3\u91CF","This action modifies the volume of the music on the specified channel.":"\u6B64\u64CD\u4F5C\u66F4\u6539\u6307\u5B9A\u901A\u9053\u4E0A\u97F3\u6A02\u7684\u97F3\u91CF\u3002","the volume of the music on channel _PARAM1_":"\u983B\u9053_PARAM1_ \u4E0A\u97F3\u6A02\u7684\u97F3\u91CF","Game global volume":"\u904A\u6232\u5168\u5C40\u97F3\u91CF","This action modifies the global volume of the game.":"\u9019\u500B\u52D5\u4F5C\u4FEE\u6539\u904A\u6232\u7684\u5168\u5C40\u97F3\u91CF\u3002","the global sound level":"\u5168\u5C40\u8072\u97F3\u7D1A\u5225","Pitch of the sound of a channel":"\u901A\u9053\u91CC\u8072\u97F3\u7684\u97F3\u8ABF","This action modifies the pitch (speed) of the sound on a channel.":"\u9019\u500B\u52D5\u4F5C\u4FEE\u6539\u4E86\u8072\u97F3\u5728\u901A\u9053\u4E0A\u7684\u97F3\u9AD8(\u901F\u5EA6)\u3002","the pitch of the sound on channel _PARAM1_":"\u8072\u9053_PARAM1_ \u4E0A\u8072\u97F3\u7684\u97F3\u8ABF","Pitch (1 by default)":"\u97F3\u91CF(\u9ED8\u8A8D\u70BA1)","Pitch of the music on a channel":"\u901A\u9053\u91CC\u97F3\u6A02\u7684\u97F3\u8ABF","This action modifies the pitch of the music on the specified channel.":"\u6B64\u64CD\u4F5C\u66F4\u6539\u6307\u5B9A\u901A\u9053\u4E0A\u97F3\u6A02\u7684\u97F3\u91CF\u3002","the pitch of the music on channel _PARAM1_":"\u8072\u9053_PARAM1_ \u4E0A\u97F3\u6A02\u7684\u97F3\u8ABF","Playing offset of the sound on a channel":"\u901A\u9053\u4E0A\u8072\u97F3\u7684\u64AD\u653E\u4F4D\u7F6E","This action modifies the playing offset of the sound on a channel":"\u6B64\u64CD\u4F5C\u4FEE\u6539\u901A\u9053\u4E0A\u8072\u97F3\u7684\u64AD\u653E\u504F\u79FB\u91CF","the playing offset of the sound on channel _PARAM1_":"\u8072\u9053_PARAM1_ \u64AD\u653E\u8072\u97F3\u7684\u504F\u79FB\u91CF","Playing offset of the music on a channel":"\u901A\u9053\u4E0A\u97F3\u6A02\u7684\u64AD\u653E\u4F4D\u7F6E","This action modifies the playing offset of the music on the specified channel":"\u6B64\u64CD\u4F5C\u4FEE\u6539\u6307\u5B9A\u983B\u9053\u4E0A\u97F3\u6A02\u7684\u64AD\u653E\u504F\u79FB\u91CF\u3002","the playing offset of the music on channel _PARAM1_":"_PARAM1_ \u901A\u9053\u4E0A\u97F3\u6A02\u7684\u64AD\u653E\u504F\u79FB\u91CF","Play a sound":"\u64AD\u653E\u8072\u97F3","Play a sound.":"\u64AD\u653E\u8072\u97F3","Play the sound _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_":"\u64AD\u653E\u8072\u97F3 _PARAM1_, vol.: _PARAM3_, \u5FAA\u74B0: _PARAM2_","Play a music file":"\u64AD\u653E\u97F3\u6A02\u6587\u4EF6","Play a music file.":"\u64AD\u653E\u97F3\u6A02\u6587\u4EF6\u3002","Play the music _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_":"\u64AD\u653E\u97F3\u6A02 _PARAM1_, vol.: _PARAM3_, \u5FAA\u74B0: _PARAM2_","Preload a music file":"\u9810\u52A0\u8F09\u97F3\u6A02\u6587\u4EF6","Preload a music file in memory.":"\u5C07\u97F3\u6A02\u6587\u4EF6\u9810\u52A0\u8F09\u5230\u5167\u5B58\u4E2D","Preload the music file _PARAM1_":"\u9810\u52A0\u8F09\u97F3\u6A02\u6587\u4EF6 _PARAM1_","Preload a sound file":"\u9810\u52A0\u8F09\u8072\u97F3\u6587\u4EF6","Preload a sound file in memory.":"\u5C07\u8072\u97F3\u6587\u4EF6\u9810\u52A0\u8F09\u5230\u5167\u5B58\u4E2D","Preload the sound file _PARAM1_":"\u9810\u52A0\u8F09\u8072\u97F3\u6587\u4EF6 _PARAM1_","Sound file (or sound resource name)":"\u8072\u97F3\u6587\u4EF6 (\u6216\u8072\u97F3\u8CC7\u6E90\u540D\u7A31)","Unload a music file":"\u5378\u8F09\u97F3\u6A02\u6587\u4EF6","Unload a music file from memory. Unloading a music file will cause any music playing it to stop.":"\u5F9E\u5167\u5B58\u4E2D\u5378\u8F09\u97F3\u6A02\u6587\u4EF6\u3002\u5378\u8F09\u97F3\u6A02\u6587\u4EF6\u5C07\u5C0E\u81F4\u505C\u6B62\u64AD\u653E\u4EFB\u4F55\u97F3\u6A02\u3002","Unload the music file _PARAM1_":"\u5378\u8F09\u97F3\u6A02\u6587\u4EF6 _PARAM1_","Unload a sound file":"\u5378\u8F09\u8072\u97F3\u6587\u4EF6","Unload a sound file from memory. Unloading a sound file will cause any sounds playing it to stop.":"\u5F9E\u5167\u5B58\u4E2D\u5378\u8F09\u8072\u97F3\u6587\u4EF6\u3002\u5378\u8F09\u8072\u97F3\u6587\u4EF6\u6703\u5C0E\u81F4\u64AD\u653E\u8072\u97F3\u7684\u8072\u97F3\u505C\u6B62\u3002","Unload the sound file _PARAM1_":"\u5378\u8F09\u8072\u97F3\u6587\u4EF6 _PARAM1_","Unload all audio":"\u5378\u8F09\u6240\u6709\u97F3\u983B","Unload all the audio in memory. This will cause every sound and music of the game to stop.":"\u5378\u8F09\u5167\u5B58\u4E2D\u7684\u6240\u6709\u97F3\u983B\u3002\u9019\u5C07\u5C0E\u81F4\u904A\u6232\u7684\u6240\u6709\u8072\u97F3\u548C\u97F3\u6A02\u505C\u6B62\u3002","Unload all audio files":"\u5378\u8F09\u6240\u6709\u97F3\u983B\u6587\u4EF6","Fade the volume of a sound played on a channel.":"\u8870\u6E1B\u5728\u983B\u9053\u4E0A\u64AD\u653E\u7684\u8072\u97F3\u7684\u97F3\u91CF\u3002","Fade the volume of a sound played on a channel to the specified volume within the specified duration.":"\u5728\u6307\u5B9A\u7684\u6301\u7E8C\u6642\u9593\u5167\uFF0C\u5C07\u983B\u9053\u4E0A\u64AD\u653E\u7684\u8072\u97F3\u97F3\u91CF\u8870\u6E1B\u5230\u6307\u5B9A\u7684\u97F3\u91CF\u3002","Fade the sound on channel _PARAM1_ to volume _PARAM2_ within _PARAM3_ seconds":"\u5728_PARAM3_\u79D2\u5167\u5C07\u8072\u9053_PARAM1_ \u8870\u6E1B\u5230\u97F3\u91CF _PARAM2_","Final volume (0-100)":"\u6700\u7D42\u97F3\u91CF (0-100)","Fading time in seconds":"\u4EE5\u79D2\u70BA\u55AE\u4F4D\u7684\u8870\u6E1B\u6642\u9593","Fade the volume of a music played on a channel.":"\u6DE1\u5165\u983B\u9053\u64AD\u653E\u7684\u97F3\u6A02\u97F3\u91CF\u3002","Fade the volume of a music played on a channel to the specified volume within the specified duration.":"\u5728\u6307\u5B9A\u7684\u6301\u7E8C\u6642\u9593\u5167\uFF0C\u5C07\u983B\u9053\u4E0A\u64AD\u653E\u7684\u97F3\u6A02\u97F3\u91CF\u8870\u6E1B\u5230\u6307\u5B9A\u7684\u97F3\u91CF\u3002","Fade the music on channel _PARAM1_ to volume _PARAM2_ within _PARAM3_ seconds":"\u5728 _PARAM1_ \u983B\u9053\u4E0A\u6DE1\u5165\u97F3\u91CF_PARAM2_ \u5728 _PARAM3_ \u79D2\u5167","A music file is being played":"\u6B63\u5728\u64AD\u653E\u4E00\u500B\u97F3\u6A02\u6587\u4EF6\u3002","Test if the music on a channel is being played":"\u6AA2\u6E2C\u67D0\u901A\u9053\u4E0A\u7684\u97F3\u6A02\u662F\u5426\u6B63\u5728\u64AD\u653E","Music on channel _PARAM1_ is being played":"\u901A\u9053 _PARAM1_ \u91CC\u7684\u97F3\u6A02\u6B63\u5728\u64AD\u653E","A music file is paused":"\u97F3\u6A02\u6587\u4EF6\u66AB\u505C","Test if the music on the specified channel is paused.":"\u6AA2\u6E2C\u6307\u5B9A\u901A\u9053\u91CC\u7684\u97F3\u6A02\u662F\u5426\u66AB\u505C","Music on channel _PARAM1_ is paused":"\u901A\u9053 _PARAM1_ \u91CC\u7684\u97F3\u6A02\u5DF2\u66AB\u505C","A music file is stopped":"\u97F3\u6A02\u6587\u4EF6\u505C\u6B62","Test if the music on the specified channel is stopped.":"\u6AA2\u6E2C\u6307\u5B9A\u901A\u9053\u91CC\u7684\u97F3\u6A02\u662F\u5426\u505C\u6B62","Music on channel _PARAM1_ is stopped":"\u901A\u9053 _PARAM1_ \u91CC\u7684\u97F3\u6A02\u5DF2\u505C\u6B62","A sound is being played":"\u8072\u97F3\u6B63\u5728\u64AD\u653E","Test if the sound on a channel is being played.":"\u6AA2\u6E2C\u67D0\u901A\u9053\u91CC\u7684\u8072\u97F3\u662F\u5426\u6B63\u5728\u64AD\u653E","Sound on channel _PARAM1_ is being played":"\u901A\u9053 _PARAM1_ \u91CC\u7684\u8072\u97F3\u6B63\u5728\u64AD\u653E","A sound is paused":"\u8072\u97F3\u662F\u66AB\u505C\u7684","Test if the sound on the specified channel is paused.":"\u6AA2\u6E2C\u67D0\u901A\u9053\u91CC\u7684\u8072\u97F3\u662F\u5426\u5DF2\u66AB\u505C","Sound on channel _PARAM1_ is paused":"\u901A\u9053 _PARAM1_ \u91CC\u7684\u8072\u97F3\u5DF2\u66AB\u505C","A sound is stopped":"\u8072\u97F3\u5DF2\u505C\u6B62","Test if the sound on the specified channel is stopped.":"\u6AA2\u6E2C\u67D0\u901A\u9053\u91CC\u7684\u8072\u97F3\u662F\u5426\u5DF2\u505C\u6B62","Sound on channel _PARAM1_ is stopped":"\u901A\u9053 _PARAM1_ \u91CC\u7684\u8072\u97F3\u5DF2\u505C\u6B62","Test the volume of the sound on the specified channel.":"\u6E2C\u8A66\u6307\u5B9A\u901A\u9053\u4E0A\u8072\u97F3\u7684\u97F3\u91CF\u3002","Test the volume of the music on a specified channel. The volume is between 0 and 100.":"\u5728\u6307\u5B9A\u7684\u983B\u9053\u4E0A\u6E2C\u8A66\u97F3\u6A02\u7684\u97F3\u91CF\u3002\u97F3\u91CF\u57280\u5230100\u4E4B\u9593\u3002","Global volume":"\u5168\u5C40\u97F3\u91CF","Test the global sound level. The volume is between 0 and 100.":"\u6AA2\u6E2C\u5168\u5C40\u8072\u97F3\u7D1A\u5225\uFF0C\u503C\u57280\u5230100\u4E4B\u9593\u3002","the global game volume":"\u5168\u5C40\u904A\u6232\u97F3\u91CF","Test the pitch of the sound on the specified channel. 1 is the default pitch.":"\u6E2C\u8A66\u6307\u5B9A\u901A\u9053\u4E0A\u8072\u97F3\u7684\u97F3\u9AD8\u3002 1\u662F\u9ED8\u8A8D\u97F3\u9AD8\u3002","Pitch to compare to (1 by default)":"\u8981\u6BD4\u8F03\u7684\u97F3\u9AD8(\u9ED8\u8A8D\u70BA1)","Test the pitch (speed) of the music on a specified channel.":"\u6E2C\u8A66\u6307\u5B9A\u901A\u9053\u4E0A\u97F3\u6A02\u7684\u97F3\u8ABF(\u901F\u5EA6)\u3002","Test the playing offset of the sound on the specified channel.":"\u6E2C\u8A66\u8072\u97F3\u5728\u6307\u5B9A\u983B\u9053\u4E0A\u7684\u64AD\u653E\u504F\u79FB\u91CF\u3002","Position to compare to (in seconds)":"\u8981\u6BD4\u8F03\u7684\u4F4D\u7F6E(\u4EE5\u79D2\u70BA\u55AE\u4F4D)","Test the playing offset of the music on the specified channel.":"\u6E2C\u8A66\u6307\u5B9A\u901A\u9053\u4E0A\u97F3\u6A02\u7684\u64AD\u653E\u504F\u79FB\u91CF\u3002","Sound playing offset":"\u8072\u97F3\u64AD\u653E\u4F4D\u7F6E","Sounds":"\u8072\u97F3","Music playing offset":"\u97F3\u6A02\u64AD\u653E\u4F4D\u7F6E","Sound volume":"\u8072\u97F3\u7684\u97F3\u91CF","Music volume":"\u97F3\u6A02\u97F3\u91CF","Sound's pitch":"\u8072\u97F3\u7684\u97F3\u8ABF","Music's pitch":"\u97F3\u6A02\u7684\u97F3\u8ABF","Global volume value":"\u5168\u5C40\u97F3\u91CF","Sound level":"\u97F3\u91CF ","Create objects from an external layout":"\u5F9E\u5916\u90E8\u5716\u5C64\u5275\u5EFA\u7269\u4EF6","Create objects from an external layout.":"\u5F9E\u5916\u90E8\u5716\u5C64\u5275\u5EFA\u7269\u4EF6\u3002","Create objects from the external layout named _PARAM1_ at position _PARAM2_;_PARAM3_;_PARAM4_":"\u5F9E\u5916\u90E8\u4F48\u5C40 _PARAM1_ \u5728\u4F4D\u7F6E _PARAM2_;_PARAM3_;_PARAM4_ \u5275\u5EFA\u5C0D\u8C61","X position of the origin":"\u539F\u9EDE\u7684X\u5750\u6A19","Y position of the origin":"\u539F\u9EDE\u7684Y\u5750\u6A19","Z position of the origin":"\u539F\u9EDE\u7684 Z \u4F4D\u7F6E","Conditions to check keys pressed on a keyboard. Note that this does not work with on-screen keyboard on touch devices: use instead mouse/touch conditions when making a game for mobile/touchscreen devices or when making a new game from scratch.":"\u6AA2\u67E5\u9375\u76E4\u4E0A\u6309\u4E0B\u7684\u9375\u3002\u8ACB\u6CE8\u610F\uFF0C\u9019\u4E0D\u9069\u7528\u65BC\u89F8\u6478\u8A2D\u5099\u4E0A\u7684\u87A2\u5E55\u9375\u76E4\uFF1A\u5728\u70BA\u884C\u52D5/\u89F8\u6478\u87A2\u5E55\u8A2D\u5099\u88FD\u4F5C\u904A\u6232\u6642\uFF0C\u8ACB\u6539\u7528\u8207\u6ED1\u9F20/\u89F8\u6478\u76F8\u95DC\u7684\u689D\u4EF6\u6216\u5F9E\u982D\u958B\u59CB\u88FD\u4F5C\u904A\u6232\u3002","Key pressed":"\u9375\u6309\u4E0B","Check if a key is pressed":"\u6AA2\u67E5\u662F\u5426\u6309\u4E0B\u4E86\u4E00\u500B\u9375","_PARAM1_ key is pressed":"\u9375\u76E4 _PARAM1_ \u9375\u6309\u4E0B","Key to check":"\u8981\u6AA2\u67E5\u7684\u9375","Key released":"\u9375\u5F48\u8D77","Check if a key was just released":"\u6AA2\u67E5\u9375\u662F\u5426\u525B\u525B\u88AB\u91CB\u653E","_PARAM1_ key is released":"\u9375\u76E4 _PARAM1_ \u9375\u5F48\u8D77","Check if a key is pressed. This stays true as long as the key is held down. To check if a key was pressed during the frame, use \"Key just pressed\" instead.":"\u6AA2\u67E5\u9375\u662F\u5426\u6309\u4E0B\u3002\u53EA\u8981\u6309\u4F4F\u9375\uFF0C\u9019\u500B\u6AA2\u67E5\u5C31\u70BA\u771F\u3002\u8981\u6AA2\u67E5\u5728\u6846\u67B6\u671F\u9593\u662F\u5426\u6309\u4E0B\u4E86\u9375\uFF0C\u8ACB\u4F7F\u7528\u300C\u9375\u525B\u525B\u6309\u4E0B\u300D\u53D6\u800C\u4EE3\u4E4B\u3002","Key just pressed":"\u9375\u525B\u525B\u6309\u4E0B","Check if a key was just pressed.":"\u6AA2\u67E5\u9375\u662F\u5426\u525B\u525B\u6309\u4E0B\u3002","_PARAM1_ key was just pressed":"_PARAM1_ \u9375\u525B\u525B\u6309\u4E0B","Check if a key was just released.":"\u6AA2\u67E5\u9375\u662F\u5426\u525B\u525B\u88AB\u91CB\u653E\u3002","Any key pressed":"\u4EFB\u610F\u9375\u6309\u4E0B","Check if any key is pressed":"\u6AA2\u67E5\u662F\u5426\u6309\u4E0B\u4E86\u4EFB\u4F55\u9375","Any key is pressed":"\u4EFB\u610F\u9375\u6309\u4E0B","Any key released":"\u4EFB\u610F\u9375\u91CB\u653E","Check if any key is released":"\u6AA2\u67E5\u662F\u5426\u6709\u4EFB\u4F55\u9375\u88AB\u91CB\u653E","Any key is released":"\u91CB\u653E\u4EFB\u610F\u9375","Last pressed key":"\u6700\u540E\u6309\u4E0B\u7684\u9375","Get the name of the latest key pressed on the keyboard":"\u7372\u53D6\u9375\u76E4\u4E0A\u6309\u4E0B\u7684\u6700\u65B0\u9375\u7684\u540D\u7A31","Mathematical tools":"\u6578\u5B78\u5DE5\u5177","Random integer":"\u96A8\u6A5F\u6574\u6578","Maximum value":"\u6700\u5927\u503C","Random integer in range":"\u8303\u570D\u5167\u7684\u96A8\u6A5F\u6574\u6578","Minimum value":"\u6700\u5C0F\u503C","Random float":"\u96A8\u6A5F\u6D6E\u9EDE\u6578","Random float in range":"\u96A8\u6A5F\u6D6E\u9EDE\u6578","Random value in steps":"\u5206\u6B65\u96A8\u6A5F\u503C","Step":"\u6B65\u9577","Normalize a value between `min` and `max` to a value between 0 and 1.":"\u5C07 `min` \u548C `max` \u4E4B\u9593\u7684\u503C\u6B63\u5E38\u5316\u70BA 0 \u548C 1 \u4E4B\u9593\u3002","Remap a value between 0 and 1.":"\u91CD\u6620\u5C04\u503C\u4ECB\u4E8E 0 \u548C 1 \u4E4B\u9593\u7684\u503C\u3002","Min":"\u6700\u5C0F\u503C","Max":"\u6700\u5927\u503C","Clamp (restrict a value to a given range)":"Clamp (\u9650\u5B9A\u503C\u70BA\u7D66\u5B9A\u8303\u570D)","Restrict a value to a given range":"\u5C07\u503C\u9650\u5236\u5728\u7D66\u5B9A\u8303\u570D\u5167","Difference between two angles":"\u5169\u500B\u89D2\u4E4B\u9593\u7684\u5DEE\u7570","First angle, in degrees":"\u7B2C\u4E00\u500B\u89D2\u5EA6\uFF0C\u4EE5\u5EA6\u70BA\u55AE\u4F4D","Second angle, in degrees":"\u7B2C\u4E8C\u500B\u89D2\u5EA6\uFF0C\u4EE5\u5EA6\u70BA\u55AE\u4F4D","Angle between two positions":"\u5169\u500B\u4F4D\u7F6E\u4E4B\u9593\u7684\u89D2\u5EA6","Compute the angle between two positions (in degrees).":"\u8A08\u7B97\u5169\u500B\u4F4D\u7F6E\u4E4B\u9593\u7684\u89D2\u5EA6(\u4EE5\u5EA6\u70BA\u55AE\u4F4D)\u3002","First point X position":"\u7B2C\u4E00\u9EDEX\u4F4D\u7F6E","First point Y position":"\u7B2C\u4E00\u9EDE Y \u4F4D\u7F6E","Second point X position":"\u7B2C\u4E8C\u9EDEX\u4F4D\u7F6E","Second point Y position":"\u7B2C\u4E8C\u9EDEY\u4F4D\u7F6E","Distance between two positions":"\u5169\u500B\u4F4D\u7F6E\u4E4B\u9593\u7684\u8DDD\u96E2","Compute the distance between two positions.":"\u8A08\u7B97\u5169\u500B\u4F4D\u7F6E\u4E4B\u9593\u7684\u8DDD\u96E2\u3002","Modulo":"\u6C42\u6A21","Compute \"x mod y\". GDevelop does NOT support the % operator. Use this mod(x, y) function instead.":"\u8A08\u7B97 \"x mod y\"\u3002GDevelop \u4E0D\u652F\u6301 % \u904B\u7B97\u7B26\u3002\u8ACB\u4F7F\u7528 mod(x, y) \u51FD\u6578\u4EE3\u66FF\u3002","x (as in x mod y)":"x (x mod y)","y (as in x mod y)":"y (x mod y)","Minimum of two numbers":"\u5169\u500B\u6578\u4E2D\u53D6\u6700\u5C0F","First expression":"\u9996\u500B\u8868\u9054\u5F0F","Second expression":"\u7B2C\u4E8C\u500B\u8868\u9054\u5F0F","Maximum of two numbers":"\u5169\u500B\u6578\u4E2D\u53D6\u6700\u5927","Absolute value":"\u7D55\u5C0D\u503C","Return the non-negative value by removing the sign. The absolute value of -8 is 8.":"\u901A\u904E\u522A\u9664\u7B26\u865F\u8FD4\u56DE\u975E\u8CA0\u503C\u3002-8 \u7684\u7D55\u5C0D\u503C\u662F 8\u3002","Arccosine":"\u53CD\u4F59\u5F26","Arccosine, return an angle (in radian). `ToDeg` allows to convert it to degrees.":"\u53CD\u4F59\u5F26\uFF0C\u8FD4\u56DE\u89D2\u5EA6(\u4EE5\u5F27\u5EA6\u70BA\u55AE\u4F4D)\u3002`ToDeg` \u5141\u8A31\u5C07\u5176\u8F49\u63DB\u70BA\u5EA6\u3002","Hyperbolic arccosine":"\u96D9\u66F2\u7DDA\u4F59\u5F26","Arcsine":"\u53CD\u6B63\u5F26","Arcsine, return an angle (in radian). `ToDeg` allows to convert it to degrees.":"\u53CD\u6B63\u5F26\uFF0C\u8FD4\u56DE\u89D2\u5EA6(\u4EE5\u5F27\u5EA6\u70BA\u55AE\u4F4D)\u3002`ToDeg` \u5141\u8A31\u5C07\u5176\u8F49\u63DB\u70BA\u5EA6\u3002","Arctangent":"\u53CD\u6B63\u5207","Arctangent, return an angle (in radian). `ToDeg` allows to convert it to degrees.":"\u53CD\u6B63\u5207\uFF0C\u8FD4\u56DE\u4E00\u500B\u89D2\u5EA6(\u4EE5\u5F27\u5EA6\u70BA\u55AE\u4F4D)\u3002`ToDeg` \u5141\u8A31\u5C07\u5176\u8F49\u63DB\u70BA\u5EA6\u3002","2 argument arctangent":"2\u500B\u53C3\u6578\u53CD\u6B63\u5207","2 argument arctangent (atan2)":"2\u500B\u53C3\u6578\u53CD\u6B63\u5207(atan2)","Hyperbolic arctangent":"\u96D9\u66F2\u7DDA\u53CD\u6B63\u5207","Cube root":"\u7ACB\u65B9\u6839","Ceil (round up)":"Ceil (\u5411\u4E0A\u53D6\u6574)","Round number up to an integer":"\u5411\u4E0A\u53D6\u6574","Ceil (round up) to a decimal point":"Ceil (\u5411\u4E0A) \u5230\u5C0F\u6578\u9EDE","Round number up to the Nth decimal place":"\u5C07\u6578\u5B57\u5411\u4E0A\u81F3\u5C0F\u6578\u9EDE\u540E\u7B2Cn\u4F4D","Floor (round down)":"Floor (\u5411\u4E0B\u53D6\u6574)","Round number down to an integer":"\u5411\u4E0B\u53D6\u6574","Floor (round down) to a decimal point":"\u5730\u677F\uFF08\u671D\u4E0B\uFF09\u5230\u5C0F\u6578\u9EDE","Round number down to the Nth decimal place":"\u5C07\u6578\u5B57\u5411\u4E0B\u81F3\u5C0F\u6578\u9EDE\u540E\u7B2Cn\u4F4D","Cosine":"\u4F59\u5F26","Cosine of an angle (in radian). If you want to use degrees, use`ToRad`: `sin(ToRad(45))`.":"\u89D2\u5EA6\u7684\u4F59\u5F26(\u4EE5\u5F27\u5EA6\u70BA\u55AE\u4F4D)\u3002\u5982\u679C\u8981\u4F7F\u7528\u5EA6\uFF0C\u8ACB\u4F7F\u7528`ToRad`\uFF1A`sin(ToRad(45))`\u3002","Hyperbolic cosine":"\u96D9\u66F2\u7DDA\u4F59\u5F26","Cotangent":"\u4F59\u5207","Cotangent of a number":"\u5C0D\u4E00\u500B\u6578\u6C42\u4F59\u5207","Cosecant":"\u4F59\u5272","Cosecant of a number":"\u5C0D\u4E00\u500B\u6578\u6C42\u4F59\u5272","Round":"\u53D6\u6574","Round a number":"\u5C0D\u4E00\u500B\u6578\u53D6\u6574","Round to a decimal point":"\u56DB\u820D\u4E94\u5165\u5230\u5C0F\u6578\u9EDE","Round a number to the Nth decimal place":"\u5C07\u6578\u5B57\u56DB\u820D\u4E94\u5165\u5230\u5C0F\u6578\u9EDE\u540E\u7B2Cn\u4F4D","Number to Round":"\u9700\u8981\u56DB\u6368\u4E94\u5165\u7684\u6578\u5B57","Decimal Places":"\u5C0F\u6578\u4F4D\u6578","Exponential":"\u6307\u6578","Exponential of a number":"\u4E00\u500B\u6578\u7684\u6307\u6578","Logarithm":"\u5C0D\u6578","Base-2 logarithm":"\u4EE52\u70BA\u5E95\u7684\u5C0D\u6578","Base 2 Logarithm":"\u57FA\u65782\u5C0D\u6578","Base-10 logarithm":"\u4EE510\u70BA\u5E95\u7684\u5C0D\u6578","Nth root":"\u7B2CN\u6839","Nth root of a number":"\u6578\u5B57\u7684\u7B2CN\u500B\u6839","N":"N","Power":"\u5F37\u5EA6\uFF1A","Raise a number to power n":"\u63D0\u9AD8\u4E00\u500B\u6578\u5B57\u6B0A\u529Bn","The exponent (n in x^n)":"\u6307\u6578\uFF08n \u5728 x^n\u4E2D\uFF09","Secant":"\u6B63\u5272","Sign of a number":"\u5C0D\u4E00\u500B\u6578\u6C42\u4F59\u5F26","Return the sign of a number (1,-1 or 0)":"\u8FD4\u56DE\u6578\u5B57\u7684\u7B26\u865F\uFF081, -1\u62160\uFF09","Sine":"\u6B63\u5F26","Sine of an angle (in radian). If you want to use degrees, use`ToRad`: `sin(ToRad(45))`.":"\u89D2\u5EA6\u7684\u6B63\u5F26(\u4EE5\u5F27\u5EA6\u70BA\u55AE\u4F4D)\u3002\u5982\u679C\u8981\u4F7F\u7528\u5EA6\uFF0C\u8ACB\u4F7F\u7528`ToRad`\uFF1A`sin(ToRad(45))`\u3002","Hyperbolic sine":"\u96D9\u66F2\u6B63\u5F26","Square root":"\u5E73\u65B9\u6839","Square root of a number":"\u6578\u5B57\u7684\u5E73\u65B9\u6839","Tangent":"\u5207\u7DDA","Tangent of an angle (in radian). If you want to use degrees, use`ToRad`: `tan(ToRad(45))`.":"\u89D2\u5EA6\u7684\u5207\u7DDA(\u4EE5\u5F27\u5EA6\u70BA\u55AE\u4F4D)\u3002\u5982\u679C\u8981\u4F7F\u7528\u5EA6\uFF0C\u8ACB\u4F7F\u7528`ToRad`\uFF1A`tan(ToRad(45))`\u3002","Hyperbolic tangent":"\u96D9\u66F2\u6B63\u5207","Truncation":"\u622A\u65B7","Truncate a number":"\u622A\u65B7\u4E00\u500B\u6578\u5B57","Lerp (Linear interpolation)":"Lerp\uFF08\u7DDA\u6027\u63D2\u503C\uFF09","Linearly interpolate a to b by x":"\u7528 X \u7DDA\u6027\u63D2\u5165a\u5230b","a (in a+(b-a)*x)":"a (\u5728 a+(b-a)*x \u4E2D)","b (in a+(b-a)*x)":"b (\u5728 a+(b-a)*x \u4E2D)","x (in a+(b-a)*x)":"x (\u5728 a+(b-a)*x \u4E2D)","X position from angle and distance":"\u6307\u5B9A\u89D2\u5EA6\u548C\u8DDD\u96E2\u7684 X \u4F4D\u7F6E","Compute the X position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"\u7576\u7D66\u5B9A\u4E00\u500B\u76F8\u5C0D\u65BC\u539F\u9EDE(0;0)\u7684\u89D2\u5EA6\u548C\u8DDD\u96E2\u6642\uFF0C\u8A08\u7B97X\u4F4D\u7F6E\u3002\u9019\u4E5F\u88AB\u7A31\u70BA\u5F97\u5230\u4E00\u500B2D\u5411\u91CF\u7684\u7B1B\u5361\u723E\u5750\u6A19\uFF0C\u4F7F\u7528\u6975\u5750\u6A19\u3002","Y position from angle and distance":"\u6307\u5B9A\u89D2\u5EA6\u548C\u8DDD\u96E2\u7684 Y \u4F4D\u7F6E","Compute the Y position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"\u7576\u7D66\u5B9A\u4E00\u500B\u76F8\u5C0D\u65BC\u539F\u9EDE(0;0)\u7684\u89D2\u5EA6\u548C\u8DDD\u96E2\u6642\uFF0C\u8A08\u7B97Y\u4F4D\u7F6E\u3002\u9019\u4E5F\u88AB\u7A31\u70BA\u5F97\u5230\u4E00\u500B2D\u5411\u91CF\u7684\u7B1B\u5361\u723E\u5750\u6A19\uFF0C\u4F7F\u7528\u6975\u5750\u6A19\u3002","Number Pi (3.1415...)":"\u6578\u5B57 Pi (3.1415...)","The number Pi (3.1415...)":"\u6578\u5B57 Pi (3.1415...)","Lerp (Linear interpolation) between two angles":"\u5169\u500B\u89D2\u5EA6\u4E4B\u9593\u7684Lerp (\u7DDA\u6027\u63D2\u503C)","Linearly interpolates between two angles (in degrees) by taking the shortest direction around the circle.":"\u901A\u904E\u53D6\u570D\u7E5E\u5713\u7684\u6700\u77ED\u65B9\u5411\u5728\u5169\u500B\u89D2\u5EA6(\u4EE5\u5EA6\u70BA\u55AE\u4F4D)\u4E4B\u9593\u9032\u884C\u7DDA\u6027\u63D2\u503C\u3002","Starting angle, in degrees":"\u8D77\u59CB\u89D2\u5EA6\uFF08\u5EA6\uFF09","Destination angle, in degrees":"\u76EE\u6A19\u89D2\u5EA6\uFF08\u5EA6\uFF09","Interpolation value between 0 and 1.":"\u4ECB\u4E8E 0 \u548C 1 \u4E4B\u9593\u7684\u63D2\u503C\u3002","Asynchronous functions":"\u7570\u6B65\u51FD\u6578","Functions that defer the execution of the events after it.":"\u5EF6\u9072\u4E8B\u4EF6\u4E4B\u540E\u57F7\u884C\u7684\u51FD\u6578\u3002","Async event":"\u7570\u6B65\u4E8B\u4EF6","Internal event for asynchronous actions":"\u7570\u6B65\u52D5\u4F5C\u7684\u5167\u90E8\u4E8B\u4EF6","End asynchronous function":"\u7D50\u675F\u7570\u6B65\u51FD\u6578","Mark an asynchronous function as finished. This will allow the actions and subevents following it to be run.":"\u5C07\u7570\u6B65\u51FD\u6578\u6A19\u8A18\u70BA\u5DF2\u5B8C\u6210\u3002\u9019\u5C07\u5141\u8A31\u904B\u884C\u5176\u540E\u7684\u64CD\u4F5C\u548C\u5B50\u4E8B\u4EF6\u3002","Mouse and touch":"\u9F20\u6A19\u8207\u89F8\u6478","Multitouch":"\u591A\u9EDE\u89F8\u63A7","The mouse wheel is scrolling up":"\u9F20\u6A19\u6EFE\u8F2A\u5411\u4E0A\u6EFE\u52D5","Check if the mouse wheel is scrolling up. Use MouseWheelDelta expression if you want to know the amount that was scrolled.":"\u6AA2\u67E5\u9F20\u6A19\u6EFE\u8F2A\u662F\u5426\u5411\u4E0A\u6EFE\u52D5\u3002\u5982\u679C\u60A8\u60F3\u77E5\u9053\u6EFE\u52D5\u91CF\uFF0C\u8ACB\u4F7F\u7528MouseWheelDelta\u8868\u9054\u5F0F\u3002","The mouse wheel is scrolling down":"\u9F20\u6A19\u6EFE\u8F2A\u5411\u4E0B\u6EFE\u52D5","Check if the mouse wheel is scrolling down. Use MouseWheelDelta expression if you want to know the amount that was scrolled.":"\u6AA2\u67E5\u9F20\u6A19\u6EFE\u8F2A\u662F\u5426\u5411\u4E0B\u6EFE\u52D5\u3002\u5982\u679C\u60A8\u60F3\u77E5\u9053\u6EFE\u52D5\u91CF\uFF0C\u8ACB\u4F7F\u7528MouseWheelDelta\u8868\u9054\u5F0F\u3002","De/activate moving the mouse cursor with touches":"\u901A\u904E\u89F8\u6478\u79FB\u52D5\u9F20\u6A19\u5149\u6A19","When activated, any touch made on a touchscreen will also move the mouse cursor. When deactivated, mouse and touch positions will be completely independent.\nBy default, this is activated so that you can simply use the mouse conditions to also support touchscreens. If you want to have multitouch and differentiate mouse movement and touches, just deactivate it with this action.":"\u6FC0\u6D3B\u6642\uFF0C\u89F8\u6478\u5C4F\u4E0A\u7684\u4EFB\u4F55\u89F8\u6478\u4E5F\u6703\u79FB\u52D5\u9F20\u6A19\u5149\u6A19\u3002 \u53D6\u6D88\u6FC0\u6D3B\u6642\uFF0C\u9F20\u6A19\u548C\u89F8\u6478\u4F4D\u7F6E\u5C07\u5B8C\u5168\u7368\u7ACB\u3002\n\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\uFF0C\u6B64\u529F\u80FD\u88AB\u6FC0\u6D3B\uFF0C\u4EE5\u4FBF\u60A8\u53EF\u4EE5\u7C21\u55AE\u5730\u4F7F\u7528\u9F20\u6A19\u689D\u4EF6\u4F86\u652F\u6301\u89F8\u6478\u5C4F\u3002 \u5982\u679C\u60A8\u60F3\u8981\u591A\u9EDE\u89F8\u63A7\u5E76\u5340\u5206\u9F20\u6A19\u79FB\u52D5\u5E76\u89F8\u6478\uFF0C\u8ACB\u4F7F\u7528\u6B64\u64CD\u4F5C\u5C07\u5176\u505C\u7528\u3002","Move mouse cursor when touching screen: _PARAM1_":"\u89F8\u6478\u5C4F\u6642\u79FB\u52D5\u9F20\u6A19\u5149\u6A19\uFF1A_PARAM1_","Activate (yes by default when game is launched)":"\u6FC0\u6D3B\uFF08\u904A\u6232\u555F\u52D5\u6642\u662F\u9ED8\u8A8D\uFF09","Center cursor horizontally":"\u6C34\u5E73\u5C45\u4E2D\u5149\u6A19","Put the cursor in the middle of the screen horizontally.":"\u6C34\u5E73\u5C45\u4E2D\u5149\u6A19","Center cursor vertically":"\u5782\u76F4\u5C45\u4E2D\u5149\u6A19","Put the cursor in the middle of the screen vertically.":"\u5782\u76F4\u5C45\u4E2D\u5149\u6A19","Hide the cursor":"\u96B1\u85CF\u9F20\u6A19","Hide the cursor.":"\u96B1\u85CF\u9F20\u6A19\u3002","Show the cursor":"\u986F\u793A\u5149\u6A19","Show the cursor.":"\u986F\u793A\u5149\u6A19.","Position the cursor of the mouse":"\u9F20\u6A19\u5149\u6A19\u4F4D\u7F6E","Position the cursor at the given coordinates.":"\u5149\u6A19\u4F4D\u7F6E\u5728\u6307\u5B9A\u4F4D\u7F6E","Position cursor at _PARAM1_;_PARAM2_":"\u5149\u6A19\u4F4D\u7F6E\u5728 _PARAM1_;_PARAM2_","Center the cursor":"\u5C45\u4E2D\u5149\u6A19","Center the cursor on the screen.":"\u5728\u5C4F\u5E55\u91CC\u5C45\u4E2D\u5149\u6A19","Cursor X position":"\u5149\u6A19X\u5750\u6A19","the X position of the cursor or of a touch":"\u5149\u6A19\u6216\u89F8\u6478\u7684 X \u4F4D\u7F6E","the cursor (or touch) X position":"\u5149\u6A19(\u6216\u89F8\u6478) X \u4F4D\u7F6E","Cursor Y position":"\u5149\u6A19Y\u5750\u6A19","the Y position of the cursor or of a touch":"\u5149\u6A19\u6216\u89F8\u6478\u7684 Y \u4F4D\u7F6E","the cursor (or touch) Y position":"\u5149\u6A19(\u6216\u89F8\u6478) Y \u4F4D\u7F6E","Mouse cursor X position":"\u9F20\u6A19\u5149\u6A19 X \u4F4D\u7F6E","the X position of the mouse cursor":"\u9F20\u6A19\u5149\u6A19\u7684 X \u4F4D\u7F6E","the mouse cursor X position":"\u9F20\u6A19\u5149\u6A19 X \u4F4D\u7F6E","Mouse cursor Y position":"\u9F20\u6A19\u5149\u6A19 Y \u4F4D\u7F6E","the Y position of the mouse cursor":"\u9F20\u6A19\u5149\u6A19\u7684 Y \u4F4D\u7F6E","the mouse cursor Y position":"\u9F20\u6A19\u5149\u6A19 Y \u4F4D\u7F6E","Mouse cursor is inside the window":"\u9F20\u6A19\u5149\u6A19\u5728\u7A97\u53E3\u5167","Check if the mouse cursor is inside the window.":"\u6AA2\u67E5\u9F20\u6A19\u5149\u6A19\u662F\u5426\u5728\u7A97\u53E3\u5167\u3002","The mouse cursor is inside the window":"\u9F20\u6A19\u5149\u6A19\u5728\u7A97\u53E3\u5167","Mouse button pressed or touch held":"\u9F20\u6A19\u6309\u9215\u88AB\u6309\u4E0B\u6216\u89F8\u6478","Check if the specified mouse button is pressed or if a touch is in contact with the screen.":"\u6AA2\u67E5\u662F\u5426\u6309\u4E0B\u4E86\u6307\u5B9A\u7684\u9F20\u6A19\u6309\u9215\u6216\u89F8\u6478\u5C4F\u3002","Touch or _PARAM1_ mouse button is down":"\u9F20\u6A19 _PARAM1_\u9375\u6216\u89F8\u6478\u6309\u4E0B","Button to check":"\u6309\u9215\u6AA2\u67E5","Mouse button released":"\u9F20\u6A19\u9375\u5F48\u8D77","Check if the specified mouse button was released.":"\u6AA2\u67E5\u662F\u5426\u91CB\u653E\u4E86\u6307\u5B9A\u7684\u9F20\u6A19\u6309\u9215\u3002","Touch or _PARAM1_ mouse button is released":"\u89F8\u6478\u6216 _PARAM1_ \u9F20\u6A19\u6309\u9215\u88AB\u91CB\u653E","Touch X position":"\u89F8\u6478X\u5750\u6A19","the X position of a specific touch":"\u7279\u5B9A\u89F8\u6478\u7684 X \u4F4D\u7F6E","the touch #_PARAM1_ X position":"\u89F8\u6478#_PARAM1_ X \u4F4D\u7F6E","Touch identifier":"\u89F8\u6478id","Touch Y position":"\u89F8\u6478Y\u5750\u6A19","the Y position of a specific touch":"\u7279\u5B9A\u89F8\u6478\u7684 Y \u4F4D\u7F6E","the touch #_PARAM1_ Y position":"\u89F8\u6478#_PARAM1_ Y \u4F4D\u7F6E","A new touch has started":"\u65B0\u7684\u89F8\u6478\u5DF2\u7D93\u958B\u59CB","Check if a touch has started. The touch identifier can be accessed using LastTouchId().\nAs more than one touch can be started, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just started.":"\u6AA2\u67E5\u662F\u5426\u5DF2\u958B\u59CB\u89F8\u6478\u3002\u53EF\u4EE5\u4F7F\u7528LastTouchId\uFF08\uFF09\u8A2A\u554F\u8A72\u89F8\u6478\u6A19\u8B58\u7B26\u3002 n\u7531\u4E8E\u53EF\u4EE5\u555F\u52D5\u591A\u500B\u89F8\u6478\uFF0C\u6240\u4EE5\u6B64\u689D\u4EF6\u50C5\u5C0D\u6BCF\u500B\u89F8\u6478\u4E00\u6B21\uFF0C\u5373\uFF1A\u4E0B\u4E00\u6B21\u4F7F\u7528\u8A72\u689D\u4EF6\u6642\uFF0C\u5C07\u7528\u4E8E\u65B0\u89F8\u6478\uFF0C\u5426\u5247\u5B83\u5C07\u8FD4\u56DE\u5982\u679C\u6C92\u6709\u66F4\u591A\u7684\u63A5\u89F8\u624D\u958B\u59CB\uFF0C\u5247\u8FD4\u56DEfalse","A touch has ended":"\u89F8\u6478\u5DF2\u7D50\u675F","Check if a touch has ended. The touch identifier can be accessed using LastEndedTouchId().\nAs more than one touch can be ended, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just ended.":"\u6AA2\u67E5\u89F8\u6478\u662F\u5426\u7D50\u675F\u3002\u53EF\u4EE5\u4F7F\u7528LastEndedTouchId\uFF08\uFF09\u8A2A\u554F\u8A72\u89F8\u6478\u6A19\u8B58\u7B26\u3002 n\u7531\u4E8E\u53EF\u4EE5\u7D42\u6B62\u591A\u500B\u89F8\u6478\uFF0C\u6240\u4EE5\u6B64\u689D\u4EF6\u50C5\u5C0D\u6BCF\u6B21\u89F8\u6478\u4E00\u6B21\u70BA\u771F\uFF1A\u4E0B\u6B21\u4F7F\u7528\u6642\uFF0C\u5C07\u662F\u65B0\u89F8\u6478\uFF0C\u5426\u5247\u5C07\u8FD4\u56DE\u5982\u679C\u6C92\u6709\u66F4\u591A\u7684\u63A5\u89F8\u525B\u525B\u7D50\u675F\uFF0C\u5247\u8FD4\u56DEfalse\u3002","Check if a touch has just started on this frame. The touch identifiers can be accessed using StartedTouchId() and StartedTouchCount().":"\u6AA2\u67E5\u6B64\u6846\u67B6\u4E0A\u662F\u5426\u525B\u525B\u958B\u59CB\u89F8\u6478\u3002\u53EF\u4EE5\u4F7F\u7528StartedTouchId()\u548CStartedTouchCount()\u8A2A\u554F\u89F8\u6478\u6A19\u8B58\u7B26\u3002","Started touch count":"\u958B\u59CB\u89F8\u6478\u8A08\u6578","The number of touches that have just started on this frame. The touch identifiers can be accessed using StartedTouchId().":"\u525B\u525B\u5728\u6B64\u6846\u67B6\u4E0A\u555F\u52D5\u7684\u89F8\u6478\u6B21\u6578\u3002\u53EF\u4EE5\u4F7F\u7528spectTouchID()\u8A2A\u554F\u89F8\u6478\u6A19\u8B58\u7B26\u3002","Started touch identifier":"\u958B\u59CB\u89F8\u6478\u6A19\u8B58\u7B26","The identifier of the touch that has just started on this frame. The number of touches can be accessed using StartedTouchCount().":"\u525B\u525B\u5728\u6B64\u5E40\u4E0A\u958B\u59CB\u7684\u89F8\u6478\u7684\u6A19\u8B58\u7B26\u3002\u53EF\u4EE5\u4F7F\u7528 StartedTouchCount() \u8A2A\u554F\u89F8\u6478\u6B21\u6578\u3002","Touch index":"\u89F8\u6478\u7D22\u5F15","Check if a touch has just started or the mouse left button has been pressed on this frame. The touch identifiers can be accessed using StartedTouchOrMouseId() and StartedTouchOrMouseCount().":"\u6AA2\u67E5\u662F\u5426\u525B\u525B\u958B\u59CB\u89F8\u6478\u6216\u5728\u6B64\u5E40\u4E0A\u6309\u4E0B\u9F20\u6A19\u5DE6\u9375\u3002\u53EF\u4EE5\u4F7F\u7528 StartedTouchOrMouseId() \u548C StartedTouchOrMouseCount() \u8A2A\u554F\u89F8\u6478\u6A19\u8B58\u7B26\u3002","The number of touches (including the mouse) that have just started on this frame. The touch identifiers can be accessed using StartedTouchOrMouseId().":"\u5728\u6B64\u5E40\u4E0A\u525B\u525B\u958B\u59CB\u7684\u89F8\u6478\u6B21\u6578(\u5305\u62EC\u9F20\u6A19)\u3002\u53EF\u4EE5\u4F7F\u7528 StartedTouchOrMouseId() \u8A2A\u554F\u89F8\u6478\u6A19\u8B58\u7B26\u3002","The identifier of the touch or mouse that has just started on this frame. The number of touches can be accessed using StartedTouchOrMouseCount().":"\u525B\u525B\u5728\u6B64\u5E40\u4E0A\u958B\u59CB\u7684\u89F8\u6478\u6216\u9F20\u6A19\u7684\u6A19\u8B58\u7B26\u3002\u53EF\u4EE5\u4F7F\u7528 StartedTouchOrMouseCount() \u8A2A\u554F\u89F8\u6478\u6B21\u6578\u3002","Check if a touch has ended or a mouse left button has been released.":"\u6AA2\u67E5\u89F8\u6478\u662F\u5426\u7D50\u675F\u6216\u9F20\u6A19\u5DE6\u9375\u662F\u5426\u5DF2\u91CB\u653E\u3002","The touch with identifier _PARAM1_ has ended":"\u4F7F\u7528\u6A19\u8B58\u7B26_PARAM1_ \u7684\u89F8\u6478\u5DF2\u7D50\u675F","Mouse wheel: Displacement":"\u9F20\u6A19\u6EFE\u8F2A: \u6EFE\u52D5","Mouse wheel displacement":"\u9F20\u6A19\u6EFE\u8F2A\u6EFE\u52D5","Identifier of the last touch":"\u6700\u540E\u89F8\u6478\u7684id","Identifier of the last ended touch":"\u6700\u540E\u4E00\u6B21\u89F8\u6478\u7684\u6A19\u8B58\u7B26","Text manipulation":"\u6587\u672C\u64CD\u4F5C","Insert a new line":"\u63D2\u5165\u65B0\u884C","Get character from code point":"\u5F9E\u4EE3\u78BC\u9EDE\u7372\u53D6\u5B57\u7B26","Code point":"\u4EE3\u78BC\u9EDE","Uppercase a text":"\u6587\u672C\u5B57\u6BCD\u5927\u5BEB","Lowercase a text":"\u6587\u672C\u5B57\u6BCD\u5C0F\u5BEB","Get a portion of a text":"\u7372\u53D6\u6587\u672C\u7684\u4E00\u90E8\u5206","Start position of the portion (the first letter is at position 0)":"\u90E8\u5206\u7684\u958B\u59CB\u4F4D\u7F6E(\u9996\u5B57\u6BCD\u4F4D\u7F6E\u57280)","Length of the portion":"\u90E8\u5206\u7684\u5BEC\u5EA6","Get a character from a text":"\u5F9E\u6587\u672C\u6587\u4EF6\u7372\u53D6\u4E00\u500B\u5B57\u7B26","Position of the character (the first letter is at position 0)":"\u5B57\u7B26\u7684\u4F4D\u7F6E(\u9996\u5B57\u6BCD\u4F4D\u7F6E\u57280)","Repeat a text":"\u8B80\u53D6\u6587\u672C","Text to repeat":"\u6587\u5B57\u91CD\u5FA9","Repetition count":"\u5B50\u91CD\u73FE\u8A08\u6578","Length of a text":"\u6587\u672C\u7684\u9577\u5EA6","Search in a text":"\u5728\u6587\u672C\u6587\u4EF6\u4E2D\u641C\u7D22","Search in a text (return the position of the result or -1 if not found)":"\u6587\u672C\u5167\u641C\u7D22(\u7D50\u679C\u8FD4\u56DE\u4F4D\u7F6E\uFF0C\u672A\u627E\u5230\u8FD4\u56DE-1)","Text to search for":"\u8981\u641C\u7D22\u7684\u6587\u672C","Search the last occurrence in a text":"\u641C\u7D22\u6587\u672C\u4E2D\u7684\u6700\u540E\u4E00\u6B21\u5339\u914D\u9805","Search the last occurrence in a string (return the position of the result, from the beginning of the string, or -1 if not found)":"\u641C\u7D22\u5B57\u7B26\u4E32\u4E2D\u7684\u6700\u540E\u4E00\u500B\u5339\u914D\u9805(\u8FD4\u56DE\u7D50\u679C\u7684\u4F4D\u7F6E\uFF0C\u5F9E\u5B57\u7B26\u4E32\u7684\u958B\u982D\u958B\u59CB\uFF0C\u5982\u679C\u672A\u627E\u5230\uFF0C\u5247\u8FD4\u56DE-1)","Search in a text, starting from a position":"\u5728\u6587\u672C\u4E2D\uFF0C\u5F9E\u4E00\u500B\u4F4D\u7F6E\u4E2D\u958B\u59CB\u641C\u7D22","Search in a text, starting from a position (return the position of the result or -1 if not found)":"\u5728\u6587\u672C\u4E2D\u641C\u7D22\uFF0C\u5F9E\u4E00\u500B\u4F4D\u7F6E\u958B\u59CB\uFF08\u8FD4\u56DE\u7D50\u679C\u7684\u4F4D\u7F6E\uFF0C\u5426\u5247\u8FD4\u56DE-1\uFF09","Position of the first character in the string to be considered in the search":"\u5728\u641C\u7D22\u4E2D\u8981\u8003\u616E\u7684\u5B57\u7B26\u4E32\u4E2D\u7B2C\u4E00\u500B\u5B57\u7B26\u7684\u4F4D\u7F6E","Search the last occurrence in a text, starting from a position":"\u5F9E\u67D0\u500B\u4F4D\u7F6E\u958B\u59CB\u641C\u7D22\u6587\u672C\u4E2D\u7684\u6700\u540E\u4E00\u500B\u5339\u914D\u9805","Search in a text the last occurrence, starting from a position (return the position of the result, from the beginning of the string, or -1 if not found)":"\u5728\u6587\u672C\u4E2D\u641C\u7D22\u6700\u540E\u4E00\u6B21\u51FA\u73FE\u7684\u4F4D\u7F6E\uFF0C\u5F9E\u4E00\u500B\u4F4D\u7F6E\u958B\u59CB(\u8FD4\u56DE\u7D50\u679C\u7684\u4F4D\u7F6E\uFF0C\u5F9E\u5B57\u7B26\u4E32\u7684\u958B\u982D\u958B\u59CB\uFF0C\u5982\u679C\u6C92\u6709\u627E\u5230\u5247\u8FD4\u56DE -1)","Position of the last character in the string to be considered in the search":"\u5728\u641C\u7D22\u4E2D\u8981\u8003\u616E\u7684\u5B57\u7B26\u4E32\u4E2D\u6700\u540E\u4E00\u500B\u5B57\u7B26\u7684\u4F4D\u7F6E","Replace the first occurrence of a text by another.":"\u7528\u53E6\u4E00\u500B\u6587\u672C\u66FF\u63DB\u7B2C\u4E00\u6B21\u51FA\u73FE\u7684\u6587\u672C\u3002","Text in which the replacement must be done":"\u5FC5\u9808\u9032\u884C\u66FF\u63DB\u7684\u6587\u672C","Text to find inside the first text":"\u5728\u7B2C\u4E00\u500B\u6587\u672C\u4E2D\u67E5\u627E\u7684\u6587\u672C","Replacement to put instead of the text to find":"\u66FF\u63DB\u8981\u653E\u7F6E\u7684\u6587\u672C\uFF0C\u800C\u4E0D\u662F\u8981\u67E5\u627E\u7684\u6587\u672C","Replace all occurrences of a text by another.":"\u7528\u53E6\u4E00\u500B\u6587\u672C\u66FF\u63DB\u6240\u6709\u51FA\u73FE\u7684\u6587\u672C\u3002","Text in which the replacement(s) must be done":"\u6587\u672C\u7684\u66FF\u63DB(s)\u5FC5\u9808\u5B8C\u6210","Event functions":"\u4E8B\u4EF6\u51FD\u6578","Advanced control features for functions made with events.":"\u7528\u4E8E\u4E8B\u4EF6\u51FD\u6578\u7684\u9AD8\u7D1A\u63A7\u5236\u529F\u80FD\u3002","Set number return value":"\u8A2D\u5B9A\u6578\u5B57\u8FD4\u56DE\u503C","Set the return value of the events function to the specified number (to be used with \"Expression\" functions).":"\u5C07\u4E8B\u4EF6\u51FD\u6578\u7684\u8FD4\u56DE\u503C\u8A2D\u5B9A\u5230\u6307\u5B9A\u7684\u6578\u5B57 (\u4F7F\u7528\u201C\u8868\u9054\u5F0F\u201D\u51FD\u6578)\u3002","Set return value to number _PARAM0_":"\u5C07\u8FD4\u56DE\u503C\u8A2D\u5B9A\u70BA\u6578\u5B57 _PARAM0_","The number to be returned":"\u8981\u8FD4\u56DE\u7684\u6578\u5B57","Set text return value":"\u8A2D\u5B9A\u6587\u672C\u8FD4\u56DE\u503C","Set the return value of the events function to the specified text (to be used with \"String Expression\" functions).":"\u5C07\u4E8B\u4EF6\u51FD\u6578\u7684\u8FD4\u56DE\u503C\u8A2D\u5B9A\u5230\u6307\u5B9A\u7684\u6587\u672C (\u4F7F\u7528 \"\u5B57\u7B26\u4E32\u8868\u9054\u5F0F\" \u51FD\u6578)\u3002","Set return value to text _PARAM0_":"\u5C07\u8FD4\u56DE\u503C\u8A2D\u5B9A\u70BA\u6587\u672C _PARAM0_","The text to be returned":"\u8981\u8FD4\u56DE\u7684\u6587\u672C","Set condition return value":"\u8A2D\u5B9A\u689D\u4EF6\u8FD4\u56DE\u503C","Set the return value of the Condition events function to either true (condition will pass) or false.":"\u8A2D\u5B9A\u689D\u4EF6\u4E8B\u4EF6\u51FD\u6578\u8FD4\u56DE\u503C\u70BA true (\u689D\u4EF6\u5C07\u901A\u904E) \u6216 false\u3002","Set return value of the condition to _PARAM0_":"\u5C07\u689D\u4EF6\u7684\u8FD4\u56DE\u503C\u8A2D\u5B9A\u70BA _PARAM0_","Should the condition be true or false?":"\u689D\u4EF6\u61C9\u8A72\u662F\u771F\u9084\u662F\u5047\uFF1F","Copy function parameter to variable":"\u5C07\u51FD\u6578\u53C3\u6578\u8907\u88FD\u5230\u8B8A\u91CF","Copy a function parameter (also called \"argument\") to a variable. The parameter type must be a variable.":"\u5C07\u51FD\u6578\u53C3\u6578(\u4E5F\u7A31\u201C\u53C3\u6578\u201D)\u8907\u88FD\u5230\u4E00\u500B\u8B8A\u91CF\u3002\u53C3\u6578\u985E\u578B\u5FC5\u9808\u662F\u8B8A\u91CF\u3002","Copy the parameter _PARAM0_ into the variable _PARAM1_":"\u5C07\u53C3\u6578 _PARAM0_ \u8907\u88FD\u5230\u8B8A\u91CF _PARAM1_","Copy variable to function parameter":"\u8907\u88FD\u8B8A\u91CF\u5230\u51FD\u6578\u53C3\u6578","Copy a variable to function parameter (also called \"argument\"). The parameter type must be a variable.":"\u5C07\u8B8A\u91CF\u8907\u88FD\u5230\u51FD\u6578\u53C3\u6578(\u4E5F\u7A31\u70BA\u201C\u53C3\u6578\u201D)\u3002\u53C3\u6578\u985E\u578B\u5FC5\u9808\u662F\u8B8A\u91CF\u3002","Copy the variable _PARAM1_ into the parameter _PARAM0_":"\u5C07\u8B8A\u91CF _PARAM1_ \u8907\u88FD\u5230\u53C3\u6578 _PARAM0_","Check if a function parameter is set to true (or yes)":"\u6AA2\u67E5\u51FD\u6578\u53C3\u6578\u662F\u5426\u8A2D\u5B9A\u70BA true (\u6216\u662F)","Check if the specified function parameter (also called \"argument\") is set to True or Yes. If the argument is a string, an empty string is considered as \"false\". If it's a number, 0 is considered as \"false\".":"\u6AA2\u67E5\u6307\u5B9A\u51FD\u6578\u53C3\u6578(\u4E5F\u7A31\u201C\u53C3\u6578\u201D)\u662F\u5426\u8A2D\u5B9A\u70BA True \u6216 \u3002 \u5982\u679C\u53C3\u6578\u662F\u5B57\u7B26\u4E32\uFF0C\u5247\u7A7A\u5B57\u7B26\u4E32\u88AB\u8996\u70BA\u201Cfalse\u201D\u3002\u5982\u679C\u662F\u4E00\u500B\u6578\u5B57\uFF0C\u52470\u88AB\u8996\u70BA\u201Cfalse\u201D\u3002","Parameter _PARAM0_ is true":"\u53C3\u6578 _PARAM0_ \u70BA true","Get function parameter value":"\u7372\u53D6\u51FD\u6578\u53C3\u6578\u503C","Get function parameter (also called \"argument\") value. You don't need this most of the time as you can simply write the parameter name in an expression.":"\u7372\u53D6\u51FD\u6578\u53C3\u6578 (\u4E5F\u7A31\u70BA\u201C\u53C3\u6578\u201D) \u503C\u3002\u5728\u5927\u591A\u6578\u60C5\u6CC1\u4E0B\uFF0C\u60A8\u4E0D\u9700\u8981\u9019\u6A23\u505A\uFF0C\u56E0\u70BA\u60A8\u53EF\u4EE5\u7C21\u55AE\u5730\u5728\u8868\u9054\u5F0F\u4E2D\u5BEB\u5165\u53C3\u6578\u540D\u7A31\u3002","Get function parameter text":"\u7372\u53D6\u51FD\u6578\u53C3\u6578\u6587\u672C","Get function parameter (also called \"argument\") text. You don't need this most of the time as you can simply write the parameter name in an expression.":"\u7372\u53D6\u51FD\u6578\u53C3\u6578 (\u4E5F\u7A31\u70BA\u201C\u53C3\u6578\u201D) \u6587\u672C\u3002\u5728\u5927\u591A\u6578\u60C5\u6CC1\u4E0B\uFF0C\u60A8\u4E0D\u9700\u8981\u9019\u6A23\u505A\uFF0C\u56E0\u70BA\u60A8\u53EF\u4EE5\u7C21\u55AE\u5730\u5728\u8868\u9054\u5F0F\u4E2D\u5BEB\u5165\u53C3\u6578\u540D\u7A31\u3002","Compare function parameter value":"\u6BD4\u8F03\u51FD\u6578\u53C3\u6578\u503C","Compare function parameter (also called \"argument\") value.":"\u6BD4\u8F03\u51FD\u6578\u53C3\u6578(\u4E5F\u7A31\u70BA\u201C\u53C3\u6578\u201D) \u503C\u3002","Parameter _PARAM0_":"\u53C3\u6578 _PARAM0_","Compare function parameter text":"\u6BD4\u8F03\u51FD\u6578\u53C3\u6578\u6587\u672C","Compare function parameter (also called \"argument\") text.":"\u6BD4\u8F03\u51FD\u6578\u53C3\u6578(\u4E5F\u7A31\u70BA\u201C\u53C3\u6578\u201D) \u6587\u672C\u3002","Events and control flow":"\u4E8B\u4EF6\u548C\u63A7\u5236\u6D41\u7A0B","This condition always returns true (or always false, if the condition is inverted).":"\u9019\u500B\u689D\u4EF6\u7E3D\u662F\u8FD4\u56DEtrue\uFF08\u6216\u8005\u5982\u679C\u689D\u4EF6\u53CD\u8F49\uFF0C\u5247\u7E3D\u662F\u70BA\u662F\u932F\u7684\uFF09\u3002","Or":"\u6216","Checks if at least one sub-condition is true. If no sub-condition is specified, it will always be false. This is rarely used \u2014 multiple events and sub-events are usually a better approach.":"Checks if at least one sub-condition is true. If no sub-condition is specified, it will always be false. This is rarely used \u2014 multiple events and sub-events are usually a better approach.","If one of these conditions is true:":"\u5982\u679C\u5176\u4E2D\u4E00\u500B\u689D\u4EF6\u70BA\u771F \uFE30","And":"\u8207","Checks if all sub-conditions are true. If no sub-condition is specified, it will always be false. This is rarely needed, as events already check all conditions before running actions.":"Checks if all sub-conditions are true. If no sub-condition is specified, it will always be false. This is rarely needed, as events already check all conditions before running actions.","If all of these conditions are true:":"\u5982\u679C\u9019\u4E9B\u689D\u4EF6\u90FD\u70BA\u771F :","Not":"\u975E","Returns the opposite of the sub-condition(s) result. This is rarely needed, as most conditions can be inverted or expressed more simply.":"Returns the opposite of the sub-condition(s) result. This is rarely needed, as most conditions can be inverted or expressed more simply.","Invert the logical result of these conditions:":"\u985B\u5012\u9019\u4E9B\u689D\u4EF6\u7684\u908F\u8F2F\u7D50\u679C\uFF1A","Trigger once while true":"\u7576 true \u6642\u89F8\u767C\u4E00\u6B21","Run the actions once when the previous conditions are true. If they become false and later true again, the actions will run again.\nThis condition is always last in the list.\n\nNote: internally, this uses a global trigger state; it's not tracked per object instance. Be careful if you use this in a loop or For Each event (consider using object variables instead if needed).":"\u7576\u5148\u524D\u7684\u689D\u4EF6\u70BA\u771F\u6642\u57F7\u884C\u52D5\u4F5C\u4E00\u6B21\u3002\u5982\u679C\u9019\u4E9B\u689D\u4EF6\u8B8A\u70BA\u5047\u4E26\u518D\u6B21\u8B8A\u70BA\u771F\uFF0C\u5247\u52D5\u4F5C\u5C07\u518D\u6B21\u57F7\u884C\u3002\n\u6B64\u689D\u4EF6\u5728\u5217\u8868\u4E2D\u59CB\u7D42\u662F\u6700\u5F8C\u4E00\u9805\u3002\n\n\u6CE8\u610F\uFF1A\u5728\u5167\u90E8\uFF0C\u9019\u662F\u4F7F\u7528\u5168\u5C40\u89F8\u767C\u72C0\u614B\uFF1B\u5B83\u4E0D\u662F\u6BCF\u500B\u7269\u4EF6\u5BE6\u4F8B\u7368\u7ACB\u8FFD\u8E64\u7684\u3002\u5982\u679C\u60A8\u5728\u5FAA\u74B0\u6216\u6BCF\u500B\u4E8B\u4EF6\u4E2D\u4F7F\u7528\u9019\u500B\uFF0C\u8ACB\u5C0F\u5FC3\uFF08\u5982\u6709\u9700\u8981\uFF0C\u8003\u616E\u4F7F\u7528\u7269\u4EF6\u8B8A\u6578\uFF09\u3002","Trigger once":"\u89F8\u767C\u4E00\u6B21","Compare two numbers":"\u6BD4\u8F03\u5169\u500B\u6578\u5B57","Compare the two numbers.":"\u6BD4\u8F03\u5169\u500B\u6578\u5B57\u3002","_PARAM0_ _PARAM1_ _PARAM2_":"_PARAM0_ _PARAM1_ _PARAM2_","Compare two strings":"\u6BD4\u8F03\u5169\u500B\u5B57\u7B26\u4E32","Compare the two strings.":"\u6BD4\u8F03\u5169\u500B\u5B57\u7B26\u4E32\u3002","First string expression":"\u7B2C\u4E00\u500B\u5B57\u7B26\u4E32\u8868\u9054\u5F0F","Second string expression":"\u7B2C\u4E8C\u500B\u5B57\u7B26\u4E32\u8868\u9054\u5F0F","Standard event":"\u6A19\u6E96\u4E8B\u4EF6","Standard event: Actions are run if conditions are fulfilled.":"\u6A19\u6E96\u4E8B\u4EF6: \u5982\u679C\u6EFF\u8DB3\u689D\u4EF6, \u5247\u904B\u884C\u64CD\u4F5C\u3002","Else event: Actions are run if previous events in the chain were not fulfilled.":"\u5176\u4ED6\u4E8B\u4EF6\uFF1A\u5982\u679C\u93C8\u4E2D\u7684\u5148\u524D\u4E8B\u4EF6\u672A\u5B8C\u6210\uFF0C\u5247\u57F7\u884C\u64CD\u4F5C\u3002","Link external events":"\u93C8\u63A5\u5916\u90E8\u4E8B\u4EF6","Link to external events.":"\u93C8\u63A5\u5230\u5916\u90E8\u4E8B\u4EF6\u3002","Event displaying a text in the events editor.":"\u4E8B\u4EF6\u5728\u4E8B\u4EF6\u7DE8\u8F2F\u5668\u4E2D\u986F\u793A\u6587\u672C\u3002","While":"\u689D\u4EF6\u5FAA\u74B0","Repeat the event while the conditions are true.":"\u5728\u689D\u4EF6\u70BA\u771F\u6642\u91CD\u5FA9\u8A72\u4E8B\u4EF6\u3002","Repeat":"\u91CD\u5FA9","Repeat the event for a specified number of times.":"\u5C07\u4E8B\u4EF6\u91CD\u5FA9\u6307\u5B9A\u6B21\u6578\u3002","For each object":"\u5C0D\u4E8E\u6BCF\u500B\u7269\u4EF6","Repeat the event for each specified object.":"\u70BA\u6BCF\u500B\u6307\u5B9A\u7684\u7269\u4EF6\u91CD\u5FA9\u4E8B\u4EF6","For each child variable (of a structure or array)":"\u5C0D\u4E8E\u6BCF\u500B\u5B50\u8B8A\u91CF (\u7D50\u69CB\u6216\u6578\u7D44)","Repeat the event for each child variable of a structure or array.":"\u5C0D\u7D50\u69CB\u6216\u6578\u7D44\u4E2D\u7684\u6BCF\u500B\u5B50\u8B8A\u91CF\u91CD\u5FA9\u4E8B\u4EF6\u3002","Event group":"\u4E8B\u4EF6\u7D44","Group containing events.":"\u5305\u542B\u4E8B\u4EF6\u7684\u7FA4\u7D44\u3002","Variable value":"\u8B8A\u91CF\u503C","Compare the number value of a variable.":"\u6BD4\u8F03\u8B8A\u91CF\u7684\u6578\u503C\u3002","The variable _PARAM0_":"\u8B8A\u91CF _PARAM0_","Compare the text (string) of a variable.":"\u6BD4\u8F03\u8B8A\u91CF\u7684\u6587\u672C (\u5B57\u7B26\u4E32)\u3002","Compare the boolean value of a variable.":"\u6BD4\u8F03\u8B8A\u91CF\u7684\u5E03\u723E\u503C\u3002","The variable _PARAM0_ is _PARAM1_":"\u8B8A\u91CF _PARAM0_ \u662F _PARAM1_","Check if the value is":"\u6AA2\u67E5\u503C\u662F\u5426\u70BA","Change variable value":"\u66F4\u6539\u8B8A\u91CF\u503C","Modify the number value of a variable.":"\u4FEE\u6539\u8B8A\u91CF\u7684\u6578\u503C\u3002","the variable _PARAM0_":"\u8B8A\u91CF _PARAM0_","Modify the text (string) of a variable.":"\u4FEE\u6539\u8B8A\u91CF\u7684\u6587\u672C (\u5B57\u7B26\u4E32)\u3002","Modify the boolean value of a variable.":"\u4FEE\u6539\u8B8A\u91CF\u7684\u5E03\u723E\u503C\u3002","Change the variable _PARAM0_: _PARAM1_":"\u66F4\u6539\u8B8A\u91CF _PARAM0_\uFF1A_PARAM1_","Number of children":"\u5B50\u9805\u6578\u91CF","Compare the number of children in an array variable.":"\u6BD4\u8F03\u6578\u7D44\u8B8A\u91CF\u4E2D\u7684\u5B50\u7D1A\u6578\u91CF\u3002","The number of children in the array variable _PARAM0_":"\u6578\u7D44\u8B8A\u91CF _PARAM0_ \u4E2D\u7684\u5B50\u7D1A\u6578","Arrays and structures":"\u6578\u7D44\u548C\u7D50\u69CB","Array variable":"\u6578\u7D44\u8B8A\u91CF","Child existence":"\u5B50\u5B58\u5728","Check if the specified child of the structure variable exists.":"\u6AA2\u67E5\u7D50\u69CB\u8B8A\u91CF\u7684\u6307\u5B9A\u5B50\u7D1A\u662F\u5426\u5B58\u5728\u3002","Child _PARAM1_ of variable _PARAM0_ exists":"\u8B8A\u91CF _PARAM0_ \u7684\u5B50 _PARAM1_ \u5B58\u5728","Name of the child":"\u5B50\u7684\u540D\u5B57","Remove a child":"\u522A\u9664\u5B50","Remove a child from a structure variable.":"\u5F9E\u7D50\u69CB\u8B8A\u91CF\u4E2D\u522A\u9664\u5B50\u9805\u3002","Remove child _PARAM1_ from structure variable _PARAM0_":"\u5F9E\u7D50\u69CB\u8B8A\u91CF _PARAM0_ \u4E2D\u522A\u9664\u5B50 _PARAM1_","Structure variable":"\u7D50\u69CB\u8B8A\u91CF","Child's name":"\u5B50\u540D\u7A31","Clear children":"\u6E05\u9664\u5B50\u9805","Remove all the children from the structure or array variable.":"\u5F9E\u7D50\u69CB\u6216\u6578\u7D44\u8B8A\u91CF\u4E2D\u522A\u9664\u6240\u6709\u5B50\u9805\u3002","Clear children from variable _PARAM0_":"\u5F9E\u8B8A\u91CF _PARAM0_ \u6E05\u9664\u5B50\u9805","Structure or array variable":"\u7D50\u69CB\u6216\u6578\u7D44\u8B8A\u91CF","Add existing variable":"\u6DFB\u52A0\u73FE\u6709\u8B8A\u91CF","Adds an existing variable at the end of an array variable.":"\u5728\u6578\u7D44\u8B8A\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u73FE\u6709\u8B8A\u91CF\u3002","Add variable _PARAM1_ to array variable _PARAM0_":"\u5C07\u8B8A\u91CF _PARAM1_ \u6DFB\u52A0\u5230\u6578\u7D44\u8B8A\u91CF _PARAM0_","Variable with the content to add":"\u8981\u6DFB\u52A0\u5167\u5BB9\u7684\u8B8A\u91CF","The content of the variable will *be copied* and added at the end of the array.":"\u8B8A\u91CF\u7684\u5167\u5BB9\u5C07*\u88AB\u8907\u88FD*\u5E76\u6DFB\u52A0\u5230\u6578\u7D44\u7684\u672B\u5C3E\u3002","Add value to array variable":"\u5411\u9663\u5217\u8B8A\u91CF\u6DFB\u52A0\u503C","Adds a text (string) at the end of a array variable.":"\u5728\u6578\u7D44\u8B8A\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u6587\u672C (\u5B57\u7B26\u4E32)\u3002","Add the value _PARAM1_ to array variable _PARAM0_":"\u5C07\u503C _PARAM1_ \u6DFB\u52A0\u5230\u6578\u7D44\u8B8A\u91CF _PARAM0_","Text to add":"\u8981\u6DFB\u52A0\u7684\u6587\u672C","Adds a number at the end of an array variable.":"\u5728\u6578\u7D44\u8B8A\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u4E00\u500B\u6578\u5B57\u3002","Number to add":"\u8981\u6DFB\u52A0\u7684\u865F\u78BC","Adds a boolean at the end of an array variable.":"\u5728\u6578\u7D44\u8B8A\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u4E00\u500B\u5E03\u723E\u503C\u3002","Boolean to add":"\u8981\u6DFB\u52A0\u7684\u5E03\u723E\u503C","Remove variable by index":"\u6309\u7D22\u5F15\u522A\u9664\u8B8A\u91CF","Removes a variable at the specified index of an array variable.":"\u522A\u9664\u6578\u7D44\u8B8A\u91CF\u6307\u5B9A\u7D22\u5F15\u8655\u7684\u8B8A\u91CF\u3002","Remove variable at index _PARAM1_ from array variable _PARAM0_":"\u5F9E\u6578\u7D44\u8B8A\u91CF _PARAM0_ \u4E2D\u522A\u9664\u7D22\u5F15 _PARAM1_ \u8655\u7684\u8B8A\u91CF","Index to remove":"\u8981\u522A\u9664\u7684\u7D22\u5F15","First text child":"\u7B2C\u4E00\u500B\u6587\u672C\u5B50\u9805","Get the value of the first element of an array variable, if it is a text (string).":"\u7372\u53D6\u6578\u7D44\u8B8A\u91CF\u7684\u7B2C\u4E00\u500B\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u6587\u672C(\u5B57\u7B26\u4E32)\u3002","First number child":"\u7B2C\u4E00\u500B\u6578\u5B57\u5B50\u9805","Get the value of the first element of an array variable, if it is a number.":"\u7372\u53D6\u6578\u7D44\u8B8A\u91CF\u7684\u7B2C\u4E00\u500B\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u4E00\u500B\u6578\u5B57\u3002","Last text child":"\u6700\u540E\u6587\u672C\u5B50\u9805","Get the value of the last element of an array variable, if it is a text (string).":"\u7372\u53D6\u6578\u7D44\u8B8A\u91CF\u6700\u540E\u4E00\u500B\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u6587\u672C(\u5B57\u7B26\u4E32)\u3002","Last number child":"\u6700\u540E\u4E00\u500B\u6578\u5B57\u5B50\u9805","Get the value of the last element of an array variable, if it is a number.":"\u7372\u53D6\u6578\u7D44\u8B8A\u91CF\u7684\u6700\u540E\u4E00\u500B\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u4E00\u500B\u6578\u5B57\u3002","Number variable":"\u6578\u5B57\u8B8A\u91CF","Compare the number value of a scene variable.":"\u6BD4\u8F03\u5834\u666F\u8B8A\u91CF\u7684\u6578\u503C\u3002","The number of scene variable _PARAM0_":"\u5834\u666F\u8B8A\u91CF\u7684\u6578\u91CF _PARAM0_","External variables \u276F Scene variables":"\u5916\u90E8\u8B8A\u91CF \u276F \u5834\u666F\u8B8A\u91CF","Text variable":"\u6587\u672C\u8B8A\u91CF","Compare the text (string) of a scene variable.":"\u6BD4\u8F03\u5834\u666F\u8B8A\u91CF\u7684\u6587\u672C (\u5B57\u7B26\u4E32)\u3002","The text of scene variable _PARAM0_":"\u5834\u666F\u8B8A\u91CF_PARAM0_ \u7684\u6587\u672C","Boolean variable":"\u5E03\u723E\u8B8A\u91CF","Compare the boolean value of a scene variable.":"\u6BD4\u8F03\u5834\u666F\u8B8A\u91CF\u7684\u5E03\u723E\u503C\u3002","The boolean value of scene variable _PARAM0_ is _PARAM1_":"\u5834\u666F\u8B8A\u91CF _PARAM0_ \u7684\u5E03\u723E\u503C\u662F _PARAM1_","Check if the specified child of the scene structure variable exists.":"\u6AA2\u67E5\u5834\u666F\u7D50\u69CB\u8B8A\u91CF\u7684\u6307\u5B9A\u5B50\u9805\u662F\u5426\u5B58\u5728\u3002","Child _PARAM1_ of scene variable _PARAM0_ exists":"\u5834\u666F\u8B8A\u91CF _PARAM0_ \u7684\u5B50\u7D1A _PARAM1_ \u5B58\u5728","External variables \u276F Scene variables \u276F Arrays and structures":"\u5916\u90E8\u8B8A\u91CF \u276F \u5834\u666F\u8B8A\u91CF \u276F \u6578\u7D44\u548C\u7D50\u69CB","Check if the specified child of the global structure variable exists.":"\u6AA2\u67E5\u5168\u5C40\u7D50\u69CB\u8B8A\u91CF\u7684\u6307\u5B9A\u5B50\u9805\u662F\u5426\u5B58\u5728\u3002","Child _PARAM1_ of global variable _PARAM0_ exists":"\u5168\u5C40\u8B8A\u91CF _PARAM0_ \u7684\u5B50 _PARAM1_ \u5B58\u5728","External variables \u276F Global variables \u276F Arrays and structures":"\u5916\u90E8\u8B8A\u91CF \u276F \u5168\u5C40\u8B8A\u91CF \u276F \u6578\u7D44\u548C\u7D50\u69CB","Compare the number value of a global variable.":"\u6BD4\u8F03\u4E00\u500B\u5168\u5C40\u8B8A\u91CF\u7684\u6578\u503C\u3002","the global variable _PARAM0_":"\u5168\u5C40\u8B8A\u91CF _PARAM0_","External variables \u276F Global variables":"\u5916\u90E8\u8B8A\u91CF \u276F \u5168\u5C40\u8B8A\u91CF","Compare the text (string) of a global variable.":"\u6BD4\u8F03\u5168\u5C40\u8B8A\u91CF\u7684\u6587\u672C (\u5B57\u7B26\u4E32)\u3002","the text of the global variable _PARAM0_":"\u5168\u5C40\u8B8A\u91CF _PARAM0_ \u7684\u6587\u672C","Compare the boolean value of a global variable.":"\u6BD4\u8F03\u4E00\u500B\u5168\u5C40\u8B8A\u91CF\u7684\u5E03\u723E\u503C\u3002","The boolean value of global variable _PARAM0_ is _PARAM1_":"\u5168\u5C40\u8B8A\u91CF _PARAM0_ \u7684\u5E03\u723E\u503C\u662F _PARAM1_","Change number variable":"\u66F4\u6539\u6578\u5B57\u8B8A\u91CF","Modify the number value of a scene variable.":"\u4FEE\u6539\u5834\u666F\u8B8A\u91CF\u7684\u6578\u503C\u3002","the scene variable _PARAM0_":"\u5834\u666F\u8B8A\u91CF _PARAM0_","Change text variable":"\u66F4\u6539\u6587\u672C\u8B8A\u91CF","Modify the text (string) of a scene variable.":"\u4FEE\u6539\u5834\u666F\u8B8A\u91CF\u7684\u6587\u672C(\u5B57\u7B26\u4E32)\u3002","the text of scene variable _PARAM0_":"\u5834\u666F\u8B8A\u91CF_PARAM0_ \u7684\u6587\u672C","Change boolean variable":"\u66F4\u6539\u5E03\u723E\u8B8A\u91CF","Modify the boolean value of a scene variable.":"\u4FEE\u6539\u5834\u666F\u8B8A\u91CF\u7684\u5E03\u723E\u503C\u3002","Set the boolean value of scene variable _PARAM0_ to _PARAM1_":"\u8A2D\u5B9A\u5834\u666F\u8B8A\u91CF _PARAM0_ \u7684\u5E03\u723E\u503C\u70BA _PARAM1_","New Value:":"\u65B0\u503C\uFF1A","Toggle boolean variable":"\u5207\u63DB\u5E03\u723E\u8B8A\u91CF","Toggle the boolean value of a scene variable.":"\u5207\u63DB\u5834\u666F\u8B8A\u91CF\u7684\u5E03\u723E\u503C\u3002","If it was true, it will become false, and if it was false it will become true.":"\u5982\u679C\u70BA\u771F\uFF0C\u5B83\u5C31\u6703\u8B8A\u70BA\u5047\uFF0C\u5982\u679C\u70BA\u5047\uFF0C\u5B83\u5C31\u6703\u8B8A\u70BA\u771F\u3002","Toggle the boolean value of scene variable _PARAM0_":"\u5207\u63DB\u5834\u666F\u8B8A\u91CF _PARAM0_ \u7684\u5E03\u723E\u503C","Modify the number value of a global variable.":"\u4FEE\u6539\u5168\u5C40\u8B8A\u91CF\u7684\u6578\u503C\u3002","Modify the text (string) of a global variable.":"\u4FEE\u6539\u5168\u5C40\u8B8A\u91CF\u7684\u6587\u672C (\u5B57\u7B26\u4E32)\u3002","the text of global variable _PARAM0_":"\u5168\u5C40\u8B8A\u91CF _PARAM0_ \u7684\u6587\u672C","Modify the boolean value of a global variable.":"\u4FEE\u6539\u5168\u5C40\u8B8A\u91CF\u7684\u5E03\u723E\u503C\u3002","Set the boolean value of global variable _PARAM0_ to _PARAM1_":"\u8A2D\u5B9A\u5168\u5C40\u8B8A\u91CF _PARAM0_ \u7684\u5E03\u723E\u503C\u70BA _PARAM1_","Toggle the boolean value of a global variable.":"\u5207\u63DB\u5168\u5C40\u8B8A\u91CF\u7684\u5E03\u723E\u503C\u3002","Toggle the boolean value of global variable _PARAM0_":"\u5207\u63DB\u5168\u5C40\u8B8A\u91CF _PARAM0_ \u7684\u5E03\u723E\u503C","Remove a child from a scene structure variable.":"\u5F9E\u5834\u666F\u7D50\u69CB\u8B8A\u91CF\u4E2D\u522A\u9664\u4E00\u500B\u5B50\u8B8A\u91CF\u3002","Remove child _PARAM1_ from scene structure variable _PARAM0_":"\u5F9E\u5834\u666F\u7D50\u69CB\u8B8A\u91CF _PARAM0_ \u4E2D\u522A\u9664\u5B50\u9805 _PARAM1_","Remove a child from a global structure variable.":"\u5F9E\u5168\u5C40\u7D50\u69CB\u8B8A\u91CF\u4E2D\u522A\u9664\u4E00\u500B\u5B50\u9805\u3002","Remove child _PARAM1_ from global structure variable _PARAM0_":"\u5F9E\u5168\u5C40\u7D50\u69CB\u8B8A\u91CF _PARAM0_ \u4E2D\u522A\u9664\u5B50\u9805 _PARAM1_","Remove all the children from the scene structure or array variable.":"\u5F9E\u5834\u666F\u7D50\u69CB\u6216\u6578\u7D44\u8B8A\u91CF\u4E2D\u522A\u9664\u6240\u6709\u5B50\u9805\u3002","Clear children from scene variable _PARAM0_":"\u6E05\u9664\u5834\u666F\u8B8A\u91CF _PARAM0_ \u4E2D\u7684\u5B50\u7D1A","Remove all the children from the global structure or array variable.":"\u5F9E\u5168\u5C40\u7D50\u69CB\u6216\u6578\u7D44\u8B8A\u91CF\u4E2D\u522A\u9664\u6240\u6709\u5B50\u9805\u3002","Clear children from global variable _PARAM0_":"\u6E05\u9664\u5168\u5C40\u8B8A\u91CF_PARAM0_\u4E2D\u7684\u5B50\u9805","Adds an existing variable at the end of a scene array variable.":"\u5728\u5834\u666F\u6578\u7D44\u8B8A\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u4E00\u500B\u73FE\u6709\u8B8A\u91CF\u3002","Scene variable with the content to add":"\u8981\u6DFB\u52A0\u5167\u5BB9\u7684\u5834\u666F\u8B8A\u91CF","Add text variable":"\u6DFB\u52A0\u6587\u672C\u8B8A\u91CF","Adds a text (string) at the end of a scene array variable.":"\u5728\u5834\u666F\u6578\u7D44\u8B8A\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u6587\u672C (\u5B57\u7B26\u4E32)\u3002","Add text _PARAM1_ to array variable _PARAM0_":"\u5C07\u6587\u672C _PARAM1_ \u6DFB\u52A0\u5230\u6578\u7D44\u8B8A\u91CF _PARAM0_","Add number variable":"\u6DFB\u52A0\u6578\u5B57\u8B8A\u91CF","Adds a number at the end of a scene array variable.":"\u5728\u5834\u666F\u6578\u7D44\u8B8A\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u4E00\u500B\u6578\u5B57\u3002","Add number _PARAM1_ to array variable _PARAM0_":"\u5C07\u6578\u5B57 _PARAM1_ \u6DFB\u52A0\u5230\u6578\u7D44\u8B8A\u91CF _PARAM0_","Add boolean variable":"\u6DFB\u52A0\u5E03\u723E\u8B8A\u91CF","Adds a boolean at the end of a scene array variable.":"\u5728\u5834\u666F\u6578\u7D44\u8B8A\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u4E00\u500B\u5E03\u723E\u503C\u3002","Add boolean _PARAM1_ to array variable _PARAM0_":"\u5C07\u5E03\u723E\u503C _PARAM1_ \u6DFB\u52A0\u5230\u6578\u7D44\u8B8A\u91CF _PARAM0_","Removes a variable at the specified index of a scene array variable.":"\u5728\u5834\u666F\u6578\u7D44\u8B8A\u91CF\u7684\u6307\u5B9A\u7D22\u5F15\u8655\u522A\u9664\u8B8A\u91CF\u3002","Remove variable at index _PARAM1_ from scene array variable _PARAM0_":"\u5F9E\u5834\u666F\u6578\u7D44\u8B8A\u91CF _PARAM0_ \u4E2D\u522A\u9664\u7D22\u5F15 _PARAM1_ \u8655\u7684\u8B8A\u91CF","Compare the number of children in a scene array variable.":"\u6BD4\u8F03\u5834\u666F\u6578\u7D44\u8B8A\u91CF\u4E2D\u7684\u5B50\u7269\u4EF6\u6578\u3002","Get the value of the first element of a scene array variable, if it is a text (string).":"\u7372\u53D6\u5834\u666F\u6578\u7D44\u8B8A\u91CF\u7684\u7B2C\u4E00\u500B\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u6587\u672C(\u5B57\u7B26\u4E32)\u3002","Get the value of the first element of a scene array variable, if it is a number.":"\u7372\u53D6\u5834\u666F\u6578\u7D44\u8B8A\u91CF\u7684\u7B2C\u4E00\u500B\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u4E00\u500B\u6578\u5B57\u3002","Get the value of the last element of a scene array variable, if it is a text (string).":"\u7372\u53D6\u5834\u666F\u6578\u7D44\u8B8A\u91CF\u7684\u6700\u540E\u4E00\u500B\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u6587\u672C(\u5B57\u7B26\u4E32)\u3002","Get the value of the last element of a scene array variable, if it is a number.":"\u7372\u53D6\u5834\u666F\u6578\u7D44\u8B8A\u91CF\u7684\u6700\u540E\u4E00\u500B\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u4E00\u500B\u6578\u5B57\u3002","Adds an existing variable at the end of a global array variable.":"\u5728\u5168\u5C40\u6578\u7D44\u8B8A\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u4E00\u500B\u73FE\u6709\u8B8A\u91CF\u3002","Removes a variable at the specified index of a global array variable.":"\u79FB\u9664\u5168\u5C40\u6578\u7D44\u8B8A\u91CF\u7684\u6307\u5B9A\u7D22\u5F15\u8655\u7684\u8B8A\u91CF\u3002","Remove variable at index _PARAM1_ from global array variable _PARAM0_":"\u5F9E\u5168\u5C40\u6578\u7D44\u8B8A\u91CF _PARAM0_ \u4E2D\u522A\u9664\u7D22\u5F15 _PARAM1_ \u7684\u8B8A\u91CF","Adds a text (string) at the end of a global array variable.":"\u5728\u5168\u5C40\u6578\u7D44\u8B8A\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u4E00\u500B\u6587\u672C (\u5B57\u7B26\u4E32)\u3002","Adds a number at the end of a global array variable.":"\u5728\u5168\u5C40\u6578\u7D44\u8B8A\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u4E00\u500B\u6578\u5B57\u3002","Adds a boolean at the end of a global array variable.":"\u5728\u5168\u5C40\u6578\u7D44\u8B8A\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u4E00\u500B\u5E03\u723E\u503C\u3002","Compare the number of children in a global array variable.":"\u6BD4\u8F03\u5168\u5C40\u6578\u7D44\u8B8A\u91CF\u4E2D\u7684\u5B50\u9805\u6578\u3002","The number of children of the array variable _PARAM0_":"\u6578\u7D44\u8B8A\u91CF_PARAM0_ \u7684\u5B50\u9805\u6578","Value of the first element of a global array variable, if it is a text (string) variable.":"\u5168\u5C40\u6578\u7D44\u8B8A\u91CF\u7684\u7B2C\u4E00\u500B\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u6587\u672C(\u5B57\u7B26\u4E32) \u8B8A\u91CF\u3002","Value of the first element of a global array variable, if it is a number variable":"\u5168\u5C40\u6578\u7D44\u8B8A\u91CF\u7684\u7B2C\u4E00\u500B\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u4E00\u500B\u6578\u5B57\u8B8A\u91CF","Value of the last element of a global array variable, if it is a text (string) variable.":"\u5168\u5C40\u6578\u7D44\u8B8A\u91CF\u7684\u6700\u540E\u4E00\u500B\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u6587\u672C(\u5B57\u7B26\u4E32) \u8B8A\u91CF\u3002","Value of the last element of a global array variable, if it is a number variable":"\u5168\u5C40\u6578\u7D44\u8B8A\u91CF\u7684\u6700\u540E\u4E00\u500B\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u4E00\u500B\u6578\u5B57\u8B8A\u91CF","Number of children in a global array or structure variable":"\u5168\u5C40\u6578\u7D44\u6216\u7D50\u69CB\u8B8A\u91CF\u4E2D\u7684\u5B50\u7D1A\u6578","Array or structure variable":"\u6578\u7D44\u6216\u7D50\u69CB\u8B8A\u91CF","Number of children in a scene array or structure variable":"\u5834\u666F\u6578\u7D44\u6216\u7D50\u69CB\u8B8A\u91CF\u4E2D\u7684\u5B50\u7D1A\u6578","Number value of a scene variable":"\u5834\u666F\u8B8A\u91CF\u7684\u6578\u503C","Text of a scene variable":"\u5834\u666F\u8B8A\u91CF\u7684\u6587\u672C","Number value of a global variable":"\u5168\u5C40\u8B8A\u91CF\u7684\u6578\u503C","Name of the global variable":"\u5168\u5C40\u8B8A\u91CF\u7684\u540D\u7A31","Text of a global variable":"\u5168\u5C40\u8B8A\u91CF\u7684\u6587\u672C","Sprite are animated objects which can be used for most elements of a 2D game.":"\u7CBE\u9748\u662F\u52D5\u756B\u7269\u4EF6\uFF0C\u53EF\u4EE5\u7528\u65BC\u904A\u6232\u7684\u5927\u591A\u6578\u5143\u7D20\u3002","Animated object which can be used for most elements of a 2D game.":"\u53EF\u7528\u65BC\u904A\u6232\u7684\u5927\u591A\u6578\u5143\u7D20\u7684\u52D5\u756B\u7269\u4EF6\u3002","Sprite opacity":"\u7CBE\u9748\u4E0D\u900F\u660E\u5EA6","Change the opacity of a Sprite. 0 is fully transparent, 255 is opaque (default).":"\u66F4\u6539\u7CBE\u9748\u7684\u4E0D\u900F\u660E\u5EA6\u30020 \u662F\u5B8C\u5168\u900F\u660E\u7684\uFF0C255 \u662F\u4E0D\u900F\u660E\u7684(\u9ED8\u8A8D)\u3002","Change the animation":"\u66F4\u6539\u52D5\u756B","Change the animation of the object, using the animation number in the animations list.":"\u4F7F\u7528\u52D5\u756B\u5217\u8868\u4E2D\u7684\u52D5\u756B\u7DE8\u865F\u66F4\u6539\u7269\u4EF6\u7684\u52D5\u756B\u3002","Change the animation (by name)":"\u66F4\u6539\u52D5\u756B\uFF08\u6309\u540D\u7A31\uFF09","Change the animation of the object, using the name of the animation.":"\u4F7F\u7528\u52D5\u756B\u7684\u540D\u7A31\u66F4\u6539\u7269\u4EF6\u7684\u52D5\u756B\u3002","Set animation of _PARAM0_ to _PARAM1_":"\u5C07 _PARAM0_ \u7684\u52D5\u756B\u8A2D\u5B9A\u70BA _PARAM1_","Change the direction":"\u66F4\u6539\u65B9\u5411","Change the direction of the object.\nIf the object is set to automatically rotate, the direction is its angle.\nIf the object is in 8 directions mode, the valid directions are 0..7":"\u6539\u8B8A\u7269\u4EF6\u7684\u65B9\u5411\u3002\n\u5982\u679C\u7269\u4EF6\u88AB\u8A2D\u5B9A\u70BA\u81EA\u52D5\u65CB\u8F49\uFF0C\u5247\u65B9\u5411\u662F\u5176\u89D2\u5EA6\u3002\n\u5982\u679C\u7269\u4EF6\u8655\u4E8E8\u65B9\u5411\u6A21\u5F0F\uFF0C\u5247\u6709\u6548\u65B9\u5411\u70BA0..7","the direction":"\u65B9\u5411","Current frame":"\u7576\u524D\u5E40","Modify the current frame of the object":"\u8B8A\u66F4\u7269\u4EF6\u7684\u7576\u524D\u5E40","the animation frame":"\u52D5\u756B\u5E40","Play the animation":"\u64AD\u653E\u52D5\u756B","Play the animation of the object":"\u64AD\u653E\u7269\u4EF6\u7684\u52D5\u756B","Play the animation of _PARAM0_":"\u64AD\u653E_PARAM0_ \u7684\u52D5\u756B","Modify the animation speed scale (1 = the default speed, >1 = faster and <1 = slower).":"\u66F4\u6539\u52D5\u756B\u901F\u5EA6\u6BD4\u4F8B\uFF081=\u9ED8\u8A8D\u901F\u5EA6\uFF0C>1 =\u66F4\u5FEB \uFF0C<1 =\u66F4\u6162\uFF09","Object to be rotated":"\u7269\u4EF6\u88AB\u65CB\u8F49","Angular speed (degrees per second)":"\u89D2\u901F\u5EA6 ( \u55AE\u4F4D\u70BA\u5EA6\u6BCF\u79D2 )","Modify the scale of the width of an object.":"\u4FEE\u6539\u7269\u4EF6\u7684\u5BEC\u5EA6\u7684\u6BD4\u4F8B","Modify the scale of the height of an object.":"\u4FEE\u6539\u7269\u4EF6\u7684\u9AD8\u5EA6\u7684\u6BD4\u4F8B","Change the width of a Sprite object.":"\u66F4\u6539\u7CBE\u9748\u7269\u4EF6\u7684\u5BEC\u5EA6\u3002","Compare the width of a Sprite object.":"\u6BD4\u8F03Sprite \u7269\u4EF6\u7684\u5BEC\u5EA6\u3002","Change the height of a Sprite object.":"\u66F4\u6539\u7CBE\u9748\u7269\u4EF6\u7684\u9AD8\u5EA6\u3002","Compare the height of a Sprite object.":"\u6BD4\u8F03Sprite \u7269\u4EF6\u7684\u9AD8\u5EA6","Current animation":"\u7576\u524D\u52D5\u756B","Compare the number of the animation played by the object.":"\u6BD4\u8F03\u7269\u4EF6\u6240\u64AD\u653E\u52D5\u756B\u7684\u6578\u91CF\u3002","Current animation name":"\u7576\u524D\u52D5\u756B\u540D\u7A31","Check the animation played by the object.":"\u6AA2\u67E5\u7269\u4EF6\u64AD\u653E\u7684\u52D5\u756B\u3002","The animation of _PARAM0_ is _PARAM1_":"_PARAM0_ \u7684\u52D5\u756B\u662F _PARAM1_","Current direction":"\u7576\u524D\u65B9\u5411","Compare the direction of the object. If 8 direction mode is activated for the sprite, the value taken for direction will be from 0 to 7. Otherwise, the direction is in degrees.":"\u6BD4\u8F03\u7269\u4EF6\u7684\u65B9\u5411\u3002\u5982\u679C\u7CBE\u9748\u76848\u65B9\u5411\u6A21\u5F0F\u5DF2\u6FC0\u6D3B\uFF0C\u65B9\u5411\u7684\u503C\u70BA0\u52307 . \u5426\u5247\uFF0C\u65B9\u5411\u662F\u5EA6.","Compare the index of the current frame in the animation displayed by the specified object. The first frame in an animation starts at index 0.":"\u6BD4\u8F03\u6307\u5B9A\u7269\u4EF6\u986F\u793A\u7684\u52D5\u756B\u4E2D\u7576\u524D\u5E40\u7684\u7D22\u5F15\u3002\u52D5\u756B\u4E2D\u7684\u7B2C\u4E00\u5E40\u59CB\u4E8E\u7D22\u5F150\u3002","Compare the scale of the width of an object.":"\u6BD4\u8F03\u7269\u4EF6\u7684\u5BEC\u5EA6\u7684\u6BD4\u4F8B","Compare the scale of the height of an object.":"\u6BD4\u8F03\u7269\u4EF6\u7684\u9AD8\u5EA6\u7684\u6BD4\u4F8B","Compare the opacity of a Sprite, between 0 (fully transparent) to 255 (opaque).":"\u6BD4\u8F03\u7CBE\u9748\u7684\u4E0D\u900F\u660E\u5EA6\uFF0C\u4ECB\u4E8E 0 (\u5B8C\u5168\u900F\u660E) \u5230 255 (\u4E0D\u900F\u660E)\u3002","Blend mode":"\u6DF7\u5408\u6A21\u5F0F","Compare the number of the blend mode currently used by an object":"\u6BD4\u8F03\u7269\u4EF6\u7576\u524D\u4F7F\u7528\u7684\u6DF7\u5408\u6A21\u5F0F","the number of the current blend mode":"\u7576\u524D\u6DF7\u5408\u6A21\u5F0F\u7684\u7DE8\u865F","Change the tint of an object. The default color is white.":"\u66F4\u6539\u7269\u4EF6\u7684\u984F\u8272\u3002\u9ED8\u8A8D\u984F\u8272\u70BA\u767D\u8272\u3002","Change the number of the blend mode of an object.\nThe default blend mode is 0 (Normal).":"\u66F4\u6539\u7269\u4EF6\u6DF7\u5408\u6A21\u5F0F\u7684\u7DE8\u865F\u3002\n\u9ED8\u8A8D\u6DF7\u5408\u6A21\u5F0F\u70BA0(\u6B63\u5E38)\u3002","Change Blend mode of _PARAM0_ to _PARAM1_":"_PARAM0_ \u6539\u8B8A\u6DF7\u5408\u6A21\u5F0F\u70BA _PARAM1_","X position of a point":"\u9EDE\u7684X\u5750\u6A19","Name of the point":"\u9EDE\u7684\u540D\u7A31","Y position of a point":"\u9EDE\u7684Y\u5750\u6A19","Direction of the object":"\u7269\u4EF6\u7684\u65B9\u5411","Animation of the object":"\u7269\u4EF6\u7684\u52D5\u756B","Name of the animation of the object":"\u66AB\u505C\u7269\u4EF6\u7684\u7576\u524D\u52D5\u756B","Current frame of the animation of the object":"\u7269\u4EF6\u52D5\u756B\u7684\u7576\u524D\u5E40","Number of frames":"\u5E40\u6578","Number of frames in the current animation of the object":"\u7269\u4EF6\u7576\u524D\u52D5\u756B\u4E2D\u7684\u5E40\u6578","Scale of the width of an object":"\u7269\u4EF6\u7684\u5BEC\u5EA6\u7684\u6BD4\u503C","Scale of the height of an object":"\u7269\u4EF6\u7684\u9AD8\u5EA6\u7684\u6BD4\u503C","Collision (Pixel perfect)":"\u78B0\u649E \uFF08\u50CF\u7D20\u5B8C\u7F8E\uFF09","The condition is true if there is a collision between the two objects.\nThe test is pixel-perfect.":"\u5982\u679C\u6709\u5169\u500B\u7269\u9AD4\u4E4B\u9593\u7684\u78B0\u649E\u689D\u4EF6\u70BA\u771F. \n\u6E2C\u8A66\u662F\u5B8C\u7F8E\u7684\u3002","_PARAM0_ is in collision with _PARAM1_ (pixel perfect)":"_PARAM0_ \u8207 _PARAM1_ \u78B0\u649E(\u50CF\u7D20\u5B8C\u7F8E)","Game window and resolution":"\u904A\u6232\u7A97\u53E3\u548C\u5206\u8FA8\u7387","De/activate fullscreen":"\u7981/\u6FC0\u6D3B \u5168\u5C4F","This action activates or deactivates fullscreen.":"\u9019\u4E00\u884C\u52D5\u555F\u52D5\u6216\u95DC\u9589\u5168\u5C4F\u3002","Activate fullscreen: _PARAM1_ (keep aspect ratio: _PARAM2_)":"\u6FC0\u6D3B\u5168\u5C4F \uFE30 _PARAM1_ (\u4FDD\u6301\u7E31\u6A6B\u6BD4 \uFE30 _PARAM2_)","Activate fullscreen":"\u6FC0\u6D3B\u5168\u5C4F","Keep aspect ratio (HTML5 games only, yes by default)":"\u4FDD\u6301\u7E31\u6A6B\u6BD4 \uFF08\u50C5HTML5 \u904A\u6232,yes\u70BA\u9ED8\u8A8D\uFF09","Fullscreen activated?":"\u5168\u5C4F\u5DF2\u6FC0\u6D3B\uFF1F","Check if the game is currently in fullscreen.":"\u6AA2\u67E5\u904A\u6232\u662F\u5426\u7576\u524D\u5168\u5C4F\u3002","The game is in fullscreen":"\u904A\u6232\u5728\u5168\u5C4F\u4E2D","Window's margins":"\u7A97\u53E3\u7684\u908A\u8DDD","This action changes the margins, in pixels, between the game frame and the window borders.":"\u9019\u500B\u52D5\u4F5C\u6703\u6539\u8B8A\u904A\u6232\u6846\u67B6\u548C\u7A97\u53E3\u908A\u754C\u4E4B\u9593\u7684\u50CF\u7D20\u9593\u8DDD\u3002","Set margins of game window to _PARAM1_;_PARAM2_;_PARAM3_;_PARAM4_":"\u8A2D\u5B9A\u904A\u6232\u7A97\u53E3\u7684\u908A\u8DDD _ PARAM1_;_PARAM2_;_PARAM3_;_PARAM4 _","Game resolution":"\u904A\u6232\u5206\u8FA8\u7387","Changes the resolution of the game, effectively changing the game area size. This won't change the size of the window in which the game is running.":"\u66F4\u6539\u904A\u6232\u7684\u5206\u8FA8\u7387\uFF0C\u6709\u6548\u6539\u8B8A\u904A\u6232\u5340\u57DF\u5927\u5C0F\u3002 \u9019\u4E0D\u6703\u6539\u8B8A\u904A\u6232\u904B\u884C\u7684\u7A97\u53E3\u7684\u5927\u5C0F\u3002","Set game resolution to _PARAM1_x_PARAM2_":"\u5C07\u904A\u6232\u5206\u8FA8\u7387\u8A2D\u5B9A\u70BA _PARAM1_x_PARAM2_","Game window size":"\u904A\u6232\u7A97\u53E3\u5927\u5C0F","Changes the size of the game window. Note that this will only work on platform supporting this operation: games running in browsers or on mobile phones can not update their window size. Game resolution can still be updated.":"\u66F4\u6539\u904A\u6232\u7A97\u53E3\u7684\u5927\u5C0F\u3002 \u8ACB\u6CE8\u610F\uFF0C\u9019\u53EA\u80FD\u5728\u652F\u6301\u6B64\u64CD\u4F5C\u7684\u5E73\u81FA\u4E0A\u904B\u884C\uFF1A\u5728\u700F\u89BD\u5668\u6216\u624B\u6A5F\u4E0A\u904B\u884C\u7684\u904A\u6232\u7121\u6CD5\u66F4\u65B0\u5176\u7A97\u53E3\u5927\u5C0F\u3002 \u904A\u6232\u5206\u8FA8\u7387\u4ECD\u7136\u53EF\u4EE5\u66F4\u65B0\u3002","Set game window size to _PARAM1_x_PARAM2_ (also update game resolution: _PARAM3_)":"\u8A2D\u5B9A\u904A\u6232\u7A97\u53E3\u5927\u5C0F\u70BA _PARAM1_x_PARAM2_ (\u4E5F\u66F4\u65B0\u904A\u6232\u5206\u8FA8\u7387\uFF1A_PARAM3_)","Also update the game resolution? If not, the game will be stretched or reduced to fit in the window.":"\u4E5F\u66F4\u65B0\u904A\u6232\u5206\u8FA8\u7387\uFF1F\u5982\u679C\u6C92\u6709\uFF0C\u904A\u6232\u5C07\u88AB\u62C9\u4F38\u6216\u7E2E\u5C0F\u5230\u9069\u5408\u7A97\u53E3\u3002","Center the game window on the screen":"\u5728\u5C4F\u5E55\u4E0A\u5C45\u4E2D\u904A\u6232\u7A97\u53E3","This action centers the game window on the screen. This only works on Windows, macOS and Linux (not when the game is executed in a web-browser or on iOS/Android).":"\u6B64\u64CD\u4F5C\u5C07\u904A\u6232\u7A97\u53E3\u7F6E\u4E8E\u5C4F\u5E55\u4E2D\u9593\u3002 \u9019\u53EA\u9069\u7528\u4E8EWindows\u3001 macOS \u548C Linux(\u4E0D\u662F\u7576\u904A\u6232\u5728\u7DB2\u9801\u700F\u89BD\u5668\u6216\u5728 iOS/ Android\u4E2D\u57F7\u884C)\u3002","Center the game window":"\u5C45\u4E2D\u904A\u6232\u7A97\u53E3","Game resolution resize mode":"\u904A\u6232\u5206\u8FA8\u7387\u8ABF\u6574\u5927\u5C0F\u6A21\u5F0F","Set if the width or the height of the game resolution should be changed to fit the game window - or if the game resolution should not be updated automatically.":"\u5982\u679C\u904A\u6232\u5206\u8FA8\u7387\u7684\u5BEC\u5EA6\u6216\u9AD8\u5EA6\u88AB\u66F4\u6539\u4EE5\u9069\u5408\u904A\u6232\u7A97\u53E3 - \u6216\u8005\u5982\u679C\u904A\u6232\u5206\u8FA8\u7387\u4E0D\u61C9\u81EA\u52D5\u66F4\u65B0\uFF0C\u5247\u8A2D\u5B9A\u3002","Set game resolution resize mode to _PARAM1_":"\u8A2D\u5B9A\u904A\u6232\u5206\u8FA8\u7387\u8ABF\u6574\u6A21\u5F0F\u70BA _PARAM1_","Resize mode":"\u8ABF\u6574\u5927\u5C0F\u6A21\u5F0F","Empty to disable resizing. \"adaptWidth\" will update the game width to fit in the window or screen. \"adaptHeight\" will do the same but with the game height.":"\u70BA\u7A7A\u4EE5\u7981\u7528\u8ABF\u6574\u5927\u5C0F\u3002 \u201C adaptWidth\u201D\u5C07\u66F4\u65B0\u904A\u6232\u5BEC\u5EA6\u4EE5\u9069\u5408\u7A97\u53E3\u6216\u5C4F\u5E55\u3002 \u201C adaptHeight\u201D\u5C07\u8207\u904A\u6232\u9AD8\u5EA6\u76F8\u540C\u3002","Automatically adapt the game resolution":"\u81EA\u52D5\u8ABF\u6574\u904A\u6232\u5206\u8FA8\u7387","Set if the game resolution should be automatically adapted when the game window or screen size change. This will only be the case if the game resolution resize mode is configured to adapt the width or the height of the game.":"\u8A2D\u5B9A\u7576\u904A\u6232\u7A97\u53E3\u6216\u5C4F\u5E55\u5927\u5C0F\u6539\u8B8A\u6642\u662F\u5426\u81EA\u52D5\u8ABF\u6574\u904A\u6232\u5206\u8FA8\u7387\u3002 \u53EA\u6709\u7576\u904A\u6232\u5206\u8FA8\u7387\u8ABF\u6574\u6A21\u5F0F\u88AB\u914D\u7F6E\u70BA\u9069\u61C9\u904A\u6232\u7684\u5BEC\u5EA6\u6216\u9AD8\u5EA6\u6642\u624D\u6703\u51FA\u73FE\u9019\u7A2E\u60C5\u6CC1\u3002","Automatically adapt the game resolution: _PARAM1_":"\u81EA\u52D5\u8ABF\u6574\u904A\u6232\u5206\u8FA8\u7387\uFF1A_PARAM1_","Update resolution during the game to fit the screen or window size?":"\u5728\u904A\u6232\u4E2D\u66F4\u65B0\u5206\u8FA8\u7387\u4EE5\u9069\u61C9\u5C4F\u5E55\u6216\u7A97\u53E3\u5927\u5C0F\uFF1F","Window's icon":"Windows\u5716\u6A19","This action changes the icon of the game's window.":"\u6B64\u64CD\u4F5C\u5C07\u66F4\u6539\u904A\u6232\u7A97\u53E3\u7684\u5716\u6A19\u3002","Use _PARAM1_ as the icon for the game's window.":"\u4F7F\u7528 _ PARAM1 \u76E1\u53EF\u80FD\u904A\u6232\u7A97\u53E3\u7684\u5716\u6A19\u3002","Name of the image to be used as the icon":"\u7528\u4F5C\u5716\u6A19\u7684\u5716\u50CF\u7684\u540D\u7A31","Window's title":"\u7A97\u53E3\u7684\u6A19\u984C","This action changes the title of the game's window.":"\u6B64\u64CD\u4F5C\u66F4\u6539\u904A\u6232\u7A97\u53E3\u7684\u6A19\u984C\u3002","Change window title to _PARAM1_":"\u5C07\u7A97\u53E3\u6A19\u984C\u66F4\u6539\u70BA _PARAM1_","New title":"\u65B0\u6A19\u984C","Width of the scene window":"\u5834\u666F\u7A97\u53E3\u7684\u5BEC\u5EA6","Width of the scene window (or scene canvas for HTML5 games)":"\u5834\u666F\u7A97\u53E3\u7684\u5BEC\u5EA6 (\u6216 HTML5 \u904A\u6232\u7684\u5834\u666F\u756B\u5E03)","Height of the scene window":"\u5834\u666F\u7A97\u53E3\u7684\u9AD8\u5EA6","Height of the scene window (or scene canvas for HTML5 games)":"\u5834\u666F\u7A97\u53E3\u7684\u9AD8\u5EA6\uFF08\u6216HTML5\u904A\u6232\u7684\u5834\u666F\u756B\u5E03\uFF09","Width of the screen/page":"\u5C4F\u5E55/\u9801\u9762\u7684\u5BEC\u5EA6","Width of the screen (or the page for HTML5 games in browser)":"\u5C4F\u5E55\u5BEC\u5EA6\uFF08\u6216\u700F\u89BD\u5668\u4E2D\u7684HTML5\u904A\u6232\u9801\u9762\uFF09","Height of the screen/page":"\u5C4F\u5E55/\u9801\u9762\u7684\u9AD8\u5EA6","Height of the screen (or the page for HTML5 games in browser)":"\u5C4F\u5E55\u9AD8\u5EA6\uFF08\u6216\u700F\u89BD\u5668\u4E2D\u7684HTML5\u904A\u6232\u9801\u9762\uFF09","Color depth":"\u984F\u8272\u6DF1\u5EA6","Timers and time":"\u8A08\u6642\u5668\u8207\u6642\u9593","Value of a scene timer":"\u5834\u666F\u8A08\u6642\u5668\u7684\u503C","Test the elapsed time of a scene timer.":"\u6E2C\u8A66\u5834\u666F\u8A08\u6642\u5668\u7D93\u904E\u7684\u6642\u9593\u3002","The timer _PARAM2_ is greater than _PARAM1_ seconds":"\u8A08\u6642\u5668 _PARAM2_ \u5927\u4E8E _PARAM1_ \u79D2","Time in seconds":"\u4EE5\u79D2\u70BA\u55AE\u4F4D\u7684\u6642\u9593","Timer's name":"\u8A08\u6642\u5668\u7684\u540D\u7A31","Compare the elapsed time of a scene timer. This condition doesn't start the timer and will always be false if the timer was not started previously (whatever the comparison being made).":"Compare the elapsed time of a scene timer. This condition doesn't start the timer and will always be false if the timer was not started previously (whatever the comparison being made).","The timer _PARAM1_ _PARAM2_ _PARAM3_ seconds":"\u5B9A\u6642\u5668 _PARAM1_ _PARAM2_ _PARAM3_ \u79D2","Time scale":"\u6642\u9593\u6BD4\u4F8B","Compare the time scale of the scene.":"\u6BD4\u8F03\u5834\u666F\u7684\u6642\u9593\u6BD4\u4F8B\u3002","the time scale of the scene":"\u5834\u666F\u7684\u6642\u9593\u6BD4\u4F8B","Scene timer paused":"\u5834\u666F\u8A08\u6642\u5668\u66AB\u505C","Test if the specified scene timer is paused.":"\u6E2C\u8A66\u6307\u5B9A\u5834\u666F\u8A08\u6642\u5668\u662F\u5426\u5DF2\u66AB\u505C\u3002","The timer _PARAM1_ is paused":"\u8A08\u6642\u5668 _PARAM1_ \u5DF2\u66AB\u505C","Start (or reset) a scene timer":"\u555F\u52D5(\u6216\u91CD\u7F6E) \u5834\u666F\u5B9A\u6642\u5668","Reset the specified scene timer, if the timer doesn't exist it's created and started.":"\u91CD\u7F6E\u6307\u5B9A\u7684\u5834\u666F\u8A08\u6642\u5668\uFF0C\u5982\u679C\u8A08\u6642\u5668\u4E0D\u5B58\u5728\uFF0C\u5B83\u5DF2\u5275\u5EFA\u5E76\u555F\u52D5\u3002","Start (or reset) the timer _PARAM1_":"\u555F\u52D5(\u6216\u91CD\u7F6E) \u8A08\u6642\u5668 _PARAM1_","Pause a scene timer":"\u66AB\u505C\u5834\u666F\u8A08\u6642\u5668","Pause a scene timer.":"\u66AB\u505C\u5834\u666F\u8A08\u6642\u5668\u3002","Pause timer _PARAM1_":"\u66AB\u505C\u8A08\u6642\u5668 _PARAM1_","Unpause a scene timer":"\u53D6\u6D88\u66AB\u505C\u5834\u666F\u8A08\u6642\u5668","Unpause a scene timer.":"\u53D6\u6D88\u66AB\u505C\u5834\u666F\u8A08\u6642\u5668\u3002","Unpause timer _PARAM1_":"\u53D6\u6D88\u66AB\u505C\u8A08\u6642\u5668 _PARAM1_","Delete a scene timer":"\u522A\u9664\u5834\u666F\u8A08\u6642\u5668","Delete a scene timer from memory.":"\u5F9E\u5167\u5B58\u4E2D\u522A\u9664\u5834\u666F\u8A08\u6642\u5668\u3002","Delete timer _PARAM1_ from memory":"\u5F9E\u5167\u5B58\u4E2D\u522A\u9664\u8A08\u6642\u5668 _PARAM1_","Change the time scale of the scene.":"\u66F4\u6539\u5834\u666F\u7684\u6642\u9593\u6BD4\u4F8B\u3002","Set the time scale of the scene to _PARAM1_":"\u5C07\u5834\u666F\u7684\u6642\u9593\u6BD4\u4F8B\u8A2D\u5B9A\u70BA _PARAM1_","Wait X seconds":"\u7B49\u5F85 X \u79D2","Waits a number of seconds before running the next actions (and sub-events).":"\u5728\u904B\u884C\u4E0B\u4E00\u500B\u52D5\u4F5C(\u548C\u5B50\u6D3B\u52D5)\u4E4B\u524D\u7B49\u5F85\u5E7E\u79D2\u9418\u3002","Wait _PARAM0_ seconds":"\u7B49\u5F85 _PARAM0_ \u79D2","Time to wait in seconds":"\u7B49\u5F85\u6642\u9593(\u79D2)","Time elapsed since the last frame":"\u4E0A\u4E00\u5E40\u7D50\u675F\u540E\u7D93\u904E\u7684\u6642\u9593","Time elapsed since the last frame rendered on screen":"\u5C4F\u5E55\u4E0A\u6700\u540E\u4E00\u5E40\u6E32\u67D3\u540E\u7D93\u904E\u7684\u6642\u9593","Scene timer value":"\u5834\u666F\u8A08\u6642\u5668\u503C","Value of a scene timer (in seconds)":"\u5834\u666F\u8A08\u6642\u5668\u7684\u503C\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","Time elapsed since the beginning of the scene (in seconds).":"\u81EA\u5834\u666F\u958B\u59CB\u4EE5\u4F86\u7D93\u904E\u7684\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Returns the time scale of the scene.":"\u8FD4\u56DE\u5834\u666F\u7684\u6642\u9593\u6BD4\u4F8B\u3002","Gives the current time":"\u7372\u53D6\u7576\u524D\u6642\u9593","- Hour of the day: \"hour\"\n- Minutes: \"min\"\n- Seconds: \"sec\"\n- Day of month: \"mday\"\n- Months since January: \"mon\"\n- Year since 1900: \"year\"\n- Days since Sunday: \"wday\"\n- Days since Jan 1st: \"yday\"\n- Timestamp (ms): \"timestamp\"":"- \u5C0F\u6642\uFF1A\u5C0F\u6642\n- \u5206\u9418\uFF1A\u5206\u9418\n- \u79D2\uFF1A\u79D2\n- \u6708\u4E2D\u7684\u65E5\uFF1Amday\n- \u4E00\u6708\u4EE5\u4F86\u7684\u6708\u4EFD\uFF1Amon\n- \u81EA1900\u5E74\u4EE5\u4F86\u7684\u5E74\u4EFD\uFF1Ayear\n- \u81EA\u661F\u671F\u65E5\u4EE5\u4F86\u7684\u65E5\u6578\uFF1Awday\n- \u81EA1\u67081\u65E5\u4EE5\u4F86\u7684\u65E5\u6578\uFF1Ayday\n- \u6642\u9593\u6233\u8A18\uFF08\u6BEB\u79D2\uFF09\uFF1Atimestamp","Existence of a group":"\u5B58\u5728\u7684\u7D44","Check if an element (example : PlayerState/CurrentLevel) exists in the stored data.\nSpaces are forbidden in element names.":"\u6AA2\u67E5\u662F\u5426\u5728\u5B58\u5132\u7684\u8CC7\u6599\u4E2D\u5B58\u5728\u5143\u7D20 (\u4F8B\u5982: PlayerState/CurrentLevel) \u3002\n\u5143\u7D20\u540D\u4E2D\u7981\u7528\u7A7A\u683C\u3002","_PARAM1_ exists in storage _PARAM0_":"_PARAM1_ \u5B58\u5728\u4E8E\u5B58\u5132 _PARAM0_ \u4E2D","Storage name":"\u5B58\u5132\u540D\u7A31","Group":"\u7D44","Manually preload a storage in memory":"\u624B\u52D5\u9810\u52A0\u8F09\u5B58\u5132\u5230\u5167\u5B58\u4E2D","Forces the specified storage to be loaded and kept in memory, allowing faster reads/writes. However, it requires manual management: if you use this action, you *must* also unload the storage manually when it's no longer needed to ensure data is persisted.\n\nUnless you have a specific performance need, avoid using this action. The system already handles loading/unloading automatically.":"\u5F37\u5236\u6307\u5B9A\u7684\u5B58\u5132\u88AB\u52A0\u8F09\u4E26\u4FDD\u6301\u5728\u5167\u5B58\u4E2D\uFF0C\u4EE5\u4FBF\u52A0\u5FEB\u8B80\u53D6/\u5BEB\u5165\u901F\u5EA6\u3002\u7136\u800C\uFF0C\u9019\u9700\u8981\u624B\u52D5\u7BA1\u7406\uFF1A\u5982\u679C\u60A8\u4F7F\u7528\u6B64\u64CD\u4F5C\uFF0C\u60A8*\u5FC5\u9808*\u5728\u4E0D\u518D\u9700\u8981\u6642\u624B\u52D5\u5378\u8F09\u5B58\u5132\uFF0C\u4EE5\u78BA\u4FDD\u6578\u64DA\u6301\u4E45\u5316\u3002\n\n\u9664\u975E\u60A8\u6709\u7279\u5B9A\u7684\u6027\u80FD\u9700\u6C42\uFF0C\u5426\u5247\u61C9\u907F\u514D\u4F7F\u7528\u6B64\u64CD\u4F5C\u3002\u7CFB\u7D71\u5DF2\u7D93\u81EA\u52D5\u8655\u7406\u52A0\u8F09/\u5378\u8F09\u3002","Load data storage _PARAM0_ in memory":"\u5728\u5167\u5B58\u4E2D\u8F09\u5165\u6578\u64DA\u5B58\u5132 _PARAM0_","Manually unload and persist a storage":"\u624B\u52D5\u5378\u8F09\u4E26\u6301\u4E45\u5316\u5B58\u5132","Close the specified storage previously loaded in memory, saving all changes made.":"\u95DC\u9589\u5148\u524D\u5728\u5167\u5B58\u4E2D\u52A0\u8F09\u7684\u6307\u5B9A\u5B58\u5132\uFF0C\u4FDD\u5B58\u6240\u6709\u6240\u505A\u7684\u66F4\u6539\u3002","Unload and persist data storage _PARAM0_":"\u5378\u8F09\u4E26\u6301\u4E45\u5316\u6578\u64DA\u5B58\u5132 _PARAM0_","Save a value":"\u4FDD\u5B58\u4E00\u500B\u503C","Save the result of the expression in the stored data, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"\u5C07\u8868\u9054\u5F0F\u7684\u7D50\u679C\u4FDD\u5B58\u5728\u5B58\u5132\u8CC7\u6599\u7684\u6307\u5B9A\u5143\u7D20\u4E2D\u3002\n\u4F7F\u7528/(\u793A\u4F8B:Root/Level/Current)\u6307\u5B9A\u901A\u5411\u5143\u7D20\u7684\u7D50\u69CB\n\u5143\u7D20\u540D\u7A31\u4E2D\u7981\u6B62\u4F7F\u7528\u7A7A\u683C\u3002","Save value _PARAM2_ in _PARAM1_ of storage _PARAM0_":"\u5C07 _PARAM2_ \u4FDD\u5B58\u5728\u5B58\u5132 _PARAM0_ \u7684 _PARAM1_ \u4E2D","Save a text":"\u4FDD\u5B58\u6587\u672C","Save the text in the specified storage, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"\u5C07\u6587\u672C\u4FDD\u5B58\u5728\u6307\u5B9A\u7684\u5B58\u5132\u4E2D\u7684\u6307\u5B9A\u5143\u7D20\u4E2D\u3002\n\u4F7F\u7528/(\u4F8B\u5982\uFF1ARoot/Level/Current)\u6307\u5B9A\u6307\u5411\u5143\u7D20\u7684\u7D50\u69CB\n\u5143\u7D20\u540D\u7A31\u4E2D\u7981\u6B62\u4F7F\u7528\u7A7A\u683C\u3002","Save text _PARAM2_ in _PARAM1_ of storage _PARAM0_":"\u5C07 _PARAM2_ \u4FDD\u5B58\u5728\u5B58\u5132 _PARAM0_ \u7684 _PARAM1_ \u4E2D","Load a value":"\u52A0\u8F09\u4E00\u500B\u503C","Load the value saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"\u52A0\u8F09\u4FDD\u5B58\u5728\u6307\u5B9A\u5143\u7D20\u4E2D\u7684\u503C\uFF0C\u5E76\u5C07\u5176\u5B58\u5132\u5728\u5834\u666F\u8B8A\u91CF\u4E2D\u3002\n\u4F7F\u7528/(\u793A\u4F8B:Root/Level/Current)\u6307\u5B9A\u901A\u5411\u5143\u7D20\u7684\u7D50\u69CB\n\u5143\u7D20\u540D\u7A31\u4E2D\u7981\u6B62\u4F7F\u7528\u7A7A\u683C\u3002","Load _PARAM1_ from storage _PARAM0_ and store value in _PARAM3_":"\u5F9E\u5B58\u5132\u5668 _PARAM0_ \u52A0\u8F09 _PARAM1_ \u5E76\u5C07\u503C\u5B58\u5132\u5728 _PARAM3_ \u4E2D","Load the value saved in the specified element and store it in a variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"\u52A0\u8F09\u4FDD\u5B58\u5728\u6307\u5B9A\u5143\u7D20\u4E2D\u7684\u503C\uFF0C\u5E76\u5C07\u5176\u5B58\u5132\u5728\u8B8A\u91CF\u4E2D\u3002\n\u4F7F\u7528/(\u793A\u4F8B:Root/Level/Current)\u6307\u5B9A\u901A\u5411\u5143\u7D20\u7684\u7D50\u69CB\n\u5143\u7D20\u540D\u7A31\u4E2D\u7981\u6B62\u4F7F\u7528\u7A7A\u683C\u3002","Load a text":"\u52A0\u8F09\u6587\u672C","Load the text saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"\u52A0\u8F09\u4FDD\u5B58\u5728\u6307\u5B9A\u5143\u7D20\u4E2D\u7684\u6587\u672C\uFF0C\u5E76\u5C07\u5176\u5B58\u5132\u5728\u4E00\u500B\u5834\u666F\u8B8A\u91CF\u4E2D\u3002\n\u4F7F\u7528/(\u793A\u4F8B:Root/Level/Current)\u6307\u5B9A\u901A\u5411\u5143\u7D20\u7684\u7D50\u69CB\n\u5143\u7D20\u540D\u7A31\u4E2D\u7981\u6B62\u4F7F\u7528\u7A7A\u683C\u3002","Load _PARAM1_ from storage _PARAM0_ and store as text in _PARAM3_":"\u5F9E\u5B58\u5132\u5668 _PARAM0_ \u52A0\u8F09 _PARAM1_ \u5E76\u5C07\u5176\u4F5C\u70BA\u6587\u672C\u5B58\u5132\u5728 _PARAM3_ \u4E2D","Load the text saved in the specified element and store it in a variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"\u52A0\u8F09\u4FDD\u5B58\u5728\u6307\u5B9A\u5143\u7D20\u4E2D\u7684\u6587\u672C\uFF0C\u5E76\u5C07\u5176\u5B58\u5132\u5728\u8B8A\u91CF\u4E2D\u3002\n\u4F7F\u7528/(\u793A\u4F8B:Root/Level/Current)\u6307\u5B9A\u901A\u5411\u5143\u7D20\u7684\u7D50\u69CB\n\u5143\u7D20\u540D\u7A31\u4E2D\u7981\u6B62\u4F7F\u7528\u7A7A\u683C\u3002","Delete an element":"\u522A\u9664\u5143\u7D20","This action deletes the specified element from the specified storage.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"\u6B64\u52D5\u4F5C\u5C07\u5F9E\u6307\u5B9A\u5B58\u5132\u4E2D\u522A\u9664\u6307\u5B9A\u7684\u5143\u7D20\u3002\n\u6307\u5B9A\u5C0E\u81F4\u5143\u7D20\u7684\u7D50\u69CB\u4F7F\u7528 / (\u4F8B\u5982: Root/Level/Current)\n\u5143\u7D20\u540D\u4E2D\u7981\u6B62\u7A7A\u683C\u3002","Delete _PARAM1_ from storage _PARAM0_":"\u5F9E\u5B58\u5132 _PARAM0_ \u522A\u9664 _PARAM1_","Clear a storage":"\u6E05\u9664\u5B58\u5132","Clear the specified storage, removing all data saved in it.":"\u6E05\u9664\u6307\u5B9A\u7684\u5B58\u5132\uFF0C\u79FB\u9664\u4FDD\u5B58\u7684\u6240\u6709\u8CC7\u6599\u3002","Delete storage _PARAM0_":"\u522A\u9664\u5B58\u5132 _PARAM0_","A storage exists":"\u5B58\u5132\u5DF2\u5B58\u5728","Test if the specified storage exists.":"\u6E2C\u8A66\u6307\u5B9A\u5B58\u5132\u662F\u5426\u5B58\u5728\u3002","Storage _PARAM0_ exists":"\u5B58\u5132 _PARAM0_ \u5B58\u5728","Execute a command":"\u57F7\u884C\u547D\u4EE4","This action executes the specified command.":"\u9019\u500B\u52D5\u4F5C\u57F7\u884C\u6307\u5B9A\u7684\u547D\u4EE4\u3002","Execute _PARAM0_":"\u57F7\u884C _PARAM0_","Command":"\u547D\u4EE4","Conversion":"\u8F49\u63DB","Text > Number":"\u6587\u5B57 > \u6578\u5B57","Convert the text to a number":"\u5C07\u6587\u672C\u8F49\u63DB\u70BA\u6578\u5B57","Text to convert to a number":"\u8981\u8F49\u63DB\u6210\u6578\u5B57\u7684\u6587\u672C","Number > Text":"\u6578\u5B57 > \u6587\u5B57","Convert the result of the expression to text":"\u8F49\u63DB\u8868\u9054\u5F0F\u7684\u7D50\u679C\u81F3\u6587\u672C","Expression to be converted to text":"\u8981\u8F49\u63DB\u70BA\u6587\u672C\u7684\u8868\u9054\u5F0F","Number > Text (without scientific notation)":"\u6578\u5B57 > \u6587\u5B57\uFF08\u7121\u79D1\u5B78\u8A18\u6578\u6CD5\uFF09","Convert the result of the expression to text, without using the scientific notation":"\u5C07\u8868\u9054\u5F0F\u7684\u7D50\u679C\u8F49\u63DB\u70BA\u6587\u672C\uFF0C\u800C\u4E0D\u4F7F\u7528\u79D1\u5B78\u8A18\u6578\u6CD5","Degrees > Radians":"\u5EA6 >> \u5F27\u5EA6","Converts the angle, expressed in degrees, into radians":"\u5C07\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u8868\u793A\uFF09\u8F49\u63DB\u70BA\u5F27\u5EA6","Radians > Degrees":"\u5F27\u5EA6 > \u5EA6","Converts the angle, expressed in radians, into degrees":"\u5C07\u4EE5\u5F27\u5EA6\u8868\u793A\u7684\u89D2\u5EA6\u8F49\u63DB\u70BA\u5EA6\u6578","Angle, in radians":"\u4EE5\u5F27\u5EA6\u70BA\u55AE\u4F4D\u7684\u89D2\u5EA6","Convert variable to JSON":"\u5C07\u8B8A\u91CF\u8F49\u63DB\u70BA JSON","Convert a variable to JSON":"\u5C07\u8B8A\u91CF\u8F49\u63DB\u70BA JSON","JSON":"JSON","The variable to be stringified":"\u8981\u5B57\u7B26\u4E32\u5316\u7684\u8B8A\u91CF","Convert global variable to JSON":"\u5C07\u5168\u5C40\u8B8A\u91CF\u8F49\u63DB\u70BAJSON","Convert a global variable to JSON":"\u5C07\u5168\u5C40\u8B8A\u91CF\u8F49\u63DB\u70BAJSON","The global variable to be stringified":"\u5168\u5C40\u8B8A\u91CF\u88AB\u5B57\u7B26\u4E32\u5316","Convert object variable to JSON":"\u5C07\u7269\u4EF6\u8B8A\u91CF\u8F49\u63DB\u70BAJSON","Convert an object variable to JSON":"\u5C07\u7269\u4EF6\u8B8A\u91CF\u8F49\u63DB\u70BAJSON","The object with the variable":"\u8207\u8B8A\u91CF\u7684\u7269\u4EF6","The object variable to be stringified":"\u8981\u88AB\u5B57\u7B26\u4E32\u5316\u7684\u7269\u4EF6\u8B8A\u91CF","Convert JSON to a scene variable":"\u8F49\u63DB JSON \u70BA\u5834\u666F\u8B8A\u91CF","Parse a JSON object and store it into a scene variable":"\u89E3\u6790 JSON \u7269\u4EF6\u5E76\u5C07\u5176\u5B58\u5132\u5230\u5834\u666F\u8B8A\u91CF\u4E2D","Convert JSON string _PARAM0_ and store it into variable _PARAM1_":"\u8F49\u63DB JSON \u5B57\u7B26\u4E32 _PARAM0_ \u5E76\u5B58\u5132\u5230\u8B8A\u91CF _PARAM1_","JSON string":"JSON \u5B57\u7B26\u4E32","Variable where store the JSON object":"\u5B58\u5132JSON\u7269\u4EF6\u7684\u8B8A\u91CF","Convert JSON to global variable":"\u5C07JSON\u8F49\u63DB\u70BA\u5168\u5C40\u8B8A\u91CF","Parse a JSON object and store it into a global variable":"\u89E3\u6790\u4E00\u500BJSON\u7269\u4EF6\u5E76\u5C07\u5176\u5B58\u5132\u5230\u4E00\u500B\u5168\u5C40\u8B8A\u91CF\u4E2D","Convert JSON string _PARAM0_ and store it into global variable _PARAM1_":"\u8F49\u63DB JSON \u5B57\u7B26\u4E32 _PARAM0_ \u5E76\u5B58\u5132\u5230\u5168\u5C40\u8B8A\u91CF _PARAM1_","Global variable where store the JSON object":"\u5B58\u5132JSON\u7269\u4EF6\u7684\u5168\u5C40\u8B8A\u91CF","Convert JSON to a variable":"\u5C07 JSON \u8F49\u63DB\u70BA\u8B8A\u91CF","Parse a JSON object and store it into a variable":"\u89E3\u6790 JSON \u7269\u4EF6\u4E26\u5C07\u5176\u5B58\u5132\u5230\u8B8A\u91CF\u4E2D","Variable where to store the JSON object":"\u5B58\u5132 JSON \u7269\u4EF6\u7684\u8B8A\u91CF","Convert JSON to object variable":"\u5C07JSON\u8F49\u63DB\u70BA\u7269\u4EF6\u8B8A\u91CF","Parse a JSON object and store it into an object variable":"\u89E3\u6790JSON\u7269\u4EF6\u5E76\u5C07\u5176\u5B58\u5132\u5230\u7269\u4EF6\u8B8A\u91CF\u4E2D","Parse JSON string _PARAM0_ and store it into variable _PARAM2_ of _PARAM1_":"\u89E3\u6790JSON\u5B57\u7B26\u4E32_PARAM0_\u5E76\u5C07\u5176\u5B58\u5132\u5230_PARAM1_\u7684\u8B8A\u91CF_PARAM2_\u4E2D","Object variable where store the JSON object":"\u5B58\u5132JSON\u7269\u4EF6\u7684\u7269\u4EF6\u8B8A\u91CF","Common features that can be used for all objects in GDevelop.":"\u53EF\u7528\u4E8E GDevelop \u4E2D\u6240\u6709\u7269\u4EF6\u7684\u5171\u540C\u7279\u5F81\u3002","Movement using forces":"\u4F7F\u7528\u529B\u79FB\u52D5","Base object":"\u57FA\u672C\u7269\u4EF6","Compare the X position of the object.":"\u6BD4\u8F03\u7269\u4EF6\u7684 X \u4F4D\u7F6E\u3002","the X position":"X \u4F4D\u7F6E","Change the X position of an object.":"\u66F4\u6539\u7269\u4EF6\u7684 X \u4F4D\u7F6E\u3002","Compare the Y position of an object.":"\u6BD4\u8F03\u7269\u4EF6\u7684 Y \u4F4D\u7F6E","the Y position":"Y \u4F4D\u7F6E","Change the Y position of an object.":"\u66F4\u6539\u7269\u4EF6\u7684 Y \u4F4D\u7F6E\u3002","Change the position of an object.":"\u66F4\u6539\u5C0D\u8C61\u7684\u4F4D\u7F6E\u3002","Change the position of _PARAM0_: _PARAM1_ _PARAM2_ (x axis), _PARAM3_ _PARAM4_ (y axis)":"\u66F4\u6539_PARAM0_\u7684\u4F4D\u7F6E: _PARAM1_ _PARAM2_ (x \u8EF8), _PARAM3_ _PARAM4_ (y \u8EF8)","Modification's sign":"\u4FEE\u6539\u7B26\u865F","Center position":"\u4E2D\u5FC3\u4F4D\u7F6E","Change the position of an object, using its center.":"\u4EE5\u7269\u4EF6\u7684\u4E2D\u5FC3\u4F4D\u7F6E\u66F4\u6539\u5176\u4F4D\u7F6E\u3002","Change the position of the center of _PARAM0_: _PARAM1_ _PARAM2_ (x axis), _PARAM3_ _PARAM4_ (y axis)":"\u66F4\u6539_PARAM0_\u7684\u4E2D\u5FC3\u4F4D\u7F6E: _PARAM1_ _PARAM2_ (x \u8EF8), _PARAM3_ _PARAM4_ (y \u8EF8)","Center X position":"\u4E2D\u5FC3 X \u4F4D\u7F6E","the X position of the center of rotation":"\u65CB\u8F49\u4E2D\u5FC3\u7684 X \u4F4D\u7F6E","the X position of the center":"\u4E2D\u5FC3\u7684 X \u4F4D\u7F6E","Center Y position":"\u4E2D\u5FC3 Y \u4F4D\u7F6E","the Y position of the center of rotation":"\u65CB\u8F49\u4E2D\u5FC3\u7684 Y \u4F4D\u7F6E","the Y position of the center":"\u4E2D\u5FC3\u7684 Y \u4F4D\u7F6E","Bounding box left position":"\u908A\u6846\u5DE6\u5074\u4F4D\u7F6E","the bounding box (the area encapsulating the object) left position":"\u908A\u754C\u6846(\u5C01\u88DD\u7269\u9AD4\u7684\u5340\u57DF)\u5DE6\u4F4D\u7F6E","the bounding box left position":"\u908A\u754C\u6846\u5DE6\u5074\u4F4D\u7F6E","Position \u276F Bounding Box":"\u4F4D\u7F6E \u276F \u908A\u6846","Bounding box top position":"\u908A\u754C\u6846\u9802\u90E8\u4F4D\u7F6E","the bounding box (the area encapsulating the object) top position":"\u908A\u754C\u6846(\u5C01\u88DD\u7269\u9AD4\u7684\u5340\u57DF)\u9802\u4F4D\u7F6E","the bounding box top position":"\u908A\u754C\u6846\u9802\u90E8\u4F4D\u7F6E","Bounding box right position":"\u908A\u754C\u6846\u53F3\u5074\u4F4D\u7F6E","the bounding box (the area encapsulating the object) right position":"\u908A\u754C\u6846(\u5C01\u88DD\u7269\u9AD4\u7684\u5340\u57DF)\u53F3\u4F4D\u7F6E","the bounding box right position":"\u908A\u754C\u6846\u53F3\u5074\u4F4D\u7F6E","Bounding box bottom position":"\u908A\u754C\u6846\u5E95\u90E8\u4F4D\u7F6E","the bounding box (the area encapsulating the object) bottom position":"\u908A\u6846(\u7269\u4EF6\u5C01\u88DD\u5340\u57DF)\u5E95\u90E8\u4F4D\u7F6E","the bounding box bottom position":"\u908A\u754C\u6846\u5E95\u90E8\u4F4D\u7F6E","Bounding box center X position":"\u908A\u754C\u6846\u4E2D\u5FC3 X \u4F4D\u7F6E","the bounding box (the area encapsulating the object) center X position":"\u908A\u754C\u6846 (\u7269\u4EF6\u5C01\u88DD\u5340\u57DF) \u4E2D\u5FC3 X \u4F4D\u7F6E","the bounding box center X position":"\u908A\u754C\u6846\u4E2D\u5FC3 X \u4F4D\u7F6E","Bounding box center Y position":"\u908A\u754C\u6846\u4E2D\u5FC3 Y \u4F4D\u7F6E","the bounding box (the area encapsulating the object) center Y position":"\u908A\u754C\u6846(\u5C01\u88DD\u7269\u9AD4\u7684\u5340\u57DF)\u4E2D\u5FC3Y\u4F4D\u7F6E","the bounding box center Y position":"\u908A\u754C\u6846\u4E2D\u5FC3Y\u4F4D\u7F6E","Put around a position":"\u653E\u5728\u67D0\u4F4D\u7F6E\u9644\u8FD1","Position the center of the given object around a position, using the specified angle and distance.":"\u4F7F\u7528\u6307\u5B9A\u7684\u89D2\u5EA6\u548C\u8DDD\u96E2\uFF0C\u5C07\u7D66\u5B9A\u7269\u4EF6\u7684\u4E2D\u5FC3\u570D\u7E5E\u4E00\u500B\u4F4D\u7F6E\u5B9A\u4F4D\u3002","Put _PARAM0_ around _PARAM1_;_PARAM2_, with an angle of _PARAM4_ degrees and _PARAM3_ pixels distance.":"\u628A _PARAM0_ \u570D\u7E5E _PARAM1_ \uFF1B _PARAM2_ \uFF0C\u4EE5 _PARAM4_ \u89D2\u5EA6\u548C _PARAM3_ \u50CF\u7D20\u8DDD\u96E2\u3002","Change the angle of rotation of an object (in degrees). For 3D objects, this is the rotation around the Z axis.":"\u66F4\u6539\u7269\u4EF6\u7684\u65CB\u8F49\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09\u3002\u5C0D\u65BC3D\u7269\u4EF6\uFF0C\u9019\u662F\u570D\u7E5EZ\u8EF8\u7684\u65CB\u8F49\u3002","Rotate":"\u65CB\u8F49","Rotate an object, clockwise if the speed is positive, counterclockwise otherwise. For 3D objects, this is the rotation around the Z axis.":"\u65CB\u8F49\u7269\u4EF6\uFF0C\u5982\u679C\u901F\u5EA6\u70BA\u6B63\u5247\u9806\u6642\u91DD\uFF0C\u5426\u5247\u9006\u6642\u91DD\u3002\u5C0D\u65BC3D\u7269\u4EF6\uFF0C\u9019\u662F\u570D\u7E5EZ\u8EF8\u7684\u65CB\u8F49\u3002","Rotate _PARAM0_ at speed _PARAM1_ deg/second":"\u4EE5 _PARAM1_deg/\u79D2\u7684\u901F\u5EA6\u65CB\u8F49 _PARAM0_","Rotate toward angle":"\u5411\u89D2\u65CB\u8F49","Rotate an object towards an angle with the specified speed.":"\u4EE5\u6307\u5B9A\u901F\u5EA6\u5411\u4E00\u89D2\u5EA6\u65CB\u8F49\u7269\u4EF6\u3002","Rotate _PARAM0_ towards _PARAM1_ at speed _PARAM2_ deg/second":"\u4EE5 _PARAM2_deg/\u79D2\u7684\u901F\u5EA6\u65CB\u8F49 _PARAM0_ \u671D_PARAM1_","Angle to rotate towards (in degrees)":"\u8981\u5411\u4F4F\u65CB\u8F49\u7684\u89D2\u5EA6 ( \u4EE5\u5EA6\u70BA\u55AE\u4F4D )","Enter 0 for an immediate rotation.":"\u8F38\u5165 0 \u8868\u793A\u7ACB\u5373\u65CB\u8F49.","Rotate toward position":"\u5411\u4E00\u4F4D\u7F6E\u65CB\u8F49","Rotate an object towards a position, with the specified speed.":"\u65CB\u8F49\u7269\u9AD4\u671D\u5411\u4E00\u500B\u4F4D\u7F6E\uFF0C\u7528\u6307\u5B9A\u7684\u901F\u5EA6\u3002","Rotate _PARAM0_ towards _PARAM1_;_PARAM2_ at speed _PARAM3_ deg/second":"\u65CB\u8F49 _PARAM0_ \u671D\u8457_PARAM1_; _PARAM2_ \u4EE5\u901F\u5EA6 _PARAM3_ deg/\u79D2","Rotate toward another object":"\u671D\u5411\u53E6\u4E00\u500B\u7269\u4EF6\u65CB\u8F49","Rotate an object towards another object, with the specified speed. Note that if multiple instances of the target object are picked, only the first one will be used. Use a For Each event or actions like \"Pick nearest object\", \"Pick a random object\" to refine the choice of the target object.":"\u4EE5\u6307\u5B9A\u7684\u901F\u5EA6\u5C07\u7269\u4EF6\u671D\u5411\u53E6\u4E00\u500B\u7269\u4EF6\u65CB\u8F49\u3002\u8ACB\u6CE8\u610F\uFF0C\u5982\u679C\u9078\u64C7\u4E86\u591A\u500B\u76EE\u6A19\u7269\u4EF6\u7684\u5BE6\u4F8B\uFF0C\u5247\u53EA\u6703\u4F7F\u7528\u7B2C\u4E00\u500B\u3002\u4F7F\u7528\u300C\u5C0D\u6BCF\u500B\u300D\u4E8B\u4EF6\u6216\u52D5\u4F5C\uFF0C\u5982\u300C\u9078\u64C7\u6700\u8FD1\u7684\u7269\u4EF6\u300D\u3001\u300C\u9078\u64C7\u96A8\u6A5F\u7269\u4EF6\u300D\u4F86\u7CBE\u78BA\u9078\u64C7\u76EE\u6A19\u7269\u4EF6\u3002","Target object":"\u76EE\u6A19\u7269\u4EF6","Add a force":"\u6DFB\u52A0\u529B","Add a force to an object. The object will move according to all of the forces it has.":"\u5411\u7269\u4EF6\u6DFB\u52A0\u4E00\u500B\u529B\u3002\u7269\u9AD4\u5C07\u6839\u64DA\u5B83\u6240\u64C1\u6709\u7684\u6240\u6709\u529B\u79FB\u52D5\u3002","Add to _PARAM0_ _PARAM3_ force of _PARAM1_ p/s on X axis and _PARAM2_ p/s on Y axis":"\u6DFB\u52A0 _PARAM0_ _PARAM3_ \u529B\u5728 _PARAM1_ p/s X \u8EF8\u4E0A \u548C _PARAM2_ p/s Y \u8EF8\u4E0A","Speed on X axis (in pixels per second)":"X\u8EF8\u4E0A\u7684\u901F\u5EA6\uFF08\u50CF\u7D20\u6BCF\u79D2\uFF09","Speed on Y axis (in pixels per second)":"Y\u8EF8\u4E0A\u7684\u901F\u5EA6\uFF08\u50CF\u7D20\u6BCF\u79D2\uFF09","Force multiplier":"\u529B\u91CF\u500D\u589E","Add a force (angle)":"\u6DFB\u52A0\u4E00\u500B\u529B \uFF08\u89D2\uFF09","Add a force to an object. The object will move according to all of the forces it has. This action creates the force using the specified angle and length.":"\u5411\u7269\u4EF6\u6DFB\u52A0\u4E00\u500B\u529B\u3002\u7269\u9AD4\u5C07\u6839\u64DA\u5B83\u6240\u64C1\u6709\u7684\u6240\u6709\u529B\u79FB\u52D5\u3002\u6B64\u52D5\u4F5C\u4F7F\u7528\u6307\u5B9A\u7684\u89D2\u5EA6\u548C\u9577\u5EA6\u5275\u5EFA\u529B\u3002","Add to _PARAM0_ _PARAM3_ force, angle: _PARAM1_ degrees and length: _PARAM2_ pixels":"\u6DFB\u52A0\u5230 _PARAM0_ _PARAM3_ \u529B, \u89D2\u5EA6: _PARAM1_ \u5EA6\u548C\u9577\u5EA6: _PARAM2_ \u50CF\u7D20","Add a force to move toward a position":"\u6DFB\u52A0\u4E00\u500B\u529B\u8D70\u5411\u67D0\u4F4D\u7F6E","Add a force to an object to make it move toward a position.":"\u6DFB\u52A0\u4E00\u500B\u529B\u4F7F\u7269\u4EF6\u8D70\u5411\u67D0\u500B\u4F4D\u7F6E","Move _PARAM0_ toward _PARAM1_;_PARAM2_ with _PARAM4_ force of _PARAM3_ pixels":"\u5C07 _PARAM0_ \u79FB\u52D5\u5230 _PARAM1_; _PARAM2_ \u548C _PARAM4_ \u529B\u7684 _PARAM3_ \u50CF\u7D20","Stop the object":"\u505C\u6B62\u7269\u4EF6","Stop the object by deleting all of its forces.":"\u901A\u904E\u522A\u9664\u6240\u6709\u7684\u529B\u4F86\u505C\u6B62\u7269\u4EF6\u3002","Stop _PARAM0_ (remove all forces)":"\u505C\u6B62 _PARAM0_ (\u79FB\u9664\u6240\u6709\u529B\u91CF)","Delete the object":"\u522A\u9664\u6B64\u7269\u4EF6","Delete the specified object.":"\u522A\u9664\u6307\u5B9A\u7684\u7269\u4EF6\u3002","Delete _PARAM0_":"\u522A\u9664 _PARAM0_","Z order":"Z\u6B21\u5E8F","Modify the Z-order of an object":"\u4FEE\u6539\u7269\u4EF6\u7684 Z \u9806\u5E8F","the z-order":"z-\u9806\u5E8F","Move the object to a different layer.":"\u5C07\u5176\u79FB\u81F3\u4E0D\u540C\u7684\u5217\u8868\u3002","Put _PARAM0_ on the layer _PARAM1_":"\u628A _PARAM0_ \u653E\u5728\u5716\u5C64 _PARAM1_","Move it to this layer":"\u5C07\u5176\u79FB\u52D5\u5230\u6B64\u5C64","Change object variable value":"\u66F4\u6539\u7269\u4EF6\u8B8A\u91CF\u503C","Modify the number value of an object variable.":"\u4FEE\u6539\u7269\u4EF6\u8B8A\u91CF\u7684\u6578\u503C\u3002","the variable _PARAM1_":"\u8B8A\u91CF _PARAM1_","Modify the text of an object variable.":"\u4FEE\u6539\u7269\u4EF6\u8B8A\u91CF\u7684\u6587\u672C\u3002","Modify the boolean value of an object variable.":"\u4FEE\u6539\u7269\u4EF6\u8B8A\u91CF\u7684\u5E03\u723E\u503C\u3002","Change the variable _PARAM1_ of _PARAM0_: _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u8B8A\u91CF _PARAM1_\uFF1A_PARAM2_","Object variable value":"\u7269\u4EF6\u8B8A\u91CF\u503C","Compare the number value of an object variable.":"\u6BD4\u8F03\u7269\u4EF6\u8B8A\u91CF\u7684\u6578\u503C\u3002","Compare the text of an object variable.":"\u6BD4\u8F03\u7269\u4EF6\u8B8A\u91CF\u7684\u6587\u672C\u3002","Compare the boolean value of an object variable.":"\u6BD4\u8F03\u7269\u4EF6\u8B8A\u91CF\u7684\u5E03\u723E\u503C\u3002","The variable _PARAM1_ of _PARAM0_ is _PARAM2_":"_PARAM0_ \u7684\u8B8A\u91CF _PARAM1_ \u662F _PARAM2_","the text of variable _PARAM1_":"\u8B8A\u91CF _PARAM1_ \u7684\u6587\u672C","Set the boolean value of variable _PARAM1_ of _PARAM0_ to _PARAM2_":"\u5C07 _PARAM0_ \u7684\u8B8A\u91CF _PARAM1_ \u7684\u5E03\u723E\u503C\u8A2D\u5B9A\u70BA _PARAM2_","Toggles the boolean value of an object variable.":"\u5207\u63DB\u7269\u4EF6\u8B8A\u91CF\u7684\u5E03\u723E\u503C\u3002","Toggle the boolean value of variable _PARAM1_ of _PARAM0_":"\u5207\u63DB_PARAM0_\u8B8A\u91CF_PARAM1_ \u7684\u5E03\u723E\u503C","Check if the specified child of the object structure variable exists.":"\u6AA2\u67E5\u7269\u4EF6\u7D50\u69CB\u8B8A\u91CF\u7684\u6307\u5B9A\u5B50\u9805\u662F\u5426\u5B58\u5728\u3002","Child _PARAM2_ of variable _PARAM1_ of _PARAM0_ exists":"_PARAM0_ \u7684\u8B8A\u91CF _PARAM1_ \u7684\u5B50 _PARAM2_ \u5B58\u5728","Variables \u276F Arrays and structures":"\u8B8A\u91CF \u276F \u6578\u7D44\u548C\u7D50\u69CB","Remove a child from an object structure variable.":"\u5F9E\u7269\u4EF6\u7D50\u69CB\u8B8A\u91CF\u4E2D\u522A\u9664\u4E00\u500B\u5B50\u9805\u3002","Remove child _PARAM2_ from variable _PARAM1_ of _PARAM0_":"\u5F9E _PARAM0_ \u7684\u8B8A\u91CF _PARAM1_ \u4E2D\u522A\u9664\u5B50 _PARAM2_","Remove all the children from the object array or structure variable.":"\u5F9E\u7269\u4EF6\u6578\u7D44\u6216\u7D50\u69CB\u8B8A\u91CF\u4E2D\u522A\u9664\u6240\u6709\u5B50\u9805\u3002","Clear children from variable _PARAM1_ of _PARAM0_":"\u5F9E _PARAM0_ \u7684\u8B8A\u91CF _PARAM1_ \u4E2D\u522A\u9664\u5B50 _PARAM2_","Hide":"\u96B1\u85CF","Hide the specified object.":"\u96B1\u85CF\u6307\u5B9A\u7269\u4EF6\u3002","Hide _PARAM0_":"\u96B1\u85CF _PARAM0_","Show the specified object.":"\u986F\u793A\u6307\u5B9A\u7684\u7269\u4EF6\u3002","Show _PARAM0_":"\u986F\u793A _PARAM0_","Compare the angle, in degrees, of the specified object. For 3D objects, this is the angle around the Z axis.":"\u6BD4\u8F03\u6307\u5B9A\u7269\u4EF6\u7684\u89D2\u5EA6\uFF0C\u55AE\u4F4D\u70BA\u5EA6\u3002\u5C0D\u65BC3D\u7269\u4EF6\uFF0C\u9019\u662F\u570D\u7E5EZ\u8EF8\u7684\u89D2\u5EA6\u3002","the angle (in degrees)":"\u89D2\u5EA6(\u4EE5\u5EA6\u70BA\u55AE\u4F4D)","Z-order":"Z \u9806\u5E8F","Compare the Z-order of the specified object.":"\u6BD4\u8F03\u6307\u5B9A\u7269\u4EF6\u7684 Z-\u9806\u5E8F\u3002","the Z-order":"Z \u9806\u5E8F","Current layer":"\u7576\u524D\u5C64","Check if the object is on the specified layer.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5728\u6307\u5B9A\u7684\u5C64\u4E0A\u3002","_PARAM0_ is on layer _PARAM1_":"_PARAM0_ \u4F4D\u4E8E\u5C64 _PARAM1_","Check if an object is visible.":"\u6AA2\u67E5\u4E00\u500B\u7269\u4EF6\u662F\u5426\u53EF\u898B\u3002","_PARAM0_ is visible (not marked as hidden)":"_PARAM0_ \u662F\u53EF\u898B\u7684(\u672A\u6A19\u8A18\u70BA\u96B1\u85CF)","Object is stopped (no forces applied on it)":"\u7269\u4EF6\u5DF2\u505C\u6B62 (\u6C92\u6709\u9069\u7528\u4E8E\u5B83\u7684\u529B)","Check if an object is not moving":"\u6AA2\u67E5\u4E00\u500B\u7269\u4EF6\u662F\u5426\u5728\u79FB\u52D5","_PARAM0_ is stopped":"_PARAM0_ \u5DF2\u505C\u6B62","Speed (from forces)":"\u901F\u5EA6(\u4F86\u81EA\u529B)","Compare the overall speed of an object":"\u6BD4\u8F03\u7269\u4EF6\u6574\u9AD4\u7684\u901F\u5EA6","the overall speed":"\u7E3D\u901F\u5EA6","Angle of movement (using forces)":"\u79FB\u52D5\u89D2\u5EA6 (\u4F7F\u7528\u529B)","Compare the angle of movement of an object according to the forces applied on it.":"\u6839\u64DA\u65BD\u52A0\u5728\u7269\u9AD4\u4E0A\u7684\u529B\u4F86\u6BD4\u8F03\u7269\u9AD4\u7684\u904B\u52D5\u89D2\u5EA6\u3002","Angle of movement of _PARAM0_ is _PARAM1_ (tolerance: _PARAM2_ degrees)":"_PARAM0_ \u7684\u79FB\u52D5\u89D2\u5EA6\u662F _PARAM1_ (\u516C\u5DEE: _PARAM2_ \u5EA6)","Angle of movement of _PARAM0_ is _PARAM1_ \xB1 _PARAM2_\xB0":"_PARAM0_ \u7684\u79FB\u52D5\u89D2\u5EA6\u70BA _PARAM1_ \xB1 _PARAM2_\xB0","The boolean value of variable _PARAM1_ of object _PARAM0_ is _PARAM2_":"\u7269\u4EF6 _PARAM0_ \u7684\u8B8A\u91CF _PARAM1_ \u7684\u5E03\u723E\u503C\u662F _PARAM2_","Add value to object array variable":"\u5411\u7269\u4EF6\u9663\u5217\u8B8A\u91CF\u6DFB\u52A0\u503C","Adds a text (string) to the end of an object array variable.":"\u5728\u7269\u4EF6\u6578\u7D44\u8B8A\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u6587\u672C (\u5B57\u7B26\u4E32)\u3002","Add value _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"\u5C07\u503C _PARAM2_ \u6DFB\u52A0\u5230 _PARAM0_ \u7684\u6578\u7D44\u8B8A\u91CF _PARAM1_","Adds a number to the end of an object array variable.":"\u5C07\u4E00\u500B\u6578\u5B57\u6DFB\u52A0\u5230\u7269\u4EF6\u6578\u7D44\u8B8A\u91CF\u7684\u672B\u5C3E\u3002","Adds a boolean to the end of an object array variable.":"\u5728\u7269\u4EF6\u6578\u7D44\u8B8A\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u5E03\u723E\u503C\u3002","Adds an existing variable to the end of an object array variable.":"\u5C07\u73FE\u6709\u8B8A\u91CF\u6DFB\u52A0\u5230\u7269\u4EF6\u6578\u7D44\u8B8A\u91CF\u7684\u7D50\u5C3E\u3002","Add variable _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"\u5C07\u8B8A\u91CF _PARAM2_ \u6DFB\u52A0\u5230 _PARAM0_ \u7684\u6578\u7D44\u8B8A\u91CF _PARAM1_","The content of the object variable will *be copied* and added at the end of the array.":"\u7269\u4EF6\u8B8A\u91CF\u7684\u5167\u5BB9\u5C07*\u88AB\u8907\u88FD*\u5E76\u6DFB\u52A0\u5230\u6578\u7D44\u7684\u672B\u5C3E\u3002","Add text _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"\u5C07\u6587\u672C _PARAM2_ \u6DFB\u52A0\u5230 _PARAM0_ \u7684\u6578\u7D44\u8B8A\u91CF _PARAM1_","Add number _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"\u5C07\u6578\u5B57 _PARAM2_ \u6DFB\u52A0\u5230 _PARAM0_ \u7684\u6578\u7D44\u8B8A\u91CF _PARAM1_","Add boolean _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"\u5C07\u5E03\u723E\u503C _PARAM2_ \u6DFB\u52A0\u5230 _PARAM0_ \u7684\u6578\u7D44\u8B8A\u91CF _PARAM1_","Removes a variable at the specified index of an object array variable.":"\u5728\u7269\u4EF6\u6578\u7D44\u8B8A\u91CF\u7684\u6307\u5B9A\u7D22\u5F15\u8655\u522A\u9664\u8B8A\u91CF","Remove variable at index _PARAM2_ from array variable _PARAM1_ of _PARAM0_":"\u5F9E _PARAM0_ \u7684\u6578\u7D44\u8B8A\u91CF _PARAM1_ \u79FB\u9664\u7D22\u5F15 _PARAM2_ \u7684\u8B8A\u91CF","Compare the number of children in an object array variable.":"\u6BD4\u8F03\u7269\u4EF6\u6578\u7D44\u8B8A\u91CF\u4E2D\u5B50\u9805\u7684\u6578\u91CF\u3002","The number of children in the array variable _PARAM1_":"\u6578\u7D44\u8B8A\u91CF _PARAM1_ \u4E2D\u7684\u5B50\u7D1A\u6578","Get the value of the first element of an object array variable, if it is a text (string) variable.":"\u7372\u53D6\u7269\u4EF6\u6578\u7D44\u8B8A\u91CF\u7684\u7B2C\u4E00\u500B\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u6587\u672C(\u5B57\u7B26\u4E32) \u8B8A\u91CF\u3002","Get the value of the first element of an object array variable, if it is a number variable.":"\u7372\u53D6\u7269\u4EF6\u6578\u7D44\u8B8A\u91CF\u7684\u7B2C\u4E00\u500B\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u4E00\u500B\u6578\u5B57\u8B8A\u91CF\u3002","Get the value of the last element of an object array variable, if it is a text (string) variable.":"\u7372\u53D6\u7269\u4EF6\u6578\u7D44\u8B8A\u91CF\u7684\u6700\u540E\u4E00\u500B\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u6587\u672C(\u5B57\u7B26\u4E32) \u8B8A\u91CF\u3002","Get the value of the last element of an object array variable, if it is a number variable.":"\u7372\u53D6\u7269\u4EF6\u6578\u7D44\u8B8A\u91CF\u7684\u6700\u540E\u4E00\u500B\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u4E00\u500B\u6578\u5B57\u8B8A\u91CF\u3002","Behavior activated":"\u884C\u70BA\u662F\u6FC0\u6D3B\u7684","Check if the behavior is activated for the object.":"\u6AA2\u67E5\u7269\u4EF6\u7684\u884C\u70BA\u662F\u5426\u88AB\u6FC0\u6D3B\u3002","Behavior _PARAM1_ of _PARAM0_ is activated":"_PARAM0_ \u7684\u884C\u70BA _PARAM1_ \u662F\u6FC0\u6D3B\u7684","De/activate a behavior":"\u7981/\u6FC0\u6D3B \u4E00\u500B\u884C\u70BA","De/activate the behavior for the object.":"\u7981/\u6FC0\u6D3B \u7269\u4EF6\u7684\u884C\u70BA","Activate behavior _PARAM1_ of _PARAM0_: _PARAM2_":"\u6FC0\u6D3B _PARAM0_ \u7684\u884C\u70BA _PARAM1_ : _PARAM2_","Activate?":"\u6FC0\u6D3B\u7684?","Add a force to move toward an object":"\u6DFB\u52A0\u4E00\u500B\u529B\u79FB\u52D5\u5411\u67D0\u7269\u4EF6","Add a force to an object to make it move toward another.":"\u6DFB\u52A0\u529B\u5230\u4E00\u500B\u7269\u4EF6\u4F7F\u5176\u79FB\u52D5\u5411\u53E6\u4E00\u500B\u7269\u4EF6","Move _PARAM0_ toward _PARAM1_ with _PARAM3_ force of _PARAM2_ pixels":"\u5C07 _PARAM0_ \u79FB\u52D5\u5230 _PARAM1_ \u548C _PARAM3_ \u529B\u7684 _PARAM2_ \u50CF\u7D20","Target Object":"\u76EE\u6A19\u7269\u4EF6","Add a force to move around an object":"\u6DFB\u52A0\u4E00\u500B\u529B\u79FB\u52D5\u5230\u67D0\u7269\u4EF6\u9644\u8FD1","Add a force to an object to make it rotate around another.\nNote that the movement is not precise, especially if the speed is high.\nTo position an object around a position more precisely, use the actions in category \"Position\".":"\u7D66\u7269\u9AD4\u589E\u52A0\u4E00\u500B\u529B\u91CF\u4F7F\u5176\u570D\u7E5E\u53E6\u4E00\u500B\u7269\u9AD4\u65CB\u8F49\u3002\n\u8ACB\u6CE8\u610F\uFF0C\u79FB\u52D5\u901F\u5EA6\u5E76\u4E0D\u7CBE\u78BA\uFF0C\u7279\u5225\u662F\u5728\u901F\u5EA6\u5F88\u9AD8\u7684\u60C5\u6CC1\u4E0B\u3002\n\u8981\u66F4\u7CBE\u78BA\u5730\u5C07\u7269\u9AD4\u7F6E\u4E8E\u67D0\u500B\u4F4D\u7F6E\u5468\u570D\uFF0C\u8ACB\u4F7F\u7528\u201C\u4F4D\u7F6E\u201D\u985E\u5225\u4E2D\u7684\u52D5\u4F5C\u3002","Rotate _PARAM0_ around _PARAM1_ at _PARAM2_ deg/sec and _PARAM3_ pixels away":"\u65CB\u8F49 _PARAM0_ \u5230 _PARAM1_ \u7684 _PARAM3_ \u9644\u8FD1\uFF0C\u901F\u5EA6 _PARAM2_","Rotate around this object":"\u570D\u7E5E\u65CB\u8F49\u5230\u6B64\u7269\u4EF6","Speed (in degrees per second)":"\u901F\u5EA6\uFF08\u5EA6\u6BCF\u79D2\uFF09","Distance (in pixels)":"\u8DDD\u96E2 ( \u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D )","Put the object around another":"\u5C07\u8A72\u7269\u4EF6\u653E\u5728\u53E6\u4E00\u500B\u7269\u4EF6\u9644\u8FD1","Position an object around another, with the specified angle and distance. The center of the objects are used for positioning them.":"\u5C07\u7269\u4EF6\u653E\u7F6E\u5728\u53E6\u4E00\u500B\u7269\u4EF6\u5468\u570D\uFF0C\u6307\u5B9A\u89D2\u5EA6\u548C\u8DDD\u96E2\u3002\u7269\u4EF6\u7684\u4E2D\u5FC3\u88AB\u7528\u4F86\u5B9A\u4F4D\u5B83\u5011\u3002","Put _PARAM0_ around _PARAM1_, with an angle of _PARAM3_ degrees and _PARAM2_ pixels distance.":"\u5C07 _PARAM0_ \u653E\u5728 _PARAM1_ \u5468\u570D\uFF0C\u89D2\u5EA6\u70BA _PARAM3_ \u5EA6\uFF0C\u8DDD\u96E2\u70BA _PARAM2_ \u50CF\u7D20\u3002","\"Center\" Object":"\u300C\u4E2D\u5FC3\u300D\u7269\u4EF6","Separate objects":"\u5206\u96E2\u7269\u4EF6","Move an object away from another using their collision masks.\nBe sure to call this action on a reasonable number of objects\nto avoid slowing down the game.":"\u4F7F\u7528\u4ED6\u5011\u7684\u78B0\u649E\u906E\u7F69\u5C07\u4E00\u500B\u7269\u9AD4\u5F9E\u53E6\u4E00\u500B\u7269\u9AD4\u79FB\u958B\u3002\n\u78BA\u4FDD\u5728\u5408\u7406\u7684\u7269\u9AD4\u4E0A\u8ABF\u7528\u9019\u500B\u52D5\u4F5C\n\u4EE5\u907F\u514D\u653E\u6162\u904A\u6232\u901F\u5EA6\u3002","Move _PARAM0_ away from _PARAM1_ (only _PARAM0_ will move)":"\u79FB\u52D5 _PARAM0_ \u9060\u96E2 _PARAM1_ (\u50C5 _PARAM0_ \u88AB\u79FB\u52D5)","Objects (won't move)":"\u7269\u4EF6(\u4E0D\u6703\u79FB\u52D5)","Ignore objects that are touching each other on their edges, but are not overlapping (default: no)":"\u5FFD\u7565\u5728\u5176\u908A\u7DE3\u76F8\u4E92\u89F8\u6478\u4F46\u4E0D\u91CD\u758A\u7684\u7269\u4EF6 (\u9ED8\u8A8D\uFF1A\u5426)","Point inside object":"\u7269\u4EF6\u5167\u9EDE","Test if a point is inside the object collision masks.":"\u6E2C\u8A66\u67D0\u9EDE\u662F\u5426\u5728\u7269\u4EF6\u78B0\u649E\u906E\u7F69\u5167\u3002","_PARAM1_;_PARAM2_ is inside _PARAM0_":"_PARAM1_; _PARAM2_ \u5728 _PARAM0_ \u5167\u90E8","X position of the point":"\u9EDE\u7684 X \u4F4D\u7F6E","Y position of the point":"\u9EDE\u7684 Y \u4F4D\u7F6E","The cursor/touch is on an object":"\u5149\u6A19/\u89F8\u6478\u5728\u7269\u4EF6\u4E0A","Test if the cursor is over an object, or if the object is being touched.":"\u6E2C\u8A66\u6E38\u6A19\u662F\u5426\u8D85\u904E\u7269\u4EF6\uFF0C\u6216\u7269\u4EF6\u662F\u5426\u88AB\u89F8\u6478\u3002","The cursor/touch is on _PARAM0_":"\u5149\u6A19/\u89F8\u6478\u5728 _PARAM0_ \u4E0A","Accurate test (yes by default)":"\u7CBE\u78BA\u6AA2\u6E2C(\u9ED8\u8A8Dyes)","Value of an object timer":"\u7269\u4EF6\u8A08\u6642\u5668\u7684\u503C","Test the elapsed time of an object timer.":"\u6E2C\u8A66\u7269\u4EF6\u8A08\u6642\u5668\u7D93\u904E\u7684\u6642\u9593\u3002","The timer _PARAM1_ of _PARAM0_ is greater than _PARAM2_ seconds":"_PARAM0_ \u7684\u8A08\u6642\u5668 _PARAM1_ \u5927\u4E8E_PARAM2_ \u79D2","Compare the elapsed time of an object timer. This condition doesn't start the timer.":"\u6BD4\u8F03\u7269\u4EF6\u8A08\u6642\u5668\u7684\u904B\u884C\u6642\u9593\u3002\u6B64\u689D\u4EF6\u4E0D\u555F\u52D5\u8A08\u6642\u5668\u3002","The timer _PARAM1_ of _PARAM0_ _PARAM2_ _PARAM3_ seconds":"_PARAM0_ _PARAM2_ _PARAM3_ \u79D2\u7684\u8A08\u6642\u5668 _PARAM1_","Object timer paused":"\u7269\u4EF6\u8A08\u6642\u5668\u5DF2\u66AB\u505C","Test if specified object timer is paused.":"\u6E2C\u8A66\u662F\u5426\u66AB\u505C\u6307\u5B9A\u7269\u4EF6\u8A08\u6642\u5668\u3002","The timer _PARAM1_ of _PARAM0_ is paused":"_PARAM0_ \u7684\u8A08\u6642\u5668 _PARAM1_ \u5DF2\u66AB\u505C","Start (or reset) an object timer":"\u958B\u59CB(\u6216\u91CD\u7F6E) \u7269\u4EF6\u8A08\u6642\u5668","Reset the specified object timer, if the timer doesn't exist it's created and started.":"\u91CD\u7F6E\u6307\u5B9A\u7684\u7269\u4EF6\u8A08\u6642\u5668\uFF0C\u5982\u679C\u8A08\u6642\u5668\u4E0D\u5B58\u5728\uFF0C\u5247\u5275\u5EFA\u5E76\u555F\u52D5\u5B83\u3002","Start (or reset) the timer _PARAM1_ of _PARAM0_":"\u958B\u59CB (\u6216\u91CD\u7F6E) _PARAM0_ \u7684\u8A08\u6642\u5668 _PARAM1_","Pause an object timer":"\u66AB\u505C\u7269\u4EF6\u8A08\u6642\u5668","Pause an object timer.":"\u66AB\u505C\u7269\u4EF6\u8A08\u6642\u5668\u3002","Pause timer _PARAM1_ of _PARAM0_":"\u66AB\u505C_PARAM0_\u7684\u8A08\u6642\u5668 _PARAM1_","Unpause an object timer":"\u53D6\u6D88\u66AB\u505C\u7269\u4EF6\u8A08\u6642\u5668","Unpause an object timer.":"\u53D6\u6D88\u66AB\u505C\u7269\u4EF6\u8A08\u6642\u5668\u3002","Unpause timer _PARAM1_ of _PARAM0_":"\u53D6\u6D88\u66AB\u505C_PARAM0_\u7684\u8A08\u6642\u5668_PARAM1_","Delete an object timer":"\u522A\u9664\u7269\u4EF6\u8A08\u6642\u5668","Delete an object timer from memory.":"\u5F9E\u5167\u5B58\u4E2D\u522A\u9664\u7269\u4EF6\u8A08\u6642\u5668\u3002","Delete timer _PARAM1_ of _PARAM0_ from memory":"\u5F9E\u5167\u5B58\u4E2D\u522A\u9664_PARAM0_\u7684\u8A08\u6642\u5668 _PARAM1_","X position of the object":"\u7269\u4EF6\u7684 X \u4F4D\u7F6E","Y position of the object":"\u7269\u4EF6\u7684 Y \u4F4D\u7F6E","Current angle, in degrees, of the object. For 3D objects, this is the angle around the Z axis.":"\u7269\u4EF6\u7684\u7576\u524D\u89D2\u5EA6\uFF0C\u55AE\u4F4D\u70BA\u5EA6\u3002\u5C0D\u65BC3D\u7269\u4EF6\uFF0C\u9019\u662F\u570D\u7E5EZ\u8EF8\u7684\u89D2\u5EA6\u3002","X coordinate of the sum of forces":"\u529B\u4E4B\u548C\u7684X \u5750\u6A19","Y coordinate of the sum of forces":"\u529B\u4E4B\u548C\u7684Y\u5750\u6A19","Angle of the sum of forces":"\u529B\u4E4B\u548C\u7684\u89D2\u5EA6","Angle of the sum of forces (in degrees)":"\u529B\u7E3D\u548C\u7684\u89D2\u5EA6(\u4EE5\u5EA6\u70BA\u55AE\u4F4D)","Length of the sum of forces":"\u529B\u4E4B\u548C\u7684\u9577\u5EA6","Width of the object":"\u7269\u4EF6\u7684\u5BEC\u5EA6","Height of the object":"\u7269\u4EF6\u7684\u9AD8\u5EA6","Z-order of an object":"\u7269\u4EF6\u7684 Z \u9806\u5E8F","Distance between two objects":"\u5169\u500B\u7269\u9AD4\u4E4B\u9593\u7684\u8DDD\u96E2","Square distance between two objects":"\u5169\u500B\u7269\u4EF6\u4E4B\u9593\u7684\u5E73\u65B9\u8DDD\u96E2","Distance between an object and a position":"\u7269\u4EF6\u548C\u4F4D\u7F6E\u4E4B\u9593\u7684\u8DDD\u96E2","Square distance between an object and a position":"\u7269\u4EF6\u548C\u4F4D\u7F6E\u4E4B\u9593\u7684\u5E73\u65B9\u8DDD\u96E2","Number value of an object variable":"\u7269\u4EF6\u8B8A\u91CF\u7684\u6578\u503C","Number of children in an object array or structure variable":"\u7269\u4EF6\u6578\u7D44\u6216\u7D50\u69CB\u8B8A\u91CF\u4E2D\u7684\u5B50\u9805\u6578","Text of an object variable":"\u7269\u4EF6\u8B8A\u91CF\u7684\u6587\u672C","Object timer value":"\u7269\u4EF6\u8A08\u6642\u5668\u503C","Angle between two objects":"\u5169\u500B\u7269\u4EF6\u4E4B\u9593\u7684\u89D2\u5EA6","Compute the angle between two objects (in degrees). If you need the angle to an arbitrary position, use AngleToPosition.":"\u8A08\u7B97\u5169\u500B\u7269\u9AD4\u4E4B\u9593\u7684\u89D2\u5EA6(\u4EE5\u5EA6\u70BA\u55AE\u4F4D)\u3002\u5982\u679C\u4F60\u9700\u8981\u4E00\u500B\u4EFB\u610F\u4F4D\u7F6E\u7684\u89D2\u5EA6\uFF0C\u4F7F\u7528 AngleToposition\u3002","Compute the X position when given an angle and distance relative to the starting object. This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"\u7D66\u5B9A\u76F8\u5C0D\u65BC\u8D77\u59CB\u7269\u4EF6\u7684\u89D2\u5EA6\u548C\u8DDD\u96E2\uFF0C\u8A08\u7B97 X \u4F4D\u7F6E\u3002\u4E5F\u88AB\u7A31\u70BA\u5C07 2D \u77E2\u91CF\u5F9E\u6975\u5750\u6A19\u8F49\u5316\u70BA\u76F4\u89D2\u5750\u6A19\u3002","Compute the Y position when given an angle and distance relative to the starting object. This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"\u7D66\u5B9A\u76F8\u5C0D\u65BC\u8D77\u59CB\u7269\u4EF6\u7684\u89D2\u5EA6\u548C\u8DDD\u96E2\uFF0C\u8A08\u7B97 Y \u4F4D\u7F6E\u3002\u4E5F\u88AB\u7A31\u70BA\u5C07 2D \u77E2\u91CF\u5F9E\u6975\u5750\u6A19\u8F49\u5316\u70BA\u76F4\u89D2\u5750\u6A19\u3002","Angle between an object and a position":"\u7269\u4EF6\u548C\u4F4D\u7F6E\u4E4B\u9593\u7684\u89D2\u5EA6","Compute the angle between the object center and a \"target\" position (in degrees). If you need the angle between two objects, use AngleToObject.":"\u8A08\u7B97\u7269\u9AD4\u4E2D\u5FC3\u548C\u201C\u76EE\u6A19\u201D\u4F4D\u7F6E\u4E4B\u9593\u7684\u89D2\u5EA6(\u4EE5\u5EA6\u70BA\u55AE\u4F4D)\u3002\u5982\u679C\u9700\u8981\u5169\u500B\u7269\u4EF6\u4E4B\u9593\u7684\u89D2\u5EA6\uFF0C\u8ACB\u4F7F\u7528 AngleToObject\u3002","Enable effect _PARAM1_ on _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u4E0A\u555F\u7528_PARAM1_ \u6548\u679C: _PARAM2_","Set _PARAM2_ to _PARAM3_ for effect _PARAM1_ of _PARAM0_":"\u5C07 _PARAM2_ \u8A2D\u5B9A\u70BA _PARAM3_ \u4EE5\u7372\u53D6_PARAM0_ \u7684 _PARAM1_ \u6548\u679C","Enable _PARAM2_ for effect _PARAM1_ of _PARAM0_: _PARAM3_":"\u555F\u7528 _PARAM2_ \u5C0D_PARAM0_ \u7684 _PARAM1_ \u6548\u679C: _PARAM3_","Effect _PARAM1_ of _PARAM0_ is enabled":"_PARAM0_ \u7684\u7279\u6548 _PARAM1_ \u5DF2\u555F\u7528","Include in parent collision mask":"\u5305\u542B\u5728\u7236\u78B0\u649E\u906E\u7F69\u4E2D","Include or exclude a child from its parent collision mask.":"\u5728\u5176\u7236\u7D1A\u78B0\u649E\u906E\u7F69\u4E2D\u5305\u542B\u6216\u6392\u9664\u5B50\u7D1A\u3002","Include _PARAM0_ in parent object collision mask: _PARAM1_":"\u5728\u7236\u7269\u4EF6\u78B0\u649E\u906E\u7F69\u4E2D\u5305\u542B _PARAM0_\uFF1A_PARAM1_","Create an object":"\u5275\u5EFA\u4E00\u500B\u7269\u4EF6","Create an instance of the object at the specified position.The created object instance will be available for the next actions and sub-events.":"\u5728\u6307\u5B9A\u4F4D\u7F6E\u5275\u5EFA\u5C0D\u8C61\u5BE6\u4F8B\u3002\u5275\u5EFA\u7684\u5C0D\u8C61\u5BE6\u4F8B\u5C07\u53EF\u7528\u65BC\u5F8C\u7E8C\u64CD\u4F5C\u548C\u5B50\u4E8B\u4EF6\u3002","Create object _PARAM1_ at position _PARAM2_;_PARAM3_ (layer: _PARAM4_)":"\u5728\u4F4D\u7F6E_PARAM2_;_PARAM3_ \u5275\u5EFA\u7269\u4EF6 _PARAM1_ (\u5716\u5C64: _PARAM4_)","Object to create":"\u8981\u5275\u5EFA\u7684\u7269\u4EF6","Create an object from its name":"\u5F9E\u7269\u4EF6\u7684\u540D\u5B57\u5275\u5EFA\u4E00\u500B\u7269\u4EF6","Among the objects of the specified group, this action will create the object with the specified name.":"\u5728\u6307\u5B9A\u7D44\u7684\u7269\u4EF6\u4E2D\uFF0C\u6B64\u64CD\u4F5C\u5C07\u5275\u5EFA\u5177\u6709\u6307\u5B9A\u540D\u7A31\u7684\u7269\u4EF6\u3002","Among objects _PARAM1_, create object named _PARAM2_ at position _PARAM3_;_PARAM4_ (layer: _PARAM5_)":"\u5728\u7269\u4EF6_PARAM1_\u4E2D, \u5728\u4F4D\u7F6E_PARAM3_;_PARAM4_ (\u5C64: _PARAM5_)","Group of potential objects":"\u6F5B\u5728\u7269\u4EF6\u7D44","Group containing objects that can be created by the action.":"\u5305\u542B\u53EF\u4EE5\u901A\u904E\u8A72\u52D5\u4F5C\u5275\u5EFA\u7684\u7269\u4EF6\u7D44.","Name of the object to create":"\u8981\u5275\u5EFA\u7684\u7269\u4EF6\u540D\u7A31","Text representing the name of the object to create. If no objects with this name are found in the group, no object will be created.":"\u4EE3\u8868\u8981\u5275\u5EFA\u7684\u7269\u4EF6\u540D\u7A31\u7684\u6587\u672C\u3002\u5982\u679C\u6C92\u6709\u5728\u7D44\u4E2D\u627E\u5230\u5177\u6709\u6B64\u540D\u7A31\u7684\u7269\u4EF6\uFF0C\u5C07\u4E0D\u6703\u5275\u5EFA\u7269\u4EF6\u3002","Pick all object instances":"\u9078\u64C7\u6240\u6709\u7269\u4EF6\u5BE6\u4F8B","Pick all instances of the specified object(s). When you pick all instances, the next conditions and actions of this event work on all of them.":"\u9078\u64C7\u6307\u5B9A\u7269\u4EF6\u7684\u6240\u6709\u5BE6\u4F8B\u3002\u7576\u60A8\u9078\u64C7\u6240\u6709\u5BE6\u4F8B\u6642\uFF0C\u6B64\u4E8B\u4EF6\u7684\u4E0B\u4E00\u500B\u689D\u4EF6\u548C\u52D5\u4F5C\u90FD\u9069\u7528\u4E8E\u5B83\u5011\u3002","Pick all instances of _PARAM1_":"\u9078\u64C7 _PARAM1_ \u7684\u6240\u6709\u5BE6\u4F8B","Pick a random object":"\u6311\u9078\u4E00\u500B\u96A8\u6A5F\u7269\u4EF6","Pick one instance from all the specified objects. When an instance is picked, the next conditions and actions of this event work only on that object instance.":"\u5F9E\u6240\u6709\u6307\u5B9A\u7269\u4EF6\u4E2D\u9078\u64C7\u4E00\u500B\u5BE6\u4F8B\u3002\u7576\u9078\u64C7\u4E86\u4E00\u500B\u5BE6\u4F8B\u6642\uFF0C\u8A72\u4E8B\u4EF6\u7684\u4E0B\u4E00\u500B\u689D\u4EF6\u548C\u52D5\u4F5C\u50C5\u9069\u7528\u65BC\u8A72\u7269\u4EF6\u5BE6\u4F8B\u3002","Pick a random _PARAM1_":"\u6311\u9078\u4E00\u500B\u96A8\u6A5F _PARAM1_","Pick nearest object":"\u6311\u9078\u6700\u8FD1\u7684\u7269\u4EF6","Pick the instance of this object that is nearest to the specified position.":"\u9078\u64C7\u8207\u6307\u5B9A\u4F4D\u7F6E\u6700\u8FD1\u7684\u6B64\u7269\u4EF6\u7684\u5BE6\u4F8B\u3002","Pick the _PARAM0_ that is nearest to _PARAM1_;_PARAM2_":"\u9078\u64C7 _PARAM0_ \u8DDD\u96E2_PARAM1_;_PARAM2_","Apply movement to all objects":"\u5C07\u79FB\u52D5\u61C9\u7528\u4E8E\u6240\u6709\u7269\u4EF6","Moves all objects according to the forces they have. GDevelop calls this action at the end of the events by default.":"\u6839\u64DA\u6240\u64C1\u6709\u7684\u529B\u91CF\u79FB\u52D5\u6240\u6709\u7269\u4EF6\u3002 GDevelop\u9ED8\u8A8D\u5728\u4E8B\u4EF6\u7D50\u675F\u6642\u8ABF\u7528\u9019\u500B\u52D5\u4F5C\u3002","An object is moving toward another (using forces)":"\u4E00\u500B\u7269\u4EF6\u6B63\u5728\u5411\u53E6\u4E00\u500B\u7269\u4EF6\u79FB\u52D5(\u4F7F\u7528\u529B)","Check if an object moves toward another.\nThe first object must move.":"\u6AA2\u6E2C\u4E00\u500B\u7269\u4EF6\u662F\u5426\u671D\u5411\u53E6\u4E00\u500B\u7269\u4EF6\u79FB\u52D5.\n\u7B2C\u4E00\u500B\u7269\u4EF6\u5FC5\u9808\u79FB\u52D5.","_PARAM0_ is moving toward _PARAM1_":"_PARAM0_ \u5411 _PARAM1_ \u79FB\u52D5","Compare the distance between two objects.\nIf condition is inverted, only objects that have a distance greater than specified to any other object will be picked.":"\u6BD4\u8F03\u5169\u500B\u7269\u4EF6\u4E4B\u9593\u7684\u8DDD\u96E2.\n\u5982\u679C\u689D\u4EF6\u53CD\u8F49\uFF0C\u50C5\u64C1\u6709\u8DDD\u96E2\u6BD4\u53E6\u4E00\u500B\u5927\u7684\u7269\u4EF6\u6703\u88AB\u6311\u9078","_PARAM0_ distance to _PARAM1_ is below _PARAM2_ pixels":"_PARAM0_ \u5230 _PARAM1_ \u7684\u8DDD\u96E2\u4F4E\u4E8E _PARAM2_ \u50CF\u7D20","Pick the instance of this object that is nearest to the specified position. If the condition is inverted, the instance farthest from the specified position is picked instead.":"\u9078\u64C7\u8207\u6307\u5B9A\u4F4D\u7F6E\u6700\u8FD1\u7684\u6B64\u7269\u4EF6\u7684\u5BE6\u4F8B\u3002\u5982\u679C\u689D\u4EF6\u88AB\u53CD\u8F49\uFF0C\u5247\u9078\u64C7\u8207\u6307\u5B9A\u4F4D\u7F6E\u6700\u9060\u7684\u5BE6\u4F8B\u3002","Number of objects":"\u7269\u4EF6\u6578\u76EE","Count how many of the specified objects are currently picked, and compare that number to a value. If previous conditions on the objects have not been used, this condition counts how many of these objects exist in the current scene.":"\u8A08\u7B97\u7576\u524D\u9078\u53D6\u7684\u6307\u5B9A\u7269\u4EF6\u7684\u6578\u91CF\uFF0C\u5E76\u5C07\u8A72\u6578\u91CF\u8207\u4E00\u500B\u503C\u9032\u884C\u6BD4\u8F03\u3002 \u5982\u679C\u7269\u4EF6\u4E0A\u5148\u524D\u7684\u689D\u4EF6\u672A\u88AB\u4F7F\u7528\uFF0C\u6B64\u689D\u4EF6\u8A08\u7B97\u7576\u524D\u5834\u666F\u4E2D\u5B58\u5728\u7684\u9019\u4E9B\u7269\u4EF6\u7684\u6578\u91CF\u3002","the number of _PARAM0_ objects":"_PARAM0_ \u7269\u4EF6\u7684\u6578\u91CF","Number of object instances on the scene":"\u5834\u666F\u4E2D\u7684\u7269\u4EF6\u5BE6\u4F8B\u6578","the number of instances of the specified objects living on the scene":"\u5834\u666F\u4E2D\u6307\u5B9A\u7269\u4EF6\u7684\u5BE6\u4F8B\u6578","the number of _PARAM1_ living on the scene":"\u51FA\u73FE\u5728\u5834\u666F\u4E0A\u7684 _PARAM1_ \u7684\u6578\u91CF","Number of object instances currently picked":"\u7576\u524D\u9078\u64C7\u7684\u7269\u4EF6\u5BE6\u4F8B\u6578","the number of instances picked by the previous conditions (or actions)":"\u88AB\u5148\u524D\u689D\u4EF6 (\u6216\u52D5\u4F5C) \u9078\u64C7\u7684\u5BE6\u4F8B\u6578\u91CF","the number of _PARAM0_ currently picked":"\u7576\u524D\u9078\u64C7\u7684 _PARAM0_ \u7684\u6578\u91CF","Test the collision between two objects using their collision masks.":"\u4F7F\u7528\u78B0\u649E\u906E\u7F69\u6E2C\u8A66\u5169\u500B\u7269\u4EF6\u4E4B\u9593\u7684\u78B0\u649E\u3002","_PARAM0_ is in collision with _PARAM1_":"_PARAM0_ \u8207 _PARAM1_ \u78B0\u649E","An object is turned toward another":"\u4E00\u500B\u7269\u4EF6\u8F49\u5411\u53E6\u4E00\u500B","Check if an object is turned toward another":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5DF2\u8F49\u5411\u53E6\u4E00\u500B\u7269\u4EF6\u3002","_PARAM0_ is rotated towards _PARAM1_":"_PARAM0_ \u8F49\u5411\u5230 _PARAM1_","Name of the object":"\u7269\u4EF6\u7684\u540D\u7A31","Name of the second object":"\u7B2C\u4E8C\u500B\u7269\u4EF6\u7684\u540D\u7A31","Angle of tolerance, in degrees (0: minimum tolerance)":"\u516C\u5DEE\u89D2\u5EA6\uFF0C\u5EA6\uFF080\uFF1A\u6700\u5C0F\u516C\u5DEE\uFF09","_PARAM0_ is turned toward _PARAM1_ \xB1 _PARAM2_\xB0":"_PARAM0_ \u671D\u5411 _PARAM1_ \xB1 _PARAM2_\xB0","Raycast":"\u5C04\u7DDA\u5EE3\u64AD","Sends a ray from the given source position and angle, intersecting the closest object.\nThe intersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.":"\u5F9E\u7D66\u5B9A\u7684\u6E90\u4F4D\u7F6E\u548C\u89D2\u5EA6\u767C\u9001\u4E00\u689D\u5C04\u7DDA\uFF0C\u8207\u6700\u8FD1\u7684\u7269\u4EF6\u76F8\u4EA4\u3002\n\u76F8\u4EA4\u7684\u7269\u4EF6\u5C07\u6210\u70BA\u552F\u4E00\u8003\u616E\u7684\u7269\u4EF6\u3002\n\u5982\u679C\u689D\u4EF6\u53CD\u8F49\uFF0C\u8981\u76F8\u4EA4\u7684\u7269\u4EF6\u5C07\u662F\u5C04\u7DDA\u534A\u5F91\u5167\u6700\u9060\u7684\u7269\u4EF6.","Cast a ray from _PARAM1_;_PARAM2_, angle: _PARAM3_ and max distance: _PARAM4_px, against _PARAM0_, and save the result in _PARAM5_, _PARAM6_":"\u5F9E _PARAM1_; _PARAM2_, \u89D2\u5EA6: _PARAM3_ \u548C\u6700\u5927\u8DDD\u96E2: _PARAM4_px, \u5230 _PARAM0_, \u5E76\u5C07\u7D50\u679C\u4FDD\u5B58\u5230 _PARAM5_, _PARAM6_","Objects to test against the ray":"\u8981\u5C0D\u5C04\u7DDA\u6E2C\u8A66\u7684\u7269\u4EF6","Ray source X position":"\u5C04\u7DDA\u6E90 X \u4F4D\u7F6E","Ray source Y position":"\u5C04\u7DDA\u6E90 Y \u4F4D\u7F6E","Ray angle (in degrees)":"\u767C\u5C04\u89D2\u5EA6(\u5EA6)","Ray maximum distance (in pixels)":"\u5C04\u7DDA\u6700\u5927\u8DDD\u96E2(\u50CF\u7D20)","Result X position scene variable":"\u7D50\u679C X \u4F4D\u7F6E\u5834\u666F\u8B8A\u91CF","Scene variable where to store the X position of the intersection. If no intersection is found, the variable won't be changed.":"\u5834\u666F\u8B8A\u91CF\u5B58\u5132\u4EA4\u53C9\u8DEF\u7531\u7684 X \u4F4D\u7F6E\u3002\u5982\u679C\u627E\u4E0D\u5230\u4EA4\u9EDE\uFF0C\u5247\u8B8A\u91CF\u4E0D\u6703\u88AB\u66F4\u6539\u3002","Result Y position scene variable":"\u7D50\u679C Y \u4F4D\u7F6E\u5834\u666F\u8B8A\u91CF","Scene variable where to store the Y position of the intersection. If no intersection is found, the variable won't be changed.":"\u5834\u666F\u8B8A\u91CF\u5B58\u5132\u4EA4\u53C9\u8DEF\u7531\u7684 Y \u4F4D\u7F6E\u3002\u5982\u679C\u627E\u4E0D\u5230\u4EA4\u9EDE\uFF0C\u5247\u8B8A\u91CF\u4E0D\u6703\u88AB\u66F4\u6539\u3002","Raycast to position":"\u5149\u7DDA\u6295\u5C04\u5230\u4F4D\u7F6E","Sends a ray from the given source position to the final point, intersecting the closest object.\nThe intersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.":"\u5F9E\u7D66\u5B9A\u7684\u6E90\u4F4D\u7F6E\u5411\u6700\u7D42\u9EDE\u767C\u9001\u4E00\u689D\u5C04\u7DDA\uFF0C\u8207\u6700\u8FD1\u7684\u7269\u4EF6\u76F8\u4EA4\u3002\n\u76F8\u4EA4\u7684\u7269\u4EF6\u5C07\u6210\u70BA\u552F\u4E00\u8003\u616E\u7684\u7269\u4EF6\u3002\n\u5982\u679C\u689D\u4EF6\u53CD\u8F49\uFF0C\u8981\u76F8\u4EA4\u7684\u7269\u4EF6\u5C07\u662F\u8303\u570D\u5167\u6700\u9060\u7684\u7269\u4EF6\u5C04\u7DDA\u534A\u5F91\u3002","Cast a ray from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ against _PARAM0_, and save the result in _PARAM5_, _PARAM6_":"\u5F9E _PARAM1_; _PARAM2_ \u5230 _PARAM3_; _PARAM4_ \u548C _PARAM0_ \u65BD\u653E\u5C04\u7DDA\uFF0C\u5E76\u5C07\u7D50\u679C\u4FDD\u5B58\u5728_PARAM5_, _PARAM6_","Ray target X position":"\u5C04\u7DDA\u76EE\u6A19 X \u4F4D\u7F6E","Ray target Y position":"\u5C04\u7DDA\u76EE\u6A19 Y \u4F4D\u7F6E","Count the number of the specified objects being currently picked in the event":"\u8A08\u6578\u7576\u524D\u5728\u4E8B\u4EF6\u4E2D\u9078\u64C7\u7684\u7269\u4EF6\u7684\u6578\u91CF","Return the name of the object":"\u8FD4\u56DE\u7269\u4EF6\u7684\u540D\u7A31","Object layer":"\u5C0D\u8C61\u5716\u5C64","Return the name of the layer the object is on":"\u8FD4\u56DE\u7269\u4EF6\u6240\u5728\u5716\u5C64\u7684\u540D\u7A31","Set _PARAM0_ as : ":"\u8A2D\u5B9A _PARAM0_ \u70BA : ","Change : ":"\u66F4\u6539 : ","Change of _PARAM0_: ":"\u66F4\u6539 _PARAM0_\u7684 : ","Change : ":"\u66F4\u6539 : ","_PARAM0_ is ":"_PARAM0_ \u662F ","":"","Value to compare":"\u6BD4\u8F03\u6578\u503C"," of _PARAM0_ ":"_PARAM0_\u7684 "," ":" ","Smooth the image":"\u5E73\u6ED1\u5716\u50CF","Preload as sound":"\u9810\u52A0\u8F09\u70BA\u8072\u97F3","Loads the fully decoded file into cache, so it can be played right away as Sound with no further delays.":"\u5C07\u5B8C\u5168\u89E3\u78BC\u7684\u6587\u4EF6\u52A0\u8F09\u5230\u7DE9\u5B58\u4E2D\uFF0C\u9019\u6A23\u5C31\u53EF\u4EE5\u7ACB\u5373\u5C07\u5176\u4F5C\u70BA\u8072\u97F3\u64AD\u653E\uFF0C\u800C\u4E0D\u6703\u6709\u9032\u4E00\u6B65\u7684\u5EF6\u9072\u3002","Preload as music":"\u9810\u52A0\u8F09\u70BA\u97F3\u6A02","Prepares the file for immediate streaming as Music (does not wait for complete download).":"\u5C07\u6587\u4EF6\u6E96\u5099\u70BA\u5373\u6642\u6D41\u5A92\u9AD4\u64AD\u653E\u97F3\u6A02(\u4E0D\u8981\u7B49\u5F85\u5B8C\u6574\u4E0B\u8F09)\u3002","Preload in cache":"\u5728\u7DE9\u5B58\u4E2D\u9810\u52A0\u8F09","Loads the complete file into cache, but does not decode it into memory until requested.":"\u5C07\u5B8C\u6574\u7684\u6587\u4EF6\u52A0\u8F09\u5230\u7DE9\u5B58\u4E2D\uFF0C\u4F46\u5728\u8ACB\u6C42\u4E4B\u524D\u4E0D\u6703\u5C07\u5176\u89E3\u78BC\u5230\u5167\u5B58\u4E2D\u3002","Disable preloading at game startup":"\u5728\u904A\u6232\u555F\u52D5\u6642\u7981\u7528\u9810\u52A0\u8F09","The expression has extra character at the end that should be removed (or completed if your expression is not finished).":"\u8A72\u8868\u9054\u5F0F\u5728\u7D50\u5C3E\u6709\u984D\u5916\u7684\u5B57\u7B26\uFF0C\u61C9\u522A\u9664(\u6216\u5982\u679C\u60A8\u7684\u8868\u9054\u5F0F\u672A\u5B8C\u6210\u5247\u5B8C\u6210)\u3002","Missing a closing parenthesis. Add a closing parenthesis for each opening parenthesis.":"\u7F3A\u5C11\u4E00\u500B\u5C01\u9589\u62EC\u865F\u3002\u70BA\u6BCF\u500B\u958B\u982D\u62EC\u865F\u6DFB\u52A0\u4E00\u500B\u5C01\u9589\u62EC\u865F\u3002","Missing a closing bracket. Add a closing bracket for each opening bracket.":"\u7F3A\u5C11\u4E00\u500B\u7D50\u5C3E\u62EC\u865F\u3002\u70BA\u6BCF\u500B\u958B\u982D\u62EC\u865F\u6DFB\u52A0\u4E00\u500B\u7D50\u5C3E\u62EC\u865F\u3002","A name should be entered after the dot.":"\u61C9\u8A72\u5728\u9EDE\u540E\u9762\u8F38\u5165\u4E00\u500B\u540D\u7A31\u3002","A dot or bracket was expected here.":"\u9019\u91CC\u9700\u8981\u4E00\u500B\u9EDE\u6216\u62EC\u865F\u3002","An opening parenthesis was expected here to call a function.":"\u9810\u671F\u9019\u91CC\u6709\u4E00\u500B\u958B\u982D\u62EC\u865F\u4F86\u8ABF\u7528\u51FD\u6578\u3002","The list of parameters is not terminated. Add a closing parenthesis to end the parameters.":"\u53C3\u6578\u5217\u8868\u672A\u7D42\u6B62\u3002\u6DFB\u52A0\u4E00\u500B\u9589\u5408\u62EC\u865F\u4EE5\u7D50\u675F\u53C3\u6578\u3002","You've used an operator that is not supported. Operator should be either +, -, / or *.":"\u60A8\u5DF2\u7D93\u4F7F\u7528\u4E86\u4E0D\u53D7\u652F\u6301\u7684\u904B\u7B97\u7B26\u3002\u64CD\u4F5C\u54E1\u61C9\u8A72\u662F +, -, / \u6216 *\u3002","You've used an \"unary\" operator that is not supported. Operator should be either + or -.":"\u60A8\u4F7F\u7528\u4E86\u4E0D\u53D7\u652F\u6301\u7684\u201C\u4E00\u5143\u201D\u904B\u7B97\u7B26\u3002\u904B\u7B97\u7B26\u61C9\u70BA+\u6216-\u3002","You've used an operator that is not supported. Only + can be used to concatenate texts.":"\u60A8\u5DF2\u7D93\u4F7F\u7528\u4E86\u4E0D\u652F\u6301\u7684\u904B\u7B97\u7B26\u3002\u53EA\u6709+ \u53EF\u4EE5\u7528\u4F86\u9023\u63A5\u6587\u672C\u3002","Operators (+, -, /, *) can't be used with an object name. Remove the operator.":"\u904B\u7B97\u7B26 (+, -, /, *) \u4E0D\u80FD\u4F7F\u7528\u7269\u4EF6\u540D\u7A31\u3002\u522A\u9664\u64CD\u4F5C\u8005\u3002","Operators (+, -, /, *) can't be used in variable names. Remove the operator from the variable name.":"\u904B\u7B97\u7B26 (+, -, /, *) \u4E0D\u80FD\u7528\u5728\u8B8A\u91CF\u540D\u7A31\u4E2D\u3002\u5F9E\u8B8A\u91CF\u540D\u7A31\u4E2D\u522A\u9664\u64CD\u4F5C\u54E1\u3002","You've used an operator that is not supported. Only + can be used to concatenate texts, and must be placed between two texts (or expressions).":"\u60A8\u5DF2\u7D93\u4F7F\u7528\u4E86\u4E0D\u53D7\u652F\u6301\u7684\u904B\u7B97\u7B26\u3002\u53EA\u6709+ \u53EF\u4EE5\u7528\u4F86\u5408\u5E76\u6587\u672C\uFF0C\u4E14\u5FC5\u9808\u653E\u5728\u5169\u500B\u6587\u672C\u4E4B\u9593(\u6216\u8868\u9054\u5F0F)\u3002","Operators (+, -) can't be used with an object name. Remove the operator.":"\u904B\u7B97\u7B26(+, -) \u4E0D\u80FD\u4F7F\u7528\u7269\u4EF6\u540D\u7A31\u3002\u522A\u9664\u64CD\u4F5C\u8005\u3002","Operators (+, -) can't be used in variable names. Remove the operator from the variable name.":"\u904B\u7B97\u7B26 (+, -) \u4E0D\u80FD\u7528\u5728\u8B8A\u91CF\u540D\u7A31\u4E2D\u3002\u5F9E\u8B8A\u91CF\u540D\u7A31\u4E2D\u522A\u9664\u904B\u7B97\u7B26\u3002","You entered a number, but a text was expected (in quotes).":"\u60A8\u8F38\u5165\u4E86\u4E00\u500B\u6578\u5B57\uFF0C\u4F46\u9700\u8981\u4E00\u500B\u6587\u672C(\u5F15\u865F)\u3002","You entered a number, but this type was expected:":"\u60A8\u8F38\u5165\u4E86\u4E00\u500B\u6578\u5B57\uFF0C\u4F46\u9700\u8981\u9019\u500B\u985E\u578B\uFF1A","You entered a text, but a number was expected.":"\u60A8\u8F38\u5165\u4E86\u4E00\u500B\u6587\u672C\uFF0C\u4F46\u9810\u8A08\u6703\u6709\u4E00\u500B\u6578\u5B57\u3002","You entered a text, but this type was expected:":"\u60A8\u8F38\u5165\u4E86\u4E00\u500B\u6587\u672C\uFF0C\u4F46\u9700\u8981\u9019\u500B\u985E\u578B\uFF1A","No object, variable or property with this name found.":"\u672A\u627E\u5230\u5177\u6709\u6B64\u540D\u7A31\u7684\u7269\u4EF6\u3001\u8B8A\u91CF\u6216\u5C6C\u6027\u3002","You entered a variable, but this type was expected:":"\u60A8\u8F38\u5165\u4E86\u4E00\u500B\u8B8A\u91CF\uFF0C\u4F46\u9019\u7A2E\u985E\u578B\u662F\u9810\u671F\u7684\uFF1A","You can't use the brackets to access an object variable. Use a dot followed by the variable name, like this: `MyObject.MyVariable`.":"\u4E0D\u80FD\u4F7F\u7528\u65B9\u62EC\u865F\u8A2A\u554F\u7269\u4EF6\u8B8A\u91CF\u3002\u5728\u8B8A\u91CF\u540D\u540E\u9762\u52A0\u4E00\u500B\u9EDE\uFF0C\u4F8B\u5982: \u2018 MyObject.Myvariable\u2019\u3002","You must wrap your text inside double quotes (example: \"Hello world\").":"\u60A8\u5FC5\u9808\u628A\u60A8\u7684\u6587\u672C\u88DD\u5728\u534A\u89D2\u96D9\u5F15\u865F\u5167\uFF08\u4F8B\u5982\uFF1A\"Hello world\"\uFF09\u3002","You must enter a number.":"\u60A8\u5FC5\u9808\u8F38\u5165\u4E00\u500B\u6578\u5B57\u3002","You must enter a number or a text, wrapped inside double quotes (example: \"Hello world\"), or a variable name.":"\u60A8\u5FC5\u9808\u8F38\u5165\u4E00\u500B\u6578\u5B57\u6216\u6587\u672C\uFF0C\u5305\u88DD\u5728\u96D9\u5F15\u865F (\u4F8B\u5982\uFF1A\"Hello world\")\uFF0C\u6216\u8005\u8F38\u5165\u4E00\u500B\u8B8A\u91CF\u540D\u7A31\u3002","You've entered a name, but this type was expected:":"\u60A8\u8F38\u5165\u4E86\u4E00\u500B\u540D\u5B57\uFF0C\u4F46\u662F\u9700\u8981\u9019\u500B\u985E\u578B\uFF1A","You must enter a number or a valid expression call.":"\u60A8\u5FC5\u9808\u8F38\u5165\u4E00\u500B\u6578\u5B57\u6216\u6709\u6548\u7684\u8868\u9054\u5F0F\u8ABF\u7528\u3002","You must enter a text (between quotes) or a valid expression call.":"\u60A8\u5FC5\u9808\u8F38\u5165\u6587\u672C(\u5728\u5F15\u7528\u5167) \u6216\u6709\u6548\u7684\u8868\u9054\u5F0F\u8ABF\u7528\u3002","You must enter a variable name.":"\u8ACB\u8F38\u5165\u8B8A\u91CF\u540D\u7A31\u3002","You must enter a valid object name.":"\u8ACB\u8F38\u5165\u6709\u6548\u7269\u4EF6\u540D\u7A31\u3002","You must enter a valid expression.":"\u8ACB\u8F38\u5165\u6709\u6548\u7684\u8868\u9054\u5F0F\u3002","This variable has the same name as a property. Consider renaming one or the other.":"\u6B64\u8B8A\u91CF\u8207\u4E00\u500B\u5C6C\u6027\u540C\u540D\u3002\u8003\u616E\u91CD\u547D\u540D\u5176\u4E2D\u4E00\u500B\u3002","This variable has the same name as a parameter. Consider renaming one or the other.":"\u6B64\u8B8A\u91CF\u8207\u4E00\u500B\u53C3\u6578\u540C\u540D\u3002\u8003\u616E\u91CD\u547D\u540D\u5176\u4E2D\u4E00\u500B\u3002","No variable with this name found.":"\u672A\u627E\u5230\u5177\u6709\u6B64\u540D\u7A31\u7684\u8B8A\u91CF\u3002","Undefined":"\u672A\u5B9A\u7FA9","Dimensionless":"\u7121\u5C3A\u5BF8","degree":"\u5EA6","second":"\u79D2","pixel":"\u50CF\u7D20","pixel per second":"\u50CF\u7D20\u6BCF\u79D2","How much distance is covered per second.":"\u6BCF\u79D2\u7D93\u904E\u591A\u5C11\u8DDD\u96E2\u3002","pixel per second, per second":"\u50CF\u7D20\u6BCF\u79D2\uFF0C\u6BCF\u79D2","How much speed is gained (or lost) per second.":"\u6BCF\u79D2\u589E\u52A0(\u6216\u6E1B\u5C11)\u591A\u5C11\u901F\u5EA6\u3002","Force (in Newton)":"\u529B(\u725B\u9813)","meter kilogram per second, per second":"\u7C73\u5343\u514B\u6BCF\u79D2\uFF0C\u6BCF\u79D2","A unit to measure forces.":"\u6E2C\u91CF\u529B\u7684\u55AE\u4F4D\u3002","Angular speed":"\u89D2\u901F\u5EA6","degree per second":"\u6BCF\u79D2\u5EA6\u6578","How much angle is covered per second.":"\u6BCF\u79D2\u8986\u84CB\u591A\u5C11\u89D2\u5EA6\u3002"}}; \ No newline at end of file +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return"other"}},messages:{"Some extensions could not be loaded. Expected {0} JS extension modules, got {1}. Please check the console for more details.":function(a){return["部分擴展無法載入。預期 ",a("0")," 個 JS 擴展模組,實際載入 ",a("1")," 個。請查看主控台了解更多詳細資料。"]},"Desktop window options":"\u684C\u9762\u8996\u7A97\u9078\u9805","Transparent native window":"\u900F\u660E\u539F\u751F\u8996\u7A97","Creates the Electron window with native transparency enabled.":"\u5EFA\u7ACB\u555F\u7528\u539F\u751F\u900F\u660E\u6548\u679C\u7684 Electron \u8996\u7A97\u3002","Frameless window":"\u7121\u908A\u6846\u8996\u7A97","Transparent game background":"\u900F\u660E\u904A\u6232\u80CC\u666F","Disable window shadow":"\u505C\u7528\u8996\u7A97\u9670\u5F71","Disable hardware acceleration":"\u505C\u7528\u786C\u9AD4\u52A0\u901F","Use only as a compatibility option for transparent windows.":"\u50C5\u4F5C\u70BA\u900F\u660E\u8996\u7A97\u7684\u76F8\u5BB9\u6027\u9078\u9805\u4F7F\u7528\u3002","\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["\u201C",a("0"),"\u201D\u5C07\u662F\u6B64\u6E38\u6232\u5728 gd.games \u4E0A\u767C\u5E03\u7684\u65B0\u7248\u672C\u3002\u662F\u5426\u7E7C\u7E8C\uFF1F"]},"\"{0}\" will be unpublished on gd.games. Continue?":function(a){return[a("0"),"\u5C07\u5728 gd.games\u4E0A\u53D6\u6D88\u767C\u5E03\u3002\u662F\u5426\u7E7C\u7E8C\uFF1F"]},"% of parent":"\u5360\u7E3D\u9AD4\u7684\u767E\u5206\u6BD4","% of total":"\u5360\u7E3D\u91CF\u7684\u767E\u5206\u6BD4","(Events)":"\uFF08\u4E8B\u4EF6\uFF09","(Object)":"\uFF08\u7269\u4EF6\uFF09","(already installed in the project)":"\uFF08\u5DF2\u5728\u9805\u76EE\u4E2D\u5B89\u88DD\uFF09","(default order)":"(\u9810\u8A2D\u9806\u5E8F)","(deleted)":"(\u5DF2\u522A\u9664)","(install it from the Project Manager)":"\uFF08\u5F9E\u9805\u76EE\u7BA1\u7406\u5668\u5B89\u88DD\uFF09","(or paste actions)":"(\u6216\u7C98\u8CBC\u52D5\u4F5C)","(or paste conditions)":"(\u6216\u7C98\u8CBC\u689D\u4EF6)","(yet!)":"(\u5C1A\u672A\uFF01)","* (multiply by)":"* ( \u4E58\u4EE5 )","+ (add)":"+\uFF08\u52A0\u4E0A\uFF09","+ {0} tag(s)":function(a){return["+ ",a("0")," \u6A19\u7C3D(s)"]},", objects /*{parameterObjects}*/":function(a){return[", \u5C0D\u8C61 /*",a("parameterObjects"),"*/"]},"- (subtract)":"- (\u6E1B\u53BB\uFF09 ","/ (divide by)":"/ (\u9664\u4EE5)","/* Click here to choose objects to pass to JavaScript */":"/* \u9EDE\u64CA\u9019\u91CC\u9078\u64C7\u8981\u50B3\u905E\u5230 JavaScript \u7684\u5C0D\u8C61*/","0,date":"0,\u65E5\u671F","0,date,date0":"0,date,date0","0,number,number0":"0,\u6578\u5B57,\u6578\u5B570","1 child":"1 \u500B\u884D\u751F\u7BC0\u9EDE","1 day ago":"1 \u5929\u524D","1 hour ago":"1 \u5C0F\u6642\u524D","1 match":"1 \u5834\u6BD4\u8CFD","1 minute":"1 \u5206\u9418","1 month":"\u6BCF\u6708","1 new feedback":"\u4E00\u500B\u65B0\u56DE\u994B","1 review":"\u4E00\u500B\u89C0\u770B\u6B21\u6578","1) Create a Certificate Signing Request and a Certificate":"1) \u5275\u5EFA\u8B49\u66F8\u7C3D\u540D\u8ACB\u6C42\u548C\u8B49\u66F8","100% (Default)":"100% (\u9810\u8A2D)","100+ exports created":"\u8D85\u904E100\u500B\u5C0E\u51FA\u5B58\u64CB\u5275\u9020\u4E86","10th":"\u7B2C\u5341","1st":"\u7B2C\u4E00","2 previews in 2 windows":"\u4E8C\u6B21\u89C0\u770B\u5728\u4E8C\u500B\u8996","2) Upload the Certificate generated by Apple":"2) \u4E0A\u50B3Apple\u751F\u6210\u7684\u8B49\u66F8","200%":"200%","2D effects":"\u4E8C\u7DAD\u6548\u679C","2D object":"\u4E8C\u7DAD\u7269\u4EF6","2D objects can't be edited when in 3D mode":"\u7576\u5728 3D \u6A21\u5F0F\u4E0B\u6642\uFF0C2D \u7269\u4EF6\u7121\u6CD5\u7DE8\u8F2F","2nd":"\u7B2C\u4E8C","3 previews in 3 windows":"\u5728\u4E09\u500B\u8996\u7A97\u4E2D\u6709\u4E09\u6B21\u89C0\u770B","3) Upload one or more Mobile Provisioning Profiles":"3) \u4E0A\u50B3\u4E00\u500B\u6216\u591A\u500B\u79FB\u52D5\u914D\u7F6E\u6587\u4EF6","3-part tutorial to creating and publishing a game from scratch.":"\u5F9E\u96F6\u958B\u59CB\u5275\u5EFA\u548C\u767C\u5E03\u6E38\u6232\u76843\u90E8\u66F2\u6559\u7A0B\u3002","300%":"300%","3D effects":"\u4E09\u7DAD\u6548\u679C","3D model":"\u4E09\u7DAD\u6A21\u578B","3D models":"\u4E09\u7DAD\u6A21\u578B","3D object":"\u4E09\u7DAD\u7269\u4EF6","3D platforms":"\u4E09\u7DAD\u5E73\u53F0","3D settings":"\u4E09\u7DAD\u8A2D\u7F6E","3D, real-time editor (new)":"3D\u3001\u5373\u6642\u7DE8\u8F2F\u5668\uFF08\u65B0\uFF09","3rd":"\u7B2C\u4E09","4 previews in 4 windows":"\u5728\u56DB\u500B\u8996\u7A97\u4E2D\u6709\u56DB\u6B21\u89C0\u770B","400%":"400%","4th":"\u7B2C\u56DB","500%":"500%","5th":"\u7B2C\u4E94","600%":"600%","6th":"\u7B2C\u516D","700%":"700%","7th":"\u7B2C\u4E03","800%":"800%","8th":"\u7B2C\u516B","9th":"\u7B2C\u4E5D",":":"\uFF1A","< (less than)":"<\uFF08\u5C0F\u4E8E\uFF09","<0>For every child in<1><2/>{0}, store the child in variable<3><4/>{1}, the child name in<5><6/>{2}and do:":function(a){return["<0>\u5C0D\u4E8E<1><2/>",a("0"),"\u4E2D\u7684\u6BCF\u500B\u5B69\u5B50\uFF0C\u5C07\u5B69\u5B50\u5B58\u5132\u5728\u8B8A\u91CF\u4E2D<3><4/>",a("1"),"\uFF0C\u5B69\u5B50\u7684\u540D\u5B57\u5728<5><6/>",a("2"),"\u5E76\u4E14\u505A\uFF1A"]},"<0>Share your game and start collecting data from your players to better understand them.":"\u5206\u4EAB\u4F60\u7684\u904A\u6232<0>\u6B21 \u548C \u4F60\u7684\u73A9\u5BB6\u6536\u96C6\u6578\u64DA<0>\u6B21\u4F86\u66F4\u597D\u5730\u4E86\u89E3\u5B83\u5011","<0>{0} set to {1}.":function(a){return["<0>",a("0")," \u8A2D\u5B9A\u70BA ",a("1"),"\u3002"]},"":"<\u5275\u5EFA\u65B0\u7684\u64F4\u5C55\u540D>","":"<\u8F38\u5165\u7D44\u540D\u7A31>","":"< \u8F38\u5165\u5916\u90E8\u4E8B\u4EF6\u7684\u540D\u7A31 >"," (optional)":"":"<\u9078\u64C7\u4E00\u500B\u7269\u4EF6>","= (equal to)":"= (\u7B49\u4E8E)","= (set to)":"= (\u8A2D\u70BA)","> (greater than)":"> (\u5927\u4E8E)","A condition that can be used in other events sheet. You can define the condition parameters: objects, texts, numbers, layers, etc...":"\u53EF\u4EE5\u5728\u5176\u4ED6\u4E8B\u4EF6\u8868\u4E2D\u4F7F\u7528\u7684\u689D\u4EF6\u3002\u60A8\u53EF\u4EE5\u5B9A\u7FA9\u689D\u4EF6\u53C3\u6578\uFF1A\u5C0D\u8C61\uFF0C\u6587\u672C\uFF0C\u6578\u5B57\uFF0C\u5716\u5C64\u7B49......","A condition that can be used on objects with the behavior. You can define the condition parameters: objects, texts, numbers, layers, etc...":"\u53EF\u4EE5\u5728\u5177\u6709\u884C\u70BA\u7684\u5C0D\u8C61\u4E0A\u4F7F\u7528\u7684\u689D\u4EF6\u3002\u60A8\u53EF\u4EE5\u5B9A\u7FA9\u689D\u4EF6\u53C3\u6578\uFF1A\u5C0D\u8C61\uFF0C\u6587\u672C\uFF0C\u6578\u5B57\uFF0C\u5716\u5C64\u7B49......","A condition that can be used on the object. You can define the condition parameters: objects, texts, numbers, layers, etc...":"\u53EF\u4EE5\u5728\u5C0D\u8C61\u4E0A\u4F7F\u7528\u7684\u689D\u4EF6\u3002\u60A8\u53EF\u4EE5\u5B9A\u7FA9\u689D\u4EF6\u53C3\u6578\uFF1A\u5C0D\u8C61\u3001\u6587\u672C\u3001\u6578\u5B57\u3001\u5716\u5C64\u7B49...","A critical error occurred in the {componentTitle}.":function(a){return[a("componentTitle")," \u4E2D\u767C\u751F\u56B4\u91CD\u932F\u8AA4\u3002"]},"A functioning save has been found!":"\u5DF2\u627E\u5230\u4E00\u500B\u6709\u6548\u7684\u5B58\u6A94\uFF01","A game to publish":"\u8981\u767C\u5E03\u7684\u6E38\u6232","A global object with this name already exists. Please change the group name before setting it as a global group":"\u5177\u6709\u6B64\u540D\u7A31\u7684\u5168\u5C40\u5C0D\u8C61\u5DF2\u7D93\u5B58\u5728\u3002\u8ACB\u5728\u5C07\u5176\u8A2D\u7F6E\u70BA\u5168\u5C40\u7D44\u4E4B\u524D\u66F4\u6539\u7D44\u540D\u7A31\u3002","A global object with this name already exists. Please change the object name before setting it as a global object":"\u6B64\u540D\u7A31\u7684\u5168\u5C40\u5C0D\u8C61\u5DF2\u7D93\u5B58\u5728\u3002\u8ACB\u5728\u5C07\u5176\u8A2D\u7F6E\u70BA\u5168\u5C40\u5C0D\u8C61\u4E4B\u524D\u66F4\u6539\u5C0D\u8C61\u540D\u7A31","A lighting layer was created. Lights will be placed on it automatically. You can change the ambient light color in the properties of this layer":"\u5DF2\u5275\u5EFA\u4E00\u500B\u7167\u660E\u5716\u5C64\u3002\u71C8\u5149\u5C07\u81EA\u52D5\u653E\u7F6E\u5728\u5B83\u4E0A\u3002\u60A8\u53EF\u4EE5\u5728\u6B64\u5716\u5C64\u5C6C\u6027\u4E2D\u66F4\u6539\u74B0\u5883\u5149\u3002","A link or file will be created but the game will not be registered.":"\u4E00\u500B\u93C8\u63A5\u6216\u6587\u4EF6\u5C07\u88AB\u5275\u5EFA\uFF0C\u4F46\u6E38\u6232\u5C07\u4E0D\u6703\u88AB\u6CE8\u518A\u3002","A new physics engine (Physics Engine 2.0) is now available. You should prefer using it for new game. For existing games, note that the two behaviors are not compatible, so you should only use one of them with your objects.":"\u73FE\u5728\u53EF\u4EE5\u4F7F\u7528\u4E00\u500B\u65B0\u7684\u7269\u7406\u5F15\u64CE\uFF08\u7269\u7406\u5F15\u64CE2.0\uFF09\u3002\u60A8\u61C9\u8A72\u66F4\u559C\u6B61\u4F7F\u7528\u5B83\u4F86\u505A\u65B0\u7684\u6E38\u6232\u3002\u5C0D\u4E8E\u73FE\u6709\u6E38\u6232\uFF0C\u8ACB\u6CE8\u610F\u9019\u5169\u500B\u884C\u70BA\u662F\u4E0D\u517C\u5BB9\u7684\uFF0C\u56E0\u6B64\u60A8\u53EA\u80FD\u70BA\u60A8\u7684\u5C0D\u8C61\u4F7F\u7528\u5176\u4E2D\u4E00\u500B\u884C\u70BA\u3002","A new secure window will open to complete the purchase.":"\u4E00\u500B\u65B0\u7684\u5B89\u5168\u7A97\u53E3\u5C07\u6253\u958B\u4EE5\u5B8C\u6210\u8CFC\u8CB7\u3002","A new update is available!":"\u4E00\u500B\u66F4\u65B0\u80FD\u5920\u904B\u884C","A new update is being downloaded...":"\u4E00\u500B\u66F4\u65B0\u6B63\u5728\u8F09\u5165","A new update will be installed after you quit and relaunch GDevelop":"\u7576\u4F60\u96E2\u958B\u548C\u91CD\u8F09GDevelop\uFF0C \u4E00\u500B\u66F4\u65B0\u624D\u80FD\u5920\u88AB\u8F09\u5165","A new window":"\u4E00\u500B\u65B0\u7684\u8996\u7A97","A scale under 1 on a Bitmap text object can downgrade the quality text, prefer to remake a bitmap font smaller in the external bmFont editor.":"\u5728\u4F4D\u5716\u6587\u672C\u5C0D\u8C61\u4E0A\uFF0C\u4F4E\u4E8E 1 \u7684\u7E2E\u653E\u5C3A\u5EA6\u6703\u964D\u4F4E\u6587\u672C\u7684\u8CEA\u91CF\u3002\u8ACB\u6700\u597D\u5728\u5982 bmFont \u7684\u5916\u90E8\u7DE8\u8F2F\u5668\u4E2D\u628A\u4F4D\u5716\u5B57\u9AD4\u91CD\u65B0\u5236\u4F5C\u5F97\u5C0F\u4E00\u4E9B\u3002","A student account cannot be an admin of your team.":"\u4E00\u500B\u5B78\u751F\u6236\u53E3\u4E0D\u80FD\u6210\u70BA\u4F60\u5718\u968A\u7684\u7BA1\u7406\u8005","A temporary image to help you visualize the shape/polygon":"\u4E00\u5F35\u6709\u52A9\u4E8E\u4F60\u7406\u89E3\u5F62\u72C0\u6216\u591A\u908A\u5F62\u7684\u5716\u7247","AI Chat History":"AI \u804A\u5929\u6B77\u53F2","API Issuer ID: {0}":function(a){return["API \u9812\u767C\u8005 ID\uFF1A",a("0")]},"API Issuer given by Apple":"Apple \u63D0\u4F9B\u7684 API \u767C\u884C\u8005","API key given by Apple":"Apple \u63D0\u4F9B\u7684 API \u5BC6\u9470","API key: {0}":function(a){return["API \u5BC6\u9470\uFF1A",a("0")]},"APK (for testing on device or sharing outside Google Play)":"APK (\u7528\u4E8E\u5728\u8A2D\u5099\u4E0A\u6E2C\u8A66\u6216\u5728\u8C37\u6B4C\u64AD\u653E\u5916\u9762\u5206\u4EAB)","Abandon":"\u68C4\u7528","Abort":"\u653E\u68C4","About GDevelop":"\u95DC\u4E8EGDevelop","About dialog":"\u5C0D\u8A71\u6846\u201C\u95DC\u4E8E\u201D","About education plan":"\u95DC\u4E8E\u6559\u80B2\u8A08\u5283","Accept":"\u63A5\u53D7","Access GDevelop\u2019s resources for teaching game development and promote careers in technology.":"\u8A2A\u554F GDevelop \u7684\u8CC7\u6E90\u4F86\u6559\u6388\u6E38\u6232\u958B\u767C\u548C\u4FC3\u9032\u6280\u8853\u8077\u696D\u3002","Access project history, name saves, restore older versions.<0/>Get a subscription to enable this feature.":"\u8A2A\u554F\u9805\u76EE\u6B77\u53F2\u8A18\u9304\u3001\u540D\u7A31\u4FDD\u5B58\u3001\u9084\u539F\u820A\u7248\u672C\u3002<0/>\u7372\u53D6\u8A02\u95B1\u4EE5\u555F\u7528\u6B64\u529F\u80FD\u3002","Access public profile":"\u8A2A\u554F\u516C\u5171\u914D\u7F6E\u6587\u4EF6","Achievements":"\u6210\u5C31","Action":"\u57F7\u884C","Action with operator":"\u64CD\u4F5C\u54E1\u64CD\u4F5C","Actions":"\u52D5\u4F5C","Activate":"\u555F\u52D5","Activate Later":"\u7A0D\u5F8C\u555F\u7528","Activate Now":"\u7ACB\u5373\u555F\u7528","Activate my subscription":"\u555F\u7528\u6211\u7684\u8A02\u95B1","Activate your subscription code":"\u555F\u7528\u60A8\u7684\u8A02\u95B1\u4EE3\u78BC","Activate {productName}":function(a){return["\u555F\u52D5 ",a("productName")]},"Activated":"\u6FC0\u6D3B","Activating...":"\u555F\u52D5\u4E2D...","Active":"\u5DF2\u555F\u7528","Active until {0}":function(a){return["\u6709\u6548\u76F4\u81F3 ",a("0")]},"Active, we will get in touch to get the campaign up!":"\u7A4D\u6975\u4E3B\u52D5\uFF0C\u6211\u5011\u5C07\u8207\u60A8\u806F\u7CFB\u4EE5\u958B\u5C55\u6D3B\u52D5\uFF01","Ad revenue sharing off":"\u5EE3\u544A\u56DE\u994B\u5206\u6210\uD863\uDDB9\u9589","Ad revenue sharing on":"\u5EE3\u544A\u56DE\u994B\u5206\u6210\u958B\u555F","Adapt automatically":"\u81EA\u52D5\u9069\u61C9","Adapt collision mask?":"\u9069\u61C9\u78B0\u649E\u906E\u7F69\uFF1F","Adapt events in scene <0>{scene_name} (\"{placementHint}\").":function(a){return["\u5728\u5834\u666F <0>",a("scene_name")," \u4E2D\u8ABF\u6574\u4E8B\u4EF6\uFF08\"",a("placementHint"),"\"\uFF09\u3002"]},"Add":"\u6DFB\u52A0","Add 2D lighting layer":"\u6DFB\u52A0\u7167\u660E\u5716\u5C64","Add <0>{object_name} to scene <1>{scene_name}.":function(a){return["\u5C07 <0>",a("object_name")," \u6DFB\u52A0\u5230\u5834\u666F <1>",a("scene_name")," \u4E2D\u3002"]},"Add Ordering":"\u65B0\u589E\u6392\u5E8F","Add a 2D effect":"\u6DFB\u52A0 2D \u6548\u679C","Add a 3D effect":"\u6DFB\u52A0 3D \u6548\u679C","Add a Long Description":"\u6DFB\u52A0\u4E00\u500B\u9577\u63CF\u8FF0","Add a New Extension":"\u6DFB\u52A0\u4E00\u500B\u65B0\u7684\u64F4\u5C55","Add a behavior":"\u6DFB\u52A0\u4E00\u500B\u884C\u70BA","Add a certificate/profile first":"\u9996\u5148\u6DFB\u52A0\u8B49\u66F8/\u914D\u7F6E\u6587\u4EF6","Add a collaborator":"\u5275\u9020","Add a comment":"\u6DFB\u52A0\u4E00\u689D\u8A55\u8AD6","Add a folder":"\u5275\u9020\u4E00\u500B\u6A94\u6848","Add a function":"\u6DFB\u52A0\u4E00\u500B\u51FD\u6578","Add a health bar for handle damage.":"\u6DFB\u52A0\u5065\u5EB7\u689D\u4F86\u8655\u7406\u50B7\u5BB3\u3002","Add a health bar to this jumping character, losing health when hitting spikes.":"\u5411\u9019\u500B\u89D2\u8272\u52A0\u5165\u4E00\u500B\u8840\u91CF\u689D\uFF0C\u5B83\u78B0\u5230\u5C16\u523A\u6703\u6389\u8840","Add a layer":"\u6DFB\u52A0\u5716\u5C64","Add a link to your donation page. It will be displayed on your gd.games profile and game pages.":"\u6DFB\u52A0\u6307\u5411\u60A8\u7684\u6350\u8D08\u9801\u9762\u7684\u93C8\u63A5\u3002\u5B83\u5C07\u986F\u793A\u5728\u60A8\u7684 gd.games \u500B\u4EBA\u8CC7\u6599\u548C\u6E38\u6232\u9801\u9762\u4E0A\u3002","Add a local variable":"\u52A0\u5165\u516C\u773E\u8B8A\u6578\uFF0C\u6240\u6709\u89D2\u8272","Add a local variable to the selected event":"\u5C07\u5C40\u90E8\u8B8A\u91CF\u6DFB\u52A0\u5230\u6240\u9078\u4E8B\u4EF6","Add a new behavior to the object":"\u6DFB\u52A0\u4E00\u9805\u65B0\u884C\u70BA\u5230\u5C0D\u8C61","Add a new empty event":"\u6DFB\u52A0\u65B0\u7684\u7A7A\u4E8B\u4EF6","Add a new event":"\u6DFB\u52A0\u4E00\u500B\u65B0\u4E8B\u4EF6","Add a new folder":"\u6DFB\u52A0\u65B0\u6587\u4EF6\u593E","Add a new function":"\u65B0\u589E\u51FD\u5F0F","Add a new group":"\u6DFB\u52A0\u4E00\u500B\u65B0\u7D44","Add a new group...":"\u6DFB\u52A0\u65B0\u7D44...","Add a new object":"\u6DFB\u52A0\u4E00\u500B\u65B0\u5C0D\u8C61","Add a new option":" \u6DFB\u52A0\u65B0\u9078\u9805","Add a new property":"\u6DFB\u52A0\u65B0\u5C6C\u6027","Add a parameter":"\u6DFB\u52A0\u53C3\u6578","Add a parameter below":"\u5728\u4E0B\u9762\u6DFB\u52A0\u4E00\u500B\u53C3\u6578","Add a point":"\u6DFB\u52A0\u9EDE","Add a property":"\u6DFB\u52A0\u5C6C\u6027","Add a scene":"\u6DFB\u52A0\u4E00\u500B\u5834\u666F","Add a score and display it on the screen":"\u6DFB\u52A0\u5206\u6578\u4E26\u5728\u87A2\u5E55\u4E0A\u986F\u793A","Add a sprite":"\u6DFB\u52A0\u7CBE\u9748","Add a sub-condition":"\u6DFB\u52A0\u5B50\u689D\u4EF6","Add a sub-event to the selected event":"\u70BA\u9078\u5B9A\u4E8B\u4EF6\u6DFB\u52A0\u5B50\u4E8B\u4EF6","Add a time attack mode, where you have to reach the end as fast as possible.":"\u52A0\u4E0A\u6642\u9593\u653B\u64CA\u6A21\u5F0F\uFF0C\u4F60\u5FC5\u9808\u76E1\u5FEB\u5230\u9054\u7D42\u9EDE\u3002","Add a time attack mode.":"\u6DFB\u52A0\u6642\u9593\u653B\u64CA\u6A21\u5F0F\u3002","Add a variable":"\u6DFB\u52A0\u4E00\u500B\u8B8A\u91CF","Add a vertex":"\u6DFB\u52A0\u9802\u9EDE","Add action":"\u6DFB\u52A0\u64CD\u4F5C","Add again":"\u518D\u6B21\u6DFB\u52A0","Add an Auth Key first":"\u9996\u5148\u6DFB\u52A0\u8A8D\u8B49\u5BC6\u9470","Add an animation":"\u6DFB\u52A0\u52D5\u756B","Add an event":"\u6DFB\u52A0\u4E8B\u4EF6","Add an external layout":"\u6DFB\u52A0\u5916\u90E8\u5E03\u5C40","Add an object":"\u6DFB\u52A0\u5C0D\u8C61","Add any object variable to the group":"Add any object variable to the group","Add asset":"\u65B0\u589E\u8CC7\u7522","Add characters and objects to the scene.":"\u5C07\u89D2\u8272\u548C\u7269\u9AD4\u6DFB\u52A0\u5230\u5834\u666F\u3002","Add child":"\u6DFB\u52A0\u5B50\u9805","Add collaborator":"\u6DFB\u52A0\u5408\u4F5C\u4EBA","Add collision mask":"\u6DFB\u52A0\u78B0\u649E\u906E\u7F69","Add condition":"\u6DFB\u52A0\u689D\u4EF6","Add external events":"\u6DFB\u52A0\u5916\u90E8\u4E8B\u4EF6","Add instance to the scene":"\u6DFB\u52A0\u5BE6\u4F8B\u5230\u5834\u666F\u4E2D","Add leaderboards to your online Game":"\u7D66\u4F60\u7684\u5728\u7DDA\u6E38\u6232\u6DFB\u52A0\u6392\u884C\u699C","Add new":"\u6DFB\u52A0\u65B0\u5167\u5BB9","Add object":"\u65B0\u589E\u5C0D\u8C61","Add or edit":"\u65B0\u589E\u6216\u7DE8\u8F2F","Add parameter...":"\u6DFB\u52A0\u53C3\u6578...","Add personality and publish your game.":"\u6DFB\u52A0\u500B\u6027\u5316\u4E26\u767C\u5E03\u60A8\u7684\u904A\u6232\u3002","Add personality to your game and publish it online.":"\u70BA\u60A8\u7684\u6E38\u6232\u6DFB\u52A0\u500B\u6027\uFF0C\u5E76\u5728\u7DDA\u767C\u5E03\u3002","Add player logins and a leaderboard.":"\u6DFB\u52A0\u73A9\u5BB6\u767B\u9304\u548C\u6392\u884C\u699C\u3002","Add player logins to your game and add a leaderboard.":"\u5C07\u73A9\u5BB6\u767B\u9304\u6DFB\u52A0\u5230\u60A8\u7684\u6E38\u6232\u5E76\u6DFB\u52A0\u6392\u884C\u699C\u3002","Add solid rocks that falls from the sky at a random position around the player every 0.5 seconds":"\u6BCF 0.5 \u79D2\u5728\u73A9\u5BB6\u5468\u570D\u7684\u96A8\u6A5F\u4F4D\u7F6E\u6DFB\u52A0\u5F9E\u5929\u4E0A\u6389\u843D\u7684\u5BE6\u5FC3\u5CA9\u77F3","Add the assets":"\u6DFB\u52A0\u7D20\u6750","Add these assets to my scene":"\u5C07\u9019\u4E9B\u8CC7\u7522\u6DFB\u52A0\u5230\u6211\u7684\u5834\u666F\u4E2D","Add these assets to the project":"\u5C07\u9019\u4E9B\u7D20\u6750\u6DFB\u52A0\u5230\u9805\u76EE","Add this asset to my scene":"\u5C07\u6B64\u8CC7\u7522\u6DFB\u52A0\u5230\u6211\u7684\u5834\u666F\u4E2D","Add this asset to the project":"\u5C07\u6B64\u7D20\u6750\u6DFB\u52A0\u5230\u9805\u76EE","Add to project":"\u52A0\u5165\u81F3\u5C08\u6848","Add to the scene":"\u6DFB\u52A0\u5230\u5834\u666F","Add variable":"\u6DFB\u52A0\u8B8A\u91CF","Add variable...":"\u6DFB\u52A0\u8B8A\u91CF...","Add your Discord username to get a role on the GDevelop Discord or access to a dedicated channel if you have a Gold or Pro subscription! Join the [GDevelop Discord](https://discord.gg/gdevelop).":"\u5982\u679C\u60A8\u6709 Gold \u6216 Pro \u8A02\u95B1\uFF0C\u6DFB\u52A0\u60A8\u7684 Discord \u7528\u6236\u540D\u5373\u53EF\u5728 GDevelop Discord \u7372\u5F97\u89D2\u8272\u6216\u8A2A\u554F\u5C08\u7528\u983B\u9053\uFF01\u52A0\u5165 [GDevelop Discord](https://discord.gg/gdevelop)\u3002","Add your Discord username to get a special role on the GDevelop Discord! Join the [GDevelop Discord](https://discord.gg/gdevelop).":"\u6DFB\u52A0\u60A8\u7684 Discord \u7528\u6236\u540D\u5373\u53EF\u5728 GDevelop Discord \u7372\u5F97\u7279\u5225\u89D2\u8272\uFF01\u52A0\u5165 [GDevelop Discord](https://discord.gg/gdevelop)\u3002","Add your Discord username to get access to a dedicated channel! Join the [GDevelop Discord](https://discord.gg/gdevelop).":"\u6DFB\u52A0\u60A8\u7684 Discord \u7528\u6236\u540D\u5373\u53EF\u8A2A\u554F\u5C08\u7528\u983B\u9053\uFF01\u52A0\u5165 [GDevelop Discord](https://discord.gg/gdevelop)\u3002","Add your first animation":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u500B\u52D5\u756B","Add your first behavior":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u500B\u884C\u70BA","Add your first characters to the scene and throw your first objects.":"\u5C07\u60A8\u7684\u7B2C\u4E00\u500B\u89D2\u8272\u6DFB\u52A0\u5230\u5834\u666F\u4E2D\uFF0C\u5E76\u6295\u64F2\u60A8\u7684\u7B2C\u4E00\u500B\u5C0D\u8C61\u3002","Add your first effect":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u500B\u7279\u6548","Add your first event":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u500B\u4E8B\u4EF6","Add your first global variable":"\u6DFB\u52A0\u60A8\u7684\u9996\u500B\u5168\u5C40\u8B8A\u91CF","Add your first instance variable":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u500B\u5BE6\u4F8B\u8B8A\u91CF","Add your first object group variable":"\u5728\u7B2C\u4E00\u500B\u7269\u4EF6\u7D44\u52A0\u5165\u8B8A\u6578","Add your first object variable":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u500B\u5C0D\u8C61\u8B8A\u91CF","Add your first parameter":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u500B\u53C3\u6578","Add your first property":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u500B\u5C6C\u6027","Add your first scene variable":"\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u500B\u5834\u666F\u8B8A\u91CF","Add {behaviorName} (<0>{behaviorTypeLabel}) behavior to <1>{object_name} in scene <2>{scene_name}.":function(a){return["\u5C07 ",a("behaviorName")," (<0>",a("behaviorTypeLabel"),") \u884C\u70BA\u6DFB\u52A0\u5230 <1>",a("object_name")," \u5728\u5834\u666F <2>",a("scene_name")," \u4E2D\u3002"]},"Add...":"\u6DFB\u52A0...","Adding...":"\u6DFB\u52A0\u4E2D...","Additional properties will appear here when you add behaviors to objects, such as the 2D or 3D Physics Engine.":"\u7576\u60A8\u5C07\u884C\u70BA\u6DFB\u52A0\u5230\u5C0D\u8C61\u6642\uFF0C\u984D\u5916\u5C6C\u6027\u5C07\u5728\u6B64\u8655\u986F\u793A\uFF0C\u4F8B\u5982 2D \u6216 3D \u7269\u7406\u5F15\u64CE\u3002","Additive rendering":"\u9644\u52A0\u6E32\u67D3","Adjust height to fill screen (extend or crop)":"\u8ABF\u6574\u9AD8\u5EA6\u4EE5\u586B\u6EFF\u87A2\u5E55\uFF08\u5EF6\u5C55\u6216\u88C1\u526A)","Adjust width to fill screen (extend or crop)":"\u8ABF\u6574\u5BEC\u5EA6\u4EE5\u586B\u6EFF\u87A2\u5E55\uFF08\u5EF6\u5C55\u6216\u88C1\u526A)","Ads":"\u5EE3\u544A","Advanced":"\u9AD8\u7D1A","Advanced course":"\u9AD8\u7D1A\u8AB2\u7A0B","Advanced options":"\u9AD8\u7D1A\u9078\u9805","Advanced properties":"\u9AD8\u7D1A\u5C6C\u6027","Advanced settings":"\u9AD8\u7D1A\u8A2D\u7F6E","Adventure":"\u5192\u96AA","After watching the video, use this template to complete the following tasks.":"\u89C0\u770B\u5B8C\u5F71\u7247\u5F8C\uFF0C\u4F7F\u7528\u9019\u500B\u7BC4\u672C\u4F86\u5B8C\u6210\u4EE5\u4E0B\u4EFB\u52D9\u3002","Alive":"\u6D3B\u8457","All":"\u5168\u90E8","All asset packs":"\u6240\u6709\u8CC7\u7522\u5305","All behaviors being directly referenced in the events:":"\u4E8B\u4EF6\u4E2D\u76F4\u63A5\u5F15\u7528\u7684\u6240\u6709\u884C\u70BA\uFF1A","All builds":"\u6240\u6709\u7248\u672C","All categories":"\u6240\u6709\u985E\u5225","All current entries will be deleted, are you sure you want to reset this leaderboard? This can't be undone.":"\u6240\u6709\u7576\u524D\u4F5C\u54C1\u90FD\u5C07\u88AB\u522A\u9664\uFF0C\u60A8\u78BA\u5B9A\u8981\u91CD\u7F6E\u6B64\u6392\u884C\u699C\u55CE\uFF1F\u9019\u4E0D\u80FD\u64A4\u6D88\u3002","All entries":"\u6240\u6709\u4F5C\u54C1","All entries are displayed.":"\u986F\u793A\u6240\u6709\u4F5C\u54C1\u3002","All exports":"\u5C0E\u51FA\u5168\u90E8","All feedbacks processed":"\u6240\u6709\u610F\u898B","All game templates":"\u6240\u6709\u6E38\u6232\u6A21\u677F","All objects potentially used in events: {0}":function(a){return["\u4E8B\u4EF6\u4E2D\u53EF\u80FD\u4F7F\u7528\u7684\u6240\u6709\u5C0D\u8C61: ",a("0")]},"All the entries of {0} will be deleted too. This can't be undone.":function(a){return["\u6240\u6709",a("0"),"\u7684\u9805\u76EE\u4E5F\u6703\u88AB\u522A\u9664 \uFF0C \u9019\u4E0D\u80FD\u88AB\u53D6\u6D88"]},"All your changes will be lost. Are you sure you want to cancel?":"\u60A8\u6240\u505A\u7684\u6240\u6709\u66F4\u6539\u90FD\u5C07\u4E1F\u5931\u3002\u4F60\u78BA\u5B9A\u8981\u53D6\u6D88\uFF1F","All your games were played more than {0} times in total!":function(a){return["\u60A8\u6240\u6709\u7684\u6E38\u6232\u7E3D\u5171\u73A9\u4E86\u8D85\u904E ",a("0")," \u6B21\uFF01"]},"Allow players to join after the game has started":"\u5141\u8A31\u73A9\u5BB6\u5728\u904A\u6232\u958B\u59CB\u5F8C\u52A0\u5165","Allow this project to run npm scripts?":"\u5141\u8A31\u6B64\u5C08\u6848\u904B\u884C npm \u8173\u672C\u55CE\uFF1F","Allow to display advertisements on the game page on gd.games.":"\u5141\u8A31\u5728 gd.games \u7684\u6E38\u6232\u9801\u9762\u4E0A\u986F\u793A\u5EE3\u544A\u3002","Alpha":"\u900F\u660E\u5EA6","Alphabet":"\u5B57\u6BCD","Already a member?":"\u5DF2\u7D93\u662F\u6703\u54E1\u4E86\u55CE\uFF1F","Already added":"\u5DF2\u6DFB\u52A0","Already cancelled":"\u5DF2\u53D6\u6D88","Already in project":"\u5DF2\u7D93\u5728\u9805\u76EE\u4E2D","Already installed":"\u5DF2\u5B89\u88DD","Alright, here's my approach:":"\u597D\u7684\uFF0C\u9019\u662F\u6211\u7684\u65B9\u6CD5\uFF1A","Always":"\u7E3D\u662F","Always display the preview window on top of the editor":"\u7E3D\u662F\u5728\u7DE8\u8F2F\u5668\u9802\u90E8\u986F\u793A\u9810\u89BD\u7A97\u53E3","Always preload at startup":"\u5728\u555F\u52D5\u6642\u59CB\u7D42\u9810\u52A0\u8F09","Always visible":"\u9577\u671F\u53EF\u898B","Ambient light color":"\u74B0\u5883\u5149\u984F\u8272","An action that can be used in other events sheet. You can define the action parameters: objects, texts, numbers, layers, etc...":"\u4E00\u500B\u53EF\u4EE5\u5728\u5176\u4ED6\u4E8B\u4EF6\u8868\u4E2D\u4F7F\u7528\u7684\u52D5\u4F5C\u3002\u60A8\u53EF\u4EE5\u5B9A\u7FA9\u52D5\u4F5C\u53C3\u6578\uFF1A\u5C0D\u8C61\u3001\u6587\u672C\u3001\u6578\u5B57\u3001\u5716\u5C64\u7B49...","An action that can be used on objects with the behavior. You can define the action parameters: objects, texts, numbers, layers, etc...":"\u53EF\u4EE5\u5728\u5177\u6709\u884C\u70BA\u7684\u5C0D\u8C61\u4E0A\u4F7F\u7528\u7684\u64CD\u4F5C\u3002\u60A8\u53EF\u4EE5\u5B9A\u7FA9\u64CD\u4F5C\u53C3\u6578\uFF1A\u5C0D\u8C61\uFF0C\u6587\u672C\uFF0C\u6578\u5B57\uFF0C\u5716\u5C64\u7B49......","An action that can be used on the object. You can define the action parameters: objects, texts, numbers, layers, etc...":"\u53EF\u4EE5\u5728\u5C0D\u8C61\u4E0A\u4F7F\u7528\u7684\u52D5\u4F5C\u3002\u60A8\u53EF\u4EE5\u5B9A\u7FA9\u52D5\u4F5C\u53C3\u6578\uFF1A\u5C0D\u8C61\u3001\u6587\u672C\u3001\u6578\u5B57\u3001\u5716\u5C64\u7B49...","An error happened":"\u767C\u751F\u932F\u8AA4","An error happened when retrieving the game's configuration. Please check your internet connection or try again later.":"\u8B80\u53D6\u904A\u6232\u8A2D\u5B9A\u6642\u767C\u751F\u932F\u8AA4\u3002\u8ACB\u6AA2\u67E5\u60A8\u7684\u7DB2\u8DEF\u9023\u7DDA\u6216\u7A0D\u5F8C\u518D\u8A66\u3002","An error happened when sending your request, please try again.":"\u767C\u9001\u8ACB\u6C42\u6642\u767C\u751F\u932F\u8AA4\uFF0C\u8ACB\u518D\u8A66\u4E00\u6B21\u3002","An error happened while cashing out. Verify your internet connection or try again later.":"\u4ED8\u6B3E\u6642\u767C\u751F\u932F\u8AA4\u3002\u8ACB\u6AA2\u67E5\u60A8\u7684\u7DB2\u8DEF\u9023\u7DDA\u6216\u7A0D\u5F8C\u518D\u8A66\u3002","An error happened while loading the certificates.":"\u52A0\u8F09\u8B49\u66F8\u6642\u51FA\u932F\u3002","An error happened while loading this extension. Please check that it is a proper extension file and compatible with this version of GDevelop":"\u52A0\u8F09\u6B64\u64F4\u5C55\u6642\u51FA\u932F\u3002\u8ACB\u6AA2\u67E5\u5B83\u662F\u5426\u662F\u4E00\u500B\u6B63\u78BA\u7684\u64F4\u5C55\u6587\u4EF6\uFF0C\u4E14\u9069\u7528\u4E8E\u6B64\u7248\u672C\u7684 GDevelop","An error happened while purchasing this product. Verify your internet connection or try again later.":"\u8CFC\u8CB7\u6B64\u7522\u54C1\u6642\u51FA\u932F\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u6216\u7A0D\u540E\u518D\u8A66\u3002","An error happened while registering the game. Verify your internet connection or retry later.":"\u6CE8\u518A\u6E38\u6232\u6642\u767C\u751F\u932F\u8AA4\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u7DB2\u7D61\u9023\u63A5\u6216\u7A0D\u540E\u91CD\u8A66\u3002","An error happened while removing the collaborator. Verify your internet connection or retry later.":"\u522A\u9664\u5408\u4F5C\u8005\u6642\u51FA\u932F\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u7DB2\u7D61\u9023\u63A5\u6216\u7A0D\u540E\u91CD\u8A66\u3002","An error happened while transferring your credits. Verify your internet connection or try again later.":"\u5728\u8F49\u79FB\u60A8\u7684\u7A4D\u5206\u6642\u767C\u751F\u932F\u8AA4\u3002\u8ACB\u6AA2\u67E5\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u6216\u7A0D\u5F8C\u518D\u8A66\u3002","An error happened while unregistering the game. Verify your internet connection or retry later.":"\u53D6\u6D88\u8A3B\u518A\u904A\u6232\u6642\u767C\u751F\u932F\u8AA4\u3002\u8ACB\u6AA2\u67E5\u60A8\u7684\u7DB2\u7D61\u9023\u63A5\u6216\u7A0D\u5F8C\u91CD\u8A66\u3002","An error has occurred during functions generation. If GDevelop is installed, verify that nothing is preventing GDevelop from writing on disk. If you're running GDevelop online, verify your internet connection and refresh functions from the Project Manager.":"\u51FD\u6578\u751F\u6210\u671F\u9593\u767C\u751F\u932F\u8AA4\u3002\u5982\u679C\u5B89\u88DD\u4E86 GDevelop\uFF0C\u8ACB\u78BA\u8A8D\u6C92\u6709\u4EFB\u4F55\u6771\u897F\u963B\u6B62 GDevelop \u5BEB\u5165\u78C1\u76E4\u3002\u5982\u679C\u60A8\u5728\u7DDA\u904B\u884C GDevelop\uFF0C\u8ACB\u9A57\u8B49\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u5E76\u5F9E\u9805\u76EE\u7BA1\u7406\u5668\u4E2D\u5237\u65B0\u529F\u80FD\u3002","An error has occurred in functions. Click to reload them.":"\u51FD\u6578\u4E2D\u767C\u751F\u932F\u8AA4\u3002\u9EDE\u64CA\u91CD\u65B0\u52A0\u8F09\u5B83\u5011\u3002","An error occured while storing the auth key.":"\u5B58\u5132\u8EAB\u4EFD\u9A57\u8B49\u5BC6\u9470\u6642\u767C\u751F\u932F\u8AA4\u3002","An error occured while storing the provisioning profile.":"\u5B58\u5132\u914D\u7F6E\u6587\u4EF6\u6642\u767C\u751F\u932F\u8AA4\u3002","An error occurred in the {componentTitle}.":function(a){return[a("componentTitle")," \u4E2D\u767C\u751F\u932F\u8AA4\u3002"]},"An error occurred when creating a new leaderboard, please close the dialog, come back and try again.":"\u5275\u5EFA\u65B0\u7684\u6392\u884C\u699C\u6642\u51FA\u932F\uFF0C\u8ACB\u95DC\u9589\u5C0D\u8A71\u6846\uFF0C\u8FD4\u56DE\u5E76\u91CD\u8A66\u3002","An error occurred when deleting the entry, please try again.":"\u522A\u9664\u53C3\u8CFD\u4F5C\u54C1\u6642\u51FA\u932F\uFF0C\u8ACB\u91CD\u8A66\u3002","An error occurred when deleting the leaderboard, please close the dialog, come back and try again.":"\u522A\u9664\u6392\u884C\u699C\u6642\u51FA\u932F\uFF0C\u8ACB\u95DC\u9589\u5C0D\u8A71\u6846\uFF0C\u8FD4\u56DE\u5E76\u91CD\u8A66\u3002","An error occurred when deleting the project. Please try again later.":"\u522A\u9664\u9805\u76EE\u6642\u767C\u751F\u932F\u8AA4\u3002\u8ACB\u7A0D\u5F8C\u91CD\u8A66\u3002","An error occurred when downloading the tutorials.":"\u4E0B\u8F09\u6559\u7A0B\u6642\u51FA\u932F\u3002","An error occurred when fetching the entries of the leaderboard, please try again.":"\u7372\u53D6\u6392\u884C\u699C\u689D\u6642\u767C\u751F\u932F\u8AA4\uFF0C\u8ACB\u91CD\u8A66\u3002","An error occurred when fetching the leaderboards, please close the dialog and reopen it.":"\u7372\u53D6\u6392\u884C\u699C\u6642\u51FA\u932F\uFF0C\u8ACB\u95DC\u9589\u5C0D\u8A71\u6846\u5E76\u91CD\u65B0\u6253\u958B\u5B83\u3002","An error occurred when fetching the store content. Please try again later.":"\u7372\u53D6\u5546\u5E97\u5167\u5BB9\u6642\u767C\u751F\u932F\u8AA4\u3002\u8ACB\u7A0D\u540E\u518D\u8A66\u3002","An error occurred when opening or saving the project. Try again later or choose another location to save the project to.":"\u6253\u958B\u6216\u4FDD\u5B58\u9805\u76EE\u6642\u51FA\u932F\u3002\u7A0D\u540E\u91CD\u8A66\u6216\u9078\u64C7\u53E6\u4E00\u500B\u4F4D\u7F6E\u4F86\u4FDD\u5B58\u9805\u76EE\u3002","An error occurred when opening the project. Check that your internet connection is working and that your browser allows the use of cookies.":"\u6253\u958B\u9805\u76EE\u6642\u767C\u751F\u932F\u8AA4\u3002\u6AA2\u67E5\u60A8\u7684Internet\u9023\u63A5\u662F\u5426\u6B63\u5E38\u5DE5\u4F5C\uFF0C\u5E76\u5141\u8A31\u700F\u89BD\u5668\u4F7F\u7528Cookie\u3002","An error occurred when resetting the leaderboard, please close the dialog, come back and try again.":"\u91CD\u7F6E\u6392\u884C\u699C\u6642\u767C\u751F\u932F\u8AA4\uFF0C\u8ACB\u95DC\u9589\u5C0D\u8A71\u6846\uFF0C\u8FD4\u56DE\u5E76\u91CD\u8A66\u3002","An error occurred when retrieving leaderboards, please try again later.":"\u7372\u53D6\u6392\u884C\u699C\u6642\u51FA\u932F\uFF0C\u8ACB\u7A0D\u540E\u518D\u8A66\u3002","An error occurred when saving the project, please verify your internet connection or try again later.":"\u4FDD\u5B58\u9805\u76EE\u6642\u767C\u751F\u932F\u8AA4\uFF0C\u8ACB\u9A57\u8B49\u60A8\u7684Internet\u9023\u63A5\u6216\u7A0D\u540E\u518D\u8A66\u3002","An error occurred when saving the project. Please try again by choosing another location.":"\u4FDD\u5B58\u9805\u76EE\u6642\u767C\u751F\u932F\u8AA4\u3002\u8ACB\u9078\u64C7\u5176\u4ED6\u4F4D\u7F6E\u518D\u8A66\u4E00\u6B21\u3002","An error occurred when saving the project. Please try again later.":"\u4FDD\u5B58\u9805\u76EE\u6642\u51FA\u932F\u3002\u8ACB\u7A0D\u540E\u518D\u8A66\u3002","An error occurred when sending the form, please verify your internet connection and try again later.":"\u767C\u9001\u8868\u55AE\u6642\u51FA\u932F\uFF0C\u8ACB\u9A57\u8B49\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\uFF0C\u7136\u540E\u91CD\u8A66\u3002","An error occurred when setting the leaderboard as default, please close the dialog, come back and try again.":"\u8A2D\u7F6E\u6392\u884C\u699C\u70BA\u9ED8\u8A8D\u6642\u767C\u751F\u932F\u8AA4\uFF0C\u8ACB\u95DC\u9589\u5C0D\u8A71\u6846\uFF0C\u8FD4\u56DE\u540E\u91CD\u8A66\u3002","An error occurred when updating the appearance of the leaderboard, please close the dialog, come back and try again.":"\u66F4\u65B0\u6392\u884C\u699C\u5916\u89C0\u6642\u51FA\u932F\uFF0C\u8ACB\u95DC\u9589\u5C0D\u8A71\u6846\uFF0C\u8FD4\u56DE\u540E\u91CD\u8A66\u3002","An error occurred when updating the display choice of the leaderboard, please close the dialog, come back and try again.":"\u66F4\u65B0\u6392\u884C\u699C\u986F\u793A\u9078\u9805\u6642\u767C\u751F\u932F\u8AA4\uFF0C\u8ACB\u95DC\u9589\u5C0D\u8A71\u6846\uFF0C\u8FD4\u56DE\u5E76\u91CD\u8A66\u3002","An error occurred when updating the name of the leaderboard, please close the dialog, come back and try again.":"\u66F4\u65B0\u6392\u884C\u699C\u540D\u7A31\u6642\u767C\u751F\u932F\u8AA4\uFF0C\u8ACB\u95DC\u9589\u5C0D\u8A71\u6846\uFF0C\u8FD4\u56DE\u5E76\u91CD\u8A66\u3002","An error occurred when updating the sort direction of the leaderboard, please close the dialog, come back and try again.":"\u66F4\u65B0\u6392\u5E8F\u65B9\u5F0F\u6642\u51FA\u932F\uFF0C\u8ACB\u95DC\u9589\u5C0D\u8A71\u6846\uFF0C\u8FD4\u56DE\u540E\u91CD\u8A66\u3002","An error occurred when updating the visibility of the leaderboard, please close the dialog, come back and try again.":"\u66F4\u65B0\u6392\u884C\u699C\u53EF\u898B\u6027\u6642\u767C\u751F\u932F\u8AA4\uFF0C\u8ACB\u95DC\u9589\u5C0D\u8A71\u6846\uFF0C\u8FD4\u56DE\u5E76\u91CD\u8A66\u3002","An error occurred while accepting the invitation. Please try again later.":"\u63A5\u53D7\u9080\u8ACB\u6642\u767C\u751F\u932F\u8AA4\u3002\u8ACB\u7A0D\u5F8C\u518D\u8A66\u3002","An error occurred while activating your purchase. Please contact support if the problem persists.":"\u5728\u555F\u52D5\u60A8\u7684\u8CFC\u8CB7\u6642\u767C\u751F\u932F\u8AA4\u3002\u5982\u679C\u554F\u984C\u6301\u7E8C\u5B58\u5728\uFF0C\u8ACB\u806F\u7E6B\u652F\u6301\u3002","An error occurred while changing the password. Please try again later.":"\u66F4\u6539\u5BC6\u78BC\u6642\u767C\u751F\u932F\u8AA4\u3002\u8ACB\u7A0D\u5F8C\u518D\u8A66\u3002","An error occurred while creating the accounts.":"\u5275\u5EFA\u5E33\u6236\u6642\u767C\u751F\u932F\u8AA4\u3002","An error occurred while creating the group. Please try again later.":"\u5275\u5EFA\u7D44\u6642\u51FA\u932F\u3002\u8ACB\u7A0D\u540E\u518D\u8A66\u3002","An error occurred while editing the student. Please try again.":"\u7DE8\u8F2F\u5B78\u751F\u6642\u767C\u751F\u932F\u8AA4\u3002\u8ACB\u91CD\u8A66\u3002","An error occurred while exporting your game. Verify your internet connection and try again.":"\u5C0E\u51FA\u60A8\u7684\u904A\u6232\u6642\u767C\u751F\u932F\u8AA4\u3002\u8ACB\u6AA2\u67E5\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u4E26\u91CD\u8A66\u3002","An error occurred while fetching the project version, try again later.":"\u767C\u751F\u932F\u8AA4\uFF0C\u7121\u6CD5\u7372\u53D6\u9805\u76EE\u7248\u672C\uFF0C\u8ACB\u7A0D\u5F8C\u91CD\u8A66\u3002","An error occurred while generating some icons. Verify that the image is valid and try again.":"\u751F\u6210\u67D0\u4E9B\u5716\u6A19\u6642\u51FA\u932F\u3002\u8ACB\u9A57\u8B49\u5716\u7247\u662F\u5426\u6709\u6548\u4E26\u91CD\u8A66\u3002","An error occurred while generating the certificate.":"\u751F\u6210\u8B49\u66F8\u6642\u767C\u751F\u932F\u8AA4\u3002","An error occurred while loading audio resources.":"\u52A0\u8F09\u97F3\u983B\u8CC7\u6E90\u6642\u767C\u751F\u932F\u8AA4\u3002","An error occurred while loading fonts.":"\u52A0\u8F09\u5B57\u9AD4\u6642\u767C\u751F\u932F\u8AA4\u3002","An error occurred while loading your AI requests.":"\u52A0\u8F09\u4F60\u7684 AI \u8ACB\u6C42\u6642\u767C\u751F\u932F\u8AA4\u3002","An error occurred while loading your builds. Verify your internet connection and try again.":"\u52A0\u8F09\u69CB\u5EFA\u6642\u767C\u751F\u932F\u8AA4\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\uFF0C\u7136\u540E\u91CD\u8A66\u3002","An error occurred while renaming the group name. Please try again later.":"\u91CD\u547D\u540D\u7D44\u540D\u7A31\u6642\u51FA\u932F\u3002\u8ACB\u7A0D\u540E\u518D\u8A66\u3002","An error occurred while restoring the project version: {0}":function(a){return["\u6062\u5FA9\u9805\u76EE\u7248\u672C\u6642\u767C\u751F\u932F\u8AA4\uFF1A",a("0")]},"An error occurred while retrieving feedbacks for this game.":"\u6AA2\u7D22\u6B64\u6E38\u6232\u7684\u53CD\u994B\u6642\u51FA\u932F\u3002","An error occurred while trying to recover your project last versions. Please try again later.":"\u8A66\u5716\u6062\u5FA9\u9805\u76EE\u4E0A\u4E00\u7248\u672C\u6642\u51FA\u932F\u3002\u8ACB\u7A0D\u540E\u518D\u8A66\u3002","An error occurred, please try again later.":"\u767C\u751F\u932F\u8AA4\uFF0C\u8ACB\u7A0D\u540E\u518D\u8A66\u3002","An error occurred.":"\u767C\u751F\u932F\u8AA4\u3002","An error occurred. Please try again.":"\u767C\u751F\u932F\u8AA4\uFF0C\u8ACB\u7A0D\u5F8C\u518D\u8A66\u3002","An expression that can be used in formulas. Can either return a number or a string, and take some parameters.":"\u4E00\u500B\u53EF\u4EE5\u7528\u5728\u516C\u5F0F\u4E2D\u7684\u8868\u9054\u5F0F\u3002\u53EF\u4EE5\u8FD4\u56DE\u4E00\u500B\u6578\u5B57\u6216\u5B57\u7B26\u4E32\uFF0C\u5E76\u4E14\u4F7F\u7528\u4E00\u4E9B\u53C3\u6578\u3002","An expression that can be used on objects with the behavior. Can either return a number or a string, and take some parameters.":"\u53EF\u4EE5\u5728\u5177\u6709\u884C\u70BA\u7684\u5C0D\u8C61\u4E0A\u4F7F\u7528\u7684\u8868\u9054\u5F0F\u3002\u53EF\u4EE5\u8FD4\u56DE\u4E00\u500B\u6578\u5B57\u6216\u5B57\u7B26\u4E32\uFF0C\u5E76\u5360\u7528\u4E00\u4E9B\u53C3\u6578\u3002","An expression that can be used on the object. Can either return a number or a string, and take some parameters.":"\u53EF\u4EE5\u5728\u5C0D\u8C61\u4E0A\u4F7F\u7528\u7684\u8868\u9054\u5F0F\u3002\u53EF\u4EE5\u8FD4\u56DE\u4E00\u500B\u6578\u5B57\u6216\u5B57\u7B26\u4E32\uFF0C\u5E76\u4E14\u63A5\u6536\u4E00\u4E9B\u53C3\u6578\u3002","An extension with this name already exists in the project. Importing this extension will replace it.":"\u9019\u500B\u540D\u7A31\u7684\u64F4\u5C55\u5DF2\u5B58\u5728\u4E8E\u9805\u76EE\u4E2D\u3002\u5C0E\u5165\u6B64\u64F4\u5C55\u5C07\u6703\u66FF\u63DB\u5B83\u3002","An external editor is opened.":"\u6253\u958B\u5916\u90E8\u7DE8\u8F2F\u5668\u3002","An internet connection is required to administrate your game's leaderboards.":"\u7BA1\u7406\u60A8\u7684\u6E38\u6232\u6392\u884C\u699C\u9700\u8981\u4E92\u806F\u7DB2\u9023\u63A5\u3002","An object that can be moved, rotated and scaled in 2D.":"\u4E00\u500B\u53EF\u4EE5\u5728 2D \u4E2D\u79FB\u52D5\u3001\u65CB\u8F49\u548C\u7E2E\u653E\u7684\u7269\u9AD4\u3002","An object that can be moved, rotated and scaled in 3D.":"\u4E00\u500B\u53EF\u4EE5\u5728 3D \u4E2D\u79FB\u52D5\u3001\u65CB\u8F49\u548C\u7E2E\u653E\u7684\u7269\u9AD4\u3002","An unexpected error happened. Please contact us for more details.":"\u767C\u751F\u4E86\u610F\u5916\u932F\u8AA4\u3002\u8ACB\u806F\u7E6B\u6211\u5011\u4EE5\u7372\u53D6\u66F4\u591A\u8A73\u7D30\u4FE1\u606F\u3002","An unexpected error happened. Verify your internet connection or try again later.":"\u767C\u751F\u610F\u5916\u932F\u8AA4\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u7DB2\u7D61\u9023\u63A5\u6216\u7A0D\u540E\u518D\u8A66\u3002","An unexpected error occurred. The list has been refreshed.":"\u767C\u751F\u610F\u5916\u932F\u8AA4\u3002\u5217\u8868\u5DF2\u5237\u65B0\u3002","An unknown error happened, ensure your password is entered correctly.":"\u767C\u751F\u672A\u77E5\u932F\u8AA4\uFF0C\u8ACB\u78BA\u4FDD\u60A8\u7684\u5BC6\u78BC\u6B63\u78BA\u8F38\u5165\u3002","An unknown error happened.":"\u767C\u751F\u4E86\u672A\u77E5\u932F\u8AA4\u3002","An update is installing.":"\u6B63\u5728\u5B89\u88DD\u4E00\u500B\u66F4\u65B0\u3002","An update is ready to be installed. Close ALL GDevelop apps or tabs in your browser, then open it again.":"\u5DF2\u6E96\u5099\u597D\u5B89\u88DD\u4E00\u500B\u66F4\u65B0\u3002\u8ACB\u5148\u95DC\u9589\u700F\u89BD\u5668\u4E2D\u7684\u6240\u6709GDevelop \u61C9\u7528\u6216\u6A19\u7C3D\uFF0C\u7136\u540E\u91CD\u65B0\u6253\u958B\u9019\u500B\u66F4\u65B0\u3002","Analytics":"\u5206\u6790","Analyze Objects Used in this Event":"\u5206\u6790\u5728\u6B64\u4E8B\u4EF6\u4E2D\u4F7F\u7528\u7684\u5C0D\u8C61","Analyzing the object properties":"\u5206\u6790\u7269\u4EF6\u5C6C\u6027","Analyzing the project":"\u5206\u6790\u5C08\u6848","And others...":"\u4EE5\u53CA\u5176\u4ED6...","And {remainingResultsCount} more results.":function(a){return["\u9084\u6709 ",a("remainingResultsCount")," \u500B\u7D50\u679C\u3002"]},"Android":"\u5B89\u5353","Android App Bundle (for publishing on Google Play)":"Android \u61C9\u7528\u7A0B\u5E8F\u5305 (\u5728Google Play\u4E0A\u767C\u5E03)","Android Build":"\u5B89\u5353\u7248\u672C(Android Build)","Android builds":"\u5B89\u5353\u69CB\u5EFA","Android icons and Android 12+ splashscreen":"Android \u5716\u6A19\u548C Android 12+ \u555F\u52D5\u756B\u9762","Android mobile devices (Google Play, Amazon)":"Android \u79FB\u52D5\u8A2D\u5099 (Google Play, Amazon)","Angle":"\u89D2\u5EA6","Animation":"\u52D5\u756B","Animation #{animationIndex}":function(a){return["\u52D5\u756B #",a("animationIndex")]},"Animation #{i} {0}":function(a){return["\u52D5\u756B #",a("i")," ",a("0")]},"Animations":"\u52D5\u756B","Animations are a sequence of images.":"\u52D5\u756B\u662F\u4E00\u7CFB\u5217\u5716\u50CF\u3002","Anonymous":"\u533F\u540D\u7684","Anonymous players":"\u533F\u540D\u73A9\u5BB6","Another personal website, newgrounds.com page, etc.":"\u53E6\u4E00\u500B\u500B\u4EBA\u7DB2\u7AD9\uFF0Cnewgrounds.com \u7DB2\u9801\u7B49\u3002","Answer":"\u56DE\u7B54","Answer a 1-minute survey to personalize your suggested content.":"\u56DE\u7B54 1 \u5206\u9418\u7684\u8ABF\u67E5\u4F86\u500B\u6027\u5316\u60A8\u7684\u5EFA\u8B70\u5167\u5BB9\u3002","Answers video":"\u56DE\u7B54\u8996\u983B","Anti-aliasing":"\u6297\u92F8\u9F52","Antialising for 3D":"3D \u6297\u92F8\u9F52","Any object":"\u4EFB\u4F55\u5C0D\u8C61","Any submitted score that is higher than the set value will not be saved in the leaderboard.":"\u4EFB\u4F55\u5DF2\u63D0\u4EA4\u7684\u5F97\u5206\u9AD8\u4E8E\u8A2D\u5B9A\u503C\u90FD\u4E0D\u6703\u4FDD\u5B58\u5728\u6392\u884C\u699C\u4E2D\u3002","Any submitted score that is lower than the set value will not be saved in the leaderboard.":"\u4EFB\u4F55\u63D0\u4EA4\u7684\u5F97\u5206\u4F4E\u4E8E\u8A2D\u5B9A\u503C\u90FD\u4E0D\u6703\u4FDD\u5B58\u5728\u6392\u884C\u699C\u4E2D\u3002","Any unsaved changes in the project will be lost.":"\u9805\u76EE\u4E2D\u4EFB\u4F55\u672A\u4FDD\u5B58\u7684\u66F4\u6539\u90FD\u5C07\u4E1F\u5931\u3002","Anyone can access it.":"\u4EFB\u4F55\u4EBA\u90FD\u53EF\u4EE5\u8A2A\u554F\u5B83\u3002","Anyone with the link can see it, but it is not listed in your game's leaderboards.":"\u4EFB\u4F55\u5E36\u6709\u93C8\u63A5\u7684\u4EBA\u90FD\u53EF\u4EE5\u770B\u5230\u5B83\uFF0C\u4F46\u5B83\u6C92\u6709\u5728\u6E38\u6232\u6392\u884C\u699C\u4E2D\u5217\u51FA\u3002","App or tool":"\u61C9\u7528\u7A0B\u5E8F\u6216\u5DE5\u5177","Appearance":"\u5916\u89C0","Apple":"\u860B\u679C","Apple App Store":"\u860B\u679C\u61C9\u7528\u5546\u5E97","Apple Certificates & Profiles":"\u860B\u679C\u8B49\u66F8\u548C\u914D\u7F6E\u6587\u4EF6","Apple mobile devices (App Store)":"\u860B\u679C\u79FB\u52D5\u8A2D\u5099 (App Store)","Apply":"\u61C9\u7528","Apply changes":"\u61C9\u7528\u66F4\u6539","Apply changes to preview":"\u61C9\u7528\u66F4\u6539\u5230\u9810\u89BD","Apply changes to the running preview":"\u5C07\u66F4\u6539\u61C9\u7528\u5230\u6B63\u5728\u904B\u884C\u7684\u9810\u89BD","Apply this change:":"\u61C9\u7528\u6B64\u66F4\u6539\uFF1A","Archive accounts":"\u6B78\u6A94\u5E33\u6236","Archive {0} accounts":function(a){return["\u6B78\u6A94 ",a("0")," \u500B\u5E33\u6236"]},"Archive {0} accounts?":function(a){return["\u662F\u5426\u8981\u6B78\u6A94 ",a("0")," \u500B\u5E33\u6236\uFF1F"]},"Archived accounts":"\u5DF2\u6B78\u6A94\u5E33\u6236","Are you sure you want to delete this entry? This can't be undone.":"\u60A8\u78BA\u5B9A\u8981\u522A\u9664\u6B64\u53C3\u8CFD\u4F5C\u54C1\u55CE\uFF1F\u6B64\u64CD\u4F5C\u7121\u6CD5\u64A4\u6D88\u3002","Are you sure you want to hide this hint? You won't see it again, unless you re-activate it from the preferences.":"\u60A8\u78BA\u5B9A\u8981\u96B1\u85CF\u6B64\u63D0\u793A\u55CE\uFF1F\u60A8\u4E0D\u6703\u518D\u770B\u5230\u5B83\uFF0C\u9664\u975E\u60A8\u5F9E\u9996\u9078\u9805\u4E2D\u91CD\u65B0\u958B\u555F\u5B83\u3002","Are you sure you want to quit GDevelop?":"\u60A8\u78BA\u5B9A\u8981\u9000\u51FAGDevelop\u55CE\uFF1F","Are you sure you want to remove these external events? This can't be undone.":"\u78BA\u5B9A\u8981\u522A\u9664\u9019\u4E9B\u5916\u90E8\u4E8B\u4EF6\u55CE\uFF1F\u6B64\u64CD\u4F5C\u7121\u6CD5\u64A4\u92B7\u3002","Are you sure you want to remove this animation?":"\u60A8\u78BA\u5B9A\u8981\u522A\u9664\u6B64\u52D5\u756B\u55CE\uFF1F","Are you sure you want to remove this animation? You will lose the custom collision mask you have set for this object.":"\u60A8\u78BA\u5B9A\u8981\u522A\u9664\u6B64\u52D5\u756B\u55CE\uFF1F\u60A8\u5C07\u4E1F\u5931\u60A8\u70BA\u6B64\u5C0D\u8C61\u8A2D\u7F6E\u7684\u81EA\u5B9A\u7FA9\u78B0\u649E\u906E\u7F69\u3002","Are you sure you want to remove this behavior? This can't be undone.":"\u60A8\u78BA\u5B9A\u8981\u522A\u9664\u6B64\u884C\u70BA\u55CE\uFF1F\u6B64\u64CD\u4F5C\u7121\u6CD5\u64A4\u92B7\u3002","Are you sure you want to remove this external layout? This can't be undone.":"\u78BA\u5B9A\u8981\u522A\u9664\u6B64\u5916\u90E8\u5E03\u5C40\u55CE\uFF1F\u6B64\u64CD\u4F5C\u7121\u6CD5\u64A4\u92B7\u3002","Are you sure you want to remove this folder and all its content (objects {0})? This can't be undone.":function(a){return["\u78BA\u5BE6\u8981\u522A\u9664\u6B64\u6587\u4EF6\u593E\u53CA\u5176\u6240\u6709\u5167\u5BB9 (\u5C0D\u8C61",a("0"),") \u55CE? \u7121\u6CD5\u64A4\u6D88\u3002"]},"Are you sure you want to remove this folder and all its functions ({0})? This can't be undone.":function(a){return["\u78BA\u5BE6\u8981\u522A\u9664\u6B64\u6587\u4EF6\u593E\u53CA\u5176\u6240\u6709\u51FD\u5F0F (",a("0"),") \u55CE? \u7121\u6CD5\u64A4\u6D88\u3002"]},"Are you sure you want to remove this folder and all its properties ({0})? This can't be undone.":function(a){return["\u60A8\u78BA\u5B9A\u8981\u522A\u9664\u6B64\u6587\u4EF6\u593E\u53CA\u5176\u6240\u6709\u5C6C\u6027\uFF08",a("0"),"\uFF09\u55CE\uFF1F\u6B64\u64CD\u4F5C\u7121\u6CD5\u64A4\u6D88\u3002"]},"Are you sure you want to remove this folder and with it the function {0}? This can't be undone.":function(a){return["\u78BA\u5BE6\u8981\u522A\u9664\u6B64\u6587\u4EF6\u593E\u548C\u51FD\u5F0F ",a("0")," \u55CE? \u7121\u6CD5\u64A4\u6D88\u3002"]},"Are you sure you want to remove this folder and with it the object {0}? This can't be undone.":function(a){return["\u78BA\u5BE6\u8981\u522A\u9664\u6B64\u6587\u4EF6\u593E\u548C\u5C0D\u8C61 ",a("0")," \u55CE? \u7121\u6CD5\u64A4\u6D88\u6B64\u64CD\u4F5C\u3002"]},"Are you sure you want to remove this folder and with it the property {0}? This can't be undone.":function(a){return["\u60A8\u78BA\u5B9A\u8981\u522A\u9664\u6B64\u6587\u4EF6\u593E\u53CA\u5176\u5C6C\u6027 ",a("0")," \u55CE\uFF1F\u6B64\u64CD\u4F5C\u7121\u6CD5\u64A4\u6D88\u3002"]},"Are you sure you want to remove this function? This can't be undone.":"\u60A8\u78BA\u5B9A\u8981\u522A\u9664\u6B64\u51FD\u6578\u55CE\uFF1F\u6B64\u64CD\u4F5C\u7121\u6CD5\u64A4\u92B7\u3002","Are you sure you want to remove this group? This can't be undone.":"\u60A8\u78BA\u5B9A\u8981\u522A\u9664\u6B64\u7D44\u55CE\uFF1F\u6B64\u64CD\u4F5C\u7121\u6CD5\u64A4\u92B7\u3002","Are you sure you want to remove this object? This can't be undone.":"\u60A8\u78BA\u5B9A\u8981\u522A\u9664\u6B64\u5C0D\u8C61\uFF1F\u9019\u500B\u64CD\u4F5C\u7121\u6CD5\u64A4\u6D88\u3002","Are you sure you want to remove this resource? This can't be undone.":"\u60A8\u78BA\u5B9A\u8981\u522A\u9664\u6B64\u8CC7\u6E90\u55CE\uFF1F\u6B64\u64CD\u4F5C\u7121\u6CD5\u64A4\u92B7\u3002","Are you sure you want to remove this scene? This can't be undone.":"\u78BA\u5B9A\u8981\u79FB\u9664\u6B64\u5834\u666F\u55CE\uFF1F\u6B64\u64CD\u4F5C\u7121\u6CD5\u64A4\u92B7\u3002","Are you sure you want to remove this variant from your project? This can't be undone.":"\u60A8\u78BA\u5B9A\u8981\u522A\u9664\u6B64\u8B8A\u9AD4\u5F9E\u60A8\u7684\u5C08\u6848\u4E2D\u55CE\uFF1F\u9019\u500B\u64CD\u4F5C\u7121\u6CD5\u64A4\u6D88\u3002","Are you sure you want to reset all shortcuts to their default values?":"\u60A8\u78BA\u5B9A\u8981\u5C07\u6240\u6709\u5FEB\u6377\u65B9\u5F0F(shortcuts)\u91CD\u7F6E\u70BA\u9ED8\u8A8D\u503C\u55CE\uFF1F","Are you sure you want to restore the project to the state saved at this point in the AI conversation? This will overwrite the current project state.":"\u60A8\u78BA\u5B9A\u8981\u5C07\u9805\u76EE\u6062\u5FA9\u5230\u6B64\u6642\u5728AI\u5C0D\u8A71\u4E2D\u4FDD\u5B58\u7684\u72C0\u614B\u55CE\uFF1F\u9019\u5C07\u8986\u84CB\u7576\u524D\u9805\u76EE\u72C0\u614B\u3002","Are you sure you want to unregister this game?{0}If you haven't saved it, it will disappear from your games dashboard and you won't get access to player services, unless you register it again.":function(a){return["\u60A8\u78BA\u5B9A\u8981\u53D6\u6D88\u8A3B\u518A\u9019\u500B\u904A\u6232\u55CE\uFF1F",a("0"),"\u5982\u679C\u60A8\u5C1A\u672A\u4FDD\u5B58\uFF0C\u5B83\u5C07\u4ECE\u60A8\u7684\u6E38\u620F\u4FE1\u606F\u4E2D\u5FC3\u6D88\u5931\uFF0C\u5E76\u4E14\u60A8\u5C07\u7121\u6CD5\u8A2A\u554F\u73A9\u5BB6\u670D\u52D9\uFF0C\u9664\u975E\u60A8\u91CD\u65B0\u8A3B\u518A\u3002"]},"Are you teaching or learning game development?":"\u60A8\u6B63\u5728\u6559\u6388\u6216\u5B78\u7FD2\u6E38\u6232\u958B\u767C\u55CE\uFF1F","Around 1 or 2 months":"\u5927\u7D041\u62162\u500B\u6708","Around 3 to 5 months":"\u5927\u7D043\u52305\u500B\u6708","Array":"\u6578\u7D44","Art & Animation":"\u85DD\u8853\u8207\u52D5\u756B","As a percent of the game width.":"\u5360\u6E38\u6232\u5BEC\u5EA6\u7684\u767E\u5206\u6BD4\u3002","As a teacher, you will use one seat in the plan so make sure to include yourself!":"\u4F5C\u70BA\u4E00\u540D\u6559\u5E2B\uFF0C\u60A8\u5C07\u5728\u8A08\u5283\u4E2D\u4F7F\u7528\u4E00\u500B\u5EA7\u4F4D\uFF0C\u56E0\u6B64\u8ACB\u52D9\u5FC5\u5305\u62EC\u60A8\u81EA\u5DF1\uFF01","Ask AI":"\u8A62\u554F AI","Ask AI (AI agent and chatbot)":"\u8A62\u554F AI (AI \u4EE3\u7406\u8207\u804A\u5929\u6A5F\u5668\u4EBA)","Ask a follow up question":"\u63D0\u51FA\u5F8C\u7E8C\u554F\u984C","Ask every time":"\u6BCF\u6B21\u8A62\u554F","Ask the AI":"\u8A62\u554F AI","Ask your questions to the community":"\u5411\u793E\u5340\u8A62\u554F\u60A8\u7684\u554F\u984C","Asset Store":"\u8CC7\u7522\u5546\u5E97","Asset pack bundles":"\u8CC7\u6E90\u5305\u6346\u7D81\u5305","Asset pack not found":"\u672A\u627E\u5230\u8CC7\u7522\u5305","Asset pack not found - An error occurred, please try again later.":"\u8CC7\u6E90\u5305\u672A\u627E\u5230 - \u767C\u751F\u932F\u8AA4\uFF0C\u8ACB\u7A0D\u540E\u518D\u8A66\u3002","Asset packs will be linked to your user account and available for all your projects. Log-in or sign-up to purchase this pack (or restore your existing purchase).":"\u8CC7\u6E90\u5305\u5C07\u93C8\u63A5\u5230\u60A8\u7684\u7528\u6236\u5E33\u6236\u5E76\u53EF\u7528\u4E8E\u60A8\u7684\u6240\u6709\u9805\u76EE\u3002\u767B\u9304\u6216\u6CE8\u518A\u4EE5\u8CFC\u8CB7\u6B64\u5305 (\u6216\u6062\u5FA9\u60A8\u73FE\u6709\u7684\u8CFC\u8CB7)\u3002","Asset store dialog":"\u8CC7\u7522\u5546\u5E97\u5C0D\u8A71\u6846","Asset store tag":"\u8CC7\u7522\u5546\u5E97\u6A19\u7C64","Assets":"\u7D20\u6750","Assets (coming soon!)":"\u8CC7\u7522(\u5373\u5C07\u5230\u4F86!)","Assets import can't be undone. Make sure to backup your project beforehand.":"\u8CC7\u7522\u5C0E\u5165\u7121\u6CD5\u64A4\u92B7\u3002\u8ACB\u78BA\u4FDD\u4E8B\u5148\u5099\u4EFD\u60A8\u7684\u5C08\u6848\u3002","Associated resource name":"\u95DC\u806F\u7684\u8CC7\u6E90\u540D\u7A31","Asynchronous":"\u7570\u6B65","At launch":"\u555F\u52D5\u6642","Atlas":"\u5716\u96C6","Atlas resource":"\u5716\u96C6\u8CC7\u6E90","Attached object":"\u9644\u52A0\u7269\u4EF6","Audio":"\u97F3\u983B","Audio & Sound":"\u97F3\u983B\u8207\u8072\u97F3","Audio resource":"\u97F3\u983B\u8CC7\u6E90","Audio type":"\u97F3\u8A0A\u985E\u578B","Auth Key (App Store upload)":"\u9A57\u8B49\u5BC6\u9470 (\u61C9\u7528\u5546\u5E97\u4E0A\u50B3)","Auth Key for upload to App Store Connect":"\u7528\u4E8E\u4E0A\u50B3\u5230 App Store Connect \u7684\u8EAB\u4EFD\u9A57\u8B49\u5BC6\u9470","Authors":"\u4F5C\u8005","Auto download and install updates (recommended)":"\u81EA\u52D5\u4E0B\u8F09\u548C\u5B89\u88DD\u66F4\u65B0 (\u63A8\u85A6)","Auto edit":"\u81EA\u52D5\u7DE8\u8F2F","Auto-save project on preview":"\u9810\u89BD\u6642\u81EA\u52D5\u4FDD\u5B58\u9805\u76EE","Automated":"\u81EA\u52D5\u5316","Automatic collision mask activated. Click on the button to replace it with a custom one.":"\u81EA\u52D5\u78B0\u649E\u906E\u7F69\u5DF2\u6FC0\u6D3B\u3002\u55AE\u64CA\u6309\u9215\u5C07\u5176\u66FF\u63DB\u70BA\u81EA\u5B9A\u7FA9\u6309\u9215\u3002","Automatic creation of lighting layer":"\u81EA\u52D5\u5275\u5EFA\u7167\u660E\u5716\u5C64","Automatically follow the base layer.":"\u81EA\u52D5\u8DDF\u96A8\u57FA\u672C\u5C64(base layer)","Automatically log in as a player in preview":"\u5728\u9810\u89BD\u6642\u81EA\u52D5\u4EE5\u73A9\u5BB6\u8EAB\u4EFD\u767B\u9304","Automatically open the diagnostic report at preview":"\u5728\u9810\u89BD\u6642\u81EA\u52D5\u6253\u958B\u8A3A\u65B7\u5831\u544A","Automatically re-open the project edited during last session":"\u81EA\u52D5\u91CD\u65B0\u6253\u958B\u4E0A\u6B21\u6703\u8A71\u4E2D\u7DE8\u8F2F\u7684\u9805\u76EE","Automatically take a screenshot in game previews":"\u5728\u904A\u6232\u9810\u89BD\u4E2D\u81EA\u52D5\u622A\u53D6\u5C4F\u5E55\u5FEB\u7167","Automatically use GDevelop credits for AI requests when run out of AI credits":"\u81EA\u52D5\u4F7F\u7528 GDevelop \u865B\u64EC\u8CA8\u5E63\u7528\u65BC AI \u8ACB\u6C42\uFF0C\u7576 AI \u865B\u64EC\u8CA8\u5E63\u7528\u5B8C\u6642","Average of players still active after 15 minutes. This graph shows how long players stay in the game after X minutes. It helps to see if the players quit quickly or keep playing for a while.":"Average of players still active after 15 minutes. This graph shows how long players stay in the game after X minutes. It helps to see if the players quit quickly or keep playing for a while.","Average user feedback":"\u666E\u901A\u7528\u6236\u53CD\u994B","Back":"\u8FD4\u56DE","Back (Additional button, typically the Browser Back button)":"\u540E\u9000 (\u9644\u52A0\u6309\u9215\uFF0C\u901A\u5E38\u662F\u700F\u89BD\u5668\u540E\u9000\u6309\u9215)","Back face":"\u80CC\u9762","Back to discover":"\u8FD4\u56DE\u4EE5\u767C\u73FE","Back to {0}":function(a){return["\u8FD4\u56DE ",a("0")]},"Background":"\u80CC\u666F","Background and cameras":"\u80CC\u666F\u548C\u76F8\u6A5F","Background color":"\u80CC\u666F\u8272","Background color:":"\u80CC\u666F\u773C\u8272\uFF1B","Background fade in duration (in seconds)":"\u80CC\u666F\u6DE1\u5165\u6301\u7E8C\u6642\u9593(\u79D2)","Background image":"\u80CC\u666F\u5716\u50CF","Background preloading of scene resources":"\u5834\u666F\u8CC7\u6E90\u7684\u80CC\u666F\u9810\u52A0\u8F09","Backgrounds":"\u80CC\u666F","Base layer":"\u57FA\u790E\u5C64","Base layer properties":"\u57FA\u790E\u5716\u5C64\u5C6C\u6027","Be careful with this action, you may have problems exiting the preview if you don't add a way to toggle it back.":"\u8ACB\u8B39\u614E\u57F7\u884C\u6B64\u64CD\u4F5C\uFF0C\u5982\u679C\u4F60\u6C92\u6709\u6DFB\u52A0\u5207\u63DB\u56DE\u9810\u89BD\u7684\u65B9\u5F0F\uFF0C\u5247\u9000\u51FA\u9810\u89BD\u53EF\u80FD\u6703\u9047\u5230\u554F\u984C\u3002","Before installing this asset, it's strongly recommended to update these extensions{0}Do you want to update them now?":function(a){return["\u5728\u5B89\u88DD\u6B64\u8CC7\u7522\u4E4B\u524D\uFF0C\u5F37\u70C8\u5EFA\u8B70\u66F4\u65B0\u9019\u4E9B\u64F4\u5C55",a("0"),"\u662F\u5426\u7ACB\u5373\u66F4\u65B0\uFF1F"]},"Before installing this behavior, it's strongly recommended to update these extensions{0}Do you want to update them now?":function(a){return["\u5728\u5B89\u88DD\u6B64\u884C\u70BA\u4E4B\u524D\uFF0C\u5F37\u70C8\u5EFA\u8B70\u66F4\u65B0\u9019\u4E9B\u64F4\u5C55",a("0"),"\u662F\u5426\u7ACB\u5373\u66F4\u65B0\uFF1F"]},"Before installing this extension, it's strongly recommended to update these extensions{0}Do you want to update them now?":function(a){return["\u5728\u5B89\u88DD\u6B64\u64F4\u5C55\u4E4B\u524D\uFF0C\u5F37\u70C8\u5EFA\u8B70\u66F4\u65B0\u9019\u4E9B\u64F4\u5C55",a("0"),"\u662F\u5426\u7ACB\u5373\u66F4\u65B0\uFF1F"]},"Before you go, make sure that you've unpublished all your games on gd.games. Otherwise they will stay visible to the community. Are you sure you want to permanently delete your account? This action cannot be undone.":"\u5728\u60A8\u958B\u59CB\u4E4B\u524D\uFF0C\u8ACB\u78BA\u4FDD\u60A8\u5DF2\u53D6\u6D88\u5728 gd.games \u4E0A\u767C\u5E03\u6240\u6709\u6E38\u6232\u3002\u5426\u5247\uFF0C\u5B83\u5011\u5C07\u5C0D\u793E\u5340\u4FDD\u6301\u53EF\u898B\u3002\u60A8\u78BA\u5B9A\u8981\u6C38\u4E45\u522A\u9664\u60A8\u7684\u5E33\u6236\u55CE\uFF1F\u6B64\u64CD\u4F5C\u7121\u6CD5\u64A4\u6D88\u3002","Before you go...":"\u5728\u60A8\u96E2\u958B\u4E4B\u524D...","Begin a driving game with a controllable car":"\u958B\u59CB\u4E00\u500B\u53EF\u4EE5\u63A7\u5236\u7684\u6C7D\u8ECA\u99D5\u99DB\u904A\u6232","Begin a top-down adventure with one controllable character.":"\u958B\u59CB\u4E00\u500B\u5782\u76F4\u4FEF\u77B0\u7684\u5192\u96AA\uFF0C\u64C1\u6709\u4E00\u500B\u53EF\u63A7\u5236\u7684\u89D2\u8272\u3002","Beginner":"\u521D\u5B78\u8005","Beginner course":"\u521D\u7D1A\u8AB2\u7A0B","Behavior":"\u884C\u70BA","Behavior (for the previous object)":"\u884C\u70BA\uFF08\u5C0D\u4E8E\u4E0A\u4E00\u500B\u5C0D\u8C61\uFF09","Behavior Configuration":"\u884C\u70BA\u914D\u7F6E","Behavior name":"\u884C\u70BA\u540D\u7A31","Behavior properties":"\u884C\u70BA\u5C6C\u6027","Behavior type":"\u884C\u70BA\u985E\u578B","Behaviors":"\u884C\u70BA","Behaviors add features to objects in a matter of clicks.":"\u884C\u70BA\u5728\u9EDE\u64CA\u5C0D\u8C61\u4E2D\u6DFB\u52A0\u529F\u80FD\u3002","Behaviors are attached to objects and make them alive. The rules of the game can be created using behaviors and events.":"\u884C\u70BA\u96A8\u5C0D\u8C61\u9644\u52A0\uFF0C\u8B93\u5B83\u5011\u8B8A\u5F97\u751F\u52D5\u3002\u904A\u6232\u898F\u5247\u53EF\u4EE5\u900F\u904E\u884C\u70BA\u548C\u4E8B\u4EF6\u4F86\u5275\u5EFA\u3002","Behaviors of {objectOrGroupName}: {0} ;":function(a){return[a("objectOrGroupName")," \u7684\u884C\u70BA\uFF1A",a("0"),"\uFF1B"]},"Bio":"\u500B\u4EBA\u4FE1\u606F","Bitmap Font":"\u4F4D\u5716\u5B57\u9AD4","Bitmap font resource":"\u4F4D\u5716\u5B57\u9AD4\u8CC7\u6E90","Block preview and export when diagnostic errors are found":"\u7576\u627E\u5230\u8A3A\u65B7\u932F\u8AA4\u6642\uFF0C\u963B\u6B62\u9810\u89BD\u548C\u5C0E\u51FA","Blocked on GDevelop?":"\u5728 GDevelop \u4E0A\u88AB\u963B\u6B62\uFF1F","Blur radius":"\u6A21\u7CCA\u534A\u5F91","Bold":"\u7C97\u9AD4","Boolean":"\u5E03\u723E","Boolean (checkbox)":"\u5E03\u723E\u503C\uFF08\u5FA9\u9078\u6846\uFF09","Bottom":"\u5E95\u90E8","Bottom bound":"\u5E95\u90E8\u908A\u754C","Bottom bound should be greater than right bound":"\u5E95\u90E8\u908A\u754C\u61C9\u5927\u65BC\u53F3\u5074\u908A\u754C","Bottom face":"\u5E95\u9762","Bottom left corner":"\u5DE6\u4E0B\u89D2","Bottom margin":"\u5E95\u908A\u8DDD","Bottom right corner":"\u53F3\u4E0B\u89D2","Bounce rate":"\u8DF3\u51FA\u7387","Bounds":"\u908A\u754C","Branding":"\u54C1\u724C\u63A8\u5EE3","Branding and Loading screen":"\u54C1\u724C\u548C\u52A0\u8F09\u5C4F\u5E55","Break into the <0>booming industry of casual gaming. Sharpen your skills and become a professional. Start for free:":"\u9032\u5165<0>\u84EC\u52C3\u767C\u5C55\u7684\u7522\u696D\u4F11\u9592\u904A\u6232\u3002\u78E8\u7DF4\u60A8\u7684\u6280\u80FD\u4E26\u6210\u70BA\u5C08\u696D\u4EBA\u58EB\u3002\u514D\u8CBB\u958B\u59CB\uFF1A","Breaking changes":"\u91CD\u5927\u8B8A\u66F4","Bring to front":"\u7F6E\u4E8E\u524D\u7AEF","Browse":"\u700F\u89BD","Browse all templates":"\u700F\u89BD\u6240\u6709\u6A21\u677F","Browse assets":"\u700F\u89BD\u8CC7\u7522","Browse bundle":"\u700F\u89BD\u6346\u7D81\u5305","Browser":"\u700F\u89BD\u5668","Build and download":"\u751F\u6210\u5E76\u4E0B\u8F09","Build could not start or errored. Please check your internet connection or try again later.":"\u69CB\u5EFA\u7121\u6CD5\u958B\u59CB\u6216\u51FA\u73FE\u932F\u8AA4\u3002\u8ACB\u6AA2\u67E5\u60A8\u7684\u7DB2\u7D61\u9023\u63A5\uFF0C\u6216\u8005\u7A0D\u540E\u518D\u8A66\u3002","Build dynamic levels with tiles.":"\u4F7F\u7528\u74F7\u78DA\u69CB\u5EFA\u52D5\u614B\u95DC\u5361\u3002","Build is starting...":"\u69CB\u5EFA\u6B63\u5728\u555F\u52D5\u2026\u2026","Build open for feedbacks":"\u5EFA\u7ACB\u958B\u653E\u7684\u53CD\u994B","Build started!":"\u69CB\u5EFA\u5DF2\u958B\u59CB\uFF01","Building":"\u6B63\u5728\u751F\u6210","Bundle":"\u6346\u7D81\u5305","Bundle not found":"\u627E\u4E0D\u5230\u6346\u7D81\u5305","Bundle not found - An error occurred, please try again later.":"\u672A\u627E\u5230\u6346\u7D81\u5305 - \u767C\u751F\u932F\u8AA4\uFF0C\u8ACB\u7A0D\u5F8C\u518D\u8A66\u3002","Bundles and their content will be linked to your user account and available for all your projects. Log-in or sign-up to purchase this bundle. (or restore your existing purchase).":"\u6346\u7D81\u5305\u53CA\u5176\u5167\u5BB9\u5C07\u88AB\u93C8\u63A5\u5230\u60A8\u7684\u7528\u6236\u5E33\u6236\u4E26\u53EF\u7528\u65BC\u6240\u6709\u9805\u76EE\u3002\u767B\u9304\u6216\u8A3B\u518A\u4EE5\u8CFC\u8CB7\u6B64\u6346\u7D81\u5305\u3002\uFF08\u6216\u6062\u5FA9\u60A8\u73FE\u6709\u7684\u8CFC\u8CB7\uFF09\u3002","Buy GDevelop goodies and swag":"\u8CFC\u8CB7 GDevelop \u79AE\u54C1\u548C\u8D08\u54C1","Buy for {0} credits":function(a){return["\u8CFC\u8CB7 ",a("0")," \u500B\u7A4D\u5206"]},"Buy for {formattedProductPriceText}":function(a){return["\u70BA ",a("formattedProductPriceText")," \u8CFC\u8CB7"]},"Buy now and save {0}":function(a){return["\u7ACB\u5373\u8CFC\u8CB7\u4E26\u7BC0\u7701 ",a("0")]},"By accepting, the team admin will be able to access your projects and may update your profile information such as your username.":"\u63A5\u53D7\u5F8C\uFF0C\u5718\u968A\u7BA1\u7406\u54E1\u5C07\u80FD\u5920\u8A2A\u554F\u60A8\u7684\u9805\u76EE\uFF0C\u4E26\u53EF\u4EE5\u66F4\u65B0\u60A8\u7684\u500B\u4EBA\u6A94\u6848\u4FE1\u606F\uFF0C\u4F8B\u5982\u60A8\u7684\u7528\u6236\u540D\u3002","By canceling your subscription, you will lose all your premium features at the end of the period you already paid for. Continue?":"\u901A\u904E\u53D6\u6D88\u8A02\u95B1\uFF0C\u60A8\u5C07\u5728\u5DF2\u4ED8\u8CBB\u7684\u671F\u9650\u7D50\u675F\u6642\u5931\u53BB\u6240\u6709\u9AD8\u7D1A\u529F\u80FD\u3002\u7E7C\u7E8C\uFF1F","By creating an account and using GDevelop, you agree to the [Terms and Conditions](https://gdevelop.io/page/terms-and-conditions).":"\u5275\u5EFA\u5E33\u6236\u5E76\u4F7F\u7528 GDevelop\uFF0C\u5373\u8868\u793A\u60A8\u540C\u610F[\u689D\u6B3E\u548C\u689D\u4EF6](https://gdevelop.io/page/terms-and-conditions)\u3002","Calculating...":"\u8A08\u7B97\u4E2D...","Calibrating sensors":"\u6821\u6E96\u50B3\u611F\u5668","Camera":"\u76F8\u6A5F","Camera positioning":"\u76F8\u6A5F\u5B9A\u7FA9","Camera type":"\u76F8\u6A5F\u985E\u578B","Can't check if the game is registered online.":"\u7121\u6CD5\u6AA2\u67E5\u6E38\u6232\u662F\u5426\u5728\u7DDA\u6CE8\u518A\u3002","Can't load the announcements. Verify your internet connection or try again later.":"\u7121\u6CD5\u52A0\u8F09\u516C\u544A\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u7DB2\u7D61\u9023\u63A5\u6216\u7A0D\u540E\u518D\u8A66\u3002","Can't load the credits packages. Verify your internet connection or retry later.":"\u7121\u6CD5\u52A0\u8F09\u7A4D\u5206\u5305\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u6216\u7A0D\u540E\u91CD\u8A66\u3002","Can't load the extension registry. Verify your internet connection or try again later.":"\u7121\u6CD5\u52A0\u8F09\u64F4\u5C55\u5B58\u5132\u5EAB\u3002\u8ACB\u6AA2\u67E5\u60A8\u7684\u7DB2\u7D61\u9023\u63A5\uFF0C\u6216\u8005\u7A0D\u540E\u518D\u8A66\u3002","Can't load the games. Verify your internet connection or retry later.":"\u7121\u6CD5\u52A0\u8F09\u6E38\u6232\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u7DB2\u7D61\u9023\u63A5\u6216\u7A0D\u540E\u91CD\u8A66\u3002","Can't load the licenses. Verify your internet connection or try again later.":"\u7121\u6CD5\u52A0\u8F09\u8A31\u53EF\u8B49\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u6216\u7A0D\u540E\u91CD\u8A66\u3002","Can't load the profile. Verify your internet connection or try again later.":"\u7121\u6CD5\u52A0\u8F09\u914D\u7F6E\u6587\u4EF6\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u6216\u7A0D\u540E\u91CD\u8A66\u3002","Can't load the results. Verify your internet connection or retry later.":"\u7121\u6CD5\u52A0\u8F09\u7D50\u679C\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u7DB2\u7D61\u9023\u63A5\u6216\u7A0D\u540E\u91CD\u8A66\u3002","Can't load the tutorials. Verify your internet connection or retry later.":"\u7121\u6CD5\u52A0\u8F09\u6559\u7A0B\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u7DB2\u7D61\u9023\u63A5\u6216\u7A0D\u540E\u91CD\u8A66\u3002","Can't load your game earnings. Verify your internet connection or try again later.":"\u7121\u6CD5\u52A0\u8F09\u60A8\u7684\u904A\u6232\u6536\u5165\u3002\u8ACB\u6AA2\u67E5\u60A8\u7684\u7DB2\u7D61\u9023\u63A5\u6216\u7A0D\u5F8C\u91CD\u8A66\u3002","Can't properly export the game.":"\u7121\u6CD5\u6B63\u78BA\u5C0E\u51FA\u6E38\u6232\u3002","Can't upload your game to the build service.":"\u7121\u6CD5\u5C07\u4F60\u7684\u6E38\u6232\u4E0A\u50B3\u5230\u69CB\u5EFA\u670D\u52D9\u4E0A\u3002","Cancel":"\u53D6\u6D88","Cancel and change my subscription":"\u53D6\u6D88\u4E26\u66F4\u6539\u6211\u7684\u8A02\u95B1","Cancel and close":"\u53D6\u6D88\u5E76\u95DC\u9589","Cancel anytime":"\u96A8\u6642\u53D6\u6D88","Cancel changes":"\u53D6\u6D88\u66F4\u6539","Cancel editing":"\u53D6\u6D88\u7DE8\u8F2F","Cancel edition":"\u53D6\u6D88\u7248\u672C","Cancel subscription":"\u53D6\u6D88\u8A02\u95B1","Cancel your changes?":"\u53D6\u6D88\u60A8\u7684\u66F4\u6539\uFF1F","Cancel your subscription":"\u53D6\u6D88\u8A02\u95B1","Cancel your subscription?":"\u53D6\u6D88\u60A8\u7684\u8A02\u95B1\u55CE\uFF1F","Cancelled":"\u5DF2\u53D6\u6D88","Cancelled - Your subscription will end at the end of the paid period.":"\u5DF2\u53D6\u6D88 - \u60A8\u7684\u8A02\u95B1\u5C07\u5728\u4ED8\u8CBB\u671F\u9593\u7D50\u675F\u6642\u7D50\u675F\u3002","Cannot access project save":"\u7121\u6CD5\u5B58\u53D6\u5C08\u6848\u5132\u5B58","Cannot filter on both asset packs and assets at the same time. Try clearing one of the filters!":"\u7121\u6CD5\u540C\u6642\u5C0D\u8CC7\u7522\u5305\u548C\u8CC7\u7522\u9032\u884C\u904E\u6FFE\u3002\u8ACB\u5617\u8A66\u6E05\u9664\u5176\u4E2D\u4E00\u500B\u904E\u6FFE\u5668\uFF01","Cannot restore project":"\u7121\u6CD5\u9084\u539F\u5C08\u6848","Cannot see the exports":"\u7121\u6CD5\u67E5\u770B\u5C0E\u51FA","Cannot update thumbnail":"\u7121\u6CD5\u66F4\u65B0\u7E2E\u7565\u5716","Cash out":"\u73FE\u91D1\u514C\u63DB","Category (shown in the editor)":"\u985E\u5225(\u5728\u7DE8\u8F2F\u5668\u4E2D\u986F\u793A)","Cell depth (in pixels)":"\u55AE\u5143\u683C\u6DF1\u5EA6 (\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D)","Cell height (in pixels)":"\u55AE\u5143\u683C\u9AD8\u5EA6 (\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D)","Cell width (in pixels)":"\u55AE\u5143\u683C\u5BEC\u5EA6 (\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D)","Center":"\u4E2D\u5FC3","Certificate and provisioning profile":"\u8B49\u66F8\u548C\u914D\u7F6E\u6587\u4EF6","Certificate type: {0}":function(a){return["\u8B49\u66F8\u985E\u578B\uFF1A",a("0")]},"Change editor zoom":"\u66F4\u6539\u7DE8\u8F2F\u5668\u7E2E\u653E","Change my email":"\u66F4\u6539\u6211\u7684\u96FB\u5B50\u90F5\u4EF6","Change the name in the project properties.":"\u66F4\u6539\u9805\u76EE\u5C6C\u6027\u4E2D\u7684\u540D\u7A31\u3002","Change the package name in the game properties.":"\u5728\u6E38\u6232\u5C6C\u6027\u4E2D\u66F4\u6539\u5305\u540D\u7A31\u3002","Change thumbnail":"\u66F4\u6539\u7E2E\u7565\u5716","Change username or full name":"\u66F4\u6539\u7528\u6236\u540D\u6216\u5168\u540D","Change your email":"\u66F4\u6539\u60A8\u7684\u96FB\u5B50\u90F5\u4EF6","Changes and answers may have mistakes: experiment and use it for learning.":"\u66F4\u6539\u548C\u7B54\u6848\u53EF\u80FD\u6709\u932F\u8AA4\uFF1A\u8ACB\u5BE6\u9A57\u4E26\u7528\u65BC\u5B78\u7FD2\u3002","Changes saved":"\u66F4\u6539\u5DF2\u4FDD\u5B58","Chapter":"\u7AE0\u7BC0","Chapter materials":"\u7AE0\u7BC0\u6750\u6599","Chapters":"\u7AE0\u7BC0","Characters":"\u89D2\u8272","Check again for new updates":"\u518D\u6B21\u6AA2\u67E5\u662F\u5426\u6709\u65B0\u66F4\u65B0","Check that the file exists, that this file is a proper game created with GDevelop and that you have the authorization to open it.":"\u6AA2\u67E5\u8A72\u6587\u4EF6\u662F\u5426\u5B58\u5728\uFF0C\u8A72\u6587\u4EF6\u662F\u5426\u662F\u4F7F\u7528GDevelop\u5275\u5EFA\u7684\u6B63\u78BA\u6E38\u6232\uFF0C\u4EE5\u53CA\u60A8\u662F\u5426\u6709\u6B0A\u6253\u958B\u5B83\u3002","Check the logs to see if there is an explanation about what went wrong, or try again later.":"\u6AA2\u67E5\u65E5\u5FD7\u4EE5\u67E5\u770B\u662F\u5426\u6709\u95DC\u4E8E\u554F\u984C\u51FA\u5728\u54EA\u91CC\u7684\u8AAA\u660E, \u6216\u8005\u7A0D\u540E\u518D\u8A66\u3002","Checking for update...":"\u6B63\u5728\u6AA2\u67E5\u66F4\u65B0\u2026\u2026","Checking tools":"\u6AA2\u67E5\u5DE5\u5177","Children configurations are deprecated. This [migration documentation](https://wiki.gdevelop.io/gdevelop5/objects/custom-objects-prefab-template/migrate-to-variants/) can help you use variants instead.":"\u5152\u7AE5\u914D\u7F6E\u5DF2\u88AB\u68C4\u7528\u3002\u9019\u4EFD[\u9077\u79FB\u6587\u6A94](https://wiki.gdevelop.io/gdevelop5/objects/custom-objects-prefab-template/migrate-to-variants/)\u53EF\u4EE5\u5E6B\u52A9\u4F60\u6539\u7528\u8B8A\u9AD4\u3002","Choose":"\u9078\u64C7","Choose GDevelop language":"\u9078\u64C7GDevelop\u8A9E\u8A00","Choose a Auth Key":"\u9078\u64C7\u4E00\u500B\u8EAB\u4EFD\u9A57\u8B49\u5BC6\u9470","Choose a file":"\u9078\u64C7\u6587\u4EF6","Choose a folder for the new game":"\u9078\u64C7\u65B0\u6E38\u6232\u7684\u6587\u4EF6\u593E","Choose a font":"\u9078\u64C7\u5B57\u9AD4","Choose a function, or a function of a behavior, to edit its events.":"\u9078\u64C7\u4E00\u500B\u51FD\u6578\u6216\u884C\u70BA\u51FD\u6578\u4F86\u7DE8\u8F2F\u5176\u4E8B\u4EF6\u3002","Choose a function, or a function of a behavior, to set the parameters that it accepts.":"\u9078\u64C7\u4E00\u500B\u51FD\u6578\uFF0C\u6216\u8005\u4E00\u500B\u884C\u70BA\u51FD\u6578\uFF0C\u4EE5\u8A2D\u7F6E\u5B83\u63A5\u53D7\u7684\u53C3\u6578\u3002","Choose a key":"\u9078\u64C7\u4E00\u500B\u6309\u9375","Choose a layer":"\u9078\u64C7\u5716\u5C64","Choose a leaderboard":"\u9078\u64C7\u4E00\u500B\u6392\u884C\u699C","Choose a leaderboard (optional)":"\u9078\u64C7\u4E00\u500B\u6392\u884C\u699C(\u53EF\u9078)","Choose a mouse button":"\u9078\u64C7\u9F20\u6A19\u6309\u9215","Choose a new behavior function (\"method\")":"\u9078\u64C7\u65B0\u7684\u884C\u70BA\u51FD\u6578 (\"\u65B9\u6CD5\")","Choose a new extension function":"\u9078\u64C7\u4E00\u500B\u65B0\u7684\u64F4\u5C55\u51FD\u6578","Choose a new object function (\"method\")":"\u9078\u64C7\u4E00\u500B\u65B0\u7684\u5C0D\u8C61\u51FD\u6578 (\"\u65B9\u6CD5\")","Choose a new object type":"\u9078\u64C7\u4E00\u500B\u65B0\u7684\u5C0D\u8C61\u985E\u578B","Choose a pack":"\u9078\u64C7\u4E00\u500B\u5305","Choose a parameter":"\u9078\u64C7\u4E00\u500B\u53C3\u6578","Choose a provisioning profile":"\u9078\u64C7\u914D\u7F6E\u6587\u4EF6","Choose a scene":"\u9078\u64C7\u4E00\u500B\u5834\u666F","Choose a skin":"\u9078\u64C7\u4E00\u500B\u76AE\u819A","Choose a subscription":"\u9078\u64C7\u4E00\u9805\u8A02\u95B1","Choose a subscription to enjoy the best of game creation.":"\u9078\u64C7\u4E00\u500B\u8A02\u95B1\u4EE5\u4EAB\u53D7\u6700\u4F73\u7684\u904A\u6232\u5275\u4F5C\u3002","Choose a value":"\u9078\u64C7\u4E00\u500B\u503C","Choose a workspace folder":"\u9078\u64C7\u4E00\u500B\u5DE5\u4F5C\u5340\u6587\u4EF6\u593E","Choose an animation":"\u9078\u64C7\u4E00\u500B\u52D5\u756B","Choose an animation and frame to edit the collision masks":"\u9078\u64C7\u52D5\u756B\u548C\u5E40\u4F86\u7DE8\u8F2F\u78B0\u649E\u8499\u677F","Choose an animation and frame to edit the points":"\u9078\u64C7\u52D5\u756B\u548C\u5E40\u4F86\u7DE8\u8F2F\u9EDE","Choose an effect":"\u9078\u64C7\u4E00\u7A2E\u6548\u679C","Choose an element to inspect in the list":"\u5728\u5217\u8868\u4E2D\u9078\u64C7\u8981\u6AA2\u67E5\u7684\u5143\u7D20","Choose an export folder":"\u9078\u64C7\u5C0E\u51FA\u6587\u4EF6\u593E","Choose an external layout":"\u9078\u64C7\u5916\u90E8\u5E03\u5C40","Choose an icon":"\u9078\u64C7\u4E00\u500B\u5716\u793A","Choose an object":"\u9078\u64C7\u5C0D\u8C61","Choose an object first or browse the list of actions.":"\u8ACB\u5148\u9078\u64C7\u4E00\u500B\u7269\u4EF6\u6216\u700F\u89BD\u884C\u52D5\u5217\u8868\u3002","Choose an object first or browse the list of conditions.":"\u8ACB\u5148\u9078\u64C7\u4E00\u500B\u7269\u4EF6\u6216\u700F\u89BD\u689D\u4EF6\u5217\u8868\u3002","Choose an object to add to the group":"\u9078\u64C7\u8981\u6DFB\u52A0\u5230\u7FA4\u7D44\u7684\u5C0D\u8C61","Choose an operator":"\u9078\u64C7\u4E00\u500B\u64CD\u4F5C\u7B26","Choose an option":"\u9078\u64C7\u4E00\u500B\u9078\u9805","Choose and add an event":"\u9078\u64C7\u5E76\u6DFB\u52A0\u4E8B\u4EF6","Choose and add an event...":"\u9078\u64C7\u5E76\u6DFB\u52A0\u4E8B\u4EF6...","Choose and enter a package name in the game properties.":"\u5728\u6E38\u6232\u5C6C\u6027\u4E2D\u9078\u64C7\u5E76\u8F38\u5165\u5305\u540D\u7A31\u3002","Choose another location":"\u9078\u64C7\u53E6\u4E00\u500B\u4F4D\u7F6E","Choose file":"\u9078\u64C7\u6587\u4EF6","Choose folder":"\u9078\u64C7\u76EE\u9304","Choose from asset store":"\u5F9E\u8CC7\u7522\u5546\u5E97\u9078\u64C7","Choose one or more files":"\u9078\u64C7\u4E00\u500B\u6216\u591A\u500B\u6587\u4EF6","Choose the 3D model file (.glb) to use":"\u9078\u64C7\u8981\u4F7F\u7528\u76843D\u6A21\u578B\u6587\u4EF6(.glb)","Choose the JSON/LDtk file to use":"\u9078\u64C7\u8981\u4F7F\u7528\u7684 JSON /LDtk \u6587\u4EF6","Choose the associated scene:":"\u9078\u64C7\u95DC\u806F\u7684\u5834\u666F\uFF1A","Choose the atlas file (.atlas) to use":"\u9078\u64C7\u8981\u4F7F\u7528\u7684\u5716\u96C6\u6587\u4EF6 (.atlas)","Choose the audio file to use":"\u9078\u64C7\u8981\u4F7F\u7528\u7684\u97F3\u983B\u6587\u4EF6","Choose the bitmap font file (.fnt, .xml) to use":"\u9078\u64C7\u8981\u4F7F\u7528\u7684\u4F4D\u5716\u5B57\u9AD4\u6587\u4EF6(.fnt, .xml)","Choose the effect to apply":"\u9078\u64C7\u8981\u61C9\u7528\u7684\u6548\u679C","Choose the font file to use":"\u9078\u64C7\u8981\u4F7F\u7528\u7684\u5B57\u9AD4\u6587\u4EF6","Choose the image file to use":"\u9078\u64C7\u8981\u4F7F\u7528\u7684\u5716\u50CF\u6587\u4EF6","Choose the json file to use":"\u9078\u64C7\u8981\u4F7F\u7528\u7684json\u6587\u4EF6","Choose the scene":"\u9078\u64C7\u5834\u666F","Choose the spine json file to use":"\u9078\u64C7\u8981\u4F7F\u7528\u7684 spine json \u6587\u4EF6","Choose the tileset to use":"\u9078\u64C7\u8981\u4F7F\u7528\u7684\u74F7\u78DA","Choose the upload key to use to identify your Android App Bundle. In most cases you don't need to change this. Use the \"Old upload key\" if you used to publish your game as an APK and you activated Play App Signing before switching to Android App Bundle.":"\u9078\u64C7\u7528\u4E8E\u8B58\u5225\u60A8\u7684 Android \u61C9\u7528\u7A0B\u5E8F\u5305\u7684\u4E0A\u50B3\u5BC6\u9470\u3002\u5728\u5927\u591A\u6578\u60C5\u6CC1\u4E0B\uFF0C\u60A8\u4E0D\u9700\u8981\u66F4\u6539\u5B83\u3002 \u5982\u679C\u60A8\u66FE\u7D93\u4EE5APK\u5F62\u5F0F\u767C\u5E03\u60A8\u7684\u6E38\u6232\uFF0C\u5E76\u5728\u5207\u63DB\u5230 Android \u61C9\u7528\u7A0B\u5E8F\u5305\u4E4B\u524D\u6FC0\u6D3B\u4E86Play App\u7C3D\u540D\uFF0C\u8ACB\u4F7F\u7528\u201C\u820A\u4E0A\u50B3\u5BC6\u9470\u201D\u3002","Choose the video file to use":"\u9078\u64C7\u8981\u4F7F\u7528\u7684\u8996\u983B\u6587\u4EF6","Choose this plan":"\u9078\u64C7\u6B64\u8A08\u5283","Choose where to add the assets:":"\u9078\u64C7\u6DFB\u52A0\u7D20\u6750\u7684\u76EE\u6A19\u9EDE\uFF1A","Choose where to create the game":"\u9078\u64C7\u5728\u54EA\u91CC\u5275\u5EFA\u6E38\u6232","Choose where to create your projects":"\u9078\u64C7\u8981\u5728\u54EA\u91CC\u5275\u5EFA\u60A8\u7684\u9805\u76EE","Choose where to export the game":"\u9078\u64C7\u5C0E\u51FA\u6E38\u6232\u7684\u4F4D\u7F6E","Choose where to load the project from":"\u9078\u64C7\u5F9E\u4F55\u8655\u52A0\u8F09\u9805\u76EE","Choose where to save the project to":"\u9078\u64C7\u5C07\u9805\u76EE\u4FDD\u5B58\u5230\u7684\u4F4D\u7F6E","Choose your game art":"\u9078\u64C7\u60A8\u7684\u904A\u6232\u85DD\u8853","Circle":"\u5713","Claim":"\u8981\u6C42","Claim credits":"\u7D22\u53D6\u5B78\u5206","Claim this pack":"\u9818\u53D6\u6B64\u5305","Class":"\u985E\u5225","Classrooms":"\u6559\u5BA4","Clear all filters":"\u6E05\u9664\u6240\u6709\u904E\u6FFE\u5668","Clear search":"\u6E05\u9664\u641C\u5C0B","Clear the rendered image between each frame":"\u6E05\u9664\u6BCF\u5E40\u4E4B\u9593\u6E32\u67D3\u7684\u5716\u50CF","Click here to test the link.":"\u9EDE\u64CA\u9019\u91CC\u6E2C\u8A66\u93C8\u63A5\u3002","Click on an instance on the canvas or an object in the list to display their properties.":"\u9EDE\u64CA\u756B\u5E03\u4E0A\u7684\u5BE6\u4F8B\u6216\u5217\u8868\u4E2D\u7684\u7269\u4EF6\u4EE5\u986F\u793A\u5B83\u5011\u7684\u5C6C\u6027\u3002","Click on the tilemap grid to activate or deactivate hit boxes.":"\u9EDE\u64CA\u78DA\u584A\u5730\u5716\u7DB2\u683C\u4EE5\u6FC0\u6D3B\u6216\u505C\u7528\u64CA\u4E2D\u6846\u3002","Click to restart and install the update now.":"\u9EDE\u64CA\u4EE5\u91CD\u65B0\u555F\u52D5\u4E26\u7ACB\u5373\u5B89\u88DD\u66F4\u65B0\u3002","Close":"\u95DC\u9589","Close GDevelop":"\u95DC\u9589 GDevelop","Close Instances List Panel":"\u95DC\u9589\u5BE6\u4F8B\u5217\u8868\u9762\u677F","Close Layers Panel":"\u95DC\u9589\u5716\u5C64\u9762\u677F","Close Object Groups Panel":"\u95DC\u9589\u5C0D\u8C61\u7D44\u9762\u677F","Close Objects Panel":"\u95DC\u9589\u5C0D\u8C61\u9762\u677F","Close Project":"\u95DC\u9589\u9805\u76EE","Close Properties Panel":"\u95DC\u9589\u5C6C\u6027\u9762\u677F","Close all":"\u95DC\u9589\u5168\u90E8","Close all tasks":"\u95DC\u9589\u6240\u6709\u4EFB\u52D9","Close and launch a new preview":"\u95DC\u9589\u5E76\u555F\u52D5\u65B0\u9810\u89BD","Close others":"\u95DC\u9589\u5176\u5B83","Close project":"\u95DC\u9589\u9805\u76EE","Close task":"\u95DC\u9589\u4EFB\u52D9","Close the AI chat?":"\u95DC\u9589 AI \u804A\u5929\u55CE\uFF1F","Close the project?":"\u95DC\u9589\u5C08\u6848\u55CE\uFF1F","Close the project? Any changes that have not been saved will be lost.":"\u95DC\u9589\u9805\u76EE\uFF1F\u4EFB\u4F55\u672A\u4FDD\u5B58\u7684\u66F4\u6539\u90FD\u5C07\u4E1F\u5931\u3002","Co-op Multiplayer":"\u5408\u4F5C\u591A\u4EBA","Code":"\u4EE3\u78BC","Code editor Theme":"\u4EE3\u78BC\u7DE8\u8F2F\u5668\u4E3B\u984C","Collaborators":"\u5408\u4F5C\u8005","Collapse All":"\u5168\u90E8\u6298\u758A","Collect at least {0} USD to cash out your earnings":function(a){return["\u6536\u96C6\u81F3\u5C11 ",a("0")," \u7F8E\u5143\u4F86\u63D0\u53D6\u60A8\u7684\u6536\u76CA"]},"Collect feedback from players":"\u6536\u96C6\u73A9\u5BB6\u7684\u53CD\u994B","Collect game feedback":"\u6536\u96C6\u904A\u6232\u53CD\u994B","Collisions handling with the Physics engine":"\u7269\u7406\u5F15\u64CE\u78B0\u649E\u8655\u7406","Color":"\u984F\u8272","Color (text)":"\u984F\u8272 (\u6587\u672C)","Color:":"\u8272\u5F69\uFF1A","Column title":"\u5C08\u6B04\u6A19\u984C","Come back to latest version":"\u56DE\u5230\u6700\u65B0\u7248\u672C","Coming in {0}":function(a){return["\u5C07\u5728 ",a("0")," \u4E2D\u63A8\u51FA"]},"Command palette keyboard shortcut":"\u547D\u4EE4\u9762\u677F\u5FEB\u6377\u65B9\u5F0F","Comment":"\u8A3B\u89E3","Commercial License":"\u5546\u696D\u8A31\u53EF\u8B49","Community Discord Chat":"\u793E\u5340Discord\u804A\u5929","Community Forums":"\u793E\u5340\u8AD6\u58C7","Community list":"\u793E\u7FA4\u5217\u8868","Companies, studios and agencies":"\u516C\u53F8\u3001\u5DE5\u4F5C\u5BA4\u548C\u6A5F\u69CB","Company name or full name":"\u516C\u53F8\u540D\u7A31\u6216\u5168\u540D","Compare all the advantages of the different plans in this <0>big feature comparison table.":"\u5728\u9019\u500B <0>\u5927\u529F\u80FD\u6BD4\u8F03\u8868 \u4E2D\u6BD4\u8F03\u4E0D\u540C\u8A08\u5283\u7684\u6240\u6709\u512A\u9EDE\u3002","Complete all tasks to claim your badge":"Complete all tasks to claim your badge","Complete your payment on the web browser":"\u5728 web \u700F\u89BD\u5668\u4E0A\u5B8C\u6210\u60A8\u7684\u4ED8\u6B3E","Complete your purchase with the app store.":"\u4F7F\u7528\u61C9\u7528\u5546\u5E97\u5B8C\u6210\u60A8\u7684\u8CFC\u8CB7\u3002","Completely alone":"\u5B8C\u5168\u7368\u81EA\u4E00\u4EBA","Compressing before upload...":"\u4E0A\u50B3\u524D\u58D3\u7E2E\u2026\u2026","Condition":"\u689D\u4EF6","Conditions":"\u689D\u4EF6","Configuration":"\u914D\u7F6E","Configure the external events":"\u914D\u7F6E\u5916\u90E8\u4E8B\u4EF6","Configure the external layout":"\u914D\u7F6E\u5916\u90E8\u5E03\u5C40","Configure tile\u2019s hit boxes":"\u914D\u7F6E\u5716\u584A\u7684\u547D\u4E2D\u6846","Confirm":"\u78BA\u8A8D","Confirm the opening":"\u78BA\u8A8D\u6253\u958B","Confirm your email":"\u78BA\u8A8D\u60A8\u7684\u96FB\u5B50\u90F5\u4EF6","Confirming your subscription":"\u78BA\u8A8D\u60A8\u7684\u8A02\u95B1","Congrats on finishing this course!":"Congrats on finishing this course!","Congratulations! You've finished this tutorial!":"\u606D\u559C\uFF01\u60A8\u5DF2\u7D93\u5B8C\u6210\u4E86\u9019\u500B\u6559\u7A0B\uFF01","Connected players":"\u5DF2\u9023\u63A5\u7684\u73A9\u5BB6","Considering the best approach":"\u8003\u616E\u6700\u4F73\u65B9\u6CD5","Considering the possibilities":"\u8003\u616E\u53EF\u80FD\u6027","Console":"\u63A7\u5236\u81FA","Consoles":"\u63A7\u5236\u81FA","Contact us at education@gdevelop.io if you want to update your plan":"\u5982\u679C\u60A8\u60F3\u66F4\u65B0\u60A8\u7684\u8A08\u5283\uFF0C\u8ACB\u806F\u7E6B\u6211\u5011\uFF1Aeducation@gdevelop.io","Contact:":"\u806F\u7CFB\u4EBA\uFF1A","Contains text":"\u5305\u542B\u6587\u5B57","Content":"\u5167\u5BB9","Content for Teachers":"\u9069\u5408\u6559\u5E2B\u7684\u5167\u5BB9","Continue":"\u7E7C\u7E8C","Continue anyway":"\u4ECD\u7136\u7E7C\u7E8C","Continue editing":"\u7E7C\u7E8C\u7DE8\u8F2F","Continue with Apple":"\u7E7C\u7E8C\u4F7F\u7528 Apple","Continue with Github":"\u7E7C\u7E8C\u4F7F\u7528 Github","Continue with Google":"\u7E7C\u7E8C\u4F7F\u7528 Google","Continue with Human Intelligence":"\u7E7C\u7E8C\u4F7F\u7528\u4EBA\u985E\u667A\u6167","Continue working":"\u7E7C\u7E8C\u5DE5\u4F5C","Contribute to GDevelop":"\u53C3\u8207GDevelop\u958B\u767C","Contributions":"\u8CA2\u737B","Contributor options":"\u8CA2\u737B\u8005\u9078\u9805","Contributors":"\u8CA2\u737B\u8005","Contributors, in no particular order:":"\u8CA2\u737B\u8005\uFF0C\u6392\u540D\u4E0D\u5206\u5148\u540E\uFF1A","Control a spaceship with a joystick.":"\u901A\u904E\u6416\u687F\u63A7\u5236\u592A\u7A7A\u8239\u3002","Control your spaceship with a joystick, while avoiding asteroids.":"\u4F7F\u7528\u64CD\u7E31\u6746\u63A7\u5236\u30B9\u30DA\u30FC\u30B9\u8239\uFF0C\u540C\u6642\u907F\u958B\u5C0F\u884C\u661F\u3002","Convert":"\u8F49\u63DB","Copied to clipboard!":"\u5DF2\u5FA9\u5236\u5230\u526A\u8CBC\u677F\uFF01","Copy":"\u5FA9\u5236","Copy active credentials to CSV":"\u5C07\u6D3B\u52D5\u6191\u8B49\u8907\u88FD\u5230 CSV","Copy all":"\u5168\u90E8\u5FA9\u5236","Copy all behaviors":"\u5FA9\u5236\u6240\u6709\u884C\u70BA","Copy all effects":"\u5FA9\u5236\u6240\u6709\u6548\u679C","Copy build link":"\u5FA9\u5236\u69CB\u5EFA\u93C8\u63A5","Copy email address":"\u8907\u88FD\u96FB\u5B50\u90F5\u4EF6\u5730\u5740","Copy file path":"\u5FA9\u5236\u6587\u4EF6\u8DEF\u5F91","Copy them into the project folder":"\u5C07\u5B83\u5011\u5FA9\u5236\u5230\u9805\u76EE\u6587\u4EF6\u593E\u4E2D","Copy {0} credentials to CSV":function(a){return["\u5C07 ",a("0")," \u6191\u8B49\u8907\u88FD\u5230 CSV"]},"Cordova":"Cordova","Could not activate purchase":"\u7121\u6CD5\u555F\u7528\u8CFC\u8CB7","Could not cancel your subscription":"\u7121\u6CD5\u53D6\u6D88\u60A8\u7684\u8A02\u95B1","Could not cash out":"\u7121\u6CD5\u9032\u884C\u73FE\u91D1\u63D0\u53D6","Could not change subscription":"\u7121\u6CD5\u66F4\u6539\u8A02\u95B1","Could not create the object":"\u7121\u6CD5\u5275\u5EFA\u5C0D\u8C61","Could not delete the build. Verify your internet connection or try again later.":"\u7121\u6CD5\u522A\u9664\u69CB\u5EFA\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u6216\u7A0D\u540E\u518D\u8A66\u3002","Could not find any resources matching your search.":"Could not find any resources matching your search.","Could not install the asset":"\u7121\u6CD5\u5B89\u88DD\u8CC7\u7522","Could not install the extension":"\u7121\u6CD5\u5B89\u88DD\u64F4\u5C55","Could not launch the preview":"\u7121\u6CD5\u555F\u52D5\u9810\u89BD","Could not load the project versions. Verify your internet connection or try again later.":"\u7121\u6CD5\u52A0\u8F09\u9805\u76EE\u7248\u672C\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u7DB2\u7D61\u9023\u63A5\u6216\u7A0D\u540E\u518D\u8A66\u3002","Could not purchase this product":"\u7121\u6CD5\u8CFC\u8CB7\u8A72\u7522\u54C1","Could not remove invitation":"\u7121\u6CD5\u79FB\u9664\u9080\u8ACB","Could not swap asset":"\u7121\u6CD5\u4EA4\u63DB\u8CC7\u7522","Could not transfer your credits":"\u7121\u6CD5\u8F49\u79FB\u60A8\u7684\u7A4D\u5206","Could not update the build name. Verify your internet connection or try again later.":"\u7121\u6CD5\u66F4\u65B0\u69CB\u5EFA\u540D\u7A31\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u6216\u7A0D\u540E\u518D\u8A66\u3002","Counter of the loop":"\u8FF4\u5708\u8A08\u6578\u5668","Country name":"\u570B\u5BB6\u7684\u540D\u5B57","Courses will be linked to your user account and available indefinitely. Log in or sign up to purchase this course or restore a previous purchase.":"\u8AB2\u7A0B\u5C07\u8207\u60A8\u7684\u7528\u6236\u5E33\u6236\u93C8\u63A5\uFF0C\u4E26\u4E14\u53EF\u7121\u9650\u671F\u4F7F\u7528\u3002\u767B\u9304\u6216\u8A3B\u518A\u4EE5\u8CFC\u8CB7\u6B64\u8AB2\u7A0B\u6216\u6062\u5FA9\u4E4B\u524D\u7684\u8CFC\u8CB7\u3002","Create":"\u5275\u5EFA","Create Extensions for GDevelop":"\u70BAGDevelop\u5275\u5EFA\u64F4\u5C55","Create a 3D explosion when the player is hit":"\u7576\u73A9\u5BB6\u53D7\u5230\u653B\u64CA\u6642\u5275\u5EFA\u4E00\u500B3D\u7206\u70B8","Create a GDevelop account to save your changes and keep personalizing your game":"\u5275\u5EFA GDevelop \u5E33\u6236\u4EE5\u4FDD\u5B58\u66F4\u6539\u4E26\u7E7C\u7E8C\u81EA\u5B9A\u7FA9\u904A\u6232","Create a certificate signing request that will be asked by Apple to generate a full certificate.":"\u5275\u5EFA\u4E00\u500B\u8B49\u66F8\u7C3D\u540D\u8ACB\u6C42\uFF0CApple \u5C07\u8981\u6C42\u8A72\u8ACB\u6C42\u751F\u6210\u5B8C\u6574\u7684\u8B49\u66F8\u3002","Create a game":"\u5275\u5EFA\u904A\u6232","Create a leaderboard":"\u5275\u5EFA\u6392\u884C\u699C","Create a new extension":"\u5275\u5EFA\u4E00\u500B\u65B0\u7684\u64F4\u5C55","Create a new game":"\u5275\u5EFA\u65B0\u904A\u6232","Create a new group":"\u5275\u5EFA\u65B0\u7FA4\u7D44","Create a new instance on the scene (will be at position 0;0):":"\u5728\u5834\u666F\u4E2D\u5275\u5EFA\u4E00\u500B\u65B0\u5BE6\u4F8B (\u5C07\u4F4D\u4E8E\u4F4D\u7F6E 0;0):","Create a new project":"\u5275\u5EFA\u4E00\u500B\u65B0\u9805\u76EE","Create a new room":"\u5275\u5EFA\u4E00\u500B\u65B0\u623F\u9593","Create a new variant":"Create a new variant","Create a project first to add assets from the asset store":"\u9996\u5148\u5275\u5EFA\u4E00\u500B\u9805\u76EE\uFF0C\u5E76\u5F9E\u5546\u5E97\u6DFB\u52A0\u7D20\u6750","Create a project first to add this asset":"\u9996\u5148\u5275\u5EFA\u4E00\u500B\u9805\u76EE\u4F86\u6DFB\u52A0\u8A72\u8CC7\u7522","Create a room and drag and drop members in it.":"\u5275\u5EFA\u4E00\u500B\u623F\u9593\u5E76\u5C07\u6210\u54E1\u62D6\u653E\u5230\u5176\u4E2D\u3002","Create a signing request":"\u5275\u5EFA\u7C3D\u540D\u8ACB\u6C42","Create a simple flying game with obstacles to avoid":"\u5275\u5EFA\u4E00\u500B\u6709\u969C\u7919\u7269\u8981\u907F\u514D\u7684\u7C21\u55AE\u98DB\u884C\u904A\u6232","Create account":"\u5275\u5EFA\u5E33\u6236","Create accounts":"\u5275\u5EFA\u5E33\u6236","Create an API key on the [App Store Connect API page](https://appstoreconnect.apple.com/access/integrations/api). Give it a name and **administrator** rights. Download the \"Auth Key\" file and upload it here along with the required information you can find on the page.":"\u5728 [App Store Connect API \u9801\u9762](https://appstoreconnect.apple.com/access/integrations/api) \u4E0A\u5275\u5EFA API \u5BC6\u9470\u3002\u70BA\u5176\u6307\u5B9A\u540D\u7A31\u548C**\u7BA1\u7406\u54E1**\u6B0A\u9650\u3002\u4E0B\u8F09\u201C\u8EAB\u4EFD\u9A57\u8B49\u5BC6\u9470\u201D\u6587\u4EF6\u5E76\u5C07\u5176\u8207\u9801\u9762\u4E0A\u627E\u5230\u7684\u6240\u9700\u4FE1\u606F\u4E00\u8D77\u4E0A\u50B3\u5230\u6B64\u8655\u3002","Create an Account":"\u5275\u5EFA\u4E00\u500B\u5E33\u6236","Create an account":"\u5275\u5EFA\u4E00\u500B\u5E33\u6236","Create an account or login first to export your game using online services.":"\u9996\u5148\u5275\u5EFA\u4E00\u500B\u5E33\u6236\u6216\u767B\u9304\u4EE5\u4F7F\u7528\u5728\u7DDA\u670D\u52D9\u5C0E\u51FA\u60A8\u7684\u6E38\u6232\u3002","Create an account to activate your purchase!":"\u5275\u5EFA\u4E00\u500B\u5E33\u6236\u4EE5\u555F\u7528\u60A8\u7684\u8CFC\u8CB7\uFF01","Create an account to register your games and to get access to metrics collected anonymously, like the number of daily players and retention of the players after a few days.":"\u5275\u5EFA\u4E00\u500B\u5E33\u6236\u4F86\u6CE8\u518A\u6E38\u6232\u5E76\u8A2A\u554F\u533F\u540D\u6536\u96C6\u7684\u6307\u6A19\uFF0C\u4F8B\u5982\u6BCF\u65E5\u73A9\u5BB6\u6578\u548C\u5E7E\u5929\u540E\u7684\u73A9\u5BB6\u7559\u5B58\u91CF\u3002","Create an account to store your project online.":"\u5275\u5EFA\u4E00\u500B\u5E33\u6236\u5728\u7DDA\u5B58\u5132\u60A8\u7684\u9805\u76EE\u3002","Create and Publish a Fling game":"\u5275\u5EFA\u5E76\u767C\u5E03 Fling \u6E38\u6232","Create iOS certificate":"\u5275\u5EFA iOS \u8B49\u66F8","Create installation file":"\u5275\u5EFA\u5B89\u88DD\u6587\u4EF6","Create my account":"\u5275\u5EFA\u6211\u7684\u5E33\u6236","Create new folder...":"\u5275\u5EFA\u65B0\u8CC7\u6599\u593E\u2026\u2026","Create new game":"\u5275\u5EFA\u65B0\u904A\u6232","Create new leaderboards now":"\u7ACB\u5373\u5275\u5EFA\u65B0\u7684\u6392\u884C\u699C","Create or search for new extensions":"\u5275\u5EFA\u6216\u641C\u7D22\u65B0\u64F4\u5C55","Create package for Android":"\u70BA Android \u5275\u5EFA\u8EDF\u4EF6\u5305","Create package for iOS":"\u70BA iOS \u5275\u5EFA\u8EDF\u4EF6\u5305","Create scene <0>{scene_name}. <1>Click to open it.":function(a){return["\u5EFA\u7ACB\u5834\u666F <0>",a("scene_name"),"\u3002 <1>\u9EDE\u64CA\u4EE5\u6253\u958B\u5B83\u3002"]},"Create section":"\u5275\u5EFA\u90E8\u5206","Create students":"\u5275\u5EFA\u5B78\u751F","Create with Jfxr":"\u4F7F\u7528 Jfxr \u5275\u5EFA","Create with Piskel":"\u7528 Piskel \u5275\u5EFA","Create with Yarn":"\u7528 Yarn \u5275\u5EFA","Create your Apple certificate for iOS":"\u5275\u5EFA\u9069\u7528\u4E8E iOS \u7684 Apple \u8B49\u66F8","Create your Auth Key to send your game to App Store Connect":"\u5275\u5EFA\u60A8\u7684\u8EAB\u4EFD\u9A57\u8B49\u5BC6\u9470\u4EE5\u5C07\u60A8\u7684\u6E38\u6232\u767C\u9001\u5230 App Store Connect","Create your certificate and \"provisioning profile\" thanks to your Apple Developer account. We'll guide you with a step by step process.":"\u901A\u904E\u60A8\u7684 Apple \u958B\u767C\u8005\u5E33\u6236\u5275\u5EFA\u60A8\u7684\u8B49\u66F8\u548C\u201C\u914D\u7F6E\u6587\u4EF6\u201D\u3002\u6211\u5011\u5C07\u6307\u5C0E\u60A8\u9010\u6B65\u9032\u884C\u3002","Create your first project using one of our templates or start from scratch.":"\u4F7F\u7528\u6211\u5011\u7684\u6A21\u677F\u4E4B\u4E00\u5275\u5EFA\u60A8\u7684\u7B2C\u4E00\u500B\u9805\u76EE\u6216\u5F9E\u96F6\u958B\u59CB\u3002","Create your game's first leaderboard":"\u5275\u5EFA\u60A8\u7684\u6E38\u6232\u7684\u7B2C\u4E00\u500B\u6392\u884C\u699C","Created objects":"\u5275\u5EFA\u5C0D\u8C61","Created on {0}":function(a){return["\u5728 ",a("0")," \u4E0A\u5275\u5EFA"]},"Creator profile":"\u5275\u4F5C\u8005\u7C21\u4ECB","Credit out":"\u4FE1\u7528","Credits available: {0}":function(a){return["\u53EF\u7528\u7A4D\u5206: ",a("0")]},"Credits given":"\u7D66\u4E88\u7684\u5B78\u5206","Credits will be linked to your user account. Log-in or sign-up to purchase them!":"\u7A4D\u5206\u5C07\u93C8\u63A5\u5230\u60A8\u7684\u7528\u6236\u5E33\u6236\u3002\u767B\u9304\u6216\u6CE8\u518A\u5373\u53EF\u8CFC\u8CB7\uFF01","Current build online":"\u7576\u524D\u5728\u7DDA\u7248\u672C","Current plan":"\u7576\u524D\u8A08\u5283","Custom CSS":"\u81EA\u5B9A\u7FA9 CSS","Custom css value cannot exceed {LEADERBOARD_APPEARANCE_CUSTOM_CSS_MAX_LENGTH} characters.":function(a){return["\u81EA\u8A02css\u503C\u4E0D\u5F97\u8D85\u904E",a("LEADERBOARD_APPEARANCE_CUSTOM_CSS_MAX_LENGTH"),"\u500B\u5B57\u5143\u3002"]},"Custom display":"\u81EA\u5B9A\u7FA9\u986F\u793A","Custom object name":"\u81EA\u8A02\u7269\u4EF6\u540D\u7A31","Custom object variant":"\u81EA\u8A02\u7269\u4EF6\u8B8A\u9AD4","Custom object variant properties":"\u81EA\u8A02\u7269\u4EF6\u8B8A\u9AD4\u5C6C\u6027","Custom objects can't contain both 2D or 3D.<0/>Please select either 2D instances or 3D instances.":"\u81EA\u8A02\u7269\u4EF6\u4E0D\u80FD\u540C\u6642\u5305\u542B 2D \u548C 3D\u3002<0/>\u8ACB\u9078\u64C7 2D \u5BE6\u4F8B\u6216 3D \u5BE6\u4F8B\u3002","Custom size":"\u81EA\u5B9A\u7FA9\u5C3A\u5BF8","Custom upload key (not available yet)":"\u81EA\u5B9A\u7FA9\u4E0A\u50B3\u5BC6\u9470(\u5C1A\u4E0D\u53EF\u7528)","Cut":"\u526A\u5207","Dark (colored)":"\u6697\u8272(\u8457\u8272)","Dark (plain)":"\u6697\u8272(\u5E73\u539F)","Date":"\u65E5\u671F","Date from which entries are taken into account: {0}":function(a){return["\u53C3\u8CFD\u4F5C\u54C1\u88AB\u8003\u616E\u7684\u65E5\u671F\uFF1A ",a("0")]},"Days":"\u5929","Dead":"\u6B7B\u4EA1","Dealing with data integration from external sources":"\u8655\u7406\u4F86\u81EA\u5916\u90E8\u4F86\u6E90\u7684\u6578\u64DA\u96C6\u6210","Debugger":"\u8ABF\u8A66\u5668","Debugger is starting...":"\u8ABF\u8A66\u5668\u6B63\u5728\u555F\u52D5\u2026\u2026","Declare <0><1/>{variableName} as <2><3/>{0} with <4>{1}":function(a){return["\u5C07 <0><1/>",a("variableName")," \u8072\u660E\u70BA <2><3/>",a("0")," \u4F7F\u7528 <4>",a("1"),""]},"Declare your app on App Store Connect and then register a key so that your game can be automatically uploaded when built. It's perfect to try your game with testers on Apple TestFlight.":"\u5728 App Store Connect \u4E0A\u8072\u660E\u60A8\u7684\u61C9\u7528\u7A0B\u5E8F\uFF0C\u7136\u540E\u6CE8\u518A\u4E00\u500B\u5BC6\u9470\uFF0C\u4EE5\u4FBF\u60A8\u7684\u6E38\u6232\u5728\u69CB\u5EFA\u6642\u53EF\u4EE5\u81EA\u52D5\u4E0A\u50B3\u3002\u8207 Apple TestFlight \u4E0A\u7684\u6E2C\u8A66\u4EBA\u54E1\u4E00\u8D77\u5617\u8A66\u60A8\u7684\u6E38\u6232\u662F\u5B8C\u7F8E\u7684\u9078\u64C7\u3002","Default":"\u9ED8\u8A8D\u8A2D\u7F6E","Default (visible)":"\u9810\u8A2D\uFF08\u53EF\u898B\uFF09","Default camera behavior":"\u9810\u8A2D\u76F8\u6A5F\u884C\u70BA","Default height (in pixels)":"\u9ED8\u8A8D\u9AD8\u5EA6 (\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D)","Default name for created objects":"\u5275\u5EFA\u5C0D\u8C61\u7684\u9ED8\u8A8D\u540D\u7A31","Default orientation":"\u9ED8\u8A8D\u65B9\u5411","Default size":"\u9ED8\u8A8D\u5927\u5C0F","Default skin":"\u9ED8\u8A8D\u76AE\u819A","Default upload key (recommended)":"\u9ED8\u8A8D\u4E0A\u50B3\u5BC6\u9470(\u63A8\u85A6)","Default value":"\u9ED8\u8A8D\u503C","Default value of string variables":"\u5B57\u4E32\u8B8A\u6578\u7684\u9810\u8A2D\u503C","Default visibility":"\u9810\u8A2D\u53EF\u898B\u6027","Default width (in pixels)":"\u9ED8\u8A8D\u5BEC\u5EA6 (\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D)","Define custom password":"\u5B9A\u7FA9\u81EA\u8A02\u5BC6\u78BC","Delete":"\u522A\u9664","Delete Entry":"\u522A\u9664\u689D\u76EE","Delete Leaderboard":"\u522A\u9664\u6392\u884C\u699C","Delete account":"\u522A\u9664\u5E33\u6236","Delete build":"\u522A\u9664\u69CB\u5EFA","Delete collision mask":"\u522A\u9664\u78B0\u649E\u906E\u7F69","Delete game":"\u522A\u9664\u904A\u6232","Delete my account":"\u522A\u9664\u6211\u7684\u5E33\u6236","Delete object":"\u522A\u9664\u5C0D\u8C61","Delete option":"\u522A\u9664\u9078\u9805","Delete project":"\u522A\u9664\u9805\u76EE","Delete score {0} from {1}":function(a){return["\u5F9E ",a("1")," \u4E2D\u522A\u9664\u5F97\u5206 ",a("0")]},"Delete selection":"\u522A\u9664\u9078\u5340","Delete the selected event(s)":"\u522A\u9664\u6240\u9078\u4E8B\u4EF6","Delete the selected instances from the scene":"\u5F9E\u5834\u666F\u4E2D\u522A\u9664\u9078\u5B9A\u5BE6\u4F8B","Delete the selected resource":"\u522A\u9664\u6240\u9078\u8CC7\u6E90","Delete when out of particles":"\u7576\u7C92\u5B50\u6D88\u5931\u6642\u522A\u9664","Delete {gameName}":function(a){return["\u522A\u9664 ",a("gameName")]},"Dependencies":"\u4F9D\u8CF4\u95DC\u7CFB","Dependencies allow to add additional libraries in the exported games. NPM dependencies will be included for Electron builds (Windows, macOS, Linux) and Cordova dependencies will be included for Cordova builds (Android, iOS). Note that this is intended for usage in JavaScript events only. If you are only using standard events, you should not worry about this.":"\u4F9D\u8CF4\u95DC\u7CFB\u5141\u8A31\u5728\u5C0E\u51FA\u7684\u6E38\u6232\u4E2D\u6DFB\u52A0\u5176\u4ED6\u5EAB\u3002 NPM\u4F9D\u8CF4\u95DC\u7CFB\u5C07\u5305\u542B\u5728Electron\u7248\u672C(Windows\uFF0CmacOS\uFF0CLinux)\u4E2D\uFF0C\u800CCordova\u4F9D\u8CF4\u95DC\u7CFB\u5C07\u5305\u542B\u5728Cordova\u7248\u672C(Android\uFF0CiOS)\u4E2D\u3002\u8ACB\u6CE8\u610F\uFF0C\u9019\u50C5\u9069\u7528\u4E8EJavaScript\u4E8B\u4EF6\u3002\u5982\u679C\u50C5\u4F7F\u7528\u6A19\u6E96\u4E8B\u4EF6\uFF0C\u5247\u4E0D\u5FC5\u70BA\u6B64\u64D4\u5FC3\u3002","Dependency type":"\u4F9D\u8CF4\u985E\u578B","Deprecated":"\u5DF2\u68C4\u7528","Deprecated action":"\u5DF2\u68C4\u7528\u7684\u64CD\u4F5C","Deprecated actions and conditions warning":"\u5DF2\u68C4\u7528\u7684\u64CD\u4F5C\u548C\u689D\u4EF6\u8B66\u544A","Deprecated condition":"\u5DF2\u68C4\u7528\u7684\u689D\u4EF6","Deprecated:":"\u5DF2\u68C4\u7528\uFF1A","Deprecation notice":"\u68C4\u7528\u901A\u77E5","Depth":"\u6DF1\u5EA6","Description":"\u63CF\u8FF0","Description (markdown supported)":"\u63CF\u8FF0 (\u652F\u6301markdown)","Description (will be prefixed by \"Compare\" or \"Return\")":"\u63CF\u8FF0\uFF08\u5C07\u4EE5\u300C\u6BD4\u8F03\u300D\u6216\u300C\u8FD4\u56DE\u300D\u70BA\u524D\u7DB4\uFF09","Deselect All":"\u53D6\u6D88\u5168\u9078","Desktop":"\u684C\u9762","Desktop & Mobile landscape":"\u684C\u9762\u548C\u79FB\u52D5\u6A6B\u5C4F\u6A21\u5F0F","Desktop (Windows, macOS and Linux) icon":"\u684C\u9762 (Windows, macOS \u548C Linux) \u5716\u6A19","Desktop Full HD":"\u684C\u9762\u5168\u9AD8\u6E05\u6A21\u5F0F","Desktop builds":"\u684C\u9762\u7248\u672C","Details":"\u7D30\u7BC0","Developer options":"\u958B\u767C\u8005\u9078\u9805","Development (debugging & testing on a registered iPhone/iPad)":"\u958B\u767C (\u5728\u5DF2\u6CE8\u518A\u7684 iPhone/iPad \u4E0A\u8ABF\u8A66\u548C\u6E2C\u8A66)","Development tools required":"\u9700\u8981\u958B\u767C\u5DE5\u5177","Device orientation (for mobile)":"\u8A2D\u5099\u5B9A\u4F4D\uFF08\u9069\u7528\u4E8E\u79FB\u52D5\u8A2D\u5099\uFF09","Diagnostic errors found":"\u767C\u73FE\u8A3A\u65B7\u932F\u8AA4","Diagnostic report":"\u8A3A\u65B7\u5831\u544A","Dialog backdrop click behavior":"\u5C0D\u8A71\u6846\u80CC\u666F\u9EDE\u64CA\u884C\u70BA","Dialogs":"\u5C0D\u8A71\u6846","Did it work?":"\u9019\u6709\u6548\u55CE\uFF1F","Did you forget your password?":"\u60A8\u5FD8\u8A18\u4E86\u60A8\u7684\u5BC6\u78BC\u55CE\uFF1F","Different objects":"\u4E0D\u540C\u7684\u7269\u9AD4","Dimension":"\u7DAD\u5EA6","Direction":"\u65B9\u5411","Direction #{i}":function(a){return["\u65B9\u5411 #",a("i")]},"Disable GDevelop splash at startup":"\u555F\u52D5\u6642\u7981\u7528GDevelop splash","Disable effects/lighting in the editor":"\u5728\u7DE8\u8F2F\u5668\u4E2D\u7981\u7528\u6548\u679C/\u7167\u660E","Disable login buttons in leaderboard":"\u7981\u7528\u6392\u884C\u699C\u4E2D\u7684\u767B\u9304\u6309\u9215","Discard changes and open events":"\u653E\u68C4\u66F4\u6539\u5E76\u6253\u958B\u4E8B\u4EF6","Discard changes?":"\u653E\u68C4\u66F4\u6539\uFF1F","Discord":"Discord","Discord server, e.g: https://discord.gg/...":"Discord \u670D\u52D9\u5668\uFF0C\u4F8B\u5982: https://discord.gg/...","Discord user not found":"\u672A\u627E\u5230 Discord \u7528\u6236","Discord username":"Discord \u7528\u6236\u540D","Discord username sync failed":"Discord \u7528\u6236\u540D\u540C\u6B65\u5931\u6557","Discover this bundle":"\u67E5\u770B\u6B64\u5305","Display GDevelop logo at startup (in exported game)":"\u555F\u52D5\u6642\u986F\u793A GDevelop \u5FBD\u6A19(\u5C0E\u51FA\u6E38\u6232)","Display GDevelop watermark after the game is loaded (in exported game)":"\u6E38\u6232\u52A0\u8F09\u540E\u986F\u793A GDevelop \u6C34\u5370(\u5728\u5C0E\u51FA\u6E38\u6232\u4E2D)","Display What's New when a new version is launched (recommended)":"\u986F\u793A\u65B0\u7248\u672C\u555F\u52D5\u6642\u7684 \"\u65B0\u589E\u529F\u80FD\" (\u63A8\u85A6)","Display as time":"\u986F\u793A\u70BA\u6642\u9593","Display assignment operators in Events Sheets":"\u5728\u4E8B\u4EF6\u8868\u4E2D\u986F\u793A\u8CE6\u503C\u904B\u7B97\u7B26","Display both 2D and 3D objects (default)":"\u540C\u6642\u986F\u793A 2D \u548C 3D \u5C0D\u8C61 (\u9ED8\u8A8D)","Display effects/lighting in the editor":"\u5728\u7DE8\u8F2F\u5668\u4E2D\u986F\u793A\u6548\u679C/\u7167\u660E","Display object thumbnails in Events Sheets":"\u5728\u4E8B\u4EF6\u8868\u4E2D\u986F\u793A\u5C0D\u8C61\u7684\u7E2E\u7565\u5716","Display profiling information in scene editor":"\u5728\u5834\u666F\u7DE8\u8F2F\u5668\u4E2D\u986F\u793A\u5206\u6790\u4FE1\u606F","Display save reminder after significant changes in project":"\u5728\u9805\u76EE\u4E2D\u767C\u751F\u91CD\u5927\u8B8A\u66F4\u5F8C\u986F\u793A\u4FDD\u5B58\u63D0\u9192","Displayed score":"\u986F\u793A\u5206\u6578","Distance":"\u8DDD\u96E2","Do nothing":"\u4EC0\u4E48\u90FD\u4E0D\u505A","Do you have a Patreon? Ko-fi? Paypal?":"\u60A8\u6709\u4E00\u500BPatreon\u55CE\uFF1FKo-fi\uFF1FPaypal\uFF1F","Do you have game development experience?":"\u60A8\u6709\u6E38\u6232\u958B\u767C\u7D93\u9A57\u55CE\uFF1F","Do you need any help?":"\u60A8\u9700\u8981\u4EFB\u4F55\u5E6B\u52A9\u55CE\uFF1F","Do you really want to permanently delete your account?":"\u4F60\u771F\u7684\u60F3\u6C38\u4E45\u522A\u9664\u4F60\u7684\u5E33\u6236\u55CE\uFF1F","Do you want to continue?":"\u4F60\u60F3\u7E7C\u7E8C\u55CE\uFF1F","Do you want to quit the customization? All your changes will be lost.":"\u60A8\u60F3\u9000\u51FA\u81EA\u5B9A\u7FA9\u55CE\uFF1F\u60A8\u6240\u6709\u7684\u8B8A\u66F4\u5C07\u4E1F\u5931\u3002","Do you want to refactor your project?":"\u4F60\u60F3\u91CD\u69CB\u4F60\u7684\u9805\u76EE\u55CE\uFF1F","Do you wish to continue?":"\u4F60\u60F3\u7E7C\u7E8C\u55CE\uFF1F","Documentation":"\u6587\u6A94","Don't allow":"\u4E0D\u5141\u8A31","Don't have an account yet?":"\u9084\u6C92\u6709\u4E00\u500B\u5E33\u865F\uFF1F","Don't play the animation when the object is far from the camera or hidden (recommended for performance)":"\u7576\u5C0D\u8C61\u9060\u96E2\u76F8\u6A5F\u6216\u96B1\u85CF\u6642\u4E0D\u8981\u64AD\u653E\u52D5\u756B (\u6027\u80FD\u63D0\u5347\u63A8\u85A6)","Don't preload":"\u4E0D\u8981\u9810\u52A0\u8F09","Don't save this project now":"\u73FE\u5728\u4E0D\u4FDD\u5B58\u6B64\u9805\u76EE","Don't show this warning again":"\u4E0D\u8981\u518D\u986F\u793A\u6B64\u8B66\u544A","Donate link":"\u6350\u8D08\u93C8\u63A5","Done":"\u5B8C\u6210","Done!":"\u5B8C\u6210\uFF01","Download":"\u4E0B\u8F09","Download (APK)":"\u4E0B\u8F09 (APK)","Download (Android App Bundle)":"\u4E0B\u8F09 (Android App Bundle)","Download GDevelop desktop version":"\u4E0B\u8F09GDevelop\u684C\u9762\u7248\u672C","Download a copy":"\u4E0B\u8F09\u526F\u672C","Download log files":"\u4E0B\u8F09\u65E5\u5FD7\u6587\u4EF6","Download pack sounds":"\u4E0B\u8F09\u5305\u8072\u97F3","Download the Instant Game archive":"\u4E0B\u8F09\u5373\u6642\u6E38\u6232\u5B58\u6A94","Download the certificate file (.cer) generated by Apple and upload it here. GDevelop will keep it securely stored.":"\u4E0B\u8F09 Apple \u751F\u6210\u7684\u8B49\u66F8\u6587\u4EF6 (.cer) \u5E76\u5728\u6B64\u8655\u4E0A\u50B3\u3002GDevelop \u5C07\u5B89\u5168\u5730\u5B58\u5132\u5B83\u3002","Download the compressed game and resources":"\u4E0B\u8F09\u58D3\u7E2E\u6E38\u6232\u548C\u8CC7\u6E90","Download the exported game":"\u4E0B\u8F09\u5C0E\u51FA\u7684\u6E38\u6232","Download the latest version of GDevelop to check out this example!":"\u4E0B\u8F09 GDevelop \u7684\u6700\u65B0\u7248\u672C\u4EE5\u67E5\u770B\u6B64\u793A\u4F8B\uFF01","Download the request file":"\u4E0B\u8F09\u8ACB\u6C42\u6587\u4EF6","Downloading game resources...":"\u6B63\u5728\u4E0B\u8F09\u8CC7\u6E90","Draft created:":"\u8349\u7A3F\u5DF2\u5275\u5EFA\uFF1A","Drag here to add to the scene":"\u5728\u6B64\u62D6\u62FD\u4EE5\u6DFB\u52A0\u5230\u5834\u666F","Draw":"\u7E6A\u5236","Draw the shapes relative to the object position on the scene":"\u7E6A\u5236\u5834\u666F\u4E2D\u76F8\u5C0D\u4E8E\u5C0D\u8C61\u4F4D\u7F6E\u7684\u5F62\u72C0","Duplicate":"\u91CD\u5FA9","Duplicate <0>{duplicatedObjectName} as <1>{object_name} in scene <2>{scene_name}.":function(a){return["\u5728\u5834\u666F <2>",a("scene_name")," \u4E2D\u5C07 <0>",a("duplicatedObjectName")," \u8907\u88FD\u70BA <1>",a("object_name"),"\u3002"]},"Duplicate selection":"\u91CD\u5FA9\u9078\u64C7","Duration":"\u671F\u9650","Each character, player, obstacle, background, item, etc. is an object. Objects are the building blocks of your game.":"\u6BCF\u500B\u89D2\u8272\u3001\u73A9\u5BB6\u3001\u969C\u7919\u7269\u3001\u80CC\u666F\u3001\u7269\u54C1\u7B49\u90FD\u662F\u5C0D\u8C61\u3002\u5C0D\u8C61\u662F\u60A8\u904A\u6232\u7684\u57FA\u790E\u3002","Earn an exclusive badge":"\u7372\u5F97\u5C08\u5C6C\u5FBD\u7AE0","Earn {0}":function(a){return["\u7372\u5F97 ",a("0")]},"Ease of use":"\u6613\u4E8E\u4F7F\u7528","Easiest":"\u6700\u7C21\u55AE","Edit":"\u7DE8\u8F2F","Edit Grid Options":"\u7DE8\u8F2F\u7DB2\u683C\u9078\u9805","Edit Object Variables":"\u7DE8\u8F2F\u5C0D\u8C61\u8B8A\u91CF","Edit behaviors":"\u7DE8\u8F2F\u884C\u70BA","Edit build name":"\u7DE8\u8F2F\u69CB\u5EFA\u540D\u7A31","Edit children":"\u7DE8\u8F2F\u5B50\u9805","Edit collision masks":"\u7DE8\u8F2F\u78B0\u649E\u906E\u7F69","Edit comment":"\u7DE8\u8F2F\u8A55\u8AD6","Edit details":"\u7DE8\u8F2F\u8A73\u60C5","Edit effects":"\u7DE8\u8F2F\u7279\u6548","Edit global variables":"\u7DE8\u8F2F\u5168\u5C40\u8B8A\u91CF","Edit group":"\u7DE8\u8F2F\u7D44","Edit layer effects...":"\u7DE8\u8F2F\u5716\u5C64\u7279\u6548...","Edit layer...":"\u7DE8\u8F2F\u5716\u5C64...","Edit loading screen":"\u7DE8\u8F2F\u52A0\u8F09\u5C4F\u5E55","Edit my profile":"\u7DE8\u8F2F\u6211\u7684\u500B\u4EBA\u8CC7\u6599","Edit name":"\u7DE8\u8F2F\u540D\u7A31","Edit object":"\u7DE8\u8F2F\u5C0D\u8C61","Edit object behaviors...":"\u7DE8\u8F2F\u5C0D\u8C61\u884C\u70BA...","Edit object effects...":"\u7DE8\u8F2F\u5C0D\u8C61\u7279\u6548...","Edit object group...":"\u7DE8\u8F2F\u5C0D\u8C61\u7D44...","Edit object variables":"\u7DE8\u8F2F\u5C0D\u8C61\u8B8A\u91CF","Edit object variables...":"\u7DE8\u8F2F\u5C0D\u8C61\u8B8A\u91CF","Edit object {0}":function(a){return["\u7DE8\u8F2F\u5C0D\u8C61 ",a("0")]},"Edit object...":"\u7DE8\u8F2F\u5C0D\u8C61","Edit or add variables...":"\u7DE8\u8F2F\u6216\u65B0\u589E\u8B8A\u91CF...","Edit parameters...":"\u7DE8\u8F2F\u53C3\u6578...","Edit points":"\u7DE8\u8F2F\u9EDE","Edit scene properties":"\u7DE8\u8F2F\u5834\u666F\u5C6C\u6027","Edit scene variables":"\u7DE8\u8F2F\u5834\u666F\u8B8A\u91CF","Edit student":"\u7DE8\u8F2F\u5B78\u751F","Edit the default variant":"\u7DE8\u8F2F\u9810\u8A2D\u8B8A\u9AD4","Edit this action events":"\u7DE8\u8F2F\u6B64\u52D5\u4F5C\u4E8B\u4EF6","Edit this behavior":"\u7DE8\u8F2F\u6B64\u884C\u70BA","Edit this condition events":"\u7DE8\u8F2F\u6B64\u689D\u4EF6\u4E8B\u4EF6","Edit variables...":"\u7DE8\u8F2F\u8B8A\u91CF...","Edit with Jfxr":"\u4F7F\u7528 Jfxr \u7DE8\u8F2F","Edit with Piskel":"\u4F7F\u7528 Piskel \u7DE8\u8F2F","Edit with Yarn":"\u7528 Yarn \u7DE8\u8F2F","Edit your GDevelop profile":"\u7DE8\u8F2F\u60A8\u7684 GDevelop \u8CC7\u6599","Edit your profile and fill your discord username to claim your role on the [GDevelop Discord](https://discord.gg/gdevelop).":"\u7DE8\u8F2F\u60A8\u7684\u500B\u4EBA\u8CC7\u6599\u4E26\u586B\u5BEB\u60A8\u7684 Discord \u7528\u6236\u540D\u4EE5\u5728 [GDevelop Discord](https://discord.gg/gdevelop) \u4E0A\u7372\u5F97\u60A8\u7684\u89D2\u8272\u3002","Edit your profile to pick a username!":"\u7DE8\u8F2F\u60A8\u7684\u500B\u4EBA\u8CC7\u6599\uFF0C\u9078\u64C7\u4E00\u500B\u7528\u6236\u540D\uFF01","Edit {0}":function(a){return["\u7DE8\u8F2F ",a("0")]},"Edit {objectName}":function(a){return["\u7DE8\u8F2F ",a("objectName")]},"Editing the game.":"\u7DE8\u8F2F\u904A\u6232\u3002","Editor":"\u7DE8\u8F2F","Editor without transitions":"\u6C92\u6709\u5207\u63DB\u7684\u7DE8\u8F2F\u5668","Education curriculum and resources":"\u6559\u80B2\u8AB2\u7A0B\u548C\u8CC7\u6E90","Educational":"\u6559\u80B2","Effect name:":"\u6548\u679C\u540D\u7A31:","Effects":"\u7279\u6548","Effects cannot have empty names":"\u6548\u679C\u4E0D\u80FD\u6709\u7A7A\u540D\u7A31","Effects create visual changes to the object.":"\u7279\u6548\u6703\u5C0D\u5C0D\u8C61\u9032\u884C\u8996\u89BA\u66F4\u6539\u3002","Either this game is not registered or you are not its owner, so you cannot see its builds.":"\u8981\u4E48\u9019\u500B\u6E38\u6232\u6C92\u6709\u6CE8\u518A\uFF0C\u8981\u4E48\u4F60\u4E0D\u662F\u5B83\u7684\u6240\u6709\u8005\uFF0C\u6240\u4EE5\u4F60\u770B\u4E0D\u5230\u5B83\u7684\u69CB\u5EFA\u3002","Else":"\u5176\u4ED6","Else if":"\u5176\u4ED6\u5982\u679C","Email":"\u96FB\u5B50\u90F5\u4EF6","Email sent to {0}, waiting for validation...":function(a){return["\u96FB\u5B50\u90F5\u4EF6\u5DF2\u767C\u9001\u81F3 ",a("0"),"\uFF0C\u7B49\u5F85\u9A57\u8B49..."]},"Email verified":"\u96FB\u5B50\u90F5\u4EF6\u5DF2\u9A57\u8B49","Embedded file name":"\u5D4C\u5165\u6587\u4EF6\u540D","Embedded help and tutorials":"\u5D4C\u5165\u5F0F\u5E6B\u52A9\u548C\u6559\u7A0B","Empty free text":"\u7A7A\u7684\u81EA\u7531\u6587\u672C","Empty group":"Empty group","Empty project":"\u7A7A\u767D\u5C08\u6848","Enable \"Close project\" shortcut ({0}) to close preview window":function(a){return["\u555F\u7528\u300C\u95DC\u9589\u9805\u76EE\u300D\u5FEB\u6377\u9375 (",a("0"),") \u4EE5\u95DC\u9589\u9810\u89BD\u7A97\u53E3"]},"Enable ads and revenue sharing on the game page":"\u5728\u904A\u6232\u9801\u9762\u555F\u7528\u5EE3\u544A\u548C\u6536\u76CA\u5206\u4EAB","Enabled":"\u5DF2\u555F\u7528","End of jam":"jam \u7D50\u675F","End opacity (0-255)":"\u900F\u660E\u5EA6","Enforce only auto-generated player names":"\u50C5\u5F37\u5236\u57F7\u884C\u81EA\u52D5\u751F\u6210\u7684\u73A9\u5BB6\u540D\u7A31","Ensure that you are connected to internet and that the URL used is correct, then try again.":"\u8ACB\u78BA\u4FDD\u60A8\u5DF2\u9023\u63A5\u5230\u4E92\u806F\u7DB2\uFF0C\u5E76\u78BA\u4FDD\u6240\u4F7F\u7528\u7684 URL \u6B63\u78BA\uFF0C\u7136\u540E\u518D\u8A66\u4E00\u6B21\u3002","Ensure this scene has the same objects, behaviors and variables as the ones used in these events.":"\u78BA\u4FDD\u8A72\u5834\u666F\u5177\u6709\u8207\u9019\u4E9B\u4E8B\u4EF6\u4E2D\u4F7F\u7528\u7684\u76F8\u540C\u7684\u5C0D\u8C61\u3001\u884C\u70BA\u548C\u8B8A\u91CF\u3002","Ensure you don't have any typo in your username and that you have joined the GDevelop Discord server.":"\u78BA\u4FDD\u60A8\u7684\u7528\u6236\u540D\u6C92\u6709\u4EFB\u4F55\u62FC\u5BEB\u932F\u8AA4\uFF0C\u5E76\u4E14\u60A8\u5DF2\u52A0\u5165 GDevelop Discord \u670D\u52D9\u5668\u3002","Enter a query and press Search to find matches across all event sheets in your project.":"\u8F38\u5165\u67E5\u8A62\u4E26\u6309\u4E0B\u641C\u5C0B\u4EE5\u5728\u60A8\u7684\u5C08\u6848\u4E2D\u7684\u6240\u6709\u4E8B\u4EF6\u8868\u4E2D\u67E5\u627E\u5339\u914D\u9805\u3002","Enter a version in the game properties.":"\u5728\u6E38\u6232\u5C6C\u6027\u4E2D\u8F38\u5165\u4E00\u500B\u7248\u672C\u3002","Enter the effect name":"\u8F38\u5165\u6548\u679C\u540D\u7A31","Enter the expression parameters":"\u8F38\u5165\u8868\u9054\u5F0F\u53C3\u6578","Enter the leaderboard id":"\u8F38\u5165\u6392\u884C\u699C ID","Enter the leaderboard id as a text or an expression":"\u8F38\u5165\u6392\u884C\u699CID\u4F5C\u70BA\u6587\u672C\u6216\u8868\u9054\u5F0F","Enter the name of an object.":"\u8F38\u5165\u4E00\u500B\u5C0D\u8C61\u7684\u540D\u7A31","Enter the name of the object":"\u8F38\u5165\u5C0D\u8C61\u7684\u540D\u7A31","Enter the parameter name (mandatory)":"\u8F38\u5165\u53C3\u6578\u540D\u7A31(\u5F37\u5236\u6027)","Enter the property name":"\u8F38\u5165\u5C6C\u6027\u540D","Enter the sentence that will be displayed in the events sheet":"\u8F38\u5165\u5C07\u6703\u5728\u4E8B\u4EF6\u8868\u4E2D\u88AB\u986F\u793A\u7684\u53E5\u5B50","Enter the text to be displayed":"\u8F38\u5165\u8981\u986F\u793A\u7684\u6587\u672C","Enter the text to be displayed by the object":"\u8F38\u5165\u8981\u7531\u5C0D\u8C61\u986F\u793A\u7684\u6587\u672C","Enter your Discord username":"\u8F38\u5165\u60A8\u7684 Discord \u7528\u6236\u540D","Enter your code here":"\u5728\u6B64\u8655\u8F38\u5165\u60A8\u7684\u4EE3\u78BC","Erase":"\u64E6\u9664","Erase {existingInstanceCount} instance(s) in scene {scene_name}.":function(a){return["\u5728\u5834\u666F",a("scene_name"),"\u4E2D\u522A\u9664",a("existingInstanceCount"),"\u500B\u5BE6\u4F8B\u3002"]},"Error":"\u932F\u8AA4","Error loading Auth Keys.":"\u52A0\u8F09\u8EAB\u4EFD\u9A57\u8B49\u5BC6\u9470\u6642\u51FA\u932F\u3002","Error loading certificates.":"\u52A0\u8F09\u8B49\u66F8\u6642\u51FA\u932F\u3002","Error retrieving the examples":"\u7372\u53D6\u793A\u4F8B\u6642\u51FA\u932F","Error retrieving the extensions":"\u7372\u53D6\u64F4\u5C55\u6642\u51FA\u932F","Error when claiming asset pack":"\u9818\u53D6\u8CC7\u7522\u5305\u6642\u51FA\u932F","Error while building of the game. Check the logs of the build for more details.":"\u69CB\u5EFA\u6E38\u6232\u6642\u51FA\u932F\u3002\u6AA2\u67E5\u69CB\u5EFA\u65E5\u5FD7\u4EE5\u7372\u53D6\u66F4\u591A\u8A73\u7D30\u4FE1\u606F\u3002","Error while building the game. Check the logs of the build for more details.":"\u69CB\u5EFA\u6E38\u6232\u6642\u51FA\u932F\u3002\u6AA2\u67E5\u69CB\u5EFA\u65E5\u5FD7\u4EE5\u7372\u53D6\u66F4\u591A\u8A73\u7D30\u4FE1\u606F\u3002","Error while building the game. Try again later. Your internet connection may be slow or one of your resources may be corrupted.":"\u69CB\u5EFA\u6E38\u6232\u6642\u51FA\u932F\u3002\u7A0D\u540E\u518D\u8A66\u3002\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u901F\u5EA6\u53EF\u80FD\u5F88\u6162\uFF0C\u6216\u8005\u60A8\u7684\u8CC7\u6E90\u4E4B\u4E00\u53EF\u80FD\u5DF2\u640D\u58DE\u3002","Error while checking update":"\u6AA2\u67E5\u66F4\u65B0\u6642\u51FA\u932F","Error while compressing the game.":"\u58D3\u7E2E\u6E38\u6232\u6642\u51FA\u932F\u3002","Error while downloading the game resources. Check your internet connection and that all resources of the game are valid in the Resources editor.":"\u4E0B\u8F09\u6E38\u6232\u8CC7\u6E90\u6642\u51FA\u932F\u3002\u6AA2\u67E5\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\uFF0C\u78BA\u4FDD\u6E38\u6232\u7684\u6240\u6709\u8CC7\u6E90\u5728\u8CC7\u6E90\u7DE8\u8F2F\u5668\u4E2D\u5747\u6709\u6548\u3002","Error while exporting the game.":"\u5C0E\u51FA\u6E38\u6232\u6642\u51FA\u932F\u3002","Error while loading builds":"\u52A0\u8F09\u69CB\u5EFA\u6642\u51FA\u932F","Error while loading the Play section. Verify your internet connection or try again later.":"\u52A0\u8F09\u64AD\u653E\u90E8\u5206\u6642\u51FA\u932F\u3002\u8ACB\u6AA2\u67E5\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u6216\u7A0D\u5F8C\u518D\u8A66\u3002","Error while loading the Spine Texture Atlas resource ( {0} ).":function(a){return["\u52A0\u8F09 Spine \u7D0B\u7406\u5716\u96C6\u8CC7\u6E90 ( ",a("0")," ) \u6642\u51FA\u932F\u3002"]},"Error while loading the Spine resource ( {0} ).":function(a){return["\u52A0\u8F09 Spine \u8CC7\u6E90 ( ",a("0")," ) \u6642\u51FA\u932F\u3002"]},"Error while loading the asset. Verify your internet connection or try again later.":"\u52A0\u8F09\u8CC7\u7522\u6642\u51FA\u932F\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u7DB2\u7D61\u9023\u63A5\u6216\u7A0D\u540E\u518D\u8A66\u3002","Error while loading the collaborators. Verify your internet connection or try again later.":"\u52A0\u8F09\u5408\u4F5C\u8005\u6642\u51FA\u932F\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u7DB2\u7D61\u9023\u63A5\u6216\u7A0D\u540E\u518D\u8A66\u3002","Error while loading the marketing plans. Verify your internet connection or try again later.":"\u52A0\u8F09\u71DF\u92B7\u8A08\u5283\u6642\u51FA\u932F\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u6216\u7A0D\u540E\u91CD\u8A66\u3002","Error while uploading the game. Check your internet connection or try again later.":"\u4E0A\u50B3\u6E38\u6232\u6642\u51FA\u932F\u3002\u8ACB\u6AA2\u67E5\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u6216\u7A0D\u540E\u91CD\u8A66\u3002","Escape key behavior when editing an parameter inline":"\u7DE8\u8F2F\u5167\u806F\u53C3\u6578\u6642\u8F49\u7FA9\u5BC6\u9470\u884C\u70BA","Evaluating the game logic":"\u8A55\u4F30\u904A\u6232\u908F\u8F2F","Event sentences":"\u4E8B\u4EF6\u53E5\u5B50","Events":"\u4E8B\u4EF6","Events Sheet":"\u6D3B\u52D5\u8868","Events analysis":"\u4E8B\u4EF6\u5206\u6790","Events define the rules of a game.":"\u4E8B\u4EF6\u5B9A\u7FA9\u4E86\u6E38\u6232\u898F\u5247\u3002","Events functions extension":"\u4E8B\u4EF6\u529F\u80FD\u64F4\u5C55","Events that will be run at every frame (roughly 60 times per second), after the events from the events sheet of the scene.":"\u5728\u5834\u666F\u4E8B\u4EF6\u8868\u4E2D\u7684\u4E8B\u4EF6\u4E4B\u540E\uFF0C\u5C07\u5728\u6BCF\u5E40 (\u6BCF\u79D2\u7D0460\u6B21) \u4E0A\u904B\u884C\u7684\u4E8B\u4EF6\u3002","Events that will be run at every frame (roughly 60 times per second), before the events from the events sheet of the scene.":"\u5728\u5834\u666F\u4E8B\u4EF6\u8868\u4E2D\u7684\u4E8B\u4EF6\u4E4B\u524D\uFF0C\u5C07\u5728\u6BCF\u5E40 (\u6BCF\u79D2\u5927\u7D0460\u6B21) \u4E0A\u904B\u884C\u4E8B\u4EF6\u3002","Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, after the events from the events sheet.":"\u5728\u4E8B\u4EF6\u8868\u4E0A\u7684\u4E8B\u4EF6\u4E4B\u540E\uFF0C\u5C07\u6703\u5728\u6BCF\u4E00\u5E40\uFF08\u5927\u7D04\u6BCF\u79D260\u6B21\uFF09\u70BA\u6BCF\u500B\u6709\u6B64\u884C\u70BA\u9644\u8457\u7684\u5C0D\u8C61\u800C\u904B\u884C\u7684\u4E8B\u4EF6\u3002","Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, before the events from the events sheet are launched.":"\u5728\u4E8B\u4EF6\u8868\u4E0A\u7684\u4E8B\u4EF6\u52A0\u8F09\u4E4B\u524D\uFF0C\u5C07\u6703\u5728\u6BCF\u4E00\u5E40\uFF08\u5927\u7D04\u6BCF\u79D260\u6B21\uFF09\u70BA\u6BCF\u500B\u6709\u6B64\u884C\u70BA\u9644\u8457\u7684\u5C0D\u8C61\u800C\u904B\u884C\u7684\u4E8B\u4EF6\u3002","Events that will be run at every frame (roughly 60 times per second), for every object, after the events from the events sheet.":"\u5728\u4E8B\u4EF6\u8868\u4E2D\u7684\u4E8B\u4EF6\u4E4B\u540E\uFF0C\u5C0D\u4E8E\u6BCF\u500B\u5C0D\u8C61\uFF0C\u5C07\u5728\u6BCF\u4E00\u5E40(\u5927\u7D04\u6BCF\u79D2 60 \u6B21)\u904B\u884C\u7684\u4E8B\u4EF6\u3002","Events that will be run once when a scene is about to be unloaded from memory. The previous scene that was paused will be resumed after this.":"\u7576\u4E00\u500B\u5834\u666F\u8981\u5F9E\u5167\u5B58\u4E2D\u88AB\u5378\u8F09\u6642\u5C07\u904B\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6\u3002 \u5728\u6B64\u4E4B\u524D\u88AB\u66AB\u505C\u7684\u5834\u666F\u5C07\u5728\u6B64\u4E4B\u540E\u6062\u5FA9\u3002","Events that will be run once when a scene is paused (another scene is run on top of it).":"\u7576\u4E00\u500B\u5834\u666F\u88AB\u66AB\u505C\u6642\u5C07\u904B\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6 ( \u53E6\u4E00\u500B\u5834\u666F\u5728\u6B64\u5834\u666F\u4E0A\u904B\u884C) \u3002","Events that will be run once when a scene is resumed (after it was previously paused).":"\u7576\u4E00\u500B\u5834\u666F\u88AB\u6062\u5FA9\u6642( \u4E4B\u524D\u88AB\u66AB\u505C\u540E) \u5C07\u904B\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6\u3002","Events that will be run once when a scene of the game is loaded, before the scene events.":"\u6B64\u4E8B\u4EF6\u5C07\u6703\u5728\u4E00\u500B\u6E38\u6232\u5834\u666F\u52A0\u8F09\u6642\u57F7\u884C\u4E00\u6B21\uFF0C\u5148\u4E8E\u8A72\u5834\u666F\u7684\u4E8B\u4EF6\u3002","Events that will be run once when the behavior is deactivated on an object (step events won't be run until the behavior is activated again).":"\u7576\u5728\u4E00\u500B\u5C0D\u8C61\u4E0A\u505C\u7528\u8A72\u884C\u70BA\u6642\uFF0C\u5C07\u904B\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6(\u5728\u518D\u6B21\u6FC0\u6D3B\u8A72\u884C\u70BA\u4E4B\u524D\uFF0C\u4E0D\u6703\u904B\u884C\u6B65\u9032\u4E8B\u4EF6) \u3002","Events that will be run once when the behavior is re-activated on an object (after it was previously deactivated).":"\u7576\u5728\u4E00\u500B\u5C0D\u8C61\u4E0A\u91CD\u65B0\u6FC0\u6D3B\u8A72\u884C\u70BA\u6642(\u4E4B\u524D\u5DF2\u88AB\u505C\u7528)\uFF0C\u5C07\u904B\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6\u3002","Events that will be run once when the first scene of the game is loaded, before any other events.":"\u5728\u52A0\u8F09\u6E38\u6232\u7684\u7B2C\u4E00\u500B\u5834\u666F\u6642\uFF0C\u5728\u4EFB\u4F55\u5176\u5B83\u4E8B\u4EF6\u4E4B\u524D\uFF0C\u5C07\u904B\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6\u3002","Events that will be run once, after the object is removed from the scene and before it is entirely removed from memory.":"\u5C0D\u8C61\u5F9E\u5834\u666F\u4E2D\u88AB\u79FB\u9664\u4E4B\u540E\uFF0C\u5E76\u5F9E\u5167\u5B58\u4E2D\u88AB\u5168\u90E8\u522A\u9664\u4E4B\u524D\uFF0C\u5C07\u6703\u904B\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6\u3002","Events that will be run once, when an object is created with this behavior being attached to it.":"\u7576\u4E00\u500B\u5C0D\u8C61\u6709\u6B64\u884C\u70BA\u9644\u8457\u800C\u88AB\u5275\u9020\u6642\uFF0C\u5C07\u6703\u904B\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6\u3002","Events that will be run once, when an object is created.":"\u5275\u5EFA\u5C0D\u8C61\u6642\u5C07\u904B\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6\u3002","Events that will be run when the preview is being hot-reloaded.":"\u9810\u89BD\u71B1\u52A0\u8F09\u6642\u5C07\u904B\u884C\u7684\u4E8B\u4EF6\u3002","Every animation from the GLB file is already in the list.":"GLB \u6587\u4EF6\u4E2D\u7684\u6BCF\u500B\u52D5\u756B\u90FD\u5DF2\u5728\u5217\u8868\u4E2D\u3002","Every animation from the Spine file is already in the list.":"Spine \u6587\u4EF6\u4E2D\u7684\u6BCF\u500B\u52D5\u756B\u90FD\u5DF2\u5728\u5217\u8868\u4E2D\u3002","Every child of an array must be the same type.":"\u6BCF\u500B\u6578\u7D44\u7684\u5B50\u9805\u5FC5\u9808\u985E\u578B\u76F8\u540C\u3002","Ex: $":"\u4F8B\u5982\uFF1A$","Ex: coins":"\u4F8B\u5982\uFF1A\u786C\u5E63","Examining the behaviors":"\u6AA2\u67E5\u884C\u70BA","Example: Check if the object is flashing.":"\u793A\u4F8B\uFF1A\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u6B63\u5728\u9583\u720D\u3002","Example: Equipped shield name":"\u793A\u4F8B\uFF1A\u88DD\u5099\u7684\u8B77\u76FE\u540D\u7A31","Example: Flash the object":"\u793A\u4F8B\uFF1A\u8B93\u5C0D\u8C61\u9583\u720D","Example: Is flashing":"\u793A\u4F8B\uFF1A\u6B63\u5728\u9583\u720D","Example: Make the object flash for 5 seconds.":"\u793A\u4F8B\uFF1A\u4F7F\u5C0D\u8C61\u9583\u720D5\u79D2\u9418\u3002","Example: Remaining life":"\u793A\u4F8B\uFF1A\u5269\u4F59\u751F\u547D","Example: Return the name of the shield equipped by the player.":"\u793A\u4F8B\uFF1A\u8FD4\u56DE\u73A9\u5BB6\u88DD\u5099\u7684\u76FE\u724C\u540D\u7A31\u3002","Example: Return the number of remaining lives for the player.":"\u793A\u4F8B\uFF1A\u8FD4\u56DE\u73A9\u5BB6\u7684\u5269\u4F59\u751F\u547D\u6578\u3002","Example: Use \"New Action Name\" instead.":"\u7BC4\u4F8B\uFF1A\u4F7F\u7528 \"\u65B0\u64CD\u4F5C\u540D\u7A31\" \u66FF\u4EE3\u3002","Examples ({0})":function(a){return["\u793A\u4F8B (",a("0"),")"]},"Exchange your earnings with GDevelop credits, and use them on the GDevelop store":"\u5C07\u60A8\u7684\u6536\u5165\u514C\u63DB\u6210 GDevelop \u7A4D\u5206\uFF0C\u4E26\u5728 GDevelop \u5546\u5E97\u4E2D\u4F7F\u7528\u5B83\u5011","Exclude attribution requirements":"\u6392\u9664\u6B78\u56E0\u8981\u6C42","Existing behaviors":"\u73FE\u6709\u884C\u70BA","Existing effects":"\u73FE\u6709\u6548\u679C","Existing parameters":"\u73FE\u6709\u53C3\u6578","Existing properties":"\u73FE\u6709\u5C6C\u6027","Exit without saving":"\u4E0D\u4FDD\u5B58\u9000\u51FA","Expand All to Level":"\u5168\u90E8\u5C55\u958B\u5230\u7D1A\u5225","Expand all sub folders":"\u5C55\u958B\u6240\u6709\u5B50\u6587\u4EF6\u593E","Expand inner area with parent":"\u64F4\u5C55\u5167\u90E8\u5340\u57DF\u8207\u7236\u5C0D\u8C61","Expected parent event":"\u9810\u671F\u7684\u7236\u4E8B\u4EF6","Experiment with the leaderboard colors using the playground":"\u4F7F\u7528\u6E38\u6A02\u5834\u4E0A\u7684\u6392\u884C\u699C\u984F\u8272\u9032\u884C\u5BE6\u9A57","Experimental":"\u5BE6\u9A57\u6027","Experimental extension":"\u5BE6\u9A57\u6027\u64F4\u5C55","Expert":"\u5C08\u5BB6","Explain and give some examples of what can be achieved with this extension.":"\u89E3\u91CB\u5E76\u8209\u4F8B\u8AAA\u660E\u4F7F\u7528\u6B64\u64F4\u5C55\u53EF\u4EE5\u5BE6\u73FE\u4EC0\u4E48\u3002","Explain what the behavior is doing to the object. Start with a verb when possible.":"\u89E3\u91CB\u884C\u70BA\u5C0D\u5C0D\u8C61\u505A\u4E86\u4EC0\u4E48\u3002\u76E1\u53EF\u80FD\u4EE5\u52D5\u8A5E\u958B\u982D\u3002","Explanation after an object is installed from the store":"\u5F9E\u5546\u5E97\u5B89\u88DD\u5C0D\u8C61\u540E\u7684\u8AAA\u660E","Explore":"\u63A2\u7D22","Explore by category":"\u6309\u985E\u5225\u700F\u89BD","Exploring the game.":"\u63A2\u7D22\u904A\u6232\u3002","Export (web, iOS, Android)...":"\u5C0E\u51FA (\u7DB2\u7D61\u3001iOS\u3001Android)\u2026\u2026","Export HTML5 (external websites)":"\u532F\u51FA HTML5\uFF08\u5916\u90E8\u7DB2\u7AD9\uFF09","Export as a HTML5 game":"\u5C0E\u51FA\u70BA HTML5 \u6E38\u6232","Export as a pack":"\u5C0E\u51FA\u70BA\u5305","Export as assets":"\u5C0E\u51FA\u70BA\u8CC7\u7522","Export extension":"\u5C0E\u51FA\u64F4\u5C55","Export failed. Check that the output folder is accessible and that you have the necessary permissions.":"\u532F\u51FA\u5931\u6557\u3002\u8ACB\u6AA2\u67E5\u8F38\u51FA\u8CC7\u6599\u593E\u662F\u5426\u53EF\u8A2A\u554F\uFF0C\u4EE5\u53CA\u60A8\u662F\u5426\u64C1\u6709\u5FC5\u8981\u7684\u6B0A\u9650\u3002","Export game":"\u5C0E\u51FA\u6E38\u6232","Export in progress...":"\u6B63\u5728\u5C0E\u51FA\u2026\u2026","Export name":"\u5C0E\u51FA\u540D\u7A31","Export the scene objects to a file and learn more about the submission process in the documentation.":"\u5C07\u5834\u666F\u5C0D\u8C61\u5C0E\u51FA\u5230\u6587\u4EF6\u5E76\u5728\u6587\u6A94\u4E2D\u4E86\u89E3\u6709\u95DC\u63D0\u4EA4\u904E\u7A0B\u7684\u66F4\u591A\u4FE1\u606F\u3002","Export to a file":"\u5C0E\u51FA\u5230\u6587\u4EF6","Export your game":"\u5C0E\u51FA\u4F60\u7684\u6E38\u6232","Export {0} assets":function(a){return["\u5C0E\u51FA ",a("0")," \u8CC7\u7522"]},"Exporting...":"\u6B63\u5728\u5C0E\u51FA...","Exports":"\u5C0E\u51FA","Expression":"\u8868\u9054\u5F0F","Expression and condition":"\u8868\u9054\u5F0F\u548C\u689D\u4EF6","Expression used to sort instances before iterating. It will be evaluated for each instance.":"\u7528\u65BC\u6392\u5E8F\u5BE6\u4F8B\u7684\u8868\u9054\u5F0F\uFF0C\u5728\u8FED\u4EE3\u4E4B\u524D\u6703\u5C0D\u6BCF\u500B\u5BE6\u4F8B\u9032\u884C\u8A55\u4F30\u3002","Extend":"\u64F4\u5C55","Extend Featuring":"\u64F4\u5C55\u529F\u80FD","Extend width or height to fill screen (without cropping the game area)":"\u64F4\u5C55\u5BEC\u5EA6\u6216\u9AD8\u5EA6\u4EE5\u586B\u6EFF\u87A2\u5E55\uFF08\u4E0D\u88C1\u526A\u904A\u6232\u5340\u57DF\uFF09","Extension":"\u64F4\u5145","Extension (storing the custom object)":"\u64F4\u5C55\uFF08\u5B58\u5132\u81EA\u5B9A\u7FA9\u7269\u4EF6\uFF09","Extension containing the new function":"\u5305\u542B\u65B0\u51FD\u6578\u7684\u64F4\u5C55","Extension global variables":"\u64F4\u5C55\u5168\u5C40\u8B8A\u6578","Extension name":"Extension name","Extension scene variables":"\u64F4\u5C55\u5834\u666F\u8B8A\u6578","Extension update":"\u64F4\u5C55\u66F4\u65B0","Extension updates":"\u64F4\u5C55\u66F4\u65B0","Extension variables":"\u64F4\u5C55\u8B8A\u91CF","Extensions":"\u64F4\u5C55","Extensions ({0})":function(a){return["\u64F4\u5C55 (",a("0"),")"]},"Extensions search":"\u64F4\u5C55\u641C\u7D22","External events":"\u5916\u90E8\u4E8B\u4EF6","External layout":"\u5916\u90E8\u5E03\u5C40","External layout name":"\u5916\u90E8\u5E03\u5C40\u540D\u7A31","External layouts":"\u5916\u90E8\u5E03\u5C40","Extra source files (experimental)":"\u984D\u5916\u7684\u6E90\u6A94\u6848\uFF08\u5BE6\u9A57\uFF09","Extract":"\u63D0\u53D6","Extract Events to a Function":"\u63D0\u53D6\u4E8B\u4EF6\u7D66\u51FD\u6578","Extract as a custom object":"\u63D0\u53D6\u70BA\u81EA\u8A02\u7269\u4EF6","Extract as an external layout":"\u63D0\u53D6\u70BA\u5916\u90E8\u5E03\u5C40","Extract the events in a function":"\u5F9E\u51FD\u6578\u4E2D\u63D0\u53D6\u4E8B\u4EF6","Extreme score must be equal or higher than {extremeAllowedScoreMin}.":function(a){return["\u6975\u7AEF\u5206\u6578\u5FC5\u9808\u7B49\u4E8E\u6216\u5927\u4E8E ",a("extremeAllowedScoreMin"),"\u3002"]},"Extreme score must be lower than {extremeAllowedScoreMax}.":function(a){return["\u6975\u7AEF\u5206\u6578\u5FC5\u9808\u5C0F\u4E8E ",a("extremeAllowedScoreMax"),"\u3002"]},"FPS:":"\u5E40\u7387","Facebook":"\u81C9\u66F8","Facebook Games":"Facebook\u6E38\u6232","Facebook Instant Games":"Facebook \u5373\u6642\u6E38\u6232","False":"\u5426","False (not checked)":"\u5426\uFF08\u4E0D\u9078\u4E2D\uFF09","Far plane distance":"\u9060\u5E73\u9762\u8DDD\u96E2","Featuring already active":"\u529F\u80FD\u5DF2\u7D93\u6FC0\u6D3B","Feedbacks":"\u53CD\u994B","Field of view (in degrees)":"\u8996\u91CE (\u4EE5\u5EA6\u6578\u70BA\u55AE\u4F4D)","File":"\u6587\u4EF6","File history":"\u6587\u4EF6\u6B77\u53F2\u8A18\u9304","File name":"\u6587\u4EF6\u540D","File(s) from your device":"\u4F86\u81EA\u60A8\u8A2D\u5099\u7684\u6587\u4EF6 (s)","Fill":"\u586B\u5145","Fill automatically":"\u81EA\u52D5\u586B\u5145","Fill bucket":"\u586B\u6EFF\u6876\u5B50","Fill color":"\u586B\u5145\u984F\u8272","Fill opacity (0-255)":"\u586B\u5145\u4E0D\u900F\u660E\u5EA6 (0-255)","Fill proportionally":"\u6309\u6BD4\u4F8B\u586B\u5145","Filter the logs by group":"\u6309\u7D44\u7BE9\u9078\u65E5\u5FD7","Filters":"\u904E\u6FFE\u5668","Find how to implement the most common game mechanics and more":"\u67E5\u627E\u5982\u4F55\u5BE6\u65BD\u6700\u5E38\u898B\u7684\u6E38\u6232\u6A5F\u5236\u4EE5\u53CA\u66F4\u591A","Find the complete documentation on everything":"\u67E5\u627E\u6240\u6709\u5167\u5BB9\u7684\u5B8C\u6574\u6587\u6A94","Find the substitles in your language in the setting of each video.":"\u5728\u6BCF\u500B\u5F71\u7247\u7684\u8A2D\u5B9A\u4E2D\u5C0B\u627E\u60A8\u8A9E\u8A00\u7684\u5B57\u5E55\u3002","Find your finished game on the \u201CBuild\u201D section. Or restart the tutorial by clicking on the card.":"\u5728\u201C\u69CB\u5EFA\u201D\u90E8\u5206\u627E\u5230\u60A8\u5B8C\u6210\u7684\u6E38\u6232\u3002\u6216\u8005\u901A\u904E\u55AE\u64CA\u5361\u7247\u91CD\u65B0\u555F\u52D5\u6559\u7A0B\u3002","Finish and close":"\u5B8C\u6210\u4E26\u95DC\u9589","Finished":"\u5DF2\u5B8C\u6210","Fire a Bullet":"\u5C04\u51FA\u5B50\u5F48","Fire bullets in an Asteroids game.":"\u5728\u5C0F\u884C\u661F\u904A\u6232\u4E2D\u767C\u5C04\u5B50\u5F48\u3002","Fire bullets in this Asteroids game. Get ready for a Star Wars show.":"\u5728\u9019\u500B\u5C0F\u884C\u661F\u904A\u6232\u4E2D\u767C\u5C04\u5B50\u5F48\u3002\u6E96\u5099\u597D\u53C3\u52A0\u661F\u969B\u5927\u6230\u7684\u8868\u6F14\u3002","First (before other files)":"\u9996\u5148 (\u5728\u5176\u5B83\u6587\u4EF6\u4E4B\u524D)","First editor":"\u7B2C\u4E00\u500B\u7DE8\u8F2F\u5668","First name":"\u540D\u5B57","Fit content to window":"\u4F7F\u5167\u5BB9\u9069\u5408\u7A97\u53E3","Fit to content":"\u9069\u5408\u5167\u5BB9","Fix those issues to get the campaign up!":"\u89E3\u6C7A\u9019\u4E9B\u554F\u984C\u4EE5\u555F\u52D5\u6D3B\u52D5\uFF01","Flip along Z axis":"\u6CBF Z \u8EF8\u7FFB\u8F49","Flip horizontally":"\u6C34\u5E73\u7FFB\u8F49","Flip vertically":"\u5782\u76F4\u7FFB\u8F49","Flow of particles (particles/seconds)":"\u7C92\u5B50\u7684\u6D41\u52D5 (\u7C92\u5B50/\u79D2)","Folders":"\u6587\u4EF6\u593E","Follow":"\u8FFD\u96A8","Follow GDevelop on socials and check your profile to get some free credits!":"Follow GDevelop on socials and check your profile to get some free credits!","Follow a character with scrolling background.":"\u8DDF\u96A8\u5177\u6709\u6EFE\u52D5\u80CC\u666F\u7684\u89D2\u8272\u3002","Follow this Castlevania-type character with the camera, while the background scrolls.":"Follow this Castlevania-type character with the camera, while the background scrolls.","Font":"\u5B57\u9AD4","Font resource":"\u5B57\u9AD4\u8CC7\u6E90","For Education":"\u7528\u4E8E\u6559\u80B2","For Individuals":"\u7528\u4E8E\u500B\u4EBA","For Teams":"\u7528\u4E8E\u5718\u968A","For a given video resource, only one video will be played in memory and displayed. If you put this object multiple times on the scene, all the instances will be displaying the exact same video (with the same timing and paused/played/stopped state).":"\u4E00\u500B\u6307\u5B9A\u7684\u8996\u983B\u6E90\uFF0C\u53EA\u6709\u4E00\u500B\u8996\u983B\u6703\u5728\u5167\u5B58\u4E2D\u986F\u793A\u3002\u5982\u679C\u60A8\u591A\u6B21\u5728\u5834\u666F\u4E0A\u653E\u7F6E\uFF0C\u6240\u6709\u7684\u5BE6\u4F8B\u90FD\u6703\u7528\u540C\u6A23\u7684\u66AB\u505C\uFF0C\u64AD\u653E\uFF0C\u505C\u6B62\u72C0\u614B\u64AD\u653E","For a pixel type font, you must disable the Smooth checkbox related to your texture in the game resources to disable anti-aliasing.":"\u5C0D\u4E8E\u50CF\u7D20\u985E\u578B\u7684\u5B57\u9AD4\uFF0C\u60A8\u5FC5\u9808\u5728\u6E38\u6232\u8CC7\u6E90\u4E2D\u7981\u7528\u8207\u60A8\u7684\u7D0B\u7406\u76F8\u95DC\u7684\u5E73\u6ED1\u5FA9\u9078\u6846\uFF0C\u624D\u80FD\u7981\u7528\u6297\u92F8\u9F52\u3002","For most games, the default automatic loading of resources will be fine. This action should only be used when trying to avoid loading screens from appearing between scenes.":"\u5C0D\u4E8E\u5927\u591A\u6578\u6E38\u6232\u4F86\u8AAA\uFF0C\u9ED8\u8A8D\u81EA\u52D5\u52A0\u8F09\u8CC7\u6E90\u5C31\u53EF\u4EE5\u4E86\u3002\u50C5\u7576\u5617\u8A66\u907F\u514D\u5728\u5834\u666F\u4E4B\u9593\u51FA\u73FE\u52A0\u8F09\u5C4F\u5E55\u6642\u624D\u61C9\u4F7F\u7528\u6B64\u64CD\u4F5C\u3002","For teachers and educators having the GDevelop Education subscription. Ready to use resources for teaching.":"\u5C0D\u4E8E\u6709GDevelop \u6559\u80B2\u8A02\u95B1\u7684\u6559\u5E2B\u548C\u6559\u80B2\u5DE5\u4F5C\u8005\u4F86\u8AAA\uFF0C\u53EF\u4EE5\u6E96\u5099\u597D\u4F7F\u7528\u76F8\u95DC\u8CC7\u6E90\u9032\u884C\u6559\u5B78\u3002","For the 3D change to take effect, close and reopen all currently opened scenes.":"\u8981\u4F7F 3D \u66F4\u6539\u751F\u6548\uFF0C\u8ACB\u95DC\u9589\u5E76\u91CD\u65B0\u6253\u958B\u6240\u6709\u7576\u524D\u6253\u958B\u7684\u5834\u666F\u3002","For the lifecycle functions to be executed, you need the extension to be used in the game, either by having at least one action, condition or expression used, or a behavior of the extension added to an object. Otherwise, the extension won't be included in the game.":"\u5C0D\u4E8E\u8981\u57F7\u884C\u7684\u751F\u547D\u5468\u671F\u51FD\u6578\uFF0C\u4F60\u9700\u8981\u5728\u6E38\u6232\u4E2D\u4F7F\u7528\u8A72\u64F4\u5C55\uFF0C\u65B9\u6CD5\u662F\uFF1A\u5C0D\u52A0\u5230\u4E00\u500B\u5C0D\u8C61\u4E0A\u7684\u67D0\u500B\u64F4\u5C55\uFF0C\u81F3\u5C11\u4F7F\u7528\u4E00\u500B\u52D5\u4F5C\u3001\u689D\u4EF6\u3001\u8868\u9054\u5F0F\uFF0C\u6216\u8005\u4E00\u500B\u884C\u70BA\u3002\u5426\u5247\uFF0C\u8A72\u64F4\u5C55\u5C07\u4E0D\u6703\u88AB\u5305\u542B\u5230\u6E38\u6232\u4E2D\u3002","Force display both 2D and 3D objects":"\u5F37\u5236\u986F\u793A 2D \u548C 3D \u5C0D\u8C61","Force display only 2D objects":"\u5F37\u5236\u53EA\u986F\u793A2D\u5C0D\u8C61","Force display only 3D objects":"\u5F37\u5236\u53EA\u986F\u793A3D\u5C0D\u8C61","Forfeit my redeemed subscription and continue":"\u653E\u68C4\u6211\u7684\u5DF2\u514C\u63DB\u8A02\u95B1\u4E26\u7E7C\u7E8C","Form sent with success. You should receive an email in the next minutes.":"\u8868\u683C\u767C\u9001\u6210\u529F\u3002\u60A8\u61C9\u8A72\u6703\u5728\u63A5\u4E0B\u4F86\u7684\u5E7E\u5206\u9418\u5167\u6536\u5230\u4E00\u5C01\u96FB\u5B50\u90F5\u4EF6\u3002","Forum access":"\u8AD6\u58C7\u8A2A\u554F","Forum account not found":"\u627E\u4E0D\u5230\u8AD6\u58C7\u5E33\u865F","Forum sync failed":"\u8AD6\u58C7\u540C\u6B65\u5931\u6557","Forums":"\u8AD6\u58C7","Forward (Additional button, typically the Browser Forward button)":"\u524D\u9032 (\u9644\u52A0\u6309\u9215\uFF0C\u901A\u5E38\u662F\u700F\u89BD\u5668\u524D\u9032\u6309\u9215)","Found 1 match in 1 event sheet":"\u5728 1 \u500B\u4E8B\u4EF6\u8868\u4E2D\u627E\u5230 1 \u500B\u5339\u914D\u9805","Found 1 match in {0} event sheets":function(a){return["\u5728 ",a("0")," \u500B\u4E8B\u4EF6\u8868\u4E2D\u627E\u5230 1 \u500B\u5339\u914D\u9805"]},"Found {totalMatchCount} matches in 1 event sheet":function(a){return["\u5728 1 \u500B\u4E8B\u4EF6\u8868\u4E2D\u627E\u5230 ",a("totalMatchCount")," \u500B\u5339\u914D\u9805"]},"Found {totalMatchCount} matches in {0} event sheets":function(a){return["\u5728 ",a("0")," \u500B\u4E8B\u4EF6\u8868\u4E2D\u627E\u5230 ",a("totalMatchCount")," \u500B\u5339\u914D\u9805"]},"Frame":"\u5E40","Frame #{i}":function(a){return["\u5E40 #",a("i")]},"Free":"\u514D\u8CBB\u7684","Free in-app tutorials":"\u61C9\u7528\u5167\u514D\u8CBB\u6559\u7A0B","Free instance":"\u514D\u8CBB\u5BE6\u4F8B","Free!":"\u514D\u8CBB\uFF01","Freehand brush":"\u81EA\u7531\u624B\u5237","From the same author":"\u4F86\u81EA\u540C\u4E00\u4F5C\u8005","Front face":"\u6B63\u9762","Full Game Asset Packs":"\u5B8C\u6574\u6E38\u6232\u8CC7\u6E90\u5305","Full name":"\u5168\u540D","Full name displayed in editor":"\u7DE8\u8F2F\u5668\u4E2D\u986F\u793A\u7684\u5168\u540D","Fun":"\u6709\u8DA3\u7684","Function Configuration":"\u529F\u80FD\u914D\u7F6E","Function name":"\u51FD\u6578\u540D","Function type":"\u51FD\u6578\u985E\u578B\uFF1A","Functions":"\u51FD\u6578","GDevelop 5":"GDevelop","GDevelop Bundles":"GDevelop \u6346\u7D81\u5305","GDevelop Cloud":"GDevelop \u4E91","GDevelop Website":"GDevelop \u7DB2\u7AD9","GDevelop app":"GDevelop \u61C9\u7528\u7A0B\u5E8F","GDevelop auto-save":"GDevelop \u81EA\u52D5\u4FDD\u5B58","GDevelop automatically saved a newer version of this project on {0}. This new version might differ from the one that you manually saved. Which version would you like to open?":function(a){return["GDevelop \u5728 ",a("0")," \u4E0A\u81EA\u52D5\u4FDD\u5B58\u6B64\u9805\u76EE\u7684\u65B0\u7248\u672C\u3002 \u9019\u500B\u65B0\u7248\u672C\u53EF\u80FD\u4E0D\u540C\u4E8E\u4F60\u624B\u52D5\u4FDD\u5B58\u7684\u7248\u672C\u3002\u4F60\u60F3\u8981\u6253\u958B\u54EA\u500B\u7248\u672C\uFF1F"]},"GDevelop credits":"GDevelop \u7A4D\u5206","GDevelop games on gd.games":"gd.games \u4E0A\u7684 GDevelop \u6E38\u6232","GDevelop is a full-featured, open-source game engine. Build and publish games for any mobile, desktop or web game store. It's super fast, easy to learn and powered by a community making it better every day.":"GDevelop \u662F\u4E00\u500B\u5168\u529F\u80FD\u7684\u3001\u958B\u653E\u6E90\u78BC\u7684\u6E38\u6232\u5F15\u64CE\u3002\u5B83\u53EF\u4EE5\u70BA\u4EFB\u4F55\u79FB\u52D5\u3001\u684C\u9762\u6216\u7DB2\u4E0A\u6E38\u6232\u5546\u5E97\u5EFA\u7ACB\u548C\u767C\u5E03\u6E38\u6232\u3002 \u5B83\u662F\u8D85\u5FEB\u7684\u3001\u5BB9\u6613\u5B78\u7FD2\u7684\uFF0C\u4EE5\u53CA\u7531\u793E\u5340\u63D0\u4F9B\u52D5\u529B\u7684\uFF0C\u6BCF\u5929\u90FD\u5728\u8B8A\u5F97\u8D8A\u4F86\u8D8A\u597D\u3002","GDevelop logo style":"GDevelop \u5FBD\u6A19\u6A23\u5F0F","GDevelop update ready":"GDevelop \u66F4\u65B0\u5DF2\u6E96\u5099\u597D","GDevelop update ready ({version})":function(a){return["GDevelop \u66F4\u65B0\u5DF2\u6E96\u5099\u597D (",a("version"),")"]},"GDevelop was created by Florian \"4ian\" Rival.":"GDevelop\u7531Florian \"4ian\" Rival\u5275\u5EFA\u3002","GDevelop was upgraded to a new version! Check out the changes.":"GDevelop\u5DF2\u88AB\u5347\u7D1A\u5230\u65B0\u7248\u672C\uFF01\u8ACB\u67E5\u770B\u66F4\u6539\u3002","GDevelop watermark placement":"GDevelop \u6C34\u5370\u4F4D\u7F6E","GDevelop website":"GDevelop\u7DB2\u7AD9","GDevelop will save your progress, so you can take a break if you need.":"GDevelop \u5C07\u4FDD\u5B58\u60A8\u7684\u9032\u5EA6\uFF0C\u56E0\u6B64\u60A8\u53EF\u4EE5\u5728\u9700\u8981\u6642\u4F11\u606F\u4E00\u4E0B\u3002","GDevelop's installation is corrupted and can't be used":"GDevelop's installation is corrupted and can't be used","GLB animation name":"GLB \u52D5\u756B\u540D\u7A31","Game Dashboard":"\u6E38\u6232\u5100\u8868\u677F","Game Design":"\u904A\u6232\u8A2D\u8A08","Game Development":"\u904A\u6232\u958B\u767C","Game Info":"\u6E38\u6232\u4FE1\u606F","Game Scenes":"\u6E38\u6232\u5834\u666F","Game already registered":"\u6E38\u6232\u5DF2\u6CE8\u518A","Game background":"\u6E38\u6232\u80CC\u666F","Game configuration has been saved":"\u904A\u6232\u914D\u7F6E\u5DF2\u5132\u5B58","Game description":"\u6E38\u6232\u63CF\u8FF0","Game earnings":"\u904A\u6232\u6536\u5165","Game export":"\u6E38\u6232\u5C0E\u51FA","Game for teaching or learning":"\u7528\u4E8E\u6559\u5B78\u6216\u5B78\u7FD2\u7684\u6E38\u6232","Game leaderboards":"\u6E38\u6232\u6392\u884C\u699C","Game mechanic":"\u6E38\u6232\u6A5F\u5236","Game name":"\u6E38\u6232\u540D\u7A31","Game name in the game URL":"\u6E38\u6232URL\u4E2D\u7684\u6E38\u6232\u540D\u7A31","Game not found":"\u627E\u4E0D\u5230\u6E38\u6232","Game personalisation":"\u6E38\u6232\u500B\u6027\u5316","Game preview \"{id}\" ({0})":function(a){return["\u6E38\u6232\u9810\u89BD \"",a("id"),"\" (",a("0"),")"]},"Game properties":"\u6E38\u6232\u5C6C\u6027","Game resolution height":"\u6E38\u6232\u5206\u8FA8\u7387\u9AD8\u5EA6","Game resolution resize mode (fullscreen or window)":"\u6E38\u6232\u5206\u8FA8\u7387\u8ABF\u6574\u5927\u5C0F\u6A21\u5F0F(\u5168\u5C4F\u6216\u7A97\u53E3)","Game resolution width":"\u6E38\u6232\u5206\u8FA8\u7387\u5BEC\u5EA6","Game scene size":"\u6E38\u6232\u5834\u666F\u5927\u5C0F","Game settings":"\u6E38\u6232\u8A2D\u7F6E","Game template not found":"\u627E\u4E0D\u5230\u6E38\u6232\u6A21\u677F","Game template not found - An error occurred, please try again later.":"\u672A\u627E\u5230\u6E38\u6232\u6A21\u677F - \u767C\u751F\u932F\u8AA4\uFF0C\u8ACB\u7A0D\u540E\u91CD\u8A66\u3002","Game templates will be linked to your user account and available for all your projects. Log-in or sign-up to purchase this game template. (or restore your existing purchase).":"\u6E38\u6232\u6A21\u677F\u5C07\u93C8\u63A5\u5230\u60A8\u7684\u7528\u6236\u5E33\u6236\u5E76\u53EF\u7528\u4E8E\u60A8\u7684\u6240\u6709\u9805\u76EE\u3002\u767B\u9304\u6216\u6CE8\u518A\u5373\u53EF\u8CFC\u8CB7\u6B64\u6E38\u6232\u6A21\u677F\u3002(\u6216\u6062\u5FA9\u60A8\u73FE\u6709\u7684\u8CFC\u8CB7)\u3002","Gamepad":"\u904A\u6232\u624B\u67C4","Games":"\u904A\u6232","Games to learn or teach something":"\u5B78\u7FD2\u6216\u6559\u6388\u6771\u897F\u7684\u6E38\u6232","Gaming portals (Itch.io, Poki, CrazyGames...)":"\u904A\u6232\u9580\u6236\u7DB2\u7AD9 (Itch.io\u3001Poki\u3001CrazyGames...)","General":"\u4E00\u822C","General:":"\u5E38\u898F","Generate a link":"\u751F\u6210\u93C8\u63A5","Generate a new link":"\u751F\u6210\u65B0\u93C8\u63A5","Generate a shareable link to your game.":"\u751F\u6210\u60A8\u7684\u6E38\u6232\u7684\u53EF\u5171\u4EAB\u93C8\u63A5\u3002","Generate all your icons from 1 file":"\u5F9E\u4E00\u500B\u6A94\u6848\u751F\u6210\u6240\u6709\u5716\u793A","Generate expression and action":"\u751F\u6210\u8868\u9054\u5F0F\u548C\u52D5\u4F5C","Generate random name":"\u751F\u6210\u96A8\u6A5F\u540D\u7A31","Generate report at each preview":"\u6BCF\u6B21\u9810\u89BD\u6642\u751F\u6210\u5831\u544A","Generating your student\u2019s accounts...":"\u6B63\u5728\u751F\u6210\u60A8\u5B78\u751F\u7684\u5E33\u6236\u2026\u2026","Generation hint":"\u751F\u6210\u63D0\u793A","Genres":"\u985E\u578B","Get Featuring":"\u7372\u5F97\u529F\u80FD","Get GDevelop Premium":"\u7372\u53D6 GDevelop Premium","Get Premium":"\u7372\u53D6\u9AD8\u7D1A\u7248","Get a GDevelop subscription to increase the limits.":"\u7372\u53D6 GDevelop \u8A02\u95B1\u4EE5\u589E\u52A0\u9650\u5236\u3002","Get a Gold or Pro subscription to claim your role on the [GDevelop Discord](https://discord.gg/gdevelop).":"\u7372\u53D6 Gold \u6216 Pro \u8A02\u95B1\u4EE5\u8072\u660E\u60A8\u5728 [GDevelop Discord](https://discord.gg/gdevelop) \u4E0A\u7684\u89D2\u8272\u3002","Get a Premium subscription to have more AI requests and GDevelop coins to unlock the engine's extra benefits.":"\u7372\u5F97 Premium \u8A02\u95B1\u4EE5\u64C1\u6709\u66F4\u591A AI \u8ACB\u6C42\u548C GDevelop \u786C\u5E63\uFF0C\u4EE5\u89E3\u9396\u5F15\u64CE\u7684\u984D\u5916\u597D\u8655\u3002","Get a Pro subscription to invite collaborators into your project.":"\u7372\u53D6\u5C08\u696D\u8A02\u95B1\u4EE5\u9080\u8ACB\u5408\u4F5C\u8005\u52A0\u5165\u60A8\u7684\u9805\u76EE\u3002","Get a Sub":"\u7372\u5F97\u4E00\u500B\u5B50\u9805","Get a pro subscription to get full leaderboard customization.":"\u7372\u53D6\u5C08\u696D\u7248\u8A02\u95B1\u4EE5\u7372\u5F97\u5B8C\u6574\u7684\u6392\u884C\u699C\u5B9A\u5236\u3002","Get a pro subscription to unlock custom CSS.":"\u7372\u53D6\u5C08\u696D\u8A02\u95B1\u4EE5\u89E3\u9396\u81EA\u5B9A\u7FA9 CSS\u3002","Get a sample in your email":"\u5728\u60A8\u7684\u96FB\u5B50\u90F5\u4EF6\u4E2D\u7372\u5F97\u4E00\u4EFD\u6A23\u672C","Get a silver or gold subscription to disable GDevelop branding.":"\u7372\u5F97\u9280\u8272\u6216\u91D1\u8272\u8A02\u95B1\u4EE5\u7981\u7528 GDevelop \u54C1\u724C\u3002","Get a silver or gold subscription to unlock color customization.":"\u7372\u53D6\u9280\u8272\u6216\u91D1\u8272\u8A02\u95B1\u4EE5\u89E3\u9396\u984F\u8272\u5B9A\u5236\u3002","Get a subscription":"\u7372\u5F97\u8A02\u95B1","Get a subscription to keep building with AI.":"\u7372\u5F97\u8A02\u95B1\u4EE5\u7E7C\u7E8C\u8207 AI \u5EFA\u7ACB\u61C9\u7528\u7A0B\u5F0F\u3002","Get a subscription to unlock this packaging.":"\u7372\u53D6\u8A02\u95B1\u4EE5\u89E3\u9396\u6B64\u8EDF\u4EF6\u5305\u3002","Get access":"\u7372\u53D6\u8A2A\u554F","Get access to an exclusive channel on the [GDevelop Discord](https://discord.gg/gdevelop) by subscribing to a Gold, Pro or Education plan.":"\u901A\u904E\u8A02\u95B1 Gold\u3001Pro \u6216 Education \u8A08\u5283\u4F86\u7372\u5F97 [GDevelop Discord](https://discord.gg/gdevelop) \u4E0A\u7684\u7368\u5BB6\u983B\u9053\u8A2A\u554F\u6B0A\u9650\u3002","Get back online to browse the huge library of free and premium examples.":"\u91CD\u65B0\u5728\u7DDA\u4E0A\u4EE5\u700F\u89BD\u5927\u91CF\u514D\u8CBB\u548C\u512A\u8CEA\u6A23\u672C\u7684\u5EAB\u3002","Get credit packs":"\u7372\u53D6\u7A4D\u5206\u5305","Get lesson with Edu":"\u8207Edu\u4E00\u8D77\u4E0A\u8AB2","Get more GDevelop credits to keep building with AI.":"\u7372\u5F97\u66F4\u591A GDevelop \u7A4D\u5206\u4EE5\u7E7C\u7E8C\u8207 AI \u5EFA\u7ACB\u61C9\u7528\u7A0B\u5F0F\u3002","Get more credits":"\u7372\u5F97\u66F4\u591A\u7A4D\u5206","Get more leaderboards":"\u7372\u5F97\u66F4\u591A\u6392\u884C\u699C","Get more players":"\u7372\u5F97\u66F4\u591A\u73A9\u5BB6","Get more players on your game":"\u5728\u60A8\u7684\u904A\u6232\u4E2D\u7372\u5F97\u66F4\u591A\u73A9\u5BB6","Get our teaching resources":"\u7372\u53D6\u6211\u5011\u7684\u6559\u5B78\u8CC7\u6E90","Get perks and cloud benefits when getting closer to your game launch. <0>Learn more":"\u81E8\u8FD1\u6E38\u6232\u767C\u5E03\u6642\u7372\u53D6\u984D\u5916\u798F\u5229\u548C\u4E91\u512A\u52E2\u3002<0>\u4E86\u89E3\u66F4\u591A","Get premium":"\u7372\u53D6\u9AD8\u7D1A\u7248","Get subscription":"\u7372\u5F97\u8A02\u95B1","Get the app":"\u7372\u53D6\u61C9\u7528\u7A0B\u5E8F","Get {0}!":function(a){return["\u7372\u5F97 ",a("0"),"\uFF01"]},"Get {estimatedTotalPriceFormatted} worth of value for less!":function(a){return["\u4EE5\u66F4\u5C11\u7684\u50F9\u683C\u7372\u5F97 ",a("estimatedTotalPriceFormatted")," \u503C\u7684\u50F9\u503C\uFF01"]},"GitHub repository":"GitHub \u5132\u5B58\u5EAB","Github":"Github","Give feedback on a game!":"\u5C0D\u904A\u6232\u63D0\u4F9B\u53CD\u994B\uFF01","Global Groups":"\u5168\u5C40\u7D44","Global Objects":"\u5168\u5C40\u5C0D\u8C61","Global elements help manage objects across multiple scenes and are recommended for frequently used objects. This action cannot be undone. Do you want to set this as global group?":"Global elements help manage objects across multiple scenes and are recommended for frequently used objects. This action cannot be undone. Do you want to set this as global group?","Global elements help manage objects across multiple scenes and are recommended for frequently used objects. This action cannot be undone. Do you want to set this as global object?":"Global elements help manage objects across multiple scenes and are recommended for frequently used objects. This action cannot be undone. Do you want to set this as global object?","Global groups":"\u5168\u5C40\u7D44","Global objects":"\u5168\u5C40\u5C0D\u8C61","Global objects in the project":"\u9805\u76EE\u4E2D\u7684\u5168\u5C40\u5C0D\u8C61","Global search":"\u5168\u5C40\u641C\u5C0B","Global search (search in project)":"\u5168\u5C40\u641C\u5C0B\uFF08\u5728\u5C08\u6848\u4E2D\u641C\u5C0B\uFF09","Global variable":"\u5168\u5C40\u8B8A\u91CF","Global variables":"\u5168\u5C40\u8B8A\u91CF","Go back":"\u8FD4\u56DE","Go back to {translatedExpectedEditor}{sceneMention} to keep creating your game.":function(a){return["\u8FD4\u56DE ",a("translatedExpectedEditor"),a("sceneMention")," \u7E7C\u7E8C\u5275\u5EFA\u60A8\u7684\u6E38\u6232\u3002"]},"Go to [Apple Developer Certificates list](https://developer.apple.com/account/resources/certificates/list) and click on the + button. Choose **Apple Distribution** (for app store) or **Apple Development** (for testing on device). When requested, upload the request file you downloaded.":"\u8F49\u5230 [Apple \u958B\u767C\u8005\u8B49\u66F8\u5217\u8868](https://developer.apple.com/account/resources/certificates/list) \u5E76\u55AE\u64CA + \u6309\u9215\u3002\u9078\u64C7 **Apple Distribution** (\u7528\u4E8E\u61C9\u7528\u7A0B\u5E8F\u5546\u5E97) \u6216 **Apple Development** (\u7528\u4E8E\u5728\u8A2D\u5099\u4E0A\u6E2C\u8A66)\u3002\u7576\u8ACB\u6C42\u6642\uFF0C\u4E0A\u50B3\u60A8\u4E0B\u8F09\u7684\u8ACB\u6C42\u6587\u4EF6\u3002","Go to [Apple Developer Profiles list](https://developer.apple.com/account/resources/profiles/list) and click on the + button. Choose **App Store Connect** or **iOS App Development**. Then, choose *Xcode iOS Wildcard App ID*, then the certificate you created earlier. For development, you can choose [the devices you registered](https://developer.apple.com/help/account/register-devices/register-a-single-device/). Finish by downloading the generated file and upload it here so it can be stored securely by GDevelop.":"\u8F49\u5230 [Apple \u958B\u767C\u8005\u914D\u7F6E\u6587\u4EF6\u5217\u8868](https://developer.apple.com/account/resources/profiles/list) \u5E76\u55AE\u64CA + \u6309\u9215\u3002\u9078\u64C7 **App Store Connect** \u6216 **iOS \u61C9\u7528\u7A0B\u5E8F\u958B\u767C**\u3002\u7136\u540E\uFF0C\u9078\u64C7 *Xcode iOS Wildcard App ID*\uFF0C\u7136\u540E\u9078\u64C7\u60A8\u4E4B\u524D\u5275\u5EFA\u7684\u8B49\u66F8\u3002\u5C0D\u4E8E\u958B\u767C\uFF0C\u60A8\u53EF\u4EE5\u9078\u64C7[\u60A8\u6CE8\u518A\u7684\u8A2D\u5099](https://developer.apple.com/help/account/register-devices/register-a-single-device/)\u3002\u4E0B\u8F09\u751F\u6210\u7684\u6587\u4EF6\u5E76\u5C07\u5176\u4E0A\u50B3\u5230\u6B64\u8655\uFF0C\u4EE5\u4FBF GDevelop \u5B89\u5168\u5730\u5B58\u5132\u5B83\u3002","Go to first page":"\u8F49\u5230\u7B2C\u4E00\u9801","Google":"Google","Google Play (or other stores)":"Google Play (\u6216\u5176\u4ED6\u5546\u5E97)","Got it":"\u660E\u767D\u4E86","Got it! I've put together a plan:":"\u660E\u767D\u4E86\uFF01\u6211\u5DF2\u7D93\u5236\u5B9A\u4E86\u4E00\u500B\u8A08\u5283\uFF1A","Gravity on particles on X axis":"X\u8EF8\u7C92\u5B50\u91CD\u529B","Gravity on particles on Y axis":"Y\u8EF8\u7C92\u5B50\u91CD\u529B","Group name":"\u7FA4\u7D44\u540D\u7A31","Group name cannot be empty.":"\u7D44\u540D\u4E0D\u80FD\u70BA\u7A7A\u3002","Group: {0}":function(a){return["\u7B2C",a("0")," \u7D44\uFF1A"]},"Groups":"\u7D44","HTML5":"HTML5","HTML5 (external websites)":"HTML5 (\u5916\u90E8\u7DB2\u7AD9)","Had no players in the last week":"\u904E\u53BB\u4E00\u5468\u6C92\u6709\u73A9\u5BB6","Had {countOfSessionsLastWeek} players in the last week":function(a){return["\u904E\u53BB\u4E00\u5468\u6709 ",a("countOfSessionsLastWeek")," \u540D\u73A9\u5BB6"]},"Has animations (JavaScript only)":"\u6709\u52D5\u756B\uFF08\u50C5\u9650 JavaScript\uFF09","Have you changed your usage of GDevelop?":"\u60A8\u662F\u5426\u6539\u8B8A\u4E86 GDevelop \u7684\u4F7F\u7528\u65B9\u5F0F\uFF1F","Having the same collision masks for all animations will erase and reset all the other animations collision masks. This can't be undone. Are you sure you want to share these collision masks amongst all the animations of the object?":"\u5C0D\u4E8E\u6240\u6709\u52D5\u756B\u5177\u6709\u76F8\u540C\u7684\u78B0\u649E\u906E\u7F69\u5C07\u64E6\u9664\u5E76\u91CD\u7F6E\u6240\u6709\u5176\u4ED6\u52D5\u756B\u7684\u78B0\u649E\u906E\u7F69\u3002\u9019\u662F\u7121\u6CD5\u64A4\u6D88\u7684\u3002\u662F\u5426\u78BA\u5BE6\u8981\u5728\u5C0D\u8C61\u7684\u6240\u6709\u52D5\u756B\u4E2D\u5171\u4EAB\u9019\u4E9B\u78B0\u649E\u906E\u7F69\uFF1F","Having the same collision masks for all frames will erase and reset all the other frames collision masks. This can't be undone. Are you sure you want to share these collision masks amongst all the frames of the animation?":"\u5C0D\u4E8E\u6240\u6709\u5E40\u5177\u6709\u76F8\u540C\u7684\u78B0\u649E\u63A9\u78BC\u5C07\u64E6\u9664\u5E76\u91CD\u7F6E\u6240\u6709\u5176\u4ED6\u5E40\u7684\u78B0\u649E\u63A9\u78BC\u3002\u9019\u662F\u7121\u6CD5\u64A4\u6D88\u7684\u3002\u662F\u5426\u78BA\u5BE6\u8981\u5728\u52D5\u756B\u7684\u6240\u6709\u5E40\u4E4B\u9593\u5171\u4EAB\u9019\u4E9B\u78B0\u649E\u906E\u7F69\uFF1F","Having the same points for all animations will erase and reset all the other animations points. This can't be undone. Are you sure you want to share these points amongst all the animations of the object?":"\u5C0D\u6240\u6709\u52D5\u756B\u5177\u6709\u76F8\u540C\u7684\u9EDE\u5C07\u64E6\u9664\u548C\u91CD\u7F6E\u6240\u6709\u5176\u4ED6\u52D5\u756B\u9EDE\u3002\u9019\u662F\u7121\u6CD5\u633D\u56DE\u7684\u3002\u60A8\u78BA\u5B9A\u8981\u5728\u5C0D\u8C61\u7684\u6240\u6709\u52D5\u756B\u4E2D\u5206\u4EAB\u9019\u4E9B\u9EDE\u55CE\uFF1F","Having the same points for all frames will erase and reset all the other frames points. This can't be undone. Are you sure you want to share these points amongst all the frames of the animation?":"\u5C0D\u6240\u6709\u5E40\u4F7F\u7528\u76F8\u540C\u7684\u9EDE\u5C07\u64E6\u9664\u5E76\u91CD\u7F6E\u6240\u6709\u5176\u4ED6\u5E40\u9EDE\u3002\u9019\u662F\u7121\u6CD5\u633D\u56DE\u7684\u3002\u60A8\u78BA\u5B9A\u8981\u5728\u52D5\u756B\u7684\u6240\u6709\u5E40\u4E4B\u9593\u5171\u4EAB\u9019\u4E9B\u9EDE\u55CE\uFF1F","Health bar":"\u751F\u547D\u689D","Height":"\u9AD8\u5EA6","Help":"\u5E6B\u52A9","Help for this action":"\u6B64\u64CD\u4F5C\u7684\u5E6B\u52A9","Help for this condition":"\u6B64\u689D\u4EF6\u7684\u5E6B\u52A9","Help page URL":"\u5E6B\u52A9\u9801\u9762URL","Help translate GDevelop":"Help translate GDevelop","Help us improve by telling us what could be improved:":"\u5E6B\u52A9\u6211\u5011\u6539\u9032\uFF0C\u544A\u8A34\u6211\u5011\u53EF\u4EE5\u6539\u9032\u7684\u5730\u65B9\uFF1A","Help us improve our learning content":"\u5E6B\u52A9\u6211\u5011\u6539\u5584\u5B78\u7FD2\u5167\u5BB9","Here are your redemption codes:":"\u9019\u662F\u60A8\u7684\u514C\u63DB\u78BC\uFF1A","Here's how I'll tackle this:":"\u9019\u662F\u6211\u5C07\u5982\u4F55\u8655\u7406\u6B64\u4E8B\u7684\u65B9\u5F0F\uFF1A","Hidden":"\u96B1\u85CF","Hidden on gd.games":"\u5728 gd.games \u4E0A\u96B1\u85CF","Hide deprecated behaviors (prefer not to use anymore)":"\u96B1\u85CF\u5EE2\u68C4\u7684\u884C\u70BA(\u4E0D\u518D\u4F7F\u7528)","Hide details":"\u96B1\u85CF\u8A73\u60C5","Hide effect":"\u96B1\u85CF\u7279\u6548","Hide experimental behaviors":"\u96B1\u85CF\u5BE6\u9A57\u6027\u884C\u70BA","Hide experimental extensions":"\u96B1\u85CF\u5BE6\u9A57\u6027\u64F4\u5C55","Hide experimental objects":"\u96B1\u85CF\u5BE6\u9A57\u6027\u7269\u4EF6","Hide lifecycle functions (advanced)":"\u96B1\u85CF\u751F\u547D\u5468\u671F\u51FD\u6578(\u9AD8\u7D1A)","Hide other lifecycle functions (advanced)":"\u96B1\u85CF\u5176\u4ED6\u751F\u547D\u5468\u671F\u51FD\u6578(\u9AD8\u7D1A)","Hide the layer":"\u96B1\u85CF\u5716\u5C64","Hide the leaderboard":"\u96B1\u85CF\u6392\u884C\u699C","Hide the menu bar in the preview window":"\u5728\u9810\u89BD\u7A97\u53E3\u4E2D\u96B1\u85CF\u83DC\u55AE\u6B04","Hide this hint?":"\u96B1\u85CF\u6B64\u63D0\u793A\uFF1F","High quality":"\u9AD8\u8CEA\u91CF","Higher is better":"\u8D8A\u9AD8\u8D8A\u597D","Higher is better (max: {formattedScore})":function(a){return["\u8D8A\u9AD8\u8D8A\u597D(\u6700\u5927: ",a("formattedScore"),")"]},"Highlight background color":"\u7A81\u51FA\u986F\u793A\u80CC\u666F\u984F\u8272","Highlight text color":"\u7A81\u51FA\u986F\u793A\u6587\u672C\u984F\u8272","Hobbyists and indie devs":"\u611B\u597D\u8005\u548C\u7368\u7ACB\u958B\u767C\u8005","Home page":"\u4E3B\u9801","Homepage":"\u9996\u9801","Horizontal anchor":"\u6C34\u5E73\u9328\u9EDE","Horizontal flip":"\u6C34\u5E73\u7FFB\u8F49","Horror":"\u6050\u6016","Hours":"\u5C0F\u6642","How are you learning game dev?":"\u4F60\u662F\u5982\u4F55\u5B78\u7FD2\u6E38\u6232\u958B\u767C\u7684\uFF1F","How are you working on your projects?":"\u60A8\u7684\u9805\u76EE\u9032\u5C55\u5982\u4F55\uFF1F","How many students do you want to create?":"\u60A8\u60F3\u5275\u5EFA\u591A\u5C11\u5B78\u751F\uFF1F","How to make my game more fun?":"\u5982\u4F55\u8B93\u6211\u7684\u904A\u6232\u66F4\u6709\u8DA3\uFF1F","How would you rate this chapter?":"\u60A8\u6703\u600E\u9EBC\u8A55\u50F9\u9019\u4E00\u7AE0\u7BC0\uFF1F","Huge":"\u5DE8\u5927","I am learning game development":"\u6211\u6B63\u5728\u5B78\u7FD2\u6E38\u6232\u958B\u767C","I am teaching game development":"\u6211\u6B63\u5728\u6559\u6388\u6E38\u6232\u958B\u767C","I don\u2019t have a specific deadline":"\u6211\u6C92\u6709\u5177\u9AD4\u7684\u622A\u6B62\u65E5\u671F","I have encountered bugs or performance problems":"\u6211\u9047\u5230\u4E86\u932F\u8AA4\u6216\u6027\u80FD\u554F\u984C","I trust this project":"\u6211\u4FE1\u4EFB\u6B64\u5C08\u6848","I want to add a leaderboard":"\u6211\u60F3\u65B0\u589E\u6392\u884C\u699C","I want to add an explosion when an enemy is destroyed":"\u6211\u60F3\u65B0\u589E\u4E00\u500B\u6575\u4EBA\u88AB\u6467\u6BC0\u6642\u7684\u7206\u70B8\u6548\u679C","I want to create a main menu for my game":"\u6211\u60F3\u70BA\u6211\u7684\u904A\u6232\u5275\u5EFA\u4E00\u500B\u4E3B\u9078\u55AE","I want to display the health of my player":"\u6211\u60F3\u986F\u793A\u6211\u7684\u73A9\u5BB6\u7684\u751F\u547D\u503C","I want to receive the GDevelop Newsletter":"\u6211\u60F3\u6536\u5230 GDevelop \u65B0\u805E\u901A\u8A0A","I want to receive weekly stats about my games":"\u6211\u60F3\u6536\u5230\u6211\u7684\u6E38\u6232\u7684\u6BCF\u5468\u7D71\u8A08\u6578\u64DA","I'll do it later":"\u6211\u7A0D\u540E\u518D\u8A66","I'm building a video game or app":"\u6211\u6B63\u5728\u5236\u4F5C\u4E00\u500B\u8996\u983B\u6E38\u6232\u6216\u61C9\u7528\u7A0B\u5E8F","I'm learning or teaching game development":"\u6211\u6B63\u5728\u5B78\u7FD2\u6216\u6559\u6388\u6E38\u6232\u958B\u767C","I'm struggling to create what I want":"\u6211\u6B63\u5728\u52AA\u529B\u5275\u9020\u6211\u60F3\u8981\u7684\u6771\u897F","I've broken this into steps \u2014 let me walk you through it:":"\u6211\u5DF2\u7D93\u5C07\u6B64\u4E8B\u62C6\u5206\u6210\u6B65\u9A5F - \u8B93\u6211\u5E36\u4F60\u4E00\u8D77\u5B8C\u6210\uFF1A","I've mapped out a plan \u2014 here's what I'll do:":"\u6211\u5DF2\u7D93\u898F\u5283\u4E86\u4E00\u500B\u8A08\u5283 - \u9019\u662F\u6211\u5C07\u505A\u7684\u4E8B\u60C5\uFF1A","I've stopped using GDevelop":"\u6211\u5DF2\u7D93\u505C\u6B62\u4F7F\u7528 GDevelop","I've thought this through \u2014 here's the plan:":"\u6211\u5DF2\u7D93\u8003\u91CF\u904E\u9019\u4E9B - \u9019\u662F\u8A08\u5283\uFF1A","IDE":"IDE(\u96C6\u6210\u958B\u767C\u74B0\u5883)","IPA for App Store":"\u61C9\u7528\u5546\u5E97\u7684 IPA","IPA for testing on registered devices":"\u7528\u4E8E\u5728\u6CE8\u518A\u8A2D\u5099\u4E0A\u9032\u884C\u6E2C\u8A66\u7684 IPA","Icon URL":"\u5716\u6A19 URL","Icon and [DEPRECATED] text":"\u5716\u793A\u548C[\u904E\u6642]\u6587\u672C","Icon only":"\u50C5\u5716\u793A","Icons":"\u5716\u793A","Identifier":"\u6A19\u8B58\u7B26","Identifier (text)":"\u6A19\u8B58\u7B26(\u6587\u672C)","Identifier name":"\u6A19\u8B58\u7B26\u540D\u7A31","If activated, players won't be able to log in and claim a score just sent without being already logged in to the game.":"\u5982\u679C\u6FC0\u6D3B\uFF0C\u73A9\u5BB6\u5728\u672A\u767B\u9304\u6E38\u6232\u7684\u60C5\u6CC1\u4E0B\u5C07\u7121\u6CD5\u767B\u9304\u5E76\u9818\u53D6\u525B\u525B\u767C\u9001\u7684\u5206\u6578\u3002","If checked, player names will always be auto-generated, even if the game sent a custom name. Helpful if you're having a leaderboard where you want full anonymity.":"\u5982\u679C\u9078\u4E2D\uFF0C\u5373\u4F7F\u6E38\u6232\u767C\u9001\u4E86\u81EA\u5B9A\u7FA9\u540D\u7A31\uFF0C\u73A9\u5BB6\u540D\u7A31\u4E5F\u5C07\u59CB\u7D42\u81EA\u52D5\u751F\u6210\u3002\u5982\u679C\u60A8\u60F3\u8981\u5B8C\u5168\u533F\u540D\u7684\u6392\u884C\u699C\uFF0C\u9019\u6703\u5F88\u6709\u5E6B\u52A9\u3002","If no previous condition or action used the specified object(s), the picked instances count will be 0.":"\u5982\u679C\u4E4B\u524D\u7684\u689D\u4EF6\u6216\u64CD\u4F5C\u672A\u4F7F\u7528\u6307\u5B9A\u7684\u5C0D\u8C61\uFF0C\u5247\u62FE\u53D6\u7684\u5BE6\u4F8B\u8A08\u6578\u5C07\u70BA0\u3002","If the parameter is a string or a number, you probably want to use the expressions \"GetArgumentAsString\" or \"GetArgumentAsNumber\", along with the conditions \"Compare two strings\" or \"Compare two numbers\".":"\u5982\u679C\u53C3\u6578\u662F\u5B57\u7B26\u4E32\u6216\u6578\u5B57\uFF0C\u5247\u53EF\u80FD\u8981\u4F7F\u7528\u8868\u9054\u5F0F\u201C \u4EE5\u5B57\u7B26\u4E32\u5F62\u5F0F\u7372\u53D6\u53C3\u6578\u201D\u6216\u201C \u7372\u53D6\u53C3\u6578\u4F5C\u70BA\u6578\u5B57\u201D\uFF0C\u4EE5\u53CA\u689D\u4EF6\u201C\u6BD4\u8F03\u5169\u500B\u5B57\u7B26\u4E32\u201D\u6216\u201C\u6BD4\u8F03\u5169\u500B\u6578\u5B57\u201D\u3002","If you are in a browser, ensure you close all GDevelop tabs or restart the browser.":"If you are in a browser, ensure you close all GDevelop tabs or restart the browser.","If you are on desktop, please re-install it by downloading the latest version from <0>the website":"If you are on desktop, please re-install it by downloading the latest version from <0>the website","If you close this window while the build is being done, you can see its progress and download the game later by clicking on See All My Builds below.":"\u5982\u679C\u4F60\u5728\u751F\u6210\u904E\u7A0B\u4E2D\u95DC\u9589\u6B64\u7A97\u53E3, \u53EF\u5728\u7A0D\u540E\u901A\u904E\u55AE\u64CA\u4E0B\u9762\u7684 \"\u67E5\u770B\u6240\u6709\u6211\u7684\u751F\u6210\" \u4F86\u67E5\u770B\u5176\u9032\u5EA6\u5E76\u4E0B\u8F09\u6E38\u6232\u3002","If you don't have access to it, restart GDevelop. If you still can't access it, please contact us.":"\u5982\u679C\u60A8\u7121\u6CD5\u8A2A\u554F\uFF0C\u8ACB\u91CD\u65B0\u555F\u52D5 GDevelop\u3002\u5982\u679C\u60A8\u4ECD\u7136\u7121\u6CD5\u8A2A\u554F\uFF0C\u8ACB\u8207\u6211\u5011\u806F\u7E6B\u3002","If you have a popup blocker interrupting the opening, allow the popups and try a second time to open the project.":"\u5982\u679C\u4F60\u6709\u4E00\u500B\u5F48\u51FA\u5C4F\u853D\u5668\u4E2D\u65B7\u4E86\u6253\u958B\uFF0C\u5141\u8A31\u5F48\u51FA\u7A97\u53E3\uFF0C\u5E76\u5617\u8A66\u7B2C\u4E8C\u6B21\u6253\u958B\u9805\u76EE\u3002","If you skip this step, you can still do it manually later from the leaderboards panel in your Games Dashboard.":"\u5982\u679C\u60A8\u8DF3\u904E\u9019\u4E00\u6B65\uFF0C\u60A8\u4ECD\u7136\u53EF\u4EE5\u5728\u6E38\u6232\u5100\u8868\u677F\u7684\u6392\u884C\u699C\u9762\u677F\u4E2D\u624B\u52D5\u9032\u884C\u64CD\u4F5C\u3002","Ignore":"\u5FFD\u7565","Ignore and continue":"\u5FFD\u7565\u4E26\u7E7C\u7E8C","Image":"\u5716\u50CF","Image resource":"\u5716\u50CF\u8CC7\u6E90","Implementation":"\u5BE6\u65BD","Implementation steps:":"\u5BE6\u65BD\u6B65\u9A5F\uFF1A","Implementing in-project monetization":"\u5BE6\u73FE\u9805\u76EE\u5167\u8CA8\u5E63\u5316","Import":"\u5C0E\u5165","Import assets":"\u5C0E\u5165\u8CC7\u7522","Import extension":"\u5C0E\u5165\u64F4\u5C55","Import images":"\u5C0E\u5165\u5716\u50CF","Import one or more animations that are available in this Spine file.":"\u5C0E\u5165\u6B64 Spine \u6587\u4EF6\u4E2D\u53EF\u7528\u7684\u4E00\u500B\u6216\u591A\u500B\u52D5\u756B\u3002","Importing project resources":"\u5C0E\u5165\u9805\u76EE\u8CC7\u6E90","Importing resources outside from the project folder":"\u5F9E\u9805\u76EE\u6587\u4EF6\u593E\u5916\u90E8\u5C0E\u5165\u8CC7\u6E90","Improve and publish your Game":"\u6539\u9032\u5E76\u767C\u5E03\u60A8\u7684\u6E38\u6232","In around a year":"\u4E00\u5E74\u5DE6\u53F3\u7684\u6642\u9593\u91CC","In order to purchase a marketing boost, log-in and select a game in your dashboard.":"\u8981\u8CFC\u8CB7\u71DF\u92B7\u63A8\u5EE3\uFF0C\u8ACB\u767B\u9304\u4E26\u5728\u5100\u8868\u677F\u4E2D\u9078\u64C7\u4E00\u6B3E\u904A\u6232\u3002","In order to see your objects in the scene, you need to add an action \"Create objects from external layout\" in your events sheet.":"\u70BA\u4E86\u5728\u5834\u666F\u4E2D\u770B\u5230\u4F60\u7684\u5C0D\u8C61\uFF0C\u4F60\u9700\u8981\u5728\u4E8B\u4EF6\u5217\u8868\u4E2D\u6DFB\u52A0\u4E00\u500B\u52D5\u4F5C\u201C\u5F9E\u5916\u90E8\u5E03\u5C40\u5275\u5EFA\u5C0D\u8C61\u201D\u3002","In order to use these external events, you still need to add a \"Link\" event in the events sheet of the corresponding scene":"\u70BA\u4E86\u4F7F\u7528\u9019\u4E9B\u5916\u90E8\u4E8B\u4EF6\uFF0C\u60A8\u4ECD\u7136\u9700\u8981\u5728\u76F8\u61C9\u5834\u666F\u7684\u4E8B\u4EF6\u8868\u4E2D\u6DFB\u52A0\u4E00\u500B\u201CLink\u201D\u4E8B\u4EF6","In pixels.":"\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\u3002","In pixels. 0 to ignore.":"\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\u30020\u8868\u793A\u5FFD\u7565\u3002","In this tutorial you will learn:":"\u5728\u9019\u500B\u6559\u7A0B\u4E2D\uFF0C\u60A8\u5C07\u5B78\u7FD2\uFF1A","In-app Tutorials":"\u61C9\u7528\u5167\u6559\u7A0B","In-game obstacles":"\u6E38\u6232\u4E2D\u7684\u969C\u7919","Include events from":"\u5F9E...\u63D2\u5165\u4E8B\u4EF6","Include store extensions":"\u5305\u542B\u5546\u5E97\u64F4\u5C55","Included":"\u5305\u62EC","Included in this bundle":"\u5305\u542B\u5728\u9019\u500B\u6346\u7D81\u5305\u4E2D","Included with GDevelop subscriptions":"\u5305\u542B\u5728 GDevelop \u8A02\u95B1\u4E2D","Incompatible with the object":"\u8207\u5C0D\u8C61\u4E0D\u517C\u5BB9","Increase seats":"\u589E\u52A0\u540D\u984D","Increase version number to {0}":function(a){return["\u5C07\u7248\u672C\u865F\u589E\u52A0\u5230 ",a("0")]},"Indent Scale in Events Sheet":"\u4E8B\u4EF6\u8868\u4E2D\u7684\u7E2E\u9032\u6BD4\u4F8B","Inferred type":"\u63A8\u65B7\u985E\u578B","Initial text of the variable":"\u8B8A\u91CF\u7684\u521D\u59CB\u6587\u672C","Initial text to display":"\u8981\u986F\u793A\u7684\u521D\u59CB\u6587\u672C","Input":"\u8F38\u5165","Insert new...":"\u63D2\u5165\u65B0\u7684...","Inspect the game structure.":"\u6AA2\u67E5\u904A\u6232\u7D50\u69CB\u3002","Inspectors":"\u6AA2\u67E5\u5668","Instagram":"Instagram","Install again":"\u518D\u6B21\u5B89\u88DD","Install all the assets":"\u5B89\u88DD\u6240\u6709\u8CC7\u7522","Install font":"\u5B89\u88DD\u5B57\u9AD4","Install in project":"\u5728\u9805\u76EE\u4E2D\u5B89\u88DD","Install the missing assets":"\u5B89\u88DD\u7F3A\u5931\u7684\u8CC7\u7522","Installed as an app. No updates available.":"\u5DF2\u4F5C\u70BA\u61C9\u7528\u7A0B\u5E8F\u5B89\u88DD\u3002\u6C92\u6709\u53EF\u7528\u7684\u66F4\u65B0\u3002","Installing assets...":"\u6B63\u5728\u5B89\u88DD\u8CC7\u7522...","Instance":"\u5BE6\u4F8B","Instance Variables":"\u5BE6\u4F8B\u8B8A\u91CF","Instance properties":"\u5BE6\u4F8B\u5C6C\u6027","Instance variables":"\u5BE6\u4F8B\u8B8A\u91CF","Instance variables overwrite the default values of the variables of the object.":"\u5BE6\u4F8B\u8B8A\u91CF\u8986\u84CB\u5C0D\u8C61\u8B8A\u91CF\u7684\u9ED8\u8A8D\u503C\u3002","Instance variables:":"\u5BE6\u4F8B\u8B8A\u91CF\uFF1A","Instances":"\u5BE6\u4F8B","Instances List":"\u5BE6\u4F8B\u5217\u8868","Instances editor":"\u5BE6\u4F8B\u7DE8\u8F2F\u5668","Instances editor rendering":"\u5BE6\u4F8B\u7DE8\u8F2F\u5668\u6E32\u67D3","Instances editor.":"\u5BE6\u4F8B\u7DE8\u8F2F\u5668\u3002","Instances list":"\u5BE6\u4F8B\u5217\u8868","Instant":"\u5373\u6642","Instant Games":"\u5373\u6642\u6E38\u6232","Instant or permanent force":"\u7ACB\u5373\u6216\u6C38\u4E45\u7684\u529B","Instead of <0>{0}":function(a){return["\u800C\u4E0D\u662F <0>",a("0"),""]},"Instruction":"\u6307\u4EE4","Instruction editor":"\u6307\u4EE4\u7DE8\u8F2F\u5668","Interaction Design":"\u4E92\u52D5\u8A2D\u8A08","Interactive content":"\u4E92\u52D5\u5167\u5BB9","Intermediate":"\u4E2D\u7D1A","Intermediate course":"\u4E2D\u7D1A\u8AB2\u7A0B","Internal Name":"\u5167\u90E8\u540D\u7A31","Internal instruction names":"\u5167\u90E8\u6307\u4EE4\u540D\u7A31","Invalid email address":"\u7121\u6548\u7684\u96FB\u5B50\u90F5\u4EF6\u5730\u5740","Invalid email address.":"\u7121\u6548\u7684\u96FB\u5B50\u90F5\u4EF6\u5730\u5740\u3002","Invalid file":"\u7121\u6548\u6587\u4EF6","Invalid name":"\u7121\u6548\u540D\u7A31","Invalid parameters in events ({invalidParametersCount})":function(a){return["\u4E8B\u4EF6\u4E2D\u7684\u7121\u6548\u53C3\u6578 (",a("invalidParametersCount"),")"]},"Invert Condition":"\u53CD\u8F49\u689D\u4EF6","Invert condition":"\u53CD\u8F49\u689D\u4EF6","Invitation already accepted":"\u9080\u8ACB\u5DF2\u88AB\u63A5\u53D7","Invitation sent to {lastInvitedEmail}.":function(a){return["\u9080\u8ACB\u5DF2\u767C\u9001\u81F3 ",a("lastInvitedEmail"),"\u3002"]},"Invite":"\u9080\u8ACB","Invite a student":"\u9080\u8ACB\u4E00\u4F4D\u5B78\u751F","Invite a teacher":"\u9080\u8ACB\u4E00\u4F4D\u8001\u5E2B","Invite collaborators":"\u9080\u8ACB\u5408\u4F5C\u8005","Invite students":"\u9080\u8ACB\u5B78\u751F","Invite teacher":"\u9080\u8ACB\u8001\u5E2B","Inviting a user will provide them admin capabilities over the student accounts, as well as all the subscription perks. Only accounts without an existing subscription can be invited.":"\u9080\u8ACB\u7528\u6236\u5C07\u8CE6\u4E88\u4ED6\u5011\u5C0D\u5B78\u751F\u5E33\u6236\u7684\u7BA1\u7406\u6B0A\u9650\uFF0C\u4EE5\u53CA\u6240\u6709\u7684\u8A02\u95B1\u798F\u5229\u3002\u53EA\u6709\u6C92\u6709\u73FE\u6709\u8A02\u95B1\u7684\u5E33\u6236\u624D\u80FD\u88AB\u9080\u8ACB\u3002","Is not published on gd.games":"\u672A\u5728 gd.games \u767C\u5E03","Is published on gd.games":"\u5DF2\u5728 gd.games \u767C\u5E03","Is the average time a player spends in the game.":"Is the average time a player spends in the game.","Is there anything that you struggle with while working on your projects?":"\u60A8\u5728\u505A\u9805\u76EE\u6642\u6709\u9047\u5230\u4EC0\u4E48\u56F0\u96E3\u55CE\uFF1F","Isometric":"\u7B49\u8EF8\u6E2C","It didn't do enough":"\u6C92\u6709\u505A\u5920","It didn't work at all":"\u6839\u672C\u6C92\u6709\u6548\u679C","It is already installed/available in the project.":"\u5B83\u5DF2\u7D93\u5728\u9805\u76EE\u4E2D\u5B89\u88DD/\u53EF\u7528\u3002","It is part of behavior <0/> from extension <1/>.":"\u9019\u662F\u64F4\u5C55 <0/> \u4E2D\u884C\u70BA <1/> \u7684\u4E00\u90E8\u5206\u3002","It is part of extension <0/> {0} .":function(a){return["\u9019\u662F\u64F4\u5145\u529F\u80FD <0/> ",a("0")," \u7684\u4E00\u90E8\u5206\u3002"]},"It is part of object <0/> from extension <1/>.":"\u9019\u662F\u64F4\u5C55 <1/> \u4E2D\u5C0D\u8C61 <0/> \u7684\u4E00\u90E8\u5206\u3002","It looks like the build has timed out, please try again.":"\u770B\u8D77\u4F86\u69CB\u5EFA\u5DF2\u8D85\u6642\uFF0C\u8ACB\u518D\u8A66\u4E00\u6B21\u3002","It seems you entered a name with a quote. Variable names should not be quoted.":"\u770B\u8D77\u4F86\u4F60\u8F38\u5165\u4E86\u4E00\u500B\u5E36\u5F15\u865F\u7684\u540D\u5B57\u3002\u8B8A\u91CF\u540D\u4E0D\u61C9\u8A72\u5E36\u5F15\u865F\u3002","It will be downloaded and installed automatically.":"\u5C07\u81EA\u52D5\u4E0B\u8F09\u4E26\u5B89\u88DD\u3002","It's missing a feature (please specify)":"\u5B83\u7F3A\u5C11\u4E00\u500B\u529F\u80FD (\u8ACB\u6CE8\u660E)","Italic":"\u659C\u9AD4","Itch.io, Poki, CrazyGames...":"Itch.io\u3001Poki\u3001CrazyGames...","JSON resource":"JSON \u8CC7\u6E90","JavaScript file":"JavaScript \u6587\u4EF6","JavaScript files are imported as is (no compilation and not available in JavaScript code block autocompletions). Make sure your extension is used by the game (at least one action/condition used in a scene), otherwise the files won't be imported.":"JavaScript \u6587\u4EF6\u6309\u539F\u6A23\u5C0E\u5165 (\u7121\u9700\u7DE8\u8B6F\u4E14\u5728 JavaScript \u4EE3\u78BC\u584A\u81EA\u52D5\u5B8C\u6210\u4E2D\u4E0D\u53EF\u7528)\u3002\u8ACB\u78BA\u4FDD\u60A8\u7684\u64F4\u5C55\u88AB\u904A\u6232\u4F7F\u7528\uFF08\u5834\u666F\u4E2D\u81F3\u5C11\u4F7F\u7528\u4E86\u4E00\u500B\u52D5\u4F5C/\u689D\u4EF6\uFF09\uFF0C\u5426\u5247\u9019\u4E9B\u6587\u4EF6\u5C07\u7121\u6CD5\u5C0E\u5165\u3002","JavaScript files must be imported by an extension - by choosing it the extension properties. Otherwise, it won't be loaded by the game.":"JavaScript \u6587\u4EF6\u5FC5\u9808\u7531\u64F4\u5C55\u9032\u884C\u5C0E\u5165- \u901A\u904E\u9078\u64C7\u5176\u64F4\u5C55\u5C6C\u6027\u4F86\u5BE6\u73FE\u3002\u5426\u5247\uFF0C\u5B83\u5C07\u7121\u6CD5\u88AB\u904A\u6232\u52A0\u8F09\u3002","Join the discussion":"\u52A0\u5165\u8A0E\u8AD6","Joystick controls":"\u64CD\u7E31\u687F\u63A7\u5236","Json":"Json","Jump forward in time on creation (in seconds)":"\u5728\u5275\u5EFA\u6642\u5411\u524D\u8DF3\u8F49(\u4EE5\u79D2\u70BA\u55AE\u4F4D)","Just now":"\u73FE\u5728","Keep centered (best for game content)":"\u4FDD\u6301\u5C45\u4E2D\uFF08\u6700\u9069\u5408\u904A\u6232\u5167\u5BB9\uFF09","Keep learning":"\u7E7C\u7E8C\u5B78\u7FD2","Keep ratio":"\u4FDD\u6301\u6BD4\u7387","Keep subscription":"\u4FDD\u6301\u8A02\u95B1","Keep the new project linked to this game":"\u4FDD\u6301\u65B0\u9805\u76EE\u8207\u6B64\u904A\u6232\u7684\u93C8\u63A5","Keep their original location":"\u4FDD\u7559\u5176\u539F\u59CB\u4F4D\u7F6E","Keep top-left corner fixed (best for content that can extend)":"\u5C07\u5DE6\u4E0A\u89D2\u56FA\u5B9A\uFF08\u6700\u9069\u5408\u53EF\u5EF6\u4F38\u5167\u5BB9\uFF09","Keyboard":"\u9375\u76E4","Keyboard Key (deprecated)":"\u9375\u76E4\u9375\uFF08\u5DF2\u68C4\u7528\uFF09","Keyboard Key (text)":"\u9375\u76E4\u5BC6\u9470 (\u6587\u672C)","Keyboard Shortcuts":"\u9375\u76E4\u5FEB\u6377\u9375","Keyboard key":"\u9375\u76E4\u9375","Keyboard key (text)":"\u9375\u76E4\u5BC6\u9470 (\u6587\u672C)","Label":"\u6A19\u7C3D","Label displayed in editor":"\u7DE8\u8F2F\u5668\u4E2D\u986F\u793A\u7684\u540D\u7A31","Lack of Graphics & Animation":"\u7F3A\u4E4F\u5716\u5F62\u548C\u52D5\u756B","Lack of Marketing & Publicity":"\u7F3A\u4E4F\u71DF\u92B7\u548C\u5BA3\u50B3","Lack of Music & Sound":"\u7F3A\u4E4F\u97F3\u6A02\u548C\u8072\u97F3","Landscape":"\u6A6B\u5411\u986F\u793A","Language":"\u8A9E\u8A00","Last (after other files)":"\u6700\u5F8C (\u5728\u5176\u5B83\u6587\u4EF6\u4E4B\u5F8C)","Last edited":"\u4E0A\u6B21\u7DE8\u8F2F","Last edited:":"\u4E0A\u6B21\u7DE8\u8F2F\uFF1A","Last modified":"\u4E0A\u6B21\u4FEE\u6539","Last name":"\u59D3\u6C0F","Last run collected on {0} frames.":function(a){return["\u5728 ",a("0")," \u5E40\u4E0A\u6536\u96C6\u7684\u6700\u540E\u4E00\u6B21\u904B\u884C\u3002"]},"Latest save":"\u6700\u65B0\u4FDD\u5B58","Launch network preview over WiFi/LAN":"\u901A\u904E WiFi/LAN \u555F\u52D5\u7DB2\u7D61\u9810\u89BD","Launch new preview":"\u555F\u52D5\u65B0\u9810\u89BD","Launch preview in...":"\u5728...\u4E2D\u555F\u52D5\u9810\u89BD\u2026\u2026","Launch preview with debugger and profiler":"\u4F7F\u7528\u8ABF\u8A66\u5668(debugger)\u548C\u914D\u7F6E\u6587\u4EF6\u555F\u52D5\u9810\u89BD","Launch preview with diagnostic report":"\u555F\u52D5\u5E36\u6709\u8A3A\u65B7\u5831\u544A\u7684\u9810\u89BD","Layer":"\u5716\u5C64","Layer (text)":"\u5716\u5C64(\u6587\u672C)","Layer effect (text)":"\u5716\u5C64\u7279\u6548 (\u6587\u672C)","Layer effect name":"\u5716\u5C64\u6548\u679C\u540D\u7A31","Layer effect property (text)":"\u5716\u5C64\u6548\u679C\u5C6C\u6027 (\u6587\u672C)","Layer effect property name":"\u5716\u5C64\u6548\u679C\u5C6C\u6027\u540D\u7A31","Layer properties":"\u5716\u5C64\u5C6C\u6027","Layer where instances are added by default":"\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\u6DFB\u52A0\u5BE6\u4F8B\u7684\u5716\u5C64","Layers":"\u5716\u5C64","Layers list":"\u5716\u5C64\u5217\u8868","Layers:":"\u5716\u5C64\uFF1A","Layouts":"\u5E03\u5C40(layouts)","Leaderboard":"\u6392\u884C\u699C","Leaderboard (text)":"\u6392\u884C\u699C (\u6587\u672C)","Leaderboard appearance":"\u6392\u884C\u699C\u5916\u89C0","Leaderboard name":"\u6392\u884C\u699C\u540D\u7A31","Leaderboard options":"\u6392\u884C\u699C\u9078\u9805","Leaderboards":"\u6392\u884C\u699C","Leaderboards help retain your players":"\u6392\u884C\u699C\u5E6B\u52A9\u4FDD\u7559\u4F60\u7684\u73A9\u5BB6","Learn":"\u5B78\u7FD2","Learn about revenue on gd.games":"\u4E86\u89E3 gd.games \u4E0A\u7684\u6536\u5165","Learn all the game-building mechanics of GDevelop":"\u5B78\u7FD2GDevelop\u7684\u6240\u6709\u6E38\u6232\u69CB\u5EFA\u6A5F\u5236","Learn by dissecting ready-made games":"\u901A\u904E\u62C6\u89E3\u73FE\u6210\u904A\u6232\u4F86\u5B78\u7FD2","Learn how to make <0>multiplayer games with GDevelop.":"\u5B78\u7FD2\u5982\u4F55\u4F7F\u7528 GDevelop \u88FD\u4F5C<0>\u591A\u4EBA\u904A\u6232\u3002","Learn how to use <0>leaderboards on GDevelop.":"\u5B78\u7FD2\u5982\u4F55\u5728 GDevelop \u4E0A\u4F7F\u7528<0>\u6392\u884C\u699C\u3002","Learn more":"\u4E86\u89E3\u66F4\u591A","Learn more about Instant Games publication":"\u4E86\u89E3\u66F4\u591A\u95DC\u4E8E\u5373\u6642\u6E38\u6232\u767C\u5E03\u7684\u4FE1\u606F","Learn more about manual builds":"\u4E86\u89E3\u6709\u95DC\u624B\u52D5\u69CB\u5EFA\u7684\u66F4\u591A\u4FE1\u606F","Learn more about publishing to platforms":"\u4E86\u89E3\u6709\u95DC\u767C\u5E03\u5230\u5E73\u81FA\u7684\u66F4\u591A\u4FE1\u606F","Learn section":"\u5B78\u7FD2\u90E8\u5206","Learn the fundamental principles of GDevelop":"\u5B78\u7FD2GDevelop \u7684\u57FA\u672C\u539F\u7406","Leave":"\u96E2\u958B","Leave and lose all changes":"\u96E2\u958B\u4E26\u4E1F\u5931\u6240\u6709\u66F4\u6539","Leave the customization?":"\u8981\u96E2\u958B\u81EA\u8A02\u55CE\uFF1F","Leave the tutorial":"\u96E2\u958B\u6559\u7A0B","Left":"\u5DE6","Left (primary)":"\u5DE6 (\u4E3B\u8981)","Left bound":"\u5DE6\u908A\u754C","Left bound should be smaller than right bound":"\u5DE6\u908A\u754C\u61C9\u5C0F\u65BC\u53F3\u908A\u754C","Left face":"\u5DE6\u9762","Left margin":"\u5DE6\u908A\u8DDD","Length":"\u9577\u5EA6","Less than a month":"\u4E0D\u5230\u4E00\u500B\u6708","Let me lay out the steps:":"\u8B93\u6211\u5217\u51FA\u9019\u4E9B\u6B65\u9A5F\uFF1A","Let the user select":"\u8B93\u7528\u6236\u9078\u64C7","Let's finish your game, shall we?":"\u8B93\u6211\u5011\u5B8C\u6210\u4F60\u7684\u904A\u6232\uFF0C\u597D\u55CE\uFF1F","Let's go":"\u8B93\u6211\u5011\u4F86\u5427","Level {0}":function(a){return["\u7B49\u7D1A ",a("0")]},"License":"\u8A31\u53EF\u8B49","Licensing":"\u8A31\u53EF\u5354\u8B70","Lifecycle functions (advanced)":"\u751F\u547D\u5468\u671F\u51FD\u6578(\u9AD8\u7D1A)","Lifecycle functions only included when extension used":"\u751F\u547D\u5468\u671F\u51FD\u6578\u50C5\u7576\u4F7F\u7528\u64F4\u5C55\u6642\u624D\u6703\u88AB\u5305\u542B","Lifecycle methods":"\u751F\u547D\u5468\u671F\u65B9\u6CD5","Lifetime access":"\u7D42\u751F\u8A2A\u554F","Light (colored)":"\u6DFA\u8272(\u8457\u8272)","Light (plain)":"\u6DFA\u8272(\u5E73\u539F)","Light object automatically put in lighting layer":"\u5149\u7167\u7269\u4EF6\u81EA\u52D5\u653E\u5165\u7167\u660E\u5716\u5C64","Lighting settings":"\u7167\u660E\u8A2D\u7F6E","Limit cannot be empty, uncheck or fill a value between {extremeAllowedScoreMin} and {extremeAllowedScoreMax}.":function(a){return["\u6975\u9650\u4E0D\u80FD\u70BA\u7A7A\uFF0C\u53D6\u6D88\u9078\u4E2D\u6216\u586B\u5BEB\u5728 ",a("extremeAllowedScoreMin")," \u548C ",a("extremeAllowedScoreMax")," \u4E4B\u9593\u7684\u503C\u3002"]},"Limit scores":"\u9650\u5236\u5206\u6578","Limited time offer:":"\u9650\u6642\u512A\u60E0\uFF1A","Line":"\u7DDA","Line color":"\u7DDA\u689D\u984F\u8272","Line height":"\u884C\u9AD8","Linear (antialiased rendering, good for most games)":"\u7DDA\u6027 (\u6297\u92F8\u9F52\u6E32\u67D3, \u9069\u7528\u4E8E\u5927\u591A\u6578\u6E38\u6232)","Lines length":"\u7DDA\u689D\u9577\u5EA6","Lines thickness":"\u7DDA\u689D\u539A\u5EA6","Links can't be used outside of a scene.":"\u4E0D\u80FD\u5728\u5834\u666F\u5916\u4F7F\u7528\u93C8\u63A5\u3002","Linux (AppImage)":"Linux (AppImage)","Live Ops & Analytics":"\u5BE6\u6642\u904B\u71DF\u8207\u5206\u6790","Live preview (apply changes to the running preview)":"\u5BE6\u6642\u9810\u89BD(\u61C9\u7528\u66F4\u6539\u5230\u6B63\u5728\u904B\u884C\u7684\u9810\u89BD)","Load autosave":"\u52A0\u8F09\u81EA\u52D5\u4FDD\u5B58","Load local lesson":"\u8F09\u5165\u672C\u5730\u8AB2\u7A0B","Load more":"\u52A0\u8F09\u66F4\u591A","Load more...":"\u52A0\u8F09\u66F4\u591A...","Loading":"\u6B63\u5728\u52A0\u8F09","Loading Position":"\u52A0\u8F09\u4F4D\u7F6E","Loading course...":"\u6B63\u5728\u52A0\u8F09\u8AB2\u7A0B...","Loading preview...":"\u6B63\u5728\u52A0\u8F09\u9810\u89BD...","Loading screen":"\u52A0\u8F09\u5C4F\u5E55","Loading the game link...":"\u6B63\u5728\u52A0\u8F09\u904A\u6232\u93C8\u63A5\u2026\u2026","Loading the game...":"\u6B63\u5728\u52A0\u8F09\u60A8\u7684\u6E38\u6232\u2026\u2026","Loading your profile...":"\u6B63\u5728\u52A0\u8F09\u60A8\u7684\u500B\u4EBA\u8CC7\u6599...","Loading...":"\u6B63\u5728\u52A0\u8F09\u2026\u2026","Lobby":"\u5927\u5EF3","Lobby configuration":"\u5927\u5EF3\u914D\u7F6E","Local Variable":"\u5C40\u90E8\u8B8A\u6578","Local variables":"\u5C40\u90E8\u8B8A\u91CF","Locate file":"\u5B9A\u4F4D\u6587\u4EF6","Location":"\u4F4D\u7F6E","Lock position/angle in the editor":"\u9396\u5B9A\u7DE8\u8F2F\u5668\u4E2D\u7684\u4F4D\u7F6E/\u89D2\u5EA6","Locked":"\u5DF2\u9396\u5B9A","Log in":"\u767B\u9304","Log in to your account":"\u767B\u9304\u5230\u60A8\u7684\u5E33\u6236","Log in to your account to activate your purchase!":"\u767B\u9304\u60A8\u7684\u5E33\u6236\u4EE5\u555F\u7528\u60A8\u7684\u8CFC\u8CB7\uFF01","Log-in to purchase these credits":"\u767B\u9304\u4EE5\u8CFC\u8CB7\u9019\u4E9B\u7A4D\u5206","Log-in to purchase this course":"\u767B\u9304\u4EE5\u8CFC\u8CB7\u9019\u500B\u8AB2\u7A0B","Log-in to purchase this item":"\u767B\u9304\u4EE5\u8CFC\u8CB7\u6B64\u9805\u76EE","Login":"\u767B\u9304","Login now":"\u7ACB\u5373\u767B\u9304","Login with GDevelop":"\u4F7F\u7528 GDevelop \u767B\u9304","Logo and progress fade in delay (in seconds)":"\u6A19\u5FD7\u548C\u9032\u5EA6\u5EF6\u9072\u6DE1\u5165\u6DE1\u51FA(\u79D2)","Logo and progress fade in duration (in seconds)":"\u6A19\u5FD7\u548C\u9032\u5EA6\u6DE1\u5165\u6301\u7E8C\u6642\u9593(\u79D2)","Logout":"\u767B\u51FA","Long":"\u9577","Long description":"\u8A73\u7D30\u63CF\u8FF0","Long press for more events":"\u9577\u6309\u53EF\u67E5\u770B\u66F4\u591A\u4E8B\u4EF6","Long press for quick menu":"\u9577\u6309\u53EF\u7372\u53D6\u5FEB\u6377\u83DC\u55AE","Looks like your project isn't there!{0}Your project must be stored on your computer.":function(a){return["\u60A8\u7684\u9805\u76EE\u4F3C\u4E4E\u4E0D\u5728\u90A3\u88E1\uFF01",a("0"),"\u60A8\u7684\u9805\u76EE\u5FC5\u9808\u5132\u5B58\u5728\u60A8\u7684\u8A08\u7B97\u6A5F\u4E0A\u3002"]},"Loop":"\u5FAA\u74B0","Loop Counter Variable":"\u8FF4\u5708\u8A08\u6578\u5668\u8B8A\u6578","Low quality":"\u4F4E\u8CEA\u91CF","Lower is better":"\u4E0B\u65B9\u8F03\u597D","Lower is better (min: {formattedScore})":function(a){return["\u8D8A\u4F4E\u8D8A\u597D(\u6700\u5C0F\uFF1A ",a("formattedScore"),")"]},"Make a character move like in a retro Pokemon game.":"\u8B93\u89D2\u8272\u50CF\u5FA9\u53E4\u7684Pok\xE9mon\u904A\u6232\u4E00\u6A23\u79FB\u52D5\u3002","Make a knight jump and run in this platformer game.":"\u5728\u9019\u500B\u5E73\u53F0\u904A\u6232\u4E2D\u8B93\u9A0E\u58EB\u8DF3\u8E8D\u548C\u5954\u8DD1\u3002","Make a knight jump and run.":"\u8B93\u9A0E\u58EB\u8DF3\u8E8D\u4E26\u5954\u8DD1\u3002","Make a minimal 3D shooter":"\u88FD\u4F5C\u4E00\u500B\u6700\u7C21\u55AE\u7684 3D \u5C04\u64CA\u904A\u6232","Make an entire game":"\u88FD\u4F5C\u6574\u500B\u904A\u6232","Make asynchronous":"\u9032\u884C\u7570\u6B65\u64CD\u4F5C","Make complete games step by step":"\u9010\u6B65\u5B8C\u6210\u5B8C\u6574\u7684\u6E38\u6232","Make it a Else for the previous event":"\u70BA\u4E4B\u524D\u7684\u4E8B\u4EF6\u88FD\u4F5C ELSE","Make private":"\u79C1\u5BC6\u8A2D\u7F6E","Make public":"\u516C\u958B\u8A2D\u7F6E","Make sure to set up a light in the effects of the layer or choose \"No lighting effect\" - otherwise the object will appear black.":"Make sure to set up a light in the effects of the layer or choose \"No lighting effect\" - otherwise the object will appear black.","Make sure to verify all your events creating objects, and optionally add an action to set the Z order back to 0 if it's important for your game. Do you want to continue (recommended)?":"\u78BA\u4FDD\u9A57\u8B49\u6240\u6709\u5275\u5EFA\u5C0D\u8C61\u7684\u4E8B\u4EF6\uFF0C\u5982\u679C\u9019\u5C0D\u60A8\u7684\u6E38\u6232\u5F88\u91CD\u8981\uFF0C\u5247\u53EF\u4EE5\u9078\u64C7\u6DFB\u52A0\u4E00\u500B\u64CD\u4F5C\u5C07 Z \u9806\u5E8F\u8A2D\u7F6E\u56DE 0\u3002\u662F\u5426\u7E7C\u7E8C(\u63A8\u85A6)\uFF1F","Make sure to verify your events and variables that may rely on string variables defaulting to \"0\". Do you want to continue (recommended)?":"\u8ACB\u78BA\u4FDD\u9A57\u8B49\u60A8\u7684\u4E8B\u4EF6\u548C\u8B8A\u6578\uFF0C\u9019\u4E9B\u8B8A\u6578\u53EF\u80FD\u4F9D\u8CF4\u65BC\u9810\u8A2D\u70BA\"0\"\u7684\u5B57\u4E32\u8B8A\u6578\u3002\u60A8\u60F3\u8981\u7E7C\u7E8C\u55CE\uFF08\u5EFA\u8B70\uFF09\uFF1F","Make sure you create your GitHub account, star the repository called 4ian/GDevelop, enter your username here and try again.":"\u78BA\u4FDD\u60A8\u5275\u5EFA\u4E86\u60A8\u7684GitHub\u5E33\u6236\uFF0C\u5728\u540D\u70BA4ian/GDevelopup\u7684\u5B58\u5132\u5EAB\u4E2D\u6DFB\u52A0\u661F\u865F\uFF0C\u5728\u6B64\u8655\u8F38\u5165\u60A8\u7684\u7528\u6236\u540D\uFF0C\u7136\u540E\u91CD\u8A66\u3002","Make sure you follow the GDevelop account and try again.":"\u78BA\u4FDD\u60A8\u95DC\u6CE8 GDevelop \u5E33\u6236\u5E76\u91CD\u8A66\u3002","Make sure you have a proper internet connection or try again later.":"\u78BA\u4FDD\u60A8\u6709\u6B63\u78BA\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u6216\u7A0D\u540E\u91CD\u8A66\u3002","Make sure you star the repository called 4ian/GDevelop with your GitHub user and try again.":"\u8ACB\u78BA\u4FDD\u5C07\u540D\u70BA4ian/GDevelopup\u7684\u5B58\u5132\u5EAB\u8207\u60A8\u7684GitHub\u7528\u6236\u4E00\u8D77\u52A0\u5165\uFF0C\u7136\u540E\u91CD\u8A66\u3002","Make sure you subscribed to the GDevelop channel and try again.":"\u78BA\u4FDD\u60A8\u5DF2\u8A02\u95B1 GDevelop \u983B\u9053\u4E26\u91CD\u8A66\u3002","Make sure you're online, have a proper internet connection and try again. If you download and use GDevelop desktop application, you can also run previews without any internet connection.":"\u8ACB\u78BA\u4FDD\u60A8\u5728\u7DDA\uFF0C\u6709\u9069\u7576\u7684\u4E92\u806F\u7DB2\u9023\u63A5\uFF0C\u7136\u540E\u91CD\u8A66\u3002 \u5982\u679C\u60A8\u4E0B\u8F09\u5E76\u4F7F\u7528 GDevelop \u684C\u9762\u61C9\u7528\u7A0B\u5E8F\uFF0C\u60A8\u4E5F\u53EF\u4EE5\u5728\u6C92\u6709\u7DB2\u7D61\u9023\u63A5\u7684\u60C5\u6CC1\u4E0B\u904B\u884C\u9810\u89BD\u3002","Make sure your username is correct, follow the GDevelop account and try again.":"\u78BA\u4FDD\u60A8\u7684\u7528\u6236\u540D\u6B63\u78BA\uFF0C\u95DC\u6CE8 GDevelop \u5E33\u6236\u5E76\u91CD\u8A66\u3002","Make sure your username is correct, subscribe to the GDevelop channel and try again.":"\u78BA\u4FDD\u60A8\u7684\u7528\u6236\u540D\u6B63\u78BA\uFF0C\u8A02\u95B1 GDevelop \u983B\u9053\u4E26\u91CD\u8A66\u3002","Make synchronous":"\u540C\u6B65\u5316","Make the leaderboard public":"\u516C\u958B\u6392\u884C\u699C","Make the purpose of the property easy to understand":"\u4F7F\u8A72\u5C6C\u6027\u7684\u76EE\u7684\u6613\u4E8E\u4E86\u89E3","Make your game title":"\u88FD\u4F5C\u60A8\u7684\u904A\u6232\u6A19\u984C","Make your game visible to the GDevelop community and to the world with <0>Marketing Boosts.":"\u900F\u904E <0>\u71DF\u92B7\u63A8\u5EE3 \u8B93\u60A8\u7684\u904A\u6232\u5C0D GDevelop \u793E\u5340\u548C\u5168\u4E16\u754C\u53EF\u898B\u3002","Make your game visible to the GDevelop community and to the world with Marketing Boosts.":"\u8B93\u60A8\u7684\u904A\u6232\u901A\u904E\u71DF\u92B7\u63A8\u5EE3\u5728 GDevelop \u793E\u5340\u548C\u5168\u4E16\u754C\u53EF\u898B\u3002","Make your game visible to the GDevelop community and to the world with Marketing Boosts. <0>Read more about how they increase your views.":"\u8B93\u60A8\u7684\u904A\u6232\u901A\u904E\u71DF\u92B7\u63A8\u5EE3\u5728 GDevelop \u793E\u5340\u548C\u5168\u4E16\u754C\u53EF\u898B\u3002 <0>\u4E86\u89E3\u66F4\u591A \u95DC\u65BC\u5B83\u5011\u5982\u4F55\u589E\u52A0\u60A8\u7684\u700F\u89BD\u91CF\u3002","Making \"{objectOrGroupName}\" global would conflict with the following scenes that have a group or an object with the same name:{0}Continue only if you know what you're doing.":function(a){return["\u4F7F\u201C",a("objectOrGroupName"),"\u201D\u5168\u5C40\u5316\u5C07\u8207\u4E0B\u5217\u5177\u6709\u76F8\u540C\u540D\u7A31\u7684\u7D44\u6216\u5C0D\u8C61\u7684\u5834\u666F\u6C96\u7A81: ",a("0"),"\u53EA\u6709\u5728\u60A8\u77E5\u9053\u6B63\u5728\u505A\u4EC0\u4E48\u7684\u60C5\u6CC1\u4E0B\u624D\u7E7C\u7E8C\u3002"]},"Manage":"\u7BA1\u7406","Manage game online":"\u5728\u7DDA\u7BA1\u7406\u904A\u6232","Manage leaderboards":"\u7BA1\u7406\u6392\u884C\u699C","Manage payments":"\u7BA1\u7406\u4ED8\u6B3E","Manage seats":"\u7BA1\u7406\u5EA7\u4F4D","Manage subscription":"\u7BA1\u7406\u8A02\u95B1","Manual build":"\u624B\u52D5\u69CB\u5EFA","Mark all as read":"\u5168\u90E8\u6A19\u8A18\u70BA\u5DF2\u8B80","Mark all as solved":"\u5168\u90E8\u6A19\u8A18\u70BA\u5DF2\u89E3\u6C7A","Mark as read":"\u6A19\u8A18\u70BA\u5DF2\u8B80","Mark as unread":"\u6A19\u8A18\u70BA\u672A\u8B80","Mark this function as deprecated to discourage its use.":"\u5C07\u6B64\u529F\u80FD\u6A19\u8A18\u70BA\u904E\u6642\u4EE5\u963B\u6B62\u5176\u4F7F\u7528\u3002","Marketing":"\u5E02\u5834\u71DF\u92B7","Marketing campaigns":"\u71DF\u92B7\u6D3B\u52D5","Match case":"\u5339\u914D\u5927\u5C0F\u5BEB","Maximum 2D drawing distance":"\u6700\u5927 2D \u7E6A\u5716\u8DDD\u96E2","Maximum FPS (0 for unlimited)":"\u6700\u5927 FPS (0\uFF0C\u7121\u9650\u5236)","Maximum Fps is too low":"\u6700\u5927\u5E40\u7387\u592A\u4F4E","Maximum emitter force applied on particles":"\u65BD\u52A0\u5728\u7C92\u5B50\u4E0A\u7684\u6700\u5927\u767C\u5C04\u529B","Maximum number of particles displayed":"\u986F\u793A\u7684\u6700\u5927\u7C92\u5B50\u6578","Maximum number of players per lobby":"\u6BCF\u500B\u5927\u5EF3\u7684\u6700\u5927\u73A9\u5BB6\u6578\u91CF","Maximum score":"\u6700\u5927\u5206\u6578","Me":"\u6211","Mean played time":"\u5E73\u5747\u6E38\u6232\u6642\u9593","Measurement unit":"\u6E2C\u91CF\u55AE\u4F4D","Medium":"\u4E2D","Medium quality":"\u4E2D\u7B49\u8CEA\u91CF","Memory Tracker Registry":"\u8A18\u61B6\u8FFD\u8E64\u5668\u767B\u8A18\u7C3F","Menu":"\u83DC\u55AE","Mesh shapes are only supported for 3D model objects.":"\u53EA\u652F\u63F4 3D \u6A21\u578B\u7269\u4EF6\u7684\u7DB2\u683C\u5F62\u72C0\u3002","Message":"Message","Middle (Auxiliary button, usually the wheel button)":"\u4E2D\u9375 (\u8F14\u52A9\u6309\u9215\uFF0C\u901A\u5E38\u662F\u8F2A\u9375)","Minimize":"\u6700\u5C0F\u5316","Minimum FPS":"\u6700\u5C0FFPS","Minimum Fps is too low":"\u6700\u5C0F\u5E40\u592A\u4F4E","Minimum duration of the screen (in seconds)":"\u5C4F\u5E55\u6700\u5C0F\u6301\u7E8C\u6642\u9593(\u79D2)","Minimum emitter force applied on particles":"\u65BD\u52A0\u5728\u7C92\u5B50\u4E0A\u7684\u6700\u5C0F\u767C\u5C04\u529B","Minimum number of players to start the lobby":"\u5927\u5EF3\u7684\u6700\u4F4E\u73A9\u5BB6\u6578\u91CF","Minimum score":"\u6700\u5C0F\u5206\u6578","Minutes":"\u5206","Missing actions/conditions/expressions ( {missingInstructionsCount})":function(a){return["\u7F3A\u5C11\u52D5\u4F5C/\u689D\u4EF6/\u8868\u9054\u5F0F ( ",a("missingInstructionsCount"),")"]},"Missing behaviors for object \"{objectName}\"":function(a){return["\u5C0D\u8C61 \u201C",a("objectName"),"\u201D \u7F3A\u5C11\u884C\u70BA"]},"Missing instructions":"\u7F3A\u5C11\u6307\u4EE4","Missing objects":"\u7F3A\u5931\u7684\u7269\u4EF6","Missing scene variables":"\u7F3A\u5C11\u5834\u666F\u8B8A\u91CF","Missing some contributions? If you are the author, create a Pull Request on the corresponding GitHub repository after adding your username in the authors of the example or the extension - or directly ask the original author to add your username.":"\u7F3A\u5C11\u4E00\u4E9B\u8CA2\u737B\uFF1F \u5982\u679C\u4F60\u662F\u4F5C\u8005\uFF0C \u5728\u76F8\u61C9\u7684 GitHub \u5009\u5EAB\u6DFB\u52A0\u60A8\u7684\u7528\u6236\u540D\u6216\u64F4\u5C55\u7684\u4F5C\u8005\u540E\u5275\u5EFA\u5408\u5E76\u8ACB\u6C42 - \u6216\u76F4\u63A5\u8981\u6C42\u539F\u4F5C\u8005\u6DFB\u52A0\u60A8\u7684\u7528\u6236\u540D\u3002","Missing texture atlas name in the Spine file.":"Spine \u6587\u4EF6\u4E2D\u7F3A\u5C11\u7D0B\u7406\u5716\u96C6\u540D\u7A31\u3002","Missing texture for an atlas in the Spine file.":"Spine \u6587\u4EF6\u4E2D\u7F3A\u5C11\u5716\u96C6\u7684\u7D0B\u7406\u3002","Missing variables for object \"{objectName}\"":function(a){return["\u5C0D\u8C61 \u201C",a("objectName"),"\u201D \u7F3A\u5C11\u8B8A\u91CF"]},"Mixed":"\u6DF7\u5408","Mixed values":"\u6DF7\u5408\u503C","Mobile":"\u79FB\u52D5\u8A2D\u5099","Mobile portrait":"\u79FB\u52D5\u8C4E\u5C4F\u6A21\u5F0F","Modifying":"\u6B63\u5728\u4FEE\u6539","Month":"\u6708","Monthly, {0}":function(a){return["\u6BCF\u6708\uFF0C",a("0")]},"Monthly, {0} per seat":function(a){return["\u6BCF\u6708\uFF0C",a("0")," \u6BCF\u500B\u540D\u984D"]},"More details (optional)":"\u66F4\u591A\u7D30\u7BC0 (\u53EF\u9078)","More than 6 months":"\u8D85\u904E 6 \u500B\u6708","Most browsers will require the user to have interacted with your game before allowing any video to play. Make sure that the player click/touch the screen at the beginning of the game before starting any video.":"\u5927\u591A\u6578\u700F\u89BD\u5668\u5C07\u8981\u6C42\u7528\u6236\u5728\u5141\u8A31\u4EFB\u4F55\u8996\u983B\u64AD\u653E\u4E4B\u524D\u8207\u60A8\u7684\u6E38\u6232\u4E92\u52D5\u3002\u8ACB\u78BA\u4FDD\u73A9\u5BB6\u5728\u6E38\u6232\u958B\u59CB\u524D\u9EDE\u64CA/\u89F8\u6478\u5C4F\u5E55\u3002","Most monitors have a refresh rate of 60 FPS. Setting a maximum number of FPS under 60 will force the game to skip frames, and the real number of FPS will be way below 60, making the game laggy and impacting the gameplay negatively. Consider putting 60 or more for the maximum number or FPS, or disable it by setting 0.":"\u5927\u591A\u6578\u986F\u793A\u5C4F\u90FD\u670960\u5E40\u7684\u5237\u65B0\u7387\u3002\u628A\u6700\u9AD8\u5E40\u6578\u9650\u5236\u572860\u5E40\u4E00\u4E0B\u6703\u9020\u6210\u9583\u5E40\uFF0C\u8DF3\u5E40\uFF0C\u7522\u751F\u8CA0\u9762\u5F71\u97FF\uFF0C\u8ACB\u8B93\u6700\u9AD8\u5E40\u6578\u5927\u96E860\u5E40\u6216\u4E0D\u9650\u5236","Most sessions (all time)":"\u5927\u591A\u6578\u6703\u8A71\uFF08\u6240\u6709\u6642\u9593\uFF09","Most sessions (past 7 days)":"\u5927\u591A\u6578\u6703\u8B70\uFF08\u904E\u53BB 7 \u5929\uFF09","Mouse button":"\u9F20\u6A19\u6309\u9375","Mouse button (deprecated)":"\u9F20\u6A19\u6309\u9215\uFF08\u5DF2\u68C4\u7528\uFF09","Mouse button (text)":"\u9F20\u6A19\u6309\u9215 (\u6587\u672C)","Move Events into a Group":"\u5C07\u4E8B\u4EF6\u79FB\u52D5\u5230\u7D44","Move down":"\u5411\u4E0B\u79FB\u52D5","Move events into a new group":"\u5C07\u4E8B\u4EF6\u79FB\u52D5\u5230\u65B0\u7D44\u4E2D","Move instances":"\u79FB\u52D5\u5BE6\u4F8B","Move like in retro Pokemon games.":"\u50CF\u5728\u5FA9\u53E4\u7684\u5BF6\u53EF\u5922\u904A\u6232\u4E2D\u79FB\u52D5\u3002","Move objects":"\u79FB\u52D5\u5C0D\u8C61","Move objects from layer {0} to:":function(a){return["\u5C07\u5C0D\u8C61\u5F9E\u5716\u5C64 ",a("0")," \u79FB\u52D5\u5230\uFF1A"]},"Move to bottom":"\u79FB\u52D5\u5230\u5E95\u90E8","Move to folder":"\u79FB\u52D5\u5230\u6587\u4EF6\u593E","Move to position {index}":function(a){return["\u79FB\u52D5\u5230\u4F4D\u7F6E ",a("index")]},"Move to top":"\u79FB\u52D5\u5230\u9802\u90E8","Move up":"\u5411\u4E0A\u79FB\u52D5","Move {existingInstanceCount} <0>{object_name} instance(s) to {0} (layer: {1}) in scene {scene_name}.":function(a){return["\u5C07 ",a("existingInstanceCount")," <0>",a("object_name")," \u5BE6\u4F8B\u79FB\u52D5\u5230 ",a("0"),"\uFF08\u5716\u5C64\uFF1A",a("1"),"\uFF09\u5728\u5834\u666F ",a("scene_name")," \u4E2D\u3002"]},"Movement":"\u79FB\u52D5","Multiline":"\u591A\u884C","Multiline text":"\u591A\u884C\u6587\u672C","Multiplayer":"\u591A\u4EBA\u6E38\u6232","Multiplayer lobbies":"\u591A\u4EBA\u904A\u6232\u5927\u5EF3","Multiple files, saved in folder next to the main file":"\u591A\u500B\u6587\u4EF6\uFF0C\u4FDD\u5B58\u5728\u4E3B\u6587\u4EF6\u593E\u65C1\u908A\u7684\u6587\u4EF6\u593E","Multiple frames":"\u591A\u5E40","Multiple states":"\u591A\u500B\u72C0\u614B","Multiply scores with collectibles.":"\u7528\u6536\u96C6\u54C1\u4F86\u4E58\u4EE5\u5206\u6578\u3002","Music":"\u97F3\u6A02","Musics will only be played if the user has interacted with the game before (by clicking/touching it or pressing a key on the keyboard). This is due to browser limitations. Make sure to have the user interact with the game before using this action.":"\u53EA\u6709\u7576\u7528\u6236\u8207\u6E38\u6232\u4EA4\u4E92\u904E(\u901A\u904E\u9EDE\u64CA/\u89F8\u6478\u6216\u6309\u4E0B\u4E00\u500B\u9375\u76E4\u6309\u9375)\uFF0C\u624D\u80FD\u64AD\u653E\u97F3\u6A02\u3002\u9019\u662F\u700F\u89BD\u5668\u7684\u9650\u5236\u3002\u8ACB\u78BA\u4FDD\u4F7F\u7528\u8A72\u52D5\u4F5C\u524D\uFF0C\u5148\u8B93\u7528\u6236\u8207\u6E38\u6232\u9032\u884C\u4EA4\u4E92\u3002","My Profile":"\u6211\u7684\u500B\u4EBA\u8CC7\u6599","My manual save":"\u6211\u7684\u624B\u52D5\u4FDD\u5B58","My profile":"\u6211\u7684\u500B\u4EBA\u8CC7\u6599","MyObject":"\u6211\u7684\u7269\u4EF6","NPM":"NPM","Name":"\u540D\u7A31","Name (optional)":"\u540D\u7A31 (\u53EF\u9078)","Name displayed in editor":"\u7DE8\u8F2F\u5668\u4E2D\u986F\u793A\u7684\u540D\u7A31","Name of the external layout":"\u5916\u90E8\u5E03\u5C40\u540D\u7A31","Name version":"\u540D\u7A31\u7248\u672C","Narrative & Writing":"\u6558\u4E8B\u8207\u5BEB\u4F5C","Near plane distance":"\u8FD1\u5E73\u9762\u8DDD\u96E2","Nearest (no antialiasing, good for pixel perfect games)":"\u6700\u8FD1 (\u7121\u6297\u92F8\u9F52, \u9069\u5408\u9AD8\u50CF\u7D20\u6E38\u6232)","Need latest GDevelop version":"\u9700\u8981\u6700\u65B0\u7684 GDevelop \u7248\u672C","Need more?":"\u9700\u8981\u66F4\u591A\u55CE\uFF1F","Network":"\u7DB2\u7D61","Never":"\u5F9E\u4E0D","Never preload":"\u6C38\u9060\u4E0D\u9810\u52A0\u8F09","Never unload":"\u6C38\u9060\u4E0D\u5378\u8F09","Never unload (default)":"\u6C38\u9060\u4E0D\u5378\u8F09\uFF08\u9ED8\u8A8D\uFF09","New":"\u65B0\u7684","New 3D editor":"\u65B0 3D \u7DE8\u8F2F\u5668","New Apple Certificate/Profile":"\u65B0\u7684 Apple \u8B49\u66F8/\u914D\u7F6E\u6587\u4EF6","New Auth Key (App Store upload)":"\u65B0\u7684\u8EAB\u4EFD\u9A57\u8B49\u5BC6\u9470 (\u61C9\u7528\u5546\u5E97\u4E0A\u50B3)","New Event Below":"\u5728\u4E0B\u65B9\u6DFB\u52A0\u65B0\u4E8B\u4EF6","New Object dialog":"\u65B0\u5EFA\u5C0D\u8C61\u5C0D\u8A71\u6846","New chat":"\u65B0\u7684\u5C0D\u8A71","New extension name":"\u65B0\u64F4\u5C55\u540D\u7A31","New group name":"\u65B0\u7D44\u540D","New interactive services for clients":"\u70BA\u5BA2\u6236\u63D0\u4F9B\u65B0\u7684\u4EA4\u4E92\u670D\u52D9","New lesson every month with the Education subscription":"\u6BCF\u6708\u64C1\u6709\u65B0\u8AB2\u7A0B\uFF0C\u9069\u7528\u65BC\u6559\u80B2\u8A02\u95B1","New object":"\u65B0\u5EFA\u5C0D\u8C61","New object from scratch":"\u5F9E\u96F6\u958B\u59CB\u5275\u5EFA\u65B0\u5C0D\u8C61","New resource":"\u65B0\u8CC7\u6E90","New variant":"New variant","Next":"\u4E0B\u4E00\u500B","Next actions (and sub-events) will wait for this action to be finished before running.":"\u4E0B\u4E00\u500B\u52D5\u4F5C(\u548C\u5B50\u4E8B\u4EF6)\u5C07\u7B49\u5F85\u6B64\u52D5\u4F5C\u5B8C\u6210\u540E\u624D\u80FD\u904B\u884C\u3002","Next page":"\u4E0B\u4E00\u9801","Next: Game logo":"\u4E0B\u4E00\u6B65\uFF1A\u904A\u6232\u6A19\u8A8C","Next: Tweak Gameplay":"\u4E0B\u4E00\u6B65\uFF1A\u8ABF\u6574\u904A\u6232\u73A9\u6CD5","No":"\u5426","No GDevelop user with this email can be found.":"\u627E\u4E0D\u5230\u5177\u6709\u8A72\u96FB\u5B50\u90F5\u4EF6\u5730\u5740\u7684 GDevelop \u7528\u6236\u3002","No access to project save":"\u7121\u6CD5\u5B58\u53D6\u5C08\u6848\u5132\u5B58","No atlas image configured.":"\u672A\u914D\u7F6E\u5716\u96C6\u5716\u50CF\u3002","No behavior":"No behavior","No bio defined.":"\u6C92\u6709\u5B9A\u7FA9bio\u3002","No changes to the game size":"\u6E38\u6232\u5927\u5C0F\u6C92\u6709\u8B8A\u5316","No children":"\u6C92\u6709\u5B50\u9805","No cycle":"\u7121\u5FAA\u74B0","No data to show yet. Share your game creator profile with more people to get more players!":"\u5C1A\u7121\u6578\u64DA\u53EF\u986F\u793A\u3002\u8207\u66F4\u591A\u4EBA\u5206\u4EAB\u60A8\u7684\u904A\u6232\u5275\u9020\u8005\u8CC7\u6599\u4EE5\u5438\u5F15\u66F4\u591A\u73A9\u5BB6\uFF01","No entries":"\u6C92\u6709\u53C3\u8CFD\u4F5C\u54C1","No experience at all":"\u5B8C\u5168\u6C92\u6709\u7D93\u9A57","No forum account was found with email {0}. Make sure you have created an account on the GDevelop forum with this email.":function(a){return["\u672A\u627E\u5230\u4F7F\u7528\u96FB\u5B50\u90F5\u4EF6 ",a("0")," \u7684\u8AD6\u58C7\u5E33\u865F\u3002\u8ACB\u78BA\u4FDD\u60A8\u5728 GDevelop \u8AD6\u58C7\u4E0A\u4F7F\u7528\u6B64\u96FB\u5B50\u90F5\u4EF6\u5275\u5EFA\u4E86\u5E33\u865F\u3002"]},"No game matching your search.":"\u6C92\u6709\u5339\u914D\u60A8\u641C\u7D22\u7684\u6E38\u6232\u3002","No information about available updates.":"\u6C92\u6709\u53EF\u7528\u66F4\u65B0\u7684\u4FE1\u606F\u3002","No inspector, choose another element in the list or toggle the raw data view.":"\u6C92\u6709\u6AA2\u67E5\u5668, \u8ACB\u5728\u5217\u8868\u4E2D\u9078\u64C7\u53E6\u4E00\u500B\u5143\u7D20\u6216\u5207\u63DB\u539F\u59CB\u6578\u64DA\u8996\u5716\u3002","No issues found in your project.":"\u60A8\u7684\u5C08\u6848\u4E2D\u672A\u767C\u73FE\u4EFB\u4F55\u554F\u984C\u3002","No leaderboard chosen":"\u6C92\u6709\u9078\u64C7\u6392\u884C\u699C","No leaderboards":"\u6C92\u6709\u6392\u884C\u699C","No lighting effect":"\u7121\u71C8\u5149\u6548\u679C","No link defined.":"\u672A\u5B9A\u7FA9\u93C8\u63A5\u3002","No matches found for \"{0}\".":function(a){return["\u672A\u627E\u5230 \"",a("0"),"\" \u7684\u5339\u914D\u9805\u3002"]},"No new animation":"\u6C92\u6709\u65B0\u52D5\u756B","No options":"\u6C92\u6709\u9078\u9805","No preview running. Run a preview and you will be able to inspect it with the debugger":"\u6C92\u6709\u9810\u89BD\u6B63\u5728\u904B\u884C\u3002\u904B\u884C\u9810\u89BD\uFF0C\u60A8\u5C07\u80FD\u5920\u4F7F\u7528\u8ABF\u8A66\u5668\u6AA2\u67E5\u5B83","No project save available":"\u6C92\u6709\u53EF\u7528\u7684\u5C08\u6848\u5132\u5B58","No project save is available for this request message.":"\u6B64\u8ACB\u6C42\u8A0A\u606F\u6C92\u6709\u6240\u9700\u7684\u5C08\u6848\u5132\u5B58\u3002","No project to open":"\u6C92\u6709\u9805\u76EE\u53EF\u6253\u958B","No projects found for this game. Open manually a local project to have it added to the game dashboard.":"\u672A\u627E\u5230\u6B64\u904A\u6232\u7684\u5C08\u6848\u3002\u8ACB\u624B\u52D5\u6253\u958B\u672C\u5730\u5C08\u6848\u4EE5\u5C07\u5176\u6DFB\u52A0\u81F3\u904A\u6232\u5100\u8868\u677F\u4E2D\u3002","No projects yet.":"\u5C1A\u7121\u9805\u76EE\u3002","No recent project":"\u6C92\u6709\u6700\u8FD1\u7684\u9805\u76EE","No result":"\u7121\u7D50\u679C","No results":"\u6C92\u6709\u7D50\u679C","No results returned for your search. Try something else or typing at least 2 characters.":"\u6C92\u6709\u8FD4\u56DE\u641C\u7D22\u7D50\u679C\u3002\u8ACB\u5617\u8A66\u5176\u4ED6\u5167\u5BB9\u6216\u8F38\u5165\u81F3\u5C11 2 \u500B\u5B57\u7B26\u3002","No results returned for your search. Try something else!":"\u60A8\u7684\u641C\u7D22\u672A\u8FD4\u56DE\u4EFB\u4F55\u7D50\u679C\u3002\u8ACB\u5617\u8A66\u5176\u4ED6\u5167\u5BB9\uFF01","No results returned for your search. Try something else, browse the categories or create your object from scratch!":"\u6C92\u6709\u8FD4\u56DE\u641C\u7D22\u7D50\u679C\u3002\u5617\u8A66\u5176\u4ED6\u65B9\u6CD5\uFF0C\u700F\u89BD\u985E\u5225\u6216\u5F9E\u96F6\u958B\u59CB\u5275\u5EFA\u60A8\u7684\u5C0D\u8C61\uFF01","No shortcut":"\u7121\u5FEB\u6377\u65B9\u5F0F","No similar asset was found.":"\u672A\u767C\u73FE\u985E\u4F3C\u8CC7\u7522\u3002","No thumbnail":"\u6C92\u6709\u7E2E\u7565\u5716","No thumbnail for your game, you can update it in your Game Dashboard!":"\u60A8\u7684\u904A\u6232\u6C92\u6709\u7E2E\u7565\u5716\uFF0C\u60A8\u53EF\u4EE5\u5728\u904A\u6232\u5100\u8868\u677F\u4E2D\u66F4\u65B0\u5B83\uFF01","No update available. You're using the latest version!":"\u6C92\u6709\u53EF\u7528\u66F4\u65B0\u3002\u60A8\u6B63\u5728\u4F7F\u7528\u6700\u65B0\u7248\u672C\uFF01","No uses left":"\u6C92\u6709\u5269\u9918\u4F7F\u7528\u6B21\u6578","No variable":"No variable","No warning":"\u7121\u8B66\u544A","No, close project":"\u4E0D\uFF0C\u95DC\u9589\u9805\u76EE","None":"\u7121","Not applicable":"\u4E0D\u9069\u7528","Not applicable to this plan":"\u4E0D\u9069\u7528\u65BC\u6B64\u8A08\u5283","Not compatible":"\u4E0D\u517C\u5BB9","Not installed as an app. No updates available.":"\u672A\u4F5C\u70BA\u61C9\u7528\u7A0B\u5E8F\u5B89\u88DD\u3002\u6C92\u6709\u53EF\u7528\u7684\u66F4\u65B0\u3002","Not now, thanks!":"\u4E0D\u662F\u73FE\u5728\uFF0C\u8B1D\u8B1D\uFF01","Not on mobile":"\u4E0D\u5728\u79FB\u52D5\u8A2D\u5099\u4E0A","Not published":"\u672A\u767C\u5E03","Not set":"\u672A\u8A2D\u7F6E","Not stored":"\u672A\u5B58\u5132","Not sure how many credits you need? Check <0>this guide to help you decide.":"\u4E0D\u78BA\u5B9A\u60A8\u9700\u8981\u591A\u5C11\u7A4D\u5206\uFF1F\u8ACB\u6AA2\u67E5<0>\u672C\u6307\u5357\uFF0C\u4EE5\u5E6B\u52A9\u60A8\u6C7A\u5B9A\u3002","Not visible":"\u4E0D\u53EF\u898B","Note that the distinction between what is a mobile device and what is not is becoming blurry (with devices like iPad pro and other \"desktop-class\" tablets). If you use this for mobile controls, prefer to check if the device has touchscreen support.":"\u8ACB\u6CE8\u610F\uFF0C\u4EC0\u4E48\u662F\u79FB\u52D5\u8A2D\u5099\u8207\u4EC0\u4E48\u4E0D\u662F\u79FB\u52D5\u8A2D\u5099\u4E4B\u9593\u7684\u5340\u5225\u8B8A\u5F97\u8D8A\u4F86\u8D8A\u6A21\u7CCA(\u4F7F\u7528iPad Pro\u548C\u5176\u4ED6\u201C\u81FA\u5F0F\u6A5F\u201D\u5E73\u677F\u96FB\u8166\u9019\u6A23\u7684\u8A2D\u5099)\u3002\u5982\u679C\u5C07\u6B64\u7528\u4E8E\u79FB\u52D5\u63A7\u4EF6\uFF0C\u5247\u6700\u597D\u6AA2\u67E5\u8A2D\u5099\u662F\u5426\u652F\u6301\u89F8\u6478\u5C4F\u3002","Note that this option will only have an effect when saving your project on your computer's filesystem from the desktop app. Read about [using Git or GitHub with projects in multiple files](https://wiki.gdevelop.io/gdevelop5/tutorials/using-github-desktop/).":"\u8ACB\u6CE8\u610F\uFF0C\u53EA\u6709\u7576\u5F9E\u684C\u9762\u61C9\u7528\u7A0B\u5E8F\u5C07\u9805\u76EE\u4FDD\u5B58\u5230\u8A08\u7B97\u6A5F\u7684\u6587\u4EF6\u7CFB\u7D71\u4E0A\u6642\uFF0C\u6B64\u9078\u9805\u624D\u6703\u751F\u6548\u3002\u95B1\u8B80[\u5728\u591A\u500B\u6587\u4EF6\u4E2D\u4F7F\u7528Git\u6216GitHub\u9805\u76EE](https://wiki.gdevelop.io/gdevelop5/tutorials/using-github-desktop/)\u3002","Note: write _PARAMx_ for parameters, e.g: Flash _PARAM1_ for 5 seconds":"\u6CE8\u610F\uFF1A\u5BEB\u5165 _PARAMx_ \u53C3\u6578\uFF0C\u4F8B\u5982 Flash _PARAM1_ 5\u79D2","Nothing corresponding to your search":"\u6C92\u6709\u8207\u4F60\u7684\u641C\u5C0B\u76F8\u7B26\u7684\u5167\u5BB9","Nothing corresponding to your search. Try browsing the list instead.":"\u6C92\u6709\u627E\u5230\u60A8\u8981\u641C\u7D22\u7684\u5167\u5BB9\u3002\u60A8\u53EF\u4EE5\u5617\u8A66\u5148\u700F\u89BD\u4E0B\u5217\u8868\u3002","Nothing to configure for this behavior.":"\u6B64\u884C\u70BA\u7121\u9700\u914D\u7F6E\u3002","Nothing to configure for this effect.":"\u6B64\u6548\u679C\u7121\u9700\u914D\u7F6E\u3002","Notifications":"\u901A\u77E5","Number":"\u6578\u5B57","Number between 0 and 1":"0\u52301\u4E4B\u9593\u7684\u6578\u5B57","Number from a list of options (number)":"\u9078\u9805\u5217\u8868\u4E2D\u7684\u6578\u5B57 (\u6578\u5B57)","Number of entries to display":"\u8981\u986F\u793A\u7684\u689D\u76EE\u6578","Number of particles in tank (-1 for infinite)":"\u5766\u514B\u4E2D\u7684\u7C92\u5B50\u6578 (-1\u8868\u793A\u7121\u9650)","Number of people who launched the game. Viewers are considered players when they stayed at least 60 seconds including loading screens.":"Number of people who launched the game. Viewers are considered players when they stayed at least 60 seconds including loading screens.","Number of seats":"\u5EA7\u4F4D\u6578","Number of students":"\u5B78\u751F\u4EBA\u6578","OK":"\u78BA\u5B9A","OWNED":"\u64C1\u6709","Object":"\u5C0D\u8C61/\u7269\u9AD4","Object Configuration":"\u5C0D\u8C61\u914D\u7F6E","Object Groups":"\u5C0D\u8C61\u7D44","Object Name":"\u5C0D\u8C61\u540D\u7A31","Object Variables":"\u7269\u4EF6\u8B8A\u91CF","Object animation (text)":"\u5C0D\u8C61\u52D5\u756B (\u6587\u672C)","Object animation name":"\u5C0D\u8C61\u52D5\u756B\u540D\u7A31","Object editor":"\u5C0D\u8C61\u7DE8\u8F2F\u5668","Object effect (text)":"\u5C0D\u8C61\u6548\u679C (\u6587\u672C)","Object effect name":"\u5C0D\u8C61\u6548\u679C\u540D\u7A31","Object effect property (text)":"\u5C0D\u8C61\u6548\u679C\u5C6C\u6027 (\u6587\u672C)","Object effect property name":"\u5C0D\u8C61\u6548\u679C\u5C6C\u6027\u540D\u7A31","Object filters":"\u5C0D\u8C61\u904E\u6FFE\u5668","Object group":"\u5C0D\u8C61\u7D44","Object group properties":"\u7269\u4EF6\u7FA4\u7D44\u5C6C\u6027","Object groups":"\u5C0D\u8C61\u7D44","Object groups list":"\u5C0D\u8C61\u7D44\u5217\u8868","Object name":"\u5C0D\u8C61\u540D\u7A31","Object on which this behavior can be used":"\u6B64\u884C\u70BA\u53EF\u7528\u7684\u5C0D\u8C61","Object point (text)":"\u5C0D\u8C61\u9EDE(\u6587\u672C)","Object point name":"\u5C0D\u8C61\u9EDE\u540D\u7A31","Object properties":"\u7269\u4EF6\u5C6C\u6027","Object skin name":"\u5C0D\u8C61\u76AE\u819A\u540D\u7A31","Object type":"\u5C0D\u8C61\u985E\u578B","Object variable":"\u5C0D\u8C61\u8B8A\u91CF","Object's children":"\u5C0D\u8C61\u7684\u5B50\u9805","Object's children groups":"\u5C0D\u8C61\u7684\u5B50\u9805\u7D44","Object's groups":"\u5C0D\u8C61\u7684\u7D44","Objects":"\u5C0D\u8C61","Objects and characters":"\u5C0D\u8C61\u548C\u89D2\u8272","Objects created using events on this layer will be given a \"Z order\" of {0}, so that they appear in front of all objects of this layer. You can change this using the action to change an object Z order, after using an action to create it.":function(a){return["\u4F7F\u7528\u8A72\u5C64\u4E0A\u7684\u4E8B\u4EF6\u5275\u5EFA\u7684\u5C0D\u8C61\u5C07\u88AB\u8CE6\u4E88 ",a("0")," \u7684\u201CZ \u9806\u5E8F\u201D\uFF0C\u4EE5\u4FBF\u5B83\u5011\u51FA\u73FE\u5728\u8A72\u5C64\u6240\u6709\u5C0D\u8C61\u7684\u524D\u9762\u3002\u5728\u4F7F\u7528\u52D5\u4F5C\u5275\u5EFA\u5C0D\u8C61\u540E\uFF0C\u60A8\u53EF\u4EE5\u4F7F\u7528\u66F4\u6539\u5C0D\u8C61 Z \u9806\u5E8F\u7684\u52D5\u4F5C\u4F86\u66F4\u6539\u6B64\u8A2D\u7F6E\u3002"]},"Objects groups":"\u5C0D\u8C61\u7D44","Objects inside custom objects can't contain the following behaviors:":"\u81EA\u8A02\u7269\u4EF6\u5167\u90E8\u7684\u7269\u4EF6\u4E0D\u80FD\u5305\u542B\u4EE5\u4E0B\u884C\u70BA\uFF1A","Objects list":"\u5C0D\u8C61\u5217\u8868","Objects on {0}":function(a){return[a("0")," \u4E0A\u7684\u5C0D\u8C61"]},"Objects or groups being directly referenced in the events: {0}":function(a){return["\u4E8B\u4EF6\u4E2D\u76F4\u63A5\u5F15\u7528\u7684\u5C0D\u8C61\u6216\u7D44: ",a("0")]},"Objects used with wrong actions or conditions":"\u8207\u932F\u8AA4\u884C\u70BA\u6216\u689D\u4EF6\u4E00\u8D77\u4F7F\u7528\u7684\u7269\u4EF6","Off":"\u95DC","Official Game Dev courses":"\u5B98\u65B9\u904A\u6232\u958B\u767C\u8AB2\u7A0B","Oh no! Your subscription from the redemption code has expired. You can renew it by redeeming a new code or getting a new subscription.":"\u54E6\u4E0D\uFF01\u60A8\u901A\u904E\u514C\u63DB\u78BC\u8A02\u95B1\u5DF2\u904E\u671F\u3002\u60A8\u53EF\u4EE5\u901A\u904E\u514C\u63DB\u65B0\u4EE3\u78BC\u6216\u7372\u53D6\u65B0\u8A02\u95B1\u4F86\u7E8C\u8A02\u3002","Ok":"\u78BA\u5B9A","Ok, don't show me this again":"\u597D\u7684\uFF0C\u4E0D\u8981\u518D\u986F\u793A\u9019\u500B\u4E86","Old, legacy upload key (only if you used to publish your game as an APK and already activated Play App Signing)":"\u820A\u7684\u50B3\u7D71\u4E0A\u50B3\u5BC6\u9470(\u50C5\u7576\u60A8\u66FE\u5C07\u6E38\u6232\u767C\u5E03\u70BAAPK\u5E76\u5DF2\u6FC0\u6D3BPlay App\u7C3D\u540D\u6642)","Omit":"\u7701\u7565","On":"\u958B","On Itch and/or Newgrounds":"\u5728 Itch \u548C/\u6216 Newgrounds","On Poki and/or CrazyGames":"\u5728 Poki \u548C/\u6216 CrazyGames","On Steam and/or Epic Games":"\u5728 Steam \u548C/\u6216 Epic Games","On game page only":"\u50C5\u5728\u6E38\u6232\u9801\u9762\u4E0A","On my own":"\u7368\u81EA\u4E00\u4EBA","Once removed, you'll need to generate a new certificate. Provisioning profiles will also be removed.":"\u522A\u9664\u540E\uFF0C\u60A8\u9700\u8981\u751F\u6210\u65B0\u8B49\u66F8\u3002\u914D\u7F6E\u6587\u4EF6\u4E5F\u5C07\u88AB\u522A\u9664\u3002","Once you're done, come back to GDevelop and the assets will be added to your account automatically.":"\u5B8C\u6210\u540E\uFF0C\u8FD4\u56DEGDevelop\uFF0C\u8CC7\u7522\u5C07\u81EA\u52D5\u6DFB\u52A0\u5230\u60A8\u7684\u5E33\u6236\u4E2D\u3002","Once you're done, come back to GDevelop and the bundle will be added to your account automatically.":"\u5B8C\u6210\u5F8C\uFF0C\u8FD4\u56DE GDevelop\uFF0C\u6346\u7D81\u5305\u5C07\u81EA\u52D5\u6DFB\u52A0\u5230\u60A8\u7684\u5E33\u6236\u3002","Once you're done, come back to GDevelop and the credits will be added to your account automatically.":"\u5B8C\u6210\u540E\uFF0C\u8FD4\u56DE GDevelop\uFF0C\u7A4D\u5206\u5C07\u81EA\u52D5\u6DFB\u52A0\u5230\u60A8\u7684\u5E33\u6236\u4E2D\u3002","Once you're done, come back to GDevelop and the game template will be added to your account automatically.":"\u5B8C\u6210\u540E\uFF0C\u8FD4\u56DE GDevelop\uFF0C\u6E38\u6232\u6A21\u677F\u5C07\u81EA\u52D5\u6DFB\u52A0\u5230\u60A8\u7684\u5E33\u6236\u4E2D\u3002","Once you're done, come back to GDevelop and your account will be upgraded automatically, unlocking the extra exports and online services.":"\u4E00\u65E6\u5B8C\u6210\uFF0C\u8FD4\u56DE GDevelop\uFF0C\u60A8\u7684\u5E33\u6236\u5C07\u81EA\u52D5\u5347\u7D1A\uFF0C\u89E3\u9396\u984D\u5916\u7684\u5C0E\u51FA\u548C\u5728\u7DDA\u670D\u52D9\u3002","Once you're done, start adding some functions to the behavior. Then, test the behavior by adding it to an object in a scene.":"\u5B8C\u6210\u540E\uFF0C\u958B\u59CB\u5411\u884C\u70BA\u6DFB\u52A0\u4E00\u4E9B\u529F\u80FD\u3002\u7136\u540E\uFF0C\u901A\u904E\u5C07\u5176\u6DFB\u52A0\u5230\u5834\u666F\u4E2D\u7684\u5C0D\u8C61\u4F86\u6E2C\u8A66\u884C\u70BA\u3002","Once you're done, you will receive an email confirmation so that you can link the bundle to your account.":"\u5B8C\u6210\u5F8C\uFF0C\u60A8\u5C07\u6536\u5230\u4E00\u5C01\u96FB\u5B50\u90F5\u4EF6\u78BA\u8A8D\uFF0C\u4EE5\u4FBF\u5C07\u6B64\u5957\u4EF6\u93C8\u63A5\u5230\u60A8\u7684\u5E33\u6236\u3002","One project at a time \u2014 Upgrade for more":"\u4E00\u6B21\u4E00\u500B\u5C08\u6848 - \u5347\u7D1A\u4EE5\u7372\u5F97\u66F4\u591A","One-click packaging":"\u4E00\u9375\u6253\u5305","Only PNG, JPEG and WEBP files are supported.":"\u50C5\u652F\u6301 PNG\u3001JPEG \u548C WEBP \u6587\u4EF6\u3002","Only best entry":"\u50C5\u6700\u4F73\u53C3\u8CFD\u4F5C\u54C1","Only cloud projects can be displayed here. If the user has created local projects, they need to be saved as cloud projects to be visible.":"\u6B64\u8655\u53EA\u80FD\u986F\u793A\u4E91\u9805\u76EE\u3002\u5982\u679C\u7528\u6236\u5275\u5EFA\u4E86\u672C\u5730\u9805\u76EE\uFF0C\u5247\u9700\u8981\u5C07\u5176\u4FDD\u5B58\u70BA\u4E91\u9805\u76EE\u624D\u80FD\u53EF\u898B\u3002","Only player's best entries are displayed.":"\u53EA\u986F\u793A\u73A9\u5BB6\u7684\u6700\u4F73\u53C3\u8CFD\u4F5C\u54C1\u3002","Oops! Looks like this game has no logo set up, you can continue to the next step.":"\u54CE\u5440\uFF01\u770B\u4F86\u9019\u500B\u904A\u6232\u6C92\u6709\u8A2D\u5B9A\u6A19\u8A8C\uFF0C\u4F60\u53EF\u4EE5\u7E7C\u7E8C\u4E0B\u4E00\u6B65\u3002","Opacity":"\u900F\u660E\u5EA6","Opacity (0 - 255)":"\u4E0D\u900F\u660E\u5EA6 (0-255)","Open":"\u958B\u555F","Open About to download and install it.":"\u6253\u958B\u300C\u95DC\u65BC\u300D\u4EE5\u4E0B\u8F09\u4E26\u5B89\u88DD\u3002","Open Apple Developer":"\u6253\u958B\u860B\u679C\u958B\u767C\u8005","Open Debugger":"\u6253\u958B\u8ABF\u8A66\u5668","Open Game dashboard":"\u6253\u958B\u904A\u6232\u5100\u8868\u677F","Open Instances List Panel":"\u6253\u958B\u5BE6\u4F8B\u5217\u8868\u9762\u677F","Open Layers Panel":"\u6253\u958B\u5716\u5C64\u9762\u677F","Open My Profile":"\u6253\u958B\u6211\u7684\u500B\u4EBA\u8CC7\u6599","Open Object Groups Panel":"\u6253\u958B\u5C0D\u8C61\u7D44\u9762\u677F","Open Objects Panel":"\u6253\u958B\u5C0D\u8C61\u9762\u677F","Open Properties Panel":"\u6253\u958B\u5C6C\u6027\u9762\u677F","Open Recent":"\u6253\u958B\u6700\u8FD1\u7684","Open a new project? Any changes that have not been saved will be lost.":"\u6253\u958B\u65B0\u9805\u76EE\uFF1F\u4EFB\u4F55\u5C1A\u672A\u4FDD\u5B58\u7684\u66F4\u6539\u90FD\u5C07\u4E1F\u5931\u3002","Open a project":"\u6253\u958B\u4E00\u500B\u9805\u76EE","Open all tasks":"\u6253\u958B\u6240\u6709\u4EFB\u52D9","Open another chat?":"\u8981\u958B\u555F\u53E6\u4E00\u500B\u804A\u5929\u55CE\uFF1F","Open build link":"\u6253\u958B\u69CB\u5EFA\u93C8\u63A5","Open command palette":"\u6253\u958B\u547D\u4EE4\u9762\u677F","Open course":"\u6253\u958B\u8AB2\u7A0B","Open events sheet":"\u6253\u958B\u4E8B\u4EF6\u8868","Open exam":"\u6253\u958B\u8003\u8A66","Open extension settings":"\u6253\u958B\u64F4\u5C55\u8A2D\u7F6E","Open extension...":"\u6253\u958B\u64F4\u5C55...","Open external events...":"\u6253\u958B\u5916\u90E8\u4E8B\u4EF6(external events)...","Open external layout...":"\u6253\u958B\u5916\u90E8\u5E03\u5C40(external layout)...","Open file":"\u6253\u958B\u6587\u4EF6","Open folder":"\u6253\u958B\u6587\u4EF6\u593E","Open from computer with GDevelop desktop app":"\u5F9E\u96FB\u8166\u4F7F\u7528 GDevelop \u684C\u9762\u61C9\u7528\u7A0B\u5F0F\u6253\u958B","Open game for player feedback":"\u958B\u653E\u6E38\u6232\u5F81\u6C42\u73A9\u5BB6\u53CD\u994B","Open in Store":"\u5728\u5546\u5E97\u4E2D\u6253\u958B","Open in a larger editor":"\u5728\u8F03\u5927\u7684\u7DE8\u8F2F\u5668\u4E2D\u6253\u958B","Open in editor":"\u5728\u7DE8\u8F2F\u5668\u4E2D\u6253\u958B","Open layer editor":"\u6253\u958B\u5716\u5C64\u7DE8\u8F2F\u5668","Open lesson":"\u6253\u958B\u8AB2\u7A0B","Open memory tracker registry":"\u6253\u958B\u8A18\u61B6\u8FFD\u8E64\u5668\u767B\u8A18\u7C3F","Open more settings":"\u6253\u958B\u66F4\u591A\u8A2D\u7F6E","Open project":"\u6253\u958B\u9805\u76EE","Open project icons":"\u6253\u958B\u9805\u76EE\u5716\u6A19","Open project manager":"\u6253\u958B\u9805\u76EE\u7BA1\u7406\u5668","Open project properties":"\u6253\u958B\u9805\u76EE\u5C6C\u6027(properties)","Open project resources":"\u6253\u958B\u9805\u76EE\u8CC7\u6E90","Open quick customization":"\u6253\u958B\u5FEB\u901F\u81EA\u8A02","Open recent project...":"\u6253\u958B\u6700\u8FD1\u7684\u9805\u76EE...","Open report":"\u6253\u958B\u5831\u544A","Open resource in browser":"\u5728\u700F\u89BD\u5668\u4E2D\u6253\u958B\u8CC7\u6E90","Open scene editor":"\u6253\u958B\u5834\u666F\u7DE8\u8F2F\u5668","Open scene events":"\u6253\u958B\u5834\u666F\u4E8B\u4EF6","Open scene properties":"\u6253\u958B\u5834\u666F\u5C6C\u6027(Properties)","Open scene variables":"\u6253\u958B\u5834\u666F\u8B8A\u91CF","Open scene...":"\u6253\u958B\u5834\u666F...","Open settings":"\u6253\u958B\u8A2D\u7F6E","Open task":"Open task","Open template":"\u6253\u958B\u6A21\u677F","Open the console":"\u6253\u958B\u63A7\u5236\u81FA","Open the exported game folder":"\u6253\u958B\u5C0E\u51FA\u7684\u6E38\u6232\u6587\u4EF6\u593E","Open the performance profiler":"\u6253\u958B\u6027\u80FD\u5206\u6790\u5DE5\u5177","Open the project":"\u6253\u958B\u9805\u76EE","Open the project associated with this AI request to restore to this state.":"\u6253\u958B\u8207\u6B64 AI \u8ACB\u6C42\u76F8\u95DC\u7684\u5C08\u6848\u4EE5\u9084\u539F\u81F3\u6B64\u72C0\u614B\u3002","Open the project folder":"\u6253\u958B\u9805\u76EE\u6587\u4EF6\u593E","Open the properties panel":"\u6253\u958B\u201C\u5C6C\u6027\u201D\u9762\u677F","Open version":"\u6253\u958B\u7248\u672C","Open version history":"\u6253\u958B\u7248\u672C\u6B77\u53F2\u8A18\u9304","Open visual editor":"\u6253\u958B\u53EF\u8996\u5316\u7DE8\u8F2F\u5668","Open visual editor for the object":"\u6253\u958B\u5C0D\u8C61\u7684\u53EF\u8996\u5316\u7DE8\u8F2F\u5668","Open...":"\u6253\u958B...","Opening latest save...":"\u6B63\u5728\u6253\u958B\u6700\u65B0\u4FDD\u5B58...","Opening older version...":"\u6B63\u5728\u6253\u958B\u820A\u7248\u672C...","Opening portal":"\u6253\u958B\u9580\u6236\u7DB2\u7AD9","Operation not allowed":"\u4E0D\u5141\u8A31\u64CD\u4F5C","Operator":"\u904B\u7B97\u7B26(Operator)","Optimize for Pixel Art":"\u50CF\u7D20\u85DD\u8853\u512A\u5316","Optional animation name":"\u53EF\u9078\u52D5\u756B\u540D\u7A31","Optional. Enter a full URL (starting with https://) to a help page. A help icon will appear next to the action/condition/expression title in the editor, allowing users to quickly access documentation.":"\u53EF\u9078\u3002\u8F38\u5165\u5B8C\u6574\u7684URL\uFF08\u4EE5https://\u958B\u982D\uFF09\u6307\u5411\u5E6B\u52A9\u9801\u9762\u3002\u5E6B\u52A9\u5716\u793A\u5C07\u51FA\u73FE\u5728\u7DE8\u8F2F\u5668\u4E2D\u52D5\u4F5C/\u689D\u4EF6/\u8868\u9054\u5F0F\u6A19\u984C\u7684\u65C1\u908A\uFF0C\u8B93\u7528\u6236\u80FD\u5FEB\u901F\u8A2A\u554F\u6587\u6A94\u3002","Optionally, explain the purpose of the property in more details":"\u9084\u53EF\u4EE5\u66F4\u8A73\u7D30\u5730\u89E3\u91CB\u5C6C\u6027\u7684\u7528\u9014","Options":"\u9078\u9805","Or flash this QR code:":"\u6216\u8005\u5237\u9019\u500B\u4E8C\u7DAD\u78BC\uFF1A","Or start typing...":"Or start typing...","Ordering":"\u6392\u5E8F","Orthographic camera":"\u6B63\u4EA4\u76F8\u6A5F","Other":"\u5176\u4ED6","Other actions":"\u66F4\u591A\u64CD\u4F5C","Other conditions":"\u66F4\u591A\u689D\u4EF6","Other lifecycle methods":"\u5176\u4ED6\u751F\u547D\u5468\u671F\u65B9\u6CD5 ","Other reason":"Other reason","Other reason (please specify)":"\u5176\u4ED6\u539F\u56E0 (\u8ACB\u6CE8\u660E)","Outdated extension":"\u904E\u6642\u7684\u64F4\u5C55","Outline":"\u8F2A\u5ED3\u7DDA","Outline color":"\u8F2A\u5ED3\u984F\u8272","Outline opacity (0-255)":"\u8F2A\u5ED3\u4E0D\u900F\u660E\u5EA6 (0-255)","Outline size (in pixels)":"\u8F2A\u5ED3\u5C3A\u5BF8 (\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D)","Overriding the ID may have unwanted consequences, such as blocking the ability to connect to any peer. Do not use this feature unless you really know what you are doing.":"\u8986\u84CB ID \u53EF\u80FD\u6703\u7522\u751F\u4E0D\u826F\u540E\u679C\uFF0C\u4F8B\u5982\u963B\u6B62\u9023\u63A5\u5230\u4EFB\u4F55\u5C0D\u7B49\u9EDE\u7684\u80FD\u529B\u3002\u9664\u975E\u60A8\u771F\u7684\u77E5\u9053\u81EA\u5DF1\u5728\u505A\u4EC0\u4E48\uFF0C\u5426\u5247\u4E0D\u8981\u4F7F\u7528\u6B64\u529F\u80FD\u3002","Overwrite":"\u8986\u84CB","Owned":"\u64C1\u6709","Owned by another scene":"\u5C6C\u4E8E\u53E6\u4E00\u500B\u5834\u666F","Owner":"\u6240\u6709\u8005","Owners":"\u6240\u6709\u8005","P2P is merely a peer-to-peer networking solution. It only handles the connection to another player, and the exchange of messages. Higher-level tasks, such as synchronizing the game state, are left to by implemented by you. Use the THNK Framework if you seek an easy, performant and flexible higher-level solution.":"P2P \u53EA\u662F\u4E00\u7A2E\u9EDE\u5C0D\u9EDE\u7DB2\u7D61\u89E3\u6C7A\u65B9\u6848\u3002\u5B83\u53EA\u8655\u7406\u8207\u53E6\u4E00\u500B\u73A9\u5BB6\u7684\u9023\u63A5\u4EE5\u53CA\u6D88\u606F\u4EA4\u63DB\u3002\u66F4\u9AD8\u7D1A\u5225\u7684\u4EFB\u52D9\uFF0C\u4F8B\u5982\u540C\u6B65\u6E38\u6232\u72C0\u614B\uFF0C\u5247\u7531\u60A8\u4F86\u5BE6\u73FE\u3002\u5982\u679C\u60A8\u5C0B\u6C42\u7C21\u55AE\u3001\u9AD8\u6027\u80FD\u4E14\u9748\u6D3B\u7684\u9AD8\u7D1A\u89E3\u6C7A\u65B9\u6848\uFF0C\u8ACB\u4F7F\u7528 THNK \u6846\u67B6\u3002","Pack sounds":"\u6253\u5305\u8072\u97F3","Pack type":"\u5305\u985E\u578B","Package game files":"\u6253\u5305\u6E38\u6232\u6587\u4EF6","Package name (for iOS and Android)":"\u8EDF\u4EF6\u5305\u540D\u7A31 (\u9069\u7528\u4E8EiOS\u548CAndroid)","Package the game for iOS, using your Apple Developer account.":"\u4F7F\u7528\u60A8\u7684 Apple \u958B\u767C\u8005\u5E33\u6236\u5C07\u6E38\u6232\u6253\u5305\u70BA iOS \u7248\u3002","Packaging":"\u6253\u5305","Packaging your game for Android will create an APK file that can be installed on Android phones or an Android App Bundle that can be published to Google Play.":"\u6253\u5305\u60A8\u7684 Android \u6E38\u6232\u5C07\u5275\u5EFA\u4E00\u500B APK \u6587\u4EF6\uFF0C\u53EF\u4EE5\u5B89\u88DD\u5728 Android \u624B\u6A5F\u4E0A\uFF0C\u6216\u8005\u53EF\u4EE5\u767C\u5E03\u5230 Google Play \u7684Android \u61C9\u7528\u7A0B\u5E8F\u5305\u3002","Packaging...":"\u6B63\u5728\u6253\u5305...","Paint a Level with Tiles":"\u4F7F\u7528\u78DA\u584A\u756B\u9762\u7E6A\u88FD\u4E00\u500B\u95DC\u5361","Panel sprite":"\u9762\u677F\u7CBE\u9748","Parameter #{0}":function(a){return["\u53C3\u6578 #",a("0")]},"Parameter name":"\u53C3\u6578\u540D\u7A31","Parameters":"\u53C3\u6578","Parameters allow function users to give data.":"\u53C3\u6578\u5141\u8A31\u51FD\u6578\u4F7F\u7528\u8005\u63D0\u4F9B\u6578\u64DA\u3002","Parameters can't have children.":"\u53C3\u6578\u4E0D\u80FD\u6709\u5B50\u9805\u3002","Particle end size (in percents)":"\u7C92\u5B50\u672B\u7AEF\u5927\u5C0F (\u4EE5\u767E\u5206\u6BD4\u70BA\u55AE\u4F4D)","Particle maximum lifetime (in seconds)":"\u7C92\u5B50\u6700\u9577\u58FD\u547D (\u4EE5\u79D2\u70BA\u55AE\u4F4D)","Particle maximum rotation speed (degrees/second)":"\u7C92\u5B50\u6700\u5927\u65CB\u8F49\u901F\u5EA6 (\u5EA6/\u79D2)","Particle minimum lifetime (in seconds)":"\u7C92\u5B50\u6700\u77ED\u58FD\u547D (\u4EE5\u79D2\u70BA\u55AE\u4F4D)","Particle minimum rotation speed (degrees/second)":"\u7C92\u5B50\u6700\u5C0F\u65CB\u8F49\u901F\u5EA6 (\u5EA6/\u79D2)","Particle start size (in percents)":"\u7C92\u5B50\u8D77\u59CB\u5927\u5C0F (\u4EE5\u767E\u5206\u6BD4\u70BA\u55AE\u4F4D\uFF09","Particle type":"\u7C92\u5B50\u985E\u578B","Particles end color":"\u7C92\u5B50\u672B\u7AEF\u984F\u8272","Particles start color":"\u7C92\u5B50\u8D77\u59CB\u984F\u8272","Particles start height":"\u7C92\u5B50\u8D77\u59CB\u9AD8\u5EA6","Particles start width":"\u7C92\u5B50\u8D77\u59CB\u5BEC\u5EA6","Password":"\u5BC6\u78BC","Password cannot be empty":"\u5BC6\u78BC\u4E0D\u80FD\u70BA\u7A7A","Paste":"\u7C98\u8CBC","Paste action(s)":"\u7C98\u8CBC\u52D5\u4F5C(s)","Paste and Match Style":"\u7C98\u8CBC\u548C\u5339\u914D\u6A23\u5F0F","Paste condition(s)":"\u7C98\u8CBC\u689D\u4EF6 (s)","Paste {clipboardObjectName}":function(a){return["\u7C98\u8CBC ",a("clipboardObjectName")]},"Paste {clipboardObjectName} as a Global Object":function(a){return["\u5C07 ",a("clipboardObjectName")," \u7C98\u8CBC\u70BA\u5168\u5C40\u5C0D\u8C61"]},"Paste {clipboardObjectName} as a Global Object inside folder":function(a){return["\u5C07 ",a("clipboardObjectName")," \u4F5C\u70BA\u5168\u5C40\u5C0D\u8C61\u7C98\u8CBC\u5230\u6587\u4EF6\u593E\u5167"]},"Paste {clipboardObjectName} inside folder":function(a){return["\u5C07 ",a("clipboardObjectName")," \u7C98\u8CBC\u5230\u6587\u4EF6\u593E\u5167"]},"Pause":"\u66AB\u505C","Pause the game (from the toolbar) or hit refresh (on the left) to inspect the game":"\u66AB\u505C\u6E38\u6232(\u5F9E\u5DE5\u5177\u6B04) \u6216\u9EDE\u64CA\u5237\u65B0(\u5728\u5DE6\u5074) \u4EE5\u6AA2\u67E5\u6E38\u6232","Paused":"\u5DF2\u66AB\u505C","Paypal secure":"Paypal \u5B89\u5168","Peer to peer IP address leak warning/THNK recommendation":"\u9EDE\u5C0D\u9EDE IP \u5730\u5740\u6CC4\u6F0F\u8B66\u544A/THNK \u63A8\u85A6","Peer to peer data-loss notice":"\u9EDE\u5C0D\u9EDE\u6578\u64DA\u4E1F\u5931\u901A\u77E5","Pending":"\u5F85\u8655\u7406","Pending invitations":"\u5F85\u8655\u7406\u9080\u8ACB","Percentage of people who leave before 60 seconds including loading screens.":"Percentage of people who leave before 60 seconds including loading screens.","Permanent":"\u6C38\u4E45\u7684","Permanently delete the leaderboard?":"\u60A8\u78BA\u5B9A\u8981\u6C38\u4E45\u522A\u9664\u6392\u884C\u699C\u55CE\uFF1F","Permanently delete the project?":"\u60A8\u78BA\u5B9A\u8981\u6C38\u4E45\u522A\u9664\u8A72\u5C08\u6848\u55CE\uFF1F","Personal license for claim with Gold or Pro subscription":"\u901A\u904E\u9EC3\u91D1\u6216\u5C08\u696D\u8A02\u95B1\u9032\u884C\u7D22\u8CE0\u7684\u500B\u4EBA\u8A31\u53EF\u8B49","Personal or company website":"\u500B\u4EBA\u6216\u516C\u53F8\u7DB2\u7AD9","Personal website, itch.io page, etc.":"\u500B\u4EBA\u7DB2\u7AD9\uFF0Citch.io\u9801\u9762\u7B49\u3002","Personalize your suggested content":"\u500B\u6027\u5316\u60A8\u7684\u5EFA\u8B70\u5167\u5BB9","Perspective camera":"\u900F\u8996\u76F8\u6A5F","Pixel size":"\u50CF\u7D20\u5927\u5C0F","Place 3D platforms in a 2D game.":"\u5728 2D \u904A\u6232\u4E2D\u653E\u7F6E 3D \u5E73\u53F0\u3002","Place 3D platforms in this 2D platformer, creating a path to the end.":"\u5728\u9019\u500B 2D \u5E73\u53F0\u904A\u6232\u4E2D\u653E\u7F6E 3D \u5E73\u53F0\uFF0C\u5275\u5EFA\u4E00\u689D\u901A\u5F80\u7D42\u9EDE\u7684\u8DEF\u5F91\u3002","Place {newInstancesCount} <0>{object_name} instance(s) at {0} (layer: {1}) in scene {scene_name}.":function(a){return["\u5728\u5834\u666F ",a("scene_name")," \u4E2D\u5C07 ",a("newInstancesCount")," <0>",a("object_name")," \u5BE6\u4F8B\u653E\u7F6E\u65BC ",a("0"),"\uFF08\u5716\u5C64\uFF1A",a("1"),"\uFF09\u3002"]},"Place {newInstancesCount} and move {existingInstanceCount} <0>{object_name} instance(s) to {0} (layer: {1}) in scene {scene_name}.":function(a){return["\u5728\u5834\u666F ",a("scene_name")," \u4E2D\u653E\u7F6E ",a("newInstancesCount")," \u4E26\u5C07 ",a("existingInstanceCount")," <0>",a("object_name")," \u5BE6\u4F8B\u79FB\u81F3 ",a("0"),"\uFF08\u5716\u5C64\uFF1A",a("1"),"\uFF09\u3002"]},"Placement":"\u653E\u7F6E","Placement rationale":"\u653E\u7F6E\u539F\u5247","Platform default":"\u5E73\u81FA\u9ED8\u8A8D","Platformer":"\u5E73\u81FA","Play":"\u6E38\u73A9","Play a game":"\u73A9\u904A\u6232","Play game":"\u73A9\u904A\u6232","Play section":"\u6E38\u6232\u90E8\u5206","Played > 10 minutes":"\u73A9\u4E86 > 10 \u5206\u9418","Played > 15 minutes":"\u73A9\u4E86 > 15 \u5206\u9418","Played > 3 minutes":"\u73A9\u4E86 > 3 \u5206\u9418","Played > 5 minutes":"\u73A9\u4E86 > 5 \u5206\u9418","Played time":"\u6E38\u6232\u6642\u9593","Player":"\u73A9\u5BB6","Player best entry":"\u64AD\u653E\u5668\u6700\u4F73\u4F5C\u54C1","Player feedback off":"\u73A9\u5BB6\u53CD\u994B\u95DC\u9589","Player feedback on":"\u73A9\u5BB6\u53CD\u994B\u958B\u555F","Player name prefix (for auto-generated player names)":"\u73A9\u5BB6\u540D\u7A31\u524D\u7DB4 (\u7528\u4E8E\u81EA\u52D5\u751F\u6210\u7684\u73A9\u5BB6\u540D\u7A31)","Player services":"\u73A9\u5BB6\u670D\u52D9","Player {0} left a feedback message on {1}: \"{2}...\"":function(a){return["\u73A9\u5BB6 ",a("0")," \u5728 ",a("1")," \u7559\u4E0B\u4E86\u53CD\u994B\u4FE1\u606F\uFF1A\"",a("2"),"...\""]},"Players":"\u73A9\u5BB6","Playground":"\u6E38\u6A02\u5834","Playing":"\u6B63\u5728\u64AD\u653E","Please <0>backup your game file and save your game to ensure that you don't lose anything. You can try to reload this panel or restart GDevelop.":"\u8ACB<0>\u5099\u4EFD\u60A8\u7684\u6E38\u6232\u6587\u4EF6\u5E76\u4FDD\u5B58\u60A8\u7684\u6E38\u6232\uFF0C\u4EE5\u78BA\u4FDD\u60A8\u4E0D\u6703\u4E1F\u5931\u4EFB\u4F55\u6771\u897F\u3002\u60A8\u53EF\u4EE5\u5617\u8A66\u91CD\u65B0\u52A0\u8F09\u6B64\u9762\u677F\u6216\u91CD\u65B0\u555F\u52D5 GDevelop\u3002","Please check if popups are blocked in your browser settings.":"\u8ACB\u6AA2\u67E5\u60A8\u7684\u700F\u89BD\u5668\u8A2D\u7F6E\u4E2D\u5F48\u51FA\u7A97\u53E3\u662F\u5426\u88AB\u963B\u6B62\u3002","Please check your internet connection or try again later.":"\u8ACB\u6AA2\u67E5\u4F60\u7684\u7DB2\u7D61\u9023\u63A5\u6216\u7A0D\u540E\u518D\u8A66\u4E00\u6B21\u3002","Please double check online the changes to make sure that you are aware of anything new in this version that would require you to adapt your project.":"\u8ACB\u5728\u7DDA\u4ED4\u7D30\u6AA2\u67E5\u66F4\u6539\uFF0C\u4EE5\u78BA\u4FDD\u60A8\u77E5\u9053\u6B64\u7248\u672C\u4E2D\u7684\u4EFB\u4F55\u9700\u8981\u60A8\u8ABF\u6574\u9805\u76EE\u7684\u65B0\u5167\u5BB9\u3002","Please enter a name for your project.":"\u8ACB\u70BA\u60A8\u7684\u9805\u76EE\u8F38\u5165\u540D\u7A31\u3002","Please enter a name that is at least one character long and 50 at most.":"\u8ACB\u8F38\u5165\u81F3\u5C11\u4E00\u500B\u5B57\u7B26\u9577\uFF0C\u6700\u591A50\u500B\u5B57\u7B26\u7684\u540D\u7A31\u3002","Please enter a valid URL, starting with https://":"\u8ACB\u8F38\u5165\u4E00\u500B\u6709\u6548\u7684 URL\uFF0C\u958B\u59CB\u4E8E https://","Please enter a valid URL, starting with https://discord":"\u8ACB\u8F38\u5165\u4E00\u500B\u6709\u6548\u7684 URL\uFF0C\u5F9E https://discord \u958B\u59CB","Please enter an email address.":"\u8ACB\u8F38\u5165\u96FB\u5B50\u90F5\u4EF6\u5730\u5740\u3002","Please explain your use of GDevelop.":"\u8ACB\u89E3\u91CB\u4E00\u4E0B\u4F60\u4F7F\u7528 GDevelop \u7684\u539F\u56E0\u3002","Please fill out every field.":"\u8ACB\u586B\u5BEB\u6BCF\u500B\u5B57\u6BB5\u3002","Please get in touch with us to find a solution.":"\u8ACB\u8207\u6211\u5011\u806F\u7CFB\uFF0C\u4EE5\u4FBF\u627E\u5230\u89E3\u6C7A\u8FA6\u6CD5\u3002","Please log out and log in again to verify your identify, then change your email.":"\u8ACB\u6CE8\u92B7\u5E76\u91CD\u65B0\u767B\u9304\u4EE5\u9A57\u8B49\u60A8\u7684\u8EAB\u4EFD\uFF0C\u7136\u540E\u66F4\u6539\u60A8\u7684\u96FB\u5B50\u90F5\u4EF6\u3002","Please login to access free samples of the Education plan resources.":"\u8ACB\u767B\u9304\u4EE5\u8A2A\u554F\u6559\u80B2\u8A08\u5283\u8CC7\u6E90\u7684\u514D\u8CBB\u6A23\u672C\u3002","Please note that your device should be connected on the same network as this computer.":"\u8ACB\u6CE8\u610F, \u4F60\u7684\u8A2D\u5099\u61C9\u8207\u6B64\u8A08\u7B97\u6A5F\u9023\u63A5\u5728\u540C\u4E00\u7DB2\u7D61\u4E0A\u3002","Please pick a short username with only alphanumeric characters as well as _ and -":"\u8ACB\u9078\u64C7\u50C5\u5305\u542B\u5B57\u6BCD\u6578\u5B57\u5B57\u7B26\u4EE5\u53CA _ \u548C - \u7684\u7C21\u77ED\u7528\u6236\u540D","Please prefer using the new action \"Enforce camera boundaries\" which is more flexible.":"\u8ACB\u4F7F\u7528\u66F4\u9748\u6D3B\u7684\u65B0\u52D5\u4F5C\u201C\u5F37\u5236\u651D\u5F71\u6A5F\u908A\u754C\u201D\u3002","Please tell us more":"\u8ACB\u544A\u8A34\u6211\u5011\u66F4\u591A\u4FE1\u606F","Please upgrade the editor to the latest version.":"\u8ACB\u5C07\u7DE8\u8F2F\u5668\u5347\u7D1A\u5230\u6700\u65B0\u7248\u672C\u3002","Please wait":"\u8ACB\u7B49\u5F85","Please wait while we scan your project to find a solution.":"\u8ACB\u7A0D\u5019\uFF0C\u6211\u5011\u6B63\u5728\u6383\u63CF\u60A8\u7684\u9805\u76EE\u4EE5\u5C0B\u627E\u89E3\u6C7A\u65B9\u6848\u3002","Please wait...":"\u8ACB\u7A0D\u5019...","Point name":"\u9EDE\u540D\u7A31","Points":"\u9EDE","Polygon is not convex!":"\u591A\u908A\u5F62\u4E0D\u662F\u51F8\u591A\u908A\u5F62\uFF01","Polygon with {verticesCount} vertices":function(a){return["\u5177\u6709 ",a("verticesCount")," \u500B\u9802\u9EDE\u7684\u591A\u908A\u5F62"]},"Pop back into main window":"\u8FD4\u56DE\u4E3B\u7A97\u53E3","Pop out in a separate window (beta)":"\u5F48\u51FA\u5230\u55AE\u7368\u7684\u7A97\u53E3\uFF08\u6E2C\u8A66\u7248\uFF09","Portrait":"\u7E31\u5411","Prefabs (Ready-to-use Objects)":"\u9810\u5236\u4EF6(\u5F85\u4F7F\u7528\u5C0D\u8C61)","Preferences":"\u504F\u597D\u8A2D\u7F6E","Prefix":"\u524D\u7DB4","Preload at startup (default)":"\u555F\u52D5\u6642\u9810\u52A0\u8F09\uFF08\u9ED8\u8A8D\uFF09","Preload with an action":"\u9810\u8F09\u5165\u4E00\u500B\u52D5\u4F5C","Preload with the scene":"\u9810\u8F09\u5165\u5834\u666F","Premium":"\u9AD8\u7D1A\u7248","Prepare your game for Facebook Instant Games so that it can be play on Facebook Messenger. GDevelop will create a compressed file that you can upload on your Facebook Developer account.":"\u70BAFacebook Instant Games\u6E96\u5099\u6E38\u6232\uFF0C\u4EE5\u4FBF\u53EF\u4EE5\u5728Facebook Messenger\u4E0A\u73A9\u3002 GDevelop\u5C07\u5275\u5EFA\u4E00\u500B\u58D3\u7E2E\u6587\u4EF6\uFF0C\u60A8\u53EF\u4EE5\u5C07\u5176\u4E0A\u50B3\u5230\u60A8\u7684Facebook Developer\u5E33\u6236\u3002","Preparing the leaderboard for your game...":"\u70BA\u60A8\u7684\u6E38\u6232\u6E96\u5099\u6392\u884C\u699C...","Press a shortcut combination...":"\u6309\u4E0B\u5FEB\u6377\u9375\u7D44\u5408...","Prevent selection in the editor":"\u9632\u6B62\u5728\u7DE8\u8F2F\u5668\u4E2D\u9032\u884C\u9078\u64C7","Preview":"\u9810\u89BD","Preview over wifi":"\u5728wifi\u4E0B\u9810\u89BD","Preview {animationName}":function(a){return["\u9810\u89BD ",a("animationName")]},"Previews":"\u9810\u89BD","Previous breaking changes (no longer relevant)":"\u5148\u524D\u7684\u91CD\u5927\u8B8A\u66F4\uFF08\u4E0D\u518D\u76F8\u95DC\uFF09","Previous page":"\u4E0A\u4E00\u9801","Private":"\u79C1\u6709","Production & Project Management":"\u88FD\u4F5C\u8207\u5C08\u6848\u7BA1\u7406","Profile":"\u500B\u4EBA\u4FE1\u606F","Profiler":"\u6027\u80FD\u5206\u6790\u5DE5\u5177","Programming & Scripting":"\u7A0B\u5F0F\u8A2D\u8A08\u8207\u8173\u672C","Progress bar":"\u9032\u5EA6\u689D","Progress bar color":"\u9032\u5EA6\u689D\u984F\u8272","Progress bar fade in delay and duration will be applied to GDevelop logo.":"\u9032\u5EA6\u689D\u6DE1\u5165\u6DE1\u51FA\u5EF6\u9072\u548C\u6301\u7E8C\u6642\u9593\u5C07\u61C9\u7528\u4E8E GDevelop \u6A19\u5FD7\u3002","Progress bar height":"\u9032\u5EA6\u689D\u9AD8\u5EA6","Progress bar maximum width":"\u9032\u5EA6\u689D\u6700\u5927\u5BEC\u5EA6","Progress bar minimum width":"\u9032\u5EA6\u689D\u6700\u5C0F\u5BEC\u5EA6","Progress bar width":"\u9032\u5EA6\u689D\u5BEC\u5EA6","Progress fade in delay (in seconds)":"\u9032\u5EA6\u6DE1\u5165\u5EF6\u9072(\u4EE5\u79D2\u70BA\u55AE\u4F4D)","Progress fade in duration (in seconds)":"\u9032\u5EA6\u5728\u6301\u7E8C\u6642\u9593\u5167\u6DE1\u51FA(\u4EE5\u79D2\u70BA\u55AE\u4F4D)","Project":"\u9805\u76EE","Project file list":"\u5C08\u6848\u6A94\u6848\u5217\u8868","Project file type":"\u9805\u76EE\u6587\u4EF6\u985E\u578B","Project files":"\u9805\u76EE\u6587\u4EF6","Project icons":"\u9805\u76EE\u5716\u6A19","Project is opened":"\u5C08\u6848\u5DF2\u958B\u555F","Project manager":"\u9805\u76EE\u7BA1\u7406\u5668","Project mismatch":"\u5C08\u6848\u4E0D\u5339\u914D","Project name":"\u9805\u76EE\u540D\u7A31","Project name cannot be empty.":"\u9805\u76EE\u540D\u7A31\u4E0D\u80FD\u70BA\u7A7A\u3002","Project name changed":"\u9805\u76EE\u540D\u7A31\u5DF2\u66F4\u6539","Project not found":"\u672A\u627E\u5230\u9805\u76EE","Project not saved":"\u5C08\u6848\u672A\u5132\u5B58","Project package names should not begin with com.example":"\u9805\u76EE\u5305\u540D\u7A31\u4E0D\u61C9\u4EE5 com.example \u958B\u982D\u3002","Project properly saved":"\u9805\u76EE\u5DF2\u6B63\u78BA\u4FDD\u5B58","Project properties":"\u9805\u76EE\u5C6C\u6027","Project resources":"Project resources","Project save cannot be opened":"\u5C08\u6848\u5132\u5B58\u7121\u6CD5\u958B\u555F","Project save not available":"\u5C08\u6848\u5132\u5B58\u4E0D\u53EF\u7528","Project save not found":"\u672A\u627E\u5230\u5C08\u6848\u5132\u5B58","Project saved":"\u9805\u76EE\u5DF2\u4FDD\u5B58","Project was modified":"\u9805\u76EE\u5DF2\u4FEE\u6539","Project {projectName} will be deleted. You will no longer be able to access it.":function(a){return["\u5C08\u6848 ",a("projectName")," \u5C07\u88AB\u522A\u9664\u3002\u60A8\u5C07\u7121\u6CD5\u518D\u8A2A\u554F\u3002"]},"Projects":"\u5C08\u6848","Projects in disabled accounts will not be deleted. All disabled accounts can be reactivated after 15 days.":"\u5728\u7981\u7528\u5E33\u6236\u4E2D\u7684\u9805\u76EE\u4E0D\u6703\u88AB\u522A\u9664\u3002\u6240\u6709\u7981\u7528\u5E33\u6236\u5747\u53EF\u5728 15 \u5929\u5F8C\u91CD\u65B0\u555F\u7528\u3002","Promoting your game to the community":"\u5411\u793E\u5340\u63A8\u5EE3\u60A8\u7684\u6E38\u6232","Promotions + Earn credits":"\u4FC3\u92B7 + \u8CFA\u53D6\u7A4D\u5206","Properties":"\u5C6C\u6027","Properties & Icons":"\u5C6C\u6027\u8207\u5716\u793A","Properties can't have children.":"\u5C6C\u6027\u4E0D\u80FD\u6709\u5B50\u9805\u3002","Properties store data inside behaviors.":"\u5C6C\u6027\u5C07\u6578\u64DA\u5B58\u5132\u5728\u884C\u70BA\u4E2D\u3002","Properties store data inside objects.":"\u5C6C\u6027\u5C07\u6578\u64DA\u5B58\u5132\u5728\u5C0D\u8C61\u5167\u90E8\u3002","Property list":"\u5C6C\u6027\u5217\u8868","Property list editor":"\u5C6C\u6027\u5217\u8868\u7DE8\u8F2F\u5668","Property name in events: `{parameterName}`":function(a){return["\u4E8B\u4EF6\u4E2D\u7684\u5C6C\u6027\u540D\u7A31: `",a("parameterName"),"`"]},"Props":"\u9053\u5177","Provisioning profiles":"\u914D\u7F6E\u6587\u4EF6","Public":"\u516C\u958B\u7684","Public on gd.games":"\u5728 gd.games \u4E0A\u516C\u958B","Public tutorials":"\u516C\u958B\u6559\u7A0B","Publish":"\u767C\u5E03","Publish game":"\u767C\u4F48\u904A\u6232","Publish game on gd.games":"\u5728 gd.games \u767C\u4F48\u904A\u6232","Publish new version":"\u767C\u4F48\u65B0\u7248\u672C","Publish on gd.games":"\u5728 gd.games \u767C\u4F48","Publish on gd.games to let players try your game":"\u5728 gd.games \u4E0A\u516C\u958B\u4EE5\u8B93\u73A9\u5BB6\u53EF\u4EE5\u8A66\u73A9\u60A8\u7684\u904A\u6232","Publish this build on gd.games":"\u5728 gd.games \u4E0A\u767C\u5E03\u6B64\u69CB\u5EFA","Publish to Android, iOS, unlock more cloud projects, leaderboards, collaboration features and more online services. <0>Learn more":"\u767C\u5E03\u5230 Android\u3001iOS\uFF0C\u89E3\u9396\u66F4\u591A\u4E91\u9805\u76EE\u3001\u6392\u884C\u699C\u3001\u5354\u4F5C\u529F\u80FD\u548C\u66F4\u591A\u5728\u7DDA\u670D\u52D9\u3002<0>\u4E86\u89E3\u66F4\u591A","Publisher name":"\u767C\u5E03\u8005\u59D3\u540D","Publishing on gd.games":"\u6B63\u5728 gd.games \u767C\u5E03\u4E2D","Publishing to gd.games, the GDevelop gaming platform. Games can be played from any device.":"\u767C\u4F48\u5230 gd.games\uFF0CGDevelop \u904A\u6232\u5E73\u53F0\u3002\u904A\u6232\u53EF\u4EE5\u5728\u4EFB\u4F55\u8A2D\u5099\u4E0A\u73A9\u3002","Purchase":"\u8CFC\u8CB7","Purchase Spine":"\u8CFC\u8CB7 Spine","Purchase credits":"\u8CFC\u8CB7\u7A4D\u5206","Purchase seats":"\u8CFC\u8CB7\u5EA7\u4F4D","Purchase the Education subscription":"\u8CFC\u8CB7\u6559\u80B2\u8A02\u95B1","Purchase with {usageCreditPrice} credits":function(a){return["\u4F7F\u7528 ",a("usageCreditPrice")," \u7A4D\u5206\u8CFC\u8CB7"]},"Purchase {0}":function(a){return["\u8CFC\u8CB7 ",a("0")]},"Purchase {translatedCourseTitle}":function(a){return["\u8CFC\u8CB7",a("translatedCourseTitle")]},"Puzzle":"\u8B0E\u984C","Quadrilateral":"\u56DB\u908A\u5F62","Quick Customization settings":"\u5FEB\u901F\u81EA\u8A02\u8A2D\u7F6E","Quick Customization: Behavior properties":"\u5FEB\u901F\u81EA\u8A02\uFF1A\u884C\u70BA\u5C6C\u6027","Quit tutorial":"\u9000\u51FA\u6559\u7A0B","R;G;B, like 100;200;180":"R; 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Any changes that have not been saved will be lost.":"\u662F\u5426\u8981\u91CD\u65B0\u8F09\u5165\u5C08\u6848\uFF1F\u4EFB\u4F55\u672A\u4FDD\u5B58\u7684\u66F4\u6539\u5C07\u6703\u4E1F\u5931\u3002","Remaining usage":"\u5269\u9918\u4F7F\u7528\u6B21\u6578","Remember that your access to this resource is exclusive to your account.":"\u5F88\u62B1\u6B49\uFF0C\u60A8\u7684\u8CEC\u6236\u6C92\u6709\u8DB3\u5920\u7684\u6B0A\u9650\u4F86\u8A2A\u554F\u9019\u500B\u8CC7\u6E90\u3002","Remix a game in 2 minutes":"\u5728 2 \u5206\u9418\u5167\u91CD\u65B0\u6DF7\u5408\u4E00\u500B\u904A\u6232","Remix an existing game":"\u91CD\u65B0\u6DF7\u5408\u73FE\u6709\u904A\u6232","Remove":"\u522A\u9664","Remove <0>{behavior_name} behavior from <1>{object_name} in scene {scene_name}.":function(a){return["\u5F9E\u5834\u666F ",a("scene_name")," \u4E2D\u79FB\u9664 <0>",a("behavior_name")," \u884C\u70BA\u65BC <1>",a("object_name"),"\u3002"]},"Remove Ordering":"\u522A\u9664\u6392\u5E8F","Remove 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Key":"\u522A\u9664\u6B64\u8A8D\u8B49\u5BC6\u9470","Remove this certificate":"\u522A\u9664\u6B64\u8B49\u66F8","Remove this certificate?":"\u522A\u9664\u6B64\u8B49\u66F8\uFF1F","Remove this counter of the loop":"\u79FB\u9664\u8FF4\u5708\u7684\u9019\u500B\u8A08\u6578\u5668","Remove unlimited":"\u79FB\u9664\u7121\u9650\u5236","Remove unused...":"\u79FB\u9664\u672A\u4F7F\u7528...","Remove variant":"\u522A\u9664\u8B8A\u9AD4","Rename":"\u91CD\u547D\u540D","Rename <0>{object_name} to <1>{newValue} (in scene {scene_name}).":function(a){return["\u5C07 <0>",a("object_name")," \u91CD\u547D\u540D\u70BA <1>",a("newValue"),"\uFF08\u5728\u5834\u666F ",a("scene_name")," \u4E2D\uFF09\u3002"]},"Renamed object to {0}.":function(a){return["\u7269\u4EF6\u5DF2\u91CD\u65B0\u547D\u540D\u70BA ",a("0"),"\u3002"]},"Rendering type":"\u6E32\u67D3\u985E\u578B","Repeat <0>{0} times:":function(a){return["\u91CD\u8907<0>",a("0"),"\u6B21\uFF1A"]},"Repeat borders and center textures (instead of stretching them)":"\u91CD\u5FA9\u908A\u6846\u548C\u4E2D\u5FC3\u7D0B\u7406\uFF08\u800C\u4E0D\u662F\u62C9\u4F38\u5B83\u5011\uFF09","Repeat for each instance of<0>{0}":function(a){return["\u5C0D\u6BCF\u500B\u5BE6\u4F8B\u7684<0>",a("0"),"\u91CD\u8907"]},"Repeat these:":"\u91CD\u5FA9\u9019\u4E9B\uFF1A","Replace":"\u66FF\u63DB","Replace <0>{object_name} in scene <1>{scene_name}.":function(a){return["\u5728\u5834\u666F <1>",a("scene_name")," \u4E2D\u66FF\u63DB <0>",a("object_name"),"\u3002"]},"Replace existing extension":"\u66FF\u63DB\u73FE\u6709\u64F4\u5C55","Replay":"\u56DE\u653E","Report a wrong translation":"\u53CD\u994B\u932F\u8AA4\u7684\u7FFB\u8B6F","Report an issue":"\u5831\u544A\u4E00\u500B\u554F\u984C","Report anyway":"\u4ECD\u7136\u5831\u544A","Report this comment as abusive, harmful or spam":"\u8209\u5831\u6B64\u8A55\u8AD6\u70BA\u8FB1\u7F75\u6027\u8A55\u8AD6\u3001\u6709\u5BB3\u8A55\u8AD6\u6216\u5783\u573E\u8A55\u8AD6","Required 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leaderboard":"\u91CD\u7F6E\u6392\u884C\u699C","Reset leaderboard {0}":function(a){return["\u91CD\u7F6E\u6392\u884C\u699C ",a("0")]},"Reset password":"\u91CD\u7F6E\u5BC6\u78BC","Reset requested the {0} . Please wait a few minutes...":function(a){return["\u91CD\u7F6E\u8ACB\u6C42",a("0"),"\u3002\u8ACB\u7B49\u5F85\u5E7E\u5206\u9418..."]},"Reset to automatic collision mask":"\u91CD\u7F6E\u70BA\u81EA\u52D5\u78B0\u649E\u906E\u7F69","Reset to default":"\u91CD\u7F6E\u70BA\u9ED8\u8A8D\u503C","Reset your password":"\u91CD\u7F6E\u60A8\u7684\u5BC6\u78BC","Resolution and rendering":"\u5206\u8FA8\u7387\u548C\u6E32\u67D3","Resource":"\u8CC7\u6E90","Resource URL":"\u8CC7\u6E90 URL","Resource file path copied to clipboard":"\u5FA9\u5236\u5230\u526A\u8CBC\u677F\u7684\u8CC7\u6E90\u6587\u4EF6\u8DEF\u5F91","Resource kind":"\u8CC7\u6E90\u985E\u578B","Resource name":"\u8CC7\u6E90\u540D\u7A31","Resource type":"\u8CC7\u6E90\u985E\u578B","Resource(s) URL(s) (one per line)":"\u8CC7\u6E90: URL(\u6BCF\u884C\u4E00\u500B)","Resources":"\u8CC7\u6E90","Resources (any kind)":"\u8CC7\u6E90 (\u4EFB\u4F55\u985E\u578B)","Resources added: {0}":function(a){return["\u8CC7\u6E90\u5DF2\u6DFB\u52A0: ",a("0")]},"Resources are automatically added to your project whenever you add an image, a font or a video to an object or when you choose an audio file in events. Choose a resource to display its properties.":"\u7576\u60A8\u6DFB\u52A0\u5716\u7247\u3001\u5B57\u9AD4\u6216\u8996\u983B\u5230\u5C0D\u8C61\u6216\u4E8B\u4EF6\u4E2D\u9078\u64C7\u97F3\u983B\u6587\u4EF6\u6642\uFF0C\u8CC7\u6E90\u81EA\u52D5\u6DFB\u52A0\u5230\u60A8\u7684\u9805\u76EE\u4E2D\u3002\u9078\u64C7\u8CC7\u6E90\u986F\u793A\u5C6C\u6027\u3002","Resources loading":"\u8CC7\u6E90\u52A0\u8F09\u4E2D","Resources preloading":"\u8CC7\u6E90\u9810\u52A0\u8F09\u4E2D","Resources unloading":"\u8CC7\u6E90\u5378\u8F09\u4E2D","Restart":"\u91CD\u65B0\u555F\u52D5","Restart 3D editor":"\u91CD\u65B0\u555F\u52D5 3D \u7DE8\u8F2F\u5668","Restart the Tutorial":"\u91CD\u555F\u6559\u7A0B","Restart tutorial":"\u91CD\u555F\u6559\u7A0B","Restarting the preview from scratch is required":"\u91CD\u65B0\u555F\u52D5\u9810\u89BD(from scratch is required)","Restore":"\u9084\u539F","Restore a previous purchase":"\u6062\u5FA9\u4E4B\u524D\u7684\u8CFC\u8CB7","Restore accounts":"\u6062\u5FA9\u5E33\u6236","Restore project before this message":"\u5728\u6B64\u8A0A\u606F\u4E4B\u524D\u9084\u539F\u5C08\u6848","Restore project to this state?":"\u8981\u5C07\u5C08\u6848\u9084\u539F\u81F3\u6B64\u72C0\u614B\uFF1F","Restore this version":"\u6062\u5FA9\u6B64\u7248\u672C","Restore version":"\u9084\u539F\u7248\u672C","Restored":"\u5DF2\u9084\u539F","Restoring...":"\u9084\u539F\u4E2D...","Results for:":"\u7D50\u679C\u70BA\uFF1A","Retry":"\u91CD\u8A66","Reviewing a starter game template.":"\u6B63\u5728\u6AA2\u67E5\u5165\u9580\u904A\u6232\u7BC4\u672C\u3002","Reviewing the current state":"\u6B63\u5728\u6AA2\u67E5\u7576\u524D\u72C0\u614B","Reviewing the game structure":"\u6B63\u5728\u6AA2\u67E5\u904A\u6232\u7D50\u69CB","Reviewing the scene data":"\u6B63\u5728\u6AA2\u67E5\u5834\u666F\u6578\u64DA","Reviewing the {templateName} starter template.":function(a){return["\u6B63\u5728\u6AA2\u67E5 ",a("templateName")," \u5165\u9580\u7BC4\u672C\u3002"]},"Rework the game":"\u91CD\u65B0\u88FD\u4F5C\u904A\u6232","Right":"\u53F3","Right (secondary)":"\u53F3 (\u6B21\u8981)","Right bound":"\u53F3\u908A\u754C","Right bound should be greater than left bound":"\u53F3\u908A\u754C\u61C9\u5927\u65BC\u5DE6\u908A\u754C","Right face":"\u53F3\u9762","Right margin":"\u53F3\u908A\u8DDD","Right-click for more events":"\u53F3\u9375\u9EDE\u64CA\u67E5\u770B\u66F4\u591A\u4E8B\u4EF6","Right-click for quick menu":"\u53F3\u9375\u9EDE\u64CA\u7372\u5F97\u5FEB\u6377\u83DC\u55AE","Room: {0}":function(a){return["\u623F\u9593\uFF1A",a("0")]},"Rooms":"\u623F\u9593","Root folder":"\u6839\u6587\u4EF6\u593E","Rotation":"\u65CB\u8F49","Rotation (X)":"\u65CB\u8F49 (X)","Rotation (Y)":"\u65CB\u8F49 (Y)","Rotation (Z)":"\u65CB\u8F49 (Z)","Round pixels when rendering, useful for pixel perfect games.":"\u6E32\u67D3\u6642\u65CB\u8F49\u50CF\u7D20\uFF0C\u5C0D\u50CF\u7D20\u5B8C\u7F8E\u6E38\u6232\u6709\u7528\u3002","Round to X decimal point":"\u56DB\u820D\u4E94\u5165\u5230X\u5C0F\u6578\u9EDE","Run a preview":"\u555F\u52D5\u9810\u89BD","Run a preview (with loading & branding)":"\u904B\u884C\u9810\u89BD(\u52A0\u8F09\u548C\u54C1\u724C)","Run a preview and you will be able to inspect it with the debugger.":"\u904B\u884C\u9810\u89BD\uFF0C\u4F60\u5C31\u53EF\u4EE5\u7528\u8ABF\u8A66\u5668\u4F86\u6AA2\u67E5\u5B83\u3002","Run on this computer":"\u5728\u6B64\u96FB\u8166\u4E0A\u904B\u884C","Save":"\u4FDD\u5B58","Save Project":"\u4FDD\u5B58\u9805\u76EE","Save and continue":"\u4FDD\u5B58\u5E76\u7E7C\u7E8C","Save as main version":"\u4FDD\u5B58\u70BA\u4E3B\u7248\u672C","Save as...":"\u53E6\u5B58\u70BA...","Save in the \"Downloads\" folder":"\u4FDD\u5B58\u5728\u201C\u4E0B\u8F09\u201D\u6587\u4EF6\u593E\u4E2D","Save on your computer: download GDevelop desktop app":"\u5728\u60A8\u7684\u96FB\u8166\u4E0A\u4FDD\u5B58\uFF1A\u4E0B\u8F09 GDevelop \u684C\u9762\u61C9\u7528\u7A0B\u5F0F","Save project":"\u4FDD\u5B58\u9805\u76EE","Save project as":"\u5C07\u9805\u76EE\u53E6\u5B58\u70BA","Save project as...":"\u9805\u76EE\u53E6\u5B58\u70BA...","Save to computer with GDevelop desktop app":"\u4F7F\u7528 GDevelop \u684C\u9762\u61C9\u7528\u7A0B\u5F0F\u4FDD\u5B58\u5230\u96FB\u8166","Save your changes or close the external editor to continue.":"\u4FDD\u5B58\u60A8\u7684\u66F4\u6539\u6216\u95DC\u9589\u5916\u90E8\u7DE8\u8F2F\u5668\u4EE5\u7E7C\u7E8C\u3002","Save your game":"\u4FDD\u5B58\u4F60\u7684\u904A\u6232","Save your project":"\u4FDD\u5B58\u9805\u76EE","Save your project before using the version history.":"\u5728\u4F7F\u7528\u7248\u672C\u6B77\u53F2\u8A18\u9304\u4E4B\u524D\u4FDD\u5B58\u60A8\u7684\u9805\u76EE\u3002","Saving project":"\u4FDD\u5B58\u9805\u76EE","Saving...":"\u5B58\u5132","Scale mode (also called \"Sampling\")":"\u7E2E\u653E\u6A21\u5F0F (\u4E5F\u7A31\u70BA\u201C\u53D6\u6A23\u201D)","Scaling factor":"\u6BD4\u4F8B\u56E0\u5B50","Scaling factor to apply to the default dimensions":"\u61C9\u7528\u65BC\u9ED8\u8A8D\u5C3A\u5BF8\u7684\u7E2E\u653E\u56E0\u5B50","Scan in the project folder for...":"\u6383\u63CF\u9805\u76EE\u6587\u4EF6\u593E...","Scan missing animations":"\u6383\u63CF\u7F3A\u5931\u7684\u52D5\u756B","Scene":"\u5834\u666F","Scene Groups":"\u5834\u666F\u7D44","Scene Objects":"\u5834\u666F\u5C0D\u8C61","Scene Variables":"\u5834\u666F\u8B8A\u91CF","Scene background color":"\u5834\u666F\u80CC\u666F\u8272","Scene editor":"\u5834\u666F\u7DE8\u8F2F\u5668","Scene events":"\u5834\u666F\u4E8B\u4EF6","Scene groups":"\u5834\u666F\u7D44","Scene name":"\u5834\u666F\u540D\u7A31","Scene name (text)":"\u5834\u666F\u540D\u7A31 (\u6587\u672C)","Scene objects":"\u5834\u666F\u5C0D\u8C61","Scene properties":"\u5834\u666F\u5C6C\u6027","Scene variable":"\u5834\u666F\u8B8A\u91CF","Scene variable (deprecated)":"\u5834\u666F\u8B8A\u6578 (\u5DF2\u5EE2\u68C4)","Scene variables":"\u5834\u666F\u8B8A\u91CF","Scenes":"\u5834\u666F","Scope":"\u8303\u570D","Score":"\u5206\u6578","Score column settings":"\u5206\u6578\u5217\u8A2D\u7F6E","Score display":"\u5206\u6578\u986F\u793A","Score multiplier":"\u5206\u6578\u4E58\u6578","Scores sort order":"\u5206\u6578\u6392\u5E8F\u9806\u5E8F","Scroll":"\u6EFE\u52D5","Search":"\u641C\u7D22","Search GDevelop documentation.":"\u641C\u5C0B GDevelop \u6587\u4EF6\u3002","Search and replace in parameters":"\u5728\u53C3\u6578\u4E2D\u641C\u7D22\u5E76\u66FF\u63DB","Search assets":"\u641C\u7D22\u8CC7\u7522","Search behaviors":"\u641C\u7D22\u884C\u70BA","Search by name":"\u6309\u540D\u7A31\u641C\u7D22","Search examples":"\u641C\u7D22\u793A\u4F8B","Search extensions":"\u641C\u7D22\u64F4\u5C55","Search filters":"\u641C\u7D22\u904E\u6FFE\u5668","Search for New Extensions":"\u641C\u7D22\u65B0\u7684\u64F4\u5C55","Search for new actions in extensions":"\u5728\u64F4\u5C55\u4E2D\u641C\u7D22\u65B0\u7684\u64CD\u4F5C","Search for new conditions in extensions":"\u5728\u64F4\u5C55\u4E2D\u641C\u7D22\u65B0\u7684\u689D\u4EF6","Search functions":"\u641C\u7D22\u529F\u80FD","Search in all event sheets...":"\u5728\u6240\u6709\u4E8B\u4EF6\u8868\u4E2D\u641C\u5C0B...","Search in event sentences":"\u641C\u7D22\u4E8B\u4EF6\u53E5\u5B50","Search in events":"\u5728\u4E8B\u4EF6\u4E2D\u641C\u7D22","Search in project":"\u5728\u9805\u76EE\u4E2D\u641C\u7D22","Search in properties":"\u5728\u5C6C\u6027\u4E2D\u641C\u7D22","Search instances":"\u641C\u7D22\u5BE6\u4F8B","Search object groups":"\u641C\u7D22\u5C0D\u8C61\u7D44","Search objects":"\u641C\u7D22\u5C0D\u8C61","Search objects or actions":"\u641C\u7D22\u5C0D\u8C61\u6216\u52D5\u4F5C","Search objects or conditions":"\u641C\u7D22\u5C0D\u8C61\u6216\u689D\u4EF6","Search panel":"\u641C\u7D22\u9762\u677F","Search resources":"\u641C\u7D22\u8CC7\u6E90","Search results":"\u641C\u7D22\u7D50\u679C","Search the shop":"\u641C\u5C0B\u5546\u5E97","Search variables":"\u641C\u7D22\u8B8A\u91CF","Search {searchPlaceholderObjectName} actions":function(a){return["\u641C\u7D22 ",a("searchPlaceholderObjectName")," \u52D5\u4F5C"]},"Search {searchPlaceholderObjectName} conditions":function(a){return["\u641C\u7D22 ",a("searchPlaceholderObjectName")," \u689D\u4EF6"]},"Search/import extensions":"\u641C\u7D22/\u5C0E\u5165\u64F4\u5C55","Searching the asset store.":"\u641C\u5C0B\u8CC7\u6E90\u5546\u5E97\u3002","Seats":"\u5EA7\u4F4D","Seats available:":"\u53EF\u7528\u5EA7\u4F4D\uFF1A","Seats left: {availableSeats}":function(a){return["\u5269\u9918\u540D\u984D\uFF1A",a("availableSeats")]},"Seconds":"\u79D2\u9418","Section name":"\u7AE0\u7BC0\u540D\u7A31","See Marketing Boosts":"\u67E5\u770B\u71DF\u92B7\u63A8\u5EE3","See all":"\u67E5\u770B\u5168\u90E8","See all exports":"\u67E5\u770B\u6240\u6709\u5C0E\u51FA","See all in the game dashboard":"\u5728\u904A\u6232\u5100\u8868\u677F\u67E5\u770B\u6240\u6709\u5167\u5BB9","See all projects":"\u67E5\u770B\u6240\u6709\u9805\u76EE","See all release notes":"\u67E5\u770B\u6240\u6709\u767C\u884C\u8AAA\u660E","See all the release notes":"\u67E5\u770B\u6240\u6709\u767C\u884C\u8AAA\u660E","See more":"\u67E5\u770B\u66F4\u591A","See my codes":"\u67E5\u770B\u6211\u7684\u4EE3\u78BC","See plans":"\u67E5\u770B\u8A08\u5283","See projects":"\u67E5\u770B\u9805\u76EE","See resources":"\u67E5\u770B\u8CC7\u6E90","See subscriptions":"\u67E5\u770B\u8A02\u95B1","See the releases notes online":"\u5728\u7DDA\u67E5\u770B\u767C\u884C\u8AAA\u660E","See this bundle":"\u67E5\u770B\u6B64\u5305","Select":"Select","Select All":"\u9078\u64C7\u6240\u6709","Select a behavior":"\u9078\u64C7\u884C\u70BA","Select a function...":"\u9078\u64C7\u529F\u80FD...","Select a game":"\u9078\u64C7\u904A\u6232","Select a genre":"\u9078\u64C7\u4E00\u7A2E\u985E\u578B","Select a thumbnail":"\u9078\u64C7\u7E2E\u7565\u5716","Select all active":"\u9078\u64C7\u6240\u6709\u6D3B\u52D5","Select an author":"\u9078\u64C7\u4E00\u4F4D\u4F5C\u8005","Select an extension":"\u9078\u64C7\u64F4\u5C55","Select an image":"\u9078\u64C7\u5716\u50CF","Select an owner":"\u9078\u64C7\u6240\u6709\u8005","Select instances on scene ({instanceCountOnScene})":function(a){return["\u9078\u64C7\u5834\u666F\u4E2D\u7684\u5BE6\u4F8B (",a("instanceCountOnScene"),")"]},"Select log groups to display":"\u9078\u64C7\u8981\u986F\u793A\u7684\u65E5\u5FD7\u7D44","Select resource":"Select resource","Select the controls that apply:":"\u9078\u64C7\u9069\u7528\u7684\u63A7\u5236\u9805\uFF1A","Select the leaderboard from a list":"\u5F9E\u5217\u8868\u4E2D\u9078\u64C7\u6392\u884C\u699C","Select the usernames of the authors of this project. They will be displayed in the selected order, if you publish this game as an example or in the community.":"\u9078\u64C7\u6B64\u9805\u76EE\u4F5C\u8005\u7684\u7528\u6236\u540D\u3002 \u5982\u679C\u60A8\u4EE5\u793A\u4F8B\u6216\u5728\u793E\u5340\u4E2D\u767C\u5E03\u6B64\u6E38\u6232\uFF0C\u4ED6\u5011\u5C07\u88AB\u986F\u793A\u5728\u9078\u5B9A\u7684\u9806\u5E8F\u4E2D\u3002","Select the usernames of the contributors to this extension. They will be displayed in the order selected. Do not see your name? Go to the Profile section and create an account!":"\u9078\u64C7\u6B64\u64F4\u5C55\u7684\u8CA2\u737B\u8005\u7684\u7528\u6236\u540D\u3002\u4ED6\u5011\u5C07\u986F\u793A\u5728\u9078\u64C7\u7684\u9806\u5E8F\u4E2D\u3002 \u4E0D\u8981\u770B\u5230\u60A8\u7684\u540D\u5B57\uFF1F\u8F49\u5230\u500B\u4EBA\u8CC7\u6599\u90E8\u5206\u5E76\u5275\u5EFA\u4E00\u500B\u5E33\u6236\uFF01","Select the usernames of the owners of this project to let them manage this game builds. Be aware that owners can revoke your ownership.":"\u9078\u64C7\u6B64\u9805\u76EE\u6240\u6709\u8005\u7684\u7528\u6236\u540D\uFF0C\u8B93\u4ED6\u5011\u7BA1\u7406\u6B64\u6E38\u6232\u7248\u672C\u3002\u8ACB\u6CE8\u610F\uFF0C\u6240\u6709\u8005\u53EF\u4EE5\u64A4\u92B7\u60A8\u7684\u6240\u6709\u6B0A\u3002","Select up to 3 genres for the game to be visible on gd.games's categories pages!":"\u9078\u64C7\u6700\u591A3\u7A2E\u985E\u578B\u7684\u6E38\u6232\u53EF\u898B\u4E8E gd.game \u7684\u5206\u985E\u9801\u9762\uFF01","Select {0} resources":function(a){return["Select ",a("0")," resources"]},"Selected instances will be moved to a new custom object.":"\u9078\u5B9A\u7684\u5BE6\u4F8B\u5C07\u79FB\u52D5\u5230\u65B0\u7684\u81EA\u8A02\u7269\u4EF6\u3002","Selected instances will be moved to a new external layout.":"\u9078\u5B9A\u7684\u5BE6\u4F8B\u5C07\u79FB\u52D5\u5230\u4E00\u500B\u65B0\u7684\u5916\u90E8\u5E03\u5C40\u3002","Send":"\u767C\u9001","Send a new form":"\u767C\u9001\u65B0\u8868\u683C","Send crash reports during previews to GDevelop":"\u5728\u9810\u89BD\u671F\u9593\u5C07\u5D29\u6F70\u5831\u544A\u767C\u9001\u7D66 GDevelop","Send feedback":"Send feedback","Send it again":"\u518D\u6B21\u767C\u9001","Send the Auth Key":"\u767C\u9001\u9A57\u8B49\u5BC6\u9470","Send to back":"\u7F6E\u4E8E\u540E\u9762","Sending...":"\u767C\u9001\u4E2D...","Sentence in Events Sheet":"\u4E8B\u4EF6\u8868\u4E2D\u7684\u8A9E\u53E5","Sentence in Events Sheet (automatically suffixed by \"of _PARAM0_\")":"\u4E8B\u4EF6\u8868\u4E2D\u7684\u53E5\u5B50(\u81EA\u52D5\u540E\u7DB4\u70BA\u201C_PARAM0_\u201D)","Serial: {0}":function(a){return["\u5E8F\u5217\u865F: ",a("0")]},"Service seems to be unavailable, please try again later.":"\u670D\u52D9\u4F3C\u4E4E\u7121\u6CD5\u4F7F\u7528\uFF0C\u8ACB\u7A0D\u540E\u518D\u8A66\u3002","Sessions":"\u6703\u8A71","Set <0>{object_name}'s variable <1>{variable_name_or_path}.":function(a){return["\u8A2D\u7F6E <0>",a("object_name")," \u7684\u8B8A\u6578 <1>",a("variable_name_or_path"),"\u3002"]},"Set an icon to the extension first":"\u9996\u5148\u5C07\u5716\u793A\u8A2D\u5B9A\u70BA\u64F4\u5C55","Set as default":"\u8A2D\u7F6E\u70BA\u9ED8\u8A8D","Set as global":"\u8A2D\u7F6E\u70BA\u5168\u5C40","Set as global group":"\u8A2D\u7F6E\u70BA\u5168\u5C40\u7FA4\u7D44","Set as global object":"\u8A2D\u7F6E\u70BA\u5168\u5C40\u5C0D\u8C61","Set as start scene":"\u8A2D\u7F6E\u70BA\u958B\u59CB\u5834\u666F","Set by user":"\u7531\u7528\u6236\u8A2D\u7F6E","Set global variable <0>{variable_name_or_path}.":function(a){return["\u8A2D\u7F6E\u5168\u57DF\u8B8A\u6578 <0>",a("variable_name_or_path"),"\u3002"]},"Set scene variable <0>{variable_name_or_path} in scene {scene_name}.":function(a){return["\u5728\u5834\u666F ",a("scene_name")," \u4E2D\u8A2D\u7F6E\u5834\u666F\u8B8A\u6578 <0>",a("variable_name_or_path"),"\u3002"]},"Set shortcut":"\u8A2D\u7F6E\u5FEB\u6377\u9375","Set to false":"\u8A2D\u7F6E\u70BA false","Set to true":"\u8A2D\u7F6E\u70BA true","Set to unlimited":"\u8A2D\u5B9A\u70BA\u7121\u9650\u5236","Set up new leaderboards for this game":"\u70BA\u6B64\u6E38\u6232\u8A2D\u7F6E\u65B0\u7684\u6392\u884C\u699C","Set up the base for your project <0>{project_name}.":function(a){return["\u70BA\u4F60\u7684\u5C08\u6848 <0>",a("project_name")," \u8A2D\u7F6E\u57FA\u790E\u3002"]},"Set variable <0>{variable_name_or_path}.":function(a){return["\u8A2D\u7F6E\u8B8A\u6578 <0>",a("variable_name_or_path"),"\u3002"]},"Setting the minimum number of FPS below 20 will increase a lot the time that is allowed between the simulation of two frames of the game. If case of a sudden slowdown, or on slow computers, this can create buggy behaviors like objects passing beyond a wall. Consider setting 20 as the minimum FPS.":"\u8A2D\u7F6E FPS 20 \u4EE5\u4E0B\u7684\u6700\u4F4E\u6578\u91CF\u5C07\u6703\u589E\u52A0\u5728\u6A21\u64EC\u5169\u6846\u67B6\u6E38\u6232\u4E4B\u9593\u5141\u8A31\u7684\u6642\u9593\u3002\u5982\u679C\u7A81\u7136\u6E1B\u901F\u6216\u7DE9\u6162\u8A08\u7B97\u6A5F\u4E0A\uFF0C\u9019\u53EF\u80FD\u9020\u6210\u50CF\u7269\u9AD4\u8D8A\u904E\u9694\u96E2\u58BB\u4EE5\u5916\u7684bug \u884C\u70BA\u3002\u8003\u616E\u8A2D\u7F6E20\uFF0C\u4F5C\u70BA\u6700\u4F4EFPS\u3002","Settings":"\u8A2D\u7F6E","Setup grid":"\u8A2D\u7F6E\u7DB2\u683C","Shadow":"\u9670\u5F71","Share":"\u5206\u4EAB","Share dialog":"\u5206\u4EAB\u5C0D\u8A71\u6846","Share same collision masks for all animations":"\u70BA\u6240\u6709\u52D5\u756B\u5171\u4EAB\u76F8\u540C\u7684\u78B0\u649E\u8499\u7248","Share same collision masks for all sprites of this animation":"\u70BA\u8A72\u52D5\u756B\u7684\u6240\u6709\u7CBE\u9748\u5171\u4EAB\u76F8\u540C\u7684\u78B0\u649E\u8499\u7248","Share same points for all animations":"\u70BA\u6240\u6709\u52D5\u756B\u5171\u4EAB\u76F8\u540C\u7684\u9EDE","Share same points for all sprites of this animation":"\u70BA\u8A72\u52D5\u756B\u7684\u6240\u6709\u7CBE\u9748\u5171\u4EAB\u76F8\u540C\u7684\u9EDE","Share your game":"\u5206\u4EAB\u4F60\u7684\u6E38\u6232","Share your game on gd.games and collect players feedback about your game.":"\u5728 gd.games \u4E0A\u5206\u4EAB\u60A8\u7684\u904A\u6232\u4E26\u6536\u96C6\u73A9\u5BB6\u5C0D\u60A8\u7684\u904A\u6232\u7684\u53CD\u994B\u3002","Share your game with your friends or teammates.":"\u8207\u60A8\u7684\u670B\u53CB\u6216\u968A\u53CB\u5206\u4EAB\u60A8\u7684\u904A\u6232\u3002","Sharing online":"\u5728\u7DDA\u5206\u4EAB","Sharing the final file with the client":"\u8207\u5BA2\u6236\u7AEF\u5171\u4EAB\u6700\u7D42\u6587\u4EF6","Shooter":"\u5C04\u64CA","Shop":"\u5546\u5E97","Shop section":"\u5546\u5E97\u90E8\u5206","Short":"\u77ED","Short description":"\u7C21\u77ED\u63CF\u8FF0","Short label":"\u77ED\u6A19\u7C3D","Should finish soon.":"\u61C9\u8A72\u5F88\u5FEB\u5C31\u6703\u5B8C\u6210\u3002","Show":"\u986F\u793A","Show \"Ask AI\" button in the title bar":"\u5728\u6A19\u984C\u6B04\u4E2D\u986F\u793A\u300C\u8A62\u554F AI\u300D\u6309\u9215","Show Home":"\u986F\u793A\u4E3B\u9801","Show Mask":"\u986F\u793A\u8499\u677F","Show Project Manager":"\u6253\u958B\u9805\u76EE\u7BA1\u7406\u5668","Show Properties Names":"\u986F\u793A\u5C6C\u6027\u540D\u7A31","Show advanced import options":"\u986F\u793A\u9AD8\u7D1A\u5C0E\u5165\u9078\u9805","Show all feedbacks":"\u986F\u793A\u6240\u6709\u53CD\u994B","Show button to load guided lesson from file and test it":"\u986F\u793A\u6309\u9215\u4EE5\u5F9E\u6587\u4EF6\u52A0\u8F09\u5F15\u5C0E\u8AB2\u7A0B\u4E26\u9032\u884C\u6E2C\u8A66","Show deprecated behaviors (prefer not to use anymore)":"\u986F\u793A\u5DF2\u68C4\u7528\u7684\u884C\u70BA(\u4E0D\u518D\u4F7F\u7528)","Show deprecated options":"\u986F\u793A\u5DF2\u68C4\u7528\u7684\u9078\u9805","Show details":"\u986F\u793A\u8A73\u60C5","Show diagnostic report":"\u986F\u793A\u8A3A\u65B7\u5831\u544A","Show effect":"\u986F\u793A\u7279\u6548","Show experimental behaviors":"\u986F\u793A\u5BE6\u9A57\u6027\u884C\u70BA","Show experimental extensions":"\u986F\u793A\u5BE6\u9A57\u6027\u64F4\u5C55","Show experimental extensions in the list of extensions":"\u5728\u64F4\u5C55\u5217\u8868\u4E2D\u986F\u793A\u5BE6\u9A57\u6027\u64F4\u5C55","Show experimental objects":"\u986F\u793A\u5BE6\u9A57\u6027\u7269\u4EF6","Show grid":"\u986F\u793A\u7DB2\u683C","Show in local folder":"\u5728\u672C\u5730\u6587\u4EF6\u593E\u4E2D\u986F\u793A","Show internal":"\u986F\u793A\u5167\u90E8\u8A2D\u7F6E","Show less":"\u986F\u793A\u66F4\u5C11","Show lifecycle functions (advanced)":"\u986F\u793A\u751F\u547D\u5468\u671F\u51FD\u6578(\u9AD8\u7D1A)","Show live assets":"\u986F\u793A\u6D3B\u52D5\u7D20\u6750","Show more":"\u986F\u793A\u66F4\u591A","Show next assets":"\u986F\u793A\u4E0B\u4E00\u500B\u8CC7\u7522","Show objects in 3D in the scene editor":"\u5728\u5834\u666F\u7DE8\u8F2F\u5668\u4E2D\u4EE5 3D \u5F62\u5F0F\u986F\u793A\u5C0D\u8C61","Show older":"\u986F\u793A\u8F03\u820A\u7684","Show other lifecycle functions (advanced)":"\u986F\u793A\u5176\u4ED6\u751F\u547D\u5468\u671F\u51FD\u6578(\u9AD8\u7D1A)","Show previous assets":"\u986F\u793A\u4EE5\u524D\u7684\u8CC7\u7522","Show progress bar":"\u986F\u793A\u9032\u5EA6\u689D","Show staging assets":"\u986F\u793A\u66AB\u5B58\u7D20\u6750","Show the \"Create\" section by default when opening GDevelop":"\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\u6253\u958B GDevelop \u6642\u986F\u793A\u201C\u5275\u5EFA\u201D\u90E8\u5206","Show type errors in JavaScript events (needs a restart)":"\u5728 JavaScript \u4E8B\u4EF6\u4E2D\u986F\u793A\u985E\u578B\u932F\u8AA4\uFF08\u9700\u8981\u91CD\u65B0\u555F\u52D5\uFF09","Show unread feedback only":"\u50C5\u986F\u793A\u672A\u8B80\u53CD\u994B","Show version history":"\u986F\u793A\u7248\u672C\u6B77\u53F2\u8A18\u9304","Show/Hide instance properties":"\u986F\u793A/\u96B1\u85CF\u5BE6\u4F8B\u5C6C\u6027","Showing {0} of {resultsCount}":function(a){return["\u986F\u793A ",a("0")," / ",a("resultsCount")]},"Shows how long players stay in the game over time. The percentages are showing people playing for more than 3, 5, 10, and 15 minutes based on the best day. A higher value means better player retention on the day. This helps you understand when players are most engaged \u2014 and when they drop off quickly.":"Shows how long players stay in the game over time. The percentages are showing people playing for more than 3, 5, 10, and 15 minutes based on the best day. A higher value means better player retention on the day. This helps you understand when players are most engaged \u2014 and when they drop off quickly.","Side view":"\u5074\u908A\u8996\u5716","Sign up":"\u8A3B\u518A","Signing Credentials":"\u7C3D\u7F72\u8B49\u66F8","Signing options":"\u7C3D\u540D\u9078\u9805","Simple":"\u7C21\u55AE","Simulation":"\u6A21\u64EC","Single commercial use license for claim with Gold or Pro subscription":"\u901A\u904E\u9EC3\u91D1\u6216\u5C08\u696D\u8A02\u95B1\u7533\u8ACB\u7684\u55AE\u4E00\u5546\u696D\u4F7F\u7528\u8A31\u53EF\u8B49","Single file (default)":"\u55AE\u6587\u4EF6 (\u9ED8\u8A8D)","Size":"\u5927\u5C0F","Size:":"\u5927\u5C0F \uFE30","Skins":"\u76AE\u819A","Skip and create from scratch":"\u8DF3\u904E\u5E76\u5F9E\u982D\u958B\u59CB\u5275\u5EFA","Skip the update":"\u8DF3\u904E\u66F4\u65B0","Socials":"\u793E\u4EA4","Some code experience":"\u4E00\u4E9B\u4EE3\u78BC\u7D93\u9A57","Some extensions already exist in the project. Please select the ones you want to replace.":"\u9805\u76EE\u4E2D\u5DF2\u7D93\u5B58\u5728\u4E00\u4E9B\u64F4\u5C55\u3002\u8ACB\u9078\u64C7\u60A8\u60F3\u8981\u66FF\u63DB\u7684\u64F4\u5C55\u3002","Some icons could not be generated.":"\u6709\u4E9B\u5716\u793A\u7121\u6CD5\u751F\u6210\u3002","Some no-code experience":"\u4E00\u4E9B\u7121\u4EE3\u78BC\u7D93\u9A57","Some things in the answer don't exist in GDevelop":"Some things in the answer don't exist in GDevelop","Some variants already exist in the project. Please select the ones you want to replace.":"\u9805\u76EE\u4E2D\u5DF2\u7D93\u5B58\u5728\u4E00\u4E9B\u8B8A\u9AD4\u3002\u8ACB\u9078\u64C7\u60A8\u60F3\u8981\u66FF\u63DB\u7684\u8B8A\u9AD4\u3002","Something went wrong":"\u51FA\u4E86\u4E9B\u554F\u984C","Something went wrong while changing your subscription. Please try again.":"\u66F4\u6539\u8A02\u95B1\u6642\u51FA\u73FE\u554F\u984C\u3002\u8ACB\u518D\u8A66\u4E00\u6B21\u3002","Something went wrong while swapping the asset. Please try again.":"\u4EA4\u63DB\u8CC7\u7522\u6642\u51FA\u73FE\u932F\u8AA4\u3002\u8ACB\u91CD\u8A66\u3002","Something went wrong while syncing your Discord username. Please try again later.":"\u540C\u6B65\u60A8\u7684 Discord \u7528\u6236\u540D\u6642\u51FA\u73FE\u554F\u984C\u3002\u8ACB\u7A0D\u540E\u518D\u8A66\u3002","Something went wrong while syncing your forum access. Please try again later.":"\u540C\u6B65\u60A8\u7684\u8AD6\u58C7\u8A2A\u554F\u6642\u51FA\u73FE\u554F\u984C\u3002\u8ACB\u7A0D\u5F8C\u518D\u8A66\u3002","Something wrong happened :(":"\u51FA\u73FE\u4E86\u67D0\u4E9B\u932F\u8AA4","Something wrong happened when claiming the asset pack. Please check your internet connection or try again later.":"\u9818\u53D6\u8CC7\u7522\u5305\u6642\u767C\u751F\u932F\u8AA4\u3002\u8ACB\u6AA2\u67E5\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u6216\u7A0D\u540E\u91CD\u8A66\u3002","Sorry":"\u5F88\u62B1\u6B49","Sort by most recent":"\u6309\u6700\u65B0\u6392\u5E8F","Sort order":"\u6392\u5E8F\u9806\u5E8F","Sound":"\u8072\u97F3","Sounds and musics":"\u8072\u97F3\u548C\u97F3\u6A02","Source file":"\u6E90\u6587\u4EF6","Specific game mechanics":"\u7279\u5B9A\u7684\u6E38\u6232\u6A5F\u5236","Specify something more to the AI to build":"\u5411 AI \u6307\u5B9A\u66F4\u591A\u69CB\u5EFA\u5167\u5BB9","Speech":"\u6F14\u793A","Spine Json":"Spine Json","Spine animation name":"Spine \u52D5\u756B\u540D\u7A31","Spine json resource":"Spine json \u8CC7\u6E90","Sport":"\u9AD4\u80B2\u904B\u52D5","Spray cone angle (in degrees)":"\u767C\u5C04\u89D2\u5EA6(\u5EA6)","Sprite":"\u7CBE\u9748","Standalone dialog":"\u7368\u7ACB\u5C0D\u8A71\u6846","Start Network Preview (Preview over WiFi/LAN)":"\u555F\u52D5\u7DDA\u4E0A\u9810\u89BD (\u901A\u904E WiFi/LAN\u9810\u89BD)","Start Preview and Debugger":"\u555F\u52D5\u9810\u89BD\u548C\u8ABF\u8A66\u5668","Start a game where a ball can bounce around the screen":"\u958B\u59CB\u4E00\u500B\u7403\u53EF\u4EE5\u5728\u5C4F\u5E55\u4E0A\u5F48\u8DF3\u7684\u904A\u6232","Start a new game from this project":"\u5F9E\u6B64\u9805\u76EE\u958B\u555F\u4E00\u500B\u65B0\u904A\u6232","Start a new game?":"\u958B\u59CB\u4E00\u500B\u65B0\u904A\u6232\u55CE\uFF1F","Start a preview to generate a thumbnail!":"\u958B\u59CB\u9810\u89BD\u4EE5\u751F\u6210\u7E2E\u7565\u5716\uFF01","Start a quizz game with a question and 4 answers":"\u958B\u59CB\u4E00\u500B\u6709\u554F\u984C\u548C 4 \u500B\u7B54\u6848\u7684\u6E2C\u9A57\u904A\u6232","Start a simple endless runner game":"\u958B\u59CB\u4E00\u500B\u7C21\u55AE\u7684\u7121\u76E1\u8DD1\u8005\u904A\u6232","Start a simple platformer with a player that can move and jump":"\u958B\u59CB\u4E00\u500B\u7C21\u55AE\u7684\u5E73\u53F0\u904A\u6232\uFF0C\u6709\u73A9\u5BB6\u53EF\u4EE5\u79FB\u52D5\u548C\u8DF3\u8E8D","Start all previews from external layout {0}":function(a){return["\u5F9E\u5916\u90E8\u5E03\u5C40\u958B\u59CB\u6240\u6709\u9810\u89BD ",a("0")]},"Start all previews from scene {0}":function(a){return["\u5F9E\u5834\u666F\u958B\u59CB\u6240\u6709\u9810\u89BD ",a("0")]},"Start build with credits":"\u958B\u59CB\u4F7F\u7528\u7A4D\u5206\u69CB\u5EFA","Start by adding a new behavior.":"\u9996\u5148\u6DFB\u52A0\u4E00\u500B\u65B0\u884C\u70BA\u3002","Start by adding a new external layout.":"\u9996\u5148\u6DFB\u52A0\u4E00\u500B\u65B0\u7684\u5916\u90E8\u5E03\u5C40\u3002","Start by adding a new function.":"\u9996\u5148\u6DFB\u52A0\u4E00\u500B\u65B0\u51FD\u6578\u3002","Start by adding a new group.":"\u9996\u5148\u6DFB\u52A0\u4E00\u500B\u65B0\u7D44\u3002","Start by adding a new object.":"\u9996\u5148\u6DFB\u52A0\u4E00\u500B\u65B0\u5C0D\u8C61\u3002","Start by adding a new property.":"\u8ACB\u5148\u6DFB\u52A0\u4E00\u500B\u65B0\u5C6C\u6027\u3002","Start by adding a new scene.":"\u9996\u5148\u6DFB\u52A0\u4E00\u500B\u65B0\u5834\u666F\u3002","Start by adding new external events.":"\u9996\u5148\u6DFB\u52A0\u65B0\u7684\u5916\u90E8\u4E8B\u4EF6\u3002","Start for free":"\u514D\u8CBB\u958B\u59CB","Start from a template":"\u5F9E\u4E00\u500B\u6A21\u677F\u958B\u59CB","Start learning":"\u958B\u59CB\u5B78\u7FD2","Start next chapter":"\u958B\u59CB\u4E0B\u4E00\u7AE0\u7BC0","Start opacity (0-255)":"\u958B\u59CB \u4E0D\u900F\u660E","Start preview with diagnostic report":"\u4F7F\u7528\u8A3A\u65B7\u5831\u544A\u958B\u59CB\u9810\u89BD","Start profiling":"\u958B\u59CB\u89E3\u6790","Start profiling and then stop it after a few seconds to see the results.":"\u958B\u59CB\u5206\u6790\uFF0C\u4E14\u5728\u6578\u79D2\u5167\u505C\u6B62\uFF0C\u986F\u793A\u7D50\u679C","Start the survey!":"\u958B\u59CB\u8ABF\u67E5\uFF01","Start typing a command...":"\u958B\u59CB\u8F38\u5165\u547D\u4EE4...","Start typing a username":"\u958B\u59CB\u8F38\u5165\u7528\u6236\u540D","Start your game":"\u958B\u59CB\u4F60\u7684\u6E38\u6232","Starting engine":"\u555F\u52D5\u5F15\u64CE","Stay there":"\u7559\u5728\u9019\u91CC","Stop":"\u505C\u6B62","Stop music and sounds at scene startup":"\u5728\u5834\u666F\u555F\u52D5\u6642\u505C\u6B62\u64AD\u653E\u97F3\u6A02\u548C\u8072\u97F3","Stop profiling":"\u505C\u6B62 \u89E3\u6790","Stop working":"\u505C\u6B62\u5DE5\u4F5C","Stopped. Ready when you are.":"\u5DF2\u505C\u6B62\u3002\u96A8\u6642\u6E96\u5099\u5C31\u7DD2\u3002","Store password":"\u5B58\u5132\u5BC6\u78BC","Story-Rich":"\u8C50\u5BCC\u7684\u6545\u4E8B","Strategy":"\u7B56\u7565","String":"\u5B57\u7B26\u4E32","String (text)":"\u5B57\u7B26\u4E32(\u6587\u672C)","String from a list of options (text)":"\u5F9E\u9078\u9805\u5217\u8868\u4E2D\u7684\u5B57\u7B26\u4E32 (\u6587\u672C)","String variables with no value set now default to an empty string (\"\") instead of \"0\". This game was created before this change, so GDevelop maintains the old behavior: unset string variables default to \"0\". It's recommended that you switch to the new behavior and update any variables or conditions relying on \"0\" as a default.":"\u672A\u8A2D\u7F6E\u503C\u7684\u5B57\u4E32\u8B8A\u6578\u73FE\u5728\u9810\u8A2D\u70BA\u7A7A\u5B57\u4E32\uFF08\"\"\uFF09\uFF0C\u800C\u975E\"0\"\u3002\u9019\u500B\u904A\u6232\u662F\u5728\u6B64\u66F4\u6539\u4E4B\u524D\u5275\u5EFA\u7684\uFF0C\u56E0\u6B64 GDevelop \u4FDD\u6301\u4E86\u820A\u7684\u884C\u70BA\uFF1A\u672A\u8A2D\u7F6E\u7684\u5B57\u4E32\u8B8A\u6578\u9810\u8A2D\u70BA\"0\"\u3002\u5EFA\u8B70\u60A8\u5207\u63DB\u5230\u65B0\u7684\u884C\u70BA\u4E26\u66F4\u65B0\u4EFB\u4F55\u4F9D\u8CF4\u65BC\"0\"\u4F5C\u70BA\u9810\u8A2D\u7684\u8B8A\u6578\u6216\u689D\u4EF6\u3002","Stripe secure":"Stripe \u5B89\u5168","Structure":"\u7D50\u69CB","Student":"\u5B78\u751F","Student accounts":"\u5B78\u751F\u5E33\u6236","Studying the event sheets":"\u7814\u7A76\u4E8B\u4EF6\u8868","Studying the object behaviors":"\u7814\u7A76\u7269\u4EF6\u884C\u70BA","Sub Event":"\u5B50\u4E8B\u4EF6","Submit a free pack":"\u63D0\u4EA4\u514D\u8CBB\u5305","Submit a paid pack":"\u63D0\u4EA4\u4ED8\u8CBB\u5305","Submit a tutorial":"\u63D0\u4EA4\u4E00\u4EFD\u6559\u7A0B","Submit a tutorial translated in your language":"\u63D0\u4EA4\u7528\u60A8\u7684\u8A9E\u8A00\u7FFB\u8B6F\u7684\u6559\u7A0B","Submit an example":"\u63D0\u4EA4\u4E00\u500B\u793A\u4F8B","Submit an update":"\u63D0\u4EA4\u66F4\u65B0","Submit and cancel":"\u63D0\u4EA4\u5E76\u53D6\u6D88","Submit to the community":"\u63D0\u4EA4\u7D66\u793E\u5340","Submit your project as an example":"\u4F5C\u70BA\u793A\u4F8B\u63D0\u4EA4\u60A8\u7684\u9805\u76EE","Subscribe":"\u8A02\u95B1","Subscribe to Edu":"\u8A02\u95B1 Edu","Subscription Plan":"\u8A02\u95B1\u8A08\u5283","Subscription outside the app store":"\u61C9\u7528\u7A0B\u5E8F\u5546\u5E97\u4E4B\u5916\u7684\u8A02\u95B1","Subscription with the Apple App store or Google Play store":"\u901A\u904E Apple App Store \u6216 Google Play \u5546\u5E97\u9032\u884C\u8A02\u95B1","Subscriptions":"\u8A02\u95B1","Suffix":"\u540E\u7DB4","Support What You Love":"\u652F\u6301\u60A8\u6240\u71B1\u611B\u7684\u4E8B\u7269","Supported files":"\u652F\u6301\u7684\u6587\u4EF6","Survival":"\u751F\u5B58","Swap":"\u4EA4\u63DB","Swap assets":"\u4EA4\u63DB\u8CC7\u7522","Swap {0} with another asset":function(a){return["\u7528\u53E6\u4E00\u500B\u8CC7\u7522\u66FF\u63DB ",a("0")]},"Switch to GDevelop Credits":"\u5207\u63DB\u5230 GDevelop \u7A4D\u5206","Switch to GDevelop credits or keep building with AI.":"\u5207\u63DB\u5230 GDevelop \u7A4D\u5206\u6216\u7E7C\u7E8C\u8207 AI \u5EFA\u7ACB\u61C9\u7528\u7A0B\u5F0F\u3002","Switch to create objects with the highest Z order of the layer":"\u5207\u63DB\u4EE5\u5275\u5EFA\u5177\u6709\u6700\u9AD8Z\u5C64\u9806\u5E8F\u7684\u5C0D\u8C61","Switch to empty string (\"\") as default for string variables":"\u5C07\u7A7A\u5B57\u4E32\uFF08\"\"\uFF09\u4F5C\u70BA\u5B57\u4E32\u8B8A\u6578\u7684\u9810\u8A2D\u503C","Switch to monthly pricing":"\u5207\u63DB\u5230\u6309\u6708\u5B9A\u50F9","Switch to yearly pricing":"\u5207\u63DB\u5230\u6309\u5E74\u5B9A\u50F9","Sync your role on GDevelop's Discord server":"\u5728 GDevelop \u7684 Discord \u670D\u52D9\u5668\u4E0A\u540C\u6B65\u60A8\u7684\u89D2\u8272","Sync your subscription level on GDevelop's forum":"\u5728 GDevelop \u8AD6\u58C7\u4E0A\u540C\u6B65\u60A8\u7684\u8A02\u95B1\u7D1A\u5225","Table settings":"\u8868\u683C\u8A2D\u7F6E","Tags (comma separated)":"\u6A19\u7C3D (\u4EE5\u9017\u865F\u5206\u9694)","Taking your game further":"\u8B93\u60A8\u7684\u6E38\u6232\u66F4\u9032\u4E00\u6B65","Target event":"\u76EE\u6A19\u4E8B\u4EF6","Tasks":"\u4EFB\u52D9","Teach":"\u6559\u5B78","Teacher accounts":"\u6559\u5E2B\u5E33\u6236","Teachers, courses and universities":"\u6559\u5E2B\u3001\u8AB2\u7A0B\u548C\u5927\u5B78","Team invitation":"\u5718\u968A\u9080\u8ACB","Team section":"\u5718\u968A\u90E8\u5206","Tell us more!...":"\u544A\u8A34\u6211\u5011\u66F4\u591A\uFF01...","Template":"\u6A21\u677F","Test it out!":"\u6E2C\u8A66\uFF01","Test value":"\u6E2C\u8A66\u503C","Test value (in second)":"\u6E2C\u8A66\u503C(\u79D2)","Text":"\u6587\u672C","Text color":"\u6587\u672C\u984F\u8272","Text color:":"\u6587\u672C\u984F\u8272\uFF1A","Text to replace in parameters":"\u5728\u53C3\u6578\u4E2D\u8981\u88AB\u66FF\u63DB\u7684\u6587\u5B57","Text to search in event sentences":"\u5728\u4E8B\u4EF6\u53E5\u5B50\u4E2D\u641C\u7D22\u7684\u6587\u672C","Text to search in parameters":"\u8981\u641C\u7D22\u53C3\u6578\u7684\u6587\u672C","Texts":"\u6587\u672C","Thank you for supporting GDevelop. Credits were added to your account as a thank you.":"\u611F\u8B1D\u60A8\u5C0D GDevelop \u7684\u652F\u6301\u3002\u4F5C\u70BA\u611F\u8B1D\uFF0C\u7A4D\u5206\u5DF2\u6DFB\u52A0\u5230\u60A8\u7684\u5E33\u6236\u4E2D\u3002","Thank you for supporting the GDevelop open-source community. Credits were added to your account as a thank you.":"\u611F\u8B1D\u60A8\u5C0D GDevelop \u958B\u6E90\u793E\u5340\u7684\u652F\u6301\u3002\u4F5C\u70BA\u611F\u8B1D\uFF0C\u7A4D\u5206\u5DF2\u6DFB\u52A0\u5230\u60A8\u7684\u5E33\u6236\u4E2D\u3002","Thank you for your feedback":"\u611F\u8B1D\u60A8\u7684\u53CD\u994B\u610F\u898B","Thanks for following GDevelop. We added credits to your account as a thank you gift.":"\u611F\u8B1D\u60A8\u95DC\u6CE8 GDevelop\u3002\u6211\u5011\u5DF2\u5C07\u7A4D\u5206\u6DFB\u52A0\u5230\u60A8\u7684\u5E33\u6236\u4E2D\u4F5C\u70BA\u7B54\u8B1D\u79AE\u7269\u3002","Thanks for getting a subscription and supporting GDevelop!":"\u611F\u8B1D\u60A8\u8A02\u95B1\u5E76\u652F\u6301 GDevelop \uFF01","Thanks for starring GDevelop repository. We added credits to your account as a thank you gift.":"\u611F\u8B1D\u60A8\u5C0D GDevelop \u5B58\u5132\u5EAB\u52A0\u661F\u6A19\u3002\u6211\u5011\u5DF2\u5C07\u7A4D\u5206\u6DFB\u52A0\u5230\u60A8\u7684\u5E33\u6236\u4E2D\u4F5C\u70BA\u7B54\u8B1D\u79AE\u7269\u3002","Thanks for trying GDevelop! Unlock more projects, AI usage, publishing, multiplayer, courses and much more by upgrading.":"\u611F\u8B1D\u60A8\u5617\u8A66 GDevelop\uFF01\u900F\u904E\u5347\u7D1A\uFF0C\u89E3\u9396\u66F4\u591A\u9805\u76EE\u3001AI \u4F7F\u7528\u3001\u767C\u4F48\u3001\u591A\u4EBA\u904A\u6232\u3001\u8AB2\u7A0B\u4EE5\u53CA\u66F4\u591A\u529F\u80FD\u3002","Thanks to all users of GDevelop! There must be missing tons of people, please send your name if you've contributed and you're not listed.":"\u611F\u8B1D\u6240\u6709GD\u7528\u6236\uFF01\u9019\u91CC\u6709\u4E00\u5806\u6C92\u6709\u5217\u51FA\u7684\u4EBA\uFF0C\u5982\u679C\u60A8\u6C92\u6709\u5217\u51FA\uFF0C\u8ACB\u806F\u7CFB\u6211\u5011","Thanks to the redemption code you've used, you have this subscription enabled until {0}.":function(a){return["\u611F\u8B1D\u60A8\u4F7F\u7528\u7684\u514C\u63DB\u4EE3\u78BC\uFF0C\u60A8\u53EF\u4EE5\u5728 ",a("0")," \u4E4B\u524D\u555F\u7528\u6B64\u8A02\u95B1\u3002"]},"That's a lot of unsuccessful login attempts! Wait a bit before trying again or reset your password.":"\u9019\u662F\u4E00\u500B\u4E0D\u6210\u529F\u7684\u767B\u9304\u5617\u8A66\uFF01\u8ACB\u7A0D\u7B49\uFF0C\u7136\u540E\u91CD\u8A66\u6216\u91CD\u7F6E\u60A8\u7684\u5BC6\u78BC\u3002","The \"{0}\" effect can only be applied once.":function(a){return["\"",a("0"),"\"\u6548\u679C\u53EA\u80FD\u61C9\u7528\u4E00\u6B21\u3002"]},"The 3D editor is new and may still have rough edges. It will continue to be improved in the near future. Read more about it on the [GDevelop blog](https://gdevelop.io/blog/3d-editor).":"3D \u7DE8\u8F2F\u5668\u662F\u65B0\u7684\uFF0C\u53EF\u80FD\u4ECD\u6709\u4E9B\u4E0D\u5B8C\u5584\u3002\u5B83\u5C07\u5728\u4E0D\u4E45\u7684\u5C07\u4F86\u6301\u7E8C\u6539\u9032\u3002\u60F3\u4E86\u89E3\u66F4\u591A\uFF0C\u8ACB\u67E5\u770B [GDevelop \u90E8\u843D\u683C](https://gdevelop.io/blog/3d-editor)\u3002","The 3D editor or the game crashed":"3D \u7DE8\u8F2F\u5668\u6216\u6E38\u6232\u5D29\u6F70\u4E86","The 3D editor, or some logic/code inside the game, has encountered an unhandled exception or error. It's necessary to restart the 3D editor.":"3D \u7DE8\u8F2F\u5668\u6216\u6E38\u6232\u5167\u67D0\u4E9B\u908F\u8F2F/\u4EE3\u78BC\u9047\u5230\u4E86\u672A\u8655\u7406\u7684\u7570\u5E38\u6216\u932F\u8AA4\u3002\u5FC5\u9808\u91CD\u65B0\u555F\u52D5 3D \u7DE8\u8F2F\u5668\u3002","The AI agent is in beta. Help us make it better by telling us what went wrong:":"AI \u4EE3\u7406\u6B63\u5728\u6E2C\u8A66\u7248\u4E2D\u3002\u901A\u904E\u544A\u8A34\u6211\u5011\u767C\u751F\u4E86\u4EC0\u9EBC\u932F\u8AA4\uFF0C\u5E6B\u52A9\u6211\u5011\u6539\u5584\u5B83\uFF1A","The AI encountered an error while handling your request - this request was not counted in your AI usage. Try again later.":"AI \u5728\u8655\u7406\u60A8\u7684\u8ACB\u6C42\u6642\u767C\u751F\u4E86\u932F\u8AA4 - \u672C\u8ACB\u6C42\u672A\u8A08\u5165\u60A8\u7684 AI \u4F7F\u7528\u6B21\u6578\u3002\u7A0D\u5F8C\u518D\u8A66\u3002","The AI is currently working on your project. Closing the project will stop it. Do you want to continue?":"AI \u76EE\u524D\u6B63\u5728\u60A8\u7684\u5C08\u6848\u4E0A\u5DE5\u4F5C\u3002\u95DC\u9589\u5C08\u6848\u5C07\u6703\u505C\u6B62\u5B83\u3002\u60A8\u60F3\u7E7C\u7E8C\u55CE\uFF1F","The AI is currently working on your project. Opening another chat will stop it. Do you want to continue?":"AI \u76EE\u524D\u6B63\u5728\u60A8\u7684\u5C08\u6848\u4E0A\u5DE5\u4F5C\u3002\u958B\u555F\u53E6\u4E00\u500B\u804A\u5929\u5C07\u6703\u505C\u6B62\u5B83\u3002\u60A8\u60F3\u7E7C\u7E8C\u55CE\uFF1F","The AI is currently working on your project. Should it continue working while the tab is closed?":"AI \u76EE\u524D\u6B63\u5728\u60A8\u7684\u5C08\u6848\u4E0A\u5DE5\u4F5C\u3002\u7576\u6A19\u7C64\u95DC\u9589\u6642\uFF0C\u5B83\u662F\u5426\u61C9\u8A72\u7E7C\u7E8C\u5DE5\u4F5C\uFF1F","The AI is experimental and still being improved. <0>It can inspect your game objects and events.":"AI \u662F\u5BE6\u9A57\u6027\u8CEA\u7684\uFF0C\u4ECD\u5728\u6539\u9032\u4E2D\u3002<0>\u5B83\u53EF\u4EE5\u6AA2\u67E5\u60A8\u7684\u904A\u6232\u7269\u4EF6\u548C\u4E8B\u4EF6\u3002","The AI tried to use a function of the editor that is unknown.":"AI \u5617\u8A66\u4F7F\u7528\u672A\u77E5\u7684\u7DE8\u8F2F\u5668\u529F\u80FD\u3002","The Atlas embedded in the Spine fine can't be located.":"\u5D4C\u5165 Spine \u7D30\u90E8\u7684\u5716\u96C6\u7121\u6CD5\u5B9A\u4F4D\u3002","The Education subscription gives access to GDevelop's Game Development curriculum. Co-created with teachers and institutions, it\u2019s a ready-to-use, proven way to implement STEM in your classroom.":"\u6559\u80B2\u8A02\u95B1\u53EF\u8B93\u60A8\u8A2A\u554F GDevelop \u7684\u904A\u6232\u958B\u767C\u8AB2\u7A0B\u3002\u7531\u6559\u5E2B\u548C\u6A5F\u69CB\u5171\u540C\u5275\u5EFA\uFF0C\u9019\u662F\u4E00\u500B\u73FE\u6210\u7684\u3001\u7D93\u904E\u8B49\u660E\u7684\u53EF\u4EE5\u5728\u60A8\u7684\u6559\u5BA4\u5BE6\u65BD STEM \u7684\u65B9\u6CD5\u3002","The GDevelop project is open-source, powered by passion and community. Your membership helps the GDevelop company maintain servers, build new features, develop commercial offerings and keep the open-source project thriving. Our goal: make game development fast, fun and accessible to all.":"GDevelop \u9805\u76EE\u662F\u958B\u6E90\u7684\uFF0C\u7531\u71B1\u60C5\u548C\u793E\u5340\u9A45\u52D5\u3002\u60A8\u7684\u6703\u54E1\u8CC7\u683C\u5E6B\u52A9 GDevelop \u516C\u53F8\u7DAD\u8B77\u4F3A\u670D\u5668\u3001\u69CB\u5EFA\u65B0\u529F\u80FD\u3001\u958B\u767C\u5546\u696D\u7522\u54C1\u4E26\u4FDD\u6301\u958B\u6E90\u9805\u76EE\u7684\u7E41\u69AE\u3002\u6211\u5011\u7684\u76EE\u6A19\uFF1A\u8B93\u904A\u6232\u958B\u767C\u5FEB\u901F\u3001\u6709\u8DA3\u4E14\u6613\u65BC\u6240\u6709\u4EBA\u4F7F\u7528\u3002","The URLs must be public and stay accessible while you work on this project - they won't be stored inside the project file. When exporting a game, the resources pointed by these URLs will be downloaded and stored inside the game.":"URL\u5FC5\u9808\u662F\u516C\u958B\u7684\uFF0C\u5E76\u4E14\u5728\u60A8\u5728\u6B64\u9805\u76EE\u5DE5\u4F5C\u6642\u4FDD\u6301\u8A2A\u554F - \u5B83\u5011\u4E0D\u6703\u5B58\u5132\u5728\u9805\u76EE\u6587\u4EF6\u4E2D\u3002\u5C0E\u51FA\u6E38\u6232\u6642\uFF0C\u5C07\u4E0B\u8F09\u5E76\u5B58\u5132\u5728\u6E38\u6232\u5167\u7684\u9019\u4E9BURL\u6307\u5411\u7684\u8CC7\u6E90\u3002","The animation name {newName} is already taken":function(a){return["\u52D5\u756B\u540D\u7A31 ",a("newName")," \u5DF2\u88AB\u4F7F\u7528"]},"The answer is entirely wrong":"The answer is entirely wrong","The answer is not as good as it could be":"The answer is not as good as it could be","The answer is not in my language":"The answer is not in my language","The answer is out of scope for GDevelop":"The answer is out of scope for GDevelop","The answer is too long":"The answer is too long","The answer is too short":"The answer is too short","The asset pack {0} is now available, go claim it in the shop!":function(a){return["\u8CC7\u6E90\u5305 ",a("0")," \u73FE\u5DF2\u4E0A\u7DDA\uFF0C\u5FEB\u53BB\u5546\u5E97\u9818\u53D6\u5427\uFF01"]},"The asset pack {0} will be linked to your account {1}.":function(a){return["\u7D20\u6750\u5305 ",a("0")," \u5C07\u88AB\u93C8\u63A5\u5230\u60A8\u7684\u5E33\u6236 ",a("1")]},"The atlas image is smaller than the tile size.":"\u5716\u96C6\u5716\u50CF\u5C0F\u65BC\u74E6\u7247\u5927\u5C0F\u3002","The auth key {lastUploadedApiKey} was properly stored. It can now be used to automatically upload your app to the app store - verify you've declared an app for it.":function(a){return["\u8EAB\u4EFD\u9A57\u8B49\u5BC6\u9470 ",a("lastUploadedApiKey")," \u5DF2\u6B63\u78BA\u5B58\u5132\u3002\u73FE\u5728\u53EF\u4EE5\u4F7F\u7528\u5B83\u81EA\u52D5\u5C07\u60A8\u7684\u61C9\u7528\u7A0B\u5E8F\u4E0A\u50B3\u5230\u61C9\u7528\u7A0B\u5E8F\u5546\u5E97 - \u9A57\u8B49\u60A8\u5DF2\u70BA\u5176\u8072\u660E\u4E86\u4E00\u500B\u61C9\u7528\u7A0B\u5E8F\u3002"]},"The behavior is not attached to this object. Please select another object or add this behavior: {0}":function(a){return["\u8A72\u884C\u70BA\u672A\u95DC\u806F\u5230\u6B64\u5C0D\u8C61\uFF0C\u8ACB\u9078\u64C7\u53E6\u4E00\u500B\u5C0D\u8C61\u6216\u6DFB\u52A0\u6B64\u884C\u70BA: ",a("0")]},"The bounding box is an imaginary rectangle surrounding the object collision mask. Even if the object X and Y positions are not changed, this rectangle can change if the object is rotated or if an animation is being played. Usually you should use actions and conditions related to the object position or center, but the bounding box can be useful to deal with the area of the object.":"\u5305\u570D\u76D2\u662F\u5C0D\u8C61\u78B0\u649E\u906E\u7F69\u5468\u570D\u7684\u5047\u60F3\u77E9\u5F62\u3002\u5373\u4F7F\u5C0D\u8C61\u7684X\u548CY\u4F4D\u7F6E\u6C92\u6709\u6539\u8B8A\uFF0C\u9019\u500B\u77E9\u5F62\u4E5F\u53EF\u4EE5\u5728\u7269\u9AD4\u65CB\u8F49\u6216\u64AD\u653E\u52D5\u756B\u6642\u88AB\u4FEE\u6539\u3002\u901A\u5E38\u60A8\u61C9\u8A72\u4F7F\u7528\u8207\u5C0D\u8C61\u4F4D\u7F6E\u6216\u4E2D\u5FC3\u76F8\u95DC\u7684\u52D5\u4F5C\u548C\u689D\u4EF6\uFF0C\u4F46\u5305\u570D\u76D2\u53EF\u80FD\u6709\u52A9\u4E8E\u8655\u7406\u5C0D\u8C61\u7684\u5340\u57DF\u3002","The bundle you are trying to claim does not exist anymore. Please contact support if you think this is an error.":"\u60A8\u5617\u8A66\u7D22\u53D6\u7684\u5957\u4EF6\u4E0D\u518D\u5B58\u5728\u3002\u5982\u679C\u60A8\u8A8D\u70BA\u9019\u662F\u4E00\u500B\u932F\u8AA4\uFF0C\u8ACB\u806F\u7E6B\u5BA2\u670D\u3002","The bundle {0} will be linked to your account {1}.":function(a){return["\u6346\u7D81\u5305 ",a("0")," \u5C07\u88AB\u93C8\u63A5\u5230\u60A8\u7684\u5E33\u6236 ",a("1"),"\u3002"]},"The bundle {0} will be sent to the email address provided in the checkout.":function(a){return["\u5957\u4EF6 ",a("0")," \u5C07\u88AB\u767C\u9001\u5230\u7D50\u8CEC\u6642\u63D0\u4F9B\u7684\u96FB\u5B50\u90F5\u4EF6\u5730\u5740\u3002"]},"The certificate could not be found. Please verify it was properly uploaded and try again.":"\u627E\u4E0D\u5230\u8B49\u66F8\u3002\u8ACB\u78BA\u8A8D\u5B83\u5DF2\u6B63\u78BA\u4E0A\u50B3\uFF0C\u7136\u5F8C\u518D\u8A66\u4E00\u6B21\u3002","The certificate was properly generated. Don't forget to create and upload a provisioning profile associated to it.":"\u8B49\u66F8\u5DF2\u6B63\u78BA\u751F\u6210\u3002\u4E0D\u8981\u5FD8\u8A18\u5275\u5EFA\u5E76\u4E0A\u50B3\u8207\u5176\u95DC\u806F\u7684\u914D\u7F6E\u6587\u4EF6\u3002","The chat is becoming long - consider creating a new chat to ask other questions. The AI will better analyze your game and request in a new chat.":"\u804A\u5929\u5DF2\u8B8A\u9577 - \u8ACB\u8003\u616E\u5275\u5EFA\u65B0\u7684\u804A\u5929\u4EE5\u8A62\u554F\u5176\u4ED6\u554F\u984C\u3002AI \u5728\u65B0\u7684\u804A\u5929\u4E2D\u5C07\u66F4\u597D\u5730\u5206\u6790\u60A8\u7684\u904A\u6232\u548C\u8ACB\u6C42\u3002","The course {0} will be linked to your account {1}.":function(a){return["\u8AB2\u7A0B",a("0"),"\u5C07\u8207\u60A8\u7684\u5E33\u6236",a("1"),"\u93C8\u63A5\u3002"]},"The default variant is erased when the extension is updated.":"\u7576\u64F4\u5C55\u66F4\u65B0\u6642\uFF0C\u9810\u8A2D\u8B8A\u9AD4\u5C07\u88AB\u522A\u9664\u3002","The description of the object should explain what the object is doing, and, briefly, how to use it.":"\u5C0D\u76EE\u6A19\u7684\u63CF\u8FF0\u61C9\u89E3\u91CB\u76EE\u6A19\u6B63\u5728\u505A\u4E9B\u4EC0\u4E48\uFF0C\u5E76\u7C21\u8981\u89E3\u91CB\u5982\u4F55\u4F7F\u7528\u5B83\u3002","The editor was unable to display the operation ({0}) used by the AI.":function(a){return["\u7DE8\u8F2F\u5668\u7121\u6CD5\u986F\u793A AI \u4F7F\u7528\u7684\u64CD\u4F5C (",a("0"),")\u3002"]},"The effect name {newName} is already taken":function(a){return["\u6548\u679C\u540D\u7A31 ",a("newName")," \u5DF2\u7D93\u88AB\u4F7F\u7528"]},"The email you provided already has a subscription with GDevelop. Please ask them to cancel it before adding them as a student in your team.":"\u60A8\u63D0\u4F9B\u7684\u96FB\u5B50\u90F5\u4EF6\u5DF2\u7D93\u5728 GDevelop \u4E2D\u6709\u8A02\u95B1\u3002\u8ACB\u8ACB\u4ED6\u5011\u5728\u5C07\u4ED6\u5011\u52A0\u5165\u60A8\u7684\u5718\u968A\u4F5C\u70BA\u5B78\u751F\u4E4B\u524D\u53D6\u6D88\u5B83\u3002","The email you provided already has a subscription with GDevelop. Please ask them to cancel it before defining them as teacher in your team.":"\u60A8\u63D0\u4F9B\u7684\u96FB\u5B50\u90F5\u4EF6\u5DF2\u7D93\u8207 GDevelop \u8A02\u95B1\u3002\u8ACB\u8981\u6C42\u4ED6\u5011\u5728\u5C07\u5176\u5B9A\u7FA9\u70BA\u5718\u968A\u4E2D\u7684\u6559\u5E2B\u4E4B\u524D\u5148\u53D6\u6D88\u8A02\u95B1\u3002","The email you provided could not be found.":"\u60A8\u63D0\u4F9B\u7684\u96FB\u5B50\u90F5\u4EF6\u7121\u6CD5\u627E\u5230\u3002","The email you provided is already a member of your team.":"\u60A8\u63D0\u4F9B\u7684\u96FB\u5B50\u90F5\u4EF6\u5DF2\u7D93\u662F\u60A8\u5718\u968A\u7684\u6210\u54E1\u3002","The email you provided is already an admin in your team.":"\u60A8\u63D0\u4F9B\u7684\u96FB\u5B50\u90F5\u4EF6\u5DF2\u7D93\u662F\u60A8\u5718\u968A\u4E2D\u7684\u7BA1\u7406\u54E1\u3002","The email you provided is not an admin in your team.":"\u60A8\u63D0\u4F9B\u7684\u96FB\u5B50\u90F5\u4EF6\u4E0D\u662F\u60A8\u5718\u968A\u4E2D\u7684\u7BA1\u7406\u54E1\u3002","The extension can't be imported because it has the same name as a built-in extension.":"\u8A72\u64F4\u5C55\u7121\u6CD5\u5C0E\u5165\uFF0C\u56E0\u70BA\u5B83\u8207\u5167\u5EFA\u64F4\u5C55\u540C\u540D\u3002","The extension installed in this project is not up to date. Consider upgrading it before reporting any issue.":"\u6B64\u9805\u76EE\u4E2D\u5B89\u88DD\u7684\u64F4\u5C55\u4E0D\u662F\u6700\u65B0\u7684\u3002\u5728\u5831\u544A\u4EFB\u4F55\u554F\u984C\u4E4B\u524D\u8003\u616E\u5347\u7D1A\u5B83\u3002","The extension was added to the project. You can now use it in the list of actions/conditions and, if it's a behavior, in the list of behaviors for an object.":"\u8A72\u64F4\u5C55\u5DF2\u6DFB\u52A0\u5230\u9805\u76EE\u4E2D\u3002 \u60A8\u73FE\u5728\u53EF\u4EE5\u5728\u64CD\u4F5C/\u689D\u4EF6\u5217\u8868\u4E2D\u4F7F\u7528\u5B83\uFF0C\u5982\u679C\u5B83\u662F\u4E00\u7A2E\u884C\u70BA\uFF0C\u5247\u53EF\u4EE5\u5728\u5C0D\u8C61\u7684\u884C\u70BA\u5217\u8868\u4E2D\u4F7F\u7528\u3002","The far plane distance must be greater than the near plan distance.":"\u9060\u5E73\u9762\u8DDD\u96E2\u5FC5\u9808\u5927\u4E8E\u8FD1\u5E73\u9762\u8DDD\u96E2\u3002","The field of view cannot be lower than 0\xB0 or greater than 180\xB0.":"\u8996\u91CE\u4E0D\u80FD\u5C0F\u4E8E0\xB0\u6216\u5927\u4E8E180\xB0\u3002","The file {0} is invalid.":function(a){return["\u6587\u4EF6 ",a("0")," \u7121\u6548\u3002"]},"The file {0} is too large. Use files that are smaller for your game: each must be less than {1} MB.":function(a){return["\u6587\u4EF6 ",a("0")," \u592A\u5927\u3002\u70BA\u60A8\u7684\u6E38\u6232\u4F7F\u7528\u8F03\u5C0F\u7684\u6587\u4EF6\uFF1A\u6BCF\u500B\u6587\u4EF6\u5FC5\u9808\u5C0F\u4E8E ",a("1")," MB\u3002"]},"The following actions, conditions, or expressions no longer exist in their extensions. This can happen when an extension's API has changed or when functionality has been removed. Update or remove these instructions.":"\u4EE5\u4E0B\u7684\u52D5\u4F5C\u3001\u689D\u4EF6\u6216\u8868\u9054\u5F0F\u5728\u5176\u64F4\u5C55\u4E2D\u5DF2\u4E0D\u5B58\u5728\u3002\u9019\u53EF\u80FD\u767C\u751F\u5728\u64F4\u5C55\u7684API\u767C\u751F\u8B8A\u66F4\u6216\u529F\u80FD\u88AB\u79FB\u9664\u6642\u3002\u8ACB\u66F4\u65B0\u6216\u522A\u9664\u9019\u4E9B\u6307\u4EE4\u3002","The following events have invalid parameters (shown with red underline in the events sheet). Click a location to navigate there.":"\u4EE5\u4E0B\u4E8B\u4EF6\u6709\u7121\u6548\u7684\u53C3\u6578\uFF08\u5728\u4E8B\u4EF6\u8868\u4E2D\u986F\u793A\u70BA\u7D05\u8272\u5E95\u7DDA\uFF09\u3002\u9EDE\u64CA\u4F4D\u7F6E\u4EE5\u5C0E\u822A\u5230\u90A3\u88E1\u3002","The following file(s) cannot be used for this kind of object: {0}":function(a){return["\u4EE5\u4E0B\u6587\u4EF6 (s) \u4E0D\u80FD\u7528\u4E8E\u9019\u985E\u5C0D\u8C61: ",a("0")]},"The font size is stored directly inside the font. If you want to change it, export again your font using an external editor like bmFont. Click on the help button to learn more.":"\u5B57\u9AD4\u7684\u5927\u5C0F\u76F4\u63A5\u5B58\u5132\u5728\u5B57\u9AD4\u5167\u3002 \u5982\u679C\u60A8\u60F3\u8981\u66F4\u6539\u5176\u5927\u5C0F\uFF0C\u8ACB\u4F7F\u7528\u5982 bmFont \u7684\u5916\u90E8\u7DE8\u8F2F\u5668\u4FEE\u6539\u540E\u91CD\u65B0\u5C0E\u51FA\u5C0E\u5165\u60A8\u7684\u5B57\u9AD4\u3002\u9EDE\u64CA\u5E6B\u52A9\u6309\u9215\u4E86\u89E3\u66F4\u591A\u4FE1\u606F\u3002","The force will only push the object during the time of one frame. Typically used in an event with no conditions or with conditions that stay valid for a certain amount of time.":"\u529B\u53EA\u6703\u63A8\u9019\u500B\u7269\u9AD4\u4E00\u5E40\u3002\u901A\u5E38\u7528\u5728\u4E00\u500B\u6C92\u6709\u689D\u4EF6\u7684\u4E8B\u4EF6\u4E2D\uFF0C\u6216\u5728\u67D0\u6BB5\u4E8B\u4EF6\u985E\u6709\u6548\u7684\u4E8B\u4EF6","The force will push the object forever, unless you use the action \"Stop the object\". Typically used in an event with conditions that are only true once, or with a \"Trigger Once\" condition.":"\u9664\u975E\u60A8\u4F7F\u7528\u201C\u505C\u6B62\u5C0D\u8C61\u201D\u64CD\u4F5C\uFF0C\u5426\u5247\u8A72\u529B\u5C07\u6C38\u9060\u63A8\u52D5\u5C0D\u8C61\u3002\u901A\u5E38\u7528\u4E8E\u5E36\u6709\u50C5\u70BA\u4E00\u6B21\u771F\u7684\u689D\u4EF6\uFF0C\u6216\u5177\u6709\u201C\u89F8\u767C\u4E00\u6B21\u201D\u689D\u4EF6\u7684\u4E8B\u4EF6\u4E2D\u3002","The free version is enough for me":"\u514D\u8CBB\u7248\u672C\u5C0D\u6211\u4F86\u8AAA\u5DF2\u7D93\u8DB3\u5920\u4E86","The game template {0} will be linked to your account {1}.":function(a){return["\u6E38\u6232\u6A21\u677F ",a("0")," \u5C07\u93C8\u63A5\u5230\u60A8\u7684\u5E33\u6236 ",a("1"),"\u3002"]},"The game was properly exported. You can now use Electron Builder (you need Node.js installed and to use the command-line on your computer to run it) to create an executable.":"\u6E38\u6232\u5DF2\u6B63\u78BA\u5C0E\u51FA\u3002\u60A8\u73FE\u5728\u53EF\u4EE5\u4F7F\u7528 Electron Builder (\u60A8\u9700\u8981\u5B89\u88DD Node.js\uFF0C\u5E76\u4E14\u4F7F\u7528\u547D\u4EE4\u884C\u4F86\u904B\u884C\u5B83) \u4F86\u5275\u5EFA\u53EF\u57F7\u884C\u6587\u4EF6\u3002","The game you're trying to open is not registered online. Open the project file, then register it before continuing.":"\u60A8\u8A66\u5716\u6253\u958B\u7684\u6E38\u6232\u6C92\u6709\u5728\u7DDA\u6CE8\u518A\u3002\u6253\u958B\u9805\u76EE\u6587\u4EF6\uFF0C\u7136\u540E\u6CE8\u518A\u518D\u7E7C\u7E8C\u3002","The icing on the cake":"\u9326\u4E0A\u6DFB\u82B1","The image should be at least 864x864px, and the logo must fit [within a circle of 576px](https://developer.android.com/guide/topics/ui/splash-screen#splash_screen_dimensions). Transparent borders are automatically added when generated to help ensuring":"\u5716\u7247\u81F3\u5C11\u61C9\u70BA864x864\u50CF\u7D20\uFF0C\u5FBD\u6A19\u5FC5\u9808\u9069\u5408[\u5728576\u50CF\u7D20\u7684\u5713\u5708\u5167](https://developer.android.com/guide/topics/ui/splash-screen#splash_screen_dimensions)\u3002\u751F\u6210\u6642\u6703\u81EA\u52D5\u6DFB\u52A0\u900F\u660E\u908A\u6846\u4EE5\u5E6B\u52A9\u78BA\u4FDD\u9019\u4E00\u9EDE\u3002","The invitation sent to {email} will be cancelled.":function(a){return["\u767C\u9001\u81F3 ",a("email")," \u7684\u9080\u8ACB\u5C07\u88AB\u53D6\u6D88\u3002"]},"The latest save of \"{cloudProjectName}\" is corrupt and cannot be opened.":function(a){return[a("cloudProjectName"),"\u7684\u6700\u65B0\u4FDD\u5B58\u5DF2\u640D\u58DE\uFF0C\u7121\u6CD5\u6253\u958B\u3002"]},"The latest save of this project is corrupt and cannot be opened.":"\u6B64\u9805\u76EE\u7684\u6700\u65B0\u4FDD\u5B58\u5DF2\u640D\u58DE\uFF0C\u7121\u6CD5\u6253\u958B\u3002","The layer {0} does not contain any object instances. Continue?":function(a){return["\u5716\u5C64 ",a("0")," \u4E0D\u5305\u542B\u4EFB\u4F55\u5C0D\u8C61\u5BE6\u4F8B\u3002\u662F\u5426\u7E7C\u7E8C\uFF1F"]},"The light object was automatically placed on the Lighting layer.":"\u5149\u7167\u7269\u4EF6\u81EA\u52D5\u653E\u7F6E\u5728\u7167\u660E\u5716\u5C64\u3002","The lighting layer renders an ambient light on the scene. All lights should be placed on this layer so that shadows are properly rendered. By default, the layer follows the base layer camera. Uncheck this if you want to manually move the camera using events.":"\u7167\u660E\u5716\u5C64\u6703\u5728\u5C4F\u5E55\u4E0A\u6E32\u67D3\u4E00\u500B\u74B0\u5883\u5149\u3002\u6240\u6709\u71C8\u5149\u90FD\u61C9\u653E\u5728\u9019\u500B\u7167\u660E\u5716\u5C64\u4E0A\uFF0C\u4EE5\u4F7F\u9670\u5F71\u5F97\u5230\u6B63\u78BA\u7684\u6E32\u67D3\u3002 \u9ED8\u8A8D\u60C5\u6CC1\u4E0B\uFF0C\u5C07\u6839\u64DA\u57FA\u790E\u5716\u5C64\u76F8\u6A5F\u6E32\u67D3\u3002\u5982\u679C\u60A8\u60F3\u901A\u904E\u4E8B\u4EF6\u55AE\u7368\u63A7\u5236\u672C\u5716\u5C64\u76F8\u6A5F\uFF0C\u8ACB\u53D6\u6D88\u9078\u4E2D\u6B64\u9805\u3002","The link to the asset pack you've followed seems outdated. Why not take a look at the other packs in the asset store?":"\u60A8\u6240\u95DC\u6CE8\u7684\u8CC7\u7522\u5305\u7684\u93C8\u63A5\u4F3C\u4E4E\u5DF2\u904E\u6642\u3002\u70BA\u4EC0\u4E48\u4E0D\u770B\u770B\u8CC7\u7522\u5546\u5E97\u4E2D\u7684\u5176\u4ED6\u5305\u5462\uFF1F","The link to the bundle you've followed seems outdated. Why not take a look at the other bundles in the store?":"\u60A8\u8DDF\u96A8\u7684\u6346\u7D81\u5305\u93C8\u63A5\u4F3C\u4E4E\u5DF2\u904E\u6642\u3002\u70BA\u4EC0\u9EBC\u4E0D\u770B\u770B\u5546\u5E97\u4E2D\u7684\u5176\u4ED6\u6346\u7D81\u5305\uFF1F","The link to the bundle you've followed seems outdated. Why not take a look at the other bundles?":"\u60A8\u6240\u95DC\u6CE8\u7684\u5305\u7684\u93C8\u63A5\u4F3C\u4E4E\u5DF2\u904E\u6642\u3002\u70BA\u4EC0\u9EBC\u4E0D\u770B\u770B\u5176\u4ED6\u7684\u5305\u5462\uFF1F","The link to the game template you've followed seems outdated. Why not take a look at the other templates in the store?":"\u60A8\u6240\u95DC\u6CE8\u7684\u6E38\u6232\u6A21\u677F\u7684\u93C8\u63A5\u4F3C\u4E4E\u5DF2\u904E\u6642\u3002\u70BA\u4EC0\u4E48\u4E0D\u770B\u770B\u5546\u5E97\u4E2D\u7684\u5176\u4ED6\u6A21\u677F\u5462\uFF1F","The main account of the Education plan cannot be modified.":"\u6559\u80B2\u8A08\u5283\u7684\u4E3B\u8981\u5E33\u6236\u7121\u6CD5\u4FEE\u6539\u3002","The maximum 2D drawing distance must be strictly greater than 0.":"\u6700\u5927 2D \u7E6A\u5716\u8DDD\u96E2\u5FC5\u9808\u56B4\u683C\u5927\u65BC 0\u3002","The model has {meshShapeTrianglesCount} triangles. To keep good performance, consider making a simplified model with a modeling tool.":function(a){return["\u8A72\u6A21\u578B\u6709 ",a("meshShapeTrianglesCount")," \u689D\u4E09\u89D2\u5F62\u3002\u70BA\u4E86\u4FDD\u6301\u826F\u597D\u7684\u6027\u80FD\uFF0C\u8003\u616E\u4F7F\u7528\u5EFA\u6A21\u5DE5\u5177\u88FD\u4F5C\u7C21\u5316\u6A21\u578B\u3002"]},"The monthly free asset pack perk was not part of your plan at the time you got your subscription to GDevelop. To enjoy this perk, please purchase a new subscription.":"\u7576\u60A8\u8A02\u95B1 GDevelop \u6642\uFF0C\u6BCF\u6708\u514D\u8CBB\u8CC7\u7522\u5305\u798F\u5229\u5E76\u4E0D\u5C6C\u4E8E\u60A8\u7684\u8A08\u5283\u7684\u4E00\u90E8\u5206\u3002\u8981\u4EAB\u53D7\u6B64\u512A\u60E0\uFF0C\u8ACB\u8CFC\u8CB7\u65B0\u7684\u8A02\u95B1\u3002","The more descriptive you are, the better we can match the content we\u2019ll recommend.":"\u60A8\u7684\u63CF\u8FF0\u6027\u8D8A\u5F37\uFF0C\u6211\u5011\u5C31\u8D8A\u80FD\u5339\u914D\u6211\u5011\u63A8\u85A6\u7684\u5167\u5BB9\u3002","The name of your game is empty":"\u60A8\u7684\u904A\u6232\u540D\u7A31\u662F\u7A7A\u7684","The near plane distance must be strictly greater than 0 and lower than the far plan distance.":"\u8FD1\u5E73\u9762\u8DDD\u96E2\u5FC5\u9808\u56B4\u683C\u5927\u4E8E 0 \u4E14\u5C0F\u4E8E\u9060\u5E73\u9762\u8DDD\u96E2\u3002","The number of decimal places must be a whole value between {precisionMinValue} and {precisionMaxValue}":function(a){return["\u5C0F\u6578\u9EDE\u6578\u5FC5\u9808\u662F ",a("precisionMinValue")," \u548C ",a("precisionMaxValue")," \u4E4B\u9593\u7684\u6574\u6578\u503C"]},"The number of displayed entries must be a whole value between {displayedEntriesMinNumber} and {displayedEntriesMaxNumber}":function(a){return["\u986F\u793A\u7684\u689D\u76EE\u6578\u91CF\u5FC5\u9808\u662F\u4E00\u500B ",a("displayedEntriesMinNumber")," \u548C ",a("displayedEntriesMaxNumber")," \u4E4B\u9593\u7684\u6574\u6578\u503C"]},"The object does not exist or can't be used here.":"\u8A72\u5C0D\u8C61\u4E0D\u5B58\u5728\u6216\u4E0D\u80FD\u5728\u6B64\u8655\u4F7F\u7528\u3002","The package name begins with com.example, make sure you replace it with an unique one to be able to publish your game on app stores.":"\u8EDF\u4EF6\u5305\u540D\u7A31\u4EE5 com.example \u958B\u982D\uFF0C\u8ACB\u78BA\u4FDD\u5C07\u5176\u66FF\u63DB\u70BA\u552F\u4E00\u7684\u8EDF\u4EF6\u5305\uFF0C\u4EE5\u4FBF\u80FD\u5920\u5728\u61C9\u7528\u5546\u5E97\u4E0A\u767C\u5E03\u60A8\u7684\u6E38\u6232\u3002","The package name begins with com.example, make sure you replace it with an unique one, else installing your game might overwrite other games.":"\u8EDF\u4EF6\u5305\u540D\u7A31\u4EE5com.example\u958B\u59CB\uFF0C\u8ACB\u78BA\u4FDD\u5C07\u5176\u66FF\u63DB\u70BA\u552F\u4E00\u7684\u8EDF\u4EF6\u5305\uFF0C\u5426\u5247\u5B89\u88DD\u60A8\u7684\u6E38\u6232\u53EF\u80FD\u6703\u8986\u84CB\u5176\u4ED6\u6E38\u6232\u3002","The package name is containing invalid characters or not following the convention \"xxx.yyy.zzz\" (numbers allowed after a letter only).":"\u5305\u540D\u5305\u542B\u7121\u6548\u5B57\u7B26\uFF0C\u6216\u8005\u672A\u9075\u5FAA\u201Cxxx.yy.zz\u201D\u7684\u898F\u8303(\u50C5\u5141\u8A31\u6578\u5B57\u8DDF\u5728\u5B57\u6BCD\u540E\u9762)\u3002","The package name is empty.":"\u5305\u540D\u7A31\u70BA\u7A7A\u3002","The package name is too long.":"\u5305\u540D\u7A31\u592A\u9577\u3002","The password is invalid.":"\u5BC6\u78BC\u7121\u6548\u3002","The password you entered is incorrect. Please try again.":"\u60A8\u8F38\u5165\u5BC6\u78BC\u4E0D\u6B63\u78BA\u3002\u8ACB\u518D\u8A66\u4E00\u6B21\u3002","The polygon is not convex":"\u591A\u908A\u5F62\u4E0D\u662F\u51F8\u7684","The polygon is not convex. Ensure it is, otherwise the collision mask won't work.":"\u6B64\u591A\u908A\u5F62\u4E0D\u662F\u51F8\u591A\u908A\u5F62\u3002\u8ACB\u4FDD\u8B49\u662F\u51F8\u591A\u908A\u5F62\uFF0C\u5426\u5247\u78B0\u649E\u906E\u7F69\u7121\u6CD5\u5DE5\u4F5C\u3002","The preview could not be launched because an error happened: {0}.":function(a){return["\u7121\u6CD5\u555F\u52D5\u9810\u89BD\uFF0C\u56E0\u70BA\u767C\u751F\u932F\u8AA4\uFF1A ",a("0"),"\u3002"]},"The preview could not be launched because you're offline.":"\u7531\u4E8E\u60A8\u96E2\u7DDA\u7121\u6CD5\u555F\u52D5\u9810\u89BD\u3002","The project associated with this AI request does not match the current project. Open the correct project to restore to this state.":"\u8207\u6B64 AI \u8ACB\u6C42\u76F8\u95DC\u7684\u5C08\u6848\u8207\u7576\u524D\u5C08\u6848\u4E0D\u7B26\u3002\u8ACB\u6253\u958B\u6B63\u78BA\u7684\u5C08\u6848\u4EE5\u9084\u539F\u81F3\u6B64\u72C0\u614B\u3002","The project could not be saved. Please try again later.":"\u9805\u76EE\u7121\u6CD5\u4FDD\u5B58\u3002\u8ACB\u7A0D\u540E\u518D\u8A66\u3002","The project currently opened is not registered online. Register it now to get access to leaderboards, player accounts, analytics and more!":"\u7576\u524D\u6253\u958B\u7684\u9805\u76EE\u672A\u5728\u7DDA\u6CE8\u518A\u3002\u7ACB\u5373\u6CE8\u518A\u4EE5\u8A2A\u554F\u6392\u884C\u699C\u3001\u73A9\u5BB6\u5E33\u6236\u3001\u5206\u6790\u7B49\uFF01","The project currently opened is registered online but you don't have access to it. A link or file will be created but the game will not be registered.":"\u7576\u524D\u6253\u958B\u7684\u9805\u76EE\u5DF2\u5728\u7DDA\u6CE8\u518A\uFF0C\u4F46\u60A8\u7121\u6CD5\u8A2A\u554F\u8A72\u9805\u76EE\u3002\u4E00\u500B\u93C8\u63A5\u6216\u6587\u4EF6\u5C07\u88AB\u5275\u5EFA\uFF0C\u4F46\u6E38\u6232\u5C07\u4E0D\u6703\u88AB\u6CE8\u518A\u3002","The project file appears to be corrupted, but an autosave file exists (backup made automatically by GDevelop on {0}). Would you like to try to load it instead?":function(a){return["\u9805\u76EE\u6587\u4EF6\u4F3C\u4E4E\u5DF2\u640D\u58DE\uFF0C\u4F46\u662F\u5B58\u5728\u81EA\u52D5\u4FDD\u5B58\u6587\u4EF6(\u7531 GDevelop \u5728 ",a("0")," \u81EA\u52D5\u5099\u4EFD)\u3002 \u4F60\u60F3\u8981\u52A0\u8F09\u5B83\u55CE\uFF1F"]},"The project save associated with this AI request message is no longer available due to your current plan's limit. Upgrade your subscription to access older project saves.":"\u6B64 AI \u8ACB\u6C42\u8A0A\u606F\u76F8\u95DC\u7684\u5C08\u6848\u5132\u5B58\u56E0\u60A8\u7576\u524D\u8A08\u756B\u7684\u9650\u5236\u800C\u7121\u6CD5\u4F7F\u7528\u3002\u8ACB\u5347\u7D1A\u60A8\u7684\u8A02\u95B1\u4EE5\u5B58\u53D6\u8F03\u820A\u7684\u5C08\u6848\u5132\u5B58\u3002","The project save associated with this AI request message was not found. It may have been deleted.":"\u672A\u627E\u5230\u6B64 AI \u8ACB\u6C42\u8A0A\u606F\u76F8\u95DC\u7684\u5C08\u6848\u5132\u5B58\u3002\u5B83\u53EF\u80FD\u5DF2\u88AB\u522A\u9664\u3002","The provisioning profile was properly stored ( {lastUploadedProvisioningProfileName}). If you properly uploaded the certificate before, it can now be used.":function(a){return["\u9810\u914D\u914D\u7F6E\u6587\u4EF6\u5DF2\u6B63\u78BA\u5B58\u5132 (",a("lastUploadedProvisioningProfileName"),")\u3002\u5982\u679C\u60A8\u4E4B\u524D\u6B63\u78BA\u4E0A\u50B3\u4E86\u8B49\u66F8\uFF0C\u73FE\u5728\u5C31\u53EF\u4EE5\u4F7F\u7528\u4E86\u3002"]},"The purchase will be linked to your account once done.":"\u8CFC\u8CB7\u5B8C\u6210\u540E\u5C07\u93C8\u63A5\u5230\u60A8\u7684\u5E33\u6236\u3002","The request could not be processed. Please verify you uploaded a valid certificate file (.cer) from Apple.":"\u8ACB\u78BA\u8A8D\u60A8\u4E0A\u50B3\u4E86\u4F86\u81EA\u860B\u679C\u7684\u6709\u6548\u8B49\u66F8\u6587\u4EF6 (.cer)\u3002","The request could not reach the servers, ensure you are connected to internet.":"\u8ACB\u6C42\u7121\u6CD5\u5230\u9054\u670D\u52D9\u5668\uFF0C\u78BA\u4FDD\u60A8\u5DF2\u9023\u63A5\u5230\u4E92\u806F\u7DB2\u3002","The resource has been downloaded":"\u8CC7\u6E90\u5DF2\u4E0B\u8F09","The result wasn't as good as it could have been":"\u7D50\u679C\u6C92\u6709\u9054\u5230\u61C9\u6709\u7684\u597D\u8655","The selected resource is not a proper Spine resource.":"\u6240\u9078\u8CC7\u6E90\u4E0D\u662F\u6B63\u78BA\u7684 Spine \u8CC7\u6E90\u3002","The sentence displays one or more wrongs parameters:":"\u8A72\u53E5\u5B50\u986F\u793A\u4E00\u500B\u6216\u591A\u500B\u932F\u8AA4\u53C3\u6578\uFF1A","The sentence is probably missing this/these parameter(s):":"\u8A72\u53E5\u53EF\u80FD\u4E1F\u5931\u4EE5\u4E0B\u53C3\u6578\uFF1A()","The server is currently unavailable. Please try again later.":"\u670D\u52D9\u76EE\u524D\u7121\u6CD5\u4F7F\u7528\u3002\u8ACB\u7A0D\u5F8C\u518D\u8A66\u3002","The shape used in the Physics behavior is independent from the collision mask of the object. Be sure to use the \"Collision\" condition provided by the Physics behavior in the events. The usual \"Collision\" condition won't take into account the shape that you've set up here.":"\u7269\u7406\u884C\u70BA\u4E2D\u4F7F\u7528\u7684\u5F62\u72C0\u7368\u7ACB\u4E8E\u7269\u9AD4\u7684\u78B0\u649E\u906E\u7F69\u3002 \u8ACB\u52D9\u5FC5\u4F7F\u7528\u7531\u5728\u4E8B\u4EF6\u4E2D\u7684\u7269\u7406\u884C\u70BA\u63D0\u4F9B\u7684\u201C\u78B0\u649E\u201D\u689D\u4EF6\u3002\u901A\u5E38\u7684\u201C\u78B0\u649E\u201D\u689D\u4EF6\u4E0D\u6703\u8003\u616E\u60A8\u5728\u6B64\u8655\u8A2D\u7F6E\u7684\u5F62\u72C0\u3002","The specified external events do not exist in the game. Be sure that the name is correctly spelled or create them using the project manager.":"\u6307\u5B9A\u7684\u5916\u90E8\u4E8B\u4EF6\u4E0D\u5728\u6E38\u6232\u4E2D\u3002\u8ACB\u78BA\u8A8D\u540D\u7A31\u6B63\u78BA\uFF0C\u4E5F\u53EF\u4EE5\u4F7F\u7528\u9805\u76EE\u7BA1\u7406\u5668\u5275\u5EFA\u3002","The subscription of this account comes from outside the app store. Connect with your account on editor.gdevelop.io from your web-browser to manage it.":"\u8A72\u8CEC\u865F\u7684\u8A02\u95B1\u4F86\u81EA\u65BC\u61C9\u7528\u5546\u5E97\u4E4B\u5916\u3002\u5F9E\u60A8\u7684\u7DB2\u7D61\u700F\u89BD\u5668\u9023\u63A5\u5230\u60A8\u5728 editor.gdevelop.io \u4E0A\u7684\u5E33\u6236\u4EE5\u5C0D\u5176\u9032\u884C\u7BA1\u7406\u3002","The subscription of this account was done using Apple or Google Play. Connect on your account on your Apple or Google device to manage it.":"\u6B64\u5E33\u6236\u7684\u8A02\u95B1\u662F\u4F7F\u7528 Apple \u6216 Google Play \u5B8C\u6210\u7684\u3002\u5728\u60A8\u7684 Apple \u6216 Google \u8A2D\u5099\u4E0A\u9023\u63A5\u60A8\u7684\u5E33\u6236\u4EE5\u5C0D\u5176\u9032\u884C\u7BA1\u7406\u3002","The text input will be always shown on top of all other objects in the game - this is a limitation that can't be changed. According to the platform/device or browser running the game, the appearance can also slightly change.":"\u6587\u672C\u8F38\u5165\u5C07\u59CB\u7D42\u986F\u793A\u5728\u6E38\u6232\u4E2D\u6240\u6709\u5176\u4ED6\u5C0D\u8C61\u7684\u9802\u90E8\u2014\u2014\u9019\u662F\u4E00\u500B\u7121\u6CD5\u66F4\u6539\u7684\u9650\u5236\u3002\u6839\u64DA\u904B\u884C\u6E38\u6232\u7684\u5E73\u81FA/\u8A2D\u5099\u6216\u700F\u89BD\u5668\u7684\u4E0D\u540C\uFF0C\u6E38\u6232\u7684\u5916\u89C0\u4E5F\u6703\u7565\u6709\u8B8A\u5316\u3002","The tilemap must be designed in a separated program, Tiled, that can be downloaded on mapeditor.org. Save your map as a JSON file, then select here the Atlas image that you used and the Tile map JSON file.":"\u5FC5\u9808\u5728\u55AE\u7368\u7684\u7A0B\u5E8FTiled\u4E2D\u8A2D\u8A08tilemap\uFF0C\u53EF\u4EE5\u5728mapeditor.org\u4E0A\u4E0B\u8F09\u8A72\u7A0B\u5E8F\u3002\u5C07\u5730\u5716\u53E6\u5B58\u70BAJSON\u6587\u4EF6\uFF0C\u7136\u540E\u5728\u6B64\u8655\u9078\u64C7\u60A8\u4F7F\u7528\u7684Atlas\u5716\u50CF\u548CTile Map JSON\u6587\u4EF6\u3002","The token used to claim this purchase is invalid.":"\u7528\u65BC\u7D22\u53D6\u6B64\u8CFC\u8CB7\u7684\u4EE4\u724C\u7121\u6548\u3002","The uploaded certificate does not match the signing request that was generated. Please create a new signing request and generate a new certificate from Apple using it.":"\u4E0A\u50B3\u7684\u8B49\u66F8\u8207\u751F\u6210\u7684\u7C3D\u540D\u8ACB\u6C42\u4E0D\u5339\u914D\u3002\u8ACB\u5275\u5EFA\u65B0\u7684\u7C3D\u540D\u8ACB\u6C42\uFF0C\u4E26\u4F7F\u7528\u5B83\u5F9E\u860B\u679C\u751F\u6210\u65B0\u7684\u8B49\u66F8\u3002","The usage of a number or expression is deprecated. Please now use only \"Permanent\" or \"Instant\" for configuring forces.":"\u4F7F\u7528\u4E00\u500B\u6578\u5B57\u6216\u8868\u9054\u5F0F\u5DF2\u88AB\u5EE2\u68C4\u3002\u73FE\u5728\u53EA\u80FD\u7528\u201CPermanent\uFF08\u6C38\u4E45\uFF09\u201D\u6216\u201CInstan\uFF08\u5373\u6642\uFF09\u201D\u4F86\u914D\u7F6E\u529B\u3002","The variable name contains a space - this is not recommended. Prefer to use underscores or uppercase letters to separate words.":"\u8B8A\u91CF\u540D\u7A31\u5305\u542B\u4E00\u500B\u7A7A\u683C - \u4E0D\u63A8\u85A6\u4F7F\u7528\u9019\u500B\u7A7A\u683C\u3002\u66F4\u559C\u6B61\u4F7F\u7528\u4E0B\u5283\u7DDA\u6216\u5927\u5BEB\u5B57\u6BCD\u5206\u9694\u55AE\u8A5E\u3002","The variable name looks like you're building an expression or a formula. You can only use this for structure or arrays. For example: Score[3].":"\u8B8A\u91CF\u540D\u7A31\u770B\u8D77\u4F86\u50CF\u4F60\u6B63\u5728\u69CB\u5EFA\u4E00\u500B\u8868\u9054\u5F0F\u6216\u516C\u5F0F\u3002 \u60A8\u53EA\u80FD\u4F7F\u7528\u9019\u500B\u7D50\u69CB\u6216\u6578\u7D44\u3002\u4F8B\u5982\uFF1A\u5F97\u5206[3]\u3002","The version history is available for cloud projects only.":"\u7248\u672C\u6B77\u53F2\u8A18\u9304\u50C5\u9069\u7528\u4E8E\u4E91\u9805\u76EE\u3002","The version that you've set for the game is invalid.":"\u60A8\u70BA\u6E38\u6232\u8A2D\u7F6E\u7684\u7248\u672C\u7121\u6548\u3002","The {productType} {productName} will be linked to your account {0}":function(a){return["\u7522\u54C1\u985E\u578B ",a("productType")," \u7684 ",a("productName")," \u5C07\u8207\u60A8\u7684\u5E33\u6236 ",a("0")," \u93C8\u63A5\u3002"]},"There are currently no leaderboards created for this game. Open the leaderboards manager to create one.":"\u7576\u524D\u6C92\u6709\u70BA\u9019\u5834\u6E38\u6232\u5275\u5EFA\u6392\u884C\u699C\u3002\u6253\u958B\u6392\u884C\u699C\u7BA1\u7406\u5668\u5275\u5EFA\u4E00\u500B\u3002","There are no <0>2D effects on this layer.":"\u9019\u500B\u5716\u5C64\u4E0A\u6C92\u6709<0>2D \u7279\u6548\u3002","There are no <0>3D effects on this layer.":"\u9019\u500B\u5716\u5C64\u4E0A\u6C92\u6709<0>3D \u7279\u6548\u3002","There are no <0>behaviors on this object instance.":"\u9019\u500B\u7269\u4EF6\u5BE6\u4F8B\u4E0A\u6C92\u6709<0>\u884C\u70BA\u3002","There are no <0>behaviors on this object.":"\u9019\u500B\u7269\u4EF6\u4E0A\u6C92\u6709<0>\u884C\u70BA\u3002","There are no <0>effects on this object.":"\u9019\u500B\u7269\u4EF6\u4E0A\u6C92\u6709<0>\u6548\u679C\u3002","There are no <0>variables on this object.":"\u9019\u500B\u7269\u4EF6\u4E0A\u6C92\u6709<0>\u8B8A\u91CF\u3002","There are no <0>variables on this scene.":"\u9019\u500B\u5834\u666F\u4E0A\u6C92\u6709<0>\u8B8A\u6578\u3002","There are no common <0>variables on this group objects.":"\u9019\u4E9B\u7FA4\u7D44\u7269\u4EF6\u4E2D\u6C92\u6709\u5171\u540C\u7684<0>\u8B8A\u6578\u3002","There are no objects. Objects will appear if you add some as parameter or add children to the object.":"\u6C92\u6709\u5C0D\u8C61\u3002 \u5982\u679C\u60A8\u628A\u4E00\u4E9B\u5C0D\u8C61\u4F5C\u70BA\u53C3\u6578\u6DFB\u52A0\u6642\uFF0C\u5C0D\u8C61\u624D\u6703\u51FA\u73FE\u3002","There are no objects. Objects will appear if you add some as parameters.":"\u6C92\u6709\u5C0D\u8C61\u3002\u5982\u679C\u60A8\u628A\u4E00\u4E9B\u5C0D\u8C61\u4F5C\u70BA\u53C3\u6578\u6DFB\u52A0\u6642\uFF0C\u5C0D\u8C61\u624D\u6703\u51FA\u73FE\u3002","There are no provisioning profile created for this certificate. Create one in the Apple Developer interface and add it here.":"\u6C92\u6709\u70BA\u6B64\u8B49\u66F8\u5275\u5EFA\u914D\u7F6E\u6587\u4EF6\u3002\u5728 Apple Developer \u754C\u9762\u4E2D\u5275\u5EFA\u4E00\u500B\u5E76\u5C07\u5176\u6DFB\u52A0\u5230\u6B64\u8655\u3002","There are no variables on this instance.":"\u9019\u500B\u5BE6\u4F8B\u4E0A\u6C92\u6709\u8B8A\u6578\u3002","There are unsaved changes":"\u6709\u672A\u4FDD\u5B58\u7684\u66F4\u6539","There are variables used in events but not declared in this list: {0}.":function(a){return["\u5728\u4E8B\u4EF6\u4E2D\u4F7F\u7528\u4E86\u8B8A\u91CF\uFF0C\u4F46\u5728\u6B64\u5217\u8868\u4E2D\u6C92\u6709\u8072\u660E: ",a("0"),"\u3002"]},"There are {instancesCountInLayout} object instances on this layer. Should they be moved to another layer?":function(a){return["\u6B64\u5C64\u4E0A\u6709 ",a("instancesCountInLayout")," \u5C0D\u8C61\u5BE6\u4F8B\u3002\u662F\u5426\u61C9\u8A72\u5C07\u5B83\u5011\u79FB\u52D5\u5230\u53E6\u4E00\u5C64\uFF1F"]},"There are {instancesCount} instances of objects on this layer.":function(a){return["\u6B64\u5716\u5C64\u4E0A\u6709 ",a("instancesCount")," \u500B\u5C0D\u8C61\u5BE6\u4F8B\u3002"]},"There is no <0>global object yet.":"\u9084\u6C92\u6709 <0> \u5168\u5C40\u5C0D\u8C61 \u3002","There is no behavior to set up for this object.":"There is no behavior to set up for this object.","There is no extension to update.":"\u6C92\u6709\u53EF\u66F4\u65B0\u7684\u64F4\u5C55\u3002","There is no global group yet.":"\u9084\u6C92\u6709\u5168\u5C40\u7D44\u3002","There is no object in your game or in this scene. Start by adding an new object in the scene editor, using the objects list.":"\u60A8\u7684\u6E38\u6232\u6216\u672C\u5834\u666F\u4E2D\u6C92\u6709\u5C0D\u8C61\u3002\u8ACB\u5728\u5834\u666F\u7DE8\u8F2F\u5668\u7684\u5C0D\u8C61\u5217\u8868\u4E2D\uFF0C\u6DFB\u52A0\u4E00\u500B\u65B0\u7684\u5C0D\u8C61\u3002","There is no variable to set up.":"There is no variable to set up.","There is no variant to update.":"\u6C92\u6709\u53EF\u66F4\u65B0\u7684\u8B8A\u9AD4\u3002","There is nothing to configure for this behavior. You can still use events to interact with the object and this behavior.":"\u6C92\u6709\u4EFB\u4F55\u53EF\u7528\u4F86\u914D\u7F6E\u6B64\u884C\u70BA\u3002\u60A8\u4ECD\u7136\u53EF\u4EE5\u4F7F\u7528\u4E8B\u4EF6\u4F86\u8207\u5C0D\u8C61\u548C\u9019\u7A2E\u884C\u70BA\u4E92\u52D5\u3002","There is nothing to configure for this effect.":"\u6C92\u6709\u4EFB\u4F55\u9700\u8981\u914D\u7F6E\u7684\u3002","There is nothing to configure for this object. You can still use events to interact with the object.":"\u6C92\u6709\u4EFB\u4F55\u53EF\u7528\u4F86\u914D\u7F6E\u6B64\u884C\u70BA\u3002\u60A8\u4ECD\u7136\u53EF\u4EE5\u4F7F\u7528\u4E8B\u4EF6\u4F86\u8207\u5C0D\u8C61\u548C\u9019\u7A2E\u884C\u70BA\u4E92\u52D5\u3002","There is nothing to configure.":"\u6C92\u6709\u4EC0\u4E48\u9700\u8981\u914D\u7F6E\u7684\u3002","There was a problem":"\u51FA\u73FE\u4E86\u4E00\u500B\u554F\u984C","There was an error verifying the URL(s). Please check they are correct.":"\u9A57\u8B49URL(s)\u6642\u51FA\u932F\u3002\u8ACB\u6AA2\u67E5\u5B83\u5011\u662F\u5426\u6B63\u78BA\u3002","There was an error while canceling your subscription. Verify your internet connection or try again later.":"\u53D6\u6D88\u8A02\u95B1\u6642\u51FA\u932F\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u6216\u7A0D\u540E\u91CD\u8A66\u3002","There was an error while creating the object \"{0}\". Verify your internet connection or try again later.":function(a){return["\u5275\u5EFA\u5C0D\u8C61\u201C",a("0"),"\u201D\u6642\u51FA\u932F\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u6216\u7A0D\u540E\u518D\u8A66\u3002"]},"There was an error while installing the asset \"{0}\". Verify your internet connection or try again later.":function(a){return["\u5B89\u88DD\u8CC7\u7522 \"",a("0"),"\" \u6642\u51FA\u932F\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u6216\u7A0D\u540E\u91CD\u8A66\u3002"]},"There was an error while making an auto-save of the project. Verify that you have permissions to write in the project folder.":"\u81EA\u52D5\u4FDD\u5B58\u9805\u76EE\u6642\u51FA\u932F\u3002\u8ACB\u9A57\u8B49\u60A8\u662F\u5426\u6709\u5BEB\u5165\u9805\u76EE\u6587\u4EF6\u593E\u7684\u6B0A\u9650\u3002","There was an error while updating the game's thumbnail on gd.games. Verify your internet connection or try again later.":"\u5728 gd.games \u66F4\u65B0\u904A\u6232\u7684\u7E2E\u7565\u5716\u6642\u51FA\u932F\u3002\u8ACB\u6AA2\u67E5\u60A8\u7684\u7DB2\u7D61\u9023\u63A5\u6216\u7A0D\u5F8C\u518D\u8A66\u3002","There was an error while uploading some resources. Verify your internet connection or try again later.":"\u4E0A\u50B3\u67D0\u4E9B\u8CC7\u6E90\u6642\u51FA\u932F\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u6216\u7A0D\u540E\u518D\u8A66\u3002","There was an issue getting the game analytics.":"\u7372\u53D6\u6E38\u6232\u5206\u6790\u6642\u51FA\u73FE\u554F\u984C\u3002","There was an unknown error when trying to apply the code. Double check the code, try again later or contact us if this persists.":"\u5617\u8A66\u61C9\u7528\u4EE3\u78BC\u6642\u51FA\u73FE\u672A\u77E5\u932F\u8AA4\u3002\u4ED4\u7D30\u6AA2\u67E5\u4EE3\u78BC\uFF0C\u7A0D\u540E\u518D\u8A66\uFF0C\u5982\u679C\u554F\u984C\u4ECD\u7136\u5B58\u5728\uFF0C\u8ACB\u806F\u7CFB\u6211\u5011\u3002","There were errors when importing resources for the project. You can retry (recommended) or continue despite the errors. In this case, the project might be missing some resources.":"\u5C0E\u5165\u5C08\u6848\u8CC7\u6E90\u6642\u51FA\u932F\u3002\u60A8\u53EF\u4EE5\u91CD\u8A66\uFF08\u63A8\u85A6\uFF09\u6216\u7E7C\u7E8C\uFF0C\u5118\u7BA1\u51FA\u73FE\u932F\u8AA4\u3002\u5728\u9019\u7A2E\u60C5\u6CC1\u4E0B\uFF0C\u5C08\u6848\u53EF\u80FD\u7F3A\u5C11\u4E00\u4E9B\u8CC7\u6E90\u3002","There were errors when loading extensions. You cannot continue using GDevelop.":"There were errors when loading extensions. You cannot continue using GDevelop.","There were errors when preparing new leaderboards for the project.":"\u5728\u70BA\u9805\u76EE\u6E96\u5099\u65B0\u7684\u6392\u884C\u699C\u6642\u767C\u751F\u932F\u8AA4\u3002","These are behaviors":"\u9019\u4E9B\u662F\u884C\u70BA","These are objects":"\u9019\u4E9B\u662F\u7269\u4EF6","These behaviors are already attached to the object:{0}Do you want to replace their property values?":function(a){return["\u9019\u4E9B\u884C\u70BA\u5DF2\u7D93\u9644\u52A0\u5230\u5C0D\u8C61: ",a("0"),"\u662F\u5426\u8981\u66FF\u63DB\u5B83\u5011\u7684\u5C6C\u6027\u503C\uFF1F"]},"These effects already exist:{0}Do you want to replace them?":function(a){return["\u9019\u4E9B\u6548\u679C\u5DF2\u7D93\u5B58\u5728:",a("0"),"\u4F60\u60F3\u8981\u66FF\u63DB\u5B83\u5011\u55CE\uFF1F"]},"These parameters already exist:{0}Do you want to replace them?":function(a){return["\u9019\u4E9B\u53C3\u6578\u5DF2\u5B58\u5728\uFF1A",a("0"),"\u60A8\u60F3\u66FF\u63DB\u5B83\u5011\u55CE\uFF1F"]},"These properties already exist:{0}Do you want to replace them?":function(a){return["\u9019\u4E9B\u5C6C\u6027\u5DF2\u7D93\u5B58\u5728\uFF1A",a("0"),"\u60A8\u60F3\u8981\u66FF\u63DB\u5B83\u5011\u55CE\uFF1F"]},"These variables hold additional information and are available on all objects of the group.":"\u9019\u4E9B\u8B8A\u91CF\u5305\u542B\u6709\u95DC\u5C0D\u8C61\u7684\u9644\u52A0\u4FE1\u606F\u3002","These variables hold additional information on a project.":"\u9019\u4E9B\u8B8A\u91CF\u5305\u542B\u9805\u76EE\u7684\u9644\u52A0\u4FE1\u606F\u3002","These variables hold additional information on a scene.":"\u9019\u4E9B\u8B8A\u91CF\u5305\u542B\u5834\u666F\u4E2D\u7684\u9644\u52A0\u4FE1\u606F\u3002","These variables hold additional information on an object.":"\u9019\u4E9B\u8B8A\u91CF\u5305\u542B\u6709\u95DC\u5C0D\u8C61\u7684\u9644\u52A0\u4FE1\u606F\u3002","Thickness":"\u539A\u5EA6","Thinking about your request...":"\u6B63\u5728\u601D\u8003\u60A8\u7684\u8ACB\u6C42\u2026\u2026","Thinking through the approach":"\u8003\u616E\u9019\u7A2E\u65B9\u6CD5","Thinking through the details":"\u8003\u616E\u9019\u4E9B\u7D30\u7BC0","Third editor":"\u7B2C\u4E09\u7DE8\u8F2F\u5668","Third-party":"\u7B2C\u4E09\u65B9","This Auth Key was not sent or is not ready to be used.":"\u6B64\u8EAB\u4EFD\u9A57\u8B49\u5BC6\u9470\u5C1A\u672A\u767C\u9001\u6216\u5C1A\u672A\u6E96\u5099\u597D\u4F7F\u7528\u3002","This Else event is not preceded by a standard event (or another Else), so it will run normally, like an event without an Else.":"\u6B64\u5176\u4ED6\u4E8B\u4EF6\u524D\u9762\u6C92\u6709\u6A19\u6E96\u4E8B\u4EF6\uFF08\u6216\u5176\u4ED6\u5176\u4ED6\uFF09\uFF0C\u56E0\u6B64\u5B83\u5C07\u6B63\u5E38\u904B\u884C\uFF0C\u50CF\u6C92\u6709\u5176\u4ED6\u7684\u4E8B\u4EF6\u3002","This Else event will run if the previous event conditions are not met.":"\u5982\u679C\u524D\u4E00\u500B\u4E8B\u4EF6\u689D\u4EF6\u4E0D\u7B26\u5408\uFF0C\u5247\u6B64\u5176\u4ED6\u4E8B\u4EF6\u5C07\u904B\u884C\u3002","This account already owns this product, you cannot activate it again.":"\u6B64\u5E33\u6236\u5DF2\u64C1\u6709\u6B64\u7522\u54C1\uFF0C\u60A8\u7121\u6CD5\u518D\u6B21\u555F\u7528\u5B83\u3002","This account has been deactivated or deleted.":"\u6B64\u5E33\u6236\u5DF2\u88AB\u505C\u7528\u6216\u522A\u9664\u3002","This account is already a student in another team.":"\u6B64\u5E33\u6236\u5DF2\u7D93\u662F\u53E6\u4E00\u500B\u5718\u968A\u7684\u5B78\u751F\u3002","This action cannot be undone.":"\u6B64\u64CD\u4F5C\u7121\u6CD5\u64A4\u92B7\u3002","This action is deprecated and should not be used anymore. Instead, use for all your objects the behavior called \"Physics2\" and the associated actions (in this case, all objects must be set up to use Physics2, you can't mix the behaviors).":"\u6B64\u64CD\u4F5C\u88AB\u5EE2\u68C4\uFF0C\u4E0D\u61C9\u518D\u4F7F\u7528\u3002\u76F8\u53CD\uFF0C\u73FE\u5728\u61C9\u8A72\u4F7F\u7528\u201C\u7269\u74062\u201D\u63D2\u4EF6\u7684\u6240\u6709\u5C0D\u8C61\uFF0C\u884C\u70BA\u548C\u76F8\u95DC\u52D5\u4F5C (\u5728\u9019\u7A2E\u60C5\u6CC1\u4E0B\uFF0C\u6240\u6709\u5C0D\u8C61\u90FD\u5FC5\u9808\u8A2D\u7F6E\u4F7F\u7528\u7269\u74062\u63D2\u4EF6\uFF0C\u60A8\u4E0D\u80FD\u6DF7\u5408\u884C\u70BA)","This action is deprecated and should not be used anymore. Instead, use the \"Text input\" object.":"\u6B64\u64CD\u4F5C\u5DF2\u904E\u6642\uFF0C\u4E0D\u61C9\u518D\u4F7F\u7528\u3002\u8ACB\u6539\u7528\u300C\u6587\u672C\u8F38\u5165\u300D\u5C0D\u8C61\u3002","This action is not automatic yet, we will get in touch to gather your bank details.":"\u6B64\u64CD\u4F5C\u5C1A\u672A\u81EA\u52D5\u5B8C\u6210\uFF0C\u6211\u5011\u5C07\u8207\u60A8\u806F\u7E6B\u4EE5\u6536\u96C6\u60A8\u7684\u9280\u884C\u8A73\u7D30\u4FE1\u606F\u3002","This action will create a new texture and re-render the text each time it is called, which is expensive and can reduce performance. Avoid changing the character size of text frequently.":"\u6B64\u64CD\u4F5C\u5C07\u5275\u5EFA\u4E00\u500B\u65B0\u7684\u7D0B\u7406\uFF0C\u6BCF\u7576\u5B83\u88AB\u8ABF\u7528\u6642\u90FD\u6703\u91CD\u65B0\u6E32\u67D3\u6587\u672C\uFF0C\u9019\u6703\u6D88\u8017\u5927\u91CF\u8CC7\u6E90\u4E26\u964D\u4F4E\u6027\u80FD\u3002\u907F\u514D\u983B\u7E41\u66F4\u6539\u6587\u672C\u7684\u5B57\u7B26\u5927\u5C0F\u3002","This asset requires updates to extensions that have breaking changes{0}Do you want to update them now?":function(a){return["\u6B64\u8CC7\u7522\u9700\u8981\u66F4\u65B0\u5177\u6709\u91CD\u5927\u66F4\u6539\u7684\u64F4\u5C55",a("0"),"\u4F60\u60F3\u7ACB\u5373\u66F4\u65B0\u5B83\u5011\u55CE\uFF1F"]},"This behavior can be updated with new features and fixes.{0}Do you want to update it now ?":function(a){return["\u6B64\u884C\u70BA\u53EF\u4EE5\u901A\u904E\u65B0\u529F\u80FD\u548C\u4FEE\u5FA9\u9032\u884C\u66F4\u65B0\u3002",a("0"),"\u4F60\u60F3\u73FE\u5728\u66F4\u65B0\u5B83\u55CE\uFF1F"]},"This behavior can be updated. You may have to do some adaptations to make sure your game still works.{0}Do you want to update it now ?":function(a){return["\u6B64\u884C\u70BA\u53EF\u4EE5\u66F4\u65B0\u3002\u4F60\u53EF\u80FD\u9700\u8981\u505A\u4E00\u4E9B\u8ABF\u6574\uFF0C\u4EE5\u78BA\u4FDD\u4F60\u7684\u904A\u6232\u4ECD\u7136\u6709\u6548\u3002",a("0"),"\u4F60\u60F3\u73FE\u5728\u66F4\u65B0\u5B83\u55CE\uFF1F"]},"This behavior can't be setup per instance.":"\u9019\u500B\u884C\u70BA\u7121\u6CD5\u6839\u64DA\u5BE6\u4F8B\u8A2D\u5B9A\u3002","This behavior is being used by multiple types of objects. Thus, you can't restrict its usage to any particular object type. All the object types using this behavior are listed here: {0}":function(a){return["\u591A\u7A2E\u985E\u578B\u7684\u5C0D\u8C61\u6B63\u5728\u4F7F\u7528\u6B64\u884C\u70BA\uFF0C\u56E0\u6B64\u60A8\u4E0D\u80FD\u5C07\u5176\u7528\u6CD5\u9650\u5236\u70BA\u4EFB\u4F55\u7279\u5B9A\u7684\u5C0D\u8C61\u985E\u578B\u3002\u6B64\u8655\u5217\u51FA\u4E86\u4F7F\u7528\u6B64\u884C\u70BA\u7684\u6240\u6709\u5C0D\u8C61\u985E\u578B\uFF1A ",a("0")]},"This behavior is unknown. It might be a behavior that was defined in an extension and that was later removed. You should delete it.":"\u6B64\u884C\u70BA\u672A\u77E5\u3002\u5B83\u53EF\u80FD\u662F\u5728\u64F4\u5C55\u540D\u4E2D\u5B9A\u7FA9\u5E76\u96A8\u540E\u88AB\u522A\u9664\u7684\u884C\u70BA\u3002\u60A8\u61C9\u8A72\u522A\u9664\u5B83\u3002","This behavior requires updates to extensions that have breaking changes{0}Do you want to update them now?":function(a){return["\u6B64\u884C\u70BA\u9700\u8981\u66F4\u65B0\u5177\u6709\u91CD\u5927\u66F4\u6539\u7684\u64F4\u5C55",a("0"),"\u4F60\u60F3\u7ACB\u5373\u66F4\u65B0\u5B83\u5011\u55CE\uFF1F"]},"This behavior will be visible in the scene and events editors.":"\u6B64\u884C\u70BA\u5C07\u5728\u5834\u666F\u548C\u4E8B\u4EF6\u7DE8\u8F2F\u5668\u4E2D\u53EF\u898B\u3002","This behavior won't be visible in the scene and events editors.":"\u6B64\u884C\u70BA\u5728\u5834\u666F\u548C\u4E8B\u4EF6\u7DE8\u8F2F\u5668\u4E2D\u4E0D\u53EF\u898B\u3002","This build is old and the generated games can't be downloaded anymore.":"\u9019\u500B\u69CB\u5EFA\u592A\u8001\u4E86\uFF0C\u751F\u6210\u7684\u6E38\u6232\u5DF2\u7D93\u4E0D\u53EF\u4E0B\u8F09","This bundle contains a subscription for {planName}. Do you want to activate your subscription right away?":function(a){return["\u8A72\u675F\u5305\u542B\u76AE\u8A02\u95B1 ",a("planName"),"\u3002\u4F60\u60F3\u7ACB\u5373\u555F\u52D5\u4F60\u7684\u8A02\u95B1\u55CE\uFF1F"]},"This bundle includes:":"\u6B64\u6346\u7D81\u5305\u5305\u62EC\uFF1A","This can be customized for each scene in the scene properties dialog.":"\u9019\u53EF\u4EE5\u5728\u5834\u666F\u5C6C\u6027\u5C0D\u8A71\u6846\u4E2D\u70BA\u6BCF\u500B\u5834\u666F\u9032\u884C\u81EA\u5B9A\u7FA9\u3002","This can either be a URL to a web page, or a path starting with a slash that will be opened in the GDevelop wiki. Leave empty if there is no help page, although it's recommended you eventually write one if you distribute the extension.":"\u5B83\u53EF\u4EE5\u662F\u7DB2\u9801\u7684URL\uFF0C\u4E5F\u53EF\u4EE5\u662F\u5C07\u5728GDevelop Wiki\u4E2D\u6253\u958B\u7684\u4EE5\u659C\u6760\u958B\u982D\u7684\u8DEF\u5F91\u3002\u5982\u679C\u6C92\u6709\u5E6B\u52A9\u9801\u9762\uFF0C\u8ACB\u4FDD\u7559\u70BA\u7A7A\uFF0C\u76E1\u7BA1\u5EFA\u8B70\u60A8\u5728\u5206\u767C\u64F4\u5C55\u6642\u6700\u7D42\u5BEB\u4E00\u500B\u5E6B\u52A9\u9801\u9762\u3002","This certificate has an unknown type and is probably unable to be used by GDevelop.":"\u8A72\u8B49\u66F8\u7684\u985E\u578B\u672A\u77E5\uFF0CGDevelop \u53EF\u80FD\u7121\u6CD5\u4F7F\u7528\u3002","This certificate type is unknown and might not work when building the app. Are you sure you want to continue?":"\u6B64\u8B49\u66F8\u985E\u578B\u672A\u77E5\uFF0C\u5E76\u4E14\u5728\u69CB\u5EFA\u61C9\u7528\u7A0B\u5E8F\u6642\u53EF\u80FD\u4E0D\u8D77\u4F5C\u7528\u3002\u4F60\u78BA\u5B9A\u4F60\u8981\u7E7C\u7E8C\u55CE\uFF1F","This certificate was not sent or is not ready to be used.":"\u8A72\u8B49\u66F8\u5C1A\u672A\u767C\u9001\u6216\u5C1A\u672A\u6E96\u5099\u597D\u4F7F\u7528\u3002","This code is a coupon code and can't be redeemed here. Start a purchase and enter it there to get a discount.":"\u6B64\u4EE3\u78BC\u70BA\u512A\u60E0\u5238\u4EE3\u78BC\uFF0C\u7121\u6CD5\u5728\u6B64\u514C\u63DB\u3002\u958B\u59CB\u8CFC\u8CB7\u4E26\u5728\u90A3\u88E1\u8F38\u5165\u4EE5\u7372\u5F97\u6298\u6263\u3002","This code is not valid - verify you've entered it properly.":"\u6B64\u4EE3\u78BC\u7121\u6548 - \u8ACB\u9A57\u8B49\u60A8\u8F38\u5165\u7684\u4EE3\u78BC\u662F\u5426\u6B63\u78BA\u3002","This code was valid but can't be redeemed anymore. If this is unexpected, contact us or the code provider.":"\u6B64\u4EE3\u78BC\u6709\u6548\u4F46\u7121\u6CD5\u518D\u514C\u63DB\u3002\u5982\u679C\u9019\u662F\u610F\u5916\uFF0C\u8ACB\u806F\u7CFB\u6211\u5011\u6216\u4EE3\u78BC\u63D0\u4F9B\u5546\u3002","This condition may have unexpected results when the object is on different floors at the same time, due to the fact that the engine only considers the first floor the object comes into contact with.":"\u7576\u5C0D\u8C61\u540C\u6642\u8655\u4E8E\u4E0D\u540C\u7684\u5730\u677F\u4E0A\uFF0C\u9019\u500B\u689D\u4EF6\u53EF\u80FD\u6703\u7522\u751F\u610F\u5916\u7684\u7D50\u679C\u3002 \u7531\u4E8E\u5F15\u64CE\u53EA\u8003\u616E\u5230\u4E00\u5C64\uFF0C\u5C0D\u8C61\u6703\u88AB\u78B0\u5230\u3002","This course is translated in multiple languages.":"\u672C\u8AB2\u7A0B\u5DF2\u7FFB\u8B6F\u6210\u591A\u7A2E\u8A9E\u8A00\u3002","This email is invalid.":"\u6B64\u96FB\u5B50\u90F5\u4EF6\u7121\u6548\u3002","This email was already used for another account.":"\u6B64\u96FB\u5B50\u90F5\u4EF6\u5DF2\u88AB\u7528\u4E8E\u53E6\u4E00\u500B\u5E33\u6236\u3002","This event will be repeated for all instances.":"\u6B64\u4E8B\u4EF6\u5C07\u5C0D\u6240\u6709\u5BE6\u4F8B\u91CD\u8907\u3002","This event will be repeated only for the first instances, up to this limit.":"\u6B64\u4E8B\u4EF6\u50C5\u5C0D\u524D\u9762\u7684\u5BE6\u4F8B\u91CD\u8907\uFF0C\u76F4\u5230\u6B64\u9650\u5236\u3002","This extension requires updates to extensions that have breaking changes{0}Do you want to update them now?":function(a){return["\u6B64\u64F4\u5C55\u9700\u8981\u66F4\u65B0\u5177\u6709\u91CD\u5927\u66F4\u6539\u7684\u64F4\u5C55",a("0"),"\u4F60\u60F3\u7ACB\u5373\u66F4\u65B0\u5B83\u5011\u55CE\uFF1F"]},"This file is an extension file for GDevelop 5. You should instead import it, using the window to add a new extension to your project.":"\u6B64\u6587\u4EF6\u662FGDevelop 5\u7684\u64F4\u5C55\u6587\u4EF6\u3002\u60A8\u61C9\u8A72\u5C0E\u5165\u5B83\uFF0C\u4F7F\u7528\u7A97\u53E3\u5411\u9805\u76EE\u6DFB\u52A0\u65B0\u7684\u64F4\u5C55\u3002","This file is corrupt":"\u6B64\u6587\u4EF6\u5DF2\u640D\u58DE","This file is not recognized as a GDevelop 5 project. Be sure to open a file that was saved using GDevelop.":"\u6B64\u6587\u4EF6\u4E0D\u662F GDevelop 5 \u5DE5\u7A0B\u6587\u4EF6\u3002\u8ACB\u52D9\u5FC5\u6253\u958B\u4F7F\u7528 GDevelop \u4FDD\u5B58\u904E\u7684\u6587\u4EF6\u3002","This function calls itself (it is \"recursive\"). Ensure this is expected and there is a proper condition to stop it if necessary.":"\u8A72\u51FD\u6578\u8ABF\u7528\u81EA\u8EAB(\u5B83\u662F\u201C\u905E\u6B78\u7684\u201D)\u3002\u78BA\u4FDD\u9019\u662F\u9810\u671F\u7684\uFF0C\u5E76\u4E14\u6709\u9069\u7576\u7684\u689D\u4EF6\u53EF\u4EE5\u5728\u5FC5\u8981\u6642\u505C\u6B62\u5B83\u3002","This function is asynchronous - it will only allow subsequent events to run after calling the action \"End asynchronous task\" within the function.":"\u8A72\u51FD\u6578\u662F\u7570\u6B65\u7684 - \u5B83\u53EA\u5141\u8A31\u5728\u8ABF\u7528\u51FD\u6578\u5167\u7684\u201C\u7D50\u675F\u7570\u6B65\u4EFB\u52D9\u201D\u64CD\u4F5C\u540E\u904B\u884C\u540E\u7E8C\u4E8B\u4EF6\u3002","This function is marked as deprecated. It will be displayed with a warning in the events editor.":"\u6B64\u529F\u80FD\u5DF2\u6A19\u8A18\u70BA\u904E\u6642\u3002\u5B83\u5C07\u5728\u4E8B\u4EF6\u7DE8\u8F2F\u5668\u4E2D\u986F\u793A\u8B66\u544A\u3002","This function will be visible in the events editor.":"\u6B64\u51FD\u6578\u5C07\u5728\u4E8B\u4EF6\u7DE8\u8F2F\u5668\u4E2D\u53EF\u898B\u3002","This function will have a lot of parameters. Consider creating groups or functions for a smaller set of objects so that the function is easier to reuse.":"\u6B64\u51FD\u6578\u6703\u6709\u8A31\u591A\u53C3\u6578\u3002\u8003\u616E\u70BA\u8F03\u5C0F\u7684\u4E00\u7D44\u5C0D\u8C61\u5275\u5EFA\u7D44\u6216\u51FD\u6578\uFF0C\u4EE5\u4FBF\u4F7F\u51FD\u6578\u66F4\u5BB9\u6613\u518D\u4F7F\u7528\u3002","This function won't be visible in the events editor.":"\u6B64\u529F\u80FD\u5728\u4E8B\u4EF6\u7DE8\u8F2F\u5668\u4E2D\u4E0D\u53EF\u898B\u3002","This game is not registered online. Do you want to register it to access the online features?":"\u6B64\u904A\u6232\u5C1A\u672A\u5728\u7DDA\u8A3B\u518A\u3002\u60A8\u662F\u5426\u8981\u8A3B\u518A\u4EE5\u8A2A\u554F\u5728\u7DDA\u529F\u80FD\uFF1F","This game is registered online but you don't have access to it. Ask the owner of the game to add your account to the list of owners to be able to manage it.":"\u6B64\u904A\u6232\u5DF2\u5728\u7DDA\u8A3B\u518A\uFF0C\u4F46\u60A8\u7121\u6CD5\u8A2A\u554F\u5B83\u3002\u8ACB\u8981\u6C42\u904A\u6232\u7684\u6240\u6709\u8005\u5C07\u60A8\u7684\u5E33\u6236\u6DFB\u52A0\u5230\u64C1\u6709\u8005\u5217\u8868\u4E2D\u4EE5\u4FBF\u80FD\u5920\u7BA1\u7406\u5B83\u3002","This game is using leaderboards. GDevelop will create new leaderboards for this game in your account, so that the game is ready to be played and players can send their scores.":"\u6B64\u6E38\u6232\u4F7F\u7528\u6392\u884C\u699C\u3002GDevelop\u5C07\u5728\u60A8\u7684\u5E33\u6236\u4E2D\u70BA\u6B64\u6E38\u6232\u5275\u5EFA\u65B0\u7684\u6392\u884C\u699C\uFF0C\u4EE5\u4FBF\u6E38\u6232\u6E96\u5099\u5C31\u7DD2\uFF0C\u73A9\u5BB6\u53EF\u4EE5\u767C\u9001\u4ED6\u5011\u7684\u5206\u6578\u3002","This group contains objects of different kinds. You'll only be able to use actions and conditions common to all objects with this group.":"\u8A72\u7D44\u5305\u542B\u4E0D\u540C\u7A2E\u985E\u7684\u5C0D\u8C61\u3002\u60A8\u5C07\u53EA\u80FD\u4F7F\u7528\u8A72\u7D44\u4E2D\u6240\u6709\u5C0D\u8C61\u5171\u6709\u7684\u64CD\u4F5C\u548C\u689D\u4EF6\u3002","This group contains objects of the same kind ({type}). You can use actions and conditions related to this kind of objects in events with this group.":function(a){return["\u8A72\u7D44\u5305\u542B\u76F8\u540C\u985E\u578B (",a("type"),") \u7684\u5C0D\u8C61\u3002\u60A8\u53EF\u4EE5\u5728\u6B64\u7D44\u7684\u4E8B\u4EF6\u4E2D\u4F7F\u7528\u8207\u6B64\u985E\u5C0D\u8C61\u76F8\u95DC\u7684\u64CD\u4F5C\u548C\u689D\u4EF6\u3002"]},"This invitation is no longer valid.":"\u8A72\u9080\u8ACB\u4E0D\u518D\u6709\u6548\u3002","This is a \"lifecycle function\". It will be called automatically by the game engine. It has no parameters.":"\u9019\u662F\u4E00\u7A2E\u201C\u751F\u547D\u5468\u671F\u51FD\u6578\u201D\u3002\u904A\u6232\u5F15\u64CE\u6703\u81EA\u52D5\u8ABF\u7528\u5B83\u3002\u5B83\u6C92\u6709\u53C3\u6578\u3002","This is a \"lifecycle method\". It will be called automatically by the game engine for each instance living on the scene having the behavior.":"\u9019\u662F\u4E00\u500B\u201C\u751F\u547D\u5468\u671F\u65B9\u6CD5\u201D\u3002\u5C0D\u4E8E\u5834\u666F\u4E2D\u64C1\u6709\u8A72\u884C\u70BA\u7684\u6BCF\u500B\u5BE6\u4F8B\uFF0C\u9019\u500B\u65B9\u6CD5\u90FD\u6703\u88AB\u6E38\u6232\u5F15\u64CE\u81EA\u52D5\u8ABF\u7528\u3002","This is a \"lifecycle method\". It will be called automatically by the game engine for each instance living on the scene.":"\u9019\u662F\u4E00\u7A2E\u201C\u751F\u547D\u5468\u671F\u65B9\u6CD5\u201D\u3002\u6E38\u6232\u5F15\u64CE\u6703\u70BA\u5834\u666F\u4E2D\u7684\u6BCF\u500B\u5BE6\u4F8B\u81EA\u52D5\u8ABF\u7528\u5B83\u3002","This is a behavior.":"\u9019\u662F\u4E00\u500B\u884C\u70BA\u3002","This is a condition.":"\u9019\u662F\u4E00\u500B\u689D\u4EF6\u3002","This is a multichapter tutorial. GDevelop will save your progress so you can take a break when you need it.":"\u9019\u662F\u4E00\u500B\u591A\u7AE0\u7BC0\u7684\u6559\u5B78\u3002\u5728\u9700\u8981\u6642\uFF0CGDevelop\u5C07\u4FDD\u5B58\u60A8\u7684\u9032\u5EA6\uFF0C\u4EE5\u4FBF\u60A8\u53EF\u4EE5\u4F11\u606F\u3002","This is a relative path that will open in the GDevelop wiki.":"\u9019\u662F\u5728 GDevelop wiki \u4E2D\u6253\u958B\u7684\u76F8\u5C0D\u8DEF\u5F91\u3002","This is all the feedback received on {0} coming from gd.games.":function(a){return["\u9019\u662F\u5728 ",a("0")," \u6536\u5230\u7684\u4F86\u81EA gd.games \u7684\u6240\u6709\u53CD\u994B\u3002"]},"This is an action.":"\u9019\u662F\u4E00\u500B\u52D5\u4F5C\u3002","This is an asynchronous action, meaning that the actions and sub-events following it will wait for it to end. You should use other async actions like \"wait\" to schedule your actions and don't forget to use the action \"End asynchronous function\" to mark the end of the action.":"\u9019\u662F\u4E00\u500B\u7570\u6B65\u52D5\u4F5C\uFF0C\u610F\u5473\u8457\u5B83\u540E\u9762\u7684\u52D5\u4F5C\u548C\u5B50\u4E8B\u4EF6\u5C07\u7B49\u5F85\u5B83\u7D50\u675F\u3002\u60A8\u61C9\u8A72\u4F7F\u7528\u5176\u4ED6\u7570\u6B65\u52D5\u4F5C\uFF0C\u5982\u201C\u7B49\u5F85\u201D\uFF0C\u4F86\u5B89\u6392\u60A8\u7684\u52D5\u4F5C\uFF0C\u4E26\u4E14\u4E0D\u8981\u5FD8\u8A18\u4F7F\u7528\u201C\u7D50\u675F\u7570\u6B65\u51FD\u6578\u201D\u52D5\u4F5C\u4F86\u6A19\u8A18\u52D5\u4F5C\u7684\u7D50\u675F\u3002","This is an event.":"\u9019\u662F\u4E00\u500B\u4E8B\u4EF6\u3002","This is an expression.":"\u9019\u662F\u4E00\u500B\u8868\u9054\u5F0F\u3002","This is an extension made by a community member and it only got through a light review by the GDevelop extension team. As such, we can't guarantee it meets all the quality standards of fully reviewed extensions.":"\u9019\u662F\u4E00\u500B\u7531\u793E\u5340\u6210\u54E1\u88FD\u4F5C\u7684\u64F4\u5C55\uFF0C\u50C5\u7D93\u904EGDevelop\u64F4\u5C55\u5718\u968A\u7684\u8F15\u5FAE\u5BE9\u67E5\u3002\u56E0\u6B64\uFF0C\u6211\u5011\u7121\u6CD5\u4FDD\u8B49\u5B83\u7B26\u5408\u6240\u6709\u5168\u9762\u5BE9\u67E5\u7684\u64F4\u5C55\u7684\u8CEA\u91CF\u6A19\u6E96\u3002","This is an extension.":"\u9019\u662F\u4E00\u500B\u64F4\u5C55\u3002","This is an object.":"\u9019\u662F\u4E00\u500B\u7269\u9AD4\u3002","This is link to a webpage.":"\u9019\u662F\u93C8\u63A5\u5230\u4E00\u500B\u7DB2\u9801\u3002","This is not a URL starting with \"http://\" or \"https://\".":"\u9019\u4E0D\u662F\u4EE5 \"http://\" \u6216 \"https://\" \u958B\u982D\u7684URL\u3002","This is recommended as this allows you to earn money from your games. If you disable this, your game will not show any advertisement.":"\u9019\u662F\u5EFA\u8B70\u7684\uFF0C\u56E0\u70BA\u9019\u80FD\u8B93\u60A8\u5F9E\u904A\u6232\u4E2D\u8CFA\u53D6\u91D1\u9322\u3002\u5982\u679C\u60A8\u7981\u7528\u6B64\u529F\u80FD\uFF0C\u60A8\u7684\u904A\u6232\u5C07\u4E0D\u6703\u986F\u793A\u4EFB\u4F55\u5EE3\u544A\u3002","This is the configuration of your behavior. Make sure to choose a proper internal name as it's hard to change it later. Enter a description explaining what the behavior is doing to the object.":"\u9019\u662F\u4F60\u7684\u884C\u70BA\u914D\u7F6E\u3002\u78BA\u4FDD\u9078\u64C7\u4E00\u500B\u5408\u9069\u7684\u5167\u90E8\u540D\u7A31\uFF0C\u56E0\u70BA\u4EE5\u540E\u5F88\u96E3\u66F4\u6539\u5B83\u3002\u8F38\u5165\u4E00\u500B\u63CF\u8FF0\uFF0C\u4EE5\u89E3\u91CB\u884C\u70BA\u5C0D\u5C0D\u8C61\u7684\u4F5C\u7528\u3002","This is the configuration of your object. Make sure to choose a proper internal name as it's hard to change it later.":"\u9019\u662F\u60A8\u5C0D\u8C61\u7684\u914D\u7F6E\u3002\u8ACB\u78BA\u4FDD\u9078\u64C7\u4E00\u500B\u5408\u9069\u7684\u5167\u90E8\u540D\u7A31\uFF0C\u56E0\u70BA\u4EE5\u5F8C\u5F88\u96E3\u66F4\u6539\u3002","This is the end of the version history.":"\u9019\u662F\u7248\u672C\u6B77\u53F2\u7684\u7D50\u675F\u3002","This is the list of builds that you've done for this game. <0/>Note that builds for mobile and desktop are available for 7 days, after which they are removed.":"\u9019\u662F\u4F60\u70BA\u9019\u500B\u6E38\u6232\u505A\u7684\u69CB\u5EFA\u5217\u8868\u3002<0/>\u6CE8\u610F\uFF0C\u624B\u6A5F\u548C\u684C\u9762\u7248\u672C\u53EF\u75287\u5929\uFF0C\u4E4B\u540E\u5C07\u88AB\u522A\u9664\u3002","This leaderboard is already resetting, please wait a bit, close the dialog, come back and try again.":"\u8A72\u6392\u884C\u699C\u5DF2\u7D93\u91CD\u7F6E\uFF0C\u8ACB\u7B49\u4E00\u4E0B\uFF0C\u95DC\u9589\u5C0D\u8A71\u6846\uFF0C\u56DE\u4F86\u7136\u540E\u91CD\u8A66\u3002","This link is private. You can share it with collaborators, friends or testers.<0/>When you're ready, go to the Game Dashboard and publish it on gd.games.":"\u6B64\u93C8\u63A5\u662F\u79C1\u6709\u7684\u3002\u60A8\u53EF\u4EE5\u8207\u5408\u4F5C\u8005\u3001\u670B\u53CB\u6216\u6E2C\u8A66\u4EBA\u54E1\u5206\u4EAB\u3002<0/>\u6E96\u5099\u597D\u540E\uFF0C\u524D\u5F80\u6E38\u6232\u5100\u8868\u677F\u4E26\u5728 gd.games \u4E0A\u767C\u5E03\u3002","This month":"\u672C\u6708","This needs improvement":"\u9019\u9700\u8981\u6539\u9032","This object can't be used here because it would create a circular dependency with the object being edited.":"\u9019\u500B\u7269\u4EF6\u7121\u6CD5\u5728\u9019\u88E1\u4F7F\u7528\uFF0C\u56E0\u70BA\u5B83\u6703\u8207\u6B63\u5728\u7DE8\u8F2F\u7684\u7269\u4EF6\u7522\u751F\u5FAA\u74B0\u4F9D\u8CF4\u3002","This object does not have any specific configuration. Add it on the scene and use events to interact with it.":"\u8A72\u5C0D\u8C61\u6C92\u6709\u4EFB\u4F55\u7279\u5B9A\u7684\u914D\u7F6E\u3002\u8ACB\u628A\u5B83\u6DFB\u52A0\u5230\u5834\u666F\u4E2D\uFF0C\u5E76\u901A\u904E\u4E8B\u4EF6\u8207\u5176\u4EA4\u4E92\u3002","This object exists, but can't be used here.":"\u6B64\u5C0D\u8C61\u5B58\u5728\uFF0C\u4F46\u7121\u6CD5\u5728\u6B64\u8655\u4F7F\u7528\u3002","This object group is empty and locked.":"This object group is empty and locked.","This object has no behaviors: please add a behavior to the object first.":"\u8A72\u5C0D\u8C61\u6C92\u6709\u884C\u70BA\uFF1A\u8ACB\u5148\u7D66\u8A72\u5C0D\u8C61\u6DFB\u52A0\u4E00\u500B\u884C\u70BA\u3002","This object has no properties.":"\u9019\u500B\u7269\u4EF6\u6C92\u6709\u5C6C\u6027\u3002","This object misses some behaviors: {0}":function(a){return["\u6B64\u5C0D\u8C61\u7F3A\u5C11\u67D0\u4E9B\u884C\u70BA: ",a("0")]},"This object will be visible in the scene and events editors.":"\u6B64\u7269\u4EF6\u5C07\u5728\u5834\u666F\u548C\u4E8B\u4EF6\u7DE8\u8F2F\u5668\u4E2D\u53EF\u898B\u3002","This object won't be visible in the scene and events editors.":"\u6B64\u7269\u4EF6\u5728\u5834\u666F\u548C\u4E8B\u4EF6\u7DE8\u8F2F\u5668\u4E2D\u4E0D\u53EF\u898B\u3002","This password is too weak: please use more letters and digits.":"\u5BC6\u78BC\u592A\u5F31\uFF1A\u8ACB\u4F7F\u7528\u66F4\u591A\u7684\u5B57\u6BCD\u548C\u6578\u5B57\u3002","This project cannot be opened":"\u7121\u6CD5\u6253\u958B\u6B64\u9805\u76EE","This project contains toolbar buttons that want to run npm scripts on your computer ({scriptNames}). Only allow this if you created package.json yourself or got it from a source you trust. Malicious scripts could harm your computer or steal your data.":function(a){return["\u6B64\u5C08\u6848\u5305\u542B\u60F3\u5728\u60A8\u7684\u96FB\u8166\u4E0A\u904B\u884C npm \u8173\u672C\u7684\u5DE5\u5177\u5217\u6309\u9215\uFF08",a("scriptNames"),"\uFF09\u3002\u53EA\u6709\u5728\u60A8\u81EA\u5DF1\u5275\u5EFA package.json \u6216\u5F9E\u60A8\u4FE1\u4EFB\u7684\u4F86\u6E90\u7372\u5F97\u6642\u624D\u5141\u8A31\u9019\u6A23\u505A\u3002\u60E1\u610F\u8173\u672C\u53EF\u80FD\u6703\u640D\u5BB3\u60A8\u7684\u96FB\u8166\u6216\u7ACA\u53D6\u60A8\u7684\u6578\u64DA\u3002"]},"This project has an auto-saved version":"\u6B64\u9805\u76EE\u6709\u4E00\u500B\u81EA\u52D5\u4FDD\u5B58\u7684\u7248\u672C","This project has configured npm scripts ({scriptNames}) to run automatically when the \"{hookName}\" editor lifecycle hook fires. Only allow this if you created package.json yourself or got it from a source you trust. Malicious scripts could harm your computer or steal your data.":function(a){return["\u6B64\u5C08\u6848\u5DF2\u914D\u7F6E npm \u8173\u672C (",a("scriptNames"),") \u4EE5\u4FBF\u7576 \"",a("hookName"),"\" \u7DE8\u8F2F\u5668\u751F\u547D\u9031\u671F\u9264\u5B50\u89F8\u767C\u6642\u81EA\u52D5\u904B\u884C\u3002\u53EA\u6709\u5728\u60A8\u81EA\u5DF1\u5275\u5EFA package.json \u6216\u5F9E\u60A8\u4FE1\u4EFB\u7684\u4F86\u6E90\u7372\u53D6\u6642\uFF0C\u624D\u53EF\u4EE5\u5141\u8A31\u9019\u6A23\u505A\u3002\u60E1\u610F\u8173\u672C\u53EF\u80FD\u6703\u640D\u5BB3\u60A8\u7684\u8A08\u7B97\u6A5F\u6216\u7ACA\u53D6\u60A8\u7684\u6578\u64DA\u3002"]},"This project was modified by someone else on the {formattedDate} at {formattedTime}. Do you want to overwrite their changes?":function(a){return["\u6B64\u9805\u76EE\u5DF2\u7531\u5176\u4ED6\u4EBA\u5728 ",a("formattedDate")," \u7684 ",a("formattedTime")," \u4FEE\u6539\u3002\u662F\u5426\u8986\u84CB\u5176\u66F4\u6539\uFF1F"]},"This project was modified by {lastUsernameWhoModifiedProject} on the {formattedDate} at {formattedTime}. Do you want to overwrite their changes?":function(a){return["\u6B64\u9805\u76EE\u7531 ",a("lastUsernameWhoModifiedProject")," \u4E8E ",a("formattedDate")," \u5728 ",a("formattedTime")," \u4FEE\u6539\u3002\u662F\u5426\u8986\u84CB\u5176\u66F4\u6539\uFF1F"]},"This property won't be visible in the editor.":"\u8A72\u5C6C\u6027\u5728\u7DE8\u8F2F\u5668\u4E2D\u4E0D\u53EF\u898B\u3002","This purchase cannot be claimed.":"\u6B64\u8CFC\u8CB7\u7121\u6CD5\u88AB\u7D22\u53D6\u3002","This purchase could not be found. Please contact support for more information.":"\u627E\u4E0D\u5230\u6B64\u8CFC\u8CB7\u3002\u8ACB\u806F\u7E6B\u5BA2\u670D\u4EE5\u7372\u53D6\u66F4\u591A\u8CC7\u8A0A\u3002","This purchase has already been activated.":"\u6B64\u8CFC\u8CB7\u5DF2\u7D93\u88AB\u555F\u7528\u3002","This request is for another project. <0>Start a new chat to build on a new project.":"\u6B64\u8ACB\u6C42\u662F\u70BA\u4E86\u53E6\u4E00\u500B\u5C08\u6848\u3002<0>\u958B\u59CB\u4E00\u500B\u65B0\u804A\u5929\u4EE5\u5EFA\u7ACB\u4E00\u500B\u65B0\u5C08\u6848\u3002","This resource does not exist in the game":"\u6B64\u8CC7\u6E90\u5728\u6E38\u6232\u4E2D\u4E0D\u5B58\u5728","This scene will be used as the start scene.":"\u6B64\u5834\u666F\u5C07\u88AB\u7528\u4F5C\u958B\u59CB\u5834\u666F\u3002","This setting changes the visibility of the entire layer. Objects on the layer will not be treated as \"hidden\" for event conditions or actions.":"\u6B64\u8A2D\u7F6E\u66F4\u6539\u6574\u500B\u5716\u5C64\u7684\u53EF\u898B\u6027\u3002\u5C0D\u4E8E\u4E8B\u4EF6\u689D\u4EF6\u6216\u52D5\u4F5C\uFF0C\u5716\u5C64\u4E0A\u7684\u5C0D\u8C61\u4E0D\u6703\u88AB\u8996\u70BA\"\u96B1\u85CF\"\u3002","This shortcut clashes with another action.":"\u9019\u500B\u5FEB\u6377\u9375\u8207\u53E6\u4E00\u500B\u6C96\u7A81\u3002","This sprite uses a rectangle that is as large as the sprite for its collision mask.":"\u8A72\u7CBE\u9748\u4F7F\u7528\u8207\u7CBE\u9748\u4E00\u6A23\u5927\u7684\u77E9\u5F62\u4F5C\u70BA\u5176\u78B0\u649E\u906E\u7F69\u3002","This tutorial must be unlocked to be accessed.":"\u6B64\u6559\u7A0B\u5FC5\u9808\u5148\u89E3\u9396\u624D\u80FD\u8A2A\u554F\u3002","This user does not have projects yet.":"\u6B64\u7528\u6236\u9084\u6C92\u6709\u9805\u76EE\u3002","This user is already a collaborator.":"\u6B64\u7528\u6236\u5DF2\u662F\u5408\u4F5C\u8005\u3002","This user was not found: have you created your account?":"\u627E\u4E0D\u5230\u6B64\u7528\u6236\uFF1A\u60A8\u662F\u5426\u5275\u5EFA\u4E86\u60A8\u7684\u5E33\u6236\uFF1F","This username is already used, please pick another one.":"\u6B64\u7528\u6236\u540D\u5DF2\u88AB\u4F7F\u7528\uFF0C\u8ACB\u9078\u64C7\u5176\u4ED6\u7528\u6236\u540D\u3002","This variable does not exist. <0>Click to add it.":"\u6B64\u8B8A\u6578\u4E0D\u5B58\u5728\u3002<0>\u9EDE\u64CA\u4EE5\u6DFB\u52A0\u3002","This variable has the same name as an object. Consider renaming one or the other.":"\u6B64\u8B8A\u91CF\u8207\u5C0D\u8C61\u540C\u540D\u3002\u8ACB\u8003\u616E\u91CD\u547D\u540D\u5176\u4E2D\u4E00\u500B\u6216\u53E6\u4E00\u4E2A\u3002","This variable is not declared. It's recommended to use the *variables editor* to add it.":"\u6B64\u8B8A\u91CF\u672A\u8072\u660E\u3002\u5EFA\u8B70\u4F7F\u7528 *\u8B8A\u91CF\u7DE8\u8F2F\u5668* \u4F86\u6DFB\u52A0\u5B83\u3002","This variant can't be modified directly. It must be duplicated first.":"\u6B64\u8B8A\u9AD4\u7121\u6CD5\u76F4\u63A5\u4FEE\u6539\u3002\u5FC5\u9808\u5148\u8907\u88FD\u5B83\u3002","This version of GDevelop is:":"\u7576\u524D GDevelop \u7684\u7248\u672C\u662F\uFF1A","This was helpful":"\u9019\u662F\u6709\u5E6B\u52A9\u7684","This week":"\u672C\u5468","This will be used when packaging and submitting your application to the stores.":"\u9019\u5C07\u5728\u6253\u5305\u61C9\u7528\u7A0B\u5E8F\u5E76\u5C07\u5176\u63D0\u4EA4\u5230\u61C9\u7528\u5546\u5E97\u6642\u4F7F\u7528\u3002","This will close your current project. Unsaved changes will be lost.":"\u9019\u5C07\u95DC\u9589\u60A8\u7576\u524D\u7684\u9805\u76EE\u3002\u672A\u4FDD\u5B58\u7684\u66F4\u6539\u5C07\u6703\u4E1F\u5931\u3002","This will export your game as a Cordova project. Cordova is a technology that enables HTML5 games to be packaged for iOS and Android.":"\u9019\u6703\u5C07\u60A8\u7684\u6E38\u6232\u5C0E\u51FA\u70BA Cordova \u9805\u76EE\u3002 Cordova \u662F\u4E00\u9805\u4F7F HTML5 \u6E38\u6232\u80FD\u5920\u6253\u5305\u7528\u4E8E iOS \u548C Android \u7684\u6280\u8853\u3002","This will export your game so that you can package it for Windows, macOS or Linux. You will need to install third-party tools (Node.js, Electron Builder) to package your game.":"\u9019\u5C07\u5C0E\u51FA\u60A8\u7684\u6E38\u6232\uFF0C\u4EE5\u4FBF\u60A8\u53EF\u4EE5\u5C07\u5176\u6253\u5305\u70BAWindows\uFF0CmacOS\u6216Linux\u3002 \u60A8\u9700\u8981\u5B89\u88DD\u7B2C\u4E09\u65B9\u5DE5\u5177(Node.js\uFF0CElectron Builder)\u4F86\u6253\u5305\u60A8\u7684\u6E38\u6232\u3002","This will export your game to a folder. You can then upload it on a website/game hosting service and share it on marketplaces and gaming portals like CrazyGames, Poki, Game Jolt, itch.io, Newgrounds...":"\u9019\u5C07\u5C0E\u51FA\u4F60\u7684\u6E38\u6232\u5230\u4E00\u500B\u6587\u4EF6\u593E\u3002 \u7136\u540E\u60A8\u53EF\u4EE5\u5728\u7DB2\u7AD9/\u6E38\u6232\u6258\u7BA1\u670D\u52D9\u4E0A\u4E0A\u50B3\u5B83\uFF0C\u5E76\u5728\u5E02\u5834\u548C\u6E38\u6232\u9580\u6236\u7DB2\u7AD9\u4E0A\u5206\u4EAB\u5B83\uFF0C\u5982CrazyGames\u3001Poki\u3001Game Jolt\u3001itch.io\u3001Newground...","This year":"\u4ECA\u5E74","This/these file(s) are outside the project folder. Would you like to make a copy of them in your project folder first (recommended)?":"\u6B64\u6587\u4EF6/\u9019\u4E9B\u6587\u4EF6\u4E0D\u5728\u9805\u76EE\u6587\u4EF6\u593E\u4E4B\u5167\u3002\u60A8\u60F3\u8981\u5148\u5C07\u9019\u4E9B\u6587\u4EF6\u5FA9\u5236\u5230\u60A8\u7684\u5DE5\u7A0B\u6587\u4EF6\u593E\u4E2D\u55CE(\u63A8\u85A6)\uFF1F","Through a teacher":"\u901A\u904E\u4E00\u500B\u8001\u5E2B","Throwing physics":"\u6295\u64F2\u7269\u7406","TikTok":"\u6296\u97F3","Tile Map":"\u74E6\u7247\u5730\u5716","Tile Set":"\u74E6\u584A\u96C6","Tile map resource":"\u74E6\u7247\u5730\u5716\u8CC7\u6E90","Tile picker":"\u74F7\u78DA\u9078\u64C7\u5668","Tile size":"\u5716\u584A\u5927\u5C0F","Tiled sprite":"\u5E73\u92EA\u8CBC\u5716","Tilemap":"\u78DA\u584A\u5730\u5716","Tilemap painter":"Tilemap \u756B\u5BB6","Time (ms)":"\u6642\u9593 (\u6BEB\u79D2)","Time between frames":"\u5E40\u4E4B\u9593\u7684\u6642\u9593","Time format":"\u6642\u9593\u683C\u5F0F","Time score":"\u6642\u9593\u6392\u540D","Timers":"\u8A08\u6642\u5668","Timers:":"\u8A08\u6642\u5668\uFF1A","Timestamp: {0}":function(a){return["\u6642\u9593\u6233: ",a("0")]},"Tiny":"\u6700\u5C0F","Title cannot be empty.":"\u6A19\u984C\u4E0D\u80FD\u70BA\u7A7A\u3002","To avoid flickering on objects followed by the camera, use sprites with even dimensions.":"\u70BA\u4E86\u907F\u514D\u5728\u76F8\u6A5F\u8DDF\u96A8\u7684\u5C0D\u8C61\u4E0A\u9583\u720D\uFF0C\u4F7F\u7528\u5076\u6578\u5C3A\u5BF8\u7684\u7CBE\u9748\u3002","To begin, open or create a new project.":"\u6253\u958B\u6216\u5275\u5EFA\u4E00\u500B\u65B0\u9805\u76EE\u4EE5\u958B\u59CB\u3002","To buy this new subscription, we need to stop your existing one before you can pay for the new one. This means the redemption code you're currently used won't be usable anymore.":"\u8981\u8CFC\u8CB7\u9019\u500B\u65B0\u8A02\u95B1\uFF0C\u6211\u5011\u9700\u8981\u5728\u60A8\u652F\u4ED8\u65B0\u8A02\u95B1\u4E4B\u524D\u505C\u6B62\u60A8\u73FE\u6709\u7684\u8A02\u95B1\u3002\u9019\u610F\u5473\u8457\u60A8\u76EE\u524D\u4F7F\u7528\u7684\u514C\u63DB\u4EE3\u78BC\u5C07\u4E0D\u518D\u53EF\u7528\u3002","To confirm, type \"{translatedConfirmText}\"":function(a){return["\u82E5\u8981\u78BA\u8A8D\uFF0C\u8ACB\u8F38\u5165 \"",a("translatedConfirmText"),"\""]},"To edit the external events, choose the scene in which it will be included":"\u8981\u7DE8\u8F2F\u5916\u90E8\u4E8B\u4EF6\uFF0C\u8ACB\u9078\u64C7\u5C07\u5305\u542B\u5B83\u7684\u5834\u666F","To edit the external layout, choose the scene in which it will be included":"\u8981\u7DE8\u8F2F\u5916\u90E8\u5E03\u5C40\uFF0C\u8ACB\u9078\u64C7\u5C07\u5305\u542B\u5B83\u7684\u5834\u666F","To get this new subscription, we need to stop your existing one before you can pay for the new one. This is immediate but your payment will NOT be pro-rated (you will pay the full price for the new subscription). You won't lose any project, game or other data.":"\u8981\u7372\u5F97\u9019\u4E00\u65B0\u8A02\u95B1\uFF0C\u6211\u5011\u9700\u8981\u5148\u505C\u6B62\u60A8\u73FE\u6709\u7684\u8A02\u95B1\uFF0C\u7136\u540E\u60A8\u624D\u80FD\u652F\u4ED8\u65B0\u8A02\u95B1\u7684\u8CBB\u7528\u3002\u9019\u662F\u5373\u6642\u7684\uFF0C\u4F46\u60A8\u7684\u4ED8\u6B3E\u4E0D\u6703\u6309\u6BD4\u4F8B\u8A08\u7B97 (\u60A8\u5C07\u70BA\u65B0\u8A02\u95B1\u652F\u4ED8\u5168\u50F9)\u3002\u60A8\u4E0D\u6703\u4E1F\u5931\u4EFB\u4F55\u9805\u76EE\u3001\u6E38\u6232\u6216\u5176\u4ED6\u6578\u64DA\u3002","To keep using GDevelop cloud, consider deleting old, unused projects.":"\u8981\u7E7C\u7E8C\u4F7F\u7528 GDevelop \u4E91\uFF0C\u8ACB\u8003\u616E\u522A\u9664\u820A\u3001\u672A\u4F7F\u7528\u7684\u9805\u76EE\u3002","To keep using GDevelop leaderboards, consider deleting old, unused leaderboards.":"\u8981\u7E7C\u7E8C\u4F7F\u7528 GDevelop \u6392\u884C\u699C\uFF0C\u8ACB\u8003\u616E\u522A\u9664\u820A\u7684\u3001\u672A\u4F7F\u7528\u7684\u6392\u884C\u699C\u3002","To obtain the best pixel-perfect effect possible, go in the resources editor and disable the Smoothing for all images of your game. It will be done automatically for new images added from now.":"\u8981\u7372\u5F97\u76E1\u53EF\u80FD\u6700\u597D\u7684\u50CF\u7D20\u5B8C\u7F8E\u6548\u679C\uFF0C\u8ACB\u9032\u5165\u8CC7\u6E90\u7DE8\u8F2F\u5668\u5E76\u7981\u7528\u6E38\u6232\u6240\u6709\u5716\u50CF\u7684\u5E73\u6ED1\u8655\u7406\u3002\u5B83\u5C07\u81EA\u52D5\u5B8C\u6210\u5F9E\u73FE\u5728\u958B\u59CB\u6DFB\u52A0\u7684\u65B0\u5716\u50CF\u3002","To preview the shape that the Physics engine will use for this object, choose first a temporary image to use for the preview.":"\u8981\u9810\u89BD\u7269\u7406\u5F15\u64CE\u5C07\u70BA\u6B64\u5C0D\u8C61\u4F7F\u7528\u7684\u5F62\u72C0\uFF0C\u9996\u5148\u9078\u64C7\u4E00\u500B\u81E8\u6642\u5716\u50CF\u7528\u4E8E\u9810\u89BD\u3002","To start a timer, don't forget to use the action \"Start (or reset) a scene timer\" in another event.":"\u8981\u555F\u52D5\u8A08\u6642\u5668\uFF0C\u4E0D\u8981\u5FD8\u8A18\u5728\u53E6\u4E00\u500B\u4E8B\u4EF6\u4E2D\u4F7F\u7528\u201C\u958B\u59CB(\u6216\u91CD\u7F6E)\u5834\u666F\u8A08\u6642\u5668\u201D\u7684\u52D5\u4F5C\u3002","To start a timer, don't forget to use the action \"Start (or reset) an object timer\" in another event.":"\u8981\u555F\u52D5\u8A08\u6642\u5668\uFF0C\u4E0D\u8981\u5FD8\u8A18\u5728\u53E6\u4E00\u500B\u4E8B\u4EF6\u4E2D\u4F7F\u7528\u201C\u958B\u59CB(\u6216\u91CD\u7F6E)\u5C0D\u8C61\u8A08\u6642\u5668\u201D\u7684\u52D5\u4F5C\u3002","To update your seats, contact us at education@gdevelop.io with the details of your current account and how many seats you would like.":"\u8981\u66F4\u65B0\u60A8\u7684\u540D\u984D\uFF0C\u8ACB\u806F\u7E6B\u6211\u5011\uFF0C\u90F5\u4EF6\u81F3 education@gdevelop.io\uFF0C\u4E26\u63D0\u4F9B\u60A8\u7576\u524D\u5E33\u6236\u7684\u8A73\u7D30\u4FE1\u606F\u53CA\u60A8\u5E0C\u671B\u7684\u540D\u984D\u3002","To use this formatting, you must send a score expressed in seconds":"\u8981\u4F7F\u7528\u6B64\u683C\u5F0F\uFF0C\u5FC5\u9808\u767C\u9001\u4EE5\u79D2\u70BA\u55AE\u4F4D\u7684\u5206\u6578","Today":"\u4ECA\u5929","Toggle Developer Tools":"\u5207\u63DB\u958B\u767C\u8005\u5DE5\u5177","Toggle Disabled":"\u5207\u63DB\u7981\u7528","Toggle Fullscreen":"\u5207\u63DB\u5168\u5C4F","Toggle Instances List Panel":"\u5207\u63DB\u5BE6\u4F8B\u5217\u8868\u9762\u677F","Toggle Layers Panel":"\u5207\u63DB\u5716\u5C64\u9762\u677F","Toggle Object Groups Panel":"\u5207\u63DB\u5C0D\u8C61\u7D44\u9762\u677F","Toggle Objects Panel":"\u5207\u63DB\u5C0D\u8C61\u9762\u677F","Toggle Properties Panel":"\u5207\u63DB\u5C6C\u6027\u9762\u677F","Toggle Wait the Action to End":"\u5207\u63DB\u7B49\u5F85\u52D5\u4F5C\u7D50\u675F","Toggle disabled event":"\u5207\u63DB\u7981\u7528\u4E8B\u4EF6","Toggle grid":"\u5207\u63DB\u7DB2\u683C","Toggle inverted condition":"\u5207\u63DB\u53CD\u5411\u689D\u4EF6","Toggle mask":"\u5207\u63DB\u906E\u7F69(mask)","Toggle/edit grid":"\u5207\u63DB/\u7DE8\u8F2F\u7DB2\u683C","Too many things were changed or broken":"\u592A\u591A\u4E8B\u60C5\u88AB\u66F4\u6539\u6216\u640D\u58DE\u4E86","Top":"\u9802\u7AEF","Top bound":"\u4E0A\u908A\u754C","Top bound should be smaller than bottom bound":"\u4E0A\u908A\u754C\u61C9\u5C0F\u65BC\u5E95\u90E8\u908A\u754C","Top face":"\u9802\u9762","Top left corner":"\u5DE6\u4E0A\u89D2","Top margin":"\u4E0A\u908A\u8DDD","Top right corner":"\u53F3\u4E0A\u89D2","Top-Down RPG Pixel Perfect":"\u81EA\u4E0A\u800C\u4E0B RPG \u50CF\u7D20\u5B8C\u7F8E","Top-down":"\u81EA\u4E0A\u800C\u4E0B","Top-down, classic editor":"\u81EA\u4E0A\u800C\u4E0B\u7684\u7D93\u5178\u7DE8\u8F2F\u5668","Total":"\u7E3D\u8A08","Touch (mobile)":"\u89F8\u63A7\uFF08\u79FB\u52D5\uFF09","Tracked C++ objects exposed to JavaScript. Counts refresh every second.":"\u88AB\u66B4\u9732\u7D66 JavaScript \u7684 C++ \u5C0D\u8C61\u3002\u8A08\u6578\u6BCF\u79D2\u5237\u65B0\u3002","Transform a game into a multiplayer experience.":"\u5C07\u904A\u6232\u8F49\u63DB\u70BA\u591A\u4EBA\u9AD4\u9A57\u3002","Transform this Plinko game with collectibles that multiply your score.":"\u4F7F\u7528\u53EF\u4EE5\u589E\u52A0\u60A8\u5206\u6578\u7684\u6536\u85CF\u54C1\u8B8A\u5F62\u9019\u500B Plinko \u904A\u6232\u3002","Transform this platformer into a co-op game, where two players can play together.":"\u5C07\u9019\u500B\u5E73\u53F0\u904A\u6232\u8F49\u8B8A\u70BA\u4E00\u500B\u5408\u4F5C\u904A\u6232\uFF0C\u8B93\u5169\u540D\u73A9\u5BB6\u53EF\u4EE5\u4E00\u8D77\u904A\u73A9\u3002","Triangle":"\u4E09\u89D2\u5F62","True":"\u662F","True (checked)":"True (\u9078\u4E2D)","True or False":"True \u6216 False","True or False (boolean)":"\u662F\u8207\u975E\uFF08\u5E03\u723E\u503C\uFF09","Try again":"\u518D\u8A66\u4E00\u6B21","Try different search terms or check your search options.":"\u5617\u8A66\u4E0D\u540C\u7684\u641C\u5C0B\u8A5E\u6216\u6AA2\u67E5\u60A8\u7684\u641C\u5C0B\u9078\u9805\u3002","Try installing it from the extension store.":"\u5617\u8A66\u5F9E\u64F4\u5C55\u5546\u5E97\u5B89\u88DD\u5B83\u3002","Try it online":"\u5728\u7DDA\u8A66\u7528","Try something else, browse the packs or create your object from scratch!":"\u5617\u8A66\u5176\u4ED6\u6771\u897F\uFF0C\u700F\u89BD\u5305\u6216\u5F9E\u96F6\u958B\u59CB\u5275\u5EFA\u60A8\u7684\u5C0D\u8C61\uFF01","Try your game":"\u8A66\u73A9\u60A8\u7684\u904A\u6232","Tutorial":"\u6559\u7A0B","Tweak gameplay":"\u8ABF\u6574\u904A\u6232\u73A9\u6CD5","Twitter":"\u63A8\u7279","Type":"\u985E\u578B","Type of License: <0>{0}":function(a){return["\u8A31\u53EF\u8B49\u985E\u578B\uFF1A <0>",a("0"),""]},"Type of License: {0}":function(a){return["\u8A31\u53EF\u8B49\u985E\u578B\uFF1A",a("0")]},"Type of objects":"\u5C0D\u8C61\u985E\u578B","Type your email address to delete your account:":"\u8F38\u5165\u60A8\u7684\u96FB\u5B50\u90F5\u4EF6\u5730\u5740\u4EE5\u522A\u9664\u60A8\u7684\u5E33\u6236:","Type your email to confirm":"\u8F38\u5165\u60A8\u7684\u96FB\u5B50\u90F5\u4EF6\u4EE5\u78BA\u8A8D","Type:":"\u985E\u578B\uFF1A","UI Theme":"\u754C\u9762\u4E3B\u984C","UI/Interface":"UI/\u754C\u9762","URL":"\u7DB2\u5740","Unable to change feedback for this game":"\u7121\u6CD5\u66F4\u6539\u6B64\u6E38\u6232\u7684\u53CD\u994B","Unable to change quality rating of feedback.":"\u7121\u6CD5\u66F4\u6539\u53CD\u994B\u7684\u8CEA\u91CF\u8A55\u7D1A\u3002","Unable to change read status of feedback.":"\u7121\u6CD5\u66F4\u6539\u53CD\u994B\u7684\u8B80\u53D6\u72C0\u614B\u3002","Unable to change your email preferences":"\u7121\u6CD5\u66F4\u6539\u60A8\u7684\u96FB\u5B50\u90F5\u4EF6\u9996\u9078\u9805","Unable to create a new project for the course chapter. Try again later.":"\u7121\u6CD5\u70BA\u8AB2\u7A0B\u7AE0\u7BC0\u5275\u5EFA\u65B0\u9805\u76EE\u3002\u8ACB\u7A0D\u5F8C\u91CD\u8A66\u3002","Unable to create a new project for the tutorial. Try again later.":"\u7121\u6CD5\u70BA\u672C\u6559\u7A0B\u5275\u5EFA\u65B0\u9805\u76EE\u3002\u8ACB\u7A0D\u540E\u518D\u8A66\u3002","Unable to create the project":"\u7121\u6CD5\u5275\u5EFA\u9805\u76EE","Unable to delete the project":"\u7121\u6CD5\u522A\u9664\u9805\u76EE","Unable to download and install the extension and its dependencies. Verify that your internet connection is working or try again later.":"\u7121\u6CD5\u4E0B\u8F09\u4E26\u5B89\u88DD\u64F4\u5C55\u53CA\u5176\u4F9D\u8CF4\u9805\u3002\u9A57\u8B49\u4F60\u7684\u7DB2\u7D61\u9023\u63A5\u662F\u5426\u5DE5\u4F5C\uFF0C\u6216\u8005\u7A0D\u5F8C\u518D\u8A66\u3002","Unable to download the icon. Verify your internet connection or try again later.":"\u7121\u6CD5\u4E0B\u8F09\u6B64\u5716\u6A19\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u7DB2\u7D61\u9023\u63A5\u6216\u7A0D\u540E\u518D\u8A66\u3002","Unable to fetch leaderboards as you are offline.":"\u7121\u6CD5\u53D6\u5F97\u6392\u884C\u699C\uFF0C\u56E0\u70BA\u60A8\u662F\u96E2\u7DDA\u72C0\u614B\u3002","Unable to fetch the example.":"\u7121\u6CD5\u7372\u53D6\u793A\u4F8B\u3002","Unable to find the price for this asset pack. Please try again later.":"\u7121\u6CD5\u627E\u5230\u6B64\u8CC7\u6E90\u5305\u7684\u50F9\u683C\u3002\u8ACB\u7A0D\u540E\u518D\u8A66\u3002","Unable to find the price for this bundle. Please try again later.":"\u7121\u6CD5\u627E\u5230\u6B64\u6346\u7D81\u5305\u7684\u50F9\u683C\u3002\u8ACB\u7A0D\u5F8C\u518D\u8A66\u3002","Unable to find the price for this course. Please try again later.":"\u7121\u6CD5\u627E\u5230\u6B64\u8AB2\u7A0B\u7684\u50F9\u683C\u3002\u8ACB\u7A0D\u5F8C\u518D\u8A66\u3002","Unable to find the price for this game template. Please try again later.":"\u7121\u6CD5\u627E\u5230\u6B64\u6E38\u6232\u6A21\u677F\u7684\u50F9\u683C\u3002\u8ACB\u7A0D\u540E\u518D\u8A66\u3002","Unable to get the checkout URL. Please try again later.":"\u7121\u6CD5\u7372\u53D6\u7D50\u5E33 URL\u3002\u8ACB\u7A0D\u540E\u518D\u8A66\u3002","Unable to load the code editor":"\u7121\u6CD5\u52A0\u8F09\u4EE3\u78BC\u7DE8\u8F2F\u5668","Unable to load the image":"\u7121\u6CD5\u8F09\u5165\u5716\u50CF","Unable to load the information about the latest GDevelop releases. Verify your internet connection or retry later.":"\u7121\u6CD5\u52A0\u8F09\u6700\u65B0\u7684 GDevelop \u7248\u672C\u7684\u4FE1\u606F\u3002\u9A57\u8B49\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u6216\u7A0D\u540E\u91CD\u8A66\u3002","Unable to load the tutorial. Please try again later or contact us if the problem persists.":"\u7121\u6CD5\u52A0\u8F09\u6559\u7A0B\u3002\u8ACB\u7A0D\u540E\u518D\u8A66\uFF0C\u5982\u679C\u554F\u984C\u4ECD\u7136\u5B58\u5728\uFF0C\u8ACB\u806F\u7CFB\u6211\u5011\u3002","Unable to mark one of the feedback as read.":"\u7121\u6CD5\u5C07\u5176\u4E2D\u4E00\u500B\u53CD\u994B\u6A19\u8A18\u70BA\u5DF2\u8B80\u3002","Unable to open the project":"\u7121\u6CD5\u6253\u958B\u9805\u76EE","Unable to open the project because this provider is unknown: {storageProviderName}. Try to open the project again from another location.":function(a){return["\u7121\u6CD5\u6253\u958B\u9805\u76EE\uFF0C\u56E0\u70BA\u6B64\u63D0\u4F9B\u5546\u672A\u77E5\uFF1A ",a("storageProviderName"),"\u3002\u8ACB\u5617\u8A66\u5F9E\u53E6\u4E00\u500B\u4F4D\u7F6E\u91CD\u65B0\u6253\u958B\u9805\u76EE\u3002"]},"Unable to open the project.":"\u4E0D\u80FD\u6253\u958B\u9805\u76EE.","Unable to open this file.":"\u4E0D\u80FD\u6253\u958B\u9019\u500B\u6587\u4EF6.","Unable to open this window":"\u7121\u6CD5\u6253\u958B\u6B64\u7A97\u53E3","Unable to register the game":"\u7121\u6CD5\u6CE8\u518A\u6E38\u6232","Unable to remove collaborator":"\u7121\u6CD5\u522A\u9664\u5408\u4F5C\u8005","Unable to save the project":"\u7121\u6CD5\u4FDD\u5B58\u9805\u76EE","Unable to start the debugger server! Make sure that you are authorized to run servers on this computer.":"\u7121\u6CD5\u555F\u52D5\u8ABF\u8A66\u5668\u670D\u52D9\u5668\uFF01\u8ACB\u78BA\u4FDD\u60A8\u88AB\u6388\u6B0A\u5728\u9019\u81FA\u8A08\u7B97\u6A5F\u4E0A\u904B\u884C\u670D\u52D9\u5668\u3002","Unable to start the server for the preview! Make sure that you are authorized to run servers on this computer. Otherwise, use classic preview to test your game.":"\u7121\u6CD5\u555F\u52D5\u9810\u89BD\u670D\u52D9\u5668\uFF01\u8ACB\u78BA\u4FDD\u60A8\u88AB\u6388\u6B0A\u5728\u9019\u81FA\u8A08\u7B97\u6A5F\u4E0A\u904B\u884C\u670D\u52D9\u5668\u3002\u5426\u5247\uFF0C\u4F7F\u7528\u7D93\u5178\u9810\u89BD\u4F86\u6E2C\u8A66\u60A8\u7684\u6E38\u6232\u3002","Unable to unregister the game":"\u7121\u6CD5\u53D6\u6D88\u8A3B\u518A\u904A\u6232","Unable to update game.":"\u7121\u6CD5\u66F4\u65B0\u6E38\u6232\u3002","Unable to update the game details.":"\u7121\u6CD5\u66F4\u65B0\u6E38\u6232\u8A73\u7D30\u4FE1\u606F\u3002","Unable to update the game owners or authors. Have you removed yourself from the owners?":"\u7121\u6CD5\u66F4\u65B0\u6E38\u6232\u6240\u6709\u8005\u6216\u4F5C\u8005\u3002\u60A8\u662F\u5426\u5DF2\u5C07\u81EA\u5DF1\u5F9E\u6240\u6709\u8005\u4E2D\u522A\u9664\uFF1F","Unable to update the game slug. A slug must be 6 to 30 characters long and only contains letters, digits or dashes.":"\u7121\u6CD5\u66F4\u65B0\u6E38\u6232slug\u3002slug\u5FC5\u9808\u662F 6 \u5230 30 \u500B\u5B57\u7B26\uFF0C\u4E14\u53EA\u5305\u542B\u5B57\u6BCD\u3001\u6578\u5B57\u6216\u7834\u6298\u865F\u3002","Unable to verify URLs {0} . Please check they are correct.":function(a){return["\u7121\u6CD5\u9A57\u8B49 URL ",a("0")," \u3002\u8ACB\u6AA2\u67E5\u5B83\u5011\u662F\u5426\u6B63\u78BA\u3002"]},"Understanding the context":"\u7406\u89E3\u4E0A\u4E0B\u6587","Understood, I'll check my Apple or Google account":"\u660E\u767D\u4E86\uFF0C\u6211\u6703\u6AA2\u67E5\u6211\u7684 Apple \u6216 Google \u8CEC\u865F","Undo":"\u64A4\u6D88","Undo the last changes":"\u64A4\u6D88\u4E0A\u6B21\u66F4\u6539","Unfortunately, this extension requires a newer version of GDevelop to work. Update GDevelop to be able to use this extension in your project.":"\u4E0D\u5E78\u7684\u662F\uFF0C\u6B64\u64F4\u5C55\u9700\u8981\u66F4\u65B0\u7248\u672C\u7684 GDevelop \u624D\u80FD\u5DE5\u4F5C\u3002\u66F4\u65B0 GDevelop \u4EE5\u4FBF\u80FD\u5920\u5728\u60A8\u7684\u9805\u76EE\u4E2D\u4F7F\u7528\u6B64\u64F4\u5C55\u3002","Unknown behavior":"\u672A\u77E5\u884C\u70BA","Unknown bundle":"\u672A\u77E5\u7684\u5957\u4EF6","Unknown certificate type":"\u672A\u77E5\u8B49\u66F8\u985E\u578B","Unknown changes attempted for scene {scene_name}.":function(a){return["\u5617\u8A66\u9032\u884C\u672A\u77E5\u7684\u66F4\u6539\u65BC\u5834\u666F ",a("scene_name"),"\u3002"]},"Unknown game":"\u672A\u77E5\u7684\u904A\u6232","Unknown status":"\u672A\u77E5\u72C0\u614B","Unknown status.":"\u672A\u77E5\u72C0\u614B","Unlimited":"\u7121\u9650\u5236","Unlimited commercial use license for claim with Gold or Pro subscription":"\u901A\u904E\u9EC3\u91D1\u6216\u5C08\u696D\u8A02\u95B1\u5373\u53EF\u7372\u5F97\u7121\u9650\u5546\u696D\u4F7F\u7528\u8A31\u53EF","Unload at scene exit":"\u5728\u5834\u666F\u9000\u51FA\u6642\u5378\u8F09","Unloading of scene resources":"\u5834\u666F\u8CC7\u6E90\u7684\u5378\u8F09","Unlock full access to GDevelop to create without limits!":"\u89E3\u9396\u5C0D GDevelop \u7684\u5B8C\u5168\u8A2A\u554F\u6B0A\u9650\uFF0C\u7121\u9650\u5236\u5730\u9032\u884C\u5275\u4F5C\uFF01","Unlock the whole course":"\u89E3\u9396\u6574\u500B\u8AB2\u7A0B","Unlock this lesson to finish the course":"\u89E3\u9396\u6B64\u8AB2\u7A0B\u4EE5\u5B8C\u6210\u8AB2\u7A0B","Unlock with the full course":"\u7528\u5B8C\u6574\u8AB2\u7A0B\u89E3\u9396","Unnamed":"\u672A\u547D\u540D\u7684","Unregister game":"\u6CE8\u92B7\u6E38\u6232","Unsaved changes":"\u672A\u4FDD\u5B58\u7684\u66F4\u6539","Untitled external events":"\u672A\u547D\u540D\u7684\u5916\u90E8\u4E8B\u4EF6","Untitled external layout":"\u672A\u547D\u540D\u7684\u5916\u90E8\u5E03\u5C40","Untitled scene":"\u672A\u547D\u540D\u5834\u666F","UntitledExtension":"\u7121\u6A19\u984C\u64F4\u5C55\u540D","Update":"\u66F4\u65B0","Update (could break the project)":"\u66F4\u65B0(\u53EF\u80FD\u7834\u58DE\u9805\u76EE)","Update <0>{label} of <1>{object_name} (in scene {scene_name}) to <2>{newValue}.":function(a){return["\u5728\u5834\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0 <0>",a("label")," \u7684 <1>",a("object_name"),"\uFF08\u65BC\u5834\u666F\uFF09\u81F3 <2>",a("newValue"),"\u3002"]},"Update <0>{label} of behavior {behavior_name} on object <1>{object_name} (in scene <2>{scene_name}) to <3>{newValue}.":function(a){return["\u66F4\u65B0\u7269\u4EF6 <1>",a("object_name")," \u4E4B\u884C\u70BA ",a("behavior_name")," \u5728\u5834\u666F <2>",a("scene_name")," \u4E2D\u7684 <0>",a("label")," \u81F3 <3>",a("newValue"),"\u3002"]},"Update GDevelop to latest version":"\u5C07 GDevelop \u66F4\u65B0\u5230\u6700\u65B0\u7248\u672C","Update events in scene <0>{scene_name}.":function(a){return["\u5728\u5834\u666F <0>",a("scene_name")," \u4E2D\u66F4\u65B0\u4E8B\u4EF6\u3002"]},"Update game page":"\u66F4\u65B0\u904A\u6232\u9801\u9762","Update resolution during the game to fit the screen or window size":"\u5728\u6E38\u6232\u904E\u7A0B\u4E2D\u66F4\u65B0\u5206\u8FA8\u7387\u4EE5\u9069\u5408\u5C4F\u5E55\u6216\u7A97\u53E3\u5927\u5C0F","Update some scene effects and groups for scene {scene_name}.":function(a){return["\u66F4\u65B0\u5834\u666F ",a("scene_name")," \u7684\u67D0\u4E9B\u5834\u666F\u6548\u679C\u548C\u7FA4\u7D44\u3002"]},"Update some scene effects and layers for scene {scene_name}.":function(a){return["\u66F4\u65B0\u5834\u666F ",a("scene_name")," \u7684\u67D0\u4E9B\u5834\u666F\u6548\u679C\u548C\u5716\u5C64\u3002"]},"Update some scene effects for scene {scene_name}.":function(a){return["\u66F4\u65B0\u5834\u666F ",a("scene_name")," \u7684\u67D0\u4E9B\u5834\u666F\u6548\u679C\u3002"]},"Update some scene effects, layers and groups for scene {scene_name}.":function(a){return["\u66F4\u65B0\u5834\u666F ",a("scene_name")," \u7684\u67D0\u4E9B\u5834\u666F\u6548\u679C\u3001\u5716\u5C64\u548C\u7FA4\u7D44\u3002"]},"Update some scene groups for scene {scene_name}.":function(a){return["\u66F4\u65B0\u5834\u666F ",a("scene_name")," \u7684\u67D0\u4E9B\u5834\u666F\u7FA4\u7D44\u3002"]},"Update some scene layers and groups for scene {scene_name}.":function(a){return["\u66F4\u65B0\u5834\u666F ",a("scene_name")," \u7684\u67D0\u4E9B\u5834\u666F\u5716\u5C64\u548C\u7FA4\u7D44\u3002"]},"Update some scene layers for scene {scene_name}.":function(a){return["\u66F4\u65B0\u5834\u666F ",a("scene_name")," \u7684\u67D0\u4E9B\u5834\u666F\u5716\u5C64\u3002"]},"Update some scene properties and effects for scene {scene_name}.":function(a){return["\u66F4\u65B0\u5834\u666F ",a("scene_name")," \u7684\u67D0\u4E9B\u5834\u666F\u5C6C\u6027\u548C\u6548\u679C\u3002"]},"Update some scene properties and groups for scene {scene_name}.":function(a){return["\u66F4\u65B0\u5834\u666F ",a("scene_name")," \u7684\u67D0\u4E9B\u5834\u666F\u5C6C\u6027\u548C\u7FA4\u7D44\u3002"]},"Update some scene properties and layers for scene {scene_name}.":function(a){return["\u66F4\u65B0\u5834\u666F ",a("scene_name")," \u7684\u67D0\u4E9B\u5834\u666F\u5C6C\u6027\u548C\u5716\u5C64\u3002"]},"Update some scene properties for scene {scene_name}.":function(a){return["\u66F4\u65B0\u5834\u666F ",a("scene_name")," \u7684\u67D0\u4E9B\u5834\u666F\u5C6C\u6027\u3002"]},"Update some scene properties, effects and groups for scene {scene_name}.":function(a){return["\u66F4\u65B0\u5834\u666F ",a("scene_name")," \u7684\u67D0\u4E9B\u5834\u666F\u5C6C\u6027\u3001\u6548\u679C\u548C\u7FA4\u7D44\u3002"]},"Update some scene properties, layers and groups for scene {scene_name}.":function(a){return["\u66F4\u65B0\u5834\u666F ",a("scene_name")," \u7684\u67D0\u4E9B\u5834\u666F\u5C6C\u6027\u3001\u5716\u5C64\u548C\u7FA4\u7D44\u3002"]},"Update some scene properties, layers, effects and groups for scene {scene_name}.":function(a){return["\u66F4\u65B0\u5834\u666F ",a("scene_name")," \u7684\u67D0\u4E9B\u5834\u666F\u5C6C\u6027\u3001\u5716\u5C64\u3001\u6548\u679C\u548C\u7FA4\u7D44\u3002"]},"Update the extension":"\u66F4\u65B0\u64F4\u5C55","Update your seats":"\u66F4\u65B0\u60A8\u7684\u540D\u984D","Update your subscription":"\u66F4\u65B0\u60A8\u7684\u8A02\u95B1","Update {0} properties of <0>{object_name} (in scene {scene_name}).":function(a){return["\u5728\u5834\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0 <0>",a("object_name")," \u7684 ",a("0")," \u5C6C\u6027\u3002"]},"Update {0} settings of behavior {behavior_name} on object {object_name} (in scene {scene_name}).":function(a){return["\u5728\u5834\u666F ",a("scene_name")," \u4E2D\u66F4\u65B0\u7269\u4EF6 ",a("object_name")," \u4E0A\u7684\u884C\u70BA ",a("behavior_name")," \u7684 ",a("0")," \u8A2D\u7F6E\u3002"]},"Updates":"\u66F4\u65B0","Updating...":"\u6B63\u5728\u66F4\u65B0\u2026\u2026","Upgrade":"\u5347\u7D1A","Upgrade for:":"\u5347\u7D1A\u4EE5\u4FBF\uFF1A","Upgrade subscription":"\u5347\u7D1A\u8A02\u95B1","Upgrade to GDevelop Premium":"\u5347\u7D1A\u81F3 GDevelop Premium","Upgrade to GDevelop Premium to get more leaderboards, storage, and one-click packagings!":"\u5347\u7D1A\u5230 GDevelop \u9AD8\u7D1A\u7248\u4EE5\u7372\u5F97\u66F4\u591A\u6392\u884C\u699C\u3001\u5B58\u5132\u7A7A\u9593\u548C\u4E00\u9375\u6253\u5305\uFF01","Upgrade to get more cloud projects, AI usage, publishing, multiplayer, courses and credits every month with GDevelop Premium.":"\u5347\u7D1A\u4EE5\u5728\u6BCF\u500B\u6708\u7372\u5F97\u66F4\u591A\u7684\u96F2\u9805\u76EE\u3001\u4EBA\u5DE5\u667A\u80FD\u4F7F\u7528\u3001\u767C\u4F48\u3001\u591A\u4EBA\u904A\u6232\u3001\u8AB2\u7A0B\u548CGDevelop Premium\u7684\u9EDE\u6578\u3002","Upgrade to get more cloud projects, publishing, multiplayer, courses and credits every month with GDevelop Premium.":"\u5347\u7D1A\u4EE5\u7372\u53D6\u66F4\u591A\u96F2\u7AEF\u9805\u76EE\u3001\u767C\u5E03\u3001\u591A\u4EBA\u904A\u6232\u3001\u8AB2\u7A0B\u548C\u6BCF\u6708\u7684\u7A4D\u5206\uFF0C\u4F7F\u7528 GDevelop Premium\u3002","Upgrade your GDevelop subscription to unlock this packaging.":"\u5347\u7D1A\u60A8\u7684 GDevelop \u8A02\u95B1\u5373\u53EF\u89E3\u9396\u6B64\u5305\u3002","Upgrade your Premium Plan":"\u5347\u7D1A\u60A8\u7684\u9AD8\u7D1A\u8A08\u756B","Upgrade your Premium subscription to have more AI requests and GDevelop coins to unlock the engine's extra benefits.":"\u5347\u7D1A\u60A8\u7684 Premium \u8A02\u95B1\u4EE5\u64C1\u6709\u66F4\u591A AI \u8ACB\u6C42\u548C GDevelop \u786C\u5E63\uFF0C\u4EE5\u89E3\u9396\u5F15\u64CE\u7684\u984D\u5916\u597D\u8655\u3002","Upgrade your subscription":"\u5347\u7D1A\u60A8\u7684\u8A02\u95B1","Upgrade your subscription to keep building with AI.":"\u5347\u7D1A\u60A8\u7684\u8A02\u95B1\u4EE5\u7E7C\u7E8C\u8207 AI \u5EFA\u7ACB\u61C9\u7528\u7A0B\u5F0F\u3002","Upload to build service":"\u4E0A\u50B3\u5230\u69CB\u5EFA\u670D\u52D9","Uploading your game...":"\u6B63\u5728\u4E0A\u50B3\u60A8\u7684\u6E38\u6232...","Use":"\u4F7F\u7528","Use 3D rendering":"\u4F7F\u7528 3D \u6E32\u67D3","Use <0><1/>{variableName} as the loop counter":function(a){return["\u4F7F\u7528 <0><1/>",a("variableName")," \u4F5C\u70BA\u8FF4\u5708\u8A08\u6578\u5668"]},"Use GDevelop Credits":"\u4F7F\u7528 GDevelop \u7A4D\u5206","Use GDevelop credits or get a subscription to increase the limits.":"\u4F7F\u7528 GDevelop \u7A4D\u5206\u6216\u8A02\u95B1\u4F86\u589E\u52A0\u9650\u5236\u3002","Use GDevelop credits or upgrade your subscription to increase the limits.":"\u4F7F\u7528 GDevelop \u7A4D\u5206\u6216\u5347\u7D1A\u60A8\u7684\u8A02\u95B1\u4F86\u589E\u52A0\u9650\u5236\u3002","Use GDevelop credits to start an export.":"\u4F7F\u7528 GDevelop \u7A4D\u5206\u958B\u59CB\u5C0E\u51FA\u3002","Use a Tilemap to build a level and change it dynamically during the game.":"\u4F7F\u7528\u78DA\u584A\u5730\u5716\u4F86\u69CB\u5EFA\u4E00\u500B\u95DC\u5361\uFF0C\u4E26\u5728\u904A\u6232\u4E2D\u52D5\u614B\u66F4\u6539\u5B83\u3002","Use a custom collision mask":"\u4F7F\u7528\u81EA\u5B9A\u7FA9\u78B0\u649E\u906E\u7F69","Use a public URL":"\u4F7F\u7528\u516C\u5171 URL","Use an expression":"\u4F7F\u7528\u8868\u9054\u5F0F","Use as...":"\u7528\u4F5C...","Use custom CSS for the leaderboard":"\u4F7F\u7528\u81EA\u5B9A\u7FA9 CSS \u5236\u4F5C\u6392\u884C\u699C","Use experimental background serializer for saving projects":"\u4F7F\u7528\u5BE6\u9A57\u6027\u80CC\u666F\u5E8F\u5217\u5316\u5DE5\u5177\u4F86\u4FDD\u5B58\u5C08\u6848","Use full image as collision mask":"\u4F7F\u7528\u5B8C\u6574\u5716\u50CF\u4F5C\u70BA\u78B0\u649E\u906E\u7F69","Use icon":"\u4F7F\u7528\u5716\u793A","Use legacy renderer":"\u4F7F\u7528\u820A\u7248\u6E32\u67D3\u5668","Use same collision mask":"\u4F7F\u7528\u76F8\u540C\u7684\u78B0\u649E\u906E\u7F69","Use same collision mask for all animations?":"\u5C0D\u6240\u6709\u52D5\u756B\u4F7F\u7528\u76F8\u540C\u7684\u78B0\u649E\u906E\u7F69\uFF1F","Use same collision mask for all frames?":"\u5C0D\u6240\u6709\u5E40\u4F7F\u7528\u76F8\u540C\u7684\u78B0\u649E\u906E\u7F69\uFF1F","Use same points":"\u4F7F\u7528\u76F8\u540C\u7684\u9EDE","Use same points for all animations?":"\u5C0D\u6240\u6709\u52D5\u756B\u4F7F\u7528\u76F8\u540C\u7684\u9EDE\uFF1F","Use same points for all frames?":"\u5C0D\u6240\u6709\u5E40\u4F7F\u7528\u76F8\u540C\u7684\u9EDE\uFF1F","Use the project setting":"\u4F7F\u7528\u9805\u76EE\u8A2D\u7F6E","Use this external layout inside this scene to start all previews":"\u4F7F\u7528\u6B64\u5834\u666F\u5167\u7684\u5916\u90E8\u5E03\u5C40\u4F86\u958B\u59CB\u6240\u6709\u9810\u89BD","Use this scene to start all previews":"\u4F7F\u7528\u6B64\u5834\u666F\u958B\u59CB\u6240\u6709\u9810\u89BD","Use your email":"\u4F7F\u7528\u4F60\u7684\u96FB\u5B50\u90F5\u4EF6","User interface":"\u7528\u6236\u754C\u9762","User name in the game URL":"\u6E38\u6232URL\u4E2D\u7684\u7528\u6236\u540D","Username":"\u7528\u6236\u540D","Usernames are required to choose a custom game URL.":"\u9700\u8981\u7528\u6236\u540D\u624D\u80FD\u9078\u64C7\u81EA\u5B9A\u7FA9\u6E38\u6232URL\u3002","Users can choose to see only players' best entries or not.":"\u7528\u6236\u53EF\u4EE5\u9078\u64C7\u53EA\u67E5\u770B\u73A9\u5BB6\u7684\u6700\u4F73\u4F5C\u54C1\u3002","Users will be created with an anonymous email. You can later define a full name, a username, or update the generated password if needed.":"\u7528\u6236\u5C07\u4F7F\u7528\u533F\u540D\u96FB\u5B50\u90F5\u4EF6\u5275\u5EFA\u3002\u60A8\u53EF\u4EE5\u7A0D\u5F8C\u5B9A\u7FA9\u5168\u540D\u3001\u7528\u6236\u540D\u6216\u5728\u9700\u8981\u6642\u66F4\u65B0\u751F\u6210\u7684\u5BC6\u78BC\u3002","Using GDevelop Credits":"\u4F7F\u7528 GDevelop \u7A4D\u5206\u4E2D","Using Nearest Scale Mode":"\u4F7F\u7528\u6700\u8FD1\u7684\u7E2E\u653E\u6A21\u5F0F","Using a lot of effects can have a severe negative impact on the rendering performance, especially on low-end or mobile devices. Consider using less effects if possible. You can also disable and re-enable effects as needed using events.":"\u4F7F\u7528\u592A\u591A\u7684\u6548\u679C\u6703\u5C0D\u6E32\u67D3\u6027\u80FD\u7522\u751F\u56B4\u91CD\u7684\u8CA0\u9762\u5F71\u97FF\uFF0C\u7279\u5225\u662F\u5C0D\u4F4E\u7AEF\u6216\u79FB\u52D5\u8A2D\u5099\u7684\u5F71\u97FF\u5F88\u5927\u3002 \u5982\u679C\u53EF\u80FD\uFF0C\u8ACB\u8003\u616E\u6E1B\u5C11\u7279\u6548\u3002\u60A8\u4E5F\u53EF\u4EE5\u7981\u7528\u548C\u91CD\u65B0\u555F\u7528\u7279\u6548\uFF0C\u8996\u9700\u8981\u4F7F\u7528\u4E8B\u4EF6\u3002","Using effects":"\u4F7F\u7528\u6548\u679C","Using empty events based behavior":"\u4F7F\u7528\u57FA\u4E8E\u4E8B\u4EF6\u7684\u7A7A\u884C\u70BA","Using empty events based object":"\u4F7F\u7528\u57FA\u4E8E\u7A7A\u4E8B\u4EF6\u7684\u5C0D\u8C61","Using events based behavior":"\u4F7F\u7528\u57FA\u4E8E\u4E8B\u4EF6\u7684\u884C\u70BA","Using events based object":"\u4F7F\u7528\u57FA\u4E8E\u4E8B\u4EF6\u7684\u5C0D\u8C61","Using function extractor":"\u4F7F\u7528\u51FD\u6578\u63D0\u53D6\u5668","Using lighting layer":"\u4F7F\u7528\u7167\u660E\u5716\u5C64","Using non smoothed textures":"\u4F7F\u7528\u975E\u5E73\u6ED1\u7D0B\u7406","Using pixel rounding":"\u4F7F\u7528\u50CF\u7D20\u820D\u5165","Using the resource properties panel":"\u4F7F\u7528\u8CC7\u6E90\u5C6C\u6027\u9762\u677F","Using too much effects":"\u4F7F\u7528\u904E\u591A\u6548\u679C","Validate these parameters":"\u9A57\u8B49\u9019\u4E9B\u53C3\u6578","Validating...":"\u9A57\u8B49\u4E2D...","Value":"\u503C","Variable":"\u8B8A\u91CF","Variables":"\u8B8A\u91CF","Variables declared in all objects of the group will be visible in event expressions.":"\u5728\u8A72\u7D44\u7684\u6240\u6709\u5C0D\u8C61\u4E2D\u8072\u660E\u7684\u8B8A\u91CF\u5C07\u5728\u4E8B\u4EF6\u8868\u9054\u5F0F\u4E2D\u53EF\u898B\u3002","Variables list":"\u8B8A\u91CF\u5217\u8868","Variant":"Variant","Variant name":"Variant name","Variant updates":"\u8B8A\u9AD4\u66F4\u65B0","Verify that you have the authorization for reading the file you're trying to access.":"\u9A57\u8B49\u60A8\u662F\u5426\u5DF2\u6388\u6B0A\u95B1\u8B80\u60A8\u8981\u8A2A\u554F\u7684\u6587\u4EF6\u3002","Verify your internet connection or try again later.":"\u9A57\u8B49\u60A8\u7684\u7DB2\u7D61\u9023\u63A5\u6216\u7A0D\u540E\u518D\u8A66\u3002","Version":"\u7248\u672C","Version number (X.Y.Z)":"\u7248\u672C\u865F (X.Y.Z)","Version {0}":function(a){return["\u7248\u672C ",a("0")]},"Version {0} ({1} available)":function(a){return["\u7248\u672C ",a("0")," (",a("1")," \u53EF\u7528)"]},"Version {version} is available and will be downloaded and installed automatically.":function(a){return["\u7248\u672C ",a("version")," \u53EF\u7528\uFF0C\u5C07\u81EA\u52D5\u4E0B\u8F09\u4E26\u5B89\u88DD\u3002"]},"Version {version} is available. Open About to download and install it.":function(a){return["\u7248\u672C ",a("version")," \u53EF\u7528\u3002\u6253\u958B\u300C\u95DC\u65BC\u300D\u4EE5\u4E0B\u8F09\u4E26\u5B89\u88DD\u3002"]},"Vertical anchor":"\u5782\u76F4\u9328\u9EDE","Vertical flip":"\u5782\u76F4\u7FFB\u8F49","Video":"\u8996\u983B","Video format supported can vary according to devices and browsers. For maximum compatibility, use H.264/mp4 file format (and AAC for audio).":"\u6839\u64DA\u4E0D\u540C\u8A2D\u5099\u548C\u700F\u89BD\u5668\u652F\u6301\u591A\u7A2E\u8996\u983B\u683C\u5F0F\u3002\u70BA\u9054\u5230\u6700\u5927\u517C\u5BB9\u6027\uFF0C\u8ACB\u4F7F\u7528 H.264/mp4 \u683C\u5F0F\u7684\u8996\u983B\u6587\u4EF6 (\u97F3\u983B\u8ACB\u4F7F\u7528AAC)\u3002","Video game":"\u96FB\u5B50\u6E38\u6232","Video resource":"\u8996\u983B\u8CC7\u6E90","View":"\u67E5\u770B","View history":"\u67E5\u770B\u6B77\u53F2\u8A18\u9304","View original chat":"\u67E5\u770B\u539F\u59CB\u804A\u5929","Viewers":"\u89C0\u773E","Viewpoint":"\u8996\u9EDE","Visibility":"\u53EF\u898B\u6027","Visibility and instances ordering":"\u53EF\u898B\u6027\u8207\u5BE6\u4F8B\u6392\u5E8F","Visibility in quick customization dialog":"\u5728\u5FEB\u901F\u81EA\u8A02\u5C0D\u8A71\u6846\u4E2D\u7684\u53EF\u898B\u6027","Visible":"\u53EF\u898B","Visible in editor":"\u7DE8\u8F2F\u5668\u4E2D\u53EF\u898B","Visible in the search and your profile":"\u5728\u641C\u7D22\u548C\u60A8\u7684\u500B\u4EBA\u6A94\u6848\u4E2D\u53EF\u898B","Visual Effects":"\u8996\u89BA\u6548\u679C","Visual appearance":"\u8996\u89BA\u5916\u89C0","Visual appearance (advanced)":"\u8996\u89BA\u5916\u89C0(\u9AD8\u7D1A)","Visual effect":"\u8996\u89BA\u6548\u679C","Visuals":"\u53EF\u898B\u6027","Wait for the action to end before executing the actions (and subevents) following it":"\u7B49\u5F85\u64CD\u4F5C\u7D50\u675F\uFF0C\u7136\u540E\u518D\u57F7\u884C\u5176\u540E\u7684\u64CD\u4F5C(\u548C\u5B50\u4E8B\u4EF6)","Waiting for the purchase confirmation...":"\u6B63\u5728\u7B49\u5F85\u8CFC\u8CB7\u78BA\u8A8D...","Waiting for the subscription confirmation...":"\u6B63\u5728\u7B49\u5F85\u8A02\u95B1\u78BA\u8A8D...","Wallet":"\u9322\u5305","Want to know more?":"\u60F3\u77E5\u9053\u66F4\u591A\u55CE\uFF1F","Warning":"\u8B66\u544A","Watch changes in game engine (GDJS) sources and auto import them (dev only)":"\u89C0\u770B\u6E38\u6232\u5F15\u64CE(GDJS) \u6E90\u4E2D\u7684\u66F4\u6539\u5E76\u81EA\u52D5\u5C0E\u5165(\u50C5\u9650\u958B\u767C\u4EBA\u54E1)","Watch the project folder for file changes in order to refresh the resources used in the editor (images, 3D models, fonts, etc.)":"\u67E5\u770B\u9805\u76EE\u6587\u4EF6\u593E\u4E2D\u7684\u6587\u4EF6\u66F4\u6539\uFF0C\u4EE5\u5237\u65B0\u7DE8\u8F2F\u5668\u4E2D\u4F7F\u7528\u7684\u8CC7\u6E90 (\u5716\u50CF\u30013D\u6A21\u578B\u3001\u5B57\u9AD4\u7B49)","Watch tutorial":"\u89C0\u770B\u6559\u7A0B","We could not check your follow":"\u6211\u5011\u7121\u6CD5\u6AA2\u67E5\u60A8\u7684\u95DC\u6CE8","We could not check your subscription":"\u6211\u5011\u7121\u6CD5\u6AA2\u67E5\u60A8\u7684\u8A02\u95B1","We could not find your GitHub star":"\u6211\u5011\u627E\u4E0D\u5230\u60A8\u7684 GitHub \u661F\u865F","We could not find your GitHub user and star":"\u6211\u5011\u627E\u4E0D\u5230\u60A8\u7684 GitHub \u7528\u6236\u548C\u661F\u865F","We could not find your user":"\u6211\u5011\u627E\u4E0D\u5230\u60A8\u7684\u7528\u6236","We couldn't find a version to go back to.":"\u6211\u5011\u627E\u4E0D\u5230\u8981\u8FD4\u56DE\u7684\u7248\u672C\u3002","We couldn't find your project.{0}If your project is stored on a different computer, launch GDevelop on that computer.{1}Otherwise, use the \"Open project\" button and find it in your filesystem.":function(a){return["\u6211\u5011\u627E\u4E0D\u5230\u60A8\u7684\u9805\u76EE\u3002",a("0"),"\u5982\u679C\u60A8\u7684\u9805\u76EE\u5B58\u5132\u5728\u5176\u4ED6\u8A08\u7B97\u6A5F\u4E0A\uFF0C\u8ACB\u5728\u8A72\u8A08\u7B97\u6A5F\u4E0A\u555F\u52D5 GDevelop\u3002",a("1"),"\u5426\u5247\uFF0C\u8ACB\u4F7F\u7528\u201C\u6253\u958B\u9805\u76EE\u201D\u6309\u9215\u4E26\u5728\u6587\u4EF6\u7CFB\u7D71\u4E2D\u627E\u5230\u5B83\u3002"]},"We couldn't load your cloud projects. Verify your internet connection or try again later.":"\u6211\u5011\u7121\u6CD5\u52A0\u8F09\u60A8\u7684\u4E91\u9805\u76EE\u3002\u8ACB\u9A57\u8B49\u60A8\u7684\u4E92\u806F\u7DB2\u9023\u63A5\u6216\u7A0D\u540E\u518D\u8A66\u3002","We have found a non-corrupt save from {0} available for modification.":function(a){return["\u6211\u5011\u767C\u73FE\u4F86\u81EA ",a("0")," \u7684\u672A\u640D\u58DE\u5B58\u6A94\u53EF\u4F9B\u4FEE\u6539\u3002"]},"Web":"\u7DB2\u9801","Web Build":"Web \u7248\u672C","Web builds":"Web \u7248\u672C","Welcome back!":"\u6B61\u8FCE\u56DE\u4F86\uFF01","Welcome to GDevelop!":"\u6B61\u8FCE\u4F7F\u7528 GDevelop \uFF01","What are you using GDevelop for?":"\u4F60\u7528GDevelop\u505A\u4EC0\u4E48\uFF1F","What could be improved?":"What could be improved?","What do you want to make?":"\u4F60\u60F3\u505A\u4EC0\u9EBC\uFF1F","What is a good GDevelop feature I could use in my game?":"\u6211\u53EF\u4EE5\u5728\u6211\u7684\u904A\u6232\u4E2D\u4F7F\u7528\u7684\u597D GDevelop \u7279\u6027\u662F\u4EC0\u9EBC\uFF1F","What is your goal with GDevelop?":"\u60A8\u4F7F\u7528 GDevelop \u7684\u76EE\u6A19\u662F\u4EC0\u4E48\uFF1F","What kind of projects are you building?":"\u60A8\u6B63\u5728\u5EFA\u9020\u4EC0\u4E48\u985E\u578B\u7684\u9805\u76EE\uFF1F","What kind of projects do you want to build with GDevelop?":"\u60A8\u60F3\u4F7F\u7528 GDevelop \u69CB\u5EFA\u4EC0\u4E48\u6A23\u7684\u9805\u76EE\uFF1F","What should I do next?":"\u6211\u63A5\u4E0B\u4F86\u8A72\u505A\u4EC0\u9EBC\uFF1F","What went wrong?":"\u767C\u751F\u4E86\u4EC0\u9EBC\u932F\u8AA4\uFF1F","What would you add to my game?":"\u4F60\u6703\u70BA\u6211\u7684\u904A\u6232\u589E\u52A0\u4EC0\u9EBC\uFF1F","What would you like to create?":"\u4F60\u60F3\u5275\u5EFA\u4EC0\u9EBC\uFF1F","What would you like to do next?":"\u60A8\u63A5\u4E0B\u4F86\u60F3\u505A\u4EC0\u9EBC\uFF1F","What would you like to do with this uncorrupted version of your project?":"\u60A8\u5E0C\u671B\u5982\u4F55\u8655\u7406\u9019\u500B\u672A\u640D\u58DE\u7684\u9805\u76EE\u7248\u672C\uFF1F","What's included:":"\u5305\u542B\u5167\u5BB9\uFF1A","What's new in GDevelop?":"GDevelop \u4E2D\u7684\u65B0\u5167\u5BB9\uFF1F","What's new?":"\u66F4\u65B0\u65E5\u5FD7","When checked, will only display the best score of each player (only for the display below).":"\u9078\u4E2D\u6642\uFF0C\u5C07\u53EA\u986F\u793A\u6BCF\u500B\u73A9\u5BB6\u7684\u6700\u4F73\u5206\u6578(\u50C5\u7528\u4E8E\u4E0B\u9762\u7684\u986F\u793A)\u3002","When do you plan to finish or release your projects?":"\u60A8\u8A08\u5283\u4EC0\u4E48\u6642\u5019\u5B8C\u6210\u6216\u767C\u5E03\u60A8\u7684\u9805\u76EE\uFF1F","When previewing the game in the editor, this duration is ignored (the game preview starts as soon as possible).":"\u7576\u5728\u7DE8\u8F2F\u5668\u4E2D\u9810\u89BD\u6E38\u6232\u6642\uFF0C\u6B64\u6301\u7E8C\u6642\u9593\u5C07\u88AB\u5FFD\u7565(\u6E38\u6232\u9810\u89BD\u76E1\u5FEB\u958B\u59CB)\u3002","When you create an object using an action, GDevelop now sets the Z order of the object to the maximum value that was found when starting the scene for each layer. This allow to make sure that objects that you create are in front of others. This game was created before this change, so GDevelop maintains the old behavior: newly created objects Z order is set to 0. It's recommended that you switch to the new behavior by clicking the following button.":"\u7576\u60A8\u4F7F\u7528\u52D5\u4F5C\u5275\u5EFA\u5C0D\u8C61\u6642\uFF0CGDevelop\u73FE\u5728\u6703\u5C07\u5C0D\u8C61\u7684Z\u9806\u5E8F\u8A2D\u7F6E\u70BA\u958B\u59CB\u6BCF\u4E00\u5C64\u5834\u666F\u6642\u767C\u73FE\u7684\u6700\u5927\u503C\u3002\u9019\u6A23\u53EF\u4EE5\u78BA\u4FDD\u60A8\u5275\u5EFA\u7684\u5C0D\u8C61\u4F4D\u4E8E\u5176\u4ED6\u5C0D\u8C61\u7684\u524D\u9762\u3002\u8A72\u6E38\u6232\u662F\u5728\u6B64\u66F4\u6539\u4E4B\u524D\u5275\u5EFA\u7684\uFF0C\u56E0\u6B64GDevelop\u4FDD\u7559\u4E86\u820A\u7684\u884C\u70BA\uFF1A\u65B0\u5275\u5EFA\u7684\u5C0D\u8C61Z\u9806\u5E8F\u8A2D\u7F6E\u70BA0\u3002\u5EFA\u8B70\u60A8\u901A\u904E\u55AE\u64CA\u4EE5\u4E0B\u6309\u9215\u5207\u63DB\u5230\u65B0\u884C\u70BA\u3002","Where are you planing to publish your project(s)?":"\u60A8\u6253\u7B97\u5728\u54EA\u91CC\u767C\u5E03\u60A8\u7684\u9805\u76EE(s)\uFF1F","Where to store this project":"\u5B58\u5132\u6B64\u9805\u76EE\u7684\u4F4D\u7F6E","While these conditions are true:":"\u5982\u679C\u9019\u4E9B\u689D\u4EF6\u90FD\u70BA\u771F:","Width":"\u5BEC\u5EA6","Window":"\u7A97\u53E3","Window title":"\u7A97\u53E3\u6A19\u984C","Windows (auto-installer file)":"Windows (\u81EA\u52D5\u5B89\u88DD\u7A0B\u5E8F\u6587\u4EF6)","Windows (exe)":"Windows (exe)","Windows (zip file)":"Windows (zip \u6587\u4EF6)","Windows (zip)":"Windows (zip)","Windows, MacOS and Linux":"Windows\u3001 MacOS \u548C Linux","Windows, MacOS, Linux (Steam, MS Store...)":"Windows\u3001MacOS \u548C Linux (Steam\u3001MS Store...)","Windows, macOS & Linux":"Windows\u3001macOS \u548C Linux","Windows/macOS/Linux (manual)":"Windows/macOS/Linux (\u624B\u52D5)","Windows/macOS/Linux Build":"Windows/macOS/Linux \u7248\u672C","With an established team of people during the whole project":"\u5728\u6574\u500B\u9805\u76EE\u671F\u9593\u64C1\u6709\u4E00\u652F\u6210\u719F\u7684\u5718\u968A","With at least one other person":"\u81F3\u5C11\u548C\u53E6\u4E00\u500B\u4EBA","With placeholder":"\u4F7F\u7528\u4F54\u4F4D\u7B26","Working...":"\u5DE5\u4F5C\u4E2D\u2026\u2026","Would you like to describe your projects?":"\u60A8\u60F3\u63CF\u8FF0\u4E00\u4E0B\u60A8\u7684\u9805\u76EE\u55CE\uFF1F","Would you like to open the non-corrupt version instead?":"\u60A8\u60F3\u8981\u6253\u958B\u975E\u640D\u58DE\u7684\u7248\u672C\u55CE\uFF1F","Write events for scene <0>{scene_name}.":function(a){return["\u70BA\u5834\u666F <0>",a("scene_name")," \u5BEB\u5165\u4E8B\u4EF6\u3002"]},"X":"X\u8EF8","X offset (in pixels)":"X \u504F\u79FB (\u50CF\u7D20)","Y":"Y\u8EF8","Y offset (in pixels)":"Y \u504F\u79FB (\u50CF\u7D20)","Year":"\u5E74","Yearly, {0}":function(a){return["\u6BCF\u5E74\uFF0C",a("0")]},"Yearly, {0} per seat":function(a){return["\u6BCF\u5E74\uFF0C",a("0")," \u6BCF\u5EA7\u4F4D"]},"Yes":"\u662F","Yes or No":"\u662F\u6216\u5426","Yes or No (boolean)":"\u662F\u6216\u5426 \uFF08\u5E03\u723E\u503C\uFF09","Yes, discard my changes":"\u662F\u7684\uFF0C\u653E\u68C4\u6211\u7684\u66F4\u6539","Yesterday":"\u6628\u5929","You already have an account for this email address with a different provider (Google, Apple or GitHub). Please try with one of those.":"\u60A8\u5DF2\u5728\u5176\u4ED6\u63D0\u4F9B\u5546 (Google\u3001Apple \u6216 GitHub) \u8655\u64C1\u6709\u6B64\u96FB\u5B50\u90F5\u4EF6\u5730\u5740\u7684\u5E33\u6236\u3002\u8ACB\u5617\u8A66\u5176\u4E2D\u4E4B\u4E00\u3002","You already have an active {translatedName} featuring for your game {0}. Check your emails or discord, we will get in touch with you to get the campaign up!":function(a){return["\u60A8\u5DF2\u7D93\u70BA\u60A8\u7684\u6E38\u6232 ",a("0")," \u63D0\u4F9B\u4E86\u4E00\u500B\u6709\u6548\u7684 ",a("translatedName"),"\u3002\u6AA2\u67E5\u60A8\u7684\u96FB\u5B50\u90F5\u4EF6\u6216\u4E0D\u548C\u8AE7\uFF0C\u6211\u5011\u5C07\u8207\u60A8\u806F\u7CFB\u4EE5\u555F\u52D5\u6D3B\u52D5\uFF01"]},"You already have these {0} assets installed, do you want to add them again?":function(a){return["\u60A8\u5DF2\u7D93\u5B89\u88DD\u4E86 ",a("0")," \u500B\u8CC7\u7522\uFF0C\u60A8\u60F3\u8981\u518D\u6B21\u6DFB\u52A0\u5B83\u5011\u55CE\uFF1F"]},"You already have {0} asset(s) in your scene. Do you want to add the remaining {1} one(s)?":function(a){return["\u60A8\u7684\u5834\u666F\u4E2D\u5DF2\u7D93\u6709 ",a("0")," \u500B\u8CC7\u7522\u3002\u60A8\u60F3\u8981\u6DFB\u52A0\u5269\u4F59\u7684 ",a("1")," \u500B(s)\u55CE\uFF1F"]},"You already own this product":"\u60A8\u5DF2\u7D93\u64C1\u6709\u9019\u500B\u7522\u54C1","You already own {0}!":function(a){return["\u60A8\u5DF2\u7D93\u64C1\u6709 ",a("0"),"\uFF01"]},"You already used this code - you can't reuse a code multiple times.":"\u60A8\u5DF2\u7D93\u4F7F\u7528\u904E\u6B64\u4EE3\u78BC - \u60A8\u4E0D\u80FD\u591A\u6B21\u91CD\u5FA9\u4F7F\u7528\u4EE3\u78BC\u3002","You are about to delete an object":"\u60A8\u5C07\u8981\u522A\u9664\u4E00\u500B\u5C0D\u8C61","You are about to delete the project {projectName}, which is currently opened. If you proceed, the project will be closed and you will lose any unsaved changes. Do you want to proceed?":function(a){return["\u60A8\u5373\u5C07\u522A\u9664\u7576\u524D\u5DF2\u958B\u555F\u7684\u5C08\u6848 ",a("projectName"),"\u3002\u5982\u679C\u60A8\u7E7C\u7E8C\uFF0C\u5C08\u6848\u5C07\u88AB\u95DC\u9589\uFF0C\u4E14\u60A8\u5C07\u5931\u53BB\u6240\u6709\u672A\u4FDD\u5B58\u7684\u66F4\u6539\u3002\u60A8\u60F3\u8981\u7E7C\u7E8C\u55CE\uFF1F"]},"You are about to quit the tutorial.":"\u60A8\u5373\u5C07\u9000\u51FA\u8A72\u6559\u7A0B\u3002","You are about to remove \"{0}\" from the list of your projects.{1}It will not delete it from your disk and you can always re-open it later. Do you want to proceed?":function(a){return["\u60A8\u5373\u5C07\u5F9E\u9805\u76EE\u5217\u8868\u4E2D\u522A\u9664\u201C",a("0"),"\u201D\u3002",a("1"),"\u6B64\u64CD\u4F5C\u4E0D\u6703\u5C07\u5176\u5F9E\u78C1\u789F\u4E2D\u522A\u9664\uFF0C\u60A8\u53EF\u4EE5\u96A8\u6642\u7A0D\u5F8C\u91CD\u65B0\u6253\u958B\u5B83\u3002\u60A8\u8981\u7E7C\u7E8C\u55CE\uFF1F"]},"You are about to remove the last sprite of this object, which has a custom collision mask. The custom collision mask will be lost. Are you sure you want to continue?":"\u60A8\u5C07\u8981\u522A\u9664\u8A72\u5C0D\u8C61\u7684\u6700\u540E\u4E00\u500B\u7CBE\u9748\uFF0C\u8A72\u5C0D\u8C61\u5177\u6709\u81EA\u5B9A\u7FA9\u78B0\u649E\u906E\u7F69\u3002\u81EA\u5B9A\u7FA9\u78B0\u649E\u906E\u7F69\u5C07\u6703\u4E1F\u5931\u3002\u4F60\u78BA\u5B9A\u4F60\u8981\u7E7C\u7E8C\u55CE\uFF1F","You are about to remove {0}{1} from the list of collaborators. Are you sure?":function(a){return["\u60A8\u5C07\u5F9E\u5408\u4F5C\u8005\u5217\u8868\u4E2D\u522A\u9664 ",a("0"),a("1")," \u3002\u60A8\u78BA\u5B9A\u55CE\uFF1F"]},"You are about to use {assetPackCreditsAmount} credits to purchase the asset pack {0}. Continue?":function(a){return["\u60A8\u5C07\u4F7F\u7528 ",a("assetPackCreditsAmount")," \u7A4D\u5206\u4F86\u8CFC\u8CB7\u8CC7\u7522\u5305 ",a("0"),"\u3002\u7E7C\u7E8C\uFF1F"]},"You are about to use {creditsAmount} credits to purchase the course \"{translatedCourseTitle}\". Continue?":function(a){return["\u60A8\u5C07\u4F7F\u7528",a("creditsAmount"),"\u7A4D\u5206\u8CFC\u8CB7\u8AB2\u7A0B\u201C",a("translatedCourseTitle"),"\u201D\u3002\u7E7C\u7E8C\u55CE\uFF1F"]},"You are about to use {gameTemplateCreditsAmount} credits to purchase the game template {0}. Continue?":function(a){return["\u60A8\u5C07\u4F7F\u7528 ",a("gameTemplateCreditsAmount")," \u7A4D\u5206\u8CFC\u8CB7\u6E38\u6232\u6A21\u677F ",a("0"),"\u3002\u7E7C\u7E8C\uFF1F"]},"You are about to use {planCreditsAmount} credits to extend the game featuring {translatedName} for your game {0} and push it to the top of gd.games. Continue?":function(a){return["\u60A8\u5C07\u4F7F\u7528 ",a("planCreditsAmount")," \u7A4D\u5206\u4F86\u64F4\u5C55\u60A8\u7684\u6E38\u6232 ",a("0")," \u4E2D\u5305\u542B ",a("translatedName")," \u7684\u6E38\u6232\uFF0C\u5E76\u5C07\u5176\u63A8\u81F3 gd.games \u7684\u9802\u90E8\u3002\u7E7C\u7E8C\uFF1F"]},"You are about to use {planCreditsAmount} credits to purchase the game featuring {translatedName} for your game {0}. Continue?":function(a){return["\u60A8\u5C07\u4F7F\u7528 ",a("planCreditsAmount")," \u7A4D\u5206\u70BA\u60A8\u7684\u6E38\u6232 ",a("0")," \u8CFC\u8CB7\u5305\u542B ",a("translatedName")," \u7684\u6E38\u6232\u3002\u7E7C\u7E8C\uFF1F"]},"You are about to use {usageCreditPrice} credits to start this build. Continue?":function(a){return["\u60A8\u5C07\u4F7F\u7528 ",a("usageCreditPrice")," \u7A4D\u5206\u4F86\u958B\u59CB\u6B64\u69CB\u5EFA\u3002\u7E7C\u7E8C\uFF1F"]},"You are already a member of this team.":"\u60A8\u5DF2\u7D93\u662F\u6B64\u5718\u968A\u7684\u6210\u54E1\u3002","You are in raw mode. You can edit the fields, but be aware that this can lead to unexpected results or even crash the debugged game!":"\u60A8\u8655\u4E8E\u539F\u59CB\u6A21\u5F0F\u3002\u60A8\u53EF\u4EE5\u7DE8\u8F2F\u5B57\u6BB5\uFF0C\u4F46\u9019\u53EF\u80FD\u5C0E\u81F4\u610F\u5916\u7D50\u679C\u751A\u81F3\u5D29\u6F70\u8ABF\u8A66\u6E38\u6232\uFF01","You are missing out on asset store discounts and other benefits! Verify your email address. Didn't receive it?":"\u4F60\u932F\u904E\u4E86\u8CC7\u7522\u5546\u5E97\u7684\u6298\u6263\u548C\u5176\u4ED6\u597D\u8655! \u6838\u5BE6\u4F60\u7684\u96FB\u5B50\u90F5\u4EF6\u5730\u5740\u3002\u6C92\u6709\u6536\u5230\u55CE\uFF1F","You are not connected. Create an account to build your game for Android, Windows, macOS and Linux in one click, and get access to metrics for your game.":"\u60A8\u5C1A\u672A\u9023\u63A5\u3002\u5275\u5EFA\u4E00\u500B\u5E33\u6236\u5373\u53EF\u4E00\u9375\u69CB\u5EFA\u9069\u7528\u4E8EAndroid\uFF0CWindows\uFF0CmacOS\u548CLinux\u7684\u6E38\u6232\uFF0C\u5E76\u53EF\u4EE5\u8A2A\u554F\u6E38\u6232\u6307\u6A19\u3002","You are not owner of this project, so you cannot invite collaborators.":"\u60A8\u4E0D\u662F\u6B64\u9805\u76EE\u7684\u6240\u6709\u8005\uFF0C\u6240\u4EE5\u60A8\u4E0D\u80FD\u9080\u8ACB\u5408\u4F5C\u8005\u3002","You are not the owner of this game, ask the owner to add you as an owner to see its exports.":"\u60A8\u4E0D\u662F\u8A72\u6E38\u6232\u7684\u6240\u6709\u8005\uFF0C\u8ACB\u8981\u6C42\u6240\u6709\u8005\u5C07\u60A8\u6DFB\u52A0\u70BA\u6240\u6709\u8005\u4EE5\u67E5\u770B\u5176\u5C0E\u51FA\u3002","You can <0>help translate GDevelop into your language.":"You can <0>help translate GDevelop into your language.","You can add students who already have a GDevelop account. They will receive a notification to accept the invitation. If they don't have an account, they can create one with their student email.":"\u60A8\u53EF\u4EE5\u6DFB\u52A0\u5DF2\u7D93\u64C1\u6709 GDevelop \u5E33\u6236\u7684\u5B78\u751F\u3002\u4ED6\u5011\u5C07\u6536\u5230\u901A\u77E5\u4EE5\u63A5\u53D7\u9080\u8ACB\u3002\u5982\u679C\u4ED6\u5011\u6C92\u6709\u5E33\u6236\uFF0C\u4ED6\u5011\u53EF\u4EE5\u4F7F\u7528\u4ED6\u5011\u7684\u5B78\u751F\u96FB\u5B50\u90F5\u4EF6\u5275\u5EFA\u4E00\u500B\u3002","You can also launch a preview from this external layout, but remember that it will still create objects from the scene, as well as trigger its events. Make sure to disable any action loading the external layout before doing so to avoid having duplicate objects!":"\u60A8\u4E5F\u53EF\u4EE5\u5F9E\u9019\u500B\u5916\u90E8\u5E03\u5C40\u555F\u52D5\u4E00\u500B\u9810\u89BD\uFF0C\u4F46\u8ACB\u8A18\u4F4F\uFF0C\u5B83\u4ECD\u5C07\u5275\u5EFA\u5834\u666F\u4E2D\u7684\u5C0D\u8C61\uFF0C\u5E76\u89F8\u767C\u5176\u4E8B\u4EF6\u3002\u8ACB\u52D9\u5FC5\u7981\u7528\u4EFB\u4F55\u884C\u52D5\u8F09\u5165\u7684\u5916\u90E8\u5E03\u5C40\u4E4B\u524D\uFF0C\u9019\u6A23\u505A\uFF0C\u4EE5\u907F\u514D\u6709\u91CD\u5FA9\u7684\u5C0D\u8C61\uFF01","You can always do it later by redeeming a code on your profile.":"\u60A8\u53EF\u4EE5\u96A8\u6642\u900F\u904E\u5728\u60A8\u7684\u500B\u4EBA\u6A94\u6848\u4E2D\u514C\u63DB\u4EE3\u78BC\u4F86\u7A0D\u5F8C\u518D\u57F7\u884C\u6B64\u64CD\u4F5C\u3002","You can configure the following properties and they will be applied as soon as you share your game with an export to gd.games.":"\u60A8\u53EF\u4EE5\u914D\u7F6E\u4EE5\u4E0B\u5C6C\u6027\uFF0C\u9019\u4E9B\u5C6C\u6027\u5C07\u5728\u60A8\u8207 gd.games \u5171\u4EAB\u904A\u6232\u6642\u7ACB\u5373\u751F\u6548\u3002","You can contribute and <0>create your own themes.":"\u60A8\u53EF\u4EE5\u8CA2\u737B\u5E76\u4E14<0>\u5275\u5EFA\u81EA\u5DF1\u7684\u4E3B\u984C\u3002","You can download the file of your game to continue working on it using the full GDevelop version:":"\u60A8\u53EF\u4EE5\u4F7F\u7528\u5B8C\u6574\u7684 GDevelop \u7248\u672C\uFF0C\u4E0B\u8F09\u60A8\u7684\u6E38\u6232\u6587\u4EF6\uFF0C\u4EE5\u4FBF\u7E7C\u7E8C\u4F7F\u7528\u5B83\uFF1A","You can export the extension to a file to easily import it in another project. If your extension is providing useful and reusable functions or behaviors, consider sharing it with the GDevelop community!":"\u4F60\u53EF\u4EE5\u5C07\u64F4\u5C55\u540D\u5C0E\u51FA\u5230\u6587\u4EF6\uFF0C\u4EE5\u4FBF\u5728\u53E6\u4E00\u500B\u9805\u76EE\u4E2D\u8F15\u677E\u5C0E\u5165\u3002\u5982\u679C\u4F60\u7684\u64F4\u5C55\u540D\u63D0\u4F9B\u6709\u7528\u5E76\u53EF\u91CD\u5FA9\u4F7F\u7528\u7684\u51FD\u6578\u6216\u884C\u70BA\uFF0C\u8ACB\u8003\u616E\u8207GDevelop\u793E\u5340\u5206\u4EAB\u5B83\uFF01","You can find your cloud projects in the Create section of the homepage.":"\u60A8\u53EF\u4EE5\u5728\u4E3B\u9801\u7684\u5275\u5EFA\u90E8\u5206\u627E\u5230\u60A8\u7684\u96F2\u9805\u76EE\u3002","You can install it from the Project Manager.":"\u60A8\u53EF\u4EE5\u5F9E\u9805\u76EE\u7BA1\u7406\u5668\u5B89\u88DD\u5B83\u3002","You can now compile the game by yourself using Cordova command-line tool to iOS (XCode is required) or Android (Android SDK is required).":"\u60A8\u73FE\u5728\u53EF\u4EE5\u4F7F\u7528 Cordova command-line \u5DE5\u5177\u7DE8\u8B6F\u6E38\u6232\u5230 iOS (XCode \u662F\u5FC5\u9700\u7684) \u6216 Android SDK \u3002","You can now create a game on Facebook Instant Games, if not already done, and upload the generated archive.":"\u60A8\u73FE\u5728\u53EF\u4EE5\u5728 Facebook \u5373\u6642\u6E38\u6232\u4E0A\u5275\u5EFA\u6E38\u6232\uFF0C\u5982\u679C\u9084\u6C92\u6709\u5275\u5EFA\uFF0C\u7136\u540E\u4E0A\u50B3\u751F\u6210\u7684\u5B58\u6A94\u3002","You can now go back to the asset store to use the assets in your games.":"\u60A8\u73FE\u5728\u53EF\u4EE5\u8FD4\u56DE\u8CC7\u7522\u5546\u5E97\u4EE5\u5728\u6E38\u6232\u4E2D\u4F7F\u7528\u8CC7\u7522\u3002","You can now go back to the course.":"\u60A8\u73FE\u5728\u53EF\u4EE5\u8FD4\u56DE\u8AB2\u7A0B\u3002","You can now go back to the store to use your new game template.":"\u60A8\u73FE\u5728\u53EF\u4EE5\u8FD4\u56DE\u5546\u5E97\u4F7F\u7528\u60A8\u7684\u65B0\u6E38\u6232\u6A21\u677F\u3002","You can now go back to use your new bundle.":"\u60A8\u73FE\u5728\u53EF\u4EE5\u8FD4\u56DE\u4F7F\u7528\u60A8\u7684\u65B0\u6346\u7D81\u5305\u3002","You can now go back to use your new product.":"\u60A8\u73FE\u5728\u53EF\u4EE5\u8FD4\u56DE\u4F7F\u7528\u60A8\u7684\u65B0\u7522\u54C1\u3002","You can now upload the game to a web hosting service to play it.":"\u60A8\u73FE\u5728\u53EF\u4EE5\u5C07\u6E38\u6232\u4E0A\u50B3\u5230\u7DB2\u7D61\u6258\u7BA1\u670D\u52D9\u4F86\u73A9\u3002","You can now use them across the app!":"\u60A8\u73FE\u5728\u53EF\u4EE5\u5728\u6574\u500B\u61C9\u7528\u7A0B\u5E8F\u4E2D\u4F7F\u7528\u5B83\u5011\uFF01","You can only install up to {MAX_ASSETS_TO_INSTALL} assets at once. Try filtering the assets you would like to install, or install them one by one.":function(a){return["\u4E00\u6B21\u53EA\u80FD\u5B89\u88DD\u6700\u591A ",a("MAX_ASSETS_TO_INSTALL")," \u8CC7\u7522\u3002\u5617\u8A66\u7BE9\u9078\u60A8\u60F3\u8981\u5B89\u88DD\u7684\u8CC7\u7522\uFF0C\u6216\u8005\u4E00\u500B\u4E00\u500B\u5730\u5B89\u88DD\u5B83\u5011\u3002"]},"You can open the command palette by pressing {commandPaletteShortcut} or {commandPaletteSecondaryShortcut}.":function(a){return["\u60A8\u53EF\u4EE5\u6309\u4E0B ",a("commandPaletteShortcut")," \u6216 ",a("commandPaletteSecondaryShortcut")," \u4F86\u958B\u555F\u547D\u4EE4\u8ABF\u8272\u677F\u3002"]},"You can save your project to come back to it later. What do you want to do?":"\u60A8\u53EF\u4EE5\u4FDD\u5B58\u60A8\u7684\u9805\u76EE\uFF0C\u7A0D\u540E\u518D\u56DE\u5230\u5B83\u3002\u60A8\u60F3\u505A\u4EC0\u4E48\uFF1F","You can select more than one.":"\u60A8\u53EF\u4EE5\u9078\u64C7\u591A\u500B\u3002","You can switch to GDevelop credits.":"\u60A8\u53EF\u4EE5\u5207\u63DB\u5230 GDevelop \u7A4D\u5206\u3002","You can use credits to feature a game or purchase asset packs and game templates in the store!":"\u60A8\u53EF\u4EE5\u4F7F\u7528\u7A4D\u5206\u4F86\u63A8\u85A6\u6E38\u6232\u6216\u5728\u5546\u5E97\u4E2D\u8CFC\u8CB7\u8CC7\u7522\u5305\u548C\u6E38\u6232\u6A21\u677F\uFF01","You can't delete your account while you have an active subscription. Please cancel your subscription first.":"\u7576\u60A8\u7684\u8A02\u95B1\u6709\u6548\u6642\uFF0C\u60A8\u7121\u6CD5\u522A\u9664\u60A8\u7684\u5E33\u6236\u3002\u8ACB\u5148\u53D6\u6D88\u8A02\u95B1\u3002","You cannot add yourself as a collaborator.":"\u60A8\u4E0D\u80FD\u5C07\u81EA\u5DF1\u6DFB\u52A0\u70BA\u5408\u4F5C\u8005\u3002","You cannot do this.":"\u4F60\u4E0D\u80FD\u9019\u6A23\u505A\u3002","You cannot unregister a game that has active leaderboards. To delete them, access the player services, and delete them one by one.":"\u60A8\u4E0D\u80FD\u53D6\u6D88\u8A3B\u518A\u4E00\u500B\u6709\u6D3B\u8E8D\u6392\u884C\u699C\u7684\u904A\u6232\u3002\u8981\u522A\u9664\u5B83\u5011\uFF0C\u8ACB\u8A2A\u554F\u73A9\u5BB6\u670D\u52D9\uFF0C\u7136\u5F8C\u9010\u500B\u522A\u9664\u5B83\u5011\u3002","You currently have a subscription, applied thanks to a redemption code, valid until {0} . If you redeem another code, your existing subscription will be canceled and not redeemable anymore!":function(a){return["\u60A8\u76EE\u524D\u6709\u4E00\u500B\u8A02\u95B1\uFF0C\u901A\u904E\u514C\u63DB\u4EE3\u78BC\u61C9\u7528\uFF0C\u6709\u6548\u671F\u81F3 ",a("0")," \u3002\u5982\u679C\u60A8\u514C\u63DB\u53E6\u4E00\u500B\u4EE3\u78BC\uFF0C\u60A8\u73FE\u6709\u7684\u8A02\u95B1\u5C07\u88AB\u53D6\u6D88\u4E26\u4E14\u7121\u6CD5\u518D\u514C\u63DB\uFF01"]},"You currently have a subscription. If you redeem a code, the existing subscription will be cancelled and replaced by the one given by the code.":"\u60A8\u76EE\u524D\u6709\u4E00\u500B\u8A02\u95B1\u3002\u5982\u679C\u60A8\u514C\u63DB\u4EE3\u78BC\uFF0C\u73FE\u6709\u8A02\u95B1\u5C07\u88AB\u53D6\u6D88\u5E76\u7531\u4EE3\u78BC\u63D0\u4F9B\u7684\u8A02\u95B1\u53D6\u4EE3\u3002","You do not have access to project saves with your current subscription plan. Please upgrade your plan to access this feature.":"\u60A8\u5728\u7576\u524D\u8A02\u95B1\u8A08\u756B\u4E0B\u7121\u6CD5\u5B58\u53D6\u5C08\u6848\u5132\u5B58\u3002\u8ACB\u5347\u7D1A\u60A8\u7684\u8A08\u756B\u4EE5\u5B58\u53D6\u6B64\u529F\u80FD\u3002","You do not have permission to access the project save associated with this AI request message.":"\u60A8\u7121\u6B0A\u8A2A\u554F\u8207\u6B64 AI \u8ACB\u6C42\u8A0A\u606F\u76F8\u95DC\u7684\u5C08\u6848\u5132\u5B58\u3002","You don't have a thumbnail":"\u60A8\u6C92\u6709\u7E2E\u7565\u5716","You don't have any Android builds for this game.":"\u60A8\u6C92\u6709\u4EFB\u4F55\u9069\u7528\u4E8E\u6B64\u6E38\u6232\u7684\u5B89\u5353\u7248\u672C\u3002","You don't have any active students. Click on \"Manage seats\" to add students or teachers to your team.":"\u60A8\u6C92\u6709\u4EFB\u4F55\u6D3B\u8E8D\u7684\u5B78\u751F\u3002\u55AE\u64CA\u201C\u7BA1\u7406\u540D\u984D\u201D\u4EE5\u6DFB\u52A0\u5B78\u751F\u6216\u8001\u5E2B\u5230\u60A8\u7684\u5718\u968A\u3002","You don't have any builds for this game.":"\u60A8\u6C92\u6709\u6B64\u6E38\u6232\u7684\u4EFB\u4F55\u69CB\u5EFA\u3002","You don't have any credits available. You can purchase GDevelop credits to continue making AI requests.":"\u60A8\u6C92\u6709\u53EF\u7528\u7684\u7A4D\u5206\u3002\u60A8\u53EF\u4EE5\u8CFC\u8CB7 GDevelop \u7A4D\u5206\u4EE5\u7E7C\u7E8C\u9032\u884C AI \u8ACB\u6C42\u3002","You don't have any desktop builds for this game.":"\u4F60\u6C92\u6709\u6B64\u6E38\u6232\u7684\u4EFB\u4F55\u684C\u9762\u7248\u672C\u3002","You don't have any feedback for this export.":"\u60A8\u5C0D\u6B64\u5C0E\u51FA\u6C92\u6709\u4EFB\u4F55\u53CD\u994B\u3002","You don't have any feedback for this game.":"\u60A8\u5C0D\u6B64\u6E38\u6232\u6C92\u6709\u4EFB\u4F55\u53CD\u994B\u3002","You don't have any iOS builds for this game.":"\u60A8\u6C92\u6709\u6B64\u6E38\u6232\u7684\u4EFB\u4F55 iOS \u7248\u672C\u3002","You don't have any previous chat. Ask the AI your first question!":"\u60A8\u9084\u6C92\u6709\u4EFB\u4F55\u4E4B\u524D\u7684\u804A\u5929\u8A18\u9304\u3002\u5411 AI \u63D0\u51FA\u60A8\u7684\u7B2C\u4E00\u500B\u554F\u984C\u5427\uFF01","You don't have any unread feedback for this export.":"\u60A8\u5C0D\u6B64\u5C0E\u51FA\u6C92\u6709\u4EFB\u4F55\u672A\u8B80\u53CD\u994B\u3002","You don't have any unread feedback for this game.":"\u60A8\u5C0D\u6B64\u6E38\u6232\u6C92\u6709\u4EFB\u4F55\u672A\u8B80\u7684\u53CD\u994B\u3002","You don't have any web builds for this game.":"\u4F60\u6C92\u6709\u6B64\u6E38\u6232\u7684\u4EFB\u4F55web\u7248\u672C\u3002","You don't have enough AI credits to continue this conversation.":"\u60A8\u6C92\u6709\u8DB3\u5920\u7684 AI \u7A4D\u5206\u4F86\u7E7C\u7E8C\u6B64\u5C0D\u8A71\u3002","You don't have enough available seats to restore those accounts.":"\u60A8\u6C92\u6709\u8DB3\u5920\u7684\u53EF\u7528\u540D\u984D\u4F86\u6062\u5FA9\u9019\u4E9B\u5E33\u6236\u3002","You don't have enough rights to add a new admin.":"\u60A8\u6C92\u6709\u8DB3\u5920\u7684\u6B0A\u9650\u6DFB\u52A0\u65B0\u7BA1\u7406\u54E1\u3002","You don't have enough rights to invite a new student.":"\u60A8\u6C92\u6709\u8DB3\u5920\u7684\u6B0A\u9650\u9080\u8ACB\u65B0\u7684\u5B78\u751F\u3002","You don't have enough rights to manage those accounts.":"\u60A8\u6C92\u6709\u8DB3\u5920\u7684\u6B0A\u9650\u4F86\u7BA1\u7406\u9019\u4E9B\u5E33\u6236\u3002","You don't have permissions to add collaborators.":"\u60A8\u6C92\u6709\u6DFB\u52A0\u5408\u4F5C\u8005\u7684\u6B0A\u9650\u3002","You don't have permissions to delete this project.":"\u60A8\u6C92\u6709\u522A\u9664\u6B64\u9805\u76EE\u7684\u6B0A\u9650\u3002","You don't have permissions to save this project. Please choose another location.":"\u60A8\u6C92\u6709\u4FDD\u5B58\u6B64\u9805\u76EE\u7684\u6B0A\u9650\u3002\u8ACB\u9078\u64C7\u5176\u4ED6\u4F4D\u7F6E\u3002","You don't have the rights to access the version history of this project. Are you connected with the right account?":"\u60A8\u6C92\u6709\u6B0A\u9650\u8A2A\u554F\u6B64\u5C08\u6848\u7684\u7248\u672C\u6B77\u53F2\u3002\u60A8\u662F\u5426\u5DF2\u4F7F\u7528\u6B63\u78BA\u7684\u5E33\u6236\u767B\u9304\uFF1F","You don't need to add the @ in your username":"\u60A8\u4E0D\u9700\u8981\u5728\u60A8\u7684\u7528\u6236\u540D\u4E2D\u6DFB\u52A0 @","You don't own any pack yet!":"\u4F60\u9084\u6C92\u6709\u4EFB\u4F55\u5305\uFF01","You don\u2019t have any feedback about your game. Share your game and start collecting player feedback.":"\u60A8\u5C0D\u9019\u500B\u904A\u6232\u6C92\u6709\u4EFB\u4F55\u53CD\u994B\u3002\u5206\u4EAB\u60A8\u7684\u904A\u6232\u4E26\u958B\u59CB\u6536\u96C6\u73A9\u5BB6\u7684\u53CD\u994B\u3002","You have 0 notifications.":"\u60A8\u6709 0 \u689D\u901A\u77E5\u3002","You have <0>{remainingBuilds} build remaining \u2014 you have used {usageRatio} in the past 24h.":function(a){return["\u60A8\u9084\u5269\u4F59 <0>",a("remainingBuilds")," \u500B\u7248\u672C - \u60A8\u5728\u904E\u53BB 24 \u5C0F\u6642\u5167\u5DF2\u4F7F\u7528 ",a("usageRatio"),"\u3002"]},"You have <0>{remainingBuilds} build remaining \u2014 you have used {usageRatio} in the past 30 days.":function(a){return["\u60A8\u9084\u5269\u4F59 <0>",a("remainingBuilds")," \u500B\u7248\u672C - \u60A8\u5728\u904E\u53BB 30 \u5929\u5167\u5DF2\u4F7F\u7528 ",a("usageRatio"),"\u3002"]},"You have <0>{remainingBuilds} builds remaining \u2014 you have used {usageRatio} in the past 24h.":function(a){return["\u60A8\u9084\u5269\u4F59 <0>",a("remainingBuilds")," \u500B\u7248\u672C - \u60A8\u5728\u904E\u53BB 24 \u5C0F\u6642\u5167\u5DF2\u4F7F\u7528 ",a("usageRatio"),"\u3002"]},"You have <0>{remainingBuilds} builds remaining \u2014 you have used {usageRatio} in the past 30 days.":function(a){return["\u60A8\u9084\u5269\u4F59 <0>",a("remainingBuilds")," \u500B\u7248\u672C - \u60A8\u5728\u904E\u53BB 30 \u5929\u5167\u5DF2\u4F7F\u7528 ",a("usageRatio"),"\u3002"]},"You have a build currently running, you can see its progress via the exports button at the bottom of this dialog.":"\u60A8\u7576\u524D\u6B63\u5728\u904B\u884C\u4E00\u500B\u69CB\u5EFA\uFF0C\u60A8\u53EF\u4EE5\u901A\u904E\u6B64\u5C0D\u8A71\u6846\u5E95\u90E8\u7684\u5C0E\u51FA\u6309\u9215\u67E5\u770B\u5176\u9032\u5EA6\u3002","You have an active subscription":"\u60A8\u6709\u4E00\u500B\u6709\u6548\u7684\u8A02\u95B1","You have reached the maximum number of games you can register! You can unregister games in your Games Dashboard.":"\u60A8\u5DF2\u9054\u5230\u53EF\u6CE8\u518A\u6E38\u6232\u7684\u6700\u5927\u6578\u91CF\uFF01\u60A8\u53EF\u4EE5\u5728\u6E38\u6232\u5100\u8868\u677F\u4E2D\u6CE8\u92B7\u6E38\u6232\u3002","You have reached the maximum number of guest collaborators for your subscription. Ask this user to get a Pro subscription!":"\u60A8\u7684\u8A02\u95B1\u5DF2\u9054\u5230\u8A2A\u5BA2\u5408\u4F5C\u8005\u7684\u6700\u5927\u6578\u76EE\u3002\u8ACB\u6B64\u7528\u6236\u7372\u5F97\u5C08\u696D\u8A02\u95B1\uFF01","You have to wait {0} days before you can reactivate an archived account.":function(a){return["\u60A8\u5FC5\u9808\u7B49 ",a("0")," \u5929\u624D\u80FD\u91CD\u65B0\u6FC0\u6D3B\u5DF2\u5B58\u6A94\u7684\u5E33\u6236\u3002"]},"You have unlocked full access to GDevelop to create without limits!":"\u60A8\u5DF2\u89E3\u9396\u5C0D GDevelop \u7684\u5B8C\u5168\u8A2A\u554F\u6B0A\u9650\uFF0C\u53EF\u4EE5\u7121\u9650\u5236\u5730\u9032\u884C\u5275\u4F5C\uFF01","You have unsaved changes in your project.":"\u4F60\u7684\u9805\u76EE\u4E2D\u6709\u672A\u5132\u5B58\u7684\u8B8A\u66F4\u3002","You haven't contributed any examples":"\u60A8\u9084\u6C92\u6709\u8CA2\u737B\u4EFB\u4F55\u793A\u4F8B","You haven't contributed any extensions":"\u60A8\u9084\u6C92\u6709\u8CA2\u737B\u4EFB\u4F55\u64F4\u5C55","You just added an instance to a hidden layer (\"{0}\"). Open the layer panel to make it visible.":function(a){return["\u60A8\u525B\u525B\u5411\u96B1\u85CF\u5C64 (\"",a("0"),"\") \u6DFB\u52A0\u4E86\u4E00\u500B\u5BE6\u4F8B\u3002\u8ACB\u6253\u958B\u5716\u5C64\u9762\u677F\u4F7F\u5176\u53EF\u898B\u3002"]},"You might like":"\u4F60\u53EF\u80FD\u6703\u559C\u6B61","You modified this project on the {formattedDate} at {formattedTime}. Do you want to overwrite your changes?":function(a){return["\u60A8\u65BC ",a("formattedDate")," \u7684 ",a("formattedTime")," \u4FEE\u6539\u4E86\u6B64\u5C08\u6848\u3002\u60A8\u8981\u8986\u84CB\u60A8\u7684\u66F4\u6539\u55CE\uFF1F"]},"You must be connected to use online export services.":"\u60A8\u5FC5\u9808\u9023\u63A5\u624D\u80FD\u4F7F\u7528\u5728\u7DDA\u5C0E\u51FA\u670D\u52D9\u3002","You must be logged in to invite collaborators.":"\u60A8\u5FC5\u9808\u767B\u9304\u624D\u80FD\u9080\u8ACB\u5408\u4F5C\u8005\u3002","You must own a Spine license to publish a game with a Spine object.":"\u60A8\u5FC5\u9808\u64C1\u6709 Spine \u8A31\u53EF\u8B49\u624D\u80FD\u767C\u5E03\u5E36\u6709 Spine \u5C0D\u8C61\u7684\u6E38\u6232\u3002","You must re-open the project to continue this chat.":"\u60A8\u5FC5\u9808\u91CD\u65B0\u6253\u958B\u5C08\u6848\u4EE5\u7E7C\u7E8C\u6B64\u804A\u5929\u3002","You must select a key.":"\u60A8\u5FC5\u9808\u9078\u64C7\u4E00\u500B\u9375\u3002","You must select a valid key. \"{0}\" is not valid.":function(a){return["\u60A8\u5FC5\u9808\u9078\u64C7\u4E00\u500B\u6709\u6548\u7684\u9375\uFF0C \"",a("0"),"\" \u662F\u7121\u6548\u7684\u3002"]},"You must select a valid key. \"{value}\" is not valid.":function(a){return["\u60A8\u5FC5\u9808\u9078\u64C7\u4E00\u500B\u6709\u6548\u7684\u9375\uFF0C \"",a("value"),"\" \u662F\u7121\u6548\u7684\u3002"]},"You must select a valid value. \"{value}\" is not valid.":function(a){return["\u60A8\u5FC5\u9808\u9078\u64C7\u4E00\u500B\u6709\u6548\u7684\u503C\u3002\"",a("value"),"\" \u7121\u6548\u3002"]},"You must select a value.":"\u60A8\u5FC5\u9808\u9078\u64C7\u4E00\u500B\u503C\u3002","You must select at least one user to be the author of the game.":"\u60A8\u5FC5\u9808\u9078\u64C7\u81F3\u5C11\u4E00\u500B\u7528\u6236\u4F5C\u70BA\u904A\u6232\u7684\u4F5C\u8005\u3002","You must select at least one user to be the owner of the game.":"\u60A8\u5FC5\u9808\u9078\u64C7\u81F3\u5C11\u4E00\u500B\u7528\u6236\u4F5C\u70BA\u6E38\u6232\u7684\u6240\u6709\u8005\u3002","You need a Apple Developer account to create a certificate.":"\u60A8\u9700\u8981\u4E00\u500B Apple \u958B\u767C\u8005\u5E33\u6236\u4F86\u5275\u5EFA\u8B49\u66F8\u3002","You need a Apple Developer account to create an API key that will automatically publish your app.":"\u60A8\u9700\u8981\u4E00\u500B Apple \u958B\u767C\u8005\u5E33\u6236\u4F86\u5275\u5EFA\u5C07\u81EA\u52D5\u767C\u5E03\u60A8\u7684\u61C9\u7528\u7A0B\u5E8F\u7684 API \u5BC6\u9470\u3002","You need to cancel your current subscription before joining a team.":"\u60A8\u9700\u8981\u5728\u52A0\u5165\u5718\u968A\u4E4B\u524D\u53D6\u6D88\u7576\u524D\u7684\u8A02\u95B1\u3002","You need to first save your project to the cloud to invite collaborators.":"\u60A8\u9700\u8981\u9996\u5148\u5C07\u60A8\u7684\u9805\u76EE\u4FDD\u5B58\u5230\u4E91\u7AEF\u4F86\u9080\u8ACB\u5408\u4F5C\u8005\u3002","You need to login first to see your builds.":"\u60A8\u9700\u8981\u5148\u767B\u9304\u624D\u80FD\u770B\u5230\u60A8\u7684\u9805\u76EE\u3002","You need to login first to see your game feedbacks.":"\u4F60\u9700\u8981\u5148\u767B\u9304\u624D\u80FD\u770B\u5230\u4F60\u7684\u6E38\u6232\u53CD\u994B\u3002","You need to save this project as a cloud project to install premium assets. Please save your project and try again.":"\u60A8\u9700\u8981\u5C07\u6B64\u9805\u76EE\u4FDD\u5B58\u70BA\u4E91\u9805\u76EE\u4F86\u5B89\u88DD\u6B64\u9AD8\u7D1A\u7D20\u6750\u3002\u8ACB\u4FDD\u5B58\u60A8\u7684\u9805\u76EE\uFF0C\u7136\u540E\u91CD\u8A66\uFF01","You need to save this project as a cloud project to install this asset. Please save your project and try again.":"\u60A8\u9700\u8981\u5C07\u6B64\u9805\u76EE\u4FDD\u5B58\u70BA\u4E91\u9805\u76EE\u4F86\u5B89\u88DD\u6B64\u7D20\u6750\u3002\u8ACB\u4FDD\u5B58\u60A8\u7684\u9805\u76EE\uFF0C\u7136\u540E\u91CD\u8A66\uFF01","You received {0} credits thanks to your subscription":function(a){return["\u7531\u4E8E\u60A8\u7684\u8A02\u95B1\uFF0C\u60A8\u7372\u5F97\u4E86 ",a("0")," \u7A4D\u5206"]},"You should have received an email containing instructions to reset and set a new password. Once it's done, you can use your new password in GDevelop.":"\u60A8\u61C9\u8A72\u6536\u5230\u4E00\u5C01\u5305\u542B\u91CD\u7F6E\u5BC6\u78BC\u7684\u4FE1\u90F5\u4EF6\u3002\u5B8C\u6210\u540E\uFF0C\u60A8\u5C31\u53EF\u4EE5\u5728 GDevelop \u4E2D\u4F7F\u7528\u60A8\u7684\u65B0\u5BC6\u78BC\u4E86\u3002","You still have {availableCredits} credits you can use for AI requests.":function(a){return["\u60A8\u4ECD\u7136\u64C1\u6709 ",a("availableCredits")," \u7A4D\u5206\u53EF\u7528\u65BC AI \u8ACB\u6C42\u3002"]},"You still have {percentage}% left on this month's AI usage.":function(a){return["\u60A8\u672C\u6708\u7684 AI \u4F7F\u7528\u91CF\u9084\u5269 ",a("percentage"),"%\u3002"]},"You still have {percentage}% left on this month's AI usage. It resets on {dateString} at {timeString}.":function(a){return["\u60A8\u672C\u6708\u7684 AI \u4F7F\u7528\u91CF\u9084\u5269 ",a("percentage"),"%\u3002\u5B83\u5C07\u5728 ",a("dateString")," \u7684 ",a("timeString")," \u91CD\u7F6E\u3002"]},"You still have {percentage}% left on this week's AI usage.":function(a){return["\u60A8\u672C\u9031\u7684 AI \u4F7F\u7528\u91CF\u9084\u5269 ",a("percentage"),"%\u3002"]},"You still have {percentage}% left on this week's AI usage. It resets on {dateString} at {timeString}.":function(a){return["\u60A8\u672C\u9031\u7684 AI \u4F7F\u7528\u91CF\u9084\u5269 ",a("percentage"),"%\u3002\u5B83\u5C07\u5728 ",a("dateString")," \u7684 ",a("timeString")," \u91CD\u7F6E\u3002"]},"You still have {percentage}% left on today's AI usage.":function(a){return["\u60A8\u4ECA\u5929\u7684 AI \u4F7F\u7528\u91CF\u9084\u5269 ",a("percentage"),"%\u3002"]},"You still have {percentage}% left on today's AI usage. It resets on {dateString} at {timeString}.":function(a){return["\u60A8\u4ECA\u5929\u7684 AI \u4F7F\u7528\u91CF\u9084\u5269 ",a("percentage"),"%\u3002\u5B83\u5C07\u5728 ",a("dateString")," \u7684 ",a("timeString")," \u91CD\u7F6E\u3002"]},"You will get access to special discounts on the GDevelop asset store, as well as weekly stats about your games.":"\u4F60\u5C07\u7372\u5F97 GDevelopment \u8CC7\u7522\u5546\u5E97\u7684\u7279\u5225\u6298\u6263\uFF0C\u4EE5\u53CA\u95DC\u4E8E\u4F60\u7684\u6E38\u6232\u7684\u6BCF\u5468\u7D71\u8A08\u6578\u64DA\u3002","You will lose all custom collision masks. Do you want to continue?":"\u60A8\u5C07\u4E1F\u5931\u6240\u6709\u81EA\u5B9A\u7FA9\u78B0\u649E\u906E\u7F69\u3002\u662F\u5426\u8981\u7E7C\u7E8C\uFF1F","You will lose any progress made with the external editor. Do you wish to cancel?":"\u60A8\u5C07\u5931\u53BB\u4F7F\u7528\u5916\u90E8\u7DE8\u8F2F\u5668\u53D6\u5F97\u7684\u4EFB\u4F55\u9032\u5C55\u3002\u60A8\u60F3\u53D6\u6D88\u55CE\uFF1F","You'll convert {0} USD to {1} credits.":function(a){return["\u60A8\u5C07\u628A ",a("0")," \u7F8E\u5143\u514C\u63DB\u70BA ",a("1")," \u7A4D\u5206\u3002"]},"You're about to add 1 asset.":"\u60A8\u5C07\u8981\u6DFB\u52A01\u500B\u8CC7\u7522\u3002","You're about to add {0} assets.":function(a){return["\u60A8\u5C07\u8981\u6DFB\u52A0 ",a("0")," \u500B\u7D20\u6750\u3002\u662F\u5426\u7E7C\u7E8C\uFF1F"]},"You're about to cash out {0} USD.":function(a){return["\u60A8\u5373\u5C07\u63D0\u53D6 ",a("0")," \u7F8E\u5143\u3002"]},"You're about to open (or re-open) a project. Click on \"Open the Project\" to continue.":"\u60A8\u5373\u5C07\u6253\u958B(\u6216\u91CD\u65B0\u6253\u958B)\u4E00\u500B\u9805\u76EE\u3002\u9EDE\u64CA\u201C\u6253\u958B\u9805\u76EE\u201D\u7E7C\u7E8C\u3002","You're about to restart this multichapter guided lesson.":"\u60A8\u5373\u5C07\u91CD\u65B0\u958B\u59CB\u6B64\u591A\u7AE0\u7BC0\u7684\u6307\u5C0E\u8AB2\u7A0B\u3002","You're awesome!":"\u4F60\u592A\u68D2\u4E86\uFF01","You're deleting a game which:{0} - {1} {2} - {3} {4} If you continue, the game and this project will be deleted.{5} This action is irreversible. Do you want to continue?":function(a){return["\u60A8\u6B63\u5728\u522A\u9664\u7684\u662F\u4E00\u500B\u904A\u6232\uFF1A",a("0")," - ",a("1")," ",a("2")," - ",a("3")," ",a("4")," \u5982\u679C\u7E7C\u7E8C\uFF0C\u8A72\u904A\u6232\u548C\u8A72\u9805\u76EE\u5C07\u6703\u88AB\u522A\u9664\u3002",a("5")," \u6B64\u64CD\u4F5C\u7121\u6CD5\u64A4\u6D88\u3002\u60A8\u78BA\u5B9A\u8981\u7E7C\u7E8C\u55CE\uFF1F"]},"You're leaving the game tutorial":"\u4F60\u8981\u96E2\u958B\u6E38\u6232\u6559\u7A0B","You're now logged out":"\u60A8\u73FE\u5728\u5DF2\u9000\u51FA","You're trying to save changes made to a previous version of your project. If you continue, it will be used as the new latest version.":"\u60A8\u6B63\u5728\u5617\u8A66\u4FDD\u5B58\u5C0D\u9805\u76EE\u5148\u524D\u7248\u672C\u6240\u505A\u7684\u66F4\u6539\u3002\u5982\u679C\u7E7C\u7E8C\uFF0C\u5B83\u5C07\u7528\u4F5C\u65B0\u7684\u6700\u65B0\u7248\u672C\u3002","You're {missingCredits} credits short.":function(a){return["\u60A8\u9084\u7F3A ",a("missingCredits")," \u500B\u7A4D\u5206\u3002"]},"You've been invited to join a team by {inviterEmail}":function(a){return["\u60A8\u88AB ",a("inviterEmail")," \u9080\u8ACB\u52A0\u5165\u4E00\u500B\u5718\u968A\u3002"]},"You've made some changes here. Are you sure you want to discard them and open the behavior events?":"\u4F60\u5728\u9019\u91CC\u505A\u4E86\u4E00\u4E9B\u6539\u8B8A\u3002\u60A8\u78BA\u5B9A\u8981\u4E1F\u68C4\u5B83\u5011\u5E76\u6253\u958B\u884C\u70BA\u4E8B\u4EF6\u55CE\uFF1F","You've made some changes here. Are you sure you want to discard them and open the function?":"\u60A8\u5DF2\u7D93\u5728\u9019\u91CC\u9032\u884C\u4E86\u4E00\u4E9B\u4FEE\u6539\u3002\u60A8\u78BA\u5B9A\u8981\u653E\u68C4\u5B83\u5011\u5E76\u6253\u958B\u51FD\u6578\u55CE\uFF1F","You've ran out of GDevelop Credits.":"\u60A8\u5DF2\u7D93\u8017\u76E1\u4E86 GDevelop \u7A4D\u5206\u3002","You've ran out of GDevelop credits to continue this conversation.":"\u60A8\u5DF2\u7D93\u8017\u76E1\u4E86 GDevelop \u7A4D\u5206\u4EE5\u7E7C\u7E8C\u6B64\u5C0D\u8A71\u3002","You've ran out of free AI requests.":"\u60A8\u5DF2\u7D93\u8017\u76E1\u4E86\u514D\u8CBB\u7684 AI \u8ACB\u6C42\u3002","You've reached the limit of cloud projects you can have. Delete some existing cloud projects of yours before trying again.":"\u60A8\u5DF2\u7D93\u9054\u5230\u4E86\u60A8\u53EF\u4EE5\u4F7F\u7528\u7684\u4E91\u7AEF\u9805\u76EE\u7684\u6975\u9650\u3002\u5728\u518D\u6B21\u5617\u8A66\u4E4B\u524D\u5148\u522A\u9664\u4E00\u4E9B\u73FE\u6709\u7684\u4E91\u7AEF\u9805\u76EE\u3002","You've reached your maximum of {0} leaderboards for your game":function(a){return["\u4F60\u7684\u6E38\u6232\u5DF2\u7D93\u9054\u5230 ",a("0")," \u500B\u6392\u884C\u699C\u7684\u4E0A\u9650"]},"You've reached your maximum storage of {maximumCount} cloud projects":function(a){return["\u60A8\u5DF2\u9054\u5230 ",a("maximumCount")," \u96F2\u5C08\u6848\u7684\u6700\u5927\u5B58\u5132\u9650\u5EA6"]},"YouTube channel (tutorials and more)":"YouTube\u983B\u9053 (\u6559\u7A0B\u548C\u66F4\u591A)","Your Discord username":"\u60A8\u7684 Discord \u7528\u6236\u540D","Your account has been deleted!":"\u60A8\u7684\u5E33\u6236\u5DF2\u88AB\u522A\u9664\uFF01","Your account is upgraded, with the extra exports and online services. If you wish to change later, come back to your profile and choose another plan.":"\u60A8\u7684\u5E33\u6236\u5DF2\u5347\u7D1A\uFF0C\u5E36\u6709\u984D\u5916\u7684\u5C0E\u51FA\u548C\u5728\u7DDA\u670D\u52D9\u3002 \u5982\u679C\u60A8\u5E0C\u671B\u7A0D\u540E\u66F4\u6539\uFF0C\u8ACB\u56DE\u5230\u60A8\u7684\u500B\u4EBA\u8CC7\u6599\u5E76\u9078\u64C7\u53E6\u4E00\u500B\u8A08\u5283\u3002","Your browser will now open to enter your payment details.":"\u60A8\u7684\u700F\u89BD\u5668\u73FE\u5728\u5C07\u6253\u958B\u4EE5\u8F38\u5165\u60A8\u7684\u4ED8\u6B3E\u8A73\u7D30\u4FE1\u606F\u3002","Your computer":"\u60A8\u7684\u96FB\u8166","Your current subscription plan allows restoring versions from the last {historyRetentionDays} days.<0/>Get a higher plan to access older versions.":function(a){return["\u60A8\u7576\u524D\u7684\u8A02\u95B1\u8A08\u5283\u5141\u8A31\u5F9E\u904E\u53BB ",a("historyRetentionDays")," \u5929\u5167\u6062\u5FA9\u7248\u672C\u3002<0/>\u8ACB\u5347\u7D1A\u5230\u66F4\u9AD8\u7684\u8A08\u5283\u4EE5\u8A2A\u554F\u820A\u7248\u3002"]},"Your feedback is valuable to help us improve our premium services. Why are you canceling your subscription?":"\u60A8\u7684\u53CD\u994B\u5C0D\u4E8E\u5E6B\u52A9\u6211\u5011\u6539\u9032\u512A\u8CEA\u670D\u52D9\u975E\u5E38\u6709\u50F9\u503C\u3002\u70BA\u4EC0\u4E48\u8981\u53D6\u6D88\u8A02\u95B1\uFF1F","Your forum account with email {email} will reflect your subscription level. You can press the sync button to update it immediately.":function(a){return["\u60A8\u7684\u8AD6\u58C7\u5E33\u865F\uFF08\u96FB\u5B50\u90F5\u4EF6 ",a("email"),"\uFF09\u5C07\u53CD\u6620\u60A8\u7684\u8A02\u95B1\u7D1A\u5225\u3002\u60A8\u53EF\u4EE5\u6309\u4E0B\u540C\u6B65\u6309\u9215\u7ACB\u5373\u66F4\u65B0\u3002"]},"Your free trial will expire in {0} hours.":function(a){return["\u60A8\u7684\u514D\u8CBB\u8A66\u7528\u671F\u5C07\u5728 ",a("0")," \u5C0F\u6642\u5167\u5230\u671F\u3002"]},"Your game has some invalid elements, please fix these before continuing:":"\u60A8\u7684\u6E38\u6232\u6709\u4E00\u4E9B\u7121\u6548\u5143\u7D20\uFF0C\u8ACB\u5728\u7E7C\u7E8C\u4E4B\u524D\u4FEE\u5FA9\u9019\u4E9B\u5143\u7D20\uFF1A","Your game is hidden on gd.games":"\u60A8\u7684\u904A\u6232\u5728 gd.games \u4E0A\u88AB\u96B1\u85CF","Your game is in the \u201CBuild\u201D section or you can restart the tutorial.":"\u4F60\u7684\u904A\u6232\u5728\u300C\u5EFA\u7F6E\u300D\u90E8\u5206\uFF0C\u6216\u8005\u4F60\u53EF\u4EE5\u91CD\u65B0\u958B\u59CB\u6559\u7A0B\u3002","Your game is not published on gd.games":"\u60A8\u7684\u904A\u6232\u5C1A\u672A\u5728 gd.games \u4E0A\u767C\u5E03","Your game may not be registered, create one in the leaderboard manager.":"\u60A8\u7684\u904A\u6232\u53EF\u80FD\u5C1A\u672A\u8A3B\u518A\uFF0C\u8ACB\u5728\u6392\u884C\u699C\u7BA1\u7406\u5668\u4E2D\u5275\u5EFA\u4E00\u500B\u3002","Your game will be exported and packaged online as a stand-alone game for Windows, Linux and/or macOS.":"\u60A8\u7684\u6E38\u6232\u5C07\u88AB\u5C0E\u51FA\u548C\u6253\u5305\uFF0C\u4F5C\u70BAWindows\u3001Linux\u548C/\u6216macOS\u7684\u7368\u7ACB\u6E38\u6232\u3002","Your game won't work if you open the index.html file on your computer. You must upload it to a web hosting platform (Itch.io, Poki, CrazyGames etc...) or a web server to run it.":"\u5982\u679C\u60A8\u5728\u8A08\u7B97\u6A5F\u4E0A\u6253\u958B index.html \u6587\u4EF6\uFF0C\u60A8\u7684\u6E38\u6232\u5C07\u7121\u6CD5\u904B\u884C\u3002\u60A8\u5FC5\u9808\u5C07\u5176\u4E0A\u50B3\u5230\u7DB2\u7D61\u6258\u7BA1\u5E73\u81FA (Itch.io\u3001Poki\u3001CrazyGames \u7B49) \u6216\u7DB2\u7D61\u670D\u52D9\u5668\u624D\u80FD\u904B\u884C\u5B83\u3002","Your game {0} received a feedback message: \"{1}...\"":function(a){return["\u60A8\u7684\u6E38\u6232 ",a("0")," \u6536\u5230\u4E00\u689D\u53CD\u994B\u6D88\u606F\uFF1A\u201C",a("1"),"...\u201D"]},"Your game {0} received {1} feedback messages":function(a){return["\u60A8\u7684\u6E38\u6232 ",a("0")," \u6536\u5230\u4E86 ",a("1")," \u689D\u53CD\u994B\u6D88\u606F"]},"Your game {0} was played more than {1} times!":function(a){return["\u60A8\u7684\u6E38\u6232 ",a("0")," \u5DF2\u73A9\u8D85\u904E ",a("1")," \u6B21\uFF01"]},"Your latest changes could not be applied to the preview(s) being run. 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Lay back, we'll contact you shortly.":"\uD83C\uDF89 \u60A8\u7684\u8ACB\u6C42\u5DF2\u4FDD\u5B58\u3002\u8ACB\u7A0D\u5019\uFF0C\u6211\u5011\u5C07\u5118\u5FEB\u8207\u60A8\u806F\u7E6B\u3002","\uD83D\uDC4B Good to see you {username}!":function(a){return["\uD83D\uDC4B \u5F88\u9AD8\u8208\u770B\u5230\u4F60 ",a("username"),"\uFF01"]},"\uD83D\uDC4B Good to see you!":"\uD83D\uDC4B \u5F88\u9AD8\u8208\u770B\u5230\u4F60 \uFF01","\uD83D\uDC4B Welcome to GDevelop {username}!":function(a){return["\uD83D\uDC4B \u6B61\u8FCE\u4F7F\u7528 GDevelop ",a("username"),"\uFF01"]},"\uD83D\uDC4B Welcome to GDevelop!":"\uD83D\uDC4B \u6B61\u8FCE\u4F7F\u7528 GDevelop \uFF01","Change the width of an object.":"\u6539\u8B8A\u7269\u4EF6\u5BEC\u5EA6","the width":"\u5BEC\u5EA6","Change the height of an object.":"\u8B8A\u66F4\u76EE\u6A19\u9AD8\u5EA6","the height":"\u9AD8\u5EA6","Scale":"\u7E2E\u653E","Modify the scale of the specified object.":"\u8B8A\u66F4\u6307\u5B9A\u76EE\u6A19\u6BD4\u4F8B","the scale":"\u7E2E\u653E\u6BD4\u4F8B","Scale on X axis":"\u5728X\u8EF8\u4E0A\u7684\u7E2E\u653E","the width's scale of an object":"\u7269\u9AD4\u5BEC\u5EA6\u6BD4\u4F8B","the width's scale":"\u5BEC\u5EA6\u6BD4\u4F8B","Scale on Y axis":"\u5728Y\u8EF8\u4E0A\u7684\u7E2E\u653E","the height's scale of an object":"\u7269\u9AD4\u9AD8\u5EA6\u6BD4\u4F8B","the height's scale":"\u9AD8\u5EA6\u6BD4\u4F8B","Flip the object horizontally":"\u4F7F\u7269\u4EF6\u6C34\u5E73\u7FFB\u8F49","Flip horizontally _PARAM0_: _PARAM1_":"\u6C34\u5E73\u7FFB\u8F49 _PARAM0_ : _PARAM1_","Activate flipping":"\u555F\u52D5\u7FFB\u8F49","Flip the object vertically":"\u5782\u76F4\u7FFB\u8F49\u7269\u4EF6","Flip vertically _PARAM0_: _PARAM1_":"\u5782\u76F4\u7FFB\u8F49 _PARAM0_ : _PARAM1_","Horizontally flipped":"\u6C34\u5E73\u7FFB\u8F49","Check if the object is horizontally flipped":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u6C34\u5E73\u7FFB\u8F49","_PARAM0_ is horizontally flipped":"_PARAM0_ \u662F\u6C34\u5E73\u7FFB\u8F49","Vertically flipped":"\u5782\u76F4\u7FFB\u8F49","Check if the object is vertically flipped":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5782\u76F4\u7FFB\u8F49","_PARAM0_ is vertically flipped":"_PARAM0_ \u662F\u5782\u76F4\u7FFB\u8F49","the opacity of an object, between 0 (fully transparent) to 255 (opaque)":"\u7269\u4EF6\u7684\u4E0D\u900F\u660E\u5EA6\uFF0C\u4ECB\u4E8E 0 (\u5B8C\u5168\u900F\u660E) \u5230 255 (\u4E0D\u900F\u660E) \u4E4B\u9593","the opacity":"\u4E0D\u900F\u660E\u5EA6","Change ":"\u66F4\u6539 ","Check the property value for .":"\u6AA2\u67E5 \u7684\u5C6C\u6027\u503C\u3002","Property of _PARAM0_ is true":"_PARAM0_ \u5C6C\u6027 \u70BA true","Update the property value for .":"Update the property value for .","Set property value for of _PARAM0_ to ":"\u5C07 _PARAM0_ \u7684 \u5C6C\u6027\u503C\u8A2D\u70BA ","New value to set":"\u8981\u8A2D\u5B9A\u7684\u65B0\u503C","Toggle":"\u5207\u63DB","Toggle the property value for .\nIf it was true, it will become false, and if it was false it will become true.":"\u5207\u63DB \u7684\u5C6C\u6027\u503C\u3002\n\u5982\u679C\u70BA\u771F\uFF0C\u5C07\u8B8A\u6210\u5047\uFF1B\u5982\u679C\u70BA\u5047\uFF0C\u5C07\u8B8A\u6210\u771F\u3002","Toggle property of _PARAM0_":"\u5207\u63DB\u5C6C\u6027 _PARAM0_","the property value for ":" \u7684\u5C6C\u6027\u503C"," property":" \u5C6C\u6027"," shared property":" \u5171\u4EAB\u5C6C\u6027","Center of rotation":"\u65CB\u8F49\u4E2D\u5FC3","Change the center of rotation of an object relatively to the object origin.":"\u76F8\u5C0D\u65BC\u7269\u9AD4\u539F\u9EDE\uFF0C\u6539\u8B8A\u7269\u9AD4\u65CB\u8F49\u4E2D\u5FC3\u3002","Change the center of rotation of _PARAM0_ to _PARAM1_ ; _PARAM2_ ; _PARAM3_":"\u5C07 _PARAM0_ \u7684\u65CB\u8F49\u4E2D\u5FC3\u66F4\u6539\u70BA _PARAM1_ ; _PARAM2_ ; _PARAM3_","X position":"X \u4F4D\u7F6E","Y position":"Y \u4F4D\u7F6E","Z position":"Z\u4F4D\u7F6E","Change the center of rotation of _PARAM0_ to _PARAM1_ ; _PARAM2_":"\u5C07 _PARAM0_ \u7684\u65CB\u8F49\u4E2D\u5FC3\u66F4\u6539\u70BA _PARAM1_ ; _PARAM2_","Error during exporting! Unable to export events:\n":"\u532F\u51FA\u6642\u767C\u751F\u932F\u8AA4\uFF01\u672A\u80FD\u532F\u51FA\u4E8B\u4EF6\uFF1A\n","Error during export:\n":"\u532F\u51FA\u6642\u767C\u751F\u932F\u8AA4\uFF1A\n","Unable to write ":"\u7121\u6CD5\u5BEB\u5165 ","Javascript code":"Javascript \u4EE3\u78BC","Insert some Javascript code into events":"\u5728\u4E8B\u4EF6\u4E2D\u63D2\u5165\u4E00\u4E9B Javascript \u4EE3\u78BC","Consider objects touching each other, but not overlapping, as in collision (default: no)":"\u5728\u78B0\u649E\u4E2D\u8003\u616E\u76F8\u4E92\u78B0\u649E\u4F46\u4E0D\u91CD\u758A\u7684\u7269\u4EF6 (\u9ED8\u8A8D\uFF1A\u5426)","HTML5 (Web and Android games)":"HTML5 ( \u7DB2\u9801\u548C\u5B89\u5353\u904A\u6232 )","HTML5 and javascript based games for web browsers.":"\u70BA web \u700F\u89BD\u5668\u800C\u8A2D\u7684\u57FA\u4E8E HTML5 \u548C javascript\u7684\u904A\u6232\u3002","Enables the creation of 2D games that can be played in web browsers. These can also be exported to Android with third-party tools.":"\u555F\u7528\u53EF\u5728 web \u700F\u89BD\u5668\u4E2D\u73A9\u76842D \u904A\u6232\u5275\u5EFA\uFF0C\u9019\u4E9B\u4E5F\u53EF\u4EE5\u7528\u7B2C\u4E09\u65B9\u5DE5\u5177\u532F\u51FA\u5230 Android \u3002","Gravity":"\u91CD\u529B","Jump":"\u8DF3\u8E8D","Jump speed":"\u5F48\u8DF3\u901F\u5EA6","Jump sustain time":"\u8DF3\u8E8D\u7DAD\u6301\u6642\u9593","Maximum time (in seconds) during which the jump strength is sustained if the jump key is held - allowing variable height jumps.":"\u5982\u679C\u6309\u4F4F\u8DF3\u8E8D\u9375\uFF0C\u5247\u53EF\u4EE5\u4FDD\u6301\u8DF3\u8E8D\u5F37\u5EA6\u7684\u6700\u9577\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09-\u5141\u8A31\u53EF\u8B8A\u9AD8\u5EA6\u7684\u8DF3\u8E8D\u3002","Max. falling speed":"\u6700\u5927\u4E0B\u843D\u7684\u901F\u5EA6","Ladder climbing speed":"\u722C\u68AF\u901F\u5EA6","Ladder":"\u68AF\u5B50","Acceleration":"\u52A0\u901F\u5EA6","Walk":"\u884C\u8D70","Deceleration":"\u6E1B\u901F","Max. speed":"\u6700\u5927\u901F\u5EA6","Disable default keyboard controls":"\u7981\u7528\u9810\u8A2D\u9375\u76E4\u63A7\u5236","Slope max. angle":"\u659C\u5761\u6700\u5927\u89D2\u5EA6","Can grab platform ledges":"\u53EF\u4EE5\u6293\u5E73\u81FA\u58C1\u67B6","Ledge":"\u5074\u908A","Automatically grab platform ledges without having to move horizontally":"\u81EA\u52D5\u6293\u4F4F\u5E73\u81FA\u58C1\u67B6\uFF0C\u800C\u7121\u9700\u6C34\u5E73\u79FB\u52D5","Grab offset on Y axis":"Y\u8EF8\u5916\u90E8\u504F\u79FB\u91CF","Grab tolerance on X axis":"\u6293\u53D6 X\u8EF8\u4E0A\u7684\u516C\u5DEE","Use frame rate dependent trajectories (deprecated \u2014 best left unchecked)":"\u4F7F\u7528\u8207\u5E40\u901F\u7387\u76F8\u95DC\u7684\u8ECC\u8DE1(\u5DF2\u68C4\u7528\uFF0C\u5EFA\u8B70\u4E0D\u8981\u9078\u4E2D\u6B64\u9078\u9805)","Deprecated options":"\u5DF2\u68C4\u7528\u7684\u9078\u9805","Allows repeated jumps while holding the jump key (deprecated \u2014 best left unchecked)":"\u5141\u8A31\u5728\u6309\u4F4F\u8DF3\u8E8D\u9375\u6642\u91CD\u8907\u8DF3\u8E8D(\u5DF2\u68C4\u7528\uFF0C\u5EFA\u8B70\u4E0D\u8981\u9078\u4E2D\u6B64\u9078\u9805)","Can go down from jumpthru platforms":"\u53EF\u4EE5\u5F9E\u8DF3\u8E8D\u5E73\u81FA\u5411\u4E0B\u79FB\u52D5","Platform":"\u5E73\u53F0","Jumpthru platform":"\u53EF\u7A7F\u8D8A\u5E73\u81FA","Ledges can be grabbed":"\u53EF\u4EE5\u6293\u4F4F\u908A\u89D2","Platform behavior":"\u5E73\u81FA\u884C\u70BA","Platformer character":"\u5E73\u81FA\u89D2\u8272","Jump and run on platforms.":"\u5728\u5E73\u81FA\u4E0A\u8DF3\u8E8D\u548C\u5954\u8DD1\u3002","Is moving":"\u79FB\u52D5\u4E2D","Check if the object is moving (whether it is on the floor or in the air).":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u79FB\u52D5\uFF08\u7121\u8AD6\u662F\u5728\u5730\u677F\u4E0A\u9084\u662F\u5728\u7A7A\u4E2D\uFF09\u3002","_PARAM0_ is moving":"_PARAM0_ \u6B63\u5728\u79FB\u52D5","Platformer state":"\u5E73\u81FA\u72C0\u614B","Is on floor":"\u5728\u5730\u677F\u4E0A","Check if the object is on a platform.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5728\u5E73\u81FA\u4E0A\u3002","_PARAM0_ is on floor":"_PARAM0_ \u5728\u5730\u677F\u4E0A","Is on ladder":"\u662F\u5728\u68AF\u5B50\u4E0A","Check if the object is on a ladder.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5728\u5E73\u81FA\u4E0A\u3002","_PARAM0_ is on ladder":"_PARAM0_ \u5728\u68AF\u5B50\u4E0A","Is jumping":"\u8DF3\u8D77\u4E2D","Check if the object is jumping.":"\u6AA2\u6E2C\u7269\u4EF6\u662F\u5426\u5728\u8DF3\u8D77","_PARAM0_ is jumping":"_PARAM0_ \u6B63\u5728\u8DF3\u8E8D","Is falling":"\u6B63\u5728\u4E0B\u843D","Check if the object is falling.\nNote that the object can be flagged as jumping and falling at the same time: at the end of a jump, the fall speed becomes higher than the jump speed.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u4E0B\u964D\u7684\uFF0C\n\u6CE8\u610F\uFF0C\u7269\u4EF6\u53EF\u4EE5\u88AB\u6A19\u8A18\u70BA\u8DF3\u843D\u5728\u540C\u4E00\u6642\u9593\uFF1A\u5728\u8DF3\u7D50\u675F\uFF0C\u4E0B\u964D\u901F\u5EA6\u9AD8\u4E8E\u8DF3\u901F\u5EA6\u3002","_PARAM0_ is falling":"_PARAM0_ \u6B63\u5728\u4E0B\u843D","Is grabbing platform ledge":"\u6293\u4F4F\u5E73\u81FA\u58C1\u67B6","Check if the object is grabbing a platform ledge.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u6293\u4F4F\u4E86\u5E73\u81FA\u3002","_PARAM0_ is grabbing a platform ledge":"_PARAM0_\u6293\u4F4F\u4E00\u500B\u5E73\u81FA","Compare the gravity applied on the object.":"\u6BD4\u8F03\u65BD\u52A0\u5728\u7269\u9AD4\u4E0A\u7684\u91CD\u529B\u3002","the gravity":"\u91CD\u529B","Platformer configuration":"\u5E73\u81FA\u914D\u7F6E","Gravity to compare to (in pixels per second per second)":"\u8981\u6BD4\u8F03\u7684\u91CD\u529B(\u4EE5\u6BCF\u79D2\u50CF\u7D20\u70BA\u55AE\u4F4D)","Change the gravity applied on an object.":"\u6539\u8B8A\u65BD\u52A0\u5728\u7269\u9AD4\u4E0A\u7684\u91CD\u529B\u3002","Gravity (in pixels per second per second)":"\u91CD\u529B(\u4EE5\u6BCF\u79D2\u50CF\u7D20\u70BA\u55AE\u4F4D)","Maximum falling speed":"\u6700\u5927\u7684\u4E0B\u843D\u901F\u5EA6","Compare the maximum falling speed of the object.":"\u6BD4\u8F03\u7269\u9AD4\u7684\u6700\u5927\u4E0B\u843D\u901F\u5EA6\u3002","the maximum falling speed":"\u6700\u5927\u964D\u843D\u901F\u5EA6","Max speed to compare to (in pixels per second)":"\u8207\u4E4B\u6BD4\u8F03\u7684\u6700\u5927\u901F\u5EA6(\u50CF\u7D20\u6BCF\u79D2)","Change the maximum falling speed of an object.":"\u6539\u8B8A\u7269\u9AD4\u7684\u6700\u5927\u4E0B\u843D\u901F\u5EA6\u3002","Max speed (in pixels per second)":"\u6700\u5927\u901F\u5EA6(\u50CF\u7D20\u6BCF\u79D2)","If jumping, try to preserve the current speed in the air":"\u5982\u679C\u662F\u8DF3\u8E8D\uFF0C\u76E1\u91CF\u4FDD\u6301\u7576\u524D\u7A7A\u4E2D\u7684\u901F\u5EA6","Compare the ladder climbing speed (in pixels per second).":"\u6BD4\u8F03\u722C\u68AF\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20/\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","the ladder climbing speed":"\u722C\u68AF\u901F\u5EA6","Speed to compare to (in pixels per second)":"\u8207\u4E4B\u6BD4\u8F03\u7684\u901F\u5EA6(\u50CF\u7D20\u6BCF\u79D2)","Change the ladder climbing speed.":"\u6539\u8B8A\u68AF\u5B50\u7684\u722C\u5347\u901F\u5EA6\u3002","Speed (in pixels per second)":"\uFF08\u55AE\u4F4D\u70BA\u50CF\u7D20\u6BCF\u79D2\uFF09 \u7684\u901F\u5EA6","Compare the horizontal acceleration of the object.":"\u6BD4\u8F03\u7269\u9AD4\u7684\u6C34\u5E73\u52A0\u901F\u5EA6\u3002","the horizontal acceleration":"\u6C34\u5E73\u52A0\u901F\u5EA6","Acceleration to compare to (in pixels per second per second)":"\u8207\u4E4B\u6BD4\u8F03\u7684\u52A0\u901F(\u50CF\u7D20/\u79D2)","Change the horizontal acceleration of an object.":"\u6539\u8B8A\u7269\u9AD4\u7684\u6C34\u5E73\u52A0\u901F\u5EA6\u3002","Acceleration (in pixels per second per second)":"\u52A0\u901F\u901F(\u50CF\u7D20\u6BCF\u79D2)","Compare the horizontal deceleration of the object.":"\u6BD4\u8F03\u7269\u9AD4\u7684\u6C34\u5E73\u6E1B\u901F\u5EA6\u3002","the horizontal deceleration":"\u6C34\u5E73\u6E1B\u901F","Deceleration to compare to (in pixels per second per second)":"\u8207\u4E4B\u6BD4\u8F03\u7684\u6E1B\u901F(\u50CF\u7D20/\u79D2)","Change the horizontal deceleration of an object.":"\u6539\u8B8A\u7269\u9AD4\u7684\u6C34\u5E73\u6E1B\u901F\u5EA6\u3002","Deceleration (in pixels per second per second)":"\u6E1B\u901F(\u50CF\u7D20\u6BCF\u79D2)","Maximum horizontal speed":"\u6700\u5927\u6C34\u5E73\u901F\u5EA6","Compare the maximum horizontal speed of the object.":"\u6BD4\u8F03\u7269\u9AD4\u7684\u6700\u5927\u6C34\u5E73\u901F\u5EA6\u3002","the maximum horizontal speed":"\u6700\u5927\u6C34\u5E73\u901F\u5EA6","Change the maximum horizontal speed of an object.":"\u66F4\u6539\u7269\u9AD4\u7684\u6700\u5927\u6C34\u5E73\u901F\u5EA6\u3002","Compare the jump speed of the object.Its value is always positive.":"\u6BD4\u8F03\u7269\u9AD4\u7684\u8DF3\u8E8D\u901F\u5EA6\u3002\u5B83\u7684\u503C\u7E3D\u662F\u6B63\u6578\u3002","the jump speed":"\u8DF3\u8E8D\u901F\u5EA6","Change the jump speed of an object. Its value is always positive.":"\u6539\u8B8A\u7269\u9AD4\u7684\u8DF3\u8E8D\u901F\u5EA6\u3002\u5B83\u7684\u503C\u7E3D\u662F\u6B63\u6578\u3002","Compare the jump sustain time of the object.This is the time during which keeping the jump button held allow the initial jump speed to be maintained.":"\u6BD4\u8F03\u7269\u9AD4\u7684\u8DF3\u8E8D\u7DAD\u6301\u6642\u9593\u3002\u9019\u662F\u4FDD\u6301\u6309\u4F4F\u8DF3\u8E8D\u6309\u9215\u5141\u8A31\u7DAD\u6301\u521D\u59CB\u8DF3\u8E8D\u901F\u5EA6\u7684\u6642\u9593\u3002","the jump sustain time":"\u8DF3\u8E8D\u7DAD\u6301\u6642\u9593","Duration to compare to (in seconds)":"\u6BD4\u8F03\u7684\u6301\u7E8C\u6642\u9593(\u4EE5\u79D2\u70BA\u55AE\u4F4D)","Change the jump sustain time of an object.This is the time during which keeping the jump button held allow the initial jump speed to be maintained.":"\u66F4\u6539\u7269\u9AD4\u7684\u8DF3\u8E8D\u7DAD\u6301\u6642\u9593\u3002\u9019\u662F\u4FDD\u6301\u6309\u4F4F\u8DF3\u8E8D\u6309\u9215\u5141\u8A31\u7DAD\u6301\u521D\u59CB\u8DF3\u8E8D\u901F\u5EA6\u7684\u6642\u9593\u3002","Duration (in seconds)":"\u6301\u7E8C\u6642\u9593(\u79D2)","Allow jumping again":"\u662F\u5426\u5141\u8A31\u518D\u6B21\u8DF3\u8E8D","When this action is executed, the object is able to jump again, even if it is in the air: this can be useful to allow a double jump for example. This is not a permanent effect: you must call again this action everytime you want to allow the object to jump (apart if it's on the floor).":"\u7576\u57F7\u884C\u6B64\u64CD\u4F5C\u6642, \u7269\u4EF6\u80FD\u5920\u518D\u6B21\u8DF3\u8E8D. \u5373\u4F7F\u5B83\u5728\u7A7A\u4E2D; \u9019\u80FD\u6709\u52A9\u4E8E [\u5982\uFF1A\u96D9\u500D\u8DF3\u8E8D] , \u4F46\u9019\u4E0D\u662F\u6C38\u4E45\u6548\u679C. \u6BCF\u7576\u4F60\u60F3\u8981\u8B93\u7269\u4EF6\u8DF3\u8E8D\u6642\u4F60\u90FD\u5FC5\u9808\u518D\u6B21\u8ABF\u7528\u6B64\u52D5\u4F5C (\u5982\u679C\u5B83\u5728\u5730\u9762\u4E0A).","Allow _PARAM0_ to jump again":"\u5141\u8A31 _PARAM0_ \u518D\u8DF3\u4E00\u6B21","Forbid jumping again in the air":"\u7981\u6B62\u518D\u6B21\u5728\u7A7A\u4E2D\u8DF3\u8E8D","This revokes the effect of \"Allow jumping again\". The object is made unable to jump while in mid air. This has no effect if the object is not in the air.":"\u9019\u6703\u53D6\u6D88\u201C\u5141\u8A31\u518D\u6B21\u8DF3\u8E8D\u201D\u7684\u6548\u679C\u3002 \u7269\u9AD4\u5728\u534A\u7A7A\u4E2D\u7121\u6CD5\u8DF3\u8E8D\u3002 \u5982\u679C\u7269\u9AD4\u4E0D\u5728\u7A7A\u4E2D\uFF0C\u9019\u6C92\u6709\u4EFB\u4F55\u5F71\u97FF\u3002","Forbid _PARAM0_ to air jump":"\u7981\u6B62_PARAM0_\u7A7A\u4E2D\u8DF3\u8E8D","Abort jump":"\u4E2D\u6B62\u8DF3\u8E8D","Abort the current jump and stop the object vertically. This action doesn't have any effect when the character is not jumping.":"\u4E2D\u6B62\u7576\u524D\u8DF3\u8F49\u5E76\u5782\u76F4\u505C\u6B62\u7269\u4EF6\u3002\u7576\u89D2\u8272\u4E0D\u8DF3\u6642\uFF0C\u9019\u500B\u52D5\u4F5C\u4E0D\u6703\u6709\u4EFB\u4F55\u6548\u679C\u3002","Abort the current jump of _PARAM0_":"\u4E2D\u6B62\u7576\u524D_PARAM0_ \u7684\u8DF3\u8E8D","Can jump":"\u53EF\u4EE5\u8DF3","Check if the object can jump.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u53EF\u4EE5\u8DF3\u8E8D\u3002","_PARAM0_ can jump":"_PARAM0_ \u53EF\u4EE5\u8DF3","Simulate left key press":"\u6A21\u64EC\u5DE6\u9375\u6309\u4E0B","Simulate a press of the left key.":"\u6A21\u64EC\u5DE6\u9375\u7684\u6309\u4E0B\u3002","Simulate pressing Left for _PARAM0_":"\u6A21\u64EC _PARAM0_ \u5DE6\u9375\u6309\u4E0B","Platformer controls":"\u5E73\u81FA\u63A7\u5236","Simulate right key press":"\u6A21\u64EC\u53F3\u9375\u6309\u4E0B","Simulate a press of the right key.":"\u6A21\u64EC\u53F3\u9375\u7684\u6309\u4E0B\u3002","Simulate pressing Right for _PARAM0_":"\u6A21\u64EC _PARAM0_ \u53F3\u9375\u6309\u4E0B","Simulate up key press":"\u6A21\u64EC\u4E0A\u9375\u6309\u4E0B","Simulate a press of the up key (used when on a ladder).":"\u6A21\u64EC\u4E0A\u9375\u7684\u6309\u4E0B\uFF08\u5728\u68AF\u5B50\u4E0A\u6642\uFF09\u3002","Simulate pressing Up for _PARAM0_":"\u6A21\u64EC _PARAM0_ \u4E0A\u9375\u6309\u4E0B","Simulate down key press":"\u6A21\u64EC\u4E0B\u9375\u6309\u4E0B","Simulate a press of the down key (used when on a ladder).":"\u6A21\u64EC\u4E0B\u9375\u7684\u6309\u4E0B\uFF08\u5728\u68AF\u5B50\u4E0A\u6642\uFF09\u3002","Simulate pressing Down for _PARAM0_":"\u6A21\u64EC _PARAM0_ \u4E0B\u9375\u6309\u4E0B","Simulate ladder key press":"\u6A21\u64EC\u68AF\u9375\u6309\u4E0B","Simulate a press of the ladder key (used to grab a ladder).":"\u6A21\u64EC\u68AF\u9375\u6309\u4E0B\uFF08\u7528\u4E8E\u6293\u4F4F\u68AF\u5B50\uFF09\u3002","Simulate pressing Ladder key for _PARAM0_":"\u6A21\u64EC _PARAM0_ \u68AF\u9375\u6309\u4E0B","Simulate release ladder key press":"\u6A21\u64EC\u91CB\u653E\u68AF\u5F62\u6309\u9375","Simulate a press of the Release Ladder key (used to get off a ladder).":"\u6A21\u64EC\u6309\u4E0B\u91CB\u653E\u68AF\u5B50\u9375(\u7528\u4E8E\u96E2\u958B\u68AF\u5B50)\u3002","Simulate pressing Release Ladder key for _PARAM0_":"\u6A21\u64EC\u6309\u4E0B_PARAM0_\u7684\u91CB\u653E\u68AF\u9375","Simulate jump key press":"\u6A21\u64EC\u8DF3\u8E8D\u9375\u6309\u4E0B","Simulate a press of the jump key.":"\u6A21\u64EC\u8DF3\u8E8D\u9375\u7684\u6309\u4E0B\u3002","Simulate pressing Jump key for _PARAM0_":"\u6A21\u64EC _PARAM0_ \u8DF3\u8E8D\u9375\u6309\u4E0B","Simulate release platform key press":"\u6A21\u64EC\u91CB\u653E\u5E73\u81FA\u6309\u9375","Simulate a press of the release platform key (used when grabbing a platform ledge).":"\u6A21\u64EC\u6309\u4E0B\u91CB\u653E\u5E73\u81FA\u9375(\u5728\u6293\u4F4F\u5E73\u81FA\u58C1\u67B6\u6642\u4F7F\u7528)\u3002","Simulate pressing Release Platform key for _PARAM0_":"\u6A21\u64EC\u6309\u4E0B _PARAM0_ \u7684\u91CB\u653E\u5E73\u81FA\u9375","Simulate control":"\u985E\u6BD4\u63A7\u5236","Simulate a press of a key.\nValid keys are Left, Right, Jump, Ladder, Release Ladder, Up, Down.":"\u6A21\u64EC\u6309\u9375\u7684\u6309\u4E0B\u3002\n\u6709\u6548\u7684\u9375\u662F\u5411\u5DE6\u3001\u5411\u53F3\u3001\u8DF3\u8E8D\u3001\u68AF\u5B50\u3001\u91CB\u653E\u68AF\u5B50\u3001\u5411\u4E0A\u3001\u5411\u4E0B\u3002","Simulate pressing _PARAM2_ key for _PARAM0_":"\u6A21\u64EC _PARAM0_ _PARAM2_ \u9375\u6309\u4E0B","Key":"\u95DC\u9375","Control pressed or simulated":"\u6309\u4E0B\u6216\u6A21\u64EC\u63A7\u5236","A control was applied from a default control or simulated by an action.":"\u5F9E\u9ED8\u8A8D\u63A7\u5236\u6216\u901A\u904E\u52D5\u4F5C\u6A21\u64EC\u61C9\u7528\u63A7\u5236\u3002","_PARAM0_ has the _PARAM2_ key pressed or simulated":"_PARAM0_ \u6309\u4E0B\u6216\u6A21\u64EC\u7684 _PARAM2_ \u9375","Ignore default controls":"\u5FFD\u7565\u9ED8\u8A8D\u63A7\u5236","De/activate the use of default controls.\nIf deactivated, use the simulated actions to move the object.":"\u53D6\u6D88/\u6FC0\u6D3B\u9ED8\u8A8D\u63A7\u5236\u7684\u4F7F\u7528\u3002\n\u5982\u679C\u53D6\u6D88\u6FC0\u6D3B\uFF0C\u4F7F\u7528\u6A21\u64EC\u7684\u52D5\u4F5C\u79FB\u52D5\u7269\u4EF6\u3002","Ignore default controls for _PARAM0_: _PARAM2_":"\u5FFD\u7565_PARAM0_\u7684\u9ED8\u8A8D\u63A7\u4EF6\uFF1A_PARAM2_","Ignore controls":"\u5FFD\u7565\u63A7\u5236","Platform grabbing":"\u5E73\u81FA\u6293\u53D6","Enable (or disable) the ability of the object to grab platforms when falling near to one.":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u7269\u4EF6\u63A5\u8FD1\u5E73\u81FA\u6642\u6293\u4F4F\u5E73\u81FA\u7684\u80FD\u529B\u3002","Allow _PARAM0_ to grab platforms: _PARAM2_":"\u5141\u8A31 _PARAM0_ \u6293\u53D6\u5E73\u81FA\uFF1A_PARAM2_","Can grab platforms":"\u53EF\u4EE5\u6293\u53D6\u5E73\u81FA","Check if the object can grab the platforms.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u53EF\u4EE5\u6293\u53D6\u5E73\u81FA\u3002","_PARAM0_ can grab the platforms":"_PARAM0_ \u53EF\u4EE5\u6293\u53D6\u5E73\u81FA","Current falling speed":"\u7576\u524D\u4E0B\u843D\u901F\u5EA6","Compare the current falling speed of the object. Its value is always positive.":"\u6BD4\u8F03\u7269\u9AD4\u7576\u524D\u7684\u4E0B\u964D\u901F\u5EA6\uFF0C\u5B83\u7684\u503C\u7E3D\u662F\u6B63\u6578\u3002","the current falling speed":"\u7576\u524D\u4E0B\u964D\u901F\u5EA6","Change the current falling speed of the object. This action doesn't have any effect when the character is not falling or is in the first phase of a jump.":"\u6539\u8B8A\u7269\u9AD4\u7576\u524D\u7684\u4E0B\u843D\u901F\u5EA6\u3002\u7576\u89D2\u8272\u6C92\u6709\u4E0B\u843D\u6216\u8005\u8655\u4E8E\u8DF3\u8E8D\u7684\u7B2C\u4E00\u968E\u6BB5\u6642\uFF0C\u9019\u500B\u52D5\u4F5C\u6C92\u6709\u4EFB\u4F55\u6548\u679C\u3002","Current jump speed":"\u7576\u524D\u8DF3\u8E8D\u901F\u5EA6","Compare the current jump speed of the object. Its value is always positive.":"\u6BD4\u8F03\u7269\u9AD4\u7576\u524D\u7684\u8DF3\u8E8D\u901F\u5EA6\u3002\u5B83\u7684\u503C\u7E3D\u662F\u6B63\u6578\u3002","the current jump speed":"\u7576\u524D\u8DF3\u8E8D\u901F\u5EA6","Current horizontal speed":"\u7576\u524D\u6C34\u5E73\u901F\u5EA6","Change the current horizontal speed of the object. The object moves to the left with negative values and to the right with positive ones":"\u66F4\u6539\u7269\u4EF6\u7684\u7576\u524D\u6C34\u5E73\u901F\u5EA6\u3002\u7269\u4EF6\u5411\u5DE6\u79FB\u52D5\u70BA\u8CA0\u503C\uFF0C\u5411\u53F3\u79FB\u52D5\u70BA\u6B63\u503C","the current horizontal speed":"\u7576\u524D\u6C34\u5E73\u901F\u5EA6","Compare the current horizontal speed of the object. The object moves to the left with negative values and to the right with positive ones":"\u6BD4\u8F03\u7269\u9AD4\u7576\u524D\u7684\u6C34\u5E73\u901F\u5EA6\u3002\u7269\u4EF6\u5411\u5DE6\u79FB\u52D5\u70BA\u8CA0\u503C\uFF0C\u5411\u53F3\u79FB\u52D5\u70BA\u6B63\u503C","Return the gravity applied on the object (in pixels per second per second).":"\u8FD4\u56DE\u61C9\u7528\u4E8E\u7269\u4EF6\u7684\u91CD\u529B(\u6BCF\u79D2\u50CF\u7D20/\u79D2)\u3002","Return the maximum falling speed of the object (in pixels per second).":"\u8FD4\u56DE\u7269\u4EF6\u7684\u6700\u5927\u4E0B\u964D\u901F\u5EA6(\u6BCF\u79D2\u50CF\u7D20)\u3002","Return the ladder climbing speed of the object (in pixels per second).":"\u8FD4\u56DE\u7269\u4EF6\u7684\u722C\u68AF\u901F\u5EA6(\u6BCF\u79D2\u50CF\u7D20)\u3002","Return the horizontal acceleration of the object (in pixels per second per second).":"\u8FD4\u56DE\u7269\u4EF6\u7684\u6C34\u5E73\u52A0\u901F\u5EA6(\u6BCF\u79D2\u50CF\u7D20/\u79D2)\u3002","Return the horizontal deceleration of the object (in pixels per second per second).":"\u8FD4\u56DE\u7269\u4EF6\u7684\u6C34\u5E73\u6E1B\u901F(\u6BCF\u79D2\u50CF\u7D20/\u79D2)\u3002","Return the maximum horizontal speed of the object (in pixels per second).":"\u8FD4\u56DE\u7269\u4EF6\u7684\u6700\u5927\u6C34\u5E73\u901F\u5EA6(\u6BCF\u79D2\u50CF\u7D20)\u3002","Return the jump speed of the object (in pixels per second). Its value is always positive.":"\u8FD4\u56DE\u7269\u4EF6\u7684\u8DF3\u8E8D\u901F\u5EA6(\u6BCF\u79D2\u50CF\u7D20)\u3002\u5176\u503C\u7E3D\u662F\u6B63\u6578\u3002","Return the jump sustain time of the object (in seconds).This is the time during which keeping the jump button held allow the initial jump speed to be maintained.":"\u8FD4\u56DE\u7269\u9AD4\u7684\u8DF3\u8F49\u7DAD\u6301\u6642\u9593(\u4EE5\u79D2\u70BA\u55AE\u4F4D)\u3002\u5728\u9019\u6BB5\u6642\u9593\u5167\uFF0C\u4FDD\u6301\u8DF3\u8E8D\u6309\u9215\u4E0D\u52D5\uFF0C\u53EF\u4EE5\u4FDD\u6301\u521D\u59CB\u8DF3\u8E8D\u901F\u5EA6\u3002","Current fall speed":"\u7576\u524D\u4E0B\u843D\u901F\u5EA6","Return the current fall speed of the object (in pixels per second). Its value is always positive.":"\u8FD4\u56DE\u7269\u4EF6\u7576\u524D\u7684\u4E0B\u964D\u901F\u5EA6(\u6BCF\u79D2\u50CF\u7D20)\u3002\u5176\u503C\u7E3D\u662F\u6B63\u6578\u3002","Return the current horizontal speed of the object (in pixels per second). The object moves to the left with negative values and to the right with positive ones":"\u8FD4\u56DE\u7269\u4EF6\u7576\u524D\u6C34\u5E73\u7684\u901F\u5EA6(\u6BCF\u79D2\u50CF\u7D20)\u3002 \u7269\u4EF6\u5E36\u8457\u8CA0\u503C\u5411\u5DE6\u79FB\u52D5\uFF0C\u5E36\u8457\u6B63\u503C\u5411\u53F3\u79FB\u52D5","Return the current jump speed of the object (in pixels per second). Its value is always positive.":"\u8FD4\u56DE\u7269\u4EF6\u7576\u524D\u7684\u8DF3\u8E8D\u901F\u5EA6(\u6BCF\u79D2\u50CF\u7D20)\u3002\u5176\u503C\u7E3D\u662F\u6B63\u6578\u3002","Flag objects as being platforms which characters can run on.":"\u5C07\u7269\u4EF6\u6A19\u8A18\u70BA\u89D2\u8272\u53EF\u4EE5\u5728\u5176\u4E0A\u904B\u884C\u7684\u5E73\u81FA\u3002","Platform type":"\u5E73\u81FA\u985E\u578B","Change the platform type of the object: Platform, Jump-Through, or Ladder.":"\u66F4\u6539\u5E73\u81FA\u7684\u5E73\u81FA\u985E\u578B\uFF1A\u5E73\u81FA\u3001\u8DF3\u8F49\u3001\u6216\u68AF\u5F62\u3002","Set platform type of _PARAM0_ to _PARAM2_":"\u8A2D\u5B9A _PARAM0_ \u7684\u5E73\u81FA\u985E\u578B\u70BA _PARAM2_","Character is on given platform":"\u89D2\u8272\u5728\u7D66\u5B9A\u5E73\u81FA\u4E0A","Check if a platformer character is on a given platform.":"\u6AA2\u67E5\u5E73\u81FA\u904A\u6232\u89D2\u8272\u662F\u5426\u5728\u7D66\u5B9A\u5E73\u81FA\u4E0A\u3002","_PARAM0_ is on platform _PARAM2_":"_PARAM0_ \u4F4D\u4E8E\u5E73\u81FA _PARAM2_ \u4E0A","Collision":"\u78B0\u649E","Platforms":"\u5E73\u81FA","Font size":"\u5B57\u9AD4\u5927\u5C0F","Alignment":"\u5C0D\u6E96","Alignment of the text when multiple lines are displayed":"\u7576\u986F\u793A\u591A\u884C\u6642\u6587\u672C\u7684\u5C0D\u9F4A\u65B9\u5F0F","Vertical alignment":"\u5782\u76F4\u5C0D\u9F4A","Show outline":"\u986F\u793A\u8F2A\u5ED3\u7DDA","Show shadow":"\u986F\u793A\u9670\u5F71","Text object":"\u6587\u5B57\u5C0D\u8C61","An object that can be used to display any text on the screen: remaining life counter, some indicators, menu buttons, dialogues...":"\u4E00\u500B\u53EF\u7528\u4E8E\u5728\u5C4F\u5E55\u4E0A\u986F\u793A\u4EFB\u4F55\u6587\u672C\u7684\u7269\u4EF6\uFF1A\u5269\u9918\u7684\u751F\u547D\u8A08\u6578\u5668\u3001\u4E00\u4E9B\u6307\u6A19\u3001\u83DC\u55AE\u6309\u9215\u3001\u5C0D\u8A71...","Displays a text on the screen.":"\u5728\u5C4F\u5E55\u4E0A\u986F\u793A\u6587\u672C\u3002","Change the font of the text.":"\u66F4\u6539\u6587\u672C\u5B57\u9AD4\u3002","Change font of _PARAM0_ to _PARAM1_":"\u628A _PARAM0_ \u7684\u5B57\u9AD4\u66F4\u6539\u70BA _PARAM1_","Font resource name":"\u5B57\u9AD4\u8CC7\u6E90\u540D\u7A31","Change the color of the text. The color is white by default.":"\u66F4\u6539\u6587\u672C\u7684\u984F\u8272\u3002\u9ED8\u8A8D\u984F\u8272\u662F\u767D\u8272\u3002","Change color of _PARAM0_ to _PARAM1_":"\u628A _PARAM0_ \u7684\u984F\u8272\u66F4\u6539\u70BA _PARAM1_","Gradient":"\u68AF\u5EA6","Change the gradient of the text.":"\u66F4\u6539\u6587\u672C\u7684\u6F38\u8B8A\u3002","Change gradient of _PARAM0_ to colors _PARAM2_ _PARAM3_ _PARAM4_ _PARAM5_, type _PARAM1_":"\u5C07 _PARAM0_ \u7684\u6F38\u8B8A\u66F4\u6539\u70BA\u984F\u8272 _PARAM2_ _PARAM3_ _PARAM4_ _PARAM5_\uFF0C\u8F38\u5165 _PARAM1_","Gradient type":"\u6F38\u8B8A\u985E\u578B","First Color":"\u7B2C\u4E00\u500B\u984F\u8272","Second Color":"\u7B2C\u4E8C\u500B\u984F\u8272","Third Color":"\u7B2C\u4E09\u500B\u984F\u8272","Fourth Color":"\u7B2C\u56DB\u500B\u984F\u8272","Change the outline of the text. A thickness of 0 disables the outline.":"\u66F4\u6539\u6587\u672C\u7684\u8F2A\u5ED3\u3002\u539A\u5EA60\u6703\u7981\u7528\u8F2A\u5ED3\u3002","Change outline of _PARAM0_ to color _PARAM1_ with thickness _PARAM2_":"\u5C07_PARAM0_\u7684\u8F2A\u5ED3\u66F4\u6539\u70BA\u984F\u8272_PARAM1_\uFF0C\u539A\u5EA6\u70BA_PARAM2_","Enable outline":"\u555F\u7528\u8F2A\u5ED3\u7DDA","Enable or disable the outline of the text.":"\u555F\u7528\u6216\u7981\u7528\u6587\u672C\u8F2A\u5ED3\u7DDA\u3002","Enable the outline of _PARAM0_: _PARAM1_":"\u555F\u7528_PARAM0_\u7684\u8F2A\u5ED3\u7DDA\uFF1A_PARAM1_","Outline enabled":"\u8F2A\u5ED3\u7DDA\u5DF2\u555F\u7528","Check if the text outline is enabled.":"\u6AA2\u67E5\u6587\u672C\u8F2A\u5ED3\u7DDA\u662F\u5426\u555F\u7528\u3002","The outline of _PARAM0_ is enabled":"_PARAM0_ \u7684\u8F2A\u5ED3\u7DDA\u5DF2\u555F\u7528","Change the outline color of the text.":"\u66F4\u6539\u6587\u672C\u7684\u8F2A\u5ED3\u7DDA\u984F\u8272\u3002","Change the text outline color of _PARAM0_ to _PARAM1_":"\u5C07 _PARAM0_ \u7684\u6587\u672C\u8F2A\u5ED3\u7DDA\u984F\u8272\u66F4\u6539\u70BA _PARAM1_","Outline thickness":"\u8F2A\u5ED3\u7DDA\u539A\u5EA6","the outline thickness of the text":"\u6587\u672C\u7684\u8F2A\u5ED3\u7DDA\u539A\u5EA6","the text outline thickness":"\u6587\u672C\u8F2A\u5ED3\u7DDA\u539A\u5EA6","Text shadow":"\u6587\u5B57\u9670\u5F71","Change the shadow of the text.":"\u66F4\u6539\u6587\u672C\u7684\u9670\u5F71\u3002","Change the shadow of _PARAM0_ to color _PARAM1_ distance _PARAM2_ blur _PARAM3_ angle _PARAM4_":"\u5C07_PARAM0_ \u7684\u9670\u5F71\u6539\u70BA\u984F\u8272 _PARAM1_ \u8DDD\u96E2_PARAM2_ \u6A21\u7CCA _PARAM3_ \u89D2\u5EA6 _PARAM4_","Blur":"\u6A21\u7CCA","Enable shadow":"\u555F\u7528\u9670\u5F71","Enable or disable the shadow of the text.":"\u555F\u7528\u6216\u7981\u7528\u6587\u672C\u7684\u9670\u5F71\u3002","Enable the shadow of _PARAM0_: _PARAM1_":"\u555F\u7528 _PARAM0_ \u7684\u9670\u5F71\uFF1A_PARAM1_","Show the shadow":"\u986F\u793A\u9670\u5F71","Shadow enabled":"\u9670\u5F71\u5DF2\u555F\u7528","Check if the text shadow is enabled.":"\u6AA2\u67E5\u6587\u5B57\u9670\u5F71\u662F\u5426\u5DF2\u555F\u7528\u3002","The shadow of _PARAM0_ is enabled":"_PARAM0_ \u7684\u9670\u5F71\u5DF2\u555F\u7528","Shadow color":"\u9670\u5F71\u984F\u8272","Change the shadow color of the text.":"\u66F4\u6539\u6587\u672C\u7684\u9670\u5F71\u984F\u8272\u3002","Change the shadow color of _PARAM0_ to _PARAM1_":"\u5C07 _PARAM0_ \u7684\u9670\u5F71\u984F\u8272\u66F4\u6539\u70BA _PARAM1_","Shadow opacity":"\u9670\u5F71\u4E0D\u900F\u660E\u5EA6","the shadow opacity of the text":"\u6587\u672C\u7684\u9670\u5F71\u4E0D\u900F\u660E\u5EA6","the shadow opacity ":"\u9670\u5F71\u4E0D\u900F\u660E\u5EA6 ","Shadow distance":"\u9670\u5F71\u8DDD\u96E2","the shadow distance of the text":"\u6587\u672C\u7684\u9670\u5F71\u8DDD\u96E2","the shadow distance ":"\u9670\u5F71\u8DDD\u96E2 ","Shadow angle":"\u9670\u5F71\u89D2\u5EA6","the shadow angle of the text":"\u6587\u672C\u7684\u9670\u5F71\u89D2\u5EA6","the shadow angle ":"\u9670\u5F71\u89D2\u5EA6 ","Angle (in degrees)":"\u89D2\u5EA6 (\u5EA6)\uFF1A","Shadow blur radius":"\u9670\u5F71\u6A21\u7CCA\u534A\u5F91","the shadow blur radius of the text":"\u6587\u672C\u7684\u9670\u5F71\u6A21\u7CCA\u534A\u5F91","the shadow blur radius ":"\u9670\u5F71\u6A21\u7CCA\u534A\u5F91 ","Smoothing":"\u5E73\u6ED1","Activate or deactivate text smoothing.":"\u6FC0\u6D3B\u6216\u53D6\u6D88\u6FC0\u6D3B\u6587\u672C\u5E73\u6ED1\u3002","Smooth _PARAM0_: _PARAM1_":"\u5E73\u6ED1 _PARAM0_\uFF1A _PARAM1_","Style":"\u6A23\u5F0F","Smooth the text":"\u5E73\u6ED1\u6587\u5B57","Check if an object is smoothed":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5E73\u6ED1","_PARAM0_ is smoothed":"_PARAM0_ \u5DF2\u5E73\u6ED1\u5316","De/activate bold":"\u4E0D/\u6FC0\u6D3B\u7C97\u9AD4","Set bold style of _PARAM0_ : _PARAM1_":"\u8A2D\u5B9A _PARAM0_ \u7684\u7C97\u9AD4\u6A23\u5F0F\uFF1A _PARAM1_","Set bold style":"\u8A2D\u5B9A\u7C97\u9AD4\u6A23\u5F0F","Check if the bold style is activated":"\u6E2C\u8A66\u7C97\u9AD4\u6A23\u5F0F\u662F\u5426\u88AB\u6FC0\u6D3B","_PARAM0_ bold style is set":"_PARAM0_ \u7684\u7C97\u9AD4\u6A23\u5F0F\u5DF2\u8A2D\u5B9A","De/activate italic.":"\u4E0D/\u6FC0\u6D3B\u659C\u9AD4\u3002","Set italic style for _PARAM0_ : _PARAM1_":"\u8A2D\u5B9A _PARAM0_ \u7684\u659C\u9AD4\u6A23\u5F0F\uFF1A _PARAM1_","Set italic":"\u8A2D\u5B9A\u659C\u9AD4","Check if the italic style is activated":"\u6AA2\u67E5\u659C\u9AD4\u6A23\u5F0F\u662F\u5426\u88AB\u6FC0\u6D3B","_PARAM0_ italic style is set":"_PARAM0_ \u7684\u659C\u9AD4\u6A23\u5F0F\u5DF2\u8A2D\u5B9A","Underlined":"\u4E0B\u5283\u7DDA","De/activate underlined style.":"\u4E0D/\u6FC0\u6D3B\u4E0B\u5283\u7DDA\u3002","Set underlined style of _PARAM0_: _PARAM1_":"\u8A2D\u5B9A_PARAM0_ \u7684\u4E0B\u5283\u7DDA\u6A23\u5F0F\uFF1A _PARAM1_","Underline":"\u4E0B\u5283\u7DDA","Check if the underlined style of an object is set.":"\u6AA2\u67E5\u7269\u4EF6\u7684\u4E0B\u5283\u7DDA\u6A23\u5F0F\u662F\u5426\u88AB\u6FC0\u6D3B","_PARAM0_ underlined style is activated":"_PARAM0_ \u7684\u4E0B\u5283\u7DDA\u5DF2\u6FC0\u6D3B","Padding":"\u586B\u5145","Compare the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.":"\u6BD4\u8F03\u6587\u672C\u7269\u4EF6\u5468\u570D\u7684\u50CF\u7D20\u6578\u3002 \u5982\u679C\u6587\u672C\u5468\u570D\u7684\u9670\u5F71\u6216\u8F2A\u5ED3\u88AB\u88C1\u526A\uFF0C\u8ACB\u63D0\u9AD8\u6B64\u503C\u3002","the padding":"\u586B\u5145","Set the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.":"\u8A2D\u5B9A\u6587\u672C\u7269\u4EF6\u5468\u570D\u7684\u50CF\u7D20\u6578\u3002 \u5982\u679C\u6587\u672C\u5468\u570D\u7684\u9670\u5F71\u6216\u8F2A\u5ED3\u88AB\u88C1\u526A\uFF0C\u8ACB\u63D0\u9AD8\u6B64\u503C\u3002","Change the text alignment of a multiline text object.":"Change the text alignment of a multiline text object.","Align _PARAM0_: _PARAM1_":"\u5C0D\u9F4A_PARAM0_\uFF1A_PARAM1_","Compare the text alignment of a multiline text object.":"\u6BD4\u8F03\u591A\u884C\u6587\u672C\u7269\u4EF6\u7684\u6587\u672C\u5C0D\u9F4A\u65B9\u5F0F\u3002","the alignment":"\u5C0D\u9F4A\u65B9\u5F0F","Word wrapping":"\u81EA\u52D5\u63DB\u884C","De/activate word wrapping. Note that word wrapping is a graphical option,\nyou can't get the number of lines displayed":"\u53D6\u6D88/\u6FC0\u6D3B\u81EA\u52D5\u63DB\u884C\u3002\u6CE8\u610F\uFF0C\u81EA\u52D5\u63DB\u884C\u662F\u4E00\u500B\u5716\u5F62\u9078\u9805\uFF0C\n\u60A8\u4E0D\u80FD\u7372\u5F97\u986F\u793A\u7684\u884C\u6578","Activate word wrapping of _PARAM0_: _PARAM1_":"Activate word wrapping of _PARAM0_: _PARAM1_","Wrapping":"\u81EA\u52D5\u63DB\u884C","Check if word wrapping is enabled.":"Check if word wrapping is enabled.","_PARAM0_ word wrapping is enabled":"_PARAM0_ word wrapping is enabled","Wrapping width":"\u81EA\u52D5\u63DB\u884C\u5BEC\u5EA6","Change the word wrapping width of a Text object.":"Change the word wrapping width of a Text object.","the wrapping width":"\u81EA\u52D5\u63DB\u884C\u5BEC\u5EA6","Compare the word wrapping width of a Text object.":"Compare the word wrapping width of a Text object.","the font size of a text object":"\u6587\u672C\u7269\u4EF6\u7684\u5B57\u9AD4\u5927\u5C0F","the font size":"\u5B57\u9AD4\u5927\u5C0F","the line height of a text object":"\u6587\u672C\u7269\u4EF6\u7684\u884C\u9AD8","the line height":"\u884C\u9AD8","Modify the angle of a Text object.":"\u4FEE\u6539\u6587\u5B57\u7269\u4EF6\u7684\u89D2\u5EA6\u3002","the angle":"\u89D2\u5EA6","Compare the value of the angle of a Text object.":"\u6E2C\u8A66\u6587\u672C\u7269\u4EF6\u7684\u89D2\u5EA6\u503C\u3002","Angle to compare to (in degrees)":"\u8207\u4E4B\u6BD4\u8F03\u7684\u89D2\u5EA6(\u5EA6)","Compare the scale of the text on the X axis":"\u6BD4\u8F03\u6587\u672C\u5728 X \u8EF8\u4E0A\u7684\u7E2E\u653E\u6BD4\u4F8B","the scale on the X axis":"x \u8EF8\u4E0A\u7684\u7E2E\u653E\u6BD4\u4F8B","Scale to compare to (1 by default)":"\u8981\u6BD4\u8F03\u7684\u6BD4\u4F8B(\u9ED8\u8A8D\u70BA1)","Modify the scale of the text on the X axis (default scale is 1)":"\u66F4\u6539\u6587\u5B57\u5728 X \u8EF8\u4E0A\u7684\u7E2E\u653E\u6BD4\u4F8B\uFF08\u9ED8\u8A8D\u6BD4\u4F8B\u70BA 1\uFF09","Scale (1 by default)":"\u7E2E\u653E ( \u9ED8\u8A8D1)","Compare the scale of the text on the Y axis":"\u6BD4\u8F03\u6587\u672C\u5728 Y \u8EF8\u4E0A\u7684\u7E2E\u653E\u6BD4\u4F8B","the scale on the Y axis":"y \u8EF8\u4E0A\u7684\u7E2E\u653E\u6BD4\u4F8B","Modify the scale of the text on the Y axis (default scale is 1)":"\u66F4\u6539\u6587\u5B57\u5728 Y \u8EF8\u4E0A\u7684\u7E2E\u653E\u6BD4\u4F8B\uFF08\u9ED8\u8A8D\u6BD4\u4F8B\u70BA 1\uFF09","Modify the scale of the specified object (default scale is 1)":"\u66F4\u6539\u7279\u5B9A\u7269\u4EF6\u7684\u7E2E\u653E\u6BD4\u4F8B\uFF08\u9ED8\u8A8D\u6BD4\u4F8B\u70BA 1\uFF09","X Scale of a Text object":"\u6587\u5B57\u7269\u4EF6\u7684X\u6BD4\u4F8B\u5C3A","Y Scale of a Text object":"\u6587\u5B57\u7269\u4EF6\u7684Y\u6BD4\u4F8B\u5C3A","Text opacity":"\u6587\u672C\u4E0D\u900F\u660E\u5EA6","Change the opacity of a Text. 0 is fully transparent, 255 is opaque (default).":"\u66F4\u6539\u6587\u672C\u7684\u4E0D\u900F\u660E\u5EA6\u30020\u662F\u5B8C\u5168\u900F\u660E\u7684, 255 \u662F\u4E0D\u900F\u660E\u7684 (\u9ED8\u8A8D\u503C)\u3002","Opacity (0-255)":"\u4E0D\u900F\u660E\u5EA6 (0-255)","Compare the opacity of a Text object, between 0 (fully transparent) to 255 (opaque).":"\u6BD4\u8F03\u7269\u4EF6\u7684\u4E0D\u900F\u660E\u5EA6\uFF0C0\uFF08\u5B8C\u5168\u900F\u660E\uFF09\u5230 255\uFF08\u4E0D\u900F\u660E\uFF09\u4E4B\u9593\u53D6\u503C","Opacity to compare to (0-255)":"\u7528\u4F86\u6BD4\u8F03\u7684\u900F\u660E\u5EA6 (0-255)","Opacity of a Text object":"\u6587\u672C\u7269\u4EF6\u7684\u4E0D\u900F\u660E\u5EA6","Modify the text":"\u4FEE\u6539\u6587\u672C","Modify the text of a Text object.":"\u4FEE\u6539\u6587\u5B57\u7269\u4EF6\u7684\u6587\u672C\u3002","the text":"\u6587\u672C","Compare the text":"\u6BD4\u8F03\u6587\u5B57","Compare the text of a Text object.":"\u6BD4\u8F03\u6587\u5B57\u7269\u4EF6\u7684\u6587\u672C\u3002","Text to compare to":"\u8981\u6BD4\u8F03\u7684\u6587\u672C","Texture":"\u7D0B\u7406","Tiled Sprite Object":"\u74E6\u584A\u7CBE\u9748\u7269\u4EF6","Tiled Sprite":"\u74E6\u584A\u7CBE\u9748","Displays an image repeated over an area.":"\u986F\u793A\u5728\u4E00\u500B\u5340\u57DF\u4E0A\u91CD\u5FA9\u7684\u5716\u50CF\u3002","Compare the opacity of a Tiled Sprite, between 0 (fully transparent) to 255 (opaque).":"\u6BD4\u8F03\u5E73\u92EA\u7CBE\u9748\u7684\u4E0D\u900F\u660E\u5EA6\uFF0C\u4ECB\u4E8E 0\uFF08\u5B8C\u5168\u900F\u660E\uFF09\u5230 255\uFF08\u4E0D\u900F\u660E\uFF09\u4E4B\u9593\u3002","Change Tiled Sprite opacity":"\u66F4\u6539\u5E73\u92EA\u7CBE\u9748\u7684\u4E0D\u900F\u660E\u5EA6","Change the opacity of a Tiled Sprite. 0 is fully transparent, 255 is opaque (default).":"\u66F4\u6539\u4E00\u500B\u5E73\u92EA\u7CBE\u9748\u7684\u4E0D\u900F\u660E\u5EA6\uFF0C 0\u70BA\u5B8C\u5168\u900F\u660E\uFF0C 255\u70BA\u4E0D\u900F\u660E\uFF08\u9ED8\u8A8D\u503C\uFF09\u3002","Tint color":"\u4E3B\u984C\u984F\u8272","Change the tint of a Tiled Sprite. The default color is white.":"\u66F4\u6539\u5E73\u92EA\u7CBE\u9748\u7684\u8272\u8ABF\u3002\u9ED8\u8A8D\u984F\u8272\u662F\u767D\u8272\u3002","Change tint of _PARAM0_ to _PARAM1_":"\u628A _PARAM0_ \u7684\u984F\u8272\u66F4\u6539\u70BA _PARAM1_","Tint":"\u8457\u8272","Modify the width of a Tiled Sprite.":"\u4FEE\u6539\u5E73\u92EA\u7684\u7CBE\u9748\u7684\u5BEC\u5EA6\u3002","Test the width of a Tiled Sprite.":"\u4FEE\u6539\u5E73\u92EA\u7684\u7CBE\u9748\u7684\u5BEC\u5EA6\u3002","Modify the height of a Tiled Sprite.":"\u4FEE\u6539\u5E73\u92EA Sprite \u7684\u9AD8\u5EA6\u3002","Test the height of a Tiled Sprite.":"\u6E2C\u8A66Panel Sprite\u7684\u9AD8\u5EA6\u3002","Modify the size of a Tiled Sprite.":"\u4FEE\u6539\u74F7\u78DA\u7CBE\u9748\u7684\u5927\u5C0F\u3002","Change the size of _PARAM0_: set to _PARAM1_x_PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u5927\u5C0F\uFF1A\u8A2D\u5B9A\u70BA _PARAM1_x_PARAM2_","Modify the angle of a Tiled Sprite.":"\u4FEE\u6539Panel Sprite\u7684\u89D2\u5EA6\u3002","Image X Offset":"\u5716\u50CF X \u504F\u79FB","Modify the offset used on the X axis when displaying the image.":"\u4FEE\u6539\u5728 X \u8EF8\u4E0A\u986F\u793A\u5716\u50CF\u6642\u7684\u504F\u79FB\u91CF\u3002","the X offset":"X \u504F\u79FB\u91CF","Image offset":"\u5716\u50CF\u504F\u79FB","Test the offset used on the X axis when displaying the image.":"\u6E2C\u8A66\u5728 X \u8EF8\u4E0A\u986F\u793A\u5716\u50CF\u6642\u7684\u504F\u79FB\u91CF\u3002","Return the offset used on the X axis when displaying the image.":"\u8FD4\u56DE\u986F\u793A\u5716\u50CF\u6642\u5728 X \u8EF8\u4E0A\u4F7F\u7528\u7684\u504F\u79FB\u91CF\u3002","Image Y Offset":"\u5716\u50CF Y \u504F\u79FB","Modify the offset used on the Y axis when displaying the image.":"\u4FEE\u6539\u5728 Y \u8EF8\u4E0A\u986F\u793A\u5716\u50CF\u6642\u7684\u504F\u79FB\u91CF\u3002","the Y offset":"Y \u504F\u79FB\u91CF","Test the offset used on the Y axis when displaying the image.":"\u6E2C\u8A66\u5728 Y \u8EF8\u4E0A\u986F\u793A\u5716\u50CF\u6642\u7684\u504F\u79FB\u91CF\u3002","Return the offset used on the Y axis when displaying the image.":"\u8FD4\u56DE\u986F\u793A\u5716\u50CF\u6642\u5728 Y \u8EF8\u4E0A\u4F7F\u7528\u7684\u504F\u79FB\u91CF\u3002","Change the image of a Tiled Sprite.":"\u66F4\u6539\u5E73\u92EA\u7CBE\u9748\u7684\u5716\u50CF\u3002","Set image _PARAM1_ on _PARAM0_":"\u5728 _PARAM0_ \u4E0A\u8A2D\u5B9A\u5716\u50CF _PARAM1_","Allows diagonals":"\u5141\u8A31\u5C0D\u89D2\u7DDA","Path smoothing":"\u8DEF\u5F91\u5E73\u6ED1","Rotation speed":"\u65CB\u8F49\u901F\u5EA6","Rotate object":"\u65CB\u8F49\u7269\u4EF6","Angle offset":"\u89D2\u5EA6\u504F\u79FB","Cell width":"\u55AE\u5143\u683C\u5BEC\u5EA6","Virtual Grid":"\u865B\u64EC\u7DB2\u683C","Cell height":"\u55AE\u5143\u683C\u9AD8\u5EA6","X offset":"X \u504F\u79FB\u91CF","Y offset":"Y \u504F\u79FB\u91CF","Extra border size":"\u984D\u5916\u908A\u6846\u5927\u5C0F","Smoothing max cell gap":"\u5E73\u6ED1\u6700\u5927\u55AE\u5143\u9593\u9699","It's recommended to leave a max gap of 1 cell. Setting it to 0 disable the smoothing.":"\u5EFA\u8B70\u4FDD\u7559 1 \u500B\u55AE\u5143\u683C\u7684\u6700\u5927\u9593\u9699\u3002\u5C07\u5176\u8A2D\u5B9A\u70BA 0 \u7981\u7528\u5E73\u6ED1\u3002","Impassable obstacle":"\u4E0D\u53EF\u901A\u884C\u7684\u969C\u7919","Cost (if not impassable)":"\u640D\u5931(\u5982\u679C\u4E0D\u53EF\u901A\u884C)","Pathfinding behavior":"\u5C0B\u8DEF\u884C\u70BA","Pathfinding":"\u5C0B\u8DEF","Move objects to a target while avoiding all objects that are flagged as obstacles.":"\u5C07\u7269\u4EF6\u79FB\u52D5\u5230\u76EE\u6A19\uFF0C\u540C\u6642\u907F\u958B\u6A19\u8A18\u70BA\u969C\u7919\u7269\u7684\u6240\u6709\u7269\u4EF6\u3002","Move to a position":"\u79FB\u52D5\u5230\u67D0\u500B\u4F4D\u7F6E","Move the object to a position":"\u79FB\u52D5\u7269\u4EF6\u5230\u67D0\u500B\u4F4D\u7F6E","Move _PARAM0_ to _PARAM3_;_PARAM4_":"\u79FB\u52D5 _PARAM0_ \u5230 _PARAM3_;_PARAM4_","Movement on the path":"\u5728\u8DEF\u5F91\u4E0A\u79FB\u52D5","Destination X position":"\u76EE\u7684\u5730X\u5750\u6A19","Destination Y position":"\u76EE\u7684\u5730Y\u5750\u6A19","Path found":"\u8DEF\u5F91\u5C0B\u627E","Check if a path has been found.":"\u6AA2\u67E5\u662F\u5426\u627E\u5230\u8DEF\u5F91\u3002","A path has been found for _PARAM0_":"_PARAM0_ \u627E\u5230\u4E86\u8DEF\u5F91","Destination reached":"\u5230\u9054\u76EE\u7684\u5730","Check if the destination was reached.":"\u6AA2\u67E5\u662F\u5426\u5230\u9054\u76EE\u7684\u5730\u3002","_PARAM0_ reached its destination":"_ PARAM0 _reached \u5176\u76EE\u7684\u5730","Width of the cells":"\u55AE\u5143\u683C\u5BEC\u5EA6","Change the width of the cells of the virtual grid.":"\u66F4\u6539\u865B\u64EC\u7DB2\u683C\u7684\u55AE\u5143\u683C\u7684\u5BEC\u5EA6\u3002","the width of the virtual cells":"\u865B\u64EC\u55AE\u5143\u683C\u7684\u5BEC\u5EA6","Virtual grid":"\u865B\u64EC\u7DB2\u683C","Width of the virtual grid":"\u865B\u64EC\u7DB2\u683C\u7684\u5BEC\u5EA6","Compare the width of the cells of the virtual grid.":"\u6BD4\u8F03\u865B\u64EC\u7DB2\u683C\u55AE\u5143\u683C\u7684\u5BEC\u5EA6\u3002","Height of the cells":"\u55AE\u5143\u683C\u9AD8\u5EA6","Change the height of the cells of the virtual grid.":"\u66F4\u6539\u865B\u64EC\u7DB2\u683C\u7684\u55AE\u5143\u683C\u7684\u9AD8\u5EA6\u3002","the height of the virtual cells":"\u865B\u64EC\u55AE\u5143\u683C\u7684\u9AD8\u5EA6","Height of the virtual grid":"\u865B\u64EC\u7DB2\u683C\u7684\u9AD8\u5EA6","Compare the height of the cells of the virtual grid.":"\u6BD4\u8F03\u865B\u64EC\u7DB2\u683C\u7684\u55AE\u5143\u683C\u7684\u9AD8\u5EA6\u3002","Change the acceleration when moving the object":"\u79FB\u52D5\u7269\u4EF6\u6642\u66F4\u6539\u52A0\u901F","the acceleration on the path":"\u8DEF\u5F91\u4E0A\u7684\u52A0\u901F\u5EA6","Pathfinding configuration":"\u8DEF\u5F91\u5B9A\u4F4D\u914D\u7F6E","Compare the acceleration when moving the object":"\u5728\u79FB\u52D5\u7269\u4EF6\u6642\u6BD4\u8F03\u52A0\u901F\u5EA6","the acceleration":"\u52A0\u901F\u5EA6","Maximum speed":"\u6700\u5927\u901F\u5EA6","Change the maximum speed when moving the object":"\u79FB\u52D5\u7269\u4EF6\u6642\u66F4\u6539\u6700\u5927\u901F\u5EA6","the max. speed on the path":"\u8DEF\u5F91\u4E0A\u7684\u6700\u5927\u901F\u5EA6","Compare the maximum speed when moving the object":"\u6BD4\u8F03\u79FB\u52D5\u7269\u4EF6\u6642\u7684\u6700\u5927\u901F\u5EA6","the max. speed":"\u6700\u5927\u901F\u5EA6","Speed":"\u901F\u5EA6","Change the speed of the object on the path":"\u66F4\u6539\u8DEF\u5F91\u4E0A\u7269\u4EF6\u7684\u901F\u5EA6","the speed on the path":"\u8DEF\u5F91\u4E0A\u7684\u901F\u5EA6","Speed on its path":"\u8DEF\u5F91\u4E0A\u7684\u901F\u5EA6","Compare the speed of the object on its path.":"\u6BD4\u8F03\u7269\u9AD4\u5728\u5176\u8DEF\u5F91\u4E0A\u7684\u901F\u5EA6\u3002","the speed":"\u901F\u5EA6","Angle of movement on its path":"\u8DEF\u5F91\u4E0A\u7684\u79FB\u52D5\u89D2\u5EA6","Compare the angle of movement of an object on its path.":"\u6BD4\u8F03\u7269\u9AD4\u5728\u5176\u8DEF\u5F91\u4E0A\u7684\u904B\u52D5\u89D2\u5EA6\u3002","Angle of movement of _PARAM0_ is _PARAM2_ \xB1 _PARAM3_\xB0":"_PARAM0_ \u7684\u79FB\u52D5\u89D2\u5EA6\u70BA _PARAM2_ \xB1 _PARAM3_\xB0","Angle, in degrees":"\u89D2\u5EA6\uFF0C\u4EE5\u5EA6\u70BA\u55AE\u4F4D","Tolerance, in degrees":"\u516C\u5DEE\uFF08\u5EA6\uFF09","Angular maximum speed":"\u89D2\u7684\u6700\u5927\u901F\u5EA6","Change the maximum angular speed when moving the object":"\u79FB\u52D5\u7269\u4EF6\u6642\u66F4\u6539\u6700\u5927\u89D2\u901F\u5EA6","the max. angular speed on the path":"\u8DEF\u5F91\u4E0A\u7684\u6700\u5927\u89D2\u901F\u5EA6","Max angular speed (in degrees per second)":"\u6700\u5927\u89D2\u901F\u5EA6(\u5EA6/\u79D2)","Compare the maximum angular speed when moving the object":"\u6BD4\u8F03\u79FB\u52D5\u7269\u9AD4\u6642\u7684\u6700\u5927\u89D2\u901F\u5EA6","the max. angular speed":"\u6700\u5927\u89D2\u901F\u5EA6","Max angular speed to compare to (in degrees per second)":"\u8207\u4E4B\u6BD4\u8F03\u7684\u6700\u5927\u89D2\u901F\u5EA6(\u50CF\u7D20/\u79D2)","Rotation offset":"\u65CB\u8F49\u504F\u79FB\u91CF","Change the rotation offset applied when moving the object":"\u66F4\u6539\u79FB\u52D5\u7269\u4EF6\u6642\u61C9\u7528\u7684\u65CB\u8F49\u504F\u79FB\u91CF\u3002","the rotation offset on the path":"\u8DEF\u5F91\u4E0A\u7684\u65CB\u8F49\u504F\u79FB","Compare the rotation offset when moving the object":"\u6BD4\u8F03\u79FB\u52D5\u7269\u9AD4\u6642\u7684\u65CB\u8F49\u504F\u79FB\u91CF\u3002","the rotation offset":"\u65CB\u8F49\u504F\u79FB","Extra border":"\u984D\u5916\u908A\u6846","Change the size of the extra border applied to the object when planning a path":"\u5728\u898F\u5283\u8DEF\u5F91\u6642\u66F4\u6539\u61C9\u7528\u4E8E\u7269\u4EF6\u7684\u984D\u5916\u908A\u6846\u7684\u5927\u5C0F\u3002","the size of the extra border on the path":"\u8DEF\u5F91\u4E0A\u984D\u5916\u908A\u6846\u7684\u5927\u5C0F","Compare the size of the extra border applied to the object when planning a path":"\u5728\u898F\u5283\u8DEF\u5F91\u6642\u6BD4\u8F03\u61C9\u7528\u4E8E\u7269\u4EF6\u7684\u984D\u5916\u908A\u6846\u7684\u5927\u5C0F\u3002","Diagonal movement":"\u5C0D\u89D2\u79FB\u52D5","Allow or restrict diagonal movement on the path":"\u5141\u8A31\u6216\u9650\u5236\u8DEF\u5F91\u4E0A\u7684\u5C0D\u89D2\u7DDA\u79FB\u52D5\u3002","Allow diagonal movement for _PARAM0_ on the path: _PARAM2_":"\u5141\u8A31\u8DEF\u5F91\u4E0A_PARAM0_\u7684\u5C0D\u89D2\u7DDA\u79FB\u52D5\uFF1A_PARAM2_","Allow?":"\u662F\u5426\u5141\u8A31\uFF1F","Check if the object is allowed to move diagonally on the path":"\u6AA2\u67E5\u662F\u5426\u5141\u8A31\u7269\u4EF6\u5728\u8DEF\u5F91\u4E0A\u5C0D\u89D2\u79FB\u52D5","Diagonal moves allowed for _PARAM0_":"\u5141\u8A31 _ PARAM0 _ \u7684\u5C0D\u89D2\u7DDA\u79FB\u52D5","Rotate the object":"\u65CB\u8F49\u5C0D\u8C61","Enable or disable rotation of the object on the path":"\u555F\u7528\u6216\u7981\u7528\u8DEF\u5F91\u4E0A\u7269\u4EF6\u7684\u65CB\u8F49","Enable rotation of _PARAM0_ on the path: _PARAM2_":"\u555F\u7528 _ PARAM0 \u884C\u52D5\u7684\u65CB\u8F49\u8DEF\u5F91: _ PARAM2 _","Rotate object?":"\u65CB\u8F49\u7269\u9AD4?","Object rotated":"\u7269\u4EF6\u88AB\u65CB\u8F49","Check if the object is rotated when traveling on its path.":"\u6AA2\u67E5\u7269\u9AD4\u5728\u5176\u8DEF\u5F91\u4E0A\u884C\u99DB\u6642\u662F\u5426\u65CB\u8F49\u3002","_PARAM0_ is rotated when traveling on its path":"_ PARAM0 _is \u5728\u5176\u8DEF\u5F91\u4E0A\u79FB\u52D5\u6642\u65CB\u8F49","Get a waypoint X position":"\u53D6\u4E00\u500B\u8DEF\u5F91\u9EDE\u7684X\u5750\u6A19","Get next waypoint X position":"\u53D6\u4E0B\u4E00\u500B\u8DEF\u5F91\u9EDE\u7684X\u5750\u6A19","Node index (start at 0!)":"\u7BC0\u9EDE\u7D22\u5F15(0\u958B\u59CB)","Get a waypoint Y position":"\u53D6\u4E00\u500B\u8DEF\u5F91\u9EDE\u7684Y\u5750\u6A19","Get next waypoint Y position":"\u53D6\u4E0B\u4E00\u500B\u8DEF\u5F91\u9EDE\u7684Y\u5750\u6A19","Index of the next waypoint":"\u4E0B\u4E00\u500B\u8DEF\u5F91\u9EDE\u7684\u7D22\u5F15","Get the index of the next waypoint to reach":"\u5230\u4E0B\u4E00\u500B\u95DC\u9375\u9EDE\u6307\u6A19\u9054\u5230","Waypoint count":"\u8DEF\u5F91\u9EDE\u8A08\u6578","Get the number of waypoints on the path":"\u7372\u53D6\u8DEF\u5F91\u4E0A\u7684\u9EDE\u6578","Last waypoint X position":"\u6700\u540E\u822A\u9EDE X \u4F4D\u7F6E","Last waypoint Y position":"\u6700\u540E\u822A\u9EDE Y \u4F4D\u7F6E","Acceleration of the object on the path":"\u7269\u4EF6\u5728\u8DEF\u5F91\u4E0A\u7684\u52A0\u901F\u5EA6","Maximum speed of the object on the path":"\u8DEF\u5F91\u4E0A\u7269\u4EF6\u7684\u6700\u5927\u901F\u5EA6","Speed of the object on the path":"\u7269\u4EF6\u5728\u8DEF\u5F91\u4E0A\u7684\u901F\u5EA6","Angular maximum speed of the object on the path":"\u7269\u9AD4\u5728\u8DEF\u5F91\u4E0A\u7684\u89D2\u5EA6\u6700\u5927\u901F\u5EA6","Rotation offset applied the object on the path":"\u65CB\u8F49\u504F\u79FB\u61C9\u7528\u4E86\u8DEF\u5F91\u4E0A\u7684\u7269\u4EF6","Extra border applied the object on the path":"\u984D\u5916\u7684\u908A\u6846\u61C9\u7528\u8DEF\u5F91\u4E0A\u7684\u7269\u4EF6","Width of a cell":"\u55AE\u5143\u7684\u5BEC\u5EA6","Height of a cell":"\u55AE\u5143\u7684\u9AD8\u5EA6","Grid X offset":"\u7DB2\u683C X \u504F\u79FB\u91CF","X offset of the virtual grid":"\u865B\u64EC\u7DB2\u683C\u7684X\u504F\u79FB\u91CF","Grid Y offset":"\u7DB2\u683CY \u504F\u79FB","Y offset of the virtual grid":"\u865B\u64EC\u7DB2\u683C\u7684Y\u504F\u79FB\u91CF","Obstacle for pathfinding":"\u5C0B\u8DEF\u969C\u7919","Flag objects as being obstacles for pathfinding.":"\u6A19\u8A18\u7269\u4EF6\u70BA\u8DEF\u5F91\u969C\u7919\u7269\u3002","Cost":"\u958B\u92B7","Change the cost of going through the object.":"\u66F4\u6539\u901A\u904E\u7269\u4EF6\u7684\u6210\u672C\u3002","the cost":"\u4EE3\u50F9","Obstacles":"\u969C\u7919","Compare the cost of going through the object":"\u6BD4\u8F03\u901A\u904E\u7269\u4EF6\u7684\u6210\u672C","Should object be impassable":"\u5982\u679C\u7269\u9AD4\u7121\u6CD5\u901A\u904E","Decide if the object is an impassable obstacle.":"\u5224\u65B7\u8A72\u7269\u9AD4\u662F\u5426\u70BA\u7121\u6CD5\u901A\u904E\u7684\u969C\u7919\u7269\u3002","Set _PARAM0_ as an impassable obstacle: _PARAM2_":"\u5C07 _PARAM0_ \u8A2D\u5B9A\u70BA\u7121\u6CD5\u901A\u884C\u7684\u969C\u7919\uFF1A _PARAM2_","Impassable":"\u7121\u6CD5\u901A\u904E","Check if the obstacle is impassable.":"\u6AA2\u67E5\u969C\u7919\u7269\u662F\u5426\u7121\u6CD5\u901A\u904E\u3002","_PARAM0_ is impassable":"_PARAM0_ \u662F\u7121\u6CD5\u901A\u884C\u7684","Obstacle cost":"\u969C\u7919\u958B\u92B7","Margins":"\u908A\u754C","Panel Sprite (9-patch) Object":"Panel Sprite (\"9-patch\")\u7269\u4EF6","Panel Sprite (\"9-patch\")":"\u9762\u677F\u7CBE\u9748 (\"9-patch\")","An image with edges and corners that are stretched separately from the full image.":"\u908A\u7DE3\u548C\u89D2\u843D\u5206\u5225\u8207\u5B8C\u6574\u5716\u50CF\u5206\u958B\u7684\u5716\u50CF\u3002","Compare the opacity of a Panel Sprite, between 0 (fully transparent) to 255 (opaque).":"\u6BD4\u8F03\u9762\u677F\u7CBE\u9748\u7684\u4E0D\u900F\u660E\u5EA6\uFF0C\u4ECB\u4E8E0\uFF08\u5B8C\u5168\u900F\u660E\uFF09\u5230255\uFF08\u4E0D\u900F\u660E\uFF09\u4E4B\u9593\u3002","Change Panel Sprite opacity":"\u66F4\u6539\u9762\u677F\u7CBE\u9748\u7684\u4E0D\u900F\u660E\u5EA6","Change the opacity of a Panel Sprite. 0 is fully transparent, 255 is opaque (default).":"\u66F4\u6539\u9762\u677F\u7CBE\u9748\u7684\u4E0D\u900F\u660E\u5EA6\u3002 0\u662F\u5B8C\u5168\u900F\u660E\u7684\uFF0C255\u662F\u4E0D\u900F\u660E\u7684\uFF08\u9ED8\u8A8D\uFF09\u3002","Panel Sprite":"\u9762\u677F\u7CBE\u9748","Change the tint of a Panel Sprite. The default color is white.":"\u66F4\u6539\u9762\u677F\u7CBE\u9748\u7684\u8272\u8ABF\u3002\u9ED8\u8A8D\u984F\u8272\u70BA\u767D\u8272\u3002","Modify the width of a Panel Sprite.":"\u4FEE\u6539\u9762\u677F\u7CBE\u9748\u7684\u5BEC\u5EA6\u3002","Size and angle":"\u5927\u5C0F\u548C\u89D2\u5EA6","Check the width of a Panel Sprite.":"\u6AA2\u67E5\u9762\u677F\u7CBE\u9748\u7684\u5BEC\u5EA6\u3002","Modify the height of a Panel Sprite.":"\u4FEE\u6539 Panel Sprite \u7684\u9AD8\u5EA6\u3002","Check the height of a Panel Sprite.":"\u6AA2\u67E5 Panel Sprite \u7684\u9AD8\u5EA6\u3002","Image name (deprecated)":"\u5716\u50CF\u540D\u7A31 (\u5DF2\u5EE2\u68C4)","Change the image of a Panel Sprite.":"\u66F4\u6539\u9762\u677F\u7CBE\u9748\u7684\u5716\u50CF\u3002","Image name":"\u5716\u50CF\u540D\u7A31","Image file (or image resource name)":"\u5716\u50CF\u6587\u4EF6 (\u6216\u5716\u50CF\u8CC7\u6E90\u540D\u7A31)","Allow diagonals":"\u5141\u8A31\u5C0D\u89D2\u7DDA","Only use acceleration to turn back (deprecated \u2014 best left unchecked)":"\u50C5\u4F7F\u7528\u52A0\u901F\u4F86\u8F49\u56DE\uFF08\u5DF2\u68C4\u7528 - \u6700\u597D\u4FDD\u6301\u4E0D\u52FE\u9078\uFF09","Top-Down":"\u81EA\u4E0A\u800C\u4E0B","Isometry 2:1 (26.565\xB0)":"\u7B49\u8DDD 2:1 (26.565\xB0)","True Isometry (30\xB0)":"\u771F\u5BE6\u7B49\u8DDD (30\xB0)","Custom Isometry":"\u81EA\u5B9A\u7FA9\u5E7E\u4F55\u9AD4","Custom isometry angle (between 1deg and 44deg)":"\u81EA\u5B9A\u7FA9\u7B49\u8DDD\u89D2\u5EA6(\u57281\u5EA6\u548C44\u5EA6\u4E4B\u9593)","If you choose \"Custom Isometry\", this allows to specify the angle of your isometry projection.":"\u5982\u679C\u4F60\u9078\u64C7\u201C\u81EA\u5B9A\u7FA9\u7B49\u8DDD\u201D\uFF0C\u9019\u5141\u8A31\u6307\u5B9A\u4F60\u7684\u7B49\u8DDD\u6295\u5F71\u7684\u89D2\u5EA6","Movement angle offset":"\u79FB\u52D5\u89D2\u5EA6\u504F\u79FB","Usually 0, unless you choose an *Isometry* viewpoint in which case -45 is recommended.":"\u901A\u5E38\u70BA0\uFF0C\u9664\u975E\u60A8\u9078\u64C7\u4E00\u500B *Isometry* \u8996\u9EDE\uFF0C\u5728\u9019\u7A2E\u60C5\u6CC1\u4E0B\u63A8\u85A6-45","Top-down movement":"\u81EA\u4E0A\u800C\u4E0B\u7684\u904B\u52D5","Allows to move an object in either 4 or 8 directions, with the keyboard (default), a virtual stick (for this, also add the \"Top-down multitouch controller mapper\" behavior and a\"Multitouch Joystick\" object), gamepad or manually using events.":"\u5141\u8A31\u5C0D\u8C61\u5728\u56DB\u500B\u6216\u516B\u500B\u65B9\u5411\u4E2D\u79FB\u52D5\uFF0C\u4F7F\u7528\u9375\u76E4\uFF08\u9ED8\u8A8D\uFF09\uFF0C\u865B\u64EC\u6416\u687F\uFF08\u70BA\u6B64\uFF0C\u9084\u9700\u6DFB\u52A0\u300C\u81EA\u4E0A\u800C\u4E0B\u7684\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6620\u5C04\u5668\u300D\u884C\u70BA\u548C\u300C\u591A\u9EDE\u89F8\u63A7\u6416\u687F\u300D\u5C0D\u8C61\uFF09\u3001\u904A\u6232\u624B\u67C4\u6216\u4F7F\u7528\u4E8B\u4EF6\u624B\u52D5\u3002","Top-down movement (4 or 8 directions)":"\u81EA\u4E0A\u800C\u4E0B\u7684\u904B\u52D5\uFF084\u62168\u500B\u65B9\u5411\uFF09","Move objects left, up, right, and down (and, optionally, diagonally).":"\u5411\u5DE6\u3001\u5411\u4E0A\u3001\u5411\u53F3\u548C\u5411\u4E0B\u79FB\u52D5\u7269\u4EF6(\u9084\u53EF\u4EE5\u9078\u64C7\u5C0D\u89D2\u7DDA\u65B9\u5411)\u3002","Simulate a press of left key.":"\u6A21\u64EC\u5DE6\u9375\u7684\u6309\u4E0B\u3002","Top-down controls":"\u81EA\u4E0A\u800C\u4E0B\u7684\u63A7\u5236","Simulate a press of right key.":"\u6A21\u64EC\u53F3\u9375\u7684\u6309\u4E0B\u3002","Simulate a press of up key.":"\u6A21\u64EC\u4E0A\u9375\u7684\u6309\u4E0B\u3002","Simulate a press of down key.":"\u6A21\u64EC\u6309\u4E0B\u9375\u6A21\u64EC\u3002","Simulate a press of a key.\nValid keys are Left, Right, Up, Down.":"\u6A21\u64EC\u6309\u4E0B\u4E00\u500B\u9375\u3002\n\u6709\u6548\u6309\u9375\u70BA\u5DE6\uFF0C\u53F3\uFF0C\u4E0A\uFF0C\u4E0B\u3002","Simulate stick control":"\u6A21\u64EC\u6416\u687F\u63A7\u5236","Simulate a stick control.":"\u6A21\u64EC\u6416\u687F\u63A7\u5236\u3002","Simulate a stick control for _PARAM0_ with a _PARAM2_ angle and a _PARAM3_ force":"\u4EE5 _PARAM2_ \u7684\u89D2\u5EA6\u548C _PARAM3_ \u7684\u529B\u5EA6\u6A21\u64EC _PARAM0_ \u7684\u6416\u687F\u63A7\u5236","Stick angle (in degrees)":"\u6416\u687F\u89D2\u5EA6(\u4EE5\u5EA6\u70BA\u55AE\u4F4D)","In top-down movement, a stick angle of 0\xB0 moves the object to the right. 90\xB0 moves it down, and -90\xB0 moves it up.":"\u5728\u81EA\u4E0A\u800C\u4E0B\u7684\u904B\u52D5\u4E2D\uFF0C\u6416\u687F\u89D2\u5EA6\u70BA0\xB0\u6642\uFF0C\u7269\u9AD4\u5411\u53F3\u79FB\u52D5\u300290\xB0\u6642\u5411\u4E0B\u79FB\u52D5\uFF0C\u800C-90\xB0\u6642\u5411\u4E0A\u79FB\u52D5\u3002","Stick force (between 0 and 1)":"\u6416\u687F\u529B\u5EA6(\u4ECB\u4E8E0\u548C1\u4E4B\u9593)","Top-down state":"\u81EA\u4E0A\u800C\u4E0B\u7684\u72C0\u614B","Stick angle":"\u7F6E\u9802\u89D2\u5EA6","Return the angle of the simulated stick input (in degrees)":"\u8FD4\u56DE\u6A21\u64EC\u687F\u8F38\u5165\u7684\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09","Check if the object is moving.":"\u6AA2\u6E2C\u7269\u4EF6\u662F\u5426\u6B63\u5728\u79FB\u52D5","Change the acceleration of the object":"\u8B8A\u66F4\u7269\u4EF6\u7684\u52A0\u901F\u5EA6","Top-down configuration":"\u81EA\u4E0A\u800C\u4E0B\u7684\u914D\u7F6E","Compare the acceleration of the object":"\u6BD4\u8F03\u7269\u4EF6\u7684\u52A0\u901F\u5EA6","Change the deceleration of the object":"\u6539\u8B8A\u7269\u4EF6\u7684\u6E1B\u901F\u5EA6","the deceleration":"\u6E1B\u901F","Compare the deceleration of the object":"\u6BD4\u8F03\u7269\u4EF6\u7684\u52A0\u901F\u5EA6","Change the maximum speed of the object":"\u6539\u8B8A\u7269\u9AD4\u7684\u6700\u5927\u89D2\u901F\u5EA6","Compare the maximum speed of the object":"\u6BD4\u8F03\u7269\u4EF6\u7684\u6700\u5927\u901F\u5EA6","Compare the speed of the object":"\u6BD4\u8F03\u7269\u4EF6\u7684\u901F\u5EA6","Change the maximum angular speed of the object":"\u6539\u8B8A\u7269\u9AD4\u7684\u6700\u5927\u89D2\u901F\u5EA6","Compare the maximum angular speed of the object":"\u6BD4\u8F03\u7269\u4EF6\u7684\u6700\u5927\u901F\u5EA6","Compare the rotation offset applied when moving the object":"\u66F4\u6539\u79FB\u52D5\u7269\u4EF6\u6642\u61C9\u7528\u7684\u65CB\u8F49\u504F\u79FB\u91CF\u3002","Angle of movement":"\u904B\u52D5\u7684\u89D2\u5EA6","Compare the angle of the top-down movement of the object.":"\u6BD4\u8F03\u7269\u4EF6\u81EA\u4E0A\u800C\u4E0B\u79FB\u52D5\u7684\u89D2\u5EA6\u3002","the angle of movement":"\u79FB\u52D5\u89D2\u5EA6","Tolerance (in degrees)":"\u516C\u5DEE(\u5EA6)","Speed on X axis":"X\u8EF8\u901F\u5EA6","Compare the velocity of the top-down movement of the object on the X axis.":"\u6BD4\u8F03\u7269\u4EF6\u5728X\u8EF8\u4E0A\u81EA\u4E0A\u800C\u4E0B\u79FB\u52D5\u7684\u901F\u5EA6\u3002","the speed of movement on X axis":"X\u8EF8\u4E0A\u7684\u79FB\u52D5\u901F\u5EA6","Speed on the X axis":"X\u8EF8\u901F\u5EA6","Change the speed on the X axis of the movement":"\u66F4\u6539\u79FB\u52D5\u7684 X \u8EF8\u4E0A\u7684\u901F\u5EA6","the speed on the X axis of the movement":"\u79FB\u52D5\u7684 X \u8EF8\u4E0A\u7684\u901F\u5EA6","Speed on Y axis":"Y\u8EF8\u901F\u5EA6","Compare the velocity of the top-down movement of the object on the Y axis.":"\u6BD4\u8F03\u7269\u4EF6\u5728 Y \u8EF8\u4E0A\u81EA\u4E0A\u800C\u4E0B\u79FB\u52D5\u7684\u901F\u5EA6\u3002","the speed of movement on Y axis":"Y \u8EF8\u4E0A\u7684\u79FB\u52D5\u901F\u5EA6","Speed on the Y axis":"Y\u8EF8\u901F\u5EA6","Change the speed on the Y axis of the movement":"\u66F4\u6539\u79FB\u52D5\u7684 Y \u8EF8\u4E0A\u7684\u901F\u5EA6","the speed on the Y axis of the movement":"\u79FB\u52D5\u7684 Y \u8EF8\u901F\u5EA6","Allow or restrict diagonal movement":"\u5141\u8A31\u6216\u9650\u5236\u5C0D\u89D2\u7DDA\u79FB\u52D5","Allow diagonal moves for _PARAM0_: _PARAM2_":"\u5C0D\u4E8E _PARAM0_\u5141\u8A31\u975E\u8EF8\u5411\u79FB\u52D5: _PARAM2_","Check if the object is allowed to move diagonally":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u88AB\u5141\u8A31\u6CBF\u5C0D\u89D2\u7DDA\u79FB\u52D5","Allow diagonal moves for _PARAM0_":"\u5141\u8A31 _PARAM0_ \u7684\u975E\u8EF8\u5411\u79FB\u52D5","Enable or disable rotation of the object":"\u555F\u7528\u6216\u7981\u7528\u8DEF\u5F91\u4E0A\u7269\u4EF6\u7684\u65CB\u8F49","Enable rotation of _PARAM0_: _PARAM2_":"\u5141\u8A31_PARAM0_\u65CB\u8F49\uFF1A _PARAM2_","Check if the object is rotated while traveling on its path.":"\u6AA2\u67E5\u7269\u9AD4\u5728\u5176\u8DEF\u5F91\u4E0A\u884C\u99DB\u6642\u662F\u5426\u65CB\u8F49\u3002","_PARAM0_ is rotated when moving":"_PARAM0_\u5728\u79FB\u52D5\u4E2D\u88AB\u65CB\u8F49","Acceleration of the object":"\u7269\u9AD4\u52A0\u901F\u5EA6","Deceleration of the object":"\u7269\u4EF6\u7684\u6E1B\u901F","Maximum speed of the object":"\u7269\u4EF6\u7684\u6700\u5927\u901F\u5EA6","Speed of the object":"\u7269\u9AD4\u7684\u901F\u5EA6","Angular maximum speed of the object":"\u7269\u9AD4\u7684\u89D2\u5EA6\u6700\u5927\u901F\u5EA6","Rotation offset applied to the object":"\u65CB\u8F49\u504F\u79FB\u61C9\u7528\u4E8E\u7269\u4EF6","Angle of the movement":"\u79FB\u52D5\u89D2\u5EA6","Angle, in degrees, of the movement":"\u79FB\u52D5\u89D2\u5EA6\uFF0C\u7A0B\u5EA6","Speed on the X axis of the movement":"\u79FB\u52D5X\u8EF8\u901F\u5EA6","Speed on the Y axis of the movement":"\u79FB\u52D5Y\u8EF8\u901F\u5EA6","the movement angle offset":"\u79FB\u52D5\u89D2\u5EA6\u504F\u79FB","Inventories":"\u80CC\u5305","Actions and conditions to store named inventories in memory, with items (indexed by their name), a count for each of them, a maximum count and an equipped state. Can be loaded/saved from/to a GDevelop variable.":"\u5728\u8A18\u61B6\u9AD4\u4E2D\u5B58\u5132\u5177\u540D\u5EAB\u5B58\u7684\u64CD\u4F5C\u548C\u689D\u4EF6\uFF0C\u5305\u542B\u6309\u540D\u7A31\u7DE8\u7D22\u5F15\u7684\u7269\u54C1\u3001\u6BCF\u500B\u7269\u54C1\u7684\u6578\u91CF\u3001\u6700\u5927\u6578\u91CF\u548C\u88DD\u5099\u72C0\u614B\u3002\u53EF\u4EE5\u5F9EGDevelop\u8B8A\u6578\u52A0\u8F09\u6216\u4FDD\u5B58\u3002","Add an item":"\u6DFB\u52A0\u7269\u54C1","Add an item in an inventory.":"\u5728\u80CC\u5305\u4E2D\u589E\u52A0\u4E00\u500B\u7269\u54C1","Add a _PARAM2_ to inventory _PARAM1_":"\u5411\u80CC\u5305 _PARAM1_\u4E2D\u6DFB\u52A0\u4E00\u500B _PARAM2_","Inventory name":"\u80CC\u5305\u540D","Item name":"\u7269\u54C1\u540D","Remove an item":"\u79FB\u9664\u4E00\u500B\u7269\u54C1","Remove an item from an inventory.":"\u5F9E\u4E00\u500B\u80CC\u5305\u4E2D\u79FB\u9664\u4E00\u500B\u7269\u54C1","Remove a _PARAM2_ from inventory _PARAM1_":"\u5F9E\u80CC\u5305_PARAM1_\u4E2D\u79FB\u9664\u4E00\u500B_PARAM2_","Item count":"\u7269\u54C1\u8A08\u6578","Compare the number of an item in an inventory.":"\u6BD4\u8F03\u4E00\u500B\u7269\u54C1\u5728\u4E00\u500B\u80CC\u5305\u4E2D\u7684\u7DE8\u865F","the count of _PARAM2_ in _PARAM1_":"_PARAM1_ \u4E2D _PARAM2_ \u7684\u500B\u6578","Has an item":"\u6709\u4E00\u500B\u7269\u54C1","Check if at least one of the specified items is in the inventory.":"\u6AA2\u67E5\u5728\u80CC\u5305\u4E2D\u662F\u5426\u542B\u6709\u81F3\u5C11\u4E00\u500B\u6307\u5B9A\u7269\u54C1","Inventory _PARAM1_ contains a _PARAM2_":"\u80CC\u5305_PARAM1_\u4E2D\u5305\u542B\u4E00\u500B_PARAM2_","Set a maximum count for an item":"\u8A2D\u5B9A\u4E00\u500B\u7269\u54C1\u7684\u6700\u5927\u6578\u91CF","Set the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"\u8A2D\u5B9A\u4E00\u500B\u80CC\u5305\u4E2D\u80FD\u5920\u4E00\u500B\u7269\u54C1\u6DFB\u52A0\u6307\u5B9A\u7269\u54C1\u7684\u6700\u5927\u6578\u91CF\u3002\u5728\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\uFF0C\u6BCF\u500B\u7269\u54C1\u7684\u4E0A\u9650\u6578\u91CF\u662F\u7121\u9650\u7684\u3002","Set the maximum count for _PARAM2_ in inventory _PARAM1_ to _PARAM3_":"\u5C07\u5728\u80CC\u5305_PARAM1_\u4E2D_PARAM2_\u7684\u6700\u5927\u6578\u91CF\u8A2D\u5B9A\u6210_PARAM3_","Maximum count":"\u6700\u5927\u6578\u91CF","Set unlimited count for an item":"\u5C07\u4E00\u500B\u7269\u54C1\u7684\u6700\u5927\u6578\u91CF\u8A2D\u5B9A\u6210\u7121\u9650\u591A","Allow an unlimited amount of an object to be in an inventory. This is the case by default for each item.":"\u5141\u8A31\u80CC\u5305\u4E2D\u5B58\u5728\u6700\u5927\u6578\u91CF\u70BA\u7121\u9650\u591A\u7684\u4E00\u500B\u7269\u54C1(\u7269\u54C1\u6700\u5927\u6578\u91CF\u7684\u9ED8\u8A8D\u8A2D\u5B9A\u662F\u70BA\u7121\u9650\u591A)\u3002","Allow an unlimited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"\u5141\u8A31\u5728\u80CC\u5305_PARAM1: _PARAM3_\u4E2D\u6709\u4E0D\u9650\u6578\u91CF\u7684\u7269\u54C1_PARAM2_","Allow an unlimited amount?":"\u5141\u8A31\u4E0D\u9650\u6578\u91CF\uFF1F","Item full":"\u7269\u54C1\u5DF2\u6EFF","Check if an item has reached its maximum number allowed in the inventory.":"\u6AA2\u67E5\u7269\u6599\u662F\u5426\u5DF2\u9054\u5230\u5EAB\u5B58\u4E2D\u5141\u8A31\u7684\u6700\u5927\u6578\u91CF\u3002","Inventory _PARAM1_ is full of _PARAM2_":"\u80CC\u5305 _PARAM1_ is full of _PARAM2_","Equip an item":"\u88DD\u5099\u4E00\u500B\u7269\u54C1","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"\u5C07\u9805\u76EE\u6A19\u8A18\u70BA\u6B63\u5728\u88DD\u5099\u3002 \u5982\u679C\u9805\u76EE\u6578\u70BA0\uFF0C\u5247\u4E0D\u6703\u88AB\u6A19\u8A18\u70BA\u88DD\u5099\u3002","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"\u8A2D\u5B9A _PARAM2 \u76E1\u53EF\u80FD\u88DD\u5099\u5EAB\u5B58 _PARAM1_: _ Param3 _","Equip?":"\u88DD\u5099\u55CE\uFF1F","Item equipped":"\u88DD\u5099\u7684\u7269\u54C1","Check if an item is equipped.":"\u6AA2\u67E5\u662F\u5426\u88DD\u5099\u4E86\u7269\u54C1","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_\u5728\u80CC\u5305_PARAM1_\u4E2D\u88AB\u88DD\u5099","Save an inventory in a scene variable":"\u5728\u5834\u666F\u8B8A\u91CF\u4E2D\u4FDD\u5B58\u5EAB\u5B58","Save all the items of the inventory in a scene variable, so that it can be restored later.":"\u5C07\u5EAB\u5B58\u7684\u6240\u6709\u9805\u76EE\u4FDD\u5B58\u5728\u5834\u666F\u8B8A\u91CF\u4E2D\uFF0C\u4EE5\u4FBF\u4E4B\u540E\u53EF\u4EE5\u9084\u539F\u3002","Save inventory _PARAM1_ in variable _PARAM2_":"\u5C07\u5EAB\u5B58_PARAM1_\u4FDD\u5B58\u5728\u8B8A\u91CF_PARAM2_\u4E2D","Load an inventory from a scene variable":"\u5F9E\u5834\u666F\u8B8A\u91CF\u52A0\u8F09\u5EAB\u5B58","Load the content of the inventory from a scene variable.":"\u5F9E\u5834\u666F\u8B8A\u91CF\u52A0\u8F09\u5EAB\u5B58\u4E2D\u7684\u5167\u5BB9\u3002","Load inventory _PARAM1_ from variable _PARAM2_":"\u5F9E_PARAM2_\u4E2D\u8B80\u53D6\u80CC\u5305_PARAM1_","Get the number of an item in the inventory":"\u7372\u53D6\u4E00\u500B\u7269\u54C1\u5728\u6B64\u80CC\u5305\u4E2D\u7684\u7DE8\u865F","Item maximum":"\u9805\u76EE\u6700\u5927\u503C","Get the maximum of an item in the inventory, or 0 if it is unlimited":"\u7372\u53D6\u5EAB\u5B58\u4E2D\u7269\u54C1\u7684\u6700\u5927\u503C\uFF0C\u5982\u679C\u662F\u7121\u9650\u7684\uFF0C\u5247\u70BA0","Spine json":"Spine json","Skin":"\u76AE\u819A","System information":"\u7CFB\u7D71\u4FE1\u606F","Conditions to check if the device has a touchscreen, is a mobile, or if the game runs as a preview.":"\u6AA2\u67E5\u8A2D\u5099\u662F\u5426\u5177\u5099\u89F8\u63A7\u87A2\u5E55\u3001\u662F\u5426\u70BA\u884C\u52D5\u8A2D\u5099\uFF0C\u6216\u904A\u6232\u662F\u5426\u4EE5\u9810\u89BD\u6A21\u5F0F\u904B\u884C\u3002","Is a mobile device":"\u662F\u4E00\u500B\u79FB\u52D5\u8A2D\u5099","Check if the device running the game is a mobile device (phone or tablet on iOS, Android or other mobile devices). The game itself might be a web game or distributed as a native mobile app (to check this precisely, use other conditions).":"\u6AA2\u67E5\u904B\u884C\u904A\u6232\u7684\u8A2D\u5099\u662F\u5426\u662F\u79FB\u52D5\u8A2D\u5099(iOS\u3001 Android \u6216\u5176\u4ED6\u79FB\u52D5\u8A2D\u5099\u4E0A\u7684\u624B\u6A5F\u6216\u5E73\u677F\u96FB\u8166)\u3002\u904A\u6232\u672C\u8EAB\u53EF\u80FD\u662F\u4E00\u500B\u7DB2\u7D61\u904A\u6232\uFF0C\u6216\u8005\u4F5C\u70BA\u672C\u5730\u79FB\u52D5\u61C9\u7528\u7A0B\u5E8F\u767C\u5E03(\u70BA\u4E86\u7CBE\u78BA\u5730\u6AA2\u67E5\u9019\u4E00\u9EDE\uFF0C\u4F7F\u7528\u5176\u4ED6\u689D\u4EF6)\u3002","The device is a mobile device":"\u8A72\u8A2D\u5099\u662F\u4E00\u500B\u79FB\u52D5\u8A2D\u5099","Is a native mobile app":"\u662F\u4E00\u500B\u672C\u5730\u7684\u79FB\u52D5\u61C9\u7528\u7A0B\u5E8F","Check if the game is running as a native mobile app (iOS or Android app).":"\u6AA2\u67E5\u904A\u6232\u662F\u5426\u4F5C\u70BA\u672C\u5730\u79FB\u52D5\u61C9\u7528\u7A0B\u5E8F(iOS \u6216 Android \u61C9\u7528\u7A0B\u5E8F)\u904B\u884C\u3002","The game is running as a native mobile app":"\u9019\u500B\u904A\u6232\u662F\u4F5C\u70BA\u672C\u5730\u79FB\u52D5\u61C9\u7528\u7A0B\u5E8F\u904B\u884C\u7684","Is a native desktop app":"\u662F\u4E00\u500B\u672C\u5730\u684C\u9762\u61C9\u7528\u7A0B\u5E8F","Check if the game is running as a native desktop app.":"\u6AA2\u67E5\u904A\u6232\u662F\u5426\u4F5C\u70BA\u672C\u5730\u684C\u9762\u61C9\u7528\u7A0B\u5E8F\u904B\u884C\u3002","The game is running as a native desktop app":"\u9019\u500B\u904A\u6232\u662F\u4F5C\u70BA\u4E00\u500B\u672C\u5730\u684C\u9762\u61C9\u7528\u7A0B\u5E8F\u904B\u884C\u7684","Is WebGL supported":"\u662F\u5426\u652F\u6301 WebGL","Check if GPU accelerated WebGL is supported on the target device.":"\u6AA2\u67E5\u76EE\u6A19\u8A2D\u5099\u4E0A\u662F\u5426\u652F\u6301 GPU \u52A0\u901F\u7684 WebGL\u3002","WebGL is available":"WebGL \u53EF\u7528","Is the game running as a preview":"\u904A\u6232\u4F5C\u70BA\u9810\u89BD\u904B\u884C","Check if the game is currently being previewed in the editor. This can be used to enable a \"Debug mode\" or do some work only in previews.":"\u6AA2\u67E5\u7576\u524D\u662F\u5426\u6B63\u5728\u7DE8\u8F2F\u5668\u4E2D\u9810\u89BD\u904A\u6232\u3002\u9019\u53EF\u7528\u4E8E\u555F\u7528\u201C\u8ABF\u8A66\u6A21\u5F0F\u201D\u6216\u50C5\u5728\u9810\u89BD\u4E2D\u57F7\u884C\u67D0\u4E9B\u5DE5\u4F5C\u3002","The game is being previewed in the editor":"\u904A\u6232\u6B63\u5728\u7DE8\u8F2F\u5668\u4E2D\u9810\u89BD","Device has a touchscreen":"\u8A2D\u5099\u6709\u89F8\u6478\u5C4F\u5E55","Check if the device running the game has a touchscreen (typically Android phones, iPhones, iPads, but also some laptops).":"\u6AA2\u67E5\u904B\u884C\u904A\u6232\u7684\u8A2D\u5099\u662F\u5426\u6709\u89F8\u6478\u5C4F(\u5178\u578B\u7684\u5B89\u5353\u624B\u6A5F\u3001 iPhone\u3001 iPads \u4EE5\u53CA\u4E00\u4E9B\u7B46\u8A18\u672C\u96FB\u8166)\u3002","The device has a touchscreen":"\u8A2D\u5099\u6709\u89F8\u6478\u5C4F\u5E55","Box (rectangle)":"\u6846\u6846 (\u77E9\u5F62)","Custom polygon":"\u81EA\u5B9A\u7FA9\u591A\u908A\u5F62","Shape":"\u5F62\u72C0","Dynamic object":"\u975C\u614B\u7269\u4EF6","Fixed rotation":"\u56FA\u5B9A\u65CB\u8F49","Consider as bullet (better collision handling)":"\u8003\u616E\u4F5C\u70BA\u5B50\u5F48 (\u66F4\u597D\u7684\u78B0\u649E\u8655\u7406)","Mass density":"\u8CEA\u91CF\u5BC6\u5EA6","Friction":"\u6469\u64E6","Restitution (elasticity)":"\u6062\u5FA9\u539F\u72C0 (\u5F48\u6027):","Linear Damping":"\u7DDA\u6027\u963B\u5C3C","Angular Damping":"\u89D2\u963B\u5C3C","Gravity on X axis (in m/s\xB2)":"X \u8EF8\u4E0A\u7684\u91CD\u529B(m/s\u5E73\u65B9)","Gravity on Y axis (in m/s\xB2)":"Y \u8EF8\u4E0A\u7684\u91CD\u529B(m/s\u5E73\u65B9)","X Scale: number of pixels for 1 meter":"X \u7E2E\u653E\uFF1A1\u7C73\u50CF\u7D20\u6578","Y Scale: number of pixels for 1 meter":"Y \u7E2E\u653E\uFF1A1\u7C73\u50CF\u7D20\u6578","X scale: number of pixels for 1 meter":"Y \u7E2E\u653E\uFF1A1\u7C73\u50CF\u7D20\u6578","Y scale: number of pixels for 1 meter":"Y \u7E2E\u653E\uFF1A1\u7C73\u50CF\u7D20\u6578","Deletion margin":"\u522A\u9664\u908A\u754C","Margin before deleting the object, in pixels.":"\u522A\u9664\u7269\u4EF6\u4E4B\u524D\u7684\u908A\u8DDD\uFF0C\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D","Unseen object grace distance":"\u672A\u898B\u7269\u4EF6\u7684\u5408\u7406\u8DDD\u96E2","If the object hasn't been visible yet, don't delete it until it travels this far beyond the screen (in pixels). Useful to avoid objects being deleted before they are visible when they spawn.":"\u5982\u679C\u7269\u4EF6\u5C1A\u672A\u53EF\u898B\uFF0C\u5247\u5728\u5176\u5728\u87A2\u5E55\u4E0A\u8D85\u51FA\u9019\u500B\u8DDD\u96E2\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u4E4B\u524D\u4E0D\u8981\u522A\u9664\u5B83\u3002\u9019\u5C0D\u65BC\u907F\u514D\u7269\u4EF6\u5728\u51FA\u73FE\u4E4B\u524D\u88AB\u522A\u9664\u975E\u5E38\u6709\u7528\u3002","Destroy Outside Screen Behavior":"\u5C4F\u5E55\u5916\u92B7\u6BC0\u7684\u884C\u70BA","This behavior can be used to destroy objects when they go outside of the bounds of the 2D camera. Useful for 2D bullets or other short-lived objects. Don't use it for 3D objects in a FPS/TPS game or any game with a camera not being a top view (for 3D objects, prefer comparing the position, for example Z position to see if an object goes outside of the bound of the map). If the object appears outside of the screen, it's not removed unless it goes beyond the unseen object grace distance.":"\u9019\u7A2E\u884C\u70BA\u53EF\u4EE5\u7528\u4F86\u522A\u9664\u7576\u7269\u4EF6\u8D85\u51FA2D\u76F8\u6A5F\u7684\u908A\u754C\u6642\u7684\u7269\u4EF6\u3002\u5C0D\u65BC2D\u5B50\u5F48\u6216\u5176\u4ED6\u77ED\u66AB\u5B58\u5728\u7684\u7269\u4EF6\u975E\u5E38\u6709\u7528\u3002\u8ACB\u52FF\u5C07\u5176\u7528\u65BCFPS/TPS\u904A\u6232\u4E2D\u76843D\u7269\u4EF6\uFF0C\u6216\u5728\u4EFB\u4F55\u76F8\u6A5F\u4E0D\u662F\u4FEF\u8996\u7684\u904A\u6232\u4E2D\uFF08\u5C0D\u65BC3D\u7269\u4EF6\uFF0C\u5EFA\u8B70\u6BD4\u8F03\u4F4D\u7F6E\uFF0C\u4F8B\u5982Z\u4F4D\u7F6E\u4EE5\u67E5\u770B\u7269\u4EF6\u662F\u5426\u8D85\u51FA\u5730\u5716\u7684\u908A\u754C\uFF09\u3002\u5982\u679C\u7269\u4EF6\u51FA\u73FE\u5728\u87A2\u5E55\u5916\uFF0C\u5247\u9664\u975E\u5B83\u8D85\u904E\u672A\u898B\u7269\u4EF6\u7684\u5408\u7406\u8DDD\u96E2\uFF0C\u5426\u5247\u4E0D\u6703\u5C07\u5176\u522A\u9664\u3002","Destroy when outside of the screen":"\u5728\u5C4F\u5E55\u5916\u9762\u6D88\u5931","DestroyOutside":"\u51FA\u754C\u522A\u9664","Destroy objects automatically when they go outside of the 2D camera borders.":"\u7576\u7269\u4EF6\u8D85\u51FA 2D \u76F8\u6A5F\u908A\u754C\u6642\u81EA\u52D5\u92B7\u6BC0\u7269\u4EF6\u3002","Additional border (extra distance before deletion)":"\u984D\u5916\u908A\u754C\uFF08\u522A\u9664\u524D\u7684\u984D\u5916\u8DDD\u96E2\uFF09","the extra distance (in pixels) the object must travel beyond the screen before it gets deleted":"\u7269\u4EF6\u5FC5\u9808\u8D85\u904E\u87A2\u5E55\u7684\u984D\u5916\u8DDD\u96E2\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u624D\u80FD\u88AB\u522A\u9664","the additional border":"\u9644\u52A0\u908A\u6846","Destroy outside configuration":"\u92B7\u6BC0\u5916\u90E8\u914D\u7F6E","the grace distance (in pixels) before deleting the object if it has never been visible on the screen. Useful to avoid objects being deleted before they are visible when they spawn":"\u82E5\u7269\u4EF6\u5F9E\u672A\u5728\u87A2\u5E55\u4E0A\u986F\u793A\uFF0C\u5247\u5728\u522A\u9664\u7269\u4EF6\u4E4B\u524D\u7684\u512A\u96C5\u8DDD\u96E2\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u3002\u9019\u5728\u7269\u4EF6\u751F\u6210\u6642\u907F\u514D\u7269\u4EF6\u5728\u986F\u793A\u4E4B\u524D\u88AB\u522A\u9664\u6642\u975E\u5E38\u6709\u7528","the unseen grace distance":"\u672A\u898B\u7684\u512A\u96C5\u8DDD\u96E2","relativeToOriginalWindowSize":"\u76F8\u5C0D\u539F\u59CB\u7A97\u53E3\u5927\u5C0F","Anchor relatively to original window size":"\u76F8\u5C0D\u65BC\u539F\u59CB\u7A97\u53E3\u5927\u5C0F\u7684\u9328\u9EDE","otherwise, objects are anchored according to the window size when the object is created.":"\u5426\u5247\uFF0C\u7269\u4EF6\u5C07\u6839\u64DA\u7269\u4EF6\u5275\u5EFA\u6642\u7684\u7A97\u53E3\u5927\u5C0F\u4F86\u56FA\u5B9A\u3002","No anchor":"\u7121\u9328\u9EDE","Window left":"\u7A97\u53E3\u5DE6\u5074","Window center":"\u7A97\u53E3\u4E2D\u5FC3","Window right":"\u7A97\u53E3\u53F3\u5074","Proportional":"\u6BD4\u4F8B","Left edge":"\u5DE6\u908A\u7DE3","Anchor the left edge of the object on X axis.":"\u5C07\u7269\u9AD4\u7684\u5DE6\u908A\u7DE3\u56FA\u5B9A\u5728X\u8EF8\u4E0A\u3002","Right edge":"\u53F3\u908A\u7DE3","Anchor the right edge of the object on X axis.":"\u5C07\u7269\u9AD4\u7684\u53F3\u908A\u7DE3\u56FA\u5B9A\u5728X\u8EF8\u4E0A\u3002","Window top":"\u7A97\u53E3\u9802\u90E8","Window bottom":"\u7A97\u53E3\u5E95\u90E8","Top edge":"\u4E0A\u908A\u7DE3","Anchor the top edge of the object on Y axis.":"\u5C07\u7269\u9AD4\u7684\u9802\u90E8\u908A\u7DE3\u56FA\u5B9A\u5728Y\u8EF8\u4E0A\u3002","Bottom edge":"\u4E0B\u908A\u7DE3","Anchor the bottom edge of the object on Y axis.":"\u5C07\u7269\u9AD4\u7684\u5E95\u90E8\u908A\u7DE3\u56FA\u5B9A\u5728Y\u8EF8\u4E0A\u3002","Stretch object when anchoring right or bottom edge (deprecated, it's recommended to leave this unchecked and anchor both sides if you want Sprite to stretch instead.)":"\u9328\u5B9A\u53F3\u5074\u6216\u5E95\u90E8\u908A\u7DE3\u6642\u62C9\u4F38\u7269\u4EF6(\u5DF2\u68C4\u7528\uFF0C\u5982\u679C\u60A8\u5E0C\u671B Sprite \u62C9\u4F38\uFF0C\u5EFA\u8B70\u4E0D\u8981\u9078\u4E2D\u6B64\u9078\u9805\u5E76\u9328\u5B9A\u5169\u5074\u3002)","Anchor":"\u9328\u9EDE","Anchor objects to the window's bounds.":"\u5C07\u7269\u4EF6\u9328\u5B9A\u5230\u7A97\u53E3\u7684\u908A\u754C\u3002","Shopify":"\u5546\u5E97","Interact with products and generate URLs for checkouts with your Shopify shop.":"\u8207\u7522\u54C1\u4E92\u52D5\uFF0C\u751F\u6210 URL\uFF0C\u4EE5\u4FBF\u8207\u60A8\u7684\u8CFC\u7269\u5E97\u9032\u884C\u6821\u9A57\u3002","Initialize a shop":"\u521D\u59CB\u5316\u5546\u5E97","Initialize a shop with your credentials. Call this action first, and then use the shop name in the other actions to interact with products.":"\u521D\u59CB\u5316\u4E00\u500B\u5E97\u92EA\uFF0C\u5E76\u64C1\u6709\u60A8\u7684\u8B49\u66F8\u3002\u5148\u8ABF\u7528\u6B64\u64CD\u4F5C\uFF0C\u7136\u540E\u5728\u5176\u4ED6\u884C\u52D5\u4E2D\u4F7F\u7528\u5546\u5E97\u540D\u7A31\u4F86\u8207\u7522\u54C1\u4E92\u52D5\u3002","Initialize shop _PARAM1_ (domain: _PARAM2_, appId: _PARAM3_)":"\u521D\u59CB\u5316\u5546\u5E97_PARAM1_ (\u57DF\u540D: _PARAM2_, appId: _PARAM3_)","Shop name":"\u5546\u5E97\u540D\u7A31","Domain (xxx.myshopify.com)":"\u57DF\u540D (xx.myShopify.com)","App Id":"\u61C9\u7528ID","Access Token":"\u8A2A\u554F\u4EE4\u724C","Get the URL for buying a product":"\u7372\u53D6\u8CFC\u8CB7\u7522\u54C1\u7684 URL","Get the URL for buying a product from a shop. The URL will be stored in the scene variable that you specify. You can then use the action to open an URL to redirect the player to the checkout.":"\u5F9E\u5546\u5E97\u8CFC\u8CB7\u7522\u54C1\u7684 URL\u3002URL \u5C07\u88AB\u5B58\u5132\u5728\u4F60\u6307\u5B9A\u7684\u8B8A\u91CF\u4E2D\u3002\u60A8\u53EF\u4EE5\u4F7F\u7528\u64CD\u4F5C\u6253\u958B URL \u4F86\u91CD\u5B9A\u5411\u73A9\u5BB6\u5230\u7D50\u5E33\u754C\u9762","Get the URL for product #_PARAM2_ (quantity: _PARAM3_, variant: _PARAM4_) from shop _PARAM1_, and store it in _PARAM5_ (or _PARAM6_ in case of error)":"\u5F9E\u5546\u5E97_PARAM1__ \u7372\u53D6\u7522\u54C1 #_PARAM2_ (\u6578\u91CF: _PARAM3_, \u8B8A\u91CF: _PARAM4_) \u7684 URL\uFF0C\u5E76\u5C07\u932F\u8AA4\u5132\u5B58\u5728 _PARAM5_ (\u6216 _PARAM6_ \u4E2D)","Shop name (initialized with \"Initialize a shop\" action)":"\u5546\u5E97\u540D\u7A31 (\u521D\u59CB\u5316 \"\u521D\u59CB\u5316\u5546\u5E97\" \u64CD\u4F5C)","Product id":"\u7522\u54C1ID","Quantity":"\u6578\u91CF","Variant (0 by default)":"\u8B8A\u91CF(0\u70BA\u9ED8\u8A8D)","Scene variable where the URL for checkout must be stored":"\u5FC5\u9808\u5B58\u5132\u8981\u6AA2\u67E5\u7684 URL \u8B8A\u91CF","Scene variable containing the error (if any)":"\u5132\u5B58\u932F\u8AA4\u7684\u8B8A\u91CF(\u6709\u7684\u8A71)","Emission minimal force":"\u6700\u5C11\u6392\u653E\u529B","Modify minimal emission force of particles.":"\u4FEE\u6539\u7C92\u5B50\u6700\u5C0F\u6392\u653E\u529B\u3002","the minimal emission force":"\u6700\u5C0F\u767C\u5C04\u529B\u5EA6","Common":"\u4E00\u822C","Emission maximal force":"\u6700\u5927\u6392\u653E\u529B","Modify maximal emission force of particles.":"\u4FEE\u6539\u7C92\u5B50\u6700\u5927\u6392\u653E\u529B\u3002","the maximal emission force":"\u6700\u5927\u767C\u5C04\u529B\u5EA6","Emission angle":"\u767C\u5C04\u89D2\u5EA6","Modify emission angle.":"\u4FEE\u6539\u767C\u5C04\u89D2\u5EA6\u3002","the emission angle":"\u767C\u5C04\u89D2\u5EA6","Test the value of emission angle of the emitter.":"\u6E2C\u8A66\u767C\u5C04\u5668\u767C\u5C04\u89D2\u5EA6\u7684\u503C\u3002","Emission angle 1":"\u767C\u5C04\u89D2\u5EA61","Change emission angle #1":"\u6539\u8B8A\u767C\u5C04\u89D2\u5EA6 #1","the 1st emission angle":"\u7B2C\u4E00\u500B\u767C\u5C04\u89D2\u5EA6","Test the value of emission 1st angle of the emitter":"\u6E2C\u8A66\u767C\u5C04\u5668\u767C\u5C04\u7B2C\u4E00\u89D2\u5EA6\u7684\u503C","Emission angle 2":"\u767C\u5C04\u89D2\u5EA62","Change emission angle #2":"\u6539\u8B8A\u767C\u5C04\u89D2\u5EA6 #2","the 2nd emission angle":"\u7B2C\u4E8C\u500B\u767C\u5C04\u89D2\u5EA6","Test the emission angle #2 of the emitter.":"\u6E2C\u8A66\u767C\u5C04\u5668\u7684\u767C\u5C04#2\u89D2\u5EA6\uFF032\u3002","Angle of the spray cone":"\u9310\u5F62\u5674\u5C04\u89D2\u89D2\u5EA6","Modify the angle of the spray cone.":"\u4FEE\u6539\u9310\u5F62\u5674\u5C04\u89D2\u7684\u89D2\u5EA6","the angle of the spray cone":"\u5674\u9727\u5713\u9310\u7684\u89D2\u5EA6","Test the angle of the spray cone of the emitter":"\u6E2C\u8A66\u767C\u5C04\u5668\u7684\u9310\u5F62\u5674\u5C04\u89D2\u89D2\u5EA6","Creation radius":"\u5275\u5EFA\u534A\u5F91","Modify creation radius of particles.\nParticles have to be recreated in order to take changes in account.":"\u4FEE\u6539\u7C92\u5B50\u7684\u5275\u5EFA\u534A\u5F91\u3002\n\u70BA\u4E86\u66F4\u6539\u5E33\u6236\uFF0C\u5FC5\u9808\u91CD\u65B0\u5275\u5EFA\u7C92\u5B50\u3002","the creation radius":"\u5275\u5EFA\u534A\u5F91","Test creation radius of particles.":"\u7C92\u5B50\u7684\u6E2C\u8A66\u751F\u6210\u534A\u5F91\u3002","Minimum lifetime":"\u6700\u77ED\u751F\u5B58\u671F","Modify particles minimum lifetime. Particles have to be recreated in order to take changes in account.":"\u4FEE\u6539\u7C92\u5B50\u7684\u6700\u5C0F\u58FD\u547D\u3002\u7C92\u5B50\u5FC5\u9808\u91CD\u65B0\u5275\u5EFA\uFF0C\u4EE5\u4FBF\u8003\u616E\u5230\u8B8A\u5316\u3002","the minimum lifetime of particles":"\u7C92\u5B50\u6700\u77ED\u751F\u5B58\u671F","Test minimum lifetime of particles.":"\u6E2C\u8A66\u7C92\u5B50\u7684\u6700\u5C0F\u58FD\u547D\u3002","Maximum lifetime":"\u6700\u5927\u751F\u5B58\u671F","Modify particles maximum lifetime.\nParticles have to be recreated in order to take changes in account.":"\u4FEE\u6539\u7C92\u5B50\u7684\u6700\u5927\u58FD\u547D\u3002\n\u7C92\u5B50\u5FC5\u9808\u91CD\u5EFA\u4EE5\u8CEC\u6236\u8B8A\u52D5\u3002","the maximum lifetime of particles":"\u7C92\u5B50\u6700\u9577\u751F\u5B58\u671F","Test maximum lifetime of particles.":"\u6E2C\u8A66\u7C92\u5B50\u7684\u6700\u5927\u58FD\u547D\u3002","Gravity value on X axis":"X\u8EF8\u91CD\u529B","Change value of the gravity on X axis.":"X \u8EF8\u4E0A\u7684\u91CD\u529B\u8B8A\u5316\u503C\u3002","the gravity on X axis":"x\u8EF8\u91CD\u529B","Compare value of the gravity on X axis.":"\u6BD4\u8F03X\u8EF8\u91CD\u529B\u7684\u503C\u3002","Gravity value on Y axis":"Y \u8EF8\u91CD\u529B\u503C","Change value of the gravity on Y axis.":"\u4FEE\u6539Y\u8EF8\u4E0A\u7684\u91CD\u529B\u65B9\u5411","the gravity on Y axis":"y\u8EF8\u91CD\u529B","Compare value of the gravity on Y axis.":"\u6BD4\u8F03Y\u8EF8\u91CD\u529B\u7684\u503C\u3002","Gravity angle":"\u91CD\u529B\u89D2\u5EA6","Change gravity angle":"\u66F4\u6539\u91CD\u529B\u89D2\u5EA6","the gravity angle":"\u91CD\u529B\u89D2\u5EA6","Test the gravity angle of the emitter":"\u6E2C\u8A66\u91CD\u529B\u89D2\u5EA6\u7684\u767C\u5C04\u5668","Change the gravity of the emitter.":"\u4FEE\u6539\u91CD\u529B\u89D2\u767C\u5C04\u5668","Test the gravity of the emitter.":"\u6E2C\u8A66\u767C\u5C04\u5668\u7684\u91CD\u529B","Start emission":"\u958B\u59CB\u767C\u9001","Refill tank (if not infinite) and start emission of the particles.":"\u91CD\u65B0\u586B\u5145\u7F50(\u5982\u679C\u4E0D\u662F\u7121\u9650)\u5E76\u958B\u59CB\u767C\u5C04\u7C92\u5B50\u3002","Start emission of _PARAM0_":"\u958B\u59CB\u767C\u5C04 _PARAM0_","Stop emission":"\u505C\u6B62\u767C\u5C04","Stop the emission of particles.":"\u505C\u6B62\u767C\u5C04\u7C92\u5B50\u3002","Stop emission of _PARAM0_":"\u505C\u6B62\u767C\u5C04 _PARAM0_","Start color":"\u8D77\u59CB\u984F\u8272","Modify start color of particles.":"\u4FEE\u6539\u7C92\u5B50\u7684\u8D77\u59CB\u984F\u8272\u3002","Change particles start color of _PARAM0_ to _PARAM1_":"\u5C07 _PARAM0_ \u7684\u7C92\u5B50\u958B\u59CB\u984F\u8272\u66F4\u6539\u70BA _PARAM1_","End color":"\u7D50\u675F\u984F\u8272","Modify end color of particles.":"\u4FEE\u6539\u7C92\u5B50\u7684\u7D50\u675F\u984F\u8272\u3002","Change particles end color of _PARAM0_ to _PARAM1_":"\u5C07 _PARAM0_ \u7684\u7C92\u5B50\u7D50\u675F\u984F\u8272\u66F4\u6539\u70BA _PARAM1_","Start color red component":"\u958B\u59CB\u984F\u8272\u7D05\u8272\u7D44\u4EF6","Modify the start color red component.":"\u4FEE\u6539\u958B\u59CB\u984F\u8272\u7D05\u8272\u7D44\u4EF6\u3002","the start color red component":"\u958B\u59CB\u984F\u8272\u70BA\u7D05\u8272\u7D44\u4EF6","Value (0-255)":"\u503C (0-255)","Compare the start color red component.":"\u6BD4\u8F03\u958B\u59CB\u984F\u8272\u7D05\u8272\u7D44\u4EF6\u3002","Value to compare to (0-255)":"\u8981\u6BD4\u8F03\u7684\u503C (0-255)","End color red component":"\u7D50\u675F\u7D05\u8272\u7D44\u4EF6","Modify the end color red component.":"\u4FEE\u6539\u7D50\u675F\u7684\u7D05\u8272\u7D44\u4EF6\u3002","the end color red component":"\u7D50\u675F\u984F\u8272\u70BA\u7D05\u8272","Compare the end color red component.":"\u6BD4\u8F03\u7D50\u675F\u7684\u7D05\u8272\u7D44\u4EF6\u3002","Start color blue component":"\u958B\u59CB\u984F\u8272\u85CD\u8272\u7D44\u4EF6","Modify the start color blue component.":"\u4FEE\u6539\u958B\u59CB\u984F\u8272\u70BA\u85CD\u8272\u7684\u7D44\u4EF6\u3002","the start color blue component":"\u958B\u59CB\u984F\u8272\u70BA\u85CD\u8272\u7D44\u4EF6","Compare the start color blue component.":"\u6BD4\u8F03\u958B\u59CB\u984F\u8272\u85CD\u8272\u7D44\u4EF6\u3002","End color blue component":"\u7D50\u675F\u984F\u8272\u85CD\u8272\u7D44\u4EF6","Modify the end color blue component.":"\u4FEE\u6539\u7D50\u675F\u984F\u8272\u85CD\u8272\u7D44\u4EF6\u3002","the end color blue component":"\u7D50\u675F\u984F\u8272\u70BA\u85CD\u8272","Compare the end color blue component.":"\u6BD4\u8F03\u7D50\u675F\u984F\u8272\u85CD\u8272\u7D44\u4EF6\u3002","Start color green component":"\u958B\u59CB\u984F\u8272\u7DA0\u8272\u7D44\u4EF6","Modify the start color green component.":"\u4FEE\u6539\u958B\u59CB\u984F\u8272\u7DA0\u8272\u7D44\u4EF6\u3002","the start color green component":"\u958B\u59CB\u984F\u8272\u70BA\u7DA0\u8272","Compare the start color green component.":"\u6BD4\u8F03\u958B\u59CB\u984F\u8272\u7DA0\u8272\u7D44\u4EF6\u3002","End color green component":"\u7D50\u675F\u984F\u8272\u7DA0\u8272\u7D44\u4EF6","Modify the end color green component.":"\u4FEE\u6539\u7D50\u675F\u984F\u8272\u7DA0\u8272\u7D44\u4EF6\u3002","the end color green component":"\u7D50\u675F\u984F\u8272\u70BA\u7DA0\u8272","Compare the end color green component.":"\u6BD4\u8F03\u7D50\u675F\u984F\u8272\u7DA0\u8272\u7D44\u4EF6\u3002","Start size":"\u8D77\u59CB\u5927\u5C0F","Modify the particle start size.":"\u4FEE\u6539\u7C92\u5B50\u8D77\u59CB\u5927\u5C0F\u3002","the start size":"\u8D77\u59CB\u5927\u5C0F","Compare the particle start size.":"\u6BD4\u8F03\u7C92\u5B50\u8D77\u59CB\u5927\u5C0F\u3002","End size":"\u7D50\u675F\u5927\u5C0F","Modify the particle end size.":"\u4FEE\u6539\u7C92\u5B50\u7D50\u675F\u5927\u5C0F\u3002","the end size":"\u7D50\u675F\u5927\u5C0F","Compare the particle end size.":"\u6BD4\u8F03\u7C92\u5B50\u7D50\u675F\u5927\u5C0F\u3002","Start opacity":"\u958B\u59CB\u4E0D\u900F\u660E\u5EA6","Modify the start opacity of particles.":"\u4FEE\u6539\u7C92\u5B50\u7684\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6\u3002","the start opacity":"\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6","Compare the start opacity of particles.":"\u6BD4\u8F03\u7C92\u5B50\u7684\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6\u3002","End opacity":"\u7D50\u675F\u4E0D\u900F\u660E\u5EA6","Modify the end opacity of particles.":"\u4FEE\u6539\u7C92\u5B50\u7684\u7D50\u675F\u4E0D\u900F\u660E\u5EA6\u3002","the end opacity":"\u7D50\u675F\u4E0D\u900F\u660E\u5EA6","Compare the end opacity of particles.":"\u6BD4\u8F03\u7C92\u5B50\u7684\u7D50\u675F\u4E0D\u900F\u660E\u5EA6\u3002","No more particles":"\u6C92\u6709\u66F4\u591A\u7684\u7684\u7C92\u5B50","Check if the object does not emit particles any longer, so as to destroy it for example.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u4E0D\u518D\u91CB\u653E\u7C92\u5B50\uFF0C\u4EE5\u4FBF\u6467\u6BC0\u5B83\u3002","_PARAM0_ does not emit any longer":"_PARAM0_ \u4E0D\u518D\u767C\u5E03","Particle rotation min speed":"\u7C92\u5B50\u65CB\u8F49\u6700\u5C0F\u901F\u5EA6","the minimum rotation speed of the particles":"\u7C92\u5B50\u7684\u6700\u5C0F\u65CB\u8F49\u901F\u5EA6","the particles minimum rotation speed":"\u7C92\u5B50\u6700\u5C0F\u65CB\u8F49\u901F\u5EA6","Angular speed (in degrees per second)":"\u89D2\u901F\u5EA6 ( \u4EE5\u5EA6\u70BA\u55AE\u4F4D\u6BCF\u79D2 )","Particle rotation max speed":"\u7C92\u5B50\u65CB\u8F49\u6700\u5927\u901F\u5EA6","the maximum rotation speed of the particles":"\u7C92\u5B50\u7684\u6700\u5927\u65CB\u8F49\u901F\u5EA6","the particles maximum rotation speed":"\u7C92\u5B50\u6700\u5927\u65CB\u8F49\u901F\u5EA6","Number of displayed particles":"\u986F\u793A\u7684\u7C92\u5B50\u6578\u91CF","the maximum number of displayed particles":"\u986F\u793A\u7C92\u5B50\u7684\u6700\u5927\u6578\u91CF","Activate particles additive rendering":"\u6FC0\u6D3B\u7C92\u5B50\u9644\u52A0\u6E32\u67D3","the particles additive rendering is activated":"\u7C92\u5B50\u9644\u52A0\u6E32\u67D3\u88AB\u6FC0\u6D3B","displaying particles with additive rendering activated":"\u986F\u793A\u6FC0\u6D3B\u9644\u52A0\u6E32\u67D3\u7684\u7C92\u5B50","Recreate particles":"\u91CD\u65B0\u5275\u5EFA\u7C92\u5B50","Destroy and recreate particles, so as to take changes made to setup of the emitter in account.":"\u92B7\u6BC0\u548C\u91CD\u65B0\u5275\u5EFA\u7C92\u5B50\uFF0C\u4EE5\u4FBF\u5C0D\u767C\u5C04\u5668\u7684\u8A2D\u5B9A\u9032\u884C\u66F4\u6539\u3002","Recreate particles of _PARAM0_":"\u91CD\u65B0\u5275\u5EFA_PARAM0_\u7684\u7C92\u5B50","Setup":"\u8A2D\u5B9A","Rendering first parameter":"\u7E6A\u5236\u7B2C\u4E00\u500B\u53C3\u6578","Modify first parameter of rendering (Size/Length).\nParticles have to be recreated in order to take changes in account.":"\u4FEE\u6539\u6E32\u67D3\u7684\u7B2C\u4E00\u500B\u53C3\u6578\uFF08\u5927\u5C0F/\u9577\u5EA6\uFF09\u3002\u5FC5\u9808\u91CD\u65B0\u5275\u5EFA nparticles\u4EE5\u9032\u884C\u66F4\u6539\u3002","the rendering 1st parameter":"\u6E32\u67D3\u7B2C\u4E00\u500B\u53C3\u6578","Test the first parameter of rendering (Size/Length).":"\u6E2C\u8A66\u6E32\u67D3\u7684\u7B2C\u4E00\u500B\u53C3\u6578\uFF08\u5927\u5C0F/\u9577\u5EA6\uFF09\u3002","the 1st rendering parameter":"\u7B2C\u4E00\u500B\u6E32\u67D3\u53C3\u6578","Rendering second parameter":"\u5448\u73FE\u7B2C\u4E8C\u500B\u53C3\u6578","Modify the second parameter of rendering (Size/Length).\nParticles have to be recreated in order to take changes in account.":"\u4FEE\u6539\u6E32\u67D3\u7684\u7B2C\u4E8C\u500B\u53C3\u6578\uFF08\u5927\u5C0F/\u9577\u5EA6\uFF09\u3002\u5FC5\u9808\u91CD\u65B0\u5275\u5EFA n \u7C92\u5B50\u4EE5\u9032\u884C\u66F4\u6539\u3002","the rendering 2nd parameter":"\u6E32\u67D3\u7B2C\u4E8C\u500B\u53C3\u6578","Test the second parameter of rendering (Size/Length).":"\u6E2C\u8A66\u6E32\u67D3\u7684\u7B2C\u4E8C\u500B\u53C3\u6578\uFF08\u5927\u5C0F/\u9577\u5EA6\uFF09\u3002","the 2nd rendering parameter":"\u7B2C\u4E8C\u500B\u6E32\u67D3\u53C3\u6578","Capacity":"\u5BB9\u91CF","Change the capacity of the emitter.":"\u6539\u8B8A\u767C\u5C04\u5668\u7684\u5BB9\u91CF\u3002","the capacity":"\u5BB9\u91CF","Test the capacity of the emitter.":"\u6E2C\u8A66\u767C\u5C04\u5668\u7684\u91CD\u529B","Capacity to compare to":"\u5BB9\u91CF\u6BD4\u8F03","Flow":"\u6D41\u91CF","Change the flow of the emitter.":"\u6539\u8B8A\u767C\u5C04\u5668\u7684\u6D41\u91CF\u3002","the flow":"\u6D41","Flow (in particles per second)":"\u6D41\u91CF(\u6BCF\u79D2\u7C92\u5B50\u6578)","Test the flow of the emitter.":"\u6E2C\u8A66\u767C\u5C04\u5668\u7684\u6D41\u91CF\u3002","Flow to compare to (in particles per second)":"\u8981\u6BD4\u8F03\u7684\u6D41\u91CF(\u4EE5\u6BCF\u79D2\u7C92\u5B50\u6578\u70BA\u55AE\u4F4D)","Particle image (deprecated)":"\u7C92\u5B50\u5716\u50CF (\u5DF2\u5EE2\u68C4)","Change the image of particles (if displayed).":"\u66F4\u6539\u7C92\u5B50\u5716\u50CF(\u5982\u679C\u986F\u793A)\u3002","Change the image of particles of _PARAM0_ to _PARAM1_":"_PARAM0_ \u7684\u7C92\u5B50\u5716\u50CF\u66F4\u6539\u70BA _PARAM1_","Image to use":"\u8981\u4F7F\u7528\u7684\u5716\u50CF","Particle image":"\u7C92\u5B50\u5716\u50CF","Test the name of the image displayed by particles.":"\u6AA2\u67E5\u7C92\u5B50\u6240\u986F\u793A\u7684\u5716\u50CF\u7684\u540D\u7A31\u3002","the image displayed by particles":"\u7C92\u5B50\u986F\u793A\u7684\u5716\u50CF","Particles image":"\u7C92\u5B50\u5716\u50CF","Name of the image displayed by particles.":"\u7C92\u5B50\u986F\u793A\u7684\u5716\u50CF\u540D\u7A31\u3002","Particles":"\u9846\u7C92","Particles number":"\u7C92\u5B50\u6578","Particles count":"\u7C92\u5B50\u8A08\u6578","Number of particles currently displayed.":"\u7576\u524D\u986F\u793A\u7684\u7C92\u5B50\u6578\u91CF\u3002","Capacity of the particle tank.":"\u7C92\u5B50\u7BB1\u7684\u5BB9\u91CF\u3002","Flow of the particles (particles/second).":"\u7C92\u5B50\u6D41(\u7C92\u5B50/\u79D2)\u3002","The minimal emission force of the particles.":"\u5FAE\u7C92\u7684\u6700\u5C0F\u767C\u5C04\u529B\u3002","The maximal emission force of the particles.":"\u7C92\u5B50\u7684\u6700\u5927\u767C\u5C04\u529B\u3002","Emission angle of the particles.":"\u7C92\u5B50\u7684\u767C\u5C04\u89D2\u5EA6\u3002","Emission angle A":"\u767C\u5C04\u89D2A","Emission angle B":"\u767C\u5C04\u89D2B","Radius of emission zone":"\u767C\u5C04\u5340\u534A\u5F91","The radius of the emission zone.":"\u767C\u5C04\u5340\u534A\u5F91\u3002","X gravity":"X \u91CD\u529B","Gravity of particles applied on X-axis.":"X\u8EF8\u4E0A\u61C9\u7528\u7684\u7C92\u5B50\u91CD\u529B","Y gravity":"Y \u91CD\u529B","Gravity of particles applied on Y-axis.":"\u61C9\u7528\u5728Y\u8EF8\u4E0A\u7684\u7C92\u5B50\u91CD\u529B","Angle of gravity.":"\u91CD\u529B\u89D2\u5EA6\u3002","Value of gravity.":"\u91CD\u529B\u503C\u3002","Minimum lifetime of particles":"\u7C92\u5B50\u6700\u77ED\u751F\u5B58\u671F","Minimum lifetime of the particles.":"\u7C92\u5B50\u7684\u6700\u5C0F\u58FD\u547D\u3002","Maximum lifetime of particles":"\u7C92\u5B50\u6700\u9577\u751F\u5B58\u671F","Maximum lifetime of the particles.":"\u7C92\u5B50\u7684\u6700\u5927\u58FD\u547D\u3002","The start color red component of the particles.":"\u7C92\u5B50\u7684\u958B\u59CB\u984F\u8272\u70BA\u7D05\u8272\u3002","The end color red component of the particles.":"\u7C92\u5B50\u7684\u7D50\u675F\u984F\u8272\u70BA\u7D05\u8272\u3002","The start color blue component of the particles.":"\u7C92\u5B50\u7684\u958B\u59CB\u984F\u8272\u70BA\u85CD\u8272\u3002","The end color blue component of the particles.":"\u7C92\u5B50\u7684\u7D50\u675F\u984F\u8272\u70BA\u85CD\u8272\u3002","The start color green component of the particles.":"\u7C92\u5B50\u7684\u958B\u59CB\u984F\u8272\u70BA\u7DA0\u8272\u3002","The end color green component of the particles.":"\u7C92\u5B50\u7684\u7D50\u675F\u984F\u8272\u70BA\u7DA0\u8272\u3002","Start opacity of the particles.":"\u958B\u59CB\u7C92\u5B50\u7684\u4E0D\u900F\u660E\u5EA6\u3002","End opacity of the particles.":"\u7D50\u675F\u7C92\u5B50\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Start size of particles.":"\u958B\u59CB\u7C92\u5B50\u7684\u5927\u5C0F\u3002","End size of particles.":"\u7C92\u5B50\u7684\u6700\u7D42\u5927\u5C0F\u3002","Jump emitter forward in time":"\u53CA\u6642\u5411\u524D\u8DF3\u8E8D\u767C\u5C04\u5668","Simulate the passage of time for an emitter, including creating and moving particles":"\u6A21\u64EC\u767C\u5C04\u5668\u7684\u6642\u9593\u6D41\u901D\uFF0C\u5305\u62EC\u5275\u5EFA\u548C\u79FB\u52D5\u7C92\u5B50","Jump _PARAM0_ forward in time by _PARAM1_ seconds":"\u5C07 _PARAM0_ \u6642\u9593\u5411\u524D\u8DF3\u8F49 _PARAM1_ \u79D2","Seconds of time":"\u79D2\u7684\u6642\u9593","Particle system":"\u7C92\u5B50\u7CFB\u7D71","2D particles emitter":"2D \u7C92\u5B50\u767C\u5C04\u5668","2D effects like smoke, fire or sparks.":"\u50CF\u7159\u9727\u3001\u706B\u6216\u706B\u82B1\u76842D\u6548\u679C\u3002","Particles size":"\u7C92\u5B50\u5927\u5C0F","Start size (in percents)":"\u7C92\u5B50\u8D77\u59CB\u5927\u5C0F (\u4EE5\u767E\u5206\u6BD4\u70BA\u55AE\u4F4D\uFF09","End size (in percents)":"\u7C92\u5B50\u672B\u7AEF\u5927\u5C0F (\u4EE5\u767E\u5206\u6BD4\u70BA\u55AE\u4F4D)","Particles color":"\u7C92\u5B50\u984F\u8272","Particles flow":"\u7C92\u5B50\u6D41\u52D5","Max particles count":"\u6700\u5927\u7C92\u5B50\u6578\u91CF","Tank":"\u6CB9\u7BB1","Particles flow (particles/seconds)":"\u7C92\u5B50\u7684\u6D41\u52D5 (\u7C92\u5B50/\u79D2)","Emitter force min":"\u767C\u5C04\u5668\u529B\u7684\u6700\u5C0F\u503C","Particles movement":"\u7C92\u5B50\u904B\u52D5","Emitter force max":"\u767C\u5C04\u5668\u529B\u7684\u6700\u5927\u503C","Minimum rotation speed":"\u6700\u5C0F\u65CB\u8F49\u901F\u5EA6","Maximum rotation speed":"\u6700\u5927\u65CB\u8F49\u901F\u5EA6","Cone spray angle":"\u5713\u9310\u5674\u9727\u89D2","Emitter radius":"\u767C\u5C04\u5668\u534A\u5F91","Gravity X":"\u6C34\u5E73\u529B","Particles gravity":"\u7C92\u5B50\u91CD\u529B","Gravity Y":"Y\u8EF8\u529B","Particles life time":"\u7C92\u5B50\u58FD\u547D","Jump forward in time on creation":"\u5728\u5275\u5EFA\u6642\u5411\u524D\u8DF3\u8F49(\u4EE5\u79D2\u70BA\u55AE\u4F4D)","Reduce initial dimensions to keep aspect ratio":"\u6E1B\u5C0F\u521D\u59CB\u5C3A\u5BF8\u4EE5\u4FDD\u6301\u5BEC\u9AD8\u6BD4","Rotation around X axis":"\u7E5E X \u8EF8\u65CB\u8F49","Default rotation":"\u9ED8\u8A8D\u65CB\u8F49","Rotation around Y axis":"\u7E5E Y \u8EF8\u65CB\u8F49","Rotation around Z axis":"\u7E5E Z \u8EF8\u65CB\u8F49","Basic (no lighting, no shadows)":"\u57FA\u672C (\u7121\u71C8\u5149\uFF0C\u7121\u9670\u5F71)","Standard (without metalness)":"\u6A19\u6E96 (\u7121\u91D1\u5C6C\u611F)","Keep original":"\u4FDD\u6301\u539F\u59CB","Material":"\u6750\u6599\u985E\u578B","Lighting":"\u71C8\u5149","Model origin":"\u6A21\u578B\u539F\u9EDE","Top left":"\u5DE6\u4E0A\u89D2","Object center":"\u5C0D\u8C61\u4E2D\u5FC3","Bottom center (Z)":"\u5E95\u90E8\u4E2D\u5FC3 (\u5728 Z \u8EF8\u4E0A)","Bottom center (Y)":"\u5E95\u90E8\u4E2D\u5FC3 (Y)","Origin point":"\u539F\u9EDE","Centered on Z only":"\u50C5\u5728 Z \u8EF8\u4E0A\u5C45\u4E2D","Center point":"\u4E2D\u5FC3\u9EDE","Crossfade duration":"\u4EA4\u53C9\u6DE1\u5165\u6DE1\u51FA\u6301\u7E8C\u6642\u9593","Shadow casting":"\u9670\u5F71\u6295\u5C04","Shadow receiving":"\u9670\u5F71\u63A5\u6536","Fill opacity":"\u586B\u5145\u4E0D\u900F\u660E\u5EA6","Outline opacity":"\u5916\u6846\u4E0D\u900F\u660E\u5EA6","Outline size":"\u5916\u6846\u5C3A\u5BF8","Use absolute coordinates":"\u4F7F\u7528\u7D55\u5C0D\u5750\u6A19","Drawing":"\u7E6A\u5236","Clear drawing at each frame":"\u6BCF\u4E00\u5E40\u90FD\u6E05\u9664\u7E6A\u5716","When activated, clear the previous render at each frame. Otherwise, shapes are staying on the screen until you clear manually the object in events.":"\u7576\u555F\u7528\u6642\uFF0C\u5728\u6BCF\u5E40\u6E05\u9664\u4E4B\u524D\u7684\u6E32\u67D3\u3002\u5426\u5247\uFF0C\u5F62\u72C0\u6703\u4FDD\u6301\u5728\u5C4F\u5E55\u4E0A\uFF0C\u76F4\u5230\u60A8\u5728\u4E8B\u4EF6\u4E2D\u624B\u52D5\u6E05\u9664\u5C0D\u8C61\u3002","Antialiasing":"\u6297\u92F8\u9F52","Antialiasing mode":"\u6297\u92F8\u9F52\u6A21\u5F0F","Shape painter":"\u5F62\u72C0\u7E6A\u756B","An object that can be used to draw arbitrary 2D shapes on the screen using events.":"\u9019\u63D0\u4F9B\u4E86\u4E00\u500B\u53EF\u7528\u4E8E\u4F7F\u7528\u4E8B\u4EF6\u5728\u5C4F\u5E55\u4E0A\u7E6A\u5236\u4EFB\u610F\u5F62\u72C0\u7684\u7269\u4EF6\u3002","Draw basic 2D shapes using events.":"\u4F7F\u7528\u4E8B\u4EF6\u7E6A\u88FD\u57FA\u672C\u7684 2D \u5F62\u72C0\u3002","Rectangle":"\u77E9\u5F62","Draw a rectangle on screen":"\u5728\u5C4F\u5E55\u4E0A\u7E6A\u5236\u77E9\u5F62","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rectangle with _PARAM0_":"\u5F9E_PARAM1 _; _ PARAM2_\u5230_PARAM3 _; _ PARAM4_\u7528_PARAM0_\u7E6A\u5236\u4E00\u500B\u77E9\u5F62","Shape Painter object":"\u5F62\u72C0\u7E6A\u756B\u7269\u4EF6","Left X position":"\u5DE6 X \u4F4D\u7F6E","Top Y position":"\u9802\u90E8 Y \u4F4D\u7F6E","Right X position":"\u53F3 X \u4F4D\u7F6E","Bottom Y position":"\u5E95\u90E8 Y \u4F4D\u7F6E","Draw a circle on screen":"\u5728\u5C4F\u5E55\u4E0A\u7E6A\u5236\u4E00\u500B\u5713","Draw at _PARAM1_;_PARAM2_ a circle of radius _PARAM3_ with _PARAM0_":"\u5728_PARAM1_; _PARAM2_\u7E6A\u5236\u4E00\u500B\u534A\u5F91\u70BA_PARAM3_\u7684\u5713\uFF0C\u5E76\u5E36\u6709_PARAM0_","X position of center":"\u4E2D\u5FC3X\u5750\u6A19","Y position of center":"\u4E2D\u5FC3Y\u5750\u6A19","Radius (in pixels)":"\u534A\u5F91\uFF08\u50CF\u7D20\uFF09","X position of start point":"\u8D77\u59CB\u9EDE\u7684X\u5750\u6A19","Y position of start point":"\u8D77\u59CB\u9EDE\u7684Y\u5750\u6A19","X position of end point":"\u7D50\u675F\u9EDE\u7684X\u5750\u6A19","Y position of end point":"\u7D50\u675F\u9EDE\u7684Y\u5750\u6A19","Thickness (in pixels)":"\u7C97\u7D30\uFF08\u50CF\u7D20\uFF09","Draw a line on screen":"\u5728\u5C4F\u5E55\u4E0A\u7E6A\u5236\u4E00\u884C","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a line (thickness: _PARAM5_) with _PARAM0_":"\u5F9E _PARAM1_; _PARAM2_ \u5230 _PARAM3_; _PARAM4_ \u7528 _PARAM0_ \u7E6A\u5236\u4E00\u689D\u7DDA(\u539A\u5EA6\u70BA: _PARAM5_)","Ellipse":"\u6A62\u5713","Draw an ellipse on screen":"\u5728\u5C4F\u5E55\u4E0A\u756B\u4E00\u500B\u6A62\u5713","Draw at _PARAM1_;_PARAM2_ an ellipse of width _PARAM3_ and height _PARAM4_ with _PARAM0_":"\u5728_PARAM1_;_PARAM2_ \u8655\u7528 _PARAM0_ \u4EE5\u5BEC\u5EA6_PARAM3_ \u548C\u9AD8\u5EA6 _PARAM4_ \u756B\u4E00\u500B\u6A62\u5713","The width of the ellipse":"\u6A62\u5713\u7684\u5BEC\u5EA6","The height of the ellipse":"\u6A62\u5713\u7684\u9AD8\u5EA6","Fillet Rectangle":"\u5713\u89D2\u77E9\u5F62","Draw a fillet rectangle on screen":"\u5728\u5C4F\u5E55\u4E0A\u7E6A\u5236\u5713\u89D2\u77E9\u5F62","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a fillet rectangle (fillet: _PARAM5_)with _PARAM0_":"\u4F7F\u7528 _PARAM0_ \u5F9E _PARAM1_; _PARAM2_ \u5230 _PARAM3_; _PARAM4_ \u7E6A\u5236\u4E00\u500B\u5713\u89D2\u77E9\u5F62 (\u5713\u89D2\uFF1A_PARAM5_)","Fillet (in pixels)":"\u5713\u89D2 (\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D)","Rounded rectangle":"\u5713\u89D2\u77E9\u5F62","Draw a rounded rectangle on screen":"\u5728\u5C4F\u5E55\u4E0A\u756B\u4E00\u500B\u5713\u89D2\u77E9\u5F62","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rounded rectangle (radius: _PARAM5_) with _PARAM0_":"\u5F9E _PARAM1_;_PARAM2_ \u5230 _PARAM3_;_PARAM4_ \u7528 _PARAM0_ \u756B\u4E00\u500B\u5713\u89D2\u77E9\u5F62(\u534A\u5F91\u70BA: _PARAM5_)","Chamfer Rectangle":"\u5012\u89D2\u77E9\u5F62","Draw a chamfer rectangle on screen":"\u5728\u5C4F\u5E55\u4E0A\u7E6A\u5236\u4E00\u500B\u5012\u89D2\u77E9\u5F62","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a chamfer rectangle (chamfer: _PARAM5_) with _PARAM0_":"\u4F7F\u7528 _PARAM0_ \u5F9E _PARAM1_;_PARAM2_ \u5230 _PARAM3_;_PARAM4_ \u7E6A\u5236\u4E00\u500B\u5012\u89D2\u77E9\u5F62 (\u5012\u89D2\uFF1A_PARAM5_)","Chamfer (in pixels)":"\u5012\u89D2 (\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D)","Torus":"\u5713\u74B0","Draw a torus on screen":"\u5728\u5C4F\u5E55\u4E0A\u7E6A\u5236\u4E00\u500B\u5713\u74B0","Draw at _PARAM1_;_PARAM2_ a torus with inner radius: _PARAM3_, outer radius: _PARAM4_ and with start arc angle: _PARAM5_\xB0, end angle: _PARAM6_\xB0 with _PARAM0_":"\u5728 _PARAM1_\uFF1B_PARAM2_ \u8655\u7E6A\u5236\u4E00\u500B\u5713\u74B0\uFF0C\u5176\u5167\u534A\u5F91\uFF1A_PARAM3_\uFF0C\u5916\u534A\u5F91\uFF1A_PARAM4_\uFF0C\u8D77\u59CB\u5713\u5F27\u89D2\u5EA6\uFF1A_PARAM5_\xB0\uFF0C\u7D50\u675F\u89D2\u5EA6\uFF1A_PARAM6_\xB0\uFF0C\u5E36 _PARAM0_","Inner Radius (in pixels)":"\u5167\u534A\u5F91 (\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D)","Outer Radius (in pixels)":"\u5916\u534A\u5F91 (\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D)","Start Arc (in degrees)":"\u8D77\u59CB\u5713\u5F27 (\u4EE5\u5EA6\u70BA\u55AE\u4F4D)","End Arc (in degrees)":"\u7D50\u675F\u5713\u5F27 (\u4EE5\u5EA6\u70BA\u55AE\u4F4D)","Regular Polygon":"\u6B63\u591A\u908A\u5F62","Draw a regular polygon on screen":"\u5728\u5C4F\u5E55\u4E0A\u7E6A\u5236\u4E00\u500B\u6B63\u591A\u908A\u5F62","Draw at _PARAM1_;_PARAM2_ a regular polygon with _PARAM3_ sides and radius: _PARAM4_ (rotation: _PARAM5_) with _PARAM0_":"\u5728 _PARAM1_;_PARAM2_ \u8655\u7E6A\u5236\u4E00\u500B\u6B63\u591A\u908A\u5F62\uFF0C\u5176\u908A\u9577\u70BA _PARAM3_\uFF0C\u534A\u5F91\u70BA\uFF1A_PARAM4_ (\u65CB\u8F49\uFF1A_PARAM5_)\uFF0C\u5E76\u5E36\u6709_PARAM0_","Number of sides of the polygon (minimum: 3)":"\u591A\u908A\u5F62\u7684\u908A\u6578 (\u6700\u5C0F: 3)","Rotation (in degrees)":"\u65CB\u8F49\uFF08\u89D2\u5EA6\uFF09","Star":"\u661F\u5F62","Draw a star on screen":"\u5728\u5C4F\u5E55\u4E0A\u756B\u4E00\u500B\u661F\u5F62","Draw at _PARAM1_;_PARAM2_ a star with _PARAM3_ points and radius: _PARAM4_ (inner radius: _PARAM5_, rotation: _PARAM6_) with _PARAM0_":"\u5728_PARAM1_;_PARAM2_ \u8655\u7528 _PARAM0_ \u756B\u4E00\u500B\u661F\u578B\uFF0C\u6709 _PARAM3_ \u500B\u9EDE\uFF0C\u534A\u5F91\u70BA _PARAM4_ (\u5167\u90E8\u534A\u5F91\u70BA\uFF1A _PARAM5_, \u65CB\u8F49\u70BA\uFF1A _PARAM6_)","Number of points of the star (minimum: 2)":"\u661F\u5F62\u7684\u9802\u9EDE\u6578\u91CF\uFF08\u6700\u5C0F\u70BA2\uFF09","Inner radius (in pixels, half radius by default)":"\u5167\u90E8\u534A\u5F91\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF0C\u9ED8\u8A8D\u70BA\u534A\u5F91\u7684\u4E00\u534A\uFF09","Arc":"\u5F27","Draw an arc on screen. If \"Close path\" is set to yes, a line will be drawn between the start and end point of the arc, closing the shape.":"\u5728\u5C4F\u5E55\u4E0A\u756B\u4E00\u689D\u5F27\u3002\u5982\u679C\u201C\u9078\u64C7\u8DEF\u5F91\u201D\u8A2D\u70BA\u662F\uFF0C\u90A3\u4E48\u5F27\u7684\u8D77\u9EDE\u548C\u7D42\u9EDE\u9593\u5C07\u6703\u756B\u4E00\u689D\u7DDA\uFF0C\u5F62\u6210\u4E00\u500B\u9589\u5408\u5716\u5F62\u3002","Draw at _PARAM1_;_PARAM2_ an arc with radius: _PARAM3_, start angle: _PARAM4_, end angle: _PARAM5_ (anticlockwise: _PARAM6_, close path: _PARAM7_) with _PARAM0_":"\u5728 _PARAM1_;_PARAM2_ \u8655\u7528 _PARAM0_ \u7E6A\u5236\u4E00\u500B\u534A\u5F91\u70BA _PARAM3_ \u7684\u5F27, \u8D77\u59CB\u89D2\u5EA6\u70BA\uFF1A _PARAM4_, \u7D50\u675F\u89D2\u5EA6\u70BA\uFF1A _PARAM5_ (\u9006\u6642\u91DD\u70BA: _PARAM6_, \u9589\u5408\u8DEF\u5F91\u70BA\uFF1A _PARAM7_)","Start angle of the arc (in degrees)":"\u5F27\u7684\u8D77\u59CB\u89D2\u5EA6\uFF08\u89D2\u5EA6\uFF09","End angle of the arc (in degrees)":"\u5F27\u7684\u7D42\u6B62\u89D2\u5EA6\uFF08\u89D2\u5EA6\uFF09","Anticlockwise":"\u9006\u6642\u91DD","Close path":"\u9589\u5408\u8DEF\u5F91","Bezier curve":"\u8C9D\u585E\u723E\u66F2\u7DDA","Draw a bezier curve on screen":"\u5728\u5C4F\u5E55\u4E0A\u7E6A\u5236\u8C9D\u585E\u723E\u66F2\u7DDA","Draw from _PARAM1_;_PARAM2_ to _PARAM7_;_PARAM8_ a bezier curve (first control point: _PARAM3_;_PARAM4_, second control point: _PARAM5_;_PARAM6_) with _PARAM0_":"\u5F9E _PARAM1_;_PARAM2_ \u5230 _PARAM7_;_PARAM8_ \u7528 _PARAM0_ \u7E6A\u5236\u4E00\u689D\u8C9D\u585E\u723E\u66F2\u7DDA(\u7B2C\u4E00\u63A7\u5236\u9EDE\u70BA: _PARAM3_;_PARAM4_, \u7B2C\u4E8C\u63A7\u5236\u9EDE\u70BA: _PARAM5_;_PARAM6_)","First control point x":"\u7B2C\u4E00\u63A7\u5236\u9EDE\u7684x","First control point y":"\u7B2C\u4E00\u63A7\u5236\u9EDE\u7684y","Second Control point x":"\u7B2C\u4E8C\u63A7\u5236\u9EDE\u7684x","Second Control point y":"\u7B2C\u4E8C\u63A7\u5236\u9EDE\u7684y","Destination point x":"\u76EE\u7684\u9EDE\u7684x","Destination point y":"\u76EE\u7684\u9EDE\u7684y","Quadratic curve":"\u4E8C\u6B21\u66F2\u7DDA","Draw a quadratic curve on screen":"\u5728\u5C4F\u5E55\u4E0A\u7E6A\u5236\u4E8C\u6B21\u66F2\u7DDA","Draw from _PARAM1_;_PARAM2_ to _PARAM5_;_PARAM6_ a quadratic curve (control point: _PARAM3_;_PARAM4_) with _PARAM0_":"\u5F9E_PARAM1_;_PARAM2_ \u5230_PARAM5_;_PARAM6_ \u7528 _PARAM0_ \u7E6A\u5236\u4E00\u500B\u4E8C\u6B21\u66F2\u7DDA (\u63A7\u5236\u9EDE\uFF1A_PARAM3_;_PARAM4_)","Control point x":"\u63A7\u5236\u9EDE x","Control point y":"\u63A7\u5236\u9EDE Y","Begin fill path":"\u958B\u59CB\u586B\u5145\u8DEF\u5F91","Begin to draw a simple one-color fill. Subsequent actions, such as \"Path line\" (in the Advanced category) can be used to draw. Be sure to use \"End fill path\" action when you're done drawing the shape.":"\u958B\u59CB\u7E6A\u5236\u4E00\u500B\u7C21\u55AE\u7684\u55AE\u8272\u586B\u5145. \u96A8\u540E\u7684\u52D5\u4F5C, \u4F8B\u5982 \u201C\u8DEF\u5F91\u7DDA\u201D (\u5728\u9AD8\u7D1A\u985E\u5225\u4E2D) \u53EF\u4EE5\u7528\u4E8E\u7E6A\u5236. \u5728\u7E6A\u5236\u5F62\u72C0\u6642, \u8ACB\u52D9\u5FC5\u4F7F\u7528 \u201C\u7D50\u675F\u586B\u5145\u8DEF\u5F91\u201D \u64CD\u4F5C.","Begin drawing filling of an advanced path with _PARAM0_ (start: _PARAM1_;_PARAM2_)":"\u958B\u59CB\u4F7F\u7528_PARAM0_\u7E6A\u5236\u9AD8\u7D1A\u8DEF\u5F91\u7684\u5716\u5F62\u586B\u5145\uFF08\u958B\u59CB\uFF1A_PARAM1_; _PARAM2_)","Start drawing x":"\u958B\u59CB\u7E6A\u5236 x","Start drawing y":"\u958B\u59CB\u7E6A\u5236 y","End fill path":"\u7D50\u675F\u586B\u5145\u8DEF\u5F91","Finish the filling drawing in an advanced path":"\u5728\u9AD8\u7D1A\u8DEF\u5F91\u4E2D\u5B8C\u6210\u586B\u5145\u5716","Finish the filling drawing in an advanced path with _PARAM0_":"\u4EE5 _PARAM0_ \u5B8C\u6210\u9AD8\u7D1A\u8DEF\u5F91\u7684\u586B\u5145\u7E6A\u5716","Move path drawing position":"\u79FB\u52D5\u8DEF\u5F91\u7E6A\u5236\u4F4D\u7F6E","Move the drawing position for the current path":"\u79FB\u52D5\u7576\u524D\u8DEF\u5F91\u7684\u7E6A\u5716\u4F4D\u7F6E","Move the drawing position of the path to _PARAM1_;_PARAM2_ with _PARAM0_":"\u5C07\u8DEF\u5F91\u7684\u7E6A\u5716\u4F4D\u7F6E\u79FB\u52D5\u5230 _PARAM1_; _PARAM2_ \u548C _PARAM0_","Path line":"\u8DEF\u5F91\u7DDA","Add to a path a line to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"\u5728\u8DEF\u5F91\u4E2D\u6DFB\u52A0\u5230\u4F4D\u7F6E\u7684\u76F4\u7DDA\u3002\u539F\u9EDE\u4F86\u81EA\u4E0A\u4E00\u500B\u52D5\u4F5C\u6216\u201C\u958B\u59CB\u586B\u5145\u8DEF\u5F91\u201D\u6216\u201C\u79FB\u52D5\u8DEF\u5F91\u7E6A\u5716\u4F4D\u7F6E\u201D\u3002\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\uFF0C\u958B\u59CB\u4F4D\u7F6E\u5C07\u662F\u7269\u4EF6\u7684\u4F4D\u7F6E\u3002","Add to a path a line to the position _PARAM1_;_PARAM2_ with _PARAM0_":"\u5C07\u8DEF\u5F91\u6DFB\u52A0\u5230\u4F4D\u7F6E_PARAM1_; _PARAM2_\u548C_PARAM0_","Path bezier curve":"\u8DEF\u5F91\u8C9D\u585E\u723E\u66F2\u7DDA","Add to a path a bezier curve to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"\u5C07\u8C9D\u585E\u723E\u66F2\u7DDA\u6DFB\u52A0\u5230\u8DEF\u5F91\u4E2D\u3002\u539F\u9EDE\u4F86\u81EA\u4E0A\u4E00\u500B\u52D5\u4F5C\u6216\u201C\u958B\u59CB\u586B\u5145\u8DEF\u5F91\u201D\u6216\u201C\u79FB\u52D5\u8DEF\u5F91\u7E6A\u5716\u4F4D\u7F6E\u201D\u3002\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\uFF0C\u958B\u59CB\u4F4D\u7F6E\u5C07\u662F\u7269\u4EF6\u7684\u4F4D\u7F6E\u3002","Add to a path a bezier curve to the position _PARAM5_;_PARAM6_ (first control point: _PARAM1_;_PARAM2_, second control point: _PARAM3_;_PARAM4_) with _PARAM0_":"\u5C07\u4E00\u689D\u8C9D\u585E\u723E\u66F2\u7DDA\u6DFB\u52A0\u5230\u5177\u6709_PARAM0_\u7684\u4F4D\u7F6E_PARAM5 _; _ PARAM6_(\u7B2C\u4E00\u63A7\u5236\u9EDE\uFF1A_PARAM1_; _PARAM2_\uFF0C\u7B2C\u4E8C\u63A7\u5236\u9EDE\uFF1A_PARAM3_; _PARAM4_)","Path arc":"\u8DEF\u5F91\u5F27","Add to a path an arc to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"\u5C07\u5713\u5F27\u6DFB\u52A0\u5230\u4F4D\u7F6E\u3002\u539F\u9EDE\u4F86\u81EA\u4E0A\u4E00\u500B\u52D5\u4F5C\u6216\u201C\u958B\u59CB\u586B\u5145\u8DEF\u5F91\u201D\u6216\u201C\u79FB\u52D5\u8DEF\u5F91\u7E6A\u5716\u4F4D\u7F6E\u201D\u3002\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\uFF0C\u958B\u59CB\u4F4D\u7F6E\u5C07\u662F\u7269\u4EF6\u7684\u4F4D\u7F6E\u3002","Add to a path an arc at the position _PARAM1_;_PARAM2_ (radius: _PARAM3_, start angle: _PARAM4_, end angle: _PARAM5_, anticlockwise: _PARAM6_) with _PARAM0_":"\u5728\u8DEF\u5F91_PARAM1 _; _ PARAM2_\uFF08\u534A\u5F91\uFF1A_PARAM3_\uFF0C\u8D77\u59CB\u89D2\u5EA6\uFF1A_PARAM4_\uFF0C\u7D50\u675F\u89D2\u5EA6\uFF1A_PARAM5_\uFF0C\u9006\u6642\u91DD\uFF1A_PARAM6_\uFF09\u4E0A\u6DFB\u52A0\u4E00\u689D\u5713\u5F27\uFF0C\u5E76\u5E36\u6709_PARAM0_","Center x of circle":"\u5713\u7684\u4E2D\u5FC3 X","Center y of circle":"\u5713\u5FC3\u7684y\u5750\u6A19","Start angle":"\u8D77\u59CB\u89D2\u5EA6","End angle":"\u7D50\u675F\u89D2\u5EA6","Path quadratic curve":"\u8DEF\u5F91\u4E8C\u6B21\u66F2\u7DDA","Add to a path a quadratic curve to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"\u5C07\u4E8C\u6B21\u66F2\u7DDA\u6DFB\u52A0\u5230\u67D0\u500B\u4F4D\u7F6E\u3002\u539F\u9EDE\u4F86\u81EA\u4E0A\u4E00\u500B\u52D5\u4F5C\u6216\u201C\u958B\u59CB\u586B\u5145\u8DEF\u5F91\u201D\u6216\u201C\u79FB\u52D5\u8DEF\u5F91\u7E6A\u5716\u4F4D\u7F6E\u201D\u3002\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\uFF0C\u958B\u59CB\u4F4D\u7F6E\u5C07\u662F\u7269\u4EF6\u7684\u4F4D\u7F6E\u3002","Add to a path a quadratic curve to the position _PARAM3_;_PARAM4_ (control point: _PARAM1_;_PARAM2_) with _PARAM0_":"\u5C07\u4E00\u689D\u4E8C\u6B21\u66F2\u7DDA\u6DFB\u52A0\u5230\u5177\u6709_PARAM0_\u7684\u4F4D\u7F6E_PARAM3 _; _ PARAM4_\uFF08\u63A7\u5236\u9EDE\uFF1A_PARAM1 _; _ PARAM2_\uFF09","Close Path":"\u9589\u5408\u8DEF\u5F91","Close the path of the advanced shape. This closes the outline between the last and the first point.":"\u9589\u5408\u9AD8\u7D1A\u5F62\u72C0\u7684\u8DEF\u5F91, \u9019\u5C07\u7D50\u675F\u6700\u540E\u4E00\u9EDE\u548C\u7B2C\u4E00\u9EDE\u4E4B\u9593\u7684\u8F2A\u5ED3.","Close the path with _PARAM0_":"\u7528 _PARAM0_ \u95DC\u9589\u8DEF\u5F91","Clear shapes":"\u6E05\u9664\u5F62\u72C0","Clear the rendered shape(s). Useful if not set to be done automatically.":"\u6E05\u9664\u6E32\u67D3\u7684\u5F62\u72C0\u3002\u5982\u679C\u672A\u8A2D\u5B9A\u70BA\u81EA\u52D5\u5B8C\u6210\uFF0C\u5247\u975E\u5E38\u6709\u7528\u3002","Clear the rendered image of _PARAM0_":"\u6E05\u9664_PARAM0_\u7684\u6E32\u67D3\u5716\u50CF","Clear between frames":"\u5728\u5E40\u4E4B\u9593\u6E05\u9664","Activate (or deactivate) the clearing of the rendered shape at the beginning of each frame.":"\u5728\u6BCF\u5E40\u958B\u59CB\u6642\u6FC0\u6D3B\uFF08\u6216\u53D6\u6D88\u6FC0\u6D3B\uFF09\u6E32\u67D3\u5F62\u72C0\u7684\u6E05\u9664\u3002","Clear the rendered image of _PARAM0_ between each frame: _PARAM1_":"\u5728\u6BCF\u5E40\u4E4B\u9593\u6E05\u9664_PARAM0_\u7684\u6E32\u67D3\u5716\u50CF\uFF1A_PARAM1_","Clear between each frame":"\u5728\u6BCF\u500B\u5E40\u4E4B\u9593\u6E05\u9664","Check if the rendered image is cleared between frames.":"\u6AA2\u67E5\u6E32\u67D3\u7684\u5716\u50CF\u662F\u5426\u5728\u5E40\u4E4B\u9593\u88AB\u6E05\u9664\u3002","_PARAM0_ is clearing its rendered image between each frame":"_PARAM0_\u6B63\u5728\u6E05\u9664\u6BCF\u5E40\u4E4B\u9593\u7684\u6E32\u67D3\u5716\u50CF","Change the color used when filling":"\u6539\u8B8A\u586B\u5145\u6642\u4F7F\u7528\u7684\u984F\u8272","Change fill color of _PARAM0_ to _PARAM1_":" \u66F4\u6539\u586B\u5145\u984F\u8272 _PARAM0_ \u70BA _PARAM1_","Filing color red component":"\u6587\u4EF6\u984F\u8272\u70BA\u7D05\u8272\u7684\u7D44\u4EF6","Filing color green component":"\u6587\u4EF6\u984F\u8272\u70BA\u7DA0\u8272\u7684\u7D44\u4EF6","Filing color blue component":"\u6587\u4EF6\u984F\u8272\u70BA\u85CD\u8272\u7684\u7D44\u4EF6","Modify the color of the outline of future drawings.":"\u4FEE\u6539\u672A\u4F86\u5716\u7D19\u8F2A\u5ED3\u7684\u984F\u8272\u3002","Change outline color of _PARAM0_ to _PARAM1_":"\u5C07 _PARAM0_ \u7684\u8F2A\u5ED3\u984F\u8272\u66F4\u6539\u70BA _PARAM1_","Outline color red component":"\u8F2A\u5ED3\u984F\u8272\u7D05\u8272\u7D44\u4EF6","Outline color green component":"\u8F2A\u5ED3\u984F\u8272\u7DA0\u8272\u7D44\u4EF6","Outline color blue component":"\u8F2A\u5ED3\u984F\u8272\u85CD\u8272\u7D44\u4EF6","Modify the size of the outline of future drawings.":"\u4FEE\u6539\u672A\u4F86\u7E6A\u5716\u8F2A\u5ED3\u7684\u5927\u5C0F\u3002","the size of the outline":"\u6AA2\u6E2C\u5916\u6846\u7684\u5927\u5C0F","Test the size of the outline.":"\u6AA2\u6E2C\u5916\u6846\u7684\u5927\u5C0F","Modify the opacity level used when filling future drawings.":"\u4FEE\u6539\u586B\u5145\u672A\u4F86\u5716\u7D19\u6642\u4F7F\u7528\u7684\u4E0D\u900F\u660E\u5EA6\u7D1A\u5225\u3002","the opacity of filling":"\u586B\u5145\u7684\u4E0D\u900F\u660E\u5EA6","Test the value of the opacity level used when filling.":"\u6E2C\u8A66\u586B\u5145\u6642\u4F7F\u7528\u7684\u4E0D\u900F\u660E\u5EA6\u7684\u503C\u3002","Filling opacity":"\u586B\u5145\u4E0D\u900F\u660E\u5EA6","Modify the opacity of the outline of future drawings.":"\u4FEE\u6539\u672A\u4F86\u5716\u7D19\u8F2A\u5ED3\u7684\u4E0D\u900F\u660E\u5EA6\u3002","the opacity of the outline":"\u8F2A\u5ED3\u7684\u4E0D\u900F\u660E\u5EA6","Test the opacity of the outline.":"\u6E2C\u8A66\u8F2A\u5ED3\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Use relative coordinates":"\u4F7F\u7528\u76F8\u5C0D\u5750\u6A19","Set if the object should use relative coordinates (by default) or not. It's recommended to use relative coordinates.":"\u8A2D\u5B9A\u7269\u4EF6\u662F\u5426\u61C9\u4F7F\u7528\u76F8\u5C0D\u5750\u6A19(\u9ED8\u8A8D\u60C5\u6CC1\u4E0B)\u3002\u5EFA\u8B70\u4F7F\u7528\u76F8\u5C0D\u5750\u6A19\u3002","Use relative coordinates for _PARAM0_: _PARAM1_":"\u5C07\u76F8\u5C0D\u5750\u6A19\u7528\u4E8E_PARAM0_\uFF1A_PARAM1_","Use relative coordinates?":"\u4F7F\u7528\u76F8\u5C0D\u5750\u6A19\uFF1F","Relative coordinates":"\u76F8\u5C0D\u5750\u6A19","Check if the coordinates of the shape painter is relative.":"\u6AA2\u67E5\u5F62\u72C0\u7E6A\u5236\u5668\u7684\u5750\u6A19\u662F\u5426\u662F\u76F8\u5C0D\u7684\u3002","_PARAM0_ is using relative coordinates":"_PARAM0_ \u6B63\u5728\u4F7F\u7528\u76F8\u5C0D\u5750\u6A19","Change the center of rotation of _PARAM0_ to _PARAM1_, _PARAM2_":"\u5C07 _PARAM0_ \u7684\u65CB\u8F49\u4E2D\u5FC3\u66F4\u6539\u70BA _PARAM1_, _PARAM2_","Collision Mask":"\u78B0\u649E\u8499\u677F","Change the collision mask of an object to a rectangle relatively to the object origin.":"\u7269\u4EF6\u7684\u78B0\u649E\u906E\u7F69\u66F4\u6539\u70BA\u76F8\u5C0D\u65BC\u7269\u4EF6\u539F\u9EDE\u7684\u77E9\u5F62\u3002","Change the collision mask of _PARAM0_ to a rectangle from _PARAM1_; _PARAM2_ to _PARAM3_; _PARAM4_":"\u5C07 _PARAM0_ \u7684\u78B0\u649E\u906E\u7F69\u66F4\u6539\u70BA\u77E9\u5F62\uFF0C\u5F9E_PARAM1_; _PARAM2_ \u66F4\u6539\u70BA_PARAM3_; _PARAM4_","Position":"\u4F4D\u7F6E","X drawing coordinate of a point from the scene":"\u5C4F\u5E55\u4E0A\u67D0\u9EDE\u7684X\u7E6A\u5236\u5750\u6A19","X scene position":"X\u5834\u666F\u4F4D\u7F6E","Y scene position":"Y\u5834\u666F\u4F4D\u7F6E","Y drawing coordinate of a point from the scene":"\u5C4F\u5E55\u4E0A\u67D0\u9EDE\u7684Y\u7E6A\u5236\u5750\u6A19","X scene coordinate of a point from the drawing":"\u7E6A\u5716\u4E2D\u67D0\u9EDE\u7684 X \u5834\u666F\u5750\u6A19","X drawing position":"X\u7E6A\u5716\u4F4D\u7F6E","Y drawing position":"Y \u7E6A\u5716\u4F4D\u7F6E","Y scene coordinate of a point from the drawing":"\u7E6A\u5716\u4E2D\u67D0\u9EDE\u7684 Y \u5834\u666F\u5750\u6A19","Set anti-aliasing of _PARAM0_ to _PARAM1_":"\u5C07 _PARAM0_ \u7684\u6297\u92F8\u9F52\u8A2D\u5B9A\u70BA _PARAM1_","Anti-aliasing quality level":"\u6297\u92F8\u9F52\u8CEA\u91CF\u7B49\u7D1A","Anti-aliasing type":"\u6297\u92F8\u9F52\u985E\u578B","Checks the selected type of anti-aliasing":"\u6AA2\u67E5\u6240\u9078\u7684\u6297\u92F8\u9F52\u985E\u578B","The anti-aliasing of _PARAM0_ is set to _PARAM1_":"_PARAM0_ \u7684\u6297\u92F8\u9F52\u8A2D\u5B9A\u70BA _PARAM1_","Type of anti-aliasing to check the object against":"\u6AA2\u67E5\u7269\u4EF6\u7684\u6297\u92F8\u9F52\u985E\u578B","Type of anti-aliasing used by a shape painter":"\u5F62\u72C0\u7E6A\u5236\u5668\u4F7F\u7528\u7684\u6297\u92F8\u9F52\u985E\u578B","Returns the type of anti-aliasing in use: none, low, medium, or high.":"\u8FD4\u56DE\u6B63\u5728\u4F7F\u7528\u7684\u6297\u92F8\u9F52\u985E\u578B\uFF1A\u7121\u3001\u4F4E\u3001\u4E2D\u6216\u9AD8\u3002","Linked objects":"\u93C8\u63A5\u7269\u4EF6","Link two objects":"\u93C8\u63A5\u5169\u500B\u7269\u4EF6","Link two objects together, so as to be able to get one from the other.":"\u5C07\u5169\u500B\u7269\u4EF6\u93C8\u63A5\u5728\u4E00\u8D77\uFF0C\u4EE5\u4FBF\u80FD\u5920\u5F9E\u4E00\u500B\u5F97\u5230\u53E6\u4E00\u500B\u3002","Link _PARAM1_ and _PARAM2_":"\u93C8\u63A5 _PARAM1_ \u548C _PARAM2_","Object 1":"\u5C0D\u8C61 1","Object 2":"\u5C0D\u8C61 2","Unlink two objects":"\u53D6\u6D88\u93C8\u63A5\u5169\u500B\u5C0D\u8C61","Unlink two objects.":"\u53D6\u6D88\u93C8\u63A5\u5169\u500B\u7269\u4EF6\u3002","Unlink _PARAM1_ and _PARAM2_":"\u89E3\u9664 _PARAM1_ \u548C _PARAM2_ \u7684\u93C8\u63A5","Unlink all objects from an object":"\u5C07\u6240\u6709\u7269\u4EF6\u8207\u4E00\u500B\u7269\u4EF6\u53D6\u6D88\u93C8\u63A5","Unlink all objects from an object.":"\u5C07\u6240\u6709\u7269\u4EF6\u8207\u4E00\u500B\u7269\u4EF6\u53D6\u6D88\u93C8\u63A5\u3002","Unlink all objects from _PARAM1_":"\u5C07\u6240\u6709\u7269\u4EF6\u8207 _PARAM1_ \u53D6\u6D88\u93C8\u63A5","Take into account linked objects":"\u8003\u616E\u5230\u93C8\u63A5\u7269\u4EF6","Take some objects linked to the object into account for next conditions and actions.\nThe condition will return false if no object was taken into account.":"\u8003\u616E\u5230\u4E0B\u4E00\u500B\u689D\u4EF6\u548C\u52D5\u4F5C\uFF0C\u4E00\u4E9B\u8207\u7269\u4EF6\u76F8\u95DC\u806F\u7684\u7269\u4EF6\u3002\n\u5982\u679C\u4E0D\u8003\u616E\u7269\u4EF6\uFF0C\u689D\u4EF6\u5C07\u8FD4\u56DE false\u3002","Take into account all \"_PARAM1_\" linked to _PARAM2_":"\u8003\u616E\u6240\u6709 \"_PARAM1_\" \u93C8\u63A5\u5230 _PARAM2_","Pick these objects...":"\u9078\u64C7\u9019\u4E9B\u7269\u4EF6...","...if they are linked to this object":"...\u5982\u679C\u4ED6\u5011\u88AB\u93C8\u63A5\u5230\u6B64\u7269\u4EF6","Take objects linked to the object into account for next actions.":"\u5C07\u8207\u7269\u4EF6\u76F8\u95DC\u806F\u7684\u7269\u4EF6\u8A08\u5165\u4E0B\u4E00\u500B\u52D5\u4F5C\u3002","Precise check":"\u7CBE\u78BA\u6AA2\u67E5","Use the object (custom) collision mask instead of the bounding box, making the behavior more precise at the cost of reduced performance":"\u4F7F\u7528\u7269\u4EF6\uFF08\u81EA\u5B9A\u7FA9\uFF09\u78B0\u649E\u906E\u7F69\u800C\u4E0D\u662F\u908A\u754C\u6846\uFF0C\u4EE5\u964D\u4F4E\u6027\u80FD\u70BA\u4EE3\u50F9\u4F7F\u884C\u70BA\u66F4\u7CBE\u78BA","Draggable Behavior":"\u53EF\u62D6\u52D5\u884C\u70BA","Allows objects to be moved using the mouse (or touch). Add the behavior to an object to make it draggable. Use events to enable or disable the behavior when needed.":"\u5141\u8A31\u4F7F\u7528\u9F20\u6A19(\u6216\u89F8\u6478)\u79FB\u52D5\u7269\u4EF6\u3002\u5C07\u884C\u70BA\u6DFB\u52A0\u5230\u7269\u4EF6\u4EE5\u4F7F\u5176\u53EF\u62D6\u52D5\u3002\u5728\u9700\u8981\u6642\u4F7F\u7528\u4E8B\u4EF6\u4F86\u555F\u7528\u6216\u7981\u7528\u884C\u70BA\u3002","Draggable object":"\u53EF\u62D6\u52D5\u7269\u4EF6","Draggable":"\u53EF\u62D6\u52D5","Move objects by holding a mouse button (or touch).":"\u6309\u4F4F\u9F20\u6A19\u6309\u9215(\u6216\u89F8\u6478)\u79FB\u52D5\u7269\u9AD4\u3002","Being dragged":"\u6B63\u88AB\u62D6\u52D5","Check if the object is being dragged. This means the mouse button or touch is pressed on it. When the mouse button or touch is released, the object is no longer being considered dragged (use the condition \"Was just dropped\" to check when the dragging is ending).":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u6B63\u5728\u88AB\u62D6\u66F3\u3002\u9019\u610F\u5473\u8457\u6ED1\u9F20\u6309\u9215\u6216\u89F8\u63A7\u5728\u5176\u4E0A\u88AB\u6309\u4E0B\u3002\u7576\u6ED1\u9F20\u6309\u9215\u6216\u89F8\u63A7\u88AB\u91CB\u653E\u6642\uFF0C\u7269\u4EF6\u4E0D\u518D\u88AB\u8996\u70BA\u6B63\u5728\u88AB\u62D6\u66F3\uFF08\u4F7F\u7528\u689D\u4EF6\u300C\u525B\u88AB\u653E\u4E0B\u300D\u4F86\u6AA2\u67E5\u62D6\u66F3\u4F55\u6642\u7D50\u675F\uFF09\u3002","_PARAM0_ is being dragged":"_PARAM0_ \u6B63\u5728\u88AB\u62D6\u52D5","Was just dropped":"\u525B\u525B\u88AB\u653E\u4E0B","Check if the object was just dropped after being dragged (the mouse button or touch was just released this frame).":"\u6AA2\u67E5\u7269\u4EF6\u5728\u88AB\u62D6\u66F3\u5F8C\u662F\u5426\u525B\u88AB\u653E\u4E0B\uFF08\u6ED1\u9F20\u6309\u9215\u6216\u89F8\u63A7\u5728\u6B64\u5E40\u525B\u88AB\u91CB\u653E\uFF09\u3002","_PARAM0_ was just dropped":"_PARAM0_ \u525B\u525B\u88AB\u653E\u4E0B","Bitmap Text":"\u4F4D\u5716\u6587\u672C","Displays a text using a \"Bitmap Font\" (an image representing characters). This is more performant than a traditional Text object and it allows for complete control on the characters aesthetic.":"\u986F\u793A\u4F7F\u7528 \"\u4F4D\u5716\u5B57\u9AD4\" (\u4EE3\u8868\u5B57\u7B26\u7684\u5716\u50CF) \u7684\u6587\u672C\u3002 \u9019\u6BD4\u50B3\u7D71\u7684\u6587\u672C\u7269\u4EF6\u66F4\u80FD\u6027\u80FD\uFF0C\u5B83\u5141\u8A31\u5C0D\u5B57\u7B26\u7684\u5B8C\u5168\u63A7\u5236\u3002","Bitmap Atlas":"\u4F4D\u5716\u5716\u96C6","Text scale":"\u6587\u5B57\u5927\u5C0F","Font tint":"\u5B57\u9AD4\u8272\u8ABF","Image-based text.":"\u57FA\u65BC\u5F71\u50CF\u7684\u6587\u672C\u3002","Bitmap text":"\u4F4D\u5716\u6587\u672C","Return the text.":"\u8FD4\u56DE\u6587\u672C\u3002","the opacity, between 0 (fully transparent) and 255 (opaque)":"\u4E0D\u900F\u660E\u5EA6\uFF0C\u4ECB\u4E8E 0 (\u5B8C\u5168\u900F\u660E) \u548C 255 (\u4E0D\u900F\u660E) \u4E4B\u9593","the font size, defined in the Bitmap Font":"\u5B57\u9AD4\u5927\u5C0F\uFF0C\u5728\u4F4D\u5716\u5B57\u9AD4\u4E2D\u5B9A\u7FA9","the scale (1 by default)":"\u6587\u5B57\u7E2E\u653E\u5C3A\u5EA6\uFF08\u9ED8\u8A8D\u70BA 1\uFF09","Font name":"\u5B57\u9AD4\u540D\u7A31","the font name (defined in the Bitmap font)":"\u5B57\u9AD4\u540D\u7A31\uFF08\u4F4D\u5716\u5B57\u9AD4\u4E2D\u5B9A\u7FA9\uFF09","the font name":"\u5B57\u9AD4\u540D\u7A31","Set the tint of the Bitmap Text object.":"\u8A2D\u5B9A\u4F4D\u5716\u6587\u672C\u7269\u4EF6\u7684\u8272\u8ABF\u3002","Set tint of _PARAM0_ to _PARAM1_":"\u5C07 _PARAM0_ \u7684\u8272\u8ABF\u66F4\u6539\u70BA _PARAM1_","Bitmap files resources":"\u4F4D\u5716\u6587\u4EF6\u8CC7\u6E90","Change the Bitmap Font and/or the atlas image used by the object.":"\u66F4\u6539\u7269\u4EF6\u4F7F\u7528\u7684\u4F4D\u5716\u5B57\u9AD4\u548C/\u6216\u5716\u96C6\u5716\u50CF\u3002","Set the bitmap font of _PARAM0_ to _PARAM1_ and the atlas to _PARAM2_":"\u5C07 _PARAM0_ \u7684\u4F4D\u5716\u5B57\u9AD4\u8A2D\u70BA _PARAM1_ \uFF0C\u5716\u96C6\u8A2D\u70BA _PARAM2_","Bitmap font resource name":"\u4F4D\u5716\u5B57\u9AD4\u8CC7\u6E90\u540D\u7A31","Texture atlas resource name":"\u7D0B\u7406\u5716\u96C6\u8CC7\u6E90\u540D\u7A31","the text alignment":"\u6587\u5B57\u5C0D\u9F4A","Alignment (\"left\", \"right\" or \"center\")":"\u5C0D\u9F4A(\"\u5DE6\"\u3001\"\u53F3\"\u6216\"\u4E2D\u5FC3\")","Change the alignment of a Bitmap text object.":"\u4FEE\u6539\u4F4D\u5716\u6587\u672C\u7269\u4EF6\u7684\u5C0D\u9F4A\u3002","Set the alignment of _PARAM0_ to _PARAM1_":"\u8A2D\u5B9A _PARAM0_ \u7684\u6587\u5B57\u5C0D\u9F4A\u70BA _PARAM1_","De/activate word wrapping.":"\u53D6\u6D88/\u6FC0\u6D3B\u81EA\u52D5\u63DB\u884C\u3002","Activate word wrapping":"Activate word wrapping","the width, in pixels, after which the text is wrapped on next line":"\u7576\u6587\u5B57\u63DB\u81F3\u4E0B\u4E00\u884C\u6642\uFF0C\u884C\u9996\u7684\u5BEC\u5EA6\uFF0C\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D","File system":"\u6587\u4EF6\u7CFB\u7D71","Access the filesystem of the operating system - only works on native, desktop games exported to Windows, Linux or macOS.":"\u8A2A\u554F\u64CD\u4F5C\u7CFB\u7D71\u7684\u6587\u4EF6\u7CFB\u7D71 - \u50C5\u9069\u7528\u65BC\u5C0E\u51FA\u81F3Windows\u3001Linux\u6216macOS\u7684\u539F\u751F\u684C\u9762\u904A\u6232\u3002","File or directory exists":"\u6587\u4EF6\u6216\u6587\u4EF6\u593E\u5B58\u5728\u6027","Check if the file or directory exists.":"\u6AA2\u67E5\u6587\u4EF6\u6216\u6587\u4EF6\u593E\u662F\u5426\u5B58\u5728\u3002","The path _PARAM0_ exists":"\u8DEF\u5F91_PARAM0_ \u5B58\u5728","Windows, Linux, MacOS":"Windows, Linux, macOS","Path to file or directory":"\u6587\u4EF6\u6216\u6587\u4EF6\u593E\u8DEF\u5F91","Create a directory":"\u5275\u5EFA\u6587\u4EF6\u593E","Create a new directory at the specified path.":"\u5728\u6307\u5B9A\u8DEF\u5F91\u5275\u5EFA\u65B0\u6587\u4EF6\u593E\u3002","Create directory _PARAM0_":"\u5275\u5EFA\u76EE\u9304_PARAM0_","Directory":"\u76EE\u9304","(Optional) Variable to store the result. 'ok': task was successful, 'error': an error occurred.":"(\u53EF\u9078) \u7528\u4E8E\u5B58\u5132\u7D50\u679C\u7684\u8B8A\u91CF\u3002'ok'\uFF1A\u4EFB\u52D9\u6210\u529F\uFF0C'error'\uFF1A\u767C\u751F\u932F\u8AA4\u3002","Save a text into a file":"\u5C07\u6587\u672C\u4FDD\u5B58\u5230\u6587\u4EF6","Save a text into a file. Only use this on small files to avoid any lag or freeze during the game execution.":"\u5C07\u6587\u672C\u4FDD\u5B58\u5230\u6587\u4EF6\u4E2D\u3002\u50C5\u5728\u5C0F\u6587\u4EF6\u4E2D\u4F7F\u7528\u6B64\u9078\u9805\u4EE5\u907F\u514D\u904A\u6232\u57F7\u884C\u904E\u7A0B\u4E2D\u51FA\u73FE\u4EFB\u4F55\u5EF6\u9072\u6216\u51CD\u7D50\u3002","Save _PARAM0_ into file _PARAM1_":"\u4FDD\u5B58 _PARAM0_ \u5230\u6587\u4EF6 _PARAM1_","Save path":"\u4FDD\u5B58\u8DEF\u5F91","Save a text into a file (Async)":"\u5C07\u6587\u672C\u4FDD\u5B58\u5230\u6587\u4EF6\u4E2D\uFF08\u7570\u6B65\uFF09","Save a text into a file asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.":"\u5C07\u6587\u672C\u53E6\u5B58\u70BA\u7570\u6B65\u6587\u4EF6\u3002\u4F7F\u7528\u6B64\u9078\u9805\u4EE5\u907F\u514D\u904A\u6232\u57F7\u884C\u904E\u7A0B\u4E2D\u51FA\u73FE\u4EFB\u4F55\u5EF6\u9072\u6216\u51CD\u7D50\u3002 \u64CD\u4F5C\u5B8C\u6210\u540E\uFF0C'\u7D50\u679C'\u8B8A\u91CF\u5C07\u6703\u66F4\u65B0\u3002","Windows, Linux, MacOS/Asynchronous":"Windows\uFF0CLinux\uFF0CMacOS/Asynuous","Save a scene variable into a JSON file":"\u5C07\u5834\u666F\u8B8A\u91CF\u4FDD\u5B58\u5230 JSON \u6587\u4EF6","Save a scene variable (including, for structure, all the children) into a file in JSON format. Only use this on small files to avoid any lag or freeze during the game execution.":"\u5C07\u5834\u666F\u8B8A\u91CF\uFF08\u5C0D\u4E8E\u7D50\u69CB\uFF0C\u5305\u62EC\u6240\u6709\u5B50\u9805\uFF09\u4EE5JSON\u683C\u5F0F\u4FDD\u5B58\u5230\u6587\u4EF6\u4E2D\u3002\u50C5\u5728\u5C0F\u6587\u4EF6\u4E0A\u4F7F\u7528\u6B64\u9078\u9805\uFF0C\u4EE5\u907F\u514D\u5728\u904A\u6232\u57F7\u884C\u671F\u9593\u51FA\u73FE\u4EFB\u4F55\u5EF6\u9072\u6216\u51CD\u7D50\u3002","Save scene variable _PARAM0_ into file _PARAM1_ as JSON":"\u5C07\u5834\u666F\u8B8A\u91CF _PARAM0_ \u4FDD\u5B58\u70BA _PARAM1_ \u6587\u4EF6\u70BA JSON","Save a scene variable into a JSON file (Async)":"\u5C07\u5834\u666F\u8B8A\u91CF\u4FDD\u5B58\u5230 JSON \u6587\u4EF6 (\u7570\u6B65)","Save the scene variable (including, for structures, all the children) into a file in JSON format, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.":"\u5C07\u5834\u666F\u8B8A\u91CF(\u5305\u62EC\u7D50\u69CB\u4E2D\u7684\u6240\u6709\u5B50\u5143\u7D20)\u4FDD\u5B58\u70BA\u4E00\u500B JSON \u683C\u5F0F\u7684\u6587\u4EF6\uFF0C\u7570\u6B65\u683C\u5F0F\u3002 \u7528\u4E8E\u5927\u578B\u6587\u4EF6\u4EE5\u907F\u514D\u904A\u6232\u57F7\u884C\u904E\u7A0B\u4E2D\u51FA\u73FE\u4EFB\u4F55\u5EF6\u9072\u6216\u51CD\u7D50\u3002\u64CD\u4F5C\u5B8C\u6210\u540E\u201C\u7D50\u679C\u201D\u8B8A\u91CF\u6703\u66F4\u65B0\u3002","Load a text from a file (Async)":"\u5F9E\u6587\u4EF6\u52A0\u8F09\u6587\u672C(\u7570\u6B65)","Load a text from a file, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available in the scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.":"\u5F9E\u6587\u4EF6\u52A0\u8F09\u6587\u672C\u7570\u6B65\u3002\u7528\u5B83\u4F86\u8655\u7406\u5927\u578B\u6587\u4EF6\uFF0C\u4EE5\u907F\u514D\u904A\u6232\u57F7\u884C\u904E\u7A0B\u4E2D\u51FA\u73FE\u4EFB\u4F55\u5EF6\u9072\u6216\u51CD\u7D50\u3002 \u6587\u4EF6\u7684\u5167\u5BB9\u5C07\u5728\u7A0D\u540E\u7684\u5834\u666F\u8B8A\u91CF\u4E2D\u53EF\u7528 (\u901A\u5E38\u662F\u5E7E\u6BEB\u79D2)\u3002 \u64CD\u4F5C\u5B8C\u6210\u540E\uFF0C'\u7D50\u679C'\u8B8A\u91CF\u5C07\u6703\u66F4\u65B0\u3002","Load text from _PARAM1_ into scene variable _PARAM0_ (Async)":"\u5F9E _PARAM1_ \u52A0\u8F09\u6587\u672C\u5230\u5834\u666F\u8B8A\u91CF _PARAM0_ (\u7570\u6B65)","Load path":"\u52A0\u8F09\u8DEF\u5F91","Normalize the file content (recommended)":"\u898F\u8303\u5316\u6587\u4EF6\u5167\u5BB9(\u63A8\u85A6)","This replaces Windows new lines characters (\"CRLF\") by a single new line character.":"\u9019\u6703\u5C07 Windows \u63DB\u884C\u7B26 (\"CRLF\") \u66FF\u63DB\u70BA\u55AE\u500B\u63DB\u884C\u7B26\u3002","Load a text from a file":"\u5F9E\u6587\u4EF6\u4E2D\u52A0\u8F09\u6587\u672C","Load a text from a file. Only use this on small files to avoid any lag or freeze during the game execution.":"\u5F9E\u6587\u4EF6\u4E2D\u52A0\u8F09\u6587\u672C\u3002\u50C5\u5728\u5C0F\u6587\u4EF6\u4E2D\u4F7F\u7528\u6B64\u9078\u9805\u4EE5\u907F\u514D\u904A\u6232\u57F7\u884C\u904E\u7A0B\u4E2D\u51FA\u73FE\u4EFB\u4F55\u5EF6\u9072\u6216\u51CD\u7D50\u3002","Load text from _PARAM1_ into scene variable _PARAM0_":"\u5F9E _PARAM1_ \u5C07\u6587\u672C\u52A0\u8F09\u5230\u5834\u666F\u8B8A\u91CF _PARAM0_","Load a scene variable from a JSON file":"\u5F9E JSON \u6587\u4EF6\u52A0\u8F09\u5834\u666F\u8B8A\u91CF","Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children). Only use this on small files to avoid any lag or freeze during the game execution.":"\u5F9E\u6587\u4EF6\u4E2D\u52A0\u8F09 JSON \u683C\u5F0F\u7684\u6587\u672C\uFF0C\u5E76\u5C07\u5176\u8F49\u63DB\u70BA\u5834\u666F\u8B8A\u91CF(\u53EF\u80FD\u662F\u5E36\u6709\u5B50\u7BC0\u9EDE\u7684\u7D50\u69CB\u8B8A\u91CF)\u3002\u53EA\u6709\u5728\u5C0F\u6587\u4EF6\u4E0A\u4F7F\u7528\u9019\u500B\uFF0C\u4EE5\u907F\u514D\u4EFB\u4F55\u5EF6\u9072\u6216\u5728\u904A\u6232\u57F7\u884C\u671F\u9593\u51CD\u7D50\u3002","Load JSON from _PARAM1_ into scene variable _PARAM0_":"\u5F9E _PARAM1_ \u52A0\u8F09JSON \u5230\u5834\u666F\u8B8A\u91CF _PARAM0_","Load a scene variable from a JSON file (Async)":"\u5F9E JSON \u6587\u4EF6\u52A0\u8F09\u5834\u666F\u8B8A\u91CF(\u7570\u6B65)","Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children), asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available as a scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.":"\u5F9E\u6587\u4EF6\u52A0\u8F09JSON\u683C\u5F0F\u5316\u6587\u672C\u5E76\u5C07\u5176\u8F49\u63DB\u70BA\u5834\u666F\u8B8A\u91CF(\u53EF\u80FD\u662F\u4E00\u500B\u5E36\u5B50\u7684\u7D50\u69CB\u8B8A\u91CF)\uFF0C\u7570\u6B65\u7684\u3002 \u7528\u4E8E\u5927\u578B\u6587\u4EF6\uFF0C\u4EE5\u907F\u514D\u904A\u6232\u57F7\u884C\u904E\u7A0B\u4E2D\u51FA\u73FE\u4EFB\u4F55\u5EF6\u9072\u6216\u51CD\u7D50\u3002 \u6587\u4EF6\u7684\u5167\u5BB9\u5C07\u4F5C\u70BA\u5834\u666F\u8B8A\u91CF\u5728\u7A0D\u540E\u986F\u793A(\u901A\u5E38\u662F\u5E7E\u6BEB\u79D2)\u3002 \u64CD\u4F5C\u5B8C\u6210\u540E\uFF0C'\u7D50\u679C'\u8B8A\u91CF\u5C07\u6703\u66F4\u65B0\u3002","Delete a file":"\u522A\u9664\u6587\u4EF6","Delete a file from the filesystem.":"\u5F9E\u6587\u4EF6\u7CFB\u7D71\u4E2D\u522A\u9664\u6587\u4EF6\u3002","Delete the file _PARAM0_":"\u522A\u9664\u6587\u4EF6 _PARAM0_","File path":"\u6587\u4EF6\u8DEF\u5F91","Delete a file (Async)":"\u522A\u9664\u6587\u4EF6(\u7570\u6B65)","Delete a file from the filesystem asynchronously. The option result variable will be updated once the file is deleted.":"\u5F9E\u6587\u4EF6\u7CFB\u7D71\u4E2D\u522A\u9664\u7570\u6B65\u6587\u4EF6\u3002\u522A\u9664\u6587\u4EF6\u540E\uFF0C\u9078\u9805\u7D50\u679C\u8B8A\u91CF\u5C07\u6703\u66F4\u65B0\u3002","Read a directory":"\u8B80\u53D6\u76EE\u9304","Reads the contents of a directory (all files and sub-directories) and stores them in an array.":"\u8B80\u53D6\u76EE\u9304\u7684\u5167\u5BB9\uFF08\u6240\u6709\u6587\u4EF6\u548C\u5B50\u76EE\u9304\uFF09\u4E26\u5C07\u5176\u5B58\u5132\u5728\u6578\u7D44\u4E2D\u3002","Read the directory _PARAM0_ into _PARAM1_":"\u5C07\u76EE\u9304 _PARAM0_ \u8B80\u53D6\u5230 _PARAM1_ \u4E2D","Directory path":"\u76EE\u9304\u8DEF\u5F91","Variable to store the result":"\u5B58\u5132\u7D50\u679C\u7684\u8B8A\u91CF","Desktop folder":"\u684C\u9762\u6587\u4EF6\u593E","Get the path to the desktop folder.":"\u7372\u53D6\u684C\u9762\u6587\u4EF6\u593E\u7684\u8DEF\u5F91\u3002","Documents folder":"\u6587\u6A94\u6587\u4EF6\u593E","Get the path to the documents folder.":"\u7372\u53D6\u6587\u6A94\u6587\u4EF6\u593E\u7684\u8DEF\u5F91\u3002","Pictures folder":"\u5716\u7247\u6587\u4EF6\u593E","Get the path to the pictures folder.":"\u7372\u53D6\u5716\u7247\u6587\u4EF6\u593E\u7684\u8DEF\u5F91\u3002","Game executable file":"\u904A\u6232\u53EF\u57F7\u884C\u6587\u4EF6","Get the path to this game executable file.":"\u7372\u53D6\u6B64\u904A\u6232\u53EF\u57F7\u884C\u6587\u4EF6\u7684\u8DEF\u5F91\u3002","Game executable folder":"\u904A\u6232\u53EF\u57F7\u884C\u6587\u4EF6\u593E","Get the path to this game executable folder.":"\u7372\u53D6\u6B64\u904A\u6232\u53EF\u57F7\u884C\u6587\u4EF6\u593E\u7684\u8DEF\u5F91\u3002","Userdata folder (for application settings)":"\u7528\u6236\u8CC7\u6599\u6587\u4EF6\u593E (\u7528\u4E8E\u61C9\u7528\u7A0B\u5E8F\u8A2D\u5B9A)","Get the path to userdata folder (for application settings).":"\u7372\u53D6\u5230\u7528\u6236\u8CC7\u6599\u6587\u4EF6\u593E\u7684\u8DEF\u5F91(\u7528\u4E8E\u61C9\u7528\u7A0B\u5E8F\u8A2D\u5B9A)\u3002","User's Home folder":"\u7528\u6236\u7684\u4E3B\u6587\u4EF6\u593E","Get the path to the user home folder.":"\u7372\u53D6\u7528\u6236\u4E3B\u6587\u4EF6\u593E\u7684\u8DEF\u5F91\u3002","Temp folder":"\u81E8\u6642\u6587\u4EF6\u593E","Get the path to temp folder.":"\u7372\u53D6\u81E8\u6642\u6587\u4EF6\u593E\u7684\u8DEF\u5F91\u3002","Path delimiter":"\u8DEF\u5F91\u5206\u9694\u7B26","Get the operating system path delimiter.":"\u7372\u53D6\u64CD\u4F5C\u7CFB\u7D71\u8DEF\u5F91\u5206\u9694\u7B26\u3002","Get directory name from a path":"\u5F9E\u8DEF\u5F91\u7372\u53D6\u76EE\u9304\u540D\u7A31","Returns the portion of the path that represents the directories, without the ending file name.":"\u8FD4\u56DE\u4EE3\u8868\u76EE\u9304\u7684\u8DEF\u5F91\u90E8\u5206\uFF0C\u6C92\u6709\u7D50\u675F\u6587\u4EF6\u540D\u7A31\u3002","File or folder path":"\u6587\u4EF6\u6216\u6587\u4EF6\u593E\u8DEF\u5F91","Get file name from a path":"\u5F9E\u8DEF\u5F91\u7372\u53D6\u6587\u4EF6\u540D","Returns the name of the file with its extension, if any.":"\u5982\u679C\u6709\u64F4\u5C55\uFF0C\u5247\u8FD4\u56DE\u6587\u4EF6\u7684\u540D\u7A31\u3002","Get the extension from a file path":"\u5F9E\u6587\u4EF6\u8DEF\u5F91\u7372\u53D6\u64F4\u5C55","Returns the extension of the file designated by the given path, including the extension period. For example: \".txt\".":"\u8FD4\u56DE\u7D66\u5B9A\u8DEF\u5F91\u6307\u5B9A\u7684\u6587\u4EF6\u64F4\u5C55\u540D\uFF0C\u5305\u62EC\u64F4\u5C55\u6642\u9593\u3002\u4F8B\u5982\uFF1A\u201C.txt\u201D\u3002","Text Input":"\u6587\u672C\u8F38\u5165","A text field the player can type text into.":"\u73A9\u5BB6\u53EF\u4EE5\u5728\u5176\u4E2D\u8F38\u5165\u6587\u672C\u7684\u6587\u672C\u5B57\u6BB5\u3002","Initial value":"\u521D\u59CB\u503C","Placeholder":"\u5360\u4F4D\u7B26","Font size (px)":"\u5B57\u9AD4\u5927\u5C0F (px)","Text area":"\u6587\u672C\u5340\u57DF","Telephone number":"\u96FB\u8A71\u865F\u78BC","Input type":"\u8F38\u5165\u985E\u578B","By default, a \"text\" is single line. Choose \"text area\" to allow multiple lines to be entered.":"\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\uFF0C\u201C\u6587\u672C\u201D\u662F\u55AE\u884C\u3002\u9078\u64C7\u201C\u6587\u672C\u5340\u57DF\u201D\u5141\u8A31\u8F38\u5165\u591A\u884C\u3002","Field":"\u5B57\u6BB5","Disabled":"\u5DF2\u7981\u7528","Enable spell check":"\u555F\u7528\u62FC\u5BEB\u6AA2\u67E5","Field appearance":"\u5B57\u6BB5\u5916\u89C0","Border appearance":"\u908A\u6846\u5916\u89C0","Padding (horizontal)":"\u586B\u5145\uFF08\u6C34\u5E73\uFF09","Padding (vertical)":"\u586B\u5145\uFF08\u5782\u76F4\uFF09","Max length":"\u6700\u5927\u9577\u5EA6","The maximum length of the input value (this property will be ignored if the input type is a number).":"\u8F38\u5165\u503C\u7684\u6700\u5927\u9577\u5EA6(\u5982\u679C\u8F38\u5165\u985E\u578B\u70BA\u6578\u5B57\uFF0C\u672C\u5C6C\u6027\u5C07\u88AB\u5FFD\u7565)\u3002","Text alignment":"\u6587\u672C\u5C0D\u9F4A","Text input":"\u6587\u672C\u8F38\u5165","the placeholder":"\u5360\u4F4D\u7B26","Set the font of the object.":"\u8A2D\u5B9A\u7269\u4EF6\u7684\u5B57\u9AD4\u3002","Set the font of _PARAM0_ to _PARAM1_":"\u8A2D\u5B9A _PARAM0_ \u7684\u5B57\u9AD4\u70BA _PARAM1_","the input type":"\u8F38\u5165\u985E\u578B","Set the text color of the object.":"\u8A2D\u5B9A\u7269\u4EF6\u7684\u6587\u672C\u984F\u8272\u3002","Set the text color of _PARAM0_ to _PARAM1_":"\u5C07 _PARAM0_ \u7684\u6587\u672C\u984F\u8272\u8A2D\u70BA _PARAM1_","Set the fill color of the object.":"\u8A2D\u5B9A\u7269\u4EF6\u7684\u586B\u5145\u984F\u8272\u3002","Set the fill color of _PARAM0_ to _PARAM1_":"\u8A2D\u5B9A _PARAM0_ \u7684\u586B\u5145\u984F\u8272\u70BA _PARAM1_","the fill opacity, between 0 (fully transparent) and 255 (opaque)":"\u586B\u5145\u4E0D\u900F\u660E\u5EA6, \u4ECB\u4E8E 0 (\u5B8C\u5168\u900F\u660E) \u548C 255 (\u4E0D\u900F\u660E)","the fill opacity":"\u586B\u5145\u4E0D\u900F\u660E\u5EA6","Border color":"\u908A\u6846\u984F\u8272","Set the border color of the object.":"\u8A2D\u5B9A\u7269\u4EF6\u7684\u908A\u6846\u984F\u8272\u3002","Set the border color of _PARAM0_ to _PARAM1_":"\u5C07 _PARAM0_ \u7684\u908A\u6846\u984F\u8272\u8A2D\u70BA _PARAM1_","Border opacity":"\u908A\u6846\u4E0D\u900F\u660E\u5EA6","the border opacity, between 0 (fully transparent) and 255 (opaque)":"\u908A\u6846\u4E0D\u900F\u660E\u5EA6, 0(\u5B8C\u5168\u900F\u660E) \u548C 255 (\u4E0D\u900F\u660E)","the border opacity":"\u908A\u754C\u4E0D\u900F\u660E\u5EA6","Border width":"\u908A\u6846\u5BEC\u5EA6","the border width":"\u908A\u754C\u5BEC\u5EA6","Read-only":"\u53EA\u8B80","the text input is read-only":"\u6587\u672C\u8F38\u5165\u70BA\u53EA\u8B80","read-only":"\u53EA\u8B80","Read-only?":"\u53EA\u8B80\uFF1F","the text input is disabled":"\u6587\u672C\u8F38\u5165\u5DF2\u7981\u7528","disabled":"\u5DF2\u7981\u7528","Spell check enabled":"\u62FC\u5BEB\u6AA2\u67E5\u5DF2\u555F\u7528","spell check is enabled":"\u62FC\u5BEB\u6AA2\u67E5\u5DF2\u555F\u7528","spell check enabled":"\u62FC\u5BEB\u6AA2\u67E5\u5DF2\u555F\u7528","Focused":"\u805A\u7126","Check if the text input is focused (the cursor is in the field and player can type text in).":"\u6AA2\u67E5\u6587\u672C\u8F38\u5165\u662F\u5426\u88AB\u805A\u7126(\u5149\u6A19\u5728\u5B57\u6BB5\u4E2D\uFF0C\u73A9\u5BB6\u53EF\u4EE5\u8F38\u5165\u6587\u672C)\u3002","_PARAM0_ is focused":"_PARAM0_ \u662F\u7126\u9EDE\u7684","Input is submitted":"\u8F38\u5165\u5DF2\u63D0\u4EA4","Check if the input is submitted, which usually happens when the Enter key is pressed on a keyboard, or a specific button on mobile virtual keyboards.":"\u6AA2\u67E5\u8F38\u5165\u662F\u5426\u5DF2\u63D0\u4EA4\uFF0C\u901A\u5E38\u5728\u9375\u76E4\u4E0A\u6309\u4E0BEnter\u9375\u6216\u79FB\u52D5\u865B\u64EC\u9375\u76E4\u4E0A\u7684\u7279\u5B9A\u6309\u9215\u6642\u767C\u751F\u3002","_PARAM0_ value was submitted":"_PARAM0_\u503C\u5DF2\u63D0\u4EA4","Focus":"\u7126\u9EDE","Focus the input so that text can be entered (like if it was touched/clicked).":"\u7126\u9EDE\u8F38\u5165\uFF0C\u4EE5\u4FBF\u53EF\u4EE5\u8F38\u5165\u6587\u672C(\u5C31\u50CF\u89F8\u6478/\u55AE\u64CA\u4E00\u6A23)\u3002","Focus _PARAM0_":"\u7126\u9EDE _PARAM0_","2D Physics Engine":"2D \u7269\u7406\u5F15\u64CE","Physics Engine 2.0":"\u7269\u7406\u5F15\u64CE 2.0","Static":"\u975C\u614B\u7269\u9AD4","Dynamic":"\u52D5\u614B","Kinematic":"\u904B\u52D5\u5B78","A static object won't move (perfect for obstacles). Dynamic objects can move. Kinematic will move according to forces applied to it only (useful for characters or specific mechanisms).":"\u975C\u614B\u5C0D\u8C61\u4E0D\u6703\u79FB\u52D5\uFF08\u975E\u5E38\u9069\u5408\u969C\u7919\u7269\uFF09\u3002\u52D5\u614B\u5C0D\u8C61\u53EF\u4EE5\u79FB\u52D5\u3002\u904B\u52D5\u5B78\u5C07\u6839\u64DA\u65BD\u52A0\u5728\u5176\u4E0A\u7684\u529B\u79FB\u52D5\uFF08\u5C0D\u89D2\u8272\u6216\u7279\u5B9A\u6A5F\u69CB\u6709\u7528\uFF09\u3002","Considered as a bullet":"\u88AB\u8996\u70BA\u5B50\u5F48","Useful for fast moving objects which requires a more accurate collision detection.":"\u5C0D\u65BC\u9700\u8981\u66F4\u7CBE\u78BA\u7684\u78B0\u649E\u6AA2\u6E2C\u7684\u5FEB\u901F\u79FB\u52D5\u7269\u9AD4\u5F88\u6709\u7528\u3002","Physics body advanced settings":"\u7269\u7406\u8EAB\u9AD4\u7684\u9032\u968E\u8A2D\u5B9A","If enabled, the object won't rotate and will stay at the same angle. Useful for characters for example.":"\u5982\u679C\u555F\u7528\uFF0C\u7269\u9AD4\u5C07\u4E0D\u6703\u65CB\u8F49\u4E26\u4FDD\u6301\u5728\u76F8\u540C\u7684\u89D2\u5EA6\u3002\u4F8B\u5982\uFF0C\u9019\u5C0D\u65BC\u89D2\u8272\u975E\u5E38\u6709\u7528\u3002","Can be put to sleep by the engine":"\u53EF\u4EE5\u88AB\u5F15\u64CE\u9032\u5165\u7761\u7720\u72C0\u614B","Allows the physics engine to stop computing interaction with the object when it's not touched. It's recommended to keep this on.":"\u5141\u8A31\u7269\u7406\u5F15\u64CE\u5728\u7269\u9AD4\u672A\u88AB\u89F8\u78B0\u6642\u505C\u6B62\u8A08\u7B97\u8207\u7269\u9AD4\u7684\u4EA4\u4E92\u3002\u5EFA\u8B70\u4FDD\u6301\u9019\u500B\u958B\u555F\u3002","Box":"\u6587\u672C\u6846","Edge":"\u908A\u7DE3","Polygon":"\u591A\u908A\u5F62","Origin":"\u8D77\u6E90","TopLeft":"\u5DE6\u4E0A","Density":"\u5BC6\u5EA6","Define the weight of the object, according to its size. The bigger the density, the heavier the object.":"\u6839\u64DA\u7269\u9AD4\u7684\u5927\u5C0F\u4F86\u5B9A\u7FA9\u7269\u9AD4\u7684\u91CD\u91CF\u3002\u5BC6\u5EA6\u8D8A\u5927\uFF0C\u7269\u9AD4\u8D8A\u91CD\u3002","The friction applied when touching other objects. The higher the value, the more friction.":"\u89F8\u6478\u5176\u4ED6\u7269\u9AD4\u6642\u61C9\u7528\u7684\u6469\u64E6\u529B\u3002\u503C\u8D8A\u9AD8\uFF0C\u6469\u64E6\u5C31\u8D8A\u5927\u3002","Restitution":"\u6062\u5FA9\u539F\u72C0","The \"bounciness\" of the object. The higher the value, the more other objects will bounce against it.":"\u7269\u9AD4\u7684\u201C\u5F48\u6027\u201D\u3002\u503C\u8D8A\u9AD8\uFF0C\u5176\u4ED6\u7269\u9AD4\u8207\u5176\u53CD\u5F48\u7684\u6B21\u6578\u8D8A\u591A\u3002","Simulate realistic 2D physics for the object including gravity, forces, collisions, and joints.":"\u70BA\u6B64\u7269\u4EF6\u6A21\u64EC\u771F\u5BE6\u7684 2D \u7269\u7406\u6548\u679C\uFF0C\u5305\u62EC\u91CD\u529B\u3001\u529B\u3001\u78B0\u649E\u548C\u95DC\u7BC0\u3002","Edit shape and advanced settings":"\u7DE8\u8F2F\u5F62\u72C0\u548C\u9AD8\u7D1A\u8A2D\u7F6E","World scale":"\u4E16\u754C\u6BD4\u4F8B","Return the world scale.":"\u8FD4\u56DE\u4E16\u754C\u6BD4\u4F8B\u3002","Global":"\u5168\u5C40","World gravity on X axis":"X\u8EF8\u4E0A\u7684\u4E16\u754C\u91CD\u529B","Compare the world gravity on X axis.":"\u6BD4\u8F03X\u8EF8\u4E0A\u7684\u4E16\u754C\u91CD\u529B\u3002","the world gravity on X axis":"X\u8EF8\u4E0A\u7684\u4E16\u754C\u91CD\u529B","World gravity on Y axis":"Y\u8EF8\u4E0A\u7684\u4E16\u754C\u91CD\u529B","Compare the world gravity on Y axis.":"\u6BD4\u8F03Y\u8EF8\u4E0A\u7684\u4E16\u754C\u91CD\u529B\u3002","the world gravity on Y axis":"Y\u8EF8\u4E0A\u7684\u4E16\u754C\u91CD\u529B","World gravity":"\u4E16\u754C\u91CD\u529B","Modify the world gravity.":"\u4FEE\u6539\u4E16\u754C\u91CD\u529B\u3002","While an object is needed, this will apply to all objects using the behavior.":"\u7576\u9700\u8981\u7269\u4EF6\u6642\uFF0C\u9019\u5C07\u9069\u7528\u4E8E\u6240\u6709\u4F7F\u7528\u8A72\u884C\u70BA\u7684\u7269\u4EF6\u3002","Set the world gravity of _PARAM0_ to _PARAM2_;_PARAM3_":"\u5C07 _PARAM0_ \u7684\u4E16\u754C\u91CD\u529B\u8A2D\u70BA _PARAM2_;_PARAM3_","World time scale":"\u4E16\u754C\u6642\u9593\u8303\u570D","Compare the world time scale.":"\u6BD4\u8F03\u4E16\u754C\u6642\u9593\u523B\u5EA6\u3002","the world time scale":"\u4E16\u754C\u6642\u9593\u8303\u570D","Time scale to compare to (1 by default)":"\u8981\u6BD4\u8F03\u7684\u6642\u9593\u5C3A\u5EA6(\u9ED8\u8A8D\u70BA 1)","Modify the world time scale.":"\u4FEE\u6539\u4E16\u754C\u6642\u9593\u5C3A\u5EA6\u3002","Set the world time scale of _PARAM0_ to _PARAM2_":"\u8A2D\u5B9A _PARAM0_ \u7684\u4E16\u754C\u6642\u9593\u5C3A\u5EA6\u70BA _PARAM2_","Time scale (1 by default)":"\u6642\u9593\u7E2E\u653E(\u9ED8\u8A8D\u70BA1)","Is dynamic":"\u662F\u52D5\u614B\u7684","Check if an object is dynamic.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u70BA\u52D5\u614B\u7269\u9AD4\u3002","_PARAM0_ is dynamic":"_PARAM0_ \u662F\u52D5\u614B\u7684","Dynamics":"\u52D5\u614B","Set as dynamic":"\u8A2D\u5B9A\u70BA\u52D5\u614B","Set an object as dynamic. Is affected by gravity, forces and velocities.":"\u5C07\u7269\u4EF6\u8A2D\u5B9A\u70BA\u52D5\u614B\u3002\u53D7\u5230\u91CD\u529B\u3001\u529B\u91CF\u548C\u901F\u5EA6\u7684\u5F71\u97FF\u3002","Set _PARAM0_ as dynamic":"\u8A2D\u5B9A _PARAM0_ \u70BA\u52D5\u614B","Is static":"\u975C\u614B\u7684","Check if an object is static.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u975C\u6B62\u72C0\u614B\u3002","_PARAM0_ is static":"_PARAM0_ \u662F\u975C\u614B\u7684","Set as static":"\u8A2D\u5B9A\u70BA\u975C\u614B\u7684","Set an object as static. Is not affected by gravity, and can't be moved by forces or velocities at all.":"\u5C07\u7269\u4EF6\u8A2D\u5B9A\u70BA\u975C\u614B\u3002\u4E0D\u53D7\u91CD\u529B\u5F71\u97FF\uFF0C\u4E0D\u80FD\u88AB\u529B\u91CF\u6216\u901F\u5EA6\u79FB\u52D5\u3002","Set _PARAM0_ as static":"\u8A2D\u5B9A _PARAM0_ \u70BA\u975C\u614B\u7684","Is kinematic":"\u662F\u904B\u52D5\u5B78\u7684","Check if an object is kinematic.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u904B\u52D5\u5B78\u7684\u3002","_PARAM0_ is kinematic":"_PARAM0_ \u662F\u904B\u52D5\u5B78\u7684","Set as kinematic":"\u8A2D\u70BA\u904B\u52D5\u5B78\u6A21\u5F0F","Set an object as kinematic. Is like a static body but can be moved through its velocity.":"\u5C07\u7269\u4EF6\u8A2D\u5B9A\u70BA\u904B\u52D5\u5B78\u7684\u3002\u5C31\u50CF\u4E00\u500B\u975C\u614B\u7269\u9AD4\uFF0C\u4F46\u53EF\u4EE5\u901A\u904E\u5B83\u7684\u901F\u5EA6\u79FB\u52D5\u3002","Set _PARAM0_ as kinematic":"\u5C07 _PARAM0_ \u8A2D\u5B9A\u904B\u52D5\u6A21\u5F0F","Is treated as a bullet":"\u4F5C\u70BA\u5B50\u5F48\u8655\u7406","Check if the object is being treated as a bullet.":"\u6E2C\u8A66\u7269\u4EF6\u662F\u5426\u88AB\u7576\u4F5C\u5B50\u5F48\u3002","_PARAM0_ is treated as a bullet":"_PARAM0_ \u88AB\u8996\u70BA\u5B50\u5F48","Treat as bullet":"\u4F5C\u70BA\u5B50\u5F48\u8655\u7406","Treat the object as a bullet. Better collision handling on high speeds at cost of some performance.":"\u5C07\u7269\u4EF6\u8996\u70BA\u5B50\u5F48\u3002\u66F4\u597D\u5730\u5FEB\u901F\u8655\u7406\u78B0\u649E\uFF0C\u4EE3\u50F9\u662F\u67D0\u4E9B\u6027\u80FD\u3002","Treat _PARAM0_ as bullet: _PARAM2_":"\u5C07 _PARAM0_ \u4F5C\u70BA\u5B50\u5F48\u8655\u7406: _PARAM2_","Has fixed rotation":"\u6709\u56FA\u5B9A\u65CB\u8F49","Check if an object has fixed rotation.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u5177\u6709\u56FA\u5B9A\u65CB\u8F49\u3002","_PARAM0_ has fixed rotation":"_PARAM0_ \u6709\u56FA\u5B9A\u65CB\u8F49","Enable or disable an object fixed rotation. If enabled the object won't be able to rotate.":"\u555F\u7528\u6216\u7981\u7528\u7269\u4EF6\u56FA\u5B9A\u65CB\u8F49\u3002\u5982\u679C\u555F\u7528\uFF0C\u7269\u4EF6\u5C07\u7121\u6CD5\u65CB\u8F49\u3002","Set _PARAM0_ fixed rotation: _PARAM2_":"\u8A2D\u5B9A _PARAM0_ \u56FA\u5B9A\u65CB\u8F49\uFF1A _PARAM2_","Is sleeping allowed":"\u5141\u8A31\u7761\u7720","Check if an object can sleep.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u53EF\u4EE5\u4F11\u7720\u3002","_PARAM0_ can sleep":"_PARAM0_ \u53EF\u4EE5\u7761\u7720","Sleeping allowed":"\u5141\u8A31\u7761\u7720","Allow or not an object to sleep. If enabled the object will be able to sleep, improving performance for non-currently-moving objects.":"\u5141\u8A31\u6216\u7981\u6B62\u7269\u9AD4\u7761\u7720\u3002\u5982\u679C\u555F\u7528\uFF0C\u5247\u8A72\u7269\u4EF6\u5C07\u80FD\u5920\u4F11\u7720\uFF0C\u5F9E\u800C\u63D0\u9AD8\u975E\u7576\u524D\u79FB\u52D5\u7269\u4EF6\u7684\u6027\u80FD\u3002","Allow _PARAM0_ to sleep: _PARAM2_":"\u5141\u8A31 _PARAM0_ \u4F11\u7720: _PARAM2_","Can sleep":"\u53EF\u4EE5\u7761\u7720\u55CE\uFF1F","Is sleeping":"\u6B63\u5728\u7761\u7720","Check if an object is sleeping.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u6B63\u5728\u4F11\u7720\u3002","_PARAM0_ is sleeping":"_PARAM0_ \u6B63\u5728\u7761\u7720","Shape scale":"\u5F62\u72C0\u6BD4\u4F8B","Modify an object shape scale. It affects custom shape dimensions and shape offset. If custom dimensions are not set, the body will be scaled automatically to the object size.":"\u4FEE\u6539\u7269\u4EF6\u5F62\u72C0\u6BD4\u4F8B\u3002\u5B83\u5F71\u97FF\u81EA\u5B9A\u7FA9\u5F62\u72C0\u5C3A\u5BF8\u548C\u5F62\u72C0\u504F\u79FB\u3002\u5982\u679C\u81EA\u5B9A\u7FA9\u5C3A\u5BF8\u6C92\u6709\u8A2D\u5B9A\uFF0C\u7269\u9AD4\u5C07\u81EA\u52D5\u7E2E\u653E\u5230\u7269\u4EF6\u5C3A\u5BF8\u3002","the shape scale":"\u5F62\u72C0\u6BD4\u4F8B","Body settings":"\u8EAB\u9AD4\u8A2D\u5B9A","Test an object density.":"\u6E2C\u8A66\u7269\u4EF6\u5BC6\u5EA6\u3002","the _PARAM0_ density":"_PARAM0_ \u4EAE\u5EA6","Modify an object density. The body's density and volume determine its mass.":"\u4FEE\u6539\u7269\u4EF6\u5BC6\u5EA6\u3002\u8EAB\u9AD4\u7684\u5BC6\u5EA6\u548C\u9AD4\u7A4D\u6C7A\u5B9A\u5176\u8CEA\u91CF\u3002","the density":"\u5BC6\u5EA6","Density of the object":"\u7269\u9AD4\u5BC6\u5EA6","Get the density of an object.":"\u7372\u53D6\u7269\u4EF6\u7684\u5BC6\u5EA6\u3002","Test an object friction.":"\u6E2C\u8A66\u7269\u4EF6\u6469\u64E6\u3002","the _PARAM0_ friction":"_PARAM0_\u6469\u64E6\u529B","Modify an object friction. How much energy is lost from the movement of one object over another. The combined friction from two bodies is calculated as 'sqrt(bodyA.friction * bodyB.friction)'.":"\u6539\u8B8A\u7269\u9AD4\u6469\u64E6\u529B\u3002\u4E00\u500B\u7269\u9AD4\u79FB\u52D5\u5230\u53E6\u4E00\u500B\u7269\u9AD4\u4E0A\u6703\u907A\u5931\u591A\u5C11\u80FD\u91CF\u3002 \u5169\u500B\u7269\u9AD4\u7684\u5408\u5E76\u6469\u64E6\u662F\u201Csqrt(bodyA.friction * bodyB.friction)\u201D\u3002","the friction":"\u6469\u64E6\u529B","Friction of the object":"\u7269\u4EF6\u7684\u6469\u64E6\u529B","Get the friction of an object.":"\u7372\u53D6\u7269\u4EF6\u7684\u6469\u64E6\u529B\u3002","Test an object restitution.":"\u6E2C\u8A66\u7269\u4EF6\u9084\u539F\u3002","the _PARAM0_ restitution":"_PARAM0_ \u6062\u5FA9","Modify an object restitution. Energy conservation on collision. The combined restitution from two bodies is calculated as 'max(bodyA.restitution, bodyB.restitution)'.":"\u4FEE\u6539\u7269\u4EF6\u6062\u5FA9\u3002\u78B0\u649E\u6642\u7BC0\u80FD\u3002\u4F86\u81EA\u5169\u500B\u5BE6\u9AD4\u7684\u5408\u5E76\u88DC\u511F\u88AB\u8A08\u7B97\u70BA\u201C max\uFF08bodyA.restitution\uFF0CbodyB.restitution\uFF09\u201D\u3002","the restitution":"\u6062\u5FA9\u539F\u72C0","Restitution of the object":"\u6062\u5FA9\u7269\u4EF6","Get the restitution of an object.":"\u7372\u53D6\u7269\u54C1\u7684\u6062\u5FA9\u3002","Linear damping":"\u7DDA\u6027\u963B\u5C3C","Test an object linear damping.":"\u6E2C\u8A66\u7269\u4EF6\u7DDA\u6027\u963B\u5C3C\u3002","the _PARAM0_ linear damping":"_PARAM0_ \u7DDA\u6027\u963B\u5C3C","Modify an object linear damping. How much movement speed is lost across the time.":"\u4FEE\u6539\u7269\u4EF6\u7DDA\u6027\u963B\u5C3C\u3002\u55AE\u4F4D\u6642\u9593\u5167\u901F\u5EA6\u964D\u4F4E\u5927\u5C0F\u3002","the linear damping":"\u7DDA\u6027\u963B\u5C3C","Linear damping of the object":"\u7269\u4EF6\u7684\u7DDA\u6027\u963B\u5C3C","Get the linear damping of an object.":"\u7372\u53D6\u7269\u4EF6\u7684\u7DDA\u6027\u963B\u5C3C\u3002","Angular damping":"\u89D2\u963B\u5C3C","Test an object angular damping.":"\u6E2C\u8A66\u7269\u4EF6\u89D2\u963B\u5C3C\u3002","the _PARAM0_ angular damping":"_PARAM0_ \u89D2\u5EA6\u963B\u5C3C","Modify an object angular damping. How much angular speed is lost across the time.":"\u4FEE\u6539\u7269\u4EF6\u89D2\u5EA6\u963B\u5C3C\u3002\u6574\u500B\u6642\u9593\u640D\u5931\u4E86\u591A\u5C11\u89D2\u901F\u5EA6\u3002","the angular damping":"\u89D2\u963B\u5C3C","Angular damping of the object":"\u7269\u4EF6\u7684\u89D2\u963B\u5C3C\u91CF","Get the angular damping of an object.":"\u7372\u53D6\u7269\u4EF6\u7684\u89D2\u963B\u5C3C\u3002","Gravity scale":"\u91CD\u529B\u6BD4\u4F8B","Test an object gravity scale.":"\u6E2C\u8A66\u7269\u4EF6\u91CD\u529B\u6BD4\u4F8B\u3002","the _PARAM0_ gravity scale":"_PARAM0_ \u91CD\u529B\u6BD4\u4F8B","Modify an object gravity scale. The gravity applied to an object is the world gravity multiplied by the object gravity scale.":"\u4FEE\u6539\u7269\u4EF6\u91CD\u529B\u5C3A\u5BF8\u3002\u9069\u7528\u4E8E\u7269\u4EF6\u7684\u91CD\u529B\u5C3A\u5BF8\u662F\u4E16\u754C\u91CD\u529B\u4E58\u4EE5\u7269\u4EF6\u91CD\u529B\u6BD4\u4F8B\u3002","the gravity scale":"\u91CD\u529B\u6BD4\u4F8B","Gravity scale of the object":"\u7269\u4EF6\u7684\u91CD\u529B\u6BD4\u4F8B","Get the gravity scale of an object.":"\u7372\u53D6\u7269\u4EF6\u7684\u91CD\u529B\u6BD4\u4F8B\u3002","Layer enabled":"\u555F\u7528\u5716\u5C64","Check if an object has a specific layer enabled.":"\u6E2C\u8A66\u7269\u4EF6\u662F\u5426\u555F\u7528\u4E86\u7279\u5B9A\u5716\u5C64\u3002","_PARAM0_ has layer _PARAM2_ enabled":"_PARAM0_ \u5DF2\u555F\u7528\u5716\u5C64 _PARAM2_","Filtering":"\u904E\u6FFE","Layer (1 - 16)":"\u5716\u5C64(1-16)","Enable layer":"\u555F\u7528\u5716\u5C64","Enable or disable a layer for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.":"\u555F\u7528\u6216\u7981\u7528\u7269\u4EF6\u7684\u5716\u5C64\u3002\u5982\u679C\u7B2C\u4E00\u500B\u7269\u4EF6\u7684\u4EFB\u4F55\u5C64\u8207\u7B2C\u4E8C\u500B\u7269\u4EF6\u7684\u4EFB\u4F55\u8499\u7248\u5339\u914D\uFF0C\u5247\u5169\u500B\u7269\u4EF6\u767C\u751F\u78B0\u649E\uFF0C\u53CD\u4E4B\u4EA6\u7136\u3002","Enable layer _PARAM2_ for _PARAM0_: _PARAM3_":"\u70BA_PARAM0_: _PARAM3_ \u555F\u7528\u5716\u5C64 _PARAM2_","Enable":"\u555F\u7528","Mask enabled":"\u555F\u7528\u8499\u7248","Check if an object has a specific mask enabled.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u555F\u7528\u4E86\u7279\u5B9A\u7684\u906E\u7F69\u3002","_PARAM0_ has mask _PARAM2_ enabled":"_PARAM0_ \u5DF2\u555F\u7528\u63A9\u78BC _PARAM2_","Mask (1 - 16)":"\u906E\u7F69(1-16)","Enable mask":"\u555F\u7528\u8499\u7248","Enable or disable a mask for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.":"\u5C0D\u7269\u4EF6\u555F\u7528\u6216\u7981\u7528\u63A9\u78BC\u3002 \u5169\u500B\u7269\u4EF6\uFF0C\u5982\u679C\u7B2C\u4E00\u500B\u7269\u4EF6\u7684\u4EFB\u4F55\u4E00\u5C64\u8207\u7B2C\u4E8C\u500B\u7269\u4EF6\u7684\u4EFB\u4F55\u8499\u7248\u76F8\u649E\uFF0C\u53CD\u4E4B\u4EA6\u7136\u3002","Enable mask _PARAM2_ for _PARAM0_: _PARAM3_":"\u70BA _PARAM0_: _PARAM3_ \u555F\u7528\u63A9\u78BC _PARAM2_","Linear velocity X":"\u7DDA\u6027\u901F\u5EA6 X","Test an object linear velocity on X.":"\u5728 X \u4E0A\u6E2C\u8A66\u4E00\u500B\u7269\u9AD4\u7684\u7DDA\u6027\u901F\u5EA6\u3002","the linear velocity on X":"X\u4E0A\u7684\u7DDA\u6027\u901F\u5EA6","Velocity":"\u901F\u5EA6","Modify an object linear velocity on X.":"\u5728 X\u4E0A\u4FEE\u6539\u7269\u4EF6\u7DDA\u6027\u901F\u5EA6\u3002","Linear velocity on X axis":"X\u8EF8\u4E0A\u7684\u7DDA\u6027\u901F\u5EA6","Get the linear velocity of an object on X axis.":"\u5728 X \u8EF8\u4E0A\u7372\u53D6\u7269\u4EF6\u7684\u7DDA\u6027\u901F\u5EA6\u3002","Linear velocity Y":"\u7DDA\u6027\u901F\u5EA6 Y","Test an object linear velocity on Y.":"\u5728 Y \u4E0A\u6E2C\u8A66\u4E00\u500B\u7269\u9AD4\u7684\u7DDA\u6027\u901F\u5EA6\u3002","the linear velocity on Y":"Y\u7DDA\u6027\u901F\u5EA6","Modify an object linear velocity on Y.":"\u5728 Y\u4E0A\u4FEE\u6539\u7269\u4EF6\u7DDA\u6027\u901F\u5EA6\u3002","Linear velocity on Y axis":"Y\u8EF8\u4E0A\u7684\u7DDA\u6027\u901F\u5EA6","Get the linear velocity of an object on Y axis.":"\u5728 Y \u8EF8\u4E0A\u7372\u53D6\u7269\u4EF6\u7684\u7DDA\u6027\u901F\u5EA6\u3002","Linear velocity":"\u7DDA\u6027\u901F\u5EA6","Test an object linear velocity length.":"\u6E2C\u8A66\u7269\u4EF6\u7DDA\u6027\u901F\u5EA6\u9577\u5EA6\u3002","the linear velocity length":"\u7DDA\u6027\u901F\u5EA6\u9577\u5EA6","Get the linear velocity of an object.":"\u7372\u53D6\u7269\u4EF6\u7684\u7DDA\u6027\u901F\u5EA6\u3002","Linear velocity angle":"\u7DDA\u6027\u901F\u5EA6\u89D2\u5EA6","Test an object linear velocity angle.":"\u6E2C\u8A66\u7269\u4EF6\u7684\u7DDA\u6027\u901F\u5EA6\u89D2\u5EA6\u3002","the linear velocity angle":"\u7DDA\u6027\u901F\u5EA6\u89D2\u5EA6","Compare the linear velocity angle of the object.":"\u6BD4\u8F03\u7269\u4EF6\u7684\u7DDA\u6027\u901F\u5EA6\u89D2\u5EA6\u3002","Linear velocity towards an angle":"\u671D\u5411\u67D0\u4E00\u89D2\u5EA6\u7684\u7DDA\u901F\u5EA6","Set the linear velocity towards an angle.":"\u5C07\u7DDA\u901F\u5EA6\u8A2D\u5B9A\u70BA\u67D0\u500B\u89D2\u5EA6\u3002","Set the linear velocity of _PARAM0_ towards angle: _PARAM2_ degrees, speed: _PARAM3_ pixels per second":"\u8A2D\u5B9A _PARAM0_ \u7684\u7DDA\u901F\u5EA6\uFF0C\u89D2\u5EA6\uFF1A_PARAM2_ \u5EA6\uFF0C\u901F\u5EA6\uFF1A_PARAM3_ \u50CF\u7D20\u6BCF\u79D2","Get the linear velocity angle of an object.":"\u7372\u53D6\u7269\u4EF6\u7684\u7DDA\u6027\u901F\u5EA6\u89D2\u3002","Angular velocity":"\u89D2\u901F\u5EA6","Test an object angular velocity.":"\u6E2C\u8A66\u7269\u4EF6\u7684\u89D2\u901F\u5EA6\u3002","the angular velocity":"\u89D2\u901F\u5EA6","Angular speed to compare to (in degrees per second)":"\u6BD4\u8F03\u89D2\u901F\u5EA6(\u4EE5\u6BCF\u79D2\u5EA6\u6578\u70BA\u55AE\u4F4D)","Modify an object angular velocity.":"\u4FEE\u6539\u7269\u4EF6\u7684\u89D2\u5EA6\u901F\u5EA6\u3002","Get the angular velocity of an object.":"\u7372\u53D6\u7269\u4EF6\u7684\u89D2\u901F\u5EA6\u3002","Apply force":"\u61C9\u7528\u529B","Apply a force to the object over time. It \"accelerates\" an object and must be used every frame during a time period.":"\u96A8\u8457\u6642\u9593\u7684\u63A8\u79FB\u5411\u7269\u9AD4\u65BD\u52A0\u529B\u3002\u5B83\u201C\u52A0\u901F\u201D\u4E00\u500B\u7269\u4EF6\uFF0C\u5E76\u4E14\u5FC5\u9808\u5728\u4E00\u6BB5\u6642\u9593\u5167\u7684\u6BCF\u4E00\u5E40\u4F7F\u7528\u3002","Apply to _PARAM0_ a force of _PARAM2_;_PARAM3_":"\u61C9\u7528\u5230_PARAM0_\u7684\u529B\u91CF_PARAM2_;_PARAM3_","Forces & impulses":"\u529B\u91CF\u548C\u6C96\u58D3","X component (N)":"X \u7D44\u4EF6 (N)","Y component (N)":"Y \u7D44\u4EF6 (N)","A force is like an acceleration but depends on the mass.":"\u529B\u985E\u4F3C\u4E8E\u52A0\u901F\u5EA6\uFF0C\u4F46\u5B83\u53D6\u6C7A\u4E8E\u8CEA\u91CF\u3002","Application point on X axis":"X \u8EF8\u4E0A\u7684\u61C9\u7528\u9EDE","Application point on Y axis":"Y \u8EF8\u4E0A\u7684\u61C9\u7528\u9EDE","Use `MassCenterX` and `MassCenterY` expressions to avoid any rotation.":"\u4F7F\u7528 `MassCenterX` \u548C `MassCenterY` \u8868\u9054\u5F0F\u4F86\u907F\u514D\u4EFB\u4F55\u65CB\u8F49\u3002","Apply force (angle)":"\u61C9\u7528\u529B(\u89D2\u5EA6)","Apply a force to the object over time using polar coordinates. It \"accelerates\" an object and must be used every frame during a time period.":"\u4F7F\u7528\u6975\u5750\u6A19\u96A8\u6642\u9593\u5411\u7269\u4EF6\u65BD\u52A0\u529B\u3002\u5B83\u201C\u52A0\u901F\u201D\u4E00\u500B\u7269\u4EF6\uFF0C\u5E76\u4E14\u5FC5\u9808\u5728\u4E00\u6BB5\u6642\u9593\u5167\u7684\u6BCF\u4E00\u5E40\u4F7F\u7528\u3002","Apply to _PARAM0_ a force of angle _PARAM2_ and length _PARAM3_":"\u61C9\u7528\u5230 _PARAM0_ \u4E00\u500B\u89D2\u5EA6\u7684\u529B_PARAM2_ \u548C _PARAM3_","Length (N)":"\u9577\u5EA6(N)","Apply force toward position":"\u5C0D\u4F4D\u7F6E\u65BD\u52A0\u529B","Apply a force to the object over time to move it toward a position. It \"accelerates\" an object and must be used every frame during a time period.":"\u96A8\u8457\u6642\u9593\u7684\u63A8\u79FB\u5411\u7269\u4EF6\u65BD\u52A0\u529B\uFF0C\u5C07\u5176\u79FB\u5411\u67D0\u500B\u4F4D\u7F6E\u3002\u5B83\u201C\u52A0\u901F\u201D\u4E00\u500B\u7269\u4EF6\uFF0C\u5E76\u4E14\u5FC5\u9808\u5728\u4E00\u6BB5\u6642\u9593\u5167\u7684\u6BCF\u4E00\u5E40\u4F7F\u7528\u3002","Apply to _PARAM0_ a force of length _PARAM2_ towards _PARAM3_;_PARAM4_":"\u5C0D _PARAM0_ \u65BD\u52A0\u671D\u5411 _PARAM3_\uFF1B_PARAM4_ \u7684\u9577\u5EA6\u70BA _PARAM2_ \u7684\u529B","Apply impulse":"\u61C9\u7528\u6C96\u58D3","Apply an impulse to the object. It instantly changes the speed, to give an initial speed for instance.":"\u5411\u7269\u9AD4\u65BD\u52A0\u4E00\u500B\u6C96\u91CF\u3002\u5B83\u7ACB\u5373\u6539\u8B8A\u901F\u5EA6\uFF0C\u4F8B\u5982\u7D66\u51FA\u4E00\u500B\u521D\u59CB\u901F\u5EA6\u3002","Apply to _PARAM0_ an impulse of _PARAM2_;_PARAM3_":"\u5C0D _PARAM0_ \u65BD\u52A0 _PARAM2_\uFF1B_PARAM3_ \u7684\u6C96\u91CF","X component (N\xB7s or kg\xB7m\xB7s\u207B\xB9)":"X \u5206\u91CF (N\xB7s or kg\xB7m\xB7s\u207B\xB9)","Y component (N\xB7s or kg\xB7m\xB7s\u207B\xB9)":"Y \u5206\u91CF (N\xB7s or kg\xB7m\xB7s\u207B\xB9)","An impulse is like a speed addition but depends on the mass.":"\u6C96\u91CF\u5C31\u50CF\u901F\u5EA6\u52A0\u6CD5\uFF0C\u4F46\u53D6\u6C7A\u4E8E\u8CEA\u91CF\u3002","Apply impulse (angle)":"\u61C9\u7528\u6C96\u91CF(\u89D2\u5EA6)","Apply an impulse to the object using polar coordinates. It instantly changes the speed, to give an initial speed for instance.":"\u4F7F\u7528\u6975\u5750\u6A19\u5411\u7269\u4EF6\u65BD\u52A0\u6C96\u91CF\u3002\u5B83\u6703\u7ACB\u5373\u6539\u8B8A\u901F\u5EA6\uFF0C\u4F8B\u5982\u7D66\u51FA\u521D\u59CB\u901F\u5EA6\u3002","Apply to _PARAM0_ an impulse of angle _PARAM2_ and length _PARAM3_ (applied at _PARAM4_;_PARAM5_)":"\u5C07\u89D2\u5EA6 _PARAM2_ \u548C\u9577\u5EA6 _PARAM3_ \u7684\u6C96\u91CF\u61C9\u7528\u4E8E _PARAM0_ (\u61C9\u7528\u4E8E _PARAM4_\uFF1B_PARAM5_)","Length (N\xB7s or kg\xB7m\xB7s\u207B\xB9)":"\u9577\u5EA6 (N\xB7s or kg\xB7m\xB7s\u207B\xB9)","Apply impulse toward position":"\u5411\u4F4D\u7F6E\u65BD\u52A0\u6C96\u91CF","Apply an impulse to the object to move it toward a position. It instantly changes the speed, to give an initial speed for instance.":"\u5411\u7269\u4EF6\u65BD\u52A0\u6C96\u91CF\u4EE5\u5C07\u5176\u79FB\u5411\u67D0\u500B\u4F4D\u7F6E\u3002\u5B83\u6703\u7ACB\u5373\u6539\u8B8A\u901F\u5EA6\uFF0C\u4F8B\u5982\u7D66\u51FA\u521D\u59CB\u901F\u5EA6\u3002","Apply to _PARAM0_ an impulse of length _PARAM2_ towards _PARAM3_;_PARAM4_ (applied at _PARAM5_;_PARAM6_)":"\u5C07\u9577\u5EA6\u70BA _PARAM2_ \u7684\u6C96\u91CF\u61C9\u7528\u4E8E _PARAM0_\uFF0C\u671D\u5411 _PARAM3_\uFF1B_PARAM4_ (\u61C9\u7528\u4E8E _PARAM5_\uFF1B_PARAM6_)","Apply torque (rotational force)":"\u65BD\u52A0\u626D\u77E9 (\u65CB\u8F49\u529B)","Apply a torque (also called \"rotational force\") to the object. It \"accelerates\" an object rotation and must be used every frame during a time period.":"\u5411\u7269\u9AD4\u65BD\u52A0\u626D\u77E9 (\u4E5F\u7A31\u70BA\u201C\u65CB\u8F49\u529B\u201D)\u3002\u5B83\u201C\u52A0\u901F\u201D\u7269\u4EF6\u65CB\u8F49\uFF0C\u5E76\u4E14\u5FC5\u9808\u5728\u4E00\u6BB5\u6642\u9593\u5167\u7684\u6BCF\u4E00\u5E40\u4F7F\u7528\u3002","Apply to _PARAM0_ a torque of _PARAM2_":"\u61C9\u7528\u5230 _PARAM0_ \u4E00\u500B _PARAM2_ \u7684tortque","Torque (N\xB7m)":"\u626D\u77E9 (N\xB7m)","A torque is like a rotation acceleration but depends on the mass.":"\u626D\u77E9\u985E\u4F3C\u4E8E\u65CB\u8F49\u52A0\u901F\u5EA6\uFF0C\u4F46\u53D6\u6C7A\u4E8E\u8CEA\u91CF\u3002","Apply angular impulse (rotational impulse)":"\u65BD\u52A0\u89D2\u6C96\u91CF(\u65CB\u8F49\u6C96\u91CF)","Apply an angular impulse (also called a \"rotational impulse\") to the object. It instantly changes the rotation speed, to give an initial speed for instance.":"\u5C0D\u7269\u9AD4\u65BD\u52A0\u89D2\u6C96\u91CF (\u4E5F\u7A31\u70BA\u201C\u65CB\u8F49\u6C96\u91CF\u201D)\u3002\u5B83\u6703\u7ACB\u5373\u6539\u8B8A\u65CB\u8F49\u901F\u5EA6\uFF0C\u4F8B\u5982\u7D66\u51FA\u521D\u59CB\u901F\u5EA6\u3002","Apply to _PARAM0_ an angular impulse of _PARAM2_":"\u5C0D _PARAM0_ \u61C9\u7528 _PARAM2_ \u7684\u89D2\u6C96\u91CF","Angular impulse (N\xB7m\xB7s)":"\u89D2\u52D5\u91CF (N\xB7m\xB7s)","An impulse is like a rotation speed addition but depends on the mass.":"\u6C96\u91CF\u5C31\u50CF\u8F49\u901F\u7684\u52A0\u6CD5\uFF0C\u4F46\u53D6\u6C7A\u4E8E\u8CEA\u91CF\u3002","Mass":"\u8CEA\u91CF","Return the mass of the object (in kilograms)":"\u8FD4\u56DE\u7269\u9AD4\u7684\u8CEA\u91CF(\u4EE5\u5343\u514B\u70BA\u55AE\u4F4D)","Inertia":"\u6163\u6027","Return the rotational inertia of the object (in kilograms \xB7 meters\xB2)":"\u8FD4\u56DE\u7269\u9AD4\u7684\u8F49\u52D5\u6163\u91CF\uFF08\u55AE\u4F4D\uFF1A\u5343\u514B\xB7\u7C73\xB2\uFF09","Mass center X":"\u8CEA\u91CF\u4E2D\u5FC3 X","Mass center Y":"\u8CEA\u91CF\u4E2D\u5FC3 Y","Joint first object":"\u95DC\u7BC0\u7B2C\u4E00\u500B\u7269\u4EF6","Check if an object is the first object on a joint.":"\u6AA2\u67E5\u67D0\u500B\u7269\u9AD4\u662F\u5426\u662F\u95DC\u7BC0\u4E0A\u7684\u7B2C\u4E00\u500B\u7269\u9AD4\u3002","_PARAM0_ is the first object for joint _PARAM2_":"_PARAM0_ \u662F\u95DC\u7BC0_PARAM2_ \u7684\u7B2C\u4E00\u500B\u7269\u4EF6","Joints":"\u95DC\u7BC0","Joint ID":"\u95DC\u7BC0 ID","Joint second object":"\u95DC\u7BC0\u7B2C\u4E8C\u500B\u7269\u4EF6","Check if an object is the second object on a joint.":"\u6AA2\u67E5\u67D0\u500B\u7269\u9AD4\u662F\u5426\u662F\u95DC\u7BC0\u4E0A\u7684\u7B2C\u4E8C\u500B\u7269\u9AD4\u3002","_PARAM0_ is the second object for joint _PARAM2_":"_PARAM0_\u662F\u95DC\u7BC0_PARAM2_\u7684\u7B2C\u4E8C\u500B\u7269\u4EF6","Joint first anchor X":"\u9023\u63A5\u7B2C\u4E00\u500B\u9328\u9EDE X","Joint first anchor Y":"\u9023\u63A5\u7B2C\u4E00\u500B\u9328\u9EDE Y","Joint second anchor X":"\u9023\u63A5\u7B2C\u4E8C\u500B\u9328\u9EDE X","Joint second anchor Y":"\u9023\u63A5\u7B2C\u4E8C\u500B\u9328\u9EDE Y","Joint reaction force":"\u806F\u5408\u53CD\u4F5C\u7528\u529B","Test a joint reaction force.":"\u6E2C\u8A66\u95DC\u7BC0\u53CD\u4F5C\u7528\u529B\u3002","the joint _PARAM2_ reaction force":"\u806F\u5408_PARAM2_\u53CD\u4F5C\u7528\u529B","Joint reaction torque":"\u806F\u5408\u53CD\u4F5C\u7528\u626D\u77E9","Test a joint reaction torque.":"\u6E2C\u8A66\u95DC\u7BC0\u53CD\u4F5C\u7528\u626D\u77E9\u3002","the joint _PARAM2_ reaction torque":"\u95DC\u7BC0_PARAM2_\u53CD\u4F5C\u7528\u626D\u77E9","Remove joint":"\u522A\u9664\u7BC0\u9EDE","Remove a joint from the scene.":"\u5F9E\u5834\u666F\u4E2D\u522A\u9664\u7BC0\u9EDE","Remove joint _PARAM2_":"\u522A\u9664\u7BC0\u9EDE_PARAM2_","Add distance joint":"\u6DFB\u52A0\u8DDD\u96E2\u7BC0\u9EDE","Add a distance joint between two objects. The length is converted to meters using the world scale on X. The frequency and damping ratio are related to the joint speed of oscillation and how fast it stops.":"\u5728\u5169\u500B\u7269\u4EF6\u4E4B\u9593\u6DFB\u52A0\u4E00\u500B\u8DDD\u96E2\u7BC0\u9EDE\u3002\u9577\u5EA6\u88AB\u4E16\u754C\u6BD4\u4F8B\u8F49\u63DB\u70BA\u7C73\u3002\u983B\u7387\u548C\u963B\u5C3C\u7387\u8207\u7BC0\u9EDE\u7684\u9707\u8569\u901F\u5EA6\u53CA\u505C\u6B62\u901F\u5EA6\u76F8\u95DC\u3002","Add a distance joint between _PARAM0_ and _PARAM4_":"\u5728_PARAM0_\u548C_PARAM4_\u4E4B\u9593\u6DFB\u52A0\u4E00\u500B\u8DDD\u96E2\u7BC0\u9EDE","Joints \u276F Distance":"\u7BC0\u9EDE \u276F \u8DDD\u96E2","First object":"\u7B2C\u4E00\u500B\u7269\u4EF6","Anchor X on first body":"\u7B2C\u4E00\u500B\u7269\u9AD4\u4E0A\u7684 X \u9328\u9EDE","Anchor Y on first body":"\u7B2C\u4E00\u500B\u7269\u9AD4\u4E0A\u7684 Y \u9328\u9EDE","Second object":"\u7B2C\u4E8C\u500B\u7269\u4EF6","Anchor X on second body":"\u7B2C\u4E8C\u500B\u7269\u9AD4\u4E0A\u7684 X \u9328\u9EDE","Anchor Y on second body":"\u7B2C\u4E8C\u500B\u7269\u9AD4\u4E0A\u7684 Y \u9328\u9EDE","Length (-1 to use current objects distance) (default: -1)":"\u9577\u5EA6 (-1 \u4F7F\u7528\u7576\u524D\u7269\u4EF6\u8DDD\u96E2) (\u9ED8\u8A8D\u503C\uFF1A-1)","Frequency (Hz) (non-negative) (default: 0)":"\u983B\u7387(Hz) (\u975E\u8CA0) (\u9ED8\u8A8D\uFF1A0)","Damping ratio (non-negative) (default: 1)":"\u963B\u5C3C\u6BD4\u7387(\u975E\u8CA0) (\u9ED8\u8A8D\u503C\uFF1A1)","Allow collision between connected bodies? (default: no)":"\u5141\u8A31\u5728\u5DF2\u9023\u63A5\u7684\u7269\u9AD4\u4E4B\u9593\u78B0\u649E? (\u9ED8\u8A8D: \u5426)","Variable where to store the joint ID (default: none)":"\u8B8A\u91CF\u5B58\u5132\u95DC\u7BC0ID\u7684\u4F4D\u7F6E\uFF08\u9ED8\u8A8D\u503C\uFF1A\u7121\uFF09","Distance joint length":"\u8DDD\u96E2\u95DC\u7BC0\u9577\u5EA6","Modify a distance joint length.":"\u4FEE\u6539\u8DDD\u96E2\u95DC\u7BC0\u9577\u5EA6\u3002","the length for distance joint _PARAM2_":"\u8DDD\u96E2 _PARAM2_ \u7684\u9577\u5EA6","Distance joint frequency":"\u8DDD\u96E2\u7BC0\u9EDE\u983B\u7387","Modify a distance joint frequency.":"\u4FEE\u6539\u8DDD\u96E2\u95DC\u7BC0\u983B\u7387\u3002","the frequency for distance joint _PARAM2_":"\u8DDD\u96E2 _PARAM2_ \u7684\u983B\u7387","Distance joint damping ratio":"\u8DDD\u96E2\u95DC\u7BC0\u963B\u5C3C\u6BD4","Modify a distance joint damping ratio.":"\u4FEE\u6539\u8DDD\u96E2\u95DC\u7BC0\u7684\u963B\u5C3C\u6BD4\u3002","the damping ratio for distance joint _PARAM2_":"\u8DDD\u96E2\u95DC\u7BC0_PARAM2_\u7684\u963B\u5C3C\u6BD4","Add revolute joint":"\u6DFB\u52A0\u65CB\u8F49\u95DC\u7BC0","Add a revolute joint to an object at a fixed point. The object is attached as the second object in the joint, so you can use this for gear joints.":"\u5728\u56FA\u5B9A\u9EDE\u5411\u7269\u4EF6\u6DFB\u52A0\u65CB\u8F49\u95DC\u7BC0\u3002\u8A72\u7269\u4EF6\u88AB\u9644\u52A0\u70BA\u95DC\u7BC0\u4E2D\u7684\u7B2C\u4E8C\u500B\u7269\u4EF6\uFF0C\u56E0\u6B64\u53EF\u4EE5\u5C07\u5176\u7528\u4E8E\u9F52\u8F2A\u95DC\u7BC0\u3002","Add a revolute joint to _PARAM0_ at _PARAM2_;_PARAM3_":"\u5728_PARAM2 _; _ PARAM3_\u4E0A\u5411_PARAM0_\u6DFB\u52A0\u65CB\u8F49\u95DC\u7BC0","Joints \u276F Revolute":"\u95DC\u7BC0 \u276F \u65CB\u8F49","X anchor":"X \u9328\u9EDE","Y anchor":"Y \u9328\u9EDE","Enable angle limits? (default: no)":"\u555F\u7528\u89D2\u5EA6\u9650\u5236? (\u9ED8\u8A8D: \u5426)","Reference angle (default: 0)":"\u53C3\u8003\u89D2\u5EA6 (\u9ED8\u8A8D\uFF1A0)","Minimum angle (default: 0)":"\u6700\u5C0F\u89D2\u5EA6 (\u9ED8\u8A8D\uFF1A0)","Maximum angle (default: 0)":"\u6700\u5927\u89D2\u5EA6 (\u9ED8\u8A8D\uFF1A0)","Enable motor? (default: no)":"\u555F\u7528\u52D5\u529B\uFF1F(\u9ED8\u8A8D\uFF1A\u5426)","Motor speed (default: 0)":"\u52D5\u529B\u901F\u5EA6 (\u9ED8\u8A8D\uFF1A0)","Motor maximum torque (default: 0)":"\u52D5\u529B\u6700\u5927\u626D\u77E9(\u9ED8\u8A8D\u503C\uFF1A0)","Add revolute joint between two bodies":"\u5728\u5169\u500B\u7269\u9AD4\u4E4B\u9593\u6DFB\u52A0\u65CB\u8F49\u95DC\u7BC0","Add a revolute joint between two objects. The reference angle determines what is considered as the base angle at the initial state.":"\u5728\u5169\u500B\u7269\u4EF6\u4E4B\u9593\u6DFB\u52A0\u65CB\u8F49\u95DC\u7BC0\u3002\u53C3\u8003\u89D2\u78BA\u5B9A\u521D\u59CB\u72C0\u614B\u4E0B\u7684\u5E95\u89D2\u3002","Add a revolute joint between _PARAM0_ and _PARAM4_":"\u5728_PARAM0_\u548C_PARAM4_\u4E4B\u9593\u6DFB\u52A0\u65CB\u8F49\u95DC\u7BC0","Revolute joint reference angle":"\u65CB\u8F49\u95DC\u7BC0\u53C3\u8003\u89D2","Revolute joint current angle":"\u65CB\u8F49\u63A5\u982D\u7576\u524D\u89D2\u5EA6","Revolute joint angular speed":"\u65CB\u8F49\u95DC\u7BC0\u89D2\u901F\u5EA6","Revolute joint limits enabled":"\u555F\u7528\u65CB\u8F49\u95DC\u7BC0\u9650\u5236","Check if a revolute joint limits are enabled.":"\u6AA2\u67E5\u65CB\u8F49\u95DC\u7BC0\u9650\u5236\u662F\u5426\u555F\u7528\u3002","Limits for revolute joint _PARAM2_ are enabled":"\u555F\u7528\u65CB\u8F49\u95DC\u7BC0_PARAM2_\u7684\u9650\u5236","Enable revolute joint limits":"\u555F\u7528\u65CB\u8F49\u95DC\u7BC0\u9650\u5236","Enable or disable a revolute joint angle limits.":"\u555F\u7528\u6216\u7981\u7528\u65CB\u8F49\u95DC\u7BC0\u89D2\u5EA6\u9650\u5236\u3002","Enable limits for revolute joint _PARAM2_: _PARAM3_":"\u555F\u7528\u65CB\u8F49\u95DC\u7BC0_PARAM2_\u7684\u9650\u5236\uFF1A_PARAM3_","Revolute joint limits":"\u65CB\u8F49\u95DC\u7BC0\u6975\u9650","Modify a revolute joint angle limits.":"\u4FEE\u6539\u65CB\u8F49\u95DC\u7BC0\u89D2\u5EA6\u9650\u5236\u3002","Set the limits to _PARAM3_;_PARAM4_ for revolute joint _PARAM2_":"\u5C07\u65CB\u8F49\u95DC\u7BC0_PARAM2_\u7684\u9650\u5236\u8A2D\u5B9A\u70BA_PARAM3 _; _ PARAM4_","Minimum angle":"\u6700\u5C0F\u89D2\u5EA6","Maximum angle":"\u6700\u5927\u89D2\u5EA6","Revolute joint minimum angle":"\u65CB\u8F49\u95DC\u7BC0\u6700\u5C0F\u89D2\u5EA6","Revolute joint maximum angle":"\u65CB\u8F49\u95DC\u7BC0\u6700\u5927\u89D2\u5EA6","Revolute joint motor enabled":"\u65CB\u8F49\u95DC\u7BC0\u52D5\u529B\u5DF2\u555F\u7528","Check if a revolute joint motor is enabled.":"\u6AA2\u67E5\u65CB\u8F49\u95DC\u7BC0\u96FB\u6A5F\u662F\u5426\u555F\u7528\u3002","Motor of revolute joint _PARAM2_ is enabled":"\u65CB\u8F49\u95DC\u7BC0_PARAM2_\u7684\u52D5\u529B\u5DF2\u555F\u7528","Enable revolute joint motor":"\u555F\u7528\u65CB\u8F49\u95DC\u7BC0\u52D5\u529B","Enable or disable a revolute joint motor.":"\u555F\u7528\u6216\u7981\u7528\u65CB\u8F49\u95DC\u7BC0\u52D5\u529B\u3002","Enable motor for revolute joint _PARAM2_: _PARAM3_":"\u555F\u7528\u7528\u4E8E\u65CB\u8F49\u95DC\u7BC0_PARAM2_\u7684\u52D5\u529B\uFF1A_PARAM3_","Revolute joint motor speed":"\u65CB\u8F49\u95DC\u7BC0\u52D5\u529B\u8F49\u901F","Modify a revolute joint motor speed.":"\u4FEE\u6539\u65CB\u8F49\u95DC\u7BC0\u52D5\u529B\u901F\u5EA6\u3002","the motor speed for revolute joint _PARAM2_":"\u65CB\u8F49\u63A5\u982D_PARAM2_\u7684\u52D5\u529B\u901F\u5EA6","Revolute joint max motor torque":"\u65CB\u8F49\u95DC\u7BC0\u6700\u5927\u52D5\u529B\u626D\u77E9","Modify a revolute joint maximum motor torque.":"\u4FEE\u6539\u65CB\u8F49\u95DC\u7BC0\u6700\u5927\u52D5\u529B\u626D\u77E9\u3002","the maximum motor torque for revolute joint _PARAM2_":"\u65CB\u8F49\u63A5\u982D_PARAM2_\u7684\u6700\u5927\u52D5\u529B\u626D\u77E9","Revolute joint maximum motor torque":"\u65CB\u8F49\u95DC\u7BC0\u6700\u5927\u52D5\u529B\u626D\u77E9","Revolute joint motor torque":"\u65CB\u8F49\u95DC\u7BC0\u52D5\u529B\u626D\u77E9","Add prismatic joint":"\u6DFB\u52A0\u68F1\u67F1\u5F62\u63A5\u982D","Add a prismatic joint between two objects. The translation limits are converted to meters using the world scale on X.":"\u5728\u5169\u500B\u7269\u4EF6\u4E4B\u9593\u6DFB\u52A0\u4E00\u500B\u68F1\u67F1\u5F62\u95DC\u7BC0\u3002\u5E73\u79FB\u9650\u5236\u4F7F\u7528X\u4E0A\u7684\u4E16\u754C\u6A19\u5EA6\u8F49\u63DB\u70BA\u7C73\u3002","Add a prismatic joint between _PARAM0_ and _PARAM4_":"\u5728_PARAM0_\u548C_PARAM4_\u4E4B\u9593\u6DFB\u52A0\u68F1\u5F62\u95DC\u7BC0","Joints \u276F Prismatic":"\u95DC\u7BC0 \u276F \u68F1\u67F1","Axis angle":"\u8EF8\u89D2\u5EA6","Enable limits? (default: no)":"\u555F\u7528\u9650\u5236\u55CE\uFF1F(\u9ED8\u8A8D\uFF1A\u5426)","Minimum translation (default: 0)":"\u6700\u5C0F\u5E73\u79FB\u91CF(\u9ED8\u8A8D\uFF1A0)","Maximum translation (default: 0)":"\u6700\u5927\u5E73\u79FB\u91CF(\u9ED8\u8A8D\uFF1A0)","Motor maximum force (default: 0)":"\u6700\u5927\u52D5\u529B(\u9ED8\u8A8D\uFF1A0)","Prismatic joint axis angle":"\u68F1\u67F1\u95DC\u7BC0\u8EF8\u89D2\u5EA6","Prismatic joint reference angle":"\u68F1\u67F1\u95DC\u7BC0\u53C3\u8003\u89D2","Prismatic joint current translation":"\u68F1\u67F1\u5F62\u806F\u5408\u96FB\u6D41\u5E73\u79FB","Prismatic joint current speed":"\u68F1\u67F1\u95DC\u7BC0\u96FB\u6D41\u901F\u5EA6","Prismatic joint speed":"\u68F1\u67F1\u95DC\u7BC0\u901F\u5EA6","Prismatic joint limits enabled":"\u555F\u7528\u68F1\u67F1\u95DC\u7BC0\u9650\u5236","Check if a prismatic joint limits are enabled.":"\u6AA2\u67E5\u662F\u5426\u555F\u7528\u4E86\u68F1\u67F1\u95DC\u7BC0\u9650\u5236\u3002","Limits for prismatic joint _PARAM2_ are enabled":"\u555F\u7528\u56DB\u89D2\u5F62\u95DC\u7BC0_PARAM2_\u7684\u9650\u5236","Enable prismatic joint limits":"\u555F\u7528\u68F1\u67F1\u5F62\u95DC\u7BC0\u9650\u5236","Enable or disable a prismatic joint limits.":"\u555F\u7528\u6216\u7981\u7528\u68F1\u67F1\u95DC\u7BC0\u9650\u5236\u3002","Enable limits for prismatic joint _PARAM2_: _PARAM3_":"\u555F\u7528\u56DB\u89D2\u5F62\u95DC\u7BC0_PARAM2_\u7684\u9650\u5236\uFF1A_PARAM3_","Prismatic joint limits":"\u68F1\u67F1\u95DC\u7BC0\u9650\u5236","Modify a prismatic joint limits.":"\u4FEE\u6539\u68F1\u67F1\u95DC\u7BC0\u9650\u5236\u3002","Set the limits to _PARAM3_;_PARAM4_ for prismatic joint _PARAM2_":"\u5C07\u56DB\u89D2\u5F62\u95DC\u7BC0_PARAM2_\u7684\u9650\u5236\u8A2D\u5B9A\u70BA_PARAM3 _; _ PARAM4_","Minimum translation":"\u6700\u5C0F\u5E73\u79FB","Maximum translation":"\u6700\u5927\u5E73\u79FB","Prismatic joint minimum translation":"\u68F1\u67F1\u5F62\u806F\u5408\u6700\u5C0F\u5E73\u79FB","Prismatic joint maximum translation":"\u68F1\u67F1\u5F62\u806F\u5408\u6700\u5927\u5E73\u79FB","Prismatic joint motor enabled":"\u555F\u7528\u68F1\u93E1\u95DC\u7BC0\u52D5\u529B","Check if a prismatic joint motor is enabled.":"\u6AA2\u67E5\u68F1\u67F1\u95DC\u7BC0\u96FB\u6A5F\u662F\u5426\u555F\u7528\u3002","Motor for prismatic joint _PARAM2_ is enabled":"\u555F\u7528\u4E86\u7528\u4E8E\u56DB\u89D2\u95DC\u7BC0_PARAM2_\u7684\u52D5\u529B","Enable prismatic joint motor":"\u555F\u7528\u68F1\u67F1\u95DC\u7BC0\u52D5\u529B","Enable or disable a prismatic joint motor.":"\u555F\u7528\u6216\u7981\u7528\u68F1\u67F1\u95DC\u7BC0\u52D5\u529B\u3002","Enable motor for prismatic joint _PARAM2_: _PARAM3_":"\u555F\u7528\u7528\u4E8E\u65B9\u5F62\u95DC\u7BC0_PARAM2_\u7684\u52D5\u529B\uFF1A_PARAM3_","Prismatic joint motor speed":"\u68F1\u93E1\u95DC\u7BC0\u52D5\u529B\u8F49\u901F","Modify a prismatic joint motor speed.":"\u4FEE\u6539\u68F1\u67F1\u95DC\u7BC0\u52D5\u529B\u7684\u901F\u5EA6\u3002","the motor force for prismatic joint _PARAM2_":"\u68F1\u67F1\u95DC\u7BC0_PARAM2_\u7684\u52D5\u529B","Prismatic joint max motor force":"\u68F1\u67F1\u95DC\u7BC0\u6700\u5927\u52D5\u529B","Modify a prismatic joint maximum motor force.":"\u4FEE\u6539\u68F1\u67F1\u5F62\u63A5\u982D\u7684\u6700\u5927\u52D5\u529B\u3002","the maximum motor force for prismatic joint _PARAM2_":"\u68F1\u67F1\u95DC\u7BC0_PARAM2_\u7684\u52D5\u529B","Prismatic joint maximum motor force":"\u68F1\u67F1\u95DC\u7BC0\u6700\u5927\u52D5\u529B","Prismatic joint motor force":"\u68F1\u67F1\u95DC\u7BC0\u52D5\u529B","Add pulley joint":"\u6DFB\u52A0\u6ED1\u8F2A\u63A5\u982D","Add a pulley joint between two objects. Lengths are converted to meters using the world scale on X.":"\u5728\u5169\u500B\u7269\u4EF6\u4E4B\u9593\u6DFB\u52A0\u4E00\u500B\u6ED1\u8F2A\u95DC\u7BC0\u3002\u4F7F\u7528X\u4E0A\u7684\u4E16\u754C\u6BD4\u4F8B\u5C3A\u5C07\u9577\u5EA6\u8F49\u63DB\u70BA\u7C73\u3002","Add a pulley joint between _PARAM0_ and _PARAM4_":"\u5728_PARAM0_\u548C_PARAM4_\u4E4B\u9593\u6DFB\u52A0\u6ED1\u8F2A\u95DC\u7BC0","Joints \u276F Pulley":"\u95DC\u7BC0 \u276F \u6ED1\u8F2A","Ground anchor X for first object":"\u7B2C\u4E00\u500B\u7269\u4EF6\u7684\u5730\u9762\u9328\u9EDE X","Ground anchor Y for first object":"\u7B2C\u4E00\u500B\u7269\u4EF6\u7684\u5730\u9762\u9328\u9EDE Y","Ground anchor X for second object":"\u7B2C\u4E8C\u500B\u7269\u4EF6\u7684\u5730\u9762\u9328\u9EDE X","Ground anchor Y for second object":"\u7B2C\u4E8C\u500B\u7269\u4EF6\u7684\u5730\u9762\u9328\u9EDE Y","Length for first object (-1 to use anchor positions) (default: -1)":"\u7B2C\u4E00\u500B\u7269\u4EF6\u7684\u9577\u5EA6 (-1 \u4F7F\u7528\u9328\u9EDE\u4F4D\u7F6E) (\u9ED8\u8A8D\uFF1A -1)","Length for second object (-1 to use anchor positions) (default: -1)":"\u7B2C\u4E8C\u500B\u7269\u4EF6\u7684\u9577\u5EA6 (-1 \u4F7F\u7528\u9328\u9EDE\u4F4D\u7F6E) (\u9ED8\u8A8D\uFF1A -1)","Ratio (non-negative) (default: 1":"\u6BD4\u7387(\u975E\u8CA0) (\u9ED8\u8A8D: 1","Pulley joint first ground anchor X":"\u6ED1\u8F2A\u95DC\u7BC0\u7B2C\u4E00\u500B\u5730\u9762\u9328 X","Pulley joint first ground anchor Y":"\u6ED1\u8F2A\u95DC\u7BC0\u7B2C\u4E00\u500B\u5730\u9762\u9328 Y","Pulley joint second ground anchor X":"\u6ED1\u8F2A\u95DC\u7BC0\u7B2C\u4E8C\u5730\u9762\u9328 X","Pulley joint second ground anchor Y":"\u6ED1\u8F2A\u95DC\u7BC0\u7B2C\u4E8C\u5730\u9762\u9328 Y","Pulley joint first length":"\u6ED1\u8F2A\u95DC\u7BC0\u7B2C\u4E00\u9577\u5EA6","Pulley joint second length":"\u6ED1\u8F2A\u95DC\u7BC0\u7B2C\u4E8C\u9577\u5EA6","Pulley joint ratio":"\u6ED1\u8F2A\u95DC\u7BC0\u6BD4\u7387","Add gear joint":"\u6DFB\u52A0\u9F52\u8F2A\u95DC\u7BC0","Add a gear joint between two joints. Attention: Gear joints require the joints to be revolute or prismatic, and both of them to be attached to a static body as first object.":"\u5728\u5169\u500B\u95DC\u7BC0\u4E4B\u9593\u6DFB\u52A0\u4E00\u500B\u9F52\u8F2A\u95DC\u7BC0\u3002\u6CE8\u610F\uFF1A\u9F52\u8F2A\u95DC\u7BC0\u8981\u6C42\u95DC\u7BC0\u662F\u65CB\u8F49\u7684\u6216\u68F1\u67F1\u5F62\u7684\uFF0C\u5E76\u4E14\u5169\u8005\u90FD\u5FC5\u9808\u4F5C\u70BA\u7B2C\u4E00\u500B\u7269\u4EF6\u9644\u8457\u5230\u975C\u614B\u7269\u9AD4\u4E0A\u3002","Add a gear joint between joints _PARAM2_ and _PARAM3_":"\u5728\u95DC\u7BC0_PARAM2_\u548C_PARAM3_\u4E4B\u9593\u6DFB\u52A0\u9F52\u8F2A\u95DC\u7BC0","Joints \u276F Gear":"\u95DC\u7BC0 \u276F \u9F52\u8F2A","First joint ID":"\u7B2C\u4E00\u500B\u95DC\u7BC0 ID","Second joint ID":"\u7B2C\u4E8C\u500B\u95DC\u7BC0 ID","Ratio (non-zero) (default: 1)":"\u6BD4\u7387(\u975E\u96F6) (\u9ED8\u8A8D\u503C\uFF1A1)","Gear joint first joint":"\u9F52\u8F2A\u95DC\u7BC0\u7B2C\u4E00\u500B\u95DC\u7BC0","Gear joint second joint":"\u9F52\u8F2A\u95DC\u7BC0\u7B2C\u4E8C\u500B\u95DC\u7BC0","Gear joint ratio":"\u9F52\u8F2A\u95DC\u7BC0\u6BD4\u4F8B","Modify a Gear joint ratio.":"\u4FEE\u6539\u9F52\u8F2A\u95DC\u7BC0\u6BD4\u4F8B\u3002","the ratio for gear joint _PARAM2_":"\u9F52\u8F2A\u95DC\u7BC0\u6BD4\u4F8B_PARAM2_","Add mouse joint":"\u6DFB\u52A0\u9F20\u6A19\u95DC\u7BC0","Add a mouse joint to an object (makes the object move towards a specific point).":"\u5411\u7269\u4EF6\u6DFB\u52A0\u9F20\u6A19\u95DC\u7BC0\uFF08\u4F7F\u7269\u4EF6\u79FB\u5411\u7279\u5B9A\u9EDE\uFF09\u3002","Add a mouse joint to _PARAM0_":"\u5C07\u9F20\u6A19\u95DC\u7BC0\u6DFB\u52A0\u5230_PARAM0_","Joints \u276F Mouse":"\u95DC\u7BC0 \u276F \u9F20\u6A19","Target X":"\u76EE\u6A19x","Target Y":"\u76EE\u6A19y","Maximum force (N) (non-negative) (default: 500)":"\u6700\u5927\u529B\u91CF(N) (\u975E\u8CA0) (\u9ED8\u8A8D\uFF1A500)","Frequency (Hz) (positive) (default: 10)":"\u983B\u7387(Hz) (\u6B63\u503C) (\u9ED8\u8A8D\uFF1A10)","Mouse joint target":"\u9F20\u6A19\u95DC\u7BC0\u76EE\u6A19","Set a mouse joint target.":"\u8A2D\u5B9A\u9F20\u6A19\u95DC\u7BC0\u76EE\u6A19\u3002","Set the target position of mouse joint _PARAM2_ of _PARAM0_ to _PARAM3_;_PARAM4_":"\u5C07_PARAM0_\u7684\u9F20\u6A19\u95DC\u7BC0_PARAM2_\u7684\u76EE\u6A19\u4F4D\u7F6E\u8A2D\u5B9A\u70BA_PARAM3 _; _ PARAM4_","Mouse joint target X":"\u9F20\u6A19\u95DC\u7BC0\u76EE\u6A19 X","Mouse joint target Y":"\u9F20\u6A19\u95DC\u7BC0\u76EE\u6A19 Y","Mouse joint max force":"\u9F20\u6A19\u95DC\u7BC0\u6700\u5927\u529B\u91CF","Set a mouse joint maximum force.":"\u8A2D\u5B9A\u9F20\u6A19\u95DC\u7BC0\u7684\u6700\u5927\u529B\u91CF\u3002","the maximum force for mouse joint _PARAM2_":"\u9F20\u6A19\u95DC\u7BC0_PARAM2_\u7684\u6700\u5927\u4F5C\u7528\u529B","Mouse joint maximum force":"\u9F20\u6A19\u95DC\u7BC0\u6700\u5927\u529B\u91CF","Mouse joint frequency":"\u9F20\u6A19\u95DC\u7BC0\u983B\u7387","Set a mouse joint frequency.":"\u8A2D\u5B9A\u9F20\u6A19\u95DC\u7BC0\u983B\u7387\u3002","the frequency for mouse joint _PARAM2_":"\u9F20\u6A19\u95DC\u7BC0 _PARAM2_ \u7684\u983B\u7387","Mouse joint damping ratio":"\u9F20\u6A19\u95DC\u7BC0\u963B\u5C3C\u6BD4","Set a mouse joint damping ratio.":"\u8A2D\u5B9A\u9F20\u6A19\u95DC\u7BC0\u963B\u5C3C\u6BD4\u3002","the damping ratio for mouse joint _PARAM2_":"\u9F20\u6A19\u95DC\u7BC0_PARAM2_ \u7684\u963B\u5C3C\u6BD4","Add wheel joint":"\u6DFB\u52A0\u8ECA\u8F2A\u95DC\u7BC0","Add a wheel joint between two objects. Higher frequencies means higher suspensions. Damping determines oscillations, critical damping of 1 means no oscillations.":"\u5728\u5169\u500B\u7269\u4EF6\u4E4B\u9593\u6DFB\u52A0\u4E00\u500B\u8ECA\u8F2A\u95DC\u7BC0\u3002\u8F03\u9AD8\u7684\u983B\u7387\u610F\u5473\u8457\u8F03\u9AD8\u7684\u61F8\u639B\u3002\u963B\u5C3C\u78BA\u5B9A\u632F\u8569\uFF0C\u81E8\u754C\u963B\u5C3C\u70BA1\u8868\u793A\u7121\u632F\u8569\u3002","Add a wheel joint between _PARAM0_ and _PARAM4_":"\u5728 _PARAM0_ \u548C _PARAM4_ \u4E4B\u9593\u6DFB\u52A0\u8ECA\u8F2A\u95DC\u7BC0","Joints \u276F Wheel":"\u95DC\u7BC0 \u276F \u8ECA\u8F2A","Frequency (Hz) (non-negative) (default: 10)":"\u983B\u7387(Hz) (\u975E\u8CA0) (\u9ED8\u8A8D\uFF1A10)","Wheel joint axis angle":"\u8ECA\u8F2A\u95DC\u7BC0\u8EF8\u89D2\u5EA6","Wheel joint current translation":"\u8ECA\u8F2A\u95DC\u7BC0\u7576\u524D\u5E73\u79FB","Wheel joint current speed":"\u8ECA\u8F2A\u95DC\u7BC0\u96FB\u6D41\u901F\u5EA6","Wheel joint speed":"\u8ECA\u8F2A\u95DC\u7BC0\u901F\u5EA6","Wheel joint motor enabled":"\u8ECA\u8F2A\u95DC\u7BC0\u52D5\u529B\u5DF2\u555F\u7528","Check if a wheel joint motor is enabled.":"\u6AA2\u67E5\u8ECA\u8F2A\u63A5\u982D\u96FB\u6A5F\u662F\u5426\u555F\u7528\u3002","Motor for wheel joint _PARAM2_ is enabled":"\u8ECA\u8F2A\u95DC\u7BC0\u52D5\u529B_PARAM2_ \u5DF2\u555F\u7528","Enable wheel joint motor":"\u555F\u7528\u8ECA\u8F2A\u95DC\u7BC0\u52D5\u529B","Enable or disable a wheel joint motor.":"\u555F\u7528\u6216\u7981\u7528\u8ECA\u8F2A\u95DC\u7BC0\u52D5\u529B\u3002","Enable motor for wheel joint _PARAM2_: _PARAM3_":"\u555F\u7528\u8ECA\u8F2A\u95DC\u7BC0_PARAM2_\u7684\u52D5\u529B\uFF1A _PARAM3_","Wheel joint motor speed":"\u8ECA\u8F2A\u95DC\u7BC0\u52D5\u529B\u901F\u5EA6","Modify a wheel joint motor speed.":"\u4FEE\u6539\u8ECA\u8F2A\u95DC\u7BC0\u52D5\u529B\u901F\u5EA6\u3002","the motor speed for wheel joint _PARAM2_":"\u8ECA\u8F2A\u95DC\u7BC0\u7684\u52D5\u529B\u901F\u5EA6 _PARAM2_","Wheel joint max motor torque":"\u8ECA\u8F2A\u95DC\u7BC0\u6700\u5927\u52D5\u529B\u626D\u77E9","Modify a wheel joint maximum motor torque.":"\u4FEE\u6539\u8ECA\u8F2A\u95DC\u7BC0\u6700\u5927\u52D5\u529B\u626D\u77E9\u3002","the maximum motor torque for wheel joint _PARAM2_":"\u8ECA\u8F2A\u95DC\u7BC0\u6700\u5927\u52D5\u529B\u626D\u77E9 _PARAM2_","Wheel joint maximum motor torque":"\u8ECA\u8F2A\u95DC\u7BC0\u6700\u5927\u52D5\u529B\u626D\u77E9","Wheel joint motor torque":"\u8ECA\u8F2A\u95DC\u7BC0\u52D5\u529B\u626D\u77E9","Wheel joint frequency":"\u8ECA\u8F2A\u95DC\u7BC0\u983B\u7387","Modify a wheel joint frequency.":"\u4FEE\u6539\u8ECA\u8F2A\u95DC\u7BC0\u52D5\u529B\u983B\u7387\u3002","the frequency for wheel joint _PARAM2_":"\u8ECA\u8F2A\u95DC\u7BC0\u7684\u983B\u7387 _PARAM2_","Wheel joint damping ratio":"\u8ECA\u8F2A\u95DC\u7BC0\u963B\u5C3C\u6BD4","Modify a wheel joint damping ratio.":"\u4FEE\u6539\u8ECA\u8F2A\u95DC\u7BC0\u963B\u5C3C\u6BD4","the damping ratio for wheel joint _PARAM2_":"\u8ECA\u8F2A\u95DC\u7BC0\u7684\u963B\u5C3C\u6BD4 _PARAM2_","Add weld joint":"\u6DFB\u52A0\u710A\u63A5\u95DC\u7BC0","Add a weld joint between two objects.":"\u5728\u5169\u500B\u7269\u4EF6\u4E4B\u9593\u6DFB\u52A0\u4E00\u500B\u710A\u63A5\u7684\u95DC\u7BC0\u3002","Add a weld joint between _PARAM0_ and _PARAM4_":"\u5728 _PARAM0_ \u548C _PARAM4_ \u4E4B\u9593\u6DFB\u52A0\u4E00\u500B\u710A\u63A5\u95DC\u7BC0","Joints \u276F Weld":"\u95DC\u7BC0 \u276F \u710A\u63A5","Weld joint reference angle":"\u710A\u63A5\u95DC\u7BC0\u53C3\u8003\u89D2\u5EA6","Weld joint frequency":"\u710A\u63A5\u95DC\u7BC0\u983B\u7387","Modify a weld joint frequency.":"\u4FEE\u6539\u710A\u63A5\u95DC\u7BC0\u983B\u7387\u3002","the frequency for weld joint _PARAM2_":"\u710A\u63A5\u95DC\u7BC0 _PARAM2_ \u7684\u983B\u7387","Weld joint damping ratio":"\u710A\u63A5\u95DC\u7BC0\u963B\u5C3C\u6BD4","Modify a weld joint damping ratio.":"\u4FEE\u6539\u710A\u63A5\u95DC\u7BC0\u963B\u5C3C\u6BD4\u3002","the damping ratio for weld joint _PARAM2_":"\u710A\u63A5\u95DC\u7BC0 _PARAM2_ \u7684\u963B\u5C3C\u6BD4","Add rope joint":"\u6DFB\u52A0\u7E69\u7D22\u95DC\u7BC0","Add a rope joint between two objects. The maximum length is converted to meters using the world scale on X.":"\u5728\u5169\u500B\u7269\u4EF6\u4E4B\u9593\u6DFB\u52A0\u4E00\u500B\u7E69\u7D22\u95DC\u7BC0\u3002\u6700\u5927\u9577\u5EA6\u4F7F\u7528X\u4E0A\u7684\u4E16\u754C\u6A19\u5EA6\u8F49\u63DB\u70BA\u7C73\u3002","Add a rope joint between _PARAM0_ and _PARAM4_":"\u5728_PARAM0_\u548C_PARAM4_\u4E4B\u9593\u6DFB\u52A0\u7E69\u7D22\u95DC\u7BC0","Joints \u276F Rope":"\u95DC\u7BC0 \u276F \u7E69\u5B50","Maximum length (-1 to use current objects distance) (default: -1)":"\u6700\u5927\u9577\u5EA6 (-1 \u4F7F\u7528\u7576\u524D\u7269\u4EF6\u8DDD\u96E2) (\u9ED8\u8A8D: -1)","Rope joint max length":"\u7E69\u7D22\u95DC\u7BC0\u6700\u5927\u9577\u5EA6","Modify a rope joint maximum length.":"\u4FEE\u6539\u7E69\u7D22\u95DC\u7BC0\u7684\u6700\u5927\u9577\u5EA6\u3002","the maximum length for rope joint _PARAM2_":"\u7E69\u7D22\u95DC\u7BC0_PARAM2_\u7684\u6700\u5927\u9577\u5EA6","Rope joint maximum length":"\u7E69\u7D22\u95DC\u7BC0\u6700\u5927\u9577\u5EA6","Add friction joint":"\u6DFB\u52A0\u6469\u64E6\u95DC\u7BC0","Add a friction joint between two objects.":"\u5728\u5169\u500B\u7269\u4EF6\u4E4B\u9593\u6DFB\u52A0\u6469\u64E6\u95DC\u7BC0\u3002","Add a friction joint between _PARAM0_ and _PARAM4_":"\u5728_PARAM0_\u548C_PARAM4_\u4E4B\u9593\u6DFB\u52A0\u6469\u64E6\u95DC\u7BC0","Joints \u276F Friction":"\u95DC\u7BC0 \u276F \u6469\u64E6\u529B","Maximum force (non-negative)":"\u6700\u5927\u529B\u91CF(\u975E\u8CA0)","Maximum torque (non-negative)":"\u6700\u5927\u626D\u77E9(\u975E\u8CA0)","Friction joint max force":"\u6469\u64E6\u95DC\u7BC0\u6700\u5927\u529B\u91CF","Modify a friction joint maximum force.":"\u4FEE\u6539\u6469\u64E6\u95DC\u7BC0\u7684\u6700\u5927\u529B\u91CF\u3002","the maximum force for friction joint _PARAM2_":"\u6469\u64E6\u95DC\u7BC0_PARAM2_\u7684\u6700\u5927\u529B\u91CF","Friction joint maximum force":"\u6469\u64E6\u95DC\u7BC0\u6700\u5927\u529B\u91CF","Friction joint max torque":"\u6469\u64E6\u95DC\u7BC0\u6700\u5927\u626D\u77E9","Modify a friction joint maximum torque.":"\u4FEE\u6539\u6469\u64E6\u95DC\u7BC0\u7684\u6700\u5927\u626D\u77E9\u3002","the maximum torque for friction joint _PARAM2_":"\u6469\u64E6\u95DC\u7BC0_PARAM2_\u7684\u6700\u5927\u626D\u77E9","Friction joint maximum torque":"\u6469\u64E6\u95DC\u7BC0\u6700\u5927\u626D\u77E9","Add motor joint":"\u6DFB\u52A0\u52D5\u529B\u95DC\u7BC0","Add a motor joint between two objects. The position and angle offsets are relative to the first object.":"\u5728\u5169\u500B\u7269\u4EF6\u4E4B\u9593\u6DFB\u52A0\u4E00\u500B\u52D5\u529B\u95DC\u7BC0\u3002\u4F4D\u7F6E\u548C\u89D2\u5EA6\u504F\u79FB\u662F\u76F8\u5C0D\u65BC\u7B2C\u4E00\u500B\u7269\u4EF6\u7684\u3002","Add a motor joint between _PARAM0_ and _PARAM2_":"\u5728_PARAM0_\u548C_PARAM2_\u4E4B\u9593\u6DFB\u52A0\u52D5\u529B\u95DC\u7BC0","Joints \u276F Motor":"\u95DC\u7BC0 \u276F \u52D5\u529B","Offset X position":"\u504F\u79FBX\u4F4D\u7F6E","Offset Y position":"\u504F\u79FB Y \u4F4D\u7F6E","Offset Angle":"\u504F\u79FB\u89D2\u5EA6","Correction factor (default: 1)":"\u6821\u6B63\u7CFB\u6578 (\u9ED8\u8A8D\uFF1A 1)","Motor joint offset":"\u52D5\u529B\u95DC\u7BC0\u504F\u79FB","Modify a motor joint offset.":"\u4FEE\u6539\u52D5\u529B\u95DC\u7BC0\u504F\u79FB\u3002","Set offset to _PARAM3_;_PARAM4_ for motor joint _PARAM2_":"\u5C07\u52D5\u529B\u95DC\u7BC0_PARAM2_\u7684\u504F\u79FB\u8A2D\u5B9A\u70BA_PARAM3 _; _ PARAM4_","Offset X":"\u504F\u79FB X","Offset Y":"\u504F\u79FBY","Motor joint offset X":"\u52D5\u529B\u95DC\u7BC0\u504F\u79FB X","Motor joint offset Y":"\u52D5\u529B\u95DC\u7BC0\u504F\u79FB Y","Motor joint angular offset":"\u52D5\u529B\u95DC\u7BC0\u89D2\u5EA6\u504F\u79FB","Modify a motor joint angular offset.":"\u4FEE\u6539\u52D5\u529B\u95DC\u7BC0\u89D2\u5EA6\u504F\u79FB\u3002","the angular offset for motor joint _PARAM2_":"\u52D5\u529B\u95DC\u7BC0_PARAM2_\u7684\u89D2\u5EA6\u504F\u79FB","Motor joint max force":"\u52D5\u529B\u95DC\u7BC0\u6700\u5927\u529B\u91CF","Modify a motor joint maximum force.":"\u4FEE\u6539\u52D5\u529B\u95DC\u7BC0\u7684\u6700\u5927\u529B\u91CF\u3002","the maximum force for motor joint _PARAM2_":"\u52D5\u529B\u95DC\u7BC0_PARAM2_\u7684\u6700\u5927\u529B\u91CF","Motor joint maximum force":"\u52D5\u529B\u95DC\u7BC0\u6700\u5927\u529B\u91CF","Motor joint max torque":"\u52D5\u529B\u95DC\u7BC0\u6700\u5927\u626D\u77E9","Modify a motor joint maximum torque.":"\u4FEE\u6539\u52D5\u529B\u95DC\u7BC0\u7684\u6700\u5927\u626D\u77E9\u3002","the maximum torque for motor joint _PARAM2_":"\u52D5\u529B\u95DC\u7BC0_PARAM2_\u7684\u6700\u5927\u626D\u77E9","Motor joint maximum torque":"\u52D5\u529B\u95DC\u7BC0\u6700\u5927\u626D\u77E9","Motor joint correction factor":"\u52D5\u529B\u95DC\u7BC0\u6821\u6B63\u7CFB\u6578","Modify a motor joint correction factor.":"\u4FEE\u6539\u52D5\u529B\u95DC\u7BC0\u6821\u6B63\u7CFB\u6578\u3002","the correction factor for motor joint _PARAM2_":"\u52D5\u529B\u95DC\u7BC0_PARAM2_\u7684\u6821\u6B63\u7CFB\u6578","Check if two objects collide.":"\u6AA2\u67E5\u5169\u500B\u7269\u4EF6\u662F\u5426\u76F8\u649E\u3002","_PARAM0_ is colliding with _PARAM2_":"_PARAM0_\u8207_PARAM2_\u767C\u751F\u6C96\u7A81","Collision started":"\u78B0\u649E\u958B\u59CB","Check if two objects just started colliding during this frame.":"\u6AA2\u67E5\u5169\u500B\u7269\u4EF6\u662F\u5426\u5728\u6B64\u5E40\u671F\u9593\u958B\u59CB\u78B0\u649E\u3002","_PARAM0_ started colliding with _PARAM2_":"_PARAM0_ \u958B\u59CB\u8207 _PARAM2_ \u78B0\u649E","Collision stopped":"\u78B0\u649E\u5DF2\u505C\u6B62","Check if two objects just stopped colliding at this frame.":"\u6AA2\u67E5\u5169\u500B\u7269\u4EF6\u662F\u5426\u5728\u6B64\u5E40\u8655\u505C\u6B62\u78B0\u649E","_PARAM0_ stopped colliding with _PARAM2_":"_PARAM0_ \u505C\u6B62\u8207 _PARAM2_ \u78B0\u649E","Allow your game to send scores to your leaderboards (anonymously or from the logged-in player) or display existing leaderboards to the player.":"\u5141\u8A31\u60A8\u7684\u904A\u6232\u5411\u60A8\u7684\u6392\u884C\u699C\u767C\u9001\u5206\u6578\uFF08\u533F\u540D\u6216\u5DF2\u767B\u9304\u7684\u73A9\u5BB6\uFF09\u6216\u5411\u73A9\u5BB6\u986F\u793A\u73FE\u6709\u6392\u884C\u699C\u3002","Save player score":"\u4FDD\u5B58\u73A9\u5BB6\u5206\u6578","Save the player's score to the given leaderboard. If the player is connected, the score will be attached to the connected player (unless disabled).":"\u5C07\u73A9\u5BB6\u7684\u5206\u6578\u4FDD\u5B58\u5230\u7D66\u5B9A\u7684\u6392\u884C\u699C\u4E2D\u3002\u5982\u679C\u73A9\u5BB6\u5DF2\u9023\u63A5\uFF0C\u5206\u6578\u5C07\u9644\u52A0\u5230\u5DF2\u9023\u63A5\u7684\u73A9\u5BB6 (\u9664\u975E\u7981\u7528)\u3002","Send to leaderboard _PARAM1_ the score _PARAM2_ with player name: _PARAM3_":"\u5C07\u5206\u6578 _PARAM2_ \u767C\u9001\u5230\u6392\u884C\u699C_PARAM1_\uFF0C\u73A9\u5BB6\u540D\u7A31\uFF1A_PARAM3_","Save score":"\u4FDD\u5B58\u5206\u6578","Score to register for the player":"\u8981\u6CE8\u518A\u73A9\u5BB6\u7684\u5F97\u5206","Name to register for the player":"\u8981\u6CE8\u518A\u73A9\u5BB6\u7684\u540D\u7A31","Leave this empty to let the leaderboard automatically generate a player name (e.g: \"Player23464\"). You can configure this in the leaderboard administration.":"\u5C07\u6B64\u5B57\u6BB5\u7559\u7A7A\uFF0C\u8B93\u6392\u884C\u699C\u81EA\u52D5\u751F\u6210\u73A9\u5BB6\u540D\u7A31(\u4F8B\u5982\uFF1A\u201CPlayer23464\u201D)\u3002\u60A8\u53EF\u4EE5\u5728\u6392\u884C\u699C\u7BA1\u7406\u4E2D\u9032\u884C\u914D\u7F6E\u3002","Save connected player score":"\u4FDD\u5B58\u5DF2\u9023\u63A5\u7684\u73A9\u5BB6\u5206\u6578","Save the connected player's score to the given leaderboard.":"\u5C07\u6240\u9023\u63A5\u7684\u73A9\u5BB6\u7684\u5F97\u5206\u4FDD\u5B58\u5230\u7D66\u5B9A\u7684\u6392\u884C\u699C\u3002","Send to leaderboard _PARAM1_ the score _PARAM2_ for the connected player":"\u5C07\u5DF2\u9023\u63A5\u73A9\u5BB6\u7684\u5206\u6578 _PARAM2_ \u767C\u9001\u5230\u6392\u884C\u699C_PARAM1_","Always attach scores to the connected player":"\u59CB\u7D42\u5C07\u5206\u6578\u9644\u52A0\u5230\u9023\u63A5\u7684\u73A9\u5BB6","Set if the score sent to a leaderboard is always attached to the connected player - if any. This is on by default.":"\u8A2D\u5B9A\u767C\u9001\u5230\u6392\u884C\u699C\u7684\u5206\u6578\u662F\u5426\u7E3D\u662F\u8207\u9023\u63A5\u7684\u73A9\u5BB6\u76F8\u95DC\u806F-\u5982\u679C\u6709\u7684\u8A71\u3002\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\uFF0C\u9019\u662F\u958B\u555F\u7684\u3002","Always attach the score to the connected player: _PARAM1_":"\u59CB\u7D42\u5C07\u5206\u6578\u9644\u52A0\u5230\u9023\u63A5\u7684\u73A9\u5BB6\uFF1A_PARAM1_","Enable?":"\u555F\u7528\uFF1F","Last score save has errored":"\u4E0A\u6B21\u7684\u5206\u6578\u4FDD\u5B58\u5DF2\u7D93\u907A\u5931","Check if the last attempt to save a score has errored.":"\u6AA2\u67E5\u6700\u540E\u4E00\u6B21\u4FDD\u5B58\u5206\u6578\u7684\u5617\u8A66\u662F\u5426\u5DF2\u5931\u6548\u3002","Last score save in leaderboard _PARAM0_ has errored":"\u5728\u6392\u884C\u699C_PARAM0_ \u4FDD\u5B58\u7684\u6700\u540E\u5F97\u5206\u5DF2\u7D93\u907A\u5931","If no leaderboard is specified, will return the value related to the last leaderboard save action.":"\u5982\u679C\u6C92\u6709\u6307\u5B9A\u6392\u884C\u699C\uFF0C\u5C07\u8FD4\u56DE\u8207\u6700\u540E\u4E00\u500B\u6392\u884C\u699C\u76F8\u95DC\u7684\u503C\u4FDD\u5B58\u64CD\u4F5C\u3002","Last score save has succeeded":"\u4E0A\u6B21\u6210\u7E3E\u4FDD\u5B58\u6210\u529F","Check if the last attempt to save a score has succeeded.":"\u6AA2\u67E5\u6700\u540E\u4E00\u6B21\u8A66\u5716\u4FDD\u5B58\u5206\u6578\u662F\u5426\u6210\u529F\u3002","Last score save in leaderboard _PARAM0_ has succeeded":"\u5728\u6392\u884C\u699C_PARAM0_ \u4FDD\u5B58\u7684\u6700\u540E\u5206\u6578\u5DF2\u6210\u529F","If no leaderboard is specified, will return the value related to the last leaderboard save action that successfully ended.":"\u5982\u679C\u6C92\u6709\u6307\u5B9A\u6392\u884C\u699C\uFF0C\u5C07\u8FD4\u56DE\u8207\u6700\u540E\u4E00\u500B\u6392\u884C\u699C\u76F8\u95DC\u7684\u503C\uFF0C\u9019\u4E9B\u64CD\u4F5C\u5DF2\u6210\u529F\u7D50\u675F\u3002","Score is saving":"\u6B63\u5728\u4FDD\u5B58\u5F97\u5206","Check if a score is currently being saved in leaderboard.":"\u6AA2\u67E5\u662F\u5426\u6B63\u5728\u5C07\u5206\u6578\u4FDD\u5B58\u5728\u6392\u884C\u699C\u4E2D\u3002","Score is saving in leaderboard _PARAM0_":"\u5206\u6578\u4FDD\u5B58\u5230\u6392\u884C\u699C_PARAM0_","Closed by player":"\u7531\u73A9\u5BB6\u95DC\u9589","Check if the player has just closed the leaderboard view.":"\u6AA2\u67E5\u73A9\u5BB6\u662F\u5426\u525B\u525B\u95DC\u9589\u4E86\u6392\u884C\u699C\u8996\u5716\u3002","Player has just closed the leaderboard view":"\u73A9\u5BB6\u525B\u525B\u95DC\u9589\u4E86\u6392\u884C\u699C\u8996\u5716","Display leaderboard":"\u986F\u793A\u6392\u884C\u699C","Error of last save attempt":"\u6700\u540E\u4E00\u6B21\u4FDD\u5B58\u5617\u8A66\u51FA\u932F","Get the error of the last save attempt.":"\u7372\u53D6\u6700\u540E\u4E00\u6B21\u4FDD\u5B58\u5617\u8A66\u7684\u932F\u8AA4\u3002","Leaderboard display has errored":"\u6392\u884C\u699C\u986F\u793A\u5DF2\u64E6\u9664","Check if the display of the leaderboard errored.":"\u6AA2\u67E5\u6392\u884C\u699C\u986F\u793A\u662F\u5426\u5931\u6548\u3002","Leaderboard display has loaded":"\u6392\u884C\u699C\u986F\u793A\u5DF2\u52A0\u8F09","Check if the display of the leaderboard has finished loading and been displayed on screen.":"\u6AA2\u67E5\u6392\u884C\u699C\u986F\u793A\u662F\u5426\u5DF2\u5B8C\u6210\u52A0\u8F09\u5E76\u986F\u793A\u5728\u5C4F\u5E55\u4E0A\u3002","Leaderboard display has loaded and is displayed on screen":"\u6392\u884C\u699C\u986F\u793A\u5DF2\u52A0\u8F09\u5E76\u986F\u793A\u5728\u5C4F\u5E55\u4E0A","Leaderboard display is loading":"\u6392\u884C\u699C\u986F\u793A\u52A0\u8F09\u4E2D","Check if the display of the leaderboard is loading.":"\u6AA2\u67E5\u6392\u884C\u699C\u662F\u5426\u6B63\u5728\u52A0\u8F09\u986F\u793A\u3002","Format player name":"\u683C\u5F0F\u5316\u73A9\u5BB6\u540D\u7A31","Formats a name so that it can be submitted to a leaderboard.":"\u683C\u5F0F\u5316\u540D\u7A31\u4EE5\u4FBF\u53EF\u4EE5\u63D0\u4EA4\u7D66\u6392\u884C\u699C\u3002","Raw player name":"\u539F\u59CB\u73A9\u5BB6\u540D\u7A31","Display the specified leaderboard on top of the game. If a leaderboard was already displayed on top of the game, the new leaderboard will replace it.":"\u5728\u904A\u6232\u9802\u90E8\u986F\u793A\u6307\u5B9A\u7684\u6392\u884C\u699C\u3002 \u5982\u679C\u6392\u884C\u699C\u5DF2\u7D93\u986F\u793A\u5728\u904A\u6232\u9802\u7AEF\uFF0C\u65B0\u7684\u6392\u884C\u699C\u5C07\u66FF\u63DB\u5B83\u3002","Display leaderboard _PARAM1_ (display a loader: _PARAM2_)":"\u986F\u793A\u6392\u884C\u699C_PARAM1_ (\u986F\u793A\u52A0\u8F09\u5668: _PARAM2_)","Display loader while leaderboard is loading":"\u7576\u6392\u884C\u699C\u52A0\u8F09\u6642\u986F\u793A\u52A0\u8F09\u5668","Close current leaderboard":"\u95DC\u9589\u7576\u524D\u6392\u884C\u699C","Close the leaderboard currently displayed on top of the game.":"\u95DC\u9589\u7576\u524D\u904A\u6232\u9802\u90E8\u986F\u793A\u7684\u6392\u884C\u699C\u3002","Close current leaderboard displayed on top of the game":"\u95DC\u9589\u904A\u6232\u9802\u90E8\u986F\u793A\u7684\u7576\u524D\u6392\u884C\u699C","Device sensors":"\u8A2D\u5099\u50B3\u611F\u5668","Allow the game to access the sensors of a mobile device.":"\u5141\u8A31\u904A\u6232\u8A2A\u554F\u79FB\u52D5\u8A2D\u5099\u7684\u50B3\u611F\u5668\u3002","Sensor active":"\u50B3\u611F\u5668\u6FC0\u6D3B","The condition is true if the device orientation sensor is currently active":"\u5982\u679C\u8A2D\u5099\u65B9\u5411\u50B3\u611F\u5668\u7576\u524D\u8655\u4E8E\u6D3B\u52D5\u72C0\u614B\uFF0C\u5247\u689D\u4EF6\u70BA true","Orientation sensor is active":"\u65B9\u5411\u50B3\u611F\u5668\u5DF2\u6FC0\u6D3B","Orientation":"\u65B9\u5411","Compare the value of orientation alpha":"\u6BD4\u8F03\u65B9\u5411alpha\u7684\u503C","Compare the value of orientation alpha. (Range: 0 to 360\xB0)":"\u6BD4\u8F03\u65B9\u5411alpha\u7684\u503C\u3002 \uFF08\u8303\u570D\uFF1A0\u81F3360\xB0\uFF09","the orientation alpha":"\u65B9\u5411alpha","Sign of the test":"\u6E2C\u8A66\u7684\u7B26\u865F","Compare the value of orientation beta":"\u6BD4\u8F03\u65B9\u5411\u6E2C\u8A66\u7684\u503C","Compare the value of orientation beta. (Range: -180 to 180\xB0)":"\u6BD4\u8F03\u5B9A\u5411\u4F4D\u7684\u503C\u3002(\u8DDD\u96E2\uFF1A-180\u81F3180\u5EA6)","the orientation beta":"\u5B9A\u5411\u6E2C\u8A66\u7248","Compare the value of orientation gamma":"\u6BD4\u8F03\u5B9A\u5411\u4F3D\u746A\u7684\u503C","Compare the value of orientation gamma. (Range: -90 to 90\xB0)":"\u6BD4\u8F03\u5B9A\u5411\u4F3D\u746A\u7684\u503C(\u8DDD\u96E2: -90 \u5230 90\xB0)","the orientation gamma":"\u5B9A\u5411\u4F3D\u99AC","Activate orientation sensor":"\u6FC0\u6D3B\u65B9\u5411\u50B3\u611F\u5668\u3002","Activate the orientation sensor. (remember to turn it off again)":"\u6FC0\u6D3B\u65B9\u5411\u50B3\u611F\u5668(\u8ACB\u8A18\u4F4F\u518D\u6B21\u95DC\u9589\u5B83)","Activate the orientation sensor.":"\u6FC0\u6D3B\u65B9\u5411\u50B3\u611F\u5668\u3002","Deactivate orientation sensor":"\u505C\u7528\u65B9\u5411\u50B3\u611F\u5668","Deactivate the orientation sensor.":"\u505C\u7528\u65B9\u5411\u50B3\u611F\u5668\u3002","Is Absolute":"\u7D55\u5C0D","Get if the devices orientation is absolute and not relative":"\u7372\u53D6\u8A2D\u5099\u7684\u7D55\u5C0D\u65B9\u5411","Alpha value":"\u900F\u660E\u5EA6","Get the devices orientation Alpha (compass)":"\u7372\u53D6\u8A2D\u5099\u65B9\u5411Alpha (\u6307\u5357\u91DD)","Beta value":"\u6E2C\u8A66\u7248\u503C","Get the devices orientation Beta":"\u7372\u53D6\u8A2D\u5099\u65B9\u5411\u6E2C\u8A66\u7248","Gamma value":"\u4F3D\u746A\u503C","Get the devices orientation Gamma value":"\u7372\u53D6\u8A2D\u5099\u65B9\u5411\u4F3D\u746A\u503C","The condition is true if the device motion sensor is currently active":"\u5982\u679C\u8A2D\u5099\u79FB\u52D5\u50B3\u611F\u5668\u6B63\u5728\u6FC0\u6D3B\uFF0C\u689D\u4EF6\u70BA true","Motion sensor is active":"\u904B\u52D5\u50B3\u611F\u5668\u5DF2\u6FC0\u6D3B","Motion":"\u904B\u52D5","Compare the value of rotation alpha":"\u6BD4\u8F03\u65CB\u8F49alpha\u7684\u503C","Compare the value of rotation alpha. (Note: few devices support this sensor)":"\u6BD4\u8F03\u65CB\u8F49alpha\u7684\u503C\u3002 \uFF08\u6CE8\u610F\uFF1A\u5F88\u5C11\u6709\u8A2D\u5099\u652F\u6301\u6B64\u50B3\u611F\u5668\uFF09","the rotation alpha":"\u65CB\u8F49alpha","Value (m/s\xB2)":"\u503C (m/s2)","Compare the value of rotation beta":"\u6BD4\u8F03\u65CB\u8F49\u6E2C\u8A66\u7248\u7684\u503C","Compare the value of rotation beta. (Note: few devices support this sensor)":"\u6BD4\u8F03\u65CB\u8F49\u4F4D\u7684\u503C\u3002(\u6CE8\u610F\uFF1A\u652F\u6301\u6B64\u50B3\u611F\u5668\u7684\u8A2D\u5099\u4E0D\u591A)","the rotation beta":"\u65CB\u8F49\u6E2C\u8A66\u7248","Compare the value of rotation gamma":"\u6BD4\u8F03\u65CB\u8F49\u4F3D\u746A\u7684\u503C","Compare the value of rotation gamma. (Note: few devices support this sensor)":"\u6BD4\u8F03\u65CB\u8F49\u4F3D\u746A\u7684\u503C (\u6CE8\u610F\uFF1A\u652F\u6301\u6B64\u50B3\u611F\u5668\u7684\u8A2D\u5099\u4E0D\u591A)","the rotation gamma":"\u65CB\u8F49\u4F3D\u99AC","Compare the value of acceleration on X-axis":"\u6BD4\u8F03X\u8EF8\u4E0A\u52A0\u901F\u5EA6\u7684\u503C","Compare the value of acceleration on the X-axis (m/s\xB2).":"\u6BD4\u8F03X\u8EF8\u4E0A\u7684\u52A0\u901F\u5EA6\u503C (m/s2)\u3002","the acceleration X":"\u52A0\u901F\u5EA6 X","Compare the value of acceleration on Y-axis":"\u6BD4\u8F03Y-\u8EF8\u4E0A\u52A0\u901F\u5EA6\u7684\u503C","Compare the value of acceleration on the Y-axis (m/s\xB2).":"\u6BD4\u8F03Y-\u8EF8\u4E0A\u7684\u52A0\u901F\u5EA6\u503C (m/s2)\u3002","the acceleration Y":"\u52A0\u901F\u5EA6Y","Compare the value of acceleration on Z-axis":"\u6BD4\u8F03Z\u8EF8\u4E0A\u52A0\u901F\u5EA6\u7684\u503C","Compare the value of acceleration on the Z-axis (m/s\xB2).":"\u6BD4\u8F03Z\u8EF8\u4E0A\u7684\u52A0\u901F\u5EA6\u503C (m/s2)\u3002","the acceleration Z":"\u52A0\u901F\u5EA6Z","Activate motion sensor":"\u6FC0\u6D3B\u904B\u52D5\u50B3\u611F\u5668","Activate the motion sensor. (remember to turn it off again)":"\u6FC0\u6D3B\u904B\u52D5\u50B3\u611F\u5668(\u8ACB\u8A18\u4F4F\u518D\u6B21\u95DC\u9589\u5B83)","Activate the motion sensor.":"\u6FC0\u6D3B\u904B\u52D5\u50B3\u611F\u5668\u3002","Deactivate motion sensor":"\u505C\u7528\u904B\u52D5\u50B3\u611F\u5668","Deactivate the motion sensor.":"\u505C\u7528\u904B\u52D5\u50B3\u611F\u5668\u3002","Get the devices rotation Alpha":"\u7372\u53D6\u8A2D\u5099\u65CB\u8F49 Alpha","Get the devices rotation Beta":"\u7372\u53D6\u8A2D\u5099\u65CB\u8F49 Beta","Get the devices rotation Gamma":"\u7372\u53D6\u8A2D\u5099\u65CB\u8F49 Gamma","Acceleration X value":"\u52A0\u901F X \u503C","Get the devices acceleration on the X-axis (m/s\xB2)":"\u5728X\u8EF8\u4E0A\u52A0\u901F\u8A2D\u5099 (m/s2)","Acceleration Y value":"\u52A0\u901F Y \u503C","Get the devices acceleration on the Y-axis (m/s\xB2)":"\u7372\u53D6\u8A2D\u5099\u5728Y\u8EF8\u4E0A\u7684\u52A0\u901F\u5EA6\uFF08m /s\xB2\uFF09","Acceleration Z value":"\u52A0\u901F Z \u503C","Get the devices acceleration on the Z-axis (m/s\xB2)":"\u7372\u5F97\u8A2D\u5099\u5728Z\u8EF8\u4E0A\u7684\u52A0\u901F\u5EA6\uFF08m /s\xB2\uFF09","Dialogue Tree":"\u5C0D\u8A71\u6A39","Load dialogue tree from a scene variable":"\u5F9E\u5834\u666F\u8B8A\u91CF\u52A0\u8F09\u5C0D\u8A71\u6A39","Load a dialogue data object - Yarn JSON format, stored in a scene variable. Use this command to load all the Dialogue data at the beginning of the game.":"\u52A0\u8F09\u5C0D\u8A71\u8CC7\u6599\u7269\u4EF6 - Yarn json \u683C\u5F0F\uFF0C\u5B58\u5132\u5728\u5834\u666F\u8B8A\u91CF\u3002 \u4F7F\u7528\u6B64\u547D\u4EE4\u5728\u904A\u6232\u958B\u59CB\u6642\u52A0\u8F09\u6240\u6709\u5C0D\u8A71\u8CC7\u6599\u3002","Load dialogue data from scene variable _PARAM0_":"\u5F9E\u5834\u666F\u8B8A\u91CF _PARAM0_ \u52A0\u8F09\u5C0D\u8A71\u8CC7\u6599","Scene variable that holds the Yarn JSON data":"\u6301\u6709Yarn JSON\u8CC7\u6599\u7684\u5834\u666F\u8B8A\u91CF","Load dialogue tree from a JSON file":"\u5F9E Json \u6587\u4EF6\u8F09\u5165\u5C0D\u8A71\u6A39","Load a dialogue data object - Yarn JSON format, stored in a JSON file. Use this command to load all the Dialogue data at the beginning of the game.":"\u8F09\u5165\u5C0D\u8A71\u8CC7\u6599\u7269\u4EF6 - Yarn json \u683C\u5F0F\uFF0C\u5B58\u5132\u5728 Json \u6587\u4EF6\u4E2D\u3002 \u4F7F\u7528\u6B64\u547D\u4EE4\u5728\u904A\u6232\u958B\u59CB\u6642\u52A0\u8F09\u6240\u6709\u5C0D\u8A71\u8CC7\u6599\u3002","Load dialogue data from JSON file _PARAM1_":"\u5F9E json \u6587\u4EF6 _PARAM1_ \u8F09\u5165\u5C0D\u8A71\u8CC7\u6599","JSON file that holds the Yarn JSON data":"\u6301\u6709Yarn JSON\u8CC7\u6599\u7684 Json \u6587\u4EF6","Start dialogue from branch":"\u5F9E\u5206\u652F\u958B\u59CB\u5C0D\u8A71","Start dialogue from branch. Use this to initiate the dialogue from a specified branch.":"\u5F9E\u5206\u652F\u958B\u59CB\u5C0D\u8A71\u3002\u7528\u4F86\u555F\u52D5\u6307\u5B9A\u5206\u652F\u7684\u5C0D\u8A71\u3002","Start dialogue from branch _PARAM0_":"\u5F9E\u5206\u652F _PARAM0_ \u958B\u59CB\u5C0D\u8A71","Dialogue branch":"\u5C0D\u8A71\u5206\u652F","Stop running dialogue":"\u505C\u6B62\u57F7\u884C\u5C0D\u8A71","Stop the running dialogue. Use this to interrupt dialogue parsing.":"\u505C\u6B62\u6B63\u5728\u904B\u884C\u7684\u5C0D\u8A71\u3002\u7528\u5B83\u4F86\u4E2D\u65B7\u5C0D\u8A71\u89E3\u6790\u3002","Go to the next dialogue line":"\u8F49\u5230\u4E0B\u4E00\u500B\u5C0D\u8A71\u884C","Go to the next dialogue line. Use this to advance to the next dialogue line when the player presses a button.":"\u8F49\u5230\u4E0B\u4E00\u500B\u5C0D\u8A71\u7DDA\u3002\u7576\u73A9\u5BB6\u6309\u4E0B\u6309\u9215\u6642\uFF0C\u7528\u5B83\u4F86\u63A8\u9032\u5230\u4E0B\u4E00\u500B\u5C0D\u8A71\u7DDA\u3002","Confirm selected option":"\u78BA\u8A8D\u9078\u5B9A\u7684\u9078\u9805","Set the selected option as confirmed, which will validate it and go forward to the next node. Use other actions to select options (see \"select next option\" and \"Select previous option\").":"\u5C07\u9078\u4E2D\u7684\u9078\u9805\u8A2D\u5B9A\u70BA\u5DF2\u78BA\u8A8D\uFF0C\u5C07\u9A57\u8B49\u5B83\uFF0C\u5E76\u8F49\u5230\u4E0B\u4E00\u500B\u7BC0\u9EDE\u3002 \u4F7F\u7528\u5176\u4ED6\u52D5\u4F5C\u9078\u64C7\u9078\u9805(\u898B\"\u9078\u64C7\u4E0B\u4E00\u500B\u9078\u9805\"\u548C\"\u9078\u64C7\u4E0A\u4E00\u500B\u9078\u9805\")\u3002","Select next option":"\u9078\u64C7\u4E0B\u4E00\u500B\u9078\u9805","Select next option (add 1 to selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"\u9078\u64C7\u4E0B\u4E00\u500B\u9078\u9805 (\u5C071\u6DFB\u52A0\u5230\u9078\u4E2D\u7684\u9078\u9805\u7DE8\u865F)\u3002 \u7576\u5C0D\u8A71\u884C\u70BA\u201C\u9078\u9805\u201D\u985E\u578B\u4E14\u64AD\u653E\u5668\u6309\u4E0B\u6309\u9215\u66F4\u6539\u9078\u4E2D\u7684\u9078\u9805\u6642\u4F7F\u7528\u6B64\u9805\u3002","Select previous option":"\u9078\u64C7\u4E0A\u4E00\u500B\u9078\u9805","Select previous option (subtract 1 from selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"\u9078\u64C7\u4E0A\u4E00\u500B\u9078\u9805 (\u5F9E\u9078\u4E2D\u7684\u9078\u9805\u865F\u4E2D\u6E1B\u53BB1)\u3002 \u7576\u5C0D\u8A71\u884C\u70BA\u201C\u9078\u9805\u201D\u985E\u578B\u4E14\u64AD\u653E\u5668\u6309\u4E0B\u6309\u9215\u66F4\u6539\u9078\u4E2D\u7684\u9078\u9805\u6642\u4F7F\u7528\u6B64\u9805\u3002","Select option by number":"\u6309\u7DE8\u865F\u9078\u64C7\u9078\u9805","Select option by number. Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"\u6309\u6578\u5B57\u9078\u64C7\u9078\u9805\u3002\u7576\u5C0D\u8A71\u7DDA\u70BA\u201C\u9078\u9805\u201D\u985E\u578B\u4E14\u64AD\u653E\u5668\u6309\u4E0B\u6309\u9215\u4EE5\u66F4\u6539\u9078\u4E2D\u7684\u9078\u9805\u6642\uFF0C\u4F7F\u7528\u6B64\u9078\u9805\u3002","Select option at index _PARAM0_":"\u5728\u7D22\u5F15 _PARAM0_ \u9078\u64C7\u9078\u9805","Option index number":"\u9078\u9805\u7D22\u5F15\u865F","Scroll clipped text":"\u6EFE\u52D5\u526A\u5207\u6587\u672C","Scroll clipped text. Use this with a timer and \"get clipped text\" when you want to create a typewriter effect. Every time the action runs, a new character appears from the text.":"\u6EFE\u52D5\u526A\u5207\u7684\u6587\u672C\u3002\u7576\u60A8\u60F3\u8981\u5275\u5EFA\u6253\u5B57\u6A5F\u6548\u679C\u6642\uFF0C\u4F7F\u7528\u8A08\u6642\u5668\u548C\u201C\u7372\u53D6\u526A\u5207\u6587\u672C\u201D\u3002 \u6BCF\u6B21\u52D5\u4F5C\u904B\u884C\u6642\uFF0C\u6587\u672C\u4E2D\u90FD\u6703\u51FA\u73FE\u4E00\u500B\u65B0\u5B57\u7B26\u3002","Complete clipped text scrolling":"\u5B8C\u6210\u526A\u5207\u6587\u672C\u6EFE\u52D5","Complete the clipped text scrolling. Use this action whenever you want to skip scrolling.":"\u5B8C\u6210\u526A\u5207\u7684\u6587\u672C\u6EFE\u52D5\u3002\u7576\u60A8\u60F3\u8DF3\u904E\u6EFE\u52D5\u6642\u4F7F\u7528\u6B64\u52D5\u4F5C\u3002","Set dialogue state string variable":"\u8A2D\u5B9A\u5C0D\u8A71\u72C0\u614B\u5B57\u7B26\u4E32\u8B8A\u91CF","Set dialogue state string variable. Use this to set a variable that the dialogue data is using.":"\u8A2D\u5B9A\u5C0D\u8A71\u72C0\u614B\u5B57\u7B26\u4E32\u8B8A\u91CF\u3002\u4F7F\u7528\u6B64\u8A2D\u5B9A\u5C0D\u8A71\u8CC7\u6599\u4F7F\u7528\u7684\u8B8A\u91CF\u3002","Set dialogue state string variable _PARAM0_ to _PARAM1_":"\u5C07\u5C0D\u8A71\u72C0\u614B\u8B8A\u91CF_PARAM0_ \u8A2D\u5B9A\u70BA _PARAM1_","State variable name":"\u72C0\u614B\u8B8A\u91CF\u540D","New value":"\u65B0\u503C","Set dialogue state number variable":"\u8A2D\u5B9A\u5C0D\u8A71\u72C0\u614B\u8B8A\u91CF","Set dialogue state number variable. Use this to set a variable that the dialogue data is using.":"\u8A2D\u5B9A\u5C0D\u8A71\u72C0\u614B\u8B8A\u91CF\u3002\u4F7F\u7528\u6B64\u8A2D\u5B9A\u5C0D\u8A71\u8CC7\u6599\u4F7F\u7528\u7684\u8B8A\u91CF\u3002","Set dialogue state number variable _PARAM0_ to _PARAM1_":"\u8A2D\u5B9A\u5C0D\u8A71\u72C0\u614B\u8B8A\u91CF _PARAM0_ \u5230 _PARAM1_","Set dialogue state boolean variable":"\u8A2D\u5B9A\u5C0D\u8A71\u72C0\u614B\u5E03\u723E\u8B8A\u91CF","Set dialogue state boolean variable. Use this to set a variable that the dialogue data is using.":"\u8A2D\u5B9A\u5C0D\u8A71\u72C0\u614B\u5E03\u723E\u8B8A\u91CF\u3002\u4F7F\u7528\u6B64\u8A2D\u5B9A\u5C0D\u8A71\u8CC7\u6599\u4F7F\u7528\u7684\u8B8A\u91CF\u3002","Set dialogue state boolean variable _PARAM0_ to _PARAM1_":"\u8A2D\u5B9A\u5C0D\u8A71\u72C0\u614B\u5E03\u723E\u8B8A\u91CF _PARAM0_ \u5230 _PARAM1_","Save dialogue state":"\u4FDD\u5B58\u5C0D\u8A71\u72C0\u614B","Save dialogue state. Use this to store the dialogue state into a variable, which can later be used for saving the game. That way player choices can become part of the game save.":"\u4FDD\u5B58\u5C0D\u8A71\u72C0\u614B\u3002\u7528\u5B83\u4F86\u5C07\u5C0D\u8A71\u72C0\u614B\u5B58\u5132\u70BA\u4E00\u500B\u8B8A\u91CF\uFF0C\u9019\u500B\u8B8A\u91CF\u4EE5\u540E\u53EF\u4EE5\u7528\u4E8E\u4FDD\u5B58\u904A\u6232\u3002 \u9019\u6A23\u73A9\u5BB6\u7684\u9078\u64C7\u5C31\u53EF\u4EE5\u6210\u70BA\u904A\u6232\u4FDD\u5B58\u7684\u4E00\u90E8\u5206\u3002","Save dialogue state to _PARAM0_":"\u5C07\u5C0D\u8A71\u72C0\u614B\u4FDD\u5B58\u5230 _PARAM0_","Global Variable":"\u5168\u5C40\u8B8A\u91CF","Load dialogue state":"\u52A0\u8F09\u5C0D\u8A71\u72C0\u614B","Load dialogue state. Use this to restore dialogue state, if you have stored in a variable before with the \"Save state\" action.":"\u52A0\u8F09\u5C0D\u8A71\u72C0\u614B\uFF0C\u5982\u679C\u60A8\u5728\u201C\u4FDD\u5B58\u72C0\u614B\u201D\u64CD\u4F5C\u4E4B\u524D\u5B58\u5132\u5728\u4E00\u500B\u8B8A\u91CF\u4E2D\uFF0C\u5247\u4F7F\u7528\u6B64\u6062\u5FA9\u5C0D\u8A71\u72C0\u614B\u3002","Load dialogue state from _PARAM0_":"\u5F9E _PARAM0_ \u52A0\u8F09\u5C0D\u8A71\u72C0\u614B","Clear dialogue state":"\u6E05\u9664\u5C0D\u8A71\u72C0\u614B","Clear dialogue state. This resets all dialogue state accumulated by the player choices. Useful when the player is starting a new game.":"\u6E05\u9664\u5C0D\u8A71\u72C0\u614B\u3002\u9019\u5C07\u91CD\u7F6E\u73A9\u5BB6\u9078\u64C7\u7684\u6240\u6709\u5C0D\u8A71\u72C0\u614B\u3002\u7576\u73A9\u5BB6\u958B\u59CB\u65B0\u904A\u6232\u6642\u6709\u7528\u3002","Get the current dialogue line text":"\u7372\u53D6\u7576\u524D\u5C0D\u8A71\u884C\u6587\u672C","Returns the current dialogue line text":"\u8FD4\u56DE\u7576\u524D\u5C0D\u8A71\u884C\u6587\u672C","Get the number of options in an options line type":"\u7372\u53D6\u9078\u9805\u884C\u985E\u578B\u4E2D\u9078\u9805\u7684\u6578\u91CF","Get the text of an option from an options line type":"\u5F9E\u9078\u9805\u884C\u985E\u578B\u7372\u53D6\u9078\u9805\u6587\u672C","Get the text of an option from an options line type, using the option's Number. The numbers start from 0.":"\u5F9E\u9078\u9805\u884C\u985E\u578B\u7372\u53D6\u9078\u9805\u7684\u6587\u672C\uFF0C\u4F7F\u7528\u9078\u9805\u7684\u6578\u5B57\u3002\u6578\u5B57\u5F9E0\u958B\u59CB\u3002","Option Index Number":"\u9078\u9805\u7D22\u5F15\u865F","Get a Horizontal list of options from the options line type":"\u5F9E\u9078\u9805\u884C\u985E\u578B\u7372\u53D6\u9078\u9805\u6C34\u5E73\u5217\u8868","Get the text of all available options from an options line type as a horizontal list. You can also pass the selected option's cursor string, which by default is ->":"\u5F9E\u9078\u9805\u884C\u985E\u578B\u7372\u53D6\u6240\u6709\u53EF\u7528\u9078\u9805\u7684\u6587\u672C\u4F5C\u70BA\u6C34\u5E73\u5217\u8868\u3002 \u60A8\u4E5F\u53EF\u4EE5\u901A\u904E\u6240\u9078\u9078\u9805\u7684\u5149\u6A19\u5B57\u7B26\u4E32\uFF0C\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\u5B83\u662F ->","Options Selection Cursor":"\u9078\u9805\u9078\u64C7\u5149\u6A19","Get a Vertical list of options from the options line type":"\u5F9E\u9078\u9805\u884C\u985E\u578B\u7372\u53D6\u9078\u9805\u7684\u5782\u76F4\u5217\u8868","Get the text of all available options from an options line type as a vertical list. You can also pass the selected option's cursor string, which by default is ->":"\u5F9E\u9078\u9805\u884C\u985E\u578B\u7372\u53D6\u6240\u6709\u53EF\u7528\u9078\u9805\u7684\u6587\u672C\u4F5C\u70BA\u5782\u76F4\u5217\u8868\u3002 \u60A8\u4E5F\u53EF\u4EE5\u901A\u904E\u6240\u9078\u9078\u9805\u7684\u5149\u6A19\u5B57\u7B26\u4E32\uFF0C\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\u5B83\u662F ->","Get the number of the currently selected option":"\u7372\u53D6\u7576\u524D\u9078\u4E2D\u9078\u9805\u7684\u6578\u91CF","Get the number of the currently selected option. Use this to help you render the option selection marker at the right place.":"\u7372\u53D6\u7576\u524D\u9078\u4E2D\u9078\u9805\u7684\u6578\u91CF\u3002\u4F7F\u7528\u6B64\u9078\u9805\u53EF\u4EE5\u5E6B\u52A9\u60A8\u5728\u6B63\u78BA\u7684\u5730\u65B9\u5448\u73FE\u9078\u9805\u7684\u9078\u64C7\u6A19\u8A18\u3002","Get dialogue line text clipped":"\u7372\u5F97\u526A\u5207\u7684\u5C0D\u8A71\u884C\u6587\u672C","Get dialogue line text clipped by the typewriter effect. Use the \"Scroll clipped text\" action to control the typewriter effect.":"\u7372\u53D6\u88AB\u6253\u5B57\u6A5F\u6548\u679C\u526A\u5207\u7684\u5C0D\u8A71\u884C\u6587\u672C\u3002\u4F7F\u7528\u201C\u6EFE\u52D5\u526A\u5207\u7684\u6587\u672C\u201D\u64CD\u4F5C\u4F86\u63A7\u5236\u6253\u5B57\u6A5F\u6548\u679C\u3002","Get the title of the current branch of the running dialogue":"\u7372\u53D6\u7576\u524D\u5C0D\u8A71\u5206\u652F\u7684\u6A19\u984C","Get the tags of the current branch of the running dialogue":"\u7372\u53D6\u7576\u524D\u5C0D\u8A71\u5206\u652F\u7684\u6A19\u7C3D","Get a tag of the current branch of the running dialogue via its index":"\u901A\u904E\u5176\u7D22\u5F15\u7372\u53D6\u7576\u524D\u5C0D\u8A71\u5206\u652F\u7684\u6A19\u7C3D","Tag Index Number":"\u6A19\u7C3D\u7D22\u5F15\u7DE8\u865F","Get the parameters of a command call":"\u7372\u53D6\u547D\u4EE4\u8ABF\u7528\u7684\u53C3\u6578","Get the parameters of a command call - <>":"\u7372\u53D6\u547D\u4EE4\u8ABF\u7528\u7684\u53C3\u6578 - <>","parameter Index Number":"\u53C3\u6578\u7D22\u5F15\u7DE8\u865F","Get the number of parameters in the currently passed command":"\u7372\u53D6\u7576\u524D\u50B3\u905E\u547D\u4EE4\u4E2D\u7684\u53C3\u6578\u6578","Get parameter from a Tag found by the branch contains tag condition":"\u5F9E\u5206\u652F\u4E2D\u627E\u5230\u7684\u6A19\u7C3D\u7372\u53D6\u53C3\u6578\u5305\u542B\u6A19\u7C3D\u689D\u4EF6","Get a list of all visited branches":"\u7372\u53D6\u6240\u6709\u5DF2\u8A2A\u554F\u5206\u652F\u7684\u5217\u8868","Get the full raw text of the current branch":"\u7372\u53D6\u7576\u524D\u5206\u652F\u7684\u539F\u59CB\u6587\u672C","Get the number stored in a dialogue state variable":"\u7372\u53D6\u5B58\u5132\u5728\u5C0D\u8A71\u72C0\u614B\u8B8A\u6578\u4E2D\u7684\u6578\u5B57","Dialogue state variable name":"\u5C0D\u8A71\u72C0\u614B\u8B8A\u6578\u540D\u7A31","Get the string stored in a dialogue state variable":"\u7372\u53D6\u5B58\u5132\u5728\u5C0D\u8A71\u72C0\u614B\u8B8A\u6578\u4E2D\u7684\u5B57\u7B26\u4E32","Command is called":"\u547D\u4EE4\u88AB\u8ABF\u7528","Check if a specific Command is called. If it is a <>, you can even get the parameter with the CommandParameter expression.":"\u6AA2\u67E5\u6307\u5B9A\u7684\u547D\u4EE4\u662F\u5426\u88AB\u8ABF\u7528\u3002\u5982\u679C\u5B83\u662F <>\uFF0C\u60A8\u751A\u81F3\u53EF\u4EE5\u4F7F\u7528\u547D\u4EE4\u53C3\u6578\u8868\u9054\u5F0F\u7372\u53D6\u53C3\u6578\u3002","Command <<_PARAM0_>> is called":"\u547D\u4EE4 <_PARAM0_>\u88AB\u8ABF\u7528","Command String":"\u547D\u4EE4\u5B57\u7B26\u4E32","Dialogue line type":"\u5C0D\u8A71\u7DDA\u985E\u578B","Check if the current dialogue line line is one of the three existing types. Use this to set what logic is executed for each type.\nThe three types are as follows:\n- text: when displaying dialogue text.\n- options: when displaying [[branching/options]] for dialogue choices.\n-command: when <> are triggered by the dialogue data.":"\u6AA2\u67E5\u7576\u524D\u5C0D\u8A71\u884C\u662F\u5426\u70BA\u73FE\u6709\u4E09\u7A2E\u985E\u578B\u4E4B\u4E00\u3002\u4F7F\u7528\u6B64\u8A2D\u5B9A\u6BCF\u7A2E\u985E\u578B\u57F7\u884C\u7684\u908F\u8F2F\u3002\n\u4E09\u7A2E\u985E\u578B\u5982\u4E0B\uFF1A\n- \u6587\u672C\uFF1A\u7576\u986F\u793A\u5C0D\u8A71\u6587\u672C\u6642\u3002\n- \u9078\u9805\uFF1A\u7576\u986F\u793A [[\u5206\u652F/\u9078\u9805]] \u5C0D\u8A71\u9078\u64C7\u6642\uFF0C\n-\u547D\u4EE4\uFF1A<> \u662F\u7531\u5C0D\u8A71\u8CC7\u6599\u89F8\u767C\u7684\u3002","The dialogue line is _PARAM0_":"\u5C0D\u8A71\u7DDA\u662F _PARAM0_","type":"\u985E\u578B","Dialogue is running":"\u5C0D\u8A71\u6B63\u5728\u904B\u884C","Check if the dialogue is running. Use this to for things like locking the player movement while speaking with a non player character.":"\u6AA2\u67E5\u5C0D\u8A71\u662F\u5426\u6B63\u5728\u904B\u884C\u3002\u7528\u5B83\u4F86\u9396\u5B9A\u73A9\u5BB6\u904B\u52D5\u7B49\u4E8B\u9805\u8207\u975E\u73A9\u5BB6\u89D2\u8272\u4EA4\u8AC7\u3002","Dialogue has branch":"\u5C0D\u8A71\u6709\u5206\u652F","Check if the dialogue has a branch with specified name. Use this to check if a dialogue branch exists in the loaded dialogue data.":"\u6AA2\u67E5\u5C0D\u8A71\u662F\u5426\u5177\u6709\u6307\u5B9A\u540D\u7A31\u7684\u5206\u652F\u3002\u4F7F\u7528\u6B64\u4F86\u6AA2\u67E5\u5C0D\u8A71\u5206\u652F\u662F\u5426\u5B58\u5728\u4E8E\u52A0\u8F09\u5C0D\u8A71\u8CC7\u6599\u4E2D\u3002","Dialogue has a branch named _PARAM0_":"\u5C0D\u8A71\u6709\u4E00\u500B\u5206\u652F\uFF0C\u540D\u7A31\u70BA _PARAM0_","Branch name":"\u5206\u652F\u540D\u7A31","Has selected option changed":"\u5DF2\u66F4\u6539\u6240\u9078\u9078\u9805","Check if a selected option has changed when the current dialogue line type is options. Use this to detect when the player has selected another option, so you can re-draw where the selection arrow is.":"\u6AA2\u67E5\u7576\u7576\u524D\u5C0D\u8A71\u884C\u985E\u578B\u70BA\u9078\u9805\u6642\u9078\u4E2D\u7684\u9078\u9805\u662F\u5426\u5DF2\u66F4\u6539\u3002 \u7576\u73A9\u5BB6\u9078\u64C7\u4E86\u53E6\u4E00\u500B\u9078\u9805\u6642\u4F7F\u7528\u6B64\u9078\u9805\u4F86\u6AA2\u6E2C\uFF0C\u6240\u4EE5\u60A8\u53EF\u4EE5\u91CD\u65B0\u7E6A\u5236\u9078\u4E2D\u7BAD\u982D\u7684\u4F4D\u7F6E\u3002","Selected option has changed":"\u6240\u9078\u9078\u9805\u5DF2\u66F4\u6539","Current dialogue branch title":"\u7576\u524D\u5C0D\u8A71\u8655\u6A19\u984C","Check if the current dialogue branch title is equal to a string. Use this to trigger game events when the player has visited a specific dialogue branch.":"\u6AA2\u67E5\u7576\u524D\u5C0D\u8A71\u5206\u652F\u6A19\u984C\u662F\u5426\u7B49\u4E8E\u5B57\u7B26\u4E32\u3002 \u7576\u73A9\u5BB6\u8A2A\u554F\u7279\u5B9A\u5C0D\u8A71\u5206\u652F\u6642\uFF0C\u7528\u5B83\u4F86\u89F8\u767C\u904A\u6232\u4E8B\u4EF6\u3002","The current dialogue branch title is _PARAM0_":"\u7576\u524D\u5C0D\u8A71\u5206\u652F\u6A19\u984C\u662F _PARAM0_","title name":"\u6A19\u984C\u540D\u7A31","Current dialogue branch contains a tag":"\u7576\u524D\u5C0D\u8A71\u8655\u5305\u542B\u4E00\u500B\u6A19\u7C3D","Check if the current dialogue branch contains a specific tag. Tags are an alternative useful way to <> to drive game logic with the dialogue data.":"\u6AA2\u67E5\u7576\u524D\u5C0D\u8A71\u5206\u652F\u662F\u5426\u5305\u542B\u4E00\u500B\u7279\u5B9A\u6A19\u7C3D\u3002 \u6A19\u7C3D\u662F\u7528\u5C0D\u8A71\u8CC7\u6599\u9A45\u52D5\u904A\u6232\u908F\u8F2F\u7684 <> \u7684\u53E6\u4E00\u7A2E\u6709\u7528\u65B9\u5F0F\u3002","The current dialogue branch contains a _PARAM0_ tag":"\u7576\u524D\u5C0D\u8A71\u5206\u652F\u5305\u542B _PARAM0_ \u6A19\u7C3D","tag name":"\u6A19\u7C3D\u540D\u7A31","Branch title has been visited":"\u5DF2\u8A2A\u554F\u5206\u652F\u6A19\u984C","Check if a branch has been visited":"\u6AA2\u67E5\u5206\u652F\u662F\u5426\u5DF2\u88AB\u8A2A\u554F","Branch title _PARAM0_ has been visited":"\u5206\u652F\u6A19\u984C _PARAM0_ \u5DF2\u88AB\u8A2A\u554F","branch title":"\u5206\u652F\u6A19\u984C","Compare dialogue state string variable":"\u6BD4\u8F03\u5C0D\u8A71\u72C0\u614B\u5B57\u7B26\u4E32\u8B8A\u91CF","Compare dialogue state string variable. Use this to trigger game events via dialogue variables.":"\u6BD4\u8F03\u5C0D\u8A71\u72C0\u614B\u5B57\u7B26\u4E32\u8B8A\u91CF\u3002\u901A\u904E\u5C0D\u8A71\u8B8A\u91CF\u4F86\u89F8\u767C\u904A\u6232\u4E8B\u4EF6\u3002","Dialogue state string variable _PARAM0_ is equal to _PARAM1_":"\u5C0D\u8A71\u72C0\u614B\u5B57\u7B26\u4E32\u8B8A\u91CF _PARAM0_ \u7B49\u4E8E _PARAM1_","State variable":"\u72C0\u614B\u8B8A\u91CF","Equal to":"\u7B49\u4E8E","Compare dialogue state number variable":"\u6BD4\u8F03\u5C0D\u8A71\u72C0\u614B\u8B8A\u91CF","Compare dialogue state number variable. Use this to trigger game events via dialogue variables.":"\u6BD4\u8F03\u5C0D\u8A71\u72C0\u614B\u8B8A\u91CF\u3002\u901A\u904E\u5C0D\u8A71\u8B8A\u91CF\u4F86\u89F8\u767C\u904A\u6232\u4E8B\u4EF6\u3002","Dialogue state number variable _PARAM0_ is equal to _PARAM1_":"\u5C0D\u8A71\u72C0\u614B\u8B8A\u91CF _PARAM0_ \u7B49\u4E8E _PARAM1_","Compare dialogue state boolean variable":"\u6BD4\u8F03\u5C0D\u8A71\u72C0\u614B\u5E03\u723E\u8B8A\u91CF","Compare dialogue state variable. Use this to trigger game events via dialogue variables.":"\u6BD4\u8F03\u5C0D\u8A71\u72C0\u614B\u8B8A\u91CF\u3002\u901A\u904E\u5C0D\u8A71\u8B8A\u91CF\u4F86\u89F8\u767C\u904A\u6232\u4E8B\u4EF6\u3002","Dialogue state boolean variable _PARAM0_ is equal to _PARAM1_":"\u5C0D\u8A71\u72C0\u614B\u8B8A\u91CF _PARAM0_ \u7B49\u4E8E _PARAM1_","Clipped text has completed scrolling":"\u7247\u6BB5\u6587\u672C\u5DF2\u5B8C\u6210\u6EFE\u52D5","Check if the clipped text scrolling has completed. Use this to prevent the player from going to the next dialogue line before the typing effect has revealed the entire text.":"\u6AA2\u67E5\u526A\u5207\u7684\u6587\u672C\u6EFE\u52D5\u662F\u5426\u5DF2\u5B8C\u6210\u3002 \u7528\u5B83\u4F86\u9632\u6B62\u73A9\u5BB6\u5728\u8F38\u5165\u6548\u679C\u986F\u793A\u6574\u500B\u6587\u672C\u4E4B\u524D\u524D\u5F80\u4E0B\u4E00\u500B\u5C0D\u8A71\u7DDA\u3002","P2P":"P2P","Event triggered by peer":"\u5C0D\u7B49\u9EDE\u89F8\u767C\u7684\u4E8B\u4EF6","Triggers once when a connected client sends the event":"\u7576\u4E00\u500B\u9023\u63A5\u7684\u5BA2\u6236\u7AEF\u767C\u9001\u4E8B\u4EF6\u6642\u89F8\u767C\u4E00\u6B21","Event _PARAM0_ received from other client (data loss: _PARAM1_)":"\u5F9E\u5176\u4ED6\u5BA2\u6236\u7AEF\u6536\u5230\u4E8B\u4EF6 _PARAM0_ (\u8CC7\u6599\u907A\u5931: _PARAM1_)","Event name":"\u4E8B\u4EF6\u540D\u7A31","Data loss allowed?":"\u5141\u8A31\u907A\u5931\u8CC7\u6599\uFF1F","Is P2P ready":"P2P \u5DF2\u6E96\u5099\u597D","True if the peer-to-peer extension initialized and is ready to use.":"\u5982\u679C\u5C0D\u7B49\u9EDE\u64F4\u5C55\u521D\u59CB\u5316\u5E76\u6E96\u5099\u4F7F\u7528\uFF0C\u5247\u70BA\u771F\u3002","Is P2P ready?":"P2P\u6E96\u5099\u597D\u4E86\u55CE\uFF1F","An error occurred":"\u767C\u751F\u932F\u8AA4","Triggers once when an error occurs. Use P2P::GetLastError() expression to get the content of the error if you want to analyse it or display it to the user.":"\u767C\u751F\u932F\u8AA4\u6642\u89F8\u767C\u4E00\u6B21\u3002 \u4F7F\u7528 P2P::GetLastError() \u8868\u9054\u5F0F\u4F86\u7372\u53D6\u932F\u8AA4\u7684\u5167\u5BB9\uFF0C\u5982\u679C\u60A8\u60F3\u8981\u5206\u6790\u5B83\u6216\u5411\u7528\u6236\u986F\u793A\u5B83\u3002","P2P error occurred":"\u767C\u751FP2P\u932F\u8AA4","Peer disconnected":"\u7BC0\u9EDE\u65B7\u958B\u9023\u63A5","Triggers once when a peer disconnects.":"\u7576\u5C0D\u7B49\u9EDE\u65B7\u958B\u9023\u63A5\u6642\u89F8\u767C\u4E00\u6B21\u3002","P2P peer disconnected":"P2P \u5C0D\u7B49\u9EDE\u65B7\u958B\u9023\u63A5","Peer Connected":"\u5C0D\u7B49\u9EDE\u5DF2\u9023\u63A5","Triggers once when a remote peer initiates a connection.":"\u7576\u9060\u7A0B\u5C0D\u65B9\u555F\u52D5\u9023\u63A5\u6642\u89F8\u767C\u4E00\u6B21\u3002","P2P peer connected":"\u5DF2\u9023\u63A5 P2P \u7BC0\u9EDE","Connect to another client":"\u9023\u63A5\u5230\u53E6\u4E00\u500B\u5BA2\u6236\u7AEF","Connects the current client to another client using its id.":"\u4F7F\u7528\u5176ID\u9023\u63A5\u7576\u524D\u5BA2\u6236\u7AEF\u5230\u53E6\u4E00\u500B\u5BA2\u6236\u7AEF\u3002","Connect to P2P client _PARAM0_":"\u9023\u63A5\u5230 P2P \u5BA2\u6236\u7AEF _PARAM0_","ID of the other client":"\u5176\u4ED6\u5BA2\u6236\u7AEF\u7684 ID","Connect to a broker server":"\u9023\u63A5\u5230\u4EE3\u7406\u670D\u52D9\u5668","Connects the extension to a broker server.":"\u5C07\u64F4\u5C55\u9023\u63A5\u5230\u4EE3\u7406\u670D\u52D9\u5668\u3002","Connect to the broker server at http://_PARAM0_:_PARAM1_/":"\u9023\u63A5\u5230\u4EE3\u7406\u670D\u52D9\u5668\uFF1Ahttp://_PARAM0_:_PARAM1_/","Host":"\u4E3B\u6A5F","Port":"\u7AEF\u53E3","Path":"\u8DEF\u5F91","SSl enabled?":"\u555F\u7528SSL\uFF1F","Use a custom ICE server":"\u4F7F\u7528\u81EA\u5B9A\u7FA9\u7684 ICE \u670D\u52D9\u5668","Disables the default ICE (STUN or TURN) servers list and use one of your own. Note that it is recommended to add at least 1 self-hosted STUN and TURN server for games that are not over LAN but over the internet. This action can be used multiple times to add multiple servers. This action needs to be called BEFORE connecting to the broker server.":"\u7981\u7528\u9ED8\u8A8DICE\uFF08STUN or TURN\uFF09\u670D\u52D9\u5668\u5217\u8868\uFF0C\u5E76\u4F7F\u7528\u60A8\u81EA\u5DF1\u7684\u670D\u52D9\u5668\u3002\u8ACB\u6CE8\u610F\uFF0C\u5C0D\u4E8E\u4E0D\u662F\u901A\u904ELAN\u800C\u662F\u901A\u904Einternet\u7684\u904A\u6232\uFF0C\u5EFA\u8B70\u81F3\u5C11\u6DFB\u52A0\u4E00\u500B\u81EA\u6258\u7BA1\u7684STUN\u548CTURN\u670D\u52D9\u5668\u3002\u6B64\u64CD\u4F5C\u53EF\u591A\u6B21\u7528\u4E8E\u6DFB\u52A0\u591A\u500B\u670D\u52D9\u5668\u3002\u5728\u9023\u63A5\u5230\u4EE3\u7406\u670D\u52D9\u5668\u4E4B\u524D\uFF0C\u9700\u8981\u8ABF\u7528\u6B64\u64CD\u4F5C\u3002","Use ICE server _PARAM0_ (username: _PARAM1_, password: _PARAM2_)":"\u4F7F\u7528 ICE \u670D\u52D9\u5668 _PARAM0_ (\u7528\u6236\u540D: _PARAM1_, \u5BC6\u78BC: _PARAM2_)","URL to the ICE server":"ICE \u670D\u52D9\u5668\u7684 URL","(Optional) Username":"(\u53EF\u9078) \u7528\u6236\u540D","(Optional) Password":"(\u53EF\u9078) \u5BC6\u78BC","Disable IP address sharing":"\u7981\u7528 IP \u5730\u5740\u5171\u4EAB","Disables the sharing of IP addresses with the other peers. This action needs to be called BEFORE connecting to the broker server.":"\u7981\u6B62\u8207\u5176\u4ED6\u5C0D\u7B49\u65B9\u5171\u4EAB IP \u5730\u5740\u3002\u9700\u8981\u5728\u9023\u63A5\u5230\u4EE3\u7406\u670D\u52D9\u5668\u4E4B\u524D\u8ABF\u7528\u6B64\u64CD\u4F5C\u3002","Disable IP sharing: _PARAM0_":"\u7981\u7528IP\u5171\u4EAB\uFF1A_PARAM0_","Disable sharing of IP addresses":"\u7981\u7528 IP \u5730\u5740\u5171\u4EAB","Connect to the default broker server":"\u9023\u63A5\u5230\u9ED8\u8A8D\u4EE3\u7406\u670D\u52D9\u5668","Connects to the default broker server.":"\u9023\u63A5\u5230\u9ED8\u8A8D\u4EE3\u7406\u670D\u52D9\u5668\u3002","Override the client ID":"\u8986\u84CB\u5BA2\u6236\u7AEF ID","Overrides the client ID of the current game instance with a specified ID. Must be called BEFORE connecting to a broker.":"\u4F7F\u7528\u7279\u5B9A ID \u8986\u84CB\u904A\u6232\u5BE6\u4F8B\u7684\u5BA2\u6236\u7AEF ID\u3002\u5FC5\u9808\u5728\u9023\u63A5\u81F3\u4EE3\u7406\u524D\u8ABF\u7528\u3002","Override the client ID with _PARAM0_":"\u4EE5 _PARAM0_ \u8986\u84CB\u5BA2\u6236\u7AEF ID","ID":"ID","Trigger event on all connected clients":"\u89F8\u767C\u6240\u6709\u5DF2\u9023\u63A5\u5BA2\u6236\u7AEF\u7684\u4E8B\u4EF6","Triggers an event on all connected clients":"\u5728\u6240\u6709\u5DF2\u9023\u63A5\u7684\u5BA2\u6236\u7AEF\u89F8\u767C\u4E8B\u4EF6","Trigger event _PARAM0_ on all connected clients (extra data: _PARAM1_)":"\u5728\u6240\u6709\u5DF2\u9023\u63A5\u5BA2\u6236\u7AEF\u4E0A\u89F8\u767C\u4E8B\u4EF6 _PARAM0_ (\u984D\u5916\u8CC7\u6599: _PARAM1_)","Extra data (optional)":"\u984D\u5916\u8CC7\u6599(\u53EF\u9078)","Trigger event on a specific client":"\u5C0D\u7279\u5B9A\u5BA2\u6236\u7AEF\u89F8\u767C\u4E8B\u4EF6","Triggers an event on a specific connected client":"\u5728\u7279\u5B9A\u9023\u63A5\u7684\u5BA2\u6236\u7AEF\u89F8\u767C\u4E8B\u4EF6","Trigger event _PARAM1_ on client _PARAM0_ (extra data: _PARAM2_)":"\u5728\u5BA2\u6236\u7AEF _PARAM0_ \u89F8\u767C\u4E8B\u4EF6 _PARAM1_ (\u984D\u5916\u8CC7\u6599: _PARAM2_)","Trigger event on all connected clients (variable)":"\u89F8\u767C\u6240\u6709\u5DF2\u9023\u63A5\u5BA2\u6236\u7AEF\u7684\u4E8B\u4EF6(\u8B8A\u91CF)","Variable containing the extra data":"\u5305\u542B\u984D\u5916\u8CC7\u6599\u7684\u8B8A\u91CF","Trigger event on a specific client (variable)":"\u89F8\u767C\u7279\u5B9A\u5BA2\u6236\u7AEF\u7684\u4E8B\u4EF6(\u8B8A\u91CF)","Get event data (variable)":"\u7372\u53D6\u4E8B\u4EF6\u8CC7\u6599(\u8B8A\u91CF)","Store the data of the specified event in a variable. Check in the conditions that the event was received using the \"Event received\" condition.":"\u5C07\u6307\u5B9A\u4E8B\u4EF6\u7684\u8CC7\u6599\u5B58\u5132\u5728\u4E00\u500B\u8B8A\u91CF\u4E2D\u3002\u8ACB\u6AA2\u67E5\u4E8B\u4EF6\u6536\u5230\u7684\u689D\u4EF6\u4F7F\u7528\"\u4E8B\u4EF6\u6536\u5230\"\u3002","Overwrite _PARAM1_ with variable sent with last trigger of _PARAM0_":"\u4EE5 _PARAM0_ \u6700\u540E\u4E00\u6B21\u89F8\u767C\u7684\u8B8A\u91CF\u8986\u84CB_PARAM1_","Variable where to store the received data":"\u5B58\u5132\u6536\u5230\u8CC7\u6599\u7684\u8B8A\u91CF","Disconnect from a peer":"\u65B7\u958B\u8207\u540C\u4F34\u7684\u9023\u63A5","Disconnects this client from another client.":"\u65B7\u958B\u6B64\u5BA2\u6236\u7AEF\u8207\u5176\u4ED6\u5BA2\u6236\u7AEF\u7684\u9023\u63A5\u3002","Disconnect from client _PARAM0_":"\u5F9E\u5BA2\u6236\u7AEF _PARAM0_ \u65B7\u958B\u9023\u63A5","Disconnect from all peers":"\u65B7\u958B\u8207\u6240\u6709\u540C\u4F34\u7684\u9023\u63A5","Disconnects this client from all other clients.":"\u65B7\u958B\u6B64\u5BA2\u6236\u7AEF\u8207\u6240\u6709\u5176\u4ED6\u5BA2\u6236\u7AEF\u7684\u9023\u63A5\u3002","Disconnect from all clients":"\u65B7\u958B\u6240\u6709\u5BA2\u6236\u7AEF\u7684\u9023\u63A5","Disconnect from broker":"\u65B7\u958B\u8207\u4EE3\u7406\u7684\u9023\u63A5","Disconnects the client from the broker server.":"\u65B7\u958B\u5BA2\u6236\u7AEF\u8207\u4EE3\u7406\u670D\u52D9\u5668\u7684\u9023\u63A5\u3002","Disconnect the client from the broker":"\u65B7\u958B\u5BA2\u6236\u7AEF\u8207\u4EE3\u7406\u7684\u9023\u63A5","Disconnect from all":"\u65B7\u958B\u6240\u6709\u9023\u63A5","Disconnects the client from the broker server and all other clients.":"\u65B7\u958B\u5BA2\u6236\u7AEF\u8207\u4EE3\u7406\u670D\u52D9\u5668\u548C\u6240\u6709\u5176\u4ED6\u5BA2\u6236\u7AEF\u7684\u9023\u63A5\u3002","Disconnect the client from the broker and other clients":"\u65B7\u958B\u5BA2\u6236\u7AEF\u8207\u4EE3\u7406\u548C\u5176\u4ED6\u5BA2\u6236\u7AEF\u7684\u9023\u63A5","Get event data":"\u7372\u53D6\u4E8B\u4EF6\u8CC7\u6599","Returns the data received when the specified event was last triggered":"\u8FD4\u56DE\u6307\u5B9A\u4E8B\u4EF6\u6700\u540E\u4E00\u6B21\u89F8\u767C\u6642\u6536\u5230\u7684\u8CC7\u6599","Get event sender":"\u7372\u53D6\u4E8B\u4EF6\u767C\u9001\u8005","Returns the id of the peer that triggered the event":"\u8FD4\u56DE\u89F8\u767C\u4E8B\u4EF6\u7684\u5C0D\u7B49\u65B9\u7684ID","Get client ID":"\u7372\u53D6\u5BA2\u6236\u7AEF ID","Gets the client ID of the current game instance":"\u7372\u53D6\u7576\u524D\u904A\u6232\u5BE6\u4F8B\u7684\u5BA2\u6236\u7AEF ID","Get last error":"\u5F97\u5230\u6700\u540E\u4E00\u500B\u932F\u8AA4","Gets the description of the last P2P error":"\u7372\u53D6\u6700\u540E\u4E00\u500B P2P \u932F\u8AA4\u7684\u63CF\u8FF0","Get last disconnected peer":"\u7372\u53D6\u6700\u540E\u4E00\u500B\u65B7\u958B\u7684\u5C0D\u7B49\u9EDE","Gets the ID of the latest peer that has disconnected.":"\u7372\u53D6\u5DF2\u65B7\u958B\u9023\u63A5\u7684\u6700\u65B0\u5C0D\u7B49\u9EDE\u7684 ID\u3002","Get ID of the connected peer":"\u7372\u53D6\u5DF2\u9023\u63A5\u5C0D\u7B49\u9EDE\u7684 ID","Gets the ID of the newly connected peer.":"\u7372\u53D6\u65B0\u9023\u63A5\u7684\u5C0D\u7B49\u9EDE\u7684 ID\u3002","Steamworks (Steam) (experimental)":"Steamworks (Steam) (\u5BE6\u9A57\u6027)","Adds integrations for Steam's Steamworks game development SDK.":"\u70BA Steam \u7684 Steamworks \u904A\u6232\u958B\u767C SDK \u6DFB\u52A0\u96C6\u6210\u3002","Steam App ID":"Steam \u61C9\u7528\u7A0B\u5E8F ID","Require Steam to launch the game":"\u8981\u6C42Steam\u555F\u52D5\u904A\u6232","Claim achievement":"\u8072\u7A31\u6210\u5C31","Marks a Steam achievement as obtained. Steam will pop-up a notification with the achievement's data defined on the Steamworks partner website.":"\u5C07 Steam \u6210\u5C31\u6A19\u8A18\u70BA\u5DF2\u7372\u5F97\u3002Steam \u5C07\u5F48\u51FA\u4E00\u689D\u901A\u77E5\uFF0C\u5176\u4E2D\u5305\u542B Steamworks \u5408\u4F5C\u4F19\u4F34\u7DB2\u7AD9\u4E0A\u5B9A\u7FA9\u7684\u6210\u5C31\u8CC7\u6599\u3002","Claim steam achievement _PARAM0_":"\u9818\u53D6 Steam \u6210\u5C31 _PARAM0_","Achievement ID":"\u6210\u5C31 ID","Unclaim achievement":"\u64A4\u92B7\u6210\u5C31","Removes a player's Steam achievement.":"\u522A\u9664\u73A9\u5BB6\u7684 Steam \u6210\u5C31\u3002","Unclaim Steam achievement _PARAM0_":"\u53D6\u6D88 Steam \u6210\u5C31 _PARAM0_","Has achievement":"\u6709\u6210\u5C31","Checks if a player owns one of this game's Steam achievement.":"\u6AA2\u67E5\u73A9\u5BB6\u662F\u5426\u64C1\u6709\u9019\u500B\u904A\u6232\u7684 Steam \u6210\u5C31\u4E4B\u4E00\u3002","Player has previously claimed the Steam achievement _PARAM0_":"\u73A9\u5BB6\u5148\u524D\u5DF2\u7D93\u8A8D\u9818\u904E Steam \u6210\u5C31 _PARAM0_","Steam ID":"Steam ID","The player's unique Steam ID number. Note that it is too big a number to load correctly as a traditional number (\"floating point number\"), and must be used as a string.":"\u73A9\u5BB6\u7684\u552F\u4E00 Steam ID \u865F\u3002\u8ACB\u6CE8\u610F\uFF0C\u8A72\u6578\u5B57\u592A\u5927\uFF0C\u7121\u6CD5\u4F5C\u70BA\u50B3\u7D71\u6578\u5B57(\u201C\u6D6E\u9EDE\u6578\u201D)\u6B63\u78BA\u52A0\u8F09\uFF0C\u5E76\u4E14\u5FC5\u9808\u7528\u4F5C\u5B57\u7B26\u4E32\u3002","The player's registered name on Steam.":"\u73A9\u5BB6\u5728 Steam \u4E0A\u7684\u6CE8\u518A\u540D\u7A31\u3002","Country code":"\u570B\u5BB6\u4EE3\u78BC","The player's country represented as its two-letter code.":"\u73A9\u5BB6\u6240\u5728\u7684\u570B\u5BB6/\u5730\u5340\u7528\u5169\u500B\u5B57\u6BCD\u7684\u4EE3\u78BC\u8868\u793A\u3002","Steam Level":"Steam \u7B49\u7D1A","Obtains the player's Steam level":"\u7372\u5F97\u73A9\u5BB6 Steam \u7B49\u7D1A","Steam rich presence":"Steam \u8C50\u5BCC\u5B58\u5728","Changes an attribute of Steam's rich presence. Allows other player to see exactly what the player's currently doing in the game.":"\u6539\u8B8A\u4E86 Steam \u8C50\u5BCC\u72C0\u614B\u7684\u4E00\u500B\u5C6C\u6027\u3002\u5141\u8A31\u5176\u4ED6\u73A9\u5BB6\u6E96\u78BA\u5730\u770B\u5230\u8A72\u73A9\u5BB6\u7576\u524D\u5728\u904A\u6232\u4E2D\u6B63\u5728\u505A\u4EC0\u4E48\u3002","Set steam rich presence attribute _PARAM0_ to _PARAM1_":"\u8A2D\u5B9A\u84B8\u6C7D\u8C50\u5BCC\u72C0\u614B\u5C6C\u6027 _PARAM0_ \u5230 _PARAM1_","Rich presence":"\u8C50\u5BCC\u72C0\u614B","Is Steamworks Loaded":"Steamworks \u662F\u5426\u5DF2\u52A0\u8F09","Checks whether the Steamworks SDK could be properly loaded. If steam is not installed, the game is not running on PC, or for any other reason Steamworks features will not be able to function, this function will trigger allowing you to disable functionality that relies on Steamworks.":"\u6AA2\u67E5Steamworks SDK\u662F\u5426\u53EF\u4EE5\u6B63\u78BA\u52A0\u8F09\u3002\u5982\u679C\u672A\u5B89\u88DD steam\uFF0C\u904A\u6232\u672A\u5728 PC \u4E0A\u904B\u884C\uFF0C\u6216\u8005\u7531\u4E8E\u4EFB\u4F55\u5176\u4ED6\u539F\u56E0 Steamworks \u529F\u80FD\u5C07\u7121\u6CD5\u904B\u884C\uFF0C\u5247\u6B64\u529F\u80FD\u5C07\u89F8\u767C\uFF0C\u5141\u8A31\u60A8\u7981\u7528\u4F9D\u8CF4\u4E8E Steamworks \u7684\u529F\u80FD\u3002","Steamworks is properly loaded":"Steamworks \u5DF2\u6B63\u78BA\u52A0\u8F09","Utilities":"\u5BE6\u7528\u7A0B\u5E8F","Steam AppID":"Steam \u61C9\u7528\u7A0B\u5E8F ID","Obtains the game's Steam app ID, as declared in the games properties.":"\u7372\u53D6\u904A\u6232\u7684 Steam \u61C9\u7528\u7A0B\u5E8F ID\uFF0C\u5982\u904A\u6232\u5C6C\u6027\u4E2D\u8072\u660E\u7684\u90A3\u6A23\u3002","Current time (from the Steam servers)":"\u7576\u524D\u6642\u9593 (\u4F86\u81EASteam\u670D\u52D9\u5668)","Obtains the real current time from the Steam servers, which cannot be faked by changing the system time.":"\u5F9E Steam \u670D\u52D9\u5668\u7372\u53D6\u7576\u524D\u7684\u771F\u5BE6\u6642\u9593\uFF0C\u7121\u6CD5\u901A\u904E\u66F4\u6539\u7CFB\u7D71\u6642\u9593\u4F86\u507D\u9020\u3002","Is on Steam Deck":"\u5728 Steam Deck \u4E0A","Checks whether the game is currently running on a Steam Deck or not.":"\u6AA2\u67E5\u904A\u6232\u7576\u524D\u662F\u5426\u6B63\u5728 Steam Deck \u4E0A\u904B\u884C\u3002","Game is running on a Steam Deck":"\u904A\u6232\u6B63\u5728 Steam Deck \u4E0A\u904B\u884C","Create a lobby":"\u5275\u5EFA\u4E00\u500B\u5927\u5EF3","Creates a new steam lobby owned by the player, for other players to join.":"\u5275\u5EFA\u4E00\u500B\u7531\u73A9\u5BB6\u64C1\u6709\u7684\u65B0\u84B8\u6C7D\u5927\u5EF3\uFF0C\u4F9B\u5176\u4ED6\u73A9\u5BB6\u52A0\u5165\u3002","Create a lobby visible to _PARAM0_ with max. _PARAM1_ players (store results in _PARAM2_)":"\u5275\u5EFA\u4E00\u500B\u5C0D _PARAM0_ \u53EF\u898B\u7684\u5927\u5EF3\uFF0C\u6700\u591A _PARAM1_ \u73A9\u5BB6 (\u5C07\u7D50\u679C\u5B58\u5132\u5728 _PARAM2_ \u4E2D)","Matchmaking":"\u5339\u914D","Get a list of lobbies":"\u7372\u53D6\u5927\u5EF3\u5217\u8868","Fills an array variable with a list of lobbies for the player to join.":"\u7528\u4F9B\u73A9\u5BB6\u8981\u52A0\u5165\u7684\u5927\u5EF3\u5217\u8868\u586B\u5145\u6578\u7D44\u8B8A\u91CF\u3002","Fill _PARAM0_ with a list of lobbies":"\u7528\u5927\u5EF3\u5217\u8868\u586B\u5145 _PARAM0_","Join a lobby (by ID)":"\u52A0\u5165\u4E00\u500B\u5927\u5EF3(\u901A\u904E ID)","Join a Steam lobby, using its lobby ID.":"\u4F7F\u7528\u5176\u5927\u5EF3 ID \u52A0\u5165 Steam \u5927\u5EF3\u3002","Join lobby _PARAM0_ (store result in _PARAM1_)":"\u52A0\u5165\u5927\u5EF3 _PARAM0_ (\u5C07\u7D50\u679C\u5B58\u5132\u5728 _PARAM1_ \u4E2D)","Leave current lobby":"\u96E2\u958B\u7576\u524D\u5927\u5EF3","Marks the player as having left the current lobby.":"\u5C07\u73A9\u5BB6\u6A19\u8A18\u70BA\u5DF2\u96E2\u958B\u7576\u524D\u5927\u5EF3\u3002","Leave the current lobby":"\u96E2\u958B\u7576\u524D\u5927\u5EF3","Matchmaking \u276F Current lobby":"\u5339\u914D \u276F \u7576\u524D\u5927\u5EF3","Open invite dialogue":"\u6253\u958B\u9080\u8ACB\u5C0D\u8A71","Opens the steam invitation dialogue to let the player invite their Steam friends to the current lobby. Only works if the player is currently in a lobby.":"\u6253\u958B Steam \u9080\u8ACB\u5C0D\u8A71\u6846\uFF0C\u8B93\u73A9\u5BB6\u9080\u8ACB\u4ED6\u5011\u7684 Steam \u597D\u53CB\u5230\u7576\u524D\u5927\u5EF3\u3002\u50C5\u7576\u73A9\u5BB6\u7576\u524D\u4F4D\u4E8E\u5927\u5EF3\u6642\u624D\u6709\u6548\u3002","Open lobby invitation dialogue":"\u6253\u958B\u5927\u5EF3\u9080\u8ACB\u5C0D\u8A71","Set a lobby attribute":"\u8A2D\u5B9A\u5927\u5EF3\u5C6C\u6027","Sets an attribute of the current lobby. Attributes are readable to anyone that can see the lobby. They can contain public information about the lobby like a description, or for example a P2P ID for knowing where to connect to join this lobby.":"\u8A2D\u5B9A\u7576\u524D\u5927\u5EF3\u7684\u5C6C\u6027\u3002\u4EFB\u4F55\u53EF\u4EE5\u770B\u5230\u5927\u5EF3\u7684\u4EBA\u90FD\u53EF\u4EE5\u8B80\u53D6\u5C6C\u6027\u3002\u5B83\u5011\u53EF\u4EE5\u5305\u542B\u6709\u95DC\u5927\u5EF3\u7684\u516C\u5171\u4FE1\u606F\uFF0C\u4F8B\u5982\u63CF\u8FF0\uFF0C\u6216\u8005\u4F8B\u5982\u7528\u4E8E\u4E86\u89E3\u5F9E\u54EA\u91CC\u9023\u63A5\u4EE5\u52A0\u5165\u8A72\u5927\u5EF3\u7684 P2P ID\u3002","Set current lobby attribute _PARAM0_ to _PARAM1_ (store result in _PARAM2_)":"\u5C07\u7576\u524D\u5927\u5EF3\u5C6C\u6027 _PARAM0_ \u8A2D\u5B9A\u70BA _PARAM1_ (\u5C07\u7D50\u679C\u5B58\u5132\u5728 _PARAM2_ \u4E2D)","Set the lobby joinability":"\u8A2D\u5B9A\u5927\u5EF3\u53EF\u9023\u63A5\u6027","Sets whether other users can join the current lobby or not.":"\u8A2D\u5B9A\u5176\u4ED6\u7528\u6236\u662F\u5426\u53EF\u4EE5\u52A0\u5165\u7576\u524D\u5927\u5EF3\u3002","Make current lobby joinable: _PARAM0_ (store result in _PARAM1_)":"\u4F7F\u7576\u524D\u5927\u5EF3\u53EF\u52A0\u5165: _PARAM0_ (\u5C07\u7D50\u679C\u5B58\u5132\u5728 _PARAM1_ \u4E2D)","Get the lobby's members":"\u7372\u53D6\u5927\u5EF3\u7684\u6210\u54E1","Gets the Steam ID of all players in the current lobby.":"\u7372\u53D6\u7576\u524D\u5927\u5EF3\u4E2D\u6240\u6709\u73A9\u5BB6\u7684 Steam ID\u3002","Store the array of all players in _PARAM0_":"\u5C07\u6240\u6709\u73A9\u5BB6\u7684\u6578\u7D44\u5B58\u5132\u5728 _PARAM0_ \u4E2D","Get a lobby's members":"\u7372\u53D6\u5927\u5EF3\u7684\u6210\u54E1","Gets the Steam ID of all players in a lobby.":"\u7372\u53D6\u5927\u5EF3\u4E2D\u6240\u6709\u73A9\u5BB6\u7684 Steam ID\u3002","Store the array of all players of lobby _PARAM0_ in _PARAM1_":"\u5C07\u5927\u5EF3 _PARAM0_ \u7684\u6240\u6709\u73A9\u5BB6\u7684\u6578\u7D44\u5B58\u5132\u5728 _PARAM1_ \u4E2D","Current lobby's ID":"\u7576\u524D\u5927\u5EF3\u7684 ID","The ID of the current lobby, useful for letting other players join it.":"\u7576\u524D\u5927\u5EF3\u7684 ID\uFF0C\u7528\u4E8E\u8B93\u5176\u4ED6\u73A9\u5BB6\u52A0\u5165\u5B83\u3002","Attribute of the lobby":"\u5927\u5EF3\u7684\u5C6C\u6027","Obtains the value of one of the current lobby's attributes.":"\u7372\u53D6\u7576\u524D\u5927\u5EF3\u5C6C\u6027\u4E4B\u4E00\u7684\u503C\u3002","Member count of the lobby":"\u5927\u5EF3\u7684\u6210\u54E1\u6578","Obtains the current lobby's member count.":"\u7372\u53D6\u7576\u524D\u5927\u5EF3\u7684\u6210\u54E1\u6578\u3002","Member limit of the lobby":"\u5927\u5EF3\u7684\u6210\u54E1\u9650\u5236","Obtains the current lobby's maximum member limit.":"\u7372\u5F97\u7576\u524D\u5927\u5EF3\u7684\u6700\u5927\u6210\u54E1\u9650\u5236\u3002","Owner of the lobby":"\u5927\u5EF3\u7684\u4E3B\u4EBA","Obtains the Steam ID of the user that owns the current lobby.":"\u7372\u53D6\u64C1\u6709\u7576\u524D\u5927\u5EF3\u7684\u7528\u6236\u7684 Steam ID\u3002","Attribute of a lobby":"\u5927\u5EF3\u7684\u5C6C\u6027","Obtains the value of one of a lobby's attributes.":"\u7372\u53D6\u5927\u5EF3\u5C6C\u6027\u4E4B\u4E00\u7684\u503C\u3002","Member count of a lobby":"\u5927\u5EF3\u6210\u54E1\u6578\u91CF","Obtains a lobby's member count.":"\u7372\u53D6\u5927\u5EF3\u7684\u6210\u54E1\u6578\u91CF\u3002","Member limit of a lobby":"\u5927\u5EF3\u7684\u6210\u54E1\u9650\u5236","Obtains a lobby's maximum member limit.":"\u7372\u53D6\u5927\u5EF3\u7684\u6700\u5927\u6210\u54E1\u9650\u5236\u3002","Owner of a lobby":"\u5927\u5EF3\u7684\u4E3B\u4EBA","Obtains the Steam ID of the user that owns a lobby.":"\u7372\u53D6\u64C1\u6709\u5927\u5EF3\u7684\u7528\u6236\u7684 Steam ID\u3002","Player owns an application":"\u73A9\u5BB6\u64C1\u6709\u4E00\u500B\u61C9\u7528\u7A0B\u5E8F","Checks if the current user owns an application on Steam.":"\u6AA2\u67E5\u7576\u524D\u7528\u6236\u662F\u5426\u64C1\u6709 Steam \u4E0A\u7684\u61C9\u7528\u7A0B\u5E8F\u3002","App _PARAM0_ owned on Steam":"Steam \u4E0A\u64C1\u6709\u7684\u61C9\u7528\u7A0B\u5E8F _PARAM0_","Steam Apps":"Steam \u61C9\u7528\u7A0B\u5E8F","Player installed an application":"\u73A9\u5BB6\u5B89\u88DD\u4E86\u61C9\u7528\u7A0B\u5E8F","Checks if the current user has a Steam application currently installed.":"\u6AA2\u67E5\u7576\u524D\u7528\u6236\u7576\u524D\u662F\u5426\u5B89\u88DD\u4E86 Steam \u61C9\u7528\u7A0B\u5E8F\u3002","App _PARAM0_ installed from Steam":"\u5F9E Steam \u5B89\u88DD\u7684\u61C9\u7528\u7A0B\u5E8F _PARAM0_","Player installed DLC":"\u73A9\u5BB6\u5B89\u88DD\u7684 DLC","Checks if the current user has installed a piece of DLC.":"\u6AA2\u67E5\u7576\u524D\u7528\u6236\u662F\u5426\u5B89\u88DD\u4E86 DLC\u3002","DLC _PARAM0_ installed from Steam":"\u5F9E Steam \u5B89\u88DD DLC _PARAM0_","Get installed app path":"\u7372\u53D6\u5DF2\u5B89\u88DD\u7684\u61C9\u7528\u7A0B\u5E8F\u8DEF\u5F91","Gets the path to an installed Steam application.":"\u7372\u53D6\u5DF2\u5B89\u88DD\u7684 Steam \u61C9\u7528\u7A0B\u5E8F\u7684\u8DEF\u5F91\u3002","Player has a VAC ban":"\u73A9\u5BB6\u5DF2\u88AB VAC \u5C01\u7981","Checks if the current user has a VAC ban on their account.":"\u6AA2\u67E5\u7576\u524D\u7528\u6236\u7684\u5E33\u6236\u662F\u5426\u53D7\u5230 VAC \u7981\u4EE4\u3002","Player cannot be exposed to violence":"\u73A9\u5BB6\u4E0D\u80FD\u906D\u53D7\u66B4\u529B","Checks if the current user may only be exposed to low violence, due to e.g. their age and content restrictions in their country.":"\u6AA2\u67E5\u7576\u524D\u7528\u6236\u662F\u5426\u53EF\u80FD\u50C5\u56E0\u5E74\u9F61\u548C\u6240\u5728\u570B\u5BB6/\u5730\u5340\u7684\u5167\u5BB9\u9650\u5236\u800C\u906D\u53D7\u4F4E\u5EA6\u66B4\u529B\u3002","Player bought the game":"\u73A9\u5BB6\u8CFC\u8CB7\u4E86\u904A\u6232","Checks if the current user actually bought & owns the game. If the \"Require Steam\" checkbox has been checked in the game properties, this will always be true as Steam will not allow to launch the game if it is not owned. Can be used to display an anti-piracy message instead of straight up blocking the launch of the game.":"\u6AA2\u67E5\u7576\u524D\u7528\u6236\u662F\u5426\u78BA\u5BE6\u8CFC\u8CB7\u5E76\u64C1\u6709\u8A72\u904A\u6232\u3002\u5982\u679C\u5728\u904A\u6232\u5C6C\u6027\u4E2D\u9078\u4E2D\u4E86\u201C\u9700\u8981 Steam\u201D\u5FA9\u9078\u6846\uFF0C\u5247\u59CB\u7D42\u5982\u6B64\uFF0C\u56E0\u70BA\u5982\u679C\u904A\u6232\u4E0D\u88AB\u64C1\u6709\uFF0CSteam \u5C07\u4E0D\u5141\u8A31\u555F\u52D5\u8A72\u904A\u6232\u3002\u53EF\u7528\u4E8E\u986F\u793A\u53CD\u76DC\u7248\u6D88\u606F\uFF0C\u800C\u4E0D\u662F\u76F4\u63A5\u963B\u6B62\u904A\u6232\u7684\u555F\u52D5\u3002","Game language":"\u904A\u6232\u8A9E\u8A00","Gets the language the user set in the Steam game properties.":"\u7372\u53D6\u7528\u6236\u5728 Steam \u904A\u6232\u5C6C\u6027\u4E2D\u8A2D\u5B9A\u7684\u8A9E\u8A00\u3002","Current beta name":"\u7576\u524D\u6E2C\u8A66\u7248\u540D\u7A31","Gets the name of the beta the player enrolled to in the Steam game properties.":"\u7372\u53D6\u73A9\u5BB6\u5728 Steam \u904A\u6232\u5C6C\u6027\u4E2D\u6CE8\u518A\u7684\u6E2C\u8A66\u7248\u540D\u7A31\u3002","Current app build ID":"\u7576\u524D\u61C9\u7528\u7A0B\u5E8F\u69CB\u5EFA ID","Gets the ID of the current app build.":"\u7372\u53D6\u7576\u524D\u61C9\u7528\u7A0B\u5E8F\u69CB\u5EFA\u7684 ID\u3002","Digital action activated":"\u6578\u5B57\u52D5\u4F5C\u5DF2\u6FC0\u6D3B","Triggers when a digital action (a button that is either pressed or not) of a Steam Input controller has been triggered.":"\u7576 Steam \u8F38\u5165\u63A7\u5236\u5668\u7684\u6578\u5B57\u52D5\u4F5C (\u6309\u4E0B\u6216\u672A\u6309\u4E0B\u7684\u6309\u9215) \u88AB\u89F8\u767C\u6642\u89F8\u767C\u3002","Digital action _PARAM1_ of controller _PARAM0_ has been activated":"\u63A7\u5236\u5668 _PARAM0_ \u7684\u6578\u5B57\u52D5\u4F5C _PARAM1_ \u5DF2\u6FC0\u6D3B","Activate an action set":"\u6FC0\u6D3B\u52D5\u4F5C\u96C6","Activates a Steam Input action set of a Steam Input controller.":"\u6FC0\u6D3B Steam \u8F38\u5165\u63A7\u5236\u5668\u7684 Steam \u8F38\u5165\u52D5\u4F5C\u96C6\u3002","Activate action set _PARAM1_ of controller _PARAM0_":"\u6FC0\u6D3B\u63A7\u5236\u5668 _PARAM0_ \u7684\u52D5\u4F5C\u96C6 _PARAM1_","Controller count":"\u63A7\u5236\u5668\u8A08\u6578","The amount of connected Steam Input controllers.":"\u5DF2\u9023\u63A5\u7684 Steam \u8F38\u5165\u63A7\u5236\u5668\u7684\u6578\u91CF\u3002","Analog X-Action vector":"\u6A21\u64ECX-\u52D5\u4F5C\u5411\u91CF","The action vector of a Steam Input analog joystick on the X-axis, from 1 (all right) to -1 (all left).":"X \u8EF8\u4E0A Steam \u8F38\u5165\u6A21\u64EC\u64CD\u7E31\u687F\u7684\u52D5\u4F5C\u5411\u91CF\uFF0C\u5F9E 1 (\u5168\u90E8\u53F3\u5074) \u5230 -1 (\u5168\u90E8\u5DE6\u5074)\u3002","Analog Y-Action vector":"\u6A21\u64ECY-\u52D5\u4F5C\u5411\u91CF","The action vector of a Steam Input analog joystick on the Y-axis, from 1 (all up) to -1 (all down).":"Y \u8EF8\u4E0A Steam \u8F38\u5165\u6A21\u64EC\u64CD\u7E31\u687F\u7684\u52D5\u4F5C\u5411\u91CF\uFF0C\u5F9E 1 (\u5168\u90E8\u5411\u4E0A) \u5230 -1 (\u5168\u90E8\u5411\u4E0B)\u3002","Is Steam Cloud enabled?":"Steam \u4E91\u662F\u5426\u5DF2\u555F\u7528\uFF1F","Checks whether steam cloud has been enabled or not for this application.":"\u6AA2\u67E5\u8A72\u61C9\u7528\u7A0B\u5E8F\u662F\u5426\u5DF2\u555F\u7528 Steam \u4E91\u3002","Steam Cloud is enabled":"Steam \u4E91\u5DF2\u555F\u7528","Cloud Save":"\u4E91\u4FDD\u5B58","File exists":"\u6587\u4EF6\u5DF2\u5B58\u5728","Checks if a file exists on Steam Cloud.":"\u6AA2\u67E5 Steam \u4E91\u4E0A\u662F\u5426\u5B58\u5728\u6587\u4EF6\u3002","File _PARAM0_ exists on Steam Cloud":"\u6587\u4EF6 _PARAM0_ \u5B58\u5728\u4E8E Steam \u4E91\u4E0A","Write a file":"\u5BEB\u4E00\u500B\u6587\u4EF6","Writes a file onto the Steam Cloud.":"\u5C07\u6587\u4EF6\u5BEB\u5165 Steam \u4E91\u3002","Write _PARAM1_ into the file _PARAM0_ on Steam Cloud (store result in _PARAM2_)":"\u5C07 _PARAM1_ \u5BEB\u5165 Steam \u4E91\u4E0A\u7684\u6587\u4EF6 _PARAM0_ (\u5C07\u7D50\u679C\u5B58\u5132\u5728 _PARAM2_ \u4E2D)","Deletes a file from the Steam Cloud.":"\u5F9E Steam \u4E91\u4E2D\u522A\u9664\u6587\u4EF6\u3002","Delete file _PARAM0_ from Steam Cloud (store result in _PARAM1_)":"\u5F9E Steam \u4E91\u522A\u9664\u6587\u4EF6 _PARAM0_ (\u5C07\u7D50\u679C\u5B58\u5132\u5728 _PARAM1_ \u4E2D)","Read a file":"\u8B80\u53D6\u6587\u4EF6","Reads a file from Steam Cloud and returns its contents.":"\u5F9E Steam \u4E91\u8B80\u53D6\u6587\u4EF6\u5E76\u8FD4\u56DE\u5176\u5167\u5BB9\u3002","Create a Workshop item":"\u5275\u5EFA\u5275\u610F\u5DE5\u574A\u9805\u76EE","Creates an item owned by the current player on the Steam Workshop. This only assignes an ID to an item for the user - use the action \"Update workshop item\" to set the item data and upload the workshop file.":"\u5728 Steam \u5275\u610F\u5DE5\u574A\u4E0A\u5275\u5EFA\u7576\u524D\u73A9\u5BB6\u64C1\u6709\u7684\u7269\u54C1\u3002\u9019\u53EA\u6703\u70BA\u7528\u6236\u7684\u9805\u76EE\u5206\u914D\u4E00\u500B ID - \u4F7F\u7528\u201C\u66F4\u65B0\u5275\u610F\u5DE5\u574A\u9805\u76EE\u201D\u64CD\u4F5C\u4F86\u8A2D\u5B9A\u9805\u76EE\u8CC7\u6599\u5E76\u4E0A\u50B3\u5275\u610F\u5DE5\u574A\u6587\u4EF6\u3002","Create a Workshop item and store its ID in _PARAM0_":"\u5275\u5EFA\u4E00\u500B\u5275\u610F\u5DE5\u574A\u9805\u76EE\u5E76\u5C07\u5176 ID \u5B58\u5132\u5728 _PARAM0_ \u4E2D","Workshop":"\u5275\u610F\u5DE5\u574A","Update a Workshop item":"\u66F4\u65B0\u5275\u610F\u5DE5\u574A\u9805\u76EE","Releases an update to a Workshop item owned by the player. If you leave a field empty, it will be kept unmodified as it was before the update.":"\u767C\u5E03\u73A9\u5BB6\u64C1\u6709\u7684\u5275\u610F\u5DE5\u574A\u9805\u76EE\u7684\u66F4\u65B0\u3002\u5982\u679C\u60A8\u5C07\u67D0\u500B\u5B57\u6BB5\u7559\u7A7A\uFF0C\u5B83\u5C07\u4FDD\u6301\u66F4\u65B0\u524D\u7684\u72C0\u614B\u4E0D\u8B8A\u3002","Update the Workshop item _PARAM0_ with itemId title description changeNote previewPath contentPath tags visibility":"\u4F7F\u7528 itemId \u6A19\u984C\u63CF\u8FF0\u66F4\u6539\u5275\u610F\u5DE5\u574A\u9805\u76EE _PARAM0_ \u66F4\u6539\u6CE8\u91CB\u9810\u89BD\u8DEF\u5F91\u5167\u5BB9\u8DEF\u5F91\u6A19\u7C3D\u53EF\u898B\u6027","Workshop Item ID":"\u5275\u610F\u5DE5\u574A\u9805\u76EE ID","Title":"\u6A19\u984C","Changelog":"\u66F4\u65B0\u65E5\u5FD7","Path to the preview image file":"\u9810\u89BD\u5716\u50CF\u6587\u4EF6\u7684\u8DEF\u5F91","Path to the file with the item's file":"\u5305\u542B\u9805\u76EE\u6587\u4EF6\u7684\u6587\u4EF6\u8DEF\u5F91","Tags":"\u6A19\u7C3D","Subscribe to a Workshop item":"\u8A02\u95B1\u5275\u610F\u5DE5\u574A\u9805\u76EE","Makes the player subscribe to a workshop item. This will cause it to be downloaded and installed ASAP.":"\u4F7F\u73A9\u5BB6\u8A02\u95B1\u5275\u610F\u5DE5\u574A\u9805\u76EE\u3002\u9019\u5C07\u5C0E\u81F4\u5B83\u88AB\u76E1\u5FEB\u4E0B\u8F09\u5E76\u5B89\u88DD\u3002","Subscribe to Workshop item _PARAM0_ (store result in _PARAM1_)":"\u8A02\u95B1\u5275\u610F\u5DE5\u574A\u9805\u76EE _PARAM0_ (\u5C07\u7D50\u679C\u5B58\u5132\u5728 _PARAM1_ \u4E2D)","Unsubscribe to a Workshop item":"\u53D6\u6D88\u8A02\u95B1\u5275\u610F\u5DE5\u574A\u9805\u76EE","Makes the player unsubscribe to a workshop item. This will cause it to removed after quitting the game.":"\u4F7F\u73A9\u5BB6\u53D6\u6D88\u8A02\u95B1\u5275\u610F\u5DE5\u574A\u9805\u76EE\u3002\u9019\u5C07\u5C0E\u81F4\u5B83\u5728\u9000\u51FA\u904A\u6232\u540E\u88AB\u522A\u9664\u3002","Unsubscribe to Workshop item _PARAM0_ (store result in _PARAM1_)":"\u53D6\u6D88\u8A02\u95B1\u5275\u610F\u5DE5\u574A\u9805\u76EE _PARAM0_ (\u5C07\u7D50\u679C\u5B58\u5132\u5728 _PARAM1_ \u4E2D)","Download a Workshop item":"\u4E0B\u8F09\u5275\u610F\u5DE5\u574A\u9805\u76EE","Initiates the download of a Workshop item now.":"\u7ACB\u5373\u958B\u59CB\u4E0B\u8F09\u5275\u610F\u5DE5\u574A\u9805\u76EE\u3002","Start downloading workshop item _PARAM0_ now, pause other downloads: _PARAM1_":"\u7ACB\u5373\u958B\u59CB\u4E0B\u8F09\u5275\u610F\u5DE5\u574A\u9805\u76EE _PARAM0_ \uFF0C\u66AB\u505C\u5176\u4ED6\u4E0B\u8F09: _PARAM1_","Check workshop item state":"\u6AA2\u67E5\u5275\u610F\u5DE5\u574A\u9805\u76EE\u72C0\u614B","Check whether a state flag is set for a Workshop item.":"\u6AA2\u67E5\u662F\u5426\u70BA\u5275\u610F\u5DE5\u574A\u9805\u76EE\u8A2D\u5B9A\u4E86\u72C0\u614B\u6A19\u5FD7\u3002","Flag _PARAM1_ is set on Workshop item _PARAM0_":"\u5275\u610F\u5DE5\u574A\u9805\u76EE _PARAM0_ \u4E0A\u8A2D\u5B9A\u4E86\u6A19\u5FD7 _PARAM1_","Workshop item installation location":"\u5275\u610F\u5DE5\u574A\u9805\u76EE\u5B89\u88DD\u4F4D\u7F6E","The file path to the contents file of an installed workshop item.":"\u5DF2\u5B89\u88DD\u5275\u610F\u5DE5\u574A\u9805\u76EE\u7684\u5167\u5BB9\u6587\u4EF6\u7684\u6587\u4EF6\u8DEF\u5F91\u3002","Workshop item size":"\u5275\u610F\u5DE5\u574A\u9805\u76EE\u5927\u5C0F","The size on disk taken by the contents file of an installed workshop item.":"\u5DF2\u5B89\u88DD\u7684\u5275\u610F\u5DE5\u574A\u9805\u76EE\u7684\u5167\u5BB9\u6587\u4EF6\u5728\u78C1\u76E4\u4E0A\u5360\u7528\u7684\u5927\u5C0F\u3002","Workshop item installation time":"\u5275\u610F\u5DE5\u574A\u9805\u76EE\u5B89\u88DD\u6642\u9593","The timestamp of the last time the contents file of an installed workshop item was updated.":"\u4E0A\u6B21\u66F4\u65B0\u5DF2\u5B89\u88DD\u5275\u610F\u5DE5\u574A\u9805\u76EE\u7684\u5167\u5BB9\u6587\u4EF6\u7684\u6642\u9593\u6233\u3002","Workshop item download progress":"\u5275\u610F\u5DE5\u574A\u9805\u76EE\u4E0B\u8F09\u9032\u5EA6","The amount of data that has been downloaded by Steam for a currrently downloading item so far.":"\u76EE\u524D\u70BA\u6B62 Steam \u5DF2\u4E0B\u8F09\u7684\u7576\u524D\u4E0B\u8F09\u9805\u76EE\u7684\u8CC7\u6599\u91CF\u3002","Workshop \u276F Download":"\u5275\u610F\u5DE5\u574A \u276F \u4E0B\u8F09","Workshop item download total":"\u5275\u610F\u5DE5\u574A\u9805\u76EE\u4E0B\u8F09\u7E3D\u6578","The amount of data that needs to be downloaded in total by Steam for a currrently downloading item.":"\u5C0D\u4E8E\u7576\u524D\u4E0B\u8F09\u7684\u9805\u76EE\uFF0CSteam \u7E3D\u5171\u9700\u8981\u4E0B\u8F09\u7684\u8CC7\u6599\u91CF\u3002","BBCode Text Object":"BBCode \u6587\u672C\u7269\u4EF6","BBCode text":"BBCode \u6587\u672C","Base color":"\u57FA\u672C\u984F\u8272","Base size":"\u57FA\u672C\u5927\u5C0F","Base alignment":" v","Visible on start":"\u5F9E\u958B\u59CB\u6642\u53EF\u898B","BBText":"BBText","Formatted text allowing to mix styles using BBCode markup.":"\u683C\u5F0F\u5316\u7684\u6587\u672C\u5141\u8A31\u4F7F\u7528 BBCode \u6A19\u8A18\u6DF7\u5408\u6A23\u5F0F\u3002","Compare the value of the BBCode text.":"\u6BD4\u8F03BBCode\u6587\u672C\u7684\u503C\u3002","the BBCode text":"BBCode \u6587\u672C","Set BBCode text":"\u8A2D\u5B9A BBCode \u6587\u672C","Get BBCode text":"\u7372\u53D6 BBCode \u6587\u672C","Color (R;G;B)":"\u984F\u8272 (R;G;B)","Set base color":"\u8A2D\u5B9A\u57FA\u672C\u984F\u8272","Set base color of _PARAM0_ to _PARAM1_":"\u5C07 _PARAM0_ \u7684\u57FA\u672C\u984F\u8272\u8A2D\u5B9A\u70BA _PARAM1_","Compare the value of the base opacity of the text.":"\u6BD4\u8F03\u6587\u672C\u57FA\u790E\u4E0D\u900F\u660E\u5EA6\u7684\u503C\u3002","the base opacity":"\u57FA\u790E\u4E0D\u900F\u660E\u5EA6","Set base opacity":"\u8A2D\u5B9A\u57FA\u790E\u4E0D\u900F\u660E\u5EA6","Get the base opacity":"\u7372\u53D6\u57FA\u790E\u4E0D\u900F\u660E\u5EA6","Compare the base font size of the text.":"\u6BD4\u8F03\u6587\u672C\u7684\u57FA\u672C\u5B57\u9AD4\u5927\u5C0F\u3002","the base font size":"\u57FA\u672C\u5B57\u9AD4\u5927\u5C0F","Set base font size":"\u8A2D\u5B9A\u57FA\u672C\u5B57\u9AD4\u5927\u5C0F","Get the base font size":"\u7372\u53D6\u57FA\u672C\u5B57\u9AD4\u5927\u5C0F","Font family":"\u5B57\u9AD4\u7CFB\u5217","Compare the value of font family":"\u6BD4\u8F03\u5B57\u9AD4\u7D44\u7684\u503C","the base font family":"\u57FA\u672C\u5B57\u9AD4\u7CFB\u5217","Set font family":"\u8A2D\u5B9A\u5B57\u9AD4\u7CFB\u5217","Get the base font family":"\u7372\u53D6\u57FA\u672C\u5B57\u9AD4\u7CFB\u5217","Check the current text alignment.":"\u6AA2\u67E5\u7576\u524D\u6587\u672C\u7684\u5C0D\u9F4A\u65B9\u5F0F\u3002","The text alignment of _PARAM0_ is _PARAM1_":"_PARAM0_ \u7684\u6587\u672C\u5C0D\u9F4A\u662F _PARAM1_","Change the alignment of the text.":"\u66F4\u6539\u6587\u672C\u7684\u5C0D\u9F4A\u65B9\u5F0F\u3002","text alignment":"\u6587\u672C\u5C0D\u9F4A","Get the text alignment":"\u7372\u53D6\u6587\u672C\u5C0D\u9F4A","Compare the width, in pixels, after which the text is wrapped on next line.":"\u6BD4\u8F03\u5BEC\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\uFF0C\u7136\u540E\u5C07\u6587\u672C\u63DB\u884C\u5230\u4E0B\u4E00\u884C\u3002","Change the width, in pixels, after which the text is wrapped on next line.":"\u66F4\u6539\u5BEC\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\uFF0C\u7136\u540E\u5C07\u6587\u672C\u63DB\u884C\u5230\u4E0B\u4E00\u884C\u3002","Get the wrapping width":"\u7372\u53D6\u5305\u88DD\u5BEC\u5EA6","Screenshot":"\u5C4F\u5E55\u5FEB\u7167","Take screenshot":"\u622A\u5716\u81F3PNG","Take a screenshot of the game, and save it to a png file (supported only when running on Windows/Linux/macOS).":"\u62CD\u651D\u904A\u6232\u7684\u5C4F\u5E55\u622A\u5716\u5E76\u5C07\u5176\u4FDD\u5B58\u5230 png \u6587\u4EF6(\u50C5\u652F\u6301 Windows/Linux/macOS \u5E73\u81FA)\u3002","Take a screenshot and save at _PARAM1_":"\u622A\u53D6\u5C4F\u5E55\u5E76\u5728 _PARAM1_ \u4FDD\u5B58","AdMob":"AdMob","Allow to display AdMob banners, app open, interstitials, rewarded interstitials and rewarded video ads.":"\u5141\u8A31\u986F\u793A AdMob \u6A6B\u5E45\u5EE3\u544A\u3001\u61C9\u7528\u6253\u958B\u5EE3\u544A\u3001\u63D2\u9801\u5F0F\u5EE3\u544A\u3001\u63D2\u9801\u5F0F\u734E\u52F5\u5EE3\u544A\u548C\u8996\u983B\u5EE3\u544A\u3002","AdMob Android App ID":"AdMob \u5B89\u5353\u61C9\u7528 ID","AdMob iOS App ID":"AdMob iOS \u61C9\u7528 ID","Enable test mode":"\u555F\u7528\u6E2C\u8A66\u6A21\u5F0F","Activate or deactivate the test mode (\"development\" mode).\nWhen activated, tests ads will be served instead of real ones.\n\nIt is important to enable test ads during development so that you can click on them without charging advertisers. If you click on too many ads without being in test mode, you risk your account being flagged for invalid activity.":"\u6FC0\u6D3B\u6216\u505C\u7528\u6E2C\u8A66\u6A21\u5F0F (\"\u958B\u767C\" \u6A21\u5F0F)\u3002\n\u6FC0\u6D3B\u540E\uFF0C\u5C07\u63D0\u4F9B\u6E2C\u8A66\u5EE3\u544A\u800C\u4E0D\u662F\u5BE6\u969B\u5EE3\u544A\u3002\n\n\u5728\u958B\u767C\u904E\u7A0B\u4E2D\u555F\u7528\u6E2C\u8A66\u5EE3\u544A\u975E\u5E38\u91CD\u8981\uFF0C\u9019\u6A23\u60A8\u5C31\u53EF\u4EE5\u5728\u6C92\u6709\u6536\u8CBB\u5EE3\u544A\u5546\u7684\u60C5\u6CC1\u4E0B\u9EDE\u64CA\u5B83\u5011\u3002 \u5982\u679C\u60A8\u9EDE\u64CA\u904E\u591A\u7684\u5EE3\u544A\u800C\u4E0D\u8655\u4E8E\u6E2C\u8A66\u6A21\u5F0F\uFF0C\u60A8\u5C31\u6709\u53EF\u80FD\u5C07\u60A8\u7684\u5E33\u6236\u6A19\u8A18\u70BA\u7121\u6548\u7684\u6D3B\u52D5\u3002","Enable test mode (serving test ads, for development): _PARAM0_":"\u555F\u7528\u6E2C\u8A66\u6A21\u5F0F(\u6295\u653E\u6E2C\u8A66\u5EE3\u544A\uFF0C\u4EE5\u4F9B\u958B\u767C)\uFF1A_PARAM0_","Enable test mode?":"\u555F\u7528\u6E2C\u8A66\u6A21\u5F0F\uFF1F","Prevent AdMob auto initialization":"\u9632\u6B62 AdMob \u81EA\u52D5\u521D\u59CB\u5316","Prevent AdMob from initializing automatically. You will need to call \"Initialize AdMob\" action manually.\nThis is useful if you want to control when the consent dialog will be shown (for example, after the user has accepted your game terms).":"\u9632\u6B62 AdMob \u81EA\u52D5\u521D\u59CB\u5316\u3002\u60A8\u9700\u8981\u624B\u52D5\u547C\u53EB \"\u521D\u59CB\u5316 AdMob\" \u64CD\u4F5C\u3002\n\u5982\u679C\u60A8\u5E0C\u671B\u63A7\u5236\u540C\u610F\u5C0D\u8A71\u6846\u986F\u793A\u7684\u6642\u6A5F\uFF08\u4F8B\u5982\uFF0C\u5728\u7528\u6236\u63A5\u53D7\u60A8\u7684\u904A\u6232\u689D\u6B3E\u5F8C\uFF09\uFF0C\u9019\u6703\u5F88\u6709\u7528\u3002","Initialize AdMob manually":"\u624B\u52D5\u521D\u59CB\u5316 AdMob","Initialize AdMob manually. This will trigger the consent dialog if needed, and then load the ads.\nUse this action if you have disabled the auto init and want to control when the consent dialog will be shown.":"\u624B\u52D5\u521D\u59CB\u5316 AdMob\u3002\u9019\u5C07\u5728\u9700\u8981\u6642\u89F8\u767C\u540C\u610F\u5C0D\u8A71\u6846\uFF0C\u7136\u5F8C\u52A0\u8F09\u5EE3\u544A\u3002\n\u5982\u679C\u60A8\u5DF2\u7981\u7528\u81EA\u52D5\u521D\u59CB\u5316\u4E26\u5E0C\u671B\u63A7\u5236\u4F55\u6642\u986F\u793A\u540C\u610F\u5C0D\u8A71\u6846\uFF0C\u8ACB\u4F7F\u7528\u6B64\u64CD\u4F5C\u3002","Initialize AdMob":"\u521D\u59CB\u5316 AdMob","AdMob initializing":"AdMob \u6B63\u5728\u521D\u59CB\u5316","Check if AdMob is initializing.":"\u6AA2\u67E5 AdMob \u662F\u5426\u6B63\u5728\u521D\u59CB\u5316\u3002","AdMob is initializing":"AdMob \u6B63\u5728\u521D\u59CB\u5316","AdMob initialized":"AdMob \u5DF2\u521D\u59CB\u5316","Check if AdMob has been initialized.":"\u6AA2\u67E5 AdMob \u662F\u5426\u5DF2\u521D\u59CB\u5316\u3002","AdMob has been initialized":"AdMob \u5DF2\u521D\u59CB\u5316","App open loading":"\u61C9\u7528\u7A0B\u5E8F\u6253\u958B\u52A0\u8F09","Check if an app open is currently loading.":"\u6AA2\u67E5\u6253\u958B\u7684\u61C9\u7528\u7A0B\u5E8F\u7576\u524D\u662F\u5426\u6B63\u5728\u52A0\u8F09\u3002","App open is loading":"\u6253\u958B\u7684\u61C9\u7528\u7A0B\u5E8F\u6B63\u5728\u52A0\u8F09","App open ready":"\u61C9\u7528\u7A0B\u5E8F\u6253\u958B\u5C31\u7DD2","Check if an app open is ready to be displayed.":"\u6AA2\u67E5\u6253\u958B\u7684\u61C9\u7528\u7A0B\u5E8F\u662F\u5426\u5DF2\u6E96\u5099\u597D\u986F\u793A\u3002","App open is ready":"\u61C9\u7528\u7A0B\u5E8F\u6253\u958B\u6E96\u5099\u5C31\u7DD2","App open showing":"\u61C9\u7528\u7A0B\u5E8F\u6253\u958B\u986F\u793A","Check if there is an app open being displayed.":"\u6AA2\u67E5\u662F\u5426\u6709\u6253\u958B\u7684\u61C9\u7528\u7A0B\u5E8F\u6B63\u5728\u986F\u793A\u3002","App open is showing":"\u61C9\u7528\u7A0B\u5E8F\u6253\u958B\u986F\u793A","App open errored":"\u61C9\u7528\u7A0B\u5E8F\u6253\u958B\u932F\u8AA4","Check if there was an error while loading the app open.":"\u6AA2\u67E5\u6253\u958B\u61C9\u7528\u7A0B\u5E8F\u52A0\u8F09\u6642\u662F\u5426\u6709\u932F\u8AA4\u3002","App open had an error":"\u61C9\u7528\u7A0B\u5E8F\u6253\u958B\u6642\u51FA\u932F","Load app open":"\u52A0\u8F09\u61C9\u7528\u7A0B\u5E8F\u6253\u958B","Start loading an app open (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test app open will be displayed.":"\u958B\u59CB\u52A0\u8F09\u4E00\u500B\u6253\u958B\u7684\u61C9\u7528\u7A0B\u5E8F(\u7576\u52A0\u8F09\u5B8C\u6210\u6642\u53EF\u4EE5\u81EA\u52D5\u986F\u793A)\u3002\u5982\u679C\u8A2D\u5B9A\u4E86\u6E2C\u8A66\u6A21\u5F0F\uFF0C\u5C07\u986F\u793A\u4E00\u500B\u6253\u958B\u7684\u6E2C\u8A66\u61C9\u7528\u7A0B\u5E8F\u3002","Load app open with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (landscape: _PARAM2_, display automatically when loaded: _PARAM3_)":"\u52A0\u8F09\u61C9\u7528\u6253\u958B\uFF0CAndroid \u5EE3\u544A\u55AE\u5143 ID\uFF1A_PARAM0_\uFF0CiOS \u5EE3\u544A\u55AE\u5143 ID\uFF1A_PARAM1_ (\u6A6B\u5411\uFF1A_PARAM2_\uFF0C\u52A0\u8F09\u6642\u81EA\u52D5\u986F\u793A\uFF1A_PARAM3_ )","Android app open ID":"Android \u61C9\u7528\u7A0B\u5E8F\u6253\u958B ID","iOS app open ID":"iOS \u61C9\u7528\u7A0B\u5E8F\u6253\u958B ID","Display in landscape? (portrait otherwise)":"\u6A6B\u5411\u986F\u793A\uFF1F(\u5426\u5247\u70BA\u7E31\u5411)","Displayed automatically when loading is finished?":"\u52A0\u8F09\u5B8C\u6210\u6642\u81EA\u52D5\u986F\u793A\uFF1F","Show app open":"\u986F\u793A\u61C9\u7528\u7A0B\u5E8F\u5DF2\u6253\u958B","Show the app open that was loaded. Will work only when the app open is fully loaded.":"\u986F\u793A\u5DF2\u52A0\u8F09\u7684\u6253\u958B\u7684\u61C9\u7528\u7A0B\u5E8F\u3002\u53EA\u6709\u7576\u61C9\u7528\u7A0B\u5E8F\u6253\u958B\u5B8C\u5168\u52A0\u8F09\u6642\u624D\u6703\u5DE5\u4F5C\u3002","Show the loaded app open":"\u986F\u793A\u52A0\u8F09\u7684\u61C9\u7528\u7A0B\u5E8F\u6253\u958B","Banner showing":"\u6A6B\u5E45\u986F\u793A","Check if there is a banner being displayed.":"\u6AA2\u67E5\u662F\u5426\u6709\u6A6B\u5E45\u6B63\u5728\u986F\u793A\u3002","Banner is showing":"\u6A6B\u5E45\u6B63\u5728\u986F\u793A","Banner configured":"\u6A6B\u5E45\u5DF2\u914D\u7F6E","Check if there is a banner correctly configured ready to be shown.":"\u6AA2\u67E5\u662F\u5426\u6709\u6B63\u78BA\u914D\u7F6E\u7684\u6A6B\u5E45\u53EF\u4EE5\u986F\u793A\u3002","Banner is configured":"\u6A6B\u5E45\u5DF2\u914D\u7F6E","Banner loaded":"\u6A6B\u5E45\u5DF2\u52A0\u8F09","Check if there is a banner correctly loaded ready to be shown.":"\u6AA2\u67E5\u662F\u5426\u5DF2\u6B63\u78BA\u52A0\u8F09\u6E96\u5099\u986F\u793A\u7684\u6A6B\u5E45\u3002","Banner is loaded":"\u6A6B\u5E45\u5DF2\u52A0\u8F09","Banner had an error":"\u6A6B\u5E45\u5EE3\u544A\u51FA\u73FE\u932F\u8AA4","Check if there was a error while displaying a banner.":"\u6AA2\u67E5\u986F\u793A\u6A6B\u5E45\u5EE3\u544A\u6642\u662F\u5426\u6709\u932F\u8AA4\u3002","Banner ad had an error":"\u6A6B\u5E45\u5EE3\u544A\u51FA\u73FE\u932F\u8AA4","Configure the banner":"\u914D\u7F6E\u6A6B\u5E45","Configure a banner, which can then be displayed.\nIf a banner is already displayed, it will be removed\nIf test mode is set, a test banner will be displayed.\n\nOnce a banner is positioned (at the top or bottom of the game), it can't be moved anymore.":"\u914D\u7F6E\u6A6B\u5E45\uFF0C\u7136\u540E\u53EF\u4EE5\u986F\u793A\u3002\n\u5982\u679C\u6A6B\u5E45\u5DF2\u7D93\u986F\u793A\uFF0C\u5B83\u5C07\u88AB\u522A\u9664\n\u5982\u679C\u8A2D\u5B9A\u4E86\u6E2C\u8A66\u6A21\u5F0F\uFF0C\u5C07\u986F\u793A\u6E2C\u8A66\u6A6B\u5E45\u3002\n\n\u4E00\u65E6\u6A6B\u5E45\u88AB\u5B9A\u4F4D(\u5728\u9802\u90E8\u6216\u5E95\u90E8\u904A\u6232)\uFF0C\u5B83\u4E0D\u80FD\u518D\u79FB\u52D5\u4E86\u3002","Configure the banner with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_, display at top: _PARAM2_":"\u70BA\u6A6B\u5E45\u914D\u7F6EAndroid\u5EE3\u544A\u55AE\u5143ID\uFF1A_PARAM0_\uFF0CiOS\u5EE3\u544A\u55AE\u5143ID\uFF1A_PARAM1_\uFF0C\u9802\u90E8\u986F\u793A\uFF1A_PARAM2_","Android banner ID":"\u5B89\u5353\u6A6B\u5E45ID","iOS banner ID":"iOS\u6A6B\u5E45ID","Display at top? (bottom otherwise)":"\u7F6E\u9802\u986F\u793A\uFF1F\uFF08\u5426\u5247\u7F6E\u5E95\uFF09","Show banner":"\u986F\u793A\u6A6B\u5E45\u5EE3\u544A","Show the banner that was previously set up.":"\u986F\u793A\u5148\u524D\u8A2D\u5B9A\u7684\u6A6B\u5E45\u3002","Hide banner":"\u96B1\u85CF\u6A6B\u5E45\u5EE3\u544A","Hide the banner. You can show it again with the corresponding action.":"\u96B1\u85CF\u6A6B\u5E45\u3002\u60A8\u53EF\u4EE5\u901A\u904E\u76F8\u61C9\u7684\u64CD\u4F5C\u518D\u6B21\u986F\u793A\u5B83\u3002","Interstitial loading":"\u63D2\u9801\u5F0F\u5EE3\u544A","Check if an interstitial is currently loading.":"\u6AA2\u67E5\u662F\u5426\u6B63\u5728\u52A0\u8F09\u63D2\u9801\u5F0F\u5EE3\u544A\u3002","Interstitial is loading":"\u63D2\u9801\u5F0F\u5EE3\u544A\u6B63\u5728\u52A0\u8F09","Interstitial ready":"\u63D2\u9801\u5F0F\u5EE3\u544A\u5C31\u7DD2","Check if an interstitial is ready to be displayed.":"\u6AA2\u67E5\u662F\u5426\u53EF\u4EE5\u986F\u793A\u63D2\u9801\u5F0F\u5EE3\u544A\u3002","Interstitial is ready":"\u63D2\u9801\u5F0F\u5EE3\u544A\u5DF2\u6E96\u5099\u5C31\u7DD2","Interstitial showing":"\u63D2\u9801\u5F0F\u5EE3\u544A","Check if there is an interstitial being displayed.":"\u6AA2\u67E5\u662F\u5426\u986F\u793A\u63D2\u9801\u5F0F\u5EE3\u544A\u3002","Interstitial is showing":"\u63D2\u9801\u5F0F\u5EE3\u544A\u986F\u793A","Interstitial had an error":"\u63D2\u9801\u5F0F\u5EE3\u544A\u6709\u932F\u8AA4","Check if there was a error while loading the interstitial.":"\u52A0\u8F09\u63D2\u9801\u5F0F\u5EE3\u544A\u6642\u6AA2\u67E5\u662F\u5426\u6709\u932F\u8AA4\u3002","Interstitial ad had an error":"\u63D2\u9801\u5F0F\u5EE3\u544A\u51FA\u932F","Load interstitial":"\u52A0\u8F09\u63D2\u9801\u5F0F\u5EE3\u544A","Start loading an interstitial (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test interstitial will be displayed.":"\u958B\u59CB\u52A0\u8F09\u63D2\u9801\u5F0F\u5EE3\u544A(\u52A0\u8F09\u5B8C\u6210\u540E\u6703\u81EA\u52D5\u986F\u793A)\u3002\n\u5982\u679C\u8A2D\u5B9A\u4E86\u6E2C\u8A66\u6A21\u5F0F\uFF0C\u5247\u6703\u986F\u793A\u6E2C\u8A66\u63D2\u9801\u5F0F\u5EE3\u544A\u3002","Load interstitial with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)":"\u4F7F\u7528Android\u5EE3\u544A\u55AE\u5143ID\uFF1A_PARAM0_\uFF0CiOS\u5EE3\u544A\u55AE\u5143ID\uFF1A_PARAM1_\u52A0\u8F09\u975E\u9801\u5167\u5EE3\u544A(\u52A0\u8F09\u540E\u81EA\u52D5\u986F\u793A\uFF1A_PARAM2_)","Android interstitial ID":"Android\u63D2\u9801\u5F0F\u5EE3\u544AID","iOS interstitial ID":"iOS\u63D2\u9801\u5F0F\u5EE3\u544AID","Show interstitial":"\u986F\u793A\u63D2\u9801\u5F0F\u5EE3\u544A","Show the interstitial that was loaded. Will work only when the interstitial is fully loaded.":"\u986F\u793A\u5DF2\u52A0\u8F09\u7684\u975E\u9801\u5167\u5EE3\u544A\u3002\u50C5\u5728\u63D2\u9801\u5F0F\u5EE3\u544A\u6EFF\u8F09\u540E\u624D\u80FD\u4F7F\u7528\u3002","Show the loaded interstitial":"\u986F\u793A\u5DF2\u52A0\u8F09\u7684\u975E\u9801\u5167\u5EE3\u544A","Rewarded interstitial loading":"\u734E\u52F5\u63D2\u9801\u5F0F\u52A0\u8F09","Check if a rewarded interstitial is currently loading.":"\u6AA2\u67E5\u734E\u52F5\u63D2\u9801\u5F0F\u5EE3\u544A\u7576\u524D\u662F\u5426\u6B63\u5728\u52A0\u8F09\u3002","Rewarded interstitial is loading":"\u734E\u52F5\u63D2\u9801\u5F0F\u5EE3\u544A\u6B63\u5728\u52A0\u8F09","Rewarded interstitial ready":"\u734E\u52F5\u63D2\u9801\u5F0F\u5EE3\u544A\u5C31\u7DD2","Check if a rewarded interstitial is ready to be displayed.":"\u6AA2\u67E5\u734E\u52F5\u63D2\u9801\u5F0F\u5EE3\u544A\u662F\u5426\u5DF2\u6E96\u5099\u597D\u986F\u793A\u3002","Rewarded interstitial is ready":"\u734E\u52F5\u63D2\u9801\u5F0F\u5EE3\u544A\u5DF2\u6E96\u5099\u5C31\u7DD2","Rewarded interstitial showing":"\u734E\u52F5\u63D2\u9801\u5F0F\u5C55\u793A","Check if there is a rewarded interstitial being displayed.":"\u6AA2\u67E5\u662F\u5426\u986F\u793A\u4E86\u734E\u52F5\u63D2\u9801\u5F0F\u5EE3\u544A\u3002","Rewarded interstitial is showing":"\u734E\u52F5\u63D2\u9801\u5F0F\u5EE3\u544A\u6B63\u5728\u5C55\u793A","Rewarded interstitial had an error":"\u734E\u52F5\u63D2\u9801\u5F0F\u5EE3\u544A\u6709\u932F\u8AA4","Check if there was a error while loading the rewarded interstitial.":"\u6AA2\u67E5\u52A0\u8F09\u734E\u52F5\u63D2\u9801\u5F0F\u5EE3\u544A\u6642\u662F\u5426\u6709\u932F\u8AA4\u3002","Rewarded Interstitial had an error":"\u734E\u52F5\u63D2\u9801\u5F0F\u5EE3\u544A\u6709\u932F\u8AA4","Rewarded Interstitial reward received":"\u734E\u52F5\u63D2\u9801\u5F0F\u5EE3\u544A\u6536\u5230\u7684\u734E\u52F5","Check if the reward of the rewarded interstitial was given to the user.\nYou can mark this reward as cleared, so that the condition will be false and you can show later another rewarded interstitial.":"\u6AA2\u67E5\u662F\u5426\u5DF2\u5C07\u734E\u52F5\u63D2\u9801\u5F0F\u5EE3\u544A\u7684\u734E\u52F5\u63D0\u4F9B\u7D66\u7528\u6236\u3002\n\u60A8\u53EF\u4EE5\u5C07\u6B64\u734E\u52F5\u6A19\u8A18\u70BA\u5DF2\u6E05\u9664\uFF0C\u9019\u6A23\u689D\u4EF6\u5C07\u70BA false\uFF0C\u7A0D\u540E\u60A8\u53EF\u4EE5\u986F\u793A\u53E6\u4E00\u500B\u734E\u52F5\u63D2\u9801\u5F0F\u5EE3\u544A\u3002","User got the reward of the rewarded interstitial (and clear this reward: _PARAM0_)":"\u7528\u6236\u7372\u5F97\u4E86\u63D2\u5C4F\u734E\u52F5\u7684\u734E\u52F5 (\u5E76\u6E05\u9664\u6B64\u734E\u52F5\uFF1A_PARAM0_)","Clear the reward (needed to show another rewarded interstitial)":"\u6E05\u9664\u734E\u52F5 (\u9700\u8981\u986F\u793A\u53E6\u4E00\u500B\u734E\u52F5\u63D2\u9801)","Load rewarded interstitial":"\u52A0\u8F09\u734E\u52F5\u63D2\u9801\u5F0F\u5EE3\u544A","Start loading a rewarded interstitial (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test rewarded interstitial will be displayed.\nThis is similar to a rewarded video, but can be displayed at any time, and the user can close it.":"\u958B\u59CB\u52A0\u8F09\u734E\u52F5\u63D2\u5C4F (\u52A0\u8F09\u5B8C\u6210\u540E\u53EF\u4EE5\u81EA\u52D5\u986F\u793A)\u3002\n\u5982\u679C\u8A2D\u5B9A\u4E86\u6E2C\u8A66\u6A21\u5F0F\uFF0C\u5C07\u986F\u793A\u6E2C\u8A66\u734E\u52F5\u63D2\u5C4F\u3002\n\u9019\u985E\u4F3C\u4E8E\u734E\u52F5\u8996\u983B\uFF0C\u4F46\u53EF\u4EE5\u96A8\u6642\u986F\u793A\uFF0C\u5E76\u4E14\u7528\u6236\u53EF\u4EE5\u95DC\u9589\u5B83\u3002","Load rewarded interstitial with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)":"\u4F7F\u7528 Android \u5EE3\u544A\u55AE\u5143 ID\uFF1A_PARAM0_\u3001iOS \u5EE3\u544A\u55AE\u5143 ID\uFF1A_PARAM1_ \u52A0\u8F09\u63D2\u5C4F\u734E\u52F5 (\u52A0\u8F09\u6642\u81EA\u52D5\u986F\u793A\uFF1A_PARAM2_)","Android rewarded interstitial ID":"Android \u734E\u52F5\u63D2\u9801\u5F0F ID","Show rewarded interstitial":"\u986F\u793A\u734E\u52F5\u63D2\u9801\u5F0F\u5EE3\u544A","Show the rewarded interstitial that was loaded. Will work only when the rewarded interstitial is fully loaded.":"\u986F\u793A\u5DF2\u52A0\u8F09\u7684\u63D2\u9801\u5F0F\u734E\u52F5\u3002\u50C5\u7576\u734E\u52F5\u63D2\u9801\u5F0F\u5EE3\u544A\u5DF2\u6EFF\u8F09\u6642\u624D\u6703\u5DE5\u4F5C\u3002","Show the loaded rewarded interstitial":"\u986F\u793A\u5DF2\u52A0\u8F09\u7684\u734E\u52F5\u63D2\u9801\u5F0F\u5EE3\u544A","Mark the reward of the rewarded interstitial as claimed":"\u5C07\u734E\u52F5\u63D2\u9801\u7684\u734E\u52F5\u6A19\u8A18\u70BA\u5DF2\u9818\u53D6","Mark the rewarded interstitial reward as claimed. Useful if you used the condition to check if the reward was given to the user without clearing the reward.":"\u5C07\u734E\u52F5\u7684\u63D2\u9801\u5F0F\u5EE3\u544A\u734E\u52F5\u6A19\u8A18\u70BA\u5DF2\u8072\u660E\u3002\u5982\u679C\u60A8\u4F7F\u7528\u689D\u4EF6\u6AA2\u67E5\u734E\u52F5\u662F\u5426\u5DF2\u63D0\u4F9B\u7D66\u7528\u6236\u800C\u4E0D\u6E05\u9664\u734E\u52F5\uFF0C\u5247\u5F88\u6709\u7528\u3002","Rewarded video loading":"\u734E\u52F5\u8996\u983B\u52A0\u8F09","Check if a rewarded video is currently loading.":"\u6AA2\u67E5\u734E\u52F5\u8996\u983B\u7576\u524D\u662F\u5426\u6B63\u5728\u52A0\u8F09\u3002","Rewarded video is loading":"\u734E\u52F5\u8996\u983B\u6B63\u5728\u52A0\u8F09","Rewarded video ready":"\u734E\u52F5\u8996\u983B\u6E96\u5099\u5C31\u7DD2","Check if a rewarded video is ready to be displayed.":"\u6AA2\u67E5\u734E\u52F5\u8996\u983B\u662F\u5426\u5DF2\u6E96\u5099\u597D\u986F\u793A\u3002","Rewarded video is ready":"\u734E\u52F5\u8996\u983B\u5DF2\u6E96\u5099\u5C31\u7DD2","Rewarded video showing":"\u734E\u52F5\u8996\u983B\u5C55\u793A","Check if there is a rewarded video being displayed.":"\u6AA2\u67E5\u662F\u5426\u6709\u734E\u52F5\u8996\u983B\u6B63\u5728\u986F\u793A\u3002","Rewarded video is showing":"\u734E\u52F5\u8996\u983B\u6B63\u5728\u986F\u793A","Rewarded video had an error":"\u734E\u52F5\u8996\u983B\u6709\u932F\u8AA4","Check if there was a error while loading the rewarded video.":"\u52A0\u8F09\u734E\u52F5\u8996\u983B\u6642\uFF0C\u6AA2\u67E5\u662F\u5426\u6709\u932F\u8AA4\u3002","Rewarded video ad had an error":"\u734E\u52F5\u8996\u983B\u5EE3\u544A\u51FA\u932F","Rewarded Video reward received":"\u5DF2\u6536\u5230\u734E\u52F5\u8996\u983B\u734E\u52F5","Check if the reward of the rewarded video was given to the user.\nYou can mark this reward as cleared, so that the condition will be false and you can show later another rewarded video.":"\u6AA2\u67E5\u734E\u52F5\u8996\u983B\u7684\u734E\u52F5\u662F\u5426\u7D66\u4E86\u7528\u6236\u3002\n\u60A8\u53EF\u4EE5\u5C07\u6B64\u734E\u52F5\u6A19\u8A18\u70BA\u5DF2\u6E05\u9664\uFF0C\u9019\u6A23\u689D\u4EF6\u5C07\u70BA false\uFF0C\u7A0D\u540E\u60A8\u53EF\u4EE5\u986F\u793A\u53E6\u4E00\u500B\u734E\u52F5\u8996\u983B\u3002","User got the reward of the rewarded video (and clear this reward: _PARAM0_)":"\u7528\u6236\u7372\u5F97\u734E\u52F5\u8996\u983B\u7684\u734E\u52F5 (\u5E76\u6E05\u9664\u6B64\u734E\u52F5\uFF1A_PARAM0_)","Clear the reward (needed to show another rewarded video)":"\u6E05\u9664\u734E\u52F5 (\u9700\u8981\u5C55\u793A\u53E6\u4E00\u500B\u734E\u52F5\u8996\u983B)","Load rewarded video":"\u52A0\u8F09\u734E\u52F5\u8996\u983B","Start loading a reward video (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test video will be displayed.":"\u958B\u59CB\u52A0\u8F09\u734E\u52F5\u8996\u983B(\u7576\u52A0\u8F09\u5B8C\u6210\u6642\u53EF\u4EE5\u81EA\u52D5\u986F\u793A)\u3002\n\u5982\u679C\u8A2D\u5B9A\u6E2C\u8A66\u6A21\u5F0F\uFF0C\u5C07\u986F\u793A\u6E2C\u8A66\u8996\u983B\u3002","Load reward video with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)":"\u52A0\u8F09\u5E36\u6709Android\u5EE3\u544A\u55AE\u5143ID _PARAM0_\uFF0CiOS\u5EE3\u544A\u55AE\u5143ID _PARAM1_\u7684\u734E\u52F5\u8996\u983B(\u52A0\u8F09\u540E\u81EA\u52D5\u986F\u793A\uFF1A_PARAM2_)","Android reward video ID":"Android \u734E\u52F5\u8996\u983B ID","iOS reward video ID":"iOS \u734E\u52F5\u8996\u983B ID","Show rewarded video":"\u986F\u793A\u734E\u52F5\u8996\u983B","Show the reward video that was loaded. Will work only when the video is fully loaded.":"\u986F\u793A\u5DF2\u52A0\u8F09\u7684\u734E\u52F5\u8996\u983B\u3002\u50C5\u5728\u8996\u983B\u5B8C\u5168\u52A0\u8F09\u540E\u624D\u80FD\u4F7F\u7528\u3002","Show the loaded reward video":"\u986F\u793A\u5DF2\u52A0\u8F09\u7684\u734E\u52F5\u8996\u983B","Mark the reward of the rewarded video as claimed":"\u5C07\u734E\u52F5\u8996\u983B\u7684\u734E\u52F5\u6A19\u8A18\u70BA\u5DF2\u9818\u53D6","Mark the rewarded video reward as claimed. Useful if you used the condition to check if the reward was given to the user without clearing the reward.":"\u5C07\u734E\u52F5\u8996\u983B\u734E\u52F5\u6A19\u8A18\u70BA\u5DF2\u9818\u53D6\u3002\u5982\u679C\u60A8\u4F7F\u7528\u689D\u4EF6\u6AA2\u67E5\u734E\u52F5\u662F\u5426\u5DF2\u63D0\u4F9B\u7D66\u7528\u6236\u800C\u4E0D\u6E05\u9664\u734E\u52F5\uFF0C\u5247\u5F88\u6709\u7528\u3002","Tilemap file (Tiled or LDtk)":"Tilemap \u6587\u4EF6(Tiled \u6216 LDtk)","This is the file that was saved or exported from Tiled or LDtk.":"\u9019\u662F\u5F9E Tiled \u6216 LDtk \u4FDD\u5B58\u6216\u532F\u51FA\u7684\u6587\u4EF6\u3002","LDtk or Tiled":"LDtk \u6216 Tiled","Tileset JSON file (optional)":"Tileset JSON \u6587\u4EF6(\u53EF\u9078)","Optional: specify this if you've saved the tileset in a different file as the Tiled tilemap.":"\u53EF\u9078\uFF1A\u5982\u679C\u60A8\u5C07 tileset \u4FDD\u5B58\u5728\u4E0D\u540C\u7684\u6587\u4EF6\u4E2D\u4F5C\u70BA Tiled tilemap\uFF0C\u8ACB\u6307\u5B9A\u6B64\u9805\u3002","Tiled only":"\u50C5 Tiled","Atlas image":"\u5716\u96C6\u5716\u50CF","The Atlas image containing the tileset.":"\u5305\u542B tileset \u7684\u5730\u5716\u96C6\u5716\u50CF\u3002","Visible layers":"\u53EF\u898B\u5716\u5C64","All layers":"\u6240\u6709\u5716\u5C64","Only the layer with the specified index":"\u53EA\u6709\u6307\u5B9A\u7D22\u5F15\u7684\u5716\u5C64","Display mode":"\u986F\u793A\u6A21\u5F0F","Layer index to display":"\u8981\u986F\u793A\u7684\u5716\u5C64\u7D22\u5F15","If \"index\" is selected as the display mode, this is the index of the layer to display.":"\u5982\u679C\u9078\u64C7\u201C\u7D22\u5F15\u201D\u4F5C\u70BA\u986F\u793A\u6A21\u5F0F\uFF0C\u5247\u9019\u662F\u8981\u986F\u793A\u7684\u5716\u5C64\u7684\u7D22\u5F15\u3002","Level index to display":"\u8981\u986F\u793A\u7684\u7D1A\u5225\u7D22\u5F15","Select which level to render via its index (LDtk)":"\u9078\u64C7\u8981\u901A\u904E\u5176\u7D22\u5F15\u5448\u73FE\u7684\u7D1A\u5225(LDtk)","Animation speed scale":"\u52D5\u756B\u901F\u5EA6\u6BD4\u503C","Animation FPS":"\u52D5\u756BFPS","External Tilemap (Tiled/LDtk)":"\u5916\u90E8 Tilemap (Tiled/LDtk)","Tilemap imported from external editors like LDtk or Tiled.":"\u5F9E\u5916\u90E8\u7DE8\u8F2F\u5668\uFF08\u5982 LDtk \u6216 Tiled\uFF09\u5C0E\u5165\u7684\u5730\u5716\u74E6\u7247\u3002","Check the tilemap file (Tiled or LDtk) being used.":"\u6AA2\u67E5\u6B63\u5728\u4F7F\u7528\u7684 tilemap \u6587\u4EF6(Tiled \u6216 LDtk)\u3002","The tilemap file of _PARAM0_ is _PARAM1_":"_PARAM0_ \u7684 tilemap \u6587\u4EF6\u662F _PARAM1_","Tile map":"\u74E6\u7247\u5730\u5716","Set the Tiled or LDtk file containing the Tilemap data to display. This is usually the main file exported from Tiled/LDtk.":"\u8A2D\u5B9A\u5305\u542B\u8981\u986F\u793A\u7684 Tilemap \u8CC7\u6599\u7684 Tiled \u6216 LDtk \u6587\u4EF6\u3002\u9019\u901A\u5E38\u662F\u5F9E Tiled/LDtk \u532F\u51FA\u7684\u4E3B\u6587\u4EF6\u3002","Set the tilemap file of _PARAM0_ to _PARAM1_":"\u5C07 _PARAM0_ \u7684 tilemap \u6587\u4EF6\u8A2D\u5B9A\u70BA _PARAM1_","Tileset JSON file":"Tileset JSON\u6587\u4EF6","Check the tileset JSON file being used.":"\u6AA2\u67E5\u6B63\u5728\u4F7F\u7528\u7684 pileset JSON \u6587\u4EF6\u3002","The tileset JSON file of _PARAM0_ is _PARAM1_":"_PARAM0_\u7684tileset JSON\u6587\u4EF6\u662F_PARAM1_","Set the JSON file with the tileset data (sometimes that is embedded in the Tilemap, so not needed)":"\u4F7F\u7528tileset\u8CC7\u6599\u8A2D\u5B9A JSON \u6587\u4EF6(\u6709\u6642\u9019\u4E9B\u8CC7\u6599\u5D4C\u5165\u5728 Tilemap \u4E2D\uFF0C\u6240\u4EE5\u4E0D\u9700\u8981)","Set the tileset JSON file of _PARAM0_ to _PARAM1_":"\u5C07_PARAM0_\u7684tileset JSON\u6587\u4EF6\u8A2D\u5B9A\u70BA_PARAM1_","Compare the value of the display mode.":"\u6BD4\u8F03\u986F\u793A\u6A21\u5F0F\u7684\u503C\u3002","The display mode of _PARAM0_ is _PARAM1_":"_PARAM0_ \u7684\u986F\u793A\u6A21\u5F0F\u662F _PARAM1_","Set the display mode":"\u8A2D\u5B9A\u986F\u793A\u6A21\u5F0F","Set the display mode of _PARAM0_ to _PARAM1_":"\u8A2D\u5B9A _PARAM0_ \u7684\u986F\u793A\u6A21\u5F0F\u70BA _PARAM1_","Layer index":"\u5716\u5C64\u7D22\u5F15","Compare the value of the layer index.":"\u6BD4\u8F03\u5716\u5C64\u7D22\u5F15\u7684\u503C\u3002","the layer index":"\u5716\u5C64\u7D22\u5F15","Set the layer index of the Tilemap.":"\u8A2D\u5B9ATilemap\u7684\u5716\u5C64\u7D22\u5F15\u3002","Get the layer index being displayed":"\u7372\u53D6\u6B63\u5728\u986F\u793A\u7684\u5716\u5C64\u7D22\u5F15","Level index":"\u7D1A\u5225\u7D22\u5F15","the level index being displayed.":"\u6B63\u5728\u986F\u793A\u7684\u7D1A\u5225\u7D22\u5F15\u3002","the level index":"\u7D1A\u5225\u7D22\u5F15","Compare the animation speed scale.":"\u6BD4\u8F03\u52D5\u756B\u901F\u5EA6\u6BD4\u4F8B\u3002","the animation speed scale":"\u52D5\u756B\u901F\u5EA6\u6BD4\u4F8B","Speed scale to compare to (1 by default)":"\u8981\u6BD4\u8F03\u7684\u901F\u5EA6\u6BD4\u4F8B(\u9ED8\u8A8D\u70BA 1)","Set the animation speed scale of the Tilemap.":"\u8A2D\u5B9A Tilemap \u7684\u52D5\u756B\u901F\u5EA6\u6BD4\u4F8B\u3002","Speed scale (1 by default)":"\u901F\u5EA6\u6BD4\u4F8B (1 \u9ED8\u8A8D)","Get the Animation speed scale":"\u7372\u53D6\u52D5\u756B\u901F\u5EA6\u6BD4\u4F8B","Animation speed (FPS)":"\u52D5\u756B\u901F\u5EA6 (FPS)","Compare the animation speed.":"\u6BD4\u8F03\u52D5\u756B\u901F\u5EA6\u3002","the animation speed (FPS)":"\u52D5\u756B\u901F\u5EA6 (FPS)","Animation speed to compare to (in frames per second)":"\u8981\u6BD4\u8F03\u7684\u52D5\u756B\u901F\u5EA6(\u4EE5\u6BCF\u79D2\u5E40\u6578\u70BA\u55AE\u4F4D)","Set the animation speed of the Tilemap.":"\u8A2D\u5B9A Tilemap \u7684\u52D5\u756B\u901F\u5EA6\u3002","Animation speed (in frames per second)":"\u52D5\u756B\u901F\u5EA6(\u6BCF\u79D2\u5E40\u6578)","Get the animation speed (in frames per second)":"\u7372\u53D6\u52D5\u756B\u901F\u5EA6(\u4EE5\u6BCF\u79D2\u5E40\u6578\u70BA\u55AE\u4F4D)","Columns":"\u6B04","Number of columns.":"\u6B04\u7684\u6578\u91CF\u3002","Rows":"\u884C","Number of rows.":"\u884C\u7684\u6578\u91CF\u3002","Tile size in pixels.":"\u74E6\u7247\u5927\u5C0F\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Tile ids with hit box":"\u5E36\u6709\u78B0\u649E\u7BB1\u7684\u74E6\u7247 ID","The list of tile ids with a hit box (separated by commas).":"\u5E36\u6709\u78B0\u649E\u7BB1\u7684\u74E6\u7247 ID \u5217\u8868\uFF08\u7528\u9017\u865F\u5206\u9694\uFF09","Grid-based map built from reusable tiles.":"\u57FA\u65BC\u7DB2\u683C\u7684\u5730\u5716\uFF0C\u5EFA\u7ACB\u5728\u53EF\u91CD\u7528\u7684\u74E6\u7247\u4E4B\u4E0A\u3002","Edit tileset and collisions":"\u7DE8\u8F2F\u5716\u584A\u96C6\u548C\u78B0\u649E","Tileset column count":"\u5716\u584A\u96C6\u5217\u6578","Get the number of columns in the tileset.":"\u7372\u53D6\u5716\u584A\u96C6\u4E2D\u7684\u5217\u6578\u3002","Tileset row count":"\u5716\u584A\u96C6\u884C\u6578","Get the number of rows in the tileset.":"\u7372\u53D6\u5716\u584A\u96C6\u4E2D\u7684\u884C\u6578\u3002","Scene X coordinate of tile":"\u74E6\u7247\u7684\u5834\u666F X \u5750\u6A19","Get the scene X position of the center of the tile.":"\u7372\u53D6\u74E6\u7247\u4E2D\u5FC3\u7684\u5834\u666F X \u4F4D\u7F6E\u3002","Grid X":"\u7DB2\u683C X","Grid Y":"\u7DB2\u683C Y","Scene Y coordinate of tile":"\u74E6\u7247\u7684\u5834\u666F Y \u5750\u6A19","Get the scene Y position of the center of the tile.":"\u7372\u53D6\u74E6\u7247\u4E2D\u5FC3\u7684\u5834\u666F Y \u4F4D\u7F6E\u3002","Tile map grid column coordinate":"\u74E6\u7247\u5730\u5716\u7DB2\u683C\u5217\u5750\u6A19","Get the grid column coordinates in the tile map corresponding to the scene coordinates.":"\u7372\u53D6\u8207\u5834\u666F\u5750\u6A19\u76F8\u5C0D\u61C9\u7684\u74E6\u7247\u5730\u5716\u4E2D\u7684\u7DB2\u683C\u5217\u5750\u6A19\u3002","Position X":"\u4F4D\u7F6E X","Position Y":"\u4F4D\u7F6E Y","Tile map grid row coordinate":"\u74E6\u7247\u5730\u5716\u7DB2\u683C\u884C\u5750\u6A19","Get the grid row coordinates in the tile map corresponding to the scene coordinates.":"\u7372\u53D6\u74E6\u7247\u5730\u5716\u4E2D\u8207\u5834\u666F\u5750\u6A19\u76F8\u5C0D\u61C9\u7684\u7DB2\u683C\u884C\u5750\u6A19\u3002","Tile (at position)":"\u74E6\u7247\uFF08\u5728\u7DB2\u683C\u4E0A\uFF09","the id of the tile at the scene coordinates":"\u5834\u666F\u5750\u6A19\u8655\u7684\u74E6\u7247 ID","the tile id in _PARAM0_ at scene coordinates _PARAM3_ ; _PARAM4_":"\u5834\u666F\u5750\u6A19 _PARAM3_ \u8655 _PARAM0_ \u4E2D\u7684\u5716\u584A id\uFF1B_PARAM4_","Flip tile vertically (at position)":"\u5782\u76F4\u7FFB\u8F49\u74E6\u7247\uFF08\u5728\u4F4D\u7F6E\u4E0A\uFF09","Flip tile vertically at scene coordinates.":"\u5728\u5834\u666F\u5750\u6A19\u8655\u5782\u76F4\u7FFB\u8F49\u74E6\u7247\u3002","Flip tile vertically in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_: _PARAM3_":"\u5728\u5834\u666F\u5750\u6A19 _PARAM1_ \u8655\u5782\u76F4\u7FFB\u8F49 _PARAM0_ \u4E2D\u7684\u5716\u584A\uFF1B_PARAM2_\uFF1A_PARAM3_","Flip tile horizontally (at position)":"\u6C34\u5E73\u7FFB\u8F49\u74E6\u7247\uFF08\u5728\u4F4D\u7F6E\u4E0A\uFF09","Flip tile horizontally at scene coordinates.":"\u5728\u5834\u666F\u5750\u6A19\u8655\u6C34\u5E73\u7FFB\u8F49\u74E6\u7247\u3002","Flip tile horizontally in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_: _PARAM3_":"\u5728\u5834\u666F\u5750\u6A19 _PARAM1_ \u8655\u6C34\u5E73\u7FFB\u8F49 _PARAM0_ \u4E2D\u7684\u5716\u584A\uFF1B_PARAM2_\uFF1A_PARAM3_","Remove tile (at position)":"\u79FB\u9664\u74E6\u7247\uFF08\u5728\u4F4D\u7F6E\u4E0A\uFF09","Remove the tile at the scene coordinates.":"\u79FB\u9664\u5834\u666F\u5750\u6A19\u8655\u7684\u74E6\u7247\u3002","Remove tile in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_":"\u79FB\u9664\u5834\u666F\u5750\u6A19 _PARAM1_ \u8655\u7684 _PARAM0_ \u4E2D\u7684\u5716\u584A\uFF1B_PARAM2_","Tile (on the grid)":"\u74E6\u7247\uFF08\u5728\u7DB2\u683C\u4E0A\uFF09","the id of the tile at the grid coordinates":"\u7DB2\u683C\u5750\u6A19\u8655\u7684\u74E6\u7247 ID","the tile id at grid coordinates _PARAM3_ ; _PARAM4_":"\u7DB2\u683C\u5750\u6A19 _PARAM3_ \u8655\u7684\u5716\u584A id; _PARAM4_","Flip tile vertically (on the grid)":"\u5782\u76F4\u7FFB\u8F49\u74E6\u7247\uFF08\u5728\u7DB2\u683C\u4E0A\uFF09","Flip tile vertically at grid coordinates.":"\u5728\u7DB2\u683C\u5750\u6A19\u8655\u5782\u76F4\u7FFB\u8F49\u74E6\u7247\u3002","Flip tile vertically in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_: _PARAM3_":"\u5728\u7DB2\u683C\u5750\u6A19 _PARAM1_ \u8655\u5782\u76F4\u7FFB\u8F49 _PARAM0_ \u4E2D\u7684\u5716\u584A\uFF1B_PARAM2_\uFF1A_PARAM3_","Flip tile horizontally (on the grid)":"\u6C34\u5E73\u7FFB\u8F49\u74E6\u7247\uFF08\u5728\u7DB2\u683C\u4E0A\uFF09","Flip tile horizontally at grid coordinates.":"\u5728\u7DB2\u683C\u5750\u6A19\u8655\u6C34\u5E73\u7FFB\u8F49\u5716\u584A\u3002","Flip tile horizontally in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_: _PARAM3_":"\u5728\u7DB2\u683C\u5750\u6A19 _PARAM1_ \u8655\u6C34\u5E73\u7FFB\u8F49 _PARAM0_ \u4E2D\u7684\u5716\u584A\uFF1B_PARAM2_\uFF1A_PARAM3_","Remove tile (on the grid)":"\u79FB\u9664\u5716\u584A\uFF08\u5728\u7DB2\u683C\u4E0A\uFF09","Remove the tile at the grid coordinates.":"\u79FB\u9664\u7DB2\u683C\u5750\u6A19\u8655\u7684\u5716\u584A\u3002","Remove tile in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_":"\u5728\u7DB2\u683C\u5750\u6A19 _PARAM1_ \u8655\u79FB\u9664 _PARAM0_ \u4E2D\u7684\u5716\u584A\uFF1B_PARAM2_","Tile flipped horizontally (at position)":"\u5716\u584A\u5728\u4F4D\u7F6E\u4E0A\u6C34\u5E73\u7FFB\u8F49","Check if tile at scene coordinates is flipped horizontally.":"\u6AA2\u67E5\u5834\u666F\u5750\u6A19\u8655\u7684\u5716\u584A\u662F\u5426\u6C34\u5E73\u7FFB\u8F49\u3002","The tile in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_ is flipped horizontally":"\u5834\u666F\u5750\u6A19 _PARAM1_ \u8655\u7684 _PARAM0_ \u4E2D\u7684\u5716\u584A\u88AB\u6C34\u5E73\u7FFB\u8F49","Tile flipped vertically (at position)":"\u5716\u584A\u5728\u4F4D\u7F6E\u4E0A\u5782\u76F4\u7FFB\u8F49","Check if tile at scene coordinates is flipped vertically.":"\u6AA2\u67E5\u5834\u666F\u5750\u6A19\u8655\u7684\u5716\u584A\u662F\u5426\u5782\u76F4\u7FFB\u8F49\u3002","The tile in _PARAM0_ at scene coordinates _PARAM1_ ; _PARAM2_ is flipped vertically":"\u5834\u666F\u5750\u6A19 _PARAM1_ \u8655\u7684 _PARAM0_ \u4E2D\u7684\u5716\u584A\u88AB\u5782\u76F4\u7FFB\u8F49","Tile flipped horizontally (on the grid)":"\u5716\u584A\u5728\u7DB2\u683C\u4E0A\u6C34\u5E73\u7FFB\u8F49","Check if tile at grid coordinates is flipped horizontally.":"\u6AA2\u67E5\u7DB2\u683C\u5750\u6A19\u8655\u7684\u5716\u584A\u662F\u5426\u6C34\u5E73\u7FFB\u8F49\u3002","The tile in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_ is flipped horizontally":"\u5728\u7DB2\u683C\u5750\u6A19 _PARAM1_ \u8655\u7684 _PARAM0_ \u4E2D\u7684\u5716\u584A\u88AB\u6C34\u5E73\u7FFB\u8F49","Tile flipped vertically (on the grid)":"\u5716\u584A\u5728\u7DB2\u683C\u4E0A\u5782\u76F4\u7FFB\u8F49","Check if tile at grid coordinates is flipped vertically.":"\u6AA2\u67E5\u7DB2\u683C\u5750\u6A19\u8655\u7684\u5716\u584A\u662F\u5426\u5782\u76F4\u7FFB\u8F49\u3002","The tile in _PARAM0_ at grid coordinates _PARAM1_ ; _PARAM2_ is flipped vertically":"\u5728\u7DB2\u683C\u5750\u6A19 _PARAM1_ \u8655\u7684 _PARAM0_ \u4E2D\u7684\u5716\u584A\u88AB\u5782\u76F4\u7FFB\u8F49","Grid row count":"\u7DB2\u683C\u884C\u6578","the grid row count in the tile map":"\u74E6\u7247\u5730\u5716\u4E2D\u7684\u7DB2\u683C\u884C\u6578","the grid row count":"\u7DB2\u683C\u884C\u6578","Grid column count":"\u7DB2\u683C\u5217\u6578","the grid column count in the tile map":"\u74E6\u7247\u5730\u5716\u4E2D\u7684\u7DB2\u683C\u5217\u6578","the grid column count":"\u7DB2\u683C\u5217\u6578","Tilemap JSON file":"TilemapJSON\u6587\u4EF6","This is the JSON file that was saved or exported from Tiled. LDtk is not supported yet for collisions.":"\u9019\u662F\u5F9E Tiled \u4FDD\u5B58\u6216\u532F\u51FA\u7684 JSON \u6587\u4EF6\u3002LDtk \u5C1A\u4E0D\u652F\u6301\u78B0\u649E\u3002","Optional, don't specify it if you've not saved the tileset in a different file.":"\u53EF\u9078\uFF0C\u5982\u679C\u4F60\u6C92\u6709\u5C07Tileset\u4FDD\u5B58\u5728\u53E6\u4E00\u500B\u6587\u4EF6\u4E2D\uFF0C\u5247\u4E0D\u8981\u6307\u5B9A\u5B83\u3002","Class filter":"\u985E\u904E\u6FFE\u5668","Only the tiles with the given class (set in Tiled 1.9+) will have hitboxes created.":"\u53EA\u6709\u5E36\u6709\u7D66\u5B9A\u985E\u7684\u74F7\u78DA(\u5728Tiled 1.9+\u4E2D\u8A2D\u5B9A)\u624D\u6703\u5275\u5EFAHITBOX\u3002","Use all layers":"\u4F7F\u7528\u6240\u6709\u5716\u5C64","Debug mode":"\u8ABF\u8A66\u6A21\u5F0F","When activated, it displays the hitboxes in the given color.":"\u6FC0\u6D3B\u540E\uFF0C\u5B83\u6703\u4EE5\u7D66\u5B9A\u7684\u984F\u8272\u986F\u793AHITBOX\u3002","External Tilemap (Tiled/LDtk) collision mask":"\u5916\u90E8 Tilemap\uFF08Tiled/LDtk\uFF09\u78B0\u649E\u906E\u7F69","Invisible object handling collisions with parts of a tilemap.":"\u4E0D\u53EF\u898B\u7269\u4EF6\u8655\u7406\u8207TileMap\u7684\u90E8\u5206\u78B0\u649E\u3002","Check the Tilemap JSON file being used.":"\u6AA2\u67E5\u6B63\u5728\u4F7F\u7528\u7684 Tilemap JSON \u6587\u4EF6\u3002","The Tilemap JSON file of _PARAM0_ is _PARAM1_":"_PARAM0_ \u7684 Tilemap JSON \u6587\u4EF6\u662F _PARAM1_","Tile map collision mask":"\u74E6\u7247\u5730\u5716\u78B0\u649E\u906E\u7F69","Set the JSON file containing the Tilemap data to display. This is usually the JSON file exported from Tiled.":"\u8A2D\u5B9A\u8981\u986F\u793A\u7684\u5305\u542BTilemap\u8CC7\u6599\u7684JSON\u6587\u4EF6\u3002\u9019\u901A\u5E38\u662F\u5F9ETiled\u532F\u51FA\u7684JSON\u6587\u4EF6\u3002","Set the Tilemap JSON file of _PARAM0_ to _PARAM1_":"\u5C07_PARAM0_\u7684Tilemap JSON\u6587\u4EF6\u8A2D\u5B9A\u70BA_PARAM1_","The Tilemap object can be used to display tile-based objects. It's a good way to create maps for RPG, strategy games or create objects by assembling tiles, useful for platformer, retro-looking games, etc... External tilemaps are also supported - but it's recommended to use the built-in, simple Tilemap object for most use cases.":"The Tilemap object can be used to display tile-based objects. It's a good way to create maps for RPG, strategy games or create objects by assembling tiles, useful for platformer, retro-looking games, etc... External tilemaps are also supported - but it's recommended to use the built-in, simple Tilemap object for most use cases.","Tweening":"\u88DC\u9593","Smoothly animate object properties over time \u2014 such as position, rotation scale, opacity, and more \u2014 as well as variables. Ideal for creating fluid transitions and UI animations. While you can use tweens to move objects, other behaviors (like platform, physics, ellipse movement...) or forces are often better suited for dynamic movement. Tween is best used for animating UI elements, static objects that need to move from one point to another, or other values like variables.":"\u5E73\u6ED1\u5730\u96A8\u6642\u9593\u52D5\u756B\u5C0D\u8C61\u5C6C\u6027\u2014\u2014\u4F8B\u5982\u4F4D\u7F6E\u3001\u65CB\u8F49\u6BD4\u4F8B\u3001\u4E0D\u900F\u660E\u5EA6\u7B49\u2014\u2014\u4EE5\u53CA\u8B8A\u6578\u3002\u7406\u60F3\u7528\u65BC\u5275\u5EFA\u6D41\u66A2\u8F49\u63DB\u548C\u7528\u6236\u754C\u9762\u52D5\u756B\u3002\u96D6\u7136\u53EF\u4EE5\u4F7F\u7528\u88DC\u9593\u4F86\u79FB\u52D5\u5C0D\u8C61\uFF0C\u4F46\u5176\u4ED6\u884C\u70BA\uFF08\u5982\u5E73\u53F0\u3001\u7269\u7406\u5B78\u3001\u6A62\u5713\u904B\u52D5\u2026\u2026\uFF09\u6216\u529B\u91CF\u901A\u5E38\u66F4\u9069\u5408\u52D5\u614B\u904B\u52D5\u3002\u88DC\u9593\u6700\u9069\u5408\u7528\u65BC\u52D5\u756B\u7528\u6236\u754C\u9762\u5143\u7D20\u3001\u9700\u8981\u5F9E\u4E00\u9EDE\u79FB\u52D5\u5230\u53E6\u4E00\u9EDE\u7684\u975C\u614B\u5C0D\u8C61\uFF0C\u6216\u5176\u4ED6\u503C\u5982\u8B8A\u6578\u3002","Ease":"\u7DE9\u89E3","Tween between 2 values according to an easing function.":"\u6839\u64DA\u7DE9\u548C\u51FD\u6578\uFF0C\u57282\u500B\u503C\u4E4B\u9593\u88DC\u9593\u3002","Easing":"\u7DE9\u548C","From value":"\u5F9E\u503C","To value":"\u5230\u503C","Weighting":"\u6B0A\u91CD","From 0 to 1.":"\u5F9E 0 \u5230 1\u3002","Tween a number in a scene variable":"\u5728\u5834\u666F\u8B8A\u91CF\u4E2D\u88DC\u9593\u4E00\u500B\u6578\u5B57","Tweens a scene variable's numeric value from one number to another.":"\u5C07\u5834\u666F\u8B8A\u91CF\u7684\u6578\u503C\u5F9E\u4E00\u500B\u6578\u5B57\u88DC\u9593\u70BA\u53E6\u4E00\u500B\u6578\u5B57\u3002","Tween variable _PARAM2_ from _PARAM3_ to _PARAM4_ over _PARAM5_ms with easing _PARAM6_ as _PARAM1_":"\u5C07\u88DC\u9593\u8B8A\u91CF _PARAM2_ \u5F9E _PARAM3_ \u8ABF\u6574\u70BA _PARAM4_ \u8D85\u904E _PARAM5_ ms\uFF0C\u5C07 _PARAM6_ \u7DE9\u548C\u70BA _PARAM1_","Scene Tweens":"\u5834\u666F\u88DC\u9593","Tween Identifier":"\u88DC\u9593\u6A19\u8B58\u7B26","The variable to tween":"\u8B8A\u91CF\u5230\u88DC\u9593","Final value":"\u6700\u7D42\u503C","Duration (in milliseconds)":"\u6301\u7E8C\u6642\u9593(\u6BEB\u79D2)","Tweens a scene variable's numeric value from its current value to a new one.":"\u5C07\u5834\u666F\u8B8A\u91CF\u7684\u6578\u503C\u5F9E\u5176\u7576\u524D\u503C\u88DC\u9593\u5230\u65B0\u503C\u3002","Tween variable _PARAM2_ to _PARAM3_ over _PARAM4_ms with easing _PARAM5_ as _PARAM1_":"\u5C07\u8B8A\u91CF _PARAM2_ \u8ABF\u6574\u70BA _PARAM3_ \u8D85\u904E _PARAM4_ ms\uFF0C\u5C07 _PARAM5_ \u7DE9\u548C\u70BA _PARAM1_","Tween variable _PARAM2_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"\u5C07\u8B8A\u91CF _PARAM2_ \u88DC\u9593\u5230 _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5167\u7DE9\u52D5 _PARAM4_ \u4F5C\u70BA _PARAM1_","Tween a scene value":"\u88DC\u9593\u5834\u666F\u503C","Tweens a scene value that can be use with the expression Tween::Value.":"\u88DC\u9593\u53EF\u8207\u8868\u9054\u5F0F Tween::Value \u4E00\u8D77\u4F7F\u7528\u7684\u5834\u666F\u503C\u3002","Tween the value from _PARAM2_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"\u5C07\u503C\u5F9E _PARAM2_ \u88DC\u9593\u5230 _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5167\u7DE9\u52D5 _PARAM4_ \u4F5C\u70BA _PARAM1_","Exponential interpolation":"\u6307\u6578\u63D2\u503C","Tween a layer value":"\u88DC\u9593\u5716\u5C64\u503C","Tweens a layer value that can be use with the expression Tween::Value.":"\u88DC\u9593\u53EF\u8207\u8868\u9054\u5F0F Tween::Value \u4E00\u8D77\u4F7F\u7528\u7684\u5716\u5C64\u503C\u3002","Tween the value of _PARAM7_ from _PARAM2_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"\u5C07 _PARAM7_ \u7684\u503C\u5F9E _PARAM2_ \u88DC\u9593\u5230 _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5167\u7DE9\u52D5 _PARAM4_ \u4F5C\u70BA _PARAM1_","Tween the camera position":"\u88DC\u9593\u76F8\u6A5F\u4F4D\u7F6E","Tweens the camera position from the current one to a new one.":"\u5C07\u76F8\u6A5F\u4F4D\u7F6E\u5F9E\u7576\u524D\u4F4D\u7F6E\u8ABF\u6574\u5230\u65B0\u4F4D\u7F6E\u3002","Tween camera on layer _PARAM4_ to _PARAM2_;_PARAM3_ over _PARAM5_ms with easing _PARAM6_ as _PARAM1_":"\u5C07 _PARAM4_ \u5C64\u4E0A\u7684\u76F8\u6A5F\u88DC\u9593\u5230 _PARAM2_\uFF1B_PARAM3_ \u8D85\u904E _PARAM5_ms\uFF0C\u5C07 _PARAM6_ \u7DE9\u548C\u70BA _PARAM1_","Target X position":"\u76EE\u6A19 X \u4F4D\u7F6E","Target Y position":"\u76EE\u6A19 Y \u4F4D\u7F6E","Tween camera on layer _PARAM4_ to _PARAM2_;_PARAM3_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM1_":"\u5C07\u5716\u5C64 _PARAM4_ \u4E0A\u7684\u651D\u50CF\u6A5F\u88DC\u9593\u5230 _PARAM2_\uFF1B_PARAM3_\uFF0C\u5E76\u5728 _PARAM6_ \u79D2\u5167\u5C07 _PARAM5_ \u7DE9\u52D5\u70BA _PARAM1_","Tween the camera zoom":"\u76F8\u6A5F\u88DC\u9593\u7E2E\u653E","Tweens the camera zoom from the current zoom factor to a new one.":"\u5C07\u76F8\u6A5F\u7E2E\u653E\u5F9E\u7576\u524D\u7E2E\u653E\u56E0\u5B50\u8ABF\u6574\u70BA\u65B0\u7684\u7E2E\u653E\u56E0\u5B50\u3002","Tween the zoom of camera on layer _PARAM3_ to _PARAM2_ over _PARAM4_ms with easing _PARAM5_ as _PARAM1_":"\u5728 _PARAM4_ms \u4E0A\u5C07 _PARAM3_ \u5C64\u4E0A\u7684\u76F8\u6A5F\u7E2E\u653E\u88DC\u9593\u5230 _PARAM2_\uFF0C\u5E76\u5C07 _PARAM5_ \u7DE9\u548C\u70BA _PARAM1_","Target zoom":"\u76EE\u6A19\u7E2E\u653E","Tween the zoom of camera on layer _PARAM3_ to _PARAM2_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"\u5C07\u5C64 _PARAM3_ \u4E0A\u76F8\u6A5F\u7684\u7E2E\u653E\u88DC\u9593\u5230 _PARAM2_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5167\u7DE9\u52D5 _PARAM4_ \u4F5C\u70BA _PARAM1_","Tween the camera rotation":"\u88DC\u9593\u76F8\u6A5F\u65CB\u8F49","Tweens the camera rotation from the current angle to a new one.":"\u5C07\u76F8\u6A5F\u65CB\u8F49\u5F9E\u7576\u524D\u89D2\u5EA6\u88DC\u9593\u5230\u65B0\u89D2\u5EA6\u3002","Tween the rotation of camera on layer _PARAM3_ to _PARAM2_ over _PARAM4_ms with easing _PARAM5_ as _PARAM1_":"\u5C07 _PARAM3_ \u5C64\u4E0A\u7684\u76F8\u6A5F\u65CB\u8F49\u88DC\u9593\u5230 _PARAM2_ \u8D85\u904E _PARAM4_ms\uFF0C\u5E76\u5C07 _PARAM5_ \u7DE9\u548C\u70BA _PARAM1_","Target rotation (in degrees)":"\u76EE\u6A19\u65CB\u8F49 (\u4EE5\u5EA6\u70BA\u55AE\u4F4D)","Tween the rotation of camera on layer _PARAM3_ to _PARAM2_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM1_":"\u5C07\u5C64 _PARAM3_ \u4E0A\u76F8\u6A5F\u7684\u65CB\u8F49\u88DC\u9593\u5230 _PARAM2_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5167\u7DE9\u52D5 _PARAM4_ \u4F5C\u70BA _PARAM1_","Tween number effect property":"\u88DC\u9593\u6578\u5B57\u6548\u679C\u5C6C\u6027","Tweens a number effect property from its current value to a new one.":"\u5C07\u6578\u5B57\u6548\u679C\u5C6C\u6027\u5F9E\u5176\u7576\u524D\u503C\u88DC\u9593\u70BA\u65B0\u503C\u3002","Tween the property _PARAM5_ for effect _PARAM4_ of _PARAM3_ to _PARAM2_ with easing _PARAM6_ over _PARAM7_ seconds as _PARAM1_":"\u5C07 _PARAM3_ \u7684\u6548\u679C _PARAM4_ \u7684\u5C6C\u6027 _PARAM5_ \u88DC\u9593\u5230 _PARAM2_\uFF0C\u5E76\u5728 _PARAM7_ \u79D2\u5167\u7DE9\u52D5 _PARAM6_ \u4F5C\u70BA _PARAM1_","Effect name":"\u6548\u679C\u540D\u7A31","Property name":"\u5C6C\u6027\u540D\u7A31","Tween color effect property":"\u88DC\u9593\u984F\u8272\u6548\u679C\u5C6C\u6027","Tweens a color effect property from its current value to a new one.":"\u5C07\u984F\u8272\u6548\u679C\u5C6C\u6027\u5F9E\u5176\u7576\u524D\u503C\u88DC\u9593\u70BA\u65B0\u503C\u3002","Tween the color property _PARAM5_ for effect _PARAM4_ of _PARAM3_ to _PARAM2_ with easing _PARAM6_ over _PARAM7_ seconds as _PARAM1_":"\u5C07 _PARAM3_ \u7684\u6548\u679C _PARAM4_ \u7684\u984F\u8272\u5C6C\u6027 _PARAM5_ \u88DC\u9593\u5230 _PARAM2_\uFF0C\u5E76\u5728 _PARAM7_ \u79D2\u5167\u7DE9\u52D5 _PARAM6_ \u4F5C\u70BA _PARAM1_","To color":"\u8A2D\u5B9A\u984F\u8272","Scene tween exists":"\u5834\u666F\u88DC\u9593\u5DF2\u5B58\u5728","Check if the scene tween exists.":"\u6AA2\u67E5\u5834\u666F\u88DC\u9593\u662F\u5426\u5B58\u5728\u3002","Scene tween _PARAM1_ exists":"\u5834\u666F\u88DC\u9593 _PARAM1_ \u5B58\u5728","Scene tween is playing":"\u88DC\u9593\u6B63\u5728\u64AD\u653E\u7684\u5834\u666F","Check if the scene tween is currently playing.":"\u6AA2\u67E5\u5834\u666F\u88DC\u9593\u662F\u5426\u6B63\u5728\u64AD\u653E\u3002","Scene tween _PARAM1_ is playing":"\u5834\u666F\u88DC\u9593 _PARAM1_ \u6B63\u5728\u64AD\u653E","Scene tween finished playing":"\u5834\u666F\u88DC\u9593\u64AD\u653E\u5B8C\u7562","Check if the scene tween has finished playing.":"\u6AA2\u67E5\u5834\u666F\u88DC\u9593\u662F\u5426\u5DF2\u5B8C\u6210\u64AD\u653E\u3002","Scene tween _PARAM1_ has finished playing":"\u5834\u666F\u88DC\u9593 _PARAM1_ \u5DF2\u7D93\u5B8C\u6210\u64AD\u653E","Pause a scene tween":"\u66AB\u505C\u4E00\u500B\u5834\u666F\u88DC\u9593","Pause the running scene tween.":"\u66AB\u505C\u6B63\u5728\u904B\u884C\u7684\u5834\u666F\u88DC\u9593\u3002","Pause the scene tween _PARAM1_":"\u66AB\u505C\u5834\u666F\u88DC\u9593_PARAM1_","Stop a scene tween":"\u505C\u6B62\u5834\u666F\u88DC\u9593\uFF01","Stop the running scene tween.":"\u505C\u6B62\u904B\u884C\u5834\u666F\u88DC\u9593\u3002","Stop the scene tween _PARAM1_ (jump to the end: _PARAM2_)":"\u505C\u6B62\u5834\u666F\u88DC\u9593_PARAM1_ (\u8DF3\u5230\u7D50\u5C3E: _PARAM2_)","Jump to the end":"\u8DF3\u8F49\u5230\u672B\u7AEF","Resume a scene tween":"\u6062\u5FA9\u5834\u666F\u88DC\u9593","Resume the scene tween.":"\u6062\u5FA9\u88DC\u9593\u7684\u5834\u666F\u3002","Resume the scene tween _PARAM1_":"\u6062\u5FA9\u5834\u666F\u88DC\u9593_PARAM1_","Remove a scene tween":"\u522A\u9664\u5834\u666F\u88DC\u9593","Remove the scene tween. Call this when the tween is no longer needed to free memory.":"\u522A\u9664\u5834\u666F\u88DC\u9593\u3002\u7576\u4E0D\u518D\u9700\u8981\u88DC\u9593\u4EE5\u91CB\u653E\u5167\u5B58\u6642\uFF0C\u8ACB\u8ABF\u7528\u6B64\u9078\u9805\u3002","Remove the scene tween _PARAM1_":"\u522A\u9664\u5834\u666F\u88DC\u9593_PARAM1_","Tween progress":"\u88DC\u9593\u9032\u5EA6","the progress of a tween (between 0.0 and 1.0)":"\u88DC\u9593\u7684\u9032\u5EA6 (0.0 \u5230 1.0 \u4E4B\u9593)","the progress of the scene tween _PARAM1_":"\u5834\u666F\u88DC\u9593\u52D5\u756B\u9032\u5EA6 _PARAM1_","Tween value":"\u88DC\u9593\u503C","Return the value of a tween. It is always 0 for tweens with several values.":"\u8FD4\u56DE\u88DC\u9593\u7684\u503C\u3002\u5C0D\u4E8E\u5177\u6709\u591A\u500B\u503C\u7684\u88DC\u9593\uFF0C\u5B83\u59CB\u7D42\u70BA 0\u3002","Tween":"\u7DDA\u6027","Smoothly animate position, angle, scale and other properties of objects.":"\u5E73\u6ED1\u5730\u8A2D\u5B9A\u7269\u4EF6\u7684\u4F4D\u7F6E\u3001\u89D2\u5EA6\u3001\u7E2E\u653E\u548C\u5176\u4ED6\u5C6C\u6027\u7684\u52D5\u756B\u3002","Add object variable tween":"\u6DFB\u52A0\u7269\u4EF6\u8B8A\u91CF\u88DC\u9593","Add a tween animation for an object variable.":"\u70BA\u7269\u4EF6\u8B8A\u91CF\u6DFB\u52A0\u88DC\u9593\u52D5\u756B\u3002","Tween the variable _PARAM3_ of _PARAM0_ from _PARAM4_ to _PARAM5_ with easing _PARAM6_ over _PARAM7_ms as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u8B8A\u91CF _PARAM3_ \u5F9E _PARAM4_ \u88DC\u9593\u70BA _PARAM5_\uFF0C\u5E76\u5728 _PARAM7_ms \u5167\u7DE9\u548C _PARAM6_ \u4F5C\u70BA _PARAM2_","Destroy this object when tween finishes":"\u88DC\u9593\u5B8C\u6210\u6642\u92B7\u6BC0\u8A72\u7269\u4EF6","Tween a number in an object variable":"\u88DC\u9593\u7269\u4EF6\u8B8A\u91CF\u4E2D\u7684\u6578\u5B57","Tweens an object variable's numeric value from its current value to a new one.":"\u5C07\u7269\u4EF6\u8B8A\u91CF\u7684\u6578\u503C\u5F9E\u5176\u7576\u524D\u503C\u88DC\u9593\u5230\u65B0\u503C\u3002","Tween the variable _PARAM3_ of _PARAM0_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u8B8A\u91CF _PARAM3_ \u88DC\u9593\u70BA _PARAM4_ \u5E76\u5728 _PARAM6_ms \u5167\u7DE9\u548C _PARAM5_ \u4F5C\u70BA _PARAM2_","Tween the variable _PARAM3_ of _PARAM0_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u8B8A\u91CF _PARAM3_ \u88DC\u9593\u70BA _PARAM4_\uFF0C\u5E76\u5728 _PARAM6_ \u79D2\u5167\u7DE9\u52D5 _PARAM5_ \u4F5C\u70BA _PARAM2_","Tween an object value":"\u88DC\u9593\u7269\u4EF6\u503C","Tweens an object value that can be use with the object expression Tween::Value.":"\u88DC\u9593\u7269\u4EF6\u503C\u53EF\u8207\u7269\u4EF6\u8868\u9054\u5F0F Tween::Value \u4E00\u8D77\u4F7F\u7528\u3002","Tween the value of _PARAM0_ from _PARAM3_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u503C\u5F9E _PARAM3_ \u88DC\u9593\u5230 _PARAM4_\uFF0C\u5E76\u5728 _PARAM6_ \u79D2\u5167\u7DE9\u52D5 _PARAM5_ \u4F5C\u70BA _PARAM2_","Tween object position":"\u88DC\u9593\u7269\u4EF6\u4F4D\u7F6E","Tweens an object position from its current position to a new one.":"\u5C07\u7269\u4EF6\u4F4D\u7F6E\u5F9E\u5176\u7576\u524D\u4F4D\u7F6E\u88DC\u9593\u5230\u65B0\u4F4D\u7F6E\u3002","Tween the position of _PARAM0_ to x: _PARAM3_, y: _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u4F4D\u7F6E\u88DC\u9593\u5230 x: _PARAM3_, y: _PARAM4_ \u5E76\u7DE9\u548C _PARAM5_ \u8D85\u904E _PARAM6_ms \u4F5C\u70BA _PARAM2_","To X":"\u5230 X","To Y":"\u5230 Y","Tween the position of _PARAM0_ to x: _PARAM3_, y: _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u4F4D\u7F6E\u88DC\u9593\u5230 x: _PARAM3_\u3001y: _PARAM4_\uFF0C\u5E76\u5728 _PARAM6_ \u79D2\u5167\u5C07 _PARAM5_ \u7DE9\u52D5\u70BA _PARAM2_","Tween object X position":"\u88DC\u9593\u7269\u4EF6 X \u4F4D\u7F6E","Tweens an object X position from its current X position to a new one.":"\u5C07\u7269\u4EF6\u7684 X \u4F4D\u7F6E\u5F9E\u7576\u524D\u7684 X \u4F4D\u7F6E\u88DC\u9593\u5230\u4E00\u500B\u65B0\u4F4D\u7F6E\u3002","Tween the X position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C07 _PARAM0_ \u7684 X \u4F4D\u7F6E\u88DC\u9593\u5230 _PARAM3_ \u5E76\u5728 _PARAM5_ms \u5167\u7DE9\u548C _PARAM4_ \u4F5C\u70BA _PARAM2_","Tween the X position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C07 _PARAM0_ \u7684 X \u4F4D\u7F6E\u88DC\u9593\u5230 _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5167\u7DE9\u52D5 _PARAM4_ \u4F5C\u70BA _PARAM2_","Tween object Z position":"\u88DC\u9593\u7269\u4EF6 Z \u4F4D\u7F6E","Tweens an object Z position (3D objects only) from its current Z position to a new one.":"\u5C07\u7269\u4EF6 Z \u4F4D\u7F6E (\u50C5\u9650 3D \u7269\u4EF6) \u5F9E\u5176\u7576\u524D Z \u4F4D\u7F6E\u88DC\u9593\u5230\u65B0\u4F4D\u7F6E\u3002","Tween the Z position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C07 _PARAM0_ \u7684 Z \u4F4D\u7F6E\u8ABF\u6574\u70BA _PARAM3_\uFF0C\u5C07 _PARAM4_ \u7DE9\u548C _PARAM5_ms \u4F5C\u70BA _PARAM2_","To Z":"\u5230 Z","Tween the Z position of _PARAM0_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM3_":"\u5C07 _PARAM0_ \u7684 Z \u4F4D\u7F6E\u88DC\u9593\u5230 _PARAM4_\uFF0C\u5E76\u5728 _PARAM6_ \u79D2\u5167\u7DE9\u52D5 _PARAM5_ \u4F5C\u70BA _PARAM3_","3D capability":"3D\u529F\u80FD","Tween object width":"\u88DC\u9593\u7269\u4EF6\u5BEC\u5EA6","Tweens an object width from its current width to a new one.":"\u5C07\u7269\u4EF6\u5BEC\u5EA6\u5F9E\u5176\u7576\u524D\u5BEC\u5EA6\u88DC\u9593\u5230\u65B0\u5BEC\u5EA6\u3002","Tween the width of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u5BEC\u5EA6\u88DC\u9593\u70BA _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ms \u5167\u7DE9\u548C _PARAM4_ \u4F5C\u70BA _PARAM2_","To width":"\u5230\u5BEC\u5EA6","Tween the width of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u5BEC\u5EA6\u88DC\u9593\u70BA _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5167\u7DE9\u52D5 _PARAM4_ \u4F5C\u70BA _PARAM2_","Tween object height":"\u88DC\u9593\u7269\u4EF6\u9AD8\u5EA6","Tweens an object height from its current height to a new one.":"\u88DC\u9593\u7269\u4EF6\u9AD8\u5EA6\u5C07\u7269\u4EF6\u9AD8\u5EA6\u5F9E\u5176\u7576\u524D\u9AD8\u5EA6\u88DC\u9593\u5230\u65B0\u9AD8\u5EA6\u3002","Tween the height of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u9AD8\u5EA6\u88DC\u9593\u70BA _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ms \u5167\u7DE9\u548C _PARAM4_ \u4F5C\u70BA _PARAM2_","To height":"\u5230\u9AD8\u5EA6","Tween the height of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u9AD8\u5EA6\u88DC\u9593\u70BA _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5167\u7DE9\u52D5 _PARAM4_ \u4F5C\u70BA _PARAM2_","Tween object depth":"\u88DC\u9593\u7269\u4EF6\u6DF1\u5EA6","Tweens an object depth (suitable 3D objects only) from its current depth to a new one.":"\u5C07\u7269\u4EF6\u6DF1\u5EA6 (\u50C5\u9650\u9069\u7528\u7684 3D \u7269\u4EF6) \u5F9E\u7576\u524D\u6DF1\u5EA6\u88DC\u9593\u5230\u65B0\u6DF1\u5EA6\u3002","Tween the depth of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u6DF1\u5EA6\u8ABF\u6574\u70BA _PARAM3_\uFF0C\u5C07 _PARAM4_ \u7DE9\u548C _PARAM5_ms \u4F5C\u70BA _PARAM2_","To depth":"\u5230\u6DF1\u5EA6","Tween the depth of _PARAM0_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ seconds as _PARAM3_":"\u5C07 _PARAM0_ \u7684\u6DF1\u5EA6\u88DC\u9593\u70BA _PARAM4_\uFF0C\u5E76\u5728 _PARAM6_ \u79D2\u5167\u7DE9\u52D5 _PARAM5_ \u4F5C\u70BA _PARAM3_","Tween object Y position":"\u88DC\u9593\u7269\u4EF6 Y \u4F4D\u7F6E","Tweens an object Y position from its current Y position to a new one.":"\u5C07\u7269\u4EF6 Y \u4F4D\u7F6E\u5F9E\u5176\u7576\u524D Y \u4F4D\u7F6E\u88DC\u9593\u5230\u65B0\u4F4D\u7F6E\u3002","Tween the Y position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C07 _PARAM0_ \u7684 Y \u4F4D\u7F6E\u88DC\u9593\u5230 _PARAM3_ \u5E76\u5728 _PARAM5_ms \u5167\u7DE9\u548C _PARAM4_ \u4F5C\u70BA _PARAM2_","Tween the Y position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C07 _PARAM0_ \u7684 Y \u4F4D\u7F6E\u88DC\u9593\u5230 _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5167\u7DE9\u52D5 _PARAM4_ \u4F5C\u70BA _PARAM2_","Tween object angle":"\u88DC\u9593\u7269\u4EF6\u89D2\u5EA6","Tweens an object angle from its current angle to a new one.":"\u5C07\u7269\u4EF6\u89D2\u5EA6\u5F9E\u5176\u7576\u524D\u89D2\u5EA6\u88DC\u9593\u5230\u65B0\u89D2\u5EA6\u3002","Tween the angle of _PARAM0_ to _PARAM3_\xB0 with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u89D2\u5EA6\u88DC\u9593\u70BA _PARAM3_\xB0\uFF0C\u5C07 _PARAM4_ \u7DE9\u548C _PARAM5_ms \u4F5C\u70BA _PARAM2_","To angle (in degrees)":"\u89D2\u5EA6(\u89D2\u5EA6\u503C)\uFF1A","Tween the angle of _PARAM0_ to _PARAM3_\xB0 with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u89D2\u5EA6\u8ABF\u6574\u70BA _PARAM3_\xB0\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5167\u7DE9\u52D5 _PARAM4_ \u4F5C\u70BA _PARAM2_","Tween object rotation on X axis":"X \u8EF8\u4E0A\u7684\u88DC\u9593\u7269\u4EF6\u65CB\u8F49","Tweens an object rotation on X axis from its current angle to a new one.":"\u5C07 X \u8EF8\u4E0A\u7684\u7269\u4EF6\u65CB\u8F49\u5F9E\u7576\u524D\u89D2\u5EA6\u88DC\u9593\u5230\u65B0\u89D2\u5EA6\u3002","Tween the rotation on X axis of _PARAM0_ to _PARAM4_\xB0 with easing _PARAM5_ over _PARAM6_ seconds as _PARAM3_":"\u5C07 _PARAM0_ \u7684 X \u8EF8\u65CB\u8F49\u88DC\u9593\u5230 _PARAM4_\xB0\uFF0C\u5E76\u5728 _PARAM6_ \u79D2\u5167\u7DE9\u52D5 _PARAM5_ \u4F5C\u70BA _PARAM3_","Tween object rotation on Y axis":"Y \u8EF8\u4E0A\u7684\u88DC\u9593\u7269\u4EF6\u65CB\u8F49","Tweens an object rotation on Y axis from its current angle to a new one.":"\u5C07 Y \u8EF8\u4E0A\u7684\u7269\u4EF6\u65CB\u8F49\u5F9E\u7576\u524D\u89D2\u5EA6\u88DC\u9593\u5230\u65B0\u89D2\u5EA6\u3002","Tween the rotation on Y axis of _PARAM0_ to _PARAM4_\xB0 with easing _PARAM5_ over _PARAM6_ seconds as _PARAM3_":"\u5C07 _PARAM0_ \u7684 Y \u8EF8\u65CB\u8F49\u88DC\u9593\u5230 _PARAM4_\xB0\uFF0C\u5E76\u5728 _PARAM6_ \u79D2\u5167\u7DE9\u52D5 _PARAM5_ \u4F5C\u70BA _PARAM3_","Tween object scale":"\u88DC\u9593\u7269\u4EF6\u6BD4\u4F8B","Tweens an object scale from its current scale to a new one (note: the scale can never be less than 0).":"\u5C07\u7269\u4EF6\u5F9E\u7576\u524D\u6BD4\u4F8B\u88DC\u9593\u70BA\u65B0\u6BD4\u4F8B(\u6CE8\u610F\uFF1A\u6BD4\u4F8B\u6C38\u9060\u4E0D\u80FD\u5C0F\u4E8E 0)\u3002","Tween the scale of _PARAM0_ to X-scale: _PARAM3_, Y-scale: _PARAM4_ (from center: _PARAM8_) with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"_PARAM0_\u5230X-scale: _PARAM3_, Y-scale: _PARAM4_ (\u5F9E\u4E2D\u5FC3: _PARAM8_) \u653E\u677E_PARAM5_ \u901A\u904E _PARAM6_ms \u653E\u5BEC\u70BA _PARAM2_","To scale X":"\u7E2E\u653E X","To scale Y":"\u7E2E\u653EY","Scale from center of object":"\u4EE5\u7269\u4EF6\u4E2D\u5FC3\u9EDE\u7E2E\u653E","Tweens an object scale from its current scale to a new one (note: the scale can never be 0 or less).":"\u5C07\u7269\u4EF6\u7E2E\u653E\u6BD4\u4F8B\u5F9E\u7576\u524D\u6BD4\u4F8B\u88DC\u9593\u5230\u65B0\u6BD4\u4F8B (\u6CE8\u610F\uFF1A\u6BD4\u4F8B\u6C38\u9060\u4E0D\u80FD\u70BA 0 \u6216\u66F4\u5C0F)\u3002","Tween the scale of _PARAM0_ to X-scale: _PARAM3_, Y-scale: _PARAM4_ (from center: _PARAM8_) with easing _PARAM5_ over _PARAM6_ seconds as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u6BD4\u4F8B\u8ABF\u6574\u70BA X \u6BD4\u4F8B\uFF1A_PARAM3_\uFF0CY \u6BD4\u4F8B\uFF1A_PARAM4_ (\u5F9E\u4E2D\u5FC3\uFF1A_PARAM8_)\uFF0C\u5E76\u5728 _PARAM6_ \u79D2\u5167\u5C07 _PARAM5_ \u7DE9\u52D5\u70BA _PARAM2_","Tweens an object scale from its current value to a new one (note: the scale can never be 0 or less).":"\u5C07\u7269\u4EF6\u6BD4\u4F8B\u5F9E\u5176\u7576\u524D\u503C\u88DC\u9593\u70BA\u65B0\u503C (\u6CE8\u610F\uFF1A\u6BD4\u4F8B\u6C38\u9060\u4E0D\u80FD\u70BA 0 \u6216\u66F4\u5C0F)\u3002","Tween the scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u6BD4\u4F8B\u8ABF\u6574\u70BA _PARAM3_ (\u5F9E\u4E2D\u5FC3\uFF1A_PARAM7_)\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5167\u5C07 _PARAM4_ \u7DE9\u52D5\u70BA _PARAM2_","To scale":"\u6309\u6BD4\u4F8B","Tween object X-scale":"\u88DC\u9593\u7269\u4EF6 X \u6BD4\u4F8B","Tweens an object X-scale from its current value to a new one (note: the scale can never be less than 0).":"\u5C07\u7269\u4EF6 X \u6BD4\u4F8B\u5F9E\u5176\u7576\u524D\u503C\u88DC\u9593\u5230\u65B0\u503C(\u6CE8\u610F\uFF1A\u6BD4\u4F8B\u6C38\u9060\u4E0D\u80FD\u5C0F\u4E8E 0)\u3002","Tween the X-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C07 _PARAM0_ \u7684 X \u6BD4\u4F8B\u88DC\u9593\u5230 _PARAM3_\uFF08\u5F9E\u4E2D\u5FC3\uFF1A_PARAM7_\uFF09\uFF0C\u7DE9\u548C _PARAM4_ \u8D85\u904E _PARAM5_ms \u4F5C\u70BA _PARAM2_","Tweens an object X-scale from its current value to a new one (note: the scale can never be 0 or less).":"\u5C07\u7269\u4EF6\u7684 X \u7E2E\u653E\u6BD4\u4F8B\u5F9E\u5176\u7576\u524D\u503C\u88DC\u9593\u70BA\u65B0\u503C (\u6CE8\u610F\uFF1A\u7E2E\u653E\u6BD4\u4F8B\u6C38\u9060\u4E0D\u80FD\u70BA 0 \u6216\u66F4\u5C0F)\u3002","Tween the X-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C07 _PARAM0_ \u7684 X \u6BD4\u4F8B\u88DC\u9593\u5230 _PARAM3_ (\u5F9E\u4E2D\u5FC3\uFF1A_PARAM7_)\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5167\u7DE9\u52D5 _PARAM4_ \u4F5C\u70BA _PARAM2_","Tween object Y-scale":"\u88DC\u9593\u7269\u4EF6 Y \u6BD4\u4F8B","Tweens an object Y-scale from its current value to a new one (note: the scale can never be less than 0).":"\u5C07\u7269\u4EF6 Y \u6BD4\u4F8B\u5F9E\u5176\u7576\u524D\u503C\u88DC\u9593\u5230\u65B0\u503C(\u6CE8\u610F\uFF1A\u6BD4\u4F8B\u6C38\u9060\u4E0D\u80FD\u5C0F\u4E8E 0)\u3002","Tween the Y-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C07 _PARAM0_ \u7684 Y \u6BD4\u4F8B\u88DC\u9593\u5230 _PARAM3_\uFF08\u5F9E\u4E2D\u5FC3\uFF1A_PARAM7_\uFF09\uFF0C\u7DE9\u548C _PARAM4_ \u8D85\u904E _PARAM5_ms \u4F5C\u70BA _PARAM2_","Tweens an object Y-scale from its current value to a new one (note: the scale can never be 0 or less).":"\u5C07\u7269\u4EF6\u7684 Y \u7E2E\u653E\u6BD4\u4F8B\u5F9E\u5176\u7576\u524D\u503C\u88DC\u9593\u70BA\u65B0\u503C (\u6CE8\u610F\uFF1A\u7E2E\u653E\u6BD4\u4F8B\u6C38\u9060\u4E0D\u80FD\u70BA 0 \u6216\u66F4\u5C0F)\u3002","Tween the Y-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C07 _PARAM0_ \u7684 Y \u6BD4\u4F8B\u88DC\u9593\u5230 _PARAM3_ (\u5F9E\u4E2D\u5FC3\uFF1A_PARAM7_)\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5167\u7DE9\u52D5 _PARAM4_ \u4F5C\u70BA _PARAM2_","Tween text size":"\u88DC\u9593\u6587\u672C\u5927\u5C0F","Tweens the text object character size from its current value to a new one (note: the size can never be less than 1).":"\u5C07\u6587\u672C\u7269\u4EF6\u5B57\u7B26\u5927\u5C0F\u5F9E\u5176\u7576\u524D\u503C\u88DC\u9593\u5230\u65B0\u503C(\u6CE8\u610F\uFF1A\u5927\u5C0F\u6C38\u9060\u4E0D\u80FD\u5C0F\u4E8E 1)\u3002","Tween the character size of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u5B57\u7B26\u5927\u5C0F\u88DC\u9593\u70BA _PARAM3_\uFF0C\u5C07 _PARAM4_ \u7DE9\u548C _PARAM5_ms \u4F5C\u70BA _PARAM2_","To character size":"\u5230\u5B57\u7B26\u5927\u5C0F","Tween the character size of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u5B57\u7B26\u5927\u5C0F\u88DC\u9593\u5230 _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5167\u7DE9\u52D5 _PARAM4_ \u4F5C\u70BA _PARAM2_","Tween object opacity":"\u88DC\u9593\u7269\u4EF6\u4E0D\u900F\u660E\u5EA6","Tweens the object opacity from its current value to a new one (note: the value shall stay between 0 and 255).":"\u5C07\u7269\u4EF6\u4E0D\u900F\u660E\u5EA6\u5F9E\u5176\u7576\u524D\u503C\u88DC\u9593\u5230\u65B0\u503C(\u6CE8\u610F\uFF1A\u8A72\u503C\u61C9\u4FDD\u6301\u57280\u5230255\u4E4B\u9593)\u3002","Tween the opacity of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u4E0D\u900F\u660E\u5EA6\u88DC\u9593\u70BA _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ms \u5167\u7DE9\u548C _PARAM4_ \u4F5C\u70BA _PARAM2_","To opacity":"\u8A2D\u5B9A\u4E0D\u900F\u660E\u5EA6","Tween the opacity of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_ and destroy: _PARAM6_":"\u5C07 _PARAM0_ \u7684\u4E0D\u900F\u660E\u5EA6\u8ABF\u6574\u70BA _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5167\u7DE9\u52D5 _PARAM4_ \u4F5C\u70BA _PARAM2_ \u5E76\u92B7\u6BC0\uFF1A_PARAM6_","Tween the property _PARAM6_ for effect _PARAM5_ of _PARAM0_ to _PARAM4_ with easing _PARAM7_ over _PARAM8_ seconds as _PARAM3_":"\u5C07 _PARAM0_ \u7684\u6548\u679C _PARAM5_ \u7684\u5C6C\u6027 _PARAM6_ \u88DC\u9593\u5230 _PARAM4_\uFF0C\u5E76\u5728 _PARAM8_ \u79D2\u5167\u7DE9\u52D5 _PARAM7_ \u4F5C\u70BA _PARAM3_","Effect capability":"\u6548\u679C\u529F\u80FD","Tween the color property _PARAM6_ for effect _PARAM5_ of _PARAM0_ to _PARAM4_ with easing _PARAM7_ over _PARAM8_ seconds as _PARAM3_":"\u5C07 _PARAM0_ \u7684\u6548\u679C _PARAM5_ \u7684\u984F\u8272\u5C6C\u6027 _PARAM6_ \u88DC\u9593\u5230 _PARAM4_\uFF0C\u5E76\u5728 _PARAM8_ \u79D2\u5167\u7DE9\u52D5 _PARAM7_ \u4F5C\u70BA _PARAM3_","Tween object color":"\u88DC\u9593\u7269\u4EF6\u984F\u8272","Tweens the object color from its current value to a new one. Format: \"128;200;255\" with values between 0 and 255 for red, green and blue":"\u5C07\u7269\u4EF6\u984F\u8272\u5F9E\u5176\u7576\u524D\u503C\u88DC\u9593\u5230\u65B0\u503C\u3002\u683C\u5F0F\uFF1A\u201C128;200;255\u201D\uFF0C\u7D05\u8272\u3001\u7DA0\u8272\u548C\u85CD\u8272\u7684\u503C\u5728 0 \u5230 255 \u4E4B\u9593","Tween the color of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u984F\u8272\u88DC\u9593\u70BA _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ms \u5167\u7DE9\u548C _PARAM4_ \u4F5C\u70BA _PARAM2_","Tween on the Hue/Saturation/Lightness (HSL)":"\u8272\u8ABF/\u98FD\u548C\u5EA6/\u4EAE\u5EA6 (HSL)","Useful to have a more natural change between colors.":"\u5728\u984F\u8272\u4E4B\u9593\u6709\u66F4\u81EA\u7136\u7684\u8B8A\u5316\u975E\u5E38\u6709\u7528\u3002","Tween the color of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ seconds as _PARAM2_":"\u5C07 _PARAM0_ \u7684\u984F\u8272\u88DC\u9593\u70BA _PARAM3_\uFF0C\u5E76\u5728 _PARAM5_ \u79D2\u5167\u7DE9\u52D5 _PARAM4_ \u4F5C\u70BA _PARAM2_","Tween object HSL color":"\u88DC\u9593\u7269\u4EF6 HSL \u984F\u8272","Tweens the object color using Hue/Saturation/Lightness. Hue is in degrees, Saturation and Lightness are between 0 and 100. Use -1 for Saturation and Lightness to let them unchanged.":"\u4F7F\u7528\u8272\u76F8/\u98FD\u548C\u5EA6/\u4EAE\u5EA6\u88DC\u9593\u7269\u4EF6\u984F\u8272\u3002\u8272\u8ABF\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF0C\u98FD\u548C\u5EA6\u548C\u4EAE\u5EA6\u5728 0 \u5230 100 \u4E4B\u9593\u3002\u98FD\u548C\u5EA6\u548C\u4EAE\u5EA6\u4F7F\u7528 -1 \u8B93\u5B83\u5011\u4FDD\u6301\u4E0D\u8B8A\u3002","Tween the color of _PARAM0_ using HSL to H: _PARAM3_ (_PARAM4_), S: _PARAM5_, L: _PARAM6_ with easing _PARAM7_ over _PARAM8_ms as _PARAM2_":"\u4F7F\u7528 HSL \u5C07 _PARAM0_ \u7684\u984F\u8272\u88DC\u9593\u70BA H\uFF1A_PARAM3_ (_PARAM4_)\uFF0CS\uFF1A_PARAM5_\uFF0CL\uFF1A_PARAM6_\uFF0C\u5E76\u5728 _PARAM8_ms \u4E0A\u7DE9\u548C _PARAM7_ \u4F5C\u70BA _PARAM2_","To Hue (in degrees)":"\u5230\u8272\u76F8 (\u4EE5\u5EA6\u70BA\u55AE\u4F4D)","Animate Hue":"\u52D5\u614B\u8272\u8ABF","To Saturation (0 to 100, -1 to ignore)":"\u81F3\u98FD\u548C\u5EA6(0\u81F3100, -1 \u53EF\u5FFD\u7565)","To Lightness (0 to 100, -1 to ignore)":"\u81F3\u4EAE\u5EA6(0\u5230100, -1 \u53EF\u5FFD\u7565)","Tween the color of _PARAM0_ using HSL to H: _PARAM3_ (_PARAM4_), S: _PARAM5_, L: _PARAM6_ with easing _PARAM7_ over _PARAM8_ seconds as _PARAM2_":"\u4F7F\u7528 HSL \u5C07 _PARAM0_ \u7684\u984F\u8272\u88DC\u9593\u70BA H: _PARAM3_ (_PARAM4_)\u3001S: _PARAM5_\u3001L: _PARAM6_\uFF0C\u5E76\u5728 _PARAM8_ \u79D2\u5167\u5C07 _PARAM7_ \u7DE9\u52D5\u70BA _PARAM2_","Tween exists":"\u88DC\u9593\u5DF2\u5B58\u5728","Check if the tween animation exists.":"\u6AA2\u67E5\u88DC\u9593\u52D5\u756B\u662F\u5426\u5B58\u5728\u3002","Tween _PARAM2_ on _PARAM0_ exists":"_PARAM0_\u4E0A\u7684\u88DC\u9593_PARAM2_\u5B58\u5728","Tween is playing":"Tween\u6B63\u5728\u64AD\u653E","Check if the tween animation is currently playing.":"\u6AA2\u67E5\u7576\u524D\u662F\u5426\u6B63\u5728\u64AD\u653E\u88DC\u9593\u52D5\u756B\u3002","Tween _PARAM2_ on _PARAM0_ is playing":"\u6B63\u5728\u64AD\u653E_PARAM0_\u4E0A\u7684\u88DC\u9593_PARAM2_","Tween finished playing":"\u88DC\u9593\u5B8C\u6210\u64AD\u653E","Check if the tween animation has finished playing.":"\u6AA2\u67E5\u88DC\u9593\u52D5\u756B\u662F\u5426\u5DF2\u5B8C\u6210\u64AD\u653E\u3002","Tween _PARAM2_ on _PARAM0_ has finished playing":"_PARAM0_\u4E0A\u7684\u88DC\u9593_PARAM2_\u5DF2\u64AD\u653E\u5B8C\u7562","Pause a tween":"\u66AB\u505C\u88DC\u9593","Pause the running tween animation.":"\u66AB\u505C\u6B63\u5728\u904B\u884C\u7684\u88DC\u9593\u52D5\u756B\u3002","Pause the tween _PARAM2_ on _PARAM0_":"\u66AB\u505C_PARAM0_\u4E0A\u7684\u88DC\u9593_PARAM2_","Stop a tween":"\u505C\u6B62\u88DC\u9593","Stop the running tween animation.":"\u505C\u6B62\u6B63\u5728\u904B\u884C\u7684\u88DC\u9593\u52D5\u756B\u3002","Stop the tween _PARAM2_ on _PARAM0_":"\u505C\u6B62_PARAM0_\u4E0A\u7684\u88DC\u9593_PARAM2_","Jump to end":"\u8DF3\u5230\u6700\u540E","Resume a tween":"\u6062\u5FA9\u88DC\u9593","Resume the tween animation.":"\u6062\u5FA9\u88DC\u9593\u52D5\u756B\u3002","Resume the tween _PARAM2_ on _PARAM0_":"\u5728_PARAM0_\u4E0A\u6062\u5FA9\u88DC\u9593_PARAM2_","Remove a tween":"\u522A\u9664\u88DC\u9593","Remove the tween animation from the object.":"\u5F9E\u7269\u4EF6\u4E2D\u522A\u9664\u88DC\u9593\u52D5\u756B\u3002","Remove the tween _PARAM2_ from _PARAM0_":"\u5F9E_PARAM0_\u79FB\u9664\u88DC\u9593_PARAM2_","the progress of the tween _PARAM2_":"\u88DC\u9593\u52D5\u756B\u9032\u5EA6 _PARAM1_","Spine (experimental)":"Spine (\u5BE6\u9A57\u6027)","Displays a Spine animation.":"\u986F\u793A Spine \u52D5\u756B\u3002","Spine":"\u810A\u690E","Display and smoothly animate a 2D object with skeletal animations made with Spine. Use files exported from Spine (json, atlas and image).":"\u4F7F\u7528 Spine \u5236\u4F5C\u7684\u9AA8\u9ABC\u52D5\u756B\u986F\u793A 2D \u7269\u4EF6\u5E76\u5C0D\u5176\u9032\u884C\u6D41\u66A2\u7684\u52D5\u756B\u8655\u7406\u3002\u4F7F\u7528\u5F9E Spine \u532F\u51FA\u7684\u6587\u4EF6 (json\u3001atlas \u548C image)\u3002","Edit animations":"\u7DE8\u8F2F\u52D5\u756B","Animation mixing duration":"\u52D5\u756B\u6DF7\u5408\u6301\u7E8C\u6642\u9593","the duration of the smooth transition between 2 animations (in second)":"\u5169\u500B\u52D5\u756B\u4E4B\u9593\u5E73\u6ED1\u904E\u6E21\u7684\u6301\u7E8C\u6642\u9593 (\u4EE5\u79D2\u70BA\u55AE\u4F4D)","the animation mixing duration":"\u52D5\u756B\u6DF7\u5408\u6301\u7E8C\u6642\u9593","Animations and images":"\u52D5\u756B\u548C\u5716\u50CF","Point attachment X position":"\u9EDE\u9644\u8457 X \u4F4D\u7F6E","x position of spine point attachment":"spine \u9EDE\u9644\u8457\u7684 x \u4F4D\u7F6E","x position of spine _PARAM1_ point attachment for _PARAM2_ slot":"_PARAM2_ \u69FD\u7684 spine _PARAM1_ \u9EDE\u9644\u8457\u7684 x \u4F4D\u7F6E","Attachment name":"\u9644\u8457\u7269\u540D\u7A31","Slot name (use \"\" if names are the same)":"\u63D2\u69FD\u540D\u7A31\uFF08\u5982\u679C\u540D\u7A31\u76F8\u540C\u8ACB\u4F7F\u7528\"\"\uFF09","Point attachment Y position":"\u9EDE\u9644\u8457 Y \u4F4D\u7F6E","y position of spine point attachment":"spine \u9EDE\u9644\u8457\u7684 y \u4F4D\u7F6E","y position of spine _PARAM1_ point attachment for _PARAM2_ slot":"_PARAM2_ \u69FD\u7684 spine _PARAM1_ \u9EDE\u9644\u8457\u7684 y \u4F4D\u7F6E","Point attachment scale world X position":"\u9644\u8457\u9EDE\u7E2E\u653E\u4E16\u754C X \u4F4D\u7F6E","world x position of spine point attachment scale":"\u810A\u690E\u9644\u8457\u9EDE\u7E2E\u653E\u7684\u4E16\u754C X \u4F4D\u7F6E","world x position of spine _PARAM1_ point attachment for _PARAM2_ slot":"\u810A\u690E _PARAM1_ \u9644\u8457\u9EDE\u5C0D _PARAM2_ \u69FD\u7684\u4E16\u754C X \u4F4D\u7F6E","Point attachment scale local X position":"\u9644\u8457\u9EDE\u7E2E\u653E\u672C\u5730 X \u4F4D\u7F6E","local x position of spine point attachment scale":"\u810A\u690E\u9644\u8457\u9EDE\u7E2E\u653E\u7684\u672C\u5730 X \u4F4D\u7F6E","local x position of spine _PARAM1_ point attachment for _PARAM2_ slot":"\u810A\u690E _PARAM1_ \u9644\u8457\u9EDE\u5C0D _PARAM2_ \u69FD\u7684\u672C\u5730 X \u4F4D\u7F6E","Point attachment scale world Y position":"\u9644\u8457\u9EDE\u7E2E\u653E\u4E16\u754C Y \u4F4D\u7F6E","world y position of spine point attachment scale":"\u810A\u690E\u9644\u8457\u9EDE\u7E2E\u653E\u7684\u4E16\u754C Y \u4F4D\u7F6E","world y position of spine _PARAM1_ point attachment for _PARAM2_ slot":"\u810A\u690E _PARAM1_ \u9644\u8457\u9EDE\u5C0D _PARAM2_ \u69FD\u7684\u4E16\u754C Y \u4F4D\u7F6E","Point attachment scale local Y position":"\u9644\u8457\u9EDE\u7E2E\u653E\u672C\u5730 Y \u4F4D\u7F6E","local y position of spine point attachment scale":"\u810A\u690E\u9644\u8457\u9EDE\u7E2E\u653E\u7684\u672C\u5730 Y \u4F4D\u7F6E","local y position of spine _PARAM1_ point attachment for _PARAM2_ slot":"\u810A\u690E _PARAM1_ \u9644\u8457\u9EDE\u5C0D _PARAM2_ \u69FD\u7684\u672C\u5730 Y \u4F4D\u7F6E","Point attachment world rotation":"\u9644\u8457\u9EDE\u4E16\u754C\u65CB\u8F49","world rotation of spine point attachment":"\u810A\u690E\u9644\u8457\u9EDE\u7684\u4E16\u754C\u65CB\u8F49","world rotation of spine _PARAM1_ point attachment for _PARAM2_ slot":"\u810A\u690E _PARAM1_ \u9644\u8457\u9EDE\u5C0D _PARAM2_ \u69FD\u7684\u4E16\u754C\u65CB\u8F49","Point attachment local rotation":"\u9644\u8457\u9EDE\u672C\u5730\u65CB\u8F49","local rotation of spine point attachment":"\u810A\u690E\u9644\u8457\u9EDE\u7684\u672C\u5730\u65CB\u8F49","local rotation of spine _PARAM1_ point attachment for _PARAM2_ slot":"\u810A\u690E _PARAM1_ \u9644\u8457\u9EDE\u5C0D _PARAM2_ \u69FD\u7684\u672C\u5730\u65CB\u8F49","Get skin name":"\u7372\u53D6\u76AE\u819A\u540D\u7A31","the skin of the object":"\u7269\u9AD4\u7684\u76AE\u819A","the skin":"\u76AE\u819A","Skin name":"\u76AE\u819A\u540D\u7A31","Set skin":"\u8A2D\u7F6E\u76AE\u819A","Set the skin of a Spine object.":"\u8A2D\u7F6E\u4E00\u500BSpine\u7269\u4EF6\u7684\u76AE\u819A\u3002","Set the skin of _PARAM0_ to _PARAM1_":"\u5C07 _PARAM0_ \u7684\u76AE\u819A\u8A2D\u7F6E\u70BA _PARAM1_","This allows players to join online lobbies and synchronize gameplay across devices without needing to manage servers or networking.\n\nUse the \"Open game lobbies\" action to let players join a game, and use conditions like \"Lobby game has just started\" to begin gameplay. Add the \"Multiplayer object\" behavior to game objects that should be synchronized, and assign or change their ownership using player numbers. Variables and game state (like scenes, scores, or timers) are automatically synced by the host, with options to change ownership or disable sync when needed. Common multiplayer logic \u2014like handling joins/leaves, collisions, and host migration\u2014 is supported out-of-the-box for up to 8 players per game.":"\u9019\u4F7F\u5F97\u73A9\u5BB6\u53EF\u4EE5\u52A0\u5165\u5728\u7DDA\u5927\u5EF3\uFF0C\u4E26\u5728\u7121\u9700\u7BA1\u7406\u4F3A\u670D\u5668\u6216\u7DB2\u7D61\u7684\u60C5\u6CC1\u4E0B\u5BE6\u73FE\u8DE8\u8A2D\u5099\u7684\u904A\u6232\u540C\u6B65\u3002\n\n\u4F7F\u7528\u300C\u958B\u653E\u904A\u6232\u5927\u5EF3\u300D\u64CD\u4F5C\u8B93\u73A9\u5BB6\u52A0\u5165\u904A\u6232\uFF0C\u4E26\u4F7F\u7528\u50CF\u300C\u5927\u5EF3\u904A\u6232\u525B\u958B\u59CB\u300D\u7684\u689D\u4EF6\u4F86\u958B\u59CB\u904A\u6232\u3002\u5C07\u300C\u591A\u73A9\u5BB6\u5C0D\u8C61\u300D\u884C\u70BA\u6DFB\u52A0\u5230\u9700\u8981\u540C\u6B65\u7684\u904A\u6232\u5C0D\u8C61\u4E2D\uFF0C\u4E26\u4F7F\u7528\u73A9\u5BB6\u7DE8\u865F\u5206\u914D\u6216\u66F4\u6539\u5B83\u5011\u7684\u64C1\u6709\u6B0A\u3002\u8B8A\u6578\u548C\u904A\u6232\u72C0\u614B\uFF08\u5982\u5834\u666F\u3001\u5206\u6578\u6216\u8A08\u6642\u5668\uFF09\u7531\u4E3B\u6A5F\u81EA\u52D5\u540C\u6B65\uFF0C\u4E26\u5728\u9700\u8981\u6642\u6709\u9078\u9805\u66F4\u6539\u64C1\u6709\u6B0A\u6216\u7981\u7528\u540C\u6B65\u3002\u901A\u7528\u7684\u591A\u73A9\u5BB6\u908F\u8F2F \u2014 \u5982\u8655\u7406\u52A0\u5165/\u96E2\u958B\u3001\u78B0\u649E\u548C\u4E3B\u6A5F\u9077\u79FB \u2014 \u53EF\u4EE5\u7121\u7E2B\u652F\u63F4\u6BCF\u500B\u904A\u6232\u6700\u591A8\u540D\u73A9\u5BB6\u3002","Current lobby ID":"\u7576\u524D\u5927\u5EF3\u7684 ID","Returns current lobby ID.":"\u8FD4\u56DE\u7576\u524D\u5927\u5EF3\u7684 ID\u3002","Lobbies":"\u5927\u5EF3","Join a specific lobby by its ID":"\u900F\u904E\u5176 ID \u52A0\u5165\u7279\u5B9A\u5927\u5EF3","Join a specific lobby. The player will join the game instantly if this is possible.":"\u52A0\u5165\u7279\u5B9A\u5927\u5EF3\u3002\u5982\u679C\u53EF\u80FD\uFF0C\u73A9\u5BB6\u5C07\u7ACB\u5373\u52A0\u5165\u904A\u6232\u3002","Join a specific lobby by its ID _PARAM1_":"\u900F\u904E\u5176 ID \u52A0\u5165\u7279\u5B9A\u5927\u5EF3 _PARAM1_","Lobby ID":"\u5927\u5EF3 ID","Display loader while joining a lobby.":"\u52A0\u5165\u5927\u5EF3\u6642\u986F\u793A\u52A0\u8F09\u4E2D\u756B\u9762\u3002","Display game lobbies if unable to join a specific one.":"\u5982\u679C\u7121\u6CD5\u52A0\u5165\u7279\u5B9A\u7684\u5927\u5EF3\uFF0C\u5247\u986F\u793A\u904A\u6232\u5927\u5EF3\u3002","Join the next available lobby":"\u52A0\u5165\u4E0B\u4E00\u500B\u53EF\u7528\u7684\u904A\u6232\u5927\u5EF3","Join the next available lobby. The player will join the game instantly if this is possible.":"\u52A0\u5165\u4E0B\u4E00\u500B\u53EF\u7528\u7684\u904A\u6232\u5927\u5EF3\u3002\u5982\u679C\u53EF\u80FD\uFF0C\u73A9\u5BB6\u5C07\u7ACB\u5373\u52A0\u5165\u904A\u6232\u3002","Display loader while searching for a lobby.":"\u641C\u7D22\u5927\u5EF3\u6642\u986F\u793A\u8F09\u5165\u5668\u3002","Display game lobbies if no lobby can be joined directly.":"\u5982\u679C\u4E0D\u80FD\u76F4\u63A5\u52A0\u5165\u4EFB\u4F55\u5927\u5EF3\uFF0C\u5247\u986F\u793A\u904A\u6232\u5927\u5EF3\u3002","Is searching for a lobby to join":"\u6B63\u5728\u5C0B\u627E\u53EF\u4EE5\u52A0\u5165\u7684\u904A\u6232\u5927\u5EF3","Is searching for a lobby to join.":"\u6B63\u5728\u5C0B\u627E\u53EF\u4EE5\u52A0\u5165\u7684\u904A\u6232\u5927\u5EF3\u3002","Quick join failed to join a lobby":"\u5FEB\u901F\u52A0\u5165\u672A\u80FD\u52A0\u5165\u5927\u5EF3","Quick join failed to join a lobby.":"\u5FEB\u901F\u52A0\u5165\u672A\u80FD\u52A0\u5165\u5927\u5EF3\u3002","Quick join action failure reason":"\u5FEB\u901F\u52A0\u5165\u884C\u52D5\u5931\u6557\u7684\u539F\u56E0","Returns the reason why the Quick join action failed. It can either be 'FULL' if all lobbies were occupied, 'NOT_ENOUGH_PLAYERS' if the lobby's configuration requires more than 1 player to start the game and no other players were available. It can also take the value 'UNKNOWN'.":"\u8FD4\u56DE\u5FEB\u901F\u52A0\u5165\u884C\u52D5\u5931\u6557\u7684\u539F\u56E0\u3002\u5982\u679C\u6240\u6709\u5927\u5EF3\u90FD\u6EFF\u4E86\uFF0C\u5B83\u53EF\u4EE5\u662F'FULL'\uFF1B\u5982\u679C\u5927\u5EF3\u7684\u914D\u7F6E\u9700\u8981\u8D85\u904E1\u540D\u73A9\u5BB6\u624D\u80FD\u958B\u59CB\u904A\u6232\u800C\u4E14\u6C92\u6709\u53EF\u7528\u7684\u73A9\u5BB6\uFF0C\u90A3\u9EBC\u5B83\u53EF\u4EE5\u662F'NOT_ENOUGH_PLAYERS'\u3002\u5B83\u4E5F\u53EF\u4EE5\u53D6\u503C'UNKNOWN'\u3002","Open Game Lobbies":"\u6253\u958B\u904A\u6232\u5927\u5EF3","Open the game lobbies window, where players can join lobbies or see the one they are in.":"\u6253\u958B\u904A\u6232\u5927\u5EF3\u7A97\u53E3\uFF0C\u73A9\u5BB6\u53EF\u4EE5\u5728\u5176\u4E2D\u52A0\u5165\u5927\u5EF3\u6216\u67E5\u770B\u4ED6\u5011\u6240\u5728\u7684\u5927\u5EF3\u3002","Open the game lobbies":"\u6253\u958B\u904A\u6232\u5927\u5EF3","Close Game Lobbies":"\u95DC\u9589\u904A\u6232\u5927\u5EF3","Close the game lobbies window. Using this action is usually not required because the window is automatically closed when the game of a lobby starts or if the user cancels.":"\u95DC\u9589\u904A\u6232\u5927\u5EF3\u7A97\u53E3\u3002\u4F7F\u7528\u6B64\u64CD\u4F5C\u901A\u5E38\u4E0D\u662F\u5FC5\u9700\u7684\uFF0C\u56E0\u70BA\u7576\u904A\u6232\u958B\u59CB\u6216\u7528\u6236\u53D6\u6D88\u6642\uFF0C\u7A97\u53E3\u6703\u81EA\u52D5\u95DC\u9589\u3002","Close the game lobbies":"\u95DC\u9589\u904A\u6232\u5927\u5EF3","Allow players to close the lobbies window":"\u5141\u8A31\u73A9\u5BB6\u95DC\u9589\u5927\u5EF3\u7A97\u53E3","Allow players to close the lobbies window. Allowed by default.":"\u5141\u8A31\u73A9\u5BB6\u95DC\u9589\u5927\u5EF3\u7A97\u53E3\u3002\u9ED8\u8A8D\u5141\u8A31\u3002","Allow players to close the lobbies window: _PARAM1_":"\u5141\u8A31\u73A9\u5BB6\u95DC\u9589\u5927\u5EF3\u7A97\u53E3: _PARAM1_","Show close button":"\u986F\u793A\u95DC\u9589\u6309\u9215","End Lobby Game":"\u7D50\u675F\u5927\u5EF3\u904A\u6232","End the lobby game. This will trigger the \"Lobby game has just ended\" condition.":"\u7D50\u675F\u5927\u5EF3\u904A\u6232\u3002\u9019\u5C07\u89F8\u767C\u201C\u5927\u5EF3\u904A\u6232\u525B\u525B\u7D50\u675F\u201D\u7684\u689D\u4EF6\u3002","End the lobby game":"\u7D50\u675F\u5927\u5EF3\u904A\u6232","Leave Game Lobby":"\u96E2\u958B\u904A\u6232\u5927\u5EF3","Leave the current game lobby. This will trigger the \"Player has left\" condition on the other players, and the \"Lobby game has ended\" condition on the player leaving.":"\u96E2\u958B\u7576\u524D\u904A\u6232\u5927\u5EF3\u3002\u9019\u5C07\u89F8\u767C\u5176\u4ED6\u73A9\u5BB6\u7684\u300C\u73A9\u5BB6\u5DF2\u96E2\u958B\u300D\u689D\u4EF6\uFF0C\u4EE5\u53CA\u96E2\u958B\u73A9\u5BB6\u7684\u300C\u5927\u5EF3\u904A\u6232\u5DF2\u7D50\u675F\u300D\u689D\u4EF6\u3002","Leave the game lobby":"\u96E2\u958B\u904A\u6232\u5927\u5EF3","Send custom message to other players":"\u5411\u5176\u4ED6\u73A9\u5BB6\u767C\u9001\u81EA\u5B9A\u7FA9\u6D88\u606F","Send a custom message to other players in the lobby, with an automatic retry system if it hasn't been received. Use with the condition 'Message has been received' to know when the message has been properly processed by the host.":"\u5411\u5927\u5EF3\u4E2D\u7684\u5176\u4ED6\u73A9\u5BB6\u767C\u9001\u81EA\u5B9A\u7FA9\u6D88\u606F\uFF0C\u5982\u679C\u672A\u6536\u5230\u6D88\u606F\uFF0C\u5C07\u4F7F\u7528\u81EA\u52D5\u91CD\u8A66\u7CFB\u7D71\u3002\u8207\u689D\u4EF6\u201C\u6D88\u606F\u5DF2\u6536\u5230\u201D\u4E00\u8D77\u4F7F\u7528\uFF0C\u4EE5\u4E86\u89E3\u4E3B\u6A5F\u4F55\u6642\u6B63\u78BA\u8655\u7406\u6D88\u606F\u3002","Send message _PARAM0_ to other players with content _PARAM1_":"\u5411\u5176\u4ED6\u73A9\u5BB6\u767C\u9001\u6D88\u606F _PARAM0_\uFF0C\u5167\u5BB9\u70BA _PARAM1_","Message name":"\u6D88\u606F\u540D\u7A31","Message content":"\u6D88\u606F\u5167\u5BB9","Send custom message to other players with a variable":"\u4F7F\u7528\u8B8A\u91CF\u5411\u5176\u4ED6\u73A9\u5BB6\u767C\u9001\u81EA\u5B9A\u7FA9\u6D88\u606F","Send a custom message to other players in the lobby containing a variable, with an automatic retry system if it hasn't been received. Use with the condition 'Message has been received' to know when the message has been properly processed by the host.":"\u5411\u5927\u5EF3\u4E2D\u7684\u5176\u4ED6\u73A9\u5BB6\u767C\u9001\u5305\u542B\u8B8A\u91CF\u7684\u81EA\u5B9A\u7FA9\u6D88\u606F\uFF0C\u82E5\u672A\u6536\u5230\u5247\u53EF\u81EA\u52D5\u91CD\u8A66\u3002\u4F7F\u7528\u689D\u4EF6\u300C\u6D88\u606F\u5DF2\u6536\u5230\u300D\u4F86\u6AA2\u67E5\u4E3B\u6A5F\u662F\u5426\u5DF2\u6B63\u78BA\u8655\u7406\u8A72\u6D88\u606F\u3002","Send message _PARAM0_ to other players with variable _PARAM1_":"\u4F7F\u7528\u8B8A\u91CF _PARAM1_ \u5411\u5176\u4ED6\u73A9\u5BB6\u767C\u9001\u6D88\u606F _PARAM0_","Get message variable":"\u7372\u53D6\u6D88\u606F\u8B8A\u91CF","Store the data of the specified message in a variable. Use with the condition 'Message has been received' to know when the message has been properly processed by the host.":"\u5C07\u6307\u5B9A\u6D88\u606F\u7684\u6578\u64DA\u5B58\u5132\u5728\u8B8A\u91CF\u4E2D\u3002\u8207\u689D\u4EF6\u300E\u6D88\u606F\u5DF2\u88AB\u63A5\u6536\u300F\u4E00\u8D77\u4F7F\u7528\uFF0C\u4EE5\u78BA\u4FDD\u6D88\u606F\u5DF2\u6B63\u78BA\u8655\u7406\u3002","Save message _PARAM0_ data in _PARAM1_":"\u5C07\u6D88\u606F _PARAM0_ \u6578\u64DA\u4FDD\u5B58\u5728 _PARAM1_ \u4E2D","Lobbies window is open":"\u5927\u5EF3\u7A97\u53E3\u5DF2\u6253\u958B","Check if the lobbies window is open.":"\u6AA2\u67E5\u5927\u5EF3\u7A97\u53E3\u662F\u5426\u6253\u958B\u3002","Lobby game has just started":"\u5927\u5EF3\u904A\u6232\u525B\u525B\u958B\u59CB","Check if the lobby game has just started.":"\u6AA2\u67E5\u5927\u5EF3\u904A\u6232\u662F\u5426\u525B\u525B\u958B\u59CB\u3002","Lobby game has started":"\u5927\u5EF3\u904A\u6232\u5DF2\u958B\u59CB","Lobby game is running":"\u5927\u5EF3\u904A\u6232\u6B63\u5728\u904B\u884C","Check if the lobby game is running.":"\u6AA2\u67E5\u5927\u5EF3\u904A\u6232\u662F\u5426\u6B63\u5728\u904B\u884C\u3002","Lobby game has just ended":"\u5927\u5EF3\u904A\u6232\u525B\u525B\u7D50\u675F","Check if the lobby game has just ended.":"\u6AA2\u67E5\u5927\u5EF3\u904A\u6232\u662F\u5426\u525B\u525B\u7D50\u675F\u3002","Lobby game has ended":"\u5927\u5EF3\u904A\u6232\u5DF2\u7D50\u675F","Custom message has been received from another player":"\u5DF2\u6536\u5230\u4F86\u81EA\u53E6\u4E00\u73A9\u5BB6\u7684\u81EA\u5B9A\u7FA9\u6D88\u606F","Check if a custom message has been received from another player. Will be true only for one frame.":"\u6AA2\u67E5\u662F\u5426\u5DF2\u6536\u5230\u4F86\u81EA\u53E6\u4E00\u73A9\u5BB6\u7684\u81EA\u5B9A\u7FA9\u6D88\u606F\u3002\u50C5\u5C0D\u4E00\u5E40\u6709\u6548\u3002","Message _PARAM0_ has been received":"\u6D88\u606F _PARAM0_ \u5DF2\u88AB\u63A5\u6536","Objects synchronization rate":"\u7269\u4EF6\u540C\u6B65\u901F\u7387","objects synchronization rate (between 1 and 60, default is 30 times per second)":"\u7269\u4EF6\u540C\u6B65\u901F\u7387\uFF08\u4ECB\u65BC 1 \u548C 60 \u4E4B\u9593\uFF0C\u9ED8\u8A8D\u70BA\u6BCF\u79D2 30 \u6B21\uFF09","objects synchronization rate":"\u7269\u4EF6\u540C\u6B65\u901F\u7387","Sync rate":"\u540C\u6B65\u901F\u7387","Player is host":"\u73A9\u5BB6\u662F\u4E3B\u6A5F","Check if the player is the host. (Player 1 is the host)":"\u6AA2\u67E5\u73A9\u5BB6\u662F\u5426\u70BA\u4E3B\u6A5F\u3002(\u73A9\u5BB61\u70BA\u4E3B\u6A5F)","Any player has left":"\u4EFB\u610F\u73A9\u5BB6\u5DF2\u96E2\u958B","Check if any player has left the lobby game.":"\u6AA2\u67E5\u662F\u5426\u6709\u4EFB\u4F55\u73A9\u5BB6\u96E2\u958B\u5927\u5EF3\u904A\u6232\u3002","Player has left":"\u73A9\u5BB6\u5DF2\u96E2\u958B","Check if the player has left the lobby game.":"\u6AA2\u67E5\u73A9\u5BB6\u662F\u5426\u5DF2\u96E2\u958B\u5927\u5EF3\u904A\u6232\u3002","Player _PARAM0_ has left":"\u73A9\u5BB6 _PARAM0_ \u5DF2\u96E2\u958B","Player number":"\u73A9\u5BB6\u7DE8\u865F","Player number that just left":"\u525B\u525B\u96E2\u958B\u7684\u73A9\u5BB6\u865F\u78BC","Returns the player number of the player that has just left the lobby.":"\u8FD4\u56DE\u525B\u525B\u96E2\u958B\u5927\u5EF3\u7684\u73A9\u5BB6\u865F\u78BC\u3002","Any player has joined":"\u4EFB\u4F55\u73A9\u5BB6\u5DF2\u52A0\u5165","Check if any player has joined the lobby.":"\u6AA2\u67E5\u662F\u5426\u6709\u73A9\u5BB6\u5DF2\u52A0\u5165\u5927\u5EF3\u3002","Player has joined":"\u73A9\u5BB6\u5DF2\u52A0\u5165","Check if the player has joined the lobby.":"\u6AA2\u67E5\u73A9\u5BB6\u662F\u5426\u5DF2\u52A0\u5165\u5927\u5EF3\u3002","Player _PARAM0_ has joined":"\u73A9\u5BB6 _PARAM0_ \u5DF2\u52A0\u5165","Player number that just joined":"\u525B\u525B\u52A0\u5165\u7684\u73A9\u5BB6\u865F\u78BC","Returns the player number of the player that has just joined the lobby.":"\u8FD4\u56DE\u525B\u525B\u52A0\u5165\u5927\u5EF3\u7684\u73A9\u5BB6\u865F\u78BC\u3002","Host is migrating":"\u4E3B\u6A5F\u6B63\u5728\u9077\u79FB","Check if the host is migrating, in order to adapt the game state (like pausing the game).":"\u6AA2\u67E5\u4E3B\u6A5F\u662F\u5426\u6B63\u5728\u9077\u79FB\uFF0C\u4EE5\u8ABF\u6574\u904A\u6232\u72C0\u614B\uFF08\u5982\u66AB\u505C\u904A\u6232\uFF09\u3002","Configure lobby game to end when host leaves":"\u914D\u7F6E\u5927\u5EF3\u904A\u6232\u5728\u4E3B\u6A5F\u96E2\u958B\u6642\u7D50\u675F","Configure the lobby game to end when the host leaves. This will trigger the \"Lobby game has just ended\" condition. (Default behavior is to migrate the host)":"\u914D\u7F6E\u5927\u5EF3\u904A\u6232\u4EE5\u5728\u4E3B\u6A5F\u96E2\u958B\u6642\u7D50\u675F\u3002\u9019\u5C07\u89F8\u767C\u300C\u5927\u5EF3\u904A\u6232\u525B\u525B\u7D50\u675F\u300D\u7684\u689D\u4EF6\u3002\uFF08\u9810\u8A2D\u884C\u70BA\u662F\u9077\u79FB\u4E3B\u6A5F\uFF09","End lobby game when host leaves":"\u5728\u4E3B\u6A5F\u96E2\u958B\u6642\u7D50\u675F\u5927\u5EF3\u904A\u6232","Message data":"\u6D88\u606F\u6578\u64DA","Returns the data received when the specified message was received from another player.":"\u8FD4\u56DE\u5F9E\u53E6\u4E00\u4F4D\u73A9\u5BB6\u6536\u5230\u6307\u5B9A\u6D88\u606F\u6642\u63A5\u6536\u5230\u7684\u6578\u64DA\u3002","Message sender":"\u6D88\u606F\u767C\u9001\u8005","Returns the player number of the sender of the specified message.":"\u8FD4\u56DE\u6307\u5B9A\u6D88\u606F\u7684\u767C\u9001\u8005\u7684\u73A9\u5BB6\u7DE8\u865F\u3002","Number of players in lobby":"\u5927\u5EF3\u4E2D\u7684\u73A9\u5BB6\u4EBA\u6578","the number of players in the lobby":"\u5927\u5EF3\u4E2D\u7684\u73A9\u5BB6\u6578\u91CF","Player is connected":"\u73A9\u5BB6\u5DF2\u9023\u7DDA","Check if the specified player is connected to the lobby.":"\u6AA2\u67E5\u6307\u5B9A\u7684\u73A9\u5BB6\u662F\u5426\u5DF2\u9023\u7DDA\u5230\u5927\u5EF3\u3002","Player _PARAM0_ is connected":"\u73A9\u5BB6 _PARAM0_ \u5DF2\u9023\u7DDA","The position of the player in the lobby (1, 2, ...)":"\u73A9\u5BB6\u5728\u5927\u5EF3\u4E2D\u7684\u4F4D\u7F6E (1, 2, ...)","Current player number in lobby":"\u5927\u5EF3\u4E2D\u7576\u524D\u73A9\u5BB6\u7684\u7DE8\u865F","the current player number in the lobby (1, 2, ...)":"\u5927\u5EF3\u4E2D\u7576\u524D\u73A9\u5BB6\u7DE8\u865F (1, 2, ...)","the current player number in the lobby":"\u5927\u5EF3\u4E2D\u7576\u524D\u73A9\u5BB6\u7684\u7DE8\u865F","Player username in lobby":"\u5927\u5EF3\u4E2D\u7684\u73A9\u5BB6\u7528\u6236\u540D","Get the username of the player in the lobby.":"\u7372\u53D6\u5927\u5EF3\u4E2D\u73A9\u5BB6\u7684\u7528\u6236\u540D\u3002","Current player username in lobby":"\u7576\u524D\u73A9\u5BB6\u5728\u5927\u5EF3\u7684\u7528\u6236\u540D","Get the username of the current player in the lobby.":"\u7372\u53D6\u7576\u524D\u73A9\u5BB6\u5728\u5927\u5EF3\u4E2D\u7684\u7528\u6236\u540D\u3002","Player ping in lobby":"\u5927\u5EF3\u4E2D\u73A9\u5BB6\u7684\u5EF6\u9072","Get the ping of the player in the lobby.":"\u7372\u53D6\u5927\u5EF3\u4E2D\u73A9\u5BB6\u7684\u5EF6\u9072\u3002","Current player ping in lobby":"\u7576\u524D\u73A9\u5BB6\u5728\u5927\u5EF3\u4E2D\u7684 Ping","Get the ping of the current player in the lobby.":"\u7372\u53D6\u7576\u524D\u73A9\u5BB6\u5728\u5927\u5EF3\u4E2D\u7684 Ping\u3002","Player variable ownership":"\u73A9\u5BB6\u8B8A\u91CF\u6240\u6709\u6B0A","the player owning the variable":"\u64C1\u6709\u8B8A\u91CF\u7684\u73A9\u5BB6","the player owning the variable _PARAM1_":"\u64C1\u6709\u8B8A\u91CF _PARAM1_ \u7684\u73A9\u5BB6","Only root variables can change ownership. Arrays and structures children are synchronized with their parent.":"\u53EA\u6709\u6839\u8B8A\u91CF\u53EF\u4EE5\u6539\u8B8A\u6240\u6709\u6B0A\u3002\u6578\u7D44\u548C\u7D50\u69CB\u7684\u5B50\u9805\u8207\u5176\u7236\u9805\u540C\u6B65\u3002","Take ownership of variable":"\u7372\u53D6\u8B8A\u91CF\u7684\u6240\u6709\u6B0A","Take the ownership of the variable. It will then be synchronized to other players, with the current player as the owner.":"\u7372\u53D6\u8B8A\u91CF\u7684\u6240\u6709\u6B0A\u3002\u7136\u5F8C\u5B83\u5C07\u8207\u5176\u4ED6\u73A9\u5BB6\u540C\u6B65\uFF0C\u7576\u524D\u73A9\u5BB6\u70BA\u6240\u6709\u8005\u3002","Take ownership of _PARAM1_":"\u7372\u53D6 _PARAM1_ \u7684\u6240\u6709\u6B0A","Remove ownership of variable":"\u79FB\u9664\u8B8A\u91CF\u7684\u6240\u6709\u6B0A","Remove the ownership of the variable. It will still be synchronized to other players, but the host owns it.":"\u522A\u9664\u8B8A\u91CF\u7684\u6240\u6709\u6B0A\u3002\u5B83\u4ECD\u7136\u6703\u8207\u5176\u4ED6\u73A9\u5BB6\u540C\u6B65\uFF0C\u4F46\u4E3B\u6A5F\u64C1\u6709\u5B83\u3002","Remove ownership of _PARAM1_":"\u522A\u9664 _PARAM1_ \u7684\u6240\u6709\u6B0A","Disable variable synchronization":"\u7981\u7528\u8B8A\u91CF\u540C\u6B65","Disable synchronization of the variable over the network. It will not be sent to other players anymore.":"\u7981\u7528\u8B8A\u91CF\u5728\u7DB2\u7D61\u4E0A\u7684\u540C\u6B65\u3002\u5B83\u5C07\u4E0D\u518D\u767C\u9001\u7D66\u5176\u4ED6\u73A9\u5BB6\u3002","Disable synchronization of _PARAM1_":"\u7981\u7528 _PARAM1_ \u7684\u540C\u6B65","Player owning the object":"\u64C1\u6709\u8A72\u5C0D\u8C61\u7684\u73A9\u5BB6","Who is synchronizing the object to the players. If this is an object controlled by a player, then assign the player number. Otherwise just leave \"Host\" and the host of the game will synchronize the object to the players. (Note: you can change the ownership of the object during the game with corresponding actions).":"\u8AB0\u5728\u5C07\u5C0D\u8C61\u8207\u73A9\u5BB6\u540C\u6B65\u3002\u5982\u679C\u9019\u662F\u4E00\u500B\u7531\u73A9\u5BB6\u63A7\u5236\u7684\u5C0D\u8C61\uFF0C\u5247\u5206\u914D\u73A9\u5BB6\u7DE8\u865F\u3002\u5426\u5247\u53EA\u9700\u4FDD\u7559\u201C\u4E3B\u6A5F\u201D\uFF0C\u904A\u6232\u7684\u4E3B\u6A5F\u5C07\u5C0D\u8C61\u540C\u6B65\u5230\u73A9\u5BB6\u3002 \uFF08\u6CE8\u610F\uFF1A\u60A8\u53EF\u4EE5\u5728\u904A\u6232\u904E\u7A0B\u4E2D\u901A\u904E\u76F8\u61C9\u7684\u64CD\u4F5C\u66F4\u6539\u8A72\u5C0D\u8C61\u7684\u6240\u6709\u6B0A\uFF09\u3002","Action when player disconnects":"\u73A9\u5BB6\u65B7\u958B\u93C8\u63A5\u6642\u7684\u52D5\u4F5C","Multiplayer object":"\u591A\u4EBA\u904A\u6232\u5C0D\u8C61","Allow the object to be synchronized with other players in the lobby.":"\u5141\u8A31\u8A72\u5C0D\u8C61\u8207\u5927\u5EF3\u4E2D\u7684\u5176\u4ED6\u73A9\u5BB6\u540C\u6B65\u3002","Player object ownership":"\u73A9\u5BB6\u5C0D\u8C61\u6240\u6709\u6B0A","the player owning the object":"\u64C1\u6709\u8A72\u5C0D\u8C61\u7684\u73A9\u5BB6","the player owning the instance":"\u64C1\u6709\u5BE6\u4F8B\u7684\u73A9\u5BB6","Is object owned by current player":"\u8A72\u5C0D\u8C61\u662F\u5426\u5C6C\u65BC\u7576\u524D\u73A9\u5BB6","Check if the object is owned by the current player, as a player or the host.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u5C6C\u65BC\u7576\u524D\u73A9\u5BB6\uFF0C\u7121\u8AD6\u662F\u4F5C\u70BA\u73A9\u5BB6\u9084\u662F\u4E3B\u6A5F\u3002","Object _PARAM0_ is owned by current player":"\u5C0D\u8C61 _PARAM0_ \u7531\u7576\u524D\u73A9\u5BB6\u64C1\u6709","Take ownership of object":"\u7372\u53D6\u8A72\u5C0D\u8C61\u7684\u6240\u6709\u6B0A","Take the ownership of the object. It will then be synchronized to other players, with the current player as the owner.":"\u7372\u53D6\u8A72\u5C0D\u8C61\u7684\u6240\u6709\u6B0A\u3002\u7136\u5F8C\u5B83\u5C07\u8207\u5176\u4ED6\u73A9\u5BB6\u540C\u6B65\uFF0C\u7576\u524D\u73A9\u5BB6\u70BA\u6240\u6709\u8005\u3002","Take ownership of _PARAM0_":"\u7372\u53D6 _PARAM0_ \u7684\u6240\u6709\u6B0A","Remove object ownership":"\u79FB\u9664\u5C0D\u8C61\u6240\u6709\u6B0A","Remove the ownership of the object from the player. It will still be synchronized to other players, but the host owns it.":"\u5F9E\u73A9\u5BB6\u8EAB\u4E0A\u79FB\u9664\u8A72\u5C0D\u8C61\u7684\u6240\u6709\u6B0A\u3002\u5B83\u4ECD\u6703\u8207\u5176\u4ED6\u73A9\u5BB6\u540C\u6B65\uFF0C\u4F46\u8A72\u5C0D\u8C61\u64C1\u6709\u5B83\u7684\u4E3B\u6A5F\u3002","Remove ownership of _PARAM0_":"\u79FB\u9664 _PARAM0_ \u7684\u6240\u6709\u6B0A","Enable (or disable) the synchronization of a behavior":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u884C\u70BA\u7684\u540C\u6B65","Enable or disable the synchronization of a behavior over the network. If disabled, the behavior's current state will not be sent to other players anymore.":"\u555F\u7528\u6216\u7981\u7528\u7DB2\u7D61\u4E0A\u884C\u70BA\u7684\u540C\u6B65\u3002\u5982\u679C\u7981\u7528\uFF0C\u8A72\u884C\u70BA\u7684\u7576\u524D\u72C0\u614B\u5C07\u4E0D\u518D\u767C\u9001\u7D66\u5176\u4ED6\u73A9\u5BB6\u3002","Enable synchronization of _PARAM2_ for _PARAM0_: _PARAM3_":"\u70BA _PARAM0_: _PARAM3_ \u555F\u7528 _PARAM2_ \u7684\u540C\u6B65","Multiplayer behavior":"\u591A\u73A9\u5BB6\u884C\u70BA","Object behavior":"\u5C0D\u8C61\u884C\u70BA","Enable synchronization":"\u555F\u7528\u540C\u6B65","Player Authentication":"\u73A9\u5BB6\u8A8D\u8B49","Allow your game to authenticate players.":"\u5141\u8A31\u60A8\u7684\u904A\u6232\u5C0D\u73A9\u5BB6\u9032\u884C\u8EAB\u4EFD\u9A57\u8B49\u3002","Display authentication banner":"\u986F\u793A\u8EAB\u4EFD\u9A57\u8B49\u6A6B\u5E45","Display an authentication banner at the top of the game screen, for the player to log in.":"\u5728\u904A\u6232\u756B\u9762\u9802\u90E8\u986F\u793A\u8A8D\u8B49\u6A6B\u5E45\uFF0C\u4F9B\u73A9\u5BB6\u767B\u9304\u3002","Display an authentication banner":"\u986F\u793A\u8EAB\u4EFD\u9A57\u8B49\u6A6B\u5E45","Hide authentication banner":"\u96B1\u85CF\u8EAB\u4EFD\u9A57\u8B49\u6A6B\u5E45","Hide the authentication banner from the top of the game screen.":"\u96B1\u85CF\u904A\u6232\u5C4F\u5E55\u9802\u90E8\u7684\u8EAB\u4EFD\u9A57\u8B49\u6A6B\u5E45\u3002","Hide the authentication banner":"\u96B1\u85CF\u8EAB\u4EFD\u9A57\u8B49\u6A6B\u5E45","Open authentication window":"\u6253\u958B\u8EAB\u4EFD\u9A57\u8B49\u7A97\u53E3","Open an authentication window for the player to log in.":"\u6253\u958B\u4E00\u500B\u9A57\u8B49\u7A97\u53E3\u4F9B\u73A9\u5BB6\u767B\u9304\u3002","Open an authentication window":"\u6253\u958B\u8EAB\u4EFD\u9A57\u8B49\u7A97\u53E3","Authentication window is open":"\u8EAB\u4EFD\u9A57\u8B49\u7A97\u53E3\u5DF2\u6253\u958B","Check if the authentication window is open.":"\u6AA2\u67E5\u8EAB\u4EFD\u9A57\u8B49\u7A97\u53E3\u662F\u5426\u6253\u958B\u3002","Log out the player":"\u6CE8\u92B7\u73A9\u5BB6","Log out the player.":"\u6CE8\u92B7\u73A9\u5BB6\u3002","Get the username of the authenticated player.":"\u7372\u53D6\u7D93\u904E\u8EAB\u4EFD\u9A57\u8B49\u7684\u73A9\u5BB6\u7684\u7528\u6236\u540D\u3002","User ID":"\u7528\u6236 ID","Get the unique user ID of the authenticated player.":"\u7372\u53D6\u7D93\u904E\u8EAB\u4EFD\u9A57\u8B49\u7684\u73A9\u5BB6\u7684\u552F\u4E00\u7528\u6236 ID\u3002","Player is authenticated":"\u73A9\u5BB6\u5DF2\u901A\u904E\u8EAB\u4EFD\u9A57\u8B49","Check if the player is authenticated.":"\u6AA2\u67E5\u73A9\u5BB6\u662F\u5426\u5DF2\u901A\u904E\u8EAB\u4EFD\u9A57\u8B49\u3002","Player has logged in":"\u73A9\u5BB6\u5DF2\u767B\u9304","Check if the player has just logged in.":"\u6AA2\u67E5\u73A9\u5BB6\u662F\u5426\u525B\u525B\u767B\u9304\u3002","Debugger Tools":"\u8ABF\u8A66\u5668\u5DE5\u5177","Allow to interact with the editor debugger from the game (notably: enable 2D debug draw, log a message in the debugger console).":"\u5141\u8A31\u5F9E\u904A\u6232\u4E2D\u8207\u7DE8\u8F2F\u5668\u8ABF\u8A66\u5668\u4E92\u52D5\uFF08\u7279\u5225\u662F\uFF1A\u555F\u7528 2D \u8ABF\u8A66\u7E6A\u5716\uFF0C\u5728\u8ABF\u8A66\u5668\u63A7\u5236\u53F0\u4E2D\u8A18\u9304\u6D88\u606F\uFF09\u3002","Pause game execution":"\u66AB\u505C\u904A\u6232\u57F7\u884C","This pauses the game, useful for inspecting the game state through the debugger. Note that events will be still executed until the end before the game is paused.":"\u66AB\u505C\u904A\u6232\uFF0C\u53EF\u4EE5\u901A\u904E\u8ABF\u8A66\u5668\u6AA2\u67E5\u904A\u6232\u72C0\u614B\u3002 \u8ACB\u6CE8\u610F\uFF0C\u5728\u904A\u6232\u66AB\u505C\u4E4B\u524D\u4E8B\u4EF6\u4ECD\u5C07\u88AB\u57F7\u884C\u3002","Draw collisions hitboxes and points":"\u7E6A\u5236\u78B0\u649E\u7BB1\u548C\u9EDE","This activates the display of rectangles and information on screen showing the objects bounding boxes (blue), the hitboxes (red) and some points of objects.":"\u9019\u5C07\u6FC0\u6D3B\u77E9\u5F62\u548C\u5728\u5C4F\u5E55\u4E0A\u986F\u793A\u7269\u9AD4\u908A\u754C\u6846(\u85CD\u8272)\u3001hitbox(\u7D05\u8272) \u548C\u7269\u9AD4\u7684\u4E00\u4E9B\u9EDE\u7684\u4FE1\u606F\u7684\u986F\u793A\u3002","Enable debugging view of bounding boxes/collision masks: _PARAM1_ (include invisible objects: _PARAM2_, point names: _PARAM3_, custom points: _PARAM4_)":"\u555F\u7528\u908A\u754C\u6846/\u78B0\u649E\u63A9\u78BC\u7684\u8ABF\u8A66\u8996\u5716: _PARAM1_ (\u5305\u62EC\u4E0D\u53EF\u898B\u7269\u4EF6: _PARAM2_, \u9EDE\u540D: _PARAM3_, \u81EA\u5B9A\u7FA9\u9EDE: _PARAM4_)","Enable debug draw":"\u555F\u7528\u8ABF\u8A66\u7E6A\u5716","Show collisions for hidden objects":"\u986F\u793A\u96B1\u85CF\u7269\u4EF6\u7684\u78B0\u649E","Show points names":"\u986F\u793A\u9EDE\u540D\u7A31","Show custom points":"\u986F\u793A\u81EA\u5B9A\u7FA9\u9EDE","Log a message to the console":"\u5C07\u6D88\u606F\u8A18\u9304\u5230\u63A7\u5236\u81FA","Logs a message to the debugger's console.":"\u5C07\u4E00\u689D\u6D88\u606F\u8A18\u9304\u5230\u8ABF\u8A66\u5668\u7684\u63A7\u5236\u81FA\u3002","Log message _PARAM0_ of type _PARAM1_ to the console in group _PARAM2_":"\u5C07\u985E\u578B\u70BA _PARAM1_ \u7684\u6D88\u606F_PARAM0_ \u8A18\u9304\u5230\u63A7\u5236\u81FA_PARAM2_\u7684\u7D44\u4E2D\u3002","Provides an object to display a video on the scene. The recommended file format is MPEG4, with H264 video codec and AAC audio codec, to maximize the support of the video on different platform and browsers.":"\u63D0\u4F9B\u4E00\u500B\u7269\u4EF6\u4EE5\u5728\u5834\u666F\u4E2D\u986F\u793A\u8996\u983B\u3002\u63A8\u85A6\u7684\u6587\u4EF6\u683C\u5F0F\u70BA MPEG4\uFF0C\u5177\u6709 H264 \u8996\u983B\u7DE8\u89E3\u78BC\u5668\u548C AAC \u97F3\u983B\u7DE8\u89E3\u78BC\u5668\uFF0C\u4EE5\u6700\u5927\u9650\u5EA6\u5730\u652F\u6301\u4E0D\u540C\u5E73\u81FA\u548C\u700F\u89BD\u5668\u4E0A\u7684\u8996\u983B\u3002","Loop the video":"\u5FAA\u74B0\u8996\u983B","Playback settings":"\u56DE\u653E\u8A2D\u5B9A","Video volume (0-100)":"\u8996\u983B\u97F3\u91CF (0-100)","Displays a video.":"\u986F\u793A\u8996\u983B\u3002","Play a video":"\u64AD\u653E\u8996\u983B","Play a video (recommended file format is MPEG4, with H264 video codec and AAC audio codec).":"\u64AD\u653E\u8996\u983B (\u5EFA\u8B70\u7684\u6587\u4EF6\u683C\u5F0F\u70BA MPEG4, \u6709H264 \u8996\u983B\u7DE8\u78BC\u548C AAC \u97F3\u983B\u7DE8\u89E3\u78BC\u5668)\u3002","Play the video of _PARAM0_":"\u64AD\u653E _PARAM0_ \u7684\u8996\u983B","Video object":"\u8996\u983B\u7269\u4EF6","Pause a video":"\u66AB\u505C\u8996\u983B","Pause the specified video.":"\u66AB\u505C\u6307\u5B9A\u7684\u8996\u983B\u3002","Pause video _PARAM0_":"\u66AB\u505C\u8996\u983B _PARAM0_","Loop a video":"\u5FAA\u74B0\u64AD\u653E\u8996\u983B","Loop the specified video.":"\u5FAA\u74B0\u6307\u5B9A\u7684\u8996\u983B\u3002","Loop video of _PARAM0_: _PARAM1_":"_PARAM0_\u5FAA\u74B0\u8996\u983B: _PARAM1_","Activate loop":"\u6FC0\u6D3B\u5FAA\u74B0","Mute a video":"\u975C\u97F3\u8996\u983B","Mute, or unmute, the specified video.":"\u975C\u97F3\u6216\u53D6\u6D88\u975C\u97F3\u6307\u5B9A\u7684\u8996\u983B\u3002","Mute video of _PARAM0_: _PARAM1_":"_PARAM0_\u8996\u983B\u7121\u8072: _PARAM1_","Activate mute":"\u6253\u958B\u8072\u97F3","Current time":"\u7576\u524D\u6642\u9593","Set the time of the video":"\u8A2D\u5B9A\u8996\u983B\u6642\u9593","the time":"\u6642\u9593","Position (in seconds)":"\u4F4D\u7F6E(\u79D2)","Volume":"\u97F3\u91CF","Set the volume of the video object.":"\u8A2D\u5B9A\u8996\u983B\u7269\u4EF6\u7684\u97F3\u91CF\u3002","the volume":"\u8A2D\u5B9A\u97F3\u91CF","Volume (0-100)":"\u97F3\u91CF (0-100)","Get the volume":"\u7372\u53D6\u97F3\u91CF","Get the volume of a video object, between 0 (muted) and 100 (maximum).":"\u7372\u53D6\u8996\u983B\u7269\u4EF6\u7684\u97F3\u91CF\uFF0C\u4ECB\u4E8E 0 (\u7121\u8072) \u548C 100 (\u6700\u5927)\u3002","Is played":"\u5DF2\u64AD\u653E","Check if a video is played.":"\u6AA2\u67E5\u8A72\u8996\u983B\u662F\u5426\u5DF2\u64AD\u653E","_PARAM0_ is played":"_PARAM0_ \u662F\u64AD\u653E","Is paused":"\u70BA\u66AB\u505C\u6642","Check if the video is paused.":"\u6AA2\u6E2C\u8996\u983B\u662F\u5426\u5DF2\u66AB\u505C","_PARAM0_ is paused":"_PARAM0_ \u5DF2\u66AB\u505C","Is looped":"\u662F\u5FAA\u74B0","Check if the video is looped.":"\u6AA2\u67E5\u8996\u983B\u662F\u5426\u5728\u5FAA\u74B0\u64AD\u653E","_PARAM0_ is looped":"_PARAM0_ \u662F\u5FAA\u74B0\u7684","Compare the current volume of a video object.":"\u6BD4\u8F03\u7576\u524D\u8996\u983B\u7269\u4EF6\u7684\u97F3\u91CF\u3002","Volume to compare to (0-100)":"\u8981\u6BD4\u8F03\u7684\u97F3\u91CF (0-100)","Is muted":"\u975C\u97F3","Check if a video is muted.":"\u6AA2\u67E5\u8996\u983B\u662F\u5426\u5DF2\u975C\u97F3","_PARAM0_ is muted":"_PARAM0_\u662F\u975C\u97F3\u7684","Get current time":"\u7372\u53D6\u7576\u524D\u6642\u9593","Return the current time of a video object (in seconds).":"\u8FD4\u56DE\u8996\u983B\u7269\u4EF6\u7684\u7576\u524D\u6642\u9593(\u79D2)\u3002","Get the duration":"\u7372\u53D6\u6642\u9577","Return the duration of a video object (in seconds).":"\u8FD4\u56DE\u8996\u983B\u7269\u4EF6\u7684\u6642\u9577(\u79D2)\u3002","Compare the duration of a video object":"\u6BD4\u8F03\u8996\u983B\u7269\u4EF6\u7684\u6301\u7E8C\u6642\u9593","the duration (in seconds)":"\u6301\u7E8C\u6642\u9593(\u79D2)","Compare the current time of a video object":"\u6BD4\u8F03\u8996\u983B\u7269\u4EF6\u7684\u7576\u524D\u6642\u9593","the current time (in seconds)":"\u7576\u524D\u6642\u9593(\u79D2)","Time to compare to (in seconds)":"\u6BD4\u8F03\u6642\u9593(\u4EE5\u79D2\u70BA\u55AE\u4F4D)","Is ended":"\u5DF2\u7D50\u675F","Check if a video is ended":"\u6AA2\u67E5\u8996\u983B\u662F\u5426\u7D50\u675F","_PARAM0_ is ended":"_PARAM0_ \u5DF2\u7D50\u675F","Set opacity":"\u8A2D\u5B9A\u4E0D\u900F\u660E\u5EA6","Set opacity of the specified video object.":"\u8A2D\u5B9A\u6307\u5B9A\u8996\u983B\u7269\u4EF6\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Compare the opacity of a video object":"\u6BD4\u8F03\u8996\u983B\u7269\u4EF6\u7684\u4E0D\u900F\u660E\u5EA6","Get current opacity":"\u7372\u53D6\u7576\u524D\u4E0D\u900F\u660E\u5EA6","Return the opacity of a video object":"\u8FD4\u56DE\u8996\u983B\u7269\u4EF6\u7684\u4E0D\u900F\u660E\u5EA6","Set playback speed":"\u8A2D\u5B9A\u56DE\u653E\u901F\u5EA6","Set playback speed of the specified video object, (1 = the default speed, >1 = faster and <1 = slower).":"\u8A2D\u5B9A\u6307\u5B9A\u8996\u983B\u7269\u4EF6\u7684\u64AD\u653E\u901F\u5EA6(1= \u9ED8\u8A8D\u901F\u5EA6, >1 = \u66F4\u5FEB, <1 = \u66F4\u6162).","the playback speed":"\u64AD\u653E\u901F\u5EA6","Playback speed (1 by default)":"\u64AD\u653E\u901F\u5EA6 (1 \u9ED8\u8A8D)","Playback speed ":"\u56DE\u653E\u901F\u5EA6 ","Compare the playback speed of a video object":"\u6BD4\u8F03\u8996\u983B\u7269\u4EF6\u7684\u64AD\u653E\u901F\u5EA6","Get current playback speed":"\u7372\u53D6\u7576\u524D\u64AD\u653E\u901F\u5EA6","Return the playback speed of a video object":"\u8FD4\u56DE\u8996\u983B\u7269\u4EF6\u7684\u64AD\u653E\u901F\u5EA6","Spatial sound":"\u7A7A\u9593\u8072\u97F3","Allow positioning sounds in a 3D space. The stereo system of the device is used to simulate the position of the sound and to give the impression that the sound is located somewhere around the player.":"\u5141\u8A31\u57283D\u7A7A\u9593\u5167\u653E\u7F6E\u8072\u97F3\u3002 \u8A2D\u5099\u7684\u7ACB\u9AD4\u7CFB\u7D71\u7528\u4E8E\u6A21\u64EC\u8072\u97F3\u7684\u4F4D\u7F6E\uFF0C\u5E76\u7D66\u4EBA\u7559\u4E0B\u8072\u97F3\u4F4D\u4E8E\u64AD\u653E\u5668\u5468\u570D\u67D0\u8655\u7684\u5370\u8C61\u3002","Set position of sound":"\u8A2D\u5B9A\u8072\u97F3\u4F4D\u7F6E","Sets the spatial position of a sound. When a sound is at a distance of 1 to the listener, it's heard at 100% volume. Then, it follows an *inverse distance model*. At a distance of 2, it's heard at 50%, and at a distance of 4 it's heard at 25%.":"\u8A2D\u5B9A\u8072\u97F3\u7684\u7A7A\u9593\u4F4D\u7F6E\u3002\u7576\u8072\u97F3\u8DDD\u96E2\u76E3\u807D\u56681\u6642\uFF0C\u5B83\u6703\u807D\u5230100%\u7684\u97F3\u91CF\u3002 \u7136\u540E\u6CBF\u7528*\u53CD\u5411\u8DDD\u96E2\u6A21\u578B*\u3002 \u8DDD\u96E22\u6642\uFF0C\u807D\u5230\u7684\u662F50%\uFF0C\u800C\u8DDD\u96E24\u6642\uFF0C\u807D\u5230\u7684\u662F25%\u3002","Set position of sound on channel _PARAM1_ to position _PARAM2_, _PARAM3_, _PARAM4_":"\u8A2D\u5B9A _PARAM1_ \u983B\u9053\u8072\u97F3\u7684\u4F4D\u7F6E\u70BA _PARAM2_, _PARAM3_, _PARAM4_","Channel":"\u901A\u9053","Listener position":"\u76E3\u807D\u5668\u4F4D\u7F6E","Change the spatial position of the listener/player.":"\u66F4\u6539\u76E3\u807D\u5668/\u64AD\u653E\u5668\u7684\u7A7A\u9593\u4F4D\u7F6E\u3002","Change the listener position to _PARAM0_, _PARAM1_, _PARAM2_":"\u5C07\u76E3\u807D\u5668\u4F4D\u7F6E\u66F4\u6539\u70BA _PARAM0_\u3001_PARAM1_\u3001_PARAM2_","Lights":"\u71C8\u5149","Light Obstacle Behavior":"\u5149\u7DDA\u969C\u7919\u884C\u70BA","Flag objects as being obstacles to 2D lights. The light emitted by light objects will be stopped by the object. This does not work on 3D objects and 3D games.":"\u5C07\u7269\u9AD4\u6A19\u8A18\u70BA2D\u71C8\u5149\u7684\u969C\u7919\u7269\u3002\u71C8\u5149\u7269\u4EF6\u767C\u51FA\u7684\u5149\u7DDA\u5C07\u88AB\u8A72\u7269\u9AD4\u963B\u6B62\u3002\u9019\u4E0D\u9069\u7528\u65BC3D\u7269\u4EF6\u548C3D\u904A\u6232\u3002","When activated, display the lines used to render the light - useful to understand how the light is rendered on screen.":"\u555F\u7528\u6642\uFF0C\u986F\u793A\u7528\u4E8E\u6E32\u67D3\u71C8\u7684\u7DDA\u689D - \u6709\u52A9\u4E8E\u7406\u89E3\u5C4F\u5E55\u4E0A\u71C8\u5149\u7684\u6E32\u67D3\u65B9\u5F0F\u3002","Light texture (optional)":"\u71C8\u5149\u7D0B\u7406(\u53EF\u9078)","A texture to be used to display the light. If you don't specify a texture, the light is rendered as fading from bright, in its center, to dark.":"\u7528\u4E8E\u986F\u793A\u71C8\u5149\u7684\u7D0B\u7406. \u5982\u679C\u60A8\u6C92\u6709\u6307\u5B9A\u7D0B\u7406\uFF0C\u5149\u7DDA\u5C07\u6703\u8B8A\u70BA\u5F9E\u4EAE\u9E97\u3001\u4E2D\u5FC3\u8B8A\u70BA\u9ED1\u6697\u3002","Light":"\u71C8\u5149","Displays a 2D light on the scene, with a customizable radius and color. Then add the Light Obstacle behavior to the objects that must act as obstacle to the lights.":"\u5728\u5834\u666F\u4E2D\u986F\u793A 2D \u5149\u6E90\uFF0C\u4E26\u5177\u6709\u53EF\u81EA\u5B9A\u7FA9\u7684\u534A\u5F91\u548C\u984F\u8272\u3002\u7136\u5F8C\u5C07\u5149\u7DDA\u969C\u7919\u884C\u70BA\u6DFB\u52A0\u5230\u5FC5\u9808\u4F5C\u70BA\u71C8\u5177\u969C\u7919\u7684\u7269\u4EF6\u4E2D\u3002","Light radius":"\u71C8\u5149\u534A\u5F91","Set the radius of light object":"\u8A2D\u5B9A\u71C8\u5149\u7269\u4EF6\u7684\u534A\u5F91","Set the radius of _PARAM0_ to: _PARAM1_":"\u5C07 _PARAM0_ \u7684\u534A\u5F91\u8A2D\u70BA\uFF1A_PARAM1_","Light color":"\u5149\u7684\u984F\u8272","Set the color of light object in format \"R;G;B\" string.":"\u4EE5\"R;G;B\"\u5B57\u7B26\u4E32\u7684\u683C\u5F0F\u8A2D\u5B9A\u71C8\u5149\u7269\u4EF6\u7684\u984F\u8272\u3002","Set the color of _PARAM0_ to: _PARAM1_":"\u8A2D\u5B9A _PARAM0_ \u7684\u984F\u8272\u81F3_PARAM1_","Allow your game to send scores and interact with the Facebook Instant Games platform.":"\u5141\u8A31\u60A8\u7684\u904A\u6232\u767C\u9001\u5206\u6578\u5E76\u8207 Facebook \u5373\u6642\u904A\u6232\u5E73\u81FA\u4EA4\u4E92\u3002","Save player data":"\u4FDD\u5B58\u73A9\u5BB6\u8CC7\u6599","Save the content of the given scene variable in the player data, stored on Facebook Instant Games servers":"\u5C07\u6307\u5B9A\u5834\u666F\u8B8A\u91CF\u7684\u5167\u5BB9\u4FDD\u5B58\u5230\u73A9\u5BB6\u8CC7\u6599\u4E2D\uFF0C\u5B58\u5132\u5728 Facebook \u5373\u6642\u904A\u6232\u670D\u52D9\u5668","Save the content of _PARAM1_ in key _PARAM0_ of player data (store success message in _PARAM2_ or error in _PARAM3_)":"\u5C07_PARAM1_ \u7684\u5167\u5BB9\u4FDD\u5B58\u5230\u73A9\u5BB6\u8CC7\u6599\u7684\u95DC\u9375_PARAM0_ (\u5B58\u5132\u6210\u529F\u6D88\u606F\u5728 _PARAM2_ \u4E2D\u6216\u932F\u8AA4\u5728 _PARAM3_)","Player data":"\u73A9\u5BB6\u8CC7\u6599","Variable where to store the success message (optional)":"\u8B8A\u91CF\u6210\u529F\u5B58\u5132\u5230\u4F55\u8655\u7684\u6D88\u606F(\u53EF\u9078)","Variable where to store the error message (optional, if an error occurs)":"\u5B58\u5132\u932F\u8AA4\u4FE1\u606F\u7684\u8B8A\u91CF(\u53EF\u9078\uFF0C\u5982\u679C\u767C\u751F\u932F\u8AA4)","Load player data":"\u52A0\u8F09\u73A9\u5BB6\u8CC7\u6599","Load the player data with the given key in a variable":"\u7528\u8B8A\u91CF\u4E2D\u7D66\u5B9A\u7684\u5BC6\u9470\u52A0\u8F09\u73A9\u5BB6\u8CC7\u6599","Load player data with key _PARAM0_ in _PARAM1_ (or error in _PARAM2_)":"\u5728 _PARAM1_ \u4E2D\u7528\u9375_PARAM0_ \u52A0\u8F09\u73A9\u5BB6\u8CC7\u6599(\u6216_PARAM2_\u4E2D\u7684\u932F\u8AA4)","Data key name (e.g: \"Lives\")":"\u8CC7\u6599\u5BC6\u9470\u540D\u7A31(\u5982\uFF1A\u201C\u751F\u547D\u201D)","Variable where to store loaded data":"\u5B58\u5132\u52A0\u8F09\u8CC7\u6599\u7684\u8B8A\u91CF","Save the score, and optionally the content of the given variable in the player score, for the given metadata.":"\u70BA\u7D66\u5B9A\u7684\u5143\u8CC7\u6599\u4FDD\u5B58\u5F97\u5206\uFF0C\u5E76\u53EF\u9078\u5730\u4FDD\u5B58\u73A9\u5BB6\u5206\u6578\u4E2D\u7D66\u5B9A\u7684\u8B8A\u91CF\u5167\u5BB9\u3002","In leaderboard _PARAM0_, save score _PARAM1_ for the player and extra data from _PARAM2_ (store success message in _PARAM3_ or error in _PARAM4_)":"\u5728\u6392\u884C\u699C_PARAM0_\u4E2D\uFF0C\u70BA\u73A9\u5BB6\u4FDD\u5B58\u5F97\u5206_PARAM1_\u4EE5\u53CA\u5F9E _PARAM2_ \u7684\u984D\u5916\u8CC7\u6599(\u5B58\u5132\u6210\u529F\u6D88\u606F\u5728 _PARAM3_ \u6216\u932F\u8AA4 _PARAM4_)","Optional variable with metadata to save":"\u5E36\u6709\u5143\u8CC7\u6599\u7684\u53EF\u9078\u8B8A\u91CF\u53EF\u4FDD\u5B58","Load player entry":"\u52A0\u8F09\u53C3\u8207\u7684\u73A9\u5BB6","Load the player entry in the given leaderboard":"\u52A0\u8F09\u7D66\u5B9A\u6392\u884C\u699C\u4E2D\u53C3\u8207\u7684\u73A9\u5BB6","Load player entry from leaderboard _PARAM0_. Set rank in _PARAM1_, score in _PARAM2_ (extra data if any in _PARAM3_ and error in _PARAM4_)":"\u5F9E\u6392\u884C\u699C_PARAM0_\u52A0\u8F09\u53C3\u8207\u73A9\u5BB6\u3002\u5728_PARAM1_\u4E2D\u8A2D\u5B9A\u6392\u884C\uFF0C\u4EE5_PARAM2_ \u70BA\u5206\u6578(\u5982\u679C\u5728_PARAM3_\u4E2D\u5B58\u5728\u4EFB\u4F55\u984D\u5916\u8CC7\u6599\uFF0C\u5247\u5728_PARAM4_\u4E2D\u8A2D\u5B9A\u932F\u8AA4)","Leaderboard name (e.g: \"PlayersBestTimes\")":"\u6392\u884C\u699C\u540D\u7A31(\u5982\"\u73A9\u5BB6\u6700\u4F73\u6642\u9593\")","Variable where to store the player rank (of -1 if not ranked)":"\u5B58\u653E\u73A9\u5BB6\u6392\u540D\u7684\u8B8A\u91CF(\u5982\u679C\u6C92\u6709\u6392\u540D\u70BA -1 )","Variable where to store the player score (of -1 if no score)":"\u5B58\u653E\u73A9\u5BB6\u6392\u540D\u7684\u8B8A\u91CF(\u5982\u679C\u6C92\u6709\u6392\u540D\u70BA -1 )","Variable where to store extra data (if any)":"\u5B58\u5132\u984D\u5916\u8CC7\u6599\u7684\u8B8A\u91CF(\u5982\u679C\u6709)","Check if ads are supported":"\u6AA2\u67E5\u662F\u5426\u652F\u6301\u5EE3\u544A","Check if showing ads is supported on this device (only mobile phones can show ads)":"\u6AA2\u67E5\u662F\u5426\u5728\u6B64\u8A2D\u5099\u4E0A\u652F\u6301\u986F\u793A\u5EE3\u544A (\u53EA\u6709\u624B\u6A5F\u53EF\u4EE5\u986F\u793A\u5EE3\u544A)","Ads can be shown on this device":"\u5EE3\u544A\u53EF\u4EE5\u5728\u6B64\u8A2D\u5099\u4E0A\u986F\u793A","Is the interstitial ad ready":"\u63D2\u4EF6\u662F\u5426\u5DF2\u6E96\u5099\u597D","Check if the interstitial ad requested from Facebook is loaded and ready to be shown.":"\u6AA2\u67E5\u662F\u5426\u5F9E Facebook \u8ACB\u6C42\u7684\u63D2\u4EF6\u5DF2\u52A0\u8F09\u5E76\u6E96\u5099\u986F\u793A\u3002","The interstitial ad is loaded and ready to be shown":"\u63D2\u4EF6\u5DF2\u52A0\u8F09\u5E76\u6E96\u5099\u986F\u793A","Load and prepare an interstitial ad":"\u52A0\u8F09\u5E76\u6E96\u5099\u63D2\u5EE3\u544A","Request and load an interstitial ad from Facebook, so that it is ready to be shown.":"\u5F9EFacebook\u8ACB\u6C42\u5E76\u52A0\u8F09\u63D2\u5EE3\u544A\uFF0C\u4EE5\u4FBF\u6E96\u5099\u597D\u986F\u793A\u3002","Request and load an interstitial ad from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)":"\u8ACB\u6C42\u5E76\u5F9EFacebook\u52A0\u8F09\u63D2\u8CBC(\u5EE3\u544A\u4F4D\u7F6Eid: _PARAM0_, \u932F\u8AA4\u5728 _PARAM1_)","The Ad Placement id (can be found while setting up the ad on Facebook)":"\u5EE3\u544A\u4F4D\u7F6EID (\u5728\u8A2D\u5B9A\u5EE3\u544A\u5230Facebook\u6642\u53EF\u4EE5\u627E\u5230)","Show the loaded interstitial ad":"\u986F\u793A\u52A0\u8F09\u63D2\u7684\u5EE3\u544A","Show the interstitial ad previously loaded in memory. This won't work if you did not load the interstitial before.":"\u986F\u793A\u4E4B\u524D\u52A0\u8F09\u7684\u63D2\u4EF6\u5EE3\u544A\u3002\u5982\u679C\u4F60\u4EE5\u524D\u6C92\u6709\u52A0\u8F09\u63D2\u4EF6\uFF0C\u9019\u5C07\u7121\u6CD5\u5DE5\u4F5C\u3002","Show the interstitial ad previously loaded in memory (if any error, store it in _PARAM0_)":"\u5728\u5167\u5B58\u4E2D\u986F\u793A\u4EE5\u524D\u52A0\u8F09\u7684\u63D2\u4EF6(\u5982\u679C\u6709\u4EFB\u4F55\u932F\u8AA4\uFF0C\u8ACB\u5728 _PARAM0_)","Is the rewarded video ready":"\u734E\u52F5\u7684\u8996\u983B\u5DF2\u6E96\u5099\u597D","Check if the rewarded video requested from Facebook is loaded and ready to be shown.":"\u6AA2\u67E5\u662F\u5426\u5F9E Facebook \u8ACB\u6C42\u7684\u734E\u52F5\u8996\u983B\u5DF2\u52A0\u8F09\u5E76\u6E96\u5099\u986F\u793A\u3002","The rewarded video is loaded and ready to be shown":"\u734E\u52F5\u7684\u8996\u983B\u5DF2\u52A0\u8F09\u5E76\u6E96\u5099\u986F\u793A","Load and prepare a rewarded video":"\u52A0\u8F09\u5E76\u6E96\u5099\u734E\u52F5\u7684\u8996\u983B","Request and load a rewarded video from Facebook, so that it is ready to be shown.":"\u5F9EFacebook\u8ACB\u6C42\u5E76\u52A0\u8F09\u734E\u52F5\u8996\u983B\uFF0C\u4EE5\u4FBF\u6E96\u5099\u597D\u64AD\u653E\u3002","Request and load a rewarded video from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)":"\u5F9E Facebook \u8ACB\u6C42\u5E76\u52A0\u8F09\u734E\u52F5\u8996\u983B (\u5EE3\u544A\u4F4D\u7F6E: _PARAM0_, \u932F\u8AA4\u5728 _PARAM1_)","Show the loaded rewarded video":"\u986F\u793A\u52A0\u8F09\u7684\u734E\u52F5\u8996\u983B","Show the rewarded video previously loaded in memory. This won't work if you did not load the video before.":"\u5728\u5167\u5B58\u4E2D\u986F\u793A\u4EE5\u524D\u52A0\u8F09\u904E\u7684\u734E\u52F5\u8996\u983B\u3002\u5982\u679C\u60A8\u4EE5\u524D\u6C92\u6709\u52A0\u8F09\u8996\u983B\uFF0C\u9019\u5C07\u7121\u6CD5\u4F7F\u7528\u3002","Show the rewarded video previously loaded in memory (if any error, store it in _PARAM0_)":"\u5728\u5167\u5B58\u4E2D\u986F\u793A\u4E4B\u524D\u52A0\u8F09\u7684\u734E\u52F5\u8996\u983B(\u5982\u679C\u6709\u4EFB\u4F55\u932F\u8AA4\uFF0C\u8ACB\u5728 _PARAM0_)","Player identifier":"\u73A9\u5BB6ID","Get the player unique identifier":"\u7372\u53D6\u73A9\u5BB6\u7684\u552F\u4E00\u6A19\u8B58\u7B26","Player name":"\u73A9\u5BB6\u540D\u7A31","Get the player name":"\u7372\u53D6\u73A9\u5BB6\u540D\u7A31","3D physics engine":"3D\u7269\u7406\u5F15\u64CE","If enabled, the object won't rotate and will stay at the same angle.":"\u5982\u679C\u555F\u7528\uFF0C\u7269\u4EF6\u5C07\u4E0D\u6703\u65CB\u8F49\u4E26\u5C07\u4FDD\u6301\u5728\u76F8\u540C\u7684\u89D2\u5EA6\u3002","Capsule":"\u81A0\u56CA","Sphere":"\u7403","Cylinder":"\u5713\u67F1","Mesh (works for Static only)":"Mesh (\u50C5\u9069\u7528\u65BC\u975C\u614B)","Simplified 3D model (leave empty to use object's one)":"\u7C21\u5316\u7684 3D \u6A21\u578B\uFF08\u7559\u7A7A\u4EE5\u4F7F\u7528\u7269\u9AD4\u7684\u6A21\u578B\uFF09","Mass override":"Mass override","Leave at 0 to use the density.":"Leave at 0 to use the density.","Linear damping reduces an object's movement speed over time, making its motion slow down smoothly.":"\u7DDA\u6027\u963B\u5C3C\u96A8\u8457\u6642\u9593\u63A8\u79FB\u6E1B\u5C11\u7269\u9AD4\u7684\u79FB\u52D5\u901F\u5EA6\uFF0C\u8B93\u5176\u904B\u52D5\u5E73\u7A69\u6E1B\u901F\u3002","Angular damping reduces an object's rotational speed over time, making its spins slow down smoothly.":"\u89D2\u963B\u5C3C\u96A8\u8457\u6642\u9593\u63A8\u79FB\u6E1B\u5C11\u7269\u9AD4\u7684\u65CB\u8F49\u901F\u5EA6\uFF0C\u8B93\u5176\u65CB\u8F49\u5E73\u7A69\u6E1B\u901F\u3002","Gravity Scale multiplies the world's gravity for a specific body, making it experience stronger or weaker gravitational force than normal.":"\u91CD\u529B\u7E2E\u653E\u5C07\u4E16\u754C\u7684\u91CD\u529B\u4E58\u4EE5\u7279\u5B9A\u7269\u9AD4\u7684\u503C\uFF0C\u4F7F\u5176\u7D93\u6B77\u6BD4\u6B63\u5E38\u66F4\u5F37\u6216\u66F4\u5F31\u7684\u91CD\u529B\u3002","Simulate realistic 3D physics for this object including gravity, forces, collisions, etc.":"\u70BA\u6B64\u7269\u4EF6\u6A21\u64EC\u771F\u5BE6\u7684 3D \u7269\u7406\u6548\u679C\uFF0C\u5305\u62EC\u91CD\u529B\u3001\u529B\u3001\u78B0\u649E\u7B49\u3002","Gravity (in Newton)":"\u91CD\u529B(\u725B\u9813)","World gravity on Z axis":"Z\u8EF8\u4E0A\u7684\u4E16\u754C\u91CD\u529B","the world gravity on Z axis":"Z\u8EF8\u4E0A\u7684\u4E16\u754C\u91CD\u529B","Enable or disable an object fixed rotation. If enabled the object won't be able to rotate. This action has no effect on characters.":"\u555F\u7528\u6216\u7981\u7528\u7269\u4EF6\u56FA\u5B9A\u65CB\u8F49\u3002\u5982\u679C\u555F\u7528\uFF0C\u7269\u4EF6\u5C07\u7121\u6CD5\u65CB\u8F49\u3002\u6B64\u64CD\u4F5C\u5C0D\u89D2\u8272\u6C92\u6709\u5F71\u97FF\u3002","Modify an object shape scale. It affects custom shape dimensions. If custom dimensions are not set, the body will be scaled automatically to the object size.":"\u4FEE\u6539\u7269\u4EF6\u5F62\u72C0\u6BD4\u4F8B\u3002\u5B83\u5F71\u97FF\u81EA\u5B9A\u7FA9\u5F62\u72C0\u5C3A\u5BF8\u3002\u5982\u679C\u81EA\u5B9A\u7FA9\u5C3A\u5BF8\u6C92\u6709\u8A2D\u5B9A\uFF0C\u7269\u9AD4\u5C07\u81EA\u52D5\u7E2E\u653E\u5230\u7269\u4EF6\u5C3A\u5BF8\u3002","the object density. The body's density and volume determine its mass.":"\u4FEE\u6539\u7269\u4EF6\u5BC6\u5EA6\u3002\u8EAB\u9AD4\u7684\u5BC6\u5EA6\u548C\u9AD4\u7A4D\u6C7A\u5B9A\u5176\u8CEA\u91CF\u3002","Shape offset X":"\u5F62\u72C0\u504F\u79FB X","the object shape offset on X.":"\u7269\u4EF6\u7684\u5F62\u72C0\u504F\u79FB\u5728 X\u3002","the shape offset on X":"\u5F62\u72C0\u504F\u79FB\u5728 X","Shape offset Y":"\u5F62\u72C0\u504F\u79FB Y","the object shape offset on Y.":"\u7269\u4EF6\u7684\u5F62\u72C0\u504F\u79FB\u5728 Y\u3002","the shape offset on Y":"Y\u8EF8\u5F62\u72C0\u504F\u79FB","Shape offset Z":"\u5F62\u72C0\u504F\u79FB Z","the object shape offset on Z.":"\u7269\u4EF6\u7684\u5F62\u72C0\u504F\u79FB\u5728 Z\u3002","the shape offset on Z":"\u5F62\u72C0\u504F\u79FB\u5728 Z","the object friction. How much energy is lost from the movement of one object over another. The combined friction from two bodies is calculated as 'sqrt(bodyA.friction * bodyB.friction)'.":"\u4FEE\u6539\u7269\u9AD4\u6469\u64E6\u529B\u3002\u4E00\u500B\u7269\u9AD4\u79FB\u52D5\u5230\u53E6\u4E00\u500B\u7269\u9AD4\u4E0A\u6703\u907A\u5931\u591A\u5C11\u80FD\u91CF\u3002 \u5169\u500B\u7269\u9AD4\u7684\u5408\u5E76\u6469\u64E6\u662F\u201Csqrt(bodyA.friction * bodyB.friction)\u201D\u3002","the object restitution. Energy conservation on collision. The combined restitution from two bodies is calculated as 'max(bodyA.restitution, bodyB.restitution)'.":"\u4FEE\u6539\u7269\u4EF6\u6062\u5FA9\u3002\u78B0\u649E\u6642\u7BC0\u80FD\u3002\u4F86\u81EA\u5169\u500B\u5BE6\u9AD4\u7684\u5408\u5E76\u88DC\u511F\u88AB\u8A08\u7B97\u70BA\u201C max\uFF08bodyA.restitution\uFF0CbodyB.restitution\uFF09\u201D\u3002","the object linear damping. How much movement speed is lost across the time.":"\u4FEE\u6539\u7269\u4EF6\u7DDA\u6027\u963B\u5C3C\u3002\u55AE\u4F4D\u6642\u9593\u5167\u901F\u5EA6\u964D\u4F4E\u5927\u5C0F\u3002","the object angular damping. How much angular speed is lost across the time.":"\u4FEE\u6539\u7269\u4EF6\u89D2\u5EA6\u963B\u5C3C\u3002\u6574\u500B\u6642\u9593\u640D\u5931\u4E86\u591A\u5C11\u89D2\u901F\u5EA6\u3002","the object gravity scale. The gravity applied to an object is the world gravity multiplied by the object gravity scale.":"\u4FEE\u6539\u7269\u4EF6\u91CD\u529B\u5C3A\u5BF8\u3002\u9069\u7528\u4E8E\u7269\u4EF6\u7684\u91CD\u529B\u5C3A\u5BF8\u662F\u4E16\u754C\u91CD\u529B\u4E58\u4EE5\u7269\u4EF6\u91CD\u529B\u6BD4\u4F8B\u3002","Layer (1 - 8)":"\u5716\u5C64(1 - 8)","Mask (1 - 8)":"\u906E\u7F69 (1 - 8)","the object linear velocity on X":"the object linear velocity on X","the object linear velocity on Y":"the object linear velocity on Y","Linear velocity Z":"\u7DDA\u6027\u901F\u5EA6 Z","the object linear velocity on Z":"the object linear velocity on Z","the linear velocity on Z":"Z\u4E0A\u7684\u7DDA\u6027\u901F\u5EA6","the object linear velocity length":"the object linear velocity length","Angular velocity X":"\u89D2\u901F\u5EA6 X","the object angular velocity around X":"the object angular velocity around X","the angular velocity around X":"\u7E5EX\u7684\u89D2\u901F\u5EA6","Angular velocity Y":"\u89D2\u901F\u5EA6 Y","the object angular velocity around Y":"the object angular velocity around Y","the angular velocity around Y":"\u7E5EY\u7684\u89D2\u901F\u5EA6","Angular velocity Z":"\u89D2\u901F\u5EA6 Z","the object angular velocity around Z":"the object angular velocity around Z","the angular velocity around Z":"\u7E5EZ\u7684\u89D2\u901F\u5EA6","Apply force (at a point)":"\u65BD\u52A0\u529B\u91CF (\u5728\u67D0\u4E00\u9EDE)","Apply a force of _PARAM2_ ; _PARAM3_ ; _PARAM4_ to _PARAM0_ at _PARAM5_ ; _PARAM6_ ; _PARAM7_":"\u5C0D_PARAM0_\u65BD\u52A0\u9577\u5EA6\u70BA_PARAM2_\uFF1B_PARAM3_\uFF1B_PARAM4_\u7684\u529B\u65BC_PARAM5_\uFF1B_PARAM6_\uFF1B_PARAM7_","Z component (N)":"Z \u7D44\u4EF6 (N)","Application point on Z axis":"Z \u8EF8\u4E0A\u7684\u61C9\u7528\u9EDE","Use `MassCenterX`, `MassCenterY` and `MassCenterZ` expressions to avoid any rotation.":"\u4F7F\u7528 `MassCenterX`\u3001`MassCenterY` \u548C `MassCenterZ` \u8868\u9054\u5F0F\u4F86\u907F\u514D\u4EFB\u4F55\u65CB\u8F49\u3002","Apply force (at center)":"\u65BD\u52A0\u529B\u91CF (\u5728\u4E2D\u5FC3)","Apply a force of _PARAM2_ ; _PARAM3_ ; _PARAM4_ at the center of _PARAM0_":"\u5728_PARAM0_\u7684\u4E2D\u5FC3\u65BD\u52A0_PARAM2_\uFF1B_PARAM3_\uFF1B_PARAM4_\u7684\u529B","Apply to _PARAM0_ a force of length _PARAM2_ towards _PARAM3_ ; _PARAM4_ ; _PARAM5_":"\u5C0D_PARAM0_\u65BD\u52A0\u9577\u5EA6\u70BA_PARAM2_\u7684\u529B\uFF0C\u671D\u5411_PARAM3_\uFF1B_PARAM4_\uFF1B_PARAM5_","Apply impulse (at a point)":"\u65BD\u52A0\u6C96\u91CF (\u5728\u67D0\u4E00\u9EDE)","Apply an impulse of _PARAM2_ ; _PARAM3_ ; _PARAM4_ to _PARAM0_ at _PARAM5_ ; _PARAM6_ ; _PARAM7_":"\u5728_PARAM5_\uFF1B_PARAM6_\uFF1B_PARAM7_\u8655\u5C0D_PARAM0_\u65BD\u52A0_PARAM2_\uFF1B_PARAM3_\uFF1B_PARAM4_\u7684\u6C96\u91CF","Z component (N\xB7s or kg\xB7m\xB7s\u207B\xB9)":"Z \u7D44\u4EF6 (N\xB7s \u6216 kg\xB7m\xB7s\u207B\xB9)","Apply impulse (at center)":"\u65BD\u52A0\u6C96\u91CF (\u5728\u4E2D\u5FC3)","Apply an impulse of _PARAM2_ ; _PARAM3_ ; _PARAM4_ at the center of _PARAM0_":"\u5728_PARAM0_\u7684\u4E2D\u5FC3\u65BD\u52A0_PARAM2_\uFF1B_PARAM3_\uFF1B_PARAM4_\u7684\u6C96\u91CF","Apply to _PARAM0_ an impulse of length _PARAM2_ towards _PARAM3_ ; _PARAM4_ ; _PARAM5_":"\u5C0D_PARAM0_\u65BD\u52A0\u9577\u5EA6\u70BA_PARAM2_\u7684\u6C96\u91CF\uFF0C\u671D\u5411_PARAM3_\uFF1B_PARAM4_\uFF1B_PARAM5_","Apply a torque of _PARAM2_ ; _PARAM3_ ; _PARAM4_ to _PARAM0_ an":"\u5C0D_PARAM0_\u65BD\u52A0_PARAM2_\uFF1B_PARAM3_\uFF1B_PARAM4_\u7684\u626D\u77E9","Torque around X (N\xB7m)":"X \u65B9\u5411\u7684\u626D\u77E9 (N\xB7m)","Torque around Y (N\xB7m)":"Y \u65B9\u5411\u7684\u626D\u77E9 (N\xB7m)","Torque around Z (N\xB7m)":"Z \u65B9\u5411\u7684\u626D\u77E9 (N\xB7m)","Apply angular impulse of _PARAM2_ ; _PARAM3_ ; _PARAM4_ to _PARAM0_ an":"\u5C07_PARAM2_\uFF1B_PARAM3_\uFF1B_PARAM4_\u7684\u89D2\u6C96\u91CF\u65BD\u52A0\u5230_PARAM0_","Angular impulse around X (N\xB7m\xB7s)":"\u7E5E X \u8EF8\u7684\u89D2\u6C96\u91CF (N\xB7m\xB7s)","Angular impulse around Y (N\xB7m\xB7s)":"\u7E5E Y \u8EF8\u7684\u89D2\u6C96\u91CF (N\xB7m\xB7s)","Angular impulse around Z (N\xB7m\xB7s)":"\u7E5E Z \u8EF8\u7684\u89D2\u6C96\u91CF (N\xB7m\xB7s)","Inertia around X":"\u7E5E X \u7684\u6163\u6027","Return the inertia around X axis of the object (in kilograms \xB7 meters\xB2) when for its default rotation is (0\xB0; 0\xB0; 0\xB0)":"\u8FD4\u56DE\u7269\u9AD4\u5728 (0\xB0; 0\xB0; 0\xB0) \u7684\u9810\u8A2D\u65CB\u8F49\u4E0B\uFF0C\u7E5E X \u8EF8\u7684\u6163\u6027 (\u55AE\u4F4D\uFF1A\u5343\u514B\xB7\u7C73\xB2)","Inertia around Y":"\u7E5E Y \u7684\u6163\u6027","Return the inertia around Y axis of the object (in kilograms \xB7 meters\xB2) when for its default rotation is (0\xB0; 0\xB0; 0\xB0)":"\u8FD4\u56DE\u7269\u9AD4\u5728 (0\xB0; 0\xB0; 0\xB0) \u7684\u9810\u8A2D\u65CB\u8F49\u4E0B\uFF0C\u7E5E Y \u8EF8\u7684\u6163\u6027 (\u55AE\u4F4D\uFF1A\u5343\u514B\xB7\u7C73\xB2)","Inertia around Z":"\u7E5E Z \u7684\u6163\u6027","Return the inertia around Z axis of the object (in kilograms \xB7 meters\xB2) when for its default rotation is (0\xB0; 0\xB0; 0\xB0)":"\u5728\u7269\u9AD4\u7684\u9810\u8A2D\u65CB\u8F49\u89D2\u5EA6\u70BA (0\xB0; 0\xB0; 0\xB0) \u6642\uFF0C\u8FD4\u56DE\u7E5E Z \u8EF8\u7684\u6163\u6027 (\u5343\u514B\xB7\u7C73\xB2)","Mass center Z":"\u8CEA\u91CF\u4E2D\u5FC3 Z","Jump height":"\u8DF3\u8E8D\u9AD8\u5EA6","Forward acceleration":"\u5411\u524D\u52A0\u901F\u5EA6","Forward deceleration":"\u5411\u524D\u6E1B\u901F","Max. forward speed":"\u6700\u5927\u524D\u9032\u901F\u5EA6","Sideways acceleration":"\u5074\u5411\u52A0\u901F\u5EA6","Sideways deceleration":"\u5074\u5411\u6E1B\u901F","Max. sideways speed":"\u6700\u5927\u5074\u5411\u901F\u5EA6","3D physics character":"3D \u7269\u7406\u89D2\u8272","Allow an object to jump and run on platforms that have the 3D physics behavior(and which are generally set to \"Static\" as type, unless the platform is animated/moved in events).\n\nThis behavior is usually used with one or more \"mapper\" behavior to let the player move it.":"\u5141\u8A31\u7269\u4EF6\u5728\u5177\u67093D\u7269\u7406\u884C\u70BA\u7684\u5E73\u81FA\u4E0A\u8DF3\u8E8D\u548C\u904B\u884C\uFF08\u901A\u5E38\u5C07\u985E\u578B\u8A2D\u7F6E\u70BA\u201C\u975C\u614B\u201D\uFF0C\u9664\u975E\u5E73\u81FA\u5728\u4E8B\u4EF6\u4E2D\u88AB\u52D5\u756B\u5316/\u79FB\u52D5\uFF09\u3002\n\n\u6B64\u884C\u70BA\u901A\u5E38\u8207\u4E00\u500B\u6216\u591A\u500B\u201C\u6620\u5C04\u5668\u201D\u884C\u70BA\u4E00\u8D77\u4F7F\u7528\uFF0C\u4EE5\u4FBF\u8B93\u73A9\u5BB6\u79FB\u52D5\u5B83\u3002","Simulate move forward key press":"\u6A21\u64EC\u6309\u4E0B\u524D\u9032\u9375","Simulate a press of the move forward key.":"\u6A21\u64EC\u6309\u4E0B\u524D\u9032\u9375\u3002","Simulate pressing Forward key for _PARAM0_":"\u6A21\u64EC\u6309\u4E0B _PARAM0_ \u7684\u524D\u9032\u9375","Character controls":"\u89D2\u8272\u63A7\u5236","Simulate move backward key press":"\u6A21\u64EC\u6309\u4E0B\u5F8C\u9000\u9375","Simulate a press of the move backward key.":"\u6A21\u64EC\u6309\u4E0B\u5F8C\u9000\u9375\u3002","Simulate pressing Backward key for _PARAM0_":"\u6A21\u64EC\u6309\u4E0B _PARAM0_ \u7684\u5F8C\u9000\u9375","Simulate move right key press":"\u6A21\u64EC\u6309\u4E0B\u53F3\u79FB\u9375","Simulate a press of the move right key.":"\u6A21\u64EC\u6309\u4E0B\u53F3\u79FB\u9375\u3002","Simulate pressing Right key for _PARAM0_":"\u6A21\u64EC\u6309\u4E0B _PARAM0_ \u7684\u53F3\u9375","Simulate move left key press":"\u6A21\u64EC\u6309\u4E0B\u5DE6\u79FB\u9375","Simulate a press of the move left key.":"\u6A21\u64EC\u6309\u4E0B\u5DE6\u79FB\u9375\u3002","Simulate pressing Left key for _PARAM0_":"\u6A21\u64EC\u6309\u4E0B _PARAM0_ \u7684\u5DE6\u9375","A stick angle for a 3D Physics character of 0\xB0 means the object will move to the right, 90\xB0 backward and -90\xB0 (or 270\xB0) forward.":"3D \u7269\u7406\u89D2\u8272\u7684 0\xB0 \u9215\u687F\u89D2\u5EA6\u610F\u5473\u8457\u7269\u9AD4\u5C07\u5411\u53F3\u79FB\u52D5\uFF0C90\xB0 \u5411\u5F8C\u548C -90\xB0\uFF08\u6216 270\xB0\uFF09\u5411\u524D\u3002","Simulating a stick control is usually used for connecting gamepads. For NPCs, it's usually better to rotate them toward target & simulate forward key instead.":"\u6A21\u64EC\u9215\u687F\u63A7\u5236\u901A\u5E38\u7528\u65BC\u9023\u63A5\u904A\u6232\u63A7\u5236\u5668\u3002\u5C0D\u65BC NPC\uFF0C\u901A\u5E38\u6700\u597D\u5C07\u5B83\u5011\u671D\u76EE\u6A19\u65CB\u8F49\u4E26\u6A21\u64EC\u524D\u9032\u6309\u9375\u3002","When this action is executed, the object is able to jump again, even if it is in the air: this can be useful to allow a double jump for example. This is not a permanent effect: you must call again this action every time you want to allow the object to jump (apart if it's on the floor).":"\u7576\u57F7\u884C\u6B64\u64CD\u4F5C\u6642, \u7269\u4EF6\u80FD\u5920\u518D\u6B21\u8DF3\u8E8D, \u5373\u4F7F\u5B83\u5728\u7A7A\u4E2D: \u9019\u80FD\u6709\u52A9\u4E8E\u4F8B\u5982\u5141\u8A31\u96D9\u500D\u8DF3\u8E8D\u3002\u9019\u4E0D\u662F\u6C38\u4E45\u6548\u679C: \u6BCF\u7576\u4F60\u60F3\u8981\u8B93\u7269\u4EF6\u8DF3\u8E8D\u6642\u4F60\u90FD\u5FC5\u9808\u518D\u6B21\u8ABF\u7528\u6B64\u52D5\u4F5C (\u5982\u679C\u5B83\u5728\u5730\u9762\u4E0A)\u3002","Character state":"\u89D2\u8272\u72C0\u614B","Should bind object and forward angle":"\u61C9\u8A72\u7D81\u5B9A\u7269\u4EF6\u548C\u524D\u9032\u89D2\u5EA6","Check if the object angle and forward angle should be kept the same.":"\u6AA2\u67E5\u7269\u4EF6\u7684\u89D2\u5EA6\u548C\u524D\u9032\u89D2\u5EA6\u662F\u5426\u61C9\u4FDD\u6301\u4E0D\u8B8A\u3002","Keep _PARAM0_ angle and forward angle the same":"\u4FDD\u6301 _PARAM0_ \u89D2\u5EA6\u548C\u524D\u9032\u89D2\u5EA6\u76F8\u540C","Character configuration":"\u89D2\u8272\u914D\u7F6E","Enable or disable keeping the object angle and forward angle the same.":"\u555F\u7528\u6216\u7981\u7528\u4FDD\u6301\u7269\u4EF6\u89D2\u5EA6\u548C\u524D\u9032\u89D2\u5EA6\u76F8\u540C\u3002","Should bind _PARAM0_ angle and forward angle: _PARAM2_":"\u61C9\u8A72\u7D81\u5B9A _PARAM0_ \u89D2\u5EA6\u548C\u524D\u9032\u89D2\u5EA6\uFF1A_PARAM2_","Keep object angle and forward direction the same":"\u4FDD\u6301\u7269\u4EF6\u89D2\u5EA6\u548C\u524D\u9032\u65B9\u5411\u76F8\u540C","Forward angle":"\u5411\u524D\u89D2\u5EA6","Compare the angle used by the character to go forward.":"\u6BD4\u8F03\u89D2\u8272\u524D\u9032\u6240\u4F7F\u7528\u7684\u89D2\u5EA6\u3002","Forward angle of _PARAM0_ is _PARAM2_ \xB1 _PARAM3_\xB0":"_PARAM0_ \u7684\u524D\u65B9\u89D2\u5EA6\u70BA _PARAM2_ \xB1 _PARAM3_\xB0","Change the angle used by the character to go forward.":"\u66F4\u6539\u89D2\u8272\u524D\u9032\u7684\u89D2\u5EA6\u3002","the forward angle":"\u5411\u524D\u89D2\u5EA6","Forward angle of the character":"\u89D2\u8272\u7684\u524D\u5411\u89D2\u5EA6","Return the angle used by the character to go forward.":"\u8FD4\u56DE\u89D2\u8272\u524D\u9032\u6240\u4F7F\u7528\u7684\u89D2\u5EA6\u3002","Current forward speed":"\u7576\u524D\u524D\u9032\u901F\u5EA6","the current forward speed of the object. The object moves backward with negative values and forward with positive ones":"\u7269\u9AD4\u7684\u7576\u524D\u524D\u9032\u901F\u5EA6\u3002\u7269\u9AD4\u4EE5\u8CA0\u503C\u5411\u5F8C\u79FB\u52D5\uFF0C\u4EE5\u6B63\u503C\u5411\u524D\u79FB\u52D5","the current forward speed":"\u7576\u524D\u524D\u9032\u901F\u5EA6","the forward acceleration of an object":"the forward acceleration of an object","the forward acceleration":"\u524D\u9032\u52A0\u901F\u5EA6","the forward deceleration of an object":"the forward deceleration of an object","the forward deceleration":"\u524D\u9032\u6E1B\u901F","Forward max speed":"\u524D\u9032\u6700\u5927\u901F\u5EA6","the forward max speed of the object":"the forward max speed of the object","the forward max speed":"\u524D\u9032\u6700\u5927\u901F\u5EA6","Current sideways speed":"\u7576\u524D\u5074\u5411\u901F\u5EA6","the current sideways speed of the object. The object moves to the left with negative values and to the right with positive ones":"\u7269\u9AD4\u7576\u524D\u7684\u5074\u5411\u901F\u5EA6\u3002\u8CA0\u503C\u8868\u793A\u7269\u9AD4\u5411\u5DE6\u79FB\u52D5\uFF0C\u6B63\u503C\u8868\u793A\u7269\u9AD4\u5411\u53F3\u79FB\u52D5","the current sideways speed":"\u7576\u524D\u5074\u5411\u901F\u5EA6","the sideways acceleration of an object":"the sideways acceleration of an object","the sideways acceleration":"\u5074\u5411\u52A0\u901F\u5EA6","the sideways deceleration of an object":"the sideways deceleration of an object","the sideways deceleration":"\u5074\u5411\u6E1B\u901F","Sideways max speed":"\u5074\u5411\u6700\u5927\u901F\u5EA6","the sideways max speed of the object":"the sideways max speed of the object","the sideways max speed":"\u5074\u5411\u6700\u5927\u901F\u5EA6","the current falling speed of the object. Its value is always positive.":"\u7269\u9AD4\u7576\u524D\u7684\u4E0B\u964D\u901F\u5EA6\uFF0C\u5176\u503C\u7E3D\u662F\u6B63\u6578\u3002","the current jump speed of the object. Its value is always positive.":"\u7269\u9AD4\u7576\u524D\u7684\u8DF3\u8E8D\u901F\u5EA6\uFF0C\u5176\u503C\u7E3D\u662F\u6B63\u6578\u3002","the jump speed of an object. Its value is always positive":"the jump speed of an object. Its value is always positive","the jump sustain time of an object. This is the time during which keeping the jump button held allow the initial jump speed to be maintained":"\u7269\u9AD4\u7684\u8DF3\u8E8D\u7DAD\u6301\u6642\u9593\u3002\u9019\u662F\u4FDD\u6301\u6309\u4F4F\u8DF3\u8E8D\u6309\u9215\u5141\u8A31\u7DAD\u6301\u521D\u59CB\u8DF3\u8E8D\u901F\u5EA6\u7684\u6642\u9593\u3002","the gravity applied on an object":"the gravity applied on an object","the maximum falling speed of an object":"the maximum falling speed of an object","Max steer angle":"Max steer angle","Steering":"Steering","Beginning steer speed":"Beginning steer speed","End steer speed":"End steer speed","Max engine torque":"Max engine torque","Allow cars to climb steep slopes and push heavy obstacles.":"Allow cars to climb steep slopes and push heavy obstacles.","Max engine speed":"Max engine speed","Engine inertia":"Engine inertia","Slow down car acceleration.":"Slow down car acceleration.","Reverse gear ratio":"Reverse gear ratio","1st gear ratio":"1st gear ratio","2nd gear ratio":"2nd gear ratio","3rd gear ratio":"3rd gear ratio","4th gear ratio":"4th gear ratio","5th gear ratio":"5th gear ratio","6th gear ratio":"6th gear ratio","Wheel radius":"Wheel radius","Wheels":"Wheels","Wheel width":"Wheel width","Back wheel offset X":"Back wheel offset X","Positive values move wheels outside.":"Positive values move wheels outside.","Front wheel offset X":"Front wheel offset X","Wheel offset Y":"Wheel offset Y","Wheel offset Z":"Wheel offset Z","Brake max torque":"Brake max torque","Brakes":"Brakes","Hand brake max torque":"Hand brake max torque","Back wheel drive":"Back wheel drive","Front wheel drive":"Front wheel drive","Pitch and roll max angle":"Pitch and roll max angle","3D physics car":"3D physics car","Simulate a realistic car using the 3D physics engine. This is mostly useful for the car controlled by the player (it's usually too complex for other cars in a game).\n\nThis behavior is usually used with one or more \"mapper\" behavior to let the player move it.":"\u4F7F\u75283D\u7269\u7406\u5F15\u64CE\u6A21\u64EC\u4E00\u8F1B\u73FE\u5BE6\u7684\u6C7D\u8ECA\u3002\u9019\u5C0D\u7531\u73A9\u5BB6\u63A7\u5236\u7684\u6C7D\u8ECA\u6700\u70BA\u6709\u7528\uFF08\u901A\u5E38\u5C0D\u65BC\u904A\u6232\u4E2D\u7684\u5176\u4ED6\u6C7D\u8ECA\u4F86\u8AAA\u904E\u65BC\u8907\u96DC\uFF09\u3002\n\n\u6B64\u884C\u70BA\u901A\u5E38\u8207\u4E00\u500B\u6216\u591A\u500B\u300C\u6620\u5C04\u5668\u300D\u884C\u70BA\u4E00\u8D77\u4F7F\u7528\uFF0C\u4EE5\u8B93\u73A9\u5BB6\u79FB\u52D5\u5B83\u3002","Car controls":"Car controls","Simulate hand brake key press":"Simulate hand brake key press","Simulate a press of the hand brake key.":"Simulate a press of the hand brake key.","Simulate pressing hand brake key for _PARAM0_":"Simulate pressing hand brake key for _PARAM0_","Simulate accelerator stick control":"Simulate accelerator stick control","Simulate an accelerator stick control.":"Simulate an accelerator stick control.","Simulate an accelerator stick control for _PARAM0_ with a _PARAM2_ force":"Simulate an accelerator stick control for _PARAM0_ with a _PARAM2_ force","Stick force (between -1 and 1)":"Stick force (between -1 and 1)","Simulate steering stick control":"Simulate steering stick control","Simulate a steering stick control.":"Simulate a steering stick control.","Simulate a steering stick control for _PARAM0_ with a _PARAM2_ force":"Simulate a steering stick control for _PARAM0_ with a _PARAM2_ force","Steer angle":"Steer angle","the current steer angle (in degree). The value is negative when cars turn left":"the current steer angle (in degree). The value is negative when cars turn left","the steer angle":"the steer angle","Car state":"Car state","Steer angle (in degree)":"Steer angle (in degree)","Engine speed":"Engine speed","the current engine speed (RPM)":"the current engine speed (RPM)","the engine speed":"the engine speed","Engine speed (RPM)":"Engine speed (RPM)","Current gear":"Current gear","the current gear (-1 = reverse, 0 = neutral, 1 = 1st gear)":"the current gear (-1 = reverse, 0 = neutral, 1 = 1st gear)","the current gear":"the current gear","Check if any wheel is in contact with the ground.":"Check if any wheel is in contact with the ground.","Engine max torque":"Engine max torque","the engine max torque (N\xB7m). It allows cars to climb steep slopes and push heavy obstacles":"the engine max torque (N\xB7m). It allows cars to climb steep slopes and push heavy obstacles","the engine max torque":"the engine max torque","Car configuration":"Car configuration","Engine max torque (N\xB7m)":"Engine max torque (N\xB7m)","Engine max speed":"Engine max speed","the engine max speed (RPM)":"the engine max speed (RPM)","the engine max speed":"the engine max speed","Engine max speed (RPM)":"Engine max speed (RPM)","the engine inertia (kg\xB7m\xB2). It slows down car acceleration":"the engine inertia (kg\xB7m\xB2). It slows down car acceleration","the engine inertia":"the engine inertia","Engine inertia (kg\xB7m\xB2)":"Engine inertia (kg\xB7m\xB2)","Check if a 3D physics character is on a given platform.":"\u6AA2\u67E53D\u7269\u7406\u89D2\u8272\u662F\u5426\u5728\u7D66\u5B9A\u7684\u5E73\u53F0\u4E0A\u3002","Adjustment":"\u8ABF\u6574","Adjust gamma, contrast, saturation, brightness, alpha or color-channel shift.":"\u8ABF\u6574\u4F3D\u746A\u3001\u5C0D\u6BD4\u5EA6\u3001\u98FD\u548C\u5EA6\u3001\u4EAE\u5EA6\u3001\u900F\u660E\u6216\u984F\u8272\u901A\u9053\u8F49\u79FB\u3002","Gamma (between 0 and 5)":"\u4F3D\u746A(0\u52305)","Saturation (between 0 and 5)":"\u98FD\u548C\u5EA6(\u4ECB\u4E8E 0 \u548C 5)","Contrast (between 0 and 5)":"\u5C0D\u6BD4\u5EA6(\u4ECB\u4E8E 0 \u548C 5)","Brightness (between 0 and 5)":"\u4EAE\u5EA6(\u4ECB\u4E8E 0 \u548C 5)","Red (between 0 and 5)":"\u7D05\u8272(0\u52305)","Green (between 0 and 5)":"\u7DA0\u8272(0\u52305)","Blue (between 0 and 5)":"\u85CD\u8272(0\u52305)","Alpha (between 0 and 1, 0 is transparent)":"Alpha (\u4ECB\u4E8E 0 \u5230 1 \u4E4B\u9593, 0 \u662F\u900F\u660E)","Advanced bloom":"\u9AD8\u7D1A\u5149\u6688","Applies a bloom effect.":"\u61C9\u7528\u5149\u6688\u6548\u679C\u3002","Threshold (between 0 and 1)":"\u95BE\u503C(0-1\u4E4B\u9593)","Bloom Scale (between 0 and 2)":"\u8840\u91CF\u6BD4\u4F8B (0\u52302)","Brightness (between 0 and 2)":"\u4EAE\u5EA6(\u4ECB\u4E8E 0 \u548C 2)","Blur (between 0 and 20)":"\u6A21\u7CCA(\u4ECB\u4E8E 0 \u548C 20 \u4E4B\u9593)","Quality (between 0 and 20)":"\u8CEA\u91CF (\u4ECB\u4E8E 0 \u548C 20 \u4E4B\u9593)","Padding for the visual effect area":"\u8996\u89BA\u6548\u679C\u5340\u57DF\u7684\u586B\u5145","ASCII":"ASCII","Render the image with ASCII characters only.":"\u53EA\u6E32\u67D3\u5E36\u6709ASCII\u5B57\u7B26\u7684\u5716\u50CF\u3002","Size (between 2 and 20)":"\u5927\u5C0F (2\u81F320\u4E4B\u9593)","Beveled edges":"\u659C\u908A","Add beveled edges around the rendered image.":"\u5728\u6E32\u67D3\u5716\u50CF\u5468\u570D\u6DFB\u52A0\u659C\u908A\u3002","Rotation (between 0 and 360)":"\u65CB\u8F49 (0-360)","Outer strength (between 0 and 5)":"\u5916\u90E8\u5F37\u5EA6(0\u81F35\u4E4B\u9593)","Distance (between 10 and 20)":"\u8DDD\u96E2(10\u81F320\u4E4B\u9593)","Light alpha (between 0 and 1)":"\u6DFA\u8272\u900F\u660E(\u4ECB\u4E8E 0 \u548C 1) \u4E4B\u9593","Light color (color of the outline)":"\u6DFA\u8272(\u5916\u89C0\u984F\u8272)","Shadow color (color of the outline)":"\u9670\u5F71\u984F\u8272 (\u5916\u89C0\u7684\u984F\u8272)","Shadow alpha (between 0 and 1)":"\u9670\u5F71\u900F\u660E(\u4ECB\u4E8E 0 \u548C 1) \u4E4B\u9593","Black and White":"\u9ED1\u767D\u7684","Alter the colors to make the image black and white":"\u66F4\u6539\u984F\u8272\uFF0C\u4F7F\u5716\u50CF\u8B8A\u70BA\u9ED1\u767D\u3002","Opacity (between 0 and 1)":"\u4E0D\u900F\u660E\u5EA6 (\u5728 0 \u548C 1)","Blending mode":"\u6DF7\u5408\u6A21\u5F0F","Alter the rendered image with the specified blend mode.":"\u7528\u6307\u5B9A\u7684\u6DF7\u5408\u6A21\u5F0F\u66F4\u6539\u5448\u73FE\u7684\u5716\u50CF\u3002","Mode (0: Normal, 1: Add, 2: Multiply, 3: Screen)":"\u6A21\u5F0F (0: \u6B63\u5E38, 1\uFF1A\u52A0\u6CD5, 2\uFF1A\u4E58\u6CD5, 3\uFF1A\u5C4F\u5E55)","Blur (Gaussian, slow - prefer to use Kawase blur)":"\u6A21\u7CCA(\u9AD8\u65AF\u6A21\u7CCA\uFF0C\u6162\u901F-\u559C\u6B61\u7528Kawase\u6A21\u7CCA)","Blur the rendered image. This is slow, so prefer to use Kawase blur in most cases.":"\u6A21\u7CCA\u6E32\u67D3\u7684\u5716\u50CF\u3002\u9019\u662F\u7DE9\u6162\u7684\uFF0C\u6240\u4EE5\u5728\u5927\u591A\u6578\u60C5\u6CC1\u4E0B\u66F4\u559C\u6B61\u4F7F\u7528 Kawase \u6A21\u7CCA\u3002","Blur intensity":"\u6A21\u7CCA\u5F37\u5EA6","Number of render passes. An high value will cause lags/poor performance.":"\u6E32\u67D3\u901A\u904E\u6B21\u6578\u3002\u9AD8\u503C\u6703\u5C0E\u81F4\u5EF6\u9072/\u6027\u80FD\u5DEE\u3002","Resolution":"\u5206\u8FA8\u7387","Kernel size (one of these values: 5, 7, 9, 11, 13, 15)":"\u5167\u6838\u5927\u5C0F(\u9019\u4E9B\u503C\u4E4B\u4E00\uFF1A5\u30017\u30019\u300111\u300113\u300115)","Brightness":"\u4EAE\u5EA6","Make the image brighter.":"\u4F7F\u5716\u50CF\u66F4\u52A0\u4EAE\u3002","Brightness (between 0 and 1)":"\u4EAE\u5EA6(\u4ECB\u4E8E 0 \u548C 1)","Bulge Pinch":"\u51F9\u51F8","Bulges or pinches the image in a circle.":"\u5C07\u5716\u50CF\u51F8\u8D77\u6216\u64E0\u58D3\u6210\u5713\u5F62\u3002","Center X (between 0 and 1, 0.5 is image middle)":"\u5C45\u4E2D X (\u4ECB\u4E8E 0 \u5230 1, 0.5 \u4E4B\u9593\u7684\u5716\u50CF\u4E2D\u9593\u503C)","Center Y (between 0 and 1, 0.5 is image middle)":"\u5C45\u4E2D Y (\u4ECB\u4E8E 0 \u548C 1 \u4E4B\u9593\uFF0C0.5 \u70BA\u5716\u50CF\u4E2D\u9593\u503C)","strength (between -1 and 1)":"\u5F37\u5EA6\uFF08\u4ECB\u4E8E-1\u548C1\u4E4B\u9593\uFF09","-1 is strong pinch, 0 is no effect, 1 is strong bulge":"-1\u70BA\u5F37\u64E0\u58D3\uFF0C0\u70BA\u7121\u6548\uFF0C1\u70BA\u5F37\u51F8","Color Map":"\u5F69\u8272\u5730\u5716","Change the color rendered on screen.":"\u66F4\u6539\u5C4F\u5E55\u4E0A\u5448\u73FE\u7684\u984F\u8272\u3002","Color map texture for the effect":"\u7279\u6548\u7684\u984F\u8272\u8CBC\u5716\u7D0B\u7406","You can change colors of pixels by modifying a reference color image, containing each colors, called the *Color Map Texture*. To get started, **download** [a default color map texture here](https://wiki.gdevelop.io/gdevelop5/interface/scene-editor/layer-effects).":"\u60A8\u53EF\u4EE5\u901A\u904E\u4FEE\u6539\u5305\u542B\u6BCF\u7A2E\u984F\u8272\u7684\u53C3\u8003\u5F69\u8272\u5716\u50CF\u4F86\u66F4\u6539\u50CF\u7D20\u7684\u984F\u8272\uFF0C\u7A31\u70BA*\u984F\u8272\u8CBC\u5716\u7D0B\u7406*\u3002\u8981\u958B\u59CB\u4F7F\u7528\uFF0C\u8ACB**\u4E0B\u8F09** [\u6B64\u8655\u7684\u9ED8\u8A8D\u984F\u8272\u8CBC\u5716\u7D0B\u7406](https://wiki.gdevelop.io/gdevelop5/interface/scene-editor/layer-effects)\u3002","Disable anti-aliasing (\"nearest\" pixel rounding)":"\u7981\u7528\u53CD\u92F8\u9F52(\"\u6700\u8FD1\"\u50CF\u7D20\u820D\u5165)","Mix":"\u6DF7\u5408","Mix value of the effect on the layer (in percent)":"\u5716\u5C64\u6548\u679C\u7684\u6DF7\u5408\u503C (\u767E\u5206\u6BD4)","Color Replace":"\u984F\u8272\u66FF\u63DB","Effect replacing a color (or similar) by another.":"\u7279\u6548\u66FF\u63DB\u984F\u8272(\u6216\u985E\u4F3C\u984F\u8272)\u3002","Original Color":"\u539F\u59CB\u984F\u8272","New Color":"\u65B0\u984F\u8272","Epsilon (between 0 and 1)":"Epsilon (\u4ECB\u4E8E 0 \u5230 1)","Tolerance/sensitivity of the floating-point comparison between colors (lower = more exact, higher = more inclusive)":"\u984F\u8272\u9593\u6D6E\u9EDE\u6BD4\u8F03\u7684\u516C\u5DEE/\u9748\u654F\u5EA6 (\u8F03\u4F4E=\u8F03\u7CBE\u78BA\uFF0C\u8F03\u9AD8=\u8F03\u9AD8)","CRT":"CRT","Apply an effect resembling old CRT monitors.":"\u61C9\u7528\u4E00\u500B\u985E\u4F3C\u820A\u7684 CRT \u76E3\u8996\u5668\u7684\u6548\u679C\u3002","Line width (between 0 and 5)":"\u7DDA\u689D\u5BEC\u5EA6 (\u4ECB\u4E8E 0 \u81F3 5)","Line contrast (between 0 and 1)":"\u7DDA\u689D\u5C0D\u6BD4\u5EA6 (0 \u548C 1)","Noise (between 0 and 1)":"\u566A\u97F3 (\u4ECB\u4E8E 0 \u548C 1) \u4E4B\u9593","Curvature (between 0 and 10)":"\u66F2\u7387(0\u523010\u4E4B\u9593)","Show vertical lines":"\u986F\u793A\u5782\u76F4\u7DDA","Noise size (between 0 and 10)":"\u566A\u97F3\u5927\u5C0F(0\u523010\u4E4B\u9593)","Vignetting (between 0 and 1)":"\u6F38\u6688 (\u5728 0 \u548C 1)","Vignetting alpha (between 0 and 1)":"\u6F38\u6688alpha\uFF08\u4ECB\u4E8E0\u548C1\u4E4B\u9593\uFF09","Vignetting blur (between 0 and 1)":"\u6F38\u6688\u6A21\u7CCA\uFF08\u4ECB\u4E8E0\u548C1\u4E4B\u9593\uFF09","Interlaced Lines Speed":"\u9694\u884C\u6383\u63CF\u7DDA\u901F\u5EA6","0: Pause, 0.5: Half speed, 1: Normal speed, 2: Double speed, etc...":"0: \u66AB\u505C, 0.5: \u534A\u901F, 1: \u6B63\u5E38\u901F\u5EA6, 2: \u96D9\u901F, \u7B49...","Noise Frequency":"\u566A\u8072\u983B\u7387","Displacement":"\u4F4D\u79FB","Uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object.":"\u4F7F\u7528\u6307\u5B9A\u7D0B\u7406\u4E2D\u7684\u50CF\u7D20\u503C (\u7A31\u70BA\u7F6E\u63DB\u5716) \u4F86\u57F7\u884C\u7269\u4EF6\u7684\u79FB\u52D5\u3002","Displacement map texture":"\u7F6E\u63DB\u8CBC\u5716\u7D0B\u7406","Displacement map texture for the effect. To get started, **download** [a default displacement map texture here](https://wiki.gdevelop.io/gdevelop5/interface/scene-editor/layer-effects).":"\u4F4D\u79FB\u8CBC\u5716\u7D0B\u7406\u7684\u6548\u679C\u3002\u958B\u59CB\u6642\uFF0C**\u4E0B\u8F09**[\u6B64\u8655\u70BA\u9ED8\u8A8D\u7F6E\u63DB\u8CBC\u5716\u7D0B\u7406](https://wiki.gdevelop.io/gdevelop5/interface/scene-editor/layer-effects).","Dot":"\u9EDE","Applies a dotscreen effect making objects appear to be made out of black and white halftone dots like an old printer.":"\u61C9\u7528\u9EDE\u5C4F\u6548\u679C\uFF0C\u4F7F\u7269\u4EF6\u770B\u8D77\u4F86\u50CF\u820A\u6253\u5370\u6A5F\u4E00\u6A23\u7531\u9ED1\u767D\u534A\u8272\u8ABF\u7DB2\u9EDE\u7D44\u6210\u3002","Scale (between 0.3 and 1)":"\u7E2E\u653E (\u4ECB\u4E8E 0.3 \u548C 1)","Angle (between 0 and 5)":"\u89D2\u5EA6(\u4ECB\u4E8E 0 \u548C 5)","Drop shadow":"\u6295\u4E0B\u9670\u5F71","Add a shadow around the rendered image.":"\u5728\u6E32\u67D3\u5716\u50CF\u5468\u570D\u6DFB\u52A0\u9670\u5F71\u3002","Quality (between 1 and 20)":"\u8CEA\u91CF (1\u81F320\u4E4B\u9593)","Alpha (between 0 and 1)":"Alpha (\u4ECB\u4E8E 0 \u548C 1) \u4E4B\u9593","Distance (between 0 and 50)":"\u8DDD\u96E2 (\u4ECB\u4E8E 0 \u548C 50 \u4E4B\u9593)","Color of the shadow":"\u9670\u5F71\u984F\u8272","Shadow only (shows only the shadow when enabled)":"\u50C5\u986F\u793A\u9670\u5F71(\u555F\u7528\u6642\u50C5\u986F\u793A\u9670\u5F71)","Glitch":"\u73BB\u7483","Applies a glitch effect to an object.":"\u5C07\u73BB\u7483\u7279\u6548\u61C9\u7528\u4E8E\u7269\u4EF6\u3002","Slices (between 2 and infinite)":"\u5207\u7247(2\u5230\u7121\u9650\u4E4B\u9593)","Offset (between -400 and 400)":"\u504F\u79FB(-400\u81F3400\u4E4B\u9593)","Direction (between -180 and 180)":"\u65B9\u5411(-180\u81F3180\u4E4B\u9593)","Fill Mode (between 0 and 4)":"\u586B\u5145\u6A21\u5F0F (0\u52304)","The fill mode of the space after the offset.(0: TRANSPARENT, 1: ORIGINAL, 2: LOOP, 3: CLAMP, 4: MIRROR)":"\u504F\u79FB\u540E\u7A7A\u9593\u7684\u586B\u5145\u6A21\u5F0F\u3002\uFF080\uFF1A\u900F\u660E\uFF0C1\uFF1A\u539F\u59CB\uFF0C2\uFF1A\u5FAA\u74B0\uFF0C3\uFF1A\u9257\u4F4D\uFF0C4\uFF1A\u93E1\u50CF\uFF09","Average":"\u5E73\u5747\u503C","Min Size":"\u6700\u5C0F\u5C3A\u5BF8","Sample Size":"\u793A\u4F8B\u5927\u5C0F","Animation Frequency":"\u52D5\u756B\u983B\u7387","Red X offset (between -50 and 50)":"\u7D05\u8272X\u504F\u79FB\u91CF(-50\u81F350)","Red Y offset (between -50 and 50)":"\u7D05\u8272Y\u504F\u79FB\u91CF(-50\u81F350)","Green X offset (between -50 and 50)":"\u7DA0\u8272X\u504F\u79FB\u91CF(-50\u81F350)","Green Y offset (between -50 and 50)":"\u7DA0\u8272Y\u504F\u79FB\u91CF(-50\u81F350)","Blue X offset (between -50 and 50)":"\u85CD\u8272X\u504F\u79FB\u91CF(-50\u81F350)","Blue Y offset (between -50 and 50)":"\u85CD\u8272Y\u504F\u79FB\u91CF(-50\u81F350)","Glow":"\u767C\u5149","Add a glow effect around the rendered image.":"\u5728\u6E32\u67D3\u5716\u50CF\u5468\u570D\u6DFB\u52A0\u767C\u5149\u6548\u679C\u3002","Inner strength (between 0 and 20)":"\u5167\u90E8\u5F37\u5EA6(\u4ECB\u4E8E 0 \u548C 20 \u4E4B\u9593)","Outer strength (between 0 and 20)":"\u5916\u90E8\u5F37\u5EA6(0\u81F320\u4E4B\u9593)","Color (color of the outline)":"\u984F\u8272(\u8F2A\u5ED3\u7684\u984F\u8272)","Godray":"\u795E\u5149","Apply and animate atmospheric light rays.":"\u61C9\u7528\u5E76\u8A2D\u5B9A\u5927\u6C23\u5149\u7DDA\u7684\u52D5\u756B\u3002","Parallel (parallel rays)":"\u5E73\u884C(\u5E73\u884C\u5C04\u7DDA)","Animation Speed":"\u52D5\u756B\u901F\u5EA6","Lacunarity (between 0 and 5)":"\u7A7A\u9699(\u4ECB\u4E8E 0 \u5230 5)","Angle (between -60 and 60)":"\u89D2\u5EA6(-60\u523060\u4E4B\u9593)","Gain (between 0 and 1)":"\u589E\u76CA(\u5728 0 \u548C 1)","Light (between 0 and 60)":"\u4EAE\u5EA6(0\u523060\u4E4B\u9593)","Center X (between 100 and 1000)":"\u5C45\u4E2D X (100\u52301000\u4E4B\u9593)","Center Y (between -1000 and 100)":"\u5C45\u4E2D Y (-1000\u81F3100)","HSL Adjustment":"HSL \u8ABF\u6574","Adjust hue, saturation and lightness.":"\u8ABF\u6574\u8272\u8ABF\u3001\u98FD\u548C\u5EA6\u548C\u4EAE\u5EA6\u3002","Hue in degrees (between -180 and 180)":"\u8272\u8ABF\u7684\u5EA6\u6578 (\u4ECB\u4E8E-180\u548C180\u4E4B\u9593)","Saturation (between -1 and 1)":"\u98FD\u548C\u5EA6 (\u4ECB\u4E8E -1\u548C1\u4E4B\u9593)","Lightness (between -1 and 1)":"\u4EAE\u5EA6 (\u4ECB\u4E8E -1\u548C1\u4E4B\u9593)","Colorize from the grayscale image":"\u5F9E\u7070\u5EA6\u5716\u50CF\u8457\u8272","Blur (Kawase, fast)":"\u6A21\u7CCA(Kawase\uFF0C\u5FEB\u901F)","Blur the rendered image, with much better performance than Gaussian blur.":"\u6A21\u7CCA\u6E32\u67D3\u5716\u50CF\uFF0C\u5177\u6709\u6BD4\u9AD8\u65AF\u6A21\u7CCA\u66F4\u597D\u7684\u6027\u80FD\u3002","Pixelize X (between 0 and 10)":"\u50CF\u7D20\u5316 X (\u5728 0 \u548C 10 \u4E4B\u9593)","Pixelize Y (between 0 and 10)":"\u50CF\u7D20\u5316 Y (0\u523010\u4E4B\u9593)","Light Night":"\u660E\u4EAE\u7684\u591C\u665A","Alter the colors to simulate night.":"\u66F4\u6539\u984F\u8272\u4EE5\u6A21\u64EC\u591C\u9593\u3002","Motion Blur":"\u904B\u52D5\u6A21\u7CCA","Blur the rendered image to give a feeling of speed.":"\u6A21\u7CCA\u6E32\u67D3\u5716\u50CF\u4EE5\u7D66\u4EBA\u4E00\u7A2E\u901F\u5EA6\u7684\u611F\u89BA\u3002","Velocity on X axis":"X \u8EF8\u4E0A\u7684\u901F\u5EA6","Velocity on Y axis":"Y \u8EF8\u4E0A\u7684\u901F\u5EA6","Kernel size (odd number between 3 and 25)":"\u5167\u6838\u5927\u5C0F (3\u523025\u4E4B\u9593\u7684\u5947\u6578)","Quality of the blur.":"\u6A21\u7CCA\u7684\u8CEA\u91CF\u3002","Offset":"\u504F\u79FB","Dark Night":"\u6DF1\u8272\u4E4B\u591C\uFF1A","Alter the colors to simulate a dark night.":"\u66F4\u6539\u984F\u8272\u4EE5\u6A21\u64EC\u9ED1\u591C\u3002","Intensity (between 0 and 1)":"\u5F37\u5EA6(\u4ECB\u4E8E 0 \u548C 1)","Noise":"\u566A\u97F3","Add some noise on the rendered image.":"\u5728\u6E32\u67D3\u5716\u50CF\u4E0A\u6DFB\u52A0\u4E00\u4E9B\u566A\u97F3\u3002","Noise intensity (between 0 and 1)":"\u566A\u97F3\u5F37\u5EA6(\u4ECB\u4E8E 0 \u548C 1)","Old Film":"\u820A\u96FB\u5F71","Add a Old film effect around the rendered image.":"\u5728\u6E32\u67D3\u5716\u50CF\u5468\u570D\u6DFB\u52A0\u820A\u5F71\u7247\u6548\u679C\u3002","Sepia (between 0 and 1)":"\u68D5\u8910\u8272 (\u4ECB\u4E8E 0 \u548C 1) \u4E4B\u9593","The amount of saturation of sepia effect, a value of 1 is more saturation and closer to 0 is less, and a value of 0 produces no sepia effect":"\u68D5\u8910\u8272\u6548\u679C\u7684\u98FD\u548C\u5EA6\uFF0C\u503C\u70BA1\u8868\u793A\u66F4\u5927\u7684\u98FD\u548C\u5EA6\uFF0C\u63A5\u8FD10\u8868\u793A\u8F03\u5C0F\uFF0C\u503C\u70BA0\u5247\u4E0D\u7522\u751F\u68D5\u8910\u8272\u6548\u679C","Noise Size (between 0 and 10)":"\u566A\u97F3\u5927\u5C0F(0\u523010\u4E4B\u9593)","Scratch (between -1 and 1)":"\u5283\u75D5 (\u4ECB\u4E8E -1 \u548C 1)","Scratch Density (between 0 and 1)":"\u5283\u75D5\u5BC6\u5EA6(\u4ECB\u4E8E 0 \u548C 1)","Scratch Width (between 1 and 20)":"\u5283\u75D5\u5BEC\u5EA6 (1\u81F320\u4E4B\u9593)","Vignetting Alpha (between 0 and 1)":"\u6F38\u6688\u900F\u660E(\u4ECB\u4E8E 0 \u548C 1) \u4E4B\u9593)","Vignetting Blur (between 0 and 1)":"\u6F38\u6688\u6A21\u7CCA\uFF08\u4ECB\u4E8E0\u548C1\u4E4B\u9593\uFF09","Draws an outline around the rendered image.":"\u5728\u6E32\u67D3\u5716\u50CF\u5468\u570D\u7E6A\u5236\u8F2A\u5ED3\u3002","Thickness (between 0 and 20)":"\u539A\u5EA6(\u4ECB\u4E8E 0 \u548C 20 \u4E4B\u9593)","Color of the outline":"\u8F2A\u5ED3\u984F\u8272","Pixelate":"\u50CF\u7D20\u5316","Applies a pixelate effect, making display objects appear 'blocky'.":"\u61C9\u7528\u50CF\u7D20\u6548\u679C\uFF0C\u4F7F\u986F\u793A\u7269\u4EF6\u986F\u5F97\u201C\u584A\u72C0\u201D\u3002","Size of the pixels (10 pixels by default)":"\u50CF\u7D20\u5927\u5C0F(\u9ED8\u8A8D\u70BA10\u50CF\u7D20)","Radial Blur":"\u5F91\u5411\u6A21\u7CCA","Applies a Motion blur to an object.":"\u5C07\u52D5\u4F5C\u6A21\u7CCA\u61C9\u7528\u4E8E\u7269\u4EF6\u3002","The maximum size of the blur radius, -1 is infinite":"\u6A21\u7CCA\u534A\u5F91\u7684\u6700\u5927\u5C3A\u5BF8-1\u662F\u7121\u9650\u7684","Angle (between -180 and 180)":"\u89D2\u5EA6(-180\u81F3180\u4E4B\u9593)","The angle in degree of the motion for blur effect":"\u6A21\u7CCA\u6548\u679C\u7684\u904B\u52D5\u89D2\u5EA6","Kernel Size (between 3 and 25)":"\u5167\u6838\u5927\u5C0F(3\u523025\u4E4B\u9593)","The kernel size of the blur filter (Odd number)":"\u6A21\u7CCA\u6FFE\u93E1\u5167\u6838\u5927\u5C0F (\u5947\u6578)","Reflection":"\u53CD\u5C04","Applies a reflection effect to simulate the reflection on water with waves.":"\u61C9\u7528\u53CD\u5C04\u6548\u679C\u6A21\u64EC\u6CE2\u6D6A\u5728\u6C34\u4E0A\u7684\u53CD\u5C04\u3002","Reflect the image on the waves":"\u5728\u6CE2\u6D6A\u4E0A\u53CD\u5C04\u5716\u50CF","Vertical position of the reflection point":"\u53CD\u5C04\u9EDE\u7684\u5782\u76F4\u4F4D\u7F6E","Default is 50% (middle). Smaller numbers produce a larger reflection, larger numbers produce a smaller reflection.":"\u9ED8\u8A8D\u503C\u70BA50%(\u4E2D\u9593\u503C)\u3002\u8F03\u5C0F\u7684\u6578\u5B57\u7522\u751F\u8F03\u5927\u7684\u53CD\u5C04\uFF0C\u8F03\u5927\u7684\u6578\u5B57\u7522\u751F\u8F03\u5C0F\u7684\u53CD\u5C04\u3002","Amplitude start":"\u632F\u5E45\u958B\u59CB","Starting amplitude of waves (0 by default)":"\u958B\u59CB\u6CE2\u6D6A\u7684\u632F\u5E45(\u9ED8\u8A8D\u70BA0)","Amplitude ending":"\u632F\u5E45\u7D50\u675F","Ending amplitude of waves (20 by default)":"\u7D50\u675F\u6CE2\u6D6A\u632F\u52D5 (\u9ED8\u8A8D20)","Wave length start":"\u6CE2\u9577\u958B\u59CB","Starting wave length (30 by default)":"\u8D77\u59CB\u6CE2\u9577 (\u9ED8\u8A8D30)","Wave length ending":"\u6CE2\u9577\u7D50\u675F","Ending wave length (100 by default)":"\u7D50\u675F\u6CE2\u6D6A\u9577\u5EA6 (\u9ED8\u8A8D100)","Alpha start":"Alpha \u958B\u59CB","Starting alpha (1 by default)":"\u6B63\u5728\u555F\u52D5 Alpha (\u9ED8\u8A8D\u70BA1)","Alpha ending":"Alpha \u7D50\u675F","Ending alpha (1 by default)":"\u6B63\u5728\u7D50\u675FAlpha (\u9ED8\u8A8D\u70BA1)","RGB split (chromatic aberration)":"RGB \u62C6\u5206(\u8272\u5DEE)","Applies a RGB split effect also known as chromatic aberration.":"\u61C9\u7528\u4E00\u500B RGB \u62C6\u5206\u6548\u679C\uFF0C\u4E5F\u53EB\u505A\u8272\u5DEE\u3002","Red X offset (between -20 and 20)":"\u7D05\u8272X\u504F\u79FB\u91CF(-20\u81F320\u4E4B\u9593)","Red Y offset (between -20 and 20)":"\u7D05\u8272 Y \u504F\u79FB(-20 and 20)","Green X offset (between -20 and 20)":"\u7DA0\u8272 X \u504F\u79FB\u91CF(-20 \u548C 20)","Green Y offset (between -20 and 20)":"\u7DA0\u8272 Y \u504F\u79FB\u91CF(-20\u81F320\u4E4B\u9593)","Blue X offset (between -20 and 20)":"\u85CD\u8272 X \u504F\u79FB\u91CF(-20\u81F320\u4E4B\u9593)","Blue Y offset (between -20 and 20)":"\u85CD\u8272 Y \u504F\u79FB\u91CF(-20\u81F320\u4E4B\u9593)","Sepia":"\u68D5\u8910\u8272","Alter the colors to sepia.":"\u6539\u8B8A\u984F\u8272\u70BA\u68D5\u8910\u8272\u3002","Shockwave":"\u6C96\u64CA\u6CE2","Deform the image the way a drop deforms a water surface.":"\u50CF\u6C34\u6EF4\u4F7F\u6C34\u9762\u8B8A\u5F62\u4E00\u6A23\u4F7F\u5716\u50CF\u8B8A\u5F62\u3002","Elapsed time":"\u7D93\u904E\u6642\u9593","Spreading speed (in pixels per second)":"\u64F4\u5C55\u901F\u5EA6 (\u4EE5\u50CF\u7D20\u6BCF\u79D2\u70BA\u55AE\u4F4D)","Amplitude":"\u632F\u5E45","Wavelength":"\u6CE2\u9577","Maximum radius (0 for infinity)":"\u6700\u5927\u534A\u5F91 (0\u8868\u793A\u7121\u9650)","Center on X axis":"\u4EE5 X \u8EF8\u70BA\u4E2D\u5FC3","Center on Y axis":"\u4EE5 Y \u8EF8\u70BA\u4E2D\u5FC3","Tilt shift":"\u50BE\u659C\u504F\u79FB","Render a tilt-shift-like camera effect.":"\u6E32\u67D3\u4E00\u500B\u985E\u4F3C\u50BE\u659C\u79FB\u4F4D\u7684\u76F8\u6A5F\u6548\u679C\u3002","Blur (between 0 and 200)":"\u6A21\u7CCA(\u4ECB\u4E8E 0 \u5230 200\u4E4B\u9593)","Gradient blur (between 0 and 2000)":"\u6F38\u8B8A\u6A21\u7CCA(\u4ECB\u4E8E 0 \u81F3 2000\u4E4B\u9593)","Twist":"\u626D\u66F2\u7684","Applies a twist effect making objects appear twisted in the given direction.":"\u61C9\u7528\u626D\u66F2\u6548\u679C\u4F7F\u7269\u4EF6\u5728\u7D66\u5B9A\u7684\u65B9\u5411\u4E0A\u51FA\u73FE\u626D\u66F2\u3002","The radius of the twist":"\u65CB\u8F49\u534A\u5F91","Angle (between -10 and 10)":"\u89D2\u5EA6(-10 \u548C 10\u4E4B\u9593)","The angle in degree of the twist":"\u65CB\u8F49\u6642\u7684\u89D2\u5EA6","Offset X (between 0 and 1, 0.5 is image middle)":"\u504F\u79FB X (\u4ECB\u4E8E 0 \u548C 1 \u4E4B\u9593\uFF0C0.5 \u70BA\u5716\u50CF\u4E2D\u9593\u503C)","Offset Y (between 0 and 1, 0.5 is image middle)":"\u504F\u79FB Y (0-1, 0.5\u70BA\u5716\u50CF\u4E2D\u9593\u503C)","Zoom blur":"\u7E2E\u653E\u6A21\u7CCA\u5EA6","Applies a Zoom blur.":"\u61C9\u7528\u7E2E\u653E\u6A21\u7CCA\u6027\u3002","Inner radius":"\u5167\u534A\u5F91","strength (between 0 and 5)":"\u5F37\u5EA6(\u4ECB\u4E8E 0 \u5230 5)","Device vibration":"\u8A2D\u5099\u632F\u52D5","Vibrate":"\u632F\u52D5","Vibrate (Duration in ms).":"\u632F\u52D5(\u6BEB\u79D2\u6642\u9577)\u3002","Start vibration for _PARAM0_ ms":"\u555F\u52D5_PARAM0_ \u6BEB\u79D2\u7684\u632F\u52D5","Vibrate by pattern":"\u6309\u6A21\u5F0F\u632F\u52D5","Vibrate (Duration in ms). You can add multiple comma-separated values where every second value determines the period of silence between two vibrations. This is a string value so use quotes.":"\u632F\u52D5\uFF08\u4EE5\u6BEB\u79D2\u70BA\u55AE\u4F4D\u7684\u6301\u7E8C\u6642\u9593\uFF09\u3002\u60A8\u53EF\u4EE5\u6DFB\u52A0\u591A\u500B\u9017\u865F\u5206\u9694\u7684\u503C\uFF0C\u5176\u4E2D\u6BCF\u500B\u7B2C\u4E8C\u500B\u503C\u78BA\u5B9A\u5169\u6B21\u632F\u52D5\u4E4B\u9593\u7684\u975C\u97F3\u6642\u9593\u3002\u9019\u662F\u4E00\u500B\u5B57\u7B26\u4E32\u503C\uFF0C\u56E0\u6B64\u8ACB\u4F7F\u7528\u5F15\u865F\u3002","Intervals (for example \"500,100,200\"":"\u9593\u9694(\u4F8B\u5982\u201C500 100 200\u201D)","Stop vibration":"\u505C\u6B62\u632F\u52D5","Stop the vibration":"\u505C\u6B62\u632F\u52D5","Save State (experimental)":"\u4FDD\u5B58\u72C0\u614B\uFF08\u5BE6\u9A57\u6027\uFF09","Allows to save and load the full state of a game, usually on the device storage. A Save State, by default, contains the full state of the game (objects, variables, sounds, music, effects etc.). Using the \"Save Configuration\" behavior, you can customize which objects should not be saved in a Save State. You can also use the \"Change the save configuration of a variable\" action to change the save configuration of a variable. Finally, both objects, variables and scene/game data can be given a profile name: in this case, when saving or loading with one or more profile names specified, only the object/variables/data belonging to one of the specified profiles will be saved or loaded.":"\u5141\u8A31\u4FDD\u5B58\u548C\u52A0\u8F09\u904A\u6232\u7684\u5B8C\u6574\u72C0\u614B\uFF0C\u901A\u5E38\u5728\u8A2D\u5099\u5B58\u5132\u4E0A\u3002\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\uFF0C\u4FDD\u5B58\u72C0\u614B\u5305\u542B\u904A\u6232\u7684\u5B8C\u6574\u72C0\u614B\uFF08\u5C0D\u8C61\u3001\u8B8A\u6578\u3001\u8072\u97F3\u3001\u97F3\u6A02\u3001\u7279\u6548\u7B49\uFF09\u3002\u4F7F\u7528\u300C\u4FDD\u5B58\u914D\u7F6E\u300D\u884C\u70BA\uFF0C\u60A8\u53EF\u4EE5\u81EA\u5B9A\u7FA9\u54EA\u4E9B\u5C0D\u8C61\u4E0D\u61C9\u4FDD\u5B58\u5230\u4FDD\u5B58\u72C0\u614B\u4E2D\u3002\u60A8\u9084\u53EF\u4EE5\u4F7F\u7528\u300C\u66F4\u6539\u8B8A\u6578\u7684\u4FDD\u5B58\u914D\u7F6E\u300D\u52D5\u4F5C\u4F86\u66F4\u6539\u8B8A\u6578\u7684\u4FDD\u5B58\u914D\u7F6E\u3002\u6700\u5F8C\uFF0C\u5C0D\u8C61\u3001\u8B8A\u6578\u548C\u5834\u666F/\u904A\u6232\u6578\u64DA\u90FD\u53EF\u4EE5\u8CE6\u4E88\u4E00\u500B\u6A94\u6848\u540D\u7A31\uFF1A\u5728\u9019\u7A2E\u60C5\u6CC1\u4E0B\uFF0C\u7576\u6307\u5B9A\u4E00\u500B\u6216\u591A\u500B\u6A94\u6848\u540D\u7A31\u9032\u884C\u4FDD\u5B58\u6216\u52A0\u8F09\u6642\uFF0C\u53EA\u6709\u5C6C\u65BC\u6307\u5B9A\u6A94\u6848\u4E4B\u4E00\u7684\u5C0D\u8C61/\u8B8A\u6578/\u6578\u64DA\u6703\u88AB\u4FDD\u5B58\u6216\u52A0\u8F09\u3002","Save game to a variable":"\u5C07\u904A\u6232\u4FDD\u5B58\u5230\u8B8A\u91CF\u4E2D","Create a Save State and save it to a variable. This is for advanced usage, prefer to use \"Save game to device storage\" in most cases.":"\u5275\u5EFA\u4E00\u500B\u4FDD\u5B58\u72C0\u614B\u4E26\u5C07\u5176\u4FDD\u5B58\u5230\u8B8A\u6578\u4E2D\u3002\u9019\u662F\u9AD8\u7D1A\u7528\u6CD5\uFF0C\u901A\u5E38\u60C5\u6CC1\u4E0B\u5EFA\u8B70\u4F7F\u7528\u300C\u4FDD\u5B58\u904A\u6232\u5230\u8A2D\u5099\u5B58\u5132\u300D\u3002","Save game in variable _PARAM1_ (profile(s): _PARAM2_)":"\u5C07\u904A\u6232\u4FDD\u5B58\u5230\u8B8A\u6578 _PARAM1_\uFF08\u6A94\u6848\uFF1A _PARAM2_\uFF09","Variable to store the save to":"\u7528\u65BC\u5B58\u5132\u4FDD\u5B58\u7684\u8B8A\u91CF","Profile(s) to save":"\u8981\u4FDD\u5B58\u7684\u6A94\u6848","Comma-separated list of profile names that must be saved. Only objects tagged with at least one of these profiles will be saved. If no profile names are specified, all objects will be saved (unless they have a \"Save Configuration\" behavior set to \"Do not save\").":"\u5FC5\u9808\u5132\u5B58\u7684\u4EE5\u9017\u865F\u5206\u9694\u7684\u914D\u7F6E\u540D\u7A31\u5217\u8868\u3002\u53EA\u6709\u6A19\u7C64\u70BA\u9019\u4E9B\u914D\u7F6E\u4E4B\u4E00\u7684\u7269\u4EF6\u6703\u88AB\u5132\u5B58\u3002\u5982\u679C\u672A\u6307\u5B9A\u914D\u7F6E\u540D\u7A31\uFF0C\u6240\u6709\u7269\u4EF6\u90FD\u5C07\u88AB\u5132\u5B58\uFF08\u9664\u975E\u5B83\u5011\u5177\u5099 \"\u5132\u5B58\u914D\u7F6E\" \u884C\u70BA\u8A2D\u7F6E\u70BA \"\u4E0D\u5132\u5B58\"\uFF09\u3002","Save game to device storage":"\u5C07\u904A\u6232\u5132\u5B58\u5230\u88DD\u7F6E\u5132\u5B58\u7A7A\u9593","Create a Save State and save it to device storage.":"\u5275\u5EFA\u4E00\u500B\u5132\u5B58\u72C0\u614B\u4E26\u5C07\u5176\u5132\u5B58\u5230\u8A2D\u5099\u5B58\u5132\u4E2D\u3002","Save game to device storage named _PARAM1_ (profile(s): _PARAM2_)":"\u5C07\u904A\u6232\u5132\u5B58\u5230\u540D\u70BA _PARAM1_ \u7684\u8A2D\u5099\u5B58\u5132\u4E2D\uFF08\u914D\u7F6E\uFF1A _PARAM2_\uFF09","Storage key to save to":"\u8981\u5132\u5B58\u5230\u7684\u5132\u5B58\u9470\u5319","Load game from variable":"\u5F9E\u8B8A\u91CF\u8F09\u5165\u904A\u6232","Restore the game from a Save State stored in the specified variable. This is for advanced usage, prefer to use \"Load game from device storage\" in most cases.":"\u5F9E\u6307\u5B9A\u8B8A\u6578\u4E2D\u6062\u5FA9\u904A\u6232\u7684\u5132\u5B58\u72C0\u614B\u3002\u9019\u662F\u4F9B\u9032\u968E\u4F7F\u7528\uFF0C\u901A\u5E38\u60C5\u6CC1\u4E0B\u5EFA\u8B70\u4F7F\u7528\"\u5F9E\u8A2D\u5099\u5132\u5B58\u4E2D\u8F09\u5165\u904A\u6232\"\u3002","Load game from variable _PARAM1_ (profile(s): _PARAM2_, stop and restart all the scenes currently played: _PARAM3_)":"\u5F9E\u8B8A\u6578 _PARAM1_ \u8F09\u5165\u904A\u6232\uFF08\u914D\u7F6E\uFF1A _PARAM2_\uFF0C\u505C\u6B62\u4E26\u91CD\u555F\u7576\u524D\u64AD\u653E\u7684\u6240\u6709\u5834\u666F\uFF1A _PARAM3_\uFF09","Load":"\u8F09\u5165","Variable to load the game from":"\u8981\u5F9E\u4E2D\u8F09\u5165\u904A\u6232\u7684\u8B8A\u91CF","Profile(s) to load":"\u8981\u8F09\u5165\u7684\u914D\u7F6E","Comma-separated list of profile names that must be loaded. Only objects tagged with at least one of these profiles will be loaded - others will be left alone. If no profile names are specified, all objects will be loaded (unless they have a \"Save Configuration\" behavior set to \"Do not save\").":"\u5FC5\u9808\u8F09\u5165\u7684\u4EE5\u9017\u865F\u5206\u9694\u7684\u914D\u7F6E\u540D\u7A31\u5217\u8868\u3002\u53EA\u6709\u6A19\u7C64\u70BA\u9019\u4E9B\u914D\u7F6E\u4E4B\u4E00\u7684\u7269\u4EF6\u6703\u88AB\u8F09\u5165 - \u5176\u4ED6\u7684\u5C07\u88AB\u5FFD\u7565\u3002\u5982\u679C\u672A\u6307\u5B9A\u914D\u7F6E\u540D\u7A31\uFF0C\u6240\u6709\u7269\u4EF6\u90FD\u5C07\u88AB\u8F09\u5165\uFF08\u9664\u975E\u5B83\u5011\u5177\u5099 \"\u5132\u5B58\u914D\u7F6E\" \u884C\u70BA\u8A2D\u7F6E\u70BA \"\u4E0D\u5132\u5B58\"\uFF09\u3002","Stop and restart all the scenes currently played?":"\u8981\u505C\u6B62\u4E26\u91CD\u555F\u7576\u524D\u64AD\u653E\u7684\u6240\u6709\u5834\u666F\uFF1F","Load game from device storage":"\u5F9E\u88DD\u7F6E\u5132\u5B58\u7A7A\u9593\u8F09\u5165\u904A\u6232","Restore the game from a Save State stored on the device.":"\u5F9E\u8A2D\u5099\u4E0A\u5132\u5B58\u7684\u5132\u5B58\u72C0\u614B\u4E2D\u6062\u5FA9\u904A\u6232\u3002","Load game from device storage named _PARAM1_ (profile(s): _PARAM2_, stop and restart all the scenes currently played: _PARAM3_)":"\u5F9E\u540D\u70BA _PARAM1_ \u7684\u8A2D\u5099\u5B58\u5132\u4E2D\u8F09\u5165\u904A\u6232\uFF08\u914D\u7F6E\uFF1A _PARAM2_\uFF0C\u505C\u6B62\u4E26\u91CD\u555F\u7576\u524D\u64AD\u653E\u7684\u6240\u6709\u5834\u666F\uFF1A _PARAM3_\uFF09","Storage name to load the game from":"\u8981\u8F09\u5165\u7684\u5132\u5B58\u540D\u7A31","Comma-separated list of profile names that must be loaded. Only objects tagged with at least one of these profiles will be loaded - others will be left alone. If no profile names are specified, all objects will be loaded.":"\u5FC5\u9808\u8F09\u5165\u7684\u4EE5\u9017\u865F\u5206\u9694\u7684\u914D\u7F6E\u540D\u7A31\u5217\u8868\u3002\u53EA\u6709\u6A19\u7C64\u70BA\u9019\u4E9B\u914D\u7F6E\u4E4B\u4E00\u7684\u7269\u4EF6\u6703\u88AB\u8F09\u5165 - \u5176\u4ED6\u7684\u5C07\u88AB\u5FFD\u7565\u3002\u5982\u679C\u672A\u6307\u5B9A\u914D\u7F6E\u540D\u7A31\uFF0C\u6240\u6709\u7269\u4EF6\u90FD\u5C07\u88AB\u8F09\u5165\u3002","Time since last save":"\u81EA\u4E0A\u6B21\u5132\u5B58\u4EE5\u4F86\u7684\u6642\u9593","Time since the last save, in seconds. Returns -1 if no save happened, and a positive number otherwise.":"\u81EA\u4E0A\u6B21\u5132\u5B58\u4EE5\u4F86\u7684\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002\u5982\u679C\u6C92\u6709\u767C\u751F\u5132\u5B58\uFF0C\u5247\u8FD4\u56DE -1\uFF0C\u5426\u5247\u8FD4\u56DE\u6B63\u6578\u3002","Time since the last save":"\u81EA\u4E0A\u6B21\u5132\u5B58\u4EE5\u4F86\u7684\u6642\u9593","Time since last load":"\u81EA\u4E0A\u6B21\u8F09\u5165\u4EE5\u4F86\u7684\u6642\u9593","Time since the last load, in seconds. Returns -1 if no load happened, and a positive number otherwise.":"\u81EA\u4E0A\u6B21\u8F09\u5165\u4EE5\u4F86\u7684\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002\u5982\u679C\u6C92\u6709\u767C\u751F\u8F09\u5165\uFF0C\u5247\u8FD4\u56DE -1\uFF0C\u5426\u5247\u8FD4\u56DE\u6B63\u6578\u3002","Time since the last load":"\u81EA\u4E0A\u6B21\u8F09\u5165\u4EE5\u4F86\u7684\u6642\u9593","Save just succeeded":"\u5132\u5B58\u525B\u525B\u6210\u529F","The last save attempt just succeeded.":"\u4E0A\u4E00\u6B21\u7684\u5132\u5B58\u5617\u8A66\u5DF2\u6210\u529F\u3002","Save just failed":"\u5132\u5B58\u525B\u525B\u5931\u6557","The last save attempt just failed.":"\u4E0A\u4E00\u6B21\u7684\u5132\u5B58\u5617\u8A66\u5931\u6557\u3002","Load just succeeded":"\u8F09\u5165\u525B\u525B\u6210\u529F","The last load attempt just succeeded.":"\u4E0A\u4E00\u6B21\u7684\u8F09\u5165\u5617\u8A66\u5DF2\u6210\u529F\u3002","Load just failed":"\u8F09\u5165\u525B\u525B\u5931\u6557","The last load attempt just failed.":"\u4E0A\u4E00\u6B21\u7684\u8F09\u5165\u5617\u8A66\u5931\u6557\u3002","Change the save configuration of a variable":"\u66F4\u6539\u8B8A\u6578\u7684\u5132\u5B58\u914D\u7F6E","Set if a scene or global variable should be saved in the default save state. Also allow to specify one or more profiles in which the variable should be saved.":"\u8A2D\u5B9A\u5834\u666F\u6216\u5168\u57DF\u8B8A\u6578\u662F\u5426\u61C9\u8A72\u5132\u5B58\u5728\u9810\u8A2D\u5132\u5B58\u72C0\u614B\u4E2D\u3002\u4E5F\u53EF\u4EE5\u6307\u5B9A\u4E00\u500B\u6216\u591A\u500B\u914D\u7F6E\uFF0C\u8A72\u8B8A\u6578\u61C9\u8A72\u5132\u5B58\u5728\u5176\u4E2D\u3002","Change save configuration of _PARAM1_: save it in the default save states: _PARAM2_ and in profiles: _PARAM3_":"\u66F4\u6539 _PARAM1_ \u7684\u5132\u5B58\u914D\u7F6E\uFF1A\u5C07\u5176\u5132\u5B58\u5728\u9810\u8A2D\u5132\u5B58\u72C0\u614B\u4E2D\uFF1A _PARAM2_ \u4E26\u5728\u914D\u7F6E\u4E2D\uFF1A _PARAM3_","Advanced configuration":"\u9032\u968E\u914D\u7F6E","Variable for which configuration should be changed":"\u61C9\u8A72\u66F4\u6539\u914D\u7F6E\u7684\u8B8A\u6578","Persist in default save states":"\u5728\u9810\u8A2D\u5132\u5B58\u72C0\u614B\u4E2D\u6301\u4E45\u5316","Profiles in which the variable should be saved":"\u8B8A\u6578\u8A72\u5132\u5B58\u5728\u5176\u4E2D\u7684\u914D\u7F6E","Comma-separated list of profile names in which the variable will be saved. When a save state is created with one or more profile names specified, the variable will be saved only if it matches one of these profiles.":"\u4EE5\u9017\u865F\u5206\u9694\u7684\u914D\u7F6E\u540D\u7A31\u5217\u8868\uFF0C\u8A72\u8B8A\u6578\u5C07\u5132\u5B58\u5728\u5176\u4E2D\u3002\u7576\u5275\u5EFA\u4E00\u500B\u5177\u6709\u4E00\u500B\u6216\u591A\u500B\u6307\u5B9A\u7684\u914D\u7F6E\u540D\u7A31\u7684\u5132\u5B58\u72C0\u614B\u6642\uFF0C\u8A72\u8B8A\u6578\u5C07\u50C5\u5728\u5339\u914D\u5176\u4E2D\u4E4B\u4E00\u6642\u5132\u5B58\u3002","Change the save configuration of the global game data":"\u66F4\u6539\u5168\u57DF\u904A\u6232\u6578\u64DA\u7684\u5132\u5B58\u914D\u7F6E","Set if the global game data (audio & global variables) should be saved in the default save state. Also allow to specify one or more profiles in which the global game data should be saved.":"\u8A2D\u5B9A\u5168\u57DF\u904A\u6232\u6578\u64DA\uFF08\u97F3\u983B\u548C\u5168\u57DF\u8B8A\u6578\uFF09\u662F\u5426\u61C9\u5132\u5B58\u5728\u9810\u8A2D\u5132\u5B58\u72C0\u614B\u4E2D\u3002\u540C\u6642\u5141\u8A31\u6307\u5B9A\u4E00\u500B\u6216\u591A\u500B\u914D\u7F6E\uFF0C\u5176\u4E2D\u5168\u57DF\u904A\u6232\u6578\u64DA\u61C9\u8A72\u88AB\u5132\u5B58\u3002","Change save configuration of global game data: save them in the default save states: _PARAM1_ and in profiles: _PARAM2_":"\u66F4\u6539\u5168\u57DF\u904A\u6232\u6578\u64DA\u7684\u5132\u5B58\u914D\u7F6E\uFF1A\u5C07\u5176\u5132\u5B58\u5728\u9810\u8A2D\u5132\u5B58\u72C0\u614B\u4E2D\uFF1A _PARAM1_ \u4E26\u5728\u914D\u7F6E\u4E2D\uFF1A _PARAM2_","Profiles in which the global game data should be saved":"\u61C9\u5132\u5B58\u5168\u57DF\u904A\u6232\u6578\u64DA\u7684\u914D\u7F6E","Comma-separated list of profile names in which the global game data will be saved. When a save state is created with one or more profile names specified, the global game data will be saved only if it matches one of these profiles.":"\u4EE5\u9017\u865F\u5206\u9694\u7684\u914D\u7F6E\u540D\u7A31\u5217\u8868\uFF0C\u8A72\u5168\u57DF\u904A\u6232\u6578\u64DA\u5C07\u5132\u5B58\u5728\u5176\u4E2D\u3002\u7576\u5275\u5EFA\u4E00\u500B\u5177\u6709\u4E00\u500B\u6216\u591A\u500B\u6307\u5B9A\u7684\u914D\u7F6E\u540D\u7A31\u7684\u5132\u5B58\u72C0\u614B\u6642\uFF0C\u8A72\u5168\u57DF\u904A\u6232\u6578\u64DA\u50C5\u5728\u5339\u914D\u5176\u4E2D\u4E4B\u4E00\u6642\u5132\u5B58\u3002","Change the save configuration of a scene data":"\u66F4\u6539\u5834\u666F\u6578\u64DA\u7684\u5132\u5B58\u914D\u7F6E","Set if the data of the specified scene (scene variables, timers, trigger once, wait actions, layers, etc.) should be saved in the default save state. Also allow to specify one or more profiles in which the scene data should be saved. Note: objects are always saved separately from the scene data (use the \"Save Configuration\" behavior to customize the configuration of objects).":"\u8A2D\u5B9A\u6307\u5B9A\u5834\u666F\u7684\u6578\u64DA\uFF08\u5834\u666F\u8B8A\u6578\u3001\u8A08\u6642\u5668\u3001\u89F8\u767C\u4E00\u6B21\u3001\u7B49\u5F85\u52D5\u4F5C\u3001\u5716\u5C64\u7B49\uFF09\u662F\u5426\u61C9\u5132\u5B58\u5728\u9810\u8A2D\u5132\u5B58\u72C0\u614B\u4E2D\u3002\u540C\u6642\u5141\u8A31\u6307\u5B9A\u4E00\u500B\u6216\u591A\u500B\u914D\u7F6E\uFF0C\u8A72\u5834\u666F\u6578\u64DA\u61C9\u5132\u5B58\u3002\u6CE8\u610F\uFF1A\u7269\u4EF6\u7E3D\u662F\u8207\u5834\u666F\u6578\u64DA\u5206\u958B\u5132\u5B58\uFF08\u4F7F\u7528\"\u5132\u5B58\u914D\u7F6E\"\u884C\u70BA\u4F86\u81EA\u5B9A\u7FA9\u7269\u4EF6\u7684\u914D\u7F6E\uFF09\u3002","Change save configuration of scene _PARAM1_: save it in the default save states: _PARAM2_ and in profiles: _PARAM3_":"\u66F4\u6539\u5834\u666F _PARAM1_ \u7684\u5132\u5B58\u914D\u7F6E\uFF1A\u5C07\u5176\u5132\u5B58\u5728\u9810\u8A2D\u5132\u5B58\u72C0\u614B\u4E2D\uFF1A _PARAM2_ \u4E26\u5728\u914D\u7F6E\u4E2D\uFF1A _PARAM3_","Scene name for which configuration should be changed":"\u61C9\u66F4\u6539\u914D\u7F6E\u7684\u5834\u666F\u540D\u7A31","Profiles in which the scene data should be saved":"\u61C9\u5132\u5B58\u5834\u666F\u6578\u64DA\u7684\u914D\u7F6E","Comma-separated list of profile names in which the scene data will be saved. When a save state is created with one or more profile names specified, the scene data will be saved only if it matches one of these profiles.":"\u4EE5\u9017\u865F\u5206\u9694\u7684\u914D\u7F6E\u540D\u7A31\u5217\u8868\uFF0C\u8A72\u5834\u666F\u6578\u64DA\u5C07\u5132\u5B58\u5728\u5176\u4E2D\u3002\u7576\u5275\u5EFA\u4E00\u500B\u5177\u6709\u4E00\u500B\u6216\u591A\u500B\u6307\u5B9A\u7684\u914D\u7F6E\u540D\u7A31\u7684\u5132\u5B58\u72C0\u614B\u6642\uFF0C\u8A72\u5834\u666F\u6578\u64DA\u50C5\u5728\u5339\u914D\u5176\u4E2D\u4E4B\u4E00\u6642\u5132\u5B58\u3002","Persistence mode":"\u6301\u4E45\u5316\u6A21\u5F0F","Include in save states (default)":"\u5305\u542B\u5728\u5132\u5B58\u72C0\u614B\u4E2D\uFF08\u9810\u8A2D\uFF09","Do not save":"\u4E0D\u5132\u5B58","Save profile names":"\u5132\u5B58\u914D\u7F6E\u540D\u7A31","Comma-separated list of profile names in which the object is saved. When a save state is created with one or more profile names specified, the object will be saved only if it matches one of these profiles.":"\u4EE5\u9017\u865F\u5206\u9694\u7684\u914D\u7F6E\u540D\u7A31\u5217\u8868\uFF0C\u8A72\u7269\u4EF6\u88AB\u5132\u5B58\u3002\u7576\u5275\u5EFA\u4E00\u500B\u5177\u6709\u4E00\u500B\u6216\u591A\u500B\u6307\u5B9A\u7684\u914D\u7F6E\u540D\u7A31\u7684\u5132\u5B58\u72C0\u614B\u6642\uFF0C\u8A72\u7269\u4EF6\u5C07\u50C5\u5728\u5339\u914D\u5176\u4E2D\u4E4B\u4E00\u6642\u5132\u5B58\u3002","Save state configuration":"\u5132\u5B58\u72C0\u614B\u914D\u7F6E","Allow the customize how the object is persisted in a save state.":"\u5141\u8A31\u81EA\u5B9A\u7FA9\u7269\u4EF6\u5728\u5132\u5B58\u72C0\u614B\u4E2D\u5982\u4F55\u6301\u4E45\u5316\u3002","Advanced window management":"\u9AD8\u7D1A\u7A97\u53E3\u7BA1\u7406","Provides advanced features related to the game window positioning and interaction with the operating system.":"\u63D0\u4F9B\u8207\u904A\u6232\u7A97\u53E3\u5B9A\u4F4D\u548C\u64CD\u4F5C\u7CFB\u7D71\u4EA4\u4E92\u76F8\u95DC\u7684\u9AD8\u7D1A\u529F\u80FD\u3002","Window focus":"\u7A97\u53E3\u7126\u9EDE","Make the window gain or lose focus.":"\u4F7F\u7A97\u53E3\u7372\u5F97\u6216\u5931\u53BB\u7126\u9EDE\u3002","Focus the window: _PARAM0_":"\u7126\u9EDE\u7A97\u53E3\uFF1A_PARAM0_","Windows, Linux, macOS":"Windows, Linux, macOS","Focus the window?":"\u805A\u7126\u7A97\u53E3\uFF1F","Window focused":"\u7A97\u53E3\u805A\u7126","Checks if the window is focused.":"\u6AA2\u67E5\u7A97\u53E3\u662F\u5426\u5C0D\u6E96\u3002","The window is focused":"\u7A97\u53E3\u88AB\u805A\u7126","Window visibility":"\u7A97\u53E3\u53EF\u898B\u6027","Make the window visible or invisible.":"\u4F7F\u7A97\u53E3\u53EF\u898B\u6216\u4E0D\u53EF\u898B\u3002","Window visible: _PARAM0_":"\u7A97\u53E3\u53EF\u898B\uFF1A_PARAM0_","Show window?":"\u986F\u793A\u7A97\u53E3\uFF1F","Window visible":"\u7A97\u53E3\u53EF\u898B","Checks if the window is visible.":"\u6AA2\u67E5\u7A97\u53E3\u662F\u5426\u53EF\u898B\u3002","The window is visible":"\u7A97\u53E3\u53EF\u898B","Maximize the window":"\u6700\u5927\u5316\u7A97\u53E3","Maximize or unmaximize the window.":"\u6700\u5927\u5316\u6216\u53D6\u6D88\u7A97\u53E3\u6700\u5927\u5316\u3002","Maximize window: _PARAM0_":"\u6700\u5927\u5316\u7A97\u53E3\uFF1A_PARAM0_","Maximize window?":"\u6700\u5927\u5316\u7A97\u53E3\uFF1F","Window maximized":"\u7A97\u53E3\u6700\u5927\u5316","Checks if the window is maximized.":"\u6AA2\u67E5\u7A97\u53E3\u662F\u5426\u6700\u5927\u5316\u3002","The window is maximized":"\u7A97\u53E3\u6700\u5927\u5316","Minimize the window":"\u6700\u5C0F\u5316\u7A97\u53E3","Minimize or unminimize the window.":"\u6700\u5C0F\u5316\u6216\u53D6\u6D88\u6700\u5C0F\u5316\u7A97\u53E3\u3002","Minimize window: _PARAM0_":"\u6700\u5C0F\u5316\u7A97\u53E3\uFF1A_PARAM0_","Minimize window?":"\u6700\u5C0F\u5316\u7A97\u53E3\uFF1F","Window minimized":"\u7A97\u53E3\u6700\u5C0F\u5316","Checks if the window is minimized.":"\u6AA2\u67E5\u662F\u5426\u6700\u5C0F\u5316\u7A97\u53E3\u3002","The window is minimized":"\u7A97\u53E3\u6700\u5C0F\u5316","Enable the window":"\u555F\u7528\u7A97\u53E3","Enables or disables the window.":"\u555F\u7528\u6216\u7981\u7528\u7A97\u53E3\u3002","Enable window: _PARAM0_":"\u555F\u7528\u7A97\u53E3\uFF1A_PARAM0_","Enable window?":"\u555F\u7528\u7A97\u53E3\uFF1F","Window enabled":"\u7A97\u53E3\u5DF2\u555F\u7528","Checks if the window is enabled.":"\u6AA2\u67E5\u7A97\u53E3\u662F\u5426\u555F\u7528\u3002","The window is enabled":"\u7A97\u53E3\u5DF2\u555F\u7528","Allow resizing":"\u5141\u8A31\u8ABF\u6574\u5927\u5C0F","Enables or disables resizing of the window by the user.":"\u555F\u7528\u6216\u7981\u7528\u7528\u6236\u8ABF\u6574\u7A97\u53E3\u5927\u5C0F\u3002","Enable window resizing: _PARAM0_":"\u555F\u7528\u7A97\u53E3\u5927\u5C0F\u8ABF\u6574: _PARAM0_","Allow resizing?":"\u5141\u8A31\u8ABF\u6574\u5927\u5C0F\uFF1F","Window resizable":"\u53EF\u8ABF\u6574\u7A97\u53E3\u5927\u5C0F","Checks if the window can be resized.":"\u6AA2\u67E5\u7A97\u53E3\u662F\u5426\u53EF\u4EE5\u8ABF\u6574\u5927\u5C0F\u3002","The window can be resized":"\u7A97\u53E3\u5927\u5C0F\u53EF\u4EE5\u8ABF\u6574","Allow moving":"\u5141\u8A31\u79FB\u52D5","Enables or disables moving of the window by the user.":"\u555F\u7528\u6216\u7981\u7528\u7528\u6236\u79FB\u52D5\u7A97\u53E3\u3002","Enable window moving: _PARAM0_":"\u555F\u7528\u7A97\u53E3\u79FB\u52D5\uFF1A_PARAM0_","Allow moving?":"\u662F\u5426\u5141\u8A31\u79FB\u52D5\uFF1F","Window movable":"\u7A97\u53E3\u53EF\u79FB\u52D5","Checks if the window can be moved.":"\u6AA2\u67E5\u7A97\u53E3\u662F\u5426\u53EF\u4EE5\u79FB\u52D5\u3002","The window can be moved":"\u7A97\u53E3\u53EF\u4EE5\u79FB\u52D5","Allow maximizing":"\u5141\u8A31\u6700\u5927\u5316","Enables or disables maximizing of the window by the user.":"\u555F\u7528\u6216\u7981\u7528\u7528\u6236\u6700\u5927\u5316\u7A97\u53E3\u3002","Enable window maximizing: _PARAM0_":"\u555F\u7528\u7A97\u53E3\u6700\u5927\u5316: _PARAM0_","Allow maximizing?":"\u662F\u5426\u5141\u8A31\u6700\u5927\u5316\uFF1F","Window maximizable":"\u7A97\u53E3\u6700\u5927\u5316","Checks if the window can be maximized.":"\u6AA2\u67E5\u662F\u5426\u53EF\u4EE5\u6700\u5927\u5316\u7A97\u53E3\u3002","The window can be maximized":"\u7A97\u53E3\u53EF\u4EE5\u88AB\u6700\u5927\u5316","Allow minimizing":"\u5141\u8A31\u6700\u5C0F\u5316","Enables or disables minimizing of the window by the user.":"\u555F\u7528\u6216\u7981\u7528\u7528\u6236\u6700\u5C0F\u5316\u7A97\u53E3\u3002","Enable window minimizing: _PARAM0_":"\u555F\u7528\u7A97\u53E3\u6700\u5C0F\u5316\uFF1A_PARAM0_","Allow minimizing?":"\u662F\u5426\u5141\u8A31\u6700\u5C0F\u5316\uFF1F","Window minimizable":"\u7A97\u53E3\u6700\u5C0F\u5316","Checks if the window can be minimized.":"\u6AA2\u67E5\u662F\u5426\u53EF\u4EE5\u6700\u5C0F\u5316\u7A97\u53E3\u3002","The window can be minimized":"\u7A97\u53E3\u53EF\u4EE5\u6700\u5C0F\u5316","Allow full-screening":"\u5141\u8A31\u5168\u5C4F\u986F\u793A","Enables or disables full-screening of the window by the user.":"\u555F\u7528\u6216\u7981\u7528\u7528\u6236\u5C0D\u7A97\u53E3\u7684\u5168\u5C4F\u986F\u793A\u3002","Enable window full-screening: _PARAM0_":"\u555F\u7528\u7A97\u53E3\u5168\u5C4F:_PARAM0_","Allow full-screening?":"\u5141\u8A31\u5168\u5C4F\uFF1F","Window full-screenable":"\u7A97\u53E3\u5168\u5C4F\u555F\u7528","Checks if the window can be full-screened.":"\u6AA2\u67E5\u7A97\u53E3\u662F\u5426\u53EF\u4EE5\u5168\u5C4F\u3002","The window can be set in fullscreen":"\u7A97\u53E3\u53EF\u4EE5\u5168\u5C4F\u8A2D\u5B9A","Allow closing":"\u5141\u8A31\u95DC\u9589","Enables or disables closing of the window by the user.":"\u555F\u7528\u6216\u7981\u7528\u7528\u6236\u95DC\u9589\u7A97\u53E3\u3002","Enable window closing: _PARAM0_":"\u555F\u7528\u7A97\u53E3\u95DC\u9589\uFF1A _PARAM0_","Allow closing?":"\u662F\u5426\u5141\u8A31\u95DC\u9589\uFF1F","Window closable":"\u7A97\u53E3\u53EF\u95DC\u9589","Checks if the window can be closed.":"\u6AA2\u67E5\u662F\u5426\u53EF\u4EE5\u95DC\u9589\u7A97\u53E3\u3002","The window can be closed":"\u7A97\u53E3\u53EF\u4EE5\u95DC\u9589","Make the window always on top":"\u4F7F\u7A97\u53E3\u59CB\u7D42\u7F6E\u4E8E\u9802\u7AEF","Puts the window constantly above all other windows.":"\u5C07\u7A97\u53E3\u59CB\u7D42\u7F6E\u4E8E\u6240\u6709\u5176\u4ED6\u7A97\u53E3\u4E4B\u4E0A\u3002","Make window always on top: _PARAM0_, level: _PARAM1_":"\u4F7F\u7A97\u53E3\u59CB\u7D42\u4F4D\u4E8E\u9802\u90E8: _PARAM0_, \u7D1A\u5225: _PARAM1_","Enable always on top?":"\u7E3D\u662F\u5728\u9802\u90E8\u555F\u7528\uFF1F","Level":"\u7D1A\u5225","Window always on top":"\u7A97\u53E3\u7E3D\u662F\u5728\u9802\u7AEF","Checks if the window is always on top.":"\u6AA2\u67E5\u7A97\u53E3\u662F\u5426\u7E3D\u662F\u5728\u9802\u90E8\u3002","The window is always on top":"\u7A97\u53E3\u7E3D\u662F\u5728\u9802\u90E8","Enable kiosk mode":"\u555F\u7528 kiosk \u6A21\u5F0F","Puts the window in kiosk mode. This prevents the user from exiting fullscreen.":"\u5C07\u7A97\u53E3\u7F6E\u4E8Ekiosk\u6A21\u5F0F\u3002\u9019\u5C07\u9632\u6B62\u7528\u6236\u9000\u51FA\u5168\u5C4F\u3002","Enable kiosk mode: _PARAM0_":"\u555F\u7528kiosk\u6A21\u5F0F\uFF1A_PARAM0_","Enable kiosk mode?":"\u555F\u7528kiosk\u6A21\u5F0F\uFF1F","Kiosk mode":"Kiosk \u6A21\u5F0F","Checks if the window is currently in kiosk mode.":"\u6AA2\u67E5\u7A97\u53E3\u662F\u5426\u76EE\u524D\u8655\u4E8Ekiosk\u6A21\u5F0F\u3002","The window is in kiosk mode":"\u7A97\u53E3\u8655\u4E8Ekiosk\u6A21\u5F0F","Enable window shadow":"\u555F\u7528\u7A97\u53E3\u9670\u5F71","Enables or disables the window shadow.":"\u555F\u7528\u6216\u7981\u7528\u7A97\u53E3\u9670\u5F71\u3002","Enable window shadow: _PARAM0_":"\u555F\u7528\u7A97\u53E3\u9670\u5F71\uFF1A _PARAM0_","Enable shadow?":"\u555F\u7528\u9670\u5F71\uFF1F","Checks if the window currently has it's shadow enabled.":"\u6AA2\u67E5\u7A97\u53E3\u7576\u524D\u662F\u5426\u555F\u7528\u4E86\u9670\u5F71\u3002","The window has a shadow":"\u7A97\u53E3\u6709\u9670\u5F71","Enable content protection":"\u555F\u7528\u5167\u5BB9\u4FDD\u8B77","Enables or disables the content protection mode. This should prevent screenshots of the game from being taken.":"\u555F\u7528\u6216\u7981\u7528\u5167\u5BB9\u4FDD\u8B77\u6A21\u5F0F\u3002\u9019\u5C07\u9632\u6B62\u904A\u6232\u5C4F\u5E55\u622A\u5716\u3002","Enable content protection: _PARAM0_":"\u555F\u7528\u5167\u5BB9\u4FDD\u8B77\uFF1A_PARAM0_","Enable content protection?":"\u555F\u7528\u5167\u5BB9\u4FDD\u8B77\uFF1F","Allow focusing":"\u5141\u8A31\u805A\u7126","Allow or disallow the user to focus the window.":"\u5141\u8A31\u6216\u4E0D\u5141\u8A31\u7528\u6236\u95DC\u6CE8\u7A97\u53E3\u3002","Allow to focus the window: _PARAM0_":"\u5141\u8A31\u7126\u9EDE\u7A97\u53E3\uFF1A_PARAM0_","Allow focus?":"\u5141\u8A31\u805A\u7126\uFF1F","Flash the window":"\u9583\u720D\u7A97\u53E3","Make the window flash or end flashing.":"\u4F7F\u7A97\u53E3\u9583\u720D\u6216\u7D50\u675F\u9583\u720D\u3002","Make the window flash: _PARAM0_":"\u5F48\u51FA\u7A97\u53E3: _PARAM0_","Flash the window?":"\u9583\u720D\u7A97\u53E3?","Window opacity":"\u7A97\u53E3\u4E0D\u900F\u660E\u5EA6","Changes the window opacity.":"\u66F4\u6539\u7A97\u53E3\u4E0D\u900F\u660E\u5EA6\u3002","Set the window opacity to _PARAM0_":"\u5C07\u7A97\u53E3\u4E0D\u900F\u660E\u5EA6\u8A2D\u5B9A\u70BA _PARAM0_","New opacity":"\u65B0\u7684\u4E0D\u900F\u660E\u5EA6","Window position":"\u7A97\u53E3\u4F4D\u7F6E","Changes the window position.":"\u66F4\u6539\u7A97\u53E3\u4F4D\u7F6E\u3002","Set the window position to _PARAM0_;_PARAM1_":"\u5C07\u7A97\u53E3\u4F4D\u7F6E\u8A2D\u5B9A\u70BA _PARAM0_; _PARAM1_","Window X position":"\u7A97\u53E3 X \u4F4D\u7F6E","Returns the current window X position.":"\u8FD4\u56DE\u7576\u524D\u7A97\u53E3 X \u4F4D\u7F6E\u3002","Window Y position":"\u7A97\u53E3 Y \u4F4D\u7F6E","Returns the current window Y position.":"\u8FD4\u56DE\u7576\u524D\u7A97\u53E3 Y \u4F4D\u7F6E\u3002","Returns the current window opacity (a number from 0 to 1, 1 being fully opaque).":"\u8FD4\u56DE\u7576\u524D\u7A97\u53E3\u4E0D\u900F\u660E\u5EA6(\u4E00\u500B\u6578\u5B57\u5F9E 0 \u5230 1, 1 \u662F\u5B8C\u5168\u4E0D\u900F\u660E\u5EA6)\u3002","Firebase":"Firebase","Use Google Firebase services (database, functions, storage...) in your game.":"\u5728\u60A8\u7684\u904A\u6232\u4E2D\u4F7F\u7528 Google Firebase\u670D\u52D9 (\u8CC7\u6599\u5EAB\u3001\u529F\u80FD\u3001\u5B58\u5132...)\u3002","Firebase configuration string":"Firebase\u914D\u7F6E\u5B57\u7B26\u4E32","Enable analytics":"\u555F\u7528\u5206\u6790","Enables Analytics for that project.":"\u555F\u7528\u8A72\u9805\u76EE\u7684\u5206\u6790\u3002","Log an Event":"\u8A18\u9304\u4E8B\u4EF6","Triggers an Event/Conversion for the current user on the Analytics.Can also pass additional data to the Analytics":"\u5728\u5206\u6790\u4E0A\u89F8\u767C\u7576\u524D\u7528\u6236\u7684\u4E8B\u4EF6/\u8F49\u5316\u3002\u9084\u53EF\u4EE5\u5C07\u5176\u4ED6\u8CC7\u6599\u50B3\u905E\u5230\u5206\u6790","Trigger Event _PARAM0_ with argument _PARAM1_":"\u89F8\u767C\u4E8B\u4EF6_PARAM0_ \u5E36\u53C3\u6578 _PARAM1_","Event Name":"\u4E8B\u4EF6\u540D\u7A31","Additional Data":"\u9644\u52A0\u8CC7\u6599","User UID":"\u7528\u6236 UID","Changes the current user's analytics identifier. This is what let Analytics differentiate user, so it should always be unique for each user. For advanced usage only.":"\u66F4\u6539\u7576\u524D\u7528\u6236\u7684\u5206\u6790\u6A19\u8B58\u7B26\u3002\u9019\u5C31\u662F\u8B93 Analytics \u5340\u5206\u7528\u6236\u7684\u539F\u56E0\uFF0C\u56E0\u6B64\u5B83\u5C0D\u4E8E\u6BCF\u500B\u7528\u6236\u90FD\u61C9\u8A72\u59CB\u7D42\u662F\u552F\u4E00\u7684\u3002\u50C5\u4F9B\u9AD8\u7D1A\u4F7F\u7528\u3002","Set current user's ID to _PARAM0_":"\u8A2D\u5B9A\u7576\u524D\u7528\u6236ID\u70BA _PARAM0_","New Unique ID":"\u65B0\u5EFA\u552F\u4E00ID","Set a user's property":"\u8A2D\u5B9A\u7528\u6236\u5C6C\u6027","Sets an user's properties.Can be used to classify user in Analytics.":"\u8A2D\u5B9A\u7528\u6236\u5C6C\u6027\u3002\u7528\u4E8E\u5728\u5206\u6790\u4E2D\u5C0D\u7528\u6236\u9032\u884C\u5206\u985E\u3002","Set property _PARAM0_ of the current user to _PARAM1_":"\u5C07\u7576\u524D\u7528\u6236\u7684\u5C6C\u6027_PARAM0_ \u8A2D\u5B9A\u70BA _PARAM1_","Property Name":"\u5C6C\u6027\u540D\u7A31","Property Data":"\u5C6C\u6027\u8CC7\u6599","Get Remote setting as String":"\u7372\u53D6\u9060\u7A0B\u8A2D\u5B9A\u70BA\u5B57\u7B26\u4E32","Get a setting from Firebase Remote Config as a string.":"\u5F9E Firebase\u9060\u7A0B\u914D\u7F6E\u7372\u53D6\u4E00\u500B\u5B57\u7B26\u4E32\u8A2D\u5B9A\u3002","Remote Config":"\u9060\u7A0B\u914D\u7F6E","Setting Name":"\u8A2D\u5B9A\u540D\u7A31","Get Remote setting as Number":"\u7372\u53D6\u9060\u7A0B\u8A2D\u5B9A\u70BA\u6578\u5B57","Get a setting from Firebase Remote Config as Number.":"\u5F9E Firebase\u9060\u7A0B\u914D\u7F6E\u7372\u53D6\u4E00\u500B\u8A2D\u5B9A\u4F5C\u70BA\u6578\u5B57\u3002","Set Remote Config Auto Update Interval":"\u8A2D\u5B9A\u9060\u7A0B\u914D\u7F6E\u81EA\u52D5\u66F4\u65B0\u9593\u9694","Sets Remote Config Auto Update Interval.":"\u8A2D\u5B9A\u9060\u7A0B\u914D\u7F6E\u81EA\u52D5\u66F4\u65B0\u9593\u9694\u3002","Set Remote Config Auto Update Interval to _PARAM0_":"\u8A2D\u5B9A\u9060\u7A0B\u914D\u7F6E\u81EA\u52D5\u66F4\u65B0\u9593\u9694\u70BA _PARAM0_","Update Interval in ms":"\u4EE5\u6BEB\u79D2\u70BA\u55AE\u4F4D\u66F4\u65B0\u9593\u9694","Set the default configuration":"\u8A2D\u5B9A\u9ED8\u8A8D\u914D\u7F6E","As the Remote Config is stored online, you need to set default values or the Remote Config expressions to return while there is no internet or the config is still loading.":"\u7531\u4E8E\u9060\u7A0B\u914D\u7F6E\u5728\u7DDA\u5B58\u5132\u3002 \u7576\u6C92\u6709\u4E92\u806F\u7DB2\u6216\u914D\u7F6E\u4ECD\u5728\u52A0\u8F09\u6642\uFF0C\u60A8\u9700\u8981\u8A2D\u5B9A\u9ED8\u8A8D\u503C\u6216\u9060\u7A0B\u914D\u7F6E\u8868\u9054\u5F0F\u4EE5\u8FD4\u56DE\u3002","Set default config to _PARAM0_":"\u8A2D\u5B9A\u9ED8\u8A8D\u914D\u7F6E\u70BA _PARAM0_","Structure with defaults":"\u9ED8\u8A8D\u7D50\u69CB","Force sync the configuration":"\u5F37\u5236\u540C\u6B65\u914D\u7F6E","Use this to sync the Remote Config with the client at any time.":"\u4F7F\u7528\u6B64\u9078\u9805\u53EF\u4EE5\u96A8\u6642\u540C\u6B65\u9060\u7A0B\u914D\u7F6E\u5230\u5BA2\u6236\u7AEF\u3002","Synchronize Remote Config":"\u540C\u6B65\u9060\u7A0B\u914D\u7F6E","Create account with email":"\u7528\u96FB\u5B50\u90F5\u4EF6\u5275\u5EFA\u5E33\u6236","Create an account with email and password as credentials.":"\u5275\u5EFA\u4E00\u500B\u5305\u542B\u96FB\u5B50\u90F5\u4EF6\u548C\u5BC6\u78BC\u7684\u5E33\u6236\u4F5C\u70BA\u6191\u64DA\u3002","Create account with email _PARAM0_ and password _PARAM1_ (store result in _PARAM2_)":"\u4F7F\u7528\u96FB\u5B50\u90F5\u4EF6 _PARAM0_ \u548C\u5BC6\u78BC _PARAM1_ \u5275\u5EFA\u5E33\u6236(\u5C07\u7D50\u679C\u5B58\u5132\u5728 _PARAM2_ \u4E2D)","Authentication":"\u9A57\u8B49","Callback variable with state (ok or error)":"\u5177\u6709\u72C0\u614B\u7684\u56DE\u8ABF\u8B8A\u91CF(\u78BA\u5B9A\u6216\u932F\u8AA4)","Sign into an account with email":"\u7528\u96FB\u5B50\u90F5\u4EF6\u767B\u9304\u5E33\u6236","Sign into an account with email and password as credentials. ":"\u7528\u96FB\u5B50\u90F5\u4EF6\u548C\u5BC6\u78BC\u767B\u9304\u5E33\u865F\u4F5C\u70BA\u6191\u64DA\u3002 ","Connect to account with email _PARAM0_ and password _PARAM1_ (store result in _PARAM2_)":"\u4F7F\u7528\u96FB\u5B50\u90F5\u4EF6 _PARAM0_ \u548C\u5BC6\u78BC _PARAM1_ \u9023\u63A5\u5230\u5E33\u6236(\u5C07\u7D50\u679C\u5B58\u5132\u5728 _PARAM2_ \u4E2D)","Log out of the account":"\u6CE8\u92B7\u5E33\u6236","Logs out of the current account. ":"\u6CE8\u92B7\u7576\u524D\u5E33\u6236\u3002 ","Log out from the account":"\u5F9E\u5E33\u6236\u6CE8\u92B7","Sign into an account via an external provider":"\u901A\u904E\u5916\u90E8\u63D0\u4F9B\u5546\u767B\u9304\u5E33\u6236","Signs into an account using an external provider's system. The available providers are: \"google\", \"facebook\", \"github\" and \"twitter\".\nProvider authentication only works in the browser! Not on previews or pc/mobile exports.":"\u4F7F\u7528\u5916\u90E8\u63D0\u4F9B\u5546\u7684\u7CFB\u7D71\u767B\u9304\u5E33\u6236\u3002\u53EF\u7528\u7684\u63D0\u4F9B\u5546\u662F\uFF1A\u201Cgoogle\u201D\u3001\u201Cfacebook\u201D\u3001\u201Cgithub\u201D\u548C\u201Ctwitter\u201D\u3002\n\u63D0\u4F9B\u5546\u8EAB\u4EFD\u9A57\u8B49\u50C5\u9069\u7528\u4E8E\u700F\u89BD\u5668\uFF01\u4E0D\u9069\u7528\u4E8E\u9810\u89BD\u6216 pc/mobile \u532F\u51FA\u3002","Connect to account via provider _PARAM0_ (store result in _PARAM1_)":"\u901A\u904E\u63D0\u4F9B\u5546 _PARAM0_ \u9023\u63A5\u5230\u5E33\u6236(\u5C07\u7D50\u679C\u5B58\u5132\u5728 _PARAM1_ \u4E2D)","Provider":"\u4F9B\u61C9\u5546","Sign In as an anonymous guest":"\u4EE5\u533F\u540D\u8A2A\u5BA2\u8EAB\u4EFD\u767B\u9304","Sign into a temporary anonymous account.":"\u767B\u9304\u4E00\u500B\u81E8\u6642\u533F\u540D\u5E33\u6236\u3002","Authenticate anonymously (store result in _PARAM0_)":"\u533F\u540D\u8EAB\u4EFD\u9A57\u8B49 (\u5C07\u7D50\u679C\u5B58\u5132\u5728 _PARAM0_ \u4E2D)","Is the user signed in?":"\u7528\u6236\u662F\u5426\u767B\u9304\uFF1F","Checks if the user is signed in. \nYou should always use this before actions requiring authentications.":"\u6AA2\u67E5\u7528\u6236\u662F\u5426\u5DF2\u767B\u9304\u3002 \n\u60A8\u61C9\u8A72\u59CB\u7D42\u4F7F\u7528\u6B64\u64CD\u4F5C\u624D\u9700\u8981\u8EAB\u4EFD\u9A57\u8B49\u3002","Check for authentication":"\u6AA2\u67E5\u8EAB\u4EFD\u8A8D\u8B49","User authentication token":"\u7528\u6236\u8EAB\u4EFD\u9A57\u8B49\u4EE4\u724C","Get the user authentication token. The token is the proof of authentication.":"\u7372\u53D6\u7528\u6236\u8EAB\u4EFD\u9A57\u8B49\u4EE4\u724C\u3002\u4EE4\u724C\u662F\u8EAB\u4EFD\u9A57\u8B49\u7684\u8B49\u660E\u3002","Is the user email address verified":"\u7528\u6236\u96FB\u5B50\u90F5\u4EF6\u5730\u5740\u5DF2\u9A57\u8B49","Checks if the email address of the user got verified.":"\u6AA2\u67E5\u7528\u6236\u7684\u96FB\u5B50\u90F5\u4EF6\u5730\u5740\u662F\u5426\u5DF2\u88AB\u9A57\u8B49\u3002","The email of the user is verified":"\u7528\u6236\u7684\u96FB\u5B50\u90F5\u4EF6\u5DF2\u9A57\u8B49","Authentication \u276F User Management":"\u8EAB\u4EFD\u9A57\u8B49 \u276F \u7528\u6236\u7BA1\u7406","User email address":"\u7528\u6236\u96FB\u5B50\u90F5\u4EF6\u5730\u5740","Return the user email address.":"\u8FD4\u56DE\u7528\u6236\u7684\u96FB\u5B50\u90F5\u4EF6\u5730\u5740\u3002","Accounts creation time":"\u8CEC\u6236\u5275\u5EFA\u6642\u9593","Return the accounts creation time.":"\u8FD4\u56DE\u5E33\u6236\u5275\u5EFA\u6642\u9593\u3002","User last login time":"\u7528\u6236\u4E0A\u6B21\u767B\u9304\u6642\u9593","Return the user last login time.":"\u8FD4\u56DE\u7528\u6236\u4E0A\u6B21\u767B\u9304\u6642\u9593\u3002","User display name":"\u7528\u6236\u986F\u793A\u540D\u7A31","Return the user display name.":"\u8FD4\u56DE\u7528\u6236\u986F\u793A\u540D\u7A31\u3002","User phone number":"\u7528\u6236\u96FB\u8A71\u865F\u78BC","Return the user phone number.":"\u8FD4\u56DE\u7528\u6236\u96FB\u8A71\u865F\u78BC\u3002","Return the user Unique IDentifier. Use that to link data to an user instead of the name or email.":"\u8FD4\u56DE\u7528\u6236\u552F\u4E00\u6A19\u8B58\u7B26\u3002\u4F7F\u7528\u5B83\u5C07\u8CC7\u6599\u93C8\u63A5\u5230\u7528\u6236\u800C\u4E0D\u662F\u59D3\u540D\u6216\u96FB\u5B50\u90F5\u4EF6\u3002","User tenant ID":"\u7528\u6236\u79DF\u6236ID","Return the user tenant ID. For advanced usage only.":"\u8FD4\u56DE\u7528\u6236\u79DF\u6236 ID\u3002\u50C5\u4F9B\u9AD8\u7D1A\u4F7F\u7528\u3002","User refresh token":"\u7528\u6236\u5237\u65B0\u4EE4\u724C","Return the user refresh token. For advanced usage only.":"\u8FD4\u56DE\u7528\u6236\u5237\u65B0\u4EE4\u724C\u3002\u50C5\u4F9B\u9AD8\u7D1A\u4F7F\u7528\u3002","Profile picture URL":"\u500B\u4EBA\u8CC7\u6599\u5716\u7247 URL","Gets an URL to the user profile picture.":"\u7372\u53D6\u7528\u6236\u500B\u4EBA\u8CC7\u6599\u5716\u7247\u7684 URL\u3002","Send a password reset email":"\u767C\u9001\u5BC6\u78BC\u91CD\u7F6E\u96FB\u5B50\u90F5\u4EF6","Send a password reset link per email.":"\u6BCF\u5C01\u96FB\u5B50\u90F5\u4EF6\u767C\u9001\u4E00\u500B\u5BC6\u78BC\u91CD\u7F6E\u93C8\u63A5\u3002","Email of the user whose password must be reset":"\u5FC5\u9808\u91CD\u7F6E\u5BC6\u78BC\u7684\u7528\u6236\u7684\u96FB\u5B50\u90F5\u4EF6","Send a verification email":"\u767C\u9001\u9A57\u8B49\u96FB\u5B50\u90F5\u4EF6","Send a link per email to verify the user email.":"\u6BCF\u5C01\u90F5\u4EF6\u767C\u9001\u93C8\u63A5\u4EE5\u9A57\u8B49\u7528\u6236\u96FB\u5B50\u90F5\u4EF6\u3002","Display name":"\u986F\u793A\u540D\u7A31","Sets the user display name.":"\u8A2D\u5B9A\u7528\u6236\u986F\u793A\u540D\u7A31\u3002","Set the user's display name to _PARAM0_":"\u5C07\u7528\u6236\u7684\u986F\u793A\u540D\u7A31\u8A2D\u5B9A\u70BA _PARAM0_","New display name":"\u65B0\u986F\u793A\u540D\u7A31","Profile picture":"\u500B\u4EBA\u8CC7\u6599\u5716\u7247","Change the user profile picture URL to a new one.":"\u5C07\u7528\u6236\u500B\u4EBA\u8CC7\u6599\u5716\u7247 URL \u66F4\u6539\u70BA\u65B0\u7684\u3002","Change the user's profile picture URL to _PARAM0_":"\u5C07\u7528\u6236\u7684\u500B\u4EBA\u8CC7\u6599\u5716\u7247 URL \u66F4\u6539\u70BA _PARAM0_","New profile picture URL":"\u65B0\u5EFA\u500B\u4EBA\u8CC7\u6599\u5716\u7247 URL","User email":"\u7528\u6236\u96FB\u5B50\u90F5\u4EF6","This action is dangerous so it requires reauthentication.\nChanges the user's email address.":"\u6B64\u64CD\u4F5C\u662F\u5371\u96AA\u7684\uFF0C\u56E0\u6B64\u9700\u8981\u91CD\u65B0\u9A57\u8B49\uFF0C\n\u66F4\u6539\u7528\u6236\u7684\u96FB\u5B50\u90F5\u4EF6\u5730\u5740\u3002","Change the user's email to _PARAM0_ and store result in _PARAM4_ (send verification email: _PARAM3_)":"\u5C07\u7528\u6236\u7684\u96FB\u5B50\u90F5\u4EF6\u66F4\u6539\u70BA _PARAM0_ \u5E76\u5728 _PARAM4_ \u4E2D\u5B58\u5132\u7D50\u679C (\u767C\u9001\u9A57\u8B49\u96FB\u5B50\u90F5\u4EF6: _PARAM3_)","Authentication \u276F User Management \u276F Advanced":"\u8EAB\u4EFD\u9A57\u8B49 \u276F \u7528\u6236\u7BA1\u7406 \u276F \u9AD8\u7D1A\u7BA1\u7406","Old email":"\u820A\u96FB\u5B50\u90F5\u4EF6","New email":"\u65B0\u90F5\u4EF6","Send a verification email before doing the change?":"\u5728\u9032\u884C\u66F4\u6539\u4E4B\u524D\u767C\u9001\u9A57\u8B49\u90F5\u4EF6\uFF1F","User email (Provider)":"\u7528\u6236\u96FB\u5B50\u90F5\u4EF6 (\u63D0\u4F9B\u8005)","This action is dangerous so it requires reauthentication.\nChanges the user's email address.\nThis is the same as Change the user email but reauthenticates via an external provider.":"\u6B64\u64CD\u4F5C\u662F\u5371\u96AA\u7684\uFF0C\u56E0\u6B64\u9700\u8981\u91CD\u65B0\u9A57\u8B49\uFF0C\n\u66F4\u6539\u7528\u6236\u7684\u96FB\u5B50\u90F5\u4EF6\u5730\u5740\u3002\n\u9019\u8207\u66F4\u6539\u7528\u6236\u96FB\u5B50\u90F5\u4EF6\u76F8\u540C\uFF0C\u4F46\u901A\u904E\u5916\u90E8\u63D0\u4F9B\u5546\u91CD\u65B0\u8A8D\u8B49\u3002","Change the user's email to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)":"\u5C07\u7528\u6236\u7684\u96FB\u5B50\u90F5\u4EF6\u66F4\u6539\u70BA _PARAM0_ \u5E76\u5728 _PARAM2_ \u4E2D\u5B58\u5132\u7D50\u679C (\u767C\u9001\u9A57\u8B49\u96FB\u5B50\u90F5\u4EF6: _PARAM1_)","User password":"\u7528\u6236\u5BC6\u78BC","This action is dangerous so it requires reauthentication.\nChanges the user password.":"\u6B64\u64CD\u4F5C\u662F\u5371\u96AA\u7684\uFF0C\u56E0\u6B64\u9700\u8981\u91CD\u65B0\u9A57\u8B49\uFF0C\n\u66F4\u6539\u7528\u6236\u5BC6\u78BC\u3002","Change the user password to _PARAM2_ and store result in _PARAM4_ (send verification email: _PARAM3_)":"\u66F4\u6539\u7528\u6236\u5BC6\u78BC\u70BA _PARAM2_ \u5E76\u5728 _PARAM4_ \u4E2D\u5B58\u5132\u7D50\u679C (\u767C\u9001\u9A57\u8B49\u96FB\u5B50\u90F5\u4EF6: _PARAM3_)","Old password":"\u820A\u5BC6\u78BC","New password":"\u65B0\u5BC6\u78BC","User password (Provider)":"\u7528\u6236\u5BC6\u78BC (\u63D0\u4F9B\u8005)","This action is dangerous so it requires reauthentication.\nChanges the user password.\nThis is the same as \"Change the user password\" but reauthenticates via an external provider.":"\u6B64\u64CD\u4F5C\u662F\u5371\u96AA\u7684\uFF0C\u56E0\u6B64\u9700\u8981\u91CD\u65B0\u9A57\u8B49\uFF0C\n\u66F4\u6539\u7528\u6236\u5BC6\u78BC\u3002\n\u9019\u8207\u201C\u66F4\u6539\u7528\u6236\u5BC6\u78BC\u201D\u76F8\u540C\uFF0C\u4F46\u901A\u904E\u5916\u90E8\u63D0\u4F9B\u5546\u91CD\u65B0\u9A57\u8B49\u3002","Change the user password to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)":"\u66F4\u6539\u7528\u6236\u5BC6\u78BC\u70BA _PARAM0_ \u5E76\u5728 _PARAM2_ \u4E2D\u5B58\u5132\u7D50\u679C (\u767C\u9001\u9A57\u8B49\u96FB\u5B50\u90F5\u4EF6: _PARAM1_)","New Password":"\u65B0\u5BC6\u78BC","Delete the user account":"\u522A\u9664\u7528\u6236\u5E33\u6236","This action is dangerous so it requires reauthentication.\nDeletes the user account.":"\u6B64\u64CD\u4F5C\u662F\u5371\u96AA\u7684\uFF0C\u56E0\u6B64\u9700\u8981\u91CD\u65B0\u9A57\u8B49\uFF0C\n\u522A\u9664\u7528\u6236\u5E33\u6236\u3002","Delete the user account and store result in _PARAM2_":"\u522A\u9664\u7528\u6236\u5E33\u6236\u5E76\u5728 _PARAM2_ \u4E2D\u5B58\u5132\u7D50\u679C","Delete the user account (Provider)":"\u522A\u9664\u7528\u6236\u5E33\u6236(\u63D0\u4F9B\u8005)","This action is dangerous so it requires reauthentication.\nDeletes the user account.\nThis is the same as \"Delete the user account\" but reauthenticates via an external provider.":"\u6B64\u64CD\u4F5C\u662F\u5371\u96AA\u7684\uFF0C\u56E0\u6B64\u9700\u8981\u91CD\u65B0\u9A57\u8B49\uFF0C\n\u522A\u9664\u7528\u6236\u5E33\u6236\u3002\n\u9019\u8207\u201C\u522A\u9664\u7528\u6236\u5E33\u6236\u201D\u76F8\u540C\uFF0C\u4F46\u901A\u904E\u5916\u90E8\u63D0\u4F9B\u5546\u91CD\u65B0\u9A57\u8B49\u3002","Delete the user account and store result in _PARAM0_":"\u522A\u9664\u7528\u6236\u5E33\u6236\u5E76\u5728 _PARAM0_ \u4E2D\u5B58\u5132\u7D50\u679C","Enable performance measuring":"\u555F\u7528\u6027\u80FD\u5206\u6790","Enables performance measuring.":"\u555F\u7528\u6027\u80FD\u5206\u6790","Performance Measuring":"\u6027\u80FD\u6E2C\u91CF","Create a custom performance tracker":"\u5275\u5EFA\u81EA\u5B9A\u7FA9\u6027\u80FD\u8DDF\u8E64\u5668","Creates a new custom performance tracker (If it doesn't already exists). They are used to measure performance of custom events.":"\u5275\u5EFA\u4E00\u500B\u65B0\u7684\u81EA\u5B9A\u7FA9\u6027\u80FD\u8DDF\u8E64\u5668 (\u5982\u679C\u5B83\u4E0D\u5B58\u5728\u7684\u8A71)\u3002\u5B83\u5011\u7528\u4E8E\u6E2C\u91CF\u81EA\u5B9A\u7FA9\u4E8B\u4EF6\u7684\u6027\u80FD\u3002","Create performance tracker: _PARAM0_":"\u5275\u5EFA\u6027\u80FD\u8DDF\u8E64: _PARAM0_","Tracker Name":"\u8FFD\u8E64\u5668\u540D\u7A31","Start a tracer":"\u555F\u52D5\u8FFD\u8E64\u5668","Start measuring performance for that tracer":"\u958B\u59CB\u6E2C\u91CF\u8A72\u8FFD\u8E64\u5668\u7684\u6027\u80FD\u3002","Start performance measuring on tracer _PARAM0_":"\u5728\u8DDF\u8E64\u5668_PARAM0_\u4E0A\u958B\u59CB\u6027\u80FD\u6E2C\u91CF","Stop a tracer":"\u505C\u6B62\u8FFD\u8E64\u5668","Stop measuring performance for that tracer":"\u505C\u6B62\u6E2C\u91CF\u8A72\u8FFD\u8E64\u5668\u7684\u6027\u80FD\u3002","Stop performance measuring on tracer _PARAM0_":"\u505C\u6B62\u5728\u8FFD\u8E64\u5668 _PARAM0_ \u4E0A\u7684\u6027\u80FD\u8A08\u91CF","Record performance":"\u8A18\u9304\u6027\u80FD","Record performance for a delimited period of time. Use this if you want to measure the performance for a specified duration.":"\u8A18\u9304\u4E00\u6BB5\u6642\u9593\u5167\u7684\u6027\u80FD\u3002\u5982\u679C\u60A8\u60F3\u8981\u5728\u6307\u5B9A\u7684\u6642\u9593\u5167\u6E2C\u91CF\u6027\u80FD\uFF0C\u8ACB\u4F7F\u7528\u5B83\u3002","Record performance for _PARAM1_ms with a delay of _PARAM2_ms (store in tracker _PARAM0_)":"\u5C07_PARAM1_ms\u7684\u6027\u80FD\u8A18\u9304\u5230\u5EF6\u9072_PARAM2_ms (\u5B58\u5132\u5728Tracker _PARAM0_)","Delay before measuring start (in ms)":"\u6E2C\u91CF\u958B\u59CB\u524D\u7684\u5EF6\u9072(\u6BEB\u79D2)","Measuring duration (in ms)":"\u6E2C\u91CF\u6301\u7E8C\u6642\u9593(\u6BEB\u79D2)","Call a HTTP function":"\u8ABF\u7528 HTTP \u51FD\u6578","Calls a HTTP function by name, and store the result in a variable.":"\u901A\u904E\u540D\u7A31\u8ABF\u7528 HTTP \u51FD\u6578\uFF0C\u5E76\u5C07\u7D50\u679C\u5B58\u5132\u5728\u4E00\u500B\u8B8A\u91CF\u4E2D\u3002","Call HTTP Function _PARAM0_ with parameter(s) _PARAM1_ (Callback variables: Value: _PARAM2_ State: _PARAM3_)":"\u8ABF\u7528 HTTP \u51FD\u6578 _PARAM0_ \u5177\u6709\u53C3\u6578(s) _PARAM1_ (Callback \u8B8A\u91CF: \u503C: _PARAM2_ \u72C0\u614B: _PARAM3_)","HTTP Function Name":"HTTP \u51FD\u6578\u540D\u7A31","Parameter(s) as JSON or string.":"\u53C3\u6578\u4F5C\u70BAJSON\u6216\u5B57\u7B26\u4E32\u3002","Callback variable with returned value":"\u8FD4\u56DE\u503C\u7684\u56DE\u8ABF\u8B8A\u91CF","Get server timestamp":"\u7372\u53D6\u670D\u52D9\u5668\u6642\u9593\u6233","Set a field to the timestamp on the server when the request arrives there":"\u7576\u8ACB\u6C42\u5230\u9054\u670D\u52D9\u5668\u6642\uFF0C\u5C07\u5B57\u6BB5\u8A2D\u5B9A\u70BA\u670D\u52D9\u5668\u4E0A\u7684\u6642\u9593\u6233","Cloud Firestore Database":"Cloud Firestore \u8CC7\u6599\u5EAB","Start a query":"\u958B\u59CB\u67E5\u8A62","Start a query on a collection. A query allows to get a filtered and ordered list of documents in a collection.":"\u5728\u6536\u85CF\u4E0A\u958B\u59CB\u67E5\u8A62\u3002\u67E5\u8A62\u5141\u8A31\u5728\u6536\u85CF\u4E2D\u7372\u5F97\u904E\u6FFE\u548C\u6392\u5E8F\u7684\u6587\u6A94\u5217\u8868\u3002","Create a query named _PARAM0_ for collection _PARAM1_":"\u70BA\u6536\u85CF _PARAM1_ \u5275\u5EFA\u4E00\u500B\u540D\u70BA _PARAM0_ \u7684\u67E5\u8A62","Cloud Firestore Database/Queries/Create":"Cloud Firestore \u8CC7\u6599\u5EAB/\u67E5\u8A62/\u5275\u5EFA","Query name":"\u67E5\u8A62\u540D\u7A31","Collection":"\u96C6\u5408","Start a query from another query":"\u5F9E\u53E6\u4E00\u500B\u67E5\u8A62\u958B\u59CB\u67E5\u8A62","Start a query with the same collection and filters as another one.":"\u958B\u59CB\u4E00\u500B\u8207\u53E6\u4E00\u500B\u6536\u85CF\u548C\u904E\u6FFE\u5668\u76F8\u540C\u7684\u67E5\u8A62\u3002","Create a query named _PARAM0_ from query _PARAM1_":"\u5F9E\u67E5\u8A62 _PARAM1_ \u5275\u5EFA\u540D\u70BA _PARAM0_ \u7684\u67E5\u8A62","Source query name":"\u6E90\u67E5\u8A62\u540D\u7A31","Filter by field value":"\u6309\u5B57\u6BB5\u503C\u7BE9\u9078","Only match the documents that have a field passing a check.":"\u53EA\u5339\u914D\u6709\u5B57\u6BB5\u901A\u904E\u6AA2\u67E5\u7684\u6587\u6A94\u3002","Filter query _PARAM0_ to only keep documents whose field _PARAM1__PARAM2__PARAM3_":"\u904E\u6FFE\u67E5\u8A62 _PARAM0_ \u4EE5\u50C5\u4FDD\u7559\u5B57\u6BB5\u70BA _PARAM1_ _PARAM2_ _PARAM3_ \u7684\u6587\u6A94","Cloud Firestore Database/Queries/Filters":"Cloud Firestore \u8CC7\u6599\u5EAB/\u67E5\u8A62/\u904E\u6FFE\u5668","Field to check":"\u8981\u6AA2\u67E5\u7684\u5B57\u6BB5","Check type":"\u6AA2\u67E5\u985E\u578B","Value to check":"\u8981\u6AA2\u67E5\u7684\u503C","Filter by field text":"\u6309\u5B57\u6BB5\u6587\u672C\u904E\u6FFE","Filter query _PARAM0_ to remove documents whose field _PARAM1_ is not _PARAM2__PARAM3_":"\u904E\u6FFE\u67E5\u8A62 _PARAM0_ \u4F86\u522A\u9664\u5176\u5B57\u6BB5 _PARAM1_ \u4E0D\u662F _PARAM2__PARAM3_ \u7684\u6587\u6A94","Text to check":"\u8981\u6AA2\u67E5\u7684\u6587\u672C","Order by field value":"\u6309\u5B57\u6BB5\u503C\u6392\u5E8F","Orders all documents in the query by a the value of a field.":"\u6309\u5B57\u6BB5\u7684\u503C\u6392\u5E8F\u67E5\u8A62\u4E2D\u7684\u6240\u6709\u6587\u6A94\u3002","Order query _PARAM0_ by field _PARAM1_ (direction: _PARAM2_)":"\u6309\u5B57\u6BB5 _PARAM1_ \u6392\u5E8F\u67E5\u8A62_PARAM0_ (\u65B9\u5411: _PARAM2_)","Field to order by":"\u6309\u5B57\u6BB5\u6392\u5E8F","Direction (ascending or descending)":"\u65B9\u5411(\u5347\u5E8F\u6216\u964D\u5E8F)","Limit amount of documents":"\u9650\u5236\u6587\u4EF6\u6578\u91CF","Limits the amount of documents returned by the query. Can only be used after an order filter.":"\u9650\u5236\u67E5\u8A62\u8FD4\u56DE\u7684\u6587\u6A94\u6578\u91CF\uFF0C\u53EA\u80FD\u5728\u8A02\u55AE\u904E\u6FFE\u540E\u4F7F\u7528\u3002","Limit query _PARAM0_ to _PARAM1_ documents (begin from the end: _PARAM2_)":"\u5C07\u67E5\u8A62 _PARAM0_ \u9650\u5236\u70BA _PARAM1_ \u6587\u6A94 (\u5F9E\u672B\u5C3E\u958B\u59CB\uFF1A_PARAM2_)","Amount to limit by":"\u9650\u5236\u91D1\u984D","Begin from the end":"\u5F9E\u672B\u5C3E\u958B\u59CB","Skip some documents":"\u8DF3\u904E\u4E00\u4E9B\u6587\u6A94","Removes documents before or after a certain value on the field ordered by in a query. Can only be used after an order filter.":"\u522A\u9664\u67E5\u8A62\u4E2D\u6309\u9806\u5E8F\u6392\u5E8F\u7684\u5B57\u6BB5\u7684\u67D0\u500B\u503C\u4E4B\u524D\u6216\u4E4B\u540E\u7684\u6587\u6A94\u3002\u53EA\u80FD\u5728\u8A02\u55AE\u904E\u6FFE\u4E4B\u540E\u4F7F\u7528\u3002","Skip documents with fields (before: _PARAM2_) value _PARAM1_ in query _PARAM0_ (include documents at that value: _PARAM3_)":"\u8DF3\u904E\u5E36\u5B57\u6BB5\u7684\u6587\u6A94 (\u4E4B\u524D: _PARAM2_) \u5728\u67E5\u8A62 _PARAM0_ \u4E2D_PARAM1_ (\u5305\u542B\u8A72\u503C\u7684\u6587\u6A94: _PARAM3_)","The value of the field ordered by to skip after":"\u8981\u5728\u540E\u9762\u8DF3\u904E\u7684\u5B57\u6BB5\u7684\u503C","Skip documents before?":"\u5148\u8DF3\u904E\u6587\u6A94\u55CE\uFF1F","Include documents which field value equals the value to skip after?":"\u5305\u62EC\u54EA\u4E9B\u5B57\u6BB5\u503C\u7B49\u4E8E\u8981\u8DF3\u904E\u7684\u503C\u4E4B\u540E\u7684\u6587\u6A94?","Run a query once":"\u904B\u884C\u4E00\u6B21\u67E5\u8A62","Runs the query once and store results in a scene variable.":"\u904B\u884C\u4E00\u6B21\u67E5\u8A62\u5E76\u5C07\u7D50\u679C\u5B58\u5132\u5728\u5834\u666F\u8B8A\u91CF\u4E2D\u3002","Run query _PARAM0_ and store results into _PARAM1_ (store result state in _PARAM2_)":"\u904B\u884C\u67E5\u8A62 _PARAM0_ \u5E76\u5C07\u7D50\u679C\u5B58\u5132\u5230 _PARAM1_ (\u5C07\u7D50\u679C\u72C0\u614B\u5B58\u5132\u5728 _PARAM2_)","Cloud Firestore Database/Queries/Run":"Cloud Firestore \u8CC7\u6599\u5EAB/\u67E5\u8A62/\u904B\u884C","Callback variable where to load the results":"\u52A0\u8F09\u7D50\u679C\u7684\u56DE\u8ABF\u8B8A\u91CF","Callback variable with state (ok or error message)":"\u5177\u6709\u72C0\u614B\u7684\u56DE\u8ABF\u8B8A\u91CF(\u78BA\u5B9A\u6216\u932F\u8AA4\u6D88\u606F)","Continuously run (watch) a query":"\u9023\u7E8C\u904B\u884C (\u89C0\u5BDF) \u67E5\u8A62","Runs a query continuously, so that every time a new documents starts or stops matching the query, or a document that matches the query has been changed, the variables will be filled with the new results.":"\u9023\u7E8C\u904B\u884C\u67E5\u8A62\uFF0C\u4EE5\u4FBF\u6BCF\u6B21\u65B0\u6587\u6A94\u958B\u59CB\u6216\u505C\u6B62\u5339\u914D\u67E5\u8A62\uFF0C\u6216\u8005\u5339\u914D\u67E5\u8A62\u7684\u6587\u6A94\u5DF2\u66F4\u6539\u6642\uFF0C\u8B8A\u91CF\u5C07\u586B\u5145\u65B0\u7D50\u679C\u3002","Run query _PARAM0_ continuously and store results into _PARAM1_ each time documents matching the query are changed (store result state in _PARAM2_)":"\u9023\u7E8C\u904B\u884C\u67E5\u8A62 _PARAM0_ \u5E76\u5C07\u7D50\u679C\u5B58\u5132\u5230 _PARAM1_ \u6BCF\u6B21\u5339\u914D\u67E5\u8A62\u7684\u6587\u6A94\u767C\u751F\u66F4\u6539\u6642(\u5C07\u7D50\u679C\u72C0\u614B\u5B58\u5132\u5728 _PARAM2_ \u4E2D)","Enable persistence":"\u555F\u7528\u6301\u4E45\u5316","When persistence is enabled, all data that is fetched from the database is being automatically stored to allow to continue accessing the data if cut off from the network, instead of waiting for reconnection.\nThis needs to be called before any other firestore operation, otherwise it will fail.":"\u555F\u7528\u6301\u4E45\u6027\u6642\uFF0C \u6240\u6709\u5F9E\u8CC7\u6599\u5EAB\u7372\u53D6\u7684\u8CC7\u6599\u90FD\u88AB\u81EA\u52D5\u5132\u5B58\uFF0C\u5728\u65B7\u958B\u7DB2\u7D61\u540E\u4ECD\u80FD\u5920\u7E7C\u7E8C\u8A2A\u554F\uFF0C\u800C\u7121\u9700\u7B49\u5F85\u91CD\u65B0\u9023\u63A5\u3002\n\u9019\u9700\u8981\u5728\u4EFB\u4F55\u5176\u4ED6 Firestore \u64CD\u4F5C\u4E4B\u524D\u8ABF\u7528\uFF0C\u5426\u5247\u5C07\u5931\u6557\u3002","Disable persistence":"\u7981\u7528\u6301\u4E45\u5316","Disables the storing of fetched data and clear all the data that has been stored.\nThis needs to be called before any other firestore operation, otherwise it will fail.":"\u7981\u7528\u8CC7\u6599\u7372\u53D6\u81EA\u52D5\u5B58\u5132\u5E76\u6E05\u9664\u5DF2\u5B58\u5132\u7684\u6240\u6709\u8CC7\u6599\u3002\n\u5FC5\u9808\u5728\u4EFB\u4F55\u5176\u4ED6 Firestore \u64CD\u4F5C\u524D\u8ABF\u7528\uFF0C\u5426\u5247\u5C07\u5931\u6557\u3002","Re-enable network":"\u91CD\u65B0\u555F\u7528\u7DB2\u7D61","Re-enables the connection to the database after disabling it.":"\u7981\u7528\u8CC7\u6599\u5EAB\u540E\u91CD\u65B0\u555F\u7528\u9023\u63A5\u5230\u8CC7\u6599\u5EAB\u3002","Disable network":"\u7981\u7528\u7DB2\u7D61","Disables the connection to the database.\nWhile the network is disabled, any read operations will return results from cache, and any write operations will be queued until the network is restored.":"\u7981\u7528\u9023\u63A5\u5230\u8CC7\u6599\u5EAB\u3002\n\u7576\u7DB2\u7D61\u88AB\u7981\u7528\u6642\uFF0C\u4EFB\u4F55\u8B80\u53D6\u64CD\u4F5C\u90FD\u6703\u5F9E\u7DE9\u5B58\u8FD4\u56DE\u7D50\u679C\uFF0C\u4EFB\u4F55\u5BEB\u5165\u64CD\u4F5C\u90FD\u5C07\u6392\u968A\u76F4\u5230\u7DB2\u7D61\u6062\u5FA9\u70BA\u6B62\u3002","Write a document to firestore":"\u5BEB\u6587\u4EF6\u5230firestore","Writes a document (variable) to cloud firestore.":"\u5C07\u6587\u6A94\uFF08\u8B8A\u91CF\uFF09\u5BEB\u5165Cloud Firestore\u3002","Write _PARAM2_ to firestore in document _PARAM1_ of collection _PARAM0_ (store result state in _PARAM3_)":"\u5C07_PARAM2_\u5BEB\u5165\u96C6\u5408_PARAM0_\u7684\u6587\u6A94_PARAM1_\u7684Firestore\u4E2D\uFF08\u5C07\u7D50\u679C\u72C0\u614B\u5B58\u5132\u5728_PARAM3_\u4E2D\uFF09","Cloud Firestore Database/Documents":"Cloud Firestore \u8CC7\u6599\u5EAB/\u6587\u6A94","Document":"\u6587\u4EF6","Variable to write":"\u5BEB\u5165\u8B8A\u91CF","Add a document to firestore":"\u5C07\u6587\u6A94\u6DFB\u52A0\u5230FireStore","Adds a document (variable) to cloud firestore with a unique name.":"\u5C07\u6587\u6A94(\u8B8A\u91CF) \u6DFB\u52A0\u5230\u4E91fireestore\uFF0C\u5177\u6709\u552F\u4E00\u7684\u540D\u7A31\u3002","Add _PARAM1_ to firestore collection _PARAM0_ (store result state in _PARAM2_)":"\u5C07_param1_\u6DFB\u52A0\u5230Firestore Collection _param0_(\u5728_param2_\u4E2D\u5B58\u5132\u7D50\u679C\u72C0\u614B)","Write a field in firestore":"\u5728Firestore\u4E2D\u5BEB\u4E00\u500B\u5B57\u6BB5","Writes a field of a firestore document.":"\u5BEB\u5165 firesting \u6587\u6A94\u7684\u5B57\u6BB5\u3002","Write _PARAM3_ to firestore in field _PARAM2_ of document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM4_, merge instead of overwriting: _PARAM5_)":"\u5C07 _PARAM3_ \u5BEB\u5165\u96C6\u5408 _PARAM0_ \u4E2D\u6587\u6A94 _PARAM1_ \u7684\u5B57\u6BB5 _PARAM2_ \u4E2D\u7684 firestore (\u5C07\u7D50\u679C\u72C0\u614B\u5B58\u5132\u5728 _PARAM4_ \u4E2D\uFF0C\u5408\u5E76\u800C\u4E0D\u662F\u8986\u84CB: _PARAM5_)","Cloud Firestore Database/Fields":"Cloud Firestore \u8CC7\u6599\u5EAB/\u5B57\u6BB5","Field to write":"\u8981\u5BEB\u5165\u7684\u5B57\u6BB5","Value to write":"\u8981\u5BEB\u5165\u7684\u503C","If the document already exists, merge them instead of replacing the old one?":"\u5982\u679C\u6587\u6A94\u5DF2\u7D93\u5B58\u5728\uFF0C\u662F\u5426\u5408\u5E76\u5B83\u5011\u800C\u4E0D\u662F\u66FF\u63DB\u820A\u6587\u6A94\uFF1F","Update a document in firestore":"\u5728Firestore\u4E2D\u66F4\u65B0\u6587\u4EF6","Updates a firestore document (variable).":"\u66F4\u65B0Firestore\u6587\u6A94\uFF08\u8B8A\u91CF\uFF09\u3002","Update firestore document _PARAM1_ in collection _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)":"\u901A\u904E _PARAM2_ \u5728\u96C6\u5408 _PARAM0_ \u66F4\u65B0\u7E96\u7DAD\u6062\u5FA9\u6587\u6A94 _PARAM1_ (\u5728 _PARAM3_\u4E2D\u5B58\u5132\u7D50\u679C\u72C0\u614B)","Variable to update with":"\u8981\u66F4\u65B0\u7684\u8B8A\u91CF","Update a field of a document":"\u66F4\u65B0\u6587\u6A94\u5B57\u6BB5","Updates a field of a firestore document.":"\u66F4\u65B0Firestore\u6587\u6A94\u7684\u5B57\u6BB5\u3002","Update field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with _PARAM3_ (store result state in _PARAM4_)":"\u5728\u96C6\u5408 _PARAM0_ \u548C _PARAM3_ \u4E2D\u66F4\u65B0\u7E96\u7DAD\u9084\u539F\u6587\u6A94 _PARAM1_ \u7684 _PARAM2_ (\u5B58\u5132\u7D50\u679C\u72C0\u614B\u5728 _PARAM4_)","Field to update":"\u8981\u66F4\u65B0\u7684\u5B57\u6BB5","Delete a document in firestore":"\u5728Firestore\u4E2D\u522A\u9664\u6587\u6A94","Deletes a firestore document (variable).":"\u522A\u9664Firestore\u6587\u6A94\uFF08\u8B8A\u91CF\uFF09\u3002","Delete firestore document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM2_)":"\u522A\u9664\u96C6\u5408 _PARAM0_ \u4E2D\u7684 firecovery \u6587\u6A94 _PARAM1_ (\u5B58\u5132\u7D50\u679C\u72C0\u614B\u5728 _PARAM2_)","Delete a field of a document":"\u522A\u9664\u6587\u6A94\u5B57\u6BB5","Deletes a field of a firestore document.":"\u522A\u9664Firestore\u6587\u6A94\u7684\u5B57\u6BB5\u3002","Delete field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with (store result state in _PARAM3_)":"\u5728\u96C6\u5408 _PARAM0_ \u4E2D\u522A\u9664 firecovery \u6587\u6A94 _PARAM1_ \u7684 _PARAM2_ \u5B57\u6BB5\u8207(\u5B58\u5132\u7D50\u679C\u72C0\u614B\u5728 _PARAM3_)","Field to delete":"\u8981\u522A\u9664\u7684\u5B57\u6BB5","Get a document from firestore":"\u5F9EFirestore\u53D6\u5F97\u6587\u4EF6","Gets a firestore document and store it in a variable.":"\u7372\u53D6Firestore\u6587\u6A94\u5E76\u5C07\u5176\u5B58\u5132\u5728\u8B8A\u91CF\u4E2D\u3002","Load firestore document _PARAM1_ from collection _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)":"\u5C07\u96C6\u5408_PARAM0_\u4E2D\u7684Firestore\u6587\u6A94_PARAM1_\u52A0\u8F09\u5230_PARAM2_\u4E2D\uFF08\u5C07\u7D50\u679C\u72C0\u614B\u5B58\u5132\u5728_PARAM3_\u4E2D\uFF09","Callback variable where to load the document":"\u8981\u52A0\u8F09\u6587\u6A94\u7684\u56DE\u8ABF\u8B8A\u91CF","Get a field of a document":"\u7372\u53D6\u6587\u6A94\u5B57\u6BB5","Return the value of a field in a firestore document.":"\u8FD4\u56DE firestore \u6587\u6A94\u4E2D\u5B57\u6BB5\u7684\u503C\u3002","Load field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ into _PARAM3_ (store result state in _PARAM4_)":"\u5728\u96C6\u5408 _PARAM0_ \u4E2D\u52A0\u8F09 _PARAM2_ \u7684 firecovery \u6587\u6A94 _PARAM1_ \u5230 _PARAM3_ (\u5B58\u5132\u7D50\u679C\u72C0\u614B\u5728 _PARAM4_)","Field to get":"\u8981\u7372\u53D6\u7684\u5B57\u6BB5","Callback variable where to store the field's value":"\u56DE\u8ABF\u8B8A\u91CF\u5B58\u5132\u5B57\u6BB5\u7684\u503C","Check for a document's existence":"\u6AA2\u67E5\u6587\u6A94\u662F\u5426\u5B58\u5728","Checks for the existence of a document. Sets the result variable to true if it exists else to false.":"\u6AA2\u67E5\u6587\u6A94\u662F\u5426\u5B58\u5728\u3002\u5982\u679C\u7D50\u679C\u8B8A\u91CF\u5B58\u5728\uFF0C\u5247\u5C07\u5176\u8A2D\u5B9A\u70BA true\uFF0C\u5426\u5247\u8A2D\u5B9A\u70BA false\u3002","Check for existence of _PARAM1_ in collection _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)":"\u6AA2\u67E5\u5728\u96C6\u5408 _PARAM0_ \u4E2D\u662F\u5426\u5B58\u5728_PARAM1_ \u5E76\u5C07\u7D50\u679C\u5B58\u5132\u5728 _PARAM2_ (\u5B58\u5132\u7D50\u679C\u72C0\u614B\u5728 _PARAM3_)","Callback variable where to store the result":"\u5B58\u5132\u7D50\u679C\u7684\u56DE\u8ABF\u8B8A\u91CF","Check for existence of a document's field":"\u6AA2\u67E5\u6587\u6A94\u5B57\u6BB5\u662F\u5426\u5B58\u5728","Checks for the existence of a field in a document. Sets the result variable to 1 if it exists else to 2.":"\u6AA2\u67E5\u6587\u6A94\u4E2D\u5B57\u6BB5\u7684\u5B58\u5728\u3002\u5982\u679C\u7D50\u679C\u8B8A\u91CF\u5B58\u5728\u5247\u8A2D\u5B9A\u70BA 1\uFF0C\u5247\u8A2D\u5B9A\u70BA 2\u3002","Check for existence of _PARAM2_ in document _PARAM1_ of collection _PARAM0_ and store result in _PARAM3_ (store result state in _PARAM4_)":"\u6AA2\u67E5\u662F\u5426\u5B58\u5728\u96C6\u5408_PARAM0_ \u7684\u6587\u6A94 _PARAM1_ \u4E2D\u7684_PARAM2_ \u5E76\u5C07\u7D50\u679C\u5B58\u5132\u5728 _PARAM3_ (\u5B58\u5132\u7D50\u679C\u72C0\u614B\u5728 _PARAM4_)","Callback Variable where to store the result":"\u56DE\u8ABF\u8B8A\u91CF\u5B58\u5132\u7D50\u679C","List all documents of a collection":"\u5217\u51FA\u96C6\u5408\u7684\u6240\u6709\u6587\u6A94","Generates a list of all document names in a collection, and stores it as a structure.":"\u5728\u96C6\u5408\u4E2D\u751F\u6210\u6240\u6709\u6587\u6A94\u540D\u7A31\u5217\u8868\uFF0C\u5E76\u5C07\u5176\u5B58\u5132\u70BA\u7D50\u69CB\u3002","List all documents in _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)":"\u5728 _PARAM0_ \u4E2D\u5217\u51FA\u6240\u6709\u6587\u6A94\u5E76\u5B58\u5132\u7D50\u679C\u5728 _PARAM1_ (\u5B58\u5132\u7D50\u679C\u72C0\u614B\u5728 _PARAM2_)","Upload a file":"\u4E0A\u50B3\u6587\u4EF6","Upload a file to firebase Storage.":"\u5C07\u6587\u4EF6\u4E0A\u50B3\u5230Firebase\u5B58\u5132\u3002","Save _PARAM0_ in location _PARAM1_ to Firebase storage and store access URL in _PARAM3_ (Format: _PARAM2_, Store result state in _PARAM4_)":"\u5C07_PARAM1_\u4E2D\u7684_PARAM0_\u4FDD\u5B58\u5230Firebase\u5B58\u5132\u4E2D\uFF0C\u5E76\u5C07\u8A2A\u554FURL\u5B58\u5132\u5728_PARAM3_\u4E2D\uFF08\u683C\u5F0F\uFF1A_PARAM2_\uFF0C\u5C07\u7D50\u679C\u72C0\u614B\u5B58\u5132\u5728_PARAM4_\u4E2D\uFF09","Storage":"\u5132\u5B58","Upload ID":"\u4E0A\u50B3 ID","File content":"\u6587\u4EF6\u5167\u5BB9","Storage path":"\u5B58\u653E\u8DEF\u5F91","File content format":"\u6587\u4EF6\u5167\u5BB9\u683C\u5F0F","Callback variable with the url to the uploaded file":"\u4F7F\u7528\u7DB2\u5740\u56DE\u8ABF\u8B8A\u91CF\u5230\u4E0A\u50B3\u6587\u4EF6","Get Download URL":"\u7372\u53D6\u4E0B\u8F09\u7DB2\u5740","Get a unique download URL for a file.":"\u7372\u53D6\u6587\u4EF6\u7684\u552F\u4E00\u4E0B\u8F09 URL\u3002","Get a download url for _PARAM0_ and store it in _PARAM1_ (store result state in _PARAM2_)":"\u7372\u53D6 _PARAM0_ \u7684\u4E0B\u8F09URL\uFF0C\u5E76\u5C07\u5176\u5B58\u5132\u5728 _PARAM1_ (\u5B58\u5132\u7D50\u679C\u72C0\u614B\u5728 _PARAM2_)","Storage path to the file":"\u6587\u4EF6\u7684\u5B58\u5132\u8DEF\u5F91","Write a variable to Database":"\u5C07\u8B8A\u91CF\u5BEB\u5165\u8CC7\u6599\u5EAB","Writes a variable to Database.":"\u5C07\u4E00\u500B\u8B8A\u91CF\u5BEB\u5165\u8CC7\u6599\u5EAB\u3002","Write _PARAM1_ to Database in _PARAM0_ (store result state in _PARAM2_)":"\u5C07 _PARAM1_ \u5BEB\u5165\u8CC7\u6599\u5EAB _PARAM0_ (\u5B58\u5132\u7D50\u679C\u72C0\u614B\u5728 _PARAM2_)","Realtime Database":"\u5BE6\u6642\u8CC7\u6599\u5EAB","Write a field in Database":"\u5C07\u5B57\u6BB5\u5BEB\u5165\u8CC7\u6599\u5EAB","Writes a field of a Database document.":"\u5BEB\u5165\u8CC7\u6599\u5EAB\u6587\u6A94\u5B57\u6BB5\u3002","Write _PARAM2_ in field _PARAM1_ of _PARAM0_ (store result state in _PARAM3_)":"\u5728 _PARAM0_ \u7684 _PARAM1_ \u4E2D\u5BEB\u5165 _PARAM2_ (\u5B58\u5132\u7D50\u679C\u72C0\u614B\u5728 _PARAM3_)","Update a document in Database":"\u5728\u8CC7\u6599\u5EAB\u4E2D\u66F4\u65B0\u6587\u6A94","Updates a variable on the database.":"\u66F4\u65B0\u8CC7\u6599\u5EAB\u4E2D\u7684\u8B8A\u91CF\u3002","Update variable _PARAM0_ with _PARAM1_ (store result state in _PARAM2_)":"\u4F7F\u7528 _PARAM1_ \u66F4\u65B0\u8B8A\u91CF _PARAM0_ (\u5C07\u7D50\u679C\u72C0\u614B\u5B58\u5132\u5728_PARAM2_\u4E2D)","Updates a field of a Database document.":"\u66F4\u65B0\u8CC7\u6599\u5EAB\u6587\u6A94\u7684\u5B57\u6BB5\u3002","Update field _PARAM1_ of _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)":"\u901A\u904E _PARAM2_ \u66F4\u65B0_PARAM0_ \u7684 _PARAM1_ (\u5B58\u5132\u7D50\u679C\u72C0\u614B\u5728 _PARAM3_)","Delete a database variable":"\u522A\u9664\u8CC7\u6599\u5EAB\u8B8A\u91CF","Deletes a variable from the database.":"\u5F9E\u8CC7\u6599\u5EAB\u4E2D\u522A\u9664\u4E00\u500B\u8B8A\u91CF\u3002","Delete variable _PARAM0_ from database (store result state in _PARAM1_)":"\u5F9E\u8CC7\u6599\u5EAB\u4E2D\u522A\u9664\u8B8A\u91CF _PARAM0_ (\u5B58\u5132\u7D50\u679C\u72C0\u614B\u5728 _PARAM1_)","Delete a field of a variable":"\u522A\u9664\u8B8A\u91CF\u7684\u5B57\u6BB5","Deletes a field of a variable on the database.":"\u522A\u9664\u8CC7\u6599\u5EAB\u4E2D\u8B8A\u91CF\u7684\u5B57\u6BB5\u3002","Delete field _PARAM1_ of variable _PARAM0_ on the database (store result state in _PARAM2_)":"\u522A\u9664\u8CC7\u6599\u5EAB\u4E2D\u8B8A\u91CF _PARAM0_ \u7684 _PARAM1_ \u5B57\u6BB5 (\u5B58\u5132\u7D50\u679C\u72C0\u614B\u5728 _PARAM2_)","Get a variable from the database":"\u5F9E\u8CC7\u6599\u5EAB\u7372\u53D6\u4E00\u500B\u8B8A\u91CF","Gets a variable from the database and store it in a Scene variable.":"\u5F9E\u8CC7\u6599\u5EAB\u7372\u53D6\u8B8A\u91CF\u5E76\u5C07\u5176\u5B58\u5132\u5728\u5834\u666F\u8B8A\u91CF\u3002","Load database variable _PARAM0_ into _PARAM1_ (store result state in _PARAM2_)":"\u52A0\u8F09\u8CC7\u6599\u5EAB\u8B8A\u91CF _PARAM0_ \u5230 _PARAM1_ (\u5B58\u5132\u7D50\u679C\u72C0\u614B\u5728 _PARAM2_)","Callback variable where to store the data":"\u5B58\u5132\u8CC7\u6599\u7684\u56DE\u8ABF\u8B8A\u91CF","Get a field of a variable":"\u7372\u53D6\u8B8A\u91CF\u5B57\u6BB5","Return the value of a field in a variable from the database and store it in a scene variable.":"\u5F9E\u8CC7\u6599\u5EAB\u4E2D\u8FD4\u56DE\u4E00\u500B\u8B8A\u91CF\u4E2D\u7684\u5B57\u6BB5\u7684\u503C\uFF0C\u5E76\u5C07\u5176\u5B58\u5132\u5728\u5834\u666F\u8B8A\u91CF\u4E2D\u3002","Load field _PARAM1_ of database variable _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)":"\u5C07\u8CC7\u6599\u5EAB\u8B8A\u91CF _PARAM0_ \u7684 _PARAM1_ \u52A0\u8F09\u5230 _PARAM2_ (\u5B58\u5132\u7D50\u679C\u72C0\u614B\u5728 _PARAM3_)","Check for a variable's existence":"\u6AA2\u67E5\u8B8A\u91CF\u662F\u5426\u5B58\u5728","Checks for the existence of a variable. Sets the result variable to 1 if it exists else to 2.":"\u6AA2\u67E5\u8B8A\u91CF\u662F\u5426\u5B58\u5728\u3002\u5982\u679C\u5B58\u5728\u7D50\u679C\u8B8A\u91CF\uFF0C\u5247\u5C07\u7D50\u679C\u8B8A\u91CF\u8A2D\u5B9A\u70BA 1\u3002","Check for existence of _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)":"\u6AA2\u67E5\u662F\u5426\u5B58\u5728_PARAM0_\u5E76\u5728 _PARAM1_ \u4E2D\u5B58\u5132\u7D50\u679C(\u5B58\u5132\u7D50\u679C\u72C0\u614B\u5728 _PARAM2_)","Check for existence of a variable's field":"\u6AA2\u67E5\u8B8A\u91CF\u5B57\u6BB5\u662F\u5426\u5B58\u5728","Checks for the existence of a field in a variable. Sets the result variable to 1 if it exists else to 2.":"\u6AA2\u67E5\u4E00\u500B\u5B57\u6BB5\u5728\u8B8A\u91CF\u4E2D\u662F\u5426\u5B58\u5728\uFF0C\u5C07\u7D50\u679C\u8B8A\u91CF\u8A2D\u70BA1\uFF0C\u5982\u679C\u5B83\u5B58\u5728\uFF0C\u5247\u8A2D\u70BA2\u3002","Check for existence of _PARAM1_ in database variable _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)":"\u6AA2\u67E5\u8CC7\u6599\u5EAB\u8B8A\u91CF _PARAM0_ \u662F\u5426\u5B58\u5728_PARAM1_ \u5E76\u5C07\u7D50\u679C\u5B58\u5132\u5728 _PARAM2_ (\u5B58\u5132\u7D50\u679C\u72C0\u614B\u5728 _PARAM3_)","3D":"3D \u7ACB\u9AD4","Support for 3D in GDevelop: this provides 3D objects and the common features for all 3D objects.":"Support for 3D in GDevelop: this provides 3D objects and the common features for all 3D objects.","Common features for all 3D objects: position in 3D space (including the Z axis, in addition to X and Y), size (including depth, in addition to width and height), rotation (on X and Y axis, in addition to the Z axis), scale (including Z axis, in addition to X and Y), flipping (on Z axis, in addition to horizontal (Y)/vertical (X) flipping).":"Common features for all 3D objects: position in 3D space (including the Z axis, in addition to X and Y), size (including depth, in addition to width and height), rotation (on X and Y axis, in addition to the Z axis), scale (including Z axis, in addition to X and Y), flipping (on Z axis, in addition to horizontal (Y)/vertical (X) flipping).","Z (elevation)":"Z (\u9AD8\u5EA6)","the Z position (the \"elevation\")":"Z \u4F4D\u7F6E (\u201C\u9AD8\u5EA6\u201D)","the Z position":"Z \u4F4D\u7F6E","Center Z position":"\u4E2D\u5FC3 Z \u4F4D\u7F6E","the Z position of the center of rotation":"\u65CB\u8F49\u4E2D\u5FC3\u7684 Z \u4F4D\u7F6E","the Z position of the center":"\u4E2D\u5FC3\u7684 Z \u4F4D\u7F6E","Position \u276F Center":"\u4F4D\u7F6E \u276F \u4E2D\u5FC3","Depth (size on Z axis)":"\u6DF1\u5EA6 (Z\u8EF8\u4E0A\u7684\u5927\u5C0F)","the depth (size on Z axis)":"\u6DF1\u5EA6 (Z\u8EF8\u4E0A\u7684\u5927\u5C0F)","the depth":"\u6DF1\u5EA6","Scale on Z axis":"\u5728 Z \u8EF8\u4E0A\u7E2E\u653E","the scale on Z axis of an object (default scale is 1)":"\u7269\u4EF6 Z \u8EF8\u4E0A\u7684\u7E2E\u653E\u6BD4\u4F8B (\u9ED8\u8A8D\u6BD4\u4F8B\u70BA 1)","the scale on Z axis scale":"Z \u8EF8\u7E2E\u653E\u6BD4\u4F8B","Flip the object on Z":"\u5728 Z \u4E0A\u7FFB\u8F49\u7269\u4EF6","Flip the object on Z axis":"\u5728 Z \u8EF8\u4E0A\u7FFB\u8F49\u7269\u4EF6","Flip on Z axis _PARAM0_: _PARAM2_":"\u5728 Z \u8EF8\u4E0A\u7FFB\u8F49 _PARAM0_: _PARAM2_","Flipped on Z":"\u5728 Z \u4E0A\u7FFB\u8F49","Check if the object is flipped on Z axis":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5728 Z \u8EF8\u4E0A\u7FFB\u8F49","_PARAM0_ is flipped on Z axis":"_PARAM0_ \u5728 Z \u8EF8\u4E0A\u7FFB\u8F49","Rotation on X axis":"X \u8EF8\u65CB\u8F49","the rotation on X axis":"X \u8EF8\u4E0A\u7684\u65CB\u8F49","Rotation on Y axis":"Y \u8EF8\u65CB\u8F49","the rotation on Y axis":"Y \u8EF8\u4E0A\u7684\u65CB\u8F49","Turn around X axis":"\u7E5E X \u8EF8\u65CB\u8F49","Turn the object around X axis. This axis doesn't move with the object rotation.":"\u570D\u7E5E X \u8EF8\u8F49\u52D5\u7269\u9AD4\u3002\u8A72\u8EF8\u4E0D\u96A8\u7269\u4EF6\u65CB\u8F49\u800C\u79FB\u52D5\u3002","Turn _PARAM0_ from _PARAM2_\xB0 around X axis":"\u570D\u7E5E X \u8EF8\u5F9E _PARAM2_\xB0 \u8F49\u52D5 _PARAM0_","Angle to add (in degrees)":"\u89D2\u5EA6 (\u5EA6)\uFF1A","Turn around Y axis":"\u7E5E Y \u8EF8\u65CB\u8F49","Turn the object around Y axis. This axis doesn't move with the object rotation.":"\u570D\u7E5E Y \u8EF8\u8F49\u52D5\u7269\u9AD4\u3002\u8A72\u8EF8\u4E0D\u96A8\u7269\u4EF6\u65CB\u8F49\u800C\u79FB\u52D5\u3002","Turn _PARAM0_ from _PARAM2_\xB0 around Y axis":"\u570D\u7E5E Y \u8EF8\u5F9E _PARAM2_\xB0 \u8F49\u52D5 _PARAM0_","Turn around Z axis":"\u7E5E Z \u8EF8\u65CB\u8F49","Turn the object around Z axis. This axis doesn't move with the object rotation.":"\u570D\u7E5E Z \u8EF8\u8F49\u52D5\u7269\u9AD4\u3002\u8A72\u8EF8\u4E0D\u96A8\u7269\u4EF6\u65CB\u8F49\u800C\u79FB\u52D5\u3002","Turn _PARAM0_ from _PARAM2_\xB0 around Z axis":"\u570D\u7E5E Z \u8EF8\u5F9E _PARAM2_\xB0 \u8F49\u52D5 _PARAM0_","Forward vector X component":"\u524D\u5411\u5411\u91CF X \u5206\u91CF","Return the object forward vector X component.":"\u8FD4\u56DE\u7269\u9AD4\u524D\u5411\u5411\u91CF X \u5206\u91CF\u3002","Object basis":"\u7269\u9AD4\u57FA\u790E","Forward vector Y component":"\u524D\u5411\u5411\u91CF Y \u5206\u91CF","Return the object forward vector Y component.":"\u8FD4\u56DE\u7269\u4EF6\u7684\u524D\u9032\u65B9\u5411\u5411\u91CF Y \u6210\u5206\u3002","Forward vector Z component":"\u524D\u9032\u65B9\u5411\u5411\u91CF Z \u6210\u5206","Return the object forward vector Z component.":"\u8FD4\u56DE\u7269\u4EF6\u7684\u524D\u9032\u65B9\u5411\u5411\u91CF Z \u6210\u5206\u3002","Up vector X component":"\u5411\u4E0A\u5411\u91CF X \u6210\u5206","Return the object up vector X component.":"\u8FD4\u56DE\u7269\u4EF6\u7684\u5411\u4E0A\u5411\u91CF X \u6210\u5206\u3002","Up vector Y component":"\u5411\u4E0A\u5411\u91CF Y \u6210\u5206","Return the object up vector Y component.":"\u8FD4\u56DE\u7269\u4EF6\u7684\u5411\u4E0A\u5411\u91CF Y \u6210\u5206\u3002","Up vector Z component":"\u5411\u4E0A\u5411\u91CF Z \u6210\u5206","Return the object up vector Z component.":"\u8FD4\u56DE\u7269\u4EF6\u7684\u5411\u4E0A\u5411\u91CF Z \u6210\u5206\u3002","Right vector X component":"\u5411\u53F3\u5411\u91CF X \u6210\u5206","Return the object right vector X component.":"\u8FD4\u56DE\u7269\u4EF6\u7684\u5411\u53F3\u5411\u91CF X \u6210\u5206\u3002","Right vector Y component":"\u5411\u53F3\u5411\u91CF Y \u6210\u5206","Return the object right vector Y component.":"\u8FD4\u56DE\u7269\u4EF6\u7684\u5411\u53F3\u5411\u91CF Y \u6210\u5206\u3002","Right vector Z component":"\u5411\u53F3\u5411\u91CF Z \u6210\u5206","Return the object right vector Z component.":"\u8FD4\u56DE\u7269\u4EF6\u7684\u5411\u53F3\u5411\u91CF Z \u6210\u5206\u3002","3D Model":"3D \u6A21\u578B","An animated 3D model, useful for most elements of a 3D game.":"\u4E00\u500B\u52D5\u756B\u76843D\u6A21\u578B\uFF0C\u5C0D\u65BC\u5927\u591A\u65783D\u904A\u6232\u5143\u7D20\u975E\u5E38\u6709\u7528\u3002","Compare the width of an object.":"\u6BD4\u8F03\u7269\u4EF6\u7684\u5BEC\u5EA6\u3002","Compare the height of an object.":"\u6BD4\u8F03\u7269\u4EF6\u7684\u9AD8\u5EA6\u3002","the depth's scale of an object":"\u7269\u4EF6\u7684\u6DF1\u5EA6\u6BD4\u4F8B","the depth's scale":"\u6DF1\u5EA6\u7684\u6BD4\u4F8B","Flip on Z axis _PARAM0_: _PARAM1_":"\u5728 Z \u8EF8\u4E0A\u7FFB\u8F49 _PARAM0_\uFF1A_PARAM1_","Turn _PARAM0_ from _PARAM1_\xB0 around X axis":"\u5C07 _PARAM0_ \u5F9E _PARAM1_\xB0 \u7E5E X \u8EF8\u8F49\u52D5","Turn _PARAM0_ from _PARAM1_\xB0 around Y axis":"\u5C07 _PARAM0_ \u5F9E _PARAM1_\xB0 \u7E5E Y \u8EF8\u8F49\u52D5","Turn _PARAM0_ from _PARAM1_\xB0 around Z axis":"\u5C07 _PARAM0_ \u5F9E _PARAM1_\xB0 \u7E5E Z \u8EF8\u8F49\u52D5","Animation (by number)":"\u52D5\u756B (\u6309\u7DE8\u865F)","the number of the animation played by the object (the number from the animations list)":"\u7269\u4EF6\u64AD\u653E\u7684\u52D5\u756B\u7DE8\u865F (\u52D5\u756B\u5217\u8868\u4E2D\u7684\u7DE8\u865F)","the number of the animation":"\u52D5\u756B\u7684\u7DE8\u865F","Animation (by name)":"\u52D5\u756B (\u6309\u540D\u7A31)","the animation played by the object":"\u7269\u4EF6\u64AD\u653E\u7684\u52D5\u756B","the animation":"\u52D5\u756B","Animation name":"\u52D5\u756B\u5DF2\u66AB\u505C","Pause the animation":"\u66AB\u505C\u52D5\u756B","Pause the animation of the object":"\u66AB\u505C\u7269\u4EF6\u7684\u52D5\u756B","Pause the animation of _PARAM0_":"\u66AB\u505C _PARAM0_ \u7684\u52D5\u756B","Resume the animation":"\u6062\u5FA9\u52D5\u756B","Resume the animation of the object":"\u6062\u5FA9\u7269\u4EF6\u7684\u52D5\u756B","Resume the animation of _PARAM0_":"\u6062\u5FA9 _PARAM0_ \u7684\u52D5\u756B","the animation speed scale (1 = the default speed, >1 = faster and <1 = slower)":"\u52D5\u756B\u901F\u5EA6\u6BD4\u4F8B (1 = \u9ED8\u8A8D\u901F\u5EA6\uFF0C >1 = \u66F4\u5FEB\uFF0C <1 = \u66F4\u6162)","Speed scale":"\u901F\u5EA6\u7E2E\u653E","Animation paused":"\u52D5\u756B\u5DF2\u66AB\u505C","Check if the animation of an object is paused.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5DF2\u66AB\u505C\u52D5\u756B\u3002","The animation of _PARAM0_ is paused":"_PARAM0_ \u7684\u52D5\u756B\u662F\u66AB\u505C\u7684","Animation finished":"\u52D5\u756B\u64AD\u653E\u5B8C\u7562","Check if the animation being played by the Sprite object is finished.":"\u6AA2\u67E5\u7CBE\u9748\u7269\u4EF6\u64AD\u653E\u7684\u52D5\u756B\u662F\u5426\u5B8C\u6210\u3002","The animation of _PARAM0_ is finished":"_PARAM0_ \u7684\u52D5\u756B\u64AD\u653E\u5B8C\u7562","Set crossfade duration":"\u8A2D\u7F6E\u4EA4\u53C9\u6DE1\u5165\u6DE1\u51FA\u6301\u7E8C\u6642\u9593","Set the crossfade duration when switching to a new animation.":"\u5728\u5207\u63DB\u5230\u65B0\u52D5\u756B\u6642\u8A2D\u7F6E\u4EA4\u53C9\u6DE1\u5165\u6DE1\u51FA\u6301\u7E8C\u6642\u9593\u3002","Set crossfade duration of _PARAM0_ to _PARAM1_ seconds":"\u5C07 _PARAM0_ \u7684\u4EA4\u53C9\u6DE1\u5165\u6DE1\u51FA\u6301\u7E8C\u6642\u9593\u8A2D\u5B9A\u70BA _PARAM1_ \u79D2","Crossfade duration (in seconds)":"\u4EA4\u53C9\u6DE1\u5165\u6DE1\u51FA\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","Enable texture transparency":"\u555F\u7528\u7D0B\u7406\u900F\u660E\u5EA6","Enabling texture transparency has an impact on rendering performance.":"\u555F\u7528\u7D0B\u7406\u900F\u660E\u5EA6\u6703\u5C0D\u6E32\u67D3\u6027\u80FD\u7522\u751F\u5F71\u97FF\u3002","Texture settings":"\u7D0B\u7406\u8A2D\u5B9A","Faces orientation":"\u9762\u90E8\u671D\u5411","The top of each image can touch the **top face** (Y) or the **front face** (Z).":"\u6BCF\u500B\u5716\u50CF\u7684\u9802\u90E8\u53EF\u4EE5\u63A5\u89F8\u5230 **\u9802\u9762** (Y) \u6216 **\u6B63\u9762** (Z)\u3002","Face orientation":"\u9762\u90E8\u65B9\u5411","Textures":"\u7D0B\u7406","Back face orientation":"\u80CC\u9762\u65B9\u5411","The top of the image can touch the **top face** (Y) or the **bottom face** (X).":"\u5716\u50CF\u7684\u9802\u90E8\u53EF\u4EE5\u63A5\u89F8\u5230 **\u9802\u9762** (Y) \u6216 **\u5E95\u9762** (X)\u3002","Tile":"\u74E6\u7247","Tile scale":"\u74F7\u78DA\u6BD4\u4F8B","The scale applied to tiled textures. A value of 1 displays them at the same size as in 2D.":"\u61C9\u7528\u65BC\u74F7\u78DA\u6750\u8CEA\u7684\u6BD4\u4F8B\u3002\u503C\u70BA 1 \u6642\uFF0C\u986F\u793A\u7684\u5C3A\u5BF8\u8207 2D \u4E2D\u76F8\u540C\u3002","Face visibility":"\u9762\u90E8\u53EF\u898B\u5EA6","Material type":"\u6750\u6599\u985E\u578B","3D Box":"3D \u76D2\u5B50","A box with images for each face":"\u6BCF\u500B\u9762\u90FD\u6709\u5716\u50CF\u7684\u76D2\u5B50","3D cube":"3D \u7ACB\u65B9\u9AD4","a face should be visible":"\u4E00\u500B\u9762\u61C9\u8A72\u662F\u53EF\u898B","having its _PARAM1_ face visible":"\u5176 _PARAM1_ \u9762\u53EF\u898B","Face":"\u9762","Visible?":"\u53EF\u898B\u7684\uFF1F","Rotation angle":"\u65CB\u8F49\u89D2\u5EA6","Face image":"\u9762\u90E8\u5716\u50CF","Change the image of the face.":"\u66F4\u6539\u9762\u90E8\u7684\u5716\u50CF\u3002","Change the image of _PARAM1_ face of _PARAM0_ to _PARAM2_":"\u5C07 _PARAM0_ \u7684 _PARAM1_ \u9762\u90E8\u5716\u50CF\u66F4\u6539\u70BA _PARAM2_","Change the tint of the cube.":"\u66F4\u6539\u7ACB\u65B9\u9AD4\u7684\u8272\u8ABF\u3002","Change the tint of _PARAM0_ to _PARAM1_":"\u628A _PARAM0_ \u7684\u984F\u8272\u66F4\u6539\u70BA _PARAM1_","3D Cube":"3D \u7ACB\u65B9\u9AD4","Camera Z position":"\u76F8\u6A5F Z \u4F4D\u7F6E","the camera position on Z axis":"Z \u8EF8\u4E0A\u7684\u76F8\u6A5F\u4F4D\u7F6E","the camera position on Z axis (layer: _PARAM3_)":"Z \u8EF8\u4E0A\u7684\u76F8\u6A5F\u4F4D\u7F6E (\u5716\u5C64: _PARAM3_)","Camera number (default : 0)":"\u93E1\u982D\u7DE8\u865F (\u9ED8\u8A8D \uFE30 0)","Camera X rotation":"\u76F8\u6A5F X \u65CB\u8F49","the camera rotation on X axis":"\u76F8\u6A5F\u5728 X \u8EF8\u4E0A\u7684\u65CB\u8F49","the camera rotation on X axis (layer: _PARAM3_)":"\u76F8\u6A5F\u5728 X \u8EF8\u4E0A\u7684\u65CB\u8F49 (\u5716\u5C64: _PARAM3_)","Camera Y rotation":"\u76F8\u6A5F Y \u65CB\u8F49","the camera rotation on Y axis":"\u76F8\u6A5F\u5728 Y \u8EF8\u4E0A\u7684\u65CB\u8F49","the camera rotation on Y axis (layer: _PARAM3_)":"\u76F8\u6A5F\u5728 Y \u8EF8\u4E0A\u7684\u65CB\u8F49 (\u5716\u5C64: _PARAM3_)","Camera forward vector X component":"\u76F8\u6A5F\u524D\u9032\u65B9\u5411\u5411\u91CF X \u6210\u5206","Return the camera forward vector X component.":"\u8FD4\u56DE\u76F8\u6A5F\u524D\u9032\u65B9\u5411\u5411\u91CF X \u6210\u5206\u3002","Camera basis":"\u76F8\u6A5F\u57FA\u6E96","Camera forward vector Y component":"\u76F8\u6A5F\u524D\u9032\u65B9\u5411\u5411\u91CF Y \u6210\u5206","Return the camera forward vector Y component.":"\u8FD4\u56DE\u76F8\u6A5F\u524D\u9032\u65B9\u5411\u5411\u91CF Y \u6210\u5206\u3002","Camera forward vector Z component":"\u76F8\u6A5F\u524D\u9032\u65B9\u5411\u5411\u91CF Z \u6210\u5206","Return the camera forward vector Z component.":"\u8FD4\u56DE\u76F8\u6A5F\u524D\u9032\u65B9\u5411\u5411\u91CF Z \u6210\u5206\u3002","Camera up vector X component":"\u76F8\u6A5F\u5411\u4E0A\u5411\u91CF X \u6210\u5206","Return the camera up vector X component.":"\u8FD4\u56DE\u76F8\u6A5F\u5411\u4E0A\u5411\u91CF X \u6210\u5206\u3002","Camera up vector Y component":"\u76F8\u6A5F\u5411\u4E0A\u5411\u91CF Y \u6210\u5206","Return the camera up vector Y component.":"\u8FD4\u56DE\u76F8\u6A5F\u5411\u4E0A\u5411\u91CF Y \u6210\u5206\u3002","Camera up vector Z component":"\u76F8\u6A5F\u5411\u4E0A\u5411\u91CF Z \u6210\u5206","Return the camera up vector Z component.":"\u8FD4\u56DE\u76F8\u6A5F\u5411\u4E0A\u5411\u91CF Z \u6210\u5206\u3002","Camera right vector X component":"\u76F8\u6A5F\u5411\u53F3\u5411\u91CF X \u6210\u5206","Return the camera right vector X component.":"\u8FD4\u56DE\u76F8\u6A5F\u5411\u53F3\u5411\u91CF X \u6210\u5206\u3002","Camera right vector Y component":"\u76F8\u6A5F\u5411\u53F3\u5411\u91CF Y \u6210\u5206","Return the camera right vector Y component.":"\u8FD4\u56DE\u76F8\u6A5F\u5411\u53F3\u5411\u91CF Y \u6210\u5206\u3002","Camera right vector Z component":"\u76F8\u6A5F\u5411\u53F3\u5411\u91CF Z \u6210\u5206","Return the camera right vector Z component.":"\u8FD4\u56DE\u76F8\u6A5F\u5411\u53F3\u5411\u91CF Z \u6210\u5206\u3002","Look at an object":"\u770B\u5411\u4E00\u500B\u7269\u9AD4","Change the camera rotation to look at an object. The camera top always face the screen.":"\u66F4\u6539\u76F8\u6A5F\u65CB\u8F49\u4EE5\u67E5\u770B\u7269\u4EF6\u3002\u76F8\u6A5F\u9802\u90E8\u59CB\u7D42\u9762\u5411\u5C4F\u5E55\u3002","Change the camera rotation of _PARAM2_ to look at _PARAM1_":"\u66F4\u6539 _PARAM2_ \u7684\u76F8\u6A5F\u65CB\u8F49\u4EE5\u67E5\u770B _PARAM1_","Layers and cameras":"\u5716\u5C64\u548C\u93E1\u982D","Stand on Y instead of Z":"\u5728 Y \u4E0A\u800C\u4E0D\u662F Z \u4E0A","Look at a position":"\u770B\u5411\u4E00\u500B\u4F4D\u7F6E","Change the camera rotation to look at a position. The camera top always face the screen.":"\u66F4\u6539\u76F8\u6A5F\u65CB\u8F49\u4EE5\u67E5\u770B\u4F4D\u7F6E\u3002\u76F8\u6A5F\u9802\u90E8\u59CB\u7D42\u9762\u5411\u5C4F\u5E55\u3002","Change the camera rotation of _PARAM4_ to look at _PARAM1_; _PARAM2_; _PARAM3_":"\u66F4\u6539 _PARAM4_ \u7684\u76F8\u6A5F\u65CB\u8F49\u4F86\u67E5\u770B _PARAM1_; _PARAM2_; _PARAM3_","Camera near plane":"\u8FD1\u5E73\u9762\u7684\u76F8\u6A5F","the camera near plane distance":"\u76F8\u6A5F\u8FD1\u5E73\u9762\u8DDD\u96E2","Distance (> 0)":"\u8DDD\u96E2 (> 0)","Camera far plane":"\u76F8\u6A5F\u9060\u5E73\u9762","the camera far plane distance":"\u76F8\u6A5F\u9060\u5E73\u9762\u8DDD\u96E2","Camera field of view (fov)":"\u76F8\u6A5F\u8996\u91CE (fov)","the camera field of view":"\u76F8\u6A5F\u8996\u91CE","Field of view in degrees (between 0\xB0 and 180\xB0)":"\u8996\u91CE\u89D2\u5EA6 (0 \xB0 \u81F3180 \xB0\u4E4B\u9593)","Fog (linear)":"\u9727 (\u7DDA\u6027)","Linear fog for 3D objects.":"3D \u7269\u4EF6\u7684\u7DDA\u6027\u9727\u3002","Fog color":"\u9727\u7684\u984F\u8272","Distance where the fog starts":"\u9727\u958B\u59CB\u7684\u8DDD\u96E2","Distance where the fog is fully opaque":"\u9727\u5B8C\u5168\u4E0D\u900F\u660E\u7684\u8DDD\u96E2","Fog (exponential)":"\u9727 (\u6307\u6578)","Exponential fog for 3D objects.":"3D \u7269\u4EF6\u7684\u6307\u6578\u9727\u3002","Density of the fog. Usual values are between 0.0005 (far away) and 0.005 (very thick fog).":"\u9727\u7684\u5BC6\u5EA6\u3002\u901A\u5E38\u503C\u4ECB\u65BC 0.0005\uFF08\u9060\u8655\uFF09\u548C 0.005\uFF08\u975E\u5E38\u6FC3\u539A\u7684\u9727\uFF09\u4E4B\u9593\u3002","Ambient light":"\u74B0\u5883\u5149","A light that illuminates all objects from every direction. Often used along with a Directional light (though a Hemisphere light can be used instead of an Ambient light).":"\u4E00\u7A2E\u5F9E\u6BCF\u500B\u65B9\u5411\u7167\u4EAE\u6240\u6709\u7269\u9AD4\u7684\u5149\u6E90\u3002\u901A\u5E38\u8207\u65B9\u5411\u5149\u4E00\u8D77\u4F7F\u7528\uFF08\u96D6\u7136\u534A\u7403\u5149\u53EF\u4EE5\u66FF\u4EE3\u74B0\u5883\u5149\uFF09\u3002","Intensity":"\u5F37\u5EA6","Directional light":"\u5E73\u884C\u5149","A very far light source like the sun. This is the light to use for casting shadows for 3D objects (other lights won't emit shadows). Often used along with a Hemisphere light.":"\u4E00\u500B\u975E\u5E38\u9059\u9060\u7684\u5149\u6E90\u50CF\u592A\u967D\u4E00\u6A23\u3002\u9019\u662F\u7528\u65BC\u70BA3D\u7269\u9AD4\u6295\u5C04\u9670\u5F71\u7684\u5149\u6E90\uFF08\u5176\u4ED6\u5149\u6E90\u4E0D\u6703\u767C\u51FA\u9670\u5F71\uFF09\u3002\u901A\u5E38\u8207\u534A\u7403\u5149\u4E00\u8D77\u4F7F\u7528\u3002","3D world top":"3D \u4E16\u754C\u9802\u90E8","Elevation":"\u9AD8\u5EA6","Maximal elevation is reached at 90\xB0.":"\u6700\u5927\u4EF0\u89D2\u9054\u5230 90\xB0\u3002","Shadows":"\u9670\u5F71","Shadow quality":"\u9670\u5F71\u8CEA\u91CF","Shadow bias":"\u9670\u5F71\u504F\u5DEE","Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 1.25 for medium quality and 2 for low quality.":"\u4F7F\u7528\u6B64\u8A2D\u5B9A\u4F86\u907F\u514D\u7531\u65BC\u6DF1\u5EA6\u7DE9\u885D\u5340\u7CBE\u5EA6\u800C\u7522\u751F\u7684\u201C\u9670\u5F71\u75E4\u7621\u201D\u3002\u9078\u64C7\u4E00\u500B\u8DB3\u5920\u5C0F\u7684\u503C\uFF0C\u4F8B\u5982 0.001\uFF0C\u4EE5\u907F\u514D\u5728\u9670\u5F71\u548C\u7269\u9AD4\u4E4B\u9593\u7522\u751F\u8DDD\u96E2\uFF0C\u4F46\u53C8\u4E0D\u80FD\u592A\u5C0F\uFF0C\u4EE5\u514D\u5728\u4F4E/\u4E2D\u7B49\u8CEA\u91CF\u4E0B\u51FA\u73FE\u9670\u5F71\u6545\u969C\u3002\u6B64\u503C\u7528\u65BC\u9AD8\u8CEA\u91CF\uFF0C\u4E26\u5C0D\u4E2D\u7B49\u8CEA\u91CF\u4E58\u4EE5 1.25\uFF0C\u5C0D\u4F4E\u8CEA\u91CF\u4E58\u4EE5 2\u3002","Shadow frustum size":"\u9670\u5F71\u622A\u9310\u5927\u5C0F","Distance from layer's camera":"\u8DDD\u96E2\u5716\u5C64\u7684\u76F8\u6A5F","Hemisphere light":"\u534A\u7403\u5149","A light that illuminates objects from every direction with a gradient. Often used along with a Directional light.":"\u4E00\u7A2E\u5F9E\u6BCF\u500B\u65B9\u5411\u4EE5\u6F38\u8B8A\u65B9\u5F0F\u7167\u4EAE\u7269\u9AD4\u7684\u5149\u6E90\u3002\u901A\u5E38\u8207\u65B9\u5411\u5149\u4E00\u8D77\u4F7F\u7528\u3002","Sky color":"\u5929\u7A7A\u984F\u8272","Ground color":"\u5730\u9762\u984F\u8272","Skybox":"\u5929\u7A7A\u76D2","Display a background on a cube surrounding the scene.":"\u5728\u5468\u570D\u5834\u666F\u7684\u65B9\u584A\u4E0A\u986F\u793A\u80CC\u666F\u3002","Right face (X+)":"\u53F3\u9762 (X+)","Left face (X-)":"\u5DE6\u9762 (X-)","Bottom face (Y+)":"\u5E95\u9762 (Y+)","Top face (Y-)":"\u9802\u9762 (Y-)","Front face (Z+)":"\u6B63\u9762 (Z+)","Back face (Z-)":"\u80CC\u9762 (Z-)","Hue and saturation":"\u8272\u8ABF\u548C\u98FD\u548C\u5EA6","Adjust hue and saturation.":"\u8ABF\u6574\u8272\u8ABF\u548C\u98FD\u548C\u5EA6\u3002","Hue":"\u8272\u76F8","Between -180\xB0 and 180\xB0":"\u4ECB\u65BC -180\xB0 \u548C 180\xB0 \u4E4B\u9593","Saturation":"\u98FD\u548C\u5EA6","Between -1 and 1":"\u4ECB\u65BC -1 \u548C 1 \u4E4B\u9593","Exposure":"\u66DD\u5149","Adjust exposure.":"\u8ABF\u6574\u66DD\u5149\u3002","Positive value":"\u6B63\u503C","Bloom":"\u5149\u6688","Apply a bloom effect.":"\u61C9\u7528\u5149\u6688\u6548\u679C\u3002","Strength":"\u5F37\u5EA6","Between 0 and 3":"\u4ECB\u65BC 0 \u548C 3 \u4E4B\u9593","Between 0 and 1":"\u4ECB\u65BC 0 \u548C 1 \u4E4B\u9593","Threshold":"\u95BE\u503C","Brightness and contrast.":"\u4EAE\u5EA6\u548C\u5C0D\u6BD4\u5EA6\u3002","Adjust brightness and contrast.":"\u8ABF\u6574\u4EAE\u5EA6\u548C\u5C0D\u6BD4\u5EA6\u3002","Contrast":"\u5C0D\u6BD4\u5EA6","A text must start with a double quote (\").":"\u6587\u672C\u5FC5\u9808\u4EE5\u96D9\u5F15\u865F (\")\u958B\u982D\u3002","A text must end with a double quote (\"). Add a double quote to terminate the text.":"\u6587\u672C\u5FC5\u9808\u4EE5\u96D9\u5F15\u865F (\")\u7D50\u5C3E\u3002\u6DFB\u52A0\u96D9\u5F15\u865F\u4EE5\u7D42\u6B62\u6587\u672C\u3002","A number was expected. You must enter a number here.":"\u9700\u8981\u4E00\u500B\u6578\u5B57\u3002\u60A8\u5FC5\u9808\u5728\u6B64\u8F38\u5165\u4E00\u500B\u6578\u5B57\u3002","You need to specify the name of the child variable to access. For example: `MyVariable.child`.":"\u60A8\u9700\u8981\u6307\u5B9A\u8981\u8A2A\u554F\u7684\u5B50\u8B8A\u91CF\u7684\u540D\u7A31\u3002\u4F8B\u5982\uFF1A`MyVariable.child`\u3002","You need to specify the name of the child variable to access. For example: `MyVariable[0]`.":"\u60A8\u9700\u8981\u6307\u5B9A\u8981\u8A2A\u554F\u7684\u5B50\u8B8A\u91CF\u7684\u540D\u7A31\u3002\u4F8B\u5982\uFF1A\u201CMyVariable[0]\u201D\u3002","An object variable or expression should be entered.":"\u61C9\u8F38\u5165\u7269\u4EF6\u8B8A\u91CF\u6216\u8868\u9054\u5F0F\u3002","This variable does not exist on this object or group.":"\u6B64\u8B8A\u91CF\u5728\u6B64\u7269\u4EF6\u6216\u7D44\u4E2D\u4E0D\u5B58\u5728\u3002","This variable only exists on some objects of the group. It must be declared for all objects.":"\u6B64\u8B8A\u91CF\u53EA\u5B58\u5728\u4E8E\u7D44\u7684\u67D0\u4E9B\u7269\u4EF6\u4E0A\u3002\u5FC5\u9808\u70BA\u6240\u6709\u7269\u4EF6\u8072\u660E\u5B83\u3002","This group is empty. Add an object to this group first.":"\u6B64\u7D44\u70BA\u7A7A\u3002\u8ACB\u5148\u5411\u6B64\u7D44\u6DFB\u52A0\u4E00\u500B\u7269\u4EF6\u3002","No child variable with this name found.":"\u672A\u627E\u5230\u5177\u6709\u6B64\u540D\u7A31\u7684\u5B50\u8B8A\u91CF\u3002","Accessing a child variable of a property is not possible - just write the property name.":"\u7121\u6CD5\u8A2A\u554F\u5C6C\u6027\u7684\u5B50\u8B8A\u91CF - \u53EA\u9700\u5BEB\u5165\u5C6C\u6027\u540D\u7A31\u3002","Behaviors can't be used as a value in expressions.":"\u884C\u70BA\u4E0D\u80FD\u4F5C\u70BA\u8868\u9054\u5F0F\u4E2D\u7684\u503C\u3002","Accessing a child variable of a parameter is not possible - just write the parameter name.":"\u7121\u6CD5\u8A2A\u554F\u53C3\u6578\u7684\u5B50\u8B8A\u91CF - \u53EA\u9700\u5BEB\u5165\u53C3\u6578\u540D\u7A31\u3002","This parameter is not a string, number or boolean - it can't be used in an expression.":"\u6B64\u53C3\u6578\u4E0D\u662F\u5B57\u7B26\u4E32\u3001\u6578\u5B57\u6216\u5E03\u723E\u503C - \u5B83\u4E0D\u80FD\u5728\u8868\u9054\u5F0F\u4E2D\u4F7F\u7528\u3002","This object doesn't exist.":"\u6B64\u7269\u4EF6\u4E0D\u5B58\u5728\u3002","This behavior is not attached to this object.":"\u6B64\u884C\u70BA\u672A\u9644\u52A0\u5230\u6B64\u7269\u4EF6\u3002","Enter the name of the function to call.":"\u8F38\u5165\u8981\u8ABF\u7528\u7684\u51FD\u6578\u7684\u540D\u7A31\u3002","Cannot find an expression with this name: ":"\u627E\u4E0D\u5230\u5177\u6709\u6B64\u540D\u7A31\u7684\u8868\u9054\u5F0F\uFF1A ","Double check that you've not made any typo in the name.":"\u8ACB\u4ED4\u7D30\u6AA2\u67E5\u60A8\u672A\u5728\u540D\u7A31\u4E2D\u8F38\u5165\u4EFB\u4F55\u985E\u578B\u3002","This expression is deprecated.":"\u6B64\u8868\u9054\u5F0F\u5DF2\u4E0D\u63A8\u85A6\u4F7F\u7528\u3002","You tried to use an expression that returns a number, but a string is expected. Use `ToString` if you need to convert a number to a string.":"\u4F60\u8A66\u5716\u4F7F\u7528\u4E00\u500B\u8FD4\u56DE\u6578\u5B57\u7684\u8868\u9054\u5F0F\uFF0C\u4F46\u662F\u9700\u8981\u4E00\u500B\u5B57\u7B26\u4E32\u3002 \u5982\u679C\u60A8\u9700\u8981\u5C07\u6578\u5B57\u8F49\u63DB\u70BA\u5B57\u7B26\u4E32\uFF0C\u8ACB\u4F7F\u7528\u201CToString\u201D\u3002","You tried to use an expression that returns a number, but another type is expected:":"\u4F60\u8A66\u5716\u4F7F\u7528\u4E00\u500B\u8FD4\u56DE\u6578\u5B57\u7684\u8868\u9054\u5F0F\uFF0C\u4F46\u9700\u8981\u53E6\u4E00\u7A2E\u985E\u578B\uFF1A","You tried to use an expression that returns a string, but a number is expected. Use `ToNumber` if you need to convert a string to a number.":"\u4F60\u8A66\u5716\u4F7F\u7528\u4E00\u500B\u8FD4\u56DE\u5B57\u7B26\u4E32\u7684\u8868\u9054\u5F0F\uFF0C\u4F46\u9700\u8981\u4E00\u500B\u6578\u5B57\u3002 \u5982\u679C\u60A8\u9700\u8981\u5C07\u5B57\u7B26\u4E32\u8F49\u63DB\u70BA\u6578\u5B57\uFF0C\u8ACB\u4F7F\u7528\u201CToNumber\u201D\u3002","You tried to use an expression that returns a string, but another type is expected:":"\u4F60\u8A66\u5716\u4F7F\u7528\u4E00\u500B\u8FD4\u56DE\u5B57\u7B26\u4E32\u7684\u8868\u9054\u5F0F\uFF0C\u4F46\u9700\u8981\u53E6\u4E00\u7A2E\u985E\u578B\uFF1A","You tried to use an expression with the wrong return type:":"\u60A8\u5617\u8A66\u4F7F\u7528\u932F\u8AA4\u8FD4\u56DE\u985E\u578B\u7684\u8868\u9054\u5F0F\uFF1A","The number of parameters must be exactly ":"\u53C3\u6578\u6578\u91CF\u5FC5\u9808\u662F\u6E96\u78BA\u7684 ","The number of parameters must be: ":"\u53C3\u6578\u6578\u91CF\u5FC5\u9808\u662F\uFF1A ","You have not entered enough parameters for the expression.":"\u60A8\u6C92\u6709\u70BA\u8868\u9054\u5F0F\u8F38\u5165\u8DB3\u5920\u7684\u53C3\u6578\u3002","This parameter was not expected by this expression. Remove it or verify that you've entered the proper expression name.":"\u6B64\u8868\u9054\u5F0F\u4E0D\u9700\u8981\u6B64\u53C3\u6578\u3002\u522A\u9664\u5B83\u6216\u78BA\u8A8D\u60A8\u8F38\u5165\u4E86\u6B63\u78BA\u8868\u9054\u5F0F\u540D\u7A31\u3002","A variable name was expected but something else was written. Enter just the name of the variable for this parameter.":"\u9700\u8981\u4E00\u500B\u8B8A\u91CF\u540D\uFF0C\u4F46\u9700\u8981\u5BEB\u5165\u5176\u4ED6\u5167\u5BB9\u3002\u8ACB\u8F38\u5165\u6B64\u53C3\u6578\u7684\u8B8A\u91CF\u540D\u3002","An object name was expected but something else was written. Enter just the name of the object for this parameter.":"\u7269\u4EF6\u540D\u7A31\u662F\u9810\u671F\u7684\u4F46\u5176\u4ED6\u6771\u897F\u662F\u5BEB\u5165\u7684\u3002\u53EA\u9700\u8F38\u5165\u6B64\u53C3\u6578\u7684\u7269\u4EF6\u540D\u7A31\u3002","This function is improperly set up. Reach out to the extension developer or a GDevelop maintainer to fix this issue":"\u6B64\u529F\u80FD\u8A2D\u5B9A\u4E0D\u7576\u3002\u806F\u7CFB\u64F4\u5C55\u958B\u767C\u8005\u6216GDevelop \u7DAD\u8B77\u8005\u89E3\u6C7A\u6B64\u554F\u984C","Called ComputeChangesetForVariablesContainer on variables containers that are different - they can't be compared.":"\u5728\u4E0D\u540C\u7684\u8B8A\u91CF\u5BB9\u5668\u4E0A\u8ABF\u7528 ComputeChangesetForVariablesContainer - \u5B83\u5011\u7121\u6CD5\u9032\u884C\u6BD4\u8F03\u3002","Unable to copy \"":"\u7121\u6CD5\u8907\u88FD\"","\" to \"":"\" \u5230 \"","\".":"\"\u3002","Return .":"\u8FD4\u56DE \u3002","Compare .":"\u6BD4\u8F03 \u3002","Check if .":"\u6AA2\u67E5\u662F\u5426 \u3002","Set (or unset) if .":"\u8A2D\u5B9A (\u6216\u53D6\u6D88\u8A2D\u5B9A) \u5982\u679C\u662F \u3002","Change .":"\u66F4\u6539 \u3002","Actions/conditions to change the current scene (or pause it and launch another one, or go back to the previous one), check if a scene or the game has just started/resumed, preload assets of a scene, get the current scene name or loading progress, quit the game, set background color, or disable input when focus is lost.":"\u64CD\u4F5C\u548C\u689D\u4EF6\u4EE5\u6539\u8B8A\u7576\u524D\u5834\u666F\uFF08\u6216\u66AB\u505C\u5B83\u4E26\u555F\u52D5\u53E6\u4E00\u500B\uFF0C\u6216\u8005\u8FD4\u56DE\u5230\u4E0A\u4E00\u500B\uFF09\uFF0C\u6AA2\u67E5\u5834\u666F\u6216\u904A\u6232\u662F\u5426\u525B\u958B\u59CB/\u6062\u5FA9\uFF0C\u9810\u52A0\u8F09\u5834\u666F\u7684\u8CC7\u6E90\uFF0C\u7372\u53D6\u7576\u524D\u5834\u666F\u7684\u540D\u7A31\u6216\u52A0\u8F09\u9032\u5EA6\uFF0C\u9000\u51FA\u904A\u6232\uFF0C\u8A2D\u7F6E\u80CC\u666F\u984F\u8272\uFF0C\u6216\u5728\u5931\u53BB\u7126\u9EDE\u6642\u7981\u7528\u8F38\u5165\u3002","Current scene name":"\u7576\u524D\u5834\u666F\u540D\u7A31","Name of the current scene":"\u7576\u524D\u5834\u666F\u540D\u7A31","At the beginning of the scene":"\u5834\u666F\u958B\u59CB\u6642","Is true only when scene just begins.":"\u53EA\u6709\u7576\u5834\u666F\u958B\u59CB\u6642\u70BAtrue","Scene just resumed":"\u5834\u666F\u525B\u525B\u6062\u5FA9","The scene has just resumed after being paused.":"\u5834\u666F\u5728\u66AB\u505C\u540E\u525B\u525B\u6062\u5FA9\u3002","Does scene exist":"\u5834\u666F\u662F\u5426\u5B58\u5728","Check if a scene exists.":"\u6AA2\u67E5\u5834\u666F\u662F\u5426\u5B58\u5728\u3002","Scene _PARAM1_ exists":"\u5834\u666F _PARAM1_ \u5B58\u5728","Name of the scene to check":"\u8981\u6AA2\u67E5\u7684\u5834\u666F\u540D\u7A31","Change the scene":"\u66F4\u6539\u5834\u666F","Stop this scene and start the specified one instead.":"\u505C\u6B62\u9019\u500B\u5834\u666F\u7136\u540E\u958B\u59CB\u7528\u6307\u5B9A\u7684\u4EE3\u66FF\u3002","Change to scene _PARAM1_":"\u66F4\u6539\u5834\u666F\u70BA _PARAM1_","Name of the new scene":"\u65B0\u5834\u666F\u540D\u7A31","Stop any other paused scenes?":"\u505C\u6B62\u5176\u4ED6\u5DF2\u66AB\u505C\u7684\u5834\u666F\uFF1F","Pause and start a new scene":"\u66AB\u505C\u5E76\u958B\u59CB\u65B0\u5834\u666F","Pause this scene and start the specified one.\nLater, you can use the \"Stop and go back to previous scene\" action to go back to this scene.":"\u66AB\u505C\u6B64\u5834\u666F\u5E76\u555F\u52D5\u6307\u5B9A\u7684\u5834\u666F\u3002\n\u7A0D\u540E\uFF0C\u60A8\u53EF\u4EE5\u4F7F\u7528\u201C\u505C\u6B62\u5E76\u8FD4\u56DE\u4E0A\u4E00\u5834\u666F\u201D\u52D5\u4F5C\u8FD4\u56DE\u5230\u6B64\u5834\u666F\u3002","Pause the scene and start _PARAM1_":"\u66AB\u505C\u5834\u666F\u7136\u540E\u958B\u59CB\u5834\u666F _PARAM1_","Stop and go back to previous scene":"\u505C\u6B62\u5E76\u8FD4\u56DE\u5230\u4E4B\u524D\u7684\u5834\u666F","Stop this scene and go back to the previous paused one.\nTo pause a scene, use the \"Pause and start a new scene\" action.":"\u505C\u6B62\u6B64\u5834\u666F\u5E76\u8FD4\u56DE\u5230\u4E0A\u4E00\u500B\u5DF2\u66AB\u505C\u7684\u5834\u666F\u3002\n\u8981\u66AB\u505C\u5834\u666F\uFF0C\u8ACB\u4F7F\u7528\u201C\u66AB\u505C\u5E76\u958B\u59CB\u65B0\u5834\u666F\u201D\u64CD\u4F5C\u3002","Stop the scene and go back to the previous paused one":"\u505C\u6B62\u5834\u666F\u7136\u540E\u8FD4\u56DE\u5230\u4E4B\u524D\u66AB\u505C\u7684\u4E00\u500B\u5834\u666F","Quit the game":"\u9000\u51FA\u6E38\u6232","Change the background color of the scene.":"\u66F4\u6539\u5834\u666F\u7684\u80CC\u666F\u984F\u8272","Set background color to _PARAM1_":"\u8A2D\u5B9A\u80CC\u666F\u984F\u8272\u70BA _PARAM1_","Disable input when focus is lost":"\u7576\u5931\u53BB\u7126\u9EDE\u6642\u7981\u7528\u8F38\u5165","mouse buttons must be taken into account even\nif the window is not active.":"\u5373\u4F7F\u8A72\u7A97\u53E3\u672A\u8655\u4E8E\u6D3B\u52D5\u72C0\u614B\uFF0C\u4E5F\u5FC5\u9808\u8003\u616E\u4F7F\u7528\u9F20\u6A19\u6309\u9215\u3002","Disable input when focus is lost: _PARAM1_":"\u7576\u5931\u53BB\u7126\u9EDE\u6642\u7981\u7528\u8F38\u5165\uFF1A _PARAM1_","Deactivate input when focus is lost":"\u5931\u53BB\u7126\u9EDE\u6642\u505C\u7528\u8F38\u5165","Game has just resumed":"\u904A\u6232\u525B\u525B\u91CD\u65B0\u958B\u59CB","Check if the game has just resumed from being hidden. It happens when the game tab is selected, a minimized window is restored or the application is put back on front.":"\u6AA2\u67E5\u904A\u6232\u662F\u5426\u525B\u525B\u5F9E\u96B1\u85CF\u72C0\u614B\u6062\u5FA9\u3002\u7576\u904A\u6232\u9078\u9805\u5361\u88AB\u9078\u4E2D\uFF0C\u6700\u5C0F\u5316\u7A97\u53E3\u88AB\u6062\u5FA9\uFF0C\u6216\u8005\u61C9\u7528\u7A0B\u5E8F\u88AB\u653E\u56DE\u5230\u524D\u9762\u6642\uFF0C\u5C31\u6703\u767C\u751F\u9019\u7A2E\u60C5\u6CC1\u3002","Preload scene":"\u9810\u52A0\u8F09\u5834\u666F","Preload a scene resources as soon as possible in background.":"\u5728\u540E\u81FA\u76E1\u5FEB\u9810\u52A0\u8F09\u4E00\u500B\u5834\u666F\u8CC7\u6E90\u3002","Preload scene _PARAM1_ in background":"\u5728\u540E\u81FA\u9810\u52A0\u8F09\u5834\u666F _PARAM1_","Scene loading progress":"\u5834\u666F\u52A0\u8F09\u9032\u5EA6","The progress of resources loading in background for a scene (between 0 and 1).":"\u5728\u540E\u81FA\u70BA\u5834\u666F\u52A0\u8F09\u8CC7\u6E90\u7684\u9032\u5EA6 (\u4ECB\u4E8E0\u548C1\u4E4B\u9593)\u3002","_PARAM1_ loading progress":"_PARAM1_ loading progress","Scene preloaded":"\u5834\u666F\u5DF2\u9810\u52A0\u8F09","Check if scene resources have finished to load in background.":"\u6AA2\u67E5\u5834\u666F\u8CC7\u6E90\u662F\u5426\u5DF2\u5B8C\u6210\u540E\u81FA\u52A0\u8F09\u3002","Scene _PARAM1_ was preloaded in background":"\u5834\u666F _PARAM1_ \u5DF2\u5728\u540E\u81FA\u9810\u52A0\u8F09","Preload object":"\u9810\u52A0\u8F09\u7269\u4EF6","Preload an object resources in background.":"\u5728\u80CC\u666F\u4E2D\u9810\u52A0\u8F09\u7269\u4EF6\u8CC7\u6E90\u3002","Preload object _PARAM1_ in background (scene: _PARAM2_)":"\u5728\u80CC\u666F\u4E2D\u9810\u52A0\u8F09\u7269\u4EF6 _PARAM1_\uFF08\u5834\u666F\uFF1A _PARAM2_\uFF09","Object scene":"\u7269\u4EF6\u5834\u666F","Unload object":"\u5378\u8F09\u7269\u4EF6","Unload an object resources. The \"resource preloading\" property must be set to \"preload with an action\" for this action to actually unload resources.":"\u5378\u8F09\u7269\u4EF6\u8CC7\u6E90\u3002\u201C\u8CC7\u6E90\u9810\u52A0\u8F09\u201D\u5C6C\u6027\u5FC5\u9808\u8A2D\u7F6E\u70BA\u201C\u7528\u52D5\u4F5C\u9810\u52A0\u8F09\u201D\uFF0C\u4EE5\u4FBF\u9019\u500B\u52D5\u4F5C\u80FD\u5920\u5BE6\u969B\u5378\u8F09\u8CC7\u6E90\u3002","Unload object _PARAM1_ (scene: _PARAM2_)":"\u5378\u8F09\u7269\u4EF6 _PARAM1_\uFF08\u5834\u666F\uFF1A _PARAM2_\uFF09","Object preloaded":"\u7269\u4EF6\u5DF2\u9810\u52A0\u8F09","Check if object resources have finished to load in background.":"\u6AA2\u67E5\u7269\u4EF6\u8CC7\u6E90\u662F\u5426\u5DF2\u5B8C\u6210\u80CC\u666F\u52A0\u8F09\u3002","Object _PARAM1_ was preloaded in background (scene: _PARAM2_)":"\u7269\u4EF6 _PARAM1_ \u5DF2\u5728\u80CC\u666F\u4E2D\u9810\u52A0\u8F09\uFF08\u5834\u666F\uFF1A _PARAM2_\uFF09","Actions to send web requests, communicate with external \"APIs\" and other network related tasks. Also contains an action to open a URL on the device browser.":"\u767C\u9001Web\u8ACB\u6C42\u3001\u8207\u5916\u90E8\u300CAPI\u300D\u901A\u8A0A\u4EE5\u53CA\u5176\u4ED6\u7DB2\u7D61\u76F8\u95DC\u4EFB\u52D9\u7684\u64CD\u4F5C\u3002\u9084\u5305\u542B\u5728\u8A2D\u5099\u700F\u89BD\u5668\u4E0A\u6253\u958BURL\u7684\u64CD\u4F5C\u3002","Send a request to a web page":"\u5C07\u4E00\u500B\u8ACB\u6C42\u767C\u9001\u5230\u7DB2\u9801","Send an asynchronous request to the specified web page.\n\nPlease note that for the web games, the game must be hosted on the same host as specified below, except if the server is configured to answer to all requests (cross-domain requests).":"\u767C\u9001\u7570\u6B65\u8ACB\u6C42\u5230\u6307\u5B9A\u7684\u7DB2\u9801\u3002\n\n\u8ACB\u6CE8\u610F\uFF0C\u5C0D\u4E8E\u7DB2\u9801\u904A\u6232\uFF0C\u904A\u6232\u5FC5\u9808\u5728\u4E0B\u9762\u6307\u5B9A\u7684\u540C\u4E00\u500B\u4E3B\u6A5F\u4E0A\u6258\u7BA1\u3002 \u9664\u975E\u670D\u52D9\u5668\u914D\u7F6E\u70BA\u97FF\u61C9\u6240\u6709\u8ACB\u6C42(\u8DE8\u57DF\u8ACB\u6C42)\u3002","Send a _PARAM2_ request to _PARAM0_ with body: _PARAM1_, and store the result in _PARAM4_ (or in _PARAM5_ in case of error)":"\u767C\u9001\u4E00\u500B _PARAM2_ \u8ACB\u6C42\u7D66_PARAM0_ \u8207\u6B63\u6587: _PARAM1_, \u5E76\u5C07\u7D50\u679C\u4FDD\u5B58\u5728_PARAM4_ (\u5982\u679C\u767C\u751F\u932F\u8AA4\u5247\u5728 _PARAM5_ \u4E2D)","URL (API or web-page address)":"URL (API\u6216\u7DB2\u9801\u5730\u5740)","Example: \"https://example.com/user/123\". Using *https* is highly recommended.":"\u793A\u4F8B\uFF1A\u201Chttps://example.com/user/123\u201D\u3002\u5F37\u70C8\u5EFA\u8B70\u4F7F\u7528 *https://cample.com/user/123\u3002","Request body content":"\u8ACB\u6C42\u6B63\u6587\u5167\u5BB9","Request method":"\u8ACB\u6C42\u65B9\u6CD5","If empty, \"GET\" will be used.":"\u5982\u679C\u70BA\u7A7A\uFF0C\u5C07\u4F7F\u7528\u201CGET\u201D\u3002","Content type":"\u5167\u5BB9\u985E\u578B","If empty, \"application/x-www-form-urlencoded\" will be used.":"\u5982\u679C\u70BA\u7A7A\uFF0C\u5C07\u4F7F\u7528\u201Capplication/x-www-form-urlenccoed\u201D\u3002","Variable where to store the response":"\u5B58\u5132\u97FF\u61C9\u7684\u8B8A\u91CF","The response of the server will be stored, as a string, in this variable. If the server returns *JSON*, you may want to use the action \"Convert JSON to a scene variable\" afterwards, to explore the results with a *structure variable*.":"\u670D\u52D9\u5668\u7684\u97FF\u61C9\u5C07\u4F5C\u70BA\u5B57\u7B26\u4E32\u5B58\u5132\u5728\u6B64\u8B8A\u91CF\u4E2D\u3002 \u5982\u679C\u670D\u52D9\u5668\u8FD4\u56DE *JSON*\uFF0C\u4F60\u53EF\u80FD\u60F3\u8981\u5728\u5176\u540E\u4F7F\u7528\u52D5\u4F5C\"\u8F49\u63DBJSON\u5230\u5834\u666F\u8B8A\u91CF\"\u3002 \u4F7F\u7528 *\u7D50\u69CB\u8B8A\u91CF*\u4F86\u63A2\u7D22\u7D50\u679C\u3002","Variable where to store the error message":"\u5B58\u5132\u932F\u8AA4\u6D88\u606F\u7684\u8B8A\u91CF","Optional, only used if an error occurs. This will contain the [\"status code\"](https://en.wikipedia.org/wiki/List_of_HTTP_status_codes) if the server returns a status >= 400. If the request was not sent at all (e.g. no internet or CORS issues), the variable will be set to \"REQUEST_NOT_SENT\".":"\u53EF\u9078\uFF0C\u50C5\u5728\u767C\u751F\u932F\u8AA4\u6642\u4F7F\u7528\u3002\u5982\u679C\u670D\u52D9\u5668\u8FD4\u56DE\u72C0\u614B >= 400\uFF0C\u5B83\u5C07\u5305\u542B [\"Status code\"](https://en.wikipedia.org/wiki/List_of_HTTP_status_codes)\u3002 \u5982\u679C\u8ACB\u6C42\u6839\u672C\u6C92\u6709\u767C\u9001(\u4F8B\u5982\u6C92\u6709\u4E92\u806F\u7DB2\u6216CORS \u554F\u984C)\uFF0C\u8B8A\u91CF\u5C07\u8A2D\u5B9A\u70BA\u201CREQUEST_NOT_SENT\u201D\u3002","Open a URL (web page) or a file":"\u6253\u958B\u4E00\u500B URL (\u7DB2\u9801) \u6216\u4E00\u500B\u6587\u4EF6","This action launches the specified file or URL, in a browser (or in a new tab if the game is using the Web platform and is launched inside a browser).":"\u6B64\u64CD\u4F5C\u6703\u5728\u700F\u89BD\u5668\u4E2D\u555F\u52D5\u6307\u5B9A\u7684\u6587\u4EF6\u6216URL\uFF08\u5982\u679C\u904A\u6232\u6B63\u5728\u4F7F\u7528Web\u5E73\u81FA\u5E76\u5728\u700F\u89BD\u5668\u4E2D\u555F\u52D5\uFF0C\u5247\u5728\u65B0\u9078\u9805\u5361\u4E2D\uFF09\u3002","Open URL _PARAM0_ in a browser (or new tab)":"\u5728\u700F\u89BD\u5668\u4E2D\u6253\u958B URL _PARAM0_ (\u6216\u65B0\u6A19\u7C3D)","URL (or filename)":"URL ( \u6216\u6587\u4EF6\u540D )","Download a file":"\u4E0B\u8F09\u6587\u4EF6","Download a file from a web site":"\u5F9E web \u7AD9\u9EDE\u4E0B\u8F09\u6587\u4EF6","Download file _PARAM1_ from _PARAM0_ under the name of _PARAM2_":"\u5F9E_PARAM0_\u4E0B\u8F09\u6587\u4EF6_PARAM1_\uFF0C\u540D\u7A31\u70BA_PARAM2_","Host (for example : http://www.website.com)":"\u4E3B\u6A5F\uFF08\u4F8B\u5982\uFF1Ahttp://www.website.com\uFF09","Path to file (for example : /folder/file.txt)":"\u6587\u4EF6\u8DEF\u5F91\uFF08\u4F8B\u5982: /folder/file.txt\uFF09","Save as":"\u53E6\u5B58\u70BA","Enable (or disable) metrics collection":"\u555F\u7528(\u6216\u7981\u7528) \u8A08\u91CF\u96C6\u5408","Enable, or disable, the sending of anonymous data used to compute the number of sessions and other metrics from your game players.\nBe sure to only send metrics if in accordance with the terms of service of your game and if they player gave their consent, depending on how your game/company handles this.":"\u555F\u7528\u6216\u7981\u7528\u767C\u9001\u533F\u540D\u8CC7\u6599\uFF0C\u7528\u4E8E\u8A08\u7B97\u60A8\u7684\u904A\u6232\u73A9\u5BB6\u7684\u6703\u8A71\u6B21\u6578\u548C\u5176\u4ED6\u8A08\u6578\u3002\n\u5982\u679C\u6309\u7167\u4F60\u7684\u904A\u6232\u670D\u52D9\u689D\u6B3E\u5E76\u4E14\u73A9\u5BB6\u8868\u793A\u540C\u610F\uFF0C\u8ACB\u78BA\u4FDD\u53EA\u767C\u9001\u8A08\u6578\u3002 \u53D6\u6C7A\u4E8E\u60A8\u7684\u904A\u6232/\u516C\u53F8\u5982\u4F55\u8655\u7406\u9019\u500B\u554F\u984C\u3002","Enable analytics metrics: _PARAM1_":"\u555F\u7528\u5206\u6790\u6307\u6A19\uFF1A _PARAM1_","Enable the metrics?":"\u555F\u7528\u8A08\u91CF\uFF1F","Camera center X position":"\u93E1\u982D\u4E2D\u5FC3\u7684X\u5750\u6A19","the X position of the center of a camera":"\u76F8\u6A5F\u4E2D\u5FC3\u7684 X \u4F4D\u7F6E","the X position of camera _PARAM4_ (layer: _PARAM3_)":"\u76F8\u6A5F_PARAM4_\u7684 X \u4F4D\u7F6E(\u5716\u5C64:_PARAM3_)","Camera center Y position":"\u93E1\u982D\u4E2D\u5FC3\u7684Y\u5750\u6A19","the Y position of the center of a camera":"\u76F8\u6A5F\u4E2D\u5FC3\u7684 Y \u4F4D\u7F6E","the Y position of camera _PARAM4_ (layer: _PARAM3_)":"\u76F8\u6A5F_PARAM4_\u7684 Y \u4F4D\u7F6E(\u5716\u5C64:_PARAM3_)","Width of a camera":"\u93E1\u982D\u7684\u5BEC\u5EA6","the width of a camera of a layer":"\u5716\u5C64\u76F8\u6A5F\u7684\u5BEC\u5EA6","the width of camera _PARAM2_ of layer _PARAM1_":"\u5716\u5C64 _PARAM1_ \u7684 _PARAM2_ \u7684\u76F8\u6A5F _PARAM2_ \u5BEC\u5EA6","Camera number":"\u93E1\u982D\u7DE8\u865F","Height of a camera":"\u93E1\u982D\u9AD8\u5EA6","the height of a camera of a layer":"\u5716\u5C64\u76F8\u6A5F\u7684\u9AD8\u5EA6","the height of camera _PARAM2_ of layer _PARAM1_":"\u5716\u5C64 _PARAM1_ \u7684 _PARAM2_ \u7684\u76F8\u6A5F\u9AD8\u5EA6","Camera left border position":"\u76F8\u6A5F\u5DE6\u908A\u6846\u4F4D\u7F6E","the position of the left border of a camera":"\u76F8\u6A5F\u5DE6\u908A\u6846\u7684\u4F4D\u7F6E","the position of the left border of camera _PARAM2_ of layer _PARAM1_":"\u76F8\u6A5F\u7684\u5DE6\u908A\u6846\u7684\u4F4D\u7F6E _PARAM2_ \u7684\u5C64 _PARAM1_","Camera right border position":"\u76F8\u6A5F\u53F3\u908A\u908A\u6846\u4F4D\u7F6E","the position of the right border of a camera":"\u76F8\u6A5F\u53F3\u908A\u6846\u7684\u4F4D\u7F6E","the position of the right border of camera _PARAM2_ of layer _PARAM1_":"\u76F8\u6A5F\u7684\u53F3\u908A\u6846\u7684\u4F4D\u7F6E _PARAM2_ \u7684\u5C64 _PARAM1_","Camera top border position":"\u76F8\u6A5F\u9802\u90E8\u908A\u6846\u4F4D\u7F6E","the position of the top border of a camera":"\u76F8\u6A5F\u9802\u90E8\u908A\u6846\u7684\u4F4D\u7F6E","the position of the top border of camera _PARAM2_ of layer _PARAM1_":"\u76F8\u6A5F\u7684\u9802\u90E8\u908A\u6846\u7684\u4F4D\u7F6E _PARAM2_ \u7684\u5C64 _PARAM1_","Camera bottom border position":"\u76F8\u6A5F\u5E95\u90E8\u908A\u6846\u4F4D\u7F6E","the position of the bottom border of a camera":"\u76F8\u6A5F\u5E95\u90E8\u908A\u6846\u7684\u4F4D\u7F6E","the position of the bottom border of camera _PARAM2_ of layer _PARAM1_":"\u76F8\u6A5F\u7684\u5E95\u90E8\u908A\u6846\u7684\u4F4D\u7F6E _PARAM2_ \u7684\u5C64 _PARAM1_","Angle of a camera of a layer":"\u5716\u5C64\u93E1\u982D\u7684\u89D2\u5EA6","the angle of rotation of a camera (in degrees)":"\u76F8\u6A5F\u7684\u65CB\u8F49\u89D2\u5EA6 (\u4EE5\u5EA6\u70BA\u55AE\u4F4D)","the angle of camera (layer: _PARAM3_, camera: _PARAM4_)":"\u76F8\u6A5F\u89D2\u5EA6 (\u5C64: _PARAM3_, \u76F8\u6A5F: _PARAM4_)","Add a camera to a layer":"\u6DFB\u52A0\u93E1\u982D\u5230\u5716\u5C64","This action adds a camera to a layer":"\u6B64\u64CD\u4F5C\u5C07\u4E00\u500B\u651D\u50CF\u6A5F\u6DFB\u52A0\u5230\u4E00\u500B\u5C64\u4E2D\u3002","Add a camera to layer _PARAM1_":"\u5C07\u76F8\u6A5F\u6DFB\u52A0\u5230\u5716\u5C64 _PARAM1_","Render zone: Top left side: X Position (between 0 and 1)":"\u6E32\u67D3\u5340\u57DF\uFF1A\u5DE6\u4E0A\u65B9\uFF1AX\u4F4D\u7F6E\uFF08\u4ECB\u4E8E0\u548C1\u4E4B\u9593\uFF09","Render zone: Top left side: Y Position (between 0 and 1)":"\u6E32\u67D3\u5340\u57DF\uFF1A\u5DE6\u4E0A\u65B9\uFF1AY\u4F4D\u7F6E\uFF08\u4ECB\u4E8E0\u548C1\u4E4B\u9593\uFF09","Render zone: Bottom right side: X Position (between 0 and 1)":"\u6E32\u67D3\u5340\u57DF\uFF1A\u5DE6\u4E0A\u65B9\uFF1AX\u4F4D\u7F6E\uFF08\u4ECB\u4E8E0\u548C1\u4E4B\u9593\uFF09","Render zone: Bottom right side: Y Position (between 0 and 1)":"\u6E32\u67D3\u5340\u57DF\uFF1A\u5DE6\u4E0A\u65B9\uFF1AY\u4F4D\u7F6E\uFF08\u4ECB\u4E8E0\u548C1\u4E4B\u9593\uFF09","Delete a camera of a layer":"\u522A\u9664\u5716\u5C64\u7684\u4E00\u500B\u93E1\u982D","Remove the specified camera from a layer":"\u79FB\u9664\u5716\u5C64\u7684\u6307\u5B9A\u93E1\u982D","Delete camera _PARAM2_ from layer _PARAM1_":"\u5F9E\u5716\u5C64 _PARAM1_ \u522A\u9664\u76F8\u6A5F _PARAM2_","Modify the size of a camera":"\u6539\u8B8A\u93E1\u982D\u7684\u5C3A\u5BF8","This action modifies the size of a camera of the specified layer. The zoom will be reset.":"\u8A72\u76F8\u6A5F\u7684\u52D5\u4F5C\u4FEE\u6539\u6307\u5B9A\u5927\u5C0F\u7684\u5C64\u3002\u8A72\u8B8A\u7126\u93E1\u982D\u5C07\u88AB\u91CD\u7F6E\u3002","Change the size of camera _PARAM2_ of _PARAM1_ to _PARAM3_*_PARAM4_":"\u66F4\u6539 _PARAM1_ \u7684 _PARAM2_ \u7684\u76F8\u6A5F\u5927\u5C0F\u70BA _PARAM3_*_PARAM4_","Modify the render zone of a camera":"\u8B8A\u66F4\u93E1\u982D\u7684\u6E32\u67D3\u5340\u57DF","This action modifies the render zone of a camera of the specified layer.":"\u6B64\u64CD\u4F5C\u5C07\u4FEE\u6539\u6307\u5B9A\u5716\u5C64\u4E2D\u76F8\u6A5F\u7684\u89D2\u5EA6\u3002","Set the render zone of camera _PARAM2_ from layer _PARAM1_ to _PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_":"\u5F9E\u5716\u5C64 _PARAM1_ \u7684\u76F8\u6A5F\u6E32\u67D3\u5340\u57DF\u8A2D\u5B9A\u70BA _PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_","Camera zoom":"\u76F8\u6A5F\u7E2E\u653E","Change camera zoom.":"\u66F4\u6539\u76F8\u6A5F\u7E2E\u653E\u3002","Change camera zoom to _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"\u5C07\u76F8\u6A5F\u7E2E\u653E\u66F4\u6539\u70BA _PARAM1_ (\u5716\u5C64: _PARAM2_, \u76F8\u6A5F: _PARAM3_)","Value (1:Initial zoom, 2:Zoom x2, 0.5:Unzoom x2...)":"\u503C(1:\u521D\u59CB\u7E2E\u653E,2:\u653E\u5927\u4E00\u500D,0.5:\u7E2E\u5C0F\u4E00\u534A)","Compare the zoom of a camera of a layer.":"\u6BD4\u8F03\u5716\u5C64\u76F8\u6A5F\u7684\u7E2E\u653E\u3002","Zoom of camera _PARAM2_ of layer _PARAM1_":"\u5716\u5C64 _PARAM1_ \u7684\u76F8\u6A5F _PARAM2_ \u7684\u7E2E\u653E","Zoom":"\u7E2E\u653E","Center the camera on an object within limits":"\u5728\u9650\u5B9A\u7684\u8303\u570D\u5167\u5C45\u4E2D\u93E1\u982D\u5728\u7269\u4EF6\u4E0A","Center the camera on the specified object, without leaving the specified limits.":"\u5C45\u4E2D\u93E1\u982D\u5728\u7269\u4EF6\u4E0A\uFF0C\u4E0D\u96E2\u958B\u6307\u5B9A\u8303\u570D","Center the camera on _PARAM1_ (limit : from _PARAM2_;_PARAM3_ to _PARAM4_;_PARAM5_) (layer: _PARAM7_, camera: _PARAM8_)":"\u5C07\u76F8\u6A5F\u5C45\u4E2D _PARAM1_ (\u9650\u5236\uFF1A\u5F9E_PARAM2_;_PARAM3_ \u5230_PARAM4_;_PARAM5_) (\u5716\u5C64\uFF1A _PARAM7_, \u76F8\u6A5F\uFF1A _PARAM8_)","Top left side of the boundary: X Position":"\u908A\u754C\u5DE6\u4E0A\u89D2\uFF1AX\u4F4D\u7F6E","Top left side of the boundary: Y Position":"\u908A\u754C\u5DE6\u4E0A\u89D2\uFF1AY\u4F4D\u7F6E","Bottom right side of the boundary: X Position":"\u908A\u754C\u5DE6\u5E95\u90E8\u89D2\uFF1AX\u4F4D\u7F6E","Bottom right side of the boundary: Y Position":"\u908A\u754C\u53F3\u908A\u5E95\u90E8\u89D2\uFF1AX\u4F4D\u7F6E","Anticipate the movement of the object (yes by default)":"\u9810\u6E2C\u7269\u4EF6\u7684\u79FB\u52D5\uFF08\u9ED8\u8A8D\u662F\uFF09","Enforce camera boundaries":"\u5F37\u5236\u4F7F\u7528\u76F8\u6A5F\u908A\u754C","Enforce camera boundaries by moving the camera back inside specified boundaries.":"\u901A\u904E\u5C07\u76F8\u6A5F\u79FB\u52D5\u5230\u6307\u5B9A\u7684\u908A\u754C\u5167\u4F86\u5F37\u5236\u4F7F\u7528\u76F8\u6A5F\u908A\u754C\u3002","Enforce camera boundaries (left: _PARAM1_, top: _PARAM2_ right: _PARAM3_, bottom: _PARAM4_, layer: _PARAM5_)":"\u5F37\u5236\u4F7F\u7528\u76F8\u6A5F\u908A\u754C(\u5DE6: _PARAM1_, \u9802: _PARAM2_ \u53F3: _PARAM3_, \u5E95: _PARAM4_, \u5716\u5C64: _PARAM5_)","Left bound X Position":"\u5DE6\u908A\u754C X \u4F4D\u7F6E","Top bound Y Position":"\u9802\u90E8\u908A\u754C Y \u4F4D\u7F6E","Right bound X Position":"\u53F3\u908A\u754C X \u4F4D\u7F6E","Bottom bound Y Position":"\u5E95\u90E8\u908A\u754C Y \u4F4D\u7F6E","Center the camera on an object":"\u5C07\u76F8\u6A5F\u7F6E\u4E8E\u7269\u4EF6\u7684\u4E2D\u5FC3","Center the camera on the specified object.":"\u5728\u6307\u5B9A\u7684\u7269\u4EF6\u4E0A\u5C45\u4E2D\u93E1\u982D","Center camera on _PARAM1_ (layer: _PARAM3_)":"\u5728 _PARAM1_ \u5C45\u4E2D\u651D\u50CF\u6A5F (\u5C64: _PARAM3_)","Show a layer":"\u986F\u793A\u5716\u5C64","Show a layer.":"\u986F\u793A\u5716\u5C64\u3002","Show layer _PARAM1_":"\u986F\u793A\u5716\u5C64 _PARAM1_","Hide a layer":"\u96B1\u85CF\u5716\u5C64","Hide a layer.":"\u96B1\u85CF\u5716\u5C64\u3002","Hide layer _PARAM1_":"\u96B1\u85CF\u5716\u5C64 _PARAM1_","Visibility of a layer":"\u5716\u5C64\u7684\u53EF\u898B\u6027","Test if a layer is set as visible.":"\u6E2C\u8A66\u662F\u5426\u5C07\u5716\u5C64\u8A2D\u5B9A\u70BA\u53EF\u898B\u3002","Layer _PARAM1_ is visible":"\u5716\u5C64 _PARAM1_ \u662F\u53EF\u8996\u7684","Effect property (number)":"\u6548\u679C\u5C6C\u6027 (\u6578\u5B57)","Change the value of a property of an effect.":"\u66F4\u6539\u6548\u679C\u7684\u5C6C\u6027\u503C\u3002","You can find the property names (and change the effect names) in the effects window.":"\u60A8\u53EF\u4EE5\u5728\u6548\u679C\u7A97\u53E3\u4E2D\u627E\u5230\u5C6C\u6027\u540D\u7A31 (\u5E76\u66F4\u6539\u6548\u679C\u540D\u7A31)\u3002","Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of layer _PARAM1_":"\u5C0D\u5716\u5C64 _PARAM1_ \u7684\u6548\u679C _PARAM2_\uFF0C\u8A2D\u5B9A _PARAM3_ \u70BA _PARAM4_","Effect property (string)":"\u6548\u679C\u5C6C\u6027 (\u5B57\u7B26\u4E32)","Change the value (string) of a property of an effect.":"\u66F4\u6539\u6548\u679C\u5C6C\u6027\u7684\u503C (\u5B57\u7B26\u4E32)\u3002","Effect property (enable or disable)":"\u6548\u679C\u5C6C\u6027 (\u555F\u7528\u6216\u7981\u7528)","Enable or disable a property of an effect.":"\u555F\u7528\u6216\u7981\u7528\u6548\u679C\u7684\u5C6C\u6027\u3002","Enable _PARAM3_ for effect _PARAM2_ of layer _PARAM1_: _PARAM4_":"\u555F\u7528 _PARAM3_ \u4EE5\u986F\u793A\u5716\u5C64 _PARAM1_ \u7684 _PARAM2_ \u6548\u679C: _PARAM4_","Enable this property":"\u555F\u7528\u6B64\u5C6C\u6027","Layer effect is enabled":"\u5716\u5C64\u6548\u679C\u5DF2\u555F\u7528","The effect on a layer is enabled":"\u5C0D\u5716\u5C64\u7684\u6548\u679C\u5DF2\u555F\u7528","Effect _PARAM2_ on layer _PARAM1_ is enabled":"\u555F\u7528\u5716\u5C64 _PARAM1_ \u4E0A\u7684\u6548\u679C _PARAM2_","Enable layer effect":"\u555F\u7528\u5716\u5C64\u6548\u679C","Enable an effect on a layer":"\u5C0D\u5716\u5C64\u555F\u7528\u7279\u6548","Enable effect _PARAM2_ on layer _PARAM1_: _PARAM3_":"\u5728\u5716\u5C64 _PARAM1_: _PARAM3_ \u4E0A\u555F\u7528_PARAM2_","Layer time scale":"\u66F4\u6539\u6642\u9593\u6BD4\u4F8B","Compare the time scale applied to the objects of the layer.":"\u6BD4\u8F03\u61C9\u7528\u4E8E\u5716\u5C64\u7269\u4EF6\u7684\u6642\u9593\u6BD4\u4F8B\u3002","the time scale of layer _PARAM1_":"\u5716\u5C64 _PARAM1_ \u7684\u6642\u9593\u5C3A\u5EA6","Change the time scale applied to the objects of the layer.":"\u6BD4\u8F03\u61C9\u7528\u4E8E\u5716\u5C64\u7269\u4EF6\u7684\u6642\u9593\u6BD4\u4F8B\u3002","Set the time scale of layer _PARAM1_ to _PARAM2_":"\u8A2D\u5B9A\u5716\u5C64 _PARAM1_ \u7684\u6642\u9593\u6BD4\u4F8B\u70BA _PARAM2_","Scale (1: Default, 2: 2x faster, 0.5: 2x slower...)":"\u6BD4\u4F8B (1: \u9ED8\u8A8D\u503C, 2: 2x \u66F4\u5FEB, 0.5: 2x \u6162...)","Layer default Z order":"\u5716\u5C64\u9ED8\u8A8D Z \u9806\u5E8F","Compare the default Z order set to objects when they are created on a layer.":"\u5728\u5716\u5C64\u4E0A\u5275\u5EFA\u7269\u4EF6\u6642\uFF0C\u6BD4\u8F03\u9ED8\u8A8D\u7684 Z \u9806\u5E8F\u3002","the default Z order of objects created on _PARAM1_":"\u5728 _PARAM1_ \u4E0A\u5275\u5EFA\u7269\u4EF6\u7684\u9ED8\u8A8DZ\u9806\u5E8F","Change the default Z order set to objects when they are created on a layer.":"\u7576\u7269\u4EF6\u5728\u5716\u5C64\u4E0A\u5275\u5EFA\u6642\uFF0C\u66F4\u6539\u9ED8\u8A8D\u7684 Z \u9806\u5E8F\u3002","Set the default Z order of objects created on _PARAM1_ to _PARAM2_":"\u8A2D\u5B9A\u5728 _PARAM1_ \u4E0A\u5275\u5EFA\u7684\u7269\u4EF6\u7684 Z \u9ED8\u8A8D\u9806\u5E8F\u70BA _PARAM2_","New default Z order":"\u65B0\u5EFA\u9ED8\u8A8D Z \u9806\u5E8F","Set the ambient light color of the lighting layer in format \"R;G;B\" string.":"\u4EE5\"R;G;B\"\u5B57\u7B26\u4E32\u7684\u683C\u5F0F\u8A2D\u5B9A\u7167\u660E\u5716\u5C64\u7684\u74B0\u5883\u4EAE\u5EA6\u984F\u8272\u3002","Set the ambient color of the lighting layer _PARAM1_ to _PARAM2_":"\u8A2D\u5B9A\u7167\u660E\u5716\u5C64 _PARAM1_ \u7684\u74B0\u5883\u984F\u8272\u5230 _PARAM2_","X position of the top left side point of a render zone":"\u6E32\u67D3\u5340\u57DF\u5DE6\u4E0A\u5074\u9EDE\u7684 X \u4F4D\u7F6E","Y position of the top left side point of a render zone":"\u6E32\u67D3\u5340\u57DF\u5DE6\u4E0A\u5074\u9EDE\u7684 Y \u4F4D\u7F6E","X position of the bottom right side point of a render zone":"\u6E32\u67D3\u5340\u57DF\u5DE6\u4E0A\u5074\u9EDE\u7684 X \u4F4D\u7F6E","Y position of the bottom right side point of a render zone":"\u6E32\u67D3\u5340\u57DF\u5DE6\u4E0A\u5074\u9EDE\u7684 Y \u4F4D\u7F6E","Zoom of a camera of a layer":"\u653E\u5927\u5716\u5C64\u7684\u651D\u50CF\u982D","Returns the time scale of the specified layer.":"\u8FD4\u56DE\u6307\u5B9A\u5C64\u7684\u6642\u9593\u6BD4\u4F8B\u3002","Default Z Order for a layer":"\u5716\u5C64\u9ED8\u8A8D\u7684 Z \u9806\u5E8F","Scalable objects":"\u53EF\u64F4\u5145\u7684\u7269\u4EF6","Actions/conditions/expression to change or check the scale of an object (default: 1).":"\u64CD\u4F5C/\u689D\u4EF6/\u8868\u9054\u5F0F\u4EE5\u6539\u8B8A\u6216\u6AA2\u67E5\u5C0D\u8C61\u7684\u7E2E\u653E\uFF08\u9ED8\u8A8D\uFF1A1\uFF09\u3002","the scale of the object (default scale is 1)":"\u7269\u4EF6\u7684\u6BD4\u4F8B (\u9ED8\u8A8D\u6BD4\u4F8B\u70BA1)","the scale on X axis of the object (default scale is 1)":"\u7269\u4EF6 X \u8EF8\u4E0A\u7684\u6BD4\u4F8B (\u9ED8\u8A8D\u6BD4\u4F8B\u70BA1)","the scale on X axis":"X \u8EF8\u4E0A\u7684\u6BD4\u4F8B","the scale on Y axis of the object (default scale is 1)":"\u7269\u4EF6 Y \u8EF8\u4E0A\u7684\u6BD4\u4F8B (\u9ED8\u8A8D\u6BD4\u4F8B\u70BA1)","the scale on Y axis":"Y \u8EF8\u4E0A\u7684\u6BD4\u4F8B","Objects with opacity":"\u5177\u6709\u4E0D\u900F\u660E\u5EA6\u7684\u7269\u4EF6","Action/condition/expression to change or check the opacity of an object (0-255).":"\u64CD\u4F5C/\u689D\u4EF6/\u8868\u9054\u5F0F\u4EE5\u6539\u8B8A\u6216\u6AA2\u67E5\u5C0D\u8C61\u7684\u4E0D\u900F\u660E\u5EA6\uFF080-255\uFF09\u3002","Resizable objects":"\u53EF\u8ABF\u6574\u5927\u5C0F\u7684\u7269\u4EF6","Change or compare the size (width/height) of an object which can be resized (i.e: most objects).":"\u6539\u8B8A\u6216\u6BD4\u8F03\u80FD\u5920\u8ABF\u6574\u5927\u5C0F\u7684\u7269\u9AD4\uFF08\u5373\u5927\u591A\u6578\u7269\u9AD4\uFF09\u7684\u5C3A\u5BF8\uFF08\u5BEC\u5EA6/\u9AD8\u5EA6\uFF09\u3002","Change the width of the object.":"\u66F4\u6539\u7269\u4EF6\u7684\u5BEC\u5EA6\u3002","Compare the width of the object.":"\u6BD4\u8F03\u7269\u4EF6\u7684\u5BEC\u5EA6\u3002","Change the height of the object.":"\u66F4\u6539\u7269\u4EF6\u7684\u9AD8\u5EA6\u3002","Compare the height of the object.":"\u6BD4\u8F03\u7269\u4EF6\u7684\u9AD8\u5EA6","Change the size of an object.":"\u66F4\u6539\u7269\u4EF6\u7684\u5927\u5C0F\u3002","Change the size of _PARAM0_: set to _PARAM2_ x _PARAM3_":"\u66F4\u6539 _PARAM0_ \u7684\u5927\u5C0F: \u8A2D\u5B9A\u70BA _PARAM2_ x _PARAM3_","Objects with effects":"\u5177\u6709\u7279\u6548\u7684\u7269\u4EF6","Actions/conditions to enable/disable and change parameters of visual effects applied on objects.":"\u555F\u7528/\u7981\u7528\u4E26\u66F4\u6539\u65BD\u52A0\u65BC\u7269\u9AD4\u7684\u8996\u89BA\u6548\u679C\u53C3\u6578\u7684\u64CD\u4F5C\u548C\u689D\u4EF6\u3002","Enable an object effect":"\u555F\u7528\u7269\u4EF6\u7279\u6548","Enable an effect on the object":"\u555F\u7528\u5C0D\u7269\u4EF6\u7684\u6548\u679C","Enable effect _PARAM2_ on _PARAM0_: _PARAM3_":"\u5728 _PARAM0_ \u4E0A\u555F\u7528\u6548\u679C_PARAM2_: _PARAM3_","Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of _PARAM0_":"\u5C07 _PARAM0_ \u7684\u6548\u679C _PARAM2_ \u8A2D\u5B9A\u70BA _PARAM3_ \u81F3 _PARAM4_","Enable _PARAM3_ for effect _PARAM2_ of _PARAM0_: _PARAM4_":"\u70BA _PARAM0_ \u7684\u6548\u679C _PARAM2_ \u555F\u7528 _PARAM3_: _PARAM4_","Effect is enabled":"\u6548\u679C\u5DF2\u555F\u7528","Check if the effect on an object is enabled.":"\u6AA2\u67E5\u662F\u5426\u555F\u7528\u5C0D\u7269\u4EF6\u7684\u6548\u679C\u3002","Effect _PARAM2_ of _PARAM0_ is enabled":"\u5DF2\u555F\u7528 _PARAM0_ \u7684\u6548\u679C _PARAM2_","Objects containing a text":"\u5305\u542B\u6587\u5B57\u7684\u7269\u4EF6","Allows an object to contain a text, usually shown on screen, that can be modified.":"Allows an object to contain a text, usually shown on screen, that can be modified.","Flippable objects":"\u53EF\u7FFB\u8F49\u7684\u7269\u4EF6","Actions/conditions for objects which can be flipped horizontally or vertically.":"\u53EF\u4EE5\u6C34\u5E73\u6216\u5782\u76F4\u7FFB\u8F49\u7684\u7269\u9AD4\u7684\u64CD\u4F5C/\u689D\u4EF6\u3002","Flip horizontally _PARAM0_: _PARAM2_":"\u6C34\u5E73\u7FFB\u8F49_PARAM0_: _PARAM2_","Flip vertically _PARAM0_: _PARAM2_":"\u5782\u76F4\u7FFB\u8F49_PARAM0_: _PARAM2_","Objects with animations":"\u5177\u6709\u52D5\u756B\u7684\u7269\u4EF6","Actions and conditions for objects having animations (sprite, 3D models...).":"\u91DD\u5C0D\u5177\u6709\u52D5\u756B\u7684\u7269\u9AD4\uFF08\u7CBE\u9748\u30013D\u6A21\u578B\u7B49\uFF09\u7684\u64CD\u4F5C\u548C\u689D\u4EF6\u3002","Actions and conditions for objects having animations (sprite, 3D models...)..":"\u91DD\u5C0D\u5177\u6709\u52D5\u756B\u7684\u7269\u9AD4\uFF08\u7CBE\u9748\u30013D\u6A21\u578B\u7B49\uFF09\u7684\u64CD\u4F5C\u548C\u689D\u4EF6\u3002","the animation played by the object using the animation number (from the animations list)":"\u7269\u4EF6\u4F7F\u7528\u52D5\u756B\u7DE8\u865F\u64AD\u653E\u7684\u52D5\u756B (\u4F86\u81EA\u52D5\u756B\u5217\u8868)","Animation index":"\u52D5\u756B\u7D22\u5F15","the animation played by the object using the name of the animation":"\u7269\u4EF6\u4F7F\u7528\u52D5\u756B\u540D\u7A31\u64AD\u653E\u7684\u52D5\u756B","Pause the animation of the object.":"\u66AB\u505C\u7269\u4EF6\u7684\u52D5\u756B\u3002","Resume the animation of the object.":"\u6062\u5FA9\u7269\u4EF6\u7684\u52D5\u756B\u3002","Animation elapsed time":"\u52D5\u756B\u7D93\u904E\u6642\u9593","the elapsed time from the beginning of the animation (in seconds)":"\u5F9E\u52D5\u756B\u958B\u59CB\u5DF2\u904E\u6642\u9593(\u79D2)","the animation elapsed time":"\u7576\u524D\u52D5\u756B\u5DF2\u904E\u6642\u9593","Elapsed time (in seconds)":"\u5DF2\u7528\u6642\u9593(\u79D2)","Animation duration":"\u52D5\u756B\u6301\u7E8C\u6642\u9593","Return the current animation duration (in seconds).":"\u8FD4\u56DE\u7576\u524D\u52D5\u756B\u6301\u7E8C\u6642\u9593(\u79D2)\u3002","Sounds and music":"\u8072\u97F3\u548C\u97F3\u6A02","GDevelop provides several conditions and actions to play audio files. They can be either long music or short sound effects.":"GDevelop\u63D0\u4F9B\u4E86\u5E7E\u500B\u64AD\u653E\u97F3\u983B\u6587\u4EF6\u7684\u689D\u4EF6\u548C\u64CD\u4F5C\u3002\u5B83\u5011\u53EF\u4EE5\u662F\u9577\u97F3\u6A02\u6216\u77ED\u97F3\u6548\u3002","Sounds on channels":"\u901A\u9053\u4E0A\u7684\u8072\u97F3","Play a sound on a channel":"\u5728\u901A\u9053\u91CC\u64AD\u653E\u8072\u97F3","Play a sound (small audio file) on a specific channel,\nso you'll be able to manipulate it.":"\u64AD\u653E\u8072\u97F3\uFF08\u5C0F\u7684\u97F3\u983B\u6587\u4EF6\uFF09\u5728\u4E00\u500B\u7279\u5B9A\u7684\u901A\u9053\uFF0C\n\u6240\u4EE5\u4F60\u53EF\u4EE5\u64CD\u7E31\u5B83\u3002","Play the sound _PARAM1_ on the channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_":"\u5728\u901A\u9053 _PARAM2_ \u4E0A\u64AD\u653E\u8072\u97F3 _PARAM1_\uFF0C\u97F3\u91CF\uFF1A_PARAM4_\uFF0C\u5FAA\u74B0\uFF1A_PARAM3_","Audio file (or audio resource name)":"\u97F3\u983B\u6587\u4EF6\uFF08\u6216\u97F3\u983B\u8CC7\u6E90\u540D\uFF09","Channel identifier":"\u901A\u9053id","Repeat the sound":"\u91CD\u5FA9\u8072\u97F3","From 0 to 100, 100 by default.":"\u5F9E0\u5230100\uFF0C\u9ED8\u8A8D100\u3002","Pitch (speed)":"\u97F3\u8ABF(\u901F\u5EA6)","1 by default.":"\u9ED8\u8A8D\u503C\u70BA 1\u3002","Stop the sound of a channel":"\u505C\u6B62\u67D0\u901A\u9053\u7684\u8072\u97F3","Stop the sound on the specified channel.":"\u505C\u6B62\u6307\u5B9A\u901A\u9053\u91CC\u7684\u8072\u97F3","Stop the sound of channel _PARAM1_":"\u505C\u6B62\u901A\u9053 _PARAM1_ \u7684\u8072\u97F3","Pause the sound of a channel":"\u66AB\u505C\u67D0\u901A\u9053\u7684\u8072\u97F3","Pause the sound played on the specified channel.":"\u66AB\u505C\u6307\u5B9A\u901A\u9053\u7684\u8072\u97F3","Pause the sound of channel _PARAM1_":"\u66AB\u505C\u901A\u9053 _PARAM1_ \u7684\u8072\u97F3","Resume playing a sound on a channel":"\u7E7C\u7E8C\u5728\u901A\u9053\u4E0A\u64AD\u653E\u8072\u97F3","Resume playing a sound on a channel that was paused.":"\u5728\u5DF2\u66AB\u505C\u7684\u901A\u9053\u4E0A\u6062\u5FA9\u64AD\u653E\u8072\u97F3\u3002","Resume the sound of channel _PARAM1_":"\u6062\u5FA9 _PARAM1_ \u901A\u9053\u7684\u8072\u97F3","Play a music file on a channel":"\u5728\u983B\u9053\u4E0A\u64AD\u653E\u97F3\u6A02\u6587\u4EF6","Play a music file on a specific channel,\nso you'll be able to interact with it later.":"\u5728\u7279\u5B9A\u983B\u9053\u4E0A\u64AD\u653E\u97F3\u6A02\u6587\u4EF6\uFF0C\n\u60A8\u53EF\u4EE5\u7A0D\u540E\u8207\u4E4B\u4E92\u52D5\u3002","Play the music _PARAM1_ on channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_":"\u5728\u983B\u9053 _PARAM2_\u4E0A\u64AD\u653E\u97F3\u6A02_PARAM1_\uFF0C\u5377: _PARAM4_, \u5FAA\u74B0: _PARAM3_","Music on channels":"\u901A\u9053\u4E0A\u7684\u97F3\u6A02","Stop the music on a channel":"\u505C\u6B62\u67D0\u901A\u9053\u7684\u97F3\u6A02","Stop the music on the specified channel":"\u505C\u6B62\u6307\u5B9A\u901A\u9053\u91CC\u7684\u97F3\u6A02","Stop the music of channel _PARAM1_":"\u505C\u6B62\u901A\u9053 _PARAM1_ \u7684\u97F3\u6A02","Pause the music of a channel":"\u66AB\u505C\u67D0\u901A\u9053\u7684\u97F3\u6A02","Pause the music on the specified channel.":"\u66AB\u505C\u6307\u5B9A\u901A\u9053\u91CC\u7684\u97F3\u6A02","Pause the music of channel _PARAM1_":"\u66AB\u505C\u901A\u9053 _PARAM1_ \u7684\u97F3\u6A02","Resume playing a music on a channel":"\u7E7C\u7E8C\u5728\u901A\u9053\u64AD\u653E\u97F3\u6A02","Resume playing a music on a channel that was paused.":"\u6062\u5FA9\u5728\u66AB\u505C\u7684\u901A\u9053\u4E0A\u64AD\u653E\u97F3\u6A02\u3002","Resume the music of channel _PARAM1_":"\u6062\u5FA9\u901A\u9053 _PARAM1_ \u7684\u97F3\u6A02","Volume of the sound on a channel":"\u67D0\u901A\u9053\u4E0A\u8072\u97F3\u7684\u97F3\u91CF","This action modifies the volume of the sound on the specified channel.":"\u6B64\u64CD\u4F5C\u66F4\u6539\u6307\u5B9A\u901A\u9053\u4E0A\u8072\u97F3\u7684\u97F3\u91CF\u3002","the volume of the sound on channel _PARAM1_":"\u8072\u9053_PARAM1_ \u4E0A\u8072\u97F3\u7684\u97F3\u91CF","Volume of the music on a channel":"\u901A\u9053\u91CC\u97F3\u6A02\u7684\u97F3\u91CF","This action modifies the volume of the music on the specified channel.":"\u6B64\u64CD\u4F5C\u66F4\u6539\u6307\u5B9A\u901A\u9053\u4E0A\u97F3\u6A02\u7684\u97F3\u91CF\u3002","the volume of the music on channel _PARAM1_":"\u983B\u9053_PARAM1_ \u4E0A\u97F3\u6A02\u7684\u97F3\u91CF","Game global volume":"\u904A\u6232\u5168\u5C40\u97F3\u91CF","This action modifies the global volume of the game.":"\u9019\u500B\u52D5\u4F5C\u4FEE\u6539\u904A\u6232\u7684\u5168\u5C40\u97F3\u91CF\u3002","the global sound level":"\u5168\u5C40\u8072\u97F3\u7D1A\u5225","Pitch of the sound of a channel":"\u901A\u9053\u91CC\u8072\u97F3\u7684\u97F3\u8ABF","This action modifies the pitch (speed) of the sound on a channel.":"\u9019\u500B\u52D5\u4F5C\u4FEE\u6539\u4E86\u8072\u97F3\u5728\u901A\u9053\u4E0A\u7684\u97F3\u9AD8(\u901F\u5EA6)\u3002","the pitch of the sound on channel _PARAM1_":"\u8072\u9053_PARAM1_ \u4E0A\u8072\u97F3\u7684\u97F3\u8ABF","Pitch (1 by default)":"\u97F3\u91CF(\u9ED8\u8A8D\u70BA1)","Pitch of the music on a channel":"\u901A\u9053\u91CC\u97F3\u6A02\u7684\u97F3\u8ABF","This action modifies the pitch of the music on the specified channel.":"\u6B64\u64CD\u4F5C\u66F4\u6539\u6307\u5B9A\u901A\u9053\u4E0A\u97F3\u6A02\u7684\u97F3\u91CF\u3002","the pitch of the music on channel _PARAM1_":"\u8072\u9053_PARAM1_ \u4E0A\u97F3\u6A02\u7684\u97F3\u8ABF","Playing offset of the sound on a channel":"\u901A\u9053\u4E0A\u8072\u97F3\u7684\u64AD\u653E\u4F4D\u7F6E","This action modifies the playing offset of the sound on a channel":"\u6B64\u64CD\u4F5C\u4FEE\u6539\u901A\u9053\u4E0A\u8072\u97F3\u7684\u64AD\u653E\u504F\u79FB\u91CF","the playing offset of the sound on channel _PARAM1_":"\u8072\u9053_PARAM1_ \u64AD\u653E\u8072\u97F3\u7684\u504F\u79FB\u91CF","Playing offset of the music on a channel":"\u901A\u9053\u4E0A\u97F3\u6A02\u7684\u64AD\u653E\u4F4D\u7F6E","This action modifies the playing offset of the music on the specified channel":"\u6B64\u64CD\u4F5C\u4FEE\u6539\u6307\u5B9A\u983B\u9053\u4E0A\u97F3\u6A02\u7684\u64AD\u653E\u504F\u79FB\u91CF\u3002","the playing offset of the music on channel _PARAM1_":"_PARAM1_ \u901A\u9053\u4E0A\u97F3\u6A02\u7684\u64AD\u653E\u504F\u79FB\u91CF","Play a sound":"\u64AD\u653E\u8072\u97F3","Play a sound.":"\u64AD\u653E\u8072\u97F3","Play the sound _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_":"\u64AD\u653E\u8072\u97F3 _PARAM1_, vol.: _PARAM3_, \u5FAA\u74B0: _PARAM2_","Play a music file":"\u64AD\u653E\u97F3\u6A02\u6587\u4EF6","Play a music file.":"\u64AD\u653E\u97F3\u6A02\u6587\u4EF6\u3002","Play the music _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_":"\u64AD\u653E\u97F3\u6A02 _PARAM1_, vol.: _PARAM3_, \u5FAA\u74B0: _PARAM2_","Preload a music file":"\u9810\u52A0\u8F09\u97F3\u6A02\u6587\u4EF6","Preload a music file in memory.":"\u5C07\u97F3\u6A02\u6587\u4EF6\u9810\u52A0\u8F09\u5230\u5167\u5B58\u4E2D","Preload the music file _PARAM1_":"\u9810\u52A0\u8F09\u97F3\u6A02\u6587\u4EF6 _PARAM1_","Preload a sound file":"\u9810\u52A0\u8F09\u8072\u97F3\u6587\u4EF6","Preload a sound file in memory.":"\u5C07\u8072\u97F3\u6587\u4EF6\u9810\u52A0\u8F09\u5230\u5167\u5B58\u4E2D","Preload the sound file _PARAM1_":"\u9810\u52A0\u8F09\u8072\u97F3\u6587\u4EF6 _PARAM1_","Sound file (or sound resource name)":"\u8072\u97F3\u6587\u4EF6 (\u6216\u8072\u97F3\u8CC7\u6E90\u540D\u7A31)","Unload a music file":"\u5378\u8F09\u97F3\u6A02\u6587\u4EF6","Unload a music file from memory. Unloading a music file will cause any music playing it to stop.":"\u5F9E\u5167\u5B58\u4E2D\u5378\u8F09\u97F3\u6A02\u6587\u4EF6\u3002\u5378\u8F09\u97F3\u6A02\u6587\u4EF6\u5C07\u5C0E\u81F4\u505C\u6B62\u64AD\u653E\u4EFB\u4F55\u97F3\u6A02\u3002","Unload the music file _PARAM1_":"\u5378\u8F09\u97F3\u6A02\u6587\u4EF6 _PARAM1_","Unload a sound file":"\u5378\u8F09\u8072\u97F3\u6587\u4EF6","Unload a sound file from memory. Unloading a sound file will cause any sounds playing it to stop.":"\u5F9E\u5167\u5B58\u4E2D\u5378\u8F09\u8072\u97F3\u6587\u4EF6\u3002\u5378\u8F09\u8072\u97F3\u6587\u4EF6\u6703\u5C0E\u81F4\u64AD\u653E\u8072\u97F3\u7684\u8072\u97F3\u505C\u6B62\u3002","Unload the sound file _PARAM1_":"\u5378\u8F09\u8072\u97F3\u6587\u4EF6 _PARAM1_","Unload all audio":"\u5378\u8F09\u6240\u6709\u97F3\u983B","Unload all the audio in memory. This will cause every sound and music of the game to stop.":"\u5378\u8F09\u5167\u5B58\u4E2D\u7684\u6240\u6709\u97F3\u983B\u3002\u9019\u5C07\u5C0E\u81F4\u904A\u6232\u7684\u6240\u6709\u8072\u97F3\u548C\u97F3\u6A02\u505C\u6B62\u3002","Unload all audio files":"\u5378\u8F09\u6240\u6709\u97F3\u983B\u6587\u4EF6","Fade the volume of a sound played on a channel.":"\u8870\u6E1B\u5728\u983B\u9053\u4E0A\u64AD\u653E\u7684\u8072\u97F3\u7684\u97F3\u91CF\u3002","Fade the volume of a sound played on a channel to the specified volume within the specified duration.":"\u5728\u6307\u5B9A\u7684\u6301\u7E8C\u6642\u9593\u5167\uFF0C\u5C07\u983B\u9053\u4E0A\u64AD\u653E\u7684\u8072\u97F3\u97F3\u91CF\u8870\u6E1B\u5230\u6307\u5B9A\u7684\u97F3\u91CF\u3002","Fade the sound on channel _PARAM1_ to volume _PARAM2_ within _PARAM3_ seconds":"\u5728_PARAM3_\u79D2\u5167\u5C07\u8072\u9053_PARAM1_ \u8870\u6E1B\u5230\u97F3\u91CF _PARAM2_","Final volume (0-100)":"\u6700\u7D42\u97F3\u91CF (0-100)","Fading time in seconds":"\u4EE5\u79D2\u70BA\u55AE\u4F4D\u7684\u8870\u6E1B\u6642\u9593","Fade the volume of a music played on a channel.":"\u6DE1\u5165\u983B\u9053\u64AD\u653E\u7684\u97F3\u6A02\u97F3\u91CF\u3002","Fade the volume of a music played on a channel to the specified volume within the specified duration.":"\u5728\u6307\u5B9A\u7684\u6301\u7E8C\u6642\u9593\u5167\uFF0C\u5C07\u983B\u9053\u4E0A\u64AD\u653E\u7684\u97F3\u6A02\u97F3\u91CF\u8870\u6E1B\u5230\u6307\u5B9A\u7684\u97F3\u91CF\u3002","Fade the music on channel _PARAM1_ to volume _PARAM2_ within _PARAM3_ seconds":"\u5728 _PARAM1_ \u983B\u9053\u4E0A\u6DE1\u5165\u97F3\u91CF_PARAM2_ \u5728 _PARAM3_ \u79D2\u5167","A music file is being played":"\u6B63\u5728\u64AD\u653E\u4E00\u500B\u97F3\u6A02\u6587\u4EF6\u3002","Test if the music on a channel is being played":"\u6AA2\u6E2C\u67D0\u901A\u9053\u4E0A\u7684\u97F3\u6A02\u662F\u5426\u6B63\u5728\u64AD\u653E","Music on channel _PARAM1_ is being played":"\u901A\u9053 _PARAM1_ \u91CC\u7684\u97F3\u6A02\u6B63\u5728\u64AD\u653E","A music file is paused":"\u97F3\u6A02\u6587\u4EF6\u66AB\u505C","Test if the music on the specified channel is paused.":"\u6AA2\u6E2C\u6307\u5B9A\u901A\u9053\u91CC\u7684\u97F3\u6A02\u662F\u5426\u66AB\u505C","Music on channel _PARAM1_ is paused":"\u901A\u9053 _PARAM1_ \u91CC\u7684\u97F3\u6A02\u5DF2\u66AB\u505C","A music file is stopped":"\u97F3\u6A02\u6587\u4EF6\u505C\u6B62","Test if the music on the specified channel is stopped.":"\u6AA2\u6E2C\u6307\u5B9A\u901A\u9053\u91CC\u7684\u97F3\u6A02\u662F\u5426\u505C\u6B62","Music on channel _PARAM1_ is stopped":"\u901A\u9053 _PARAM1_ \u91CC\u7684\u97F3\u6A02\u5DF2\u505C\u6B62","A sound is being played":"\u8072\u97F3\u6B63\u5728\u64AD\u653E","Test if the sound on a channel is being played.":"\u6AA2\u6E2C\u67D0\u901A\u9053\u91CC\u7684\u8072\u97F3\u662F\u5426\u6B63\u5728\u64AD\u653E","Sound on channel _PARAM1_ is being played":"\u901A\u9053 _PARAM1_ \u91CC\u7684\u8072\u97F3\u6B63\u5728\u64AD\u653E","A sound is paused":"\u8072\u97F3\u662F\u66AB\u505C\u7684","Test if the sound on the specified channel is paused.":"\u6AA2\u6E2C\u67D0\u901A\u9053\u91CC\u7684\u8072\u97F3\u662F\u5426\u5DF2\u66AB\u505C","Sound on channel _PARAM1_ is paused":"\u901A\u9053 _PARAM1_ \u91CC\u7684\u8072\u97F3\u5DF2\u66AB\u505C","A sound is stopped":"\u8072\u97F3\u5DF2\u505C\u6B62","Test if the sound on the specified channel is stopped.":"\u6AA2\u6E2C\u67D0\u901A\u9053\u91CC\u7684\u8072\u97F3\u662F\u5426\u5DF2\u505C\u6B62","Sound on channel _PARAM1_ is stopped":"\u901A\u9053 _PARAM1_ \u91CC\u7684\u8072\u97F3\u5DF2\u505C\u6B62","Test the volume of the sound on the specified channel.":"\u6E2C\u8A66\u6307\u5B9A\u901A\u9053\u4E0A\u8072\u97F3\u7684\u97F3\u91CF\u3002","Test the volume of the music on a specified channel. The volume is between 0 and 100.":"\u5728\u6307\u5B9A\u7684\u983B\u9053\u4E0A\u6E2C\u8A66\u97F3\u6A02\u7684\u97F3\u91CF\u3002\u97F3\u91CF\u57280\u5230100\u4E4B\u9593\u3002","Global volume":"\u5168\u5C40\u97F3\u91CF","Test the global sound level. The volume is between 0 and 100.":"\u6AA2\u6E2C\u5168\u5C40\u8072\u97F3\u7D1A\u5225\uFF0C\u503C\u57280\u5230100\u4E4B\u9593\u3002","the global game volume":"\u5168\u5C40\u904A\u6232\u97F3\u91CF","Test the pitch of the sound on the specified channel. 1 is the default pitch.":"\u6E2C\u8A66\u6307\u5B9A\u901A\u9053\u4E0A\u8072\u97F3\u7684\u97F3\u9AD8\u3002 1\u662F\u9ED8\u8A8D\u97F3\u9AD8\u3002","Pitch to compare to (1 by default)":"\u8981\u6BD4\u8F03\u7684\u97F3\u9AD8(\u9ED8\u8A8D\u70BA1)","Test the pitch (speed) of the music on a specified channel.":"\u6E2C\u8A66\u6307\u5B9A\u901A\u9053\u4E0A\u97F3\u6A02\u7684\u97F3\u8ABF(\u901F\u5EA6)\u3002","Test the playing offset of the sound on the specified channel.":"\u6E2C\u8A66\u8072\u97F3\u5728\u6307\u5B9A\u983B\u9053\u4E0A\u7684\u64AD\u653E\u504F\u79FB\u91CF\u3002","Position to compare to (in seconds)":"\u8981\u6BD4\u8F03\u7684\u4F4D\u7F6E(\u4EE5\u79D2\u70BA\u55AE\u4F4D)","Test the playing offset of the music on the specified channel.":"\u6E2C\u8A66\u6307\u5B9A\u901A\u9053\u4E0A\u97F3\u6A02\u7684\u64AD\u653E\u504F\u79FB\u91CF\u3002","Sound playing offset":"\u8072\u97F3\u64AD\u653E\u4F4D\u7F6E","Sounds":"\u8072\u97F3","Music playing offset":"\u97F3\u6A02\u64AD\u653E\u4F4D\u7F6E","Sound volume":"\u8072\u97F3\u7684\u97F3\u91CF","Music volume":"\u97F3\u6A02\u97F3\u91CF","Sound's pitch":"\u8072\u97F3\u7684\u97F3\u8ABF","Music's pitch":"\u97F3\u6A02\u7684\u97F3\u8ABF","Global volume value":"\u5168\u5C40\u97F3\u91CF","Sound level":"\u97F3\u91CF ","Create objects from an external layout":"\u5F9E\u5916\u90E8\u5716\u5C64\u5275\u5EFA\u7269\u4EF6","Create objects from an external layout.":"\u5F9E\u5916\u90E8\u5716\u5C64\u5275\u5EFA\u7269\u4EF6\u3002","Create objects from the external layout named _PARAM1_ at position _PARAM2_;_PARAM3_;_PARAM4_":"\u5F9E\u5916\u90E8\u4F48\u5C40 _PARAM1_ \u5728\u4F4D\u7F6E _PARAM2_;_PARAM3_;_PARAM4_ \u5275\u5EFA\u5C0D\u8C61","X position of the origin":"\u539F\u9EDE\u7684X\u5750\u6A19","Y position of the origin":"\u539F\u9EDE\u7684Y\u5750\u6A19","Z position of the origin":"\u539F\u9EDE\u7684 Z \u4F4D\u7F6E","Conditions to check keys pressed on a keyboard. Note that this does not work with on-screen keyboard on touch devices: use instead mouse/touch conditions when making a game for mobile/touchscreen devices or when making a new game from scratch.":"\u6AA2\u67E5\u9375\u76E4\u4E0A\u6309\u4E0B\u7684\u9375\u3002\u8ACB\u6CE8\u610F\uFF0C\u9019\u4E0D\u9069\u7528\u65BC\u89F8\u6478\u8A2D\u5099\u4E0A\u7684\u87A2\u5E55\u9375\u76E4\uFF1A\u5728\u70BA\u884C\u52D5/\u89F8\u6478\u87A2\u5E55\u8A2D\u5099\u88FD\u4F5C\u904A\u6232\u6642\uFF0C\u8ACB\u6539\u7528\u8207\u6ED1\u9F20/\u89F8\u6478\u76F8\u95DC\u7684\u689D\u4EF6\u6216\u5F9E\u982D\u958B\u59CB\u88FD\u4F5C\u904A\u6232\u3002","Key pressed":"\u9375\u6309\u4E0B","Check if a key is pressed":"\u6AA2\u67E5\u662F\u5426\u6309\u4E0B\u4E86\u4E00\u500B\u9375","_PARAM1_ key is pressed":"\u9375\u76E4 _PARAM1_ \u9375\u6309\u4E0B","Key to check":"\u8981\u6AA2\u67E5\u7684\u9375","Key released":"\u9375\u5F48\u8D77","Check if a key was just released":"\u6AA2\u67E5\u9375\u662F\u5426\u525B\u525B\u88AB\u91CB\u653E","_PARAM1_ key is released":"\u9375\u76E4 _PARAM1_ \u9375\u5F48\u8D77","Check if a key is pressed. This stays true as long as the key is held down. To check if a key was pressed during the frame, use \"Key just pressed\" instead.":"\u6AA2\u67E5\u9375\u662F\u5426\u6309\u4E0B\u3002\u53EA\u8981\u6309\u4F4F\u9375\uFF0C\u9019\u500B\u6AA2\u67E5\u5C31\u70BA\u771F\u3002\u8981\u6AA2\u67E5\u5728\u6846\u67B6\u671F\u9593\u662F\u5426\u6309\u4E0B\u4E86\u9375\uFF0C\u8ACB\u4F7F\u7528\u300C\u9375\u525B\u525B\u6309\u4E0B\u300D\u53D6\u800C\u4EE3\u4E4B\u3002","Key just pressed":"\u9375\u525B\u525B\u6309\u4E0B","Check if a key was just pressed.":"\u6AA2\u67E5\u9375\u662F\u5426\u525B\u525B\u6309\u4E0B\u3002","_PARAM1_ key was just pressed":"_PARAM1_ \u9375\u525B\u525B\u6309\u4E0B","Check if a key was just released.":"\u6AA2\u67E5\u9375\u662F\u5426\u525B\u525B\u88AB\u91CB\u653E\u3002","Any key pressed":"\u4EFB\u610F\u9375\u6309\u4E0B","Check if any key is pressed":"\u6AA2\u67E5\u662F\u5426\u6309\u4E0B\u4E86\u4EFB\u4F55\u9375","Any key is pressed":"\u4EFB\u610F\u9375\u6309\u4E0B","Any key released":"\u4EFB\u610F\u9375\u91CB\u653E","Check if any key is released":"\u6AA2\u67E5\u662F\u5426\u6709\u4EFB\u4F55\u9375\u88AB\u91CB\u653E","Any key is released":"\u91CB\u653E\u4EFB\u610F\u9375","Last pressed key":"\u6700\u540E\u6309\u4E0B\u7684\u9375","Get the name of the latest key pressed on the keyboard":"\u7372\u53D6\u9375\u76E4\u4E0A\u6309\u4E0B\u7684\u6700\u65B0\u9375\u7684\u540D\u7A31","Mathematical tools":"\u6578\u5B78\u5DE5\u5177","Random integer":"\u96A8\u6A5F\u6574\u6578","Maximum value":"\u6700\u5927\u503C","Random integer in range":"\u8303\u570D\u5167\u7684\u96A8\u6A5F\u6574\u6578","Minimum value":"\u6700\u5C0F\u503C","Random float":"\u96A8\u6A5F\u6D6E\u9EDE\u6578","Random float in range":"\u96A8\u6A5F\u6D6E\u9EDE\u6578","Random value in steps":"\u5206\u6B65\u96A8\u6A5F\u503C","Step":"\u6B65\u9577","Normalize a value between `min` and `max` to a value between 0 and 1.":"\u5C07 `min` \u548C `max` \u4E4B\u9593\u7684\u503C\u6B63\u5E38\u5316\u70BA 0 \u548C 1 \u4E4B\u9593\u3002","Remap a value between 0 and 1.":"\u91CD\u6620\u5C04\u503C\u4ECB\u4E8E 0 \u548C 1 \u4E4B\u9593\u7684\u503C\u3002","Min":"\u6700\u5C0F\u503C","Max":"\u6700\u5927\u503C","Clamp (restrict a value to a given range)":"Clamp (\u9650\u5B9A\u503C\u70BA\u7D66\u5B9A\u8303\u570D)","Restrict a value to a given range":"\u5C07\u503C\u9650\u5236\u5728\u7D66\u5B9A\u8303\u570D\u5167","Difference between two angles":"\u5169\u500B\u89D2\u4E4B\u9593\u7684\u5DEE\u7570","First angle, in degrees":"\u7B2C\u4E00\u500B\u89D2\u5EA6\uFF0C\u4EE5\u5EA6\u70BA\u55AE\u4F4D","Second angle, in degrees":"\u7B2C\u4E8C\u500B\u89D2\u5EA6\uFF0C\u4EE5\u5EA6\u70BA\u55AE\u4F4D","Angle between two positions":"\u5169\u500B\u4F4D\u7F6E\u4E4B\u9593\u7684\u89D2\u5EA6","Compute the angle between two positions (in degrees).":"\u8A08\u7B97\u5169\u500B\u4F4D\u7F6E\u4E4B\u9593\u7684\u89D2\u5EA6(\u4EE5\u5EA6\u70BA\u55AE\u4F4D)\u3002","First point X position":"\u7B2C\u4E00\u9EDEX\u4F4D\u7F6E","First point Y position":"\u7B2C\u4E00\u9EDE Y \u4F4D\u7F6E","Second point X position":"\u7B2C\u4E8C\u9EDEX\u4F4D\u7F6E","Second point Y position":"\u7B2C\u4E8C\u9EDEY\u4F4D\u7F6E","Distance between two positions":"\u5169\u500B\u4F4D\u7F6E\u4E4B\u9593\u7684\u8DDD\u96E2","Compute the distance between two positions.":"\u8A08\u7B97\u5169\u500B\u4F4D\u7F6E\u4E4B\u9593\u7684\u8DDD\u96E2\u3002","Modulo":"\u6C42\u6A21","Compute \"x mod y\". GDevelop does NOT support the % operator. Use this mod(x, y) function instead.":"\u8A08\u7B97 \"x mod y\"\u3002GDevelop \u4E0D\u652F\u6301 % \u904B\u7B97\u7B26\u3002\u8ACB\u4F7F\u7528 mod(x, y) \u51FD\u6578\u4EE3\u66FF\u3002","x (as in x mod y)":"x (x mod y)","y (as in x mod y)":"y (x mod y)","Minimum of two numbers":"\u5169\u500B\u6578\u4E2D\u53D6\u6700\u5C0F","First expression":"\u9996\u500B\u8868\u9054\u5F0F","Second expression":"\u7B2C\u4E8C\u500B\u8868\u9054\u5F0F","Maximum of two numbers":"\u5169\u500B\u6578\u4E2D\u53D6\u6700\u5927","Absolute value":"\u7D55\u5C0D\u503C","Return the non-negative value by removing the sign. The absolute value of -8 is 8.":"\u901A\u904E\u522A\u9664\u7B26\u865F\u8FD4\u56DE\u975E\u8CA0\u503C\u3002-8 \u7684\u7D55\u5C0D\u503C\u662F 8\u3002","Arccosine":"\u53CD\u4F59\u5F26","Arccosine, return an angle (in radian). `ToDeg` allows to convert it to degrees.":"\u53CD\u4F59\u5F26\uFF0C\u8FD4\u56DE\u89D2\u5EA6(\u4EE5\u5F27\u5EA6\u70BA\u55AE\u4F4D)\u3002`ToDeg` \u5141\u8A31\u5C07\u5176\u8F49\u63DB\u70BA\u5EA6\u3002","Hyperbolic arccosine":"\u96D9\u66F2\u7DDA\u4F59\u5F26","Arcsine":"\u53CD\u6B63\u5F26","Arcsine, return an angle (in radian). `ToDeg` allows to convert it to degrees.":"\u53CD\u6B63\u5F26\uFF0C\u8FD4\u56DE\u89D2\u5EA6(\u4EE5\u5F27\u5EA6\u70BA\u55AE\u4F4D)\u3002`ToDeg` \u5141\u8A31\u5C07\u5176\u8F49\u63DB\u70BA\u5EA6\u3002","Arctangent":"\u53CD\u6B63\u5207","Arctangent, return an angle (in radian). `ToDeg` allows to convert it to degrees.":"\u53CD\u6B63\u5207\uFF0C\u8FD4\u56DE\u4E00\u500B\u89D2\u5EA6(\u4EE5\u5F27\u5EA6\u70BA\u55AE\u4F4D)\u3002`ToDeg` \u5141\u8A31\u5C07\u5176\u8F49\u63DB\u70BA\u5EA6\u3002","2 argument arctangent":"2\u500B\u53C3\u6578\u53CD\u6B63\u5207","2 argument arctangent (atan2)":"2\u500B\u53C3\u6578\u53CD\u6B63\u5207(atan2)","Hyperbolic arctangent":"\u96D9\u66F2\u7DDA\u53CD\u6B63\u5207","Cube root":"\u7ACB\u65B9\u6839","Ceil (round up)":"Ceil (\u5411\u4E0A\u53D6\u6574)","Round number up to an integer":"\u5411\u4E0A\u53D6\u6574","Ceil (round up) to a decimal point":"Ceil (\u5411\u4E0A) \u5230\u5C0F\u6578\u9EDE","Round number up to the Nth decimal place":"\u5C07\u6578\u5B57\u5411\u4E0A\u81F3\u5C0F\u6578\u9EDE\u540E\u7B2Cn\u4F4D","Floor (round down)":"Floor (\u5411\u4E0B\u53D6\u6574)","Round number down to an integer":"\u5411\u4E0B\u53D6\u6574","Floor (round down) to a decimal point":"\u5730\u677F\uFF08\u671D\u4E0B\uFF09\u5230\u5C0F\u6578\u9EDE","Round number down to the Nth decimal place":"\u5C07\u6578\u5B57\u5411\u4E0B\u81F3\u5C0F\u6578\u9EDE\u540E\u7B2Cn\u4F4D","Cosine":"\u4F59\u5F26","Cosine of an angle (in radian). If you want to use degrees, use`ToRad`: `sin(ToRad(45))`.":"\u89D2\u5EA6\u7684\u4F59\u5F26(\u4EE5\u5F27\u5EA6\u70BA\u55AE\u4F4D)\u3002\u5982\u679C\u8981\u4F7F\u7528\u5EA6\uFF0C\u8ACB\u4F7F\u7528`ToRad`\uFF1A`sin(ToRad(45))`\u3002","Hyperbolic cosine":"\u96D9\u66F2\u7DDA\u4F59\u5F26","Cotangent":"\u4F59\u5207","Cotangent of a number":"\u5C0D\u4E00\u500B\u6578\u6C42\u4F59\u5207","Cosecant":"\u4F59\u5272","Cosecant of a number":"\u5C0D\u4E00\u500B\u6578\u6C42\u4F59\u5272","Round":"\u53D6\u6574","Round a number":"\u5C0D\u4E00\u500B\u6578\u53D6\u6574","Round to a decimal point":"\u56DB\u820D\u4E94\u5165\u5230\u5C0F\u6578\u9EDE","Round a number to the Nth decimal place":"\u5C07\u6578\u5B57\u56DB\u820D\u4E94\u5165\u5230\u5C0F\u6578\u9EDE\u540E\u7B2Cn\u4F4D","Number to Round":"\u9700\u8981\u56DB\u6368\u4E94\u5165\u7684\u6578\u5B57","Decimal Places":"\u5C0F\u6578\u4F4D\u6578","Exponential":"\u6307\u6578","Exponential of a number":"\u4E00\u500B\u6578\u7684\u6307\u6578","Logarithm":"\u5C0D\u6578","Base-2 logarithm":"\u4EE52\u70BA\u5E95\u7684\u5C0D\u6578","Base 2 Logarithm":"\u57FA\u65782\u5C0D\u6578","Base-10 logarithm":"\u4EE510\u70BA\u5E95\u7684\u5C0D\u6578","Nth root":"\u7B2CN\u6839","Nth root of a number":"\u6578\u5B57\u7684\u7B2CN\u500B\u6839","N":"N","Power":"\u5F37\u5EA6\uFF1A","Raise a number to power n":"\u63D0\u9AD8\u4E00\u500B\u6578\u5B57\u6B0A\u529Bn","The exponent (n in x^n)":"\u6307\u6578\uFF08n \u5728 x^n\u4E2D\uFF09","Secant":"\u6B63\u5272","Sign of a number":"\u5C0D\u4E00\u500B\u6578\u6C42\u4F59\u5F26","Return the sign of a number (1,-1 or 0)":"\u8FD4\u56DE\u6578\u5B57\u7684\u7B26\u865F\uFF081, -1\u62160\uFF09","Sine":"\u6B63\u5F26","Sine of an angle (in radian). If you want to use degrees, use`ToRad`: `sin(ToRad(45))`.":"\u89D2\u5EA6\u7684\u6B63\u5F26(\u4EE5\u5F27\u5EA6\u70BA\u55AE\u4F4D)\u3002\u5982\u679C\u8981\u4F7F\u7528\u5EA6\uFF0C\u8ACB\u4F7F\u7528`ToRad`\uFF1A`sin(ToRad(45))`\u3002","Hyperbolic sine":"\u96D9\u66F2\u6B63\u5F26","Square root":"\u5E73\u65B9\u6839","Square root of a number":"\u6578\u5B57\u7684\u5E73\u65B9\u6839","Tangent":"\u5207\u7DDA","Tangent of an angle (in radian). If you want to use degrees, use`ToRad`: `tan(ToRad(45))`.":"\u89D2\u5EA6\u7684\u5207\u7DDA(\u4EE5\u5F27\u5EA6\u70BA\u55AE\u4F4D)\u3002\u5982\u679C\u8981\u4F7F\u7528\u5EA6\uFF0C\u8ACB\u4F7F\u7528`ToRad`\uFF1A`tan(ToRad(45))`\u3002","Hyperbolic tangent":"\u96D9\u66F2\u6B63\u5207","Truncation":"\u622A\u65B7","Truncate a number":"\u622A\u65B7\u4E00\u500B\u6578\u5B57","Lerp (Linear interpolation)":"Lerp\uFF08\u7DDA\u6027\u63D2\u503C\uFF09","Linearly interpolate a to b by x":"\u7528 X \u7DDA\u6027\u63D2\u5165a\u5230b","a (in a+(b-a)*x)":"a (\u5728 a+(b-a)*x \u4E2D)","b (in a+(b-a)*x)":"b (\u5728 a+(b-a)*x \u4E2D)","x (in a+(b-a)*x)":"x (\u5728 a+(b-a)*x \u4E2D)","X position from angle and distance":"\u6307\u5B9A\u89D2\u5EA6\u548C\u8DDD\u96E2\u7684 X \u4F4D\u7F6E","Compute the X position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"\u7576\u7D66\u5B9A\u4E00\u500B\u76F8\u5C0D\u65BC\u539F\u9EDE(0;0)\u7684\u89D2\u5EA6\u548C\u8DDD\u96E2\u6642\uFF0C\u8A08\u7B97X\u4F4D\u7F6E\u3002\u9019\u4E5F\u88AB\u7A31\u70BA\u5F97\u5230\u4E00\u500B2D\u5411\u91CF\u7684\u7B1B\u5361\u723E\u5750\u6A19\uFF0C\u4F7F\u7528\u6975\u5750\u6A19\u3002","Y position from angle and distance":"\u6307\u5B9A\u89D2\u5EA6\u548C\u8DDD\u96E2\u7684 Y \u4F4D\u7F6E","Compute the Y position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"\u7576\u7D66\u5B9A\u4E00\u500B\u76F8\u5C0D\u65BC\u539F\u9EDE(0;0)\u7684\u89D2\u5EA6\u548C\u8DDD\u96E2\u6642\uFF0C\u8A08\u7B97Y\u4F4D\u7F6E\u3002\u9019\u4E5F\u88AB\u7A31\u70BA\u5F97\u5230\u4E00\u500B2D\u5411\u91CF\u7684\u7B1B\u5361\u723E\u5750\u6A19\uFF0C\u4F7F\u7528\u6975\u5750\u6A19\u3002","Number Pi (3.1415...)":"\u6578\u5B57 Pi (3.1415...)","The number Pi (3.1415...)":"\u6578\u5B57 Pi (3.1415...)","Lerp (Linear interpolation) between two angles":"\u5169\u500B\u89D2\u5EA6\u4E4B\u9593\u7684Lerp (\u7DDA\u6027\u63D2\u503C)","Linearly interpolates between two angles (in degrees) by taking the shortest direction around the circle.":"\u901A\u904E\u53D6\u570D\u7E5E\u5713\u7684\u6700\u77ED\u65B9\u5411\u5728\u5169\u500B\u89D2\u5EA6(\u4EE5\u5EA6\u70BA\u55AE\u4F4D)\u4E4B\u9593\u9032\u884C\u7DDA\u6027\u63D2\u503C\u3002","Starting angle, in degrees":"\u8D77\u59CB\u89D2\u5EA6\uFF08\u5EA6\uFF09","Destination angle, in degrees":"\u76EE\u6A19\u89D2\u5EA6\uFF08\u5EA6\uFF09","Interpolation value between 0 and 1.":"\u4ECB\u4E8E 0 \u548C 1 \u4E4B\u9593\u7684\u63D2\u503C\u3002","Asynchronous functions":"\u7570\u6B65\u51FD\u6578","Functions that defer the execution of the events after it.":"\u5EF6\u9072\u4E8B\u4EF6\u4E4B\u540E\u57F7\u884C\u7684\u51FD\u6578\u3002","Async event":"\u7570\u6B65\u4E8B\u4EF6","Internal event for asynchronous actions":"\u7570\u6B65\u52D5\u4F5C\u7684\u5167\u90E8\u4E8B\u4EF6","End asynchronous function":"\u7D50\u675F\u7570\u6B65\u51FD\u6578","Mark an asynchronous function as finished. This will allow the actions and subevents following it to be run.":"\u5C07\u7570\u6B65\u51FD\u6578\u6A19\u8A18\u70BA\u5DF2\u5B8C\u6210\u3002\u9019\u5C07\u5141\u8A31\u904B\u884C\u5176\u540E\u7684\u64CD\u4F5C\u548C\u5B50\u4E8B\u4EF6\u3002","Mouse and touch":"\u9F20\u6A19\u8207\u89F8\u6478","Multitouch":"\u591A\u9EDE\u89F8\u63A7","The mouse wheel is scrolling up":"\u9F20\u6A19\u6EFE\u8F2A\u5411\u4E0A\u6EFE\u52D5","Check if the mouse wheel is scrolling up. Use MouseWheelDelta expression if you want to know the amount that was scrolled.":"\u6AA2\u67E5\u9F20\u6A19\u6EFE\u8F2A\u662F\u5426\u5411\u4E0A\u6EFE\u52D5\u3002\u5982\u679C\u60A8\u60F3\u77E5\u9053\u6EFE\u52D5\u91CF\uFF0C\u8ACB\u4F7F\u7528MouseWheelDelta\u8868\u9054\u5F0F\u3002","The mouse wheel is scrolling down":"\u9F20\u6A19\u6EFE\u8F2A\u5411\u4E0B\u6EFE\u52D5","Check if the mouse wheel is scrolling down. Use MouseWheelDelta expression if you want to know the amount that was scrolled.":"\u6AA2\u67E5\u9F20\u6A19\u6EFE\u8F2A\u662F\u5426\u5411\u4E0B\u6EFE\u52D5\u3002\u5982\u679C\u60A8\u60F3\u77E5\u9053\u6EFE\u52D5\u91CF\uFF0C\u8ACB\u4F7F\u7528MouseWheelDelta\u8868\u9054\u5F0F\u3002","De/activate moving the mouse cursor with touches":"\u901A\u904E\u89F8\u6478\u79FB\u52D5\u9F20\u6A19\u5149\u6A19","When activated, any touch made on a touchscreen will also move the mouse cursor. When deactivated, mouse and touch positions will be completely independent.\nBy default, this is activated so that you can simply use the mouse conditions to also support touchscreens. If you want to have multitouch and differentiate mouse movement and touches, just deactivate it with this action.":"\u6FC0\u6D3B\u6642\uFF0C\u89F8\u6478\u5C4F\u4E0A\u7684\u4EFB\u4F55\u89F8\u6478\u4E5F\u6703\u79FB\u52D5\u9F20\u6A19\u5149\u6A19\u3002 \u53D6\u6D88\u6FC0\u6D3B\u6642\uFF0C\u9F20\u6A19\u548C\u89F8\u6478\u4F4D\u7F6E\u5C07\u5B8C\u5168\u7368\u7ACB\u3002\n\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\uFF0C\u6B64\u529F\u80FD\u88AB\u6FC0\u6D3B\uFF0C\u4EE5\u4FBF\u60A8\u53EF\u4EE5\u7C21\u55AE\u5730\u4F7F\u7528\u9F20\u6A19\u689D\u4EF6\u4F86\u652F\u6301\u89F8\u6478\u5C4F\u3002 \u5982\u679C\u60A8\u60F3\u8981\u591A\u9EDE\u89F8\u63A7\u5E76\u5340\u5206\u9F20\u6A19\u79FB\u52D5\u5E76\u89F8\u6478\uFF0C\u8ACB\u4F7F\u7528\u6B64\u64CD\u4F5C\u5C07\u5176\u505C\u7528\u3002","Move mouse cursor when touching screen: _PARAM1_":"\u89F8\u6478\u5C4F\u6642\u79FB\u52D5\u9F20\u6A19\u5149\u6A19\uFF1A_PARAM1_","Activate (yes by default when game is launched)":"\u6FC0\u6D3B\uFF08\u904A\u6232\u555F\u52D5\u6642\u662F\u9ED8\u8A8D\uFF09","Center cursor horizontally":"\u6C34\u5E73\u5C45\u4E2D\u5149\u6A19","Put the cursor in the middle of the screen horizontally.":"\u6C34\u5E73\u5C45\u4E2D\u5149\u6A19","Center cursor vertically":"\u5782\u76F4\u5C45\u4E2D\u5149\u6A19","Put the cursor in the middle of the screen vertically.":"\u5782\u76F4\u5C45\u4E2D\u5149\u6A19","Hide the cursor":"\u96B1\u85CF\u9F20\u6A19","Hide the cursor.":"\u96B1\u85CF\u9F20\u6A19\u3002","Show the cursor":"\u986F\u793A\u5149\u6A19","Show the cursor.":"\u986F\u793A\u5149\u6A19.","Position the cursor of the mouse":"\u9F20\u6A19\u5149\u6A19\u4F4D\u7F6E","Position the cursor at the given coordinates.":"\u5149\u6A19\u4F4D\u7F6E\u5728\u6307\u5B9A\u4F4D\u7F6E","Position cursor at _PARAM1_;_PARAM2_":"\u5149\u6A19\u4F4D\u7F6E\u5728 _PARAM1_;_PARAM2_","Center the cursor":"\u5C45\u4E2D\u5149\u6A19","Center the cursor on the screen.":"\u5728\u5C4F\u5E55\u91CC\u5C45\u4E2D\u5149\u6A19","Cursor X position":"\u5149\u6A19X\u5750\u6A19","the X position of the cursor or of a touch":"\u5149\u6A19\u6216\u89F8\u6478\u7684 X \u4F4D\u7F6E","the cursor (or touch) X position":"\u5149\u6A19(\u6216\u89F8\u6478) X \u4F4D\u7F6E","Cursor Y position":"\u5149\u6A19Y\u5750\u6A19","the Y position of the cursor or of a touch":"\u5149\u6A19\u6216\u89F8\u6478\u7684 Y \u4F4D\u7F6E","the cursor (or touch) Y position":"\u5149\u6A19(\u6216\u89F8\u6478) Y \u4F4D\u7F6E","Mouse cursor X position":"\u9F20\u6A19\u5149\u6A19 X \u4F4D\u7F6E","the X position of the mouse cursor":"\u9F20\u6A19\u5149\u6A19\u7684 X \u4F4D\u7F6E","the mouse cursor X position":"\u9F20\u6A19\u5149\u6A19 X \u4F4D\u7F6E","Mouse cursor Y position":"\u9F20\u6A19\u5149\u6A19 Y \u4F4D\u7F6E","the Y position of the mouse cursor":"\u9F20\u6A19\u5149\u6A19\u7684 Y \u4F4D\u7F6E","the mouse cursor Y position":"\u9F20\u6A19\u5149\u6A19 Y \u4F4D\u7F6E","Mouse cursor is inside the window":"\u9F20\u6A19\u5149\u6A19\u5728\u7A97\u53E3\u5167","Check if the mouse cursor is inside the window.":"\u6AA2\u67E5\u9F20\u6A19\u5149\u6A19\u662F\u5426\u5728\u7A97\u53E3\u5167\u3002","The mouse cursor is inside the window":"\u9F20\u6A19\u5149\u6A19\u5728\u7A97\u53E3\u5167","Mouse button pressed or touch held":"\u9F20\u6A19\u6309\u9215\u88AB\u6309\u4E0B\u6216\u89F8\u6478","Check if the specified mouse button is pressed or if a touch is in contact with the screen.":"\u6AA2\u67E5\u662F\u5426\u6309\u4E0B\u4E86\u6307\u5B9A\u7684\u9F20\u6A19\u6309\u9215\u6216\u89F8\u6478\u5C4F\u3002","Touch or _PARAM1_ mouse button is down":"\u9F20\u6A19 _PARAM1_\u9375\u6216\u89F8\u6478\u6309\u4E0B","Button to check":"\u6309\u9215\u6AA2\u67E5","Mouse button released":"\u9F20\u6A19\u9375\u5F48\u8D77","Check if the specified mouse button was released.":"\u6AA2\u67E5\u662F\u5426\u91CB\u653E\u4E86\u6307\u5B9A\u7684\u9F20\u6A19\u6309\u9215\u3002","Touch or _PARAM1_ mouse button is released":"\u89F8\u6478\u6216 _PARAM1_ \u9F20\u6A19\u6309\u9215\u88AB\u91CB\u653E","Touch X position":"\u89F8\u6478X\u5750\u6A19","the X position of a specific touch":"\u7279\u5B9A\u89F8\u6478\u7684 X \u4F4D\u7F6E","the touch #_PARAM1_ X position":"\u89F8\u6478#_PARAM1_ X \u4F4D\u7F6E","Touch identifier":"\u89F8\u6478id","Touch Y position":"\u89F8\u6478Y\u5750\u6A19","the Y position of a specific touch":"\u7279\u5B9A\u89F8\u6478\u7684 Y \u4F4D\u7F6E","the touch #_PARAM1_ Y position":"\u89F8\u6478#_PARAM1_ Y \u4F4D\u7F6E","A new touch has started":"\u65B0\u7684\u89F8\u6478\u5DF2\u7D93\u958B\u59CB","Check if a touch has started. The touch identifier can be accessed using LastTouchId().\nAs more than one touch can be started, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just started.":"\u6AA2\u67E5\u662F\u5426\u5DF2\u958B\u59CB\u89F8\u6478\u3002\u53EF\u4EE5\u4F7F\u7528LastTouchId\uFF08\uFF09\u8A2A\u554F\u8A72\u89F8\u6478\u6A19\u8B58\u7B26\u3002 n\u7531\u4E8E\u53EF\u4EE5\u555F\u52D5\u591A\u500B\u89F8\u6478\uFF0C\u6240\u4EE5\u6B64\u689D\u4EF6\u50C5\u5C0D\u6BCF\u500B\u89F8\u6478\u4E00\u6B21\uFF0C\u5373\uFF1A\u4E0B\u4E00\u6B21\u4F7F\u7528\u8A72\u689D\u4EF6\u6642\uFF0C\u5C07\u7528\u4E8E\u65B0\u89F8\u6478\uFF0C\u5426\u5247\u5B83\u5C07\u8FD4\u56DE\u5982\u679C\u6C92\u6709\u66F4\u591A\u7684\u63A5\u89F8\u624D\u958B\u59CB\uFF0C\u5247\u8FD4\u56DEfalse","A touch has ended":"\u89F8\u6478\u5DF2\u7D50\u675F","Check if a touch has ended. The touch identifier can be accessed using LastEndedTouchId().\nAs more than one touch can be ended, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just ended.":"\u6AA2\u67E5\u89F8\u6478\u662F\u5426\u7D50\u675F\u3002\u53EF\u4EE5\u4F7F\u7528LastEndedTouchId\uFF08\uFF09\u8A2A\u554F\u8A72\u89F8\u6478\u6A19\u8B58\u7B26\u3002 n\u7531\u4E8E\u53EF\u4EE5\u7D42\u6B62\u591A\u500B\u89F8\u6478\uFF0C\u6240\u4EE5\u6B64\u689D\u4EF6\u50C5\u5C0D\u6BCF\u6B21\u89F8\u6478\u4E00\u6B21\u70BA\u771F\uFF1A\u4E0B\u6B21\u4F7F\u7528\u6642\uFF0C\u5C07\u662F\u65B0\u89F8\u6478\uFF0C\u5426\u5247\u5C07\u8FD4\u56DE\u5982\u679C\u6C92\u6709\u66F4\u591A\u7684\u63A5\u89F8\u525B\u525B\u7D50\u675F\uFF0C\u5247\u8FD4\u56DEfalse\u3002","Check if a touch has just started on this frame. The touch identifiers can be accessed using StartedTouchId() and StartedTouchCount().":"\u6AA2\u67E5\u6B64\u6846\u67B6\u4E0A\u662F\u5426\u525B\u525B\u958B\u59CB\u89F8\u6478\u3002\u53EF\u4EE5\u4F7F\u7528StartedTouchId()\u548CStartedTouchCount()\u8A2A\u554F\u89F8\u6478\u6A19\u8B58\u7B26\u3002","Started touch count":"\u958B\u59CB\u89F8\u6478\u8A08\u6578","The number of touches that have just started on this frame. The touch identifiers can be accessed using StartedTouchId().":"\u525B\u525B\u5728\u6B64\u6846\u67B6\u4E0A\u555F\u52D5\u7684\u89F8\u6478\u6B21\u6578\u3002\u53EF\u4EE5\u4F7F\u7528spectTouchID()\u8A2A\u554F\u89F8\u6478\u6A19\u8B58\u7B26\u3002","Started touch identifier":"\u958B\u59CB\u89F8\u6478\u6A19\u8B58\u7B26","The identifier of the touch that has just started on this frame. The number of touches can be accessed using StartedTouchCount().":"\u525B\u525B\u5728\u6B64\u5E40\u4E0A\u958B\u59CB\u7684\u89F8\u6478\u7684\u6A19\u8B58\u7B26\u3002\u53EF\u4EE5\u4F7F\u7528 StartedTouchCount() \u8A2A\u554F\u89F8\u6478\u6B21\u6578\u3002","Touch index":"\u89F8\u6478\u7D22\u5F15","Check if a touch has just started or the mouse left button has been pressed on this frame. The touch identifiers can be accessed using StartedTouchOrMouseId() and StartedTouchOrMouseCount().":"\u6AA2\u67E5\u662F\u5426\u525B\u525B\u958B\u59CB\u89F8\u6478\u6216\u5728\u6B64\u5E40\u4E0A\u6309\u4E0B\u9F20\u6A19\u5DE6\u9375\u3002\u53EF\u4EE5\u4F7F\u7528 StartedTouchOrMouseId() \u548C StartedTouchOrMouseCount() \u8A2A\u554F\u89F8\u6478\u6A19\u8B58\u7B26\u3002","The number of touches (including the mouse) that have just started on this frame. The touch identifiers can be accessed using StartedTouchOrMouseId().":"\u5728\u6B64\u5E40\u4E0A\u525B\u525B\u958B\u59CB\u7684\u89F8\u6478\u6B21\u6578(\u5305\u62EC\u9F20\u6A19)\u3002\u53EF\u4EE5\u4F7F\u7528 StartedTouchOrMouseId() \u8A2A\u554F\u89F8\u6478\u6A19\u8B58\u7B26\u3002","The identifier of the touch or mouse that has just started on this frame. The number of touches can be accessed using StartedTouchOrMouseCount().":"\u525B\u525B\u5728\u6B64\u5E40\u4E0A\u958B\u59CB\u7684\u89F8\u6478\u6216\u9F20\u6A19\u7684\u6A19\u8B58\u7B26\u3002\u53EF\u4EE5\u4F7F\u7528 StartedTouchOrMouseCount() \u8A2A\u554F\u89F8\u6478\u6B21\u6578\u3002","Check if a touch has ended or a mouse left button has been released.":"\u6AA2\u67E5\u89F8\u6478\u662F\u5426\u7D50\u675F\u6216\u9F20\u6A19\u5DE6\u9375\u662F\u5426\u5DF2\u91CB\u653E\u3002","The touch with identifier _PARAM1_ has ended":"\u4F7F\u7528\u6A19\u8B58\u7B26_PARAM1_ \u7684\u89F8\u6478\u5DF2\u7D50\u675F","Mouse wheel: Displacement":"\u9F20\u6A19\u6EFE\u8F2A: \u6EFE\u52D5","Mouse wheel displacement":"\u9F20\u6A19\u6EFE\u8F2A\u6EFE\u52D5","Identifier of the last touch":"\u6700\u540E\u89F8\u6478\u7684id","Identifier of the last ended touch":"\u6700\u540E\u4E00\u6B21\u89F8\u6478\u7684\u6A19\u8B58\u7B26","Text manipulation":"\u6587\u672C\u64CD\u4F5C","Insert a new line":"\u63D2\u5165\u65B0\u884C","Get character from code point":"\u5F9E\u4EE3\u78BC\u9EDE\u7372\u53D6\u5B57\u7B26","Code point":"\u4EE3\u78BC\u9EDE","Uppercase a text":"\u6587\u672C\u5B57\u6BCD\u5927\u5BEB","Lowercase a text":"\u6587\u672C\u5B57\u6BCD\u5C0F\u5BEB","Get a portion of a text":"\u7372\u53D6\u6587\u672C\u7684\u4E00\u90E8\u5206","Start position of the portion (the first letter is at position 0)":"\u90E8\u5206\u7684\u958B\u59CB\u4F4D\u7F6E(\u9996\u5B57\u6BCD\u4F4D\u7F6E\u57280)","Length of the portion":"\u90E8\u5206\u7684\u5BEC\u5EA6","Get a character from a text":"\u5F9E\u6587\u672C\u6587\u4EF6\u7372\u53D6\u4E00\u500B\u5B57\u7B26","Position of the character (the first letter is at position 0)":"\u5B57\u7B26\u7684\u4F4D\u7F6E(\u9996\u5B57\u6BCD\u4F4D\u7F6E\u57280)","Repeat a text":"\u8B80\u53D6\u6587\u672C","Text to repeat":"\u6587\u5B57\u91CD\u5FA9","Repetition count":"\u5B50\u91CD\u73FE\u8A08\u6578","Length of a text":"\u6587\u672C\u7684\u9577\u5EA6","Search in a text":"\u5728\u6587\u672C\u6587\u4EF6\u4E2D\u641C\u7D22","Search in a text (return the position of the result or -1 if not found)":"\u6587\u672C\u5167\u641C\u7D22(\u7D50\u679C\u8FD4\u56DE\u4F4D\u7F6E\uFF0C\u672A\u627E\u5230\u8FD4\u56DE-1)","Text to search for":"\u8981\u641C\u7D22\u7684\u6587\u672C","Search the last occurrence in a text":"\u641C\u7D22\u6587\u672C\u4E2D\u7684\u6700\u540E\u4E00\u6B21\u5339\u914D\u9805","Search the last occurrence in a string (return the position of the result, from the beginning of the string, or -1 if not found)":"\u641C\u7D22\u5B57\u7B26\u4E32\u4E2D\u7684\u6700\u540E\u4E00\u500B\u5339\u914D\u9805(\u8FD4\u56DE\u7D50\u679C\u7684\u4F4D\u7F6E\uFF0C\u5F9E\u5B57\u7B26\u4E32\u7684\u958B\u982D\u958B\u59CB\uFF0C\u5982\u679C\u672A\u627E\u5230\uFF0C\u5247\u8FD4\u56DE-1)","Search in a text, starting from a position":"\u5728\u6587\u672C\u4E2D\uFF0C\u5F9E\u4E00\u500B\u4F4D\u7F6E\u4E2D\u958B\u59CB\u641C\u7D22","Search in a text, starting from a position (return the position of the result or -1 if not found)":"\u5728\u6587\u672C\u4E2D\u641C\u7D22\uFF0C\u5F9E\u4E00\u500B\u4F4D\u7F6E\u958B\u59CB\uFF08\u8FD4\u56DE\u7D50\u679C\u7684\u4F4D\u7F6E\uFF0C\u5426\u5247\u8FD4\u56DE-1\uFF09","Position of the first character in the string to be considered in the search":"\u5728\u641C\u7D22\u4E2D\u8981\u8003\u616E\u7684\u5B57\u7B26\u4E32\u4E2D\u7B2C\u4E00\u500B\u5B57\u7B26\u7684\u4F4D\u7F6E","Search the last occurrence in a text, starting from a position":"\u5F9E\u67D0\u500B\u4F4D\u7F6E\u958B\u59CB\u641C\u7D22\u6587\u672C\u4E2D\u7684\u6700\u540E\u4E00\u500B\u5339\u914D\u9805","Search in a text the last occurrence, starting from a position (return the position of the result, from the beginning of the string, or -1 if not found)":"\u5728\u6587\u672C\u4E2D\u641C\u7D22\u6700\u540E\u4E00\u6B21\u51FA\u73FE\u7684\u4F4D\u7F6E\uFF0C\u5F9E\u4E00\u500B\u4F4D\u7F6E\u958B\u59CB(\u8FD4\u56DE\u7D50\u679C\u7684\u4F4D\u7F6E\uFF0C\u5F9E\u5B57\u7B26\u4E32\u7684\u958B\u982D\u958B\u59CB\uFF0C\u5982\u679C\u6C92\u6709\u627E\u5230\u5247\u8FD4\u56DE -1)","Position of the last character in the string to be considered in the search":"\u5728\u641C\u7D22\u4E2D\u8981\u8003\u616E\u7684\u5B57\u7B26\u4E32\u4E2D\u6700\u540E\u4E00\u500B\u5B57\u7B26\u7684\u4F4D\u7F6E","Replace the first occurrence of a text by another.":"\u7528\u53E6\u4E00\u500B\u6587\u672C\u66FF\u63DB\u7B2C\u4E00\u6B21\u51FA\u73FE\u7684\u6587\u672C\u3002","Text in which the replacement must be done":"\u5FC5\u9808\u9032\u884C\u66FF\u63DB\u7684\u6587\u672C","Text to find inside the first text":"\u5728\u7B2C\u4E00\u500B\u6587\u672C\u4E2D\u67E5\u627E\u7684\u6587\u672C","Replacement to put instead of the text to find":"\u66FF\u63DB\u8981\u653E\u7F6E\u7684\u6587\u672C\uFF0C\u800C\u4E0D\u662F\u8981\u67E5\u627E\u7684\u6587\u672C","Replace all occurrences of a text by another.":"\u7528\u53E6\u4E00\u500B\u6587\u672C\u66FF\u63DB\u6240\u6709\u51FA\u73FE\u7684\u6587\u672C\u3002","Text in which the replacement(s) must be done":"\u6587\u672C\u7684\u66FF\u63DB(s)\u5FC5\u9808\u5B8C\u6210","Event functions":"\u4E8B\u4EF6\u51FD\u6578","Advanced control features for functions made with events.":"\u7528\u4E8E\u4E8B\u4EF6\u51FD\u6578\u7684\u9AD8\u7D1A\u63A7\u5236\u529F\u80FD\u3002","Set number return value":"\u8A2D\u5B9A\u6578\u5B57\u8FD4\u56DE\u503C","Set the return value of the events function to the specified number (to be used with \"Expression\" functions).":"\u5C07\u4E8B\u4EF6\u51FD\u6578\u7684\u8FD4\u56DE\u503C\u8A2D\u5B9A\u5230\u6307\u5B9A\u7684\u6578\u5B57 (\u4F7F\u7528\u201C\u8868\u9054\u5F0F\u201D\u51FD\u6578)\u3002","Set return value to number _PARAM0_":"\u5C07\u8FD4\u56DE\u503C\u8A2D\u5B9A\u70BA\u6578\u5B57 _PARAM0_","The number to be returned":"\u8981\u8FD4\u56DE\u7684\u6578\u5B57","Set text return value":"\u8A2D\u5B9A\u6587\u672C\u8FD4\u56DE\u503C","Set the return value of the events function to the specified text (to be used with \"String Expression\" functions).":"\u5C07\u4E8B\u4EF6\u51FD\u6578\u7684\u8FD4\u56DE\u503C\u8A2D\u5B9A\u5230\u6307\u5B9A\u7684\u6587\u672C (\u4F7F\u7528 \"\u5B57\u7B26\u4E32\u8868\u9054\u5F0F\" \u51FD\u6578)\u3002","Set return value to text _PARAM0_":"\u5C07\u8FD4\u56DE\u503C\u8A2D\u5B9A\u70BA\u6587\u672C _PARAM0_","The text to be returned":"\u8981\u8FD4\u56DE\u7684\u6587\u672C","Set condition return value":"\u8A2D\u5B9A\u689D\u4EF6\u8FD4\u56DE\u503C","Set the return value of the Condition events function to either true (condition will pass) or false.":"\u8A2D\u5B9A\u689D\u4EF6\u4E8B\u4EF6\u51FD\u6578\u8FD4\u56DE\u503C\u70BA true (\u689D\u4EF6\u5C07\u901A\u904E) \u6216 false\u3002","Set return value of the condition to _PARAM0_":"\u5C07\u689D\u4EF6\u7684\u8FD4\u56DE\u503C\u8A2D\u5B9A\u70BA _PARAM0_","Should the condition be true or false?":"\u689D\u4EF6\u61C9\u8A72\u662F\u771F\u9084\u662F\u5047\uFF1F","Copy function parameter to variable":"\u5C07\u51FD\u6578\u53C3\u6578\u8907\u88FD\u5230\u8B8A\u91CF","Copy a function parameter (also called \"argument\") to a variable. The parameter type must be a variable.":"\u5C07\u51FD\u6578\u53C3\u6578(\u4E5F\u7A31\u201C\u53C3\u6578\u201D)\u8907\u88FD\u5230\u4E00\u500B\u8B8A\u91CF\u3002\u53C3\u6578\u985E\u578B\u5FC5\u9808\u662F\u8B8A\u91CF\u3002","Copy the parameter _PARAM0_ into the variable _PARAM1_":"\u5C07\u53C3\u6578 _PARAM0_ \u8907\u88FD\u5230\u8B8A\u91CF _PARAM1_","Copy variable to function parameter":"\u8907\u88FD\u8B8A\u91CF\u5230\u51FD\u6578\u53C3\u6578","Copy a variable to function parameter (also called \"argument\"). The parameter type must be a variable.":"\u5C07\u8B8A\u91CF\u8907\u88FD\u5230\u51FD\u6578\u53C3\u6578(\u4E5F\u7A31\u70BA\u201C\u53C3\u6578\u201D)\u3002\u53C3\u6578\u985E\u578B\u5FC5\u9808\u662F\u8B8A\u91CF\u3002","Copy the variable _PARAM1_ into the parameter _PARAM0_":"\u5C07\u8B8A\u91CF _PARAM1_ \u8907\u88FD\u5230\u53C3\u6578 _PARAM0_","Check if a function parameter is set to true (or yes)":"\u6AA2\u67E5\u51FD\u6578\u53C3\u6578\u662F\u5426\u8A2D\u5B9A\u70BA true (\u6216\u662F)","Check if the specified function parameter (also called \"argument\") is set to True or Yes. If the argument is a string, an empty string is considered as \"false\". If it's a number, 0 is considered as \"false\".":"\u6AA2\u67E5\u6307\u5B9A\u51FD\u6578\u53C3\u6578(\u4E5F\u7A31\u201C\u53C3\u6578\u201D)\u662F\u5426\u8A2D\u5B9A\u70BA True \u6216 \u3002 \u5982\u679C\u53C3\u6578\u662F\u5B57\u7B26\u4E32\uFF0C\u5247\u7A7A\u5B57\u7B26\u4E32\u88AB\u8996\u70BA\u201Cfalse\u201D\u3002\u5982\u679C\u662F\u4E00\u500B\u6578\u5B57\uFF0C\u52470\u88AB\u8996\u70BA\u201Cfalse\u201D\u3002","Parameter _PARAM0_ is true":"\u53C3\u6578 _PARAM0_ \u70BA true","Get function parameter value":"\u7372\u53D6\u51FD\u6578\u53C3\u6578\u503C","Get function parameter (also called \"argument\") value. You don't need this most of the time as you can simply write the parameter name in an expression.":"\u7372\u53D6\u51FD\u6578\u53C3\u6578 (\u4E5F\u7A31\u70BA\u201C\u53C3\u6578\u201D) \u503C\u3002\u5728\u5927\u591A\u6578\u60C5\u6CC1\u4E0B\uFF0C\u60A8\u4E0D\u9700\u8981\u9019\u6A23\u505A\uFF0C\u56E0\u70BA\u60A8\u53EF\u4EE5\u7C21\u55AE\u5730\u5728\u8868\u9054\u5F0F\u4E2D\u5BEB\u5165\u53C3\u6578\u540D\u7A31\u3002","Get function parameter text":"\u7372\u53D6\u51FD\u6578\u53C3\u6578\u6587\u672C","Get function parameter (also called \"argument\") text. You don't need this most of the time as you can simply write the parameter name in an expression.":"\u7372\u53D6\u51FD\u6578\u53C3\u6578 (\u4E5F\u7A31\u70BA\u201C\u53C3\u6578\u201D) \u6587\u672C\u3002\u5728\u5927\u591A\u6578\u60C5\u6CC1\u4E0B\uFF0C\u60A8\u4E0D\u9700\u8981\u9019\u6A23\u505A\uFF0C\u56E0\u70BA\u60A8\u53EF\u4EE5\u7C21\u55AE\u5730\u5728\u8868\u9054\u5F0F\u4E2D\u5BEB\u5165\u53C3\u6578\u540D\u7A31\u3002","Compare function parameter value":"\u6BD4\u8F03\u51FD\u6578\u53C3\u6578\u503C","Compare function parameter (also called \"argument\") value.":"\u6BD4\u8F03\u51FD\u6578\u53C3\u6578(\u4E5F\u7A31\u70BA\u201C\u53C3\u6578\u201D) \u503C\u3002","Parameter _PARAM0_":"\u53C3\u6578 _PARAM0_","Compare function parameter text":"\u6BD4\u8F03\u51FD\u6578\u53C3\u6578\u6587\u672C","Compare function parameter (also called \"argument\") text.":"\u6BD4\u8F03\u51FD\u6578\u53C3\u6578(\u4E5F\u7A31\u70BA\u201C\u53C3\u6578\u201D) \u6587\u672C\u3002","Events and control flow":"\u4E8B\u4EF6\u548C\u63A7\u5236\u6D41\u7A0B","This condition always returns true (or always false, if the condition is inverted).":"\u9019\u500B\u689D\u4EF6\u7E3D\u662F\u8FD4\u56DEtrue\uFF08\u6216\u8005\u5982\u679C\u689D\u4EF6\u53CD\u8F49\uFF0C\u5247\u7E3D\u662F\u70BA\u662F\u932F\u7684\uFF09\u3002","Or":"\u6216","Checks if at least one sub-condition is true. If no sub-condition is specified, it will always be false. This is rarely used \u2014 multiple events and sub-events are usually a better approach.":"Checks if at least one sub-condition is true. If no sub-condition is specified, it will always be false. This is rarely used \u2014 multiple events and sub-events are usually a better approach.","If one of these conditions is true:":"\u5982\u679C\u5176\u4E2D\u4E00\u500B\u689D\u4EF6\u70BA\u771F \uFE30","And":"\u8207","Checks if all sub-conditions are true. If no sub-condition is specified, it will always be false. This is rarely needed, as events already check all conditions before running actions.":"Checks if all sub-conditions are true. If no sub-condition is specified, it will always be false. This is rarely needed, as events already check all conditions before running actions.","If all of these conditions are true:":"\u5982\u679C\u9019\u4E9B\u689D\u4EF6\u90FD\u70BA\u771F :","Not":"\u975E","Returns the opposite of the sub-condition(s) result. This is rarely needed, as most conditions can be inverted or expressed more simply.":"Returns the opposite of the sub-condition(s) result. This is rarely needed, as most conditions can be inverted or expressed more simply.","Invert the logical result of these conditions:":"\u985B\u5012\u9019\u4E9B\u689D\u4EF6\u7684\u908F\u8F2F\u7D50\u679C\uFF1A","Trigger once while true":"\u7576 true \u6642\u89F8\u767C\u4E00\u6B21","Run the actions once when the previous conditions are true. If they become false and later true again, the actions will run again.\nThis condition is always last in the list.\n\nNote: internally, this uses a global trigger state; it's not tracked per object instance. Be careful if you use this in a loop or For Each event (consider using object variables instead if needed).":"\u7576\u5148\u524D\u7684\u689D\u4EF6\u70BA\u771F\u6642\u57F7\u884C\u52D5\u4F5C\u4E00\u6B21\u3002\u5982\u679C\u9019\u4E9B\u689D\u4EF6\u8B8A\u70BA\u5047\u4E26\u518D\u6B21\u8B8A\u70BA\u771F\uFF0C\u5247\u52D5\u4F5C\u5C07\u518D\u6B21\u57F7\u884C\u3002\n\u6B64\u689D\u4EF6\u5728\u5217\u8868\u4E2D\u59CB\u7D42\u662F\u6700\u5F8C\u4E00\u9805\u3002\n\n\u6CE8\u610F\uFF1A\u5728\u5167\u90E8\uFF0C\u9019\u662F\u4F7F\u7528\u5168\u5C40\u89F8\u767C\u72C0\u614B\uFF1B\u5B83\u4E0D\u662F\u6BCF\u500B\u7269\u4EF6\u5BE6\u4F8B\u7368\u7ACB\u8FFD\u8E64\u7684\u3002\u5982\u679C\u60A8\u5728\u5FAA\u74B0\u6216\u6BCF\u500B\u4E8B\u4EF6\u4E2D\u4F7F\u7528\u9019\u500B\uFF0C\u8ACB\u5C0F\u5FC3\uFF08\u5982\u6709\u9700\u8981\uFF0C\u8003\u616E\u4F7F\u7528\u7269\u4EF6\u8B8A\u6578\uFF09\u3002","Trigger once":"\u89F8\u767C\u4E00\u6B21","Compare two numbers":"\u6BD4\u8F03\u5169\u500B\u6578\u5B57","Compare the two numbers.":"\u6BD4\u8F03\u5169\u500B\u6578\u5B57\u3002","_PARAM0_ _PARAM1_ _PARAM2_":"_PARAM0_ _PARAM1_ _PARAM2_","Compare two strings":"\u6BD4\u8F03\u5169\u500B\u5B57\u7B26\u4E32","Compare the two strings.":"\u6BD4\u8F03\u5169\u500B\u5B57\u7B26\u4E32\u3002","First string expression":"\u7B2C\u4E00\u500B\u5B57\u7B26\u4E32\u8868\u9054\u5F0F","Second string expression":"\u7B2C\u4E8C\u500B\u5B57\u7B26\u4E32\u8868\u9054\u5F0F","Standard event":"\u6A19\u6E96\u4E8B\u4EF6","Standard event: Actions are run if conditions are fulfilled.":"\u6A19\u6E96\u4E8B\u4EF6: \u5982\u679C\u6EFF\u8DB3\u689D\u4EF6, \u5247\u904B\u884C\u64CD\u4F5C\u3002","Else event: Actions are run if previous events in the chain were not fulfilled.":"\u5176\u4ED6\u4E8B\u4EF6\uFF1A\u5982\u679C\u93C8\u4E2D\u7684\u5148\u524D\u4E8B\u4EF6\u672A\u5B8C\u6210\uFF0C\u5247\u57F7\u884C\u64CD\u4F5C\u3002","Link external events":"\u93C8\u63A5\u5916\u90E8\u4E8B\u4EF6","Link to external events.":"\u93C8\u63A5\u5230\u5916\u90E8\u4E8B\u4EF6\u3002","Event displaying a text in the events editor.":"\u4E8B\u4EF6\u5728\u4E8B\u4EF6\u7DE8\u8F2F\u5668\u4E2D\u986F\u793A\u6587\u672C\u3002","While":"\u689D\u4EF6\u5FAA\u74B0","Repeat the event while the conditions are true.":"\u5728\u689D\u4EF6\u70BA\u771F\u6642\u91CD\u5FA9\u8A72\u4E8B\u4EF6\u3002","Repeat":"\u91CD\u5FA9","Repeat the event for a specified number of times.":"\u5C07\u4E8B\u4EF6\u91CD\u5FA9\u6307\u5B9A\u6B21\u6578\u3002","For each object":"\u5C0D\u4E8E\u6BCF\u500B\u7269\u4EF6","Repeat the event for each specified object.":"\u70BA\u6BCF\u500B\u6307\u5B9A\u7684\u7269\u4EF6\u91CD\u5FA9\u4E8B\u4EF6","For each child variable (of a structure or array)":"\u5C0D\u4E8E\u6BCF\u500B\u5B50\u8B8A\u91CF (\u7D50\u69CB\u6216\u6578\u7D44)","Repeat the event for each child variable of a structure or array.":"\u5C0D\u7D50\u69CB\u6216\u6578\u7D44\u4E2D\u7684\u6BCF\u500B\u5B50\u8B8A\u91CF\u91CD\u5FA9\u4E8B\u4EF6\u3002","Event group":"\u4E8B\u4EF6\u7D44","Group containing events.":"\u5305\u542B\u4E8B\u4EF6\u7684\u7FA4\u7D44\u3002","Variable value":"\u8B8A\u91CF\u503C","Compare the number value of a variable.":"\u6BD4\u8F03\u8B8A\u91CF\u7684\u6578\u503C\u3002","The variable _PARAM0_":"\u8B8A\u91CF _PARAM0_","Compare the text (string) of a variable.":"\u6BD4\u8F03\u8B8A\u91CF\u7684\u6587\u672C (\u5B57\u7B26\u4E32)\u3002","Compare the boolean value of a variable.":"\u6BD4\u8F03\u8B8A\u91CF\u7684\u5E03\u723E\u503C\u3002","The variable _PARAM0_ is _PARAM1_":"\u8B8A\u91CF _PARAM0_ \u662F _PARAM1_","Check if the value is":"\u6AA2\u67E5\u503C\u662F\u5426\u70BA","Change variable value":"\u66F4\u6539\u8B8A\u91CF\u503C","Modify the number value of a variable.":"\u4FEE\u6539\u8B8A\u91CF\u7684\u6578\u503C\u3002","the variable _PARAM0_":"\u8B8A\u91CF _PARAM0_","Modify the text (string) of a variable.":"\u4FEE\u6539\u8B8A\u91CF\u7684\u6587\u672C (\u5B57\u7B26\u4E32)\u3002","Modify the boolean value of a variable.":"\u4FEE\u6539\u8B8A\u91CF\u7684\u5E03\u723E\u503C\u3002","Change the variable _PARAM0_: _PARAM1_":"\u66F4\u6539\u8B8A\u91CF _PARAM0_\uFF1A_PARAM1_","Number of children":"\u5B50\u9805\u6578\u91CF","Compare the number of children in an array variable.":"\u6BD4\u8F03\u6578\u7D44\u8B8A\u91CF\u4E2D\u7684\u5B50\u7D1A\u6578\u91CF\u3002","The number of children in the array variable _PARAM0_":"\u6578\u7D44\u8B8A\u91CF _PARAM0_ \u4E2D\u7684\u5B50\u7D1A\u6578","Arrays and structures":"\u6578\u7D44\u548C\u7D50\u69CB","Array variable":"\u6578\u7D44\u8B8A\u91CF","Child existence":"\u5B50\u5B58\u5728","Check if the specified child of the structure variable exists.":"\u6AA2\u67E5\u7D50\u69CB\u8B8A\u91CF\u7684\u6307\u5B9A\u5B50\u7D1A\u662F\u5426\u5B58\u5728\u3002","Child _PARAM1_ of variable _PARAM0_ exists":"\u8B8A\u91CF _PARAM0_ \u7684\u5B50 _PARAM1_ \u5B58\u5728","Name of the child":"\u5B50\u7684\u540D\u5B57","Remove a child":"\u522A\u9664\u5B50","Remove a child from a structure variable.":"\u5F9E\u7D50\u69CB\u8B8A\u91CF\u4E2D\u522A\u9664\u5B50\u9805\u3002","Remove child _PARAM1_ from structure variable _PARAM0_":"\u5F9E\u7D50\u69CB\u8B8A\u91CF _PARAM0_ \u4E2D\u522A\u9664\u5B50 _PARAM1_","Structure variable":"\u7D50\u69CB\u8B8A\u91CF","Child's name":"\u5B50\u540D\u7A31","Clear children":"\u6E05\u9664\u5B50\u9805","Remove all the children from the structure or array variable.":"\u5F9E\u7D50\u69CB\u6216\u6578\u7D44\u8B8A\u91CF\u4E2D\u522A\u9664\u6240\u6709\u5B50\u9805\u3002","Clear children from variable _PARAM0_":"\u5F9E\u8B8A\u91CF _PARAM0_ \u6E05\u9664\u5B50\u9805","Structure or array variable":"\u7D50\u69CB\u6216\u6578\u7D44\u8B8A\u91CF","Add existing variable":"\u6DFB\u52A0\u73FE\u6709\u8B8A\u91CF","Adds an existing variable at the end of an array variable.":"\u5728\u6578\u7D44\u8B8A\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u73FE\u6709\u8B8A\u91CF\u3002","Add variable _PARAM1_ to array variable _PARAM0_":"\u5C07\u8B8A\u91CF _PARAM1_ \u6DFB\u52A0\u5230\u6578\u7D44\u8B8A\u91CF _PARAM0_","Variable with the content to add":"\u8981\u6DFB\u52A0\u5167\u5BB9\u7684\u8B8A\u91CF","The content of the variable will *be copied* and added at the end of the array.":"\u8B8A\u91CF\u7684\u5167\u5BB9\u5C07*\u88AB\u8907\u88FD*\u5E76\u6DFB\u52A0\u5230\u6578\u7D44\u7684\u672B\u5C3E\u3002","Add value to array variable":"\u5411\u9663\u5217\u8B8A\u91CF\u6DFB\u52A0\u503C","Adds a text (string) at the end of a array variable.":"\u5728\u6578\u7D44\u8B8A\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u6587\u672C (\u5B57\u7B26\u4E32)\u3002","Add the value _PARAM1_ to array variable _PARAM0_":"\u5C07\u503C _PARAM1_ \u6DFB\u52A0\u5230\u6578\u7D44\u8B8A\u91CF _PARAM0_","Text to add":"\u8981\u6DFB\u52A0\u7684\u6587\u672C","Adds a number at the end of an array variable.":"\u5728\u6578\u7D44\u8B8A\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u4E00\u500B\u6578\u5B57\u3002","Number to add":"\u8981\u6DFB\u52A0\u7684\u865F\u78BC","Adds a boolean at the end of an array variable.":"\u5728\u6578\u7D44\u8B8A\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u4E00\u500B\u5E03\u723E\u503C\u3002","Boolean to add":"\u8981\u6DFB\u52A0\u7684\u5E03\u723E\u503C","Remove variable by index":"\u6309\u7D22\u5F15\u522A\u9664\u8B8A\u91CF","Removes a variable at the specified index of an array variable.":"\u522A\u9664\u6578\u7D44\u8B8A\u91CF\u6307\u5B9A\u7D22\u5F15\u8655\u7684\u8B8A\u91CF\u3002","Remove variable at index _PARAM1_ from array variable _PARAM0_":"\u5F9E\u6578\u7D44\u8B8A\u91CF _PARAM0_ \u4E2D\u522A\u9664\u7D22\u5F15 _PARAM1_ \u8655\u7684\u8B8A\u91CF","Index to remove":"\u8981\u522A\u9664\u7684\u7D22\u5F15","First text child":"\u7B2C\u4E00\u500B\u6587\u672C\u5B50\u9805","Get the value of the first element of an array variable, if it is a text (string).":"\u7372\u53D6\u6578\u7D44\u8B8A\u91CF\u7684\u7B2C\u4E00\u500B\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u6587\u672C(\u5B57\u7B26\u4E32)\u3002","First number child":"\u7B2C\u4E00\u500B\u6578\u5B57\u5B50\u9805","Get the value of the first element of an array variable, if it is a number.":"\u7372\u53D6\u6578\u7D44\u8B8A\u91CF\u7684\u7B2C\u4E00\u500B\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u4E00\u500B\u6578\u5B57\u3002","Last text child":"\u6700\u540E\u6587\u672C\u5B50\u9805","Get the value of the last element of an array variable, if it is a text (string).":"\u7372\u53D6\u6578\u7D44\u8B8A\u91CF\u6700\u540E\u4E00\u500B\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u6587\u672C(\u5B57\u7B26\u4E32)\u3002","Last number child":"\u6700\u540E\u4E00\u500B\u6578\u5B57\u5B50\u9805","Get the value of the last element of an array variable, if it is a number.":"\u7372\u53D6\u6578\u7D44\u8B8A\u91CF\u7684\u6700\u540E\u4E00\u500B\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u4E00\u500B\u6578\u5B57\u3002","Number variable":"\u6578\u5B57\u8B8A\u91CF","Compare the number value of a scene variable.":"\u6BD4\u8F03\u5834\u666F\u8B8A\u91CF\u7684\u6578\u503C\u3002","The number of scene variable _PARAM0_":"\u5834\u666F\u8B8A\u91CF\u7684\u6578\u91CF _PARAM0_","External variables \u276F Scene variables":"\u5916\u90E8\u8B8A\u91CF \u276F \u5834\u666F\u8B8A\u91CF","Text variable":"\u6587\u672C\u8B8A\u91CF","Compare the text (string) of a scene variable.":"\u6BD4\u8F03\u5834\u666F\u8B8A\u91CF\u7684\u6587\u672C (\u5B57\u7B26\u4E32)\u3002","The text of scene variable _PARAM0_":"\u5834\u666F\u8B8A\u91CF_PARAM0_ \u7684\u6587\u672C","Boolean variable":"\u5E03\u723E\u8B8A\u91CF","Compare the boolean value of a scene variable.":"\u6BD4\u8F03\u5834\u666F\u8B8A\u91CF\u7684\u5E03\u723E\u503C\u3002","The boolean value of scene variable _PARAM0_ is _PARAM1_":"\u5834\u666F\u8B8A\u91CF _PARAM0_ \u7684\u5E03\u723E\u503C\u662F _PARAM1_","Check if the specified child of the scene structure variable exists.":"\u6AA2\u67E5\u5834\u666F\u7D50\u69CB\u8B8A\u91CF\u7684\u6307\u5B9A\u5B50\u9805\u662F\u5426\u5B58\u5728\u3002","Child _PARAM1_ of scene variable _PARAM0_ exists":"\u5834\u666F\u8B8A\u91CF _PARAM0_ \u7684\u5B50\u7D1A _PARAM1_ \u5B58\u5728","External variables \u276F Scene variables \u276F Arrays and structures":"\u5916\u90E8\u8B8A\u91CF \u276F \u5834\u666F\u8B8A\u91CF \u276F \u6578\u7D44\u548C\u7D50\u69CB","Check if the specified child of the global structure variable exists.":"\u6AA2\u67E5\u5168\u5C40\u7D50\u69CB\u8B8A\u91CF\u7684\u6307\u5B9A\u5B50\u9805\u662F\u5426\u5B58\u5728\u3002","Child _PARAM1_ of global variable _PARAM0_ exists":"\u5168\u5C40\u8B8A\u91CF _PARAM0_ \u7684\u5B50 _PARAM1_ \u5B58\u5728","External variables \u276F Global variables \u276F Arrays and structures":"\u5916\u90E8\u8B8A\u91CF \u276F \u5168\u5C40\u8B8A\u91CF \u276F \u6578\u7D44\u548C\u7D50\u69CB","Compare the number value of a global variable.":"\u6BD4\u8F03\u4E00\u500B\u5168\u5C40\u8B8A\u91CF\u7684\u6578\u503C\u3002","the global variable _PARAM0_":"\u5168\u5C40\u8B8A\u91CF _PARAM0_","External variables \u276F Global variables":"\u5916\u90E8\u8B8A\u91CF \u276F \u5168\u5C40\u8B8A\u91CF","Compare the text (string) of a global variable.":"\u6BD4\u8F03\u5168\u5C40\u8B8A\u91CF\u7684\u6587\u672C (\u5B57\u7B26\u4E32)\u3002","the text of the global variable _PARAM0_":"\u5168\u5C40\u8B8A\u91CF _PARAM0_ \u7684\u6587\u672C","Compare the boolean value of a global variable.":"\u6BD4\u8F03\u4E00\u500B\u5168\u5C40\u8B8A\u91CF\u7684\u5E03\u723E\u503C\u3002","The boolean value of global variable _PARAM0_ is _PARAM1_":"\u5168\u5C40\u8B8A\u91CF _PARAM0_ \u7684\u5E03\u723E\u503C\u662F _PARAM1_","Change number variable":"\u66F4\u6539\u6578\u5B57\u8B8A\u91CF","Modify the number value of a scene variable.":"\u4FEE\u6539\u5834\u666F\u8B8A\u91CF\u7684\u6578\u503C\u3002","the scene variable _PARAM0_":"\u5834\u666F\u8B8A\u91CF _PARAM0_","Change text variable":"\u66F4\u6539\u6587\u672C\u8B8A\u91CF","Modify the text (string) of a scene variable.":"\u4FEE\u6539\u5834\u666F\u8B8A\u91CF\u7684\u6587\u672C(\u5B57\u7B26\u4E32)\u3002","the text of scene variable _PARAM0_":"\u5834\u666F\u8B8A\u91CF_PARAM0_ \u7684\u6587\u672C","Change boolean variable":"\u66F4\u6539\u5E03\u723E\u8B8A\u91CF","Modify the boolean value of a scene variable.":"\u4FEE\u6539\u5834\u666F\u8B8A\u91CF\u7684\u5E03\u723E\u503C\u3002","Set the boolean value of scene variable _PARAM0_ to _PARAM1_":"\u8A2D\u5B9A\u5834\u666F\u8B8A\u91CF _PARAM0_ \u7684\u5E03\u723E\u503C\u70BA _PARAM1_","New Value:":"\u65B0\u503C\uFF1A","Toggle boolean variable":"\u5207\u63DB\u5E03\u723E\u8B8A\u91CF","Toggle the boolean value of a scene variable.":"\u5207\u63DB\u5834\u666F\u8B8A\u91CF\u7684\u5E03\u723E\u503C\u3002","If it was true, it will become false, and if it was false it will become true.":"\u5982\u679C\u70BA\u771F\uFF0C\u5B83\u5C31\u6703\u8B8A\u70BA\u5047\uFF0C\u5982\u679C\u70BA\u5047\uFF0C\u5B83\u5C31\u6703\u8B8A\u70BA\u771F\u3002","Toggle the boolean value of scene variable _PARAM0_":"\u5207\u63DB\u5834\u666F\u8B8A\u91CF _PARAM0_ \u7684\u5E03\u723E\u503C","Modify the number value of a global variable.":"\u4FEE\u6539\u5168\u5C40\u8B8A\u91CF\u7684\u6578\u503C\u3002","Modify the text (string) of a global variable.":"\u4FEE\u6539\u5168\u5C40\u8B8A\u91CF\u7684\u6587\u672C (\u5B57\u7B26\u4E32)\u3002","the text of global variable _PARAM0_":"\u5168\u5C40\u8B8A\u91CF _PARAM0_ \u7684\u6587\u672C","Modify the boolean value of a global variable.":"\u4FEE\u6539\u5168\u5C40\u8B8A\u91CF\u7684\u5E03\u723E\u503C\u3002","Set the boolean value of global variable _PARAM0_ to _PARAM1_":"\u8A2D\u5B9A\u5168\u5C40\u8B8A\u91CF _PARAM0_ \u7684\u5E03\u723E\u503C\u70BA _PARAM1_","Toggle the boolean value of a global variable.":"\u5207\u63DB\u5168\u5C40\u8B8A\u91CF\u7684\u5E03\u723E\u503C\u3002","Toggle the boolean value of global variable _PARAM0_":"\u5207\u63DB\u5168\u5C40\u8B8A\u91CF _PARAM0_ \u7684\u5E03\u723E\u503C","Remove a child from a scene structure variable.":"\u5F9E\u5834\u666F\u7D50\u69CB\u8B8A\u91CF\u4E2D\u522A\u9664\u4E00\u500B\u5B50\u8B8A\u91CF\u3002","Remove child _PARAM1_ from scene structure variable _PARAM0_":"\u5F9E\u5834\u666F\u7D50\u69CB\u8B8A\u91CF _PARAM0_ \u4E2D\u522A\u9664\u5B50\u9805 _PARAM1_","Remove a child from a global structure variable.":"\u5F9E\u5168\u5C40\u7D50\u69CB\u8B8A\u91CF\u4E2D\u522A\u9664\u4E00\u500B\u5B50\u9805\u3002","Remove child _PARAM1_ from global structure variable _PARAM0_":"\u5F9E\u5168\u5C40\u7D50\u69CB\u8B8A\u91CF _PARAM0_ \u4E2D\u522A\u9664\u5B50\u9805 _PARAM1_","Remove all the children from the scene structure or array variable.":"\u5F9E\u5834\u666F\u7D50\u69CB\u6216\u6578\u7D44\u8B8A\u91CF\u4E2D\u522A\u9664\u6240\u6709\u5B50\u9805\u3002","Clear children from scene variable _PARAM0_":"\u6E05\u9664\u5834\u666F\u8B8A\u91CF _PARAM0_ \u4E2D\u7684\u5B50\u7D1A","Remove all the children from the global structure or array variable.":"\u5F9E\u5168\u5C40\u7D50\u69CB\u6216\u6578\u7D44\u8B8A\u91CF\u4E2D\u522A\u9664\u6240\u6709\u5B50\u9805\u3002","Clear children from global variable _PARAM0_":"\u6E05\u9664\u5168\u5C40\u8B8A\u91CF_PARAM0_\u4E2D\u7684\u5B50\u9805","Adds an existing variable at the end of a scene array variable.":"\u5728\u5834\u666F\u6578\u7D44\u8B8A\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u4E00\u500B\u73FE\u6709\u8B8A\u91CF\u3002","Scene variable with the content to add":"\u8981\u6DFB\u52A0\u5167\u5BB9\u7684\u5834\u666F\u8B8A\u91CF","Add text variable":"\u6DFB\u52A0\u6587\u672C\u8B8A\u91CF","Adds a text (string) at the end of a scene array variable.":"\u5728\u5834\u666F\u6578\u7D44\u8B8A\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u6587\u672C (\u5B57\u7B26\u4E32)\u3002","Add text _PARAM1_ to array variable _PARAM0_":"\u5C07\u6587\u672C _PARAM1_ \u6DFB\u52A0\u5230\u6578\u7D44\u8B8A\u91CF _PARAM0_","Add number variable":"\u6DFB\u52A0\u6578\u5B57\u8B8A\u91CF","Adds a number at the end of a scene array variable.":"\u5728\u5834\u666F\u6578\u7D44\u8B8A\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u4E00\u500B\u6578\u5B57\u3002","Add number _PARAM1_ to array variable _PARAM0_":"\u5C07\u6578\u5B57 _PARAM1_ \u6DFB\u52A0\u5230\u6578\u7D44\u8B8A\u91CF _PARAM0_","Add boolean variable":"\u6DFB\u52A0\u5E03\u723E\u8B8A\u91CF","Adds a boolean at the end of a scene array variable.":"\u5728\u5834\u666F\u6578\u7D44\u8B8A\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u4E00\u500B\u5E03\u723E\u503C\u3002","Add boolean _PARAM1_ to array variable _PARAM0_":"\u5C07\u5E03\u723E\u503C _PARAM1_ \u6DFB\u52A0\u5230\u6578\u7D44\u8B8A\u91CF _PARAM0_","Removes a variable at the specified index of a scene array variable.":"\u5728\u5834\u666F\u6578\u7D44\u8B8A\u91CF\u7684\u6307\u5B9A\u7D22\u5F15\u8655\u522A\u9664\u8B8A\u91CF\u3002","Remove variable at index _PARAM1_ from scene array variable _PARAM0_":"\u5F9E\u5834\u666F\u6578\u7D44\u8B8A\u91CF _PARAM0_ \u4E2D\u522A\u9664\u7D22\u5F15 _PARAM1_ \u8655\u7684\u8B8A\u91CF","Compare the number of children in a scene array variable.":"\u6BD4\u8F03\u5834\u666F\u6578\u7D44\u8B8A\u91CF\u4E2D\u7684\u5B50\u7269\u4EF6\u6578\u3002","Get the value of the first element of a scene array variable, if it is a text (string).":"\u7372\u53D6\u5834\u666F\u6578\u7D44\u8B8A\u91CF\u7684\u7B2C\u4E00\u500B\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u6587\u672C(\u5B57\u7B26\u4E32)\u3002","Get the value of the first element of a scene array variable, if it is a number.":"\u7372\u53D6\u5834\u666F\u6578\u7D44\u8B8A\u91CF\u7684\u7B2C\u4E00\u500B\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u4E00\u500B\u6578\u5B57\u3002","Get the value of the last element of a scene array variable, if it is a text (string).":"\u7372\u53D6\u5834\u666F\u6578\u7D44\u8B8A\u91CF\u7684\u6700\u540E\u4E00\u500B\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u6587\u672C(\u5B57\u7B26\u4E32)\u3002","Get the value of the last element of a scene array variable, if it is a number.":"\u7372\u53D6\u5834\u666F\u6578\u7D44\u8B8A\u91CF\u7684\u6700\u540E\u4E00\u500B\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u4E00\u500B\u6578\u5B57\u3002","Adds an existing variable at the end of a global array variable.":"\u5728\u5168\u5C40\u6578\u7D44\u8B8A\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u4E00\u500B\u73FE\u6709\u8B8A\u91CF\u3002","Removes a variable at the specified index of a global array variable.":"\u79FB\u9664\u5168\u5C40\u6578\u7D44\u8B8A\u91CF\u7684\u6307\u5B9A\u7D22\u5F15\u8655\u7684\u8B8A\u91CF\u3002","Remove variable at index _PARAM1_ from global array variable _PARAM0_":"\u5F9E\u5168\u5C40\u6578\u7D44\u8B8A\u91CF _PARAM0_ \u4E2D\u522A\u9664\u7D22\u5F15 _PARAM1_ \u7684\u8B8A\u91CF","Adds a text (string) at the end of a global array variable.":"\u5728\u5168\u5C40\u6578\u7D44\u8B8A\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u4E00\u500B\u6587\u672C (\u5B57\u7B26\u4E32)\u3002","Adds a number at the end of a global array variable.":"\u5728\u5168\u5C40\u6578\u7D44\u8B8A\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u4E00\u500B\u6578\u5B57\u3002","Adds a boolean at the end of a global array variable.":"\u5728\u5168\u5C40\u6578\u7D44\u8B8A\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u4E00\u500B\u5E03\u723E\u503C\u3002","Compare the number of children in a global array variable.":"\u6BD4\u8F03\u5168\u5C40\u6578\u7D44\u8B8A\u91CF\u4E2D\u7684\u5B50\u9805\u6578\u3002","The number of children of the array variable _PARAM0_":"\u6578\u7D44\u8B8A\u91CF_PARAM0_ \u7684\u5B50\u9805\u6578","Value of the first element of a global array variable, if it is a text (string) variable.":"\u5168\u5C40\u6578\u7D44\u8B8A\u91CF\u7684\u7B2C\u4E00\u500B\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u6587\u672C(\u5B57\u7B26\u4E32) \u8B8A\u91CF\u3002","Value of the first element of a global array variable, if it is a number variable":"\u5168\u5C40\u6578\u7D44\u8B8A\u91CF\u7684\u7B2C\u4E00\u500B\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u4E00\u500B\u6578\u5B57\u8B8A\u91CF","Value of the last element of a global array variable, if it is a text (string) variable.":"\u5168\u5C40\u6578\u7D44\u8B8A\u91CF\u7684\u6700\u540E\u4E00\u500B\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u6587\u672C(\u5B57\u7B26\u4E32) \u8B8A\u91CF\u3002","Value of the last element of a global array variable, if it is a number variable":"\u5168\u5C40\u6578\u7D44\u8B8A\u91CF\u7684\u6700\u540E\u4E00\u500B\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u4E00\u500B\u6578\u5B57\u8B8A\u91CF","Number of children in a global array or structure variable":"\u5168\u5C40\u6578\u7D44\u6216\u7D50\u69CB\u8B8A\u91CF\u4E2D\u7684\u5B50\u7D1A\u6578","Array or structure variable":"\u6578\u7D44\u6216\u7D50\u69CB\u8B8A\u91CF","Number of children in a scene array or structure variable":"\u5834\u666F\u6578\u7D44\u6216\u7D50\u69CB\u8B8A\u91CF\u4E2D\u7684\u5B50\u7D1A\u6578","Number value of a scene variable":"\u5834\u666F\u8B8A\u91CF\u7684\u6578\u503C","Text of a scene variable":"\u5834\u666F\u8B8A\u91CF\u7684\u6587\u672C","Number value of a global variable":"\u5168\u5C40\u8B8A\u91CF\u7684\u6578\u503C","Name of the global variable":"\u5168\u5C40\u8B8A\u91CF\u7684\u540D\u7A31","Text of a global variable":"\u5168\u5C40\u8B8A\u91CF\u7684\u6587\u672C","Sprite are animated objects which can be used for most elements of a 2D game.":"\u7CBE\u9748\u662F\u52D5\u756B\u7269\u4EF6\uFF0C\u53EF\u4EE5\u7528\u65BC\u904A\u6232\u7684\u5927\u591A\u6578\u5143\u7D20\u3002","Animated object which can be used for most elements of a 2D game.":"\u53EF\u7528\u65BC\u904A\u6232\u7684\u5927\u591A\u6578\u5143\u7D20\u7684\u52D5\u756B\u7269\u4EF6\u3002","Sprite opacity":"\u7CBE\u9748\u4E0D\u900F\u660E\u5EA6","Change the opacity of a Sprite. 0 is fully transparent, 255 is opaque (default).":"\u66F4\u6539\u7CBE\u9748\u7684\u4E0D\u900F\u660E\u5EA6\u30020 \u662F\u5B8C\u5168\u900F\u660E\u7684\uFF0C255 \u662F\u4E0D\u900F\u660E\u7684(\u9ED8\u8A8D)\u3002","Change the animation":"\u66F4\u6539\u52D5\u756B","Change the animation of the object, using the animation number in the animations list.":"\u4F7F\u7528\u52D5\u756B\u5217\u8868\u4E2D\u7684\u52D5\u756B\u7DE8\u865F\u66F4\u6539\u7269\u4EF6\u7684\u52D5\u756B\u3002","Change the animation (by name)":"\u66F4\u6539\u52D5\u756B\uFF08\u6309\u540D\u7A31\uFF09","Change the animation of the object, using the name of the animation.":"\u4F7F\u7528\u52D5\u756B\u7684\u540D\u7A31\u66F4\u6539\u7269\u4EF6\u7684\u52D5\u756B\u3002","Set animation of _PARAM0_ to _PARAM1_":"\u5C07 _PARAM0_ \u7684\u52D5\u756B\u8A2D\u5B9A\u70BA _PARAM1_","Change the direction":"\u66F4\u6539\u65B9\u5411","Change the direction of the object.\nIf the object is set to automatically rotate, the direction is its angle.\nIf the object is in 8 directions mode, the valid directions are 0..7":"\u6539\u8B8A\u7269\u4EF6\u7684\u65B9\u5411\u3002\n\u5982\u679C\u7269\u4EF6\u88AB\u8A2D\u5B9A\u70BA\u81EA\u52D5\u65CB\u8F49\uFF0C\u5247\u65B9\u5411\u662F\u5176\u89D2\u5EA6\u3002\n\u5982\u679C\u7269\u4EF6\u8655\u4E8E8\u65B9\u5411\u6A21\u5F0F\uFF0C\u5247\u6709\u6548\u65B9\u5411\u70BA0..7","the direction":"\u65B9\u5411","Current frame":"\u7576\u524D\u5E40","Modify the current frame of the object":"\u8B8A\u66F4\u7269\u4EF6\u7684\u7576\u524D\u5E40","the animation frame":"\u52D5\u756B\u5E40","Play the animation":"\u64AD\u653E\u52D5\u756B","Play the animation of the object":"\u64AD\u653E\u7269\u4EF6\u7684\u52D5\u756B","Play the animation of _PARAM0_":"\u64AD\u653E_PARAM0_ \u7684\u52D5\u756B","Modify the animation speed scale (1 = the default speed, >1 = faster and <1 = slower).":"\u66F4\u6539\u52D5\u756B\u901F\u5EA6\u6BD4\u4F8B\uFF081=\u9ED8\u8A8D\u901F\u5EA6\uFF0C>1 =\u66F4\u5FEB \uFF0C<1 =\u66F4\u6162\uFF09","Object to be rotated":"\u7269\u4EF6\u88AB\u65CB\u8F49","Angular speed (degrees per second)":"\u89D2\u901F\u5EA6 ( \u55AE\u4F4D\u70BA\u5EA6\u6BCF\u79D2 )","Modify the scale of the width of an object.":"\u4FEE\u6539\u7269\u4EF6\u7684\u5BEC\u5EA6\u7684\u6BD4\u4F8B","Modify the scale of the height of an object.":"\u4FEE\u6539\u7269\u4EF6\u7684\u9AD8\u5EA6\u7684\u6BD4\u4F8B","Change the width of a Sprite object.":"\u66F4\u6539\u7CBE\u9748\u7269\u4EF6\u7684\u5BEC\u5EA6\u3002","Compare the width of a Sprite object.":"\u6BD4\u8F03Sprite \u7269\u4EF6\u7684\u5BEC\u5EA6\u3002","Change the height of a Sprite object.":"\u66F4\u6539\u7CBE\u9748\u7269\u4EF6\u7684\u9AD8\u5EA6\u3002","Compare the height of a Sprite object.":"\u6BD4\u8F03Sprite \u7269\u4EF6\u7684\u9AD8\u5EA6","Current animation":"\u7576\u524D\u52D5\u756B","Compare the number of the animation played by the object.":"\u6BD4\u8F03\u7269\u4EF6\u6240\u64AD\u653E\u52D5\u756B\u7684\u6578\u91CF\u3002","Current animation name":"\u7576\u524D\u52D5\u756B\u540D\u7A31","Check the animation played by the object.":"\u6AA2\u67E5\u7269\u4EF6\u64AD\u653E\u7684\u52D5\u756B\u3002","The animation of _PARAM0_ is _PARAM1_":"_PARAM0_ \u7684\u52D5\u756B\u662F _PARAM1_","Current direction":"\u7576\u524D\u65B9\u5411","Compare the direction of the object. If 8 direction mode is activated for the sprite, the value taken for direction will be from 0 to 7. Otherwise, the direction is in degrees.":"\u6BD4\u8F03\u7269\u4EF6\u7684\u65B9\u5411\u3002\u5982\u679C\u7CBE\u9748\u76848\u65B9\u5411\u6A21\u5F0F\u5DF2\u6FC0\u6D3B\uFF0C\u65B9\u5411\u7684\u503C\u70BA0\u52307 . \u5426\u5247\uFF0C\u65B9\u5411\u662F\u5EA6.","Compare the index of the current frame in the animation displayed by the specified object. The first frame in an animation starts at index 0.":"\u6BD4\u8F03\u6307\u5B9A\u7269\u4EF6\u986F\u793A\u7684\u52D5\u756B\u4E2D\u7576\u524D\u5E40\u7684\u7D22\u5F15\u3002\u52D5\u756B\u4E2D\u7684\u7B2C\u4E00\u5E40\u59CB\u4E8E\u7D22\u5F150\u3002","Compare the scale of the width of an object.":"\u6BD4\u8F03\u7269\u4EF6\u7684\u5BEC\u5EA6\u7684\u6BD4\u4F8B","Compare the scale of the height of an object.":"\u6BD4\u8F03\u7269\u4EF6\u7684\u9AD8\u5EA6\u7684\u6BD4\u4F8B","Compare the opacity of a Sprite, between 0 (fully transparent) to 255 (opaque).":"\u6BD4\u8F03\u7CBE\u9748\u7684\u4E0D\u900F\u660E\u5EA6\uFF0C\u4ECB\u4E8E 0 (\u5B8C\u5168\u900F\u660E) \u5230 255 (\u4E0D\u900F\u660E)\u3002","Blend mode":"\u6DF7\u5408\u6A21\u5F0F","Compare the number of the blend mode currently used by an object":"\u6BD4\u8F03\u7269\u4EF6\u7576\u524D\u4F7F\u7528\u7684\u6DF7\u5408\u6A21\u5F0F","the number of the current blend mode":"\u7576\u524D\u6DF7\u5408\u6A21\u5F0F\u7684\u7DE8\u865F","Change the tint of an object. The default color is white.":"\u66F4\u6539\u7269\u4EF6\u7684\u984F\u8272\u3002\u9ED8\u8A8D\u984F\u8272\u70BA\u767D\u8272\u3002","Change the number of the blend mode of an object.\nThe default blend mode is 0 (Normal).":"\u66F4\u6539\u7269\u4EF6\u6DF7\u5408\u6A21\u5F0F\u7684\u7DE8\u865F\u3002\n\u9ED8\u8A8D\u6DF7\u5408\u6A21\u5F0F\u70BA0(\u6B63\u5E38)\u3002","Change Blend mode of _PARAM0_ to _PARAM1_":"_PARAM0_ \u6539\u8B8A\u6DF7\u5408\u6A21\u5F0F\u70BA _PARAM1_","X position of a point":"\u9EDE\u7684X\u5750\u6A19","Name of the point":"\u9EDE\u7684\u540D\u7A31","Y position of a point":"\u9EDE\u7684Y\u5750\u6A19","Direction of the object":"\u7269\u4EF6\u7684\u65B9\u5411","Animation of the object":"\u7269\u4EF6\u7684\u52D5\u756B","Name of the animation of the object":"\u66AB\u505C\u7269\u4EF6\u7684\u7576\u524D\u52D5\u756B","Current frame of the animation of the object":"\u7269\u4EF6\u52D5\u756B\u7684\u7576\u524D\u5E40","Number of frames":"\u5E40\u6578","Number of frames in the current animation of the object":"\u7269\u4EF6\u7576\u524D\u52D5\u756B\u4E2D\u7684\u5E40\u6578","Scale of the width of an object":"\u7269\u4EF6\u7684\u5BEC\u5EA6\u7684\u6BD4\u503C","Scale of the height of an object":"\u7269\u4EF6\u7684\u9AD8\u5EA6\u7684\u6BD4\u503C","Collision (Pixel perfect)":"\u78B0\u649E \uFF08\u50CF\u7D20\u5B8C\u7F8E\uFF09","The condition is true if there is a collision between the two objects.\nThe test is pixel-perfect.":"\u5982\u679C\u6709\u5169\u500B\u7269\u9AD4\u4E4B\u9593\u7684\u78B0\u649E\u689D\u4EF6\u70BA\u771F. \n\u6E2C\u8A66\u662F\u5B8C\u7F8E\u7684\u3002","_PARAM0_ is in collision with _PARAM1_ (pixel perfect)":"_PARAM0_ \u8207 _PARAM1_ \u78B0\u649E(\u50CF\u7D20\u5B8C\u7F8E)","Game window and resolution":"\u904A\u6232\u7A97\u53E3\u548C\u5206\u8FA8\u7387","De/activate fullscreen":"\u7981/\u6FC0\u6D3B \u5168\u5C4F","This action activates or deactivates fullscreen.":"\u9019\u4E00\u884C\u52D5\u555F\u52D5\u6216\u95DC\u9589\u5168\u5C4F\u3002","Activate fullscreen: _PARAM1_ (keep aspect ratio: _PARAM2_)":"\u6FC0\u6D3B\u5168\u5C4F \uFE30 _PARAM1_ (\u4FDD\u6301\u7E31\u6A6B\u6BD4 \uFE30 _PARAM2_)","Activate fullscreen":"\u6FC0\u6D3B\u5168\u5C4F","Keep aspect ratio (HTML5 games only, yes by default)":"\u4FDD\u6301\u7E31\u6A6B\u6BD4 \uFF08\u50C5HTML5 \u904A\u6232,yes\u70BA\u9ED8\u8A8D\uFF09","Fullscreen activated?":"\u5168\u5C4F\u5DF2\u6FC0\u6D3B\uFF1F","Check if the game is currently in fullscreen.":"\u6AA2\u67E5\u904A\u6232\u662F\u5426\u7576\u524D\u5168\u5C4F\u3002","The game is in fullscreen":"\u904A\u6232\u5728\u5168\u5C4F\u4E2D","Window's margins":"\u7A97\u53E3\u7684\u908A\u8DDD","This action changes the margins, in pixels, between the game frame and the window borders.":"\u9019\u500B\u52D5\u4F5C\u6703\u6539\u8B8A\u904A\u6232\u6846\u67B6\u548C\u7A97\u53E3\u908A\u754C\u4E4B\u9593\u7684\u50CF\u7D20\u9593\u8DDD\u3002","Set margins of game window to _PARAM1_;_PARAM2_;_PARAM3_;_PARAM4_":"\u8A2D\u5B9A\u904A\u6232\u7A97\u53E3\u7684\u908A\u8DDD _ PARAM1_;_PARAM2_;_PARAM3_;_PARAM4 _","Game resolution":"\u904A\u6232\u5206\u8FA8\u7387","Changes the resolution of the game, effectively changing the game area size. This won't change the size of the window in which the game is running.":"\u66F4\u6539\u904A\u6232\u7684\u5206\u8FA8\u7387\uFF0C\u6709\u6548\u6539\u8B8A\u904A\u6232\u5340\u57DF\u5927\u5C0F\u3002 \u9019\u4E0D\u6703\u6539\u8B8A\u904A\u6232\u904B\u884C\u7684\u7A97\u53E3\u7684\u5927\u5C0F\u3002","Set game resolution to _PARAM1_x_PARAM2_":"\u5C07\u904A\u6232\u5206\u8FA8\u7387\u8A2D\u5B9A\u70BA _PARAM1_x_PARAM2_","Game window size":"\u904A\u6232\u7A97\u53E3\u5927\u5C0F","Changes the size of the game window. Note that this will only work on platform supporting this operation: games running in browsers or on mobile phones can not update their window size. Game resolution can still be updated.":"\u66F4\u6539\u904A\u6232\u7A97\u53E3\u7684\u5927\u5C0F\u3002 \u8ACB\u6CE8\u610F\uFF0C\u9019\u53EA\u80FD\u5728\u652F\u6301\u6B64\u64CD\u4F5C\u7684\u5E73\u81FA\u4E0A\u904B\u884C\uFF1A\u5728\u700F\u89BD\u5668\u6216\u624B\u6A5F\u4E0A\u904B\u884C\u7684\u904A\u6232\u7121\u6CD5\u66F4\u65B0\u5176\u7A97\u53E3\u5927\u5C0F\u3002 \u904A\u6232\u5206\u8FA8\u7387\u4ECD\u7136\u53EF\u4EE5\u66F4\u65B0\u3002","Set game window size to _PARAM1_x_PARAM2_ (also update game resolution: _PARAM3_)":"\u8A2D\u5B9A\u904A\u6232\u7A97\u53E3\u5927\u5C0F\u70BA _PARAM1_x_PARAM2_ (\u4E5F\u66F4\u65B0\u904A\u6232\u5206\u8FA8\u7387\uFF1A_PARAM3_)","Also update the game resolution? If not, the game will be stretched or reduced to fit in the window.":"\u4E5F\u66F4\u65B0\u904A\u6232\u5206\u8FA8\u7387\uFF1F\u5982\u679C\u6C92\u6709\uFF0C\u904A\u6232\u5C07\u88AB\u62C9\u4F38\u6216\u7E2E\u5C0F\u5230\u9069\u5408\u7A97\u53E3\u3002","Center the game window on the screen":"\u5728\u5C4F\u5E55\u4E0A\u5C45\u4E2D\u904A\u6232\u7A97\u53E3","This action centers the game window on the screen. This only works on Windows, macOS and Linux (not when the game is executed in a web-browser or on iOS/Android).":"\u6B64\u64CD\u4F5C\u5C07\u904A\u6232\u7A97\u53E3\u7F6E\u4E8E\u5C4F\u5E55\u4E2D\u9593\u3002 \u9019\u53EA\u9069\u7528\u4E8EWindows\u3001 macOS \u548C Linux(\u4E0D\u662F\u7576\u904A\u6232\u5728\u7DB2\u9801\u700F\u89BD\u5668\u6216\u5728 iOS/ Android\u4E2D\u57F7\u884C)\u3002","Center the game window":"\u5C45\u4E2D\u904A\u6232\u7A97\u53E3","Game resolution resize mode":"\u904A\u6232\u5206\u8FA8\u7387\u8ABF\u6574\u5927\u5C0F\u6A21\u5F0F","Set if the width or the height of the game resolution should be changed to fit the game window - or if the game resolution should not be updated automatically.":"\u5982\u679C\u904A\u6232\u5206\u8FA8\u7387\u7684\u5BEC\u5EA6\u6216\u9AD8\u5EA6\u88AB\u66F4\u6539\u4EE5\u9069\u5408\u904A\u6232\u7A97\u53E3 - \u6216\u8005\u5982\u679C\u904A\u6232\u5206\u8FA8\u7387\u4E0D\u61C9\u81EA\u52D5\u66F4\u65B0\uFF0C\u5247\u8A2D\u5B9A\u3002","Set game resolution resize mode to _PARAM1_":"\u8A2D\u5B9A\u904A\u6232\u5206\u8FA8\u7387\u8ABF\u6574\u6A21\u5F0F\u70BA _PARAM1_","Resize mode":"\u8ABF\u6574\u5927\u5C0F\u6A21\u5F0F","Empty to disable resizing. \"adaptWidth\" will update the game width to fit in the window or screen. \"adaptHeight\" will do the same but with the game height.":"\u70BA\u7A7A\u4EE5\u7981\u7528\u8ABF\u6574\u5927\u5C0F\u3002 \u201C adaptWidth\u201D\u5C07\u66F4\u65B0\u904A\u6232\u5BEC\u5EA6\u4EE5\u9069\u5408\u7A97\u53E3\u6216\u5C4F\u5E55\u3002 \u201C adaptHeight\u201D\u5C07\u8207\u904A\u6232\u9AD8\u5EA6\u76F8\u540C\u3002","Automatically adapt the game resolution":"\u81EA\u52D5\u8ABF\u6574\u904A\u6232\u5206\u8FA8\u7387","Set if the game resolution should be automatically adapted when the game window or screen size change. This will only be the case if the game resolution resize mode is configured to adapt the width or the height of the game.":"\u8A2D\u5B9A\u7576\u904A\u6232\u7A97\u53E3\u6216\u5C4F\u5E55\u5927\u5C0F\u6539\u8B8A\u6642\u662F\u5426\u81EA\u52D5\u8ABF\u6574\u904A\u6232\u5206\u8FA8\u7387\u3002 \u53EA\u6709\u7576\u904A\u6232\u5206\u8FA8\u7387\u8ABF\u6574\u6A21\u5F0F\u88AB\u914D\u7F6E\u70BA\u9069\u61C9\u904A\u6232\u7684\u5BEC\u5EA6\u6216\u9AD8\u5EA6\u6642\u624D\u6703\u51FA\u73FE\u9019\u7A2E\u60C5\u6CC1\u3002","Automatically adapt the game resolution: _PARAM1_":"\u81EA\u52D5\u8ABF\u6574\u904A\u6232\u5206\u8FA8\u7387\uFF1A_PARAM1_","Update resolution during the game to fit the screen or window size?":"\u5728\u904A\u6232\u4E2D\u66F4\u65B0\u5206\u8FA8\u7387\u4EE5\u9069\u61C9\u5C4F\u5E55\u6216\u7A97\u53E3\u5927\u5C0F\uFF1F","Window's icon":"Windows\u5716\u6A19","This action changes the icon of the game's window.":"\u6B64\u64CD\u4F5C\u5C07\u66F4\u6539\u904A\u6232\u7A97\u53E3\u7684\u5716\u6A19\u3002","Use _PARAM1_ as the icon for the game's window.":"\u4F7F\u7528 _ PARAM1 \u76E1\u53EF\u80FD\u904A\u6232\u7A97\u53E3\u7684\u5716\u6A19\u3002","Name of the image to be used as the icon":"\u7528\u4F5C\u5716\u6A19\u7684\u5716\u50CF\u7684\u540D\u7A31","Window's title":"\u7A97\u53E3\u7684\u6A19\u984C","This action changes the title of the game's window.":"\u6B64\u64CD\u4F5C\u66F4\u6539\u904A\u6232\u7A97\u53E3\u7684\u6A19\u984C\u3002","Change window title to _PARAM1_":"\u5C07\u7A97\u53E3\u6A19\u984C\u66F4\u6539\u70BA _PARAM1_","New title":"\u65B0\u6A19\u984C","Width of the scene window":"\u5834\u666F\u7A97\u53E3\u7684\u5BEC\u5EA6","Width of the scene window (or scene canvas for HTML5 games)":"\u5834\u666F\u7A97\u53E3\u7684\u5BEC\u5EA6 (\u6216 HTML5 \u904A\u6232\u7684\u5834\u666F\u756B\u5E03)","Height of the scene window":"\u5834\u666F\u7A97\u53E3\u7684\u9AD8\u5EA6","Height of the scene window (or scene canvas for HTML5 games)":"\u5834\u666F\u7A97\u53E3\u7684\u9AD8\u5EA6\uFF08\u6216HTML5\u904A\u6232\u7684\u5834\u666F\u756B\u5E03\uFF09","Width of the screen/page":"\u5C4F\u5E55/\u9801\u9762\u7684\u5BEC\u5EA6","Width of the screen (or the page for HTML5 games in browser)":"\u5C4F\u5E55\u5BEC\u5EA6\uFF08\u6216\u700F\u89BD\u5668\u4E2D\u7684HTML5\u904A\u6232\u9801\u9762\uFF09","Height of the screen/page":"\u5C4F\u5E55/\u9801\u9762\u7684\u9AD8\u5EA6","Height of the screen (or the page for HTML5 games in browser)":"\u5C4F\u5E55\u9AD8\u5EA6\uFF08\u6216\u700F\u89BD\u5668\u4E2D\u7684HTML5\u904A\u6232\u9801\u9762\uFF09","Color depth":"\u984F\u8272\u6DF1\u5EA6","Timers and time":"\u8A08\u6642\u5668\u8207\u6642\u9593","Value of a scene timer":"\u5834\u666F\u8A08\u6642\u5668\u7684\u503C","Test the elapsed time of a scene timer.":"\u6E2C\u8A66\u5834\u666F\u8A08\u6642\u5668\u7D93\u904E\u7684\u6642\u9593\u3002","The timer _PARAM2_ is greater than _PARAM1_ seconds":"\u8A08\u6642\u5668 _PARAM2_ \u5927\u4E8E _PARAM1_ \u79D2","Time in seconds":"\u4EE5\u79D2\u70BA\u55AE\u4F4D\u7684\u6642\u9593","Timer's name":"\u8A08\u6642\u5668\u7684\u540D\u7A31","Compare the elapsed time of a scene timer. This condition doesn't start the timer and will always be false if the timer was not started previously (whatever the comparison being made).":"Compare the elapsed time of a scene timer. This condition doesn't start the timer and will always be false if the timer was not started previously (whatever the comparison being made).","The timer _PARAM1_ _PARAM2_ _PARAM3_ seconds":"\u5B9A\u6642\u5668 _PARAM1_ _PARAM2_ _PARAM3_ \u79D2","Time scale":"\u6642\u9593\u6BD4\u4F8B","Compare the time scale of the scene.":"\u6BD4\u8F03\u5834\u666F\u7684\u6642\u9593\u6BD4\u4F8B\u3002","the time scale of the scene":"\u5834\u666F\u7684\u6642\u9593\u6BD4\u4F8B","Scene timer paused":"\u5834\u666F\u8A08\u6642\u5668\u66AB\u505C","Test if the specified scene timer is paused.":"\u6E2C\u8A66\u6307\u5B9A\u5834\u666F\u8A08\u6642\u5668\u662F\u5426\u5DF2\u66AB\u505C\u3002","The timer _PARAM1_ is paused":"\u8A08\u6642\u5668 _PARAM1_ \u5DF2\u66AB\u505C","Start (or reset) a scene timer":"\u555F\u52D5(\u6216\u91CD\u7F6E) \u5834\u666F\u5B9A\u6642\u5668","Reset the specified scene timer, if the timer doesn't exist it's created and started.":"\u91CD\u7F6E\u6307\u5B9A\u7684\u5834\u666F\u8A08\u6642\u5668\uFF0C\u5982\u679C\u8A08\u6642\u5668\u4E0D\u5B58\u5728\uFF0C\u5B83\u5DF2\u5275\u5EFA\u5E76\u555F\u52D5\u3002","Start (or reset) the timer _PARAM1_":"\u555F\u52D5(\u6216\u91CD\u7F6E) \u8A08\u6642\u5668 _PARAM1_","Pause a scene timer":"\u66AB\u505C\u5834\u666F\u8A08\u6642\u5668","Pause a scene timer.":"\u66AB\u505C\u5834\u666F\u8A08\u6642\u5668\u3002","Pause timer _PARAM1_":"\u66AB\u505C\u8A08\u6642\u5668 _PARAM1_","Unpause a scene timer":"\u53D6\u6D88\u66AB\u505C\u5834\u666F\u8A08\u6642\u5668","Unpause a scene timer.":"\u53D6\u6D88\u66AB\u505C\u5834\u666F\u8A08\u6642\u5668\u3002","Unpause timer _PARAM1_":"\u53D6\u6D88\u66AB\u505C\u8A08\u6642\u5668 _PARAM1_","Delete a scene timer":"\u522A\u9664\u5834\u666F\u8A08\u6642\u5668","Delete a scene timer from memory.":"\u5F9E\u5167\u5B58\u4E2D\u522A\u9664\u5834\u666F\u8A08\u6642\u5668\u3002","Delete timer _PARAM1_ from memory":"\u5F9E\u5167\u5B58\u4E2D\u522A\u9664\u8A08\u6642\u5668 _PARAM1_","Change the time scale of the scene.":"\u66F4\u6539\u5834\u666F\u7684\u6642\u9593\u6BD4\u4F8B\u3002","Set the time scale of the scene to _PARAM1_":"\u5C07\u5834\u666F\u7684\u6642\u9593\u6BD4\u4F8B\u8A2D\u5B9A\u70BA _PARAM1_","Wait X seconds":"\u7B49\u5F85 X \u79D2","Waits a number of seconds before running the next actions (and sub-events).":"\u5728\u904B\u884C\u4E0B\u4E00\u500B\u52D5\u4F5C(\u548C\u5B50\u6D3B\u52D5)\u4E4B\u524D\u7B49\u5F85\u5E7E\u79D2\u9418\u3002","Wait _PARAM0_ seconds":"\u7B49\u5F85 _PARAM0_ \u79D2","Time to wait in seconds":"\u7B49\u5F85\u6642\u9593(\u79D2)","Time elapsed since the last frame":"\u4E0A\u4E00\u5E40\u7D50\u675F\u540E\u7D93\u904E\u7684\u6642\u9593","Time elapsed since the last frame rendered on screen":"\u5C4F\u5E55\u4E0A\u6700\u540E\u4E00\u5E40\u6E32\u67D3\u540E\u7D93\u904E\u7684\u6642\u9593","Scene timer value":"\u5834\u666F\u8A08\u6642\u5668\u503C","Value of a scene timer (in seconds)":"\u5834\u666F\u8A08\u6642\u5668\u7684\u503C\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","Time elapsed since the beginning of the scene (in seconds).":"\u81EA\u5834\u666F\u958B\u59CB\u4EE5\u4F86\u7D93\u904E\u7684\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Returns the time scale of the scene.":"\u8FD4\u56DE\u5834\u666F\u7684\u6642\u9593\u6BD4\u4F8B\u3002","Gives the current time":"\u7372\u53D6\u7576\u524D\u6642\u9593","- Hour of the day: \"hour\"\n- Minutes: \"min\"\n- Seconds: \"sec\"\n- Day of month: \"mday\"\n- Months since January: \"mon\"\n- Year since 1900: \"year\"\n- Days since Sunday: \"wday\"\n- Days since Jan 1st: \"yday\"\n- Timestamp (ms): \"timestamp\"":"- \u5C0F\u6642\uFF1A\u5C0F\u6642\n- \u5206\u9418\uFF1A\u5206\u9418\n- \u79D2\uFF1A\u79D2\n- \u6708\u4E2D\u7684\u65E5\uFF1Amday\n- \u4E00\u6708\u4EE5\u4F86\u7684\u6708\u4EFD\uFF1Amon\n- \u81EA1900\u5E74\u4EE5\u4F86\u7684\u5E74\u4EFD\uFF1Ayear\n- \u81EA\u661F\u671F\u65E5\u4EE5\u4F86\u7684\u65E5\u6578\uFF1Awday\n- \u81EA1\u67081\u65E5\u4EE5\u4F86\u7684\u65E5\u6578\uFF1Ayday\n- \u6642\u9593\u6233\u8A18\uFF08\u6BEB\u79D2\uFF09\uFF1Atimestamp","Existence of a group":"\u5B58\u5728\u7684\u7D44","Check if an element (example : PlayerState/CurrentLevel) exists in the stored data.\nSpaces are forbidden in element names.":"\u6AA2\u67E5\u662F\u5426\u5728\u5B58\u5132\u7684\u8CC7\u6599\u4E2D\u5B58\u5728\u5143\u7D20 (\u4F8B\u5982: PlayerState/CurrentLevel) \u3002\n\u5143\u7D20\u540D\u4E2D\u7981\u7528\u7A7A\u683C\u3002","_PARAM1_ exists in storage _PARAM0_":"_PARAM1_ \u5B58\u5728\u4E8E\u5B58\u5132 _PARAM0_ \u4E2D","Storage name":"\u5B58\u5132\u540D\u7A31","Group":"\u7D44","Manually preload a storage in memory":"\u624B\u52D5\u9810\u52A0\u8F09\u5B58\u5132\u5230\u5167\u5B58\u4E2D","Forces the specified storage to be loaded and kept in memory, allowing faster reads/writes. However, it requires manual management: if you use this action, you *must* also unload the storage manually when it's no longer needed to ensure data is persisted.\n\nUnless you have a specific performance need, avoid using this action. The system already handles loading/unloading automatically.":"\u5F37\u5236\u6307\u5B9A\u7684\u5B58\u5132\u88AB\u52A0\u8F09\u4E26\u4FDD\u6301\u5728\u5167\u5B58\u4E2D\uFF0C\u4EE5\u4FBF\u52A0\u5FEB\u8B80\u53D6/\u5BEB\u5165\u901F\u5EA6\u3002\u7136\u800C\uFF0C\u9019\u9700\u8981\u624B\u52D5\u7BA1\u7406\uFF1A\u5982\u679C\u60A8\u4F7F\u7528\u6B64\u64CD\u4F5C\uFF0C\u60A8*\u5FC5\u9808*\u5728\u4E0D\u518D\u9700\u8981\u6642\u624B\u52D5\u5378\u8F09\u5B58\u5132\uFF0C\u4EE5\u78BA\u4FDD\u6578\u64DA\u6301\u4E45\u5316\u3002\n\n\u9664\u975E\u60A8\u6709\u7279\u5B9A\u7684\u6027\u80FD\u9700\u6C42\uFF0C\u5426\u5247\u61C9\u907F\u514D\u4F7F\u7528\u6B64\u64CD\u4F5C\u3002\u7CFB\u7D71\u5DF2\u7D93\u81EA\u52D5\u8655\u7406\u52A0\u8F09/\u5378\u8F09\u3002","Load data storage _PARAM0_ in memory":"\u5728\u5167\u5B58\u4E2D\u8F09\u5165\u6578\u64DA\u5B58\u5132 _PARAM0_","Manually unload and persist a storage":"\u624B\u52D5\u5378\u8F09\u4E26\u6301\u4E45\u5316\u5B58\u5132","Close the specified storage previously loaded in memory, saving all changes made.":"\u95DC\u9589\u5148\u524D\u5728\u5167\u5B58\u4E2D\u52A0\u8F09\u7684\u6307\u5B9A\u5B58\u5132\uFF0C\u4FDD\u5B58\u6240\u6709\u6240\u505A\u7684\u66F4\u6539\u3002","Unload and persist data storage _PARAM0_":"\u5378\u8F09\u4E26\u6301\u4E45\u5316\u6578\u64DA\u5B58\u5132 _PARAM0_","Save a value":"\u4FDD\u5B58\u4E00\u500B\u503C","Save the result of the expression in the stored data, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"\u5C07\u8868\u9054\u5F0F\u7684\u7D50\u679C\u4FDD\u5B58\u5728\u5B58\u5132\u8CC7\u6599\u7684\u6307\u5B9A\u5143\u7D20\u4E2D\u3002\n\u4F7F\u7528/(\u793A\u4F8B:Root/Level/Current)\u6307\u5B9A\u901A\u5411\u5143\u7D20\u7684\u7D50\u69CB\n\u5143\u7D20\u540D\u7A31\u4E2D\u7981\u6B62\u4F7F\u7528\u7A7A\u683C\u3002","Save value _PARAM2_ in _PARAM1_ of storage _PARAM0_":"\u5C07 _PARAM2_ \u4FDD\u5B58\u5728\u5B58\u5132 _PARAM0_ \u7684 _PARAM1_ \u4E2D","Save a text":"\u4FDD\u5B58\u6587\u672C","Save the text in the specified storage, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"\u5C07\u6587\u672C\u4FDD\u5B58\u5728\u6307\u5B9A\u7684\u5B58\u5132\u4E2D\u7684\u6307\u5B9A\u5143\u7D20\u4E2D\u3002\n\u4F7F\u7528/(\u4F8B\u5982\uFF1ARoot/Level/Current)\u6307\u5B9A\u6307\u5411\u5143\u7D20\u7684\u7D50\u69CB\n\u5143\u7D20\u540D\u7A31\u4E2D\u7981\u6B62\u4F7F\u7528\u7A7A\u683C\u3002","Save text _PARAM2_ in _PARAM1_ of storage _PARAM0_":"\u5C07 _PARAM2_ \u4FDD\u5B58\u5728\u5B58\u5132 _PARAM0_ \u7684 _PARAM1_ \u4E2D","Load a value":"\u52A0\u8F09\u4E00\u500B\u503C","Load the value saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"\u52A0\u8F09\u4FDD\u5B58\u5728\u6307\u5B9A\u5143\u7D20\u4E2D\u7684\u503C\uFF0C\u5E76\u5C07\u5176\u5B58\u5132\u5728\u5834\u666F\u8B8A\u91CF\u4E2D\u3002\n\u4F7F\u7528/(\u793A\u4F8B:Root/Level/Current)\u6307\u5B9A\u901A\u5411\u5143\u7D20\u7684\u7D50\u69CB\n\u5143\u7D20\u540D\u7A31\u4E2D\u7981\u6B62\u4F7F\u7528\u7A7A\u683C\u3002","Load _PARAM1_ from storage _PARAM0_ and store value in _PARAM3_":"\u5F9E\u5B58\u5132\u5668 _PARAM0_ \u52A0\u8F09 _PARAM1_ \u5E76\u5C07\u503C\u5B58\u5132\u5728 _PARAM3_ \u4E2D","Load the value saved in the specified element and store it in a variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"\u52A0\u8F09\u4FDD\u5B58\u5728\u6307\u5B9A\u5143\u7D20\u4E2D\u7684\u503C\uFF0C\u5E76\u5C07\u5176\u5B58\u5132\u5728\u8B8A\u91CF\u4E2D\u3002\n\u4F7F\u7528/(\u793A\u4F8B:Root/Level/Current)\u6307\u5B9A\u901A\u5411\u5143\u7D20\u7684\u7D50\u69CB\n\u5143\u7D20\u540D\u7A31\u4E2D\u7981\u6B62\u4F7F\u7528\u7A7A\u683C\u3002","Load a text":"\u52A0\u8F09\u6587\u672C","Load the text saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"\u52A0\u8F09\u4FDD\u5B58\u5728\u6307\u5B9A\u5143\u7D20\u4E2D\u7684\u6587\u672C\uFF0C\u5E76\u5C07\u5176\u5B58\u5132\u5728\u4E00\u500B\u5834\u666F\u8B8A\u91CF\u4E2D\u3002\n\u4F7F\u7528/(\u793A\u4F8B:Root/Level/Current)\u6307\u5B9A\u901A\u5411\u5143\u7D20\u7684\u7D50\u69CB\n\u5143\u7D20\u540D\u7A31\u4E2D\u7981\u6B62\u4F7F\u7528\u7A7A\u683C\u3002","Load _PARAM1_ from storage _PARAM0_ and store as text in _PARAM3_":"\u5F9E\u5B58\u5132\u5668 _PARAM0_ \u52A0\u8F09 _PARAM1_ \u5E76\u5C07\u5176\u4F5C\u70BA\u6587\u672C\u5B58\u5132\u5728 _PARAM3_ \u4E2D","Load the text saved in the specified element and store it in a variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"\u52A0\u8F09\u4FDD\u5B58\u5728\u6307\u5B9A\u5143\u7D20\u4E2D\u7684\u6587\u672C\uFF0C\u5E76\u5C07\u5176\u5B58\u5132\u5728\u8B8A\u91CF\u4E2D\u3002\n\u4F7F\u7528/(\u793A\u4F8B:Root/Level/Current)\u6307\u5B9A\u901A\u5411\u5143\u7D20\u7684\u7D50\u69CB\n\u5143\u7D20\u540D\u7A31\u4E2D\u7981\u6B62\u4F7F\u7528\u7A7A\u683C\u3002","Delete an element":"\u522A\u9664\u5143\u7D20","This action deletes the specified element from the specified storage.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"\u6B64\u52D5\u4F5C\u5C07\u5F9E\u6307\u5B9A\u5B58\u5132\u4E2D\u522A\u9664\u6307\u5B9A\u7684\u5143\u7D20\u3002\n\u6307\u5B9A\u5C0E\u81F4\u5143\u7D20\u7684\u7D50\u69CB\u4F7F\u7528 / (\u4F8B\u5982: Root/Level/Current)\n\u5143\u7D20\u540D\u4E2D\u7981\u6B62\u7A7A\u683C\u3002","Delete _PARAM1_ from storage _PARAM0_":"\u5F9E\u5B58\u5132 _PARAM0_ \u522A\u9664 _PARAM1_","Clear a storage":"\u6E05\u9664\u5B58\u5132","Clear the specified storage, removing all data saved in it.":"\u6E05\u9664\u6307\u5B9A\u7684\u5B58\u5132\uFF0C\u79FB\u9664\u4FDD\u5B58\u7684\u6240\u6709\u8CC7\u6599\u3002","Delete storage _PARAM0_":"\u522A\u9664\u5B58\u5132 _PARAM0_","A storage exists":"\u5B58\u5132\u5DF2\u5B58\u5728","Test if the specified storage exists.":"\u6E2C\u8A66\u6307\u5B9A\u5B58\u5132\u662F\u5426\u5B58\u5728\u3002","Storage _PARAM0_ exists":"\u5B58\u5132 _PARAM0_ \u5B58\u5728","Execute a command":"\u57F7\u884C\u547D\u4EE4","This action executes the specified command.":"\u9019\u500B\u52D5\u4F5C\u57F7\u884C\u6307\u5B9A\u7684\u547D\u4EE4\u3002","Execute _PARAM0_":"\u57F7\u884C _PARAM0_","Command":"\u547D\u4EE4","Conversion":"\u8F49\u63DB","Text > Number":"\u6587\u5B57 > \u6578\u5B57","Convert the text to a number":"\u5C07\u6587\u672C\u8F49\u63DB\u70BA\u6578\u5B57","Text to convert to a number":"\u8981\u8F49\u63DB\u6210\u6578\u5B57\u7684\u6587\u672C","Number > Text":"\u6578\u5B57 > \u6587\u5B57","Convert the result of the expression to text":"\u8F49\u63DB\u8868\u9054\u5F0F\u7684\u7D50\u679C\u81F3\u6587\u672C","Expression to be converted to text":"\u8981\u8F49\u63DB\u70BA\u6587\u672C\u7684\u8868\u9054\u5F0F","Number > Text (without scientific notation)":"\u6578\u5B57 > \u6587\u5B57\uFF08\u7121\u79D1\u5B78\u8A18\u6578\u6CD5\uFF09","Convert the result of the expression to text, without using the scientific notation":"\u5C07\u8868\u9054\u5F0F\u7684\u7D50\u679C\u8F49\u63DB\u70BA\u6587\u672C\uFF0C\u800C\u4E0D\u4F7F\u7528\u79D1\u5B78\u8A18\u6578\u6CD5","Degrees > Radians":"\u5EA6 >> \u5F27\u5EA6","Converts the angle, expressed in degrees, into radians":"\u5C07\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u8868\u793A\uFF09\u8F49\u63DB\u70BA\u5F27\u5EA6","Radians > Degrees":"\u5F27\u5EA6 > \u5EA6","Converts the angle, expressed in radians, into degrees":"\u5C07\u4EE5\u5F27\u5EA6\u8868\u793A\u7684\u89D2\u5EA6\u8F49\u63DB\u70BA\u5EA6\u6578","Angle, in radians":"\u4EE5\u5F27\u5EA6\u70BA\u55AE\u4F4D\u7684\u89D2\u5EA6","Convert variable to JSON":"\u5C07\u8B8A\u91CF\u8F49\u63DB\u70BA JSON","Convert a variable to JSON":"\u5C07\u8B8A\u91CF\u8F49\u63DB\u70BA JSON","JSON":"JSON","The variable to be stringified":"\u8981\u5B57\u7B26\u4E32\u5316\u7684\u8B8A\u91CF","Convert global variable to JSON":"\u5C07\u5168\u5C40\u8B8A\u91CF\u8F49\u63DB\u70BAJSON","Convert a global variable to JSON":"\u5C07\u5168\u5C40\u8B8A\u91CF\u8F49\u63DB\u70BAJSON","The global variable to be stringified":"\u5168\u5C40\u8B8A\u91CF\u88AB\u5B57\u7B26\u4E32\u5316","Convert object variable to JSON":"\u5C07\u7269\u4EF6\u8B8A\u91CF\u8F49\u63DB\u70BAJSON","Convert an object variable to JSON":"\u5C07\u7269\u4EF6\u8B8A\u91CF\u8F49\u63DB\u70BAJSON","The object with the variable":"\u8207\u8B8A\u91CF\u7684\u7269\u4EF6","The object variable to be stringified":"\u8981\u88AB\u5B57\u7B26\u4E32\u5316\u7684\u7269\u4EF6\u8B8A\u91CF","Convert JSON to a scene variable":"\u8F49\u63DB JSON \u70BA\u5834\u666F\u8B8A\u91CF","Parse a JSON object and store it into a scene variable":"\u89E3\u6790 JSON \u7269\u4EF6\u5E76\u5C07\u5176\u5B58\u5132\u5230\u5834\u666F\u8B8A\u91CF\u4E2D","Convert JSON string _PARAM0_ and store it into variable _PARAM1_":"\u8F49\u63DB JSON \u5B57\u7B26\u4E32 _PARAM0_ \u5E76\u5B58\u5132\u5230\u8B8A\u91CF _PARAM1_","JSON string":"JSON \u5B57\u7B26\u4E32","Variable where store the JSON object":"\u5B58\u5132JSON\u7269\u4EF6\u7684\u8B8A\u91CF","Convert JSON to global variable":"\u5C07JSON\u8F49\u63DB\u70BA\u5168\u5C40\u8B8A\u91CF","Parse a JSON object and store it into a global variable":"\u89E3\u6790\u4E00\u500BJSON\u7269\u4EF6\u5E76\u5C07\u5176\u5B58\u5132\u5230\u4E00\u500B\u5168\u5C40\u8B8A\u91CF\u4E2D","Convert JSON string _PARAM0_ and store it into global variable _PARAM1_":"\u8F49\u63DB JSON \u5B57\u7B26\u4E32 _PARAM0_ \u5E76\u5B58\u5132\u5230\u5168\u5C40\u8B8A\u91CF _PARAM1_","Global variable where store the JSON object":"\u5B58\u5132JSON\u7269\u4EF6\u7684\u5168\u5C40\u8B8A\u91CF","Convert JSON to a variable":"\u5C07 JSON \u8F49\u63DB\u70BA\u8B8A\u91CF","Parse a JSON object and store it into a variable":"\u89E3\u6790 JSON \u7269\u4EF6\u4E26\u5C07\u5176\u5B58\u5132\u5230\u8B8A\u91CF\u4E2D","Variable where to store the JSON object":"\u5B58\u5132 JSON \u7269\u4EF6\u7684\u8B8A\u91CF","Convert JSON to object variable":"\u5C07JSON\u8F49\u63DB\u70BA\u7269\u4EF6\u8B8A\u91CF","Parse a JSON object and store it into an object variable":"\u89E3\u6790JSON\u7269\u4EF6\u5E76\u5C07\u5176\u5B58\u5132\u5230\u7269\u4EF6\u8B8A\u91CF\u4E2D","Parse JSON string _PARAM0_ and store it into variable _PARAM2_ of _PARAM1_":"\u89E3\u6790JSON\u5B57\u7B26\u4E32_PARAM0_\u5E76\u5C07\u5176\u5B58\u5132\u5230_PARAM1_\u7684\u8B8A\u91CF_PARAM2_\u4E2D","Object variable where store the JSON object":"\u5B58\u5132JSON\u7269\u4EF6\u7684\u7269\u4EF6\u8B8A\u91CF","Common features that can be used for all objects in GDevelop.":"\u53EF\u7528\u4E8E GDevelop \u4E2D\u6240\u6709\u7269\u4EF6\u7684\u5171\u540C\u7279\u5F81\u3002","Movement using forces":"\u4F7F\u7528\u529B\u79FB\u52D5","Base object":"\u57FA\u672C\u7269\u4EF6","Compare the X position of the object.":"\u6BD4\u8F03\u7269\u4EF6\u7684 X \u4F4D\u7F6E\u3002","the X position":"X \u4F4D\u7F6E","Change the X position of an object.":"\u66F4\u6539\u7269\u4EF6\u7684 X \u4F4D\u7F6E\u3002","Compare the Y position of an object.":"\u6BD4\u8F03\u7269\u4EF6\u7684 Y \u4F4D\u7F6E","the Y position":"Y \u4F4D\u7F6E","Change the Y position of an object.":"\u66F4\u6539\u7269\u4EF6\u7684 Y \u4F4D\u7F6E\u3002","Change the position of an object.":"\u66F4\u6539\u5C0D\u8C61\u7684\u4F4D\u7F6E\u3002","Change the position of _PARAM0_: _PARAM1_ _PARAM2_ (x axis), _PARAM3_ _PARAM4_ (y axis)":"\u66F4\u6539_PARAM0_\u7684\u4F4D\u7F6E: _PARAM1_ _PARAM2_ (x \u8EF8), _PARAM3_ _PARAM4_ (y \u8EF8)","Modification's sign":"\u4FEE\u6539\u7B26\u865F","Center position":"\u4E2D\u5FC3\u4F4D\u7F6E","Change the position of an object, using its center.":"\u4EE5\u7269\u4EF6\u7684\u4E2D\u5FC3\u4F4D\u7F6E\u66F4\u6539\u5176\u4F4D\u7F6E\u3002","Change the position of the center of _PARAM0_: _PARAM1_ _PARAM2_ (x axis), _PARAM3_ _PARAM4_ (y axis)":"\u66F4\u6539_PARAM0_\u7684\u4E2D\u5FC3\u4F4D\u7F6E: _PARAM1_ _PARAM2_ (x \u8EF8), _PARAM3_ _PARAM4_ (y \u8EF8)","Center X position":"\u4E2D\u5FC3 X \u4F4D\u7F6E","the X position of the center of rotation":"\u65CB\u8F49\u4E2D\u5FC3\u7684 X \u4F4D\u7F6E","the X position of the center":"\u4E2D\u5FC3\u7684 X \u4F4D\u7F6E","Center Y position":"\u4E2D\u5FC3 Y \u4F4D\u7F6E","the Y position of the center of rotation":"\u65CB\u8F49\u4E2D\u5FC3\u7684 Y \u4F4D\u7F6E","the Y position of the center":"\u4E2D\u5FC3\u7684 Y \u4F4D\u7F6E","Bounding box left position":"\u908A\u6846\u5DE6\u5074\u4F4D\u7F6E","the bounding box (the area encapsulating the object) left position":"\u908A\u754C\u6846(\u5C01\u88DD\u7269\u9AD4\u7684\u5340\u57DF)\u5DE6\u4F4D\u7F6E","the bounding box left position":"\u908A\u754C\u6846\u5DE6\u5074\u4F4D\u7F6E","Position \u276F Bounding Box":"\u4F4D\u7F6E \u276F \u908A\u6846","Bounding box top position":"\u908A\u754C\u6846\u9802\u90E8\u4F4D\u7F6E","the bounding box (the area encapsulating the object) top position":"\u908A\u754C\u6846(\u5C01\u88DD\u7269\u9AD4\u7684\u5340\u57DF)\u9802\u4F4D\u7F6E","the bounding box top position":"\u908A\u754C\u6846\u9802\u90E8\u4F4D\u7F6E","Bounding box right position":"\u908A\u754C\u6846\u53F3\u5074\u4F4D\u7F6E","the bounding box (the area encapsulating the object) right position":"\u908A\u754C\u6846(\u5C01\u88DD\u7269\u9AD4\u7684\u5340\u57DF)\u53F3\u4F4D\u7F6E","the bounding box right position":"\u908A\u754C\u6846\u53F3\u5074\u4F4D\u7F6E","Bounding box bottom position":"\u908A\u754C\u6846\u5E95\u90E8\u4F4D\u7F6E","the bounding box (the area encapsulating the object) bottom position":"\u908A\u6846(\u7269\u4EF6\u5C01\u88DD\u5340\u57DF)\u5E95\u90E8\u4F4D\u7F6E","the bounding box bottom position":"\u908A\u754C\u6846\u5E95\u90E8\u4F4D\u7F6E","Bounding box center X position":"\u908A\u754C\u6846\u4E2D\u5FC3 X \u4F4D\u7F6E","the bounding box (the area encapsulating the object) center X position":"\u908A\u754C\u6846 (\u7269\u4EF6\u5C01\u88DD\u5340\u57DF) \u4E2D\u5FC3 X \u4F4D\u7F6E","the bounding box center X position":"\u908A\u754C\u6846\u4E2D\u5FC3 X \u4F4D\u7F6E","Bounding box center Y position":"\u908A\u754C\u6846\u4E2D\u5FC3 Y \u4F4D\u7F6E","the bounding box (the area encapsulating the object) center Y position":"\u908A\u754C\u6846(\u5C01\u88DD\u7269\u9AD4\u7684\u5340\u57DF)\u4E2D\u5FC3Y\u4F4D\u7F6E","the bounding box center Y position":"\u908A\u754C\u6846\u4E2D\u5FC3Y\u4F4D\u7F6E","Put around a position":"\u653E\u5728\u67D0\u4F4D\u7F6E\u9644\u8FD1","Position the center of the given object around a position, using the specified angle and distance.":"\u4F7F\u7528\u6307\u5B9A\u7684\u89D2\u5EA6\u548C\u8DDD\u96E2\uFF0C\u5C07\u7D66\u5B9A\u7269\u4EF6\u7684\u4E2D\u5FC3\u570D\u7E5E\u4E00\u500B\u4F4D\u7F6E\u5B9A\u4F4D\u3002","Put _PARAM0_ around _PARAM1_;_PARAM2_, with an angle of _PARAM4_ degrees and _PARAM3_ pixels distance.":"\u628A _PARAM0_ \u570D\u7E5E _PARAM1_ \uFF1B _PARAM2_ \uFF0C\u4EE5 _PARAM4_ \u89D2\u5EA6\u548C _PARAM3_ \u50CF\u7D20\u8DDD\u96E2\u3002","Change the angle of rotation of an object (in degrees). For 3D objects, this is the rotation around the Z axis.":"\u66F4\u6539\u7269\u4EF6\u7684\u65CB\u8F49\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09\u3002\u5C0D\u65BC3D\u7269\u4EF6\uFF0C\u9019\u662F\u570D\u7E5EZ\u8EF8\u7684\u65CB\u8F49\u3002","Rotate":"\u65CB\u8F49","Rotate an object, clockwise if the speed is positive, counterclockwise otherwise. For 3D objects, this is the rotation around the Z axis.":"\u65CB\u8F49\u7269\u4EF6\uFF0C\u5982\u679C\u901F\u5EA6\u70BA\u6B63\u5247\u9806\u6642\u91DD\uFF0C\u5426\u5247\u9006\u6642\u91DD\u3002\u5C0D\u65BC3D\u7269\u4EF6\uFF0C\u9019\u662F\u570D\u7E5EZ\u8EF8\u7684\u65CB\u8F49\u3002","Rotate _PARAM0_ at speed _PARAM1_ deg/second":"\u4EE5 _PARAM1_deg/\u79D2\u7684\u901F\u5EA6\u65CB\u8F49 _PARAM0_","Rotate toward angle":"\u5411\u89D2\u65CB\u8F49","Rotate an object towards an angle with the specified speed.":"\u4EE5\u6307\u5B9A\u901F\u5EA6\u5411\u4E00\u89D2\u5EA6\u65CB\u8F49\u7269\u4EF6\u3002","Rotate _PARAM0_ towards _PARAM1_ at speed _PARAM2_ deg/second":"\u4EE5 _PARAM2_deg/\u79D2\u7684\u901F\u5EA6\u65CB\u8F49 _PARAM0_ \u671D_PARAM1_","Angle to rotate towards (in degrees)":"\u8981\u5411\u4F4F\u65CB\u8F49\u7684\u89D2\u5EA6 ( \u4EE5\u5EA6\u70BA\u55AE\u4F4D )","Enter 0 for an immediate rotation.":"\u8F38\u5165 0 \u8868\u793A\u7ACB\u5373\u65CB\u8F49.","Rotate toward position":"\u5411\u4E00\u4F4D\u7F6E\u65CB\u8F49","Rotate an object towards a position, with the specified speed.":"\u65CB\u8F49\u7269\u9AD4\u671D\u5411\u4E00\u500B\u4F4D\u7F6E\uFF0C\u7528\u6307\u5B9A\u7684\u901F\u5EA6\u3002","Rotate _PARAM0_ towards _PARAM1_;_PARAM2_ at speed _PARAM3_ deg/second":"\u65CB\u8F49 _PARAM0_ \u671D\u8457_PARAM1_; _PARAM2_ \u4EE5\u901F\u5EA6 _PARAM3_ deg/\u79D2","Rotate toward another object":"\u671D\u5411\u53E6\u4E00\u500B\u7269\u4EF6\u65CB\u8F49","Rotate an object towards another object, with the specified speed. Note that if multiple instances of the target object are picked, only the first one will be used. Use a For Each event or actions like \"Pick nearest object\", \"Pick a random object\" to refine the choice of the target object.":"\u4EE5\u6307\u5B9A\u7684\u901F\u5EA6\u5C07\u7269\u4EF6\u671D\u5411\u53E6\u4E00\u500B\u7269\u4EF6\u65CB\u8F49\u3002\u8ACB\u6CE8\u610F\uFF0C\u5982\u679C\u9078\u64C7\u4E86\u591A\u500B\u76EE\u6A19\u7269\u4EF6\u7684\u5BE6\u4F8B\uFF0C\u5247\u53EA\u6703\u4F7F\u7528\u7B2C\u4E00\u500B\u3002\u4F7F\u7528\u300C\u5C0D\u6BCF\u500B\u300D\u4E8B\u4EF6\u6216\u52D5\u4F5C\uFF0C\u5982\u300C\u9078\u64C7\u6700\u8FD1\u7684\u7269\u4EF6\u300D\u3001\u300C\u9078\u64C7\u96A8\u6A5F\u7269\u4EF6\u300D\u4F86\u7CBE\u78BA\u9078\u64C7\u76EE\u6A19\u7269\u4EF6\u3002","Target object":"\u76EE\u6A19\u7269\u4EF6","Add a force":"\u6DFB\u52A0\u529B","Add a force to an object. The object will move according to all of the forces it has.":"\u5411\u7269\u4EF6\u6DFB\u52A0\u4E00\u500B\u529B\u3002\u7269\u9AD4\u5C07\u6839\u64DA\u5B83\u6240\u64C1\u6709\u7684\u6240\u6709\u529B\u79FB\u52D5\u3002","Add to _PARAM0_ _PARAM3_ force of _PARAM1_ p/s on X axis and _PARAM2_ p/s on Y axis":"\u6DFB\u52A0 _PARAM0_ _PARAM3_ \u529B\u5728 _PARAM1_ p/s X \u8EF8\u4E0A \u548C _PARAM2_ p/s Y \u8EF8\u4E0A","Speed on X axis (in pixels per second)":"X\u8EF8\u4E0A\u7684\u901F\u5EA6\uFF08\u50CF\u7D20\u6BCF\u79D2\uFF09","Speed on Y axis (in pixels per second)":"Y\u8EF8\u4E0A\u7684\u901F\u5EA6\uFF08\u50CF\u7D20\u6BCF\u79D2\uFF09","Force multiplier":"\u529B\u91CF\u500D\u589E","Add a force (angle)":"\u6DFB\u52A0\u4E00\u500B\u529B \uFF08\u89D2\uFF09","Add a force to an object. The object will move according to all of the forces it has. This action creates the force using the specified angle and length.":"\u5411\u7269\u4EF6\u6DFB\u52A0\u4E00\u500B\u529B\u3002\u7269\u9AD4\u5C07\u6839\u64DA\u5B83\u6240\u64C1\u6709\u7684\u6240\u6709\u529B\u79FB\u52D5\u3002\u6B64\u52D5\u4F5C\u4F7F\u7528\u6307\u5B9A\u7684\u89D2\u5EA6\u548C\u9577\u5EA6\u5275\u5EFA\u529B\u3002","Add to _PARAM0_ _PARAM3_ force, angle: _PARAM1_ degrees and length: _PARAM2_ pixels":"\u6DFB\u52A0\u5230 _PARAM0_ _PARAM3_ \u529B, \u89D2\u5EA6: _PARAM1_ \u5EA6\u548C\u9577\u5EA6: _PARAM2_ \u50CF\u7D20","Add a force to move toward a position":"\u6DFB\u52A0\u4E00\u500B\u529B\u8D70\u5411\u67D0\u4F4D\u7F6E","Add a force to an object to make it move toward a position.":"\u6DFB\u52A0\u4E00\u500B\u529B\u4F7F\u7269\u4EF6\u8D70\u5411\u67D0\u500B\u4F4D\u7F6E","Move _PARAM0_ toward _PARAM1_;_PARAM2_ with _PARAM4_ force of _PARAM3_ pixels":"\u5C07 _PARAM0_ \u79FB\u52D5\u5230 _PARAM1_; _PARAM2_ \u548C _PARAM4_ \u529B\u7684 _PARAM3_ \u50CF\u7D20","Stop the object":"\u505C\u6B62\u7269\u4EF6","Stop the object by deleting all of its forces.":"\u901A\u904E\u522A\u9664\u6240\u6709\u7684\u529B\u4F86\u505C\u6B62\u7269\u4EF6\u3002","Stop _PARAM0_ (remove all forces)":"\u505C\u6B62 _PARAM0_ (\u79FB\u9664\u6240\u6709\u529B\u91CF)","Delete the object":"\u522A\u9664\u6B64\u7269\u4EF6","Delete the specified object.":"\u522A\u9664\u6307\u5B9A\u7684\u7269\u4EF6\u3002","Delete _PARAM0_":"\u522A\u9664 _PARAM0_","Z order":"Z\u6B21\u5E8F","Modify the Z-order of an object":"\u4FEE\u6539\u7269\u4EF6\u7684 Z \u9806\u5E8F","the z-order":"z-\u9806\u5E8F","Move the object to a different layer.":"\u5C07\u5176\u79FB\u81F3\u4E0D\u540C\u7684\u5217\u8868\u3002","Put _PARAM0_ on the layer _PARAM1_":"\u628A _PARAM0_ \u653E\u5728\u5716\u5C64 _PARAM1_","Move it to this layer":"\u5C07\u5176\u79FB\u52D5\u5230\u6B64\u5C64","Change object variable value":"\u66F4\u6539\u7269\u4EF6\u8B8A\u91CF\u503C","Modify the number value of an object variable.":"\u4FEE\u6539\u7269\u4EF6\u8B8A\u91CF\u7684\u6578\u503C\u3002","the variable _PARAM1_":"\u8B8A\u91CF _PARAM1_","Modify the text of an object variable.":"\u4FEE\u6539\u7269\u4EF6\u8B8A\u91CF\u7684\u6587\u672C\u3002","Modify the boolean value of an object variable.":"\u4FEE\u6539\u7269\u4EF6\u8B8A\u91CF\u7684\u5E03\u723E\u503C\u3002","Change the variable _PARAM1_ of _PARAM0_: _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u8B8A\u91CF _PARAM1_\uFF1A_PARAM2_","Object variable value":"\u7269\u4EF6\u8B8A\u91CF\u503C","Compare the number value of an object variable.":"\u6BD4\u8F03\u7269\u4EF6\u8B8A\u91CF\u7684\u6578\u503C\u3002","Compare the text of an object variable.":"\u6BD4\u8F03\u7269\u4EF6\u8B8A\u91CF\u7684\u6587\u672C\u3002","Compare the boolean value of an object variable.":"\u6BD4\u8F03\u7269\u4EF6\u8B8A\u91CF\u7684\u5E03\u723E\u503C\u3002","The variable _PARAM1_ of _PARAM0_ is _PARAM2_":"_PARAM0_ \u7684\u8B8A\u91CF _PARAM1_ \u662F _PARAM2_","the text of variable _PARAM1_":"\u8B8A\u91CF _PARAM1_ \u7684\u6587\u672C","Set the boolean value of variable _PARAM1_ of _PARAM0_ to _PARAM2_":"\u5C07 _PARAM0_ \u7684\u8B8A\u91CF _PARAM1_ \u7684\u5E03\u723E\u503C\u8A2D\u5B9A\u70BA _PARAM2_","Toggles the boolean value of an object variable.":"\u5207\u63DB\u7269\u4EF6\u8B8A\u91CF\u7684\u5E03\u723E\u503C\u3002","Toggle the boolean value of variable _PARAM1_ of _PARAM0_":"\u5207\u63DB_PARAM0_\u8B8A\u91CF_PARAM1_ \u7684\u5E03\u723E\u503C","Check if the specified child of the object structure variable exists.":"\u6AA2\u67E5\u7269\u4EF6\u7D50\u69CB\u8B8A\u91CF\u7684\u6307\u5B9A\u5B50\u9805\u662F\u5426\u5B58\u5728\u3002","Child _PARAM2_ of variable _PARAM1_ of _PARAM0_ exists":"_PARAM0_ \u7684\u8B8A\u91CF _PARAM1_ \u7684\u5B50 _PARAM2_ \u5B58\u5728","Variables \u276F Arrays and structures":"\u8B8A\u91CF \u276F \u6578\u7D44\u548C\u7D50\u69CB","Remove a child from an object structure variable.":"\u5F9E\u7269\u4EF6\u7D50\u69CB\u8B8A\u91CF\u4E2D\u522A\u9664\u4E00\u500B\u5B50\u9805\u3002","Remove child _PARAM2_ from variable _PARAM1_ of _PARAM0_":"\u5F9E _PARAM0_ \u7684\u8B8A\u91CF _PARAM1_ \u4E2D\u522A\u9664\u5B50 _PARAM2_","Remove all the children from the object array or structure variable.":"\u5F9E\u7269\u4EF6\u6578\u7D44\u6216\u7D50\u69CB\u8B8A\u91CF\u4E2D\u522A\u9664\u6240\u6709\u5B50\u9805\u3002","Clear children from variable _PARAM1_ of _PARAM0_":"\u5F9E _PARAM0_ \u7684\u8B8A\u91CF _PARAM1_ \u4E2D\u522A\u9664\u5B50 _PARAM2_","Hide":"\u96B1\u85CF","Hide the specified object.":"\u96B1\u85CF\u6307\u5B9A\u7269\u4EF6\u3002","Hide _PARAM0_":"\u96B1\u85CF _PARAM0_","Show the specified object.":"\u986F\u793A\u6307\u5B9A\u7684\u7269\u4EF6\u3002","Show _PARAM0_":"\u986F\u793A _PARAM0_","Compare the angle, in degrees, of the specified object. For 3D objects, this is the angle around the Z axis.":"\u6BD4\u8F03\u6307\u5B9A\u7269\u4EF6\u7684\u89D2\u5EA6\uFF0C\u55AE\u4F4D\u70BA\u5EA6\u3002\u5C0D\u65BC3D\u7269\u4EF6\uFF0C\u9019\u662F\u570D\u7E5EZ\u8EF8\u7684\u89D2\u5EA6\u3002","the angle (in degrees)":"\u89D2\u5EA6(\u4EE5\u5EA6\u70BA\u55AE\u4F4D)","Z-order":"Z \u9806\u5E8F","Compare the Z-order of the specified object.":"\u6BD4\u8F03\u6307\u5B9A\u7269\u4EF6\u7684 Z-\u9806\u5E8F\u3002","the Z-order":"Z \u9806\u5E8F","Current layer":"\u7576\u524D\u5C64","Check if the object is on the specified layer.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5728\u6307\u5B9A\u7684\u5C64\u4E0A\u3002","_PARAM0_ is on layer _PARAM1_":"_PARAM0_ \u4F4D\u4E8E\u5C64 _PARAM1_","Check if an object is visible.":"\u6AA2\u67E5\u4E00\u500B\u7269\u4EF6\u662F\u5426\u53EF\u898B\u3002","_PARAM0_ is visible (not marked as hidden)":"_PARAM0_ \u662F\u53EF\u898B\u7684(\u672A\u6A19\u8A18\u70BA\u96B1\u85CF)","Object is stopped (no forces applied on it)":"\u7269\u4EF6\u5DF2\u505C\u6B62 (\u6C92\u6709\u9069\u7528\u4E8E\u5B83\u7684\u529B)","Check if an object is not moving":"\u6AA2\u67E5\u4E00\u500B\u7269\u4EF6\u662F\u5426\u5728\u79FB\u52D5","_PARAM0_ is stopped":"_PARAM0_ \u5DF2\u505C\u6B62","Speed (from forces)":"\u901F\u5EA6(\u4F86\u81EA\u529B)","Compare the overall speed of an object":"\u6BD4\u8F03\u7269\u4EF6\u6574\u9AD4\u7684\u901F\u5EA6","the overall speed":"\u7E3D\u901F\u5EA6","Angle of movement (using forces)":"\u79FB\u52D5\u89D2\u5EA6 (\u4F7F\u7528\u529B)","Compare the angle of movement of an object according to the forces applied on it.":"\u6839\u64DA\u65BD\u52A0\u5728\u7269\u9AD4\u4E0A\u7684\u529B\u4F86\u6BD4\u8F03\u7269\u9AD4\u7684\u904B\u52D5\u89D2\u5EA6\u3002","Angle of movement of _PARAM0_ is _PARAM1_ (tolerance: _PARAM2_ degrees)":"_PARAM0_ \u7684\u79FB\u52D5\u89D2\u5EA6\u662F _PARAM1_ (\u516C\u5DEE: _PARAM2_ \u5EA6)","Angle of movement of _PARAM0_ is _PARAM1_ \xB1 _PARAM2_\xB0":"_PARAM0_ \u7684\u79FB\u52D5\u89D2\u5EA6\u70BA _PARAM1_ \xB1 _PARAM2_\xB0","The boolean value of variable _PARAM1_ of object _PARAM0_ is _PARAM2_":"\u7269\u4EF6 _PARAM0_ \u7684\u8B8A\u91CF _PARAM1_ \u7684\u5E03\u723E\u503C\u662F _PARAM2_","Add value to object array variable":"\u5411\u7269\u4EF6\u9663\u5217\u8B8A\u91CF\u6DFB\u52A0\u503C","Adds a text (string) to the end of an object array variable.":"\u5728\u7269\u4EF6\u6578\u7D44\u8B8A\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u6587\u672C (\u5B57\u7B26\u4E32)\u3002","Add value _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"\u5C07\u503C _PARAM2_ \u6DFB\u52A0\u5230 _PARAM0_ \u7684\u6578\u7D44\u8B8A\u91CF _PARAM1_","Adds a number to the end of an object array variable.":"\u5C07\u4E00\u500B\u6578\u5B57\u6DFB\u52A0\u5230\u7269\u4EF6\u6578\u7D44\u8B8A\u91CF\u7684\u672B\u5C3E\u3002","Adds a boolean to the end of an object array variable.":"\u5728\u7269\u4EF6\u6578\u7D44\u8B8A\u91CF\u7684\u672B\u5C3E\u6DFB\u52A0\u5E03\u723E\u503C\u3002","Adds an existing variable to the end of an object array variable.":"\u5C07\u73FE\u6709\u8B8A\u91CF\u6DFB\u52A0\u5230\u7269\u4EF6\u6578\u7D44\u8B8A\u91CF\u7684\u7D50\u5C3E\u3002","Add variable _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"\u5C07\u8B8A\u91CF _PARAM2_ \u6DFB\u52A0\u5230 _PARAM0_ \u7684\u6578\u7D44\u8B8A\u91CF _PARAM1_","The content of the object variable will *be copied* and added at the end of the array.":"\u7269\u4EF6\u8B8A\u91CF\u7684\u5167\u5BB9\u5C07*\u88AB\u8907\u88FD*\u5E76\u6DFB\u52A0\u5230\u6578\u7D44\u7684\u672B\u5C3E\u3002","Add text _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"\u5C07\u6587\u672C _PARAM2_ \u6DFB\u52A0\u5230 _PARAM0_ \u7684\u6578\u7D44\u8B8A\u91CF _PARAM1_","Add number _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"\u5C07\u6578\u5B57 _PARAM2_ \u6DFB\u52A0\u5230 _PARAM0_ \u7684\u6578\u7D44\u8B8A\u91CF _PARAM1_","Add boolean _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"\u5C07\u5E03\u723E\u503C _PARAM2_ \u6DFB\u52A0\u5230 _PARAM0_ \u7684\u6578\u7D44\u8B8A\u91CF _PARAM1_","Removes a variable at the specified index of an object array variable.":"\u5728\u7269\u4EF6\u6578\u7D44\u8B8A\u91CF\u7684\u6307\u5B9A\u7D22\u5F15\u8655\u522A\u9664\u8B8A\u91CF","Remove variable at index _PARAM2_ from array variable _PARAM1_ of _PARAM0_":"\u5F9E _PARAM0_ \u7684\u6578\u7D44\u8B8A\u91CF _PARAM1_ \u79FB\u9664\u7D22\u5F15 _PARAM2_ \u7684\u8B8A\u91CF","Compare the number of children in an object array variable.":"\u6BD4\u8F03\u7269\u4EF6\u6578\u7D44\u8B8A\u91CF\u4E2D\u5B50\u9805\u7684\u6578\u91CF\u3002","The number of children in the array variable _PARAM1_":"\u6578\u7D44\u8B8A\u91CF _PARAM1_ \u4E2D\u7684\u5B50\u7D1A\u6578","Get the value of the first element of an object array variable, if it is a text (string) variable.":"\u7372\u53D6\u7269\u4EF6\u6578\u7D44\u8B8A\u91CF\u7684\u7B2C\u4E00\u500B\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u6587\u672C(\u5B57\u7B26\u4E32) \u8B8A\u91CF\u3002","Get the value of the first element of an object array variable, if it is a number variable.":"\u7372\u53D6\u7269\u4EF6\u6578\u7D44\u8B8A\u91CF\u7684\u7B2C\u4E00\u500B\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u4E00\u500B\u6578\u5B57\u8B8A\u91CF\u3002","Get the value of the last element of an object array variable, if it is a text (string) variable.":"\u7372\u53D6\u7269\u4EF6\u6578\u7D44\u8B8A\u91CF\u7684\u6700\u540E\u4E00\u500B\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u6587\u672C(\u5B57\u7B26\u4E32) \u8B8A\u91CF\u3002","Get the value of the last element of an object array variable, if it is a number variable.":"\u7372\u53D6\u7269\u4EF6\u6578\u7D44\u8B8A\u91CF\u7684\u6700\u540E\u4E00\u500B\u5143\u7D20\u7684\u503C\uFF0C\u5982\u679C\u5B83\u662F\u4E00\u500B\u6578\u5B57\u8B8A\u91CF\u3002","Behavior activated":"\u884C\u70BA\u662F\u6FC0\u6D3B\u7684","Check if the behavior is activated for the object.":"\u6AA2\u67E5\u7269\u4EF6\u7684\u884C\u70BA\u662F\u5426\u88AB\u6FC0\u6D3B\u3002","Behavior _PARAM1_ of _PARAM0_ is activated":"_PARAM0_ \u7684\u884C\u70BA _PARAM1_ \u662F\u6FC0\u6D3B\u7684","De/activate a behavior":"\u7981/\u6FC0\u6D3B \u4E00\u500B\u884C\u70BA","De/activate the behavior for the object.":"\u7981/\u6FC0\u6D3B \u7269\u4EF6\u7684\u884C\u70BA","Activate behavior _PARAM1_ of _PARAM0_: _PARAM2_":"\u6FC0\u6D3B _PARAM0_ \u7684\u884C\u70BA _PARAM1_ : _PARAM2_","Activate?":"\u6FC0\u6D3B\u7684?","Add a force to move toward an object":"\u6DFB\u52A0\u4E00\u500B\u529B\u79FB\u52D5\u5411\u67D0\u7269\u4EF6","Add a force to an object to make it move toward another.":"\u6DFB\u52A0\u529B\u5230\u4E00\u500B\u7269\u4EF6\u4F7F\u5176\u79FB\u52D5\u5411\u53E6\u4E00\u500B\u7269\u4EF6","Move _PARAM0_ toward _PARAM1_ with _PARAM3_ force of _PARAM2_ pixels":"\u5C07 _PARAM0_ \u79FB\u52D5\u5230 _PARAM1_ \u548C _PARAM3_ \u529B\u7684 _PARAM2_ \u50CF\u7D20","Target Object":"\u76EE\u6A19\u7269\u4EF6","Add a force to move around an object":"\u6DFB\u52A0\u4E00\u500B\u529B\u79FB\u52D5\u5230\u67D0\u7269\u4EF6\u9644\u8FD1","Add a force to an object to make it rotate around another.\nNote that the movement is not precise, especially if the speed is high.\nTo position an object around a position more precisely, use the actions in category \"Position\".":"\u7D66\u7269\u9AD4\u589E\u52A0\u4E00\u500B\u529B\u91CF\u4F7F\u5176\u570D\u7E5E\u53E6\u4E00\u500B\u7269\u9AD4\u65CB\u8F49\u3002\n\u8ACB\u6CE8\u610F\uFF0C\u79FB\u52D5\u901F\u5EA6\u5E76\u4E0D\u7CBE\u78BA\uFF0C\u7279\u5225\u662F\u5728\u901F\u5EA6\u5F88\u9AD8\u7684\u60C5\u6CC1\u4E0B\u3002\n\u8981\u66F4\u7CBE\u78BA\u5730\u5C07\u7269\u9AD4\u7F6E\u4E8E\u67D0\u500B\u4F4D\u7F6E\u5468\u570D\uFF0C\u8ACB\u4F7F\u7528\u201C\u4F4D\u7F6E\u201D\u985E\u5225\u4E2D\u7684\u52D5\u4F5C\u3002","Rotate _PARAM0_ around _PARAM1_ at _PARAM2_ deg/sec and _PARAM3_ pixels away":"\u65CB\u8F49 _PARAM0_ \u5230 _PARAM1_ \u7684 _PARAM3_ \u9644\u8FD1\uFF0C\u901F\u5EA6 _PARAM2_","Rotate around this object":"\u570D\u7E5E\u65CB\u8F49\u5230\u6B64\u7269\u4EF6","Speed (in degrees per second)":"\u901F\u5EA6\uFF08\u5EA6\u6BCF\u79D2\uFF09","Distance (in pixels)":"\u8DDD\u96E2 ( \u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D )","Put the object around another":"\u5C07\u8A72\u7269\u4EF6\u653E\u5728\u53E6\u4E00\u500B\u7269\u4EF6\u9644\u8FD1","Position an object around another, with the specified angle and distance. The center of the objects are used for positioning them.":"\u5C07\u7269\u4EF6\u653E\u7F6E\u5728\u53E6\u4E00\u500B\u7269\u4EF6\u5468\u570D\uFF0C\u6307\u5B9A\u89D2\u5EA6\u548C\u8DDD\u96E2\u3002\u7269\u4EF6\u7684\u4E2D\u5FC3\u88AB\u7528\u4F86\u5B9A\u4F4D\u5B83\u5011\u3002","Put _PARAM0_ around _PARAM1_, with an angle of _PARAM3_ degrees and _PARAM2_ pixels distance.":"\u5C07 _PARAM0_ \u653E\u5728 _PARAM1_ \u5468\u570D\uFF0C\u89D2\u5EA6\u70BA _PARAM3_ \u5EA6\uFF0C\u8DDD\u96E2\u70BA _PARAM2_ \u50CF\u7D20\u3002","\"Center\" Object":"\u300C\u4E2D\u5FC3\u300D\u7269\u4EF6","Separate objects":"\u5206\u96E2\u7269\u4EF6","Move an object away from another using their collision masks.\nBe sure to call this action on a reasonable number of objects\nto avoid slowing down the game.":"\u4F7F\u7528\u4ED6\u5011\u7684\u78B0\u649E\u906E\u7F69\u5C07\u4E00\u500B\u7269\u9AD4\u5F9E\u53E6\u4E00\u500B\u7269\u9AD4\u79FB\u958B\u3002\n\u78BA\u4FDD\u5728\u5408\u7406\u7684\u7269\u9AD4\u4E0A\u8ABF\u7528\u9019\u500B\u52D5\u4F5C\n\u4EE5\u907F\u514D\u653E\u6162\u904A\u6232\u901F\u5EA6\u3002","Move _PARAM0_ away from _PARAM1_ (only _PARAM0_ will move)":"\u79FB\u52D5 _PARAM0_ \u9060\u96E2 _PARAM1_ (\u50C5 _PARAM0_ \u88AB\u79FB\u52D5)","Objects (won't move)":"\u7269\u4EF6(\u4E0D\u6703\u79FB\u52D5)","Ignore objects that are touching each other on their edges, but are not overlapping (default: no)":"\u5FFD\u7565\u5728\u5176\u908A\u7DE3\u76F8\u4E92\u89F8\u6478\u4F46\u4E0D\u91CD\u758A\u7684\u7269\u4EF6 (\u9ED8\u8A8D\uFF1A\u5426)","Point inside object":"\u7269\u4EF6\u5167\u9EDE","Test if a point is inside the object collision masks.":"\u6E2C\u8A66\u67D0\u9EDE\u662F\u5426\u5728\u7269\u4EF6\u78B0\u649E\u906E\u7F69\u5167\u3002","_PARAM1_;_PARAM2_ is inside _PARAM0_":"_PARAM1_; _PARAM2_ \u5728 _PARAM0_ \u5167\u90E8","X position of the point":"\u9EDE\u7684 X \u4F4D\u7F6E","Y position of the point":"\u9EDE\u7684 Y \u4F4D\u7F6E","The cursor/touch is on an object":"\u5149\u6A19/\u89F8\u6478\u5728\u7269\u4EF6\u4E0A","Test if the cursor is over an object, or if the object is being touched.":"\u6E2C\u8A66\u6E38\u6A19\u662F\u5426\u8D85\u904E\u7269\u4EF6\uFF0C\u6216\u7269\u4EF6\u662F\u5426\u88AB\u89F8\u6478\u3002","The cursor/touch is on _PARAM0_":"\u5149\u6A19/\u89F8\u6478\u5728 _PARAM0_ \u4E0A","Accurate test (yes by default)":"\u7CBE\u78BA\u6AA2\u6E2C(\u9ED8\u8A8Dyes)","Value of an object timer":"\u7269\u4EF6\u8A08\u6642\u5668\u7684\u503C","Test the elapsed time of an object timer.":"\u6E2C\u8A66\u7269\u4EF6\u8A08\u6642\u5668\u7D93\u904E\u7684\u6642\u9593\u3002","The timer _PARAM1_ of _PARAM0_ is greater than _PARAM2_ seconds":"_PARAM0_ \u7684\u8A08\u6642\u5668 _PARAM1_ \u5927\u4E8E_PARAM2_ \u79D2","Compare the elapsed time of an object timer. This condition doesn't start the timer.":"\u6BD4\u8F03\u7269\u4EF6\u8A08\u6642\u5668\u7684\u904B\u884C\u6642\u9593\u3002\u6B64\u689D\u4EF6\u4E0D\u555F\u52D5\u8A08\u6642\u5668\u3002","The timer _PARAM1_ of _PARAM0_ _PARAM2_ _PARAM3_ seconds":"_PARAM0_ _PARAM2_ _PARAM3_ \u79D2\u7684\u8A08\u6642\u5668 _PARAM1_","Object timer paused":"\u7269\u4EF6\u8A08\u6642\u5668\u5DF2\u66AB\u505C","Test if specified object timer is paused.":"\u6E2C\u8A66\u662F\u5426\u66AB\u505C\u6307\u5B9A\u7269\u4EF6\u8A08\u6642\u5668\u3002","The timer _PARAM1_ of _PARAM0_ is paused":"_PARAM0_ \u7684\u8A08\u6642\u5668 _PARAM1_ \u5DF2\u66AB\u505C","Start (or reset) an object timer":"\u958B\u59CB(\u6216\u91CD\u7F6E) \u7269\u4EF6\u8A08\u6642\u5668","Reset the specified object timer, if the timer doesn't exist it's created and started.":"\u91CD\u7F6E\u6307\u5B9A\u7684\u7269\u4EF6\u8A08\u6642\u5668\uFF0C\u5982\u679C\u8A08\u6642\u5668\u4E0D\u5B58\u5728\uFF0C\u5247\u5275\u5EFA\u5E76\u555F\u52D5\u5B83\u3002","Start (or reset) the timer _PARAM1_ of _PARAM0_":"\u958B\u59CB (\u6216\u91CD\u7F6E) _PARAM0_ \u7684\u8A08\u6642\u5668 _PARAM1_","Pause an object timer":"\u66AB\u505C\u7269\u4EF6\u8A08\u6642\u5668","Pause an object timer.":"\u66AB\u505C\u7269\u4EF6\u8A08\u6642\u5668\u3002","Pause timer _PARAM1_ of _PARAM0_":"\u66AB\u505C_PARAM0_\u7684\u8A08\u6642\u5668 _PARAM1_","Unpause an object timer":"\u53D6\u6D88\u66AB\u505C\u7269\u4EF6\u8A08\u6642\u5668","Unpause an object timer.":"\u53D6\u6D88\u66AB\u505C\u7269\u4EF6\u8A08\u6642\u5668\u3002","Unpause timer _PARAM1_ of _PARAM0_":"\u53D6\u6D88\u66AB\u505C_PARAM0_\u7684\u8A08\u6642\u5668_PARAM1_","Delete an object timer":"\u522A\u9664\u7269\u4EF6\u8A08\u6642\u5668","Delete an object timer from memory.":"\u5F9E\u5167\u5B58\u4E2D\u522A\u9664\u7269\u4EF6\u8A08\u6642\u5668\u3002","Delete timer _PARAM1_ of _PARAM0_ from memory":"\u5F9E\u5167\u5B58\u4E2D\u522A\u9664_PARAM0_\u7684\u8A08\u6642\u5668 _PARAM1_","X position of the object":"\u7269\u4EF6\u7684 X \u4F4D\u7F6E","Y position of the object":"\u7269\u4EF6\u7684 Y \u4F4D\u7F6E","Current angle, in degrees, of the object. For 3D objects, this is the angle around the Z axis.":"\u7269\u4EF6\u7684\u7576\u524D\u89D2\u5EA6\uFF0C\u55AE\u4F4D\u70BA\u5EA6\u3002\u5C0D\u65BC3D\u7269\u4EF6\uFF0C\u9019\u662F\u570D\u7E5EZ\u8EF8\u7684\u89D2\u5EA6\u3002","X coordinate of the sum of forces":"\u529B\u4E4B\u548C\u7684X \u5750\u6A19","Y coordinate of the sum of forces":"\u529B\u4E4B\u548C\u7684Y\u5750\u6A19","Angle of the sum of forces":"\u529B\u4E4B\u548C\u7684\u89D2\u5EA6","Angle of the sum of forces (in degrees)":"\u529B\u7E3D\u548C\u7684\u89D2\u5EA6(\u4EE5\u5EA6\u70BA\u55AE\u4F4D)","Length of the sum of forces":"\u529B\u4E4B\u548C\u7684\u9577\u5EA6","Width of the object":"\u7269\u4EF6\u7684\u5BEC\u5EA6","Height of the object":"\u7269\u4EF6\u7684\u9AD8\u5EA6","Z-order of an object":"\u7269\u4EF6\u7684 Z \u9806\u5E8F","Distance between two objects":"\u5169\u500B\u7269\u9AD4\u4E4B\u9593\u7684\u8DDD\u96E2","Square distance between two objects":"\u5169\u500B\u7269\u4EF6\u4E4B\u9593\u7684\u5E73\u65B9\u8DDD\u96E2","Distance between an object and a position":"\u7269\u4EF6\u548C\u4F4D\u7F6E\u4E4B\u9593\u7684\u8DDD\u96E2","Square distance between an object and a position":"\u7269\u4EF6\u548C\u4F4D\u7F6E\u4E4B\u9593\u7684\u5E73\u65B9\u8DDD\u96E2","Number value of an object variable":"\u7269\u4EF6\u8B8A\u91CF\u7684\u6578\u503C","Number of children in an object array or structure variable":"\u7269\u4EF6\u6578\u7D44\u6216\u7D50\u69CB\u8B8A\u91CF\u4E2D\u7684\u5B50\u9805\u6578","Text of an object variable":"\u7269\u4EF6\u8B8A\u91CF\u7684\u6587\u672C","Object timer value":"\u7269\u4EF6\u8A08\u6642\u5668\u503C","Angle between two objects":"\u5169\u500B\u7269\u4EF6\u4E4B\u9593\u7684\u89D2\u5EA6","Compute the angle between two objects (in degrees). If you need the angle to an arbitrary position, use AngleToPosition.":"\u8A08\u7B97\u5169\u500B\u7269\u9AD4\u4E4B\u9593\u7684\u89D2\u5EA6(\u4EE5\u5EA6\u70BA\u55AE\u4F4D)\u3002\u5982\u679C\u4F60\u9700\u8981\u4E00\u500B\u4EFB\u610F\u4F4D\u7F6E\u7684\u89D2\u5EA6\uFF0C\u4F7F\u7528 AngleToposition\u3002","Compute the X position when given an angle and distance relative to the starting object. This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"\u7D66\u5B9A\u76F8\u5C0D\u65BC\u8D77\u59CB\u7269\u4EF6\u7684\u89D2\u5EA6\u548C\u8DDD\u96E2\uFF0C\u8A08\u7B97 X \u4F4D\u7F6E\u3002\u4E5F\u88AB\u7A31\u70BA\u5C07 2D \u77E2\u91CF\u5F9E\u6975\u5750\u6A19\u8F49\u5316\u70BA\u76F4\u89D2\u5750\u6A19\u3002","Compute the Y position when given an angle and distance relative to the starting object. This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"\u7D66\u5B9A\u76F8\u5C0D\u65BC\u8D77\u59CB\u7269\u4EF6\u7684\u89D2\u5EA6\u548C\u8DDD\u96E2\uFF0C\u8A08\u7B97 Y \u4F4D\u7F6E\u3002\u4E5F\u88AB\u7A31\u70BA\u5C07 2D \u77E2\u91CF\u5F9E\u6975\u5750\u6A19\u8F49\u5316\u70BA\u76F4\u89D2\u5750\u6A19\u3002","Angle between an object and a position":"\u7269\u4EF6\u548C\u4F4D\u7F6E\u4E4B\u9593\u7684\u89D2\u5EA6","Compute the angle between the object center and a \"target\" position (in degrees). If you need the angle between two objects, use AngleToObject.":"\u8A08\u7B97\u7269\u9AD4\u4E2D\u5FC3\u548C\u201C\u76EE\u6A19\u201D\u4F4D\u7F6E\u4E4B\u9593\u7684\u89D2\u5EA6(\u4EE5\u5EA6\u70BA\u55AE\u4F4D)\u3002\u5982\u679C\u9700\u8981\u5169\u500B\u7269\u4EF6\u4E4B\u9593\u7684\u89D2\u5EA6\uFF0C\u8ACB\u4F7F\u7528 AngleToObject\u3002","Enable effect _PARAM1_ on _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u4E0A\u555F\u7528_PARAM1_ \u6548\u679C: _PARAM2_","Set _PARAM2_ to _PARAM3_ for effect _PARAM1_ of _PARAM0_":"\u5C07 _PARAM2_ \u8A2D\u5B9A\u70BA _PARAM3_ \u4EE5\u7372\u53D6_PARAM0_ \u7684 _PARAM1_ \u6548\u679C","Enable _PARAM2_ for effect _PARAM1_ of _PARAM0_: _PARAM3_":"\u555F\u7528 _PARAM2_ \u5C0D_PARAM0_ \u7684 _PARAM1_ \u6548\u679C: _PARAM3_","Effect _PARAM1_ of _PARAM0_ is enabled":"_PARAM0_ \u7684\u7279\u6548 _PARAM1_ \u5DF2\u555F\u7528","Include in parent collision mask":"\u5305\u542B\u5728\u7236\u78B0\u649E\u906E\u7F69\u4E2D","Include or exclude a child from its parent collision mask.":"\u5728\u5176\u7236\u7D1A\u78B0\u649E\u906E\u7F69\u4E2D\u5305\u542B\u6216\u6392\u9664\u5B50\u7D1A\u3002","Include _PARAM0_ in parent object collision mask: _PARAM1_":"\u5728\u7236\u7269\u4EF6\u78B0\u649E\u906E\u7F69\u4E2D\u5305\u542B _PARAM0_\uFF1A_PARAM1_","Create an object":"\u5275\u5EFA\u4E00\u500B\u7269\u4EF6","Create an instance of the object at the specified position.The created object instance will be available for the next actions and sub-events.":"\u5728\u6307\u5B9A\u4F4D\u7F6E\u5275\u5EFA\u5C0D\u8C61\u5BE6\u4F8B\u3002\u5275\u5EFA\u7684\u5C0D\u8C61\u5BE6\u4F8B\u5C07\u53EF\u7528\u65BC\u5F8C\u7E8C\u64CD\u4F5C\u548C\u5B50\u4E8B\u4EF6\u3002","Create object _PARAM1_ at position _PARAM2_;_PARAM3_ (layer: _PARAM4_)":"\u5728\u4F4D\u7F6E_PARAM2_;_PARAM3_ \u5275\u5EFA\u7269\u4EF6 _PARAM1_ (\u5716\u5C64: _PARAM4_)","Object to create":"\u8981\u5275\u5EFA\u7684\u7269\u4EF6","Create an object from its name":"\u5F9E\u7269\u4EF6\u7684\u540D\u5B57\u5275\u5EFA\u4E00\u500B\u7269\u4EF6","Among the objects of the specified group, this action will create the object with the specified name.":"\u5728\u6307\u5B9A\u7D44\u7684\u7269\u4EF6\u4E2D\uFF0C\u6B64\u64CD\u4F5C\u5C07\u5275\u5EFA\u5177\u6709\u6307\u5B9A\u540D\u7A31\u7684\u7269\u4EF6\u3002","Among objects _PARAM1_, create object named _PARAM2_ at position _PARAM3_;_PARAM4_ (layer: _PARAM5_)":"\u5728\u7269\u4EF6_PARAM1_\u4E2D, \u5728\u4F4D\u7F6E_PARAM3_;_PARAM4_ (\u5C64: _PARAM5_)","Group of potential objects":"\u6F5B\u5728\u7269\u4EF6\u7D44","Group containing objects that can be created by the action.":"\u5305\u542B\u53EF\u4EE5\u901A\u904E\u8A72\u52D5\u4F5C\u5275\u5EFA\u7684\u7269\u4EF6\u7D44.","Name of the object to create":"\u8981\u5275\u5EFA\u7684\u7269\u4EF6\u540D\u7A31","Text representing the name of the object to create. If no objects with this name are found in the group, no object will be created.":"\u4EE3\u8868\u8981\u5275\u5EFA\u7684\u7269\u4EF6\u540D\u7A31\u7684\u6587\u672C\u3002\u5982\u679C\u6C92\u6709\u5728\u7D44\u4E2D\u627E\u5230\u5177\u6709\u6B64\u540D\u7A31\u7684\u7269\u4EF6\uFF0C\u5C07\u4E0D\u6703\u5275\u5EFA\u7269\u4EF6\u3002","Pick all object instances":"\u9078\u64C7\u6240\u6709\u7269\u4EF6\u5BE6\u4F8B","Pick all instances of the specified object(s). When you pick all instances, the next conditions and actions of this event work on all of them.":"\u9078\u64C7\u6307\u5B9A\u7269\u4EF6\u7684\u6240\u6709\u5BE6\u4F8B\u3002\u7576\u60A8\u9078\u64C7\u6240\u6709\u5BE6\u4F8B\u6642\uFF0C\u6B64\u4E8B\u4EF6\u7684\u4E0B\u4E00\u500B\u689D\u4EF6\u548C\u52D5\u4F5C\u90FD\u9069\u7528\u4E8E\u5B83\u5011\u3002","Pick all instances of _PARAM1_":"\u9078\u64C7 _PARAM1_ \u7684\u6240\u6709\u5BE6\u4F8B","Pick a random object":"\u6311\u9078\u4E00\u500B\u96A8\u6A5F\u7269\u4EF6","Pick one instance from all the specified objects. When an instance is picked, the next conditions and actions of this event work only on that object instance.":"\u5F9E\u6240\u6709\u6307\u5B9A\u7269\u4EF6\u4E2D\u9078\u64C7\u4E00\u500B\u5BE6\u4F8B\u3002\u7576\u9078\u64C7\u4E86\u4E00\u500B\u5BE6\u4F8B\u6642\uFF0C\u8A72\u4E8B\u4EF6\u7684\u4E0B\u4E00\u500B\u689D\u4EF6\u548C\u52D5\u4F5C\u50C5\u9069\u7528\u65BC\u8A72\u7269\u4EF6\u5BE6\u4F8B\u3002","Pick a random _PARAM1_":"\u6311\u9078\u4E00\u500B\u96A8\u6A5F _PARAM1_","Pick nearest object":"\u6311\u9078\u6700\u8FD1\u7684\u7269\u4EF6","Pick the instance of this object that is nearest to the specified position.":"\u9078\u64C7\u8207\u6307\u5B9A\u4F4D\u7F6E\u6700\u8FD1\u7684\u6B64\u7269\u4EF6\u7684\u5BE6\u4F8B\u3002","Pick the _PARAM0_ that is nearest to _PARAM1_;_PARAM2_":"\u9078\u64C7 _PARAM0_ \u8DDD\u96E2_PARAM1_;_PARAM2_","Apply movement to all objects":"\u5C07\u79FB\u52D5\u61C9\u7528\u4E8E\u6240\u6709\u7269\u4EF6","Moves all objects according to the forces they have. GDevelop calls this action at the end of the events by default.":"\u6839\u64DA\u6240\u64C1\u6709\u7684\u529B\u91CF\u79FB\u52D5\u6240\u6709\u7269\u4EF6\u3002 GDevelop\u9ED8\u8A8D\u5728\u4E8B\u4EF6\u7D50\u675F\u6642\u8ABF\u7528\u9019\u500B\u52D5\u4F5C\u3002","An object is moving toward another (using forces)":"\u4E00\u500B\u7269\u4EF6\u6B63\u5728\u5411\u53E6\u4E00\u500B\u7269\u4EF6\u79FB\u52D5(\u4F7F\u7528\u529B)","Check if an object moves toward another.\nThe first object must move.":"\u6AA2\u6E2C\u4E00\u500B\u7269\u4EF6\u662F\u5426\u671D\u5411\u53E6\u4E00\u500B\u7269\u4EF6\u79FB\u52D5.\n\u7B2C\u4E00\u500B\u7269\u4EF6\u5FC5\u9808\u79FB\u52D5.","_PARAM0_ is moving toward _PARAM1_":"_PARAM0_ \u5411 _PARAM1_ \u79FB\u52D5","Compare the distance between two objects.\nIf condition is inverted, only objects that have a distance greater than specified to any other object will be picked.":"\u6BD4\u8F03\u5169\u500B\u7269\u4EF6\u4E4B\u9593\u7684\u8DDD\u96E2.\n\u5982\u679C\u689D\u4EF6\u53CD\u8F49\uFF0C\u50C5\u64C1\u6709\u8DDD\u96E2\u6BD4\u53E6\u4E00\u500B\u5927\u7684\u7269\u4EF6\u6703\u88AB\u6311\u9078","_PARAM0_ distance to _PARAM1_ is below _PARAM2_ pixels":"_PARAM0_ \u5230 _PARAM1_ \u7684\u8DDD\u96E2\u4F4E\u4E8E _PARAM2_ \u50CF\u7D20","Pick the instance of this object that is nearest to the specified position. If the condition is inverted, the instance farthest from the specified position is picked instead.":"\u9078\u64C7\u8207\u6307\u5B9A\u4F4D\u7F6E\u6700\u8FD1\u7684\u6B64\u7269\u4EF6\u7684\u5BE6\u4F8B\u3002\u5982\u679C\u689D\u4EF6\u88AB\u53CD\u8F49\uFF0C\u5247\u9078\u64C7\u8207\u6307\u5B9A\u4F4D\u7F6E\u6700\u9060\u7684\u5BE6\u4F8B\u3002","Number of objects":"\u7269\u4EF6\u6578\u76EE","Count how many of the specified objects are currently picked, and compare that number to a value. If previous conditions on the objects have not been used, this condition counts how many of these objects exist in the current scene.":"\u8A08\u7B97\u7576\u524D\u9078\u53D6\u7684\u6307\u5B9A\u7269\u4EF6\u7684\u6578\u91CF\uFF0C\u5E76\u5C07\u8A72\u6578\u91CF\u8207\u4E00\u500B\u503C\u9032\u884C\u6BD4\u8F03\u3002 \u5982\u679C\u7269\u4EF6\u4E0A\u5148\u524D\u7684\u689D\u4EF6\u672A\u88AB\u4F7F\u7528\uFF0C\u6B64\u689D\u4EF6\u8A08\u7B97\u7576\u524D\u5834\u666F\u4E2D\u5B58\u5728\u7684\u9019\u4E9B\u7269\u4EF6\u7684\u6578\u91CF\u3002","the number of _PARAM0_ objects":"_PARAM0_ \u7269\u4EF6\u7684\u6578\u91CF","Number of object instances on the scene":"\u5834\u666F\u4E2D\u7684\u7269\u4EF6\u5BE6\u4F8B\u6578","the number of instances of the specified objects living on the scene":"\u5834\u666F\u4E2D\u6307\u5B9A\u7269\u4EF6\u7684\u5BE6\u4F8B\u6578","the number of _PARAM1_ living on the scene":"\u51FA\u73FE\u5728\u5834\u666F\u4E0A\u7684 _PARAM1_ \u7684\u6578\u91CF","Number of object instances currently picked":"\u7576\u524D\u9078\u64C7\u7684\u7269\u4EF6\u5BE6\u4F8B\u6578","the number of instances picked by the previous conditions (or actions)":"\u88AB\u5148\u524D\u689D\u4EF6 (\u6216\u52D5\u4F5C) \u9078\u64C7\u7684\u5BE6\u4F8B\u6578\u91CF","the number of _PARAM0_ currently picked":"\u7576\u524D\u9078\u64C7\u7684 _PARAM0_ \u7684\u6578\u91CF","Test the collision between two objects using their collision masks.":"\u4F7F\u7528\u78B0\u649E\u906E\u7F69\u6E2C\u8A66\u5169\u500B\u7269\u4EF6\u4E4B\u9593\u7684\u78B0\u649E\u3002","_PARAM0_ is in collision with _PARAM1_":"_PARAM0_ \u8207 _PARAM1_ \u78B0\u649E","An object is turned toward another":"\u4E00\u500B\u7269\u4EF6\u8F49\u5411\u53E6\u4E00\u500B","Check if an object is turned toward another":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5DF2\u8F49\u5411\u53E6\u4E00\u500B\u7269\u4EF6\u3002","_PARAM0_ is rotated towards _PARAM1_":"_PARAM0_ \u8F49\u5411\u5230 _PARAM1_","Name of the object":"\u7269\u4EF6\u7684\u540D\u7A31","Name of the second object":"\u7B2C\u4E8C\u500B\u7269\u4EF6\u7684\u540D\u7A31","Angle of tolerance, in degrees (0: minimum tolerance)":"\u516C\u5DEE\u89D2\u5EA6\uFF0C\u5EA6\uFF080\uFF1A\u6700\u5C0F\u516C\u5DEE\uFF09","_PARAM0_ is turned toward _PARAM1_ \xB1 _PARAM2_\xB0":"_PARAM0_ \u671D\u5411 _PARAM1_ \xB1 _PARAM2_\xB0","Raycast":"\u5C04\u7DDA\u5EE3\u64AD","Sends a ray from the given source position and angle, intersecting the closest object.\nThe intersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.":"\u5F9E\u7D66\u5B9A\u7684\u6E90\u4F4D\u7F6E\u548C\u89D2\u5EA6\u767C\u9001\u4E00\u689D\u5C04\u7DDA\uFF0C\u8207\u6700\u8FD1\u7684\u7269\u4EF6\u76F8\u4EA4\u3002\n\u76F8\u4EA4\u7684\u7269\u4EF6\u5C07\u6210\u70BA\u552F\u4E00\u8003\u616E\u7684\u7269\u4EF6\u3002\n\u5982\u679C\u689D\u4EF6\u53CD\u8F49\uFF0C\u8981\u76F8\u4EA4\u7684\u7269\u4EF6\u5C07\u662F\u5C04\u7DDA\u534A\u5F91\u5167\u6700\u9060\u7684\u7269\u4EF6.","Cast a ray from _PARAM1_;_PARAM2_, angle: _PARAM3_ and max distance: _PARAM4_px, against _PARAM0_, and save the result in _PARAM5_, _PARAM6_":"\u5F9E _PARAM1_; _PARAM2_, \u89D2\u5EA6: _PARAM3_ \u548C\u6700\u5927\u8DDD\u96E2: _PARAM4_px, \u5230 _PARAM0_, \u5E76\u5C07\u7D50\u679C\u4FDD\u5B58\u5230 _PARAM5_, _PARAM6_","Objects to test against the ray":"\u8981\u5C0D\u5C04\u7DDA\u6E2C\u8A66\u7684\u7269\u4EF6","Ray source X position":"\u5C04\u7DDA\u6E90 X \u4F4D\u7F6E","Ray source Y position":"\u5C04\u7DDA\u6E90 Y \u4F4D\u7F6E","Ray angle (in degrees)":"\u767C\u5C04\u89D2\u5EA6(\u5EA6)","Ray maximum distance (in pixels)":"\u5C04\u7DDA\u6700\u5927\u8DDD\u96E2(\u50CF\u7D20)","Result X position scene variable":"\u7D50\u679C X \u4F4D\u7F6E\u5834\u666F\u8B8A\u91CF","Scene variable where to store the X position of the intersection. If no intersection is found, the variable won't be changed.":"\u5834\u666F\u8B8A\u91CF\u5B58\u5132\u4EA4\u53C9\u8DEF\u7531\u7684 X \u4F4D\u7F6E\u3002\u5982\u679C\u627E\u4E0D\u5230\u4EA4\u9EDE\uFF0C\u5247\u8B8A\u91CF\u4E0D\u6703\u88AB\u66F4\u6539\u3002","Result Y position scene variable":"\u7D50\u679C Y \u4F4D\u7F6E\u5834\u666F\u8B8A\u91CF","Scene variable where to store the Y position of the intersection. If no intersection is found, the variable won't be changed.":"\u5834\u666F\u8B8A\u91CF\u5B58\u5132\u4EA4\u53C9\u8DEF\u7531\u7684 Y \u4F4D\u7F6E\u3002\u5982\u679C\u627E\u4E0D\u5230\u4EA4\u9EDE\uFF0C\u5247\u8B8A\u91CF\u4E0D\u6703\u88AB\u66F4\u6539\u3002","Raycast to position":"\u5149\u7DDA\u6295\u5C04\u5230\u4F4D\u7F6E","Sends a ray from the given source position to the final point, intersecting the closest object.\nThe intersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.":"\u5F9E\u7D66\u5B9A\u7684\u6E90\u4F4D\u7F6E\u5411\u6700\u7D42\u9EDE\u767C\u9001\u4E00\u689D\u5C04\u7DDA\uFF0C\u8207\u6700\u8FD1\u7684\u7269\u4EF6\u76F8\u4EA4\u3002\n\u76F8\u4EA4\u7684\u7269\u4EF6\u5C07\u6210\u70BA\u552F\u4E00\u8003\u616E\u7684\u7269\u4EF6\u3002\n\u5982\u679C\u689D\u4EF6\u53CD\u8F49\uFF0C\u8981\u76F8\u4EA4\u7684\u7269\u4EF6\u5C07\u662F\u8303\u570D\u5167\u6700\u9060\u7684\u7269\u4EF6\u5C04\u7DDA\u534A\u5F91\u3002","Cast a ray from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ against _PARAM0_, and save the result in _PARAM5_, _PARAM6_":"\u5F9E _PARAM1_; _PARAM2_ \u5230 _PARAM3_; _PARAM4_ \u548C _PARAM0_ \u65BD\u653E\u5C04\u7DDA\uFF0C\u5E76\u5C07\u7D50\u679C\u4FDD\u5B58\u5728_PARAM5_, _PARAM6_","Ray target X position":"\u5C04\u7DDA\u76EE\u6A19 X \u4F4D\u7F6E","Ray target Y position":"\u5C04\u7DDA\u76EE\u6A19 Y \u4F4D\u7F6E","Count the number of the specified objects being currently picked in the event":"\u8A08\u6578\u7576\u524D\u5728\u4E8B\u4EF6\u4E2D\u9078\u64C7\u7684\u7269\u4EF6\u7684\u6578\u91CF","Return the name of the object":"\u8FD4\u56DE\u7269\u4EF6\u7684\u540D\u7A31","Object layer":"\u5C0D\u8C61\u5716\u5C64","Return the name of the layer the object is on":"\u8FD4\u56DE\u7269\u4EF6\u6240\u5728\u5716\u5C64\u7684\u540D\u7A31","Set _PARAM0_ as : ":"\u8A2D\u5B9A _PARAM0_ \u70BA : ","Change : ":"\u66F4\u6539 : ","Change of _PARAM0_: ":"\u66F4\u6539 _PARAM0_\u7684 : ","Change : ":"\u66F4\u6539 : ","_PARAM0_ is ":"_PARAM0_ \u662F ","":"","Value to compare":"\u6BD4\u8F03\u6578\u503C"," of _PARAM0_ ":"_PARAM0_\u7684 "," ":" ","Smooth the image":"\u5E73\u6ED1\u5716\u50CF","Preload as sound":"\u9810\u52A0\u8F09\u70BA\u8072\u97F3","Loads the fully decoded file into cache, so it can be played right away as Sound with no further delays.":"\u5C07\u5B8C\u5168\u89E3\u78BC\u7684\u6587\u4EF6\u52A0\u8F09\u5230\u7DE9\u5B58\u4E2D\uFF0C\u9019\u6A23\u5C31\u53EF\u4EE5\u7ACB\u5373\u5C07\u5176\u4F5C\u70BA\u8072\u97F3\u64AD\u653E\uFF0C\u800C\u4E0D\u6703\u6709\u9032\u4E00\u6B65\u7684\u5EF6\u9072\u3002","Preload as music":"\u9810\u52A0\u8F09\u70BA\u97F3\u6A02","Prepares the file for immediate streaming as Music (does not wait for complete download).":"\u5C07\u6587\u4EF6\u6E96\u5099\u70BA\u5373\u6642\u6D41\u5A92\u9AD4\u64AD\u653E\u97F3\u6A02(\u4E0D\u8981\u7B49\u5F85\u5B8C\u6574\u4E0B\u8F09)\u3002","Preload in cache":"\u5728\u7DE9\u5B58\u4E2D\u9810\u52A0\u8F09","Loads the complete file into cache, but does not decode it into memory until requested.":"\u5C07\u5B8C\u6574\u7684\u6587\u4EF6\u52A0\u8F09\u5230\u7DE9\u5B58\u4E2D\uFF0C\u4F46\u5728\u8ACB\u6C42\u4E4B\u524D\u4E0D\u6703\u5C07\u5176\u89E3\u78BC\u5230\u5167\u5B58\u4E2D\u3002","Disable preloading at game startup":"\u5728\u904A\u6232\u555F\u52D5\u6642\u7981\u7528\u9810\u52A0\u8F09","The expression has extra character at the end that should be removed (or completed if your expression is not finished).":"\u8A72\u8868\u9054\u5F0F\u5728\u7D50\u5C3E\u6709\u984D\u5916\u7684\u5B57\u7B26\uFF0C\u61C9\u522A\u9664(\u6216\u5982\u679C\u60A8\u7684\u8868\u9054\u5F0F\u672A\u5B8C\u6210\u5247\u5B8C\u6210)\u3002","Missing a closing parenthesis. Add a closing parenthesis for each opening parenthesis.":"\u7F3A\u5C11\u4E00\u500B\u5C01\u9589\u62EC\u865F\u3002\u70BA\u6BCF\u500B\u958B\u982D\u62EC\u865F\u6DFB\u52A0\u4E00\u500B\u5C01\u9589\u62EC\u865F\u3002","Missing a closing bracket. Add a closing bracket for each opening bracket.":"\u7F3A\u5C11\u4E00\u500B\u7D50\u5C3E\u62EC\u865F\u3002\u70BA\u6BCF\u500B\u958B\u982D\u62EC\u865F\u6DFB\u52A0\u4E00\u500B\u7D50\u5C3E\u62EC\u865F\u3002","A name should be entered after the dot.":"\u61C9\u8A72\u5728\u9EDE\u540E\u9762\u8F38\u5165\u4E00\u500B\u540D\u7A31\u3002","A dot or bracket was expected here.":"\u9019\u91CC\u9700\u8981\u4E00\u500B\u9EDE\u6216\u62EC\u865F\u3002","An opening parenthesis was expected here to call a function.":"\u9810\u671F\u9019\u91CC\u6709\u4E00\u500B\u958B\u982D\u62EC\u865F\u4F86\u8ABF\u7528\u51FD\u6578\u3002","The list of parameters is not terminated. Add a closing parenthesis to end the parameters.":"\u53C3\u6578\u5217\u8868\u672A\u7D42\u6B62\u3002\u6DFB\u52A0\u4E00\u500B\u9589\u5408\u62EC\u865F\u4EE5\u7D50\u675F\u53C3\u6578\u3002","You've used an operator that is not supported. Operator should be either +, -, / or *.":"\u60A8\u5DF2\u7D93\u4F7F\u7528\u4E86\u4E0D\u53D7\u652F\u6301\u7684\u904B\u7B97\u7B26\u3002\u64CD\u4F5C\u54E1\u61C9\u8A72\u662F +, -, / \u6216 *\u3002","You've used an \"unary\" operator that is not supported. Operator should be either + or -.":"\u60A8\u4F7F\u7528\u4E86\u4E0D\u53D7\u652F\u6301\u7684\u201C\u4E00\u5143\u201D\u904B\u7B97\u7B26\u3002\u904B\u7B97\u7B26\u61C9\u70BA+\u6216-\u3002","You've used an operator that is not supported. Only + can be used to concatenate texts.":"\u60A8\u5DF2\u7D93\u4F7F\u7528\u4E86\u4E0D\u652F\u6301\u7684\u904B\u7B97\u7B26\u3002\u53EA\u6709+ \u53EF\u4EE5\u7528\u4F86\u9023\u63A5\u6587\u672C\u3002","Operators (+, -, /, *) can't be used with an object name. Remove the operator.":"\u904B\u7B97\u7B26 (+, -, /, *) \u4E0D\u80FD\u4F7F\u7528\u7269\u4EF6\u540D\u7A31\u3002\u522A\u9664\u64CD\u4F5C\u8005\u3002","Operators (+, -, /, *) can't be used in variable names. Remove the operator from the variable name.":"\u904B\u7B97\u7B26 (+, -, /, *) \u4E0D\u80FD\u7528\u5728\u8B8A\u91CF\u540D\u7A31\u4E2D\u3002\u5F9E\u8B8A\u91CF\u540D\u7A31\u4E2D\u522A\u9664\u64CD\u4F5C\u54E1\u3002","You've used an operator that is not supported. Only + can be used to concatenate texts, and must be placed between two texts (or expressions).":"\u60A8\u5DF2\u7D93\u4F7F\u7528\u4E86\u4E0D\u53D7\u652F\u6301\u7684\u904B\u7B97\u7B26\u3002\u53EA\u6709+ \u53EF\u4EE5\u7528\u4F86\u5408\u5E76\u6587\u672C\uFF0C\u4E14\u5FC5\u9808\u653E\u5728\u5169\u500B\u6587\u672C\u4E4B\u9593(\u6216\u8868\u9054\u5F0F)\u3002","Operators (+, -) can't be used with an object name. Remove the operator.":"\u904B\u7B97\u7B26(+, -) \u4E0D\u80FD\u4F7F\u7528\u7269\u4EF6\u540D\u7A31\u3002\u522A\u9664\u64CD\u4F5C\u8005\u3002","Operators (+, -) can't be used in variable names. Remove the operator from the variable name.":"\u904B\u7B97\u7B26 (+, -) \u4E0D\u80FD\u7528\u5728\u8B8A\u91CF\u540D\u7A31\u4E2D\u3002\u5F9E\u8B8A\u91CF\u540D\u7A31\u4E2D\u522A\u9664\u904B\u7B97\u7B26\u3002","You entered a number, but a text was expected (in quotes).":"\u60A8\u8F38\u5165\u4E86\u4E00\u500B\u6578\u5B57\uFF0C\u4F46\u9700\u8981\u4E00\u500B\u6587\u672C(\u5F15\u865F)\u3002","You entered a number, but this type was expected:":"\u60A8\u8F38\u5165\u4E86\u4E00\u500B\u6578\u5B57\uFF0C\u4F46\u9700\u8981\u9019\u500B\u985E\u578B\uFF1A","You entered a text, but a number was expected.":"\u60A8\u8F38\u5165\u4E86\u4E00\u500B\u6587\u672C\uFF0C\u4F46\u9810\u8A08\u6703\u6709\u4E00\u500B\u6578\u5B57\u3002","You entered a text, but this type was expected:":"\u60A8\u8F38\u5165\u4E86\u4E00\u500B\u6587\u672C\uFF0C\u4F46\u9700\u8981\u9019\u500B\u985E\u578B\uFF1A","No object, variable or property with this name found.":"\u672A\u627E\u5230\u5177\u6709\u6B64\u540D\u7A31\u7684\u7269\u4EF6\u3001\u8B8A\u91CF\u6216\u5C6C\u6027\u3002","You entered a variable, but this type was expected:":"\u60A8\u8F38\u5165\u4E86\u4E00\u500B\u8B8A\u91CF\uFF0C\u4F46\u9019\u7A2E\u985E\u578B\u662F\u9810\u671F\u7684\uFF1A","You can't use the brackets to access an object variable. Use a dot followed by the variable name, like this: `MyObject.MyVariable`.":"\u4E0D\u80FD\u4F7F\u7528\u65B9\u62EC\u865F\u8A2A\u554F\u7269\u4EF6\u8B8A\u91CF\u3002\u5728\u8B8A\u91CF\u540D\u540E\u9762\u52A0\u4E00\u500B\u9EDE\uFF0C\u4F8B\u5982: \u2018 MyObject.Myvariable\u2019\u3002","You must wrap your text inside double quotes (example: \"Hello world\").":"\u60A8\u5FC5\u9808\u628A\u60A8\u7684\u6587\u672C\u88DD\u5728\u534A\u89D2\u96D9\u5F15\u865F\u5167\uFF08\u4F8B\u5982\uFF1A\"Hello world\"\uFF09\u3002","You must enter a number.":"\u60A8\u5FC5\u9808\u8F38\u5165\u4E00\u500B\u6578\u5B57\u3002","You must enter a number or a text, wrapped inside double quotes (example: \"Hello world\"), or a variable name.":"\u60A8\u5FC5\u9808\u8F38\u5165\u4E00\u500B\u6578\u5B57\u6216\u6587\u672C\uFF0C\u5305\u88DD\u5728\u96D9\u5F15\u865F (\u4F8B\u5982\uFF1A\"Hello world\")\uFF0C\u6216\u8005\u8F38\u5165\u4E00\u500B\u8B8A\u91CF\u540D\u7A31\u3002","You've entered a name, but this type was expected:":"\u60A8\u8F38\u5165\u4E86\u4E00\u500B\u540D\u5B57\uFF0C\u4F46\u662F\u9700\u8981\u9019\u500B\u985E\u578B\uFF1A","You must enter a number or a valid expression call.":"\u60A8\u5FC5\u9808\u8F38\u5165\u4E00\u500B\u6578\u5B57\u6216\u6709\u6548\u7684\u8868\u9054\u5F0F\u8ABF\u7528\u3002","You must enter a text (between quotes) or a valid expression call.":"\u60A8\u5FC5\u9808\u8F38\u5165\u6587\u672C(\u5728\u5F15\u7528\u5167) \u6216\u6709\u6548\u7684\u8868\u9054\u5F0F\u8ABF\u7528\u3002","You must enter a variable name.":"\u8ACB\u8F38\u5165\u8B8A\u91CF\u540D\u7A31\u3002","You must enter a valid object name.":"\u8ACB\u8F38\u5165\u6709\u6548\u7269\u4EF6\u540D\u7A31\u3002","You must enter a valid expression.":"\u8ACB\u8F38\u5165\u6709\u6548\u7684\u8868\u9054\u5F0F\u3002","This variable has the same name as a property. Consider renaming one or the other.":"\u6B64\u8B8A\u91CF\u8207\u4E00\u500B\u5C6C\u6027\u540C\u540D\u3002\u8003\u616E\u91CD\u547D\u540D\u5176\u4E2D\u4E00\u500B\u3002","This variable has the same name as a parameter. Consider renaming one or the other.":"\u6B64\u8B8A\u91CF\u8207\u4E00\u500B\u53C3\u6578\u540C\u540D\u3002\u8003\u616E\u91CD\u547D\u540D\u5176\u4E2D\u4E00\u500B\u3002","No variable with this name found.":"\u672A\u627E\u5230\u5177\u6709\u6B64\u540D\u7A31\u7684\u8B8A\u91CF\u3002","Undefined":"\u672A\u5B9A\u7FA9","Dimensionless":"\u7121\u5C3A\u5BF8","degree":"\u5EA6","second":"\u79D2","pixel":"\u50CF\u7D20","pixel per second":"\u50CF\u7D20\u6BCF\u79D2","How much distance is covered per second.":"\u6BCF\u79D2\u7D93\u904E\u591A\u5C11\u8DDD\u96E2\u3002","pixel per second, per second":"\u50CF\u7D20\u6BCF\u79D2\uFF0C\u6BCF\u79D2","How much speed is gained (or lost) per second.":"\u6BCF\u79D2\u589E\u52A0(\u6216\u6E1B\u5C11)\u591A\u5C11\u901F\u5EA6\u3002","Force (in Newton)":"\u529B(\u725B\u9813)","meter kilogram per second, per second":"\u7C73\u5343\u514B\u6BCF\u79D2\uFF0C\u6BCF\u79D2","A unit to measure forces.":"\u6E2C\u91CF\u529B\u7684\u55AE\u4F4D\u3002","Angular speed":"\u89D2\u901F\u5EA6","degree per second":"\u6BCF\u79D2\u5EA6\u6578","How much angle is covered per second.":"\u6BCF\u79D2\u8986\u84CB\u591A\u5C11\u89D2\u5EA6\u3002"}}; \ No newline at end of file diff --git a/newIDE/app/src/stories/componentStories/ExtensionLoadErrorDialog.stories.js b/newIDE/app/src/stories/componentStories/ExtensionLoadErrorDialog.stories.js index 7076e5d18a4a..07f1fe514dca 100644 --- a/newIDE/app/src/stories/componentStories/ExtensionLoadErrorDialog.stories.js +++ b/newIDE/app/src/stories/componentStories/ExtensionLoadErrorDialog.stories.js @@ -73,9 +73,10 @@ export const WithMultipleExtensionErrors = (): React.Node => { export const WithGenericError = (): React.Node => { // $FlowFixMe[missing-empty-array-annot] const erroredExtensionLoadingResults = []; - const genericError = new Error( - 'Some extension modules could not be loaded. Please check the console for more details.' - ); + const genericError = { + expectedNumberOfJSExtensionModulesLoaded: 31, + numberOfJSExtensionModulesLoaded: 30, + }; return ( { }, }, ]; - const genericError = new Error( - 'Some extension modules could not be loaded. Please check the console for more details.' - ); + const genericError = { + expectedNumberOfJSExtensionModulesLoaded: 31, + numberOfJSExtensionModulesLoaded: 30, + }; return ( 1 ? positions[i + 1].x : undefined, y: numberOfWindows > 1 ? positions[i + 1].y : undefined, }; let previewWindow = new BrowserWindow(browserWindowOptions); + if (browserWindowOptions.transparent) { + previewWindow.setBackgroundColor('#00000000'); + } + if (isFramelessTransparentPreviewWindow) { + previewWindow.setSkipTaskbar(false); + } previewWindow.setMenuBarVisibility(hideMenuBar); previewWindow.webContents.on('devtools-opened', () => { @@ -76,6 +96,8 @@ const openPreviewWindow = ({ previewWindows.push({ previewWindow: previewWindow, parentWindowId: parentWindow ? parentWindow.id : null, + isTransparentPreviewWindow, + isFramelessTransparentPreviewWindow, }); previewWindow.on('closed', closeEvent => { @@ -115,6 +137,119 @@ const closePreviewWindowsForParent = parentWindowId => { }); }; +const resetPreviewWindowState = ({ + previewWindow, + parentWindow, + alwaysOnTop, + hideMenuBar, +}) => { + try { + previewWindow.setIgnoreMouseEvents(false); + } catch (error) {} + try { + previewWindow.setSkipTaskbar(false); + } catch (error) {} + try { + previewWindow.setBackgroundColor('#000000'); + } catch (error) {} + try { + previewWindow.setHasShadow(true); + } catch (error) {} + try { + previewWindow.setOpacity(1); + } catch (error) {} + try { + previewWindow.setKiosk(false); + } catch (error) {} + try { + previewWindow.setFullScreen(false); + } catch (error) {} + try { + previewWindow.setFocusable(true); + } catch (error) {} + try { + previewWindow.setEnabled(true); + } catch (error) {} + try { + previewWindow.setMovable(true); + } catch (error) {} + try { + previewWindow.setResizable(true); + } catch (error) {} + try { + previewWindow.setMaximizable(true); + } catch (error) {} + try { + previewWindow.setMinimizable(true); + } catch (error) {} + try { + previewWindow.setClosable(true); + } catch (error) {} + try { + previewWindow.setMenuBarVisibility(hideMenuBar); + previewWindow.setAutoHideMenuBar(!hideMenuBar); + } catch (error) {} + try { + if (typeof previewWindow.setParentWindow === 'function') { + previewWindow.setParentWindow(alwaysOnTop ? parentWindow : null); + } + } catch (error) {} + try { + previewWindow.setAlwaysOnTop(false); + } catch (error) {} +}; + +const resetPreviewWindowsForPreviewMode = ({ + parentWindow, + alwaysOnTop, + hideMenuBar, + useTransparentPreviewWindow, + useFramelessTransparentPreviewWindow, +}) => { + const parentWindowId = parentWindow ? parentWindow.id : null; + let closedPreviewWindows = false; + const entriesToReset = previewWindows.filter( + entry => entry.parentWindowId === parentWindowId + ); + + entriesToReset.forEach(entry => { + try { + if (!entry.previewWindow || entry.previewWindow.isDestroyed()) return; + + const shouldReopenPreviewWindow = + entry.isTransparentPreviewWindow !== useTransparentPreviewWindow || + entry.isFramelessTransparentPreviewWindow !== + useFramelessTransparentPreviewWindow; + if (shouldReopenPreviewWindow) { + // Electron can't reliably turn a transparent frameless window back + // into a regular framed window, so reopen the preview when the mode changes. + closedPreviewWindows = true; + resetPreviewWindowState({ + previewWindow: entry.previewWindow, + parentWindow, + alwaysOnTop, + hideMenuBar, + }); + entry.previewWindow.close(); + return; + } + + if (useFramelessTransparentPreviewWindow) return; + + resetPreviewWindowState({ + previewWindow: entry.previewWindow, + parentWindow, + alwaysOnTop, + hideMenuBar, + }); + } catch (error) { + console.warn('Ignoring exception when resetting preview window:', error); + } + }); + + return { closedPreviewWindows }; +}; + const closeAllPreviewWindows = () => { previewWindows.forEach(entry => { try { @@ -132,4 +267,5 @@ module.exports = { closePreviewWindow, closePreviewWindowsForParent, closeAllPreviewWindows, + resetPreviewWindowsForPreviewMode, }; diff --git a/newIDE/electron-app/app/main.js b/newIDE/electron-app/app/main.js index 0230a5775f58..40669d85b142 100644 --- a/newIDE/electron-app/app/main.js +++ b/newIDE/electron-app/app/main.js @@ -38,6 +38,7 @@ const { closePreviewWindow, closePreviewWindowsForParent, closeAllPreviewWindows, + resetPreviewWindowsForPreviewMode, } = require('./PreviewWindow'); const { setupLocalGDJSDevelopmentWatcher, @@ -259,13 +260,18 @@ function createNewWindow(windowArgs = args) { path.join(__dirname, 'extensions/ReactDeveloperTools/4.24.3_0/') ); - // Load the index.html of the app. - load({ - window: newWindow, - isDev, - path: '/index.html', - devTools, - }); + const loadIndexHtml = () => + load({ + window: newWindow, + isDev, + path: '/index.html', + devTools, + }); + + // Development builds can keep stale failed downloads in Electron's cache + // (notably libGD.js), so clear it before loading localhost. + if (isDev) newWindow.webContents.session.clearCache().then(loadIndexHtml); + else loadIndexHtml(); newWindow.on('closed', function() { // Remove from tracked windows @@ -452,6 +458,21 @@ app.on('ready', function() { return closeAllPreviewWindows(); }); + ipcMain.handle( + 'preview-reset-preview-window-mode', + async (event, options) => { + const parentWindow = BrowserWindow.fromWebContents(event.sender); + return resetPreviewWindowsForPreviewMode({ + parentWindow, + alwaysOnTop: options.alwaysOnTop, + hideMenuBar: options.hideMenuBar, + useTransparentPreviewWindow: options.useTransparentPreviewWindow, + useFramelessTransparentPreviewWindow: + options.useFramelessTransparentPreviewWindow, + }); + } + ); + // Piskel image editor ipcMain.handle('piskel-load', (event, externalEditorInput) => { const parentWindow = BrowserWindow.fromWebContents(event.sender); From 8194d5dc428584e99206ee79c7f3471ce526e9ca Mon Sep 17 00:00:00 2001 From: mousekkkss <134496709+mousekkkss@users.noreply.github.com> Date: Sat, 13 Jun 2026 21:46:06 +0800 Subject: [PATCH 3/9] Fix Semaphore type and formatting checks --- Extensions/AdvancedWindow/JsExtension.js | 4 +- .../electron-advancedwindowtools.ts | 99 +++++++++---------- newIDE/app/src/AIEditorBridge/index.js | 23 +++-- .../ParameterFields/ParameterMetadataTools.js | 2 +- .../GenericExporters/ElectronExport.js | 23 ++++- .../LocalPreviewLauncher/index.js | 27 ++--- 6 files changed, 101 insertions(+), 77 deletions(-) diff --git a/Extensions/AdvancedWindow/JsExtension.js b/Extensions/AdvancedWindow/JsExtension.js index cd99b9e3aefd..9cf8eaeb1587 100644 --- a/Extensions/AdvancedWindow/JsExtension.js +++ b/Extensions/AdvancedWindow/JsExtension.js @@ -15,7 +15,7 @@ /** @type {ExtensionModule} */ module.exports = { - createExtension: function(_, gd) { + createExtension: function (_, gd) { const extension = new gd.PlatformExtension(); extension .setExtensionInformation( @@ -954,7 +954,7 @@ module.exports = { return extension; }, - runExtensionSanityTests: function(gd, extension) { + runExtensionSanityTests: function (gd, extension) { return []; }, }; diff --git a/Extensions/AdvancedWindow/electron-advancedwindowtools.ts b/Extensions/AdvancedWindow/electron-advancedwindowtools.ts index 99de8c5e046f..07c240b42f7a 100644 --- a/Extensions/AdvancedWindow/electron-advancedwindowtools.ts +++ b/Extensions/AdvancedWindow/electron-advancedwindowtools.ts @@ -23,10 +23,7 @@ namespace gdjs { const getElectron = (runtimeScene: gdjs.RuntimeScene) => { try { - return runtimeScene - .getGame() - .getRenderer() - .getElectron(); + return runtimeScene.getGame().getRenderer().getElectron(); } catch (error) { return null; } @@ -146,7 +143,7 @@ namespace gdjs { } }; - export const focus = function( + export const focus = function ( activate: boolean, runtimeScene: gdjs.RuntimeScene ) { @@ -160,7 +157,7 @@ namespace gdjs { } }; - export const isFocused = function( + export const isFocused = function ( runtimeScene: gdjs.RuntimeScene ): boolean { const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); @@ -170,7 +167,7 @@ namespace gdjs { return false; }; - export const show = function( + export const show = function ( activate: boolean, runtimeScene: gdjs.RuntimeScene ) { @@ -184,7 +181,7 @@ namespace gdjs { } }; - export const isVisible = function( + export const isVisible = function ( runtimeScene: gdjs.RuntimeScene ): boolean { const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); @@ -194,7 +191,7 @@ namespace gdjs { return false; }; - export const maximize = function( + export const maximize = function ( activate: boolean, runtimeScene: gdjs.RuntimeScene ) { @@ -208,7 +205,7 @@ namespace gdjs { } }; - export const isMaximized = function( + export const isMaximized = function ( runtimeScene: gdjs.RuntimeScene ): boolean { const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); @@ -218,7 +215,7 @@ namespace gdjs { return false; }; - export const minimize = function( + export const minimize = function ( activate: boolean, runtimeScene: gdjs.RuntimeScene ) { @@ -232,7 +229,7 @@ namespace gdjs { } }; - export const isMinimized = function( + export const isMinimized = function ( runtimeScene: gdjs.RuntimeScene ): boolean { const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); @@ -242,7 +239,7 @@ namespace gdjs { return false; }; - export const enable = function( + export const enable = function ( activate: boolean, runtimeScene: gdjs.RuntimeScene ) { @@ -252,7 +249,7 @@ namespace gdjs { } }; - export const isEnabled = function( + export const isEnabled = function ( runtimeScene: gdjs.RuntimeScene ): boolean { const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); @@ -262,7 +259,7 @@ namespace gdjs { return false; }; - export const setResizable = function( + export const setResizable = function ( activate: boolean, runtimeScene: gdjs.RuntimeScene ) { @@ -272,7 +269,7 @@ namespace gdjs { } }; - export const isResizable = function( + export const isResizable = function ( runtimeScene: gdjs.RuntimeScene ): boolean { const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); @@ -282,7 +279,7 @@ namespace gdjs { return false; }; - export const setMovable = function( + export const setMovable = function ( activate: boolean, runtimeScene: gdjs.RuntimeScene ) { @@ -292,7 +289,7 @@ namespace gdjs { } }; - export const isMovable = function( + export const isMovable = function ( runtimeScene: gdjs.RuntimeScene ): boolean { const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); @@ -302,7 +299,7 @@ namespace gdjs { return false; }; - export const setMaximizable = function( + export const setMaximizable = function ( activate: boolean, runtimeScene: gdjs.RuntimeScene ) { @@ -312,7 +309,7 @@ namespace gdjs { } }; - export const isMaximizable = function( + export const isMaximizable = function ( runtimeScene: gdjs.RuntimeScene ): boolean { const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); @@ -322,7 +319,7 @@ namespace gdjs { return false; }; - export const setMinimizable = function( + export const setMinimizable = function ( activate: boolean, runtimeScene: gdjs.RuntimeScene ) { @@ -332,7 +329,7 @@ namespace gdjs { } }; - export const isMinimizable = function( + export const isMinimizable = function ( runtimeScene: gdjs.RuntimeScene ): boolean { const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); @@ -342,7 +339,7 @@ namespace gdjs { return false; }; - export const setFullScreenable = function( + export const setFullScreenable = function ( activate: boolean, runtimeScene: gdjs.RuntimeScene ) { @@ -352,7 +349,7 @@ namespace gdjs { } }; - export const isFullScreenable = function( + export const isFullScreenable = function ( runtimeScene: gdjs.RuntimeScene ): boolean { const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); @@ -362,7 +359,7 @@ namespace gdjs { return false; }; - export const setClosable = function( + export const setClosable = function ( activate: boolean, runtimeScene: gdjs.RuntimeScene ) { @@ -372,7 +369,7 @@ namespace gdjs { } }; - export const isClosable = function( + export const isClosable = function ( runtimeScene: gdjs.RuntimeScene ): boolean { const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); @@ -382,7 +379,7 @@ namespace gdjs { return false; }; - export const setAlwaysOnTop = function( + export const setAlwaysOnTop = function ( activate: boolean, level: | 'normal' @@ -401,7 +398,7 @@ namespace gdjs { } }; - export const isAlwaysOnTop = function( + export const isAlwaysOnTop = function ( runtimeScene: gdjs.RuntimeScene ): boolean { const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); @@ -411,7 +408,7 @@ namespace gdjs { return false; }; - export const setPosition = function( + export const setPosition = function ( x: float, y: float, runtimeScene: gdjs.RuntimeScene @@ -423,7 +420,7 @@ namespace gdjs { } }; - export const getPositionX = function( + export const getPositionX = function ( runtimeScene: gdjs.RuntimeScene ): number { const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); @@ -433,7 +430,7 @@ namespace gdjs { return 0; }; - export const getPositionY = function( + export const getPositionY = function ( runtimeScene: gdjs.RuntimeScene ): number { const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); @@ -443,7 +440,7 @@ namespace gdjs { return 0; }; - export const setKiosk = function( + export const setKiosk = function ( activate: boolean, runtimeScene: gdjs.RuntimeScene ) { @@ -453,7 +450,7 @@ namespace gdjs { } }; - export const isKiosk = function( + export const isKiosk = function ( runtimeScene: gdjs.RuntimeScene ): boolean { const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); @@ -463,7 +460,7 @@ namespace gdjs { return false; }; - export const flash = function( + export const flash = function ( activate: boolean, runtimeScene: gdjs.RuntimeScene ) { @@ -473,7 +470,7 @@ namespace gdjs { } }; - export const setHasShadow = function( + export const setHasShadow = function ( activate: boolean, runtimeScene: gdjs.RuntimeScene ) { @@ -483,7 +480,7 @@ namespace gdjs { } }; - export const hasShadow = function( + export const hasShadow = function ( runtimeScene: gdjs.RuntimeScene ): boolean { const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); @@ -493,7 +490,7 @@ namespace gdjs { return false; }; - export const setOpacity = function( + export const setOpacity = function ( opacity: float, runtimeScene: gdjs.RuntimeScene ) { @@ -503,7 +500,7 @@ namespace gdjs { } }; - export const getOpacity = function( + export const getOpacity = function ( runtimeScene: gdjs.RuntimeScene ): number { const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); @@ -513,7 +510,7 @@ namespace gdjs { return 1; }; - export const setContentProtection = function( + export const setContentProtection = function ( activate: boolean, runtimeScene: gdjs.RuntimeScene ) { @@ -523,7 +520,7 @@ namespace gdjs { } }; - export const setFocusable = function( + export const setFocusable = function ( activate: boolean, runtimeScene: gdjs.RuntimeScene ) { @@ -533,7 +530,7 @@ namespace gdjs { } }; - export const setSkipTaskbar = function( + export const setSkipTaskbar = function ( activate: boolean, runtimeScene: gdjs.RuntimeScene ) { @@ -547,14 +544,14 @@ namespace gdjs { } }; - export const setTaskbarVisible = function( + export const setTaskbarVisible = function ( visible: boolean, runtimeScene: gdjs.RuntimeScene ) { setSkipTaskbar(!visible, runtimeScene); }; - export const setIgnoreMouseEvents = function( + export const setIgnoreMouseEvents = function ( activate: boolean, forward: boolean, runtimeScene: gdjs.RuntimeScene @@ -569,7 +566,7 @@ namespace gdjs { } }; - export const setWindowBackgroundColor = function( + export const setWindowBackgroundColor = function ( backgroundColor: string, runtimeScene: gdjs.RuntimeScene ) { @@ -579,7 +576,7 @@ namespace gdjs { } }; - export const setMenuBarVisible = function( + export const setMenuBarVisible = function ( visible: boolean, runtimeScene: gdjs.RuntimeScene ) { @@ -596,7 +593,7 @@ namespace gdjs { } }; - export const dockWindow = function( + export const dockWindow = function ( dockPosition: string, cornerOffsetX: float, cornerOffsetY: float, @@ -634,35 +631,35 @@ namespace gdjs { ); }; - export const getWorkAreaX = function( + export const getWorkAreaX = function ( runtimeScene: gdjs.RuntimeScene ): number { const workArea = getCurrentDisplayWorkArea(runtimeScene); return workArea ? workArea.x : 0; }; - export const getWorkAreaY = function( + export const getWorkAreaY = function ( runtimeScene: gdjs.RuntimeScene ): number { const workArea = getCurrentDisplayWorkArea(runtimeScene); return workArea ? workArea.y : 0; }; - export const getWorkAreaWidth = function( + export const getWorkAreaWidth = function ( runtimeScene: gdjs.RuntimeScene ): number { const workArea = getCurrentDisplayWorkArea(runtimeScene); return workArea ? workArea.width : 0; }; - export const getWorkAreaHeight = function( + export const getWorkAreaHeight = function ( runtimeScene: gdjs.RuntimeScene ): number { const workArea = getCurrentDisplayWorkArea(runtimeScene); return workArea ? workArea.height : 0; }; - export const applyDesktopPetWindowMode = function( + export const applyDesktopPetWindowMode = function ( dockPosition: string, cornerOffsetX: float, cornerOffsetY: float, diff --git a/newIDE/app/src/AIEditorBridge/index.js b/newIDE/app/src/AIEditorBridge/index.js index 36759f07a011..1b800fc21f6a 100644 --- a/newIDE/app/src/AIEditorBridge/index.js +++ b/newIDE/app/src/AIEditorBridge/index.js @@ -67,6 +67,7 @@ type BridgeCall = {| type BridgeSocket = WebSocket & { _gdevelopMcpBridgeIsOpen?: boolean, + ... }; const getBridgeUrl = (): string | null => { @@ -146,7 +147,7 @@ const summarizeEditorTab = (tab: EditorTab, paneIdentifier: string) => ({ }); const summarizeEditorTabs = (editorTabs: EditorTabsState) => { - const panes = {}; + const panes: { [string]: any } = {}; for (const paneIdentifier in editorTabs.panes) { const pane = editorTabs.panes[paneIdentifier]; const currentTab = getCurrentTabForPane(editorTabs, paneIdentifier); @@ -523,12 +524,13 @@ const getFileNameFromPath = (file: string): string => { }; const guessResourceKind = (file: string): ResourceKind => { - const extension = file + const extensionParts = file .split('?')[0] .split('#')[0] - .split('.') - .pop() - .toLowerCase(); + .split('.'); + const extension = ( + extensionParts[extensionParts.length - 1] || '' + ).toLowerCase(); if (['png', 'jpg', 'jpeg', 'webp', 'gif'].includes(extension)) return 'image'; if (['aac', 'wav', 'mp3', 'ogg', 'flac'].includes(extension)) return 'audio'; if (['ttf', 'otf', 'woff', 'woff2'].includes(extension)) return 'font'; @@ -786,7 +788,7 @@ const buildLiveReflectionCatalog = ( ? props.project.getCurrentPlatform() : gd.JsPlatform.get(); const extensions = platform.getAllPlatformExtensions(); - const entries = []; + const entries: Array = []; try { for (let index = 0; index < extensions.size(); index++) { @@ -1036,7 +1038,10 @@ const updateSelectedInstances = (props: Props, params: { [string]: any }) => { const layout = sceneEditorContainer.getLayout(); if (!layout) throw new Error('No active layout is available.'); - const selectedInstances = sceneEditorContainer.editor.instancesSelection.getSelectedInstances(); + const sceneEditor = sceneEditorContainer.editor; + if (!sceneEditor) throw new Error('The active editor is not a scene editor.'); + + const selectedInstances = sceneEditor.instancesSelection.getSelectedInstances(); if (!selectedInstances.length) { throw new Error('No scene instances are currently selected.'); } @@ -1582,7 +1587,9 @@ export default function AIEditorBridge(props: Props): React.Node { const connect = () => { if (closed) return; - const socket: BridgeSocket = new WebSocket(bridgeUrl); + const socket: BridgeSocket = ((new WebSocket( + bridgeUrl + ): any): BridgeSocket); socketRef.current = socket; socket.onopen = () => { diff --git a/newIDE/app/src/EventsSheet/ParameterFields/ParameterMetadataTools.js b/newIDE/app/src/EventsSheet/ParameterFields/ParameterMetadataTools.js index 0170bfefce50..055cd7daa922 100644 --- a/newIDE/app/src/EventsSheet/ParameterFields/ParameterMetadataTools.js +++ b/newIDE/app/src/EventsSheet/ParameterFields/ParameterMetadataTools.js @@ -171,7 +171,7 @@ export const getParameterChoices = ( return []; } - const choices = []; + const choices: Array = []; parsedChoices.forEach(choice => { if (typeof choice === 'string') { choices.push({ value: choice, label: null }); diff --git a/newIDE/app/src/ExportAndShare/GenericExporters/ElectronExport.js b/newIDE/app/src/ExportAndShare/GenericExporters/ElectronExport.js index 5e8864846819..d2951d350e6d 100644 --- a/newIDE/app/src/ExportAndShare/GenericExporters/ElectronExport.js +++ b/newIDE/app/src/ExportAndShare/GenericExporters/ElectronExport.js @@ -58,9 +58,28 @@ export const ElectronWindowOptionsEditor = ({ optionName: $Keys, checked: boolean ) => { - const nextElectronWindowOptions = { + const nextElectronWindowOptions: ElectronWindowOptions = { ...electronWindowOptions, - [optionName]: checked, + transparentWindow: + optionName === 'transparentWindow' + ? checked + : electronWindowOptions.transparentWindow, + framelessWindow: + optionName === 'framelessWindow' + ? checked + : electronWindowOptions.framelessWindow, + transparentRuntimeBackground: + optionName === 'transparentRuntimeBackground' + ? checked + : electronWindowOptions.transparentRuntimeBackground, + disableWindowShadow: + optionName === 'disableWindowShadow' + ? checked + : electronWindowOptions.disableWindowShadow, + disableHardwareAcceleration: + optionName === 'disableHardwareAcceleration' + ? checked + : electronWindowOptions.disableHardwareAcceleration, }; if (optionName === 'transparentWindow' && checked) { diff --git a/newIDE/app/src/ExportAndShare/LocalExporters/LocalPreviewLauncher/index.js b/newIDE/app/src/ExportAndShare/LocalExporters/LocalPreviewLauncher/index.js index 363cad4d2b63..9bb32c3e6cc0 100644 --- a/newIDE/app/src/ExportAndShare/LocalExporters/LocalPreviewLauncher/index.js +++ b/newIDE/app/src/ExportAndShare/LocalExporters/LocalPreviewLauncher/index.js @@ -79,9 +79,10 @@ const getTransparentPreviewWindowSettingsForProject = ( continue; } - if (value.disabled === true) continue; + const inspectedValue = (value: any); + if (inspectedValue.disabled === true) continue; - const instructionType = value.type; + const instructionType = inspectedValue.type; if ( instructionType && typeof instructionType === 'object' && @@ -98,11 +99,9 @@ const getTransparentPreviewWindowSettingsForProject = ( } } - for (const key in value) { - if (Object.prototype.hasOwnProperty.call(value, key)) { - valuesToInspect.push(value[key]); - } - } + Object.keys(inspectedValue).forEach(key => { + valuesToInspect.push(inspectedValue[key]); + }); } return transparentPreviewWindowSettings; @@ -333,10 +332,9 @@ export default class LocalPreviewLauncher extends React.Component< useContentSize: true, title: `Preview of ${project.getName()}`, backgroundColor: useTransparentPreviewWindow ? '#00000000' : '#000000', - ...(useTransparentPreviewWindow ? { transparent: true } : {}), - ...(useFramelessTransparentPreviewWindow - ? { frame: false, hasShadow: false } - : {}), + transparent: useTransparentPreviewWindow ? true : undefined, + frame: useFramelessTransparentPreviewWindow ? false : undefined, + hasShadow: useFramelessTransparentPreviewWindow ? false : undefined, webPreferences: { webSecurity: false, // Allow to access to local files, // Allow Node.js API access in renderer process, as long @@ -437,15 +435,18 @@ export default class LocalPreviewLauncher extends React.Component< ? defaultTransparentPreviewWindowSettings : getTransparentPreviewWindowSettingsForProject(project); const { useTransparentPreviewWindow } = transparentPreviewWindowSettings; + const previewExportOptionsWithTransparentRuntimeBackground = (previewExportOptions: any); const hasTransparentRuntimeBackgroundExportOption = - typeof previewExportOptions.setTransparentRuntimeBackground === + typeof previewExportOptionsWithTransparentRuntimeBackground.setTransparentRuntimeBackground === 'function'; if (useTransparentPreviewWindow) { console.info( 'Transparent preview window enabled from AdvancedWindow events.' ); if (hasTransparentRuntimeBackgroundExportOption) { - previewExportOptions.setTransparentRuntimeBackground(true); + previewExportOptionsWithTransparentRuntimeBackground.setTransparentRuntimeBackground( + true + ); } else { console.info( 'Transparent preview runtime export option is unavailable in the current libGD build. A post-export patch will be used instead.' From fe863d460eaae37bcaee49272da631419b7f01de Mon Sep 17 00:00:00 2001 From: mousekkkss <134496709+mousekkkss@users.noreply.github.com> Date: Sat, 13 Jun 2026 23:47:43 +0800 Subject: [PATCH 4/9] Enable event-driven frameless desktop windows --- Extensions/AdvancedWindow/JsExtension.js | 21 +++ .../electron-advancedwindowtools.ts | 12 ++ .../BrowserExporters/BrowserElectronExport.js | 8 +- .../BrowserOnlineElectronExport.js | 8 + .../GenericExporters/ElectronExport.js | 164 ++++++++++++++++++ .../LocalExporters/LocalElectronExport.js | 8 +- .../LocalOnlineElectronExport.js | 8 + .../LocalPreviewLauncher/index.js | 111 ++---------- .../app/src/locales/en/extension-messages.js | 2 +- .../src/locales/zh_CN/extension-messages.js | 2 +- .../src/locales/zh_TW/extension-messages.js | 2 +- newIDE/electron-app/app/PreviewWindow.js | 26 ++- newIDE/electron-app/app/main.js | 3 +- 13 files changed, 263 insertions(+), 112 deletions(-) diff --git a/Extensions/AdvancedWindow/JsExtension.js b/Extensions/AdvancedWindow/JsExtension.js index 9cf8eaeb1587..5ca0631c2681 100644 --- a/Extensions/AdvancedWindow/JsExtension.js +++ b/Extensions/AdvancedWindow/JsExtension.js @@ -685,6 +685,27 @@ module.exports = { ) .setFunctionName('gdjs.evtTools.advancedWindow.setWindowBackgroundColor'); + extension + .addAction( + 'SetWindowFrameless', + _('Frameless game window'), + _( + 'Requests the preview and exported desktop game windows to be created without the native window frame.' + ), + _('Enable frameless game window: _PARAM0_'), + _('Windows, Linux, macOS'), + 'res/actions/window24.png', + 'res/actions/window.png' + ) + .addParameter('yesorno', _('Enable frameless game window?'), '', false) + .setDefaultValue('false') + .addCodeOnlyParameter('currentScene', '') + .getCodeExtraInformation() + .setIncludeFile( + 'Extensions/AdvancedWindow/electron-advancedwindowtools.js' + ) + .setFunctionName('gdjs.evtTools.advancedWindow.setWindowFrameless'); + extension .addAction( 'SetMenuBarVisible', diff --git a/Extensions/AdvancedWindow/electron-advancedwindowtools.ts b/Extensions/AdvancedWindow/electron-advancedwindowtools.ts index 07c240b42f7a..e2513cdf8c6e 100644 --- a/Extensions/AdvancedWindow/electron-advancedwindowtools.ts +++ b/Extensions/AdvancedWindow/electron-advancedwindowtools.ts @@ -576,6 +576,18 @@ namespace gdjs { } }; + export const setWindowFrameless = function ( + activate: boolean, + runtimeScene: gdjs.RuntimeScene + ) { + const electronBrowserWindow = getElectronBrowserWindow(runtimeScene); + if (!electronBrowserWindow || !activate) return; + + try { + electronBrowserWindow.setHasShadow(false); + } catch (error) {} + }; + export const setMenuBarVisible = function ( visible: boolean, runtimeScene: gdjs.RuntimeScene diff --git a/newIDE/app/src/ExportAndShare/BrowserExporters/BrowserElectronExport.js b/newIDE/app/src/ExportAndShare/BrowserExporters/BrowserElectronExport.js index 70cd720be2c9..16a4e3ff2fee 100644 --- a/newIDE/app/src/ExportAndShare/BrowserExporters/BrowserElectronExport.js +++ b/newIDE/app/src/ExportAndShare/BrowserExporters/BrowserElectronExport.js @@ -30,6 +30,8 @@ import { getDefaultElectronWindowOptions, ElectronWindowOptionsEditor, applyElectronWindowOptionsToExportOptions, + getElectronWindowOptionsFromProjectEvents, + mergeElectronWindowOptions, } from '../GenericExporters/ElectronExport'; const gd: libGDevelop = global.gd; @@ -135,9 +137,13 @@ export const browserElectronExportPipeline: ExportPipeline< const { project } = context; const exportOptions = new gd.ExportOptions(project, outputDir); exportOptions.setTarget('electron'); + const electronWindowOptions = mergeElectronWindowOptions( + context.exportState.electronWindowOptions, + getElectronWindowOptionsFromProjectEvents(project) + ); applyElectronWindowOptionsToExportOptions( exportOptions, - context.exportState.electronWindowOptions + electronWindowOptions ); if (fallbackAuthor) { exportOptions.setFallbackAuthor( diff --git a/newIDE/app/src/ExportAndShare/BrowserExporters/BrowserOnlineElectronExport.js b/newIDE/app/src/ExportAndShare/BrowserExporters/BrowserOnlineElectronExport.js index e6ca65f0d728..183128a14509 100644 --- a/newIDE/app/src/ExportAndShare/BrowserExporters/BrowserOnlineElectronExport.js +++ b/newIDE/app/src/ExportAndShare/BrowserExporters/BrowserOnlineElectronExport.js @@ -27,6 +27,10 @@ import { SetupExportHeader, ExportFlow, } from '../GenericExporters/OnlineElectronExport'; +import { + applyElectronWindowOptionsToExportOptions, + getElectronWindowOptionsFromProjectEvents, +} from '../GenericExporters/ElectronExport'; const gd: libGDevelop = global.gd; @@ -115,6 +119,10 @@ export const browserOnlineElectronExportPipeline: ExportPipeline< const { project } = context; const exportOptions = new gd.ExportOptions(project, outputDir); exportOptions.setTarget('electron'); + applyElectronWindowOptionsToExportOptions( + exportOptions, + getElectronWindowOptionsFromProjectEvents(project) + ); if (fallbackAuthor) { exportOptions.setFallbackAuthor( fallbackAuthor.id, diff --git a/newIDE/app/src/ExportAndShare/GenericExporters/ElectronExport.js b/newIDE/app/src/ExportAndShare/GenericExporters/ElectronExport.js index d2951d350e6d..89bb90fabd16 100644 --- a/newIDE/app/src/ExportAndShare/GenericExporters/ElectronExport.js +++ b/newIDE/app/src/ExportAndShare/GenericExporters/ElectronExport.js @@ -12,6 +12,17 @@ import { getHelpLink } from '../../Utils/HelpLink'; import Window from '../../Utils/Window'; import RaisedButton from '../../UI/RaisedButton'; import { type ExportFlowProps } from '../ExportPipeline.flow'; +import { serializeToJSObject } from '../../Utils/Serializer'; + +const transparentWindowInstructionTypes = new Set([ + 'AdvancedWindow::ApplyDesktopPetWindowMode', + 'AdvancedWindow::SetWindowBackgroundColor', +]); + +const framelessWindowInstructionTypes = new Set([ + 'AdvancedWindow::ApplyDesktopPetWindowMode', + 'AdvancedWindow::SetWindowFrameless', +]); export type ElectronWindowOptions = {| transparentWindow: boolean, @@ -29,6 +40,159 @@ export const getDefaultElectronWindowOptions = (): ElectronWindowOptions => ({ disableHardwareAcceleration: false, }); +const normalizeInstructionParameter = parameter => { + if (typeof parameter !== 'string') return ''; + + return parameter + .replace(/^"(.*)"$/, '$1') + .trim() + .toLowerCase(); +}; + +const isYesNoInstructionParameterEnabled = ( + parameters, + index, + defaultValue +) => { + if (!Array.isArray(parameters)) return defaultValue; + + const value = normalizeInstructionParameter(parameters[index]); + if (!value) return defaultValue; + + return value === 'yes' || value === 'true' || value === '1'; +}; + +const isTransparentBackgroundColorParameter = parameters => { + if (!Array.isArray(parameters)) return false; + + const value = normalizeInstructionParameter(parameters[0]); + if (!value) { + // SetWindowBackgroundColor defaults to #00000000. + return true; + } + + return ( + value === 'transparent' || + value === '#00000000' || + value === '00000000' || + ((value.length === 9 || value.length === 8) && value.endsWith('00')) + ); +}; + +const getSerializedEventsForElectronWindowOptions = ( + project: gdProject, + sceneName?: ?string +): Array => { + if (sceneName) { + if (!project.hasLayoutNamed(sceneName)) return []; + + return [serializeToJSObject(project.getLayout(sceneName).getEvents())]; + } + + const serializedEvents = []; + for (let index = 0; index < project.getLayoutsCount(); index++) { + serializedEvents.push( + serializeToJSObject(project.getLayoutAt(index).getEvents()) + ); + } + for (let index = 0; index < project.getExternalEventsCount(); index++) { + serializedEvents.push( + serializeToJSObject(project.getExternalEventsAt(index).getEvents()) + ); + } + + return serializedEvents; +}; + +export const getElectronWindowOptionsFromProjectEvents = ( + project: gdProject, + sceneName?: ?string +): ElectronWindowOptions => { + let serializedEventsContainers = []; + try { + serializedEventsContainers = getSerializedEventsForElectronWindowOptions( + project, + sceneName + ); + } catch (error) { + console.warn( + 'Unable to inspect events for Electron window settings:', + error + ); + return getDefaultElectronWindowOptions(); + } + + const electronWindowOptions = getDefaultElectronWindowOptions(); + const valuesToInspect: Array = serializedEventsContainers.slice(); + while (valuesToInspect.length) { + const value = valuesToInspect.pop(); + if (!value || typeof value !== 'object') continue; + + if (Array.isArray(value)) { + for (let index = 0; index < value.length; index++) { + valuesToInspect.push(value[index]); + } + continue; + } + + const inspectedValue = (value: any); + if (inspectedValue.disabled === true) continue; + + const instructionType = inspectedValue.type; + if (instructionType && typeof instructionType === 'object') { + if (transparentWindowInstructionTypes.has(instructionType.value)) { + const shouldEnableTransparentWindow = + instructionType.value === + 'AdvancedWindow::ApplyDesktopPetWindowMode' || + isTransparentBackgroundColorParameter(inspectedValue.parameters); + if (shouldEnableTransparentWindow) { + electronWindowOptions.transparentWindow = true; + electronWindowOptions.transparentRuntimeBackground = true; + } + } + + if (framelessWindowInstructionTypes.has(instructionType.value)) { + const shouldEnableFramelessWindow = + instructionType.value === + 'AdvancedWindow::ApplyDesktopPetWindowMode' || + isYesNoInstructionParameterEnabled( + inspectedValue.parameters, + 0, + false + ); + if (shouldEnableFramelessWindow) { + electronWindowOptions.framelessWindow = true; + electronWindowOptions.disableWindowShadow = true; + } + } + } + + Object.keys(inspectedValue).forEach(key => { + valuesToInspect.push(inspectedValue[key]); + }); + } + + return electronWindowOptions; +}; + +export const mergeElectronWindowOptions = ( + firstOptions: ElectronWindowOptions, + secondOptions: ElectronWindowOptions +): ElectronWindowOptions => ({ + transparentWindow: + firstOptions.transparentWindow || secondOptions.transparentWindow, + framelessWindow: + firstOptions.framelessWindow || secondOptions.framelessWindow, + transparentRuntimeBackground: + firstOptions.transparentRuntimeBackground || + secondOptions.transparentRuntimeBackground, + disableWindowShadow: + firstOptions.disableWindowShadow || secondOptions.disableWindowShadow, + disableHardwareAcceleration: + firstOptions.disableHardwareAcceleration || + secondOptions.disableHardwareAcceleration, +}); + export const applyElectronWindowOptionsToExportOptions = ( exportOptions: gdExportOptions, electronWindowOptions: ElectronWindowOptions diff --git a/newIDE/app/src/ExportAndShare/LocalExporters/LocalElectronExport.js b/newIDE/app/src/ExportAndShare/LocalExporters/LocalElectronExport.js index 2181e7ba91a7..203b4c7c9082 100644 --- a/newIDE/app/src/ExportAndShare/LocalExporters/LocalElectronExport.js +++ b/newIDE/app/src/ExportAndShare/LocalExporters/LocalElectronExport.js @@ -22,6 +22,8 @@ import { getDefaultElectronWindowOptions, ElectronWindowOptionsEditor, applyElectronWindowOptionsToExportOptions, + getElectronWindowOptionsFromProjectEvents, + mergeElectronWindowOptions, } from '../GenericExporters/ElectronExport'; import { downloadUrlsToLocalFiles } from '../../Utils/LocalFileDownloader'; // It's important to use remote and not electron for folder actions, @@ -152,9 +154,13 @@ export const localElectronExportPipeline: ExportPipeline< context.exportState.outputDir ); exportOptions.setTarget('electron'); + const electronWindowOptions = mergeElectronWindowOptions( + context.exportState.electronWindowOptions, + getElectronWindowOptionsFromProjectEvents(context.project) + ); applyElectronWindowOptionsToExportOptions( exportOptions, - context.exportState.electronWindowOptions + electronWindowOptions ); if (fallbackAuthor) { exportOptions.setFallbackAuthor( diff --git a/newIDE/app/src/ExportAndShare/LocalExporters/LocalOnlineElectronExport.js b/newIDE/app/src/ExportAndShare/LocalExporters/LocalOnlineElectronExport.js index 1bb682e5984f..f45d4198464a 100644 --- a/newIDE/app/src/ExportAndShare/LocalExporters/LocalOnlineElectronExport.js +++ b/newIDE/app/src/ExportAndShare/LocalExporters/LocalOnlineElectronExport.js @@ -23,6 +23,10 @@ import { SetupExportHeader, ExportFlow, } from '../GenericExporters/OnlineElectronExport'; +import { + applyElectronWindowOptionsToExportOptions, + getElectronWindowOptionsFromProjectEvents, +} from '../GenericExporters/ElectronExport'; import { downloadUrlsToLocalFiles } from '../../Utils/LocalFileDownloader'; const path = optionalRequire('path'); @@ -120,6 +124,10 @@ export const localOnlineElectronExportPipeline: ExportPipeline< temporaryOutputDir ); exportOptions.setTarget('electron'); + applyElectronWindowOptionsToExportOptions( + exportOptions, + getElectronWindowOptionsFromProjectEvents(context.project) + ); if (fallbackAuthor) { exportOptions.setFallbackAuthor( fallbackAuthor.id, diff --git a/newIDE/app/src/ExportAndShare/LocalExporters/LocalPreviewLauncher/index.js b/newIDE/app/src/ExportAndShare/LocalExporters/LocalPreviewLauncher/index.js index 9bb32c3e6cc0..6fe69936f2ea 100644 --- a/newIDE/app/src/ExportAndShare/LocalExporters/LocalPreviewLauncher/index.js +++ b/newIDE/app/src/ExportAndShare/LocalExporters/LocalPreviewLauncher/index.js @@ -22,7 +22,11 @@ import { import Window from '../../../Utils/Window'; import { getIDEVersionWithHash } from '../../../Version'; import { setEmbeddedGameFramePreviewLocation } from '../../../EmbeddedGame/EmbeddedGameFrame'; -import { serializeToJSObject } from '../../../Utils/Serializer'; +import { + type ElectronWindowOptions, + getDefaultElectronWindowOptions, + getElectronWindowOptionsFromProjectEvents, +} from '../../GenericExporters/ElectronExport'; const electron = optionalRequire('electron'); const path = optionalRequire('path'); const fs = optionalRequire('fs'); @@ -31,82 +35,6 @@ const gd: libGDevelop = global.gd; let nextPreviewId = 1; -const transparentPreviewWindowInstructionTypes = new Set([ - 'AdvancedWindow::ApplyDesktopPetWindowMode', - 'AdvancedWindow::SetWindowBackgroundColor', -]); - -const framelessTransparentPreviewWindowInstructionTypes = new Set([ - 'AdvancedWindow::ApplyDesktopPetWindowMode', -]); - -type TransparentPreviewWindowSettings = {| - useTransparentPreviewWindow: boolean, - useFramelessTransparentPreviewWindow: boolean, -|}; - -const defaultTransparentPreviewWindowSettings = { - useTransparentPreviewWindow: false, - useFramelessTransparentPreviewWindow: false, -}; - -const getTransparentPreviewWindowSettingsForProject = ( - project: gdProject -): TransparentPreviewWindowSettings => { - let serializedProject = null; - try { - serializedProject = serializeToJSObject(project); - } catch (error) { - console.warn( - 'Unable to inspect events for transparent preview window settings:', - error - ); - return defaultTransparentPreviewWindowSettings; - } - - const transparentPreviewWindowSettings = { - ...defaultTransparentPreviewWindowSettings, - }; - const valuesToInspect: Array = [serializedProject]; - while (valuesToInspect.length) { - const value = valuesToInspect.pop(); - if (!value || typeof value !== 'object') continue; - - if (Array.isArray(value)) { - for (let index = 0; index < value.length; index++) { - valuesToInspect.push(value[index]); - } - continue; - } - - const inspectedValue = (value: any); - if (inspectedValue.disabled === true) continue; - - const instructionType = inspectedValue.type; - if ( - instructionType && - typeof instructionType === 'object' && - transparentPreviewWindowInstructionTypes.has(instructionType.value) - ) { - transparentPreviewWindowSettings.useTransparentPreviewWindow = true; - if ( - framelessTransparentPreviewWindowInstructionTypes.has( - instructionType.value - ) - ) { - transparentPreviewWindowSettings.useFramelessTransparentPreviewWindow = true; - return transparentPreviewWindowSettings; - } - } - - Object.keys(inspectedValue).forEach(key => { - valuesToInspect.push(inspectedValue[key]); - }); - } - - return transparentPreviewWindowSettings; -}; - const transparentPreviewRuntimeStyle = `html, body { background: transparent; background-color: transparent; @@ -293,7 +221,7 @@ export default class LocalPreviewLauncher extends React.Component< _resetPreviewWindowsForPreviewMode = async ( options: PreviewOptions, - transparentPreviewWindowSettings: TransparentPreviewWindowSettings + electronWindowOptions: ElectronWindowOptions ): Promise => { if (!ipcRenderer) return false; @@ -303,7 +231,8 @@ export default class LocalPreviewLauncher extends React.Component< { alwaysOnTop: options.getIsAlwaysOnTopInPreview(), hideMenuBar: !options.getIsMenuBarHiddenInPreview(), - ...transparentPreviewWindowSettings, + useTransparentPreviewWindow: electronWindowOptions.transparentWindow, + useFramelessPreviewWindow: electronWindowOptions.framelessWindow, } ); return !!(result && result.closedPreviewWindows); @@ -320,12 +249,10 @@ export default class LocalPreviewLauncher extends React.Component< project: gdProject, gamePath: string, options: PreviewOptions, - transparentPreviewWindowSettings: TransparentPreviewWindowSettings + electronWindowOptions: ElectronWindowOptions ): void => { - const { - useTransparentPreviewWindow, - useFramelessTransparentPreviewWindow, - } = transparentPreviewWindowSettings; + const useTransparentPreviewWindow = electronWindowOptions.transparentWindow; + const useFramelessPreviewWindow = electronWindowOptions.framelessWindow; const previewBrowserWindowOptions = { width: project.getGameResolutionWidth(), height: project.getGameResolutionHeight(), @@ -333,8 +260,8 @@ export default class LocalPreviewLauncher extends React.Component< title: `Preview of ${project.getName()}`, backgroundColor: useTransparentPreviewWindow ? '#00000000' : '#000000', transparent: useTransparentPreviewWindow ? true : undefined, - frame: useFramelessTransparentPreviewWindow ? false : undefined, - hasShadow: useFramelessTransparentPreviewWindow ? false : undefined, + frame: useFramelessPreviewWindow ? false : true, + hasShadow: useFramelessPreviewWindow ? false : true, webPreferences: { webSecurity: false, // Allow to access to local files, // Allow Node.js API access in renderer process, as long @@ -431,10 +358,10 @@ export default class LocalPreviewLauncher extends React.Component< project, outputDir ); - const transparentPreviewWindowSettings = previewOptions.isForInGameEdition - ? defaultTransparentPreviewWindowSettings - : getTransparentPreviewWindowSettingsForProject(project); - const { useTransparentPreviewWindow } = transparentPreviewWindowSettings; + const electronWindowOptions = previewOptions.isForInGameEdition + ? getDefaultElectronWindowOptions() + : getElectronWindowOptionsFromProjectEvents(project, sceneName); + const useTransparentPreviewWindow = electronWindowOptions.transparentWindow; const previewExportOptionsWithTransparentRuntimeBackground = (previewExportOptions: any); const hasTransparentRuntimeBackgroundExportOption = typeof previewExportOptionsWithTransparentRuntimeBackground.setTransparentRuntimeBackground === @@ -456,7 +383,7 @@ export default class LocalPreviewLauncher extends React.Component< const closedPreviewWindows = !previewOptions.isForInGameEdition ? await this._resetPreviewWindowsForPreviewMode( previewOptions, - transparentPreviewWindowSettings + electronWindowOptions ) : false; previewExportOptions.setIsDevelopmentEnvironment(Window.isDev()); @@ -666,7 +593,7 @@ export default class LocalPreviewLauncher extends React.Component< project, outputDir, previewOptions, - transparentPreviewWindowSettings + electronWindowOptions ); } } diff --git a/newIDE/app/src/locales/en/extension-messages.js b/newIDE/app/src/locales/en/extension-messages.js index d2ee89571021..79812d1d4332 100644 --- a/newIDE/app/src/locales/en/extension-messages.js +++ b/newIDE/app/src/locales/en/extension-messages.js @@ -1 +1 @@ -/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),v0=!s[1],t0=Number(s[0])==n,n10=t0&&s[0].slice(-1),n100=t0&&s[0].slice(-2);if(ord)return n10==1&&n100!=11?"one":n10==2&&n100!=12?"two":n10==3&&n100!=13?"few":"other";return n==1&&v0?"one":"other"}},messages:{"Advanced HTTP":"Advanced HTTP","HTTP requests with custom headers, methods, caching, CORS bypass, and JSON/FormData body.":"HTTP requests with custom headers, methods, caching, CORS bypass, and JSON/FormData body.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Platformer air jump, wall jump/slide, coyote time, horizontal dash, and dive dash.":"Platformer air jump, wall jump/slide, coyote time, horizontal dash, and dive dash.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Update the last direction used by the character.":"Update the last direction used by the character.","Update last direction":"Update last direction","Update last direction used by _PARAM0_":"Update last direction used by _PARAM0_","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","3D character air jump and coyote time (ledge tolerance) behavior.":"3D character air jump and coyote time (ledge tolerance) behavior.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Handle all received P2P events at once per frame for better performance.":"Handle all received P2P events at once per frame for better performance.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Projectile behavior with speed, acceleration, max distance, and lifetime controls.":"Projectile behavior with speed, acceleration, max distance, and lifetime controls.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Horizontal back-and-forth movement with automatic flip. Requires GoLeft/TurnLeft animations.":"Horizontal back-and-forth movement with automatic flip. Requires GoLeft/TurnLeft animations.","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","Array utilities: search, sort, shuffle, slice, concat, reverse, pop, random element access.":"Array utilities: search, sort, shuffle, slice, concat, reverse, pop, random element access.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Verify web game runs on authorized domains to prevent unauthorized hosting/piracy.":"Verify web game runs on authorized domains to prevent unauthorized hosting/piracy.","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Typewriter text reveal effect, one letter at a time. For Text/BitmapText objects.":"Typewriter text reveal effect, one letter at a time. For Text/BitmapText objects.","User interface":"User interface","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Android back button":"Android back button","Customize Android back button: prevent default quit, detect presses. Android only.":"Customize Android back button: prevent default quit, detect presses. Android only.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Convert numbers between bases (decimal, hexadecimal, binary, etc.).":"Convert numbers between bases (decimal, hexadecimal, binary, etc.).","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Remap keyboard controls for platformer and top-down movements.":"Remap keyboard controls for platformer and top-down movements.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Make 3D objects always face camera, appearing as 2D sprites in 3D scenes.":"Make 3D objects always face camera, appearing as 2D sprites in 3D scenes.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw objects that return to thrower after set time or on command.":"Throw objects that return to thrower after set time or on command.","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce objects off collisions using forces. Not for Physics engine or Platformer.":"Bounce objects off collisions using forces. Not for Physics engine or Platformer.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Disable the effect in idle state":"Disable the effect in idle state","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Camera impulse movement for earthquake or impact effects.":"Camera impulse movement for earthquake or impact effects.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Zoom camera smoothly with optional anchor point.":"Zoom camera smoothly with optional anchor point.","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Cancel drag and smoothly tween object back to original position.":"Cancel drag and smoothly tween object back to original position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox on Shape Painter. Toggle by click/touch, customizable appearance and halo.":"Checkbox on Shape Painter. Toggle by click/touch, customizable appearance and halo.","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write text to/from the system clipboard.":"Read and write text to/from the system clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Volume settings":"Volume settings","Collapsible volume menu object with slider and mute button.":"Collapsible volume menu object with slider and mute button.","Check if the events are running for the editor.":"Check if the events are running for the editor.","Editor is running":"Editor is running","Events are running for the editor":"Events are running for the editor","Collapsible volume setting menu.":"Collapsible volume setting menu.","Show the volum controls.":"Show the volum controls.","Open volum controls":"Open volum controls","Open _PARAM0_ volum controls":"Open _PARAM0_ volum controls","Hide the volum controls.":"Hide the volum controls.","Close volum controls":"Close volum controls","Close _PARAM0_ volum controls":"Close _PARAM0_ volum controls","Color Conversion":"Color Conversion","Convert colors between RGB, HSV, HSL, hex, named. Blend and WCAG luminance.":"Convert colors between RGB, HSV, HSL, hex, named. Blend and WCAG luminance.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings using zip algorithm for smaller data storage.":"Compress and decompress strings using zip algorithm for smaller data storage.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy camera position, zoom, and rotation from one layer to another.":"Copy camera position, zoom, and rotation from one layer to another.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","CrazyGames SDK: display ads, user accounts, game events for CrazyGames hosting.":"CrazyGames SDK: display ads, user accounts, game events for CrazyGames hosting.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Gets the signed-in user's profile picture URL.":"Gets the signed-in user's profile picture URL.","Gets the signed-in user's profile picture URL":"Gets the signed-in user's profile picture URL","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data, if there is no saved data, \"null\" will be returned.":"Get user session data, if there is no saved data, \"null\" will be returned.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to detect if the cursor is currently moving or still.":"Conditions to detect if the cursor is currently moving or still.","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Change mouse cursor type (pointer, crosshair, etc). Auto-change on object hover.":"Change mouse cursor type (pointer, crosshair, etc). Auto-change on object hover.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Scale objects based on Y position to simulate depth.":"Scale objects based on Y position to simulate depth.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Display game activity status in Discord via Rich Presence integration.":"Display game activity status in Discord via Rich Presence integration.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Detect double-click (mouse) or double-tap (touch) on objects or anywhere.":"Detect double-click (mouse) or double-tap (touch) on objects or anywhere.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Pan/drag camera with mouse or touch. Configurable inertia and bounds.":"Pan/drag camera with mouse or touch. Configurable inertia and bounds.","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag Physics 2D objects with mouse or touch input.":"Drag Physics 2D objects with mouse or touch input.","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","Shape Painter slider for selecting numerical values.":"Shape Painter slider for selecting numerical values.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Visualize pathfinding paths using Shape Painter for debugging or display.":"Visualize pathfinding paths using Shape Painter for debugging or display.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near screen edges.":"Scroll camera when cursor is near screen edges.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects in elliptical paths or smooth back-and-forth in one direction.":"Move objects in elliptical paths or smooth back-and-forth in one direction.","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects using shortcodes or emoji expressions.":"Display emoji characters in text objects using shortcodes or emoji expressions.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Apply radial explosion physics force to nearby Physics 2D objects within radius.":"Apply radial explosion physics force to nearby Physics 2D objects within radius.","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Extra math: clamp, map, lerp, factorial, fibonacci, distance, angle, conversions, constants.":"Extra math: clamp, map, lerp, factorial, fibonacci, distance, angle, conversions, constants.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Variables copier":"Variables copier","Copy structure and array variables.":"Copy structure and array variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Copy all the chidren of a variable into another variable.":"Copy all the chidren of a variable into another variable.","Copy a variable":"Copy a variable","Copy _PARAM1_ to _PARAM2_ (clear destination first: _PARAM3_)":"Copy _PARAM1_ to _PARAM2_ (clear destination first: _PARAM3_)","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display frames per second (FPS).":"Calculate and display frames per second (FPS).","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Auto-rotate object to face its movement direction.":"Auto-rotate object to face its movement direction.","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets with ammo count, reload timer, and overheat management.":"Fire bullets with ammo count, reload timer, and overheat management.","Fire bullets with built-in cooldown, ammo, reloading, and overheating. Once added to your object that must shoot, use the behavior actions to fire another object as a bullet. These actions check all constraints internally (can be called without conditions, they will only fire when ready) and will make the bullet move (using a permanent force).":"Fire bullets with built-in cooldown, ammo, reloading, and overheating. Once added to your object that must shoot, use the behavior actions to fire another object as a bullet. These actions check all constraints internally (can be called without conditions, they will only fire when ready) and will make the bullet move (using a permanent force).","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object at a specified speed. Call this continuously, the action checks readiness internally \u2014 no extra timer or check needed.":"Fire bullets toward an object at a specified speed. Call this continuously, the action checks readiness internally \u2014 no extra timer or check needed.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position at a specified speed. Call this continuously, the action checks readiness internally \u2014 no extra timer or check needed.":"Fire bullets toward a position at a specified speed. Call this continuously, the action checks readiness internally \u2014 no extra timer or check needed.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle at a specified speed. Call this continuously, the action checks readiness internally \u2014 no extra timer or check needed.":"Fire bullets in the direction of a given angle at a specified speed. Call this continuously, the action checks readiness internally \u2014 no extra timer or check needed.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though the object eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though the object eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Move the camera of _PARAM3_ to look though _PARAM1_ eyes":"Move the camera of _PARAM3_ to look though _PARAM1_ eyes","3D Object":"3D Object","Flash object":"Flash object","Flash/blink objects: toggle visibility, color tint, effect, or opacity over time.":"Flash/blink objects: toggle visibility, color tint, effect, or opacity over time.","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Show a layer for a set duration then automatically hide it.":"Show a layer for a set duration then automatically hide it.","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Screen transitions painted with plain color fill using Shape Painter.":"Screen transitions painted with plain color fill using Shape Painter.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple 2D objects with the camera":"Follow multiple 2D objects with the camera","Auto-zoom and position camera to keep all instances of an object visible.":"Auto-zoom and position camera to keep all instances of an object visible.","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Follow multiple objects with camera":"Follow multiple objects with camera","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Gamepad/controller support: buttons, sticks, triggers, vibration. Mapper behaviors for 2D/3D.":"Gamepad/controller support: buttons, sticks, triggers, vibration. Mapper behaviors for 2D/3D.","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Check if a button was just pressed on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button was just pressed on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button just pressed":"Gamepad button just pressed","Button _PARAM2_ of gamepad _PARAM1_ was just pressed":"Button _PARAM2_ of gamepad _PARAM1_ was just pressed","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads count":"Connected gamepads count","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a 3D physics car with a gamepad.":"Control a 3D physics car with a gamepad.","3D car gamepad mapper":"3D car gamepad mapper","3D physics car":"3D physics car","Hand brake button":"Hand brake button","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash strings using MD5 or SHA256 algorithms.":"Hash strings using MD5 or SHA256 algorithms.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Health/life system: damage, shield, armor, regeneration, cooldown, and over-healing.":"Health/life system: damage, shield, armor, regeneration, cooldown, and over-healing.","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal 2D grid":"Hexagonal 2D grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Detect if object hasn't moved for a configurable duration.":"Detect if object hasn't moved for a configurable duration.","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Embed external websites in-game using HTML iframes. Create/delete dynamically.":"Embed external websites in-game using HTML iframes. Create/delete dynamically.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","In-app purchases for Android/iOS: list products, buy, and restore purchases.":"In-app purchases for Android/iOS: list products, buy, and restore purchases.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Validate and sanitize strings: check format, length, trim, and normalize.":"Validate and sanitize strings: check format, length, trim, and normalize.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity":"Internet Connectivity","Check if the device is currently connected to the internet.":"Check if the device is currently connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Inventory system: add/remove items, stackable quantities, limited/unlimited capacity.":"Inventory system: add/remove items, stackable quantities, limited/unlimited capacity.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","Condition to check if an object is visible in its layer's camera viewport.":"Condition to check if an object is visible in its layer's camera viewport.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Detect classic Konami Code input sequence for cheats and easter eggs.":"Detect classic Konami Code input sequence for cheats and easter eggs.","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the user's preferred language from browser or device settings.":"Get the user's preferred language from browser or device settings.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Game over dialog":"Game over dialog","Score display dialog with submit-to-leaderboard, retry, and main menu buttons.":"Score display dialog with submit-to-leaderboard, retry, and main menu buttons.","Return a formated time for a given timestamp":"Return a formated time for a given timestamp","Format time":"Format time","Time":"Time","Format":"Format","To fixed":"To fixed","Pad start":"Pad start","Text":"Text","Target length":"Target length","Pad string":"Pad string","Display the score and let players choose what to do next.":"Display the score and let players choose what to do next.","Default player name":"Default player name","Leaderboard":"Leaderboard","Best score":"Best score","Score format":"Score format","Prefix":"Prefix","Suffix":"Suffix","Round to decimal point":"Round to decimal point","Score label":"Score label","Best score label":"Best score label","the score.":"the score.","Score":"Score","the score":"the score","the best score of the object.":"the best score of the object.","the best score":"the best score","Return the formated score.":"Return the formated score.","Format score":"Format score","the default player name.":"the default player name.","the default player name":"the default player name","the player name.":"the player name.","Player name":"Player name","the player name":"the player name","Check if the restart button of the dialog is clicked.":"Check if the restart button of the dialog is clicked.","Restart button clicked":"Restart button clicked","Restart button of _PARAM0_ is clicked":"Restart button of _PARAM0_ is clicked","Check if the next button of the dialog is clicked.":"Check if the next button of the dialog is clicked.","Next button clicked":"Next button clicked","Next button of _PARAM0_ is clicked":"Next button of _PARAM0_ is clicked","Check if the back button of the dialog is clicked.":"Check if the back button of the dialog is clicked.","Back button clicked":"Back button clicked","Back button of _PARAM0_ is clicked":"Back button of _PARAM0_ is clicked","Check if the score has been sucessfully submitted by the dialog.":"Check if the score has been sucessfully submitted by the dialog.","Score is submitted":"Score is submitted","_PARAM0_ submitted a score":"_PARAM0_ submitted a score","the leaderboard of the object.":"the leaderboard of the object.","the leaderboard":"the leaderboard","the title of the object.":"the title of the object.","Title":"Title","the title":"the title","Fade in the decoration objects of the dialog.":"Fade in the decoration objects of the dialog.","Fade in decorations":"Fade in decorations","Fade in the decorations of _PARAM0_":"Fade in the decorations of _PARAM0_","Fade out the decoration objects of the dialog.":"Fade out the decoration objects of the dialog.","Fade out decorations":"Fade out decorations","Fade out the decorations of _PARAM0_":"Fade out the decorations of _PARAM0_","Check if the fade in animation of the decorations is finished.":"Check if the fade in animation of the decorations is finished.","Decorations are faded in":"Decorations are faded in","Fade in animation of _PARAM0_ is finished":"Fade in animation of _PARAM0_ is finished","Check if the fade out animation of the decorations is finished.":"Check if the fade out animation of the decorations is finished.","Decorations are faded out":"Decorations are faded out","Fade out animation of _PARAM0_ is finished":"Fade out animation of _PARAM0_ is finished","3D lights":"3D lights","A collection of light object for 3D.":"A collection of light object for 3D.","Define spot light helper classes JavaScript code.":"Define spot light helper classes JavaScript code.","Define spot light helper classes":"Define spot light helper classes","Define spot light helper classes JavaScript code":"Define spot light helper classes JavaScript code","Define point light helper classes JavaScript code.":"Define point light helper classes JavaScript code.","Define point light helper classes":"Define point light helper classes","Define point light helper classes JavaScript code":"Define point light helper classes JavaScript code","the maximum number of nearest lights displayed simultaneously.":"the maximum number of nearest lights displayed simultaneously.","Max lights count":"Max lights count","max lights count":"max lights count","the maximum number of nearest lights displayed with shadow simultaneously.":"the maximum number of nearest lights displayed with shadow simultaneously.","Max lights with shadow count":"Max lights with shadow count","max lights with shadow count":"max lights with shadow count","Light up a cone like a flashlight.":"Light up a cone like a flashlight.","3D spot light":"3D spot light","Cone angle":"Cone angle","Cone":"Cone","Intensity":"Intensity","Smoothing":"Smoothing","Percent of the spotlight cone that is attenuated due to penumbra (between 0 and 1).":"Percent of the spotlight cone that is attenuated due to penumbra (between 0 and 1).","Decay":"Decay","The amount the light dims along the distance of the light.":"The amount the light dims along the distance of the light.","Image":"Image","Shadow casting must be enabled for the image to have any effect.":"Shadow casting must be enabled for the image to have any effect.","Shadow":"Shadow","Shadow casting":"Shadow casting","Shadow quality":"Shadow quality","Shadow camera near plane":"Shadow camera near plane","Shadow camera far plane":"Shadow camera far plane","Cone length":"Cone length","0 means no limit.":"0 means no limit.","Shadow bias":"Shadow bias","Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 2 for medium quality and 4 for low quality.":"Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 2 for medium quality and 4 for low quality.","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Update helper":"Update helper","Update graphical helper of _PARAM0_":"Update graphical helper of _PARAM0_","Update image":"Update image","Update the image of _PARAM0_":"Update the image of _PARAM0_","the cone angle of the light.":"the cone angle of the light.","the cone angle":"the cone angle","the color of the light.":"the color of the light.","the color":"the color","the smoothing of the light. Percent of the spotlight cone that is attenuated due to penumbra (between 0 and 1).":"the smoothing of the light. Percent of the spotlight cone that is attenuated due to penumbra (between 0 and 1).","the smoothing":"the smoothing","the intensity of the light.":"the intensity of the light.","the intensity":"the intensity","the decay of the light. The amount the light dims along the distance of the light.":"the decay of the light. The amount the light dims along the distance of the light.","the decay":"the decay","Check if the light is casting shadows.":"Check if the light is casting shadows.","_PARAM0_ casting shadows":"_PARAM0_ casting shadows","Change if the light is casting shadows.":"Change if the light is casting shadows.","_PARAM0_ casting shadows: _PARAM1_":"_PARAM0_ casting shadows: _PARAM1_","Rotate the light to light up a position.":"Rotate the light to light up a position.","Look at position":"Look at position","_PARAM0_ look at _PARAM1_ ; _PARAM2_ ; _PARAM3_":"_PARAM0_ look at _PARAM1_ ; _PARAM2_ ; _PARAM3_","Target Z":"Target Z","Rotate the light to light up an object.":"Rotate the light to light up an object.","Look at object":"Look at object","_PARAM0_ look at _PARAM1_":"_PARAM0_ look at _PARAM1_","the shadow quality of the light.":"the shadow quality of the light.","the shadow quality":"the shadow quality","the shadow camera near plane of the light.":"the shadow camera near plane of the light.","the shadow camera near plane":"the shadow camera near plane","the shadow camera far plane of the light.":"the shadow camera far plane of the light.","the shadow camera far plane":"the shadow camera far plane","the cone length of the light. 0 means no limit.":"the cone length of the light. 0 means no limit.","the cone length":"the cone length","Apply shadow camera far plane":"Apply shadow camera far plane","Apply shadow camera far plane of _PARAM0_ to _PARAM1_":"Apply shadow camera far plane of _PARAM0_ to _PARAM1_","the shadow bias of the light. Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 2 for medium quality and 4 for low quality.":"the shadow bias of the light. Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 2 for medium quality and 4 for low quality.","the shadow bias":"the shadow bias","Apply shadow bias":"Apply shadow bias","Apply shadow bias of _PARAM0_ to _PARAM1_ for a _PARAM2_ quality and cone angle _PARAM3_":"Apply shadow bias of _PARAM0_ to _PARAM1_ for a _PARAM2_ quality and cone angle _PARAM3_","Quality":"Quality","Light up in all directions like a fire.":"Light up in all directions like a fire.","3D point light":"3D point light","Range":"Range","Shadow Bias":"Shadow Bias","the range of the light. 0 means no limit.":"the range of the light. 0 means no limit.","the range":"the range","Apply shadow bias of _PARAM0_ to _PARAM1_ for a _PARAM2_ quality":"Apply shadow bias of _PARAM0_ to _PARAM1_ for a _PARAM2_ quality","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","the speed on X axis of the object.":"the speed on X axis of the object.","the speed on X axis":"the speed on X axis","the speed on Y axis of the object.":"the speed on Y axis of the object.","the speed on Y axis":"the speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Use linked objects as graph nodes. Pathfinding and neighbor traversal on links.":"Use linked objects as graph nodes. Pathfinding and neighbor traversal on links.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","MQTT client: connect to broker, publish/subscribe topics, send/receive messages.":"MQTT client: connect to broker, publish/subscribe topics, send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Draw dynamically changing shapes like a fog of war.":"Draw dynamically changing shapes like a fog of war.","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Make any object follow the mouse cursor position. Hides default cursor.":"Make any object follow the mouse cursor position. Hides default cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","Lock and hide mouse pointer for unlimited movement (e.g., FPS mouse look).":"Lock and hide mouse pointer for unlimited movement (e.g., FPS mouse look).","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer lock is emulated":"The mouse pointer lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Multiplayer custom lobbies":"Multiplayer custom lobbies","Custom lobbies for built-in multiplayer.":"Custom lobbies for built-in multiplayer.","Return project identifier.":"Return project identifier.","Project identifier":"Project identifier","Return game version.":"Return game version.","Game version":"Game version","Return true if game run in preview.":"Return true if game run in preview.","Preview":"Preview","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Loading.":"Loading.","Loading":"Loading","Customize the interface of multiplayer lobbies.\nJoining will only work if the \"join after game starts\" setting is enabled, as the game automatically starts after joining a lobby.":"Customize the interface of multiplayer lobbies.\nJoining will only work if the \"join after game starts\" setting is enabled, as the game automatically starts after joining a lobby.","Update lobbies.":"Update lobbies.","Update lobbies":"Update lobbies","Update lobbies _PARAM0_":"Update lobbies _PARAM0_","Return last error.":"Return last error.","Last error":"Last error","Custom lobby.":"Custom lobby.","Custom lobby":"Custom lobby","Set lobby name.":"Set lobby name.","Set lobby name":"Set lobby name","Set lobby name _PARAM0_: _PARAM1_":"Set lobby name _PARAM0_: _PARAM1_","Lobby name":"Lobby name","Set players in lobby count.":"Set players in lobby count.","Set players in lobby count":"Set players in lobby count","Set players in lobby count _PARAM0_, players in lobby: _PARAM1_, max players _PARAM2_":"Set players in lobby count _PARAM0_, players in lobby: _PARAM1_, max players _PARAM2_","Players count in lobby":"Players count in lobby","Maxum count players in lobby":"Maxum count players in lobby","Set lobby ID.":"Set lobby ID.","Set lobby ID":"Set lobby ID","Set lobby ID _PARAM0_: _PARAM1_":"Set lobby ID _PARAM0_: _PARAM1_","Lobby ID":"Lobby ID","Return true if lobby is full.":"Return true if lobby is full.","Is full":"Is full","Lobby _PARAM0_ is full":"Lobby _PARAM0_ is full","Activate interactions.":"Activate interactions.","Activate interactions":"Activate interactions","Activate interactions of _PARAM0_: _PARAM1_":"Activate interactions of _PARAM0_: _PARAM1_","Yes or no":"Yes or no","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Slice a 2D object into pieces":"Slice a 2D object into pieces","Slice sprites into smaller color-matched pieces for destruction/break effects.":"Slice sprites into smaller color-matched pieces for destruction/break effects.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner 2D area":"Object spawner 2D area","Spawn objects periodically with configurable interval, capacity, and spawn area.":"Spawn objects periodically with configurable interval, capacity, and spawn area.","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical path.":"Make objects orbit around a center object in a circular or elliptical path.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Labeled button":"Labeled button","Resizeable button with a label.":"Resizeable button with a label.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Change the text style when the button is hovered.":"Change the text style when the button is hovered.","Hover text style":"Hover text style","Outline on hover":"Outline on hover","Hover color":"Hover color","Enable shadow on hover":"Enable shadow on hover","Hover font size":"Hover font size","Idle font size":"Idle font size","Idle color":"Idle color","Check if isHovered.":"Check if isHovered.","IsHovered":"IsHovered","_PARAM0_ isHovered":"_PARAM0_ isHovered","Change if isHovered.":"Change if isHovered.","_PARAM0_ isHovered: _PARAM2_":"_PARAM0_ isHovered: _PARAM2_","Return the text color":"Return the text color","Text color":"Text color","Hover bitmap text style":"Hover bitmap text style","Hover prefix":"Hover prefix","Hover suffix":"Hover suffix","Idle text":"Idle text","Button with a label.":"Button with a label.","Label":"Label","Hovered fade out duration":"Hovered fade out duration","States":"States","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","the label text.":"the label text.","the label text":"the label text","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","the labelOffset of the object.":"the labelOffset of the object.","LabelOffset":"LabelOffset","the labelOffset":"the labelOffset","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar":"Bar","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label margin":"Label margin","Only used by the scene editor.":"Only used by the scene editor.","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Parallax scrolling for Tiled Sprite backgrounds.":"Parallax scrolling for Tiled Sprite backgrounds.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles in 3D to create visual effects in a 3D game.":"Display a large number of particles in 3D to create visual effects in a 3D game.","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Start min length":"Start min length","Trail":"Trail","Start max length":"Start max length","Render mode":"Render mode","Follow the object":"Follow the object","Tail end width ratio":"Tail end width ratio","Update particle image":"Update particle image","Update particle image of _PARAM0_":"Update particle image of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","the start min trail length of the object.":"the start min trail length of the object.","Start min trail length":"Start min trail length","the start min trail length":"the start min trail length","the start max trail length of the object.":"the start max trail length of the object.","Start max trail length":"Start max trail length","the start max trail length":"the start max trail length","Check if the trail should follow the object.":"Check if the trail should follow the object.","Trail following the object":"Trail following the object","The trail is following _PARAM0_":"The trail is following _PARAM0_","Change if the trail should follow the object or not.":"Change if the trail should follow the object or not.","Make the trail follow":"Make the trail follow","Make the trail follow _PARAM0_: _PARAM1_":"Make the trail follow _PARAM0_: _PARAM1_","IsTrailFollowingLocalOrigin":"IsTrailFollowingLocalOrigin","the tail end width ratio of the object.":"the tail end width ratio of the object.","the tail end width ratio":"the tail end width ratio","the render mode of the object.":"the render mode of the object.","the render mode":"the render mode","2D Top-Down Physics Car":"2D Top-Down Physics Car","Simulate top-down car motion with drifting.":"Simulate top-down car motion with drifting.","Simulate 2D car motion, from a top-down view.":"Simulate 2D car motion, from a top-down view.","Physics car":"Physics car","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D car keyboard mapper":"3D car keyboard mapper","3D car keyboard controls.":"3D car keyboard controls.","Control a 3D physics car with a keyboard.":"Control a 3D physics car with a keyboard.","Hand brake key":"Hand brake key","3D physics character animator":"3D physics character animator","Change animations of 3D physics characters automatically.":"Change animations of 3D physics characters automatically.","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","Move 3D objects in elliptical paths or smooth back-and-forth in one direction.":"Move 3D objects in elliptical paths or smooth back-and-forth in one direction.","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based pixel-perfect movement for platformer and top-down characters.":"Grid-based pixel-perfect movement for platformer and top-down characters.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a 2D platformer character movement.":"Seamlessly align big pixels using a 2D platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Configure jumps by height/duration. AI tools for gap and ledge detection.":"Configure jumps by height/duration. AI tools for gap and ledge detection.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars from GDevelop accounts in multiplayer games.":"Display player avatars from GDevelop accounts in multiplayer games.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Platform Is Audio Enabled.":"Platform Is Audio Enabled.","Platform Is Audio Enabled":"Platform Is Audio Enabled","Platform Is Paused.":"Platform Is Paused.","Platform Is Paused":"Platform Is Paused","Is Get All Games Supported.":"Is Get All Games Supported.","Is Get All Games Supported":"Is Get All Games Supported","Is Get Game By Id Supported.":"Is Get Game By Id Supported.","Is Get Game By Id Supported":"Is Get Game By Id Supported","On Get All Games Completed.":"On Get All Games Completed.","On Get All Games Completed":"On Get All Games Completed","On Get Game By Id Completed.":"On Get Game By Id Completed.","On Get Game By Id Completed":"On Get Game By Id Completed","Platform Get All Games.":"Platform Get All Games.","Platform Get All Games":"Platform Get All Games","Platform Get Game By Id.":"Platform Get Game By Id.","Platform Get Game By Id":"Platform Get Game By Id","Platform All Games Count.":"Platform All Games Count.","Platform All Games Count":"Platform All Games Count","Platform All Game Properties Count.":"Platform All Game Properties Count.","Platform All Game Properties Count":"Platform All Game Properties Count","Platform All Games Property Name.":"Platform All Games Property Name.","Platform All Games Property Name":"Platform All Games Property Name","Property Index":"Property Index","Platform All Games Property Value.":"Platform All Games Property Value.","Platform All Games Property Value":"Platform All Games Property Value","Game Index":"Game Index","Property":"Property","Platform Game By Id Property Value.":"Platform Game By Id Property Value.","Platform Game By Id Property Value":"Platform Game By Id Property Value","Platform On Audio State Changed.":"Platform On Audio State Changed.","Platform On Audio State Changed":"Platform On Audio State Changed","Platform On Pause State Changed.":"Platform On Pause State Changed.","Platform On Pause State Changed":"Platform On Pause State Changed","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Extra Properties Count.":"Player Extra Properties Count.","Player Extra Properties Count":"Player Extra Properties Count","Player Extra Property Name.":"Player Extra Property Name.","Player Extra Property Name":"Player Extra Property Name","Player Extra Property Value.":"Player Extra Property Value.","Player Extra Property Value":"Player Extra Property Value","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data.":"Storage Data.","Storage Data":"Storage Data","Storage Data As JSON.":"Storage Data As JSON.","Storage Data As JSON":"Storage Data As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Show Banner on _PARAM1_ with placement _PARAM2_":"Show Banner on _PARAM1_ with placement _PARAM2_","Placement (optional)":"Placement (optional)","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Advanced Banners.":"Show Advanced Banners.","Show Advanced Banners":"Show Advanced Banners","Show Advanced Banners with placement _PARAM1_":"Show Advanced Banners with placement _PARAM1_","Hide Advanced Banners.":"Hide Advanced Banners.","Hide Advanced Banners":"Hide Advanced Banners","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Show Interstitial with placement _PARAM1_":"Show Interstitial with placement _PARAM1_","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Show Rewarded with placement _PARAM1_":"Show Rewarded with placement _PARAM1_","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Rewarded Placement.":"Rewarded Placement.","Rewarded Placement":"Rewarded Placement","Advanced Banners State.":"Advanced Banners State.","Advanced Banners State":"Advanced Banners State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","Is Interstitial Supported.":"Is Interstitial Supported.","Is Interstitial Supported":"Is Interstitial Supported","Is Rewarded Supported.":"Is Rewarded Supported.","Is Rewarded Supported":"Is Rewarded Supported","Is Advanced Banners Supported.":"Is Advanced Banners Supported.","Is Advanced Banners Supported":"Is Advanced Banners Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Advanced Banners State Changed.":"On Advanced Banners State Changed.","On Advanced Banners State Changed":"On Advanced Banners State Changed","On Advanced Banners Loading.":"On Advanced Banners Loading.","On Advanced Banners Loading":"On Advanced Banners Loading","On Advanced Banners Shown.":"On Advanced Banners Shown.","On Advanced Banners Shown":"On Advanced Banners Shown","On Advanced Banners Hidden.":"On Advanced Banners Hidden.","On Advanced Banners Hidden":"On Advanced Banners Hidden","On Advanced Banners Failed.":"On Advanced Banners Failed.","On Advanced Banners Failed":"On Advanced Banners Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Send Custom Message.":"Send Custom Message.","Send Custom Message":"Send Custom Message","Send Custom Message _PARAM1_":"Send Custom Message _PARAM1_","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboards Set Score.":"Leaderboards Set Score.","Leaderboards Set Score":"Leaderboards Set Score","Leaderboards Set Score - Id: _PARAM1_, Score: _PARAM2_":"Leaderboards Set Score - Id: _PARAM1_, Score: _PARAM2_","Leaderboards Get Entries.":"Leaderboards Get Entries.","Leaderboards Get Entries":"Leaderboards Get Entries","Leaderboards Get Entries - Id: _PARAM1_":"Leaderboards Get Entries - Id: _PARAM1_","Leaderboards Show Native Popup.":"Leaderboards Show Native Popup.","Leaderboards Show Native Popup":"Leaderboards Show Native Popup","Leaderboards Show Native Popup - Id: _PARAM1_":"Leaderboards Show Native Popup - Id: _PARAM1_","Leaderboards Type.":"Leaderboards Type.","Leaderboards Type":"Leaderboards Type","Is Leaderboard Supported":"Is Leaderboard Supported","The leaderboard is of type Not Available.":"The leaderboard is of type Not Available.","The leaderboard is of type Not Available":"The leaderboard is of type Not Available","The leaderboard is of type In Game.":"The leaderboard is of type In Game.","The leaderboard is of type In Game":"The leaderboard is of type In Game","The leaderboard is of type Native.":"The leaderboard is of type Native.","The leaderboard is of type Native":"The leaderboard is of type Native","The leaderboard is of type Native Popup.":"The leaderboard is of type Native Popup.","The leaderboard is of type Native Popup":"The leaderboard is of type Native Popup","On Leaderboards Set Score Completed.":"On Leaderboards Set Score Completed.","On Leaderboards Set Score Completed":"On Leaderboards Set Score Completed","On Leaderboards Get Entries Completed.":"On Leaderboards Get Entries Completed.","On Leaderboards Get Entries Completed":"On Leaderboards Get Entries Completed","On Leaderboards Show Native Popup Completed.":"On Leaderboards Show Native Popup Completed.","On Leaderboards Show Native Popup Completed":"On Leaderboards Show Native Popup Completed","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Id.":"Leaderboard Entry Id.","Leaderboard Entry Id":"Leaderboard Entry Id","Entry Index":"Entry Index","Leaderboard Entry Name.":"Leaderboard Entry Name.","Leaderboard Entry Name":"Leaderboard Entry Name","Leaderboard Entry Photo.":"Leaderboard Entry Photo.","Leaderboard Entry Photo":"Leaderboard Entry Photo","Leaderboard Entry Rank.":"Leaderboard Entry Rank.","Leaderboard Entry Rank":"Leaderboard Entry Rank","Leaderboard Entry Score.":"Leaderboard Entry Score.","Leaderboard Entry Score":"Leaderboard Entry Score","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Purchase - Id: _PARAM1_":"Payments Purchase - Id: _PARAM1_","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Payments Consume Purchase - Id: _PARAM1_":"Payments Consume Purchase - Id: _PARAM1_","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Payments Catalog Item Property Value.":"Payments Catalog Item Property Value.","Payments Catalog Item Property Value":"Payments Catalog Item Property Value","Product Index":"Product Index","Payments First Catalog Item Property Value.":"Payments First Catalog Item Property Value.","Payments First Catalog Item Property Value":"Payments First Catalog Item Property Value","Filter Property":"Filter Property","Filter Property Value":"Filter Property Value","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Poki Games SDK: display ads and manage game lifecycle for Poki hosting.":"Poki Games SDK: display ads and manage game lifecycle for Poki hosting.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Create a shareable URL from parameters stored in a variable structure.":"Create a shareable URL from parameters stored in a variable structure.","Create shareable URL":"Create shareable URL","Create shareable URL from parameters _PARAM0_":"Create shareable URL from parameters _PARAM0_","Variable structure with URL parameters (example children: id, type)":"Variable structure with URL parameters (example children: id, type)","Get the last shareable URL generated by Create shareable URL.":"Get the last shareable URL generated by Create shareable URL.","Last shareable URL":"Last shareable URL","Read a URL parameter from Poki URL or the current URL.":"Read a URL parameter from Poki URL or the current URL.","Get URL parameter":"Get URL parameter","Parameter name (without the gd prefix)":"Parameter name (without the gd prefix)","Open an external URL via Poki SDK.":"Open an external URL via Poki SDK.","Open external link":"Open external link","Open external link _PARAM0_":"Open external link _PARAM0_","URL to open":"URL to open","Move the Poki Pill on mobile.":"Move the Poki Pill on mobile.","Move Poki Pill":"Move Poki Pill","Move Poki Pill to _PARAM0_ percent from top with _PARAM1_ px offset":"Move Poki Pill to _PARAM0_ percent from top with _PARAM1_ px offset","Top percent (0-50)":"Top percent (0-50)","Additional pixel offset":"Additional pixel offset","Measure an event for analytics.":"Measure an event for analytics.","Measure event":"Measure event","Measure category _PARAM0_ what _PARAM1_ action _PARAM2_":"Measure category _PARAM0_ what _PARAM1_ action _PARAM2_","Category (for example: level, tutorial, drawing)":"Category (for example: level, tutorial, drawing)","What is measured (for example: 1, de_dust, skip-level)":"What is measured (for example: 1, de_dust, skip-level)","Action (for example: start, complete, fail)":"Action (for example: start, complete, fail)","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Select units by clicking on them or dragging a selection box.":"Select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","3D raycast":"3D raycast","Find 3D objects that cross a line.":"Find 3D objects that cross a line.","Sends a ray from the given source position and angle, intersecting the closest object. The intersected object will become the only one taken into account.":"Sends a ray from the given source position and angle, intersecting the closest object. The intersected object will become the only one taken into account.","Raycast":"Raycast","Cast a ray from _PARAM2_; _PARAM3_; _PARAM4_ toward a rotation of _PARAM5_\xB0, an elevation of _PARAM6_\xB0 and max distance of _PARAM7_ against _PARAM1_":"Cast a ray from _PARAM2_; _PARAM3_; _PARAM4_ toward a rotation of _PARAM5_\xB0, an elevation of _PARAM6_\xB0 and max distance of _PARAM7_ against _PARAM1_","Objects to test against the ray":"Objects to test against the ray","Ray source X position":"Ray source X position","Ray source Y position":"Ray source Y position","Ray source Z position":"Ray source Z position","Rotation angle (in degrees)":"Rotation angle (in degrees)","Elevation angle (in degrees)":"Elevation angle (in degrees)","Ray maximum distance (in pixels)":"Ray maximum distance (in pixels)","Sends a ray from the given source position to the final point, intersecting the closest object. The intersected object will become the only one taken into account.":"Sends a ray from the given source position to the final point, intersecting the closest object. The intersected object will become the only one taken into account.","Raycast to a position":"Raycast to a position","Cast a ray from _PARAM2_; _PARAM3_; _PARAM4_ to _PARAM5_; _PARAM6_; _PARAM7_ against _PARAM1_":"Cast a ray from _PARAM2_; _PARAM3_; _PARAM4_ to _PARAM5_; _PARAM6_; _PARAM7_ against _PARAM1_","Ray target X position":"Ray target X position","Ray target Y position":"Ray target Y position","Ray target Z position":"Ray target Z position","Sends a ray from the center of the camera, intersecting the closest object. The intersected object will become the only one taken into account.":"Sends a ray from the center of the camera, intersecting the closest object. The intersected object will become the only one taken into account.","Raycast from camera center":"Raycast from camera center","Cast a ray from the camera center to a maximum distance of _PARAM2_ against _PARAM1_":"Cast a ray from the camera center to a maximum distance of _PARAM2_ against _PARAM1_","Sends a ray from the given source point on the camera screen, intersecting the closest object. The intersected object will become the only one taken into account.":"Sends a ray from the given source point on the camera screen, intersecting the closest object. The intersected object will become the only one taken into account.","Raycast from a camera point":"Raycast from a camera point","Cast a ray from the camera point _PARAM2_; _PARAM3_ to a maximum distance of _PARAM4_ against _PARAM1_":"Cast a ray from the camera point _PARAM2_; _PARAM3_ to a maximum distance of _PARAM4_ against _PARAM1_","X position on the screen (from 0 to 1)":"X position on the screen (from 0 to 1)","Y position on the screen (from 0 to 1)":"Y position on the screen (from 0 to 1)","Sends a ray from the cursor on the camera screen, intersecting the closest object. The intersected object will become the only one taken into account.":"Sends a ray from the cursor on the camera screen, intersecting the closest object. The intersected object will become the only one taken into account.","Raycast from cursor":"Raycast from cursor","Cast a ray from the cursor on 2D layer: _PARAM2_ to a maximum distance of _PARAM3_ against _PARAM1_":"Cast a ray from the cursor on 2D layer: _PARAM2_ to a maximum distance of _PARAM3_ against _PARAM1_","2D layer":"2D layer","the last recast intersection distance.":"the last recast intersection distance.","Last recast distance":"Last recast distance","the last recast intersection distance":"the last recast intersection distance","Return the last recast intersection position on X axis.":"Return the last recast intersection position on X axis.","Last recast X intersection":"Last recast X intersection","Return the last recast intersection position on Y axis.":"Return the last recast intersection position on Y axis.","Last recast Y intersection":"Last recast Y intersection","Return the last recast intersection position on Z axis.":"Return the last recast intersection position on Z axis.","Last recast Z intersection":"Last recast Z intersection","Return the last recast intersection normal on X axis.":"Return the last recast intersection normal on X axis.","Last recast X normal":"Last recast X normal","Return the last recast intersection normal on Z axis.":"Return the last recast intersection normal on Z axis.","Last recast Z normal":"Last recast Z normal","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Record":"Record","Record gameplay as video clips for download.":"Record gameplay as video clips for download.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Manipulates string with regular expressions.":"Manipulates string with regular expressions.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Capture objects, layers, or scene areas as images into sprite textures.":"Capture objects, layers, or scene areas as images into sprite textures.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an action repeatedly at a configurable time interval in seconds.":"Trigger an action repeatedly at a configurable time interval in seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move/zoom camera to frame the room object containing the player.":"Move/zoom camera to frame the room object containing the player.","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room object":"Room object","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated score counter":"Animated score counter","Animated score counter with an icon.":"Animated score counter with an icon.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Default score":"Default score","Increasing score sound":"Increasing score sound","Sound":"Sound","Min baseline pitch":"Min baseline pitch","Max baseline pitch":"Max baseline pitch","Pitch factor":"Pitch factor","Pitch reset timeout":"Pitch reset timeout","Current pitch":"Current pitch","the score of the object.":"the score of the object.","Reset the pitch to the baseline value.":"Reset the pitch to the baseline value.","Reset pitch":"Reset pitch","Reset the pitch of _PARAM0_":"Reset the pitch of _PARAM0_","Screen wrap":"Screen wrap","Teleport objects to opposite screen edge when exiting viewport.":"Teleport objects to opposite screen edge when exiting viewport.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create fading shadow clone trail.":"Create fading shadow clone trail.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake objects with configurable translation, rotation, and scale intensity.":"Shake objects with configurable translation, rotation, and scale intensity.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Share text/URL via system share dialog. Mobile browsers and apps only.":"Share text/URL via system share dialog. Mobile browsers and apps only.","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog","Shock wave effect":"Shock wave effect","Draw expanding shock wave effect.":"Draw expanding shock wave effect.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in pixels per second)":"Leftward maximum speed (in pixels per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular 2D grid":"Rectangular 2D grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit max movement and rotation speed for forces-based or Physics 2D.":"Limit max movement and rotation speed for forces-based or Physics 2D.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Object Masking":"Object Masking","Mask objects using a sprite or a Shape Painter.":"Mask objects using a sprite or a Shape Painter.","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","On-screen multitouch joystick and buttons.":"On-screen multitouch joystick and buttons.","Check if a button was just pressed on a multitouch controller.":"Check if a button was just pressed on a multitouch controller.","Multitouch controller button just pressed":"Multitouch controller button just pressed","Button _PARAM2_ of multitouch controller _PARAM1_ was just pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ was just pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is pressed on a multitouch controller.":"Check if a button is pressed on a multitouch controller.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Check if a button is released on a multitouch controller.":"Check if a button is released on a multitouch controller.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect presses made on a touchscreen on the object so it acts like a button and automatically trigger the button having the same identifier for the mapper behaviors.":"Detect presses made on a touchscreen on the object so it acts like a button and automatically trigger the button having the same identifier for the mapper behaviors.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Button just pressed":"Button just pressed","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if the button was just pressed.":"Check if the button was just pressed.","Button _PARAM0_ was just pressed":"Button _PARAM0_ was just pressed","Check if the button is pressed.":"Check if the button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Check if the button is released.":"Check if the button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a 3D physics car with a multitouch controller.":"Control a 3D physics car with a multitouch controller.","3D car multitouch controller mapper":"3D car multitouch controller mapper","Steer joystick":"Steer joystick","Speed joystick":"Speed joystick","Hand brake button name":"Hand brake button name","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","Animated star rating bar, with customizable number of stars.":"Animated star rating bar, with customizable number of stars.","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Default rate":"Default rate","Shake the stars on value changes":"Shake the stars on value changes","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen (2D)":"Stay On Screen (2D)","Constrain object position to remain within the camera viewport boundaries.":"Constrain object position to remain within the camera viewport boundaries.","Force the object to stay visible on the screen by setting back its 2D position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its 2D position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Stick objects to others, following position and rotation. For accessories/skeletons.":"Stick objects to others, following position and rotation. For accessories/skeletons.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in wind with configurable amplitude, frequency, and phase.":"Sway objects like grass in wind with configurable amplitude, frequency, and phase.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures with angle, distance, and duration. Single-touch only.":"Detect swipe gestures with angle, distance, and duration. Single-touch only.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","Read text aloud using system Text-to-Speech. Configurable voice and speed.":"Read text aloud using system Text-to-Speech. Configurable voice and speed.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Third-person camera orbiting an object at configurable distance, elevation, and rotation.":"Third-person camera orbiting an object at configurable distance, elevation, and rotation.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time for elevation rotation":"Halfway time for elevation rotation","Only used by Z and ZY rotation modes":"Only used by Z and ZY rotation modes","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Automatically rotate the camera with the object (elevation)":"Automatically rotate the camera with the object (elevation)","Best left unchecked, use the rotation mode instead":"Best left unchecked, use the rotation mode instead","Rotation mode":"Rotation mode","Targeted camera rotation angle":"Targeted camera rotation angle","Forward X":"Forward X","Forward Y":"Forward Y","Forward Z":"Forward Z","Lerp camera":"Lerp camera","Lerp the camera rotation to _PARAM0_ with a ratio of _PARAM2_ with rotation offset _PARAM3_\xB0 and elevation offset _PARAM4_\xB0":"Lerp the camera rotation to _PARAM0_ with a ratio of _PARAM2_ with rotation offset _PARAM3_\xB0 and elevation offset _PARAM4_\xB0","Move to object":"Move to object","Change the camera position to _PARAM0_ with offset _PARAM2_, _PARAM3_, _PARAM4_":"Change the camera position to _PARAM0_ with offset _PARAM2_, _PARAM3_, _PARAM4_","X offset":"X offset","Y offset":"Y offset","Update local basis":"Update local basis","Update local basis of _PARAM0_ and the camera":"Update local basis of _PARAM0_ and the camera","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","the halfway time for rotation":"the halfway time for rotation","the halfway time for elevation rotation of the object.":"the halfway time for elevation rotation of the object.","Halfway time for elevation rotation":"Halfway time for elevation rotation","the halfway time for elevation rotation":"the halfway time for elevation rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D-like Flip for 2D Sprites":"3D-like Flip for 2D Sprites","Flip sprites with a 3D rotation visual effect (card flip style).":"Flip sprites with a 3D rotation visual effect (card flip style).","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","3D Flip":"3D Flip","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","left anchor":"left anchor","Left anchor":"Left anchor","Left anchor of _PARAM1_":"Left anchor of _PARAM1_","Anchor":"Anchor","Right anchor":"Right anchor","Right anchor of _PARAM1_":"Right anchor of _PARAM1_","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","the unit width of the object. How much pixels to show for a value of 1.":"the unit width of the object. How much pixels to show for a value of 1.","the unit width":"the unit width","Update the bar width.":"Update the bar width.","Bar width":"Bar width","Update the bar width of _PARAM0_":"Update the bar width of _PARAM0_","Time formatting":"Time formatting","Format seconds into HH:MM:SS or HH:MM:SS.000 time display strings.":"Format seconds into HH:MM:SS or HH:MM:SS.000 time display strings.","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","Move objects back-and-forth horizontally or vertically for set time or distance.":"Move objects back-and-forth horizontally or vertically for set time or distance.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Shape Painter toggle switch. Click/touch to toggle on/off with hover halo.":"Shape Painter toggle switch. Click/touch to toggle on/off with hover halo.","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Top-down movement animator":"Top-down movement animator","Auto-set animations based on top-down movement direction (4 or 8 directions).":"Auto-set animations based on top-down movement direction (4 or 8 directions).","Change the animation according to the movement direction.":"Change the animation according to the movement direction.","Top-down movement":"Top-down movement","Scale animations according to speed":"Scale animations according to speed","Pause animations when objects stop":"Pause animations when objects stop","Animations must be called \"Walk0\", \"Walk1\"... for left, down...":"Animations must be called \"Walk0\", \"Walk1\"... for left, down...","Number of directions":"Number of directions","Leave to 0 to automatically use 8 when diagonals are allowed and 4 otherwise.":"Leave to 0 to automatically use 8 when diagonals are allowed and 4 otherwise.","Set to 90\xB0, \"Walk0\" becomes the animation for down.":"Set to 90\xB0, \"Walk0\" becomes the animation for down.","Update the animation according to the object direction.":"Update the animation according to the object direction.","Update animation":"Update animation","Update the animation of _PARAM0_":"Update the animation of _PARAM0_","the animation name of the object.":"the animation name of the object.","the animation name":"the animation name","Check if animations are paused when objects stop.":"Check if animations are paused when objects stop.","_PARAM0_ animations are paused when objects stop":"_PARAM0_ animations are paused when objects stop","Change whether animations are paused when objects stop.":"Change whether animations are paused when objects stop.","Pause animations of _PARAM0_ when stopped: _PARAM2_":"Pause animations of _PARAM0_ when stopped: _PARAM2_","IsPausingAnimation":"IsPausingAnimation","Check if animations are scaled according to speed.":"Check if animations are scaled according to speed.","_PARAM0_ animations are scaled according to speed":"_PARAM0_ animations are scaled according to speed","Change whether animations are scaled according to speed or not.":"Change whether animations are scaled according to speed or not.","Scale animations of _PARAM0_ according to speed: _PARAM2_":"Scale animations of _PARAM0_ according to speed: _PARAM2_","IsScalingAnimation":"IsScalingAnimation","Change the animation speed scale according to the object speed.":"Change the animation speed scale according to the object speed.","Animation speed scale":"Animation speed scale","Change the animation speed scale according to _PARAM0_ speed":"Change the animation speed scale according to _PARAM0_ speed","Pause the animation according to the object speed.":"Pause the animation according to the object speed.","Animation pause":"Animation pause","Pause the animation according to _PARAM0_ speed":"Pause the animation according to _PARAM0_ speed","Return the object movement direction.":"Return the object movement direction.","Return the difference between 2 directions.":"Return the difference between 2 directions.","Direction dirrerence":"Direction dirrerence","Other direction":"Other direction","Update the animation direction of the object.":"Update the animation direction of the object.","Update animation direction":"Update animation direction","Update the animation direction of _PARAM0_":"Update the animation direction of _PARAM0_","Update the animation name.":"Update the animation name.","Update animation name":"Update animation name","Update the animation name of _PARAM0_":"Update the animation name of _PARAM0_","Make object travel to random positions":"Make object travel to random positions","Move objects to random nearby positions using Pathfinding. Optional direction bias.":"Move objects to random nearby positions using Pathfinding. Optional direction bias.","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret 2D movement":"Turret 2D movement","Rotate object like turret toward target position. Configurable speed and acceleration.":"Rotate object like turret toward target position. Configurable speed and acceleration.","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Turret movement":"Turret movement","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Tween into view":"Tween into view","Tween objects from off-screen into position for smooth UI/cutscene entrances.":"Tween objects from off-screen into position for smooth UI/cutscene entrances.","Tween objects into position from off screen.":"Tween objects into position from off screen.","Motion":"Motion","Leave this value at 0 to move the object in from outside of the screen.":"Leave this value at 0 to move the object in from outside of the screen.","Tween in the object at creation":"Tween in the object at creation","Moving in easing":"Moving in easing","Moving out easing":"Moving out easing","Delete the object when the \"tween out of view\" action has finished":"Delete the object when the \"tween out of view\" action has finished","Fade in/out the object":"Fade in/out the object","The X position at the end of fade in":"The X position at the end of fade in","The Y position at the end of fade in":"The Y position at the end of fade in","Objects with opacity":"Objects with opacity","Move the object":"Move the object","Delay":"Delay","Fade in easing":"Fade in easing","Fade out easing":"Fade out easing","The X position at the beginning of fade in":"The X position at the beginning of fade in","The Y position at the beginning of fade in":"The Y position at the beginning of fade in","Return the X position at the beginning of the fade-in.":"Return the X position at the beginning of the fade-in.","Return the Y position at the beginning of the fade-in.":"Return the Y position at the beginning of the fade-in.","Tween the object to its set starting position.":"Tween the object to its set starting position.","Tween _PARAM0_ into view":"Tween _PARAM0_ into view","Tween the object to its off screen position.":"Tween the object to its off screen position.","Tween out of view":"Tween out of view","Tween _PARAM0_ out of view":"Tween _PARAM0_ out of view","Check if the object finished tweening into view.":"Check if the object finished tweening into view.","Tweened into view":"Tweened into view","_PARAM0_ finished tweening into view":"_PARAM0_ finished tweening into view","Check if the object finished tweened out of view.":"Check if the object finished tweened out of view.","Tweened out of view":"Tweened out of view","_PARAM0_ finished tweening out of view":"_PARAM0_ finished tweening out of view","Set whether to delete the object when the \"tween out of view\" action has finished.":"Set whether to delete the object when the \"tween out of view\" action has finished.","Delete after tween out":"Delete after tween out","Should delete _PARAM0_ when the \"tween out of view\" action has finished: _PARAM2_":"Should delete _PARAM0_ when the \"tween out of view\" action has finished: _PARAM2_","Should delete the object when the \"tween out of view\" action has finished":"Should delete the object when the \"tween out of view\" action has finished","Two choices dialog boxes":"Two choices dialog boxes","Two-choice dialog box with keyboard, gamepad, and touch support. Customizable text.":"Two-choice dialog box with keyboard, gamepad, and touch support. Customizable text.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Sound at hovering":"Sound at hovering","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Read/manipulate web game URLs: get/set attributes, query params, redirect, reload.":"Read/manipulate web game URLs: get/set attributes, query params, redirect, reload.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","Generate unique identifiers: UUIDv4 random strings and incremented integer UIDs.":"Generate unique identifiers: UUIDv4 random strings and incremented integer UIDs.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Convert between text and Unicode/binary representations. Basic string obfuscation support.":"Convert between text and Unicode/binary representations. Basic string obfuscation support.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Aggregate min/max/average position, size, Z-order across picked object instances.":"Aggregate min/max/average position, size, Z-order across picked object instances.","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","WebSocket client: connect to server, send/receive string messages in real-time.":"WebSocket client: connect to server, send/receive string messages in real-time.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Set Z-order from Y position for depth illusion in top-down/isometric views.":"Set Z-order from Y position for depth illusion in top-down/isometric views.","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file +/* eslint-disable */module.exports={"languageData":{"plurals":function(n,ord){var s=String(n).split("."),v0=!s[1],t0=Number(s[0])==n,n10=t0&&s[0].slice(-1),n100=t0&&s[0].slice(-2);if(ord)return n10==1&&n100!=11?"one":n10==2&&n100!=12?"two":n10==3&&n100!=13?"few":"other";return n==1&&v0?"one":"other"}},"messages":{"Advanced HTTP":"Advanced HTTP","HTTP requests with custom headers, methods, caching, CORS bypass, and JSON/FormData body.":"HTTP requests with custom headers, methods, caching, CORS bypass, and JSON/FormData body.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Platformer air jump, wall jump/slide, coyote time, horizontal dash, and dive dash.":"Platformer air jump, wall jump/slide, coyote time, horizontal dash, and dive dash.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Update the last direction used by the character.":"Update the last direction used by the character.","Update last direction":"Update last direction","Update last direction used by _PARAM0_":"Update last direction used by _PARAM0_","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","3D character air jump and coyote time (ledge tolerance) behavior.":"3D character air jump and coyote time (ledge tolerance) behavior.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Handle all received P2P events at once per frame for better performance.":"Handle all received P2P events at once per frame for better performance.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Projectile behavior with speed, acceleration, max distance, and lifetime controls.":"Projectile behavior with speed, acceleration, max distance, and lifetime controls.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Horizontal back-and-forth movement with automatic flip. Requires GoLeft/TurnLeft animations.":"Horizontal back-and-forth movement with automatic flip. Requires GoLeft/TurnLeft animations.","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","Array utilities: search, sort, shuffle, slice, concat, reverse, pop, random element access.":"Array utilities: search, sort, shuffle, slice, concat, reverse, pop, random element access.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Verify web game runs on authorized domains to prevent unauthorized hosting/piracy.":"Verify web game runs on authorized domains to prevent unauthorized hosting/piracy.","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Typewriter text reveal effect, one letter at a time. For Text/BitmapText objects.":"Typewriter text reveal effect, one letter at a time. For Text/BitmapText objects.","User interface":"User interface","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Android back button":"Android back button","Customize Android back button: prevent default quit, detect presses. Android only.":"Customize Android back button: prevent default quit, detect presses. Android only.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Convert numbers between bases (decimal, hexadecimal, binary, etc.).":"Convert numbers between bases (decimal, hexadecimal, binary, etc.).","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Remap keyboard controls for platformer and top-down movements.":"Remap keyboard controls for platformer and top-down movements.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Make 3D objects always face camera, appearing as 2D sprites in 3D scenes.":"Make 3D objects always face camera, appearing as 2D sprites in 3D scenes.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw objects that return to thrower after set time or on command.":"Throw objects that return to thrower after set time or on command.","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce objects off collisions using forces. Not for Physics engine or Platformer.":"Bounce objects off collisions using forces. Not for Physics engine or Platformer.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Disable the effect in idle state":"Disable the effect in idle state","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Camera impulse movement for earthquake or impact effects.":"Camera impulse movement for earthquake or impact effects.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Zoom camera smoothly with optional anchor point.":"Zoom camera smoothly with optional anchor point.","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Cancel drag and smoothly tween object back to original position.":"Cancel drag and smoothly tween object back to original position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox on Shape Painter. Toggle by click/touch, customizable appearance and halo.":"Checkbox on Shape Painter. Toggle by click/touch, customizable appearance and halo.","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write text to/from the system clipboard.":"Read and write text to/from the system clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Volume settings":"Volume settings","Collapsible volume menu object with slider and mute button.":"Collapsible volume menu object with slider and mute button.","Check if the events are running for the editor.":"Check if the events are running for the editor.","Editor is running":"Editor is running","Events are running for the editor":"Events are running for the editor","Collapsible volume setting menu.":"Collapsible volume setting menu.","Show the volum controls.":"Show the volum controls.","Open volum controls":"Open volum controls","Open _PARAM0_ volum controls":"Open _PARAM0_ volum controls","Hide the volum controls.":"Hide the volum controls.","Close volum controls":"Close volum controls","Close _PARAM0_ volum controls":"Close _PARAM0_ volum controls","Color Conversion":"Color Conversion","Convert colors between RGB, HSV, HSL, hex, named. Blend and WCAG luminance.":"Convert colors between RGB, HSV, HSL, hex, named. Blend and WCAG luminance.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings using zip algorithm for smaller data storage.":"Compress and decompress strings using zip algorithm for smaller data storage.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy camera position, zoom, and rotation from one layer to another.":"Copy camera position, zoom, and rotation from one layer to another.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","CrazyGames SDK: display ads, user accounts, game events for CrazyGames hosting.":"CrazyGames SDK: display ads, user accounts, game events for CrazyGames hosting.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Gets the signed-in user's profile picture URL.":"Gets the signed-in user's profile picture URL.","Gets the signed-in user's profile picture URL":"Gets the signed-in user's profile picture URL","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data, if there is no saved data, \"null\" will be returned.":"Get user session data, if there is no saved data, \"null\" will be returned.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to detect if the cursor is currently moving or still.":"Conditions to detect if the cursor is currently moving or still.","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Change mouse cursor type (pointer, crosshair, etc). Auto-change on object hover.":"Change mouse cursor type (pointer, crosshair, etc). Auto-change on object hover.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_° the path _PARAM1_":"Rotate _PARAM2_° the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_°":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_°","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Scale objects based on Y position to simulate depth.":"Scale objects based on Y position to simulate depth.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Display game activity status in Discord via Rich Presence integration.":"Display game activity status in Discord via Rich Presence integration.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Detect double-click (mouse) or double-tap (touch) on objects or anywhere.":"Detect double-click (mouse) or double-tap (touch) on objects or anywhere.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Pan/drag camera with mouse or touch. Configurable inertia and bounds.":"Pan/drag camera with mouse or touch. Configurable inertia and bounds.","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag Physics 2D objects with mouse or touch input.":"Drag Physics 2D objects with mouse or touch input.","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","Shape Painter slider for selecting numerical values.":"Shape Painter slider for selecting numerical values.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Visualize pathfinding paths using Shape Painter for debugging or display.":"Visualize pathfinding paths using Shape Painter for debugging or display.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near screen edges.":"Scroll camera when cursor is near screen edges.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects in elliptical paths or smooth back-and-forth in one direction.":"Move objects in elliptical paths or smooth back-and-forth in one direction.","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_°":"Teleport _PARAM0_ on the ellipse at _PARAM2_°","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects using shortcodes or emoji expressions.":"Display emoji characters in text objects using shortcodes or emoji expressions.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Apply radial explosion physics force to nearby Physics 2D objects within radius.":"Apply radial explosion physics force to nearby Physics 2D objects within radius.","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Extra math: clamp, map, lerp, factorial, fibonacci, distance, angle, conversions, constants.":"Extra math: clamp, map, lerp, factorial, fibonacci, distance, angle, conversions, constants.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (π).":"Returns Pi (π).","Pi (π)":"Pi (π)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Variables copier":"Variables copier","Copy structure and array variables.":"Copy structure and array variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Copy all the chidren of a variable into another variable.":"Copy all the chidren of a variable into another variable.","Copy a variable":"Copy a variable","Copy _PARAM1_ to _PARAM2_ (clear destination first: _PARAM3_)":"Copy _PARAM1_ to _PARAM2_ (clear destination first: _PARAM3_)","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display frames per second (FPS).":"Calculate and display frames per second (FPS).","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Auto-rotate object to face its movement direction.":"Auto-rotate object to face its movement direction.","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets with ammo count, reload timer, and overheat management.":"Fire bullets with ammo count, reload timer, and overheat management.","Fire bullets with built-in cooldown, ammo, reloading, and overheating. Once added to your object that must shoot, use the behavior actions to fire another object as a bullet. These actions check all constraints internally (can be called without conditions, they will only fire when ready) and will make the bullet move (using a permanent force).":"Fire bullets with built-in cooldown, ammo, reloading, and overheating. Once added to your object that must shoot, use the behavior actions to fire another object as a bullet. These actions check all constraints internally (can be called without conditions, they will only fire when ready) and will make the bullet move (using a permanent force).","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object at a specified speed. Call this continuously, the action checks readiness internally — no extra timer or check needed.":"Fire bullets toward an object at a specified speed. Call this continuously, the action checks readiness internally — no extra timer or check needed.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position at a specified speed. Call this continuously, the action checks readiness internally — no extra timer or check needed.":"Fire bullets toward a position at a specified speed. Call this continuously, the action checks readiness internally — no extra timer or check needed.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle at a specified speed. Call this continuously, the action checks readiness internally — no extra timer or check needed.":"Fire bullets in the direction of a given angle at a specified speed. Call this continuously, the action checks readiness internally — no extra timer or check needed.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though the object eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though the object eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Move the camera of _PARAM3_ to look though _PARAM1_ eyes":"Move the camera of _PARAM3_ to look though _PARAM1_ eyes","3D Object":"3D Object","Flash object":"Flash object","Flash/blink objects: toggle visibility, color tint, effect, or opacity over time.":"Flash/blink objects: toggle visibility, color tint, effect, or opacity over time.","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Show a layer for a set duration then automatically hide it.":"Show a layer for a set duration then automatically hide it.","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Screen transitions painted with plain color fill using Shape Painter.":"Screen transitions painted with plain color fill using Shape Painter.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple 2D objects with the camera":"Follow multiple 2D objects with the camera","Auto-zoom and position camera to keep all instances of an object visible.":"Auto-zoom and position camera to keep all instances of an object visible.","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Follow multiple objects with camera":"Follow multiple objects with camera","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Gamepad/controller support: buttons, sticks, triggers, vibration. Mapper behaviors for 2D/3D.":"Gamepad/controller support: buttons, sticks, triggers, vibration. Mapper behaviors for 2D/3D.","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Check if a button was just pressed on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button was just pressed on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button just pressed":"Gamepad button just pressed","Button _PARAM2_ of gamepad _PARAM1_ was just pressed":"Button _PARAM2_ of gamepad _PARAM1_ was just pressed","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads count":"Connected gamepads count","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a 3D physics car with a gamepad.":"Control a 3D physics car with a gamepad.","3D car gamepad mapper":"3D car gamepad mapper","3D physics car":"3D physics car","Hand brake button":"Hand brake button","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash strings using MD5 or SHA256 algorithms.":"Hash strings using MD5 or SHA256 algorithms.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Health/life system: damage, shield, armor, regeneration, cooldown, and over-healing.":"Health/life system: damage, shield, armor, regeneration, cooldown, and over-healing.","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal 2D grid":"Hexagonal 2D grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Detect if object hasn't moved for a configurable duration.":"Detect if object hasn't moved for a configurable duration.","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Embed external websites in-game using HTML iframes. Create/delete dynamically.":"Embed external websites in-game using HTML iframes. Create/delete dynamically.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","In-app purchases for Android/iOS: list products, buy, and restore purchases.":"In-app purchases for Android/iOS: list products, buy, and restore purchases.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Validate and sanitize strings: check format, length, trim, and normalize.":"Validate and sanitize strings: check format, length, trim, and normalize.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity":"Internet Connectivity","Check if the device is currently connected to the internet.":"Check if the device is currently connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Inventory system: add/remove items, stackable quantities, limited/unlimited capacity.":"Inventory system: add/remove items, stackable quantities, limited/unlimited capacity.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","Condition to check if an object is visible in its layer's camera viewport.":"Condition to check if an object is visible in its layer's camera viewport.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Detect classic Konami Code input sequence for cheats and easter eggs.":"Detect classic Konami Code input sequence for cheats and easter eggs.","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the user's preferred language from browser or device settings.":"Get the user's preferred language from browser or device settings.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Game over dialog":"Game over dialog","Score display dialog with submit-to-leaderboard, retry, and main menu buttons.":"Score display dialog with submit-to-leaderboard, retry, and main menu buttons.","Return a formated time for a given timestamp":"Return a formated time for a given timestamp","Format time":"Format time","Time":"Time","Format":"Format","To fixed":"To fixed","Pad start":"Pad start","Text":"Text","Target length":"Target length","Pad string":"Pad string","Display the score and let players choose what to do next.":"Display the score and let players choose what to do next.","Default player name":"Default player name","Leaderboard":"Leaderboard","Best score":"Best score","Score format":"Score format","Prefix":"Prefix","Suffix":"Suffix","Round to decimal point":"Round to decimal point","Score label":"Score label","Best score label":"Best score label","the score.":"the score.","Score":"Score","the score":"the score","the best score of the object.":"the best score of the object.","the best score":"the best score","Return the formated score.":"Return the formated score.","Format score":"Format score","the default player name.":"the default player name.","the default player name":"the default player name","the player name.":"the player name.","Player name":"Player name","the player name":"the player name","Check if the restart button of the dialog is clicked.":"Check if the restart button of the dialog is clicked.","Restart button clicked":"Restart button clicked","Restart button of _PARAM0_ is clicked":"Restart button of _PARAM0_ is clicked","Check if the next button of the dialog is clicked.":"Check if the next button of the dialog is clicked.","Next button clicked":"Next button clicked","Next button of _PARAM0_ is clicked":"Next button of _PARAM0_ is clicked","Check if the back button of the dialog is clicked.":"Check if the back button of the dialog is clicked.","Back button clicked":"Back button clicked","Back button of _PARAM0_ is clicked":"Back button of _PARAM0_ is clicked","Check if the score has been sucessfully submitted by the dialog.":"Check if the score has been sucessfully submitted by the dialog.","Score is submitted":"Score is submitted","_PARAM0_ submitted a score":"_PARAM0_ submitted a score","the leaderboard of the object.":"the leaderboard of the object.","the leaderboard":"the leaderboard","the title of the object.":"the title of the object.","Title":"Title","the title":"the title","Fade in the decoration objects of the dialog.":"Fade in the decoration objects of the dialog.","Fade in decorations":"Fade in decorations","Fade in the decorations of _PARAM0_":"Fade in the decorations of _PARAM0_","Fade out the decoration objects of the dialog.":"Fade out the decoration objects of the dialog.","Fade out decorations":"Fade out decorations","Fade out the decorations of _PARAM0_":"Fade out the decorations of _PARAM0_","Check if the fade in animation of the decorations is finished.":"Check if the fade in animation of the decorations is finished.","Decorations are faded in":"Decorations are faded in","Fade in animation of _PARAM0_ is finished":"Fade in animation of _PARAM0_ is finished","Check if the fade out animation of the decorations is finished.":"Check if the fade out animation of the decorations is finished.","Decorations are faded out":"Decorations are faded out","Fade out animation of _PARAM0_ is finished":"Fade out animation of _PARAM0_ is finished","3D lights":"3D lights","A collection of light object for 3D.":"A collection of light object for 3D.","Define spot light helper classes JavaScript code.":"Define spot light helper classes JavaScript code.","Define spot light helper classes":"Define spot light helper classes","Define spot light helper classes JavaScript code":"Define spot light helper classes JavaScript code","Define point light helper classes JavaScript code.":"Define point light helper classes JavaScript code.","Define point light helper classes":"Define point light helper classes","Define point light helper classes JavaScript code":"Define point light helper classes JavaScript code","the maximum number of nearest lights displayed simultaneously.":"the maximum number of nearest lights displayed simultaneously.","Max lights count":"Max lights count","max lights count":"max lights count","the maximum number of nearest lights displayed with shadow simultaneously.":"the maximum number of nearest lights displayed with shadow simultaneously.","Max lights with shadow count":"Max lights with shadow count","max lights with shadow count":"max lights with shadow count","Light up a cone like a flashlight.":"Light up a cone like a flashlight.","3D spot light":"3D spot light","Cone angle":"Cone angle","Cone":"Cone","Intensity":"Intensity","Smoothing":"Smoothing","Percent of the spotlight cone that is attenuated due to penumbra (between 0 and 1).":"Percent of the spotlight cone that is attenuated due to penumbra (between 0 and 1).","Decay":"Decay","The amount the light dims along the distance of the light.":"The amount the light dims along the distance of the light.","Image":"Image","Shadow casting must be enabled for the image to have any effect.":"Shadow casting must be enabled for the image to have any effect.","Shadow":"Shadow","Shadow casting":"Shadow casting","Shadow quality":"Shadow quality","Shadow camera near plane":"Shadow camera near plane","Shadow camera far plane":"Shadow camera far plane","Cone length":"Cone length","0 means no limit.":"0 means no limit.","Shadow bias":"Shadow bias","Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 2 for medium quality and 4 for low quality.":"Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 2 for medium quality and 4 for low quality.","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Update helper":"Update helper","Update graphical helper of _PARAM0_":"Update graphical helper of _PARAM0_","Update image":"Update image","Update the image of _PARAM0_":"Update the image of _PARAM0_","the cone angle of the light.":"the cone angle of the light.","the cone angle":"the cone angle","the color of the light.":"the color of the light.","the color":"the color","the smoothing of the light. Percent of the spotlight cone that is attenuated due to penumbra (between 0 and 1).":"the smoothing of the light. Percent of the spotlight cone that is attenuated due to penumbra (between 0 and 1).","the smoothing":"the smoothing","the intensity of the light.":"the intensity of the light.","the intensity":"the intensity","the decay of the light. The amount the light dims along the distance of the light.":"the decay of the light. The amount the light dims along the distance of the light.","the decay":"the decay","Check if the light is casting shadows.":"Check if the light is casting shadows.","_PARAM0_ casting shadows":"_PARAM0_ casting shadows","Change if the light is casting shadows.":"Change if the light is casting shadows.","_PARAM0_ casting shadows: _PARAM1_":"_PARAM0_ casting shadows: _PARAM1_","Rotate the light to light up a position.":"Rotate the light to light up a position.","Look at position":"Look at position","_PARAM0_ look at _PARAM1_ ; _PARAM2_ ; _PARAM3_":"_PARAM0_ look at _PARAM1_ ; _PARAM2_ ; _PARAM3_","Target Z":"Target Z","Rotate the light to light up an object.":"Rotate the light to light up an object.","Look at object":"Look at object","_PARAM0_ look at _PARAM1_":"_PARAM0_ look at _PARAM1_","the shadow quality of the light.":"the shadow quality of the light.","the shadow quality":"the shadow quality","the shadow camera near plane of the light.":"the shadow camera near plane of the light.","the shadow camera near plane":"the shadow camera near plane","the shadow camera far plane of the light.":"the shadow camera far plane of the light.","the shadow camera far plane":"the shadow camera far plane","the cone length of the light. 0 means no limit.":"the cone length of the light. 0 means no limit.","the cone length":"the cone length","Apply shadow camera far plane":"Apply shadow camera far plane","Apply shadow camera far plane of _PARAM0_ to _PARAM1_":"Apply shadow camera far plane of _PARAM0_ to _PARAM1_","the shadow bias of the light. Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 2 for medium quality and 4 for low quality.":"the shadow bias of the light. Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 2 for medium quality and 4 for low quality.","the shadow bias":"the shadow bias","Apply shadow bias":"Apply shadow bias","Apply shadow bias of _PARAM0_ to _PARAM1_ for a _PARAM2_ quality and cone angle _PARAM3_":"Apply shadow bias of _PARAM0_ to _PARAM1_ for a _PARAM2_ quality and cone angle _PARAM3_","Quality":"Quality","Light up in all directions like a fire.":"Light up in all directions like a fire.","3D point light":"3D point light","Range":"Range","Shadow Bias":"Shadow Bias","the range of the light. 0 means no limit.":"the range of the light. 0 means no limit.","the range":"the range","Apply shadow bias of _PARAM0_ to _PARAM1_ for a _PARAM2_ quality":"Apply shadow bias of _PARAM0_ to _PARAM1_ for a _PARAM2_ quality","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","the speed on X axis of the object.":"the speed on X axis of the object.","the speed on X axis":"the speed on X axis","the speed on Y axis of the object.":"the speed on Y axis of the object.","the speed on Y axis":"the speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Use linked objects as graph nodes. Pathfinding and neighbor traversal on links.":"Use linked objects as graph nodes. Pathfinding and neighbor traversal on links.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","MQTT client: connect to broker, publish/subscribe topics, send/receive messages.":"MQTT client: connect to broker, publish/subscribe topics, send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Draw dynamically changing shapes like a fog of war.":"Draw dynamically changing shapes like a fog of war.","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Make any object follow the mouse cursor position. Hides default cursor.":"Make any object follow the mouse cursor position. Hides default cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","Lock and hide mouse pointer for unlimited movement (e.g., FPS mouse look).":"Lock and hide mouse pointer for unlimited movement (e.g., FPS mouse look).","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer lock is emulated":"The mouse pointer lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Multiplayer custom lobbies":"Multiplayer custom lobbies","Custom lobbies for built-in multiplayer.":"Custom lobbies for built-in multiplayer.","Return project identifier.":"Return project identifier.","Project identifier":"Project identifier","Return game version.":"Return game version.","Game version":"Game version","Return true if game run in preview.":"Return true if game run in preview.","Preview":"Preview","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Loading.":"Loading.","Loading":"Loading","Customize the interface of multiplayer lobbies.\nJoining will only work if the \"join after game starts\" setting is enabled, as the game automatically starts after joining a lobby.":"Customize the interface of multiplayer lobbies.\nJoining will only work if the \"join after game starts\" setting is enabled, as the game automatically starts after joining a lobby.","Update lobbies.":"Update lobbies.","Update lobbies":"Update lobbies","Update lobbies _PARAM0_":"Update lobbies _PARAM0_","Return last error.":"Return last error.","Last error":"Last error","Custom lobby.":"Custom lobby.","Custom lobby":"Custom lobby","Set lobby name.":"Set lobby name.","Set lobby name":"Set lobby name","Set lobby name _PARAM0_: _PARAM1_":"Set lobby name _PARAM0_: _PARAM1_","Lobby name":"Lobby name","Set players in lobby count.":"Set players in lobby count.","Set players in lobby count":"Set players in lobby count","Set players in lobby count _PARAM0_, players in lobby: _PARAM1_, max players _PARAM2_":"Set players in lobby count _PARAM0_, players in lobby: _PARAM1_, max players _PARAM2_","Players count in lobby":"Players count in lobby","Maxum count players in lobby":"Maxum count players in lobby","Set lobby ID.":"Set lobby ID.","Set lobby ID":"Set lobby ID","Set lobby ID _PARAM0_: _PARAM1_":"Set lobby ID _PARAM0_: _PARAM1_","Lobby ID":"Lobby ID","Return true if lobby is full.":"Return true if lobby is full.","Is full":"Is full","Lobby _PARAM0_ is full":"Lobby _PARAM0_ is full","Activate interactions.":"Activate interactions.","Activate interactions":"Activate interactions","Activate interactions of _PARAM0_: _PARAM1_":"Activate interactions of _PARAM0_: _PARAM1_","Yes or no":"Yes or no","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Slice a 2D object into pieces":"Slice a 2D object into pieces","Slice sprites into smaller color-matched pieces for destruction/break effects.":"Slice sprites into smaller color-matched pieces for destruction/break effects.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner 2D area":"Object spawner 2D area","Spawn objects periodically with configurable interval, capacity, and spawn area.":"Spawn objects periodically with configurable interval, capacity, and spawn area.","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical path.":"Make objects orbit around a center object in a circular or elliptical path.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Labeled button":"Labeled button","Resizeable button with a label.":"Resizeable button with a label.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Change the text style when the button is hovered.":"Change the text style when the button is hovered.","Hover text style":"Hover text style","Outline on hover":"Outline on hover","Hover color":"Hover color","Enable shadow on hover":"Enable shadow on hover","Hover font size":"Hover font size","Idle font size":"Idle font size","Idle color":"Idle color","Check if isHovered.":"Check if isHovered.","IsHovered":"IsHovered","_PARAM0_ isHovered":"_PARAM0_ isHovered","Change if isHovered.":"Change if isHovered.","_PARAM0_ isHovered: _PARAM2_":"_PARAM0_ isHovered: _PARAM2_","Return the text color":"Return the text color","Text color":"Text color","Hover bitmap text style":"Hover bitmap text style","Hover prefix":"Hover prefix","Hover suffix":"Hover suffix","Idle text":"Idle text","Button with a label.":"Button with a label.","Label":"Label","Hovered fade out duration":"Hovered fade out duration","States":"States","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","the label text.":"the label text.","the label text":"the label text","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","the labelOffset of the object.":"the labelOffset of the object.","LabelOffset":"LabelOffset","the labelOffset":"the labelOffset","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar":"Bar","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label margin":"Label margin","Only used by the scene editor.":"Only used by the scene editor.","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Parallax scrolling for Tiled Sprite backgrounds.":"Parallax scrolling for Tiled Sprite backgrounds.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles in 3D to create visual effects in a 3D game.":"Display a large number of particles in 3D to create visual effects in a 3D game.","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Start min length":"Start min length","Trail":"Trail","Start max length":"Start max length","Render mode":"Render mode","Follow the object":"Follow the object","Tail end width ratio":"Tail end width ratio","Update particle image":"Update particle image","Update particle image of _PARAM0_":"Update particle image of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","the start min trail length of the object.":"the start min trail length of the object.","Start min trail length":"Start min trail length","the start min trail length":"the start min trail length","the start max trail length of the object.":"the start max trail length of the object.","Start max trail length":"Start max trail length","the start max trail length":"the start max trail length","Check if the trail should follow the object.":"Check if the trail should follow the object.","Trail following the object":"Trail following the object","The trail is following _PARAM0_":"The trail is following _PARAM0_","Change if the trail should follow the object or not.":"Change if the trail should follow the object or not.","Make the trail follow":"Make the trail follow","Make the trail follow _PARAM0_: _PARAM1_":"Make the trail follow _PARAM0_: _PARAM1_","IsTrailFollowingLocalOrigin":"IsTrailFollowingLocalOrigin","the tail end width ratio of the object.":"the tail end width ratio of the object.","the tail end width ratio":"the tail end width ratio","the render mode of the object.":"the render mode of the object.","the render mode":"the render mode","2D Top-Down Physics Car":"2D Top-Down Physics Car","Simulate top-down car motion with drifting.":"Simulate top-down car motion with drifting.","Simulate 2D car motion, from a top-down view.":"Simulate 2D car motion, from a top-down view.","Physics car":"Physics car","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_° of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_° of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg ⋅ pixel²)":"Return the momentum of inertia (in kg ⋅ pixel²)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg ⋅ pixels ⋅ s^−2)":"Length (in kg ⋅ pixels ⋅ s^−2)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D car keyboard mapper":"3D car keyboard mapper","3D car keyboard controls.":"3D car keyboard controls.","Control a 3D physics car with a keyboard.":"Control a 3D physics car with a keyboard.","Hand brake key":"Hand brake key","3D physics character animator":"3D physics character animator","Change animations of 3D physics characters automatically.":"Change animations of 3D physics characters automatically.","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","Move 3D objects in elliptical paths or smooth back-and-forth in one direction.":"Move 3D objects in elliptical paths or smooth back-and-forth in one direction.","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based pixel-perfect movement for platformer and top-down characters.":"Grid-based pixel-perfect movement for platformer and top-down characters.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a 2D platformer character movement.":"Seamlessly align big pixels using a 2D platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Configure jumps by height/duration. AI tools for gap and ledge detection.":"Configure jumps by height/duration. AI tools for gap and ledge detection.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars from GDevelop accounts in multiplayer games.":"Display player avatars from GDevelop accounts in multiplayer games.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Platform Is Audio Enabled.":"Platform Is Audio Enabled.","Platform Is Audio Enabled":"Platform Is Audio Enabled","Platform Is Paused.":"Platform Is Paused.","Platform Is Paused":"Platform Is Paused","Is Get All Games Supported.":"Is Get All Games Supported.","Is Get All Games Supported":"Is Get All Games Supported","Is Get Game By Id Supported.":"Is Get Game By Id Supported.","Is Get Game By Id Supported":"Is Get Game By Id Supported","On Get All Games Completed.":"On Get All Games Completed.","On Get All Games Completed":"On Get All Games Completed","On Get Game By Id Completed.":"On Get Game By Id Completed.","On Get Game By Id Completed":"On Get Game By Id Completed","Platform Get All Games.":"Platform Get All Games.","Platform Get All Games":"Platform Get All Games","Platform Get Game By Id.":"Platform Get Game By Id.","Platform Get Game By Id":"Platform Get Game By Id","Platform All Games Count.":"Platform All Games Count.","Platform All Games Count":"Platform All Games Count","Platform All Game Properties Count.":"Platform All Game Properties Count.","Platform All Game Properties Count":"Platform All Game Properties Count","Platform All Games Property Name.":"Platform All Games Property Name.","Platform All Games Property Name":"Platform All Games Property Name","Property Index":"Property Index","Platform All Games Property Value.":"Platform All Games Property Value.","Platform All Games Property Value":"Platform All Games Property Value","Game Index":"Game Index","Property":"Property","Platform Game By Id Property Value.":"Platform Game By Id Property Value.","Platform Game By Id Property Value":"Platform Game By Id Property Value","Platform On Audio State Changed.":"Platform On Audio State Changed.","Platform On Audio State Changed":"Platform On Audio State Changed","Platform On Pause State Changed.":"Platform On Pause State Changed.","Platform On Pause State Changed":"Platform On Pause State Changed","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Extra Properties Count.":"Player Extra Properties Count.","Player Extra Properties Count":"Player Extra Properties Count","Player Extra Property Name.":"Player Extra Property Name.","Player Extra Property Name":"Player Extra Property Name","Player Extra Property Value.":"Player Extra Property Value.","Player Extra Property Value":"Player Extra Property Value","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data.":"Storage Data.","Storage Data":"Storage Data","Storage Data As JSON.":"Storage Data As JSON.","Storage Data As JSON":"Storage Data As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Show Banner on _PARAM1_ with placement _PARAM2_":"Show Banner on _PARAM1_ with placement _PARAM2_","Placement (optional)":"Placement (optional)","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Advanced Banners.":"Show Advanced Banners.","Show Advanced Banners":"Show Advanced Banners","Show Advanced Banners with placement _PARAM1_":"Show Advanced Banners with placement _PARAM1_","Hide Advanced Banners.":"Hide Advanced Banners.","Hide Advanced Banners":"Hide Advanced Banners","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Show Interstitial with placement _PARAM1_":"Show Interstitial with placement _PARAM1_","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Show Rewarded with placement _PARAM1_":"Show Rewarded with placement _PARAM1_","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Rewarded Placement.":"Rewarded Placement.","Rewarded Placement":"Rewarded Placement","Advanced Banners State.":"Advanced Banners State.","Advanced Banners State":"Advanced Banners State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","Is Interstitial Supported.":"Is Interstitial Supported.","Is Interstitial Supported":"Is Interstitial Supported","Is Rewarded Supported.":"Is Rewarded Supported.","Is Rewarded Supported":"Is Rewarded Supported","Is Advanced Banners Supported.":"Is Advanced Banners Supported.","Is Advanced Banners Supported":"Is Advanced Banners Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Advanced Banners State Changed.":"On Advanced Banners State Changed.","On Advanced Banners State Changed":"On Advanced Banners State Changed","On Advanced Banners Loading.":"On Advanced Banners Loading.","On Advanced Banners Loading":"On Advanced Banners Loading","On Advanced Banners Shown.":"On Advanced Banners Shown.","On Advanced Banners Shown":"On Advanced Banners Shown","On Advanced Banners Hidden.":"On Advanced Banners Hidden.","On Advanced Banners Hidden":"On Advanced Banners Hidden","On Advanced Banners Failed.":"On Advanced Banners Failed.","On Advanced Banners Failed":"On Advanced Banners Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Send Custom Message.":"Send Custom Message.","Send Custom Message":"Send Custom Message","Send Custom Message _PARAM1_":"Send Custom Message _PARAM1_","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboards Set Score.":"Leaderboards Set Score.","Leaderboards Set Score":"Leaderboards Set Score","Leaderboards Set Score - Id: _PARAM1_, Score: _PARAM2_":"Leaderboards Set Score - Id: _PARAM1_, Score: _PARAM2_","Leaderboards Get Entries.":"Leaderboards Get Entries.","Leaderboards Get Entries":"Leaderboards Get Entries","Leaderboards Get Entries - Id: _PARAM1_":"Leaderboards Get Entries - Id: _PARAM1_","Leaderboards Show Native Popup.":"Leaderboards Show Native Popup.","Leaderboards Show Native Popup":"Leaderboards Show Native Popup","Leaderboards Show Native Popup - Id: _PARAM1_":"Leaderboards Show Native Popup - Id: _PARAM1_","Leaderboards Type.":"Leaderboards Type.","Leaderboards Type":"Leaderboards Type","Is Leaderboard Supported":"Is Leaderboard Supported","The leaderboard is of type Not Available.":"The leaderboard is of type Not Available.","The leaderboard is of type Not Available":"The leaderboard is of type Not Available","The leaderboard is of type In Game.":"The leaderboard is of type In Game.","The leaderboard is of type In Game":"The leaderboard is of type In Game","The leaderboard is of type Native.":"The leaderboard is of type Native.","The leaderboard is of type Native":"The leaderboard is of type Native","The leaderboard is of type Native Popup.":"The leaderboard is of type Native Popup.","The leaderboard is of type Native Popup":"The leaderboard is of type Native Popup","On Leaderboards Set Score Completed.":"On Leaderboards Set Score Completed.","On Leaderboards Set Score Completed":"On Leaderboards Set Score Completed","On Leaderboards Get Entries Completed.":"On Leaderboards Get Entries Completed.","On Leaderboards Get Entries Completed":"On Leaderboards Get Entries Completed","On Leaderboards Show Native Popup Completed.":"On Leaderboards Show Native Popup Completed.","On Leaderboards Show Native Popup Completed":"On Leaderboards Show Native Popup Completed","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Id.":"Leaderboard Entry Id.","Leaderboard Entry Id":"Leaderboard Entry Id","Entry Index":"Entry Index","Leaderboard Entry Name.":"Leaderboard Entry Name.","Leaderboard Entry Name":"Leaderboard Entry Name","Leaderboard Entry Photo.":"Leaderboard Entry Photo.","Leaderboard Entry Photo":"Leaderboard Entry Photo","Leaderboard Entry Rank.":"Leaderboard Entry Rank.","Leaderboard Entry Rank":"Leaderboard Entry Rank","Leaderboard Entry Score.":"Leaderboard Entry Score.","Leaderboard Entry Score":"Leaderboard Entry Score","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Purchase - Id: _PARAM1_":"Payments Purchase - Id: _PARAM1_","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Payments Consume Purchase - Id: _PARAM1_":"Payments Consume Purchase - Id: _PARAM1_","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Payments Catalog Item Property Value.":"Payments Catalog Item Property Value.","Payments Catalog Item Property Value":"Payments Catalog Item Property Value","Product Index":"Product Index","Payments First Catalog Item Property Value.":"Payments First Catalog Item Property Value.","Payments First Catalog Item Property Value":"Payments First Catalog Item Property Value","Filter Property":"Filter Property","Filter Property Value":"Filter Property Value","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Poki Games SDK: display ads and manage game lifecycle for Poki hosting.":"Poki Games SDK: display ads and manage game lifecycle for Poki hosting.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Create a shareable URL from parameters stored in a variable structure.":"Create a shareable URL from parameters stored in a variable structure.","Create shareable URL":"Create shareable URL","Create shareable URL from parameters _PARAM0_":"Create shareable URL from parameters _PARAM0_","Variable structure with URL parameters (example children: id, type)":"Variable structure with URL parameters (example children: id, type)","Get the last shareable URL generated by Create shareable URL.":"Get the last shareable URL generated by Create shareable URL.","Last shareable URL":"Last shareable URL","Read a URL parameter from Poki URL or the current URL.":"Read a URL parameter from Poki URL or the current URL.","Get URL parameter":"Get URL parameter","Parameter name (without the gd prefix)":"Parameter name (without the gd prefix)","Open an external URL via Poki SDK.":"Open an external URL via Poki SDK.","Open external link":"Open external link","Open external link _PARAM0_":"Open external link _PARAM0_","URL to open":"URL to open","Move the Poki Pill on mobile.":"Move the Poki Pill on mobile.","Move Poki Pill":"Move Poki Pill","Move Poki Pill to _PARAM0_ percent from top with _PARAM1_ px offset":"Move Poki Pill to _PARAM0_ percent from top with _PARAM1_ px offset","Top percent (0-50)":"Top percent (0-50)","Additional pixel offset":"Additional pixel offset","Measure an event for analytics.":"Measure an event for analytics.","Measure event":"Measure event","Measure category _PARAM0_ what _PARAM1_ action _PARAM2_":"Measure category _PARAM0_ what _PARAM1_ action _PARAM2_","Category (for example: level, tutorial, drawing)":"Category (for example: level, tutorial, drawing)","What is measured (for example: 1, de_dust, skip-level)":"What is measured (for example: 1, de_dust, skip-level)","Action (for example: start, complete, fail)":"Action (for example: start, complete, fail)","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Select units by clicking on them or dragging a selection box.":"Select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","3D raycast":"3D raycast","Find 3D objects that cross a line.":"Find 3D objects that cross a line.","Sends a ray from the given source position and angle, intersecting the closest object. The intersected object will become the only one taken into account.":"Sends a ray from the given source position and angle, intersecting the closest object. The intersected object will become the only one taken into account.","Raycast":"Raycast","Cast a ray from _PARAM2_; _PARAM3_; _PARAM4_ toward a rotation of _PARAM5_°, an elevation of _PARAM6_° and max distance of _PARAM7_ against _PARAM1_":"Cast a ray from _PARAM2_; _PARAM3_; _PARAM4_ toward a rotation of _PARAM5_°, an elevation of _PARAM6_° and max distance of _PARAM7_ against _PARAM1_","Objects to test against the ray":"Objects to test against the ray","Ray source X position":"Ray source X position","Ray source Y position":"Ray source Y position","Ray source Z position":"Ray source Z position","Rotation angle (in degrees)":"Rotation angle (in degrees)","Elevation angle (in degrees)":"Elevation angle (in degrees)","Ray maximum distance (in pixels)":"Ray maximum distance (in pixels)","Sends a ray from the given source position to the final point, intersecting the closest object. The intersected object will become the only one taken into account.":"Sends a ray from the given source position to the final point, intersecting the closest object. The intersected object will become the only one taken into account.","Raycast to a position":"Raycast to a position","Cast a ray from _PARAM2_; _PARAM3_; _PARAM4_ to _PARAM5_; _PARAM6_; _PARAM7_ against _PARAM1_":"Cast a ray from _PARAM2_; _PARAM3_; _PARAM4_ to _PARAM5_; _PARAM6_; _PARAM7_ against _PARAM1_","Ray target X position":"Ray target X position","Ray target Y position":"Ray target Y position","Ray target Z position":"Ray target Z position","Sends a ray from the center of the camera, intersecting the closest object. The intersected object will become the only one taken into account.":"Sends a ray from the center of the camera, intersecting the closest object. The intersected object will become the only one taken into account.","Raycast from camera center":"Raycast from camera center","Cast a ray from the camera center to a maximum distance of _PARAM2_ against _PARAM1_":"Cast a ray from the camera center to a maximum distance of _PARAM2_ against _PARAM1_","Sends a ray from the given source point on the camera screen, intersecting the closest object. The intersected object will become the only one taken into account.":"Sends a ray from the given source point on the camera screen, intersecting the closest object. The intersected object will become the only one taken into account.","Raycast from a camera point":"Raycast from a camera point","Cast a ray from the camera point _PARAM2_; _PARAM3_ to a maximum distance of _PARAM4_ against _PARAM1_":"Cast a ray from the camera point _PARAM2_; _PARAM3_ to a maximum distance of _PARAM4_ against _PARAM1_","X position on the screen (from 0 to 1)":"X position on the screen (from 0 to 1)","Y position on the screen (from 0 to 1)":"Y position on the screen (from 0 to 1)","Sends a ray from the cursor on the camera screen, intersecting the closest object. The intersected object will become the only one taken into account.":"Sends a ray from the cursor on the camera screen, intersecting the closest object. The intersected object will become the only one taken into account.","Raycast from cursor":"Raycast from cursor","Cast a ray from the cursor on 2D layer: _PARAM2_ to a maximum distance of _PARAM3_ against _PARAM1_":"Cast a ray from the cursor on 2D layer: _PARAM2_ to a maximum distance of _PARAM3_ against _PARAM1_","2D layer":"2D layer","the last recast intersection distance.":"the last recast intersection distance.","Last recast distance":"Last recast distance","the last recast intersection distance":"the last recast intersection distance","Return the last recast intersection position on X axis.":"Return the last recast intersection position on X axis.","Last recast X intersection":"Last recast X intersection","Return the last recast intersection position on Y axis.":"Return the last recast intersection position on Y axis.","Last recast Y intersection":"Last recast Y intersection","Return the last recast intersection position on Z axis.":"Return the last recast intersection position on Z axis.","Last recast Z intersection":"Last recast Z intersection","Return the last recast intersection normal on X axis.":"Return the last recast intersection normal on X axis.","Last recast X normal":"Last recast X normal","Return the last recast intersection normal on Z axis.":"Return the last recast intersection normal on Z axis.","Last recast Z normal":"Last recast Z normal","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Record":"Record","Record gameplay as video clips for download.":"Record gameplay as video clips for download.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Manipulates string with regular expressions.":"Manipulates string with regular expressions.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Capture objects, layers, or scene areas as images into sprite textures.":"Capture objects, layers, or scene areas as images into sprite textures.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an action repeatedly at a configurable time interval in seconds.":"Trigger an action repeatedly at a configurable time interval in seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move/zoom camera to frame the room object containing the player.":"Move/zoom camera to frame the room object containing the player.","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room object":"Room object","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated score counter":"Animated score counter","Animated score counter with an icon.":"Animated score counter with an icon.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Default score":"Default score","Increasing score sound":"Increasing score sound","Sound":"Sound","Min baseline pitch":"Min baseline pitch","Max baseline pitch":"Max baseline pitch","Pitch factor":"Pitch factor","Pitch reset timeout":"Pitch reset timeout","Current pitch":"Current pitch","the score of the object.":"the score of the object.","Reset the pitch to the baseline value.":"Reset the pitch to the baseline value.","Reset pitch":"Reset pitch","Reset the pitch of _PARAM0_":"Reset the pitch of _PARAM0_","Screen wrap":"Screen wrap","Teleport objects to opposite screen edge when exiting viewport.":"Teleport objects to opposite screen edge when exiting viewport.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create fading shadow clone trail.":"Create fading shadow clone trail.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake objects with configurable translation, rotation, and scale intensity.":"Shake objects with configurable translation, rotation, and scale intensity.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Share text/URL via system share dialog. Mobile browsers and apps only.":"Share text/URL via system share dialog. Mobile browsers and apps only.","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog","Shock wave effect":"Shock wave effect","Draw expanding shock wave effect.":"Draw expanding shock wave effect.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in pixels per second)":"Leftward maximum speed (in pixels per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular 2D grid":"Rectangular 2D grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit max movement and rotation speed for forces-based or Physics 2D.":"Limit max movement and rotation speed for forces-based or Physics 2D.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Object Masking":"Object Masking","Mask objects using a sprite or a Shape Painter.":"Mask objects using a sprite or a Shape Painter.","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","On-screen multitouch joystick and buttons.":"On-screen multitouch joystick and buttons.","Check if a button was just pressed on a multitouch controller.":"Check if a button was just pressed on a multitouch controller.","Multitouch controller button just pressed":"Multitouch controller button just pressed","Button _PARAM2_ of multitouch controller _PARAM1_ was just pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ was just pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is pressed on a multitouch controller.":"Check if a button is pressed on a multitouch controller.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Check if a button is released on a multitouch controller.":"Check if a button is released on a multitouch controller.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect presses made on a touchscreen on the object so it acts like a button and automatically trigger the button having the same identifier for the mapper behaviors.":"Detect presses made on a touchscreen on the object so it acts like a button and automatically trigger the button having the same identifier for the mapper behaviors.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Button just pressed":"Button just pressed","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if the button was just pressed.":"Check if the button was just pressed.","Button _PARAM0_ was just pressed":"Button _PARAM0_ was just pressed","Check if the button is pressed.":"Check if the button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Check if the button is released.":"Check if the button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a 3D physics car with a multitouch controller.":"Control a 3D physics car with a multitouch controller.","3D car multitouch controller mapper":"3D car multitouch controller mapper","Steer joystick":"Steer joystick","Speed joystick":"Speed joystick","Hand brake button name":"Hand brake button name","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","Animated star rating bar, with customizable number of stars.":"Animated star rating bar, with customizable number of stars.","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Default rate":"Default rate","Shake the stars on value changes":"Shake the stars on value changes","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen (2D)":"Stay On Screen (2D)","Constrain object position to remain within the camera viewport boundaries.":"Constrain object position to remain within the camera viewport boundaries.","Force the object to stay visible on the screen by setting back its 2D position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its 2D position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Stick objects to others, following position and rotation. For accessories/skeletons.":"Stick objects to others, following position and rotation. For accessories/skeletons.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in wind with configurable amplitude, frequency, and phase.":"Sway objects like grass in wind with configurable amplitude, frequency, and phase.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_° to the left and to _PARAM3_° to the right":"Sway the angle of _PARAM0_ to _PARAM2_° to the left and to _PARAM3_° to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures with angle, distance, and duration. Single-touch only.":"Detect swipe gestures with angle, distance, and duration. Single-touch only.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","Read text aloud using system Text-to-Speech. Configurable voice and speed.":"Read text aloud using system Text-to-Speech. Configurable voice and speed.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Third-person camera orbiting an object at configurable distance, elevation, and rotation.":"Third-person camera orbiting an object at configurable distance, elevation, and rotation.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_° and an elevation of _PARAM5_°":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_° and an elevation of _PARAM5_°","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_° and an elevation of _PARAM4_°":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_° and an elevation of _PARAM4_°","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_° and an elevation of _PARAM6_°":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_° and an elevation of _PARAM6_°","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_° and an elevation of _PARAM5_°":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_° and an elevation of _PARAM5_°","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time for elevation rotation":"Halfway time for elevation rotation","Only used by Z and ZY rotation modes":"Only used by Z and ZY rotation modes","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Automatically rotate the camera with the object (elevation)":"Automatically rotate the camera with the object (elevation)","Best left unchecked, use the rotation mode instead":"Best left unchecked, use the rotation mode instead","Rotation mode":"Rotation mode","Targeted camera rotation angle":"Targeted camera rotation angle","Forward X":"Forward X","Forward Y":"Forward Y","Forward Z":"Forward Z","Lerp camera":"Lerp camera","Lerp the camera rotation to _PARAM0_ with a ratio of _PARAM2_ with rotation offset _PARAM3_° and elevation offset _PARAM4_°":"Lerp the camera rotation to _PARAM0_ with a ratio of _PARAM2_ with rotation offset _PARAM3_° and elevation offset _PARAM4_°","Move to object":"Move to object","Change the camera position to _PARAM0_ with offset _PARAM2_, _PARAM3_, _PARAM4_":"Change the camera position to _PARAM0_ with offset _PARAM2_, _PARAM3_, _PARAM4_","X offset":"X offset","Y offset":"Y offset","Update local basis":"Update local basis","Update local basis of _PARAM0_ and the camera":"Update local basis of _PARAM0_ and the camera","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","the halfway time for rotation":"the halfway time for rotation","the halfway time for elevation rotation of the object.":"the halfway time for elevation rotation of the object.","Halfway time for elevation rotation":"Halfway time for elevation rotation","the halfway time for elevation rotation":"the halfway time for elevation rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D-like Flip for 2D Sprites":"3D-like Flip for 2D Sprites","Flip sprites with a 3D rotation visual effect (card flip style).":"Flip sprites with a 3D rotation visual effect (card flip style).","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","3D Flip":"3D Flip","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","left anchor":"left anchor","Left anchor":"Left anchor","Left anchor of _PARAM1_":"Left anchor of _PARAM1_","Anchor":"Anchor","Right anchor":"Right anchor","Right anchor of _PARAM1_":"Right anchor of _PARAM1_","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","the unit width of the object. How much pixels to show for a value of 1.":"the unit width of the object. How much pixels to show for a value of 1.","the unit width":"the unit width","Update the bar width.":"Update the bar width.","Bar width":"Bar width","Update the bar width of _PARAM0_":"Update the bar width of _PARAM0_","Time formatting":"Time formatting","Format seconds into HH:MM:SS or HH:MM:SS.000 time display strings.":"Format seconds into HH:MM:SS or HH:MM:SS.000 time display strings.","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","Move objects back-and-forth horizontally or vertically for set time or distance.":"Move objects back-and-forth horizontally or vertically for set time or distance.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Shape Painter toggle switch. Click/touch to toggle on/off with hover halo.":"Shape Painter toggle switch. Click/touch to toggle on/off with hover halo.","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Top-down movement animator":"Top-down movement animator","Auto-set animations based on top-down movement direction (4 or 8 directions).":"Auto-set animations based on top-down movement direction (4 or 8 directions).","Change the animation according to the movement direction.":"Change the animation according to the movement direction.","Top-down movement":"Top-down movement","Scale animations according to speed":"Scale animations according to speed","Pause animations when objects stop":"Pause animations when objects stop","Animations must be called \"Walk0\", \"Walk1\"... for left, down...":"Animations must be called \"Walk0\", \"Walk1\"... for left, down...","Number of directions":"Number of directions","Leave to 0 to automatically use 8 when diagonals are allowed and 4 otherwise.":"Leave to 0 to automatically use 8 when diagonals are allowed and 4 otherwise.","Set to 90°, \"Walk0\" becomes the animation for down.":"Set to 90°, \"Walk0\" becomes the animation for down.","Update the animation according to the object direction.":"Update the animation according to the object direction.","Update animation":"Update animation","Update the animation of _PARAM0_":"Update the animation of _PARAM0_","the animation name of the object.":"the animation name of the object.","the animation name":"the animation name","Check if animations are paused when objects stop.":"Check if animations are paused when objects stop.","_PARAM0_ animations are paused when objects stop":"_PARAM0_ animations are paused when objects stop","Change whether animations are paused when objects stop.":"Change whether animations are paused when objects stop.","Pause animations of _PARAM0_ when stopped: _PARAM2_":"Pause animations of _PARAM0_ when stopped: _PARAM2_","IsPausingAnimation":"IsPausingAnimation","Check if animations are scaled according to speed.":"Check if animations are scaled according to speed.","_PARAM0_ animations are scaled according to speed":"_PARAM0_ animations are scaled according to speed","Change whether animations are scaled according to speed or not.":"Change whether animations are scaled according to speed or not.","Scale animations of _PARAM0_ according to speed: _PARAM2_":"Scale animations of _PARAM0_ according to speed: _PARAM2_","IsScalingAnimation":"IsScalingAnimation","Change the animation speed scale according to the object speed.":"Change the animation speed scale according to the object speed.","Animation speed scale":"Animation speed scale","Change the animation speed scale according to _PARAM0_ speed":"Change the animation speed scale according to _PARAM0_ speed","Pause the animation according to the object speed.":"Pause the animation according to the object speed.","Animation pause":"Animation pause","Pause the animation according to _PARAM0_ speed":"Pause the animation according to _PARAM0_ speed","Return the object movement direction.":"Return the object movement direction.","Return the difference between 2 directions.":"Return the difference between 2 directions.","Direction dirrerence":"Direction dirrerence","Other direction":"Other direction","Update the animation direction of the object.":"Update the animation direction of the object.","Update animation direction":"Update animation direction","Update the animation direction of _PARAM0_":"Update the animation direction of _PARAM0_","Update the animation name.":"Update the animation name.","Update animation name":"Update animation name","Update the animation name of _PARAM0_":"Update the animation name of _PARAM0_","Make object travel to random positions":"Make object travel to random positions","Move objects to random nearby positions using Pathfinding. Optional direction bias.":"Move objects to random nearby positions using Pathfinding. Optional direction bias.","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret 2D movement":"Turret 2D movement","Rotate object like turret toward target position. Configurable speed and acceleration.":"Rotate object like turret toward target position. Configurable speed and acceleration.","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Turret movement":"Turret movement","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_° margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_° margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_°":"Change the aiming angle of _PARAM0_ to _PARAM2_°","Aiming angle (between 0° and 360° if no stop angle are set).":"Aiming angle (between 0° and 360° if no stop angle are set).","Tween into view":"Tween into view","Tween objects from off-screen into position for smooth UI/cutscene entrances.":"Tween objects from off-screen into position for smooth UI/cutscene entrances.","Tween objects into position from off screen.":"Tween objects into position from off screen.","Motion":"Motion","Leave this value at 0 to move the object in from outside of the screen.":"Leave this value at 0 to move the object in from outside of the screen.","Tween in the object at creation":"Tween in the object at creation","Moving in easing":"Moving in easing","Moving out easing":"Moving out easing","Delete the object when the \"tween out of view\" action has finished":"Delete the object when the \"tween out of view\" action has finished","Fade in/out the object":"Fade in/out the object","The X position at the end of fade in":"The X position at the end of fade in","The Y position at the end of fade in":"The Y position at the end of fade in","Objects with opacity":"Objects with opacity","Move the object":"Move the object","Delay":"Delay","Fade in easing":"Fade in easing","Fade out easing":"Fade out easing","The X position at the beginning of fade in":"The X position at the beginning of fade in","The Y position at the beginning of fade in":"The Y position at the beginning of fade in","Return the X position at the beginning of the fade-in.":"Return the X position at the beginning of the fade-in.","Return the Y position at the beginning of the fade-in.":"Return the Y position at the beginning of the fade-in.","Tween the object to its set starting position.":"Tween the object to its set starting position.","Tween _PARAM0_ into view":"Tween _PARAM0_ into view","Tween the object to its off screen position.":"Tween the object to its off screen position.","Tween out of view":"Tween out of view","Tween _PARAM0_ out of view":"Tween _PARAM0_ out of view","Check if the object finished tweening into view.":"Check if the object finished tweening into view.","Tweened into view":"Tweened into view","_PARAM0_ finished tweening into view":"_PARAM0_ finished tweening into view","Check if the object finished tweened out of view.":"Check if the object finished tweened out of view.","Tweened out of view":"Tweened out of view","_PARAM0_ finished tweening out of view":"_PARAM0_ finished tweening out of view","Set whether to delete the object when the \"tween out of view\" action has finished.":"Set whether to delete the object when the \"tween out of view\" action has finished.","Delete after tween out":"Delete after tween out","Should delete _PARAM0_ when the \"tween out of view\" action has finished: _PARAM2_":"Should delete _PARAM0_ when the \"tween out of view\" action has finished: _PARAM2_","Should delete the object when the \"tween out of view\" action has finished":"Should delete the object when the \"tween out of view\" action has finished","Two choices dialog boxes":"Two choices dialog boxes","Two-choice dialog box with keyboard, gamepad, and touch support. Customizable text.":"Two-choice dialog box with keyboard, gamepad, and touch support. Customizable text.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Sound at hovering":"Sound at hovering","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Read/manipulate web game URLs: get/set attributes, query params, redirect, reload.":"Read/manipulate web game URLs: get/set attributes, query params, redirect, reload.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","Generate unique identifiers: UUIDv4 random strings and incremented integer UIDs.":"Generate unique identifiers: UUIDv4 random strings and incremented integer UIDs.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Convert between text and Unicode/binary representations. Basic string obfuscation support.":"Convert between text and Unicode/binary representations. Basic string obfuscation support.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Aggregate min/max/average position, size, Z-order across picked object instances.":"Aggregate min/max/average position, size, Z-order across picked object instances.","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","WebSocket client: connect to server, send/receive string messages in real-time.":"WebSocket client: connect to server, send/receive string messages in real-time.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Set Z-order from Y position for depth illusion in top-down/isometric views.":"Set Z-order from Y position for depth illusion in top-down/isometric views.","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.","Frameless preview window":"Frameless preview window","Requests the local preview window to be created without the native window frame.":"Requests the local preview window to be created without the native window frame.","Enable frameless preview window: _PARAM0_":"Enable frameless preview window: _PARAM0_","Enable frameless preview window?":"Enable frameless preview window?","Frameless game window":"Frameless game window","Requests the preview and exported desktop game windows to be created without the native window frame.":"Requests the preview and exported desktop game windows to be created without the native window frame.","Enable frameless game window: _PARAM0_":"Enable frameless game window: _PARAM0_","Enable frameless game window?":"Enable frameless game window?"}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/zh_CN/extension-messages.js b/newIDE/app/src/locales/zh_CN/extension-messages.js index 718685e45827..c3a69ddc35a8 100644 --- a/newIDE/app/src/locales/zh_CN/extension-messages.js +++ b/newIDE/app/src/locales/zh_CN/extension-messages.js @@ -1 +1 @@ -/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return"other"}},messages:{"Advanced HTTP":"\u9AD8\u7EA7HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"\u4F7F\u7528\u8BE5\u6269\u5C55\u521B\u5EFAHTTP\u8BF7\u6C42\uFF0C\u6BD4\u5185\u7F6E\u7684\u201C\u7F51\u7EDC\u8BF7\u6C42\u201D\u64CD\u4F5C\u5177\u6709\u66F4\u9AD8\u7EA7\u7684\u8BBE\u7F6E\uFF0C\u5982\u6307\u5B9A\u6807\u5934\u6216\u7ED5\u8FC7CORS\u3002","Network":"\u7F51\u7EDC","Creates a template for your request. All requests must be made from a request template.":"\u4E3A\u60A8\u7684\u8BF7\u6C42\u521B\u5EFA\u4E00\u4E2A\u6A21\u677F\u3002\u6240\u6709\u8BF7\u6C42\u5FC5\u987B\u4F7F\u7528\u8BF7\u6C42\u6A21\u677F\u521B\u5EFA\u3002","Create a new request template":"\u521B\u5EFA\u4E00\u4E2A\u65B0\u7684\u8BF7\u6C42\u6A21\u677F","Create request template _PARAM1_ with URL _PARAM2_":"\u4F7F\u7528 URL _PARAM2_ \u521B\u5EFA\u8BF7\u6C42\u6A21\u677F _PARAM1_\u3002","New request template name":"\u65B0\u8BF7\u6C42\u6A21\u677F\u540D\u79F0","URL the request will be sent to":"\u5C06\u8981\u53D1\u9001\u8BF7\u6C42\u7684 URL","Creates a new request template with all the attributes from an existing one.":"\u4ECE\u73B0\u6709\u8BF7\u6C42\u6A21\u677F\u521B\u5EFA\u4E00\u4E2A\u65B0\u7684\u8BF7\u6C42\u6A21\u677F\uFF0C\u5305\u542B\u6240\u6709\u5C5E\u6027\u3002","Copy a request template":"\u590D\u5236\u8BF7\u6C42\u6A21\u677F","Create request _PARAM1_ from template _PARAM2_":"\u4ECE\u6A21\u677F _PARAM2_ \u521B\u5EFA\u8BF7\u6C42 _PARAM1_","Request to copy":"\u8981\u590D\u5236\u7684\u8BF7\u6C42","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"\u8BF7\u6C42\u7684 HTTP \u65B9\u6CD5\u3002\u5982\u679C\u4E0D\u786E\u5B9A\uFF0C\u4F7F\u7528 GET\uFF0C\u8FD9\u662F\u9ED8\u8BA4\u503C\u3002","HTTP Method (Verb)":"HTTP \u65B9\u6CD5\uFF08\u52A8\u8BCD\uFF09","Set HTTP method of request _PARAM1_ to _PARAM2_":"\u8BBE\u7F6E\u8BF7\u6C42 _PARAM1_ \u7684 HTTP \u65B9\u6CD5\u4E3A _PARAM2_","Request template name":"\u8BF7\u6C42\u6A21\u677F\u540D\u79F0","HTTP Method":"HTTP \u65B9\u6CD5","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"\u8BF7\u6C42\u7684 HTTP \u65B9\u6CD5\u3002\u5982\u679C\u4E0D\u786E\u5B9A\uFF0C\u4F7F\u7528 GET\uFF0C\u8FD9\u662F\u9ED8\u8BA4\u503C\u3002\u8BF7\u6C42 REST API \u7AEF\u70B9\u53EF\u80FD\u4F1A\u56E0\u4F7F\u7528\u7684\u65B9\u6CD5\u4E0D\u540C\u800C\u4EA7\u751F\u4E0D\u540C\u6548\u679C\u3002\u8BF7\u53C2\u8003\u8C03\u7528\u7684 API \u7684\u6587\u6863\u4EE5\u4E86\u89E3\u8981\u4F7F\u7528\u7684\u9002\u5F53\u65B9\u6CD5\u3002","HTTP method of request _PARAM1_":"\u8BF7\u6C42 _PARAM1_ \u7684 HTTP \u65B9\u6CD5","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"\u5B9A\u4E49\u8BF7\u6C42\u7ED3\u679C\u7F13\u5B58\u7684\u7A0B\u5EA6\u3002\u7F13\u5B58\u540E\uFF0C\u6D4F\u89C8\u5668\u5C06\u907F\u514D\u5411\u670D\u52A1\u5668\u53D1\u9001\u8BF7\u6C42\uFF0C\u5E76\u4F7F\u7528\u670D\u52A1\u5668\u5148\u524D\u4E3A\u76F8\u540C\u8BF7\u6C42\u63D0\u4F9B\u7684\u4E0A\u4E00\u4E2A\u54CD\u5E94\uFF0C\u800C\u4E0D\u662F\u5411\u670D\u52A1\u5668\u53D1\u51FA\u771F\u5B9E\u8BF7\u6C42\u3002\u670D\u52A1\u5668\u8FD8\u53EF\u901A\u8FC7 Cache-Control \u6807\u5934\u63A7\u5236\u6B64\u884C\u4E3A\u3002","HTTP Caching strategy":"HTTP \u7F13\u5B58\u6218\u7565","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"\u8BBE\u7F6E\u8BF7\u6C42 _PARAM1_ \u7684 HTTP \u7F13\u5B58\u7B56\u7565\u4E3A _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"\u4E86\u89E3\u6BCF\u79CD\u7F13\u5B58\u7B56\u7565\u7684\u66F4\u591A\u4FE1\u606F[\u5728 MDN \u7684\u7F13\u5B58\u9875\u9762] (https://developer.mozilla.org/zh-CN/docs/Web/API/Request/cache)\u3002","HTTP Caching":"HTTP \u7F13\u5B58","HTTP caching strategy of request _PARAM1_":"\u8BF7\u6C42 _PARAM1_ \u7684 HTTP \u7F13\u5B58\u7B56\u7565","Sets the body of an HTTP request to a JSON representation of a structure variable.":"\u5C06 HTTP \u8BF7\u6C42\u7684\u4E3B\u4F53\u8BBE\u7F6E\u4E3A\u7ED3\u6784\u53D8\u91CF\u7684 JSON \u8868\u793A\u3002","Body as JSON":"\u4E3B\u4F53\u4F5C\u4E3A JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"\u5C06\u8BF7\u6C42 _PARAM1_ \u7684\u4E3B\u4F53\u8BBE\u7F6E\u4E3A _PARAM2_ \u7684\u5185\u5BB9\u4F5C\u4E3A JSON","Variable with body contents":"\u5305\u542B\u4E3B\u4F53\u5185\u5BB9\u7684\u53D8\u91CF","Sets the body of an HTTP request to a form data representation of a structure variable.":"\u5C06 HTTP \u8BF7\u6C42\u7684\u4E3B\u4F53\u8BBE\u7F6E\u4E3A\u7ED3\u6784\u53D8\u91CF\u7684\u8868\u5355\u6570\u636E\u8868\u793A\u3002","Body as form data":"\u4F5C\u4E3A\u8868\u5355\u6570\u636E\u7684\u4E3B\u4F53","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"\u5C06\u8BF7\u6C42_PARAM1_\u7684\u4E3B\u4F53\u8BBE\u7F6E\u4E3A_PARAM2_\u7684\u5185\u5BB9\uFF0C\u4F5C\u4E3A\u8868\u5355\u6570\u636E","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"HTTP\u8BF7\u6C42\u7684\u4E3B\u4F53\u3002\u5305\u542B\u53D1\u9001\u5230\u670D\u52A1\u5668\u7684\u6570\u636E\uFF0C\u901A\u5E38\u4EE5\u7EAF\u6587\u672C\u3001JSON\u6216FormData\u683C\u5F0F\u3002\u65E0\u6CD5\u4E3AGET\u8BF7\u6C42\u8BBE\u7F6E\u6B64\u9879\u3002","Body":"\u4E3B\u4F53","body of request _PARAM1_":"\u8BF7\u6C42\u6B63\u6587_PARAM1_","an HTTP header to be sent with the request.":"\u8981\u968F\u8BF7\u6C42\u53D1\u9001\u7684HTTP\u6807\u5934\u3002","Header":"\u6807\u9898","HTTP header _PARAM2_ of request _PARAM1_":"\u8BF7\u6C42_PARAM1_\u7684HTTP\u6807\u5934_PARAM2_","HTTP header name":"HTTP\u6807\u5934\u540D\u79F0","the request template's target URL.":"\u8BF7\u6C42\u6A21\u677F\u7684\u76EE\u6807URL\u3002","URL":"URL","the URL of request template _PARAM1_":"\u8BF7\u6C42\u6A21\u677F_PARAM1_\u7684URL","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS\u963B\u6B62\u6D4F\u89C8\u5668\u7684HTTP\u5BA2\u6237\u7AEF\u67E5\u8BE2\u5927\u591A\u6570\u5916\u90E8\u7F51\u7AD9\uFF0C\u56E0\u4E3A\u6D4F\u89C8\u5668\u53EF\u80FD\u5728\u8BE5\u7F51\u7AD9\u4E0A\u8FDB\u884C\u4E86\u8EAB\u4EFD\u9A8C\u8BC1\uFF0C\u56E0\u6B64\u53E6\u4E00\u4E2A\u7F51\u7AD9\u5C06\u80FD\u591F\u5192\u5145\u8BE5\u5176\u4ED6\u7F51\u7AD9\u7684\u73A9\u5BB6\u3002\n\u542F\u7528CORS Bypass\u540E\uFF0C\u8BF7\u6C42\u5C06\u6765\u81EA\u672A\u7ECF\u8EAB\u4EFD\u9A8C\u8BC1\u7684\u670D\u52A1\u5668\uFF0C\u56E0\u6B64\u4E0D\u4F1A\u88ABCORS\u963B\u6B62\uFF0C\u5E76\u4E14\u5B83\u5C06\u4F1A\u4E0E\u60A8\u7684\u6E38\u620F\u5171\u4EAB\u54CD\u5E94\u3002\u8BF7\u6CE8\u610F\uFF0C\u8FD9\u6837\u505A\u4F1A\u5FFD\u7565\u8EAB\u4EFD\u9A8C\u8BC1cookie\uFF01\u5982\u679C\u60A8\u62E5\u6709\u6240\u8BF7\u6C42\u7684REST API\uFF0C\u8BF7\u5728\u670D\u52A1\u5668\u4E0A\u6DFB\u52A0CORS\u6807\u5934\uFF0C\u800C\u4E0D\u4F7F\u7528\u6B64CORS Bypass\u3002","Enable CORS Bypass":"\u542F\u7528CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"\u4E3A\u8BF7\u6C42_PARAM1_\u542F\u7528CORS Bypass\uFF1A_PARAM2_","Enable the CORS Bypass?":"\u542F\u7528CORS Bypass\uFF1F","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"CORS Bypass\u670D\u52A1\u5668\u7531[arthuro555](https://twitter.com/arthuro555)\u514D\u8D39\u63D0\u4F9B\u3002\u8003\u8651\u6350\u8D60\u4EE5\u5E2E\u52A9\u4FDD\u6301CORS Bypass\u670D\u52A1\u5668\u8FD0\u884C\u3002","Checks whether or not CORS Bypass has been enabled for the request template.":"\u68C0\u67E5\u8BF7\u6C42\u6A21\u677F\u662F\u5426\u542F\u7528\u4E86CORS Bypass\u3002","CORS Bypass enabled":"CORS Bypass\u5DF2\u542F\u7528","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass\u5DF2\u4E3A\u8BF7\u6C42_PARAM1_\u542F\u7528","Executes the request defined by a request template.":"\u6267\u884C\u7531\u8BF7\u6C42\u6A21\u677F\u5B9A\u4E49\u7684\u8BF7\u6C42\u3002","Execute the request":"\u6267\u884C\u8BF7\u6C42","Execute request _PARAM1_ and store results in _PARAM2_":"\u6267\u884C\u8BF7\u6C42_PARAM1_\u5E76\u5C06\u7ED3\u679C\u5B58\u50A8\u5728_PARAM2_","Request to execute":"\u8981\u6267\u884C\u7684\u8BF7\u6C42","Variable where to store the response to the request":"\u7528\u4E8E\u5B58\u50A8\u5BF9\u8BF7\u6C42\u7684\u54CD\u5E94\u7684\u53D8\u91CF","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"\u68C0\u67E5\u670D\u52A1\u5668\u662F\u5426\u5C06\u54CD\u5E94\u6807\u8BB0\u4E3A\u6210\u529F\uFF08\u72B6\u6001\u78011XX/2XX\uFF09\uFF0C\u800C\u4E0D\u662F\u5931\u8D25\uFF08\u72B6\u6001\u78014XX/5XX\uFF09\u3002","Success":"\u6210\u529F","Response _PARAM1_ indicates a success":"\u54CD\u5E94_PARAM1_\u8868\u793A\u6210\u529F","Variable containing the response":"\u5305\u542B\u54CD\u5E94\u7684\u53D8\u91CF","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"HTTP\u8BF7\u6C42\u7684\u72B6\u6001\u7801\uFF08\u4F8B\u5982\uFF0C\u5982\u679C\u6210\u529F\u5219\u4E3A200\uFF0C\u5982\u679C\u672A\u627E\u5230\u5219\u4E3A404\u7B49\uFF09\u3002","Status code":"\u72B6\u6001\u7801","Status code of response _PARAM1_":"\u54CD\u5E94_PARAM1_\u7684\u72B6\u6001\u7801","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"\u83B7\u53D6\u54CD\u5E94\u7684\u72B6\u6001\u6587\u672C\u3002\u4F8B\u5982\uFF0C\u5BF9\u4E8E\u72B6\u6001\u7801\u4E3A404\u7684\u54CD\u5E94\uFF0C\u72B6\u6001\u6587\u672C\u5C06\u4E3A\u201C\u672A\u627E\u5230\u201D\u3002","Status text":"\u72B6\u6001\u6587\u672C","one of the HTTP headers included in the server's response.":"\u670D\u52A1\u5668\u54CD\u5E94\u4E2D\u5305\u542B\u7684HTTP\u6807\u5934\u4E4B\u4E00\u3002","Header _PARAM2_ of response _PARAM1_":"\u54CD\u5E94_PARAM1_\u7684\u6807\u5934_PARAM2_","Reads the body sent by the server, and store it as a string in a variable.":"\u8BFB\u53D6\u670D\u52A1\u5668\u53D1\u9001\u7684\u6B63\u6587\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u4E3A\u53D8\u91CF\u4E2D\u7684\u5B57\u7B26\u4E32\u3002","Get response body (text)":"\u83B7\u53D6\u54CD\u5E94\u6B63\u6587\uFF08\u6587\u672C\uFF09","Read body of response _PARAM1_ into _PARAM2_ as text":"\u5C06_PARAM1_\u54CD\u5E94\u7684\u6B63\u6587\u8BFB\u5165_PARAM2_\u4E3A\u6587\u672C","Variable where to write the body contents into":"\u5C06\u6B63\u6587\u5185\u5BB9\u5199\u5165\u7684\u53D8\u91CF","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"\u8BFB\u53D6\u670D\u52A1\u5668\u53D1\u9001\u7684\u6B63\u6587\uFF0C\u5C06\u5176\u89E3\u6790\u4E3AJSON\uFF0C\u5E76\u5C06\u5F97\u5230\u7684\u7ED3\u6784\u5B58\u50A8\u5728\u53D8\u91CF\u4E2D\u3002","Get response body (JSON)":"\u83B7\u53D6\u54CD\u5E94\u6B63\u6587\uFF08JSON\uFF09","Read body of response _PARAM1_ into _PARAM2_ as JSON":"\u5C06_PARAM1_\u54CD\u5E94\u7684\u6B63\u6587\u8BFB\u5165_PARAM2_\u4E3AJSON","Advanced platformer movements":"\u9AD8\u7EA7\u5E73\u53F0\u52A8\u4F5C","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"\u5141\u8BB8\u5E73\u53F0\u89D2\u8272\uFF1A\u7A7A\u4E2D\u8DF3\u8DC3\uFF0C\u5899\u8DF3\uFF0C\u5899\u6ED1\uFF0C\u72FC\u72D7\u65F6\u95F4\u548C\u51B2\u523A\u3002","Movement":"\u8FD0\u52A8","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"\u5141\u8BB8\u5E73\u53F0\u89D2\u8272\u5728\u79BB\u5F00\u5E73\u53F0\u540E\u4E0D\u4E45\u8DF3\u8DC3\uFF0C\u5E76\u5728\u7A7A\u4E2D\u8DF3\u8DC3\u3002","Coyote time and air jump":"Coyote\u65F6\u95F4\u548C\u7A7A\u4E2D\u8DF3\u8DC3","Platformer character behavior":"\u5E73\u53F0\u89D2\u8272\u884C\u4E3A","Coyote time duration":"Coyote\u65F6\u95F4\u6301\u7EED\u65F6\u95F4","Coyote time":"Coyote\u65F6\u95F4","Can coyote jump":"\u53EF\u4EE5\u8FDB\u884CCoyote\u8DF3","Was in the air":"\u66FE\u5728\u7A7A\u4E2D","Number of air jumps":"\u7A7A\u4E2D\u8DF3\u6570\u91CF","Air jump":"\u7A7A\u4E2D\u8DF3","Floor jumps count as air jumps":"\u5730\u677F\u8DF3\u8DC3\u8BA1\u5165\u7A7A\u4E2D\u8DF3\u8DC3","Object":"\u5BF9\u8C61","Behavior":"\u884C\u4E3A","Change the coyote time duration of an object (in seconds).":"\u66F4\u6539\u5BF9\u8C61\u7684\u8725\u72EE\u65F6\u95F4\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Coyote timeframe":"\u8725\u72EE\u65F6\u95F4\u5E27","Change coyote time of _PARAM0_: _PARAM2_ seconds":"\u66F4\u6539_PARAM0_\u7684\u72FC\u72D7\u65F6\u95F4\uFF1A_PARAM2_\u79D2","Duration":"\u6301\u7EED\u65F6\u95F4","Coyote time duration in seconds.":"\u72FC\u72D7\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Check if a coyote jump can currently happen.":"\u68C0\u67E5\u5F53\u524D\u662F\u5426\u53EF\u4EE5\u8FDB\u884C\u72FC\u72D7\u8DF3\u8DC3\u3002","_PARAM0_ can coyote jump":"_PARAM0_\u53EF\u4EE5\u8FDB\u884C\u72FC\u72D7\u8DF3\u8DC3","Update WasInTheAir":"\u66F4\u65B0WasInTheAir","Update WasInTheAir property of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684WasInTheAir\u5C5E\u6027","Number of jumps in mid-air that are allowed.":"\u5141\u8BB8\u5728\u7A7A\u4E2D\u8FDB\u884C\u7684\u8DF3\u8DC3\u6B21\u6570\u3002","Maximal jump number":"\u6700\u5927\u8DF3\u8DC3\u6B21\u6570","Number of jumps in mid-air that are still allowed.":"\u4ECD\u7136\u5141\u8BB8\u5728\u7A7A\u4E2D\u8FDB\u884C\u7684\u8DF3\u8DC3\u6B21\u6570\u3002","Remaining jump":"\u5269\u4F59\u8DF3\u8DC3\u6B21\u6570","Change the number of times the character can jump in mid-air.":"\u66F4\u6539\u5B57\u7B26\u5728\u7A7A\u4E2D\u53EF\u4EE5\u8DF3\u8DC3\u7684\u6B21\u6570\u3002","Air jumps":"\u7A7A\u4E2D\u8DF3\u8DC3","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"\u66F4\u6539_PARAM0_\u5728\u7A7A\u4E2D\u53EF\u4EE5\u8DF3\u8DC3\u7684\u6B21\u6570\uFF1A_PARAM2_","Remove one of the remaining air jumps of a character.":"\u79FB\u9664\u89D2\u8272\u5269\u4F59\u7684\u4E00\u4E2A\u7A7A\u4E2D\u8DF3\u8DC3\u3002","Remove a remaining air jump":"\u79FB\u9664\u4E00\u4E2A\u5269\u4F59\u7A7A\u4E2D\u8DF3\u8DC3\u3002","Remove one of the remaining air jumps of _PARAM0_":"\u79FB\u9664_PARAM0_\u5269\u4F59\u7684\u4E00\u4E2A\u7A7A\u4E2D\u8DF3\u8DC3\u3002","Allow back all air jumps of a character.":"\u5141\u8BB8\u89D2\u8272\u91CD\u65B0\u8FDB\u884C\u6240\u6709\u7A7A\u4E2D\u8DF3\u8DC3\u3002","Reset air jumps":"\u91CD\u7F6E\u7A7A\u4E2D\u8DF3\u8DC3","Allow back all air jumps of _PARAM0_":"\u5141\u8BB8_PARAM0_\u91CD\u65B0\u8FDB\u884C\u6240\u6709\u7A7A\u4E2D\u8DF3\u8DC3","Check if floor jumps are counted as air jumps for an object.":"\u68C0\u67E5\u5BF9\u8C61\u7684\u5730\u9762\u8DF3\u8DC3\u662F\u5426\u8BA1\u4E3A\u7A7A\u4E2D\u8DF3\u8DC3\u3002","Floor jumps count as air jumps for _PARAM0_":"\u5BF9\u8C61\u7684\u5730\u9762\u8DF3\u8DC3\u8BA1\u4E3A_PARAM0_\u7684\u7A7A\u4E2D\u8DF3\u8DC3","Let platformer characters jump and slide against walls.":"\u5141\u8BB8\u5E73\u53F0\u89D2\u8272\u8DF3\u8DC3\u5E76\u6CBF\u5899\u6ED1\u52A8\u3002","Wall jump":"\u5899\u8DF3","Platformer character configuration stack":"\u5E73\u53F0\u89D2\u8272\u914D\u7F6E\u5806\u6808","Jump detection time frame":"\u8DF3\u8DC3\u68C0\u6D4B\u65F6\u95F4\u5E27","Side speed":"\u4FA7\u8FB9\u901F\u5EA6","Side acceleration":"\u4FA7\u8FB9\u52A0\u901F\u5EA6","Side speed sustain time":"\u4FA7\u901F\u7EF4\u6301\u65F6\u95F4","Gravity":"\u91CD\u529B","Wall sliding":"\u5899\u58C1\u6ED1\u884C","Maximum falling speed":"\u6700\u5927\u4E0B\u843D\u901F\u5EA6","Impact speed absorption":"\u51B2\u51FB\u901F\u5EA6\u5438\u6536","Minimal falling speed":"\u6700\u5C0F\u4E0B\u843D\u901F\u5EA6","Keep sliding without holding a key":"\u65E0\u9700\u6309\u952E\u4FDD\u6301\u6ED1\u884C","Check if the object has just wall jumped.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u521A\u521A\u8FDB\u884C\u4E86\u5899\u8DF3\u3002","Has just wall jumped":"\u521A\u521A\u8FDB\u884C\u4E86\u5899\u8DF3","_PARAM0_ has just jumped from a wall":"_PARAM0_\u521A\u521A\u8FDB\u884C\u4E86\u4ECE\u5899\u7684\u8DF3\u8DC3","Check if the object is wall jumping.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u53EF\u4EE5\u8DF3\u5899\u3002","Is wall jumping":"\u662F\u5426\u5728\u8DF3\u5899","_PARAM0_ jumped from a wall":"_PARAM0_ \u4ECE\u5899\u4E0A\u8DF3\u4E0B\u3002","Check if the object is against a wall.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5728\u9760\u5899\u3002","Against a wall":"\u9760\u5899","_PARAM0_ is against a wall":"_PARAM0_ \u9760\u7740\u5899\u3002","Remember that the character was against a wall.":"\u8BB0\u4F4F\u89D2\u8272\u66FE\u7ECF\u9760\u7740\u5899\u3002","Remember is against wall":"\u8BB0\u4F4F\u9760\u5899","_PARAM0_ remembers having been against a wall":"_PARAM0_ \u8BB0\u5F97\u66FE\u7ECF\u9760\u7740\u5899\u3002","Forget that the character was against a wall.":"\u5FD8\u8BB0\u89D2\u8272\u66FE\u7ECF\u9760\u7740\u5899\u3002","Forget is against wall":"\u5FD8\u8BB0\u9760\u5899","_PARAM0_ forgets to had been against a wall":"_PARAM0_ \u5FD8\u8BB0\u66FE\u9760\u7740\u5899","Remember that the character was against a wall within the time frame.":"\u8BB0\u5F97\u89D2\u8272\u66FE\u7ECF\u5728\u65F6\u95F4\u8303\u56F4\u5185\u9760\u7740\u5899\u3002","Was against wall":"\u5728\u65F6\u95F4\u8303\u56F4\u5185\u9760\u5899","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ \u8BB0\u5F97\u89D2\u8272\u5728 _PARAM2_ \u79D2\u5185\u9760\u7740\u5899","Time frame":"\u65F6\u95F4\u8303\u56F4","The time frame in seconds.":"\u65F6\u95F4\u8303\u56F4\uFF08\u79D2\uFF09\u3002","Remember that the jump key was pressed.":"\u8BB0\u4F4F\u8DF3\u8DC3\u952E\u88AB\u6309\u4E0B\u3002","Remember key pressed":"\u8BB0\u4F4F\u6309\u952E\u5DF2\u88AB\u6309\u4E0B","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ \u8BB0\u5F97 _PARAM2_ \u6309\u952E\u5DF2\u88AB\u6309\u4E0B","Key":"\u5BC6\u94A5","Forget that the jump key was pressed.":"\u5FD8\u8BB0\u8DF3\u8DC3\u952E\u88AB\u6309\u4E0B\u3002","Forget key pressed":"\u5FD8\u8BB0\u6309\u952E\u5DF2\u88AB\u6309\u4E0B","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ \u5FD8\u8BB0 _PARAM2_ \u6309\u952E\u5DF2\u88AB\u6309\u4E0B","Check if the key was pressed within the time frame.":"\u68C0\u67E5\u6309\u952E\u662F\u5426\u5728\u65F6\u95F4\u8303\u56F4\u5185\u88AB\u6309\u4E0B\u3002","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ \u8BB0\u5F97 _PARAM3_ \u6309\u952E\u5728 _PARAM2_ \u79D2\u5185\u88AB\u6309\u4E0B","Enable side speed.":"\u542F\u7528\u4FA7\u8FB9\u901F\u5EA6\u3002","Toggle side speed":"\u5207\u6362\u4FA7\u8FB9\u901F\u5EA6","Enable side speed for _PARAM0_: _PARAM2_":"\u542F\u7528 _PARAM0_ \u7684\u4FA7\u8FB9\u901F\u5EA6\uFF1A_PARAM2_","Enable side speed":"\u542F\u7528\u4FA7\u8FB9\u901F\u5EA6","Enable wall sliding.":"\u542F\u7528\u5899\u58C1\u6ED1\u884C\u3002","Slide on wall":"\u5728\u5899\u4E0A\u6ED1\u52A8","Enable wall sliding for _PARAM0_: _PARAM2_":"\u542F\u7528 _PARAM0_ \u7684\u5899\u58C1\u6ED1\u884C\uFF1A_PARAM2_","Enable wall sliding":"\u542F\u7528\u5899\u58C1\u6ED1\u884C","Absorb falling speed of an object.":"\u5438\u6536\u5BF9\u8C61\u7684\u4E0B\u843D\u901F\u5EA6\u3002","Absorb falling speed":"\u5438\u6536\u4E0B\u843D\u901F\u5EA6","Absorb falling speed of _PARAM0_: _PARAM2_":"\u5438\u6536 _PARAM0_ \u7684\u4E0B\u843D\u901F\u5EA6\uFF1A_PARAM2_","Speed absorption (in pixels per second)":"\u6BCF\u79D2\u901F\u5EA6\u5438\u6536\u91CF\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","The wall jump detection time frame of an object (in seconds).":"\u5BF9\u8C61\u7684\u5899\u58C1\u8DF3\u8DC3\u68C0\u6D4B\u65F6\u95F4\u8303\u56F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Jump time frame":"\u8DF3\u8DC3\u65F6\u95F4\u8303\u56F4","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"\u66F4\u6539_OBJECT0_\u7684\u5899\u58C1\u8DF3\u8DC3\u68C0\u6D4B\u65F6\u95F4\u8303\u56F4: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"\u66F4\u6539\u5BF9\u8C61\u7684\u5899\u58C1\u8DF3\u8DC3\u68C0\u6D4B\u65F6\u95F4\u8303\u56F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Jump detection time frame (in seconds)":"\u8DF3\u8DC3\u68C0\u6D4B\u65F6\u95F4\u8303\u56F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09","The side speed of wall jumps of an object (in pixels per second).":"\u5BF9\u8C61\u7684\u5899\u58C1\u8DF3\u8DC3\u4FA7\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\u6BCF\u79D2\uFF09\u3002","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"\u66F4\u6539_OBJECT0_\u7684\u5899\u58C1\u8DF3\u8DC3\u4FA7\u901F\u5EA6: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"\u66F4\u6539\u5BF9\u8C61\u7684\u5899\u58C1\u8DF3\u8DC3\u4FA7\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\u6BCF\u79D2\uFF09\u3002","The side acceleration of wall jumps of an object (in pixels per second per second).":"\u5BF9\u8C61\u7684\u5899\u58C1\u8DF3\u8DC3\u4FA7\u52A0\u901F\u5EA6\uFF08\u4EE5\u6BCF\u79D2\u6BCF\u79D2\u4E3A\u5355\u4F4D\u7684\u50CF\u7D20\uFF09\u3002","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"\u66F4\u6539_OBJECT0_\u7684\u5899\u58C1\u8DF3\u8DC3\u4FA7\u52A0\u901F\u5EA6: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"\u66F4\u6539\u5BF9\u8C61\u7684\u5899\u58C1\u8DF3\u8DC3\u4FA7\u52A0\u901F\u5EA6\uFF08\u4EE5\u6BCF\u79D2\u6BCF\u79D2\u4E3A\u5355\u4F4D\u7684\u50CF\u7D20\uFF09\u3002","The wall sliding gravity of an object (in pixels per second per second).":"\u5BF9\u8C61\u7684\u5899\u58C1\u6ED1\u52A8\u91CD\u529B\uFF08\u4EE5\u6BCF\u79D2\u6BCF\u79D2\u4E3A\u5355\u4F4D\u7684\u50CF\u7D20\uFF09\u3002","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"\u66F4\u6539_OBJECT0_\u7684\u5899\u58C1\u6ED1\u52A8\u91CD\u529B: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"\u66F4\u6539\u5BF9\u8C61\u7684\u5899\u58C1\u6ED1\u52A8\u91CD\u529B\uFF08\u4EE5\u6BCF\u79D2\u6BCF\u79D2\u4E3A\u5355\u4F4D\u7684\u50CF\u7D20\uFF09\u3002","The wall sliding maximum falling speed of an object (in pixels per second).":"\u5BF9\u8C61\u7684\u5899\u58C1\u6ED1\u52A8\u6700\u5927\u4E0B\u843D\u901F\u5EA6\uFF08\u4EE5\u6BCF\u79D2\u4E3A\u5355\u4F4D\u7684\u50CF\u7D20\uFF09\u3002","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"\u66F4\u6539_OBJECT0_\u7684\u5899\u58C1\u6ED1\u52A8\u6700\u5927\u4E0B\u843D\u901F\u5EA6: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"\u66F4\u6539\u5BF9\u8C61\u7684\u5899\u58C1\u6ED1\u52A8\u6700\u5927\u4E0B\u843D\u901F\u5EA6\uFF08\u4EE5\u6BCF\u79D2\u4E3A\u5355\u4F4D\u7684\u50CF\u7D20\uFF09\u3002","Change the impact speed absorption of an object.":"\u66F4\u6539\u5BF9\u8C61\u7684\u51B2\u51FB\u901F\u5EA6\u5438\u6536\u91CF\u3002","Change the impact speed absorption of _PARAM0_: _PARAM2_":"\u66F4\u6539_OBJECT0_\u7684\u51B2\u51FB\u901F\u5EA6\u5438\u6536\u91CF: _PARAM2_","Make platformer characters dash toward the floor.":"\u4F7F\u5E73\u53F0\u89D2\u8272\u671D\u5730\u677F\u51B2\u523A\u3002","Dive dash":"\u6F5C\u6C34\u51B2\u523A","Initial falling speed":"\u521D\u59CB\u4E0B\u843D\u901F\u5EA6","Simulate a press of dive key to make the object dives to the floor if it can dive.":"\u6A21\u62DF\u6309\u4E0B\u6F5C\u6C34\u952E\uFF0C\u4F7F\u5BF9\u8C61\u6F5C\u5165\u5730\u677F\uFF08\u5982\u679C\u53EF\u4EE5\u6F5C\u6C34\uFF09\u3002","Simulate dive key":"\u6A21\u62DF\u6F5C\u6C34\u952E","Simulate pressing dive key for _PARAM0_":"\u6A21\u62DF\u4E3A_OBJECT0_\u6309\u4E0B\u6F5C\u6C34\u952E","Check if the object can dive.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u53EF\u4EE5\u6F5C\u6C34\u3002","Can dive":"\u53EF\u4EE5\u6F5C\u6C34","_PARAM0_ can dive":"_OBJECT0_\u53EF\u4EE5\u6F5C\u6C34","Check if the object is diving.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u6F5C\u6C34\u4E2D\u3002","Is diving":"\u6B63\u5728\u6F5C\u6C34","_PARAM0_ is diving":"_OBJECT0_\u6B63\u5728\u6F5C\u6C34","Make platformer characters dash horizontally.":"\u4F7F\u5E73\u53F0\u89D2\u8272\u6C34\u5E73\u51B2\u523A\u3002","Horizontal dash":"\u6C34\u5E73\u51B2\u523A","Platformer charcacter configuration stack":"\u5E73\u53F0\u89D2\u8272\u914D\u7F6E\u5806\u6808","Initial speed":"\u521D\u59CB\u901F\u5EA6","Sustain minimum duration":"\u6700\u5C0F\u6301\u7EED\u65F6\u95F4","Sustain":"\u7EF4\u6301","Sustain maxiumum duration":"\u6700\u5927\u6301\u7EED\u65F6\u95F4","Sustain acceleration":"\u6301\u7EED\u52A0\u901F","Sustain maxiumum speed":"\u6301\u7EED\u6700\u5927\u901F\u5EA6","Sustain gravity":"\u6301\u7EED\u91CD\u529B","Decceleration":"\u51CF\u901F","Cool down duration":"\u51B7\u5374\u6301\u7EED\u65F6\u95F4","Update the last direction used by the character.":"\u66F4\u65B0\u89D2\u8272\u4F7F\u7528\u7684\u6700\u540E\u4E00\u4E2A\u65B9\u5411\u3002","Update last direction":"\u66F4\u65B0\u6700\u540E\u65B9\u5411","Update last direction used by _PARAM0_":"\u66F4\u65B0_PARAM0_\u4F7F\u7528\u7684\u6700\u540E\u65B9\u5411","Simulate a press of dash key.":"\u6A21\u62DF\u6309\u4E0B\u51B2\u523A\u952E\u3002","Simulate dash key":"\u6A21\u62DF\u51B2\u523A\u952E","Simulate pressing dash key for _PARAM0_":"\u6A21\u62DF\u6309\u4E0B\u7834\u6298\u53F7\u952E\u4EE5\u83B7\u53D6_PARAM0_","Check if the object is dashing.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5728\u7834\u6298\u53F7\u72B6\u6001\u3002","Is dashing":"\u7834\u6298\u53F7\u72B6\u6001","_PARAM0_ is dashing":"_PARAM0_\u6B63\u5728\u7834\u6298\u53F7\u72B6\u6001","Abort the current dash and set the object to its usual horizontal speed.":"\u4E2D\u6B62\u5F53\u524D\u7684\u7834\u6298\u53F7\u72B6\u6001\u5E76\u5C06\u5BF9\u8C61\u8BBE\u7F6E\u4E3A\u901A\u5E38\u7684\u6C34\u5E73\u901F\u5EA6\u3002","Abort dash":"\u4E2D\u6B62\u7834\u6298\u53F7","Abort the current dash of _PARAM0_":"\u4E2D\u6B62_PARAM0_\u7684\u5F53\u524D\u7834\u6298\u53F7\u72B6\u6001","Resolve conflict between platformer character configuration changes.":"\u89E3\u51B3\u5E73\u53F0\u89D2\u8272\u914D\u7F6E\u66F4\u6539\u4E4B\u95F4\u7684\u51B2\u7A81\u3002","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"\u6062\u590D\u4E00\u4E2A\u6807\u8BC6\u7B26\u7684\u914D\u7F6E\u66F4\u6539\uFF0C\u5E76\u66F4\u65B0\u89D2\u8272\u914D\u7F6E\u4EE5\u4F7F\u7528\u6700\u8FD1\u7684\u66F4\u6539\u3002","Revert configuration":"\u6062\u590D\u914D\u7F6E","Revert configuration changes: _PARAM2_ on _PARAM0_":"\u6062\u590D_PARAM0_\u7684_PARAM2_\u7684\u914D\u7F6E\u66F4\u6539","Configuration identifier":"\u914D\u7F6E\u6807\u8BC6\u7B26","Return the character property value when no change applies on it.":"\u5728\u5B83\u4E0A\u9762\u6CA1\u6709\u5E94\u7528\u66F4\u6539\u65F6\uFF0C\u8FD4\u56DE\u89D2\u8272\u5C5E\u6027\u503C\u3002","Setting":"\u8BBE\u7F6E","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"\u914D\u7F6E_PARAM2_\u7684_PARAM0_\uFF1A_PARAM3_\uFF0C\u5E26\u6709\u6807\u8BC6\u7B26\uFF1A_PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"\u5F53\u5B83\u4E0A\u6CA1\u6709\u5E94\u7528\u66F4\u6539\u65F6\uFF0C\u8FD4\u56DE\u901A\u5E38\u7684\u6700\u5927\u6C34\u5E73\u901F\u5EA6\u3002","Usual maximum horizontal speed":"\u901A\u5E38\u7684\u6700\u5927\u6C34\u5E73\u901F\u5EA6","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u914D\u7F6E_PARAM0_\u7684\u6700\u5927\u6C34\u5E73\u901F\u5EA6\uFF1A_PARAM2_\uFF0C\u5E26\u6709\u6807\u8BC6\u7B26\uFF1A_PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"\u4E3A\u7ED9\u5B9A\u7684\u914D\u7F6E\u5C42\u914D\u7F6E\u89D2\u8272\u5C5E\u6027\uFF0C\u5E76\u5C06\u8BE5\u5C42\u79FB\u52A8\u5230\u9876\u90E8\u3002","Configure setting":"\u914D\u7F6E\u8BBE\u7F6E","Setting value":"\u8BBE\u7F6E\u503C","Configure character gravity for a given configuration layer and move this layer on top.":"\u4E3A\u7ED9\u5B9A\u7684\u914D\u7F6E\u5C42\u914D\u7F6E\u89D2\u8272\u91CD\u529B\uFF0C\u5E76\u5C06\u8BE5\u5C42\u79FB\u52A8\u5230\u9876\u90E8\u3002","Configure gravity":"\u914D\u7F6E\u91CD\u529B","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u914D\u7F6E_PARAM0_\u7684\u91CD\u529B\uFF1A_PARAM2_\uFF0C\u5E26\u6709\u6807\u8BC6\u7B26\uFF1A_PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"\u4E3A\u7ED9\u5B9A\u7684\u914D\u7F6E\u5C42\u914D\u7F6E\u89D2\u8272\u51CF\u901F\uFF0C\u5E76\u5C06\u8BE5\u5C42\u79FB\u52A8\u5230\u9876\u90E8\u3002","Configure horizontal deceleration":"\u914D\u7F6E\u6C34\u5E73\u51CF\u901F","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u914D\u7F6E_PARAM0_\u7684\u6C34\u5E73\u51CF\u901F\uFF1A_PARAM2_\uFF0C\u5E26\u6709\u6807\u8BC6\u7B26\uFF1A_PARAM3_","Acceleration":"\u52A0\u901F\u5EA6","Configure character maximum speed for a given configuration layer and move this layer on top.":"\u4E3A\u7ED9\u5B9A\u7684\u914D\u7F6E\u5C42\u914D\u7F6E\u89D2\u8272\u6700\u5927\u901F\u5EA6\uFF0C\u5E76\u5C06\u8BE5\u5C42\u79FB\u52A8\u5230\u9876\u90E8\u3002","Configure maximum horizontal speed":"\u914D\u7F6E\u6700\u5927\u6C34\u5E73\u901F\u5EA6","Maximum horizontal speed":"\u6700\u5927\u6C34\u5E73\u901F\u5EA6","Configure character acceleration for a given configuration layer and move this layer on top.":"\u4E3A\u7ED9\u5B9A\u7684\u914D\u7F6E\u5C42\u914D\u7F6E\u89D2\u8272\u52A0\u901F\u5EA6\uFF0C\u5E76\u5C06\u8BE5\u5C42\u79FB\u52A8\u5230\u9876\u90E8\u3002","Configure horizontal acceleration":"\u914D\u7F6E\u6C34\u5E73\u52A0\u901F\u5EA6","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u914D\u7F6E_PARAM0_\u7684\u6C34\u5E73\u52A0\u901F\u5EA6\uFF1A_PARAM2_\uFF0C\u5E26\u6709\u6807\u8BC6\u7B26\uFF1A_PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"\u4E3A\u7ED9\u5B9A\u914D\u7F6E\u5C42\u914D\u7F6E\u5B57\u7B26\u6700\u5927\u4E0B\u843D\u901F\u5EA6\uFF0C\u5E76\u5C06\u6B64\u5C42\u7F6E\u4E8E\u9876\u90E8\u3002","Configure maximum falling speed":"\u914D\u7F6E\u6700\u5927\u4E0B\u843D\u901F\u5EA6","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u914D\u7F6E_PARAM0_\u7684\u6700\u5927\u4E0B\u843D\u901F\u5EA6: _PARAM2_\uFF0C\u4F7F\u7528\u6807\u8BC6\u7B26: _PARAM3_","Advanced movements for 3D physics characters":"3D \u7269\u7406\u89D2\u8272\u7684\u9AD8\u7EA7\u52A8\u4F5C","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"\u8BA9 3D \u7269\u7406\u89D2\u8272\uFF1A\u7A7A\u4E2D\u8DF3\u8DC3\uFF0C\u5899\u8DF3\uFF0C\u5899\u6ED1\uFF0Ccoyote \u65F6\u95F4\u548C\u51B2\u523A\u3002","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"3D\u7269\u7406\u89D2\u8272\u5728\u79BB\u5F00\u5E73\u53F0\u540E\u80FD\u591F\u77ED\u6682\u8DF3\u8DC3\uFF0C\u5E76\u4E14\u5728\u7A7A\u4E2D\u8DF3\u8DC3\u3002","Coyote time and air jump for 3D":"3D\u8C7A\u72FC\u65F6\u95F4\u548C\u7A7A\u4E2D\u8DF3\u8DC3","3D physics character":"3D\u7269\u7406\u89D2\u8272","A Jump control was applied from a default control or simulated by an action.":"\u4ECE\u9ED8\u8BA4\u63A7\u5236\u6216\u901A\u8FC7\u64CD\u4F5C\u5E94\u7528\u4E86\u8DF3\u8DC3\u63A7\u5236\u3002","Jump pressed or simulated":"\u8DF3\u8DC3\u6309\u4E0B\u6216\u6A21\u62DF","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_\u5DF2\u6309\u4E0B\u6216\u6A21\u62DF\u4E86\u8DF3\u8DC3\u952E","Advanced p2p event handling":"P2P \u4E8B\u4EF6\u5904\u7406\u7684\u9AD8\u7EA7","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"\u5141\u8BB8\u4E00\u6B21\u5904\u7406\u6240\u6709\u63A5\u6536\u5230\u7684 P2P \u4E8B\u4EF6\uFF0C\u800C\u4E0D\u662F\u6BCF\u5E27\u5904\u7406\u4E00\u4E2A\u3002\u5B83\u66F4\u590D\u6742\uFF0C\u4F46\u4E5F\u53EF\u80FD\u66F4\u9AD8\u6548\u3002","Marks the event as handled, to go on to the next.":"\u5C06\u4E8B\u4EF6\u6807\u8BB0\u4E3A\u5DF2\u5904\u7406\uFF0C\u4EE5\u7EE7\u7EED\u4E0B\u4E00\u4E2A\u3002","Dismiss event":"\u89E3\u6563\u4E8B\u4EF6","Dismiss event _PARAM1_ as handled":"\u89E3\u6563\u4E8B\u4EF6_PARAM1_\u4E3A\u5DF2\u5904\u7406","The event to dismiss":"\u8981\u89E3\u6563\u7684\u4E8B\u4EF6","Advanced projectile":"\u9AD8\u7EA7\u5F39\u9053","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"\u63A7\u5236\u5F39\u9053\u7684\u79FB\u52A8\u901F\u5EA6\u3001\u52A0\u901F\u5EA6\u3001\u8DDD\u79BB\u548C\u5BFF\u547D\u3002","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"\u63A7\u5236\u53D1\u5C04\u7269\u5BF9\u8C61\u7684\u79FB\u52A8\uFF0C\u5305\u62EC\u5BFF\u547D\u3001\u8DDD\u79BB\u3001\u901F\u5EA6\u548C\u52A0\u901F\u5EA6\u3002","Lifetime":"\u5BFF\u547D","Use \"0\" to ignore this property.":"\u4F7F\u7528\"0\"\u5FFD\u7565\u6B64\u5C5E\u6027\u3002","Max distance from starting position":"\u8DDD\u79BB\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u79BB","Max speed":"\u6700\u5927\u901F\u5EA6","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"\u6765\u81EA\u5BF9\u8C61\u529B\u7684\u901F\u5EA6\u4E0D\u4F1A\u8D85\u8FC7\u8FD9\u4E2A\u503C\u3002\u4F7F\u7528\"0\"\u6765\u5FFD\u7565\u6B64\u5C5E\u6027\u3002","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"\u6765\u81EA\u5BF9\u8C61\u529B\u7684\u901F\u5EA6\u4E0D\u4F1A\u4F4E\u4E8E\u8FD9\u4E2A\u503C\u3002\u4F7F\u7528\"0\"\u6765\u5FFD\u7565\u6B64\u5C5E\u6027\u3002","Negative acceleration can be used to stop a projectile.":"\u8D1F\u52A0\u901F\u5EA6\u53EF\u4EE5\u7528\u4E8E\u505C\u6B62\u4E00\u4E2A\u629B\u5C04\u4F53\u3002","Starting speed":"\u8D77\u59CB\u901F\u5EA6","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"\u5BF9\u8C61\u5C06\u5728\u521B\u5EFA\u65F6\u671D\u5411\u7684\u65B9\u5411\u79FB\u52A8\u3002\u4F7F\u7528\"0\"\u6765\u5FFD\u7565\u6B64\u5C5E\u6027\u3002","Delete when lifetime is exceeded":"\u5F53\u8D85\u51FA\u5BFF\u547D\u65F6\u5220\u9664","Delete when distance from starting position is exceeded":"\u5F53\u8D85\u51FA\u8D77\u59CB\u4F4D\u7F6E\u7684\u8DDD\u79BB\u65F6\u5220\u9664","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"\u68C0\u67E5\u662F\u5426\u8D85\u8FC7\u4E86\u8DDD\u79BB\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u79BB\uFF08\u5BF9\u8C61\u5C06\u5728\u4E0B\u4E00\u5E27\u88AB\u5220\u9664\uFF09\u3002","Max distance from starting position has been exceeded":"\u5DF2\u8D85\u8FC7\u8DDD\u79BB\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u79BB","Max distance from starting position of _PARAM0_ has been exceeded":"_PARAM0_\u7684\u8DDD\u79BB\u4ECE\u8D77\u59CB\u4F4D\u7F6E\u5DF2\u7ECF\u8D85\u8FC7\u4E86\u6700\u5927\u8DDD\u79BB","Check if lifetime has been exceeded (object will be deleted next frame).":"\u68C0\u67E5\u662F\u5426\u5DF2\u7ECF\u8D85\u8FC7\u4E86\u5BFF\u547D\uFF08\u5BF9\u8C61\u5C06\u5728\u4E0B\u4E00\u5E27\u88AB\u5220\u9664\uFF09\u3002","Lifetime has been exceeded":"\u5DF2\u8D85\u8FC7\u5BFF\u547D","Lifetime of _PARAM0_ has been exceeded":"_PARAM0_\u7684\u5BFF\u547D\u5DF2\u7ECF\u8D85\u8FC7","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"\u5BF9\u8C61\u7684\u5BFF\u547D\u3002\u5C5E\u6027\u8D85\u8FC7\u540E\uFF0C\u5BF9\u8C61\u5C06\u88AB\u5220\u9664\u3002\u4F7F\u7528\"0\"\u5FFD\u7565\u6B64\u5C5E\u6027\u3002","the lifetime":"\u5BFF\u547D","Restart lifetime timer of object.":"\u91CD\u65B0\u542F\u52A8\u5BF9\u8C61\u7684\u751F\u5B58\u5B9A\u65F6\u5668\u3002","Restart lifetime timer":"\u91CD\u65B0\u542F\u52A8\u751F\u5B58\u5B9A\u65F6\u5668","Restart lifetime timer of _PARAM0_":"\u91CD\u65B0\u542F\u52A8_PARAM0_\u7684\u751F\u5B58\u5B9A\u65F6\u5668","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"\u5BF9\u8C61\u79BB\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u79BB\u3002\u5C5E\u6027\u8D85\u8FC7\u540E\uFF0C\u5BF9\u8C61\u5C06\u88AB\u5220\u9664\u3002\u4F7F\u7528\"0\"\u5FFD\u7565\u6B64\u5C5E\u6027\u3002","the max distance from starting position":"\u79BB\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u79BB","Change the starting position of object to it's current position.":"\u5C06\u5BF9\u8C61\u7684\u8D77\u59CB\u4F4D\u7F6E\u66F4\u6539\u4E3A\u5176\u5F53\u524D\u4F4D\u7F6E\u3002","Change starting position to the current position":"\u5C06\u8D77\u59CB\u4F4D\u7F6E\u66F4\u6539\u4E3A\u5F53\u524D\u4F4D\u7F6E","Change the starting position of _PARAM0_ to it's current position":"\u5C06_PARAM0_\u7684\u8D77\u59CB\u4F4D\u7F6E\u66F4\u6539\u4E3A\u5176\u5F53\u524D\u4F4D\u7F6E","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"\u5BF9\u8C61\u7684\u6700\u5927\u901F\u5EA6\u3002\u5BF9\u8C61\u7684\u529B\u4E0D\u5F97\u8D85\u8FC7\u6B64\u503C\u3002\u4F7F\u7528\"0\"\u5FFD\u7565\u6B64\u5C5E\u6027\u3002","the max speed":"\u6700\u5927\u901F\u5EA6","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"\u5BF9\u8C61\u7684\u6700\u5C0F\u901F\u5EA6\u3002\u5BF9\u8C61\u7684\u529B\u4E0D\u5F97\u4F4E\u4E8E\u6B64\u503C\u3002\u4F7F\u7528\"0\"\u5FFD\u7565\u6B64\u5C5E\u6027\u3002","MinSpeed":"\u6700\u5C0F\u901F\u5EA6","the minSpeed":"\u6700\u5C0F\u901F\u5EA6","the acceleration of the object. Use a negative number to slow down.":"\u5BF9\u8C61\u7684\u52A0\u901F\u5EA6\u3002\u4F7F\u7528\u8D1F\u6570\u6765\u51CF\u901F\u3002","the acceleration":"\u52A0\u901F\u5EA6","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"\u5BF9\u8C61\u7684\u521D\u59CB\u901F\u5EA6\u3002\u5BF9\u8C61\u88AB\u521B\u5EFA\u65F6\u6CBF\u7740\u5176\u9762\u671D\u7684\u65B9\u5411\u79FB\u52A8\u3002\u4F7F\u7528\"0\"\u5FFD\u7565\u6B64\u5C5E\u6027\u3002","the starting speed":"\u521D\u59CB\u901F\u5EA6","Check if automatic deletion is enabled when lifetime is exceeded.":"\u68C0\u67E5\u662F\u5426\u5728\u5BFF\u547D\u8D85\u51FA\u65F6\u542F\u7528\u81EA\u52A8\u5220\u9664\u3002","Automatic deletion is enabled when lifetime is exceeded":"\u5728\u5BFF\u547D\u8D85\u51FA\u65F6\u81EA\u52A8\u5220\u9664\u5DF2\u542F\u7528","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"\u5F53 _PARAM0_ \u5BFF\u547D\u8D85\u51FA\u65F6\u542F\u7528\u81EA\u52A8\u5220\u9664","Change automatic deletion of object when lifetime is exceeded.":"\u66F4\u6539\u5BFF\u547D\u8D85\u51FA\u65F6\u81EA\u52A8\u5220\u9664\u5BF9\u8C61\u3002","Change automatic deletion when lifetime is exceeded":"\u5F53\u5BFF\u547D\u8D85\u51FA\u65F6\u66F4\u6539\u81EA\u52A8\u5220\u9664","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"\u5728\u5BFF\u547D\u8D85\u51FA\u65F6\u542F\u7528\u81EA\u52A8\u5220\u9664 _PARAM0_ \uFF1A _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"\u68C0\u67E5\u662F\u5426\u5728\u8DDD\u79BB\u8D77\u59CB\u4F4D\u7F6E\u8D85\u51FA\u65F6\u542F\u7528\u81EA\u52A8\u5220\u9664\u3002","Automatic deletion is enabled when distance from starting position is exceeded":"\u5728\u8DDD\u79BB\u8D77\u59CB\u4F4D\u7F6E\u8D85\u51FA\u65F6\u81EA\u52A8\u5220\u9664\u5DF2\u542F\u7528","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"\u5F53 _PARAM0_ \u8DDD\u79BB\u8D77\u59CB\u4F4D\u7F6E\u8D85\u51FA\u65F6\u542F\u7528\u81EA\u52A8\u5220\u9664","Change automatic deletion when distance from starting position is exceeded.":"\u66F4\u6539\u8DDD\u79BB\u8D77\u59CB\u4F4D\u7F6E\u8D85\u51FA\u65F6\u81EA\u52A8\u5220\u9664\u5BF9\u8C61\u3002","Change automatic deletion when distance from starting position is exceeded":"\u5F53\u8DDD\u79BB\u8D77\u59CB\u4F4D\u7F6E\u8D85\u51FA\u65F6\u66F4\u6539\u81EA\u52A8\u5220\u9664","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"\u5728\u8DDD\u79BB\u8D77\u59CB\u4F4D\u7F6E\u8D85\u51FA\u65F6\u542F\u7528 _PARAM0_ \u7684\u81EA\u52A8\u5220\u9664\uFF1A_PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"\u5F80\u8FD4\u52A8\u753B","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"\u4F7F\u5BF9\u8C61\u5411\u5DE6\u79FB\u52A8\uFF0C\u7136\u540E\u8FBE\u5230\u4E00\u5B9A\u8DDD\u79BB\u65F6\u7FFB\u8F6C\u5E76\u8FD4\u56DE\u53F3\u4FA7\u3002\u786E\u4FDD\u60A8\u7684\u5BF9\u8C61\u6709\u4E24\u4E2A\u540D\u4E3A\"GoLeft\"\u548C\"TurnLeft\"\u7684\u52A8\u753B\u3002","Animated Back and Forth (mirrored) Movement":"\u52A8\u753B\u5F0F\u524D\u540E\uFF08\u955C\u50CF\uFF09\u79FB\u52A8","Animatable capability":"\u53EF\u52A8\u753B\u5316\u529F\u80FD","Flippable capability":"\u53EF\u7FFB\u8F6C\u529F\u80FD","Speed on X axis, in pixels per second":"X\u8F74\u4E0A\u7684\u901F\u5EA6\uFF0C\u6BCF\u79D2\u50CF\u7D20\u6570","Distance traveled on X axis, in pixels":"X\u8F74\u4E0A\u7684\u884C\u8FDB\u8DDD\u79BB\uFF0C\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D","Array tools":"\u6570\u7EC4\u5DE5\u5177","A collection of utilities and tools for working with arrays.":"\u7528\u4E8E\u5904\u7406\u6570\u7EC4\u7684\u5B9E\u7528\u5DE5\u5177\u548C\u5DE5\u5177\u7684\u96C6\u5408\u3002","General":"\u901A\u7528","The index of the first variable that equals to a specific number in an array.":"\u5728\u6570\u7EC4\u4E2D\u7B49\u4E8E\u7279\u5B9A\u6570\u5B57\u7684\u7B2C\u4E00\u4E2A\u53D8\u91CF\u7684\u7D22\u5F15\u3002","Index of number":"\u6570\u5B57\u7684\u7D22\u5F15","The first index where _PARAM2_ can be found in _PARAM1_":"\u5728_PARAM1_\u4E2D\u627E\u5230_PARAM2_\u7684\u7B2C\u4E00\u4E2A\u7D22\u5F15","Array to search the value in":"\u6570\u7EC4\u4E2D\u641C\u7D22\u503C","Number to search in the array":"\u5728\u6570\u7EC4\u4E2D\u641C\u7D22\u7684\u6570\u5B57","The index of the first variable that equals to a specific text in an array.":"\u5728\u6570\u7EC4\u4E2D\u7B49\u4E8E\u7279\u5B9A\u6587\u672C\u7684\u7B2C\u4E00\u4E2A\u53D8\u91CF\u7684\u7D22\u5F15\u3002","Index of text":"\u6587\u672C\u7684\u7D22\u5F15","String to search in the array":"\u5728\u6570\u7EC4\u4E2D\u641C\u7D22\u7684\u6587\u672C","The index of the last variable that equals to a specific number in an array.":"\u5728\u6570\u7EC4\u4E2D\u7B49\u4E8E\u7279\u5B9A\u6570\u5B57\u7684\u6700\u540E\u4E00\u4E2A\u53D8\u91CF\u7684\u7D22\u5F15\u3002","Last index of number":"\u6570\u5B57\u7684\u6700\u540E\u4E00\u4E2A\u7D22\u5F15","The last index where _PARAM2_ can be found in _PARAM1_":"\u5728_PARAM1_\u4E2D\u627E\u5230_PARAM2_\u7684\u6700\u540E\u4E00\u4E2A\u7D22\u5F15","The index of the last variable that equals to a specific text in an array.":"\u5728\u6570\u7EC4\u4E2D\u7B49\u4E8E\u7279\u5B9A\u6587\u672C\u7684\u6700\u540E\u4E00\u4E2A\u53D8\u91CF\u7684\u7D22\u5F15\u3002","Last index of text":"\u6587\u672C\u7684\u6700\u540E\u4E00\u4E2A\u7D22\u5F15","Returns a random number of an array of numbers.":"\u8FD4\u56DE\u6570\u5B57\u6570\u7EC4\u7684\u968F\u673A\u6570\u3002","Random number in array":"\u6570\u7EC4\u4E2D\u7684\u968F\u673A\u6570","A randomly picked number of _PARAM1_":"\u968F\u673A\u9009\u62E9\u7684 _PARAM1_ \u4E2A\u6570\u5B57","Array to get a number from":"\u4ECE\u4E2D\u83B7\u53D6\u6570\u5B57\u7684\u6570\u7EC4","a random string of an array of strings.":"\u5B57\u7B26\u4E32\u6570\u7EC4\u7684\u968F\u673A\u5B57\u7B26\u4E32\u3002","Random string in array":"\u6570\u7EC4\u4E2D\u7684\u968F\u673A\u5B57\u7B26\u4E32","A randomly picked string of _PARAM1_":"\u968F\u673A\u9009\u62E9\u7684 _PARAM1_ \u4E2A\u5B57\u7B26\u4E32","Array to get a string from":"\u4ECE\u4E2D\u83B7\u53D6\u5B57\u7B26\u4E32\u7684\u6570\u7EC4","Removes the last array child of an array, and return it as a number.":"\u79FB\u9664\u6570\u7EC4\u7684\u6700\u540E\u4E00\u4E2A\u5B50\u5143\u7D20\uFF0C\u5E76\u5C06\u5176\u4F5C\u4E3A\u6570\u5B57\u8FD4\u56DE\u3002","Get and remove last variable from array (as number)":"\u83B7\u53D6\u5E76\u79FB\u9664\u6570\u7EC4\u4E2D\u7684\u6700\u540E\u4E00\u4E2A\u53D8\u91CF\uFF08\u4F5C\u4E3A\u6570\u5B57\uFF09","Remove last child of _PARAM1_ and store it in _PARAM2_":"\u79FB\u9664 _PARAM1_ \u7684\u6700\u540E\u4E00\u4E2A\u5B50\u5143\u7D20\uFF0C\u5E76\u5B58\u50A8\u5230 _PARAM2_ \u4E2D","Array to pop a child from":"\u4ECE\u4E2D\u5F39\u51FA\u5B50\u5143\u7D20\u7684\u6570\u7EC4","Removes the last array child of an array, and return it as a string.":"\u79FB\u9664\u6570\u7EC4\u7684\u6700\u540E\u4E00\u4E2A\u5B50\u5143\u7D20\uFF0C\u5E76\u5C06\u5176\u4F5C\u4E3A\u5B57\u7B26\u4E32\u8FD4\u56DE\u3002","Pop string from array":"\u4ECE\u6570\u7EC4\u4E2D\u5F39\u51FA\u5B57\u7B26\u4E32","Removes the first array child of an array, and return it as a number.":"\u79FB\u9664\u6570\u7EC4\u7684\u7B2C\u4E00\u4E2A\u5B50\u5143\u7D20\uFF0C\u5E76\u5C06\u5176\u4F5C\u4E3A\u6570\u5B57\u8FD4\u56DE\u3002","Shift number from array":"\u4ECE\u6570\u7EC4\u4E2D\u8F6C\u79FB\u6570\u5B57","Array to shift a child from":"\u6570\u7EC4\u4E2D\u79FB\u9664\u5B50\u5143\u7D20","Removes the first array child of an array, and return it as a string.":"\u79FB\u9664\u6570\u7EC4\u7684\u7B2C\u4E00\u4E2A\u5B50\u5143\u7D20\uFF0C\u5E76\u5C06\u5176\u4F5C\u4E3A\u5B57\u7B26\u4E32\u8FD4\u56DE\u3002","Shift string from array":"\u4ECE\u6570\u7EC4\u4E2D\u79FB\u9664\u5B57\u7B26\u4E32","Checks if an array contains a specific number.":"\u68C0\u67E5\u6570\u7EC4\u662F\u5426\u5305\u542B\u7279\u5B9A\u6570\u5B57\u3002","Array has number":"\u6570\u7EC4\u5305\u542B\u6570\u5B57","Array _PARAM1_ has number _PARAM2_":"\u6570\u7EC4 _PARAM1_ \u5305\u542B\u6570\u5B57 _PARAM2_","The number to search":"\u8981\u641C\u7D22\u7684\u6570\u5B57","Checks if an array contains a specific string.":"\u68C0\u67E5\u6570\u7EC4\u662F\u5426\u5305\u542B\u7279\u5B9A\u5B57\u7B26\u4E32\u3002","Array has string":"\u6570\u7EC4\u5305\u542B\u5B57\u7B26\u4E32","Array _PARAM1_ has string _PARAM2_":"\u6570\u7EC4 _PARAM1_ \u5305\u542B\u5B57\u7B26\u4E32 _PARAM2_","The text to search":"\u8981\u641C\u7D22\u7684\u6587\u672C","Copies a portion of a scene array variable into a new scene array variable.":"\u5C06\u573A\u666F\u6570\u7EC4\u53D8\u91CF\u7684\u4E00\u90E8\u5206\u590D\u5236\u5230\u65B0\u7684\u573A\u666F\u6570\u7EC4\u53D8\u91CF\u4E2D\u3002","Slice an array":"\u5207\u5206\u6570\u7EC4","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"\u5C06\u6570\u7EC4 _PARAM1_ \u4ECE\u7D22\u5F15 _PARAM3_ \u5230 _PARAM4_ \u5207\u7247\u6210 _PARAM2_","The array to take a slice from":"\u8981\u5207\u7247\u7684\u6570\u7EC4","The array to store the slice into":"\u8981\u5B58\u50A8\u5207\u7247\u7684\u6570\u7EC4","The index to start the slice from":"\u5207\u7247\u5F00\u59CB\u7684\u7D22\u5F15","The index to end the slice at":"\u5207\u7247\u7ED3\u675F\u7684\u7D22\u5F15","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"\u5C06\u5176\u8BBE\u7F6E\u4E3A0\u4EE5\u590D\u5236\u6570\u7EC4\u7684\u6240\u6709\u5185\u5BB9\u3002\u5982\u679C\u4F7F\u7528\u8D1F\u503C\uFF0C\u7D22\u5F15\u5C06\u4ECE\u672B\u5C3E\u5F00\u59CB\u9009\u62E9\u3002 \n\u4F8B\u5982\uFF0C\u4ECE\u7D22\u5F150\u5230-1\u5BF9\u5177\u67095\u4E2A\u5143\u7D20\u7684\u6570\u7EC4\u8FDB\u884C\u5207\u7247\u5C06\u4EC5\u53D6\u7D22\u5F150\u52303\u7684\u5143\u7D20\u3002","Cuts a portion of an array off.":"\u4ECE\u6570\u7EC4\u4E2D\u5207\u9664\u4E00\u90E8\u5206\u3002","Splice an array":"\u526A\u5207\u6570\u7EC4","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"\u4ECE\u7D22\u5F15_PARAM2_\u5F00\u59CB\uFF0C\u4ECE\u6570\u7EC4_PARAM1_\u4E2D\u5220\u9664_PARAM3_\u9879","The array to remove items from":"\u4ECE\u4E2D\u5220\u9664\u9879\u76EE\u7684\u6570\u7EC4","The index to start removing from":"\u5F00\u59CB\u5220\u9664\u7684\u7D22\u5F15","If you use a negative value, the index will be selected beginning from the end.":"\u5982\u679C\u4F7F\u7528\u8D1F\u503C\uFF0C\u7D22\u5F15\u5C06\u4ECE\u672B\u5C3E\u5F00\u59CB\u9009\u62E9\u3002","The amount of elements to remove":"\u8981\u5220\u9664\u7684\u5143\u7D20\u6570\u91CF","Set to 0 to remove until the end of the array.":"\u5C06\u5176\u8BBE\u7F6E\u4E3A0\u4EE5\u5220\u9664\u5230\u6570\u7EC4\u672B\u5C3E\u3002","Combines all elements of 2 scene arrays into one new scene array.":"\u5C062\u4E2A\u573A\u666F\u6570\u7EC4\u7684\u6240\u6709\u5143\u7D20\u5408\u5E76\u4E3A\u4E00\u4E2A\u65B0\u7684\u573A\u666F\u6570\u7EC4\u3002","Combine 2 arrays":"\u7ED3\u54082\u4E2A\u6570\u7EC4","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"\u5C06\u6570\u7EC4_PARAM1_\u548C\u6570\u7EC4_PARAM2_\u5408\u5E76\u4E3A_PARAM3_","The first array":"\u7B2C\u4E00\u4E2A\u6570\u7EC4","The second array":"\u7B2C\u4E8C\u4E2A\u6570\u7EC4","The variable to store the new array in":"\u8981\u5C06\u65B0\u6570\u7EC4\u5B58\u50A8\u5728\u7684\u53D8\u91CF","Appends a copy of all variables of one array to another array.":"\u5C06\u4E00\u4E2A\u6570\u7EC4\u7684\u6240\u6709\u53D8\u91CF\u7684\u526F\u672C\u9644\u52A0\u5230\u53E6\u4E00\u4E2A\u6570\u7EC4\u3002","Append all variable to another array":"\u5C06\u6240\u6709\u53D8\u91CF\u9644\u52A0\u5230\u53E6\u4E00\u4E2A\u6570\u7EC4","Append all elements from array _PARAM1_ into _PARAM2_":"\u5C06\u6570\u7EC4_PARAM1_\u7684\u6240\u6709\u5143\u7D20\u9644\u52A0\u5230_PARAM2_","The array to get the variables from":"\u8981\u4ECE\u4E2D\u83B7\u53D6\u53D8\u91CF\u7684\u6570\u7EC4","The variable to append the variables in":"\u8981\u9644\u52A0\u53D8\u91CF\u7684\u53D8\u91CF","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"\u98A0\u5012\u6570\u7EC4\u7684\u5B50\u9879\u3002\u7B2C\u4E00\u4E2A\u6570\u7EC4\u7684\u5B50\u9879\u53D8\u4E3A\u6700\u540E\u4E00\u4E2A\uFF0C\u6700\u540E\u4E00\u4E2A\u6570\u7EC4\u7684\u5B50\u9879\u53D8\u4E3A\u7B2C\u4E00\u4E2A\u3002","Reverse an array":"\u98A0\u5012\u6570\u7EC4","Reverse array _PARAM1_":"\u98A0\u5012\u6570\u7EC4_PARAM1_","The array to reverse":"\u8981\u98A0\u5012\u7684\u6570\u7EC4","Fill an element with a number.":"\u4F7F\u7528\u6570\u5B57\u586B\u5145\u5143\u7D20\u3002","Fill array with number":"\u7528\u6570\u5B57\u586B\u5145\u6570\u7EC4","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"\u4ECE\u7D22\u5F15_PARAM3_\u586B\u5145\u6570\u7EC4_PARAM1_\u5230\u7D22\u5F15_PARAM4_","The array to fill":"\u586B\u5145\u7684\u6570\u7EC4","The number to fill":"\u586B\u5145\u7684\u6570\u5B57","The index to start filling from":"\u586B\u5145\u5F00\u59CB\u7684\u7D22\u5F15","The index to stop filling at":"\u586B\u5145\u505C\u6B62\u7684\u7D22\u5F15","Set to 0 to fill until the end of the array.":"\u8BBE\u7F6E\u4E3A0\u4EE5\u586B\u5145\u5230\u6570\u7EC4\u7684\u672B\u5C3E\u3002","Shuffles all children of an array.":"\u968F\u673A\u6D17\u724C\u6570\u7EC4\u7684\u6240\u6709\u5B50\u9879\u3002","Shuffle array":"\u968F\u673A\u6D17\u724C\u6570\u7EC4","Shuffle array _PARAM1_":"\u6D17\u724C\u6570\u7EC4 _PARAM1_","The array to shuffle":"\u8981\u968F\u673A\u6D17\u724C\u7684\u6570\u7EC4","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"\u7528\u5B83\u4EEC\u7684\u5B50\u9879\u66FF\u6362\u6570\u7EC4\u5185\u7684\u6240\u6709\u6570\u7EC4\u3002\u4F8B\u5982\uFF0C[[1,2]\uFF0C[3,4]]\u53D8\u6210[1,2,3,4]\u3002","Flatten array":"\u5C55\u5E73\u6570\u7EC4","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"\u5C55\u5F00\u6570\u7EC4 _PARAM1_ (\u6DF1\u5EA6\u5C55\u5E73: _PARAM2_)","The array to flatten":"\u8981\u5C55\u5E73\u7684\u6570\u7EC4","Deeply flatten":"\u6DF1\u5EA6\u5C55\u5E73","If yes, will continue flattening until there is no arrays in the array anymore.":"\u79FB\u9664\u6570\u7EC4\u7684\u6700\u540E\u4E00\u4E2A\u5B50\u9879\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u5728\u53E6\u4E00\u4E2A\u53D8\u91CF\u4E2D\u3002","Removes the last array child of an array, and stores it in another variable.":"\u4ECE\u6570\u7EC4\u4E2D\u5220\u9664\u6700\u540E\u4E00\u4E2A\u5B50\u9879\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u5728\u53E6\u4E00\u4E2A\u53D8\u91CF\u4E2D\u3002","Pop array child":"\u5F39\u51FA\u6570\u7EC4\u5B50\u9879","The array to pop a child from":"\u4ECE\u4E2D\u5F39\u51FA\u5B50\u9879\u7684\u6570\u7EC4","The variable to store the popped value into":"\u5C06\u5F39\u51FA\u7684\u503C\u5B58\u50A8\u5728\u53D8\u91CF\u4E2D","Removes the first array child of an array, and stores it in another variable.":"\u79FB\u9664\u6570\u7EC4\u7684\u7B2C\u4E00\u4E2A\u5B50\u9879\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u5728\u53E6\u4E00\u4E2A\u53D8\u91CF\u4E2D\u3002","Shift array child":"\u79FB\u52A8\u6570\u7EC4\u5B50\u9879","Remove first child of _PARAM1_ and store it in _PARAM2_":"\u5220\u9664_PARAM1_\u7684\u7B2C\u4E00\u4E2A\u5B50\u9879\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u5728_PARAM2_\u4E2D","The array to shift a child from":"\u4ECE\u4E2D\u79FB\u52A8\u5B50\u9879\u7684\u6570\u7EC4","The variable to store the shifted value into":"\u5C06\u79FB\u52A8\u7684\u503C\u5B58\u50A8\u5728\u53D8\u91CF\u4E2D","Insert a variable at a specific index of an array.":"\u5728\u6570\u7EC4\u7684\u7279\u5B9A\u7D22\u5F15\u5904\u63D2\u5165\u4E00\u4E2A\u53D8\u91CF\u3002","Insert variable at":"\u63D2\u5165\u53D8\u91CF","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"\u5728\u7D22\u5F15_PARAM2_\u4E2D\u7684_PARAM1_\u4E2D\u63D2\u5165\u53D8\u91CF_PARAM3_","The array to insert a variable in":"\u8981\u63D2\u5165\u53D8\u91CF\u7684\u6570\u7EC4","The index to insert the variable at":"\u8981\u63D2\u5165\u53D8\u91CF\u7684\u7D22\u5F15","The name of the variable to insert":"\u8981\u63D2\u5165\u7684\u53D8\u91CF\u7684\u540D\u79F0","Split a string into an array of strings via a separator.":"\u901A\u8FC7\u5206\u9694\u7B26\u5C06\u5B57\u7B26\u4E32\u62C6\u5206\u4E3A\u5B57\u7B26\u4E32\u6570\u7EC4\u3002","Split string into array":"\u901A\u8FC7\u5206\u9694\u4E32_PARAM2_\u5C06_PARAM1_\u5206\u5272\u6210\u6570\u7EC4","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"\u8981\u62C6\u5206\u7684\u5B57\u7B26\u4E32","The string to split":"\u8981\u62C6\u5206\u7684\u5B57\u7B26\u4E32","The separator to use to split the string":"\u7528\u4E8E\u62C6\u5206\u5B57\u7B26\u4E32\u7684\u5206\u9694\u7B26","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"\u4F8B\u5982\uFF0C\u5982\u679C\u4F60\u6709\u4E00\u4E2A\u5B57\u7B26\u4E32\"Hello World\"\uFF0C\u5E76\u4E14\u5206\u9694\u7B26\u662F\u4E00\u4E2A\u7A7A\u683C\uFF08\" \"\uFF09\uFF0C\u5219\u7ED3\u679C\u6570\u7EC4\u5C06\u662F[\"Hello\", \"World\"]\u3002\u5982\u679C\u5206\u9694\u7B26\u662F\u4E00\u4E2A\u7A7A\u5B57\u7B26\u4E32\uFF08\"\"\uFF09\uFF0C\u5B83\u5C06\u4F7F\u6BCF\u4E2A\u5B57\u7B26\u6210\u4E3A\u4E00\u4E2A\u5143\u7D20\uFF08[\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]\uFF09\u3002","Array where to store the results":"\u7528\u4E8E\u5B58\u50A8\u7ED3\u679C\u7684\u6570\u7EC4","Returns a string made from all strings in an array.":"\u8FD4\u56DE\u7531\u6570\u7EC4\u4E2D\u6240\u6709\u5B57\u7B26\u4E32\u7EC4\u6210\u7684\u5B57\u7B26\u4E32\u3002","Join all elements of an array together into a string":"\u5C06\u6570\u7EC4\u4E2D\u6240\u6709\u5143\u7D20\u8FDE\u63A5\u6210\u4E00\u4E2A\u5B57\u7B26\u4E32","The name of the array to join into a string":"\u8981\u8FDE\u63A5\u6210\u5B57\u7B26\u4E32\u7684\u6570\u7EC4\u7684\u540D\u79F0","Optional separator text between each element":"\u6BCF\u4E2A\u5143\u7D20\u4E4B\u95F4\u7684\u53EF\u9009\u5206\u9694\u7B26\u6587\u672C","Get the sum of all numbers in an array.":"\u83B7\u53D6\u6570\u7EC4\u4E2D\u6240\u6709\u6570\u5B57\u7684\u603B\u548C\u3002","Sum of array children":"\u6570\u7EC4\u5B50\u9879\u7684\u603B\u548C","The array":"\u6570\u7EC4","Gets the smallest number in an array.":"\u83B7\u53D6\u6570\u7EC4\u4E2D\u6700\u5C0F\u7684\u6570\u5B57\u3002","Smallest value":"\u6700\u5C0F\u503C","Gets the biggest number in an array.":"\u83B7\u53D6\u6570\u7EC4\u4E2D\u6700\u5927\u7684\u6570\u5B57\u3002","Biggest value":"\u6700\u5927\u503C","Gets the average number in an array.":"\u83B7\u53D6\u6570\u7EC4\u4E2D\u6570\u5B57\u7684\u5E73\u5747\u503C\u3002","Average value":"\u5E73\u5747\u503C","Gets the median number in an array.":"\u83B7\u53D6\u6570\u7EC4\u4E2D\u6570\u5B57\u7684\u4E2D\u503C\u3002","Median value":"\u4E2D\u4F4D\u6570","Sort an array of number from smallest to biggest.":"\u5C06\u6570\u5B57\u6570\u7EC4\u4ECE\u5C0F\u5230\u5927\u6392\u5E8F\u3002","Sort an array":"\u5BF9\u6570\u7EC4\u8FDB\u884C\u6392\u5E8F","Sort array _PARAM1_":"\u5BF9_PARAM1_\u8FDB\u884C\u6392\u5E8F","The array to sort":"\u8981\u6392\u5E8F\u7684\u6570\u7EC4","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"_PARAM1_\u7684_PARAM2_\u4E2D\u53EF\u4EE5\u627E\u5230\u7684\u7B2C\u4E00\u4E2A\u7D22\u5F15","The object the variable is from":"\u53D8\u91CF\u6240\u5C5E\u7684\u5BF9\u8C61","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"_PARAM1_\u7684_PARAM2_\u4E2D\u53EF\u4EE5\u627E\u5230\u7684\u6700\u540E\u4E00\u4E2A\u7D22\u5F15","A randomly picked number of _PARAM2_ of _PARAM1_":"_PARAM1_\u7684_PARAM2_\u4E2A\u968F\u673A\u9009\u62E9\u7684\u6570\u5B57","A randomly picked string of _PARAM2_ of _PARAM1_":"_PARAM1_\u7684_PARAM2_\u4E2A\u968F\u673A\u9009\u62E9\u7684\u5B57\u7B26\u4E32","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"\u5220\u9664_PARAM1_\u7684_PARAM2_\u7684\u6700\u540E\u4E00\u4E2A\u5B50\u9879\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u5728_PARAM3_\u4E2D","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"\u5728\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_\u4E2A\u6709\u6570\u5B57_PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"\u5728\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_\u4E2A\u6709\u5B57\u7B26\u4E32_PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"\u5C06\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_\u4E2A\u4ECE\u7B2C_PARAM5_\u5230\u7B2C_PARAM6_\u5207\u7247\u4E3A\u6570\u7EC4_PARAM3_\u7684\u7B2C_PARAM4_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"\u4ECE\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_\u4ECE\u7D22\u5F15_PARAM3_\u5F00\u59CB\u79FB\u9664_PARAM4_\u4E2A\u9879\u76EE","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"\u5C06\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_\u548C\u6570\u7EC4_PARAM3_\u7684\u7B2C_PARAM4_\u5408\u5E76\u4E3A\u6570\u7EC4_PARAM5_\u7684\u7B2C_PARAM6_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"\u5C06\u6570\u7EC4_PARAM1_\u7684\u6240\u6709\u5143\u7D20\u8FFD\u52A0\u5230\u6570\u7EC4_PARAM3_\u7684\u7B2C_PARAM4_","Reverse array _PARAM2_ of _PARAM1_":"\u53CD\u8F6C\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"\u5728\u6570\u7EC4_PARAM1_\u4E2D\u4ECE\u7D22\u5F15_PARAM4_\u5230\u7D22\u5F15_PARAM5_\u7528_PARAM3_\u586B\u5145\u6570\u7EC4_PARAM2_","Shuffle array _PARAM2_ of _PARAM1_":"\u6253\u4E71\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"\u5C55\u5E73\u6570\u7EC4_PARAM1_\uFF08\u6DF1\u5EA6\u5C55\u5E73\uFF1A_PARAM3_\uFF09","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"\u4ECE\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_\u79FB\u9664\u6700\u540E\u4E00\u4E2A\u5B50\u9879\u5E76\u5B58\u50A8\u5230\u6570\u7EC4_PARAM3_\u7684\u7B2C_PARAM4_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"\u4ECE\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_\u79FB\u9664\u7B2C\u4E00\u4E2A\u5B50\u9879\u5E76\u5B58\u50A8\u5230\u6570\u7EC4_PARAM3_\u7684\u7B2C_PARAM4_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"\u5728_PARAM1_\u7684_PARAM2_\u4E2D\u7684\u7D22\u5F15_PARAM3_\u5904\u63D2\u5165_PARAM4_\u7684_PARAM5_\u53D8\u91CF","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"\u901A\u8FC7\u5206\u9694\u7B26_PARAM2_\u5C06\u5B57\u7B26\u4E32_PARAM1_\u5206\u5272\u6210\u6570\u7EC4_PARAM3_\u7684\u7B2C_PARAM4_","Sort array _PARAM2_ of _PARAM1_":"\u5BF9\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_\u8FDB\u884C\u6392\u5E8F","Platforms Validation":"\u5E73\u53F0\u9A8C\u8BC1","Checks if the game is currently executed on an allowed platform (for web).":"\u68C0\u67E5\u6E38\u620F\u5F53\u524D\u662F\u5426\u5728\u5141\u8BB8\u7684\u5E73\u53F0\u4E0A\u6267\u884C\uFF08\u7528\u4E8E web\uFF09\u3002","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"\u68C0\u67E5\u6E38\u620F\u662F\u5426\u5728\u6388\u6743\u5E73\u53F0\u4E0A\u6267\u884C\uFF08\u6700\u597D\u4EC5\u5728\u6E38\u620F\u5F00\u59CB\u65F6\u8FD0\u884C\u4E00\u6B21\uFF09\u3002","Is the game running on an authorized platform":"\u6E38\u620F\u662F\u5426\u5728\u6388\u6743\u5E73\u53F0\u4E0A\u8FD0\u884C","The game is running on a authorized platform":"\u6E38\u620F\u5728\u6388\u6743\u5E73\u53F0\u4E0A\u8FD0\u884C","Get the referrer's location (the domain of the website that hosts your game).":"\u83B7\u53D6\u5F15\u8350\u4EBA\u4F4D\u7F6E\uFF08\u6258\u7BA1\u6E38\u620F\u7684\u7F51\u7AD9\u7684\u57DF\u540D\uFF09\u3002","Get referrer location":"\u83B7\u53D6\u5F15\u8350\u4EBA\u4F4D\u7F6E","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"\u6DFB\u52A0\u65B0\u7684\u6709\u6548\u5E73\u53F0\uFF08\u6E38\u620F\u9884\u671F\u64AD\u653E\u7684\u57DF\u540D\uFF0C\u4F8B\u5982\uFF0Cgd.games\uFF09\u3002","Add a valid platform":"\u6DFB\u52A0\u6709\u6548\u5E73\u53F0","Add _PARAM1_ as valid platform":"\u6DFB\u52A0_PARAM1_\u4F5C\u4E3A\u6709\u6548\u5E73\u53F0","Domain name (e.g : gd.games)":"\u57DF\u540D\uFF08\u4F8B\u5982\uFF1Agd.games\uFF09","Check if a domain is contained in the authorized list array.":"\u68C0\u67E5\u57DF\u540D\u662F\u5426\u5305\u542B\u5728\u6388\u6743\u5217\u8868\u6570\u7EC4\u4E2D\u3002","Check if a domain is contained in the authorized list":"\u68C0\u67E5\u57DF\u540D\u662F\u5426\u5305\u542B\u5728\u6388\u6743\u5217\u8868\u4E2D","Check if _PARAM1_ is in the list of authorized platforms":"\u68C0\u67E5_PARAM1_\u662F\u5426\u5728\u6388\u6743\u5E73\u53F0\u5217\u8868\u4E2D","Domain to check":"\u57DF\u540D\u68C0\u67E5","Auto typing animation for text (\"typewriter\" effect)":"\u6587\u672C\u7684\u81EA\u52A8\u6253\u5B57\u52A8\u753B\uFF08\"\u6253\u5B57\u673A\"\u6548\u679C\uFF09","Reveal a text one letter after the other.":"\u4E00\u4E2A\u63A5\u4E00\u4E2A\u5730\u9010\u4E2A\u663E\u793A\u6587\u672C\u3002","User interface":"\u7528\u6237\u754C\u9762","Auto typing text":"\u81EA\u52A8\u6253\u5B57\u6587\u672C","Text capability":"\u6587\u672C\u80FD\u529B","Time between characters":"\u5B57\u7B26\u4E4B\u95F4\u7684\u65F6\u95F4","Detect if a new text character was just displayed":"\u68C0\u6D4B\u65B0\u7684\u6587\u672C\u5B57\u7B26\u662F\u5426\u521A\u521A\u663E\u793A","Is next word wrapped":"\u4E0B\u4E00\u4E2A\u8BCD\u662F\u5426\u6362\u884C","_PARAM0_ next word is wrapped":"_PARAM0_ \u4E0B\u4E00\u4E2A\u8BCD\u5DF2\u6362\u884C","Clear forced line breaks":"\u6E05\u9664\u5F3A\u5236\u6362\u884C","Clear forced line breaks in _PARAM0_":"\u6E05\u9664 _PARAM0_ \u4E2D\u7684\u5F3A\u5236\u6362\u884C","Check if the full text has been typed.":"\u68C0\u67E5\u662F\u5426\u5DF2\u952E\u5165\u5B8C\u6574\u6587\u672C\u3002","Finished typing":"\u5B8C\u6210\u952E\u5165","_PARAM0_ finished typing":"_PARAM0_ \u5B8C\u6210\u952E\u5165","Check if a character has just been typed. Useful for triggering sound effects.":"\u68C0\u67E5\u662F\u5426\u521A\u521A\u952E\u5165\u4E00\u4E2A\u5B57\u7B26\u3002\u7528\u4E8E\u89E6\u53D1\u58F0\u97F3\u6548\u679C\u3002","Has just typed":"\u521A\u521A\u5DF2\u952E\u5165","_PARAM0_ has just typed a character":"_PARAM0_ \u521A\u521A\u5DF2\u952E\u5165\u4E00\u4E2A\u5B57\u7B26","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"\u91CD\u65B0\u952E\u5165\u6587\u672C\u5F00\u5934\u3002\u5F53\u4E3A\u5BF9\u8C61\u8BBE\u7F6E\u65B0\u6587\u672C\u65F6\uFF0C\u81EA\u52A8\u5F00\u59CB autotyping\u3002","Restart typing from the beginning":"\u91CD\u65B0\u4ECE\u5F00\u5934\u952E\u5165","Restart typing from the beginning on _PARAM0_":"\u91CD\u65B0\u4ECE _PARAM0_ \u7684\u5F00\u5934\u952E\u5165","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"\u8DF3\u8F6C\u5230\u6587\u672C\u4E2D\u7684\u7279\u5B9A\u4F4D\u7F6E\u3002\u4F4D\u7F6E\u4ECE\u201C0\u201D\u5F00\u59CB\uFF0C\u6BCF\u4E2A\u5B57\u7B26\u589E\u52A0\u4E00\u4E2A\u3002","Show Nth first characters":"\u663E\u793A N \u4E2A\u5B57\u7B26","Show _PARAM2_ first characters on _PARAM0_":"\u5728 _PARAM0_ \u4E0A\u663E\u793A\u524D _PARAM2_ \u4E2A\u5B57\u7B26","Character position":"\u5B57\u7B26\u4F4D\u7F6E","Show the full text.":"\u663E\u793A\u5B8C\u6574\u6587\u672C\u3002","Show the full text":"\u663E\u793A\u5B8C\u6574\u6587\u672C","Show the full text on _PARAM0_":"\u5728_PARAM0_\u4E0A\u663E\u793A\u5B8C\u6574\u6587\u672C","the time between characters beign typed.":"\u88AB\u6253\u5B57\u5B57\u7B26\u4E4B\u95F4\u7684\u65F6\u95F4\u3002","the time between characters":"\u5B57\u7B26\u4E4B\u95F4\u7684\u65F6\u95F4","Android back button":"\u5B89\u5353\u540E\u9000\u6309\u94AE","Allow to customize the behavior of the Android back button.":"\u5141\u8BB8\u81EA\u5B9A\u4E49\u5B89\u5353\u540E\u9000\u6309\u94AE\u7684\u884C\u4E3A\u3002","Input":"\u8F93\u5165","Triggers whenever the player presses the back button.":"\u6BCF\u5F53\u73A9\u5BB6\u6309\u4E0B\u8FD4\u56DE\u6309\u94AE\u65F6\u89E6\u53D1\u3002","Back button is pressed":"\u6309\u4E0B\u8FD4\u56DE\u6309\u94AE","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"\u8FD9\u6A21\u62DF\u4E86\u8FD4\u56DE\u6309\u94AE\u7684\u6B63\u5E38\u64CD\u4F5C\u3002\n\u6B64\u64CD\u4F5C\u5C06\u5728\u79FB\u52A8\u5E94\u7528\u7A0B\u5E8F\u4E2D\u9000\u51FA\u5E94\u7528\u7A0B\u5E8F\uFF0C\u5E76\u5728 Web \u6D4F\u89C8\u5668\u4E2D\u8FD4\u56DE\u5230\u4E0A\u4E00\u9875\u3002","Trigger back button":"\u89E6\u53D1\u8FD4\u56DE\u6309\u94AE","Simulate back button press":"\u6A21\u62DF\u8FD4\u56DE\u6309\u94AE\u6309\u4E0B","Base conversion":"\u57FA\u6570\u8F6C\u6362","Provides conversion expressions for numbers in different bases.":"\u63D0\u4F9B\u4E0D\u540C\u8FDB\u5236\u6570\u5B57\u7684\u8F6C\u6362\u8868\u8FBE\u5F0F\u3002","Advanced":"\u9AD8\u7EA7","Converts a string representing a number in a different base to a decimal number.":"\u5C06\u8868\u793A\u4E0D\u540C\u8FDB\u5236\u7684\u5B57\u7B26\u4E32\u8F6C\u6362\u4E3A\u5341\u8FDB\u5236\u6570\u3002","Convert to decimal":"\u8F6C\u6362\u4E3A\u5341\u8FDB\u5236","String representing a number":"\u8868\u793A\u6570\u5B57\u7684\u5B57\u7B26\u4E32","The base the number in the string is in":"\u5B57\u7B26\u4E32\u4E2D\u6570\u5B57\u7684\u8FDB\u5236","Converts a number to a trsing representing it in another base.":"\u5C06\u6570\u5B57\u8F6C\u6362\u4E3A\u53E6\u4E00\u4E2A\u8FDB\u5236\u4E2D\u8868\u793A\u7684\u5B57\u7B26\u4E32\u3002","Convert to different base":"\u8F6C\u6362\u4E3A\u4E0D\u540C\u7684\u8FDB\u5236","Number to convert":"\u8981\u8F6C\u6362\u7684\u6570\u5B57","The base to convert the number to":"\u8981\u5C06\u6570\u5B57\u8F6C\u6362\u4E3A\u7684\u57FA\u6570","Platformer and top-down remapper":"\u5E73\u53F0\u6E38\u620F\u548C\u9876\u90E8\u5411\u4E0B\u91CD\u6620\u5C04\u5668","Quickly remap keyboard controls.":"\u5FEB\u901F\u91CD\u6620\u5C04\u952E\u76D8\u63A7\u5236\u3002","Remap keyboard controls of the top-down movement.":"\u91CD\u6620\u5C04\u9876\u90E8\u5411\u4E0B\u8FD0\u52A8\u7684\u952E\u76D8\u63A7\u5236\u3002","Top-down keyboard remapper":"\u9876\u90E8\u5411\u4E0B\u952E\u76D8\u91CD\u6620\u5C04\u5668","Up key":"\u4E0A\u6309\u952E","Left key":"\u5DE6\u6309\u952E","Right key":"\u53F3\u6309\u952E","Down key":"\u4E0B\u6309\u952E","Remaps Top-Down behavior controls to a custom control scheme.":"\u5C06\u4E0A/\u4E0B\u884C\u4E3A\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u4E3A\u81EA\u5B9A\u4E49\u63A7\u5236\u65B9\u6848\u3002","Remap Top-Down controls to a custom scheme":"\u5C06\u4E0A/\u4E0B\u884C\u4E3A\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u4E3A\u81EA\u5B9A\u4E49\u65B9\u6848","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"\u91CD\u65B0\u6620\u5C04_PARAM0_\u7684\u63A7\u4EF6\uFF1A\u4E0A: _PARAM2_, \u5DE6: _PARAM3_, \u4E0B: _PARAM4_, \u53F3: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"\u5C06\u4E0A/\u4E0B\u884C\u4E3A\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u4E3A\u9884\u8BBE\u63A7\u5236\u65B9\u6848\u3002","Remap Top-Down controls to a preset":"\u5C06\u4E0A/\u4E0B\u884C\u4E3A\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u4E3A\u9884\u8BBE","Remap controls of _PARAM0_ to preset _PARAM2_":"\u5C06_PARAM0_\u7684\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u5230\u9884\u8BBE_PARAM2_","Preset name":"\u9884\u8BBE\u540D\u79F0","Remap keyboard controls of the platformer character movement.":"\u91CD\u6620\u5C04\u5E73\u53F0\u6E38\u620F\u89D2\u8272\u79FB\u52A8\u7684\u952E\u76D8\u63A7\u5236\u3002","Platformer keyboard mapper":"\u5E73\u53F0\u6E38\u620F\u952E\u76D8\u6620\u5C04\u5668","Jump key":"\u8DF3\u8DC3\u6309\u952E","Remaps Platformer behavior controls to a custom control scheme.":"\u5C06\u5E73\u53F0\u884C\u4E3A\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u4E3A\u81EA\u5B9A\u4E49\u63A7\u5236\u65B9\u6848\u3002","Remap Platformer controls to a custom scheme":"\u5C06\u5E73\u53F0\u884C\u4E3A\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u4E3A\u81EA\u5B9A\u4E49\u65B9\u6848","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"\u91CD\u65B0\u6620\u5C04_PARAM0_\u7684\u63A7\u4EF6\uFF1A\u4E0A: _PARAM2_, \u5DE6: _PARAM3_, \u4E0B: _PARAM4_, \u53F3: _PARAM5_, \u8DF3\u8DC3: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"\u5C06\u5E73\u53F0\u884C\u4E3A\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u4E3A\u9884\u8BBE\u63A7\u5236\u65B9\u6848\u3002","Remap Platformer controls to a preset":"\u5C06\u5E73\u53F0\u884C\u4E3A\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u4E3A\u9884\u8BBE","3D Billboard":"3D\u770B\u677F","Rotate 3D objects to appear like 2D sprites.":"\u5C063D\u5BF9\u8C61\u65CB\u8F6C\u4EE5\u5448\u73B02D\u7CBE\u7075\u3002","Visual effect":"\u89C6\u89C9\u6548\u679C","Rotate to always face the camera (only the front face of the cube should be enabled).":"\u59CB\u7EC8\u9762\u5411\u76F8\u673A\u65CB\u8F6C\uFF08\u53EA\u5141\u8BB8\u542F\u7528\u65B9\u5757\u7684\u6B63\u9762\uFF09\u3002","Billboard":"\u5E7F\u544A\u724C","3D capability":"3D capability","Should rotate on X axis":"\u5E94\u8BE5\u56F4\u7ED5X\u8F74\u65CB\u8F6C","Should rotate on Y axis":"\u5E94\u8BE5\u56F4\u7ED5Y\u8F74\u65CB\u8F6C","Should rotate on Z axis":"\u5E94\u8BE5\u56F4\u7ED5Z\u8F74\u65CB\u8F6C","Offset position":"\u504F\u79FB\u4F4D\u7F6E","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"\u5C06\u5BF9\u8C61\u65CB\u8F6C\u5230\u955C\u5934\u3002\u8FD9\u4E5F\u4F1A\u5728\u573A\u666F\u4E8B\u4EF6\u7ED3\u675F\u65F6\u81EA\u52A8\u5B8C\u6210\u3002","Rotate to face the camera":"\u65CB\u8F6C\u4EE5\u9762\u5411\u76F8\u673A","Rotate _PARAM0_ to the camera":"\u5C06_PARAM0_\u65CB\u8F6C\u5230\u76F8\u673A","Check if the object should rotate on X axis.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5E94\u5728X\u8F74\u4E0A\u65CB\u8F6C\u3002","_PARAM0_ should rotate on X axis":"_PARAM0_\u5E94\u5728X\u8F74\u4E0A\u65CB\u8F6C","Change if the object should rotate on X axis.":"\u66F4\u6539\u5BF9\u8C61\u662F\u5426\u5E94\u5728X\u8F74\u4E0A\u65CB\u8F6C\u3002","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_\u5E94\u5728X\u8F74\u4E0A\u65CB\u8F6C\uFF1A_PARAM2_","ShouldRotateX":"\u5E94\u5728X\u8F74\u4E0A\u65CB\u8F6C","Check if the object should rotate on Y axis.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5E94\u5728Y\u8F74\u4E0A\u65CB\u8F6C\u3002","_PARAM0_ should rotate on Y axis":"_PARAM0_\u5E94\u5728Y\u8F74\u4E0A\u65CB\u8F6C","Change if the object should rotate on Y axis.":"\u66F4\u6539\u5BF9\u8C61\u662F\u5426\u5E94\u5728Y\u8F74\u4E0A\u65CB\u8F6C\u3002","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_\u5E94\u5728Y\u8F74\u4E0A\u65CB\u8F6C\uFF1A_PARAM2_","ShouldRotateY":"\u5E94\u5728Y\u8F74\u4E0A\u65CB\u8F6C","Check if the object should rotate on Z axis.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5E94\u5728Z\u8F74\u4E0A\u65CB\u8F6C\u3002","_PARAM0_ should rotate on Z axis":"_PARAM0_\u5E94\u5728Z\u8F74\u4E0A\u65CB\u8F6C","Change if the object should rotate on Z axis.":"\u66F4\u6539\u5BF9\u8C61\u662F\u5426\u5E94\u5728Z\u8F74\u4E0A\u65CB\u8F6C\u3002","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ \u5E94\u8BE5\u7ED5 Z \u8F74\u65CB\u8F6C\uFF1A_PARAM2_","ShouldRotateZ":"\u5E94\u8BE5\u65CB\u8F6C Z \u8F74","Enable texture transparency of the front face.":"\u542F\u7528\u6B63\u9762\u7EB9\u7406\u7684\u900F\u660E\u5EA6\u3002","Enable texture transparency":"\u542F\u7528\u7EB9\u7406\u900F\u660E\u5EA6","Enable texture transparency of _PARAM0_":"\u542F\u7528 _PARAM0_ \u7684\u7EB9\u7406\u900F\u660E\u5EA6","Boids movement":"Boids\u8FD0\u52A8","Simulates flocks movement.":"\u6A21\u62DF\u7FA4\u96C6\u8FD0\u52A8\u3002","Define helper classes JavaScript code.":"\u5B9A\u4E49\u8F85\u52A9\u7C7BJavaScript\u4EE3\u7801\u3002","Define helper classes":"\u5B9A\u4E49\u8F85\u52A9\u7C7B","Define helper classes JavaScript code":"\u5B9A\u4E49\u8F85\u52A9\u7C7BJavaScript\u4EE3\u7801","Move as part of a flock.":"\u4F5C\u4E3A\u4E00\u4E2A\u7FA4\u4F53\u7684\u4E00\u90E8\u5206\u79FB\u52A8\u3002","Boids Movement":"\u9E1F\u7FA4\u8FD0\u52A8","Maximum speed":"\u6700\u5927\u901F\u5EA6","Maximum acceleration":"\u6700\u5927\u52A0\u901F\u5EA6","Rotate object":"\u65CB\u8F6C\u7269\u4F53","Cohesion sight radius":"\u51DD\u805A\u89C6\u89D2\u534A\u5F84","Sight":"\u89C6\u7EBF","Alignement sight radius":"\u5BF9\u51C6\u89C6\u89D2\u534A\u5F84","Separation sight radius":"\u5206\u79BB\u89C6\u89D2\u534A\u5F84","Cohesion decision weight":"\u805A\u5408\u51B3\u7B56\u6743\u91CD","Decision":"\u51B3\u5B9A","Alignment decision weight":"\u5BF9\u9F50\u51B3\u7B56\u6743\u91CD","Separation decision weight":"\u5206\u79BB\u51B3\u7B56\u6743\u91CD","Collision layer":"\u78B0\u649E\u5C42","Intend to move in a given direction.":"\u6253\u7B97\u671D\u7740\u7ED9\u5B9A\u65B9\u5411\u79FB\u52A8\u3002","Move in a direction":"\u671D\u4E00\u4E2A\u65B9\u5411\u79FB\u52A8","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ \u6253\u7B97\u671D _PARAM2_ \u65B9\u5411\u79FB\u52A8\uFF1B_PARAM3_\uFF08\u51B3\u7B56\u6743\u91CD\uFF1A_PARAM4_\uFF09","Direction X":"\u65B9\u5411 X","Direction Y":"\u65B9\u5411 Y","Decision weight":"\u51B3\u7B56\u6743\u91CD","Intend to move toward a position.":"\u6253\u7B97\u671D\u7740\u4E00\u4E2A\u4F4D\u7F6E\u79FB\u52A8\u3002","Move toward a position":"\u671D\u4E00\u4E2A\u4F4D\u7F6E\u79FB\u52A8","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ \u6253\u7B97\u671D _PARAM2_ \u4F4D\u7F6E\u79FB\u52A8\uFF1B_PARAM3_\uFF08\u51B3\u7B56\u6743\u91CD\uFF1A_PARAM4_\uFF09","Target X":"\u76EE\u6807X","Target Y":"\u76EE\u6807 Y","Intend to move toward an object.":"\u6253\u7B97\u671D\u4E00\u4E2A\u5BF9\u8C61\u79FB\u52A8\u3002","Move toward an object":"\u671D\u4E00\u4E2A\u5BF9\u8C61\u79FB\u52A8","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ \u6253\u7B97\u671D _PARAM2_ \u79FB\u52A8\uFF08\u51B3\u7B56\u6743\u91CD\uFF1A_PARAM3_\uFF09","Targeted object":"\u76EE\u6807\u5BF9\u8C61","Intend to avoid an area with a given center and radius.":"\u6253\u7B97\u907F\u5F00\u7ED9\u5B9A\u4E2D\u5FC3\u548C\u534A\u5F84\u7684\u533A\u57DF\u3002","Avoid a position":"\u907F\u5F00\u4E00\u4E2A\u4F4D\u7F6E","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ \u6253\u7B97\u907F\u5F00 _PARAM2_ \u5468\u56F4\u7684 _PARAM4_ \u534A\u5F84\u533A\u57DF\uFF1B_PARAM3_ (\u51B3\u7B56\u6743\u91CD: _PARAM5_)","Center X":"\u4E2D\u5FC3 X","Center Y":"\u4E2D\u5FC3 Y","Radius":"\u534A\u5F84","Intend to avoid an area from an object center and a given radius.":"\u6253\u7B97\u907F\u5F00\u4E00\u4E2A\u5BF9\u8C61\u4E2D\u5FC3\u548C\u7ED9\u5B9A\u534A\u5F84\u7684\u533A\u57DF\u3002","Avoid an object":"\u907F\u5F00\u4E00\u4E2A\u5BF9\u8C61","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ \u6253\u7B97\u907F\u5F00 _PARAM2_ \u5468\u56F4 _PARAM3_ \u534A\u5F84\u7684\u533A\u57DF\uFF08\u51B3\u7B56\u6743\u91CD\uFF1A_PARAM4_\uFF09","Avoided object":"\u907F\u5F00\u7684\u5BF9\u8C61","Return the current speed.":"\u8FD4\u56DE\u5F53\u524D\u901F\u5EA6\u3002","Speed":"\u901F\u5EA6","Return the current horizontal speed.":"\u8FD4\u56DE\u5F53\u524D\u6C34\u5E73\u901F\u5EA6\u3002","Velocity X":"\u901F\u5EA6 X","Return the current vertical speed.":"\u8FD4\u56DE\u5F53\u524D\u5782\u76F4\u901F\u5EA6\u3002","Velocity Y":"\u901F\u5EA6 Y","Check if the object is rotated while moving on its path.":"\u68C0\u67E5\u5BF9\u8C61\u5728\u8DEF\u5F84\u4E0A\u79FB\u52A8\u65F6\u662F\u5426\u65CB\u8F6C\u3002","Object Rotated":"\u5BF9\u8C61\u5DF2\u65CB\u8F6C","_PARAM0_ is rotated when moving":"_PARAM0_\u5728\u79FB\u52A8\u65F6\u65CB\u8F6C","Return the maximum speed.":"\u8FD4\u56DE\u6700\u5927\u901F\u5EA6\u3002","Change the maximum speed of the object.":"\u66F4\u6539\u5BF9\u8C61\u7684\u6700\u5927\u901F\u5EA6\u3002","Change the maximum speed of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6700\u5927\u901F\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Max Speed":"\u6700\u5927\u901F\u5EA6","Return the maximum acceleration.":"\u8FD4\u56DE\u6700\u5927\u52A0\u901F\u5EA6\u3002","Change the maximum acceleration of the object.":"\u66F4\u6539\u5BF9\u8C61\u7684\u6700\u5927\u52A0\u901F\u5EA6\u3002","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6700\u5927\u52A0\u901F\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Steering Force":"\u8F6C\u5411\u529B","Return the cohesion sight radius.":"\u8FD4\u56DE\u5185\u805A\u89C6\u8DDD\u3002","Change the cohesion sight radius.":"\u66F4\u6539\u5185\u805A\u89C6\u8DDD\u3002","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5185\u805A\u89C6\u534A\u5F84\u66F4\u6539\u4E3A_PARAM2_","Value":"\u6570\u503C","Return the alignment sight radius.":"\u8FD4\u56DE\u5BF9\u9F50\u89C6\u8DDD\u3002","Alignment sight radius":"\u5BF9\u9F50\u89C6\u8DDD","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5BF9\u9F50\u89C6\u534A\u5F84\u66F4\u6539\u4E3A_PARAM2_","Return the separation sight radius.":"\u8FD4\u56DE\u5206\u79BB\u89C6\u8DDD\u3002","Change the separation sight radius of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5206\u79BB\u89C6\u534A\u5F84\u66F4\u6539\u4E3A_PARAM2_","Return which weight the cohesion takes in the chosen direction.":"\u8FD4\u56DE\u5185\u805A\u4EE5\u6240\u9009\u65B9\u5411\u3002","Cohesion weight":"\u5185\u805A\u6743\u91CD","Change the weight the cohesion takes in the chosen direction.":"\u66F4\u6539\u5185\u805A\u5728\u6240\u9009\u65B9\u5411\u7684\u6743\u91CD\u3002","Change the cohesion weight of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5185\u805A\u6743\u91CD\u66F4\u6539\u4E3A_PARAM2_","Return which weight the alignment takes in the chosen direction.":"\u8FD4\u56DE\u5BF9\u9F50\u5728\u6240\u9009\u65B9\u5411\u7684\u6743\u91CD\u3002","Alignment weight":"\u5BF9\u9F50\u6743\u91CD","Change the weight the alignment takes in the chosen direction.":"\u66F4\u6539\u5BF9\u9F50\u5728\u6240\u9009\u65B9\u5411\u7684\u6743\u91CD\u3002","Change the alignment weight of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5BF9\u9F50\u6743\u91CD\u66F4\u6539\u4E3A_PARAM2_","Return which weight the separation takes in the chosen direction.":"\u8FD4\u56DE\u5206\u79BB\u5728\u6240\u9009\u65B9\u5411\u7684\u6743\u91CD\u3002","Separation weight":"\u5206\u79BB\u6743\u91CD","Change the weight the separation takes in the chosen direction.":"\u66F4\u6539\u5206\u79BB\u5728\u6240\u9009\u65B9\u5411\u7684\u6743\u91CD\u3002","Change the separation weight of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5206\u79BB\u6743\u91CD\u66F4\u6539\u4E3A_PARAM2_","Boomerang":"\u98DE\u65CB\u9556","Throw an object that returns to the thrower like a boomerang.":"\u6295\u63B7\u4E00\u4E2A\u5BF9\u8C61\uFF0C\u50CF\u98DE\u65CB\u9556\u4E00\u6837\u8FD4\u56DE\u7ED9\u6295\u63B7\u8005\u3002","Throw speed (pixels per second)":"\u629B\u51FA\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09","Time before changing directions (seconds)":"\u6539\u53D8\u65B9\u5411\u4E4B\u524D\u7684\u65F6\u95F4\uFF08\u79D2\uFF09","Rotation (degrees per second)":"\u65CB\u8F6C\uFF08\u6BCF\u79D2\u5EA6\u6570\uFF09","Thrower X position":"\u6295\u63B7\u8005X\u4F4D\u7F6E","Thrower Y position":"\u6295\u63B7\u8005Y\u4F4D\u7F6E","Boomerang is returning":"\u56DE\u65CB\u9556\u6B63\u5728\u8FD4\u56DE","Throw boomerang toward an angle.":"\u5411\u89D2\u5EA6\u6254\u98DE\u9556\u3002","Throw boomerang toward an angle":"\u671D\u89D2\u5EA6\u6254\u98DE\u9556","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"\u5411\u89D2\u5EA6_PARAM2_\u5EA6\u6254\u98DE\u9556_PARAM0_\uFF0C\u901F\u5EA6\u4E3A_PARAM3_\u50CF\u7D20\u6BCF\u79D2\uFF0C\u65CB\u8F6C\u901F\u5EA6\u4E3A_PARAM5_\u5EA6\u6BCF\u79D2\uFF0C_PARAM4_\u79D2\u540E\u5C06\u98DE\u9556\u53D1\u9001\u56DE","Angle (degrees)":"\u89D2\u5EA6\uFF08\u5EA6\uFF09","Throw boomerang toward a position.":"\u5411\u67D0\u4E2A\u4F4D\u7F6E\u6254\u98CE\u9556\u3002","Throw boomerang toward a position":"\u5411\u67D0\u4E2A\u4F4D\u7F6E\u6254\u98CE\u9556","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"\u5411_PARAM0_\u6254\u98CE\u9556\uFF0C\u671D\u7740_PARAM2_;_PARAM3_\uFF0C\u901F\u5EA6\u4E3A_PARAM4_\u50CF\u7D20\u6BCF\u79D2\uFF0C\u65CB\u8F6C\u901F\u5EA6\u4E3A_PARAM6_\u5EA6\u6BCF\u79D2\uFF0C\u5E76\u5728_PARAM5_\u79D2\u540E\u53D1\u9001\u98CE\u9556\u56DE\u6765\u3002","Target X position":"\u76EE\u6807X\u4F4D\u7F6E","Target Y position":"\u76EE\u6807Y\u4F4D\u7F6E","Send boomerang back to thrower.":"\u5C06\u98CE\u9556\u53D1\u56DE\u7ED9\u6295\u63B7\u8005\u3002","Send boomerang back to thrower":"\u5C06\u98CE\u9556\u53D1\u56DE\u7ED9\u6295\u63B7\u8005","Send boomerang _PARAM0_ back to thrower":"\u5C06\u98CE\u9556_PARAM0_\u53D1\u56DE\u7ED9\u6295\u63B7\u8005","Set amount of time before boomerang changes directions (seconds).":"\u5728\u98CE\u9556\u6539\u53D8\u65B9\u5411\u4E4B\u524D\u7684\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Set amount of time before boomerang changes directions":"\u8BBE\u7F6E\u98CE\u9556\u6539\u53D8\u65B9\u5411\u4E4B\u524D\u7684\u65F6\u95F4","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"\u5728_PARAM0_\u6539\u53D8\u65B9\u5411\u4E3A_PARAM2_\u4E4B\u524D\u7684\u65F6\u95F4\uFF08\u79D2\uFF09","Time before boomerange changes direction (seconds)":"\u98CE\u9556\u6539\u53D8\u65B9\u5411\u4E4B\u524D\u7684\u65F6\u95F4\uFF08\u79D2\uFF09","Track position of boomerang thrower.":"\u8FFD\u8E2A\u98CE\u9556\u6295\u63B7\u8005\u7684\u4F4D\u7F6E\u3002","Track position of boomerang thrower":"\u8FFD\u8E2A\u98CE\u9556\u6295\u63B7\u8005\u7684\u4F4D\u7F6E","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"\u8FFD\u8E2A\u6295\u63B7\u4E86\u98CE\u9556_PARAM0_\u7684\u6295\u63B7\u8005_PARAM2_\u7684\u4F4D\u7F6E","Thrower":"\u6295\u63B7\u8005","Boomerang is returning to thrower.":"\u98CE\u9556\u6B63\u5728\u8FD4\u56DE\u7ED9\u6295\u63B7\u8005\u3002","Boomerang is returning to thrower":"\u98CE\u9556\u6B63\u5728\u8FD4\u56DE\u7ED9\u6295\u63B7\u8005","Boomerang _PARAM0_ is returning to thrower":"\u98CE\u9556_PARAM0_\u6B63\u5728\u8FD4\u56DE\u7ED9\u6295\u63B7\u8005","Bounce (using forces)":"\u5F39\u8DF3\uFF08\u4F7F\u7528\u529B\uFF09","Bounce the object off another object it just touched.":"\u5C06\u7269\u4F53\u4ECE\u521A\u89E6\u6478\u5230\u7684\u53E6\u4E00\u4E2A\u7269\u4F53\u4E0A\u5F39\u5F00\u3002","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"\u63D0\u4F9B\u4E00\u79CD\u64CD\u4F5C\uFF0C\u4F7F\u5BF9\u8C61\u4ECE\u521A\u521A\u89E6\u78B0\u7684\u53E6\u4E00\u4E2A\u5BF9\u8C61\u4E0A\u5F39\u56DE\u3002\u5411\u5BF9\u8C61\u6DFB\u52A0\u6C38\u4E45\u529B\uFF0C\u5F53\u4E0E\u53E6\u4E00\u4E2A\u5BF9\u8C61\u78B0\u649E\u65F6\uFF0C\u4F7F\u7528\u64CD\u4F5C\u4F7F\u5B83\u5B9E\u73B0\u903C\u771F\u7684\u5F39\u8DF3\u3002","Bounce":"\u5F39\u8DF3","Bounce count":"\u5F39\u8DF3\u6B21\u6570","Number of times this object has bounced off another object":"\u8FD9\u4E2A\u5BF9\u8C61\u5F39\u5F00\u53E6\u4E00\u4E2A\u5BF9\u8C61\u7684\u6B21\u6570","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u5C06\u5BF9\u8C61\u5411\u5176\u5F53\u524D\u53D1\u751F\u78B0\u649E\u7684\u5BF9\u8C61\u5F39\u5F00\uFF0C\u6839\u636E\u5BF9\u8C61\u65BD\u52A0\u7684\u89D2\u5EA6\u548C\u901F\u5EA6\u7684\u529B\u91CF\u8FDB\u884C\u5F39\u5F00\u3002\n\u5728\u542F\u52A8\u6B64\u64CD\u4F5C\u4E4B\u524D\uFF0C\u8BF7\u786E\u4FDD\u5728\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u8FDB\u884C\u78B0\u649E\u6D4B\u8BD5\u3002\u6240\u6709\u7684\u529B\u5C06\u4F1A\u88AB\u4ECE\u5BF9\u8C61\u4E2D\u79FB\u9664\uFF0C\u5E76\u4E14\u5C06\u6DFB\u52A0\u4E00\u4E2A\u65B0\u7684\u6C38\u4E45\u529B\u6765\u4F7F\u5BF9\u8C61\u5F39\u5F00\u3002","Bounce off another object":"\u5411\u53E6\u4E00\u4E2A\u5BF9\u8C61\u5F39\u5F00","Bounce _PARAM0_ off _PARAM2_":"\u5C06_PARAM0_\u4ECE_PARAM2_\u5F39\u5F00","The objects to bounce on":"\u8981\u5F39\u5F00\u7684\u5BF9\u8C61","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u5C06\u5BF9\u8C61\u5411\u5176\u5F53\u524D\u53D1\u751F\u78B0\u649E\u7684\u5BF9\u8C61\u5F39\u5F00\uFF0C\u6839\u636E\u5BF9\u8C61\u65BD\u52A0\u7684\u89D2\u5EA6\u548C\u901F\u5EA6\u7684\u529B\u91CF\u8FDB\u884C\u5F39\u5F00\u3002\n\u5F39\u5F00\u5C06\u59CB\u7EC8*\u6839\u636E\u6307\u5B9A\u7684\u89D2\u5EA6\uFF08\u201C\u6CD5\u7EBF\u89D2\u5EA6\u201D\uFF09*\u8FDB\u884C\u8BA1\u7B97\u3002 \u4F8B\u5982\uFF0C\u5982\u679C\u5BF9\u8C61\u6B63\u597D\u4EE5\u8FD9\u4E2A\u89D2\u5EA6\u5230\u8FBE\uFF0C\u5219\u5C06\u671D\u76F8\u53CD\u65B9\u5411\u5F39\u5F00\u3002\n\u5728\u542F\u52A8\u6B64\u64CD\u4F5C\u4E4B\u524D\uFF0C\u8BF7\u786E\u4FDD\u5728\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u8FDB\u884C\u78B0\u649E\u6D4B\u8BD5\u3002\u6240\u6709\u7684\u529B\u5C06\u4F1A\u88AB\u4ECE\u5BF9\u8C61\u4E2D\u79FB\u9664\uFF0C\u5E76\u4E14\u5C06\u6DFB\u52A0\u4E00\u4E2A\u65B0\u7684\u6C38\u4E45\u529B\u6765\u4F7F\u5BF9\u8C61\u5F39\u5F00\u3002","Bounce off another object toward a specified angle":"\u5411\u6307\u5B9A\u89D2\u5EA6\u5F39\u5F00\u53E6\u4E00\u4E2A\u5BF9\u8C61","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"\u4EE5\u6B63\u5E38\u89D2\u5EA6 _PARAM3_ \u5F39\u8DF3 _PARAM0_ \u4ECE _PARAM2_ \u4E0A","The \"normal\" angle, in degrees, to bounce against":"\u201C\u6B63\u5E38\u201D\u89D2\u5EA6\uFF0C\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF0C\u5F39\u51FA\u53CD\u5F39","This can be understood at the direction that the bounce must go toward.":"\u8FD9\u53EF\u4EE5\u7406\u89E3\u4E3A\u5F39\u8DF3\u5FC5\u987B\u53BB\u7684\u65B9\u5411\u3002","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u6839\u636E\u7269\u4F53\u4E0A\u65BD\u52A0\u7684\u89D2\u5EA6\u548C\u901F\u5EA6\uFF0C\u4F7F\u8BE5\u7269\u4F53\u5F39\u5F00\u4E0E\u5176\u5F53\u524D\u53D1\u751F\u78B0\u649E\u7684\u53E6\u4E00\u4E2A\u7269\u4F53\u3002\n\u5F39\u8DF3\u5C06\u59CB\u7EC8\u662F\u5782\u76F4\u7684\uFF0C\u5C31\u50CF\u7269\u4F53\u6B63\u5728*\u4E0E\u5B8C\u5168\u6C34\u5E73\u7684\u969C\u788D\u7269*\uFF08\u5982\u4E52\u4E53\u7403\u6E38\u620F\u4E2D\u7684\u9876\u90E8/\u5E95\u90E8\uFF09\u53D1\u751F\u78B0\u649E\u3002\u4F8B\u5982\uFF0C\u5982\u679C\u7269\u4F53\u4EE5\u6B63\u597D90\u5EA6\u7684\u89D2\u5EA6\u5230\u8FBE\uFF0C\u5B83\u5C06\u5411\u76F8\u53CD\u65B9\u5411\u5F39\u56DE\uFF1A-90\u5EA6\u3002\n\u786E\u4FDD\u5728\u542F\u52A8\u6B64\u64CD\u4F5C\u4E4B\u524D\u6D4B\u8BD5\u4E24\u4E2A\u7269\u4F53\u4E4B\u95F4\u7684\u78B0\u649E\u3002\u6240\u6709\u529B\u90FD\u5C06\u4ECE\u7269\u4F53\u4E0A\u79FB\u9664\uFF0C\u7136\u540E\u5C06\u6DFB\u52A0\u65B0\u7684\u6C38\u4E45\u529B\u4EE5\u4F7F\u7269\u4F53\u5F39\u5F00\u3002","Bounce vertically":"\u5782\u76F4\u5F39\u8DF3","Bounce _PARAM0_ off _PARAM2_ - always vertically":"\u4EE5\u5782\u76F4\u65B9\u5411\u5F39\u8DF3 _PARAM0_ \u4ECE _PARAM2_ \u4E0A","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u6839\u636E\u7269\u4F53\u4E0A\u65BD\u52A0\u7684\u89D2\u5EA6\u548C\u901F\u5EA6\uFF0C\u4F7F\u8BE5\u7269\u4F53\u5F39\u5F00\u4E0E\u5176\u5F53\u524D\u53D1\u751F\u78B0\u649E\u7684\u53E6\u4E00\u4E2A\u7269\u4F53\u3002\n\u5F39\u8DF3\u5C06\u59CB\u7EC8\u662F\u6C34\u5E73\u7684\uFF0C\u5C31\u50CF\u7269\u4F53\u6B63\u5728*\u4E0E\u5B8C\u5168\u5782\u76F4\u7684\u969C\u788D\u7269*\uFF08\u5982\u4E52\u4E53\u7403\u6E38\u620F\u4E2D\u7684\u7403\u62CD\uFF09\u53D1\u751F\u78B0\u649E\u3002\u4F8B\u5982\uFF0C\u5982\u679C\u7269\u4F53\u4EE5\u6B63\u597D0\u5EA6\u7684\u89D2\u5EA6\u5230\u8FBE\uFF0C\u5B83\u5C06\u5411\u76F8\u53CD\u65B9\u5411\u5F39\u56DE\uFF1A180\u5EA6\u3002\n\u786E\u4FDD\u5728\u542F\u52A8\u6B64\u64CD\u4F5C\u4E4B\u524D\u6D4B\u8BD5\u4E24\u4E2A\u7269\u4F53\u4E4B\u95F4\u7684\u78B0\u649E\u3002\u6240\u6709\u529B\u90FD\u5C06\u4ECE\u7269\u4F53\u4E0A\u79FB\u9664\uFF0C\u7136\u540E\u5C06\u6DFB\u52A0\u65B0\u7684\u6C38\u4E45\u529B\u4EE5\u4F7F\u7269\u4F53\u5F39\u5F00\u3002","Bounce horizontally":"\u6C34\u5E73\u5F39\u8DF3","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"\u4EE5\u6C34\u5E73\u65B9\u5411\u5F39\u8DF3 _PARAM0_ \u4ECE _PARAM2_ \u4E0A","the number of times this object has bounced off another object.":"\u8BE5\u7269\u4F53\u5F39\u8D77\u53E6\u4E00\u4E2A\u7269\u4F53\u7684\u6B21\u6570\u3002","the bounce count":"\u5F39\u8DF3\u8BA1\u6570","Button states and effects":"\u6309\u94AE\u72B6\u6001\u548C\u6548\u679C","Use any object as a button and change appearance according to user interactions.":"\u4F7F\u7528\u4EFB\u4F55\u5BF9\u8C61\u4F5C\u4E3A\u6309\u94AE\uFF0C\u5E76\u6839\u636E\u7528\u6237\u4EA4\u4E92\u6539\u53D8\u5916\u89C2\u3002","Use objects as buttons.":"\u5C06\u5BF9\u8C61\u7528\u4F5C\u6309\u94AE\u3002","Button states":"\u6309\u94AE\u72B6\u6001","Should check hovering":"\u5E94\u68C0\u67E5\u60AC\u505C","State":"\u72B6\u6001","Touch id":"\u89E6\u6478 ID","Touch is inside":"\u89E6\u6478\u5728\u5185\u90E8","Mouse is inside":"\u9F20\u6807\u5728\u5185\u90E8","Reset the state of the button.":"\u91CD\u7F6E\u6309\u94AE\u7684\u72B6\u6001\u3002","Reset state":"\u91CD\u8BBE\u72B6\u6001","Reset the button state of _PARAM0_":"\u91CD\u7F6E _PARAM0_ \u7684\u6309\u94AE\u72B6\u6001","Check if the button is not used.":"\u68C0\u67E5\u6309\u94AE\u662F\u5426\u672A\u4F7F\u7528\u3002","Is idle":"\u7A7A\u95F2","_PARAM0_ is idle":"_PARAM0_ \u5904\u4E8E\u7A7A\u95F2\u72B6\u6001","Check if the button was just clicked.":"\u68C0\u67E5\u6309\u94AE\u662F\u5426\u521A\u88AB\u70B9\u51FB\u3002","Is clicked":"\u5DF2\u70B9\u51FB","_PARAM0_ is clicked":"_PARAM0_\u88AB\u5355\u51FB","Check if the cursor is hovered over the button.":"\u68C0\u67E5\u5149\u6807\u662F\u5426\u60AC\u505C\u5728\u6309\u94AE\u4E0A\u3002","Is hovered":"\u5DF2\u60AC\u505C","_PARAM0_ is hovered":"_PARAM0_\u88AB\u60AC\u505C","Check if the button is either hovered or pressed but not hovered.":"\u68C0\u67E5\u6309\u94AE\u662F\u5426\u60AC\u505C\u6216\u88AB\u6309\u4E0B\u4F46\u672A\u60AC\u505C\u3002","Is focused":"\u5DF2\u805A\u7126","_PARAM0_ is focused":"_PARAM0_\u5DF2\u805A\u7126","Check if the button is currently being pressed with mouse or touch.":"\u68C0\u67E5\u6309\u94AE\u5F53\u524D\u662F\u5426\u4F7F\u7528\u9F20\u6807\u6216\u89E6\u6478\u88AB\u6309\u4E0B\u3002","Is pressed":"\u5DF2\u6309\u4E0B","_PARAM0_ is pressed":"_PARAM0_\u5DF2\u6309\u4E0B","Check if the button is currently being pressed outside with mouse or touch.":"\u68C0\u67E5\u6309\u94AE\u5F53\u524D\u662F\u5426\u4F7F\u7528\u9F20\u6807\u6216\u89E6\u6478\u88AB\u6309\u4E0B\u5728\u5916\u9762\u3002","Is held outside":"\u5728\u5916\u9762\u4FDD\u6301","_PARAM0_ is held outside":"_PARAM0_\u5728\u5916\u9762\u4FDD\u6301","the touch id that is using the button or 0 if none.":"\u6B63\u5728\u4F7F\u7528\u6309\u94AE\u7684\u89E6\u6478ID\uFF0C\u5982\u679C\u6CA1\u6709\u5219\u4E3A0\u3002","the touch id":"\u89E6\u6478ID","Enable effects on buttons based on their state.":"\u6839\u636E\u5B83\u4EEC\u7684\u72B6\u6001\u5728\u6309\u94AE\u4E0A\u542F\u7528\u6548\u679C\u3002","Button object effects":"\u6309\u94AE\u5BF9\u8C61\u6548\u679C","Effect capability":"\u6548\u679C\u80FD\u529B","Idle state effect":"\u5F85\u673A\u72B6\u6001\u6548\u679C","Effects":"\u6548\u679C","Focused state effect":"\u805A\u7126\u72B6\u6001\u6548\u679C","The state is Focused when the button is hovered or held outside.":"\u5F53\u6309\u94AE\u5728\u5916\u90E8\u60AC\u505C\u6216\u6309\u4F4F\u65F6\uFF0C\u72B6\u6001\u4E3A\u805A\u7126\u3002","Pressed state effect":"\u6309\u4E0B\u72B6\u6001\u6548\u679C","the idle state effect of the object.":"\u5BF9\u8C61\u7684\u7A7A\u95F2\u72B6\u6001\u6548\u679C\u3002","the idle state effect":"\u7A7A\u95F2\u72B6\u6001\u6548\u679C","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"\u5BF9\u8C61\u7684\u805A\u7126\u72B6\u6001\u6548\u679C\u3002\u5F53\u6309\u94AE\u88AB\u60AC\u505C\u6216\u5728\u5916\u9762\u4FDD\u6301\u65F6\uFF0C\u72B6\u6001\u4E3A\u805A\u7126\u3002","the focused state effect":"\u805A\u7126\u72B6\u6001\u6548\u679C","the pressed state effect of the object.":"\u5BF9\u8C61\u7684\u6309\u4E0B\u72B6\u6001\u6548\u679C\u3002","the pressed state effect":"\u6309\u4E0B\u72B6\u6001\u7684\u6548\u679C","Change the animation of buttons according to their state.":"\u6839\u636E\u5B83\u4EEC\u7684\u72B6\u6001\u66F4\u6539\u6309\u94AE\u7684\u52A8\u753B\u3002","Button animation":"\u6309\u94AE\u52A8\u753B","Idle state animation name":"\u5F85\u673A\u72B6\u6001\u52A8\u753B\u540D\u79F0","Animation":"\u52A8\u753B","Focused state animation name":"\u805A\u7126\u72B6\u6001\u52A8\u753B\u540D\u79F0","Pressed state animation name":"\u6309\u4E0B\u72B6\u6001\u52A8\u753B\u540D\u79F0","the idle state animation name of the object.":"\u5BF9\u8C61\u7684\u7A7A\u95F2\u72B6\u6001\u52A8\u753B\u540D\u79F0\u3002","the idle state animation name":"\u7A7A\u95F2\u72B6\u6001\u52A8\u753B\u540D\u79F0","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"\u5BF9\u8C61\u7684\u7126\u70B9\u72B6\u6001\u52A8\u753B\u540D\u79F0\u3002\u5F53\u6309\u94AE\u60AC\u505C\u6216\u5728\u5916\u90E8\u6309\u4F4F\u65F6\uFF0C\u8BE5\u72B6\u6001\u5904\u4E8E\u7126\u70B9\u72B6\u6001\u3002","the focused state animation name":"\u7126\u70B9\u72B6\u6001\u52A8\u753B\u540D\u79F0","the pressed state animation name of the object.":"\u5BF9\u8C61\u7684\u6309\u4E0B\u72B6\u6001\u52A8\u753B\u540D\u79F0\u3002","the pressed state animation name":"\u6309\u4E0B\u72B6\u6001\u52A8\u753B\u540D\u79F0","Smoothly change an effect on buttons according to their state.":"\u6839\u636E\u5B83\u4EEC\u7684\u72B6\u6001\u5728\u6309\u94AE\u4E0A\u5E73\u6ED1\u66F4\u6539\u6548\u679C\u3002","Button object effect tween":"\u6309\u94AE\u5BF9\u8C61\u6548\u679C\u8FC7\u6E21","Effect name":"\u6548\u679C\u540D\u79F0","Effect":"\u6548\u679C","Effect parameter":"\u6548\u679C\u53C2\u6570","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\u6548\u679C\u53C2\u6570\u540D\u79F0\u53EF\u5728\u201C\u663E\u793A\u53C2\u6570\u540D\u79F0\u201D\u64CD\u4F5C\u7684\u4E0B\u62C9\u83DC\u5355\u4E2D\u7684\u6548\u679C\u9009\u9879\u5361\u4E2D\u627E\u5230\u3002","Idle effect parameter value":"\u7A7A\u95F2\u6548\u679C\u53C2\u6570\u503C","Focused effect parameter value":"\u7126\u70B9\u6548\u679C\u53C2\u6570\u503C","Pressed effect parameter value":"\u6309\u4E0B\u6548\u679C\u53C2\u6570\u503C","Fade-in easing":"\u6DE1\u5165\u7F13\u52A8","Fade-out easing":"\u6DE1\u51FA\u7F13\u52A8","Fade-in duration":"\u6DE1\u5165\u6301\u7EED\u65F6\u95F4","Fade-out duration":"\u6DE1\u51FA\u6301\u7EED\u65F6\u95F4","Disable the effect in idle state":"\u7981\u7528\u7A7A\u95F2\u72B6\u6001\u4E0B\u7684\u6548\u679C","Time delta":"\u65F6\u95F4\u589E\u91CF","Fade in":"\u6DE1\u5165","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ \u6DE1\u5165\u81F3 _PARAM2_","Fade out":"\u6DE1\u51FA","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ \u6DE1\u51FA\u81F3 _PARAM2_","Play tween":"\u64AD\u653E\u7F13\u52A8\u6548\u679C","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"\u5BF9\u8C61 _PARAM0_ \u7684\u6548\u679C\u5C5E\u6027\u5728 _PARAM2_ \u79D2\u5185\u7F13\u52A8\uFF0C\u5E76\u5E26\u6709 _PARAM3_ \u7F13\u548C\u3002","Duration (in seconds)":"\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","Easing":"\u7F13\u52A8","the effect name of the object.":"\u5BF9\u8C61\u7684\u6548\u679C\u540D\u79F0\u3002","the effect name":"\u6548\u679C\u540D\u79F0","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\u5BF9\u8C61\u7684\u6548\u679C\u53C2\u6570\u3002\u6548\u679C\u53C2\u6570\u540D\u79F0\u53EF\u4EE5\u5728\u6548\u679C\u9009\u9879\u5361\u4E2D\u901A\u8FC7\u4E0B\u62C9\u83DC\u5355\u7684\u201C\u663E\u793A\u53C2\u6570\u540D\u79F0\u201D\u64CD\u4F5C\u4E2D\u627E\u5230\u3002","the effect parameter":"\u6548\u679C\u53C2\u6570","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\u66F4\u6539\u5BF9\u8C61\u7684\u6548\u679C\u53C2\u6570\u3002\u6548\u679C\u53C2\u6570\u540D\u79F0\u53EF\u4EE5\u5728\u6548\u679C\u9009\u9879\u5361\u4E2D\u901A\u8FC7\u4E0B\u62C9\u83DC\u5355\u7684\u201C\u663E\u793A\u53C2\u6570\u540D\u79F0\u201D\u64CD\u4F5C\u4E2D\u627E\u5230\u3002","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"\u5C06 _PARAM0_ \u7684\u7F13\u52A8\u6548\u679C\u66F4\u6539\u4E3A _PARAM2_\uFF0C\u5E76\u4F7F\u7528\u53C2\u6570 _PARAM3_\u3002","Parameter name":"\u53C2\u6570\u540D\u79F0","the idle effect parameter value of the object.":"\u5BF9\u8C61\u7684\u7A7A\u95F2\u6548\u679C\u53C2\u6570\u503C\u3002","the idle effect parameter value":"\u7A7A\u95F2\u6548\u679C\u53C2\u6570\u503C","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"\u5BF9\u8C61\u7684\u7126\u70B9\u6548\u679C\u53C2\u6570\u503C\u3002\u5F53\u6309\u94AE\u60AC\u505C\u6216\u5728\u5916\u90E8\u6309\u4F4F\u65F6\uFF0C\u8BE5\u72B6\u6001\u5904\u4E8E\u7126\u70B9\u72B6\u6001\u3002","the focused effect parameter value":"\u7126\u70B9\u6548\u679C\u53C2\u6570\u503C","the pressed effect parameter value of the object.":"\u5BF9\u8C61\u7684\u6309\u4E0B\u6548\u679C\u53C2\u6570\u503C\u3002","the pressed effect parameter value":"\u6309\u538B\u6548\u679C\u53C2\u6570\u503C","the fade-in easing of the object.":"\u5BF9\u8C61\u7684\u6DE1\u5165\u7F13\u548C\u3002","the fade-in easing":"\u6DE1\u5165\u7F13\u548C","the fade-out easing of the object.":"\u5BF9\u8C61\u7684\u6DE1\u51FA\u7F13\u548C\u3002","the fade-out easing":"\u6DE1\u51FA\u7F13\u548C","the fade-in duration of the object.":"\u5BF9\u8C61\u7684\u6DE1\u5165\u6301\u7EED\u65F6\u95F4\u3002","the fade-in duration":"\u6DE1\u5165\u6301\u7EED\u65F6\u95F4","the fade-out duration of the object.":"\u5BF9\u8C61\u7684\u6DE1\u51FA\u6301\u7EED\u65F6\u95F4\u3002","the fade-out duration":"\u6DE1\u51FA\u6301\u7EED\u65F6\u95F4","Smoothly resize buttons according to their state.":"\u5E73\u7A33\u8C03\u6574\u6309\u94AE\u5927\u5C0F\u4EE5\u9002\u5E94\u5B83\u4EEC\u7684\u72B6\u6001\u3002","Button scale tween":"\u6309\u94AE\u7F29\u653E\u8865\u95F4","Scalable capability":"\u53EF\u4F38\u7F29\u80FD\u529B","Button states behavior (required)":"\u6309\u94AE\u72B6\u6001\u884C\u4E3A\uFF08\u5FC5\u586B\uFF09","Tween behavior (required)":"\u8865\u95F4\u884C\u4E3A\uFF08\u5FC5\u586B\uFF09","Idle state size scale":"\u7A7A\u95F2\u72B6\u6001\u5927\u5C0F\u7F29\u653E","Size":"\u5927\u5C0F","Focused state size scale":"\u7126\u70B9\u72B6\u6001\u5927\u5C0F\u7F29\u653E","Pressed state size scale":"\u6309\u4E0B\u72B6\u6001\u5927\u5C0F\u7F29\u653E","the idle state size scale of the object.":"\u5BF9\u8C61\u7684\u7A7A\u95F2\u72B6\u6001\u5C3A\u5BF8\u6BD4\u4F8B\u3002","the idle state size scale":"\u7A7A\u95F2\u72B6\u6001\u5C3A\u5BF8\u6BD4\u4F8B","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"\u5BF9\u8C61\u7684\u805A\u7126\u72B6\u6001\u5C3A\u5BF8\u6BD4\u4F8B\u3002\u5F53\u6309\u94AE\u60AC\u505C\u6216\u5728\u5916\u90E8\u6309\u4F4F\u65F6\uFF0C\u72B6\u6001\u4E3A\u805A\u7126\u3002","the focused state size scale":"\u805A\u7126\u72B6\u6001\u5C3A\u5BF8\u6BD4\u4F8B","the pressed state size scale of the object.":"\u5BF9\u8C61\u7684\u6309\u4E0B\u72B6\u6001\u5C3A\u5BF8\u6BD4\u4F8B\u3002","the pressed state size scale":"\u6309\u4E0B\u72B6\u6001\u5C3A\u5BF8\u6BD4\u4F8B","Smoothly change the color tint of buttons according to their state.":"\u5E73\u7A33\u6539\u53D8\u6309\u94AE\u7684\u989C\u8272\u8272\u8C03\u4EE5\u9002\u5E94\u5B83\u4EEC\u7684\u72B6\u6001\u3002","Button color tint tween":"\u6309\u94AE\u989C\u8272\u8272\u8C03\u8865\u95F4","Tween":"\u8865\u95F4","Idle state color tint":"\u7A7A\u95F2\u72B6\u6001\u989C\u8272\u8272\u8C03","Color":"\u989C\u8272","Focused state color tint":"\u7126\u70B9\u72B6\u6001\u989C\u8272\u8272\u8C03","Pressed state color tint":"\u6309\u4E0B\u72B6\u6001\u989C\u8272\u8272\u8C03","the idle state color tint of the object.":"\u5BF9\u8C61\u7684\u7A7A\u95F2\u72B6\u6001\u989C\u8272\u8272\u8C03\u3002","the idle state color tint":"\u7A7A\u95F2\u72B6\u6001\u989C\u8272\u8272\u8C03","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"\u5BF9\u8C61\u7684\u805A\u7126\u72B6\u6001\u989C\u8272\u8272\u8C03\u3002\u5F53\u6309\u94AE\u60AC\u505C\u6216\u5728\u5916\u90E8\u6309\u4F4F\u65F6\uFF0C\u72B6\u6001\u4E3A\u805A\u7126\u3002","the focused state color tint":"\u805A\u7126\u72B6\u6001\u989C\u8272\u8272\u8C03","the pressed state color tint of the object.":"\u5BF9\u8C61\u7684\u6309\u4E0B\u72B6\u6001\u989C\u8272\u8272\u8C03\u3002","the pressed state color tint":"\u6309\u4E0B\u72B6\u6001\u989C\u8272\u8272\u8C03","Camera impulse":"\u76F8\u673A\u8109\u51B2","Move the camera following an impulse trajectory.":"\u6309\u8109\u51B2\u8F68\u8FF9\u79FB\u52A8\u76F8\u673A\u3002","Camera":"\u6444\u50CF\u673A","Add an impulse to the camera position.":"\u4E3A\u76F8\u673A\u4F4D\u7F6E\u6DFB\u52A0\u4E00\u4E2A\u51B2\u52A8\u3002","Add a camera impulse":"\u6DFB\u52A0\u76F8\u673A\u51B2\u52A8","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"\u4ECE\u56FE\u5C42_PARAM2_\u5411\u76F8\u673A\u6DFB\u52A0\u4E00\u4E2A\u632F\u52A8\uFF0C\u632F\u5E45\u4E3A_PARAM3_\uFF0C\u89D2\u5EA6\u4E3A_PARAM4_\uFF0C\u5728_PARAM5_\u79D2\u5185\u5E26\u7740_PARAM6_\u7F13\u52A8\u6D88\u5931\uFF0C\u505C\u7559_PARAM7_\u79D2\uFF0C\u5728_PARAM8_\u79D2\u5185\u5E26\u7740_PARAM9_\u7F13\u52A8\u8FD4\u56DE","Identifier":"\u6807\u8BC6\u7B26","Layer":"\u5C42","Displacement X":"X\u8F74\u4F4D\u79FB","Displacement Y":"Y\u8F74\u4F4D\u79FB","Get away duration (in seconds)":"\u79BB\u5F00\u65F6\u95F4\uFF08\u79D2\uFF09","Get away easing":"\u79BB\u5F00\u7F13\u52A8","Stay duration (in seconds)":"\u505C\u7559\u65F6\u95F4\uFF08\u79D2\uFF09","Get back duration (in seconds)":"\u8FD4\u56DE\u65F6\u95F4\uFF08\u79D2\uFF09","Get back easing":"\u8FD4\u56DE\u7F13\u52A8","Add a camera impulse (angle)":"\u6DFB\u52A0\u76F8\u673A\u51B2\u52A8\uFF08\u89D2\u5EA6\uFF09","Amplitude":"\u632F\u5E45","Angle (in degree)":"\u89D2\u5EA6\uFF08\u5EA6\uFF09","Check if a camera impulse is playing.":"\u68C0\u67E5\u76F8\u673A\u662F\u5426\u6B63\u5728\u64AD\u653E\u51B2\u52A8\u3002","Camera impulse is playing":"\u76F8\u673A\u51B2\u52A8\u6B63\u5728\u64AD\u653E","Camera impulse _PARAM1_ is playing":"\u76F8\u673A\u51B2\u52A8_PARAM1_\u6B63\u5728\u64AD\u653E","Camera shake":"\u6444\u50CF\u673A\u6296\u52A8","Shake layer cameras.":"\u6447\u52A8\u5C42\u6444\u50CF\u673A\u3002","Shake the camera on layers chosen with configuration actions.":"\u6839\u636E\u914D\u7F6E\u52A8\u4F5C\u5728\u9009\u62E9\u7684\u56FE\u5C42\u4E0A\u6296\u52A8\u76F8\u673A\u3002","Shake camera":"\u6296\u52A8\u76F8\u673A","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"\u7528_PARAM2_\u79D2\u7684\u7F13\u52A8\u5F00\u59CB\u6447\u52A8\u76F8\u673A\uFF0C\u6447\u52A8_PARAM1_\u79D2\u540E\uFF0C\u518D\u7528_PARAM3_\u79D2\u7684\u7F13\u52A8\u7ED3\u675F","Ease duration to start (in seconds)":"\u5F00\u59CB\u7F13\u52A8\u65F6\u95F4\uFF08\u79D2\uFF09","Ease duration to stop (in seconds)":"\u7ED3\u675F\u7F13\u52A8\u65F6\u95F4\uFF08\u79D2\uFF09","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"\u5728\u6307\u5B9A\u56FE\u5C42\u4E0A\u6296\u52A8\u76F8\u673A\uFF0C\u4F7F\u7528\u4E00\u79CD\u6216\u591A\u79CD\u65B9\u5F0F\u6296\u52A8\uFF08\u4F4D\u7F6E\u3001\u89D2\u5EA6\u3001\u7F29\u653E\uFF09\u3002\u6B64\u52A8\u4F5C\u5DF2\u5F03\u7528\u3002\u8BF7\u4F7F\u7528\u540D\u79F0\u76F8\u540C\u7684\u5176\u4ED6\u52A8\u4F5C\u3002","Shake camera (deprecated)":"\u6296\u52A8\u76F8\u673A\uFF08\u5DF2\u5F03\u7528\uFF09","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"\u5728 _PARAM5_ \u79D2\u5185\u5728 _PARAM3_ \u5C42\u4E0A\u6447\u52A8\u76F8\u673A\u3002 \u5728X\u8F74\u4E0A\u4F7F\u7528 _PARAM1_px \u7684\u632F\u5E45\uFF0C\u5728Y\u8F74\u4E0A\u4F7F\u7528 _PARAM2_px \u7684\u632F\u5E45\uFF0C\u89D2\u5EA6\u65CB\u8F6C\u632F\u5E45\u4E3A _PARAM6_ \u5EA6\uFF0C\u7F29\u653E\u632F\u5E45\u4E3A _PARAM7_ \uFF05\u3002 \u5728\u6447\u52A8\u4E4B\u95F4\u7B49\u5F85 _PARAM8_ \u79D2\u3002 \u6301\u7EED\u6447\u52A8\u76F4\u5230\u505C\u6B62\uFF1A_PARAM9_","Amplitude of shaking on the X axis (in pixels)":"\u5728X\u8F74\u4E0A\u6447\u52A8\u7684\u5E45\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","Amplitude of shaking on the Y axis (in pixels)":"\u5728Y\u8F74\u4E0A\u6447\u52A8\u7684\u5E45\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","Layer (base layer if empty)":"\uFF08\u5982\u679C\u4E3A\u7A7A\uFF0C\u5219\u4E3A\u57FA\u7840\u5C42\uFF09\u7684\u5C42","Camera index (Default: 0)":"\u76F8\u673A\u7D22\u5F15\uFF08\u9ED8\u8BA4\u503C\uFF1A0\uFF09","Duration (in seconds) (Default: 0.5)":"\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\uFF08\u9ED8\u8BA4\u503C\uFF1A0.5\uFF09","Angle rotation amplitude (in degrees) (For example: 2)":"\u89D2\u5EA6\u65CB\u8F6C\u632F\u5E45\uFF08\u5EA6\uFF09\uFF08\u4F8B\u5982\uFF1A2\uFF09","Zoom factor amplitude":"\u7F29\u653E\u632F\u5E45","Period between shakes (in seconds) (Default: 0.08)":"\u6447\u52A8\u4E4B\u95F4\u7684\u5468\u671F\uFF08\u79D2\uFF09\uFF08\u9ED8\u8BA4\u503C\uFF1A0.08\uFF09","Keep shaking until stopped":"\u6301\u7EED\u6447\u52A8\u76F4\u5230\u505C\u6B62","Duration value will be ignored":"\u6301\u7EED\u65F6\u95F4\u503C\u5C06\u88AB\u5FFD\u7565","Start shaking the camera indefinitely.":"\u65E0\u9650\u671F\u5F00\u59CB\u6447\u52A8\u76F8\u673A\u3002","Start camera shaking":"\u5F00\u59CB\u6447\u52A8\u76F8\u673A","Start shaking the camera with _PARAM1_ seconds of easing":"\u4F7F\u7528 _PARAM1_ \u79D2\u7684\u7F13\u52A8\u5F00\u59CB\u6447\u52A8\u76F8\u673A","Ease duration (in seconds)":"\u7F13\u52A8\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","Stop shaking the camera.":"\u505C\u6B62\u6447\u52A8\u76F8\u673A\u3002","Stop camera shaking":"\u505C\u6B62\u6447\u52A8\u76F8\u673A","Stop shaking the camera with _PARAM1_ seconds of easing":"\u4F7F\u7528 _PARAM1_ \u79D2\u7684\u7F13\u52A8\u505C\u6B62\u6447\u52A8\u76F8\u673A","Mark a layer as shakable.":"\u6807\u8BB0\u4E00\u4E2A\u56FE\u5C42\u4E3A\u53EF\u6447\u52A8\u3002","Shakable layer":"\u53EF\u6447\u52A8\u7684\u56FE\u5C42","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"\u5C06\u56FE\u5C42\uFF1A_PARAM2_ \u6807\u8BB0\u4E3A\u53EF\u6447\u52A8\uFF1A_PARAM1_","Shakable":"\u53EF\u6447\u52A8","Check if the camera is shaking.":"\u68C0\u67E5\u76F8\u673A\u662F\u5426\u5728\u6447\u52A8\u3002","Camera is shaking":"\u76F8\u673A\u6B63\u5728\u6447\u52A8","Change the translation amplitude of the shaking (in pixels).":"\u6539\u53D8\u6447\u52A8\u7684\u5E73\u79FB\u5E45\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Layer translation amplitude":"\u56FE\u5C42\u5E73\u79FB\u632F\u5E45","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"\u6539\u53D8\u6447\u52A8\u7684\u5E73\u79FB\u5E45\u5EA6\u4E3A _PARAM1_\uFF1B_PARAM2_\uFF08\u5C42\uFF1A_PARAM3_\uFF09","Change the rotation amplitude of the shaking (in degrees).":"\u6539\u53D8\u6447\u52A8\u7684\u65CB\u8F6C\u5E45\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002","Layer rotation amplitude":"\u56FE\u5C42\u65CB\u8F6C\u632F\u5E45","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"\u6539\u53D8\u6447\u52A8\u7684\u65CB\u8F6C\u5E45\u5EA6\u4E3A_PARAMETER1_\u5EA6\uFF08\u5C42\uFF1A_PARAM2_\uFF09","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"\u66F4\u6539\u6447\u6643\u7684\u653E\u5927\u7F29\u5C0F\u7CFB\u6570\u3002\u6447\u6643\u5C06\u6309\u7167\u6B64\u7CFB\u6570\u8FDB\u884C\u653E\u5927\u548C\u7F29\u5C0F\uFF08\u4F8B\u59821.0625\u662F\u4E00\u4E2A\u6709\u6548\u503C\uFF09\u3002","Layer zoom amplitude":"\u56FE\u5C42\u7F29\u653E\u5E45\u5EA6","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"\u66F4\u6539\u9707\u52A8\u6447\u6643\u7684\u653E\u5927\u7F29\u5C0F\u7CFB\u6570\u4E3A_PARAM1_\uFF08\u56FE\u5C42\uFF1A_PARAM2_\uFF09","Zoom factor":"\u7F29\u653E\u7CFB\u6570","Change the number of back and forth per seconds.":"\u66F4\u6539\u6765\u56DE\u6446\u52A8\u7684\u6B21\u6570\u3002","Layer shaking frequency":"\u56FE\u5C42\u9707\u52A8\u9891\u7387","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"\u66F4\u6539\u9707\u52A8\u9891\u7387\u4E3A_PARAM1_\uFF08\u56FE\u5C42\uFF1A_PARAM2_\uFF09","Frequency":"\u9891\u7387","Change the default translation amplitude of the shaking (in pixels).":"\u66F4\u6539\u6447\u6643\u7684\u9ED8\u8BA4\u5E73\u79FB\u5E45\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Default translation amplitude":"\u9ED8\u8BA4\u5E73\u79FB\u5E45\u5EA6","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"\u5C06\u6447\u6643\u7684\u9ED8\u8BA4\u5E73\u79FB\u5E45\u5EA6\u66F4\u6539\u4E3A_PARAM1_\uFF1B_PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"\u66F4\u6539\u6447\u6643\u7684\u9ED8\u8BA4\u65CB\u8F6C\u5E45\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002","Default rotation amplitude":"\u9ED8\u8BA4\u65CB\u8F6C\u5E45\u5EA6","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"\u5C06\u6447\u6643\u7684\u9ED8\u8BA4\u65CB\u8F6C\u5E45\u5EA6\u66F4\u6539\u4E3A_PARAM1_\u5EA6","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"\u66F4\u6539\u6447\u6643\u7684\u9ED8\u8BA4\u653E\u5927\u7F29\u5C0F\u7CFB\u6570\u3002\u6447\u6643\u5C06\u6309\u7167\u6B64\u7CFB\u6570\u8FDB\u884C\u653E\u5927\u548C\u7F29\u5C0F\uFF08\u4F8B\u59821.0625\u662F\u4E00\u4E2A\u6709\u6548\u503C\uFF09\u3002","Default zoom amplitude":"\u9ED8\u8BA4\u7F29\u653E\u5E45\u5EA6","Change the default zoom factor amplitude of the shaking to _PARAM1_":"\u5C06\u6447\u6643\u7684\u9ED8\u8BA4\u653E\u5927\u7F29\u5C0F\u7CFB\u6570\u66F4\u6539\u4E3A_PARAM1_","Change the default number of back and forth per seconds.":"\u66F4\u6539\u6447\u6643\u7684\u9ED8\u8BA4\u6765\u56DE\u6446\u52A8\u6B21\u6570\u3002","Default shaking frequency":"\u9ED8\u8BA4\u6447\u6643\u9891\u7387","Change the default shaking frequency to _PARAM1_":"\u5C06\u6447\u6643\u7684\u9ED8\u8BA4\u6447\u6643\u9891\u7387\u66F4\u6539\u4E3A_PARAM1_","Generate a number from 2 dimensional simplex noise.":"\u4ECE\u4E8C\u7EF4simplex\u566A\u58F0\u751F\u6210\u4E00\u4E2A\u6570\u5B57\u3002","2D noise":"\u4E8C\u7EF4\u566A\u58F0","Generator name":"\u751F\u6210\u5668\u540D\u79F0","X coordinate":"X\u5750\u6807","Y coordinate":"Y\u5750\u6807","Generate a number from 3 dimensional simplex noise.":"\u4ECE\u4E09\u7EF4simplex\u566A\u58F0\u751F\u6210\u4E00\u4E2A\u6570\u5B57\u3002","3D noise":"\u4E09\u7EF4\u566A\u58F0","Z coordinate":"Z\u5750\u6807","Generate a number from 4 dimensional simplex noise.":"\u4ECE4\u7EF4simplex\u566A\u97F3\u4E2D\u751F\u6210\u4E00\u4E2A\u6570\u5B57\u3002","4D noise":"4D\u566A\u58F0","W coordinate":"W\u5750\u6807","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"\u4F7F\u7528\u9ED8\u8BA4\u8BBE\u7F6E\uFF08\u9891\u7387=1\uFF0C\u97F3\u8272=1\uFF0C\u6301\u7EED\u6027=0.5\uFF0C\u7F1D\u9699=2\uFF09\u521B\u5EFA\u4E00\u4E2A\u566A\u97F3\u751F\u6210\u5668\u3002","Create a noise generator":"\u521B\u5EFA\u4E00\u4E2A\u566A\u58F0\u751F\u6210\u5668","Create a noise generator named _PARAM1_":"\u521B\u5EFA\u540D\u4E3A_PARAM1_\u7684\u566A\u58F0\u751F\u6210\u5668","Delete a noise generator and loose its settings.":"\u5220\u9664\u566A\u58F0\u751F\u6210\u5668\u5E76\u4E22\u5931\u5176\u8BBE\u7F6E\u3002","Delete a noise generator":"\u5220\u9664\u4E00\u4E2A\u566A\u58F0\u751F\u6210\u5668","Delete _PARAM1_ noise generator":"\u5220\u9664_PARAM1_\u566A\u58F0\u751F\u6210\u5668","Delete all noise generators and loose their settings.":"\u5220\u9664\u6240\u6709\u566A\u58F0\u751F\u6210\u5668\u5E76\u4E22\u5931\u5176\u8BBE\u7F6E\u3002","Delete all noise generators":"\u5220\u9664\u6240\u6709\u566A\u58F0\u751F\u6210\u5668","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"\u79CD\u5B50\u662F\u4E00\u4E2A\u7528\u4E8E\u751F\u6210\u968F\u673A\u566A\u58F0\u7684\u6570\u5B57\u3002\u8BBE\u7F6E\u76F8\u540C\u7684\u79CD\u5B50\u5C06\u5BFC\u81F4\u76F8\u540C\u7684\u968F\u673A\u566A\u58F0\u751F\u6210\u3002\u4F8B\u5982\uFF0C\u901A\u8FC7\u4FDD\u5B58\u6B64\u79CD\u5B50\u503C\u5E76\u5728\u4EE5\u540E\u91CD\u65B0\u4F7F\u7528\u5B83\u6765\u518D\u6B21\u751F\u6210\u4E16\u754C\uFF0C\u53EF\u4EE5\u751F\u6210\u76F8\u540C\u7684\u4E16\u754C\u3002","Noise seed":"\u566A\u58F0\u79CD\u5B50","Change the noise seed to _PARAM1_":"\u5C06\u566A\u58F0\u79CD\u5B50\u66F4\u6539\u4E3A_PARAM1_","Seed":"\u79CD\u5B50","15 digits numbers maximum":"\u6700\u591A15\u4F4D\u6570\u5B57","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"\u66F4\u6539\u7528\u4E8E\u566A\u58F0\u751F\u6210\u7684X\u65B9\u5411\u5FAA\u73AF\u5468\u671F\u3002\u566A\u58F0\u5C06\u5728X\u4E0A\u5305\u88F9\u3002","Noise looping period on X":"\u566A\u58F0\u5728X\u8F74\u4E0A\u7684\u5FAA\u73AF\u5468\u671F","Change the looping period on X of _PARAM2_: _PARAM1_":"\u66F4\u6539 _PARAM2_ \u7684\u5FAA\u73AF\u5468\u671F\uFF1A_PARAM1_","Looping period on X":"X \u7684\u5FAA\u73AF\u5468\u671F","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"\u66F4\u6539 Y \u4E0A\u7528\u4E8E\u566A\u97F3\u751F\u6210\u7684\u5FAA\u73AF\u5468\u671F\u3002\u566A\u97F3\u5C06\u5728 Y \u4E0A\u73AF\u7ED5\u3002","Noise looping period on Y":"Y \u7684\u566A\u97F3\u5FAA\u73AF\u5468\u671F","Change the looping period on Y of _PARAM2_: _PARAM1_":"\u66F4\u6539 _PARAM2_ \u7684 Y \u5FAA\u73AF\u5468\u671F\uFF1A_PARAM1_","Looping period on Y":"Y \u7684\u5FAA\u73AF\u5468\u671F","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"\u66F4\u6539\u7528\u4E8E\u566A\u97F3\u751F\u6210\u7684\u57FA\u7840\u9891\u7387\u3002\u8F83\u4F4E\u7684\u9891\u7387\u4F1A\u4F7F\u566A\u97F3\u653E\u5927\u3002","Noise base frequency":"\u566A\u97F3\u57FA\u7840\u9891\u7387","Change the noise frequency of _PARAM2_: _PARAM1_":"\u66F4\u6539 _PARAM2_ \u7684\u566A\u97F3\u9891\u7387\uFF1A_PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"\u66F4\u6539\u7528\u4E8E\u566A\u97F3\u751F\u6210\u7684\u500D\u9891\u6570\u3002\u53EF\u4EE5\u770B\u4F5C\u662F\u4E0D\u540C\u7F29\u653E\u7684\u566A\u58F0\u5C42\u3002","Noise octaves":"\u566A\u97F3\u500D\u9891\u6570","Change the number of noise octaves of _PARAM2_: _PARAM1_":"\u66F4\u6539 _PARAM2_ \u7684\u566A\u97F3\u500D\u9891\u6570\uFF1A_PARAM1_","Octaves":"\u500D\u9891\u6570","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"\u66F4\u6539\u7528\u4E8E\u566A\u97F3\u751F\u6210\u7684\u6301\u4E45\u6027\u3002\u5728\u5176\u9ED8\u8BA4\u503C\u201C0.5\u201D\u65F6\uFF0C\u5B83\u4F1A\u5728\u6BCF\u4E2A\u500D\u9891\u6570\u4E0A\u51CF\u534A\u566A\u97F3\u632F\u5E45\u3002","Noise persistence":"\u566A\u97F3\u6301\u4E45\u6027","Change the noise persistence of _PARAM2_: _PARAM1_":"\u66F4\u6539 _PARAM2_ \u7684\u566A\u97F3\u6301\u4E45\u6027\uFF1A_PARAM1_","Persistence":"\u6301\u4E45\u6027","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"\u66F4\u6539\u7528\u4E8E\u566A\u97F3\u751F\u6210\u7684\u5206\u5C42\u6027\u3002\u5728\u9ED8\u8BA4\u503C\u201C2\u201D\u4E0A\uFF0C\u5B83\u4F1A\u5728\u6BCF\u4E2A\u500D\u9891\u6570\u4E0A\u589E\u52A0\u9891\u7387\u3002","Noise lacunarity":"\u566A\u58F0\u95F4\u9699","Change the noise lacunarity of _PARAM2_: _PARAM1_":"\u66F4\u6539_PARAM2_\u7684\u566A\u58F0\u95F4\u9699\uFF1A_PARAM1_","Lacunarity":"\u95F4\u9699","The seed used for noise generation.":"\u7528\u4E8E\u566A\u58F0\u751F\u6210\u7684\u79CD\u5B50\u3002","The base frequency used for noise generation.":"\u7528\u4E8E\u566A\u58F0\u751F\u6210\u7684\u57FA\u9891\u3002","The number of octaves used for noise generation.":"\u7528\u4E8E\u566A\u58F0\u751F\u6210\u7684\u632F\u8361\u5668\u6570\u91CF\u3002","Noise octaves number":"\u566A\u58F0\u632F\u8361\u5668\u6570\u91CF","The persistence used for noise generation.":"\u7528\u4E8E\u566A\u58F0\u751F\u6210\u7684\u6301\u7EED\u6027\u3002","The lacunarity used for noise generation.":"\u7528\u4E8E\u566A\u58F0\u751F\u6210\u7684\u95F4\u9699\u3002","Camera Zoom":"\u6444\u50CF\u673A\u7F29\u653E","Allows to zoom camera on a layer with a speed (factor per second).":"\u5141\u8BB8\u4EE5\u901F\u5EA6\uFF08\u6BCF\u79D2\u7684\u500D\u6570\uFF09\u5728\u5C42\u4E0A\u7F29\u653E\u6444\u50CF\u673A\u3002","Change the camera zoom at a given speed (in factor per second).":"\u4EE5\u7ED9\u5B9A\u901F\u5EA6\u6539\u53D8\u6444\u50CF\u5934\u7F29\u653E\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\u7684\u56E0\u5B50\uFF09\u3002","Zoom camera with speed":"\u7528\u901F\u5EA6\u7F29\u653E\u6444\u50CF\u5934","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"\u4F7F\u7528\u901F\u5EA6\u7F29\u653E\u6444\u50CF\u5934\uFF1A_PARAM1_\uFF08\u56FE\u5C42\uFF1A_PARAM2_\uFF0C\u6444\u50CF\u5934\uFF1A_PARAM3_\uFF09","Zoom speed":"\u7F29\u653E\u901F\u5EA6","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"\u6309\u6BCF\u79D2\u56E0\u5B50\u7F29\u653E\u3002 1\uFF1A\u65E0\u6548\u679C\uFF0C2\uFF1A\u6BCF\u79D2\u653E\u5927\u4E24\u500D\uFF0C0.5\uFF1A\u6BCF\u79D2\u7F29\u5C0F\u4E24\u500D\u3002","Camera number (default: 0)":"\u6444\u50CF\u5934\u7F16\u53F7\uFF08\u9ED8\u8BA4\uFF1A0\uFF09","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"\u66F4\u6539\u6444\u50CF\u5934\u7F29\u653E\u5E76\u4FDD\u6301\u5C4F\u5E55\u4E0A\u7684\u951A\u70B9\u56FA\u5B9A\uFF08\u800C\u4E0D\u662F\u4E2D\u5FC3\uFF09\u3002","Zoom with anchor":"\u5E26\u951A\u70B9\u7F29\u653E","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"\u5C06\u76F8\u673A\u7F29\u653E\u66F4\u6539\u4E3A\uFF1A_PARAM1_\uFF0C\u5E76\u5728\u5C4F\u5E55\u4E0A\u4FDD\u6301\u951A\u70B9\u5728\uFF1A_PARAM4_\uFF1B_PARAM5_\uFF08\u56FE\u5C42\uFF1A_PARAM2_\uFF0C\u6444\u50CF\u5934\uFF1A_PARAM3_\uFF09","Zoom":"\u7F29\u653E","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1\uFF1A\u521D\u59CB\u7F29\u653E\uFF0C2\uFF1A\u6BCF\u79D2\u653E\u5927\u4E24\u500D\uFF0C0.5\uFF1A\u6BCF\u79D2\u7F29\u5C0F\u4E24\u500D\u2026\u2026","Anchor X":"\u951A\u70B9X","Anchor Y":"\u951A\u70B9Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"\u4EE5\u7ED9\u5B9A\u901F\u5EA6\uFF08\u6BCF\u79D2\u56E0\u7D20\uFF09\u6539\u53D8\u6444\u50CF\u673A\u7F29\u653E\u5E76\u4FDD\u6301\u5C4F\u5E55\u4E0A\u7684\u951A\u70B9\u56FA\u5B9A\uFF08\u800C\u4E0D\u662F\u4E2D\u5FC3\uFF09\u3002","Zoom camera with speed and anchor":"\u901F\u5EA6\u548C\u951A\u70B9\u7F29\u653E\u6444\u50CF\u673A","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"\u4F7F\u7528\u901F\u5EA6\uFF1A_PARAM1_ \u7F29\u653E\u6444\u50CF\u673A\uFF0C\u5E76\u5C06\u5176\u951A\u70B9\u653E\u5728\uFF1A_PARAM4_\uFF1B_PARAM5_\uFF08\u56FE\u5C42\uFF1A_PARAM2_\uFF0C\u6444\u50CF\u673A\uFF1A_PARAM3_\uFF09","Cancellable draggable object":"\u53EF\u53D6\u6D88\u7684\u53EF\u62D6\u52A8\u5BF9\u8C61","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"\u5141\u8BB8\u53D6\u6D88\u5BF9\u8C61\u7684\u62D6\u52A8\uFF08\u5177\u6709\u53EF\u62D6\u52A8\u884C\u4E3A\uFF09\u5E76\u5E73\u7A33\u5730\u5C06\u5176\u8FD4\u56DE\u5230\u5176\u5148\u524D\u4F4D\u7F6E\u3002","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"\u5141\u8BB8\u53D6\u6D88\u5BF9\u5BF9\u8C61\u7684\u62D6\u52A8\uFF0C\u5E76\u4F7F\u5176\u5E73\u6ED1\u8FD4\u56DE\u5230\u539F\u59CB\u4F4D\u7F6E\uFF08\u5E26\u6709\u7F13\u52A8\u6548\u679C\uFF09\u3002","Cancellable Draggable object":"\u53EF\u53D6\u6D88\u62D6\u52A8\u7684\u5BF9\u8C61","Draggable behavior":"\u53EF\u62D6\u52A8\u884C\u4E3A","Tween behavior":"Tween\u884C\u4E3A","Original X":"\u539F\u59CBX","Original Y":"\u539F\u59CBY","Cancel last drag.":"\u53D6\u6D88\u4E0A\u6B21\u62D6\u52A8\u3002","Cancel drag (deprecated)":"\u53D6\u6D88\u62D6\u52A8 (\u5DF2\u5F03\u7528)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"\u4F7F\u7528\u53C2\u65703\u4E2D\u7684\u7F13\u548C\u5728\u53C2\u65702\u6BEB\u79D2\u5185\u53D6\u6D88\u4E0A\u6B21\u5BF9_PARAM0_\u7684\u62D6\u52A8\u3002","Duration in milliseconds":"\u6BEB\u79D2\u6570","Cancel drag":"\u53D6\u6D88\u62D6\u52A8","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"\u4F7F\u7528\u53C2\u65703\u4E2D\u7684\u7F13\u548C\u5728\u53C2\u65702\u79D2\u5185\u53D6\u6D88\u5BF9_PARAM0_\u7684\u4E0A\u6B21\u62D6\u52A8\u3002","Duration in seconds":"\u79D2\u6570","Dragging is cancelled, the object is returning to its original position.":"\u53D6\u6D88\u62D6\u52A8\uFF0C\u5BF9\u8C61\u6B63\u5728\u8FD4\u56DE\u539F\u59CB\u4F4D\u7F6E\u3002","Dragging is cancelled":"\u62D6\u52A8\u5DF2\u53D6\u6D88","_PARAM0_ dragging is cancelled":"_PARAM0_\u7684\u62D6\u52A8\u5DF2\u53D6\u6D88","Checkbox (for Shape Painter)":"\u590D\u9009\u6846\uFF08\u7528\u4E8E\u56FE\u5F62\u7ED8\u5236\u5668\uFF09","Checkbox that can be toggled by a left-click or touch.":"\u53EF\u4EE5\u901A\u8FC7\u5DE6\u952E\u5355\u51FB\u6216\u89E6\u6478\u5207\u6362\u7684\u590D\u9009\u6846\u3002","Checkbox":"\u590D\u9009\u6846","Checked":"\u5DF2\u9009","Checkbox state":"\u590D\u9009\u6846\u72B6\u6001","Halo size (hover). If blank, this is set to \"SideLength\".":"\u5149\u5708\u5927\u5C0F\uFF08\u60AC\u505C\uFF09\u3002\u5982\u679C\u7559\u7A7A\uFF0C\u5219\u8BBE\u7F6E\u4E3A\u201CSideLength\u201D\u3002","Checkbox appearance":"\u590D\u9009\u6846\u5916\u89C2","Halo opacity (hover)":"\u5149\u5708\u4E0D\u900F\u660E\u5EA6\uFF08\u60AC\u505C\uFF09","Halo opacity (pressed)":"\u5149\u5708\u4E0D\u900F\u660E\u5EA6\uFF08\u6309\u4E0B\uFF09","Enable interactions":"\u542F\u7528\u4EA4\u4E92","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"\u590D\u9009\u6846\u72B6\u6001\u5DF2\u66F4\u6539\u3002\uFF08\u7528\u4E8E\u201CToggleChecked\u201D\u51FD\u6570\uFF09","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"\u590D\u9009\u6846\u7684\u4E3B\u8981\u989C\u8272\u3002\uFF08\u793A\u4F8B\uFF1A24;119;211\uFF09\u5728\u52FE\u9009\u6846\u65F6\u7684\u586B\u5145\u989C\u8272\u3002","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"\u590D\u9009\u6846\u7684\u8F85\u52A9\u989C\u8272\u3002\uFF08\u793A\u4F8B\uFF1A255;255;255\uFF09\u76D2\u52FE\u9009\u65F6\u7684\u989C\u8272\u3002","Length of each side (px) Minimum: 10":"\u6BCF\u8FB9\u957F\u5EA6\uFF08px\uFF09\u6700\u5C0F\u503C\uFF1A10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"\u52FE\u9009\u7EBF\u5BBD\uFF08px\uFF09\uFF08\u6700\u5C0F\uFF1A1\uFF0C\u6700\u5927\uFF1A1/4 * SideLength\uFF09","Border thickness (px) This border is only visible when the checkbox is unchecked.":"\u8FB9\u6846\u539A\u5EA6\uFF08px\uFF09\u53EA\u6709\u5728\u590D\u9009\u6846\u672A\u9009\u4E2D\u65F6\u624D\u53EF\u89C1\u3002","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"\u5149\u5708\u5927\u5C0F\uFF08\u6309\u4E0B\uFF09\u3002\u5982\u679C\u7559\u7A7A\uFF0C\u5219\u8BBE\u7F6E\u4E3A\u201CHaloRadiusHover * 1.1\u201D","Check (or uncheck) the checkbox.":"\u52FE\u9009\uFF08\u6216\u53D6\u6D88\u52FE\u9009\uFF09\u590D\u9009\u6846\u3002","Check (or uncheck) the checkbox":"\u52FE\u9009\uFF08\u6216\u53D6\u6D88\u52FE\u9009\uFF09\u590D\u9009\u6846","Add checkmark to _PARAM0_: _PARAM2_":"\u4E3A_PARAM0_\u6DFB\u52A0\u590D\u9009\u6807\u8BB0: _PARAM2_","Check the checkbox?":"\u52FE\u9009\u590D\u9009\u6846\uFF1F","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"\u542F\u7528\u6216\u7981\u7528\u4E0E\u590D\u9009\u6846\u7684\u4EA4\u4E92\u3002\u5728\u5176\u88AB\u7981\u7528\u671F\u95F4\u7528\u6237\u65E0\u6CD5\u8FDB\u884C\u4EA4\u4E92\u3002","Enable interactions with checkbox":"\u542F\u7528\u4E0E\u590D\u9009\u6846\u7684\u4EA4\u4E92","Enable interactions of _PARAM0_: _PARAM2_":"\u542F\u7528_PARAM0_\u7684\u4EA4\u4E92\uFF1A_PARAM2_","Enable":"\u542F\u7528","If checked, change to unchecked. If unchecked, change to checked.":"\u5982\u679C\u9009\u4E2D\uFF0C\u5219\u66F4\u6539\u4E3A\u672A\u9009\u4E2D\u3002\u5982\u679C\u672A\u9009\u4E2D\uFF0C\u5219\u66F4\u6539\u4E3A\u5DF2\u9009\u4E2D\u3002","Toggle checkmark":"\u5207\u6362\u590D\u9009\u6807\u8BB0","Toggle checkmark on _PARAM0_":"\u5728_PARAM0_\u4E0A\u5207\u6362\u590D\u9009\u6807\u8BB0","Change the primary color of checkbox.":"\u66F4\u6539\u590D\u9009\u6846\u7684\u4E3B\u8981\u989C\u8272\u3002","Primary color of checkbox":"\u590D\u9009\u6846\u7684\u4E3B\u8981\u989C\u8272","Change the primary color of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u4E3B\u989C\u8272\uFF1A_PARAM2_","Primary color":"\u4E3B\u8981\u989C\u8272","Change the secondary color of checkbox.":"\u66F4\u6539\u590D\u9009\u6846\u7684\u6B21\u8981\u989C\u8272\u3002","Secondary color of checkbox":"\u590D\u9009\u6846\u7684\u6B21\u8981\u989C\u8272","Change the secondary color of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u6B21\u989C\u8272\uFF1A_PARAM2_","Secondary color":"\u6B21\u8981\u989C\u8272","Change the halo opacity when pressed.":"\u5728\u6309\u4E0B\u65F6\u66F4\u6539\u8F89\u5149\u4E0D\u900F\u660E\u5EA6\u3002","Halo opacity when pressed":"\u6309\u4E0B\u65F6\u7684\u8F89\u5149\u4E0D\u900F\u660E\u5EA6","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"\u66F4\u6539_PARAM0_\u5728\u6309\u4E0B\u65F6\u7684\u8F89\u5149\u4E0D\u900F\u660E\u5EA6\uFF1A_PARAM2_","Halo opacity":"\u8F89\u5149\u4E0D\u900F\u660E\u5EA6","Change the halo opacity when hovered.":"\u5728\u60AC\u505C\u65F6\u66F4\u6539\u8F89\u5149\u4E0D\u900F\u660E\u5EA6\u3002","Halo opacity when hovered":"\u60AC\u505C\u65F6\u7684\u8F89\u5149\u4E0D\u900F\u660E\u5EA6","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"\u66F4\u6539_PARAM0_\u60AC\u505C\u65F6\u7684\u8F89\u5149\u4E0D\u900F\u660E\u5EA6\uFF1A_PARAM2_","Change the halo radius when pressed.":"\u6309\u4E0B\u65F6\u66F4\u6539\u8F89\u5149\u534A\u5F84\u3002","Halo radius when pressed":"\u6309\u4E0B\u65F6\u7684\u8F89\u5149\u534A\u5F84","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u5728\u6309\u4E0B\u65F6\u7684\u8F89\u5149\u534A\u5F84\uFF1A_PARAM2_ px","Halo radius":"\u8F89\u5149\u534A\u5F84","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"\u5728\u60AC\u505C\u65F6\u66F4\u6539\u8F89\u5149\u534A\u5F84\u3002\u6B64\u5927\u5C0F\u4E5F\u7528\u4E8E\u68C0\u6D4B\u590D\u9009\u6846\u7684\u4EA4\u4E92\u3002","Halo radius when hovered":"\u60AC\u505C\u65F6\u7684\u8F89\u5149\u534A\u5F84","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u60AC\u505C\u65F6\u7684\u8F89\u5149\u534A\u5F84\uFF1A_PARAM2_ px","Change the border thickness of checkbox.":"\u66F4\u6539\u590D\u9009\u6846\u7684\u8FB9\u6846\u539A\u5EA6\u3002","Border thickness of checkbox":"\u590D\u9009\u6846\u7684\u8FB9\u6846\u539A\u5EA6","Change the border thickness of _PARAM0_: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u7684\u8FB9\u6846\u539A\u5EA6\uFF1A_PARAM2_ px","Track thickness":"\u8F68\u9053\u539A\u5EA6","Change the side length of checkbox.":"\u66F4\u6539\u590D\u9009\u6846\u7684\u8FB9\u957F\u3002","Side length of checkbox":"\u590D\u9009\u6846\u7684\u8FB9\u957F","Change the side length of _PARAM0_: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u7684\u8FB9\u957F\uFF1A_PARAM2_\u50CF\u7D20","Track width (px)":"\u8DDF\u8E2A\u5BBD\u5EA6\uFF08\u50CF\u7D20\uFF09","Change the line width of checkmark.":"\u66F4\u6539\u52FE\u9009\u7EBF\u5BBD\u5EA6\u3002","Line width of checkmark":"\u52FE\u9009\u7EBF\u5BBD\u5EA6","Change the line width of _PARAM0_: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u7684\u7EBF\u5BBD\u5EA6\uFF1A_PARAM2_\u50CF\u7D20","Line width (px)":"\u7EBF\u5BBD\u5EA6\uFF08\u50CF\u7D20\uFF09","Check if the checkbox is checked.":"\u68C0\u67E5\u590D\u9009\u6846\u662F\u5426\u88AB\u52FE\u9009\u3002","Is checked":"\u5DF2\u9009\u4E2D","_PARAM0_ is checked":"_PARAM0_\u5DF2\u52FE\u9009","Check if the checkbox interations are enabled.":"\u68C0\u67E5\u590D\u9009\u6846\u4EA4\u4E92\u662F\u5426\u5DF2\u542F\u7528\u3002","Interactions enabled":"\u4EA4\u4E92\u5DF2\u542F\u7528","Interactions of _PARAM0_ are enabled":"_PARAM0_\u7684\u4EA4\u4E92\u5DF2\u542F\u7528","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"\u8FD4\u56DE\u7528\u4E8E\u7ED8\u5236\u590D\u9009\u6846\u8F6E\u5ED3\uFF08\u672A\u52FE\u9009\u65F6\uFF09\u548C\u586B\u5145\u989C\u8272\uFF08\u5DF2\u52FE\u9009\u65F6\uFF09\u7684\u989C\u8272\u3002","Change the maximum value of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u6700\u5927\u503C\u4E3A_PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"\u8FD4\u56DE\u7528\u4E8E\u586B\u5145\u590D\u9009\u6846\uFF08\u672A\u52FE\u9009\u65F6\uFF09\u548C\u7ED8\u5236\u52FE\u9009\u7EBF\uFF08\u5DF2\u52FE\u9009\u65F6\uFF09\u7684\u989C\u8272\u3002","Return the radius of the halo while the checkbox is touched or clicked.":"\u8FD4\u56DE\u5728\u5355\u51FB\u6216\u89E6\u6478\u590D\u9009\u6846\u65F6\u7528\u4E8E\u7ED8\u5236\u5149\u5708\u7684\u534A\u5F84\u3002","Halo radius while touched or clicked":"\u5355\u51FB\u65F6\u7684\u5149\u5708\u534A\u5F84","Return the opacity of the halo while the checkbox is touched or clicked.":"\u8FD4\u56DE\u5728\u5355\u51FB\u6216\u89E6\u6478\u590D\u9009\u6846\u65F6\u5149\u5708\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Halo opacity (while touched or clicked)":"\u5149\u5708\u7684\u4E0D\u900F\u660E\u5EA6\uFF08\u5355\u51FB\u6216\u89E6\u6478\u65F6\uFF09","Return the radius of the halo when the mouse is hovering near the checkbox.":"\u8FD4\u56DE\u5F53\u9F20\u6807\u60AC\u505C\u5728\u590D\u9009\u6846\u9644\u8FD1\u65F6\u5149\u5708\u7684\u534A\u5F84\u3002","Halo radius (during hover)":"\u5149\u5708\u534A\u5F84\uFF08\u60AC\u505C\u65F6\uFF09","Return the opacity of the halo when the mouse is hovering near the checkbox.":"\u8FD4\u56DE\u9F20\u6807\u5728\u590D\u9009\u6846\u9644\u8FD1\u60AC\u505C\u65F6\u5149\u5708\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Halo opacity (during hover)":"\u5149\u5708\u7684\u4E0D\u900F\u660E\u5EA6\uFF08\u60AC\u505C\u65F6\uFF09","Return the line width of checkmark (pixels).":"\u8FD4\u56DE\u52FE\u9009\u7EBF\u7684\u7EBF\u5BBD\u5EA6\uFF08\u50CF\u7D20\uFF09\u3002","Line width":"\u7EBF\u5BBD\u5EA6","Return the side length of checkbox (pixels).":"\u8FD4\u56DE\u590D\u9009\u6846\u8FB9\u957F\uFF08\u50CF\u7D20\uFF09\u3002","Side length":"\u8FB9\u957F","Return the border thickness of checkbox (pixels).":"\u8FD4\u56DE\u590D\u9009\u6846\u8FB9\u6846\u539A\u5EA6\uFF08\u50CF\u7D20\uFF09\u3002","Border thickness":"\u8FB9\u6846\u539A\u5EA6","Check if the checkbox is being pressed by mouse or touch.":"\u68C0\u67E5\u590D\u9009\u6846\u662F\u5426\u6B63\u5728\u88AB\u9F20\u6807\u6216\u89E6\u6478\u6309\u4E0B\u3002","Checkbox is being pressed":"\u590D\u9009\u6846\u6B63\u5728\u88AB\u6309\u4E0B","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_\u6B63\u5728\u88AB\u9F20\u6807\u6216\u89E6\u6478\u6309\u4E0B","Update the hitbox.":"\u66F4\u65B0\u70B9\u51FB\u533A\u57DF\u3002","Update hitbox":"\u66F4\u65B0\u78B0\u649E\u6846","Update the hitbox of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u78B0\u649E\u6846","Checkpoints":"\u68C0\u67E5\u70B9","Respawn objects at checkpoints.":"\u5728\u68C0\u67E5\u70B9\u91CD\u65B0\u751F\u6210\u5BF9\u8C61\u3002","Game mechanic":"\u6E38\u620F\u673A\u5236","Update a checkpoint of an object.":"\u66F4\u65B0\u5BF9\u8C61\u7684\u68C0\u67E5\u70B9\u3002","Save checkpoint":"\u4FDD\u5B58\u68C0\u67E5\u70B9","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"\u5C06_PARAM1_\u7684\u68C0\u67E5\u70B9_PARAM4_\u4FDD\u5B58\u5230_PARAM2_\uFF08x\u8F74\uFF09\uFF0C_PARAM3_\uFF08y\u8F74\uFF09","Save checkpoint of object":"\u5BF9\u8C61\u7684\u68C0\u67E5\u70B9\u4FDD\u5B58","X position":"X\u4F4D\u7F6E","Y position":"Y\u4F4D\u7F6E","Checkpoint name":"\u68C0\u67E5\u70B9\u540D\u79F0","Change the position of the object to the saved checkpoint.":"\u5C06\u5BF9\u8C61\u7684\u4F4D\u7F6E\u66F4\u6539\u4E3A\u4FDD\u5B58\u7684\u68C0\u67E5\u70B9\u3002","Load checkpoint":"\u52A0\u8F7D\u68C0\u67E5\u70B9","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"\u5C06_PARAM2_\u79FB\u52A8\u5230\u68C0\u67E5\u70B9_PARAM1_\u7684_PARAM3_","Load checkpoint from object":"\u4ECE\u5BF9\u8C61\u52A0\u8F7D\u68C0\u67E5\u70B9","Change position of object":"\u6539\u53D8\u5BF9\u8C61\u7684\u4F4D\u7F6E","Ignore (possibly) empty checkpoints":"\u5FFD\u7565\uFF08\u53EF\u80FD\u4E3A\u7A7A\uFF09\u7684\u68C0\u67E5\u70B9","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"\u5C1A\u672A\u4FDD\u5B58\u7684\u68C0\u67E5\u70B9\uFF08\u9ED8\u8BA4\u60C5\u51B5\u4E0B\uFF09\u5C06\u4F4D\u7F6E\u8BBE\u7F6E\u4E3A\u5750\u68070;0\u3002\u9009\u62E9\u201C\u662F\u201D\u4EE5\u5B8C\u5168\u5FFD\u7565\u4E0D\u5B58\u5728\u7684\u68C0\u67E5\u70B9\u3002\u8981\u4E3A\u5176\u5B9A\u4E49\u66FF\u4EE3\u68C0\u67E5\u70B9\uFF0C\u8BF7\u521B\u5EFA\u65B0\u4E8B\u4EF6\u5E76\u4F7F\u7528\u201C\u68C0\u67E5\u70B9\u5B58\u5728\u201D\u6761\u4EF6\uFF0C\u5C06\u6240\u9700\u7684\u68C0\u67E5\u70B9\u4FDD\u5B58\u4E3A\u64CD\u4F5C\u3002","Check if a checkpoint has a position saved / does exist.":"\u68C0\u67E5\u68C0\u67E5\u70B9\u662F\u5426\u5DF2\u4FDD\u5B58\u4F4D\u7F6E/\u5B58\u5728\u3002","Checkpoint exists":"\u68C0\u67E5\u70B9\u5B58\u5728","Checkpoint _PARAM2_ of _PARAM1_ exists":"_PARAM1_\u7684\u68C0\u67E5\u70B9_PARAM2_\u5B58\u5728","Check checkpoint from object":"\u68C0\u67E5\u70B9\u662F\u5426\u5B58\u5728\u4E8E\u5BF9\u8C61","Clipboard":"\u526A\u8D34\u677F","Read and write the clipboard.":"\u8BFB\u53D6\u548C\u5199\u5165\u526A\u8D34\u677F\u3002","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"\u5F02\u6B65\u4ECE\u526A\u8D34\u677F\u8BFB\u53D6\u6587\u672C\u3002\n\u4E5F\u8BF7\u6CE8\u610F\uFF0C\u5BF9\u4E8E Web \u6D4F\u89C8\u5668\uFF0C\u53EF\u80FD\u4F1A\u8981\u6C42\u7528\u6237\u5141\u8BB8\u8BFB\u53D6\u526A\u8D34\u677F\u3002","Get text from the clipboard":"\u4ECE\u526A\u8D34\u677F\u83B7\u53D6\u6587\u672C","Read clipboard and store text in _PARAM1_":"\u8BFB\u53D6\u526A\u8D34\u677F\u5E76\u5C06\u6587\u672C\u5B58\u50A8\u5728_PARAM1_\u4E2D","Callback variable where to store the clipboard contents":"\u56DE\u8C03\u53D8\u91CF\uFF0C\u7528\u4E8E\u5B58\u50A8\u526A\u8D34\u677F\u5185\u5BB9","Write the text in the clipboard.":"\u5728\u526A\u8D34\u677F\u4E2D\u5199\u5165\u6587\u672C\u3002","Write text to the clipboard":"\u5C06\u6587\u672C\u5199\u5165\u526A\u8D34\u677F","Write _PARAM1_ to clipboard":"\u5C06_PARAM1_\u5199\u5165\u526A\u8D34\u677F","Text to write to clipboard":"\u8981\u5199\u5165\u526A\u8D34\u677F\u7684\u6587\u672C","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"\u5F02\u6B65\u4ECE\u526A\u8D34\u677F\u8BFB\u53D6\u6587\u672C\u3002\u7531\u4E8E\u8FD9\u662F\u201C\u5F02\u6B65\u201D\uFF0C\u53D8\u91CF\u4E0D\u4F1A\u7ACB\u5373\u586B\u5145\u6765\u81EA\u526A\u8D34\u677F\u7684\u6587\u672C\u3002\u60A8\u5C06\u4E0D\u5F97\u4E0D\u7B49\u5F85\u51E0\u5E27\u624D\u80FD\u51FA\u73B0\u3002\u5982\u679C\u8981\u4F7F\u60A8\u7684\u540E\u7EED\u64CD\u4F5C\u548C\u5B50\u4E8B\u4EF6\u81EA\u52A8\u7B49\u5F85\u8BFB\u53D6\u5B8C\u6210\uFF0C\u8BF7\u4F7F\u7528\u6B64\u64CD\u4F5C\u7684\u7B49\u5F85\u7248\u672C\uFF08\u63A8\u8350\uFF09\u3002\n\u8FD8\u8981\u6CE8\u610F\uFF0C\u5728 Web \u6D4F\u89C8\u5668\u4E0A\uFF0C\u7528\u6237\u53EF\u80FD\u4F1A\u88AB\u8981\u6C42\u5141\u8BB8\u4ECE\u526A\u8D34\u677F\u8BFB\u53D6\u3002","(No waiting) Get text from the clipboard":"\uFF08\u65E0\u9700\u7B49\u5F85\uFF09\u4ECE\u526A\u8D34\u677F\u83B7\u53D6\u6587\u672C","Callback variable where to store the result":"\u56DE\u8C03\u53D8\u91CF\uFF0C\u7528\u4E8E\u5B58\u50A8\u7ED3\u679C","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[\u5F03\u7528]\u4ECE\u526A\u8D34\u677F\u8BFB\u53D6\u6587\u672C\uFF08\u4EC5\u9650Windows\u3001macOS\u548CLinux\uFF09","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[\u5F03\u7528] \u4ECE\u526A\u8D34\u677F\u83B7\u53D6\u6587\u672C\uFF08\u4EC5\u9650Windows\u3001macOS\u548CLinux\uFF09","Volume settings":"\u97F3\u91CF\u8BBE\u7F6E","A collapsible volume setting menu.":"\u53EF\u6298\u53E0\u7684\u97F3\u91CF\u8BBE\u7F6E\u83DC\u5355\u3002","Check if the events are running for the editor.":"\u68C0\u67E5\u4E8B\u4EF6\u662F\u5426\u6B63\u5728\u4E3A\u7F16\u8F91\u5668\u8FD0\u884C\u3002","Editor is running":"\u7F16\u8F91\u5668\u6B63\u5728\u8FD0\u884C","Events are running for the editor":"\u4E8B\u4EF6\u6B63\u5728\u4E3A\u7F16\u8F91\u5668\u8FD0\u884C","Collapsible volume setting menu.":"\u53EF\u6298\u53E0\u7684\u97F3\u91CF\u8BBE\u7F6E\u83DC\u5355\u3002","Show the volum controls.":"\u663E\u793A\u97F3\u91CF\u63A7\u5236\u3002","Open volum controls":"\u6253\u5F00\u97F3\u91CF\u63A7\u5236","Open _PARAM0_ volum controls":"\u6253\u5F00 _PARAM0_ \u97F3\u91CF\u63A7\u5236","Hide the volum controls.":"\u9690\u85CF\u97F3\u91CF\u63A7\u5236\u3002","Close volum controls":"\u5173\u95ED\u97F3\u91CF\u63A7\u5236","Close _PARAM0_ volum controls":"\u5173\u95ED _PARAM0_ \u97F3\u91CF\u63A7\u5236","Color Conversion":"\u989C\u8272\u8F6C\u6362","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"\u8868\u8FBE\u5F0F\uFF0C\u53EF\u5728\u5404\u79CD\u683C\u5F0F\uFF08RGB\u3001HSV\u3001HSL\u548C\u547D\u540D\u989C\u8272\uFF09\u4E4B\u95F4\u8F6C\u6362\u989C\u8272\u503C\uFF0C\u6839\u636EWCAG 2.0\u6807\u51C6\u8BA1\u7B97\u4EAE\u5EA6\uFF0C\u5E76\u6DF7\u5408\u4E24\u79CD\u989C\u8272\u3002","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"\u5C06\u5341\u516D\u8FDB\u5236\u5B57\u7B26\u4E32\u8F6C\u6362\u4E3ARGB\u5B57\u7B26\u4E32\u3002\u793A\u4F8B\u8F93\u5165\uFF1A\u201C0459AF\u201D\u3002","Hexadecimal to RGB":"\u5341\u516D\u8FDB\u5236\u8F6C\u6362\u4E3ARGB","Hex value":"\u5341\u516D\u8FDB\u5236\u503C","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"\u8BA1\u7B97RGB\u989C\u8272\u7684\u4EAE\u5EA6\u3002 \u793A\u4F8B\u8F93\u5165\uFF1A\u201C0\uFF1B128\uFF1B255\u201D\u3002","Luminance from RGB":"RGB\u989C\u8272\u7684\u4EAE\u5EA6","RGB color":"RGB\u989C\u8272","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"\u8BA1\u7B97\u5341\u516D\u8FDB\u5236\u989C\u8272\u7684\u4EAE\u5EA6\u3002 \u793A\u4F8B\u8F93\u5165\uFF1A\u201C0459AF\u201D\u3002","Luminance from hexadecimal":"\u5341\u516D\u8FDB\u5236\u989C\u8272\u7684\u4EAE\u5EA6","Blend two RGB colors by applying a weighted mean.":"\u901A\u8FC7\u52A0\u6743\u5E73\u5747\u503C\u6DF7\u5408\u4E24\u4E2A RGB \u989C\u8272\u3002","Blend RGB colors":"\u6DF7\u5408 RGB \u989C\u8272","First RGB color":"\u7B2C\u4E00\u4E2A RGB \u989C\u8272","Second RGB color":"\u7B2C\u4E8C\u4E2A RGB \u989C\u8272","Ratio":"\u6BD4\u4F8B","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"\u8303\u56F4\uFF1A0 \u5230 1\uFF0C\u5176\u4E2D 0 \u7ED9\u51FA\u7B2C\u4E00\u79CD\u989C\u8272\uFF0C\u800C 1 \u7ED9\u51FA\u7B2C\u4E8C\u79CD\u989C\u8272","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"\u5C06 RGB \u5B57\u7B26\u4E32\u8F6C\u6362\u4E3A\u5341\u516D\u8FDB\u5236\u5B57\u7B26\u4E32\u3002\u793A\u4F8B\u8F93\u5165\uFF1A\u201C0;128;255\u201D\u3002","RGB to hexadecimal":"RGB \u8F6C\u6362\u4E3A\u5341\u516D\u8FDB\u5236","RGB value":"RGB \u503C","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"\u5C06 RGB \u5B57\u7B26\u4E32\u8F6C\u6362\u4E3A HSL \u5B57\u7B26\u4E32\u3002\u793A\u4F8B\u8F93\u5165\uFF1A\u201C0;128;255\u201D\u201D\u3002","RGB to HSL":"RGB \u8F6C\u6362\u4E3A HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"\u5C06 HSV \u989C\u8272\u503C\u8F6C\u6362\u4E3A RGB \u5B57\u7B26\u4E32\u3002\u6709\u6548\u8F93\u5165\u8303\u56F4\uFF1AH(0 \u5230 360)\uFF0CS(0 \u5230 100)\uFF0CV(0 \u5230 100)\u3002","HSV to RGB":"HSV \u8F6C\u6362\u4E3A RGB","Hue 0-360":"\u8272\u76F8 0-360","Saturation 0-100":"\u9971\u548C\u5EA6 0-100","Value 0-100":"\u660E\u5EA6 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"\u5C06 RGB \u5B57\u7B26\u4E32\u8F6C\u6362\u4E3A HSV \u5B57\u7B26\u4E32\u3002\u793A\u4F8B\u8F93\u5165\uFF1A\u201C0;128;255\u201D\u3002","RGB to HSV":"RGB \u8F6C\u6362\u4E3A HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"\u5C06\u989C\u8272\u540D\u79F0\u8F6C\u6362\u4E3ARGB\u5B57\u7B26\u4E32\u3002 \uFF08\u793A\u4F8B\uFF1A\u9ED1\u8272\uFF0C\u7070\u8272\uFF0C\u767D\u8272\uFF0C\u7EA2\u8272\uFF0C\u7D2B\u8272\uFF0C\u7EFF\u8272\uFF0C\u9EC4\u8272\uFF0C\u84DD\u8272\uFF09\n\u5B8C\u6574\u7684\u989C\u8272\u5217\u8868\uFF1Ahttps://www.w3schools.com/colors/colors_names.asp\u3002","Color name to RGB":"\u989C\u8272\u540D\u79F0\u81F3RGB","Name of a color":"\u989C\u8272\u540D\u79F0","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"\u5C06HSL\u989C\u8272\u503C\u8F6C\u6362\u4E3ARGB\u5B57\u7B26\u4E32\u3002 \u6709\u6548\u7684\u8F93\u5165\u8303\u56F4\uFF1AH\uFF080\u5230360\uFF09\uFF0CS\uFF080\u5230100\uFF09\uFF0CL\uFF080\u5230100\uFF09\u3002","HSL to RGB":"HSL\u81F3RGB","Lightness 0-100":"\u4EAE\u5EA60-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"\u5C06\u989C\u8272\u8272\u8C03\uFF08\u8303\u56F4\uFF1A0\u5230360\uFF09\u8F6C\u6362\u4E3ARGB\u989C\u8272\u5B57\u7B26\u4E32\uFF0C\u9971\u548C\u5EA6\u4E3A100\uFF05\uFF0C\u4EAE\u5EA6\u4E3A50\uFF05\u3002","Hue to RGB":"\u8272\u8C03\u81F3RGB","Compressor":"\u538B\u7F29\u673A","Compress and decompress strings.":"\u538B\u7F29\u548C\u89E3\u538B\u5B57\u7B26\u4E32\u3002","Decompress a string.":"\u89E3\u538B\u5B57\u7B26\u4E32\u3002","Decompress String":"\u89E3\u538B\u5B57\u7B26\u4E32","String to decompress":"\u8981\u89E3\u538B\u7684\u5B57\u7B26\u4E32","Compress a string.":"\u538B\u7F29\u5B57\u7B26\u4E32\u3002","Compress String":"\u538B\u7F29\u5B57\u7B26\u4E32","String to compress":"\u8981\u538B\u7F29\u7684\u5B57\u7B26\u4E32","Copy camera settings":"\u590D\u5236\u6444\u50CF\u673A\u8BBE\u7F6E","Copy the camera settings of a layer and apply them to another layer.":"\u590D\u5236\u4E00\u4E2A\u56FE\u5C42\u7684\u6444\u50CF\u673A\u8BBE\u7F6E\u5E76\u5C06\u5176\u5E94\u7528\u5230\u53E6\u4E00\u4E2A\u56FE\u5C42\u3002","Copy camera settings of a layer and apply them to another layer.":"\u590D\u5236\u56FE\u5C42\u7684\u76F8\u673A\u8BBE\u7F6E\u5E76\u5C06\u5176\u5E94\u7528\u5230\u53E6\u4E00\u4E2A\u56FE\u5C42\u3002","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"\u590D\u5236_PARAM1_\u56FE\u5C42\u7684\u76F8\u673A\u8BBE\u7F6E\u5E76\u5E94\u7528\u5230_PARAM3_\u56FE\u5C42\uFF08X\u4F4D\u7F6E\uFF1A_PARAM5_\uFF0CY\u4F4D\u7F6E\uFF1A_PARAM6_\uFF0C\u7F29\u653E\uFF1A_PARAM7_\uFF0C\u89D2\u5EA6\uFF1A_PARAM8_\uFF09","Source layer":"\u6E90\u56FE\u5C42","Source camera":"\u6E90\u76F8\u673A","Destination layer":"\u76EE\u6807\u56FE\u5C42","Destination camera":"\u76EE\u6807\u76F8\u673A","Clone X position":"\u514B\u9686X\u4F4D\u7F6E","Clone Y position":"\u514B\u9686Y\u4F4D\u7F6E","Clone zoom":"\u514B\u9686\u7F29\u653E","Clone angle":"\u514B\u9686\u89D2\u5EA6","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"\u5141\u8BB8\u6E38\u620F\u6258\u7BA1\u5728CrazyGames\u7F51\u7AD9\uFF0C\u663E\u793A\u5E7F\u544A\u5E76\u4E0ECrazyGames\u7528\u6237\u8D26\u6237\u4EA4\u4E92\u3002","Third-party":"\u7B2C\u4E09\u65B9","Get link account response.":"\u83B7\u53D6\u94FE\u63A5\u5E10\u6237\u54CD\u5E94\u3002","Link account response":"\u94FE\u63A5\u5E10\u6237\u54CD\u5E94","the last error from the CrazyGames API.":"CrazyGames API\u7684\u6700\u540E\u4E00\u4E2A\u9519\u8BEF\u3002","Get last error":"\u83B7\u53D6\u4E0A\u4E00\u4E2A\u9519\u8BEF","CrazyGames API last error is":"CrazyGames API\u7684\u4E0A\u4E00\u4E2A\u9519\u8BEF\u662F","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"\u68C0\u67E5\u7528\u6237\u662F\u5426\u767B\u5F55\u5230CrazyGames\u3002 \u5982\u679C\u5DF2\u767B\u5F55\uFF0C\u5219\u68C0\u7D22\u7528\u6237\u540D\u548C\u4E2A\u4EBA\u8D44\u6599\u56FE\u7247\u3002","Check and load if an user is signed in CrazyGames":"\u68C0\u67E5\u5E76\u52A0\u8F7D\u7528\u6237\u662F\u5426\u767B\u5F55\u5230CrazyGames","Check if user is signed in CrazyGames":"\u68C0\u67E5\u7528\u6237\u662F\u5426\u767B\u5F55\u5230CrazyGames","Check if the user is signed in.":"\u68C0\u67E5\u7528\u6237\u662F\u5426\u5DF2\u767B\u5F55\u3002","User is signed in":"\u7528\u6237\u5DF2\u767B\u5F55","Return an invite link.":"\u8FD4\u56DE\u9080\u8BF7\u94FE\u63A5\u3002","Invite link":"\u9080\u8BF7\u94FE\u63A5","Room id":"\u623F\u95F4\u7F16\u53F7","Display an invite button.":"\u663E\u793A\u9080\u8BF7\u6309\u94AE\u3002","Display invite button":"\u663E\u793A\u9080\u8BF7\u6309\u94AE","Display an invite button for the room id: _PARAM1_":"\u663E\u793A\u623F\u95F4\u7F16\u53F7\u7684\u9080\u8BF7\u6309\u94AE: _PARAM1_","Load CrazyGames SDK.":"\u52A0\u8F7DCrazyGames SDK\u3002","Load SDK":"\u52A0\u8F7DSDK","Load CrazyGames SDK":"\u52A0\u8F7DCrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"\u68C0\u67E5CrazyGames SDK\u662F\u5426\u51C6\u5907\u597D\u4F7F\u7528\u3002","CrazyGames SDK is ready":"CrazyGames SDK\u5DF2\u51C6\u5907\u5C31\u7EEA","Let CrazyGames know gameplay started.":"\u544A\u77E5CrazyGames\u6E38\u620F\u73A9\u6CD5\u5DF2\u5F00\u59CB\u3002","Gameplay started":"\u6E38\u620F\u73A9\u6CD5\u5DF2\u5F00\u59CB","Let CrazyGames know gameplay started":"\u544A\u77E5CrazyGames\u6E38\u620F\u73A9\u6CD5\u5DF2\u5F00\u59CB","Let CrazyGames know gameplay stopped.":"\u544A\u77E5CrazyGames\u6E38\u620F\u73A9\u6CD5\u5DF2\u505C\u6B62\u3002","Gameplay stopped":"\u6E38\u620F\u73A9\u6CD5\u5DF2\u505C\u6B62","Let CrazyGames know gameplay stopped":"\u544A\u77E5CrazyGames\u6E38\u620F\u73A9\u6CD5\u5DF2\u505C\u6B62","Let CrazyGames know loading started.":"\u544A\u77E5CrazyGames\u6E38\u620F\u52A0\u8F7D\u5DF2\u5F00\u59CB\u3002","Loading started":"\u6E38\u620F\u52A0\u8F7D\u5DF2\u5F00\u59CB","Let CrazyGames know loading started":"\u544A\u77E5CrazyGames\u6E38\u620F\u52A0\u8F7D\u5DF2\u5F00\u59CB","Let CrazyGames know loading stopped.":"\u544A\u77E5CrazyGames\u6E38\u620F\u52A0\u8F7D\u5DF2\u505C\u6B62\u3002","Loading stopped":"\u6E38\u620F\u52A0\u8F7D\u5DF2\u505C\u6B62","Let CrazyGames know loading stopped":"\u544A\u77E5CrazyGames\u6E38\u620F\u52A0\u8F7D\u5DF2\u505C\u6B62","Display a video ad. The game is automatically muted while the video is playing.":"\u663E\u793A\u89C6\u9891\u5E7F\u544A\u3002\u6E38\u620F\u5728\u64AD\u653E\u89C6\u9891\u65F6\u4F1A\u81EA\u52A8\u9759\u97F3\u3002","Display video ad":"\u663E\u793A\u89C6\u9891\u5E7F\u544A","Display _PARAM1_ video ad":"\u663E\u793A_PARAM1_\u89C6\u9891\u5E7F\u544A","Ad Type":"\u5E7F\u544A\u7C7B\u578B","Checks if a video ad just finished playing successfully.":"\u68C0\u67E5\u89C6\u9891\u5E7F\u544A\u662F\u5426\u5DF2\u6210\u529F\u64AD\u653E\u5B8C\u6BD5\u3002","Video ad just finished playing":"\u89C6\u9891\u5E7F\u544A\u5DF2\u6210\u529F\u64AD\u653E\u5B8C\u6BD5","Checks if a video ad is playing.":"\u68C0\u67E5\u662F\u5426\u5728\u64AD\u653E\u89C6\u9891\u5E7F\u544A\u3002","Video ad is playing":"\u6B63\u5728\u64AD\u653E\u89C6\u9891\u5E7F\u544A","Check if the user changed.":"\u68C0\u67E5\u7528\u6237\u662F\u5426\u5DF2\u66F4\u6539\u3002","User changed":"\u7528\u6237\u5DF2\u66F4\u6539","Check if a video ad had an error.":"\u68C0\u67E5\u89C6\u9891\u5E7F\u544A\u662F\u5426\u5B58\u5728\u9519\u8BEF\u3002","Video ad had an error":"\u89C6\u9891\u5E7F\u544A\u51FA\u73B0\u9519\u8BEF","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"\u751F\u6210\u4E00\u4E2A\u9080\u8BF7\u94FE\u63A5\uFF0C\u9080\u8BF7\u670B\u53CB\u52A0\u5165\u60A8\u7684\u6E38\u620F\u4F1A\u8BDD\u3002\u6B64 URL \u53EF\u4EE5\u6DFB\u52A0\u5230\u526A\u8D34\u677F\uFF0C\u4E5F\u53EF\u4EE5\u663E\u793A\u5728\u6E38\u620F\u4E2D\uFF0C\u8BA9\u7528\u6237\u9009\u62E9\u3002","Generate an invite link":"\u751F\u6210\u4E00\u4E2A\u9080\u8BF7\u94FE\u63A5","Generate an invite link for _PARAM1_":"\u4E3A_PARAM1_\u751F\u6210\u4E00\u4E2A\u9080\u8BF7\u94FE\u63A5","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"\u901A\u8FC7\u91CA\u653E\u95EA\u95EA\u53D1\u4EAE\u7684\u5F69\u5E26\u5C55\u73B0\u6B22\u4E50\u65F6\u5149\u3002\u5E86\u795D\u6D3B\u52A8\u5E94\u8BE5\u662F\u4E00\u4E2A\u7279\u6B8A\u7684\u65F6\u523B\u3002","Display happy time":"\u5C55\u793A\u5FEB\u4E50\u65F6\u5149","Scan for ad blockers.":"\u626B\u63CF\u5E7F\u544A\u62E6\u622A\u5668\u3002","Scan for ad blockers":"\u626B\u63CF\u5E7F\u544A\u62E6\u622A\u5668","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"\u68C0\u67E5\u7528\u6237\u662F\u5426\u6B63\u5728\u4F7F\u7528\u5E7F\u544A\u62E6\u622A\u5668\u3002\u5728\u8C03\u7528\u201C\u626B\u63CF\u5E7F\u544A\u62E6\u622A\u5668\u201D\u4E4B\u524D\uFF0C\u6B64\u6761\u4EF6\u59CB\u7EC8\u4E3A\u5047\u3002","Ad blocker is detected":"\u68C0\u6D4B\u5230\u5E7F\u544A\u62E6\u622A\u5668","Display a banner that can be called once per 60 seconds.":"\u663E\u793A\u4E00\u4E2A\u53EF\u4EE5\u6BCF60\u79D2\u8C03\u7528\u4E00\u6B21\u7684\u6A2A\u5E45\u3002","Display a banner":"\u663E\u793A\u4E00\u4E2A\u6A2A\u5E45","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"\u663E\u793A\u6A2A\u5E45\uFF1A_PARAM1_ \u5728\u4F4D\u7F6E _PARAM3_ \uFF1B _PARAM4_ \u4EE5\u5C3A\u5BF8 _PARAM2_","Banner name":"\u6A2A\u5E45\u540D\u79F0","Ad size":"\u5E7F\u544A\u5C3A\u5BF8","Position X":"\u4F4D\u7F6E X","Position Y":"\u4F4D\u7F6E Y","Hide a banner.":"\u9690\u85CF\u6A2A\u5E45\u3002","Hide a banner":"\u9690\u85CF\u6A2A\u5E45","Hide the banner: _PARAM1_":"\u9690\u85CF\u6A2A\u5E45\uFF1A_PARAM1_","Hide all banners.":"\u9690\u85CF\u6240\u6709\u6A2A\u5E45\u3002","Hide all banners":"\u9690\u85CF\u6240\u6709\u6A2A\u5E45","Hide all the banners":"\u9690\u85CF\u6240\u6709\u6A2A\u5E45","Hide the invite button.":"\u9690\u85CF\u9080\u8BF7\u6309\u94AE\u3002","Hide invite button":"\u9690\u85CF\u9080\u8BF7\u6309\u94AE","Get the environment.":"\u83B7\u53D6\u73AF\u5883\u3002","Get the environment":"\u83B7\u53D6\u73AF\u5883","display environment into _PARAM1_":"\u5728_PARAM1_\u4E2D\u663E\u793A\u73AF\u5883","Retrieve user data.":"\u68C0\u7D22\u7528\u6237\u6570\u636E\u3002","Retrieve user data":"\u68C0\u7D22\u7528\u6237\u6570\u636E","Show CrazyGames login window.":"\u663E\u793A CrazyGames \u767B\u5F55\u7A97\u53E3\u3002","Show CrazyGames login window":"\u663E\u793A CrazyGames \u767B\u5F55\u7A97\u53E3","Show account link prompt.":"\u663E\u793A\u5E10\u6237\u94FE\u63A5\u63D0\u793A\u3002","Show account link prompt":"\u663E\u793A\u5E10\u6237\u94FE\u63A5\u63D0\u793A","the username.":"\u7528\u6237\u540D\u3002","Username":"\u7528\u6237\u540D","Username is":"\u7528\u6237\u540D\u662F","the CrazyGames User ID.":"CrazyGames \u7528\u6237ID\u3002","CrazyGames User ID":"CrazyGames \u7528\u6237ID","CrazyGames user ID is":"CrazyGames\u7528\u6237ID\u662F","Gets the signed-in user's profile picture URL.":"Gets the signed-in user's profile picture URL.","Gets the signed-in user's profile picture URL":"Gets the signed-in user's profile picture URL","Return true when the user prefers to instantly join a lobby.":"\u5F53\u7528\u6237\u503E\u5411\u4E8E\u7ACB\u5373\u52A0\u5165\u5927\u5802\u65F6\u8FD4\u56DE true\u3002","Is instantly joining a lobby":"\u7ACB\u5373\u52A0\u5165\u5927\u5802","Return true if the user prefers the chat disabled.":"\u5982\u679C\u7528\u6237\u559C\u6B22\u7981\u7528\u804A\u5929\uFF0C\u5219\u8FD4\u56DE true\u3002","Is the user chat disabled":"\u7528\u6237\u7684\u804A\u5929\u662F\u5426\u5DF2\u7981\u7528","Retrieves user system info, browser, version and device.":"\u68C0\u7D22\u7528\u6237\u7CFB\u7EDF\u4FE1\u606F\uFF0C\u6D4F\u89C8\u5668\u3001\u7248\u672C\u548C\u8BBE\u5907\u3002","Retrieves user system info":"\u68C0\u7D22\u7528\u6237\u7CFB\u7EDF\u4FE1\u606F","Get invite parameters if user is invited to this game.":"\u5982\u679C\u7528\u6237\u88AB\u9080\u8BF7\u5230\u8FD9\u4E2A\u6E38\u620F\u4E2D\uFF0C\u5219\u83B7\u53D6\u9080\u8BF7\u53C2\u6570\u3002","Get invite parameters":"\u83B7\u53D6\u9080\u8BF7\u53C2\u6570","Param":"\u53C2\u6570","Save the session data.":"\u4FDD\u5B58\u4F1A\u8BDD\u6570\u636E\u3002","Save session data":"\u4FDD\u5B58\u4F1A\u8BDD\u6570\u636E","Save session data, with the id: _PARAM1_ to: _PARAM2_":"\u4FDD\u5B58\u4F1A\u8BDD\u6570\u636E\uFF0Cid\uFF1A_PARAM1_ \u5230\uFF1A_PARAM2_","Id":"Id","Get user session data, if there is no saved data, \"null\" will be returned.":"\u83B7\u53D6\u7528\u6237\u4F1A\u8BDD\u6570\u636E\uFF0C\u5982\u679C\u6CA1\u6709\u4FDD\u5B58\u7684\u6570\u636E\uFF0C\u5C06\u8FD4\u56DE\"null\"\u3002","Get user session data":"\u83B7\u53D6\u7528\u6237\u4F1A\u8BDD\u6570\u636E","the availability of the user's account.":"\u7528\u6237\u8D26\u6237\u7684\u53EF\u7528\u6027\u3002","Is user account available":"\u7528\u6237\u8D26\u6237\u662F\u5426\u53EF\u7528","The CrazyGames user account is available":"CrazyGames \u7528\u6237\u8D26\u6237\u53EF\u7528","Retrieve the user's session token for authentication.":"\u68C0\u7D22\u7528\u6237\u7684\u4F1A\u8BDD\u4EE4\u724C\u8FDB\u884C\u8EAB\u4EFD\u9A8C\u8BC1\u3002","Get User Token":"\u83B7\u53D6\u7528\u6237\u4EE4\u724C","Retrieve the authentication token from Xsolla.":"\u4ECE Xsolla \u68C0\u7D22\u8EAB\u4EFD\u9A8C\u8BC1\u4EE4\u724C\u3002","Get Xsolla Token":"\u83B7\u53D6 Xsolla \u4EE4\u724C","Generate Xsolla token.":"\u751F\u6210 Xsolla \u4EE4\u724C\u3002","Generate Xsolla token":"\u751F\u6210 Xsolla \u4EE4\u724C","Cursor movement conditions":"\u5149\u6807\u79FB\u52A8\u6761\u4EF6","Conditions to check the cursor movement (still or moving).":"\u7528\u4E8E\u68C0\u67E5\u5149\u6807\u79FB\u52A8\uFF08\u9759\u6B62\u6216\u8FD0\u52A8\uFF09\u7684\u6761\u4EF6\u3002","Check if the cursor has stayed still for the specified time on the default layer.":"\u68C0\u67E5\u5149\u6807\u5728\u9ED8\u8BA4\u56FE\u5C42\u4E0A\u662F\u5426\u4FDD\u6301\u9759\u6B62\u7684\u6307\u5B9A\u65F6\u95F4\u3002","Cursor stays still":"\u5149\u6807\u4FDD\u6301\u9759\u6B62","Cursor has stayed still for _PARAM1_ seconds":"\u5149\u6807\u5DF2\u7ECF\u9759\u6B62_PARAM1_\u79D2","Check if the cursor is moving on the default layer.":"\u68C0\u67E5\u5149\u6807\u5728\u9ED8\u8BA4\u56FE\u5C42\u4E0A\u662F\u5426\u79FB\u52A8\u3002","Cursor is moving":"\u5149\u6807\u6B63\u5728\u79FB\u52A8","Cursor type":"\u5149\u6807\u7C7B\u578B","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"\u63D0\u4F9B\u4E00\u4E2A\u66F4\u6539\u5149\u6807\u7C7B\u578B\u7684\u52A8\u4F5C\uFF0C\u4EE5\u53CA\u4E00\u4E2A\u5728\u5BF9\u8C61\u60AC\u505C\u65F6\u66F4\u6539\u5149\u6807\u7684\u884C\u4E3A\u3002","Change the type of the cursor.":"\u66F4\u6539\u5149\u6807\u7684\u7C7B\u578B\u3002","Change the cursor to _PARAM1_":"\u66F4\u6539\u5149\u6807\u4E3A_PARAM1_","The new cursor type":"\u65B0\u7684\u5149\u6807\u7C7B\u578B","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"\u5728https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\u4E0A\u5217\u51FA\u7684\u53EF\u7528\u5149\u6807","Do change the type of the cursor.":"\u66F4\u6539\u5149\u6807\u7C7B\u578B\u3002","Do change cursor type":"\u66F4\u6539\u5149\u6807\u7C7B\u578B","Do change the cursor to _PARAM1_":"\u786E\u5B9E\u66F4\u6539\u5149\u6807\u4E3A_PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"\u5728\u5BF9\u8C61\u60AC\u505C\u65F6\u66F4\u6539\u5149\u6807\u5916\u89C2\uFF08\u5728 Windows\u3001macOS \u6216 Linux \u4E0A\uFF09\u3002","Custom cursor when hovered":"\u60AC\u505C\u65F6\u7684\u81EA\u5B9A\u4E49\u5149\u6807","The cursor type":"\u5149\u6807\u7C7B\u578B","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"\u8BF7\u53C2\u9605https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\u4EE5\u83B7\u53D6\u53EF\u80FD\u5149\u6807\u5217\u8868\u3002","Curved movement":"\u66F2\u7EBF\u8FD0\u52A8","Move objects on curved paths.":"\u5728\u66F2\u7EBF\u8DEF\u5F84\u4E0A\u79FB\u52A8\u5BF9\u8C61\u3002","Append a cubic Bezier curve at the end of the path.":"\u5728\u8DEF\u5F84\u672B\u5C3E\u6DFB\u52A0\u4E00\u4E2A\u4E09\u6B21\u8D1D\u585E\u5C14\u66F2\u7EBF\u3002","Append a curve":"\u6DFB\u52A0\u4E00\u4E2A\u66F2\u7EBF","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"\u76F8\u5BF9\u4E8E\u7ED3\u675F\uFF0C\u5C06\u4E00\u6761\u66F2\u7EBF\u8FFD\u52A0\u5230\u8DEF\u5F84_PARAM1_\uFF1A\u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9\uFF1A_PARAM2_ \uFF1B\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9\uFF1A_PARAM3_ \uFF1B_PARAM4_ \uFF1B_PARAM5_ \uFF1B\u76EE\u6807\uFF1A_PARAM6_ \uFF1B_PARAM7_","Path name":"\u8DEF\u5F84\u540D\u79F0","First control point X":"\u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9X","First control point Y":"\u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9Y","Second Control point X":"\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9X","Second Control point Y":"\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9Y","Destination point X":"\u76EE\u6807\u70B9X","Destination point Y":"\u76EE\u6807\u70B9Y","Relative":"\u76F8\u5BF9\u7684","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"\u5C06\u4E09\u6B21\u8D1D\u585E\u5C14\u66F2\u7EBF\u8FFD\u52A0\u5230\u5BF9\u8C61\u8DEF\u5F84\u7684\u672B\u5C3E\u3002 \u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9\u5BF9\u79F0\u4E8E\u8DEF\u5F84\u7684\u6700\u540E\u4E00\u4E2A\u63A7\u5236\u70B9\u3002","Append a smooth curve":"\u8FFD\u52A0\u4E00\u4E2A\u5E73\u6ED1\u66F2\u7EBF","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"\u76F8\u5BF9\u4E8E\u7ED3\u675F\uFF0C\u5C06\u5E73\u6ED1\u66F2\u7EBF\u8FFD\u52A0\u5230\u8DEF\u5F84_PARAM1_\uFF1A\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9\uFF1A_PARAM2_ \uFF1B_PARAM3_ \uFF1B\u76EE\u6807\uFF1A_PARAM4_ \uFF1B_PARAM5_","Append a line at the end of the path.":"\u5728\u8DEF\u5F84\u672B\u5C3E\u8FFD\u52A0\u4E00\u6761\u7EBF\u3002","Append a line":"\u8FFD\u52A0\u4E00\u6761\u7EBF","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"\u76F8\u5BF9\u4E8E\u7ED3\u675F\uFF0C\u5C06\u4E00\u6761\u7EBF\u8FFD\u52A0\u5230\u8DEF\u5F84_PARAM1_\uFF1A\u76EE\u6807\uFF1A_PARAM2_ \uFF1B_PARAM3_","Append a line to close the path.":"\u8FFD\u52A0\u4E00\u6761\u7EBF\u5173\u95ED\u8DEF\u5F84\u3002","Close a path":"\u5173\u95ED\u8DEF\u5F84","Close the path _PARAM1_":"\u5173\u95ED\u8DEF\u5F84_PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"\u4ECESVG\u547D\u4EE4\u521B\u5EFA\u8DEF\u5F84\uFF0C\u4F8B\u5982\" M 0,0 C 55,0 100,45 100,100\"\u3002 \u547D\u4EE4\u662F\uFF1AM = \u79FB\u52A8\uFF0CC = \u66F2\u7EBF\uFF0CS = \u5E73\u6ED1\uFF0CL = \u7EBF\u3002 \u5C0F\u5199\u7528\u4E8E\u76F8\u5BF9\u4F4D\u7F6E\u3002 \u6784\u5EFA\u547D\u4EE4\u7684\u9996\u9009\u65B9\u6CD5\u662F\u4F7F\u7528\u5916\u90E8SVG\u7F16\u8F91\u5668\uFF0C\u5982Inkscape\u3002","Create a path from SVG":"\u4ECESVG\u521B\u5EFA\u8DEF\u5F84","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"\u4ECESVG\u547D\u4EE4\u521B\u5EFA\u8DEF\u5F84_PARAM1_","SVG commands":"SVG\u547D\u4EE4","Return the SVG commands of a path.":"\u8FD4\u56DE\u8DEF\u5F84\u7684SVG\u547D\u4EE4\u3002","SVG path commands":"SVG\u8DEF\u5F84\u547D\u4EE4","Delete a path from the memory.":"\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u8DEF\u5F84\u3002","Delete a path":"\u5220\u9664\u8DEF\u5F84","Delete the path: _PARAM1_":"\u5220\u9664\u8DEF\u5F84\uFF1A_PARAM1_","Append a path to another path.":"\u5C06\u8DEF\u5F84\u8FFD\u52A0\u5230\u53E6\u4E00\u8DEF\u5F84\u3002","Append a path":"\u8FFD\u52A0\u8DEF\u5F84","Append the path _PARAM2_ to the path _PARAM1_":"\u5C06_PATH2_\u8FFD\u52A0\u5230\u8DEF\u5F84_PATH1_","Name of the path to modify":"\u8981\u4FEE\u6539\u7684\u8DEF\u5F84\u540D\u79F0","Name of the path to add to the first one":"\u8981\u6DFB\u52A0\u5230\u7B2C\u4E00\u4E2A\u8DEF\u5F84\u7684\u8DEF\u5F84\u540D\u79F0","Duplicate a path.":"\u590D\u5236\u8DEF\u5F84\u3002","Duplicate a path":"\u590D\u5236\u8DEF\u5F84","Create path _PARAM1_ as a duplicate of path _PARAM2_":"\u5C06\u8DEF\u5F84_PARAM1_\u521B\u5EFA\u4E3A\u8DEF\u5F84_PARAM2_\u7684\u526F\u672C","Name of the path to create":"\u8981\u521B\u5EFA\u7684\u8DEF\u5F84\u540D\u79F0","Name of the source path":"\u6E90\u8DEF\u5F84\u540D\u79F0","Append a path to another path. The appended path is rotated to have a smooth junction.":"\u8FFD\u52A0\u8DEF\u5F84\u5230\u53E6\u4E00\u6761\u8DEF\u5F84\u3002\u8FFD\u52A0\u7684\u8DEF\u5F84\u5C06\u65CB\u8F6C\u4EE5\u5B9E\u73B0\u5E73\u6ED1\u8FDE\u63A5\u3002","Append a rotated path":"\u8FFD\u52A0\u65CB\u8F6C\u8DEF\u5F84","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"\u5C06\u8DEF\u5F84_PARAM2_\u65CB\u8F6C\uFF0C\u8FDE\u63A5\u5230\u8DEF\u5F84_PARAM1_\uFF0C\u7FFB\u8F6C\uFF1A_PARAM3_","Flip the appended path":"\u7FFB\u8F6C\u8FFD\u52A0\u7684\u8DEF\u5F84","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"\u8FD4\u56DEY\u8F74\u4E0A\u7684\u901F\u5EA6\u6BD4\u4F8B\u3002\u7528\u4E8E\u6539\u53D8\u8DEF\u5F84\u7684\u89C6\u89D2\uFF08\u4FEF\u89C6\u6216\u7B49\u89D2\uFF09\u3002","Speed scale Y":"\u901F\u5EA6\u6BD4\u4F8BY","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"\u6539\u53D8Y\u8F74\u4E0A\u7684\u901F\u5EA6\u6BD4\u4F8B\u3002\u5141\u8BB8\u66F4\u6539\u8DEF\u5F84\u7684\u89C6\u89D2\uFF08\u4FEF\u89C6\u6216\u7B49\u89D2\uFF09\u3002","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"\u5C06\u8DEF\u5F84_PARAM1_\u7684Y\u8F74\u901F\u5EA6\u6BD4\u4F8B\u66F4\u6539\u4E3A_PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Y\u8F74\u901F\u5EA6\u6BD4\u4F8B\uFF08\u50CF\u7D20\u7B49\u89D20.5\uFF09","Invert a path, the end becomes the beginning.":"\u53CD\u8F6C\u8DEF\u5F84\uFF0C\u672B\u7AEF\u53D8\u4E3A\u5F00\u5934\u3002","Invert a path":"\u53CD\u8F6C\u8DEF\u5F84","Invert the path _PARAM1_":"\u53CD\u8F6C\u8DEF\u5F84_PARAM1_","Flip a path.":"\u7FFB\u8F6C\u8DEF\u5F84\u3002","Flip a path":"\u7FFB\u8F6C\u8DEF\u5F84","Flip the path _PARAM1_":"\u7FFB\u8F6C\u8DEF\u5F84_PARAM1_","Flip a path horizontally.":"\u6C34\u5E73\u7FFB\u8F6C\u8DEF\u5F84\u3002","Flip a path horizontally":"\u6C34\u5E73\u7FFB\u8F6C\u8DEF\u5F84","Flip the path _PARAM1_ horizontally":"\u6C34\u5E73\u7FFB\u8F6C\u8DEF\u5F84_PARAM1_","Flip a path vertically.":"\u5782\u76F4\u7FFB\u8F6C\u8DEF\u5F84\u3002","Flip a path vertically":"\u5782\u76F4\u7FFB\u8F6C\u8DEF\u5F84","Flip the path _PARAM1_ vertically":"\u5782\u76F4\u7FFB\u8F6C\u8DEF\u5F84_PARAM1_","Scale a path.":"\u7F29\u653E\u8DEF\u5F84\u3002","Scale a path":"\u7F29\u653E\u8DEF\u5F84","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"\u5C06\u8DEF\u5F84_PARAM1_\u7F29\u653E_PARAM2_\uFF1B_PARAM3_","Scale on X axis":"X\u8F74\u7F29\u653E","Scale on Y axis":"Y\u8F74\u7F29\u653E","Rotate a path.":"\u65CB\u8F6C\u8DEF\u5F84\u3002","Rotate a path":"\u65CB\u8F6C\u8DEF\u5F84","Rotate _PARAM2_\xB0 the path _PARAM1_":"\u65CB\u8F6C\u8DEF\u5F84_PARAM1_ _PARAM2_\xB0","Rotation angle":"\u65CB\u8F6C\u89D2\u5EA6","Check if a path is closed.":"\u68C0\u67E5\u8DEF\u5F84\u662F\u5426\u95ED\u5408\u3002","Is closed":"\u662F\u5426\u95ED\u5408","The path _PARAM1_ is closed":"\u8DEF\u5F84_PARAM1_\u5DF2\u95ED\u5408","Return the position on X axis of the path for a given length.":"\u8FD4\u56DE\u7ED9\u5B9A\u957F\u5EA6\u7684\u8DEF\u5F84\u5728X\u8F74\u4E0A\u7684\u4F4D\u7F6E\u3002","Path X":"\u8DEF\u5F84X","Length on the path":"\u8DEF\u5F84\u957F\u5EA6","Return the position on Y axis of the path for a given length.":"\u8FD4\u56DE\u7ED9\u5B9A\u957F\u5EA6\u7684\u8DEF\u5F84\u5728Y\u8F74\u4E0A\u7684\u4F4D\u7F6E\u3002","Path Y":"\u8DEF\u5F84Y","Return the direction angle of the path for a given length (in degree).":"\u8FD4\u56DE\u7ED9\u5B9A\u957F\u5EA6\u7684\u8DEF\u5F84\u7684\u65B9\u5411\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002","Path angle":"\u8DEF\u5F84\u89D2\u5EA6","Return the length of the path.":"\u8FD4\u56DE\u8DEF\u5F84\u7684\u957F\u5EA6\u3002","Path length":"\u8DEF\u5F84\u957F\u5EA6","Return the displacement on X axis of the path end.":"\u8FD4\u56DE\u8DEF\u5F84\u672B\u7AEF\u5728X\u8F74\u4E0A\u7684\u4F4D\u79FB\u3002","Path end X":"\u8DEF\u5F84\u672B\u7AEFX","Return the displacement on Y axis of the path end.":"\u8FD4\u56DE\u8DEF\u5F84\u672B\u7AEF\u5728Y\u8F74\u4E0A\u7684\u4F4D\u79FB\u3002","Path end Y":"\u8DEF\u5F84\u672B\u7AEFY","Return the number of lines or curves that make the path.":"\u8FD4\u56DE\u7EC4\u6210\u8DEF\u5F84\u7684\u7EBF\u6761\u6216\u66F2\u7EBF\u7684\u6570\u91CF\u3002","Path element count":"\u8DEF\u5F84\u5143\u7D20\u8BA1\u6570","Return the origin position on X axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u5728X\u8F74\u4E0A\u7684\u539F\u59CB\u4F4D\u7F6E\u3002","Origin X":"\u539F\u59CBX","Curve index":"\u66F2\u7EBF\u7D22\u5F15","Return the origin position on Y axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u5728Y\u8F74\u4E0A\u7684\u539F\u59CB\u4F4D\u7F6E\u3002","Origin Y":"\u539F\u59CBY","Return the first control point position on X axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A\u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9\u5728X\u8F74\u4E0A\u7684\u4F4D\u7F6E\u3002","First control X":"\u7B2C\u4E00\u4E2A\u63A7\u5236X","Return the first control point position on Y axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A\u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9\u5728Y\u8F74\u4E0A\u7684\u4F4D\u7F6E\u3002","First control Y":"\u7B2C\u4E00\u4E2A\u63A7\u5236Y","Return the second control point position on X axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9\u5728X\u8F74\u4E0A\u7684\u4F4D\u7F6E\u3002","Second control X":"\u7B2C\u4E8C\u4E2A\u63A7\u5236X","Return the second control point position on Y axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9\u5728Y\u8F74\u4E0A\u7684\u4F4D\u7F6E\u3002","Second control Y":"\u7B2C\u4E8C\u4E2A\u63A7\u5236Y","Return the target position on X axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A\u76EE\u6807\u4F4D\u7F6E\u5728X\u8F74\u4E0A\u7684\u4F4D\u7F6E\u3002","Return the target position on Y axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A\u76EE\u6807\u4F4D\u7F6E\u5728Y\u8F74\u4E0A\u7684\u4F4D\u7F6E\u3002","Path exists.":"\u8DEF\u5F84\u5B58\u5728\u3002","Path exists":"\u8DEF\u5F84\u5B58\u5728","Path _PARAM1_ exists":"\u8DEF\u5F84 _PARAM1_ \u5B58\u5728","Move objects on curved paths in a given duration and tween easing function.":"\u5728\u7ED9\u5B9A\u7684\u6301\u7EED\u65F6\u95F4\u548C\u7F13\u52A8\u51FD\u6570\u4E2D\u6CBF\u7740\u66F2\u7EBF\u79FB\u52A8\u5BF9\u8C61\u3002","Movement on a curve (duration-based)":"\u66F2\u7EBF\u4E0A\u7684\u8FD0\u52A8\uFF08\u57FA\u4E8E\u6301\u7EED\u65F6\u95F4\uFF09","Rotation offset":"\u65CB\u8F6C\u504F\u79FB","Flip on X to go back":"\u5728 X \u8F74\u7FFB\u8F6C\u4EE5\u8FD4\u56DE","Flip on Y to go back":"\u5728 Y \u8F74\u7FFB\u8F6C\u4EE5\u8FD4\u56DE","Speed scale":"\u901F\u5EA6\u6BD4\u4F8B","Pause duration before going back":"\u8FD4\u56DE\u4E4B\u524D\u7684\u6682\u505C\u6301\u7EED\u65F6\u95F4","Viewpoint":"\u89C2\u70B9","Set the the object on the path according to the current length.":"\u6839\u636E\u5F53\u524D\u957F\u5EA6\u8BBE\u7F6E\u8DEF\u5F84\u4E0A\u7684\u5BF9\u8C61","Update position":"\u66F4\u65B0\u4F4D\u7F6E","Update the position of _PARAM0_ on the path":"\u66F4\u65B0\u8DEF\u5F84\u4E0A_PARAM0_\u7684\u4F4D\u7F6E","Move the object to a position by following a path.":"\u6CBF\u7740\u8DEF\u5F84\u5C06\u5BF9\u8C61\u79FB\u52A8\u5230\u4E00\u4E2A\u4F4D\u7F6E","Move on path to a position":"\u5728\u8DEF\u5F84\u4E0A\u79FB\u52A8\u5230\u4E00\u4E2A\u4F4D\u7F6E","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"\u5C06_PARAM0_\u79FB\u52A8\u5230_PARAM6_ ; _PARAM7_\u7684\u8DEF\u5F84\u4E0A\uFF1A_PARAM2_\u5728_PARAM4_\u79D2\u5185\uFF0C_PARAM3_\u6B21\u91CD\u590D\u5E76\u91C7\u7528_PARAM5_\u7684\u7F13\u52A8","The path can be define with the \"Append curve\" action.":"\u8DEF\u5F84\u53EF\u4EE5\u901A\u8FC7\u201C\u9644\u52A0\u66F2\u7EBF\u201D\u52A8\u4F5C\u6765\u5B9A\u4E49","Number of repetitions":"\u91CD\u590D\u6B21\u6570","Destination X":"\u76EE\u6807X","Destination Y":"\u76EE\u6807Y","Move the object to a position by following a path and go back.":"\u6309\u7167\u8DEF\u5F84\u5C06\u5BF9\u8C61\u79FB\u52A8\u5230\u4E00\u4E2A\u4F4D\u7F6E\uFF0C\u7136\u540E\u8FD4\u56DE","Move back and forth to a position":"\u5F80\u8FD4\u79FB\u52A8\u5230\u4E00\u4E2A\u4F4D\u7F6E","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"\u5F80\u8FD4\u79FB\u52A8_PARAM0_\u5230_PARAM6_ ; _PARAM7_\u7684\u8DEF\u5F84\u4E0A\uFF1A_PARAM2_\u5728_PARAM4_\u79D2\u5185\uFF0C_PARAM3_\u6B21\u91CD\u590D\u5E76\u91C7\u7528_PARAM5_\u7684\u7F13\u52A8\uFF0C\u5728\u8FD4\u56DE\u524D\u7B49\u5F85_PARAM8_\u79D2\u548C\u5FAA\u73AF:_PARAM9_","Duration to wait before going back":"\u7B49\u5F85\u8FD4\u56DE\u524D\u7684\u6301\u7EED\u65F6\u95F4","Loop":"\u5FAA\u73AF","Move the object by following a path.":"\u6309\u7167\u8DEF\u5F84\u79FB\u52A8\u5BF9\u8C61","Move on path":"\u6309\u8DEF\u5F84\u79FB\u52A8","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"\u5728\u8DEF\u5F84\u4E0A_PARAM0_\u91CD\u590D_PARAM3_\u6B21\u5728_PARAM4_\u79D2\u5185\uFF0C_PARAM2_\u7684\u7F13\u52A8\u72B6\u6001","Move the object by following a path and go back.":"\u6309\u7167\u8DEF\u5F84\u79FB\u52A8\u5BF9\u8C61\uFF0C\u7136\u540E\u8FD4\u56DE","Move back and forth":"\u6765\u56DE\u79FB\u52A8","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"\u6765\u56DE\u79FB\u52A8_PARAM0_\u5728\u8DEF\u5F84\u4E0A\uFF1A_PARAM2_\u5728_PARAM4_\u79D2\u5185\uFF0C_PARAM3_\u6B21\u91CD\u590D\u5E76\u91C7\u7528_PARAM5_\u7684\u7F13\u52A8\uFF0C\u5728\u8FD4\u56DE\u524D\u7B49\u5F85_PARAM6_\u79D2\u548C\u5FAA\u73AF:_PARAM7_","Check if the object has reached one of the 2 ends of the path.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5DF2\u5230\u8FBE\u8DEF\u5F84\u7684\u4E24\u7AEF\u4E4B\u4E00","Reached an end":"\u5DF2\u5230\u8FBE\u7EC8\u70B9","_PARAM0_ reached an end of the path":"_PARAM0_\u5DF2\u5230\u8FBE\u8DEF\u5F84\u7684\u7EC8\u70B9","Check if the object has finished to move on the path.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5DF2\u5B8C\u6210\u5728\u8DEF\u5F84\u4E0A\u7684\u79FB\u52A8","Finished to move":"\u5DF2\u5B8C\u6210\u79FB\u52A8","_PARAM0_ has finished to move":"_PARAM0_\u5DF2\u5B8C\u6210\u79FB\u52A8","Return the angle of movement on its path.":"\u8FD4\u56DE\u5176\u8DEF\u5F84\u4E0A\u7684\u8FD0\u52A8\u89D2\u5EA6\u3002","Movement angle":"\u8FD0\u52A8\u89D2\u5EA6","Draw the object trajectory.":"\u7ED8\u5236\u5BF9\u8C61\u8F68\u8FF9\u3002","Draw the trajectory":"\u7ED8\u5236\u8F68\u8FF9","Draw trajectory of _PARAM0_ on _PARAM2_":"\u5728 _PARAM2_ \u4E0A\u7ED8\u5236 _PARAM0_ \u7684\u8F68\u8FF9","Shape painter":"\u5F62\u72B6\u7ED8\u5236\u7A0B\u5E8F","Change the transformation to apply to the path.":"\u66F4\u6539\u5E94\u7528\u4E8E\u8DEF\u5F84\u7684\u53D8\u6362\u3002","Path transformation":"\u8DEF\u5F84\u53D8\u6362","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"\u66F4\u6539 _PARAM0_ \u7684\u8DEF\u5F84\u8F6C\u6362\u4E3A\u8D77\u70B9 _PARAM2_\uFF1B _PARAM3_ \u7F29\u653E _PARAM4_ \u53CA\u65CB\u8F6C _PARAM5_\xB0","Scale":"\u7F29\u653E","Angle":"\u89D2\u5EA6","Initialize the movement state.":"\u521D\u59CB\u5316\u8FD0\u52A8\u72B6\u6001\u3002","Initialize the movement":"\u521D\u59CB\u5316\u8FD0\u52A8","Initialize the movement of _PARAM0_":"\u521D\u59CB\u5316 _PARAM0_ \u7684\u8FD0\u52A8","Return the number of repetitions between the current position and the origin.":"\u8FD4\u56DE\u5F53\u524D\u4F4D\u7F6E\u548C\u8D77\u70B9\u4E4B\u95F4\u7684\u91CD\u590D\u6B21\u6570\u3002","Repetition done":"\u91CD\u590D\u5B8C\u6210","Return the position on one repeated path.":"\u8FD4\u56DE\u91CD\u590D\u8DEF\u5F84\u7684\u4F4D\u7F6E\u3002","Path position":"\u8DEF\u5F84\u4F4D\u7F6E","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"\u8FD4\u56DE\u4ECE0\u52301\u7684\u8DEF\u5F84\u4E0A\u7684\u6574\u4F53\u8FDB\u5EA6\uFF0C\u5176\u4E2D0\u8868\u793A\u8D77\u70B9\uFF0C1\u8868\u793A\u7EC8\u70B9\u3002","Progress":"\u8FDB\u5EA6","Return the length of the path (one repetition only).":"\u8FD4\u56DE\u8DEF\u5F84\u7684\u957F\u5EA6\uFF08\u4EC5\u4E00\u6B21\u91CD\u590D\uFF09\u3002","Return the speed scale on Y axis of the path.":"\u8FD4\u56DE\u8DEF\u5F84Y\u8F74\u4E0A\u7684\u901F\u5EA6\u6BD4\u4F8B\u3002","Path speed scale Y":"\u8DEF\u5F84\u901F\u5EA6\u6BD4\u4F8BY","Return the angle to use when the object is going back or not.":"\u5BF9\u8C61\u56DE\u9000\u6216\u975E\u56DE\u9000\u65F6\u8981\u4F7F\u7528\u7684\u89D2\u5EA6\u3002","Back or forth angle":"\u56DE\u9000\u6216\u975E\u56DE\u9000\u89D2\u5EA6","Move objects on curved paths at a given speed.":"\u4EE5\u7ED9\u5B9A\u901F\u5EA6\u6CBF\u7740\u66F2\u7EBF\u79FB\u52A8\u5BF9\u8C61\u3002","Movement on a curve (speed-based)":"\u66F2\u7EBF\u4E0A\u7684\u8FD0\u52A8\uFF08\u57FA\u4E8E\u901F\u5EA6\uFF09","Rotation":"\u65CB\u8F6C","Change the path followed by an object.":"\u66F4\u6539\u5BF9\u8C61\u9075\u5FAA\u7684\u8DEF\u5F84\u3002","Follow a path":"\u9075\u5FAA\u8DEF\u5F84","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ \u9075\u5FAA\u8DEF\u5F84\uFF1A_PARAM2_ \u91CD\u590D _PARAM3_ \u6B21\u4E14\u5FAA\u73AF\uFF1A_PARAM4_","Change the path followed by an object to reach a position.":"\u66F4\u6539\u5BF9\u8C61\u9075\u5FAA\u7684\u8DEF\u5F84\uFF0C\u4EE5\u5230\u8FBE\u67D0\u4E2A\u4F4D\u7F6E\u3002","Follow a path to a position":"\u5230\u8FBE\u4F4D\u7F6E\u7684\u8DEF\u5F84","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ \u9075\u5FAA\u8DEF\u5F84 _PARAM2_ \u91CD\u590D _PARAM3_ \u6B21\u8FBE\u5230 _PARAM5_ ; _PARAM6_ \u5E76\u5FAA\u73AF\uFF1A_PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"\u8F68\u8FF9\u8D77\u70B9\u4E0E\u5F53\u524D\u4F4D\u7F6E\u4E4B\u95F4\u7684\u957F\u5EA6\uFF0C\u4E0D\u8BA1\u7B97\u5FAA\u73AF\u3002","Position on the loop":"\u5FAA\u73AF\u4E2D\u7684\u4F4D\u7F6E","the length from the trajectory origin in the current loop":"\u5F53\u524D\u5FAA\u73AF\u4E2D\u8F68\u8FF9\u8D77\u70B9\u7684\u957F\u5EA6","the number time the object loop the trajectory.":"\u5BF9\u8C61\u5FAA\u73AF\u8F68\u8FF9\u7684\u6B21\u6570\u3002","Current loop":"\u5F53\u524D\u73AF\u8DEF","the current loop":"\u5F53\u524D\u73AF\u8DEF","the length between the trajectory origin and the current position counting the loops.":"\u8F68\u8FF9\u8D77\u70B9\u5230\u5F53\u524D\u4F4D\u7F6E\u7684\u957F\u5EA6\uFF0C\u8BA1\u7B97\u5FAA\u73AF\u3002","Position on the path":"\u8DEF\u5F84\u4E0A\u7684\u4F4D\u7F6E","the length from the trajectory origin counting the loops":"\u8BA1\u7B97\u8F68\u8FF9\u8D77\u70B9\u5230\u5F53\u524D\u4F4D\u7F6E\u7684\u957F\u5EA6\uFF0C\u5305\u62EC\u5FAA\u73AF","Change the position of the object on the path.":"\u6539\u53D8\u7269\u4F53\u5728\u8DEF\u5F84\u4E0A\u7684\u4F4D\u7F6E\u3002","Change the position of _PARAM0_ on the path at the length _PARAM2_":"\u5728\u8DEF\u5F84\u4E0A\u5C06_PARAM0_\u7684\u4F4D\u7F6E\u79FB\u52A8\u81F3\u957F\u5EA6_PARAM2_","Length":"\u957F\u5EA6","Check if the length from the trajectory origin is lesser than a value.":"\u68C0\u67E5\u8F68\u8FF9\u8D77\u70B9\u5230\u957F\u5EA6\u662F\u5426\u5C0F\u4E8E\u67D0\u4E2A\u503C\u3002","Current length":"\u5F53\u524D\u957F\u5EA6","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_\u8DDD\u79BB\u8F68\u8FF9\u8D77\u70B9\u7684\u50CF\u7D20\u8DDD\u79BB\u5C0F\u4E8E_PARAM2_","Length from the trajectory origin (in pixels)":"\u8F68\u8FF9\u8D77\u70B9\u7684\u957F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","Check if the object has reached the origin position of the path.":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u5230\u8FBE\u8DEF\u5F84\u7684\u539F\u59CB\u4F4D\u7F6E\u3002","Reached path origin":"\u5DF2\u8FBE\u5230\u8DEF\u5F84\u539F\u70B9","_PARAM0_ reached the path beginning":"_PARAM0_\u5DF2\u5230\u8FBE\u8DEF\u5F84\u7684\u8D77\u70B9","Check if the object has reached the target position of the path.":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u5230\u8FBE\u8DEF\u5F84\u7684\u76EE\u6807\u4F4D\u7F6E\u3002","Reached path target":"\u5DF2\u8FBE\u5230\u8DEF\u5F84\u76EE\u6807","_PARAM0_ reached the path target":"_PARAM0_\u5DF2\u5230\u8FBE\u8DEF\u5F84\u76EE\u6807","Reach an end":"\u8FBE\u5230\u672B\u7AEF","Check if the object can still move in the current direction.":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u8FD8\u53EF\u4EE5\u7EE7\u7EED\u6CBF\u5F53\u524D\u65B9\u5411\u79FB\u52A8\u3002","Can move further":"\u53EF\u4EE5\u8FDB\u4E00\u6B65\u79FB\u52A8","_PARAM0_ can move further on its path":"_PARAM0_\u53EF\u4EE5\u7EE7\u7EED\u6CBF\u7740\u8DEF\u5F84\u79FB\u52A8","the speed of the object.":"\u7269\u4F53\u7684\u901F\u5EA6\u3002","the speed":"\u901F\u5EA6","Change the current speed of the object.":"\u6539\u53D8\u7269\u4F53\u7684\u5F53\u524D\u901F\u5EA6\u3002","Change the speed of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u901F\u5EA6\u6539\u4E3A_PARAM2_","Speed (in pixels per second)":"\u901F\u5EA6\uFF08\u6BCF\u79D2\u7684\u50CF\u7D20\u6570\uFF09","Make an object accelerate until it reaches a given speed.":"\u4F7F\u7269\u4F53\u52A0\u901F\uFF0C\u76F4\u5230\u8FBE\u5230\u7ED9\u5B9A\u7684\u901F\u5EA6\u3002","Accelerate":"\u52A0\u901F","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_\u52A0\u901F\u81F3_PARAM3_\uFF0C\u4EE5\u8FBE\u5230_PARAM2_\u7684\u901F\u5EA6","Targeted speed (in pixels per second)":"\u76EE\u6807\u901F\u5EA6\uFF08\u6BCF\u79D2\u7684\u50CF\u7D20\u6570\uFF09","Acceleration (in pixels per second per second)":"\u52A0\u901F\u5EA6\uFF08\u6BCF\u79D2\u7684\u50CF\u7D20\u6570\u6BCF\u79D2\uFF09","Make an object accelerate to reaches a speed in a given amount of time.":"\u4F7F\u7269\u4F53\u52A0\u901F\u5230\u5728\u7ED9\u5B9A\u65F6\u95F4\u5185\u8FBE\u5230\u7684\u901F\u5EA6\u3002","Accelerate during":"\u52A0\u901F\u65F6\u957F","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_\u5728_PARAM3_\u79D2\u5185\u52A0\u901F\u5230\u8FBE_PARAM2_\u7684\u901F\u5EA6","Repeated path position":"\u91CD\u590D\u7684\u8DEF\u5F84\u4F4D\u7F6E","Return the length of the complete trajectory (without looping).":"\u8FD4\u56DE\u5B8C\u6574\u8F68\u8FF9\u7684\u957F\u5EA6\uFF08\u4E0D\u5305\u62EC\u5FAA\u73AF\uFF09\u3002","Total length":"\u603B\u957F\u5EA6","Return the path origin on X axis of the object.":"\u8FD4\u56DE\u5BF9\u8C61\u5728X\u8F74\u4E0A\u7684\u8DEF\u5F84\u8D77\u70B9\u3002","Path origin X":"\u8DEF\u5F84\u8D77\u70B9X","the path origin on X axis":"\u5BF9\u8C61\u5728X\u8F74\u4E0A\u7684\u8DEF\u5F84\u8D77\u70B9","Return the path origin on Y axis of the object.":"\u8FD4\u56DE\u5BF9\u8C61\u5728Y\u8F74\u4E0A\u7684\u8DEF\u5F84\u8D77\u70B9\u3002","Path origin Y":"\u8DEF\u5F84\u8D77\u70B9Y","the path origin on Y axis":"\u5BF9\u8C61\u5728Y\u8F74\u4E0A\u7684\u8DEF\u5F84\u8D77\u70B9","Depth effect":"\u6DF1\u5EA6\u6548\u679C","Change scale based on Y position to simulate depth of field.":"\u6839\u636E Y \u4F4D\u7F6E\u66F4\u6539\u6BD4\u4F8B\u4EE5\u6A21\u62DF\u666F\u6DF1\u3002","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"\u5BF9\u8C61\u7684\u6BD4\u4F8B\u968F\u7740\u63A5\u8FD1\u5730\u5E73\u7EBF\u800C\u51CF\u5C0F\uFF0C\u8FD9\u4F7F\u5F97\u5BF9\u8C61\u5728\u89C2\u770B\u8005\u8FDC\u79BB\u65F6\u4EA7\u751F\u4E86\u5E7B\u89C9\u3002","Max scale when the object is at the bottom of the screen (Default: 1)":"\u5F53\u7269\u4F53\u5728\u5C4F\u5E55\u5E95\u90E8\u65F6\u7684\u6700\u5927\u6BD4\u4F8B\uFF08\u9ED8\u8BA4\u503C\uFF1A1\uFF09","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"\u8868\u793A\u7269\u4F53\u51FA\u73B0\u4E3A\u65E0\u7A77\u5C0F\u7684\u5730\u5E73\u7EBF\u7684 Y \u4F4D\u7F6E\uFF08\u9ED8\u8BA4\u503C\uFF1A0\uFF09","Exponential rate of change (Default: 2)":"\u6307\u6570\u53D8\u5316\u7387\uFF08\u9ED8\u8BA4\u503C\uFF1A2\uFF09","Percent away from the horizon":"\u8FDC\u79BB\u5730\u5E73\u7EBF\u7684\u767E\u5206\u6BD4","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"\u8DDD\u79BB\u5730\u5E73\u7EBF\u7684\u767E\u5206\u6BD4\u3002\u5728\u5730\u5E73\u7EBF\u4E0A\u4E3A\"0\"\uFF0C\u5728\u5C4F\u5E55\u5E95\u90E8\u4E3A\"1\"\u3002","Percent away from horizon":"\u5730\u5E73\u7EBF\u5904\u7684\u767E\u5206\u6BD4","Exponential rate of change, based on Y position.":"\u6839\u636EY\u4F4D\u7F6E\u7684\u6307\u6570\u7EA7\u53D8\u5316\u7387\u3002","Exponential rate of change":"\u6307\u6570\u7EA7\u53D8\u5316\u7387","Max scale when the object is at the bottom of the screen.":"\u5F53\u5BF9\u8C61\u5728\u5C4F\u5E55\u5E95\u90E8\u65F6\u7684\u6700\u5927\u6BD4\u4F8B\u3002","Max scale":"\u6700\u5927\u6BD4\u4F8B","Y value of horizon.":"\u5730\u5E73\u7EBF\u7684Y\u503C\u3002","Y value of horizon":"\u5730\u5E73\u7EBF\u7684Y\u503C","Set max scale when the object is at the bottom of the screen (Default: 2).":"\u5F53\u5BF9\u8C61\u4F4D\u4E8E\u5C4F\u5E55\u5E95\u90E8\u65F6\u8BBE\u7F6E\u6700\u5927\u6BD4\u4F8B\uFF08\u9ED8\u8BA4\uFF1A2\uFF09\u3002","Set max scale":"\u8BBE\u7F6E\u6700\u5927\u6BD4\u4F8B","Set max scale of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6700\u5927\u6BD4\u4F8B\u8BBE\u7F6E\u4E3A_PARAM2_\u3002","Y Exponent":"Y\u6307\u6570","Set Y exponential rate of change (Default: 2).":"\u8BBE\u7F6EY\u6307\u6570\u7EA7\u53D8\u5316\u7387\uFF08\u9ED8\u8BA4\uFF1A2\uFF09\u3002","Set exponential rate of change":"\u8BBE\u7F6E\u6307\u6570\u7EA7\u53D8\u5316\u7387","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684Y\u6307\u6570\u7EA7\u53D8\u5316\u7387\u8BBE\u7F6E\u4E3A_PARAM2_\u3002","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"\u8BBE\u7F6E\u5730\u5E73\u7EBF\u7684Y\u4F4D\u7F6E\uFF0C\u5176\u4E2D\u7269\u4F53\u662F\u65E0\u9650\u5C0F\uFF08\u9ED8\u8BA4\uFF1A0\uFF09\u3002","Set Y position of horizon":"\u8BBE\u7F6E\u5730\u5E73\u7EBF\u7684Y\u4F4D\u7F6E","Set horizon of _PARAM0_ to Y position _PARAM2_":"\u5C06_PARAM0_\u7684\u5730\u5E73\u7EBF\u8BBE\u7F6E\u4E3AY\u4F4D\u7F6E_PARAM2_\u3002","Horizon Y":"\u5730\u5E73\u7EBFY","Discord rich presence (Windows, Mac, Linux)":"Discord \u5BCC\u5B58\u5728\uFF08Windows\u3001Mac\u3001Linux\uFF09","Adds discord rich presence to your games.":"\u4E3A\u60A8\u7684\u6E38\u620F\u6DFB\u52A0 Discord \u5BCC\u5B58\u5728\u3002","Attempts to connect to discord if it is installed, and initialize rich presence.":"\u5982\u679C\u5DF2\u5B89\u88C5\uFF0C\u5219\u5C1D\u8BD5\u8FDE\u63A5\u5230 Discord\uFF0C\u5E76\u521D\u59CB\u5316\u4E30\u5BCC\u7684\u5B58\u5728\u3002","Initialize rich presence":"\u521D\u59CB\u5316\u4E30\u5BCC\u7684\u5B58\u5728","Initialize rich presence with ID _PARAM1_":"\u4F7F\u7528 ID _PARAM1_ \u521D\u59CB\u5316\u4E30\u5BCC\u7684\u5B58\u5728","The discord client ID":"Discord \u5BA2\u6237\u7AEF ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"\u66F4\u65B0\u4E30\u5BCC\u7684\u5B58\u5728\u4E2D\u7684\u6570\u636E\u3002\u67E5\u770B Discord \u6587\u6863\u4EE5\u83B7\u53D6\u6709\u5173\u6BCF\u4E2A\u5B57\u6BB5\u7684\u66F4\u591A\u4FE1\u606F\u3002\u9664 state \u5916\u7684\u6BCF\u4E2A\u5B57\u6BB5\u90FD\u662F\u53EF\u9009\u7684\u3002","Update rich presence":"\u66F4\u65B0\u4E30\u5BCC\u7684\u5B58\u5728","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"\u66F4\u65B0\u4E30\u5BCC\u7684\u5B58\u5728\u4E3A\u72B6\u6001 _PARAM1_, \u8BE6\u7EC6\u4FE1\u606F _PARAM2_, \u5F00\u59CB\u65F6\u95F4\u6233 _PARAM3_, \u7ED3\u675F\u65F6\u95F4\u6233 _PARAM4_, \u5927\u56FE\u50CF _PARAM5_ \u4E0E\u6587\u672C _PARAM6_ \u548C\u5C0F\u56FE\u50CF _PARAM7_ \u4E0E\u6587\u672C _PARAM8_","The current state":"\u5F53\u524D\u72B6\u6001","The details of the current state":"\u5F53\u524D\u72B6\u6001\u7684\u8BE6\u60C5","The timstamp of the start of the match":"\u6BD4\u8D5B\u5F00\u59CB\u7684\u65F6\u95F4\u6233","If this is filled, discord will show the time elapsed since the start.":"\u5982\u679C\u586B\u5199\u4E86\uFF0C\u5219 Discord \u5C06\u663E\u793A\u81EA\u6BD4\u8D5B\u5F00\u59CB\u4EE5\u6765\u7ECF\u8FC7\u7684\u65F6\u95F4\u3002","The timestamp of the end of the match":"\u6BD4\u8D5B\u7ED3\u675F\u65F6\u95F4\u6233","If this is filled, discord will display the remaining time.":"\u5982\u679C\u586B\u5199\uFF0Cdiscord\u5C06\u663E\u793A\u5269\u4F59\u65F6\u95F4\u3002","The name of the big image":"\u5927\u56FE\u50CF\u7684\u540D\u79F0","The text of the large image":"\u5927\u56FE\u50CF\u7684\u6587\u672C","The name of the small image":"\u5C0F\u56FE\u50CF\u7684\u540D\u79F0","The text of the small image":"\u5C0F\u56FE\u50CF\u7684\u6587\u672C","Double-click and tap":"\u53CC\u51FB\u548C\u8F7B\u51FB","Check for a double-click or a tap.":"\u68C0\u67E5\u53CC\u51FB\u6216\u8F7B\u51FB\u3002","Check if the specified mouse button is clicked twice in a short amount of time.":"\u68C0\u67E5\u6307\u5B9A\u7684\u9F20\u6807\u6309\u94AE\u662F\u5426\u5728\u77ED\u65F6\u95F4\u5185\u88AB\u70B9\u51FB\u4E24\u6B21\u3002","Double-clicked (or double-tapped)":"\u53CC\u51FB\uFF08\u6216\u53CC\u51FB\uFF09","_PARAM1_ mouse button is double-clicked":"_PARAM1_\u9F20\u6807\u6309\u94AE\u88AB\u53CC\u51FB","Mouse button to track":"\u8DDF\u8E2A\u7684\u9F20\u6807\u6309\u94AE","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"\u7531\u4E8E\u89E6\u6478\u8BBE\u5907\u6CA1\u6709\u4E2D/\u53F3\u952E\u7B49\u6548\u7269\uFF0C\u5982\u679C\u672A\u4F7F\u7528\u5DE6\u9F20\u6807\u6309\u94AE\u5E76\u4E3A\u89E6\u6478\u8BBE\u5907\u5EFA\u7ACB\uFF0C\u60A8\u5C06\u9700\u8981\u5728\u4E8B\u4EF6\u5185\u8003\u8651\u6B64\u60C5\u51B5\u3002","Check if the specified mouse button is clicked.":"\u68C0\u67E5\u6307\u5B9A\u7684\u9F20\u6807\u6309\u94AE\u662F\u5426\u88AB\u70B9\u51FB\u3002","Clicked (or tapped)":"\u5DF2\u70B9\u51FB\uFF08\u6216\u8F7B\u51FB\uFF09","_PARAM1_ mouse button is clicked":"_PARAM1_\u9F20\u6807\u6309\u94AE\u88AB\u70B9\u51FB","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_\u9F20\u6807\u6309\u94AE\u88AB\u70B9\u51FB_PARAM2_\u6B21","Click count":"\u70B9\u51FB\u8BA1\u6570","Drag camera with the mouse (or touchscreen)":"\u4F7F\u7528\u9F20\u6807\uFF08\u6216\u89E6\u6478\u5C4F\uFF09\u62D6\u52A8\u6444\u50CF\u673A","Move a camera by dragging the mouse (or touchscreen).":"\u7528\u9F20\u6807\u62D6\u52A8\uFF08\u6216\u89E6\u6478\u5C4F\uFF09\u4EE5\u79FB\u52A8\u6444\u50CF\u673A\u3002","Drag camera with the mouse":"\u4F7F\u7528\u9F20\u6807\u62D6\u52A8\u76F8\u673A","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"\u4F7F\u7528_PARAM4_\u9F20\u6807\u6309\u94AE\u5728_PARAM3_\u65B9\u5411\u4E0A\u5728_PARAM2_\u56FE\u5C42\u4E0A\u62D6\u52A8\u76F8\u673A","Camera layer (default: \"\")":"\u76F8\u673A\u56FE\u5C42\uFF08\u9ED8\u8BA4\u4E3A\"\"\uFF09","Directions that the camera can move (horizontal, vertical, both)":"\u76F8\u673A\u53EF\u4EE5\u79FB\u52A8\u7684\u65B9\u5411\uFF08\u6C34\u5E73\uFF0C\u5782\u76F4\uFF0C\u4E24\u8005\uFF09","Mouse button (use \"Left\" for touchscreen)":"\u9F20\u6807\u6309\u94AE\uFF08\u89E6\u6478\u5C4F\u4F7F\u7528\"Left\"\uFF09","Draggable (for physics objects)":"\u53EF\u62D6\u52A8\uFF08\u9002\u7528\u4E8E\u7269\u7406\u5BF9\u8C61\uFF09","Drag a physics object with the mouse (or touch).":"\u4F7F\u7528\u9F20\u6807\uFF08\u6216\u89E6\u6478\uFF09\u62D6\u52A8\u7269\u7406\u5BF9\u8C61\u3002","Physics behavior":"\u7269\u7406\u884C\u4E3A","Mouse button":"\u9F20\u6807\u6309\u94AE","Maximum force":"\u6700\u5927\u529B","Frequency (Hz)":"\u9891\u7387\uFF08\u8D6B\u5179\uFF09","Damping ratio (Range: 0 to 1)":"\u963B\u5C3C\u6BD4\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09","Enable automatic dragging":"\u542F\u7528\u81EA\u52A8\u62D6\u52A8","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"\u5982\u679C\u7981\u7528\u4E86\u81EA\u52A8\u62D6\u52A8\uFF0C\u8BF7\u4F7F\u7528\u201C\u5F00\u59CB\u62D6\u52A8\u201D\u548C\u201C\u91CA\u653E\u62D6\u52A8\u201D\u52A8\u4F5C\u3002","Start dragging object.":"\u5F00\u59CB\u62D6\u52A8\u5BF9\u8C61\u3002","Start dragging object":"\u5F00\u59CB\u62D6\u52A8\u5BF9\u8C61","Start dragging (physics) _PARAM0_":"\u5F00\u59CB\u62D6\u52A8\uFF08\u7269\u7406\uFF09_PARAM0_","Release dragged object.":"\u91CA\u653E\u88AB\u62D6\u52A8\u7684\u5BF9\u8C61\u3002","Release dragged object":"\u91CA\u653E\u88AB\u62D6\u52A8\u7684\u5BF9\u8C61","Release _PARAM0_ from being dragged (physics)":"\u91CA\u653E_PARAM0_\u88AB\u62D6\u52A8\u7684\u5BF9\u8C61\uFF08\u7269\u7406\uFF09","Check if object is being dragged.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u88AB\u62D6\u52A8\u3002","Is being dragged":"\u6B63\u5728\u88AB\u62D6\u52A8","_PARAM0_ is being dragged (physics)":"_PARAM0_ \u6B63\u5728\u88AB\u62D6\u52A8 (\u7269\u7406)","the mouse button used to move the object.":"\u7528\u4E8E\u79FB\u52A8\u5BF9\u8C61\u7684\u9F20\u6807\u6309\u94AE\u3002","the dragging mouse button":"\u62D6\u52A8\u9F20\u6807\u6309\u94AE","the maximum joint force (in Newtons) of the object.":"\u5BF9\u8C61\u7684\u6700\u5927\u5173\u8282\u529B\uFF08\u725B\u987F\uFF09\u3002","the maximum force":"\u6700\u5927\u529B","the joint frequency (per second) of the object.":"\u5BF9\u8C61\u7684\u5173\u8282\u9891\u7387\uFF08\u6BCF\u79D2\uFF09\u3002","the frequency":"\u5173\u8282\u9891\u7387","the joint damping ratio (range: 0 to 1) of the object.":"\u5BF9\u8C61\u7684\u5173\u8282\u963B\u5C3C\u6BD4\uFF08\u8303\u56F4\uFF1A0 \u5230 1\uFF09\u3002","Damping ratio":"\u963B\u5C3C\u6BD4","the damping ratio (range: 0 to 1)":"\u963B\u5C3C\u6BD4\uFF08\u8303\u56F4\uFF1A0 \u5230 1\uFF09","Check if automatic dragging is enabled.":"\u68C0\u67E5\u662F\u5426\u542F\u7528\u81EA\u52A8\u62D6\u52A8\u3002","Automatic dragging":"\u81EA\u52A8\u62D6\u52A8","Automatic dragging is enabled on _PARAM0_":"\u5728 _PARAM0_ \u4E0A\u542F\u7528\u81EA\u52A8\u62D6\u52A8","Enable (or disable) automatic dragging with the mouse or touch.":"\u4F7F\u7528\u9F20\u6807\u6216\u89E6\u6478\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52A8\u62D6\u52A8\u3002","Enable (or disable) automatic dragging":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52A8\u62D6\u52A8","Enable automatic dragging on _PARAM0_: _PARAM2_":"\u5728 _PARAM0_ \u4E0A\u542F\u7528\u81EA\u52A8\u62D6\u52A8\uFF1A_PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"\u53EF\u62D6\u52A8\u6ED1\u5757\uFF08\u9002\u7528\u4E8EShape Painter\uFF09","A draggable slider that users can move to select a numerical value.":"\u7528\u6237\u53EF\u4EE5\u79FB\u52A8\u7684\u53EF\u62D6\u52A8\u6ED1\u5757\u4EE5\u9009\u62E9\u6570\u503C\u3002","Let users select a numerical value by dragging a slider.":"\u8BA9\u7528\u6237\u901A\u8FC7\u62D6\u52A8\u6ED1\u5757\u9009\u62E9\u6570\u503C\u3002","Draggable slider":"\u53EF\u62D6\u52A8\u7684\u6ED1\u5757","Minimum value":"\u6700\u5C0F\u503C","Maximum value":"\u6700\u5927\u503C","Tick spacing":"\u523B\u5EA6\u95F4\u8DDD","Thumb shape":"\u6ED1\u5757\u5F62\u72B6","Thumb":"\u6ED1\u5757","Thumb width":"\u6ED1\u5757\u5BBD\u5EA6","Thumb height":"\u6ED1\u5757\u9AD8\u5EA6","Thumb Color":"\u6ED1\u5757\u989C\u8272","Thumb opacity":"\u6ED1\u5757\u4E0D\u900F\u660E\u5EA6","Track length":"\u8F68\u9053\u957F\u5EA6","Track":"\u8F68\u9053","Inactive track color (thumb color by default)":"\u975E\u6D3B\u52A8\u8F68\u9053\u989C\u8272\uFF08\u9ED8\u8BA4\u60C5\u51B5\u4E0B\u4E3A\u6ED1\u5757\u989C\u8272\uFF09","Inactive track opacity":"\u975E\u6D3B\u52A8\u8F68\u9053\u4E0D\u900F\u660E\u5EA6","Active track color (thumb color by default)":"\u6D3B\u52A8\u8F68\u9053\u989C\u8272\uFF08\u9ED8\u8BA4\u60C5\u51B5\u4E0B\u4E3A\u6ED1\u5757\u989C\u8272\uFF09","Active track opacity":"\u6D3B\u52A8\u8F68\u9053\u4E0D\u900F\u660E\u5EA6","Halo size (hover)":"\u5149\u73AF\u5927\u5C0F\uFF08\u60AC\u505C\uFF09","Rounded track ends":"\u5706\u5F62\u8F68\u9053\u7AEF\u70B9","Check if the slider is being dragged.":"\u68C0\u67E5\u6ED1\u5757\u662F\u5426\u6B63\u5728\u88AB\u62D6\u52A8\u3002","Being dragged":"\u6B63\u5728\u88AB\u62D6\u52A8","_PARAM0_ is being dragged":"_PARAM0_ \u6B63\u5728\u88AB\u62D6\u52A8","Check if the slider interations are enabled.":"\u68C0\u67E5\u6ED1\u5757\u4EA4\u4E92\u662F\u5426\u542F\u7528\u3002","Enable or disable the slider. Users cannot interact while it is disabled.":"\u542F\u7528\u6216\u7981\u7528\u6ED1\u5757\u3002\u5728\u7981\u7528\u65F6\u7528\u6237\u65E0\u6CD5\u8FDB\u884C\u4EA4\u4E92\u3002","The value of the slider (based on position of the thumb).":"\u6ED1\u5757\u503C\uFF08\u6839\u636E\u62C7\u6307\u4F4D\u7F6E\uFF09\u3002","Slider value":"\u6ED1\u5757\u503C","Change the value of a slider (this will move the thumb to the correct position).":"\u66F4\u6539\u6ED1\u5757\u7684\u503C\uFF08\u8FD9\u5C06\u628A\u62C7\u6307\u79FB\u52A8\u5230\u6B63\u786E\u7684\u4F4D\u7F6E\uFF09\u3002","Change the value of _PARAM0_: _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u503C\uFF1A_PARAM2_","The minimum value of a slider.":"\u6ED1\u5757\u7684\u6700\u5C0F\u503C\u3002","Slider minimum value":"\u6ED1\u5757\u6700\u5C0F\u503C","Change the minimum value of a slider.":"\u66F4\u6539\u6ED1\u5757\u7684\u6700\u5C0F\u503C\u3002","Change the minimum value of _PARAM0_: _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u6700\u5C0F\u503C\uFF1A_PARAM2_","The maximum value of a slider.":"\u6ED1\u5757\u7684\u6700\u5927\u503C\u3002","Slider maximum value":"\u6ED1\u5757\u6700\u5927\u503C","Thickness of track.":"\u8F68\u9053\u7684\u539A\u5EA6\u3002","Slider track thickness":"\u6ED1\u5757\u8F68\u9053\u539A\u5EA6","Length of track.":"\u8F68\u9053\u7684\u957F\u5EA6\u3002","Slider track length":"\u6ED1\u5757\u8F68\u9053\u957F\u5EA6","Height of thumb.":"\u62C7\u6307\u7684\u9AD8\u5EA6\u3002","Slider thumb height":"\u6ED1\u5757\u62C7\u6307\u9AD8\u5EA6","Change the maximum value of a slider.":"\u66F4\u6539\u6ED1\u5757\u7684\u6700\u5927\u503C\u3002","The tick spacing of a slider.":"\u6ED1\u5757\u7684\u523B\u5EA6\u95F4\u8DDD\u3002","Change the tick spacing of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u523B\u5EA6\u95F4\u8DDD\uFF1A_PARAM2_","Change the tick spacing of a slider.":"\u66F4\u6539\u6ED1\u5757\u7684\u523B\u5EA6\u95F4\u8DDD\u3002","Change length of track.":"\u66F4\u6539\u8F68\u9053\u7684\u957F\u5EA6\u3002","Change track length of _PARAM0_ to _PARAM2_ px":"\u5C06_PARAM0_\u7684\u8F68\u9053\u957F\u5EA6\u66F4\u6539\u4E3A_PARAM2_px","Track width":"\u8F68\u9053\u5BBD\u5EA6","Change thickness of track.":"\u66F4\u6539\u8F68\u9053\u7684\u539A\u5EA6\u3002","Change track thickness of _PARAM0_ to _PARAM2_ px":"\u5C06_PARAM0_\u7684\u8F68\u9053\u539A\u5EA6\u66F4\u6539\u4E3A_PARAM2_px","Change width of thumb.":"\u66F4\u6539\u62C7\u6307\u7684\u5BBD\u5EA6\u3002","Change thumb width of _PARAM0_ to _PARAM2_ px":"\u5C06_PARAM0_\u7684\u62C7\u6307\u5BBD\u5EA6\u66F4\u6539\u4E3A_PARAM2_px","Change height of thumb.":"\u66F4\u6539\u62C7\u6307\u7684\u9AD8\u5EA6\u3002","Change thumb height of _PARAM0_ to _PARAM2_ px":"\u5C06_PARAM0_\u7684\u62C7\u6307\u9AD8\u5EA6\u66F4\u6539\u4E3A_PARAM2_px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"\u66F4\u6539\u62C7\u6307\u5468\u56F4\u5149\u5708\u7684\u534A\u5F84\u3002\u6B64\u5927\u5C0F\u8FD8\u7528\u4E8E\u68C0\u6D4B\u4E0E\u6ED1\u5757\u7684\u4EA4\u4E92\u3002","Change halo radius of _PARAM0_ to _PARAM2_ px":"\u5C06_PARAM0_\u7684\u5149\u5708\u534A\u5F84\u66F4\u6539\u4E3A_PARAM2_px","Change the halo opacity when the thumb is hovered.":"\u5F53\u62C7\u6307\u60AC\u505C\u65F6\u66F4\u6539\u5149\u5708\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"\u5C06_PARAM0_\u60AC\u505C\u65F6\u7684\u5149\u5708\u4E0D\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_px","Change opacity of halo when pressed.":"\u5F53\u6309\u4E0B\u65F6\u66F4\u6539\u5149\u73AF\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"\u5C06_PARAM0_\u6309\u4E0B\u65F6\u7684\u5149\u73AF\u4E0D\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_px","Change shape of thumb (circle or rectangle).":"\u66F4\u6539\u62C7\u6307\u7684\u5F62\u72B6\uFF08\u5706\u5F62\u6216\u77E9\u5F62\uFF09\u3002","Change shape of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5F62\u72B6\u66F4\u6539\u4E3A_PARAM2_","New thumb shape":"\u65B0\u7684\u62C7\u6307\u5F62\u72B6","Make track use rounded ends.":"\u4F7F\u8F68\u9053\u4F7F\u7528\u5706\u5F62\u7AEF\u3002","Draw _PARAM0_ with a rounded track: _PARAM2_":"\u4F7F\u7528\u5706\u5F62\u8F68\u9053\u7ED8\u5236_PARAM0_\uFF1A_PARAM2_","Rounded track":"\u5706\u5F62\u8F68\u9053","Change opacity of thumb.":"\u66F4\u6539\u62C7\u6307\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Change thumb opacity of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u62C7\u6307\u4E0D\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Change opacity of inactive track.":"\u66F4\u6539\u975E\u6D3B\u52A8\u8F68\u9053\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Change inactive track opacity of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u975E\u6D3B\u52A8\u8F68\u9053\u4E0D\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Change opacity of active track.":"\u66F4\u6539\u6D3B\u52A8\u8F68\u9053\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Change active track opacity of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6D3B\u52A8\u8F68\u9053\u4E0D\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Change the color of the track that is LEFT of the thumb.":"\u66F4\u6539\u62C7\u6307\u5DE6\u4FA7\u7684\u8F68\u9053\u7684\u989C\u8272\u3002","Active track color":"\u6D3B\u52A8\u8F68\u9053\u989C\u8272","Change active track color of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6D3B\u52A8\u8F68\u9053\u989C\u8272\u66F4\u6539\u4E3A_PARAM2_","Change the color of the track that is RIGHT of the thumb.":"\u66F4\u6539\u62C7\u6307\u53F3\u4FA7\u7684\u8F68\u9053\u7684\u989C\u8272\u3002","Inactive track color":"\u975E\u6D3B\u52A8\u8F68\u9053\u989C\u8272","Change inactive track color of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u975E\u6D3B\u52A8\u8F68\u9053\u989C\u8272\u66F4\u6539\u4E3A_PARAM2_","Change the thumb color to a specific value.":"\u5C06\u62C7\u6307\u7684\u989C\u8272\u66F4\u6539\u4E3A\u7279\u5B9A\u503C\u3002","Thumb color":"\u62C7\u6307\u989C\u8272","Change thumb color of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u62C7\u6307\u989C\u8272\u66F4\u6539\u4E3A_PARAM2_","Pathfinding painter":"\u5BFB\u8DEF\u7ED8\u5236\u5668","Draw the pathfinding of an object using a shape painter.":"\u4F7F\u7528\u5F62\u72B6\u7ED8\u5236\u5668\u7ED8\u5236\u5BF9\u8C61\u7684\u5BFB\u8DEF\u3002","Draw the path followed by the object using a shape painter.":"\u4F7F\u7528\u5F62\u72B6\u7ED8\u5236\u5668\u7ED8\u5236\u5BF9\u8C61\u6240\u7ECF\u8FC7\u7684\u8DEF\u5F84\u3002","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"\u4F7F\u7528\u5F62\u72B6\u7ED8\u5236\u5668\u7ED8\u5236\u8BE5\u5BF9\u8C61\u6240\u7ECF\u8FC7\u7684\u8DEF\u5F84\u3002\u5982\u679C\u6CA1\u6709\u5B9E\u4F8B\u7684\u5F62\u72B6\u7ED8\u5236\u5668\u5BF9\u8C61\uFF0C\u5219\u4F1A\u81EA\u52A8\u521B\u5EFA\u4E00\u4E2A\u3002","Draw pathfinding":"\u7ED8\u5236\u8DEF\u5F84","Draw the path followed by _PARAM0_ using _PARAM3_":"\u4F7F\u7528_PARAM3_\u7ED8\u5236_PARAM0_\u6240\u7ECF\u8FC7\u7684\u8DEF\u5F84","Pathfinding behavior":"\u8DEF\u5F84\u627E\u5BFB\u884C\u4E3A","Shape painter used to draw the path":"\u7528\u4E8E\u7ED8\u5236\u8DEF\u5F84\u7684\u5F62\u72B6\u7ED8\u5236\u5668","Edge scroll camera":"\u8FB9\u7F18\u6EDA\u52A8\u76F8\u673A","Scroll camera when cursor is near edge of screen.":"\u5F53\u5149\u6807\u63A5\u8FD1\u5C4F\u5E55\u8FB9\u7F18\u65F6\u6EDA\u52A8\u76F8\u673A\u3002","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u6444\u50CF\u673A\u8FB9\u7F18\u6EDA\u52A8\u3002\u4F7F\u7528\"\u914D\u7F6E\u6444\u50CF\u673A\u8FB9\u7F18\u6EDA\u52A8\"\u6765\u8C03\u6574\u8BBE\u7F6E\u3002","Enable (or disable) camera edge scrolling":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u6444\u50CF\u673A\u8FB9\u7F18\u6EDA\u52A8","Enable camera edge scrolling: _PARAM1_":"\u542F\u7528\u6444\u50CF\u673A\u8FB9\u7F18\u6EDA\u52A8\uFF1A_PARAM1_","Enable camera edge scrolling":"\u542F\u7528\u6444\u50CF\u673A\u8FB9\u7F18\u6EDA\u52A8","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"\u914D\u7F6E\u6444\u50CF\u673A\u8FB9\u7F18\u6EDA\u52A8\uFF0C\u5F53\u9F20\u6807\u9760\u8FD1\u5C4F\u5E55\u8FB9\u7F18\u65F6\u79FB\u52A8\u3002","Configure camera edge scrolling":"\u914D\u7F6E\u6444\u50CF\u673A\u8FB9\u7F18\u6EDA\u52A8","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"\u914D\u7F6E\u6444\u50CF\u673A\u8FB9\u7F18\u6EDA\u52A8\uFF08\u5C42\uFF1A_PARAM3_\uFF0C\u5C4F\u5E55\u8FB9\u7F18\uFF1A_PARAM1_\uFF0C\u6EDA\u52A8\u901F\u5EA6\uFF1A_PARAM2_\uFF0C\u6837\u5F0F\uFF1A_PARAM5_\uFF09","Screen margin (pixels)":"\u5C4F\u5E55\u8FB9\u7F18\uFF08\u50CF\u7D20\uFF09","Scroll speed (in pixels per second)":"\u6EDA\u52A8\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09","Scroll style":"\u6EDA\u52A8\u6837\u5F0F","Check if the camera is scrolling.":"\u68C0\u67E5\u6444\u50CF\u673A\u662F\u5426\u6EDA\u52A8\u3002","Camera is scrolling":"\u6444\u50CF\u673A\u6B63\u5728\u6EDA\u52A8","Check if the camera is scrolling up.":"\u68C0\u67E5\u6444\u50CF\u673A\u662F\u5426\u5411\u4E0A\u6EDA\u52A8\u3002","Camera is scrolling up":"\u6444\u50CF\u673A\u6B63\u5728\u5411\u4E0A\u6EDA\u52A8","Check if the camera is scrolling down.":"\u68C0\u67E5\u6444\u50CF\u673A\u662F\u5426\u5411\u4E0B\u6EDA\u52A8\u3002","Camera is scrolling down":"\u76F8\u673A\u6B63\u5728\u5411\u4E0B\u6EDA\u52A8","Check if the camera is scrolling left.":"\u68C0\u67E5\u76F8\u673A\u662F\u5426\u5411\u5DE6\u6EDA\u52A8\u3002","Camera is scrolling left":"\u76F8\u673A\u6B63\u5728\u5411\u5DE6\u6EDA\u52A8","Check if the camera is scrolling right.":"\u68C0\u67E5\u76F8\u673A\u662F\u5426\u5411\u53F3\u6EDA\u52A8\u3002","Camera is scrolling right":"\u76F8\u673A\u6B63\u5728\u5411\u53F3\u6EDA\u52A8","Draw a rectangle that shows where edge scrolling will be triggered.":"\u7ED8\u5236\u4E00\u4E2A\u663E\u793A\u8FB9\u7F18\u6EDA\u52A8\u5C06\u88AB\u89E6\u53D1\u7684\u77E9\u5F62\u3002","Draw edge scrolling screen margin":"\u7ED8\u5236\u8FB9\u7F18\u6EDA\u52A8\u5C4F\u5E55\u8FB9\u7F18","Draw edge scrolling screen margin with _PARAM1_":"\u7528_PARAM1_\u7ED8\u5236\u8FB9\u7F18\u6EDA\u52A8\u5C4F\u5E55\u8FB9\u7F18","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"\u8FD4\u56DE\u76F8\u673A\u5F53\u524D\u5728\u6C34\u5E73\u65B9\u5411\u4E0A\u6EDA\u52A8\u7684\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09\u3002","Horizontal edge scroll speed":"\u6C34\u5E73\u8FB9\u7F18\u6EDA\u52A8\u901F\u5EA6","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"\u8FD4\u56DE\u76F8\u673A\u5F53\u524D\u5728\u5782\u76F4\u65B9\u5411\u4E0A\u6EDA\u52A8\u7684\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09\u3002","Vertical edge scroll speed":"\u5782\u76F4\u8FB9\u7F18\u6EDA\u52A8\u901F\u5EA6","Return the absolute scroll speed according to the mouse distance from the border.":"\u6839\u636E\u9F20\u6807\u8DDD\u79BB\u8FB9\u754C\u7684\u8DDD\u79BB\u8FD4\u56DE\u7EDD\u5BF9\u6EDA\u52A8\u901F\u5EA6\u3002","Absolute scroll speed":"\u7EDD\u5BF9\u6EDA\u52A8\u901F\u5EA6","Border distance":"\u8FB9\u754C\u8DDD\u79BB","Ellipse movement":"\u692D\u5706\u79FB\u52A8","Move objects on ellipses or smoothly back and forth in one direction.":"\u5728\u692D\u5706\u4E0A\u79FB\u52A8\u5BF9\u8C61\u6216\u5728\u4E00\u4E2A\u65B9\u5411\u4E0A\u5E73\u6ED1\u6765\u56DE\u79FB\u52A8\u3002","Radius of the movement on X axis":"\u5728X\u8F74\u4E0A\u7684\u79FB\u52A8\u534A\u5F84","Ellipse":"\u692D\u5706","Radius of the movement on Y axis":"\u5728Y\u8F74\u4E0A\u7684\u79FB\u52A8\u534A\u5F84","Loop duration":"\u5FAA\u73AF\u6301\u7EED\u65F6\u95F4","Turn left":"\u5DE6\u8F6C","Initial direction":"\u521D\u59CB\u65B9\u5411","Rotate":"\u65CB\u8F6C","Change the turning direction (left or right).":"\u66F4\u6539\u8F6C\u5411\u65B9\u5411\uFF08\u5DE6\u6216\u53F3\uFF09\u3002","Turn the other way":"\u5411\u53E6\u4E00\u4FA7\u8F6C\u5411","_PARAM0_ turn the other way":"_PARAM0_\u5411\u53E6\u4E00\u4FA7\u8F6C\u5411","Change the in which side the object is turning (left or right).":"\u66F4\u6539\u5BF9\u8C61\u8F6C\u5411\u7684\u65B9\u5411\uFF08\u5DE6\u6216\u53F3\uFF09\u3002","Turn left or right":"\u5411\u5DE6\u6216\u5411\u53F3\u8F6C\u5411","_PARAM0_ turn left: _PARAM2_":"_PARAM0_\u5411\u5DE6\u8F6C\u5411\uFF1A_PARAM2_","Check if the object is turning left.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5411\u5DE6\u8F6C\u5411\u3002","Is turning left":"\u6B63\u5728\u5411\u5DE6\u8F6C\u5411","_PARAM0_ is turning left":"_PARAM0_\u6B63\u5728\u5411\u5DE6\u8F6C\u5411","Return the movement angle of the object.":"\u8FD4\u56DE\u7269\u4F53\u7684\u8FD0\u52A8\u89D2\u5EA6\u3002","Set initial Y of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u521D\u59CBY\u8BBE\u7F6E\u4E3A_PARAM2_","Return the loop duration (in seconds).":"\u8FD4\u56DE\u5FAA\u73AF\u6301\u7EED\u65F6\u95F4\uFF08\u5355\u4F4D\uFF1A\u79D2\uFF09\u3002","Return the ellipse radius on X axis.":"\u8FD4\u56DEX\u8F74\u4E0A\u7684\u692D\u5706\u534A\u5F84\u3002","Radius X":"\u534A\u5F84X","Radius Y":"\u534A\u5F84Y","Return the movement center position on X axis.":"\u8FD4\u56DEX\u8F74\u4E0A\u7684\u8FD0\u52A8\u4E2D\u5FC3\u4F4D\u7F6E\u3002","Movement center X":"\u8FD0\u52A8\u4E2D\u5FC3X","Return the movement center position on Y axis.":"\u8FD4\u56DEY\u8F74\u4E0A\u7684\u8FD0\u52A8\u4E2D\u5FC3\u4F4D\u7F6E\u3002","Movement center Y":"\u8FD0\u52A8\u4E2D\u5FC3Y","Change the radius on X axis of the movement.":"\u66F4\u6539\u8FD0\u52A8\u7684X\u8F74\u534A\u5F84\u3002","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u8FD0\u52A8X\u8F74\u534A\u5F84\u66F4\u6539\u4E3A_PARAM2_","Change the radius on Y axis of the movement.":"\u66F4\u6539\u8FD0\u52A8\u7684Y\u8F74\u534A\u5F84\u3002","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u8FD0\u52A8Y\u8F74\u534A\u5F84\u66F4\u6539\u4E3A_PARAM2_","Change the loop duration.":"\u66F4\u6539\u5FAA\u73AF\u6301\u7EED\u65F6\u95F4\u3002","Change the loop duration of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5FAA\u73AF\u6301\u7EED\u65F6\u95F4\u66F4\u6539\u4E3A_PARAM2_","Speed (in degrees per second)":"\u901F\u5EA6\uFF08\u6BCF\u79D2\u5EA6\uFF09","Change the movement angle. The object is teleported according to the angle.":"\u66F4\u6539\u8FD0\u52A8\u89D2\u5EA6\u3002\u6839\u636E\u89D2\u5EA6\u4F7F\u5BF9\u8C61\u4F20\u9001\u3002","Teleport at an angle":"\u6839\u636E\u89D2\u5EA6\u4F20\u9001","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"\u5728\u692D\u5706\u4E0A\u4EE5_PARAM2_\xB0\u7684\u89D2\u5EA6\u4F20\u9001_PARAM0_","Delta X":"\u0394X","Delta Y":"\u0394Y","Direction angle":"\u65B9\u5411\u89D2\u5EA6","Emojis":"\u8868\u60C5\u7B26\u53F7","Display emoji characters in text objects and store them in strings.":"\u5728\u6587\u672C\u5BF9\u8C61\u4E2D\u663E\u793A\u8868\u60C5\u7B26\u53F7\u5E76\u5C06\u5176\u5B58\u50A8\u4E3A\u5B57\u7B26\u4E32\u3002","Returns the specified emoji, from the provided name.":"\u6839\u636E\u63D0\u4F9B\u7684\u540D\u79F0\u8FD4\u56DE\u6307\u5B9A\u7684\u8868\u60C5\u7B26\u53F7\u3002","Returns the specified emoji (name)":"\u8FD4\u56DE\u6307\u5B9A\u7684\u8868\u60C5\u7B26\u53F7\uFF08\u540D\u79F0\uFF09","Name of emoji":"\u8868\u60C5\u7B26\u53F7\u7684\u540D\u79F0","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"\u8868\u60C5\u7B26\u53F7\u7684\u5B8C\u6574\u5217\u8868\uFF1A[https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"\u6839\u636E\u5341\u516D\u8FDB\u5236\u503C\u8FD4\u56DE\u6307\u5B9A\u7684\u8868\u60C5\u7B26\u53F7\u3002","Returns the specified emoji (hex)":"\u8FD4\u56DE\u6307\u5B9A\u7684\u8868\u60C5\u7B26\u53F7\uFF08\u5341\u516D\u8FDB\u5236\uFF09","Hexadecimal code":"\u5341\u516D\u8FDB\u5236\u4EE3\u7801","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"\u5341\u516D\u8FDB\u5236\u4EE3\u7801\u7684\u5B8C\u6574\u5217\u8868\uFF1A[https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"\u7206\u70B8\u529B","Simulate an explosion with physics forces on target objects.":"\u6A21\u62DF\u5BF9\u76EE\u6807\u5BF9\u8C61\u65BD\u52A0\u7269\u7406\u529B\u7684\u7206\u70B8\u3002","Simulate explosion with physics forces":"\u4F7F\u7528\u7269\u7406\u529B\u6A21\u62DF\u7206\u70B8","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"\u6A21\u62DF\u5F71\u54CD_PARAM1_\u8303\u56F4\u5185\u7684\u7206\u70B8\uFF1A_PARAM6_\uFF08\u50CF\u7D20\uFF09\uFF0C\u7206\u70B8\u4E2D\u5FC3\uFF1A_PARAM3_\uFF0C_PARAM4_\u3002 \u6700\u5927\u529B\uFF1A_PARAM5_","Target Object":"\u76EE\u6807\u5BF9\u8C61","Physics Behavior (required)":"\u7269\u7406\u884C\u4E3A\uFF08\u5FC5\u586B\uFF09","Explosion center (X)":"\u7206\u70B8\u4E2D\u5FC3\uFF08X\uFF09","Explosion center (Y)":"\u7206\u70B8\u4E2D\u5FC3\uFF08Y\uFF09","Max force (of explosion)":"\u7206\u70B8\u7684\u6700\u5927\u529B\uFF08\u7206\u70B8\u7684\uFF09","Force decreases the farther an object is from the explosion center.":"\u529B\u968F\u5BF9\u8C61\u79BB\u7206\u70B8\u4E2D\u5FC3\u7684\u8DDD\u79BB\u800C\u51CF\u5C0F\u3002","Max distance (from center of explosion) (pixels)":"\u6700\u5927\u8DDD\u79BB\uFF08\u4ECE\u7206\u70B8\u4E2D\u5FC3\uFF09\uFF08\u50CF\u7D20\uFF09","Objects less than this distance will be affected by the explosion.":"\u5C0F\u4E8E\u6B64\u8DDD\u79BB\u7684\u5BF9\u8C61\u5C06\u53D7\u5230\u5F71\u54CD\u3002","Extended math support":"\u8F85\u52A9\u6570\u5B66\u652F\u6301","Additional math functions and constants as expressions and conditions.":"\u989D\u5916\u7684\u6570\u5B66\u51FD\u6570\u548C\u5E38\u6570\u4F5C\u4E3A\u8868\u8FBE\u5F0F\u548C\u6761\u4EF6\u3002","Returns a term from the Fibonacci sequence.":"\u8FD4\u56DE\u6765\u81EA\u6590\u6CE2\u90A3\u5951\u6570\u5217\u7684\u4E00\u4E2A\u9879\u3002","Fibonacci numbers":"\u6590\u6CE2\u90A3\u5951\u6570","The desired term in the sequence":"\u5E8F\u5217\u4E2D\u6240\u9700\u7684\u9879","Calculates the steepness of a line between two points.":"\u8BA1\u7B97\u4E24\u70B9\u4E4B\u95F4\u7EBF\u7684\u659C\u7387\u3002","Slope":"\u659C\u7387","X value of the first point":"\u7B2C\u4E00\u4E2A\u70B9\u7684X\u503C","Y value of the first point":"\u7B2C\u4E00\u4E2A\u70B9\u7684Y\u503C","X value of the second point":"\u7B2C\u4E8C\u4E2A\u70B9\u7684X\u503C","Y value of the second point":"\u7B2C\u4E8C\u4E2A\u70B9\u7684Y\u503C","Converts a number of one range e.g. 0-1 to another 0-255.":"\u5C06\u4E00\u4E2A\u8303\u56F4\uFF08\u4F8B\u59820-1\uFF09\u5185\u7684\u6570\u5B57\u8F6C\u6362\u4E3A\u53E6\u4E00\u4E2A\u8303\u56F40-255\u3002","Map":"\u6620\u5C04","The value to convert":"\u8981\u8F6C\u6362\u7684\u503C","The lowest value of the first range":"\u7B2C\u4E00\u4E2A\u8303\u56F4\u7684\u6700\u5C0F\u503C","The highest value of the first range":"\u7B2C\u4E00\u4E2A\u8303\u56F4\u7684\u6700\u5927\u503C","The lowest value of the second range":"\u7B2C\u4E8C\u4E2A\u8303\u56F4\u7684\u6700\u5C0F\u503C","The highest value of the second range":"\u7B2C\u4E8C\u4E2A\u8303\u56F4\u7684\u6700\u5927\u503C","Returns the value of the length of the hypotenuse.":"\u8FD4\u56DE\u659C\u8FB9\u7684\u957F\u5EA6\u503C\u3002","Hypotenuse length":"\u659C\u8FB9\u957F\u5EA6","First side of the triangle":"\u4E09\u89D2\u5F62\u7684\u7B2C\u4E00\u8FB9","Second side of the triangle":"\u4E09\u89D2\u5F62\u7684\u7B2C\u4E8C\u8FB9","Returns the greatest common factor of two numbers.":"\u8FD4\u56DE\u4E24\u6570\u7684\u6700\u5927\u516C\u7EA6\u6570\u3002","Greatest common factor (gcf)":"\u6700\u5927\u516C\u7EA6\u6570\uFF08GCF\uFF09","Any integer":"\u4EFB\u610F\u6574\u6570","Returns the lowest common multiple of two numbers.":"\u8FD4\u56DE\u4E24\u4E2A\u6570\u5B57\u7684\u6700\u5C0F\u516C\u500D\u6570\u3002","Lowest common multiple (lcm)":"\u6700\u5C0F\u516C\u500D\u6570 (lcm)","Returns the input multiplied by all the previous whole numbers.":"\u8FD4\u56DE\u8F93\u5165\u503C\u4E58\u4EE5\u6240\u6709\u524D\u9762\u7684\u6574\u6570\u3002","Factorial":"\u9636\u4E58","Any positive integer":"\u4EFB\u4F55\u6B63\u6574\u6570","Converts a polar coordinate into the Cartesian x value.":"\u5C06\u6781\u5750\u6807\u8F6C\u6362\u4E3A\u7B1B\u5361\u5C14\u5E73\u9762\u5750\u6807 x \u503C\u3002","Polar coordinate to Cartesian X value":"\u6781\u5750\u6807\u8F6C\u7B1B\u5361\u5C14\u5E73\u9762\u5750\u6807 x \u503C","Angle or theta in radians":"\u89D2\u5EA6\u6216\u5F27\u5EA6\u03B8","Converts a polar coordinate into the Cartesian y value.":"\u5C06\u6781\u5750\u6807\u8F6C\u6362\u4E3A\u7B1B\u5361\u5C14\u5E73\u9762\u5750\u6807 y \u503C\u3002","Polar coordinate to Cartesian Y value":"\u6781\u5750\u6807\u8F6C\u7B1B\u5361\u5C14\u5E73\u9762\u5750\u6807 y \u503C","Converts a isometric coordinate into the Cartesian x value.":"\u5C06\u7B49\u89D2\u5750\u6807\u8F6C\u6362\u4E3A\u7B1B\u5361\u5C14\u5E73\u9762\u5750\u6807 x \u503C\u3002","Isometric coordinate to Cartesian X value":"\u7B49\u89D2\u5750\u6807\u8F6C\u7B1B\u5361\u5C14\u5E73\u9762\u5750\u6807 x \u503C","Position on the x axis":"x \u8F74\u4E0A\u7684\u4F4D\u7F6E","Position on the y axis":"y \u8F74\u4E0A\u7684\u4F4D\u7F6E","Converts a isometric coordinate into the Cartesian y value.":"\u5C06\u7B49\u89D2\u5750\u6807\u8F6C\u6362\u4E3A\u7B1B\u5361\u5C14\u5E73\u9762\u5750\u6807 y \u503C\u3002","Isometric coordinate to Cartesian Y value":"\u7B49\u89D2\u5750\u6807\u8F6C\u7B1B\u5361\u5C14\u5E73\u9762\u5750\u6807 y \u503C","Returns the golden ratio.":"\u8FD4\u56DE\u9EC4\u91D1\u5206\u5272\u6BD4\u3002","Golden ratio":"\u9EC4\u91D1\u5206\u5272\u6BD4","Returns Pi (\u03C0).":"\u8FD4\u56DE Pi (\u03C0)\u3002","Pi (\u03C0)":"\u03C0","Returns half Pi.":"\u8FD4\u56DE Pi \u7684\u4E00\u534A\u3002","Half Pi":"\u534A Pi","Returns the natural logarithm of e. (Euler's number).":"\u8FD4\u56DE\u81EA\u7136\u5BF9\u6570 e \u7684\u503C\u3002","Natural logarithm of e":"e \u7684\u81EA\u7136\u5BF9\u6570","Returns the natural logarithm of 2.":"\u8FD4\u56DE 2 \u7684\u81EA\u7136\u5BF9\u6570\u3002","Natural logarithm of 2":"2 \u7684\u81EA\u7136\u5BF9\u6570","Returns the natural logarithm of 10.":"\u8FD4\u56DE 10 \u7684\u81EA\u7136\u5BF9\u6570\u3002","Natural logarithm of 10":"10 \u7684\u81EA\u7136\u5BF9\u6570","Returns the base 2 logarithm of e. (Euler's number).":"\u8FD4\u56DE e \u7684\u4EE5 2 \u4E3A\u5E95\u7684\u5BF9\u6570\u3002","Base 2 logarithm of e":"e \u7684\u4EE5 2 \u4E3A\u5E95\u7684\u5BF9\u6570","Returns the base 10 logarithm of e. (Euler's number).":"\u8FD4\u56DE e \u7684\u4EE5 10 \u4E3A\u5E95\u7684\u5BF9\u6570\u3002","Base 10 logarithm of e":"e \u7684\u4EE5 10 \u4E3A\u5E95\u7684\u5BF9\u6570","Returns square root of 2.":"\u8FD4\u56DE 2 \u7684\u5E73\u65B9\u6839\u3002","Square root of 2":"2 \u7684\u5E73\u65B9\u6839","Returns square root of 1/2.":"\u8FD4\u56DE 1/2 \u7684\u5E73\u65B9\u6839\u3002","Square root of 1/2":"1/2\u7684\u5E73\u65B9\u6839","Returns quarter Pi.":"\u8FD4\u56DE\u56DB\u5206\u4E4B\u4E00\u03C0\u3002","Quarter Pi":"\u56DB\u5206\u4E4B\u4E00\u03C0","Formats a number to use the specified number of decimal places (Deprecated).":"\u5C06\u6570\u5B57\u683C\u5F0F\u5316\u4E3A\u6307\u5B9A\u5C0F\u6570\u4F4D\u6570\uFF08\u5DF2\u5F03\u7528\uFF09\u3002","ToFixed":"ToFixed","The value to be rounded":"\u8981\u820D\u5165\u7684\u503C","Number of decimal places":"\u5C0F\u6570\u4F4D\u6570","Formats a number to a string with the specified number of decimal places.":"\u5C06\u6570\u5B57\u683C\u5F0F\u5316\u4E3A\u6307\u5B9A\u5C0F\u6570\u4F4D\u6570\u7684\u5B57\u7B26\u4E32\u3002","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"\u68C0\u67E5\u6570\u5B57\u662F\u5426\u4E3A\u5076\u6570\uFF08\u53EF\u88AB2\u6574\u9664\uFF09\u3002\u8981\u68C0\u67E5\u5947\u6570\uFF0C\u53CD\u8F6C\u6B64\u6761\u4EF6\u3002","Is even?":"\u662F\u5076\u6570\u5417\uFF1F","_PARAM1_ is even":"_PARAM1_\u662F\u5076\u6570","Extended variables support":"\u6269\u5C55\u7684\u53D8\u91CF\u652F\u6301","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"\u6DFB\u52A0\u6761\u4EF6\u3001\u52A8\u4F5C\u548C\u8868\u8FBE\u5F0F\u6765\u68C0\u67E5\u53D8\u91CF\u7684\u5B58\u5728\uFF0C\u590D\u5236\u53D8\u91CF\uFF0C\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u73B0\u6709\u53D8\u91CF\uFF0C\u5E76\u521B\u5EFA\u52A8\u6001\u53D8\u91CF\u3002","Check if a global variable exists.":"\u68C0\u67E5\u5168\u5C40\u53D8\u91CF\u662F\u5426\u5B58\u5728\u3002","Global variable exists":"\u5168\u5C40\u53D8\u91CF\u5B58\u5728","If the global variable _PARAM1_ exist":"\u5982\u679C\u5168\u5C40\u53D8\u91CF_PARAM1_\u5B58\u5728","Name of the global variable":"\u5168\u5C40\u53D8\u91CF\u7684\u540D\u79F0","Check if the global variable exists.":"\u68C0\u67E5\u5168\u5C40\u53D8\u91CF\u662F\u5426\u5B58\u5728\u3002","Check if a scene variable exists.":"\u68C0\u67E5\u573A\u666F\u53D8\u91CF\u662F\u5426\u5B58\u5728\u3002","Scene variable exists":"\u573A\u666F\u53D8\u91CF\u5B58\u5728","If the scene variable _PARAM1_ exist":"\u5982\u679C\u573A\u666F\u53D8\u91CF_PARAM1_\u5B58\u5728","Name of the scene variable":"\u573A\u666F\u53D8\u91CF\u7684\u540D\u79F0","Check if the scene variable exists.":"\u68C0\u67E5\u573A\u666F\u53D8\u91CF\u662F\u5426\u5B58\u5728\u3002","Check if an object variable exists.":"\u68C0\u67E5\u5BF9\u8C61\u53D8\u91CF\u662F\u5426\u5B58\u5728\u3002","Object variable exists":"\u5BF9\u8C61\u53D8\u91CF\u5B58\u5728","Object _PARAM1_ has object variable _PARAM2_":"\u5BF9\u8C61_PARAM1_\u6709\u5BF9\u8C61\u53D8\u91CF_PARAM2_","Name of object variable":"\u5BF9\u8C61\u53D8\u91CF\u7684\u540D\u79F0","Delete a global variable, removing it from memory.":"\u5220\u9664\u5168\u5C40\u53D8\u91CF\uFF0C\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u3002","Delete global variable":"\u5220\u9664\u5168\u5C40\u53D8\u91CF","Delete global variable _PARAM1_":"\u5220\u9664\u5168\u5C40\u53D8\u91CF_PARAM1_","Name of the global variable to delete":"\u8981\u5220\u9664\u7684\u5168\u5C40\u53D8\u91CF\u7684\u540D\u79F0","Delete the global variable, removing it from memory.":"\u5220\u9664\u5168\u5C40\u53D8\u91CF\uFF0C\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u3002","Delete the global variable _PARAM1_ from memory":"\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u5168\u5C40\u53D8\u91CF_PARAM1_","Modify the text of a scene variable.":"\u4FEE\u6539\u573A\u666F\u53D8\u91CF\u7684\u6587\u672C\u3002","String of a scene variable":"\u573A\u666F\u53D8\u91CF\u7684\u5B57\u7B26\u4E32","Change the text of scene variable _PARAM1_ to _PARAM2_":"\u5C06\u573A\u666F\u53D8\u91CF_PARAM1_\u7684\u6587\u672C\u66F4\u6539\u4E3A_PARAM2_","Modify the text of a global variable.":"\u4FEE\u6539\u5168\u5C40\u53D8\u91CF\u7684\u6587\u672C\u3002","String of a global variable":"\u5168\u5C40\u53D8\u91CF\u7684\u5B57\u7B26\u4E32","Change the text of global variable _PARAM1_ to _PARAM2_":"\u5C06\u5168\u5C40\u53D8\u91CF _PARAM1_ \u7684\u6587\u672C\u66F4\u6539\u4E3A _PARAM2_","Modify the value of a global variable.":"\u4FEE\u6539\u5168\u5C40\u53D8\u91CF\u7684\u503C\u3002","Value of a global variable":"\u5168\u5C40\u53D8\u91CF\u7684\u503C","Change the global variable _PARAM1_ with value: _PARAM2_":"\u5C06\u5168\u5C40\u53D8\u91CF _PARAM1_ \u7684\u503C\u66F4\u6539\u4E3A\uFF1A_PARAM2_","Modify the value of a scene variable.":"\u4FEE\u6539\u573A\u666F\u53D8\u91CF\u7684\u503C\u3002","Value of a scene variable":"\u573A\u666F\u53D8\u91CF\u7684\u503C","Change the scene variable _PARAM1_ with value: _PARAM2_":"\u5C06\u573A\u666F\u53D8\u91CF _PARAM1_ \u7684\u503C\u66F4\u6539\u4E3A\uFF1A_PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"\u5220\u9664\u573A\u666F\u53D8\u91CF\uFF0C\u8BE5\u53D8\u91CF\u5C06\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u3002","Delete scene variable":"\u5220\u9664\u573A\u666F\u53D8\u91CF","Delete the scene variable _PARAM1_":"\u5220\u9664\u573A\u666F\u53D8\u91CF _PARAM1_","Name of the scene variable to delete":"\u8981\u5220\u9664\u7684\u573A\u666F\u53D8\u91CF\u540D\u79F0","Delete the scene variable, the variable will be deleted from the memory.":"\u5220\u9664\u573A\u666F\u53D8\u91CF\uFF0C\u8BE5\u53D8\u91CF\u5C06\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u3002","Delete the scene variable _PARAM1_ from memory":"\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u573A\u666F\u53D8\u91CF _PARAM1_","Copy an object variable from one object to another.":"\u5C06\u5BF9\u8C61\u53D8\u91CF\u4ECE\u4E00\u4E2A\u5BF9\u8C61\u590D\u5236\u5230\u53E6\u4E00\u4E2A\u5BF9\u8C61\u3002","Copy an object variable":"\u590D\u5236\u5BF9\u8C61\u53D8\u91CF","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"\u5C06 _PARAM1_ \u7684\u503C\u53D8\u91CF\u590D\u5236\u5230 _PARAM3_ \u7684\u503C\u53D8\u91CF","Source object":"\u6E90\u5BF9\u8C61","Variable to copy":"\u8981\u590D\u5236\u7684\u53D8\u91CF","Destination object":"\u76EE\u6807\u5BF9\u8C61","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"\u8981\u5C06\u53D8\u91CF\u5728\u540C\u4E00\u5BF9\u8C61\u76842\u4E2A\u5B9E\u4F8B\u4E4B\u95F4\u590D\u5236\uFF0C\u5FC5\u987B\u5148\u5C06\u53D8\u91CF\u590D\u5236\u5230\u53E6\u4E00\u4E2A\u5BF9\u8C61\u3002","Destination variable":"\u76EE\u6807\u53D8\u91CF","Copy the object variable from one object to another.":"\u5C06\u5BF9\u8C61\u53D8\u91CF\u4ECE\u4E00\u4E2A\u5BF9\u8C61\u590D\u5236\u5230\u53E6\u4E00\u4E2A\u5BF9\u8C61\u3002","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"\u5C06_PARAM1_\u7684\u53D8\u91CF_PARAM2_\u590D\u5236\u5230\u53D8\u91CF_PARAM3_\u7684_PARAM4_\uFF08\u9996\u5148\u6E05\u7A7A\u76EE\u6807\uFF1A_PARAM5_\uFF09","Clear the destination variable before copying":"\u5728\u590D\u5236\u4E4B\u524D\u6E05\u9664\u76EE\u6807\u53D8\u91CF","Copy all object variables from one object to another.":"\u5C06\u4E00\u4E2A\u5BF9\u8C61\u7684\u6240\u6709\u53D8\u91CF\u590D\u5236\u5230\u53E6\u4E00\u4E2A\u5BF9\u8C61\u3002","Copy all object variables":"\u590D\u5236\u6240\u6709\u5BF9\u8C61\u53D8\u91CF","Copy all variables from _PARAM1_ to _PARAM2_":"\u5C06\u6240\u6709\u53D8\u91CF\u4ECE_PARAM1_\u590D\u5236\u5230_PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"\u5C06\u5BF9\u8C61_PARAM1_\u7684\u6240\u6709\u53D8\u91CF\u590D\u5236\u5230\u5BF9\u8C61_PARAM2_\uFF08\u9996\u5148\u6E05\u7A7A\u76EE\u6807\uFF1A_PARAM3_\uFF09","Delete an object variable, removing it from memory.":"\u5220\u9664\u5BF9\u8C61\u53D8\u91CF\uFF0C\u4ECE\u5185\u5B58\u4E2D\u79FB\u9664\u3002","Delete object variable":"\u5220\u9664\u5BF9\u8C61\u53D8\u91CF","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u5BF9\u8C61_PARAM1_\u7684\u5BF9\u8C61\u53D8\u91CF_PARAM2_","Return the text of a global variable.":"\u8FD4\u56DE\u5168\u5C40\u53D8\u91CF\u7684\u6587\u672C\u3002","Text of a global variable":"\u5168\u5C40\u53D8\u91CF\u7684\u6587\u672C","Return the text of a scene variable.":"\u8FD4\u56DE\u573A\u666F\u53D8\u91CF\u7684\u6587\u672C\u3002","Text of a scene variable":"\u573A\u666F\u53D8\u91CF\u7684\u6587\u672C","Return the value of a global variable.":"\u8FD4\u56DE\u5168\u5C40\u53D8\u91CF\u7684\u503C\u3002","Return the value of a scene variable.":"\u8FD4\u56DE\u573A\u666F\u53D8\u91CF\u7684\u503C\u3002","Copy the global variable to scene. This copy everything from the types to the values.":"\u5C06\u5168\u5C40\u53D8\u91CF\u590D\u5236\u5230\u573A\u666F\u3002 \u8FD9\u4F1A\u5C06\u4E00\u5207\u4ECE\u7C7B\u578B\u5230\u503C\u590D\u5236\u3002","Copy a global variable to scene":"\u5C06\u5168\u5C40\u53D8\u91CF\u590D\u5236\u5230\u573A\u666F","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"\u5C06\u5168\u5C40\u53D8\u91CF:_PARAM1_\u590D\u5236\u5230\u573A\u666F\u53D8\u91CF:_PARAM2_\uFF08\u9996\u5148\u6E05\u7A7A\u76EE\u6807\uFF1A_PARAM3_\uFF09","Global variable to copy":"\u8981\u590D\u5236\u7684\u5168\u5C40\u53D8\u91CF","Scene variable destination":"\u573A\u666F\u53D8\u91CF\u76EE\u7684\u5730","Copy the scene variable to global. This copy everything from the types to the values.":"\u5C06\u573A\u666F\u53D8\u91CF\u590D\u5236\u5230\u5168\u5C40\u53D8\u91CF\u4E2D\u3002\u8FD9\u5C06\u590D\u5236\u7C7B\u578B\u5230\u503C\u4E2D\u7684\u6BCF\u4E00\u9879\u3002","Copy a scene variable to global":"\u5C06\u573A\u666F\u53D8\u91CF\u590D\u5236\u5230\u5168\u5C40","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"\u5C06\u573A\u666F\u53D8\u91CF:_PARAM1_\u590D\u5236\u5230\u5168\u5C40\u53D8\u91CF:_PARAM2_(\u9996\u5148\u6E05\u9664\u76EE\u6807: _PARAM3_)","Scene variable to copy":"\u8981\u590D\u5236\u7684\u573A\u666F\u53D8\u91CF","Global variable destination":"\u5168\u5C40\u53D8\u91CF\u76EE\u7684\u5730","Frames per second (FPS)":"\u6BCF\u79D2\u5E27\u6570\uFF08FPS\uFF09","Calculate and display the frames per second (FPS) of the game.":"\u8BA1\u7B97\u5E76\u663E\u793A\u6BCF\u79D2\u5E27\u6570 (FPS)\u3002","Frames per second (FPS) during the last second.":"\u4E0A\u4E00\u4E2A\u79D2\u5185\u7684\u6BCF\u79D2\u5E27\u6570(FPS)\u3002","Frames Per Second (FPS)":"\u6BCF\u79D2\u5E27\u6570(FPS)","Frames per second (FPS) during the last second. [Deprecated]":"\u4E0A\u4E00\u4E2A\u79D2\u5185\u7684\u6BCF\u79D2\u5E27\u6570(FPS)\u3002[\u5DF2\u5F03\u7528]","Frames Per Second (FPS) [Deprecated]":"\u6BCF\u79D2\u5E27\u6570(FPS) [\u5DF2\u5F03\u7528]","The accuracy of the FPS":"FPS\u7684\u51C6\u786E\u6027","This tells how many numbers after the period should be shown.":"\u6B64\u9879\u5B9A\u4E49\u5C0F\u6570\u70B9\u540E\u5E94\u8BE5\u663E\u793A\u7684\u6570\u5B57\u7684\u6570\u91CF\u3002","Makes a text object display the current FPS.":"\u4F7F\u6587\u672C\u5BF9\u8C61\u663E\u793A\u5F53\u524DFPS\u3002","FPS Displayer":"FPS\u5C55\u793A\u5668","FPS counter prefix":"FPS\u8BA1\u6570\u5668\u524D\u7F00","Number of decimal digits":"\u5C0F\u6570\u4F4D\u6570","Face Forward":"\u9762\u671D\u524D\u65B9","Face object towards the direction of movement.":"\u5C06\u5BF9\u8C61\u7684\u9762\u5411\u4E0E\u79FB\u52A8\u65B9\u5411\u5BF9\u9F50\u3002","Face forward":"\u9762\u5411\u6B63\u9762","Rotation speed (degrees per second)":"\u65CB\u8F6C\u901F\u5EA6(\u6BCF\u79D2\u7684\u5EA6\u6570)","Use \"0\" for immediate turning.":"\u4F7F\u7528\"0\"\u8FDB\u884C\u7ACB\u5373\u8F6C\u5411\u3002","Offset angle":"\u504F\u79FB\u89D2\u5EA6","Can be used when the image of the object is not facing to the right.":"\u5F53\u5BF9\u8C61\u7684\u56FE\u50CF\u4E0D\u9762\u5411\u53F3\u4FA7\u65F6\u53EF\u4F7F\u7528\u3002","Previous X position":"\u4E4B\u524D\u7684X\u4F4D\u7F6E","Previous Y position":"\u4E4B\u524D\u7684Y\u4F4D\u7F6E","Direction the object is moving (in degrees)":"\u5BF9\u8C61\u79FB\u52A8\u7684\u65B9\u5411(\u4EE5\u5EA6\u4E3A\u5355\u4F4D)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"\u8BBE\u7F6E\u65CB\u8F6C\u901F\u5EA6\uFF08\u6BCF\u79D2\u5EA6\uFF09\u3002\u5C06\u201C0\u201D\u7528\u4E8E\u7ACB\u5373\u8F6C\u5411\u3002","Set rotation speed":"\u8BBE\u7F6E\u65CB\u8F6C\u901F\u5EA6","Set rotation speed of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u65CB\u8F6C\u901F\u5EA6\u8BBE\u7F6E\u4E3A_PARAM2_","Rotation Speed":"\u65CB\u8F6C\u901F\u5EA6","Set offset angle.":"\u8BBE\u7F6E\u504F\u79FB\u89D2\u5EA6\u3002","Set offset angle":"\u8BBE\u7F6E\u504F\u79FB\u89D2\u5EA6","Set offset angle of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u504F\u79FB\u89D2\u5EA6\u8BBE\u7F6E\u4E3A_PARAM2_","Rotation speed (in degrees per second).":"\u65CB\u8F6C\u901F\u5EA6\uFF08\u6BCF\u79D2\u5EA6\u6570\uFF09\u3002","Rotation speed":"\u65CB\u8F6C\u901F\u5EA6","Rotation speed of _PARAM0_":"_PARAM0_\u7684\u65CB\u8F6C\u901F\u5EA6","Offset angle.":"\u504F\u79FB\u89D2\u5EA6\u3002","Direction the object is moving (in degrees).":"\u7269\u4F53\u79FB\u52A8\u7684\u65B9\u5411\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002","Movement direction":"\u79FB\u52A8\u65B9\u5411","Fire bullets":"\u5F00\u706B\u5B50\u5F39","Fire bullets, manage ammo, reloading and overheating.":"\u5F00\u706B\u5B50\u5F39\uFF0C\u7BA1\u7406\u5F39\u836F\u3001\u91CD\u65B0\u88C5\u586B\u548C\u8FC7\u70ED\u3002","Fire bullets with built-in cooldown, ammo, reloading, and overheating. Once added to your object that must shoot, use the behavior actions to fire another object as a bullet. These actions check all constraints internally (can be called without conditions, they will only fire when ready) and will make the bullet move (using a permanent force).":"\u4EE5\u5185\u7F6E\u51B7\u5374\u65F6\u95F4\u3001\u5F39\u836F\u3001\u91CD\u88C5\u548C\u8FC7\u70ED\u529F\u80FD\u53D1\u5C04\u5B50\u5F39\u3002\u4E00\u65E6\u6DFB\u52A0\u5230\u60A8\u7684\u5FC5\u987B\u5C04\u51FB\u7684\u5BF9\u8C61\u4E2D\uFF0C\u4F7F\u7528\u884C\u4E3A\u52A8\u4F5C\u5C06\u53E6\u4E00\u4E2A\u5BF9\u8C61\u4F5C\u4E3A\u5B50\u5F39\u53D1\u5C04\u3002\u8FD9\u4E9B\u52A8\u4F5C\u4F1A\u5185\u90E8\u68C0\u67E5\u6240\u6709\u7EA6\u675F\uFF08\u53EF\u4EE5\u5728\u6CA1\u6709\u6761\u4EF6\u7684\u60C5\u51B5\u4E0B\u8C03\u7528\uFF0C\u53EA\u6709\u5728\u51C6\u5907\u597D\u65F6\u624D\u4F1A\u53D1\u5C04\uFF09\uFF0C\u5E76\u4F7F\u5B50\u5F39\u79FB\u52A8\uFF08\u4F7F\u7528\u6C38\u4E45\u6027\u529B\u91CF\uFF09\u3002","Firing cooldown":"\u5C04\u51FB\u51B7\u5374","Objects cannot shoot while firing cooldown is active.":"\u5728\u5C04\u51FB\u51B7\u5374\u6D3B\u52A8\u65F6\uFF0C\u5BF9\u8C61\u65E0\u6CD5\u5C04\u51FB\u3002","Rotate bullets to match their trajectory":"\u65CB\u8F6C\u5B50\u5F39\u4EE5\u5339\u914D\u5176\u8F68\u8FF9","Firing arc":"\u5C04\u51FB\u5F27","Multi-Fire bullets will be evenly spaced inside the firing arc":"\u591A\u91CD\u5C04\u51FB\u7684\u5B50\u5F39\u5C06\u5747\u5300\u5206\u5E03\u5728\u5C04\u51FB\u5F27\u5185","Multi-Fire":"\u591A\u91CD\u5C04\u51FB","Number of bullets created at once":"\u4E00\u6B21\u521B\u5EFA\u7684\u5B50\u5F39\u6570\u91CF","Angle variance":"\u89D2\u5EA6\u5DEE\u5F02","Make imperfect aim (between 0 and 180 degrees).":"\u4EA7\u751F\u4E0D\u5B8C\u7F8E\u7784\u51C6\uFF08\u57280\u5230180\u5EA6\u4E4B\u95F4\uFF09\u3002","Firing variance":"\u5C04\u51FB\u53D8\u5F02","Bullet speed variance":"\u5B50\u5F39\u901F\u5EA6\u53D8\u5F02","Bullet speed will be adjusted by a random value within this range.":"\u5B50\u5F39\u901F\u5EA6\u5C06\u5728\u6B64\u8303\u56F4\u5185\u88AB\u968F\u673A\u503C\u8C03\u6574\u3002","Ammo quantity (current)":"\u5F53\u524D\u5F39\u836F\u6570\u91CF (current)","Shots per reload":"\u6BCF\u6B21\u88C5\u586B\u7684\u5C04\u51FB\u6570","Use 0 to disable reloading.":"\u4F7F\u7528 0 \u7981\u7528\u91CD\u65B0\u88C5\u586B\u3002","Reload":"\u88C5\u586B","Reloading duration":"\u88C5\u586B\u6301\u7EED\u65F6\u95F4","Objects cannot shoot while reloading is in progress.":"\u5728\u91CD\u65B0\u88C5\u586B\u8FDB\u884C\u4E2D\uFF0C\u5BF9\u8C61\u4E0D\u80FD\u5C04\u51FB\u3002","Max ammo":"\u6700\u5927\u5F39\u836F\u91CF","Ammo":"\u5F39\u836F","Shots before next reload":"\u4E0B\u6B21\u88C5\u586B\u524D\u7684\u5C04\u51FB\u6B21\u6570","Total shots fired":"\u603B\u5C04\u51FB\u6B21\u6570","Regardless of how many bullets are created, only 1 shot will be counted per frame":"\u65E0\u8BBA\u521B\u5EFA\u4E86\u591A\u5C11\u5B50\u5F39\uFF0C\u6BCF\u5E27\u53EA\u8BA1\u65701\u6B21\u5C04\u51FB\u3002","Total bullets created":"\u603B\u5171\u521B\u5EFA\u7684\u5B50\u5F39\u6570\u91CF","Starting ammo":"\u521D\u59CB\u5F39\u836F","Total reloads completed":"\u5B8C\u6210\u7684\u603B\u88C5\u586B\u6B21\u6570","Unlimited ammo":"\u65E0\u9650\u5F39\u836F","Heat increase per shot (between 0 and 1)":"\u6BCF\u53D1\u5B50\u5F39\u7684\u70ED\u91CF\u589E\u52A0\uFF08\u57280\u548C1\u4E4B\u95F4\uFF09","Object is overheated when Heat reaches 1.":"\u5F53\u70ED\u91CF\u8FBE\u52301\u65F6\uFF0C\u5BF9\u8C61\u8FC7\u70ED\u3002","Overheat":"\u8FC7\u70ED","Heat level (Range: 0 to 1)":"\u70ED\u91CF\u6C34\u5E73\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09","Reload automatically":"\u81EA\u52A8\u88C5\u586B","Overheat duration":"\u8FC7\u70ED\u6301\u7EED\u65F6\u95F4","Object cannot shoot while overheat duration is active.":"\u5BF9\u8C61\u5728\u8FC7\u70ED\u6301\u7EED\u65F6\u95F4\u6D3B\u8DC3\u671F\u95F4\u4E0D\u80FD\u5C04\u51FB\u3002","Linear cooling rate (per second)":"\u7EBF\u6027\u51B7\u5374\u901F\u7387\uFF08\u6BCF\u79D2\uFF09","Exponential cooling rate (per second)":"\u6307\u6570\u51B7\u5374\u901F\u7387\uFF08\u6BCF\u79D2\uFF09","Happens faster when heat is high and slower when heat is low.":"\u5F53\u70ED\u91CF\u9AD8\u65F6\u51B7\u5374\u901F\u7387\u66F4\u5FEB\uFF0C\u70ED\u91CF\u4F4E\u65F6\u51B7\u5374\u901F\u7387\u66F4\u6162\u3002","Layer the bullets are created on":"\u521B\u5EFA\u5B50\u5F39\u7684\u5C42","Base layer by default.":"\u9ED8\u8BA4\u7684\u57FA\u7840\u5C42\u3002","Shooting configuration":"\u5C04\u51FB\u914D\u7F6E","Fire bullets toward an object at a specified speed. Call this continuously, the action checks readiness internally \u2014 no extra timer or check needed.":"\u4EE5\u6307\u5B9A\u7684\u901F\u5EA6\u671D\u5411\u5BF9\u8C61\u53D1\u5C04\u5B50\u5F39\u3002\u6301\u7EED\u8C03\u7528\u6B64\u64CD\u4F5C\uFF0C\u8BE5\u52A8\u4F5C\u5728\u5185\u90E8\u68C0\u67E5\u51C6\u5907\u72B6\u6001\u2014\u2014\u65E0\u9700\u989D\u5916\u7684\u5B9A\u65F6\u5668\u6216\u68C0\u67E5\u3002","Fire bullets toward an object":"\u671D\u5411\u7269\u4F53\u53D1\u5C04\u5B50\u5F39","Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"\u4ECE_PARAM0_\u53D1\u5C04_PARAM4_\uFF08\u5982\u679C\u51C6\u5907\u597D\uFF09\uFF0C\u5728\u4F4D\u7F6E_PARAM2_\uFF1B_PARAM3_\uFF0C\u671D\u5411_PARAM5_\u4EE5\u901F\u5EA6_PARAM6_ px/s","X position, where to create the bullet":"\u521B\u5EFA\u5B50\u5F39\u7684X\u4F4D\u7F6E","Y position, where to create the bullet":"\u521B\u5EFA\u5B50\u5F39\u7684Y\u4F4D\u7F6E","The bullet object":"\u5B50\u5F39\u5BF9\u8C61","Target object":"\u76EE\u6807\u5BF9\u8C61","Speed of the bullet, in pixels per second":"\u5B50\u5F39\u901F\u5EA6\uFF0C\u6BCF\u79D2\u50CF\u7D20\u6570","Fire bullets toward a position at a specified speed. Call this continuously, the action checks readiness internally \u2014 no extra timer or check needed.":"\u4EE5\u6307\u5B9A\u7684\u901F\u5EA6\u671D\u7740\u4E00\u4E2A\u4F4D\u7F6E\u53D1\u5C04\u5B50\u5F39\u3002\u6301\u7EED\u8C03\u7528\u6B64\u64CD\u4F5C\uFF0C\u8BE5\u52A8\u4F5C\u5728\u5185\u90E8\u68C0\u67E5\u51C6\u5907\u72B6\u6001\u2014\u2014\u65E0\u9700\u989D\u5916\u7684\u5B9A\u65F6\u5668\u6216\u68C0\u67E5\u3002","Fire bullets toward a position":"\u671D\u5411\u4F4D\u7F6E\u53D1\u5C04\u5B50\u5F39","Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"\u4ECE_PARAM0_\u53D1\u5C04_PARAM4_\uFF08\u5982\u679C\u51C6\u5907\u597D\uFF09\uFF0C\u5728\u4F4D\u7F6E_PARAM2_\uFF1B_PARAM3_\uFF0C\u671D\u5411\u4F4D\u7F6E_PARAM5_\uFF1B_PARAM6_\u4EE5\u901F\u5EA6_PARAM7_ px/s","Fire bullets in the direction of a given angle at a specified speed. Call this continuously, the action checks readiness internally \u2014 no extra timer or check needed.":"\u4EE5\u7ED9\u5B9A\u89D2\u5EA6\u548C\u6307\u5B9A\u901F\u5EA6\u53D1\u5C04\u5B50\u5F39\u3002\u6301\u7EED\u8C03\u7528\u6B64\u64CD\u4F5C\uFF0C\u52A8\u4F5C\u4F1A\u5728\u5185\u90E8\u68C0\u67E5\u51C6\u5907\u60C5\u51B5\u2014\u2014\u65E0\u9700\u989D\u5916\u7684\u8BA1\u65F6\u5668\u6216\u68C0\u67E5\u3002","Fire bullets toward an angle":"\u671D\u7279\u5B9A\u89D2\u5EA6\u53D1\u5C04\u5B50\u5F39","Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"\u4ECE_PARAM0_\u53D1\u5C04_PARAM4_\uFF08\u5982\u679C\u51C6\u5907\u5C31\u7EEA\uFF09\uFF0C\u4F4D\u4E8E\u4F4D\u7F6E_PARAM2_\uFF1B_PARAM3_\uFF0C\u671D\u7740\u89D2\u5EA6_PARAM5_\u548C\u901F\u5EA6_PARAM6_ px/s","Angle of the bullet, in degrees":"\u5B50\u5F39\u7684\u89D2\u5EA6\uFF0C\u4EE5\u5EA6\u4E3A\u5355\u4F4D","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"\u53D1\u5C04\u5355\u9897\u5B50\u5F39\u3002\u6B64\u52A8\u4F5C\u4EC5\u53EF\u5728\u201C\u53D1\u5C04\u5B50\u5F39\u201D\u52A8\u4F5C\u5185\u4F7F\u7528\u3002","Fire a single bullet":"\u53D1\u5C04\u5355\u9897\u5B50\u5F39","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"\u4ECE\u4F4D\u7F6E_PARAM0_\u53D1\u5C04\u5355\u9897_PARAM4_\uFF0C\u5728\u4F4D\u7F6E_PARAM2_; _PARAM3_\uFF0C\u4EE5\u89D2\u5EA6_PARAM5_\u548C\u901F\u5EA6_PARAM6_ px/s\u53D1\u5C04\u5B50\u5F39","Reload ammo.":"\u88C5\u8F7D\u5F39\u836F\u3002","Reload ammo":"\u88C5\u8F7D\u5F39\u836F","Reload ammo on _PARAM0_":"\u91CD\u65B0\u88C5\u586B_PARAM0_\u4E0A\u7684\u5F39\u836F","Check if the object has just fired something.":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u521A\u521A\u53D1\u5C04\u4E86\u4EC0\u4E48\u3002","Has just fired":"\u521A\u521A\u53D1\u5C04","_PARAM0_ has just fired":"_PARAM0_\u521A\u521A\u53D1\u5C04","Check if bullet rotates to match trajectory.":"\u68C0\u67E5\u5B50\u5F39\u662F\u5426\u65CB\u8F6C\u4EE5\u5339\u914D\u5F39\u9053\u3002","Is bullet rotation enabled":"\u5B50\u5F39\u662F\u5426\u542F\u7528\u65CB\u8F6C","Bullet rotation enabled on _PARAM0_":"\u542F\u7528 _PARAM0_ \u7684\u5B50\u5F39\u65CB\u8F6C","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"\u5B50\u5F39\u53D1\u5C04\u8303\u56F4\uFF08\u5EA6\u6570\uFF09\uFF0C\u5B50\u5F39\u5728\u53D1\u5C04\u8303\u56F4\u5185\u5747\u5300\u5206\u5E03\u3002","the firing arc":"\u53D1\u5C04\u8303\u56F4","Firing arc (degrees) Range: 0 to 360":"\u53D1\u5C04\u8303\u56F4\uFF08\u5EA6\u6570\uFF09 \u8303\u56F4: 0 \u5230 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"\u66F4\u6539\u5B50\u5F39\u53D1\u5C04\u8303\u56F4\uFF08\u5EA6\u6570\uFF09\uFF0C\u5176\u4E2D\u5B50\u5F39\u5C06\u4F1A\u5747\u5300\u5206\u5E03\u4E8E\u53D1\u5C04\u8303\u56F4\u5185\u3002","Set firing arc (deprecated)":"\u8BBE\u7F6E\u53D1\u5C04\u8303\u56F4\uFF08\u5DF2\u5F03\u7528\uFF09","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"\u5C06 _PARAM0_ \u7684\u53D1\u5C04\u8303\u56F4\u8BBE\u7F6E\u4E3A _PARAM2_ \u5EA6","the angle variance (in degrees) applied to each bullet.":"\u5E94\u7528\u4E8E\u6BCF\u9897\u5B50\u5F39\u7684\u89D2\u5EA6\u5DEE\u5F02\uFF08\u5EA6\u6570\uFF09\u3002","the angle variance":"\u89D2\u5EA6\u5DEE\u5F02","Angle variance (degrees) Range: 0 to 180":"\u89D2\u5EA6\u5DEE\u5F02\uFF08\u5EA6\u6570\uFF09 \u8303\u56F4: 0 \u5230 180","Change the angle variance (in degrees) applied to each bullet.":"\u66F4\u6539\u6BCF\u9897\u5B50\u5F39\u7684\u89D2\u5EA6\u5DEE\u5F02\uFF08\u5EA6\u6570\uFF09\u3002","Set angle variance (deprecated)":"\u8BBE\u7F6E\u89D2\u5EA6\u5DEE\u5F02\uFF08\u5DF2\u5F03\u7528\uFF09","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"\u5C06 _PARAM0_ \u7684\u89D2\u5EA6\u5DEE\u5F02\u8BBE\u7F6E\u4E3A _PARAM2_ \u5EA6","the bullet speed variance (pixels per second) applied to each bullet.":"\u5E94\u7528\u4E8E\u6BCF\u9897\u5B50\u5F39\u7684\u901F\u5EA6\u5DEE\u5F02\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09\u3002","the bullet speed variance":"\u901F\u5EA6\u5DEE\u5F02","Change the speed variance (pixels per second) applied to each bullet.":"\u66F4\u6539\u5E94\u7528\u4E8E\u6BCF\u9897\u5B50\u5F39\u7684\u901F\u5EA6\u5DEE\u5F02\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09\u3002","Set bullet speed variance (deprecated)":"\u8BBE\u7F6E\u5B50\u5F39\u901F\u5EA6\u5DEE\u5F02\uFF08\u5DF2\u5F03\u7528\uFF09","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"\u5C06 _PARAM0_ \u7684\u5B50\u5F39\u901F\u5EA6\u5DEE\u5F02\u8BBE\u7F6E\u4E3A _PARAM2_ \u6BCF\u79D2\u50CF\u7D20","the number of bullets shot every time the \"fire bullet\" action is used.":"\u6BCF\u6B21\u4F7F\u7528\u201C\u53D1\u5C04\u5B50\u5F39\u201D\u52A8\u4F5C\u5C04\u51FA\u7684\u5B50\u5F39\u6570\u91CF\u3002","Bullets per shot":"\u6BCF\u53D1\u5C04\u7684\u5B50\u5F39\u6570","the number of bullets per shot":"\u6BCF\u6B21\u53D1\u5C04\u7684\u5B50\u5F39\u6570\u91CF","Bullets":"\u5B50\u5F39","Change the number of bullets shot every time the \"fire bullet\" action is used.":"\u66F4\u6539\u6BCF\u6B21\u4F7F\u7528\u201C\u53D1\u5C04\u5B50\u5F39\u201D\u52A8\u4F5C\u5C04\u51FA\u7684\u5B50\u5F39\u6570\u91CF\u3002","Set number of bullets per shot (deprecated)":"\u8BBE\u7F6E\u6BCF\u6B21\u53D1\u5C04\u7684\u5B50\u5F39\u6570\u91CF\uFF08\u5DF2\u5F03\u7528\uFF09","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"\u5C06 _PARAM0_ \u6BCF\u6B21\u53D1\u5C04\u7684\u5B50\u5F39\u6570\u91CF\u8BBE\u7F6E\u4E3A _PARAM2_","Change the layer that bullets are created on.":"\u521B\u5EFA\u5B50\u5F39\u7684\u56FE\u5C42\u3002","Set bullet layer":"\u8BBE\u7F6E\u5B50\u5F39\u56FE\u5C42","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"\u5C06\u7528\u4E8E\u53D1\u5C04\u7531 _PARAM0_ \u5C04\u51FA\u7684\u5B50\u5F39\u7684\u56FE\u5C42\u8BBE\u7F6E\u4E3A _PARAM2_","Enable bullet rotation.":"\u542F\u7528\u5B50\u5F39\u65CB\u8F6C\u3002","Enable (or disable) bullet rotation":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u5B50\u5F39\u65CB\u8F6C","Enable bullet rotation on _PARAM0_: _PARAM2_":"\u5728 _PARAM0_ \u4E0A\u542F\u7528\u5B50\u5F39\u65CB\u8F6C\uFF1A_PARAM2_","Rotate bullet to match trajetory":"\u4F7F\u5B50\u5F39\u65CB\u8F6C\u5339\u914D\u8F68\u8FF9","Enable unlimited ammo.":"\u542F\u7528\u65E0\u9650\u5B50\u5F39\u3002","Enable (or disable) unlimited ammo":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u65E0\u9650\u5F39\u836F","Enable unlimited ammo on _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u4E0A\u542F\u7528\u65E0\u9650\u5F39\u836F\uFF1A_PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"\u5C04\u51FB\u51B7\u5374\u65F6\u95F4\uFF08\u79D2\uFF09\uFF0C\u4E5F\u79F0\u4E3A\u5C04\u901F\u3002","the firing cooldown":"\u5C04\u51FB\u51B7\u5374\u65F6\u95F4","Cooldown in seconds":"\u51B7\u5374\u65F6\u95F4\uFF08\u79D2\uFF09","Change the firing cooldown, which changes the rate of fire.":"\u66F4\u6539\u5C04\u51FB\u51B7\u5374\u65F6\u95F4\uFF0C\u8FD9\u5C06\u6539\u53D8\u5C04\u901F\u3002","Set firing cooldown (deprecated)":"\u8BBE\u7F6E\u5C04\u51FB\u51B7\u5374\u65F6\u95F4\uFF08\u5DF2\u5F03\u7528\uFF09","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"\u5C06_PARAM0_\u7684\u5F00\u706B\u901F\u7387\u8BBE\u7F6E\u4E3A_PARAM2_\u79D2","the reload duration (in seconds).":"\u91CD\u88C5\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Reload duration":"\u91CD\u88C5\u65F6\u95F4","the reload duration":"\u91CD\u88C5\u65F6\u95F4","Reload duration (seconds)":"\u91CD\u88C5\u65F6\u95F4\uFF08\u79D2\uFF09","Change the duration to reload ammo.":"\u66F4\u6539\u91CD\u65B0\u88C5\u586B\u5F39\u836F\u7684\u65F6\u95F4\u3002","Set reload duration (deprecated)":"\u8BBE\u7F6E\u91CD\u65B0\u88C5\u586B\u65F6\u95F4\uFF08\u5DF2\u5F03\u7528\uFF09","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"\u5C06_PARAM0_\u7684\u91CD\u65B0\u88C5\u586B\u65F6\u95F4\u8BBE\u7F6E\u4E3A_PARAM2_\u79D2","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"\u8FC7\u70ED\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\u3002\u5F53\u7269\u4F53\u8FC7\u70ED\u65F6\uFF0C\u65E0\u6CD5\u5728\u6B64\u6301\u7EED\u65F6\u95F4\u5185\u53D1\u5C04\u3002","the overheat duration":"\u8FC7\u70ED\u6301\u7EED\u65F6\u95F4","Overheat duration (seconds)":"\u8FC7\u70ED\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","Change the duration after becoming overheated.":"\u66F4\u6539\u7269\u4F53\u8FC7\u70ED\u540E\u7684\u6301\u7EED\u65F6\u95F4\u3002","Set overheat duration (deprecated)":"\u8BBE\u7F6E\u8FC7\u70ED\u6301\u7EED\u65F6\u95F4\uFF08\u5DF2\u5F03\u7528\uFF09","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"\u5C06_PARAM0_\u7684\u8FC7\u70ED\u6301\u7EED\u65F6\u95F4\u8BBE\u7F6E\u4E3A_PARAM2_\u79D2","the ammo quantity.":"\u5F39\u836F\u6570\u91CF\u3002","Ammo quantity":"\u5F39\u836F\u6570\u91CF","the ammo quantity":"\u5F39\u836F\u6570\u91CF","Change the quantity of ammo.":"\u66F4\u6539\u5F39\u836F\u7684\u6570\u91CF\u3002","Set ammo quantity (deprecated)":"\u8BBE\u7F6E\u5F39\u836F\u6570\u91CF\uFF08\u5DF2\u5F03\u7528\uFF09","Set the ammo quantity of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5F39\u836F\u6570\u91CF\u8BBE\u7F6E\u4E3A_PARAM2_","the heat increase per shot.":"\u6BCF\u53D1\u5C04\u589E\u52A0\u7684\u70ED\u91CF\u3002","Heat increase per shot":"\u6BCF\u53D1\u5C04\u589E\u52A0\u7684\u70ED\u91CF","the heat increase per shot":"\u6BCF\u53D1\u5C04\u589E\u52A0\u7684\u70ED\u91CF","Heat increase per shot (Range: 0 to 1)":"\u6BCF\u53D1\u5C04\u589E\u52A0\u7684\u70ED\u91CF\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09","Change the heat increase per shot.":"\u66F4\u6539\u6BCF\u53D1\u5C04\u589E\u52A0\u7684\u70ED\u91CF\u3002","Set heat increase per shot (deprecated)":"\u8BBE\u7F6E\u6BCF\u53D1\u5C04\u589E\u52A0\u70ED\u91CF\uFF08\u5DF2\u5F03\u7528\uFF09","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"\u5C06_PARAM0_\u7684\u6BCF\u53D1\u5C04\u589E\u52A0\u7684\u70ED\u91CF\u8BBE\u7F6E\u4E3A_PARAM2_","the max ammo.":"\u6700\u5927\u5F39\u836F\u3002","the max ammo":"\u6700\u5927\u5F39\u836F","Change the max ammo.":"\u66F4\u6539\u6700\u5927\u5F39\u836F\u91CF\u3002","Set max ammo (deprecated)":"\u8BBE\u7F6E\u6700\u5927\u5F39\u836F\uFF08\u5DF2\u5F03\u7528\uFF09","Set the max ammo of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6700\u5927\u5F39\u836F\u8BBE\u7F6E\u4E3A_PARAM2_","Reset total shots fired.":"\u91CD\u7F6E\u5DF2\u53D1\u5C04\u7684\u603B\u5B50\u5F39\u6570\u3002","Reset total shots fired":"\u91CD\u7F6E\u5DF2\u53D1\u5C04\u7684\u603B\u5B50\u5F39\u6570","Reset total shots fired by _PARAM0_":"\u91CD\u7F6E_PARAM0_\u53D1\u5C04\u7684\u603B\u5B50\u5F39\u6570","Reset total bullets created.":"\u91CD\u7F6E\u5DF2\u521B\u5EFA\u7684\u603B\u5B50\u5F39\u6570\u3002","Reset total bullets created":"\u91CD\u7F6E\u5DF2\u521B\u5EFA\u7684\u603B\u5B50\u5F39\u6570","Reset total bullets created by _PARAM0_":"\u91CD\u7F6E_PARAM0_\u521B\u5EFA\u7684\u603B\u5B50\u5F39\u6570","Reset total reloads completed.":"\u91CD\u7F6E\u5DF2\u5B8C\u6210\u7684\u603B\u88C5\u5F39\u6B21\u6570\u3002","Reset total reloads completed":"\u91CD\u7F6E\u5DF2\u5B8C\u6210\u7684\u603B\u88C5\u5F39\u6B21\u6570","Reset total reloads completed by _PARAM0_":"\u91CD\u7F6E_PARAM0_\u5B8C\u6210\u7684\u603B\u88C5\u5F39\u6B21\u6570","the number of shots per reload.":"\u6BCF\u6B21\u88C5\u5F39\u7684\u5C04\u51FB\u6B21\u6570\u3002","the shots per reload":"\u6BCF\u6B21\u88C5\u5F39\u7684\u5C04\u51FB\u6B21\u6570","Change the number of shots per reload.":"\u66F4\u6539\u6BCF\u6B21\u88C5\u5F39\u7684\u5C04\u51FB\u6B21\u6570\u3002","Set shots per reload (deprecated)":"\u8BBE\u7F6E\u5C04\u51FB\u6B21\u6570\uFF08\u5DF2\u5F03\u7528\uFF09","Set the shots per reload of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6BCF\u6B21\u88C5\u5F39\u7684\u5C04\u51FB\u6B21\u6570\u8BBE\u7F6E\u4E3A_PARAM2_","Enable (or disable) automatic reloading.":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52A8\u88C5\u5F39\u3002","Enable (or disable) automatic reloading":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52A8\u88C5\u5F39","Enable automatic reloading on _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u4E0A\u542F\u7528\u81EA\u52A8\u88C5\u5F39\uFF1A_PARAM2_","Enable automatic reloading":"\u542F\u7528\u81EA\u52A8\u88C5\u5F39","the linear cooling rate (per second).":"\u7EBF\u6027\u51B7\u5374\u901F\u7387\uFF08\u6BCF\u79D2\uFF09\u3002","Linear cooling rate":"\u7EBF\u6027\u51B7\u5374\u901F\u7387","the linear cooling rate":"\u7EBF\u6027\u51B7\u5374\u901F\u7387","Heat cooling rate (per second)":"\u70ED\u51B7\u5374\u901F\u7387\uFF08\u6BCF\u79D2\uFF09","Change the linear rate of cooling.":"\u66F4\u6539\u7EBF\u6027\u51B7\u5374\u901F\u7387\u3002","Set linear cooling rate (deprecated)":"\u8BBE\u7F6E\u7EBF\u6027\u51B7\u5374\u901F\u7387\uFF08\u5DF2\u5F03\u7528\uFF09","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"\u5C06_PARAM0_\u7684\u7EBF\u6027\u51B7\u5374\u901F\u7387\u8BBE\u7F6E\u4E3A\u6BCF\u79D2_PARAM2_","the exponential cooling rate, per second.":"\u6307\u6570\u51B7\u5374\u901F\u7387\uFF0C\u6BCF\u79D2\u3002","Exponential cooling rate":"\u6307\u6570\u51B7\u5374\u901F\u7387","the exponential cooling rate":"\u6307\u6570\u51B7\u5374\u901F\u7387","Change the exponential rate of cooling.":"\u66F4\u6539\u6307\u6570\u51B7\u5374\u901F\u7387\u3002","Set exponential cooling rate (deprecated)":"\u8BBE\u7F6E\u6307\u6570\u51B7\u5374\u901F\u7387\uFF08\u5DF2\u5F03\u7528\uFF09","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6307\u6570\u51B7\u5374\u901F\u7387\u8BBE\u7F6E\u4E3A\u6BCF\u79D2_PARAM2_","Increase ammo quantity.":"\u589E\u52A0\u5F39\u836F\u6570\u91CF\u3002","Increase ammo":"\u589E\u52A0\u5F39\u836F","Increase ammo of _PARAM0_ by _PARAM2_ shots":"\u589E\u52A0 _PARAM0_ \u7684\u5F39\u836F _PARAM2_ \u53D1","Ammo gained":"\u83B7\u5F97\u5F39\u836F","Layer that bullets are created on.":"\u5B50\u5F39\u521B\u5EFA\u7684\u5C42\u3002","Bullet layer":"\u5B50\u5F39\u5C42","the heat level (range: 0 to 1).":"\u70ED\u91CF\u6C34\u5E73\uFF08\u8303\u56F4\uFF1A0 \u5230 1\uFF09\u3002","Heat level":"\u70ED\u91CF\u6C34\u5E73","the heat level":"\u70ED\u91CF\u6C34\u5E73","Total shots fired (multi-bullet shots are considered one shot).":"\u603B\u5171\u5C04\u51FB\u6B21\u6570\uFF08\u591A\u5F39\u5C04\u88AB\u89C6\u4E3A\u4E00\u6B21\u5C04\u51FB\uFF09\u3002","Shots fired":"\u5C04\u51FB\u6B21\u6570","Total bullets created.":"\u603B\u5171\u521B\u5EFA\u7684\u5B50\u5F39\u3002","Bullets created":"\u5DF2\u521B\u5EFA\u5B50\u5F39","Reloads completed.":"\u88C5\u586B\u5B8C\u6210\u3002","Reloads completed":"\u88C5\u586B\u5B8C\u6210","the remaining shots before the next reload is required.":"\u5728\u9700\u8981\u4E0B\u4E00\u6B21\u88C5\u586B\u4E4B\u524D\u5269\u4F59\u7684\u5B50\u5F39\u6570\u3002","the remaining shots (before the next reload)":"\u5269\u4F59\u7684\u5B50\u5F39\u6570\uFF08\u5728\u4E0B\u6B21\u88C5\u586B\u4E4B\u524D\uFF09","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"\u5728\u51B7\u5374\u7ED3\u675F\u524D\u5269\u4F59\u7684\u6301\u7EED\u65F6\u95F4\uFF0C\u4EE5\u79D2\u8BA1\u3002","Duration before cooldown end":"\u51B7\u5374\u7ED3\u675F\u524D\u7684\u6301\u7EED\u65F6\u95F4","the remaining duration before the cooldown end":"\u51B7\u5374\u7ED3\u675F\u524D\u7684\u5269\u4F59\u6301\u7EED\u65F6\u95F4","the remaining duration before the overheat penalty ends, in seconds.":"\u5728\u8FC7\u70ED\u60E9\u7F5A\u7ED3\u675F\u524D\u5269\u4F59\u7684\u6301\u7EED\u65F6\u95F4\uFF0C\u4EE5\u79D2\u8BA1\u3002","Duration before overheat end":"\u8FC7\u70ED\u7ED3\u675F\u524D\u7684\u6301\u7EED\u65F6\u95F4","the remaining duration before the overheat end":"\u8FC7\u70ED\u7ED3\u675F\u524D\u7684\u5269\u4F59\u6301\u7EED\u65F6\u95F4","the remaining duration before the reload finishes, in seconds.":"\u5728\u88C5\u586B\u5B8C\u6210\u524D\u5269\u4F59\u7684\u6301\u7EED\u65F6\u95F4\uFF0C\u4EE5\u79D2\u8BA1\u3002","Duration before the reload finishes":"\u88C5\u586B\u7ED3\u675F\u524D\u7684\u6301\u7EED\u65F6\u95F4","the remaining duration before the reload finishes":"\u88C5\u586B\u7ED3\u675F\u524D\u7684\u5269\u4F59\u6301\u7EED\u65F6\u95F4","Check if object is currently performing an ammo reload.":"\u68C0\u67E5\u5BF9\u8C61\u5F53\u524D\u662F\u5426\u6B63\u5728\u8FDB\u884C\u5F39\u836F\u88C5\u586B\u3002","Is ammo reloading in progress":"\u5F39\u836F\u662F\u5426\u6B63\u5728\u8FDB\u884C\u88C5\u586B","_PARAM0_ is reloading ammo":"_PARAM0_\u6B63\u5728\u91CD\u65B0\u52A0\u8F7D\u5F39\u836F","Check if object is ready to shoot.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u51C6\u5907\u5C04\u51FB\u3002","Is ready to shoot":"\u53EF\u4EE5\u8FDB\u884C\u5C04\u51FB","_PARAM0_ is ready to shoot":"_PARAM0_\u5DF2\u51C6\u5907\u597D\u5C04\u51FB","Check if automatic reloading is enabled.":"\u68C0\u67E5\u81EA\u52A8\u88C5\u586B\u662F\u5426\u5DF2\u542F\u7528\u3002","Is automatic reloading enabled":"\u81EA\u52A8\u88C5\u586B\u662F\u5426\u5DF2\u542F\u7528","Automatic reloading is enabled on_PARAM0_":"\u81EA\u52A8\u91CD\u65B0\u88C5\u586B\u5DF2\u542F\u7528_PARAM0_\u4E0A","Check if ammo is unlimited.":"\u68C0\u67E5\u5F39\u836F\u662F\u5426\u65E0\u9650\u5236\u3002","Is ammo unlimited":"\u5F39\u836F\u662F\u5426\u65E0\u9650\u5236","_PARAM0_ has unlimited ammo":"_PARAM0_\u5177\u6709\u65E0\u9650\u5F39\u836F","Check if object has no ammo available.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u6CA1\u6709\u53EF\u7528\u7684\u5F39\u836F\u3002","Is out of ammo":"\u5F39\u836F\u5DF2\u7528\u5C3D","_PARAM0_ is out of ammo":"_PARAM0_\u5DF2\u7528\u5C3D\u5F39\u836F","Check if object needs to reload ammo.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u9700\u8981\u88C5\u586B\u5F39\u836F\u3002","Is a reload needed":"\u9700\u8981\u8FDB\u884C\u88C5\u586B","_PARAM0_ needs to reload ammo":"_PARAM0_\u9700\u8981\u91CD\u65B0\u88C5\u586B\u5F39\u836F","Check if object is overheated.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u8FC7\u70ED\u3002","Is overheated":"\u5DF2\u8FC7\u70ED","_PARAM0_ is overheated":"_PARAM0_\u5DF2\u8FC7\u70ED","Check if firing cooldown is active.":"\u68C0\u67E5\u5C04\u51FB\u51B7\u5374\u662F\u5426\u6FC0\u6D3B\u3002","Is firing cooldown active":"\u5C04\u51FB\u51B7\u5374\u662F\u5426\u6FC0\u6D3B","Firing cooldown is active on _PARAM0_":"\u89E6\u53D1\u51B7\u5374\u65F6\u95F4\u5DF2\u5728_PARAM0_\u4E0A\u6FC0\u6D3B","First person 3D camera":"\u7B2C\u4E00\u4EBA\u79F0 3D \u6444\u50CF\u5934","Move the camera to look though objects eyes.":"\u5C06\u6444\u50CF\u5934\u79FB\u52A8\u4EE5\u901A\u8FC7\u5BF9\u8C61\u7684\u89C6\u89D2\u67E5\u770B\u3002","Move the camera to look though the object eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though the object eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"\u4ECE\u5BF9\u8C61\u7684\u89C6\u89D2\u89C2\u770B","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"\u4F7F_PARAM2_\u7684\u76F8\u673A\u4ECE_PARAM1_\u7684\u89C6\u89D2\u770B","Move the camera of _PARAM3_ to look though _PARAM1_ eyes":"Move the camera of _PARAM3_ to look though _PARAM1_ eyes","3D Object":"3D Object","Flash object":"\u95EA\u5149\u5BF9\u8C61","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"\u4F7F\u5BF9\u8C61\u95EA\u70C1\u53EF\u89C1\u6027\uFF08\u95EA\u70C1\uFF09\u3001\u989C\u8272\u7740\u8272\u3001\u5BF9\u8C61\u6548\u679C\u6216\u4E0D\u900F\u660E\u5EA6\uFF08\u6DE1\u5316\uFF09\u3002","Color tint applied to an object.":"\u5E94\u7528\u4E8E\u5BF9\u8C61\u7684\u989C\u8272\u8272\u8C03\u3002","Color tint applied to an object":"\u5E94\u7528\u4E8E\u5BF9\u8C61\u7684\u989C\u8272\u8272\u8C03","Color tint applied to _PARAM1_":"\u5E94\u7528\u4E8E _PARAM1_ \u7684\u989C\u8272\u8272\u8C03","Check if a color tint is applied to an object.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5E94\u7528\u989C\u8272\u8272\u8C03\u3002","Is a color tint applied to an object":"\u5BF9\u8C61\u5E94\u7528\u989C\u8272\u8272\u8C03\u5417","_PARAM1_ is color tinted":"_PARAM1_\u662F\u6709\u8272\u8C03\u7684","Toggle color tint between the starting tint and a given value.":"\u5728\u8D77\u59CB\u8272\u8C03\u548C\u7ED9\u5B9A\u503C\u4E4B\u95F4\u5207\u6362\u989C\u8272\u8C03\u3002","Toggle a color tint":"\u5207\u6362\u989C\u8272\u8C03","Toggle color tint _PARAM2_ on _PARAM1_":"\u5728_PARAM1_\u4E0A\u5207\u6362_PARAM2_\u7684\u989C\u8272\u8C03","Color tint":"\u989C\u8272\u8C03","Toggle object visibility.":"\u5207\u6362\u5BF9\u8C61\u53EF\u89C1\u6027\u3002","Toggle object visibility":"\u5207\u6362\u5BF9\u8C61\u53EF\u89C1\u6027","Toggle visibility of _PARAM1_":"\u5207\u6362_PARAM1_\u7684\u53EF\u89C1\u6027","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"\u4F7F\u5BF9\u8C61\u5728\u4E00\u6BB5\u65F6\u95F4\u5185\u95EA\u70C1\uFF0C\u4EA4\u66FF\u53EF\u89C1\u548C\u4E0D\u53EF\u89C1\u3002","Flash visibility (blink)":"\u95EA\u70C1\u53EF\u89C1\u6027","Half period":"\u534A\u4E2A\u5468\u671F","Time that the object is invisible":"\u5BF9\u8C61\u4E0D\u53EF\u89C1\u7684\u65F6\u95F4","Flash duration":"\u95EA\u70C1\u6301\u7EED\u65F6\u95F4","Use \"0\" to keep flashing until stopped":"\u4F7F\u7528\"0\"\u4EE5\u4F7F\u5176\u6301\u7EED\u95EA\u70C1\u76F4\u5230\u505C\u6B62","Make an object flash (blink) visibility for a period of time.":"\u4F7F\u4E00\u4E2A\u5BF9\u8C61\u5728\u4E00\u6BB5\u65F6\u95F4\u5185\u95EA\u70C1\u53EF\u89C1","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"\u4F7F_PARAM0_\u5728_PARAM2_\u79D2\u5185\u95EA\u70C1","Duration of the flashing, in seconds":"\u95EA\u70C1\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","Use \"0\" to keep flashing until stopped.":"\u4F7F\u7528\u201C0\u201D\u4FDD\u6301\u95EA\u70C1\u76F4\u5230\u505C\u6B62","Check if an object is flashing visibility.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u95EA\u70C1\u53EF\u89C1","Is object flashing visibility":"\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u95EA\u70C1\u53EF\u89C1","_PARAM0_ is flashing":"_PARAM0_\u6B63\u5728\u95EA\u70C1","Stop flashing visibility (blink) of an object.":"\u505C\u6B62\u5BF9\u8C61\u95EA\u70C1\u53EF\u89C1","Stop flashing visibility (blink)":"\u505C\u6B62\u95EA\u70C1\u53EF\u89C1","Stop flashing visibility of _PARAM0_":"\u505C\u6B62\u95EA\u70C1_PARAM0_\u7684\u53EF\u89C1\u6027","the half period of the object (time the object is invisible).":"\u5BF9\u8C61\u7684\u534A\u5468\u671F\uFF08\u5BF9\u8C61\u4E0D\u53EF\u89C1\u7684\u65F6\u95F4\uFF09","the half period (time the object is invisible)":"\u534A\u5468\u671F\uFF08\u5BF9\u8C61\u4E0D\u53EF\u89C1\u7684\u65F6\u95F4\uFF09","Make an object flash a color tint for a period of time.":"\u4F7F\u5BF9\u8C61\u5728\u4E00\u6BB5\u65F6\u95F4\u5185\u95EA\u70C1\u6709\u8272\u8C03","Flash color tint":"\u95EA\u70C1\u6709\u8272\u8C03","Time between flashes":"\u95EA\u70C1\u4E4B\u95F4\u7684\u65F6\u95F4","Tint color":"\u7740\u8272","Flash a color tint":"\u95EA\u70C1\u989C\u8272\u8272\u8C03","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"\u4F7F_PARAM0_\u5728_PARAM2_\u79D2\u5185\u95EA\u70C1\u989C\u8272\u8272\u8C03_PARAM3_","Check if an object is flashing a color tint.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u95EA\u70C1\u989C\u8272\u8272\u8C03","Is object flashing a color tint":"\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u95EA\u70C1\u989C\u8272\u8272\u8C03","_PARAM0_ is flashing a color tint":"_PARAM0_\u6B63\u5728\u95EA\u70C1\u989C\u8272\u8272\u8C03","Stop flashing a color tint on an object.":"\u505C\u6B62\u5BF9\u8C61\u95EA\u70C1\u989C\u8272\u8272\u8C03","Stop flashing color tint":"\u505C\u6B62\u95EA\u70C1\u989C\u8272\u8272\u8C03","Stop flashing color tint _PARAM0_":"\u505C\u6B62\u95EA\u70C1\u989C\u8272\u8272\u8C03_PARAM0_","the half period (time between flashes) of the object.":"\u5BF9\u8C61\u7684\u534A\u5468\u671F\uFF08\u95EA\u70C1\u95F4\u7684\u65F6\u95F4\uFF09","the half period (time between flashes)":"\u534A\u5468\u671F\uFF08\u95EA\u70C1\u95F4\u7684\u65F6\u95F4\uFF09","Flash opacity smoothly (fade) in a repeating loop.":"\u4EE5\u91CD\u590D\u5FAA\u73AF\u5E73\u6ED1\u5730\u95EA\u70C1\u4E0D\u900F\u660E\u5EA6\u3002","Flash opacity smothly (fade)":"\u5E73\u6ED1\u5730\u95EA\u70C1\u4E0D\u900F\u660E\u5EA6","Opacity capability":"\u4E0D\u900F\u660E\u5EA6\u80FD\u529B","Tween Behavior (required)":"\u63D2\u503C\u884C\u4E3A\uFF08\u5FC5\u9700\uFF09","Target opacity (Range: 0 - 255)":"\u76EE\u6807\u4E0D\u900F\u660E\u5EA6\uFF08\u8303\u56F4\uFF1A0 - 255\uFF09","Opacity will fade between the starting value and a target value":"\u4E0D\u900F\u660E\u5EA6\u5C06\u5728\u8D77\u59CB\u503C\u548C\u76EE\u6807\u503C\u4E4B\u95F4\u6DE1\u51FA","Starting opacity":"\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6","Make an object flash opacity smoothly (fade) in a repeating loop.":"\u4F7F\u4E00\u4E2A\u5BF9\u8C61\u7684\u4E0D\u900F\u660E\u5EA6\u5E73\u7A33\u95EA\u70C1","Flash the opacity (fade)":"\u95EA\u70C1\u4E0D\u900F\u660E\u5EA6\uFF08\u6E10\u53D8\uFF09","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"\u4F7F_PARAM0_\u4E0D\u900F\u660E\u5EA6\u5E73\u7A33\u95EA\u70C1\u81F3_PARAM4_\uFF0C\u5FAA\u73AF_PARAM3_\u79D2","Target opacity":"\u76EE\u6807\u4E0D\u900F\u660E\u5EA6","Check if an object is flashing opacity.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u95EA\u70C1\u4E0D\u900F\u660E\u5EA6","Is object flashing opacity":"\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u95EA\u70C1\u4E0D\u900F\u660E\u5EA6","_PARAM0_ is flashing opacity":"_PARAM0_\u6B63\u5728\u95EA\u70C1\u4E0D\u900F\u660E\u5EA6","Stop flashing opacity of an object.":"\u505C\u6B62\u5BF9\u8C61\u7684\u4E0D\u900F\u660E\u5EA6\u95EA\u70C1","Stop flashing opacity":"\u505C\u6B62\u95EA\u70C1\u4E0D\u900F\u660E\u5EA6","Stop flashing opacity of _PARAM0_":"\u505C\u6B62_PARAM0_\u7684\u4E0D\u900F\u660E\u5EA6\u95EA\u70C1","Make the object flash an effect for a period of time.":"\u4F7F\u5BF9\u8C61\u5728\u4E00\u6BB5\u65F6\u95F4\u5185\u95EA\u70C1\u6548\u679C\u3002","Flash effect":"\u95EA\u70C1\u6548\u679C","Name of effect":"\u6548\u679C\u7684\u540D\u79F0","Make an object flash an effect for a period of time.":"\u4F7F\u4E00\u4E2A\u5BF9\u8C61\u5728\u4E00\u6BB5\u65F6\u95F4\u5185\u95EA\u70C1\u6548\u679C","Flash an effect":"\u95EA\u70C1\u4E00\u4E2A\u6548\u679C","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"\u4F7F_PARAM0_\u95EA\u70C1\u6548\u679C_PARAM3_\u6301\u7EED_PARAM2_\u79D2","Check if an object is flashing an effect.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u95EA\u70C1\u4E86\u4E00\u4E2A\u6548\u679C\u3002","Is object flashing an effect":"\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u95EA\u70C1\u4E00\u4E2A\u6548\u679C","_PARAM0_ is flashing an effect":"_PARAM0_\u6B63\u5728\u95EA\u70C1\u4E00\u4E2A\u6548\u679C","Stop flashing an effect of an object.":"\u505C\u6B62\u5BF9\u8C61\u7684\u4E00\u4E2A\u6548\u679C\u95EA\u70C1\u3002","Stop flashing an effect":"\u505C\u6B62\u95EA\u70C1\u4E00\u4E2A\u6548\u679C","Stop flashing an effect on _PARAM0_":"\u505C\u6B62_PARAM0_\u7684\u4E00\u4E2A\u6548\u679C\u95EA\u70C1","Toggle an object effect.":"\u5207\u6362\u5BF9\u8C61\u6548\u679C\u3002","Toggle an object effect":"\u5207\u6362\u5BF9\u8C61\u6548\u679C","Toggle effect _PARAM2_ on _PARAM0_":"\u5728_PARAM0_\u4E0A\u5207\u6362\u6548\u679C_PARAM2_","Effect name to toggle":"\u8981\u5207\u6362\u7684\u6548\u679C\u540D\u79F0","Flash layer":"Flash \u56FE\u5C42","Make a layer visible for a specified duration, and then hide the layer.":"\u8BA9\u4E00\u4E2A\u56FE\u5C42\u5728\u6307\u5B9A\u7684\u6301\u7EED\u65F6\u95F4\u5185\u53EF\u89C1\uFF0C\u7136\u540E\u9690\u85CF\u8BE5\u56FE\u5C42\u3002","Make layer _PARAM1_ visible for _PARAM2_ seconds":"\u4F7F\u56FE\u5C42_PARAM1_\u5728_PARAM2_\u79D2\u540E\u53EF\u89C1","Flash and transition painter":"Flash \u548C\u8FC7\u6E21\u7ED8\u56FE\u5DE5\u5177","Paint transition effects with a plain color.":"\u4F7F\u7528\u5355\u8272\u7ED8\u5236\u8FC7\u6E21\u6548\u679C\u3002","Paint all over the screen a color for a period of time.":"\u5728\u4E00\u6BB5\u65F6\u95F4\u5185\u5728\u5C4F\u5E55\u4E0A\u6D82\u62B9\u989C\u8272\u3002","Type of effect":"\u6548\u679C\u7C7B\u578B","Direction of transition":"\u8FC7\u6E21\u65B9\u5411","The maximum of the opacity only for flash":"\u4EC5\u9650\u95EA\u70C1\u7684\u6700\u5927\u4E0D\u900F\u660E\u5EA6","Paint Effect.":"\u7ED8\u5236\u6548\u679C\u3002","Paint Effect":"\u7ED8\u5236\u6548\u679C","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"\u7ED8\u5236\u6548\u679C\u7C7B\u578B_PARAM4_\u7684_PARAM0_\u4EE5\u65B9\u5411_PARAM5_\u548C\u989C\u8272_PARAM2_\u6301\u7EED_PARAM3_\u79D2","Direction transition":"\u65B9\u5411\u8FC7\u6E21","End opacity":"\u7ED3\u675F\u4E0D\u900F\u660E\u5EA6","Paint effect ended.":"\u7ED8\u5236\u6548\u679C\u7ED3\u675F\u3002","Paint effect ended":"\u7ED8\u5236\u6548\u679C\u7ED3\u675F","When paint effect of _PARAM0_ ends":"\u5F53_PARAM0_\u7684\u7ED8\u5236\u6548\u679C\u7ED3\u675F\u65F6","Follow multiple 2D objects with the camera":"\u8DDF\u968F\u591A\u4E2A 2D \u7269\u4F53\u4E0E\u76F8\u673A","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"\u6539\u53D8\u6444\u50CF\u673A\u7684\u7F29\u653E\u548C\u4F4D\u7F6E\uFF0C\u4EE5\u786E\u4FDD\u5C4F\u5E55\u4E0A\u7684\u6240\u6709\u5BF9\u8C61\u5B9E\u4F8B\uFF08\u6216\u5BF9\u8C61\u7EC4\uFF09\u90FD\u80FD\u663E\u793A\u3002","Follow multiple objects with camera":"\u8DDF\u968F\u591A\u4E2A\u5BF9\u8C61\u8FDB\u884C\u6444\u50CF\u673A\u8DDF\u968F","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"\u79FB\u52A8\u76F8\u673A\u4EE5\u5728\u5C4F\u5E55\u4E0A\u4FDD\u6301_PARAM1_\u7684\u5B9E\u4F8B\u3002\u6C34\u5E73\u548C\u5782\u76F4\u5206\u522B\u4F7F\u7528_PARAM2_px\u548C_PARAM3_px\u7684\u8FB9\u8DDD\u3002\u6700\u5927\u7F29\u653E\uFF1A_PARAM4_\u3002\u76F8\u673A\u4EE5_PARAM5_\u7684\u901F\u5EA6\u79FB\u52A8","Object (or Object group)":"\u5BF9\u8C61\uFF08\u6216\u5BF9\u8C61\u7EC4\uFF09","Extra space on sides of screen":"\u5C4F\u5E55\u8FB9\u7F18\u7684\u989D\u5916\u7A7A\u95F4","Each side will include this buffer":"\u6BCF\u4E00\u8FB9\u90FD\u5C06\u5305\u542B\u6B64\u7F13\u51B2\u533A","Extra space on top and bottom of screen":"\u5C4F\u5E55\u9876\u90E8\u548C\u5E95\u90E8\u7684\u989D\u5916\u7A7A\u95F4","Maximum zoom level (Default: 1)":"\u6700\u5927\u7F29\u653E\u7EA7\u522B\uFF08\u9ED8\u8BA4\u503C\uFF1A1\uFF09","Limit how far the camera will zoom in":"\u9650\u5236\u76F8\u673A\u7F29\u653E\u7684\u7A0B\u5EA6","Camera move speed (Range: 0 to 1) (Default: 0.05)":"\u76F8\u673A\u79FB\u52A8\u901F\u5EA6\uFF08\u8303\u56F4\uFF1A0\u52301\uFF09\uFF08\u9ED8\u8BA4\u503C\uFF1A0.05\uFF09","Percent of distance to destination that will be travelled each frame (used by lerp function)":"\u6BCF\u5E27\u79FB\u52A8\u5230\u76EE\u6807\u8DDD\u79BB\u7684\u767E\u5206\u6BD4\uFF08\u7531lerp\u51FD\u6570\u4F7F\u7528\uFF09","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"\u66F4\u6539\u7F29\u653E\u548C\u76F8\u673A\u4F4D\u7F6E\uFF0C\u4EE5\u4F7F\u5BF9\u8C61\uFF08\u6216\u5BF9\u8C61\u7EC4\uFF09\u7684\u6240\u6709\u5B9E\u4F8B\u90FD\u5728\u5C4F\u5E55\u4E0A\uFF08\u5DF2\u5F03\u7528\uFF09","Follow multiple objects with camera (Deprecated)":"\u4F7F\u7528\u7F29\u653E\u548C\u4F4D\u7F6E\u6765\u8DDF\u8E2A\u76F8\u673A\u4E2D\u7684\u591A\u4E2A\u5BF9\u8C61\uFF08\u5DF2\u5F03\u7528\uFF09","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"\u5C06\u56FE\u5C42_PARAM6_\u4E0A\u7684\u76F8\u673A\u79FB\u52A8\uFF0C\u4EE5\u4FDD\u6301\u5C4F\u5E55\u4E0A\u7684_PARAM1_\u5B9E\u4F8B\u3002\u6C34\u5E73\u548C\u5782\u76F4\u5404\u4F7F\u7528_PARAM2_px\u7684\u8FB9\u8DDD\u3002\u5728_PARAM4_\u548C_PARAM5_\u4E4B\u95F4\u4F7F\u7528\u7F29\u653E\u3002\u4EE5_PARAM8_\u7684\u901F\u5EA6\u79FB\u52A8\u76F8\u673A","Minimum zoom level":"\u6700\u5C0F\u7F29\u653E\u7EA7\u522B","Limit how far the camera will zoom OUT":"\u9650\u5236\u76F8\u673A\u7684\u6700\u5927\u7F29\u653E\u7A0B\u5EA6","Limit how far the camera will zoom IN":"\u9650\u5236\u76F8\u673A\u7684\u6700\u5C0F\u7F29\u653E\u7A0B\u5EA6","Use \"\" for base layer":"\u7528\u4E8E\u57FA\u7840\u56FE\u5C42\u7684\"\"","Gamepads (controllers)":"\u6E38\u620F\u624B\u67C4\uFF08\u63A7\u5236\u5668\uFF09","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"\u4E3A\u60A8\u7684\u6E38\u620F\u6DFB\u52A0\u5BF9\u6E38\u620F\u624B\u67C4\uFF08\u6216\u5176\u4ED6\u63A7\u5236\u5668\uFF09\u7684\u652F\u6301\uFF0C\u4EE5\u4FBF\u8BBF\u95EE\u8BF8\u5982\u6309\u94AE\u6309\u4E0B\u3001\u8F74\u4F4D\u3001\u6273\u673A\u538B\u529B\u7B49\u4FE1\u606F\u3002","Accelerated speed":"\u52A0\u901F\u901F\u5EA6","Current speed":"\u5F53\u524D\u901F\u5EA6","Targeted speed":"\u76EE\u6807\u901F\u5EA6","Deceleration":"\u51CF\u901F","Get the value of the pressure on a gamepad trigger.":"\u83B7\u53D6\u6E38\u620F\u624B\u67C4\u6273\u673A\u4E0A\u7684\u538B\u529B\u503C\u3002","Pressure on a gamepad trigger":"\u6E38\u620F\u624B\u67C4\u6273\u673A\u7684\u538B\u529B","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"\u73A9\u5BB6_PARAM1_\u6309\u4E0B\u8F74_PARAM2_\u5230_PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"\u6E38\u620F\u624B\u67C4\u6807\u8BC6\u7B26\uFF1A1\u30012\u30013\u62164","Trigger button":"\u89E6\u53D1\u6309\u94AE","the force of gamepad stick (from 0 to 1).":"\u6E38\u620F\u624B\u67C4\u6447\u6746\u7684\u529B\u5EA6\uFF08\u4ECE0\u52301\uFF09\u3002","Stick force":"\u6447\u6746\u529B\u91CF","the gamepad _PARAM1_ _PARAM2_ stick force":"\u6E38\u620F\u624B\u67C4_PARAM1__PARAM2_\u6447\u6746\u529B\u5EA6","Stick: \"Left\" or \"Right\"":"\u6447\u6746\uFF1A\"\u5DE6\"\u6216\"\u53F3\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"\u83B7\u53D6\u6E38\u620F\u624B\u67C4\u6447\u6746\u7684\u65CB\u8F6C\u503C\u3002\u5982\u679C\u6B7B\u533A\u503C\u5F88\u9AD8\uFF0C\u5219\u89D2\u5EA6\u503C\u56DB\u820D\u4E94\u5165\u4E3A\u4E3B\u8F74\uFF1A\u5DE6\u3001\u5DE6\u3001\u4E0A\u3001\u4E0B\u3002\u96F6\u6B7B\u533A\u503C\u4F1A\u7ED9\u4E88\u89D2\u5EA6\u503C\u5B8C\u5168\u81EA\u7531\u3002","Value of a stick rotation (deprecated)":"\u65CB\u8F6C\u68D2\u7684\u4EF7\u503C\uFF08\u5DF2\u5F03\u7528\uFF09","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"\u8FD4\u56DE\u6E38\u620F\u624B\u67C4\u6447\u6746\u7684\u89D2\u5EA6\u3002\n\u5982\u679C\u6B7B\u533A\u503C\u8F83\u9AD8\uFF0C\u5219\u89D2\u5EA6\u503C\u5C06\u88AB\u56DB\u820D\u4E94\u5165\u5230\u4E3B\u8F74\uFF0C\u5411\u5DE6\uFF0C\u5411\u53F3\uFF0C\u5411\u4E0A\uFF0C\u5411\u4E0B\u3002\n\u96F6\u6B7B\u533A\u503C\u5C06\u4F7F\u89D2\u5EA6\u503C\u5B8C\u5168\u81EA\u7531\u3002","Stick angle":"\u6447\u6746\u89D2\u5EA6","Get the value of axis of a gamepad stick.":"\u83B7\u53D6\u6E38\u620F\u624B\u67C4\u6447\u6746\u7684\u8F74\u503C\u3002","Value of a gamepad axis (deprecated)":"\u6E38\u620F\u624B\u67C4\u8F74\u7684\u503C\uFF08\u5DF2\u5F03\u7528\uFF09","Direction":"\u65B9\u5411","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"\u8FD4\u56DE\u6E38\u620F\u624B\u67C4X\u8F74\u4E0A\u7684\u529B\u91CF\uFF08\u4ECE\u5DE6\u4FA7\u7684-1\u5230\u53F3\u4FA7\u76841\uFF09\u3002","Stick X force":"\u6447\u6746X\u529B\u91CF","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"\u8FD4\u56DE\u6E38\u620F\u624B\u67C4Y\u8F74\u4E0A\u7684\u529B\u91CF\uFF08\u4ECE\u9876\u90E8\u7684-1\u5230\u5E95\u90E8\u76841\uFF09\u3002","Stick Y force":"\u6447\u6746Y\u529B\u91CF","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u6D4B\u8BD5\u6E38\u620F\u624B\u67C4\u4E0A\u7684\u6309\u94AE\u662F\u5426\u5DF2\u91CA\u653E\u3002\u6309\u94AE\u53EF\u4EE5\u662F\uFF1A\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* \u5176\u4ED6: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"\u6E38\u620F\u624B\u67C4\u6309\u94AE\u5DF2\u91CA\u653E","Button _PARAM2_ of gamepad _PARAM1_ is released":"_PARAM1_\u7684\u6E38\u620F\u624B\u67C4_PARAM2_\u5DF2\u91CA\u653E","Name of the button":"\u6309\u94AE\u7684\u540D\u79F0","Check if a button was just pressed on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u68C0\u67E5\u6E38\u620F\u624B\u67C4\u4E0A\u7684\u6309\u94AE\u662F\u5426\u521A\u88AB\u6309\u4E0B\u3002\u6309\u94AE\u53EF\u4EE5\u662F\uFF1A\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* \u5176\u4ED6: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button just pressed":"\u6E38\u620F\u624B\u67C4\u6309\u94AE\u521A\u88AB\u6309\u4E0B","Button _PARAM2_ of gamepad _PARAM1_ was just pressed":"\u6E38\u620F\u624B\u67C4 _PARAM1_ \u7684\u6309\u94AE _PARAM2_ \u521A\u88AB\u6309\u4E0B","Return the index of the last pressed button of a gamepad.":"\u8FD4\u56DE\u6E38\u620F\u624B\u67C4\u7684\u6700\u540E\u6309\u4E0B\u6309\u94AE\u7684\u7D22\u5F15\u3002","Last pressed button (id)":"\u6700\u540E\u6309\u4E0B\u6309\u94AE\uFF08\u7F16\u53F7\uFF09","Check if any button is pressed on a gamepad.":"\u68C0\u67E5\u6E38\u620F\u624B\u67C4\u4E0A\u662F\u5426\u6309\u4E0B\u4EFB\u610F\u6309\u94AE\u3002","Any gamepad button pressed":"\u6309\u4E0B\u4EFB\u610F\u6E38\u620F\u624B\u67C4\u6309\u94AE","Any button of gamepad _PARAM1_ is pressed":"_PARAM1_\u7684\u6E38\u620F\u624B\u67C4\u4EFB\u610F\u6309\u94AE\u88AB\u6309\u4E0B","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u8FD4\u56DE\u6700\u540E\u6309\u4E0B\u7684\u6309\u94AE\u3002\nXbox\u548CPS4\u7684\u6309\u94AE\u53EF\u4EE5\u662F\uFF1A\n* Xbox\uFF1A\u201CA\u201D\uFF0C\u201CB\u201D\uFF0C\u201CX\u201D\uFF0C\u201CY\u201D\uFF0C\u201CLB\u201D\uFF0C\u201CRB\u201D\uFF0C\u201CLT\u201D\uFF0C\u201CRT\u201D\uFF0C\u201CBACK\u201D\uFF0C\u201CSTART\u201D\uFF0C\n* PS4\uFF1A\u201CCROSS\u201D\uFF0C\u201CSQUARE\u201D\uFF0C\u201CCIRCLE\u201D\uFF0C\u201CTRIANGLE\u201D\uFF0C\u201CL1\u201D\uFF0C\u201CL2\u201D\uFF0C\u201CR1\u201D\uFF0C\u201CR2\u201D\uFF0C\u201CSHARE\u201D\uFF0C\u201COPTIONS\u201D\uFF0C\u201CPS_BUTTON\u201D\uFF0C\u201CCLICK_TOUCHPAD\u201D\uFF0C\n* \u4E24\u8005\uFF1A\u201CUP\u201D\uFF0C\u201CDOWN\u201D\uFF0C\u201CLEFT\u201D\uFF0C\u201CRIGHT\u201D\uFF0C\u201CCLICK_STICK_LEFT\u201D\uFF0C\u201CCLICK_STICK_RIGHT\u201D\u3002","Last pressed button (string)":"\u6700\u540E\u6309\u4E0B\u7684\u6309\u94AE\uFF08\u5B57\u7B26\u4E32\uFF09","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"_PARAM1_\u7684\u6E38\u620F\u624B\u67C4_PARAM2_\u88AB\u6309\u4E0B","Controller type":"\u63A7\u5236\u5668\u7C7B\u578B","Return the number of gamepads.":"\u8FD4\u56DE\u6E38\u620F\u624B\u67C4\u7684\u6570\u91CF\u3002","Gamepad count":"\u6E38\u620F\u624B\u67C4\u6570\u91CF","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u68C0\u67E5\u6E38\u620F\u624B\u67C4\u4E0A\u7684\u6309\u94AE\u662F\u5426\u88AB\u6309\u4E0B\u3002 \u6309\u94AE\u53EF\u4EE5\u662F\uFF1A\n* Xbox\uFF1A\u201CA\u201D\uFF0C\u201CB\u201D\uFF0C\u201CX\u201D\uFF0C\u201CY\u201D\uFF0C\u201CLB\u201D\uFF0C\u201CRB\u201D\uFF0C\u201CLT\u201D\uFF0C\u201CRT\u201D\uFF0C\u201CBACK\u201D\uFF0C\u201CSTART\u201D\uFF0C\n* PS4\uFF1A\u201CCROSS\u201D\uFF0C\u201CSQUARE\u201D\uFF0C\u201CCIRCLE\u201D\uFF0C\u201CTRIANGLE\u201D\uFF0C\u201CL1\u201D\uFF0C\u201CL2\u201D\uFF0C\u201CR1\u201D\uFF0C\u201CR2\u201D\uFF0C\u201CSHARE\u201D\uFF0C\u201COPTIONS\u201D\uFF0C\u201CPS_BUTTON\u201D\uFF0C\u201CCLICK_TOUCHPAD\u201D\uFF0C\n* \u5176\u4ED6\uFF1A\u201CUP\u201D\uFF0C\u201CDOWN\u201D\uFF0C\u201CLEFT\u201D\uFF0C\u201CRIGHT\u201D\uFF0C\u201CCLICK_STICK_LEFT\u201D\uFF0C\u201CCLICK_STICK_RIGHT\u201D\u3002","Gamepad button pressed":"\u6E38\u620F\u624B\u67C4\u6309\u94AE\u88AB\u6309\u4E0B","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"\u8FD4\u56DE\u5E94\u7528\u4E8E\u6E38\u620F\u624B\u67C4\u6447\u6746\u7684\u6B7B\u533A\u503C\uFF0C\u8303\u56F4\u4E3A0\u52301\u3002","Gamepad deadzone for sticks":"\u6E38\u620F\u624B\u67C4\u6447\u6746\u6B7B\u533A\u503C","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"\u8BBE\u7F6E\u6E38\u620F\u624B\u67C4\u6447\u6746\u7684\u6B7B\u533A\u503C\u3002 \u6B7B\u533A\u662F\u5728\u8BE5\u533A\u57DF\u5185\uFF0C\u6447\u6746\u7684\u79FB\u52A8\u4E0D\u4F1A\u88AB\u8003\u8651\uFF08\u76F8\u53CD\uFF0C\u6447\u6746\u5C06\u88AB\u89C6\u4E3A\u672A\u79FB\u52A8\uFF09\u3002 \u6B7B\u533A\u503C\u57280\u52301\u4E4B\u95F4\uFF0C\u9ED8\u8BA4\u4E3A0.2\u3002","Set gamepad deadzone for sticks":"\u8BBE\u7F6E\u6E38\u620F\u624B\u67C4\u6447\u6746\u7684\u6B7B\u533A\u503C","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"\u8BBE\u7F6E\u6E38\u620F\u624B\u67C4\u6447\u6746\u7684\u6B7B\u533A\u503C\uFF1A\u4ECE_PARAM1_\u5230_PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"\u6447\u6746\u7684\u6B7B\u533A\u503C\uFF0C\u9ED8\u8BA4\u4E3A0.2\uFF080\u81F31\uFF09","Check if a stick of a gamepad is pushed in a given direction.":"\u68C0\u67E5\u6E38\u620F\u624B\u67C4\u7684\u6447\u6746\u662F\u5426\u5411\u6307\u5B9A\u65B9\u5411\u63A8\u52A8\u3002","Gamepad stick pushed (axis)":"\u6E38\u620F\u624B\u67C4\u7684\u6447\u6746\u88AB\u63A8\u52A8\uFF08\u8F74\uFF09","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ \u6E38\u620F\u624B\u67C4 _PARAM1_ \u7684\u6447\u6746\u5411 _PARAM3_ \u65B9\u5411\u63A8\u52A8","Return the number of connected gamepads.":"\u8FD4\u56DE\u8FDE\u63A5\u7684\u6E38\u620F\u624B\u67C4\u6570\u91CF\u3002","Connected gamepads count":"\u8FDE\u63A5\u7684\u6E38\u620F\u624B\u67C4\u6570\u91CF","Return a string containing informations about the specified gamepad.":"\u8FD4\u56DE\u5305\u542B\u6709\u5173\u6307\u5B9A\u6E38\u620F\u624B\u67C4\u7684\u4FE1\u606F\u7684\u5B57\u7B26\u4E32\u3002","Gamepad type":"\u6E38\u620F\u624B\u67C4\u7C7B\u578B","Player _PARAM1_ use _PARAM2_ controller":"\u73A9\u5BB6_PARAM1_\u4F7F\u7528_PARAM2_\u63A7\u5236\u5668","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"\u68C0\u67E5\u6307\u5B9A\u6E38\u620F\u624B\u67C4\u7684\u63CF\u8FF0\u4E2D\u662F\u5426\u5305\u542B\u6307\u5B9A\u4FE1\u606F\u3002 \u6709\u52A9\u4E8E\u77E5\u9053\u6E38\u620F\u624B\u67C4\u662F\u5426\u4E3AXbox\u6216PS4\u63A7\u5236\u5668\u3002","Gamepad _PARAM1_ is a _PARAM2_ controller":"\u6E38\u620F\u624B\u67C4_PARAM1_\u662F_PARAM2_\u63A7\u5236\u5668","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"\u7C7B\u578B\uFF1A\"Xbox\"\uFF0C\"PS4\"\uFF0C\"Steam\"\u6216\"PS3\"\uFF08\u4EE5\u53CA\u5176\u4ED6\uFF09","Check if a gamepad is connected.":"\u68C0\u67E5\u6E38\u620F\u624B\u67C4\u662F\u5426\u5DF2\u8FDE\u63A5\u3002","Gamepad connected":"\u6E38\u620F\u624B\u67C4\u5DF2\u8FDE\u63A5","Gamepad _PARAM1_ is plugged and connected":"\u6E38\u620F\u624B\u67C4_PARAM1_\u5DF2\u63D2\u4E0A\u5E76\u5DF2\u8FDE\u63A5","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"\u5728\u6307\u5B9A\u63A7\u5236\u5668\u4E0A\u751F\u6210\u632F\u52A8\u3002 \u5982\u679C\u6E38\u620F\u5728\u6700\u8FD1\u7684Web\u6D4F\u89C8\u5668\u4E2D\u8FD0\u884C\uFF0C\u53EF\u80FD\u4EC5\u4F1A\u8D77\u4F5C\u7528\u3002","Gamepad vibration":"\u6E38\u620F\u624B\u67C4\u9707\u52A8","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"\u4F7F\u6E38\u620F\u624B\u67C4_PARAM1_\u632F\u52A8_PARAM2_\u79D2","Time of the vibration, in seconds (optional, default value is 1)":"\u9707\u52A8\u65F6\u95F4\uFF0C\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF08\u53EF\u9009\uFF0C\u9ED8\u8BA4\u503C\u4E3A1\uFF09","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"\u5728\u6307\u5B9A\u7684\u63A7\u5236\u5668\u4E0A\u751F\u6210\u9AD8\u7EA7\u9707\u52A8\u3002 \u4E0EFirefox\u4E0D\u517C\u5BB9\u3002","Advanced gamepad vibration":"\u9AD8\u7EA7\u6E38\u620F\u624B\u67C4\u9707\u52A8","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"\u4F7F\u6E38\u620F\u624B\u67C4_PARAM1_\u632F\u52A8_PARAM2_\u79D2\uFF0C\u632F\u52A8\u5E45\u5EA6\u4E3A_PARAM3_\u548C_PARAM4_","Strong rumble magnitude (from 0 to 1)":"\u5F3A\u529B\u632F\u52A8\u5E45\u5EA6\uFF08\u4ECE0\u52301\uFF09","Weak rumble magnitude (from 0 to 1)":"\u5F31\u529B\u632F\u52A8\u5E45\u5EA6\uFF08\u4ECE0\u52301\uFF09","Change a vibration on the specified controller. Incompatible with Firefox.":"\u66F4\u6539\u6307\u5B9A\u63A7\u5236\u5668\u4E0A\u7684\u632F\u52A8\u3002 \u4E0EFirefox\u4E0D\u517C\u5BB9\u3002","Change gamepad active vibration":"\u66F4\u6539\u6E38\u620F\u624B\u67C4\u7684\u4E3B\u52A8\u632F\u52A8","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"\u66F4\u6539\u6E38\u620F\u624B\u67C4_PARAM1_\u4E0A\u7684\u632F\u52A8\u5E45\u5EA6_PARAM2_\u548C_PARAM3_","Check if any button is released on a gamepad.":"\u68C0\u67E5\u6E38\u620F\u624B\u67C4\u662F\u5426\u6709\u4EFB\u4F55\u6309\u94AE\u91CA\u653E\u3002","Any gamepad button released":"\u4EFB\u4F55\u6E38\u620F\u624B\u67C4\u6309\u94AE\u88AB\u91CA\u653E","Any button of gamepad _PARAM1_ is released":"\u4EFB\u4F55\u6E38\u620F\u624B\u67C4_PARAM1_\u7684\u6309\u94AE\u5DF2\u91CA\u653E","Return the strength of the weak vibration motor on the gamepad of a player.":"\u8FD4\u56DE\u73A9\u5BB6\u6E38\u620F\u624B\u67C4\u4E0A\u5F31\u632F\u52A8\u7535\u673A\u7684\u529B\u5EA6\u3002","Weak rumble magnitude":"\u5F31\u529B\u632F\u52A8\u5E45\u5EA6","Return the strength of the strong vibration motor on the gamepad of a player.":"\u8FD4\u56DE\u73A9\u5BB6\u6E38\u620F\u624B\u67C4\u4E0A\u5F3A\u632F\u52A8\u7535\u673A\u7684\u529B\u5EA6\u3002","Strong rumble magnitude":"\u5F3A\u529B\u632F\u52A8\u5E45\u5EA6","Control a platformer character with a gamepad.":"\u4F7F\u7528\u6E38\u620F\u624B\u67C4\u63A7\u5236\u5E73\u53F0\u6E38\u620F\u89D2\u8272\u3002","Platformer gamepad mapper":"\u5E73\u53F0\u6E38\u620F\u624B\u67C4\u6620\u5C04\u5668","Gamepad identifier (1, 2, 3 or 4)":"\u6E38\u620F\u624B\u67C4\u6807\u8BC6\u7B26\uFF081\u30012\u30013\u62164\uFF09","Use directional pad":"\u4F7F\u7528\u65B9\u5411\u952E","Controls":"\u63A7\u5236","Use left stick":"\u4F7F\u7528\u5DE6\u6447\u6746","Use right stick":"\u4F7F\u7528\u53F3\u6447\u6746","Jump button":"\u8DF3\u8DC3\u6309\u94AE","Control a 3D physics character with a gamepad.":"\u4F7F\u7528\u6E38\u620F\u624B\u67C4\u63A7\u52363D\u7269\u7406\u89D2\u8272","3D platformer gamepad mapper":"3D\u5E73\u53F0\u6E38\u620F\u624B\u67C4\u6620\u5C04\u5668","Walk joystick":"\u6B65\u884C\u6447\u6746","3D shooter gamepad mapper":"3D\u5C04\u51FB\u6E38\u620F\u624B\u67C4\u6620\u5C04\u7A0B\u5E8F","Camera joystick":"\u6444\u50CF\u5934\u6447\u6746","Control camera rotations with a gamepad.":"\u4F7F\u7528\u6E38\u620F\u624B\u67C4\u63A7\u5236\u6444\u50CF\u5934\u65CB\u8F6C\u3002","First person camera gamepad mapper":"\u7B2C\u4E00\u4EBA\u79F0\u6444\u50CF\u5934\u6E38\u620F\u624B\u67C4\u6620\u5C04\u5668","Maximum rotation speed":"\u6700\u5927\u65CB\u8F6C\u901F\u5EA6","Horizontal rotation":"\u6C34\u5E73\u65CB\u8F6C","Rotation acceleration":"\u65CB\u8F6C\u52A0\u901F\u5EA6","Rotation deceleration":"\u65CB\u8F6C\u51CF\u901F\u5EA6","Vertical rotation":"\u5782\u76F4\u65CB\u8F6C","Minimum angle":"\u6700\u5C0F\u89D2\u5EA6","Maximum angle":"\u6700\u5927\u89D2\u5EA6","Z position offset":"Z\u4F4D\u7F6E\u504F\u79FB","Position":"\u4F4D\u7F6E","Current rotation speed Z":"\u5F53\u524D\u65CB\u8F6C\u901F\u5EA6Z","Current rotation speed Y":"\u5F53\u524D\u65CB\u8F6C\u901F\u5EA6Y","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"\u4F7F\u76F8\u673A\u4ECE_PARAM1_\u7684\u89C6\u89D2\u770B\u3002\u5F53\u6240\u6709\u89D2\u5EA6\u4E3A0\u4E14\u5934\u90E8\u671D\u5411 Z+ \u65F6\uFF0C\u5BF9\u8C61\u5FC5\u987B\u5411\u53F3\u770B\u3002","Move the camera to look though _PARAM0_ eyes":"\u5C06\u6444\u50CF\u5934\u79FB\u52A8\u5230\u901A\u8FC7_PARAM0_\u7684\u89C6\u89D2\u770B\u3002","the maximum horizontal rotation speed of the object.":"\u5BF9\u8C61\u7684\u6700\u5927\u6C34\u5E73\u65CB\u8F6C\u901F\u5EA6\u3002","Maximum horizontal rotation speed":"\u6700\u5927\u6C34\u5E73\u65CB\u8F6C\u901F\u5EA6","the maximum horizontal rotation speed":"\u6700\u5927\u6C34\u5E73\u65CB\u8F6C\u901F\u5EA6","the horizontal rotation acceleration of the object.":"\u5BF9\u8C61\u7684\u6C34\u5E73\u65CB\u8F6C\u52A0\u901F\u5EA6\u3002","Horizontal rotation acceleration":"\u6C34\u5E73\u65CB\u8F6C\u52A0\u901F\u5EA6","the horizontal rotation acceleration":"\u6C34\u5E73\u65CB\u8F6C\u52A0\u901F\u5EA6","the horizontal rotation deceleration of the object.":"\u5BF9\u8C61\u7684\u6C34\u5E73\u65CB\u8F6C\u51CF\u901F\u3002","Horizontal rotation deceleration":"\u6C34\u5E73\u65CB\u8F6C\u51CF\u901F","the horizontal rotation deceleration":"\u6C34\u5E73\u65CB\u8F6C\u51CF\u901F","the maximum vertical rotation speed of the object.":"\u5BF9\u8C61\u7684\u6700\u5927\u5782\u76F4\u65CB\u8F6C\u901F\u5EA6\u3002","Maximum vertical rotation speed":"\u6700\u5927\u5782\u76F4\u65CB\u8F6C\u901F\u5EA6","the maximum vertical rotation speed":"\u76EE\u6807\u7684\u6700\u5927\u5782\u76F4\u65CB\u8F6C\u901F\u5EA6","the vertical rotation acceleration of the object.":"\u7269\u4F53\u7684\u5782\u76F4\u65CB\u8F6C\u52A0\u901F\u5EA6\u3002","Vertical rotation acceleration":"\u5782\u76F4\u65CB\u8F6C\u52A0\u901F\u5EA6","the vertical rotation acceleration":"\u7269\u4F53\u7684\u5782\u76F4\u65CB\u8F6C\u52A0\u901F\u5EA6","the vertical rotation deceleration of the object.":"\u7269\u4F53\u7684\u5782\u76F4\u65CB\u8F6C\u51CF\u901F\u5EA6\u3002","Vertical rotation deceleration":"\u5782\u76F4\u65CB\u8F6C\u51CF\u901F\u5EA6","the vertical rotation deceleration":"\u7269\u4F53\u7684\u5782\u76F4\u65CB\u8F6C\u51CF\u901F\u5EA6","the minimum vertical camera angle of the object.":"\u7269\u4F53\u7684\u6700\u5C0F\u5782\u76F4\u6444\u50CF\u673A\u89D2\u5EA6\u3002","Minimum vertical camera angle":"\u6700\u5C0F\u5782\u76F4\u76F8\u673A\u89D2\u5EA6","the minimum vertical camera angle":"\u6700\u5C0F\u5782\u76F4\u6444\u50CF\u673A\u89D2\u5EA6","the maximum vertical camera angle of the object.":"\u7269\u4F53\u7684\u6700\u5927\u5782\u76F4\u6444\u50CF\u673A\u89D2\u5EA6\u3002","Maximum vertical camera angle":"\u6700\u5927\u5782\u76F4\u76F8\u673A\u89D2\u5EA6","the maximum vertical camera angle":"\u6700\u5927\u5782\u76F4\u6444\u50CF\u673A\u89D2\u5EA6","the z position offset of the object.":"\u7269\u4F53\u7684 Z \u4F4D\u7F6E\u504F\u79FB\u3002","the z position offset":"Z \u4F4D\u7F6E\u504F\u79FB\u3002","Control a 3D physics car with a gamepad.":"Control a 3D physics car with a gamepad.","3D car gamepad mapper":"3D car gamepad mapper","3D physics car":"3D physics car","Hand brake button":"Hand brake button","Control a top-down character with a gamepad.":"\u4F7F\u7528\u6E38\u620F\u624B\u67C4\u63A7\u5236\u9876\u90E8\u5411\u4E0B\u89D2\u8272\u3002","Top-down gamepad mapper":"\u9876\u90E8\u5411\u4E0B\u6E38\u620F\u624B\u67C4\u6620\u5C04\u5668","Top-down movement behavior":"\u9876\u90E8\u5411\u4E0B\u79FB\u52A8\u884C\u4E3A","Stick mode":"\u6447\u6746\u6A21\u5F0F","Hash":"\u54C8\u5E0C","Hash with MD5 or SHA256.":"\u4F7F\u7528MD5\u6216SHA256\u8FDB\u884C\u54C8\u5E0C\u3002","Returns a Hash a MD5 based on a string.":"\u6839\u636E\u5B57\u7B26\u4E32\u8FD4\u56DE\u57FA\u4E8EMD5\u7684\u54C8\u5E0C\u3002","Hash a String with MD5":"\u4F7F\u7528MD5\u5BF9\u5B57\u7B26\u4E32\u8FDB\u884C\u54C8\u5E0C","String to be hashed":"\u8981\u8FDB\u884C\u54C8\u5E0C\u5904\u7406\u7684\u5B57\u7B26\u4E32","Returns a Hash a SHA256 based on a string.":"\u6839\u636E\u5B57\u7B26\u4E32\u8FD4\u56DE\u57FA\u4E8ESHA256\u7684\u54C8\u5E0C\u3002","Hash a String with SHA256":"\u4F7F\u7528SHA256\u5BF9\u5B57\u7B26\u4E32\u8FDB\u884C\u54C8\u5E0C","Health points and damage":"\u751F\u547D\u503C\u548C\u4F24\u5BB3","Manage health (life) points, shield and armor.":"\u7BA1\u7406\u751F\u547D\uFF08\u751F\u547D\uFF09\u503C\uFF0C\u62A4\u76FE\u548C\u88C5\u7532\u3002","Health":"\u751F\u547D\u503C","Starting health":"\u8D77\u59CB\u751F\u547D\u503C","Current health (life) points":"\u5F53\u524D\u751F\u547D\u503C\uFF08\u751F\u547D\uFF09\u70B9\u6570","Maximum health":"\u6700\u5927\u751F\u547D\u503C","Use 0 for no maximum.":"\u4F7F\u75280\u8868\u793A\u6CA1\u6709\u6700\u5927\u503C\u3002","Damage cooldown":"\u4F24\u5BB3\u51B7\u5374\u65F6\u95F4","Allow heals to increase health above max health (regen will never exceed max health)":"\u5141\u8BB8\u6CBB\u7597\u4F7F\u5065\u5EB7\u503C\u8D85\u8FC7\u6700\u5927\u5065\u5EB7\u503C\uFF08\u518D\u751F\u6C38\u8FDC\u4E0D\u4F1A\u8D85\u8FC7\u6700\u5927\u5065\u5EB7\u503C\uFF09","Damage to health from the previous incoming damage":"\u6765\u81EA\u5148\u524D\u53D7\u5230\u4F24\u5BB3\u7684\u751F\u547D\u503C\u51CF\u5C11","Chance to dodge incoming damage (between 0 and 1)":"\u95EA\u907F\u5373\u5C06\u5230\u6765\u7684\u4F24\u5BB3\u7684\u51E0\u7387\uFF08\u4ECB\u4E8E0\u548C1\u4E4B\u95F4\uFF09","When a damage is dodged, no damage is applied.":"\u5F53\u4F24\u5BB3\u88AB\u95EA\u907F\u65F6\uFF0C\u4E0D\u4F1A\u5E94\u7528\u4F24\u5BB3\u3002","Health points gained from the previous heal":"\u4ECE\u4EE5\u524D\u7684\u6CBB\u7597\u4E2D\u83B7\u5F97\u7684\u751F\u547D\u503C","Rate of health regeneration (points per second)":"\u6BCF\u79D2\u5065\u5EB7\u518D\u751F\u7387\uFF08\u6BCF\u79D2\u591A\u5C11\u70B9\uFF09","Health regeneration":"\u5065\u5EB7\u518D\u751F","Health regeneration delay":"\u5065\u5EB7\u518D\u751F\u5EF6\u8FDF","Delay before health regeneration starts after a hit.":"\u53D7\u4F24\u540E\u5065\u5EB7\u518D\u751F\u5F00\u59CB\u524D\u7684\u5EF6\u8FDF\u3002","Current shield points":"\u5F53\u524D\u62A4\u76FE\u70B9\u6570","Shield":"\u62A4\u76FE","Maximum shield":"\u6700\u5927\u62A4\u76FE","Leave 0 for unlimited.":"\u5C060\u7559\u4F5C\u65E0\u9650\u3002","Duration of shield":"\u62A4\u76FE\u6301\u7EED\u65F6\u95F4","Use 0 to make the shield permanent.":"\u4F7F\u75280\u4F7F\u62A4\u76FE\u6C38\u4E45\u5B58\u5728\u3002","Rate of shield regeneration (points per second)":"\u62A4\u76FE\u518D\u751F\u7387\uFF08\u6BCF\u79D2\u591A\u5C11\u70B9\uFF09","Shield regeneration":"\u62A4\u76FE\u518D\u751F","Block excess damage when shield is broken":"\u62A4\u76FE\u7834\u88C2\u65F6\u963B\u6B62\u8FC7\u91CF\u4F24\u5BB3\u3002","Shield regeneration delay":"\u62A4\u76FE\u518D\u751F\u5EF6\u8FDF","Delay before shield regeneration starts after a hit.":"\u53D7\u5230\u653B\u51FB\u540E\u62A4\u76FE\u518D\u751F\u5F00\u59CB\u524D\u7684\u5EF6\u8FDF\u3002","Damage to shield from the previous incoming damage":"\u53D7\u5230\u7684\u4E0A\u4E00\u6B21\u5165\u4FB5\u4F24\u5BB3\u5BF9\u62A4\u76FE\u7684\u4F24\u5BB3","Flat damage reduction from armor":"\u6765\u81EA\u88C5\u7532\u7684\u5E73\u5766\u4F24\u5BB3\u51CF\u5C11","Incoming damages are reduced by this value.":"\u5165\u4FB5\u4F24\u5BB3\u5C06\u51CF\u5C11\u8FD9\u4E2A\u503C\u3002","Armor":"\u88C5\u7532","Percentage damage reduction from armor (between 0 and 1)":"\u6765\u81EA\u88C5\u7532\u7684\u767E\u5206\u6BD4\u4F24\u5BB3\u51CF\u5C11\uFF080\u548C1\u4E4B\u95F4\uFF09","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"\u5411\u5BF9\u8C61\u5E94\u7528\u4F24\u5BB3\u3002\u5982\u679C\u542F\u7528\uFF0C\u76FE\u724C\u548C\u76D4\u7532\u53EF\u4EE5\u51CF\u8F7B\u8FD9\u79CD\u4F24\u5BB3\u3002","Apply damage to an object":"\u5411\u5BF9\u8C61\u5E94\u7528\u4F24\u5BB3","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"\u5C06_PARAM0_\u7684\u751F\u547D\u503C\u66F4\u6539\u4E3A_PARAM2_\u70B9\uFF08\u4F24\u5BB3\u53EF\u4EE5\u901A\u8FC7\u76FE\u724C\uFF1A_PARAM3_\uFF0C\u62A4\u7532\uFF1A_PARAM4_\u51CF\u5C11\uFF09","Points of damage":"\u4F24\u5BB3\u70B9","Shield can reduce damage taken":"\u76FE\u724C\u53EF\u4EE5\u51CF\u5C11\u53D7\u5230\u7684\u4F24\u5BB3","Armor can reduce damage taken":"\u76D4\u7532\u53EF\u4EE5\u51CF\u5C11\u53D7\u5230\u7684\u4F24\u5BB3","current health points of the object.":"\u7269\u4F53\u7684\u5F53\u524D\u751F\u547D\u503C\u3002","Health points":"\u751F\u547D\u503C","health points":"\u751F\u547D\u503C","Change the health points of the object. Will not trigger damage cooldown.":"\u66F4\u6539\u7269\u4F53\u7684\u751F\u547D\u503C\u3002\u4E0D\u4F1A\u89E6\u53D1\u4F24\u5BB3\u51B7\u5374\u3002","Change health points":"\u66F4\u6539\u751F\u547D\u503C","Change the health of _PARAM0_ to _PARAM2_ points":"\u5C06_PARAM0_\u7684\u751F\u547D\u503C\u66F4\u6539\u4E3A_PARAM2_\u70B9\u3002","New health value":"\u65B0\u7684\u751F\u547D\u503C","Change health points (deprecated)":"\u66F4\u6539\u751F\u547D\u503C\uFF08\u5DF2\u5F03\u7528\uFF09","Heal the object by increasing its health points.":"\u901A\u8FC7\u589E\u52A0\u5176\u5065\u5EB7\u70B9\u6570\u6765\u6CBB\u6108\u5BF9\u8C61\u3002","Heal object":"\u6CBB\u7597\u5BF9\u8C61","Heal _PARAM0_ with _PARAM2_ health points":"\u7528_PARAM0_\u5065\u5EB7\u70B9\u6570\u6CBB\u6108_PARAM2_","Points to heal (will be added to object health)":"\u8981\u6CBB\u6108\u7684\u70B9\u6570\uFF08\u5C06\u4F1A\u88AB\u6DFB\u52A0\u5230\u5BF9\u8C61\u5065\u5EB7\u4E2D\uFF09","the maximum health points of the object.":"\u5BF9\u8C61\u7684\u6700\u5927\u5065\u5EB7\u70B9\u6570\u3002","Maximum health points":"\u6700\u5927\u5065\u5EB7\u70B9\u6570","the maximum health points":"\u5BF9\u8C61\u7684\u6700\u5927\u5065\u5EB7\u70B9\u6570","Change the object maximum health points.":"\u6539\u53D8\u5BF9\u8C61\u7684\u6700\u5927\u5065\u5EB7\u70B9\u6570\u3002","Maximum health points (deprecated)":"\u6700\u5927\u5065\u5EB7\u70B9\u6570\uFF08\u5DF2\u5F03\u7528\uFF09","Change the maximum health of _PARAM0_ to _PARAM2_ points":"\u5C06_PARAM0_\u7684\u6700\u5927\u5065\u5EB7\u6539\u53D8\u4E3A_PARAM2_\u70B9","the rate of health regeneration (points per second).":"\u5065\u5EB7\u518D\u751F\u7387\uFF08\u6BCF\u79D2\u7684\u70B9\u6570\uFF09\u3002","Rate of health regeneration":"\u5065\u5EB7\u518D\u751F\u7387","the rate of health regeneration":"\u5065\u5EB7\u518D\u751F\u7387","Rate of regen":"\u518D\u751F\u7387","Change the rate of health regeneration.":"\u6539\u53D8\u5065\u5EB7\u518D\u751F\u7387\u3002","Rate of health regeneration (deprecated)":"\u5065\u5EB7\u518D\u751F\u7387\uFF08\u5DF2\u5F03\u7528\uFF09","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"\u5C06_PARAM0_\u7684\u5065\u5EB7\u518D\u751F\u7387\u66F4\u6539\u4E3A_PARAM2_\u6BCF\u79D2\u7684\u70B9\u6570","the duration of damage cooldown (seconds).":"\u53D7\u4F24\u51B7\u5374\u7684\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","the duration of damage cooldown":"\u53D7\u4F24\u51B7\u5374\u7684\u6301\u7EED\u65F6\u95F4","Duration of damage cooldown (seconds)":"\u53D7\u4F24\u51B7\u5374\u7684\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","Change the duration of damage cooldown (seconds).":"\u6539\u53D8\u53D7\u4F24\u51B7\u5374\u7684\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Damage cooldown (deprecated)":"\u4F24\u5BB3\u51B7\u5374\uFF08\u5DF2\u5F03\u7528\uFF09","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"\u5C06_PARAM0_\u53D7\u4F24\u51B7\u5374\u7684\u6301\u7EED\u65F6\u95F4\u6539\u53D8\u4E3A_PARAM2_\u79D2","the delay before health regeneration starts after last being hit (seconds).":"\u6700\u540E\u53D7\u5230\u4F24\u5BB3\u540E\u5F00\u59CB\u5065\u5EB7\u518D\u751F\u7684\u5EF6\u8FDF\uFF08\u79D2\uFF09\u3002","the health regeneration delay":"\u5065\u5EB7\u518D\u751F\u5EF6\u8FDF","Delay (seconds)":"\u5EF6\u8FDF\uFF08\u79D2\uFF09","Change the delay before health regeneration starts after being hit.":"\u6539\u53D8\u53D7\u4F24\u540E\u5065\u5EB7\u518D\u751F\u5F00\u59CB\u524D\u7684\u5EF6\u8FDF\u3002","Health regeneration delay (deprecated)":"\u5065\u5EB7\u518D\u751F\u5EF6\u8FDF\uFF08\u5DF2\u5F03\u7528\uFF09","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"\u5C06_PARAM0_\u4E0A\u7684\u5065\u5EB7\u518D\u751F\u5EF6\u8FDF\u6539\u4E3A_PARAM2_\u79D2","the chance to dodge incoming damage (range: 0 to 1).":"\u95EA\u907F\u8FDB\u5165\u7684\u4F24\u5BB3\u7684\u51E0\u7387\uFF08\u8303\u56F4\uFF1A0\u52301\uFF09\u3002","Dodge chance":"\u95EA\u907F\u7684\u51E0\u7387","the chance to dodge incoming damage":"\u95EA\u907F\u8FDB\u5165\u7684\u4F24\u5BB3\u7684\u51E0\u7387","Chance to dodge (Range: 0 to 1)":"\u95EA\u907F\u7684\u51E0\u7387\uFF08\u8303\u56F4\uFF1A0\u52301\uFF09","Change the chance to dodge incoming damage.":"\u6539\u53D8\u95EA\u907F\u8FDB\u5165\u7684\u4F24\u5BB3\u7684\u51E0\u7387\u3002","Chance to dodge incoming damage (deprecated)":"\u95EA\u907F\u7D2F\u8FDB\u5165\u7684\u4F24\u5BB3\uFF08\u5DF2\u5F03\u7528\uFF09","Change the chance to dodge on _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u95EA\u907F\u51E0\u7387\u66F4\u6539\u4E3A_PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"\u6765\u81EA\u62A4\u7532\u7684\u56FA\u5B9A\u4F24\u5BB3\u51CF\u5C11\u3002\u8FD9\u4E2A\u6570\u503C\u5C06\u51CF\u5C11\u6240\u53D7\u5230\u7684\u4F24\u5BB3\u3002","Armor flat damage reduction":"\u62A4\u7532\u7684\u56FA\u5B9A\u4F24\u5BB3\u51CF\u5C11","the armor flat damage reduction":"\u6765\u81EA\u62A4\u7532\u7684\u56FA\u5B9A\u4F24\u5BB3\u51CF\u5C11","Flat reduction from armor":"\u62A4\u7532\u7684\u56FA\u5B9A\u51CF\u5C11","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"\u66F4\u6539\u62A4\u7532\u7684\u56FA\u5B9A\u4F24\u5BB3\u51CF\u5C11\u3002\u6240\u53D7\u4F24\u5BB3\u5C06\u51CF\u5C11\u8FD9\u4E2A\u6570\u503C\u3002","Flat damage reduction from armor (deprecated)":"\u62A4\u7532\u7684\u56FA\u5B9A\u4F24\u5BB3\u51CF\u5C11\uFF08\u5DF2\u5F03\u7528\uFF09","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"\u5C06\u62A4\u7532\u7684\u56FA\u5B9A\u4F24\u5BB3\u51CF\u5C11\u4ECE_PARAM0_\u66F4\u6539\u4E3A_PARAM2_\u70B9","the percent damage reduction from armor (range: 0 to 1).":"\u6765\u81EA\u62A4\u7532\u7684\u767E\u5206\u6BD4\u4F24\u5BB3\u51CF\u5C11\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09\u3002","Armor percent damage reduction":"\u62A4\u7532\u7684\u767E\u5206\u6BD4\u4F24\u5BB3\u51CF\u5C11","the armor percent damage reduction":"\u6765\u81EA\u62A4\u7532\u7684\u767E\u5206\u6BD4\u4F24\u5BB3\u51CF\u5C11","Percent damage reduction from armor":"\u62A4\u7532\u7684\u767E\u5206\u6BD4\u51CF\u5C11","Change the percent damage reduction from armor. Range: 0 to 1.":"\u66F4\u6539\u62A4\u7532\u7684\u767E\u5206\u6BD4\u4F24\u5BB3\u51CF\u5C11\u3002\u8303\u56F4\uFF1A0\u81F31\u3002","Percent damage reduction from armor (deprecated)":"\u62A4\u7532\u7684\u767E\u5206\u6BD4\u4F24\u5BB3\u51CF\u5C11\uFF08\u5DF2\u5F03\u7528\uFF09","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"\u5C06\u62A4\u7532\u7684\u767E\u5206\u6BD4\u4F24\u5BB3\u51CF\u5C11\u4ECE_PARAM0_\u66F4\u6539\u4E3A_PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"\u5141\u8BB8\u6CBB\u7597\u4F7F\u751F\u547D\u503C\u63D0\u9AD8\u5230\u6700\u5927\u751F\u547D\u503C\u4EE5\u4E0A\u3002\u518D\u751F\u5C06\u4E0D\u4F1A\u8D85\u8FC7\u6700\u5927\u751F\u547D\u503C\u3002","Allow over-healing":"\u5141\u8BB8\u8FC7\u5EA6\u6CBB\u7597","Allow over-healing on _PARAM0_: _PARAM2_":"\u5141\u8BB8\u8FC7\u5EA6\u6CBB\u7597\u5728_PARAM0_\uFF1A_PARAM2_","Mark object as hit at least once.":"\u6807\u8BB0\u5BF9\u8C61\u81F3\u5C11\u88AB\u51FB\u4E2D\u4E00\u6B21\u3002","Mark object as hit at least once":"\u5C06\u5BF9\u8C61\u6807\u8BB0\u4E3A\u81F3\u5C11\u88AB\u51FB\u4E2D\u4E00\u6B21","Mark _PARAM0_ as hit at least once: _PARAM2_":"\u5C06_PARAM0_\u6807\u8BB0\u4E3A\u81F3\u5C11\u88AB\u51FB\u4E2D\u4E00\u6B21\uFF1A_PARAM2_","Hit at least once":"\u81F3\u5C11\u88AB\u51FB\u4E2D\u4E00\u6B21","Mark object as just damaged.":"\u5C06\u5BF9\u8C61\u6807\u8BB0\u4E3A\u521A\u53D7\u5230\u4F24\u5BB3\u3002","Mark object as just damaged":"\u5C06\u5BF9\u8C61\u6807\u8BB0\u4E3A\u521A\u53D7\u5230\u4F24\u5BB3","Mark _PARAM0_ as just damaged: _PARAM2_":"\u5C06_PARAM0_\u6807\u8BB0\u4E3A\u521A\u53D7\u5230\u4F24\u5BB3\uFF1A_PARAM2_","Just damaged":"\u521A\u53D7\u5230\u4F24\u5BB3","Trigger damage cooldown.":"\u89E6\u53D1\u4F24\u5BB3\u51B7\u5374\u3002","Trigger damage cooldown":"\u89E6\u53D1\u4F24\u5BB3\u51B7\u5374","Trigger the damage cooldown on _PARAM0_":"\u89E6\u53D1_PARAM0_\u4E0A\u7684\u4F24\u5BB3\u51B7\u5374","Check if the object has been hit at least once.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u81F3\u5C11\u88AB\u51FB\u4E2D\u4E00\u6B21\u3002","Object has been hit at least once":"\u5BF9\u8C61\u5DF2\u7ECF\u81F3\u5C11\u88AB\u51FB\u4E2D\u4E00\u6B21","_PARAM0_ has been hit at least once":"_PARAM0_\u5DF2\u7ECF\u81F3\u5C11\u88AB\u51FB\u4E2D\u4E00\u6B21","Check if health was just damaged previously in the events.":"\u68C0\u67E5\u4E8B\u4EF6\u4E2D\u4E4B\u524D\u7684\u751F\u547D\u503C\u662F\u5426\u521A\u53D7\u5230\u4F24\u5BB3\u3002","Is health just damaged":"\u751F\u547D\u503C\u521A\u521A\u53D7\u5230\u4F24\u5BB3","Health has just been damaged on _PARAM0_":"\u5065\u5EB7\u521A\u521A\u5728_PARAM0_\u4E0A\u53D7\u635F","Check if the object was just healed previously in the events.":"\u68C0\u67E5\u5BF9\u8C61\u5728\u4E8B\u4EF6\u4E2D\u662F\u5426\u521A\u521A\u53D7\u5230\u4E86\u6CBB\u6108\u3002","Is just healed":"\u521A\u521A\u53D7\u5230\u6CBB\u6108","_PARAM0_ has just been healed":"_PARAM0_\u521A\u521A\u88AB\u6CBB\u6108","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"\u68C0\u67E5\u4F24\u5BB3\u51B7\u5374\u662F\u5426\u6FC0\u6D3B\u3002 \u5728\u6B64\u671F\u95F4\uFF0C\u5BF9\u8C61\u548C\u62A4\u76FE\u65E0\u6CD5\u53D7\u5230\u4F24\u5BB3\u3002","Is damage cooldown active":"\u4F24\u5BB3\u51B7\u5374\u662F\u5426\u6FC0\u6D3B","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"\u4F24\u5BB3\u51B7\u5374\u7ED3\u675F\u524D\u7684\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Time remaining in damage cooldown":"\u4F24\u5BB3\u51B7\u5374\u7ED3\u675F\u65F6\u5269\u4F59\u65F6\u95F4","the time before damage cooldown end":"\u4F24\u5BB3\u51B7\u5374\u7ED3\u675F\u524D\u7684\u65F6\u95F4","Check if the object is considered dead (no health points).":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u88AB\u5224\u65AD\u4E3A\u6B7B\u4EA1\uFF08\u6CA1\u6709\u751F\u547D\u503C\uFF09\u3002","Is dead":"\u5DF2\u6B7B\u4EA1","_PARAM0_ is dead":"_PARAM0_\u5DF2\u6B7B\u4EA1","the time since last taken hit (seconds).":"\u4E0A\u6B21\u53D7\u5230\u6253\u51FB\u540E\u7684\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Time since last hit":"\u4E0A\u6B21\u53D7\u5230\u6253\u51FB\u7684\u65F6\u95F4","the time since last taken hit on health":"\u4E0A\u6B21\u53D7\u5230\u4F24\u5BB3\u540E\u6240\u7ECF\u5386\u7684\u65F6\u95F4","the health damage taken from most recent hit.":"\u6700\u8FD1\u4E00\u6B21\u6253\u51FB\u9020\u6210\u7684\u5065\u5EB7\u4F24\u5BB3\u3002","Health damage taken from most recent hit":"\u6700\u8FD1\u4E00\u6B21\u6253\u51FB\u5BFC\u81F4\u7684\u5065\u5EB7\u635F\u4F24","the health damage taken from most recent hit":"\u6700\u8FD1\u4E00\u6B21\u53D7\u5230\u7684\u5065\u5EB7\u4F24\u5BB3","the maximum shield points of the object.":"\u5BF9\u8C61\u7684\u6700\u5927\u62A4\u76FE\u70B9\u6570\u3002","Maximum shield points":"\u6700\u5927\u62A4\u76FE\u70B9\u6570","the maximum shield points":"\u6700\u5927\u62A4\u76FE\u70B9\u6570","Change the maximum shield points of the object.":"\u66F4\u6539\u5BF9\u8C61\u7684\u6700\u5927\u62A4\u76FE\u70B9\u6570\u3002","Maximum shield points (deprecated)":"\u6700\u5927\u62A4\u76FE\u70B9\u6570\uFF08\u5DF2\u5F03\u7528\uFF09","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"\u5C06_PARAM0_\u7684\u6700\u5927\u62A4\u76FE\u6539\u4E3A_PARAM2_\u70B9","Change maximum shield points.":"\u66F4\u6539\u6700\u5927\u62A4\u76FE\u70B9\u6570\u3002","Max shield points (deprecated)":"\u6700\u5927\u62A4\u76FE\u70B9\u6570\uFF08\u5DF2\u5F03\u7528\uFF09","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"\u5C06_PARAM0_\u7684\u6700\u5927\u62A4\u76FE\u70B9\u6570\u6539\u4E3A_PARAM2_\u70B9","Shield points":"\u62A4\u76FE\u70B9\u6570","the current shield points of the object.":"\u5BF9\u8C61\u7684\u5F53\u524D\u62A4\u76FE\u70B9\u6570\u3002","the shield points":"\u62A4\u76FE\u70B9\u6570","Change current shield points. Will not trigger damage cooldown.":"\u66F4\u6539\u5F53\u524D\u62A4\u76FE\u70B9\u6570\u3002 \u4E0D\u4F1A\u89E6\u53D1\u4F24\u5BB3\u51B7\u5374\u3002","Shield points (deprecated)":"\u62A4\u76FE\u70B9\u6570\uFF08\u5DF2\u5F03\u7528\uFF09","Change current shield points on _PARAM0_ to _PARAM2_ points":"\u5C06_PARAM0_\u7684\u5F53\u524D\u62A4\u76FE\u70B9\u6570\u66F4\u6539\u4E3A_PARAM2_\u70B9","the rate of shield regeneration (points per second).":"\u62A4\u76FE\u518D\u751F\u901F\u7387\uFF08\u6BCF\u79D2\u7684\u70B9\u6570\uFF09\u3002","Rate of shield regeneration":"\u62A4\u76FE\u518D\u751F\u901F\u7387","the rate of shield regeneration":"\u62A4\u76FE\u518D\u751F\u7387","Regeneration rate (points per second)":"\u518D\u751F\u7387\uFF08\u6BCF\u79D2\u7684\u70B9\u6570\uFF09","Change rate of shield regeneration.":"\u66F4\u6539\u62A4\u76FE\u518D\u751F\u7387\u3002","Shield regeneration rate (deprecated)":"\u62A4\u76FE\u518D\u751F\u7387\uFF08\u5DF2\u5F03\u7528\uFF09","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"\u5C06_PARAM0_\u7684\u62A4\u76FE\u518D\u751F\u7387\u66F4\u6539\u4E3A_PARAM2_\u6BCF\u79D2","the delay before shield regeneration starts after being hit (seconds).":"\u53D7\u5230\u653B\u51FB\u540E\u62A4\u76FE\u518D\u751F\u5F00\u59CB\u524D\u7684\u5EF6\u8FDF\uFF08\u79D2\uFF09\u3002","the shield regeneration delay":"\u62A4\u76FE\u518D\u751F\u5EF6\u8FDF","Regeneration delay (seconds)":"\u518D\u751F\u5EF6\u8FDF\uFF08\u79D2\uFF09","Change delay before shield regeneration starts after being hit.":"\u53D7\u5230\u653B\u51FB\u540E\u62A4\u76FE\u518D\u751F\u5F00\u59CB\u524D\u7684\u5EF6\u8FDF\u66F4\u6539\u3002","Shield regeneration delay (deprecated)":"\u62A4\u76FE\u518D\u751F\u5EF6\u8FDF\uFF08\u5DF2\u5F03\u7528\uFF09","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"\u5C06_PARAM0_\u7684\u62A4\u76FE\u518D\u751F\u5EF6\u8FDF\u66F4\u6539\u4E3A_PARAM2_\u79D2","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"\u62A4\u76FE\u7684\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\u3002 \u503C\u201C0\u201D\u8868\u793A\u62A4\u76FE\u6C38\u4E45\u3002","the duration of the shield":"\u62A4\u76FE\u7684\u6301\u7EED\u65F6\u95F4","Shield duration (seconds)":"\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","Change duration of shield. Use \"0\" to make shield permanent.":"\u66F4\u6539\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\u3002 \u4F7F\u7528\u201C0\u201D\u4F7F\u62A4\u76FE\u6C38\u4E45\u3002","Duration of shield (deprecated)":"\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\uFF08\u5DF2\u5F03\u7528\uFF09","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"\u5C06_PARAM0_\u7684\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\u66F4\u6539\u4E3A_PARAM2_\u79D2","Renew shield duration to it's full value.":"\u5C06\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\u6062\u590D\u5230\u5B8C\u6574\u503C\u3002","Renew shield duration":"\u6062\u590D\u62A4\u76FE\u6301\u7EED\u65F6\u95F4","Renew the shield duration on _PARAM0_":"\u6062\u590D_PARAM0_\u7684\u62A4\u76FE\u6301\u7EED\u65F6\u95F4","Activate the shield by setting the shield points and renewing the shield duration (optional).":"\u901A\u8FC7\u8BBE\u7F6E\u62A4\u76FE\u70B9\u6570\u5E76\u66F4\u65B0\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\uFF08\u53EF\u9009\uFF09\u6765\u6FC0\u6D3B\u62A4\u76FE\u3002","Activate shield":"\u6FC0\u6D3B\u62A4\u76FE","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"\u7528_PARAM2_\u70B9\u6FC0\u6D3B_PARAM0_\u4E0A\u7684\u62A4\u76FE\uFF08\u66F4\u65B0\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\uFF1A_PARAM3_\uFF09","Enable (or disable) blocking excess damage when shield breaks.":"\u5F53\u62A4\u76FE\u7834\u788E\u65F6\u963B\u6B62\u591A\u4F59\u7684\u4F24\u5BB3\uFF08\u542F\u7528\u6216\u7981\u7528\uFF09\u3002","Block excess damage when shield breaks":"\u62A4\u76FE\u7834\u788E\u65F6\u963B\u6B62\u591A\u4F59\u7684\u4F24\u5BB3","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"\u5F53\u62A4\u76FE\u7834\u788E\u65F6\uFF0C_PARAM0_\u53EF\u4EE5\u963B\u6B62\u591A\u4F59\u7684\u4F24\u5BB3\uFF1A_PARAM2_","Block excess damage":"\u963B\u6B62\u591A\u4F59\u7684\u4F24\u5BB3","Check if the shield was just damaged previously in the events.":"\u68C0\u67E5\u4E8B\u4EF6\u4E2D\u62A4\u76FE\u662F\u5426\u521A\u521A\u53D7\u5230\u4F24\u5BB3\u3002","Is shield just damaged":"\u62A4\u76FE\u662F\u5426\u521A\u521A\u53D7\u5230\u4F24\u5BB3","Shield on _PARAM0_ has just been damaged":"_PARAM0_\u7684\u62A4\u76FE\u521A\u521A\u53D7\u5230\u4E86\u4F24\u5BB3","Check if incoming damage was just dodged.":"\u68C0\u67E5\u662F\u5426\u521A\u521A\u8EB2\u907F\u4E86\u5165\u4FB5\u7684\u4F24\u5BB3\u3002","Damage was just dodged":"\u4F24\u5BB3\u521A\u521A\u8EB2\u907F","_PARAM0_ just dodged incoming damage":"_PARAM0_\u521A\u521A\u8EB2\u907F\u4E86\u6765\u88AD\u7684\u4F24\u5BB3","Check if the shield is active (based on shield points and duration).":"\u68C0\u67E5\u62A4\u76FE\u662F\u5426\u5904\u4E8E\u6D3B\u52A8\u72B6\u6001\uFF08\u6839\u636E\u62A4\u76FE\u70B9\u6570\u548C\u6301\u7EED\u65F6\u95F4\uFF09\u3002","Is shield active":"\u62A4\u76FE\u662F\u5426\u6FC0\u6D3B","Shield on _PARAM0_ is active":"\u62A4\u76FE\u5728_PARAM0_\u5DF2\u6FC0\u6D3B","the time before the shield duration ends (seconds).":"\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\u7ED3\u675F\u524D\u7684\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Time before shield duration ends":"\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\u7ED3\u675F\u524D\u7684\u65F6\u95F4","the time before the shield duration end":"\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\u7ED3\u675F\u524D\u7684\u65F6\u95F4","the shield damage taken from most recent hit.":"\u6700\u8FD1\u4E00\u6B21\u53D7\u5230\u7684\u62A4\u76FE\u4F24\u5BB3\u3002","Shield damage taken from most recent hit":"\u6700\u8FD1\u4E00\u6B21\u53D7\u5230\u7684\u62A4\u76FE\u4F24\u5BB3","the shield damage taken from most recent hit":"\u6700\u8FD1\u4E00\u6B21\u53D7\u5230\u7684\u62A4\u76FE\u4F24\u5BB3","the health points gained from previous heal.":"\u4E0A\u4E00\u6B21\u6CBB\u7597\u83B7\u5F97\u7684\u751F\u547D\u503C\u3002","Health points gained from previous heal":"\u4E0A\u4E00\u6B21\u6CBB\u7597\u83B7\u5F97\u7684\u751F\u547D\u503C","the health points gained from previous heal":"\u4E0A\u4E00\u6B21\u6CBB\u7597\u83B7\u5F97\u7684\u751F\u547D\u503C","Hexagonal 2D grid":"\u516D\u89D2\u5F62 2D \u7F51\u683C","Snap objects to an hexagonal grid.":"\u5C06\u5BF9\u8C61\u6355\u6349\u5230\u516D\u89D2\u5F62\u7F51\u683C\u3002","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"\u5C06\u5BF9\u8C61\u6355\u6349\u5230\u865A\u62DF\u5C16\u89D2\u9876\u90E8\u7684\u516D\u89D2\u7F51\u683C\u4E0A\uFF08\u8FD9\u4E0D\u662F\u7F16\u8F91\u5668\u4E2D\u4F7F\u7528\u7684\u7F51\u683C\uFF09\u3002","Snap objects to a virtual pointy topped hexagonal grid":"\u5C06\u5BF9\u8C61\u6355\u6349\u5230\u865A\u62DF\u5C16\u89D2\u9876\u90E8\u7684\u516D\u89D2\u7F51\u683C","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\u4F7F\u7528\u5BBD\u5EA6_PARAM2_px\uFF0C\u9AD8\u5EA6_PARAM3_px\u548C\u504F\u79FB\u4F4D\u7F6E\uFF08PARAM4\uFF1BPARAM5\uFF09\u5C06_PARAM1\u6355\u6349\u5230\u865A\u62DF\u5C16\u89D2\u9876\u90E8\u7684\u516D\u89D2\u7F51\u683C\u3002","Objects to snap to the virtual grid":"\u8981\u6355\u6349\u5230\u865A\u62DF\u7F51\u683C\u7684\u5BF9\u8C61","Width of a cell of the virtual grid (in pixels)":"\u865A\u62DF\u7F51\u683C\u7684\u5355\u5143\u683C\u5BBD\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","Height of a cell of the virtual grid (in pixels)":"\u865A\u62DF\u7F51\u683C\u7684\u5355\u5143\u683C\u9AD8\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","The actual row height will be 3/4 of this.":"\u5B9E\u9645\u884C\u9AD8\u4E3A\u8FD9\u4E2A\u503C\u76843/4\u3002","Offset on the X axis of the virtual grid (in pixels)":"\u865A\u62DF\u7F51\u683CX\u8F74\u4E0A\u7684\u504F\u79FB\u91CF\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","Offset on the Y axis of the virtual grid (in pixels)":"\u865A\u62DF\u7F51\u683CY\u8F74\u4E0A\u7684\u504F\u79FB\u91CF\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"\u5947\u6570\u884C\u4ECE\u534A\u4E2A\u5355\u5143\u683C\u5904\u504F\u79FB\uFF0C\u4F7F\u7528\u201CCellHeight * 3/4\u201D\u504F\u79FB\u53EF\u4F7F\u5176\u53E6\u4E00\u79CD\u65B9\u5F0F\u3002","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"\u5C06\u5BF9\u8C61\u5BF9\u9F50\u5230\u865A\u62DF\u7684\u5E73\u9876\u516D\u8FB9\u5F62\u7F51\u683C\uFF08\u8FD9\u4E0D\u662F\u7F16\u8F91\u5668\u4E2D\u4F7F\u7528\u7684\u7F51\u683C\uFF09\u3002","Snap objects to a virtual flat topped hexagonal grid":"\u5C06\u5BF9\u8C61\u5BF9\u9F50\u5230\u865A\u62DF\u7684\u5E73\u9876\u516D\u8FB9\u5F62\u7F51\u683C","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"\u5B9E\u9645\u5217\u5BBD\u5C06\u662F\u8BE5\u503C\u76843/4\u3002","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"\u5947\u6570\u5217\u4ECE\u534A\u4E2A\u5355\u4F4D\u683C\u79FB\u52A8\uFF0C\u4F7F\u7528\"CellHeight * 3/4\"\u504F\u79FB\u6765\u8FDB\u884C\u53E6\u4E00\u79CD\u65B9\u5F0F\u3002","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"\u5C06\u5BF9\u8C61\u5BF9\u9F50\u5230\u865A\u62DF\u6C14\u6CE1\u7F51\u683C\uFF08\u8FD9\u4E0D\u662F\u7F16\u8F91\u5668\u4E2D\u4F7F\u7528\u7684\u7F51\u683C\uFF09\u3002","Snap objects to a virtual bubble grid":"\u5C06\u5BF9\u8C61\u5BF9\u9F50\u5230\u865A\u62DF\u6C14\u6CE1\u7F51\u683C","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"\u5B9E\u9645\u884C\u9AD8\u5C06\u662F\u8BE5\u503C\u76847/8\u3002","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"\u5BFB\u7684\u5F39\u9053","Make a projectile object move towards a target object.":"\u4F7F\u4E00\u4E2A\u5F39\u9053\u5BF9\u8C61\u671D\u7740\u76EE\u6807\u5BF9\u8C61\u79FB\u52A8\u3002","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\")\u3002","Lock projectile to target":"\u5C06\u629B\u5C04\u7269\u9501\u5B9A\u5230\u76EE\u6807","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"\u629B\u5C04\u7269\u5BF9\u8C61","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"\u5C06\u7269\u7406\u629B\u5C04\u7269\u671D\u5411\u6240\u9501\u5B9A\u7684\u5BF9\u8C61\u79FB\u52A8\u3002\u5FC5\u987B\u6BCF\u4E00\u5E27\u8FD0\u884C\u6B64\u52A8\u4F5C\u3002","Move physics projectile towards target":"\u5C06\u7269\u7406\u629B\u5C04\u7269\u671D\u5411\u76EE\u6807\u79FB\u52A8","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"\u7269\u7406\u884C\u4E3A","Initial speed (pixels per second)":"\u521D\u59CB\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09","Acceleration (speed increase per second)":"\u52A0\u901F\u5EA6\uFF08\u6BCF\u79D2\u901F\u5EA6\u589E\u52A0\uFF09","Max lifetime (seconds)":"\u6700\u5927\u751F\u5B58\u65F6\u95F4\uFF08\u79D2\uFF09","Projectile will be deleted after this value is reached.":"\u8FBE\u5230\u8BE5\u503C\u540E\uFF0C\u629B\u5C04\u7269\u5C06\u88AB\u5220\u9664\u3002","Delete Projectile if it collides with Target:":"\u5982\u679C\u4E0E\u76EE\u6807\u78B0\u649E\uFF0C\u5219\u5220\u9664\u629B\u5C04\u7269\uFF1A","Move projectile towards the object that it has been locked to. This action must be run every frame.":"\u5C06\u5BF9\u8C61\u5BF9\u9F50\u5230\u6240\u9501\u5B9A\u7684\u5BF9\u8C61\u3002\u5FC5\u987B\u6BCF\u4E00\u5E27\u8FD0\u884C\u6B64\u52A8\u4F5C\u3002","Move projectile towards target":"\u5C06\u5BF9\u8C61\u5BF9\u9F50\u5230\u76EE\u6807","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"\u5C06\u5F39\u4E38 _PARAM1_ \u79FB\u5411\u76EE\u6807 _PARAM2_\u3002 \u65CB\u8F6C\u901F\u5EA6\uFF1A_PARAM3_ \u521D\u59CB\u901F\u5EA6\uFF1A_PARAM4_ \u52A0\u901F\u5EA6\uFF1A_PARAM5_ \u6700\u5927\u901F\u5EA6\uFF1A_PARAM6_ \u6700\u5927\u751F\u5B58\u65F6\u95F4\uFF1A_PARAM7_ \u78B0\u649E\u65F6\u5220\u9664\uFF1A_PARAM8_","Idle object tracker":"\u7A7A\u95F2\u5BF9\u8C61\u8DDF\u8E2A\u5668","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"\u68C0\u67E5\u5BF9\u8C61\u5728\u67D0\u6BB5\u65F6\u95F4\u5185\uFF08\u9ED8\u8BA4\u4E3A1\u79D2\uFF09\u662F\u5426\u6CA1\u6709\u79FB\u52A8\uFF08\u5E26\u6709\u4E00\u4E9B\u53EF\u5B9A\u5236\u7684\u5BB9\u5DEE\uFF09\u3002","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"\u68C0\u67E5\u5BF9\u8C61\u5728\u4E00\u5B9A\u65F6\u95F4\u5185\uFF08\u9ED8\u8BA4\u4E3A1\u79D2\uFF09\u662F\u5426\u6CA1\u6709\u79FB\u52A8\uFF08\u9ED8\u8BA420\u50CF\u7D20\u5BB9\u5DEE\uFF09\u3002","Idle tracker":"\u7A7A\u95F2\u8FFD\u8E2A\u5668","Time, in seconds, before considering the object as idle":"\u5728\u5C06\u5BF9\u8C61\u89C6\u4E3A\u7A7A\u95F2\u4E4B\u524D\u7684\u79D2\u6570","Distance, in pixels, allowed for the object to travel and still be considered idle":"\u5141\u8BB8\u5BF9\u8C61\u79FB\u52A8\u7684\u50CF\u7D20\u8DDD\u79BB\uFF0C\u4EE5\u4FBF\u4ECD\u7136\u88AB\u89C6\u4E3A\u7A7A\u95F2","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u521A\u521A\u4ECE\u5176\u4E0A\u4E00\u4E2A\u4F4D\u7F6E\u79FB\u52A8\uFF08\u4F7F\u7528\u884C\u4E3A\u4E2D\u914D\u7F6E\u7684\u5BB9\u5DEE\uFF09\u3002","Has just moved from last position":"\u521A\u521A\u4ECE\u4E0A\u4E00\u4E2A\u4F4D\u7F6E\u79FB\u52A8","_PARAM0_ has moved from its last position":"_PARAM0_\u4ECE\u5176\u4E0A\u4E00\u4E2A\u4F4D\u7F6E\u79FB\u52A8","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u7A7A\u95F2\uFF1A\u5B83\u6CA1\u6709\u4ECE\u5176\u4E0A\u4E00\u4E2A\u4F4D\u7F6E\uFF08\u6216\u5728\u5BB9\u5DEE\u5185\uFF09\u79FB\u52A8\u5230\u884C\u4E3A\u4E2D\u914D\u7F6E\u7684\u65F6\u95F4\u5185\u3002","Is idle (since enough time)":"\u7A7A\u95F2\uFF08\u65F6\u95F4\u5DF2\u8DB3\u591F\uFF09","Iframe":"Iframe","Create or delete an iframe to embed websites.":"\u521B\u5EFA\u6216\u5220\u9664\u5D4C\u5165\u7F51\u7AD9\u7684iframe\u3002","Create a new Iframe to embed a website inside the game.":"\u521B\u5EFA\u4E00\u4E2A\u65B0\u7684iFrame\u4EE5\u5728\u6E38\u620F\u4E2D\u5D4C\u5165\u7F51\u7AD9\u3002","Create an Iframe":"\u521B\u5EFA\u4E00\u4E2AiFrame","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"\u5728\u4F4D\u7F6E_PARAM5_:_PARAM6_\u521B\u5EFA\u4E00\u4E2A\u540D\u4E3A_PARAM1_\u7684iFrame\uFF0C\u5BBD\u5EA6\uFF1A_PARAM3_\uFF0C\u9AD8\u5EA6\uFF1A_PARAM4_\uFF0C\u7F51\u5740\uFF1A_PARAM2_","Name (DOM id)":"\u540D\u79F0\uFF08DOM id\uFF09","Width":"\u5BBD\u5EA6","Height":"\u9AD8\u5EA6","Show scrollbar":"\u663E\u793A\u6EDA\u52A8\u6761","Show border":"\u663E\u793A\u8FB9\u6846","Extra CSS styles (optional)":"\u989D\u5916\u7684CSS\u6837\u5F0F\uFF08\u53EF\u9009\uFF09","e.g: `\"border: 10px #f00 solid;\"`":"\u4F8B\u5982\uFF1A`\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"\u5220\u9664\u6307\u5B9A\u7684iFrame\u3002","Delete an Iframe":"\u5220\u9664\u4E00\u4E2AiFrame","Delete Iframe _PARAM1_":"\u5220\u9664iFrame _PARAM1_","Mobile In-App Purchase (experimental)":"\u79FB\u52A8\u5E94\u7528\u5185\u8D2D\u4E70\uFF08\u5B9E\u9A8C\u6027\uFF09","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"\u5C06\u4EA7\u54C1\u76F4\u63A5\u6DFB\u52A0\u5230\u60A8\u7684\u6E38\u620F\u4E2D\u8FDB\u884C\u8D2D\u4E70\uFF08\"\u5E94\u7528\u5185\u8D2D\u4E70\"\uFF09\uFF0C\u9002\u7528\u4E8E\u5728Android\u6216iOS\u4E0A\u53D1\u5E03\u7684\u6E38\u620F\u3002","Ads":"\u5E7F\u544A","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"\u6CE8\u518C\u5546\u5E97\u4E2D\u7684\u4EA7\u54C1\u3002\u8FD9\u662F\u4F60\u5E0C\u671B\u4ECE\u5E94\u7528\u4E2D\u663E\u793A\u6216\u8BA2\u8D2D\u7684\u6240\u6709\u4EA7\u54C1\u90FD\u9700\u8981\u505A\u7684\u4E8B\u3002\n\u786E\u4FDD\u4F60\u6CE8\u518C\u4E86\u6240\u6709\u8FD9\u4E9B\u4EA7\u54C1\uFF0C\u5E76\u5728\u8BA2\u8D2D\u4EA7\u54C1\u524D\u5B8C\u6210\u6CE8\u518C\u3002","Register a Product":"\u6CE8\u518C\u4EA7\u54C1","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"\u5C06\u4EA7\u54C1_PARAM1_\uFF08\u5E73\u53F0\uFF1A_PARAM3_\uFF09\u6CE8\u518C\u4E3A\u4EA7\u54C1_PARAM2_","The internal ID of the product":"\u8BE5\u4EA7\u54C1\u7684\u5185\u90E8ID","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"\u4F7F\u7528IAP\u63D0\u4F9B\u5546\uFF08Google play\u3001Apple store\u2026\uFF09\u4E0A\u8F93\u5165\u7684\u4EA7\u54C1ID","The type of product":"\u4EA7\u54C1\u7C7B\u578B","Which platform you're registering the product to":"\u8981\u5C06\u4EA7\u54C1\u6CE8\u518C\u5230\u7684\u5E73\u53F0","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"\u5B8C\u6210\u5546\u5E97\u6CE8\u518C\u3002\u5728\u8BA2\u8D2D\u6216\u83B7\u53D6\u6709\u5173\u4EA7\u54C1\u7684\u4FE1\u606F\u4E4B\u524D\uFF0C\u786E\u4FDD\u5728\u6CE8\u518C\u6BCF\u4E2A\u4EA7\u54C1\u4E4B\u540E\u6267\u884C\u6B64\u64CD\u4F5C\u3002","Finalize registration":"\u5B8C\u6210\u6CE8\u518C","Finalize store registration":"\u5B8C\u6210\u5546\u5E97\u6CE8\u518C","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"\u6253\u5F00\u8D2D\u4E70\u83DC\u5355\uFF0C\u8BA9\u7528\u6237\u8D2D\u4E70\u4EA7\u54C1\u3002\n\u786E\u4FDD\u4F7F\u7528\u6761\u4EF6\u68C0\u67E5\u5546\u5E97\u662F\u5426\u51C6\u5907\u5C31\u7EEA\uFF0C\u5E76\u4E14\u4EA7\u54C1ID\u5DF2\u6CE8\u518C\u5E76\u5728\u8C03\u7528\u6B64\u64CD\u4F5C\u4E4B\u524D\u8FDB\u884C\u4E86\u6700\u7EC8\u6CE8\u518C\u3002","Order a product":"\u8BA2\u8D2D\u4EA7\u54C1","Order product _PARAM1_":"\u8BA2\u8D2D\u4EA7\u54C1_PARAM1_","The id of the product to buy":"\u8D2D\u4E70\u4EA7\u54C1\u7684\u7F16\u53F7","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"\u83B7\u53D6\u6765\u81EAIAP\u63D0\u4F9B\u5546\u7684\u4EA7\u54C1\u7684\u6240\u6709\u6570\u636E\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u5230\u4E00\u4E2A\u7ED3\u6784\u53D8\u91CF\u4E2D\u3002\n\u67E5\u770B[\u6B64\u9875\u9762](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md)\u4EE5\u83B7\u53D6\u4ECE\u4EA7\u54C1\u4E2D\u68C0\u7D22\u7684\u8BE6\u5C3D\u6E05\u5355\u3002","Load product data in a variable":"\u5728\u53D8\u91CF\u4E2D\u52A0\u8F7D\u4EA7\u54C1\u6570\u636E","Store data of _PARAM1_ in scene variable named _PARAM2_":"\u5C06_PARAM1_\u7684\u6570\u636E\u5B58\u50A8\u5728\u573A\u666F\u53D8\u91CF_PARAM2_\u4E2D","The id or alias of the product to get info about":"\u83B7\u53D6\u6709\u5173\u4EA7\u54C1\u4FE1\u606F\u7684ID\u6216\u522B\u540D","The name of the scene variable to store the product data in":"\u8981\u5B58\u50A8\u4EA7\u54C1\u6570\u636E\u7684\u573A\u666F\u53D8\u91CF\u7684\u540D\u79F0","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"\u53D8\u91CF\u5C06\u662F\u4E00\u4E2A\u7ED3\u6784\uFF0C\u8BF7\u67E5\u770B[\u6B64\u9875\u9762](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md)\u4EE5\u4E86\u89E3\u53EF\u8BBF\u95EE\u7684\u5B50\u53D8\u91CF\u3002","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"\u5F53\u4EA7\u54C1\u4E8B\u4EF6\u89E6\u53D1\u65F6\uFF08\u5DF2\u6279\u51C6\u6216\u5DF2\u5B8C\u6210\uFF09\uFF0C\u5C06\u4E00\u4E2A\u573A\u666F\u53D8\u91CF\u8BBE\u7F6E\u4E3Atrue\u3002 \n\u7136\u540E\u53EF\u4EE5\u5728\u6761\u4EF6\u4E2D\u6BD4\u8F83\u53D8\u91CF\u7684\u503C\uFF0C\u5E76\u542F\u52A8\u52A8\u4F5C\u4EE5\u5BF9\u53D8\u5316\u505A\u51FA\u53CD\u5E94\u3002\n\u4E0E\u89E6\u53D1\u4E00\u6B21\u4E00\u6837\u4F7F\u7528\uFF0C\u4EE5\u907F\u514D\u4E0D\u5FC5\u8981\u5730\u6CE8\u518C\u591A\u4E2A\u89C2\u5BDF\u8005\u3002\n\u5DF2\u6279\u51C6\u662F\u5728\u8D2D\u4E70\u5B8C\u6210\u540E\u89E6\u53D1\u7684\u3002\n\u5DF2\u5B8C\u6210\u662F\u5728\u60A8\u6807\u8BB0\u5DF2\u4EA4\u4ED8\u7684\u8D2D\u4E70\u540E\u89E6\u53D1\u7684\uFF08\u4E0D\u90A3\u4E48\u6709\u7528\uFF09\u3002","Update a variable when a product event is triggered":"\u5728\u4EA7\u54C1\u4E8B\u4EF6\u89E6\u53D1\u65F6\u66F4\u65B0\u4E00\u4E2A\u53D8\u91CF","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"\u89C2\u5BDF\u4EA7\u54C1_PARAM1_\u7684\u4E8B\u4EF6_PARAM3_\uFF0C\u5E76\u5728\u53D1\u751F\u65F6\u5C06\u573A\u666F\u53D8\u91CF\u547D\u540D_PARAM2_\u8BBE\u7F6E\u4E3Atrue","The id of the product to watch":"\u8981\u89C2\u770B\u7684\u4EA7\u54C1\u7684ID","The name of the scene variable to set to \"true\" when the event happens":"\u5F53\u4E8B\u4EF6\u53D1\u751F\u65F6\u5C06\u573A\u666F\u53D8\u91CF\u7684\u540D\u79F0_PARAM2_\u8BBE\u7F6E\u4E3A\"true\"","The event to listen to":"\u8981\u76D1\u542C\u7684\u4E8B\u4EF6","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"\u5C06\u8D2D\u4E70\u6807\u8BB0\u4E3A\u5DF2\u4EA4\u4ED8\uFF0C\u4E4B\u540E\u60A8\u4EA4\u4ED8\u4E86\u7528\u6237\u5DF2\u652F\u4ED8\u7684\u5956\u52B1\u5E76\u5C06\u5176\u4FDD\u5B58\u5728\u67D0\u5904\u3002 \u5982\u679C\u60A8\u4E0D\u8FD9\u6837\u505A\uFF0C\u7528\u6237\u5C06\u4F1A\u88AB\u9000\u6B3E\uFF0C\u56E0\u4E3A\u8D2D\u4E70\u5C06\u88AB\u89C6\u4E3A\u4E0D\u5B8C\u6574\uFF0C\u5956\u52B1\u672A\u53D1\u653E\u3002","Finalize a purchase":"\u5B8C\u6210\u8D2D\u4E70","Mark purchase of _PARAM1_ as delivered":"\u6807\u8BB0_PARAM1_\u7684\u8D2D\u4E70\u4E3A\u5DF2\u4EA4\u4ED8","The id or alias of the product to finalize":"\u8981\u5B8C\u6210\u7684\u4EA7\u54C1\u7684ID\u6216\u522B\u540D","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"\u5728\u6CE8\u518C\u5B8C\u6210\u540E\u89E6\u53D1\u3002 \u4E4B\u540E\u53EF\u4EE5\u68C0\u7D22\u548C\u8D2D\u4E70\u4EA7\u54C1\uFF08\u53EF\u4EE5\u83B7\u53D6\u4EA7\u54C1\u6570\u636E\uFF0C\u5982\u4EF7\u683C\uFF0C\u60A8\u53EF\u4EE5\u4F7F\u7528\u8BE5\u64CD\u4F5C\u8BA2\u8D2D\u4EA7\u54C1...\uFF09\u3002","Store is ready":"\u5546\u5E97\u5DF2\u51C6\u5907\u5C31\u7EEA","Input Validation":"\u8F93\u5165\u9A8C\u8BC1","Conditions and expressions to check, sanitize and manipulate strings.":"\u68C0\u67E5\u3001\u6E05\u7406\u548C\u64CD\u4F5C\u5B57\u7B26\u4E32\u7684\u6761\u4EF6\u548C\u8868\u8FBE\u5F0F\u3002","Check if the string is a valid phone number.":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u662F\u6709\u6548\u7684\u7535\u8BDD\u53F7\u7801\u3002","Check if a string is a valid phone number":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u662F\u6709\u6548\u7684\u7535\u8BDD\u53F7\u7801","_PARAM1_ is a valid phone number":"_PARAM1_\u662F\u4E00\u4E2A\u6709\u6548\u7684\u7535\u8BDD\u53F7\u7801","Phone number":"\u7535\u8BDD\u53F7\u7801","Check if the string is a valid URL.":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u662F\u6709\u6548\u7684URL\u3002","Check if a string is a valid URL":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u4E3A\u6709\u6548\u7684URL","_PARAM1_ is a valid URL":"_PARAM1_\u662F\u6709\u6548\u7684URL","Check if the string is a valid email.":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u4E3A\u6709\u6548\u7684\u7535\u5B50\u90AE\u4EF6\u3002","Check if a string is a valid email":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u4E3A\u6709\u6548\u7684\u7535\u5B50\u90AE\u4EF6","_PARAM1_ is a valid email":"_PARAM1_\u662F\u6709\u6548\u7684\u7535\u5B50\u90AE\u4EF6","Email":"\u7535\u5B50\u90AE\u4EF6","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u8868\u793A\u6570\u5B57\uFF08\u53EF\u80FD\u5E26\u8D1F\u53F7\uFF0C\u53EF\u80FD\u5E26\u5C0F\u6570\u70B9\uFF09\u3002","Check if a string represents a number":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u8868\u793A\u6570\u5B57","_PARAM1_ represents a number":"_PARAM1_\u8868\u793A\u4E00\u4E2A\u6570\u5B57","Number":"\u6570\u5B57","Check if the string has only latin alphabet letters.":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u53EA\u5305\u542B\u62C9\u4E01\u5B57\u6BCD\u3002","Check if a string has only latin alphabet letters":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u53EA\u5305\u542B\u62C9\u4E01\u5B57\u6BCD","_PARAM1_ has only latin alphabet letters":"_PARAM1_\u53EA\u5305\u542B\u62C9\u4E01\u5B57\u6BCD","Letters":"\u5B57\u6BCD","Returns the string without the first line.":"\u8FD4\u56DE\u6CA1\u6709\u7B2C\u4E00\u884C\u7684\u5B57\u7B26\u4E32\u3002","Remove the first line":"\u79FB\u9664\u7B2C\u4E00\u884C","String to remove the first line from":"\u8981\u4ECE\u4E2D\u5220\u9664\u7B2C\u4E00\u884C\u7684\u5B57\u7B26\u4E32","Count the number of lines in a string.":"\u8BA1\u7B97\u5B57\u7B26\u4E32\u4E2D\u7684\u884C\u6570\u3002","Count lines":"\u8BA1\u7B97\u884C\u6570","The text to count lines from":"\u8BA1\u7B97\u884C\u6570\u7684\u6587\u672C","Replaces every new line character with a space.":"\u7528\u7A7A\u683C\u66FF\u6362\u6BCF\u4E2A\u65B0\u884C\u5B57\u7B26\u3002","Replace new lines by a space":"\u7528\u7A7A\u683C\u66FF\u6362\u65B0\u884C","The text to remove new lines from":"\u8981\u4ECE\u5176\u4E2D\u5220\u9664\u6362\u884C\u7B26\u7684\u6587\u672C","Remove any non-numerical and non A-Z characters.":"\u79FB\u9664\u4EFB\u4F55\u975E\u6570\u5B57\u548C\u975EA-Z\u5B57\u7B26\u3002","Remove any non-numerical and non A-Z characters":"\u79FB\u9664\u4EFB\u4F55\u975E\u6570\u5B57\u548C\u975EA-Z\u5B57\u7B26","The text to sanitize":"\u8981\u8FDB\u884C\u6E05\u7406\u7684\u6587\u672C","Internet Connectivity":"Internet Connectivity","Checks if the device running the game is connected to the internet.":"\u68C0\u67E5\u8FD0\u884C\u6E38\u620F\u7684\u8BBE\u5907\u662F\u5426\u8FDE\u63A5\u5230\u4E92\u8054\u7F51\u3002","Checks if the device is connected to the internet.":"\u68C0\u67E5\u8BBE\u5907\u662F\u5426\u8FDE\u63A5\u5230\u4E92\u8054\u7F51\u3002","Is the device online?":"\u8BBE\u5907\u662F\u5426\u5728\u7EBF\uFF1F","The device is online":"\u8BBE\u5907\u5728\u7EBF","Simple inventories":"\u7B80\u5355\u5E93\u5B58","Manage inventory items.":"\u7BA1\u7406\u5E93\u5B58\u9879\u76EE\u3002","Add an item in an inventory.":"\u5728\u5E93\u5B58\u4E2D\u6DFB\u52A0\u4E00\u9879\u3002","Add an item":"\u6DFB\u52A0\u4E00\u9879","Add a _PARAM2_ to inventory _PARAM1_":"\u5411\u5E93\u5B58_PARAM1_\u6DFB\u52A0_PARAM2_","Inventory name":"\u5E93\u5B58\u540D\u79F0","Item name":"\u9879\u76EE\u540D\u79F0","Remove an item from an inventory.":"\u4ECE\u5E93\u5B58\u4E2D\u5220\u9664\u4E00\u9879\u3002","Remove an item":"\u5220\u9664\u4E00\u9879","Remove a _PARAM2_ from inventory _PARAM1_":"\u4ECE\u5E93\u5B58_PARAM1_\u4E2D\u5220\u9664_PARAM2_","the number of an item in an inventory.":"\u5E93\u5B58\u4E2D\u7269\u54C1\u7684\u6570\u91CF\u3002","Item count":"\u7269\u54C1\u8BA1\u6570","the count of _PARAM2_ in _PARAM1_":"\u5728_PARAM1_\u4E2D\u7684_PARAM2_\u6570\u91CF","Check if at least one of the specified items is in the inventory.":"\u68C0\u67E5\u5B58\u8D27\u4E2D\u662F\u5426\u81F3\u5C11\u6709\u4E00\u4E2A\u6307\u5B9A\u7269\u54C1\u3002","Has an item":"\u6709\u4E00\u4E2A\u7269\u54C1","Inventory _PARAM1_ contains a _PARAM2_":"\u5E93\u5B58_PARAM1_\u4E2D\u5305\u542B_PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"\u53EF\u4EE5\u6DFB\u52A0\u81F3\u5E93\u5B58\u4E2D\u7684\u6307\u5B9A\u7269\u54C1\u7684\u6700\u5927\u6570\u91CF\u3002\u9ED8\u8BA4\u60C5\u51B5\u4E0B\uFF0C\u6BCF\u79CD\u7269\u54C1\u7684\u5141\u8BB8\u6570\u91CF\u4E0D\u53D7\u9650\u5236\u3002","Item capacity":"\u7269\u54C1\u5BB9\u91CF","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM1_\u4E2D\u7684_PARAM2_\u5BB9\u91CF","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"\u68C0\u67E5\u5E93\u5B58\u4E2D\u662F\u5426\u5141\u8BB8\u5BF9\u8C61\u7684\u6709\u9650\u6570\u91CF\u3002\u9ED8\u8BA4\u60C5\u51B5\u4E0B\uFF0C\u7269\u54C1\u5BB9\u91CF\u4E0D\u53D7\u9650\u5236\u3002","Limited item capacity":"\u6709\u9650\u7684\u7269\u54C1\u5BB9\u91CF","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"\u5141\u8BB8\u5728\u5E93\u5B58_PARAM1_\u4E2D\u6709\u9650\u6570\u91CF\u7684_PARAM2_: _PARAM3_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"\u5141\u8BB8\u5BF9\u8C61\u7684\u6709\u9650\u6570\u91CF\u5B58\u5728\u4E8E\u5E93\u5B58\u4E2D\u3002\u7269\u54C1\u5BB9\u91CF\u9ED8\u8BA4\u4E3A\u65E0\u9650\u3002","Limit item capacity":"\u9650\u5236\u7269\u54C1\u5BB9\u91CF","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"\u5728\u5E93\u5B58_PARAM1_\u4E2D\u6709\u9650\u6570\u91CF\u7684_PARAM2_\uFF1A_PARAM3_","Limit the item capacity":"\u9650\u5236\u7269\u54C1\u5BB9\u91CF","Check if an item has reached its maximum number allowed in the inventory.":"\u68C0\u67E5\u7269\u54C1\u662F\u5426\u5DF2\u8FBE\u5230\u5728\u5E93\u5B58\u4E2D\u5141\u8BB8\u7684\u6700\u5927\u6570\u91CF\u3002","Item full":"\u7269\u54C1\u5DF2\u6EE1","Inventory _PARAM1_ is full of _PARAM2_":"\u5E93\u5B58_PARAM1_\u5DF2\u6EE1_PARAM2_","Check if an item is equipped.":"\u68C0\u67E5\u7269\u54C1\u662F\u5426\u5DF2\u88C5\u5907\u3002","Item equipped":"\u7269\u54C1\u5DF2\u88C5\u5907","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_\u5DF2\u88C5\u5907\u5728\u5E93\u5B58_PARAM1_\u4E2D","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"\u6807\u8BB0\u4E00\u4E2A\u7269\u54C1\u4E3A\u5DF2\u88C5\u5907\u3002\u5982\u679C\u7269\u54C1\u6570\u91CF\u4E3A0\uFF0C\u5219\u4E0D\u4F1A\u88AB\u6807\u8BB0\u4E3A\u5DF2\u88C5\u5907\u3002","Equip an item":"\u88C5\u5907\u4E00\u4E2A\u7269\u54C1","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"\u5728\u5E93\u5B58_PARAM1_\u4E2D\u5C06_PARAM2_\u8BBE\u7F6E\u4E3A\u5DF2\u88C5\u5907\uFF1A_PARAM3_","Equip":"\u88C5\u5907","Save all the items of the inventory in a scene variable, so that it can be restored later.":"\u4FDD\u5B58\u5E93\u5B58\u4E2D\u7684\u6240\u6709\u7269\u54C1\u5230\u573A\u666F\u53D8\u91CF\u4E2D\uFF0C\u4EE5\u4FBF\u7A0D\u540E\u6062\u590D\u3002","Save an inventory in a scene variable":"\u5728\u573A\u666F\u53D8\u91CF\u4E2D\u4FDD\u5B58\u5E93\u5B58","Save inventory _PARAM1_ in variable _PARAM2_":"\u5728\u53D8\u91CF_PARAM2_\u4E2D\u4FDD\u5B58\u5E93\u5B58_PARAM1_","Scene variable":"\u573A\u666F\u53D8\u91CF","Load the content of the inventory from a scene variable.":"\u4ECE\u573A\u666F\u53D8\u91CF\u4E2D\u52A0\u8F7D\u5E93\u5B58\u7684\u5185\u5BB9\u3002","Load an inventory from a scene variable":"\u4ECE\u573A\u666F\u53D8\u91CF\u4E2D\u52A0\u8F7D\u5E93\u5B58","Load inventory _PARAM1_ from variable _PARAM2_":"\u4ECE\u53D8\u91CF_PARAM2_\u52A0\u8F7D\u5E93\u5B58_PARAM1_","Object \"Is On Screen\" Detection":"\u5BF9\u8C61\u201C\u5728\u5C4F\u5E55\u4E0A\u201D\u7684\u68C0\u6D4B","This adds a condition to detect if an object is on screen based off its current layer.":"\u8FD9\u5C06\u6DFB\u52A0\u4E00\u4E2A\u6761\u4EF6\uFF0C\u6839\u636E\u5F53\u524D\u56FE\u5C42\u4E0A\u7684\u5BF9\u8C61\uFF0C\u68C0\u6D4B\u5BF9\u8C61\u662F\u5426\u5728\u5C4F\u5E55\u4E0A\u3002","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"\u6B64\u884C\u4E3A\u63D0\u4F9B\u6761\u4EF6\u4EE5\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u4F4D\u4E8E\u5176\u56FE\u5C42\u76F8\u673A\u7684\u53EF\u89C1\u90E8\u5206\u5185\u3002\u6761\u4EF6\u8FD8\u5141\u8BB8\u6307\u5B9A\u865A\u62DF\u5C4F\u5E55\u8FB9\u6846\u7684\u586B\u5145\u3002\n\u8BF7\u6CE8\u610F\uFF0C\u5BF9\u8C61\u7684\u53EF\u89C1\u6027\uFF0C\u5982\u9690\u85CF\u62160\u4E0D\u900F\u660E\u5EA6\uFF0C\u4E0D\u4F1A\u88AB\u8003\u8651\uFF08\u4F46\u60A8\u53EF\u4EE5\u4F7F\u7528\u8FD9\u4E9B\u73B0\u6709\u6761\u4EF6\u4EE5\u53CA\u6B64\u884C\u4E3A\uFF09\u3002","Is on screen":"\u5728\u5C4F\u5E55\u4E0A","Checks if an object position is within the viewport of its layer.":"\u68C0\u67E5\u5BF9\u8C61\u4F4D\u7F6E\u662F\u5426\u5728\u5176\u56FE\u5C42\u7684\u89C6\u56FE\u5185\u3002","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ \u5728\u5C4F\u5E55\u4E0A\uFF08\u4EE5_PARAM2_\u50CF\u7D20\u586B\u5145\uFF09","Padding (in pixels)":"\u586B\u5145\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"\u50CF\u7D20\u6570\u4EE5\u586B\u5145\u5C4F\u5E55\u8FB9\u6846\u3002\u9ED8\u8BA4\u4E3A\u96F6\u3002\u8D1F\u503C\u8FDB\u5165\u5C4F\u5E55\uFF0C\u6B63\u503C\u8D85\u51FA\u3002","Konami Code":"\u80AF\u5C3C\u7C73\u4EE3\u7801","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"\u5141\u8BB8\u5728\u573A\u666F\u4E2D\u8F93\u5165\u4F20\u7EDF\u7684\u80AF\u5C3C\u7C73\u4EE3\u7801\uFF08\u201C\u4E0A\uFF0C\u4E0A\uFF0C\u4E0B\uFF0C\u4E0B\uFF0C\u5DE6\uFF0C\u53F3\uFF0C\u5DE6\uFF0C\u53F3\uFF0CB\uFF0CA\u201D\uFF09\u8FDB\u884C\u4F5C\u5F0A\u548C\u5F69\u86CB\u3002","Checks if the Konami Code is correctly inputted.":"\u68C0\u67E5 Konami Code \u662F\u5426\u88AB\u6B63\u786E\u8F93\u5165\u3002","Is Inputted":"\u5DF2\u8F93\u5165","Konami Code is inputted with _PARAM0_":"Konami Code \u7531_PARAM0_\u8F93\u5165","Language":"\u8BED\u8A00","Get the preferred language of the user, set on their browser or device.":"\u83B7\u53D6\u7528\u6237\u5728\u5176\u6D4F\u89C8\u5668\u6216\u8BBE\u5907\u4E0A\u8BBE\u7F6E\u7684\u9996\u9009\u8BED\u8A00\u3002","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"\u8FD4\u56DE\u8868\u793A\u7528\u6237\u9996\u9009\u8BED\u8A00\u7684\u5B57\u7B26\u4E32\u3002\n\u683C\u5F0F\u9996\u5148\u8868\u793A\u8BED\u8A00\uFF0C\u901A\u5E38\u662F\u4F7F\u7528\u7684\u56FD\u5BB6\u3002\u4F8B\u5982\uFF1A\"en\"\uFF08\u82F1\u8BED\uFF09\uFF0C\"en-US\"\uFF08\u5728\u7F8E\u56FD\u4F7F\u7528\u7684\u82F1\u8BED\uFF09\uFF0C\"en-GB\"\uFF08\u82F1\u56FD\u82F1\u8BED\uFF09\uFF0C\"es\"\uFF08\u897F\u73ED\u7259\u8BED\uFF09\uFF0C\"zh-CN\"\uFF08\u5728\u4E2D\u56FD\u4F7F\u7528\u7684\u4E2D\u6587\uFF09\u7B49\u3002","Game over dialog":"\u6E38\u620F\u7ED3\u675F\u5BF9\u8BDD\u6846","Display the score and let players choose what to do next.":"\u663E\u793A\u5206\u6570\u5E76\u8BA9\u73A9\u5BB6\u9009\u62E9\u63A5\u4E0B\u6765\u8981\u505A\u4EC0\u4E48\u3002","Return a formated time for a given timestamp":"\u8FD4\u56DE\u7ED9\u5B9A\u65F6\u95F4\u6233\u7684\u683C\u5F0F\u5316\u65F6\u95F4","Format time":"\u683C\u5F0F\u5316\u65F6\u95F4","Time":"\u65F6\u95F4","Format":"\u683C\u5F0F","To fixed":"\u56FA\u5B9A","Pad start":"\u586B\u5145\u5F00\u59CB","Text":"\u6587\u672C","Target length":"\u76EE\u6807\u957F\u5EA6","Pad string":"\u586B\u5145\u5B57\u7B26\u4E32","Default player name":"\u9ED8\u8BA4\u73A9\u5BB6\u540D\u79F0","Leaderboard":"\u6392\u884C\u699C","Best score":"\u6700\u4F73\u5206\u6570","Score format":"\u5206\u6570\u683C\u5F0F","Prefix":"\u524D\u7F00","Suffix":"\u540E\u7F00","Round to decimal point":"\u56DB\u820D\u4E94\u5165\u5230\u5C0F\u6570\u70B9","Score label":"\u5206\u6570\u6807\u7B7E","Best score label":"\u6700\u4F73\u5206\u6570\u6807\u7B7E","the score.":"\u5206\u6570\u3002","Score":"\u5206\u6570","the score":"\u5F97\u5206","the best score of the object.":"\u5BF9\u8C61\u7684\u6700\u4F73\u5206\u6570\u3002","the best score":"\u6700\u4F73\u5206\u6570","Return the formated score.":"\u8FD4\u56DE\u683C\u5F0F\u5316\u7684\u5206\u6570\u3002","Format score":"\u683C\u5F0F\u5316\u5206\u6570","the default player name.":"\u9ED8\u8BA4\u73A9\u5BB6\u540D\u79F0\u3002","the default player name":"\u9ED8\u8BA4\u73A9\u5BB6\u540D\u79F0","the player name.":"\u73A9\u5BB6\u540D\u79F0\u3002","Player name":"\u73A9\u5BB6\u540D\u79F0","the player name":"\u73A9\u5BB6\u540D\u79F0","Check if the restart button of the dialog is clicked.":"\u68C0\u67E5\u5BF9\u8BDD\u6846\u7684\u91CD\u542F\u6309\u94AE\u662F\u5426\u88AB\u70B9\u51FB\u3002","Restart button clicked":"\u91CD\u542F\u6309\u94AE\u88AB\u70B9\u51FB","Restart button of _PARAM0_ is clicked":"_PARAM0_ \u7684\u91CD\u542F\u6309\u94AE\u88AB\u70B9\u51FB","Check if the next button of the dialog is clicked.":"\u68C0\u67E5\u5BF9\u8BDD\u6846\u7684\u4E0B\u4E00\u4E2A\u6309\u94AE\u662F\u5426\u88AB\u70B9\u51FB\u3002","Next button clicked":"\u4E0B\u4E00\u4E2A\u6309\u94AE\u88AB\u70B9\u51FB","Next button of _PARAM0_ is clicked":"_PARAM0_ \u7684\u4E0B\u4E00\u4E2A\u6309\u94AE\u88AB\u70B9\u51FB","Check if the back button of the dialog is clicked.":"\u68C0\u67E5\u5BF9\u8BDD\u6846\u7684\u540E\u9000\u6309\u94AE\u662F\u5426\u88AB\u70B9\u51FB\u3002","Back button clicked":"\u540E\u9000\u6309\u94AE\u88AB\u70B9\u51FB","Back button of _PARAM0_ is clicked":"_PARAM0_ \u7684\u540E\u9000\u6309\u94AE\u88AB\u70B9\u51FB","Check if the score has been sucessfully submitted by the dialog.":"\u68C0\u67E5\u5BF9\u8BDD\u6846\u662F\u5426\u6210\u529F\u63D0\u4EA4\u4E86\u5206\u6570\u3002","Score is submitted":"\u5206\u6570\u5DF2\u63D0\u4EA4","_PARAM0_ submitted a score":"_PARAM0_ \u63D0\u4EA4\u4E86\u4E00\u4E2A\u5206\u6570","the leaderboard of the object.":"\u5BF9\u8C61\u7684\u6392\u884C\u699C\u3002","the leaderboard":"\u6392\u884C\u699C","the title of the object.":"\u5BF9\u8C61\u7684\u6807\u9898\u3002","Title":"\u6807\u9898","the title":"\u6807\u9898","Fade in the decoration objects of the dialog.":"\u6DE1\u5165\u5BF9\u8BDD\u6846\u7684\u88C5\u9970\u5BF9\u8C61\u3002","Fade in decorations":"\u6DE1\u5165\u88C5\u9970\u7269","Fade in the decorations of _PARAM0_":"\u6DE1\u5165 _PARAM0_ \u7684\u88C5\u9970\u7269","Fade out the decoration objects of the dialog.":"\u6DE1\u51FA\u5BF9\u8BDD\u6846\u7684\u88C5\u9970\u5BF9\u8C61\u3002","Fade out decorations":"\u6DE1\u51FA\u88C5\u9970\u7269","Fade out the decorations of _PARAM0_":"\u6DE1\u51FA _PARAM0_ \u7684\u88C5\u9970\u7269","Check if the fade in animation of the decorations is finished.":"\u68C0\u67E5\u88C5\u9970\u7684\u6DE1\u5165\u52A8\u753B\u662F\u5426\u5B8C\u6210\u3002","Decorations are faded in":"\u88C5\u9970\u7269\u5DF2\u6DE1\u5165","Fade in animation of _PARAM0_ is finished":"_PARAM0_ \u7684\u6DE1\u5165\u52A8\u753B\u5DF2\u5B8C\u6210","Check if the fade out animation of the decorations is finished.":"\u68C0\u67E5\u88C5\u9970\u7684\u6DE1\u51FA\u52A8\u753B\u662F\u5426\u5B8C\u6210\u3002","Decorations are faded out":"\u88C5\u9970\u7269\u5DF2\u6DE1\u51FA","Fade out animation of _PARAM0_ is finished":"_PARAM0_ \u7684\u6DE1\u51FA\u52A8\u753B\u5DF2\u5B8C\u6210","Linear Movement":"\u7EBF\u6027\u8FD0\u52A8","Move objects on a straight line.":"\u6CBF\u76F4\u7EBF\u79FB\u52A8\u5BF9\u8C61\u3002","Linear movement":"\u7EBF\u6027\u8FD0\u52A8","Speed on X axis":"X\u8F74\u901F\u5EA6","Speed on Y axis":"Y\u8F74\u901F\u5EA6","the speed on X axis of the object.":"\u5BF9\u8C61\u5728 X \u8F74\u4E0A\u7684\u901F\u5EA6\u3002","the speed on X axis":"X \u8F74\u4E0A\u7684\u901F\u5EA6","the speed on Y axis of the object.":"\u5BF9\u8C61\u5728 Y \u8F74\u4E0A\u7684\u901F\u5EA6\u3002","the speed on Y axis":"Y \u8F74\u4E0A\u7684\u901F\u5EA6","Move objects ahead according to their angle.":"\u6839\u636E\u5176\u89D2\u5EA6\u79FB\u52A8\u5BF9\u8C61\u3002","Linear movement by angle":"\u6839\u636E\u89D2\u5EA6\u7684\u7EBF\u6027\u8FD0\u52A8","Linked Objects Tools":"\u94FE\u5F0F\u5BF9\u8C61\u5DE5\u5177","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"\u7528\u4F5C\u5C06\u94FE\u5F0F\u5BF9\u8C61\u7528\u4F5C\u56FE\u548C\u8DEF\u5F84\u67E5\u627E\u79FB\u52A8\u884C\u4E3A\u7684\u6761\u4EF6\u3002","Link to neighbors on a rectangular grid.":"\u8FDE\u63A5\u5230\u77E9\u5F62\u7F51\u683C\u4E0A\u7684\u90BB\u5C45\u3002","Link to neighbors on a rectangular grid":"\u8FDE\u63A5\u5230\u77E9\u5F62\u7F51\u683C\u4E0A\u7684\u90BB\u5C45","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"\u5728\u5177\u6709\u5355\u5143\u5C3A\u5BF8\uFF1A_PARAM3_; _PARAM4_ \u7684\u77E9\u5F62\u7F51\u683C\u4E0A\u8FDE\u63A5_PARAM1_\u53CA\u5176\u90BB\u5C45_PARAM2_","Neighbor":"\u90BB\u5C45","The 2 objects can't be the same.":"\u8FD92\u4E2A\u5BF9\u8C61\u4E0D\u80FD\u662F\u76F8\u540C\u7684\u3002","Cell width":"\u5355\u5143\u5BBD\u5EA6","Cell height":"\u5355\u5143\u9AD8\u5EA6","Allows diagonals":"\u5141\u8BB8\u5BF9\u89D2\u7EBF","Link to neighbors on a hexagonal grid.":"\u8FDE\u63A5\u5230\u516D\u89D2\u7F51\u683C\u4E0A\u7684\u90BB\u5C45\u3002","Link to neighbors on a hexagonal grid":"\u5728\u516D\u89D2\u7F51\u683C\u4E0A\u8FDE\u63A5\u5230\u90BB\u5C45","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"\u5728\u5177\u6709\u5355\u5143\u5C3A\u5BF8\uFF1A_PARAM3_; _PARAM4_ \u7684\u516D\u89D2\u7F51\u683C\u4E0A\u8FDE\u63A5_PARAM1_\u53CA\u5176\u90BB\u5C45_PARAM2_","Link to neighbors on an isometric grid.":"\u8FDE\u63A5\u5230\u7B49\u89D2\u7F51\u683C\u4E0A\u7684\u90BB\u5C45\u3002","Link to neighbors on an isometric grid":"\u5728\u7B49\u89D2\u7F51\u683C\u4E0A\u8FDE\u63A5\u5230\u90BB\u5C45","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"\u5728\u5177\u6709\u5355\u5143\u5C3A\u5BF8\uFF1A_PARAM3_; _PARAM4_ \u7684\u7B49\u89D2\u7F51\u683C\u4E0A\u8FDE\u63A5_PARAM1_\u53CA\u5176\u90BB\u5C45_PARAM2_","Can reach through a given cost sum.":"\u53EF\u4EE5\u901A\u8FC7\u7ED9\u5B9A\u7684\u6210\u672C\u603B\u548C\u5230\u8FBE\u3002","Can reach with links limited by cost":"\u53EF\u4EE5\u901A\u8FC7\u6210\u672C\u9650\u5236\u7684\u8FDE\u63A5\u5230\u8FBE","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"\u8003\u8651\u6240\u6709\u80FD\u591F\u901A\u8FC7\u7ED9\u5B9A\u6210\u672C\u7C7B: _PARAM5_ \u548C\u6700\u591A_PARAM6_\u4E2A\u94FE\u63A5\u6DF1\u5EA6\u4E0B\u7684\u521D\u59CB\u503C\u4ECE\u53D8\u91CF_PARAM3_\u5230\u8FBE_PARAM2_\u7684\u201C_PARAM1_\u201D\u3002","Pick these objects...":"\u9009\u62E9\u8FD9\u4E9B\u5BF9\u8C61\u2026\u2026","if they can reach this object":"\u5982\u679C\u5B83\u4EEC\u53EF\u4EE5\u5230\u8FBE\u8FD9\u4E2A\u5BF9\u8C61","Initial length variable":"\u521D\u59CB\u957F\u5EA6\u53D8\u91CF","Start to 0 if left empty":"\u5982\u679C\u5DE6\u7A7A\u5219\u5F00\u59CB\u4E3A0","Maximum cost":"\u6700\u5927\u6210\u672C","Cost class":"\u6210\u672C\u7C7B","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"\u4FDD\u6301\u7A7A\u767D\u4EE5\u4F7F\u4E00\u5207\u7684\u503C\u4E3A\u53EF\u7A7F\u8D8A\uFF0C\u6210\u672C=1\u3002\u5B83\u67E5\u627Elinktools_Cost\u7684\u53D8\u91CF\u5B50\u96C6\uFF0C\u5982\u679C\u6CA1\u6709\u5B50\u96C6\u5219\u8868\u793A\u4E0D\u53EF\u7A7F\u8D8A\uFF0C\u6210\u672C\u5FC5\u987B\u662F\u6B63\u6570\u3002","Maximum depth":"\u6700\u5927\u6DF1\u5EA6","Ignore first node cost":"\u5FFD\u7565\u7B2C\u4E00\u4E2A\u8282\u70B9\u7684\u6210\u672C","Can reach through a given number of links.":"\u53EF\u4EE5\u901A\u8FC7\u7ED9\u5B9A\u6570\u91CF\u7684\u94FE\u63A5\u5230\u8FBE","Can reach with links limited by length":"\u53EF\u4EE5\u901A\u8FC7\u957F\u5EA6\u9650\u5236\u7684\u94FE\u63A5\u5230\u8FBE","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"\u8003\u8651\u6240\u6709\u300E_PARAM1_\u300F\uFF0C\u5B83\u4EEC\u6700\u591A\u901A\u8FC7\u6210\u672C\u7C7B\uFF1A\u300E_PARAM4_\u300F\u4E0A\u96503\u7684\u94FE\u63A5\u5230\u8FBE\u300E_PARAM2_\u300F","Maximum link length":"\u6700\u5927\u94FE\u63A5\u957F\u5EA6","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"\u4FDD\u6301\u7A7A\u767D\u4EE5\u4F7F\u4E00\u5207\u7684\u503C\u4E3A\u53EF\u7A7F\u8D8A\uFF0C\u6210\u672C\u53EF\u4EE5\u4E3A0\u62161\u3002\u5B83\u67E5\u627Elinktools_Cost\u7684\u53D8\u91CF\u5B50\u96C6\uFF0C\u5982\u679C\u6CA1\u6709\u5B50\u96C6\u5219\u8868\u793A\u4E0D\u53EF\u7A7F\u8D8A\uFF0C\u6210\u672C\u53EF\u4EE5\u4E3A0\u62161\u3002","Can reach through links.":"\u53EF\u4EE5\u901A\u8FC7\u94FE\u63A5\u5230\u8FBE","Can reach":"\u53EF\u4EE5\u5230\u8FBE","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"\u8003\u8651\u6240\u6709\u300E_PARAM1_\u300F\uFF0C\u5B83\u4EEC\u901A\u8FC7\u94FE\u63A5\u53EF\u4EE5\u5230\u8FBE\u300E_PARAM2_\u300F","Cost sum.":"\u6210\u672C\u7684\u603B\u548C\u3002","Cost sum":"\u6210\u672C\u603B\u548C","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"\u8BE5\u5BF9\u8C61\u5C06\u6839\u636E\u5B83\u4EEC\u4E4B\u95F4\u7684\u94FE\u63A5\u65B9\u5F0F\u4ECE\u4E00\u4E2A\u5BF9\u8C61\u5B9E\u4F8B\u79FB\u52A8\u5230\u53E6\u4E00\u4E2A\u5BF9\u8C61\u5B9E\u4F8B\uFF0C\u4EE5\u5230\u8FBE\u76EE\u6807\u5BF9\u8C61\u3002","Link path finding":"\u94FE\u63A5\u8DEF\u5F84\u67E5\u627E","Angle offset":"\u89D2\u5EA6\u504F\u79FB","Is following a path":"\u6B63\u5728\u6309\u8DEF\u5F84\u8DDF\u968F","Next node index":"\u4E0B\u4E00\u4E2A\u8282\u70B9\u7D22\u5F15","Next node X":"\u4E0B\u4E00\u4E2A\u8282\u70B9X","Next node Y":"\u4E0B\u4E00\u4E2A\u8282\u70B9 Y","Is at a node":"\u5728\u8282\u70B9","Next node angle":"\u4E0B\u4E00\u4E2A\u8282\u70B9\u89D2\u5EA6","Move the object to a position.":"\u5C06\u5BF9\u8C61\u79FB\u5230\u6307\u5B9A\u4F4D\u7F6E\u3002","Move to a position":"\u79FB\u5230\u6307\u5B9A\u4F4D\u7F6E","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"_PARAM0_\u7ECF\u7531_PARAM2_\u8FC7\u53BB\u65B9\u5230\u8FBE_PARAM3_\u4F4D\u7F6E\uFF0C\u4F7F\u7528\u6210\u672C\u7EA7\u522B_PARAM4_","Crossable objects":"\u53EF\u7A7F\u8FC7\u7684\u5BF9\u8C61","Destination objects":"\u76EE\u6807\u5BF9\u8C61","Check if the object position is the on a path node.":"\u68C0\u67E5\u5BF9\u8C61\u4F4D\u7F6E\u662F\u5426\u5728\u8DEF\u5F84\u8282\u70B9\u4E0A\u3002","_PARAM0_ is at a node":"_PARAM0_ \u5728\u8282\u70B9\u4E0A","Forget the path.":"\u5FD8\u8BB0\u8DEF\u5F84\u3002","Forget the path":"\u5FD8\u8BB0\u8DEF\u5F84","_PARAM0_ forgets the path":"_PARAM0_ \u5FD8\u8BB0\u8DEF\u5F84","Set next node index":"\u8BBE\u7F6E\u4E0B\u4E00\u4E2A\u8282\u70B9\u7D22\u5F15","Set next node index of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u4E0B\u4E00\u4E2A\u8282\u70B9\u7D22\u5F15\u8BBE\u7F6E\u4E3A_PARAM2_","Node index":"\u8282\u70B9\u7D22\u5F15","Check if the object is moving.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5728\u79FB\u52A8\u3002","Is moving":"\u6B63\u5728\u79FB\u52A8","_PARAM0_ is moving":"_PARAM0_\u6B63\u5728\u79FB\u52A8","Check if a path has been found.":"\u68C0\u67E5\u662F\u5426\u627E\u5230\u8DEF\u5F84\u3002","Path found":"\u627E\u5230\u8DEF\u5F84","A path has been found for _PARAM0_":"\u5DF2\u4E3A_PARAM0_\u627E\u5230\u8DEF\u5F84","Check if the destination was reached.":"\u68C0\u67E5\u662F\u5426\u5230\u8FBE\u76EE\u7684\u5730\u3002","Destination reached":"\u5DF2\u5230\u8FBE\u76EE\u7684\u5730","_PARAM0_ reached its destination":"_PARAM0_\u5DF2\u5230\u8FBE\u5176\u76EE\u7684\u5730","Speed of the object on the path.":"\u8DEF\u5F84\u4E0A\u7269\u4F53\u7684\u901F\u5EA6\u3002","Get the number of waypoints on the path.":"\u83B7\u53D6\u8DEF\u5F84\u4E0A\u7684\u8DEF\u6807\u6570\u3002","Node count":"\u8282\u70B9\u8BA1\u6570","Waypoint X position.":"\u8DEF\u6807X\u4F4D\u7F6E\u3002","Node X":"\u8282\u70B9X","Waypoint index":"\u8DEF\u6807\u7D22\u5F15","Node Y":"\u8282\u70B9Y","Next waypoint index.":"\u4E0B\u4E00\u4E2A\u8DEF\u6807\u7D22\u5F15\u3002","Next waypoint X position.":"\u4E0B\u4E00\u4E2A\u8DEF\u6807X\u4F4D\u7F6E\u3002","Next waypoint Y position.":"\u4E0B\u4E00\u4E2A\u8DEF\u6807Y\u4F4D\u7F6E\u3002","Destination X position.":"\u76EE\u7684\u5730X\u4F4D\u7F6E\u3002","Destination Y position.":"\u76EE\u7684\u5730Y\u4F4D\u7F6E\u3002","the acceleration of the object.":"\u7269\u4F53\u7684\u52A0\u901F\u5EA6\u3002","the maximum speed of the object.":"\u7269\u4F53\u7684\u6700\u5927\u901F\u5EA6\u3002","the maximum speed":"\u6700\u5927\u901F\u5EA6","the rotation speed of the object.":"\u7269\u4F53\u7684\u65CB\u8F6C\u901F\u5EA6\u3002","the rotation speed":"\u65CB\u8F6C\u901F\u5EA6","the rotation offset applied when moving the object.":"\u79FB\u52A8\u7269\u4F53\u65F6\u5E94\u7528\u7684\u65CB\u8F6C\u504F\u79FB\u3002","the rotation angle offset on the path":"\u8DEF\u5F84\u4E0A\u7684\u65CB\u8F6C\u89D2\u5EA6\u504F\u79FB","Check if the object is rotated when traveling on its path.":"\u79FB\u52A8\u65F6\u5BF9\u8DEF\u5F84\u8FDB\u884C\u65CB\u8F6C\u3002","Object rotated":"\u7269\u4F53\u5DF2\u65CB\u8F6C","_PARAM0_ is rotated when traveling on its path":"_PARAM0_\u5728\u79FB\u52A8\u65F6\u5DF2\u65CB\u8F6C","Enable or disable rotation of the object on the path.":"\u542F\u7528\u6216\u7981\u7528\u7269\u4F53\u5728\u8DEF\u5F84\u4E0A\u7684\u65CB\u8F6C\u3002","Rotate the object":"\u65CB\u8F6C\u7269\u4F53","Enable rotation of _PARAM0_ on the path: _PARAM2_":"\u542F\u7528_PATH0_\u5728\u8DEF\u5F84\u4E0A\u7684\u65CB\u8F6C\uFF1A_PARAM2_","MQTT Client (advanced)":"MQTT \u5BA2\u6237\u7AEF\uFF08\u9AD8\u7EA7\uFF09","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"GDevelop \u7684 MQTT \u5BA2\u6237\u7AEF\uFF1A\u5141\u8BB8\u8FDE\u63A5\u5230 MQTT \u670D\u52A1\u5668\u5E76\u53D1\u9001/\u63A5\u6536\u6D88\u606F\u3002","Triggers if the client is connected to an MQTT broker server.":"\u5982\u679C\u5BA2\u6237\u7AEF\u8FDE\u63A5\u5230MQTT\u4EE3\u7406\u670D\u52A1\u5668\uFF0C\u5219\u89E6\u53D1\u3002","Is connected to a broker?":"\u8FDE\u63A5\u5230\u4EE3\u7406\u5417\uFF1F","Client connected to a broker":"\u5BA2\u6237\u7AEF\u8FDE\u63A5\u5230\u4EE3\u7406","Connects to an MQTT broker.":"\u8FDE\u63A5\u5230MQTT\u4EE3\u7406\u3002","Connect to a broker":"\u8FDE\u63A5\u4EE3\u7406","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"\u4F7F\u7528\u53C2\u6570_PARAM1_\u8FDE\u63A5\u5230MQTT\u4EE3\u7406_PARAM2_\uFF08\u5B89\u5168\u8FDE\u63A5\uFF1A_PARAM3_\uFF09","Host port":"\u4E3B\u673A\u7AEF\u53E3","Settings as JSON":"\u8BBE\u7F6E\u4E3AJSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"\u60A8\u53EF\u4EE5\u5728[MQTT.js\u6587\u6863](https://github.com/mqttjs/MQTT.js/#client)\u4E2D\u627E\u5230\u8BBE\u7F6E\u7684\u5217\u8868\u3002\n\u6709\u6548\u914D\u7F6E\u793A\u4F8B\u4E3A`\" \"clientId \": \"myUserName \" `\u3002","Use secure WebSockets?":"\u4F7F\u7528\u5B89\u5168WebSockets\u5417\uFF1F","Disconnects from the current MQTT broker.":"\u65AD\u5F00\u5F53\u524DMQTT\u4EE3\u7406\u3002","Disconnect from broker":"\u4ECE\u4EE3\u7406\u65AD\u5F00","Disconnect from MQTT broker (force: _PARAM1_)":"\u65AD\u5F00MQTT\u4EE3\u7406\uFF08\u5F3A\u5236\uFF1A_PARAM1_\uFF09","Force end the connection?":"\u5F3A\u5236\u7ED3\u675F\u8FDE\u63A5\uFF1F","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"\u9ED8\u8BA4\u60C5\u51B5\u4E0B\uFF0CMQTT\u5728\u5173\u95ED\u8FDE\u63A5\u4E4B\u524D\u7B49\u5F85\u6302\u8D77\u6D88\u606F\u6216\u6B63\u5728\u53D1\u9001\u7684\u6D88\u606F\u5B8C\u6210\u53D1\u9001\u3002\u4F7F\u7528\u6B64\u529F\u80FD\u53D6\u6D88\u4EFB\u4F55\u8BF7\u6C42\u5E76\u7ACB\u5373\u5173\u95ED\u8FDE\u63A5\u3002","Publishes a message on a topic.":"\u5728\u4E3B\u9898\u4E0A\u53D1\u5E03\u6D88\u606F\u3002","Publish message":"\u53D1\u5E03\u6D88\u606F","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"\u5728\u4E3B\u9898_PARAM2_\u4E0A\u4EE5QoS\u4E3A_PARAM3_\u53D1\u5E03\u53D8\u91CF_PARAM1_","Text to publish":"\u8981\u53D1\u5E03\u7684\u6587\u672C","Topic to publish to":"\u8981\u53D1\u5E03\u7684\u4E3B\u9898","The QoS":"QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"\u6709\u5173\u66F4\u591A\u8BE6\u7EC6\u4FE1\u606F\uFF0C\u8BF7\u53C2\u9605[\u8FD9\u91CC](https://github.com/mqttjs/MQTT.js#qos)\u3002","Should the message be retained?":"\u6D88\u606F\u5E94\u8BE5\u4FDD\u7559\u5417\uFF1F","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"\u5F53\u6D88\u606F\u88AB\u4FDD\u7559\u65F6\uFF0C\u5B83\u5C06\u53D1\u9001\u7ED9\u8BA2\u9605\u4E3B\u9898\u7684\u6BCF\u4E2A\u5BA2\u6237\u7AEF\u3002\u6BCF\u4E2A\u4E3B\u9898\u53EA\u80FD\u4FDD\u7559\u4E00\u4E2A\u6D88\u606F\uFF0C\u5982\u679C\u53D1\u9001\u53E6\u4E00\u4E2A\u4FDD\u7559\u6D88\u606F\uFF0C\u5B83\u5C06\u8986\u76D6\u5148\u524D\u7684\u6D88\u606F\u3002\u5728[\u6B64\u5904](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages)\u6709\u66F4\u591A\u9605\u8BFB\u3002","Subcribe to a topic. All messages published on that topic will be received.":"\u8BA2\u9605\u4E3B\u9898\u3002\u8BE5\u4E3B\u9898\u4E0A\u53D1\u5E03\u7684\u6240\u6709\u6D88\u606F\u5C06\u88AB\u63A5\u6536\u3002","Subscribe to a topic":"\u8BA2\u9605\u4E3B\u9898","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"\u4F7F\u7528QoS\u5728_PARAM2_\u8BA2\u9605\u4E3B\u9898_PARAM1_\u5E76\u6570\u636E\u4E22\u5931_PARAM3_","The topic to subscribe to":"\u8BA2\u9605\u7684\u4E3B\u9898","See https://github.com/mqttjs/MQTT.js#qos for more details":"\u6709\u5173\u66F4\u591A\u8BE6\u7EC6\u4FE1\u606F\uFF0C\u8BF7\u53C2\u9605https://github.com/mqttjs/MQTT.js#qos","Is dataloss allowed?":"\u5141\u8BB8\u6570\u636E\u4E22\u5931\u5417\uFF1F","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"\u67E5\u770Bhttps://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode\u4E86\u89E3\u66F4\u591A\u8BE6\u60C5","Unsubcribe from a topic. No more messages from this topic will be received.":"\u53D6\u6D88\u8BA2\u9605\u4E00\u4E2A\u4E3B\u9898\u3002\u5C06\u4E0D\u518D\u63A5\u6536\u6765\u81EA\u8BE5\u4E3B\u9898\u7684\u6D88\u606F\u3002","Unsubscribe from a topic":"\u53D6\u6D88\u8BA2\u9605\u4E00\u4E2A\u4E3B\u9898","Unsubscribe from topic _PARAM1_":"\u53D6\u6D88\u8BA2\u9605\u4E3B\u9898_PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"\u5F53\u63A5\u6536\u5230\u6D88\u606F\u65F6\u89E6\u53D1\u3002\u8BF7\u6CE8\u610F\uFF0C\u60A8\u9996\u5148\u9700\u8981\u8BA2\u9605\u4E3B\u9898\u4EE5\u4FBF\u4ECE\u4E2D\u83B7\u53D6\u6D88\u606F\u3002","On message":"\u6D88\u606F","Message received from topic _PARAM1_":"\u4ECE\u4E3B\u9898_PARAM1_\u6536\u5230\u7684\u6D88\u606F","The topic to listen to":"\u76D1\u542C\u7684\u4E3B\u9898","Get the last received message of a topic.":"\u83B7\u53D6\u4E3B\u9898\u7684\u6700\u540E\u63A5\u6536\u6D88\u606F\u3002","Get last message":"\u83B7\u53D6\u6700\u540E\u6D88\u606F","The topic to get the message from":"\u4ECE\u4E2D\u83B7\u53D6\u6D88\u606F\u7684\u4E3B\u9898","Gets the last error. Returns an empty string if there was no errors.":"\u83B7\u53D6\u6700\u540E\u7684\u9519\u8BEF\u3002\u5982\u679C\u6CA1\u6709\u9519\u8BEF\uFF0C\u5219\u8FD4\u56DE\u7A7A\u5B57\u7B26\u4E32\u3002","Get the last error":"\u83B7\u53D6\u6700\u540E\u7684\u9519\u8BEF","Marching Squares (experimental)":"Marching Squares\uFF08\u5B9E\u9A8C\u6027\uFF09","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"\u5141\u8BB8\u6784\u5EFA\u201C\u6807\u91CF\u573A\u201D\u5E76\u7ED8\u5236\u5176\u7B49\u9AD8\u7EBF\uFF1A\u5BF9\u4E8E\u8FF7\u96FE\uFF0C\u6DB2\u4F53\u6548\u679C\uFF0C\u7ED8\u5236\u5730\u9762\u7B49\u975E\u5E38\u6709\u7528\u2026\u2026","Define the scalar field painter library JavaScript code.":"\u5B9A\u4E49\u6807\u91CF\u573A\u753B\u5BB6\u5E93JavaScript\u4EE3\u7801\u3002","Define scalar field painter library":"\u5B9A\u4E49\u6807\u91CF\u573A\u753B\u5BB6\u5E93","Define the scalar field painter library JavaScript code":"\u5B9A\u4E49\u6807\u91CF\u573A\u753B\u5BB6\u5E93JavaScript\u4EE3\u7801","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"\u6DFB\u52A0\u5230\u5F62\u72B6\u753B\u5BB6\u5BF9\u8C61\u5E76\u4F7F\u7528\u64CD\u4F5C\u6765\u7ED8\u5236\u4E00\u4E2A\u573A\u3002\u5BF9\u4E8E\u6218\u4E89\u8FF7\u96FE\uFF0C\u6DB2\u4F53\u6548\u679C\uFF08\u6C34\uFF0C\u7194\u5CA9\uFF0C\u6591\u70B9...\uFF09\u975E\u5E38\u6709\u7528\u3002","Marching squares painter":"Marching squares \u753B\u5BB6","Area left bound":"\u533A\u57DF\u5DE6\u8FB9\u754C","Area top bound":"\u533A\u57DF\u9876\u90E8\u8FB9\u754C","Area right bound":"\u533A\u57DF\u53F3\u8FB9\u754C","Area bottom bound":"\u533A\u57DF\u5E95\u8FB9\u754C","Fill outside":"\u586B\u5145\u5916\u90E8","Contour threshold":"\u8F6E\u5ED3\u9608\u503C","Must only draw what is on the screen":"\u53EA\u80FD\u7ED8\u5236\u5C4F\u5E55\u4E0A\u7684\u5185\u5BB9","Extend behavior class":"\u6269\u5C55\u884C\u4E3A\u7C7B","Extend object instance prototype.":"\u6269\u5C55\u5BF9\u8C61\u5B9E\u4F8B\u539F\u578B\u3002","Extend object instance prototype":"\u6269\u5C55\u5BF9\u8C61\u5B9E\u4F8B\u539F\u578B","Extend _PARAM0_ prototype":"\u6269\u5C55 _PARAM0_ \u539F\u578B","Clear the field by setting every values to 0.":"\u901A\u8FC7\u5C06\u6BCF\u4E2A\u503C\u8BBE\u7F6E\u4E3A 0 \u6765\u6E05\u9664\u5B57\u6BB5\u3002","Clear the field":"\u6E05\u9664\u5B57\u6BB5","Clear the field of _PARAM0_":"\u6E05\u9664 _PARAM0_ \u7684\u5B57\u6BB5","Unfill an area of the field from a given location until a given height is reached.":"\u4ECE\u7ED9\u5B9A\u4F4D\u7F6E\u5F00\u59CB\uFF0C\u76F4\u5230\u8FBE\u5230\u7ED9\u5B9A\u9AD8\u5EA6\uFF0C\u586B\u5145\u5B57\u6BB5\u7684\u533A\u57DF\u3002","Unfill area":"\u53D6\u6D88\u586B\u5145\u533A\u57DF","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"\u4ECE x: _PARAM2_, y: _PARAM3_ \u5F00\u59CB\uFF0C\u4EE5 _PARAM5_ \u7684\u539A\u5EA6\uFF0C\u53D6\u6D88 _PARAM0_ \u5B57\u6BB5\u7684\u586B\u5145\uFF0C\u76F4\u5230\u8FBE\u5230 _PARAM4_\u3002","Minimum height":"\u6700\u5C0F\u9AD8\u5EA6","Contour thickness":"\u8F6E\u5ED3\u539A\u5EA6","Capping radius ratio":"\u9876\u90E8\u534A\u5F84\u6BD4","Small values allow quicker process, but can result to tearing. Try values around 8.":"\u8F83\u5C0F\u7684\u503C\u53EF\u4EE5\u52A0\u5FEB\u5904\u7406\u901F\u5EA6\uFF0C\u4F46\u53EF\u80FD\u5BFC\u81F4\u6495\u88C2\u3002\u8BF7\u5C1D\u8BD5\u5927\u7EA6\u4E3A 8 \u7684\u503C\u3002","Fill an area of the field from a given location until a given height is reached.":"\u4ECE\u7ED9\u5B9A\u4F4D\u7F6E\u5F00\u59CB\uFF0C\u76F4\u5230\u8FBE\u5230\u7ED9\u5B9A\u9AD8\u5EA6\uFF0C\u586B\u5145\u5B57\u6BB5\u7684\u533A\u57DF\u3002","Fill area":"\u586B\u5145\u533A\u57DF","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"\u4ECE x: _PARAM2_, y: _PARAM3_ \u5F00\u59CB\uFF0C\u4EE5 _PARAM5_ \u7684\u539A\u5EA6\uFF0C\u586B\u5145 _PARAM0_ \u5B57\u6BB5\u7684\u533A\u57DF\uFF0C\u76F4\u5230\u8FBE\u5230 _PARAM4_\u3002","Maximum height":"\u6700\u5927\u9AD8\u5EA6","Cap every value of the field to a range.":"\u5C06\u5B57\u6BB5\u7684\u6BCF\u4E2A\u503C\u9650\u5236\u5728\u8303\u56F4\u5185\u3002","Clamp the field":"\u5939\u4F4F\u5B57\u6BB5","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"\u5C06 _PARAM0_ \u7684\u5B57\u6BB5\u5939\u4F4F\u4ECE _PARAM2_ \u5230 _PARAM3_","Minimum":"\u6700\u5C0F","Maximum":"\u6700\u5927","Apply an affine on the field values.":"\u5BF9\u5B57\u6BB5\u503C\u5E94\u7528\u4EFF\u5C04\u3002","Transform the field":"\u53D8\u6362\u5B57\u6BB5","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"\u5BF9 _PARAM0_ \u5B57\u6BB5\u8FDB\u884C\u53D8\u6362\uFF0C\u4F7F\u7528\u7CFB\u6570\uFF1A_PARAM2_ \u548C\u504F\u79FB\uFF1A_PARAM3_","Coefficient":"\u7CFB\u6570","Offset":"\u504F\u79FB","Add a hill to the field.":"\u5411\u5B57\u6BB5\u6DFB\u52A0\u5C71\u4E18\u3002","Add a hill":"\u6DFB\u52A0\u5C71\u4E18","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"\u5411 _PARAM0_ \u7684\u5B57\u6BB5\u6DFB\u52A0\u5C71\u4E18\uFF0C\u4E2D\u5FC3\uFF1A_PARAM2_, _PARAM3_, _PARAM4_, \u534A\u5F84\uFF1A_PARAM5_, \u4E0D\u900F\u660E\u5EA6\uFF1A_PARAM6_\uFF0C\u4F7F\u7528\uFF1A_PARAM8_\u3002","The hill height at the center, a value of 1 or less means a flat hill.":"\u4E2D\u5FC3\u9AD8\u5EA6\u5C71\u4E18\uFF0C\u503C\u4E3A 1 \u6216\u66F4\u4F4E\u8868\u793A\u5E73\u9876\u5C71\u3002","The hill height is 1 at this radius.":"\u5728\u8FD9\u4E2A\u534A\u5F84\u4E0A\u5C71\u7684\u9AD8\u5EA6\u4E3A1\u3002","Opacity":"\u4E0D\u900F\u660E\u5EA6","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"\u8BBE\u7F6E\u4E3A1\uFF0C\u7ACB\u5373\u5E94\u7528\u5C71\u4E18\uFF0C\u6216\u8005\u4EE5\u8F83\u5C0F\u7684\u503C\u91CD\u590D\u6B64\u64CD\u4F5C\uFF0C\u4F7F\u5176\u9010\u6E10\u53D8\u5316\u3002","Operation":"\u64CD\u4F5C","Add a disk to the field.":"\u5728\u573A\u5730\u4E0A\u6DFB\u52A0\u4E00\u4E2A\u5706\u76D8\u3002","Add a disk":"\u6DFB\u52A0\u4E00\u4E2A\u5706\u76D8","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"\u5728_PARAM0_\u7684\u573A\u5730\u4E0A\u6DFB\u52A0\u4E00\u4E2A\u5706\u76D8\uFF0C\u4E2D\u5FC3\u4F4D\u7F6E\uFF1A_PARAM2_\uFF0C_PARAM3_\uFF0C\u534A\u5F84\uFF1A_PARAM4_\uFF0C\u4F7F\u7528\uFF1A_PARAM6_","The spike height is 1 at this radius.":"\u5728\u8FD9\u4E2A\u534A\u5F84\u4E0A\u5C16\u5CF0\u7684\u9AD8\u5EA6\u4E3A1\u3002","Mask a disk to the field.":"\u5728\u573A\u5730\u4E0A\u4E3A\u4E00\u4E2A\u5706\u76D8\u6DFB\u52A0\u8499\u7248\u3002","Mask a disk":"\u6DFB\u52A0\u8499\u7248\u7684\u4E00\u4E2A\u5706\u76D8","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"\u5728_PARAM0_\u7684\u573A\u5730\u4E0A\uFF0C\u4EE5\u4E2D\u5FC3\uFF1A_PARAM2_\uFF0C_PARAM3_\uFF0C\u534A\u5F84\uFF1A_PARAM4_\u7684\u4F4D\u7F6E\u6DFB\u52A0\u4E00\u4E2A\u5706\u76D8\u7684\u8499\u7248\u3002","Add a line to the field.":"\u5728\u573A\u5730\u4E0A\u6DFB\u52A0\u4E00\u6761\u7EBF\u3002","Add a line":"\u6DFB\u52A0\u4E00\u6761\u7EBF","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"\u5728_PARAM0_\u7684\u573A\u5730\u4E0A\uFF0C\u4ECE_PARAM2_ ; _PARAM3_\u5230_PARAM4_ ; _PARAM5_\uFF0C\u4F7F\u7528\u539A\u5EA6\uFF1A_PARAM6_\u8FDB\u884C\u6DFB\u52A0\u4E00\u6761\u7EBF\u3002","X position of the start":"\u5F00\u59CB\u4F4D\u7F6E\u7684X\u5750\u6807","Y position of the start":"\u5F00\u59CB\u4F4D\u7F6E\u7684Y\u5750\u6807","X position of the end":"\u7ED3\u675F\u4F4D\u7F6E\u7684X\u5750\u6807","Y position of the end":"\u7ED3\u675F\u4F4D\u7F6E\u7684Y\u5750\u6807","Thickness":"\u539A\u5EA6","Mask a line to the field.":"\u5728\u573A\u5730\u4E0A\u4E3A\u4E00\u6761\u7EBF\u6DFB\u52A0\u8499\u7248\u3002","Mask a line":"\u6DFB\u52A0\u4E00\u6761\u7EBF\u7684\u8499\u7248","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"\u5728_PARAM0_\u7684\u573A\u5730\u4E0A\uFF0C\u4ECE_PARAM2_ ; _PARAM3_\u5230_PARAM4_ ; _PARAM5_\uFF0C\u539A\u5EA6\u4E3A\uFF1A_PARAM6_\u7684\u5730\u65B9\u6DFB\u52A0\u4E00\u6761\u7EBF\u7684\u8499\u7248\u3002","Apply a given operation on every value of the field using the value from the other field at the same position.":"\u5BF9\u573A\u5730\u7684\u6BCF\u4E2A\u503C\u5E94\u7528\u7ED9\u5B9A\u7684\u64CD\u4F5C\uFF0C\u4F7F\u7528\u76F8\u540C\u4F4D\u7F6E\u7684\u53E6\u4E00\u4E2A\u573A\u5730\u7684\u503C\u3002","Merge a field":"\u5408\u5E76\u573A\u5730","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"\u5C06_PARAM0_\u4E0E_PARAM2_\u7684\u573A\u5730\u5408\u5E76\uFF0C\u4F7F\u7528\uFF1A_PARAM4_\u3002","Field object":"\u573A\u5730\u5BF9\u8C61","Field behavior":"\u573A\u5730\u884C\u4E3A","Update the field hitboxes.":"\u66F4\u65B0\u573A\u5730\u7684\u78B0\u649E\u6846\u3002","Update hitboxes":"\u66F4\u65B0\u78B0\u649E\u6846","Update the field hitboxes of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u573A\u5730\u78B0\u649E\u6846\u3002","Draw the field contours.":"\u7ED8\u5236\u573A\u5730\u8F6E\u5ED3\u3002","Draw the contours":"\u7ED8\u5236\u8F6E\u5ED3","Draw the field contours of _PARAM0_":"\u7ED8\u5236_PARAM0_\u7684\u9886\u57DF\u8F6E\u5ED3","Change the width of the field cells.":"\u66F4\u6539\u9886\u57DF\u5355\u5143\u683C\u7684\u5BBD\u5EA6\u3002","Width of the cells":"\u5355\u5143\u683C\u7684\u5BBD\u5EA6","Change the width of the field cells of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u9886\u57DF\u5355\u5143\u683C\u5BBD\u5EA6\uFF1A_PARAM2_","Change the height of the field cells.":"\u66F4\u6539\u9886\u57DF\u5355\u5143\u683C\u7684\u9AD8\u5EA6\u3002","Height of the cells":"\u5355\u5143\u683C\u7684\u9AD8\u5EA6","Change the height of the field cells of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u9886\u57DF\u5355\u5143\u683C\u9AD8\u5EA6\uFF1A_PARAM2_","Rebuild the field with the new dimensions.":"\u4F7F\u7528\u65B0\u7684\u5C3A\u5BF8\u91CD\u5EFA\u9886\u57DF\u3002","Rebuild the field":"\u91CD\u5EFA\u9886\u57DF","Rebuild the field _PARAM0_":"\u91CD\u5EFA\u9886\u57DF_PARAM0_","Fill outside or inside of the contours.":"\u5728\u8F6E\u5ED3\u5916\u90E8\u6216\u5185\u90E8\u586B\u5145\u3002","Fill outside of the contours of _PARAM0_: _PARAM2_":"_PARAM0_\u8F6E\u5ED3\u5916\u90E8\u586B\u5145\uFF1A_PARAM2_","Fill outside?":"\u586B\u5145\u8F6E\u5ED3\u5916\u90E8\uFF1F","Change the contour threshold.":"\u66F4\u6539\u8F6E\u5ED3\u9608\u503C\u3002","Change the contour threshold of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u8F6E\u5ED3\u9608\u503C\uFF1A_PARAM2_","Change the field area bounds.":"\u66F4\u6539\u9886\u57DF\u533A\u57DF\u8FB9\u754C\u3002","Area bounds":"\u533A\u57DF\u8FB9\u754C","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"\u66F4\u6539_PARAM0_\u5DE6\u8FB9\u754C: _PARAM2_ \u9876\u90E8: _PARAM3_ \u53F3\u8FB9\u754C: _PARAM4_ \u5E95\u90E8: _PARAM5_\u7684\u9886\u57DF\u533A\u57DF\u8FB9\u754C","Left bound":"\u5DE6\u8FB9\u754C","Top bound":"\u9876\u90E8\u8FB9\u754C","Right bound":"\u53F3\u8FB9\u754C","Bottom bound":"\u5E95\u90E8\u8FB9\u754C","Area left bound of the field.":"\u9886\u57DF\u7684\u5DE6\u8FB9\u754C\u3002","Area left":"\u5DE6\u8FB9\u754C","Area top bound of the field.":"\u9886\u57DF\u7684\u9876\u90E8\u8FB9\u754C\u3002","Area top":"\u9876\u90E8\u8FB9\u754C","Area right bound of the field.":"\u9886\u57DF\u7684\u53F3\u8FB9\u754C\u3002","Area right":"\u53F3\u8FB9\u754C","Area bottom bound of the field.":"\u9886\u57DF\u7684\u5E95\u90E8\u8FB9\u754C\u3002","Area bottom":"\u5E95\u90E8\u8FB9\u754C","Width of the field cells.":"\u9886\u57DF\u5355\u5143\u683C\u7684\u5BBD\u5EA6\u3002","Width of a cell":"\u5355\u5143\u683C\u7684\u5BBD\u5EA6","Height of the field cells.":"\u9886\u57DF\u5355\u5143\u683C\u7684\u9AD8\u5EA6\u3002","Height of a cell":"\u5355\u5143\u683C\u7684\u9AD8\u5EA6","The number of cells on the x axis.":"\u5728x\u8F74\u4E0A\u7684\u5355\u5143\u6570\u91CF\u3002","Dimension X":"X \u7EF4\u5EA6","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"\u5728_PARAM2_\uFF1B_PARAM3_\u65F6\uFF0C_PARAM0_\u7684\u5B57\u6BB5\u503C\u5927\u4E8E_PARAM4_","The number of cells on the y axis.":"\u5728y\u8F74\u4E0A\u7684\u5355\u5143\u6570\u91CF\u3002","Dimension Y":"Y \u7EF4\u5EA6","The contour threshold.":"\u8F6E\u5ED3\u9608\u503C\u3002","The normal X coordinate at a given location.":"\u5728\u7ED9\u5B9A\u4F4D\u7F6E\u7684\u6CD5\u7EBFX\u5750\u6807\u3002","Normal X":"\u6CD5\u7EBFX","X position of the point":"\u70B9\u7684X\u4F4D\u7F6E","Y position of the point":"\u70B9\u7684Y\u4F4D\u7F6E","The normal Y coordinate at a given location.":"\u5728\u7ED9\u5B9A\u4F4D\u7F6E\u7684\u6CD5\u7EBFY\u5750\u6807\u3002","Normal Y":"\u6CD5\u7EBFY","The normal Z coordinate at a given location.":"\u5728\u7ED9\u5B9A\u4F4D\u7F6E\u7684\u6CD5\u7EBFZ\u5750\u6807\u3002","Normal Z":"\u6CD5\u7EBFZ","Change the field value at a grid point.":"\u5728\u7F51\u683C\u70B9\u5904\u66F4\u6539\u5B57\u6BB5\u503C\u3002","Grid value":"\u7F51\u683C\u503C","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"\u66F4\u6539_PARAM2_\u7684\u7F51\u683C\u70B9_PARAM3_\u5904\u7684_PARAM0_\u5B57\u6BB5\u503C\u4E3A_PARAM4_","X grid index":"X\u7F51\u683C\u7D22\u5F15","Y grid index":"Y\u7F51\u683C\u7D22\u5F15","Field value":"\u5B57\u6BB5\u503C","The field value at a grid point.":"\u5728\u7F51\u683C\u70B9\u5904\u7684\u5B57\u6BB5\u503C\u3002","The field value at a given location.":"\u5728\u7ED9\u5B9A\u4F4D\u7F6E\u7684\u5B57\u6BB5\u503C\u3002","Check if the contours are filled outside.":"\u68C0\u67E5\u8F6E\u5ED3\u662F\u5426\u5728\u5916\u90E8\u88AB\u586B\u5145\u3002","The contours of _PARAM0_ are filled outside":"_PARAM0_\u7684\u8F6E\u5ED3\u5728\u5916\u90E8\u88AB\u586B\u5145","Check if a field is greater than a given value.":"\u68C0\u67E5\u5B57\u6BB5\u662F\u5426\u5927\u4E8E\u7ED9\u5B9A\u503C\u3002","Check if a point is inside the contour.":"\u68C0\u67E5\u70B9\u662F\u5426\u5728\u8F6E\u5ED3\u5185\u3002","Point is inside":"\u70B9\u5728\u5185\u90E8","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_\u5728_PARAM0_\u5185","Cursor object":"\u5149\u6807\u5BF9\u8C61","Turn any object into a cursor.":"\u5C06\u4EFB\u4F55\u5BF9\u8C61\u53D8\u6210\u5149\u6807\u3002","Turn any object into a mouse cursor.":"\u5C06\u4EFB\u4F55\u5BF9\u8C61\u8F6C\u6362\u4E3A\u9F20\u6807\u6307\u9488\u3002","Cursor":"\u9F20\u6807\u6307\u9488","Mouse Pointer Lock":"\u9F20\u6807\u6307\u9488\u9501\u5B9A","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"\u6B64\u884C\u4E3A\u79FB\u9664\u4E86\u9F20\u6807\u53EF\u79FB\u52A8\u8DDD\u79BB\u7684\u9650\u5236\uFF0C\u5E76\u9690\u85CF\u4E86\u5149\u6807\u3002","Lock the mouse pointer to hide it.":"\u9501\u5B9A\u9F20\u6807\u6307\u9488\u4EE5\u9690\u85CF\u5B83\u3002","Request Pointer Lock":"\u8BF7\u6C42\u6307\u9488\u9501\u5B9A","Unlocks the mouse pointer and show it.":"\u89E3\u9501\u9F20\u6807\u6307\u9488\u5E76\u663E\u793A\u5B83\u3002","Exit pointer lock":"\u9000\u51FA\u6307\u9488\u9501\u5B9A","Check if the mouse pointer is locked.":"\u68C0\u67E5\u9F20\u6807\u6307\u9488\u662F\u5426\u88AB\u9501\u5B9A\u3002","Pointer is locked":"\u6307\u9488\u5DF2\u9501\u5B9A","The mouse pointer is locked":"\u9F20\u6807\u6307\u9488\u5DF2\u9501\u5B9A","Check if the mouse pointer is actually locked.":"\u68C0\u67E5\u9F20\u6807\u6307\u9488\u662F\u5426\u5B9E\u9645\u4E0A\u88AB\u9501\u5B9A\u3002","Pointer is actually locked":"\u6307\u9488\u5B9E\u9645\u4E0A\u5DF2\u9501\u5B9A","The mouse pointer actually is locked":"\u9F20\u6807\u6307\u9488\u5B9E\u9645\u4E0A\u5DF2\u9501\u5B9A","Check if the mouse pointer lock is emulated.":"\u68C0\u67E5\u9F20\u6807\u6307\u9488\u9501\u5B9A\u662F\u5426\u6A21\u62DF\u3002","Pointer lock is emulated":"\u9F20\u6807\u6307\u9488\u9501\u5B9A\u5DF2\u6A21\u62DF","The mouse pointer lock is emulated":"\u9F20\u6807\u6307\u9488\u9501\u5DF2\u88AB\u6A21\u62DF","Check if the locked pointer is moving.":"\u68C0\u67E5\u9501\u5B9A\u7684\u6307\u9488\u662F\u5426\u79FB\u52A8\u3002","Locked pointer is moving":"\u9501\u5B9A\u7684\u6307\u9488\u6B63\u5728\u79FB\u52A8","the movement of the locked pointer on the X axis.":"\u9501\u5B9A\u6307\u9488\u5728X\u8F74\u4E0A\u7684\u79FB\u52A8\u3002","Pointer X movement":"\u6307\u9488X\u79FB\u52A8","the movement of the locked pointer on the X axis":"\u9501\u5B9A\u6307\u9488\u5728X\u8F74\u4E0A\u7684\u79FB\u52A8","the movement of the pointer on the Y axis.":"\u6307\u9488\u5728Y\u8F74\u4E0A\u7684\u79FB\u52A8\u3002","Pointer Y movement":"\u6307\u9488Y\u79FB\u52A8","the movement of the pointer on the Y axis":"\u6307\u9488\u5728Y\u8F74\u4E0A\u7684\u79FB\u52A8","Return the X position of a specific touch":"\u8FD4\u56DE\u7279\u5B9A\u89E6\u6478\u7684X\u4F4D\u7F6E","Touch X position":"\u89E6\u6478X\u4F4D\u7F6E","Touch identifier":"\u89E6\u6478\u6807\u8BC6\u7B26","Return the Y position of a specific touch":"\u8FD4\u56DE\u7279\u5B9A\u89E6\u6478\u7684Y\u4F4D\u7F6E","Touch Y position":"\u89E6\u6478Y\u4F4D\u7F6E","the speed factor for touch movement.":"\u89E6\u6478\u79FB\u52A8\u7684\u901F\u5EA6\u56E0\u5B50\u3002","Speed factor for touch movement":"\u89E6\u6478\u79FB\u52A8\u7684\u901F\u5EA6\u56E0\u5B50","the speed factor for touch movement":"\u89E6\u6478\u79FB\u52A8\u7684\u901F\u5EA6\u56E0\u5B50","Control camera rotations with a mouse.":"\u7528\u9F20\u6807\u63A7\u5236\u76F8\u673A\u65CB\u8F6C\u3002","First person camera mouse mapper":"\u7B2C\u4E00\u4EBA\u79F0\u76F8\u673A\u9F20\u6807\u6620\u5C04","Horizontal rotation speed factor":"\u6C34\u5E73\u65CB\u8F6C\u901F\u5EA6\u56E0\u5B50","Vertical rotation speed factor":"\u5782\u76F4\u65CB\u8F6C\u901F\u5EA6\u56E0\u5B50","Lock the pointer on click":"\u5355\u51FB\u65F6\u9501\u5B9A\u6307\u9488","the horizontal rotation speed factor of the object.":"\u7269\u4F53\u7684\u6C34\u5E73\u65CB\u8F6C\u901F\u5EA6\u7CFB\u6570\u3002","the horizontal rotation speed factor":"\u6C34\u5E73\u65CB\u8F6C\u901F\u5EA6\u7CFB\u6570","the vertical rotation speed factor of the object.":"\u7269\u4F53\u7684\u5782\u76F4\u65CB\u8F6C\u901F\u5EA6\u7CFB\u6570\u3002","the vertical rotation speed factor":"\u5782\u76F4\u65CB\u8F6C\u901F\u5EA6\u7CFB\u6570","Multiplayer custom lobbies":"\u591A\u4EBA\u81EA\u5B9A\u4E49\u623F\u95F4","Custom lobbies for built-in multiplayer.":"\u5185\u7F6E\u591A\u4EBA\u6E38\u620F\u7684\u81EA\u5B9A\u4E49\u623F\u95F4\u3002","Return project identifier.":"\u8FD4\u56DE\u9879\u76EE\u6807\u8BC6\u7B26\u3002","Project identifier":"\u9879\u76EE\u6807\u8BC6\u7B26","Return game version.":"\u8FD4\u56DE\u6E38\u620F\u7248\u672C\u3002","Game version":"\u6E38\u620F\u7248\u672C","Return true if game run in preview.":"\u5982\u679C\u6E38\u620F\u5728\u9884\u89C8\u4E2D\u8FD0\u884C\u5219\u8FD4\u56DE\u771F\u3002","Preview":"\u9884\u89C8","Define a shape painter as a mask of an object.":"\u5C06\u5F62\u72B6\u7ED8\u5236\u5668\u5B9A\u4E49\u4E3A\u7269\u4F53\u7684\u8499\u7248\u3002","Mask an object with a shape painter":"\u4F7F\u7528\u5F62\u72B6\u7ED8\u5236\u5668\u5BF9\u7269\u4F53\u8FDB\u884C\u906E\u7F69","Mask _PARAM1_ with mask _PARAM2_":"\u7528\u8499\u7248_PARAM2_\u906E\u7F69_PARAM1_","Object to mask":"\u8981\u8FDB\u884C\u906E\u7F69\u7684\u7269\u4F53","Shape painter to use as a mask":"\u7528\u4F5C\u8499\u7248\u7684\u5F62\u72B6\u7ED8\u5236\u5668","Loading.":"\u52A0\u8F7D\u4E2D\u3002","Loading":"\u52A0\u8F7D","Customize the interface of multiplayer lobbies.\nJoining will only work if the \"join after game starts\" setting is enabled, as the game automatically starts after joining a lobby.":"\u81EA\u5B9A\u4E49\u591A\u4EBA\u6E38\u620F\u5927\u5385\u7684\u754C\u9762\u3002\n\u53EA\u6709\u5F53 \"\u6E38\u620F\u5F00\u59CB\u540E\u52A0\u5165\" \u8BBE\u7F6E\u88AB\u542F\u7528\u65F6\u624D\u80FD\u52A0\u5165\uFF0C\u56E0\u4E3A\u6E38\u620F\u5728\u52A0\u5165\u5927\u5385\u540E\u4F1A\u81EA\u52A8\u5F00\u59CB\u3002","Update lobbies.":"\u66F4\u65B0\u5927\u5385\u3002","Update lobbies":"\u66F4\u65B0\u5927\u5385","Update lobbies _PARAM0_":"\u66F4\u65B0\u5927\u5385 _PARAM0_","Return last error.":"\u8FD4\u56DE\u6700\u540E\u4E00\u4E2A\u9519\u8BEF\u3002","Last error":"\u6700\u540E\u4E00\u4E2A\u9519\u8BEF","Custom lobby.":"\u81EA\u5B9A\u4E49\u5927\u5385\u3002","Custom lobby":"\u81EA\u5B9A\u4E49\u5927\u5385","Set lobby name.":"\u8BBE\u7F6E\u5927\u5385\u540D\u79F0\u3002","Set lobby name":"\u8BBE\u7F6E\u5927\u5385\u540D\u79F0","Set lobby name _PARAM0_: _PARAM1_":"\u8BBE\u7F6E\u5927\u5385\u540D\u79F0 _PARAM0_: _PARAM1_","Lobby name":"\u5927\u5385\u540D\u79F0","Set players in lobby count.":"\u8BBE\u7F6E\u5927\u5385\u73A9\u5BB6\u6570\u91CF\u3002","Set players in lobby count":"\u8BBE\u7F6E\u5927\u5385\u73A9\u5BB6\u6570\u91CF","Set players in lobby count _PARAM0_, players in lobby: _PARAM1_, max players _PARAM2_":"\u8BBE\u7F6E\u5927\u5385\u73A9\u5BB6\u6570\u91CF _PARAM0_\uFF0C\u5927\u5385\u4E2D\u7684\u73A9\u5BB6\uFF1A _PARAM1_\uFF0C\u6700\u5927\u73A9\u5BB6 _PARAM2_","Players count in lobby":"\u5927\u5385\u4E2D\u7684\u73A9\u5BB6\u6570\u91CF","Maxum count players in lobby":"\u5927\u5385\u4E2D\u6700\u5927\u73A9\u5BB6\u6570\u91CF","Set lobby ID.":"\u8BBE\u7F6E\u5927\u5385 ID\u3002","Set lobby ID":"\u8BBE\u7F6E\u5927\u5385 ID","Set lobby ID _PARAM0_: _PARAM1_":"\u8BBE\u7F6E\u5927\u5385 ID _PARAM0_: _PARAM1_","Lobby ID":"\u5927\u5385 ID","Return true if lobby is full.":"\u5982\u679C\u5927\u5385\u5DF2\u6EE1\uFF0C\u5219\u8FD4\u56DE\u771F\u3002","Is full":"\u5DF2\u6EE1","Lobby _PARAM0_ is full":"\u5927\u5385 _PARAM0_ \u5DF2\u6EE1","Activate interactions.":"\u6FC0\u6D3B\u4E92\u52A8\u3002","Activate interactions":"\u6FC0\u6D3B\u4E92\u52A8","Activate interactions of _PARAM0_: _PARAM1_":"\u6FC0\u6D3B _PARAM0_ \u7684\u4E92\u52A8\uFF1A _PARAM1_","Yes or no":"\u662F\u6216\u5426","Noise generator":"\u566A\u58F0\u751F\u6210\u5668","Generate noise values for procedural generation.":"\u751F\u6210\u566A\u58F0\u6570\u503C\u7528\u4E8E\u8FC7\u7A0B\u751F\u6210\u3002","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u4ECE1\u7EF4simplex\u566A\u97F3\u751F\u6210-1\u52301\u4E4B\u95F4\u7684\u6570\u5B57\u3002\u6269\u5C55\u6570\u5B66\u6269\u5C55\u6A21\u5757\u4E2D\u7684\u201CMap\u201D\u8868\u8FBE\u5F0F\u53EF\u7528\u4E8E\u5C06\u503C\u6620\u5C04\u5230\u4EFB\u610F\u9009\u62E9\u7684\u8303\u56F4\u3002","1D noise":"1D\u566A\u97F3","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u4ECE2\u7EF4simplex\u566A\u97F3\u751F\u6210-1\u52301\u4E4B\u95F4\u7684\u6570\u5B57\u3002\u6269\u5C55\u6570\u5B66\u6269\u5C55\u6A21\u5757\u4E2D\u7684\u201CMap\u201D\u8868\u8FBE\u5F0F\u53EF\u7528\u4E8E\u5C06\u503C\u6620\u5C04\u5230\u4EFB\u610F\u9009\u62E9\u7684\u8303\u56F4\u3002","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u4ECE 3 \u7EF4\u7B80\u5355\u566A\u58F0\u4E2D\u751F\u6210\u4ECB\u4E8E -1 \u548C 1 \u4E4B\u95F4\u7684\u6570\u5B57\u3002\u53EF\u4EE5\u4F7F\u7528\u6269\u5C55\u6570\u5B66\u6269\u5C55\u4E2D\u7684 \"Map\" \u8868\u8FBE\u5F0F\u5C06\u503C\u6620\u5C04\u5230\u4EFB\u4F55\u6240\u9009\u62E9\u7684\u8FB9\u754C\u3002","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u4ECE 4 \u7EF4\u7B80\u5355\u566A\u58F0\u4E2D\u751F\u6210\u4ECB\u4E8E -1 \u548C 1 \u4E4B\u95F4\u7684\u6570\u5B57\u3002\u53EF\u4EE5\u4F7F\u7528\u6269\u5C55\u6570\u5B66\u6269\u5C55\u4E2D\u7684 \"Map\" \u8868\u8FBE\u5F0F\u5C06\u503C\u6620\u5C04\u5230\u4EFB\u4F55\u6240\u9009\u62E9\u7684\u8FB9\u754C\u3002","Delete a noise generators and loose its settings.":"\u5220\u9664\u566A\u58F0\u751F\u6210\u5668\u5E76\u4E22\u5931\u5176\u8BBE\u7F6E\u3002","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2\u7EF4 Perlin \u566A\u58F0\uFF08\u5DF2\u5F03\u7528\uFF0C\u4F7F\u7528 Noise2d \u4EE3\u66FF\uFF09\u3002","Perlin 2D noise":"Perlin 2D \u566A\u58F0","x value":"x \u503C","y value":"y \u503C","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3\u7EF4 Perlin \u566A\u58F0\uFF08\u5DF2\u5F03\u7528\uFF0C\u4F7F\u7528 Noise3d \u4EE3\u66FF\uFF09\u3002","Perlin 3D noise":"Perlin 3D \u566A\u58F0","z value":"z \u503C","2 dimensional simplex noise (depecated, use Noise2d instead).":"2\u7EF4\u7B80\u5355\u566A\u58F0\uFF08\u5DF2\u5F03\u7528\uFF0C\u4F7F\u7528 Noise2d \u4EE3\u66FF\uFF09\u3002","Simplex 2D noise":"Simplex 2D \u566A\u58F0","3 dimensional simplex noise (depecated, use Noise3d instead).":"3\u7EF4\u7B80\u5355\u566A\u58F0\uFF08\u5DF2\u5F03\u7528\uFF0C\u4F7F\u7528 Noise3d \u4EE3\u66FF\uFF09\u3002","Simplex 3D noise":"Simplex 3D \u566A\u58F0","Object picking tools":"\u5BF9\u8C61\u9009\u62E9\u5DE5\u5177","Adds various object picking related tools.":"\u6DFB\u52A0\u5404\u79CD\u4E0E\u5BF9\u8C61\u9009\u62E9\u76F8\u5173\u7684\u5DE5\u5177\u3002","Unpicks all instances of an object.":"\u53D6\u6D88\u9009\u62E9\u5BF9\u8C61\u7684\u6240\u6709\u5B9E\u4F8B\u3002","Unpick all instances":"\u53D6\u6D88\u9009\u62E9\u6240\u6709\u5B9E\u4F8B","Unpick all instances of _PARAM1_":"\u53D6\u6D88\u9009\u62E9 _PARAM1_ \u7684\u6240\u6709\u5B9E\u4F8B","The object to unpick all instances from":"\u53D6\u6D88\u9009\u62E9\u6240\u6709\u5B9E\u4F8B\u6240\u5C5E\u7684\u5BF9\u8C61","Pick object instances that have the lowest Z-order.":"\u9009\u62E9\u5177\u6709\u6700\u4F4E Z \u987A\u5E8F\u7684\u5BF9\u8C61\u5B9E\u4F8B\u3002","Pick objects with lowest Z-order":"\u9009\u62E9\u5177\u6709\u6700\u4F4E Z \u987A\u5E8F\u7684\u5BF9\u8C61","Pick _PARAM1_ with the lowest Z-order":"\u9009\u62E9 _PARAM1_ \u5177\u6709\u6700\u4F4E Z \u987A\u5E8F\u7684\u5BF9\u8C61","Object to select instances from":"\u4ECE\u4E2D\u9009\u62E9\u5B9E\u4F8B\u7684\u5BF9\u8C61","Pick object instances that have the highest Z-order.":"\u9009\u62E9\u5177\u6709\u6700\u9AD8 Z \u987A\u5E8F\u7684\u5BF9\u8C61\u5B9E\u4F8B\u3002","Pick objects with highest Z-order":"\u9009\u62E9\u5177\u6709\u6700\u9AD8 Z \u987A\u5E8F\u7684\u5BF9\u8C61","Pick _PARAM1_ with the highest Z-order":"\u9009\u62E9 _PARAM1_ \u5177\u6709\u6700\u9AD8 Z \u987A\u5E8F\u7684\u5BF9\u8C61","Pick object instances that have the lowest value of an object variable.":"\u9009\u62E9\u5177\u6709\u5BF9\u8C61\u53D8\u91CF\u7684\u6700\u4F4E\u503C\u7684\u5BF9\u8C61\u5B9E\u4F8B\u3002","Pick objects with lowest variable value":"\u9009\u62E9\u5177\u6709\u6700\u4F4E\u53D8\u91CF\u503C\u7684\u5BF9\u8C61","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"\u9009\u62E9 _PARAM1_ \u5177\u6709\u53D8\u91CF _PARAM2_ \u7684\u6700\u4F4E\u503C","Object variable name":"\u5BF9\u8C61\u53D8\u91CF\u540D\u79F0","Pick object instances that have the highest value of an object variable.":"\u9009\u62E9\u5177\u6709\u5BF9\u8C61\u53D8\u91CF\u7684\u6700\u9AD8\u503C\u7684\u5BF9\u8C61\u5B9E\u4F8B\u3002","Pick objects with highest variable value":"\u9009\u62E9\u5177\u6709\u6700\u9AD8\u53D8\u91CF\u503C\u7684\u5BF9\u8C61","Pick _PARAM1_ with the highest value of variable _PARAM2_":"\u9009\u62E9 _PARAM1_ \u5177\u6709\u53D8\u91CF _PARAM2_ \u7684\u6700\u9AD8\u503C","Picks the first instance out of a list of objects.":"\u4ECE\u5BF9\u8C61\u5217\u8868\u4E2D\u9009\u51FA\u7B2C\u4E00\u4E2A\u5B9E\u4F8B\u3002","Pick the first object (deprecated)":"\u9009\u62E9\u7B2C\u4E00\u4E2A\u5BF9\u8C61\uFF08\u5DF2\u5F03\u7528\uFF09","Pick the first _PARAM1_":"\u9009\u62E9\u7B2C\u4E00\u4E2A_PARAM1_","The object to select an instances from":"\u4ECE\u5BF9\u8C61\u5217\u8868\u4E2D\u9009\u62E9\u4E00\u4E2A\u5B9E\u4F8B\u3002","Picks the last instance out of a list of objects.":"\u4ECE\u5BF9\u8C61\u5217\u8868\u4E2D\u9009\u51FA\u6700\u540E\u4E00\u4E2A\u5B9E\u4F8B\u3002","Pick the last object (deprecated)":"\u9009\u62E9\u6700\u540E\u4E00\u4E2A\u5BF9\u8C61\uFF08\u5DF2\u5F03\u7528\uFF09","Pick the last _PARAM1_":"\u9009\u62E9\u6700\u540E\u4E00\u4E2A_PARAM1_","Picks the Nth instance out of a list of objects.":"\u4ECE\u5BF9\u8C61\u5217\u8868\u4E2D\u9009\u51FA\u7B2CN\u4E2A\u5B9E\u4F8B\u3002","Pick the Nth object (deprecated)":"\u9009\u62E9\u7B2CN\u4E2A\u5BF9\u8C61\uFF08\u5DF2\u5F03\u7528\uFF09","Pick the _PARAM2_th _PARAM1_":"\u9009\u62E9\u7B2C_PARAM2_\u4E2A_PARAM1_","The place in the objects lists an instance has to have to be picked":"\u5B9E\u4F8B\u5728\u5BF9\u8C61\u5217\u8868\u4E2D\u7684\u4F4D\u7F6E\uFF0C\u53EF\u4EE5\u9009\u62E9","Slice a 2D object into pieces":"\u5C06 2D \u7269\u4F53\u5207\u6210\u51E0\u5757","Slice an object into smaller pieces that match the color of original object.":"\u5C06\u5BF9\u8C61\u5207\u5272\u6210\u4E0E\u539F\u59CB\u5BF9\u8C61\u989C\u8272\u76F8\u5339\u914D\u7684\u5C0F\u5757\u3002","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"\u5C06\u5BF9\u8C61\u5207\u5272\u6210\u989C\u8272\u4E0E\u539F\u59CB\u5BF9\u8C61\u76F8\u5339\u914D\u7684\u5C0F\u5757\u3002\u65B0\u5BF9\u8C61\u5E94\u8BE5\u662F\u7EAF\u767D\u8272\u3002","Slice object into smaller pieces":"\u5C06\u5BF9\u8C61\u5207\u5272\u6210\u5C0F\u5757","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"\u4F7F\u7528_PARAM2_\u5207\u5272_PARAM1_\uFF0C\u7EB5\u5411\u5207\u5272_PARAM3_\u5757\uFF0C\u6A2A\u5411\u5207\u5272_PARAM4_\u5757\u3002\u5220\u9664\u539F\u59CB\u5BF9\u8C61\uFF1A_PARAM5_","Object to be sliced":"\u8981\u5207\u5272\u7684\u5BF9\u8C61","Object used for sliced pieces":"\u7528\u4E8E\u5207\u5272\u540E\u5C0F\u5757\u7684\u5BF9\u8C61","Recommended: Use a sprite that is a single white pixel":"\u5EFA\u8BAE\uFF1A\u4F7F\u7528\u5355\u4E2A\u767D\u8272\u50CF\u7D20\u7684\u7CBE\u7075","Vertical slices":"\u7EB5\u5411\u5207\u5757","Horizontal slices":"\u6A2A\u5411\u5207\u5757","Delete original object":"\u5220\u9664\u539F\u59CB\u5BF9\u8C61","Return the blue component of the pixel at the specified position.":"\u8FD4\u56DE\u6307\u5B9A\u4F4D\u7F6E\u50CF\u7D20\u7684\u84DD\u8272\u5206\u91CF\u3002","Read pixel blue":"\u8BFB\u53D6\u50CF\u7D20\u7684\u84DD\u8272","Return the green component of the pixel at the specified position.":"\u8FD4\u56DE\u6307\u5B9A\u4F4D\u7F6E\u50CF\u7D20\u7684\u7EFF\u8272\u5206\u91CF\u3002","Read pixel green":"\u8BFB\u53D6\u50CF\u7D20\u7684\u7EFF\u8272","Return the red component of the pixel at the specified position.":"\u8FD4\u56DE\u6307\u5B9A\u4F4D\u7F6E\u50CF\u7D20\u7684\u7EA2\u8272\u5206\u91CF\u3002","Read pixel red":"\u8BFB\u53D6\u50CF\u7D20\u7684\u7EA2\u8272","Object spawner 2D area":"\u7269\u4F53\u751F\u6210\u5668 2D \u533A\u57DF","Spawn (create) objects periodically.":"\u5468\u671F\u6027\u5730\u4EA7\u751F\uFF08\u521B\u5EFA\uFF09\u5BF9\u8C61\u3002","Object spawner":"\u5BF9\u8C61\u751F\u6210\u5668","Spawn period":"\u751F\u6210\u5468\u671F","Offset X (relative to position of spawner)":"X\u504F\u79FB\uFF08\u76F8\u5BF9\u4E8E\u751F\u6210\u4F4D\u7F6E\uFF09","Offset Y (relative to position of spawner)":"Y\u504F\u79FB\uFF08\u76F8\u5BF9\u4E8E\u751F\u6210\u4F4D\u7F6E\uFF09","Max objects in the scene (per spawner)":"\u573A\u666F\u4E2D\u7684\u5BF9\u8C61\u6700\u5927\u6570\u91CF\uFF08\u6BCF\u4E2A\u751F\u6210\u5668\uFF09","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"\u8BBE\u7F6E\u4E3A 0 \u4EE5\u53D6\u6D88\u9650\u5236\uFF0C\u9650\u5236\u573A\u666F\u4E2D\u7531\u6B64\u751F\u6210\u5668\u521B\u5EFA\u7684\u5BF9\u8C61\u6570\u91CF\u3002","Spawner capacity":"\u751F\u6210\u5668\u5BB9\u91CF","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"\u6B64\u751F\u6210\u5668\u53EF\u4EE5\u521B\u5EFA\u7684\u5BF9\u8C61\u6570\u91CF\u3002\u6BCF\u6B21\u751F\u6210\u5BF9\u8C61\u65F6\u90FD\u4F1A\u51CF\u5C11\u8FD9\u4E2A\u6570\u91CF\u3002","Unlimited capacity":"\u65E0\u9650\u5BB9\u91CF","Use random positions":"\u4F7F\u7528\u968F\u673A\u4F4D\u7F6E","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"\u5BF9\u8C61\u5C06\u5728\u751F\u6210\u5668\u5185\u7684\u968F\u673A\u4F4D\u7F6E\u521B\u5EFA\u3002\u9002\u7528\u4E8E\u521B\u5EFA\u5927\u578B\u751F\u6210\u533A\u57DF\u3002","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"\u5B9A\u671F\u4EA7\u751F\uFF08\u521B\u5EFA\uFF09\u7269\u4F53\u3002\u6B64\u64CD\u4F5C\u5FC5\u987B\u6BCF\u5E27\u8FD0\u884C\u624D\u80FD\u751F\u6548\u3002\u5F53\u8FBE\u5230\u6700\u5927\u6570\u91CF\u5E76\u5220\u9664\u4E00\u4E2A\u5B9E\u4F8B\u65F6\uFF0C\u751F\u6210\u5668\u5C06\u5728\u4EA7\u751F\u53E6\u4E00\u4E2A\u5B9E\u4F8B\u4E4B\u524D\u7B49\u5F85\u751F\u6210\u5468\u671F\u7684\u6301\u7EED\u65F6\u95F4\u3002\u751F\u6210\u7684\u5BF9\u8C61\u4F1A\u81EA\u52A8\u4E0E\u751F\u6210\u5668\u94FE\u63A5\u3002","Spawn objects periodically":"\u5B9A\u671F\u4EA7\u751F\u7269\u4F53","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"\u5B9A\u671F\u751F\u6210\uFF08\u521B\u5EFA\uFF09\u4F4D\u4E8E\u751F\u6210\u70B9_PARAM0_\u5904\u7684_PARAM2_","Object that will be created":"\u5C06\u8981\u521B\u5EFA\u7684\u5BF9\u8C61","Change the offset X relative to the center of spawner (in pixels).":"\u76F8\u5BF9\u4E8E\u751F\u6210\u70B9\u4E2D\u5FC3\u7684\u504F\u79FBX\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Offset on X axis (deprecated)":"\u5728X\u8F74\u4E0A\u7684\u504F\u79FB\uFF08\u5DF2\u5F03\u7528\uFF09","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"\u5C06_PARAM0_\u7684\u504F\u79FBX\u6539\u4E3A_PARAM2_\u50CF\u7D20","Change the offset Y relative to the center of spawner (in pixels).":"\u76F8\u5BF9\u4E8E\u751F\u6210\u70B9\u4E2D\u5FC3\u7684\u504F\u79FBY\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Offset on Y axis (deprecated)":"\u5728Y\u8F74\u4E0A\u7684\u504F\u79FB\uFF08\u5DF2\u5F03\u7528\uFF09","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"\u5C06_PARAM0_\u7684\u504F\u79FBY\u6539\u4E3A_PARAM2_\u50CF\u7D20","Change the spawn period (in seconds).":"\u66F4\u6539\u751F\u6210\u5468\u671F\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"\u5C06_PARAM0_\u7684\u751F\u6210\u5468\u671F\u66F4\u6539\u4E3A_PARAM2_\u79D2","Return the offset X relative to the center of spawner (in pixels).":"\u8FD4\u56DE\u751F\u6210\u70B9\u4E2D\u5FC3\u7684\u504F\u79FBX\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Offset X (deprecated)":"X\u8F74\u504F\u79FB\uFF08\u5DF2\u5F03\u7528\uFF09","Return the offset Y relative to the center of spawner (in pixels).":"\u8FD4\u56DE\u751F\u6210\u70B9\u4E2D\u5FC3\u7684\u504F\u79FBY\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Offset Y (deprecated)":"Y\u8F74\u504F\u79FB\uFF08\u5DF2\u5F03\u7528\uFF09","Return the spawn period (in seconds).":"\u8FD4\u56DE\u751F\u6210\u5468\u671F\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Restart the cooldown of a spawner.":"\u91CD\u65B0\u542F\u52A8\u751F\u6210\u70B9\u7684\u51B7\u5374\u3002","Restart spawning cooldown":"\u91CD\u65B0\u542F\u52A8\u751F\u6210\u51B7\u5374","Restart the cooldown of _PARAM0_":"\u91CD\u65B0\u542F\u52A8_PARAM0_\u7684\u51B7\u5374","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"\u8FD4\u56DE\u4E0B\u4E00\u6B21\u751F\u6210\u524D\u7684\u5269\u4F59\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002\u7528\u4E8E\u89E6\u53D1\u89C6\u89C9\u548C\u97F3\u9891\u6548\u679C\u3002","Time before the next spawn":"\u4E0B\u6B21\u751F\u6210\u524D\u7684\u65F6\u95F4","_PARAM0_ just spawned an object":"_PARAM0_\u521A\u521A\u751F\u6210\u4E86\u4E00\u4E2A\u5BF9\u8C61","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"\u68C0\u67E5\u662F\u5426\u6709\u5BF9\u8C61\u88AB\u6B64\u751F\u6210\u70B9\u521A\u521A\u521B\u5EFA\u3002\u7528\u4E8E\u89E6\u53D1\u89C6\u89C9\u548C\u97F3\u9891\u6548\u679C\u3002","Object was just spawned":"\u5BF9\u8C61\u521A\u521A\u88AB\u751F\u6210","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"\u573A\u666F\u4E2D\u7684\u5BF9\u8C61\u7684\u6700\u5927\u6570\u91CF\uFF08\u6BCF\u4E2A\u751F\u6210\u70B9\uFF09\u3002\u9650\u5236\u4E86\u7531\u6B64\u751F\u6210\u70B9\u521B\u5EFA\u7684\u573A\u666F\u4E2D\u7684\u5BF9\u8C61\u6570\u91CF\u3002\u5C06\u5176\u8BBE\u7F6E\u4E3A0\u8868\u793A\u65E0\u9650\u5236\u3002","the max objects in the scene (per spawner)":"\u573A\u666F\u4E2D\u7684\u5BF9\u8C61\u7684\u6700\u5927\u6570\u91CF\uFF08\u6BCF\u4E2A\u751F\u6210\u70B9\uFF09","Check if spawner has unlimited capacity.":"\u68C0\u67E5\u751F\u6210\u70B9\u662F\u5426\u5177\u6709\u65E0\u9650\u5BB9\u91CF\u3002","_PARAM0_ has unlimited capacity":"_PARAM0_\u5177\u6709\u65E0\u9650\u5BB9\u91CF","Change unlimited capacity of spawner.":"\u66F4\u6539\u751F\u6210\u70B9\u7684\u65E0\u9650\u5BB9\u91CF\u3002","Unlimited object capacity":"\u65E0\u9650\u5BF9\u8C61\u5BB9\u91CF","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_\u65E0\u9650\u5BB9\u91CF\uFF1A_PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"\u53EF\u7531\u6B64\u751F\u6210\u7684\u5BF9\u8C61\u6570\u91CF\u3002\u6BCF\u6B21\u751F\u6210\u5BF9\u8C61\u65F6\u51CF\u5C11\u4E00\u6B21\u3002","the spawner capacity":"\u751F\u6210\u5668\u5BB9\u91CF","Check if using random positions. Useful for making large spawner areas.":"\u68C0\u67E5\u662F\u5426\u4F7F\u7528\u968F\u673A\u4F4D\u7F6E\u3002\u7528\u4E8E\u521B\u5EFA\u5927\u578B\u751F\u6210\u5668\u533A\u57DF\u3002","Use random positions inside _PARAM0_":"\u5728_PARAM0_\u5185\u4F7F\u7528\u968F\u673A\u4F4D\u7F6E","Enable (or disable) random positions. Useful for making large spawner areas.":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u968F\u673A\u4F4D\u7F6E\u3002\u7528\u4E8E\u521B\u5EFA\u5927\u578B\u751F\u6210\u5668\u533A\u57DF\u3002","Use random positions inside _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u5185\u4F7F\u7528\u968F\u673A\u4F4D\u7F6E\uFF1A_PARAM2_","RandomPosition":"\u968F\u673A\u4F4D\u7F6E","Object Stack":"\u5BF9\u8C61\u5806\u6808","An ordered list of objects and a shuffle action.":"\u4E00\u4E2A\u5BF9\u8C61\u7684\u6709\u5E8F\u5217\u8868\u548C\u4E00\u4E2A\u6D17\u724C\u64CD\u4F5C\u3002","Check if the stack contains the object between a range. The lower and upper bounds are included.":"\u68C0\u67E5\u5806\u6808\u662F\u5426\u5305\u542B\u5BF9\u8C61\u5904\u4E8E\u8303\u56F4\u5185\u3002\u5305\u542B\u4E0B\u9650\u548C\u4E0A\u9650\u3002","Contain between a range":"\u5305\u542B\u5728\u4E00\u5B9A\u8303\u56F4\u5185","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ \u5904\u4E8E _PARAM1_ \u7684\u5806\u6808\u4E4B\u95F4\u7684 _PARAM4_ \u548C _PARAM5_","Stack":"\u5806\u6808","Stack behavior":"\u5806\u6808\u884C\u4E3A","Element":"\u5143\u7D20","Lower bound":"\u4E0B\u754C","Upper bound":"\u4E0A\u754C","Check if the stack contains the object at a height.":"\u68C0\u67E5\u5806\u6808\u662F\u5426\u5305\u542B\u5BF9\u8C61\u7684\u9AD8\u5EA6\u3002","Contain at":"\u5305\u542B\u4E8E","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ \u5904\u4E8E _PARAM1_ \u7684\u5806\u6808\u5185\uFF0C\u9AD8\u5EA6\u4E3A _PARAM4_","Check if an object is on the stack top.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u4F4D\u4E8E\u5806\u6808\u9876\u90E8\u3002","Stack top":"\u5806\u6808\u9876\u90E8","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ \u5904\u4E8E _PARAM1_ \u7684\u5806\u6808\u9876\u90E8","Check if the stack contains the object.":"\u68C0\u67E5\u5806\u6808\u662F\u5426\u5305\u542B\u5BF9\u8C61\u3002","Contain":"\u5305\u542B","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ \u5904\u4E8E _PARAM1_ \u7684\u5806\u6808\u5185","Hold an ordered list of objects.":"\u4FDD\u5B58\u4E00\u7CFB\u5217\u6709\u5E8F\u7684\u5BF9\u8C61\u3002","Add the object on the top of the stack.":"\u5C06\u5BF9\u8C61\u6DFB\u52A0\u5230\u5806\u6808\u9876\u90E8\u3002","Add on top":"\u5728\u9876\u90E8\u6DFB\u52A0","Add _PARAM2_ on top of the stack of _PARAM0_":"\u5728_PARAM0_\u7684\u5806\u6808\u9876\u90E8\u6DFB\u52A0_PARAM2_","Insert the object into the stack.":"\u5C06\u5BF9\u8C61\u63D2\u5165\u5806\u6808\u3002","Insert into the stack":"\u63D2\u5165\u5806\u6808","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"\u5C06_PARAM2_\u63D2\u5165_PARAM0_\u7684\u5806\u6808\u4E2D\uFF0C\u9AD8\u5EA6\u4E3A\uFF1A_PARAM3_","Remove the object from the stack.":"\u4ECE\u5806\u6808\u4E2D\u79FB\u9664\u5BF9\u8C61\u3002","Remove from the stack":"\u4ECE\u5806\u6808\u4E2D\u79FB\u9664","Remove _PARAM2_ from the stack of _PARAM0_":"\u4ECE_PARAM0_\u7684\u5806\u6808\u4E2D\u79FB\u9664_PARAM2_","Remove any object from the stack.":"\u4ECE\u5806\u6808\u4E2D\u79FB\u9664\u4EFB\u4F55\u5BF9\u8C61\u3002","Clear":"\u6E05\u7A7A","Remove every object of the stack of _PARAM0_":"\u79FB\u9664_PARAM0_\u7684\u5806\u6808\u4E2D\u7684\u6240\u6709\u5BF9\u8C61","Move the objects from a stack into another.":"\u5C06\u5BF9\u8C61\u4ECE\u4E00\u4E2A\u5806\u6808\u79FB\u52A8\u5230\u53E6\u4E00\u4E2A\u5806\u6808\u3002","Move into the stack":"\u79FB\u5230\u5806\u6808\u4E2D","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"\u5C06_PARAM3_\u5806\u6808\u4E2D\u7684\u5BF9\u8C61\u4ECE\uFF1A_PARAM5_\u79FB\u52A8\u5230\uFF1A_PARAM6_\u79FB\u5230_PARAM0_\u7684\u5806\u6808\u4E2D\uFF0C\u9AD8\u5EA6\u4E3A\uFF1A_PARAM2_","Move all the object from a stack into another.":"\u5C06\u5806\u6808\u4E2D\u7684\u6240\u6709\u5BF9\u8C61\u79FB\u52A8\u5230\u53E6\u4E00\u4E2A\u5806\u6808\u3002","Move all into the stack":"\u79FB\u5230\u5806\u6808\u4E2D\u6240\u6709\u90E8\u5206","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"\u5C06_PARAM3_\u7684\u5806\u6808\u4E2D\u7684\u6240\u6709\u5BF9\u8C61\u79FB\u5230_PARAM0_\u7684\u5806\u6808\u4E2D\uFF0C\u9AD8\u5EA6\u4E3A\uFF1A_PARAM2_","Move all the object from a stack into another one at the top.":"\u5C06\u5806\u6808\u4E2D\u7684\u6240\u6709\u5BF9\u8C61\u79FB\u52A8\u5230\u53E6\u4E00\u4E2A\u5806\u6808\u7684\u9876\u90E8\u3002","Move all on top of the stack":"\u79FB\u5230\u5806\u6808\u7684\u9876\u90E8","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"\u5C06_PARAM2_\u7684\u5806\u6808\u4E2D\u7684\u6240\u6709\u5BF9\u8C61\u79FB\u5230_PARAM0_\u7684\u5806\u6808\u7684\u9876\u90E8","Shuffle the stack.":"\u6D17\u724C\u5806\u6808\u3002","Shuffle":"\u6D17\u724C","Shuffle the stack of _PARAM0_":"\u6D17\u724C_PARAM0_\u7684\u5806\u6808","The height of an element in the stack.":"\u5806\u6808\u4E2D\u5143\u7D20\u7684\u9AD8\u5EA6\u3002","Height of a stack element":"\u5806\u6808\u5143\u7D20\u7684\u9AD8\u5EA6","the number of objects in the stack.":"\u6808\u4E2D\u5BF9\u8C61\u7684\u6570\u91CF\u3002","Stack height":"\u6808\u7684\u9AD8\u5EA6","the number of objects in the stack":"\u6808\u4E2D\u5BF9\u8C61\u7684\u6570\u91CF","Compare the number of objects in the stack.":"\u6BD4\u8F83\u6808\u4E2D\u5BF9\u8C61\u7684\u6570\u91CF\u3002","Stack height (deprecated)":"\u6808\u9AD8\u5EA6\uFF08\u5DF2\u5F03\u7528\uFF09","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_\u7684\u6808\u4E2D\u6709_PARAM2_\u4E2A\u5BF9\u8C61","Check if the stack is empty.":"\u68C0\u67E5\u6808\u662F\u5426\u4E3A\u7A7A\u3002","Is empty":"\u4E3A\u7A7A","The stack of _PARAM0_ is empty":"_PARAM0_\u7684\u6808\u4E3A\u7A7A","Make objects orbit around a center object":"\u4F7F\u7269\u4F53\u56F4\u7ED5\u4E00\u4E2A\u4E2D\u5FC3\u5BF9\u8C61\u8FD0\u52A8","Make objects orbit around a center object in a circular or elliptical shape.":"\u4F7F\u7269\u4F53\u5728\u5706\u5F62\u6216\u692D\u5706\u5F62\u7684\u65B9\u5F0F\u56F4\u7ED5\u4E2D\u5FC3\u5BF9\u8C61\u8FD0\u52A8\u3002","Move objects in orbit around a center object.":"\u73AF\u7ED5\u4E2D\u5FC3\u5BF9\u8C61\u79FB\u52A8\u5BF9\u8C61\u3002","Move objects in orbit around a center object":"\u73AF\u7ED5\u4E2D\u5FC3\u5BF9\u8C61\u79FB\u52A8\u5BF9\u8C61","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"\u4EE5 _PARAM5_ \u7684\u8DDD\u79BB\u56F4\u7ED5 _PARAM1_ \u65CB\u8F6C _PARAM3_ \u4E2A _PARAM2_ \u7684\u526F\u672C\u3002\u4EE5 _PARAM4_ \u5EA6\u6BCF\u79D2\u7684\u901F\u5EA6\u65CB\u8F6C\u8F68\u9053\u5BF9\u8C61\u3002 \u4EE5 _PARAM6_ \u5EA6\u6BCF\u79D2\u7684\u901F\u5EA6\u65CB\u8F6C\u8F68\u9053\u5BF9\u8C61\u3002 \u5728\u56FE\u5C42_PARAM7_\u4E0A\u521B\u5EFA\u5BF9\u8C61\uFF0C\u5177\u6709Z\u503C_PARAM8_\u3002 \u5F53\u6570\u91CF\u51CF\u5C11\u540E\uFF0C\u91CD\u65B0\u8BBE\u7F6E\u8F68\u9053\u5BF9\u8C61\u7684\u4F4D\u7F6E: _PARAM10_","Center object":"\u4E2D\u5FC3\u5BF9\u8C61","Orbiting object":"\u73AF\u7ED5\u5BF9\u8C61","Cannot be the same object used for the Center object":"\u4E0D\u80FD\u4E0E\u4E2D\u5FC3\u5BF9\u8C61\u76F8\u540C\u7684\u5BF9\u8C61","Quantity of orbiting objects":"\u73AF\u7ED5\u5BF9\u8C61\u6570\u91CF","Orbit speed (in degrees per second)":"\u6BCF\u79D2\u7684\u8F68\u9053\u901F\u5EA6\uFF08\u89D2\u5EA6\uFF09","Use negative numbers to orbit counter-clockwise":"\u4F7F\u7528\u8D1F\u6570\u6309\u9006\u65F6\u9488\u65B9\u5411\u7ED5\u884C","Distance from the center object (in pixels)":"\u8DDD\u4E2D\u5FC3\u7269\u4F53\u7684\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09","Angular speed (in degrees per second)":"\u89D2\u901F\u5EA6\uFF08\u6BCF\u79D2\u7684\u89D2\u5EA6\uFF09","Use negative numbers to rotate counter-clockwise":"\u4F7F\u7528\u8D1F\u6570\u6309\u9006\u65F6\u9488\u65B9\u5411\u65CB\u8F6C","Layer that orbiting objects will be created on (base layer if empty)":"\u653E\u7F6E\u7ED5\u884C\u5BF9\u8C61\u7684\u56FE\u5C42\uFF08\u5982\u679C\u4E3A\u7A7A\u5219\u4E3A\u57FA\u672C\u56FE\u5C42\uFF09","Z order of orbiting objects":"\u7ED5\u884C\u7269\u4F53\u7684Z\u987A\u5E8F","Starting angle offset (in degrees)":"\u521D\u59CB\u89D2\u5EA6\u504F\u79FB\uFF08\u89D2\u5EA6\uFF09","Reset locations of orbiting objects after quantity is reduced":"\u51CF\u5C11\u6570\u91CF\u540E\u91CD\u7F6E\u7ED5\u884C\u7269\u4F53\u7684\u4F4D\u7F6E","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"\u56F4\u7ED5\u4E2D\u5FC3\u7269\u4F53\u7684\u692D\u5706\u8F68\u9053\u4E0A\u79FB\u52A8\u7269\u4F53\u3002Z\u987A\u5E8F\u88AB\u66F4\u6539\u4EE5\u4EA7\u751F3D\u6548\u679C\u3002","Move objects in elliptical orbit around a center object":"\u56F4\u7ED5\u4E2D\u5FC3\u7269\u4F53\u7684\u692D\u5706\u8F68\u9053\u4E0A\u79FB\u52A8\u7269\u4F53","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"\u5728\u4E2D\u5FC3\u7269\u4F53\u5468\u56F4\u7684\u692D\u5706\u8F68\u9053\u4E0A\u4EE5\u6BCF\u79D2_PARAM4_\u5EA6\u7684\u901F\u5EA6\u52A8\u753B\u5316_PARAM3_\u4E2A_PARAM2_\u526F\u672C\u3002\u524D\u666F\u662F_PARAM10_\u3002\u4EE5\u6BCF\u79D2_PARAM6_\u5EA6\u7684\u901F\u5EA6\u65CB\u8F6C\u7ED5\u884C\u5BF9\u8C61\u3002","Vertical distance from the center object (pixels)":"\u8DDD\u4E2D\u5FC3\u7269\u4F53\u7684\u5782\u76F4\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09","Horizontal distance from the center object (pixels)":"\u8DDD\u4E2D\u5FC3\u7269\u4F53\u7684\u6C34\u5E73\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09","Foreground Side":"\u524D\u666F\u9762","Delete orbiting objects that are linked to a center object.":"\u5220\u9664\u94FE\u63A5\u5230\u4E2D\u5FC3\u7269\u4F53\u7684\u7ED5\u884C\u7269\u4F53\u3002","Delete orbiting objects that are linked to a center object":"\u5220\u9664\u94FE\u63A5\u5230\u4E2D\u5FC3\u7269\u4F53\u7684\u7ED5\u884C\u7269\u4F53","Delete all _PARAM2_ that are linked to _PARAM1_":"\u5220\u9664\u6240\u6709\u94FE\u63A5\u5230_PARAM1_\u7684_PARAM2_","Cannot be the same object that was used for the Center object":"\u4E0D\u80FD\u4E0E\u7528\u4E8E\u4E2D\u5FC3\u7269\u4F53\u7684\u76F8\u540C\u7269\u4F53","Labeled button":"\u5E26\u6807\u7B7E\u7684\u6309\u94AE","A button with a label.":"\u4E00\u4E2A\u5E26\u6807\u7B7E\u7684\u6309\u94AE\u3002","The finite state machine used internally by the button object.":"\u6309\u94AE\u7269\u4F53\u5185\u90E8\u4F7F\u7528\u7684\u6709\u9650\u72B6\u6001\u673A\u3002","Button finite state machine":"\u6309\u94AE\u6709\u9650\u72B6\u6001\u673A","Change the text style when the button is hovered.":"\u5F53\u9F20\u6807\u60AC\u505C\u5728\u6309\u94AE\u4E0A\u65F6\u66F4\u6539\u6587\u672C\u6837\u5F0F\u3002","Hover text style":"\u60AC\u505C\u6587\u672C\u6837\u5F0F","Outline on hover":"\u60AC\u505C\u65F6\u7684\u8F6E\u5ED3","Hover color":"\u60AC\u505C\u989C\u8272","Enable shadow on hover":"\u60AC\u505C\u65F6\u542F\u7528\u9634\u5F71","Hover font size":"\u60AC\u505C\u5B57\u4F53\u5927\u5C0F","Idle font size":"\u9759\u6B62\u5B57\u4F53\u5927\u5C0F","Idle color":"\u9759\u6B62\u989C\u8272","Check if isHovered.":"\u68C0\u67E5\u662F\u5426\u60AC\u505C\u3002","IsHovered":"\u662F\u5426\u60AC\u505C","_PARAM0_ isHovered":"_PARAM0_ \u662F\u5426\u60AC\u505C","Change if isHovered.":"\u82E5\u60AC\u505C\u5219\u66F4\u6539\u3002","_PARAM0_ isHovered: _PARAM2_":"_PARAM0_ \u662F\u5426\u60AC\u505C: _PARAM2_","Return the text color":"\u8FD4\u56DE\u6587\u672C\u989C\u8272","Text color":"\u6587\u672C\u989C\u8272","Hover bitmap text style":"\u60AC\u505C\u4F4D\u56FE\u6587\u672C\u6837\u5F0F","Hover prefix":"\u60AC\u505C\u524D\u7F00","Hover suffix":"\u60AC\u505C\u540E\u7F00","Idle text":"\u9759\u6B62\u6587\u672C","Button with a label.":"\u5E26\u6807\u7B7E\u7684\u6309\u94AE\u3002","Label":"\u6807\u7B7E","Hovered fade out duration":"\u60AC\u505C\u6E10\u53D8\u6D88\u5931\u6301\u7EED\u65F6\u95F4","States":"\u72B6\u6001","Label offset on Y axis when pressed":"\u6309\u4E0B\u65F6Y\u8F74\u7684\u6807\u7B7E\u504F\u79FB","Change the text of the button label.":"\u66F4\u6539\u6309\u94AE\u6807\u7B7E\u7684\u6587\u672C\u3002","Label text":"\u6807\u7B7E\u6587\u672C","Change the text of _PARAM0_ to _PARAM1_":"\u5C06_PARAM0_\u7684\u6587\u672C\u66F4\u6539\u4E3A_PARAM1_","the label text.":"\u6807\u7B7E\u6587\u672C\u3002","the label text":"\u6807\u7B7E\u6587\u672C","De/activate interactions with the button.":"\u6FC0\u6D3B/\u505C\u7528\u4E0E\u6309\u94AE\u7684\u4EA4\u4E92\u3002","De/activate interactions":"\u6FC0\u6D3B/\u505C\u7528\u4EA4\u4E92","Activate interactions with _PARAM0_: _PARAM1_":"\u6FC0\u6D3B_PARAM0_\u7684\u4EA4\u4E92\uFF1A_PARAM1_","Activate":"\u6FC0\u6D3B","Check if interactions are activated on the button.":"\u68C0\u67E5\u6309\u94AE\u662F\u5426\u6FC0\u6D3B\u4EA4\u4E92\u3002","Interactions activated":"\u4EA4\u4E92\u5DF2\u6FC0\u6D3B","Interactions on _PARAM0_ are activated":"_PARAM0_\u7684\u4EA4\u4E92\u5DF2\u6FC0\u6D3B","the labelOffset of the object.":"\u5BF9\u8C61\u7684 labelOffset\u3002","LabelOffset":"\u6807\u7B7E\u504F\u79FB","the labelOffset":"labelOffset","Resource bar (continuous)":"\u8D44\u6E90\u6761\uFF08\u8FDE\u7EED\uFF09","A bar that represents a resource in the game (health, mana, ammo, etc).":"\u8868\u793A\u6E38\u620F\u4E2D\u7684\u8D44\u6E90\uFF08\u751F\u547D\u3001\u6CD5\u529B\u3001\u5F39\u836F\u7B49\uFF09\u7684\u6761\u5F62\u56FE\u3002","Resource bar":"\u8D44\u6E90\u680F","Previous high value":"\u4EE5\u524D\u7684\u9AD8\u503C","Previous high value conservation duration (in seconds)":"\u4EE5\u524D\u7684\u9AD8\u503C\u4FDD\u7559\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09","the value of the object.":"\u5BF9\u8C61\u7684\u503C\u3002","the value":"\u503C","the maximum value of the object.":"\u5BF9\u8C61\u7684\u6700\u5927\u503C\u3002","the maximum value":"\u6700\u5927\u503C","Check if the bar is empty.":"\u68C0\u67E5\u680F\u662F\u5426\u4E3A\u7A7A\u3002","Empty":"\u7A7A","_PARAM0_ bar is empty":"_PARAM0_\u680F\u4E3A\u7A7A","Check if the bar is full.":"\u68C0\u67E5\u680F\u662F\u5426\u6EE1\u3002","Full":"\u6EE1","_PARAM0_ bar is full":"_PARAM0_\u680F\u5DF2\u6EE1","the previous high value of the resource bar before the current change.":"\u5F53\u524D\u66F4\u6539\u4E4B\u524D\u8D44\u6E90\u680F\u7684\u5148\u524D\u9AD8\u503C\u3002","the previous high value":"\u5148\u524D\u9AD8\u503C","Force the previous resource value to update to the current one.":"\u5F3A\u5236\u5148\u524D\u7684\u8D44\u6E90\u503C\u66F4\u65B0\u4E3A\u5F53\u524D\u503C\u3002","Update previous value":"\u66F4\u65B0\u5148\u524D\u503C","Update the previous resource value of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u5148\u524D\u8D44\u6E90\u503C","the previous high value conservation duration (in seconds) of the object.":"\u5BF9\u8C61\u7684\u5148\u524D\u9AD8\u503C\u4FDD\u7559\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Previous high value conservation duration":"\u5148\u524D\u9AD8\u503C\u4FDD\u7559\u65F6\u95F4","the previous high value conservation duration":"\u5148\u524D\u9AD8\u503C\u4FDD\u7559\u65F6\u95F4","Check if the resource value is changing.":"\u68C0\u67E5\u8D44\u6E90\u503C\u662F\u5426\u5728\u6539\u53D8\u3002","Value is changing":"\u503C\u5728\u6539\u53D8","_PARAM0_ value is changing":"_PARAM0_\u503C\u5728\u6539\u53D8","Initial value":"\u521D\u59CB\u503C","It's used to detect a change at hot reload.":"\u7528\u4E8E\u68C0\u6D4B\u70ED\u91CD\u65B0\u52A0\u8F7D\u65F6\u7684\u66F4\u6539\u3002","Easing duration":"\u7F13\u52A8\u6301\u7EED\u65F6\u95F4","Show the label":"\u663E\u793A\u6807\u7B7E","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"\u6839\u636E\u6309\u94AE\u914D\u7F6E\u5C45\u4E2D\u680F\u3002\u5728\u6309\u94AE\u8C03\u6574\u5927\u5C0F\u65F6\uFF0C\u8FD9\u5728doStepPostEvents\u4E2D\u4F7F\u7528\u3002","Update layout":"\u66F4\u65B0\u5E03\u5C40","Update layout of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u5E03\u5C40","_PARAM0_ is empty":"_PARAM0_\u4E3A\u7A7A","_PARAM0_ is full":"_PARAM0_\u5DF2\u6EE1","the previous value conservation duration (in seconds) of the object.":"\u5BF9\u8C61\u7684\u5148\u524D\u503C\u4FDD\u7559\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Previous value conservation duration":"\u5148\u524D\u503C\u4FDD\u7559\u65F6\u95F4","the previous value conservation duration":"\u5148\u524D\u503C\u7684\u4FDD\u7559\u65F6\u95F4","Value width":"\u503C\u7684\u5BBD\u5EA6","Check if the label is shown.":"\u68C0\u67E5\u6807\u7B7E\u662F\u5426\u663E\u793A\u3002","Label is shown":"\u6807\u7B7E\u5DF2\u663E\u793A","_PARAM0_ label is shown":"_PARAM0_ \u6807\u7B7E\u5DF2\u663E\u793A","Show (or hide) the label on the bar.":"\u5728\u6761\u4E0A\u663E\u793A\uFF08\u6216\u9690\u85CF\uFF09\u6807\u7B7E\u3002","Show label":"\u663E\u793A\u6807\u7B7E","Show the label of _PARAM0_: _PARAM1_":"\u663E\u793A _PARAM0_ \u7684\u6807\u7B7E\uFF1A_PARAM1_","Update the text that display the current value and maximum value.":"\u66F4\u65B0\u663E\u793A\u5F53\u524D\u503C\u548C\u6700\u5927\u503C\u7684\u6587\u672C\u3002","Update label":"\u66F4\u65B0\u6807\u7B7E","Update label of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u6807\u7B7E","Slider":"\u6ED1\u5757","Represent a value on a slider.":"\u5728\u6ED1\u5757\u4E0A\u8868\u793A\u4E00\u4E2A\u503C\u3002","Step size":"\u6B65\u957F","the minimum value of the object.":"\u5BF9\u8C61\u7684\u6700\u5C0F\u503C\u3002","the minimum value":"\u6700\u5C0F\u503C","the bar value bounds size.":"\u6761\u503C\u754C\u9650\u7684\u5927\u5C0F\u3002","the bar value bounds size":"\u6761\u503C\u754C\u9650\u7684\u5927\u5C0F","the step size of the object.":"\u5BF9\u8C61\u7684\u6B65\u957F\u3002","the step size":"\u6B65\u957F","Bar left margin":"\u6761\u5DE6\u8FB9\u8DDD","Bar":"\u6761","Bar top margin":"\u6761\u9876\u90E8\u8FB9\u8DDD","Bar right margin":"\u6761\u53F3\u8FB9\u8DDD","Bar bottom margin":"\u6761\u5E95\u90E8\u8FB9\u8DDD","Show the label when the value is changed":"\u5728\u503C\u6539\u53D8\u65F6\u663E\u793A\u6807\u7B7E","Label margin":"\u6807\u7B7E\u8FB9\u8DDD","Only used by the scene editor.":"\u4EC5\u7531\u573A\u666F\u7F16\u8F91\u5668\u4F7F\u7528\u3002","the value of the slider.":"\u6ED1\u5757\u7684\u503C\u3002","the minimum value of the slider.":"\u6ED1\u5757\u7684\u6700\u5C0F\u503C\u3002","the maximum value of the slider.":"\u6ED1\u5757\u7684\u6700\u5927\u503C\u3002","the step size of the slider.":"\u6ED1\u5757\u7684\u6B65\u957F\u3002","Update the thumb position according to the slider value.":"\u6839\u636E\u6ED1\u5757\u503C\u66F4\u65B0\u62C7\u6307\u4F4D\u7F6E\u3002","Update thumb position":"\u66F4\u65B0\u62C7\u6307\u4F4D\u7F6E","Update the thumb position of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u62C7\u6307\u4F4D\u7F6E","Update the slider configuration.":"\u66F4\u65B0\u6ED1\u5757\u914D\u7F6E\u3002","Update slider configuration":"\u66F4\u65B0\u6ED1\u5757\u914D\u7F6E","Update the slider configuration of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u6ED1\u5757\u914D\u7F6E","Check if the slider allows interactions.":"\u68C0\u67E5\u6ED1\u5757\u662F\u5426\u5141\u8BB8\u4EA4\u4E92\u3002","Parallax for Tiled Sprite":"\u5E73\u94FA\u7CBE\u7075\u7684\u89C6\u5DEE","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"\u7528\u4E8E\u5728\u80CC\u666F\u4E2D\u52A8\u753B\u5E73\u94FA\u7CBE\u7075\u5BF9\u8C61\u7684\u884C\u4E3A\uFF0C\u5E76\u4F7F\u7528\u89C6\u5DEE\u6548\u679C\u8DDF\u968F\u6444\u50CF\u673A\u3002","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"\u5C06\u74F7\u7816\u7CBE\u7075\u7684\u56FE\u50CF\u6CBF\u7740\u89C6\u5DEE\u6548\u679C\u6C34\u5E73\u8DDF\u968F\u76F8\u673A\u3002\u5C06\u6B64\u6DFB\u52A0\u5230\u4E00\u4E2A\u5BF9\u8C61\u540E\uFF0C\u5C06\u8BE5\u5BF9\u8C61\u653E\u5728\u4E00\u4E2A\u4E0D\u79FB\u52A8\u7684\u56FE\u5C42\u4E0A\uFF0C\u5E76\u7F6E\u4E8E\u88AB\u8DDF\u968F\u7684\u56FE\u5C42\u540E\u9762\uFF08\u4F8B\u5982\uFF0C\u201C\u80CC\u666F\u201D\u56FE\u5C42\uFF09\u3002","Horizontal Parallax for a Tiled Sprite":"\u74F7\u7816\u7CBE\u7075\u7684\u6C34\u5E73\u89C6\u5DEE","Parallax factor (speed for the parallax, usually between 0 and 1)":"\u89C6\u5DEE\u7CFB\u6570\uFF08\u89C6\u5DEE\u901F\u5EA6\uFF0C\u901A\u5E38\u57280\u548C1\u4E4B\u95F4\uFF09","Layer to be followed (leave empty for the base layer)":"\u8981\u8DDF\u968F\u7684\u56FE\u5C42\uFF08\u7559\u7A7A\u4EE5\u4F7F\u7528\u57FA\u672C\u56FE\u5C42\uFF09","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"\u5C06\u74F7\u7816\u7CBE\u7075\u7684\u56FE\u50CF\u5782\u76F4\u8DDF\u968F\u76F8\u673A\uFF0C\u4EE5\u4EA7\u751F\u89C6\u5DEE\u6548\u5E94\u3002\u6DFB\u52A0\u6B64\u6548\u679C\u5230\u4E00\u4E2A\u5BF9\u8C61\u540E\uFF0C\u5C06\u5BF9\u8C61\u653E\u5728\u4E00\u4E2A\u4E0D\u52A8\u7684\u56FE\u5C42\u4E0A\uFF0C\u653E\u5728\u88AB\u8DDF\u968F\u7684\u56FE\u5C42\u540E\u9762\uFF08\u4F8B\u5982\uFF0C\u4E00\u4E2A\u540D\u4E3A\u201C\u80CC\u666F\u201D\u7684\u56FE\u5C42\uFF09\u3002","Vertical Parallax for a Tiled Sprite":"\u74F7\u7816\u7CBE\u7075\u7684\u5782\u76F4\u89C6\u5DEE","Offset on Y axis":"Y\u8F74\u504F\u79FB","3D particle emitter":"3D \u7C92\u5B50\u53D1\u5C04\u5668","Display a large number of particles in 3D to create visual effects in a 3D game.":"\u57283D\u6E38\u620F\u4E2D\u663E\u793A\u5927\u91CF\u7C92\u5B50\u4EE5\u521B\u5EFA\u89C6\u89C9\u6548\u679C\u3002","Display a large number of particles to create visual effects.":"\u663E\u793A\u5927\u91CF\u7C92\u5B50\u4EE5\u521B\u5EFA\u89C6\u89C9\u6548\u679C\u3002","Start color":"\u8D77\u59CB\u989C\u8272","End color":"\u7ED3\u675F\u989C\u8272","Start opacity":"\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6","Flow of particles (particles per second)":"\u7C92\u5B50\u7684\u6D41\u52A8\uFF08\u6BCF\u79D2\u7684\u7C92\u5B50\u6570\uFF09","Start min size":"\u5F00\u59CB\u6700\u5C0F\u5C3A\u5BF8","Start max size":"\u5F00\u59CB\u6700\u5927\u5C3A\u5BF8","End scale":"\u7ED3\u675F\u6BD4\u4F8B","Start min speed":"\u5F00\u59CB\u6700\u5C0F\u901F\u5EA6","Start max speed":"\u5F00\u59CB\u6700\u5927\u901F\u5EA6","Min lifespan":"\u6700\u5C0F\u5BFF\u547D","Max lifespan":"\u6700\u5927\u5BFF\u547D","Emission duration":"\u53D1\u5C04\u6301\u7EED\u65F6\u95F4","Particles move with the emitter":"\u7C92\u5B50\u968F\u53D1\u5C04\u5668\u79FB\u52A8","Spay cone angle":"\u55B7\u5C04\u9525\u89D2","Blending":"\u6DF7\u5408","Gravity top":"\u91CD\u529B\u9876\u90E8","Delete when emission ends":"\u53D1\u5C04\u7ED3\u675F\u65F6\u5220\u9664","Z (elevation)":"Z\uFF08\u9AD8\u5EA6\uFF09","Deprecated":"\u5F03\u7528","Rotation on X axis":"X\u8F74\u65CB\u8F6C","Rotation on Y axis":"Y\u8F74\u65CB\u8F6C","Start min length":"\u5F00\u59CB\u6700\u5C0F\u957F\u5EA6","Trail":"\u5C3E\u8FF9","Start max length":"\u5F00\u59CB\u6700\u5927\u957F\u5EA6","Render mode":"\u6E32\u67D3\u6A21\u5F0F","Follow the object":"\u8DDF\u968F\u8BE5\u5BF9\u8C61","Tail end width ratio":"\u5C3E\u90E8\u5BBD\u5EA6\u6BD4","Update from properties.":"\u4ECE\u5C5E\u6027\u66F4\u65B0\u3002","Update from properties":"\u4ECE\u5C5E\u6027\u66F4\u65B0","Update from properties of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u5C5E\u6027","Update helper":"\u66F4\u65B0\u52A9\u624B","Update graphical helper of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u56FE\u5F62\u52A9\u624B","Update particle image":"\u66F4\u65B0\u7C92\u5B50\u56FE\u50CF","Update particle image of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u7C92\u5B50\u56FE\u50CF","Register in layer":"\u5728\u56FE\u5C42\u4E2D\u6CE8\u518C","Register _PARAM0_ in layer":"\u5728\u56FE\u5C42\u4E2D\u6CE8\u518C _PARAM0_","Delete itself":"\u5220\u9664\u672C\u8EAB","Delete _PARAM0_":"\u5220\u9664 _PARAM0_","Check that emission has ended and no particle is alive anymore.":"\u68C0\u67E5\u653E\u5C04\u662F\u5426\u5DF2\u7ED3\u675F\uFF0C\u6CA1\u6709\u7C92\u5B50\u518D\u5B58\u6D3B\u3002","Emission has ended":"\u653E\u5C04\u5DF2\u7ED3\u675F","Emission from _PARAM0_ has ended":"_PARAM0_\u7684\u653E\u5C04\u5DF2\u7ED3\u675F","Restart particule emission from the beginning.":"\u4ECE\u5934\u5F00\u59CB\u91CD\u542F\u7C92\u5B50\u653E\u5C04\u3002","Restart":"\u91CD\u542F","Restart particule emission from _PARAM0_":"\u4ECE_PARAM0_\u91CD\u542F\u7C92\u5B50\u653E\u5C04","the Z position of the emitter.":"\u653E\u5C04\u5668\u7684Z\u4F4D\u7F6E\u3002","Z elevaltion (deprecated)":"Z\u9AD8\u5EA6\uFF08\u5DF2\u5F03\u7528\uFF09","the Z position":"Z\u4F4D\u7F6E","the rotation on X axis of the emitter.":"\u653E\u5C04\u5668X\u8F74\u65CB\u8F6C\u3002","Rotation on X axis (deprecated)":"X\u8F74\u65CB\u8F6C\uFF08\u5DF2\u5F03\u7528\uFF09","the rotation on X axis":"X\u8F74\u65CB\u8F6C","the rotation on Y axis of the emitter.":"\u653E\u5C04\u5668Y\u8F74\u65CB\u8F6C\u3002","Rotation on Y axis (deprecated)":"Y\u8F74\u65CB\u8F6C\uFF08\u5DF2\u5F03\u7528\uFF09","the rotation on Y axis":"Y\u8F74\u65CB\u8F6C","the start color of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u989C\u8272\u3002","the start color":"\u8D77\u59CB\u989C\u8272","the end color of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u989C\u8272\u3002","the end color":"\u7ED3\u675F\u989C\u8272","the start opacity of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6\u3002","the start opacity":"\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6","the end opacity of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u4E0D\u900F\u660E\u5EA6\u3002","the end opacity":"\u7ED3\u675F\u4E0D\u900F\u660E\u5EA6","the flow of particles of the object (particles per second).":"\u5BF9\u8C61\u7684\u7C92\u5B50\u6D41\u91CF\uFF08\u6BCF\u79D2\u7C92\u5B50\u6570\uFF09\u3002","Flow of particles":"\u7C92\u5B50\u6D41\u91CF","the flow of particles":"\u7C92\u5B50\u6D41\u91CF","the start min size of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u6700\u5C0F\u5927\u5C0F\u3002","the start min size":"\u8D77\u59CB\u6700\u5C0F\u5927\u5C0F","the start max size of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u6700\u5927\u5927\u5C0F\u3002","the start max size":"\u8D77\u59CB\u6700\u5927\u5927\u5C0F","the end scale of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u6BD4\u4F8B\u3002","the end scale":"\u7EC8\u70B9\u523B\u5EA6","the min start speed of the object.":"\u7269\u4F53\u7684\u6700\u5C0F\u521D\u59CB\u901F\u5EA6\u3002","Min start speed":"\u6700\u5C0F\u521D\u59CB\u901F\u5EA6","the min start speed":"\u7269\u4F53\u7684\u6700\u5C0F\u521D\u59CB\u901F\u5EA6","the max start speed of the object.":"\u7269\u4F53\u7684\u6700\u5927\u521D\u59CB\u901F\u5EA6\u3002","Max start speed":"\u6700\u5927\u521D\u59CB\u901F\u5EA6","the max start speed":"\u7269\u4F53\u7684\u6700\u5927\u521D\u59CB\u901F\u5EA6","the min lifespan of the object.":"\u7269\u4F53\u7684\u6700\u5C0F\u5BFF\u547D\u3002","the min lifespan":"\u6700\u5C0F\u5BFF\u547D","the max lifespan of the object.":"\u7269\u4F53\u7684\u6700\u5927\u5BFF\u547D\u3002","the max lifespan":"\u6700\u5927\u5BFF\u547D","the emission duration of the object.":"\u7269\u4F53\u7684\u53D1\u5C04\u6301\u7EED\u65F6\u95F4\u3002","the emission duration":"\u53D1\u5C04\u6301\u7EED\u65F6\u95F4","Check if particles move with the emitter.":"\u68C0\u67E5\u7C92\u5B50\u662F\u5426\u968F\u55B7\u5C04\u5668\u79FB\u52A8\u3002","_PARAM0_ particles move with the emitter":"_PARAM0_\u7C92\u5B50\u968F\u55B7\u5C04\u5668\u79FB\u52A8","Change if particles move with the emitter.":"\u66F4\u6539\u7C92\u5B50\u662F\u5426\u968F\u55B7\u5C04\u5668\u79FB\u52A8\u3002","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_\u7C92\u5B50\u968F\u55B7\u5C04\u5668\u79FB\u52A8\uFF1A_PARAM1_","AreParticlesRelative":"\u7C92\u5B50\u76F8\u5BF9","the spay cone angle of the object.":"\u7269\u4F53\u7684\u55B7\u5C04\u9525\u89D2\u3002","the spay cone angle":"\u55B7\u5C04\u9525\u89D2","the blending of the object.":"\u7269\u4F53\u7684\u6DF7\u5408\u6548\u679C\u3002","the blending":"\u6DF7\u5408\u6548\u679C","the gravity top of the object.":"\u7269\u4F53\u7684\u9876\u90E8\u91CD\u529B\u3002","the gravity top":"\u9876\u90E8\u91CD\u529B","the gravity of the object.":"\u7269\u4F53\u7684\u91CD\u529B\u3002","the gravity":"\u91CD\u529B","Check if delete when emission ends.":"\u68C0\u67E5\u662F\u5426\u5728\u53D1\u5C04\u7ED3\u675F\u65F6\u5220\u9664\u7C92\u5B50\u3002","_PARAM0_ delete when emission ends":"_PARAM0_\u53D1\u5C04\u7ED3\u675F\u65F6\u5220\u9664","Change if delete when emission ends.":"\u66F4\u6539\u53D1\u5C04\u7ED3\u675F\u65F6\u662F\u5426\u5220\u9664\u3002","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_\u53D1\u5C04\u7ED3\u675F\u65F6\u5220\u9664\uFF1A_PARAM1_","ShouldAutodestruct":"\u81EA\u52A8\u9500\u6BC1","the start min trail length of the object.":"\u5BF9\u8C61\u7684\u6700\u5C0F\u8D77\u59CB\u5C3E\u8FF9\u957F\u5EA6\u3002","Start min trail length":"\u6700\u5C0F\u5C3E\u8FF9\u957F\u5EA6","the start min trail length":"\u6700\u5C0F\u8D77\u59CB\u5C3E\u8FF9\u957F\u5EA6","the start max trail length of the object.":"\u5BF9\u8C61\u7684\u6700\u5927\u8D77\u59CB\u5C3E\u8FF9\u957F\u5EA6\u3002","Start max trail length":"\u6700\u5927\u5C3E\u8FF9\u957F\u5EA6","the start max trail length":"\u6700\u5927\u8D77\u59CB\u5C3E\u8FF9\u957F\u5EA6","Check if the trail should follow the object.":"\u68C0\u67E5\u5C3E\u8FF9\u662F\u5426\u5E94\u8BE5\u8DDF\u968F\u5BF9\u8C61\u3002","Trail following the object":"\u5C3E\u8FF9\u8DDF\u968F\u5BF9\u8C61","The trail is following _PARAM0_":"\u5C3E\u8FF9\u6B63\u5728\u8DDF\u968F _PARAM0_","Change if the trail should follow the object or not.":"\u66F4\u6539\u5C3E\u8FF9\u662F\u5426\u5E94\u8BE5\u8DDF\u968F\u5BF9\u8C61\u3002","Make the trail follow":"\u8BA9\u5C3E\u8FF9\u8DDF\u968F","Make the trail follow _PARAM0_: _PARAM1_":"\u8BA9\u5C3E\u8FF9\u8DDF\u968F _PARAM0_: _PARAM1_","IsTrailFollowingLocalOrigin":"IsTrailFollowingLocalOrigin","the tail end width ratio of the object.":"\u5BF9\u8C61\u7684\u5C3E\u90E8\u5BBD\u5EA6\u6BD4\u3002","the tail end width ratio":"\u5C3E\u90E8\u5BBD\u5EA6\u6BD4","the render mode of the object.":"\u5BF9\u8C61\u7684\u6E32\u67D3\u6A21\u5F0F\u3002","the render mode":"\u6E32\u67D3\u6A21\u5F0F","2D Top-Down Physics Car":"2D \u4ECE\u4E0A\u5230\u4E0B\u7684\u7269\u7406\u8F66","Simulate top-down car motion with drifting.":"\u6A21\u62DF\u4ECE\u4E0A\u5230\u4E0B\u7684\u6C7D\u8F66\u8FD0\u52A8\u5E26\u6F02\u79FB\u3002","Simulate 2D car motion, from a top-down view.":"\u4ECE\u4E0A\u5230\u4E0B\u7684\u89C6\u89D2\u6A21\u62DF 2D \u6C7D\u8F66\u8FD0\u52A8\u3002","Physics car":"\u7269\u7406\u6C7D\u8F66","Physics Engine 2.0":"\u7269\u7406\u5F15\u64CE 2.0","Wheel grip ratio (from 0 to 1)":"\u8F6E\u80CE\u6293\u5730\u6BD4\u7387\uFF080\u52301\uFF09","A ratio of 0 is like driving on ice.":"\u6BD4\u73870\u5C31\u50CF\u5728\u51B0\u4E0A\u884C\u9A76\u3002","Steering":"\u8F6C\u5411","Steering speed":"\u8F6C\u5411\u901F\u5EA6","Sterring speed when turning back":"\u5411\u540E\u8F6C\u5F2F\u65F6\u7684\u8F6C\u5411\u901F\u5EA6","Maximum steering angle":"\u6700\u5927\u8F6C\u5411\u89D2\u5EA6","Steering angle":"\u8F6C\u5411\u89D2\u5EA6","Front wheels position":"\u524D\u8F6E\u4F4D\u7F6E","0 means at the center, 1 means at the front":"0\u610F\u5473\u7740\u5728\u4E2D\u5FC3\uFF0C1\u610F\u5473\u7740\u5728\u524D\u9762","Wheels":"\u8F66\u8F6E","Rear wheels position":"\u540E\u8F6E\u4F4D\u7F6E","0 means at the center, 1 means at the back":"0\u610F\u5473\u7740\u5728\u4E2D\u5FC3\uFF0C1\u610F\u5473\u7740\u5728\u540E\u9762","Simulate a press of the right key.":"\u6A21\u62DF\u6309\u4E0B\u53F3\u952E\u3002","Simulate right key press":"\u6A21\u62DF\u6309\u4E0B\u53F3\u952E","Simulate pressing right for _PARAM0_":"\u6A21\u62DF\u6309\u4E0B\u53F3\u952E_PARAM0_","Simulate a press of the left key.":"\u6A21\u62DF\u6309\u4E0B\u5DE6\u952E\u3002","Simulate left key press":"\u6A21\u62DF\u6309\u4E0B\u5DE6\u952E","Simulate pressing left for _PARAM0_":"\u6A21\u62DF\u6309\u4E0B\u5DE6\u952E_PARAM0_","Simulate a press of the up key.":"\u6A21\u62DF\u6309\u4E0B\u4E0A\u952E\u3002","Simulate up key press":"\u6A21\u62DF\u4E0A\u952E\u6309\u4E0B","Simulate pressing up for _PARAM0_":"\u6A21\u62DF\u6309\u4E0B\u4E0A\u952E\uFF0C_PARAM0_","Simulate a press of the down key.":"\u6A21\u62DF\u6309\u4E0B\u4E0B\u952E\u3002","Simulate down key press":"\u6A21\u62DF\u4E0B\u952E\u6309\u4E0B","Simulate pressing down for _PARAM0_":"\u6A21\u62DF\u6309\u4E0B\u4E0B\u952E\uFF0C_PARAM0_","Simulate a steering stick for a given axis force.":"\u6A21\u62DF\u7ED9\u5B9A\u8F74\u529B\u7684\u65B9\u5411\u76D8\u3002","Simulate steering stick":"\u6A21\u62DF\u65B9\u5411\u76D8","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"\u6A21\u62DF\u4E00\u4E2A\u529B\u4E3A_PARAM2_\u7684\u65B9\u5411\u76D8\u7ED9_PARAM0_","Simulate an acceleration stick for a given axis force.":"\u6A21\u62DF\u7ED9\u5B9A\u8F74\u529B\u7684\u52A0\u901F\u5EA6\u65B9\u5411\u76D8\u3002","Simulate acceleration stick":"\u6A21\u62DF\u52A0\u901F\u5EA6\u65B9\u5411\u76D8","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"\u6A21\u62DF\u4E00\u4E2A\u529B\u4E3A_PARAM2_\u7684\u52A0\u901F\u5EA6\u65B9\u5411\u76D8\u7ED9_PARAM0_","Apply wheel forces":"\u5E94\u7528\u8F6E\u5B50\u529B","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"\u5728_PARAM0_\u4E0A\u65BD\u52A0\u529B\uFF0C\u53C2\u6570\u4E3A_PARAM2_\u3001PARAM3_\u548CPARAM4_\xB0","Wheel X":"\u8F6E\u5B50X","Wheel Y":"\u8F6E\u5B50Y","Wheel angle":"\u8F6E\u5B50\u89D2\u5EA6","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"\u8FD4\u56DE\u52A8\u91CF\u60EF\u6027\uFF08\u4EE5kg \u22C5 pixel\xB2\u4E3A\u5355\u4F4D\uFF09","Momentum of inertia":"\u60EF\u6027\u52A8\u91CF","Apply a polar force":"\u5E94\u7528\u6781\u6027\u529B","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"\u957F\u5EA6\uFF08\u4EE5kg \u22C5 pixels \u22C5 s^\u22122\u4E3A\u5355\u4F4D\uFF09","Draw forces applying on the car for debug purpose.":"\u7ED8\u5236\u8C03\u8BD5\u76EE\u7684\u8F66\u8F86\u4E0A\u65BD\u52A0\u7684\u529B\u3002","Draw forces for debug":"\u7ED8\u5236\u8C03\u8BD5\u7528\u529B","Draw forces of car _PARAM0_ on _PARAM2_":"\u7ED8\u5236\u8F66\u8F86_PARAM0_\u5728_PARAM2_\u4E0A\u7684\u529B","the steering angle of the object.":"\u5BF9\u8C61\u7684\u8F6C\u5411\u89D2\u5EA6\u3002","the steering angle":"\u8F6C\u5411\u89D2\u5EA6","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"\u5BF9\u8C61\u7684\u8F6E\u80CE\u6293\u5730\u6BD4\uFF08\u4ECE0\u52301\uFF09\u3002 \u6BD4\u7387\u4E3A0\u7684\u6548\u679C\u5982\u540C\u5728\u51B0\u9762\u4E0A\u884C\u9A76\u3002","Wheel grip ratio":"\u8F6E\u80CE\u6293\u5730\u6BD4","the wheel grip ratio":"\u5BF9\u8C61\u7684\u8F6E\u80CE\u6293\u5730\u6BD4","the maximum steering angle of the object.":"\u5BF9\u8C61\u7684\u6700\u5927\u8F6C\u5411\u89D2\u5EA6\u3002","the maximum steering angle":"\u6700\u5927\u8F6C\u5411\u89D2\u5EA6","the steering speed of the object.":"\u5BF9\u8C61\u7684\u8F6C\u5411\u901F\u5EA6\u3002","the steering speed":"\u8F6C\u5411\u901F\u5EA6","the sterring speed when turning back of the object.":"\u8F6C\u5411\u540E\u5BF9\u8C61\u7684\u8F6C\u5411\u901F\u5EA6\u3002","Sterring back speed":"\u8F6C\u5411\u540E\u7684\u901F\u5EA6","the sterring speed when turning back":"\u8F6C\u5411\u65F6\u8F6C\u5411\u901F\u5EA6","3D car keyboard mapper":"3D car keyboard mapper","3D car keyboard controls.":"3D car keyboard controls.","Control a 3D physics car with a keyboard.":"Control a 3D physics car with a keyboard.","Hand brake key":"Hand brake key","3D physics character animator":"3D \u7269\u7406\u89D2\u8272\u52A8\u753B\u5236\u4F5C\u5668","Change animations of a 3D physics character automatically.":"\u81EA\u52A8\u66F4\u6539 3D \u7269\u7406\u89D2\u8272\u7684\u52A8\u753B\u3002","Animatable capacity":"\u53EF\u52A8\u753B\u5BB9\u91CF","\"Idle\" animation name":"\"\u5F85\u673A\"\u52A8\u753B\u540D\u79F0","Animation names":"\u52A8\u753B\u540D\u79F0","\"Run\" animation name":"\"\u8DD1\u6B65\"\u52A8\u753B\u540D\u79F0","\"Jump\" animation name":"\"\u8DF3\u8DC3\"\u52A8\u753B\u540D\u79F0","\"Fall\" animation name":"\"\u4E0B\u843D\"\u52A8\u753B\u540D\u79F0","3D character keyboard mapper":"3D\u89D2\u8272\u952E\u76D8\u6620\u5C04\u5668","3D platformer and 3D shooter keyboard controls.":"3D\u5E73\u53F0\u6E38\u620F\u548C3D\u5C04\u51FB\u6E38\u620F\u952E\u76D8\u63A7\u5236\u3002","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"\u7528\u952E\u76D8\u63A7\u52363D\u7269\u7406\u89D2\u8272\uFF0C\u7528\u4E8E\u5E73\u53F0\u6E38\u620F\u6216\u9876\u90E8\u89C6\u89D2\u6E38\u620F\u3002","3D platformer keyboard mapper":"3D\u5E73\u53F0\u6E38\u620F\u952E\u76D8\u6620\u5C04","Camera is locked for the frame":"\u76F8\u673A\u5DF2\u9501\u5B9A\u8BE5\u5E27","Check if camera is locked for the frame.":"\u68C0\u67E5\u76F8\u673A\u662F\u5426\u9501\u5B9A\u5230\u5E27\u3002","Camera is locked":"\u76F8\u673A\u5DF2\u9501\u5B9A","_PARAM0_ camera is locked for the frame":"\u5E27\u5DF2\u9501\u5B9A_PARAM0_\u76F8\u673A","Change if camera is locked for the frame.":"\u66F4\u6539\u662F\u5426\u9501\u5B9A\u76F8\u673A\u5230\u5E27\u3002","Lock the camera":"\u9501\u5B9A\u76F8\u673A","_PARAM0_ camera is locked for the frame: _PARAM2_":"\u5E27\u5DF2\u9501\u5B9A_PARAM0_\u76F8\u673A\uFF1A_PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"\u7528\u952E\u76D8\u63A7\u52363D\u7269\u7406\u89D2\u8272\uFF0C\u7528\u4E8E\u7B2C\u4E00\u4EBA\u79F0\u5C04\u51FB\u6216\u7B2C\u4E09\u4EBA\u79F0\u5C04\u51FB\u3002","3D shooter keyboard mapper":"3D\u5C04\u51FB\u6E38\u620F\u952E\u76D8\u6620\u5C04","3D ellipse movement":"3D\u692D\u5706\u8FD0\u52A8","3D physics engine":"3D\u7269\u7406\u5F15\u64CE","Ellipse width":"\u692D\u5706\u5BBD\u5EA6","Ellipse height":"\u692D\u5706\u9AD8\u5EA6","the ellipse width of the object.":"\u5BF9\u8C61\u7684\u692D\u5706\u5BBD\u5EA6\u3002","the ellipse width":"\u692D\u5706\u5BBD\u5EA6","the ellipse height of the object.":"\u5BF9\u8C61\u7684\u692D\u5706\u9AD8\u5EA6\u3002","the ellipse height":"\u692D\u5706\u9AD8\u5EA6","the loop duration (in seconds).":"\u5FAA\u73AF\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","the loop duration":"\u5FAA\u73AF\u6301\u7EED\u65F6\u95F4","Pinching gesture":"\u634F\u5408\u624B\u52BF","Move the camera or objects with pinching gestures.":"\u4F7F\u7528\u634F\u5408\u624B\u52BF\u79FB\u52A8\u76F8\u673A\u6216\u7269\u4F53\u3002","Enable or disable camera pinch.":"\u542F\u7528\u6216\u7981\u7528\u955C\u5934\u634F\u5408\u3002","Enable or disable camera pinch":"\u542F\u7528\u6216\u7981\u7528\u955C\u5934\u634F\u5408","Enable camera pinch: _PARAM1_":"\u542F\u7528\u955C\u5934\u634F\u5408\uFF1A_PARAM1_","Enable camera pinch":"\u542F\u7528\u955C\u5934\u634F\u5408","Check if camera pinch is enabled.":"\u68C0\u67E5\u955C\u5934\u634F\u5408\u662F\u5426\u5DF2\u542F\u7528\u3002","Camera pinch is enabled":"\u955C\u5934\u634F\u5408\u5DF2\u542F\u7528","Choose the layer to move with pinch gestures.":"\u9009\u62E9\u4F7F\u7528\u634F\u5408\u624B\u52BF\u79FB\u52A8\u7684\u5C42\u3002","Camera pinch layer":"\u955C\u5934\u634F\u5408\u5C42","Choose the layer _PARAM1_ to move with pinch gestures":"\u9009\u62E9\u4F7F\u7528\u634F\u5408\u624B\u52BF\u79FB\u52A8\u7684\u5C42_PARAM1_","Change the camera pinch constraint.":"\u66F4\u6539\u76F8\u673A\u634F\u5408\u7EA6\u675F\u3002","Camera pinch constraints":"\u76F8\u673A\u634F\u5408\u7EA6\u675F","Change the camera pinch constraint to _PARAM1_":"\u5C06\u76F8\u673A\u634F\u5408\u7EA6\u675F\u66F4\u6539\u4E3A_PARAM1_","Constraint":"\u7EA6\u675F","Pinch the camera of a layer.":"\u634F\u5408\u76F8\u673A\u7684\u4E00\u4E2A\u5C42\u3002","Pinch camera":"\u634F\u5408\u76F8\u673A","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"\u634F\u5408\u5C42\uFF1A_PARAM1_ \u4E0A\u7684\u76F8\u673A\uFF0C\u4F7F\u7528\u7EA6\u675F\uFF1A_PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"\u68C0\u67E5\u662F\u5426\u6709\u4E00\u4E2A\u89E6\u6478\u634F\u5408\uFF0C\u5982\u679C\u67092\u4E2A\u89E6\u6478\u5728\u6309\u538B\u3002","Touch is pinching":"\u89E6\u6478\u6B63\u5728\u634F\u5408","Return the scaling of the pinch gesture from its beginning.":"\u8FD4\u56DE\u634F\u5408\u624B\u52BF\u4ECE\u5176\u5F00\u59CB\u7684\u7F29\u653E\u3002","Pinch scaling":"\u634F\u5408\u7F29\u653E","Return the rotation of the pinch gesture from its beginning (in degrees).":"\u8FD4\u56DE\u634F\u5408\u624B\u52BF\u4ECE\u5176\u5F00\u59CB\u7684\u65CB\u8F6C\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002","Pinch rotation":"\u634F\u5408\u65CB\u8F6C","Return the X position of the pinch center at the beginning of the gesture.":"\u8FD4\u56DE\u624B\u52BF\u5F00\u59CB\u65F6\u634F\u5408\u4E2D\u5FC3\u7684X\u4F4D\u7F6E\u3002","Pinch beginning center X":"\u634F\u5408\u5F00\u59CB\u4E2D\u5FC3X","Return the Y position of the pinch center at the beginning of the gesture.":"\u5728\u624B\u52BF\u5F00\u59CB\u65F6\u8FD4\u56DE\u634F\u5408\u4E2D\u5FC3\u7684Y\u4F4D\u7F6E\u3002","Pinch beginning center Y":"\u634F\u5408\u5F00\u59CB\u4E2D\u5FC3Y","Return the X position of the pinch center.":"\u8FD4\u56DE\u634F\u5408\u4E2D\u5FC3\u7684X\u4F4D\u7F6E\u3002","Pinch center X":"\u634F\u5408\u4E2D\u5FC3X","Return the Y position of the pinch center.":"\u8FD4\u56DE\u634F\u5408\u4E2D\u5FC3\u7684Y\u4F4D\u7F6E\u3002","Pinch center Y":"\u634F\u5408\u4E2D\u5FC3Y","Return the horizontal translation of the pinch gesture from its beginning.":"\u4ECE\u5F00\u59CB\u65F6\u8FD4\u56DE\u634F\u5408\u624B\u52BF\u7684\u6C34\u5E73\u5E73\u79FB\u3002","Pinch translation X":"\u634F\u5408\u5E73\u79FBX","Return the vertical translation of the pinch gesture from its beginning.":"\u4ECE\u5F00\u59CB\u65F6\u8FD4\u56DE\u634F\u5408\u624B\u52BF\u7684\u5782\u76F4\u5E73\u79FB\u3002","Pinch translation Y":"\u634F\u5408\u5E73\u79FBY","Return the new X position of a point after the pinch gesture.":"\u8FD4\u56DE\u634F\u5408\u624B\u52BF\u540E\u70B9\u7684\u65B0X\u4F4D\u7F6E\u3002","Transform X position":"\u53D8\u6362X\u4F4D\u7F6E","Position X before the pinch":"\u634F\u5408\u524DX\u4F4D\u7F6E","Position Y before the pinch":"\u634F\u5408\u524DY\u4F4D\u7F6E","Return the new Y position of a point after the pinch gesture.":"\u8FD4\u56DE\u634F\u5408\u624B\u52BF\u540E\u70B9\u7684\u65B0Y\u4F4D\u7F6E\u3002","Transform Y position":"\u53D8\u6362Y\u4F4D\u7F6E","Return the original X position of a point before the pinch gesture.":"\u8FD4\u56DE\u634F\u5408\u624B\u52BF\u524D\u70B9\u7684\u539F\u59CBX\u4F4D\u7F6E\u3002","Inversed transform X position":"\u53CD\u5411\u53D8\u6362X\u4F4D\u7F6E","Position X after the pinch":"\u634F\u5408\u540EX\u4F4D\u7F6E","Position Y after the pinch":"\u634F\u5408\u540EY\u4F4D\u7F6E","Return the new position on the Y axis of a point after the pinch gesture.":"\u8FD4\u56DE\u634F\u5408\u624B\u52BF\u540E\u70B9\u5728Y\u8F74\u4E0A\u7684\u65B0\u4F4D\u7F6E\u3002","Inversed transform Y position":"\u53CD\u5411\u53D8\u6362Y\u4F4D\u7F6E","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"\u4ECE\u4E00\u4E2A\u56FE\u5C42\u6309\u7167\u573A\u666F\u8F6C\u6362\u4E3A\u753B\u5E03\u7684\u4F4D\u7F6E\u8FD4\u56DE\u70B9\u7684X\u5750\u6807\u3002","Transform X to canvas":"\u628AX\u8F6C\u6362\u5230\u753B\u5E03","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"\u4ECE\u4E00\u4E2A\u56FE\u5C42\u6309\u7167\u573A\u666F\u8F6C\u6362\u4E3A\u753B\u5E03\u7684\u4F4D\u7F6E\u8FD4\u56DE\u70B9\u7684Y\u5750\u6807\u3002","Transform Y to canvas":"\u628AY\u8F6C\u6362\u5230\u753B\u5E03","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"\u4ECE\u753B\u5E03\u6309\u7167\u573A\u666F\u8F6C\u6362\u5230\u4E00\u4E2A\u56FE\u5C42\u7684\u4F4D\u7F6E\u8FD4\u56DE\u70B9\u7684X\u5750\u6807\u3002","Transform X to scene":"\u628AX\u8F6C\u6362\u5230\u573A\u666F","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"\u4ECE\u753B\u5E03\u6309\u7167\u573A\u666F\u8F6C\u6362\u5230\u4E00\u4E2A\u56FE\u5C42\u7684\u4F4D\u7F6E\u8FD4\u56DE\u70B9\u7684Y\u5750\u6807\u3002","Transform Y to scene":"\u628AY\u8F6C\u6362\u5230\u573A\u666F","Return the touch X on the canvas.":"\u8FD4\u56DE\u753B\u5E03\u4E0A\u7684\u89E6\u6478X\u3002","Touch X on canvas":"\u753B\u5E03\u4E0A\u7684\u89E6\u6478X","Return the touch Y on the canvas.":"\u8FD4\u56DE\u753B\u5E03\u4E0A\u7684\u89E6\u6478Y\u3002","Touch Y on canvas":"\u753B\u5E03\u4E0A\u7684\u89E6\u6478Y","Return the X coordinate of a vector after a rotation":"\u8FD4\u56DE\u65CB\u8F6C\u540E\u5411\u91CF\u7684X\u5750\u6807","Rotated vector X":"\u65CB\u8F6C\u540E\u7684X\u8F74\u5411\u91CF","Vector X":"X\u8F74\u5411\u91CF","Vector Y":"Y\u8F74\u5411\u91CF","Angle (in degrees)":"\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09","Return the Y coordinate of a vector after a rotation":"\u5728\u65CB\u8F6C\u540E\u5F97\u5230\u5411\u91CF\u7684Y\u5750\u6807","Rotated vector Y":"\u65CB\u8F6C\u540E\u7684Y\u8F74\u5411\u91CF","Move objects by holding 2 touches on them.":"\u901A\u8FC7\u4FDD\u6301\u4E24\u4E2A\u89E6\u6478\u6765\u79FB\u52A8\u5BF9\u8C61\u3002","Pinchable object":"\u53EF\u634F\u5408\u7684\u5BF9\u8C61","Resizable capability":"\u53EF\u8C03\u6574\u5927\u5C0F\u7684\u529F\u80FD","Lock object size":"\u9501\u5B9A\u5BF9\u8C61\u5927\u5C0F","Check if the object is being pinched.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u88AB\u634F\u3002","Is being pinched":"\u6B63\u5728\u88AB\u634F","_PARAM0_ is being pinched":"_PARAM0_\u88AB\u634F\u4F4F","Abort the pinching of this object.":"\u4E2D\u6B62\u634F\u5236\u8BE5\u5BF9\u8C61\u3002","Abort pinching":"\u4E2D\u6B62\u634F\u5236","Abort the pinching of _PARAM0_":"\u4E2D\u6B62\u634F\u5236_PARAM0_","Pixel perfect movement":"\u50CF\u7D20\u5B8C\u7F8E\u79FB\u52A8","Grid-based or pixel perfect platformer and top-down movements.":"\u57FA\u4E8E\u7F51\u683C\u6216\u50CF\u7D20\u5B8C\u7F8E\u7684\u5E73\u53F0\u6E38\u620F\u548C\u4FEF\u89C6\u79FB\u52A8\u3002","Return the speed necessary to cover a distance according to the deceleration.":"\u6839\u636E\u51CF\u901F\u8FD4\u56DE\u8986\u76D6\u8DDD\u79BB\u6240\u9700\u7684\u901F\u5EA6\u3002","Speed to reach":"\u5230\u8FBE\u901F\u5EA6","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"\u4ECE\u521D\u59CB\u901F\u5EA6:_PARAM2_\u548C\u51CF\u901F:_PARAM3_\u7684\u5236\u52A8\u8DDD\u79BB\u5C0F\u4E8E_PARAM1_","Distance":"\u8DDD\u79BB","Return the braking distance according to an initial speed and a deceleration.":"\u6839\u636E\u521D\u59CB\u901F\u5EA6\u548C\u51CF\u901F\u8FD4\u56DE\u5236\u52A8\u8DDD\u79BB\u3002","Braking distance":"\u5236\u52A8\u8DDD\u79BB","Define JavaScript classes for top-down.":"\u4E3A\u81EA\u9876\u5411\u4E0B\u5B9A\u4E49JavaScript\u7C7B\u3002","Define JavaScript classes for top-down":"\u4E3A\u81EA\u9876\u5411\u4E0B\u5B9A\u4E49JavaScript\u7C7B","Define JavaScript classes for top-down":"\u4E3A\u81EA\u9876\u5411\u4E0B\u5B9A\u4E49JavaScript\u7C7B","Seamlessly align big pixels using a top-down movement.":"\u4F7F\u7528\u81EA\u9876\u5411\u4E0B\u79FB\u52A8\u65E0\u7F1D\u5BF9\u9F50\u5927\u50CF\u7D20\u3002","Pixel perfect top-down movement":"\u50CF\u7D20\u5B8C\u7F8E\u7684\u81EA\u9876\u5411\u4E0B\u8FD0\u52A8","Pixel size":"\u50CF\u7D20\u5C3A\u5BF8","Pixel grid offset X":"\u50CF\u7D20\u7F51\u683C\u504F\u79FBX","Pixel grid offset Y":"\u50CF\u7D20\u7F51\u683C\u504F\u79FBY","Seamlessly align big pixels using a 2D platformer character movement.":"\u65E0\u7F1D\u5BF9\u9F50\u5927\u50CF\u7D20\uFF0C\u4F7F\u7528\u4E8C\u7EF4\u5E73\u53F0\u89D2\u8272\u79FB\u52A8\u3002","Pixel perfect platformer character":"\u50CF\u7D20\u5B8C\u7F8E\u7684\u5E73\u53F0\u6E38\u620F\u89D2\u8272","Platformer character animator":"\u5E73\u53F0\u89D2\u8272\u52A8\u753B\u5236\u4F5C\u5668","Change animations and horizontal flipping of a platformer character automatically.":"\u81EA\u52A8\u66F4\u6539\u5E73\u53F0\u6E38\u620F\u89D2\u8272\u7684\u52A8\u753B\u548C\u6C34\u5E73\u7FFB\u8F6C\u3002","Enable animation changes":"\u542F\u7528\u52A8\u753B\u66F4\u6539","Enable horizontal flipping":"\u542F\u7528\u6C34\u5E73\u7FFB\u8F6C","\"Climb\" animation name":"\"\u6500\u722C\"\u52A8\u753B\u540D\u79F0","Platformer character":"\u5E73\u53F0\u6E38\u620F\u89D2\u8272","Flippable capacity":"\u53EF\u7FFB\u8F6C\u80FD\u529B","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u5E73\u53F0\u89D2\u8272\u7684\u52A8\u753B\u66F4\u6539\u3002\u7981\u7528\u52A8\u753B\u66F4\u6539\u53EF\u7528\u4E8E\u64AD\u653E\u81EA\u5B9A\u4E49\u52A8\u753B\u3002","Enable (or disable) automated animation changes":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52A8\u52A8\u753B\u66F4\u6539","Enable automated animation changes on _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u4E0A\u542F\u7528\u81EA\u52A8\u52A8\u753B\u66F4\u6539\uFF1A_PARAM2_","Change animations automatically":"\u81EA\u52A8\u66F4\u6539\u52A8\u753B","Enable (or disable) automated horizontal flipping of a platform character.":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u5E73\u53F0\u89D2\u8272\u7684\u81EA\u52A8\u6C34\u5E73\u7FFB\u8F6C\u3002","Enable (or disable) automated horizontal flipping":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52A8\u6C34\u5E73\u7FFB\u8F6C","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u4E0A\u542F\u7528\u81EA\u52A8\u6C34\u5E73\u7FFB\u8F6C\uFF1A_PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"\u8BBE\u7F6E\u201C\u7A7A\u95F2\u201D\u52A8\u753B\u540D\u79F0\u3002\u8BF7\u52FF\u4F7F\u7528\u5F15\u53F7\u3002","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u201CIdle\u201D\u52A8\u753B\u8BBE\u7F6E\u4E3A_PARAM2_","Animation name":"\u52A8\u753B\u540D\u79F0","Set the \"Move\" animation name. Do not use quotation marks.":"\u8BBE\u7F6E\u201C\u79FB\u52A8\u201D\u52A8\u753B\u540D\u79F0\u3002\u8BF7\u52FF\u4F7F\u7528\u5F15\u53F7\u3002","\"Move\" animation name":"\u201C\u79FB\u52A8\u201D\u52A8\u753B\u540D\u79F0","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u201CMove\u201D\u52A8\u753B\u8BBE\u7F6E\u4E3A_PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"\u8BBE\u7F6E\u201C\u8DF3\u8DC3\u201D\u52A8\u753B\u540D\u79F0\u3002\u8BF7\u52FF\u4F7F\u7528\u5F15\u53F7\u3002","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\"\u8DF3\u8DC3\"\u52A8\u753B\u8BBE\u7F6E\u4E3A_PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"\u8BBE\u7F6E\"Fall\"\u52A8\u753B\u540D\u79F0\u3002\u8BF7\u52FF\u4F7F\u7528\u5F15\u53F7\u3002","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\"\u4E0B\u843D\"\u52A8\u753B\u8BBE\u7F6E\u4E3A_PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"\u8BBE\u7F6E\"Climb\"\u52A8\u753B\u540D\u79F0\u3002\u8BF7\u52FF\u4F7F\u7528\u5F15\u53F7\u3002","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\"\u6500\u722C\"\u52A8\u753B\u8BBE\u7F6E\u4E3A_PARAM2_","Platformer trajectory":"\u5E73\u53F0\u6E38\u620F\u89D2\u8272\u8F68\u8FF9","Platformer character jump easy configuration and platformer AI tools.":"\u5E73\u53F0\u6E38\u620F\u89D2\u8272\u8DF3\u8DC3\u8F7B\u677E\u914D\u7F6E\u548C\u5E73\u53F0\u6E38\u620FAI\u5DE5\u5177\u3002","Configure the height of a jump and evaluate the jump trajectory.":"\u914D\u7F6E\u8DF3\u8DC3\u9AD8\u5EA6\u5E76\u8BC4\u4F30\u8DF3\u8DC3\u8F68\u8FF9\u3002","Platformer trajectory evaluator":"\u5E73\u53F0\u6E38\u620F\u89D2\u8272\u8F68\u8FF9\u8BC4\u4F30\u5668","Jump height":"\u8DF3\u8DC3\u9AD8\u5EA6","Change the jump speed to reach a given height.":"\u66F4\u6539\u8DF3\u8DC3\u901F\u5EA6\u4EE5\u8FBE\u5230\u7ED9\u5B9A\u7684\u9AD8\u5EA6\u3002","Change the jump height of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u8DF3\u8DC3\u9AD8\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"\u4ECE\u65E0\u7EF4\u6301\u5230\u5B8C\u5168\u7EF4\u6301\u7ED8\u5236\u8DF3\u8DC3\u8F68\u8FF9\u3002","Draw jump":"\u7ED8\u5236\u8DF3\u8DC3","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"\u5728_PARAM2_\u4E0A\u7ED8\u5236_PARAM0_\u7684\u8DF3\u8DC3\u8F68\u8FF9","The jump Y displacement at a given time from the start of the jump.":"\u7ED9\u5B9A\u65F6\u95F4\u4ECE\u8DF3\u8DC3\u5F00\u59CB\u65F6\u7684\u8DF3\u8DC3Y\u4F4D\u79FB\u3002","Jump Y":"\u8DF3\u8DC3Y","Jump sustaining duration":"\u8DF3\u8DC3\u7EF4\u6301\u6301\u7EED\u65F6\u95F4","The maximum Y displacement.":"\u6700\u5927Y\u4F4D\u79FB\u3002","Peak Y":"\u9876\u70B9Y","The time from the start of the jump when it reaches the maximum Y displacement.":"\u4ECE\u8DF3\u8DC3\u5F00\u59CB\u65F6\u5230\u8FBE\u6700\u5927Y\u4F4D\u79FB\u65F6\u7684\u65F6\u95F4\u3002","Peak time":"\u9876\u70B9\u65F6\u95F4","The time from the start of the jump when it reaches a given Y displacement moving upward.":"\u4ECE\u8DF3\u8DC3\u5F00\u59CB\u65F6\u5230\u8FBE\u7ED9\u5B9A\u5411\u4E0AY\u4F4D\u79FB\u7684\u65F6\u95F4\u3002","Jump up time":"\u5411\u4E0A\u8DF3\u8DC3\u65F6\u95F4","The time from the start of the jump when it reaches a given Y displacement moving downward.":"\u4ECE\u8DF3\u8DC3\u5F00\u59CB\u65F6\u5230\u8FBE\u7ED9\u5B9A\u5411\u4E0BY\u4F4D\u79FB\u7684\u65F6\u95F4\u3002","Jump down time":"\u5411\u4E0B\u8DF3\u8DC3\u65F6\u95F4","The X displacement before the character stops (always positive).":"\u89D2\u8272\u505C\u6B62\u524D\u7684X\u4F4D\u79FB\uFF08\u59CB\u7EC8\u4E3A\u6B63\uFF09\u3002","Stop distance":"\u505C\u6B62\u8DDD\u79BB","The X displacement at a given time from now if decelerating (always positive).":"\u4ECE\u73B0\u5728\u5F00\u59CB\uFF0C\u5982\u679C\u51CF\u901F\uFF0C\u5230\u8FBE\u7ED9\u5B9A\u65F6\u95F4\u7684X\u4F4D\u79FB\uFF08\u59CB\u7EC8\u4E3A\u6B63\uFF09\u3002","Stopping X":"\u51CF\u901FX","The X displacement at a given time from now if accelerating (always positive).":"\u4ECE\u73B0\u5728\u5F00\u59CB\uFF0C\u5982\u679C\u52A0\u901F\uFF0C\u5230\u8FBE\u7ED9\u5B9A\u65F6\u95F4\u7684X\u4F4D\u79FB\uFF08\u59CB\u7EC8\u4E3A\u6B63\uFF09\u3002","Moving X":"\u52A0\u901FX","Player avatar":"\u73A9\u5BB6\u5934\u50CF","Display player avatars according to their GDevelop account.":"\u6839\u636E\u5176GDevelop\u5E10\u6237\u663E\u793A\u73A9\u5BB6\u5934\u50CF\u3002","Return the UserID from a lobby player number.":"\u4ECE\u5927\u5385\u73A9\u5BB6\u7F16\u53F7\u8FD4\u56DEUserID\u3002","UserID":"\u7528\u6237ID","Lobby player number":"\u5927\u5385\u73A9\u5BB6\u7F16\u53F7","Display a player avatar according to their GDevelop account.":"\u6839\u636E\u5176 GDevelop \u8D26\u6237\u663E\u793A\u73A9\u5BB6\u5934\u50CF\u3002","Multiplayer Avatar":"\u591A\u4EBA\u6E38\u620F\u73A9\u5BB6\u5934\u50CF","Border enabled":"\u542F\u7528\u8FB9\u6846","Enable the border on the avatar.":"\u5728\u5934\u50CF\u4E0A\u542F\u7528\u8FB9\u6846\u3002","Player unique ID":"\u73A9\u5BB6\u552F\u4E00ID","the player unique ID of the avatar.":"\u73A9\u5BB6\u89D2\u8272\u5934\u50CF\u7684\u552F\u4E00ID\u3002","the player unique ID":"\u73A9\u5BB6\u552F\u4E00ID","Playgama Bridge":"Playgama\u6865","One SDK for cross-platform publishing HTML5 games.":"\u4E00\u4E2A\u7528\u4E8E\u8DE8\u5E73\u53F0\u53D1\u5E03HTML5\u6E38\u620F\u7684SDK\u3002","Add Action Parameter.":"\u6DFB\u52A0\u64CD\u4F5C\u53C2\u6570\u3002","Add Action Parameter":"\u6DFB\u52A0\u64CD\u4F5C\u53C2\u6570","Add Action Parameter _PARAM1_ : _PARAM2_":"\u6DFB\u52A0\u64CD\u4F5C\u53C2\u6570 _PARAM1_\uFF1A_PARAM2_","Path":"\u8DEF\u5F84","Add Bool Action Parameter.":"\u6DFB\u52A0\u5E03\u5C14\u64CD\u4F5C\u53C2\u6570\u3002","Add Bool Action Parameter":"\u6DFB\u52A0\u5E03\u5C14\u64CD\u4F5C\u53C2\u6570","Is Initialized.":"\u5DF2\u521D\u59CB\u5316\u3002","Is Initialized":"\u5DF2\u521D\u59CB\u5316","Platform Id.":"\u5E73\u53F0ID\u3002","Platform Id":"\u5E73\u53F0ID","Platform Language.":"\u5E73\u53F0\u8BED\u8A00\u3002","Platform Language":"\u5E73\u53F0\u8BED\u8A00","Platform Payload.":"\u5E73\u53F0\u6709\u6548\u8F7D\u8377\u3002","Platform Payload":"\u5E73\u53F0\u6709\u6548\u8F7D\u8377","Platform Tld.":"\u5E73\u53F0\u9876\u7EA7\u57DF\u3002","Platform Tld":"\u5E73\u53F0\u9876\u7EA7\u57DF","Platform Is Audio Enabled.":"\u5E73\u53F0\u5DF2\u542F\u7528\u97F3\u9891\u3002","Platform Is Audio Enabled":"\u5E73\u53F0\u5DF2\u542F\u7528\u97F3\u9891","Platform Is Paused.":"\u5E73\u53F0\u5DF2\u6682\u505C\u3002","Platform Is Paused":"\u5E73\u53F0\u5DF2\u6682\u505C","Is Get All Games Supported.":"Is Get All Games Supported.","Is Get All Games Supported":"Is Get All Games Supported","Is Get Game By Id Supported.":"Is Get Game By Id Supported.","Is Get Game By Id Supported":"Is Get Game By Id Supported","On Get All Games Completed.":"On Get All Games Completed.","On Get All Games Completed":"On Get All Games Completed","On Get Game By Id Completed.":"On Get Game By Id Completed.","On Get Game By Id Completed":"On Get Game By Id Completed","Platform Get All Games.":"Platform Get All Games.","Platform Get All Games":"Platform Get All Games","Platform Get Game By Id.":"Platform Get Game By Id.","Platform Get Game By Id":"Platform Get Game By Id","Platform All Games Count.":"Platform All Games Count.","Platform All Games Count":"Platform All Games Count","Platform All Game Properties Count.":"Platform All Game Properties Count.","Platform All Game Properties Count":"Platform All Game Properties Count","Platform All Games Property Name.":"Platform All Games Property Name.","Platform All Games Property Name":"Platform All Games Property Name","Property Index":"\u5C5E\u6027\u7D22\u5F15","Platform All Games Property Value.":"Platform All Games Property Value.","Platform All Games Property Value":"Platform All Games Property Value","Game Index":"Game Index","Property":"\u5C5E\u6027","Platform Game By Id Property Value.":"Platform Game By Id Property Value.","Platform Game By Id Property Value":"Platform Game By Id Property Value","Platform On Audio State Changed.":"\u5E73\u53F0\u97F3\u9891\u72B6\u6001\u5DF2\u66F4\u6539\u3002","Platform On Audio State Changed":"\u5E73\u53F0\u7684\u97F3\u9891\u72B6\u6001\u5DF2\u6539\u53D8","Platform On Pause State Changed.":"\u5E73\u53F0\u6682\u505C\u72B6\u6001\u5DF2\u66F4\u6539\u3002","Platform On Pause State Changed":"\u5E73\u53F0\u6682\u505C\u72B6\u6001\u5DF2\u66F4\u6539","Device Type.":"\u8BBE\u5907\u7C7B\u578B\u3002","Device Type":"\u8BBE\u5907\u7C7B\u578B","Is Mobile.":"\u662F\u624B\u673A\u3002","Is Mobile":"\u662F\u624B\u673A","Is Tablet.":"\u662F\u5E73\u677F\u7535\u8111\u3002","Is Tablet":"\u662F\u5E73\u677F\u7535\u8111","Is Desktop.":"\u662F\u53F0\u5F0F\u7535\u8111\u3002","Is Desktop":"\u662F\u53F0\u5F0F\u7535\u8111","Is Tv.":"\u662F\u7535\u89C6\u3002","Is Tv":"\u662F\u7535\u89C6","Player Id.":"\u73A9\u5BB6ID\u3002","Player Id":"\u73A9\u5BB6ID","Player Name.":"\u73A9\u5BB6\u540D\u79F0\u3002","Player Name":"\u73A9\u5BB6\u540D\u79F0","Player Extra Properties Count.":"\u73A9\u5BB6\u989D\u5916\u5C5E\u6027\u6570\u91CF\u3002","Player Extra Properties Count":"\u73A9\u5BB6\u989D\u5916\u5C5E\u6027\u6570\u91CF","Player Extra Property Name.":"\u73A9\u5BB6\u989D\u5916\u5C5E\u6027\u540D\u79F0\u3002","Player Extra Property Name":"\u73A9\u5BB6\u989D\u5916\u5C5E\u6027\u540D\u79F0","Player Extra Property Value.":"\u73A9\u5BB6\u989D\u5916\u5C5E\u6027\u503C\u3002","Player Extra Property Value":"\u73A9\u5BB6\u989D\u5916\u5C5E\u6027\u503C","Player Photos Count.":"\u73A9\u5BB6\u7167\u7247\u6570\u91CF\u3002","Player Photos Count":"\u73A9\u5BB6\u7167\u7247\u6570\u91CF","Player Photo # _PARAM1_.":"\u73A9\u5BB6\u7167\u7247# _PARAM1_\u3002","Player Photo":"\u73A9\u5BB6\u7167\u7247","Index":"\u7D22\u5F15","Visibility State.":"\u53EF\u89C1\u72B6\u6001\u3002","Visibility State":"\u53EF\u89C1\u72B6\u6001","On Visibility State Changed.":"\u5728\u53EF\u89C1\u72B6\u6001\u6539\u53D8\u65F6\u3002","On Visibility State Changed":"\u5728\u53EF\u89C1\u72B6\u6001\u6539\u53D8\u65F6","Default Storage Type.":"\u9ED8\u8BA4\u5B58\u50A8\u7C7B\u578B\u3002","Default Storage Type":"\u9ED8\u8BA4\u5B58\u50A8\u7C7B\u578B","Storage Data.":"\u5B58\u50A8\u6570\u636E\u3002","Storage Data":"\u5B58\u50A8\u6570\u636E","Storage Data As JSON.":"\u5B58\u50A8\u6570\u636E\u4E3A JSON\u3002","Storage Data As JSON":"\u5B58\u50A8\u6570\u636E\u4E3A JSON","Append Parameter to Storage Data Get Request.":"\u8FFD\u52A0\u53C2\u6570\u5230\u5B58\u50A8\u6570\u636E\u83B7\u53D6\u8BF7\u6C42\u3002","Append Parameter to Storage Data Get Request":"\u8FFD\u52A0\u53C2\u6570\u5230\u5B58\u50A8\u6570\u636E\u83B7\u53D6\u8BF7\u6C42","Append Parameter _PARAM1_ to Storage Data Get Request":"\u8FFD\u52A0\u53C2\u6570_PARAM1_\u5230\u5B58\u50A8\u6570\u636E\u83B7\u53D6\u8BF7\u6C42","Append Parameter to Storage Data Set Request.":"\u8FFD\u52A0\u53C2\u6570\u5230\u5B58\u50A8\u6570\u636E\u8BBE\u7F6E\u8BF7\u6C42\u3002","Append Parameter to Storage Data Set Request":"\u8FFD\u52A0\u53C2\u6570\u5230\u5B58\u50A8\u6570\u636E\u8BBE\u7F6E\u8BF7\u6C42","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"\u8FFD\u52A0\u53C2\u6570_PARAM1_: _PARAM2_\u5230\u5B58\u50A8\u6570\u636E\u8BBE\u7F6E\u8BF7\u6C42","Append Parameter to Storage Data Delete Request.":"\u8FFD\u52A0\u53C2\u6570\u5230\u5B58\u50A8\u6570\u636E\u5220\u9664\u8BF7\u6C42\u3002","Append Parameter to Storage Data Delete Request":"\u8FFD\u52A0\u53C2\u6570\u5230\u5B58\u50A8\u6570\u636E\u5220\u9664\u8BF7\u6C42","Append Parameter _PARAM1_ to Storage Data Delete Request":"\u8FFD\u52A0\u53C2\u6570_PARAM1_\u5230\u5B58\u50A8\u6570\u636E\u5220\u9664\u8BF7\u6C42","Is Last Action Completed Successfully.":"\u4E0A\u4E00\u64CD\u4F5C\u6210\u529F\u5B8C\u6210\u3002","Is Last Action Completed Successfully":"\u4E0A\u4E00\u64CD\u4F5C\u6210\u529F\u5B8C\u6210","Send Storage Data Get Request.":"\u53D1\u9001\u5B58\u50A8\u6570\u636E\u83B7\u53D6\u8BF7\u6C42\u3002","Send Storage Data Get Request":"\u53D1\u9001\u5B58\u50A8\u6570\u636E\u83B7\u53D6\u8BF7\u6C42","Send Storage Data Get Request _PARAM1_":"\u53D1\u9001\u5B58\u50A8\u6570\u636E\u83B7\u53D6\u8BF7\u6C42_PARAM1_","Storage Type":"\u5B58\u50A8\u7C7B\u578B","Send Storage Data Set Request.":"\u53D1\u9001\u5B58\u50A8\u6570\u636E\u8BBE\u7F6E\u8BF7\u6C42\u3002","Send Storage Data Set Request":"\u53D1\u9001\u5B58\u50A8\u6570\u636E\u8BBE\u7F6E\u8BF7\u6C42","Send Storage Data Set Request _PARAM1_":"\u53D1\u9001\u5B58\u50A8\u6570\u636E\u8BBE\u7F6E\u8BF7\u6C42_PARAM1_","Send Storage Data Delete Request.":"\u53D1\u9001\u5B58\u50A8\u6570\u636E\u5220\u9664\u8BF7\u6C42\u3002","Send Storage Data Delete Request":"\u53D1\u9001\u5B58\u50A8\u6570\u636E\u5220\u9664\u8BF7\u6C42","Send Storage Data Delete Request _PARAM1_":"\u53D1\u9001\u5B58\u50A8\u6570\u636E\u5220\u9664\u8BF7\u6C42_PARAM1_","On Storage Data Get Request Completed.":"\u5728\u5B58\u50A8\u6570\u636E\u83B7\u53D6\u8BF7\u6C42\u5B8C\u6210\u65F6\u3002","On Storage Data Get Request Completed":"\u5728\u5B58\u50A8\u6570\u636E\u83B7\u53D6\u8BF7\u6C42\u5B8C\u6210\u65F6","On Storage Data Set Request Completed.":"\u5728\u5B58\u50A8\u6570\u636E\u8BBE\u7F6E\u8BF7\u6C42\u5B8C\u6210\u65F6\u3002","On Storage Data Set Request Completed":"\u5728\u5B58\u50A8\u6570\u636E\u8BBE\u7F6E\u8BF7\u6C42\u5B8C\u6210\u65F6","On Storage Data Delete Request Completed.":"\u5B58\u50A8\u6570\u636E\u5220\u9664\u8BF7\u6C42\u5DF2\u5B8C\u6210\u3002","On Storage Data Delete Request Completed":"Storage Data Delete Request Completed","Has Storage Data.":"\u6709\u5B58\u50A8\u6570\u636E\u3002","Has Storage Data":"\u6709\u5B58\u50A8\u6570\u636E","Has _PARAM1_ in Storage Data":"\u5B58\u50A8\u6570\u636E\u4E2D\u5305\u542B_PARAM1_","Is Storage Supported.":"\u5B58\u50A8\u652F\u6301\u3002","Is Storage Supported":"Storage Supported","Is Storage Supported _PARAM1_":"\u5B58\u50A8\u652F\u6301_PARAM1_","Is Storage Available.":"\u5B58\u50A8\u53EF\u7528\u3002","Is Storage Available":"Storage Available","Is Storage Available _PARAM1_":"\u5B58\u50A8\u53EF\u7528_PARAM1_","Set Minimum Delay Between Interstitial.":"\u8BBE\u7F6E\u63D2\u9875\u5E7F\u544A\u4E4B\u95F4\u7684\u6700\u5C0F\u5EF6\u8FDF\u3002","Set Minimum Delay Between Interstitial":"\u8BBE\u7F6E\u63D2\u9875\u5E7F\u544A\u4E4B\u95F4\u7684\u6700\u5C0F\u5EF6\u8FDF","Set Minimum Delay Between Interstitial _PARAM1_":"\u8BBE\u7F6E\u63D2\u9875\u5E7F\u544A\u4E4B\u95F4\u7684\u6700\u5C0F\u5EF6\u8FDF_PARAM1_","Seconds":"\u79D2","Show Banner.":"\u663E\u793A\u6A2A\u5E45\u3002","Show Banner":"\u663E\u793A\u6A2A\u5E45","Show Banner on _PARAM1_ with placement _PARAM2_":"\u5728 _PARAM1_ \u4E0A\u663E\u793A\u6A2A\u5E45\uFF0C\u653E\u7F6E _PARAM2_","Placement (optional)":"\u653E\u7F6E\uFF08\u53EF\u9009\uFF09","Hide Banner.":"\u9690\u85CF\u6A2A\u5E45\u3002","Hide Banner":"\u9690\u85CF\u6A2A\u5E45","Show Interstitial.":"\u663E\u793A\u63D2\u9875\u5E7F\u544A\u3002","Show Interstitial":"\u663E\u793A\u63D2\u9875\u5E7F\u544A","Show Interstitial with placement _PARAM1_":"\u4F7F\u7528\u653E\u7F6E _PARAM1_ \u663E\u793A\u63D2\u9875\u5F0F\u5E7F\u544A","Show Rewarded.":"\u663E\u793A\u6FC0\u52B1\u89C6\u9891\u5E7F\u544A\u3002","Show Rewarded":"\u663E\u793A\u6FC0\u52B1\u89C6\u9891\u5E7F\u544A","Show Rewarded with placement _PARAM1_":"\u4F7F\u7528\u653E\u7F6E _PARAM1_ \u663E\u793A\u5956\u52B1\u5E7F\u544A","Check AdBlock.":"\u68C0\u67E5\u5E7F\u544A\u62E6\u622A\u3002","Check AdBlock":"\u68C0\u67E5\u5E7F\u544A\u62E6\u622A","Minimum Delay Between Interstitial.":"\u63D2\u9875\u5E7F\u544A\u4E4B\u95F4\u7684\u6700\u5C0F\u5EF6\u8FDF\u3002","Minimum Delay Between Interstitial":"\u63D2\u9875\u5E7F\u544A\u4E4B\u95F4\u7684\u6700\u5C0F\u5EF6\u8FDF","Banner State.":"\u6A2A\u5E45\u72B6\u6001\u3002","Banner State":"\u6A2A\u5E45\u72B6\u6001","Interstitial State.":"\u63D2\u9875\u5E7F\u544A\u72B6\u6001\u3002","Interstitial State":"\u63D2\u5C4F\u5E7F\u544A\u72B6\u6001","Rewarded State.":"\u6FC0\u52B1\u89C6\u9891\u72B6\u6001\u3002","Rewarded State":"\u6FC0\u52B1\u89C6\u9891\u72B6\u6001","Rewarded Placement.":"\u5956\u52B1\u653E\u7F6E\u3002","Rewarded Placement":"\u5956\u52B1\u653E\u7F6E","Is Banner Supported.":"\u6A2A\u5E45\u5E7F\u544A\u652F\u6301\u60C5\u51B5\u3002","Is Banner Supported":"\u6A2A\u5E45\u5E7F\u544A\u652F\u6301\u60C5\u51B5","Is Interstitial Supported.":"\u63D2\u9875\u5F0F\u5E7F\u544A\u662F\u5426\u53D7\u652F\u6301\u3002","Is Interstitial Supported":"\u63D2\u9875\u5F0F\u5E7F\u544A\u662F\u5426\u53D7\u652F\u6301","Is Rewarded Supported.":"\u5956\u52B1\u5E7F\u544A\u662F\u5426\u53D7\u652F\u6301\u3002","Is Rewarded Supported":"\u5956\u52B1\u5E7F\u544A\u662F\u5426\u53D7\u652F\u6301","On Banner State Changed.":"\u6A2A\u5E45\u5E7F\u544A\u72B6\u6001\u5DF2\u66F4\u6539\u3002","On Banner State Changed":"\u6A2A\u5E45\u5E7F\u544A\u72B6\u6001\u5DF2\u66F4\u6539","On Banner Loading.":"\u6A2A\u5E45\u5E7F\u544A\u52A0\u8F7D\u4E2D\u3002","On Banner Loading":"\u6A2A\u5E45\u5E7F\u544A\u52A0\u8F7D\u4E2D","On Banner Shown.":"\u6A2A\u5E45\u5E7F\u544A\u5DF2\u663E\u793A\u3002","On Banner Shown":"\u6A2A\u5E45\u5E7F\u544A\u5DF2\u663E\u793A","On Banner Hidden.":"\u6A2A\u5E45\u5E7F\u544A\u5DF2\u9690\u85CF\u3002","On Banner Hidden":"\u6A2A\u5E45\u5E7F\u544A\u5DF2\u9690\u85CF","On Banner Failed.":"\u6A2A\u5E45\u5E7F\u544A\u52A0\u8F7D\u5931\u8D25\u3002","On Banner Failed":"\u6A2A\u5E45\u5E7F\u544A\u52A0\u8F7D\u5931\u8D25","On Interstitial State Changed.":"\u63D2\u5C4F\u5E7F\u544A\u72B6\u6001\u5DF2\u66F4\u6539\u3002","On Interstitial State Changed":"\u63D2\u5C4F\u5E7F\u544A\u72B6\u6001\u5DF2\u66F4\u6539","On Interstitial Loading.":"\u63D2\u5C4F\u5E7F\u544A\u52A0\u8F7D\u4E2D\u3002","On Interstitial Loading":"\u63D2\u5C4F\u5E7F\u544A\u52A0\u8F7D\u4E2D","On Interstitial Opened.":"\u63D2\u5C4F\u5E7F\u544A\u5DF2\u5C55\u793A\u3002","On Interstitial Opened":"\u63D2\u5C4F\u5E7F\u544A\u5DF2\u5C55\u793A","On Interstitial Closed.":"\u63D2\u5C4F\u5E7F\u544A\u5DF2\u5173\u95ED\u3002","On Interstitial Closed":"\u63D2\u5C4F\u5E7F\u544A\u5DF2\u5173\u95ED","On Interstitial Failed.":"\u63D2\u5C4F\u5E7F\u544A\u52A0\u8F7D\u5931\u8D25\u3002","On Interstitial Failed":"\u63D2\u5C4F\u5E7F\u544A\u52A0\u8F7D\u5931\u8D25","On Rewarded State Changed.":"\u6FC0\u52B1\u89C6\u9891\u72B6\u6001\u5DF2\u66F4\u6539\u3002","On Rewarded State Changed":"\u6FC0\u52B1\u89C6\u9891\u72B6\u6001\u5DF2\u66F4\u6539","On Rewarded Loading.":"\u6FC0\u52B1\u89C6\u9891\u52A0\u8F7D\u4E2D\u3002","On Rewarded Loading":"\u6FC0\u52B1\u89C6\u9891\u52A0\u8F7D\u4E2D","On Rewarded Opened.":"\u6FC0\u52B1\u89C6\u9891\u5DF2\u5C55\u793A\u3002","On Rewarded Opened":"\u6FC0\u52B1\u89C6\u9891\u5DF2\u5C55\u793A","On Rewarded Closed.":"\u6FC0\u52B1\u89C6\u9891\u5DF2\u5173\u95ED\u3002","On Rewarded Closed":"\u6FC0\u52B1\u89C6\u9891\u5DF2\u5173\u95ED","On Rewarded Rewarded.":"\u6FC0\u52B1\u89C6\u9891\u5DF2\u83B7\u5F97\u5956\u52B1\u3002","On Rewarded Rewarded":"\u6FC0\u52B1\u89C6\u9891\u5DF2\u83B7\u5F97\u5956\u52B1","On Rewarded Failed.":"\u6FC0\u52B1\u89C6\u9891\u52A0\u8F7D\u5931\u8D25\u3002","On Rewarded Failed":"\u6FC0\u52B1\u89C6\u9891\u52A0\u8F7D\u5931\u8D25","On Check AdBlock Completed.":"\u68C0\u67E5\u5E7F\u544A\u62E6\u622A\u5DF2\u5B8C\u6210\u3002","On Check AdBlock Completed":"\u68C0\u67E5\u5E7F\u544A\u62E6\u622A\u5DF2\u5B8C\u6210","Send Message.":"\u53D1\u9001\u6D88\u606F\u3002","Send Message":"\u53D1\u9001\u6D88\u606F","Send Message _PARAM1_":"\u53D1\u9001\u6D88\u606F_PARAM1_","Message":"\u6D88\u606F","Get Server Time.":"\u83B7\u53D6\u670D\u52A1\u5668\u65F6\u95F4\u3002","Get Server Time":"\u83B7\u53D6\u670D\u52A1\u5668\u65F6\u95F4","Server Time.":"\u670D\u52A1\u5668\u65F6\u95F4\u3002","Server Time":"\u670D\u52A1\u5668\u65F6\u95F4","On Get Server Time Completed.":"\u5728\u83B7\u53D6\u670D\u52A1\u5668\u65F6\u95F4\u5B8C\u6210\u65F6\u3002","On Get Server Time Completed":"\u83B7\u53D6\u670D\u52A1\u5668\u65F6\u95F4\u5B8C\u6210\u65F6","Has Server Time.":"\u6709\u670D\u52A1\u5668\u65F6\u95F4\u3002","Has Server Time":"\u6709\u670D\u52A1\u5668\u65F6\u95F4","Authorize Player.":"\u6388\u6743\u73A9\u5BB6\u3002","Authorize Player":"\u6388\u6743\u73A9\u5BB6","Is Player Authorization Supported.":"\u73A9\u5BB6\u6388\u6743\u662F\u5426\u652F\u6301\u3002","Is Player Authorization Supported":"\u73A9\u5BB6\u6388\u6743\u662F\u5426\u652F\u6301","Is Player Authorized.":"\u73A9\u5BB6\u662F\u5426\u6388\u6743\u3002","Is Player Authorized":"\u73A9\u5BB6\u662F\u5426\u6388\u6743","On Authorize Player Completed.":"\u5728\u6388\u6743\u73A9\u5BB6\u5B8C\u6210\u65F6\u3002","On Authorize Player Completed":"\u6388\u6743\u73A9\u5BB6\u5B8C\u6210\u65F6","Does Player Have Name.":"\u73A9\u5BB6\u662F\u5426\u6709\u59D3\u540D\u3002","Does Player Have Name":"\u73A9\u5BB6\u662F\u5426\u6709\u59D3\u540D","Does Player Have Photo.":"\u73A9\u5BB6\u662F\u5426\u6709\u7167\u7247\u3002","Does Player Have Photo":"\u73A9\u5BB6\u662F\u5426\u6709\u7167\u7247","Does Player Have Photo # _PARAM1_":"\u73A9\u5BB6\u662F\u5426\u6709\u7167\u7247#_PARAM1_","Share.":"\u5206\u4EAB\u3002","Share":"\u5206\u4EAB","Invite Friends.":"\u9080\u8BF7\u597D\u53CB\u3002","Invite Friends":"\u9080\u8BF7\u597D\u53CB","Join Community.":"\u52A0\u5165\u793E\u533A\u3002","Join Community":"\u52A0\u5165\u793E\u533A","Create Post.":"\u521B\u5EFA\u5E16\u5B50\u3002","Create Post":"\u521B\u5EFA\u5E16\u5B50","Add To Home Screen.":"\u6DFB\u52A0\u5230\u4E3B\u5C4F\u5E55\u3002","Add To Home Screen":"\u6DFB\u52A0\u5230\u4E3B\u5C4F\u5E55","Add To Favorites.":"\u6DFB\u52A0\u5230\u6536\u85CF\u5939\u3002","Add To Favorites":"\u6DFB\u52A0\u5230\u6536\u85CF\u5939","Rate.":"\u8BC4\u5206\u3002","Rate":"\u8BC4\u5206","Is Share Supported.":"\u662F\u5426\u652F\u6301\u5171\u4EAB\u3002","Is Share Supported":"\u662F\u5426\u652F\u6301\u5171\u4EAB","On Share Completed.":"\u5728\u5171\u4EAB\u5B8C\u6210\u65F6\u3002","On Share Completed":"\u5728\u5171\u4EAB\u5B8C\u6210\u65F6","Is Invite Friends Supported.":"\u662F\u5426\u652F\u6301\u9080\u8BF7\u670B\u53CB\u3002","Is Invite Friends Supported":"\u662F\u5426\u652F\u6301\u9080\u8BF7\u670B\u53CB","On Invite Friends Completed.":"\u5728\u9080\u8BF7\u670B\u53CB\u5B8C\u6210\u65F6\u3002","On Invite Friends Completed":"\u5728\u9080\u8BF7\u670B\u53CB\u5B8C\u6210\u65F6","Is Join Community Supported.":"\u662F\u5426\u652F\u6301\u52A0\u5165\u793E\u533A\u3002","Is Join Community Supported":"\u662F\u5426\u652F\u6301\u52A0\u5165\u793E\u533A","On Join Community Completed.":"\u5728\u52A0\u5165\u793E\u533A\u5B8C\u6210\u65F6\u3002","On Join Community Completed":"\u5728\u52A0\u5165\u793E\u533A\u5B8C\u6210\u65F6","Is Create Post Supported.":"\u662F\u5426\u652F\u6301\u521B\u5EFA\u5E16\u5B50\u3002","Is Create Post Supported":"\u662F\u5426\u652F\u6301\u521B\u5EFA\u5E16\u5B50","On Create Post Completed.":"\u5728\u521B\u5EFA\u5E16\u5B50\u5B8C\u6210\u65F6\u3002","On Create Post Completed":"\u5728\u521B\u5EFA\u5E16\u5B50\u5B8C\u6210\u65F6","Is Add To Home Screen Supported.":"\u662F\u5426\u652F\u6301\u6DFB\u52A0\u5230\u4E3B\u5C4F\u5E55\u3002","Is Add To Home Screen Supported":"\u662F\u5426\u652F\u6301\u6DFB\u52A0\u5230\u4E3B\u5C4F\u5E55","On Add To Home Screen Completed.":"\u5728\u6DFB\u52A0\u5230\u4E3B\u5C4F\u5E55\u5B8C\u6210\u65F6\u3002","On Add To Home Screen Completed":"\u5728\u6DFB\u52A0\u5230\u4E3B\u5C4F\u5E55\u5B8C\u6210\u65F6","Is Add To Favorites Supported.":"\u662F\u5426\u652F\u6301\u6DFB\u52A0\u5230\u6536\u85CF\u5939\u3002","Is Add To Favorites Supported":"\u662F\u5426\u652F\u6301\u6DFB\u52A0\u5230\u6536\u85CF\u5939","On Add To Favorites Completed.":"\u5728\u6DFB\u52A0\u5230\u6536\u85CF\u5939\u5B8C\u6210\u65F6\u3002","On Add To Favorites Completed":"\u5728\u6DFB\u52A0\u5230\u6536\u85CF\u5939\u5B8C\u6210\u65F6","Is Rate Supported.":"\u662F\u5426\u652F\u6301\u8BC4\u5206\u3002","Is Rate Supported":"\u662F\u5426\u652F\u6301\u8BC4\u5206","On Rate Completed.":"\u5728\u8BC4\u5206\u5B8C\u6210\u65F6\u3002","On Rate Completed":"\u5728\u8BC4\u5206\u5B8C\u6210\u65F6","Is External Links Allowed.":"\u662F\u5426\u5141\u8BB8\u5916\u90E8\u94FE\u63A5\u3002","Is External Links Allowed":"\u662F\u5426\u5141\u8BB8\u5916\u90E8\u94FE\u63A5","Leaderboards Set Score.":"\u6392\u884C\u699C\u8BBE\u5B9A\u5206\u6570\u3002","Leaderboards Set Score":"\u6392\u884C\u699C\u8BBE\u5B9A\u5206\u6570","Leaderboards Set Score - Id: _PARAM1_, Score: _PARAM2_":"\u6392\u884C\u699C\u8BBE\u5B9A\u5206\u6570 - ID: _PARAM1_\uFF0C\u5206\u6570: _PARAM2_","Leaderboards Get Entries.":"\u6392\u884C\u699C\u83B7\u53D6\u6761\u76EE\u3002","Leaderboards Get Entries":"\u6392\u884C\u699C\u83B7\u53D6\u6761\u76EE","Leaderboards Get Entries - Id: _PARAM1_":"\u6392\u884C\u699C\u83B7\u53D6\u6761\u76EE - ID: _PARAM1_","Leaderboards Show Native Popup.":"\u6392\u884C\u699C\u663E\u793A\u672C\u5730\u5F39\u51FA\u7A97\u53E3\u3002","Leaderboards Show Native Popup":"\u6392\u884C\u699C\u663E\u793A\u672C\u5730\u5F39\u51FA\u7A97\u53E3","Leaderboards Show Native Popup - Id: _PARAM1_":"\u6392\u884C\u699C\u663E\u793A\u672C\u5730\u5F39\u51FA\u7A97\u53E3 - Id: _PARAM1_","Leaderboards Type.":"\u6392\u884C\u699C\u7C7B\u578B\u3002","Leaderboards Type":"\u6392\u884C\u699C\u7C7B\u578B","Is Leaderboard Supported":"\u6392\u884C\u699C\u652F\u6301\u60C5\u51B5","The leaderboard is of type Not Available.":"\u8BE5\u6392\u884C\u699C\u7C7B\u578B\u4E0D\u53EF\u7528\u3002","The leaderboard is of type Not Available":"\u8BE5\u6392\u884C\u699C\u7C7B\u578B\u4E0D\u53EF\u7528","The leaderboard is of type In Game.":"\u8BE5\u6392\u884C\u699C\u7C7B\u578B\u4E3A\u6E38\u620F\u5185\u3002","The leaderboard is of type In Game":"\u8BE5\u6392\u884C\u699C\u7C7B\u578B\u4E3A\u6E38\u620F\u5185","The leaderboard is of type Native.":"\u8BE5\u6392\u884C\u699C\u7C7B\u578B\u4E3A\u672C\u673A\u3002","The leaderboard is of type Native":"\u8BE5\u6392\u884C\u699C\u7C7B\u578B\u4E3A\u672C\u673A","The leaderboard is of type Native Popup.":"\u6392\u884C\u699C\u7684\u7C7B\u578B\u4E3A\u672C\u5730\u5F39\u51FA\u7A97\u53E3\u3002","The leaderboard is of type Native Popup":"\u6392\u884C\u699C\u7684\u7C7B\u578B\u4E3A\u672C\u5730\u5F39\u51FA\u7A97\u53E3","On Leaderboards Set Score Completed.":"\u6392\u884C\u699C\u8BBE\u5B9A\u5206\u6570\u5B8C\u6210\u3002","On Leaderboards Set Score Completed":"\u6392\u884C\u699C\u8BBE\u5B9A\u5206\u6570\u5B8C\u6210","On Leaderboards Get Entries Completed.":"\u6392\u884C\u699C\u83B7\u53D6\u6761\u76EE\u5B8C\u6210\u3002","On Leaderboards Get Entries Completed":"\u6392\u884C\u699C\u83B7\u53D6\u6761\u76EE\u5B8C\u6210","On Leaderboards Show Native Popup Completed.":"\u6392\u884C\u699C\u663E\u793A\u672C\u5730\u5F39\u51FA\u7A97\u53E3\u5DF2\u5B8C\u6210\u3002","On Leaderboards Show Native Popup Completed":"\u6392\u884C\u699C\u663E\u793A\u672C\u5730\u5F39\u51FA\u7A97\u53E3\u5DF2\u5B8C\u6210","Leaderboard Entries Count.":"\u6392\u884C\u699C\u8BB0\u5F55\u6570\u3002","Leaderboard Entries Count":"\u6392\u884C\u699C\u8BB0\u5F55\u6570","Leaderboard Entry Id.":"\u6392\u884C\u699C\u6761\u76EE ID\u3002","Leaderboard Entry Id":"\u6392\u884C\u699C\u6761\u76EE ID","Entry Index":"\u9879\u76EE\u7D22\u5F15","Leaderboard Entry Name.":"\u6392\u884C\u699C\u6761\u76EE\u540D\u79F0\u3002","Leaderboard Entry Name":"\u6392\u884C\u699C\u6761\u76EE\u540D\u79F0","Leaderboard Entry Photo.":"\u6392\u884C\u699C\u6761\u76EE\u7167\u7247\u3002","Leaderboard Entry Photo":"\u6392\u884C\u699C\u6761\u76EE\u7167\u7247","Leaderboard Entry Rank.":"\u6392\u884C\u699C\u6761\u76EE\u6392\u540D\u3002","Leaderboard Entry Rank":"\u6392\u884C\u699C\u6761\u76EE\u6392\u540D","Leaderboard Entry Score.":"\u6392\u884C\u699C\u6761\u76EE\u5206\u6570\u3002","Leaderboard Entry Score":"\u6392\u884C\u699C\u6761\u76EE\u5206\u6570","Payments Purchase.":"\u652F\u4ED8\u8D2D\u4E70\u3002","Payments Purchase":"\u652F\u4ED8\u8D2D\u4E70","Payments Purchase - Id: _PARAM1_":"\u652F\u4ED8\u8D2D\u4E70 - ID: _PARAM1_","Payments Get Purchases.":"\u83B7\u53D6\u8D2D\u4E70\u4FE1\u606F\u3002","Payments Get Purchases":"\u83B7\u53D6\u8D2D\u4E70\u4FE1\u606F","Payments Get Catalog.":"\u83B7\u53D6\u76EE\u5F55\u4FE1\u606F\u3002","Payments Get Catalog":"\u83B7\u53D6\u76EE\u5F55\u4FE1\u606F","Payments Consume Purchase.":"\u4ED8\u6B3E\u6D88\u8017\u8D2D\u4E70\u3002","Payments Consume Purchase":"\u4ED8\u6B3E\u6D88\u8017\u8D2D\u4E70","Payments Consume Purchase - Id: _PARAM1_":"\u652F\u4ED8\u6D88\u8D39\u8D2D\u4E70 - ID: _PARAM1_","Is Payments Supported.":"\u662F\u5426\u652F\u6301\u4ED8\u6B3E\u3002","Is Payments Supported":"\u662F\u5426\u652F\u6301\u4ED8\u6B3E","On Payments Purchase Completed.":"\u5173\u4E8E\u4ED8\u6B3E\u8D2D\u4E70\u5DF2\u5B8C\u6210\u3002","On Payments Purchase Completed":"\u5173\u4E8E\u4ED8\u6B3E\u8D2D\u4E70\u5DF2\u5B8C\u6210","On Payments Get Purchases Completed.":"\u5173\u4E8E\u83B7\u53D6\u8D2D\u4E70\u7684\u4ED8\u6B3E\u5DF2\u5B8C\u6210\u3002","On Payments Get Purchases Completed":"\u5173\u4E8E\u83B7\u53D6\u8D2D\u4E70\u7684\u4ED8\u6B3E\u5DF2\u5B8C\u6210","On Payments Get Catalog Completed.":"\u5173\u4E8E\u83B7\u53D6\u76EE\u5F55\u5DF2\u5B8C\u6210\u4ED8\u6B3E\u3002","On Payments Get Catalog Completed":"\u5173\u4E8E\u83B7\u53D6\u76EE\u5F55\u5DF2\u5B8C\u6210\u4ED8\u6B3E","On Payments Consume Purchase Completed.":"\u5173\u4E8E\u6D88\u8017\u8D2D\u4E70\u5DF2\u5B8C\u6210\u4ED8\u6B3E\u3002","On Payments Consume Purchase Completed":"\u5173\u4E8E\u6D88\u8017\u8D2D\u4E70\u5DF2\u5B8C\u6210\u4ED8\u6B3E","Payments Last Purchase Properties Count.":"\u4ED8\u6B3E\u6700\u540E\u8D2D\u4E70\u5C5E\u6027\u8BA1\u6570\u3002","Payments Last Purchase Properties Count":"\u4ED8\u6B3E\u6700\u540E\u8D2D\u4E70\u5C5E\u6027\u8BA1\u6570","Payments Last Purchase Property Name.":"\u4ED8\u6B3E\u6700\u540E\u8D2D\u4E70\u5C5E\u6027\u540D\u79F0\u3002","Payments Last Purchase Property Name":"\u4ED8\u6B3E\u6700\u540E\u8D2D\u4E70\u5C5E\u6027\u540D\u79F0","Payments Last Purchase Property Value.":"\u4ED8\u6B3E\u6700\u540E\u8D2D\u4E70\u5C5E\u6027\u503C\u3002","Payments Last Purchase Property Value":"\u4ED8\u6B3E\u6700\u540E\u8D2D\u4E70\u5C5E\u6027\u503C","Payments Purchases Count.":"\u4ED8\u6B3E\u8D2D\u4E70\u8BA1\u6570\u3002","Payments Purchases Count":"\u4ED8\u6B3E\u8D2D\u4E70\u8BA1\u6570","Payments Purchase Properties Count.":"\u4ED8\u6B3E\u8D2D\u4E70\u5C5E\u6027\u8BA1\u6570\u3002","Payments Purchase Properties Count":"\u4ED8\u6B3E\u8D2D\u4E70\u5C5E\u6027\u8BA1\u6570","Payments Purchase Property Name.":"\u4ED8\u6B3E\u8D2D\u4E70\u5C5E\u6027\u540D\u79F0\u3002","Payments Purchase Property Name":"\u4ED8\u6B3E\u8D2D\u4E70\u5C5E\u6027\u540D\u79F0","Purchase Index":"\u8D2D\u4E70\u7D22\u5F15","Payments Catalog Items Count.":"\u4ED8\u6B3E\u76EE\u5F55\u9879\u76EE\u8BA1\u6570\u3002","Payments Catalog Items Count":"\u4ED8\u6B3E\u76EE\u5F55\u9879\u76EE\u8BA1\u6570","Payments Catalog Item Properties Count.":"\u4ED8\u6B3E\u76EE\u5F55\u9879\u76EE\u5C5E\u6027\u8BA1\u6570\u3002","Payments Catalog Item Properties Count":"\u4ED8\u6B3E\u76EE\u5F55\u9879\u76EE\u5C5E\u6027\u8BA1\u6570","Payments Catalog Item Property Name.":"\u4ED8\u6B3E\u76EE\u5F55\u9879\u76EE\u5C5E\u6027\u540D\u79F0\u3002","Payments Catalog Item Property Name":"\u4ED8\u6B3E\u76EE\u5F55\u9879\u76EE\u5C5E\u6027\u540D\u79F0","Payments Catalog Item Property Value.":"Payments Catalog Item Property Value.","Payments Catalog Item Property Value":"Payments Catalog Item Property Value","Product Index":"\u4EA7\u54C1\u7D22\u5F15","Payments First Catalog Item Property Value.":"Payments First Catalog Item Property Value.","Payments First Catalog Item Property Value":"Payments First Catalog Item Property Value","Filter Property":"Filter Property","Filter Property Value":"Filter Property Value","Is Achievements Supported.":"\u6210\u5C31\u662F\u5426\u53D7\u652F\u6301\u3002","Is Achievements Supported":"\u6210\u5C31\u662F\u5426\u53D7\u652F\u6301","Is Achievements Get List Supported.":"\u6210\u5C31\u83B7\u53D6\u5217\u8868\u662F\u5426\u53D7\u652F\u6301\u3002","Is Achievements Get List Supported":"\u6210\u5C31\u83B7\u53D6\u5217\u8868\u662F\u5426\u53D7\u652F\u6301","Is Achievements Native Popup Supported.":"\u6210\u5C31\u672C\u673A\u5F39\u51FA\u652F\u6301\u3002","Is Achievements Native Popup Supported":"\u6210\u5C31\u672C\u673A\u5F39\u51FA\u652F\u6301","On Achievements Unlock Completed.":"\u6210\u5C31\u5DF2\u89E3\u9501\u5B8C\u6210\u3002","On Achievements Unlock Completed":"\u6210\u5C31\u5DF2\u89E3\u9501\u5B8C\u6210","On Achievements Get List Completed.":"\u6210\u5C31\u5217\u8868\u83B7\u53D6\u5DF2\u5B8C\u6210\u3002","On Achievements Get List Completed":"\u6210\u5C31\u5217\u8868\u83B7\u53D6\u5DF2\u5B8C\u6210","On Achievements Show Native Popup Completed.":"\u6210\u5C31\u672C\u673A\u5F39\u51FA\u5DF2\u5B8C\u6210\u3002","On Achievements Show Native Popup Completed":"\u6210\u5C31\u672C\u673A\u5F39\u51FA\u5DF2\u5B8C\u6210","Achievements Count.":"\u6210\u5C31\u6570\u91CF\u3002","Achievements Count":"\u6210\u5C31\u6570\u91CF","Achievement Properties Count.":"\u6210\u5C31\u5C5E\u6027\u6570\u91CF\u3002","Achievement Properties Count":"\u6210\u5C31\u5C5E\u6027\u6570\u91CF","Achievement Property Name.":"\u6210\u5C31\u5C5E\u6027\u540D\u79F0\u3002","Achievement Property Name":"\u6210\u5C31\u5C5E\u6027\u540D\u79F0","Achievement Property Value.":"\u6210\u5C31\u5C5E\u6027\u503C\u3002","Achievement Property Value":"\u6210\u5C31\u5C5E\u6027\u503C","Achievement Index":"\u6210\u5C31\u7D22\u5F15","Achievements Unlock.":"\u89E3\u9501\u6210\u5C31\u3002","Achievements Unlock":"\u89E3\u9501\u6210\u5C31","Achievements Get List.":"\u83B7\u53D6\u6210\u5C31\u5217\u8868\u3002","Achievements Get List":"\u83B7\u53D6\u6210\u5C31\u5217\u8868","Achievements Show Native Popup.":"\u663E\u793A\u672C\u673A\u6210\u5C31\u5F39\u51FA\u3002","Achievements Show Native Popup":"\u663E\u793A\u672C\u673A\u6210\u5C31\u5F39\u51FA","Is Remote Config Supported.":"\u8FDC\u7A0B\u914D\u7F6E\u662F\u5426\u53D7\u652F\u6301\u3002","Is Remote Config Supported":"\u8FDC\u7A0B\u914D\u7F6E\u662F\u5426\u53D7\u652F\u6301","On Remote Config Got Completed.":"\u8FDC\u7A0B\u914D\u7F6E\u83B7\u53D6\u5DF2\u5B8C\u6210\u3002","On Remote Config Got Completed":"\u8FDC\u7A0B\u914D\u7F6E\u83B7\u53D6\u5DF2\u5B8C\u6210","Has Remote Config Value.":"\u662F\u5426\u6709\u8FDC\u7A0B\u914D\u7F6E\u503C\u3002","Has Remote Config Value":"\u662F\u5426\u6709\u8FDC\u7A0B\u914D\u7F6E\u503C","Has _PARAM1_ in Remote Config":"\u8FDC\u7A0B\u914D\u7F6E\u4E2D\u6709_PARAM1_\u3002","Remote Config Value.":"\u8FDC\u7A0B\u914D\u7F6E\u503C\u3002","Remote Config Value":"\u8FDC\u7A0B\u914D\u7F6E\u503C","Send Remote Config Get Request.":"\u53D1\u9001\u8FDC\u7A0B\u914D\u7F6E\u83B7\u53D6\u8BF7\u6C42\u3002","Send Remote Config Get Request":"\u53D1\u9001\u8FDC\u7A0B\u914D\u7F6E\u83B7\u53D6\u8BF7\u6C42","Is Ad Block Detected.":"\u68C0\u6D4B\u5230\u5E7F\u544A\u62E6\u622A\u5668\u3002","Is Ad Block Detected":"\u68C0\u6D4B\u5230\u5E7F\u544A\u62E6\u622A\u5668","Poki Games SDK":"Poki\u6E38\u620FSDK","Allow games to be hosted on Poki website and display ads.":"\u5141\u8BB8\u6E38\u620F\u6258\u7BA1\u5728Poki\u7F51\u7AD9\u4E0A\u5E76\u663E\u793A\u5E7F\u544A\u3002","Load Poki SDK.":"\u52A0\u8F7D Poki SDK\u3002","Load Poki SDK":"\u52A0\u8F7D Poki SDK","Check if the Poki SDK is ready to be used.":"\u68C0\u67E5 Poki SDK \u662F\u5426\u51C6\u5907\u597D\u4F7F\u7528\u3002","Poki SDK is ready":"Poki SDK \u51C6\u5907\u5C31\u7EEA","Inform Poki game finished loading.":"\u901A\u77E5 Poki \u6E38\u620F\u52A0\u8F7D\u5B8C\u6210\u3002","Game loading finished":"\u6E38\u620F\u52A0\u8F7D\u5B8C\u6210","Inform Poki game finished loading":"\u901A\u77E5 Poki \u6E38\u620F\u52A0\u8F7D\u5B8C\u6210","Inform Poki gameplay started.":"\u901A\u77E5 Poki \u6E38\u620F\u73A9\u6CD5\u5DF2\u5F00\u59CB\u3002","Inform Poki gameplay started":"\u901A\u77E5 Poki \u6E38\u620F\u73A9\u6CD5\u5DF2\u5F00\u59CB","Inform Poki gameplay stopped.":"\u901A\u77E5 Poki \u6E38\u620F\u73A9\u6CD5\u5DF2\u7ED3\u675F\u3002","Inform Poki gameplay stopped":"\u901A\u77E5 Poki \u6E38\u620F\u73A9\u6CD5\u5DF2\u7ED3\u675F","Request commercial break.":"\u8BF7\u6C42\u5546\u4E1A\u4E2D\u65AD\u3002","Commercial break":"\u5546\u4E1A\u4E2D\u65AD","Request commercial break":"\u8BF7\u6C42\u5546\u4E1A\u4E2D\u65AD","Request rewarded break.":"\u8BF7\u6C42\u5956\u52B1\u4E2D\u65AD\u3002","Rewarded break":"\u5956\u52B1\u4E2D\u65AD","Request rewarded break":"\u8BF7\u6C42\u5956\u52B1\u4E2D\u65AD","Create a shareable URL from parameters stored in a variable structure.":"\u4ECE\u5B58\u50A8\u5728\u53D8\u91CF\u7ED3\u6784\u4E2D\u7684\u53C2\u6570\u521B\u5EFA\u53EF\u5171\u4EAB\u7684 URL\u3002","Create shareable URL":"\u521B\u5EFA\u53EF\u5171\u4EAB\u7684 URL","Create shareable URL from parameters _PARAM0_":"\u4ECE\u53C2\u6570 _PARAM0_ \u521B\u5EFA\u53EF\u5171\u4EAB\u7684 URL","Variable structure with URL parameters (example children: id, type)":"\u5E26\u6709 URL \u53C2\u6570\u7684\u53D8\u91CF\u7ED3\u6784\uFF08\u793A\u4F8B\u5B50\u9879\uFF1Aid\uFF0C\u7C7B\u578B\uFF09","Get the last shareable URL generated by Create shareable URL.":"\u83B7\u53D6\u7531\u521B\u5EFA\u53EF\u5171\u4EAB\u7684 URL \u751F\u6210\u7684\u6700\u540E\u4E00\u4E2A\u53EF\u5171\u4EAB\u7684 URL\u3002","Last shareable URL":"\u6700\u540E\u53EF\u5206\u4EAB\u7684 URL","Read a URL parameter from Poki URL or the current URL.":"\u4ECE Poki URL \u6216\u5F53\u524D URL \u8BFB\u53D6 URL \u53C2\u6570\u3002","Get URL parameter":"\u83B7\u53D6 URL \u53C2\u6570","Parameter name (without the gd prefix)":"\u53C2\u6570\u540D\u79F0\uFF08\u4E0D\u5E26 gd \u524D\u7F00\uFF09","Open an external URL via Poki SDK.":"\u901A\u8FC7 Poki SDK \u6253\u5F00\u5916\u90E8 URL\u3002","Open external link":"\u6253\u5F00\u5916\u90E8\u94FE\u63A5","Open external link _PARAM0_":"\u6253\u5F00\u5916\u90E8\u94FE\u63A5 _PARAM0_","URL to open":"\u8981\u6253\u5F00\u7684 URL","Move the Poki Pill on mobile.":"\u5728\u79FB\u52A8\u8BBE\u5907\u4E0A\u79FB\u52A8 Poki Pill\u3002","Move Poki Pill":"\u79FB\u52A8 Poki Pill","Move Poki Pill to _PARAM0_ percent from top with _PARAM1_ px offset":"\u5C06 Poki Pill \u79FB\u52A8\u5230\u8DDD\u79BB\u9876\u90E8 _PARAM0_% \u7684\u4F4D\u7F6E\uFF0C\u504F\u79FB\u91CF\u4E3A _PARAM1_ \u50CF\u7D20","Top percent (0-50)":"\u9876\u90E8\u767E\u5206\u6BD4\uFF080-50\uFF09","Additional pixel offset":"\u989D\u5916\u7684\u50CF\u7D20\u504F\u79FB\u91CF","Measure an event for analytics.":"\u6D4B\u91CF\u4E8B\u4EF6\u4EE5\u8FDB\u884C\u5206\u6790\u3002","Measure event":"\u6D4B\u91CF\u4E8B\u4EF6","Measure category _PARAM0_ what _PARAM1_ action _PARAM2_":"\u6D4B\u91CF\u7C7B\u522B _PARAM0_ \u7684 _PARAM1_ \u884C\u52A8 _PARAM2_","Category (for example: level, tutorial, drawing)":"\u7C7B\u522B\uFF08\u4F8B\u5982\uFF1A\u5173\u5361\uFF0C\u6559\u7A0B\uFF0C\u7ED8\u56FE\uFF09","What is measured (for example: 1, de_dust, skip-level)":"\u88AB\u6D4B\u91CF\u7684\u5185\u5BB9\uFF08\u4F8B\u5982\uFF1A1\uFF0Cde_dust\uFF0C\u8DF3\u5173\uFF09","Action (for example: start, complete, fail)":"\u884C\u4E3A\uFF08\u4F8B\u5982\uFF1A\u5F00\u59CB\uFF0C\u5B8C\u6210\uFF0C\u5931\u8D25\uFF09","Checks if a commercial break is playing.":"\u68C0\u67E5\u662F\u5426\u6B63\u5728\u64AD\u653E\u5546\u4E1A\u4E2D\u65AD\u3002","Commercial break is playing":"\u6B63\u5728\u64AD\u653E\u5546\u4E1A\u4E2D\u65AD","Checks if a rewarded break is playing.":"\u68C0\u67E5\u662F\u5426\u6B63\u5728\u64AD\u653E\u5956\u52B1\u4E2D\u65AD\u3002","Rewarded break is playing":"\u6B63\u5728\u64AD\u653E\u5956\u52B1\u4E2D\u65AD","Checks if a commercial break just finished playing.":"\u68C0\u67E5\u662F\u5426\u521A\u521A\u7ED3\u675F\u64AD\u653E\u5546\u4E1A\u4E2D\u65AD\u3002","Commercial break just finished playing":"\u521A\u521A\u7ED3\u675F\u64AD\u653E\u5546\u4E1A\u4E2D\u65AD","Checks if a rewarded break just finished playing.":"\u68C0\u67E5\u662F\u5426\u521A\u521A\u7ED3\u675F\u64AD\u653E\u5956\u52B1\u4E2D\u65AD\u3002","Rewarded break just finished playing":"\u521A\u521A\u7ED3\u675F\u64AD\u653E\u5956\u52B1\u4E2D\u65AD","Checks if player should be rewarded after a rewarded break finished playing.":"\u68C0\u67E5\u5728\u5956\u52B1\u4E2D\u65AD\u64AD\u653E\u7ED3\u675F\u540E\u662F\u5426\u5E94\u5956\u52B1\u73A9\u5BB6\u3002","Should reward player":"\u5E94\u5956\u52B1\u73A9\u5BB6","Pop-up":"\u5F39\u51FA","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"\u663E\u793A\u5F39\u51FA\u7A97\u53E3\u4EE5\u8B66\u544A\u3001\u786E\u8BA4\u8BE2\u95EE\uFF0C\u5E76\u5141\u8BB8\u7528\u6237\u5728\u6587\u672C\u6846\u4E2D\u952E\u5165\u54CD\u5E94\u3002","The response to a pop-up message is filled.":"\u586B\u5199\u5F39\u51FA\u6D88\u606F\u7684\u54CD\u5E94\u3002","Existing prompt response":"\u73B0\u6709\u63D0\u793A\u54CD\u5E94","Response from the pop-up prompt is filled":"\u586B\u5199\u5F39\u51FA\u63D0\u793A\u7684\u54CD\u5E94","Return the text response by user to prompt.":"\u8FD4\u56DE\u7528\u6237\u5BF9\u63D0\u793A\u7684\u6587\u672C\u54CD\u5E94\u3002","Response to prompt":"\u63D0\u793A\u7684\u54CD\u5E94","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"\u6253\u5F00\u5177\u6709\u6D88\u606F\uFF1A_PARAM1_\u548CID\uFF1A_PARAM2_\u7684\u63D0\u793A\u3002","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"\u5728\u5F39\u51FA\u5F0F\u7A97\u53E3\u4E2D\u663E\u793A\u63D0\u793A\u4EE5\u63D0\u793A\u7528\u6237\u8F93\u5165\u3002\u8BE5\u64CD\u4F5C\u8FD4\u56DE\u6587\u672C\u8F93\u5165\uFF0C\u5982\u679C\u53D6\u6D88\uFF0C\u5219\u8FD4\u56DEfalse\u5E03\u5C14\u503C\u3002","Prompt":"\u63D0\u793A","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"\u4F7F\u7528\u6D88\u606F\uFF1A_PARAM1_\uFF08\u5360\u4F4D\u7B26\uFF1A_PARAM2_\uFF09\u6253\u5F00\u63D0\u793A\u5F39\u51FA\u6846","Prompt message":"\u63D0\u793A\u6D88\u606F","Input placeholder":"\u8F93\u5165\u5360\u4F4D\u7B26","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"\u8BE2\u95EE\u7528\u6237\u662F\u5426\u9009\u62E9\u5BF9\u8BDD\u6846\u4E2D\u7684\u6D88\u606F\uFF0C\u8BE5\u5BF9\u8BDD\u6846\u5305\u542B\u4E00\u4E2A\u786E\u5B9A\u6309\u94AE\u548C\u4E00\u4E2A\u53D6\u6D88\u6309\u94AE\u3002","Confirm":"\u786E\u8BA4","Open a confirmation pop-up box with message: _PARAM1_":"\u6253\u5F00\u4E00\u4E2A\u786E\u8BA4\u5F39\u51FA\u6846\uFF0C\u663E\u793A\u6D88\u606F\uFF1A_PARAM1_","Confirmation message":"\u786E\u8BA4\u6D88\u606F","The text to display in the confirm box.":"\u5728\u786E\u8BA4\u6846\u4E2D\u663E\u793A\u7684\u6587\u672C\u3002","Check if a confirmation was accepted.":"\u68C0\u67E5\u662F\u5426\u63A5\u53D7\u4E86\u786E\u8BA4\u3002","Pop-up message confirmed":"\u5F39\u51FA\u6D88\u606F\u5DF2\u786E\u8BA4","Pop-up message is confirmed":"\u5F39\u51FA\u6D88\u606F\u5DF2\u786E\u8BA4","Displays an alert box with a message and an OK button in a pop-up window.":"\u5728\u5F39\u51FA\u7A97\u53E3\u4E2D\u663E\u793A\u5E26\u6709\u6D88\u606F\u548C\u786E\u5B9A\u6309\u94AE\u7684\u8B66\u62A5\u6846\u3002","Alert":"\u8B66\u62A5","Open an alert pop-up box with message: _PARAM1_":"\u6253\u5F00\u5E26\u6709\u6D88\u606F\uFF1A_PARAM1_\u7684\u8B66\u62A5\u5F39\u51FA\u6846\u3002","Alert message":"\u8B66\u62A5\u6D88\u606F","RTS-like unit selection":"\u7C7B\u4F3CRTS\u7684\u5355\u4F4D\u9009\u62E9","Allow player to select units by clicking on them or dragging a selection box.":"\u5141\u8BB8\u73A9\u5BB6\u901A\u8FC7\u70B9\u51FB\u6216\u62D6\u52A8\u9009\u62E9\u6846\u6765\u9009\u62E9\u5355\u4F4D\u3002","Allow player to select units by clicking on them or dragging a selection box":"\u5141\u8BB8\u73A9\u5BB6\u901A\u8FC7\u70B9\u51FB\u6216\u62D6\u52A8\u9009\u62E9\u6846\u6765\u9009\u62E9\u5355\u4F4D\u3002","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"\u5141\u8BB8\u73A9\u5BB6\u4F7F\u7528_PARAM7_\u9F20\u6807\u6309\u94AE\uFF08\u6216\u89E6\u6478\uFF09\u9009\u62E9_PARAM1_\u3002\u5728_ZPARAM3_\u56FE\u5C42\u4F7F\u7528_PARAM2_\u7ED8\u5236\u9009\u62E9\u6846\uFF0CZ\u987A\u5E8F\u4E3A_PARAM4_\u3002\u6309\u4F4F_PARAM5_\u6DFB\u52A0\u5355\u4F4D\uFF0C\u5E76\u6309\u4F4F_PARAM6_\u79FB\u9664\u5355\u4F4D","Units":"\u5355\u4F4D","Object (or object group) that can be Selected":"\u53EF\u4EE5\u9009\u62E9\u7684\u5BF9\u8C61\uFF08\u6216\u5BF9\u8C61\u7EC4\uFF09","Selection box":"\u9009\u62E9\u6846","Edit shape painter properties to change the appearance of this selection box":"\u7F16\u8F91\u5F62\u72B6\u7ED8\u5236\u5668\u5C5E\u6027\u4EE5\u66F4\u6539\u6B64\u9009\u62E9\u6846\u7684\u5916\u89C2","Layer (of selection box)":"\uFF08\u9009\u62E9\u6846\uFF09\u56FE\u5C42","Must be the same layer as the units being selected":"\u5FC5\u987B\u4E0E\u88AB\u9009\u62E9\u7684\u5355\u4F4D\u5728\u76F8\u540C\u7684\u56FE\u5C42\u4E0A","Z order (of selection box)":"\uFF08\u9009\u62E9\u6846\uFF09Z\u987A\u5E8F","Z order of the selection box":"\u9009\u62E9\u6846\u7684Z\u987A\u5E8F","Additive select key":"\u6DFB\u52A0\u9009\u62E9\u952E","Hold this key to add units to selection":"\u6309\u4F4F\u6B64\u952E\u53EF\u4EE5\u5C06\u5355\u4F4D\u6DFB\u52A0\u5230\u9009\u62E9\u9879","Subtractive select key":"\u51CF\u6CD5\u9009\u62E9\u952E","Hold this key to remove units from selection":"\u6309\u4F4F\u6B64\u952E\u53EF\u4EE5\u4ECE\u9009\u62E9\u9879\u4E2D\u79FB\u9664\u5355\u4F4D","Mouse button used to select units":"\u7528\u4E8E\u9009\u62E9\u5355\u4F4D\u7684\u9F20\u6807\u6309\u94AE","Check if the unit is \"Preselected\".":"\u68C0\u67E5\u5355\u4F4D\u662F\u5426\u4E3A\u201C\u9884\u9009\u201D\u3002","Is unit \"Preselected\"":"\u5355\u4F4D\u662F\u5426\u4E3A\u201C\u9884\u9009\u201D","_PARAM1_ is \"Preselected\"":"_PARAM1_\u662F\u201C\u9884\u9009\u201D","Check if the unit is \"Selected\".":"\u68C0\u67E5\u5355\u4F4D\u662F\u5426\u4E3A\u201C\u5DF2\u9009\u62E9\u201D\u3002","Is unit \"Selected\"":"\u5355\u4F4D\u662F\u5426\u4E3A\u201C\u5DF2\u9009\u62E9\u201D","_PARAM1_ is \"Selected\"":"_PARAM1_\u662F\u201C\u5DF2\u9009\u62E9\u201D","Set unit as \"Preselected\".":"\u5C06\u5355\u4F4D\u8BBE\u4E3A\u201C\u9884\u9009\u201D\u3002","Set unit as \"Preselected\"":"\u5C06\u5355\u4F4D\u8BBE\u4E3A\u201C\u9884\u9009\u201D","Set _PARAM1_ as \"Preselected\": _PARAM2_":"\u5C06_PARAM1_\u8BBE\u4E3A\u201C\u9884\u9009\u201D\uFF1A_PARAM2_","Set unit as \"Selected\".":"\u5C06\u5355\u4F4D\u8BBE\u4E3A\u201C\u5DF2\u9009\u62E9\u201D\u3002","Set unit as \"Selected\"":"\u5C06\u5355\u4F4D\u8BBE\u4E3A\u201C\u5DF2\u9009\u62E9\u201D","Set _PARAM1_ as \"Selected\": _PARAM2_":"\u5C06_PARAM1_\u8BBE\u4E3A\u201C\u5DF2\u9009\u62E9\u201D\uFF1A_PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"\u4E3A\u6BCF\u4E2A\u201C\u5DF2\u9009\u62E9\u201D\u5355\u4F4D\u5206\u914D\u4E00\u4E2A\u552F\u4E00ID\u3002\u6BCF\u5F53\u201C\u5DF2\u9009\u62E9\u201D\u5355\u4F4D\u6570\u91CF\u53D1\u751F\u53D8\u5316\u65F6\uFF0C\u90FD\u5E94\u8FD0\u884C\u6B64\u64CD\u4F5C\u3002","Assign a unique ID to each \"Selected\" unit":"\u4E3A\u6BCF\u4E2A\u201C\u5DF2\u9009\u62E9\u201D\u5355\u4F4D\u5206\u914D\u4E00\u4E2A\u552F\u4E00ID","Assign a unique ID to _PARAM1_ that are \"Selected\"":"\u4E3A_PARAM1_\u4E2D\u7684\u201C\u5DF2\u9009\u62E9\u201D\u5355\u4F4D\u5206\u914D\u4E00\u4E2A\u552F\u4E00ID","Provides the total number of _PARAM1_ that are currently \"Selected\".":"\u63D0\u4F9B\u5F53\u524D\u201C\u5DF2\u9009\u62E9\u201D_PARAM1_\u7684\u603B\u6570\u3002","Total number of \"Selected\" units":"\u201C\u5DF2\u9009\u62E9\u201D\u5355\u4F4D\u7684\u603B\u6570","Unit":"\u5355\u4F4D","Enable control groups using default controls.":"\u4F7F\u7528\u9ED8\u8BA4\u63A7\u4EF6\u542F\u7528\u63A7\u5236\u7EC4\u3002","Enable control groups using default controls":"\u4F7F\u7528\u9ED8\u8BA4\u63A7\u4EF6\u542F\u7528\u63A7\u5236\u7EC4","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"\u4F7F\u7528\u9ED8\u8BA4\u63A7\u4EF6\u5C06_PARAM1_\u5206\u914D\u7ED9\u63A7\u5236\u7EC4\uFF08Ctrl+\u6570\u5B57\uFF09","Object (or object group) that will be assigned to a control group":"\u5C06\u5206\u914D\u5230\u63A7\u5236\u7EC4\u7684\u5BF9\u8C61\uFF08\u6216\u5BF9\u8C61\u7EC4\uFF09","Control group this unit is assigned to.":"\u5206\u914D\u5230\u63A7\u5236\u7EC4\u7684\u8BE5\u5355\u4F4D\u3002","Control group this unit is assigned to":"\u5206\u914D\u5230\u63A7\u5236\u7EC4\u7684\u8BE5\u5355\u4F4D","Check if a unit is assigned to a control group.":"\u68C0\u67E5\u5355\u4F4D\u662F\u5426\u5206\u914D\u5230\u63A7\u5236\u7EC4\u3002","Check if a unit is assigned to a control group":"\u68C0\u67E5\u5355\u4F4D\u662F\u5426\u5206\u914D\u5230\u63A7\u5236\u7EC4","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_\u5DF2\u5206\u914D\u5230\u63A7\u5236\u7EC4_PARAM2_","Control group ID":"\u63A7\u5236\u7EC4ID","Assign unit to a control group.":"\u5C06\u5355\u4F4D\u5206\u914D\u5230\u63A7\u5236\u7EC4\u3002","Assign unit to a control group":"\u5C06\u5355\u4F4D\u5206\u914D\u5230\u63A7\u5236\u7EC4","Assign _PARAM1_ to control group _PARAM2_":"\u5C06_PARAM1_\u5206\u914D\u5230\u63A7\u5236\u7EC4_PARAM2_","Unit ID of a selected unit.":"\u6240\u9009\u5355\u4F4D\u7684\u5355\u4F4DID\u3002","Unit ID of a selected unit":"\u6240\u9009\u5355\u4F4D\u7684\u5355\u4F4DID","Read pixels":"\u8BFB\u53D6\u50CF\u7D20","Read the values of pixels on the screen.":"\u8BFB\u53D6\u5C4F\u5E55\u4E0A\u7684\u50CF\u7D20\u503C\u3002","Return the alpha component of the pixel at the specified position.":"\u8FD4\u56DE\u6307\u5B9A\u4F4D\u7F6E\u7684\u50CF\u7D20\u7684alpha\u5206\u91CF\u3002","Read pixel alpha":"\u8BFB\u53D6\u50CF\u7D20alpha","Record":"\u5F55\u5236","Actions to record the game and players download the clips. Works on desktop, and in the browser.":"\u5F55\u5236\u6E38\u620F\u7684\u64CD\u4F5C\uFF0C\u73A9\u5BB6\u4E0B\u8F7D\u526A\u8F91\u3002\u9002\u7528\u4E8E\u684C\u9762\u548C\u6D4F\u89C8\u5668\u3002","Start the recording.":"\u5F00\u59CB\u5F55\u5236\u3002","Start recording":"\u5F00\u59CB\u5F55\u5236","End the recording.":"\u7ED3\u675F\u5F55\u5236\u3002","Stop recording":"\u505C\u6B62\u5F55\u5236","Stop the recording":"\u505C\u6B62\u5F55\u5236","Pause recording.":"\u6682\u505C\u5F55\u5236\u3002","Pause recording":"\u6682\u505C\u5F55\u5236","Resume recording.":"\u6062\u590D\u5F55\u5236\u3002","Resume recording":"\u6062\u590D\u5F55\u5236","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"\u5C06\u5F55\u5236\u4FDD\u5B58\u5230\u684C\u9762\u6587\u4EF6\u7CFB\u7EDF\uFF0C\u6216\u4FDD\u5B58\u5230Web\u7684\u4E0B\u8F7D\u6587\u4EF6\u5939\u3002\u59CB\u7EC8\u8BF7\u6C42\u6743\u9650\u4FDD\u5B58\u6587\u4EF6\u3002","Save recording":"\u4FDD\u5B58\u5F55\u5236","Save recording to _PARAM1_ as _PARAM2_":"\u5C06\u5F55\u5236\u4FDD\u5B58\u5230_PARAM1_\u4E3A_PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"\u6587\u4EF6\u4F4D\u7F6E\uFF0C\u4F7F\u7528\u6587\u4EF6\u7CFB\u7EDF\u8DEF\u5F84\u8BBE\u7F6E\uFF0C\u4F8B\u5982FileSystem::DesktopPath()\uFF08\u4EC5\u7528\u4E8E\u684C\u9762\u4FDD\u5B58\uFF09","Name to save file as":"\u8981\u4FDD\u5B58\u7684\u6587\u4EF6\u540D","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"\u8FD4\u56DE\u5F55\u5236\u5668\u7684\u5F53\u524D\u72B6\u6001\uFF1A\u975E\u6D3B\u52A8\uFF08\u672A\u5F55\u5236\uFF09\uFF0C\u5F55\u5236\u6216\u6682\u505C\u3002","Get current state":"\u83B7\u53D6\u5F53\u524D\u72B6\u6001","Get the current framerate.":"\u83B7\u53D6\u5F53\u524D\u5E27\u901F\u7387\u3002","Get frame rate":"\u83B7\u53D6\u5E27\u901F\u7387","Set frame rate to _PARAM1_":"\u5C06\u5E27\u901F\u7387\u8BBE\u4E3A_PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"\u8BBE\u7F6E\u5E27\u7387\uFF0C\u5FC5\u987B\u5728\u5F00\u59CB\u5F55\u5236\u4E4B\u524D\u8BBE\u7F6E\u3002\u9ED8\u8BA4\u8BBE\u7F6E\u4E3A\u6E38\u620F\u5C5E\u6027\u4E2D\u8BBE\u7F6E\u7684\u6700\u5C0FFPS\u3002","Set frame rate":"\u8BBE\u7F6E\u5E27\u7387","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"\u63A8\u8350\u7684\u89C6\u9891\u5E27\u7387\uFF1A25\uFF0C30\uFF0C60\uFF0C\u5BF9\u4E8E GIF \u4F7F\u7528 5\u300110\u300120","Returns the current video bit rate per second.":"\u6BCF\u79D2\u7684\u5F53\u524D\u89C6\u9891\u6BD4\u7279\u7387\u3002","Get video bit rate per second":"\u83B7\u53D6\u6BCF\u79D2\u7684\u89C6\u9891\u6BD4\u7279\u7387","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"\u8BBE\u7F6E\u89C6\u9891\u6BD4\u7279\u7387\uFF0C\u5FC5\u987B\u5728\u5F00\u59CB\u5F55\u5236\u524D\u8BBE\u7F6E\u3002\u9ED8\u8BA4\u4E3A 2500000\u3002","Set video bit rate":"\u8BBE\u7F6E\u89C6\u9891\u6BD4\u7279\u7387","Set the video bit rate to _PARAM1_":"\u5C06\u89C6\u9891\u6BD4\u7279\u7387\u8BBE\u4E3A_PARAM1_","video bits per second":"\u6BCF\u79D2\u7684\u89C6\u9891\u6BD4\u7279\u7387","Returns the audio bit rate per second. Defaults to 128000 if not set.":"\u6BCF\u79D2\u7684\u97F3\u9891\u6BD4\u7279\u7387\u3002\u5982\u679C\u672A\u8BBE\u7F6E\uFF0C\u5219\u9ED8\u8BA4\u4E3A 128000\u3002","Set audio bit rate":"\u8BBE\u7F6E\u97F3\u9891\u6BD4\u7279\u7387","Set the audio bit rate to _PARAM1_":"\u5C06\u97F3\u9891\u6BD4\u7279\u7387\u8BBE\u4E3A_PARAM1_","audio bits per second":"\u6BCF\u79D2\u7684\u97F3\u9891\u6BD4\u7279\u7387","Returns the audio bit rate per second.":"\u6BCF\u79D2\u7684\u97F3\u9891\u6BD4\u7279\u7387\u3002","Get audio bit rate per second":"\u83B7\u53D6\u6BCF\u79D2\u7684\u97F3\u9891\u6BD4\u7279\u7387","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"\u8BBE\u7F6E\u6587\u4EF6\u683C\u5F0F\uFF0C\u5982\u679C\u6240\u9009\u7684\u6587\u4EF6\u683C\u5F0F\u5728\u7528\u6237\u7684\u5E73\u53F0\u4E0A\u4E0D\u53D7\u652F\u6301\uFF0C\u5219\u4F1A\u9009\u62E9\u652F\u6301\u7684\u6587\u4EF6\u683C\u5F0F\u4F5C\u4E3A\u9ED8\u8BA4\u503C\u3002","Set file format":"\u8BBE\u7F6E\u6587\u4EF6\u683C\u5F0F","Set file format to _PARAM1_":"\u5C06\u6587\u4EF6\u683C\u5F0F\u8BBE\u4E3A_PARAM1_","Recording format":"\u5F55\u5236\u683C\u5F0F","Returns the current video format.":"\u6BCF\u79D2\u7684\u5F53\u524D\u89C6\u9891\u683C\u5F0F\u3002","Get codec":"\u83B7\u53D6\u7F16\u89E3\u7801\u5668","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"\u8BBE\u7F6E\u89C6\u9891\u7F16\u89E3\u7801\u5668\uFF0C\u5982\u679C\u7528\u6237\u5E73\u53F0\u4E0A\u4E0D\u652F\u6301\u6240\u9009\u7684\u7F16\u89E3\u7801\u5668\uFF0C\u5219\u4F1A\u9009\u62E9\u652F\u6301\u7684\u7F16\u89E3\u7801\u5668\u4F5C\u4E3A\u9ED8\u8BA4\u503C\u3002","Set codec":"\u8BBE\u7F6E\u7F16\u89E3\u7801\u5668","Set video codec _PARAM1_":"\u5C06\u89C6\u9891\u7F16\u89E3\u7801\u5668\u8BBE\u4E3A_PARAM1_","codec":"\u7F16\u89E3\u7801\u5668","Returns the current video codec.":"\u6BCF\u79D2\u7684\u5F53\u524D\u89C6\u9891\u7F16\u89E3\u7801\u5668\u3002","Get video codec":"\u83B7\u53D6\u89C6\u9891\u7F16\u89E3\u7801\u5668","When an error occurs this method will return what type of error it is.":"\u53D1\u751F\u9519\u8BEF\u65F6\uFF0C\u6B64\u65B9\u6CD5\u5C06\u8FD4\u56DE\u9519\u8BEF\u7C7B\u578B\u3002","Error type":"\u9519\u8BEF\u7C7B\u578B","Check if an error has occurred.":"\u68C0\u67E5\u662F\u5426\u53D1\u751F\u9519\u8BEF\u3002","When an errror has occurred":"\u5F53\u53D1\u751F\u9519\u8BEF","When an error has occurred":"\u5F53\u53D1\u751F\u9519\u8BEF","Check if a recording has just been paused.":"\u68C0\u67E5\u662F\u5426\u5F55\u5236\u521A\u6682\u505C\u3002","When recording has paused":"\u5F55\u5236\u6682\u505C\u65F6","Check if a recording has just been resumed.":"\u68C0\u67E5\u662F\u5426\u5F55\u5236\u521A\u6062\u590D\u3002","When recording has resumed":"\u5F55\u5236\u6062\u590D\u65F6","Check if recording has just started.":"\u68C0\u67E5\u662F\u5426\u521A\u5F00\u59CB\u5F55\u5236\u3002","When recording has started":"\u5F00\u59CB\u5F55\u5236\u65F6","Check if recording has just stopped.":"\u68C0\u67E5\u5F55\u97F3\u662F\u5426\u521A\u521A\u505C\u6B62\u3002","When recording has stopped":"\u5F55\u97F3\u505C\u6B62\u540E","Check if recording has just been saved.":"\u68C0\u67E5\u5F55\u97F3\u662F\u5426\u521A\u521A\u4FDD\u5B58\u3002","When recording has saved":"\u5F55\u97F3\u4FDD\u5B58\u540E","When recording has been saved":"\u5F55\u97F3\u5DF2\u4FDD\u5B58","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"\u68C0\u67E5\u7528\u6237\u8BBE\u5907\u4E0A\u662F\u5426\u6709\u6307\u5B9A\u7684\u683C\u5F0F\u3002\u4E3A\u907F\u514D\u4E0D\u652F\u6301\u7684\u683C\u5F0F\uFF0C\u8BF7\u9009\u62E9\u5E38\u89C1\u7684\u683C\u5F0F\uFF0C\u5982MP4\u6216WebM\u3002","Is format supported on user device":"\u683C\u5F0F\u5728\u7528\u6237\u8BBE\u5907\u4E0A\u662F\u5426\u652F\u6301","Check if _PARAM1_ is available on the users device":"\u68C0\u67E5_PARAM1_\u5728\u7528\u6237\u8BBE\u5907\u4E0A\u662F\u5426\u53EF\u7528","Select a common format for the best results":"\u4E3A\u83B7\u5F97\u6700\u4F73\u7ED3\u679C\u9009\u62E9\u5E38\u89C1\u683C\u5F0F","Get the current GIF quality.":"\u83B7\u53D6\u5F53\u524DGIF\u8D28\u91CF\u3002","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"\u8BBE\u7F6EGIF\u8D28\u91CF\uFF0C\u5FC5\u987B\u5728\u5F00\u59CB\u5F55\u5236\u4E4B\u524D\u8BBE\u7F6E\u3002\u9ED8\u8BA4\u4E3A10\u3002","Set GIF quality":"\u8BBE\u7F6EGIF\u8D28\u91CF","Set the GIF quality to _PARAM1_":"\u5C06GIF\u8D28\u91CF\u8BBE\u7F6E\u4E3A_PARAM1_","Quality":"\u8D28\u91CF","Returns whether or not dithering is enabled for GIFs.":"\u8FD4\u56DEGIF\u662F\u5426\u5DF2\u542F\u7528\u6296\u52A8\u3002","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"\u542F\u7528GIF\u6296\u52A8\uFF0C\u5FC5\u987B\u5728\u5F00\u59CB\u5F55\u5236\u4E4B\u524D\u8BBE\u7F6E\u3002\u9ED8\u8BA4\u4E3A\u5047\u3002","Set GIF Dithering":"\u8BBE\u7F6EGIF\u6296\u52A8","Enable dithering _PARAM1_":"\u542F\u7528_PARAM1_\u6296\u52A8","Dithering":"\u6296\u52A8","Rectangular movement":"\u77E9\u5F62\u79FB\u52A8","Move objects in a rectangular pattern.":"\u4EE5\u77E9\u5F62\u6A21\u5F0F\u79FB\u52A8\u5BF9\u8C61\u3002","Distance from an object to the closest edge of a second object.":"\u5BF9\u8C61\u5230\u7B2C\u4E8C\u4E2A\u5BF9\u8C61\u6700\u8FD1\u8FB9\u7F18\u7684\u8DDD\u79BB\u3002","Distance from an object to the closest edge of a second object":"\u5BF9\u8C61\u5230\u7B2C\u4E8C\u4E2A\u5BF9\u8C61\u6700\u8FD1\u8FB9\u7F18\u7684\u8DDD\u79BB","Distance from _PARAM1_ to the closest edge of _PARAM2_":"\u4ECE_PARAM1_\u5230_PARAM2_\u6700\u8FD1\u8FB9\u7F18\u7684\u8DDD\u79BB","Moving object":"\u79FB\u52A8\u5BF9\u8C61","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"\u66F4\u65B0\u77E9\u5F62\u8FD0\u52A8\u4EE5\u8DDF\u968F\u5BF9\u8C61\u7684\u8FB9\u754C\u3002 \u4EC5\u8FD0\u884C\u4E00\u6B21\uFF0C\u6216\u6BCF\u6B21\u4E2D\u5FC3\u5BF9\u8C61\u79FB\u52A8\u65F6\u3002","Update rectangular movement to follow the border of an object":"\u66F4\u65B0\u77E9\u5F62\u8FD0\u52A8\u4EE5\u8DDF\u968F\u5BF9\u8C61\u7684\u8FB9\u754C","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"\u66F4\u65B0_PARAM1_\u7684\u77E9\u5F62\u8FD0\u52A8\uFF0C\u4EE5\u8DDF\u968F_PARAM3_\u7684\u8FB9\u754C\u3002 \u8FB9\u754C\u4F4D\u7F6E\uFF1A_PARAM4_","Rectangle Movement (required)":"\u77E9\u5F62\u8FD0\u52A8\uFF08\u5FC5\u9700\uFF09","Position on border":"\u8FB9\u754C\u4F4D\u7F6E","Move to the nearest corner of the center object.":"\u79FB\u52A8\u5230\u4E2D\u5FC3\u5BF9\u8C61\u7684\u6700\u8FD1\u89D2\u843D\u3002","Move to the nearest corner of the center object":"\u79FB\u52A8\u5230\u4E2D\u5FC3\u5BF9\u8C61\u7684\u6700\u8FD1\u89D2\u843D","Move _PARAM1_ to the nearest corner of _PARAM3_":"\u79FB\u52A8_PARAM1_\u5230_PARAM3_\u7684\u6700\u8FD1\u89D2\u843D","Dimension":"\u5C3A\u5BF8","Clockwise":"\u987A\u65F6\u9488","Horizontal edge duration":"\u6C34\u5E73\u8FB9\u7F18\u6301\u7EED\u65F6\u95F4","Vertical edge duration":"\u5782\u76F4\u8FB9\u7F18\u6301\u7EED\u65F6\u95F4","Initial position":"\u521D\u59CB\u4F4D\u7F6E","Teleport the object to a corner of the movement rectangle.":"\u5C06\u5BF9\u8C61\u4F20\u9001\u5230\u8FD0\u52A8\u77E9\u5F62\u7684\u4E00\u4E2A\u89D2\u3002","Teleport at a corner":"\u4F20\u9001\u5230\u4E00\u4E2A\u89D2","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"\u5C06_PARAM0_\u7684\u4F4D\u7F6E\u8BBE\u7F6E\u4E3A\u77E9\u5F62\u5FAA\u73AF\u7684_PARAM2_","Corner":"\u89D2","Return the perimeter of the movement rectangle.":"\u8FD4\u56DE\u8FD0\u52A8\u77E9\u5F62\u7684\u5468\u957F\u3002","Perimeter":"\u5468\u957F","Return the time the object takes to go through the whole rectangle (in seconds).":"\u8FD4\u56DE\u5BF9\u8C61\u901A\u8FC7\u6574\u4E2A\u77E9\u5F62\u6240\u9700\u7684\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Return the time the object takes to go through a horizontal edge (in seconds).":"\u8FD4\u56DE\u5BF9\u8C61\u901A\u8FC7\u6C34\u5E73\u8FB9\u7F18\u6240\u9700\u7684\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Return the time the object takes to go through a vertical edge (in seconds).":"\u8FD4\u56DE\u5BF9\u8C61\u901A\u8FC7\u5782\u76F4\u8FB9\u7F18\u6240\u9700\u7684\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Return the rectangle width.":"\u8FD4\u56DE\u77E9\u5F62\u7684\u5BBD\u5EA6\u3002","Return the rectangle height.":"\u8FD4\u56DE\u77E9\u5F62\u7684\u9AD8\u5EA6\u3002","Return the left bound of the movement.":"\u8FD4\u56DE\u8FD0\u52A8\u7684\u5DE6\u8FB9\u754C\u3002","Return the top bound of the movement.":"\u8FD4\u56DE\u8FD0\u52A8\u7684\u9876\u90E8\u8FB9\u754C\u3002","Return the right bound of the movement.":"\u8FD4\u56DE\u8FD0\u52A8\u7684\u53F3\u8FB9\u754C\u3002","Return the bottom bound of the movement.":"\u8FD4\u56DE\u8FD0\u52A8\u7684\u5E95\u90E8\u8FB9\u754C\u3002","Change the left bound of the rectangular movement.":"\u66F4\u6539\u77E9\u5F62\u8FD0\u52A8\u7684\u5DE6\u8FB9\u754C\u3002","Change the movement left bound of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u8FD0\u52A8\u5DE6\u8FB9\u754C\u66F4\u6539\u4E3A_PARAM2_","Change the top bound of the rectangular movement.":"\u66F4\u6539\u77E9\u5F62\u8FD0\u52A8\u7684\u9876\u90E8\u8FB9\u754C\u3002","Change the movement top bound of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u8FD0\u52A8\u9876\u90E8\u8FB9\u754C\u66F4\u6539\u4E3A_PARAM2_","Change the right bound of the rectangular movement.":"\u66F4\u6539\u77E9\u5F62\u8FD0\u52A8\u7684\u53F3\u8FB9\u754C\u3002","Change the movement right bound of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u8FD0\u52A8\u53F3\u8FB9\u754C\u66F4\u6539\u4E3A_PARAM2_","Change the bottom bound of the rectangular movement.":"\u66F4\u6539\u77E9\u5F62\u8FD0\u52A8\u7684\u5E95\u90E8\u8FB9\u754C\u3002","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u8FD0\u52A8\u5E95\u90E8\u8FB9\u754C\u66F4\u6539\u4E3A_PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"\u66F4\u6539\u5BF9\u8C61\u901A\u8FC7\u6C34\u5E73\u8FB9\u7F18\u6240\u9700\u7684\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"\u5C06_PARAM0_\u901A\u8FC7\u6C34\u5E73\u8FB9\u7F18\u884C\u8FDB\u6240\u9700\u7684\u65F6\u95F4\u66F4\u6539\u4E3A_PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"\u66F4\u6539\u5BF9\u8C61\u901A\u8FC7\u5782\u76F4\u8FB9\u7F18\u6240\u9700\u7684\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"\u5C06_PARAM0_\u901A\u8FC7\u5782\u76F4\u8FB9\u7F18\u884C\u8FDB\u6240\u9700\u7684\u65F6\u95F4\u66F4\u6539\u4E3A_PARAM2_","Change the direction to clockwise or counter-clockwise.":"\u5C06\u65B9\u5411\u66F4\u6539\u4E3A\u987A\u65F6\u9488\u6216\u9006\u65F6\u9488\u3002","Use clockwise direction for _PARAM0_: _PARAM2_":"\u5BF9_PARAM0_\u4F7F\u7528\u987A\u65F6\u9488\u65B9\u5411\uFF1A_PARAM2_","Change the easing function of the movement.":"\u66F4\u6539\u79FB\u52A8\u7684\u7F13\u52A8\u51FD\u6570\u3002","Change the easing of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u7F13\u52A8\u6539\u4E3A_PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"\u5207\u6362\u65B9\u5411\u4E3A\u987A\u65F6\u9488\u6216\u9006\u65F6\u9488\u3002","Toggle direction":"\u5207\u6362\u65B9\u5411","Toogle the direction of _PARAM0_":"\u5207\u6362_PARAM0_\u7684\u65B9\u5411","Check if the object is moving clockwise.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u987A\u65F6\u9488\u79FB\u52A8\u3002","Is moving clockwise":"\u6B63\u5728\u987A\u65F6\u9488\u79FB\u52A8","_PARAM0_ is moving clockwise":"_PARAM0_\u987A\u65F6\u9488\u79FB\u52A8","Check if the object is moving to the left.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5411\u5DE6\u79FB\u52A8\u3002","Is moving left":"\u6B63\u5728\u5411\u5DE6\u79FB\u52A8","_PARAM0_ is moving to the left":"_PARAM0_\u5411\u5DE6\u79FB\u52A8","Check if the object is moving up.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5411\u4E0A\u79FB\u52A8\u3002","Is moving up":"\u6B63\u5728\u5411\u4E0A\u79FB\u52A8","_PARAM0_ is moving up":"_PARAM0_\u5411\u4E0A\u79FB\u52A8","Object is moving to the right.":"\u5BF9\u8C61\u6B63\u5728\u5411\u53F3\u79FB\u52A8\u3002","Is moving right":"\u6B63\u5728\u5411\u53F3\u79FB\u52A8","_PARAM0_ is moving to the right":"_PARAM0_\u5411\u53F3\u79FB\u52A8","Check if the object is moving down.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5411\u4E0B\u79FB\u52A8\u3002","Is moving down":"\u6B63\u5728\u5411\u4E0B\u79FB\u52A8","_PARAM0_ is moving down":"_PARAM0_\u5411\u4E0B\u79FB\u52A8","Object is on the left side of the rectangle.":"\u5BF9\u8C61\u5728\u77E9\u5F62\u7684\u5DE6\u4FA7\u3002","Is on left":"\u5728\u5DE6\u4FA7","_PARAM0_ is on the left side":"_PARAM0_\u5728\u5DE6\u4FA7","Object is on the top side of the rectangle.":"\u5BF9\u8C61\u5728\u77E9\u5F62\u7684\u9876\u90E8\u3002","Is on top":"\u5728\u9876\u90E8","_PARAM0_ is on the top side":"_PARAM0_\u5728\u9876\u90E8","Object is on the right side of the rectangle.":"\u5BF9\u8C61\u5728\u77E9\u5F62\u7684\u53F3\u4FA7\u3002","Is on right":"\u5728\u53F3\u4FA7","_PARAM0_ is on the right side":"_PARAM0_\u5728\u53F3\u4FA7","Object is on the bottom side of the rectangle.":"\u5BF9\u8C61\u5728\u77E9\u5F62\u7684\u5E95\u90E8\u3002","Is on bottom":"\u5728\u5E95\u90E8","_PARAM0_ is on the bottom side":"_PARAM0_\u5728\u5E95\u90E8","Return the duration between the top-left vertex and the top-right one.":"\u8FD4\u56DE\u9876\u90E8\u5DE6\u8FB9\u70B9\u5230\u9876\u90E8\u53F3\u8FB9\u70B9\u4E4B\u95F4\u7684\u6301\u7EED\u65F6\u95F4\u3002","Duration to top right":"\u5230\u9876\u90E8\u53F3\u8FB9\u7684\u6301\u7EED\u65F6\u95F4","Return the duration between the top-left vertex and the bottom-right one.":"\u8FD4\u56DE\u9876\u90E8\u5DE6\u8FB9\u70B9\u5230\u5E95\u90E8\u53F3\u8FB9\u70B9\u4E4B\u95F4\u7684\u6301\u7EED\u65F6\u95F4\u3002","Duration to bottom right":"\u5230\u5E95\u90E8\u53F3\u8FB9\u7684\u6301\u7EED\u65F6\u95F4","Return the duration between the top-left vertex and the bottom-left one.":"\u8FD4\u56DE\u5DE6\u4E0A\u9876\u70B9\u548C\u5DE6\u4E0B\u9876\u70B9\u4E4B\u95F4\u7684\u6301\u7EED\u65F6\u95F4\u3002","Duration to bottom left":"\u5230\u5DE6\u4E0B\u7684\u6301\u7EED\u65F6\u95F4","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"\u8FD4\u56DE\u81EA\u6700\u540E\u4E00\u4E2A\u9876\u70B9\u5230\u8FB9\u957F\u4E4B\u95F4\u7684\u8986\u76D6\u8DDD\u79BB\u4E0E\u6BD4\u7387\uFF08\u53D6\u503C\u8303\u56F4\u57280\u52301\u4E4B\u95F4\uFF09\u3002","Progress on edge":"\u8FB9\u4E0A\u7684\u8FDB\u5EA6","Return the X position of the current edge origin.":"\u8FD4\u56DE\u5F53\u524D\u8FB9\u7684\u8D77\u70B9\u7684X\u5750\u6807\u3002","Edge origin X":"\u8FB9\u8D77\u70B9\u7684X","Return the Y position of the current edge origin.":"\u8FD4\u56DE\u5F53\u524D\u8FB9\u7684\u8D77\u70B9\u7684Y\u5750\u6807\u3002","Edge origin Y":"\u8FB9\u8D77\u70B9\u7684Y","Return the X position of the current edge target.":"\u8FD4\u56DE\u5F53\u524D\u8FB9\u7684\u76EE\u6807\u7684X\u5750\u6807\u3002","Edge target X":"\u8FB9\u76EE\u6807\u7684X","Return the Y position of the current edge target.":"\u8FD4\u56DE\u5F53\u524D\u8FB9\u7684\u76EE\u6807\u7684Y\u5750\u6807\u3002","Edge target Y":"\u8FB9\u76EE\u6807\u7684Y","Return the time from the top-left vertex.":"\u8FD4\u56DE\u81EA\u5DE6\u4E0A\u9876\u70B9\u7684\u65F6\u95F4\u3002","Current time":"\u5F53\u524D\u65F6\u95F4","Return the covered length from the top-left vertex or the bottom-right one.":"\u8FD4\u56DE\u81EA\u5DE6\u4E0A\u9876\u70B9\u6216\u53F3\u4E0B\u9876\u70B9\u7684\u8986\u76D6\u957F\u5EA6\u3002","Half Current length":"\u5F53\u524D\u957F\u5EA6\u7684\u4E00\u534A","Return the displacement on the X axis from the top-left vertex.":"\u4ECE\u5DE6\u4E0A\u9876\u70B9\u8FD4\u56DEX\u8F74\u7684\u4F4D\u79FB\u3002","Return the displacement on the Y axis from the top-left vertex.":"\u4ECE\u5DE6\u4E0A\u9876\u70B9\u8FD4\u56DEY\u8F74\u7684\u4F4D\u79FB\u3002","Rectangular flood fill":"\u77E9\u5F62\u6CDB\u6EE5\u586B\u5145","Create objects as a grid to cover a rectangular area or an other object.":"\u521B\u5EFA\u7F51\u683C\u5BF9\u8C61\u4EE5\u8986\u76D6\u77E9\u5F62\u533A\u57DF\u6216\u5176\u4ED6\u5BF9\u8C61\u3002","Create fill objects that cover the rectangular area of target objects.":"\u521B\u5EFA\u586B\u5145\u5BF9\u8C61\u4EE5\u8986\u76D6\u76EE\u6807\u5BF9\u8C61\u7684\u77E9\u5F62\u533A\u57DF\u3002","Create objects to flood fill other objects":"\u521B\u5EFA\u5BF9\u8C61\u6765\u586B\u5145\u5176\u4ED6\u5BF9\u8C61","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"\u521B\u5EFA_PARAM2_\u4EE5\u8986\u76D6_PARAM1_\uFF0C\u5217\u4E4B\u95F4\u95F4\u9694_PARAM3_\u50CF\u7D20\uFF0C\u884C\u4E4B\u95F4\u95F4\u9694_PARAM4_\u50CF\u7D20\uFF0C\u5728_Z-order_\u5C42:_PARAM5_\u4E0A\u7684_Z-order_\u503C:_PARAM6_","Rectangular area that will be covered by fill objects":"\u5C06\u586B\u5145\u5BF9\u8C61\u8986\u76D6\u7684\u77E9\u5F62\u533A\u57DF","Fill object":"\u586B\u5145\u5BF9\u8C61","Object that is created to cover the rectangular area of target objects":"\u521B\u5EFA\u7684\u7528\u4E8E\u8986\u76D6\u76EE\u6807\u5BF9\u8C61\u7684\u77E9\u5F62\u533A\u57DF\u7684\u5BF9\u8C61","Space between columns (pixels)":"\u5217\u4E4B\u95F4\u7684\u95F4\u9694\uFF08\u50CF\u7D20\uFF09","Space between rows (pixels)":"\u884C\u4E4B\u95F4\u7684\u95F4\u9694\uFF08\u50CF\u7D20\uFF09","Z order":"Z\u987A\u5E8F","Create multiple copies of an object.":"\u521B\u5EFA\u5BF9\u8C61\u7684\u591A\u4E2A\u526F\u672C\u3002","Create objects to flood fill a rectanglular area":"\u521B\u5EFA\u5BF9\u8C61\u4EE5\u586B\u5145\u77E9\u5F62\u533A\u57DF","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"\u5728_Z-order_\u5C42_PARAM8_\u4E0A\uFF0C\u4EE5_Z-order_\u4F4D\u7F6E_PARAM9_\uFF0C\u521B\u5EFA_PARAM2_\u5217\u548C_PARAM3_\u884C\u7684_PARAM1_\uFF0C\u5DE6\u4E0A\u89D2\u4F4D\u7F6E\u5728_PARAM4_\uFF1B_PARAM5_\u548C_PARAM6_\u5217\u4E4B\u95F4\u7684\u50CF\u7D20\u548C_PARAM7_\u884C\u4E4B\u95F4\u7684\u50CF\u7D20","Number of columns (default: 1)":"\u5217\u6570\uFF08\u9ED8\u8BA4\uFF1A1\uFF09","Number of rows (default: 1)":"\u884C\u6570\uFF08\u9ED8\u8BA4\uFF1A1\uFF09","Top-left starting position (X) (default: 0)":"\u5DE6\u4E0A\u89D2\u8D77\u59CB\u4F4D\u7F6E\uFF08X\uFF09\uFF08\u9ED8\u8BA4\uFF1A0\uFF09","Top-left starting position (Y) (default: 0)":"\u5DE6\u4E0A\u89D2\u8D77\u59CB\u4F4D\u7F6E\uFF08Y\uFF09\uFF08\u9ED8\u8BA4\uFF1A0\uFF09","Amount of space between columns (default: 0)":"\u5217\u4E4B\u95F4\u7684\u7A7A\u95F4\u91CF\uFF08\u9ED8\u8BA4\uFF1A0\uFF09","Amount of space between rows (default: 0)":"\u884C\u4E4B\u95F4\u7684\u7A7A\u95F4\u91CF\uFF08\u9ED8\u8BA4\uFF1A0\uFF09","Regular Expressions":"\u6B63\u5219\u8868\u8FBE\u5F0F","Functions for using regular expressions to manipulate strings.":"\u7528\u4E8E\u64CD\u4F5C\u5B57\u7B26\u4E32\u7684\u6B63\u5219\u8868\u8FBE\u5F0F\u529F\u80FD\u3002","Checks if a string matches a regex pattern.":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u5339\u914D\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u3002","String matches regex pattern":"\u5B57\u7B26\u4E32\u4E0E\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u5339\u914D","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_\u5339\u914D\u6A21\u5F0F_PARAM1_\uFF08\u6807\u5FD7\uFF1A_PARAM2_\uFF09","The pattern to check for":"\u8981\u68C0\u67E5\u7684\u6A21\u5F0F","RegEx flags":"\u6B63\u5219\u8868\u8FBE\u5F0F\u6807\u5FD7","The string to check for a pattern":"\u8981\u68C0\u67E5\u6A21\u5F0F\u7684\u5B57\u7B26\u4E32","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"\u901A\u8FC7\u5B57\u7B26\u4E32\u4E2D\u5339\u914D\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u7684\u6BCF\u4E2A\u90E8\u5206\u62C6\u5206\u5B57\u7B26\u4E32\uFF0C\u5E76\u5C06\u6BCF\u4E2A\u90E8\u5206\u5B58\u50A8\u5230\u6570\u7EC4\u4E2D\u3002","Split a string into an array":"\u5C06\u5B57\u7B26\u4E32\u62C6\u5206\u6210\u4E00\u4E2A\u6570\u7EC4","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"\u6309\u6A21\u5F0F_PARAM1_\uFF08\u6807\u5FD7\uFF1A_PARAM2_\uFF09\u5C06\u5B57\u7B26\u4E32_PARAM3_\u62C6\u5206\u4E3A\u6570\u7EC4_PARAM4_","The pattern to split by":"\u62C6\u5206\u7684\u6A21\u5F0F","The string to split by the pattern":"\u6309\u6A21\u5F0F\u62C6\u5206\u7684\u5B57\u7B26\u4E32","The name of the variable to store the result in":"\u5B58\u50A8\u7ED3\u679C\u7684\u53D8\u91CF\u7684\u540D\u79F0","Builds an array containing all matches for a regex pattern.":"\u6784\u5EFA\u5305\u542B\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u7684\u6240\u6709\u5339\u914D\u9879\u7684\u6570\u7EC4\u3002","Find all matches for a regex pattern":"\u67E5\u627E\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u7684\u6240\u6709\u5339\u914D\u9879","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"\u4F7F\u7528\u6A21\u5F0F_PARAM1_\u4E2D_PARAM3_\u7684\u6240\u6709\u5339\u914D\u9879\u5B58\u50A8\u5728_PARAM4_\u4E2D\uFF08\u6807\u5FD7\uFF1A_PARAM2_\uFF09","Pattern":"\u6A21\u5F0F","String":"\u5B57\u7B26\u4E32","Builds an array containing the first match for a regex pattern followed by the regex groups.":"\u6784\u5EFA\u5305\u542B\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u7684\u7B2C\u4E00\u4E2A\u5339\u914D\u9879\u53CA\u5176\u6B63\u5219\u8868\u8FBE\u5F0F\u7EC4\u7684\u6570\u7EC4\u3002","Find first match with groups for a regex pattern":"\u67E5\u627E\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u7684\u7B2C\u4E00\u4E2A\u5339\u914D\u9879\u53CA\u5176\u7EC4","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"\u4F7F\u7528\u6A21\u5F0F_PARAM1_\u4E2D_PARAM3_\u7684\u7B2C\u4E00\u4E2A\u5339\u914D\u9879\u53CA\u5176\u7EC4\u5B58\u50A8\u5728_PARAM4_\u4E2D\uFF08\u6807\u5FD7\uFF1A_PARAM2_\uFF09","Flags":"\u6807\u5FD7","Variable name":"\u53D8\u91CF\u540D","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"\u6784\u5EFA\u5305\u542B\u6BCF\u4E2A\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u5339\u914D\u9879\u53CA\u5176\u6B63\u5219\u8868\u8FBE\u5F0F\u7EC4\u7684\u6570\u7EC4\u3002","Find all matches with their groups for a regex pattern":"\u67E5\u627E\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u7684\u6240\u6709\u5339\u914D\u9879\u53CA\u5176\u7EC4","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"\u4F7F\u7528\u6A21\u5F0F_PARAM1_\u4E2D_PARAM3_\u7684\u6240\u6709\u5339\u914D\u9879\u53CA\u5176\u7EC4\u5B58\u50A8\u5728_PARAM4_\u4E2D\uFF08\u6807\u5FD7\uFF1A_PARAM2_\uFF09","Replaces a part of a string that matches a regex pattern with another string.":"\u7528\u53E6\u4E00\u4E2A\u5B57\u7B26\u4E32\u66FF\u6362\u4E0E\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u5339\u914D\u7684\u5B57\u7B26\u4E32\u7684\u4E00\u90E8\u5206\u3002","Replace pattern matches with a string":"\u7528\u5B57\u7B26\u4E32\u66FF\u6362\u6A21\u5F0F\u5339\u914D","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"\u4F7F\u7528_PARAM2_\u6267\u884C_PARAM1_\u4EE5\u5728_PARAM3_\u4E2D\u8FDB\u884C\u5339\u914D\uFF0C\u5E76\u5C06\u7ED3\u679C\u5B58\u50A8\u5728_PARAM4_\u4E2D","The string to search for pattern matches in":"\u641C\u7D22\u6A21\u5F0F\u5728\u5176\u5339\u914D\u4E2D\u7684\u5B57\u7B26\u4E32","The string to replace the matching patterns with":"\u7528\u5B57\u7B26\u4E32\u66FF\u6362\u5339\u914D\u7684\u6A21\u5F0F","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"\u5728\u5B57\u7B26\u4E32\u4E2D\u67E5\u627E\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\uFF0C\u5E76\u8FD4\u56DE\u5339\u914D\u4F4D\u7F6E\u7684\u7D22\u5F15\uFF0C\u5982\u679C\u4E0D\u5339\u914D\u6A21\u5F0F\uFF0C\u5219\u8FD4\u56DE-1\u3002","Find a pattern":"\u627E\u5230\u6A21\u5F0F","Sprite Snapshot":"\u7CBE\u7075\u5FEB\u7167","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"\u6E32\u67D3\u5BF9\u8C61\u3001\u56FE\u5C42\u3001\u573A\u666F\u6216\u573A\u666F\u533A\u57DF\uFF0C\u5E76\u5C06\u751F\u6210\u7684\u56FE\u50CF\u653E\u5165\u7CBE\u7075\u3002","Renders an object and puts the rendered image into a sprite object.":"\u6E32\u67D3\u5BF9\u8C61\u5E76\u5C06\u6E32\u67D3\u7684\u56FE\u50CF\u653E\u5165\u7CBE\u7075\u5BF9\u8C61\u4E2D\u3002","Render an object into a sprite":"\u5C06\u5BF9\u8C61\u6E32\u67D3\u4E3A\u7CBE\u7075","Render _PARAM1_ into sprite _PARAM2_":"\u5C06_PARAM1_\u6E32\u67D3\u4E3A\u7CBE\u7075_PARAM2_","The object to render":"\u8981\u6E32\u67D3\u7684\u5BF9\u8C61","The sprite to render to":"\u8981\u6E32\u67D3\u7684\u7CBE\u7075","Renders a layer and puts the rendered image into a sprite object.":"\u6E32\u67D3\u5C42\u5E76\u5C06\u6E32\u67D3\u7684\u56FE\u50CF\u653E\u5165\u7CBE\u7075\u5BF9\u8C61\u4E2D\u3002","Render a layer into a sprite":"\u5C06\u56FE\u5C42\u6E32\u67D3\u4E3A\u7CBE\u7075","Render layer _PARAM1_ into sprite _PARAM2_":"\u5C06\u56FE\u5C42_PARAM1_\u6E32\u67D3\u4E3A\u7CBE\u7075_PARAM2_","The layer to render":"\u6E32\u67D3\u7684\u5C42","Renders a scene and puts the rendered image into a sprite object.":"\u6E32\u67D3\u4E00\u4E2A\u573A\u666F\u5E76\u5C06\u6E32\u67D3\u7684\u56FE\u50CF\u653E\u5165\u7CBE\u7075\u5BF9\u8C61\u4E2D\u3002","Render a scene into a sprite":"\u5C06\u573A\u666F\u6E32\u67D3\u5230\u7CBE\u7075\u4E2D","Render the current scene into sprite _PARAM1_":"\u5C06\u5F53\u524D\u573A\u666F\u6E32\u67D3\u5230\u7CBE\u7075_PARAM1_\u4E2D","Renders a defined area of a scene and puts the rendered image into a sprite object.":"\u6E32\u67D3\u573A\u666F\u7684\u6307\u5B9A\u533A\u57DF\u5E76\u5C06\u6E32\u67D3\u7684\u56FE\u50CF\u653E\u5165\u7CBE\u7075\u5BF9\u8C61\u4E2D\u3002","Render an area of a scene into a sprite":"\u5C06\u573A\u666F\u7684\u533A\u57DF\u6E32\u67D3\u5230\u7CBE\u7075\u4E2D","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"\u6E32\u67D3\u5F53\u524D\u573A\u666F\u7684\u533A\u57DF\u5230\u7CBE\u7075\uFF1A_PARAM1_\uFF0C\u4ECEOriginX\uFF1A_PARAM2_\uFF0COriginY\uFF1A_PARAM3_\uFF0C\u5BBD\u5EA6\uFF1A_PARAM4_\uFF0C\u9AD8\u5EA6\uFF1A_PARAM5_","Origin X position of the render area":"\u6E32\u67D3\u533A\u57DF\u7684\u8D77\u70B9X\u4F4D\u7F6E","Origin Y Position of the render area":"\u6E32\u67D3\u533A\u57DF\u7684\u8D77\u70B9Y\u4F4D\u7F6E","Width of the are to render":"\u6E32\u67D3\u533A\u57DF\u7684\u5BBD\u5EA6","Height of the area to render":"\u6E32\u67D3\u533A\u57DF\u7684\u9AD8\u5EA6","Repeat every X seconds":"\u6BCF\u9694X\u79D2\u91CD\u590D","Trigger an event every X seconds.":"\u6BCF\u9694X\u79D2\u89E6\u53D1\u4E00\u4E2A\u4E8B\u4EF6\u3002","Triggers every X seconds.":"\u6BCF\u9694X\u79D2\u89E6\u53D1\u3002","Repeat with a scene timer":"\u91CD\u590D\u4F7F\u7528\u573A\u666F\u8BA1\u65F6\u5668","Repeat every _PARAM2_ seconds using timer _PARAM1_":"\u4F7F\u7528\u5B9A\u65F6\u5668_PARAM1_\u6BCF\u9694_PARAM2_\u79D2\u91CD\u590D","Timer name used to loop":"\u7528\u4E8E\u5FAA\u73AF\u7684\u5B9A\u65F6\u5668\u540D\u79F0","Duration in seconds between each repetition":"\u6BCF\u6B21\u91CD\u590D\u4E4B\u95F4\u7684\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","the number of times the timer has repeated.":"\u5B9A\u65F6\u5668\u5DF2\u91CD\u590D\u7684\u6B21\u6570\u3002","Repetition number of a scene timer":"\u573A\u666F\u5B9A\u65F6\u5668\u91CD\u590D\u6B21\u6570","Repetition number of timer _PARAM1_":"\u5B9A\u65F6\u5668_PARAM1_\u7684\u91CD\u590D\u6B21\u6570","Triggers every X seconds X amount of times.":"\u6BCF\u9694X\u79D2\u89E6\u53D1X\u6B21\u3002","Repeat with a scene timer X times":"\u91CD\u590D\u4F7F\u7528\u573A\u666F\u8BA1\u65F6\u5668X\u6B21","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"\u4F7F\u7528\u5B9A\u65F6\u5668_PARAM1_\u6BCF\u9694_PARAM2_\u79D2\u91CD\u590D_PARAM3_\u6B21","The limit of loops":"\u5FAA\u73AF\u7684\u6B21\u6570\u9650\u5236","Maximum nuber of repetition (-1 to repeat forever).":"\u91CD\u590D\u6B21\u6570\u7684\u6700\u5927\u503C\uFF08-1\u8868\u793A\u6C38\u8FDC\u91CD\u590D\uFF09\u3002","Reset repetition count of a scene timer.":"\u91CD\u7F6E\u573A\u666F\u5B9A\u65F6\u5668\u7684\u91CD\u590D\u8BA1\u6570\u3002","Reset repetition count of a scene timer":"\u91CD\u7F6E\u573A\u666F\u5B9A\u65F6\u5668\u7684\u91CD\u590D\u8BA1\u6570","Reset repetition count for timer _PARAM1_":"\u91CD\u7F6E\u5B9A\u65F6\u5668_PARAM1_\u7684\u91CD\u590D\u8BA1\u6570","Allows to repeat an object timer every X seconds.":"\u5141\u8BB8\u6BCF\u9694X\u79D2\u91CD\u590D\u5BF9\u8C61\u8BA1\u65F6\u5668\u3002","The name of the timer to repeat":"\u8981\u91CD\u590D\u7684\u5B9A\u65F6\u5668\u540D\u79F0","The time between each trigger (in seconds)":"\u6BCF\u6B21\u89E6\u53D1\u4E4B\u95F4\u7684\u65F6\u95F4\uFF08\u79D2\uFF09","How many times should the timer trigger? -1 for forever.":"\u5B9A\u65F6\u5668\u5E94\u89E6\u53D1\u7684\u6B21\u6570\uFF1F-1\u4EE3\u8868\u6C38\u8FDC\u3002","An internal counter":"\u5185\u90E8\u8BA1\u6570\u5668","Repeat with an object timer":"\u7528\u4E00\u4E2A\u5BF9\u8C61\u7684\u8BA1\u65F6\u5668\u91CD\u590D","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"\u4F7F\u7528_PARAM0_\u7684\u8BA1\u65F6\u5668_PARAM2_\u6BCF_PARAM3_\u79D2\u91CD\u590D\u3002","Repetition number of an object timer":"\u5BF9\u8C61\u8BA1\u65F6\u5668\u7684\u91CD\u590D\u6B21\u6570","Repetition number of timer _PARAM2_":"\u8BA1\u65F6\u5668_PARAM2_\u7684\u91CD\u590D\u6B21\u6570","Repeat with an object timer X times":"\u4F7F\u7528\u5BF9\u8C61\u8BA1\u65F6\u5668\u91CD\u590DX\u6B21","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"\u4F7F\u7528_PARAM0_\u7684\u8BA1\u65F6\u5668_PARAM2_\u6BCF_PARAM3_\u79D2\u91CD\u590D_PARAM4_\u6B21\u3002","Reset repetition count of an object timer.":"\u91CD\u7F6E\u5BF9\u8C61\u8BA1\u65F6\u5668\u7684\u91CD\u590D\u6B21\u6570\u3002","Reset repetition count of an object timer":"\u91CD\u7F6E\u5BF9\u8C61\u8BA1\u65F6\u5668\u7684\u91CD\u590D\u6B21\u6570","Reset repetition count for timer _PARAM2_ of _PARAM0_":"\u91CD\u7F6E_PARAM0_\u7684\u8BA1\u65F6\u5668_PARAM2_\u7684\u91CD\u590D\u6B21\u6570","Triggers every X seconds, where X is defined in the behavior properties.":"\u89E6\u53D1\u6BCF\u9694X\u79D2\uFF0C\u5176\u4E2DX\u5728\u884C\u4E3A\u5C5E\u6027\u4E2D\u5B9A\u4E49\u3002","Repeat every X seconds (deprecated)":"\u6BCFX\u79D2\u91CD\u590D\uFF08\u5DF2\u5F03\u7528\uFF09","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"_PARAM0_\u7684_PARAM1_\u5FAA\u73AF\u8BA1\u65F6\u5668\u5DF2\u89E6\u53D1","Pauses a recurring timer.":"\u6682\u505C\u5FAA\u73AF\u8BA1\u65F6\u5668\u3002","Pause a recurring timer (deprecated)":"\u6682\u505C\u5FAA\u73AF\u8BA1\u65F6\u5668\uFF08\u5DF2\u5F03\u7528\uFF09","Pause recurring timer _PARAM1_ of _PARAM0_":"\u6682\u505C_PARAM0_\u7684_PARAM1_\u5FAA\u73AF\u8BA1\u65F6\u5668","Resumes a paused recurring timer.":"\u6062\u590D\u5DF2\u6682\u505C\u7684\u5B9A\u65F6\u5668\u3002","Resume a recurring timer (deprecated)":"\u6062\u590D\u5DF2\u6682\u505C\u7684\u5B9A\u65F6\u5668\uFF08\u5DF2\u5F03\u7528\uFF09","Resume recurring timer _PARAM1_ of _PARAM0_":"\u6062\u590D\u91CD\u590D\u5B9A\u65F6\u5668_PARAM1_\u7684\u7B2C_PARAM0_\u6B21","Allows to trigger the recurring timer X times again.":"\u5141\u8BB8\u518D\u6B21\u89E6\u53D1\u91CD\u590D\u5B9A\u65F6\u5668X\u6B21\u3002","Reset the limit (deprecated)":"\u91CD\u7F6E\u9650\u5236\uFF08\u5DF2\u5F03\u7528\uFF09","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"\u5141\u8BB8\u518D\u6B21\u89E6\u53D1\u91CD\u590D\u5B9A\u65F6\u5668_PARAM1_\u7684\u7B2C_PARAM0_\u6B21","Rolling counter":"\u6EDA\u52A8\u8BA1\u6570\u5668","Smoothly change a counter value in a text object.":"\u5728\u6587\u672C\u5BF9\u8C61\u4E2D\u5E73\u6ED1\u66F4\u6539\u8BA1\u6570\u5668\u503C\u3002","Smoothly changes a counter value in a text object.":"\u5E73\u6ED1\u66F4\u6539\u6587\u672C\u5BF9\u8C61\u7684\u8BA1\u6570\u5668\u503C\u3002","Animation duration":"\u52A8\u753B\u6301\u7EED\u65F6\u95F4","Increment":"\u589E\u91CF","the value of the counter.":"\u8BA1\u6570\u5668\u7684\u503C\u3002","Counter value":"\u8BA1\u6570\u5668\u503C","the counter value":"\u8BA1\u6570\u5668\u503C","Directly display the counter value without playing the animation.":"\u76F4\u63A5\u663E\u793A\u8BA1\u6570\u5668\u503C\uFF0C\u800C\u4E0D\u64AD\u653E\u52A8\u753B\u3002","Jump to the counter animation end":"\u8DF3\u8F6C\u5230\u8BA1\u6570\u5668\u52A8\u753B\u7684\u672B\u5C3E","Jump to the counter animation end of _PARAM0_":"\u8DF3\u8F6C\u5230\u53C2\u65700\u7684\u8BA1\u6570\u5668\u52A8\u753B\u7684\u672B\u5C3E","Room-based camera movement":"\u57FA\u4E8E\u623F\u95F4\u7684\u6444\u50CF\u673A\u79FB\u52A8","Move and zoom camera to the room object that contains the trigger object (usually the player).":"\u5C06\u6444\u50CF\u673A\u79FB\u52A8\u548C\u7F29\u653E\u5230\u5305\u542B\u89E6\u53D1\u5BF9\u8C61\uFF08\u901A\u5E38\u662F\u73A9\u5BB6\uFF09\u7684\u623F\u95F4\u5BF9\u8C61\u4E2D\u3002","Move and zoom camera to the room object that contains the trigger object (player)":"\u5C06\u6444\u50CF\u673A\u79FB\u52A8\u548C\u7F29\u653E\u5230\u5305\u542B\u89E6\u53D1\u5BF9\u8C61\uFF08\u73A9\u5BB6\uFF09\u7684\u623F\u95F4\u5BF9\u8C61\u3002","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"\u5C06\u6444\u50CF\u5934\u79FB\u52A8\u5230\u5305\u542B\u89E6\u53D1\u5BF9\u8C61_PARAM2_\u7684\u623F\u95F4\u5BF9\u8C61_PARAM1_\uFF08\u56FE\u5C42\uFF1A_PARAM3_\uFF0C\u63D2\u503C\u901F\u5EA6\uFF1A_PARAM4_\uFF0C\u6700\u5927\u7F29\u653E\uFF1A_PARAM5_\uFF0C\u6700\u5C0F\u7F29\u653E\uFF1A_PARAM6_\uFF0C\u8FB9\u754C\u7F13\u51B2\uFF1A_PARAM7_px\uFF09","Room object":"\u623F\u95F4\u5BF9\u8C61","Room objects are used to mark areas that should be seen by the camera.":"\u623F\u95F4\u5BF9\u8C61\u7528\u4E8E\u6807\u8BB0\u6444\u50CF\u5934\u5E94\u770B\u5230\u7684\u533A\u57DF\u3002","Trigger object (player)":"\u89E6\u53D1\u5BF9\u8C61\uFF08\u73A9\u5BB6\uFF09","When the Trigger Object touches a new Room Object, the camera will move to the new room":"\u5F53\u89E6\u53D1\u5BF9\u8C61\u89E6\u78B0\u5230\u65B0\u7684\u623F\u95F4\u5BF9\u8C61\u65F6\uFF0C\u6444\u50CF\u5934\u5C06\u79FB\u52A8\u5230\u65B0\u7684\u623F\u95F4","Lerp speed":"\u63D2\u503C\u901F\u5EA6","Range: 0 to 1":"\u8303\u56F4\uFF1A0 \u5230 1","Maximum zoom":"\u6700\u5927\u7F29\u653E","Minimum zoom":"\u6700\u5C0F\u7F29\u653E","Outside buffer (pixels)":"\u5916\u90E8\u7F13\u51B2\u533A\uFF08\u50CF\u7D20\uFF09","Minimum extra space displayed around each side the room":"\u5728\u623F\u95F4\u7684\u6BCF\u4E00\u4FA7\u5468\u56F4\u663E\u793A\u6700\u5C0F\u7684\u989D\u5916\u7A7A\u95F4","Check if trigger object (usually the player) has entered a new room on this frame.":"\u68C0\u67E5\u89E6\u53D1\u5BF9\u8C61\uFF08\u901A\u5E38\u662F\u73A9\u5BB6\uFF09\u662F\u5426\u5728\u6B64\u5E27\u8FDB\u5165\u65B0\u7684\u623F\u95F4\u3002","Check if trigger object (player) has entered a new room":"\u68C0\u67E5\u89E6\u53D1\u5BF9\u8C61\uFF08\u73A9\u5BB6\uFF09\u662F\u5426\u8FDB\u5165\u4E86\u65B0\u7684\u623F\u95F4","_PARAM1_ has just entered a new room":"_PARAM1_\u521A\u521A\u8FDB\u5165\u4E86\u65B0\u7684\u623F\u95F4","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"\u68C0\u67E5\u6444\u50CF\u5934\u662F\u5426\u6B63\u5728\u7F29\u653E\uFF08\u9700\u8981\u5728\u6B64\u6269\u5C55\u4E2D\u4F7F\u7528\u201C\u79FB\u52A8\u548C\u7F29\u653E\u6444\u50CF\u5934\u201D\u52A8\u4F5C\uFF09\u3002","Check if camera is zooming":"\u68C0\u67E5\u6444\u50CF\u5934\u662F\u5426\u6B63\u5728\u7F29\u653E","Camera is zooming":"\u6444\u50CF\u5934\u6B63\u5728\u7F29\u653E","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"\u68C0\u67E5\u6444\u50CF\u5934\u662F\u5426\u6B63\u5728\u79FB\u52A8\uFF08\u9700\u8981\u5728\u6B64\u6269\u5C55\u4E2D\u4F7F\u7528\u201C\u79FB\u52A8\u548C\u7F29\u653E\u6444\u50CF\u5934\u201D\u52A8\u4F5C\uFF09\u3002","Check if camera is moving":"\u68C0\u67E5\u6444\u50CF\u5934\u662F\u5426\u6B63\u5728\u79FB\u52A8","Camera is moving":"\u6444\u50CF\u5934\u6B63\u5728\u79FB\u52A8","Animated Score Counter":"\u52A8\u753B\u8BB0\u5206\u724C","An animated score counter with an icon and a customisable font.":"\u5E26\u56FE\u6807\u548C\u53EF\u81EA\u5B9A\u4E49\u5B57\u4F53\u7684\u52A8\u753B\u8BB0\u5206\u724C\u3002","Shake objects with translation, rotation and scale.":"\u7528\u5E73\u79FB\u3001\u65CB\u8F6C\u548C\u7F29\u653E\u6296\u52A8\u5BF9\u8C61\u3002","Shake object (position, angle, scale)":"\u7528\u5E73\u79FB\u3001\u65CB\u8F6C\u3001\u7F29\u653E\u6296\u52A8\u5BF9\u8C61","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"\u6447\u6643\u4E00\u4E2A\u5BF9\u8C61\uFF0C\u4F7F\u7528\u4E00\u79CD\u6216\u591A\u79CD\u65B9\u5F0F\u6765\u6447\u6643\uFF08\u4F4D\u7F6E\uFF0C\u89D2\u5EA6\uFF0C\u6BD4\u4F8B\uFF09\u3002\u5982\u679C\u4F7F\u7528\u4E0D\u540C\u7684\u53C2\u6570\uFF0C\u786E\u4FDD\u5728\u5F00\u59CB\u65B0\u7684\u6447\u6643\u4E4B\u524D\"\u505C\u6B62\u6447\u6643\"\u3002","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"\u6447\u6643\u5BF9\u8C61_PARAM0_\u4E00\u6BB5\u65F6\u95F4_PARAM2_\u79D2\u3002\u4FEE\u6539\u4F4D\u7F6E\u632F\u5E45_PARAM3_\u5728X\u8F74\u548C_PARAM4_\u5728Y\u8F74\uFF0C\u89D2\u5EA6\u65CB\u8F6C\u632F\u5E45_PARAM5_\uFF0C\u548C\u6BD4\u4F8B\u632F\u5E45_PARAM6_\u3002\u6447\u6643\u4E4B\u95F4\u7B49\u5F85_PARAM7_\u79D2\u3002\u6301\u7EED\u6447\u6643\u76F4\u5230\u505C\u6B62\uFF1A_PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"\u6447\u6643\u7684\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\uFF08\u9ED8\u8BA4\uFF1A0.5\uFF09","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"\u4F4D\u7F6E\u5728X\u8F74\u4E0A\u7684\u632F\u52A8\u5E45\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\uFF08\u4F8B\u5982\uFF1A5\uFF09","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"\u4F4D\u7F6E\u5728Y\u8F74\u4E0A\u7684\u632F\u52A8\u5E45\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\uFF08\u4F8B\u5982\uFF1A5\uFF09","Use a negative number to make the single-shake move in the opposite direction.":"\u4F7F\u7528\u8D1F\u6570\u4F7F\u5355\u6B21\u6447\u6643\u671D\u76F8\u53CD\u65B9\u5411\u79FB\u52A8\u3002","Amplitude of angle rotation shake (in degrees) (For example: 5)":"\u89D2\u5EA6\u65CB\u8F6C\u632F\u52A8\u632F\u5E45\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\uFF08\u4F8B\u5982\uFF1A5\uFF09","Amplitude of scale shake (in percent change) (For example: 5)":"\u6BD4\u4F8B\u632F\u52A8\u632F\u5E45\uFF08\u4EE5\u767E\u5206\u6BD4\u53D8\u5316\uFF09\uFF08\u4F8B\u5982\uFF1A5\uFF09","Amount of time between shakes (in seconds) (Default: 0.08)":"\u4E24\u6B21\u6447\u52A8\u4E4B\u95F4\u7684\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\uFF08\u9ED8\u8BA4\u503C\uFF1A0.08\uFF09","For a single-shake effect, set it to the same value as \"Duration\".":"\u5BF9\u4E8E\u5355\u6B21\u6447\u52A8\u6548\u679C\uFF0C\u5C06\u5176\u8BBE\u7F6E\u4E3A\"\u6301\u7EED\u65F6\u95F4\"\u7684\u76F8\u540C\u503C\u3002","Stop shaking an object.":"\u505C\u6B62\u9707\u52A8\u7269\u4F53\u3002","Stop shaking an object":"\u505C\u6B62\u9707\u52A8\u7269\u4F53","Stop shaking _PARAM0_":"\u505C\u6B62\u9707\u52A8_PARAM0_","Check if an object is shaking.":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u6B63\u5728\u9707\u52A8\u3002","Check if an object is shaking":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u6B63\u5728\u9707\u52A8","_PARAM0_ is shaking":"_PARAM0_\u6B63\u5728\u9707\u52A8","Default score":"\u9ED8\u8BA4\u5206\u6570","Increasing score sound":"\u589E\u52A0\u5206\u6570\u58F0\u97F3","Sound":"\u58F0\u97F3","Min baseline pitch":"\u6700\u5C0F\u57FA\u7EBF\u97F3\u8C03","Max baseline pitch":"\u6700\u5927\u57FA\u7EBF\u97F3\u8C03","Pitch factor":"\u97F3\u8C03\u56E0\u5B50","Pitch reset timeout":"\u97F3\u8C03\u91CD\u7F6E\u8D85\u65F6","Current pitch":"\u5F53\u524D\u97F3\u8C03","the score of the object.":"\u7269\u4F53\u7684\u5F97\u5206\u3002","Reset the pitch to the baseline value.":"\u5C06\u97F3\u8C03\u91CD\u7F6E\u4E3A\u57FA\u7EBF\u503C\u3002","Reset pitch":"\u91CD\u7F6E\u97F3\u8C03","Reset the pitch of _PARAM0_":"\u91CD\u7F6E_PARM0_\u7684\u97F3\u8C03","Screen wrap":"\u5C4F\u5E55\u73AF\u7ED5","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"\u7269\u4F53\u79FB\u51FA\u5C4F\u5E55\u65F6\u4F20\u9001\u7269\u4F53\uFF0C\u5E76\u7ACB\u5373\u51FA\u73B0\u5728\u76F8\u53CD\u65B9\u5411\uFF0C\u540C\u65F6\u4FDD\u6301\u901F\u5EA6\u548C\u8F68\u8FF9\u3002","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"\u5F53\u7269\u4F53\u79BB\u5F00\u5C4F\u5E55\u7684\u4E00\u4FA7\u65F6\uFF0C\u7ACB\u5373\u4F20\u9001\u7269\u4F53\uFF0C\u4EE5\u4FDD\u6301\u901F\u5EA6\u548C\u8F68\u8FF9\u3002","Screen Wrap":"\u5C4F\u5E55\u5305\u88F9","Horizontal wrapping":"\u6C34\u5E73\u5305\u88F9","Vertical wrapping":"\u5782\u76F4\u5305\u88F9","Top border of wrapped area (Y)":"\u5305\u88F9\u533A\u57DF\u7684\u9876\u90E8\u8FB9\u754C\uFF08Y\uFF09","Left border of wrapped area (X)":"\u5305\u88F9\u533A\u57DF\u7684\u5DE6\u4FA7\u8FB9\u754C\uFF08X\uFF09","Right border of wrapped area (X)":"\u5305\u88F9\u533A\u57DF\u7684\u53F3\u4FA7\u8FB9\u754C\uFF08X\uFF09","If blank, the value will be the scene width.":"\u5982\u679C\u4E3A\u7A7A\uFF0C\u5219\u8BE5\u503C\u5C06\u662F\u573A\u666F\u5BBD\u5EA6\u3002","Bottom border of wrapped area (Y)":"\u5305\u88F9\u533A\u57DF\u7684\u4E0B\u8FB9\u754C\uFF08Y\uFF09","If blank, the value will be scene height.":"\u5982\u679C\u4E3A\u7A7A\uFF0C\u8BE5\u503C\u5C06\u4E3A\u573A\u666F\u9AD8\u5EA6\u3002","Number of pixels past the center where the object teleports and appears":"\u7269\u4F53\u8D85\u51FA\u4E2D\u5FC3\u591A\u5C11\u50CF\u7D20\u65F6\u4F20\u9001\u5E76\u51FA\u73B0","Check if the object is wrapping on the left and right borders.":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u5305\u88F9\u5728\u5DE6\u53F3\u8FB9\u754C\u4E0A\u3002","Is horizontal wrapping":"\u662F\u5426\u6C34\u5E73\u5305\u88F9","_PARAM0_ is horizontal wrapping":"_PARAM0_\u662F\u6C34\u5E73\u5305\u88F9","Check if the object is wrapping on the top and bottom borders.":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u5728\u9876\u90E8\u548C\u5E95\u90E8\u8FB9\u754C\u4E0A\u5305\u88F9\u3002","Is vertical wrapping":"\u662F\u5426\u5782\u76F4\u5305\u88F9","_PARAM0_ is vertical wrapping":"_PARAM0_\u662F\u5782\u76F4\u5305\u88F9","Enable wrapping on the left and right borders.":"\u5728\u5DE6\u53F3\u8FB9\u754C\u4E0A\u542F\u7528\u5305\u88F9\u3002","Enable horizontal wrapping":"\u542F\u7528\u6C34\u5E73\u5305\u88F9","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"\u542F\u7528_PARAM0_\u6C34\u5E73\u5305\u88F9\uFF1A_PARAM2_","Enable wrapping on the top and bottom borders.":"\u5728\u9876\u90E8\u548C\u5E95\u90E8\u8FB9\u754C\u4E0A\u542F\u7528\u5305\u88F9\u3002","Enable vertical wrapping":"\u542F\u7528\u5782\u76F4\u5305\u88F9","Enable _PARAM0_ vertical wrapping: _PARAM2_":"\u542F\u7528_PARAM0_\u5782\u76F4\u5305\u88F9\uFF1A_PARAM2_","Top border (Y position).":"\u9876\u90E8\u8FB9\u754C\uFF08Y\u4F4D\u7F6E\uFF09\u3002","Top border":"\u9876\u90E8\u8FB9\u754C","Left border (X position).":"\u5DE6\u8FB9\u754C\uFF08X\u4F4D\u7F6E\uFF09\u3002","Left border":"\u5DE6\u8FB9\u754C","Right border (X position).":"\u53F3\u8FB9\u754C\uFF08X\u4F4D\u7F6E\uFF09\u3002","Right border":"\u53F3\u8FB9\u754C","Bottom border (Y position).":"\u5E95\u90E8\u8FB9\u754C\uFF08Y\u4F4D\u7F6E\uFF09\u3002","Bottom border":"\u5E95\u90E8\u8FB9\u6846","Number of pixels past the center where the object teleports and appears.":"\u8D85\u51FA\u4E2D\u5FC3\u50CF\u7D20\u6570\uFF0C\u7269\u4F53\u4F20\u9001\u5E76\u51FA\u73B0\u7684\u4F4D\u7F6E\u3002","Trigger offset":"\u89E6\u53D1\u5668\u504F\u79FB","Set top border (Y position).":"\u8BBE\u7F6E\u9876\u90E8\u8FB9\u6846(Y\u4F4D\u7F6E)\u3002","Set top border":"\u8BBE\u7F6E\u9876\u90E8\u8FB9\u6846","Set _PARAM0_ top border to _PARAM2_":"\u5C06_PARAM0_\u9876\u90E8\u8FB9\u6846\u8BBE\u7F6E\u4E3A_PARAM2_","Top border value":"\u9876\u90E8\u8FB9\u6846\u6570\u503C","Set left border (X position).":"\u8BBE\u7F6E\u5DE6\u8FB9\u6846(X\u4F4D\u7F6E)\u3002","Set left border":"\u8BBE\u7F6E\u5DE6\u8FB9\u6846","Set _PARAM0_ left border to _PARAM2_":"\u5C06_PARAM0_\u5DE6\u8FB9\u6846\u8BBE\u7F6E\u4E3A_PARAM2_","Left border value":"\u5DE6\u8FB9\u6846\u6570\u503C","Set bottom border (Y position).":"\u8BBE\u7F6E\u5E95\u90E8\u8FB9\u6846(Y\u4F4D\u7F6E)\u3002","Set bottom border":"\u8BBE\u7F6E\u5E95\u90E8\u8FB9\u6846","Set _PARAM0_ bottom border to _PARAM2_":"\u5C06_PARAM0_\u5E95\u90E8\u8FB9\u6846\u8BBE\u7F6E\u4E3A_PARAM2_","Bottom border value":"\u5E95\u90E8\u8FB9\u6846\u6570\u503C","Set right border (X position).":"\u8BBE\u7F6E\u53F3\u8FB9\u6846(X\u4F4D\u7F6E)\u3002","Set right border":"\u8BBE\u7F6E\u53F3\u8FB9\u6846","Set _PARAM0_ right border to _PARAM2_":"\u5C06_PARAM0_\u53F3\u8FB9\u6846\u8BBE\u7F6E\u4E3A_PARAM2_","Right border value":"\u53F3\u8FB9\u6846\u6570\u503C","Set trigger offset (pixels).":"\u8BBE\u7F6E\u89E6\u53D1\u5668\u504F\u79FB(\u50CF\u7D20)\u3002","Set trigger offset":"\u8BBE\u7F6E\u89E6\u53D1\u5668\u504F\u79FB","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"\u5C06_PARAM0_\u89E6\u53D1\u5668\u504F\u79FB\u8BBE\u7F6E\u4E3A_PARAM2_\u50CF\u7D20","SetScreen Offset Leaving Value":"Save current velocity values.","Screen Wrap (physics objects)":"\u5C4F\u5E55\u5305\u88F9\uFF08\u7269\u7406\u5BF9\u8C61\uFF09","Angular Velocity":"\u89D2\u901F\u5EA6","Linear Velocity X":"\u7EBF\u901F\u5EA6X","Linear Velocity Y":"\u7EBF\u901F\u5EA6Y","Save current velocity values.":"\u4FDD\u5B58\u5F53\u524D\u901F\u5EA6\u503C","Save current velocity values":"\u4FDD\u5B58\u5F53\u524D\u901F\u5EA6\u503C","Save current velocity values of _PARAM0_":"\u4FDD\u5B58_PARAM0_\u5F53\u524D\u901F\u5EA6\u503C","Apply saved velocity values.":"\u5E94\u7528\u4FDD\u5B58\u7684\u901F\u5EA6\u503C\u3002","Apply saved velocity values":"\u5E94\u7528\u4FDD\u5B58\u7684\u901F\u5EA6\u503C","Apply saved velocity values of _PARAM0_":"\u5E94\u7528_PARAM0_\u4FDD\u5B58\u7684\u901F\u5EA6\u503C","Animate Shadow Clones":"\u52A8\u753B\u9634\u5F71\u514B\u9686","Create and animate shadow clones that follow the path of a primary object.":"\u521B\u5EFA\u548C\u52A8\u753B\u9634\u5F71\u514B\u9686\u4EE5\u8DDF\u968F\u4E3B\u8981\u5BF9\u8C61\u7684\u8DEF\u5F84\u3002","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"\u9009\u62E9\u4E3B\u8981\u7269\u4F53\uFF0C\u5F71\u5B50\u514B\u9686\u7269\u4F53\uFF0C\u5F71\u5B50\u514B\u9686\u6570\u91CF\uFF0C\u5F71\u5B50\u514B\u9686\u4E4B\u95F4\u7684\u5E27\u6570\uFF0C\u5F71\u5B50\u514B\u9686\u6DE1\u51FA\u7684\u901F\u7387\uFF08\u5982\u679C\u9700\u8981\uFF09\uFF0C\u5F71\u5B50\u514B\u9686\u7684Z\u503C\uFF0C\u4EE5\u53CA\u5F71\u5B50\u514B\u9686\u5C06\u88AB\u521B\u5EFA\u7684\u56FE\u5C42\u3002","Animate shadow clones that follow the path of a primary object":"\u52A8\u753B\u9634\u5F71\u514B\u9686\uFF0C\u8DDF\u968F\u4E3B\u8981\u5BF9\u8C61\u7684\u8DEF\u5F84","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"\u521B\u5EFA\u548C\u52A8\u753B_PARAM3_\u7684\u526F\u672C\uFF0C\u8FD9\u4E9B\u526F\u672C\u9075\u5FAA_PARAM1_\u7684\u4F4D\u7F6E\uFF0C\u4E0E\u7A7A\u7684\u5E27\u4E4B\u95F4_PARAM4_\u7684\u5F71\u5B50\u514B\u9686\uFF0C\u5E76\u4E14\u6BCF\u4E2A\u514B\u9686\u900F\u660E\u5EA6\u6DE1\u51FA_PARAM5_\u3002\u6BCF\u4E2A\u526F\u672C\u7F29\u5C0F\u6BD4\u7387_PARAM6_\u3002\u5F71\u5B50\u514B\u9686\u5C06\u5728_PARAM7_\u56FE\u5C42\u4E0A\u521B\u5EFA\uFF0CZ\u503C\u4E3A_PARAM8_\u3002\u5339\u914DX\u6BD4\u4F8B\uFF1A_PARAM9_ \u5339\u914DY\u6BD4\u4F8B\uFF1A_PARAM10_ \u5339\u914D\u89D2\u5EA6\uFF1A_PARAM11_ \u5339\u914D\u52A8\u753B\uFF1A_PARAM12_ \u5339\u914D\u52A8\u753B\u5E27\uFF1A_PARAM13_ \u5339\u914D\u5782\u76F4\u7FFB\u8F6C\uFF1A_PARAM14_ \u5339\u914D\u6C34\u5E73\u7FFB\u8F6C\uFF1A_PARAM15_","Object that shadow clones will follow":"\u5F71\u5B50\u514B\u9686\u5C06\u8DDF\u968F\u7684\u7269\u4F53","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"\u9634\u5F71\u514B\u9686\u5C06\u7531\u6B64\u7269\u4F53\u5236\u6210\uFF08\u4E0D\u80FD\u4E0E\u4E3B\u8981\u5BF9\u8C61\u4F7F\u7528\u76F8\u540C\u7684\u5BF9\u8C61\uFF09","Number of shadow clones (Default: 1)":"\u5F71\u5B50\u514B\u9686\u6570\u91CF\uFF08\u9ED8\u8BA4\uFF1A1\uFF09","Number of empty frames between shadow clones (Default: 1)":"\u5F71\u5B50\u514B\u9686\u4E4B\u95F4\u7684\u7A7A\u5E27\u6570\uFF08\u9ED8\u8BA4\uFF1A1\uFF09","Fade speed (Range: 0 to 255) (Default: 0)":"\u6DE1\u51FA\u901F\u5EA6\uFF08\u8303\u56F4\uFF1A0\u5230255\uFF09\uFF08\u9ED8\u8BA4\uFF1A0\uFF09","Decrease in opacity for each consecutive shadow clone":"\u6BCF\u4E2A\u8FDE\u7EED\u9634\u5F71\u514B\u9686\u7684\u900F\u660E\u5EA6\u51CF\u5C11","Shrink speed (Range: 0 to 100) (Default: 0)":"\u7F29\u5C0F\u901F\u5EA6\uFF08\u8303\u56F4\uFF1A0\u5230100\uFF09\uFF08\u9ED8\u8BA4\uFF1A0\uFF09","Decrease in scale for each consecutive shadow clone":"\u6BCF\u4E2A\u8FDE\u7EED\u9634\u5F71\u514B\u9686\u7684\u7F29\u653E\u51CF\u5C11","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"\u5F71\u5B50\u514B\u9686\u5C06\u5728\u6B64\u56FE\u5C42\u521B\u5EFA\u3002\uFF08\u9ED8\u8BA4\uFF1A\"\"\uFF09\uFF08\u57FA\u7840\u56FE\u5C42\uFF09","Z value for created shadow clones":"\u521B\u5EFA\u7684\u5F71\u5B50\u514B\u9686\u7684Z\u503C","Match X scale of primary object:":"\u4E3B\u8981\u5BF9\u8C61\u7684X\u6BD4\u4F8B\u5339\u914D\uFF1A","Match Y scale of primary object:":"\u4E3B\u8981\u5BF9\u8C61\u7684Y\u6BD4\u4F8B\u5339\u914D\uFF1A","Match angle of primary object:":"\u4E3B\u8981\u5BF9\u8C61\u7684\u89D2\u5EA6\u5339\u914D\uFF1A","Match animation of primary object:":"\u4E3B\u8981\u5BF9\u8C61\u7684\u52A8\u753B\u5339\u914D\uFF1A","Match animation frame of primary object:":"\u4E3B\u8981\u5BF9\u8C61\u7684\u52A8\u753B\u5E27\u5339\u914D\uFF1A","Match the vertical flip of primary object:":"\u4E3B\u8981\u5BF9\u8C61\u7684\u5782\u76F4\u7FFB\u8F6C\u5339\u914D\uFF1A","Match the horizontal flip of primary object:":"\u4E3B\u8981\u5BF9\u8C61\u7684\u6C34\u5E73\u7FFB\u8F6C\u5339\u914D\uFF1A","Delete shadow clone objects that are linked to a primary object.":"\u5220\u9664\u4E0E\u4E3B\u5BF9\u8C61\u76F8\u5173\u8054\u7684\u9634\u5F71\u514B\u9686\u5BF9\u8C61\u3002","Delete shadow clone objects that are linked to a primary object":"\u5220\u9664\u4E0E\u4E3B\u5BF9\u8C61\u76F8\u5173\u8054\u7684\u9634\u5F71\u514B\u9686\u5BF9\u8C61","Primary object":"\u4E3B\u5BF9\u8C61","Shadow clones":"\u9634\u5F71\u514B\u9686","Shake object":"\u6447\u6643\u5BF9\u8C61","Shake an object.":"\u6447\u6643\u4E00\u4E2A\u5BF9\u8C61\u3002","Shake objects with translation and rotation.":"\u4EE5\u5E73\u79FB\u548C\u65CB\u8F6C\u6765\u6296\u52A8\u5BF9\u8C61\u3002","Shake object (position, angle)":"\u6296\u52A8\u5BF9\u8C61\uFF08\u4F4D\u7F6E\uFF0C\u89D2\u5EA6\uFF09","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"\u4F7F\u5BF9\u8C61\u6643\u52A8\uFF0C\u91C7\u7528\u4E00\u79CD\u6216\u591A\u79CD\u65B9\u5F0F\u8FDB\u884C\u6643\u52A8\uFF08\u4F4D\u7F6E\uFF0C\u89D2\u5EA6\uFF09\u3002\u786E\u4FDD\u5F00\u59CB\u65B0\u7684\u6643\u52A8\u4E4B\u524D\u201C\u505C\u6B62\u6643\u52A8\u201D\uFF0C\u5982\u679C\u4F7F\u7528\u4E0D\u540C\u7684\u53C2\u6570\uFF0C\u9700\u8981\u91C7\u7528\u76F8\u540C\u7684\u53C2\u6570\u3002","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"\u6643\u52A8\u5BF9\u8C61_PARAM0_\uFF0C\u6301\u7EED_PARAM2_\u79D2\u3002\u5728X\u8F74\u4E0A\u5C06\u4F4D\u7F6E\u632F\u5E45_PARAM3_\u548CY\u8F74\u4E0A_PARAM4_\uFF0C\u89D2\u5EA6\u65CB\u8F6C\u632F\u5E45_PARAM5_. \u7B49\u5F85_PARAM6_\u79D2\u3002\u8FDE\u7EED\u6643\u52A8\u76F4\u5230\u505C\u6B62\uFF1A_PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"\u505C\u6B62\u7531\u6643\u52A8\u5BF9\u8C61\u6269\u5C55\u7A0B\u5E8F\u5F15\u53D1\u7684\u4EFB\u4F55\u5BF9\u8C61\u7684\u6643\u52A8\u3002","Stop shaking the object":"\u505C\u6B62\u6643\u52A8\u5BF9\u8C61","3D object shake":"3D\u5BF9\u8C61\u6447\u6643","Shake 3D objects.":"\u6447\u66433D\u5BF9\u8C61","Shake 3D objects with translation and rotation.":"\u4EE5\u5E73\u79FB\u548C\u65CB\u8F6C\u6765\u6296\u52A83D\u5BF9\u8C61\u3002","3D shake":"3D\u6296\u52A8","Translation amplitude on X axis":"X\u8F74\u4E0A\u7684\u5E73\u79FB\u632F\u5E45","Translation amplitude on Y axis":"Y\u8F74\u4E0A\u7684\u5E73\u79FB\u632F\u5E45","Translation amplitude on Z axis":"Z\u8F74\u4E0A\u7684\u5E73\u79FB\u632F\u5E45","Rotation amplitude around X axis":"\u7ED5X\u8F74\u7684\u65CB\u8F6C\u632F\u5E45","Rotation amplitude around Y axis":"\u7ED5Y\u8F74\u7684\u65CB\u8F6C\u632F\u5E45","Rotation amplitude around Z axis":"\u7ED5Z\u8F74\u7684\u65CB\u8F6C\u632F\u5E45","Start to shake at the object creation":"\u5728\u5BF9\u8C61\u521B\u5EFA\u65F6\u5F00\u59CB\u6296\u52A8","Shake the object with a linear easing at the start and the end.":"\u4EE5\u7EBF\u6027\u7F13\u548C\u65B9\u5F0F\u5728\u8D77\u59CB\u548C\u7ED3\u675F\u65F6\u6643\u52A8\u5BF9\u8C61\u3002","Shake":"\u6447\u52A8","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"\u6447\u52A8 _PARAM0_ \u6301\u7EED _PARAM2_ \u79D2\uFF0C\u521D\u59CB\u7F13\u52A8\u6301\u7EED _PARAM3_ \u79D2\uFF0C\u505C\u6B62\u9700\u8981 _PARAM4_ \u79D2","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"\u4F7F\u7528\u7EBF\u6027\u7F13\u52A8\u5F00\u59CB\u6447\u52A8\u5BF9\u8C61\uFF0C\u5E76\u6301\u7EED\u6447\u52A8\u76F4\u5230\u505C\u6B62\u52A8\u4F5C\u88AB\u4F7F\u7528\u3002","Start shaking":"\u5F00\u59CB\u6447\u52A8","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"\u5F00\u59CB\u6447\u52A8 _PARAM0_ \u6301\u7EED _PARAM2_ \u79D2\u7684\u7F13\u52A8","Stop shaking the object with a linear easing.":"\u4F7F\u7528\u7EBF\u6027\u7F13\u52A8\u505C\u6B62\u6447\u52A8\u5BF9\u8C61\u3002","Stop shaking":"\u505C\u6B62\u6447\u52A8","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"\u505C\u6B62\u6447\u52A8 _PARAM0_ \u6301\u7EED _PARAM2_ \u79D2\u7684\u7F13\u52A8","Check if the object is shaking.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5728\u6447\u52A8\u3002","Is shaking":"\u5728\u6447\u52A8","Check if the object is stopping to shake.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5728\u505C\u6B62\u6447\u52A8\u3002","Is stopping to shake":"\u5728\u505C\u6B62\u6447\u52A8","_PARAM0_ is stopping to shake":"_PARAM0_ \u5728\u505C\u6B62\u6447\u52A8","the shaking frequency of the object.":"\u5BF9\u8C61\u7684\u6447\u52A8\u9891\u7387\u3002","Shaking frequency":"\u6447\u52A8\u9891\u7387","the shaking frequency":"\u6447\u52A8\u9891\u7387","Return the easing factor according to start properties.":"\u6839\u636E\u8D77\u59CB\u5C5E\u6027\u8FD4\u56DE\u7F13\u52A8\u56E0\u5B50\u3002","Start easing factor":"\u8D77\u59CB\u7F13\u52A8\u56E0\u5B50","Return the easing factor according to stop properties.":"\u6839\u636E\u505C\u6B62\u5C5E\u6027\u8FD4\u56DE\u7F13\u52A8\u56E0\u5B50\u3002","Stop easing factor":"\u505C\u6B62\u7F13\u52A8\u56E0\u5B50","stop easing factor":"\u505C\u6B62\u7F13\u52A8\u56E0\u5B50","Share dialog and sharing options":"\u5171\u4EAB\u5BF9\u8BDD\u6846\u548C\u5171\u4EAB\u9009\u9879","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"\u5141\u8BB8\u901A\u8FC7\u7CFB\u7EDF\u5171\u4EAB\u5BF9\u8BDD\u6846\u5171\u4EAB\u5185\u5BB9\u3002\u4EC5\u5728\u79FB\u52A8\u8BBE\u5907\u4E0A\uFF08\u6D4F\u89C8\u5668\u6216\u79FB\u52A8\u5E94\u7528\u7A0B\u5E8F\uFF09\u6709\u6548\u3002","Share a link or text via another app using the system share dialog.":"\u4F7F\u7528\u7CFB\u7EDF\u5171\u4EAB\u5BF9\u8BDD\u6846\u901A\u8FC7\u5176\u4ED6\u5E94\u7528\u7A0B\u5E8F\u5171\u4EAB\u94FE\u63A5\u6216\u6587\u672C\u3002","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"\u7528\u6807\u9898_PARAM3_\u5171\u4EAB_PARAM1_\u548Curl:_PARAM2_\u7684\u6587\u672C","Text to share":"\u8981\u5171\u4EAB\u7684\u6587\u672C","Url to share":"\u8981\u5171\u4EAB\u7684\u7F51\u5740","Title to show in the Share dialog":"\u5728\u5171\u4EAB\u5BF9\u8BDD\u6846\u4E2D\u663E\u793A\u7684\u6807\u9898","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"\u68C0\u67E5\u8BBE\u5907\u7684\u6D4F\u89C8\u5668/\u64CD\u4F5C\u7CFB\u7EDF\u662F\u5426\u652F\u6301\u5171\u4EAB\u3002\u901A\u5E38\u5728\u684C\u9762\u6D4F\u89C8\u5668\u6216\u684C\u9762\u5E94\u7528\u4E0A\u4E0D\u652F\u6301\u5171\u4EAB\u3002","Sharing is supported":"\u652F\u6301\u5171\u4EAB","The browser or system supports sharing":"\u6D4F\u89C8\u5668\u6216\u7CFB\u7EDF\u652F\u6301\u5171\u4EAB","the result of the last share dialog.":"\u4E0A\u6B21\u5171\u4EAB\u5BF9\u8BDD\u6846\u7684\u7ED3\u679C\u3002","Result of the last share dialog":"\u4E0A\u6B21\u5171\u4EAB\u5BF9\u8BDD\u6846\u7684\u7ED3\u679C","the result of the last share dialog":"\u4E0A\u6B21\u5171\u4EAB\u5BF9\u8BDD\u6846\u7684\u7ED3\u679C","Shock wave effect":"Shock wave effect","Draw shock wave.":"\u7ED8\u5236\u51B2\u51FB\u6CE2\u3002","Draw ellipse shock waves.":"\u7ED8\u5236\u692D\u5706\u5F62\u51B2\u51FB\u6CE2\u3002","Ellipse shock wave":"\u692D\u5706\u5F62\u51B2\u51FB\u6CE2","Start width":"\u8D77\u59CB\u5BBD\u5EA6","Start height":"\u8D77\u59CB\u9AD8\u5EA6","Start outline thickness":"\u8D77\u59CB\u8F6E\u5ED3\u539A\u5EA6","Outline":"\u8F6E\u5ED3","Start angle":"\u8D77\u59CB\u89D2\u5EA6","End width":"\u7ED3\u675F\u5BBD\u5EA6","End height":"\u7ED3\u675F\u9AD8\u5EA6","End outline thickness":"\u7ED3\u675F\u8F6E\u5ED3\u539A\u5EA6","End angle":"\u7ED3\u675F\u89D2\u5EA6","Timing":"\u5B9A\u65F6","Fill the shape":"\u586B\u5145\u5F62\u72B6","the start width of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u5BBD\u5EA6\u3002","the start width":"\u5BF9\u8C61\u7684\u8D77\u59CB\u5BBD\u5EA6","the start height of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u9AD8\u5EA6\u3002","the start height":"\u5BF9\u8C61\u7684\u8D77\u59CB\u9AD8\u5EA6","the start outline of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u8F6E\u5ED3\u3002","the start outline":"\u5BF9\u8C61\u7684\u8D77\u59CB\u8F6E\u5ED3","the start angle of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u89D2\u5EA6\u3002","the start angle":"\u5BF9\u8C61\u7684\u8D77\u59CB\u89D2\u5EA6","the end width of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u5BBD\u5EA6\u3002","the end width":"\u5BF9\u8C61\u7684\u7ED3\u675F\u5BBD\u5EA6","the end height of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u9AD8\u5EA6\u3002","the end height":"\u5BF9\u8C61\u7684\u7ED3\u675F\u9AD8\u5EA6","the end outline thickness of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u8F6E\u5ED3\u539A\u5EA6\u3002","the end outline thickness":"\u5BF9\u8C61\u7684\u7ED3\u675F\u8F6E\u5ED3\u539A\u5EA6","the end Color of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u989C\u8272\u3002","End Color":"\u7ED3\u675F\u989C\u8272","the end Color":"\u5BF9\u8C61\u7684\u7ED3\u675F\u989C\u8272","the end Opacity of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u4E0D\u900F\u660E\u5EA6\u3002","End Opacity":"\u7ED3\u675F\u4E0D\u900F\u660E\u5EA6","the end Opacity":"\u5BF9\u8C61\u7684\u7ED3\u675F\u4E0D\u900F\u660E\u5EA6","the end angle of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u89D2\u5EA6\u3002","the end angle":"\u5BF9\u8C61\u7684\u7ED3\u675F\u89D2\u5EA6","the duration of the animation.":"\u52A8\u753B\u7684\u6301\u7EED\u65F6\u95F4\u3002","the duration":"\u52A8\u753B\u7684\u6301\u7EED\u65F6\u95F4","the easing of the animation.":"\u52A8\u753B\u7684\u7F13\u52A8\u3002","the easing":"\u7F13\u52A8","Check if the shape is filled.":"\u68C0\u67E5\u5F62\u72B6\u662F\u5426\u586B\u5145\u3002","Shape filled":"\u5F62\u72B6\u5DF2\u586B\u5145","The shape of _PARAM0_ is filled":"\u5F62\u72B6_PARAM0_\u5DF2\u586B\u5145","Enable or disable the filling of the shape.":"\u542F\u7528\u6216\u7981\u7528\u5BF9\u5F62\u72B6\u7684\u586B\u5145\u3002","Enable filling":"\u542F\u7528\u586B\u5145","Enable filling of _PARAM0_ : _PARAM2_":"\u542F\u7528\u586B\u5145_PARAM0_\uFF1A_PARAM2_","IsFilled":"\u5DF2\u586B\u5145","Draw star shock waves.":"\u7ED8\u5236\u661F\u5F62\u51B2\u51FB\u6CE2\u3002","Star shock waves":"\u661F\u5F62\u51B2\u51FB\u6CE2","Start radius":"\u8D77\u59CB\u534A\u5F84","Start Inner radius":"\u8D77\u59CB\u5185\u534A\u5F84","Shape":"\u5F62\u72B6","End radius":"\u7ED3\u675F\u534A\u5F84","End inner radius":"\u7ED3\u675F\u5185\u534A\u5F84","Number of points":"\u70B9\u7684\u6570\u91CF","the start radius of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u534A\u5F84\u3002","the start radius":"\u5BF9\u8C61\u7684\u8D77\u59CB\u534A\u5F84","the start inner radius of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u5185\u534A\u5F84\u3002","Start inner radius":"\u5185\u534A\u5F84","the start inner radius":"\u5BF9\u8C61\u7684\u8D77\u59CB\u5185\u534A\u5F84","the start outline thickness of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u8F6E\u5ED3\u539A\u5EA6\u3002","the start outline thickness":"\u5BF9\u8C61\u7684\u8D77\u59CB\u8F6E\u5ED3\u539A\u5EA6","the end radius of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u534A\u5F84\u3002","the end radius":"\u7ED3\u675F\u534A\u5F84","the end inner radius of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u5185\u534A\u5F84\u3002","the end inner radius":"\u7ED3\u675F\u5185\u534A\u5F84","IsFilling":"\u6B63\u5728\u88C5\u586B","the number of points of the star.":"\u661F\u661F\u7684\u70B9\u6570\u3002","the number of points":"\u70B9\u6570","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"\u5DE6\u4FA7\u8D76\u8D85\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09","Catch-up speed":"\u8D76\u8D85\u901F\u5EA6","Rightward catch-up speed (in ratio per second)":"\u53F3\u4FA7\u8D76\u8D85\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09","Upward catch-up speed (in ratio per second)":"\u5411\u4E0A\u8D76\u8D85\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09","Downward catch-up speed (in ratio per second)":"\u5411\u4E0B\u8D76\u8D85\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09","Follow on X axis":"\u5728X\u8F74\u4E0A\u8DDF\u968F","Follow on Y axis":"\u5728Y\u8F74\u4E0A\u8DDF\u968F","Follow free area left border":"\u5728\u7A7A\u4E2D\u4E0A\u65B9\u7684\u81EA\u7531\u533A\u57DF","Follow free area right border":"\u5728\u7A7A\u4E2D\u4E0B\u65B9\u7684\u81EA\u7531\u533A\u57DF","Follow free area top border":"\u8DDF\u8E2A\u7A7A\u95F2\u533A\u57DF\u9876\u90E8\u8FB9\u754C","Follow free area bottom border":"\u8DDF\u8E2A\u7A7A\u95F2\u533A\u57DF\u5E95\u90E8\u8FB9\u754C","Camera offset X":"\u6444\u50CF\u673A\u504F\u79FBX","Camera offset Y":"\u6444\u50CF\u673A\u504F\u79FBY","Camera delay":"\u6444\u50CF\u673A\u5EF6\u8FDF","Forecast time":"\u9884\u6D4B\u65F6\u95F4","Forecast history duration":"\u9884\u6D4B\u5386\u53F2\u6301\u7EED\u65F6\u95F4","Index (local variable)":"\u7D22\u5F15\uFF08\u672C\u5730\u53D8\u91CF\uFF09","Leftward maximum speed":"\u5411\u5DE6\u7684\u6700\u5927\u901F\u5EA6","Rightward maximum speed":"\u5411\u53F3\u7684\u6700\u5927\u901F\u5EA6","Upward maximum speed":"\u5411\u4E0A\u7684\u6700\u5927\u901F\u5EA6","Downward maximum speed":"\u5411\u4E0B\u7684\u6700\u5927\u901F\u5EA6","OldX (local variable)":"OldX\uFF08\u672C\u5730\u53D8\u91CF\uFF09","OldY (local variable)":"OldY\uFF08\u672C\u5730\u53D8\u91CF\uFF09","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"\u5C06\u6444\u50CF\u673A\u79FB\u8FD1\u5BF9\u8C61\u3002\u6B64\u64CD\u4F5C\u5FC5\u987B\u5728\u5BF9\u8C61\u79FB\u52A8\u4E00\u5E27\u540E\u8C03\u7528\u3002","Move the camera closer":"\u5C06\u6444\u50CF\u673A\u79FB\u8FD1","Move the camera closer to _PARAM0_":"\u5C06\u6444\u50CF\u673A\u9760\u8FD1_PARAM0_","Move the camera closer to the object.":"\u5C06\u6444\u50CF\u673A\u79FB\u8FD1\u5BF9\u8C61\u3002","Do move the camera closer":"\u79FB\u52A8\u6444\u50CF\u673A\u66F4\u8FD1","Do move the camera closer _PARAM0_":"\u5728\u79FB\u52A8\u6444\u50CF\u673A\u65F6\u66F4\u8FD1_PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"\u6839\u636E\u6700\u5927\u901F\u5EA6\u5EF6\u8FDF\u76F8\u673A\u5E76\u8D76\u4E0A\u5EF6\u8FDF\u3002","Wait and catch up":"\u7B49\u5F85\u5E76\u8D76\u4E0A","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"\u5EF6\u8FDF\u76F8\u673A _PARAM0_\uFF1A_PARAM2_ \u79D2\uFF0C\u6839\u636E\u6700\u5927\u901F\u5EA6_PARAM3_\uFF1B_PARAM4_\u79D2\uFF0C\u5728_PARAM5_\u79D2\u5185\u8FFD\u4E0A","Waiting duration (in seconds)":"\u7B49\u5F85\u65F6\u95F4\uFF08\u79D2\uFF09","Waiting maximum camera target speed X":"\u7B49\u5F85\u6700\u5927\u76F8\u673A\u76EE\u6807\u901F\u5EA6 X","Waiting maximum camera target speed Y":"\u7B49\u5F85\u6700\u5927\u76F8\u673A\u76EE\u6807\u901F\u5EA6 Y","Catch up duration (in seconds)":"\u8D76\u4E0A\u65F6\u95F4\uFF08\u79D2\uFF09","Draw the targeted and actual camera position.":"\u7ED8\u5236\u76EE\u6807\u548C\u5B9E\u9645\u6444\u50CF\u673A\u4F4D\u7F6E\u3002","Draw debug":"\u7ED8\u5236\u8C03\u8BD5","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"\u5728_PARAM2_\u4E0A\u7ED8\u5236_PARAM0_\u7684\u76EE\u6807\u548C\u5B9E\u9645\u6444\u50CF\u673A\u4F4D\u7F6E","Enable or disable the following on X axis.":"\u5728 X \u8F74\u4E0A\u542F\u7528\u6216\u7981\u7528\u4EE5\u4E0B\u5185\u5BB9\u3002","Follow on X":"\u5728 X \u8F74\u4E0A\u8DDF\u968F","The camera follows _PARAM0_ on X axis: _PARAM2_":"\u5728 X \u8F74\u4E0A\u8DDF\u968F_PARAM0_\u7684\u76F8\u673A\uFF1A_PARAM2_","Enable or disable the following on Y axis.":"\u5728 Y \u8F74\u4E0A\u542F\u7528\u6216\u7981\u7528\u4EE5\u4E0B\u5185\u5BB9\u3002","Follow on Y":"\u5728 Y \u8F74\u4E0A\u8DDF\u968F","The camera follows _PARAM0_ on Y axis: _PARAM2_":"\u5728 Y \u8F74\u4E0A\u8DDF\u968F_PARAM0_\u7684\u76F8\u673A\uFF1A_PARAM2_","Change the camera follow free area right border.":"\u66F4\u6539\u76F8\u673A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u7684\u53F3\u8FB9\u754C\u3002","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u53F3\u8FB9\u754C:_PARAM0_\uFF1A_PARAM2_","Change the camera follow free area left border.":"\u66F4\u6539\u76F8\u673A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u5DE6\u8FB9\u754C\u3002","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u5DE6\u8FB9\u754C\uFF1A_PARAM0_\uFF1A_PARAM2_","Change the camera follow free area top border.":"\u66F4\u6539\u76F8\u673A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u9876\u8FB9\u754C\u3002","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u9876\u8FB9\u754C\uFF1A_PARAM0_\uFF1A_PARAM2_","Change the camera follow free area bottom border.":"\u66F4\u6539\u76F8\u673A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u5E95\u8FB9\u754C\u3002","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u5E95\u8FB9\u754C\uFF1A_PARAM0_\uFF1A_PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"\u66F4\u6539\u76F8\u673A\u5DE6\u5411\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09\u3002","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u5DE6\u5411\u6700\u5927\u901F\u5EA6\uFF1A_PARAM0_\uFF1A_PARAM2_","Leftward maximum speed (in pixels per second)":"\u5411\u5DE6\u6700\u5927\u901F\u5EA6\uFF08\u4EE5\u6BCF\u79D2\u50CF\u7D20\u8BA1\uFF09","Change the camera rightward maximum speed (in pixels per second).":"\u66F4\u6539\u76F8\u673A\u53F3\u5411\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09\u3002","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u53F3\u5411\u6700\u5927\u901F\u5EA6\uFF1A_PARAM0_\uFF1A_PARAM2_","Rightward maximum speed (in pixels per second)":"\u5411\u53F3\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09","Change the camera upward maximum speed (in pixels per second).":"\u66F4\u6539\u76F8\u673A\u5411\u4E0A\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09\u3002","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u5411\u4E0A\u6700\u5927\u901F\u5EA6\uFF1A_PARAM0_\uFF1A_PARAM2_","Upward maximum speed (in pixels per second)":"\u5411\u4E0A\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09","Change the camera downward maximum speed (in pixels per second).":"\u66F4\u6539\u76F8\u673A\u5411\u4E0B\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09\u3002","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u5411\u4E0B\u6700\u5927\u901F\u5EA6\uFF1A_PARAM0_\uFF1A_PARAM2_","Downward maximum speed (in pixels per second)":"\u5411\u4E0B\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09","Change the camera leftward catch-up speed (in ratio per second).":"\u66F4\u6539\u76F8\u673A\u5411\u5DE6\u6355\u6349\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09\u3002","Leftward catch-up speed":"\u5411\u5DE6\u6355\u6349\u901F\u5EA6","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u5411\u5DE6\u6355\u6349\u901F\u5EA6\uFF1A_PARAM0_\uFF1A_PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"\u66F4\u6539\u76F8\u673A\u5411\u53F3\u6355\u6349\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09\u3002","Rightward catch-up speed":"\u5411\u53F3\u6355\u6349\u901F\u5EA6","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u5411\u53F3\u6355\u6349\u901F\u5EA6\uFF1A_PARAM0_\uFF1A_PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"\u66F4\u6539\u76F8\u673A\u5411\u4E0B\u6355\u6349\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09\u3002","Downward catch-up speed":"\u5411\u4E0B\u6355\u6349\u901F\u5EA6","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u5411\u4E0B\u6355\u6349\u901F\u5EA6\uFF1A_PARAM0_\uFF1A_PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"\u66F4\u6539\u76F8\u673A\u5411\u4E0A\u6355\u6349\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09\u3002","Upward catch-up speed":"\u5411\u4E0A\u6355\u6349\u901F\u5EA6","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u5411\u4E0A\u6355\u6349\u901F\u5EA6\uFF1A_PARAM0_\uFF1A_PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"\u7269\u4F53\u5728X\u8F74\u4E0A\u7684\u6444\u50CF\u673A\u504F\u79FB\u3002\u8FD9\u4E0D\u662F\u7269\u4F53\u4E0E\u6444\u50CF\u673A\u4F4D\u7F6E\u4E4B\u95F4\u7684\u5F53\u524D\u5DEE\u5F02\u3002","the camera offset on X axis":"\u7269\u4F53\u5728X\u8F74\u4E0A\u7684\u6444\u50CF\u673A\u504F\u79FB","Change the camera offset on X axis of an object.":"\u6539\u53D8\u7269\u4F53\u5728X\u8F74\u4E0A\u7684\u6444\u50CF\u673A\u504F\u79FB\u3002","Camera Offset X":"\u6444\u50CF\u673A\u504F\u79FBX","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684X\u8F74\u4E0A\u7684\u6444\u50CF\u673A\u504F\u79FB\uFF1A_PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"\u7269\u4F53\u5728Y\u8F74\u4E0A\u7684\u6444\u50CF\u673A\u504F\u79FB\u3002\u8FD9\u4E0D\u662F\u7269\u4F53\u4E0E\u6444\u50CF\u673A\u4F4D\u7F6E\u4E4B\u95F4\u7684\u5F53\u524D\u5DEE\u5F02\u3002","the camera offset on Y axis":"\u7269\u4F53\u5728Y\u8F74\u4E0A\u7684\u6444\u50CF\u673A\u504F\u79FB","Change the camera offset on Y axis of an object.":"\u6539\u53D8\u7269\u4F53\u5728Y\u8F74\u4E0A\u7684\u6444\u50CF\u673A\u504F\u79FB\u3002","Camera Offset Y":"\u6444\u50CF\u673A\u504F\u79FBY","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684Y\u8F74\u4E0A\u7684\u6444\u50CF\u673A\u504F\u79FB\uFF1A_PARAM2_","Change the camera forecast time (in seconds).":"\u66F4\u6539\u6444\u50CF\u673A\u9884\u6D4B\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Change the camera forecast time of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u6444\u50CF\u673A\u9884\u6D4B\u65F6\u95F4\uFF1A_PARAM2_","Change the camera delay (in seconds).":"\u66F4\u6539\u6444\u50CF\u673A\u5EF6\u8FDF\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Change the camera delay of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u6444\u50CF\u673A\u5EF6\u8FDF\uFF1A_PARAM2_","Return follow free area left border X.":"\u8FD4\u56DE\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u7684\u5DE6\u8FB9\u754CX\u3002","Free area left":"\u81EA\u7531\u533A\u57DF\u5DE6","Return follow free area right border X.":"\u8FD4\u56DE\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u7684\u53F3\u8FB9\u754CX\u3002","Free area right":"\u81EA\u7531\u533A\u57DF\u53F3","Return follow free area bottom border Y.":"\u8FD4\u56DE\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u7684\u5E95\u90E8\u8FB9\u754CY\u3002","Free area bottom":"\u81EA\u7531\u533A\u57DF\u5E95\u90E8","Return follow free area top border Y.":"\u8FD4\u56DE\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u7684\u9876\u90E8\u8FB9\u754CY\u3002","Free area top":"\u81EA\u7531\u533A\u57DF\u9876\u90E8","Update delayed position and delayed history. This is called in doStepPreEvents.":"\u66F4\u65B0\u5EF6\u8FDF\u4F4D\u7F6E\u548C\u5EF6\u8FDF\u5386\u53F2\u3002\u8FD9\u5728doStepPreEvents\u4E2D\u88AB\u8C03\u7528\u3002","Update delayed position":"\u66F4\u65B0\u5EF6\u8FDF\u4F4D\u7F6E","Update delayed position and delayed history of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u5EF6\u8FDF\u4F4D\u7F6E\u548C\u5EF6\u8FDF\u5386\u53F2","Check if the camera following target is delayed from the object.":"\u68C0\u67E5\u6444\u50CF\u673A\u662F\u5426\u5EF6\u8FDF\u4E8E\u7269\u4F53\u3002","Camera is delayed":"\u6444\u50CF\u673A\u88AB\u5EF6\u8FDF","The camera of _PARAM0_ is delayed":"_PARAM0_\u7684\u6444\u50CF\u673A\u88AB\u5EF6\u8FDF","Return the current camera delay.":"\u8FD4\u56DE\u5F53\u524D\u6444\u50CF\u673A\u5EF6\u8FDF\u3002","Current delay":"\u5F53\u524D\u5EF6\u8FDF","Check if the camera following is waiting at a reduced speed.":"\u68C0\u67E5\u6444\u50CF\u673A\u662F\u5426\u6309\u964D\u4F4E\u7684\u901F\u5EA6\u7B49\u5F85\u3002","Camera is waiting":"\u6444\u50CF\u673A\u5728\u7B49\u5F85","The camera of _PARAM0_ is waiting":"_PARAM0_\u7684\u6444\u50CF\u673A\u5728\u7B49\u5F85","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"\u5411\u5EF6\u8FDF\u4F4D\u7F6E\u5386\u53F2\u6DFB\u52A0\u4F4D\u7F6E\u4EE5\u8FDB\u884C\u9884\u6D4B\u3002\u8FD9\u5728UpadteDelayedPosition\u4E2D\u88AB\u8C03\u75282\u6B21\u3002","Add forecast history position":"\u6DFB\u52A0\u9884\u6D4B\u5386\u53F2\u4F4D\u7F6E","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"\u5C06\u65F6\u95F4_PARAM2_\u548C\u4F4D\u7F6E_PARAM3_; _PARAM4_\u6DFB\u52A0\u5230_PARAM0_\u7684\u9884\u6D4B\u5386\u53F2\u8BB0\u5F55","Object X":"\u5BF9\u8C61X","Object Y":"\u5BF9\u8C61Y","Update forecasted position. This is called in doStepPreEvents.":"\u66F4\u65B0\u9884\u6D4B\u4F4D\u7F6E\u3002\u8FD9\u5728doStepPreEvents\u4E2D\u8C03\u7528\u3002","Update forecasted position":"\u66F4\u65B0\u9884\u6D4B\u4F4D\u7F6E","Update forecasted position of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u9884\u6D4B\u4F4D\u7F6E","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"\u5C06\u9879\u76EE\u5386\u53F2\u7ED3\u675F\u4F4D\u7F6E\u6295\u5F71\u5230\u7EBF\u6027\u56DE\u5F52\u7EBF\u4E0A\u3002\u6B64\u51FD\u6570\u4EC5\u7531UpdateForecastedPosition\u8C03\u7528\u3002","Project history ends":"\u9879\u76EE\u5386\u53F2\u7ED3\u675F","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"\u9879\u76EE\u5386\u53F2\u6700\u8001:_PARAM2_;_PARAM3_\u548C\u6700\u65B0\u4F4D\u7F6E:_PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"\u6700\u8001\u7684X","OldestY":"\u6700\u8001\u7684Y","Newest X":"\u6700\u65B0X","Newest Y":"\u6700\u65B0Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"\u8FD4\u56DE\u9884\u6D4B\u65F6\u95F4\u4E0E\u5386\u53F2\u6301\u7EED\u65F6\u95F4\u4E4B\u95F4\u7684\u6BD4\u7387\u3002\u6B64\u51FD\u6570\u4EC5\u7531UpdateForecastedPosition\u8C03\u7528\u3002","Forecast time ratio":"\u9884\u6D4B\u65F6\u95F4\u6BD4\u7387","Smoothly scroll to follow a character and stabilize the camera when jumping.":"\u5E73\u7A33\u5730\u6EDA\u52A8\u4EE5\u8DDF\u968F\u89D2\u8272\uFF0C\u5E76\u5728\u8DF3\u8DC3\u65F6\u7A33\u5B9A\u76F8\u673A\u3002","Smooth platformer camera":"\u5E73\u6ED1\u5E73\u53F0\u6E38\u620F\u76F8\u673A","Smooth camera behavior":"\u5E73\u6ED1\u76F8\u673A\u884C\u4E3A","Follow free area top in the air":"\u7A7A\u4E2D\u7684\u8DDF\u8E2A\u81EA\u7531\u533A\u57DF\u9876\u90E8","Follow free area bottom in the air":"\u7A7A\u4E2D\u7684\u8DDF\u8E2A\u81EA\u7531\u533A\u57DF\u5E95\u90E8","Follow free area top on the floor":"\u5730\u9762\u4E0A\u7684\u8DDF\u8E2A\u81EA\u7531\u533A\u57DF\u9876\u90E8","Follow free area bottom on the floor":"\u5730\u9762\u4E0A\u7684\u8DDF\u8E2A\u81EA\u7531\u533A\u57DF\u5E95\u90E8","Upward speed in the air (in ratio per second)":"\u7A7A\u4E2D\u7684\u5411\u4E0A\u901F\u5EA6\uFF08\u6BCF\u79D2\u4E2D\u7684\u6BD4\u7387\uFF09","Downward speed in the air (in ratio per second)":"\u7A7A\u4E2D\u7684\u5411\u4E0B\u901F\u5EA6\uFF08\u6BCF\u79D2\u4E2D\u7684\u6BD4\u7387\uFF09","Upward speed on the floor (in ratio per second)":"\u5730\u9762\u4E0A\u7684\u5411\u4E0A\u901F\u5EA6\uFF08\u6BCF\u79D2\u4E2D\u7684\u6BD4\u7387\uFF09","Downward speed on the floor (in ratio per second)":"\u5730\u9762\u4E0A\u7684\u5411\u4E0B\u901F\u5EA6\uFF08\u6BCF\u79D2\u4E2D\u7684\u6BD4\u7387\uFF09","Upward maximum speed in the air":"\u7A7A\u4E2D\u7684\u5411\u4E0A\u6700\u5927\u901F\u5EA6","Downward maximum speed in the air":"\u7A7A\u4E2D\u7684\u5411\u4E0B\u6700\u5927\u901F\u5EA6","Upward maximum speed on the floor":"\u5730\u9762\u4E0A\u7684\u5411\u4E0A\u6700\u5927\u901F\u5EA6","Downward maximum speed on the floor":"\u5730\u9762\u4E0A\u7684\u5411\u4E0B\u6700\u5927\u901F\u5EA6","Rectangular 2D grid":"\u77E9\u5F62\u4E8C\u7EF4\u7F51\u683C","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"\u5C06\u5BF9\u8C61\u6355\u6349\u5230\u865A\u62DF\u7F51\u683C\uFF08\u5373\uFF1A\u8FD9\u4E0D\u662F\u7F16\u8F91\u5668\u4E2D\u4F7F\u7528\u7684\u7F51\u683C\uFF09\u3002","Snap objects to a virtual grid":"\u5C06\u5BF9\u8C61\u6355\u6349\u5230\u865A\u62DF\u7F51\u683C","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\u5229\u7528\u5BBD\u5EA6\u4E3A_PARAM2_\u50CF\u7D20\uFF0C\u9AD8\u5EA6_PARAM3_\u50CF\u7D20\u7684\u5355\u5143\u683C\u548C\u504F\u79FB\u4F4D\u7F6E\uFF08_PARAM4_; _PARAM5_\uFF09\u5C06_PARAM1_\u5BF9\u8C61\u6355\u6349\u5230\u865A\u62DF\u7F51\u683C\u3002","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the 2D Physics behavior.":"\u9650\u5236\u7269\u4F53\u56E0\u529B\u91CF\u6216\u4E8C\u7EF4\u7269\u7406\u884C\u4E3A\u9020\u6210\u7684\u6700\u5927\u79FB\u52A8\u548C\u65CB\u8F6C\u901F\u5EA6\u3002","Limit the maximum speed an object will move from (non-physics) forces.":"\u9650\u5236\u5BF9\u8C61\u7531\uFF08\u975E\u7269\u7406\uFF09\u529B\u79FB\u52A8\u7684\u6700\u5927\u901F\u5EA6\u3002","Enforce max movement speed":"\u5B9E\u65BD\u6700\u5927\u79FB\u52A8\u901F\u5EA6","Maximum speed (pixels/second)":"\u6700\u5927\u901F\u5EA6\uFF08\u50CF\u7D20/\u79D2\uFF09","Limit the maximum speed an object will move from physics forces.":"\u9650\u5236\u7269\u4F53\u53D7\u5230\u7269\u7406\u529B\u5F71\u54CD\u7684\u6700\u5927\u79FB\u52A8\u901F\u5EA6\u3002","Enforce max movement speed (physics)":"\u5B9E\u65BD\u6700\u5927\u79FB\u52A8\u901F\u5EA6\uFF08\u7269\u7406\uFF09","Limit the maximum rotation speed of an object from physics forces.":"\u9650\u5236\u7269\u4F53\u53D7\u5230\u7269\u7406\u529B\u5F71\u54CD\u7684\u6700\u5927\u65CB\u8F6C\u901F\u5EA6\u3002","Enforce max rotation speed (physics)":"\u5B9E\u65BD\u6700\u5927\u65CB\u8F6C\u901F\u5EA6\uFF08\u7269\u7406\uFF09","Maximum rotation speed (degrees/second)":"\u6700\u5927\u65CB\u8F6C\u901F\u5EA6\uFF08\u5EA6/\u79D2\uFF09","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a sprite as a mask of an object.":"\u5C06\u7CBE\u7075\u5B9A\u4E49\u4E3A\u7269\u4F53\u7684\u8499\u7248\u3002","Mask an object with a sprite":"\u4F7F\u7528\u7CBE\u7075\u5BF9\u7269\u4F53\u8FDB\u884C\u906E\u7F69","Sprite object to use as a mask":"\u7528\u4F5C\u8499\u7248\u7684\u7CBE\u7075\u7269\u4F53","Remove the mask of the specified object.":"\u79FB\u9664\u6307\u5B9A\u7269\u4F53\u7684\u8499\u7248\u3002","Remove the mask":"\u79FB\u9664\u8499\u7248","Remove the mask of _PARAM1_":"\u79FB\u9664_PARAM1_\u7684\u8499\u7248","Object with a mask to remove":"\u5E26\u6709\u8981\u79FB\u9664\u8499\u7248\u7684\u7269\u4F53","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button was just pressed on a multitouch controller.":"\u68C0\u67E5\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u4E0A\u662F\u5426\u521A\u521A\u6309\u4E0B\u4E00\u4E2A\u6309\u94AE\u3002","Multitouch controller button just pressed":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6309\u94AE\u521A\u521A\u6309\u4E0B","Button _PARAM2_ of multitouch controller _PARAM1_ was just pressed":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668 _PARAM1_ \u7684\u6309\u94AE _PARAM2_ \u521A\u521A\u6309\u4E0B","Multitouch controller identifier (1, 2, 3, 4...)":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6807\u8BC6\u7B26\uFF081\u30012\u30013\u30014...\uFF09","Button name":"\u6309\u94AE\u540D\u79F0","Check if a button is pressed on a multitouch controller.":"\u68C0\u67E5\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u4E0A\u662F\u5426\u6309\u4E0B\u4E00\u4E2A\u6309\u94AE\u3002","Multitouch controller button pressed":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6309\u94AE\u5DF2\u6309\u4E0B","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u6309\u94AE_PARAM2_\u5DF2\u6309\u4E0B","Check if a button is released on a multitouch controller.":"\u68C0\u67E5\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u4E0A\u7684\u6309\u94AE\u662F\u5426\u5DF2\u91CA\u653E\u3002","Multitouch controller button released":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6309\u94AE\u5DF2\u91CA\u653E","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u6309\u94AE_PARAM2_\u5DF2\u91CA\u653E","Change a button state for a multitouch controller.":"\u66F4\u6539\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u7684\u6309\u94AE\u72B6\u6001\u3002","Button state":"\u6309\u94AE\u72B6\u6001","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"\u5C06\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u6309\u94AE_PARAM2_\u6807\u8BB0\u4E3A_PARAM3_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u66F4\u6539\u6447\u6746\u7684\u6B7B\u533A\u534A\u5F84\u3002\u6B7B\u533A\u662F\u4E00\u4E2A\u533A\u57DF\uFF0C\u5728\u8BE5\u533A\u57DF\u5185\u6447\u6746\u7684\u79FB\u52A8\u4E0D\u4F1A\u88AB\u8BA1\u5165\uFF08\u76F8\u53CD\uFF0C\u6447\u6746\u5C06\u88AB\u89C6\u4E3A\u672A\u79FB\u52A8\uFF09\u3002","Dead zone radius":"\u6B7B\u533A\u534A\u5F84","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\u5C06\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u591A\u70B9\u89E6\u63A7\u6447\u6746_PARAM2_\u7684\u6B7B\u533A\u66F4\u6539\u4E3A_PARAM3_","Joystick name":"\u6447\u6746\u540D\u79F0","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u8FD4\u56DE\u624B\u67C4\u7684\u6B7B\u533A\u534A\u5F84\u3002\u6B7B\u533A\u662F\u624B\u67C4\u4E0A\u7684\u79FB\u52A8\u4E0D\u88AB\u8BA1\u5165\u7684\u533A\u57DF\uFF08\u76F8\u53CD\uFF0C\u624B\u67C4\u5C06\u88AB\u89C6\u4E3A\u672A\u79FB\u52A8\uFF09\u3002","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"\u5C06\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u591A\u70B9\u89E6\u63A7\u624B\u67C4_PARAM2_\u6B7B\u533A\u66F4\u6539\u4E3A_PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u7684\u65B9\u5411\u7D22\u5F15\uFF08\u5DE6=1\uFF0C\u4E0B=2\uFF0C\u53F3=3\uFF0C\u4E0A=4\uFF09\u3002","Angle to 4-way index":"\u89D2\u5EA6\u8F6C4\u65B9\u5411\u7D22\u5F15","The angle _PARAM1_ 4-way index":"_PARAM1_\u76844\u65B9\u5411\u7D22\u5F15\u89D2\u5EA6","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u7684\u65B9\u5411\u7D22\u5F15\uFF08\u5DE6=1\uFF0C\u5DE6\u4E0B=2... \u5DE6\u4E0A=7\uFF09\u3002","Angle to 8-way index":"\u89D2\u5EA6\u8F6C8\u65B9\u5411\u7D22\u5F15","The angle _PARAM1_ 8-way index":"_PARAM1_\u76848\u65B9\u5411\u7D22\u5F15\u89D2\u5EA6","Check if angle is in a given direction.":"\u68C0\u67E5\u89D2\u5EA6\u662F\u5426\u5728\u7ED9\u5B9A\u65B9\u5411\u3002","Angle 4-way direction":"\u89D2\u5EA64\u65B9\u5411\u65B9\u5411","The angle _PARAM1_ is the 4-way direction _PARAM2_":"_PARAM1_\u7684\u89D2\u5EA6\u662F4\u65B9\u5411\u7684_PARAM2_","Angle 8-way direction":"\u89D2\u5EA68\u65B9\u5411\u65B9\u5411","The angle _PARAM1_ is the 8-way direction _PARAM2_":"_PARAM1_\u7684\u89D2\u5EA6\u662F8\u65B9\u5411\u7684_PARAM2_","Check if joystick is pushed in a given direction.":"\u68C0\u67E5\u624B\u67C4\u662F\u5426\u671D\u7279\u5B9A\u65B9\u5411\u63A8\u52A8\u3002","Joystick pushed in a direction (4-way)":"\u624B\u67C4\u63A8\u5411\u4E00\u4E2A\u65B9\u5411\uFF084\u65B9\u5411\uFF09","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u624B\u67C4_PARAM2_\u63A8\u5411\u65B9\u5411_PARAM3_","Joystick pushed in a direction (8-way)":"\u624B\u67C4\u63A8\u5411\u4E00\u4E2A\u65B9\u5411\uFF088\u65B9\u5411\uFF09","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"\u62C7\u6307\u79BB\u5F00\u624B\u67C4\u4E2D\u5FC3\u7684\u767E\u5206\u6BD4\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09\u3002","Joystick force (deprecated)":"\u624B\u67C4\u529B\uFF08\u5F03\u7528\uFF09","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668_PARAM1_ _PARAM2_\u6447\u6746\u529B","the force of multitouch contoller stick (from 0 to 1).":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6447\u6746\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09\u3002","multitouch controller _PARAM1_ _PARAM2_ stick force":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668_PARAM1_ _PARAM2_\u6447\u6746\u529B","Stick name":"\u6447\u6746\u540D\u79F0","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"\u66F4\u6539\u62C7\u6307\u79BB\u5F00\u624B\u67C4\u4E2D\u5FC3\u7684\u767E\u5206\u6BD4\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09\u3002","Joystick force":"\u624B\u67C4\u529B","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\u5C06\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u6447\u6746_PARAM2_\u529B\u66F4\u6539\u4E3A_PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"\u8FD4\u56DE\u64CD\u7EB5\u6746\u6307\u5411\u7684\u89D2\u5EA6\uFF08\u8303\u56F4\uFF1A-180\u81F3180\uFF09\u3002","Joystick angle (deprecated)":"\u64CD\u7EB5\u6746\u89D2\u5EA6\uFF08\u5DF2\u5F03\u7528\uFF09","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"\u8FD4\u56DE\u89E6\u6478\u5C4F\u63A7\u5236\u5668\u6447\u6746\u6307\u5411\u7684\u89D2\u5EA6\uFF08\u8303\u56F4\uFF1A-180\u81F3180\uFF09\u3002","Change the angle the joystick is pointing towards (Range: -180 to 180).":"\u6539\u53D8\u64CD\u7EB5\u6746\u6307\u5411\u7684\u89D2\u5EA6\uFF08\u8303\u56F4\uFF1A-180\u81F3180\uFF09\u3002","Joystick angle":"\u64CD\u7EB5\u6746\u89D2\u5EA6","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\u5C06\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668 _PARAM1_ \u7684\u64CD\u7EB5\u6746 _PARAM2_ \u89D2\u5EA6\u66F4\u6539\u4E3A _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"\u8FD4\u56DE\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6447\u6746\u5728X\u8F74\u7684\u529B\u91CF\uFF08\u4ECE\u5DE6\u81F3-1\u5230\u53F3\u81F31\uFF09\u3002","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"\u8FD4\u56DE\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6447\u6746\u5728Y\u8F74\u7684\u529B\u91CF\uFF08\u4ECE\u9876\u81F3-1\u5230\u5E95\u81F31\uFF09\u3002","Check if a new touch has started on the right or left side of the screen.":"\u68C0\u67E5\u662F\u5426\u5728\u5C4F\u5E55\u7684\u53F3\u4FA7\u6216\u5DE6\u4FA7\u5F00\u59CB\u4E86\u65B0\u7684\u89E6\u6478\u3002","New touch on a screen side":"\u5C4F\u5E55\u4FA7\u7684\u65B0\u89E6\u6478","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"\u5C4F\u5E55\u7684 _PARAM1_ \u56FE\u5C42\u4E0A\u7684 _PARAM2_ \u4FA7\u5F00\u59CB\u4E86\u65B0\u7684\u89E6\u6478","Multitouch joystick":"\u591A\u70B9\u89E6\u6478\u64CD\u7EB5\u6746","Screen side":"\u5C4F\u5E55\u4FA7","Joystick that can be controlled by interacting with a touchscreen.":"\u53EF\u4EE5\u901A\u8FC7\u89E6\u6478\u5C4F\u8FDB\u884C\u64CD\u7EB5\u7684\u64CD\u7EB5\u6746\u3002","Multitouch Joystick":"\u591A\u70B9\u89E6\u63A7\u64CD\u7EB5\u6746","Dead zone radius (range: 0 to 1)":"\u6B7B\u533A\u534A\u5F84\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"\u6B7B\u533A\u662F\u4E00\u4E2A\u533A\u57DF\uFF0C\u6447\u6746\u79FB\u52A8\u5C06\u4E0D\u4E88\u8003\u8651\uFF08\u53D6\u800C\u4EE3\u4E4B\u7684\u662F\u5C06\u6447\u6746\u89C6\u4E3A\u672A\u79FB\u52A8\uFF09","Joystick angle (range: -180 to 180)":"\u64CD\u7EB5\u6746\u89D2\u5EA6\uFF08\u8303\u56F4\uFF1A-180\u81F3180\uFF09","Joystick force (range: 0 to 1)":"\u64CD\u7EB5\u6746\u529B\u91CF\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09","the joystick force (from 0 to 1).":"\u6447\u6746\u529B\uFF08\u4ECE0\u52301\uFF09\u3002","the joystick force":"\u6447\u6746\u529B","Change the joystick angle of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6447\u6746\u89D2\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"\u8FD4\u56DEX\u8F74\u4E0A\u7684\u6447\u6746\u529B\uFF08\u4ECE\u5DE6\u4FA7\u7684-1\u5230\u53F3\u4FA7\u76841\uFF09\u3002","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"\u8FD4\u56DEY\u8F74\u4E0A\u7684\u6447\u6746\u529B\uFF08\u4ECE\u9876\u90E8\u7684-1\u5230\u5E95\u90E8\u76841\uFF09\u3002","Joystick pushed in a direction (4-way movement)":"\u6447\u6746\u5411\u4E00\u4E2A\u65B9\u5411\u63A8\uFF084\u5411\u79FB\u52A8\uFF09","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_\u671D_PARAM2_\u65B9\u5411\u63A8","Joystick pushed in a direction (8-way movement)":"\u6447\u6746\u5411\u4E00\u4E2A\u65B9\u5411\u63A8\uFF088\u5411\u79FB\u52A8\uFF09","Check if a joystick is pressed.":"\u68C0\u67E5\u6447\u6746\u662F\u5426\u88AB\u6309\u4E0B\u3002","Joystick pressed":"\u6447\u6746\u6309\u4E0B","Joystick _PARAM0_ is pressed":"_PARAM0_\u7684\u6447\u6746\u88AB\u6309\u4E0B","Reset the joystick values (except for angle, which stays the same)":"\u91CD\u7F6E\u6447\u6746\u503C\uFF08\u4F46\u89D2\u5EA6\u4FDD\u6301\u4E0D\u53D8\uFF09","Reset":"\u91CD\u7F6E","Reset the joystick of _PARAM0_":"\u91CD\u7F6E_PARAM0_\u7684\u6447\u6746","the multitouch controller identifier.":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6807\u8BC6\u7B26\u3002","Multitouch controller identifier":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6807\u8BC6\u7B26","the multitouch controller identifier":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6807\u8BC6\u7B26","the joystick name.":"\u6447\u6746\u540D\u79F0\u3002","the joystick name":"\u6447\u6746\u540D\u79F0","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u6447\u6746\u7684\u6B7B\u533A\u534A\u5F84\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09\u3002\u6B7B\u533A\u662F\u624B\u67C4\u4E0A\u7684\u79FB\u52A8\u4E0D\u4F1A\u88AB\u8BA1\u5165\u7684\u533A\u57DF\uFF08\u76F8\u53CD\uFF0C\u624B\u67C4\u4E0D\u4F1A\u88AB\u8BA4\u4E3A\u662F\u79FB\u52A8\u7684\uFF09\u3002","the dead zone radius":"\u6B7B\u533A\u534A\u5F84","Force the joystick into the pressing state.":"\u5C06\u6447\u6746\u5F3A\u5236\u8FDB\u5165\u6309\u4E0B\u72B6\u6001\u3002","Force start pressing":"\u5F3A\u5236\u5F00\u59CB\u6309\u4E0B","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"\u4F7F\u7528\u89E6\u6478\u6807\u8BC6\u7B26_PARAM2_\u5F3A\u5236\u5F00\u59CB\u6309\u4E0B_PARAM0_\u3002","Detect presses made on a touchscreen on the object so it acts like a button and automatically trigger the button having the same identifier for the mapper behaviors.":"\u68C0\u6D4B\u5BF9\u8C61\u4E0A\u5728\u89E6\u6478\u5C4F\u4E0A\u8FDB\u884C\u7684\u6309\u538B\uFF0C\u4F7F\u5176\u50CF\u6309\u94AE\u4E00\u6837\u8FD0\u4F5C\uFF0C\u5E76\u81EA\u52A8\u89E6\u53D1\u5177\u6709\u76F8\u540C\u6807\u8BC6\u7B26\u7684\u6309\u94AE\u4EE5\u5B9E\u73B0\u6620\u5C04\u884C\u4E3A\u3002","Multitouch button":"\u591A\u70B9\u89E6\u63A7\u6309\u94AE","Button identifier":"\u6309\u94AE\u6807\u8BC6\u7B26","TouchID":"\u89E6\u6478ID","Button released":"\u6309\u94AE\u5DF2\u91CA\u653E","Button just pressed":"\u6309\u94AE\u521A\u521A\u88AB\u6309\u4E0B","Triggering circle radius":"\u89E6\u53D1\u5706\u534A\u5F84","This circle adds up to the object collision mask.":"\u6B64\u5706\u589E\u52A0\u4E86\u5BF9\u8C61\u78B0\u649E\u63A9\u7801\u3002","Check if the button was just pressed.":"\u68C0\u67E5\u6309\u94AE\u662F\u5426\u521A\u521A\u88AB\u6309\u4E0B\u3002","Button _PARAM0_ was just pressed":"\u6309\u94AE _PARAM0_ \u521A\u521A\u88AB\u6309\u4E0B","Check if the button is pressed.":"\u68C0\u67E5\u6309\u94AE\u662F\u5426\u88AB\u6309\u4E0B\u3002","Button pressed":"\u6309\u94AE\u5DF2\u6309\u4E0B","Button _PARAM0_ is pressed":"\u6309\u94AE_PARAM0_\u5DF2\u6309\u4E0B","Check if the button is released.":"\u68C0\u67E5\u6309\u94AE\u662F\u5426\u5DF2\u91CA\u653E\u3002","Button _PARAM0_ is released":"\u6309\u94AE_PARAM0_\u5DF2\u91CA\u653E","Mark the button _PARAM0_ as _PARAM2_":"\u5C06\u6309\u94AE_PARAM0_\u6807\u8BB0\u4E3A_PARAM2_","Control a platformer character with a multitouch controller.":"\u4F7F\u7528\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u63A7\u5236\u5E73\u53F0\u6E38\u620F\u89D2\u8272\u3002","Platformer multitouch controller mapper":"\u5E73\u53F0\u6E38\u620F\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6620\u5C04\u5668","Platform character behavior":"\u5E73\u53F0\u89D2\u8272\u884C\u4E3A","Controller identifier (1, 2, 3, 4...)":"\u63A7\u5236\u5668\u6807\u8BC6\u7B26\uFF081\u30012\u30013\u30014\u2026\u2026\uFF09","Jump button name":"\u8DF3\u8F6C\u6309\u94AE\u540D\u79F0","Control a 3D physics character with a multitouch controller.":"\u4F7F\u7528\u591A\u70B9\u89E6\u63A7\u63A7\u52363D\u7269\u7406\u89D2\u8272\u3002","3D platformer multitouch controller mapper":"3D\u5E73\u53F0\u6E38\u620F\u591A\u70B9\u89E6\u6478\u63A7\u5236\u5668\u6620\u5C04","3D shooter multitouch controller mapper":"3D\u5C04\u51FB\u6E38\u620F\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6620\u5C04","Control camera rotations with a multitouch controller.":"\u4F7F\u7528\u591A\u70B9\u89E6\u63A7\u5668\u63A7\u5236\u6444\u50CF\u673A\u65CB\u8F6C\u3002","First person camera multitouch controller mapper":"\u7B2C\u4E00\u4EBA\u79F0\u6444\u50CF\u5934\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6620\u5C04","Control a 3D physics car with a multitouch controller.":"Control a 3D physics car with a multitouch controller.","3D car multitouch controller mapper":"3D car multitouch controller mapper","Steer joystick":"Steer joystick","Speed joystick":"Speed joystick","Hand brake button name":"Hand brake button name","Control a top-down character with a multitouch controller.":"\u4F7F\u7528\u591A\u70B9\u89E6\u63A7\u5668\u63A7\u5236\u9876\u90E8\u89D2\u8272\u3002","Top-down multitouch controller mapper":"\u9876\u90E8\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6620\u5C04","Joystick for touchscreens.":"\u89E6\u5C4F\u624B\u67C4\u3002","Pass the object property values to the behavior.":"\u5C06\u5BF9\u8C61\u5C5E\u6027\u503C\u4F20\u9012\u7ED9\u884C\u4E3A\u3002","Update configuration":"\u66F4\u65B0\u914D\u7F6E","Update the configuration of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u914D\u7F6E","Show the joystick until it is released.":"\u663E\u793A\u6447\u6746\u76F4\u5230\u91CA\u653E\u3002","Show and start pressing":"\u663E\u793A\u5E76\u5F00\u59CB\u6309\u4E0B","Show _PARAM0_ at the cursor position and start pressing":"\u5728\u5149\u6807\u4F4D\u7F6E\u663E\u793A_PARAM0_\u5E76\u5F00\u59CB\u6309\u4E0B","Return the X position of a specified touch":"\u8FD4\u56DE\u7279\u5B9A\u89E6\u6478\u7684X\u4F4D\u7F6E","Touch X position (on parent)":"\u89E6\u6478X\u4F4D\u7F6E\uFF08\u5728\u7236\u7EA7\uFF09","De/activate control of the joystick.":"\u6FC0\u6D3B/\u505C\u7528\u6447\u6746\u63A7\u5236\u3002","De/activate control":"\u6FC0\u6D3B/\u505C\u7528\u63A7\u5236","Activate control of _PARAM0_: _PARAM1_":"\u6FC0\u6D3B_PARAM0_\u7684\u63A7\u5236\uFF1A_PARAM1_","Check if a stick is pressed.":"\u68C0\u67E5\u6447\u6746\u662F\u5426\u6309\u4E0B\u3002","Stick pressed":"\u6447\u6746\u5DF2\u6309\u4E0B","Stick _PARAM0_ is pressed":"\u6447\u6746_PARAM0_\u5DF2\u6309\u4E0B","the strick force (from 0 to 1).":"\u6447\u6746\u529B\uFF08\u4ECE0\u52301\uFF09\u3002","the stick force":"\u6447\u6746\u529B","the stick force on X axis (from -1 at the left to 1 at the right).":"X\u8F74\u4E0A\u7684\u6447\u6746\u529B\uFF08\u4ECE\u5DE6\u4FA7\u7684-1\u5230\u53F3\u4FA7\u76841\uFF09\u3002","the stick X force":"\u6447\u6746X\u8F74\u529B","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"y\u8F74\u4E0A\u7684\u6746\u529B\uFF08\u4ECE\u8868\u9762\u5230\u8868\u9762\u4E3A-1\uFF0C\u4ECE\u8868\u9762\u5230\u5E95\u90E8\u4E3A1\uFF09\u3002","the stick Y force":"\u6746Y\u529B","Return the angle the joystick is pointing towards (from -180 to 180).":"\u8FD4\u56DE\u6447\u6746\u6307\u5411\u7684\u89D2\u5EA6\uFF08\u4ECE-180\u5230180\uFF09\u3002","Return the angle the stick is pointing towards (from -180 to 180).":"\u8FD4\u56DE\u6746\u6307\u5411\u7684\u89D2\u5EA6\uFF08\u4ECE-180\u5230180\uFF09\u3002","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_\u671D_DIRECTION_\u63A8","the multitouch controller identifier (1, 2, 3, 4...).":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6807\u8BC6\u7B26\uFF081\u30012\u30013\u30014...\uFF09\u3002","the joystick name of the object.":"\u5BF9\u8C61\u7684\u6447\u6746\u540D\u79F0\u3002","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u6447\u6746\u7684\u6B7B\u533A\u534A\u5F84\uFF08\u8303\u56F4\uFF1A0\u52301\uFF09\u3002\u6B7B\u533A\u662F\u4E00\u4E2A\u533A\u57DF\uFF0C\u6E38\u620F\u624B\u67C4\u4E0A\u7684\u79FB\u52A8\u4E0D\u4F1A\u88AB\u8003\u8651\u5728\u5185\uFF08\u76F8\u53CD\uFF0C\u624B\u67C4\u4F1A\u88AB\u89C6\u4E3A\u672A\u79FB\u52A8\uFF09\u3002","Sprite Sheet Animations":"\u7CBE\u7075\u8868\u52A8\u753B","Animate a tiled sprite from a sprite sheet.":"\u4ECE\u7CBE\u7075\u8868\u52A8\u753B\u4E2D\u521B\u5EFA\u5E73\u94FA\u7CBE\u7075\u3002","Animates a sprite sheet using JSON (see extension description).":"\u4F7F\u7528JSON\u64AD\u653E\u7CBE\u7075\u8868\uFF08\u8BF7\u53C2\u9605\u6269\u5C55\u8BF4\u660E\uFF09\u3002","JSON sprite sheet animator":"JSON\u7CBE\u7075\u8868\u52A8\u753B\u5236\u4F5C","JSON formatted text describing the sprite sheet":"JSON\u683C\u5F0F\u63CF\u8FF0\u7CBE\u7075\u8868\u7684\u6587\u672C","Current animation":"\u5F53\u524D\u52A8\u753B","Current frame of the animation":"\u5F53\u524D\u52A8\u753B\u5E27","Currently displayed frame name":"\u5F53\u524D\u663E\u793A\u7684\u5E27\u540D\u79F0","Speed of the animation (in seconds)":"\u52A8\u753B\u901F\u5EA6\uFF08\u5355\u4F4D\uFF1A\u79D2\uFF09","Loads the JSON data into the behavior":"\u5C06JSON\u6570\u636E\u52A0\u8F7D\u5230\u884C\u4E3A\u4E2D","Load the JSON":"\u52A0\u8F7DJSON","Load the JSON of _PARAM0_":"\u52A0\u8F7D_PARAM0_\u7684JSON","Update the object attached to the behavior using the latest properties values.":"\u4F7F\u7528\u6700\u65B0\u5C5E\u6027\u503C\u66F4\u65B0\u9644\u52A0\u5230\u8BE5\u884C\u4E3A\u7684\u5BF9\u8C61","Update the object":"\u66F4\u65B0\u5BF9\u8C61","Update object _PARAM0_ with properties of _PARAM1_":"\u4F7F\u7528_PARAM1_\u7684\u5C5E\u6027\u66F4\u65B0_PARAM0_\u5BF9\u8C61","Updates the animation frame.":"\u66F4\u65B0\u52A8\u753B\u5E27\u3002","Update the animation frame":"\u66F4\u65B0\u52A8\u753B\u5E27","Update the current animation frame of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5F53\u524D\u52A8\u753B\u5E27\u66F4\u65B0\u4E3A_PARAM2_\u3002","The frame to set to":"\u8981\u8BBE\u7F6E\u7684\u5E27","Loads a new JSON spritesheet data into the behavior.":"\u5C06\u65B0\u7684JSON\u7CBE\u7075\u8868\u6570\u636E\u52A0\u8F7D\u5230\u884C\u4E3A\u4E2D\u3002","Load data from a JSON resource":"\u4ECEJSON\u8D44\u6E90\u52A0\u8F7D\u6570\u636E","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"\u4ECE_PARAM2_\u52A0\u8F7D_PARAM0_\u7684JSON\u7CBE\u7075\u8868\u6570\u636E","The JSON to load":"\u8981\u52A0\u8F7D\u7684JSON","Display one frame without animating the object.":"\u663E\u793A\u4E00\u4E2A\u5E27\uFF0C\u800C\u4E0D\u5BF9\u5BF9\u8C61\u8FDB\u884C\u52A8\u753B\u5904\u7406\u3002","Display a frame":"\u663E\u793A\u4E00\u5E27","Display frame _PARAM2_ of _PARAM0_":"\u663E\u793A_PARAM0_\u7684\u5E27_PARAM2_","The frame to display":"\u8981\u663E\u793A\u7684\u5E27","Play an animation from the sprite sheet.":"\u4ECE\u7CBE\u7075\u8868\u64AD\u653E\u52A8\u753B\u3002","Play Animation":"\u64AD\u653E\u52A8\u753B","Play animation _PARAM2_ of _PARAM0_":"\u4ECE_PARAM0_\u64AD\u653E\u52A8\u753B_PARAM2_","The name of the animation":"\u52A8\u753B\u7684\u540D\u79F0","The name of the current animation. __null if no animation is playing.":"\u5F53\u524D\u52A8\u753B\u7684\u540D\u79F0\u3002 __\u5982\u679C\u6CA1\u6709\u6B63\u5728\u64AD\u653E\u7684\u52A8\u753B\uFF0C\u5219\u4E3A\u7A7A\u3002","If Current Frame of _PARAM0_ = _PARAM2_":"\u5982\u679C_PARAM0_\u7684\u5F53\u524D\u5E27 = _PARAM2_","The name of the currently displayed frame.":"\u5F53\u524D\u663E\u793A\u7684\u5E27\u7684\u540D\u79F0\u3002","Current frame":"\u5F53\u524D\u5E27","Pause the animation of a sprite sheet.":"\u6682\u505C\u7CBE\u7075\u8868\u7684\u52A8\u753B\u3002","Pause animation":"\u6682\u505C\u52A8\u753B","Pause the current animation of _PARAM0_":"\u6682\u505C_PARAM0_\u7684\u5F53\u524D\u52A8\u753B","Resume a paused animation of a sprite sheet.":"\u6062\u590D\u6682\u505C\u7684\u7CBE\u7075\u8868\u52A8\u753B\u3002","Resume animation":"\u6062\u590D\u52A8\u753B","Resume the current animation of _PARAM0_":"\u6062\u590D_PARAM0_\u7684\u5F53\u524D\u52A8\u753B\u3002","Animates a vertical (top to bottom) sprite sheet.":"\u4F7F\u7528\u5782\u76F4\uFF08\u4ECE\u4E0A\u5230\u4E0B\uFF09\u7CBE\u7075\u8868\u8FDB\u884C\u52A8\u753B\u3002","Vertical sprite sheet animator":"\u5782\u76F4\u7CBE\u7075\u8868\u52A8\u753B\u5236\u4F5C","Horizontal width of sprite (in pixels)":"\u7CBE\u7075\u7684\u6C34\u5E73\u5BBD\u5EA6\uFF08\u5355\u4F4D\uFF1A\u50CF\u7D20\uFF09","Vertical height of sprite (in pixels)":"\u7CBE\u7075\u7684\u5782\u76F4\u9AD8\u5EA6\uFF08\u5355\u4F4D\uFF1A\u50CF\u7D20\uFF09","Empty space between each sprite (in pixels)":"\u6BCF\u4E2A\u7CBE\u7075\u4E4B\u95F4\u7684\u7A7A\u767D\u95F4\u9694\uFF08\u5355\u4F4D\uFF1A\u50CF\u7D20\uFF09","Column of the animation":"\u52A8\u753B\u7684\u5217","First Frame of the animation":"\u52A8\u753B\u7684\u7B2C\u4E00\u5E27","Last Frame of the animation":"\u52A8\u753B\u7684\u6700\u540E\u4E00\u5E27","Current Frame of the animation":"\u52A8\u753B\u7684\u5F53\u524D\u5E27","Set the animation frame.":"\u8BBE\u7F6E\u52A8\u753B\u5E27\u3002","Set the animation frame":"\u8BBE\u7F6E\u52A8\u753B\u5E27","Set the current frame of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5F53\u524D\u5E27\u8BBE\u7F6E\u4E3A_PARAM2_","The frame":"\u5E27","Play animation":"\u64AD\u653E\u52A8\u753B","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"\u5728\u7B2C_PARAM5_\u5217\u64AD\u653E_PARAM0_\u52A8\u753B\uFF0C\u4ECE\u7B2C_PARAM2_\u5230\u7B2C_PARAM3_\u5E27\uFF0C\u901F\u5EA6\u4E3A_PARAM4_","First frame of the animation":"\u52A8\u753B\u7684\u7B2C\u4E00\u5E27","Last frame of the animation":"\u52A8\u753B\u7684\u6700\u540E\u4E00\u5E27","Duration for each frame (seconds)":"\u6BCF\u5E27\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","The column containing the animation":"\u5305\u542B\u52A8\u753B\u7684\u5217","The current frame of the current animation.":"\u5F53\u524D\u52A8\u753B\u7684\u5F53\u524D\u5E27\u3002","Pause the animation of _PARAM0_":"\u6682\u505C_PARAM0_\u7684\u52A8\u753B","Animates a horizontal (left to right) sprite sheet.":"\u4F7F\u7528\u6C34\u5E73\uFF08\u4ECE\u5DE6\u5230\u53F3\uFF09\u7CBE\u7075\u8868\u8FDB\u884C\u52A8\u753B\u3002","Horizontal sprite sheet animator":"\u6C34\u5E73\u7CBE\u7075\u8868\u52A8\u753B\u5236\u4F5C","Row of the animation":"\u52A8\u753B\u7684\u884C","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"\u4EE5_PARAM4_\u7684\u901F\u5EA6\uFF0C\u5728\u7B2C_PARAM5_\u884C\u4ECE\u7B2C_PARAM2_\u5230\u7B2C_PARAM3_\u5E27\u64AD\u653E_PARAM0_\u52A8\u753B","Last Frame of animation":"\u52A8\u753B\u7684\u6700\u540E\u4E00\u5E27","What row is the animation in":"\u52A8\u753B\u6240\u5728\u7684\u884C","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch\u3002","The finite state machine used internally by the switch object.":"\u5F00\u5173\u5BF9\u8C61\u5185\u90E8\u4F7F\u7528\u7684\u6709\u9650\u72B6\u6001\u673A\u3002","Switch finite state machine":"\u5F00\u5173\u6709\u9650\u72B6\u6001\u673A","Check if the toggle switch is checked.":"\u68C0\u67E5\u5F00\u5173\u662F\u5426\u5904\u4E8E\u9009\u4E2D\u72B6\u6001\u3002","Check if the toggle switch was checked in the current frame.":"\u68C0\u67E5\u5F53\u524D\u5E27\u4E2D\u662F\u5426\u68C0\u67E5\u4E86\u5207\u6362\u5F00\u5173\u3002","Has just been checked":"\u521A\u521A\u88AB\u68C0\u67E5\u8FC7","_PARAM0_ has just been checked":"_PARAM0_\u521A\u521A\u88AB\u68C0\u67E5\u8FC7","Check if the toggle switch was unchecked in the current frame.":"\u68C0\u67E5\u5F53\u524D\u5E27\u4E2D\u5F00\u5173\u662F\u5426\u88AB\u53D6\u6D88\u9009\u4E2D\u3002","Has just been unchecked":"\u521A\u521A\u88AB\u53D6\u6D88\u9009\u4E2D","_PARAM0_ has just been unchecked":"_PARAM0_\u521A\u521A\u88AB\u53D6\u6D88\u9009\u4E2D","Check if the toggle switch was toggled in the current frame.":"\u68C0\u67E5\u5F53\u524D\u5E27\u4E2D\u5F00\u5173\u662F\u5426\u88AB\u5207\u6362\u3002","Has just been toggled":"\u521A\u521A\u88AB\u5207\u6362","_PARAM0_ has just been toggled":"_PARAM0_\u521A\u521A\u88AB\u5207\u6362","Check (or uncheck) the toggle switch.":"\u52FE\u9009\uFF08\u6216\u53D6\u6D88\u52FE\u9009\uFF09\u5F00\u5173\u3002","Check (or uncheck)":"\u9009\u62E9\uFF08\u6216\u53D6\u6D88\u9009\u62E9\uFF09","Check _PARAM0_: _PARAM2_":"\u68C0\u67E5_PARAM0_\uFF1A_PARAM2_","IsChecked":"\u5DF2\u9009\u4E2D","Toggle the switch.":"\u5207\u6362\u5F00\u5173\u3002","Toggle":"\u5207\u6362","Toggle _PARAM0_":"\u5207\u6362_PARAM0_","A toggle switch that users can click or touch.":"\u7528\u6237\u53EF\u4EE5\u70B9\u51FB\u6216\u89E6\u6478\u7684\u5207\u6362\u5F00\u5173\u3002","Check if the toggle switch was checked or unchecked in the current frame.":"\u68C0\u67E5\u5F53\u524D\u5E27\u4E2D\u5F00\u5173\u662F\u5426\u662F\u9009\u4E2D\u6216\u672A\u9009\u4E2D\u7684\u3002","Check _PARAM0_: _PARAM1_":"\u68C0\u67E5_PARAM0_\uFF1A_PARAM1_","Update the state animation.":"\u66F4\u65B0\u72B6\u6001\u52A8\u753B\u3002","Update state animation":"\u66F4\u65B0\u72B6\u6001\u52A8\u753B","Update the state animation of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u72B6\u6001\u52A8\u753B","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5\u3002","Default rate":"\u9ED8\u8BA4\u901F\u7387","Shake the stars on value changes":"\u5728\u503C\u53D8\u5316\u65F6\u6447\u52A8\u661F\u661F","Disable the rating":"\u7981\u7528\u8BC4\u7EA7","the rate of the object.":"\u7269\u4F53\u7684\u901F\u7387\u3002","the rate":"\u901F\u7387","Check if the object is disabled.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5DF2\u7981\u7528\u3002","_PARAM0_ is disabled":"_PARAM0_\u5DF2\u7981\u7528","Enable or disable the object.":"\u542F\u7528\u6216\u7981\u7528\u5BF9\u8C61\u3002","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_\u5DF2\u7981\u7528\uFF1A_PARAM1_","Disable":"\u7981\u7528","Stay On Screen (2D)":"\u4FDD\u6301\u5728\u5C4F\u5E55\u4E0A\uFF08\u4E8C\u7EF4\uFF09","Move the object to keep it visible on the screen.":"\u79FB\u52A8\u5BF9\u8C61\u4EE5\u4FDD\u6301\u5176\u5728\u5C4F\u5E55\u4E0A\u53EF\u89C1\u3002","Force the object to stay visible on the screen by setting back its 2D position inside the viewport of the camera.":"\u901A\u8FC7\u5C06\u7269\u4F53\u7684\u4E8C\u7EF4\u4F4D\u7F6E\u8BBE\u7F6E\u56DE\u76F8\u673A\u89C6\u53E3\u5185\uFF0C\u5F3A\u5236\u8BE5\u7269\u4F53\u5728\u5C4F\u5E55\u4E0A\u53EF\u89C1\u3002","Stay on Screen":"\u7559\u5728\u5C4F\u5E55\u4E0A","Top margin":"\u4E0A\u8FB9\u8DDD","Bottom margin":"\u4E0B\u8FB9\u8DDD","Left margin":"\u5DE6\u8FB9\u8DDD","Right margin":"\u53F3\u8FB9\u8DDD","the top margin (in pixels) to leave between the object and the screen border.":"\u5BF9\u8C61\u548C\u5C4F\u5E55\u8FB9\u754C\u4E4B\u95F4\u7684\u9876\u90E8\u8FB9\u8DDD\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Screen top margin":"\u5C4F\u5E55\u9876\u90E8\u8FB9\u8DDD","the top margin":"\u9876\u90E8\u8FB9\u8DDD","the bottom margin (in pixels) to leave between the object and the screen border.":"\u5BF9\u8C61\u548C\u5C4F\u5E55\u8FB9\u754C\u4E4B\u95F4\u7684\u5E95\u90E8\u8FB9\u8DDD\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Screen bottom margin":"\u5C4F\u5E55\u5E95\u90E8\u8FB9\u8DDD","the bottom margin":"\u5E95\u90E8\u8FB9\u8DDD","the left margin (in pixels) to leave between the object and the screen border.":"\u5BF9\u8C61\u548C\u5C4F\u5E55\u8FB9\u754C\u4E4B\u95F4\u7684\u5DE6\u4FA7\u8FB9\u8DDD\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Screen left margin":"\u5C4F\u5E55\u5DE6\u4FA7\u8FB9\u8DDD","the left margin":"\u5DE6\u4FA7\u8FB9\u8DDD","the right margin (in pixels) to leave between the object and the screen border.":"\u5BF9\u8C61\u548C\u5C4F\u5E55\u8FB9\u754C\u4E4B\u95F4\u7684\u53F3\u4FA7\u8FB9\u8DDD\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Screen right margin":"\u5C4F\u5E55\u53F3\u4FA7\u8FB9\u8DDD","the right margin":"\u53F3\u4FA7\u8FB9\u8DDD","Stick objects to others":"\u5C06\u5BF9\u8C61\u7C98\u8D34\u5230\u5176\u4ED6\u5BF9\u8C61","Make objects follow the position and rotation of the object they are stuck to.":"\u4F7F\u5BF9\u8C61\u8DDF\u968F\u5B83\u4EEC\u6240\u7C98\u8D34\u5230\u7684\u5BF9\u8C61\u7684\u4F4D\u7F6E\u548C\u65CB\u8F6C\u3002","Check if the object is stuck to another object.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u7C98\u5728\u53E6\u4E00\u4E2A\u5BF9\u8C61\u4E0A\u3002","Is stuck to another object":"\u662F\u5426\u7C98\u5728\u53E6\u4E00\u4E2A\u5BF9\u8C61\u4E0A","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_\u88AB\u7C98\u5728_PARAM3_\u4E0A\u3002","Sticker":"\u8D34\u7EB8","Sticker behavior":"\u8D34\u7EB8\u884C\u4E3A","Basis":"\u57FA\u7840","Stick the object to another. Use the action to stick the object, or unstick it later.":"\u5C06\u5BF9\u8C61\u7C98\u8D34\u5230\u53E6\u4E00\u4E2A\u5BF9\u8C61\u3002\u4F7F\u7528\u64CD\u4F5C\u5C06\u5BF9\u8C61\u7C98\u8D34\uFF0C\u6216\u7A0D\u540E\u53D6\u6D88\u7C98\u8D34\u3002","Only follow the position":"\u53EA\u8DDF\u968F\u4F4D\u7F6E","Destroy when the object it's stuck on is destroyed":"\u5F53\u5176\u7C98\u8D34\u7684\u5BF9\u8C61\u88AB\u9500\u6BC1\u65F6\u9500\u6BC1","Stick on another object.":"\u7C98\u5728\u53E6\u4E00\u4E2A\u5BF9\u8C61\u4E0A\u3002","Stick":"\u7C98\u8D34","Stick _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7C98\u8D34\u5230_PARAM2_","Object to stick to":"\u8981\u7C98\u8D34\u7684\u5BF9\u8C61","Unstick from the object it was stuck to.":"\u53D6\u6D88\u4E0E\u5176\u7C98\u8D34\u7684\u5BF9\u8C61\u7684\u7C98\u8D34\u3002","Unstick":"\u53D6\u6D88\u7C98\u8D34","Unstick _PARAM0_":"\u53D6\u6D88\u7C98\u8D34_PARAM0_","Sway":"\u6447\u6446","Sway objects like grass in the wind.":"\u50CF\u98CE\u4E2D\u7684\u8349\u4E00\u6837\u6447\u6446\u5BF9\u8C61\u3002","Sway multiple instances of an object at different times - useful for random grass swaying.":"\u5728\u4E0D\u540C\u65F6\u95F4\u6446\u52A8\u591A\u4E2A\u5BF9\u8C61\u7684\u5B9E\u4F8B - \u7528\u6765\u968F\u673A\u6446\u52A8\u8349\u3002","Sway uses the tween behavior":"Sway\u4F7F\u7528\u7F13\u52A8\u884C\u4E3A","Maximum angle to the left (in degrees) - Use a negative number":"\u6700\u5927\u5DE6\u8FB9\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09- \u4F7F\u7528\u8D1F\u6570","Maximum angle to the right (in degrees) - Use a positive number":"\u6700\u5927\u53F3\u8FB9\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09- \u4F7F\u7528\u6B63\u6570","Mininum value for random tween time range for angle (seconds)":"\u89D2\u5EA6\u968F\u673A\u7F13\u52A8\u65F6\u95F4\u8303\u56F4\u7684\u6700\u5C0F\u503C\uFF08\u79D2\uFF09","Maximum value for random tween time range for angle (seconds)":"\u89D2\u5EA6\u968F\u673A\u7F13\u52A8\u65F6\u95F4\u8303\u56F4\u7684\u6700\u5927\u503C\uFF08\u79D2\uFF09","Minimum Y scale amount":"Y\u8F74\u7F29\u653E\u7684\u6700\u5C0F\u503C","Y scale":"Y\u8F74\u7F29\u653E","Maximum Y scale amount":"Y\u8F74\u7F29\u653E\u7684\u6700\u5927\u503C","Mininum value for random tween time range for Y scale (seconds)":"Y\u8F74\u7F29\u653E\u7684\u8303\u56F4\u5185\u7684\u968F\u673A\u7F13\u52A8\u65F6\u95F4\u8303\u56F4\u7684\u6700\u5C0F\u503C\uFF08\u79D2\uFF09","Maximum value for random tween time range for Y scale (seconds)":"Y\u8F74\u7F29\u653E\u7684\u8303\u56F4\u5185\u7684\u968F\u673A\u7F13\u52A8\u65F6\u95F4\u8303\u56F4\u7684\u6700\u5927\u503C\uFF08\u79D2\uFF09","Set sway angle left and right.":"\u8BBE\u7F6E\u5DE6\u53F3\u6447\u6446\u89D2\u5EA6\u3002","Set sway angle left and right":"\u8BBE\u7F6E\u5DE6\u53F3\u6447\u6446\u89D2\u5EA6","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"\u5C06_PARAM0_\u7684\u6447\u6446\u89D2\u5EA6\u8BBE\u7F6E\u4E3A_PARAM2_\xB0\u81F3\u5DE6\u4FA7\u548C_PARAM3_\xB0\u81F3\u53F3\u4FA7","Angle to the left (degrees) - Use negative number":"\u5DE6\u4FA7\u89D2\u5EA6\uFF08\u5EA6\uFF09-\u4F7F\u7528\u8D1F\u6570","Angle to the right (degrees) - Use positive number":"\u53F3\u4FA7\u89D2\u5EA6\uFF08\u5EA6\uFF09-\u4F7F\u7528\u6B63\u6570","Set sway angle time range.":"\u8BBE\u7F6E\u6447\u6446\u89D2\u5EA6\u65F6\u95F4\u8303\u56F4\u3002","Set sway angle time range":"\u8BBE\u7F6E\u6447\u6446\u89D2\u5EA6\u65F6\u95F4\u8303\u56F4","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"PARMA0_\u7684\u89D2\u5EA6\u7F13\u52A8\u65F6\u95F4\u8303\u56F4\uFF0C\u5C06\u6700\u5C0F\u8BBE\u7F6E\u4E3A_PARAM2_\u79D2\uFF0C\u6700\u5927\u8BBE\u7F6E\u4E3A_PARAM3_\u79D2","Angle tween time minimum (seconds)":"\u89D2\u5EA6\u7F13\u52A8\u65F6\u95F4\u6700\u5C0F\u65F6\uFF08\u79D2\uFF09","Angle tween time maximum (seconds)":"\u89D2\u5EA6\u7F13\u52A8\u65F6\u95F4\u6700\u5927\u65F6\uFF08\u79D2\uFF09","Set sway Y scale mininum and maximum.":"\u8BBE\u7F6E\u6447\u6446Y\u8F74\u7684\u6700\u5C0F\u548C\u6700\u5927\u6BD4\u4F8B\u3002","Set sway Y scale mininum and maximum":"\u8BBE\u7F6E\u6447\u6446Y\u8F74\u7684\u6700\u5C0F\u548C\u6700\u5927\u6BD4\u4F8B","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"\u6447\u6446_PARAM0_\u7684Y\u8F74\u6BD4\u4F8B\u4ECE_PARAM2_\u5230_PARAM3_","Minimum Y scale":"\u6700\u5C0FY\u8F74\u6BD4\u4F8B","Maximum Y scale":"\u6700\u5927Y\u8F74\u6BD4\u4F8B","Set Y scale time range.":"\u8BBE\u7F6EY\u8F74\u6BD4\u4F8B\u65F6\u95F4\u8303\u56F4\u3002","Set sway Y scale time range":"\u8BBE\u7F6E\u6447\u6446Y\u8F74\u6BD4\u4F8B\u65F6\u95F4\u8303\u56F4","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"_PARAM0_\u7684Y\u8F74\u6BD4\u4F8B\u65F6\u95F4\u8303\u56F4\uFF0C\u5C06\u6700\u5C0F\u8BBE\u7F6E\u4E3A_PARAM2_\u79D2\uFF0C\u6700\u5927\u8BBE\u7F6E\u4E3A_PARAM3_\u79D2","Y scale tween time minimum (seconds)":"Y\u8F74\u6BD4\u4F8BTween\u65F6\u95F4\u6700\u5C0F\u503C\uFF08\u79D2\uFF09","Y scale tween time maximum (seconds)":"Y\u8F74\u6BD4\u4F8BTween\u65F6\u95F4\u6700\u5927\u503C\uFF08\u79D2\uFF09","Swipe Gesture":"\u6ED1\u52A8\u624B\u52BF","Detect swipe gestures based on their distance and duration.":"\u6839\u636E\u5B83\u4EEC\u7684\u8DDD\u79BB\u548C\u6301\u7EED\u65F6\u95F4\u68C0\u6D4B\u6ED1\u52A8\u624B\u52BF\u3002","Enable (or disable) swipe gesture detection.":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u6ED1\u52A8\u624B\u52BF\u68C0\u6D4B\u3002","Enable (or disable) swipe gesture detection":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u6ED1\u52A8\u624B\u52BF\u68C0\u6D4B","Enable swipe detection: _PARAM1_":"\u542F\u7528\u6ED1\u52A8\u68C0\u6D4B\uFF1A_PARAM1_","Enable swipe detection":"\u542F\u7528\u6ED1\u52A8\u68C0\u6D4B","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"\u7ED8\u5236\u4E00\u6839\u6307\u793A\u5F53\u524D\u6ED1\u52A8\u624B\u52BF\u7684\u7EBF\u3002\u7F16\u8F91\u5F62\u72B6\u7ED8\u5236\u5668\u7684\u201C\u8F6E\u5ED3\u5927\u5C0F\u201D\u4EE5\u8C03\u6574\u7EBF\u7684\u539A\u5EA6\u3002","Draw swipe gesture":"\u7ED8\u5236\u6ED1\u52A8\u624B\u52BF","Draw a line with _PARAM1_ that shows the current swipe":"\u4F7F\u7528_PARAM1_\u7ED8\u5236\u4E00\u6761\u663E\u793A\u5F53\u524D\u6ED1\u52A8\u7684\u7EBF","Shape painter used to draw swipe":"\u7528\u4E8E\u7ED8\u5236\u6ED1\u52A8\u7684\u5F62\u72B6\u7ED8\u5236\u5668","Change the layer used to detect swipe gestures.":"\u66F4\u6539\u7528\u4E8E\u68C0\u6D4B\u6ED1\u52A8\u624B\u52BF\u7684\u56FE\u5C42\u3002","Layer used to detect swipe gestures":"\u7528\u4E8E\u68C0\u6D4B\u6ED1\u52A8\u624B\u52BF\u7684\u56FE\u5C42","Use layer _PARAM1_ to detect swipe gestures":"\u4F7F\u7528\u56FE\u5C42_PARAM1_\u6765\u68C0\u6D4B\u6ED1\u52A8\u624B\u52BF","the Layer used to detect swipe gestures.":"\u7528\u4E8E\u68C0\u6D4B\u6ED1\u52A8\u624B\u52BF\u7684\u56FE\u5C42\u3002","the Layer used to detect swipe gestures":"\u7528\u4E8E\u68C0\u6D4B\u6ED1\u52A8\u624B\u52BF\u7684\u56FE\u5C42","Swipe angle (degrees).":"\u6ED1\u52A8\u89D2\u5EA6\uFF08\u5EA6\uFF09\u3002","Swipe angle (degrees)":"\u6ED1\u52A8\u89D2\u5EA6\uFF08\u5EA6\uFF09","the swipe angle (degrees)":"\u6ED1\u52A8\u89D2\u5EA6\uFF08\u5EA6\uFF09","Swipe distance (pixels).":"\u6ED1\u52A8\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09\u3002","Swipe distance (pixels)":"\u6ED1\u52A8\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09","the swipe distance (pixels)":"\u6ED1\u52A8\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09","Swipe distance in horizontal direction (pixels).":"\u6C34\u5E73\u65B9\u5411\u7684\u6ED1\u52A8\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09\u3002","Swipe distance in horizontal direction (pixels)":"\u6C34\u5E73\u65B9\u5411\u7684\u6ED1\u52A8\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09","the swipe distance in horizontal direction (pixels)":"\u6C34\u5E73\u65B9\u5411\u7684\u6ED1\u52A8\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09","Swipe distance in vertical direction (pixels).":"\u7AD6\u76F4\u65B9\u5411\u7684\u6ED1\u52A8\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09\u3002","Swipe distance in vertical direction (pixels)":"\u7AD6\u76F4\u65B9\u5411\u7684\u6ED1\u52A8\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09","the swipe distance in vertical direction (pixels)":"\u7AD6\u76F4\u65B9\u5411\u7684\u6ED1\u52A8\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09","Start point of the swipe X position.":"\u5F00\u59CB\u6ED1\u52A8\u7684X\u5750\u6807\u3002","Start point of the swipe X position":"\u5F00\u59CB\u6ED1\u52A8\u7684X\u5750\u6807","the start point of the swipe X position":"\u5F00\u59CB\u6ED1\u52A8\u7684X\u5750\u6807","Start point of the swipe Y position.":"\u5F00\u59CB\u6ED1\u52A8\u7684Y\u5750\u6807\u3002","Start point of the swipe Y position":"\u5F00\u59CB\u6ED1\u52A8\u7684Y\u5750\u6807","the start point of the swipe Y position":"\u5F00\u59CB\u6ED1\u52A8\u7684Y\u5750\u6807","End point of the swipe X position.":"\u7ED3\u675F\u6ED1\u52A8\u7684X\u5750\u6807\u3002","End point of the swipe X position":"\u7ED3\u675F\u6ED1\u52A8\u7684X\u5750\u6807","the end point of the swipe X position":"\u7ED3\u675F\u6ED1\u52A8\u7684X\u5750\u6807","End point of the swipe Y position.":"\u7ED3\u675F\u6ED1\u52A8\u7684Y\u5750\u6807\u3002","End point of the swipe Y position":"\u7ED3\u675F\u6ED1\u52A8\u7684Y\u5750\u6807","the end point of the swipe Y position":"\u7ED3\u675F\u6ED1\u52A8\u7684Y\u5750\u6807","Swipe duration (seconds).":"\u6ED1\u52A8\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Swipe duration (seconds)":"\u6ED1\u52A8\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","swipe duration (seconds)":"\u6ED1\u52A8\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","Check if a swipe is currently in progress.":"\u68C0\u67E5\u5F53\u524D\u662F\u5426\u6B63\u5728\u8FDB\u884C\u6ED1\u52A8\u3002","Swipe is in progress":"\u6ED1\u52A8\u6B63\u5728\u8FDB\u884C\u4E2D","Check if swipe detection is enabled.":"\u68C0\u67E5\u6ED1\u52A8\u68C0\u6D4B\u662F\u5426\u5DF2\u542F\u7528\u3002","Is swipe detection enabled":"\u6ED1\u52A8\u68C0\u6D4B\u662F\u5426\u5DF2\u542F\u7528","Swipe detection is enabled":"\u6ED1\u52A8\u68C0\u6D4B\u5DF2\u542F\u7528","Check if the swipe has just ended.":"\u68C0\u67E5\u6ED1\u52A8\u662F\u5426\u521A\u521A\u7ED3\u675F\u3002","Swipe just ended":"\u8F7B\u626B\u521A\u521A\u7ED3\u675F","Swipe has just ended":"\u8F7B\u626B\u521A\u521A\u7ED3\u675F","Check if swipe moved in a given direction.":"\u68C0\u6D4B\u8F7B\u626B\u662F\u5426\u671D\u6307\u5B9A\u65B9\u5411\u79FB\u52A8\u3002","Swipe moved in a direction (4-way movement)":"\u8F7B\u626B\u671D\u4E00\u4E2A\u65B9\u5411\u79FB\u52A8\uFF084\u5411\u79FB\u52A8\uFF09","Swipe moved in direction _PARAM1_":"\u8F7B\u626B\u671D_PARAM1_\u65B9\u5411\u79FB\u52A8","Swipe moved in a direction (8-way movement)":"\u8F7B\u626B\u671D\u4E00\u4E2A\u65B9\u5411\u79FB\u52A8\uFF088\u5411\u79FB\u52A8\uFF09","Text-to-Speech":"\u8BED\u97F3\u5408\u6210","An extension to enable the use of Text-to-Speech features.":"\u4E00\u4E2A\u6269\u5C55\uFF0C\u4F7F\u60A8\u80FD\u591F\u4F7F\u7528\u8BED\u97F3\u5408\u6210\u529F\u80FD\u3002","Audio":"\u97F3\u9891","Speaks a text message aloud through the system text-to-speech.":"\u901A\u8FC7\u7CFB\u7EDF\u6587\u672C\u5230\u8BED\u97F3\u529F\u80FD\u5927\u58F0\u6717\u8BFB\u6587\u672C\u6D88\u606F\u3002","Speak out a message":"\u6717\u8BFB\u6D88\u606F","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"\u4F7F\u7528\u58F0\u97F3_PARAM2_\u3001\u97F3\u91CF_PARAM3_%\u3001\u901F\u7387_PARAM4_%\u548C\u97F3\u8C03_PARAM5_%\u8BF4_PARAM1_","The message to be spoken":"\u8981\u6717\u8BFB\u7684\u6D88\u606F","The voice to be used":"\u8981\u4F7F\u7528\u7684\u58F0\u97F3","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"\u6839\u636E\u64CD\u4F5C\u7CFB\u7EDF\u800C\u53D8\u3002\u8FD9\u91CC\u662FWindows\u7CFB\u7EDF\u58F0\u97F3\u540D\u79F0\u5217\u8868\uFF1Ahttps://bit.ly/windows-voices \u548CMacOS\u7684\u58F0\u97F3\u540D\u79F0\u5217\u8868\uFF1Ahttps://bit.ly/mac-voices","Volume between 0% and 100%":"\u97F3\u91CF\u57280%\u548C100%\u4E4B\u95F4","Speed between 10% and 1000%":"\u901F\u5EA6\u572810%\u548C1000%\u4E4B\u95F4","Pitch between 0% and 200%":"\u97F3\u8C03\u57280%\u548C200%\u4E4B\u95F4","Forces all Text-to-Speech to be stopped.":"\u5F3A\u5236\u505C\u6B62\u6240\u6709\u6587\u672C\u5230\u8BED\u97F3\u3002","Force stop speaking":"\u5F3A\u5236\u505C\u6B62\u6717\u8BFB","Third person camera":"\u7B2C\u4E09\u4EBA\u79F0\u6444\u50CF\u673A","Move the camera to look at an object from a given distance.":"\u79FB\u52A8\u6444\u50CF\u673A\u4EE5\u4ECE\u7ED9\u5B9A\u8DDD\u79BB\u67E5\u770B\u5BF9\u8C61\u3002","Move the camera to look at a position from a distance.":"\u5C06\u6444\u50CF\u673A\u79FB\u52A8\u4EE5\u8FDC\u8DDD\u79BB\u67E5\u770B\u4F4D\u7F6E\u3002","Look at a position from a distance (deprecated)":"\u4ECE\u8FDC\u5904\u770B\u4F4D\u7F6E\uFF08\u5DF2\u5F03\u7528\uFF09","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"\u5C06_PARAM6_\u7684\u6444\u50CF\u673A\u770B\u5411_PARAM1_;\u4EE5_PARAM3_\u50CF\u7D20\u4ECE_PARAM2_\u8FDC\u5904\uFF0C\u65CB\u8F6C_PARAM4_\xB0\uFF0C\u9AD8\u5EA6_PARAM5_\xB0","Position on X axis":"X\u8F74\u4E0A\u7684\u4F4D\u7F6E","Position on Y axis":"Y\u8F74\u4E0A\u7684\u4F4D\u7F6E","Rotation angle (around Z axis)":"\u65CB\u8F6C\u89D2\u5EA6\uFF08\u7ED5Z\u8F74\uFF09","Elevation angle (around Y axis)":"\u4FEF\u4EF0\u89D2\u5EA6\uFF08\u7ED5Y\u8F74\uFF09","Move the camera to look at an object from a distance.":"\u5C06\u6444\u50CF\u673A\u79FB\u52A8\u4EE5\u8FDC\u8DDD\u79BB\u67E5\u770B\u5BF9\u8C61\u3002","Look at an object from a distance (deprecated)":"\u4ECE\u8FDC\u5904\u770B\u5BF9\u8C61\uFF08\u5DF2\u5F03\u7528\uFF09","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"\u5C06_PARAM5_\u7684\u6444\u50CF\u673A\u770B\u5411_PARAM1_\uFF0C\u4ECE_PARAM2_\u50CF\u7D20\uFF0C\u65CB\u8F6C_PARAM3_\xB0\uFF0C\u9AD8\u5EA6_PARAM4_\xB0","Look at a position from a distance":"\u4ECE\u8FDC\u5904\u770B\u4F4D\u7F6E","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"\u5C06_PARAM7_\u7684\u6444\u50CF\u673A\u770B\u5411_PARAM1_; _PARAM2_; _PARAM3_\uFF0C\u4ECE_PARAM4_\u50CF\u7D20\uFF0C\u65CB\u8F6C_PARAM5_\xB0\uFF0C\u9AD8\u5EA6_PARAM6_\xB0","Position on Z axis":"Z\u8F74\u4E0A\u7684\u4F4D\u7F6E","Look at an object from a distance":"\u4ECE\u8FDC\u5904\u770B\u4E00\u4E2A\u5BF9\u8C61","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"\u5C06_PARAM6_\u7684\u76F8\u673A\u79FB\u52A8\u5230_PARAM3_\u50CF\u7D20\u5904\u67E5\u770B_PARAM1_\uFF0C\u65CB\u8F6C_PARAM4_\xB0\u5E76\u4FEF\u89C6_PARAM5_\xB0","Smoothly follow an object at a distance.":"\u5E73\u6ED1\u5730\u8FFD\u968F\u4E00\u4E2A\u8DDD\u79BB\u5916\u7684\u5BF9\u8C61\u3002","Halfway time for rotation":"\u5BF9\u8C61\u65CB\u8F6C\u7684\u4E2D\u9014\u65F6\u95F4","Halfway time for elevation rotation":"\u9AD8\u5EA6\u65CB\u8F6C\u7684\u4E2D\u95F4\u65F6\u95F4","Only used by Z and ZY rotation modes":"\u4EC5\u7528\u4E8E Z \u548C ZY \u65CB\u8F6C\u6A21\u5F0F","Halfway time on Z axis":"Z\u8F74\u4E0A\u7684\u4E2D\u9014\u65F6\u95F4","Camera distance":"\u76F8\u673A\u8DDD\u79BB","Lateral distance offset":"\u6A2A\u5411\u8DDD\u79BB\u504F\u79FB","Ahead distance offset":"\u524D\u65B9\u8DDD\u79BB\u504F\u79FB","Z offset":"Z\u504F\u79FB","Rotation angle offset":"\u65CB\u8F6C\u89D2\u5EA6\u504F\u79FB","Elevation angle offset":"\u4EF0\u89D2\u504F\u79FB","Follow free area top border on Z axis":"\u5728Z\u8F74\u4E0A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u9876\u90E8\u8FB9\u6846","Follow free area bottom border on Z axis":"\u5728Z\u8F74\u4E0A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u5E95\u90E8\u8FB9\u6846","Automatically rotate the camera with the object":"\u81EA\u52A8\u65CB\u8F6C\u76F8\u673A\u4E0E\u5BF9\u8C61","Automatically rotate the camera with the object (elevation)":"Automatically rotate the camera with the object (elevation)","Best left unchecked, use the rotation mode instead":"\u6700\u597D\u4FDD\u6301\u672A\u9009\u4E2D\u72B6\u6001\uFF0C\u8BF7\u6539\u7528\u65CB\u8F6C\u6A21\u5F0F","Rotation mode":"\u65CB\u8F6C\u6A21\u5F0F","Targeted camera rotation angle":"\u76EE\u6807\u76F8\u673A\u65CB\u8F6C\u89D2\u5EA6","Forward X":"\u524D\u8FDB X","Forward Y":"\u524D\u8FDB Y","Forward Z":"\u524D\u8FDB Z","Lerp camera":"\u63D2\u503C\u6444\u50CF\u673A","Lerp the camera rotation to _PARAM0_ with a ratio of _PARAM2_ with rotation offset _PARAM3_\xB0 and elevation offset _PARAM4_\xB0":"\u5C06\u6444\u50CF\u673A\u65CB\u8F6C\u63D2\u503C\u5230 _PARAM0_\uFF0C\u6BD4\u7387\u4E3A _PARAM2_\uFF0C\u65CB\u8F6C\u504F\u79FB\u4E3A _PARAM3_\xB0\uFF0C\u9AD8\u5EA6\u504F\u79FB\u4E3A _PARAM4_\xB0","Move to object":"\u79FB\u52A8\u5230\u5BF9\u8C61","Change the camera position to _PARAM0_ with offset _PARAM2_, _PARAM3_, _PARAM4_":"\u5C06\u6444\u50CF\u673A\u4F4D\u7F6E\u66F4\u6539\u4E3A _PARAM0_\uFF0C\u504F\u79FB\u503C\u4E3A _PARAM2_\u3001_PARAM3_\u3001_PARAM4_","X offset":"X \u504F\u79FB","Y offset":"Y \u504F\u79FB","Update local basis":"\u66F4\u65B0\u672C\u5730\u57FA\u51C6","Update local basis of _PARAM0_ and the camera":"\u66F4\u65B0 _PARAM0_ \u548C\u6444\u50CF\u673A\u7684\u672C\u5730\u57FA\u51C6","Rotate the camera all the way to the targeted angle.":"\u5C06\u6444\u50CF\u673A\u5B8C\u5168\u65CB\u8F6C\u81F3\u76EE\u6807\u89D2\u5EA6\u3002","Rotate the camera all the way":"\u5C06\u6444\u50CF\u673A\u5B8C\u5168\u65CB\u8F6C","Rotate the camera all the way to the targeted angle of _PARAM0_":"\u5C06\u6444\u50CF\u673A\u5B8C\u5168\u65CB\u8F6C\u81F3\u76EE\u6807\u89D2\u5EA6_PARAM0_","the camera rotation.":"\u6444\u50CF\u673A\u65CB\u8F6C\u3002","Camera rotation":"\u6444\u50CF\u673A\u65CB\u8F6C","the camera rotation":"\u6444\u50CF\u673A\u65CB\u8F6C","the halfway time for rotation of the object.":"\u5BF9\u8C61\u65CB\u8F6C\u7684\u4E2D\u9014\u65F6\u95F4\u3002","the halfway time for rotation":"\u5BF9\u8C61\u65CB\u8F6C\u7684\u4E2D\u9014\u65F6\u95F4","the halfway time for elevation rotation of the object.":"the halfway time for elevation rotation of the object.","Halfway time for elevation rotation":"Halfway time for elevation rotation","the halfway time for elevation rotation":"the halfway time for elevation rotation","the halfway time on Z axis of the object.":"\u5BF9\u8C61\u7684Z\u8F74\u4E0A\u7684\u4E2D\u9014\u65F6\u95F4\u3002","the halfway time on Z axis":"\u5BF9\u8C61Z\u8F74\u4E0A\u7684\u4E2D\u9014\u65F6\u95F4","Return follow free area bottom border Z.":"\u8FD4\u56DE\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u5E95\u90E8\u8FB9\u754CZ\u3002","Free area Z min":"\u81EA\u7531\u533A\u57DFZ\u6700\u5C0F","Return follow free area top border Z.":"\u8FD4\u56DE\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u9876\u90E8\u8FB9\u754CZ\u3002","Free area Z max":"\u81EA\u7531\u533A\u57DFZ\u6700\u5927","the follow free area top border on Z axis of the object.":"\u5BF9\u8C61Z\u8F74\u4E0A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u9876\u90E8\u8FB9\u754C\u3002","the follow free area top border on Z axis":"\u5BF9\u8C61Z\u8F74\u4E0A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u9876\u90E8\u8FB9\u754C","the follow free area bottom border on Z axis of the object.":"\u5BF9\u8C61Z\u8F74\u4E0A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u5E95\u90E8\u8FB9\u754C\u3002","the follow free area bottom border on Z axis":"\u5BF9\u8C61Z\u8F74\u4E0A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u5E95\u90E8\u8FB9\u754C","the camera distance of the object.":"\u5BF9\u8C61\u7684\u6444\u50CF\u673A\u8DDD\u79BB","the camera distance":"\u6444\u50CF\u673A\u8DDD\u79BB","the lateral distance offset of the object.":"\u5BF9\u8C61\u7684\u6A2A\u5411\u8DDD\u79BB\u504F\u79FB","the lateral distance offset":"\u6A2A\u5411\u8DDD\u79BB\u504F\u79FB","the ahead distance offset of the object.":"\u5BF9\u8C61\u7684\u524D\u5411\u8DDD\u79BB\u504F\u79FB","the ahead distance offset":"\u524D\u5411\u8DDD\u79BB\u504F\u79FB","the z offset of the object.":"\u5BF9\u8C61\u7684z\u504F\u79FB\u91CF\u3002","the z offset":"z\u504F\u79FB\u91CF","the rotation angle offset of the object.":"\u5BF9\u8C61\u7684\u65CB\u8F6C\u89D2\u5EA6\u504F\u79FB\u91CF\u3002","the rotation angle offset":"\u65CB\u8F6C\u89D2\u5EA6\u504F\u79FB\u91CF","the elevation angle offset of the object.":"\u5BF9\u8C61\u7684\u4EF0\u89D2\u504F\u79FB\u91CF\u3002","the elevation angle offset":"\u4EF0\u89D2\u504F\u79FB\u91CF","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"\u5BF9\u8C61\u7684\u76EE\u6807\u6444\u50CF\u673A\u65CB\u8F6C\u89D2\u5EA6\u3002\u8BBE\u7F6E\u6B64\u89D2\u5EA6\u65F6\uFF0C\u6444\u50CF\u673A\u4F1A\u8DDF\u968F\u8BE5\u503C\uFF0C\u800C\u4E0D\u662F\u5BF9\u8C61\u89D2\u5EA6\u3002","Targeted rotation angle":"\u76EE\u6807\u65CB\u8F6C\u89D2\u5EA6","the targeted camera rotation angle":"\u76EE\u6807\u6444\u50CF\u673A\u65CB\u8F6C\u89D2\u5EA6","3D-like Flip for 2D Sprites":"\u7528\u4E8E\u4E8C\u7EF4\u7CBE\u7075\u7684\u4E09\u7EF4\u7FFB\u8F6C\u6548\u679C","Flip sprites with a 3D-like rotation effect.":"\u4F7F\u7528\u7C7B\u4F3C\u4E09\u7EF4\u7684\u65CB\u8F6C\u6548\u679C\u7FFB\u8F6C\u7CBE\u7075\u3002","Flip a Sprite with a 3D effect.":"\u5E26\u6709\u4E09\u7EF4\u6548\u679C\u7684\u7CBE\u7075\u7FFB\u8F6C\u3002","3D Flip":"3D\u7FFB\u8F6C","Flipping method":"\u7FFB\u8F6C\u65B9\u6CD5","Front animation name":"\u6B63\u9762\u52A8\u753B\u540D\u79F0","Animation method":"\u52A8\u753B\u65B9\u6CD5","Back animation name":"\u80CC\u9762\u52A8\u753B\u540D\u79F0","Start a flipping animation on the object.":"\u5728\u5BF9\u8C61\u4E0A\u5F00\u59CB\u7FFB\u8F6C\u52A8\u753B\u3002","Flip the object (deprecated)":"\u7FFB\u8F6C\u5BF9\u8C61\uFF08\u5DF2\u5F03\u7528\uFF09","Flip _PARAM0_ over _PARAM2_ms":"\u5C06_PARAM0_\u5728_PARAM2_\u6BEB\u79D2\u5185\u7FFB\u8F6C","Duration (in milliseconds)":"\u6301\u7EED\u65F6\u95F4\uFF08\u6BEB\u79D2\uFF09","Start a flipping animation on the object. The X origin point must be set at the object center.":"\u5728\u5BF9\u8C61\u4E0A\u5F00\u59CB\u7FFB\u8F6C\u52A8\u753B\u3002X\u539F\u70B9\u5FC5\u987B\u8BBE\u7F6E\u5728\u5BF9\u8C61\u4E2D\u5FC3\u3002","Flip the object":"\u7FFB\u8F6C\u5BF9\u8C61","Flip _PARAM0_ over _PARAM2_ seconds":"\u5C06_PARAM0_\u5728_PARAM2_\u79D2\u5185\u7FFB\u8F6C","Jump to the end of the flipping animation.":"\u8DF3\u8F6C\u5230\u7FFB\u8F6C\u52A8\u753B\u7684\u7ED3\u675F\u3002","Jump to flipping end":"\u8DF3\u8F6C\u81F3\u7FFB\u8F6C\u7ED3\u675F","Jump to the end of _PARAM0_ flipping":"\u8DF3\u8F6C\u5230_PARAM0_\u7FFB\u8F6C\u7684\u7ED3\u675F","Checks if a flipping animation is currently playing.":"\u68C0\u67E5\u5F53\u524D\u662F\u5426\u6B63\u5728\u64AD\u653E\u7FFB\u8F6C\u52A8\u753B\u3002","Flipping is playing":"\u6B63\u5728\u64AD\u653E\u7FFB\u8F6C","_PARAM0_ is flipping":"_PARAM0_\u6B63\u5728\u7FFB\u8F6C","Checks if the object is flipped or will be flipped.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u88AB\u7FFB\u8F6C\u6216\u5C06\u88AB\u7FFB\u8F6C\u3002","Is flipped":"\u88AB\u7FFB\u8F6C","_PARAM0_ is flipped":"_PARAM0_ \u88AB\u7FFB\u8F6C","Flips the object to one specific side.":"\u5C06\u5BF9\u8C61\u7FFB\u8F6C\u5230\u6307\u5B9A\u4FA7\u9762\u3002","Flip to a side (deprecated)":"\u7FFB\u8F6C\u81F3\u4E00\u4FA7\uFF08\u5DF2\u5F03\u7528\uFF09","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"\u5C06_PARAM0_ \u7FFB\u8F6C\u5230\u53CD\u9762\uFF1A\u5728_PARAM2_ \u6BEB\u79D2\u5185","Reverse side":"\u53CD\u9762","Flips the object to one specific side. The X origin point must be set at the object center.":"\u5C06\u5BF9\u8C61\u7FFB\u8F6C\u5230\u6307\u5B9A\u4E00\u4FA7\u3002X\u539F\u70B9\u5FC5\u987B\u8BBE\u7F6E\u5728\u5BF9\u8C61\u4E2D\u5FC3\u3002","Flip to a side":"\u7FFB\u8F6C\u81F3\u4E00\u4FA7","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"\u5C06_PARAM0_\u7FFB\u8F6C\u5230\u53CD\u9762\uFF1A_PARAM2_\u5728_PARAM3_\u79D2\u5185","Visually flipped":"\u89C6\u89C9\u4E0A\u7FFB\u8F6C","_PARAM0_ is visually flipped":"_PARAM0_ \u5728\u89C6\u89C9\u4E0A\u7FFB\u8F6C","Flip visually":"\u76F4\u89C2\u5730\u7FFB\u8F6C","Flip visually _PARAM0_: _PARAM2_":"\u76F4\u89C2\u5730\u7FFB\u8F6C_PARAM0_\uFF1A_PARAM2_","Flipped":"\u5DF2\u7FFB\u8F6C","Resource bar (separated units)":"\u8D44\u6E90\u6761\uFF08\u5206\u5F00\u5355\u4F4D\uFF09","left anchor":"\u5DE6\u951A\u70B9","Left anchor":"\u5DE6\u951A","Left anchor of _PARAM1_":"_PARAM1_ \u7684\u5DE6\u951A","Anchor":"\u951A","Right anchor":"\u53F3\u951A\u70B9","Right anchor of _PARAM1_":"_PARAM1_ \u7684\u53F3\u951A\u70B9","Unit width":"\u5355\u4F4D\u5BBD\u5EA6","How much pixels to show for a value of 1.":"\u6BCF\u4E00\u4E2A\u503C\u663E\u793A\u591A\u5C11\u50CF\u7D20","the unit width of the object. How much pixels to show for a value of 1.":"\u5BF9\u8C61\u7684\u5355\u4F4D\u5BBD\u5EA6\u3002\u663E\u793A\u503C\u4E3A 1 \u65F6\u7684\u50CF\u7D20\u6570\u3002","the unit width":"\u5355\u4F4D\u5BBD\u5EA6","Update the bar width.":"\u66F4\u65B0\u6761\u5BBD\u5EA6\u3002","Bar width":"\u6761\u5BBD\u5EA6","Update the bar width of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u6761\u5F62\u5BBD\u5EA6","Time formatting":"\u65F6\u95F4\u683C\u5F0F\u5316","Converts seconds into standard time formats, such as HH:MM:SS.":"Converts seconds into standard time formats, such as HH:MM:SS.","Format time in seconds to HH:MM:SS.":"\u5C06\u79D2\u6570\u683C\u5F0F\u5316\u4E3AHH:MM:SS\u3002","Format time in seconds to HH:MM:SS":"\u5C06\u79D2\u6570\u683C\u5F0F\u5316\u4E3AHH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"\u5C06_PARAM1_\u7684\u65F6\u95F4\u683C\u5F0F\u5316\u4E3AHH:MM:SS","Time, in seconds":"\u65F6\u95F4\uFF0C\u4EE5\u79D2\u8BA1","Format time in seconds to HH:MM:SS.000, including milliseconds.":"\u5C06\u79D2\u6570\u683C\u5F0F\u5316\u4E3AHH:MM:SS.000\uFF0C\u5305\u62EC\u6BEB\u79D2\u3002","Format time in seconds to HH:MM:SS.000":"\u5C06\u79D2\u6570\u683C\u5F0F\u5316\u4E3AHH:MM:SS.000","Timed Back and Forth Movement":"\u5B9A\u65F6\u6765\u56DE\u8FD0\u52A8","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"\u6B64\u884C\u4E3A\u5C06\u5BF9\u8C61\u5782\u76F4\u6216\u6C34\u5E73\u5730\u6765\u56DE\u79FB\u52A8\u4E00\u6BB5\u65F6\u95F4\u6216\u8DDD\u79BB\u3002","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over.":"\u5728\u9009\u62E9\u7684\u65F6\u95F4\u6216\u8DDD\u79BB\u5185\u79FB\u52A8\u4E00\u4E2A\u5BF9\u8C61\uFF08\u4F8B\u5982\u654C\u4EBA\uFF09\uFF0C\u7136\u540E\u7FFB\u8F6C\u5E76\u91CD\u65B0\u5F00\u59CB\u3002","Move the object vertically (instead of horizontally)":"\u5782\u76F4\u79FB\u52A8\u7269\u4F53\uFF08\u800C\u4E0D\u662F\u6C34\u5E73\u79FB\u52A8\uFF09","Moving speed (in pixel/s)":"\u79FB\u52A8\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20/\u79D2\u4E3A\u5355\u4F4D\uFF09","Moving distance (in pixels)":"\u79FB\u52A8\u8DDD\u79BB\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","Moving maximum time (in seconds)":"\u79FB\u52A8\u6700\u5927\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09","Distance start point":"\u8DDD\u79BB\u8D77\u59CB\u70B9","position of the sprite at the previous frame":"\u4E0A\u4E00\u5E27\u4E2D\u7CBE\u7075\u7684\u4F4D\u7F6E","check that time has elapsed":"\u68C0\u67E5\u662F\u5426\u5DF2\u7ECF\u8FC7\u4E86\u65F6\u95F4","Toggle switch (for Shape Painter)":"\u5207\u6362\u5F00\u5173\uFF08\u7528\u4E8E\u5F62\u72B6\u7ED8\u5236\u5668\uFF09","Use a shape-painter object to draw a toggle switch that users can click or touch.":"\u4F7F\u7528\u5F62\u72B6\u7ED8\u5236\u5668\u5BF9\u8C61\u7ED8\u5236\u7528\u6237\u53EF\u4EE5\u5355\u51FB\u6216\u89E6\u6478\u7684\u5207\u6362\u5F00\u5173\u3002","Radius of the thumb (px) Example: 10":"\u62C7\u6307\u7684\u534A\u5F84\uFF08\u50CF\u7D20\uFF09\u793A\u4F8B\uFF1A10","Active thumb color string. Example: 24;119;211":"\u6FC0\u6D3B\u62C7\u6307\u7684\u989C\u8272\u5B57\u7B26\u4E32\u3002\u793A\u4F8B\uFF1A24;119;211","Opacity of the thumb. Example: 255":"\u62C7\u6307\u7684\u4E0D\u900F\u660E\u5EA6\u3002\u793A\u4F8B\uFF1A255","Width of the track (pixels) Example: 20":"\u8F68\u9053\u7684\u5BBD\u5EA6\uFF08\u50CF\u7D20\uFF09\u793A\u4F8B\uFF1A20","Height of the track (pixels) Example: 14":"\u8F68\u9053\u7684\u9AD8\u5EA6\uFF08\u50CF\u7D20\uFF09\u793A\u4F8B\uFF1A14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"\u8F68\u9053\u7684\u989C\u8272\u5B57\u7B26\u4E32\uFF0C\u4F4D\u4E8E\u62C7\u6307\u7684\u53F3\u4FA7\u3002\u793A\u4F8B\uFF1A150;150;150\uFF08\u5982\u679C\u7559\u7A7A\uFF0C\u5219\u4F7F\u7528\u62C7\u6307\u7684\u989C\u8272\uFF09","Opacity of the track that is RIGHT of the thumb. Example: 255":"\u8F68\u9053\u7684\u53F3\u4FA7\u62C7\u6307\u4E0D\u900F\u660E\u5EA6\u3002\u793A\u4F8B\uFF1A255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"\u8F68\u9053\u7684\u989C\u8272\u5B57\u7B26\u4E32\uFF0C\u4F4D\u4E8E\u62C7\u6307\u7684\u5DE6\u4FA7\u3002\u793A\u4F8B\uFF1A24;119;211\uFF08\u5982\u679C\u7559\u7A7A\uFF0C\u5219\u4F7F\u7528\u62C7\u6307\u7684\u989C\u8272\uFF09","Opacity of the track that is LEFT of the thumb. Example: 128":"\u8F68\u9053\u7684\u5DE6\u4FA7\u62C7\u6307\u4E0D\u900F\u660E\u5EA6\u3002\u793A\u4F8B\uFF1A128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"\u9F20\u6807\u60AC\u505C\u5728\u62C7\u6307\u4E0A\u65F6\u7684\u5149\u6655\u5C3A\u5BF8\u3002\u793A\u4F8B\uFF1A24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"\u9F20\u6807\u60AC\u505C\u5728\u62C7\u6307\u4E0A\u65F6\u7684\u5149\u6655\u4E0D\u900F\u660E\u5EA6\u3002\u793A\u4F8B\uFF1A32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"\u5207\u6362\u5F00\u5173\u88AB\u6309\u4E0B\u65F6\u51FA\u73B0\u7684\u5149\u6655\u4E0D\u900F\u660E\u5EA6\u3002\u793A\u4F8B\uFF1A64","Number of pixels the thumb is from the left side of the track.":"\u62C7\u6307\u8DDD\u79BB\u8F68\u9053\u5DE6\u4FA7\u7684\u50CF\u7D20\u6570\u3002","Disabled":"\u5DF2\u7981\u7528","State has been changed (used in ToggleChecked function)":"\u72B6\u6001\u5DF2\u66F4\u6539\uFF08\u5728ToggleChecked\u51FD\u6570\u4E2D\u4F7F\u7528\uFF09","Inactive thumb color string. Example: 255;255;255":"\u975E\u6FC0\u6D3B\u62C7\u6307\u7684\u989C\u8272\u5B57\u7B26\u4E32\u3002\u793A\u4F8B\uFF1A255;255;255","Click or press has started on toggle switch":"\u5355\u51FB\u6216\u6309\u4E0B\u5F00\u5173\u5DF2\u542F\u52A8","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"\u62C7\u6307\u4E0A\u9634\u5F71\u7684\u504F\u79FB\u91CF\uFF08Y\uFF09\u3002\u6B63\u6570\u5411\u4E0B\u79FB\u52A8\u9634\u5F71\uFF0C\u8D1F\u6570\u5219\u5411\u4E0A\u3002\u793A\u4F8B\uFF1A4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"\u62C7\u6307\u9634\u5F71\u7684\u504F\u79FB(X)\u3002\u6B63\u6570\u5411\u53F3\u79FB\u52A8\u9634\u5F71\uFF0C\u8D1F\u6570\u5411\u5DE6\u79FB\u52A8\u9634\u5F71\u3002\u4F8B\u5982\uFF1A0","Opacity of shadow on thumb. Example: 32":"\u62C7\u6307\u9634\u5F71\u7684\u4E0D\u900F\u660E\u5EA6\u3002\u4F8B\u5982\uFF1A32","Need redraw":"\u9700\u8981\u91CD\u7ED8","Was hovered":"\u66FE\u7ECF\u60AC\u505C","Change the track width.":"\u66F4\u6539\u8F68\u9053\u5BBD\u5EA6\u3002","Change the track width of _PARAM0_ to _PARAM2_ pixels":"\u5C06_PARAM0_\u7684\u8F68\u9053\u5BBD\u5EA6\u66F4\u6539\u4E3A_PARAM2_\u50CF\u7D20","Change the track height.":"\u66F4\u6539\u8F68\u9053\u9AD8\u5EA6\u3002","Track height":"\u8F68\u9053\u9AD8\u5EA6","Change the track height of _PARAM0_ to _PARAM2_ pixels":"\u5C06_PARAM0_\u7684\u8F68\u9053\u9AD8\u5EA6\u66F4\u6539\u4E3A_PARAM2_\u50CF\u7D20","Change the thumb opacity.":"\u66F4\u6539\u62C7\u6307\u900F\u660E\u5EA6\u3002","Change the thumb opacity of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u62C7\u6307\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Change the inactive track opacity.":"\u66F4\u6539\u975E\u6D3B\u52A8\u72B6\u6001\u8F68\u9053\u900F\u660E\u5EA6\u3002","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u975E\u6D3B\u52A8\u72B6\u6001\u8F68\u9053\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Change the active track opacity.":"\u66F4\u6539\u6D3B\u52A8\u72B6\u6001\u8F68\u9053\u900F\u660E\u5EA6\u3002","Change the active track opacity of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6D3B\u52A8\u72B6\u6001\u8F68\u9053\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Change the halo opacity when the thumb is pressed.":"\u5F53\u6309\u4E0B\u62C7\u6307\u65F6\u66F4\u6539\u5149\u6655\u900F\u660E\u5EA6\u3002","Change the halo opacity of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5149\u6655\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Change opacity of the halo when the thumb is hovered.":"\u5F53\u62C7\u6307\u60AC\u505C\u65F6\u66F4\u6539\u5149\u6655\u900F\u660E\u5EA6\u3002","Change the offset on Y axis of the thumb shadow.":"\u66F4\u6539\u62C7\u6307\u9634\u5F71\u5728Y\u8F74\u4E0A\u7684\u504F\u79FB\u91CF\u3002","Thumb shadow offset on Y axis":"\u62C7\u6307\u9634\u5F71\u5728Y\u8F74\u4E0A\u7684\u504F\u79FB\u91CF","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u62C7\u6307\u9634\u5F71\u5728Y\u8F74\u4E0A\u7684\u504F\u79FB\u91CF\u66F4\u6539\u4E3A_PARAM2_","Y offset (pixels)":"Y\u8F74\u504F\u79FB\u91CF\uFF08\u50CF\u7D20\uFF09","Change the offset on X axis of the thumb shadow.":"\u66F4\u6539\u62C7\u6307\u9634\u5F71\u5728X\u8F74\u4E0A\u7684\u504F\u79FB\u91CF\u3002","Thumb shadow offset on X axis":"\u62C7\u6307\u9634\u5F71\u5728X\u8F74\u4E0A\u7684\u504F\u79FB\u91CF","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u62C7\u6307\u9634\u5F71\u5728X\u8F74\u4E0A\u7684\u504F\u79FB\u91CF\u66F4\u6539\u4E3A_PARAM2_","X offset (pixels)":"X\u8F74\u504F\u79FB\u91CF\uFF08\u50CF\u7D20\uFF09","Change the thumb shadow opacity.":"\u66F4\u6539\u62C7\u6307\u9634\u5F71\u900F\u660E\u5EA6\u3002","Thumb shadow opacity":"\u62C7\u6307\u9634\u5F71\u900F\u660E\u5EA6","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u62C7\u6307\u9634\u5F71\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Opacity of shadow on thumb":"\u62C7\u6307\u9634\u5F71\u7684\u4E0D\u900F\u660E\u5EA6","Change the thumb radius.":"\u66F4\u6539\u62C7\u6307\u534A\u5F84\u3002","Thumb radius":"\u62C7\u6307\u534A\u5F84","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"\u5C06_PARAM0_\u7684\u62C7\u6307\u534A\u5F84\u66F4\u6539\u4E3A_PARAM2_\u50CF\u7D20","Change the halo radius.":"\u66F4\u6539\u5149\u6655\u534A\u5F84\u3002","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"\u5C06_PARAM0_\u7684\u5149\u73AF\u534A\u5F84\u66F4\u6539\u4E3A_PARAM2_\u50CF\u7D20","Change the active track color (the part on the thumb left).":"\u66F4\u6539\u6D3B\u52A8\u8F68\u9053\u989C\u8272\uFF08\u62C7\u6307\u5DE6\u4FA7\u7684\u90E8\u5206\uFF09\u3002","Change the active track color of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6D3B\u52A8\u8F68\u9053\u989C\u8272\u66F4\u6539\u4E3A_PARAM2_","Color of active track":"\u6D3B\u52A8\u8F68\u9053\u7684\u989C\u8272","Change the inactive track color (the part on the thumb right).":"\u66F4\u6539\u975E\u6D3B\u52A8\u8F68\u9053\u989C\u8272\uFF08\u62C7\u6307\u53F3\u4FA7\u7684\u90E8\u5206\uFF09\u3002","Change the inactive track color of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u975E\u6D3B\u52A8\u8F68\u9053\u989C\u8272\u66F4\u6539\u4E3A_PARAM2_","Color of inactive track":"\u975E\u6D3B\u52A8\u8F68\u9053\u7684\u989C\u8272","Change the thumb color (when unchecked).":"\u66F4\u6539\u62C7\u6307\u989C\u8272\uFF08\u672A\u9009\u4E2D\u65F6\uFF09\u3002","Thumb color (when unchecked)":"\u62C7\u6307\u989C\u8272\uFF08\u672A\u9009\u4E2D\u65F6\uFF09","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"\u5C06_PARAM0_\u7684\u62C7\u6307\u989C\u8272\uFF08\u672A\u9009\u4E2D\u65F6\uFF09\u66F4\u6539\u4E3A_PARAM2_","Change the thumb color (when checked).":"\u66F4\u6539\u62C7\u6307\u989C\u8272\uFF08\u9009\u4E2D\u65F6\uFF09\u3002","Thumb color (when checked)":"\u62C7\u6307\u989C\u8272\uFF08\u9009\u4E2D\u65F6\uFF09","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"\u5C06_PARAM0_\u7684\u62C7\u6307\u989C\u8272\uFF08\u9009\u4E2D\u65F6\uFF09\u66F4\u6539\u4E3A_PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"\u5982\u679C\u9009\u4E2D\uFF0C\u5219\u66F4\u6539\u4E3A\u672A\u9009\u4E2D\u3002\u5982\u679C\u672A\u9009\u4E2D\uFF0C\u5219\u66F4\u6539\u4E3A\u9009\u4E2D\u3002","Toggle the switch":"\u5207\u6362\u5F00\u5173","Change _PARAM0_ to opposite state (checked/unchecked)":"\u5C06_PARAM0_\u66F4\u6539\u4E3A\u76F8\u53CD\u72B6\u6001\uFF08\u9009\u4E2D/\u672A\u9009\u4E2D\uFF09","Disable (or enable) the toggle switch.":"\u7981\u7528\uFF08\u6216\u542F\u7528\uFF09\u5207\u6362\u5F00\u5173\u3002","Disable (or enable) the toggle switch":"\u7981\u7528\uFF08\u6216\u542F\u7528\uFF09\u5207\u6362\u5F00\u5173","Disable _PARAM0_: _PARAM2_":"\u7981\u7528_PARAM0_\uFF1A_PARAM2_","Check (or uncheck) the toggle switch":"\u9009\u4E2D\uFF08\u6216\u53D6\u6D88\u9009\u4E2D\uFF09\u5207\u6362\u5F00\u5173","Set _PARAM0_ to checked: _PARAM2_":"\u5C06_PARAM0_\u8BBE\u7F6E\u4E3A\u9009\u4E2D\uFF1A_PARAM2_","Check if mouse is hovering over toggle switch.":"\u68C0\u67E5\u9F20\u6807\u662F\u5426\u60AC\u505C\u5728\u5207\u6362\u5F00\u5173\u4E0A\u3002","Is mouse hovered over toggle switch?":"\u9F20\u6807\u662F\u5426\u60AC\u505C\u5728\u5207\u6362\u5F00\u5173\u4E0A\uFF1F","Mouse is hovering over _PARAM0_":"\u9F20\u6807\u662F\u5426\u60AC\u505C\u5728_PARAM0_\u4E0A","Track width.":"\u8F68\u9053\u5BBD\u5EA6\u3002","Track height.":"\u8F68\u9053\u9AD8\u5EA6\u3002","Offset (Y) of shadow on thumb.":"\u62C7\u6307\u4E0A\u9634\u5F71\u7684\u504F\u79FB\uFF08Y\uFF09\u3002","Offset (Y) of shadow on thumb":"\u62C7\u6307\u4E0A\u9634\u5F71\u7684\u504F\u79FB\uFF08Y\uFF09","Offset (X) of shadow on thumb.":"\u62C7\u6307\u4E0A\u9634\u5F71\u7684\u504F\u79FB\uFF08X\uFF09\u3002","Offset (X) of shadow on thumb":"\u62C7\u6307\u4E0A\u9634\u5F71\u7684\u504F\u79FB\uFF08X\uFF09","Opacity of shadow on thumb.":"\u62C7\u6307\u4E0A\u9634\u5F71\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Thumb opacity.":"\u62C7\u6307\u4E0D\u900F\u660E\u5EA6\u3002","Active track opacity.":"\u6D3B\u52A8\u8F68\u9053\u4E0D\u900F\u660E\u5EA6\u3002","Inactive track opacity.":"\u975E\u6D3B\u52A8\u8F68\u9053\u4E0D\u900F\u660E\u5EA6\u3002","Halo opacity (pressed).":"\u5149\u5708\u4E0D\u900F\u660E\u5EA6\uFF08\u5DF2\u6309\u4E0B\uFF09\u3002","Halo opacity (hover).":"\u5149\u5708\u4E0D\u900F\u660E\u5EA6\uFF08\u60AC\u505C\uFF09\u3002","Halo radius (pixels).":"\u5149\u5708\u534A\u5F84\uFF08\u50CF\u7D20\uFF09\u3002","Active track color.":"\u6D3B\u8DC3\u8F68\u9053\u989C\u8272\u3002","Inactive track color.":"\u975E\u6D3B\u8DC3\u8F68\u9053\u989C\u8272\u3002","Active thumb color.":"\u6D3B\u8DC3\u62C7\u6307\u989C\u8272\u3002","Active thumb color":"\u6D3B\u8DC3\u62C7\u6307\u989C\u8272","Check if the toggle switch is disabled.":"\u68C0\u67E5\u5207\u6362\u5F00\u5173\u662F\u5426\u5DF2\u7981\u7528\u3002","Is disabled":"\u5DF2\u7981\u7528","Inactive thumb color.":"\u975E\u6D3B\u8DC3\u62C7\u6307\u989C\u8272\u3002","Inactive thumb color":"\u975E\u6D3B\u8DC3\u62C7\u6307\u989C\u8272","Top-down movement animator":"Top-down movement animator","Change the animation according to the movement direction.":"Change the animation according to the movement direction.","Top-down movement":"Top-down movement","Scale animations according to speed":"Scale animations according to speed","Pause animations when objects stop":"Pause animations when objects stop","Animations must be called \"Walk0\", \"Walk1\"... for left, down...":"Animations must be called \"Walk0\", \"Walk1\"... for left, down...","Number of directions":"Number of directions","Leave to 0 to automatically use 8 when diagonals are allowed and 4 otherwise.":"Leave to 0 to automatically use 8 when diagonals are allowed and 4 otherwise.","Set to 90\xB0, \"Walk0\" becomes the animation for down.":"Set to 90\xB0, \"Walk0\" becomes the animation for down.","Update the animation according to the object direction.":"Update the animation according to the object direction.","Update animation":"Update animation","Update the animation of _PARAM0_":"Update the animation of _PARAM0_","the animation name of the object.":"the animation name of the object.","the animation name":"the animation name","Check if animations are paused when objects stop.":"Check if animations are paused when objects stop.","_PARAM0_ animations are paused when objects stop":"_PARAM0_ animations are paused when objects stop","Change whether animations are paused when objects stop.":"Change whether animations are paused when objects stop.","Pause animations of _PARAM0_ when stopped: _PARAM2_":"Pause animations of _PARAM0_ when stopped: _PARAM2_","IsPausingAnimation":"IsPausingAnimation","Check if animations are scaled according to speed.":"Check if animations are scaled according to speed.","_PARAM0_ animations are scaled according to speed":"_PARAM0_ animations are scaled according to speed","Change whether animations are scaled according to speed or not.":"Change whether animations are scaled according to speed or not.","Scale animations of _PARAM0_ according to speed: _PARAM2_":"Scale animations of _PARAM0_ according to speed: _PARAM2_","IsScalingAnimation":"IsScalingAnimation","Change the animation speed scale according to the object speed.":"Change the animation speed scale according to the object speed.","Animation speed scale":"Animation speed scale","Change the animation speed scale according to _PARAM0_ speed":"Change the animation speed scale according to _PARAM0_ speed","Pause the animation according to the object speed.":"Pause the animation according to the object speed.","Animation pause":"Animation pause","Pause the animation according to _PARAM0_ speed":"Pause the animation according to _PARAM0_ speed","Return the object movement direction.":"Return the object movement direction.","Return the difference between 2 directions.":"Return the difference between 2 directions.","Direction dirrerence":"Direction dirrerence","Other direction":"Other direction","Update the animation direction of the object.":"Update the animation direction of the object.","Update animation direction":"Update animation direction","Update the animation direction of _PARAM0_":"Update the animation direction of _PARAM0_","Update the animation name.":"Update the animation name.","Update animation name":"Update animation name","Update the animation name of _PARAM0_":"Update the animation name of _PARAM0_","Make object travel to random positions":"\u4F7F\u5BF9\u8C61\u79FB\u52A8\u5230\u968F\u673A\u4F4D\u7F6E","Make object travel to random positions (with the pathfinding behavior).":"\u4F7F\u5BF9\u8C61\u79FB\u52A8\u5230\u968F\u673A\u4F4D\u7F6E\uFF08\u4F7F\u7528\u8DEF\u5F84\u67E5\u627E\u884C\u4E3A\uFF09\u3002","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"\u4F7F\u7269\u4F53\u5728\u5176\u5F53\u524D\u4F4D\u7F6E\u5468\u56F4\u7684\u968F\u673A\u4F4D\u7F6E\u884C\u8FDB\u3002\u53EA\u6709\u5F53\u7269\u4F53\u5C1A\u672A\u79FB\u52A8\u65F6\uFF08\u5176\u8DEF\u5F84\u627E\u5BFB\u884C\u4E3A\u7684\u901F\u5EA6\u4E3A0\uFF09\u624D\u4F1A\u542F\u52A8\u79FB\u52A8\u3002\u6839\u636E\u9700\u8981\u671D\u5411\u6307\u5B9A\u7684\u89D2\u5EA6\u79FB\u52A8\u3002","Make object travel to a random position, with optional direction":"\u4F7F\u7269\u4F53\u79FB\u52A8\u5230\u968F\u673A\u4F4D\u7F6E\uFF0C\u53EF\u9009\u62E9\u65B9\u5411","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"\u5C06_PARAM1_\u79FB\u52A8\u5230\u968F\u673A\u4F4D\u7F6E\uFF0C\u6BCF\u6B21\u505C\u6B62\u65F6\u8DDD\u79BB\u5F53\u524D\u4F4D\u7F6E\u81F3\u5C11_PARAM3_px\uFF0C\u5E76\u4E14\u6700\u591A_PARAM4_px\u3002\u671D\u7740\u89D2\u5EA6_PARAM5_\u79FB\u52A8\uFF0C\u504F\u5411_PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"\u5C06\u8981\u884C\u8FDB\u7684\u7269\u4F53\uFF08\u5FC5\u987B\u6709\u8DEF\u5F84\u627E\u5BFB\u884C\u4E3A\uFF09","Pathfinding Behavior (required)":"\u8DEF\u5F84\u627E\u5BFB\u884C\u4E3A\uFF08\u5FC5\u9700\uFF09","Minimum distance between each position (Default: 100px)":"\u6BCF\u4E2A\u4F4D\u7F6E\u4E4B\u95F4\u7684\u6700\u5C0F\u8DDD\u79BB\uFF08\u9ED8\u8BA4\uFF1A100px\uFF09","Maximum distance between each position (Default: 200px)":"\u6BCF\u4E2A\u4F4D\u7F6E\u4E4B\u95F4\u7684\u6700\u5927\u8DDD\u79BB\uFF08\u9ED8\u8BA4\uFF1A200px\uFF09","Direction (in degrees) the object will move towards (Range: 0-360)":"\u7269\u4F53\u5C06\u671D\u5411\u7684\u65B9\u5411\uFF08\u8303\u56F4\uFF1A0-360\xB0\uFF09","Direction bias (Range: 0-1)":"\u65B9\u5411\u504F\u5411\uFF08\u8303\u56F4\uFF1A0-1\uFF09","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"\u4F8B\u5982\uFF1A\u201C0\u201D\u9009\u62E9\u5B8C\u5168\u968F\u673A\u7684\u65B9\u5411\uFF0C\u201C0.5\u201D\u5C06\u9009\u62E9\u671D\u5411\u6307\u5B9A\u65B9\u5411\u7684\u534A\u5706\u5185\u7684\u65B9\u5411\uFF0C\u201C1\u201D\u76F4\u63A5\u4F7F\u7528\u6307\u5B9A\u65B9\u5411\u3002","Turret 2D movement":"\u70AE\u5854 2D \u79FB\u52A8","A turret movement with customizable speed, acceleration and stop angles.":"\u5E26\u6709\u53EF\u5B9A\u5236\u901F\u5EA6\u3001\u52A0\u901F\u5EA6\u548C\u505C\u6B62\u89D2\u5EA6\u7684\u70AE\u53F0\u79FB\u52A8\u3002","Turret movement":"\u70AE\u53F0\u79FB\u52A8","Maximum rotation speed (in degrees per second)":"\u6700\u5927\u65CB\u8F6C\u901F\u5EA6\uFF08\u6BCF\u79D2\u5EA6\u6570\uFF09","Maximum angle (use the same value for min and max to set no constraint)":"\u6700\u5927\u89D2\u5EA6\uFF08\u4F7F\u7528\u76F8\u540C\u7684\u6570\u503C\u4F5C\u4E3A\u6700\u5C0F\u503C\u548C\u6700\u5927\u503C\u4EE5\u672A\u52A0\u9650\u5236\uFF09","Minimum angle (use the same value for min and max to set no constraint)":"\u6700\u5C0F\u89D2\u5EA6\uFF08\u4F7F\u7528\u76F8\u540C\u7684\u6570\u503C\u4F5C\u4E3A\u6700\u5C0F\u503C\u548C\u6700\u5927\u503C\u4EE5\u672A\u52A0\u9650\u5236\uFF09","Aiming angle property":"\u7784\u51C6\u89D2\u5EA6\u5C5E\u6027","Must move clockwise":"\u5FC5\u987B\u987A\u65F6\u9488\u79FB\u52A8","Must move counter-clockwise":"\u5FC5\u987B\u9006\u65F6\u9488\u79FB\u52A8","Has moved":"\u5DF2\u79FB\u52A8","Target angle (MoveToward)":"\u76EE\u6807\u89D2\u5EA6\uFF08MoveToward\uFF09","Origin angle: the farest angle from AngleMin and AngleMax":"\u539F\u59CB\u89D2\u5EA6\uFF1A\u6700\u8FDC\u79BBAngleMin\u548CAngleMax\u7684\u89D2\u5EA6","Check if the turret is moving.":"\u68C0\u67E5\u70AE\u5854\u662F\u5426\u79FB\u52A8\u3002","Move clockwise.":"\u987A\u65F6\u9488\u79FB\u52A8\u3002","Move clockwise":"\u987A\u65F6\u9488\u79FB\u52A8","Move _PARAM0_ clockwise":"\u987A\u65F6\u9488\u79FB\u52A8_PARAM0_","Move counter-clockwise.":"\u9006\u65F6\u9488\u79FB\u52A8\u3002","Move counter-clockwise":"\u9006\u65F6\u9488\u79FB\u52A8","Move _PARAM0_ counter-clockwise":"\u9006\u65F6\u9488\u79FB\u52A8_PARAM0_","Set angle toward a position.":"\u671D\u5411\u67D0\u4F4D\u7F6E\u3002","Set aiming angle toward a position":"\u671D\u5411\u67D0\u4F4D\u7F6E\u7684\u7784\u51C6\u89D2\u5EA6","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"\u5C06_PARAM0_\u7684\u7784\u51C6\u89D2\u5EA6\u671D\u5411_PARAM2_;_PARAM3_","Move toward a position.":"\u671D\u5411\u67D0\u4F4D\u7F6E\u79FB\u52A8\u3002","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"\u5C06_PARAM0_\u671D\u5411_PARAM2_; _PARAM3_\u79FB\u52A8\uFF0C\u5728_PARAM4_\xB0\u8FB9\u7F18\u5185","Angle margin":"\u89D2\u5EA6\u8FB9\u7F18","Change the aiming angle.":"\u6539\u53D8\u7784\u51C6\u89D2\u5EA6\u3002","Aiming angle":"\u7784\u51C6\u89D2\u5EA6","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"\u5C06_PARAM0_\u7684\u7784\u51C6\u89D2\u5EA6\u6539\u53D8\u4E3A_PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"\u7784\u51C6\u89D2\u5EA6\uFF08\u5982\u679C\u672A\u8BBE\u7F6E\u505C\u6B62\u89D2\u5EA6\uFF0C\u5219\u4E3A0\xB0\u81F3360\xB0\u4E4B\u95F4\uFF09\u3002","Tween into view":"\u79FB\u5165\u89C6\u56FE\u7684\u9010\u6E10\u663E\u793A","Tween objects into position from off screen.":"\u4ECE\u5C4F\u5E55\u5916\u5C06\u5BF9\u8C61\u79FB\u52A8\u5230\u4F4D\u7F6E\u3002","Motion":"\u8FD0\u52A8","Leave this value at 0 to move the object in from outside of the screen.":"\u5C06\u6B64\u503C\u4FDD\u7559\u4E3A 0 \u4EE5\u4F7F\u5BF9\u8C61\u4ECE\u5C4F\u5E55\u5916\u79FB\u52A8\u3002","Tween in the object at creation":"\u5728\u521B\u5EFA\u65F6\u79FB\u52A8\u5BF9\u8C61","Moving in easing":"\u79FB\u52A8\u65F6\u7684\u7F13\u52A8\u6548\u679C","Moving out easing":"\u79FB\u52A8\u65F6\u7684\u7F13\u51FA\u6548\u679C","Delete the object when the \"tween out of view\" action has finished":"\u5728\u201C\u79FB\u52A8\u51FA\u89C6\u56FE\u201D\u64CD\u4F5C\u5B8C\u6210\u540E\u5220\u9664\u5BF9\u8C61","Fade in/out the object":"\u6DE1\u5165/\u6DE1\u51FA\u5BF9\u8C61","The X position at the end of fade in":"\u6DE1\u5165\u7ED3\u675F\u65F6\u7684 X \u4F4D\u7F6E","The Y position at the end of fade in":"\u6DE1\u5165\u7ED3\u675F\u65F6\u7684 Y \u4F4D\u7F6E","Objects with opacity":"\u5177\u6709\u900F\u660E\u5EA6\u7684\u5BF9\u8C61","Move the object":"\u79FB\u52A8\u5BF9\u8C61","Delay":"\u5EF6\u8FDF","Fade in easing":"\u6DE1\u5165\u7684\u7F13\u52A8\u6548\u679C","Fade out easing":"\u6DE1\u51FA\u7684\u7F13\u52A8\u6548\u679C","The X position at the beginning of fade in":"\u6DE1\u5165\u5F00\u59CB\u65F6\u7684 X \u4F4D\u7F6E","The Y position at the beginning of fade in":"\u6DE1\u5165\u5F00\u59CB\u65F6\u7684 Y \u4F4D\u7F6E","Return the X position at the beginning of the fade-in.":"\u8FD4\u56DE\u6DE1\u5165\u5F00\u59CB\u65F6\u7684 X \u4F4D\u7F6E\u3002","Return the Y position at the beginning of the fade-in.":"\u8FD4\u56DE\u6DE1\u5165\u5F00\u59CB\u65F6\u7684 Y \u4F4D\u7F6E\u3002","Tween the object to its set starting position.":"\u5C06\u5BF9\u8C61\u7F13\u52A8\u5230\u5176\u8BBE\u7F6E\u7684\u8D77\u59CB\u4F4D\u7F6E\u3002","Tween _PARAM0_ into view":"\u5C06 _PARAM0_ \u7F13\u52A8\u5230\u89C6\u56FE\u4E2D","Tween the object to its off screen position.":"\u5C06\u5BF9\u8C61\u7F13\u52A8\u5230\u5176\u5C4F\u5E55\u5916\u4F4D\u7F6E\u3002","Tween out of view":"\u7F13\u52A8\u51FA\u89C6\u56FE","Tween _PARAM0_ out of view":"\u5C06 _PARAM0_ \u7F13\u52A8\u51FA\u89C6\u56FE","Check if the object finished tweening into view.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5B8C\u6210\u7F13\u52A8\u5165\u89C6\u56FE\u3002","Tweened into view":"\u7F13\u52A8\u5165\u89C6\u56FE","_PARAM0_ finished tweening into view":"_PARAM0_ \u5B8C\u6210\u7F13\u52A8\u5165\u89C6\u56FE","Check if the object finished tweened out of view.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5B8C\u6210\u7F13\u52A8\u51FA\u89C6\u56FE\u3002","Tweened out of view":"\u7F13\u52A8\u51FA\u89C6\u56FE","_PARAM0_ finished tweening out of view":"_PARAM0_ \u5B8C\u6210\u7F13\u52A8\u51FA\u89C6\u56FE","Set whether to delete the object when the \"tween out of view\" action has finished.":"\u8BBE\u7F6E\u5728\u201C\u7F13\u52A8\u51FA\u89C6\u56FE\u201D\u64CD\u4F5C\u5B8C\u6210\u65F6\u662F\u5426\u5220\u9664\u5BF9\u8C61\u3002","Delete after tween out":"\u6DE1\u51FA\u540E\u5220\u9664","Should delete _PARAM0_ when the \"tween out of view\" action has finished: _PARAM2_":"\u5728\u201C\u7F13\u52A8\u51FA\u89C6\u56FE\u201D\u64CD\u4F5C\u5B8C\u6210\u65F6\u662F\u5426\u5E94\u5220\u9664 _PARAM0_: _PARAM2_","Should delete the object when the \"tween out of view\" action has finished":"\u5728\u201C\u7F13\u52A8\u51FA\u89C6\u56FE\u201D\u64CD\u4F5C\u5B8C\u6210\u65F6\u662F\u5426\u5E94\u5220\u9664\u5BF9\u8C61","Two choices dialog boxes":"\u4E24\u9009\u9879\u5BF9\u8BDD\u6846","A dialog box with buttons to let users make a choice.":"\u5E26\u6709\u6309\u94AE\u7684\u5BF9\u8BDD\u6846\uFF0C\u8BA9\u7528\u6237\u505A\u51FA\u9009\u62E9\u3002","A dialog box showing two options.":"\u663E\u793A\u4E24\u4E2A\u9009\u9879\u7684\u5BF9\u8BDD\u6846\u3002","Two choices dialog box":"\u4E24\u4E2A\u9009\u62E9\u5BF9\u8BDD\u6846","Cancel with Escape key":"\u4F7F\u7528Escape\u952E\u53D6\u6D88","Enable or disable the escape key to close the dialog.":"\u542F\u7528\u6216\u7981\u7528Escape\u952E\u4EE5\u5173\u95ED\u5BF9\u8BDD\u6846\u3002","Label for the \"Yes\" button":"\u201C\u662F\u201D\u6309\u94AE\u7684\u6807\u7B7E","This is the button with identifier 0.":"\u8FD9\u662F\u6807\u8BC6\u4E3A0\u7684\u6309\u94AE\u3002","Label for the \"No\" button":"\u201C\u5426\u201D\u6309\u94AE\u7684\u6807\u7B7E","This is the button with identifier 1.":"\u8FD9\u662F\u6807\u8BC6\u4E3A1\u7684\u6309\u94AE\u3002","Sound at hovering":"\u60AC\u505C\u65F6\u7684\u58F0\u97F3","Check if the \"Yes\" button of the dialog was selected.":"\u68C0\u67E5\u5BF9\u8BDD\u6846\u7684\"\u662F\"\u6309\u94AE\u662F\u5426\u5DF2\u9009\u62E9\u3002","\"Yes\" button is clicked":"\"\u662F\"\u6309\u94AE\u5DF2\u70B9\u51FB","\"Yes\" button of _PARAM0_ is clicked":"_PARAM0_\u7684\"\u662F\"\u6309\u94AE\u5DF2\u70B9\u51FB","Check if the \"No\" button of the dialog was selected.":"\u68C0\u67E5\u5BF9\u8BDD\u6846\u7684\"\u5426\"\u6309\u94AE\u662F\u5426\u5DF2\u9009\u62E9\u3002","\"No\" button is clicked":"\"\u5426\"\u6309\u94AE\u5DF2\u70B9\u51FB","\"No\" button of _PARAM0_ is clicked":"_PARAM0_\u7684\"\u5426\"\u6309\u94AE\u5DF2\u70B9\u51FB","the highlighted button.":"\u9AD8\u4EAE\u6309\u94AE\u3002","Highlighted button":"\u9AD8\u4EAE\u6309\u94AE","the highlighted button":"\u9AD8\u4EAE\u7684\u6309\u94AE","the text shown by the dialog.":"\u5BF9\u8BDD\u6846\u663E\u793A\u7684\u6587\u672C\u3002","Text message":"\u6587\u672C\u6D88\u606F","the text":"\u8BE5\u6587\u672C","Webpage URL tools (Web browser)":"\u7F51\u9875URL\u5DE5\u5177\uFF08Web\u6D4F\u89C8\u5668\uFF09","Allows to read URL where a web-game is hosted and manipulate URL strings.":"\u5141\u8BB8\u8BFB\u53D6\u6258\u7BA1\u7F51\u9875\u6E38\u620F\u7684 URL \u5E76\u64CD\u7EB5 URL \u5B57\u7B26\u4E32\u3002","Gets the URL of the current game page.":"\u83B7\u53D6\u5F53\u524D\u6E38\u620F\u9875\u9762\u7684URL\u3002","Get the URL of the web page":"\u83B7\u53D6\u7F51\u9875\u7684URL","Reloads the current web page.":"\u91CD\u65B0\u52A0\u8F7D\u5F53\u524D\u7F51\u9875\u3002","Reload the web page":"\u91CD\u65B0\u52A0\u8F7D\u7F51\u9875","Reload the current page":"\u91CD\u65B0\u52A0\u8F7D\u5F53\u524D\u9875\u9762","Loads another page in place of the current one.":"\u52A0\u8F7D\u66FF\u6362\u5F53\u524D\u9875\u9762\u7684\u53E6\u4E00\u4E2A\u9875\u9762\u3002","Redirect to another page":"\u91CD\u5B9A\u5411\u5230\u53E6\u4E00\u4E2A\u9875\u9762","Redirect to _PARAM1_":"\u91CD\u5B9A\u5411\u5230_PARAM1_","URL to redirect to":"\u91CD\u5B9A\u5411\u7684URL","Get an attribute from a URL.":"\u4ECEURL\u83B7\u53D6\u5C5E\u6027\u3002","Get URL attribute":"\u83B7\u53D6URL\u5C5E\u6027","The URL to get the attribute from":"\u8981\u83B7\u53D6\u5C5E\u6027\u7684URL","The attribute to get":"\u8981\u83B7\u53D6\u7684\u5C5E\u6027","Gets a parameter of a URL query string.":"\u83B7\u53D6URL\u67E5\u8BE2\u5B57\u7B26\u4E32\u7684\u53C2\u6570\u3002","Get a parameter of a URL query string":"\u83B7\u53D6URL\u67E5\u8BE2\u5B57\u7B26\u4E32\u7684\u53C2\u6570","The URL to get a query string parameter from":"\u8981\u83B7\u53D6\u67E5\u8BE2\u5B57\u7B26\u4E32\u53C2\u6570\u7684URL","The query string parameter to get":"\u8981\u83B7\u53D6\u7684\u67E5\u8BE2\u5B57\u7B26\u4E32\u53C2\u6570","Updates a specific part of a URL.":"\u66F4\u65B0URL\u7684\u7279\u5B9A\u90E8\u5206\u3002","Update a URL attribute":"\u66F4\u65B0URL\u5C5E\u6027","The URL to change":"\u8981\u66F4\u6539\u7684URL","The attribute to update":"\u8981\u66F4\u65B0\u7684\u5C5E\u6027","The new value of this attribute":"\u6B64\u5C5E\u6027\u7684\u65B0\u503C","Sets or replaces a query string parameter of a URL.":"\u8BBE\u7F6E\u6216\u66F4\u6362URL\u7684\u67E5\u8BE2\u5B57\u7B26\u4E32\u53C2\u6570\u3002","Change a get parameter of a URL":"\u66F4\u6539URL\u7684\u67E5\u8BE2\u53C2\u6570","The query string parameter to update":"\u8981\u66F4\u65B0\u7684\u67E5\u8BE2\u53C2\u6570","The new value of the query string parameter":"\u67E5\u8BE2\u5B57\u7B26\u4E32\u53C2\u6570\u7684\u65B0\u503C","Removes a query string parameter from an URL.":"\u4ECEURL\u5220\u9664\u67E5\u8BE2\u5B57\u7B26\u4E32\u53C2\u6570\u3002","Remove a get parameter of an URL":"\u4ECEURL\u5220\u9664\u67E5\u8BE2\u53C2\u6570","The query string parameter to remove":"\u8981\u5220\u9664\u7684\u67E5\u8BE2\u5B57\u7B26\u4E32\u53C2\u6570","Unique Identifiers":"\u552F\u4E00\u6807\u8BC6\u7B26","A collection of UID generation expressions.":"UID\u751F\u6210\u8868\u8FBE\u5F0F\u7684\u96C6\u5408\u3002","Generates a unique identifier with the UUIDv4 pattern.":"\u4F7F\u7528UUIDv4\u6A21\u5F0F\u751F\u6210\u552F\u4E00\u6807\u8BC6\u7B26\u3002","Generate a UUIDv4":"\u751F\u6210UUIDv4","Generates a unique identifier with the incremented integer pattern.":"\u4F7F\u7528\u9012\u589E\u6574\u6570\u6A21\u5F0F\u751F\u6210\u552F\u4E00\u6807\u8BC6\u7B26\u3002","Generate an incremented integer UID":"\u751F\u6210\u9012\u589E\u6574\u6570UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"\u4E3AAscii\u548CUnicode\u5B57\u7B26\u63D0\u4F9B\u8F6C\u6362\u5DE5\u5177\u3002","Reverses the unicode of a string with a base.":"\u4F7F\u7528\u57FA\u6570\u53CD\u8F6C\u5B57\u7B26\u4E32\u7684Unicode\u3002","Reverse the unicode of a string":"\u53CD\u8F6C\u5B57\u7B26\u4E32\u7684Unicode","String to reverse":"\u8981\u53CD\u8F6C\u7684\u5B57\u7B26\u4E32","Base of the reverse (Default: 2)":"\u53CD\u8F6C\u7684\u57FA\u6570\uFF08\u9ED8\u8BA4\u503C\uFF1A2\uFF09","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Unicode\u5B57\u7B26\u8303\u56F4\uFF08\u5982\u679C\u5728\u57FA\u6570\u4E2D\u653E2\uFF0C\u5219\u5728\u6B64\u5904\u653E16\u4EE5\u652F\u6301\u6700\u591A\u5B57\u7B26\uFF09","Converts a unicode representation into String with a base.":"\u5C06Unicode\u8868\u793A\u8F6C\u6362\u4E3A\u5E26\u6709\u57FA\u6570\u7684\u5B57\u7B26\u4E32\u3002","Unicode to string":"Unicode\u8F6C\u5B57\u7B26\u4E32","The unicode to convert to String":"\u8981\u8F6C\u6362\u4E3A\u5B57\u7B26\u4E32\u7684Unicode","Base":"\u57FA\u6570","Seperator text (Optional)":"\u5206\u9694\u6587\u672C\uFF08\u53EF\u9009\uFF09","Converts a string into unicode representation with a base.":"\u5C06\u5B57\u7B26\u4E32\u8F6C\u6362\u4E3A\u5177\u6709\u57FA\u6570\u7684Unicode\u8868\u793A\u3002","String to unicode conversion":"\u5B57\u7B26\u4E32\u5230Unicode\u7684\u8F6C\u6362","The string to convert to unicode":"\u8981\u8F6C\u6362\u4E3AUnicode\u7684\u5B57\u7B26\u4E32","Values of multiple objects":"\u591A\u4E2A\u5BF9\u8C61\u7684\u503C","Values of picked object instances (including position, size, force and angle).":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u503C\uFF08\u5305\u62EC\u4F4D\u7F6E\uFF0C\u5927\u5C0F\uFF0C\u529B\u548C\u89D2\u5EA6\uFF09\u3002","Minimum X position of picked object instances (using AABB of objects).":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684X\u4F4D\u7F6E\u7684\u6700\u5C0F\u503C\uFF08\u4F7F\u7528\u5BF9\u8C61\u7684AABB\uFF09\u3002","Minimum X position of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5C0FX\u4F4D\u7F6E","objects":"\u5BF9\u8C61","Maximum X position of picked object instances (using AABB of objects).":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927X\u4F4D\u7F6E\uFF08\u4F7F\u7528\u5BF9\u8C61\u7684AABB\uFF09\u3002","Maximum X position of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927X\u4F4D\u7F6E","Minimum Y position of picked object instances (using AABB of objects).":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5C0FY\u4F4D\u7F6E\uFF08\u4F7F\u7528\u5BF9\u8C61\u7684AABB\uFF09\u3002","Minimum Y position of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5C0FY\u4F4D\u7F6E","Maximum Y position of picked object instances (using AABB of objects).":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927Y\u4F4D\u7F6E\uFF08\u4F7F\u7528\u5BF9\u8C61\u7684AABB\uFF09\u3002","Maximum Y position of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927Y\u4F4D\u7F6E","Minimum Z order of picked object instances.":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5C0FZ\u987A\u5E8F\u3002","Minimum Z order of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5C0FZ\u987A\u5E8F","Maximum Z order of picked object instances.":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927Z\u987A\u5E8F\u3002","Maximum Z order of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927Z\u987A\u5E8F","Average Z order of picked object instances.":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747Z\u987A\u5E8F\u3002","Average Z order of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747Z\u987A\u5E8F","X center point (absolute) of picked object instances.":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684X\u4E2D\u5FC3\u70B9\uFF08\u7EDD\u5BF9\u503C\uFF09\u3002","X center point (absolute) of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684X\u4E2D\u5FC3\u70B9\uFF08\u7EDD\u5BF9\u503C\uFF09\u3002","Objects":"\u5BF9\u8C61","Objects that will be used to calculate their center point":"\u8981\u7528\u4E8E\u8BA1\u7B97\u5176\u4E2D\u5FC3\u70B9\u7684\u5BF9\u8C61","Y center point (absolute) of picked object instances.":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684Y\u4E2D\u5FC3\u70B9\uFF08\u7EDD\u5BF9\u503C\uFF09\u3002","Y center point (absolute) of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684Y\u4E2D\u5FC3\u70B9\uFF08\u7EDD\u5BF9\u503C\uFF09\u3002","X center point (average) of picked object instances.":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684X\u4E2D\u5FC3\u70B9\uFF08\u5E73\u5747\u503C\uFF09\u3002","X center point (average) of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684X\u4E2D\u5FC3\u70B9\uFF08\u5E73\u5747\u503C\uFF09\u3002","Y center point (average) of picked object instances.":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684Y\u4E2D\u5FC3\u70B9\uFF08\u5E73\u5747\u503C\uFF09\u3002","Y center point (average) of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684Y\u4E2D\u5FC3\u70B9\uFF08\u5E73\u5747\u503C\uFF09\u3002","Min object height of picked object instances.":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5C0F\u5BF9\u8C61\u9AD8\u5EA6\u3002","Min object height of picked object instances":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5C0F\u5BF9\u8C61\u9AD8\u5EA6","Max object height of picked object instances.":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927\u5BF9\u8C61\u9AD8\u5EA6\u3002","Max object height of picked object instances":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927\u5BF9\u8C61\u9AD8\u5EA6","Average height of picked object instances.":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u9AD8\u5EA6\u3002","Average height of picked object instances":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u9AD8\u5EA6","Min object width of picked object instances.":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5C0F\u5BF9\u8C61\u5BBD\u5EA6\u3002","Min object width of picked object instances":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5C0F\u5BF9\u8C61\u5BBD\u5EA6","Max object width of picked object instances.":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927\u5BF9\u8C61\u5BBD\u5EA6\u3002","Max object width of picked object instances":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927\u5BF9\u8C61\u5BBD\u5EA6","Average width of picked object instances.":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u5BBD\u5EA6\u3002","Average width of picked object instances":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u5BBD\u5EA6","Average horizontal force (X) of picked object instances.":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u6C34\u5E73\u529B\uFF08X\uFF09\u3002","Average horizontal force (X) of picked object instances":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u6C34\u5E73\u529B\uFF08X\uFF09","Average vertical force (Y) of picked object instances.":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u5782\u76F4\u529B\uFF08Y\uFF09\u3002","Average vertical force (Y) of picked object instances":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u5782\u76F4\u529B\uFF08Y\uFF09","Average angle of rotation of picked object instances.":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u65CB\u8F6C\u89D2\u5EA6\u3002","Average angle of rotation of picked object instances":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u65CB\u8F6C\u89D2\u5EA6","WebSocket client":"WebSocket\u5BA2\u6237\u7AEF","A WebSocket client for fast client-server networking.":"\u7528\u4E8E\u5FEB\u901F\u5BA2\u6237\u7AEF-\u670D\u52A1\u5668\u7F51\u7EDC\u7684WebSocket\u5BA2\u6237\u7AEF\u3002","Triggers if the client is currently connecting to the WebSocket server.":"\u5982\u679C\u5BA2\u6237\u7AEF\u5F53\u524D\u6B63\u5728\u8FDE\u63A5\u5230WebSocket\u670D\u52A1\u5668\uFF0C\u5219\u89E6\u53D1\u3002","Connecting to a server":"\u8FDE\u63A5\u5230\u670D\u52A1\u5668","Connecting to the server":"\u8FDE\u63A5\u5230\u670D\u52A1\u5668","Triggers if the client is connected to a WebSocket server.":"\u5982\u679C\u5BA2\u6237\u7AEF\u5DF2\u8FDE\u63A5\u5230WebSocket\u670D\u52A1\u5668\uFF0C\u5219\u89E6\u53D1\u3002","Connected to a server":"\u5DF2\u8FDE\u63A5\u5230\u670D\u52A1\u5668","Connected to the server":"\u5DF2\u8FDE\u63A5\u5230\u670D\u52A1\u5668","Triggers if the connection to a WebSocket server was closed.":"\u5982\u679C\u8FDE\u63A5\u5230WebSocket\u670D\u52A1\u5668\u88AB\u5173\u95ED\uFF0C\u5219\u89E6\u53D1\u3002","Connection to a server was closed":"\u8FDE\u63A5\u5230\u670D\u52A1\u5668\u7684\u8FDE\u63A5\u88AB\u5173\u95ED","Connection to the server closed":"\u8FDE\u63A5\u5230\u670D\u52A1\u5668\u7684\u8FDE\u63A5\u5173\u95ED","Connects to a WebSocket server.":"\u8FDE\u63A5\u5230WebSocket\u670D\u52A1\u5668\u3002","Connect to server":"\u8FDE\u63A5\u5230\u670D\u52A1\u5668","Connect to WebSocket server at _PARAM1_":"\u8FDE\u63A5\u5230WebSocket\u670D\u52A1\u5668\u5728_PARAM1_","The server address":"\u670D\u52A1\u5668\u5730\u5740","Disconnects from the current WebSocket server.":"\u65AD\u5F00\u4E0E\u5F53\u524DWebSocket\u670D\u52A1\u5668\u7684\u8FDE\u63A5\u3002","Disconnect from server":"\u4E0E\u670D\u52A1\u5668\u65AD\u5F00\u8FDE\u63A5","Disconnect from server (reason: _PARAM1_)":"\u4ECE\u670D\u52A1\u5668\u65AD\u5F00\u8FDE\u63A5\uFF08\u539F\u56E0\uFF1A_PARAM1_\uFF09","The reason for disconnection":"\u65AD\u5F00\u8FDE\u63A5\u7684\u539F\u56E0","Triggers when the server has sent the client some data.":"\u670D\u52A1\u5668\u53D1\u9001\u6570\u636E\u7ED9\u5BA2\u6237\u7AEF\u65F6\u89E6\u53D1\u3002","An event was received":"\u5DF2\u63A5\u6536\u5230\u4E00\u4E2A\u4E8B\u4EF6","Data received from server":"\u4ECE\u670D\u52A1\u5668\u63A5\u6536\u5230\u7684\u6570\u636E","Returns the piece of data from the server that is currently being processed.":"\u6B63\u5728\u5904\u7406\u670D\u52A1\u5668\u5F53\u524D\u6B63\u5728\u5904\u7406\u7684\u6570\u636E\u7247\u6BB5\u3002","Data from server":"\u6765\u81EA\u670D\u52A1\u5668\u7684\u6570\u636E","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"\u5904\u7406\u5B8C\u4E00\u4E2A\u4E8B\u4EF6\u540E\uFF0C\u5141\u8BB8\u4E0D\u7B49\u5F85\u4E0B\u4E00\u5E27\u6765\u5904\u7406\u4E0B\u4E00\u4E2A\u4E8B\u4EF6\u3002","Mark as processed":"\u6807\u8BB0\u4E3A\u5DF2\u5904\u7406","Mark current event as completed":"\u5C06\u5F53\u524D\u4E8B\u4EF6\u6807\u8BB0\u4E3A\u5DF2\u5B8C\u6210","Sends a string to the server.":"\u5411\u670D\u52A1\u5668\u53D1\u9001\u4E00\u4E2A\u5B57\u7B26\u4E32\u3002","Send data to the server":"\u5411\u670D\u52A1\u5668\u53D1\u9001\u6570\u636E","Send _PARAM1_ to the server":"\u5C06 _PARAM1_ \u53D1\u9001\u5230\u670D\u52A1\u5668","The data to send to the server":"\u8981\u53D1\u9001\u5230\u670D\u52A1\u5668\u7684\u6570\u636E","Triggers when a WebSocket error has occurred.":"WebSocket \u53D1\u751F\u9519\u8BEF\u65F6\u89E6\u53D1\u3002","An error occurred":"\u53D1\u751F\u4E86\u4E00\u4E2A\u9519\u8BEF\u4E8B\u4EF6","WebSocket error has occurred":"WebSocket \u53D1\u751F\u9519\u8BEF","Gets the last error that occurred.":"\u83B7\u53D6\u4E0A\u6B21\u53D1\u751F\u7684\u9519\u8BEF\u3002","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"\u901A\u8FC7\u6839\u636E\u5BF9\u8C61\u7684Y\u4F4D\u7F6E\u8BBE\u7F6EZ\u987A\u5E8F\u521B\u5EFA\u6DF1\u5EA6\u7684\u9519\u89C9\u3002\u9002\u7528\u4E8E\u7B49\u89D2\u6E38\u620F\uFF0C\u5E26\u6709\u201C\u4FEF\u89C6\u201D\u89C6\u56FE\u76842D\u6E38\u620F\uFF0CRPG\u2026\u2026","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"\u5C06\u5B9E\u4F8B\u7684\u6DF1\u5EA6\uFF08Z \u8F74\u987A\u5E8F\uFF09\u8BBE\u7F6E\u4E3A\u573A\u666F\u4E2D\u5176 Y \u4F4D\u7F6E\u7684\u503C\uFF0C\u4ECE\u800C\u8425\u9020\u51FA\u6DF1\u5EA6\u6548\u679C\u3002\u5BF9\u8C61\u7684\u539F\u70B9\u7528\u4E8E\u786E\u5B9A Z \u8F74\u987A\u5E8F\u3002","Window focus, position, size, always-on-top, minimize/maximize, desktop pet controls, content protection. Desktop only.":"\u7A97\u53E3\u7126\u70B9\u3001\u4F4D\u7F6E\u3001\u5927\u5C0F\u3001\u7F6E\u9876\u3001\u6700\u5C0F\u5316/\u6700\u5927\u5316\u3001\u684C\u5BA0\u63A7\u5236\u3001\u5185\u5BB9\u4FDD\u62A4\u3002\u4EC5\u684C\u9762\u7AEF\u3002","Show in taskbar":"\u5728\u4EFB\u52A1\u680F\u4E2D\u663E\u793A","Shows or hides the window in the operating system taskbar.":"\u5728\u64CD\u4F5C\u7CFB\u7EDF\u4EFB\u52A1\u680F\u4E2D\u663E\u793A\u6216\u9690\u85CF\u7A97\u53E3\u3002","Show window in taskbar: _PARAM0_":"\u5728\u4EFB\u52A1\u680F\u4E2D\u663E\u793A\u7A97\u53E3\uFF1A_PARAM0_","Show in taskbar?":"\u5728\u4EFB\u52A1\u680F\u4E2D\u663E\u793A\uFF1F","Ignore mouse events":"\u5FFD\u7565\u9F20\u6807\u4E8B\u4EF6","Makes the window ignore mouse events so clicks can go through to windows behind it.":"\u8BA9\u7A97\u53E3\u5FFD\u7565\u9F20\u6807\u4E8B\u4EF6\uFF0C\u4F7F\u70B9\u51FB\u53EF\u4EE5\u7A7F\u900F\u5230\u540E\u9762\u7684\u7A97\u53E3\u3002","Ignore mouse events: _PARAM0_, forward mouse movement: _PARAM1_":"\u5FFD\u7565\u9F20\u6807\u4E8B\u4EF6\uFF1A_PARAM0_\uFF0C\u8F6C\u53D1\u9F20\u6807\u79FB\u52A8\uFF1A_PARAM1_","Ignore mouse events?":"\u5FFD\u7565\u9F20\u6807\u4E8B\u4EF6\uFF1F","Forward mouse movement events to the game?":"\u5C06\u9F20\u6807\u79FB\u52A8\u4E8B\u4EF6\u8F6C\u53D1\u7ED9\u6E38\u620F\uFF1F","Window background color":"\u7A97\u53E3\u80CC\u666F\u989C\u8272","Changes the native window background color. Use #00000000 for a transparent window background.":"\u66F4\u6539\u539F\u751F\u7A97\u53E3\u80CC\u666F\u989C\u8272\u3002\u4F7F\u7528 #00000000 \u53EF\u5F97\u5230\u900F\u660E\u7A97\u53E3\u80CC\u666F\u3002","Set the native window background color to _PARAM0_":"\u5C06\u539F\u751F\u7A97\u53E3\u80CC\u666F\u989C\u8272\u8BBE\u7F6E\u4E3A _PARAM0_","Background color":"\u80CC\u666F\u989C\u8272","Show menu bar":"\u663E\u793A\u83DC\u5355\u680F","Shows or hides the native menu bar of the window.":"\u663E\u793A\u6216\u9690\u85CF\u7A97\u53E3\u7684\u539F\u751F\u83DC\u5355\u680F\u3002","Show window menu bar: _PARAM0_":"\u663E\u793A\u7A97\u53E3\u83DC\u5355\u680F\uFF1A_PARAM0_","Show menu bar?":"\u663E\u793A\u83DC\u5355\u680F\uFF1F","Dock window to screen work area":"\u5C06\u7A97\u53E3\u505C\u9760\u5230\u5C4F\u5E55\u5DE5\u4F5C\u533A","Moves the window to a corner, the center, or custom coordinates on the current screen work area.":"\u5C06\u7A97\u53E3\u79FB\u52A8\u5230\u5F53\u524D\u5C4F\u5E55\u5DE5\u4F5C\u533A\u7684\u89D2\u843D\u3001\u4E2D\u5FC3\u6216\u81EA\u5B9A\u4E49\u5750\u6807\u3002","Dock the window to _PARAM0_ with offset _PARAM1_;_PARAM2_ and custom position _PARAM3_;_PARAM4_":"\u5C06\u7A97\u53E3\u505C\u9760\u5230 _PARAM0_\uFF0C\u504F\u79FB _PARAM1_;_PARAM2_\uFF0C\u81EA\u5B9A\u4E49\u4F4D\u7F6E _PARAM3_;_PARAM4_","Dock position":"\u505C\u9760\u4F4D\u7F6E","Corner X offset":"\u89D2\u843D X \u504F\u79FB","Corner Y offset":"\u89D2\u843D Y \u504F\u79FB","Custom X position":"\u81EA\u5B9A\u4E49 X \u4F4D\u7F6E","Custom Y position":"\u81EA\u5B9A\u4E49 Y \u4F4D\u7F6E","Apply desktop pet window mode":"\u5E94\u7528\u684C\u5BA0\u7A97\u53E3\u6A21\u5F0F","Applies common desktop pet window settings: transparent native background, no shadow, optional always-on-top, taskbar hiding, mouse click-through, menu bar hiding, and docking.":"\u5E94\u7528\u5E38\u89C1\u684C\u5BA0\u7A97\u53E3\u8BBE\u7F6E\uFF1A\u900F\u660E\u539F\u751F\u80CC\u666F\u3001\u65E0\u9634\u5F71\u3001\u53EF\u9009\u7F6E\u9876\u3001\u9690\u85CF\u4EFB\u52A1\u680F\u3001\u9F20\u6807\u70B9\u51FB\u7A7F\u900F\u3001\u9690\u85CF\u83DC\u5355\u680F\u548C\u505C\u9760\u3002","Apply desktop pet window mode at _PARAM0_ with offset _PARAM1_;_PARAM2_, custom position _PARAM3_;_PARAM4_, always on top: _PARAM5_, show in taskbar: _PARAM6_, click-through: _PARAM7_, show menu bar: _PARAM8_":"\u5728 _PARAM0_ \u5E94\u7528\u684C\u5BA0\u7A97\u53E3\u6A21\u5F0F\uFF0C\u504F\u79FB _PARAM1_;_PARAM2_\uFF0C\u81EA\u5B9A\u4E49\u4F4D\u7F6E _PARAM3_;_PARAM4_\uFF0C\u7F6E\u9876\uFF1A_PARAM5_\uFF0C\u4EFB\u52A1\u680F\u663E\u793A\uFF1A_PARAM6_\uFF0C\u70B9\u51FB\u7A7F\u900F\uFF1A_PARAM7_\uFF0C\u663E\u793A\u83DC\u5355\u680F\uFF1A_PARAM8_","Always on top?":"\u7F6E\u9876\uFF1F","Click-through?":"\u70B9\u51FB\u7A7F\u900F\uFF1F","Screen work area X position":"\u5C4F\u5E55\u5DE5\u4F5C\u533A X \u4F4D\u7F6E","Returns the X position of the current screen work area.":"\u8FD4\u56DE\u5F53\u524D\u5C4F\u5E55\u5DE5\u4F5C\u533A\u7684 X \u4F4D\u7F6E\u3002","Screen work area Y position":"\u5C4F\u5E55\u5DE5\u4F5C\u533A Y \u4F4D\u7F6E","Returns the Y position of the current screen work area.":"\u8FD4\u56DE\u5F53\u524D\u5C4F\u5E55\u5DE5\u4F5C\u533A\u7684 Y \u4F4D\u7F6E\u3002","Screen work area width":"\u5C4F\u5E55\u5DE5\u4F5C\u533A\u5BBD\u5EA6","Returns the width of the current screen work area.":"\u8FD4\u56DE\u5F53\u524D\u5C4F\u5E55\u5DE5\u4F5C\u533A\u7684\u5BBD\u5EA6\u3002","Screen work area height":"\u5C4F\u5E55\u5DE5\u4F5C\u533A\u9AD8\u5EA6","Returns the height of the current screen work area.":"\u8FD4\u56DE\u5F53\u524D\u5C4F\u5E55\u5DE5\u4F5C\u533A\u7684\u9AD8\u5EA6\u3002","A number between 0 (fully transparent) and 1 (fully opaque).":"0\uFF08\u5B8C\u5168\u900F\u660E\uFF09\u5230 1\uFF08\u5B8C\u5168\u4E0D\u900F\u660E\uFF09\u4E4B\u95F4\u7684\u6570\u5B57\u3002","The level is like a layer for operating system windows instead of a layer in GDevelop. The later the position in the list, the higher the window level. When always-on-top is turned off, the level will be set to normal. From floating to status (included), the window will be below the macOS Dock and below the Windows taskbar. From pop-up-menu and higher, the window will be shown above the macOS Dock and the Windows taskbar. Linux ignores this parameter.":"\u8BE5\u5C42\u7EA7\u7C7B\u4F3C GDevelop \u4E2D\u7684\u56FE\u5C42\uFF0C\u4F46\u4F5C\u7528\u4E8E\u64CD\u4F5C\u7CFB\u7EDF\u7A97\u53E3\u3002\u5217\u8868\u8D8A\u9760\u540E\uFF0C\u7A97\u53E3\u5C42\u7EA7\u8D8A\u9AD8\u3002\u7981\u7528\u7F6E\u9876\u65F6\uFF0C\u5C42\u7EA7\u4F1A\u8BBE\u4E3A normal\u3002\u4ECE floating \u5230 status\uFF08\u542B\uFF09\u4F1A\u8BA9\u7A97\u53E3\u4F4D\u4E8E macOS Dock \u4E0B\u65B9\u3001Windows \u4EFB\u52A1\u680F\u4E0B\u65B9\u3002\u4ECE pop-up-menu \u5F00\u59CB\uFF0C\u7A97\u53E3\u4F1A\u663E\u793A\u5728 macOS Dock \u548C Windows \u4EFB\u52A1\u680F\u4E0A\u65B9\u3002Linux \u4F1A\u5FFD\u7565\u6B64\u53C2\u6570\u3002","Bottom right":"\u53F3\u4E0B\u89D2","Top right":"\u53F3\u4E0A\u89D2","Bottom left":"\u5DE6\u4E0B\u89D2","Top left":"\u5DE6\u4E0A\u89D2","Center":"\u5C45\u4E2D","Custom":"\u81EA\u5B9A\u4E49","Normal":"\u666E\u901A","Floating":"\u6D6E\u52A8","Torn-off menu":"\u5206\u79BB\u83DC\u5355","Modal panel":"\u6A21\u6001\u9762\u677F","Main menu":"\u4E3B\u83DC\u5355","Status":"\u72B6\u6001","Pop-up menu":"\u5F39\u51FA\u83DC\u5355","Screen saver":"\u5C4F\u5E55\u4FDD\u62A4","The level is like a layer in GDevelop but for the OS. The further down the list, the higher it will be. When disabling always on top, the level will be set to normal. From \"floating\" to \"status\" included, the window is placed below the Dock on macOS and below the taskbar on Windows. Starting from \"pop-up-menu\", it is shown above the Dock on macOS and above the taskbar on Windows. This parameter is ignored on linux.":"\u8BE5\u5C42\u7EA7\u7C7B\u4F3C GDevelop \u4E2D\u7684\u56FE\u5C42\uFF0C\u4F46\u4F5C\u7528\u4E8E\u64CD\u4F5C\u7CFB\u7EDF\u7A97\u53E3\u3002\u5217\u8868\u8D8A\u9760\u540E\uFF0C\u7A97\u53E3\u5C42\u7EA7\u8D8A\u9AD8\u3002\u7981\u7528\u7F6E\u9876\u65F6\uFF0C\u5C42\u7EA7\u4F1A\u8BBE\u4E3A normal\u3002\u4ECE floating \u5230 status\uFF08\u542B\uFF09\u4F1A\u8BA9\u7A97\u53E3\u4F4D\u4E8E macOS Dock \u4E0B\u65B9\u3001Windows \u4EFB\u52A1\u680F\u4E0B\u65B9\u3002\u4ECE pop-up-menu \u5F00\u59CB\uFF0C\u7A97\u53E3\u4F1A\u663E\u793A\u5728 macOS Dock \u548C Windows \u4EFB\u52A1\u680F\u4E0A\u65B9\u3002Linux \u4F1A\u5FFD\u7565\u6B64\u53C2\u6570\u3002"}}; \ No newline at end of file +/* eslint-disable */module.exports={"languageData":{"plurals":function(n,ord){if(ord)return"other";return"other"}},"messages":{"Advanced HTTP":"高级HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"使用该扩展创建HTTP请求,比内置的“网络请求”操作具有更高级的设置,如指定标头或绕过CORS。","Network":"网络","Creates a template for your request. All requests must be made from a request template.":"为您的请求创建一个模板。所有请求必须使用请求模板创建。","Create a new request template":"创建一个新的请求模板","Create request template _PARAM1_ with URL _PARAM2_":"使用 URL _PARAM2_ 创建请求模板 _PARAM1_。","New request template name":"新请求模板名称","URL the request will be sent to":"将要发送请求的 URL","Creates a new request template with all the attributes from an existing one.":"从现有请求模板创建一个新的请求模板,包含所有属性。","Copy a request template":"复制请求模板","Create request _PARAM1_ from template _PARAM2_":"从模板 _PARAM2_ 创建请求 _PARAM1_","Request to copy":"要复制的请求","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"请求的 HTTP 方法。如果不确定,使用 GET,这是默认值。","HTTP Method (Verb)":"HTTP 方法(动词)","Set HTTP method of request _PARAM1_ to _PARAM2_":"设置请求 _PARAM1_ 的 HTTP 方法为 _PARAM2_","Request template name":"请求模板名称","HTTP Method":"HTTP 方法","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"请求的 HTTP 方法。如果不确定,使用 GET,这是默认值。请求 REST API 端点可能会因使用的方法不同而产生不同效果。请参考调用的 API 的文档以了解要使用的适当方法。","HTTP method of request _PARAM1_":"请求 _PARAM1_ 的 HTTP 方法","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"定义请求结果缓存的程度。缓存后,浏览器将避免向服务器发送请求,并使用服务器先前为相同请求提供的上一个响应,而不是向服务器发出真实请求。服务器还可通过 Cache-Control 标头控制此行为。","HTTP Caching strategy":"HTTP 缓存战略","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"设置请求 _PARAM1_ 的 HTTP 缓存策略为 _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"了解每种缓存策略的更多信息[在 MDN 的缓存页面] (https://developer.mozilla.org/zh-CN/docs/Web/API/Request/cache)。","HTTP Caching":"HTTP 缓存","HTTP caching strategy of request _PARAM1_":"请求 _PARAM1_ 的 HTTP 缓存策略","Sets the body of an HTTP request to a JSON representation of a structure variable.":"将 HTTP 请求的主体设置为结构变量的 JSON 表示。","Body as JSON":"主体作为 JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"将请求 _PARAM1_ 的主体设置为 _PARAM2_ 的内容作为 JSON","Variable with body contents":"包含主体内容的变量","Sets the body of an HTTP request to a form data representation of a structure variable.":"将 HTTP 请求的主体设置为结构变量的表单数据表示。","Body as form data":"作为表单数据的主体","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"将请求_PARAM1_的主体设置为_PARAM2_的内容,作为表单数据","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"HTTP请求的主体。包含发送到服务器的数据,通常以纯文本、JSON或FormData格式。无法为GET请求设置此项。","Body":"主体","body of request _PARAM1_":"请求正文_PARAM1_","an HTTP header to be sent with the request.":"要随请求发送的HTTP标头。","Header":"标题","HTTP header _PARAM2_ of request _PARAM1_":"请求_PARAM1_的HTTP标头_PARAM2_","HTTP header name":"HTTP标头名称","the request template's target URL.":"请求模板的目标URL。","URL":"URL","the URL of request template _PARAM1_":"请求模板_PARAM1_的URL","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS阻止浏览器的HTTP客户端查询大多数外部网站,因为浏览器可能在该网站上进行了身份验证,因此另一个网站将能够冒充该其他网站的玩家。\n启用CORS Bypass后,请求将来自未经身份验证的服务器,因此不会被CORS阻止,并且它将会与您的游戏共享响应。请注意,这样做会忽略身份验证cookie!如果您拥有所请求的REST API,请在服务器上添加CORS标头,而不使用此CORS Bypass。","Enable CORS Bypass":"启用CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"为请求_PARAM1_启用CORS Bypass:_PARAM2_","Enable the CORS Bypass?":"启用CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"CORS Bypass服务器由[arthuro555](https://twitter.com/arthuro555)免费提供。考虑捐赠以帮助保持CORS Bypass服务器运行。","Checks whether or not CORS Bypass has been enabled for the request template.":"检查请求模板是否启用了CORS Bypass。","CORS Bypass enabled":"CORS Bypass已启用","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass已为请求_PARAM1_启用","Executes the request defined by a request template.":"执行由请求模板定义的请求。","Execute the request":"执行请求","Execute request _PARAM1_ and store results in _PARAM2_":"执行请求_PARAM1_并将结果存储在_PARAM2_","Request to execute":"要执行的请求","Variable where to store the response to the request":"用于存储对请求的响应的变量","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"检查服务器是否将响应标记为成功(状态码1XX/2XX),而不是失败(状态码4XX/5XX)。","Success":"成功","Response _PARAM1_ indicates a success":"响应_PARAM1_表示成功","Variable containing the response":"包含响应的变量","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"HTTP请求的状态码(例如,如果成功则为200,如果未找到则为404等)。","Status code":"状态码","Status code of response _PARAM1_":"响应_PARAM1_的状态码","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"获取响应的状态文本。例如,对于状态码为404的响应,状态文本将为“未找到”。","Status text":"状态文本","one of the HTTP headers included in the server's response.":"服务器响应中包含的HTTP标头之一。","Header _PARAM2_ of response _PARAM1_":"响应_PARAM1_的标头_PARAM2_","Reads the body sent by the server, and store it as a string in a variable.":"读取服务器发送的正文,并将其存储为变量中的字符串。","Get response body (text)":"获取响应正文(文本)","Read body of response _PARAM1_ into _PARAM2_ as text":"将_PARAM1_响应的正文读入_PARAM2_为文本","Variable where to write the body contents into":"将正文内容写入的变量","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"读取服务器发送的正文,将其解析为JSON,并将得到的结构存储在变量中。","Get response body (JSON)":"获取响应正文(JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"将_PARAM1_响应的正文读入_PARAM2_为JSON","Advanced platformer movements":"高级平台动作","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"允许平台角色:空中跳跃,墙跳,墙滑,狼狗时间和冲刺。","Movement":"运动","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"允许平台角色在离开平台后不久跳跃,并在空中跳跃。","Coyote time and air jump":"Coyote时间和空中跳跃","Platformer character behavior":"平台角色行为","Coyote time duration":"Coyote时间持续时间","Coyote time":"Coyote时间","Can coyote jump":"可以进行Coyote跳","Was in the air":"曾在空中","Number of air jumps":"空中跳数量","Air jump":"空中跳","Floor jumps count as air jumps":"地板跳跃计入空中跳跃","Object":"对象","Behavior":"行为","Change the coyote time duration of an object (in seconds).":"更改对象的蜥狮时间持续时间(秒)。","Coyote timeframe":"蜥狮时间帧","Change coyote time of _PARAM0_: _PARAM2_ seconds":"更改_PARAM0_的狼狗时间:_PARAM2_秒","Duration":"持续时间","Coyote time duration in seconds.":"狼狗时间(以秒为单位)。","Check if a coyote jump can currently happen.":"检查当前是否可以进行狼狗跳跃。","_PARAM0_ can coyote jump":"_PARAM0_可以进行狼狗跳跃","Update WasInTheAir":"更新WasInTheAir","Update WasInTheAir property of _PARAM0_":"更新_PARAM0_的WasInTheAir属性","Number of jumps in mid-air that are allowed.":"允许在空中进行的跳跃次数。","Maximal jump number":"最大跳跃次数","Number of jumps in mid-air that are still allowed.":"仍然允许在空中进行的跳跃次数。","Remaining jump":"剩余跳跃次数","Change the number of times the character can jump in mid-air.":"更改字符在空中可以跳跃的次数。","Air jumps":"空中跳跃","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"更改_PARAM0_在空中可以跳跃的次数:_PARAM2_","Remove one of the remaining air jumps of a character.":"移除角色剩余的一个空中跳跃。","Remove a remaining air jump":"移除一个剩余空中跳跃。","Remove one of the remaining air jumps of _PARAM0_":"移除_PARAM0_剩余的一个空中跳跃。","Allow back all air jumps of a character.":"允许角色重新进行所有空中跳跃。","Reset air jumps":"重置空中跳跃","Allow back all air jumps of _PARAM0_":"允许_PARAM0_重新进行所有空中跳跃","Check if floor jumps are counted as air jumps for an object.":"检查对象的地面跳跃是否计为空中跳跃。","Floor jumps count as air jumps for _PARAM0_":"对象的地面跳跃计为_PARAM0_的空中跳跃","Let platformer characters jump and slide against walls.":"允许平台角色跳跃并沿墙滑动。","Wall jump":"墙跳","Platformer character configuration stack":"平台角色配置堆栈","Jump detection time frame":"跳跃检测时间帧","Side speed":"侧边速度","Side acceleration":"侧边加速度","Side speed sustain time":"侧速维持时间","Gravity":"重力","Wall sliding":"墙壁滑行","Maximum falling speed":"最大下落速度","Impact speed absorption":"冲击速度吸收","Minimal falling speed":"最小下落速度","Keep sliding without holding a key":"无需按键保持滑行","Check if the object has just wall jumped.":"检查对象是否刚刚进行了墙跳。","Has just wall jumped":"刚刚进行了墙跳","_PARAM0_ has just jumped from a wall":"_PARAM0_刚刚进行了从墙的跳跃","Check if the object is wall jumping.":"检查对象是否可以跳墙。","Is wall jumping":"是否在跳墙","_PARAM0_ jumped from a wall":"_PARAM0_ 从墙上跳下。","Check if the object is against a wall.":"检查对象是否在靠墙。","Against a wall":"靠墙","_PARAM0_ is against a wall":"_PARAM0_ 靠着墙。","Remember that the character was against a wall.":"记住角色曾经靠着墙。","Remember is against wall":"记住靠墙","_PARAM0_ remembers having been against a wall":"_PARAM0_ 记得曾经靠着墙。","Forget that the character was against a wall.":"忘记角色曾经靠着墙。","Forget is against wall":"忘记靠墙","_PARAM0_ forgets to had been against a wall":"_PARAM0_ 忘记曾靠着墙","Remember that the character was against a wall within the time frame.":"记得角色曾经在时间范围内靠着墙。","Was against wall":"在时间范围内靠墙","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ 记得角色在 _PARAM2_ 秒内靠着墙","Time frame":"时间范围","The time frame in seconds.":"时间范围(秒)。","Remember that the jump key was pressed.":"记住跳跃键被按下。","Remember key pressed":"记住按键已被按下","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ 记得 _PARAM2_ 按键已被按下","Key":"密钥","Forget that the jump key was pressed.":"忘记跳跃键被按下。","Forget key pressed":"忘记按键已被按下","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ 忘记 _PARAM2_ 按键已被按下","Check if the key was pressed within the time frame.":"检查按键是否在时间范围内被按下。","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ 记得 _PARAM3_ 按键在 _PARAM2_ 秒内被按下","Enable side speed.":"启用侧边速度。","Toggle side speed":"切换侧边速度","Enable side speed for _PARAM0_: _PARAM2_":"启用 _PARAM0_ 的侧边速度:_PARAM2_","Enable side speed":"启用侧边速度","Enable wall sliding.":"启用墙壁滑行。","Slide on wall":"在墙上滑动","Enable wall sliding for _PARAM0_: _PARAM2_":"启用 _PARAM0_ 的墙壁滑行:_PARAM2_","Enable wall sliding":"启用墙壁滑行","Absorb falling speed of an object.":"吸收对象的下落速度。","Absorb falling speed":"吸收下落速度","Absorb falling speed of _PARAM0_: _PARAM2_":"吸收 _PARAM0_ 的下落速度:_PARAM2_","Speed absorption (in pixels per second)":"每秒速度吸收量(以像素为单位)","The wall jump detection time frame of an object (in seconds).":"对象的墙壁跳跃检测时间范围(以秒为单位)。","Jump time frame":"跳跃时间范围","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"更改_OBJECT0_的墙壁跳跃检测时间范围: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"更改对象的墙壁跳跃检测时间范围(以秒为单位)。","Jump detection time frame (in seconds)":"跳跃检测时间范围(以秒为单位)","The side speed of wall jumps of an object (in pixels per second).":"对象的墙壁跳跃侧速度(以像素为单位每秒)。","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"更改_OBJECT0_的墙壁跳跃侧速度: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"更改对象的墙壁跳跃侧速度(以像素为单位每秒)。","The side acceleration of wall jumps of an object (in pixels per second per second).":"对象的墙壁跳跃侧加速度(以每秒每秒为单位的像素)。","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"更改_OBJECT0_的墙壁跳跃侧加速度: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"更改对象的墙壁跳跃侧加速度(以每秒每秒为单位的像素)。","The wall sliding gravity of an object (in pixels per second per second).":"对象的墙壁滑动重力(以每秒每秒为单位的像素)。","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"更改_OBJECT0_的墙壁滑动重力: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"更改对象的墙壁滑动重力(以每秒每秒为单位的像素)。","The wall sliding maximum falling speed of an object (in pixels per second).":"对象的墙壁滑动最大下落速度(以每秒为单位的像素)。","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"更改_OBJECT0_的墙壁滑动最大下落速度: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"更改对象的墙壁滑动最大下落速度(以每秒为单位的像素)。","Change the impact speed absorption of an object.":"更改对象的冲击速度吸收量。","Change the impact speed absorption of _PARAM0_: _PARAM2_":"更改_OBJECT0_的冲击速度吸收量: _PARAM2_","Make platformer characters dash toward the floor.":"使平台角色朝地板冲刺。","Dive dash":"潜水冲刺","Initial falling speed":"初始下落速度","Simulate a press of dive key to make the object dives to the floor if it can dive.":"模拟按下潜水键,使对象潜入地板(如果可以潜水)。","Simulate dive key":"模拟潜水键","Simulate pressing dive key for _PARAM0_":"模拟为_OBJECT0_按下潜水键","Check if the object can dive.":"检查对象是否可以潜水。","Can dive":"可以潜水","_PARAM0_ can dive":"_OBJECT0_可以潜水","Check if the object is diving.":"检查对象是否潜水中。","Is diving":"正在潜水","_PARAM0_ is diving":"_OBJECT0_正在潜水","Make platformer characters dash horizontally.":"使平台角色水平冲刺。","Horizontal dash":"水平冲刺","Platformer charcacter configuration stack":"平台角色配置堆栈","Initial speed":"初始速度","Sustain minimum duration":"最小持续时间","Sustain":"维持","Sustain maxiumum duration":"最大持续时间","Sustain acceleration":"持续加速","Sustain maxiumum speed":"持续最大速度","Sustain gravity":"持续重力","Decceleration":"减速","Cool down duration":"冷却持续时间","Update the last direction used by the character.":"更新角色使用的最后一个方向。","Update last direction":"更新最后方向","Update last direction used by _PARAM0_":"更新_PARAM0_使用的最后方向","Simulate a press of dash key.":"模拟按下冲刺键。","Simulate dash key":"模拟冲刺键","Simulate pressing dash key for _PARAM0_":"模拟按下破折号键以获取_PARAM0_","Check if the object is dashing.":"检查对象是否在破折号状态。","Is dashing":"破折号状态","_PARAM0_ is dashing":"_PARAM0_正在破折号状态","Abort the current dash and set the object to its usual horizontal speed.":"中止当前的破折号状态并将对象设置为通常的水平速度。","Abort dash":"中止破折号","Abort the current dash of _PARAM0_":"中止_PARAM0_的当前破折号状态","Resolve conflict between platformer character configuration changes.":"解决平台角色配置更改之间的冲突。","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"恢复一个标识符的配置更改,并更新角色配置以使用最近的更改。","Revert configuration":"恢复配置","Revert configuration changes: _PARAM2_ on _PARAM0_":"恢复_PARAM0_的_PARAM2_的配置更改","Configuration identifier":"配置标识符","Return the character property value when no change applies on it.":"在它上面没有应用更改时,返回角色属性值。","Setting":"设置","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"配置_PARAM2_的_PARAM0_:_PARAM3_,带有标识符:_PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"当它上没有应用更改时,返回通常的最大水平速度。","Usual maximum horizontal speed":"通常的最大水平速度","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"配置_PARAM0_的最大水平速度:_PARAM2_,带有标识符:_PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"为给定的配置层配置角色属性,并将该层移动到顶部。","Configure setting":"配置设置","Setting value":"设置值","Configure character gravity for a given configuration layer and move this layer on top.":"为给定的配置层配置角色重力,并将该层移动到顶部。","Configure gravity":"配置重力","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"配置_PARAM0_的重力:_PARAM2_,带有标识符:_PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"为给定的配置层配置角色减速,并将该层移动到顶部。","Configure horizontal deceleration":"配置水平减速","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"配置_PARAM0_的水平减速:_PARAM2_,带有标识符:_PARAM3_","Acceleration":"加速度","Configure character maximum speed for a given configuration layer and move this layer on top.":"为给定的配置层配置角色最大速度,并将该层移动到顶部。","Configure maximum horizontal speed":"配置最大水平速度","Maximum horizontal speed":"最大水平速度","Configure character acceleration for a given configuration layer and move this layer on top.":"为给定的配置层配置角色加速度,并将该层移动到顶部。","Configure horizontal acceleration":"配置水平加速度","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"配置_PARAM0_的水平加速度:_PARAM2_,带有标识符:_PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"为给定配置层配置字符最大下落速度,并将此层置于顶部。","Configure maximum falling speed":"配置最大下落速度","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"配置_PARAM0_的最大下落速度: _PARAM2_,使用标识符: _PARAM3_","Advanced movements for 3D physics characters":"3D 物理角色的高级动作","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"让 3D 物理角色:空中跳跃,墙跳,墙滑,coyote 时间和冲刺。","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"3D物理角色在离开平台后能够短暂跳跃,并且在空中跳跃。","Coyote time and air jump for 3D":"3D豺狼时间和空中跳跃","3D physics character":"3D物理角色","A Jump control was applied from a default control or simulated by an action.":"从默认控制或通过操作应用了跳跃控制。","Jump pressed or simulated":"跳跃按下或模拟","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_已按下或模拟了跳跃键","Advanced p2p event handling":"P2P 事件处理的高级","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"允许一次处理所有接收到的 P2P 事件,而不是每帧处理一个。它更复杂,但也可能更高效。","Marks the event as handled, to go on to the next.":"将事件标记为已处理,以继续下一个。","Dismiss event":"解散事件","Dismiss event _PARAM1_ as handled":"解散事件_PARAM1_为已处理","The event to dismiss":"要解散的事件","Advanced projectile":"高级弹道","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"控制弹道的移动速度、加速度、距离和寿命。","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"控制发射物对象的移动,包括寿命、距离、速度和加速度。","Lifetime":"寿命","Use \"0\" to ignore this property.":"使用\"0\"忽略此属性。","Max distance from starting position":"距离起始位置的最大距离","Max speed":"最大速度","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"来自对象力的速度不会超过这个值。使用\"0\"来忽略此属性。","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"来自对象力的速度不会低于这个值。使用\"0\"来忽略此属性。","Negative acceleration can be used to stop a projectile.":"负加速度可以用于停止一个抛射体。","Starting speed":"起始速度","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"对象将在创建时朝向的方向移动。使用\"0\"来忽略此属性。","Delete when lifetime is exceeded":"当超出寿命时删除","Delete when distance from starting position is exceeded":"当超出起始位置的距离时删除","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"检查是否超过了距离起始位置的最大距离(对象将在下一帧被删除)。","Max distance from starting position has been exceeded":"已超过距离起始位置的最大距离","Max distance from starting position of _PARAM0_ has been exceeded":"_PARAM0_的距离从起始位置已经超过了最大距离","Check if lifetime has been exceeded (object will be deleted next frame).":"检查是否已经超过了寿命(对象将在下一帧被删除)。","Lifetime has been exceeded":"已超过寿命","Lifetime of _PARAM0_ has been exceeded":"_PARAM0_的寿命已经超过","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"对象的寿命。属性超过后,对象将被删除。使用\"0\"忽略此属性。","the lifetime":"寿命","Restart lifetime timer of object.":"重新启动对象的生存定时器。","Restart lifetime timer":"重新启动生存定时器","Restart lifetime timer of _PARAM0_":"重新启动_PARAM0_的生存定时器","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"对象离起始位置的最大距离。属性超过后,对象将被删除。使用\"0\"忽略此属性。","the max distance from starting position":"离起始位置的最大距离","Change the starting position of object to it's current position.":"将对象的起始位置更改为其当前位置。","Change starting position to the current position":"将起始位置更改为当前位置","Change the starting position of _PARAM0_ to it's current position":"将_PARAM0_的起始位置更改为其当前位置","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"对象的最大速度。对象的力不得超过此值。使用\"0\"忽略此属性。","the max speed":"最大速度","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"对象的最小速度。对象的力不得低于此值。使用\"0\"忽略此属性。","MinSpeed":"最小速度","the minSpeed":"最小速度","the acceleration of the object. Use a negative number to slow down.":"对象的加速度。使用负数来减速。","the acceleration":"加速度","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"对象的初始速度。对象被创建时沿着其面朝的方向移动。使用\"0\"忽略此属性。","the starting speed":"初始速度","Check if automatic deletion is enabled when lifetime is exceeded.":"检查是否在寿命超出时启用自动删除。","Automatic deletion is enabled when lifetime is exceeded":"在寿命超出时自动删除已启用","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"当 _PARAM0_ 寿命超出时启用自动删除","Change automatic deletion of object when lifetime is exceeded.":"更改寿命超出时自动删除对象。","Change automatic deletion when lifetime is exceeded":"当寿命超出时更改自动删除","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"在寿命超出时启用自动删除 _PARAM0_ : _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"检查是否在距离起始位置超出时启用自动删除。","Automatic deletion is enabled when distance from starting position is exceeded":"在距离起始位置超出时自动删除已启用","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"当 _PARAM0_ 距离起始位置超出时启用自动删除","Change automatic deletion when distance from starting position is exceeded.":"更改距离起始位置超出时自动删除对象。","Change automatic deletion when distance from starting position is exceeded":"当距离起始位置超出时更改自动删除","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"在距离起始位置超出时启用 _PARAM0_ 的自动删除:_PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"往返动画","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"使对象向左移动,然后达到一定距离时翻转并返回右侧。确保您的对象有两个名为\"GoLeft\"和\"TurnLeft\"的动画。","Animated Back and Forth (mirrored) Movement":"动画式前后(镜像)移动","Animatable capability":"可动画化功能","Flippable capability":"可翻转功能","Speed on X axis, in pixels per second":"X轴上的速度,每秒像素数","Distance traveled on X axis, in pixels":"X轴上的行进距离,以像素为单位","Array tools":"数组工具","A collection of utilities and tools for working with arrays.":"用于处理数组的实用工具和工具的集合。","General":"通用","The index of the first variable that equals to a specific number in an array.":"在数组中等于特定数字的第一个变量的索引。","Index of number":"数字的索引","The first index where _PARAM2_ can be found in _PARAM1_":"在_PARAM1_中找到_PARAM2_的第一个索引","Array to search the value in":"数组中搜索值","Number to search in the array":"在数组中搜索的数字","The index of the first variable that equals to a specific text in an array.":"在数组中等于特定文本的第一个变量的索引。","Index of text":"文本的索引","String to search in the array":"在数组中搜索的文本","The index of the last variable that equals to a specific number in an array.":"在数组中等于特定数字的最后一个变量的索引。","Last index of number":"数字的最后一个索引","The last index where _PARAM2_ can be found in _PARAM1_":"在_PARAM1_中找到_PARAM2_的最后一个索引","The index of the last variable that equals to a specific text in an array.":"在数组中等于特定文本的最后一个变量的索引。","Last index of text":"文本的最后一个索引","Returns a random number of an array of numbers.":"返回数字数组的随机数。","Random number in array":"数组中的随机数","A randomly picked number of _PARAM1_":"随机选择的 _PARAM1_ 个数字","Array to get a number from":"从中获取数字的数组","a random string of an array of strings.":"字符串数组的随机字符串。","Random string in array":"数组中的随机字符串","A randomly picked string of _PARAM1_":"随机选择的 _PARAM1_ 个字符串","Array to get a string from":"从中获取字符串的数组","Removes the last array child of an array, and return it as a number.":"移除数组的最后一个子元素,并将其作为数字返回。","Get and remove last variable from array (as number)":"获取并移除数组中的最后一个变量(作为数字)","Remove last child of _PARAM1_ and store it in _PARAM2_":"移除 _PARAM1_ 的最后一个子元素,并存储到 _PARAM2_ 中","Array to pop a child from":"从中弹出子元素的数组","Removes the last array child of an array, and return it as a string.":"移除数组的最后一个子元素,并将其作为字符串返回。","Pop string from array":"从数组中弹出字符串","Removes the first array child of an array, and return it as a number.":"移除数组的第一个子元素,并将其作为数字返回。","Shift number from array":"从数组中转移数字","Array to shift a child from":"数组中移除子元素","Removes the first array child of an array, and return it as a string.":"移除数组的第一个子元素,并将其作为字符串返回。","Shift string from array":"从数组中移除字符串","Checks if an array contains a specific number.":"检查数组是否包含特定数字。","Array has number":"数组包含数字","Array _PARAM1_ has number _PARAM2_":"数组 _PARAM1_ 包含数字 _PARAM2_","The number to search":"要搜索的数字","Checks if an array contains a specific string.":"检查数组是否包含特定字符串。","Array has string":"数组包含字符串","Array _PARAM1_ has string _PARAM2_":"数组 _PARAM1_ 包含字符串 _PARAM2_","The text to search":"要搜索的文本","Copies a portion of a scene array variable into a new scene array variable.":"将场景数组变量的一部分复制到新的场景数组变量中。","Slice an array":"切分数组","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"将数组 _PARAM1_ 从索引 _PARAM3_ 到 _PARAM4_ 切片成 _PARAM2_","The array to take a slice from":"要切片的数组","The array to store the slice into":"要存储切片的数组","The index to start the slice from":"切片开始的索引","The index to end the slice at":"切片结束的索引","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"将其设置为0以复制数组的所有内容。如果使用负值,索引将从末尾开始选择。 \n例如,从索引0到-1对具有5个元素的数组进行切片将仅取索引0到3的元素。","Cuts a portion of an array off.":"从数组中切除一部分。","Splice an array":"剪切数组","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"从索引_PARAM2_开始,从数组_PARAM1_中删除_PARAM3_项","The array to remove items from":"从中删除项目的数组","The index to start removing from":"开始删除的索引","If you use a negative value, the index will be selected beginning from the end.":"如果使用负值,索引将从末尾开始选择。","The amount of elements to remove":"要删除的元素数量","Set to 0 to remove until the end of the array.":"将其设置为0以删除到数组末尾。","Combines all elements of 2 scene arrays into one new scene array.":"将2个场景数组的所有元素合并为一个新的场景数组。","Combine 2 arrays":"结合2个数组","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"将数组_PARAM1_和数组_PARAM2_合并为_PARAM3_","The first array":"第一个数组","The second array":"第二个数组","The variable to store the new array in":"要将新数组存储在的变量","Appends a copy of all variables of one array to another array.":"将一个数组的所有变量的副本附加到另一个数组。","Append all variable to another array":"将所有变量附加到另一个数组","Append all elements from array _PARAM1_ into _PARAM2_":"将数组_PARAM1_的所有元素附加到_PARAM2_","The array to get the variables from":"要从中获取变量的数组","The variable to append the variables in":"要附加变量的变量","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"颠倒数组的子项。第一个数组的子项变为最后一个,最后一个数组的子项变为第一个。","Reverse an array":"颠倒数组","Reverse array _PARAM1_":"颠倒数组_PARAM1_","The array to reverse":"要颠倒的数组","Fill an element with a number.":"使用数字填充元素。","Fill array with number":"用数字填充数组","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"从索引_PARAM3_填充数组_PARAM1_到索引_PARAM4_","The array to fill":"填充的数组","The number to fill":"填充的数字","The index to start filling from":"填充开始的索引","The index to stop filling at":"填充停止的索引","Set to 0 to fill until the end of the array.":"设置为0以填充到数组的末尾。","Shuffles all children of an array.":"随机洗牌数组的所有子项。","Shuffle array":"随机洗牌数组","Shuffle array _PARAM1_":"洗牌数组 _PARAM1_","The array to shuffle":"要随机洗牌的数组","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"用它们的子项替换数组内的所有数组。例如,[[1,2],[3,4]]变成[1,2,3,4]。","Flatten array":"展平数组","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"展开数组 _PARAM1_ (深度展平: _PARAM2_)","The array to flatten":"要展平的数组","Deeply flatten":"深度展平","If yes, will continue flattening until there is no arrays in the array anymore.":"移除数组的最后一个子项,并将其存储在另一个变量中。","Removes the last array child of an array, and stores it in another variable.":"从数组中删除最后一个子项,并将其存储在另一个变量中。","Pop array child":"弹出数组子项","The array to pop a child from":"从中弹出子项的数组","The variable to store the popped value into":"将弹出的值存储在变量中","Removes the first array child of an array, and stores it in another variable.":"移除数组的第一个子项,并将其存储在另一个变量中。","Shift array child":"移动数组子项","Remove first child of _PARAM1_ and store it in _PARAM2_":"删除_PARAM1_的第一个子项,并将其存储在_PARAM2_中","The array to shift a child from":"从中移动子项的数组","The variable to store the shifted value into":"将移动的值存储在变量中","Insert a variable at a specific index of an array.":"在数组的特定索引处插入一个变量。","Insert variable at":"插入变量","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"在索引_PARAM2_中的_PARAM1_中插入变量_PARAM3_","The array to insert a variable in":"要插入变量的数组","The index to insert the variable at":"要插入变量的索引","The name of the variable to insert":"要插入的变量的名称","Split a string into an array of strings via a separator.":"通过分隔符将字符串拆分为字符串数组。","Split string into array":"通过分隔串_PARAM2_将_PARAM1_分割成数组","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"要拆分的字符串","The string to split":"要拆分的字符串","The separator to use to split the string":"用于拆分字符串的分隔符","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"例如,如果你有一个字符串\"Hello World\",并且分隔符是一个空格(\" \"),则结果数组将是[\"Hello\", \"World\"]。如果分隔符是一个空字符串(\"\"),它将使每个字符成为一个元素([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"])。","Array where to store the results":"用于存储结果的数组","Returns a string made from all strings in an array.":"返回由数组中所有字符串组成的字符串。","Join all elements of an array together into a string":"将数组中所有元素连接成一个字符串","The name of the array to join into a string":"要连接成字符串的数组的名称","Optional separator text between each element":"每个元素之间的可选分隔符文本","Get the sum of all numbers in an array.":"获取数组中所有数字的总和。","Sum of array children":"数组子项的总和","The array":"数组","Gets the smallest number in an array.":"获取数组中最小的数字。","Smallest value":"最小值","Gets the biggest number in an array.":"获取数组中最大的数字。","Biggest value":"最大值","Gets the average number in an array.":"获取数组中数字的平均值。","Average value":"平均值","Gets the median number in an array.":"获取数组中数字的中值。","Median value":"中位数","Sort an array of number from smallest to biggest.":"将数字数组从小到大排序。","Sort an array":"对数组进行排序","Sort array _PARAM1_":"对_PARAM1_进行排序","The array to sort":"要排序的数组","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"_PARAM1_的_PARAM2_中可以找到的第一个索引","The object the variable is from":"变量所属的对象","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"_PARAM1_的_PARAM2_中可以找到的最后一个索引","A randomly picked number of _PARAM2_ of _PARAM1_":"_PARAM1_的_PARAM2_个随机选择的数字","A randomly picked string of _PARAM2_ of _PARAM1_":"_PARAM1_的_PARAM2_个随机选择的字符串","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"删除_PARAM1_的_PARAM2_的最后一个子项,并将其存储在_PARAM3_中","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"在数组_PARAM1_的第_PARAM2_个有数字_PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"在数组_PARAM1_的第_PARAM2_个有字符串_PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"将数组_PARAM1_的第_PARAM2_个从第_PARAM5_到第_PARAM6_切片为数组_PARAM3_的第_PARAM4_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"从数组_PARAM1_的第_PARAM2_从索引_PARAM3_开始移除_PARAM4_个项目","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"将数组_PARAM1_的第_PARAM2_和数组_PARAM3_的第_PARAM4_合并为数组_PARAM5_的第_PARAM6_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"将数组_PARAM1_的所有元素追加到数组_PARAM3_的第_PARAM4_","Reverse array _PARAM2_ of _PARAM1_":"反转数组_PARAM1_的第_PARAM2_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"在数组_PARAM1_中从索引_PARAM4_到索引_PARAM5_用_PARAM3_填充数组_PARAM2_","Shuffle array _PARAM2_ of _PARAM1_":"打乱数组_PARAM1_的第_PARAM2_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"展平数组_PARAM1_(深度展平:_PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"从数组_PARAM1_的第_PARAM2_移除最后一个子项并存储到数组_PARAM3_的第_PARAM4_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"从数组_PARAM1_的第_PARAM2_移除第一个子项并存储到数组_PARAM3_的第_PARAM4_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"在_PARAM1_的_PARAM2_中的索引_PARAM3_处插入_PARAM4_的_PARAM5_变量","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"通过分隔符_PARAM2_将字符串_PARAM1_分割成数组_PARAM3_的第_PARAM4_","Sort array _PARAM2_ of _PARAM1_":"对数组_PARAM1_的第_PARAM2_进行排序","Platforms Validation":"平台验证","Checks if the game is currently executed on an allowed platform (for web).":"检查游戏当前是否在允许的平台上执行(用于 web)。","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"检查游戏是否在授权平台上执行(最好仅在游戏开始时运行一次)。","Is the game running on an authorized platform":"游戏是否在授权平台上运行","The game is running on a authorized platform":"游戏在授权平台上运行","Get the referrer's location (the domain of the website that hosts your game).":"获取引荐人位置(托管游戏的网站的域名)。","Get referrer location":"获取引荐人位置","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"添加新的有效平台(游戏预期播放的域名,例如,gd.games)。","Add a valid platform":"添加有效平台","Add _PARAM1_ as valid platform":"添加_PARAM1_作为有效平台","Domain name (e.g : gd.games)":"域名(例如:gd.games)","Check if a domain is contained in the authorized list array.":"检查域名是否包含在授权列表数组中。","Check if a domain is contained in the authorized list":"检查域名是否包含在授权列表中","Check if _PARAM1_ is in the list of authorized platforms":"检查_PARAM1_是否在授权平台列表中","Domain to check":"域名检查","Auto typing animation for text (\"typewriter\" effect)":"文本的自动打字动画(\"打字机\"效果)","Reveal a text one letter after the other.":"一个接一个地逐个显示文本。","User interface":"用户界面","Auto typing text":"自动打字文本","Text capability":"文本能力","Time between characters":"字符之间的时间","Detect if a new text character was just displayed":"检测新的文本字符是否刚刚显示","Is next word wrapped":"下一个词是否换行","_PARAM0_ next word is wrapped":"_PARAM0_ 下一个词已换行","Clear forced line breaks":"清除强制换行","Clear forced line breaks in _PARAM0_":"清除 _PARAM0_ 中的强制换行","Check if the full text has been typed.":"检查是否已键入完整文本。","Finished typing":"完成键入","_PARAM0_ finished typing":"_PARAM0_ 完成键入","Check if a character has just been typed. Useful for triggering sound effects.":"检查是否刚刚键入一个字符。用于触发声音效果。","Has just typed":"刚刚已键入","_PARAM0_ has just typed a character":"_PARAM0_ 刚刚已键入一个字符","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"重新键入文本开头。当为对象设置新文本时,自动开始 autotyping。","Restart typing from the beginning":"重新从开头键入","Restart typing from the beginning on _PARAM0_":"重新从 _PARAM0_ 的开头键入","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"跳转到文本中的特定位置。位置从“0”开始,每个字符增加一个。","Show Nth first characters":"显示 N 个字符","Show _PARAM2_ first characters on _PARAM0_":"在 _PARAM0_ 上显示前 _PARAM2_ 个字符","Character position":"字符位置","Show the full text.":"显示完整文本。","Show the full text":"显示完整文本","Show the full text on _PARAM0_":"在_PARAM0_上显示完整文本","the time between characters beign typed.":"被打字字符之间的时间。","the time between characters":"字符之间的时间","Android back button":"安卓后退按钮","Allow to customize the behavior of the Android back button.":"允许自定义安卓后退按钮的行为。","Input":"输入","Triggers whenever the player presses the back button.":"每当玩家按下返回按钮时触发。","Back button is pressed":"按下返回按钮","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"这模拟了返回按钮的正常操作。\n此操作将在移动应用程序中退出应用程序,并在 Web 浏览器中返回到上一页。","Trigger back button":"触发返回按钮","Simulate back button press":"模拟返回按钮按下","Base conversion":"基数转换","Provides conversion expressions for numbers in different bases.":"提供不同进制数字的转换表达式。","Advanced":"高级","Converts a string representing a number in a different base to a decimal number.":"将表示不同进制的字符串转换为十进制数。","Convert to decimal":"转换为十进制","String representing a number":"表示数字的字符串","The base the number in the string is in":"字符串中数字的进制","Converts a number to a trsing representing it in another base.":"将数字转换为另一个进制中表示的字符串。","Convert to different base":"转换为不同的进制","Number to convert":"要转换的数字","The base to convert the number to":"要将数字转换为的基数","Platformer and top-down remapper":"平台游戏和顶部向下重映射器","Quickly remap keyboard controls.":"快速重映射键盘控制。","Remap keyboard controls of the top-down movement.":"重映射顶部向下运动的键盘控制。","Top-down keyboard remapper":"顶部向下键盘重映射器","Up key":"上按键","Left key":"左按键","Right key":"右按键","Down key":"下按键","Remaps Top-Down behavior controls to a custom control scheme.":"将上/下行为控件重新映射为自定义控制方案。","Remap Top-Down controls to a custom scheme":"将上/下行为控件重新映射为自定义方案","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"重新映射_PARAM0_的控件:上: _PARAM2_, 左: _PARAM3_, 下: _PARAM4_, 右: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"将上/下行为控件重新映射为预设控制方案。","Remap Top-Down controls to a preset":"将上/下行为控件重新映射为预设","Remap controls of _PARAM0_ to preset _PARAM2_":"将_PARAM0_的控件重新映射到预设_PARAM2_","Preset name":"预设名称","Remap keyboard controls of the platformer character movement.":"重映射平台游戏角色移动的键盘控制。","Platformer keyboard mapper":"平台游戏键盘映射器","Jump key":"跳跃按键","Remaps Platformer behavior controls to a custom control scheme.":"将平台行为控件重新映射为自定义控制方案。","Remap Platformer controls to a custom scheme":"将平台行为控件重新映射为自定义方案","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"重新映射_PARAM0_的控件:上: _PARAM2_, 左: _PARAM3_, 下: _PARAM4_, 右: _PARAM5_, 跳跃: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"将平台行为控件重新映射为预设控制方案。","Remap Platformer controls to a preset":"将平台行为控件重新映射为预设","3D Billboard":"3D看板","Rotate 3D objects to appear like 2D sprites.":"将3D对象旋转以呈现2D精灵。","Visual effect":"视觉效果","Rotate to always face the camera (only the front face of the cube should be enabled).":"始终面向相机旋转(只允许启用方块的正面)。","Billboard":"广告牌","3D capability":"3D capability","Should rotate on X axis":"应该围绕X轴旋转","Should rotate on Y axis":"应该围绕Y轴旋转","Should rotate on Z axis":"应该围绕Z轴旋转","Offset position":"偏移位置","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"将对象旋转到镜头。这也会在场景事件结束时自动完成。","Rotate to face the camera":"旋转以面向相机","Rotate _PARAM0_ to the camera":"将_PARAM0_旋转到相机","Check if the object should rotate on X axis.":"检查对象是否应在X轴上旋转。","_PARAM0_ should rotate on X axis":"_PARAM0_应在X轴上旋转","Change if the object should rotate on X axis.":"更改对象是否应在X轴上旋转。","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_应在X轴上旋转:_PARAM2_","ShouldRotateX":"应在X轴上旋转","Check if the object should rotate on Y axis.":"检查对象是否应在Y轴上旋转。","_PARAM0_ should rotate on Y axis":"_PARAM0_应在Y轴上旋转","Change if the object should rotate on Y axis.":"更改对象是否应在Y轴上旋转。","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_应在Y轴上旋转:_PARAM2_","ShouldRotateY":"应在Y轴上旋转","Check if the object should rotate on Z axis.":"检查对象是否应在Z轴上旋转。","_PARAM0_ should rotate on Z axis":"_PARAM0_应在Z轴上旋转","Change if the object should rotate on Z axis.":"更改对象是否应在Z轴上旋转。","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ 应该绕 Z 轴旋转:_PARAM2_","ShouldRotateZ":"应该旋转 Z 轴","Enable texture transparency of the front face.":"启用正面纹理的透明度。","Enable texture transparency":"启用纹理透明度","Enable texture transparency of _PARAM0_":"启用 _PARAM0_ 的纹理透明度","Boids movement":"Boids运动","Simulates flocks movement.":"模拟群集运动。","Define helper classes JavaScript code.":"定义辅助类JavaScript代码。","Define helper classes":"定义辅助类","Define helper classes JavaScript code":"定义辅助类JavaScript代码","Move as part of a flock.":"作为一个群体的一部分移动。","Boids Movement":"鸟群运动","Maximum speed":"最大速度","Maximum acceleration":"最大加速度","Rotate object":"旋转物体","Cohesion sight radius":"凝聚视角半径","Sight":"视线","Alignement sight radius":"对准视角半径","Separation sight radius":"分离视角半径","Cohesion decision weight":"聚合决策权重","Decision":"决定","Alignment decision weight":"对齐决策权重","Separation decision weight":"分离决策权重","Collision layer":"碰撞层","Intend to move in a given direction.":"打算朝着给定方向移动。","Move in a direction":"朝一个方向移动","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ 打算朝 _PARAM2_ 方向移动;_PARAM3_(决策权重:_PARAM4_)","Direction X":"方向 X","Direction Y":"方向 Y","Decision weight":"决策权重","Intend to move toward a position.":"打算朝着一个位置移动。","Move toward a position":"朝一个位置移动","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ 打算朝 _PARAM2_ 位置移动;_PARAM3_(决策权重:_PARAM4_)","Target X":"目标X","Target Y":"目标 Y","Intend to move toward an object.":"打算朝一个对象移动。","Move toward an object":"朝一个对象移动","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ 打算朝 _PARAM2_ 移动(决策权重:_PARAM3_)","Targeted object":"目标对象","Intend to avoid an area with a given center and radius.":"打算避开给定中心和半径的区域。","Avoid a position":"避开一个位置","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ 打算避开 _PARAM2_ 周围的 _PARAM4_ 半径区域;_PARAM3_ (决策权重: _PARAM5_)","Center X":"中心 X","Center Y":"中心 Y","Radius":"半径","Intend to avoid an area from an object center and a given radius.":"打算避开一个对象中心和给定半径的区域。","Avoid an object":"避开一个对象","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ 打算避开 _PARAM2_ 周围 _PARAM3_ 半径的区域(决策权重:_PARAM4_)","Avoided object":"避开的对象","Return the current speed.":"返回当前速度。","Speed":"速度","Return the current horizontal speed.":"返回当前水平速度。","Velocity X":"速度 X","Return the current vertical speed.":"返回当前垂直速度。","Velocity Y":"速度 Y","Check if the object is rotated while moving on its path.":"检查对象在路径上移动时是否旋转。","Object Rotated":"对象已旋转","_PARAM0_ is rotated when moving":"_PARAM0_在移动时旋转","Return the maximum speed.":"返回最大速度。","Change the maximum speed of the object.":"更改对象的最大速度。","Change the maximum speed of _PARAM0_ to _PARAM2_":"将_PARAM0_的最大速度更改为_PARAM2_","Max Speed":"最大速度","Return the maximum acceleration.":"返回最大加速度。","Change the maximum acceleration of the object.":"更改对象的最大加速度。","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"将_PARAM0_的最大加速度更改为_PARAM2_","Steering Force":"转向力","Return the cohesion sight radius.":"返回内聚视距。","Change the cohesion sight radius.":"更改内聚视距。","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"将_PARAM0_的内聚视半径更改为_PARAM2_","Value":"数值","Return the alignment sight radius.":"返回对齐视距。","Alignment sight radius":"对齐视距","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"将_PARAM0_的对齐视半径更改为_PARAM2_","Return the separation sight radius.":"返回分离视距。","Change the separation sight radius of _PARAM0_ to _PARAM2_":"将_PARAM0_的分离视半径更改为_PARAM2_","Return which weight the cohesion takes in the chosen direction.":"返回内聚以所选方向。","Cohesion weight":"内聚权重","Change the weight the cohesion takes in the chosen direction.":"更改内聚在所选方向的权重。","Change the cohesion weight of _PARAM0_ to _PARAM2_":"将_PARAM0_的内聚权重更改为_PARAM2_","Return which weight the alignment takes in the chosen direction.":"返回对齐在所选方向的权重。","Alignment weight":"对齐权重","Change the weight the alignment takes in the chosen direction.":"更改对齐在所选方向的权重。","Change the alignment weight of _PARAM0_ to _PARAM2_":"将_PARAM0_的对齐权重更改为_PARAM2_","Return which weight the separation takes in the chosen direction.":"返回分离在所选方向的权重。","Separation weight":"分离权重","Change the weight the separation takes in the chosen direction.":"更改分离在所选方向的权重。","Change the separation weight of _PARAM0_ to _PARAM2_":"将_PARAM0_的分离权重更改为_PARAM2_","Boomerang":"飞旋镖","Throw an object that returns to the thrower like a boomerang.":"投掷一个对象,像飞旋镖一样返回给投掷者。","Throw speed (pixels per second)":"抛出速度(每秒像素数)","Time before changing directions (seconds)":"改变方向之前的时间(秒)","Rotation (degrees per second)":"旋转(每秒度数)","Thrower X position":"投掷者X位置","Thrower Y position":"投掷者Y位置","Boomerang is returning":"回旋镖正在返回","Throw boomerang toward an angle.":"向角度扔飞镖。","Throw boomerang toward an angle":"朝角度扔飞镖","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"向角度_PARAM2_度扔飞镖_PARAM0_,速度为_PARAM3_像素每秒,旋转速度为_PARAM5_度每秒,_PARAM4_秒后将飞镖发送回","Angle (degrees)":"角度(度)","Throw boomerang toward a position.":"向某个位置扔风镖。","Throw boomerang toward a position":"向某个位置扔风镖","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"向_PARAM0_扔风镖,朝着_PARAM2_;_PARAM3_,速度为_PARAM4_像素每秒,旋转速度为_PARAM6_度每秒,并在_PARAM5_秒后发送风镖回来。","Target X position":"目标X位置","Target Y position":"目标Y位置","Send boomerang back to thrower.":"将风镖发回给投掷者。","Send boomerang back to thrower":"将风镖发回给投掷者","Send boomerang _PARAM0_ back to thrower":"将风镖_PARAM0_发回给投掷者","Set amount of time before boomerang changes directions (seconds).":"在风镖改变方向之前的时间(秒)。","Set amount of time before boomerang changes directions":"设置风镖改变方向之前的时间","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"在_PARAM0_改变方向为_PARAM2_之前的时间(秒)","Time before boomerange changes direction (seconds)":"风镖改变方向之前的时间(秒)","Track position of boomerang thrower.":"追踪风镖投掷者的位置。","Track position of boomerang thrower":"追踪风镖投掷者的位置","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"追踪投掷了风镖_PARAM0_的投掷者_PARAM2_的位置","Thrower":"投掷者","Boomerang is returning to thrower.":"风镖正在返回给投掷者。","Boomerang is returning to thrower":"风镖正在返回给投掷者","Boomerang _PARAM0_ is returning to thrower":"风镖_PARAM0_正在返回给投掷者","Bounce (using forces)":"弹跳(使用力)","Bounce the object off another object it just touched.":"将物体从刚触摸到的另一个物体上弹开。","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"提供一种操作,使对象从刚刚触碰的另一个对象上弹回。向对象添加永久力,当与另一个对象碰撞时,使用操作使它实现逼真的弹跳。","Bounce":"弹跳","Bounce count":"弹跳次数","Number of times this object has bounced off another object":"这个对象弹开另一个对象的次数","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"将对象向其当前发生碰撞的对象弹开,根据对象施加的角度和速度的力量进行弹开。\n在启动此操作之前,请确保在两个对象之间进行碰撞测试。所有的力将会被从对象中移除,并且将添加一个新的永久力来使对象弹开。","Bounce off another object":"向另一个对象弹开","Bounce _PARAM0_ off _PARAM2_":"将_PARAM0_从_PARAM2_弹开","The objects to bounce on":"要弹开的对象","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"将对象向其当前发生碰撞的对象弹开,根据对象施加的角度和速度的力量进行弹开。\n弹开将始终*根据指定的角度(“法线角度”)*进行计算。 例如,如果对象正好以这个角度到达,则将朝相反方向弹开。\n在启动此操作之前,请确保在两个对象之间进行碰撞测试。所有的力将会被从对象中移除,并且将添加一个新的永久力来使对象弹开。","Bounce off another object toward a specified angle":"向指定角度弹开另一个对象","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"以正常角度 _PARAM3_ 弹跳 _PARAM0_ 从 _PARAM2_ 上","The \"normal\" angle, in degrees, to bounce against":"“正常”角度,以度为单位,弹出反弹","This can be understood at the direction that the bounce must go toward.":"这可以理解为弹跳必须去的方向。","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"根据物体上施加的角度和速度,使该物体弹开与其当前发生碰撞的另一个物体。\n弹跳将始终是垂直的,就像物体正在*与完全水平的障碍物*(如乒乓球游戏中的顶部/底部)发生碰撞。例如,如果物体以正好90度的角度到达,它将向相反方向弹回:-90度。\n确保在启动此操作之前测试两个物体之间的碰撞。所有力都将从物体上移除,然后将添加新的永久力以使物体弹开。","Bounce vertically":"垂直弹跳","Bounce _PARAM0_ off _PARAM2_ - always vertically":"以垂直方向弹跳 _PARAM0_ 从 _PARAM2_ 上","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"根据物体上施加的角度和速度,使该物体弹开与其当前发生碰撞的另一个物体。\n弹跳将始终是水平的,就像物体正在*与完全垂直的障碍物*(如乒乓球游戏中的球拍)发生碰撞。例如,如果物体以正好0度的角度到达,它将向相反方向弹回:180度。\n确保在启动此操作之前测试两个物体之间的碰撞。所有力都将从物体上移除,然后将添加新的永久力以使物体弹开。","Bounce horizontally":"水平弹跳","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"以水平方向弹跳 _PARAM0_ 从 _PARAM2_ 上","the number of times this object has bounced off another object.":"该物体弹起另一个物体的次数。","the bounce count":"弹跳计数","Button states and effects":"按钮状态和效果","Use any object as a button and change appearance according to user interactions.":"使用任何对象作为按钮,并根据用户交互改变外观。","Use objects as buttons.":"将对象用作按钮。","Button states":"按钮状态","Should check hovering":"应检查悬停","State":"状态","Touch id":"触摸 ID","Touch is inside":"触摸在内部","Mouse is inside":"鼠标在内部","Reset the state of the button.":"重置按钮的状态。","Reset state":"重设状态","Reset the button state of _PARAM0_":"重置 _PARAM0_ 的按钮状态","Check if the button is not used.":"检查按钮是否未使用。","Is idle":"空闲","_PARAM0_ is idle":"_PARAM0_ 处于空闲状态","Check if the button was just clicked.":"检查按钮是否刚被点击。","Is clicked":"已点击","_PARAM0_ is clicked":"_PARAM0_被单击","Check if the cursor is hovered over the button.":"检查光标是否悬停在按钮上。","Is hovered":"已悬停","_PARAM0_ is hovered":"_PARAM0_被悬停","Check if the button is either hovered or pressed but not hovered.":"检查按钮是否悬停或被按下但未悬停。","Is focused":"已聚焦","_PARAM0_ is focused":"_PARAM0_已聚焦","Check if the button is currently being pressed with mouse or touch.":"检查按钮当前是否使用鼠标或触摸被按下。","Is pressed":"已按下","_PARAM0_ is pressed":"_PARAM0_已按下","Check if the button is currently being pressed outside with mouse or touch.":"检查按钮当前是否使用鼠标或触摸被按下在外面。","Is held outside":"在外面保持","_PARAM0_ is held outside":"_PARAM0_在外面保持","the touch id that is using the button or 0 if none.":"正在使用按钮的触摸ID,如果没有则为0。","the touch id":"触摸ID","Enable effects on buttons based on their state.":"根据它们的状态在按钮上启用效果。","Button object effects":"按钮对象效果","Effect capability":"效果能力","Idle state effect":"待机状态效果","Effects":"效果","Focused state effect":"聚焦状态效果","The state is Focused when the button is hovered or held outside.":"当按钮在外部悬停或按住时,状态为聚焦。","Pressed state effect":"按下状态效果","the idle state effect of the object.":"对象的空闲状态效果。","the idle state effect":"空闲状态效果","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"对象的聚焦状态效果。当按钮被悬停或在外面保持时,状态为聚焦。","the focused state effect":"聚焦状态效果","the pressed state effect of the object.":"对象的按下状态效果。","the pressed state effect":"按下状态的效果","Change the animation of buttons according to their state.":"根据它们的状态更改按钮的动画。","Button animation":"按钮动画","Idle state animation name":"待机状态动画名称","Animation":"动画","Focused state animation name":"聚焦状态动画名称","Pressed state animation name":"按下状态动画名称","the idle state animation name of the object.":"对象的空闲状态动画名称。","the idle state animation name":"空闲状态动画名称","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"对象的焦点状态动画名称。当按钮悬停或在外部按住时,该状态处于焦点状态。","the focused state animation name":"焦点状态动画名称","the pressed state animation name of the object.":"对象的按下状态动画名称。","the pressed state animation name":"按下状态动画名称","Smoothly change an effect on buttons according to their state.":"根据它们的状态在按钮上平滑更改效果。","Button object effect tween":"按钮对象效果过渡","Effect name":"效果名称","Effect":"效果","Effect parameter":"效果参数","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"效果参数名称可在“显示参数名称”操作的下拉菜单中的效果选项卡中找到。","Idle effect parameter value":"空闲效果参数值","Focused effect parameter value":"焦点效果参数值","Pressed effect parameter value":"按下效果参数值","Fade-in easing":"淡入缓动","Fade-out easing":"淡出缓动","Fade-in duration":"淡入持续时间","Fade-out duration":"淡出持续时间","Disable the effect in idle state":"禁用空闲状态下的效果","Time delta":"时间增量","Fade in":"淡入","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ 淡入至 _PARAM2_","Fade out":"淡出","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ 淡出至 _PARAM2_","Play tween":"播放缓动效果","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"对象 _PARAM0_ 的效果属性在 _PARAM2_ 秒内缓动,并带有 _PARAM3_ 缓和。","Duration (in seconds)":"持续时间(秒)","Easing":"缓动","the effect name of the object.":"对象的效果名称。","the effect name":"效果名称","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"对象的效果参数。效果参数名称可以在效果选项卡中通过下拉菜单的“显示参数名称”操作中找到。","the effect parameter":"效果参数","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"更改对象的效果参数。效果参数名称可以在效果选项卡中通过下拉菜单的“显示参数名称”操作中找到。","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"将 _PARAM0_ 的缓动效果更改为 _PARAM2_,并使用参数 _PARAM3_。","Parameter name":"参数名称","the idle effect parameter value of the object.":"对象的空闲效果参数值。","the idle effect parameter value":"空闲效果参数值","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"对象的焦点效果参数值。当按钮悬停或在外部按住时,该状态处于焦点状态。","the focused effect parameter value":"焦点效果参数值","the pressed effect parameter value of the object.":"对象的按下效果参数值。","the pressed effect parameter value":"按压效果参数值","the fade-in easing of the object.":"对象的淡入缓和。","the fade-in easing":"淡入缓和","the fade-out easing of the object.":"对象的淡出缓和。","the fade-out easing":"淡出缓和","the fade-in duration of the object.":"对象的淡入持续时间。","the fade-in duration":"淡入持续时间","the fade-out duration of the object.":"对象的淡出持续时间。","the fade-out duration":"淡出持续时间","Smoothly resize buttons according to their state.":"平稳调整按钮大小以适应它们的状态。","Button scale tween":"按钮缩放补间","Scalable capability":"可伸缩能力","Button states behavior (required)":"按钮状态行为(必填)","Tween behavior (required)":"补间行为(必填)","Idle state size scale":"空闲状态大小缩放","Size":"大小","Focused state size scale":"焦点状态大小缩放","Pressed state size scale":"按下状态大小缩放","the idle state size scale of the object.":"对象的空闲状态尺寸比例。","the idle state size scale":"空闲状态尺寸比例","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"对象的聚焦状态尺寸比例。当按钮悬停或在外部按住时,状态为聚焦。","the focused state size scale":"聚焦状态尺寸比例","the pressed state size scale of the object.":"对象的按下状态尺寸比例。","the pressed state size scale":"按下状态尺寸比例","Smoothly change the color tint of buttons according to their state.":"平稳改变按钮的颜色色调以适应它们的状态。","Button color tint tween":"按钮颜色色调补间","Tween":"补间","Idle state color tint":"空闲状态颜色色调","Color":"颜色","Focused state color tint":"焦点状态颜色色调","Pressed state color tint":"按下状态颜色色调","the idle state color tint of the object.":"对象的空闲状态颜色色调。","the idle state color tint":"空闲状态颜色色调","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"对象的聚焦状态颜色色调。当按钮悬停或在外部按住时,状态为聚焦。","the focused state color tint":"聚焦状态颜色色调","the pressed state color tint of the object.":"对象的按下状态颜色色调。","the pressed state color tint":"按下状态颜色色调","Camera impulse":"相机脉冲","Move the camera following an impulse trajectory.":"按脉冲轨迹移动相机。","Camera":"摄像机","Add an impulse to the camera position.":"为相机位置添加一个冲动。","Add a camera impulse":"添加相机冲动","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"从图层_PARAM2_向相机添加一个振动,振幅为_PARAM3_,角度为_PARAM4_,在_PARAM5_秒内带着_PARAM6_缓动消失,停留_PARAM7_秒,在_PARAM8_秒内带着_PARAM9_缓动返回","Identifier":"标识符","Layer":"层","Displacement X":"X轴位移","Displacement Y":"Y轴位移","Get away duration (in seconds)":"离开时间(秒)","Get away easing":"离开缓动","Stay duration (in seconds)":"停留时间(秒)","Get back duration (in seconds)":"返回时间(秒)","Get back easing":"返回缓动","Add a camera impulse (angle)":"添加相机冲动(角度)","Amplitude":"振幅","Angle (in degree)":"角度(度)","Check if a camera impulse is playing.":"检查相机是否正在播放冲动。","Camera impulse is playing":"相机冲动正在播放","Camera impulse _PARAM1_ is playing":"相机冲动_PARAM1_正在播放","Camera shake":"摄像机抖动","Shake layer cameras.":"摇动层摄像机。","Shake the camera on layers chosen with configuration actions.":"根据配置动作在选择的图层上抖动相机。","Shake camera":"抖动相机","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"用_PARAM2_秒的缓动开始摇动相机,摇动_PARAM1_秒后,再用_PARAM3_秒的缓动结束","Ease duration to start (in seconds)":"开始缓动时间(秒)","Ease duration to stop (in seconds)":"结束缓动时间(秒)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"在指定图层上抖动相机,使用一种或多种方式抖动(位置、角度、缩放)。此动作已弃用。请使用名称相同的其他动作。","Shake camera (deprecated)":"抖动相机(已弃用)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"在 _PARAM5_ 秒内在 _PARAM3_ 层上摇动相机。 在X轴上使用 _PARAM1_px 的振幅,在Y轴上使用 _PARAM2_px 的振幅,角度旋转振幅为 _PARAM6_ 度,缩放振幅为 _PARAM7_ %。 在摇动之间等待 _PARAM8_ 秒。 持续摇动直到停止:_PARAM9_","Amplitude of shaking on the X axis (in pixels)":"在X轴上摇动的幅度(以像素为单位)","Amplitude of shaking on the Y axis (in pixels)":"在Y轴上摇动的幅度(以像素为单位)","Layer (base layer if empty)":"(如果为空,则为基础层)的层","Camera index (Default: 0)":"相机索引(默认值:0)","Duration (in seconds) (Default: 0.5)":"持续时间(秒)(默认值:0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"角度旋转振幅(度)(例如:2)","Zoom factor amplitude":"缩放振幅","Period between shakes (in seconds) (Default: 0.08)":"摇动之间的周期(秒)(默认值:0.08)","Keep shaking until stopped":"持续摇动直到停止","Duration value will be ignored":"持续时间值将被忽略","Start shaking the camera indefinitely.":"无限期开始摇动相机。","Start camera shaking":"开始摇动相机","Start shaking the camera with _PARAM1_ seconds of easing":"使用 _PARAM1_ 秒的缓动开始摇动相机","Ease duration (in seconds)":"缓动持续时间(秒)","Stop shaking the camera.":"停止摇动相机。","Stop camera shaking":"停止摇动相机","Stop shaking the camera with _PARAM1_ seconds of easing":"使用 _PARAM1_ 秒的缓动停止摇动相机","Mark a layer as shakable.":"标记一个图层为可摇动。","Shakable layer":"可摇动的图层","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"将图层:_PARAM2_ 标记为可摇动:_PARAM1_","Shakable":"可摇动","Check if the camera is shaking.":"检查相机是否在摇动。","Camera is shaking":"相机正在摇动","Change the translation amplitude of the shaking (in pixels).":"改变摇动的平移幅度(以像素为单位)。","Layer translation amplitude":"图层平移振幅","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"改变摇动的平移幅度为 _PARAM1_;_PARAM2_(层:_PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"改变摇动的旋转幅度(以度为单位)。","Layer rotation amplitude":"图层旋转振幅","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"改变摇动的旋转幅度为_PARAMETER1_度(层:_PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"更改摇晃的放大缩小系数。摇晃将按照此系数进行放大和缩小(例如1.0625是一个有效值)。","Layer zoom amplitude":"图层缩放幅度","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"更改震动摇晃的放大缩小系数为_PARAM1_(图层:_PARAM2_)","Zoom factor":"缩放系数","Change the number of back and forth per seconds.":"更改来回摆动的次数。","Layer shaking frequency":"图层震动频率","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"更改震动频率为_PARAM1_(图层:_PARAM2_)","Frequency":"频率","Change the default translation amplitude of the shaking (in pixels).":"更改摇晃的默认平移幅度(以像素为单位)。","Default translation amplitude":"默认平移幅度","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"将摇晃的默认平移幅度更改为_PARAM1_;_PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"更改摇晃的默认旋转幅度(以度为单位)。","Default rotation amplitude":"默认旋转幅度","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"将摇晃的默认旋转幅度更改为_PARAM1_度","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"更改摇晃的默认放大缩小系数。摇晃将按照此系数进行放大和缩小(例如1.0625是一个有效值)。","Default zoom amplitude":"默认缩放幅度","Change the default zoom factor amplitude of the shaking to _PARAM1_":"将摇晃的默认放大缩小系数更改为_PARAM1_","Change the default number of back and forth per seconds.":"更改摇晃的默认来回摆动次数。","Default shaking frequency":"默认摇晃频率","Change the default shaking frequency to _PARAM1_":"将摇晃的默认摇晃频率更改为_PARAM1_","Generate a number from 2 dimensional simplex noise.":"从二维simplex噪声生成一个数字。","2D noise":"二维噪声","Generator name":"生成器名称","X coordinate":"X坐标","Y coordinate":"Y坐标","Generate a number from 3 dimensional simplex noise.":"从三维simplex噪声生成一个数字。","3D noise":"三维噪声","Z coordinate":"Z坐标","Generate a number from 4 dimensional simplex noise.":"从4维simplex噪音中生成一个数字。","4D noise":"4D噪声","W coordinate":"W坐标","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"使用默认设置(频率=1,音色=1,持续性=0.5,缝隙=2)创建一个噪音生成器。","Create a noise generator":"创建一个噪声生成器","Create a noise generator named _PARAM1_":"创建名为_PARAM1_的噪声生成器","Delete a noise generator and loose its settings.":"删除噪声生成器并丢失其设置。","Delete a noise generator":"删除一个噪声生成器","Delete _PARAM1_ noise generator":"删除_PARAM1_噪声生成器","Delete all noise generators and loose their settings.":"删除所有噪声生成器并丢失其设置。","Delete all noise generators":"删除所有噪声生成器","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"种子是一个用于生成随机噪声的数字。设置相同的种子将导致相同的随机噪声生成。例如,通过保存此种子值并在以后重新使用它来再次生成世界,可以生成相同的世界。","Noise seed":"噪声种子","Change the noise seed to _PARAM1_":"将噪声种子更改为_PARAM1_","Seed":"种子","15 digits numbers maximum":"最多15位数字","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"更改用于噪声生成的X方向循环周期。噪声将在X上包裹。","Noise looping period on X":"噪声在X轴上的循环周期","Change the looping period on X of _PARAM2_: _PARAM1_":"更改 _PARAM2_ 的循环周期:_PARAM1_","Looping period on X":"X 的循环周期","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"更改 Y 上用于噪音生成的循环周期。噪音将在 Y 上环绕。","Noise looping period on Y":"Y 的噪音循环周期","Change the looping period on Y of _PARAM2_: _PARAM1_":"更改 _PARAM2_ 的 Y 循环周期:_PARAM1_","Looping period on Y":"Y 的循环周期","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"更改用于噪音生成的基础频率。较低的频率会使噪音放大。","Noise base frequency":"噪音基础频率","Change the noise frequency of _PARAM2_: _PARAM1_":"更改 _PARAM2_ 的噪音频率:_PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"更改用于噪音生成的倍频数。可以看作是不同缩放的噪声层。","Noise octaves":"噪音倍频数","Change the number of noise octaves of _PARAM2_: _PARAM1_":"更改 _PARAM2_ 的噪音倍频数:_PARAM1_","Octaves":"倍频数","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"更改用于噪音生成的持久性。在其默认值“0.5”时,它会在每个倍频数上减半噪音振幅。","Noise persistence":"噪音持久性","Change the noise persistence of _PARAM2_: _PARAM1_":"更改 _PARAM2_ 的噪音持久性:_PARAM1_","Persistence":"持久性","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"更改用于噪音生成的分层性。在默认值“2”上,它会在每个倍频数上增加频率。","Noise lacunarity":"噪声间隙","Change the noise lacunarity of _PARAM2_: _PARAM1_":"更改_PARAM2_的噪声间隙:_PARAM1_","Lacunarity":"间隙","The seed used for noise generation.":"用于噪声生成的种子。","The base frequency used for noise generation.":"用于噪声生成的基频。","The number of octaves used for noise generation.":"用于噪声生成的振荡器数量。","Noise octaves number":"噪声振荡器数量","The persistence used for noise generation.":"用于噪声生成的持续性。","The lacunarity used for noise generation.":"用于噪声生成的间隙。","Camera Zoom":"摄像机缩放","Allows to zoom camera on a layer with a speed (factor per second).":"允许以速度(每秒的倍数)在层上缩放摄像机。","Change the camera zoom at a given speed (in factor per second).":"以给定速度改变摄像头缩放(以秒为单位的因子)。","Zoom camera with speed":"用速度缩放摄像头","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"使用速度缩放摄像头:_PARAM1_(图层:_PARAM2_,摄像头:_PARAM3_)","Zoom speed":"缩放速度","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"按每秒因子缩放。 1:无效果,2:每秒放大两倍,0.5:每秒缩小两倍。","Camera number (default: 0)":"摄像头编号(默认:0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"更改摄像头缩放并保持屏幕上的锚点固定(而不是中心)。","Zoom with anchor":"带锚点缩放","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"将相机缩放更改为:_PARAM1_,并在屏幕上保持锚点在:_PARAM4_;_PARAM5_(图层:_PARAM2_,摄像头:_PARAM3_)","Zoom":"缩放","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1:初始缩放,2:每秒放大两倍,0.5:每秒缩小两倍……","Anchor X":"锚点X","Anchor Y":"锚点Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"以给定速度(每秒因素)改变摄像机缩放并保持屏幕上的锚点固定(而不是中心)。","Zoom camera with speed and anchor":"速度和锚点缩放摄像机","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"使用速度:_PARAM1_ 缩放摄像机,并将其锚点放在:_PARAM4_;_PARAM5_(图层:_PARAM2_,摄像机:_PARAM3_)","Cancellable draggable object":"可取消的可拖动对象","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"允许取消对象的拖动(具有可拖动行为)并平稳地将其返回到其先前位置。","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"允许取消对对象的拖动,并使其平滑返回到原始位置(带有缓动效果)。","Cancellable Draggable object":"可取消拖动的对象","Draggable behavior":"可拖动行为","Tween behavior":"Tween行为","Original X":"原始X","Original Y":"原始Y","Cancel last drag.":"取消上次拖动。","Cancel drag (deprecated)":"取消拖动 (已弃用)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"使用参数3中的缓和在参数2毫秒内取消上次对_PARAM0_的拖动。","Duration in milliseconds":"毫秒数","Cancel drag":"取消拖动","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"使用参数3中的缓和在参数2秒内取消对_PARAM0_的上次拖动。","Duration in seconds":"秒数","Dragging is cancelled, the object is returning to its original position.":"取消拖动,对象正在返回原始位置。","Dragging is cancelled":"拖动已取消","_PARAM0_ dragging is cancelled":"_PARAM0_的拖动已取消","Checkbox (for Shape Painter)":"复选框(用于图形绘制器)","Checkbox that can be toggled by a left-click or touch.":"可以通过左键单击或触摸切换的复选框。","Checkbox":"复选框","Checked":"已选","Checkbox state":"复选框状态","Halo size (hover). If blank, this is set to \"SideLength\".":"光圈大小(悬停)。如果留空,则设置为“SideLength”。","Checkbox appearance":"复选框外观","Halo opacity (hover)":"光圈不透明度(悬停)","Halo opacity (pressed)":"光圈不透明度(按下)","Enable interactions":"启用交互","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"复选框状态已更改。(用于“ToggleChecked”函数)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"复选框的主要颜色。(示例:24;119;211)在勾选框时的填充颜色。","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"复选框的辅助颜色。(示例:255;255;255)盒勾选时的颜色。","Length of each side (px) Minimum: 10":"每边长度(px)最小值:10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"勾选线宽(px)(最小:1,最大:1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"边框厚度(px)只有在复选框未选中时才可见。","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"光圈大小(按下)。如果留空,则设置为“HaloRadiusHover * 1.1”","Check (or uncheck) the checkbox.":"勾选(或取消勾选)复选框。","Check (or uncheck) the checkbox":"勾选(或取消勾选)复选框","Add checkmark to _PARAM0_: _PARAM2_":"为_PARAM0_添加复选标记: _PARAM2_","Check the checkbox?":"勾选复选框?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"启用或禁用与复选框的交互。在其被禁用期间用户无法进行交互。","Enable interactions with checkbox":"启用与复选框的交互","Enable interactions of _PARAM0_: _PARAM2_":"启用_PARAM0_的交互:_PARAM2_","Enable":"启用","If checked, change to unchecked. If unchecked, change to checked.":"如果选中,则更改为未选中。如果未选中,则更改为已选中。","Toggle checkmark":"切换复选标记","Toggle checkmark on _PARAM0_":"在_PARAM0_上切换复选标记","Change the primary color of checkbox.":"更改复选框的主要颜色。","Primary color of checkbox":"复选框的主要颜色","Change the primary color of _PARAM0_: _PARAM2_":"更改_PARAM0_的主颜色:_PARAM2_","Primary color":"主要颜色","Change the secondary color of checkbox.":"更改复选框的次要颜色。","Secondary color of checkbox":"复选框的次要颜色","Change the secondary color of _PARAM0_: _PARAM2_":"更改_PARAM0_的次颜色:_PARAM2_","Secondary color":"次要颜色","Change the halo opacity when pressed.":"在按下时更改辉光不透明度。","Halo opacity when pressed":"按下时的辉光不透明度","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"更改_PARAM0_在按下时的辉光不透明度:_PARAM2_","Halo opacity":"辉光不透明度","Change the halo opacity when hovered.":"在悬停时更改辉光不透明度。","Halo opacity when hovered":"悬停时的辉光不透明度","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"更改_PARAM0_悬停时的辉光不透明度:_PARAM2_","Change the halo radius when pressed.":"按下时更改辉光半径。","Halo radius when pressed":"按下时的辉光半径","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"更改_PARAM0_在按下时的辉光半径:_PARAM2_ px","Halo radius":"辉光半径","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"在悬停时更改辉光半径。此大小也用于检测复选框的交互。","Halo radius when hovered":"悬停时的辉光半径","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"更改_PARAM0_悬停时的辉光半径:_PARAM2_ px","Change the border thickness of checkbox.":"更改复选框的边框厚度。","Border thickness of checkbox":"复选框的边框厚度","Change the border thickness of _PARAM0_: _PARAM2_ px":"更改_PARAM0_的边框厚度:_PARAM2_ px","Track thickness":"轨道厚度","Change the side length of checkbox.":"更改复选框的边长。","Side length of checkbox":"复选框的边长","Change the side length of _PARAM0_: _PARAM2_ px":"更改_PARAM0_的边长:_PARAM2_像素","Track width (px)":"跟踪宽度(像素)","Change the line width of checkmark.":"更改勾选线宽度。","Line width of checkmark":"勾选线宽度","Change the line width of _PARAM0_: _PARAM2_ px":"更改_PARAM0_的线宽度:_PARAM2_像素","Line width (px)":"线宽度(像素)","Check if the checkbox is checked.":"检查复选框是否被勾选。","Is checked":"已选中","_PARAM0_ is checked":"_PARAM0_已勾选","Check if the checkbox interations are enabled.":"检查复选框交互是否已启用。","Interactions enabled":"交互已启用","Interactions of _PARAM0_ are enabled":"_PARAM0_的交互已启用","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"返回用于绘制复选框轮廓(未勾选时)和填充颜色(已勾选时)的颜色。","Change the maximum value of _PARAM0_: _PARAM2_":"更改_PARAM0_的最大值为_PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"返回用于填充复选框(未勾选时)和绘制勾选线(已勾选时)的颜色。","Return the radius of the halo while the checkbox is touched or clicked.":"返回在单击或触摸复选框时用于绘制光圈的半径。","Halo radius while touched or clicked":"单击时的光圈半径","Return the opacity of the halo while the checkbox is touched or clicked.":"返回在单击或触摸复选框时光圈的不透明度。","Halo opacity (while touched or clicked)":"光圈的不透明度(单击或触摸时)","Return the radius of the halo when the mouse is hovering near the checkbox.":"返回当鼠标悬停在复选框附近时光圈的半径。","Halo radius (during hover)":"光圈半径(悬停时)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"返回鼠标在复选框附近悬停时光圈的不透明度。","Halo opacity (during hover)":"光圈的不透明度(悬停时)","Return the line width of checkmark (pixels).":"返回勾选线的线宽度(像素)。","Line width":"线宽度","Return the side length of checkbox (pixels).":"返回复选框边长(像素)。","Side length":"边长","Return the border thickness of checkbox (pixels).":"返回复选框边框厚度(像素)。","Border thickness":"边框厚度","Check if the checkbox is being pressed by mouse or touch.":"检查复选框是否正在被鼠标或触摸按下。","Checkbox is being pressed":"复选框正在被按下","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_正在被鼠标或触摸按下","Update the hitbox.":"更新点击区域。","Update hitbox":"更新碰撞框","Update the hitbox of _PARAM0_":"更新_PARAM0_的碰撞框","Checkpoints":"检查点","Respawn objects at checkpoints.":"在检查点重新生成对象。","Game mechanic":"游戏机制","Update a checkpoint of an object.":"更新对象的检查点。","Save checkpoint":"保存检查点","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"将_PARAM1_的检查点_PARAM4_保存到_PARAM2_(x轴),_PARAM3_(y轴)","Save checkpoint of object":"对象的检查点保存","X position":"X位置","Y position":"Y位置","Checkpoint name":"检查点名称","Change the position of the object to the saved checkpoint.":"将对象的位置更改为保存的检查点。","Load checkpoint":"加载检查点","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"将_PARAM2_移动到检查点_PARAM1_的_PARAM3_","Load checkpoint from object":"从对象加载检查点","Change position of object":"改变对象的位置","Ignore (possibly) empty checkpoints":"忽略(可能为空)的检查点","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"尚未保存的检查点(默认情况下)将位置设置为坐标0;0。选择“是”以完全忽略不存在的检查点。要为其定义替代检查点,请创建新事件并使用“检查点存在”条件,将所需的检查点保存为操作。","Check if a checkpoint has a position saved / does exist.":"检查检查点是否已保存位置/存在。","Checkpoint exists":"检查点存在","Checkpoint _PARAM2_ of _PARAM1_ exists":"_PARAM1_的检查点_PARAM2_存在","Check checkpoint from object":"检查点是否存在于对象","Clipboard":"剪贴板","Read and write the clipboard.":"读取和写入剪贴板。","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"异步从剪贴板读取文本。\n也请注意,对于 Web 浏览器,可能会要求用户允许读取剪贴板。","Get text from the clipboard":"从剪贴板获取文本","Read clipboard and store text in _PARAM1_":"读取剪贴板并将文本存储在_PARAM1_中","Callback variable where to store the clipboard contents":"回调变量,用于存储剪贴板内容","Write the text in the clipboard.":"在剪贴板中写入文本。","Write text to the clipboard":"将文本写入剪贴板","Write _PARAM1_ to clipboard":"将_PARAM1_写入剪贴板","Text to write to clipboard":"要写入剪贴板的文本","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"异步从剪贴板读取文本。由于这是“异步”,变量不会立即填充来自剪贴板的文本。您将不得不等待几帧才能出现。如果要使您的后续操作和子事件自动等待读取完成,请使用此操作的等待版本(推荐)。\n还要注意,在 Web 浏览器上,用户可能会被要求允许从剪贴板读取。","(No waiting) Get text from the clipboard":"(无需等待)从剪贴板获取文本","Callback variable where to store the result":"回调变量,用于存储结果","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[弃用]从剪贴板读取文本(仅限Windows、macOS和Linux)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[弃用] 从剪贴板获取文本(仅限Windows、macOS和Linux)","Volume settings":"音量设置","A collapsible volume setting menu.":"可折叠的音量设置菜单。","Check if the events are running for the editor.":"检查事件是否正在为编辑器运行。","Editor is running":"编辑器正在运行","Events are running for the editor":"事件正在为编辑器运行","Collapsible volume setting menu.":"可折叠的音量设置菜单。","Show the volum controls.":"显示音量控制。","Open volum controls":"打开音量控制","Open _PARAM0_ volum controls":"打开 _PARAM0_ 音量控制","Hide the volum controls.":"隐藏音量控制。","Close volum controls":"关闭音量控制","Close _PARAM0_ volum controls":"关闭 _PARAM0_ 音量控制","Color Conversion":"颜色转换","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"表达式,可在各种格式(RGB、HSV、HSL和命名颜色)之间转换颜色值,根据WCAG 2.0标准计算亮度,并混合两种颜色。","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"将十六进制字符串转换为RGB字符串。示例输入:“0459AF”。","Hexadecimal to RGB":"十六进制转换为RGB","Hex value":"十六进制值","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"计算RGB颜色的亮度。 示例输入:“0;128;255”。","Luminance from RGB":"RGB颜色的亮度","RGB color":"RGB颜色","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"计算十六进制颜色的亮度。 示例输入:“0459AF”。","Luminance from hexadecimal":"十六进制颜色的亮度","Blend two RGB colors by applying a weighted mean.":"通过加权平均值混合两个 RGB 颜色。","Blend RGB colors":"混合 RGB 颜色","First RGB color":"第一个 RGB 颜色","Second RGB color":"第二个 RGB 颜色","Ratio":"比例","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"范围:0 到 1,其中 0 给出第一种颜色,而 1 给出第二种颜色","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"将 RGB 字符串转换为十六进制字符串。示例输入:“0;128;255”。","RGB to hexadecimal":"RGB 转换为十六进制","RGB value":"RGB 值","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"将 RGB 字符串转换为 HSL 字符串。示例输入:“0;128;255””。","RGB to HSL":"RGB 转换为 HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"将 HSV 颜色值转换为 RGB 字符串。有效输入范围:H(0 到 360),S(0 到 100),V(0 到 100)。","HSV to RGB":"HSV 转换为 RGB","Hue 0-360":"色相 0-360","Saturation 0-100":"饱和度 0-100","Value 0-100":"明度 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"将 RGB 字符串转换为 HSV 字符串。示例输入:“0;128;255”。","RGB to HSV":"RGB 转换为 HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"将颜色名称转换为RGB字符串。 (示例:黑色,灰色,白色,红色,紫色,绿色,黄色,蓝色)\n完整的颜色列表:https://www.w3schools.com/colors/colors_names.asp。","Color name to RGB":"颜色名称至RGB","Name of a color":"颜色名称","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"将HSL颜色值转换为RGB字符串。 有效的输入范围:H(0到360),S(0到100),L(0到100)。","HSL to RGB":"HSL至RGB","Lightness 0-100":"亮度0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"将颜色色调(范围:0到360)转换为RGB颜色字符串,饱和度为100%,亮度为50%。","Hue to RGB":"色调至RGB","Compressor":"压缩机","Compress and decompress strings.":"压缩和解压字符串。","Decompress a string.":"解压字符串。","Decompress String":"解压字符串","String to decompress":"要解压的字符串","Compress a string.":"压缩字符串。","Compress String":"压缩字符串","String to compress":"要压缩的字符串","Copy camera settings":"复制摄像机设置","Copy the camera settings of a layer and apply them to another layer.":"复制一个图层的摄像机设置并将其应用到另一个图层。","Copy camera settings of a layer and apply them to another layer.":"复制图层的相机设置并将其应用到另一个图层。","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"复制_PARAM1_图层的相机设置并应用到_PARAM3_图层(X位置:_PARAM5_,Y位置:_PARAM6_,缩放:_PARAM7_,角度:_PARAM8_)","Source layer":"源图层","Source camera":"源相机","Destination layer":"目标图层","Destination camera":"目标相机","Clone X position":"克隆X位置","Clone Y position":"克隆Y位置","Clone zoom":"克隆缩放","Clone angle":"克隆角度","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"允许游戏托管在CrazyGames网站,显示广告并与CrazyGames用户账户交互。","Third-party":"第三方","Get link account response.":"获取链接帐户响应。","Link account response":"链接帐户响应","the last error from the CrazyGames API.":"CrazyGames API的最后一个错误。","Get last error":"获取上一个错误","CrazyGames API last error is":"CrazyGames API的上一个错误是","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"检查用户是否登录到CrazyGames。 如果已登录,则检索用户名和个人资料图片。","Check and load if an user is signed in CrazyGames":"检查并加载用户是否登录到CrazyGames","Check if user is signed in CrazyGames":"检查用户是否登录到CrazyGames","Check if the user is signed in.":"检查用户是否已登录。","User is signed in":"用户已登录","Return an invite link.":"返回邀请链接。","Invite link":"邀请链接","Room id":"房间编号","Display an invite button.":"显示邀请按钮。","Display invite button":"显示邀请按钮","Display an invite button for the room id: _PARAM1_":"显示房间编号的邀请按钮: _PARAM1_","Load CrazyGames SDK.":"加载CrazyGames SDK。","Load SDK":"加载SDK","Load CrazyGames SDK":"加载CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"检查CrazyGames SDK是否准备好使用。","CrazyGames SDK is ready":"CrazyGames SDK已准备就绪","Let CrazyGames know gameplay started.":"告知CrazyGames游戏玩法已开始。","Gameplay started":"游戏玩法已开始","Let CrazyGames know gameplay started":"告知CrazyGames游戏玩法已开始","Let CrazyGames know gameplay stopped.":"告知CrazyGames游戏玩法已停止。","Gameplay stopped":"游戏玩法已停止","Let CrazyGames know gameplay stopped":"告知CrazyGames游戏玩法已停止","Let CrazyGames know loading started.":"告知CrazyGames游戏加载已开始。","Loading started":"游戏加载已开始","Let CrazyGames know loading started":"告知CrazyGames游戏加载已开始","Let CrazyGames know loading stopped.":"告知CrazyGames游戏加载已停止。","Loading stopped":"游戏加载已停止","Let CrazyGames know loading stopped":"告知CrazyGames游戏加载已停止","Display a video ad. The game is automatically muted while the video is playing.":"显示视频广告。游戏在播放视频时会自动静音。","Display video ad":"显示视频广告","Display _PARAM1_ video ad":"显示_PARAM1_视频广告","Ad Type":"广告类型","Checks if a video ad just finished playing successfully.":"检查视频广告是否已成功播放完毕。","Video ad just finished playing":"视频广告已成功播放完毕","Checks if a video ad is playing.":"检查是否在播放视频广告。","Video ad is playing":"正在播放视频广告","Check if the user changed.":"检查用户是否已更改。","User changed":"用户已更改","Check if a video ad had an error.":"检查视频广告是否存在错误。","Video ad had an error":"视频广告出现错误","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"生成一个邀请链接,邀请朋友加入您的游戏会话。此 URL 可以添加到剪贴板,也可以显示在游戏中,让用户选择。","Generate an invite link":"生成一个邀请链接","Generate an invite link for _PARAM1_":"为_PARAM1_生成一个邀请链接","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"通过释放闪闪发亮的彩带展现欢乐时光。庆祝活动应该是一个特殊的时刻。","Display happy time":"展示快乐时光","Scan for ad blockers.":"扫描广告拦截器。","Scan for ad blockers":"扫描广告拦截器","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"检查用户是否正在使用广告拦截器。在调用“扫描广告拦截器”之前,此条件始终为假。","Ad blocker is detected":"检测到广告拦截器","Display a banner that can be called once per 60 seconds.":"显示一个可以每60秒调用一次的横幅。","Display a banner":"显示一个横幅","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"显示横幅:_PARAM1_ 在位置 _PARAM3_ ; _PARAM4_ 以尺寸 _PARAM2_","Banner name":"横幅名称","Ad size":"广告尺寸","Position X":"位置 X","Position Y":"位置 Y","Hide a banner.":"隐藏横幅。","Hide a banner":"隐藏横幅","Hide the banner: _PARAM1_":"隐藏横幅:_PARAM1_","Hide all banners.":"隐藏所有横幅。","Hide all banners":"隐藏所有横幅","Hide all the banners":"隐藏所有横幅","Hide the invite button.":"隐藏邀请按钮。","Hide invite button":"隐藏邀请按钮","Get the environment.":"获取环境。","Get the environment":"获取环境","display environment into _PARAM1_":"在_PARAM1_中显示环境","Retrieve user data.":"检索用户数据。","Retrieve user data":"检索用户数据","Show CrazyGames login window.":"显示 CrazyGames 登录窗口。","Show CrazyGames login window":"显示 CrazyGames 登录窗口","Show account link prompt.":"显示帐户链接提示。","Show account link prompt":"显示帐户链接提示","the username.":"用户名。","Username":"用户名","Username is":"用户名是","the CrazyGames User ID.":"CrazyGames 用户ID。","CrazyGames User ID":"CrazyGames 用户ID","CrazyGames user ID is":"CrazyGames用户ID是","Gets the signed-in user's profile picture URL.":"Gets the signed-in user's profile picture URL.","Gets the signed-in user's profile picture URL":"Gets the signed-in user's profile picture URL","Return true when the user prefers to instantly join a lobby.":"当用户倾向于立即加入大堂时返回 true。","Is instantly joining a lobby":"立即加入大堂","Return true if the user prefers the chat disabled.":"如果用户喜欢禁用聊天,则返回 true。","Is the user chat disabled":"用户的聊天是否已禁用","Retrieves user system info, browser, version and device.":"检索用户系统信息,浏览器、版本和设备。","Retrieves user system info":"检索用户系统信息","Get invite parameters if user is invited to this game.":"如果用户被邀请到这个游戏中,则获取邀请参数。","Get invite parameters":"获取邀请参数","Param":"参数","Save the session data.":"保存会话数据。","Save session data":"保存会话数据","Save session data, with the id: _PARAM1_ to: _PARAM2_":"保存会话数据,id:_PARAM1_ 到:_PARAM2_","Id":"Id","Get user session data, if there is no saved data, \"null\" will be returned.":"获取用户会话数据,如果没有保存的数据,将返回\"null\"。","Get user session data":"获取用户会话数据","the availability of the user's account.":"用户账户的可用性。","Is user account available":"用户账户是否可用","The CrazyGames user account is available":"CrazyGames 用户账户可用","Retrieve the user's session token for authentication.":"检索用户的会话令牌进行身份验证。","Get User Token":"获取用户令牌","Retrieve the authentication token from Xsolla.":"从 Xsolla 检索身份验证令牌。","Get Xsolla Token":"获取 Xsolla 令牌","Generate Xsolla token.":"生成 Xsolla 令牌。","Generate Xsolla token":"生成 Xsolla 令牌","Cursor movement conditions":"光标移动条件","Conditions to check the cursor movement (still or moving).":"用于检查光标移动(静止或运动)的条件。","Check if the cursor has stayed still for the specified time on the default layer.":"检查光标在默认图层上是否保持静止的指定时间。","Cursor stays still":"光标保持静止","Cursor has stayed still for _PARAM1_ seconds":"光标已经静止_PARAM1_秒","Check if the cursor is moving on the default layer.":"检查光标在默认图层上是否移动。","Cursor is moving":"光标正在移动","Cursor type":"光标类型","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"提供一个更改光标类型的动作,以及一个在对象悬停时更改光标的行为。","Change the type of the cursor.":"更改光标的类型。","Change the cursor to _PARAM1_":"更改光标为_PARAM1_","The new cursor type":"新的光标类型","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"在https://developer.mozilla.org/en-US/docs/Web/CSS/cursor上列出的可用光标","Do change the type of the cursor.":"更改光标类型。","Do change cursor type":"更改光标类型","Do change the cursor to _PARAM1_":"确实更改光标为_PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"在对象悬停时更改光标外观(在 Windows、macOS 或 Linux 上)。","Custom cursor when hovered":"悬停时的自定义光标","The cursor type":"光标类型","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"请参阅https://developer.mozilla.org/en-US/docs/Web/CSS/cursor以获取可能光标列表。","Curved movement":"曲线运动","Move objects on curved paths.":"在曲线路径上移动对象。","Append a cubic Bezier curve at the end of the path.":"在路径末尾添加一个三次贝塞尔曲线。","Append a curve":"添加一个曲线","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"相对于结束,将一条曲线追加到路径_PARAM1_:第一个控制点:_PARAM2_ ;第二个控制点:_PARAM3_ ;_PARAM4_ ;_PARAM5_ ;目标:_PARAM6_ ;_PARAM7_","Path name":"路径名称","First control point X":"第一个控制点X","First control point Y":"第一个控制点Y","Second Control point X":"第二个控制点X","Second Control point Y":"第二个控制点Y","Destination point X":"目标点X","Destination point Y":"目标点Y","Relative":"相对的","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"将三次贝塞尔曲线追加到对象路径的末尾。 第一个控制点对称于路径的最后一个控制点。","Append a smooth curve":"追加一个平滑曲线","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"相对于结束,将平滑曲线追加到路径_PARAM1_:第二个控制点:_PARAM2_ ;_PARAM3_ ;目标:_PARAM4_ ;_PARAM5_","Append a line at the end of the path.":"在路径末尾追加一条线。","Append a line":"追加一条线","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"相对于结束,将一条线追加到路径_PARAM1_:目标:_PARAM2_ ;_PARAM3_","Append a line to close the path.":"追加一条线关闭路径。","Close a path":"关闭路径","Close the path _PARAM1_":"关闭路径_PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"从SVG命令创建路径,例如\" M 0,0 C 55,0 100,45 100,100\"。 命令是:M = 移动,C = 曲线,S = 平滑,L = 线。 小写用于相对位置。 构建命令的首选方法是使用外部SVG编辑器,如Inkscape。","Create a path from SVG":"从SVG创建路径","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"从SVG命令创建路径_PARAM1_","SVG commands":"SVG命令","Return the SVG commands of a path.":"返回路径的SVG命令。","SVG path commands":"SVG路径命令","Delete a path from the memory.":"从内存中删除路径。","Delete a path":"删除路径","Delete the path: _PARAM1_":"删除路径:_PARAM1_","Append a path to another path.":"将路径追加到另一路径。","Append a path":"追加路径","Append the path _PARAM2_ to the path _PARAM1_":"将_PATH2_追加到路径_PATH1_","Name of the path to modify":"要修改的路径名称","Name of the path to add to the first one":"要添加到第一个路径的路径名称","Duplicate a path.":"复制路径。","Duplicate a path":"复制路径","Create path _PARAM1_ as a duplicate of path _PARAM2_":"将路径_PARAM1_创建为路径_PARAM2_的副本","Name of the path to create":"要创建的路径名称","Name of the source path":"源路径名称","Append a path to another path. The appended path is rotated to have a smooth junction.":"追加路径到另一条路径。追加的路径将旋转以实现平滑连接。","Append a rotated path":"追加旋转路径","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"将路径_PARAM2_旋转,连接到路径_PARAM1_,翻转:_PARAM3_","Flip the appended path":"翻转追加的路径","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"返回Y轴上的速度比例。用于改变路径的视角(俯视或等角)。","Speed scale Y":"速度比例Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"改变Y轴上的速度比例。允许更改路径的视角(俯视或等角)。","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"将路径_PARAM1_的Y轴速度比例更改为_PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Y轴速度比例(像素等角0.5)","Invert a path, the end becomes the beginning.":"反转路径,末端变为开头。","Invert a path":"反转路径","Invert the path _PARAM1_":"反转路径_PARAM1_","Flip a path.":"翻转路径。","Flip a path":"翻转路径","Flip the path _PARAM1_":"翻转路径_PARAM1_","Flip a path horizontally.":"水平翻转路径。","Flip a path horizontally":"水平翻转路径","Flip the path _PARAM1_ horizontally":"水平翻转路径_PARAM1_","Flip a path vertically.":"垂直翻转路径。","Flip a path vertically":"垂直翻转路径","Flip the path _PARAM1_ vertically":"垂直翻转路径_PARAM1_","Scale a path.":"缩放路径。","Scale a path":"缩放路径","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"将路径_PARAM1_缩放_PARAM2_;_PARAM3_","Scale on X axis":"X轴缩放","Scale on Y axis":"Y轴缩放","Rotate a path.":"旋转路径。","Rotate a path":"旋转路径","Rotate _PARAM2_° the path _PARAM1_":"旋转路径_PARAM1_ _PARAM2_°","Rotation angle":"旋转角度","Check if a path is closed.":"检查路径是否闭合。","Is closed":"是否闭合","The path _PARAM1_ is closed":"路径_PARAM1_已闭合","Return the position on X axis of the path for a given length.":"返回给定长度的路径在X轴上的位置。","Path X":"路径X","Length on the path":"路径长度","Return the position on Y axis of the path for a given length.":"返回给定长度的路径在Y轴上的位置。","Path Y":"路径Y","Return the direction angle of the path for a given length (in degree).":"返回给定长度的路径的方向角度(以度为单位)。","Path angle":"路径角度","Return the length of the path.":"返回路径的长度。","Path length":"路径长度","Return the displacement on X axis of the path end.":"返回路径末端在X轴上的位移。","Path end X":"路径末端X","Return the displacement on Y axis of the path end.":"返回路径末端在Y轴上的位移。","Path end Y":"路径末端Y","Return the number of lines or curves that make the path.":"返回组成路径的线条或曲线的数量。","Path element count":"路径元素计数","Return the origin position on X axis of a curve.":"返回曲线在X轴上的原始位置。","Origin X":"原始X","Curve index":"曲线索引","Return the origin position on Y axis of a curve.":"返回曲线在Y轴上的原始位置。","Origin Y":"原始Y","Return the first control point position on X axis of a curve.":"返回曲线上第一个控制点在X轴上的位置。","First control X":"第一个控制X","Return the first control point position on Y axis of a curve.":"返回曲线上第一个控制点在Y轴上的位置。","First control Y":"第一个控制Y","Return the second control point position on X axis of a curve.":"返回曲线上第二个控制点在X轴上的位置。","Second control X":"第二个控制X","Return the second control point position on Y axis of a curve.":"返回曲线上第二个控制点在Y轴上的位置。","Second control Y":"第二个控制Y","Return the target position on X axis of a curve.":"返回曲线上目标位置在X轴上的位置。","Return the target position on Y axis of a curve.":"返回曲线上目标位置在Y轴上的位置。","Path exists.":"路径存在。","Path exists":"路径存在","Path _PARAM1_ exists":"路径 _PARAM1_ 存在","Move objects on curved paths in a given duration and tween easing function.":"在给定的持续时间和缓动函数中沿着曲线移动对象。","Movement on a curve (duration-based)":"曲线上的运动(基于持续时间)","Rotation offset":"旋转偏移","Flip on X to go back":"在 X 轴翻转以返回","Flip on Y to go back":"在 Y 轴翻转以返回","Speed scale":"速度比例","Pause duration before going back":"返回之前的暂停持续时间","Viewpoint":"观点","Set the the object on the path according to the current length.":"根据当前长度设置路径上的对象","Update position":"更新位置","Update the position of _PARAM0_ on the path":"更新路径上_PARAM0_的位置","Move the object to a position by following a path.":"沿着路径将对象移动到一个位置","Move on path to a position":"在路径上移动到一个位置","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"将_PARAM0_移动到_PARAM6_ ; _PARAM7_的路径上:_PARAM2_在_PARAM4_秒内,_PARAM3_次重复并采用_PARAM5_的缓动","The path can be define with the \"Append curve\" action.":"路径可以通过“附加曲线”动作来定义","Number of repetitions":"重复次数","Destination X":"目标X","Destination Y":"目标Y","Move the object to a position by following a path and go back.":"按照路径将对象移动到一个位置,然后返回","Move back and forth to a position":"往返移动到一个位置","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"往返移动_PARAM0_到_PARAM6_ ; _PARAM7_的路径上:_PARAM2_在_PARAM4_秒内,_PARAM3_次重复并采用_PARAM5_的缓动,在返回前等待_PARAM8_秒和循环:_PARAM9_","Duration to wait before going back":"等待返回前的持续时间","Loop":"循环","Move the object by following a path.":"按照路径移动对象","Move on path":"按路径移动","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"在路径上_PARAM0_重复_PARAM3_次在_PARAM4_秒内,_PARAM2_的缓动状态","Move the object by following a path and go back.":"按照路径移动对象,然后返回","Move back and forth":"来回移动","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"来回移动_PARAM0_在路径上:_PARAM2_在_PARAM4_秒内,_PARAM3_次重复并采用_PARAM5_的缓动,在返回前等待_PARAM6_秒和循环:_PARAM7_","Check if the object has reached one of the 2 ends of the path.":"检查对象是否已到达路径的两端之一","Reached an end":"已到达终点","_PARAM0_ reached an end of the path":"_PARAM0_已到达路径的终点","Check if the object has finished to move on the path.":"检查对象是否已完成在路径上的移动","Finished to move":"已完成移动","_PARAM0_ has finished to move":"_PARAM0_已完成移动","Return the angle of movement on its path.":"返回其路径上的运动角度。","Movement angle":"运动角度","Draw the object trajectory.":"绘制对象轨迹。","Draw the trajectory":"绘制轨迹","Draw trajectory of _PARAM0_ on _PARAM2_":"在 _PARAM2_ 上绘制 _PARAM0_ 的轨迹","Shape painter":"形状绘制程序","Change the transformation to apply to the path.":"更改应用于路径的变换。","Path transformation":"路径变换","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_°":"更改 _PARAM0_ 的路径转换为起点 _PARAM2_; _PARAM3_ 缩放 _PARAM4_ 及旋转 _PARAM5_°","Scale":"缩放","Angle":"角度","Initialize the movement state.":"初始化运动状态。","Initialize the movement":"初始化运动","Initialize the movement of _PARAM0_":"初始化 _PARAM0_ 的运动","Return the number of repetitions between the current position and the origin.":"返回当前位置和起点之间的重复次数。","Repetition done":"重复完成","Return the position on one repeated path.":"返回重复路径的位置。","Path position":"路径位置","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"返回从0到1的路径上的整体进度,其中0表示起点,1表示终点。","Progress":"进度","Return the length of the path (one repetition only).":"返回路径的长度(仅一次重复)。","Return the speed scale on Y axis of the path.":"返回路径Y轴上的速度比例。","Path speed scale Y":"路径速度比例Y","Return the angle to use when the object is going back or not.":"对象回退或非回退时要使用的角度。","Back or forth angle":"回退或非回退角度","Move objects on curved paths at a given speed.":"以给定速度沿着曲线移动对象。","Movement on a curve (speed-based)":"曲线上的运动(基于速度)","Rotation":"旋转","Change the path followed by an object.":"更改对象遵循的路径。","Follow a path":"遵循路径","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ 遵循路径:_PARAM2_ 重复 _PARAM3_ 次且循环:_PARAM4_","Change the path followed by an object to reach a position.":"更改对象遵循的路径,以到达某个位置。","Follow a path to a position":"到达位置的路径","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ 遵循路径 _PARAM2_ 重复 _PARAM3_ 次达到 _PARAM5_ ; _PARAM6_ 并循环:_PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"轨迹起点与当前位置之间的长度,不计算循环。","Position on the loop":"循环中的位置","the length from the trajectory origin in the current loop":"当前循环中轨迹起点的长度","the number time the object loop the trajectory.":"对象循环轨迹的次数。","Current loop":"当前环路","the current loop":"当前环路","the length between the trajectory origin and the current position counting the loops.":"轨迹起点到当前位置的长度,计算循环。","Position on the path":"路径上的位置","the length from the trajectory origin counting the loops":"计算轨迹起点到当前位置的长度,包括循环","Change the position of the object on the path.":"改变物体在路径上的位置。","Change the position of _PARAM0_ on the path at the length _PARAM2_":"在路径上将_PARAM0_的位置移动至长度_PARAM2_","Length":"长度","Check if the length from the trajectory origin is lesser than a value.":"检查轨迹起点到长度是否小于某个值。","Current length":"当前长度","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_距离轨迹起点的像素距离小于_PARAM2_","Length from the trajectory origin (in pixels)":"轨迹起点的长度(以像素为单位)","Check if the object has reached the origin position of the path.":"检查物体是否到达路径的原始位置。","Reached path origin":"已达到路径原点","_PARAM0_ reached the path beginning":"_PARAM0_已到达路径的起点","Check if the object has reached the target position of the path.":"检查物体是否到达路径的目标位置。","Reached path target":"已达到路径目标","_PARAM0_ reached the path target":"_PARAM0_已到达路径目标","Reach an end":"达到末端","Check if the object can still move in the current direction.":"检查物体是否还可以继续沿当前方向移动。","Can move further":"可以进一步移动","_PARAM0_ can move further on its path":"_PARAM0_可以继续沿着路径移动","the speed of the object.":"物体的速度。","the speed":"速度","Change the current speed of the object.":"改变物体的当前速度。","Change the speed of _PARAM0_ to _PARAM2_":"将_PARAM0_的速度改为_PARAM2_","Speed (in pixels per second)":"速度(每秒的像素数)","Make an object accelerate until it reaches a given speed.":"使物体加速,直到达到给定的速度。","Accelerate":"加速","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_加速至_PARAM3_,以达到_PARAM2_的速度","Targeted speed (in pixels per second)":"目标速度(每秒的像素数)","Acceleration (in pixels per second per second)":"加速度(每秒的像素数每秒)","Make an object accelerate to reaches a speed in a given amount of time.":"使物体加速到在给定时间内达到的速度。","Accelerate during":"加速时长","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_在_PARAM3_秒内加速到达_PARAM2_的速度","Repeated path position":"重复的路径位置","Return the length of the complete trajectory (without looping).":"返回完整轨迹的长度(不包括循环)。","Total length":"总长度","Return the path origin on X axis of the object.":"返回对象在X轴上的路径起点。","Path origin X":"路径起点X","the path origin on X axis":"对象在X轴上的路径起点","Return the path origin on Y axis of the object.":"返回对象在Y轴上的路径起点。","Path origin Y":"路径起点Y","the path origin on Y axis":"对象在Y轴上的路径起点","Depth effect":"深度效果","Change scale based on Y position to simulate depth of field.":"根据 Y 位置更改比例以模拟景深。","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"对象的比例随着接近地平线而减小,这使得对象在观看者远离时产生了幻觉。","Max scale when the object is at the bottom of the screen (Default: 1)":"当物体在屏幕底部时的最大比例(默认值:1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"表示物体出现为无穷小的地平线的 Y 位置(默认值:0)","Exponential rate of change (Default: 2)":"指数变化率(默认值:2)","Percent away from the horizon":"远离地平线的百分比","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"距离地平线的百分比。在地平线上为\"0\",在屏幕底部为\"1\"。","Percent away from horizon":"地平线处的百分比","Exponential rate of change, based on Y position.":"根据Y位置的指数级变化率。","Exponential rate of change":"指数级变化率","Max scale when the object is at the bottom of the screen.":"当对象在屏幕底部时的最大比例。","Max scale":"最大比例","Y value of horizon.":"地平线的Y值。","Y value of horizon":"地平线的Y值","Set max scale when the object is at the bottom of the screen (Default: 2).":"当对象位于屏幕底部时设置最大比例(默认:2)。","Set max scale":"设置最大比例","Set max scale of _PARAM0_ to _PARAM2_":"将_PARAM0_的最大比例设置为_PARAM2_。","Y Exponent":"Y指数","Set Y exponential rate of change (Default: 2).":"设置Y指数级变化率(默认:2)。","Set exponential rate of change":"设置指数级变化率","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"将_PARAM0_的Y指数级变化率设置为_PARAM2_。","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"设置地平线的Y位置,其中物体是无限小(默认:0)。","Set Y position of horizon":"设置地平线的Y位置","Set horizon of _PARAM0_ to Y position _PARAM2_":"将_PARAM0_的地平线设置为Y位置_PARAM2_。","Horizon Y":"地平线Y","Discord rich presence (Windows, Mac, Linux)":"Discord 富存在(Windows、Mac、Linux)","Adds discord rich presence to your games.":"为您的游戏添加 Discord 富存在。","Attempts to connect to discord if it is installed, and initialize rich presence.":"如果已安装,则尝试连接到 Discord,并初始化丰富的存在。","Initialize rich presence":"初始化丰富的存在","Initialize rich presence with ID _PARAM1_":"使用 ID _PARAM1_ 初始化丰富的存在","The discord client ID":"Discord 客户端 ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"更新丰富的存在中的数据。查看 Discord 文档以获取有关每个字段的更多信息。除 state 外的每个字段都是可选的。","Update rich presence":"更新丰富的存在","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"更新丰富的存在为状态 _PARAM1_, 详细信息 _PARAM2_, 开始时间戳 _PARAM3_, 结束时间戳 _PARAM4_, 大图像 _PARAM5_ 与文本 _PARAM6_ 和小图像 _PARAM7_ 与文本 _PARAM8_","The current state":"当前状态","The details of the current state":"当前状态的详情","The timstamp of the start of the match":"比赛开始的时间戳","If this is filled, discord will show the time elapsed since the start.":"如果填写了,则 Discord 将显示自比赛开始以来经过的时间。","The timestamp of the end of the match":"比赛结束时间戳","If this is filled, discord will display the remaining time.":"如果填写,discord将显示剩余时间。","The name of the big image":"大图像的名称","The text of the large image":"大图像的文本","The name of the small image":"小图像的名称","The text of the small image":"小图像的文本","Double-click and tap":"双击和轻击","Check for a double-click or a tap.":"检查双击或轻击。","Check if the specified mouse button is clicked twice in a short amount of time.":"检查指定的鼠标按钮是否在短时间内被点击两次。","Double-clicked (or double-tapped)":"双击(或双击)","_PARAM1_ mouse button is double-clicked":"_PARAM1_鼠标按钮被双击","Mouse button to track":"跟踪的鼠标按钮","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"由于触摸设备没有中/右键等效物,如果未使用左鼠标按钮并为触摸设备建立,您将需要在事件内考虑此情况。","Check if the specified mouse button is clicked.":"检查指定的鼠标按钮是否被点击。","Clicked (or tapped)":"已点击(或轻击)","_PARAM1_ mouse button is clicked":"_PARAM1_鼠标按钮被点击","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_鼠标按钮被点击_PARAM2_次","Click count":"点击计数","Drag camera with the mouse (or touchscreen)":"使用鼠标(或触摸屏)拖动摄像机","Move a camera by dragging the mouse (or touchscreen).":"用鼠标拖动(或触摸屏)以移动摄像机。","Drag camera with the mouse":"使用鼠标拖动相机","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"使用_PARAM4_鼠标按钮在_PARAM3_方向上在_PARAM2_图层上拖动相机","Camera layer (default: \"\")":"相机图层(默认为\"\")","Directions that the camera can move (horizontal, vertical, both)":"相机可以移动的方向(水平,垂直,两者)","Mouse button (use \"Left\" for touchscreen)":"鼠标按钮(触摸屏使用\"Left\")","Draggable (for physics objects)":"可拖动(适用于物理对象)","Drag a physics object with the mouse (or touch).":"使用鼠标(或触摸)拖动物理对象。","Physics behavior":"物理行为","Mouse button":"鼠标按钮","Maximum force":"最大力","Frequency (Hz)":"频率(赫兹)","Damping ratio (Range: 0 to 1)":"阻尼比(范围:0至1)","Enable automatic dragging":"启用自动拖动","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"如果禁用了自动拖动,请使用“开始拖动”和“释放拖动”动作。","Start dragging object.":"开始拖动对象。","Start dragging object":"开始拖动对象","Start dragging (physics) _PARAM0_":"开始拖动(物理)_PARAM0_","Release dragged object.":"释放被拖动的对象。","Release dragged object":"释放被拖动的对象","Release _PARAM0_ from being dragged (physics)":"释放_PARAM0_被拖动的对象(物理)","Check if object is being dragged.":"检查对象是否正在被拖动。","Is being dragged":"正在被拖动","_PARAM0_ is being dragged (physics)":"_PARAM0_ 正在被拖动 (物理)","the mouse button used to move the object.":"用于移动对象的鼠标按钮。","the dragging mouse button":"拖动鼠标按钮","the maximum joint force (in Newtons) of the object.":"对象的最大关节力(牛顿)。","the maximum force":"最大力","the joint frequency (per second) of the object.":"对象的关节频率(每秒)。","the frequency":"关节频率","the joint damping ratio (range: 0 to 1) of the object.":"对象的关节阻尼比(范围:0 到 1)。","Damping ratio":"阻尼比","the damping ratio (range: 0 to 1)":"阻尼比(范围:0 到 1)","Check if automatic dragging is enabled.":"检查是否启用自动拖动。","Automatic dragging":"自动拖动","Automatic dragging is enabled on _PARAM0_":"在 _PARAM0_ 上启用自动拖动","Enable (or disable) automatic dragging with the mouse or touch.":"使用鼠标或触摸启用(或禁用)自动拖动。","Enable (or disable) automatic dragging":"启用(或禁用)自动拖动","Enable automatic dragging on _PARAM0_: _PARAM2_":"在 _PARAM0_ 上启用自动拖动:_PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"可拖动滑块(适用于Shape Painter)","A draggable slider that users can move to select a numerical value.":"用户可以移动的可拖动滑块以选择数值。","Let users select a numerical value by dragging a slider.":"让用户通过拖动滑块选择数值。","Draggable slider":"可拖动的滑块","Minimum value":"最小值","Maximum value":"最大值","Tick spacing":"刻度间距","Thumb shape":"滑块形状","Thumb":"滑块","Thumb width":"滑块宽度","Thumb height":"滑块高度","Thumb Color":"滑块颜色","Thumb opacity":"滑块不透明度","Track length":"轨道长度","Track":"轨道","Inactive track color (thumb color by default)":"非活动轨道颜色(默认情况下为滑块颜色)","Inactive track opacity":"非活动轨道不透明度","Active track color (thumb color by default)":"活动轨道颜色(默认情况下为滑块颜色)","Active track opacity":"活动轨道不透明度","Halo size (hover)":"光环大小(悬停)","Rounded track ends":"圆形轨道端点","Check if the slider is being dragged.":"检查滑块是否正在被拖动。","Being dragged":"正在被拖动","_PARAM0_ is being dragged":"_PARAM0_ 正在被拖动","Check if the slider interations are enabled.":"检查滑块交互是否启用。","Enable or disable the slider. Users cannot interact while it is disabled.":"启用或禁用滑块。在禁用时用户无法进行交互。","The value of the slider (based on position of the thumb).":"滑块值(根据拇指位置)。","Slider value":"滑块值","Change the value of a slider (this will move the thumb to the correct position).":"更改滑块的值(这将把拇指移动到正确的位置)。","Change the value of _PARAM0_: _PARAM2_":"更改 _PARAM0_ 的值:_PARAM2_","The minimum value of a slider.":"滑块的最小值。","Slider minimum value":"滑块最小值","Change the minimum value of a slider.":"更改滑块的最小值。","Change the minimum value of _PARAM0_: _PARAM2_":"更改 _PARAM0_ 的最小值:_PARAM2_","The maximum value of a slider.":"滑块的最大值。","Slider maximum value":"滑块最大值","Thickness of track.":"轨道的厚度。","Slider track thickness":"滑块轨道厚度","Length of track.":"轨道的长度。","Slider track length":"滑块轨道长度","Height of thumb.":"拇指的高度。","Slider thumb height":"滑块拇指高度","Change the maximum value of a slider.":"更改滑块的最大值。","The tick spacing of a slider.":"滑块的刻度间距。","Change the tick spacing of _PARAM0_: _PARAM2_":"更改_PARAM0_的刻度间距:_PARAM2_","Change the tick spacing of a slider.":"更改滑块的刻度间距。","Change length of track.":"更改轨道的长度。","Change track length of _PARAM0_ to _PARAM2_ px":"将_PARAM0_的轨道长度更改为_PARAM2_px","Track width":"轨道宽度","Change thickness of track.":"更改轨道的厚度。","Change track thickness of _PARAM0_ to _PARAM2_ px":"将_PARAM0_的轨道厚度更改为_PARAM2_px","Change width of thumb.":"更改拇指的宽度。","Change thumb width of _PARAM0_ to _PARAM2_ px":"将_PARAM0_的拇指宽度更改为_PARAM2_px","Change height of thumb.":"更改拇指的高度。","Change thumb height of _PARAM0_ to _PARAM2_ px":"将_PARAM0_的拇指高度更改为_PARAM2_px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"更改拇指周围光圈的半径。此大小还用于检测与滑块的交互。","Change halo radius of _PARAM0_ to _PARAM2_ px":"将_PARAM0_的光圈半径更改为_PARAM2_px","Change the halo opacity when the thumb is hovered.":"当拇指悬停时更改光圈的不透明度。","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"将_PARAM0_悬停时的光圈不透明度更改为_PARAM2_px","Change opacity of halo when pressed.":"当按下时更改光环的不透明度。","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"将_PARAM0_按下时的光环不透明度更改为_PARAM2_px","Change shape of thumb (circle or rectangle).":"更改拇指的形状(圆形或矩形)。","Change shape of _PARAM0_ to _PARAM2_":"将_PARAM0_的形状更改为_PARAM2_","New thumb shape":"新的拇指形状","Make track use rounded ends.":"使轨道使用圆形端。","Draw _PARAM0_ with a rounded track: _PARAM2_":"使用圆形轨道绘制_PARAM0_:_PARAM2_","Rounded track":"圆形轨道","Change opacity of thumb.":"更改拇指的不透明度。","Change thumb opacity of _PARAM0_ to _PARAM2_":"将_PARAM0_的拇指不透明度更改为_PARAM2_","Change opacity of inactive track.":"更改非活动轨道的不透明度。","Change inactive track opacity of _PARAM0_ to _PARAM2_":"将_PARAM0_的非活动轨道不透明度更改为_PARAM2_","Change opacity of active track.":"更改活动轨道的不透明度。","Change active track opacity of _PARAM0_ to _PARAM2_":"将_PARAM0_的活动轨道不透明度更改为_PARAM2_","Change the color of the track that is LEFT of the thumb.":"更改拇指左侧的轨道的颜色。","Active track color":"活动轨道颜色","Change active track color of _PARAM0_ to _PARAM2_":"将_PARAM0_的活动轨道颜色更改为_PARAM2_","Change the color of the track that is RIGHT of the thumb.":"更改拇指右侧的轨道的颜色。","Inactive track color":"非活动轨道颜色","Change inactive track color of _PARAM0_ to _PARAM2_":"将_PARAM0_的非活动轨道颜色更改为_PARAM2_","Change the thumb color to a specific value.":"将拇指的颜色更改为特定值。","Thumb color":"拇指颜色","Change thumb color of _PARAM0_ to _PARAM2_":"将_PARAM0_的拇指颜色更改为_PARAM2_","Pathfinding painter":"寻路绘制器","Draw the pathfinding of an object using a shape painter.":"使用形状绘制器绘制对象的寻路。","Draw the path followed by the object using a shape painter.":"使用形状绘制器绘制对象所经过的路径。","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"使用形状绘制器绘制该对象所经过的路径。如果没有实例的形状绘制器对象,则会自动创建一个。","Draw pathfinding":"绘制路径","Draw the path followed by _PARAM0_ using _PARAM3_":"使用_PARAM3_绘制_PARAM0_所经过的路径","Pathfinding behavior":"路径找寻行为","Shape painter used to draw the path":"用于绘制路径的形状绘制器","Edge scroll camera":"边缘滚动相机","Scroll camera when cursor is near edge of screen.":"当光标接近屏幕边缘时滚动相机。","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"启用(或禁用)摄像机边缘滚动。使用\"配置摄像机边缘滚动\"来调整设置。","Enable (or disable) camera edge scrolling":"启用(或禁用)摄像机边缘滚动","Enable camera edge scrolling: _PARAM1_":"启用摄像机边缘滚动:_PARAM1_","Enable camera edge scrolling":"启用摄像机边缘滚动","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"配置摄像机边缘滚动,当鼠标靠近屏幕边缘时移动。","Configure camera edge scrolling":"配置摄像机边缘滚动","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"配置摄像机边缘滚动(层:_PARAM3_,屏幕边缘:_PARAM1_,滚动速度:_PARAM2_,样式:_PARAM5_)","Screen margin (pixels)":"屏幕边缘(像素)","Scroll speed (in pixels per second)":"滚动速度(每秒像素数)","Scroll style":"滚动样式","Check if the camera is scrolling.":"检查摄像机是否滚动。","Camera is scrolling":"摄像机正在滚动","Check if the camera is scrolling up.":"检查摄像机是否向上滚动。","Camera is scrolling up":"摄像机正在向上滚动","Check if the camera is scrolling down.":"检查摄像机是否向下滚动。","Camera is scrolling down":"相机正在向下滚动","Check if the camera is scrolling left.":"检查相机是否向左滚动。","Camera is scrolling left":"相机正在向左滚动","Check if the camera is scrolling right.":"检查相机是否向右滚动。","Camera is scrolling right":"相机正在向右滚动","Draw a rectangle that shows where edge scrolling will be triggered.":"绘制一个显示边缘滚动将被触发的矩形。","Draw edge scrolling screen margin":"绘制边缘滚动屏幕边缘","Draw edge scrolling screen margin with _PARAM1_":"用_PARAM1_绘制边缘滚动屏幕边缘","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"返回相机当前在水平方向上滚动的速度(每秒像素数)。","Horizontal edge scroll speed":"水平边缘滚动速度","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"返回相机当前在垂直方向上滚动的速度(每秒像素数)。","Vertical edge scroll speed":"垂直边缘滚动速度","Return the absolute scroll speed according to the mouse distance from the border.":"根据鼠标距离边界的距离返回绝对滚动速度。","Absolute scroll speed":"绝对滚动速度","Border distance":"边界距离","Ellipse movement":"椭圆移动","Move objects on ellipses or smoothly back and forth in one direction.":"在椭圆上移动对象或在一个方向上平滑来回移动。","Radius of the movement on X axis":"在X轴上的移动半径","Ellipse":"椭圆","Radius of the movement on Y axis":"在Y轴上的移动半径","Loop duration":"循环持续时间","Turn left":"左转","Initial direction":"初始方向","Rotate":"旋转","Change the turning direction (left or right).":"更改转向方向(左或右)。","Turn the other way":"向另一侧转向","_PARAM0_ turn the other way":"_PARAM0_向另一侧转向","Change the in which side the object is turning (left or right).":"更改对象转向的方向(左或右)。","Turn left or right":"向左或向右转向","_PARAM0_ turn left: _PARAM2_":"_PARAM0_向左转向:_PARAM2_","Check if the object is turning left.":"检查对象是否向左转向。","Is turning left":"正在向左转向","_PARAM0_ is turning left":"_PARAM0_正在向左转向","Return the movement angle of the object.":"返回物体的运动角度。","Set initial Y of _PARAM0_ to _PARAM2_":"将_PARAM0_的初始Y设置为_PARAM2_","Return the loop duration (in seconds).":"返回循环持续时间(单位:秒)。","Return the ellipse radius on X axis.":"返回X轴上的椭圆半径。","Radius X":"半径X","Radius Y":"半径Y","Return the movement center position on X axis.":"返回X轴上的运动中心位置。","Movement center X":"运动中心X","Return the movement center position on Y axis.":"返回Y轴上的运动中心位置。","Movement center Y":"运动中心Y","Change the radius on X axis of the movement.":"更改运动的X轴半径。","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"将_PARAM0_的运动X轴半径更改为_PARAM2_","Change the radius on Y axis of the movement.":"更改运动的Y轴半径。","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"将_PARAM0_的运动Y轴半径更改为_PARAM2_","Change the loop duration.":"更改循环持续时间。","Change the loop duration of _PARAM0_ to _PARAM2_":"将_PARAM0_的循环持续时间更改为_PARAM2_","Speed (in degrees per second)":"速度(每秒度)","Change the movement angle. The object is teleported according to the angle.":"更改运动角度。根据角度使对象传送。","Teleport at an angle":"根据角度传送","Teleport _PARAM0_ on the ellipse at _PARAM2_°":"在椭圆上以_PARAM2_°的角度传送_PARAM0_","Delta X":"ΔX","Delta Y":"ΔY","Direction angle":"方向角度","Emojis":"表情符号","Display emoji characters in text objects and store them in strings.":"在文本对象中显示表情符号并将其存储为字符串。","Returns the specified emoji, from the provided name.":"根据提供的名称返回指定的表情符号。","Returns the specified emoji (name)":"返回指定的表情符号(名称)","Name of emoji":"表情符号的名称","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"表情符号的完整列表:[https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"根据十六进制值返回指定的表情符号。","Returns the specified emoji (hex)":"返回指定的表情符号(十六进制)","Hexadecimal code":"十六进制代码","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"十六进制代码的完整列表:[https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"爆炸力","Simulate an explosion with physics forces on target objects.":"模拟对目标对象施加物理力的爆炸。","Simulate explosion with physics forces":"使用物理力模拟爆炸","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"模拟影响_PARAM1_范围内的爆炸:_PARAM6_(像素),爆炸中心:_PARAM3_,_PARAM4_。 最大力:_PARAM5_","Target Object":"目标对象","Physics Behavior (required)":"物理行为(必填)","Explosion center (X)":"爆炸中心(X)","Explosion center (Y)":"爆炸中心(Y)","Max force (of explosion)":"爆炸的最大力(爆炸的)","Force decreases the farther an object is from the explosion center.":"力随对象离爆炸中心的距离而减小。","Max distance (from center of explosion) (pixels)":"最大距离(从爆炸中心)(像素)","Objects less than this distance will be affected by the explosion.":"小于此距离的对象将受到影响。","Extended math support":"辅助数学支持","Additional math functions and constants as expressions and conditions.":"额外的数学函数和常数作为表达式和条件。","Returns a term from the Fibonacci sequence.":"返回来自斐波那契数列的一个项。","Fibonacci numbers":"斐波那契数","The desired term in the sequence":"序列中所需的项","Calculates the steepness of a line between two points.":"计算两点之间线的斜率。","Slope":"斜率","X value of the first point":"第一个点的X值","Y value of the first point":"第一个点的Y值","X value of the second point":"第二个点的X值","Y value of the second point":"第二个点的Y值","Converts a number of one range e.g. 0-1 to another 0-255.":"将一个范围(例如0-1)内的数字转换为另一个范围0-255。","Map":"映射","The value to convert":"要转换的值","The lowest value of the first range":"第一个范围的最小值","The highest value of the first range":"第一个范围的最大值","The lowest value of the second range":"第二个范围的最小值","The highest value of the second range":"第二个范围的最大值","Returns the value of the length of the hypotenuse.":"返回斜边的长度值。","Hypotenuse length":"斜边长度","First side of the triangle":"三角形的第一边","Second side of the triangle":"三角形的第二边","Returns the greatest common factor of two numbers.":"返回两数的最大公约数。","Greatest common factor (gcf)":"最大公约数(GCF)","Any integer":"任意整数","Returns the lowest common multiple of two numbers.":"返回两个数字的最小公倍数。","Lowest common multiple (lcm)":"最小公倍数 (lcm)","Returns the input multiplied by all the previous whole numbers.":"返回输入值乘以所有前面的整数。","Factorial":"阶乘","Any positive integer":"任何正整数","Converts a polar coordinate into the Cartesian x value.":"将极坐标转换为笛卡尔平面坐标 x 值。","Polar coordinate to Cartesian X value":"极坐标转笛卡尔平面坐标 x 值","Angle or theta in radians":"角度或弧度θ","Converts a polar coordinate into the Cartesian y value.":"将极坐标转换为笛卡尔平面坐标 y 值。","Polar coordinate to Cartesian Y value":"极坐标转笛卡尔平面坐标 y 值","Converts a isometric coordinate into the Cartesian x value.":"将等角坐标转换为笛卡尔平面坐标 x 值。","Isometric coordinate to Cartesian X value":"等角坐标转笛卡尔平面坐标 x 值","Position on the x axis":"x 轴上的位置","Position on the y axis":"y 轴上的位置","Converts a isometric coordinate into the Cartesian y value.":"将等角坐标转换为笛卡尔平面坐标 y 值。","Isometric coordinate to Cartesian Y value":"等角坐标转笛卡尔平面坐标 y 值","Returns the golden ratio.":"返回黄金分割比。","Golden ratio":"黄金分割比","Returns Pi (π).":"返回 Pi (π)。","Pi (π)":"π","Returns half Pi.":"返回 Pi 的一半。","Half Pi":"半 Pi","Returns the natural logarithm of e. (Euler's number).":"返回自然对数 e 的值。","Natural logarithm of e":"e 的自然对数","Returns the natural logarithm of 2.":"返回 2 的自然对数。","Natural logarithm of 2":"2 的自然对数","Returns the natural logarithm of 10.":"返回 10 的自然对数。","Natural logarithm of 10":"10 的自然对数","Returns the base 2 logarithm of e. (Euler's number).":"返回 e 的以 2 为底的对数。","Base 2 logarithm of e":"e 的以 2 为底的对数","Returns the base 10 logarithm of e. (Euler's number).":"返回 e 的以 10 为底的对数。","Base 10 logarithm of e":"e 的以 10 为底的对数","Returns square root of 2.":"返回 2 的平方根。","Square root of 2":"2 的平方根","Returns square root of 1/2.":"返回 1/2 的平方根。","Square root of 1/2":"1/2的平方根","Returns quarter Pi.":"返回四分之一π。","Quarter Pi":"四分之一π","Formats a number to use the specified number of decimal places (Deprecated).":"将数字格式化为指定小数位数(已弃用)。","ToFixed":"ToFixed","The value to be rounded":"要舍入的值","Number of decimal places":"小数位数","Formats a number to a string with the specified number of decimal places.":"将数字格式化为指定小数位数的字符串。","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"检查数字是否为偶数(可被2整除)。要检查奇数,反转此条件。","Is even?":"是偶数吗?","_PARAM1_ is even":"_PARAM1_是偶数","Extended variables support":"扩展的变量支持","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"添加条件、动作和表达式来检查变量的存在,复制变量,从内存中删除现有变量,并创建动态变量。","Check if a global variable exists.":"检查全局变量是否存在。","Global variable exists":"全局变量存在","If the global variable _PARAM1_ exist":"如果全局变量_PARAM1_存在","Name of the global variable":"全局变量的名称","Check if the global variable exists.":"检查全局变量是否存在。","Check if a scene variable exists.":"检查场景变量是否存在。","Scene variable exists":"场景变量存在","If the scene variable _PARAM1_ exist":"如果场景变量_PARAM1_存在","Name of the scene variable":"场景变量的名称","Check if the scene variable exists.":"检查场景变量是否存在。","Check if an object variable exists.":"检查对象变量是否存在。","Object variable exists":"对象变量存在","Object _PARAM1_ has object variable _PARAM2_":"对象_PARAM1_有对象变量_PARAM2_","Name of object variable":"对象变量的名称","Delete a global variable, removing it from memory.":"删除全局变量,从内存中删除。","Delete global variable":"删除全局变量","Delete global variable _PARAM1_":"删除全局变量_PARAM1_","Name of the global variable to delete":"要删除的全局变量的名称","Delete the global variable, removing it from memory.":"删除全局变量,从内存中删除。","Delete the global variable _PARAM1_ from memory":"从内存中删除全局变量_PARAM1_","Modify the text of a scene variable.":"修改场景变量的文本。","String of a scene variable":"场景变量的字符串","Change the text of scene variable _PARAM1_ to _PARAM2_":"将场景变量_PARAM1_的文本更改为_PARAM2_","Modify the text of a global variable.":"修改全局变量的文本。","String of a global variable":"全局变量的字符串","Change the text of global variable _PARAM1_ to _PARAM2_":"将全局变量 _PARAM1_ 的文本更改为 _PARAM2_","Modify the value of a global variable.":"修改全局变量的值。","Value of a global variable":"全局变量的值","Change the global variable _PARAM1_ with value: _PARAM2_":"将全局变量 _PARAM1_ 的值更改为:_PARAM2_","Modify the value of a scene variable.":"修改场景变量的值。","Value of a scene variable":"场景变量的值","Change the scene variable _PARAM1_ with value: _PARAM2_":"将场景变量 _PARAM1_ 的值更改为:_PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"删除场景变量,该变量将从内存中删除。","Delete scene variable":"删除场景变量","Delete the scene variable _PARAM1_":"删除场景变量 _PARAM1_","Name of the scene variable to delete":"要删除的场景变量名称","Delete the scene variable, the variable will be deleted from the memory.":"删除场景变量,该变量将从内存中删除。","Delete the scene variable _PARAM1_ from memory":"从内存中删除场景变量 _PARAM1_","Copy an object variable from one object to another.":"将对象变量从一个对象复制到另一个对象。","Copy an object variable":"复制对象变量","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"将 _PARAM1_ 的值变量复制到 _PARAM3_ 的值变量","Source object":"源对象","Variable to copy":"要复制的变量","Destination object":"目标对象","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"要将变量在同一对象的2个实例之间复制,必须先将变量复制到另一个对象。","Destination variable":"目标变量","Copy the object variable from one object to another.":"将对象变量从一个对象复制到另一个对象。","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"将_PARAM1_的变量_PARAM2_复制到变量_PARAM3_的_PARAM4_(首先清空目标:_PARAM5_)","Clear the destination variable before copying":"在复制之前清除目标变量","Copy all object variables from one object to another.":"将一个对象的所有变量复制到另一个对象。","Copy all object variables":"复制所有对象变量","Copy all variables from _PARAM1_ to _PARAM2_":"将所有变量从_PARAM1_复制到_PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"将对象_PARAM1_的所有变量复制到对象_PARAM2_(首先清空目标:_PARAM3_)","Delete an object variable, removing it from memory.":"删除对象变量,从内存中移除。","Delete object variable":"删除对象变量","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"从内存中删除对象_PARAM1_的对象变量_PARAM2_","Return the text of a global variable.":"返回全局变量的文本。","Text of a global variable":"全局变量的文本","Return the text of a scene variable.":"返回场景变量的文本。","Text of a scene variable":"场景变量的文本","Return the value of a global variable.":"返回全局变量的值。","Return the value of a scene variable.":"返回场景变量的值。","Copy the global variable to scene. This copy everything from the types to the values.":"将全局变量复制到场景。 这会将一切从类型到值复制。","Copy a global variable to scene":"将全局变量复制到场景","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"将全局变量:_PARAM1_复制到场景变量:_PARAM2_(首先清空目标:_PARAM3_)","Global variable to copy":"要复制的全局变量","Scene variable destination":"场景变量目的地","Copy the scene variable to global. This copy everything from the types to the values.":"将场景变量复制到全局变量中。这将复制类型到值中的每一项。","Copy a scene variable to global":"将场景变量复制到全局","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"将场景变量:_PARAM1_复制到全局变量:_PARAM2_(首先清除目标: _PARAM3_)","Scene variable to copy":"要复制的场景变量","Global variable destination":"全局变量目的地","Frames per second (FPS)":"每秒帧数(FPS)","Calculate and display the frames per second (FPS) of the game.":"计算并显示每秒帧数 (FPS)。","Frames per second (FPS) during the last second.":"上一个秒内的每秒帧数(FPS)。","Frames Per Second (FPS)":"每秒帧数(FPS)","Frames per second (FPS) during the last second. [Deprecated]":"上一个秒内的每秒帧数(FPS)。[已弃用]","Frames Per Second (FPS) [Deprecated]":"每秒帧数(FPS) [已弃用]","The accuracy of the FPS":"FPS的准确性","This tells how many numbers after the period should be shown.":"此项定义小数点后应该显示的数字的数量。","Makes a text object display the current FPS.":"使文本对象显示当前FPS。","FPS Displayer":"FPS展示器","FPS counter prefix":"FPS计数器前缀","Number of decimal digits":"小数位数","Face Forward":"面朝前方","Face object towards the direction of movement.":"将对象的面向与移动方向对齐。","Face forward":"面向正面","Rotation speed (degrees per second)":"旋转速度(每秒的度数)","Use \"0\" for immediate turning.":"使用\"0\"进行立即转向。","Offset angle":"偏移角度","Can be used when the image of the object is not facing to the right.":"当对象的图像不面向右侧时可使用。","Previous X position":"之前的X位置","Previous Y position":"之前的Y位置","Direction the object is moving (in degrees)":"对象移动的方向(以度为单位)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"设置旋转速度(每秒度)。将“0”用于立即转向。","Set rotation speed":"设置旋转速度","Set rotation speed of _PARAM0_ to _PARAM2_":"将_PARAM0_的旋转速度设置为_PARAM2_","Rotation Speed":"旋转速度","Set offset angle.":"设置偏移角度。","Set offset angle":"设置偏移角度","Set offset angle of _PARAM0_ to _PARAM2_":"将_PARAM0_的偏移角度设置为_PARAM2_","Rotation speed (in degrees per second).":"旋转速度(每秒度数)。","Rotation speed":"旋转速度","Rotation speed of _PARAM0_":"_PARAM0_的旋转速度","Offset angle.":"偏移角度。","Direction the object is moving (in degrees).":"物体移动的方向(以度为单位)。","Movement direction":"移动方向","Fire bullets":"开火子弹","Fire bullets, manage ammo, reloading and overheating.":"开火子弹,管理弹药、重新装填和过热。","Fire bullets with built-in cooldown, ammo, reloading, and overheating. Once added to your object that must shoot, use the behavior actions to fire another object as a bullet. These actions check all constraints internally (can be called without conditions, they will only fire when ready) and will make the bullet move (using a permanent force).":"以内置冷却时间、弹药、重装和过热功能发射子弹。一旦添加到您的必须射击的对象中,使用行为动作将另一个对象作为子弹发射。这些动作会内部检查所有约束(可以在没有条件的情况下调用,只有在准备好时才会发射),并使子弹移动(使用永久性力量)。","Firing cooldown":"射击冷却","Objects cannot shoot while firing cooldown is active.":"在射击冷却活动时,对象无法射击。","Rotate bullets to match their trajectory":"旋转子弹以匹配其轨迹","Firing arc":"射击弧","Multi-Fire bullets will be evenly spaced inside the firing arc":"多重射击的子弹将均匀分布在射击弧内","Multi-Fire":"多重射击","Number of bullets created at once":"一次创建的子弹数量","Angle variance":"角度差异","Make imperfect aim (between 0 and 180 degrees).":"产生不完美瞄准(在0到180度之间)。","Firing variance":"射击变异","Bullet speed variance":"子弹速度变异","Bullet speed will be adjusted by a random value within this range.":"子弹速度将在此范围内被随机值调整。","Ammo quantity (current)":"当前弹药数量 (current)","Shots per reload":"每次装填的射击数","Use 0 to disable reloading.":"使用 0 禁用重新装填。","Reload":"装填","Reloading duration":"装填持续时间","Objects cannot shoot while reloading is in progress.":"在重新装填进行中,对象不能射击。","Max ammo":"最大弹药量","Ammo":"弹药","Shots before next reload":"下次装填前的射击次数","Total shots fired":"总射击次数","Regardless of how many bullets are created, only 1 shot will be counted per frame":"无论创建了多少子弹,每帧只计数1次射击。","Total bullets created":"总共创建的子弹数量","Starting ammo":"初始弹药","Total reloads completed":"完成的总装填次数","Unlimited ammo":"无限弹药","Heat increase per shot (between 0 and 1)":"每发子弹的热量增加(在0和1之间)","Object is overheated when Heat reaches 1.":"当热量达到1时,对象过热。","Overheat":"过热","Heat level (Range: 0 to 1)":"热量水平(范围:0至1)","Reload automatically":"自动装填","Overheat duration":"过热持续时间","Object cannot shoot while overheat duration is active.":"对象在过热持续时间活跃期间不能射击。","Linear cooling rate (per second)":"线性冷却速率(每秒)","Exponential cooling rate (per second)":"指数冷却速率(每秒)","Happens faster when heat is high and slower when heat is low.":"当热量高时冷却速率更快,热量低时冷却速率更慢。","Layer the bullets are created on":"创建子弹的层","Base layer by default.":"默认的基础层。","Shooting configuration":"射击配置","Fire bullets toward an object at a specified speed. Call this continuously, the action checks readiness internally — no extra timer or check needed.":"以指定的速度朝向对象发射子弹。持续调用此操作,该动作在内部检查准备状态——无需额外的定时器或检查。","Fire bullets toward an object":"朝向物体发射子弹","Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"从_PARAM0_发射_PARAM4_(如果准备好),在位置_PARAM2_;_PARAM3_,朝向_PARAM5_以速度_PARAM6_ px/s","X position, where to create the bullet":"创建子弹的X位置","Y position, where to create the bullet":"创建子弹的Y位置","The bullet object":"子弹对象","Target object":"目标对象","Speed of the bullet, in pixels per second":"子弹速度,每秒像素数","Fire bullets toward a position at a specified speed. Call this continuously, the action checks readiness internally — no extra timer or check needed.":"以指定的速度朝着一个位置发射子弹。持续调用此操作,该动作在内部检查准备状态——无需额外的定时器或检查。","Fire bullets toward a position":"朝向位置发射子弹","Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"从_PARAM0_发射_PARAM4_(如果准备好),在位置_PARAM2_;_PARAM3_,朝向位置_PARAM5_;_PARAM6_以速度_PARAM7_ px/s","Fire bullets in the direction of a given angle at a specified speed. Call this continuously, the action checks readiness internally — no extra timer or check needed.":"以给定角度和指定速度发射子弹。持续调用此操作,动作会在内部检查准备情况——无需额外的计时器或检查。","Fire bullets toward an angle":"朝特定角度发射子弹","Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"从_PARAM0_发射_PARAM4_(如果准备就绪),位于位置_PARAM2_;_PARAM3_,朝着角度_PARAM5_和速度_PARAM6_ px/s","Angle of the bullet, in degrees":"子弹的角度,以度为单位","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"发射单颗子弹。此动作仅可在“发射子弹”动作内使用。","Fire a single bullet":"发射单颗子弹","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"从位置_PARAM0_发射单颗_PARAM4_,在位置_PARAM2_; _PARAM3_,以角度_PARAM5_和速度_PARAM6_ px/s发射子弹","Reload ammo.":"装载弹药。","Reload ammo":"装载弹药","Reload ammo on _PARAM0_":"重新装填_PARAM0_上的弹药","Check if the object has just fired something.":"检查物体是否刚刚发射了什么。","Has just fired":"刚刚发射","_PARAM0_ has just fired":"_PARAM0_刚刚发射","Check if bullet rotates to match trajectory.":"检查子弹是否旋转以匹配弹道。","Is bullet rotation enabled":"子弹是否启用旋转","Bullet rotation enabled on _PARAM0_":"启用 _PARAM0_ 的子弹旋转","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"子弹发射范围(度数),子弹在发射范围内均匀分布。","the firing arc":"发射范围","Firing arc (degrees) Range: 0 to 360":"发射范围(度数) 范围: 0 到 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"更改子弹发射范围(度数),其中子弹将会均匀分布于发射范围内。","Set firing arc (deprecated)":"设置发射范围(已弃用)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"将 _PARAM0_ 的发射范围设置为 _PARAM2_ 度","the angle variance (in degrees) applied to each bullet.":"应用于每颗子弹的角度差异(度数)。","the angle variance":"角度差异","Angle variance (degrees) Range: 0 to 180":"角度差异(度数) 范围: 0 到 180","Change the angle variance (in degrees) applied to each bullet.":"更改每颗子弹的角度差异(度数)。","Set angle variance (deprecated)":"设置角度差异(已弃用)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"将 _PARAM0_ 的角度差异设置为 _PARAM2_ 度","the bullet speed variance (pixels per second) applied to each bullet.":"应用于每颗子弹的速度差异(每秒像素数)。","the bullet speed variance":"速度差异","Change the speed variance (pixels per second) applied to each bullet.":"更改应用于每颗子弹的速度差异(每秒像素数)。","Set bullet speed variance (deprecated)":"设置子弹速度差异(已弃用)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"将 _PARAM0_ 的子弹速度差异设置为 _PARAM2_ 每秒像素","the number of bullets shot every time the \"fire bullet\" action is used.":"每次使用“发射子弹”动作射出的子弹数量。","Bullets per shot":"每发射的子弹数","the number of bullets per shot":"每次发射的子弹数量","Bullets":"子弹","Change the number of bullets shot every time the \"fire bullet\" action is used.":"更改每次使用“发射子弹”动作射出的子弹数量。","Set number of bullets per shot (deprecated)":"设置每次发射的子弹数量(已弃用)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"将 _PARAM0_ 每次发射的子弹数量设置为 _PARAM2_","Change the layer that bullets are created on.":"创建子弹的图层。","Set bullet layer":"设置子弹图层","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"将用于发射由 _PARAM0_ 射出的子弹的图层设置为 _PARAM2_","Enable bullet rotation.":"启用子弹旋转。","Enable (or disable) bullet rotation":"启用(或禁用)子弹旋转","Enable bullet rotation on _PARAM0_: _PARAM2_":"在 _PARAM0_ 上启用子弹旋转:_PARAM2_","Rotate bullet to match trajetory":"使子弹旋转匹配轨迹","Enable unlimited ammo.":"启用无限子弹。","Enable (or disable) unlimited ammo":"启用(或禁用)无限弹药","Enable unlimited ammo on _PARAM0_: _PARAM2_":"在_PARAM0_上启用无限弹药:_PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"射击冷却时间(秒),也称为射速。","the firing cooldown":"射击冷却时间","Cooldown in seconds":"冷却时间(秒)","Change the firing cooldown, which changes the rate of fire.":"更改射击冷却时间,这将改变射速。","Set firing cooldown (deprecated)":"设置射击冷却时间(已弃用)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"将_PARAM0_的开火速率设置为_PARAM2_秒","the reload duration (in seconds).":"重装时间(秒)。","Reload duration":"重装时间","the reload duration":"重装时间","Reload duration (seconds)":"重装时间(秒)","Change the duration to reload ammo.":"更改重新装填弹药的时间。","Set reload duration (deprecated)":"设置重新装填时间(已弃用)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"将_PARAM0_的重新装填时间设置为_PARAM2_秒","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"过热持续时间(秒)。当物体过热时,无法在此持续时间内发射。","the overheat duration":"过热持续时间","Overheat duration (seconds)":"过热持续时间(秒)","Change the duration after becoming overheated.":"更改物体过热后的持续时间。","Set overheat duration (deprecated)":"设置过热持续时间(已弃用)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"将_PARAM0_的过热持续时间设置为_PARAM2_秒","the ammo quantity.":"弹药数量。","Ammo quantity":"弹药数量","the ammo quantity":"弹药数量","Change the quantity of ammo.":"更改弹药的数量。","Set ammo quantity (deprecated)":"设置弹药数量(已弃用)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"将_PARAM0_的弹药数量设置为_PARAM2_","the heat increase per shot.":"每发射增加的热量。","Heat increase per shot":"每发射增加的热量","the heat increase per shot":"每发射增加的热量","Heat increase per shot (Range: 0 to 1)":"每发射增加的热量(范围:0至1)","Change the heat increase per shot.":"更改每发射增加的热量。","Set heat increase per shot (deprecated)":"设置每发射增加热量(已弃用)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"将_PARAM0_的每发射增加的热量设置为_PARAM2_","the max ammo.":"最大弹药。","the max ammo":"最大弹药","Change the max ammo.":"更改最大弹药量。","Set max ammo (deprecated)":"设置最大弹药(已弃用)","Set the max ammo of _PARAM0_ to _PARAM2_":"将_PARAM0_的最大弹药设置为_PARAM2_","Reset total shots fired.":"重置已发射的总子弹数。","Reset total shots fired":"重置已发射的总子弹数","Reset total shots fired by _PARAM0_":"重置_PARAM0_发射的总子弹数","Reset total bullets created.":"重置已创建的总子弹数。","Reset total bullets created":"重置已创建的总子弹数","Reset total bullets created by _PARAM0_":"重置_PARAM0_创建的总子弹数","Reset total reloads completed.":"重置已完成的总装弹次数。","Reset total reloads completed":"重置已完成的总装弹次数","Reset total reloads completed by _PARAM0_":"重置_PARAM0_完成的总装弹次数","the number of shots per reload.":"每次装弹的射击次数。","the shots per reload":"每次装弹的射击次数","Change the number of shots per reload.":"更改每次装弹的射击次数。","Set shots per reload (deprecated)":"设置射击次数(已弃用)","Set the shots per reload of _PARAM0_ to _PARAM2_":"将_PARAM0_的每次装弹的射击次数设置为_PARAM2_","Enable (or disable) automatic reloading.":"启用(或禁用)自动装弹。","Enable (or disable) automatic reloading":"启用(或禁用)自动装弹","Enable automatic reloading on _PARAM0_: _PARAM2_":"在_PARAM0_上启用自动装弹:_PARAM2_","Enable automatic reloading":"启用自动装弹","the linear cooling rate (per second).":"线性冷却速率(每秒)。","Linear cooling rate":"线性冷却速率","the linear cooling rate":"线性冷却速率","Heat cooling rate (per second)":"热冷却速率(每秒)","Change the linear rate of cooling.":"更改线性冷却速率。","Set linear cooling rate (deprecated)":"设置线性冷却速率(已弃用)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"将_PARAM0_的线性冷却速率设置为每秒_PARAM2_","the exponential cooling rate, per second.":"指数冷却速率,每秒。","Exponential cooling rate":"指数冷却速率","the exponential cooling rate":"指数冷却速率","Change the exponential rate of cooling.":"更改指数冷却速率。","Set exponential cooling rate (deprecated)":"设置指数冷却速率(已弃用)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"将_PARAM0_的指数冷却速率设置为每秒_PARAM2_","Increase ammo quantity.":"增加弹药数量。","Increase ammo":"增加弹药","Increase ammo of _PARAM0_ by _PARAM2_ shots":"增加 _PARAM0_ 的弹药 _PARAM2_ 发","Ammo gained":"获得弹药","Layer that bullets are created on.":"子弹创建的层。","Bullet layer":"子弹层","the heat level (range: 0 to 1).":"热量水平(范围:0 到 1)。","Heat level":"热量水平","the heat level":"热量水平","Total shots fired (multi-bullet shots are considered one shot).":"总共射击次数(多弹射被视为一次射击)。","Shots fired":"射击次数","Total bullets created.":"总共创建的子弹。","Bullets created":"已创建子弹","Reloads completed.":"装填完成。","Reloads completed":"装填完成","the remaining shots before the next reload is required.":"在需要下一次装填之前剩余的子弹数。","the remaining shots (before the next reload)":"剩余的子弹数(在下次装填之前)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"在冷却结束前剩余的持续时间,以秒计。","Duration before cooldown end":"冷却结束前的持续时间","the remaining duration before the cooldown end":"冷却结束前的剩余持续时间","the remaining duration before the overheat penalty ends, in seconds.":"在过热惩罚结束前剩余的持续时间,以秒计。","Duration before overheat end":"过热结束前的持续时间","the remaining duration before the overheat end":"过热结束前的剩余持续时间","the remaining duration before the reload finishes, in seconds.":"在装填完成前剩余的持续时间,以秒计。","Duration before the reload finishes":"装填结束前的持续时间","the remaining duration before the reload finishes":"装填结束前的剩余持续时间","Check if object is currently performing an ammo reload.":"检查对象当前是否正在进行弹药装填。","Is ammo reloading in progress":"弹药是否正在进行装填","_PARAM0_ is reloading ammo":"_PARAM0_正在重新加载弹药","Check if object is ready to shoot.":"检查对象是否准备射击。","Is ready to shoot":"可以进行射击","_PARAM0_ is ready to shoot":"_PARAM0_已准备好射击","Check if automatic reloading is enabled.":"检查自动装填是否已启用。","Is automatic reloading enabled":"自动装填是否已启用","Automatic reloading is enabled on_PARAM0_":"自动重新装填已启用_PARAM0_上","Check if ammo is unlimited.":"检查弹药是否无限制。","Is ammo unlimited":"弹药是否无限制","_PARAM0_ has unlimited ammo":"_PARAM0_具有无限弹药","Check if object has no ammo available.":"检查对象是否没有可用的弹药。","Is out of ammo":"弹药已用尽","_PARAM0_ is out of ammo":"_PARAM0_已用尽弹药","Check if object needs to reload ammo.":"检查对象是否需要装填弹药。","Is a reload needed":"需要进行装填","_PARAM0_ needs to reload ammo":"_PARAM0_需要重新装填弹药","Check if object is overheated.":"检查对象是否过热。","Is overheated":"已过热","_PARAM0_ is overheated":"_PARAM0_已过热","Check if firing cooldown is active.":"检查射击冷却是否激活。","Is firing cooldown active":"射击冷却是否激活","Firing cooldown is active on _PARAM0_":"触发冷却时间已在_PARAM0_上激活","First person 3D camera":"第一人称 3D 摄像头","Move the camera to look though objects eyes.":"将摄像头移动以通过对象的视角查看。","Move the camera to look though the object eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though the object eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"从对象的视角观看","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"使_PARAM2_的相机从_PARAM1_的视角看","Move the camera of _PARAM3_ to look though _PARAM1_ eyes":"Move the camera of _PARAM3_ to look though _PARAM1_ eyes","3D Object":"3D Object","Flash object":"闪光对象","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"使对象闪烁可见性(闪烁)、颜色着色、对象效果或不透明度(淡化)。","Color tint applied to an object.":"应用于对象的颜色色调。","Color tint applied to an object":"应用于对象的颜色色调","Color tint applied to _PARAM1_":"应用于 _PARAM1_ 的颜色色调","Check if a color tint is applied to an object.":"检查对象是否应用颜色色调。","Is a color tint applied to an object":"对象应用颜色色调吗","_PARAM1_ is color tinted":"_PARAM1_是有色调的","Toggle color tint between the starting tint and a given value.":"在起始色调和给定值之间切换颜色调。","Toggle a color tint":"切换颜色调","Toggle color tint _PARAM2_ on _PARAM1_":"在_PARAM1_上切换_PARAM2_的颜色调","Color tint":"颜色调","Toggle object visibility.":"切换对象可见性。","Toggle object visibility":"切换对象可见性","Toggle visibility of _PARAM1_":"切换_PARAM1_的可见性","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"使对象在一段时间内闪烁,交替可见和不可见。","Flash visibility (blink)":"闪烁可见性","Half period":"半个周期","Time that the object is invisible":"对象不可见的时间","Flash duration":"闪烁持续时间","Use \"0\" to keep flashing until stopped":"使用\"0\"以使其持续闪烁直到停止","Make an object flash (blink) visibility for a period of time.":"使一个对象在一段时间内闪烁可见","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"使_PARAM0_在_PARAM2_秒内闪烁","Duration of the flashing, in seconds":"闪烁持续时间(秒)","Use \"0\" to keep flashing until stopped.":"使用“0”保持闪烁直到停止","Check if an object is flashing visibility.":"检查对象是否正在闪烁可见","Is object flashing visibility":"对象是否正在闪烁可见","_PARAM0_ is flashing":"_PARAM0_正在闪烁","Stop flashing visibility (blink) of an object.":"停止对象闪烁可见","Stop flashing visibility (blink)":"停止闪烁可见","Stop flashing visibility of _PARAM0_":"停止闪烁_PARAM0_的可见性","the half period of the object (time the object is invisible).":"对象的半周期(对象不可见的时间)","the half period (time the object is invisible)":"半周期(对象不可见的时间)","Make an object flash a color tint for a period of time.":"使对象在一段时间内闪烁有色调","Flash color tint":"闪烁有色调","Time between flashes":"闪烁之间的时间","Tint color":"着色","Flash a color tint":"闪烁颜色色调","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"使_PARAM0_在_PARAM2_秒内闪烁颜色色调_PARAM3_","Check if an object is flashing a color tint.":"检查对象是否正在闪烁颜色色调","Is object flashing a color tint":"对象是否正在闪烁颜色色调","_PARAM0_ is flashing a color tint":"_PARAM0_正在闪烁颜色色调","Stop flashing a color tint on an object.":"停止对象闪烁颜色色调","Stop flashing color tint":"停止闪烁颜色色调","Stop flashing color tint _PARAM0_":"停止闪烁颜色色调_PARAM0_","the half period (time between flashes) of the object.":"对象的半周期(闪烁间的时间)","the half period (time between flashes)":"半周期(闪烁间的时间)","Flash opacity smoothly (fade) in a repeating loop.":"以重复循环平滑地闪烁不透明度。","Flash opacity smothly (fade)":"平滑地闪烁不透明度","Opacity capability":"不透明度能力","Tween Behavior (required)":"插值行为(必需)","Target opacity (Range: 0 - 255)":"目标不透明度(范围:0 - 255)","Opacity will fade between the starting value and a target value":"不透明度将在起始值和目标值之间淡出","Starting opacity":"起始不透明度","Make an object flash opacity smoothly (fade) in a repeating loop.":"使一个对象的不透明度平稳闪烁","Flash the opacity (fade)":"闪烁不透明度(渐变)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"使_PARAM0_不透明度平稳闪烁至_PARAM4_,循环_PARAM3_秒","Target opacity":"目标不透明度","Check if an object is flashing opacity.":"检查对象是否正在闪烁不透明度","Is object flashing opacity":"对象是否正在闪烁不透明度","_PARAM0_ is flashing opacity":"_PARAM0_正在闪烁不透明度","Stop flashing opacity of an object.":"停止对象的不透明度闪烁","Stop flashing opacity":"停止闪烁不透明度","Stop flashing opacity of _PARAM0_":"停止_PARAM0_的不透明度闪烁","Make the object flash an effect for a period of time.":"使对象在一段时间内闪烁效果。","Flash effect":"闪烁效果","Name of effect":"效果的名称","Make an object flash an effect for a period of time.":"使一个对象在一段时间内闪烁效果","Flash an effect":"闪烁一个效果","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"使_PARAM0_闪烁效果_PARAM3_持续_PARAM2_秒","Check if an object is flashing an effect.":"检查对象是否闪烁了一个效果。","Is object flashing an effect":"对象是否正在闪烁一个效果","_PARAM0_ is flashing an effect":"_PARAM0_正在闪烁一个效果","Stop flashing an effect of an object.":"停止对象的一个效果闪烁。","Stop flashing an effect":"停止闪烁一个效果","Stop flashing an effect on _PARAM0_":"停止_PARAM0_的一个效果闪烁","Toggle an object effect.":"切换对象效果。","Toggle an object effect":"切换对象效果","Toggle effect _PARAM2_ on _PARAM0_":"在_PARAM0_上切换效果_PARAM2_","Effect name to toggle":"要切换的效果名称","Flash layer":"Flash 图层","Make a layer visible for a specified duration, and then hide the layer.":"让一个图层在指定的持续时间内可见,然后隐藏该图层。","Make layer _PARAM1_ visible for _PARAM2_ seconds":"使图层_PARAM1_在_PARAM2_秒后可见","Flash and transition painter":"Flash 和过渡绘图工具","Paint transition effects with a plain color.":"使用单色绘制过渡效果。","Paint all over the screen a color for a period of time.":"在一段时间内在屏幕上涂抹颜色。","Type of effect":"效果类型","Direction of transition":"过渡方向","The maximum of the opacity only for flash":"仅限闪烁的最大不透明度","Paint Effect.":"绘制效果。","Paint Effect":"绘制效果","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"绘制效果类型_PARAM4_的_PARAM0_以方向_PARAM5_和颜色_PARAM2_持续_PARAM3_秒","Direction transition":"方向过渡","End opacity":"结束不透明度","Paint effect ended.":"绘制效果结束。","Paint effect ended":"绘制效果结束","When paint effect of _PARAM0_ ends":"当_PARAM0_的绘制效果结束时","Follow multiple 2D objects with the camera":"跟随多个 2D 物体与相机","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"改变摄像机的缩放和位置,以确保屏幕上的所有对象实例(或对象组)都能显示。","Follow multiple objects with camera":"跟随多个对象进行摄像机跟随","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"移动相机以在屏幕上保持_PARAM1_的实例。水平和垂直分别使用_PARAM2_px和_PARAM3_px的边距。最大缩放:_PARAM4_。相机以_PARAM5_的速度移动","Object (or Object group)":"对象(或对象组)","Extra space on sides of screen":"屏幕边缘的额外空间","Each side will include this buffer":"每一边都将包含此缓冲区","Extra space on top and bottom of screen":"屏幕顶部和底部的额外空间","Maximum zoom level (Default: 1)":"最大缩放级别(默认值:1)","Limit how far the camera will zoom in":"限制相机缩放的程度","Camera move speed (Range: 0 to 1) (Default: 0.05)":"相机移动速度(范围:0到1)(默认值:0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"每帧移动到目标距离的百分比(由lerp函数使用)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"更改缩放和相机位置,以使对象(或对象组)的所有实例都在屏幕上(已弃用)","Follow multiple objects with camera (Deprecated)":"使用缩放和位置来跟踪相机中的多个对象(已弃用)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"将图层_PARAM6_上的相机移动,以保持屏幕上的_PARAM1_实例。水平和垂直各使用_PARAM2_px的边距。在_PARAM4_和_PARAM5_之间使用缩放。以_PARAM8_的速度移动相机","Minimum zoom level":"最小缩放级别","Limit how far the camera will zoom OUT":"限制相机的最大缩放程度","Limit how far the camera will zoom IN":"限制相机的最小缩放程度","Use \"\" for base layer":"用于基础图层的\"\"","Gamepads (controllers)":"游戏手柄(控制器)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"为您的游戏添加对游戏手柄(或其他控制器)的支持,以便访问诸如按钮按下、轴位、扳机压力等信息。","Accelerated speed":"加速速度","Current speed":"当前速度","Targeted speed":"目标速度","Deceleration":"减速","Get the value of the pressure on a gamepad trigger.":"获取游戏手柄扳机上的压力值。","Pressure on a gamepad trigger":"游戏手柄扳机的压力","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"玩家_PARAM1_按下轴_PARAM2_到_PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"游戏手柄标识符:1、2、3或4","Trigger button":"触发按钮","the force of gamepad stick (from 0 to 1).":"游戏手柄摇杆的力度(从0到1)。","Stick force":"摇杆力量","the gamepad _PARAM1_ _PARAM2_ stick force":"游戏手柄_PARAM1__PARAM2_摇杆力度","Stick: \"Left\" or \"Right\"":"摇杆:\"左\"或\"右\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"获取游戏手柄摇杆的旋转值。如果死区值很高,则角度值四舍五入为主轴:左、左、上、下。零死区值会给予角度值完全自由。","Value of a stick rotation (deprecated)":"旋转棒的价值(已弃用)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"返回游戏手柄摇杆的角度。\n如果死区值较高,则角度值将被四舍五入到主轴,向左,向右,向上,向下。\n零死区值将使角度值完全自由。","Stick angle":"摇杆角度","Get the value of axis of a gamepad stick.":"获取游戏手柄摇杆的轴值。","Value of a gamepad axis (deprecated)":"游戏手柄轴的值(已弃用)","Direction":"方向","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"返回游戏手柄X轴上的力量(从左侧的-1到右侧的1)。","Stick X force":"摇杆X力量","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"返回游戏手柄Y轴上的力量(从顶部的-1到底部的1)。","Stick Y force":"摇杆Y力量","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"测试游戏手柄上的按钮是否已释放。按钮可以是:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* 其他: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"游戏手柄按钮已释放","Button _PARAM2_ of gamepad _PARAM1_ is released":"_PARAM1_的游戏手柄_PARAM2_已释放","Name of the button":"按钮的名称","Check if a button was just pressed on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"检查游戏手柄上的按钮是否刚被按下。按钮可以是:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* 其他: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button just pressed":"游戏手柄按钮刚被按下","Button _PARAM2_ of gamepad _PARAM1_ was just pressed":"游戏手柄 _PARAM1_ 的按钮 _PARAM2_ 刚被按下","Return the index of the last pressed button of a gamepad.":"返回游戏手柄的最后按下按钮的索引。","Last pressed button (id)":"最后按下按钮(编号)","Check if any button is pressed on a gamepad.":"检查游戏手柄上是否按下任意按钮。","Any gamepad button pressed":"按下任意游戏手柄按钮","Any button of gamepad _PARAM1_ is pressed":"_PARAM1_的游戏手柄任意按钮被按下","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"返回最后按下的按钮。\nXbox和PS4的按钮可以是:\n* Xbox:“A”,“B”,“X”,“Y”,“LB”,“RB”,“LT”,“RT”,“BACK”,“START”,\n* PS4:“CROSS”,“SQUARE”,“CIRCLE”,“TRIANGLE”,“L1”,“L2”,“R1”,“R2”,“SHARE”,“OPTIONS”,“PS_BUTTON”,“CLICK_TOUCHPAD”,\n* 两者:“UP”,“DOWN”,“LEFT”,“RIGHT”,“CLICK_STICK_LEFT”,“CLICK_STICK_RIGHT”。","Last pressed button (string)":"最后按下的按钮(字符串)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"_PARAM1_的游戏手柄_PARAM2_被按下","Controller type":"控制器类型","Return the number of gamepads.":"返回游戏手柄的数量。","Gamepad count":"游戏手柄数量","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"检查游戏手柄上的按钮是否被按下。 按钮可以是:\n* Xbox:“A”,“B”,“X”,“Y”,“LB”,“RB”,“LT”,“RT”,“BACK”,“START”,\n* PS4:“CROSS”,“SQUARE”,“CIRCLE”,“TRIANGLE”,“L1”,“L2”,“R1”,“R2”,“SHARE”,“OPTIONS”,“PS_BUTTON”,“CLICK_TOUCHPAD”,\n* 其他:“UP”,“DOWN”,“LEFT”,“RIGHT”,“CLICK_STICK_LEFT”,“CLICK_STICK_RIGHT”。","Gamepad button pressed":"游戏手柄按钮被按下","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"返回应用于游戏手柄摇杆的死区值,范围为0到1。","Gamepad deadzone for sticks":"游戏手柄摇杆死区值","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"设置游戏手柄摇杆的死区值。 死区是在该区域内,摇杆的移动不会被考虑(相反,摇杆将被视为未移动)。 死区值在0到1之间,默认为0.2。","Set gamepad deadzone for sticks":"设置游戏手柄摇杆的死区值","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"设置游戏手柄摇杆的死区值:从_PARAM1_到_PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"摇杆的死区值,默认为0.2(0至1)","Check if a stick of a gamepad is pushed in a given direction.":"检查游戏手柄的摇杆是否向指定方向推动。","Gamepad stick pushed (axis)":"游戏手柄的摇杆被推动(轴)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ 游戏手柄 _PARAM1_ 的摇杆向 _PARAM3_ 方向推动","Return the number of connected gamepads.":"返回连接的游戏手柄数量。","Connected gamepads count":"连接的游戏手柄数量","Return a string containing informations about the specified gamepad.":"返回包含有关指定游戏手柄的信息的字符串。","Gamepad type":"游戏手柄类型","Player _PARAM1_ use _PARAM2_ controller":"玩家_PARAM1_使用_PARAM2_控制器","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"检查指定游戏手柄的描述中是否包含指定信息。 有助于知道游戏手柄是否为Xbox或PS4控制器。","Gamepad _PARAM1_ is a _PARAM2_ controller":"游戏手柄_PARAM1_是_PARAM2_控制器","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"类型:\"Xbox\",\"PS4\",\"Steam\"或\"PS3\"(以及其他)","Check if a gamepad is connected.":"检查游戏手柄是否已连接。","Gamepad connected":"游戏手柄已连接","Gamepad _PARAM1_ is plugged and connected":"游戏手柄_PARAM1_已插上并已连接","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"在指定控制器上生成振动。 如果游戏在最近的Web浏览器中运行,可能仅会起作用。","Gamepad vibration":"游戏手柄震动","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"使游戏手柄_PARAM1_振动_PARAM2_秒","Time of the vibration, in seconds (optional, default value is 1)":"震动时间,以秒为单位(可选,默认值为1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"在指定的控制器上生成高级震动。 与Firefox不兼容。","Advanced gamepad vibration":"高级游戏手柄震动","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"使游戏手柄_PARAM1_振动_PARAM2_秒,振动幅度为_PARAM3_和_PARAM4_","Strong rumble magnitude (from 0 to 1)":"强力振动幅度(从0到1)","Weak rumble magnitude (from 0 to 1)":"弱力振动幅度(从0到1)","Change a vibration on the specified controller. Incompatible with Firefox.":"更改指定控制器上的振动。 与Firefox不兼容。","Change gamepad active vibration":"更改游戏手柄的主动振动","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"更改游戏手柄_PARAM1_上的振动幅度_PARAM2_和_PARAM3_","Check if any button is released on a gamepad.":"检查游戏手柄是否有任何按钮释放。","Any gamepad button released":"任何游戏手柄按钮被释放","Any button of gamepad _PARAM1_ is released":"任何游戏手柄_PARAM1_的按钮已释放","Return the strength of the weak vibration motor on the gamepad of a player.":"返回玩家游戏手柄上弱振动电机的力度。","Weak rumble magnitude":"弱力振动幅度","Return the strength of the strong vibration motor on the gamepad of a player.":"返回玩家游戏手柄上强振动电机的力度。","Strong rumble magnitude":"强力振动幅度","Control a platformer character with a gamepad.":"使用游戏手柄控制平台游戏角色。","Platformer gamepad mapper":"平台游戏手柄映射器","Gamepad identifier (1, 2, 3 or 4)":"游戏手柄标识符(1、2、3或4)","Use directional pad":"使用方向键","Controls":"控制","Use left stick":"使用左摇杆","Use right stick":"使用右摇杆","Jump button":"跳跃按钮","Control a 3D physics character with a gamepad.":"使用游戏手柄控制3D物理角色","3D platformer gamepad mapper":"3D平台游戏手柄映射器","Walk joystick":"步行摇杆","3D shooter gamepad mapper":"3D射击游戏手柄映射程序","Camera joystick":"摄像头摇杆","Control camera rotations with a gamepad.":"使用游戏手柄控制摄像头旋转。","First person camera gamepad mapper":"第一人称摄像头游戏手柄映射器","Maximum rotation speed":"最大旋转速度","Horizontal rotation":"水平旋转","Rotation acceleration":"旋转加速度","Rotation deceleration":"旋转减速度","Vertical rotation":"垂直旋转","Minimum angle":"最小角度","Maximum angle":"最大角度","Z position offset":"Z位置偏移","Position":"位置","Current rotation speed Z":"当前旋转速度Z","Current rotation speed Y":"当前旋转速度Y","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"使相机从_PARAM1_的视角看。当所有角度为0且头部朝向 Z+ 时,对象必须向右看。","Move the camera to look though _PARAM0_ eyes":"将摄像头移动到通过_PARAM0_的视角看。","the maximum horizontal rotation speed of the object.":"对象的最大水平旋转速度。","Maximum horizontal rotation speed":"最大水平旋转速度","the maximum horizontal rotation speed":"最大水平旋转速度","the horizontal rotation acceleration of the object.":"对象的水平旋转加速度。","Horizontal rotation acceleration":"水平旋转加速度","the horizontal rotation acceleration":"水平旋转加速度","the horizontal rotation deceleration of the object.":"对象的水平旋转减速。","Horizontal rotation deceleration":"水平旋转减速","the horizontal rotation deceleration":"水平旋转减速","the maximum vertical rotation speed of the object.":"对象的最大垂直旋转速度。","Maximum vertical rotation speed":"最大垂直旋转速度","the maximum vertical rotation speed":"目标的最大垂直旋转速度","the vertical rotation acceleration of the object.":"物体的垂直旋转加速度。","Vertical rotation acceleration":"垂直旋转加速度","the vertical rotation acceleration":"物体的垂直旋转加速度","the vertical rotation deceleration of the object.":"物体的垂直旋转减速度。","Vertical rotation deceleration":"垂直旋转减速度","the vertical rotation deceleration":"物体的垂直旋转减速度","the minimum vertical camera angle of the object.":"物体的最小垂直摄像机角度。","Minimum vertical camera angle":"最小垂直相机角度","the minimum vertical camera angle":"最小垂直摄像机角度","the maximum vertical camera angle of the object.":"物体的最大垂直摄像机角度。","Maximum vertical camera angle":"最大垂直相机角度","the maximum vertical camera angle":"最大垂直摄像机角度","the z position offset of the object.":"物体的 Z 位置偏移。","the z position offset":"Z 位置偏移。","Control a 3D physics car with a gamepad.":"Control a 3D physics car with a gamepad.","3D car gamepad mapper":"3D car gamepad mapper","3D physics car":"3D physics car","Hand brake button":"Hand brake button","Control a top-down character with a gamepad.":"使用游戏手柄控制顶部向下角色。","Top-down gamepad mapper":"顶部向下游戏手柄映射器","Top-down movement behavior":"顶部向下移动行为","Stick mode":"摇杆模式","Hash":"哈希","Hash with MD5 or SHA256.":"使用MD5或SHA256进行哈希。","Returns a Hash a MD5 based on a string.":"根据字符串返回基于MD5的哈希。","Hash a String with MD5":"使用MD5对字符串进行哈希","String to be hashed":"要进行哈希处理的字符串","Returns a Hash a SHA256 based on a string.":"根据字符串返回基于SHA256的哈希。","Hash a String with SHA256":"使用SHA256对字符串进行哈希","Health points and damage":"生命值和伤害","Manage health (life) points, shield and armor.":"管理生命(生命)值,护盾和装甲。","Health":"生命值","Starting health":"起始生命值","Current health (life) points":"当前生命值(生命)点数","Maximum health":"最大生命值","Use 0 for no maximum.":"使用0表示没有最大值。","Damage cooldown":"伤害冷却时间","Allow heals to increase health above max health (regen will never exceed max health)":"允许治疗使健康值超过最大健康值(再生永远不会超过最大健康值)","Damage to health from the previous incoming damage":"来自先前受到伤害的生命值减少","Chance to dodge incoming damage (between 0 and 1)":"闪避即将到来的伤害的几率(介于0和1之间)","When a damage is dodged, no damage is applied.":"当伤害被闪避时,不会应用伤害。","Health points gained from the previous heal":"从以前的治疗中获得的生命值","Rate of health regeneration (points per second)":"每秒健康再生率(每秒多少点)","Health regeneration":"健康再生","Health regeneration delay":"健康再生延迟","Delay before health regeneration starts after a hit.":"受伤后健康再生开始前的延迟。","Current shield points":"当前护盾点数","Shield":"护盾","Maximum shield":"最大护盾","Leave 0 for unlimited.":"将0留作无限。","Duration of shield":"护盾持续时间","Use 0 to make the shield permanent.":"使用0使护盾永久存在。","Rate of shield regeneration (points per second)":"护盾再生率(每秒多少点)","Shield regeneration":"护盾再生","Block excess damage when shield is broken":"护盾破裂时阻止过量伤害。","Shield regeneration delay":"护盾再生延迟","Delay before shield regeneration starts after a hit.":"受到攻击后护盾再生开始前的延迟。","Damage to shield from the previous incoming damage":"受到的上一次入侵伤害对护盾的伤害","Flat damage reduction from armor":"来自装甲的平坦伤害减少","Incoming damages are reduced by this value.":"入侵伤害将减少这个值。","Armor":"装甲","Percentage damage reduction from armor (between 0 and 1)":"来自装甲的百分比伤害减少(0和1之间)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"向对象应用伤害。如果启用,盾牌和盔甲可以减轻这种伤害。","Apply damage to an object":"向对象应用伤害","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"将_PARAM0_的生命值更改为_PARAM2_点(伤害可以通过盾牌:_PARAM3_,护甲:_PARAM4_减少)","Points of damage":"伤害点","Shield can reduce damage taken":"盾牌可以减少受到的伤害","Armor can reduce damage taken":"盔甲可以减少受到的伤害","current health points of the object.":"物体的当前生命值。","Health points":"生命值","health points":"生命值","Change the health points of the object. Will not trigger damage cooldown.":"更改物体的生命值。不会触发伤害冷却。","Change health points":"更改生命值","Change the health of _PARAM0_ to _PARAM2_ points":"将_PARAM0_的生命值更改为_PARAM2_点。","New health value":"新的生命值","Change health points (deprecated)":"更改生命值(已弃用)","Heal the object by increasing its health points.":"通过增加其健康点数来治愈对象。","Heal object":"治疗对象","Heal _PARAM0_ with _PARAM2_ health points":"用_PARAM0_健康点数治愈_PARAM2_","Points to heal (will be added to object health)":"要治愈的点数(将会被添加到对象健康中)","the maximum health points of the object.":"对象的最大健康点数。","Maximum health points":"最大健康点数","the maximum health points":"对象的最大健康点数","Change the object maximum health points.":"改变对象的最大健康点数。","Maximum health points (deprecated)":"最大健康点数(已弃用)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"将_PARAM0_的最大健康改变为_PARAM2_点","the rate of health regeneration (points per second).":"健康再生率(每秒的点数)。","Rate of health regeneration":"健康再生率","the rate of health regeneration":"健康再生率","Rate of regen":"再生率","Change the rate of health regeneration.":"改变健康再生率。","Rate of health regeneration (deprecated)":"健康再生率(已弃用)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"将_PARAM0_的健康再生率更改为_PARAM2_每秒的点数","the duration of damage cooldown (seconds).":"受伤冷却的持续时间(秒)。","the duration of damage cooldown":"受伤冷却的持续时间","Duration of damage cooldown (seconds)":"受伤冷却的持续时间(秒)","Change the duration of damage cooldown (seconds).":"改变受伤冷却的持续时间(秒)。","Damage cooldown (deprecated)":"伤害冷却(已弃用)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"将_PARAM0_受伤冷却的持续时间改变为_PARAM2_秒","the delay before health regeneration starts after last being hit (seconds).":"最后受到伤害后开始健康再生的延迟(秒)。","the health regeneration delay":"健康再生延迟","Delay (seconds)":"延迟(秒)","Change the delay before health regeneration starts after being hit.":"改变受伤后健康再生开始前的延迟。","Health regeneration delay (deprecated)":"健康再生延迟(已弃用)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"将_PARAM0_上的健康再生延迟改为_PARAM2_秒","the chance to dodge incoming damage (range: 0 to 1).":"闪避进入的伤害的几率(范围:0到1)。","Dodge chance":"闪避的几率","the chance to dodge incoming damage":"闪避进入的伤害的几率","Chance to dodge (Range: 0 to 1)":"闪避的几率(范围:0到1)","Change the chance to dodge incoming damage.":"改变闪避进入的伤害的几率。","Chance to dodge incoming damage (deprecated)":"闪避累进入的伤害(已弃用)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"将_PARAM0_的闪避几率更改为_PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"来自护甲的固定伤害减少。这个数值将减少所受到的伤害。","Armor flat damage reduction":"护甲的固定伤害减少","the armor flat damage reduction":"来自护甲的固定伤害减少","Flat reduction from armor":"护甲的固定减少","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"更改护甲的固定伤害减少。所受伤害将减少这个数值。","Flat damage reduction from armor (deprecated)":"护甲的固定伤害减少(已弃用)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"将护甲的固定伤害减少从_PARAM0_更改为_PARAM2_点","the percent damage reduction from armor (range: 0 to 1).":"来自护甲的百分比伤害减少(范围:0至1)。","Armor percent damage reduction":"护甲的百分比伤害减少","the armor percent damage reduction":"来自护甲的百分比伤害减少","Percent damage reduction from armor":"护甲的百分比减少","Change the percent damage reduction from armor. Range: 0 to 1.":"更改护甲的百分比伤害减少。范围:0至1。","Percent damage reduction from armor (deprecated)":"护甲的百分比伤害减少(已弃用)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"将护甲的百分比伤害减少从_PARAM0_更改为_PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"允许治疗使生命值提高到最大生命值以上。再生将不会超过最大生命值。","Allow over-healing":"允许过度治疗","Allow over-healing on _PARAM0_: _PARAM2_":"允许过度治疗在_PARAM0_:_PARAM2_","Mark object as hit at least once.":"标记对象至少被击中一次。","Mark object as hit at least once":"将对象标记为至少被击中一次","Mark _PARAM0_ as hit at least once: _PARAM2_":"将_PARAM0_标记为至少被击中一次:_PARAM2_","Hit at least once":"至少被击中一次","Mark object as just damaged.":"将对象标记为刚受到伤害。","Mark object as just damaged":"将对象标记为刚受到伤害","Mark _PARAM0_ as just damaged: _PARAM2_":"将_PARAM0_标记为刚受到伤害:_PARAM2_","Just damaged":"刚受到伤害","Trigger damage cooldown.":"触发伤害冷却。","Trigger damage cooldown":"触发伤害冷却","Trigger the damage cooldown on _PARAM0_":"触发_PARAM0_上的伤害冷却","Check if the object has been hit at least once.":"检查对象是否至少被击中一次。","Object has been hit at least once":"对象已经至少被击中一次","_PARAM0_ has been hit at least once":"_PARAM0_已经至少被击中一次","Check if health was just damaged previously in the events.":"检查事件中之前的生命值是否刚受到伤害。","Is health just damaged":"生命值刚刚受到伤害","Health has just been damaged on _PARAM0_":"健康刚刚在_PARAM0_上受损","Check if the object was just healed previously in the events.":"检查对象在事件中是否刚刚受到了治愈。","Is just healed":"刚刚受到治愈","_PARAM0_ has just been healed":"_PARAM0_刚刚被治愈","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"检查伤害冷却是否激活。 在此期间,对象和护盾无法受到伤害。","Is damage cooldown active":"伤害冷却是否激活","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"伤害冷却结束前的时间(秒)。","Time remaining in damage cooldown":"伤害冷却结束时剩余时间","the time before damage cooldown end":"伤害冷却结束前的时间","Check if the object is considered dead (no health points).":"检查对象是否被判断为死亡(没有生命值)。","Is dead":"已死亡","_PARAM0_ is dead":"_PARAM0_已死亡","the time since last taken hit (seconds).":"上次受到打击后的时间(秒)。","Time since last hit":"上次受到打击的时间","the time since last taken hit on health":"上次受到伤害后所经历的时间","the health damage taken from most recent hit.":"最近一次打击造成的健康伤害。","Health damage taken from most recent hit":"最近一次打击导致的健康损伤","the health damage taken from most recent hit":"最近一次受到的健康伤害","the maximum shield points of the object.":"对象的最大护盾点数。","Maximum shield points":"最大护盾点数","the maximum shield points":"最大护盾点数","Change the maximum shield points of the object.":"更改对象的最大护盾点数。","Maximum shield points (deprecated)":"最大护盾点数(已弃用)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"将_PARAM0_的最大护盾改为_PARAM2_点","Change maximum shield points.":"更改最大护盾点数。","Max shield points (deprecated)":"最大护盾点数(已弃用)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"将_PARAM0_的最大护盾点数改为_PARAM2_点","Shield points":"护盾点数","the current shield points of the object.":"对象的当前护盾点数。","the shield points":"护盾点数","Change current shield points. Will not trigger damage cooldown.":"更改当前护盾点数。 不会触发伤害冷却。","Shield points (deprecated)":"护盾点数(已弃用)","Change current shield points on _PARAM0_ to _PARAM2_ points":"将_PARAM0_的当前护盾点数更改为_PARAM2_点","the rate of shield regeneration (points per second).":"护盾再生速率(每秒的点数)。","Rate of shield regeneration":"护盾再生速率","the rate of shield regeneration":"护盾再生率","Regeneration rate (points per second)":"再生率(每秒的点数)","Change rate of shield regeneration.":"更改护盾再生率。","Shield regeneration rate (deprecated)":"护盾再生率(已弃用)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"将_PARAM0_的护盾再生率更改为_PARAM2_每秒","the delay before shield regeneration starts after being hit (seconds).":"受到攻击后护盾再生开始前的延迟(秒)。","the shield regeneration delay":"护盾再生延迟","Regeneration delay (seconds)":"再生延迟(秒)","Change delay before shield regeneration starts after being hit.":"受到攻击后护盾再生开始前的延迟更改。","Shield regeneration delay (deprecated)":"护盾再生延迟(已弃用)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"将_PARAM0_的护盾再生延迟更改为_PARAM2_秒","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"护盾的持续时间(秒)。 值“0”表示护盾永久。","the duration of the shield":"护盾的持续时间","Shield duration (seconds)":"护盾持续时间(秒)","Change duration of shield. Use \"0\" to make shield permanent.":"更改护盾持续时间。 使用“0”使护盾永久。","Duration of shield (deprecated)":"护盾持续时间(已弃用)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"将_PARAM0_的护盾持续时间更改为_PARAM2_秒","Renew shield duration to it's full value.":"将护盾持续时间恢复到完整值。","Renew shield duration":"恢复护盾持续时间","Renew the shield duration on _PARAM0_":"恢复_PARAM0_的护盾持续时间","Activate the shield by setting the shield points and renewing the shield duration (optional).":"通过设置护盾点数并更新护盾持续时间(可选)来激活护盾。","Activate shield":"激活护盾","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"用_PARAM2_点激活_PARAM0_上的护盾(更新护盾持续时间:_PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"当护盾破碎时阻止多余的伤害(启用或禁用)。","Block excess damage when shield breaks":"护盾破碎时阻止多余的伤害","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"当护盾破碎时,_PARAM0_可以阻止多余的伤害:_PARAM2_","Block excess damage":"阻止多余的伤害","Check if the shield was just damaged previously in the events.":"检查事件中护盾是否刚刚受到伤害。","Is shield just damaged":"护盾是否刚刚受到伤害","Shield on _PARAM0_ has just been damaged":"_PARAM0_的护盾刚刚受到了伤害","Check if incoming damage was just dodged.":"检查是否刚刚躲避了入侵的伤害。","Damage was just dodged":"伤害刚刚躲避","_PARAM0_ just dodged incoming damage":"_PARAM0_刚刚躲避了来袭的伤害","Check if the shield is active (based on shield points and duration).":"检查护盾是否处于活动状态(根据护盾点数和持续时间)。","Is shield active":"护盾是否激活","Shield on _PARAM0_ is active":"护盾在_PARAM0_已激活","the time before the shield duration ends (seconds).":"护盾持续时间结束前的时间(秒)。","Time before shield duration ends":"护盾持续时间结束前的时间","the time before the shield duration end":"护盾持续时间结束前的时间","the shield damage taken from most recent hit.":"最近一次受到的护盾伤害。","Shield damage taken from most recent hit":"最近一次受到的护盾伤害","the shield damage taken from most recent hit":"最近一次受到的护盾伤害","the health points gained from previous heal.":"上一次治疗获得的生命值。","Health points gained from previous heal":"上一次治疗获得的生命值","the health points gained from previous heal":"上一次治疗获得的生命值","Hexagonal 2D grid":"六角形 2D 网格","Snap objects to an hexagonal grid.":"将对象捕捉到六角形网格。","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"将对象捕捉到虚拟尖角顶部的六角网格上(这不是编辑器中使用的网格)。","Snap objects to a virtual pointy topped hexagonal grid":"将对象捕捉到虚拟尖角顶部的六角网格","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"使用宽度_PARAM2_px,高度_PARAM3_px和偏移位置(PARAM4;PARAM5)将_PARAM1捕捉到虚拟尖角顶部的六角网格。","Objects to snap to the virtual grid":"要捕捉到虚拟网格的对象","Width of a cell of the virtual grid (in pixels)":"虚拟网格的单元格宽度(以像素为单位)","Height of a cell of the virtual grid (in pixels)":"虚拟网格的单元格高度(以像素为单位)","The actual row height will be 3/4 of this.":"实际行高为这个值的3/4。","Offset on the X axis of the virtual grid (in pixels)":"虚拟网格X轴上的偏移量(以像素为单位)","Offset on the Y axis of the virtual grid (in pixels)":"虚拟网格Y轴上的偏移量(以像素为单位)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"奇数行从半个单元格处偏移,使用“CellHeight * 3/4”偏移可使其另一种方式。","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"将对象对齐到虚拟的平顶六边形网格(这不是编辑器中使用的网格)。","Snap objects to a virtual flat topped hexagonal grid":"将对象对齐到虚拟的平顶六边形网格","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"实际列宽将是该值的3/4。","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"奇数列从半个单位格移动,使用\"CellHeight * 3/4\"偏移来进行另一种方式。","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"将对象对齐到虚拟气泡网格(这不是编辑器中使用的网格)。","Snap objects to a virtual bubble grid":"将对象对齐到虚拟气泡网格","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"实际行高将是该值的7/8。","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"寻的弹道","Make a projectile object move towards a target object.":"使一个弹道对象朝着目标对象移动。","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\")。","Lock projectile to target":"将抛射物锁定到目标","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"抛射物对象","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"将物理抛射物朝向所锁定的对象移动。必须每一帧运行此动作。","Move physics projectile towards target":"将物理抛射物朝向目标移动","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"物理行为","Initial speed (pixels per second)":"初始速度(每秒像素数)","Acceleration (speed increase per second)":"加速度(每秒速度增加)","Max lifetime (seconds)":"最大生存时间(秒)","Projectile will be deleted after this value is reached.":"达到该值后,抛射物将被删除。","Delete Projectile if it collides with Target:":"如果与目标碰撞,则删除抛射物:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"将对象对齐到所锁定的对象。必须每一帧运行此动作。","Move projectile towards target":"将对象对齐到目标","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"将弹丸 _PARAM1_ 移向目标 _PARAM2_。 旋转速度:_PARAM3_ 初始速度:_PARAM4_ 加速度:_PARAM5_ 最大速度:_PARAM6_ 最大生存时间:_PARAM7_ 碰撞时删除:_PARAM8_","Idle object tracker":"空闲对象跟踪器","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"检查对象在某段时间内(默认为1秒)是否没有移动(带有一些可定制的容差)。","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"检查对象在一定时间内(默认为1秒)是否没有移动(默认20像素容差)。","Idle tracker":"空闲追踪器","Time, in seconds, before considering the object as idle":"在将对象视为空闲之前的秒数","Distance, in pixels, allowed for the object to travel and still be considered idle":"允许对象移动的像素距离,以便仍然被视为空闲","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"检查对象是否刚刚从其上一个位置移动(使用行为中配置的容差)。","Has just moved from last position":"刚刚从上一个位置移动","_PARAM0_ has moved from its last position":"_PARAM0_从其上一个位置移动","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"检查对象是否空闲:它没有从其上一个位置(或在容差内)移动到行为中配置的时间内。","Is idle (since enough time)":"空闲(时间已足够)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"创建或删除嵌入网站的iframe。","Create a new Iframe to embed a website inside the game.":"创建一个新的iFrame以在游戏中嵌入网站。","Create an Iframe":"创建一个iFrame","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"在位置_PARAM5_:_PARAM6_创建一个名为_PARAM1_的iFrame,宽度:_PARAM3_,高度:_PARAM4_,网址:_PARAM2_","Name (DOM id)":"名称(DOM id)","Width":"宽度","Height":"高度","Show scrollbar":"显示滚动条","Show border":"显示边框","Extra CSS styles (optional)":"额外的CSS样式(可选)","e.g: `\"border: 10px #f00 solid;\"`":"例如:`\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"删除指定的iFrame。","Delete an Iframe":"删除一个iFrame","Delete Iframe _PARAM1_":"删除iFrame _PARAM1_","Mobile In-App Purchase (experimental)":"移动应用内购买(实验性)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"将产品直接添加到您的游戏中进行购买(\"应用内购买\"),适用于在Android或iOS上发布的游戏。","Ads":"广告","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"注册商店中的产品。这是你希望从应用中显示或订购的所有产品都需要做的事。\n确保你注册了所有这些产品,并在订购产品前完成注册。","Register a Product":"注册产品","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"将产品_PARAM1_(平台:_PARAM3_)注册为产品_PARAM2_","The internal ID of the product":"该产品的内部ID","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"使用IAP提供商(Google play、Apple store…)上输入的产品ID","The type of product":"产品类型","Which platform you're registering the product to":"要将产品注册到的平台","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"完成商店注册。在订购或获取有关产品的信息之前,确保在注册每个产品之后执行此操作。","Finalize registration":"完成注册","Finalize store registration":"完成商店注册","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"打开购买菜单,让用户购买产品。\n确保使用条件检查商店是否准备就绪,并且产品ID已注册并在调用此操作之前进行了最终注册。","Order a product":"订购产品","Order product _PARAM1_":"订购产品_PARAM1_","The id of the product to buy":"购买产品的编号","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"获取来自IAP提供商的产品的所有数据,并将其存储到一个结构变量中。\n查看[此页面](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md)以获取从产品中检索的详尽清单。","Load product data in a variable":"在变量中加载产品数据","Store data of _PARAM1_ in scene variable named _PARAM2_":"将_PARAM1_的数据存储在场景变量_PARAM2_中","The id or alias of the product to get info about":"获取有关产品信息的ID或别名","The name of the scene variable to store the product data in":"要存储产品数据的场景变量的名称","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"变量将是一个结构,请查看[此页面](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md)以了解可访问的子变量。","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"当产品事件触发时(已批准或已完成),将一个场景变量设置为true。 \n然后可以在条件中比较变量的值,并启动动作以对变化做出反应。\n与触发一次一样使用,以避免不必要地注册多个观察者。\n已批准是在购买完成后触发的。\n已完成是在您标记已交付的购买后触发的(不那么有用)。","Update a variable when a product event is triggered":"在产品事件触发时更新一个变量","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"观察产品_PARAM1_的事件_PARAM3_,并在发生时将场景变量命名_PARAM2_设置为true","The id of the product to watch":"要观看的产品的ID","The name of the scene variable to set to \"true\" when the event happens":"当事件发生时将场景变量的名称_PARAM2_设置为\"true\"","The event to listen to":"要监听的事件","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"将购买标记为已交付,之后您交付了用户已支付的奖励并将其保存在某处。 如果您不这样做,用户将会被退款,因为购买将被视为不完整,奖励未发放。","Finalize a purchase":"完成购买","Mark purchase of _PARAM1_ as delivered":"标记_PARAM1_的购买为已交付","The id or alias of the product to finalize":"要完成的产品的ID或别名","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"在注册完成后触发。 之后可以检索和购买产品(可以获取产品数据,如价格,您可以使用该操作订购产品...)。","Store is ready":"商店已准备就绪","Input Validation":"输入验证","Conditions and expressions to check, sanitize and manipulate strings.":"检查、清理和操作字符串的条件和表达式。","Check if the string is a valid phone number.":"检查字符串是否是有效的电话号码。","Check if a string is a valid phone number":"检查字符串是否是有效的电话号码","_PARAM1_ is a valid phone number":"_PARAM1_是一个有效的电话号码","Phone number":"电话号码","Check if the string is a valid URL.":"检查字符串是否是有效的URL。","Check if a string is a valid URL":"检查字符串是否为有效的URL","_PARAM1_ is a valid URL":"_PARAM1_是有效的URL","Check if the string is a valid email.":"检查字符串是否为有效的电子邮件。","Check if a string is a valid email":"检查字符串是否为有效的电子邮件","_PARAM1_ is a valid email":"_PARAM1_是有效的电子邮件","Email":"电子邮件","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"检查字符串是否表示数字(可能带负号,可能带小数点)。","Check if a string represents a number":"检查字符串是否表示数字","_PARAM1_ represents a number":"_PARAM1_表示一个数字","Number":"数字","Check if the string has only latin alphabet letters.":"检查字符串是否只包含拉丁字母。","Check if a string has only latin alphabet letters":"检查字符串是否只包含拉丁字母","_PARAM1_ has only latin alphabet letters":"_PARAM1_只包含拉丁字母","Letters":"字母","Returns the string without the first line.":"返回没有第一行的字符串。","Remove the first line":"移除第一行","String to remove the first line from":"要从中删除第一行的字符串","Count the number of lines in a string.":"计算字符串中的行数。","Count lines":"计算行数","The text to count lines from":"计算行数的文本","Replaces every new line character with a space.":"用空格替换每个新行字符。","Replace new lines by a space":"用空格替换新行","The text to remove new lines from":"要从其中删除换行符的文本","Remove any non-numerical and non A-Z characters.":"移除任何非数字和非A-Z字符。","Remove any non-numerical and non A-Z characters":"移除任何非数字和非A-Z字符","The text to sanitize":"要进行清理的文本","Internet Connectivity":"Internet Connectivity","Checks if the device running the game is connected to the internet.":"检查运行游戏的设备是否连接到互联网。","Checks if the device is connected to the internet.":"检查设备是否连接到互联网。","Is the device online?":"设备是否在线?","The device is online":"设备在线","Simple inventories":"简单库存","Manage inventory items.":"管理库存项目。","Add an item in an inventory.":"在库存中添加一项。","Add an item":"添加一项","Add a _PARAM2_ to inventory _PARAM1_":"向库存_PARAM1_添加_PARAM2_","Inventory name":"库存名称","Item name":"项目名称","Remove an item from an inventory.":"从库存中删除一项。","Remove an item":"删除一项","Remove a _PARAM2_ from inventory _PARAM1_":"从库存_PARAM1_中删除_PARAM2_","the number of an item in an inventory.":"库存中物品的数量。","Item count":"物品计数","the count of _PARAM2_ in _PARAM1_":"在_PARAM1_中的_PARAM2_数量","Check if at least one of the specified items is in the inventory.":"检查存货中是否至少有一个指定物品。","Has an item":"有一个物品","Inventory _PARAM1_ contains a _PARAM2_":"库存_PARAM1_中包含_PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"可以添加至库存中的指定物品的最大数量。默认情况下,每种物品的允许数量不受限制。","Item capacity":"物品容量","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM1_中的_PARAM2_容量","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"检查库存中是否允许对象的有限数量。默认情况下,物品容量不受限制。","Limited item capacity":"有限的物品容量","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"允许在库存_PARAM1_中有限数量的_PARAM2_: _PARAM3_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"允许对象的有限数量存在于库存中。物品容量默认为无限。","Limit item capacity":"限制物品容量","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"在库存_PARAM1_中有限数量的_PARAM2_:_PARAM3_","Limit the item capacity":"限制物品容量","Check if an item has reached its maximum number allowed in the inventory.":"检查物品是否已达到在库存中允许的最大数量。","Item full":"物品已满","Inventory _PARAM1_ is full of _PARAM2_":"库存_PARAM1_已满_PARAM2_","Check if an item is equipped.":"检查物品是否已装备。","Item equipped":"物品已装备","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_已装备在库存_PARAM1_中","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"标记一个物品为已装备。如果物品数量为0,则不会被标记为已装备。","Equip an item":"装备一个物品","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"在库存_PARAM1_中将_PARAM2_设置为已装备:_PARAM3_","Equip":"装备","Save all the items of the inventory in a scene variable, so that it can be restored later.":"保存库存中的所有物品到场景变量中,以便稍后恢复。","Save an inventory in a scene variable":"在场景变量中保存库存","Save inventory _PARAM1_ in variable _PARAM2_":"在变量_PARAM2_中保存库存_PARAM1_","Scene variable":"场景变量","Load the content of the inventory from a scene variable.":"从场景变量中加载库存的内容。","Load an inventory from a scene variable":"从场景变量中加载库存","Load inventory _PARAM1_ from variable _PARAM2_":"从变量_PARAM2_加载库存_PARAM1_","Object \"Is On Screen\" Detection":"对象“在屏幕上”的检测","This adds a condition to detect if an object is on screen based off its current layer.":"这将添加一个条件,根据当前图层上的对象,检测对象是否在屏幕上。","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"此行为提供条件以检查对象是否位于其图层相机的可见部分内。条件还允许指定虚拟屏幕边框的填充。\n请注意,对象的可见性,如隐藏或0不透明度,不会被考虑(但您可以使用这些现有条件以及此行为)。","Is on screen":"在屏幕上","Checks if an object position is within the viewport of its layer.":"检查对象位置是否在其图层的视图内。","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ 在屏幕上(以_PARAM2_像素填充)","Padding (in pixels)":"填充(以像素为单位)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"像素数以填充屏幕边框。默认为零。负值进入屏幕,正值超出。","Konami Code":"肯尼米代码","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"允许在场景中输入传统的肯尼米代码(“上,上,下,下,左,右,左,右,B,A”)进行作弊和彩蛋。","Checks if the Konami Code is correctly inputted.":"检查 Konami Code 是否被正确输入。","Is Inputted":"已输入","Konami Code is inputted with _PARAM0_":"Konami Code 由_PARAM0_输入","Language":"语言","Get the preferred language of the user, set on their browser or device.":"获取用户在其浏览器或设备上设置的首选语言。","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"返回表示用户首选语言的字符串。\n格式首先表示语言,通常是使用的国家。例如:\"en\"(英语),\"en-US\"(在美国使用的英语),\"en-GB\"(英国英语),\"es\"(西班牙语),\"zh-CN\"(在中国使用的中文)等。","Game over dialog":"游戏结束对话框","Display the score and let players choose what to do next.":"显示分数并让玩家选择接下来要做什么。","Return a formated time for a given timestamp":"返回给定时间戳的格式化时间","Format time":"格式化时间","Time":"时间","Format":"格式","To fixed":"固定","Pad start":"填充开始","Text":"文本","Target length":"目标长度","Pad string":"填充字符串","Default player name":"默认玩家名称","Leaderboard":"排行榜","Best score":"最佳分数","Score format":"分数格式","Prefix":"前缀","Suffix":"后缀","Round to decimal point":"四舍五入到小数点","Score label":"分数标签","Best score label":"最佳分数标签","the score.":"分数。","Score":"分数","the score":"得分","the best score of the object.":"对象的最佳分数。","the best score":"最佳分数","Return the formated score.":"返回格式化的分数。","Format score":"格式化分数","the default player name.":"默认玩家名称。","the default player name":"默认玩家名称","the player name.":"玩家名称。","Player name":"玩家名称","the player name":"玩家名称","Check if the restart button of the dialog is clicked.":"检查对话框的重启按钮是否被点击。","Restart button clicked":"重启按钮被点击","Restart button of _PARAM0_ is clicked":"_PARAM0_ 的重启按钮被点击","Check if the next button of the dialog is clicked.":"检查对话框的下一个按钮是否被点击。","Next button clicked":"下一个按钮被点击","Next button of _PARAM0_ is clicked":"_PARAM0_ 的下一个按钮被点击","Check if the back button of the dialog is clicked.":"检查对话框的后退按钮是否被点击。","Back button clicked":"后退按钮被点击","Back button of _PARAM0_ is clicked":"_PARAM0_ 的后退按钮被点击","Check if the score has been sucessfully submitted by the dialog.":"检查对话框是否成功提交了分数。","Score is submitted":"分数已提交","_PARAM0_ submitted a score":"_PARAM0_ 提交了一个分数","the leaderboard of the object.":"对象的排行榜。","the leaderboard":"排行榜","the title of the object.":"对象的标题。","Title":"标题","the title":"标题","Fade in the decoration objects of the dialog.":"淡入对话框的装饰对象。","Fade in decorations":"淡入装饰物","Fade in the decorations of _PARAM0_":"淡入 _PARAM0_ 的装饰物","Fade out the decoration objects of the dialog.":"淡出对话框的装饰对象。","Fade out decorations":"淡出装饰物","Fade out the decorations of _PARAM0_":"淡出 _PARAM0_ 的装饰物","Check if the fade in animation of the decorations is finished.":"检查装饰的淡入动画是否完成。","Decorations are faded in":"装饰物已淡入","Fade in animation of _PARAM0_ is finished":"_PARAM0_ 的淡入动画已完成","Check if the fade out animation of the decorations is finished.":"检查装饰的淡出动画是否完成。","Decorations are faded out":"装饰物已淡出","Fade out animation of _PARAM0_ is finished":"_PARAM0_ 的淡出动画已完成","Linear Movement":"线性运动","Move objects on a straight line.":"沿直线移动对象。","Linear movement":"线性运动","Speed on X axis":"X轴速度","Speed on Y axis":"Y轴速度","the speed on X axis of the object.":"对象在 X 轴上的速度。","the speed on X axis":"X 轴上的速度","the speed on Y axis of the object.":"对象在 Y 轴上的速度。","the speed on Y axis":"Y 轴上的速度","Move objects ahead according to their angle.":"根据其角度移动对象。","Linear movement by angle":"根据角度的线性运动","Linked Objects Tools":"链式对象工具","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"用作将链式对象用作图和路径查找移动行为的条件。","Link to neighbors on a rectangular grid.":"连接到矩形网格上的邻居。","Link to neighbors on a rectangular grid":"连接到矩形网格上的邻居","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"在具有单元尺寸:_PARAM3_; _PARAM4_ 的矩形网格上连接_PARAM1_及其邻居_PARAM2_","Neighbor":"邻居","The 2 objects can't be the same.":"这2个对象不能是相同的。","Cell width":"单元宽度","Cell height":"单元高度","Allows diagonals":"允许对角线","Link to neighbors on a hexagonal grid.":"连接到六角网格上的邻居。","Link to neighbors on a hexagonal grid":"在六角网格上连接到邻居","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"在具有单元尺寸:_PARAM3_; _PARAM4_ 的六角网格上连接_PARAM1_及其邻居_PARAM2_","Link to neighbors on an isometric grid.":"连接到等角网格上的邻居。","Link to neighbors on an isometric grid":"在等角网格上连接到邻居","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"在具有单元尺寸:_PARAM3_; _PARAM4_ 的等角网格上连接_PARAM1_及其邻居_PARAM2_","Can reach through a given cost sum.":"可以通过给定的成本总和到达。","Can reach with links limited by cost":"可以通过成本限制的连接到达","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"考虑所有能够通过给定成本类: _PARAM5_ 和最多_PARAM6_个链接深度下的初始值从变量_PARAM3_到达_PARAM2_的“_PARAM1_”。","Pick these objects...":"选择这些对象……","if they can reach this object":"如果它们可以到达这个对象","Initial length variable":"初始长度变量","Start to 0 if left empty":"如果左空则开始为0","Maximum cost":"最大成本","Cost class":"成本类","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"保持空白以使一切的值为可穿越,成本=1。它查找linktools_Cost的变量子集,如果没有子集则表示不可穿越,成本必须是正数。","Maximum depth":"最大深度","Ignore first node cost":"忽略第一个节点的成本","Can reach through a given number of links.":"可以通过给定数量的链接到达","Can reach with links limited by length":"可以通过长度限制的链接到达","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"考虑所有『_PARAM1_』,它们最多通过成本类:『_PARAM4_』上限3的链接到达『_PARAM2_』","Maximum link length":"最大链接长度","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"保持空白以使一切的值为可穿越,成本可以为0或1。它查找linktools_Cost的变量子集,如果没有子集则表示不可穿越,成本可以为0或1。","Can reach through links.":"可以通过链接到达","Can reach":"可以到达","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"考虑所有『_PARAM1_』,它们通过链接可以到达『_PARAM2_』","Cost sum.":"成本的总和。","Cost sum":"成本总和","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"该对象将根据它们之间的链接方式从一个对象实例移动到另一个对象实例,以到达目标对象。","Link path finding":"链接路径查找","Angle offset":"角度偏移","Is following a path":"正在按路径跟随","Next node index":"下一个节点索引","Next node X":"下一个节点X","Next node Y":"下一个节点 Y","Is at a node":"在节点","Next node angle":"下一个节点角度","Move the object to a position.":"将对象移到指定位置。","Move to a position":"移到指定位置","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"_PARAM0_经由_PARAM2_过去方到达_PARAM3_位置,使用成本级别_PARAM4_","Crossable objects":"可穿过的对象","Destination objects":"目标对象","Check if the object position is the on a path node.":"检查对象位置是否在路径节点上。","_PARAM0_ is at a node":"_PARAM0_ 在节点上","Forget the path.":"忘记路径。","Forget the path":"忘记路径","_PARAM0_ forgets the path":"_PARAM0_ 忘记路径","Set next node index":"设置下一个节点索引","Set next node index of _PARAM0_ to _PARAM2_":"将_PARAM0_的下一个节点索引设置为_PARAM2_","Node index":"节点索引","Check if the object is moving.":"检查对象是否在移动。","Is moving":"正在移动","_PARAM0_ is moving":"_PARAM0_正在移动","Check if a path has been found.":"检查是否找到路径。","Path found":"找到路径","A path has been found for _PARAM0_":"已为_PARAM0_找到路径","Check if the destination was reached.":"检查是否到达目的地。","Destination reached":"已到达目的地","_PARAM0_ reached its destination":"_PARAM0_已到达其目的地","Speed of the object on the path.":"路径上物体的速度。","Get the number of waypoints on the path.":"获取路径上的路标数。","Node count":"节点计数","Waypoint X position.":"路标X位置。","Node X":"节点X","Waypoint index":"路标索引","Node Y":"节点Y","Next waypoint index.":"下一个路标索引。","Next waypoint X position.":"下一个路标X位置。","Next waypoint Y position.":"下一个路标Y位置。","Destination X position.":"目的地X位置。","Destination Y position.":"目的地Y位置。","the acceleration of the object.":"物体的加速度。","the maximum speed of the object.":"物体的最大速度。","the maximum speed":"最大速度","the rotation speed of the object.":"物体的旋转速度。","the rotation speed":"旋转速度","the rotation offset applied when moving the object.":"移动物体时应用的旋转偏移。","the rotation angle offset on the path":"路径上的旋转角度偏移","Check if the object is rotated when traveling on its path.":"移动时对路径进行旋转。","Object rotated":"物体已旋转","_PARAM0_ is rotated when traveling on its path":"_PARAM0_在移动时已旋转","Enable or disable rotation of the object on the path.":"启用或禁用物体在路径上的旋转。","Rotate the object":"旋转物体","Enable rotation of _PARAM0_ on the path: _PARAM2_":"启用_PATH0_在路径上的旋转:_PARAM2_","MQTT Client (advanced)":"MQTT 客户端(高级)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"GDevelop 的 MQTT 客户端:允许连接到 MQTT 服务器并发送/接收消息。","Triggers if the client is connected to an MQTT broker server.":"如果客户端连接到MQTT代理服务器,则触发。","Is connected to a broker?":"连接到代理吗?","Client connected to a broker":"客户端连接到代理","Connects to an MQTT broker.":"连接到MQTT代理。","Connect to a broker":"连接代理","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"使用参数_PARAM1_连接到MQTT代理_PARAM2_(安全连接:_PARAM3_)","Host port":"主机端口","Settings as JSON":"设置为JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"您可以在[MQTT.js文档](https://github.com/mqttjs/MQTT.js/#client)中找到设置的列表。\n有效配置示例为`\" \"clientId \": \"myUserName \" `。","Use secure WebSockets?":"使用安全WebSockets吗?","Disconnects from the current MQTT broker.":"断开当前MQTT代理。","Disconnect from broker":"从代理断开","Disconnect from MQTT broker (force: _PARAM1_)":"断开MQTT代理(强制:_PARAM1_)","Force end the connection?":"强制结束连接?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"默认情况下,MQTT在关闭连接之前等待挂起消息或正在发送的消息完成发送。使用此功能取消任何请求并立即关闭连接。","Publishes a message on a topic.":"在主题上发布消息。","Publish message":"发布消息","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"在主题_PARAM2_上以QoS为_PARAM3_发布变量_PARAM1_","Text to publish":"要发布的文本","Topic to publish to":"要发布的主题","The QoS":"QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"有关更多详细信息,请参阅[这里](https://github.com/mqttjs/MQTT.js#qos)。","Should the message be retained?":"消息应该保留吗?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"当消息被保留时,它将发送给订阅主题的每个客户端。每个主题只能保留一个消息,如果发送另一个保留消息,它将覆盖先前的消息。在[此处](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages)有更多阅读。","Subcribe to a topic. All messages published on that topic will be received.":"订阅主题。该主题上发布的所有消息将被接收。","Subscribe to a topic":"订阅主题","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"使用QoS在_PARAM2_订阅主题_PARAM1_并数据丢失_PARAM3_","The topic to subscribe to":"订阅的主题","See https://github.com/mqttjs/MQTT.js#qos for more details":"有关更多详细信息,请参阅https://github.com/mqttjs/MQTT.js#qos","Is dataloss allowed?":"允许数据丢失吗?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"查看https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode了解更多详情","Unsubcribe from a topic. No more messages from this topic will be received.":"取消订阅一个主题。将不再接收来自该主题的消息。","Unsubscribe from a topic":"取消订阅一个主题","Unsubscribe from topic _PARAM1_":"取消订阅主题_PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"当接收到消息时触发。请注意,您首先需要订阅主题以便从中获取消息。","On message":"消息","Message received from topic _PARAM1_":"从主题_PARAM1_收到的消息","The topic to listen to":"监听的主题","Get the last received message of a topic.":"获取主题的最后接收消息。","Get last message":"获取最后消息","The topic to get the message from":"从中获取消息的主题","Gets the last error. Returns an empty string if there was no errors.":"获取最后的错误。如果没有错误,则返回空字符串。","Get the last error":"获取最后的错误","Marching Squares (experimental)":"Marching Squares(实验性)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"允许构建“标量场”并绘制其等高线:对于迷雾,液体效果,绘制地面等非常有用……","Define the scalar field painter library JavaScript code.":"定义标量场画家库JavaScript代码。","Define scalar field painter library":"定义标量场画家库","Define the scalar field painter library JavaScript code":"定义标量场画家库JavaScript代码","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"添加到形状画家对象并使用操作来绘制一个场。对于战争迷雾,液体效果(水,熔岩,斑点...)非常有用。","Marching squares painter":"Marching squares 画家","Area left bound":"区域左边界","Area top bound":"区域顶部边界","Area right bound":"区域右边界","Area bottom bound":"区域底边界","Fill outside":"填充外部","Contour threshold":"轮廓阈值","Must only draw what is on the screen":"只能绘制屏幕上的内容","Extend behavior class":"扩展行为类","Extend object instance prototype.":"扩展对象实例原型。","Extend object instance prototype":"扩展对象实例原型","Extend _PARAM0_ prototype":"扩展 _PARAM0_ 原型","Clear the field by setting every values to 0.":"通过将每个值设置为 0 来清除字段。","Clear the field":"清除字段","Clear the field of _PARAM0_":"清除 _PARAM0_ 的字段","Unfill an area of the field from a given location until a given height is reached.":"从给定位置开始,直到达到给定高度,填充字段的区域。","Unfill area":"取消填充区域","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"从 x: _PARAM2_, y: _PARAM3_ 开始,以 _PARAM5_ 的厚度,取消 _PARAM0_ 字段的填充,直到达到 _PARAM4_。","Minimum height":"最小高度","Contour thickness":"轮廓厚度","Capping radius ratio":"顶部半径比","Small values allow quicker process, but can result to tearing. Try values around 8.":"较小的值可以加快处理速度,但可能导致撕裂。请尝试大约为 8 的值。","Fill an area of the field from a given location until a given height is reached.":"从给定位置开始,直到达到给定高度,填充字段的区域。","Fill area":"填充区域","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"从 x: _PARAM2_, y: _PARAM3_ 开始,以 _PARAM5_ 的厚度,填充 _PARAM0_ 字段的区域,直到达到 _PARAM4_。","Maximum height":"最大高度","Cap every value of the field to a range.":"将字段的每个值限制在范围内。","Clamp the field":"夹住字段","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"将 _PARAM0_ 的字段夹住从 _PARAM2_ 到 _PARAM3_","Minimum":"最小","Maximum":"最大","Apply an affine on the field values.":"对字段值应用仿射。","Transform the field":"变换字段","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"对 _PARAM0_ 字段进行变换,使用系数:_PARAM2_ 和偏移:_PARAM3_","Coefficient":"系数","Offset":"偏移","Add a hill to the field.":"向字段添加山丘。","Add a hill":"添加山丘","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"向 _PARAM0_ 的字段添加山丘,中心:_PARAM2_, _PARAM3_, _PARAM4_, 半径:_PARAM5_, 不透明度:_PARAM6_,使用:_PARAM8_。","The hill height at the center, a value of 1 or less means a flat hill.":"中心高度山丘,值为 1 或更低表示平顶山。","The hill height is 1 at this radius.":"在这个半径上山的高度为1。","Opacity":"不透明度","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"设置为1,立即应用山丘,或者以较小的值重复此操作,使其逐渐变化。","Operation":"操作","Add a disk to the field.":"在场地上添加一个圆盘。","Add a disk":"添加一个圆盘","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"在_PARAM0_的场地上添加一个圆盘,中心位置:_PARAM2_,_PARAM3_,半径:_PARAM4_,使用:_PARAM6_","The spike height is 1 at this radius.":"在这个半径上尖峰的高度为1。","Mask a disk to the field.":"在场地上为一个圆盘添加蒙版。","Mask a disk":"添加蒙版的一个圆盘","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"在_PARAM0_的场地上,以中心:_PARAM2_,_PARAM3_,半径:_PARAM4_的位置添加一个圆盘的蒙版。","Add a line to the field.":"在场地上添加一条线。","Add a line":"添加一条线","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"在_PARAM0_的场地上,从_PARAM2_ ; _PARAM3_到_PARAM4_ ; _PARAM5_,使用厚度:_PARAM6_进行添加一条线。","X position of the start":"开始位置的X坐标","Y position of the start":"开始位置的Y坐标","X position of the end":"结束位置的X坐标","Y position of the end":"结束位置的Y坐标","Thickness":"厚度","Mask a line to the field.":"在场地上为一条线添加蒙版。","Mask a line":"添加一条线的蒙版","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"在_PARAM0_的场地上,从_PARAM2_ ; _PARAM3_到_PARAM4_ ; _PARAM5_,厚度为:_PARAM6_的地方添加一条线的蒙版。","Apply a given operation on every value of the field using the value from the other field at the same position.":"对场地的每个值应用给定的操作,使用相同位置的另一个场地的值。","Merge a field":"合并场地","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"将_PARAM0_与_PARAM2_的场地合并,使用:_PARAM4_。","Field object":"场地对象","Field behavior":"场地行为","Update the field hitboxes.":"更新场地的碰撞框。","Update hitboxes":"更新碰撞框","Update the field hitboxes of _PARAM0_":"更新_PARAM0_的场地碰撞框。","Draw the field contours.":"绘制场地轮廓。","Draw the contours":"绘制轮廓","Draw the field contours of _PARAM0_":"绘制_PARAM0_的领域轮廓","Change the width of the field cells.":"更改领域单元格的宽度。","Width of the cells":"单元格的宽度","Change the width of the field cells of _PARAM0_: _PARAM2_":"更改_PARAM0_的领域单元格宽度:_PARAM2_","Change the height of the field cells.":"更改领域单元格的高度。","Height of the cells":"单元格的高度","Change the height of the field cells of _PARAM0_: _PARAM2_":"更改_PARAM0_的领域单元格高度:_PARAM2_","Rebuild the field with the new dimensions.":"使用新的尺寸重建领域。","Rebuild the field":"重建领域","Rebuild the field _PARAM0_":"重建领域_PARAM0_","Fill outside or inside of the contours.":"在轮廓外部或内部填充。","Fill outside of the contours of _PARAM0_: _PARAM2_":"_PARAM0_轮廓外部填充:_PARAM2_","Fill outside?":"填充轮廓外部?","Change the contour threshold.":"更改轮廓阈值。","Change the contour threshold of _PARAM0_: _PARAM2_":"更改_PARAM0_的轮廓阈值:_PARAM2_","Change the field area bounds.":"更改领域区域边界。","Area bounds":"区域边界","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"更改_PARAM0_左边界: _PARAM2_ 顶部: _PARAM3_ 右边界: _PARAM4_ 底部: _PARAM5_的领域区域边界","Left bound":"左边界","Top bound":"顶部边界","Right bound":"右边界","Bottom bound":"底部边界","Area left bound of the field.":"领域的左边界。","Area left":"左边界","Area top bound of the field.":"领域的顶部边界。","Area top":"顶部边界","Area right bound of the field.":"领域的右边界。","Area right":"右边界","Area bottom bound of the field.":"领域的底部边界。","Area bottom":"底部边界","Width of the field cells.":"领域单元格的宽度。","Width of a cell":"单元格的宽度","Height of the field cells.":"领域单元格的高度。","Height of a cell":"单元格的高度","The number of cells on the x axis.":"在x轴上的单元数量。","Dimension X":"X 维度","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"在_PARAM2_;_PARAM3_时,_PARAM0_的字段值大于_PARAM4_","The number of cells on the y axis.":"在y轴上的单元数量。","Dimension Y":"Y 维度","The contour threshold.":"轮廓阈值。","The normal X coordinate at a given location.":"在给定位置的法线X坐标。","Normal X":"法线X","X position of the point":"点的X位置","Y position of the point":"点的Y位置","The normal Y coordinate at a given location.":"在给定位置的法线Y坐标。","Normal Y":"法线Y","The normal Z coordinate at a given location.":"在给定位置的法线Z坐标。","Normal Z":"法线Z","Change the field value at a grid point.":"在网格点处更改字段值。","Grid value":"网格值","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"更改_PARAM2_的网格点_PARAM3_处的_PARAM0_字段值为_PARAM4_","X grid index":"X网格索引","Y grid index":"Y网格索引","Field value":"字段值","The field value at a grid point.":"在网格点处的字段值。","The field value at a given location.":"在给定位置的字段值。","Check if the contours are filled outside.":"检查轮廓是否在外部被填充。","The contours of _PARAM0_ are filled outside":"_PARAM0_的轮廓在外部被填充","Check if a field is greater than a given value.":"检查字段是否大于给定值。","Check if a point is inside the contour.":"检查点是否在轮廓内。","Point is inside":"点在内部","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_在_PARAM0_内","Cursor object":"光标对象","Turn any object into a cursor.":"将任何对象变成光标。","Turn any object into a mouse cursor.":"将任何对象转换为鼠标指针。","Cursor":"鼠标指针","Mouse Pointer Lock":"鼠标指针锁定","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"此行为移除了鼠标可移动距离的限制,并隐藏了光标。","Lock the mouse pointer to hide it.":"锁定鼠标指针以隐藏它。","Request Pointer Lock":"请求指针锁定","Unlocks the mouse pointer and show it.":"解锁鼠标指针并显示它。","Exit pointer lock":"退出指针锁定","Check if the mouse pointer is locked.":"检查鼠标指针是否被锁定。","Pointer is locked":"指针已锁定","The mouse pointer is locked":"鼠标指针已锁定","Check if the mouse pointer is actually locked.":"检查鼠标指针是否实际上被锁定。","Pointer is actually locked":"指针实际上已锁定","The mouse pointer actually is locked":"鼠标指针实际上已锁定","Check if the mouse pointer lock is emulated.":"检查鼠标指针锁定是否模拟。","Pointer lock is emulated":"鼠标指针锁定已模拟","The mouse pointer lock is emulated":"鼠标指针锁已被模拟","Check if the locked pointer is moving.":"检查锁定的指针是否移动。","Locked pointer is moving":"锁定的指针正在移动","the movement of the locked pointer on the X axis.":"锁定指针在X轴上的移动。","Pointer X movement":"指针X移动","the movement of the locked pointer on the X axis":"锁定指针在X轴上的移动","the movement of the pointer on the Y axis.":"指针在Y轴上的移动。","Pointer Y movement":"指针Y移动","the movement of the pointer on the Y axis":"指针在Y轴上的移动","Return the X position of a specific touch":"返回特定触摸的X位置","Touch X position":"触摸X位置","Touch identifier":"触摸标识符","Return the Y position of a specific touch":"返回特定触摸的Y位置","Touch Y position":"触摸Y位置","the speed factor for touch movement.":"触摸移动的速度因子。","Speed factor for touch movement":"触摸移动的速度因子","the speed factor for touch movement":"触摸移动的速度因子","Control camera rotations with a mouse.":"用鼠标控制相机旋转。","First person camera mouse mapper":"第一人称相机鼠标映射","Horizontal rotation speed factor":"水平旋转速度因子","Vertical rotation speed factor":"垂直旋转速度因子","Lock the pointer on click":"单击时锁定指针","the horizontal rotation speed factor of the object.":"物体的水平旋转速度系数。","the horizontal rotation speed factor":"水平旋转速度系数","the vertical rotation speed factor of the object.":"物体的垂直旋转速度系数。","the vertical rotation speed factor":"垂直旋转速度系数","Multiplayer custom lobbies":"多人自定义房间","Custom lobbies for built-in multiplayer.":"内置多人游戏的自定义房间。","Return project identifier.":"返回项目标识符。","Project identifier":"项目标识符","Return game version.":"返回游戏版本。","Game version":"游戏版本","Return true if game run in preview.":"如果游戏在预览中运行则返回真。","Preview":"预览","Define a shape painter as a mask of an object.":"将形状绘制器定义为物体的蒙版。","Mask an object with a shape painter":"使用形状绘制器对物体进行遮罩","Mask _PARAM1_ with mask _PARAM2_":"用蒙版_PARAM2_遮罩_PARAM1_","Object to mask":"要进行遮罩的物体","Shape painter to use as a mask":"用作蒙版的形状绘制器","Loading.":"加载中。","Loading":"加载","Customize the interface of multiplayer lobbies.\nJoining will only work if the \"join after game starts\" setting is enabled, as the game automatically starts after joining a lobby.":"自定义多人游戏大厅的界面。\n只有当 \"游戏开始后加入\" 设置被启用时才能加入,因为游戏在加入大厅后会自动开始。","Update lobbies.":"更新大厅。","Update lobbies":"更新大厅","Update lobbies _PARAM0_":"更新大厅 _PARAM0_","Return last error.":"返回最后一个错误。","Last error":"最后一个错误","Custom lobby.":"自定义大厅。","Custom lobby":"自定义大厅","Set lobby name.":"设置大厅名称。","Set lobby name":"设置大厅名称","Set lobby name _PARAM0_: _PARAM1_":"设置大厅名称 _PARAM0_: _PARAM1_","Lobby name":"大厅名称","Set players in lobby count.":"设置大厅玩家数量。","Set players in lobby count":"设置大厅玩家数量","Set players in lobby count _PARAM0_, players in lobby: _PARAM1_, max players _PARAM2_":"设置大厅玩家数量 _PARAM0_,大厅中的玩家: _PARAM1_,最大玩家 _PARAM2_","Players count in lobby":"大厅中的玩家数量","Maxum count players in lobby":"大厅中最大玩家数量","Set lobby ID.":"设置大厅 ID。","Set lobby ID":"设置大厅 ID","Set lobby ID _PARAM0_: _PARAM1_":"设置大厅 ID _PARAM0_: _PARAM1_","Lobby ID":"大厅 ID","Return true if lobby is full.":"如果大厅已满,则返回真。","Is full":"已满","Lobby _PARAM0_ is full":"大厅 _PARAM0_ 已满","Activate interactions.":"激活互动。","Activate interactions":"激活互动","Activate interactions of _PARAM0_: _PARAM1_":"激活 _PARAM0_ 的互动: _PARAM1_","Yes or no":"是或否","Noise generator":"噪声生成器","Generate noise values for procedural generation.":"生成噪声数值用于过程生成。","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"从1维simplex噪音生成-1到1之间的数字。扩展数学扩展模块中的“Map”表达式可用于将值映射到任意选择的范围。","1D noise":"1D噪音","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"从2维simplex噪音生成-1到1之间的数字。扩展数学扩展模块中的“Map”表达式可用于将值映射到任意选择的范围。","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"从 3 维简单噪声中生成介于 -1 和 1 之间的数字。可以使用扩展数学扩展中的 \"Map\" 表达式将值映射到任何所选择的边界。","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"从 4 维简单噪声中生成介于 -1 和 1 之间的数字。可以使用扩展数学扩展中的 \"Map\" 表达式将值映射到任何所选择的边界。","Delete a noise generators and loose its settings.":"删除噪声生成器并丢失其设置。","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2维 Perlin 噪声(已弃用,使用 Noise2d 代替)。","Perlin 2D noise":"Perlin 2D 噪声","x value":"x 值","y value":"y 值","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3维 Perlin 噪声(已弃用,使用 Noise3d 代替)。","Perlin 3D noise":"Perlin 3D 噪声","z value":"z 值","2 dimensional simplex noise (depecated, use Noise2d instead).":"2维简单噪声(已弃用,使用 Noise2d 代替)。","Simplex 2D noise":"Simplex 2D 噪声","3 dimensional simplex noise (depecated, use Noise3d instead).":"3维简单噪声(已弃用,使用 Noise3d 代替)。","Simplex 3D noise":"Simplex 3D 噪声","Object picking tools":"对象选择工具","Adds various object picking related tools.":"添加各种与对象选择相关的工具。","Unpicks all instances of an object.":"取消选择对象的所有实例。","Unpick all instances":"取消选择所有实例","Unpick all instances of _PARAM1_":"取消选择 _PARAM1_ 的所有实例","The object to unpick all instances from":"取消选择所有实例所属的对象","Pick object instances that have the lowest Z-order.":"选择具有最低 Z 顺序的对象实例。","Pick objects with lowest Z-order":"选择具有最低 Z 顺序的对象","Pick _PARAM1_ with the lowest Z-order":"选择 _PARAM1_ 具有最低 Z 顺序的对象","Object to select instances from":"从中选择实例的对象","Pick object instances that have the highest Z-order.":"选择具有最高 Z 顺序的对象实例。","Pick objects with highest Z-order":"选择具有最高 Z 顺序的对象","Pick _PARAM1_ with the highest Z-order":"选择 _PARAM1_ 具有最高 Z 顺序的对象","Pick object instances that have the lowest value of an object variable.":"选择具有对象变量的最低值的对象实例。","Pick objects with lowest variable value":"选择具有最低变量值的对象","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"选择 _PARAM1_ 具有变量 _PARAM2_ 的最低值","Object variable name":"对象变量名称","Pick object instances that have the highest value of an object variable.":"选择具有对象变量的最高值的对象实例。","Pick objects with highest variable value":"选择具有最高变量值的对象","Pick _PARAM1_ with the highest value of variable _PARAM2_":"选择 _PARAM1_ 具有变量 _PARAM2_ 的最高值","Picks the first instance out of a list of objects.":"从对象列表中选出第一个实例。","Pick the first object (deprecated)":"选择第一个对象(已弃用)","Pick the first _PARAM1_":"选择第一个_PARAM1_","The object to select an instances from":"从对象列表中选择一个实例。","Picks the last instance out of a list of objects.":"从对象列表中选出最后一个实例。","Pick the last object (deprecated)":"选择最后一个对象(已弃用)","Pick the last _PARAM1_":"选择最后一个_PARAM1_","Picks the Nth instance out of a list of objects.":"从对象列表中选出第N个实例。","Pick the Nth object (deprecated)":"选择第N个对象(已弃用)","Pick the _PARAM2_th _PARAM1_":"选择第_PARAM2_个_PARAM1_","The place in the objects lists an instance has to have to be picked":"实例在对象列表中的位置,可以选择","Slice a 2D object into pieces":"将 2D 物体切成几块","Slice an object into smaller pieces that match the color of original object.":"将对象切割成与原始对象颜色相匹配的小块。","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"将对象切割成颜色与原始对象相匹配的小块。新对象应该是纯白色。","Slice object into smaller pieces":"将对象切割成小块","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"使用_PARAM2_切割_PARAM1_,纵向切割_PARAM3_块,横向切割_PARAM4_块。删除原始对象:_PARAM5_","Object to be sliced":"要切割的对象","Object used for sliced pieces":"用于切割后小块的对象","Recommended: Use a sprite that is a single white pixel":"建议:使用单个白色像素的精灵","Vertical slices":"纵向切块","Horizontal slices":"横向切块","Delete original object":"删除原始对象","Return the blue component of the pixel at the specified position.":"返回指定位置像素的蓝色分量。","Read pixel blue":"读取像素的蓝色","Return the green component of the pixel at the specified position.":"返回指定位置像素的绿色分量。","Read pixel green":"读取像素的绿色","Return the red component of the pixel at the specified position.":"返回指定位置像素的红色分量。","Read pixel red":"读取像素的红色","Object spawner 2D area":"物体生成器 2D 区域","Spawn (create) objects periodically.":"周期性地产生(创建)对象。","Object spawner":"对象生成器","Spawn period":"生成周期","Offset X (relative to position of spawner)":"X偏移(相对于生成位置)","Offset Y (relative to position of spawner)":"Y偏移(相对于生成位置)","Max objects in the scene (per spawner)":"场景中的对象最大数量(每个生成器)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"设置为 0 以取消限制,限制场景中由此生成器创建的对象数量。","Spawner capacity":"生成器容量","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"此生成器可以创建的对象数量。每次生成对象时都会减少这个数量。","Unlimited capacity":"无限容量","Use random positions":"使用随机位置","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"对象将在生成器内的随机位置创建。适用于创建大型生成区域。","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"定期产生(创建)物体。此操作必须每帧运行才能生效。当达到最大数量并删除一个实例时,生成器将在产生另一个实例之前等待生成周期的持续时间。生成的对象会自动与生成器链接。","Spawn objects periodically":"定期产生物体","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"定期生成(创建)位于生成点_PARAM0_处的_PARAM2_","Object that will be created":"将要创建的对象","Change the offset X relative to the center of spawner (in pixels).":"相对于生成点中心的偏移X(以像素为单位)。","Offset on X axis (deprecated)":"在X轴上的偏移(已弃用)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"将_PARAM0_的偏移X改为_PARAM2_像素","Change the offset Y relative to the center of spawner (in pixels).":"相对于生成点中心的偏移Y(以像素为单位)。","Offset on Y axis (deprecated)":"在Y轴上的偏移(已弃用)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"将_PARAM0_的偏移Y改为_PARAM2_像素","Change the spawn period (in seconds).":"更改生成周期(以秒为单位)。","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"将_PARAM0_的生成周期更改为_PARAM2_秒","Return the offset X relative to the center of spawner (in pixels).":"返回生成点中心的偏移X(以像素为单位)。","Offset X (deprecated)":"X轴偏移(已弃用)","Return the offset Y relative to the center of spawner (in pixels).":"返回生成点中心的偏移Y(以像素为单位)。","Offset Y (deprecated)":"Y轴偏移(已弃用)","Return the spawn period (in seconds).":"返回生成周期(以秒为单位)。","Restart the cooldown of a spawner.":"重新启动生成点的冷却。","Restart spawning cooldown":"重新启动生成冷却","Restart the cooldown of _PARAM0_":"重新启动_PARAM0_的冷却","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"返回下一次生成前的剩余时间(以秒为单位)。用于触发视觉和音频效果。","Time before the next spawn":"下次生成前的时间","_PARAM0_ just spawned an object":"_PARAM0_刚刚生成了一个对象","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"检查是否有对象被此生成点刚刚创建。用于触发视觉和音频效果。","Object was just spawned":"对象刚刚被生成","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"场景中的对象的最大数量(每个生成点)。限制了由此生成点创建的场景中的对象数量。将其设置为0表示无限制。","the max objects in the scene (per spawner)":"场景中的对象的最大数量(每个生成点)","Check if spawner has unlimited capacity.":"检查生成点是否具有无限容量。","_PARAM0_ has unlimited capacity":"_PARAM0_具有无限容量","Change unlimited capacity of spawner.":"更改生成点的无限容量。","Unlimited object capacity":"无限对象容量","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_无限容量:_PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"可由此生成的对象数量。每次生成对象时减少一次。","the spawner capacity":"生成器容量","Check if using random positions. Useful for making large spawner areas.":"检查是否使用随机位置。用于创建大型生成器区域。","Use random positions inside _PARAM0_":"在_PARAM0_内使用随机位置","Enable (or disable) random positions. Useful for making large spawner areas.":"启用(或禁用)随机位置。用于创建大型生成器区域。","Use random positions inside _PARAM0_: _PARAM2_":"在_PARAM0_内使用随机位置:_PARAM2_","RandomPosition":"随机位置","Object Stack":"对象堆栈","An ordered list of objects and a shuffle action.":"一个对象的有序列表和一个洗牌操作。","Check if the stack contains the object between a range. The lower and upper bounds are included.":"检查堆栈是否包含对象处于范围内。包含下限和上限。","Contain between a range":"包含在一定范围内","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ 处于 _PARAM1_ 的堆栈之间的 _PARAM4_ 和 _PARAM5_","Stack":"堆栈","Stack behavior":"堆栈行为","Element":"元素","Lower bound":"下界","Upper bound":"上界","Check if the stack contains the object at a height.":"检查堆栈是否包含对象的高度。","Contain at":"包含于","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ 处于 _PARAM1_ 的堆栈内,高度为 _PARAM4_","Check if an object is on the stack top.":"检查对象是否位于堆栈顶部。","Stack top":"堆栈顶部","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ 处于 _PARAM1_ 的堆栈顶部","Check if the stack contains the object.":"检查堆栈是否包含对象。","Contain":"包含","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ 处于 _PARAM1_ 的堆栈内","Hold an ordered list of objects.":"保存一系列有序的对象。","Add the object on the top of the stack.":"将对象添加到堆栈顶部。","Add on top":"在顶部添加","Add _PARAM2_ on top of the stack of _PARAM0_":"在_PARAM0_的堆栈顶部添加_PARAM2_","Insert the object into the stack.":"将对象插入堆栈。","Insert into the stack":"插入堆栈","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"将_PARAM2_插入_PARAM0_的堆栈中,高度为:_PARAM3_","Remove the object from the stack.":"从堆栈中移除对象。","Remove from the stack":"从堆栈中移除","Remove _PARAM2_ from the stack of _PARAM0_":"从_PARAM0_的堆栈中移除_PARAM2_","Remove any object from the stack.":"从堆栈中移除任何对象。","Clear":"清空","Remove every object of the stack of _PARAM0_":"移除_PARAM0_的堆栈中的所有对象","Move the objects from a stack into another.":"将对象从一个堆栈移动到另一个堆栈。","Move into the stack":"移到堆栈中","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"将_PARAM3_堆栈中的对象从:_PARAM5_移动到:_PARAM6_移到_PARAM0_的堆栈中,高度为:_PARAM2_","Move all the object from a stack into another.":"将堆栈中的所有对象移动到另一个堆栈。","Move all into the stack":"移到堆栈中所有部分","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"将_PARAM3_的堆栈中的所有对象移到_PARAM0_的堆栈中,高度为:_PARAM2_","Move all the object from a stack into another one at the top.":"将堆栈中的所有对象移动到另一个堆栈的顶部。","Move all on top of the stack":"移到堆栈的顶部","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"将_PARAM2_的堆栈中的所有对象移到_PARAM0_的堆栈的顶部","Shuffle the stack.":"洗牌堆栈。","Shuffle":"洗牌","Shuffle the stack of _PARAM0_":"洗牌_PARAM0_的堆栈","The height of an element in the stack.":"堆栈中元素的高度。","Height of a stack element":"堆栈元素的高度","the number of objects in the stack.":"栈中对象的数量。","Stack height":"栈的高度","the number of objects in the stack":"栈中对象的数量","Compare the number of objects in the stack.":"比较栈中对象的数量。","Stack height (deprecated)":"栈高度(已弃用)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_的栈中有_PARAM2_个对象","Check if the stack is empty.":"检查栈是否为空。","Is empty":"为空","The stack of _PARAM0_ is empty":"_PARAM0_的栈为空","Make objects orbit around a center object":"使物体围绕一个中心对象运动","Make objects orbit around a center object in a circular or elliptical shape.":"使物体在圆形或椭圆形的方式围绕中心对象运动。","Move objects in orbit around a center object.":"环绕中心对象移动对象。","Move objects in orbit around a center object":"环绕中心对象移动对象","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"以 _PARAM5_ 的距离围绕 _PARAM1_ 旋转 _PARAM3_ 个 _PARAM2_ 的副本。以 _PARAM4_ 度每秒的速度旋转轨道对象。 以 _PARAM6_ 度每秒的速度旋转轨道对象。 在图层_PARAM7_上创建对象,具有Z值_PARAM8_。 当数量减少后,重新设置轨道对象的位置: _PARAM10_","Center object":"中心对象","Orbiting object":"环绕对象","Cannot be the same object used for the Center object":"不能与中心对象相同的对象","Quantity of orbiting objects":"环绕对象数量","Orbit speed (in degrees per second)":"每秒的轨道速度(角度)","Use negative numbers to orbit counter-clockwise":"使用负数按逆时针方向绕行","Distance from the center object (in pixels)":"距中心物体的距离(像素)","Angular speed (in degrees per second)":"角速度(每秒的角度)","Use negative numbers to rotate counter-clockwise":"使用负数按逆时针方向旋转","Layer that orbiting objects will be created on (base layer if empty)":"放置绕行对象的图层(如果为空则为基本图层)","Z order of orbiting objects":"绕行物体的Z顺序","Starting angle offset (in degrees)":"初始角度偏移(角度)","Reset locations of orbiting objects after quantity is reduced":"减少数量后重置绕行物体的位置","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"围绕中心物体的椭圆轨道上移动物体。Z顺序被更改以产生3D效果。","Move objects in elliptical orbit around a center object":"围绕中心物体的椭圆轨道上移动物体","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"在中心物体周围的椭圆轨道上以每秒_PARAM4_度的速度动画化_PARAM3_个_PARAM2_副本。前景是_PARAM10_。以每秒_PARAM6_度的速度旋转绕行对象。","Vertical distance from the center object (pixels)":"距中心物体的垂直距离(像素)","Horizontal distance from the center object (pixels)":"距中心物体的水平距离(像素)","Foreground Side":"前景面","Delete orbiting objects that are linked to a center object.":"删除链接到中心物体的绕行物体。","Delete orbiting objects that are linked to a center object":"删除链接到中心物体的绕行物体","Delete all _PARAM2_ that are linked to _PARAM1_":"删除所有链接到_PARAM1_的_PARAM2_","Cannot be the same object that was used for the Center object":"不能与用于中心物体的相同物体","Labeled button":"带标签的按钮","A button with a label.":"一个带标签的按钮。","The finite state machine used internally by the button object.":"按钮物体内部使用的有限状态机。","Button finite state machine":"按钮有限状态机","Change the text style when the button is hovered.":"当鼠标悬停在按钮上时更改文本样式。","Hover text style":"悬停文本样式","Outline on hover":"悬停时的轮廓","Hover color":"悬停颜色","Enable shadow on hover":"悬停时启用阴影","Hover font size":"悬停字体大小","Idle font size":"静止字体大小","Idle color":"静止颜色","Check if isHovered.":"检查是否悬停。","IsHovered":"是否悬停","_PARAM0_ isHovered":"_PARAM0_ 是否悬停","Change if isHovered.":"若悬停则更改。","_PARAM0_ isHovered: _PARAM2_":"_PARAM0_ 是否悬停: _PARAM2_","Return the text color":"返回文本颜色","Text color":"文本颜色","Hover bitmap text style":"悬停位图文本样式","Hover prefix":"悬停前缀","Hover suffix":"悬停后缀","Idle text":"静止文本","Button with a label.":"带标签的按钮。","Label":"标签","Hovered fade out duration":"悬停渐变消失持续时间","States":"状态","Label offset on Y axis when pressed":"按下时Y轴的标签偏移","Change the text of the button label.":"更改按钮标签的文本。","Label text":"标签文本","Change the text of _PARAM0_ to _PARAM1_":"将_PARAM0_的文本更改为_PARAM1_","the label text.":"标签文本。","the label text":"标签文本","De/activate interactions with the button.":"激活/停用与按钮的交互。","De/activate interactions":"激活/停用交互","Activate interactions with _PARAM0_: _PARAM1_":"激活_PARAM0_的交互:_PARAM1_","Activate":"激活","Check if interactions are activated on the button.":"检查按钮是否激活交互。","Interactions activated":"交互已激活","Interactions on _PARAM0_ are activated":"_PARAM0_的交互已激活","the labelOffset of the object.":"对象的 labelOffset。","LabelOffset":"标签偏移","the labelOffset":"labelOffset","Resource bar (continuous)":"资源条(连续)","A bar that represents a resource in the game (health, mana, ammo, etc).":"表示游戏中的资源(生命、法力、弹药等)的条形图。","Resource bar":"资源栏","Previous high value":"以前的高值","Previous high value conservation duration (in seconds)":"以前的高值保留时间(以秒为单位)","the value of the object.":"对象的值。","the value":"值","the maximum value of the object.":"对象的最大值。","the maximum value":"最大值","Check if the bar is empty.":"检查栏是否为空。","Empty":"空","_PARAM0_ bar is empty":"_PARAM0_栏为空","Check if the bar is full.":"检查栏是否满。","Full":"满","_PARAM0_ bar is full":"_PARAM0_栏已满","the previous high value of the resource bar before the current change.":"当前更改之前资源栏的先前高值。","the previous high value":"先前高值","Force the previous resource value to update to the current one.":"强制先前的资源值更新为当前值。","Update previous value":"更新先前值","Update the previous resource value of _PARAM0_":"更新_PARAM0_的先前资源值","the previous high value conservation duration (in seconds) of the object.":"对象的先前高值保留时间(以秒为单位)。","Previous high value conservation duration":"先前高值保留时间","the previous high value conservation duration":"先前高值保留时间","Check if the resource value is changing.":"检查资源值是否在改变。","Value is changing":"值在改变","_PARAM0_ value is changing":"_PARAM0_值在改变","Initial value":"初始值","It's used to detect a change at hot reload.":"用于检测热重新加载时的更改。","Easing duration":"缓动持续时间","Show the label":"显示标签","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"根据按钮配置居中栏。在按钮调整大小时,这在doStepPostEvents中使用。","Update layout":"更新布局","Update layout of _PARAM0_":"更新 _PARAM0_ 的布局","_PARAM0_ is empty":"_PARAM0_为空","_PARAM0_ is full":"_PARAM0_已满","the previous value conservation duration (in seconds) of the object.":"对象的先前值保留时间(以秒为单位)。","Previous value conservation duration":"先前值保留时间","the previous value conservation duration":"先前值的保留时间","Value width":"值的宽度","Check if the label is shown.":"检查标签是否显示。","Label is shown":"标签已显示","_PARAM0_ label is shown":"_PARAM0_ 标签已显示","Show (or hide) the label on the bar.":"在条上显示(或隐藏)标签。","Show label":"显示标签","Show the label of _PARAM0_: _PARAM1_":"显示 _PARAM0_ 的标签:_PARAM1_","Update the text that display the current value and maximum value.":"更新显示当前值和最大值的文本。","Update label":"更新标签","Update label of _PARAM0_":"更新 _PARAM0_ 的标签","Slider":"滑块","Represent a value on a slider.":"在滑块上表示一个值。","Step size":"步长","the minimum value of the object.":"对象的最小值。","the minimum value":"最小值","the bar value bounds size.":"条值界限的大小。","the bar value bounds size":"条值界限的大小","the step size of the object.":"对象的步长。","the step size":"步长","Bar left margin":"条左边距","Bar":"条","Bar top margin":"条顶部边距","Bar right margin":"条右边距","Bar bottom margin":"条底部边距","Show the label when the value is changed":"在值改变时显示标签","Label margin":"标签边距","Only used by the scene editor.":"仅由场景编辑器使用。","the value of the slider.":"滑块的值。","the minimum value of the slider.":"滑块的最小值。","the maximum value of the slider.":"滑块的最大值。","the step size of the slider.":"滑块的步长。","Update the thumb position according to the slider value.":"根据滑块值更新拇指位置。","Update thumb position":"更新拇指位置","Update the thumb position of _PARAM0_":"更新 _PARAM0_ 的拇指位置","Update the slider configuration.":"更新滑块配置。","Update slider configuration":"更新滑块配置","Update the slider configuration of _PARAM0_":"更新 _PARAM0_ 的滑块配置","Check if the slider allows interactions.":"检查滑块是否允许交互。","Parallax for Tiled Sprite":"平铺精灵的视差","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"用于在背景中动画平铺精灵对象的行为,并使用视差效果跟随摄像机。","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"将瓷砖精灵的图像沿着视差效果水平跟随相机。将此添加到一个对象后,将该对象放在一个不移动的图层上,并置于被跟随的图层后面(例如,“背景”图层)。","Horizontal Parallax for a Tiled Sprite":"瓷砖精灵的水平视差","Parallax factor (speed for the parallax, usually between 0 and 1)":"视差系数(视差速度,通常在0和1之间)","Layer to be followed (leave empty for the base layer)":"要跟随的图层(留空以使用基本图层)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"将瓷砖精灵的图像垂直跟随相机,以产生视差效应。添加此效果到一个对象后,将对象放在一个不动的图层上,放在被跟随的图层后面(例如,一个名为“背景”的图层)。","Vertical Parallax for a Tiled Sprite":"瓷砖精灵的垂直视差","Offset on Y axis":"Y轴偏移","3D particle emitter":"3D 粒子发射器","Display a large number of particles in 3D to create visual effects in a 3D game.":"在3D游戏中显示大量粒子以创建视觉效果。","Display a large number of particles to create visual effects.":"显示大量粒子以创建视觉效果。","Start color":"起始颜色","End color":"结束颜色","Start opacity":"起始不透明度","Flow of particles (particles per second)":"粒子的流动(每秒的粒子数)","Start min size":"开始最小尺寸","Start max size":"开始最大尺寸","End scale":"结束比例","Start min speed":"开始最小速度","Start max speed":"开始最大速度","Min lifespan":"最小寿命","Max lifespan":"最大寿命","Emission duration":"发射持续时间","Particles move with the emitter":"粒子随发射器移动","Spay cone angle":"喷射锥角","Blending":"混合","Gravity top":"重力顶部","Delete when emission ends":"发射结束时删除","Z (elevation)":"Z(高度)","Deprecated":"弃用","Rotation on X axis":"X轴旋转","Rotation on Y axis":"Y轴旋转","Start min length":"开始最小长度","Trail":"尾迹","Start max length":"开始最大长度","Render mode":"渲染模式","Follow the object":"跟随该对象","Tail end width ratio":"尾部宽度比","Update from properties.":"从属性更新。","Update from properties":"从属性更新","Update from properties of _PARAM0_":"更新 _PARAM0_ 的属性","Update helper":"更新助手","Update graphical helper of _PARAM0_":"更新 _PARAM0_ 的图形助手","Update particle image":"更新粒子图像","Update particle image of _PARAM0_":"更新 _PARAM0_ 的粒子图像","Register in layer":"在图层中注册","Register _PARAM0_ in layer":"在图层中注册 _PARAM0_","Delete itself":"删除本身","Delete _PARAM0_":"删除 _PARAM0_","Check that emission has ended and no particle is alive anymore.":"检查放射是否已结束,没有粒子再存活。","Emission has ended":"放射已结束","Emission from _PARAM0_ has ended":"_PARAM0_的放射已结束","Restart particule emission from the beginning.":"从头开始重启粒子放射。","Restart":"重启","Restart particule emission from _PARAM0_":"从_PARAM0_重启粒子放射","the Z position of the emitter.":"放射器的Z位置。","Z elevaltion (deprecated)":"Z高度(已弃用)","the Z position":"Z位置","the rotation on X axis of the emitter.":"放射器X轴旋转。","Rotation on X axis (deprecated)":"X轴旋转(已弃用)","the rotation on X axis":"X轴旋转","the rotation on Y axis of the emitter.":"放射器Y轴旋转。","Rotation on Y axis (deprecated)":"Y轴旋转(已弃用)","the rotation on Y axis":"Y轴旋转","the start color of the object.":"对象的起始颜色。","the start color":"起始颜色","the end color of the object.":"对象的结束颜色。","the end color":"结束颜色","the start opacity of the object.":"对象的起始不透明度。","the start opacity":"起始不透明度","the end opacity of the object.":"对象的结束不透明度。","the end opacity":"结束不透明度","the flow of particles of the object (particles per second).":"对象的粒子流量(每秒粒子数)。","Flow of particles":"粒子流量","the flow of particles":"粒子流量","the start min size of the object.":"对象的起始最小大小。","the start min size":"起始最小大小","the start max size of the object.":"对象的起始最大大小。","the start max size":"起始最大大小","the end scale of the object.":"对象的结束比例。","the end scale":"终点刻度","the min start speed of the object.":"物体的最小初始速度。","Min start speed":"最小初始速度","the min start speed":"物体的最小初始速度","the max start speed of the object.":"物体的最大初始速度。","Max start speed":"最大初始速度","the max start speed":"物体的最大初始速度","the min lifespan of the object.":"物体的最小寿命。","the min lifespan":"最小寿命","the max lifespan of the object.":"物体的最大寿命。","the max lifespan":"最大寿命","the emission duration of the object.":"物体的发射持续时间。","the emission duration":"发射持续时间","Check if particles move with the emitter.":"检查粒子是否随喷射器移动。","_PARAM0_ particles move with the emitter":"_PARAM0_粒子随喷射器移动","Change if particles move with the emitter.":"更改粒子是否随喷射器移动。","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_粒子随喷射器移动:_PARAM1_","AreParticlesRelative":"粒子相对","the spay cone angle of the object.":"物体的喷射锥角。","the spay cone angle":"喷射锥角","the blending of the object.":"物体的混合效果。","the blending":"混合效果","the gravity top of the object.":"物体的顶部重力。","the gravity top":"顶部重力","the gravity of the object.":"物体的重力。","the gravity":"重力","Check if delete when emission ends.":"检查是否在发射结束时删除粒子。","_PARAM0_ delete when emission ends":"_PARAM0_发射结束时删除","Change if delete when emission ends.":"更改发射结束时是否删除。","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_发射结束时删除:_PARAM1_","ShouldAutodestruct":"自动销毁","the start min trail length of the object.":"对象的最小起始尾迹长度。","Start min trail length":"最小尾迹长度","the start min trail length":"最小起始尾迹长度","the start max trail length of the object.":"对象的最大起始尾迹长度。","Start max trail length":"最大尾迹长度","the start max trail length":"最大起始尾迹长度","Check if the trail should follow the object.":"检查尾迹是否应该跟随对象。","Trail following the object":"尾迹跟随对象","The trail is following _PARAM0_":"尾迹正在跟随 _PARAM0_","Change if the trail should follow the object or not.":"更改尾迹是否应该跟随对象。","Make the trail follow":"让尾迹跟随","Make the trail follow _PARAM0_: _PARAM1_":"让尾迹跟随 _PARAM0_: _PARAM1_","IsTrailFollowingLocalOrigin":"IsTrailFollowingLocalOrigin","the tail end width ratio of the object.":"对象的尾部宽度比。","the tail end width ratio":"尾部宽度比","the render mode of the object.":"对象的渲染模式。","the render mode":"渲染模式","2D Top-Down Physics Car":"2D 从上到下的物理车","Simulate top-down car motion with drifting.":"模拟从上到下的汽车运动带漂移。","Simulate 2D car motion, from a top-down view.":"从上到下的视角模拟 2D 汽车运动。","Physics car":"物理汽车","Physics Engine 2.0":"物理引擎 2.0","Wheel grip ratio (from 0 to 1)":"轮胎抓地比率(0到1)","A ratio of 0 is like driving on ice.":"比率0就像在冰上行驶。","Steering":"转向","Steering speed":"转向速度","Sterring speed when turning back":"向后转弯时的转向速度","Maximum steering angle":"最大转向角度","Steering angle":"转向角度","Front wheels position":"前轮位置","0 means at the center, 1 means at the front":"0意味着在中心,1意味着在前面","Wheels":"车轮","Rear wheels position":"后轮位置","0 means at the center, 1 means at the back":"0意味着在中心,1意味着在后面","Simulate a press of the right key.":"模拟按下右键。","Simulate right key press":"模拟按下右键","Simulate pressing right for _PARAM0_":"模拟按下右键_PARAM0_","Simulate a press of the left key.":"模拟按下左键。","Simulate left key press":"模拟按下左键","Simulate pressing left for _PARAM0_":"模拟按下左键_PARAM0_","Simulate a press of the up key.":"模拟按下上键。","Simulate up key press":"模拟上键按下","Simulate pressing up for _PARAM0_":"模拟按下上键,_PARAM0_","Simulate a press of the down key.":"模拟按下下键。","Simulate down key press":"模拟下键按下","Simulate pressing down for _PARAM0_":"模拟按下下键,_PARAM0_","Simulate a steering stick for a given axis force.":"模拟给定轴力的方向盘。","Simulate steering stick":"模拟方向盘","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"模拟一个力为_PARAM2_的方向盘给_PARAM0_","Simulate an acceleration stick for a given axis force.":"模拟给定轴力的加速度方向盘。","Simulate acceleration stick":"模拟加速度方向盘","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"模拟一个力为_PARAM2_的加速度方向盘给_PARAM0_","Apply wheel forces":"应用轮子力","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_° of _PARAM0_":"在_PARAM0_上施加力,参数为_PARAM2_、PARAM3_和PARAM4_°","Wheel X":"轮子X","Wheel Y":"轮子Y","Wheel angle":"轮子角度","Return the momentum of inertia (in kg ⋅ pixel²)":"返回动量惯性(以kg ⋅ pixel²为单位)","Momentum of inertia":"惯性动量","Apply a polar force":"应用极性力","Length (in kg ⋅ pixels ⋅ s^−2)":"长度(以kg ⋅ pixels ⋅ s^−2为单位)","Draw forces applying on the car for debug purpose.":"绘制调试目的车辆上施加的力。","Draw forces for debug":"绘制调试用力","Draw forces of car _PARAM0_ on _PARAM2_":"绘制车辆_PARAM0_在_PARAM2_上的力","the steering angle of the object.":"对象的转向角度。","the steering angle":"转向角度","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"对象的轮胎抓地比(从0到1)。 比率为0的效果如同在冰面上行驶。","Wheel grip ratio":"轮胎抓地比","the wheel grip ratio":"对象的轮胎抓地比","the maximum steering angle of the object.":"对象的最大转向角度。","the maximum steering angle":"最大转向角度","the steering speed of the object.":"对象的转向速度。","the steering speed":"转向速度","the sterring speed when turning back of the object.":"转向后对象的转向速度。","Sterring back speed":"转向后的速度","the sterring speed when turning back":"转向时转向速度","3D car keyboard mapper":"3D car keyboard mapper","3D car keyboard controls.":"3D car keyboard controls.","Control a 3D physics car with a keyboard.":"Control a 3D physics car with a keyboard.","Hand brake key":"Hand brake key","3D physics character animator":"3D 物理角色动画制作器","Change animations of a 3D physics character automatically.":"自动更改 3D 物理角色的动画。","Animatable capacity":"可动画容量","\"Idle\" animation name":"\"待机\"动画名称","Animation names":"动画名称","\"Run\" animation name":"\"跑步\"动画名称","\"Jump\" animation name":"\"跳跃\"动画名称","\"Fall\" animation name":"\"下落\"动画名称","3D character keyboard mapper":"3D角色键盘映射器","3D platformer and 3D shooter keyboard controls.":"3D平台游戏和3D射击游戏键盘控制。","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"用键盘控制3D物理角色,用于平台游戏或顶部视角游戏。","3D platformer keyboard mapper":"3D平台游戏键盘映射","Camera is locked for the frame":"相机已锁定该帧","Check if camera is locked for the frame.":"检查相机是否锁定到帧。","Camera is locked":"相机已锁定","_PARAM0_ camera is locked for the frame":"帧已锁定_PARAM0_相机","Change if camera is locked for the frame.":"更改是否锁定相机到帧。","Lock the camera":"锁定相机","_PARAM0_ camera is locked for the frame: _PARAM2_":"帧已锁定_PARAM0_相机:_PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"用键盘控制3D物理角色,用于第一人称射击或第三人称射击。","3D shooter keyboard mapper":"3D射击游戏键盘映射","3D ellipse movement":"3D椭圆运动","3D physics engine":"3D物理引擎","Ellipse width":"椭圆宽度","Ellipse height":"椭圆高度","the ellipse width of the object.":"对象的椭圆宽度。","the ellipse width":"椭圆宽度","the ellipse height of the object.":"对象的椭圆高度。","the ellipse height":"椭圆高度","the loop duration (in seconds).":"循环持续时间(秒)。","the loop duration":"循环持续时间","Pinching gesture":"捏合手势","Move the camera or objects with pinching gestures.":"使用捏合手势移动相机或物体。","Enable or disable camera pinch.":"启用或禁用镜头捏合。","Enable or disable camera pinch":"启用或禁用镜头捏合","Enable camera pinch: _PARAM1_":"启用镜头捏合:_PARAM1_","Enable camera pinch":"启用镜头捏合","Check if camera pinch is enabled.":"检查镜头捏合是否已启用。","Camera pinch is enabled":"镜头捏合已启用","Choose the layer to move with pinch gestures.":"选择使用捏合手势移动的层。","Camera pinch layer":"镜头捏合层","Choose the layer _PARAM1_ to move with pinch gestures":"选择使用捏合手势移动的层_PARAM1_","Change the camera pinch constraint.":"更改相机捏合约束。","Camera pinch constraints":"相机捏合约束","Change the camera pinch constraint to _PARAM1_":"将相机捏合约束更改为_PARAM1_","Constraint":"约束","Pinch the camera of a layer.":"捏合相机的一个层。","Pinch camera":"捏合相机","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"捏合层:_PARAM1_ 上的相机,使用约束:_PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"检查是否有一个触摸捏合,如果有2个触摸在按压。","Touch is pinching":"触摸正在捏合","Return the scaling of the pinch gesture from its beginning.":"返回捏合手势从其开始的缩放。","Pinch scaling":"捏合缩放","Return the rotation of the pinch gesture from its beginning (in degrees).":"返回捏合手势从其开始的旋转(以度为单位)。","Pinch rotation":"捏合旋转","Return the X position of the pinch center at the beginning of the gesture.":"返回手势开始时捏合中心的X位置。","Pinch beginning center X":"捏合开始中心X","Return the Y position of the pinch center at the beginning of the gesture.":"在手势开始时返回捏合中心的Y位置。","Pinch beginning center Y":"捏合开始中心Y","Return the X position of the pinch center.":"返回捏合中心的X位置。","Pinch center X":"捏合中心X","Return the Y position of the pinch center.":"返回捏合中心的Y位置。","Pinch center Y":"捏合中心Y","Return the horizontal translation of the pinch gesture from its beginning.":"从开始时返回捏合手势的水平平移。","Pinch translation X":"捏合平移X","Return the vertical translation of the pinch gesture from its beginning.":"从开始时返回捏合手势的垂直平移。","Pinch translation Y":"捏合平移Y","Return the new X position of a point after the pinch gesture.":"返回捏合手势后点的新X位置。","Transform X position":"变换X位置","Position X before the pinch":"捏合前X位置","Position Y before the pinch":"捏合前Y位置","Return the new Y position of a point after the pinch gesture.":"返回捏合手势后点的新Y位置。","Transform Y position":"变换Y位置","Return the original X position of a point before the pinch gesture.":"返回捏合手势前点的原始X位置。","Inversed transform X position":"反向变换X位置","Position X after the pinch":"捏合后X位置","Position Y after the pinch":"捏合后Y位置","Return the new position on the Y axis of a point after the pinch gesture.":"返回捏合手势后点在Y轴上的新位置。","Inversed transform Y position":"反向变换Y位置","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"从一个图层按照场景转换为画布的位置返回点的X坐标。","Transform X to canvas":"把X转换到画布","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"从一个图层按照场景转换为画布的位置返回点的Y坐标。","Transform Y to canvas":"把Y转换到画布","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"从画布按照场景转换到一个图层的位置返回点的X坐标。","Transform X to scene":"把X转换到场景","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"从画布按照场景转换到一个图层的位置返回点的Y坐标。","Transform Y to scene":"把Y转换到场景","Return the touch X on the canvas.":"返回画布上的触摸X。","Touch X on canvas":"画布上的触摸X","Return the touch Y on the canvas.":"返回画布上的触摸Y。","Touch Y on canvas":"画布上的触摸Y","Return the X coordinate of a vector after a rotation":"返回旋转后向量的X坐标","Rotated vector X":"旋转后的X轴向量","Vector X":"X轴向量","Vector Y":"Y轴向量","Angle (in degrees)":"角度(以度为单位)","Return the Y coordinate of a vector after a rotation":"在旋转后得到向量的Y坐标","Rotated vector Y":"旋转后的Y轴向量","Move objects by holding 2 touches on them.":"通过保持两个触摸来移动对象。","Pinchable object":"可捏合的对象","Resizable capability":"可调整大小的功能","Lock object size":"锁定对象大小","Check if the object is being pinched.":"检查对象是否被捏。","Is being pinched":"正在被捏","_PARAM0_ is being pinched":"_PARAM0_被捏住","Abort the pinching of this object.":"中止捏制该对象。","Abort pinching":"中止捏制","Abort the pinching of _PARAM0_":"中止捏制_PARAM0_","Pixel perfect movement":"像素完美移动","Grid-based or pixel perfect platformer and top-down movements.":"基于网格或像素完美的平台游戏和俯视移动。","Return the speed necessary to cover a distance according to the deceleration.":"根据减速返回覆盖距离所需的速度。","Speed to reach":"到达速度","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"从初始速度:_PARAM2_和减速:_PARAM3_的制动距离小于_PARAM1_","Distance":"距离","Return the braking distance according to an initial speed and a deceleration.":"根据初始速度和减速返回制动距离。","Braking distance":"制动距离","Define JavaScript classes for top-down.":"为自顶向下定义JavaScript类。","Define JavaScript classes for top-down":"为自顶向下定义JavaScript类","Define JavaScript classes for top-down":"为自顶向下定义JavaScript类","Seamlessly align big pixels using a top-down movement.":"使用自顶向下移动无缝对齐大像素。","Pixel perfect top-down movement":"像素完美的自顶向下运动","Pixel size":"像素尺寸","Pixel grid offset X":"像素网格偏移X","Pixel grid offset Y":"像素网格偏移Y","Seamlessly align big pixels using a 2D platformer character movement.":"无缝对齐大像素,使用二维平台角色移动。","Pixel perfect platformer character":"像素完美的平台游戏角色","Platformer character animator":"平台角色动画制作器","Change animations and horizontal flipping of a platformer character automatically.":"自动更改平台游戏角色的动画和水平翻转。","Enable animation changes":"启用动画更改","Enable horizontal flipping":"启用水平翻转","\"Climb\" animation name":"\"攀爬\"动画名称","Platformer character":"平台游戏角色","Flippable capacity":"可翻转能力","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"启用(或禁用)平台角色的动画更改。禁用动画更改可用于播放自定义动画。","Enable (or disable) automated animation changes":"启用(或禁用)自动动画更改","Enable automated animation changes on _PARAM0_: _PARAM2_":"在_PARAM0_上启用自动动画更改:_PARAM2_","Change animations automatically":"自动更改动画","Enable (or disable) automated horizontal flipping of a platform character.":"启用(或禁用)平台角色的自动水平翻转。","Enable (or disable) automated horizontal flipping":"启用(或禁用)自动水平翻转","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"在_PARAM0_上启用自动水平翻转:_PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"设置“空闲”动画名称。请勿使用引号。","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"将_PARAM0_的“Idle”动画设置为_PARAM2_","Animation name":"动画名称","Set the \"Move\" animation name. Do not use quotation marks.":"设置“移动”动画名称。请勿使用引号。","\"Move\" animation name":"“移动”动画名称","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"将_PARAM0_的“Move”动画设置为_PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"设置“跳跃”动画名称。请勿使用引号。","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"将_PARAM0_的\"跳跃\"动画设置为_PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"设置\"Fall\"动画名称。请勿使用引号。","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"将_PARAM0_的\"下落\"动画设置为_PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"设置\"Climb\"动画名称。请勿使用引号。","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"将_PARAM0_的\"攀爬\"动画设置为_PARAM2_","Platformer trajectory":"平台游戏角色轨迹","Platformer character jump easy configuration and platformer AI tools.":"平台游戏角色跳跃轻松配置和平台游戏AI工具。","Configure the height of a jump and evaluate the jump trajectory.":"配置跳跃高度并评估跳跃轨迹。","Platformer trajectory evaluator":"平台游戏角色轨迹评估器","Jump height":"跳跃高度","Change the jump speed to reach a given height.":"更改跳跃速度以达到给定的高度。","Change the jump height of _PARAM0_ to _PARAM2_":"将_PARAM0_的跳跃高度更改为_PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"从无维持到完全维持绘制跳跃轨迹。","Draw jump":"绘制跳跃","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"在_PARAM2_上绘制_PARAM0_的跳跃轨迹","The jump Y displacement at a given time from the start of the jump.":"给定时间从跳跃开始时的跳跃Y位移。","Jump Y":"跳跃Y","Jump sustaining duration":"跳跃维持持续时间","The maximum Y displacement.":"最大Y位移。","Peak Y":"顶点Y","The time from the start of the jump when it reaches the maximum Y displacement.":"从跳跃开始时到达最大Y位移时的时间。","Peak time":"顶点时间","The time from the start of the jump when it reaches a given Y displacement moving upward.":"从跳跃开始时到达给定向上Y位移的时间。","Jump up time":"向上跳跃时间","The time from the start of the jump when it reaches a given Y displacement moving downward.":"从跳跃开始时到达给定向下Y位移的时间。","Jump down time":"向下跳跃时间","The X displacement before the character stops (always positive).":"角色停止前的X位移(始终为正)。","Stop distance":"停止距离","The X displacement at a given time from now if decelerating (always positive).":"从现在开始,如果减速,到达给定时间的X位移(始终为正)。","Stopping X":"减速X","The X displacement at a given time from now if accelerating (always positive).":"从现在开始,如果加速,到达给定时间的X位移(始终为正)。","Moving X":"加速X","Player avatar":"玩家头像","Display player avatars according to their GDevelop account.":"根据其GDevelop帐户显示玩家头像。","Return the UserID from a lobby player number.":"从大厅玩家编号返回UserID。","UserID":"用户ID","Lobby player number":"大厅玩家编号","Display a player avatar according to their GDevelop account.":"根据其 GDevelop 账户显示玩家头像。","Multiplayer Avatar":"多人游戏玩家头像","Border enabled":"启用边框","Enable the border on the avatar.":"在头像上启用边框。","Player unique ID":"玩家唯一ID","the player unique ID of the avatar.":"玩家角色头像的唯一ID。","the player unique ID":"玩家唯一ID","Playgama Bridge":"Playgama桥","One SDK for cross-platform publishing HTML5 games.":"一个用于跨平台发布HTML5游戏的SDK。","Add Action Parameter.":"添加操作参数。","Add Action Parameter":"添加操作参数","Add Action Parameter _PARAM1_ : _PARAM2_":"添加操作参数 _PARAM1_:_PARAM2_","Path":"路径","Add Bool Action Parameter.":"添加布尔操作参数。","Add Bool Action Parameter":"添加布尔操作参数","Is Initialized.":"已初始化。","Is Initialized":"已初始化","Platform Id.":"平台ID。","Platform Id":"平台ID","Platform Language.":"平台语言。","Platform Language":"平台语言","Platform Payload.":"平台有效载荷。","Platform Payload":"平台有效载荷","Platform Tld.":"平台顶级域。","Platform Tld":"平台顶级域","Platform Is Audio Enabled.":"平台已启用音频。","Platform Is Audio Enabled":"平台已启用音频","Platform Is Paused.":"平台已暂停。","Platform Is Paused":"平台已暂停","Is Get All Games Supported.":"Is Get All Games Supported.","Is Get All Games Supported":"Is Get All Games Supported","Is Get Game By Id Supported.":"Is Get Game By Id Supported.","Is Get Game By Id Supported":"Is Get Game By Id Supported","On Get All Games Completed.":"On Get All Games Completed.","On Get All Games Completed":"On Get All Games Completed","On Get Game By Id Completed.":"On Get Game By Id Completed.","On Get Game By Id Completed":"On Get Game By Id Completed","Platform Get All Games.":"Platform Get All Games.","Platform Get All Games":"Platform Get All Games","Platform Get Game By Id.":"Platform Get Game By Id.","Platform Get Game By Id":"Platform Get Game By Id","Platform All Games Count.":"Platform All Games Count.","Platform All Games Count":"Platform All Games Count","Platform All Game Properties Count.":"Platform All Game Properties Count.","Platform All Game Properties Count":"Platform All Game Properties Count","Platform All Games Property Name.":"Platform All Games Property Name.","Platform All Games Property Name":"Platform All Games Property Name","Property Index":"属性索引","Platform All Games Property Value.":"Platform All Games Property Value.","Platform All Games Property Value":"Platform All Games Property Value","Game Index":"Game Index","Property":"属性","Platform Game By Id Property Value.":"Platform Game By Id Property Value.","Platform Game By Id Property Value":"Platform Game By Id Property Value","Platform On Audio State Changed.":"平台音频状态已更改。","Platform On Audio State Changed":"平台的音频状态已改变","Platform On Pause State Changed.":"平台暂停状态已更改。","Platform On Pause State Changed":"平台暂停状态已更改","Device Type.":"设备类型。","Device Type":"设备类型","Is Mobile.":"是手机。","Is Mobile":"是手机","Is Tablet.":"是平板电脑。","Is Tablet":"是平板电脑","Is Desktop.":"是台式电脑。","Is Desktop":"是台式电脑","Is Tv.":"是电视。","Is Tv":"是电视","Player Id.":"玩家ID。","Player Id":"玩家ID","Player Name.":"玩家名称。","Player Name":"玩家名称","Player Extra Properties Count.":"玩家额外属性数量。","Player Extra Properties Count":"玩家额外属性数量","Player Extra Property Name.":"玩家额外属性名称。","Player Extra Property Name":"玩家额外属性名称","Player Extra Property Value.":"玩家额外属性值。","Player Extra Property Value":"玩家额外属性值","Player Photos Count.":"玩家照片数量。","Player Photos Count":"玩家照片数量","Player Photo # _PARAM1_.":"玩家照片# _PARAM1_。","Player Photo":"玩家照片","Index":"索引","Visibility State.":"可见状态。","Visibility State":"可见状态","On Visibility State Changed.":"在可见状态改变时。","On Visibility State Changed":"在可见状态改变时","Default Storage Type.":"默认存储类型。","Default Storage Type":"默认存储类型","Storage Data.":"存储数据。","Storage Data":"存储数据","Storage Data As JSON.":"存储数据为 JSON。","Storage Data As JSON":"存储数据为 JSON","Append Parameter to Storage Data Get Request.":"追加参数到存储数据获取请求。","Append Parameter to Storage Data Get Request":"追加参数到存储数据获取请求","Append Parameter _PARAM1_ to Storage Data Get Request":"追加参数_PARAM1_到存储数据获取请求","Append Parameter to Storage Data Set Request.":"追加参数到存储数据设置请求。","Append Parameter to Storage Data Set Request":"追加参数到存储数据设置请求","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"追加参数_PARAM1_: _PARAM2_到存储数据设置请求","Append Parameter to Storage Data Delete Request.":"追加参数到存储数据删除请求。","Append Parameter to Storage Data Delete Request":"追加参数到存储数据删除请求","Append Parameter _PARAM1_ to Storage Data Delete Request":"追加参数_PARAM1_到存储数据删除请求","Is Last Action Completed Successfully.":"上一操作成功完成。","Is Last Action Completed Successfully":"上一操作成功完成","Send Storage Data Get Request.":"发送存储数据获取请求。","Send Storage Data Get Request":"发送存储数据获取请求","Send Storage Data Get Request _PARAM1_":"发送存储数据获取请求_PARAM1_","Storage Type":"存储类型","Send Storage Data Set Request.":"发送存储数据设置请求。","Send Storage Data Set Request":"发送存储数据设置请求","Send Storage Data Set Request _PARAM1_":"发送存储数据设置请求_PARAM1_","Send Storage Data Delete Request.":"发送存储数据删除请求。","Send Storage Data Delete Request":"发送存储数据删除请求","Send Storage Data Delete Request _PARAM1_":"发送存储数据删除请求_PARAM1_","On Storage Data Get Request Completed.":"在存储数据获取请求完成时。","On Storage Data Get Request Completed":"在存储数据获取请求完成时","On Storage Data Set Request Completed.":"在存储数据设置请求完成时。","On Storage Data Set Request Completed":"在存储数据设置请求完成时","On Storage Data Delete Request Completed.":"存储数据删除请求已完成。","On Storage Data Delete Request Completed":"Storage Data Delete Request Completed","Has Storage Data.":"有存储数据。","Has Storage Data":"有存储数据","Has _PARAM1_ in Storage Data":"存储数据中包含_PARAM1_","Is Storage Supported.":"存储支持。","Is Storage Supported":"Storage Supported","Is Storage Supported _PARAM1_":"存储支持_PARAM1_","Is Storage Available.":"存储可用。","Is Storage Available":"Storage Available","Is Storage Available _PARAM1_":"存储可用_PARAM1_","Set Minimum Delay Between Interstitial.":"设置插页广告之间的最小延迟。","Set Minimum Delay Between Interstitial":"设置插页广告之间的最小延迟","Set Minimum Delay Between Interstitial _PARAM1_":"设置插页广告之间的最小延迟_PARAM1_","Seconds":"秒","Show Banner.":"显示横幅。","Show Banner":"显示横幅","Show Banner on _PARAM1_ with placement _PARAM2_":"在 _PARAM1_ 上显示横幅,放置 _PARAM2_","Placement (optional)":"放置(可选)","Hide Banner.":"隐藏横幅。","Hide Banner":"隐藏横幅","Show Interstitial.":"显示插页广告。","Show Interstitial":"显示插页广告","Show Interstitial with placement _PARAM1_":"使用放置 _PARAM1_ 显示插页式广告","Show Rewarded.":"显示激励视频广告。","Show Rewarded":"显示激励视频广告","Show Rewarded with placement _PARAM1_":"使用放置 _PARAM1_ 显示奖励广告","Check AdBlock.":"检查广告拦截。","Check AdBlock":"检查广告拦截","Minimum Delay Between Interstitial.":"插页广告之间的最小延迟。","Minimum Delay Between Interstitial":"插页广告之间的最小延迟","Banner State.":"横幅状态。","Banner State":"横幅状态","Interstitial State.":"插页广告状态。","Interstitial State":"插屏广告状态","Rewarded State.":"激励视频状态。","Rewarded State":"激励视频状态","Rewarded Placement.":"奖励放置。","Rewarded Placement":"奖励放置","Is Banner Supported.":"横幅广告支持情况。","Is Banner Supported":"横幅广告支持情况","Is Interstitial Supported.":"插页式广告是否受支持。","Is Interstitial Supported":"插页式广告是否受支持","Is Rewarded Supported.":"奖励广告是否受支持。","Is Rewarded Supported":"奖励广告是否受支持","On Banner State Changed.":"横幅广告状态已更改。","On Banner State Changed":"横幅广告状态已更改","On Banner Loading.":"横幅广告加载中。","On Banner Loading":"横幅广告加载中","On Banner Shown.":"横幅广告已显示。","On Banner Shown":"横幅广告已显示","On Banner Hidden.":"横幅广告已隐藏。","On Banner Hidden":"横幅广告已隐藏","On Banner Failed.":"横幅广告加载失败。","On Banner Failed":"横幅广告加载失败","On Interstitial State Changed.":"插屏广告状态已更改。","On Interstitial State Changed":"插屏广告状态已更改","On Interstitial Loading.":"插屏广告加载中。","On Interstitial Loading":"插屏广告加载中","On Interstitial Opened.":"插屏广告已展示。","On Interstitial Opened":"插屏广告已展示","On Interstitial Closed.":"插屏广告已关闭。","On Interstitial Closed":"插屏广告已关闭","On Interstitial Failed.":"插屏广告加载失败。","On Interstitial Failed":"插屏广告加载失败","On Rewarded State Changed.":"激励视频状态已更改。","On Rewarded State Changed":"激励视频状态已更改","On Rewarded Loading.":"激励视频加载中。","On Rewarded Loading":"激励视频加载中","On Rewarded Opened.":"激励视频已展示。","On Rewarded Opened":"激励视频已展示","On Rewarded Closed.":"激励视频已关闭。","On Rewarded Closed":"激励视频已关闭","On Rewarded Rewarded.":"激励视频已获得奖励。","On Rewarded Rewarded":"激励视频已获得奖励","On Rewarded Failed.":"激励视频加载失败。","On Rewarded Failed":"激励视频加载失败","On Check AdBlock Completed.":"检查广告拦截已完成。","On Check AdBlock Completed":"检查广告拦截已完成","Send Message.":"发送消息。","Send Message":"发送消息","Send Message _PARAM1_":"发送消息_PARAM1_","Message":"消息","Get Server Time.":"获取服务器时间。","Get Server Time":"获取服务器时间","Server Time.":"服务器时间。","Server Time":"服务器时间","On Get Server Time Completed.":"在获取服务器时间完成时。","On Get Server Time Completed":"获取服务器时间完成时","Has Server Time.":"有服务器时间。","Has Server Time":"有服务器时间","Authorize Player.":"授权玩家。","Authorize Player":"授权玩家","Is Player Authorization Supported.":"玩家授权是否支持。","Is Player Authorization Supported":"玩家授权是否支持","Is Player Authorized.":"玩家是否授权。","Is Player Authorized":"玩家是否授权","On Authorize Player Completed.":"在授权玩家完成时。","On Authorize Player Completed":"授权玩家完成时","Does Player Have Name.":"玩家是否有姓名。","Does Player Have Name":"玩家是否有姓名","Does Player Have Photo.":"玩家是否有照片。","Does Player Have Photo":"玩家是否有照片","Does Player Have Photo # _PARAM1_":"玩家是否有照片#_PARAM1_","Share.":"分享。","Share":"分享","Invite Friends.":"邀请好友。","Invite Friends":"邀请好友","Join Community.":"加入社区。","Join Community":"加入社区","Create Post.":"创建帖子。","Create Post":"创建帖子","Add To Home Screen.":"添加到主屏幕。","Add To Home Screen":"添加到主屏幕","Add To Favorites.":"添加到收藏夹。","Add To Favorites":"添加到收藏夹","Rate.":"评分。","Rate":"评分","Is Share Supported.":"是否支持共享。","Is Share Supported":"是否支持共享","On Share Completed.":"在共享完成时。","On Share Completed":"在共享完成时","Is Invite Friends Supported.":"是否支持邀请朋友。","Is Invite Friends Supported":"是否支持邀请朋友","On Invite Friends Completed.":"在邀请朋友完成时。","On Invite Friends Completed":"在邀请朋友完成时","Is Join Community Supported.":"是否支持加入社区。","Is Join Community Supported":"是否支持加入社区","On Join Community Completed.":"在加入社区完成时。","On Join Community Completed":"在加入社区完成时","Is Create Post Supported.":"是否支持创建帖子。","Is Create Post Supported":"是否支持创建帖子","On Create Post Completed.":"在创建帖子完成时。","On Create Post Completed":"在创建帖子完成时","Is Add To Home Screen Supported.":"是否支持添加到主屏幕。","Is Add To Home Screen Supported":"是否支持添加到主屏幕","On Add To Home Screen Completed.":"在添加到主屏幕完成时。","On Add To Home Screen Completed":"在添加到主屏幕完成时","Is Add To Favorites Supported.":"是否支持添加到收藏夹。","Is Add To Favorites Supported":"是否支持添加到收藏夹","On Add To Favorites Completed.":"在添加到收藏夹完成时。","On Add To Favorites Completed":"在添加到收藏夹完成时","Is Rate Supported.":"是否支持评分。","Is Rate Supported":"是否支持评分","On Rate Completed.":"在评分完成时。","On Rate Completed":"在评分完成时","Is External Links Allowed.":"是否允许外部链接。","Is External Links Allowed":"是否允许外部链接","Leaderboards Set Score.":"排行榜设定分数。","Leaderboards Set Score":"排行榜设定分数","Leaderboards Set Score - Id: _PARAM1_, Score: _PARAM2_":"排行榜设定分数 - ID: _PARAM1_,分数: _PARAM2_","Leaderboards Get Entries.":"排行榜获取条目。","Leaderboards Get Entries":"排行榜获取条目","Leaderboards Get Entries - Id: _PARAM1_":"排行榜获取条目 - ID: _PARAM1_","Leaderboards Show Native Popup.":"排行榜显示本地弹出窗口。","Leaderboards Show Native Popup":"排行榜显示本地弹出窗口","Leaderboards Show Native Popup - Id: _PARAM1_":"排行榜显示本地弹出窗口 - Id: _PARAM1_","Leaderboards Type.":"排行榜类型。","Leaderboards Type":"排行榜类型","Is Leaderboard Supported":"排行榜支持情况","The leaderboard is of type Not Available.":"该排行榜类型不可用。","The leaderboard is of type Not Available":"该排行榜类型不可用","The leaderboard is of type In Game.":"该排行榜类型为游戏内。","The leaderboard is of type In Game":"该排行榜类型为游戏内","The leaderboard is of type Native.":"该排行榜类型为本机。","The leaderboard is of type Native":"该排行榜类型为本机","The leaderboard is of type Native Popup.":"排行榜的类型为本地弹出窗口。","The leaderboard is of type Native Popup":"排行榜的类型为本地弹出窗口","On Leaderboards Set Score Completed.":"排行榜设定分数完成。","On Leaderboards Set Score Completed":"排行榜设定分数完成","On Leaderboards Get Entries Completed.":"排行榜获取条目完成。","On Leaderboards Get Entries Completed":"排行榜获取条目完成","On Leaderboards Show Native Popup Completed.":"排行榜显示本地弹出窗口已完成。","On Leaderboards Show Native Popup Completed":"排行榜显示本地弹出窗口已完成","Leaderboard Entries Count.":"排行榜记录数。","Leaderboard Entries Count":"排行榜记录数","Leaderboard Entry Id.":"排行榜条目 ID。","Leaderboard Entry Id":"排行榜条目 ID","Entry Index":"项目索引","Leaderboard Entry Name.":"排行榜条目名称。","Leaderboard Entry Name":"排行榜条目名称","Leaderboard Entry Photo.":"排行榜条目照片。","Leaderboard Entry Photo":"排行榜条目照片","Leaderboard Entry Rank.":"排行榜条目排名。","Leaderboard Entry Rank":"排行榜条目排名","Leaderboard Entry Score.":"排行榜条目分数。","Leaderboard Entry Score":"排行榜条目分数","Payments Purchase.":"支付购买。","Payments Purchase":"支付购买","Payments Purchase - Id: _PARAM1_":"支付购买 - ID: _PARAM1_","Payments Get Purchases.":"获取购买信息。","Payments Get Purchases":"获取购买信息","Payments Get Catalog.":"获取目录信息。","Payments Get Catalog":"获取目录信息","Payments Consume Purchase.":"付款消耗购买。","Payments Consume Purchase":"付款消耗购买","Payments Consume Purchase - Id: _PARAM1_":"支付消费购买 - ID: _PARAM1_","Is Payments Supported.":"是否支持付款。","Is Payments Supported":"是否支持付款","On Payments Purchase Completed.":"关于付款购买已完成。","On Payments Purchase Completed":"关于付款购买已完成","On Payments Get Purchases Completed.":"关于获取购买的付款已完成。","On Payments Get Purchases Completed":"关于获取购买的付款已完成","On Payments Get Catalog Completed.":"关于获取目录已完成付款。","On Payments Get Catalog Completed":"关于获取目录已完成付款","On Payments Consume Purchase Completed.":"关于消耗购买已完成付款。","On Payments Consume Purchase Completed":"关于消耗购买已完成付款","Payments Last Purchase Properties Count.":"付款最后购买属性计数。","Payments Last Purchase Properties Count":"付款最后购买属性计数","Payments Last Purchase Property Name.":"付款最后购买属性名称。","Payments Last Purchase Property Name":"付款最后购买属性名称","Payments Last Purchase Property Value.":"付款最后购买属性值。","Payments Last Purchase Property Value":"付款最后购买属性值","Payments Purchases Count.":"付款购买计数。","Payments Purchases Count":"付款购买计数","Payments Purchase Properties Count.":"付款购买属性计数。","Payments Purchase Properties Count":"付款购买属性计数","Payments Purchase Property Name.":"付款购买属性名称。","Payments Purchase Property Name":"付款购买属性名称","Purchase Index":"购买索引","Payments Catalog Items Count.":"付款目录项目计数。","Payments Catalog Items Count":"付款目录项目计数","Payments Catalog Item Properties Count.":"付款目录项目属性计数。","Payments Catalog Item Properties Count":"付款目录项目属性计数","Payments Catalog Item Property Name.":"付款目录项目属性名称。","Payments Catalog Item Property Name":"付款目录项目属性名称","Payments Catalog Item Property Value.":"Payments Catalog Item Property Value.","Payments Catalog Item Property Value":"Payments Catalog Item Property Value","Product Index":"产品索引","Payments First Catalog Item Property Value.":"Payments First Catalog Item Property Value.","Payments First Catalog Item Property Value":"Payments First Catalog Item Property Value","Filter Property":"Filter Property","Filter Property Value":"Filter Property Value","Is Achievements Supported.":"成就是否受支持。","Is Achievements Supported":"成就是否受支持","Is Achievements Get List Supported.":"成就获取列表是否受支持。","Is Achievements Get List Supported":"成就获取列表是否受支持","Is Achievements Native Popup Supported.":"成就本机弹出支持。","Is Achievements Native Popup Supported":"成就本机弹出支持","On Achievements Unlock Completed.":"成就已解锁完成。","On Achievements Unlock Completed":"成就已解锁完成","On Achievements Get List Completed.":"成就列表获取已完成。","On Achievements Get List Completed":"成就列表获取已完成","On Achievements Show Native Popup Completed.":"成就本机弹出已完成。","On Achievements Show Native Popup Completed":"成就本机弹出已完成","Achievements Count.":"成就数量。","Achievements Count":"成就数量","Achievement Properties Count.":"成就属性数量。","Achievement Properties Count":"成就属性数量","Achievement Property Name.":"成就属性名称。","Achievement Property Name":"成就属性名称","Achievement Property Value.":"成就属性值。","Achievement Property Value":"成就属性值","Achievement Index":"成就索引","Achievements Unlock.":"解锁成就。","Achievements Unlock":"解锁成就","Achievements Get List.":"获取成就列表。","Achievements Get List":"获取成就列表","Achievements Show Native Popup.":"显示本机成就弹出。","Achievements Show Native Popup":"显示本机成就弹出","Is Remote Config Supported.":"远程配置是否受支持。","Is Remote Config Supported":"远程配置是否受支持","On Remote Config Got Completed.":"远程配置获取已完成。","On Remote Config Got Completed":"远程配置获取已完成","Has Remote Config Value.":"是否有远程配置值。","Has Remote Config Value":"是否有远程配置值","Has _PARAM1_ in Remote Config":"远程配置中有_PARAM1_。","Remote Config Value.":"远程配置值。","Remote Config Value":"远程配置值","Send Remote Config Get Request.":"发送远程配置获取请求。","Send Remote Config Get Request":"发送远程配置获取请求","Is Ad Block Detected.":"检测到广告拦截器。","Is Ad Block Detected":"检测到广告拦截器","Poki Games SDK":"Poki游戏SDK","Allow games to be hosted on Poki website and display ads.":"允许游戏托管在Poki网站上并显示广告。","Load Poki SDK.":"加载 Poki SDK。","Load Poki SDK":"加载 Poki SDK","Check if the Poki SDK is ready to be used.":"检查 Poki SDK 是否准备好使用。","Poki SDK is ready":"Poki SDK 准备就绪","Inform Poki game finished loading.":"通知 Poki 游戏加载完成。","Game loading finished":"游戏加载完成","Inform Poki game finished loading":"通知 Poki 游戏加载完成","Inform Poki gameplay started.":"通知 Poki 游戏玩法已开始。","Inform Poki gameplay started":"通知 Poki 游戏玩法已开始","Inform Poki gameplay stopped.":"通知 Poki 游戏玩法已结束。","Inform Poki gameplay stopped":"通知 Poki 游戏玩法已结束","Request commercial break.":"请求商业中断。","Commercial break":"商业中断","Request commercial break":"请求商业中断","Request rewarded break.":"请求奖励中断。","Rewarded break":"奖励中断","Request rewarded break":"请求奖励中断","Create a shareable URL from parameters stored in a variable structure.":"从存储在变量结构中的参数创建可共享的 URL。","Create shareable URL":"创建可共享的 URL","Create shareable URL from parameters _PARAM0_":"从参数 _PARAM0_ 创建可共享的 URL","Variable structure with URL parameters (example children: id, type)":"带有 URL 参数的变量结构(示例子项:id,类型)","Get the last shareable URL generated by Create shareable URL.":"获取由创建可共享的 URL 生成的最后一个可共享的 URL。","Last shareable URL":"最后可分享的 URL","Read a URL parameter from Poki URL or the current URL.":"从 Poki URL 或当前 URL 读取 URL 参数。","Get URL parameter":"获取 URL 参数","Parameter name (without the gd prefix)":"参数名称(不带 gd 前缀)","Open an external URL via Poki SDK.":"通过 Poki SDK 打开外部 URL。","Open external link":"打开外部链接","Open external link _PARAM0_":"打开外部链接 _PARAM0_","URL to open":"要打开的 URL","Move the Poki Pill on mobile.":"在移动设备上移动 Poki Pill。","Move Poki Pill":"移动 Poki Pill","Move Poki Pill to _PARAM0_ percent from top with _PARAM1_ px offset":"将 Poki Pill 移动到距离顶部 _PARAM0_% 的位置,偏移量为 _PARAM1_ 像素","Top percent (0-50)":"顶部百分比(0-50)","Additional pixel offset":"额外的像素偏移量","Measure an event for analytics.":"测量事件以进行分析。","Measure event":"测量事件","Measure category _PARAM0_ what _PARAM1_ action _PARAM2_":"测量类别 _PARAM0_ 的 _PARAM1_ 行动 _PARAM2_","Category (for example: level, tutorial, drawing)":"类别(例如:关卡,教程,绘图)","What is measured (for example: 1, de_dust, skip-level)":"被测量的内容(例如:1,de_dust,跳关)","Action (for example: start, complete, fail)":"行为(例如:开始,完成,失败)","Checks if a commercial break is playing.":"检查是否正在播放商业中断。","Commercial break is playing":"正在播放商业中断","Checks if a rewarded break is playing.":"检查是否正在播放奖励中断。","Rewarded break is playing":"正在播放奖励中断","Checks if a commercial break just finished playing.":"检查是否刚刚结束播放商业中断。","Commercial break just finished playing":"刚刚结束播放商业中断","Checks if a rewarded break just finished playing.":"检查是否刚刚结束播放奖励中断。","Rewarded break just finished playing":"刚刚结束播放奖励中断","Checks if player should be rewarded after a rewarded break finished playing.":"检查在奖励中断播放结束后是否应奖励玩家。","Should reward player":"应奖励玩家","Pop-up":"弹出","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"显示弹出窗口以警告、确认询问,并允许用户在文本框中键入响应。","The response to a pop-up message is filled.":"填写弹出消息的响应。","Existing prompt response":"现有提示响应","Response from the pop-up prompt is filled":"填写弹出提示的响应","Return the text response by user to prompt.":"返回用户对提示的文本响应。","Response to prompt":"提示的响应","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"打开具有消息:_PARAM1_和ID:_PARAM2_的提示。","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"在弹出式窗口中显示提示以提示用户输入。该操作返回文本输入,如果取消,则返回false布尔值。","Prompt":"提示","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"使用消息:_PARAM1_(占位符:_PARAM2_)打开提示弹出框","Prompt message":"提示消息","Input placeholder":"输入占位符","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"询问用户是否选择对话框中的消息,该对话框包含一个确定按钮和一个取消按钮。","Confirm":"确认","Open a confirmation pop-up box with message: _PARAM1_":"打开一个确认弹出框,显示消息:_PARAM1_","Confirmation message":"确认消息","The text to display in the confirm box.":"在确认框中显示的文本。","Check if a confirmation was accepted.":"检查是否接受了确认。","Pop-up message confirmed":"弹出消息已确认","Pop-up message is confirmed":"弹出消息已确认","Displays an alert box with a message and an OK button in a pop-up window.":"在弹出窗口中显示带有消息和确定按钮的警报框。","Alert":"警报","Open an alert pop-up box with message: _PARAM1_":"打开带有消息:_PARAM1_的警报弹出框。","Alert message":"警报消息","RTS-like unit selection":"类似RTS的单位选择","Allow player to select units by clicking on them or dragging a selection box.":"允许玩家通过点击或拖动选择框来选择单位。","Allow player to select units by clicking on them or dragging a selection box":"允许玩家通过点击或拖动选择框来选择单位。","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"允许玩家使用_PARAM7_鼠标按钮(或触摸)选择_PARAM1_。在_ZPARAM3_图层使用_PARAM2_绘制选择框,Z顺序为_PARAM4_。按住_PARAM5_添加单位,并按住_PARAM6_移除单位","Units":"单位","Object (or object group) that can be Selected":"可以选择的对象(或对象组)","Selection box":"选择框","Edit shape painter properties to change the appearance of this selection box":"编辑形状绘制器属性以更改此选择框的外观","Layer (of selection box)":"(选择框)图层","Must be the same layer as the units being selected":"必须与被选择的单位在相同的图层上","Z order (of selection box)":"(选择框)Z顺序","Z order of the selection box":"选择框的Z顺序","Additive select key":"添加选择键","Hold this key to add units to selection":"按住此键可以将单位添加到选择项","Subtractive select key":"减法选择键","Hold this key to remove units from selection":"按住此键可以从选择项中移除单位","Mouse button used to select units":"用于选择单位的鼠标按钮","Check if the unit is \"Preselected\".":"检查单位是否为“预选”。","Is unit \"Preselected\"":"单位是否为“预选”","_PARAM1_ is \"Preselected\"":"_PARAM1_是“预选”","Check if the unit is \"Selected\".":"检查单位是否为“已选择”。","Is unit \"Selected\"":"单位是否为“已选择”","_PARAM1_ is \"Selected\"":"_PARAM1_是“已选择”","Set unit as \"Preselected\".":"将单位设为“预选”。","Set unit as \"Preselected\"":"将单位设为“预选”","Set _PARAM1_ as \"Preselected\": _PARAM2_":"将_PARAM1_设为“预选”:_PARAM2_","Set unit as \"Selected\".":"将单位设为“已选择”。","Set unit as \"Selected\"":"将单位设为“已选择”","Set _PARAM1_ as \"Selected\": _PARAM2_":"将_PARAM1_设为“已选择”:_PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"为每个“已选择”单位分配一个唯一ID。每当“已选择”单位数量发生变化时,都应运行此操作。","Assign a unique ID to each \"Selected\" unit":"为每个“已选择”单位分配一个唯一ID","Assign a unique ID to _PARAM1_ that are \"Selected\"":"为_PARAM1_中的“已选择”单位分配一个唯一ID","Provides the total number of _PARAM1_ that are currently \"Selected\".":"提供当前“已选择”_PARAM1_的总数。","Total number of \"Selected\" units":"“已选择”单位的总数","Unit":"单位","Enable control groups using default controls.":"使用默认控件启用控制组。","Enable control groups using default controls":"使用默认控件启用控制组","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"使用默认控件将_PARAM1_分配给控制组(Ctrl+数字)","Object (or object group) that will be assigned to a control group":"将分配到控制组的对象(或对象组)","Control group this unit is assigned to.":"分配到控制组的该单位。","Control group this unit is assigned to":"分配到控制组的该单位","Check if a unit is assigned to a control group.":"检查单位是否分配到控制组。","Check if a unit is assigned to a control group":"检查单位是否分配到控制组","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_已分配到控制组_PARAM2_","Control group ID":"控制组ID","Assign unit to a control group.":"将单位分配到控制组。","Assign unit to a control group":"将单位分配到控制组","Assign _PARAM1_ to control group _PARAM2_":"将_PARAM1_分配到控制组_PARAM2_","Unit ID of a selected unit.":"所选单位的单位ID。","Unit ID of a selected unit":"所选单位的单位ID","Read pixels":"读取像素","Read the values of pixels on the screen.":"读取屏幕上的像素值。","Return the alpha component of the pixel at the specified position.":"返回指定位置的像素的alpha分量。","Read pixel alpha":"读取像素alpha","Record":"录制","Actions to record the game and players download the clips. Works on desktop, and in the browser.":"录制游戏的操作,玩家下载剪辑。适用于桌面和浏览器。","Start the recording.":"开始录制。","Start recording":"开始录制","End the recording.":"结束录制。","Stop recording":"停止录制","Stop the recording":"停止录制","Pause recording.":"暂停录制。","Pause recording":"暂停录制","Resume recording.":"恢复录制。","Resume recording":"恢复录制","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"将录制保存到桌面文件系统,或保存到Web的下载文件夹。始终请求权限保存文件。","Save recording":"保存录制","Save recording to _PARAM1_ as _PARAM2_":"将录制保存到_PARAM1_为_PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"文件位置,使用文件系统路径设置,例如FileSystem::DesktopPath()(仅用于桌面保存)","Name to save file as":"要保存的文件名","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"返回录制器的当前状态:非活动(未录制),录制或暂停。","Get current state":"获取当前状态","Get the current framerate.":"获取当前帧速率。","Get frame rate":"获取帧速率","Set frame rate to _PARAM1_":"将帧速率设为_PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"设置帧率,必须在开始录制之前设置。默认设置为游戏属性中设置的最小FPS。","Set frame rate":"设置帧率","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"推荐的视频帧率:25,30,60,对于 GIF 使用 5、10、20","Returns the current video bit rate per second.":"每秒的当前视频比特率。","Get video bit rate per second":"获取每秒的视频比特率","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"设置视频比特率,必须在开始录制前设置。默认为 2500000。","Set video bit rate":"设置视频比特率","Set the video bit rate to _PARAM1_":"将视频比特率设为_PARAM1_","video bits per second":"每秒的视频比特率","Returns the audio bit rate per second. Defaults to 128000 if not set.":"每秒的音频比特率。如果未设置,则默认为 128000。","Set audio bit rate":"设置音频比特率","Set the audio bit rate to _PARAM1_":"将音频比特率设为_PARAM1_","audio bits per second":"每秒的音频比特率","Returns the audio bit rate per second.":"每秒的音频比特率。","Get audio bit rate per second":"获取每秒的音频比特率","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"设置文件格式,如果所选的文件格式在用户的平台上不受支持,则会选择支持的文件格式作为默认值。","Set file format":"设置文件格式","Set file format to _PARAM1_":"将文件格式设为_PARAM1_","Recording format":"录制格式","Returns the current video format.":"每秒的当前视频格式。","Get codec":"获取编解码器","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"设置视频编解码器,如果用户平台上不支持所选的编解码器,则会选择支持的编解码器作为默认值。","Set codec":"设置编解码器","Set video codec _PARAM1_":"将视频编解码器设为_PARAM1_","codec":"编解码器","Returns the current video codec.":"每秒的当前视频编解码器。","Get video codec":"获取视频编解码器","When an error occurs this method will return what type of error it is.":"发生错误时,此方法将返回错误类型。","Error type":"错误类型","Check if an error has occurred.":"检查是否发生错误。","When an errror has occurred":"当发生错误","When an error has occurred":"当发生错误","Check if a recording has just been paused.":"检查是否录制刚暂停。","When recording has paused":"录制暂停时","Check if a recording has just been resumed.":"检查是否录制刚恢复。","When recording has resumed":"录制恢复时","Check if recording has just started.":"检查是否刚开始录制。","When recording has started":"开始录制时","Check if recording has just stopped.":"检查录音是否刚刚停止。","When recording has stopped":"录音停止后","Check if recording has just been saved.":"检查录音是否刚刚保存。","When recording has saved":"录音保存后","When recording has been saved":"录音已保存","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"检查用户设备上是否有指定的格式。为避免不支持的格式,请选择常见的格式,如MP4或WebM。","Is format supported on user device":"格式在用户设备上是否支持","Check if _PARAM1_ is available on the users device":"检查_PARAM1_在用户设备上是否可用","Select a common format for the best results":"为获得最佳结果选择常见格式","Get the current GIF quality.":"获取当前GIF质量。","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"设置GIF质量,必须在开始录制之前设置。默认为10。","Set GIF quality":"设置GIF质量","Set the GIF quality to _PARAM1_":"将GIF质量设置为_PARAM1_","Quality":"质量","Returns whether or not dithering is enabled for GIFs.":"返回GIF是否已启用抖动。","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"启用GIF抖动,必须在开始录制之前设置。默认为假。","Set GIF Dithering":"设置GIF抖动","Enable dithering _PARAM1_":"启用_PARAM1_抖动","Dithering":"抖动","Rectangular movement":"矩形移动","Move objects in a rectangular pattern.":"以矩形模式移动对象。","Distance from an object to the closest edge of a second object.":"对象到第二个对象最近边缘的距离。","Distance from an object to the closest edge of a second object":"对象到第二个对象最近边缘的距离","Distance from _PARAM1_ to the closest edge of _PARAM2_":"从_PARAM1_到_PARAM2_最近边缘的距离","Moving object":"移动对象","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"更新矩形运动以跟随对象的边界。 仅运行一次,或每次中心对象移动时。","Update rectangular movement to follow the border of an object":"更新矩形运动以跟随对象的边界","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"更新_PARAM1_的矩形运动,以跟随_PARAM3_的边界。 边界位置:_PARAM4_","Rectangle Movement (required)":"矩形运动(必需)","Position on border":"边界位置","Move to the nearest corner of the center object.":"移动到中心对象的最近角落。","Move to the nearest corner of the center object":"移动到中心对象的最近角落","Move _PARAM1_ to the nearest corner of _PARAM3_":"移动_PARAM1_到_PARAM3_的最近角落","Dimension":"尺寸","Clockwise":"顺时针","Horizontal edge duration":"水平边缘持续时间","Vertical edge duration":"垂直边缘持续时间","Initial position":"初始位置","Teleport the object to a corner of the movement rectangle.":"将对象传送到运动矩形的一个角。","Teleport at a corner":"传送到一个角","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"将_PARAM0_的位置设置为矩形循环的_PARAM2_","Corner":"角","Return the perimeter of the movement rectangle.":"返回运动矩形的周长。","Perimeter":"周长","Return the time the object takes to go through the whole rectangle (in seconds).":"返回对象通过整个矩形所需的时间(以秒为单位)。","Return the time the object takes to go through a horizontal edge (in seconds).":"返回对象通过水平边缘所需的时间(以秒为单位)。","Return the time the object takes to go through a vertical edge (in seconds).":"返回对象通过垂直边缘所需的时间(以秒为单位)。","Return the rectangle width.":"返回矩形的宽度。","Return the rectangle height.":"返回矩形的高度。","Return the left bound of the movement.":"返回运动的左边界。","Return the top bound of the movement.":"返回运动的顶部边界。","Return the right bound of the movement.":"返回运动的右边界。","Return the bottom bound of the movement.":"返回运动的底部边界。","Change the left bound of the rectangular movement.":"更改矩形运动的左边界。","Change the movement left bound of _PARAM0_ to _PARAM2_":"将_PARAM0_的运动左边界更改为_PARAM2_","Change the top bound of the rectangular movement.":"更改矩形运动的顶部边界。","Change the movement top bound of _PARAM0_ to _PARAM2_":"将_PARAM0_的运动顶部边界更改为_PARAM2_","Change the right bound of the rectangular movement.":"更改矩形运动的右边界。","Change the movement right bound of _PARAM0_ to _PARAM2_":"将_PARAM0_的运动右边界更改为_PARAM2_","Change the bottom bound of the rectangular movement.":"更改矩形运动的底部边界。","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"将_PARAM0_的运动底部边界更改为_PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"更改对象通过水平边缘所需的时间(以秒为单位)。","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"将_PARAM0_通过水平边缘行进所需的时间更改为_PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"更改对象通过垂直边缘所需的时间(以秒为单位)。","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"将_PARAM0_通过垂直边缘行进所需的时间更改为_PARAM2_","Change the direction to clockwise or counter-clockwise.":"将方向更改为顺时针或逆时针。","Use clockwise direction for _PARAM0_: _PARAM2_":"对_PARAM0_使用顺时针方向:_PARAM2_","Change the easing function of the movement.":"更改移动的缓动函数。","Change the easing of _PARAM0_ to _PARAM2_":"将_PARAM0_的缓动改为_PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"切换方向为顺时针或逆时针。","Toggle direction":"切换方向","Toogle the direction of _PARAM0_":"切换_PARAM0_的方向","Check if the object is moving clockwise.":"检查对象是否顺时针移动。","Is moving clockwise":"正在顺时针移动","_PARAM0_ is moving clockwise":"_PARAM0_顺时针移动","Check if the object is moving to the left.":"检查对象是否向左移动。","Is moving left":"正在向左移动","_PARAM0_ is moving to the left":"_PARAM0_向左移动","Check if the object is moving up.":"检查对象是否向上移动。","Is moving up":"正在向上移动","_PARAM0_ is moving up":"_PARAM0_向上移动","Object is moving to the right.":"对象正在向右移动。","Is moving right":"正在向右移动","_PARAM0_ is moving to the right":"_PARAM0_向右移动","Check if the object is moving down.":"检查对象是否向下移动。","Is moving down":"正在向下移动","_PARAM0_ is moving down":"_PARAM0_向下移动","Object is on the left side of the rectangle.":"对象在矩形的左侧。","Is on left":"在左侧","_PARAM0_ is on the left side":"_PARAM0_在左侧","Object is on the top side of the rectangle.":"对象在矩形的顶部。","Is on top":"在顶部","_PARAM0_ is on the top side":"_PARAM0_在顶部","Object is on the right side of the rectangle.":"对象在矩形的右侧。","Is on right":"在右侧","_PARAM0_ is on the right side":"_PARAM0_在右侧","Object is on the bottom side of the rectangle.":"对象在矩形的底部。","Is on bottom":"在底部","_PARAM0_ is on the bottom side":"_PARAM0_在底部","Return the duration between the top-left vertex and the top-right one.":"返回顶部左边点到顶部右边点之间的持续时间。","Duration to top right":"到顶部右边的持续时间","Return the duration between the top-left vertex and the bottom-right one.":"返回顶部左边点到底部右边点之间的持续时间。","Duration to bottom right":"到底部右边的持续时间","Return the duration between the top-left vertex and the bottom-left one.":"返回左上顶点和左下顶点之间的持续时间。","Duration to bottom left":"到左下的持续时间","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"返回自最后一个顶点到边长之间的覆盖距离与比率(取值范围在0到1之间)。","Progress on edge":"边上的进度","Return the X position of the current edge origin.":"返回当前边的起点的X坐标。","Edge origin X":"边起点的X","Return the Y position of the current edge origin.":"返回当前边的起点的Y坐标。","Edge origin Y":"边起点的Y","Return the X position of the current edge target.":"返回当前边的目标的X坐标。","Edge target X":"边目标的X","Return the Y position of the current edge target.":"返回当前边的目标的Y坐标。","Edge target Y":"边目标的Y","Return the time from the top-left vertex.":"返回自左上顶点的时间。","Current time":"当前时间","Return the covered length from the top-left vertex or the bottom-right one.":"返回自左上顶点或右下顶点的覆盖长度。","Half Current length":"当前长度的一半","Return the displacement on the X axis from the top-left vertex.":"从左上顶点返回X轴的位移。","Return the displacement on the Y axis from the top-left vertex.":"从左上顶点返回Y轴的位移。","Rectangular flood fill":"矩形泛滥填充","Create objects as a grid to cover a rectangular area or an other object.":"创建网格对象以覆盖矩形区域或其他对象。","Create fill objects that cover the rectangular area of target objects.":"创建填充对象以覆盖目标对象的矩形区域。","Create objects to flood fill other objects":"创建对象来填充其他对象","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"创建_PARAM2_以覆盖_PARAM1_,列之间间隔_PARAM3_像素,行之间间隔_PARAM4_像素,在_Z-order_层:_PARAM5_上的_Z-order_值:_PARAM6_","Rectangular area that will be covered by fill objects":"将填充对象覆盖的矩形区域","Fill object":"填充对象","Object that is created to cover the rectangular area of target objects":"创建的用于覆盖目标对象的矩形区域的对象","Space between columns (pixels)":"列之间的间隔(像素)","Space between rows (pixels)":"行之间的间隔(像素)","Z order":"Z顺序","Create multiple copies of an object.":"创建对象的多个副本。","Create objects to flood fill a rectanglular area":"创建对象以填充矩形区域","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"在_Z-order_层_PARAM8_上,以_Z-order_位置_PARAM9_,创建_PARAM2_列和_PARAM3_行的_PARAM1_,左上角位置在_PARAM4_;_PARAM5_和_PARAM6_列之间的像素和_PARAM7_行之间的像素","Number of columns (default: 1)":"列数(默认:1)","Number of rows (default: 1)":"行数(默认:1)","Top-left starting position (X) (default: 0)":"左上角起始位置(X)(默认:0)","Top-left starting position (Y) (default: 0)":"左上角起始位置(Y)(默认:0)","Amount of space between columns (default: 0)":"列之间的空间量(默认:0)","Amount of space between rows (default: 0)":"行之间的空间量(默认:0)","Regular Expressions":"正则表达式","Functions for using regular expressions to manipulate strings.":"用于操作字符串的正则表达式功能。","Checks if a string matches a regex pattern.":"检查字符串是否匹配正则表达式模式。","String matches regex pattern":"字符串与正则表达式模式匹配","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_匹配模式_PARAM1_(标志:_PARAM2_)","The pattern to check for":"要检查的模式","RegEx flags":"正则表达式标志","The string to check for a pattern":"要检查模式的字符串","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"通过字符串中匹配正则表达式模式的每个部分拆分字符串,并将每个部分存储到数组中。","Split a string into an array":"将字符串拆分成一个数组","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"按模式_PARAM1_(标志:_PARAM2_)将字符串_PARAM3_拆分为数组_PARAM4_","The pattern to split by":"拆分的模式","The string to split by the pattern":"按模式拆分的字符串","The name of the variable to store the result in":"存储结果的变量的名称","Builds an array containing all matches for a regex pattern.":"构建包含正则表达式模式的所有匹配项的数组。","Find all matches for a regex pattern":"查找正则表达式模式的所有匹配项","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"使用模式_PARAM1_中_PARAM3_的所有匹配项存储在_PARAM4_中(标志:_PARAM2_)","Pattern":"模式","String":"字符串","Builds an array containing the first match for a regex pattern followed by the regex groups.":"构建包含正则表达式模式的第一个匹配项及其正则表达式组的数组。","Find first match with groups for a regex pattern":"查找正则表达式模式的第一个匹配项及其组","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"使用模式_PARAM1_中_PARAM3_的第一个匹配项及其组存储在_PARAM4_中(标志:_PARAM2_)","Flags":"标志","Variable name":"变量名","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"构建包含每个正则表达式模式匹配项及其正则表达式组的数组。","Find all matches with their groups for a regex pattern":"查找正则表达式模式的所有匹配项及其组","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"使用模式_PARAM1_中_PARAM3_的所有匹配项及其组存储在_PARAM4_中(标志:_PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"用另一个字符串替换与正则表达式模式匹配的字符串的一部分。","Replace pattern matches with a string":"用字符串替换模式匹配","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"使用_PARAM2_执行_PARAM1_以在_PARAM3_中进行匹配,并将结果存储在_PARAM4_中","The string to search for pattern matches in":"搜索模式在其匹配中的字符串","The string to replace the matching patterns with":"用字符串替换匹配的模式","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"在字符串中查找正则表达式模式,并返回匹配位置的索引,如果不匹配模式,则返回-1。","Find a pattern":"找到模式","Sprite Snapshot":"精灵快照","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"渲染对象、图层、场景或场景区域,并将生成的图像放入精灵。","Renders an object and puts the rendered image into a sprite object.":"渲染对象并将渲染的图像放入精灵对象中。","Render an object into a sprite":"将对象渲染为精灵","Render _PARAM1_ into sprite _PARAM2_":"将_PARAM1_渲染为精灵_PARAM2_","The object to render":"要渲染的对象","The sprite to render to":"要渲染的精灵","Renders a layer and puts the rendered image into a sprite object.":"渲染层并将渲染的图像放入精灵对象中。","Render a layer into a sprite":"将图层渲染为精灵","Render layer _PARAM1_ into sprite _PARAM2_":"将图层_PARAM1_渲染为精灵_PARAM2_","The layer to render":"渲染的层","Renders a scene and puts the rendered image into a sprite object.":"渲染一个场景并将渲染的图像放入精灵对象中。","Render a scene into a sprite":"将场景渲染到精灵中","Render the current scene into sprite _PARAM1_":"将当前场景渲染到精灵_PARAM1_中","Renders a defined area of a scene and puts the rendered image into a sprite object.":"渲染场景的指定区域并将渲染的图像放入精灵对象中。","Render an area of a scene into a sprite":"将场景的区域渲染到精灵中","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"渲染当前场景的区域到精灵:_PARAM1_,从OriginX:_PARAM2_,OriginY:_PARAM3_,宽度:_PARAM4_,高度:_PARAM5_","Origin X position of the render area":"渲染区域的起点X位置","Origin Y Position of the render area":"渲染区域的起点Y位置","Width of the are to render":"渲染区域的宽度","Height of the area to render":"渲染区域的高度","Repeat every X seconds":"每隔X秒重复","Trigger an event every X seconds.":"每隔X秒触发一个事件。","Triggers every X seconds.":"每隔X秒触发。","Repeat with a scene timer":"重复使用场景计时器","Repeat every _PARAM2_ seconds using timer _PARAM1_":"使用定时器_PARAM1_每隔_PARAM2_秒重复","Timer name used to loop":"用于循环的定时器名称","Duration in seconds between each repetition":"每次重复之间的持续时间(秒)","the number of times the timer has repeated.":"定时器已重复的次数。","Repetition number of a scene timer":"场景定时器重复次数","Repetition number of timer _PARAM1_":"定时器_PARAM1_的重复次数","Triggers every X seconds X amount of times.":"每隔X秒触发X次。","Repeat with a scene timer X times":"重复使用场景计时器X次","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"使用定时器_PARAM1_每隔_PARAM2_秒重复_PARAM3_次","The limit of loops":"循环的次数限制","Maximum nuber of repetition (-1 to repeat forever).":"重复次数的最大值(-1表示永远重复)。","Reset repetition count of a scene timer.":"重置场景定时器的重复计数。","Reset repetition count of a scene timer":"重置场景定时器的重复计数","Reset repetition count for timer _PARAM1_":"重置定时器_PARAM1_的重复计数","Allows to repeat an object timer every X seconds.":"允许每隔X秒重复对象计时器。","The name of the timer to repeat":"要重复的定时器名称","The time between each trigger (in seconds)":"每次触发之间的时间(秒)","How many times should the timer trigger? -1 for forever.":"定时器应触发的次数?-1代表永远。","An internal counter":"内部计数器","Repeat with an object timer":"用一个对象的计时器重复","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"使用_PARAM0_的计时器_PARAM2_每_PARAM3_秒重复。","Repetition number of an object timer":"对象计时器的重复次数","Repetition number of timer _PARAM2_":"计时器_PARAM2_的重复次数","Repeat with an object timer X times":"使用对象计时器重复X次","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"使用_PARAM0_的计时器_PARAM2_每_PARAM3_秒重复_PARAM4_次。","Reset repetition count of an object timer.":"重置对象计时器的重复次数。","Reset repetition count of an object timer":"重置对象计时器的重复次数","Reset repetition count for timer _PARAM2_ of _PARAM0_":"重置_PARAM0_的计时器_PARAM2_的重复次数","Triggers every X seconds, where X is defined in the behavior properties.":"触发每隔X秒,其中X在行为属性中定义。","Repeat every X seconds (deprecated)":"每X秒重复(已弃用)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"_PARAM0_的_PARAM1_循环计时器已触发","Pauses a recurring timer.":"暂停循环计时器。","Pause a recurring timer (deprecated)":"暂停循环计时器(已弃用)","Pause recurring timer _PARAM1_ of _PARAM0_":"暂停_PARAM0_的_PARAM1_循环计时器","Resumes a paused recurring timer.":"恢复已暂停的定时器。","Resume a recurring timer (deprecated)":"恢复已暂停的定时器(已弃用)","Resume recurring timer _PARAM1_ of _PARAM0_":"恢复重复定时器_PARAM1_的第_PARAM0_次","Allows to trigger the recurring timer X times again.":"允许再次触发重复定时器X次。","Reset the limit (deprecated)":"重置限制(已弃用)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"允许再次触发重复定时器_PARAM1_的第_PARAM0_次","Rolling counter":"滚动计数器","Smoothly change a counter value in a text object.":"在文本对象中平滑更改计数器值。","Smoothly changes a counter value in a text object.":"平滑更改文本对象的计数器值。","Animation duration":"动画持续时间","Increment":"增量","the value of the counter.":"计数器的值。","Counter value":"计数器值","the counter value":"计数器值","Directly display the counter value without playing the animation.":"直接显示计数器值,而不播放动画。","Jump to the counter animation end":"跳转到计数器动画的末尾","Jump to the counter animation end of _PARAM0_":"跳转到参数0的计数器动画的末尾","Room-based camera movement":"基于房间的摄像机移动","Move and zoom camera to the room object that contains the trigger object (usually the player).":"将摄像机移动和缩放到包含触发对象(通常是玩家)的房间对象中。","Move and zoom camera to the room object that contains the trigger object (player)":"将摄像机移动和缩放到包含触发对象(玩家)的房间对象。","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"将摄像头移动到包含触发对象_PARAM2_的房间对象_PARAM1_(图层:_PARAM3_,插值速度:_PARAM4_,最大缩放:_PARAM5_,最小缩放:_PARAM6_,边界缓冲:_PARAM7_px)","Room object":"房间对象","Room objects are used to mark areas that should be seen by the camera.":"房间对象用于标记摄像头应看到的区域。","Trigger object (player)":"触发对象(玩家)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"当触发对象触碰到新的房间对象时,摄像头将移动到新的房间","Lerp speed":"插值速度","Range: 0 to 1":"范围:0 到 1","Maximum zoom":"最大缩放","Minimum zoom":"最小缩放","Outside buffer (pixels)":"外部缓冲区(像素)","Minimum extra space displayed around each side the room":"在房间的每一侧周围显示最小的额外空间","Check if trigger object (usually the player) has entered a new room on this frame.":"检查触发对象(通常是玩家)是否在此帧进入新的房间。","Check if trigger object (player) has entered a new room":"检查触发对象(玩家)是否进入了新的房间","_PARAM1_ has just entered a new room":"_PARAM1_刚刚进入了新的房间","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"检查摄像头是否正在缩放(需要在此扩展中使用“移动和缩放摄像头”动作)。","Check if camera is zooming":"检查摄像头是否正在缩放","Camera is zooming":"摄像头正在缩放","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"检查摄像头是否正在移动(需要在此扩展中使用“移动和缩放摄像头”动作)。","Check if camera is moving":"检查摄像头是否正在移动","Camera is moving":"摄像头正在移动","Animated Score Counter":"动画记分牌","An animated score counter with an icon and a customisable font.":"带图标和可自定义字体的动画记分牌。","Shake objects with translation, rotation and scale.":"用平移、旋转和缩放抖动对象。","Shake object (position, angle, scale)":"用平移、旋转、缩放抖动对象","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"摇晃一个对象,使用一种或多种方式来摇晃(位置,角度,比例)。如果使用不同的参数,确保在开始新的摇晃之前\"停止摇晃\"。","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"摇晃对象_PARAM0_一段时间_PARAM2_秒。修改位置振幅_PARAM3_在X轴和_PARAM4_在Y轴,角度旋转振幅_PARAM5_,和比例振幅_PARAM6_。摇晃之间等待_PARAM7_秒。持续摇晃直到停止:_PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"摇晃的持续时间(秒)(默认:0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"位置在X轴上的振动幅度(以像素为单位)(例如:5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"位置在Y轴上的振动幅度(以像素为单位)(例如:5)","Use a negative number to make the single-shake move in the opposite direction.":"使用负数使单次摇晃朝相反方向移动。","Amplitude of angle rotation shake (in degrees) (For example: 5)":"角度旋转振动振幅(以度为单位)(例如:5)","Amplitude of scale shake (in percent change) (For example: 5)":"比例振动振幅(以百分比变化)(例如:5)","Amount of time between shakes (in seconds) (Default: 0.08)":"两次摇动之间的时间(以秒为单位)(默认值:0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"对于单次摇动效果,将其设置为\"持续时间\"的相同值。","Stop shaking an object.":"停止震动物体。","Stop shaking an object":"停止震动物体","Stop shaking _PARAM0_":"停止震动_PARAM0_","Check if an object is shaking.":"检查物体是否正在震动。","Check if an object is shaking":"检查物体是否正在震动","_PARAM0_ is shaking":"_PARAM0_正在震动","Default score":"默认分数","Increasing score sound":"增加分数声音","Sound":"声音","Min baseline pitch":"最小基线音调","Max baseline pitch":"最大基线音调","Pitch factor":"音调因子","Pitch reset timeout":"音调重置超时","Current pitch":"当前音调","the score of the object.":"物体的得分。","Reset the pitch to the baseline value.":"将音调重置为基线值。","Reset pitch":"重置音调","Reset the pitch of _PARAM0_":"重置_PARM0_的音调","Screen wrap":"屏幕环绕","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"物体移出屏幕时传送物体,并立即出现在相反方向,同时保持速度和轨迹。","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"当物体离开屏幕的一侧时,立即传送物体,以保持速度和轨迹。","Screen Wrap":"屏幕包裹","Horizontal wrapping":"水平包裹","Vertical wrapping":"垂直包裹","Top border of wrapped area (Y)":"包裹区域的顶部边界(Y)","Left border of wrapped area (X)":"包裹区域的左侧边界(X)","Right border of wrapped area (X)":"包裹区域的右侧边界(X)","If blank, the value will be the scene width.":"如果为空,则该值将是场景宽度。","Bottom border of wrapped area (Y)":"包裹区域的下边界(Y)","If blank, the value will be scene height.":"如果为空,该值将为场景高度。","Number of pixels past the center where the object teleports and appears":"物体超出中心多少像素时传送并出现","Check if the object is wrapping on the left and right borders.":"检查物体是否包裹在左右边界上。","Is horizontal wrapping":"是否水平包裹","_PARAM0_ is horizontal wrapping":"_PARAM0_是水平包裹","Check if the object is wrapping on the top and bottom borders.":"检查物体是否在顶部和底部边界上包裹。","Is vertical wrapping":"是否垂直包裹","_PARAM0_ is vertical wrapping":"_PARAM0_是垂直包裹","Enable wrapping on the left and right borders.":"在左右边界上启用包裹。","Enable horizontal wrapping":"启用水平包裹","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"启用_PARAM0_水平包裹:_PARAM2_","Enable wrapping on the top and bottom borders.":"在顶部和底部边界上启用包裹。","Enable vertical wrapping":"启用垂直包裹","Enable _PARAM0_ vertical wrapping: _PARAM2_":"启用_PARAM0_垂直包裹:_PARAM2_","Top border (Y position).":"顶部边界(Y位置)。","Top border":"顶部边界","Left border (X position).":"左边界(X位置)。","Left border":"左边界","Right border (X position).":"右边界(X位置)。","Right border":"右边界","Bottom border (Y position).":"底部边界(Y位置)。","Bottom border":"底部边框","Number of pixels past the center where the object teleports and appears.":"超出中心像素数,物体传送并出现的位置。","Trigger offset":"触发器偏移","Set top border (Y position).":"设置顶部边框(Y位置)。","Set top border":"设置顶部边框","Set _PARAM0_ top border to _PARAM2_":"将_PARAM0_顶部边框设置为_PARAM2_","Top border value":"顶部边框数值","Set left border (X position).":"设置左边框(X位置)。","Set left border":"设置左边框","Set _PARAM0_ left border to _PARAM2_":"将_PARAM0_左边框设置为_PARAM2_","Left border value":"左边框数值","Set bottom border (Y position).":"设置底部边框(Y位置)。","Set bottom border":"设置底部边框","Set _PARAM0_ bottom border to _PARAM2_":"将_PARAM0_底部边框设置为_PARAM2_","Bottom border value":"底部边框数值","Set right border (X position).":"设置右边框(X位置)。","Set right border":"设置右边框","Set _PARAM0_ right border to _PARAM2_":"将_PARAM0_右边框设置为_PARAM2_","Right border value":"右边框数值","Set trigger offset (pixels).":"设置触发器偏移(像素)。","Set trigger offset":"设置触发器偏移","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"将_PARAM0_触发器偏移设置为_PARAM2_像素","SetScreen Offset Leaving Value":"Save current velocity values.","Screen Wrap (physics objects)":"屏幕包裹(物理对象)","Angular Velocity":"角速度","Linear Velocity X":"线速度X","Linear Velocity Y":"线速度Y","Save current velocity values.":"保存当前速度值","Save current velocity values":"保存当前速度值","Save current velocity values of _PARAM0_":"保存_PARAM0_当前速度值","Apply saved velocity values.":"应用保存的速度值。","Apply saved velocity values":"应用保存的速度值","Apply saved velocity values of _PARAM0_":"应用_PARAM0_保存的速度值","Animate Shadow Clones":"动画阴影克隆","Create and animate shadow clones that follow the path of a primary object.":"创建和动画阴影克隆以跟随主要对象的路径。","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"选择主要物体,影子克隆物体,影子克隆数量,影子克隆之间的帧数,影子克隆淡出的速率(如果需要),影子克隆的Z值,以及影子克隆将被创建的图层。","Animate shadow clones that follow the path of a primary object":"动画阴影克隆,跟随主要对象的路径","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"创建和动画_PARAM3_的副本,这些副本遵循_PARAM1_的位置,与空的帧之间_PARAM4_的影子克隆,并且每个克隆透明度淡出_PARAM5_。每个副本缩小比率_PARAM6_。影子克隆将在_PARAM7_图层上创建,Z值为_PARAM8_。匹配X比例:_PARAM9_ 匹配Y比例:_PARAM10_ 匹配角度:_PARAM11_ 匹配动画:_PARAM12_ 匹配动画帧:_PARAM13_ 匹配垂直翻转:_PARAM14_ 匹配水平翻转:_PARAM15_","Object that shadow clones will follow":"影子克隆将跟随的物体","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"阴影克隆将由此物体制成(不能与主要对象使用相同的对象)","Number of shadow clones (Default: 1)":"影子克隆数量(默认:1)","Number of empty frames between shadow clones (Default: 1)":"影子克隆之间的空帧数(默认:1)","Fade speed (Range: 0 to 255) (Default: 0)":"淡出速度(范围:0到255)(默认:0)","Decrease in opacity for each consecutive shadow clone":"每个连续阴影克隆的透明度减少","Shrink speed (Range: 0 to 100) (Default: 0)":"缩小速度(范围:0到100)(默认:0)","Decrease in scale for each consecutive shadow clone":"每个连续阴影克隆的缩放减少","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"影子克隆将在此图层创建。(默认:\"\")(基础图层)","Z value for created shadow clones":"创建的影子克隆的Z值","Match X scale of primary object:":"主要对象的X比例匹配:","Match Y scale of primary object:":"主要对象的Y比例匹配:","Match angle of primary object:":"主要对象的角度匹配:","Match animation of primary object:":"主要对象的动画匹配:","Match animation frame of primary object:":"主要对象的动画帧匹配:","Match the vertical flip of primary object:":"主要对象的垂直翻转匹配:","Match the horizontal flip of primary object:":"主要对象的水平翻转匹配:","Delete shadow clone objects that are linked to a primary object.":"删除与主对象相关联的阴影克隆对象。","Delete shadow clone objects that are linked to a primary object":"删除与主对象相关联的阴影克隆对象","Primary object":"主对象","Shadow clones":"阴影克隆","Shake object":"摇晃对象","Shake an object.":"摇晃一个对象。","Shake objects with translation and rotation.":"以平移和旋转来抖动对象。","Shake object (position, angle)":"抖动对象(位置,角度)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"使对象晃动,采用一种或多种方式进行晃动(位置,角度)。确保开始新的晃动之前“停止晃动”,如果使用不同的参数,需要采用相同的参数。","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"晃动对象_PARAM0_,持续_PARAM2_秒。在X轴上将位置振幅_PARAM3_和Y轴上_PARAM4_,角度旋转振幅_PARAM5_. 等待_PARAM6_秒。连续晃动直到停止:_PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"停止由晃动对象扩展程序引发的任何对象的晃动。","Stop shaking the object":"停止晃动对象","3D object shake":"3D对象摇晃","Shake 3D objects.":"摇晃3D对象","Shake 3D objects with translation and rotation.":"以平移和旋转来抖动3D对象。","3D shake":"3D抖动","Translation amplitude on X axis":"X轴上的平移振幅","Translation amplitude on Y axis":"Y轴上的平移振幅","Translation amplitude on Z axis":"Z轴上的平移振幅","Rotation amplitude around X axis":"绕X轴的旋转振幅","Rotation amplitude around Y axis":"绕Y轴的旋转振幅","Rotation amplitude around Z axis":"绕Z轴的旋转振幅","Start to shake at the object creation":"在对象创建时开始抖动","Shake the object with a linear easing at the start and the end.":"以线性缓和方式在起始和结束时晃动对象。","Shake":"摇动","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"摇动 _PARAM0_ 持续 _PARAM2_ 秒,初始缓动持续 _PARAM3_ 秒,停止需要 _PARAM4_ 秒","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"使用线性缓动开始摇动对象,并持续摇动直到停止动作被使用。","Start shaking":"开始摇动","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"开始摇动 _PARAM0_ 持续 _PARAM2_ 秒的缓动","Stop shaking the object with a linear easing.":"使用线性缓动停止摇动对象。","Stop shaking":"停止摇动","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"停止摇动 _PARAM0_ 持续 _PARAM2_ 秒的缓动","Check if the object is shaking.":"检查对象是否在摇动。","Is shaking":"在摇动","Check if the object is stopping to shake.":"检查对象是否在停止摇动。","Is stopping to shake":"在停止摇动","_PARAM0_ is stopping to shake":"_PARAM0_ 在停止摇动","the shaking frequency of the object.":"对象的摇动频率。","Shaking frequency":"摇动频率","the shaking frequency":"摇动频率","Return the easing factor according to start properties.":"根据起始属性返回缓动因子。","Start easing factor":"起始缓动因子","Return the easing factor according to stop properties.":"根据停止属性返回缓动因子。","Stop easing factor":"停止缓动因子","stop easing factor":"停止缓动因子","Share dialog and sharing options":"共享对话框和共享选项","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"允许通过系统共享对话框共享内容。仅在移动设备上(浏览器或移动应用程序)有效。","Share a link or text via another app using the system share dialog.":"使用系统共享对话框通过其他应用程序共享链接或文本。","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"用标题_PARAM3_共享_PARAM1_和url:_PARAM2_的文本","Text to share":"要共享的文本","Url to share":"要共享的网址","Title to show in the Share dialog":"在共享对话框中显示的标题","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"检查设备的浏览器/操作系统是否支持共享。通常在桌面浏览器或桌面应用上不支持共享。","Sharing is supported":"支持共享","The browser or system supports sharing":"浏览器或系统支持共享","the result of the last share dialog.":"上次共享对话框的结果。","Result of the last share dialog":"上次共享对话框的结果","the result of the last share dialog":"上次共享对话框的结果","Shock wave effect":"Shock wave effect","Draw shock wave.":"绘制冲击波。","Draw ellipse shock waves.":"绘制椭圆形冲击波。","Ellipse shock wave":"椭圆形冲击波","Start width":"起始宽度","Start height":"起始高度","Start outline thickness":"起始轮廓厚度","Outline":"轮廓","Start angle":"起始角度","End width":"结束宽度","End height":"结束高度","End outline thickness":"结束轮廓厚度","End angle":"结束角度","Timing":"定时","Fill the shape":"填充形状","the start width of the object.":"对象的起始宽度。","the start width":"对象的起始宽度","the start height of the object.":"对象的起始高度。","the start height":"对象的起始高度","the start outline of the object.":"对象的起始轮廓。","the start outline":"对象的起始轮廓","the start angle of the object.":"对象的起始角度。","the start angle":"对象的起始角度","the end width of the object.":"对象的结束宽度。","the end width":"对象的结束宽度","the end height of the object.":"对象的结束高度。","the end height":"对象的结束高度","the end outline thickness of the object.":"对象的结束轮廓厚度。","the end outline thickness":"对象的结束轮廓厚度","the end Color of the object.":"对象的结束颜色。","End Color":"结束颜色","the end Color":"对象的结束颜色","the end Opacity of the object.":"对象的结束不透明度。","End Opacity":"结束不透明度","the end Opacity":"对象的结束不透明度","the end angle of the object.":"对象的结束角度。","the end angle":"对象的结束角度","the duration of the animation.":"动画的持续时间。","the duration":"动画的持续时间","the easing of the animation.":"动画的缓动。","the easing":"缓动","Check if the shape is filled.":"检查形状是否填充。","Shape filled":"形状已填充","The shape of _PARAM0_ is filled":"形状_PARAM0_已填充","Enable or disable the filling of the shape.":"启用或禁用对形状的填充。","Enable filling":"启用填充","Enable filling of _PARAM0_ : _PARAM2_":"启用填充_PARAM0_:_PARAM2_","IsFilled":"已填充","Draw star shock waves.":"绘制星形冲击波。","Star shock waves":"星形冲击波","Start radius":"起始半径","Start Inner radius":"起始内半径","Shape":"形状","End radius":"结束半径","End inner radius":"结束内半径","Number of points":"点的数量","the start radius of the object.":"对象的起始半径。","the start radius":"对象的起始半径","the start inner radius of the object.":"对象的起始内半径。","Start inner radius":"内半径","the start inner radius":"对象的起始内半径","the start outline thickness of the object.":"对象的起始轮廓厚度。","the start outline thickness":"对象的起始轮廓厚度","the end radius of the object.":"对象的结束半径。","the end radius":"结束半径","the end inner radius of the object.":"对象的结束内半径。","the end inner radius":"结束内半径","IsFilling":"正在装填","the number of points of the star.":"星星的点数。","the number of points":"点数","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"左侧赶超速度(每秒比率)","Catch-up speed":"赶超速度","Rightward catch-up speed (in ratio per second)":"右侧赶超速度(每秒比率)","Upward catch-up speed (in ratio per second)":"向上赶超速度(每秒比率)","Downward catch-up speed (in ratio per second)":"向下赶超速度(每秒比率)","Follow on X axis":"在X轴上跟随","Follow on Y axis":"在Y轴上跟随","Follow free area left border":"在空中上方的自由区域","Follow free area right border":"在空中下方的自由区域","Follow free area top border":"跟踪空闲区域顶部边界","Follow free area bottom border":"跟踪空闲区域底部边界","Camera offset X":"摄像机偏移X","Camera offset Y":"摄像机偏移Y","Camera delay":"摄像机延迟","Forecast time":"预测时间","Forecast history duration":"预测历史持续时间","Index (local variable)":"索引(本地变量)","Leftward maximum speed":"向左的最大速度","Rightward maximum speed":"向右的最大速度","Upward maximum speed":"向上的最大速度","Downward maximum speed":"向下的最大速度","OldX (local variable)":"OldX(本地变量)","OldY (local variable)":"OldY(本地变量)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"将摄像机移近对象。此操作必须在对象移动一帧后调用。","Move the camera closer":"将摄像机移近","Move the camera closer to _PARAM0_":"将摄像机靠近_PARAM0_","Move the camera closer to the object.":"将摄像机移近对象。","Do move the camera closer":"移动摄像机更近","Do move the camera closer _PARAM0_":"在移动摄像机时更近_PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"根据最大速度延迟相机并赶上延迟。","Wait and catch up":"等待并赶上","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"延迟相机 _PARAM0_:_PARAM2_ 秒,根据最大速度_PARAM3_;_PARAM4_秒,在_PARAM5_秒内追上","Waiting duration (in seconds)":"等待时间(秒)","Waiting maximum camera target speed X":"等待最大相机目标速度 X","Waiting maximum camera target speed Y":"等待最大相机目标速度 Y","Catch up duration (in seconds)":"赶上时间(秒)","Draw the targeted and actual camera position.":"绘制目标和实际摄像机位置。","Draw debug":"绘制调试","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"在_PARAM2_上绘制_PARAM0_的目标和实际摄像机位置","Enable or disable the following on X axis.":"在 X 轴上启用或禁用以下内容。","Follow on X":"在 X 轴上跟随","The camera follows _PARAM0_ on X axis: _PARAM2_":"在 X 轴上跟随_PARAM0_的相机:_PARAM2_","Enable or disable the following on Y axis.":"在 Y 轴上启用或禁用以下内容。","Follow on Y":"在 Y 轴上跟随","The camera follows _PARAM0_ on Y axis: _PARAM2_":"在 Y 轴上跟随_PARAM0_的相机:_PARAM2_","Change the camera follow free area right border.":"更改相机跟随自由区域的右边界。","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"更改相机跟随自由区域右边界:_PARAM0_:_PARAM2_","Change the camera follow free area left border.":"更改相机跟随自由区域左边界。","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"更改相机跟随自由区域左边界:_PARAM0_:_PARAM2_","Change the camera follow free area top border.":"更改相机跟随自由区域顶边界。","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"更改相机跟随自由区域顶边界:_PARAM0_:_PARAM2_","Change the camera follow free area bottom border.":"更改相机跟随自由区域底边界。","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"更改相机跟随自由区域底边界:_PARAM0_:_PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"更改相机左向最大速度(每秒像素数)。","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"更改相机左向最大速度:_PARAM0_:_PARAM2_","Leftward maximum speed (in pixels per second)":"向左最大速度(以每秒像素计)","Change the camera rightward maximum speed (in pixels per second).":"更改相机右向最大速度(每秒像素数)。","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"更改相机右向最大速度:_PARAM0_:_PARAM2_","Rightward maximum speed (in pixels per second)":"向右最大速度(每秒像素数)","Change the camera upward maximum speed (in pixels per second).":"更改相机向上最大速度(每秒像素数)。","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"更改相机向上最大速度:_PARAM0_:_PARAM2_","Upward maximum speed (in pixels per second)":"向上最大速度(每秒像素数)","Change the camera downward maximum speed (in pixels per second).":"更改相机向下最大速度(每秒像素数)。","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"更改相机向下最大速度:_PARAM0_:_PARAM2_","Downward maximum speed (in pixels per second)":"向下最大速度(每秒像素数)","Change the camera leftward catch-up speed (in ratio per second).":"更改相机向左捕捉速度(每秒比率)。","Leftward catch-up speed":"向左捕捉速度","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"更改相机向左捕捉速度:_PARAM0_:_PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"更改相机向右捕捉速度(每秒比率)。","Rightward catch-up speed":"向右捕捉速度","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"更改相机向右捕捉速度:_PARAM0_:_PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"更改相机向下捕捉速度(每秒比率)。","Downward catch-up speed":"向下捕捉速度","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"更改相机向下捕捉速度:_PARAM0_:_PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"更改相机向上捕捉速度(每秒比率)。","Upward catch-up speed":"向上捕捉速度","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"更改相机向上捕捉速度:_PARAM0_:_PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"物体在X轴上的摄像机偏移。这不是物体与摄像机位置之间的当前差异。","the camera offset on X axis":"物体在X轴上的摄像机偏移","Change the camera offset on X axis of an object.":"改变物体在X轴上的摄像机偏移。","Camera Offset X":"摄像机偏移X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"更改_PARAM0_的X轴上的摄像机偏移:_PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"物体在Y轴上的摄像机偏移。这不是物体与摄像机位置之间的当前差异。","the camera offset on Y axis":"物体在Y轴上的摄像机偏移","Change the camera offset on Y axis of an object.":"改变物体在Y轴上的摄像机偏移。","Camera Offset Y":"摄像机偏移Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"更改_PARAM0_的Y轴上的摄像机偏移:_PARAM2_","Change the camera forecast time (in seconds).":"更改摄像机预测时间(以秒为单位)。","Change the camera forecast time of _PARAM0_: _PARAM2_":"更改_PARAM0_的摄像机预测时间:_PARAM2_","Change the camera delay (in seconds).":"更改摄像机延迟(以秒为单位)。","Change the camera delay of _PARAM0_: _PARAM2_":"更改_PARAM0_的摄像机延迟:_PARAM2_","Return follow free area left border X.":"返回跟随自由区域的左边界X。","Free area left":"自由区域左","Return follow free area right border X.":"返回跟随自由区域的右边界X。","Free area right":"自由区域右","Return follow free area bottom border Y.":"返回跟随自由区域的底部边界Y。","Free area bottom":"自由区域底部","Return follow free area top border Y.":"返回跟随自由区域的顶部边界Y。","Free area top":"自由区域顶部","Update delayed position and delayed history. This is called in doStepPreEvents.":"更新延迟位置和延迟历史。这在doStepPreEvents中被调用。","Update delayed position":"更新延迟位置","Update delayed position and delayed history of _PARAM0_":"更新_PARAM0_的延迟位置和延迟历史","Check if the camera following target is delayed from the object.":"检查摄像机是否延迟于物体。","Camera is delayed":"摄像机被延迟","The camera of _PARAM0_ is delayed":"_PARAM0_的摄像机被延迟","Return the current camera delay.":"返回当前摄像机延迟。","Current delay":"当前延迟","Check if the camera following is waiting at a reduced speed.":"检查摄像机是否按降低的速度等待。","Camera is waiting":"摄像机在等待","The camera of _PARAM0_ is waiting":"_PARAM0_的摄像机在等待","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"向延迟位置历史添加位置以进行预测。这在UpadteDelayedPosition中被调用2次。","Add forecast history position":"添加预测历史位置","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"将时间_PARAM2_和位置_PARAM3_; _PARAM4_添加到_PARAM0_的预测历史记录","Object X":"对象X","Object Y":"对象Y","Update forecasted position. This is called in doStepPreEvents.":"更新预测位置。这在doStepPreEvents中调用。","Update forecasted position":"更新预测位置","Update forecasted position of _PARAM0_":"更新_PARAM0_的预测位置","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"将项目历史结束位置投影到线性回归线上。此函数仅由UpdateForecastedPosition调用。","Project history ends":"项目历史结束","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"项目历史最老:_PARAM2_;_PARAM3_和最新位置:_PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"最老的X","OldestY":"最老的Y","Newest X":"最新X","Newest Y":"最新Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"返回预测时间与历史持续时间之间的比率。此函数仅由UpdateForecastedPosition调用。","Forecast time ratio":"预测时间比率","Smoothly scroll to follow a character and stabilize the camera when jumping.":"平稳地滚动以跟随角色,并在跳跃时稳定相机。","Smooth platformer camera":"平滑平台游戏相机","Smooth camera behavior":"平滑相机行为","Follow free area top in the air":"空中的跟踪自由区域顶部","Follow free area bottom in the air":"空中的跟踪自由区域底部","Follow free area top on the floor":"地面上的跟踪自由区域顶部","Follow free area bottom on the floor":"地面上的跟踪自由区域底部","Upward speed in the air (in ratio per second)":"空中的向上速度(每秒中的比率)","Downward speed in the air (in ratio per second)":"空中的向下速度(每秒中的比率)","Upward speed on the floor (in ratio per second)":"地面上的向上速度(每秒中的比率)","Downward speed on the floor (in ratio per second)":"地面上的向下速度(每秒中的比率)","Upward maximum speed in the air":"空中的向上最大速度","Downward maximum speed in the air":"空中的向下最大速度","Upward maximum speed on the floor":"地面上的向上最大速度","Downward maximum speed on the floor":"地面上的向下最大速度","Rectangular 2D grid":"矩形二维网格","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"将对象捕捉到虚拟网格(即:这不是编辑器中使用的网格)。","Snap objects to a virtual grid":"将对象捕捉到虚拟网格","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"利用宽度为_PARAM2_像素,高度_PARAM3_像素的单元格和偏移位置(_PARAM4_; _PARAM5_)将_PARAM1_对象捕捉到虚拟网格。","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the 2D Physics behavior.":"限制物体因力量或二维物理行为造成的最大移动和旋转速度。","Limit the maximum speed an object will move from (non-physics) forces.":"限制对象由(非物理)力移动的最大速度。","Enforce max movement speed":"实施最大移动速度","Maximum speed (pixels/second)":"最大速度(像素/秒)","Limit the maximum speed an object will move from physics forces.":"限制物体受到物理力影响的最大移动速度。","Enforce max movement speed (physics)":"实施最大移动速度(物理)","Limit the maximum rotation speed of an object from physics forces.":"限制物体受到物理力影响的最大旋转速度。","Enforce max rotation speed (physics)":"实施最大旋转速度(物理)","Maximum rotation speed (degrees/second)":"最大旋转速度(度/秒)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a sprite as a mask of an object.":"将精灵定义为物体的蒙版。","Mask an object with a sprite":"使用精灵对物体进行遮罩","Sprite object to use as a mask":"用作蒙版的精灵物体","Remove the mask of the specified object.":"移除指定物体的蒙版。","Remove the mask":"移除蒙版","Remove the mask of _PARAM1_":"移除_PARAM1_的蒙版","Object with a mask to remove":"带有要移除蒙版的物体","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button was just pressed on a multitouch controller.":"检查多点触控控制器上是否刚刚按下一个按钮。","Multitouch controller button just pressed":"多点触控控制器按钮刚刚按下","Button _PARAM2_ of multitouch controller _PARAM1_ was just pressed":"多点触控控制器 _PARAM1_ 的按钮 _PARAM2_ 刚刚按下","Multitouch controller identifier (1, 2, 3, 4...)":"多点触控控制器标识符(1、2、3、4...)","Button name":"按钮名称","Check if a button is pressed on a multitouch controller.":"检查多点触控控制器上是否按下一个按钮。","Multitouch controller button pressed":"多点触控控制器按钮已按下","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"多点触控控制器_PARAM1_的按钮_PARAM2_已按下","Check if a button is released on a multitouch controller.":"检查多点触控控制器上的按钮是否已释放。","Multitouch controller button released":"多点触控控制器按钮已释放","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"多点触控控制器_PARAM1_的按钮_PARAM2_已释放","Change a button state for a multitouch controller.":"更改多点触控控制器的按钮状态。","Button state":"按钮状态","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"将多点触控控制器_PARAM1_的按钮_PARAM2_标记为_PARAM3_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"更改摇杆的死区半径。死区是一个区域,在该区域内摇杆的移动不会被计入(相反,摇杆将被视为未移动)。","Dead zone radius":"死区半径","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"将多点触控控制器_PARAM1_的多点触控摇杆_PARAM2_的死区更改为_PARAM3_","Joystick name":"摇杆名称","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"返回手柄的死区半径。死区是手柄上的移动不被计入的区域(相反,手柄将被视为未移动)。","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"将多点触控控制器_PARAM1_的多点触控手柄_PARAM2_死区更改为_PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"角度(以度为单位)的方向索引(左=1,下=2,右=3,上=4)。","Angle to 4-way index":"角度转4方向索引","The angle _PARAM1_ 4-way index":"_PARAM1_的4方向索引角度","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"角度(以度为单位)的方向索引(左=1,左下=2... 左上=7)。","Angle to 8-way index":"角度转8方向索引","The angle _PARAM1_ 8-way index":"_PARAM1_的8方向索引角度","Check if angle is in a given direction.":"检查角度是否在给定方向。","Angle 4-way direction":"角度4方向方向","The angle _PARAM1_ is the 4-way direction _PARAM2_":"_PARAM1_的角度是4方向的_PARAM2_","Angle 8-way direction":"角度8方向方向","The angle _PARAM1_ is the 8-way direction _PARAM2_":"_PARAM1_的角度是8方向的_PARAM2_","Check if joystick is pushed in a given direction.":"检查手柄是否朝特定方向推动。","Joystick pushed in a direction (4-way)":"手柄推向一个方向(4方向)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"多点触控控制器_PARAM1_的手柄_PARAM2_推向方向_PARAM3_","Joystick pushed in a direction (8-way)":"手柄推向一个方向(8方向)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"拇指离开手柄中心的百分比(范围:0至1)。","Joystick force (deprecated)":"手柄力(弃用)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"多点触控控制器_PARAM1_ _PARAM2_摇杆力","the force of multitouch contoller stick (from 0 to 1).":"多点触控控制器摇杆(范围:0至1)。","multitouch controller _PARAM1_ _PARAM2_ stick force":"多点触控控制器_PARAM1_ _PARAM2_摇杆力","Stick name":"摇杆名称","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"更改拇指离开手柄中心的百分比(范围:0至1)。","Joystick force":"手柄力","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"将多点触控控制器_PARAM1_的摇杆_PARAM2_力更改为_PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"返回操纵杆指向的角度(范围:-180至180)。","Joystick angle (deprecated)":"操纵杆角度(已弃用)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"返回触摸屏控制器摇杆指向的角度(范围:-180至180)。","Change the angle the joystick is pointing towards (Range: -180 to 180).":"改变操纵杆指向的角度(范围:-180至180)。","Joystick angle":"操纵杆角度","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"将多点触控控制器 _PARAM1_ 的操纵杆 _PARAM2_ 角度更改为 _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"返回多点触控控制器摇杆在X轴的力量(从左至-1到右至1)。","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"返回多点触控控制器摇杆在Y轴的力量(从顶至-1到底至1)。","Check if a new touch has started on the right or left side of the screen.":"检查是否在屏幕的右侧或左侧开始了新的触摸。","New touch on a screen side":"屏幕侧的新触摸","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"屏幕的 _PARAM1_ 图层上的 _PARAM2_ 侧开始了新的触摸","Multitouch joystick":"多点触摸操纵杆","Screen side":"屏幕侧","Joystick that can be controlled by interacting with a touchscreen.":"可以通过触摸屏进行操纵的操纵杆。","Multitouch Joystick":"多点触控操纵杆","Dead zone radius (range: 0 to 1)":"死区半径(范围:0至1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"死区是一个区域,摇杆移动将不予考虑(取而代之的是将摇杆视为未移动)","Joystick angle (range: -180 to 180)":"操纵杆角度(范围:-180至180)","Joystick force (range: 0 to 1)":"操纵杆力量(范围:0至1)","the joystick force (from 0 to 1).":"摇杆力(从0到1)。","the joystick force":"摇杆力","Change the joystick angle of _PARAM0_ to _PARAM2_":"将_PARAM0_的摇杆角度更改为_PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"返回X轴上的摇杆力(从左侧的-1到右侧的1)。","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"返回Y轴上的摇杆力(从顶部的-1到底部的1)。","Joystick pushed in a direction (4-way movement)":"摇杆向一个方向推(4向移动)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_朝_PARAM2_方向推","Joystick pushed in a direction (8-way movement)":"摇杆向一个方向推(8向移动)","Check if a joystick is pressed.":"检查摇杆是否被按下。","Joystick pressed":"摇杆按下","Joystick _PARAM0_ is pressed":"_PARAM0_的摇杆被按下","Reset the joystick values (except for angle, which stays the same)":"重置摇杆值(但角度保持不变)","Reset":"重置","Reset the joystick of _PARAM0_":"重置_PARAM0_的摇杆","the multitouch controller identifier.":"多点触控控制器标识符。","Multitouch controller identifier":"多点触控控制器标识符","the multitouch controller identifier":"多点触控控制器标识符","the joystick name.":"摇杆名称。","the joystick name":"摇杆名称","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"摇杆的死区半径(范围:0至1)。死区是手柄上的移动不会被计入的区域(相反,手柄不会被认为是移动的)。","the dead zone radius":"死区半径","Force the joystick into the pressing state.":"将摇杆强制进入按下状态。","Force start pressing":"强制开始按下","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"使用触摸标识符_PARAM2_强制开始按下_PARAM0_。","Detect presses made on a touchscreen on the object so it acts like a button and automatically trigger the button having the same identifier for the mapper behaviors.":"检测对象上在触摸屏上进行的按压,使其像按钮一样运作,并自动触发具有相同标识符的按钮以实现映射行为。","Multitouch button":"多点触控按钮","Button identifier":"按钮标识符","TouchID":"触摸ID","Button released":"按钮已释放","Button just pressed":"按钮刚刚被按下","Triggering circle radius":"触发圆半径","This circle adds up to the object collision mask.":"此圆增加了对象碰撞掩码。","Check if the button was just pressed.":"检查按钮是否刚刚被按下。","Button _PARAM0_ was just pressed":"按钮 _PARAM0_ 刚刚被按下","Check if the button is pressed.":"检查按钮是否被按下。","Button pressed":"按钮已按下","Button _PARAM0_ is pressed":"按钮_PARAM0_已按下","Check if the button is released.":"检查按钮是否已释放。","Button _PARAM0_ is released":"按钮_PARAM0_已释放","Mark the button _PARAM0_ as _PARAM2_":"将按钮_PARAM0_标记为_PARAM2_","Control a platformer character with a multitouch controller.":"使用多点触控控制器控制平台游戏角色。","Platformer multitouch controller mapper":"平台游戏多点触控控制器映射器","Platform character behavior":"平台角色行为","Controller identifier (1, 2, 3, 4...)":"控制器标识符(1、2、3、4……)","Jump button name":"跳转按钮名称","Control a 3D physics character with a multitouch controller.":"使用多点触控控制3D物理角色。","3D platformer multitouch controller mapper":"3D平台游戏多点触摸控制器映射","3D shooter multitouch controller mapper":"3D射击游戏多点触控控制器映射","Control camera rotations with a multitouch controller.":"使用多点触控器控制摄像机旋转。","First person camera multitouch controller mapper":"第一人称摄像头多点触控控制器映射","Control a 3D physics car with a multitouch controller.":"Control a 3D physics car with a multitouch controller.","3D car multitouch controller mapper":"3D car multitouch controller mapper","Steer joystick":"Steer joystick","Speed joystick":"Speed joystick","Hand brake button name":"Hand brake button name","Control a top-down character with a multitouch controller.":"使用多点触控器控制顶部角色。","Top-down multitouch controller mapper":"顶部多点触控控制器映射","Joystick for touchscreens.":"触屏手柄。","Pass the object property values to the behavior.":"将对象属性值传递给行为。","Update configuration":"更新配置","Update the configuration of _PARAM0_":"更新_PARAM0_的配置","Show the joystick until it is released.":"显示摇杆直到释放。","Show and start pressing":"显示并开始按下","Show _PARAM0_ at the cursor position and start pressing":"在光标位置显示_PARAM0_并开始按下","Return the X position of a specified touch":"返回特定触摸的X位置","Touch X position (on parent)":"触摸X位置(在父级)","De/activate control of the joystick.":"激活/停用摇杆控制。","De/activate control":"激活/停用控制","Activate control of _PARAM0_: _PARAM1_":"激活_PARAM0_的控制:_PARAM1_","Check if a stick is pressed.":"检查摇杆是否按下。","Stick pressed":"摇杆已按下","Stick _PARAM0_ is pressed":"摇杆_PARAM0_已按下","the strick force (from 0 to 1).":"摇杆力(从0到1)。","the stick force":"摇杆力","the stick force on X axis (from -1 at the left to 1 at the right).":"X轴上的摇杆力(从左侧的-1到右侧的1)。","the stick X force":"摇杆X轴力","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"y轴上的杆力(从表面到表面为-1,从表面到底部为1)。","the stick Y force":"杆Y力","Return the angle the joystick is pointing towards (from -180 to 180).":"返回摇杆指向的角度(从-180到180)。","Return the angle the stick is pointing towards (from -180 to 180).":"返回杆指向的角度(从-180到180)。","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_朝_DIRECTION_推","the multitouch controller identifier (1, 2, 3, 4...).":"多点触控控制器标识符(1、2、3、4...)。","the joystick name of the object.":"对象的摇杆名称。","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"摇杆的死区半径(范围:0到1)。死区是一个区域,游戏手柄上的移动不会被考虑在内(相反,手柄会被视为未移动)。","Sprite Sheet Animations":"精灵表动画","Animate a tiled sprite from a sprite sheet.":"从精灵表动画中创建平铺精灵。","Animates a sprite sheet using JSON (see extension description).":"使用JSON播放精灵表(请参阅扩展说明)。","JSON sprite sheet animator":"JSON精灵表动画制作","JSON formatted text describing the sprite sheet":"JSON格式描述精灵表的文本","Current animation":"当前动画","Current frame of the animation":"当前动画帧","Currently displayed frame name":"当前显示的帧名称","Speed of the animation (in seconds)":"动画速度(单位:秒)","Loads the JSON data into the behavior":"将JSON数据加载到行为中","Load the JSON":"加载JSON","Load the JSON of _PARAM0_":"加载_PARAM0_的JSON","Update the object attached to the behavior using the latest properties values.":"使用最新属性值更新附加到该行为的对象","Update the object":"更新对象","Update object _PARAM0_ with properties of _PARAM1_":"使用_PARAM1_的属性更新_PARAM0_对象","Updates the animation frame.":"更新动画帧。","Update the animation frame":"更新动画帧","Update the current animation frame of _PARAM0_ to _PARAM2_":"将_PARAM0_的当前动画帧更新为_PARAM2_。","The frame to set to":"要设置的帧","Loads a new JSON spritesheet data into the behavior.":"将新的JSON精灵表数据加载到行为中。","Load data from a JSON resource":"从JSON资源加载数据","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"从_PARAM2_加载_PARAM0_的JSON精灵表数据","The JSON to load":"要加载的JSON","Display one frame without animating the object.":"显示一个帧,而不对对象进行动画处理。","Display a frame":"显示一帧","Display frame _PARAM2_ of _PARAM0_":"显示_PARAM0_的帧_PARAM2_","The frame to display":"要显示的帧","Play an animation from the sprite sheet.":"从精灵表播放动画。","Play Animation":"播放动画","Play animation _PARAM2_ of _PARAM0_":"从_PARAM0_播放动画_PARAM2_","The name of the animation":"动画的名称","The name of the current animation. __null if no animation is playing.":"当前动画的名称。 __如果没有正在播放的动画,则为空。","If Current Frame of _PARAM0_ = _PARAM2_":"如果_PARAM0_的当前帧 = _PARAM2_","The name of the currently displayed frame.":"当前显示的帧的名称。","Current frame":"当前帧","Pause the animation of a sprite sheet.":"暂停精灵表的动画。","Pause animation":"暂停动画","Pause the current animation of _PARAM0_":"暂停_PARAM0_的当前动画","Resume a paused animation of a sprite sheet.":"恢复暂停的精灵表动画。","Resume animation":"恢复动画","Resume the current animation of _PARAM0_":"恢复_PARAM0_的当前动画。","Animates a vertical (top to bottom) sprite sheet.":"使用垂直(从上到下)精灵表进行动画。","Vertical sprite sheet animator":"垂直精灵表动画制作","Horizontal width of sprite (in pixels)":"精灵的水平宽度(单位:像素)","Vertical height of sprite (in pixels)":"精灵的垂直高度(单位:像素)","Empty space between each sprite (in pixels)":"每个精灵之间的空白间隔(单位:像素)","Column of the animation":"动画的列","First Frame of the animation":"动画的第一帧","Last Frame of the animation":"动画的最后一帧","Current Frame of the animation":"动画的当前帧","Set the animation frame.":"设置动画帧。","Set the animation frame":"设置动画帧","Set the current frame of _PARAM0_ to _PARAM2_":"将_PARAM0_的当前帧设置为_PARAM2_","The frame":"帧","Play animation":"播放动画","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"在第_PARAM5_列播放_PARAM0_动画,从第_PARAM2_到第_PARAM3_帧,速度为_PARAM4_","First frame of the animation":"动画的第一帧","Last frame of the animation":"动画的最后一帧","Duration for each frame (seconds)":"每帧持续时间(秒)","The column containing the animation":"包含动画的列","The current frame of the current animation.":"当前动画的当前帧。","Pause the animation of _PARAM0_":"暂停_PARAM0_的动画","Animates a horizontal (left to right) sprite sheet.":"使用水平(从左到右)精灵表进行动画。","Horizontal sprite sheet animator":"水平精灵表动画制作","Row of the animation":"动画的行","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"以_PARAM4_的速度,在第_PARAM5_行从第_PARAM2_到第_PARAM3_帧播放_PARAM0_动画","Last Frame of animation":"动画的最后一帧","What row is the animation in":"动画所在的行","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch。","The finite state machine used internally by the switch object.":"开关对象内部使用的有限状态机。","Switch finite state machine":"开关有限状态机","Check if the toggle switch is checked.":"检查开关是否处于选中状态。","Check if the toggle switch was checked in the current frame.":"检查当前帧中是否检查了切换开关。","Has just been checked":"刚刚被检查过","_PARAM0_ has just been checked":"_PARAM0_刚刚被检查过","Check if the toggle switch was unchecked in the current frame.":"检查当前帧中开关是否被取消选中。","Has just been unchecked":"刚刚被取消选中","_PARAM0_ has just been unchecked":"_PARAM0_刚刚被取消选中","Check if the toggle switch was toggled in the current frame.":"检查当前帧中开关是否被切换。","Has just been toggled":"刚刚被切换","_PARAM0_ has just been toggled":"_PARAM0_刚刚被切换","Check (or uncheck) the toggle switch.":"勾选(或取消勾选)开关。","Check (or uncheck)":"选择(或取消选择)","Check _PARAM0_: _PARAM2_":"检查_PARAM0_:_PARAM2_","IsChecked":"已选中","Toggle the switch.":"切换开关。","Toggle":"切换","Toggle _PARAM0_":"切换_PARAM0_","A toggle switch that users can click or touch.":"用户可以点击或触摸的切换开关。","Check if the toggle switch was checked or unchecked in the current frame.":"检查当前帧中开关是否是选中或未选中的。","Check _PARAM0_: _PARAM1_":"检查_PARAM0_:_PARAM1_","Update the state animation.":"更新状态动画。","Update state animation":"更新状态动画","Update the state animation of _PARAM0_":"更新_PARAM0_的状态动画","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5。","Default rate":"默认速率","Shake the stars on value changes":"在值变化时摇动星星","Disable the rating":"禁用评级","the rate of the object.":"物体的速率。","the rate":"速率","Check if the object is disabled.":"检查对象是否已禁用。","_PARAM0_ is disabled":"_PARAM0_已禁用","Enable or disable the object.":"启用或禁用对象。","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_已禁用:_PARAM1_","Disable":"禁用","Stay On Screen (2D)":"保持在屏幕上(二维)","Move the object to keep it visible on the screen.":"移动对象以保持其在屏幕上可见。","Force the object to stay visible on the screen by setting back its 2D position inside the viewport of the camera.":"通过将物体的二维位置设置回相机视口内,强制该物体在屏幕上可见。","Stay on Screen":"留在屏幕上","Top margin":"上边距","Bottom margin":"下边距","Left margin":"左边距","Right margin":"右边距","the top margin (in pixels) to leave between the object and the screen border.":"对象和屏幕边界之间的顶部边距(以像素为单位)。","Screen top margin":"屏幕顶部边距","the top margin":"顶部边距","the bottom margin (in pixels) to leave between the object and the screen border.":"对象和屏幕边界之间的底部边距(以像素为单位)。","Screen bottom margin":"屏幕底部边距","the bottom margin":"底部边距","the left margin (in pixels) to leave between the object and the screen border.":"对象和屏幕边界之间的左侧边距(以像素为单位)。","Screen left margin":"屏幕左侧边距","the left margin":"左侧边距","the right margin (in pixels) to leave between the object and the screen border.":"对象和屏幕边界之间的右侧边距(以像素为单位)。","Screen right margin":"屏幕右侧边距","the right margin":"右侧边距","Stick objects to others":"将对象粘贴到其他对象","Make objects follow the position and rotation of the object they are stuck to.":"使对象跟随它们所粘贴到的对象的位置和旋转。","Check if the object is stuck to another object.":"检查对象是否粘在另一个对象上。","Is stuck to another object":"是否粘在另一个对象上","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_被粘在_PARAM3_上。","Sticker":"贴纸","Sticker behavior":"贴纸行为","Basis":"基础","Stick the object to another. Use the action to stick the object, or unstick it later.":"将对象粘贴到另一个对象。使用操作将对象粘贴,或稍后取消粘贴。","Only follow the position":"只跟随位置","Destroy when the object it's stuck on is destroyed":"当其粘贴的对象被销毁时销毁","Stick on another object.":"粘在另一个对象上。","Stick":"粘贴","Stick _PARAM0_ to _PARAM2_":"将_PARAM0_粘贴到_PARAM2_","Object to stick to":"要粘贴的对象","Unstick from the object it was stuck to.":"取消与其粘贴的对象的粘贴。","Unstick":"取消粘贴","Unstick _PARAM0_":"取消粘贴_PARAM0_","Sway":"摇摆","Sway objects like grass in the wind.":"像风中的草一样摇摆对象。","Sway multiple instances of an object at different times - useful for random grass swaying.":"在不同时间摆动多个对象的实例 - 用来随机摆动草。","Sway uses the tween behavior":"Sway使用缓动行为","Maximum angle to the left (in degrees) - Use a negative number":"最大左边角度(以度为单位)- 使用负数","Maximum angle to the right (in degrees) - Use a positive number":"最大右边角度(以度为单位)- 使用正数","Mininum value for random tween time range for angle (seconds)":"角度随机缓动时间范围的最小值(秒)","Maximum value for random tween time range for angle (seconds)":"角度随机缓动时间范围的最大值(秒)","Minimum Y scale amount":"Y轴缩放的最小值","Y scale":"Y轴缩放","Maximum Y scale amount":"Y轴缩放的最大值","Mininum value for random tween time range for Y scale (seconds)":"Y轴缩放的范围内的随机缓动时间范围的最小值(秒)","Maximum value for random tween time range for Y scale (seconds)":"Y轴缩放的范围内的随机缓动时间范围的最大值(秒)","Set sway angle left and right.":"设置左右摇摆角度。","Set sway angle left and right":"设置左右摇摆角度","Sway the angle of _PARAM0_ to _PARAM2_° to the left and to _PARAM3_° to the right":"将_PARAM0_的摇摆角度设置为_PARAM2_°至左侧和_PARAM3_°至右侧","Angle to the left (degrees) - Use negative number":"左侧角度(度)-使用负数","Angle to the right (degrees) - Use positive number":"右侧角度(度)-使用正数","Set sway angle time range.":"设置摇摆角度时间范围。","Set sway angle time range":"设置摇摆角度时间范围","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"PARMA0_的角度缓动时间范围,将最小设置为_PARAM2_秒,最大设置为_PARAM3_秒","Angle tween time minimum (seconds)":"角度缓动时间最小时(秒)","Angle tween time maximum (seconds)":"角度缓动时间最大时(秒)","Set sway Y scale mininum and maximum.":"设置摇摆Y轴的最小和最大比例。","Set sway Y scale mininum and maximum":"设置摇摆Y轴的最小和最大比例","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"摇摆_PARAM0_的Y轴比例从_PARAM2_到_PARAM3_","Minimum Y scale":"最小Y轴比例","Maximum Y scale":"最大Y轴比例","Set Y scale time range.":"设置Y轴比例时间范围。","Set sway Y scale time range":"设置摇摆Y轴比例时间范围","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"_PARAM0_的Y轴比例时间范围,将最小设置为_PARAM2_秒,最大设置为_PARAM3_秒","Y scale tween time minimum (seconds)":"Y轴比例Tween时间最小值(秒)","Y scale tween time maximum (seconds)":"Y轴比例Tween时间最大值(秒)","Swipe Gesture":"滑动手势","Detect swipe gestures based on their distance and duration.":"根据它们的距离和持续时间检测滑动手势。","Enable (or disable) swipe gesture detection.":"启用(或禁用)滑动手势检测。","Enable (or disable) swipe gesture detection":"启用(或禁用)滑动手势检测","Enable swipe detection: _PARAM1_":"启用滑动检测:_PARAM1_","Enable swipe detection":"启用滑动检测","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"绘制一根指示当前滑动手势的线。编辑形状绘制器的“轮廓大小”以调整线的厚度。","Draw swipe gesture":"绘制滑动手势","Draw a line with _PARAM1_ that shows the current swipe":"使用_PARAM1_绘制一条显示当前滑动的线","Shape painter used to draw swipe":"用于绘制滑动的形状绘制器","Change the layer used to detect swipe gestures.":"更改用于检测滑动手势的图层。","Layer used to detect swipe gestures":"用于检测滑动手势的图层","Use layer _PARAM1_ to detect swipe gestures":"使用图层_PARAM1_来检测滑动手势","the Layer used to detect swipe gestures.":"用于检测滑动手势的图层。","the Layer used to detect swipe gestures":"用于检测滑动手势的图层","Swipe angle (degrees).":"滑动角度(度)。","Swipe angle (degrees)":"滑动角度(度)","the swipe angle (degrees)":"滑动角度(度)","Swipe distance (pixels).":"滑动距离(像素)。","Swipe distance (pixels)":"滑动距离(像素)","the swipe distance (pixels)":"滑动距离(像素)","Swipe distance in horizontal direction (pixels).":"水平方向的滑动距离(像素)。","Swipe distance in horizontal direction (pixels)":"水平方向的滑动距离(像素)","the swipe distance in horizontal direction (pixels)":"水平方向的滑动距离(像素)","Swipe distance in vertical direction (pixels).":"竖直方向的滑动距离(像素)。","Swipe distance in vertical direction (pixels)":"竖直方向的滑动距离(像素)","the swipe distance in vertical direction (pixels)":"竖直方向的滑动距离(像素)","Start point of the swipe X position.":"开始滑动的X坐标。","Start point of the swipe X position":"开始滑动的X坐标","the start point of the swipe X position":"开始滑动的X坐标","Start point of the swipe Y position.":"开始滑动的Y坐标。","Start point of the swipe Y position":"开始滑动的Y坐标","the start point of the swipe Y position":"开始滑动的Y坐标","End point of the swipe X position.":"结束滑动的X坐标。","End point of the swipe X position":"结束滑动的X坐标","the end point of the swipe X position":"结束滑动的X坐标","End point of the swipe Y position.":"结束滑动的Y坐标。","End point of the swipe Y position":"结束滑动的Y坐标","the end point of the swipe Y position":"结束滑动的Y坐标","Swipe duration (seconds).":"滑动持续时间(秒)。","Swipe duration (seconds)":"滑动持续时间(秒)","swipe duration (seconds)":"滑动持续时间(秒)","Check if a swipe is currently in progress.":"检查当前是否正在进行滑动。","Swipe is in progress":"滑动正在进行中","Check if swipe detection is enabled.":"检查滑动检测是否已启用。","Is swipe detection enabled":"滑动检测是否已启用","Swipe detection is enabled":"滑动检测已启用","Check if the swipe has just ended.":"检查滑动是否刚刚结束。","Swipe just ended":"轻扫刚刚结束","Swipe has just ended":"轻扫刚刚结束","Check if swipe moved in a given direction.":"检测轻扫是否朝指定方向移动。","Swipe moved in a direction (4-way movement)":"轻扫朝一个方向移动(4向移动)","Swipe moved in direction _PARAM1_":"轻扫朝_PARAM1_方向移动","Swipe moved in a direction (8-way movement)":"轻扫朝一个方向移动(8向移动)","Text-to-Speech":"语音合成","An extension to enable the use of Text-to-Speech features.":"一个扩展,使您能够使用语音合成功能。","Audio":"音频","Speaks a text message aloud through the system text-to-speech.":"通过系统文本到语音功能大声朗读文本消息。","Speak out a message":"朗读消息","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"使用声音_PARAM2_、音量_PARAM3_%、速率_PARAM4_%和音调_PARAM5_%说_PARAM1_","The message to be spoken":"要朗读的消息","The voice to be used":"要使用的声音","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"根据操作系统而变。这里是Windows系统声音名称列表:https://bit.ly/windows-voices 和MacOS的声音名称列表:https://bit.ly/mac-voices","Volume between 0% and 100%":"音量在0%和100%之间","Speed between 10% and 1000%":"速度在10%和1000%之间","Pitch between 0% and 200%":"音调在0%和200%之间","Forces all Text-to-Speech to be stopped.":"强制停止所有文本到语音。","Force stop speaking":"强制停止朗读","Third person camera":"第三人称摄像机","Move the camera to look at an object from a given distance.":"移动摄像机以从给定距离查看对象。","Move the camera to look at a position from a distance.":"将摄像机移动以远距离查看位置。","Look at a position from a distance (deprecated)":"从远处看位置(已弃用)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_° and an elevation of _PARAM5_°":"将_PARAM6_的摄像机看向_PARAM1_;以_PARAM3_像素从_PARAM2_远处,旋转_PARAM4_°,高度_PARAM5_°","Position on X axis":"X轴上的位置","Position on Y axis":"Y轴上的位置","Rotation angle (around Z axis)":"旋转角度(绕Z轴)","Elevation angle (around Y axis)":"俯仰角度(绕Y轴)","Move the camera to look at an object from a distance.":"将摄像机移动以远距离查看对象。","Look at an object from a distance (deprecated)":"从远处看对象(已弃用)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_° and an elevation of _PARAM4_°":"将_PARAM5_的摄像机看向_PARAM1_,从_PARAM2_像素,旋转_PARAM3_°,高度_PARAM4_°","Look at a position from a distance":"从远处看位置","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_° and an elevation of _PARAM6_°":"将_PARAM7_的摄像机看向_PARAM1_; _PARAM2_; _PARAM3_,从_PARAM4_像素,旋转_PARAM5_°,高度_PARAM6_°","Position on Z axis":"Z轴上的位置","Look at an object from a distance":"从远处看一个对象","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_° and an elevation of _PARAM5_°":"将_PARAM6_的相机移动到_PARAM3_像素处查看_PARAM1_,旋转_PARAM4_°并俯视_PARAM5_°","Smoothly follow an object at a distance.":"平滑地追随一个距离外的对象。","Halfway time for rotation":"对象旋转的中途时间","Halfway time for elevation rotation":"高度旋转的中间时间","Only used by Z and ZY rotation modes":"仅用于 Z 和 ZY 旋转模式","Halfway time on Z axis":"Z轴上的中途时间","Camera distance":"相机距离","Lateral distance offset":"横向距离偏移","Ahead distance offset":"前方距离偏移","Z offset":"Z偏移","Rotation angle offset":"旋转角度偏移","Elevation angle offset":"仰角偏移","Follow free area top border on Z axis":"在Z轴上跟随自由区域顶部边框","Follow free area bottom border on Z axis":"在Z轴上跟随自由区域底部边框","Automatically rotate the camera with the object":"自动旋转相机与对象","Automatically rotate the camera with the object (elevation)":"Automatically rotate the camera with the object (elevation)","Best left unchecked, use the rotation mode instead":"最好保持未选中状态,请改用旋转模式","Rotation mode":"旋转模式","Targeted camera rotation angle":"目标相机旋转角度","Forward X":"前进 X","Forward Y":"前进 Y","Forward Z":"前进 Z","Lerp camera":"插值摄像机","Lerp the camera rotation to _PARAM0_ with a ratio of _PARAM2_ with rotation offset _PARAM3_° and elevation offset _PARAM4_°":"将摄像机旋转插值到 _PARAM0_,比率为 _PARAM2_,旋转偏移为 _PARAM3_°,高度偏移为 _PARAM4_°","Move to object":"移动到对象","Change the camera position to _PARAM0_ with offset _PARAM2_, _PARAM3_, _PARAM4_":"将摄像机位置更改为 _PARAM0_,偏移值为 _PARAM2_、_PARAM3_、_PARAM4_","X offset":"X 偏移","Y offset":"Y 偏移","Update local basis":"更新本地基准","Update local basis of _PARAM0_ and the camera":"更新 _PARAM0_ 和摄像机的本地基准","Rotate the camera all the way to the targeted angle.":"将摄像机完全旋转至目标角度。","Rotate the camera all the way":"将摄像机完全旋转","Rotate the camera all the way to the targeted angle of _PARAM0_":"将摄像机完全旋转至目标角度_PARAM0_","the camera rotation.":"摄像机旋转。","Camera rotation":"摄像机旋转","the camera rotation":"摄像机旋转","the halfway time for rotation of the object.":"对象旋转的中途时间。","the halfway time for rotation":"对象旋转的中途时间","the halfway time for elevation rotation of the object.":"the halfway time for elevation rotation of the object.","Halfway time for elevation rotation":"Halfway time for elevation rotation","the halfway time for elevation rotation":"the halfway time for elevation rotation","the halfway time on Z axis of the object.":"对象的Z轴上的中途时间。","the halfway time on Z axis":"对象Z轴上的中途时间","Return follow free area bottom border Z.":"返回跟随自由区域底部边界Z。","Free area Z min":"自由区域Z最小","Return follow free area top border Z.":"返回跟随自由区域顶部边界Z。","Free area Z max":"自由区域Z最大","the follow free area top border on Z axis of the object.":"对象Z轴上跟随自由区域顶部边界。","the follow free area top border on Z axis":"对象Z轴上跟随自由区域顶部边界","the follow free area bottom border on Z axis of the object.":"对象Z轴上跟随自由区域底部边界。","the follow free area bottom border on Z axis":"对象Z轴上跟随自由区域底部边界","the camera distance of the object.":"对象的摄像机距离","the camera distance":"摄像机距离","the lateral distance offset of the object.":"对象的横向距离偏移","the lateral distance offset":"横向距离偏移","the ahead distance offset of the object.":"对象的前向距离偏移","the ahead distance offset":"前向距离偏移","the z offset of the object.":"对象的z偏移量。","the z offset":"z偏移量","the rotation angle offset of the object.":"对象的旋转角度偏移量。","the rotation angle offset":"旋转角度偏移量","the elevation angle offset of the object.":"对象的仰角偏移量。","the elevation angle offset":"仰角偏移量","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"对象的目标摄像机旋转角度。设置此角度时,摄像机会跟随该值,而不是对象角度。","Targeted rotation angle":"目标旋转角度","the targeted camera rotation angle":"目标摄像机旋转角度","3D-like Flip for 2D Sprites":"用于二维精灵的三维翻转效果","Flip sprites with a 3D-like rotation effect.":"使用类似三维的旋转效果翻转精灵。","Flip a Sprite with a 3D effect.":"带有三维效果的精灵翻转。","3D Flip":"3D翻转","Flipping method":"翻转方法","Front animation name":"正面动画名称","Animation method":"动画方法","Back animation name":"背面动画名称","Start a flipping animation on the object.":"在对象上开始翻转动画。","Flip the object (deprecated)":"翻转对象(已弃用)","Flip _PARAM0_ over _PARAM2_ms":"将_PARAM0_在_PARAM2_毫秒内翻转","Duration (in milliseconds)":"持续时间(毫秒)","Start a flipping animation on the object. The X origin point must be set at the object center.":"在对象上开始翻转动画。X原点必须设置在对象中心。","Flip the object":"翻转对象","Flip _PARAM0_ over _PARAM2_ seconds":"将_PARAM0_在_PARAM2_秒内翻转","Jump to the end of the flipping animation.":"跳转到翻转动画的结束。","Jump to flipping end":"跳转至翻转结束","Jump to the end of _PARAM0_ flipping":"跳转到_PARAM0_翻转的结束","Checks if a flipping animation is currently playing.":"检查当前是否正在播放翻转动画。","Flipping is playing":"正在播放翻转","_PARAM0_ is flipping":"_PARAM0_正在翻转","Checks if the object is flipped or will be flipped.":"检查对象是否被翻转或将被翻转。","Is flipped":"被翻转","_PARAM0_ is flipped":"_PARAM0_ 被翻转","Flips the object to one specific side.":"将对象翻转到指定侧面。","Flip to a side (deprecated)":"翻转至一侧(已弃用)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"将_PARAM0_ 翻转到反面:在_PARAM2_ 毫秒内","Reverse side":"反面","Flips the object to one specific side. The X origin point must be set at the object center.":"将对象翻转到指定一侧。X原点必须设置在对象中心。","Flip to a side":"翻转至一侧","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"将_PARAM0_翻转到反面:_PARAM2_在_PARAM3_秒内","Visually flipped":"视觉上翻转","_PARAM0_ is visually flipped":"_PARAM0_ 在视觉上翻转","Flip visually":"直观地翻转","Flip visually _PARAM0_: _PARAM2_":"直观地翻转_PARAM0_:_PARAM2_","Flipped":"已翻转","Resource bar (separated units)":"资源条(分开单位)","left anchor":"左锚点","Left anchor":"左锚","Left anchor of _PARAM1_":"_PARAM1_ 的左锚","Anchor":"锚","Right anchor":"右锚点","Right anchor of _PARAM1_":"_PARAM1_ 的右锚点","Unit width":"单位宽度","How much pixels to show for a value of 1.":"每一个值显示多少像素","the unit width of the object. How much pixels to show for a value of 1.":"对象的单位宽度。显示值为 1 时的像素数。","the unit width":"单位宽度","Update the bar width.":"更新条宽度。","Bar width":"条宽度","Update the bar width of _PARAM0_":"更新 _PARAM0_ 的条形宽度","Time formatting":"时间格式化","Converts seconds into standard time formats, such as HH:MM:SS.":"Converts seconds into standard time formats, such as HH:MM:SS.","Format time in seconds to HH:MM:SS.":"将秒数格式化为HH:MM:SS。","Format time in seconds to HH:MM:SS":"将秒数格式化为HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"将_PARAM1_的时间格式化为HH:MM:SS","Time, in seconds":"时间,以秒计","Format time in seconds to HH:MM:SS.000, including milliseconds.":"将秒数格式化为HH:MM:SS.000,包括毫秒。","Format time in seconds to HH:MM:SS.000":"将秒数格式化为HH:MM:SS.000","Timed Back and Forth Movement":"定时来回运动","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"此行为将对象垂直或水平地来回移动一段时间或距离。","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over.":"在选择的时间或距离内移动一个对象(例如敌人),然后翻转并重新开始。","Move the object vertically (instead of horizontally)":"垂直移动物体(而不是水平移动)","Moving speed (in pixel/s)":"移动速度(以像素/秒为单位)","Moving distance (in pixels)":"移动距离(以像素为单位)","Moving maximum time (in seconds)":"移动最大时间(以秒为单位)","Distance start point":"距离起始点","position of the sprite at the previous frame":"上一帧中精灵的位置","check that time has elapsed":"检查是否已经过了时间","Toggle switch (for Shape Painter)":"切换开关(用于形状绘制器)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"使用形状绘制器对象绘制用户可以单击或触摸的切换开关。","Radius of the thumb (px) Example: 10":"拇指的半径(像素)示例:10","Active thumb color string. Example: 24;119;211":"激活拇指的颜色字符串。示例:24;119;211","Opacity of the thumb. Example: 255":"拇指的不透明度。示例:255","Width of the track (pixels) Example: 20":"轨道的宽度(像素)示例:20","Height of the track (pixels) Example: 14":"轨道的高度(像素)示例:14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"轨道的颜色字符串,位于拇指的右侧。示例:150;150;150(如果留空,则使用拇指的颜色)","Opacity of the track that is RIGHT of the thumb. Example: 255":"轨道的右侧拇指不透明度。示例:255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"轨道的颜色字符串,位于拇指的左侧。示例:24;119;211(如果留空,则使用拇指的颜色)","Opacity of the track that is LEFT of the thumb. Example: 128":"轨道的左侧拇指不透明度。示例:128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"鼠标悬停在拇指上时的光晕尺寸。示例:24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"鼠标悬停在拇指上时的光晕不透明度。示例:32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"切换开关被按下时出现的光晕不透明度。示例:64","Number of pixels the thumb is from the left side of the track.":"拇指距离轨道左侧的像素数。","Disabled":"已禁用","State has been changed (used in ToggleChecked function)":"状态已更改(在ToggleChecked函数中使用)","Inactive thumb color string. Example: 255;255;255":"非激活拇指的颜色字符串。示例:255;255;255","Click or press has started on toggle switch":"单击或按下开关已启动","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"拇指上阴影的偏移量(Y)。正数向下移动阴影,负数则向上。示例:4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"拇指阴影的偏移(X)。正数向右移动阴影,负数向左移动阴影。例如:0","Opacity of shadow on thumb. Example: 32":"拇指阴影的不透明度。例如:32","Need redraw":"需要重绘","Was hovered":"曾经悬停","Change the track width.":"更改轨道宽度。","Change the track width of _PARAM0_ to _PARAM2_ pixels":"将_PARAM0_的轨道宽度更改为_PARAM2_像素","Change the track height.":"更改轨道高度。","Track height":"轨道高度","Change the track height of _PARAM0_ to _PARAM2_ pixels":"将_PARAM0_的轨道高度更改为_PARAM2_像素","Change the thumb opacity.":"更改拇指透明度。","Change the thumb opacity of _PARAM0_ to _PARAM2_":"将_PARAM0_的拇指透明度更改为_PARAM2_","Change the inactive track opacity.":"更改非活动状态轨道透明度。","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"将_PARAM0_的非活动状态轨道透明度更改为_PARAM2_","Change the active track opacity.":"更改活动状态轨道透明度。","Change the active track opacity of _PARAM0_ to _PARAM2_":"将_PARAM0_的活动状态轨道透明度更改为_PARAM2_","Change the halo opacity when the thumb is pressed.":"当按下拇指时更改光晕透明度。","Change the halo opacity of _PARAM0_ to _PARAM2_":"将_PARAM0_的光晕透明度更改为_PARAM2_","Change opacity of the halo when the thumb is hovered.":"当拇指悬停时更改光晕透明度。","Change the offset on Y axis of the thumb shadow.":"更改拇指阴影在Y轴上的偏移量。","Thumb shadow offset on Y axis":"拇指阴影在Y轴上的偏移量","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"将_PARAM0_的拇指阴影在Y轴上的偏移量更改为_PARAM2_","Y offset (pixels)":"Y轴偏移量(像素)","Change the offset on X axis of the thumb shadow.":"更改拇指阴影在X轴上的偏移量。","Thumb shadow offset on X axis":"拇指阴影在X轴上的偏移量","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"将_PARAM0_的拇指阴影在X轴上的偏移量更改为_PARAM2_","X offset (pixels)":"X轴偏移量(像素)","Change the thumb shadow opacity.":"更改拇指阴影透明度。","Thumb shadow opacity":"拇指阴影透明度","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"将_PARAM0_的拇指阴影透明度更改为_PARAM2_","Opacity of shadow on thumb":"拇指阴影的不透明度","Change the thumb radius.":"更改拇指半径。","Thumb radius":"拇指半径","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"将_PARAM0_的拇指半径更改为_PARAM2_像素","Change the halo radius.":"更改光晕半径。","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"将_PARAM0_的光环半径更改为_PARAM2_像素","Change the active track color (the part on the thumb left).":"更改活动轨道颜色(拇指左侧的部分)。","Change the active track color of _PARAM0_ to _PARAM2_":"将_PARAM0_的活动轨道颜色更改为_PARAM2_","Color of active track":"活动轨道的颜色","Change the inactive track color (the part on the thumb right).":"更改非活动轨道颜色(拇指右侧的部分)。","Change the inactive track color of _PARAM0_ to _PARAM2_":"将_PARAM0_的非活动轨道颜色更改为_PARAM2_","Color of inactive track":"非活动轨道的颜色","Change the thumb color (when unchecked).":"更改拇指颜色(未选中时)。","Thumb color (when unchecked)":"拇指颜色(未选中时)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"将_PARAM0_的拇指颜色(未选中时)更改为_PARAM2_","Change the thumb color (when checked).":"更改拇指颜色(选中时)。","Thumb color (when checked)":"拇指颜色(选中时)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"将_PARAM0_的拇指颜色(选中时)更改为_PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"如果选中,则更改为未选中。如果未选中,则更改为选中。","Toggle the switch":"切换开关","Change _PARAM0_ to opposite state (checked/unchecked)":"将_PARAM0_更改为相反状态(选中/未选中)","Disable (or enable) the toggle switch.":"禁用(或启用)切换开关。","Disable (or enable) the toggle switch":"禁用(或启用)切换开关","Disable _PARAM0_: _PARAM2_":"禁用_PARAM0_:_PARAM2_","Check (or uncheck) the toggle switch":"选中(或取消选中)切换开关","Set _PARAM0_ to checked: _PARAM2_":"将_PARAM0_设置为选中:_PARAM2_","Check if mouse is hovering over toggle switch.":"检查鼠标是否悬停在切换开关上。","Is mouse hovered over toggle switch?":"鼠标是否悬停在切换开关上?","Mouse is hovering over _PARAM0_":"鼠标是否悬停在_PARAM0_上","Track width.":"轨道宽度。","Track height.":"轨道高度。","Offset (Y) of shadow on thumb.":"拇指上阴影的偏移(Y)。","Offset (Y) of shadow on thumb":"拇指上阴影的偏移(Y)","Offset (X) of shadow on thumb.":"拇指上阴影的偏移(X)。","Offset (X) of shadow on thumb":"拇指上阴影的偏移(X)","Opacity of shadow on thumb.":"拇指上阴影的不透明度。","Thumb opacity.":"拇指不透明度。","Active track opacity.":"活动轨道不透明度。","Inactive track opacity.":"非活动轨道不透明度。","Halo opacity (pressed).":"光圈不透明度(已按下)。","Halo opacity (hover).":"光圈不透明度(悬停)。","Halo radius (pixels).":"光圈半径(像素)。","Active track color.":"活跃轨道颜色。","Inactive track color.":"非活跃轨道颜色。","Active thumb color.":"活跃拇指颜色。","Active thumb color":"活跃拇指颜色","Check if the toggle switch is disabled.":"检查切换开关是否已禁用。","Is disabled":"已禁用","Inactive thumb color.":"非活跃拇指颜色。","Inactive thumb color":"非活跃拇指颜色","Top-down movement animator":"Top-down movement animator","Change the animation according to the movement direction.":"Change the animation according to the movement direction.","Top-down movement":"Top-down movement","Scale animations according to speed":"Scale animations according to speed","Pause animations when objects stop":"Pause animations when objects stop","Animations must be called \"Walk0\", \"Walk1\"... for left, down...":"Animations must be called \"Walk0\", \"Walk1\"... for left, down...","Number of directions":"Number of directions","Leave to 0 to automatically use 8 when diagonals are allowed and 4 otherwise.":"Leave to 0 to automatically use 8 when diagonals are allowed and 4 otherwise.","Set to 90°, \"Walk0\" becomes the animation for down.":"Set to 90°, \"Walk0\" becomes the animation for down.","Update the animation according to the object direction.":"Update the animation according to the object direction.","Update animation":"Update animation","Update the animation of _PARAM0_":"Update the animation of _PARAM0_","the animation name of the object.":"the animation name of the object.","the animation name":"the animation name","Check if animations are paused when objects stop.":"Check if animations are paused when objects stop.","_PARAM0_ animations are paused when objects stop":"_PARAM0_ animations are paused when objects stop","Change whether animations are paused when objects stop.":"Change whether animations are paused when objects stop.","Pause animations of _PARAM0_ when stopped: _PARAM2_":"Pause animations of _PARAM0_ when stopped: _PARAM2_","IsPausingAnimation":"IsPausingAnimation","Check if animations are scaled according to speed.":"Check if animations are scaled according to speed.","_PARAM0_ animations are scaled according to speed":"_PARAM0_ animations are scaled according to speed","Change whether animations are scaled according to speed or not.":"Change whether animations are scaled according to speed or not.","Scale animations of _PARAM0_ according to speed: _PARAM2_":"Scale animations of _PARAM0_ according to speed: _PARAM2_","IsScalingAnimation":"IsScalingAnimation","Change the animation speed scale according to the object speed.":"Change the animation speed scale according to the object speed.","Animation speed scale":"Animation speed scale","Change the animation speed scale according to _PARAM0_ speed":"Change the animation speed scale according to _PARAM0_ speed","Pause the animation according to the object speed.":"Pause the animation according to the object speed.","Animation pause":"Animation pause","Pause the animation according to _PARAM0_ speed":"Pause the animation according to _PARAM0_ speed","Return the object movement direction.":"Return the object movement direction.","Return the difference between 2 directions.":"Return the difference between 2 directions.","Direction dirrerence":"Direction dirrerence","Other direction":"Other direction","Update the animation direction of the object.":"Update the animation direction of the object.","Update animation direction":"Update animation direction","Update the animation direction of _PARAM0_":"Update the animation direction of _PARAM0_","Update the animation name.":"Update the animation name.","Update animation name":"Update animation name","Update the animation name of _PARAM0_":"Update the animation name of _PARAM0_","Make object travel to random positions":"使对象移动到随机位置","Make object travel to random positions (with the pathfinding behavior).":"使对象移动到随机位置(使用路径查找行为)。","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"使物体在其当前位置周围的随机位置行进。只有当物体尚未移动时(其路径找寻行为的速度为0)才会启动移动。根据需要朝向指定的角度移动。","Make object travel to a random position, with optional direction":"使物体移动到随机位置,可选择方向","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"将_PARAM1_移动到随机位置,每次停止时距离当前位置至少_PARAM3_px,并且最多_PARAM4_px。朝着角度_PARAM5_移动,偏向_PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"将要行进的物体(必须有路径找寻行为)","Pathfinding Behavior (required)":"路径找寻行为(必需)","Minimum distance between each position (Default: 100px)":"每个位置之间的最小距离(默认:100px)","Maximum distance between each position (Default: 200px)":"每个位置之间的最大距离(默认:200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"物体将朝向的方向(范围:0-360°)","Direction bias (Range: 0-1)":"方向偏向(范围:0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"例如:“0”选择完全随机的方向,“0.5”将选择朝向指定方向的半圆内的方向,“1”直接使用指定方向。","Turret 2D movement":"炮塔 2D 移动","A turret movement with customizable speed, acceleration and stop angles.":"带有可定制速度、加速度和停止角度的炮台移动。","Turret movement":"炮台移动","Maximum rotation speed (in degrees per second)":"最大旋转速度(每秒度数)","Maximum angle (use the same value for min and max to set no constraint)":"最大角度(使用相同的数值作为最小值和最大值以未加限制)","Minimum angle (use the same value for min and max to set no constraint)":"最小角度(使用相同的数值作为最小值和最大值以未加限制)","Aiming angle property":"瞄准角度属性","Must move clockwise":"必须顺时针移动","Must move counter-clockwise":"必须逆时针移动","Has moved":"已移动","Target angle (MoveToward)":"目标角度(MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"原始角度:最远离AngleMin和AngleMax的角度","Check if the turret is moving.":"检查炮塔是否移动。","Move clockwise.":"顺时针移动。","Move clockwise":"顺时针移动","Move _PARAM0_ clockwise":"顺时针移动_PARAM0_","Move counter-clockwise.":"逆时针移动。","Move counter-clockwise":"逆时针移动","Move _PARAM0_ counter-clockwise":"逆时针移动_PARAM0_","Set angle toward a position.":"朝向某位置。","Set aiming angle toward a position":"朝向某位置的瞄准角度","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"将_PARAM0_的瞄准角度朝向_PARAM2_;_PARAM3_","Move toward a position.":"朝向某位置移动。","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_° margin":"将_PARAM0_朝向_PARAM2_; _PARAM3_移动,在_PARAM4_°边缘内","Angle margin":"角度边缘","Change the aiming angle.":"改变瞄准角度。","Aiming angle":"瞄准角度","Change the aiming angle of _PARAM0_ to _PARAM2_°":"将_PARAM0_的瞄准角度改变为_PARAM2_°","Aiming angle (between 0° and 360° if no stop angle are set).":"瞄准角度(如果未设置停止角度,则为0°至360°之间)。","Tween into view":"移入视图的逐渐显示","Tween objects into position from off screen.":"从屏幕外将对象移动到位置。","Motion":"运动","Leave this value at 0 to move the object in from outside of the screen.":"将此值保留为 0 以使对象从屏幕外移动。","Tween in the object at creation":"在创建时移动对象","Moving in easing":"移动时的缓动效果","Moving out easing":"移动时的缓出效果","Delete the object when the \"tween out of view\" action has finished":"在“移动出视图”操作完成后删除对象","Fade in/out the object":"淡入/淡出对象","The X position at the end of fade in":"淡入结束时的 X 位置","The Y position at the end of fade in":"淡入结束时的 Y 位置","Objects with opacity":"具有透明度的对象","Move the object":"移动对象","Delay":"延迟","Fade in easing":"淡入的缓动效果","Fade out easing":"淡出的缓动效果","The X position at the beginning of fade in":"淡入开始时的 X 位置","The Y position at the beginning of fade in":"淡入开始时的 Y 位置","Return the X position at the beginning of the fade-in.":"返回淡入开始时的 X 位置。","Return the Y position at the beginning of the fade-in.":"返回淡入开始时的 Y 位置。","Tween the object to its set starting position.":"将对象缓动到其设置的起始位置。","Tween _PARAM0_ into view":"将 _PARAM0_ 缓动到视图中","Tween the object to its off screen position.":"将对象缓动到其屏幕外位置。","Tween out of view":"缓动出视图","Tween _PARAM0_ out of view":"将 _PARAM0_ 缓动出视图","Check if the object finished tweening into view.":"检查对象是否完成缓动入视图。","Tweened into view":"缓动入视图","_PARAM0_ finished tweening into view":"_PARAM0_ 完成缓动入视图","Check if the object finished tweened out of view.":"检查对象是否完成缓动出视图。","Tweened out of view":"缓动出视图","_PARAM0_ finished tweening out of view":"_PARAM0_ 完成缓动出视图","Set whether to delete the object when the \"tween out of view\" action has finished.":"设置在“缓动出视图”操作完成时是否删除对象。","Delete after tween out":"淡出后删除","Should delete _PARAM0_ when the \"tween out of view\" action has finished: _PARAM2_":"在“缓动出视图”操作完成时是否应删除 _PARAM0_: _PARAM2_","Should delete the object when the \"tween out of view\" action has finished":"在“缓动出视图”操作完成时是否应删除对象","Two choices dialog boxes":"两选项对话框","A dialog box with buttons to let users make a choice.":"带有按钮的对话框,让用户做出选择。","A dialog box showing two options.":"显示两个选项的对话框。","Two choices dialog box":"两个选择对话框","Cancel with Escape key":"使用Escape键取消","Enable or disable the escape key to close the dialog.":"启用或禁用Escape键以关闭对话框。","Label for the \"Yes\" button":"“是”按钮的标签","This is the button with identifier 0.":"这是标识为0的按钮。","Label for the \"No\" button":"“否”按钮的标签","This is the button with identifier 1.":"这是标识为1的按钮。","Sound at hovering":"悬停时的声音","Check if the \"Yes\" button of the dialog was selected.":"检查对话框的\"是\"按钮是否已选择。","\"Yes\" button is clicked":"\"是\"按钮已点击","\"Yes\" button of _PARAM0_ is clicked":"_PARAM0_的\"是\"按钮已点击","Check if the \"No\" button of the dialog was selected.":"检查对话框的\"否\"按钮是否已选择。","\"No\" button is clicked":"\"否\"按钮已点击","\"No\" button of _PARAM0_ is clicked":"_PARAM0_的\"否\"按钮已点击","the highlighted button.":"高亮按钮。","Highlighted button":"高亮按钮","the highlighted button":"高亮的按钮","the text shown by the dialog.":"对话框显示的文本。","Text message":"文本消息","the text":"该文本","Webpage URL tools (Web browser)":"网页URL工具(Web浏览器)","Allows to read URL where a web-game is hosted and manipulate URL strings.":"允许读取托管网页游戏的 URL 并操纵 URL 字符串。","Gets the URL of the current game page.":"获取当前游戏页面的URL。","Get the URL of the web page":"获取网页的URL","Reloads the current web page.":"重新加载当前网页。","Reload the web page":"重新加载网页","Reload the current page":"重新加载当前页面","Loads another page in place of the current one.":"加载替换当前页面的另一个页面。","Redirect to another page":"重定向到另一个页面","Redirect to _PARAM1_":"重定向到_PARAM1_","URL to redirect to":"重定向的URL","Get an attribute from a URL.":"从URL获取属性。","Get URL attribute":"获取URL属性","The URL to get the attribute from":"要获取属性的URL","The attribute to get":"要获取的属性","Gets a parameter of a URL query string.":"获取URL查询字符串的参数。","Get a parameter of a URL query string":"获取URL查询字符串的参数","The URL to get a query string parameter from":"要获取查询字符串参数的URL","The query string parameter to get":"要获取的查询字符串参数","Updates a specific part of a URL.":"更新URL的特定部分。","Update a URL attribute":"更新URL属性","The URL to change":"要更改的URL","The attribute to update":"要更新的属性","The new value of this attribute":"此属性的新值","Sets or replaces a query string parameter of a URL.":"设置或更换URL的查询字符串参数。","Change a get parameter of a URL":"更改URL的查询参数","The query string parameter to update":"要更新的查询参数","The new value of the query string parameter":"查询字符串参数的新值","Removes a query string parameter from an URL.":"从URL删除查询字符串参数。","Remove a get parameter of an URL":"从URL删除查询参数","The query string parameter to remove":"要删除的查询字符串参数","Unique Identifiers":"唯一标识符","A collection of UID generation expressions.":"UID生成表达式的集合。","Generates a unique identifier with the UUIDv4 pattern.":"使用UUIDv4模式生成唯一标识符。","Generate a UUIDv4":"生成UUIDv4","Generates a unique identifier with the incremented integer pattern.":"使用递增整数模式生成唯一标识符。","Generate an incremented integer UID":"生成递增整数UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"为Ascii和Unicode字符提供转换工具。","Reverses the unicode of a string with a base.":"使用基数反转字符串的Unicode。","Reverse the unicode of a string":"反转字符串的Unicode","String to reverse":"要反转的字符串","Base of the reverse (Default: 2)":"反转的基数(默认值:2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Unicode字符范围(如果在基数中放2,则在此处放16以支持最多字符)","Converts a unicode representation into String with a base.":"将Unicode表示转换为带有基数的字符串。","Unicode to string":"Unicode转字符串","The unicode to convert to String":"要转换为字符串的Unicode","Base":"基数","Seperator text (Optional)":"分隔文本(可选)","Converts a string into unicode representation with a base.":"将字符串转换为具有基数的Unicode表示。","String to unicode conversion":"字符串到Unicode的转换","The string to convert to unicode":"要转换为Unicode的字符串","Values of multiple objects":"多个对象的值","Values of picked object instances (including position, size, force and angle).":"选择的对象实例的值(包括位置,大小,力和角度)。","Minimum X position of picked object instances (using AABB of objects).":"选定对象实例的X位置的最小值(使用对象的AABB)。","Minimum X position of picked object instances":"选定对象实例的最小X位置","objects":"对象","Maximum X position of picked object instances (using AABB of objects).":"选定对象实例的最大X位置(使用对象的AABB)。","Maximum X position of picked object instances":"选定对象实例的最大X位置","Minimum Y position of picked object instances (using AABB of objects).":"选定对象实例的最小Y位置(使用对象的AABB)。","Minimum Y position of picked object instances":"选定对象实例的最小Y位置","Maximum Y position of picked object instances (using AABB of objects).":"选定对象实例的最大Y位置(使用对象的AABB)。","Maximum Y position of picked object instances":"选定对象实例的最大Y位置","Minimum Z order of picked object instances.":"选定对象实例的最小Z顺序。","Minimum Z order of picked object instances":"选定对象实例的最小Z顺序","Maximum Z order of picked object instances.":"选定对象实例的最大Z顺序。","Maximum Z order of picked object instances":"选定对象实例的最大Z顺序","Average Z order of picked object instances.":"选定对象实例的平均Z顺序。","Average Z order of picked object instances":"选定对象实例的平均Z顺序","X center point (absolute) of picked object instances.":"选定对象实例的X中心点(绝对值)。","X center point (absolute) of picked object instances":"选定对象实例的X中心点(绝对值)。","Objects":"对象","Objects that will be used to calculate their center point":"要用于计算其中心点的对象","Y center point (absolute) of picked object instances.":"选定对象实例的Y中心点(绝对值)。","Y center point (absolute) of picked object instances":"选定对象实例的Y中心点(绝对值)。","X center point (average) of picked object instances.":"选定对象实例的X中心点(平均值)。","X center point (average) of picked object instances":"选定对象实例的X中心点(平均值)。","Y center point (average) of picked object instances.":"选定对象实例的Y中心点(平均值)。","Y center point (average) of picked object instances":"选定对象实例的Y中心点(平均值)。","Min object height of picked object instances.":"选择的对象实例的最小对象高度。","Min object height of picked object instances":"选择的对象实例的最小对象高度","Max object height of picked object instances.":"选择的对象实例的最大对象高度。","Max object height of picked object instances":"选择的对象实例的最大对象高度","Average height of picked object instances.":"选择的对象实例的平均高度。","Average height of picked object instances":"选择的对象实例的平均高度","Min object width of picked object instances.":"选择的对象实例的最小对象宽度。","Min object width of picked object instances":"选择的对象实例的最小对象宽度","Max object width of picked object instances.":"选择的对象实例的最大对象宽度。","Max object width of picked object instances":"选择的对象实例的最大对象宽度","Average width of picked object instances.":"选择的对象实例的平均宽度。","Average width of picked object instances":"选择的对象实例的平均宽度","Average horizontal force (X) of picked object instances.":"选择的对象实例的平均水平力(X)。","Average horizontal force (X) of picked object instances":"选择的对象实例的平均水平力(X)","Average vertical force (Y) of picked object instances.":"选择的对象实例的平均垂直力(Y)。","Average vertical force (Y) of picked object instances":"选择的对象实例的平均垂直力(Y)","Average angle of rotation of picked object instances.":"选择的对象实例的平均旋转角度。","Average angle of rotation of picked object instances":"选择的对象实例的平均旋转角度","WebSocket client":"WebSocket客户端","A WebSocket client for fast client-server networking.":"用于快速客户端-服务器网络的WebSocket客户端。","Triggers if the client is currently connecting to the WebSocket server.":"如果客户端当前正在连接到WebSocket服务器,则触发。","Connecting to a server":"连接到服务器","Connecting to the server":"连接到服务器","Triggers if the client is connected to a WebSocket server.":"如果客户端已连接到WebSocket服务器,则触发。","Connected to a server":"已连接到服务器","Connected to the server":"已连接到服务器","Triggers if the connection to a WebSocket server was closed.":"如果连接到WebSocket服务器被关闭,则触发。","Connection to a server was closed":"连接到服务器的连接被关闭","Connection to the server closed":"连接到服务器的连接关闭","Connects to a WebSocket server.":"连接到WebSocket服务器。","Connect to server":"连接到服务器","Connect to WebSocket server at _PARAM1_":"连接到WebSocket服务器在_PARAM1_","The server address":"服务器地址","Disconnects from the current WebSocket server.":"断开与当前WebSocket服务器的连接。","Disconnect from server":"与服务器断开连接","Disconnect from server (reason: _PARAM1_)":"从服务器断开连接(原因:_PARAM1_)","The reason for disconnection":"断开连接的原因","Triggers when the server has sent the client some data.":"服务器发送数据给客户端时触发。","An event was received":"已接收到一个事件","Data received from server":"从服务器接收到的数据","Returns the piece of data from the server that is currently being processed.":"正在处理服务器当前正在处理的数据片段。","Data from server":"来自服务器的数据","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"处理完一个事件后,允许不等待下一帧来处理下一个事件。","Mark as processed":"标记为已处理","Mark current event as completed":"将当前事件标记为已完成","Sends a string to the server.":"向服务器发送一个字符串。","Send data to the server":"向服务器发送数据","Send _PARAM1_ to the server":"将 _PARAM1_ 发送到服务器","The data to send to the server":"要发送到服务器的数据","Triggers when a WebSocket error has occurred.":"WebSocket 发生错误时触发。","An error occurred":"发生了一个错误事件","WebSocket error has occurred":"WebSocket 发生错误","Gets the last error that occurred.":"获取上次发生的错误。","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"通过根据对象的Y位置设置Z顺序创建深度的错觉。适用于等角游戏,带有“俯视”视图的2D游戏,RPG……","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"将实例的深度(Z 轴顺序)设置为场景中其 Y 位置的值,从而营造出深度效果。对象的原点用于确定 Z 轴顺序。","Window focus, position, size, always-on-top, minimize/maximize, desktop pet controls, content protection. Desktop only.":"窗口焦点、位置、大小、置顶、最小化/最大化、桌宠控制、内容保护。仅桌面端。","Show in taskbar":"在任务栏中显示","Shows or hides the window in the operating system taskbar.":"在操作系统任务栏中显示或隐藏窗口。","Show window in taskbar: _PARAM0_":"在任务栏中显示窗口:_PARAM0_","Show in taskbar?":"在任务栏中显示?","Ignore mouse events":"忽略鼠标事件","Makes the window ignore mouse events so clicks can go through to windows behind it.":"让窗口忽略鼠标事件,使点击可以穿透到后面的窗口。","Ignore mouse events: _PARAM0_, forward mouse movement: _PARAM1_":"忽略鼠标事件:_PARAM0_,转发鼠标移动:_PARAM1_","Ignore mouse events?":"忽略鼠标事件?","Forward mouse movement events to the game?":"将鼠标移动事件转发给游戏?","Window background color":"窗口背景颜色","Changes the native window background color. Use #00000000 for a transparent window background.":"更改原生窗口背景颜色。使用 #00000000 可得到透明窗口背景。","Set the native window background color to _PARAM0_":"将原生窗口背景颜色设置为 _PARAM0_","Background color":"背景颜色","Show menu bar":"显示菜单栏","Shows or hides the native menu bar of the window.":"显示或隐藏窗口的原生菜单栏。","Show window menu bar: _PARAM0_":"显示窗口菜单栏:_PARAM0_","Show menu bar?":"显示菜单栏?","Dock window to screen work area":"将窗口停靠到屏幕工作区","Moves the window to a corner, the center, or custom coordinates on the current screen work area.":"将窗口移动到当前屏幕工作区的角落、中心或自定义坐标。","Dock the window to _PARAM0_ with offset _PARAM1_;_PARAM2_ and custom position _PARAM3_;_PARAM4_":"将窗口停靠到 _PARAM0_,偏移 _PARAM1_;_PARAM2_,自定义位置 _PARAM3_;_PARAM4_","Dock position":"停靠位置","Corner X offset":"角落 X 偏移","Corner Y offset":"角落 Y 偏移","Custom X position":"自定义 X 位置","Custom Y position":"自定义 Y 位置","Apply desktop pet window mode":"应用桌宠窗口模式","Applies common desktop pet window settings: transparent native background, no shadow, optional always-on-top, taskbar hiding, mouse click-through, menu bar hiding, and docking.":"应用常见桌宠窗口设置:透明原生背景、无阴影、可选置顶、隐藏任务栏、鼠标点击穿透、隐藏菜单栏和停靠。","Apply desktop pet window mode at _PARAM0_ with offset _PARAM1_;_PARAM2_, custom position _PARAM3_;_PARAM4_, always on top: _PARAM5_, show in taskbar: _PARAM6_, click-through: _PARAM7_, show menu bar: _PARAM8_":"在 _PARAM0_ 应用桌宠窗口模式,偏移 _PARAM1_;_PARAM2_,自定义位置 _PARAM3_;_PARAM4_,置顶:_PARAM5_,任务栏显示:_PARAM6_,点击穿透:_PARAM7_,显示菜单栏:_PARAM8_","Always on top?":"置顶?","Click-through?":"点击穿透?","Screen work area X position":"屏幕工作区 X 位置","Returns the X position of the current screen work area.":"返回当前屏幕工作区的 X 位置。","Screen work area Y position":"屏幕工作区 Y 位置","Returns the Y position of the current screen work area.":"返回当前屏幕工作区的 Y 位置。","Screen work area width":"屏幕工作区宽度","Returns the width of the current screen work area.":"返回当前屏幕工作区的宽度。","Screen work area height":"屏幕工作区高度","Returns the height of the current screen work area.":"返回当前屏幕工作区的高度。","A number between 0 (fully transparent) and 1 (fully opaque).":"0(完全透明)到 1(完全不透明)之间的数字。","The level is like a layer for operating system windows instead of a layer in GDevelop. The later the position in the list, the higher the window level. When always-on-top is turned off, the level will be set to normal. From floating to status (included), the window will be below the macOS Dock and below the Windows taskbar. From pop-up-menu and higher, the window will be shown above the macOS Dock and the Windows taskbar. Linux ignores this parameter.":"该层级类似 GDevelop 中的图层,但作用于操作系统窗口。列表越靠后,窗口层级越高。禁用置顶时,层级会设为 normal。从 floating 到 status(含)会让窗口位于 macOS Dock 下方、Windows 任务栏下方。从 pop-up-menu 开始,窗口会显示在 macOS Dock 和 Windows 任务栏上方。Linux 会忽略此参数。","Bottom right":"右下角","Top right":"右上角","Bottom left":"左下角","Top left":"左上角","Center":"居中","Custom":"自定义","Normal":"普通","Floating":"浮动","Torn-off menu":"分离菜单","Modal panel":"模态面板","Main menu":"主菜单","Status":"状态","Pop-up menu":"弹出菜单","Screen saver":"屏幕保护","The level is like a layer in GDevelop but for the OS. The further down the list, the higher it will be. When disabling always on top, the level will be set to normal. From \"floating\" to \"status\" included, the window is placed below the Dock on macOS and below the taskbar on Windows. Starting from \"pop-up-menu\", it is shown above the Dock on macOS and above the taskbar on Windows. This parameter is ignored on linux.":"该层级类似 GDevelop 中的图层,但作用于操作系统窗口。列表越靠后,窗口层级越高。禁用置顶时,层级会设为 normal。从 floating 到 status(含)会让窗口位于 macOS Dock 下方、Windows 任务栏下方。从 pop-up-menu 开始,窗口会显示在 macOS Dock 和 Windows 任务栏上方。Linux 会忽略此参数。","Frameless preview window":"无边框预览窗口","Requests the local preview window to be created without the native window frame.":"请求本地预览窗口在创建时不使用原生窗口边框。","Enable frameless preview window: _PARAM0_":"启用无边框预览窗口:_PARAM0_","Enable frameless preview window?":"启用无边框预览窗口?","Frameless game window":"无边框游戏窗口","Requests the preview and exported desktop game windows to be created without the native window frame.":"请求预览和导出的桌面游戏窗口在创建时不使用原生窗口边框。","Enable frameless game window: _PARAM0_":"启用无边框游戏窗口:_PARAM0_","Enable frameless game window?":"启用无边框游戏窗口?"}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/zh_TW/extension-messages.js b/newIDE/app/src/locales/zh_TW/extension-messages.js index 38ac8fc198bd..f2daccdb33ff 100644 --- a/newIDE/app/src/locales/zh_TW/extension-messages.js +++ b/newIDE/app/src/locales/zh_TW/extension-messages.js @@ -1 +1 @@ -/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return"other"}},messages:{"Advanced HTTP":"\u9032\u968E HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"\u4E00\u500B\u64F4\u5C55\uFF0C\u7528\u65BC\u5275\u5EFAHTTP\u8ACB\u6C42\uFF0C\u5176\u8A2D\u7F6E\u6BD4\u5167\u7F6E\u7684\"\u7DB2\u7D61\u8ACB\u6C42\"\u64CD\u4F5C\u66F4\u9032\u968E\uFF0C\u4F8B\u5982\u6307\u5B9A\u6A19\u982D\u6216\u7E5E\u904ECORS\u3002","Network":"\u7DB2\u8DEF","Creates a template for your request. All requests must be made from a request template.":"\u5EFA\u7ACB\u4E00\u500B\u60A8\u7684\u8ACB\u6C42\u6A21\u677F\u3002\u6240\u6709\u8ACB\u6C42\u5FC5\u9808\u5F9E\u8ACB\u6C42\u6A21\u677F\u767C\u9001\u3002","Create a new request template":"\u5EFA\u7ACB\u65B0\u7684\u8ACB\u6C42\u6A21\u677F","Create request template _PARAM1_ with URL _PARAM2_":"\u4F7F\u7528URL\u70BA_PARAM2_\u5EFA\u7ACB\u8ACB\u6C42\u6A21\u677F_PARAM1_","New request template name":"\u65B0\u7684\u8ACB\u6C42\u6A21\u677F\u540D\u7A31","URL the request will be sent to":"\u8ACB\u6C42\u5C07\u88AB\u767C\u9001\u5230\u7684URL","Creates a new request template with all the attributes from an existing one.":"\u5F9E\u73FE\u6709\u7684\u6A21\u677F\u5275\u5EFA\u4E00\u500B\u65B0\u7684\u8ACB\u6C42\u6A21\u677F\uFF0C\u5305\u542B\u6240\u6709\u5C6C\u6027\u3002","Copy a request template":"\u8907\u88FD\u8ACB\u6C42\u6A21\u677F","Create request _PARAM1_ from template _PARAM2_":"\u5F9E\u6A21\u677F_PARAM2_\u5275\u5EFA\u8ACB\u6C42_PARAM1_","Request to copy":"\u8981\u8907\u88FD\u7684\u8ACB\u6C42","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"\u8ACB\u6C42\u7684HTTP\u65B9\u6CD5\u3002\u5982\u679C\u4E0D\u78BA\u5B9A\u61C9\u8A72\u9078\u64C7\u54EA\u500B\uFF0C\u5247GET\u662F\u9ED8\u8A8D\u503C\uFF0C\u60A8\u61C9\u8A72\u4F7F\u7528\u5B83\u3002\u5C0D\u65BCREST API\u7AEF\u9EDE\u7684\u8ACB\u6C42\uFF0C\u6839\u64DA\u65B9\u6CD5\u4E0D\u540C\u53EF\u80FD\u6703\u7522\u751F\u4E0D\u540C\u7684\u6548\u679C - \u8ACB\u53C3\u8003\u60A8\u8ABF\u7528\u7684API\u7684\u6587\u6A94\uFF0C\u4EE5\u4E86\u89E3\u61C9\u4F7F\u7528\u7684\u9069\u7576\u65B9\u6CD5\u3002","HTTP Method (Verb)":"HTTP\u65B9\u6CD5\uFF08\u52D5\u8A5E\uFF09","Set HTTP method of request _PARAM1_ to _PARAM2_":"\u5C07\u8ACB\u6C42_PARAM1_\u7684HTTP\u65B9\u6CD5\u8A2D\u7F6E\u70BA_PARAM2_","Request template name":"\u8ACB\u6C42\u6A21\u677F\u540D\u7A31","HTTP Method":"HTTP\u65B9\u6CD5","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"\u8ACB\u6C42\u7684HTTP\u65B9\u6CD5\u3002\u5982\u679C\u4E0D\u78BA\u5B9A\u61C9\u8A72\u9078\u64C7\u54EA\u500B\uFF0C\u5247GET\u662F\u9ED8\u8A8D\u503C\uFF0C\u60A8\u61C9\u8A72\u4F7F\u7528\u5B83\u3002\u5C0D\u65BCREST API\u7AEF\u9EDE\u7684\u8ACB\u6C42\uFF0C\u6839\u64DA\u65B9\u6CD5\u4E0D\u540C\u53EF\u80FD\u6703\u7522\u751F\u4E0D\u540C\u7684\u6548\u679C - \u8ACB\u53C3\u8003\u60A8\u8ABF\u7528\u7684API\u7684\u6587\u6A94\uFF0C\u4EE5\u4E86\u89E3\u61C9\u4F7F\u7528\u7684\u9069\u7576\u65B9\u6CD5\u3002","HTTP method of request _PARAM1_":"\u8ACB\u6C42_PARAM1_\u7684HTTP\u65B9\u6CD5","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"\u5B9A\u7FA9\u8ACB\u6C42\u7D50\u679C\u53EF\u4EE5/\u5FC5\u9808\u7DE9\u5B58\u7684\u7A0B\u5EA6\u3002\u7576\u7DE9\u5B58\u6642\uFF0C\u700F\u89BD\u5668\u5C07\u907F\u514D\u5411\u4F3A\u670D\u5668\u767C\u9001\u8ACB\u6C42\uFF0C\u4E26\u5C07\u4F7F\u7528\u4F3A\u670D\u5668\u70BA\u76F8\u540C\u8ACB\u6C42\u7D66\u51FA\u7684\u5148\u524D\u97FF\u61C9\uFF0C\u800C\u4E0D\u662F\u5411\u4F3A\u670D\u5668\u767C\u51FA\u771F\u6B63\u7684\u8ACB\u6C42\u3002\u4F3A\u670D\u5668\u9084\u53EF\u4EE5\u901A\u904ECache-Control\u6A19\u982D\u8AAA\u660E\u9019\u4E00\u9EDE\u3002","HTTP Caching strategy":"HTTP\u7DE9\u5B58\u7B56\u7565","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"\u5C07\u8ACB\u6C42_PARAM1_\u7684HTTP\u7DE9\u5B58\u7B56\u7565\u8A2D\u7F6E\u70BA_PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"\u4E86\u89E3\u6BCF\u7A2E\u7DE9\u5B58\u7B56\u7565\u7684\u66F4\u591A\u4FE1\u606F [\u5728MDN\u7DE9\u5B58\u9801\u9762\u4E0A](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache)\u3002","HTTP Caching":"HTTP\u7DE9\u5B58","HTTP caching strategy of request _PARAM1_":"\u8ACB\u6C42_PARAM1_\u7684HTTP\u7DE9\u5B58\u7B56\u7565","Sets the body of an HTTP request to a JSON representation of a structure variable.":"\u5C07HTTP\u8ACB\u6C42\u7684\u4E3B\u9AD4\u8A2D\u7F6E\u70BA\u7D50\u69CB\u8B8A\u91CF\u7684JSON\u8868\u793A\u3002","Body as JSON":"\u61C9\u5C0D\u4E3B\u9AD4\u7684JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"\u5C07\u8ACB\u6C42_PARAM1_\u7684\u4E3B\u9AD4\u8A2D\u7F6E\u70BA_PARAM2_\u7684\u5167\u5BB9\uFF0C\u4F5C\u70BAJSON","Variable with body contents":"\u5305\u542B\u4E3B\u9AD4\u5167\u5BB9\u7684\u8B8A\u6578","Sets the body of an HTTP request to a form data representation of a structure variable.":"\u5C07HTTP\u8ACB\u6C42\u7684\u4E3B\u9AD4\u8A2D\u7F6E\u70BA\u7D50\u69CB\u8B8A\u91CF\u7684\u8868\u55AE\u6578\u64DA\u8868\u793A\u3002","Body as form data":"\u61C9\u5C0D\u4E3B\u9AD4\u7684\u8868\u55AE\u6578\u64DA","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"\u5C07\u8ACB\u6C42\u7684\u4E3B\u9AD4_PARAM1_\u8A2D\u7F6E\u70BA_PARAM2_\u7684\u5167\u5BB9\u4F5C\u70BA\u8868\u55AE\u6578\u64DA","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"HTTP\u8ACB\u6C42\u7684\u4E3B\u9AD4\u3002\u5305\u542B\u8981\u767C\u9001\u5230\u670D\u52D9\u5668\u7684\u6578\u64DA\uFF0C\u901A\u5E38\u662F\u7D14\u6587\u672C\u3001JSON\u6216FormData\u683C\u5F0F\u3002\u4E0D\u80FD\u70BAGET\u8ACB\u6C42\u8A2D\u7F6E\u3002","Body":"\u4E3B\u9AD4","body of request _PARAM1_":"\u8ACB\u6C42_PARAM1_\u7684\u4E3B\u9AD4","an HTTP header to be sent with the request.":"\u8981\u8207\u8ACB\u6C42\u4E00\u8D77\u767C\u9001\u7684HTTP\u6A19\u982D\u3002","Header":"\u6A19\u982D","HTTP header _PARAM2_ of request _PARAM1_":"\u8ACB\u6C42_PARAM1_\u7684HTTP\u6A19\u982D_PARAM2_","HTTP header name":"HTTP\u6A19\u982D\u540D\u7A31","the request template's target URL.":"\u8ACB\u6C42\u6A21\u677F\u7684\u76EE\u6A19URL\u3002","URL":"URL","the URL of request template _PARAM1_":"\u8ACB\u6C42\u6A21\u677F_PARAM1_\u7684URL","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS\u9632\u6B62\u901A\u5E38\u4F7F\u7528\u700F\u89BD\u5668\u7684HTTP\u5BA2\u6236\u7AEF\u67E5\u8A62\u5927\u591A\u6578\u5916\u90E8\u7DB2\u7AD9\uFF0C\u56E0\u70BA\u700F\u89BD\u5668\u53EF\u80FD\u5728\u8A72\u7DB2\u7AD9\u4E0A\u9032\u884C\u8EAB\u4EFD\u9A57\u8B49\uFF0C\u56E0\u6B64\u53E6\u4E00\u500B\u7DB2\u7AD9\u80FD\u5920\u5192\u5145\u8A72\u7DB2\u7AD9\u4E0A\u7684\u73A9\u5BB6\u3002\n\u555F\u7528CORS Bypass\u5F8C\uFF0C\u8ACB\u6C42\u5C07\u5F9E\u672A\u5728\u4EFB\u4F55\u5730\u65B9\u9032\u884C\u8EAB\u4EFD\u9A57\u8B49\u7684\u670D\u52D9\u5668\u9032\u884C\uFF0C\u56E0\u6B64\u4E0D\u6703\u88ABCORS\u963B\u64CB\uFF0C\u4E26\u4E14\u5C07\u8207\u4F60\u7684\u904A\u6232\u5171\u4EAB\u97FF\u61C9\u3002\u8ACB\u6CE8\u610F\uFF0C\u8EAB\u4EFD\u9A57\u8B49cookies\u5C07\u88AB\u5FFD\u7565\uFF01\u5982\u679C\u4F60\u64C1\u6709\u6B63\u5728\u8ACB\u6C42\u7684REST API\uFF0C\u8ACB\u5728\u670D\u52D9\u5668\u4E0A\u6DFB\u52A0CORS\u6A19\u982D\uFF0C\u800C\u4E0D\u662F\u4F7F\u7528\u6B64CORS Bypass\u3002","Enable CORS Bypass":"\u555F\u7528CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"\u70BA\u8ACB\u6C42_PARAM1_\u555F\u7528CORS Bypass\uFF1A_PARAM2_","Enable the CORS Bypass?":"\u555F\u7528CORS Bypass\uFF1F","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"\u514D\u8CBB\u63D0\u4F9BCORS Bypass\u670D\u52D9\u5668\u7684\u662F[arthuro555](https://twitter.com/arthuro555)\u3002\u8003\u616E\u6350\u8D08(https://ko-fi.com/arthuro555)\u4EE5\u5E6B\u52A9\u4FDD\u6301CORS Bypass\u670D\u52D9\u5668\u904B\u884C\u3002","Checks whether or not CORS Bypass has been enabled for the request template.":"\u6AA2\u67E5CORS Bypass\u662F\u5426\u5DF2\u70BA\u8ACB\u6C42\u6A21\u677F\u555F\u7528\u3002","CORS Bypass enabled":"\u5DF2\u555F\u7528CORS Bypass","CORS Bypass is enabled for request _PARAM1_":"\u70BA\u8ACB\u6C42_PARAM1_\u555F\u7528\u4E86CORS Bypass","Executes the request defined by a request template.":"\u57F7\u884C\u7531\u8ACB\u6C42\u6A21\u677F\u5B9A\u7FA9\u7684\u8ACB\u6C42\u3002","Execute the request":"\u57F7\u884C\u8ACB\u6C42","Execute request _PARAM1_ and store results in _PARAM2_":"\u57F7\u884C\u8ACB\u6C42_PARAM1_\u4E26\u5C07\u7D50\u679C\u5B58\u5132\u5728_PARAM2_\u4E2D","Request to execute":"\u57F7\u884C\u8981\u6C42","Variable where to store the response to the request":"\u5B58\u5132\u8ACB\u6C42\u97FF\u61C9\u7684\u8B8A\u91CF","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"\u6AA2\u67E5\u670D\u52D9\u5668\u662F\u5426\u5C07\u97FF\u61C9\u6A19\u8A18\u70BA\u6210\u529F(\u72C0\u614B\u78BC1XX/2XX)\uFF0C\u800C\u4E0D\u662F\u5931\u6557(\u72C0\u614B\u78BC4XX/5XX)\u3002","Success":"\u6210\u529F","Response _PARAM1_ indicates a success":"\u97FF\u61C9_PARAM1_\u8868\u660E\u6210\u529F","Variable containing the response":"\u5305\u542B\u97FF\u61C9\u7684\u8B8A\u91CF","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"HTTP \u8ACB\u6C42\u7684\u72C0\u614B\u78BC\uFF08\u4F8B\u5982\uFF0C\u6210\u529F\u70BA 200\uFF0C\u672A\u627E\u5230\u70BA 404 \u7B49\uFF09\u3002","Status code":"\u72C0\u614B\u78BC","Status code of response _PARAM1_":"\u56DE\u61C9 _PARAM1_ \u7684\u72C0\u614B\u78BC","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"\u53D6\u5F97\u56DE\u61C9\u7684\u72C0\u614B\u6587\u5B57\u3002\u4F8B\u5982\uFF0C\u5C0D\u65BC\u72C0\u614B\u78BC 404 \u7684\u56DE\u61C9\uFF0C\u72C0\u614B\u6587\u5B57\u5C07\u662F \"\u672A\u627E\u5230\"\u3002","Status text":"\u72C0\u614B\u6587\u5B57","one of the HTTP headers included in the server's response.":"\u4F3A\u670D\u5668\u56DE\u61C9\u4E2D\u5305\u542B\u7684 HTTP \u6A19\u982D\u4E4B\u4E00\u3002","Header _PARAM2_ of response _PARAM1_":"\u56DE\u61C9 _PARAM1_ \u7684\u6A19\u982D _PARAM2_","Reads the body sent by the server, and store it as a string in a variable.":"\u8B80\u53D6\u4F3A\u670D\u5668\u767C\u9001\u7684\u4E3B\u9AD4\uFF0C\u4E26\u5C07\u5176\u4F5C\u70BA\u5B57\u4E32\u5B58\u5132\u5728\u8B8A\u91CF\u4E2D\u3002","Get response body (text)":"\u7372\u53D6\u56DE\u61C9\u4E3B\u9AD4\uFF08\u6587\u5B57\uFF09","Read body of response _PARAM1_ into _PARAM2_ as text":"\u5C07\u56DE\u61C9 _PARAM1_ \u7684\u4E3B\u9AD4\u8B80\u53D6\u70BA\u6587\u5B57\uFF0C\u4E26\u5C07\u5176\u5B58\u5132\u5230 _PARAM2_ \u4E2D","Variable where to write the body contents into":"\u5C07\u4E3B\u9AD4\u5167\u5BB9\u5BEB\u5165\u7684\u8B8A\u91CF","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"\u8B80\u53D6\u4F3A\u670D\u5668\u767C\u9001\u7684\u4E3B\u9AD4\uFF0C\u5C07\u5176\u89E3\u6790\u70BA JSON\uFF0C\u4E26\u5C07\u7D50\u679C\u7D50\u69CB\u5B58\u5132\u5728\u8B8A\u91CF\u4E2D\u3002","Get response body (JSON)":"\u7372\u53D6\u56DE\u61C9\u4E3B\u9AD4\uFF08JSON\uFF09","Read body of response _PARAM1_ into _PARAM2_ as JSON":"\u5C07\u56DE\u61C9 _PARAM1_ \u7684\u4E3B\u9AD4\u8B80\u53D6\u70BA JSON\uFF0C\u4E26\u5C07\u5176\u5B58\u5132\u5230 _PARAM2_ \u4E2D","Advanced platformer movements":"\u9AD8\u7D1A\u5E73\u53F0\u904A\u6232\u8005\u52D5\u4F5C","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"\u8B93\u5E73\u53F0\u904A\u6232\u8005\uFF1A\u5728\u7A7A\u4E2D\u8DF3\u8E8D\u3001\u58C1\u8DF3\u3001\u8CBC\u7246\u6ED1\u884C\u3001coyote time\u548C\u885D\u523A\u3002","Movement":"\u79FB\u52D5","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"\u8B93\u5E73\u53F0\u904A\u6232\u89D2\u8272\u5728\u96E2\u958B\u5E73\u53F0\u5F8C\u4E0D\u4E45\u8DF3\u8E8D\uFF0C\u4E5F\u53EF\u4EE5\u5728\u7A7A\u4E2D\u8DF3\u8E8D\u3002","Coyote time and air jump":"\u88DC\u72D7\u6642\u9593\u548C\u7A7A\u4E2D\u8DF3\u8E8D","Platformer character behavior":"\u5E73\u53F0\u904A\u6232\u89D2\u8272\u884C\u70BA","Coyote time duration":"Coyote \u6642\u9593\u6301\u7E8C\u6642\u9593","Coyote time":"Coyote \u6642\u9593","Can coyote jump":"\u80FD\u5426\u4F7F\u7528\u5047\u9CF6\u8DF3","Was in the air":"\u6B63\u5728\u7A7A\u4E2D","Number of air jumps":"\u7A7A\u4E2D\u8DF3\u8E8D\u6B21\u6578","Air jump":"\u7A7A\u4E2D\u8DF3\u8E8D","Floor jumps count as air jumps":"\u5730\u677F\u8DF3\u8E8D\u8A08\u7B97\u70BA\u7A7A\u4E2D\u8DF3\u8E8D","Object":"\u5C0D\u8C61","Behavior":"\u884C\u70BA","Change the coyote time duration of an object (in seconds).":"\u66F4\u6539\u5C0D\u8C61\u7684\u72D7\u72D0\u6642\u9593\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09\u3002","Coyote timeframe":"\u72D7\u72D0\u6642\u9593\u6846\u67B6","Change coyote time of _PARAM0_: _PARAM2_ seconds":"\u4FEE\u6539 _PARAM0_ \u7684\u72D0\u72F8\u6642\u9593\uFF1A_PARAM2_ \u79D2","Duration":"\u6301\u7E8C\u6642\u9593","Coyote time duration in seconds.":"\u72D0\u72F8\u6642\u9593\u9577\u5EA6\uFF08\u79D2\uFF09\u3002","Check if a coyote jump can currently happen.":"\u6AA2\u67E5\u662F\u5426\u53EF\u4EE5\u57F7\u884C\u72D0\u72F8\u8DF3\u8E8D\u3002","_PARAM0_ can coyote jump":"_PARAM0_ \u53EF\u4EE5\u9032\u884C\u72D0\u72F8\u8DF3\u8E8D\u3002","Update WasInTheAir":"\u66F4\u65B0 WasInTheAir","Update WasInTheAir property of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684 WasInTheAir \u5C6C\u6027","Number of jumps in mid-air that are allowed.":"\u5141\u8A31\u5728\u7A7A\u4E2D\u9032\u884C\u7684\u8DF3\u8E8D\u6B21\u6578\u3002","Maximal jump number":"\u6700\u5927\u8DF3\u8E8D\u6B21\u6578","Number of jumps in mid-air that are still allowed.":"\u4ECD\u7136\u5141\u8A31\u5728\u7A7A\u4E2D\u9032\u884C\u7684\u8DF3\u8E8D\u6B21\u6578\u3002","Remaining jump":"\u5269\u9918\u8DF3\u8E8D\u6B21\u6578","Change the number of times the character can jump in mid-air.":"\u66F4\u6539\u89D2\u8272\u5728\u7A7A\u4E2D\u53EF\u4EE5\u8DF3\u8E8D\u7684\u6B21\u6578\u3002","Air jumps":"\u7A7A\u4E2D\u8DF3\u8E8D","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"\u66F4\u6539 _PARAM0_ \u53EF\u4EE5\u5728\u7A7A\u4E2D\u8DF3\u8E8D\u7684\u6B21\u6578\uFF1A_PARAM2_","Remove one of the remaining air jumps of a character.":"\u79FB\u9664\u89D2\u8272\u7684\u4E00\u6B21\u5269\u9918\u7A7A\u4E2D\u8DF3\u8E8D\u3002","Remove a remaining air jump":"\u79FB\u9664\u4E00\u6B21\u5269\u9918\u7684\u7A7A\u4E2D\u8DF3\u8E8D","Remove one of the remaining air jumps of _PARAM0_":"\u79FB\u9664\u4E00\u6B21 _PARAM0_ \u7684\u5269\u9918\u7A7A\u4E2D\u8DF3\u8E8D","Allow back all air jumps of a character.":"\u5141\u8A31\u6062\u5FA9\u89D2\u8272\u7684\u6240\u6709\u7A7A\u4E2D\u8DF3\u8E8D\u3002","Reset air jumps":"\u91CD\u7F6E\u7A7A\u4E2D\u8DF3\u8E8D","Allow back all air jumps of _PARAM0_":"\u5141\u8A31\u6062\u5FA9 _PARAM0_ \u7684\u6240\u6709\u7A7A\u4E2D\u8DF3\u8E8D","Check if floor jumps are counted as air jumps for an object.":"\u6AA2\u67E5\u5730\u677F\u8DF3\u8E8D\u662F\u5426\u88AB\u8A08\u70BA\u7269\u9AD4\u7684\u7A7A\u4E2D\u8DF3\u8E8D\u3002","Floor jumps count as air jumps for _PARAM0_":"\u5730\u677F\u8DF3\u8E8D\u8A08\u70BA _PARAM0_ \u7684\u7A7A\u4E2D\u8DF3\u8E8D\u3002","Let platformer characters jump and slide against walls.":"\u8B93\u5E73\u53F0\u904A\u6232\u89D2\u8272\u8DF3\u8E8D\u4E26\u8CBC\u8457\u7246\u58C1\u6ED1\u884C\u3002","Wall jump":"\u7246\u58C1\u8DF3\u8E8D","Platformer character configuration stack":"\u5E73\u53F0\u904A\u6232\u89D2\u8272\u914D\u7F6E\u5806\u758A","Jump detection time frame":"\u8DF3\u8E8D\u5075\u6E2C\u6642\u9593\u6846","Side speed":"\u5074\u9762\u901F\u5EA6","Side acceleration":"\u5074\u9762\u52A0\u901F\u5EA6","Side speed sustain time":"\u5074\u9762\u901F\u5EA6\u6301\u7E8C\u6642\u9593","Gravity":"\u91CD\u529B","Wall sliding":"\u58C1\u9762\u6ED1\u884C","Maximum falling speed":"\u6700\u5927\u4E0B\u843D\u901F\u5EA6","Impact speed absorption":"\u885D\u64CA\u901F\u5EA6\u5438\u6536","Minimal falling speed":"\u6700\u5C0F\u4E0B\u843D\u901F\u5EA6","Keep sliding without holding a key":"\u5728\u4E0D\u6309\u4F4F\u6309\u9375\u7684\u60C5\u51B5\u4E0B\u7E7C\u7E8C\u6ED1\u884C","Check if the object has just wall jumped.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u525B\u525B\u8DF3\u8E8D\u81EA\u7246\u3002","Has just wall jumped":"_PARAM0_ \u525B\u525B\u5F9E\u7246\u4E0A\u8DF3\u8E8D","_PARAM0_ has just jumped from a wall":"_PARAM0_ \u525B\u5F9E\u7246\u8DF3","Check if the object is wall jumping.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u6B63\u5728\u7246\u58C1\u8DF3\u8E8D\u3002","Is wall jumping":"\u662F\u5426\u7246\u58C1\u8DF3\u8E8D","_PARAM0_ jumped from a wall":"_PARAM0_\u5F9E\u7246\u58C1\u8DF3\u4E0B","Check if the object is against a wall.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u9760\u5728\u7246\u58C1\u4E0A\u3002","Against a wall":"\u9760\u5728\u7246\u58C1\u4E0A","_PARAM0_ is against a wall":"_PARAM0_\u9760\u5728\u7246\u4E0A","Remember that the character was against a wall.":"\u8A18\u4F4F\u89D2\u8272\u66FE\u7D93\u9760\u5728\u7246\u4E0A\u3002","Remember is against wall":"\u8A18\u4F4F\u9760\u5728\u7246\u4E0A","_PARAM0_ remembers having been against a wall":"_PARAM0_\u8A18\u5F97\u66FE\u7D93\u9760\u5728\u7246\u4E0A","Forget that the character was against a wall.":"\u5FD8\u8A18\u89D2\u8272\u66FE\u7D93\u9760\u5728\u7246\u4E0A\u3002","Forget is against wall":"\u5FD8\u8A18\u9760\u5728\u7246\u4E0A","_PARAM0_ forgets to had been against a wall":"_PARAM0_\u5FD8\u8A18\u66FE\u7D93\u9760\u5728\u7246\u4E0A","Remember that the character was against a wall within the time frame.":"\u8A18\u4F4F\u89D2\u8272\u66FE\u7D93\u5728\u6642\u9593\u7BC4\u570D\u5167\u9760\u5728\u7246\u4E0A\u3002","Was against wall":"\u5728\u7246\u4E0A","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_\u8A18\u5F97\u5728_PARAM2_\u79D2\u5167\u66FE\u7D93\u9760\u5728\u7246\u4E0A","Time frame":"\u6642\u9593\u7BC4\u570D","The time frame in seconds.":"\u4EE5\u79D2\u8868\u793A\u6642\u9593\u7BC4\u570D\u3002","Remember that the jump key was pressed.":"\u8A18\u4F4F\u8DF3\u8E8D\u9375\u88AB\u6309\u4E0B\u3002","Remember key pressed":"\u8A18\u4F4F\u6309\u4E0B\u7684\u9375","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_\u8A18\u5F97_PARAM2_\u9375\u88AB\u6309\u4E0B","Key":"\u9375","Forget that the jump key was pressed.":"\u5FD8\u8A18\u8DF3\u8E8D\u9375\u88AB\u6309\u4E0B\u3002","Forget key pressed":"\u5FD8\u8A18\u6309\u4E0B\u7684\u9375","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_\u5FD8\u8A18_PARAM2_\u9375\u88AB\u6309\u4E0B","Check if the key was pressed within the time frame.":"\u6AA2\u67E5\u5728\u6642\u9593\u7BC4\u570D\u5167\u9375\u662F\u5426\u88AB\u6309\u4E0B\u3002","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_\u8A18\u5F97_PARAM3_\u9375\u5728_PARAM2_\u79D2\u5167\u88AB\u6309\u4E0B","Enable side speed.":"\u555F\u7528\u5074\u908A\u901F\u5EA6\u3002","Toggle side speed":"\u5207\u63DB\u5074\u908A\u901F\u5EA6","Enable side speed for _PARAM0_: _PARAM2_":"\u70BA_PARAM0_\u555F\u7528\u5074\u908A\u901F\u5EA6\uFF1A_PARAM2_","Enable side speed":"\u555F\u7528\u5074\u908A\u901F\u5EA6","Enable wall sliding.":"\u555F\u7528\u7246\u58C1\u6ED1\u884C\u3002","Slide on wall":"\u5728\u7246\u4E0A\u6ED1\u52D5","Enable wall sliding for _PARAM0_: _PARAM2_":"\u70BA_PARAM0_\u555F\u7528\u7246\u58C1\u6ED1\u884C\uFF1A_PARAM2_","Enable wall sliding":"\u555F\u7528\u7246\u58C1\u6ED1\u884C","Absorb falling speed of an object.":"\u5438\u6536\u7269\u9AD4\u7684\u4E0B\u964D\u901F\u5EA6\u3002","Absorb falling speed":"\u5438\u6536\u4E0B\u964D\u901F\u5EA6","Absorb falling speed of _PARAM0_: _PARAM2_":"\u5438\u6536_PARAM0_\u7684\u4E0B\u964D\u901F\u5EA6\uFF1A_PARAM2_","Speed absorption (in pixels per second)":"\u6BCF\u79D2\u5438\u6536\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","The wall jump detection time frame of an object (in seconds).":"\u5C0D\u8C61\u7684\u7246\u8DF3\u6AA2\u6E2C\u6642\u9593\u7BC4\u570D\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Jump time frame":"\u8DF3\u8E8D\u6642\u9593\u7BC4\u570D","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u7246\u8DF3\u6AA2\u6E2C\u6642\u9593\u7BC4\u570D\uFF1A_PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"\u66F4\u6539\u5C0D\u8C61\u7684\u7246\u8DF3\u6AA2\u6E2C\u6642\u9593\u7BC4\u570D\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Jump detection time frame (in seconds)":"\u8DF3\u8E8D\u6AA2\u6E2C\u6642\u9593\u7BC4\u570D\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","The side speed of wall jumps of an object (in pixels per second).":"\u5C0D\u8C61\u7246\u8DF3\u7684\u5074\u5411\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u3002","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u7246\u8DF3\u5074\u5411\u901F\u5EA6\uFF1A_PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"\u66F4\u6539\u5C0D\u8C61\u7684\u7246\u8DF3\u5074\u5411\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u3002","The side acceleration of wall jumps of an object (in pixels per second per second).":"\u5C0D\u8C61\u7684\u7246\u8DF3\u5074\u5411\u52A0\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\u6BCF\u79D2\u6BCF\u79D2\uFF09\u3002","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u7246\u8DF3\u5074\u5411\u52A0\u901F\u5EA6\uFF1A_PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"\u66F4\u6539\u5C0D\u8C61\u7684\u7246\u8DF3\u5074\u5411\u52A0\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u6BCF\u79D2\u6BCF\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","The wall sliding gravity of an object (in pixels per second per second).":"\u5C0D\u8C61\u7684\u7246\u58C1\u6ED1\u884C\u91CD\u529B\uFF08\u4EE5\u50CF\u7D20\u6BCF\u79D2\u6BCF\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u7246\u58C1\u6ED1\u884C\u91CD\u529B\uFF1A_PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"\u66F4\u6539\u5C0D\u8C61\u7684\u7246\u58C1\u6ED1\u884C\u91CD\u529B\uFF08\u4EE5\u50CF\u7D20\u6BCF\u79D2\u6BCF\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","The wall sliding maximum falling speed of an object (in pixels per second).":"\u5C0D\u8C61\u7684\u7246\u58C1\u6ED1\u884C\u6700\u5927\u4E0B\u964D\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u6BCF\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u7246\u58C1\u6ED1\u884C\u6700\u5927\u4E0B\u964D\u901F\u5EA6\uFF1A_PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"\u66F4\u6539\u5C0D\u8C61\u7684\u7246\u58C1\u6ED1\u884C\u6700\u5927\u4E0B\u964D\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u6BCF\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Change the impact speed absorption of an object.":"\u66F4\u6539\u5C0D\u8C61\u7684\u885D\u64CA\u901F\u5EA6\u5438\u6536\u3002","Change the impact speed absorption of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u885D\u64CA\u901F\u5EA6\u5438\u6536\uFF1A_PARAM2_","Make platformer characters dash toward the floor.":"\u4F7F\u5E73\u53F0\u904A\u6232\u89D2\u8272\u671D\u5730\u677F\u885D\u523A\u3002","Dive dash":"\u6F5B\u6C34\u885D\u523A","Initial falling speed":"\u521D\u59CB\u4E0B\u843D\u901F\u5EA6","Simulate a press of dive key to make the object dives to the floor if it can dive.":"\u6A21\u64EC\u6309\u4E0B\u6F5B\u6C34\u9375\uFF0C\u4F7F\u5C0D\u8C61\u6F5B\u5165\u5730\u677F\uFF08\u5982\u679C\u53EF\u4EE5\u6F5B\u6C34\uFF09\u3002","Simulate dive key":"\u6A21\u64EC\u6F5B\u6C34\u9375","Simulate pressing dive key for _PARAM0_":"\u6A21\u64EC\u6309\u4E0B_PARAM0_\u7684\u6F5B\u6C34\u9375","Check if the object can dive.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u53EF\u4EE5\u6F5B\u6C34\u3002","Can dive":"\u53EF\u4EE5\u6F5B\u6C34","_PARAM0_ can dive":"_PARAM0_\u53EF\u4EE5\u6F5B\u6C34","Check if the object is diving.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u6F5B\u6C34\u3002","Is diving":"\u6B63\u5728\u6F5B\u6C34","_PARAM0_ is diving":"_PARAM0_\u6B63\u5728\u6F5B\u6C34","Make platformer characters dash horizontally.":"\u4F7F\u5E73\u53F0\u904A\u6232\u89D2\u8272\u6C34\u5E73\u885D\u523A\u3002","Horizontal dash":"\u6C34\u5E73\u885D\u523A","Platformer charcacter configuration stack":"\u5E73\u53F0\u904A\u6232\u89D2\u8272\u914D\u7F6E\u5806\u758A","Initial speed":"\u521D\u59CB\u901F\u5EA6","Sustain minimum duration":"\u6700\u5C0F\u6301\u7E8C\u6642\u9593","Sustain":"\u6301\u7E8C","Sustain maxiumum duration":"\u6700\u5927\u6301\u7E8C\u6642\u9593","Sustain acceleration":"\u6301\u7E8C\u52A0\u901F\u5EA6","Sustain maxiumum speed":"\u6301\u7E8C\u6700\u5927\u901F\u5EA6","Sustain gravity":"\u6301\u7E8C\u91CD\u529B","Decceleration":"\u6E1B\u901F","Cool down duration":"\u51B7\u537B\u6642\u9593","Update the last direction used by the character.":"\u66F4\u65B0\u89D2\u8272\u4F7F\u7528\u7684\u6700\u5F8C\u65B9\u5411\u3002","Update last direction":"\u66F4\u65B0\u6700\u5F8C\u65B9\u5411","Update last direction used by _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u4F7F\u7528\u7684\u6700\u5F8C\u65B9\u5411","Simulate a press of dash key.":"\u6A21\u64EC\u6309\u4E0B\u885D\u523A\u9375\u3002","Simulate dash key":"\u6A21\u64EC\u885D\u523A\u9375","Simulate pressing dash key for _PARAM0_":"\u6A21\u64EC\u6309\u4E0B\u7834\u6298\u865F\u9375\u70BA_PARAM0_","Check if the object is dashing.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u5728\u7834\u6298\u865F\u72C0\u614B\u3002","Is dashing":"\u662F\u5426\u5728\u7834\u6298\u865F\u72C0\u614B","_PARAM0_ is dashing":"_PARAM0_ \u73FE\u5728\u5728\u7834\u6298\u865F\u72C0\u614B","Abort the current dash and set the object to its usual horizontal speed.":"\u7D42\u6B62\u7576\u524D\u7834\u6298\u865F\u4E26\u5C07\u5C0D\u8C61\u8A2D\u5B9A\u70BA\u5176\u901A\u5E38\u7684\u6C34\u5E73\u901F\u5EA6\u3002","Abort dash":"\u4E2D\u6B62\u7834\u6298\u865F","Abort the current dash of _PARAM0_":"\u4E2D\u6B62_PARAM0_\u7684\u7576\u524D\u7834\u6298\u865F","Resolve conflict between platformer character configuration changes.":"\u89E3\u6C7A\u5E73\u53F0\u904A\u6232\u89D2\u8272\u914D\u7F6E\u66F4\u6539\u4E4B\u9593\u7684\u885D\u7A81\u3002","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"\u64A4\u6D88\u4E00\u500B\u6A19\u8B58\u7B26\u7684\u914D\u7F6E\u66F4\u6539\u4E26\u66F4\u65B0\u89D2\u8272\u914D\u7F6E\u4EE5\u4F7F\u7528\u6700\u8FD1\u7684\u66F4\u6539\u3002","Revert configuration":"\u6062\u5FA9\u914D\u7F6E","Revert configuration changes: _PARAM2_ on _PARAM0_":"\u56DE\u5FA9\u914D\u7F6E\u66F4\u6539\uFF1A_PARAM2_ \u5728 _PARAM0_ \u4E0A","Configuration identifier":"\u914D\u7F6E\u6A19\u8B58\u7B26","Return the character property value when no change applies on it.":"\u7576\u6C92\u6709\u8B8A\u5316\u6642\u8FD4\u56DE\u89D2\u8272\u5C6C\u6027\u503C\u3002","Setting":"\u8A2D\u5B9A","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"\u70BA_PARAM0_\u914D\u7F6E_PARAM2_\uFF1A_PARAM3_\uFF0C\u4F7F\u7528\u6A19\u8B58\u7B26\uFF1A_PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"\u7576\u6C92\u6709\u914D\u7F6E\u8B8A\u5316\u9069\u7528\u65BC\u5176\u6642\u8FD4\u56DE\u901A\u5E38\u7684\u6700\u5927\u6C34\u5E73\u901F\u5EA6\u3002","Usual maximum horizontal speed":"\u901A\u5E38\u7684\u6700\u5927\u6C34\u5E73\u901F\u5EA6","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u70BA_PARAM0_\u914D\u7F6E\u6700\u5927\u6C34\u5E73\u901F\u5EA6\uFF1A_PARAM2_\uFF0C\u4F7F\u7528\u6A19\u8B58\u7B26\uFF1A_PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"\u70BA\u7D66\u5B9A\u7684\u914D\u7F6E\u5C64\u914D\u7F6E\u89D2\u8272\u5C6C\u6027\u4E26\u5C07\u6B64\u5C64\u79FB\u5230\u9802\u90E8\u3002","Configure setting":"\u914D\u7F6E\u8A2D\u7F6E","Setting value":"\u8A2D\u7F6E\u503C","Configure character gravity for a given configuration layer and move this layer on top.":"\u70BA\u7D66\u5B9A\u7684\u914D\u7F6E\u5C64\u914D\u7F6E\u89D2\u8272\u91CD\u529B\u4E26\u5C07\u6B64\u5C64\u79FB\u5230\u9802\u90E8\u3002","Configure gravity":"\u914D\u7F6E\u91CD\u529B","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u70BA_PARAM0_\u914D\u7F6E\u91CD\u529B\uFF1A_PARAM2_\uFF0C\u4F7F\u7528\u6A19\u8B58\u7B26\uFF1A_PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"\u70BA\u7D66\u5B9A\u7684\u914D\u7F6E\u5C64\u914D\u7F6E\u89D2\u8272\u6E1B\u901F\u4E26\u5C07\u6B64\u5C64\u79FB\u5230\u9802\u90E8\u3002","Configure horizontal deceleration":"\u914D\u7F6E\u6C34\u5E73\u6E1B\u901F","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u70BA_PARAM0_\u914D\u7F6E\u6C34\u5E73\u6E1B\u901F\uFF1A_PARAM2_\uFF0C\u4F7F\u7528\u6A19\u8B58\u7B26\uFF1A_PARAM3_","Acceleration":"\u52A0\u901F\u5EA6","Configure character maximum speed for a given configuration layer and move this layer on top.":"\u70BA\u7D66\u5B9A\u7684\u914D\u7F6E\u5C64\u914D\u7F6E\u89D2\u8272\u6700\u5927\u901F\u5EA6\u4E26\u5C07\u6B64\u5C64\u79FB\u5230\u9802\u90E8\u3002","Configure maximum horizontal speed":"\u914D\u7F6E\u6700\u5927\u6C34\u5E73\u901F\u5EA6","Maximum horizontal speed":"\u6700\u5927\u6C34\u5E73\u901F\u5EA6","Configure character acceleration for a given configuration layer and move this layer on top.":"\u70BA\u7D66\u5B9A\u7684\u914D\u7F6E\u5C64\u914D\u7F6E\u89D2\u8272\u52A0\u901F\u5EA6\u4E26\u5C07\u6B64\u5C64\u79FB\u5230\u9802\u90E8\u3002","Configure horizontal acceleration":"\u914D\u7F6E\u6C34\u5E73\u52A0\u901F\u5EA6","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u70BA_PARAM0_\u914D\u7F6E\u6C34\u5E73\u52A0\u901F\u5EA6\uFF1A_PARAM2_\uFF0C\u4F7F\u7528\u6A19\u8B58\u7B26\uFF1A_PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"\u70BA\u7279\u5B9A\u914D\u7F6E\u5C64\u914D\u7F6E\u89D2\u8272\u6700\u5927\u4E0B\u843D\u901F\u5EA6\u4E26\u5C07\u6B64\u5C64\u79FB\u5230\u9802\u90E8\u3002","Configure maximum falling speed":"\u914D\u7F6E\u6700\u5927\u4E0B\u843D\u901F\u5EA6","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u914D\u7F6E_PARAM0_\u7684\u6700\u5927\u4E0B\u843D\u901F\u5EA6\uFF1A_PARAM2_\uFF0C\u8B58\u5225\u7B26\uFF1A_PARAM3_","Advanced movements for 3D physics characters":"3D\u7269\u7406\u89D2\u8272\u7684\u9AD8\u7EA7\u52A8\u4F5C","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"\u8B933D\u7269\u7406\u89D2\u8272\uFF1A\u5728\u7A7A\u4E2D\u8DF3\u8E8D\u3001\u58C1\u8DF3\u3001\u8CBC\u7246\u6ED1\u884C\u3001coyote time\u548C\u885D\u523A\u3002","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"\u8B933D\u7269\u7406\u89D2\u8272\u5728\u96E2\u958B\u5E73\u53F0\u5F8C\u77ED\u66AB\u8DF3\u8E8D\uFF0C\u4E26\u5728\u7A7A\u4E2D\u8DF3\u8E8D\u3002","Coyote time and air jump for 3D":"3D\u7684Coyote\u6642\u9593\u548C\u7A7A\u4E2D\u8DF3\u8E8D\u3002","3D physics character":"3D\u7269\u7406\u89D2\u8272","A Jump control was applied from a default control or simulated by an action.":"\u5F9E\u9ED8\u8A8D\u63A7\u5236\u61C9\u7528\u4E86\u8DF3\u8E8D\u63A7\u5236\u6216\u901A\u904E\u64CD\u4F5C\u6A21\u64EC\u4E86\u8DF3\u8E8D\u3002","Jump pressed or simulated":"\u8DF3\u8E8D\u6309\u4E0B\u6216\u6A21\u64EC","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_\u6309\u4E0B\u6216\u6A21\u64EC\u4E86\u8DF3\u8E8D\u9375","Advanced p2p event handling":"\u9AD8\u7EA7P2P\u4E8B\u4EF6\u5904\u7406","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"\u5141\u8A31\u4E00\u6B21\u8655\u7406\u6240\u6709\u63A5\u6536\u5230\u7684P2P\u4E8B\u4EF6\uFF0C\u800C\u4E0D\u662F\u6BCF\u5E40\u8655\u7406\u4E00\u500B\u3002\u5B83\u66F4\u8907\u96DC\uFF0C\u4F46\u4E5F\u6709\u6F5B\u5728\u7684\u66F4\u9AD8\u6027\u80FD\u3002","Marks the event as handled, to go on to the next.":"\u5C07\u4E8B\u4EF6\u6A19\u8A18\u70BA\u5DF2\u8655\u7406\uFF0C\u4EE5\u7E7C\u7E8C\u4E0B\u4E00\u500B\u3002","Dismiss event":"\u62D2\u7D55\u4E8B\u4EF6","Dismiss event _PARAM1_ as handled":"\u5C07\u4E8B\u4EF6_PARAM1_\u6A19\u8A18\u70BA\u5DF2\u8655\u7406","The event to dismiss":"\u8981\u62D2\u7D55\u7684\u4E8B\u4EF6","Advanced projectile":"\u9AD8\u7D1A\u5F48\u9053","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"\u63A7\u5236\u5F48\u9053\u79FB\u52D5\uFF0C\u5305\u62EC\u901F\u5EA6\uFF0C\u52A0\u901F\u5EA6\uFF0C\u8DDD\u96E2\u548C\u58FD\u547D\u3002","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"\u63A7\u5236\u6295\u5C04\u7269\u9AD4\u7684\u904B\u52D5\u65B9\u5F0F\uFF0C\u5305\u62EC\u58FD\u547D\u3001\u8DDD\u96E2\u3001\u901F\u5EA6\u548C\u52A0\u901F\u5EA6\u3002","Lifetime":"\u58FD\u547D","Use \"0\" to ignore this property.":"\u4F7F\u7528\u201C0\u201D\u4F86\u5FFD\u7565\u6B64\u5C6C\u6027\u3002","Max distance from starting position":"\u8DDD\u96E2\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u96E2","Max speed":"\u6700\u5927\u901F\u5EA6","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"\u4F86\u81EA\u5C0D\u8C61\u529B\u91CF\u7684\u901F\u5EA6\u4E0D\u6703\u8D85\u904E\u6B64\u503C\u3002 \u4F7F\u7528 \"0\" \u5FFD\u7565\u6B64\u5C6C\u6027\u3002","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"\u4F86\u81EA\u5C0D\u8C61\u529B\u91CF\u7684\u901F\u5EA6\u4E0D\u6703\u4F4E\u65BC\u6B64\u503C\u3002 \u4F7F\u7528 \"0\" \u5FFD\u7565\u6B64\u5C6C\u6027\u3002","Negative acceleration can be used to stop a projectile.":"\u8CA0\u52A0\u901F\u5EA6\u53EF\u7528\u65BC\u505C\u6B62\u5F48\u4E38\u3002","Starting speed":"\u8D77\u59CB\u901F\u5EA6","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"\u5275\u5EFA\u5C0D\u8C61\u6642\uFF0C\u5C0D\u8C61\u5C07\u671D\u5411\u7684\u65B9\u5411\u79FB\u52D5\u3002 \u4F7F\u7528 \"0\" \u5FFD\u7565\u6B64\u5C6C\u6027\u3002","Delete when lifetime is exceeded":"\u7576\u8D85\u51FA\u58FD\u547D\u6642\u9032\u884C\u522A\u9664","Delete when distance from starting position is exceeded":"\u7576\u8D85\u51FA\u8D77\u59CB\u4F4D\u7F6E\u7684\u8DDD\u96E2\u6642\u9032\u884C\u522A\u9664","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"\u6AA2\u67E5\u662F\u5426\u8D85\u904E\u4E86\u5F9E\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u96E2\uFF08\u5C0D\u8C61\u5C07\u5728\u4E0B\u4E00\u5E40\u522A\u9664\uFF09\u3002","Max distance from starting position has been exceeded":"\u5F9E\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u96E2\u5DF2\u8D85\u904E","Max distance from starting position of _PARAM0_ has been exceeded":"\u5DF2\u8D85\u51FA_PARAM0_\u7684\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u96E2","Check if lifetime has been exceeded (object will be deleted next frame).":"\u6AA2\u67E5\u662F\u5426\u8D85\u904E\u4E86\u751F\u547D\u9031\u671F\uFF08\u5C0D\u8C61\u5C07\u5728\u4E0B\u4E00\u5E40\u522A\u9664\uFF09\u3002","Lifetime has been exceeded":"\u5DF2\u8D85\u904E\u751F\u547D\u9031\u671F","Lifetime of _PARAM0_ has been exceeded":"_PARAM0_\u7684\u751F\u547D\u9031\u671F\u5DF2\u8D85\u904E","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"\u5C0D\u8C61\u7684\u751F\u547D\u9031\u671F\u3002\u5C6C\u6027\u8D85\u51FA\u5F8C\u5C07\u522A\u9664\u5C0D\u8C61\u3002\u4F7F\u7528\u201C0\u201D\u5FFD\u7565\u6B64\u5C6C\u6027\u3002","the lifetime":"\u751F\u547D\u9031\u671F","Restart lifetime timer of object.":"\u91CD\u8A2D\u5C0D\u8C61\u7684\u751F\u547D\u9031\u671F\u8A08\u6642\u5668\u3002","Restart lifetime timer":"\u91CD\u8A2D\u751F\u547D\u9031\u671F\u8A08\u6642\u5668","Restart lifetime timer of _PARAM0_":"\u91CD\u8A2D_PARAM0_\u7684\u751F\u547D\u9031\u671F\u8A08\u6642\u5668","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"\u5C0D\u8C61\u7684\u6700\u5927\u8DDD\u96E2\u5F9E\u8D77\u59CB\u4F4D\u7F6E\u3002\u5C6C\u6027\u8D85\u51FA\u5F8C\u5C07\u522A\u9664\u5C0D\u8C61\u3002\u4F7F\u7528\u201C0\u201D\u5FFD\u7565\u6B64\u5C6C\u6027\u3002","the max distance from starting position":"\u5F9E\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u96E2","Change the starting position of object to it's current position.":"\u5C07\u5C0D\u8C61\u7684\u8D77\u59CB\u4F4D\u7F6E\u66F4\u6539\u70BA\u7576\u524D\u4F4D\u7F6E\u3002","Change starting position to the current position":"\u5C07\u8D77\u59CB\u4F4D\u7F6E\u66F4\u6539\u70BA\u7576\u524D\u4F4D\u7F6E","Change the starting position of _PARAM0_ to it's current position":"\u5C07_PARAM0_\u7684\u8D77\u59CB\u4F4D\u7F6E\u66F4\u6539\u70BA\u7576\u524D\u4F4D\u7F6E","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"\u5C0D\u8C61\u7684\u6700\u5927\u901F\u5EA6\u3002\u5C0D\u8C61\u529B\u4E0D\u80FD\u8D85\u51FA\u6B64\u503C\u3002\u4F7F\u7528\u201C0\u201D\u5FFD\u7565\u6B64\u5C6C\u6027\u3002","the max speed":"\u6700\u5927\u901F\u5EA6","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"\u5C0D\u8C61\u7684\u6700\u5C0F\u901F\u5EA6\u3002\u5C0D\u8C61\u529B\u4E0D\u80FD\u4F4E\u65BC\u6B64\u503C\u3002\u4F7F\u7528\u201C0\u201D\u5FFD\u7565\u6B64\u5C6C\u6027\u3002","MinSpeed":"\u6700\u5C0F\u901F\u5EA6","the minSpeed":"\u6700\u5C0F\u901F\u5EA6","the acceleration of the object. Use a negative number to slow down.":"\u5C0D\u8C61\u7684\u52A0\u901F\u5EA6\u3002\u4F7F\u7528\u8CA0\u6578\u6E1B\u901F\u3002","the acceleration":"\u52A0\u901F\u5EA6","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"\u5C0D\u8C61\u7684\u521D\u59CB\u901F\u5EA6\u3002\u5275\u5EFA\u6642\uFF0C\u5C0D\u8C61\u6703\u6CBF\u8457\u5176\u9762\u5C0D\u7684\u65B9\u5411\u79FB\u52D5\u3002\u4F7F\u7528\u201C0\u201D\u5FFD\u7565\u6B64\u5C6C\u6027\u3002","the starting speed":"\u521D\u59CB\u901F\u5EA6","Check if automatic deletion is enabled when lifetime is exceeded.":"\u6AA2\u67E5\u662F\u5426\u5728\u8D85\u904E\u58FD\u547D\u6642\u555F\u7528\u81EA\u52D5\u522A\u9664\u3002","Automatic deletion is enabled when lifetime is exceeded":"\u7576\u58FD\u547D\u8017\u76E1\u6642\uFF0C\u5DF2\u555F\u7528\u81EA\u52D5\u522A\u9664\u3002","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"\u7576\u58FD\u547D\u8017\u76E1\u6642\uFF0C\u5DF2\u5C0D_PARAM0_\u555F\u7528\u81EA\u52D5\u522A\u9664\u3002","Change automatic deletion of object when lifetime is exceeded.":"\u66F4\u6539\u8D85\u904E\u58FD\u547D\u6642\u5C0D\u8C61\u7684\u81EA\u52D5\u522A\u9664\u3002","Change automatic deletion when lifetime is exceeded":"\u66F4\u6539\u7576\u58FD\u547D\u904E\u671F\u6642\u7684\u81EA\u52D5\u522A\u9664\u3002","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"\u7576\u58FD\u547D\u8017\u76E1\u6642\uFF0C\u5DF2\u555F\u7528\u5C0D_PARAM0_\u7684\u81EA\u52D5\u522A\u9664\uFF1A_PARAM2_","DeleteWhenLifetimeExceeded":"\u58FD\u547D\u8017\u76E1\u6642\u522A\u9664","Check if automatic deletion is enabled when distance from starting position is exceeded.":"\u7576\u8D85\u904E\u8D77\u59CB\u4F4D\u7F6E\u8DDD\u96E2\u6642\uFF0C\u6AA2\u67E5\u81EA\u52D5\u522A\u9664\u662F\u5426\u5DF2\u555F\u7528\u3002","Automatic deletion is enabled when distance from starting position is exceeded":"\u7576\u8D85\u904E\u8D77\u59CB\u4F4D\u7F6E\u8DDD\u96E2\u6642\uFF0C\u5DF2\u555F\u7528\u81EA\u52D5\u522A\u9664\u3002","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"\u7576\u8D85\u904E\u8D77\u59CB\u4F4D\u7F6E\u8DDD\u96E2\u6642\uFF0C\u5DF2\u5C0D_PARAM0_\u555F\u7528\u81EA\u52D5\u522A\u9664\u3002","Change automatic deletion when distance from starting position is exceeded.":"\u66F4\u6539\u8D77\u59CB\u4F4D\u7F6E\u8DDD\u96E2\u8D85\u904E\u6642\u7684\u81EA\u52D5\u522A\u9664\u3002","Change automatic deletion when distance from starting position is exceeded":"\u66F4\u6539\u8D85\u904E\u8D77\u59CB\u4F4D\u7F6E\u8DDD\u96E2\u6642\u7684\u81EA\u52D5\u522A\u9664\u3002","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"\u7576\u8D85\u904E\u8D77\u59CB\u4F4D\u7F6E\u8DDD\u96E2\u6642\uFF0C\u5DF2\u555F\u7528\u5C0D_PARAM0_\u7684\u81EA\u52D5\u522A\u9664\uFF1A_PARAM2_","DeleteWhenDistanceExceeded":"\u8D77\u59CB\u4F4D\u7F6E\u8DDD\u96E2\u904E\u671F\u6642\u522A\u9664","Animated Back and Forth Movement":"\u4F86\u56DE\u52D5\u756B\u904B\u52D5","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"\u4F7F\u5C0D\u8C61\u5411\u5DE6\u79FB\u52D5\uFF0C\u7136\u5F8C\u7576\u9054\u5230\u4E00\u5B9A\u8DDD\u96E2\u6642\uFF0C\u7FFB\u8F49\u4E26\u5411\u53F3\u79FB\u52D5\u3002\u78BA\u4FDD\u60A8\u7684\u5C0D\u8C61\u6709\u5169\u500B\u540D\u70BA\u201CGoLeft\u201D\u548C\u201CTurnLeft\u201D\u7684\u52D5\u756B\u3002","Animated Back and Forth (mirrored) Movement":"\u52D5\u756B\u4F86\u56DE\uFF08\u93E1\u50CF\uFF09\u904B\u52D5","Animatable capability":"\u53EF\u52D5\u756B\u5316\u7684\u80FD\u529B","Flippable capability":"\u53EF\u7FFB\u8F49\u7684\u80FD\u529B","Speed on X axis, in pixels per second":"X\u8EF8\u4E0A\u7684\u901F\u5EA6\uFF0C\u4EE5\u6BCF\u79D2\u50CF\u7D20\u70BA\u55AE\u4F4D","Distance traveled on X axis, in pixels":"X\u8EF8\u4E0A\u7684\u884C\u9032\u8DDD\u96E2\uFF0C\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D","Array tools":"\u6578\u7D44\u5DE5\u5177","A collection of utilities and tools for working with arrays.":"\u4E00\u7D44\u7528\u65BC\u8655\u7406\u6578\u7D44\u7684\u5DE5\u5177\u548C\u5DE5\u5177\u3002","General":"\u4E00\u822C","The index of the first variable that equals to a specific number in an array.":"\u6578\u7D44\u4E2D\u8207\u7279\u5B9A\u6578\u5B57\u76F8\u7B49\u7684\u7B2C\u4E00\u500B\u8B8A\u6578\u7684\u7D22\u5F15\u3002","Index of number":"\u6578\u5B57\u7684\u7D22\u5F15","The first index where _PARAM2_ can be found in _PARAM1_":"\u5728 _PARAM1_ \u4E2D\u627E\u5230 _PARAM2_ \u7684\u7B2C\u4E00\u500B\u7D22\u5F15","Array to search the value in":"\u8981\u5728\u5176\u4E2D\u641C\u7D22\u503C\u7684\u6578\u7D44","Number to search in the array":"\u8981\u5728\u6578\u7D44\u4E2D\u641C\u7D22\u7684\u6578\u5B57","The index of the first variable that equals to a specific text in an array.":"\u6578\u7D44\u4E2D\u8207\u7279\u5B9A\u6587\u672C\u76F8\u7B49\u7684\u7B2C\u4E00\u500B\u8B8A\u91CF\u7684\u7D22\u5F15\u3002","Index of text":"\u6587\u672C\u7684\u7D22\u5F15","String to search in the array":"\u5728\u6578\u7D44\u4E2D\u641C\u7D22\u7684\u6587\u672C","The index of the last variable that equals to a specific number in an array.":"\u6578\u7D44\u4E2D\u8207\u7279\u5B9A\u6578\u5B57\u76F8\u7B49\u7684\u6700\u5F8C\u4E00\u500B\u8B8A\u6578\u7684\u7D22\u5F15\u3002","Last index of number":"\u6578\u5B57\u7684\u6700\u5F8C\u4E00\u500B\u7D22\u5F15","The last index where _PARAM2_ can be found in _PARAM1_":"\u5728 _PARAM1_ \u4E2D\u627E\u5230 _PARAM2_ \u7684\u6700\u5F8C\u4E00\u500B\u7D22\u5F15","The index of the last variable that equals to a specific text in an array.":"\u6578\u7D44\u4E2D\u8207\u7279\u5B9A\u6587\u672C\u76F8\u7B49\u7684\u6700\u5F8C\u4E00\u500B\u8B8A\u91CF\u7684\u7D22\u5F15\u3002","Last index of text":"\u6587\u672C\u7684\u6700\u5F8C\u4E00\u500B\u7D22\u5F15","Returns a random number of an array of numbers.":"\u8FD4\u56DE\u6578\u7D44\u6578\u5B57\u7684\u96A8\u6A5F\u6578\u3002","Random number in array":"\u9663\u5217\u4E2D\u7684\u96A8\u6A5F\u6578","A randomly picked number of _PARAM1_":"\u96A8\u6A5F\u9078\u64C7\u4E86 _PARAM1_ \u500B\u6578\u5B57","Array to get a number from":"\u5F9E\u9663\u5217\u4E2D\u7372\u53D6\u6578\u5B57","a random string of an array of strings.":"\u6578\u7D44\u4E2D\u7684\u5B57\u7B26\u4E32\u96A8\u6A5F\u5B57\u7B26\u3002","Random string in array":"\u9663\u5217\u4E2D\u7684\u96A8\u6A5F\u5B57\u7B26\u4E32","A randomly picked string of _PARAM1_":"\u96A8\u6A5F\u9078\u64C7\u4E86 _PARAM1_ \u5B57\u7B26\u4E32","Array to get a string from":"\u5F9E\u9663\u5217\u4E2D\u7372\u53D6\u5B57\u7B26\u4E32","Removes the last array child of an array, and return it as a number.":"\u522A\u9664\u6578\u7D44\u7684\u6700\u5F8C\u4E00\u500B\u5B50\u5143\u7D20\uFF0C\u4E26\u5C07\u5176\u4F5C\u70BA\u6578\u5B57\u8FD4\u56DE\u3002","Get and remove last variable from array (as number)":"\u5F9E\u6578\u7D44\u4E2D\u7372\u53D6\u4E26\u522A\u9664\u6700\u5F8C\u4E00\u500B\u8B8A\u91CF\uFF08\u4F5C\u70BA\u6578\u5B57\uFF09","Remove last child of _PARAM1_ and store it in _PARAM2_":"\u522A\u9664 _PARAM1_ \u7684\u6700\u5F8C\u4E00\u500B\u5B50\u5143\u7D20\u4E26\u5C07\u5176\u5132\u5B58\u5230 _PARAM2_ \u4E2D","Array to pop a child from":"\u5F9E\u9663\u5217\u4E2D\u5F48\u51FA\u4E00\u500B\u5B50\u5143\u7D20","Removes the last array child of an array, and return it as a string.":"\u522A\u9664\u6578\u7D44\u7684\u6700\u5F8C\u4E00\u500B\u5B50\u5143\u7D20\uFF0C\u4E26\u5C07\u5176\u4F5C\u70BA\u5B57\u7B26\u4E32\u8FD4\u56DE\u3002","Pop string from array":"\u5F9E\u6578\u7D44\u4E2D\u5F48\u51FA\u5B57\u7B26\u4E32","Removes the first array child of an array, and return it as a number.":"\u522A\u9664\u6578\u7D44\u7684\u7B2C\u4E00\u500B\u5B50\u5143\u7D20\uFF0C\u4E26\u5C07\u5176\u4F5C\u70BA\u6578\u5B57\u8FD4\u56DE\u3002","Shift number from array":"\u5F9E\u6578\u7D44\u4E2D\u79FB\u9664\u6578\u5B57","Array to shift a child from":"\u5F9E\u6578\u7D44\u4E2D\u79FB\u9664\u4E00\u500B\u5B50\u5143\u7D20","Removes the first array child of an array, and return it as a string.":"\u522A\u9664\u6578\u7D44\u7684\u7B2C\u4E00\u500B\u5B50\u5143\u7D20\uFF0C\u4E26\u5C07\u5176\u4F5C\u70BA\u5B57\u7B26\u4E32\u8FD4\u56DE\u3002","Shift string from array":"\u5F9E\u6578\u7D44\u4E2D\u79FB\u9664\u5B57\u7B26\u4E32","Checks if an array contains a specific number.":"\u6AA2\u67E5\u9663\u5217\u662F\u5426\u5305\u542B\u7279\u5B9A\u6578\u5B57\u3002","Array has number":"\u6578\u7D44\u5177\u6709\u6578\u5B57","Array _PARAM1_ has number _PARAM2_":"\u6578\u7D44 _PARAM1_ \u5177\u6709\u6578\u5B57 _PARAM2_","The number to search":"\u641C\u7D22\u7684\u6578\u5B57","Checks if an array contains a specific string.":"\u6AA2\u67E5\u9663\u5217\u662F\u5426\u5305\u542B\u7279\u5B9A\u5B57\u7B26\u4E32\u3002","Array has string":"\u6578\u7D44\u5177\u6709\u5B57\u7B26\u4E32","Array _PARAM1_ has string _PARAM2_":"\u6578\u7D44 _PARAM1_ \u5177\u6709\u5B57\u7B26\u4E32 _PARAM2_","The text to search":"\u641C\u7D22\u7684\u5B57\u7B26\u4E32","Copies a portion of a scene array variable into a new scene array variable.":"\u5C07\u5834\u666F\u6578\u7D44\u8B8A\u91CF\u7684\u4E00\u90E8\u5206\u8907\u88FD\u5230\u65B0\u7684\u5834\u666F\u6578\u7D44\u8B8A\u91CF\u4E2D\u3002","Slice an array":"\u5207\u7247\u6578\u7D44","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"\u5C07 _PARAM1_ \u6578\u7D44\u5F9E\u7D22\u5F15 _PARAM3_ \u5230 _PARAM4_ \u5207\u7247\u5230 _PARAM2_ \u4E2D","The array to take a slice from":"\u5F9E\u4E2D\u53D6\u4E00\u90E8\u5206\u5207\u7247\u7684\u9663\u5217","The array to store the slice into":"\u5132\u5B58\u5207\u7247\u7684\u9663\u5217","The index to start the slice from":"\u5207\u7247\u958B\u59CB\u7684\u7D22\u5F15","The index to end the slice at":"\u5207\u7247\u7D50\u675F\u7684\u7D22\u5F15","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"\u5C07\u8A2D\u7F6E\u70BA 0 \u4EE5\u5FA9\u88FD\u6574\u500B\u6578\u7D44\u3002\u5982\u679C\u4F7F\u7528\u8CA0\u503C\uFF0C\u7D22\u5F15\u5C07\u5F9E\u7D50\u5C3E\u958B\u59CB\u9078\u64C7\u3002\n\u4F8B\u5982\uFF0C\u5C0D\u5305\u542B 5 \u500B\u5143\u7D20\u7684\u6578\u7D44\u9032\u884C\u5207\u7247\uFF0C\u5F9E 0 \u5230 -1 \u5C07\u50C5\u53D6\u5F9E\u7D22\u5F15 0 \u5230 3 \u7684\u5143\u7D20\u3002","Cuts a portion of an array off.":"\u5207\u4E0B\u6578\u7D44\u7684\u4E00\u90E8\u5206\u3002","Splice an array":"\u5207\u7247\u4E00\u500B\u6578\u7D44","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"\u5F9E\u7D22\u5F15 _PARAM2_ \u958B\u59CB\uFF0C\u5F9E\u6578\u7D44 _PARAM1_ \u4E2D\u522A\u9664 _PARAM3_ \u500B\u9805\u76EE","The array to remove items from":"\u5F9E\u4E2D\u522A\u9664\u9805\u76EE\u7684\u6578\u7D44","The index to start removing from":"\u958B\u59CB\u522A\u9664\u7684\u7D22\u5F15","If you use a negative value, the index will be selected beginning from the end.":"\u5982\u679C\u4F7F\u7528\u8CA0\u503C\uFF0C\u7D22\u5F15\u5C07\u5F9E\u7D50\u5C3E\u958B\u59CB\u9078\u64C7\u3002","The amount of elements to remove":"\u8981\u522A\u9664\u7684\u5143\u7D20\u6578\u91CF","Set to 0 to remove until the end of the array.":"\u8A2D\u7F6E\u70BA 0 \u4EE5\u522A\u9664\u76F4\u5230\u6578\u7D44\u7684\u672B\u5C3E\u3002","Combines all elements of 2 scene arrays into one new scene array.":"\u5C07 2 \u500B\u5834\u666F\u6578\u7D44\u7684\u6240\u6709\u5143\u7D20\u5408\u4F75\u6210\u4E00\u500B\u65B0\u7684\u5834\u666F\u6578\u7D44\u3002","Combine 2 arrays":"\u5408\u4F75 2 \u500B\u6578\u7D44","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"\u5C07\u6578\u7D44 _PARAM1_ \u548C _PARAM2_ \u5408\u4F75\u6210 _PARAM3_","The first array":"\u7B2C\u4E00\u500B\u6578\u7D44","The second array":"\u7B2C\u4E8C\u500B\u6578\u7D44","The variable to store the new array in":"\u5C07\u65B0\u6578\u7D44\u5B58\u5132\u5728\u7684\u8B8A\u6578","Appends a copy of all variables of one array to another array.":"\u5C07\u4E00\u500B\u6578\u7D44\u7684\u6240\u6709\u8B8A\u91CF\u7684\u526F\u672C\u9644\u52A0\u5230\u53E6\u4E00\u500B\u6578\u7D44\u3002","Append all variable to another array":"\u5C07\u6240\u6709\u8B8A\u91CF\u9644\u52A0\u5230\u53E6\u4E00\u500B\u6578\u7D44","Append all elements from array _PARAM1_ into _PARAM2_":"\u5C07\u6578\u7D44 _PARAM1_ \u7684\u6240\u6709\u5143\u7D20\u9644\u52A0\u5230 _PARAM2_ \u4E2D","The array to get the variables from":"\u5F9E\u4E2D\u7372\u53D6\u8B8A\u91CF\u7684\u6578\u7D44","The variable to append the variables in":"\u5C07\u8B8A\u91CF\u9644\u52A0\u5230\u7684\u8B8A\u91CF","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"\u53CD\u8F49\u6578\u7D44\u7684\u5B50\u4EE3\u3002\u7B2C\u4E00\u500B\u6578\u7D44\u5B50\u4EE3\u8B8A\u70BA\u6700\u5F8C\u4E00\u500B\uFF0C\u6700\u5F8C\u4E00\u500B\u6578\u7D44\u5B50\u4EE3\u8B8A\u70BA\u7B2C\u4E00\u500B\u3002","Reverse an array":"\u53CD\u8F49\u4E00\u500B\u6578\u7D44","Reverse array _PARAM1_":"\u53CD\u8F49\u6578\u7D44 _PARAM1_","The array to reverse":"\u8981\u53CD\u8F49\u7684\u6578\u7D44","Fill an element with a number.":"\u4F7F\u7528\u4E00\u500B\u6578\u5B57\u586B\u5145\u4E00\u500B\u5143\u7D20\u3002","Fill array with number":"\u4F7F\u7528\u6578\u5B57\u586B\u5145\u6578\u7D44","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"\u5F9E\u7D22\u5F15 _PARAM3_ \u5230\u7D22\u5F15 _PARAM4_ \u4F7F\u7528 _PARAM2_ \u586B\u5145\u6578\u7D44 _PARAM1_","The array to fill":"\u586B\u5145\u7684\u6578\u7D44","The number to fill":"\u586B\u5145\u7684\u6578\u5B57","The index to start filling from":"\u958B\u59CB\u586B\u5145\u7684\u7D22\u5F15","The index to stop filling at":"\u505C\u6B62\u586B\u5145\u7684\u7D22\u5F15","Set to 0 to fill until the end of the array.":"\u8A2D\u7F6E\u70BA 0 \u4EE5\u586B\u5145\u5230\u6578\u7D44\u7684\u672B\u5C3E\u3002","Shuffles all children of an array.":"\u5C0D\u6578\u7D44\u7684\u6240\u6709\u5B50\u5143\u7D20\u9032\u884C\u6D17\u724C\u3002","Shuffle array":"\u6D17\u724C\u6578\u7D44","Shuffle array _PARAM1_":"\u6D17\u724C\u6578\u7D44 _PARAM1_","The array to shuffle":"\u8981\u6D17\u724C\u7684\u6578\u7D44","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"\u5C07\u6578\u7D44\u5167\u6240\u6709\u7684\u6578\u7D44\u66FF\u63DB\u70BA\u5176\u5B50\u5143\u7D20\u3002\u4F8B\u5982\uFF0C[[1,2], [3,4]] \u8B8A\u6210 [1,2,3,4]\u3002","Flatten array":"\u5C55\u958B\u6578\u7D44","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"\u5C55\u958B\u6578\u7D44 _PARAM1_\uFF08\u6DF1\u5EA6\u5C55\u958B\uFF1A_PARAM2_\uFF09","The array to flatten":"\u8981\u5C55\u958B\u7684\u6578\u7D44","Deeply flatten":"\u6DF1\u5EA6\u5C55\u958B","If yes, will continue flattening until there is no arrays in the array anymore.":"\u5982\u679C\u662F\uFF0C\u5C07\u7E7C\u7E8C\u5C55\u958B\u76F4\u5230\u6578\u7D44\u4E2D\u4E0D\u518D\u6709\u6578\u7D44\u70BA\u6B62\u3002","Removes the last array child of an array, and stores it in another variable.":"\u522A\u9664\u6578\u7D44\u7684\u6700\u5F8C\u4E00\u500B\u5B50\u5143\u7D20\uFF0C\u4E26\u5C07\u5176\u5B58\u5132\u5728\u53E6\u4E00\u500B\u8B8A\u91CF\u4E2D\u3002","Pop array child":"\u5F48\u51FA\u6578\u7D44\u5B50\u5143\u7D20","The array to pop a child from":"\u8981\u5F9E\u5F48\u51FA\u5B50\u5143\u7D20\u7684\u6578\u7D44","The variable to store the popped value into":"\u5C07\u5F48\u51FA\u7684\u503C\u5B58\u5132\u5230\u7684\u8B8A\u91CF","Removes the first array child of an array, and stores it in another variable.":"\u522A\u9664\u6578\u7D44\u7684\u7B2C\u4E00\u500B\u5B50\u5143\u7D20\uFF0C\u4E26\u5C07\u5176\u5B58\u5132\u5728\u53E6\u4E00\u500B\u8B8A\u91CF\u4E2D\u3002","Shift array child":"\u79FB\u5230\u6578\u7D44\u5B50\u5143\u7D20","Remove first child of _PARAM1_ and store it in _PARAM2_":"\u5F9E _PARAM1_ \u4E2D\u522A\u9664\u7B2C\u4E00\u500B\u5B50\u5143\u7D20\u4E26\u5C07\u5176\u5B58\u5132\u5728 _PARAM2_ \u4E2D","The array to shift a child from":"\u5F9E\u4E2D\u79FB\u52D5\u5B50\u5143\u7D20\u7684\u6578\u7D44","The variable to store the shifted value into":"\u5C07\u79FB\u52D5\u7684\u503C\u5B58\u5132\u5230\u8B8A\u6578\u4E2D","Insert a variable at a specific index of an array.":"\u5728\u6578\u7D44\u7684\u7279\u5B9A\u7D22\u5F15\u4E2D\u63D2\u5165\u8B8A\u91CF\u3002","Insert variable at":"\u63D2\u5165\u8B8A\u91CF\u5728","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"\u5728 _PARAM1_ \u7684\u7D22\u5F15 _PARAM2_ \u4E2D\u63D2\u5165\u8B8A\u91CF _PARAM3_","The array to insert a variable in":"\u8981\u5728\u5176\u4E2D\u63D2\u5165\u8B8A\u91CF\u7684\u6578\u7D44","The index to insert the variable at":"\u8981\u5728\u5176\u4E2D\u63D2\u5165\u8B8A\u91CF\u7684\u7D22\u5F15","The name of the variable to insert":"\u8981\u63D2\u5165\u7684\u8B8A\u91CF\u7684\u540D\u7A31","Split a string into an array of strings via a separator.":"\u901A\u904E\u5206\u9694\u7B26\u5C07\u5B57\u7B26\u4E32\u5206\u5272\u70BA\u5B57\u7B26\u4E32\u6578\u7D44\u3002","Split string into array":"\u5C07\u5B57\u7B26\u4E32\u5206\u5272\u70BA\u6578\u7D44","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"\u901A\u904E\u5206\u9694\u7B26 _PARAM2_ \u5C07\u5B57\u7B26\u4E32 _PARAM1_ \u5206\u5272\u70BA\u6578\u7D44 _PARAM3_","The string to split":"\u8981\u5206\u5272\u7684\u5B57\u7B26\u4E32","The separator to use to split the string":"\u7528\u65BC\u62C6\u5206\u5B57\u7B26\u4E32\u7684\u5206\u9694\u7B26","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"\u4F8B\u5982\uFF0C\u5982\u679C\u60A8\u6709\u4E00\u500B\u5B57\u7B26\u4E32\"Hello World\"\uFF0C\u4E26\u4E14\u5206\u9694\u7B26\u662F\u7A7A\u683C(\" \")\uFF0C\u5247\u7522\u751F\u7684\u6578\u7D44\u5C07\u662F[\"Hello\", \"World\"]\u3002\u5982\u679C\u5206\u9694\u7B26\u662F\u7A7A\u5B57\u7B26\u4E32(\" \")\uFF0C\u5B83\u5C07\u4F7F\u6BCF\u500B\u5B57\u7B26\u6210\u70BA\u4E00\u500B\u5143\u7D20([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"])\u3002","Array where to store the results":"\u5B58\u5132\u7D50\u679C\u7684\u6578\u7D44","Returns a string made from all strings in an array.":"\u7531\u6578\u7D44\u4E2D\u6240\u6709\u5B57\u7B26\u4E32\u7D44\u6210\u7684\u5B57\u7B26\u4E32","Join all elements of an array together into a string":"\u5C07\u6578\u7D44\u4E2D\u7684\u6240\u6709\u5143\u7D20\u9023\u63A5\u6210\u4E00\u500B\u5B57\u7B26\u4E32","The name of the array to join into a string":"\u8981\u9023\u63A5\u70BA\u5B57\u7B26\u4E32\u7684\u6578\u7D44\u7684\u540D\u7A31","Optional separator text between each element":"\u6BCF\u500B\u5143\u7D20\u4E4B\u9593\u7684\u53EF\u9078\u5206\u9694\u7B26\u6587\u672C","Get the sum of all numbers in an array.":"\u7372\u53D6\u6578\u7D44\u4E2D\u6240\u6709\u6578\u5B57\u7684\u7E3D\u548C","Sum of array children":"\u6578\u7D44\u5B50\u9805\u7684\u7E3D\u548C","The array":"\u8A72\u6578\u7D44","Gets the smallest number in an array.":"\u7372\u53D6\u6578\u7D44\u4E2D\u6700\u5C0F\u7684\u6578\u5B57","Smallest value":"\u6700\u5C0F\u503C","Gets the biggest number in an array.":"\u7372\u53D6\u6578\u7D44\u4E2D\u6700\u5927\u7684\u6578\u5B57","Biggest value":"\u6700\u5927\u503C","Gets the average number in an array.":"\u7372\u53D6\u6578\u7D44\u4E2D\u7684\u5E73\u5747\u6578","Average value":"\u5E73\u5747\u503C","Gets the median number in an array.":"\u7372\u53D6\u6578\u7D44\u4E2D\u7684\u4E2D\u9593\u6578","Median value":"\u4E2D\u9593\u503C","Sort an array of number from smallest to biggest.":"\u5F9E\u6700\u5C0F\u5230\u6700\u5927\u6392\u5E8F\u6578\u7D44\u4E2D\u7684\u6578\u5B57","Sort an array":"\u6392\u5E8F\u6578\u7D44","Sort array _PARAM1_":"\u6392\u5E8F\u6578\u7D44_PARAM1_","The array to sort":"\u8981\u6392\u5E8F\u7684\u6578\u7D44","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"\u5728_PARAM1_\u7684_PARAM2_\u4E2D\u627E\u5230_PARAM3_\u7684\u7B2C\u4E00\u500B\u7D22\u5F15","The object the variable is from":"\u8B8A\u91CF\u4F86\u81EA\u7684\u5C0D\u8C61","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"\u5728_PARAM1_\u7684_PARAM2_\u4E2D\u627E\u5230_PARAM3_\u7684\u6700\u5F8C\u4E00\u500B\u7D22\u5F15","A randomly picked number of _PARAM2_ of _PARAM1_":"\u5F9E_PARAM1_\u7684_PARAM2_\u4E2D\u96A8\u6A5F\u9078\u64C7\u6578\u5B57","A randomly picked string of _PARAM2_ of _PARAM1_":"\u5F9E_PARAM1_\u7684_PARAM2_\u4E2D\u96A8\u6A5F\u9078\u64C7\u5B57\u7B26\u4E32","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"\u522A\u9664_PARAM1_\u7684_PARAM2_\u7684\u6700\u5F8C\u4E00\u500B\u5B50\u5143\u7D20\u4E26\u5C07\u5176\u5B58\u5132\u5728_PARAM3_\u4E2D","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"_PARAM1_\u7684_PARAM2_\u5728_PARAM3_\u4E2D\u5177\u6709\u6578\u5B57","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"_PARAM1_\u7684_PARAM2_\u5728_PARAM3_\u4E2D\u5177\u6709\u5B57\u7B26\u4E32","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"\u5F9E\u7D22\u5F15\u70BA_PARAM5_\u5230_PARAM6_\u7684_PARAM1_\u6578\u7D44\u5207\u7247\u70BA_PARAM4_\u7684_PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"\u5F9E\u7D22\u5F15\u70BA_PARAM3_\u958B\u59CB\uFF0C\u79FB\u9664_PARAM4_\u7684_PARAM1_\u6578\u7D44\u4E2D\u7684\u9805\u76EE","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"\u5C07_PARAM1_\u548C_PARAM3_\u7684_PARAM4_\u6578\u7D44\u7D50\u5408\u70BA_PARAM5_\u7684_PARAM6_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"\u5C07_PARAM2_\u7684_PARAM1_\u6578\u7D44\u7684\u6240\u6709\u5143\u7D20\u9644\u52A0\u5230_PARAM3_\u7684_PARAM4_\u4E2D","Reverse array _PARAM2_ of _PARAM1_":"\u53CD\u8F49_PARAM1_\u7684_PARAM2_\u6578\u7D44","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"\u5F9E\u7D22\u5F15_PARAM4_\u5230\u7D22\u5F15_PARAM5_\u7528_PARAM3_\u586B\u5145_PARAM1_\u6578\u7D44","Shuffle array _PARAM2_ of _PARAM1_":"\u5C07_PARAM1_\u7684_PARAM2_\u6578\u7D44\u6D17\u724C","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"\u5C07_PARAM1_\u7684_PARAM2_\u6578\u7D44\u5C55\u5E73\uFF08\u6DF1\u5C64\u5C55\u5E73\uFF1A_PARAM3_\uFF09","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"\u5F9E_PARAM1_\u7684_PARAM2_\u6578\u7D44\u4E2D\u79FB\u9664\u6700\u5F8C\u4E00\u500B\u5B50\u5143\u7D20\u4E26\u5C07\u5176\u5B58\u5132\u5728_PARAM3_\u7684_PARAM4_\u4E2D","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"\u5F9E_PARAM1_\u7684_PARAM2_\u6578\u7D44\u4E2D\u79FB\u9664\u7B2C\u4E00\u500B\u5B50\u5143\u7D20\u4E26\u5C07\u5176\u5B58\u5132\u5728_PARAM3_\u7684_PARAM4_\u4E2D","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"\u5728_PARAM1_\u7684_PARAM2_\u6578\u7D44\u4E2D\u7684\u7D22\u5F15_PARAM3_\u63D2\u5165_PARAM4_\u7684_PARAM5_\u8B8A\u91CF","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"\u901A\u904E\u5206\u9694\u7B26_PARAM2_\u5C07_PARAM1_\u5B57\u7B26\u4E32\u5206\u5272\u70BA_PARAM3_\u7684_PARAM4_\u6578\u7D44","Sort array _PARAM2_ of _PARAM1_":"\u5C0D_PARAM1_\u7684_PARAM2_\u6578\u7D44\u9032\u884C\u6392\u5E8F","Platforms Validation":"\u5E73\u53F0\u9A57\u8B49","Checks if the game is currently executed on an allowed platform (for web).":"\u6AA2\u67E5\u904A\u6232\u7576\u524D\u662F\u5426\u5728\u5141\u8A31\u7684\u5E73\u53F0\u4E0A\u57F7\u884C\uFF08\u7528\u65BCWeb\uFF09\u3002","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"\u6AA2\u67E5\u904A\u6232\u662F\u5426\u5728\u6388\u6B0A\u7684\u5E73\u53F0\u4E0A\u904B\u884C\uFF08\u6700\u597D\u53EA\u5728\u904A\u6232\u958B\u59CB\u6642\u57F7\u884C\u4E00\u6B21\uFF09\u3002","Is the game running on an authorized platform":"\u904A\u6232\u662F\u5426\u5728\u6388\u6B0A\u7684\u5E73\u53F0\u4E0A\u904B\u884C","The game is running on a authorized platform":"\u904A\u6232\u6B63\u5728\u6388\u6B0A\u7684\u5E73\u53F0\u4E0A\u904B\u884C","Get the referrer's location (the domain of the website that hosts your game).":"\u7372\u53D6\u5F15\u85A6\u8005\u7684\u4F4D\u7F6E\uFF08\u4E3B\u6A5F\u6E38\u6232\u7684\u7DB2\u7AD9\u57DF\u540D\uFF09\u3002","Get referrer location":"\u7372\u53D6\u5F15\u85A6\u8005\u4F4D\u7F6E","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"\u6DFB\u52A0\u65B0\u7684\u6709\u6548\u5E73\u53F0\uFF08\u9810\u8A08\u904A\u6232\u5728\u5176\u4E2D\u904B\u884C\u7684\u57DF\u540D\uFF0C\u4F8B\u5982\uFF0Cgd.games\uFF09\u3002","Add a valid platform":"\u6DFB\u52A0\u6709\u6548\u5E73\u53F0","Add _PARAM1_ as valid platform":"\u6DFB\u52A0_PARAM1_\u70BA\u6709\u6548\u5E73\u53F0","Domain name (e.g : gd.games)":"\u57DF\u540D\uFF08\u4F8B\u5982\uFF1Agd.games\uFF09","Check if a domain is contained in the authorized list array.":"\u6AA2\u67E5\u57DF\u540D\u662F\u5426\u5305\u542B\u5728\u6388\u6B0A\u5217\u8868\u6578\u7D44\u4E2D\u3002","Check if a domain is contained in the authorized list":"\u6AA2\u67E5\u57DF\u540D\u662F\u5426\u5305\u542B\u5728\u6388\u6B0A\u5217\u8868\u4E2D","Check if _PARAM1_ is in the list of authorized platforms":"\u6AA2\u67E5_PARAM1_\u662F\u5426\u5728\u6388\u6B0A\u5E73\u53F0\u5217\u8868\u4E2D","Domain to check":"\u8981\u6AA2\u67E5\u7684\u57DF\u540D","Auto typing animation for text (\"typewriter\" effect)":"\u6587\u672C\u7684\u81EA\u52D5\u6253\u5B57\u52D5\u756B\uFF08\u201C\u6253\u5B57\u6A5F\u201D\u6548\u679C\uFF09","Reveal a text one letter after the other.":"\u4E00\u6B21\u986F\u793A\u4E00\u500B\u5B57\u6BCD\u7684\u6587\u672C\u3002","User interface":"\u4F7F\u7528\u8005\u4ECB\u9762","Auto typing text":"\u81EA\u52D5\u8F38\u5165\u6587\u672C","Text capability":"\u6587\u672C\u529F\u80FD","Time between characters":"\u5B57\u7B26\u4E4B\u9593\u7684\u6642\u9593","Detect if a new text character was just displayed":"\u6AA2\u6E2C\u662F\u5426\u525B\u525B\u986F\u793A\u4E86\u4E00\u500B\u65B0\u7684\u6587\u672C\u5B57\u7B26","Is next word wrapped":"\u4E0B\u4E00\u500B\u8A5E\u662F\u5426\u88AB\u63DB\u884C","_PARAM0_ next word is wrapped":"_PARAM0_\u4E0B\u4E00\u500B\u8A5E\u88AB\u63DB\u884C","Clear forced line breaks":"\u6E05\u9664\u5F37\u5236\u63DB\u884C","Clear forced line breaks in _PARAM0_":"\u6E05\u9664_PARAM0_\u4E2D\u7684\u5F37\u5236\u63DB\u884C","Check if the full text has been typed.":"\u6AA2\u67E5\u5B8C\u6574\u6587\u672C\u662F\u5426\u5DF2\u8F38\u5165\u3002","Finished typing":"\u8F38\u5165\u5B8C\u6210","_PARAM0_ finished typing":"_PARAM0_\u8F38\u5165\u5B8C\u6210","Check if a character has just been typed. Useful for triggering sound effects.":"\u6AA2\u67E5\u662F\u5426\u525B\u525B\u8F38\u5165\u5B57\u7B26\u3002\u53EF\u7528\u65BC\u89F8\u767C\u97F3\u6548\u3002","Has just typed":"\u525B\u525B\u8F38\u5165","_PARAM0_ has just typed a character":"_PARAM0_\u525B\u525B\u8F38\u5165\u5B57\u7B26","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"\u5F9E\u6587\u672C\u958B\u59CB\u91CD\u65B0\u8F38\u5165\u3002\u7576\u70BA\u5C0D\u8C61\u8A2D\u7F6E\u65B0\u6587\u672C\u6642\uFF0C\u81EA\u52D5\u555F\u52D5\u81EA\u52D5\u8F38\u5165\u3002","Restart typing from the beginning":"\u5F9E\u958B\u59CB\u91CD\u65B0\u8F38\u5165","Restart typing from the beginning on _PARAM0_":"\u5F9E_PARAM0_\u958B\u59CB\u91CD\u65B0\u8F38\u5165","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"\u8DF3\u5230\u6587\u672C\u4E2D\u7279\u5B9A\u4F4D\u7F6E\u3002\u4F4D\u7F6E\u5F9E\u201C0\u201D\u958B\u59CB\uFF0C\u6BCF\u500B\u5B57\u7B26\u589E\u52A0\u4E00\u500B\u3002","Show Nth first characters":"\u986F\u793A\u524DN\u500B\u5B57\u7B26","Show _PARAM2_ first characters on _PARAM0_":"\u5728_PARAM0_\u4E0A\u986F\u793A_PARAM2_\u500B\u7B2C\u4E00\u500B\u5B57\u7B26","Character position":"\u5B57\u7B26\u4F4D\u7F6E","Show the full text.":"\u986F\u793A\u5B8C\u6574\u6587\u672C\u3002","Show the full text":"\u986F\u793A\u5B8C\u6574\u6587\u672C","Show the full text on _PARAM0_":"\u986F\u793A\u5B8C\u6574\u6587\u672C_PARAM0_","the time between characters beign typed.":"\u6B63\u5728\u6253\u5B57\u5B57\u7B26\u4E4B\u9593\u7684\u6642\u9593\u3002","the time between characters":"\u5B57\u7B26\u4E4B\u9593\u7684\u6642\u9593","Android back button":"Android \u8FD4\u56DE\u6309\u9215","Allow to customize the behavior of the Android back button.":"\u5141\u8A31\u81EA\u5B9A\u7FA9 Android \u8FD4\u56DE\u6309\u9215\u7684\u884C\u70BA\u3002","Input":"\u8F38\u5165","Triggers whenever the player presses the back button.":"\u6BCF\u7576\u73A9\u5BB6\u6309\u4E0B\u8FD4\u56DE\u6309\u9215\u6642\u89F8\u767C\u3002","Back button is pressed":"\u6309\u4E0B\u8FD4\u56DE\u6309\u9215","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"\u9019\u6A21\u64EC\u4E86\u8FD4\u56DE\u6309\u9215\u7684\u6B63\u5E38\u52D5\u4F5C\u3002\n\u7576\u5728\u79FB\u52D5\u61C9\u7528\u7A0B\u5E8F\u4E2D\u6642\uFF0C\u6B64\u64CD\u4F5C\u5C07\u9000\u51FA\u61C9\u7528\u7A0B\u5E8F\uFF1B\u5728Web\u700F\u89BD\u5668\u4E2D\u6642\uFF0C\u6B64\u64CD\u4F5C\u5C07\u8FD4\u56DE\u5230\u4E0A\u4E00\u500B\u9801\u9762\u3002","Trigger back button":"\u89F8\u767C\u8FD4\u56DE\u6309\u9215","Simulate back button press":"\u6A21\u64EC\u8FD4\u56DE\u6309\u9215\u58D3\u4E0B","Base conversion":"\u9032\u4F4D\u8F49\u63DB","Provides conversion expressions for numbers in different bases.":"\u63D0\u4F9B\u5C07\u6578\u5B57\u8F49\u63DB\u70BA\u4E0D\u540C\u9032\u5236\u7684\u8868\u9054\u5F0F\u3002","Advanced":"\u9032\u968E","Converts a string representing a number in a different base to a decimal number.":"\u5C07\u4EE5\u4E0D\u540C\u9032\u5236\u8868\u793A\u7684\u5B57\u7B26\u4E32\u8F49\u63DB\u70BA\u5341\u9032\u5236\u6578\u3002","Convert to decimal":"\u8F49\u63DB\u70BA\u5341\u9032\u5236","String representing a number":"\u8868\u793A\u6578\u5B57\u7684\u5B57\u7B26\u4E32","The base the number in the string is in":"\u5B57\u7B26\u4E32\u4E2D\u7684\u6578\u5B57\u6240\u5728\u7684\u57FA\u6578","Converts a number to a trsing representing it in another base.":"\u5C07\u6578\u5B57\u66F4\u63DB\u70BA\u53E6\u4E00\u500B\u9032\u5236\u4E2D\u8868\u793A\u5B83\u7684\u5B57\u7B26\u4E32\u3002","Convert to different base":"\u8F49\u63DB\u70BA\u4E0D\u540C\u9032\u5236","Number to convert":"\u8981\u8F49\u63DB\u7684\u6578\u5B57","The base to convert the number to":"\u8981\u8F49\u63DB\u70BA\u7684\u57FA\u6578","Platformer and top-down remapper":"\u5E73\u53F0\u904A\u6232\u548C\u4FEF\u8996\u91CD\u6620\u5C04","Quickly remap keyboard controls.":"\u5FEB\u901F\u91CD\u6620\u5C04\u9375\u76E4\u63A7\u5236\u3002","Remap keyboard controls of the top-down movement.":"\u91CD\u6620\u5C04\u9802\u90E8\u904B\u52D5\u7684\u9375\u76E4\u63A7\u5236\u3002","Top-down keyboard remapper":"\u4FEF\u8996\u9375\u76E4\u91CD\u6620\u5C04","Up key":"\u5411\u4E0A\u9375","Left key":"\u5DE6\u9375","Right key":"\u53F3\u9375","Down key":"\u4E0B\u9375","Remaps Top-Down behavior controls to a custom control scheme.":"\u5C07\u4E0A\u4E0B\u884C\u70BA\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u70BA\u81EA\u5B9A\u7FA9\u63A7\u5236\u65B9\u6848\u3002","Remap Top-Down controls to a custom scheme":"\u5C07\u4E0A\u4E0B\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u70BA\u81EA\u5B9A\u7FA9\u65B9\u6848","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"\u91CD\u65B0\u6620\u5C04_PARAM0_\u7684\u63A7\u4EF6\uFF1A\u4E0A\uFF1A_PARAM2_\uFF0C\u5DE6\uFF1A_PARAM3_\uFF0C\u4E0B\uFF1A_PARAM4_\uFF0C\u53F3\uFF1A_PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"\u5C07\u4E0A\u4E0B\u884C\u70BA\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u70BA\u9810\u8A2D\u63A7\u5236\u65B9\u6848\u3002","Remap Top-Down controls to a preset":"\u5C07\u4E0A\u4E0B\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u70BA\u9810\u8A2D","Remap controls of _PARAM0_ to preset _PARAM2_":"\u5C07_PARAM0_\u7684\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u5230\u9810\u8A2D_PARAM2_","Preset name":"\u9810\u8A2D\u540D\u7A31","Remap keyboard controls of the platformer character movement.":"\u91CD\u6620\u5C04\u5E73\u53F0\u904A\u6232\u89D2\u8272\u904B\u52D5\u7684\u9375\u76E4\u63A7\u5236\u3002","Platformer keyboard mapper":"\u5E73\u53F0\u904A\u6232\u9375\u76E4\u6620\u5C04\u5668","Jump key":"\u8DF3\u8E8D\u9375","Remaps Platformer behavior controls to a custom control scheme.":"\u5C07\u5E73\u53F0\u52D5\u4F5C\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u70BA\u81EA\u5B9A\u7FA9\u63A7\u5236\u65B9\u6848\u3002","Remap Platformer controls to a custom scheme":"\u5C07\u5E73\u53F0\u52D5\u4F5C\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u70BA\u81EA\u5B9A\u7FA9\u65B9\u6848","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"\u91CD\u65B0\u6620\u5C04_PARAM0_\u7684\u63A7\u4EF6\uFF1A\u4E0A\uFF1A_PARAM2_\uFF0C\u5DE6\uFF1A_PARAM3_\uFF0C\u4E0B\uFF1A_PARAM4_\uFF0C\u53F3\uFF1A_PARAM5_\uFF0C\u8DF3\u8E8D\uFF1A_PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"\u5C07\u5E73\u53F0\u52D5\u4F5C\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u70BA\u9810\u8A2D\u63A7\u5236\u65B9\u6848\u3002","Remap Platformer controls to a preset":"\u5C07\u5E73\u53F0\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u70BA\u9810\u8A2D","3D Billboard":"3D \u5EE3\u544A\u724C","Rotate 3D objects to appear like 2D sprites.":"\u65CB\u8F49 3D \u7269\u9AD4\uFF0C\u4F7F\u5176\u770B\u8D77\u4F86\u50CF 2D \u7CBE\u9748\u3002","Visual effect":"\u8996\u89BA\u6548\u679C","Rotate to always face the camera (only the front face of the cube should be enabled).":"\u59CB\u7D42\u9762\u5411\u651D\u50CF\u6A5F\u65CB\u8F49\uFF08\u61C9\u50C5\u555F\u7528\u65B9\u584A\u7684\u524D\u9762\uFF09\u3002","Billboard":"\u5EE3\u544A\u724C","3D capability":"3D capability","Should rotate on X axis":"\u61C9\u5728X\u8EF8\u4E0A\u65CB\u8F49","Should rotate on Y axis":"\u61C9\u8A72\u5728Y\u8EF8\u65CB\u8F49","Should rotate on Z axis":"\u61C9\u8A72\u5728Z\u8EF8\u65CB\u8F49","Offset position":"\u504F\u79FB\u4F4D\u7F6E","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"\u5C07\u5C0D\u8C61\u65CB\u8F49\u5230\u76F8\u6A5F\u3002\u9019\u4E5F\u6703\u5728\u5834\u666F\u4E8B\u4EF6\u7D50\u675F\u6642\u81EA\u52D5\u5B8C\u6210\u3002","Rotate to face the camera":"\u65CB\u8F49\u9762\u5411\u76F8\u6A5F","Rotate _PARAM0_ to the camera":"\u5C07_PARAM0_\u65CB\u8F49\u5230\u76F8\u6A5F","Check if the object should rotate on X axis.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u61C9\u8A72\u5728X\u8EF8\u4E0A\u65CB\u8F49\u3002","_PARAM0_ should rotate on X axis":"_PARAM0_\u61C9\u8A72\u5728X\u8EF8\u4E0A\u65CB\u8F49","Change if the object should rotate on X axis.":"\u66F4\u6539\u5C0D\u8C61\u662F\u5426\u61C9\u8A72\u5728X\u8EF8\u4E0A\u65CB\u8F49\u3002","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_\u61C9\u5728X\u8EF8\u4E0A\u65CB\u8F49\uFF1A_PARAM2_","ShouldRotateX":"\u61C9\u8A72\u5728X\u8EF8\u4E0A\u65CB\u8F49","Check if the object should rotate on Y axis.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u61C9\u8A72\u5728Y\u8EF8\u4E0A\u65CB\u8F49\u3002","_PARAM0_ should rotate on Y axis":"_PARAM0_\u61C9\u8A72\u5728Y\u8EF8\u4E0A\u65CB\u8F49","Change if the object should rotate on Y axis.":"\u66F4\u6539\u5C0D\u8C61\u662F\u5426\u61C9\u5728Y\u8EF8\u4E0A\u65CB\u8F49\u3002","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_\u61C9\u5728Y\u8EF8\u4E0A\u65CB\u8F49\uFF1A_PARAM2_","ShouldRotateY":"\u61C9\u8A72\u5728Y\u8EF8\u4E0A\u65CB\u8F49","Check if the object should rotate on Z axis.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u61C9\u8A72\u5728Z\u8EF8\u4E0A\u65CB\u8F49\u3002","_PARAM0_ should rotate on Z axis":"_PARAM0_\u61C9\u8A72\u5728Z\u8EF8\u4E0A\u65CB\u8F49","Change if the object should rotate on Z axis.":"\u66F4\u6539\u5C0D\u8C61\u662F\u5426\u61C9\u8A72\u5728Z\u8EF8\u4E0A\u65CB\u8F49\u3002","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ \u61C9\u8A72\u7E5E Z \u8EF8\u65CB\u8F49\uFF1A_PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"\u555F\u7528\u5C0D\u6B63\u9762\u6750\u8CEA\u7684\u900F\u660E\u5EA6\u3002","Enable texture transparency":"\u555F\u7528\u6750\u8CEA\u900F\u660E\u5EA6","Enable texture transparency of _PARAM0_":"\u555F\u7528 _PARAM0_ \u7684\u6750\u8CEA\u900F\u660E\u5EA6","Boids movement":"Boids \u904B\u52D5","Simulates flocks movement.":"\u6A21\u64EC\u7FA4\u9AD4\u904B\u52D5\u3002","Define helper classes JavaScript code.":"\u5B9A\u7FA9\u8F14\u52A9\u985E\u5225JavaScript\u4EE3\u78BC\u3002","Define helper classes":"\u5B9A\u7FA9\u8F14\u52A9\u985E\u5225","Define helper classes JavaScript code":"\u5B9A\u7FA9\u8F14\u52A9\u985E\u5225JavaScript\u4EE3\u78BC","Move as part of a flock.":"\u4F5C\u70BA\u4E00\u500B\u7FA4\u7684\u4E00\u90E8\u5206\u79FB\u52D5\u3002","Boids Movement":"Boids\u904B\u52D5","Maximum speed":"\u6700\u5927\u901F\u5EA6","Maximum acceleration":"\u6700\u5927\u52A0\u901F\u5EA6","Rotate object":"\u65CB\u8F49\u7269\u9AD4","Cohesion sight radius":"\u51DD\u805A\u8996\u91CE\u534A\u5F91","Sight":"\u8996\u7DDA","Alignement sight radius":"\u6392\u5217\u8996\u91CE\u534A\u5F91","Separation sight radius":"\u5206\u96E2\u8996\u91CE\u534A\u5F91","Cohesion decision weight":"\u51DD\u805A\u6C7A\u7B56\u6B0A\u91CD","Decision":"\u6C7A\u7B56","Alignment decision weight":"\u6392\u5217\u6C7A\u7B56\u6B0A\u91CD","Separation decision weight":"\u5206\u96E2\u6C7A\u7B56\u6B0A\u91CD","Collision layer":"\u78B0\u649E\u5C64","Intend to move in a given direction.":"\u6253\u7B97\u671D\u7279\u5B9A\u65B9\u5411\u79FB\u52D5\u3002","Move in a direction":"\u671D\u7279\u5B9A\u65B9\u5411\u79FB\u52D5","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ \u6253\u7B97\u5F80\u65B9\u5411 _PARAM2_ \u79FB\u52D5\uFF1B_PARAM3_\uFF08\u6C7A\u7B56\u6B0A\u91CD\uFF1A_PARAM4_\uFF09","Direction X":"X \u65B9\u5411","Direction Y":"Y \u65B9\u5411","Decision weight":"\u6C7A\u7B56\u6B0A\u91CD","Intend to move toward a position.":"\u6253\u7B97\u671D\u4E00\u500B\u4F4D\u7F6E\u79FB\u52D5\u3002","Move toward a position":"\u671D\u4E00\u500B\u4F4D\u7F6E\u79FB\u52D5","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ \u6253\u7B97\u671D _PARAM2_ \u79FB\u52D5\uFF1B_PARAM3_\uFF08\u6C7A\u7B56\u6B0A\u91CD\uFF1A_PARAM4_\uFF09","Target X":"\u76EE\u6807 X","Target Y":"\u76EE\u6807 Y","Intend to move toward an object.":"\u6253\u7B97\u671D\u4E00\u500B\u7269\u9AD4\u79FB\u52D5\u3002","Move toward an object":"\u671D\u4E00\u500B\u7269\u9AD4\u79FB\u52D5","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ \u6253\u7B97\u671D _PARAM2_ \u79FB\u52D5\uFF08\u6C7A\u7B56\u6B0A\u91CD\uFF1A_PARAM3_\uFF09","Targeted object":"\u76EE\u6A19\u7269\u9AD4","Intend to avoid an area with a given center and radius.":"\u6253\u7B97\u907F\u514D\u5728\u7D66\u5B9A\u4E2D\u5FC3\u548C\u534A\u5F91\u7684\u5340\u57DF\u5167\u3002","Avoid a position":"\u907F\u514D\u4E00\u500B\u4F4D\u7F6E","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ \u6253\u7B97\u907F\u514D _PARAM2_ \u5468\u570D _PARAM4_ \u7684\u534A\u5F91\uFF1B_PARAM3_\uFF08\u6C7A\u7B56\u6B0A\u91CD\uFF1A_PARAM5_\uFF09","Center X":"\u4E2D\u5FC3 X","Center Y":"\u4E2D\u5FC3 Y","Radius":"\u534A\u5F91","Intend to avoid an area from an object center and a given radius.":"\u6253\u7B97\u907F\u514D\u5F9E\u7269\u9AD4\u4E2D\u5FC3\u548C\u7D66\u5B9A\u534A\u5F91\u7684\u5340\u57DF","Avoid an object":"\u907F\u514D\u4E00\u500B\u7269\u9AD4","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ \u6253\u7B97\u907F\u514D _PARAM2_ \u5468\u570D _PARAM3_ \u7684\u534A\u5F91\uFF08\u6C7A\u7B56\u6B0A\u91CD\uFF1A_PARAM4_\uFF09","Avoided object":"\u88AB\u907F\u514D\u7684\u7269\u9AD4","Return the current speed.":"\u8FD4\u56DE\u7576\u524D\u901F\u5EA6\u3002","Speed":"\u901F\u5EA6","Return the current horizontal speed.":"\u8FD4\u56DE\u7576\u524D\u6C34\u5E73\u901F\u5EA6\u3002","Velocity X":"\u901F\u5EA6 X","Return the current vertical speed.":"\u8FD4\u56DE\u7576\u524D\u5782\u76F4\u901F\u5EA6\u3002","Velocity Y":"\u901F\u5EA6 Y","Check if the object is rotated while moving on its path.":"\u6AA2\u67E5\u7269\u9AD4\u5728\u79FB\u52D5\u8DEF\u5F91\u4E0A\u662F\u5426\u65CB\u8F49\u3002","Object Rotated":"\u7269\u9AD4\u5DF2\u65CB\u8F49","_PARAM0_ is rotated when moving":"_PARAM0_ \u79FB\u52D5\u6642\u6703\u65CB\u8F49","Return the maximum speed.":"\u8FD4\u56DE\u6700\u5927\u901F\u5EA6\u3002","Change the maximum speed of the object.":"\u66F4\u6539\u7269\u9AD4\u7684\u6700\u5927\u901F\u5EA6\u3002","Change the maximum speed of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u6700\u5927\u901F\u5EA6\u70BA _PARAM2_","Max Speed":"\u6700\u5927\u901F\u5EA6","Return the maximum acceleration.":"\u8FD4\u56DE\u6700\u5927\u52A0\u901F\u5EA6\u3002","Change the maximum acceleration of the object.":"\u66F4\u6539\u7269\u9AD4\u7684\u6700\u5927\u52A0\u901F\u5EA6\u3002","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u6700\u5927\u52A0\u901F\u5EA6\u70BA _PARAM2_","Steering Force":"\u8F49\u5411\u529B","Return the cohesion sight radius.":"\u8FD4\u56DE\u76F8 cohesion \u901A\u534A\u5F91\u3002","Change the cohesion sight radius.":"\u66F4\u6539 cohesionsight\u534A\u5F91\u3002","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u51DD\u805A\u8996\u91CE\u534A\u5F91\u70BA _PARAM2_","Value":"\u6570\u503C","Return the alignment sight radius.":"\u8FD4\u56DE outline sight \u534A\u5F91\u3002","Alignment sight radius":"Alignment sight \u534A\u5F91","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u5C0D\u9F4A\u8996\u91CE\u534A\u5F91\u70BA _PARAM2_","Return the separation sight radius.":"\u8FD4\u56DE outline sight \u534A\u5F91\u3002","Change the separation sight radius of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u5206\u96E2\u8996\u91CE\u534A\u5F91\u70BA _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"\u8FD4\u56DE cohesions \u7684\u6B0A\u91CD\u3002","Cohesion weight":"\u9023\u63A5\u6B0A\u91CD","Change the weight the cohesion takes in the chosen direction.":"\u66F4\u6539 cohesions \u6B0A\u91CD\u3002","Change the cohesion weight of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u51DD\u805A\u6B0A\u91CD\u70BA _PARAM2_","Return which weight the alignment takes in the chosen direction.":"\u8FD4\u56DE alignment \u7684\u6B0A\u91CD\u3002","Alignment weight":"\u6392\u5E8F\u6B0A\u91CD","Change the weight the alignment takes in the chosen direction.":"\u66F4\u6539 alignment \u6B0A\u91CD\u3002","Change the alignment weight of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u5C0D\u9F4A\u6B0A\u91CD\u70BA _PARAM2_","Return which weight the separation takes in the chosen direction.":"\u8FD4\u56DE\u5206\u96E2\u7684\u6B0A\u91CD\u3002","Separation weight":"\u5206\u96E2\u6B0A\u91CD","Change the weight the separation takes in the chosen direction.":"\u66F4\u6539\u5206\u96E2\u7684\u6B0A\u91CD\u3002","Change the separation weight of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u5206\u96E2\u6B0A\u91CD\u70BA _PARAM2_","Boomerang":"\u56DE\u98DB\u6A19","Throw an object that returns to the thrower like a boomerang.":"\u4E1F\u51FA\u7269\u9AD4\uFF0C\u4F7F\u5176\u50CF\u56DE\u98DB\u6A19\u4E00\u6A23\u8FD4\u56DE\u7D66\u4E1F\u51FA\u8005\u3002","Throw speed (pixels per second)":"\u6295\u64F2\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\uFF09","Time before changing directions (seconds)":"\u6539\u8B8A\u65B9\u5411\u4E4B\u524D\u7684\u6642\u9593\uFF08\u79D2\uFF09","Rotation (degrees per second)":"\u65CB\u8F49\uFF08\u6BCF\u79D2\u5EA6\uFF09","Thrower X position":"\u6295\u64F2\u8005X\u4F4D\u7F6E","Thrower Y position":"\u6295\u64F2\u8005Y\u4F4D\u7F6E","Boomerang is returning":"\u8FD4\u56DE\u56DE\u98DB\u68D2","Throw boomerang toward an angle.":"\u629B\u51FA\u56DE\u98DB\u5411\u89D2\u5EA6\u7684\u56DE\u529B\u6A19\u3002","Throw boomerang toward an angle":"\u4EE5\u89D2\u5EA6\u5411\u524D\u629B\u56DE\u529B\u6A19","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"\u5411\u89D2\u5EA6 _PARAM2_ \u5EA6\u629B\u51FA _PARAM0_ \uFF0C\u6BCF\u79D2\u901F\u5EA6\u70BA _PARAM3_ \u50CF\u7D20\uFF0C\u6BCF\u79D2\u65CB\u8F49 _PARAM5_ \u5EA6\uFF0C\u4E26\u5728 _PARAM4_ \u79D2\u5F8C\u767C\u9001\u56DE\u529B\u6A19","Angle (degrees)":"\u89D2\u5EA6\uFF08\u5EA6\uFF09","Throw boomerang toward a position.":"\u5411\u67D0\u4E00\u4F4D\u7F6E\u6295\u64F2\u8FF4\u65CB\u93E2\u3002","Throw boomerang toward a position":"\u5411\u67D0\u4E00\u4F4D\u7F6E\u6295\u64F2\u8FF4\u65CB\u93E2","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"\u5C07 boomerang _PARAM0_ \u671D\u5411 _PARAM2_ \u6295\u64F2\uFF1B\u4EE5 _PARAM4_ \u50CF\u7D20\u6BCF\u79D2\u7684\u901F\u5EA6\u65CB\u8F49 _PARAM6_ \u5EA6\uFF0C\u6295\u64F2 _PARAM3_ \uFF0C_PARAM5_ \u79D2\u5F8C\u5C07 boomerang \u9001\u56DE","Target X position":"\u76EE\u6A19X\u4F4D\u7F6E","Target Y position":"\u76EE\u6A19Y\u4F4D\u7F6E","Send boomerang back to thrower.":"\u5C07 boomerang \u9001\u56DE\u81F3\u6295\u64F2\u8005\u3002","Send boomerang back to thrower":"\u5C07\u8FF4\u65CB\u93E2\u9001\u56DE\u6295\u64F2\u8005","Send boomerang _PARAM0_ back to thrower":"\u5C07 boomerang _PARAM0_ \u9001\u56DE\u81F3\u6295\u64F2\u8005","Set amount of time before boomerang changes directions (seconds).":"\u8A2D\u5B9A boomerang \u6539\u8B8A\u65B9\u5411\u4E4B\u524D\u7684\u6642\u9593\u91CF\uFF08\u79D2\uFF09\u3002","Set amount of time before boomerang changes directions":"\u5728\u8FF4\u65CB\u93E2\u6539\u8B8A\u65B9\u5411\u524D\u8A2D\u5B9A\u7684\u6642\u9593\u9593\u9694","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"\u8A2D\u5B9A\u5728 boomerang \u6539\u8B8A\u65B9\u5411\u70BA _PARAM2_ \u524D\u7684\u6642\u9593\u91CF\uFF08\u79D2\uFF09","Time before boomerange changes direction (seconds)":"\u8FF4\u65CB\u93E2\u6539\u8B8A\u65B9\u5411\u524D\u7684\u6642\u9593\uFF08\u79D2\uFF09","Track position of boomerang thrower.":"\u8FFD\u8E2A boomerang \u6295\u64F2\u8005\u7684\u4F4D\u7F6E\u3002","Track position of boomerang thrower":"\u8FFD\u8E64\u8FF4\u65CB\u93E2\u6295\u64F2\u8005\u7684\u4F4D\u7F6E","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"\u8FFD\u8E2A\u6295\u64F2\u4E86 boomerang _PARAM0_ \u7684\u6295\u64F2\u8005 _PARAM2_ \u7684\u4F4D\u7F6E","Thrower":"\u6295\u64F2\u8005","Boomerang is returning to thrower.":"boomerang \u6B63\u5728\u8FD4\u56DE\u81F3\u6295\u64F2\u8005\u3002","Boomerang is returning to thrower":"\u8FF4\u65CB\u93E2\u6B63\u5728\u8FD4\u56DE\u6295\u64F2\u8005","Boomerang _PARAM0_ is returning to thrower":"boomerang _PARAM0_ \u6B63\u5728\u8FD4\u56DE\u81F3\u6295\u64F2\u8005","Bounce (using forces)":"\u53CD\u5F48\uFF08\u4F7F\u7528\u529B\u91CF\uFF09","Bounce the object off another object it just touched.":"\u4F7F\u7269\u4EF6\u53CD\u5F48\u958B\u5176\u4ED6\u7269\u4EF6\u3002","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"\u63D0\u4F9B\u4E00\u500B\u52D5\u4F5C\uFF0C\u8B93\u7269\u9AD4\u5F9E\u525B\u89F8\u78B0\u5230\u7684\u5176\u4ED6\u7269\u9AD4\u5F48\u8DF3\u3002\u7D66\u7269\u9AD4\u6DFB\u52A0\u4E00\u500B\u6C38\u4E45\u529B\uFF0C\u4E26\u5728\u8207\u53E6\u4E00\u500B\u7269\u9AD4\u78B0\u649E\u6642\uFF0C\u4F7F\u7528\u8A72\u52D5\u4F5C\u4F7F\u7269\u9AD4\u5BE6\u73FE\u903C\u771F\u7684\u5F48\u8DF3\u3002","Bounce":"\u5F48\u8DF3","Bounce count":"\u5F48\u8DF3\u8A08\u6578","Number of times this object has bounced off another object":"\u6B64\u5C0D\u8C61\u53CD\u5F48\u6B21\u6578","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u5C07\u7269\u9AD4\u4EE5\u65BD\u52A0\u65BC\u8A72\u7269\u9AD4\u7684\u89D2\u5EA6\u548C\u529B\u91CF\u901F\u5EA6\u63A8\u96E2\u5176\u7576\u524D\u767C\u751F\u78B0\u649E\u7684\u53E6\u4E00\u7269\u9AD4\u3002\n\u8ACB\u78BA\u4FDD\u5728\u57F7\u884C\u6B64\u64CD\u4F5C\u524D\u6AA2\u6E2C\u5169\u500B\u7269\u9AD4\u4E4B\u9593\u7684\u78B0\u649E\u3002\u6240\u6709\u7684\u529B\u91CF\u5C07\u5F9E\u7269\u9AD4\u4E2D\u79FB\u9664\uFF0C\u4E26\u6DFB\u52A0\u4E00\u500B\u65B0\u7684\u6C38\u4E45\u529B\u4EE5\u63A8\u52D5\u7269\u9AD4\u5F48\u8DF3\u3002","Bounce off another object":"\u5F9E\u53E6\u4E00\u7269\u9AD4\u53CD\u5F48","Bounce _PARAM0_ off _PARAM2_":"\u5F9E_PARAM0_\u53CD\u5F48_PARAM2_","The objects to bounce on":"\u5F48\u8DF3\u7269\u9AD4","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u6839\u64DA\u65BD\u52A0\u5728\u7269\u9AD4\u4E0A\u7684\u89D2\u5EA6\u548C\u901F\u5EA6\u7684\u529B\u91CF\uFF0C\u5C07\u7269\u9AD4\u4EE5\u76EE\u524D\u8207\u4E4B\u767C\u751F\u78B0\u649E\u7684\u53E6\u4E00\u7269\u9AD4\u53CD\u5F48\u3002\n\u5F48\u8DF3\u5C07\u59CB\u7D42\u6839\u64DA *\u671D\u5411\u6307\u5B9A\u89D2\u5EA6\uFF08\u201C\u6CD5\u5411\u89D2\u5EA6\u201D\uFF09* \u9032\u884C\u8A08\u7B97\u3002\u4F8B\u5982\uFF0C\u5982\u679C\u7269\u9AD4\u6B63\u4EE5\u6B64\u7CBE\u78BA\u89D2\u5EA6\u5230\u9054\uFF0C\u5C07\u6703\u4EE5\u76F8\u53CD\u65B9\u5411\u5F48\u8DF3\u3002\n\u8ACB\u78BA\u4FDD\u5728\u57F7\u884C\u6B64\u64CD\u4F5C\u524D\u6AA2\u6E2C\u5169\u500B\u7269\u9AD4\u4E4B\u9593\u7684\u78B0\u649E\u3002\u6240\u6709\u7684\u529B\u91CF\u5C07\u5F9E\u7269\u9AD4\u4E2D\u79FB\u9664\uFF0C\u4E26\u6DFB\u52A0\u4E00\u500B\u65B0\u7684\u6C38\u4E45\u529B\u4EE5\u4F7F\u7269\u9AD4\u5F48\u8DF3\u3002","Bounce off another object toward a specified angle":"\u671D\u7279\u5B9A\u89D2\u5EA6\u7684\u53E6\u4E00\u7269\u9AD4\u5F48\u8DF3","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"\u6309\u7167\u6B63\u5E38\u89D2\u5EA6\u5C07 _PARAM0_ \u5F9E _PARAM2_ \u5F48\u958B\uFF0C\u5047\u8A2D\u6B63\u5E38\u89D2\u5EA6\u70BA _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"\u53CD\u5F48\u7684\u300C\u6B63\u5E38\u300D\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09","This can be understood at the direction that the bounce must go toward.":"\u53EF\u4EE5\u7406\u89E3\u70BA\u53CD\u5F48\u5FC5\u9808\u671D\u5411\u7684\u65B9\u5411\u3002","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u6839\u64DA\u5C0D\u8C61\u4E0A\u65BD\u52A0\u7684\u89D2\u5EA6\u548C\u529B\u7684\u901F\u5EA6\uFF0C\u4F7F\u8A72\u5C0D\u8C61\u6839\u64DA\u89D2\u5EA6\u548C\u529B\u7684\u901F\u5EA6\u53CD\u5F48\u5230\u7576\u524D\u6B63\u5728\u78B0\u649E\u7684\u53E6\u4E00\u500B\u5C0D\u8C61\u3002\n\u53CD\u5F48\u5C07\u59CB\u7D42\u662F\u5782\u76F4\u7684\uFF0C\u5C31\u597D\u50CF\u8A72\u5C0D\u8C61\u6B63\u5728*\u78B0\u649E\u4E00\u500B\u5B8C\u5168\u6C34\u5E73\u7684\u969C\u7919\u7269*\uFF08\u6BD4\u5982\u4E52\u4E53\u904A\u6232\u4E2D\u5C4F\u5E55\u7684\u4E0A/\u4E0B\u7AEF\uFF09\u3002\u4F8B\u5982\uFF0C\u5982\u679C\u8A72\u5C0D\u8C61\u7684\u89D2\u5EA6\u6070\u597D\u70BA90\u5EA6\uFF0C\u5B83\u5C07\u6703\u5411\u76F8\u53CD\u7684\u65B9\u5411\u53CD\u5F48\uFF1A-90\u5EA6\u3002\n\u5728\u555F\u52D5\u6B64\u64CD\u4F5C\u4E4B\u524D\uFF0C\u8ACB\u78BA\u4FDD\u5169\u500B\u5C0D\u8C61\u4E4B\u9593\u78B0\u649E\u3002\u6240\u6709\u7684\u529B\u90FD\u6703\u5F9E\u5C0D\u8C61\u4E2D\u79FB\u9664\uFF0C\u4E26\u589E\u52A0\u4E00\u500B\u65B0\u7684\u6C38\u4E45\u6027\u529B\u4EE5\u4F7F\u5C0D\u8C61\u53CD\u5F48\u3002","Bounce vertically":"\u5782\u76F4\u53CD\u5F48","Bounce _PARAM0_ off _PARAM2_ - always vertically":"\u5C07 _PARAM0_ \u4EE5\u5782\u76F4\u65B9\u5F0F\u5F9E _PARAM2_ \u5F48\u958B - \u59CB\u7D42\u5782\u76F4","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u6839\u64DA\u5C0D\u8C61\u4E0A\u65BD\u52A0\u7684\u89D2\u5EA6\u548C\u529B\u7684\u901F\u5EA6\uFF0C\u4F7F\u8A72\u5C0D\u8C61\u6839\u64DA\u89D2\u5EA6\u548C\u529B\u7684\u901F\u5EA6\u53CD\u5F48\u5230\u7576\u524D\u6B63\u5728\u78B0\u649E\u7684\u53E6\u4E00\u500B\u5C0D\u8C61\u3002\n\u53CD\u5F48\u5C07\u59CB\u7D42\u662F\u6C34\u5E73\u7684\uFF0C\u5C31\u597D\u50CF\u8A72\u5C0D\u8C61\u6B63\u5728*\u78B0\u649E\u4E00\u500B\u5B8C\u5168\u5782\u76F4\u7684\u969C\u7919\u7269*\uFF08\u6BD4\u5982\u4E52\u4E53\u904A\u6232\u4E2D\u7684\u64CA\u7403\u677F\uFF09\u3002\u4F8B\u5982\uFF0C\u5982\u679C\u8A72\u5C0D\u8C61\u7684\u89D2\u5EA6\u6070\u597D\u70BA0\u5EA6\uFF0C\u5B83\u6703\u5411\u76F8\u53CD\u7684\u65B9\u5411\u53CD\u5F48\uFF1A180\u5EA6\u3002\n\u5728\u555F\u52D5\u6B64\u64CD\u4F5C\u4E4B\u524D\uFF0C\u8ACB\u78BA\u4FDD\u5169\u500B\u5C0D\u8C61\u4E4B\u9593\u78B0\u649E\u3002\u6240\u6709\u7684\u529B\u90FD\u6703\u5F9E\u5C0D\u8C61\u4E2D\u79FB\u9664\uFF0C\u4E26\u589E\u52A0\u4E00\u500B\u65B0\u7684\u6C38\u4E45\u6027\u529B\u4EE5\u4F7F\u5C0D\u8C61\u53CD\u5F48\u3002","Bounce horizontally":"\u6C34\u5E73\u53CD\u5F48","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"\u5C07 _PARAM0_ \u4EE5\u6C34\u5E73\u65B9\u5F0F\u5F9E _PARAM2_ \u5F48\u958B - \u59CB\u7D42\u6C34\u5E73","the number of times this object has bounced off another object.":"\u9019\u500B\u5C0D\u8C61\u5DF2\u7D93\u5F9E\u53E6\u4E00\u500B\u5C0D\u8C61\u53CD\u5F48\u4E86\u5E7E\u6B21\u3002","the bounce count":"\u53CD\u5F48\u6B21\u6578","Button states and effects":"\u6309\u9215\u72C0\u614B\u548C\u6548\u679C","Use any object as a button and change appearance according to user interactions.":"\u4F7F\u7528\u4EFB\u4F55\u7269\u4EF6\u4F5C\u70BA\u6309\u9215\u4E26\u6839\u64DA\u7528\u6236\u4E92\u52D5\u66F4\u6539\u5916\u89C0\u3002","Use objects as buttons.":"\u4F7F\u7528\u5C0D\u8C61\u4F5C\u70BA\u6309\u9215\u3002","Button states":"\u6309\u9215\u72C0\u614B","Should check hovering":"\u61C9\u6AA2\u67E5\u61F8\u505C","State":"\u72C0\u614B","Touch id":"\u89F8\u78B0 id","Touch is inside":"\u89F8\u78B0\u5728\u5167\u90E8","Mouse is inside":"\u6ED1\u9F20\u5728\u5167\u90E8","Reset the state of the button.":"\u91CD\u7F6E\u6309\u9215\u7684\u72C0\u614B\u3002","Reset state":"\u91CD\u7F6E\u72C0\u614B","Reset the button state of _PARAM0_":"\u91CD\u7F6E _PARAM0_ \u7684\u6309\u9215\u72C0\u614B","Check if the button is not used.":"\u6AA2\u67E5\u6309\u9215\u662F\u5426\u672A\u4F7F\u7528\u3002","Is idle":"\u9592\u7F6E","_PARAM0_ is idle":"_PARAM0_ \u9592\u7F6E","Check if the button was just clicked.":"\u6AA2\u67E5\u6309\u9215\u662F\u5426\u525B\u525B\u9EDE\u64CA\u3002","Is clicked":"\u5DF2\u9EDE\u64CA","_PARAM0_ is clicked":"_PARAM0_ \u9EDE\u64CA","Check if the cursor is hovered over the button.":"\u6AA2\u67E5\u5149\u6A19\u662F\u5426\u61F8\u505C\u5728\u6309\u9215\u4E0A\u3002","Is hovered":"\u6B63\u5728\u61F8\u505C","_PARAM0_ is hovered":"_PARAM0_ \u6ED1\u9F20\u505C\u7559","Check if the button is either hovered or pressed but not hovered.":"\u6AA2\u67E5\u6309\u9215\u662F\u5426\u61F8\u505C\u6216\u88AB\u6309\u4E0B\u4F46\u6C92\u6709\u61F8\u505C\u3002","Is focused":"\u5DF2\u805A\u7126","_PARAM0_ is focused":"_PARAM0_ \u805A\u7126","Check if the button is currently being pressed with mouse or touch.":"\u6AA2\u67E5\u6309\u9215\u662F\u5426\u6B63\u5728\u88AB\u6ED1\u9F20\u6216\u89F8\u63A7\u9EDE\u6309\u4E0B\u3002","Is pressed":"\u5DF2\u6309\u4E0B","_PARAM0_ is pressed":"_PARAM0_ \u88AB\u6309\u4E0B","Check if the button is currently being pressed outside with mouse or touch.":"\u6AA2\u67E5\u6309\u9215\u662F\u5426\u6B63\u5728\u5916\u90E8\u88AB\u6ED1\u9F20\u6216\u89F8\u63A7\u9EDE\u6309\u4E0B\u3002","Is held outside":"\u5728\u5916\u9762\u88AB\u4FDD\u6301","_PARAM0_ is held outside":"_PARAM0_ \u5728\u5916\u88AB\u6309\u4F4F","the touch id that is using the button or 0 if none.":"\u6B63\u5728\u4F7F\u7528\u6309\u9215\u7684\u89F8\u63A7\u9EDE id\uFF0C\u5982\u679C\u6C92\u6709\u5247\u8FD4\u56DE0\u3002","the touch id":"\u89F8\u63A7\u9EDE id","Enable effects on buttons based on their state.":"\u57FA\u65BC\u5176\u72C0\u614B\u5728\u6309\u9215\u4E0A\u555F\u7528\u6548\u679C\u3002","Button object effects":"\u6309\u9215\u5C0D\u8C61\u6548\u679C","Effect capability":"\u6548\u679C\u80FD\u529B","Idle state effect":"\u9591\u7F6E\u72C0\u614B\u6548\u679C","Effects":"\u6548\u679C","Focused state effect":"\u7126\u9EDE\u72C0\u614B\u6548\u679C","The state is Focused when the button is hovered or held outside.":"\u7576\u6309\u9215\u5728\u5916\u90E8\u61F8\u505C\u6216\u6309\u4F4F\u6642\uFF0C\u72C0\u614B\u70BA\u7126\u9EDE\u3002","Pressed state effect":"\u6309\u4E0B\u72C0\u614B\u6548\u679C","the idle state effect of the object.":"\u7269\u4EF6\u7684\u9592\u7F6E\u72C0\u614B\u6548\u679C\u3002","the idle state effect":"\u9592\u7F6E\u72C0\u614B\u6548\u679C","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"\u7269\u4EF6\u7684\u805A\u7126\u72C0\u614B\u6548\u679C\u3002\u6309\u9215\u61F8\u505C\u6216\u5916\u90E8\u6309\u4F4F\u6642\uFF0C\u72C0\u614B\u70BA\u805A\u7126\u3002","the focused state effect":"\u805A\u7126\u72C0\u614B\u6548\u679C","the pressed state effect of the object.":"\u5C0D\u8C61\u7684\u6309\u4E0B\u72C0\u614B\u6548\u679C\u3002","the pressed state effect":"\u6309\u4E0B\u72C0\u614B\u6548\u679C","Change the animation of buttons according to their state.":"\u6839\u64DA\u5176\u72C0\u614B\u8B8A\u66F4\u6309\u9215\u7684\u52D5\u756B\u3002","Button animation":"\u6309\u9215\u52D5\u756B","Idle state animation name":"\u9591\u7F6E\u72C0\u614B\u52D5\u756B\u540D\u7A31","Animation":"\u52D5\u756B","Focused state animation name":"\u7126\u9EDE\u72C0\u614B\u52D5\u756B\u540D\u7A31","Pressed state animation name":"\u6309\u4E0B\u72C0\u614B\u52D5\u756B\u540D\u7A31","the idle state animation name of the object.":"\u5C0D\u8C61\u7684\u5F85\u6A5F\u72C0\u614B\u52D5\u756B\u540D\u7A31\u3002","the idle state animation name":"\u5F85\u6A5F\u72C0\u614B\u52D5\u756B\u540D\u7A31","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"\u5C0D\u8C61\u7684\u805A\u7126\u72C0\u614B\u52D5\u756B\u540D\u7A31\u3002\u7576\u6309\u9215\u88AB\u61F8\u505C\u6216\u5728\u5916\u9762\u88AB\u4FDD\u6301\u6642\uFF0C\u72C0\u614B\u70BA\u805A\u7126\u3002","the focused state animation name":"\u805A\u7126\u72C0\u614B\u52D5\u756B\u540D\u7A31","the pressed state animation name of the object.":"\u5C0D\u8C61\u7684\u6309\u4E0B\u72C0\u614B\u52D5\u756B\u540D\u7A31\u3002","the pressed state animation name":"\u6309\u4E0B\u72C0\u614B\u52D5\u756B\u540D\u7A31","Smoothly change an effect on buttons according to their state.":"\u6839\u64DA\u5176\u72C0\u614B\u5E73\u6ED1\u5730\u6539\u8B8A\u6309\u9215\u4E0A\u7684\u6548\u679C\u3002","Button object effect tween":"\u6309\u9215\u5C0D\u8C61\u6548\u679C\u7DE9\u52D5","Effect name":"\u6548\u679C\u540D\u7A31","Effect":"\u6548\u679C","Effect parameter":"\u6548\u679C\u53C3\u6578","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\u6548\u679C\u53C3\u6578\u540D\u7A31\u53EF\u4EE5\u5728\u6548\u679C\u9078\u9805\u5361\u4E2D\u7684\u4E0B\u62C9\u83DC\u55AE\u201C\u986F\u793A\u53C3\u6578\u540D\u7A31\u201D\u64CD\u4F5C\u4E2D\u627E\u5230\u3002","Idle effect parameter value":"\u9591\u7F6E\u6548\u679C\u53C3\u6578\u503C","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"\u6DE1\u5165\u7DE9\u548C","Fade-out easing":"\u6DE1\u51FA\u7DE9\u548C","Fade-in duration":"\u6DE1\u5165\u6301\u7E8C\u6642\u9593","Fade-out duration":"\u6DE1\u51FA\u6301\u7E8C\u6642\u9593","Disable the effect in idle state":"\u5728\u9592\u7F6E\u72C0\u614B\u4E0B\u7981\u7528\u6548\u679C","Time delta":"\u6642\u9593\u589E\u91CF","Fade in":"\u6DE1\u5165","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ \u4EE5 _PARAM2_ \u6DE1\u5165","Fade out":"\u6DE1\u51FA","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ \u4EE5 _PARAM2_ \u6DE1\u51FA","Play tween":"\u64AD\u653E\u52D5\u756B","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"\u5C0D\u8C61 _PARAM0_ \u7684\u6548\u679C\u5C6C\u6027\u5728 _PARAM2_ \u79D2\u5167\u4EE5 _PARAM3_ \u7DE9\u548C","Duration (in seconds)":"\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","Easing":"\u7DE9\u52D5","the effect name of the object.":"\u5C0D\u8C61\u7684\u6548\u679C\u540D\u7A31\u3002","the effect name":"\u6548\u679C\u7684\u540D\u7A31","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\u5C0D\u8C61\u7684\u6548\u679C\u53C3\u6578\u3002\u6548\u679C\u53C3\u6578\u540D\u7A31\u53EF\u4EE5\u5728\u6548\u679C\u9078\u9805\u5361\u627E\u5230\uFF0C\u5F9E\u4E0B\u62C9\u9078\u55AE\u7684\u300C\u986F\u793A\u53C3\u6578\u540D\u7A31\u300D\u64CD\u4F5C\u4E2D\u627E\u5230\u3002","the effect parameter":"\u6548\u679C\u7684\u53C3\u6578","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\u66F4\u6539\u5C0D\u8C61\u7684\u6548\u679C\u53C3\u6578\u3002\u6548\u679C\u53C3\u6578\u540D\u7A31\u53EF\u4EE5\u5728\u6548\u679C\u9078\u9805\u5361\u627E\u5230\uFF0C\u5F9E\u4E0B\u62C9\u9078\u55AE\u7684\u300C\u986F\u793A\u53C3\u6578\u540D\u7A31\u300D\u64CD\u4F5C\u4E2D\u627E\u5230\u3002","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"\u66F4\u6539\u5C0D\u8C61 _PARAM0_ \u7684\u7DE9\u548C\u6548\u679C\u70BA _PARAM2_\uFF0C\u4E26\u4F7F\u7528\u53C3\u6578 _PARAM3_","Parameter name":"\u53C3\u6578\u540D\u7A31","the idle effect parameter value of the object.":"\u7269\u4EF6\u7684\u9592\u7F6E\u6548\u679C\u53C3\u6578\u503C\u3002","the idle effect parameter value":"\u7269\u4EF6\u7684\u9592\u7F6E\u6548\u679C\u53C3\u6578\u503C","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"\u7269\u4EF6\u7684\u805A\u7126\u6548\u679C\u53C3\u6578\u503C\u3002\u7576\u6309\u9215\u5728\u61F8\u505C\u6216\u8005\u5728\u5916\u90E8\u6309\u4F4F\u6642\uFF0C\u72C0\u614B\u662F\u805A\u7126\u3002","the focused effect parameter value":"\u7269\u4EF6\u7684\u805A\u7126\u6548\u679C\u53C3\u6578\u503C","the pressed effect parameter value of the object.":"\u7269\u4EF6\u7684\u6309\u58D3\u6548\u679C\u53C3\u6578\u503C","the pressed effect parameter value":"\u6309\u4E0B\u6548\u679C\u53C3\u6578\u503C","the fade-in easing of the object.":"\u5C0D\u8C61\u7684\u6DE1\u5165\u7DE9\u52D5\u3002","the fade-in easing":"\u6DE1\u5165\u7DE9\u52D5","the fade-out easing of the object.":"\u5C0D\u8C61\u7684\u6DE1\u51FA\u7DE9\u52D5\u3002","the fade-out easing":"\u6DE1\u51FA\u7DE9\u52D5","the fade-in duration of the object.":"\u5C0D\u8C61\u7684\u6DE1\u5165\u6301\u7E8C\u6642\u9593\u3002","the fade-in duration":"\u6DE1\u5165\u6301\u7E8C\u6642\u9593","the fade-out duration of the object.":"\u5C0D\u8C61\u7684\u6DE1\u51FA\u6301\u7E8C\u6642\u9593\u3002","the fade-out duration":"\u6DE1\u51FA\u6301\u7E8C\u6642\u9593","Smoothly resize buttons according to their state.":"\u6839\u64DA\u5B83\u5011\u7684\u72C0\u614B\u5E73\u6ED1\u5730\u8ABF\u6574\u6309\u9215\u7684\u5927\u5C0F\u3002","Button scale tween":"\u6309\u9215\u7E2E\u653ETween","Scalable capability":"\u53EF\u4F38\u7E2E\u80FD\u529B","Button states behavior (required)":"\u6309\u9215\u72C0\u614B\u884C\u70BA\uFF08\u5FC5\u9808\uFF09","Tween behavior (required)":"Tween\u884C\u70BA\uFF08\u5FC5\u9808\uFF09","Idle state size scale":"\u7A7A\u9592\u72C0\u614B\u5927\u5C0F\u7E2E\u653E","Size":"\u5927\u5C0F","Focused state size scale":"\u5C08\u6CE8\u72C0\u614B\u5927\u5C0F\u7E2E\u653E","Pressed state size scale":"\u6309\u4E0B\u72C0\u614B\u5927\u5C0F\u7E2E\u653E","the idle state size scale of the object.":"\u5C0D\u8C61\u7684\u9592\u7F6E\u72C0\u614B\u5927\u5C0F\u6BD4\u4F8B\u3002","the idle state size scale":"\u9592\u7F6E\u72C0\u614B\u5927\u5C0F\u6BD4\u4F8B","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"\u5C0D\u8C61\u7684\u805A\u7126\u72C0\u614B\u5927\u5C0F\u6BD4\u4F8B\u3002\u6309\u4E0B\u6216\u61F8\u505C\u6642\uFF0C\u8A72\u6309\u9215\u8655\u65BC\u805A\u7126\u72C0\u614B\u3002","the focused state size scale":"\u805A\u7126\u72C0\u614B\u5927\u5C0F\u6BD4\u4F8B","the pressed state size scale of the object.":"\u5C0D\u8C61\u7684\u6309\u4E0B\u72C0\u614B\u5927\u5C0F\u6BD4\u4F8B\u3002","the pressed state size scale":"\u6309\u4E0B\u72C0\u614B\u5927\u5C0F\u6BD4\u4F8B","Smoothly change the color tint of buttons according to their state.":"\u6839\u64DA\u5B83\u5011\u7684\u72C0\u614B\u5E73\u6ED1\u5730\u6539\u8B8A\u6309\u9215\u7684\u984F\u8272\u8272\u8ABF\u3002","Button color tint tween":"\u6309\u9215\u984F\u8272\u8272\u8ABFTween","Tween":"Tween","Idle state color tint":"\u7A7A\u9592\u72C0\u614B\u984F\u8272\u8272\u8ABF","Color":"\u984F\u8272","Focused state color tint":"\u5C08\u6CE8\u72C0\u614B\u984F\u8272\u8272\u8ABF","Pressed state color tint":"\u6309\u4E0B\u72C0\u614B\u984F\u8272\u8272\u8ABF","the idle state color tint of the object.":"\u5C0D\u8C61\u7684\u9592\u7F6E\u72C0\u614B\u984F\u8272\u8272\u8ABF\u3002","the idle state color tint":"\u9592\u7F6E\u72C0\u614B\u984F\u8272\u8272\u8ABF","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"\u5C0D\u8C61\u7684\u805A\u7126\u72C0\u614B\u984F\u8272\u8272\u8ABF\u3002\u61F8\u505C\u6216\u6309\u4F4F\u6642\uFF0C\u8A72\u6309\u9215\u8655\u65BC\u805A\u7126\u72C0\u614B\u3002","the focused state color tint":"\u805A\u7126\u72C0\u614B\u984F\u8272\u8272\u8ABF","the pressed state color tint of the object.":"\u5C0D\u8C61\u7684\u6309\u4E0B\u72C0\u614B\u984F\u8272\u8272\u8ABF\u3002","the pressed state color tint":"\u6309\u4E0B\u72C0\u614B\u984F\u8272\u8272\u8ABF","Camera impulse":"\u76F8\u6A5F\u8108\u885D","Move the camera following an impulse trajectory.":"\u6839\u64DA\u8108\u885D\u8ECC\u8DE1\u79FB\u52D5\u76F8\u6A5F\u3002","Camera":"\u76F8\u6A5F","Add an impulse to the camera position.":"\u5C0D\u76F8\u6A5F\u4F4D\u7F6E\u6DFB\u52A0\u4E00\u500B\u8108\u885D\u3002","Add a camera impulse":"\u6DFB\u52A0\u76F8\u6A5F\u8108\u885D","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"\u5F9E\u5716\u5C64_PARAM2_\u5C0D\u76F8\u6A5F\u6DFB\u52A0\u4E00\u500B\u885D\u52D5_PARAM1_\uFF0C\u632F\u5E45\u70BA_PARAM3_\uFF0C\u89D2\u5EA6\u70BA_PARAM4_\uFF0C\u5728_PARAM5_\u79D2\u5167\u96E2\u958B\uFF0C\u4F7F\u7528_PARAM6_\u7DE9\u548C\uFF0C\u505C\u7559_PARAM7_\u79D2\uFF0C\u5728_PARAM8_\u79D2\u5167\u8FD4\u56DE\uFF0C\u4F7F\u7528_PARAM9_\u7DE9\u548C","Identifier":"\u8B58\u5225\u78BC","Layer":"\u5716\u5C64","Displacement X":"\u4F4D\u79FBX","Displacement Y":"\u4F4D\u79FBY","Get away duration (in seconds)":"\u96E2\u958B\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","Get away easing":"\u96E2\u958B\u7DE9\u548C","Stay duration (in seconds)":"\u505C\u7559\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","Get back duration (in seconds)":"\u8FD4\u56DE\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","Get back easing":"\u8FD4\u56DE\u7DE9\u548C","Add a camera impulse (angle)":"\u6DFB\u52A0\u76F8\u6A5F\u885D\u52D5\uFF08\u89D2\u5EA6\uFF09","Amplitude":"\u632F\u5E45","Angle (in degree)":"\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09","Check if a camera impulse is playing.":"\u6AA2\u67E5\u76F8\u6A5F\u662F\u5426\u6B63\u5728\u885D\u52D5\u3002","Camera impulse is playing":"\u76F8\u6A5F\u885D\u52D5\u6B63\u5728\u64AD\u653E","Camera impulse _PARAM1_ is playing":"\u76F8\u6A5F\u885D\u52D5_PARAM1_\u6B63\u5728\u64AD\u653E","Camera shake":"\u76F8\u6A5F\u6296\u52D5","Shake layer cameras.":"\u6416\u52D5\u5716\u5C64\u76F8\u6A5F\u3002","Shake the camera on layers chosen with configuration actions.":"\u6416\u52D5\u9078\u5B9A\u5716\u5C64\u4E0A\u7684\u76F8\u6A5F\u8207\u914D\u7F6E\u52D5\u4F5C\u3002","Shake camera":"\u6416\u52D5\u76F8\u6A5F","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"\u4F7F\u7528_PARAM2_\u79D2\u7684\u7DE9\u548C\u6458\u8981\u76F8\u6A5F_PARAM1_\u79D2\uFF0C\u7528_PARAM3_\u79D2\u505C\u6B62","Ease duration to start (in seconds)":"\u958B\u59CB\u7DE9\u548C\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","Ease duration to stop (in seconds)":"\u505C\u6B62\u7DE9\u548C\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"\u5728\u6307\u5B9A\u5716\u5C64\u4E0A\u6416\u52D5\u76F8\u6A5F\uFF0C\u4F7F\u7528\u4E00\u7A2E\u6216\u591A\u7A2E\u6416\u52D5\u65B9\u5F0F\uFF08\u4F4D\u7F6E\u3001\u89D2\u5EA6\u3001\u7E2E\u653E\uFF09\u3002 \u6B64\u64CD\u4F5C\u5DF2\u904E\u6642\u3002 \u8ACB\u4F7F\u7528\u76F8\u540C\u540D\u7A31\u7684\u53E6\u4E00\u500B\u64CD\u4F5C\u3002","Shake camera (deprecated)":"\u6416\u52D5\u76F8\u6A5F\uFF08\u5DF2\u904E\u6642\uFF09","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"\u5728_PARAM3_\u5C64\u4E0A\u6416\u52D5\u76F8\u6A5F_PARAM5_\u79D2\u3002 \u4F7F\u7528_PARAM1_px\u632F\u5E45\u5728X\u8EF8\u4E0A\u548C_PARAM2_px\u5728Y\u8EF8\u4E0A\uFF0C\u89D2\u5EA6\u65CB\u8F49\u5E45\u5EA6_PARAM6_\u5EA6\uFF0C\u7E2E\u653E\u5E45\u5EA6_PARAM7_%\uFF0C\u5728\u6416\u6643\u4E4B\u9593\u7B49\u5F85_PARAM8_\u79D2\u3002\u4E00\u76F4\u6416\u6643\u76F4\u5230\u505C\u6B62\uFF1A_PARAM9_","Amplitude of shaking on the X axis (in pixels)":"X\u8EF8\u7684\u6643\u52D5\u5E45\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Amplitude of shaking on the Y axis (in pixels)":"Y\u8EF8\u7684\u6643\u52D5\u5E45\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Layer (base layer if empty)":"\u5716\u5C64\uFF08\u5982\u679C\u70BA\u7A7A\u5247\u70BA\u57FA\u672C\u5716\u5C64\uFF09","Camera index (Default: 0)":"\u76F8\u6A5F\u7D22\u5F15\uFF08\u9ED8\u8A8D\u503C\uFF1A0\uFF09","Duration (in seconds) (Default: 0.5)":"\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\uFF08\u9ED8\u8A8D\u503C\uFF1A0.5\uFF09","Angle rotation amplitude (in degrees) (For example: 2)":"\u89D2\u5EA6\u65CB\u8F49\u632F\u5E45\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09\uFF08\u4F8B\u5982\uFF1A2\uFF09","Zoom factor amplitude":"\u7E2E\u653E\u56E0\u5B50\u632F\u5E45","Period between shakes (in seconds) (Default: 0.08)":"\u9707\u52D5\u9593\u671F\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\uFF08\u9ED8\u8A8D\u503C\uFF1A0.08\uFF09","Keep shaking until stopped":"\u6301\u7E8C\u6643\u52D5\u76F4\u5230\u505C\u6B62","Duration value will be ignored":"\u6301\u7E8C\u503C\u5C07\u88AB\u5FFD\u7565","Start shaking the camera indefinitely.":"\u7121\u9650\u671F\u5730\u958B\u59CB\u6643\u52D5\u76F8\u6A5F\u3002","Start camera shaking":"\u958B\u59CB\u76F8\u6A5F\u6643\u52D5","Start shaking the camera with _PARAM1_ seconds of easing":"\u4EE5_PARAM1_\u79D2\u7684\u7DE9\u548C\u65B9\u5F0F\u958B\u59CB\u6416\u6643\u76F8\u6A5F","Ease duration (in seconds)":"\u7DE9\u548C\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","Stop shaking the camera.":"\u505C\u6B62\u76F8\u6A5F\u6643\u52D5\u3002","Stop camera shaking":"\u505C\u6B62\u76F8\u6A5F\u6643\u52D5","Stop shaking the camera with _PARAM1_ seconds of easing":"\u4EE5_PARAM1_\u79D2\u7684\u7DE9\u548C\u65B9\u5F0F\u505C\u6B62\u6416\u6643\u76F8\u6A5F","Mark a layer as shakable.":"\u5C07\u5716\u5C64\u6A19\u8A18\u70BA\u53EF\u6643\u52D5\u3002","Shakable layer":"\u53EF\u6643\u52D5\u7684\u5716\u5C64","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"\u5C07\u5716\u5C64\uFF1A_PARAM2_ \u6A19\u8A18\u70BA\u53EF\u6416\u52D5\uFF1A_PARAM1_","Shakable":"\u53EF\u6643\u52D5","Check if the camera is shaking.":"\u6AA2\u67E5\u76F8\u6A5F\u662F\u5426\u5728\u6643\u52D5\u3002","Camera is shaking":"\u76F8\u6A5F\u6B63\u5728\u6643\u52D5","Change the translation amplitude of the shaking (in pixels).":"\u66F4\u6539\u6643\u52D5\u7684\u4F4D\u79FB\u632F\u5E45\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u3002","Layer translation amplitude":"\u5716\u5C64\u4F4D\u79FB\u632F\u5E45","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"\u5C07\u6416\u52D5\u4F4D\u79FB\u7684\u632F\u5E45\u66F4\u6539\u70BA_PARAM1_; _PARAM2_\uFF08\u5716\u5C64\uFF1A_PARAM3_\uFF09","Change the rotation amplitude of the shaking (in degrees).":"\u66F4\u6539\u6416\u52D5\u7684\u65CB\u8F49\u632F\u5E45\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09\u3002","Layer rotation amplitude":"\u5716\u5C64\u65CB\u8F49\u632F\u5E45","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"\u5C07\u6416\u52D5\u7684\u65CB\u8F49\u632F\u5E45\u66F4\u6539\u70BA_PARAM1_\u5EA6\uFF08\u5716\u5C64\uFF1A_PARAM2_\uFF09","NewLayerName":"\u65B0\u5716\u5C64\u540D","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"\u66F4\u6539\u6643\u52D5\u7684\u7E2E\u653E\u56E0\u5B50\u632F\u5E45\u3002 \u6643\u52D5\u5C07\u6309\u6B64\u56E0\u5B50\u9032\u884C\u7E2E\u653E\u548C\u53D6\u6D88\u7E2E\u653E\uFF08\u4F8B\u59821.0625\u662F\u6709\u6548\u503C\uFF09\u3002","Layer zoom amplitude":"\u5716\u5C64\u7E2E\u653E\u632F\u5E45","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"\u5C07\u6643\u52D5\u7684\u7E2E\u653E\u56E0\u5B50\u632F\u5E45\u66F4\u6539\u70BA_PARAM1_\uFF08\u5716\u5C64\uFF1A_PARAM2_\uFF09","Zoom factor":"\u7E2E\u653E\u56E0\u5B50","Change the number of back and forth per seconds.":"\u6BCF\u79D2\u4F86\u56DE\u6B21\u6578\u8B8A\u5316\u3002","Layer shaking frequency":"\u5C64\u9707\u52D5\u983B\u7387","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"\u66F4\u6539\u9707\u52D5\u983B\u7387\u70BA_PARAM1_\uFF08\u5716\u5C64\uFF1A_PARAM2_\uFF09","Frequency":"\u983B\u7387","Change the default translation amplitude of the shaking (in pixels).":"\u66F4\u6539\u9707\u52D5\u7684\u9810\u8A2D\u5E73\u79FB\u632F\u5E45\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u3002","Default translation amplitude":"\u9810\u8A2D\u5E73\u79FB\u632F\u5E45","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"\u66F4\u6539\u9707\u52D5\u7684\u9810\u8A2D\u632F\u5E45\u70BA_PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"\u66F4\u6539\u9707\u52D5\u7684\u9810\u8A2D\u65CB\u8F49\u632F\u5E45\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09\u3002","Default rotation amplitude":"\u9810\u8A2D\u65CB\u8F49\u632F\u5E45","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"\u66F4\u6539\u9707\u52D5\u7684\u9810\u8A2D\u65CB\u8F49\u632F\u5E45\u70BA_PARAM1_\u5EA6","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"\u66F4\u6539\u9707\u52D5\u7684\u9810\u8A2D\u7E2E\u653E\u56E0\u5B50\u632F\u5E45\u3002 \u9707\u52D5\u5C07\u6309\u6B64\u56E0\u5B50\u9032\u884C\u7E2E\u653E\u548C\u89E3\u9664\u7E2E\u653E\uFF08\u4F8B\u5982 1.0625 \u662F\u6709\u6548\u503C\uFF09\u3002","Default zoom amplitude":"\u9810\u8A2D\u7E2E\u653E\u632F\u5E45","Change the default zoom factor amplitude of the shaking to _PARAM1_":"\u66F4\u6539\u9707\u52D5\u7684\u9810\u8A2D\u7E2E\u653E\u632F\u5E45\u70BA_PARAM1_","Change the default number of back and forth per seconds.":"\u66F4\u6539\u5E73\u5747\u6BCF\u79D2\u4F86\u56DE\u6B21\u6578\u3002","Default shaking frequency":"\u9810\u8A2D\u9707\u52D5\u983B\u7387","Change the default shaking frequency to _PARAM1_":"\u66F4\u6539\u9810\u8A2D\u9707\u52D5\u983B\u7387\u70BA_PARAM1_","Generate a number from 2 dimensional simplex noise.":"\u5F9E 2 \u7DAD\u7C21\u55AE\u566A\u97F3\u4E2D\u7522\u751F\u4E00\u500B\u6578\u5B57\u3002","2D noise":"2 \u7DAD\u566A\u97F3","Generator name":"\u751F\u6210\u5668\u540D\u7A31","X coordinate":"X \u5EA7\u6A19","Y coordinate":"Y \u5EA7\u6A19","Generate a number from 3 dimensional simplex noise.":"\u5F9E 3 \u7DAD\u7C21\u55AE\u566A\u97F3\u4E2D\u7522\u751F\u4E00\u500B\u6578\u5B57\u3002","3D noise":"3 \u7DAD\u566A\u97F3","Z coordinate":"Z \u5EA7\u6A19","Generate a number from 4 dimensional simplex noise.":"\u5F9E 4 \u7DAD\u7C21\u55AE\u566A\u97F3\u4E2D\u7522\u751F\u4E00\u500B\u6578\u5B57\u3002","4D noise":"4 \u7DAD\u566A\u97F3","W coordinate":"W \u5EA7\u6A19","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"\u4F7F\u7528\u9ED8\u8A8D\u8A2D\u7F6E\u5275\u5EFA\u4E00\u500B\u566A\u97F3\u751F\u6210\u5668\uFF08\u983B\u7387=1\uFF0C\u516B\u5EA6=1\uFF0C\u6301\u7E8C\u6027=0.5\uFF0C\u504F\u5DEE=2\uFF09\u3002","Create a noise generator":"\u5275\u5EFA\u4E00\u500B\u566A\u97F3\u751F\u6210\u5668","Create a noise generator named _PARAM1_":"\u5EFA\u7ACB\u540D\u70BA_PARAM1_\u7684\u566A\u97F3\u751F\u6210\u5668","Delete a noise generator and loose its settings.":"\u522A\u9664\u4E00\u500B\u566A\u97F3\u751F\u6210\u5668\u4E26\u4E1F\u5931\u5176\u8A2D\u7F6E\u3002","Delete a noise generator":"\u522A\u9664\u4E00\u500B\u566A\u97F3\u751F\u6210\u5668","Delete _PARAM1_ noise generator":"\u522A\u9664_PARAM1_\u566A\u97F3\u751F\u6210\u5668","Delete all noise generators and loose their settings.":"\u522A\u9664\u6240\u6709\u566A\u97F3\u751F\u6210\u5668\u4E26\u4E1F\u5931\u5176\u8A2D\u7F6E\u3002","Delete all noise generators":"\u522A\u9664\u6240\u6709\u566A\u97F3\u751F\u6210\u5668","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"\u7A2E\u5B50\u662F\u7528\u65BC\u751F\u6210\u96A8\u6A5F\u566A\u97F3\u7684\u6578\u5B57\u3002\u8A2D\u7F6E\u76F8\u540C\u7684\u7A2E\u5B50\u5C07\u5C0E\u81F4\u76F8\u540C\u7684\u96A8\u6A5F\u566A\u97F3\u751F\u6210\u3002\u4F8B\u5982\uFF0C\u901A\u904E\u4FDD\u5B58\u6B64\u7A2E\u5B50\u503C\u4E26\u5728\u7A0D\u5F8C\u91CD\u8907\u4F7F\u7528\u5B83\u4EE5\u518D\u6B21\u751F\u6210\u4E16\u754C\uFF0C\u53EF\u4EE5\u751F\u6210\u76F8\u540C\u7684\u4E16\u754C\u3002","Noise seed":"\u566A\u97F3\u7A2E\u5B50","Change the noise seed to _PARAM1_":"\u5C07\u566A\u97F3\u7A2E\u5B50\u66F4\u6539\u70BA_PARAM1_","Seed":"\u7A2E\u5B50","15 digits numbers maximum":"\u6700\u591A15\u4F4D\u6578","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"\u66F4\u6539\u7528\u65BC\u566A\u97F3\u751F\u6210\u7684X\u8EF8\u8FF4\u5708\u9031\u671F\u3002\u566A\u97F3\u5C07\u5728X\u8EF8\u4E0A\u74B0\u7E5E\u3002","Noise looping period on X":"\u566A\u97F3X\u8EF8\u8FF4\u5708\u9031\u671F","Change the looping period on X of _PARAM2_: _PARAM1_":"\u66F4\u6539_PARAM2_\u7684X\u8EF8\u4E0A\u8FF4\u5708\u9031\u671F\uFF1A_PARAM1_","Looping period on X":"X\u8EF8\u4E0A\u7684\u8FF4\u5708\u9031\u671F","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"\u66F4\u6539\u5728Y\u8EF8\u4E0A\u7528\u65BC\u566A\u97F3\u751F\u6210\u7684\u5FAA\u74B0\u5468\u671F\u3002\u566A\u97F3\u5C07\u5728Y\u8EF8\u4E0A\u5FAA\u74B0\u3002","Noise looping period on Y":"Y\u8EF8\u4E0A\u7684\u566A\u97F3\u5FAA\u74B0\u5468\u671F","Change the looping period on Y of _PARAM2_: _PARAM1_":"\u66F4\u6539_PARAM2_\u7684Y\u8EF8\u4E0A\u7684\u5FAA\u74B0\u5468\u671F\uFF1A_PARAM1_","Looping period on Y":"Y\u8EF8\u4E0A\u7684\u5FAA\u74B0\u5468\u671F","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"\u66F4\u6539\u7528\u65BC\u566A\u97F3\u751F\u6210\u7684\u57FA\u983B\u3002\u8F03\u4F4E\u7684\u983B\u7387\u6703\u653E\u5927\u566A\u97F3\u3002","Noise base frequency":"\u566A\u97F3\u57FA\u983B","Change the noise frequency of _PARAM2_: _PARAM1_":"\u66F4\u6539_PARAM2_\u7684\u566A\u97F3\u983B\u7387\uFF1A_PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"\u66F4\u6539\u7528\u65BC\u566A\u97F3\u751F\u6210\u7684\u632F\u5E45\u5C64\u6578\u3002\u5B83\u53EF\u4EE5\u88AB\u8996\u70BA\u5177\u6709\u4E0D\u540C\u7E2E\u653E\u7684\u566A\u97F3\u5C64\u3002","Noise octaves":"\u566A\u97F3\u632F\u5E45\u5C64\u6578","Change the number of noise octaves of _PARAM2_: _PARAM1_":"\u66F4\u6539_PARAM2_\u7684\u566A\u97F3\u5C64\u6578\uFF1A_PARAM1_","Octaves":"\u566A\u97F3\u5C64\u6578","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"\u66F4\u6539\u7528\u65BC\u566A\u97F3\u751F\u6210\u7684\u6301\u4E45\u5EA6\u3002\u5728\u5176\u9ED8\u8A8D\u503C\u201C0.5\u201D\u8655\uFF0C\u5B83\u4F7F\u6BCF\u500B\u5C64\u6578\u7684\u566A\u97F3\u632F\u5E45\u6E1B\u534A\u3002","Noise persistence":"\u566A\u97F3\u6301\u4E45\u5EA6","Change the noise persistence of _PARAM2_: _PARAM1_":"\u66F4\u6539_PARAM2_\u7684\u566A\u97F3\u6301\u4E45\u5EA6\uFF1A_PARAM1_","Persistence":"\u6301\u4E45\u5EA6","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"\u66F4\u6539\u7528\u65BC\u566A\u97F3\u751F\u6210\u7684\u6E4D\u6D41\u5EA6\u3002\u5728\u5176\u9ED8\u8A8D\u503C\u201C2\u201D\u8655\uFF0C\u5B83\u4F7F\u6BCF\u500B\u5C64\u6578\u7684\u983B\u7387\u52A0\u500D\u3002","Noise lacunarity":"\u566A\u97F3\u6E4D\u6D41\u5EA6","Change the noise lacunarity of _PARAM2_: _PARAM1_":"\u66F4\u6539_PARAM2_\u7684\u566A\u97F3\u6E4D\u6D41\u5EA6\uFF1A_PARAM1_","Lacunarity":"\u5206\u5F62\u7EF4\u5EA6","The seed used for noise generation.":"\u7528\u65BC\u751F\u6210\u566A\u97F3\u7684\u7A2E\u5B50\u3002","The base frequency used for noise generation.":"\u7528\u65BC\u751F\u6210\u566A\u8072\u7684\u57FA\u672C\u983B\u7387\u3002","The number of octaves used for noise generation.":"\u7528\u65BC\u751F\u6210\u566A\u97F3\u7684\u500D\u983B\u6578\u91CF\u3002","Noise octaves number":"\u566A\u97F3\u500D\u983B\u6578\u91CF","The persistence used for noise generation.":"\u7528\u65BC\u751F\u6210\u566A\u97F3\u7684\u6301\u7E8C\u5EA6\u3002","The lacunarity used for noise generation.":"\u7528\u65BC\u751F\u6210\u566A\u97F3\u7684\u5206\u5F62\u7DAD\u5EA6\u3002","Camera Zoom":"\u76F8\u6A5F\u8B8A\u7126","Allows to zoom camera on a layer with a speed (factor per second).":"\u5141\u8A31\u4EE5\u4E00\u5B9A\u901F\u5EA6\uFF08\u6BCF\u79D2\u7684\u500D\u7387\uFF09\u5728\u5716\u5C64\u4E0A\u7E2E\u653E\u76F8\u6A5F\u3002","Change the camera zoom at a given speed (in factor per second).":"\u4EE5\u7D66\u5B9A\u901F\u5EA6\u6539\u8B8A\u651D\u50CF\u6A5F\u7E2E\u653E\uFF08\u6BCF\u79D2\u56E0\u6578\uFF09\u3002","Zoom camera with speed":"\u6839\u64DA\u901F\u5EA6\u7E2E\u653E\u651D\u50CF\u6A5F","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"\u4F7F\u7528\u901F\u5EA6\u7E2E\u653E\u651D\u50CF\u6A5F\uFF1A_PARAM1_\uFF08\u5716\u5C64\uFF1A_PARAM2_\uFF0C\u651D\u50CF\u6A5F\uFF1A_PARAM3_\uFF09","Zoom speed":"\u7E2E\u653E\u901F\u5EA6","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"\u6BCF\u79D2\u6309\u6BD4\u4F8B\u7E2E\u653E\u30021\uFF1A\u7121\u6548\u679C\uFF0C2\uFF1A\u6BCF\u79D2x2\u653E\u5927\uFF0C0.5\uFF1A\u6BCF\u79D2x2\u7E2E\u5C0F\u3002","Camera number (default: 0)":"\u651D\u50CF\u6A5F\u7DE8\u865F\uFF08\u9ED8\u8A8D\uFF1A0\uFF09","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"\u66F4\u6539\u651D\u50CF\u6A5F\u7E2E\u653E\u4E26\u4FDD\u6301\u5C4F\u5E55\u4E0A\u7684\u9328\u9EDE\u56FA\u5B9A\uFF08\u800C\u4E0D\u662F\u5C45\u4E2D\uFF09\u3002","Zoom with anchor":"\u4F7F\u7528\u9328\u9EDE\u7E2E\u653E","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"\u5C07\u76F8\u6A5F\u7E2E\u653E\u66F4\u6539\u70BA\uFF1A_PARAM1_\uFF0C\u4E26\u5728\uFF1A_PARAM4_\uFF1B _PARAM5_\u4E0A\u4FDD\u6301\u9328\u9EDE\uFF08\u5716\u5C64\uFF1A_PARAM2_\uFF0C\u651D\u50CF\u6A5F\uFF1A_PARAM3_\uFF09","Zoom":"\u7E2E\u653E","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1\uFF1A\u521D\u59CB\u7E2E\u653E\uFF0C2\uFF1A\u6BCF\u79D2\u653E\u5927x2\uFF0C0.5\uFF1A\u6BCF\u79D2\u7E2E\u5C0Fx2\u2026\u2026","Anchor X":"\u9328\u9EDEX","Anchor Y":"\u9328\u9EDEY","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"\u4EE5\u7D66\u5B9A\u901F\u5EA6\uFF08\u6BCF\u79D2\u7684\u56E0\u6578\uFF09\u6539\u8B8A\u651D\u50CF\u6A5F\u7E2E\u653E\u4E26\u4FDD\u6301\u5C4F\u5E55\u4E0A\u7684\u9328\u9EDE\u56FA\u5B9A\uFF08\u800C\u4E0D\u662F\u5C45\u4E2D\uFF09\u3002","Zoom camera with speed and anchor":"\u4EE5\u7D66\u5B9A\u901F\u5EA6\u548C\u9328\u9EDE\u7E2E\u653E\u651D\u50CF\u6A5F","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"\u4F7F\u7528\u901F\u5EA6\uFF1A_PARAM1_\u548C\u56FA\u5B9A\u9328\u9EDE\uFF1A_PARAM4_\u7E2E\u653E\u651D\u50CF\u6A5F\uFF1B _PARAM5_\uFF08\u5716\u5C64\uFF1A_PARAM2_\uFF0C\u651D\u50CF\u6A5F\uFF1A_PARAM3_\uFF09","Cancellable draggable object":"\u53EF\u53D6\u6D88\u7684\u53EF\u62D6\u66F3\u7269\u4EF6","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"\u5141\u8A31\u53D6\u6D88\u7269\u4EF6\u7684\u62D6\u66F3\uFF08\u5177\u6709 Dragable \u884C\u70BA\uFF09\u4E26\u4F7F\u5176\u5E73\u7A69\u8FD4\u56DE\u5230\u5148\u524D\u4F4D\u7F6E\u3002","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"\u5141\u8A31\u53D6\u6D88\u5C0D\u8C61\u7684\u62D6\u52D5\u4E26\u4F7F\u5176\u9806\u5229\u8FD4\u56DE\u539F\u59CB\u4F4D\u7F6E\uFF08\u5E36\u6709\u904E\u6E21\uFF09\u3002","Cancellable Draggable object":"\u53EF\u53D6\u6D88\u62D6\u52D5\u5C0D\u8C61","Draggable behavior":"\u53EF\u62D6\u66F3\u884C\u70BA","Tween behavior":"Tween \u884C\u70BA","Original X":"\u539F\u59CB X","Original Y":"\u539F\u59CB Y","Cancel last drag.":"\u53D6\u6D88\u6700\u5F8C\u7684\u62D6\u52D5\u3002","Cancel drag (deprecated)":"\u53D6\u6D88\u62D6\u52D5\uFF08\u5DF2\u5EE2\u68C4\uFF09","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"\u5728_PARAM2_\u6BEB\u79D2\u5167\u4F7F\u7528_PARAM3_\u8F15\u9B06\u53D6\u6D88\u6700\u5F8C\u4E00\u6B21_PARAM0_\u7684\u62D6\u52D5","Duration in milliseconds":"\u6BEB\u79D2\u5167\u7684\u6301\u7E8C\u6642\u9593","Cancel drag":"\u53D6\u6D88\u62D6\u52D5","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"\u5728_PARAM2_\u79D2\u5167\u4F7F\u7528_PARAM3_\u8F15\u9B06\u53D6\u6D88\u6700\u5F8C\u4E00\u6B21_PARAM0_\u7684\u62D6\u52D5","Duration in seconds":"\u79D2\u5167\u7684\u6301\u7E8C\u6642\u9593","Dragging is cancelled, the object is returning to its original position.":"\u62D6\u52D5\u88AB\u53D6\u6D88\uFF0C\u5C0D\u8C61\u6B63\u5728\u8FD4\u56DE\u521D\u59CB\u4F4D\u7F6E\u3002","Dragging is cancelled":"\u62D6\u52D5\u88AB\u53D6\u6D88","_PARAM0_ dragging is cancelled":"_PARAM0_\u7684\u62D6\u52D5\u5DF2\u53D6\u6D88","Checkbox (for Shape Painter)":"\u8907\u9078\u6846\uFF08\u5C0D\u5F62\u72C0\u7E6A\u88FD\u5668\uFF09","Checkbox that can be toggled by a left-click or touch.":"\u53EF\u4EE5\u900F\u904E\u5DE6\u9375\u9EDE\u64CA\u6216\u89F8\u63A7\u5207\u63DB\u7684\u8907\u9078\u6846\u3002","Checkbox":"\u52FE\u9078\u65B9\u584A","Checked":"\u5DF2\u52FE\u9078","Checkbox state":"\u65B9\u584A\u72C0\u614B","Halo size (hover). If blank, this is set to \"SideLength\".":"\u5149\u6688\u5927\u5C0F\uFF08\u61F8\u505C\uFF09\u3002\u5982\u679C\u70BA\u7A7A\uFF0C\u5247\u8A2D\u7F6E\u70BA\"SideLength\"\u3002","Checkbox appearance":"\u65B9\u584A\u5916\u89C0","Halo opacity (hover)":"\u5149\u6688\u4E0D\u900F\u660E\u5EA6\uFF08\u61F8\u505C\uFF09","Halo opacity (pressed)":"\u5149\u6688\u4E0D\u900F\u660E\u5EA6\uFF08\u6309\u4E0B\uFF09","Enable interactions":"\u555F\u7528\u4E92\u52D5","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"\u52FE\u9078\u6846\u7684\u72C0\u614B\u5DF2\u66F4\u6539\u3002\uFF08\u7528\u65BC\u201CToggleChecked\u201D\u529F\u80FD\uFF09","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"\u65B9\u584A\u7684\u4E3B\u8981\u984F\u8272\u3002\uFF08\u793A\u4F8B\uFF1A24;119;211\uFF09\u5728\u65B9\u584A\u52FE\u9078\u6642\u7684\u586B\u5145\u984F\u8272\u3002","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"\u65B9\u584A\u7684\u6B21\u8981\u984F\u8272\u3002\uFF08\u793A\u4F8B\uFF1A255;255;255\uFF09\u65B9\u584A\u52FE\u9078\u6642\u7684\u6838\u53D6\u6A19\u8A18\u984F\u8272\u3002","Length of each side (px) Minimum: 10":"\u6BCF\u500B\u908A\u7684\u9577\u5EA6\uFF08px\uFF09\u6700\u5C0F\u503C\uFF1A10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"\u5C0D\u52FE\u7684\u7DDA\u5BEC\uFF08px\uFF09\uFF08\u6700\u5C0F\uFF1A1\uFF0C\u6700\u5927\uFF1A1/4 * \u908A\u9577\uFF09","Border thickness (px) This border is only visible when the checkbox is unchecked.":"\u908A\u6846\u539A\u5EA6\uFF08px\uFF09\u6B64\u908A\u6846\u50C5\u5728\u672A\u9078\u4E2D\u6838\u53D6\u65B9\u584A\u6642\u53EF\u898B\u3002","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"\u5149\u6688\u5927\u5C0F\uFF08\u6309\u4E0B\uFF09\u3002\u5982\u679C\u70BA\u7A7A\uFF0C\u5247\u8A2D\u7F6E\u70BA\u201CHaloRadiusHover * 1.1\u201D","Check (or uncheck) the checkbox.":"\u9078\u4E2D\uFF08\u6216\u53D6\u6D88\u9078\u4E2D\uFF09\u6838\u53D6\u65B9\u584A\u3002","Check (or uncheck) the checkbox":"\u9078\u4E2D\uFF08\u6216\u53D6\u6D88\u9078\u4E2D\uFF09\u6838\u53D6\u65B9\u584A","Add checkmark to _PARAM0_: _PARAM2_":"\u70BA_PARAM0_\u589E\u52A0\u6838\u53D6\u8A18\u865F\uFF1A_PARAM2_","Check the checkbox?":"\u9078\u4E2D\u6838\u53D6\u65B9\u584A\uFF1F","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"\u555F\u7528\u6216\u7981\u7528\u8207\u6838\u53D6\u65B9\u584A\u7684\u4E92\u52D5\u3002\u7576\u7981\u7528\u6642\uFF0C\u4F7F\u7528\u8005\u7121\u6CD5\u9032\u884C\u4E92\u52D5\u3002","Enable interactions with checkbox":"\u555F\u7528\u8207\u6838\u53D6\u65B9\u584A\u7684\u4E92\u52D5","Enable interactions of _PARAM0_: _PARAM2_":"\u555F\u7528_PARAM0_\u7684\u4E92\u52D5\uFF1A_PARAM2_","Enable":"\u555F\u7528","If checked, change to unchecked. If unchecked, change to checked.":"\u5982\u679C\u88AB\u52FE\u9078\uFF0C\u5247\u8B8A\u6210\u53D6\u6D88\u52FE\u9078\u3002\u5982\u679C\u672A\u88AB\u52FE\u9078\uFF0C\u5247\u8B8A\u6210\u5DF2\u52FE\u9078\u3002","Toggle checkmark":"\u5207\u63DB\u52FE\u9078\u6A19\u8A8C","Toggle checkmark on _PARAM0_":"\u5207\u63DB_PARAM0_\u7684\u52FE\u9078\u6A19\u8A8C","Change the primary color of checkbox.":"\u66F4\u6539\u6838\u53D6\u65B9\u584A\u7684\u4E3B\u984F\u8272\u3002","Primary color of checkbox":"\u6838\u53D6\u65B9\u584A\u7684\u4E3B\u984F\u8272","Change the primary color of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u4E3B\u984F\u8272\uFF1A_PARAM2_","Primary color":"\u4E3B\u984F\u8272","Change the secondary color of checkbox.":"\u66F4\u6539\u6838\u53D6\u65B9\u584A\u7684\u6B21\u984F\u8272\u3002","Secondary color of checkbox":"\u6838\u53D6\u65B9\u584A\u7684\u6B21\u984F\u8272","Change the secondary color of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u6B21\u984F\u8272\uFF1A_PARAM2_","Secondary color":"\u6B21\u984F\u8272","Change the halo opacity when pressed.":"\u7576\u6309\u4E0B\u6642\uFF0C\u8B8A\u66F4\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u3002","Halo opacity when pressed":"\u6309\u4E0B\u6642\u7684\u5149\u6688\u4E0D\u900F\u660E\u5EA6","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"\u66F4\u6539_PARAM0_\u6309\u4E0B\u6642\u7684\u5149\u6688\u4E0D\u900F\u660E\u5EA6\uFF1A_PARAM2_","Halo opacity":"\u5149\u6688\u4E0D\u900F\u660E\u5EA6","Change the halo opacity when hovered.":"\u7576\u61F8\u505C\u6642\uFF0C\u8B8A\u66F4\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u3002","Halo opacity when hovered":"\u61F8\u505C\u6642\u7684\u5149\u6688\u4E0D\u900F\u660E\u5EA6","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"\u66F4\u6539_PARAM0_\u61F8\u505C\u6642\u7684\u5149\u6688\u4E0D\u900F\u660E\u5EA6\uFF1A_PARAM2_","Change the halo radius when pressed.":"\u7576\u6309\u4E0B\u6642\uFF0C\u8B8A\u66F4\u5149\u6688\u534A\u5F91\u3002","Halo radius when pressed":"\u6309\u4E0B\u6642\u7684\u5149\u6688\u534A\u5F91","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u6309\u4E0B\u6642\u7684\u5149\u6688\u534A\u5F91\uFF1A_PARAM2_ \u50CF\u7D20","Halo radius":"\u5149\u6688\u534A\u5F91","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"\u61F8\u505C\u6642\uFF0C\u8B8A\u66F4\u5149\u6688\u534A\u5F91\u3002\u6B64\u5927\u5C0F\u4E5F\u7528\u65BC\u6AA2\u6E2C\u6838\u53D6\u65B9\u584A\u7684\u4E92\u52D5\u3002","Halo radius when hovered":"\u61F8\u505C\u6642\u7684\u5149\u6688\u534A\u5F91","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u61F8\u505C\u6642\u7684\u5149\u6688\u534A\u5F91\uFF1A_PARAM2_ \u50CF\u7D20","Change the border thickness of checkbox.":"\u66F4\u6539\u6838\u53D6\u65B9\u584A\u7684\u908A\u6846\u539A\u5EA6\u3002","Border thickness of checkbox":"\u6838\u53D6\u65B9\u584A\u7684\u908A\u6846\u539A\u5EA6","Change the border thickness of _PARAM0_: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u7684\u908A\u6846\u539A\u5EA6\uFF1A_PARAM2_ \u50CF\u7D20","Track thickness":"\u8ECC\u9053\u539A\u5EA6","Change the side length of checkbox.":"\u66F4\u6539\u6838\u53D6\u65B9\u584A\u7684\u908A\u9577\u3002","Side length of checkbox":"\u6838\u53D6\u65B9\u584A\u7684\u908A\u9577","Change the side length of _PARAM0_: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u7684\u908A\u9577\uFF1A_PARAM2_px","Track width (px)":"\u8ECC\u9053\u5BEC\u5EA6\uFF08px\uFF09","Change the line width of checkmark.":"\u66F4\u6539\u52FE\u9078\u9EDE\u7684\u7DDA\u5BEC\u3002","Line width of checkmark":"\u52FE\u9078\u9EDE\u7684\u7DDA\u5BEC","Change the line width of _PARAM0_: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u7684\u7DDA\u5BEC\uFF1A_PARAM2_px","Line width (px)":"\u7DDA\u5BEC\uFF08px\uFF09","Check if the checkbox is checked.":"\u6AA2\u67E5\u5FA9\u9078\u6846\u662F\u5426\u5DF2\u52FE\u9078\u3002","Is checked":"\u5DF2\u6AA2\u67E5","_PARAM0_ is checked":"_PARAM0_\u5DF2\u52FE\u9078","Check if the checkbox interations are enabled.":"\u6AA2\u67E5\u5FA9\u9078\u6846\u662F\u5426\u555F\u7528\u4E92\u52D5\u3002","Interactions enabled":"\u4E92\u52D5\u5DF2\u555F\u7528","Interactions of _PARAM0_ are enabled":"_PARAM0_\u7684\u4E92\u52D5\u5DF2\u555F\u7528","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"\u8FD4\u56DE\u7528\u4F86\u7E6A\u88FD\u5FA9\u9078\u6846\u8F2A\u5ED3\uFF08\u672A\u52FE\u9078\u6642\uFF09\u548C\u586B\u5145\u984F\u8272\uFF08\u5DF2\u52FE\u9078\u6642\uFF09\u7684\u984F\u8272\u3002","Change the maximum value of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u6700\u5927\u503C\uFF1A_PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"\u8FD4\u56DE\u7528\u4F86\u586B\u5145\u5FA9\u9078\u6846\uFF08\u672A\u52FE\u9078\u6642\uFF09\u548C\u7E6A\u88FD\u52FE\u9078\u9EDE\uFF08\u5DF2\u52FE\u9078\u6642\uFF09\u7684\u984F\u8272\u3002","Return the radius of the halo while the checkbox is touched or clicked.":"\u8FD4\u56DE\u9EDE\u64CA\u6216\u89F8\u6478\u5FA9\u9078\u6846\u6642\u7684\u5149\u74B0\u534A\u5F91\u3002","Halo radius while touched or clicked":"\u9EDE\u64CA\u6642\u7684\u5149\u74B0\u534A\u5F91","Return the opacity of the halo while the checkbox is touched or clicked.":"\u8FD4\u56DE\u9EDE\u64CA\u6216\u89F8\u6478\u5FA9\u9078\u6846\u6642\u5149\u74B0\u7684\u900F\u660E\u5EA6\u3002","Halo opacity (while touched or clicked)":"\u5149\u74B0\u900F\u660E\u5EA6\uFF08\u9EDE\u64CA\u6216\u89F8\u6478\u6642\uFF09","Return the radius of the halo when the mouse is hovering near the checkbox.":"\u8FD4\u56DE\u6ED1\u9F20\u9760\u8FD1\u5FA9\u9078\u6846\u6642\u5149\u74B0\u7684\u534A\u5F91\u3002","Halo radius (during hover)":"\u5149\u74B0\u534A\u5F91\uFF08\u6ED1\u9F20\u61F8\u505C\u6642\uFF09","Return the opacity of the halo when the mouse is hovering near the checkbox.":"\u8FD4\u56DE\u6ED1\u9F20\u9760\u8FD1\u5FA9\u9078\u6846\u6642\u5149\u74B0\u7684\u900F\u660E\u5EA6\u3002","Halo opacity (during hover)":"\u5149\u74B0\u900F\u660E\u5EA6\uFF08\u61F8\u505C\u6642\uFF09","Return the line width of checkmark (pixels).":"\u8FD4\u56DE\u52FE\u9078\u9EDE\u7684\u7DDA\u5BEC\uFF08\u50CF\u7D20\uFF09\u3002","Line width":"\u7DDA\u5BEC","Return the side length of checkbox (pixels).":"\u8FD4\u56DE\u5FA9\u9078\u6846\u7684\u908A\u9577\uFF08\u50CF\u7D20\uFF09\u3002","Side length":"\u908A\u9577","Return the border thickness of checkbox (pixels).":"\u8FD4\u56DE\u5FA9\u9078\u6846\u7684\u908A\u6846\u539A\u5EA6\uFF08\u50CF\u7D20\uFF09\u3002","Border thickness":"\u908A\u6846\u539A\u5EA6","Check if the checkbox is being pressed by mouse or touch.":"\u6AA2\u67E5\u5FA9\u9078\u6846\u662F\u5426\u88AB\u6ED1\u9F20\u6216\u89F8\u6478\u6309\u4E0B\u3002","Checkbox is being pressed":"\u5FA9\u9078\u6846\u88AB\u6309\u4E0B","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_\u88AB\u6ED1\u9F20\u6216\u89F8\u6478\u6309\u4E0B","Update the hitbox.":"\u66F4\u65B0\u89F8\u63A7\u5340\u3002","Update hitbox":"\u66F4\u65B0\u78B0\u649E\u7BB1","Update the hitbox of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u78B0\u649E\u7BB1","Checkpoints":"\u6AA2\u67E5\u9EDE","Respawn objects at checkpoints.":"\u5728\u6AA2\u67E5\u9EDE\u91CD\u65B0\u751F\u6210\u7269\u4EF6\u3002","Game mechanic":"\u904A\u6232\u6A5F\u5236","Update a checkpoint of an object.":"\u66F4\u65B0\u7269\u4EF6\u7684\u6AA2\u67E5\u9EDE\u3002","Save checkpoint":"\u5132\u5B58\u6AA2\u67E5\u9EDE","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"\u5C07_PARAM1_\u7684\u6AA2\u67E5\u9EDE_PARAM4_\u5132\u5B58\u5230_PARAM2_\uFF08x\u8EF8\uFF09\uFF0C_PARAM3_\uFF08y\u8EF8\uFF09","Save checkpoint of object":"\u5132\u5B58\u7269\u4EF6\u7684\u6AA2\u67E5\u9EDE","X position":"X \u4F4D\u7F6E","Y position":"Y \u4F4D\u7F6E","Checkpoint name":"\u6AA2\u67E5\u9EDE\u540D\u7A31","Change the position of the object to the saved checkpoint.":"\u5C07\u7269\u4EF6\u7684\u4F4D\u7F6E\u66F4\u6539\u70BA\u5DF2\u5132\u5B58\u7684\u6AA2\u67E5\u9EDE\u3002","Load checkpoint":"\u8F09\u5165\u6AA2\u67E5\u9EDE","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"\u79FB\u52D5_PARAM2_\u5230\u6AA2\u67E5\u9EDE_PARAM3_\u7684_PARAM1_","Load checkpoint from object":"\u5F9E\u7269\u4EF6\u8F09\u5165\u6AA2\u67E5\u9EDE","Change position of object":"\u66F4\u6539\u7269\u4EF6\u4F4D\u7F6E","Ignore (possibly) empty checkpoints":"\u5FFD\u7565\uFF08\u53EF\u80FD\uFF09\u7A7A\u7684\u6AA2\u67E5\u9EDE","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"\u5C1A\u672A\u4FDD\u5B58\u7684\u6AA2\u67E5\u9EDE\u7684\u52A0\u8F09\u5C07\uFF08\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\uFF09\u5C07\u4F4D\u7F6E\u8A2D\u7F6E\u70BA\u5750\u6A19 0;0\u3002\u9078\u64C7\u201C\u662F\u201D\u5C07\u5B8C\u5168\u5FFD\u7565\u4E0D\u5B58\u5728\u7684\u6AA2\u67E5\u9EDE\u3002\u8981\u70BA\u5176\u5B9A\u7FA9\u66FF\u4EE3\u6AA2\u67E5\u9EDE\uFF0C\u5275\u5EFA\u4E00\u500B\u65B0\u4E8B\u4EF6\u4E26\u4F7F\u7528\u201C\u6AA2\u67E5\u9EDE\u5B58\u5728\u201D\u689D\u4EF6\uFF0C\u5C07\u6240\u9700\u7684\u6AA2\u67E5\u9EDE\u4FDD\u5B58\u70BA\u64CD\u4F5C\u3002","Check if a checkpoint has a position saved / does exist.":"\u6AA2\u67E5\u9EDE\u662F\u5426\u5177\u6709\u4FDD\u5B58\u7684\u4F4D\u7F6E/\u5B58\u5728\u3002","Checkpoint exists":"\u6AA2\u67E5\u9EDE\u5B58\u5728","Checkpoint _PARAM2_ of _PARAM1_ exists":"_PARAM1_\u7684\u6AA2\u67E5\u9EDE_PARAM2_\u5B58\u5728","Check checkpoint from object":"\u6AA2\u67E5\u5C0D\u8C61\u7684\u6AA2\u67E5\u9EDE","Clipboard":"\u526A\u8CBC\u7C3F","Read and write the clipboard.":"\u8B80\u5BEB\u526A\u8CBC\u7C3F\u3002","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"\u7570\u6B65\u5F9E\u526A\u8CBC\u7C3F\u8B80\u53D6\u6587\u672C\u3002\n\u9084\u8981\u6CE8\u610F\uFF0C\u5728Web\u700F\u89BD\u5668\u4E0A\uFF0C\u7528\u6236\u53EF\u80FD\u6703\u88AB\u8981\u6C42\u5141\u8A31\u5F9E\u526A\u8CBC\u7C3F\u8B80\u53D6\u3002","Get text from the clipboard":"\u5F9E\u526A\u8CBC\u7C3F\u7372\u53D6\u6587\u672C","Read clipboard and store text in _PARAM1_":"\u8B80\u53D6\u526A\u8CBC\u7C3F\u4E26\u5C07\u6587\u672C\u5B58\u5132\u5728_PARAM1_\u4E2D","Callback variable where to store the clipboard contents":"\u56DE\u8ABF\u8B8A\u91CF\uFF0C\u7528\u65BC\u5B58\u5132\u526A\u8CBC\u7C3F\u5167\u5BB9","Write the text in the clipboard.":"\u5C07\u6587\u672C\u5BEB\u5165\u526A\u8CBC\u7C3F\u3002","Write text to the clipboard":"\u5C07\u6587\u672C\u5BEB\u5165\u526A\u8CBC\u7C3F","Write _PARAM1_ to clipboard":"\u5C07_PARAM1_\u5BEB\u5165\u526A\u8CBC\u7C3F","Text to write to clipboard":"\u8981\u5BEB\u5165\u526A\u8CBC\u7C3F\u7684\u6587\u672C","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"\u7570\u6B65\u5F9E\u526A\u8CBC\u7C3F\u8B80\u53D6\u6587\u672C\u3002\u7531\u65BC\u9019\u662F\u201C\u7570\u6B65\u201D\u7684\uFF0C\u8B8A\u91CF\u4E0D\u6703\u7ACB\u5373\u586B\u6EFF\u4F86\u81EA\u526A\u8CBC\u7C3F\u7684\u6587\u672C\u3002\u4F60\u5C07\u4E0D\u5F97\u4E0D\u7B49\u5E7E\u5E40\uFF0C\u7136\u5F8C\u624D\u80FD\u8B80\u5230\u3002\u5982\u679C\u60A8\u5E0C\u671B\u96A8\u5F8C\u7684\u64CD\u4F5C\u548C\u5B50\u4E8B\u4EF6\u81EA\u52D5\u7B49\u5F85\u8B80\u53D6\u5B8C\u6210\uFF0C\u8ACB\u6539\u7528\u6B64\u64CD\u4F5C\u7684\u7B49\u5F85\u7248\u672C\uFF08\u63A8\u85A6\uFF09\u3002\u9084\u8981\u6CE8\u610F\uFF0C\u5728Web\u700F\u89BD\u5668\u4E0A\uFF0C\u53EF\u80FD\u6703\u8981\u6C42\u7528\u6236\u5141\u8A31\u5F9E\u526A\u8CBC\u7C3F\u8B80\u53D6\u3002","(No waiting) Get text from the clipboard":"\uFF08\u4E0D\u7B49\u5F85\uFF09\u5F9E\u526A\u8CBC\u7C3F\u7372\u53D6\u6587\u672C","Callback variable where to store the result":"\u56DE\u8ABF\u8B8A\u91CF\uFF0C\u7528\u65BC\u5B58\u5132\u7D50\u679C","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[\u5DF2\u68C4\u7528]\u5F9E\u526A\u8CBC\u7C3F\u8B80\u53D6\u6587\u672C\uFF08\u50C5\u9650Windows\uFF0CmacOS\uFF0CLinux\uFF09","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[\u5DF2\u68C4\u7528]\u5F9E\u526A\u8CBC\u7C3F\u7372\u53D6\u6587\u672C\uFF08\u50C5\u9650Windows\uFF0CmacOS\uFF0CLinux\uFF09","Volume settings":"\u97F3\u91CF\u8A2D\u7F6E","A collapsible volume setting menu.":"\u53EF\u6298\u758A\u97F3\u91CF\u8A2D\u7F6E\u83DC\u55AE\u3002","Check if the events are running for the editor.":"\u6AA2\u67E5\u4E8B\u4EF6\u662F\u5426\u6B63\u5728\u70BA\u7DE8\u8F2F\u5668\u904B\u884C\u3002","Editor is running":"\u7DE8\u8F2F\u5668\u6B63\u5728\u904B\u884C","Events are running for the editor":"\u4E8B\u4EF6\u6B63\u5728\u70BA\u7DE8\u8F2F\u5668\u904B\u884C","Collapsible volume setting menu.":"\u53EF\u6298\u758A\u97F3\u91CF\u8A2D\u7F6E\u83DC\u55AE\u3002","Show the volum controls.":"\u986F\u793A\u97F3\u91CF\u63A7\u5236\u3002","Open volum controls":"\u6253\u958B\u97F3\u91CF\u63A7\u5236","Open _PARAM0_ volum controls":"\u6253\u958B _PARAM0_ \u97F3\u91CF\u63A7\u5236","Hide the volum controls.":"\u96B1\u85CF\u97F3\u91CF\u63A7\u5236\u3002","Close volum controls":"\u95DC\u9589\u97F3\u91CF\u63A7\u5236","Close _PARAM0_ volum controls":"\u95DC\u9589 _PARAM0_ \u97F3\u91CF\u63A7\u5236","Color Conversion":"\u984F\u8272\u8F49\u63DB","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"\u8868\u9054\u5F0F\uFF0C\u7528\u65BC\u5728\u5404\u7A2E\u683C\u5F0F\u4E4B\u9593\u8F49\u63DB\u984F\u8272\u503C\uFF08RGB\u3001HSV\u3001HSL\u3001\u547D\u540D\u984F\u8272\uFF09\uFF0C\u6839\u64DAWCAG 2.0\u6A19\u6E96\u8A08\u7B97\u4EAE\u5EA6\uFF0C\u4E26\u6DF7\u5408\u5169\u7A2E\u984F\u8272\u3002","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"\u5C07\u5341\u516D\u9032\u5236\u5B57\u7B26\u4E32\u8F49\u63DB\u70BARGB\u5B57\u7B26\u4E32\u3002 \u4F8B\u5B50\u8F38\u5165\uFF1A\u201C0459AF\u201D\u3002","Hexadecimal to RGB":"\u5341\u516D\u9032\u5236\u8F49RGB","Hex value":"\u5341\u516D\u9032\u5236\u503C","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"\u8A08\u7B97RGB\u984F\u8272\u7684\u4EAE\u5EA6\u3002 \u4F8B\u5B50\u8F38\u5165\uFF1A\u201C0;128\uFF1B255\u201D\u3002","Luminance from RGB":"RGB\u7684\u4EAE\u5EA6","RGB color":"RGB\u984F\u8272","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"\u8A08\u7B97\u5341\u516D\u9032\u5236\u984F\u8272\u7684\u4EAE\u5EA6\u3002 \u4F8B\u5B50\u8F38\u5165\uFF1A\u201C0459AF\u201D\u3002","Luminance from hexadecimal":"\u5F9E\u5341\u516D\u9032\u5236\u8A08\u7B97\u4EAE\u5EA6","Blend two RGB colors by applying a weighted mean.":"\u901A\u904E\u52A0\u6B0A\u5E73\u5747\u6DF7\u5408\u5169\u500B RGB \u984F\u8272\u3002","Blend RGB colors":"\u6DF7\u5408 RGB \u984F\u8272","First RGB color":"\u7B2C\u4E00\u500B RGB \u984F\u8272","Second RGB color":"\u7B2C\u4E8C\u500B RGB \u984F\u8272","Ratio":"\u6BD4\u4F8B","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"\u7BC4\u570D\uFF1A0 \u5230 1\uFF0C\u5176\u4E2D 0 \u7D66\u51FA\u7B2C\u4E00\u7A2E\u984F\u8272\uFF0C1 \u7D66\u51FA\u7B2C\u4E8C\u7A2E\u984F\u8272","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"\u5C07 RGB \u5B57\u7B26\u4E32\u8F49\u63DB\u70BA\u5341\u516D\u9032\u5236\u5B57\u7B26\u4E32\u3002 \u793A\u4F8B\u8F38\u5165\uFF1A\u201C0;128;255\u201D\u3002","RGB to hexadecimal":"RGB \u8F49\u5341\u516D\u9032\u5236","RGB value":"RGB \u503C","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"\u5C07 RGB \u5B57\u7B26\u4E32\u8F49\u63DB\u70BA HSL \u5B57\u7B26\u4E32\u3002 \u793A\u4F8B\u8F38\u5165\uFF1A\u201C0;128;255\u201D\u201C\u3002","RGB to HSL":"RGB \u8F49 HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"\u5C07 HSV \u984F\u8272\u503C\u8F49\u63DB\u70BA RGB \u5B57\u7B26\u4E32\u3002 \u6709\u6548\u8F38\u5165\u7BC4\u570D\uFF1AH\uFF080 \u5230 360\uFF09\uFF0CS\uFF080 \u5230 100\uFF09\uFF0CV\uFF080 \u5230 100\uFF09\u3002","HSV to RGB":"HSV \u8F49 RGB","Hue 0-360":"\u8272\u76F8 0-360","Saturation 0-100":"\u98FD\u548C\u5EA6 0-100","Value 0-100":"\u503C 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"\u5C07 RGB \u5B57\u7B26\u4E32\u8F49\u63DB\u70BA HSV \u5B57\u7B26\u4E32\u3002 \u793A\u4F8B\u8F38\u5165\uFF1A\u201C0;128;255\u201D\u3002","RGB to HSV":"RGB \u8F49 HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"\u5C07\u984F\u8272\u540D\u7A31\u8F49\u63DB\u70BA RGB \u5B57\u7B26\u4E32\u3002 \uFF08\u793A\u4F8B\uFF1A\u9ED1\u8272\u3001\u7070\u8272\u3001\u767D\u8272\u3001\u7D05\u8272\u3001\u7D2B\u8272\u3001\u7DA0\u8272\u3001\u9EC3\u8272\u3001\u85CD\u8272\uFF09 \n\u53EF\u7528\u984F\u8272\u7684\u5B8C\u6574\u5217\u8868\uFF1Ahttps://www.w3schools.com/colors/colors_names.asp\u3002","Color name to RGB":"\u984F\u8272\u540D\u7A31\u8F49 RGB","Name of a color":"\u984F\u8272\u540D\u7A31","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"\u5C07 HSL \u984F\u8272\u503C\u8F49\u63DB\u70BA RGB \u5B57\u7B26\u4E32\u3002 \u6709\u6548\u8F38\u5165\u7BC4\u570D\uFF1AH\uFF080 \u5230 360\uFF09\uFF0CS\uFF080 \u5230 100\uFF09\uFF0CL\uFF080 \u5230 100\uFF09\u3002","HSL to RGB":"HSL \u8F49 RGB","Lightness 0-100":"\u660E\u5EA6 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"\u5C07\u8272\u76F8\uFF08\u7BC4\u570D\uFF1A0 \u5230 360\uFF09\u8F49\u63DB\u70BA 100% \u98FD\u548C\u5EA6\u548C 50% \u660E\u5EA6\u7684 RGB \u984F\u8272\u5B57\u7B26\u4E32\u3002","Hue to RGB":"\u8272\u76F8\u8F49 RGB","Compressor":"\u58D3\u7E2E\u5668","Compress and decompress strings.":"\u58D3\u7E2E\u548C\u89E3\u58D3\u5B57\u7B26\u4E32\u3002","Decompress a string.":"\u89E3\u58D3\u7E2E\u5B57\u7B26\u4E32\u3002","Decompress String":"\u89E3\u58D3\u7E2E\u5B57\u7B26\u4E32","String to decompress":"\u89E3\u58D3\u7E2E\u5B57\u4E32","Compress a string.":"\u58D3\u7E2E\u5B57\u4E32\u3002","Compress String":"\u58D3\u7E2E\u5B57\u4E32","String to compress":"\u58D3\u7E2E\u7684\u5B57\u4E32","Copy camera settings":"\u8907\u88FD\u651D\u50CF\u6A5F\u8A2D\u7F6E","Copy the camera settings of a layer and apply them to another layer.":"\u8907\u88FD\u5C64\u7684\u651D\u50CF\u6A5F\u8A2D\u7F6E\u4E26\u61C9\u7528\u5230\u53E6\u4E00\u500B\u5C64\u3002","Copy camera settings of a layer and apply them to another layer.":"\u8907\u88FD\u5716\u5C64\u7684\u651D\u5F71\u6A5F\u8A2D\u7F6E\u4E26\u61C9\u7528\u5230\u53E6\u4E00\u500B\u5716\u5C64\u3002","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"\u8907\u88FD _PARAM1_ \u5716\u5C64\u7684\u651D\u5F71\u6A5F\u8A2D\u7F6E\u4E26\u61C9\u7528\u5230 _PARAM3_ \u5716\u5C64\uFF08X \u4F4D\u7F6E\uFF1A_PARAM5_\uFF0CY \u4F4D\u7F6E\uFF1A_PARAM6_\uFF0C\u7E2E\u653E\uFF1A_PARAM7_\uFF0C\u89D2\u5EA6\uFF1A_PARAM8_\uFF09","Source layer":"\u6E90\u5716\u5C64","Source camera":"\u6E90\u651D\u5F71\u6A5F","Destination layer":"\u76EE\u6A19\u5716\u5C64","Destination camera":"\u76EE\u6A19\u651D\u5F71\u6A5F","Clone X position":"\u8907\u88FD X \u4F4D\u7F6E","Clone Y position":"\u8907\u88FD Y \u4F4D\u7F6E","Clone zoom":"\u8907\u88FD\u7E2E\u653E","Clone angle":"\u8907\u88FD\u89D2\u5EA6","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"\u5141\u8A31\u5728CrazyGames\u7DB2\u7AD9\u4E0A\u6258\u7BA1\u904A\u6232\uFF0C\u986F\u793A\u5EE3\u544A\u4E26\u8207CrazyGames\u7528\u6236\u5E33\u6236\u4EA4\u4E92\u3002","Third-party":"\u7B2C\u4E09\u65B9","Get link account response.":"\u7372\u53D6\u5E33\u6236\u9023\u7D50\u56DE\u61C9\u3002","Link account response":"\u5E33\u6236\u9023\u7D50\u56DE\u61C9","the last error from the CrazyGames API.":"CrazyGames API \u7684\u6700\u5F8C\u932F\u8AA4\u3002","Get last error":"\u7372\u53D6\u6700\u5F8C\u4E00\u6B21\u932F\u8AA4","CrazyGames API last error is":"CrazyGames API \u7684\u6700\u5F8C\u932F\u8AA4\u662F","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"\u6AA2\u67E5\u7528\u6236\u662F\u5426\u5DF2\u767B\u9304 CrazyGames\u3002\u5982\u679C\u5DF2\u7C3D\u7F72\uFF0C\u7372\u53D6\u7528\u6236\u540D\u548C\u982D\u50CF\u3002","Check and load if an user is signed in CrazyGames":"\u6AA2\u67E5\u4E26\u52A0\u8F09\u662F\u5426\u6709\u7528\u6236\u5728 CrazyGames \u4E2D\u5DF2\u7C3D\u7F72","Check if user is signed in CrazyGames":"\u6AA2\u67E5\u7528\u6236\u662F\u5426\u5DF2\u5728 CrazyGames \u4E2D\u7C3D\u7F72","Check if the user is signed in.":"\u6AA2\u67E5\u7528\u6236\u662F\u5426\u5DF2\u7C3D\u7F72\u3002","User is signed in":"\u7528\u6236\u5DF2\u7C3D\u7F72","Return an invite link.":"\u8FD4\u56DE\u9080\u8ACB\u9023\u7D50\u3002","Invite link":"\u9080\u8ACB\u9023\u7D50","Room id":"\u623F\u9593 ID","Display an invite button.":"\u986F\u793A\u9080\u8ACB\u6309\u9215\u3002","Display invite button":"\u986F\u793A\u9080\u8ACB\u6309\u9215","Display an invite button for the room id: _PARAM1_":"\u986F\u793A\u623F\u9593 ID\uFF1A_PARAM1_ \u7684\u9080\u8ACB\u6309\u9215","Load CrazyGames SDK.":"\u52A0\u8F09 CrazyGames SDK\u3002","Load SDK":"\u8F09\u5165 SDK","Load CrazyGames SDK":"\u8F09\u5165 CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"\u6AA2\u67E5 CrazyGames SDK \u662F\u5426\u6E96\u5099\u597D\u4F7F\u7528\u3002","CrazyGames SDK is ready":"CrazyGames SDK \u5099\u59A5","Let CrazyGames know gameplay started.":"\u8B93CrazyGames\u77E5\u9053\u904A\u6232\u5DF2\u7D93\u958B\u59CB\u3002","Gameplay started":"\u904A\u6232\u5DF2\u7D93\u958B\u59CB","Let CrazyGames know gameplay started":"\u8B93CrazyGames\u77E5\u9053\u904A\u6232\u5DF2\u7D93\u958B\u59CB","Let CrazyGames know gameplay stopped.":"\u8B93CrazyGames\u77E5\u9053\u904A\u6232\u5DF2\u7D93\u505C\u6B62\u3002","Gameplay stopped":"\u904A\u6232\u5DF2\u7D93\u505C\u6B62","Let CrazyGames know gameplay stopped":"\u8B93CrazyGames\u77E5\u9053\u904A\u6232\u5DF2\u7D93\u505C\u6B62","Let CrazyGames know loading started.":"\u8B93CrazyGames\u77E5\u9053\u904A\u6232\u5DF2\u7D93\u958B\u59CB\u52A0\u8F09\u3002","Loading started":"\u904A\u6232\u52A0\u8F09\u5DF2\u7D93\u958B\u59CB","Let CrazyGames know loading started":"\u8B93CrazyGames\u77E5\u9053\u904A\u6232\u52A0\u8F09\u5DF2\u7D93\u958B\u59CB","Let CrazyGames know loading stopped.":"\u8B93CrazyGames\u77E5\u9053\u904A\u6232\u52A0\u8F09\u5DF2\u7D93\u505C\u6B62\u3002","Loading stopped":"\u904A\u6232\u52A0\u8F09\u5DF2\u7D93\u505C\u6B62","Let CrazyGames know loading stopped":"\u8B93CrazyGames\u77E5\u9053\u904A\u6232\u52A0\u8F09\u5DF2\u7D93\u505C\u6B62","Display a video ad. The game is automatically muted while the video is playing.":"\u64AD\u653E\u4E00\u500B\u8996\u983B\u5EE3\u544A\u3002\u904A\u6232\u5C07\u5728\u8996\u983B\u64AD\u653E\u6642\u81EA\u52D5\u975C\u97F3\u3002","Display video ad":"\u64AD\u653E\u8996\u983B\u5EE3\u544A","Display _PARAM1_ video ad":"\u986F\u793A_PARAM1_\u8996\u983B\u5EE3\u544A","Ad Type":"\u5EE3\u544A\u985E\u578B","Checks if a video ad just finished playing successfully.":"\u6AA2\u67E5\u8996\u983B\u5EE3\u544A\u662F\u5426\u6210\u529F\u64AD\u653E\u5B8C\u7562\u3002","Video ad just finished playing":"\u8996\u983B\u5EE3\u544A\u525B\u525B\u6210\u529F\u64AD\u653E\u5B8C\u7562","Checks if a video ad is playing.":"\u6AA2\u67E5\u8996\u983B\u5EE3\u544A\u662F\u5426\u6B63\u5728\u64AD\u653E\u3002","Video ad is playing":"\u8996\u983B\u5EE3\u544A\u6B63\u5728\u64AD\u653E","Check if the user changed.":"\u6AA2\u67E5\u7528\u6236\u662F\u5426\u66F4\u6539\u3002","User changed":"\u7528\u6236\u66F4\u6539","Check if a video ad had an error.":"\u6AA2\u67E5\u8996\u983B\u5EE3\u544A\u662F\u5426\u6709\u932F\u8AA4\u3002","Video ad had an error":"\u8996\u983B\u5EE3\u544A\u51FA\u73FE\u932F\u8AA4","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"\u751F\u6210\u4E00\u500B\u9080\u8ACB\u93C8\u63A5\uFF0C\u9080\u8ACB\u670B\u53CB\u52A0\u5165\u60A8\u7684\u904A\u6232\u6703\u8A71\u3002\u53EF\u4EE5\u5C07\u6B64URL\u6DFB\u52A0\u5230\u526A\u8CBC\u677F\u6216\u5728\u904A\u6232\u4E2D\u986F\u793A\u4EE5\u4F9B\u7528\u6236\u9078\u64C7\u3002","Generate an invite link":"\u751F\u6210\u4E00\u500B\u9080\u8ACB\u93C8\u63A5","Generate an invite link for _PARAM1_":"\u70BA_PARAM1_\u751F\u6210\u9080\u8ACB\u93C8\u63A5","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"\u901A\u904E\u767C\u5C04\u7DBB\u653E\u7684\u5F69\u5E36\u4F86\u5C55\u793A\u4E00\u500B\u5FEB\u6A02\u7684\u6642\u523B\u3002\u9019\u7A2E\u6176\u795D\u61C9\u8A72\u59CB\u7D42\u662F\u4E00\u500B\u7279\u6B8A\u7684\u6642\u523B\u3002","Display happy time":"\u5C55\u793A\u5FEB\u6A02\u6642\u5149","Scan for ad blockers.":"\u6383\u63CF\u5EE3\u544A\u5C01\u9396\u7A0B\u5F0F\u3002","Scan for ad blockers":"\u6383\u63CF\u5EE3\u544A\u5C01\u9396\u7A0B\u5F0F","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"\u6AA2\u67E5\u7528\u6236\u662F\u5426\u4F7F\u7528\u5EE3\u544A\u5C01\u9396\u7A0B\u5F0F\u3002\u5728\u201C\u6383\u63CF\u5EE3\u544A\u5C01\u9396\u7A0B\u5F0F\u201D\u8ABF\u7528\u4E4B\u524D\uFF0C\u6B64\u689D\u4EF6\u59CB\u7D42\u70BA\u507D\u3002","Ad blocker is detected":"\u5075\u6E2C\u5230\u5EE3\u544A\u5C01\u9396\u7A0B\u5F0F","Display a banner that can be called once per 60 seconds.":"\u986F\u793A\u4E00\u500B\u6A6B\u5E45\uFF0C\u6BCF60\u79D2\u53EF\u8ABF\u7528\u4E00\u6B21\u3002","Display a banner":"\u986F\u793A\u6A6B\u5E45","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"\u986F\u793A\u6A6B\u5E45\uFF1A_PARAM1_ \u5728\u4F4D\u7F6E_PARAM3_\uFF1B_PARAM4_\uFF0C\u5E36\u6709\u5C3A\u5BF8_PARAM2_","Banner name":"\u6A6B\u5E45\u540D\u7A31","Ad size":"\u5EE3\u544A\u5C3A\u5BF8","Position X":"\u4F4D\u7F6EX","Position Y":"\u4F4D\u7F6EY","Hide a banner.":"\u96B1\u85CF\u6A6B\u5E45\u3002","Hide a banner":"\u96B1\u85CF\u6A6B\u5E45","Hide the banner: _PARAM1_":"\u96B1\u85CF\u6A6B\u5E45\uFF1A_PARAM1_","Hide all banners.":"\u96B1\u85CF\u6240\u6709\u6A6B\u5E45\u3002","Hide all banners":"\u96B1\u85CF\u6240\u6709\u6A6B\u5E45","Hide all the banners":"\u96B1\u85CF\u6240\u6709\u6A6B\u5E45","Hide the invite button.":"\u96B1\u85CF\u9080\u8ACB\u6309\u9215\u3002","Hide invite button":"\u96B1\u85CF\u9080\u8ACB\u6309\u9215","Get the environment.":"\u7372\u53D6\u74B0\u5883\u3002","Get the environment":"\u7372\u53D6\u74B0\u5883","display environment into _PARAM1_":"\u5C07\u74B0\u5883\u986F\u793A\u70BA_PARAM1_","Retrieve user data.":"\u6AA2\u7D22\u7528\u6236\u6578\u64DA\u3002","Retrieve user data":"\u6AA2\u7D22\u7528\u6236\u6578\u64DA","Show CrazyGames login window.":"\u986F\u793ACrazyGames\u767B\u9304\u8996\u7A97\u3002","Show CrazyGames login window":"\u986F\u793ACrazyGames\u767B\u9304\u8996\u7A97","Show account link prompt.":"\u986F\u793A\u5E33\u6236\u93C8\u63A5\u63D0\u793A\u3002","Show account link prompt":"\u986F\u793A\u5E33\u6236\u93C8\u63A5\u63D0\u793A","the username.":"\u7528\u6236\u540D\u3002","Username":"\u7528\u6236\u540D","Username is":"\u7528\u6236\u540D\u70BA","the CrazyGames User ID.":"CrazyGames\u7528\u6236ID\u3002","CrazyGames User ID":"CrazyGames\u7528\u6236ID","CrazyGames user ID is":"CrazyGames\u7528\u6236ID\u70BA","Gets the signed-in user's profile picture URL.":"Gets the signed-in user's profile picture URL.","Gets the signed-in user's profile picture URL":"Gets the signed-in user's profile picture URL","Return true when the user prefers to instantly join a lobby.":"\u7576\u4F7F\u7528\u8005\u504F\u597D\u7ACB\u5373\u52A0\u5165\u5927\u5EF3\u6642\u8FD4\u56DE true\u3002","Is instantly joining a lobby":"\u7ACB\u5373\u52A0\u5165\u5927\u5EF3","Return true if the user prefers the chat disabled.":"\u7576\u4F7F\u7528\u8005\u504F\u597D\u505C\u7528\u804A\u5929\u6642\u8FD4\u56DE true\u3002","Is the user chat disabled":"\u4F7F\u7528\u8005\u5DF2\u505C\u7528\u804A\u5929","Retrieves user system info, browser, version and device.":"\u64F7\u53D6\u4F7F\u7528\u8005\u7CFB\u7D71\u8CC7\u8A0A\u3001\u700F\u89BD\u5668\u3001\u7248\u672C\u548C\u8A2D\u5099\u3002","Retrieves user system info":"\u64F7\u53D6\u4F7F\u7528\u8005\u7CFB\u7D71\u8CC7\u8A0A","Get invite parameters if user is invited to this game.":"\u5982\u679C\u4F7F\u7528\u8005\u88AB\u9080\u8ACB\u53C3\u52A0\u6B64\u904A\u6232\uFF0C\u7372\u53D6\u9080\u8ACB\u53C3\u6578\u3002","Get invite parameters":"\u7372\u53D6\u9080\u8ACB\u53C3\u6578","Param":"\u53C3\u6578","Save the session data.":"\u5132\u5B58\u6703\u8A71\u8CC7\u6599\u3002","Save session data":"\u5132\u5B58\u6703\u8A71\u8CC7\u6599","Save session data, with the id: _PARAM1_ to: _PARAM2_":"\u4F7F\u7528 id: _PARAM1_ \u5132\u5B58\u6703\u8A71\u8CC7\u6599\u5230: _PARAM2_","Id":"Id","Get user session data, if there is no saved data, \"null\" will be returned.":"\u7372\u53D6\u4F7F\u7528\u8005\u6703\u8A71\u8CC7\u6599\uFF0C\u5982\u679C\u6C92\u6709\u5132\u5B58\u7684\u8CC7\u6599\uFF0C\u5C07\u8FD4\u56DE \"null\"\u3002","Get user session data":"\u7372\u53D6\u4F7F\u7528\u8005\u6703\u8A71\u8CC7\u6599","the availability of the user's account.":"\u4F7F\u7528\u8005\u5E33\u6236\u7684\u53EF\u7528\u6027\u3002","Is user account available":"\u4F7F\u7528\u8005\u5E33\u6236\u53EF\u7528","The CrazyGames user account is available":"CrazyGames \u4F7F\u7528\u8005\u5E33\u6236\u53EF\u7528","Retrieve the user's session token for authentication.":"\u6AA2\u7D22\u4F7F\u7528\u8005\u7684\u6703\u8A71\u4EE4\u724C\u4EE5\u9032\u884C\u8EAB\u5206\u9A57\u8B49\u3002","Get User Token":"\u7372\u53D6\u4F7F\u7528\u8005\u4EE4\u724C","Retrieve the authentication token from Xsolla.":"\u5F9E Xsolla \u64F7\u53D6\u9A57\u8B49\u4EE4\u724C\u3002","Get Xsolla Token":"\u7372\u53D6 Xsolla \u4EE4\u724C","Generate Xsolla token.":"\u7522\u751F Xsolla \u4EE4\u724C\u3002","Generate Xsolla token":"\u7522\u751F Xsolla \u4EE4\u724C","Cursor movement conditions":"\u6E38\u6A19\u79FB\u52D5\u689D\u4EF6","Conditions to check the cursor movement (still or moving).":"\u6AA2\u67E5\u6E38\u6A19\u79FB\u52D5\uFF08\u975C\u6B62\u6216\u79FB\u52D5\uFF09\u7684\u689D\u4EF6\u3002","Check if the cursor has stayed still for the specified time on the default layer.":"\u6AA2\u67E5\u9F20\u6A19\u6E38\u6A19\u662F\u5426\u5728\u9810\u8A2D\u5C64\u4E0A\u6307\u5B9A\u7684\u6642\u9593\u5167\u4FDD\u6301\u975C\u6B62\u3002","Cursor stays still":"\u6E38\u6A19\u4FDD\u6301\u975C\u6B62","Cursor has stayed still for _PARAM1_ seconds":"\u9F20\u6A19\u5728\u9810\u8A2D\u5C64\u4E0A\u5DF2\u4FDD\u6301\u975C\u6B62_PARAM1_\u79D2","Check if the cursor is moving on the default layer.":"\u6AA2\u67E5\u9F20\u6A19\u5728\u9810\u8A2D\u5C64\u4E0A\u662F\u5426\u79FB\u52D5\u3002","Cursor is moving":"\u9F20\u6A19\u6B63\u5728\u79FB\u52D5","Cursor type":"\u6E38\u6A19\u985E\u578B","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"\u63D0\u4F9B\u66F4\u6539\u6E38\u6A19\u985E\u578B\u7684\u64CD\u4F5C\uFF0C\u4EE5\u53CA\u5728\u5C07\u9F20\u6A19\u61F8\u505C\u5728\u5C0D\u8C61\u4E0A\u6642\u66F4\u6539\u9F20\u6A19\u7684\u884C\u70BA\u3002","Change the type of the cursor.":"\u66F4\u6539\u6E38\u6A19\u985E\u578B\u3002","Change the cursor to _PARAM1_":"\u5C07\u6E38\u6A19\u66F4\u6539\u70BA_PARAM1_","The new cursor type":"\u65B0\u6E38\u6A19\u985E\u578B","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"\u5728 https://developer.mozilla.org/en-US/docs/Web/CSS/cursor \u4E0A\u63D0\u4F9B\u7684\u53EF\u7528\u6E38\u6A19\u6E05\u55AE","Do change the type of the cursor.":"\u66F4\u6539\u5149\u6807\u7C7B\u578B\u3002","Do change cursor type":"\u66F4\u6539\u5149\u6807\u7C7B\u578B","Do change the cursor to _PARAM1_":"\u66F4\u6539\u5149\u6807\u70BA_PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"\u7576\u5C0D\u8C61\u61F8\u505C\u6642\u66F4\u6539\u5149\u6A19\u5916\u89C0\uFF08\u5728Windows\u3001macOS\u6216Linux\u4E0A\uFF09\u3002","Custom cursor when hovered":"\u61F8\u505C\u6642\u81EA\u5B9A\u7FA9\u5149\u6A19","The cursor type":"\u5149\u6A19\u985E\u578B","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"\u53C3\u898Bhttps://developer.mozilla.org/zh-CN/docs/Web/CSS/cursor \uFF0C\u7372\u53D6\u53EF\u80FD\u5149\u6A19\u7684\u5217\u8868\u3002","Curved movement":"\u66F2\u7DDA\u904B\u52D5","Move objects on curved paths.":"\u5728\u66F2\u7DDA\u4E0A\u79FB\u52D5\u7269\u4EF6\u3002","Append a cubic Bezier curve at the end of the path.":"\u5728\u8DEF\u5F91\u672B\u7AEF\u6DFB\u52A0\u4E00\u500B\u7ACB\u65B9Bezier\u66F2\u7DDA\u3002","Append a curve":"\u6DFB\u52A0\u4E00\u500B\u66F2\u7DDA","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"\u76F8\u5C0D\u65BC\u8DEF\u5F91_PARAM1_\u672B\u7AEF\u6DFB\u52A0\u4E00\u689D_String_\u66F2\u7DDA\uFF1B\u7B2C\u4E00\u63A7\u5236\u9EDE\uFF1A_PARAM2_;_PARAM3_\uFF0C\u7B2C\u4E8C\u63A7\u5236\u9EDE\uFF1A_PARAM4_;_PARAM5_\u76EE\u7684\u5730:_PARAM6_;_PARAM7_","Path name":"\u8DEF\u5F91\u540D","First control point X":"\u7B2C\u4E00\u63A7\u5236\u9EDEX","First control point Y":"\u7B2C\u4E00\u63A7\u5236\u9EDEY","Second Control point X":"\u7B2C\u4E8C\u63A7\u5236\u9EDEX","Second Control point Y":"\u7B2C\u4E8C\u63A7\u5236\u9EDEY","Destination point X":"\u76EE\u7684\u5730\u9EDEX","Destination point Y":"\u76EE\u7684\u5730\u9EDEY","Relative":"\u76F8\u5C0D","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"\u5728\u7269\u4EF6\u8DEF\u5F91\u672B\u5C3E\u6DFB\u52A0\u4E00\u500B\u7ACB\u65B9Bezier\u66F2\u7DDA\u3002\u7B2C\u4E00\u63A7\u5236\u9EDE\u8207\u8DEF\u5F91\u6700\u5F8C\u4E00\u500B\u63A7\u5236\u9EDE\u5C0D\u7A31\u3002","Append a smooth curve":"\u6DFB\u52A0\u4E00\u689D\u5E73\u6ED1\u66F2\u7DDA","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"\u5C0D\u8DEF\u5F91_PARAM1_\u672B\u7AEF\u6DFB\u52A0\u4E00\u689D\u5E73\u6ED1\u66F2\u7DDA\uFF1B\u7B2C\u4E8C\u63A7\u5236\u9EDE\uFF1A_PARAM2_;_PARAM3_\uFF0C\u76EE\u7684\u5730:_PARAM4_;_PARAM5_","Append a line at the end of the path.":"\u5728\u8DEF\u5F91\u672B\u5C3E\u6DFB\u52A0\u4E00\u689D\u76F4\u7DDA\u3002","Append a line":"\u6DFB\u52A0\u4E00\u689D\u76F4\u7DDA","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"\u76F8\u5C0D\u65BC\u8DEF\u5F91_PARAM1_\u589E\u52A0\u4E00\u689D\u7DDA\uFF1A_PARAM4_\uFF0C\u76EE\u6A19:_PARAM2_;_PARAM3_","Append a line to close the path.":"\u6DFB\u52A0\u4E00\u689D\u7DDA\u4EE5\u9589\u5408\u8DEF\u5F91\u3002","Close a path":"\u9589\u5408\u8DEF\u5F91","Close the path _PARAM1_":"\u95DC\u9589\u8DEF\u5F91_PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"\u4F7F\u7528SVG\u547D\u4EE4\u5275\u5EFA\u4E00\u689D\u8DEF\u5F91\uFF0C\u4F8B\u5982\u201CM 0,0 C 55,0 100,45 100,100\u201D\u3002\u5176\u4E2D\u547D\u4EE4\u6709\uFF1AM = \u79FB\u52D5\uFF0CC = \u66F2\u7DDA\uFF0CS = \u5E73\u6ED1\uFF0CL = \u76F4\u7DDA\u3002\u5C0F\u5BEB\u7528\u65BC\u76F8\u5C0D\u4F4D\u7F6E\u3002\u69CB\u5EFA\u547D\u4EE4\u7684\u9996\u9078\u65B9\u5F0F\u662F\u4F7F\u7528\u5916\u90E8SVG\u7DE8\u8F2F\u5668\uFF0C\u5982Inkscape\u3002","Create a path from SVG":"\u5F9ESVG\u5275\u5EFA\u8DEF\u5F91","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"\u5F9ESVG\u8DEF\u5F91\u6307\u4EE4_PARAM2_\u5275\u5EFA\u8DEF\u5F91_PARAM1_","SVG commands":"SVG\u547D\u4EE4","Return the SVG commands of a path.":"\u8FD4\u56DE\u8DEF\u5F91\u7684SVG\u547D\u4EE4\u3002","SVG path commands":"SVG\u8DEF\u5F91\u547D\u4EE4","Delete a path from the memory.":"\u5F9E\u5167\u5B58\u4E2D\u522A\u9664\u8DEF\u5F91\u3002","Delete a path":"\u522A\u9664\u8DEF\u5F91","Delete the path: _PARAM1_":"\u522A\u9664\u8DEF\u5F91\uFF1A _PARAM1_","Append a path to another path.":"\u5C07\u4E00\u500B\u8DEF\u5F91\u9644\u52A0\u5230\u53E6\u4E00\u500B\u8DEF\u5F91\u3002","Append a path":"\u6DFB\u52A0\u8DEF\u5F91","Append the path _PARAM2_ to the path _PARAM1_":"\u5C07\u8DEF\u5F91_PARAM2_\u9644\u52A0\u5230\u8DEF\u5F91_PARAM1_","Name of the path to modify":"\u8981\u4FEE\u6539\u7684\u8DEF\u5F91\u7684\u540D\u7A31","Name of the path to add to the first one":"\u8981\u6DFB\u52A0\u5230\u7B2C\u4E00\u500B\u7684\u8DEF\u5F91\u7684\u540D\u7A31","Duplicate a path.":"\u5FA9\u5236\u4E00\u500B\u8DEF\u5F91\u3002","Duplicate a path":"\u5FA9\u5236\u4E00\u500B\u8DEF\u5F91","Create path _PARAM1_ as a duplicate of path _PARAM2_":"\u5275\u5EFA\u8DEF\u5F91_PARAM1_\u4F5C\u70BA\u8DEF\u5F91_PARAM2_\u7684\u526F\u672C","Name of the path to create":"\u8981\u5275\u5EFA\u7684\u8DEF\u5F91\u7684\u540D\u7A31","Name of the source path":"\u6E90\u8DEF\u5F91\u7684\u540D\u7A31","Append a path to another path. The appended path is rotated to have a smooth junction.":"\u5C07\u4E00\u500B\u8DEF\u5F91\u9644\u52A0\u5230\u53E6\u4E00\u500B\u8DEF\u5F91\u3002 \u9644\u52A0\u7684\u8DEF\u5F91\u65CB\u8F49\u5F8C\u6703\u5177\u6709\u5E73\u6ED1\u7684\u9023\u63A5\u3002","Append a rotated path":"\u9644\u52A0\u4E00\u500B\u65CB\u8F49\u5F8C\u7684\u8DEF\u5F91","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"\u9644\u52A0\u8DEF\u5F91_PARAM2_\u65CB\u8F49\u4EE5\u9023\u63A5\u5230\u8DEF\u5F91_PARAM1_\u53CD\u8F49\uFF1A_PARAM3_","Flip the appended path":"\u7FFB\u8F49\u9644\u52A0\u8DEF\u5F91","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"\u8FD4\u56DEY\u8EF8\u4E0A\u7684\u901F\u5EA6\u6BD4\u4F8B\u3002 \u9019\u7528\u65BC\u66F4\u6539\u8DEF\u5F91\u7684\u8996\u89D2\uFF08\u5F9E\u4E0A\u5230\u4E0B\u6216\u7B49\u89D2\uFF09\u3002","Speed scale Y":"\u901F\u5EA6\u6BD4\u4F8BY","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"\u66F4\u6539Y\u8EF8\u4E0A\u7684\u901F\u5EA6\u6BD4\u4F8B\u3002 \u9019\u5141\u8A31\u66F4\u6539\u8DEF\u5F91\u7684\u8996\u89D2\uFF08\u5F9E\u4E0A\u5230\u4E0B\u6216\u7B49\u89D2\uFF09\u3002","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"\u5C07\u8DEF\u5F91_PARAM1_\u7684Y\u901F\u5EA6\u6BD4\u4F8B\u66F4\u6539\u70BA_PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Y\u8EF8\u4E0A\u7684\u901F\u5EA6\u6BD4\u4F8B\uFF080.5\u4EE3\u8868\u50CF\u7D20\u7B49\u89D2\uFF09","Invert a path, the end becomes the beginning.":"\u7FFB\u8F49\u4E00\u500B\u8DEF\u5F91\uFF0C\u7D50\u5C3E\u8B8A\u6210\u958B\u982D\u3002","Invert a path":"\u7FFB\u8F49\u4E00\u500B\u8DEF\u5F91","Invert the path _PARAM1_":"\u7FFB\u8F49\u8DEF\u5F91_PARAM1_","Flip a path.":"\u7FFB\u8F49\u8DEF\u5F91\u3002","Flip a path":"\u7FFB\u8F49\u4E00\u500B\u8DEF\u5F91","Flip the path _PARAM1_":"\u7FFB\u8F49\u8DEF\u5F91_PARAM1_","Flip a path horizontally.":"\u6C34\u5E73\u7FFB\u8F49\u4E00\u500B\u8DEF\u5F91\u3002","Flip a path horizontally":"\u6C34\u5E73\u7FFB\u8F49\u4E00\u500B\u8DEF\u5F91","Flip the path _PARAM1_ horizontally":"\u6C34\u5E73\u7FFB\u8F49\u8DEF\u5F91_PARAM1_","Flip a path vertically.":"\u5782\u76F4\u7FFB\u8F49\u8DEF\u5F91\u3002","Flip a path vertically":"\u5782\u76F4\u7FFB\u8F49\u8DEF\u5F91","Flip the path _PARAM1_ vertically":"\u5782\u76F4\u7FFB\u8F49\u8DEF\u5F91_PARAM1_","Scale a path.":"\u7E2E\u653E\u8DEF\u5F91\u3002","Scale a path":"\u7E2E\u653E\u8DEF\u5F91","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"\u6309_PARAM2_ ; _PARAM3_\u7E2E\u653E\u8DEF\u5F91_PARAM1_","Scale on X axis":"X\u8EF8\u4E0A\u7684\u7E2E\u653E","Scale on Y axis":"Y\u8EF8\u4E0A\u7684\u7E2E\u653E","Rotate a path.":"\u65CB\u8F49\u8DEF\u5F91\u3002","Rotate a path":"\u65CB\u8F49\u8DEF\u5F91","Rotate _PARAM2_\xB0 the path _PARAM1_":"\u65CB\u8F49\u8DEF\u5F91_PARAM1__PARAM2_\xB0","Rotation angle":"\u65CB\u8F49\u89D2\u5EA6","Check if a path is closed.":"\u6AA2\u67E5\u8DEF\u5F91\u662F\u5426\u9589\u5408\u3002","Is closed":"\u662F\u5C01\u9589\u7684","The path _PARAM1_ is closed":"\u8DEF\u5F91_PARAM1_\u5C01\u9589","Return the position on X axis of the path for a given length.":"\u8FD4\u56DE\u7D66\u5B9A\u9577\u5EA6\u5C0D\u61C9\u7684\u8DEF\u5F91X\u8EF8\u4E0A\u7684\u4F4D\u7F6E\u3002","Path X":"\u8DEF\u5F91X","Length on the path":"\u8DEF\u5F91\u7684\u9577\u5EA6","Return the position on Y axis of the path for a given length.":"\u8FD4\u56DE\u7D66\u5B9A\u9577\u5EA6\u5C0D\u61C9\u7684\u8DEF\u5F91Y\u8EF8\u4E0A\u7684\u4F4D\u7F6E\u3002","Path Y":"\u8DEF\u5F91Y","Return the direction angle of the path for a given length (in degree).":"\u8FD4\u56DE\u7D66\u5B9A\u9577\u5EA6\u7684\u8DEF\u5F91\u65B9\u5411\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09\u3002","Path angle":"\u8DEF\u5F91\u89D2\u5EA6","Return the length of the path.":"\u8FD4\u56DE\u8DEF\u5F91\u7684\u9577\u5EA6\u3002","Path length":"\u8DEF\u5F91\u7684\u9577\u5EA6","Return the displacement on X axis of the path end.":"\u8FD4\u56DE\u8DEF\u5F91\u7D50\u675FX\u8EF8\u7684\u4F4D\u79FB\u3002","Path end X":"\u8DEF\u5F91\u7D50\u675FX","Return the displacement on Y axis of the path end.":"\u8FD4\u56DE\u8DEF\u5F91\u7D50\u675FY\u8EF8\u7684\u4F4D\u79FB\u3002","Path end Y":"\u8DEF\u5F91\u7D50\u675FY","Return the number of lines or curves that make the path.":"\u8FD4\u56DE\u7D44\u6210\u8DEF\u5F91\u7684\u7DDA\u689D\u6216\u66F2\u7DDA\u6578\u91CF\u3002","Path element count":"\u8DEF\u5F91\u5143\u7D20\u8A08\u6578","Return the origin position on X axis of a curve.":"\u8FD4\u56DE\u66F2\u7DDAX\u8EF8\u4E0A\u7684\u8D77\u59CB\u4F4D\u7F6E\u3002","Origin X":"\u539F\u70B9 X","Curve index":"\u66F2\u7EBF\u7D22\u5F15","Return the origin position on Y axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A Y \u8F74\u7684\u539F\u70B9\u4F4D\u7F6E\u3002","Origin Y":"\u539F\u70B9 Y","Return the first control point position on X axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A X \u8F74\u7684\u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9\u4F4D\u7F6E\u3002","First control X":"\u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9 X","Return the first control point position on Y axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A Y \u8F74\u7684\u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9\u4F4D\u7F6E\u3002","First control Y":"\u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9 Y","Return the second control point position on X axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A X \u8F74\u7684\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9\u4F4D\u7F6E\u3002","Second control X":"\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9 X","Return the second control point position on Y axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A Y \u8F74\u7684\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9\u4F4D\u7F6E\u3002","Second control Y":"\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9 Y","Return the target position on X axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A X \u8F74\u7684\u76EE\u6807\u4F4D\u7F6E\u3002","Return the target position on Y axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A Y \u8F74\u7684\u76EE\u6807\u4F4D\u7F6E\u3002","Path exists.":"\u8DEF\u5F84\u5B58\u5728\u3002","Path exists":"\u8DEF\u5F84\u5B58\u5728","Path _PARAM1_ exists":"\u8DEF\u5F91 _PARAM1_ \u5B58\u5728","Move objects on curved paths in a given duration and tween easing function.":"\u5728\u7ED9\u5B9A\u7684\u6301\u7EED\u65F6\u95F4\u548C\u7F13\u52A8\u7F13\u548C\u529F\u80FD\u4E2D\u5728\u66F2\u7EBF\u8DEF\u5F84\u4E0A\u79FB\u52A8\u5BF9\u8C61\u3002","Movement on a curve (duration-based)":"\u66F2\u7EBF\u4E0A\u7684\u79FB\u52A8\uFF08\u57FA\u4E8E\u6301\u7EED\u65F6\u95F4\uFF09","Rotation offset":"\u65CB\u8F6C\u504F\u79FB","Flip on X to go back":"\u5728 X \u8F74\u4E0A\u7FFB\u8F6C\u4EE5\u8FD4\u56DE","Flip on Y to go back":"\u5728 Y \u8F74\u4E0A\u7FFB\u8F6C\u4EE5\u8FD4\u56DE","Speed scale":"\u901F\u5EA6\u6BD4\u4F8B","Pause duration before going back":"\u8FD4\u56DE\u4E4B\u524D\u8FD4\u56DE\u7684\u6682\u505C\u6301\u7EED\u65F6\u95F4","Viewpoint":"\u89C6\u70B9","Set the the object on the path according to the current length.":"\u6839\u64DA\u7576\u524D\u9577\u5EA6\u8A2D\u7F6E\u8DEF\u5F91\u4E0A\u7684\u7269\u9AD4\u3002","Update position":"\u66F4\u65B0\u4F4D\u7F6E","Update the position of _PARAM0_ on the path":"\u5728\u8DEF\u5F91\u4E0A\u66F4\u65B0_PARAM0_\u7684\u4F4D\u7F6E","Move the object to a position by following a path.":"\u6309\u7167\u8DEF\u5F91\u5C07\u7269\u9AD4\u79FB\u52D5\u5230\u4E00\u500B\u4F4D\u7F6E\u3002","Move on path to a position":"\u5728\u8DEF\u5F91\u4E0A\u79FB\u52D5\u5230\u4E00\u500B\u4F4D\u7F6E","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"\u5C07_PARAM0_\u79FB\u52D5\u5230_PARAM6_\uFF1B_PARAM7_\u5728\u8DEF\u5F91\u4E0A\uFF1A_PARAM2_\u91CD\u8907_PARAM3_\u6B21\u5728_PARAM4_\u79D2\u5167_PARAM5_\u79D2\u9069\u61C9","The path can be define with the \"Append curve\" action.":"\u8DEF\u5F91\u53EF\u4EE5\u7528\u201C\u9644\u52A0\u66F2\u7DDA\u201D\u64CD\u4F5C\u4F86\u5B9A\u7FA9\u3002","Number of repetitions":"\u91CD\u8907\u6B21\u6578","Destination X":"\u76EE\u7684\u5730 X","Destination Y":"\u76EE\u7684\u5730 Y","Move the object to a position by following a path and go back.":"\u6309\u7167\u8DEF\u5F91\u5C07\u7269\u9AD4\u79FB\u52D5\u5230\u4E00\u500B\u4F4D\u7F6E\u7136\u5F8C\u8FD4\u56DE\u3002","Move back and forth to a position":"\u4F86\u56DE\u79FB\u52D5\u5230\u4E00\u500B\u4F4D\u7F6E","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"\u4F86\u56DE_PARAM0_\u5230_PARAM6_\uFF1B_PARAM7_\u5728\u8DEF\u5F91\u4E0A\uFF1A_PARAM2_\u91CD\u8907_PARAM3_\u6B21\u5728_PARAM4_\u79D2\u5167_PARAM5_\u79D2\u9069\u61C9\uFF0C\u7B49\u5F85_PARAM8_\u79D2\u518D\u8FD4\u56DE\u548C\u5FAA\u74B0_PARAM9_","Duration to wait before going back":"\u8FD4\u56DE\u4E4B\u524D\u7B49\u5F85\u7684\u6642\u9593","Loop":"\u5FAA\u74B0","Move the object by following a path.":"\u6309\u7167\u8DEF\u5F91\u79FB\u52D5\u7269\u9AD4\u3002","Move on path":"\u6309\u7167\u8DEF\u5F91\u79FB\u52D5","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"\u6309\u7167\u8DEF\u5F91\u5728_PARAM4_\u79D2\u5167_PARAM3_\u6B21\u91CD\u8907_PARAM0_\u79FB\u52D5\uFF0C\u4E26\u5448\u73FE_PARAM5_\u901F\u5EA6\u8B8A\u5316","Move the object by following a path and go back.":"\u6309\u7167\u8DEF\u5F91\u79FB\u52D5\u7269\u9AD4\u7136\u5F8C\u8FD4\u56DE\u3002","Move back and forth":"\u4F86\u56DE\u79FB\u52D5","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"\u4F86\u56DE_PARAM6_\u5230_PARAM0_\u5728\u8DEF\u5F91\u4E0A\uFF1A_PARAM2_\u91CD\u8907_PARAM3_\u6B21\u5728_PARAM4_\u79D2\u5167_PARAM5_\u79D2\u9069\u61C9\uFF0C\u7B49\u5F85_PARAM6_\u79D2\u518D\u8FD4\u56DE\u548C\u5FAA\u74B0_PARAM7_","Check if the object has reached one of the 2 ends of the path.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u5DF2\u5230\u9054\u8DEF\u5F91\u76842\u7AEF\u4E4B\u4E00\u3002","Reached an end":"\u5DF2\u9054\u7D50\u675F\u9EDE","_PARAM0_ reached an end of the path":"_PARAM0_\u5DF2\u5230\u9054\u8DEF\u5F91\u7D50\u675F\u9EDE","Check if the object has finished to move on the path.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u5DF2\u5B8C\u6210\u5728\u8DEF\u5F91\u4E0A\u7684\u79FB\u52D5\u3002","Finished to move":"\u5DF2\u5B8C\u6210\u79FB\u52D5","_PARAM0_ has finished to move":"_PARAM0_\u5DF2\u5B8C\u6210\u79FB\u52D5","Return the angle of movement on its path.":"\u8FD4\u56DE\u5176\u8DEF\u5F91\u4E0A\u7684\u79FB\u52D5\u89D2\u5EA6\u3002","Movement angle":"\u79FB\u52D5\u89D2\u5EA6","Draw the object trajectory.":"\u7E6A\u88FD\u7269\u9AD4\u8ECC\u8DE1\u3002","Draw the trajectory":"\u7E6A\u88FD\u8ECC\u8DE1","Draw trajectory of _PARAM0_ on _PARAM2_":"\u5728 _PARAM2_ \u4E0A\u7E6A\u88FD _PARAM0_ \u7684\u8ECC\u8DE1","Shape painter":"\u5F62\u72C0\u7E6A\u88FD\u5668","Change the transformation to apply to the path.":"\u66F4\u6539\u61C9\u7528\u65BC\u8DEF\u5F91\u7684\u8F49\u63DB\u3002","Path transformation":"\u8DEF\u5F91\u8F49\u63DB","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"\u5C07 _PARAM0_ \u7684\u8DEF\u5F91\u8B8A\u63DB\u70BA\u539F\u9EDE _PARAM2_\uFF1B _PARAM3_ \u6BD4\u4F8B\u70BA _PARAM4_ \u53CA\u65CB\u8F49 _PARAM5_\xB0","Scale":"\u898F\u6A21","Angle":"\u89D2\u5EA6","Initialize the movement state.":"\u521D\u59CB\u5316\u904B\u52D5\u72C0\u614B\u3002","Initialize the movement":"\u521D\u59CB\u5316\u904B\u52D5","Initialize the movement of _PARAM0_":"\u521D\u59CB\u5316 _PARAM0_ \u7684\u904B\u52D5","Return the number of repetitions between the current position and the origin.":"\u8FD4\u56DE\u7576\u524D\u4F4D\u7F6E\u548C\u539F\u9EDE\u4E4B\u9593\u7684\u91CD\u8907\u6B21\u6578\u3002","Repetition done":"\u91CD\u8907\u5B8C\u6210","Return the position on one repeated path.":"\u8FD4\u56DE\u4E00\u500B\u91CD\u8907\u8DEF\u5F91\u4E0A\u7684\u4F4D\u7F6E\u3002","Path position":"\u8DEF\u5F91\u4F4D\u7F6E","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"\u8FD4\u56DE\u5728\u5B8C\u6574\u8DEF\u5F91\u4E0A\u7684\u9032\u5EA6\uFF0C\u5F9E0\u52301\uFF0C\u5176\u4E2D0\u8868\u793A\u539F\u9EDE\uFF0C1\u8868\u793A\u7D50\u675F\u3002","Progress":"\u9032\u5EA6","Return the length of the path (one repetition only).":"\u8FD4\u56DE\u8DEF\u5F91\u7684\u9577\u5EA6\uFF08\u50C5\u9650\u4E00\u500B\u91CD\u8907\uFF09\u3002","Return the speed scale on Y axis of the path.":"\u8FD4\u56DE\u8DEF\u5F91\u4E0AY\u8EF8\u7684\u901F\u5EA6\u7E2E\u653E\u3002","Path speed scale Y":"\u8DEF\u5F91\u901F\u5EA6\u7E2E\u653EY","Return the angle to use when the object is going back or not.":"\u7576\u7269\u9AD4\u56DE\u5230\u539F\u4F4D\u6642\u4F7F\u7528\u7684\u89D2\u5EA6\u3002","Back or forth angle":"\u524D\u9032\u6216\u5F8C\u9000\u89D2\u5EA6","Move objects on curved paths at a given speed.":"\u4EE5\u7ED9\u5B9A\u7684\u901F\u5EA6\u5728\u66F2\u7EBF\u8DEF\u5F84\u4E0A\u79FB\u52A8\u5BF9\u8C61\u3002","Movement on a curve (speed-based)":"\u66F2\u7EBF\u4E0A\u7684\u79FB\u52A8\uFF08\u57FA\u4E8E\u901F\u5EA6\uFF09","Rotation":"\u65CB\u8F6C","Change the path followed by an object.":"\u66F4\u6539\u7269\u4EF6\u9075\u5FAA\u7684\u8DEF\u5F91\u3002","Follow a path":"\u9075\u5FAA\u8DEF\u5F91","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ \u9075\u5FAA\u8DEF\u5F91\uFF1A_PARAM2_ \u91CD\u8907 _PARAM3_ \u6B21\u4E26\u5FAA\u74B0\uFF1A_PARAM4_","Change the path followed by an object to reach a position.":"\u66F4\u6539\u5C07\u7269\u4EF6\u9075\u5FAA\u7684\u8DEF\u5F91\u4EE5\u5230\u9054\u4F4D\u7F6E\u3002","Follow a path to a position":"\u9075\u5FAA\u8DEF\u5F91\u5230\u4F4D\u7F6E","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ \u9075\u5FAA\u8DEF\u5F91 _PARAM2_ \u91CD\u8907 _PARAM3_ \u6B21\u4EE5\u5230\u9054 _PARAM5_\uFF1B _PARAM6_ \u548C\u5FAA\u74B0\uFF1A_PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"\u5F91\u5411\u539F\u9EDE\u548C\u7576\u524D\u4F4D\u7F6E\u4E4B\u9593\u7684\u957F\u5EA6\u4E0D\u5305\u62EC\u8FF4\u5708\u3002","Position on the loop":"\u8FF4\u5708\u4F4D\u7F6E","the length from the trajectory origin in the current loop":"\u8FF4\u5708\u4E2D\u8DDD\u96E2\u5F91\u5411\u539F\u9EDE\u7684\u9577\u5EA6","the number time the object loop the trajectory.":"\u7269\u4EF6\u8FF4\u5708\u5F91\u8DE1\u7684\u6B21\u6578\u3002","Current loop":"\u7576\u524D\u8FF4\u8DEF","the current loop":"\u7576\u524D\u8FF4\u8DEF","the length between the trajectory origin and the current position counting the loops.":"\u5F9E\u8ECC\u8DE1\u539F\u9EDE\u5230\u7576\u524D\u4F4D\u7F6E\u7684\u9577\u5EA6\uFF0C\u8A08\u7B97\u8FF4\u5708\u6578\u3002","Position on the path":"\u8DEF\u5F91\u4E0A\u7684\u4F4D\u7F6E","the length from the trajectory origin counting the loops":"\u5F9E\u8ECC\u8DE1\u539F\u9EDE\u8A08\u6578\u8FF4\u5708\u7684\u9577\u5EA6","Change the position of the object on the path.":"\u66F4\u6539\u5728\u8DEF\u5F91\u4E0A\u7269\u4EF6\u7684\u4F4D\u7F6E\u3002","Change the position of _PARAM0_ on the path at the length _PARAM2_":"\u5728\u8DEF\u5F91\u4E0A\u5728\u9577\u5EA6\u70BA_PARAM2_ \u6539\u8B8A _PARAM0_ \u7684\u4F4D\u7F6E","Length":"\u9577\u5EA6","Check if the length from the trajectory origin is lesser than a value.":"\u6AA2\u67E5\u662F\u5426\u5F9E\u8ECC\u8DE1\u539F\u9EDE\u7684\u9577\u5EA6\u5C0F\u65BC\u67D0\u500B\u503C\u3002","Current length":"\u7576\u524D\u9577\u5EA6","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ \u96E2\u8ECC\u8DE1\u539F\u9EDE\u7684\u50CF\u7D20\u8DDD\u96E2\u5C0F\u65BC _PARAM2_","Length from the trajectory origin (in pixels)":"\u8DDD\u96E2\u8ECC\u8DE1\u539F\u9EDE\u7684\u8DDD\u96E2\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Check if the object has reached the origin position of the path.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5DF2\u5230\u9054\u8DEF\u5F91\u7684\u539F\u59CB\u4F4D\u7F6E\u3002","Reached path origin":"\u5230\u9054\u8DEF\u5F91\u539F\u9EDE","_PARAM0_ reached the path beginning":"_PARAM0_ \u5230\u9054\u8DEF\u5F91\u8D77\u9EDE","Check if the object has reached the target position of the path.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5DF2\u5230\u9054\u8DEF\u5F91\u7684\u76EE\u6A19\u4F4D\u7F6E\u3002","Reached path target":"\u5230\u9054\u8DEF\u5F91\u76EE\u6A19","_PARAM0_ reached the path target":"_PARAM0_ \u5230\u9054\u8DEF\u5F91\u76EE\u6A19","Reach an end":"\u5230\u9054\u7D42\u9EDE","Check if the object can still move in the current direction.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u4ECD\u7136\u53EF\u4EE5\u6CBF\u8457\u76EE\u524D\u65B9\u5411\u79FB\u52D5\u3002","Can move further":"\u53EF\u4EE5\u9032\u4E00\u6B65\u79FB\u52D5","_PARAM0_ can move further on its path":"_PARAM0_ \u53EF\u4EE5\u5728\u5176\u8DEF\u5F91\u4E0A\u9032\u4E00\u6B65\u79FB\u52D5","the speed of the object.":"\u7269\u4EF6\u7684\u901F\u5EA6\u3002","the speed":"\u901F\u5EA6","Change the current speed of the object.":"\u6539\u8B8A\u7269\u4EF6\u7684\u7576\u524D\u901F\u5EA6\u3002","Change the speed of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u901F\u5EA6\u70BA _PARAM2_","Speed (in pixels per second)":"\u901F\u5EA6\uFF08\u4EE5\u6BCF\u79D2\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Make an object accelerate until it reaches a given speed.":"\u4F7F\u4E00\u500B\u7269\u4EF6\u52A0\u901F\u76F4\u5230\u9054\u5230\u7D66\u5B9A\u901F\u5EA6\u3002","Accelerate":"\u52A0\u901F","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ \u5728 _PARAM3_ \u52A0\u901F\u4EE5\u9054\u5230 _PARAM2_ \u7684\u901F\u5EA6","Targeted speed (in pixels per second)":"\u76EE\u6A19\u901F\u5EA6\uFF08\u4EE5\u6BCF\u79D2\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Acceleration (in pixels per second per second)":"\u52A0\u901F\u5EA6\uFF08\u4EE5\u6BCF\u79D2\u5E73\u65B9\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Make an object accelerate to reaches a speed in a given amount of time.":"\u4F7F\u7269\u4EF6\u5728\u4E00\u5B9A\u6642\u9593\u5167\u52A0\u901F\u5230\u9054\u4E00\u5B9A\u901F\u5EA6\u3002","Accelerate during":"\u52A0\u901F\u6642\u9593\u70BA","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ \u5728 _PARAM3_ \u79D2\u5167\u52A0\u901F\u5230 _PARAM2_ \u7684\u901F\u5EA6","Repeated path position":"\u91CD\u8907\u8DEF\u5F91\u4F4D\u7F6E","Return the length of the complete trajectory (without looping).":"\u8FD4\u56DE\u5B8C\u6574\u8ECC\u8DE1\u7684\u9577\u5EA6\uFF08\u4E0D\u5305\u62EC\u5FAA\u74B0\uFF09\u3002","Total length":"\u7E3D\u9577\u5EA6","Return the path origin on X axis of the object.":"\u8FD4\u56DE\u5C0D\u8C61\u5728X\u8EF8\u4E0A\u7684\u8DEF\u5F91\u8D77\u9EDE\u3002","Path origin X":"\u8DEF\u5F91\u8D77\u9EDEX","the path origin on X axis":"\u5C0D\u8C61\u5728X\u8EF8\u4E0A\u7684\u8DEF\u5F91\u8D77\u9EDE","Return the path origin on Y axis of the object.":"\u8FD4\u56DE\u5C0D\u8C61\u5728Y\u8EF8\u4E0A\u7684\u8DEF\u5F91\u8D77\u9EDE\u3002","Path origin Y":"\u8DEF\u5F91\u8D77\u9EDEY","the path origin on Y axis":"\u5C0D\u8C61\u5728Y\u8EF8\u4E0A\u7684\u8DEF\u5F91\u8D77\u9EDE","Depth effect":"\u6DF1\u5EA6\u6548\u679C","Change scale based on Y position to simulate depth of field.":"\u6839\u64DA Y \u8EF8\u4F4D\u7F6E\u66F4\u6539\u6BD4\u4F8B\u4EE5\u6A21\u64EC\u666F\u6DF1\u3002","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"\u5F53\u7269\u4F53\u9760\u8FD1\u5730\u5E73\u7EBF\u65F6\uFF0C\u7269\u4F53\u7684\u5C3A\u5BF8\u7F29\u5C0F\uFF0C\u7ED9\u89C2\u770B\u8005\u4E00\u79CD\u7269\u4F53\u8FDC\u79BB\u89C2\u770B\u8005\u7684\u9519\u89C9\u3002","Max scale when the object is at the bottom of the screen (Default: 1)":"\u5F53\u7269\u4F53\u5728\u5C4F\u5E55\u5E95\u90E8\u65F6\u7684\u6700\u5927\u6BD4\u4F8B\uFF08\u9ED8\u8BA4\uFF1A1\uFF09","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"\u4EE3\u8868\u7269\u4F53\u5448\u73B0\u65E0\u9650\u5C0F\u7684\u5730\u5E73\u7EBF\u4F4D\u7F6E\u7684 Y \u5750\u6807\uFF08\u9ED8\u8BA4\uFF1A0\uFF09","Exponential rate of change (Default: 2)":"\u6307\u6570\u53D8\u5316\u901F\u7387\uFF08\u9ED8\u8BA4\uFF1A2\uFF09","Percent away from the horizon":"\u8DDD\u96E2\u5730\u5E73\u7DDA\u7684\u767E\u5206\u6BD4","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"\u8DDD\u96E2\u5730\u5E73\u7DDA\u7684\u767E\u5206\u6BD4\u3002\u9019\u662F\u5730\u5E73\u7DDA\u4E0A\u7684\"0\"\uFF0C\u5C4F\u5E55\u5E95\u90E8\u7684\"1\"\u3002","Percent away from horizon":"\u96E2\u5730\u5E73\u7DDA\u7684\u767E\u5206\u6BD4","Exponential rate of change, based on Y position.":"\u57FA\u65BCY\u8EF8\u4F4D\u7F6E\u7684\u6307\u6578\u8B8A\u5316\u7387\u3002","Exponential rate of change":"\u6307\u6578\u8B8A\u5316\u7387","Max scale when the object is at the bottom of the screen.":"\u7576\u5C0D\u8C61\u4F4D\u65BC\u5C4F\u5E55\u5E95\u90E8\u6642\u7684\u6700\u5927\u6BD4\u4F8B\u3002","Max scale":"\u6700\u5927\u6BD4\u4F8B","Y value of horizon.":"\u5730\u5E73\u7DDA\u7684Y\u503C\u3002","Y value of horizon":"\u5730\u5E73\u7DDA\u7684Y\u503C","Set max scale when the object is at the bottom of the screen (Default: 2).":"\u8A2D\u7F6E\u7576\u5C0D\u8C61\u4F4D\u65BC\u5C4F\u5E55\u5E95\u90E8\u6642\u7684\u6700\u5927\u6BD4\u4F8B\uFF08\u9ED8\u8A8D\uFF1A2\uFF09\u3002","Set max scale":"\u8A2D\u7F6E\u6700\u5927\u6BD4\u4F8B","Set max scale of _PARAM0_ to _PARAM2_":"\u8A2D\u7F6E _PARAM0_ \u7684\u6700\u5927\u6BD4\u4F8B\u70BA _PARAM2_","Y Exponent":"Y\u6307\u6578","Set Y exponential rate of change (Default: 2).":"\u8A2D\u7F6EY\u8EF8\u6307\u6578\u8B8A\u5316\u7387\uFF08\u9ED8\u8A8D\uFF1A2\uFF09\u3002","Set exponential rate of change":"\u8A2D\u7F6E\u6307\u6578\u8B8A\u5316\u7387","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"\u8A2D\u7F6E _PARAM0_ \u7684Y\u8EF8\u6307\u6578\u8B8A\u5316\u7387\u70BA _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"\u8A2D\u7F6E\u5730\u5E73\u7DDA\u7684Y\u4F4D\u7F6E\uFF0C\u5176\u4E2D\u5C0D\u8C61\u88AB\u7121\u9650\u5C0F\uFF08\u9ED8\u8A8D\uFF1A0\uFF09\u3002","Set Y position of horizon":"\u8A2D\u7F6E\u5730\u5E73\u7DDA\u7684Y\u4F4D\u7F6E","Set horizon of _PARAM0_ to Y position _PARAM2_":"\u5C07 _PARAM0_ \u7684\u5730\u5E73\u7DDA\u8A2D\u7F6E\u70BAY\u4F4D\u7F6E _PARAM2_","Horizon Y":"\u5730\u5E73\u7DDAY","Discord rich presence (Windows, Mac, Linux)":"Discord \u5177\u8C50\u5BCC\u8868\u73FE\uFF08Windows\u3001Mac\u3001Linux\uFF09","Adds discord rich presence to your games.":"\u70BA\u904A\u6232\u6DFB\u52A0 Discord \u5177\u8C50\u5BCC\u8868\u73FE\u3002","Attempts to connect to discord if it is installed, and initialize rich presence.":"\u5617\u8A66\u9023\u63A5\u5230 Discord\uFF08\u5982\u679C\u5DF2\u5B89\u88DD\uFF09\uFF0C\u4E26\u521D\u59CB\u5316\u8C50\u5BCC\u72C0\u614B\u3002","Initialize rich presence":"\u521D\u59CB\u5316\u8C50\u5BCC\u72C0\u614B","Initialize rich presence with ID _PARAM1_":"\u4F7F\u7528 ID _PARAM1_ \u521D\u59CB\u5316\u8C50\u5BCC\u72C0\u614B","The discord client ID":"Discord \u5BA2\u6236\u7AEF ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"\u66F4\u65B0\u8C50\u5BCC\u72C0\u614B\u4E2D\u7684\u6578\u64DA\u3002\u6709\u95DC\u6BCF\u500B\u5B57\u6BB5\u7684\u66F4\u591A\u4FE1\u606F\uFF0C\u8ACB\u53C3\u95B1 Discord \u6587\u6A94\u3002\u9664\u72C0\u614B\u4E4B\u5916\u7684\u6BCF\u500B\u5B57\u6BB5\u90FD\u662F\u53EF\u9078\u7684\u3002","Update rich presence":"\u66F4\u65B0\u8C50\u5BCC\u72C0\u614B","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"\u66F4\u65B0\u8C50\u5BCC\u72C0\u614B\u4EE5\u986F\u793A\u72C0\u614B _PARAM1_\u3001\u8A73\u7D30\u8CC7\u8A0A _PARAM2_\u3001\u958B\u59CB\u6642\u9593\u6233 _PARAM3_\u3001\u7D50\u675F\u6642\u9593\u6233 _PARAM4_\u3001\u5927\u5716\u7247 _PARAM5_\uFF08\u9644\u5E36\u6587\u5B57 _PARAM6_\uFF09\u548C\u5C0F\u5716\u7247 _PARAM7_\uFF08\u9644\u5E36\u6587\u5B57 _PARAM8_\uFF09","The current state":"\u7576\u524D\u72C0\u614B","The details of the current state":"\u7576\u524D\u72C0\u614B\u7684\u8A73\u7D30\u8CC7\u8A0A","The timstamp of the start of the match":"\u6BD4\u8CFD\u958B\u59CB\u7684\u6642\u9593\u6233","If this is filled, discord will show the time elapsed since the start.":"\u5982\u679C\u586B\u5BEB\u6B64\u9805\uFF0CDiscord \u5C07\u986F\u793A\u81EA\u6BD4\u8CFD\u958B\u59CB\u4EE5\u4F86\u7D93\u904E\u7684\u6642\u9593\u3002","The timestamp of the end of the match":"\u6BD4\u8CFD\u7D50\u675F\u7684\u6642\u9593\u6233","If this is filled, discord will display the remaining time.":"\u5982\u679C\u586B\u5BEB\u6B64\u9805\uFF0CDiscord \u5C07\u986F\u793A\u5269\u9918\u6642\u9593\u3002","The name of the big image":"\u5927\u5716\u7247\u7684\u540D\u7A31","The text of the large image":"\u5927\u5716\u7247\u7684\u6587\u5B57","The name of the small image":"\u5C0F\u5716\u7247\u7684\u540D\u7A31","The text of the small image":"\u5C0F\u5716\u7247\u7684\u6587\u5B57","Double-click and tap":"\u96D9\u64CA\u548C\u8F15\u89F8","Check for a double-click or a tap.":"\u6AA2\u67E5\u662F\u5426\u96D9\u64CA\u6216\u8F15\u89F8\u3002","Check if the specified mouse button is clicked twice in a short amount of time.":"\u6AA2\u67E5\u6307\u5B9A\u7684\u6ED1\u9F20\u6309\u9215\u5728\u77ED\u6642\u9593\u5167\u662F\u5426\u88AB\u9EDE\u64CA\u4E86\u5169\u6B21\u3002","Double-clicked (or double-tapped)":"\u96D9\u64CA\uFF08\u6216\u5169\u6B21\u9EDE\u64CA\uFF09","_PARAM1_ mouse button is double-clicked":"_PARAM1_ \u6ED1\u9F20\u6309\u9215\u88AB\u96D9\u64CA","Mouse button to track":"\u8981\u76E3\u8996\u7684\u6ED1\u9F20\u6309\u9215","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"\u7531\u65BC\u89F8\u6478\u8A2D\u5099\u6C92\u6709\u4E2D\u9593/\u53F3\u908A\u7684\u7B49\u6548\u6309\u58D3\uFF0C\u5982\u679C\u4F60\u4E0D\u4F7F\u7528\u5DE6\u6ED1\u9F20\u6309\u9215\u4E26\u4E14\u9762\u5411\u89F8\u6478\u8A2D\u5099\u5275\u5EFA\uFF0C\u4F60\u5C07\u9700\u8981\u5728\u4E8B\u4EF6\u4E2D\u8003\u616E\u9019\u4E00\u9EDE\u3002","Check if the specified mouse button is clicked.":"\u6AA2\u67E5\u6307\u5B9A\u7684\u6ED1\u9F20\u6309\u9215\u662F\u5426\u88AB\u9EDE\u64CA\u3002","Clicked (or tapped)":"\u9EDE\u64CA\uFF08\u6216\u8F15\u89F8\uFF09","_PARAM1_ mouse button is clicked":"_PARAM1_\u6309\u4E0B\u6ED1\u9F20\u6309\u9215","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_\u6309\u4E0B\u6ED1\u9F20\u6309\u9215_PARAM2_\u6B21","Click count":"\u9EDE\u64CA\u6B21\u6578","Drag camera with the mouse (or touchscreen)":"\u7528\u6ED1\u9F20\uFF08\u6216\u89F8\u6478\u5C4F\uFF09\u62D6\u52D5\u76F8\u6A5F","Move a camera by dragging the mouse (or touchscreen).":"\u901A\u904E\u62D6\u52D5\u6ED1\u9F20\uFF08\u6216\u89F8\u6478\u5C4F\uFF09\u4F86\u79FB\u52D5\u76F8\u6A5F\u3002","Drag camera with the mouse":"\u4F7F\u7528\u6ED1\u9F20\u62D6\u52D5\u76F8\u6A5F","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"\u4F7F\u7528 _PARAM4_ \u6ED1\u9F20\u6309\u9215\u5728 _PARAM3_ \u65B9\u5411\u4E0A\u5728 _PARAM2_ \u5716\u5C64\u4E0A\u62D6\u52D5\u76F8\u6A5F","Camera layer (default: \"\")":"\u76F8\u6A5F\u5716\u5C64\uFF08\u9ED8\u8A8D\u70BA \"\"\uFF09","Directions that the camera can move (horizontal, vertical, both)":"\u76F8\u6A5F\u53EF\u4EE5\u79FB\u52D5\u7684\u65B9\u5411\uFF08\u6C34\u5E73\uFF0C\u5782\u76F4\uFF0C\u5169\u8005\uFF09","Mouse button (use \"Left\" for touchscreen)":"\u6ED1\u9F20\u6309\u9215\uFF08\u5728\u89F8\u63A7\u87A2\u5E55\u4E0A\u4F7F\u7528\u201C\u5DE6\u201D\uFF09","Draggable (for physics objects)":"\u53EF\u62D6\u52D5\uFF08\u9069\u7528\u65BC\u7269\u7406\u5C0D\u8C61\uFF09","Drag a physics object with the mouse (or touch).":"\u7528\u6ED1\u9F20\uFF08\u6216\u89F8\u6478\uFF09\u62D6\u52D5\u7269\u7406\u7269\u9AD4\u3002","Physics behavior":"\u7269\u7406\u884C\u70BA","Mouse button":"\u6ED1\u9F20\u6309\u9215","Maximum force":"\u6700\u5927\u529B","Frequency (Hz)":"\u983B\u7387\uFF08Hz\uFF09","Damping ratio (Range: 0 to 1)":"\u963B\u5C3C\u6BD4\uFF08\u7BC4\u570D\uFF1A0 \u5230 1\uFF09","Enable automatic dragging":"\u555F\u7528\u81EA\u52D5\u62D6\u66F3","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"\u5982\u679C\u7981\u7528\u81EA\u52D5\u62D6\u66F3\uFF0C\u8ACB\u4F7F\u7528\u201C\u555F\u52D5\u62D6\u66F3\u201D\u548C\u201C\u91CB\u653E\u62D6\u66F3\u201D\u64CD\u4F5C\u3002","Start dragging object.":"\u958B\u59CB\u62D6\u52D5\u5C0D\u8C61\u3002","Start dragging object":"\u958B\u59CB\u62D6\u52D5\u5C0D\u8C61","Start dragging (physics) _PARAM0_":"\u958B\u59CB\u62D6\u52D5\uFF08\u7269\u7406\uFF09_PARAM0_","Release dragged object.":"\u91CB\u653E\u62D6\u52D5\u7684\u5C0D\u8C61\u3002","Release dragged object":"\u91CB\u653E\u62D6\u52D5\u7684\u5C0D\u8C61","Release _PARAM0_ from being dragged (physics)":"\u5F9E\u88AB\u62D6\u52D5\uFF08\u7269\u7406\uFF09\u91CB\u653E _PARAM0_","Check if object is being dragged.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u6B63\u5728\u88AB\u62D6\u52D5\u3002","Is being dragged":"\u6B63\u5728\u88AB\u62D6\u52D5","_PARAM0_ is being dragged (physics)":"_PARAM0_\u6B63\u5728\u88AB\u62D6\u52D5\uFF08\u7269\u7406\uFF09","the mouse button used to move the object.":"\u7528\u65BC\u79FB\u52D5\u5C0D\u8C61\u7684\u6ED1\u9F20\u6309\u9215\u3002","the dragging mouse button":"\u62D6\u62FD\u6ED1\u9F20\u6309\u9215","the maximum joint force (in Newtons) of the object.":"\u5C0D\u8C61\u7684\u6700\u5927\u95DC\u7BC0\u529B\uFF08\u725B\u9813\uFF09\u3002","the maximum force":"\u6700\u5927\u529B","the joint frequency (per second) of the object.":"\u5C0D\u8C61\u7684\u95DC\u7BC0\u983B\u7387\uFF08\u6BCF\u79D2\uFF09\u3002","the frequency":"\u983B\u7387","the joint damping ratio (range: 0 to 1) of the object.":"\u5C0D\u8C61\u7684\u95DC\u7BC0\u963B\u5C3C\u6BD4\uFF08\u7BC4\u570D\uFF1A0\u81F31\uFF09\u3002","Damping ratio":"\u963B\u5C3C\u6BD4","the damping ratio (range: 0 to 1)":"\u963B\u5C3C\u6BD4\uFF08\u7BC4\u570D\uFF1A0\u81F31\uFF09","Check if automatic dragging is enabled.":"\u6AA2\u67E5\u81EA\u52D5\u62D6\u66F3\u662F\u5426\u5DF2\u555F\u7528\u3002","Automatic dragging":"\u81EA\u52D5\u62D6\u66F3","Automatic dragging is enabled on _PARAM0_":"\u5DF2\u5728_PARAM0_\u555F\u7528\u81EA\u52D5\u62D6\u66F3","Enable (or disable) automatic dragging with the mouse or touch.":"\u4F7F\u7528\u6ED1\u9F20\u6216\u89F8\u78B0\u555F\u7528\uFF08\u6216\u505C\u7528\uFF09\u81EA\u52D5\u62D6\u66F3\u3002","Enable (or disable) automatic dragging":"\u4F7F\u7528\u6ED1\u9F20\u6216\u89F8\u78B0\u555F\u7528\uFF08\u6216\u505C\u7528\uFF09\u81EA\u52D5\u62D6\u66F3","Enable automatic dragging on _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u555F\u7528\u81EA\u52D5\u62D6\u66F3\uFF1A_PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"\u53EF\u62D6\u52D5\u6ED1\u584A\uFF08\u9069\u7528\u65BC\u5F62\u72C0\u7E6A\u88FD\u5668\uFF09","A draggable slider that users can move to select a numerical value.":"\u7528\u6236\u53EF\u4EE5\u79FB\u52D5\u7684\u53EF\u62D6\u52D5\u6ED1\u584A\u4EE5\u9078\u64C7\u6578\u503C\u3002","Let users select a numerical value by dragging a slider.":"\u8B93\u7528\u6236\u901A\u904E\u62D6\u52D5\u6ED1\u584A\u9078\u64C7\u6578\u503C\u3002","Draggable slider":"\u53EF\u62D6\u66F3\u6ED1\u584A","Minimum value":"\u6700\u5C0F\u503C","Maximum value":"\u6700\u5927\u503C","Tick spacing":"\u6A19\u8A3B\u9593\u8DDD","Thumb shape":"\u6ED1\u584A\u5F62\u72C0","Thumb":"\u6ED1\u584A","Thumb width":"\u6ED1\u584A\u5BEC\u5EA6","Thumb height":"\u6ED1\u584A\u9AD8\u5EA6","Thumb Color":"\u6ED1\u584A\u984F\u8272","Thumb opacity":"\u6ED1\u584A\u4E0D\u900F\u660E\u5EA6","Track length":"\u8ECC\u9053\u9577\u5EA6","Track":"\u8ECC\u9053","Inactive track color (thumb color by default)":"\u975E\u555F\u52D5\u8ECC\u9053\u984F\u8272\uFF08\u9ED8\u8A8D\u70BA\u6ED1\u584A\u984F\u8272\uFF09","Inactive track opacity":"\u975E\u555F\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6","Active track color (thumb color by default)":"\u555F\u52D5\u8ECC\u9053\u984F\u8272\uFF08\u9ED8\u8A8D\u70BA\u6ED1\u584A\u984F\u8272\uFF09","Active track opacity":"\u555F\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6","Halo size (hover)":"\u5E87\u8B77\u5927\u5C0F\uFF08\u61F8\u505C\uFF09","Rounded track ends":"\u5713\u6F64\u8ECC\u9053\u672B\u7AEF","Check if the slider is being dragged.":"\u6AA2\u67E5\u6ED1\u584A\u662F\u5426\u6B63\u5728\u88AB\u62D6\u66F3\u3002","Being dragged":"\u6B63\u5728\u88AB\u62D6\u66F3","_PARAM0_ is being dragged":"_PARAM0_\u6B63\u5728\u88AB\u62D6\u66F3","Check if the slider interations are enabled.":"\u6AA2\u67E5\u6ED1\u584A\u4E92\u52D5\u662F\u5426\u5DF2\u555F\u7528\u3002","Enable or disable the slider. Users cannot interact while it is disabled.":"\u555F\u7528\u6216\u505C\u7528\u6ED1\u584A\u3002\u7528\u6236\u5728\u7981\u7528\u6642\u7121\u6CD5\u4E92\u52D5\u3002","The value of the slider (based on position of the thumb).":"\u6ED1\u584A\u7684\u503C\uFF08\u57FA\u65BC\u62C7\u6307\u4F4D\u7F6E\uFF09\u3002","Slider value":"\u6ED1\u584A\u503C","Change the value of a slider (this will move the thumb to the correct position).":"\u66F4\u6539\u6ED1\u584A\u7684\u503C\uFF08\u9019\u5C07\u79FB\u52D5\u62C7\u6307\u5230\u6B63\u78BA\u4F4D\u7F6E\uFF09\u3002","Change the value of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u503C\uFF1A_PARAM2_","The minimum value of a slider.":"\u6ED1\u584A\u7684\u6700\u5C0F\u503C\u3002","Slider minimum value":"\u6ED1\u584A\u6700\u5C0F\u503C","Change the minimum value of a slider.":"\u66F4\u6539\u6ED1\u584A\u7684\u6700\u5C0F\u503C\u3002","Change the minimum value of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u6700\u5C0F\u503C\uFF1A_PARAM2_","The maximum value of a slider.":"\u6ED1\u584A\u7684\u6700\u5927\u503C\u3002","Slider maximum value":"\u6ED1\u584A\u6700\u5927\u503C","Thickness of track.":"\u8ECC\u9053\u7684\u539A\u5EA6\u3002","Slider track thickness":"\u6ED1\u584A\u8ECC\u9053\u539A\u5EA6","Length of track.":"\u8ECC\u9053\u7684\u9577\u5EA6\u3002","Slider track length":"\u6ED1\u584A\u8ECC\u9053\u9577\u5EA6","Height of thumb.":"\u6ED1\u584A\u7684\u9AD8\u5EA6\u3002","Slider thumb height":"\u6ED1\u584A\u62C7\u6307\u9AD8\u5EA6","Change the maximum value of a slider.":"\u66F4\u6539\u6ED1\u584A\u7684\u6700\u5927\u503C\u3002","The tick spacing of a slider.":"\u6ED1\u584A\u7684\u523B\u5EA6\u9593\u8DDD\u3002","Change the tick spacing of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u523B\u5EA6\u9593\u8DDD\uFF1A_PARAM2_","Change the tick spacing of a slider.":"\u66F4\u6539\u6ED1\u584A\u7684\u523B\u5EA6\u9593\u8DDD\u3002","Change length of track.":"\u66F4\u6539\u8ECC\u9053\u9577\u5EA6\u3002","Change track length of _PARAM0_ to _PARAM2_ px":"\u5C07_PARAM0_\u7684\u8ECC\u9053\u9577\u5EA6\u66F4\u6539\u70BA_PARAM2_\u50CF\u7D20","Track width":"\u8ECC\u9053\u5BEC\u5EA6","Change thickness of track.":"\u66F4\u6539\u8ECC\u9053\u539A\u5EA6\u3002","Change track thickness of _PARAM0_ to _PARAM2_ px":"\u5C07\u8ECC\u9053\u7684_PARAM0_\u8B8A\u66F4\u70BA_PARAM2_\u50CF\u7D20\u7684\u539A\u5EA6","Change width of thumb.":"\u66F4\u6539\u62C7\u6307\u5BEC\u5EA6\u3002","Change thumb width of _PARAM0_ to _PARAM2_ px":"\u5C07\u62C7\u6307\u5BEC\u5EA6\u7684_PARAM0_\u8B8A\u66F4\u70BA_PARAM2_\u50CF\u7D20","Change height of thumb.":"\u66F4\u6539\u62C7\u6307\u9AD8\u5EA6\u3002","Change thumb height of _PARAM0_ to _PARAM2_ px":"\u5C07\u62C7\u6307\u9AD8\u5EA6\u7684_PARAM0_\u8B8A\u66F4\u70BA_PARAM2_\u50CF\u7D20","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"\u66F4\u6539\u62C7\u6307\u5468\u570D\u5149\u6688\u7684\u534A\u5F91\u3002\u6B64\u5C3A\u5BF8\u4E5F\u7528\u65BC\u6AA2\u6E2C\u8207\u6ED1\u584A\u7684\u4EA4\u4E92\u3002","Change halo radius of _PARAM0_ to _PARAM2_ px":"\u5C07\u5149\u6688\u534A\u5F91\u7684_PARAM0_\u8B8A\u66F4\u70BA_PARAM2_\u50CF\u7D20","Change the halo opacity when the thumb is hovered.":"\u7576\u61F8\u505C\u5728\u62C7\u6307\u4E0A\u6642\u66F4\u6539\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u3002","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"\u7576\u61F8\u505C\u6642\uFF0C\u5C07_PARAM0_\u7684\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u8B8A\u66F4\u70BA_PARAM2_\u50CF\u7D20","Change opacity of halo when pressed.":"\u7576\u6309\u58D3\u6642\u66F4\u6539\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u3002","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"\u7576\u6309\u4E0B\u6642\uFF0C\u5C07_PARAM0_\u7684\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u8B8A\u66F4\u70BA_PARAM2_\u50CF\u7D20","Change shape of thumb (circle or rectangle).":"\u66F4\u6539\u62C7\u6307\u5F62\u72C0\uFF08\u5713\u5F62\u6216\u77E9\u5F62\uFF09\u3002","Change shape of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u5F62\u72C0\u8B8A\u66F4\u70BA_PARAM2_","New thumb shape":"\u65B0\u62C7\u6307\u5F62\u72C0","Make track use rounded ends.":"\u4F7F\u8ECC\u9053\u4F7F\u7528\u5713\u89D2\u7AEF\u3002","Draw _PARAM0_ with a rounded track: _PARAM2_":"\u4F7F\u7528\u5713\u89D2\u8ECC\u9053\u7E6A\u88FD_PARAM0_\uFF1A_PARAM2_","Rounded track":"\u5713\u89D2\u8ECC\u9053","Change opacity of thumb.":"\u66F4\u6539\u62C7\u6307\u4E0D\u900F\u660E\u5EA6\u3002","Change thumb opacity of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u62C7\u6307\u4E0D\u900F\u660E\u5EA6\u8B8A\u66F4\u70BA_PARAM2_","Change opacity of inactive track.":"\u66F4\u6539\u975E\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u3002","Change inactive track opacity of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u975E\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u8B8A\u66F4\u70BA_PARAM2_","Change opacity of active track.":"\u66F4\u6539\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u3002","Change active track opacity of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u8B8A\u66F4\u70BA_PARAM2_","Change the color of the track that is LEFT of the thumb.":"\u66F4\u6539\u62C7\u6307\u5DE6\u5074\u7684\u8ECC\u9053\u984F\u8272\u3002","Active track color":"\u6D3B\u52D5\u8ECC\u9053\u984F\u8272","Change active track color of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u6D3B\u52D5\u8ECC\u9053\u984F\u8272\u8B8A\u66F4\u70BA_PARAM2_","Change the color of the track that is RIGHT of the thumb.":"\u66F4\u6539\u62C7\u6307\u53F3\u5074\u7684\u8ECC\u9053\u984F\u8272\u3002","Inactive track color":"\u975E\u6D3B\u52D5\u8ECC\u9053\u984F\u8272","Change inactive track color of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u975E\u6D3B\u52D5\u8ECC\u9053\u984F\u8272\u8B8A\u66F4\u70BA_PARAM2_","Change the thumb color to a specific value.":"\u5C07\u62C7\u6307\u984F\u8272\u66F4\u6539\u70BA\u7279\u5B9A\u503C\u3002","Thumb color":"\u62C7\u6307\u984F\u8272","Change thumb color of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u62C7\u6307\u984F\u8272\u66F4\u6539\u70BA_PARAM2_","Pathfinding painter":"\u5C0B\u8DEF\u7E6A\u88FD\u5668","Draw the pathfinding of an object using a shape painter.":"\u4F7F\u7528\u5F62\u72C0\u7E6A\u88FD\u5668\u7E6A\u88FD\u5C0D\u8C61\u7684\u5C0B\u8DEF\u3002","Draw the path followed by the object using a shape painter.":"\u4F7F\u7528\u5F62\u72C0\u7E6A\u88FD\u5668\u7E6A\u88FD\u5C0D\u8C61\u6240\u8DDF\u96A8\u7684\u8DEF\u5F91\u3002","LoopIndex":"\u904D\u6B77\u7D22\u5F15","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"\u4F7F\u7528\u5F62\u72C0\u7E6A\u88FD\u5668\u7E6A\u88FD\u5C0D\u8C61\u6240\u8DDF\u96A8\u7684\u8DEF\u5F91\u3002 \u5982\u679C\u6C92\u6709\uFF0C\u5B83\u5C07\u81EA\u52D5\u5275\u5EFA\u5F62\u72C0\u7E6A\u88FD\u5668\u5C0D\u8C61\u7684\u5BE6\u4F8B\u3002","Draw pathfinding":"\u7E6A\u88FD\u5C0B\u8DEF","Draw the path followed by _PARAM0_ using _PARAM3_":"\u4F7F\u7528_PARAM3_\u7E6A\u88FD_PARAM0_\u7684\u8DEF\u5F91","Pathfinding behavior":"\u5C0B\u8DEF\u884C\u70BA","Shape painter used to draw the path":"\u7528\u65BC\u7E6A\u88FD\u8DEF\u5F91\u7684\u5F62\u72C0\u7E6A\u88FD\u5668","Edge scroll camera":"\u908A\u7DE3\u6EFE\u52D5\u651D\u50CF\u6A5F","Scroll camera when cursor is near edge of screen.":"\u7576\u5149\u6A19\u9760\u8FD1\u5C4F\u5E55\u908A\u7DE3\u6642\u6EFE\u52D5\u651D\u50CF\u6A5F\u3002","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u76F8\u6A5F\u908A\u7DE3\u6EFE\u52D5\u3002 \u4F7F\u7528\u201C\u914D\u7F6E\u76F8\u6A5F\u908A\u7DE3\u6EFE\u52D5\u201D\u4F86\u8ABF\u6574\u8A2D\u7F6E\u3002","Enable (or disable) camera edge scrolling":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u76F8\u6A5F\u908A\u7DE3\u6EFE\u52D5","Enable camera edge scrolling: _PARAM1_":"\u555F\u7528\u76F8\u6A5F\u908A\u7DE3\u6EFE\u52D5\uFF1A _PARAM1_","Enable camera edge scrolling":"\u555F\u7528\u76F8\u6A5F\u908A\u7DE3\u6EFE\u52D5","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"\u914D\u7F6E\u7576\u6ED1\u9F20\u9760\u8FD1\u5C4F\u5E55\u908A\u7DE3\u6642\u79FB\u52D5\u7684\u76F8\u6A5F\u908A\u7DE3\u6EFE\u52D5\u3002","Configure camera edge scrolling":"\u914D\u7F6E\u76F8\u6A5F\u908A\u7DE3\u6EFE\u52D5","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"\u914D\u7F6E\u76F8\u6A5F\u908A\u7DE3\u6EFE\u52D5\uFF08\u5C64\uFF1A_PARAM3_\uFF0C\u5C4F\u5E55\u908A\u8DDD\uFF1A_PARAM1_\uFF0C\u6EFE\u52D5\u901F\u5EA6\uFF1A_PARAM2_\uFF0C\u6A23\u5F0F\uFF1A_PARAM5_\uFF09","Screen margin (pixels)":"\u5C4F\u5E55\u908A\u8DDD\uFF08\u50CF\u7D20\uFF09","Scroll speed (in pixels per second)":"\u6EFE\u52D5\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u6BCF\u79D2\u70BA\u55AE\u4F4D\uFF09","Scroll style":"\u6EFE\u52D5\u6A23\u5F0F","Check if the camera is scrolling.":"\u6AA2\u67E5\u76F8\u6A5F\u662F\u5426\u6EFE\u52D5\u3002","Camera is scrolling":"\u76F8\u6A5F\u6B63\u5728\u6EFE\u52D5","Check if the camera is scrolling up.":"\u6AA2\u67E5\u76F8\u6A5F\u662F\u5426\u5411\u4E0A\u6EFE\u52D5\u3002","Camera is scrolling up":"\u76F8\u6A5F\u6B63\u5728\u5411\u4E0A\u6EFE\u52D5","Check if the camera is scrolling down.":"\u6AA2\u67E5\u76F8\u6A5F\u662F\u5426\u5411\u4E0B\u6EFE\u52D5\u3002","Camera is scrolling down":"\u76F8\u6A5F\u6B63\u5728\u5411\u4E0B\u6EFE\u52D5","Check if the camera is scrolling left.":"\u6AA2\u67E5\u76F8\u6A5F\u662F\u5426\u5411\u5DE6\u6EFE\u52D5\u3002","Camera is scrolling left":"\u76F8\u6A5F\u6B63\u5728\u5411\u5DE6\u6EFE\u52D5","Check if the camera is scrolling right.":"\u6AA2\u67E5\u76F8\u6A5F\u662F\u5426\u5411\u53F3\u6EFE\u52D5\u3002","Camera is scrolling right":"\u76F8\u6A5F\u6B63\u5728\u5411\u53F3\u6EFE\u52D5","Draw a rectangle that shows where edge scrolling will be triggered.":"\u7E6A\u88FD\u4E00\u500B\u77E9\u5F62\u4EE5\u986F\u793A\u89F8\u767C\u908A\u7DE3\u6EFE\u52D5\u7684\u4F4D\u7F6E\u3002","Draw edge scrolling screen margin":"\u7E6A\u88FD\u908A\u7DE3\u6EFE\u52D5\u5C4F\u5E55\u908A\u8DDD","Draw edge scrolling screen margin with _PARAM1_":"\u4F7F\u7528_PARAM1_\u7E6A\u88FD\u908A\u7DE3\u6EFE\u52D5\u5C4F\u5E55\u908A\u8DDD","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"\u8FD4\u56DE\u76F8\u6A5F\u7576\u524D\u6C34\u5E73\u65B9\u5411\u6EFE\u52D5\u7684\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6578\uFF09\u3002","Horizontal edge scroll speed":"\u6C34\u5E73\u908A\u6EFE\u52D5\u901F\u5EA6","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"\u8FD4\u56DE\u76F8\u6A5F\u7576\u524D\u5782\u76F4\u65B9\u5411\u6EFE\u52D5\u7684\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6578\uFF09\u3002","Vertical edge scroll speed":"\u5782\u76F4\u908A\u6EFE\u52D5\u901F\u5EA6","Return the absolute scroll speed according to the mouse distance from the border.":"\u6839\u64DA\u6ED1\u9F20\u8DDD\u96E2\u908A\u7DE3\u7684\u8DDD\u96E2\u8FD4\u56DE\u7D55\u5C0D\u6EFE\u52D5\u901F\u5EA6\u3002","Absolute scroll speed":"\u7D55\u5C0D\u6EFE\u52D5\u901F\u5EA6","Border distance":"\u908A\u754C\u8DDD\u96E2","Ellipse movement":"\u6A62\u5713\u904B\u52D5","Move objects on ellipses or smoothly back and forth in one direction.":"\u5728\u6A62\u5713\u4E0A\u79FB\u52D5\u7269\u9AD4\uFF0C\u6216\u6CBF\u4E00\u500B\u65B9\u5411\u5E73\u7A69\u4F86\u56DE\u79FB\u52D5\u3002","Radius of the movement on X axis":"X\u8EF8\u79FB\u52D5\u7684\u534A\u5F91","Ellipse":"\u6A62\u5713","Radius of the movement on Y axis":"Y\u8EF8\u79FB\u52D5\u7684\u534A\u5F91","Loop duration":"\u5FAA\u74B0\u6301\u7E8C\u6642\u9593","Turn left":"\u5411\u5DE6\u8F49","Initial direction":"\u521D\u59CB\u65B9\u5411","Rotate":"\u65CB\u8F49","Change the turning direction (left or right).":"\u66F4\u6539\u8F49\u5F4E\u65B9\u5411\uFF08\u5DE6\u9084\u662F\u53F3\uFF09\u3002","Turn the other way":"\u63DB\u5F4E\u53E6\u4E00\u908A","_PARAM0_ turn the other way":"_PARAM0_\u63DB\u5F4E\u53E6\u4E00\u908A","Change the in which side the object is turning (left or right).":"\u66F4\u6539\u5728\u7269\u9AD4\u8F49\u5F4E\u7684\u54EA\u4E00\u5074\uFF08\u5DE6\u9084\u662F\u53F3\uFF09\u3002","Turn left or right":"\u5DE6\u6216\u53F3\u8F49\u5F4E","_PARAM0_ turn left: _PARAM2_":"_PARAM0_\u5DE6\u8F49\uFF1A_PARAM2_","Check if the object is turning left.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u5411\u5DE6\u8F49\u5F4E\u3002","Is turning left":"\u662F\u5426\u5411\u5DE6\u8F49\u5F4E","_PARAM0_ is turning left":"_PARAM0_\u662F\u5426\u6B63\u5728\u5411\u5DE6\u8F49\u5F4E","Return the movement angle of the object.":"\u8FD4\u56DE\u7269\u9AD4\u7684\u904B\u52D5\u89D2\u5EA6\u3002","Set initial Y of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u521D\u59CBY\u8A2D\u5B9A\u70BA_PARAM2_","Return the loop duration (in seconds).":"\u8FD4\u56DE\u8FF4\u5708\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Return the ellipse radius on X axis.":"\u8FD4\u56DEX\u8EF8\u4E0A\u7684\u6A62\u5713\u534A\u5F91\u3002","Radius X":"\u534A\u5F91X","Radius Y":"\u534A\u5F91Y","Return the movement center position on X axis.":"\u8FD4\u56DEX\u8EF8\u4E0A\u7684\u904B\u52D5\u4E2D\u5FC3\u4F4D\u7F6E\u3002","Movement center X":"\u904B\u52D5\u4E2D\u5FC3X","Return the movement center position on Y axis.":"\u8FD4\u56DEY\u8EF8\u4E0A\u7684\u904B\u52D5\u4E2D\u5FC3\u4F4D\u7F6E\u3002","Movement center Y":"\u904B\u52D5\u4E2D\u5FC3Y","Change the radius on X axis of the movement.":"\u66F4\u6539\u904B\u52D5\u7684X\u8EF8\u534A\u5F91\u3002","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"\u66F4\u6539\u79FB\u52D5\u7684 X \u8EF8\u7684\u534A\u5F91\u5230 _PARAM2_ \u7684\u4F4D\u7F6E","Change the radius on Y axis of the movement.":"\u66F4\u6539\u79FB\u52D5\u7684 Y \u8EF8\u7684\u534A\u5F91\u3002","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"\u66F4\u6539\u79FB\u52D5\u7684 Y \u8EF8\u7684\u534A\u5F91\u5230 _PARAM2_ \u7684\u4F4D\u7F6E","Change the loop duration.":"\u66F4\u6539\u5FAA\u74B0\u6301\u7E8C\u6642\u9593\u3002","Change the loop duration of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u5FAA\u74B0\u6301\u7E8C\u6642\u9593\u5230 _PARAM2_ \u7684\u4F4D\u7F6E","Speed (in degrees per second)":"\u901F\u5EA6\uFF08\u4EE5\u5EA6\uFF0F\u6BCF\u79D2\u8A08\uFF09","Change the movement angle. The object is teleported according to the angle.":"\u66F4\u6539\u79FB\u52D5\u89D2\u5EA6\u3002\u5C0D\u8C61\u6309\u7167\u89D2\u5EA6\u9032\u884C\u50B3\u9001\u3002","Teleport at an angle":"\u4EE5\u4E00\u500B\u89D2\u5EA6\u9032\u884C\u50B3\u9001","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"\u5728 _PARAM0_ \u4E0A\u6A62\u5713\u4E0A\u4EE5 _PARAM2_\xB0 \u7684\u4F4D\u7F6E\u9032\u884C\u50B3\u9001","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"\u65B9\u5411\u89D2\u5EA6","Emojis":"\u8868\u60C5\u7B26\u865F","Display emoji characters in text objects and store them in strings.":"\u5728\u6587\u672C\u5C0D\u8C61\u4E2D\u986F\u793A\u8868\u60C5\u7B26\u865F\u4E26\u5C07\u5B83\u5011\u5B58\u5132\u5728\u5B57\u7B26\u4E32\u4E2D\u3002","Returns the specified emoji, from the provided name.":"\u5F9E\u63D0\u4F9B\u7684\u540D\u7A31\u8FD4\u56DE\u6307\u5B9A\u7684\u8868\u60C5\u7B26\u865F\u3002","Returns the specified emoji (name)":"\u8FD4\u56DE\u6307\u5B9A\u7684\u8868\u60C5\u7B26\u865F\uFF08\u540D\u7A31\uFF09","Name of emoji":"\u8868\u60C5\u7B26\u865F\u7684\u540D\u7A31","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"\u5B8C\u6574\u7684\u8868\u60C5\u7B26\u865F\u5217\u8868\uFF1A[https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"\u5F9E\u5341\u516D\u9032\u4F4D\u503C\u8FD4\u56DE\u6307\u5B9A\u7684\u8868\u60C5\u7B26\u865F\u3002","Returns the specified emoji (hex)":"\u8FD4\u56DE\u6307\u5B9A\u7684\u8868\u60C5\u7B26\u865F\uFF08\u5341\u516D\u9032\u4F4D\uFF09","Hexadecimal code":"\u5341\u516D\u9032\u4F4D\u4EE3\u78BC","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"\u5B8C\u6574\u7684\u5341\u516D\u9032\u4F4D\u78BC\u5217\u8868\uFF1A[https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"\u7206\u70B8\u529B","Simulate an explosion with physics forces on target objects.":"\u6A21\u64EC\u5C0D\u76EE\u6A19\u5C0D\u8C61\u65BD\u52A0\u7206\u70B8\u529B\u5B78\u529B\u3002","Simulate explosion with physics forces":"\u4F7F\u7528\u7269\u7406\u529B\u6A21\u64EC\u7206\u70B8","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"\u6A21\u64EC\u5728\u7206\u70B8\u534A\u5F91\u5167\u5F71\u97FF_PARAM1_ \u7684\u7206\u70B8\uFF0C\u7206\u70B8\u4E2D\u5FC3: _PARAM3_, _PARAM4_\u3002\u6700\u5927\u529B: _PARAM5_","Target Object":"\u76EE\u6A19\u7269\u4EF6","Physics Behavior (required)":"\u7269\u7406\u884C\u70BA\uFF08\u5FC5\u586B\uFF09","Explosion center (X)":"\u7206\u70B8\u4E2D\u5FC3\uFF08X\uFF09","Explosion center (Y)":"\u7206\u70B8\u4E2D\u5FC3\uFF08Y\uFF09","Max force (of explosion)":"\u6700\u5927\u7206\u70B8\u529B","Force decreases the farther an object is from the explosion center.":"\u8DDD\u96E2\u7206\u70B8\u4E2D\u5FC3\u7269\u9AD4\u8D8A\u9060\u529B\u91CF\u8D8A\u5C0F\u3002","Max distance (from center of explosion) (pixels)":"\u7206\u70B8\u4E2D\u5FC3\u7684\u6700\u5927\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","Objects less than this distance will be affected by the explosion.":"\u8DDD\u96E2\u5C0F\u65BC\u9019\u500B\u8DDD\u96E2\u7684\u7269\u9AD4\u6703\u53D7\u5230\u7206\u70B8\u7684\u5F71\u97FF\u3002","Extended math support":"\u64F4\u5C55\u6578\u5B78\u652F\u6301","Additional math functions and constants as expressions and conditions.":"\u9644\u52A0\u6578\u5B78\u51FD\u6578\u548C\u5E38\u6578\u4F5C\u70BA\u8868\u9054\u5F0F\u548C\u689D\u4EF6\u3002","Returns a term from the Fibonacci sequence.":"\u5F9E\u6590\u6CE2\u90A3\u5951\u6578\u5217\u4E2D\u8FD4\u56DE\u4E00\u500B\u8853\u8A9E\u3002","Fibonacci numbers":"\u6590\u6CE2\u90A3\u5951\u6578","The desired term in the sequence":"\u6578\u5217\u4E2D\u7684\u6240\u9700\u8853\u8A9E","Calculates the steepness of a line between two points.":"\u8A08\u7B97\u5169\u500B\u9EDE\u4E4B\u9593\u7DDA\u7684\u659C\u7387\u3002","Slope":"\u5761\u5EA6","X value of the first point":"\u7B2C\u4E00\u500B\u9EDE\u7684X\u503C","Y value of the first point":"\u7B2C\u4E00\u500B\u9EDE\u7684Y\u503C","X value of the second point":"\u7B2C\u4E8C\u500B\u9EDE\u7684X\u503C","Y value of the second point":"\u7B2C\u4E8C\u500B\u9EDE\u7684Y\u503C","Converts a number of one range e.g. 0-1 to another 0-255.":"\u5C07\u4E00\u500B\u7BC4\u570D\u5167\u7684\u6578\u5B57\uFF08\u4F8B\u59820-1\uFF09\u8F49\u63DB\u70BA\u53E6\u4E00\u500B\u7BC4\u570D\uFF080-255\uFF09\u3002","Map":"\u6620\u5C04","The value to convert":"\u8981\u8F49\u63DB\u7684\u503C","The lowest value of the first range":"\u7B2C\u4E00\u500B\u7BC4\u570D\u7684\u6700\u5C0F\u503C","The highest value of the first range":"\u7B2C\u4E00\u500B\u7BC4\u570D\u7684\u6700\u5927\u503C","The lowest value of the second range":"\u7B2C\u4E8C\u500B\u7BC4\u570D\u7684\u6700\u5C0F\u503C","The highest value of the second range":"\u7B2C\u4E8C\u500B\u7BC4\u570D\u7684\u6700\u5927\u503C","Returns the value of the length of the hypotenuse.":"\u8FD4\u56DE\u76F4\u89D2\u4E09\u89D2\u5F62\u7684\u659C\u908A\u9577\u5EA6\u503C\u3002","Hypotenuse length":"\u659C\u908A\u9577\u5EA6","First side of the triangle":"\u4E09\u89D2\u5F62\u7684\u7B2C\u4E00\u689D\u908A","Second side of the triangle":"\u4E09\u89D2\u5F62\u7684\u7B2C\u4E8C\u689D\u908A","Returns the greatest common factor of two numbers.":"\u8FD4\u56DE\u5169\u6578\u7684\u6700\u5927\u516C\u56E0\u6578\u3002","Greatest common factor (gcf)":"\u6700\u5927\u516C\u56E0\u6578\uFF08gcf\uFF09","Any integer":"\u4EFB\u4F55\u6574\u6578","Returns the lowest common multiple of two numbers.":"\u8FD4\u56DE\u5169\u6578\u7684\u6700\u5C0F\u516C\u500D\u6578\u3002","Lowest common multiple (lcm)":"\u6700\u5C0F\u516C\u500D\u6578\uFF08lcm\uFF09","Returns the input multiplied by all the previous whole numbers.":"\u8FD4\u56DE\u8F38\u5165\u8207\u524D\u5E7E\u500B\u6574\u6578\u76F8\u4E58\u7684\u7D50\u679C\u3002","Factorial":"\u968E\u4E58","Any positive integer":"\u4EFB\u4F55\u6B63\u6574\u6578","Converts a polar coordinate into the Cartesian x value.":"\u5C07\u6975\u5750\u6A19\u8F49\u63DB\u70BA\u7B1B\u5361\u723EX\u503C\u3002","Polar coordinate to Cartesian X value":"\u6975\u5750\u6A19\u8F49\u70BA\u7B1B\u5361\u723EX\u503C","Angle or theta in radians":"\u89D2\u5EA6\u6216\u5F27\u5EA6\u03B8","Converts a polar coordinate into the Cartesian y value.":"\u5C07\u6975\u5750\u6A19\u8F49\u63DB\u70BA\u7B1B\u5361\u723EY\u503C\u3002","Polar coordinate to Cartesian Y value":"\u6975\u5750\u6A19\u8F49\u70BA\u7B1B\u5361\u723EY\u503C","Converts a isometric coordinate into the Cartesian x value.":"\u5C07\u7B49\u8DDD\u5750\u6A19\u8F49\u63DB\u70BACartesian x\u503C\u3002","Isometric coordinate to Cartesian X value":"\u7B49\u8DDD\u5750\u6A19\u5230Cartesian X\u503C","Position on the x axis":"x\u8EF8\u4E0A\u7684\u4F4D\u7F6E","Position on the y axis":"y\u8EF8\u4E0A\u7684\u4F4D\u7F6E","Converts a isometric coordinate into the Cartesian y value.":"\u5C07\u7B49\u8DDD\u5750\u6A19\u8F49\u63DB\u70BACartesian y\u503C\u3002","Isometric coordinate to Cartesian Y value":"\u7B49\u8DDD\u5750\u6A19\u5230Cartesian Y\u503C","Returns the golden ratio.":"\u8FD4\u56DE\u9EC3\u91D1\u6BD4\u4F8B\u3002","Golden ratio":"\u9EC3\u91D1\u6BD4\u4F8B","Returns Pi (\u03C0).":"\u8FD4\u56DEPi\uFF08\u03C0\uFF09\u3002","Pi (\u03C0)":"Pi\uFF08\u03C0\uFF09","Returns half Pi.":"\u8FD4\u56DE\u4E00\u534A\u7684Pi\u3002","Half Pi":"\u4E00\u534A\u7684Pi","Returns the natural logarithm of e. (Euler's number).":"\u8FD4\u56DEe\u7684\u81EA\u7136\u5C0D\u6578\u3002\uFF08\u6B50\u62C9\u6578\uFF09\u3002","Natural logarithm of e":"e\u7684\u81EA\u7136\u5C0D\u6578","Returns the natural logarithm of 2.":"\u8FD4\u56DE2\u7684\u81EA\u7136\u5C0D\u6578\u3002","Natural logarithm of 2":"2\u7684\u81EA\u7136\u5C0D\u6578","Returns the natural logarithm of 10.":"\u8FD4\u56DE10\u7684\u81EA\u7136\u5C0D\u6578\u3002","Natural logarithm of 10":"10\u7684\u81EA\u7136\u5C0D\u6578","Returns the base 2 logarithm of e. (Euler's number).":"\u8FD4\u56DEe\u7684\u5E95\u65782\u5C0D\u6578\u3002\uFF08\u6B50\u62C9\u6578\uFF09\u3002","Base 2 logarithm of e":"e\u7684\u5E95\u65782\u5C0D\u6578","Returns the base 10 logarithm of e. (Euler's number).":"\u8FD4\u56DEe\u7684\u5E95\u657810\u5C0D\u6578\u3002\uFF08\u6B50\u62C9\u6578\uFF09\u3002","Base 10 logarithm of e":"e\u7684\u5E95\u657810\u5C0D\u6578","Returns square root of 2.":"\u8FD4\u56DE2\u7684\u5E73\u65B9\u6839\u3002","Square root of 2":"2\u7684\u5E73\u65B9\u6839","Returns square root of 1/2.":"\u8FD4\u56DE1/2\u7684\u5E73\u65B9\u6839\u3002","Square root of 1/2":"1/2\u7684\u5E73\u65B9\u6839","Returns quarter Pi.":"\u8FD4\u56DE\u56DB\u5206\u4E4B\u4E00\u7684Pi\u3002","Quarter Pi":"\u56DB\u5206\u4E4B\u4E00\u7684Pi","Formats a number to use the specified number of decimal places (Deprecated).":"\u5C07\u6578\u5B57\u683C\u5F0F\u5316\u70BA\u6307\u5B9A\u5C0F\u6578\u4F4D\u6578\uFF08\u5DF2\u68C4\u7528\uFF09\u3002","ToFixed":"ToFixed","The value to be rounded":"\u8981\u56DB\u6368\u4E94\u5165\u7684\u503C","Number of decimal places":"\u5C0F\u6578\u4F4D\u6578","Formats a number to a string with the specified number of decimal places.":"\u5C07\u6578\u5B57\u683C\u5F0F\u5316\u70BA\u6307\u5B9A\u5C0F\u6578\u4F4D\u6578\u7684\u5B57\u7B26\u4E32\u3002","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"\u6AA2\u67E5\u6578\u5B57\u662F\u5426\u70BA\u5076\u6578\uFF08\u53EF\u88AB2\u6574\u9664\uFF09\u3002\u8981\u6AA2\u67E5\u5947\u6578\uFF0C\u8ACB\u53CD\u8F49\u6B64\u689D\u4EF6\u3002","Is even?":"\u662F\u5076\u6578\uFF1F","_PARAM1_ is even":"_PARAM1_\u662F\u5076\u6578","Extended variables support":"\u64F4\u5C55\u8B8A\u91CF\u652F\u6301","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"\u6DFB\u52A0\u689D\u4EF6\u3001\u52D5\u4F5C\u548C\u8868\u9054\u5F0F\u4F86\u6AA2\u67E5\u8B8A\u91CF\u7684\u5B58\u5728\uFF0C\u5F9E\u5167\u5B58\u4E2D\u5FA9\u5236\u8B8A\u91CF\uFF0C\u522A\u9664\u73FE\u6709\u7684\u8B8A\u91CF\u4E26\u5275\u5EFA\u52D5\u614B\u8B8A\u91CF\u3002","Check if a global variable exists.":"\u6AA2\u67E5\u5168\u57DF\u8B8A\u6578\u662F\u5426\u5B58\u5728\u3002","Global variable exists":"\u5168\u57DF\u8B8A\u6578\u5B58\u5728","If the global variable _PARAM1_ exist":"\u5982\u679C\u5168\u57DF\u8B8A\u6578_PARAM1_\u5B58\u5728","Name of the global variable":"\u5168\u57DF\u8B8A\u6578\u7684\u540D\u7A31","Check if the global variable exists.":"\u6AA2\u67E5\u5168\u57DF\u8B8A\u6578\u662F\u5426\u5B58\u5728\u3002","Check if a scene variable exists.":"\u6AA2\u67E5\u5834\u666F\u8B8A\u6578\u662F\u5426\u5B58\u5728\u3002","Scene variable exists":"\u5834\u666F\u8B8A\u6578\u5B58\u5728","If the scene variable _PARAM1_ exist":"\u5982\u679C\u5834\u666F\u8B8A\u6578_PARAM1_\u5B58\u5728","Name of the scene variable":"\u5834\u666F\u8B8A\u6578\u7684\u540D\u7A31","Check if the scene variable exists.":"\u6AA2\u67E5\u5834\u666F\u8B8A\u6578\u662F\u5426\u5B58\u5728\u3002","Check if an object variable exists.":"\u6AA2\u67E5\u7269\u4EF6\u8B8A\u6578\u662F\u5426\u5B58\u5728\u3002","Object variable exists":"\u7269\u4EF6\u8B8A\u6578\u5B58\u5728","Object _PARAM1_ has object variable _PARAM2_":"\u7269\u4EF6_PARAM1_\u5177\u6709\u7269\u4EF6\u8B8A\u6578_PARAM2_","Name of object variable":"\u7269\u4EF6\u8B8A\u6578\u7684\u540D\u7A31","Delete a global variable, removing it from memory.":"\u522A\u9664\u5168\u57DF\u8B8A\u6578\uFF0C\u5F9E\u8A18\u61B6\u9AD4\u4E2D\u5C07\u5B83\u79FB\u9664\u3002","Delete global variable":"\u522A\u9664\u5168\u57DF\u8B8A\u6578","Delete global variable _PARAM1_":"\u522A\u9664\u5168\u57DF\u8B8A\u6578_PARAM1_","Name of the global variable to delete":"\u8981\u522A\u9664\u7684\u5168\u57DF\u8B8A\u6578\u540D\u7A31","Delete the global variable, removing it from memory.":"\u522A\u9664\u5168\u57DF\u8B8A\u6578\uFF0C\u5F9E\u8A18\u61B6\u9AD4\u4E2D\u5C07\u5B83\u79FB\u9664\u3002","Delete the global variable _PARAM1_ from memory":"\u5F9E\u8A18\u61B6\u9AD4\u4E2D\u522A\u9664\u5168\u57DF\u8B8A\u6578_PARAM1_","Modify the text of a scene variable.":"\u4FEE\u6539\u5834\u666F\u8B8A\u6578\u7684\u6587\u672C\u3002","String of a scene variable":"\u5834\u666F\u8B8A\u6578\u7684\u5B57\u4E32","Change the text of scene variable _PARAM1_ to _PARAM2_":"\u66F4\u6539\u5834\u666F\u8B8A\u6578_PARAM1_\u7684\u6587\u672C\u70BA_PARAM2_","Modify the text of a global variable.":"\u4FEE\u6539\u5168\u57DF\u8B8A\u6578\u7684\u6587\u672C\u3002","String of a global variable":"\u5168\u57DF\u8B8A\u6578\u7684\u5B57\u4E32","Change the text of global variable _PARAM1_ to _PARAM2_":"\u5C07\u5168\u57DF\u8B8A\u6578_PARAM1_\u7684\u6587\u672C\u66F4\u6539\u70BA_PARAM2_","Modify the value of a global variable.":"\u4FEE\u6539\u5168\u57DF\u8B8A\u6578\u7684\u503C\u3002","Value of a global variable":"\u5168\u57DF\u8B8A\u6578\u7684\u503C","Change the global variable _PARAM1_ with value: _PARAM2_":"\u4F7F\u7528\u503C_PARAM2_\u66F4\u6539\u5168\u57DF\u8B8A\u6578_PARAM1_","Modify the value of a scene variable.":"\u4FEE\u6539\u5834\u666F\u8B8A\u6578\u7684\u503C\u3002","Value of a scene variable":"\u5834\u666F\u8B8A\u6578\u7684\u503C","Change the scene variable _PARAM1_ with value: _PARAM2_":"\u4F7F\u7528\u503C_PARAM2_\u66F4\u6539\u5834\u666F\u8B8A\u6578_PARAM1_","Delete scene variable, the variable will be deleted from the memory.":"\u522A\u9664\u5834\u666F\u8B8A\u6578\uFF0C\u8A72\u8B8A\u6578\u5C07\u5F9E\u8A18\u61B6\u9AD4\u4E2D\u522A\u9664\u3002","Delete scene variable":"\u522A\u9664\u5834\u666F\u8B8A\u6578","Delete the scene variable _PARAM1_":"\u522A\u9664\u5834\u666F\u8B8A\u6578_PARAM1_","Name of the scene variable to delete":"\u8981\u522A\u9664\u7684\u5834\u666F\u8B8A\u6578\u540D\u7A31","Delete the scene variable, the variable will be deleted from the memory.":"\u522A\u9664\u5834\u666F\u8B8A\u6578\uFF0C\u8B8A\u6578\u5C07\u5F9E\u8A18\u61B6\u9AD4\u4E2D\u522A\u9664\u3002","Delete the scene variable _PARAM1_ from memory":"\u5F9E\u8A18\u61B6\u9AD4\u4E2D\u522A\u9664\u5834\u666F\u8B8A\u6578 _PARAM1_","Copy an object variable from one object to another.":"\u5F9E\u4E00\u500B\u5C0D\u8C61\u8907\u88FD\u4E00\u500B\u5C0D\u8C61\u8B8A\u6578\u5230\u53E6\u4E00\u500B\u5C0D\u8C61\u3002","Copy an object variable":"\u8907\u88FD\u4E00\u500B\u5C0D\u8C61\u8B8A\u6578","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"\u8907\u88FD _PARAM1_ \u7684\u8B8A\u6578 _PARAM2_ \u5230 _PARAM4_ \u7684\u8B8A\u6578 _PARAM3_","Source object":"\u6E90\u5C0D\u8C61","Variable to copy":"\u8981\u8907\u88FD\u7684\u8B8A\u6578","Destination object":"\u76EE\u6A19\u5C0D\u8C61","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"\u8981\u5728\u540C\u4E00\u500B\u5C0D\u8C61\u76842\u500B\u5BE6\u4F8B\u4E4B\u9593\u8907\u88FD\u8B8A\u6578\uFF0C\u8B8A\u6578\u5FC5\u9808\u9996\u5148\u5FA9\u88FD\u5230\u53E6\u4E00\u500B\u5C0D\u8C61\u3002","Destination variable":"\u76EE\u6A19\u8B8A\u6578","Copy the object variable from one object to another.":"\u5C07\u7269\u4EF6\u8B8A\u6578\u5F9E\u4E00\u500B\u7269\u4EF6\u8907\u88FD\u5230\u53E6\u4E00\u500B\u7269\u4EF6\u3002","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"\u5C07_PARAM1_\u7684\u8B8A\u6578_PARAM2_\u8907\u88FD\u5230\u8B8A\u6578_PARAM3_\u7684\u8B8A\u6578_PARAM4_\uFF08\u6E05\u7A7A\u76EE\u7684\u5730\uFF1A_PARAM5_\uFF09","Clear the destination variable before copying":"\u5728\u8907\u88FD\u4E4B\u524D\u6E05\u7A7A\u76EE\u7684\u5730\u8B8A\u6578","Copy all object variables from one object to another.":"\u5C07\u4E00\u500B\u7269\u4EF6\u7684\u6240\u6709\u8B8A\u6578\u5F9E\u4E00\u500B\u7269\u4EF6\u8907\u88FD\u5230\u53E6\u4E00\u500B\u7269\u4EF6\u3002","Copy all object variables":"\u8907\u88FD\u6240\u6709\u7269\u4EF6\u8B8A\u6578","Copy all variables from _PARAM1_ to _PARAM2_":"\u5F9E_PARAM1_\u8907\u88FD\u6240\u6709\u8B8A\u6578\u5230_PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"\u5F9E\u7269\u4EF6_PARAM1_\u8907\u88FD\u6240\u6709\u8B8A\u6578\u5230\u7269\u4EF6_PARAM2_\uFF08\u6E05\u7A7A\u76EE\u7684\u5730\uFF1A_PARAM3_\uFF09","Delete an object variable, removing it from memory.":"\u522A\u9664\u4E00\u500B\u7269\u4EF6\u8B8A\u6578\uFF0C\u5F9E\u5167\u5B58\u4E2D\u5C07\u5176\u79FB\u9664\u3002","Delete object variable":"\u522A\u9664\u7269\u4EF6\u8B8A\u6578","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"\u5F9E\u5167\u5B58\u4E2D\u522A\u9664\u7269\u4EF6_PARAM1_\u7684\u7269\u4EF6\u8B8A\u6578_PARAM2_","Return the text of a global variable.":"\u8FD4\u56DE\u5168\u5C40\u8B8A\u6578\u7684\u6587\u672C\u3002","Text of a global variable":"\u5168\u5C40\u8B8A\u6578\u7684\u6587\u672C","Return the text of a scene variable.":"\u8FD4\u56DE\u5834\u666F\u8B8A\u6578\u7684\u6587\u672C\u3002","Text of a scene variable":"\u5834\u666F\u8B8A\u6578\u7684\u6587\u672C","Return the value of a global variable.":"\u8FD4\u56DE\u5168\u5C40\u8B8A\u6578\u7684\u503C\u3002","Return the value of a scene variable.":"\u8FD4\u56DE\u5834\u666F\u8B8A\u6578\u7684\u503C\u3002","Copy the global variable to scene. This copy everything from the types to the values.":"\u5C07\u5168\u5C40\u8B8A\u6578\u5FA9\u5236\u5230\u5834\u666F\u3002\u9019\u6703\u5C07\u6240\u6709\u5167\u5BB9\u5F9E\u985E\u578B\u5230\u503C\u90FD\u8907\u88FD\u3002","Copy a global variable to scene":"\u5C07\u5168\u5C40\u8B8A\u6578\u8907\u88FD\u5230\u5834\u666F","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"\u5C07\u5168\u5C40\u8B8A\u6578:_PARAM1_\u8907\u88FD\u5230\u5834\u666F\u8B8A\u6578:_PARAM2_\uFF08\u6E05\u7A7A\u76EE\u7684\u5730\uFF1A_PARAM3_\uFF09","Global variable to copy":"\u8981\u8907\u88FD\u7684\u5168\u5C40\u8B8A\u6578","Scene variable destination":"\u5834\u666F\u8B8A\u6578\u76EE\u7684\u5730","Copy the scene variable to global. This copy everything from the types to the values.":"\u5C07\u5834\u666F\u8B8A\u6578\u5FA9\u5236\u5230\u5168\u5C40\u3002\u9019\u6703\u5C07\u6240\u6709\u5167\u5BB9\u5F9E\u985E\u578B\u5230\u503C\u90FD\u8907\u88FD\u3002","Copy a scene variable to global":"\u5C07\u5834\u666F\u8B8A\u6578\u8907\u88FD\u5230\u5168\u5C40","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"\u5C07\u5834\u666F\u8B8A\u6578:_PARAM1_\u8907\u88FD\u5230\u5168\u5C40\u8B8A\u6578:_PARAM2_\uFF08\u6E05\u7A7A\u76EE\u7684\u5730\uFF1A_PARAM3_\uFF09","Scene variable to copy":"\u8981\u8907\u88FD\u7684\u5834\u666F\u8B8A\u6578","Global variable destination":"\u5168\u5C40\u8B8A\u6578\u76EE\u7684\u5730","Frames per second (FPS)":"\u6BCF\u79D2\u5E40\u6578\uFF08FPS\uFF09","Calculate and display the frames per second (FPS) of the game.":"\u8A08\u7B97\u4E26\u986F\u793A\u904A\u6232\u7684\u5E40\u901F\u7387\uFF08FPS\uFF09\u3002","Frames per second (FPS) during the last second.":"\u4E0A\u4E00\u79D2\u7684\u6BCF\u79D2\u5E40\u6578\uFF08FPS\uFF09\u3002","Frames Per Second (FPS)":"\u6BCF\u79D2\u5E40\u6578\uFF08FPS\uFF09","Frames per second (FPS) during the last second. [Deprecated]":"\u4E0A\u4E00\u79D2\u7684\u6BCF\u79D2\u5E40\u6578\uFF08FPS\uFF09\u3002[\u5DF2\u68C4\u7528]","Frames Per Second (FPS) [Deprecated]":"\u6BCF\u79D2\u5E40\u6578\uFF08FPS\uFF09[\u5DF2\u68C4\u7528]","The accuracy of the FPS":"FPS\u7684\u6E96\u78BA\u6027","This tells how many numbers after the period should be shown.":"\u9019\u500B\u5B57\u6BB5\u986F\u793A\u5C0F\u6578\u9EDE\u5F8C\u61C9\u986F\u793A\u7684\u6578\u5B57\u6578\u3002","Makes a text object display the current FPS.":"\u4F7F\u6587\u672C\u5C0D\u8C61\u986F\u793A\u7576\u524DFPS\u3002","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS\u8A08\u6578\u5668\u524D\u7DB4","Number of decimal digits":"\u5C0F\u6578\u4F4D\u6578","Face Forward":"\u6B63\u9762","Face object towards the direction of movement.":"\u5C07\u5C0D\u8C61\u671D\u5411\u904B\u52D5\u65B9\u5411\u3002","Face forward":"\u5411\u524D\u770B","Rotation speed (degrees per second)":"\u65CB\u8F49\u901F\u5EA6\uFF08\u6BCF\u79D2\u7684\u5EA6\u6578\uFF09","Use \"0\" for immediate turning.":"\u4F7F\u7528\u201C0\u201D\u9032\u884C\u7ACB\u5373\u8F49\u5411\u3002","Offset angle":"\u504F\u79FB\u89D2\u5EA6","Can be used when the image of the object is not facing to the right.":"\u7576\u5C0D\u8C61\u7684\u5716\u50CF\u672A\u9762\u5411\u53F3\u908A\u6642\u53EF\u4EE5\u4F7F\u7528\u3002","Previous X position":"\u4E0A\u4E00\u500BX\u4F4D\u7F6E","Previous Y position":"\u4E0A\u4E00\u500BY\u4F4D\u7F6E","Direction the object is moving (in degrees)":"\u5C0D\u8C61\u7684\u79FB\u52D5\u65B9\u5411\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"\u8A2D\u7F6E\u65CB\u8F49\u901F\u5EA6\uFF08\u6BCF\u79D2\u5EA6\u6578\uFF09\u3002 \u4F7F\u7528\"0\"\u9032\u884C\u7ACB\u5373\u8F49\u5411\u3002","Set rotation speed":"\u8A2D\u7F6E\u65CB\u8F49\u901F\u5EA6","Set rotation speed of _PARAM0_ to _PARAM2_":"\u5C07 _PARAM0_ \u7684\u65CB\u8F49\u901F\u5EA6\u8A2D\u7F6E\u70BA _PARAM2_","Rotation Speed":"\u65CB\u8F49\u901F\u5EA6","Set offset angle.":"\u8A2D\u7F6E\u504F\u79FB\u89D2\u5EA6\u3002","Set offset angle":"\u8A2D\u7F6E\u504F\u79FB\u89D2\u5EA6","Set offset angle of _PARAM0_ to _PARAM2_":"\u5C07 _PARAM0_ \u7684\u504F\u79FB\u89D2\u5EA6\u8A2D\u7F6E\u70BA _PARAM2_","Rotation speed (in degrees per second).":"\u65CB\u8F49\u901F\u5EA6\uFF08\u6BCF\u79D2\u5EA6\u6578\uFF09\u3002","Rotation speed":"\u65CB\u8F49\u901F\u5EA6","Rotation speed of _PARAM0_":"_PARAM0_ \u7684\u65CB\u8F49\u901F\u5EA6","Offset angle.":"\u504F\u79FB\u89D2\u5EA6\u3002","Direction the object is moving (in degrees).":"\u5C0D\u8C61\u79FB\u52D5\u7684\u65B9\u5411\uFF08\u4EE5\u5EA6\u8A08\uFF09\u3002","Movement direction":"\u79FB\u52D5\u65B9\u5411","Fire bullets":"\u767C\u5C04\u5B50\u5F48","Fire bullets, manage ammo, reloading and overheating.":"\u767C\u5C04\u5B50\u5F48\uFF0C\u7BA1\u7406\u5F48\u85E5\uFF0C\u91CD\u65B0\u88DD\u586B\u548C\u904E\u71B1\u3002","Fire bullets with built-in cooldown, ammo, reloading, and overheating. Once added to your object that must shoot, use the behavior actions to fire another object as a bullet. These actions check all constraints internally (can be called without conditions, they will only fire when ready) and will make the bullet move (using a permanent force).":"\u767C\u5C04\u5177\u6709\u5167\u5EFA\u51B7\u537B\u3001\u5F48\u85E5\u3001\u91CD\u65B0\u88DD\u586B\u548C\u904E\u71B1\u529F\u80FD\u7684\u5B50\u5F48\u3002\u4E00\u65E6\u88AB\u6DFB\u52A0\u5230\u5FC5\u9808\u767C\u5C04\u7684\u7269\u9AD4\u4E2D\uFF0C\u4F7F\u7528\u884C\u70BA\u52D5\u4F5C\u767C\u5C04\u53E6\u4E00\u500B\u4F5C\u70BA\u5B50\u5F48\u7684\u7269\u9AD4\u3002\u9019\u4E9B\u52D5\u4F5C\u6703\u5728\u5167\u90E8\u6AA2\u67E5\u6240\u6709\u7D04\u675F\uFF08\u53EF\u4EE5\u5728\u6C92\u6709\u689D\u4EF6\u7684\u60C5\u6CC1\u4E0B\u8ABF\u7528\uFF0C\u5B83\u5011\u50C5\u5728\u6E96\u5099\u597D\u6642\u767C\u5C04\uFF09\u4E26\u4F7F\u5B50\u5F48\u79FB\u52D5\uFF08\u4F7F\u7528\u6301\u4E45\u6027\u529B\u91CF\uFF09\u3002","Firing cooldown":"\u5C04\u64CA\u51B7\u537B\u6642\u9593","Objects cannot shoot while firing cooldown is active.":"\u5728\u5C04\u64CA\u51B7\u537B\u6642\u9593\u6D3B\u52D5\u6642\uFF0C\u7269\u9AD4\u7121\u6CD5\u767C\u5C04\u5B50\u5F48\u3002","Rotate bullets to match their trajectory":"\u5C07\u5B50\u5F48\u65CB\u8F49\u4EE5\u5339\u914D\u5B83\u5011\u7684\u8ECC\u8DE1","Firing arc":"\u5C04\u64CA\u5F27","Multi-Fire bullets will be evenly spaced inside the firing arc":"\u591A\u767C\u5C04\u5B50\u5F48\u5C07\u5747\u52FB\u9593\u9694\u5728\u5C04\u64CA\u5F27\u5167","Multi-Fire":"\u591A\u5C04\u64CA","Number of bullets created at once":"\u4E00\u6B21\u5275\u5EFA\u7684\u5B50\u5F48\u6578\u91CF","Angle variance":"\u89D2\u5EA6\u8B8A\u7570","Make imperfect aim (between 0 and 180 degrees).":"\u88FD\u9020\u4E0D\u5B8C\u7F8E\u7684\u7784\u6E96\uFF080\u81F3180\u5EA6\u4E4B\u9593\uFF09\u3002","Firing variance":"\u5C04\u64CA\u8B8A\u7570","Bullet speed variance":"\u5B50\u5F48\u901F\u5EA6\u8B8A\u7570","Bullet speed will be adjusted by a random value within this range.":"\u5B50\u5F48\u901F\u5EA6\u5C07\u5728\u6B64\u7BC4\u570D\u5167\u8ABF\u6574\u3002","Ammo quantity (current)":"\u5F48\u85E5\u6578\u91CF\uFF08\u76EE\u524D\uFF09","Shots per reload":"\u6BCF\u6B21\u91CD\u65B0\u52A0\u8F09\u7684\u5C04\u64CA\u6578","Use 0 to disable reloading.":"\u4F7F\u75280\u7981\u7528\u91CD\u65B0\u52A0\u8F09\u3002","Reload":"\u91CD\u65B0\u52A0\u8F09","Reloading duration":"\u91CD\u65B0\u52A0\u8F09\u6301\u7E8C\u6642\u9593","Objects cannot shoot while reloading is in progress.":"\u5728\u91CD\u65B0\u52A0\u8F09\u9032\u884C\u6642\uFF0C\u7269\u9AD4\u7121\u6CD5\u767C\u5C04\u5B50\u5F48\u3002","Max ammo":"\u6700\u5927\u5F48\u85E5","Ammo":"\u5F48\u85E5","Shots before next reload":"\u4E0B\u6B21\u91CD\u65B0\u52A0\u8F09\u524D\u7684\u5C04\u64CA\u6B21\u6578","Total shots fired":"\u7E3D\u5C04\u64CA\u6B21\u6578","Regardless of how many bullets are created, only 1 shot will be counted per frame":"\u7121\u8AD6\u5275\u5EFA\u4E86\u591A\u5C11\u5B50\u5F48\uFF0C\u6BCF\u5E40\u53EA\u8A08\u7B971\u767C","Total bullets created":"\u5275\u5EFA\u7684\u7E3D\u5B50\u5F48\u6578","Starting ammo":"\u521D\u59CB\u5F48\u85E5","Total reloads completed":"\u5B8C\u6210\u7E3D\u91CD\u65B0\u52A0\u8F09","Unlimited ammo":"\u7121\u9650\u5F48\u85E5","Heat increase per shot (between 0 and 1)":"\u6BCF\u6B21\u5C04\u64CA\u7684\u71B1\u91CF\u589E\u52A0\uFF08\u4ECB\u65BC0\u548C1\u4E4B\u9593\uFF09","Object is overheated when Heat reaches 1.":"\u7576\u71B1\u91CF\u9054\u52301\u6642\uFF0C\u7269\u9AD4\u904E\u71B1\u3002","Overheat":"\u904E\u71B1","Heat level (Range: 0 to 1)":"\u71B1\u91CF\u6C34\u5E73\uFF08\u7BC4\u570D\uFF1A0\u81F31\uFF09","Reload automatically":"\u81EA\u52D5\u91CD\u65B0\u52A0\u8F09","Overheat duration":"\u904E\u71B1\u6301\u7E8C\u6642\u9593","Object cannot shoot while overheat duration is active.":"\u7576\u904E\u71B1\u6301\u7E8C\u6642\u9593\u6709\u6548\u6642\uFF0C\u7269\u9AD4\u7121\u6CD5\u5C04\u64CA\u3002","Linear cooling rate (per second)":"\u7DDA\u6027\u51B7\u537B\u901F\u7387\uFF08\u6BCF\u79D2\uFF09","Exponential cooling rate (per second)":"\u6307\u6578\u51B7\u537B\u901F\u7387\uFF08\u6BCF\u79D2\uFF09","Happens faster when heat is high and slower when heat is low.":"\u7576\u71B1\u91CF\u9AD8\u6642\u767C\u751F\u5F97\u66F4\u5FEB\uFF0C\u71B1\u91CF\u4F4E\u6642\u767C\u751F\u5F97\u66F4\u6162\u3002","Layer the bullets are created on":"\u5275\u5EFA\u5B50\u5F48\u7684\u5C64","Base layer by default.":"\u9ED8\u8A8D\u70BA\u57FA\u790E\u5C64\u3002","Shooting configuration":"\u5C04\u64CA\u914D\u7F6E","Fire bullets toward an object at a specified speed. Call this continuously, the action checks readiness internally \u2014 no extra timer or check needed.":"\u4EE5\u6307\u5B9A\u901F\u5EA6\u5411\u7269\u9AD4\u767C\u5C04\u5B50\u5F48\u3002\u6301\u7E8C\u8ABF\u7528\u6B64\u52D5\u4F5C\uFF0C\u52D5\u4F5C\u5728\u5167\u90E8\u6AA2\u67E5\u6E96\u5099\u60C5\u6CC1\u2014\u2014\u7121\u9700\u984D\u5916\u7684\u8A08\u6642\u5668\u6216\u6AA2\u67E5\u3002","Fire bullets toward an object":"\u5411\u5C0D\u8C61\u958B\u706B","Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"\u5F9E _PARAM0_ \u767C\u5C04 _PARAM4_\uFF08\u5982\u679C\u6E96\u5099\u597D\uFF09\uFF0C\u5728\u4F4D\u7F6E _PARAM2_\uFF1B_PARAM3_\uFF0C\u5411 _PARAM5_ \u4EE5\u901F\u5EA6 _PARAM6_ \u50CF\u7D20/\u79D2\u3002","X position, where to create the bullet":"\u8981\u5275\u5EFA\u5B50\u5F48\u7684X\u4F4D\u7F6E","Y position, where to create the bullet":"\u8981\u5275\u5EFA\u5B50\u5F48\u7684Y\u4F4D\u7F6E","The bullet object":"\u5B50\u5F39\u5BF9\u8C61","Target object":"\u76EE\u6A19\u5C0D\u8C61","Speed of the bullet, in pixels per second":"\u5B50\u5F39\u7684\u901F\u5EA6\uFF0C\u4EE5\u50CF\u7D20\u6BCF\u79D2\u8BA1","Fire bullets toward a position at a specified speed. Call this continuously, the action checks readiness internally \u2014 no extra timer or check needed.":"\u4EE5\u6307\u5B9A\u901F\u5EA6\u5411\u67D0\u500B\u4F4D\u7F6E\u767C\u5C04\u5B50\u5F48\u3002\u6301\u7E8C\u8ABF\u7528\u6B64\u52D5\u4F5C\uFF0C\u52D5\u4F5C\u5728\u5167\u90E8\u6AA2\u67E5\u6E96\u5099\u60C5\u6CC1\u2014\u2014\u7121\u9700\u984D\u5916\u7684\u8A08\u6642\u5668\u6216\u6AA2\u67E5\u3002","Fire bullets toward a position":"\u5411\u67D0\u4E00\u4F4D\u7F6E\u53D1\u5C04\u5B50\u5F39","Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"\u5F9E _PARAM0_ \u767C\u5C04 _PARAM4_\uFF08\u5982\u679C\u6E96\u5099\u597D\uFF09\uFF0C\u5728\u4F4D\u7F6E _PARAM2_\uFF1B_PARAM3_\uFF0C\u5411\u4F4D\u7F6E _PARAM5_\uFF1B_PARAM6_ \u4EE5\u901F\u5EA6 _PARAM7_ \u50CF\u7D20/\u79D2\u3002","Fire bullets in the direction of a given angle at a specified speed. Call this continuously, the action checks readiness internally \u2014 no extra timer or check needed.":"\u4EE5\u6307\u5B9A\u7684\u901F\u5EA6\u5411\u7279\u5B9A\u89D2\u5EA6\u767C\u5C04\u5B50\u5F48\u3002\u6301\u7E8C\u8ABF\u7528\u6B64\u64CD\u4F5C\uFF0C\u8A72\u64CD\u4F5C\u6703\u5167\u90E8\u6AA2\u67E5\u6E96\u5099\u72C0\u614B\u2014\u4E0D\u9700\u8981\u984D\u5916\u7684\u8A08\u6642\u5668\u6216\u6AA2\u67E5\u3002","Fire bullets toward an angle":"\u671D\u7279\u5B9A\u89D2\u5EA6\u53D1\u5C04\u5B50\u5F39","Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"\u5F9E _PARAM0_ \u767C\u5C04 _PARAM4_\uFF08\u5982\u679C\u5DF2\u6E96\u5099\u597D\uFF09\uFF0C\u5728\u4F4D\u7F6E _PARAM2_\uFF1B_PARAM3_\uFF0C\u671D\u5411\u89D2\u5EA6 _PARAM5_ \u548C\u901F\u5EA6 _PARAM6_ px/s","Angle of the bullet, in degrees":"\u5B50\u5F39\u7684\u89D2\u5EA6\uFF0C\u4EE5\u5EA6\u4E3A\u5355\u4F4D","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"\u53D1\u5C04\u5355\u9897\u5B50\u5F39\u3002\u8FD9\u53EA\u80FD\u5728\u201C\u53D1\u5C04\u5B50\u5F39\u201D\u52A8\u4F5C\u5185\u4F7F\u7528\u3002","Fire a single bullet":"\u53D1\u5C04\u5355\u9897\u5B50\u5F39","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"\u5F9E_PARAM0_\u4F4D\u7F6E\uFF0C\u4EE5\u4F4D\u7F6E_PARAM2_\u767C\u5C04\u55AE\u9846\u98DB\u884C\u5668\uFF1B_PARAM3_\uFF0C\u5E36\u6709\u89D2\u5EA6_PARAM5_\u548C\u901F\u5EA6_PARAM6_ px/s","Reload ammo.":"\u91CD\u65B0\u88DD\u586B\u5F48\u85E5\u3002","Reload ammo":"\u91CD\u65B0\u88C5\u586B\u5F39\u836F","Reload ammo on _PARAM0_":"\u91CD\u65B0\u88DD\u586B_PARAM0_\u7684\u5F48\u85E5","Check if the object has just fired something.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u521A\u521A\u53D1\u5C04\u4E86\u67D0\u7269\u3002","Has just fired":"\u521A\u521A\u53D1\u5C04\u4E86","_PARAM0_ has just fired":"_PARAM0_\u525B\u525B\u767C\u5C04\u4E86","Check if bullet rotates to match trajectory.":"\u68C0\u67E5\u5B50\u5F39\u662F\u5426\u65CB\u8F6C\u4EE5\u5339\u914D\u5F39\u9053\u3002","Is bullet rotation enabled":"\u542F\u7528\u5B50\u5F39\u65CB\u8F6C","Bullet rotation enabled on _PARAM0_":"_PARAM0_\u7684\u5B50\u5F48\u65CB\u8F49\u5DF2\u555F\u7528","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"\u5B50\u5F39\u53D1\u5C04\u7684\u5F27\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002\u5B50\u5F39\u5728\u53D1\u5C04\u5F27\u7EBF\u5185\u5747\u5300\u5206\u5E03\u3002","the firing arc":"\u53D1\u5C04\u5F27\u5EA6","Firing arc (degrees) Range: 0 to 360":"\u53D1\u5C04\u5F27\u5EA6\uFF08\u89D2\u5EA6\uFF09\u8303\u56F4\uFF1A0\u81F3360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"\u66F4\u6539\u5B50\u5F39\u53D1\u5C04\u7684\u5F27\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002\u5B50\u5F39\u5C06\u5728\u53D1\u5C04\u5F27\u5185\u5747\u5300\u5206\u5E03\u3002","Set firing arc (deprecated)":"\u8BBE\u7F6E\u53D1\u5C04\u5F27\u5EA6\uFF08\u5DF2\u5F03\u7528\uFF09","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"\u5C07_PARAM0_\u7684\u767C\u5C04\u5F27\u5EA6\u8A2D\u7F6E\u70BA_PARAM2_\u5EA6","the angle variance (in degrees) applied to each bullet.":"\u5E94\u7528\u4E8E\u6BCF\u9897\u5B50\u5F39\u7684\u89D2\u5EA6\u5DEE\u5F02\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002","the angle variance":"\u89D2\u5EA6\u5DEE\u5F02","Angle variance (degrees) Range: 0 to 180":"\u89D2\u5EA6\u5DEE\u5F02\uFF08\u5EA6\uFF09\u8303\u56F4\uFF1A0\u81F3180","Change the angle variance (in degrees) applied to each bullet.":"\u66F4\u6539\u61C9\u7528\u65BC\u6BCF\u9846\u5B50\u5F48\u7684\u89D2\u5EA6\u5DEE\u7570\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09","Set angle variance (deprecated)":"\u8BBE\u7F6E\u89D2\u5EA6\u5DEE\u5F02\uFF08\u5DF2\u5F03\u7528\uFF09","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"\u5C07\u89D2\u5EA6\u5DEE\u7570\u8A2D\u7F6E\u70BA_PARAM2_\u5EA6","the bullet speed variance (pixels per second) applied to each bullet.":"\u61C9\u7528\u65BC\u6BCF\u9846\u5B50\u5F48\u7684\u5B50\u5F48\u901F\u5EA6\u5DEE\u7570\uFF08\u6BCF\u79D2\u50CF\u7D20\uFF09\u3002","the bullet speed variance":"\u5B50\u5F48\u901F\u5EA6\u5DEE\u7570","Change the speed variance (pixels per second) applied to each bullet.":"\u66F4\u6539\u61C9\u7528\u65BC\u6BCF\u9846\u5B50\u5F48\u7684\u901F\u5EA6\u5DEE\u7570\uFF08\u6BCF\u79D2\u50CF\u7D20\uFF09\u3002","Set bullet speed variance (deprecated)":"\u8A2D\u7F6E\u5B50\u5F48\u901F\u5EA6\u5DEE\u7570\uFF08\u5DF2\u68C4\u7528\uFF09","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"\u5C07\u5B50\u5F48\u901F\u5EA6\u5DEE\u7570\u8A2D\u7F6E\u70BA_PARAM2_\u50CF\u7D20\u6BCF\u79D2","the number of bullets shot every time the \"fire bullet\" action is used.":"\u6BCF\u6B21\u4F7F\u7528\u201C\u767C\u5C04\u5B50\u5F48\u201D\u52D5\u4F5C\u5C04\u64CA\u7684\u5B50\u5F48\u6578\u3002","Bullets per shot":"\u6BCF\u6B21\u5C04\u64CA\u7684\u5B50\u5F48\u6578","the number of bullets per shot":"\u6BCF\u6B21\u5C04\u64CA\u7684\u5B50\u5F48\u6578","Bullets":"\u5B50\u5F48","Change the number of bullets shot every time the \"fire bullet\" action is used.":"\u66F4\u6539\u6BCF\u6B21\u4F7F\u7528\u201C\u767C\u5C04\u5B50\u5F48\u201D\u52D5\u4F5C\u5C04\u64CA\u7684\u5B50\u5F48\u6578\u3002","Set number of bullets per shot (deprecated)":"\u8A2D\u7F6E\u6BCF\u6B21\u5C04\u64CA\u7684\u5B50\u5F48\u6578\uFF08\u5DF2\u68C4\u7528\uFF09","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"\u5C07\u6BCF\u6B21\u5C04\u64CA\u7684\u5B50\u5F48\u6578\u8A2D\u7F6E\u70BA_PARAM2_","Change the layer that bullets are created on.":"\u66F4\u6539\u5275\u5EFA\u5B50\u5F48\u7684\u5716\u5C64\u3002","Set bullet layer":"\u8A2D\u7F6E\u5B50\u5F48\u5716\u5C64","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"\u5C07\u7528\u65BC\u5275\u5EFA\u7531_PARAM0_\u767C\u5C04\u7684\u5B50\u5F48\u7684\u5716\u5C64\u8A2D\u7F6E\u70BA_PARAM2_","Enable bullet rotation.":"\u555F\u7528\u5B50\u5F48\u65CB\u8F49\u3002","Enable (or disable) bullet rotation":"\u555F\u7528\uFF08\u6216\u505C\u7528\uFF09\u5B50\u5F48\u65CB\u8F49","Enable bullet rotation on _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u4E0A\u555F\u7528\u5B50\u5F48\u65CB\u8F49\uFF1A _PARAM2_","Rotate bullet to match trajetory":"\u65CB\u8F49\u5B50\u5F48\u4EE5\u5339\u914D\u8ECC\u8DE1","Enable unlimited ammo.":"\u555F\u7528\u7121\u9650\u5B50\u5F48\u3002","Enable (or disable) unlimited ammo":"\u555F\u7528\uFF08\u6216\u505C\u7528\uFF09\u7121\u9650\u5B50\u5F48","Enable unlimited ammo on _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u4E0A\u555F\u7528\u7121\u9650\u5B50\u5F48\uFF1A _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"\u5C04\u64CA\u51B7\u537B\u6642\u9593\uFF08\u79D2\uFF09\uFF0C\u4E5F\u7A31\u70BA\u5C04\u901F\u3002","the firing cooldown":"\u5C04\u64CA\u51B7\u537B\u6642\u9593","Cooldown in seconds":"\u51B7\u537B\u6642\u9593\uFF08\u79D2\uFF09","Change the firing cooldown, which changes the rate of fire.":"\u66F4\u6539\u5C04\u64CA\u51B7\u537B\u6642\u9593\uFF0C\u9019\u5C07\u6539\u8B8A\u5C04\u901F\u3002","Set firing cooldown (deprecated)":"\u8A2D\u7F6E\u5C04\u64CA\u51B7\u537B\u6642\u9593\uFF08\u5DF2\u68C4\u7528\uFF09","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"\u5C07\u5C04\u901F\u8A2D\u7F6E\u70BA_PARAM2_\u79D2","the reload duration (in seconds).":"\u91CD\u65B0\u88DD\u586B\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09\u3002","Reload duration":"\u91CD\u65B0\u88DD\u586B\u6301\u7E8C\u6642\u9593","the reload duration":"\u91CD\u65B0\u88DD\u586B\u6301\u7E8C\u6642\u9593","Reload duration (seconds)":"\u91CD\u65B0\u88DD\u586B\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09","Change the duration to reload ammo.":"\u66F4\u6539\u88DD\u586B\u5F48\u85E5\u7684\u6301\u7E8C\u6642\u9593\u3002","Set reload duration (deprecated)":"\u8A2D\u7F6E\u91CD\u65B0\u52A0\u8F09\u6301\u7E8C\u6642\u9593\uFF08\u5DF2\u68C4\u7528\uFF09","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"\u5C07_PARAM0_\u7684\u91CD\u65B0\u52A0\u8F09\u6301\u7E8C\u6642\u9593\u8A2D\u7F6E\u70BA_PARAM2_\u79D2","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"\u904E\u71B1\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002\u7576\u5C0D\u8C61\u904E\u71B1\u6642\uFF0C\u5B83\u5728\u9019\u6BB5\u6642\u9593\u5167\u7121\u6CD5\u9032\u884C\u5C04\u64CA\u3002","the overheat duration":"\u904E\u71B1\u6301\u7E8C\u6642\u9593","Overheat duration (seconds)":"\u904E\u71B1\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09","Change the duration after becoming overheated.":"\u6539\u8B8A\u904E\u71B1\u5F8C\u7684\u6301\u7E8C\u6642\u9593\u3002","Set overheat duration (deprecated)":"\u8A2D\u7F6E\u904E\u71B1\u6301\u7E8C\u6642\u9593\uFF08\u5DF2\u68C4\u7528\uFF09","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"\u5C07_PARAM0_\u7684\u904E\u71B1\u6301\u7E8C\u6642\u9593\u8A2D\u7F6E\u70BA_PARAM2_\u79D2","the ammo quantity.":"\u5F48\u85E5\u6578\u91CF\u3002","Ammo quantity":"\u5F48\u85E5\u6578\u91CF","the ammo quantity":"\u5F48\u85E5\u6578\u91CF","Change the quantity of ammo.":"\u66F4\u6539\u5F48\u85E5\u6578\u91CF\u3002","Set ammo quantity (deprecated)":"\u8A2D\u7F6E\u5F48\u85E5\u6578\u91CF\uFF08\u5DF2\u68C4\u7528\uFF09","Set the ammo quantity of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u5F48\u85E5\u6578\u91CF\u8A2D\u7F6E\u70BA_PARAM2_","the heat increase per shot.":"\u6BCF\u6B21\u5C04\u64CA\u7684\u71B1\u91CF\u589E\u52A0\u3002","Heat increase per shot":"\u6BCF\u6B21\u5C04\u64CA\u7684\u71B1\u91CF\u589E\u52A0","the heat increase per shot":"\u6BCF\u6B21\u5C04\u64CA\u7684\u71B1\u91CF\u589E\u52A0","Heat increase per shot (Range: 0 to 1)":"\u6BCF\u6B21\u5C04\u64CA\u7684\u71B1\u91CF\u589E\u52A0\uFF08\u7BC4\u570D\uFF1A0\u81F31\uFF09","Change the heat increase per shot.":"\u66F4\u6539\u6BCF\u6B21\u5C04\u64CA\u7684\u71B1\u91CF\u589E\u52A0\u3002","Set heat increase per shot (deprecated)":"\u8A2D\u7F6E\u6BCF\u6B21\u5C04\u64CA\u7684\u71B1\u91CF\u589E\u52A0\uFF08\u5DF2\u68C4\u7528\uFF09","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"\u5C07_PARAM0_\u7684\u71B1\u91CF\u589E\u52A0\u8A2D\u7F6E\u70BA\u6BCF\u6B21\u5C04\u64CA_PARAM2_","the max ammo.":"\u6700\u5927\u5F48\u85E5\u3002","the max ammo":"\u6700\u5927\u5F48\u85E5","Change the max ammo.":"\u66F4\u6539\u6700\u5927\u5F48\u85E5\u3002","Set max ammo (deprecated)":"\u8A2D\u7F6E\u6700\u5927\u5F48\u85E5\uFF08\u5DF2\u68C4\u7528\uFF09","Set the max ammo of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u6700\u5927\u5F48\u85E5\u8A2D\u7F6E\u70BA_PARAM2_","Reset total shots fired.":"\u91CD\u7F6E\u767C\u5C04\u7684\u7E3D\u6B21\u6578\u3002","Reset total shots fired":"\u91CD\u7F6E\u767C\u5C04\u7684\u7E3D\u6B21\u6578","Reset total shots fired by _PARAM0_":"\u91CD\u7F6E_PARAM0_\u767C\u5C04\u7684\u7E3D\u6B21\u6578","Reset total bullets created.":"\u91CD\u7F6E\u7684\u7E3D\u5B50\u5F48\u6578\u3002","Reset total bullets created":"\u91CD\u7F6E\u7684\u7E3D\u5B50\u5F48\u6578","Reset total bullets created by _PARAM0_":"\u91CD\u7F6E_PARAM0_\u5275\u5EFA\u7684\u7E3D\u5B50\u5F48\u6578","Reset total reloads completed.":"\u91CD\u7F6E\u5B8C\u6210\u7684\u7E3D\u91CD\u65B0\u52A0\u8F09\u6B21\u6578\u3002","Reset total reloads completed":"\u91CD\u7F6E\u5B8C\u6210\u7684\u7E3D\u91CD\u65B0\u52A0\u8F09\u6B21\u6578","Reset total reloads completed by _PARAM0_":"\u91CD\u7F6E_PARAM0_\u5B8C\u6210\u7684\u7E3D\u91CD\u65B0\u52A0\u8F09\u6B21\u6578","the number of shots per reload.":"\u6BCF\u6B21\u91CD\u65B0\u52A0\u8F09\u7684\u5B50\u5F48\u6578\u3002","the shots per reload":"\u6BCF\u6B21\u88DD\u5F48\u7684\u5C04\u64CA\u6578","Change the number of shots per reload.":"\u66F4\u6539\u6BCF\u6B21\u88DD\u5F48\u7684\u5C04\u64CA\u6578\u3002","Set shots per reload (deprecated)":"\u8A2D\u7F6E\u6BCF\u6B21\u88DD\u5F48\u7684\u5C04\u64CA\u6578\uFF08\u5DF2\u68C4\u7528\uFF09","Set the shots per reload of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u6BCF\u6B21\u88DD\u5F48\u5C04\u64CA\u6578\u8A2D\u7F6E\u70BA_PARAM2_","Enable (or disable) automatic reloading.":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52D5\u88DD\u5F48\u3002","Enable (or disable) automatic reloading":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52D5\u88DD\u5F48","Enable automatic reloading on _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u4E0A\u555F\u7528\u81EA\u52D5\u88DD\u5F48\uFF1A_PARAM2_","Enable automatic reloading":"\u555F\u7528\u81EA\u52D5\u88DD\u5F48","the linear cooling rate (per second).":"\u6BCF\u79D2\u7684\u7DDA\u6027\u51B7\u537B\u901F\u5EA6\u3002","Linear cooling rate":"\u7DDA\u6027\u51B7\u537B\u901F\u7387","the linear cooling rate":"\u7DDA\u6027\u51B7\u537B\u901F\u5EA6","Heat cooling rate (per second)":"\u71B1\u51B7\u537B\u901F\u7387\uFF08\u6BCF\u79D2\uFF09","Change the linear rate of cooling.":"\u66F4\u6539\u7DDA\u6027\u51B7\u537B\u901F\u7387\u3002","Set linear cooling rate (deprecated)":"\u8A2D\u7F6E\u7DDA\u6027\u51B7\u537B\u901F\u7387\uFF08\u5DF2\u68C4\u7528\uFF09","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"\u8A2D\u5B9A_PARAM0_\u7684\u7DDA\u6027\u51B7\u537B\u901F\u5EA6\u70BA\u6BCF\u79D2_PARAM2_","the exponential cooling rate, per second.":"\u6BCF\u79D2\u7684\u6307\u6578\u51B7\u537B\u901F\u7387\u3002","Exponential cooling rate":"\u6307\u6578\u51B7\u537B\u901F\u7387","the exponential cooling rate":"\u6307\u6578\u51B7\u537B\u901F\u7387","Change the exponential rate of cooling.":"\u4FEE\u6539\u6307\u6578\u51B7\u537B\u901F\u7387\u3002","Set exponential cooling rate (deprecated)":"\u8A2D\u7F6E\u6307\u6578\u51B7\u537B\u901F\u7387\uFF08\u5DF2\u68C4\u7528\uFF09","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u6307\u6578\u51B7\u537B\u901F\u7387\u8A2D\u7F6E\u70BA_PARAM2_","Increase ammo quantity.":"\u589E\u52A0\u5F48\u85E5\u6578\u91CF\u3002","Increase ammo":"\u589E\u52A0\u5F48\u85E5","Increase ammo of _PARAM0_ by _PARAM2_ shots":"_PARAM0_\u7684\u5F48\u85E5\u589E\u52A0_PARAM2_\u767C\u5B50\u5F48","Ammo gained":"\u7372\u5F97\u5F48\u85E5","Layer that bullets are created on.":"\u5B50\u5F48\u5275\u5EFA\u7684\u5C64\u3002","Bullet layer":"\u5B50\u5F48\u5C64","the heat level (range: 0 to 1).":"\u71B1\u91CF\u6C34\u5E73\uFF08\u7BC4\u570D\uFF1A0\u81F31\uFF09\u3002","Heat level":"\u71B1\u91CF\u6C34\u5E73","the heat level":"\u71B1\u91CF\u6C34\u5E73","Total shots fired (multi-bullet shots are considered one shot).":"\u7E3D\u767C\u5C04\u6578\uFF08\u591A\u5B50\u5F48\u767C\u5C04\u88AB\u8996\u70BA\u4E00\u767C\uFF09\u3002","Shots fired":"\u5DF2\u767C\u5C04\u7684\u5B50\u5F48","Total bullets created.":"\u5DF2\u88FD\u4F5C\u7684\u7E3D\u5B50\u5F48\u3002","Bullets created":"\u5DF2\u5275\u5EFA\u5B50\u5F48","Reloads completed.":"\u91CD\u65B0\u88DD\u586B\u5B8C\u6210\u3002","Reloads completed":"\u91CD\u65B0\u88DD\u586B\u5B8C\u6210","the remaining shots before the next reload is required.":"\u5728\u4E0B\u4E00\u6B21\u91CD\u65B0\u88DD\u586B\u6240\u9700\u4E4B\u524D\u7684\u5269\u9918\u5C04\u64CA\u6578\u3002","the remaining shots (before the next reload)":"\uFF08\u4E0B\u4E00\u6B21\u91CD\u65B0\u88DD\u586B\u4E4B\u524D\u7684\u5269\u9918\u5C04\u64CA\u6578\uFF09","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"\u5728\u51B7\u537B\u671F\u9593\u5141\u8A31\u5C04\u64CA\u7684\u5269\u9918\u6642\u9593\uFF0C\u4EE5\u79D2\u70BA\u55AE\u4F4D\u3002","Duration before cooldown end":"\u51B7\u537B\u7D50\u675F\u524D\u7684\u6301\u7E8C\u6642\u9593","the remaining duration before the cooldown end":"\u5728\u51B7\u537B\u7D50\u675F\u4E4B\u524D\u7684\u5269\u9918\u6642\u9593","the remaining duration before the overheat penalty ends, in seconds.":"\u5728\u904E\u71B1\u61F2\u7F70\u7D50\u675F\u4E4B\u524D\u7684\u5269\u9918\u6642\u9593\uFF0C\u4EE5\u79D2\u70BA\u55AE\u4F4D\u3002","Duration before overheat end":"\u904E\u71B1\u7D50\u675F\u524D\u7684\u6301\u7E8C\u6642\u9593","the remaining duration before the overheat end":"\u5728\u904E\u71B1\u7D50\u675F\u4E4B\u524D\u7684\u5269\u9918\u6642\u9593","the remaining duration before the reload finishes, in seconds.":"\u5728\u91CD\u65B0\u88DD\u586B\u5B8C\u6210\u4E4B\u524D\u7684\u5269\u9918\u6642\u9593\uFF0C\u4EE5\u79D2\u70BA\u55AE\u4F4D\u3002","Duration before the reload finishes":"\u91CD\u65B0\u88DD\u586B\u5B8C\u6210\u524D\u7684\u6301\u7E8C\u6642\u9593","the remaining duration before the reload finishes":"\u5728\u91CD\u65B0\u88DD\u586B\u5B8C\u6210\u4E4B\u524D\u7684\u5269\u9918\u6642\u9593","Check if object is currently performing an ammo reload.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u6B63\u5728\u9032\u884C\u5F48\u85E5\u91CD\u65B0\u88DD\u586B\u3002","Is ammo reloading in progress":"\u5F48\u85E5\u91CD\u65B0\u88DD\u586B\u662F\u5426\u6B63\u5728\u9032\u884C","_PARAM0_ is reloading ammo":"_PARAM0_ \u6B63\u5728\u91CD\u65B0\u88DD\u586B\u5F48\u85E5","Check if object is ready to shoot.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u6E96\u5099\u597D\u5C04\u64CA\u3002","Is ready to shoot":"\u6E96\u5099\u597D\u5C04\u64CA","_PARAM0_ is ready to shoot":"_PARAM0_ \u5DF2\u6E96\u5099\u597D\u5C04\u64CA","Check if automatic reloading is enabled.":"\u6AA2\u67E5\u662F\u5426\u555F\u7528\u4E86\u81EA\u52D5\u91CD\u65B0\u88DD\u586B\u3002","Is automatic reloading enabled":"\u81EA\u52D5\u91CD\u65B0\u88DD\u586B\u662F\u5426\u5DF2\u555F\u7528","Automatic reloading is enabled on_PARAM0_":"\u81EA\u52D5\u91CD\u65B0\u88DD\u586B\u5DF2\u555F\u7528\u65BC_PARAM0_","Check if ammo is unlimited.":"\u6AA2\u67E5\u5F48\u85E5\u662F\u5426\u70BA\u7121\u9650\u3002","Is ammo unlimited":"\u5F48\u85E5\u662F\u5426\u70BA\u7121\u9650","_PARAM0_ has unlimited ammo":"_PARAM0_ \u5177\u6709\u7121\u9650\u5F48\u85E5","Check if object has no ammo available.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u6C92\u6709\u53EF\u7528\u5F48\u85E5\u3002","Is out of ammo":"\u6C92\u6709\u5F48\u85E5","_PARAM0_ is out of ammo":"_PARAM0_ \u6C92\u6709\u5F48\u85E5","Check if object needs to reload ammo.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u9700\u8981\u91CD\u65B0\u88DD\u586B\u5F48\u85E5\u3002","Is a reload needed":"\u662F\u5426\u9700\u8981\u91CD\u65B0\u88DD\u586B","_PARAM0_ needs to reload ammo":"_PARAM0_ \u9700\u8981\u91CD\u65B0\u88DD\u586B\u5F48\u85E5","Check if object is overheated.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u904E\u71B1\u3002","Is overheated":"\u662F\u5426\u904E\u71B1","_PARAM0_ is overheated":"_PARAM0_ \u904E\u71B1\u4E86","Check if firing cooldown is active.":"\u6AA2\u67E5\u662F\u5426\u6709\u958B\u706B\u51B7\u537B\u6642\u9593\u3002","Is firing cooldown active":"\u958B\u706B\u51B7\u537B\u662F\u5426\u6709\u6548","Firing cooldown is active on _PARAM0_":"\u5728_PARAM0_ \u4E0A\u958B\u706B\u51B7\u537B\u6709\u6548","First person 3D camera":"\u7B2C\u4E00\u4EBA\u7A313D\u76F8\u6A5F","Move the camera to look though objects eyes.":"\u5C07\u76F8\u6A5F\u79FB\u52D5\u5230\u51DD\u8996\u7269\u9AD4\u7684\u4F4D\u7F6E\u3002","Move the camera to look though the object eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though the object eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"\u67E5\u770B\u7269\u9AD4\u7684\u8996\u89D2","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"\u5C07_PARAM2_\u7684\u76F8\u6A5F\u79FB\u52D5\u5230_PARAM1_\u7684\u4F4D\u7F6E","Move the camera of _PARAM3_ to look though _PARAM1_ eyes":"Move the camera of _PARAM3_ to look though _PARAM1_ eyes","3D Object":"3D Object","Flash object":"\u9583\u5149\u7269\u9AD4","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"\u4F7F\u4E00\u500B\u7269\u9AD4\u9583\u720D\u53EF\u898B\u6027\uFF08\u9583\u720D\uFF09\u3001\u984F\u8272\u8272\u8ABF\u3001\u7269\u9AD4\u6548\u679C\u6216\u4E0D\u900F\u660E\u5EA6\uFF08\u6DE1\u5165\uFF09\u3002","Color tint applied to an object.":"\u61C9\u7528\u65BC\u7269\u9AD4\u7684\u984F\u8272\u8272\u8ABF\u3002","Color tint applied to an object":"\u61C9\u7528\u65BC\u7269\u9AD4\u7684\u984F\u8272\u8272\u8ABF","Color tint applied to _PARAM1_":"_PARAM1_\u7684\u984F\u8272\u8272\u8ABF","Check if a color tint is applied to an object.":"\u6AA2\u67E5\u662F\u5426\u61C9\u7528\u984F\u8272\u8272\u8ABF\u65BC\u4E00\u500B\u7269\u9AD4\u3002","Is a color tint applied to an object":"\u662F\u5426\u61C9\u7528\u984F\u8272\u8272\u8ABF\u65BC\u4E00\u500B\u7269\u9AD4","_PARAM1_ is color tinted":"_PARAM1_\u88AB\u5857\u4E0A\u984F\u8272\u8272\u8ABF","Toggle color tint between the starting tint and a given value.":"\u5728\u521D\u59CB\u8272\u8ABF\u548C\u7D66\u5B9A\u503C\u4E4B\u9593\u5207\u63DB\u984F\u8272\u8272\u8ABF\u3002","Toggle a color tint":"\u5207\u63DB\u984F\u8272\u8272\u8ABF","Toggle color tint _PARAM2_ on _PARAM1_":"\u5728_PARAM1_\u4E0A\u5207\u63DB\u984F\u8272\u8272\u8ABF_PARAM2_","Color tint":"\u984F\u8272\u8272\u8ABF","Toggle object visibility.":"\u5207\u63DB\u7269\u9AD4\u53EF\u898B\u6027\u3002","Toggle object visibility":"\u5207\u63DB\u7269\u9AD4\u53EF\u898B\u6027","Toggle visibility of _PARAM1_":"\u5207\u63DB_PARAM1_\u7684\u53EF\u898B\u6027","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"\u4F7F\u7269\u9AD4\u9583\u720D\uFF08\u9583\u720D\uFF09\uFF0C\u5728\u4E00\u6BB5\u6642\u9593\u5167\u4EA4\u66FF\u53EF\u898B\u548C\u4E0D\u53EF\u898B\u3002","Flash visibility (blink)":"\u9583\u720D\u53EF\u898B\u6027\uFF08\u9583\u720D\uFF09","Half period":"\u534A\u5468\u671F","Time that the object is invisible":"\u7269\u9AD4\u4E0D\u53EF\u898B\u7684\u6642\u9593","Flash duration":"\u9583\u720D\u6301\u7E8C\u6642\u9593","Use \"0\" to keep flashing until stopped":"\u4F7F\u7528 \"0\" \u7E7C\u7E8C\u9583\u720D\uFF0C\u76F4\u5230\u505C\u6B62","Make an object flash (blink) visibility for a period of time.":"\u4F7F\u7269\u4EF6\u9583\u720D\uFF08\u9583\u5149\uFF09\u53EF\u898B\u4E00\u6BB5\u6642\u9593\u3002","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"\u4F7F_PARAM0_ \u9583\u720D\uFF08\u9583\u5149\uFF09\u6301\u7E8C_PARAM2_ \u79D2","Duration of the flashing, in seconds":"\u9583\u720D\u7684\u6301\u7E8C\u6642\u9593\uFF0C\u4EE5\u79D2\u70BA\u55AE\u4F4D","Use \"0\" to keep flashing until stopped.":"\u4F7F\u7528 \"0\" \u4F7F\u5176\u9583\u720D\u76F4\u5230\u505C\u6B62\u3002","Check if an object is flashing visibility.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5728\u9583\u720D\u53EF\u898B\u6027\u3002","Is object flashing visibility":"\u7269\u4EF6\u662F\u5426\u5728\u9583\u720D\u53EF\u898B\u6027","_PARAM0_ is flashing":"_PARAM0_ \u5728\u9583\u720D","Stop flashing visibility (blink) of an object.":"\u505C\u6B62\u7269\u4EF6\u7684\u9583\u720D\u53EF\u898B\u6027\uFF08\u9583\u5149\uFF09\u3002","Stop flashing visibility (blink)":"\u505C\u6B62\u9583\u720D\u53EF\u898B\u6027\uFF08\u9583\u5149\uFF09","Stop flashing visibility of _PARAM0_":"\u505C\u6B62_PARAM0_ \u7684\u9583\u720D\u53EF\u898B\u6027","the half period of the object (time the object is invisible).":"\u7269\u4EF6\u7684\u534A\u9031\u671F\uFF08\u7269\u4EF6\u4E0D\u53EF\u898B\u7684\u6642\u9593\uFF09\u3002","the half period (time the object is invisible)":"\u534A\u9031\u671F\uFF08\u7269\u4EF6\u4E0D\u53EF\u898B\u7684\u6642\u9593\uFF09","Make an object flash a color tint for a period of time.":"\u4F7F\u5C0D\u8C61\u9583\u720D\u4E00\u6BB5\u6642\u9593\u7684\u984F\u8272\u8272\u8ABF\u3002","Flash color tint":"\u9583\u720D\u984F\u8272\u8272\u8ABF","Time between flashes":"\u9583\u720D\u9593\u9694\u6642\u9593","Tint color":"\u8272\u8ABF\u984F\u8272","Flash a color tint":"\u9583\u720D\u984F\u8272\u6FFE\u8272","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"\u4F7F_PARAM0_ \u5728_PARAM2_ \u79D2\u5167\u9583\u720D\u984F\u8272\u6FFE\u8272_PARAM3_","Check if an object is flashing a color tint.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5728\u9583\u720D\u984F\u8272\u6FFE\u8272\u3002","Is object flashing a color tint":"\u7269\u4EF6\u662F\u5426\u5728\u9583\u720D\u984F\u8272\u6FFE\u8272","_PARAM0_ is flashing a color tint":"_PARAM0_ \u5728\u9583\u720D\u984F\u8272\u6FFE\u8272","Stop flashing a color tint on an object.":"\u505C\u6B62\u7269\u4EF6\u7684\u9583\u720D\u984F\u8272\u6FFE\u8272\u3002","Stop flashing color tint":"\u505C\u6B62\u9583\u720D\u984F\u8272\u6FFE\u8272","Stop flashing color tint _PARAM0_":"\u505C\u6B62\u9583\u720D\u984F\u8272\u6FFE\u8272_PARAM0_","the half period (time between flashes) of the object.":"\u7269\u4EF6\u7684\u534A\u9031\u671F\uFF08\u9583\u720D\u4E4B\u9593\u7684\u6642\u9593\uFF09\u3002","the half period (time between flashes)":"\u534A\u9031\u671F\uFF08\u9583\u720D\u4E4B\u9593\u7684\u6642\u9593\uFF09","Flash opacity smoothly (fade) in a repeating loop.":"\u5E73\u6ED1\u9583\u720D\u4E0D\u900F\u660E\u5EA6\uFF08\u6DE1\u5165\u6DE1\u51FA\uFF09\u91CD\u8907\u5FAA\u74B0\u3002","Flash opacity smothly (fade)":"\u5E73\u6ED1\u9583\u720D\u4E0D\u900F\u660E\u5EA6\uFF08\u6DE1\u5165\u6DE1\u51FA\uFF09","Opacity capability":"\u4E0D\u900F\u660E\u5EA6\u80FD\u529B","Tween Behavior (required)":"\u7DE9\u52D5\u884C\u70BA\uFF08\u5FC5\u9700\uFF09","Target opacity (Range: 0 - 255)":"\u76EE\u6A19\u4E0D\u900F\u660E\u5EA6\uFF08\u7BC4\u570D\uFF1A0 - 255\uFF09","Opacity will fade between the starting value and a target value":"\u4E0D\u900F\u660E\u5EA6\u5C07\u5728\u8D77\u59CB\u503C\u548C\u76EE\u6A19\u503C\u4E4B\u9593\u6DE1\u5165\u6DE1\u51FA","Starting opacity":"\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6","Make an object flash opacity smoothly (fade) in a repeating loop.":"\u4F7F\u7269\u4EF6\u9583\u720D\u4E0D\u900F\u660E\u5EA6\u5E73\u6ED1\uFF08\u6DE1\u5165\u6DE1\u51FA\uFF09\u5728\u5FAA\u74B0\u4E2D\u3002","Flash the opacity (fade)":"\u9583\u720D\u4E0D\u900F\u660E\u5EA6\uFF08\u6DE1\u5165\u6DE1\u51FA\uFF09","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"\u4F7F_PARAM0_ \u5728\u5FAA\u74B0\u4E2D\u5E73\u6ED1\u9583\u720D\u4E0D\u900F\u660E\u5EA6\u81F3_PARAM4_ \u5728_PARAM3_ \u79D2\u5167","Target opacity":"\u76EE\u6A19\u4E0D\u900F\u660E\u5EA6","Check if an object is flashing opacity.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5728\u9583\u720D\u4E0D\u900F\u660E\u5EA6\u3002","Is object flashing opacity":"\u7269\u4EF6\u662F\u5426\u5728\u9583\u720D\u4E0D\u900F\u660E\u5EA6","_PARAM0_ is flashing opacity":"_PARAM0_ \u5728\u9583\u720D\u4E0D\u900F\u660E\u5EA6","Stop flashing opacity of an object.":"\u505C\u6B62\u7269\u4EF6\u7684\u9583\u720D\u4E0D\u900F\u660E\u5EA6\u3002","Stop flashing opacity":"\u505C\u6B62\u9583\u720D\u4E0D\u900F\u660E\u5EA6","Stop flashing opacity of _PARAM0_":"\u505C\u6B62_PARAM0_ \u7684\u9583\u720D\u4E0D\u900F\u660E\u5EA6","Make the object flash an effect for a period of time.":"\u4F7F\u5C0D\u8C61\u9583\u720D\u4E00\u6BB5\u6642\u9593\u7684\u6548\u679C\u3002","Flash effect":"\u9583\u720D\u6548\u679C","Name of effect":"\u6548\u679C\u540D\u7A31","Make an object flash an effect for a period of time.":"\u4F7F\u7269\u4EF6\u9583\u720D\u4E00\u500B\u6548\u679C\u4E00\u6BB5\u6642\u9593\u3002","Flash an effect":"\u9583\u720D\u4E00\u500B\u6548\u679C","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"\u4F7F_PARAM0_ \u5728_PARAM2_ \u79D2\u5167\u9583\u720D\u6548\u679C_PARAM3_","Check if an object is flashing an effect.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5728\u9583\u720D\u4E00\u500B\u6548\u679C\u3002","Is object flashing an effect":"\u7269\u4EF6\u662F\u5426\u5728\u9583\u720D\u4E00\u500B\u6548\u679C","_PARAM0_ is flashing an effect":"_PARAM0_ \u5728\u9583\u720D\u4E00\u500B\u6548\u679C","Stop flashing an effect of an object.":"\u505C\u6B62\u7269\u4EF6\u7684\u9583\u720D\u6548\u679C\u3002","Stop flashing an effect":"\u505C\u6B62\u9583\u720D\u6548\u679C","Stop flashing an effect on _PARAM0_":"\u505C\u6B62_PARAM0_ \u7684\u9583\u720D\u6548\u679C","Toggle an object effect.":"\u5207\u63DB\u7269\u4EF6\u6548\u679C\u3002","Toggle an object effect":"\u5207\u63DB\u7269\u4EF6\u6548\u679C","Toggle effect _PARAM2_ on _PARAM0_":"\u5728_PARAM0_ \u4E0A\u5207\u63DB\u6548\u679C_PARAM2_","Effect name to toggle":"\u5207\u63DB\u7684\u6548\u679C\u540D\u7A31","Flash layer":"\u9583\u5149\u5C64","Make a layer visible for a specified duration, and then hide the layer.":"\u4F7F\u4E00\u500B\u5716\u5C64\u53EF\u898B\u4E00\u6BB5\u6307\u5B9A\u7684\u6642\u9593\uFF0C\u7136\u5F8C\u96B1\u85CF\u8A72\u5716\u5C64\u3002","Make layer _PARAM1_ visible for _PARAM2_ seconds":"\u4F7F\u5716\u5C64 _PARAM1_ \u5728 _PARAM2_ \u79D2\u5167\u53EF\u898B","Flash and transition painter":"\u9583\u5149\u548C\u904E\u6E21\u7E6A\u5716\u5668","Paint transition effects with a plain color.":"\u4F7F\u7528\u7D14\u8272\u7E6A\u88FD\u904E\u6E21\u6548\u679C\u3002","Paint all over the screen a color for a period of time.":"\u5728\u4E00\u6BB5\u6642\u9593\u5167\u5728\u5C4F\u5E55\u4E0A\u5857\u62B9\u984F\u8272\u3002","Type of effect":"\u6548\u679C\u985E\u578B","Direction of transition":"\u904E\u6E21\u65B9\u5411","The maximum of the opacity only for flash":"\u50C5\u7528\u65BC\u9583\u720D\u7684\u4E0D\u900F\u660E\u5EA6\u6700\u5927\u503C","Paint Effect.":"\u756B\u6548\u679C\u3002","Paint Effect":"\u756B\u6548\u679C","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"\u4EE5\u65B9\u5411_PARAM5_ \u548C\u984F\u8272_PARAM2_ \u756B\u6548\u679C\u985E\u578B_PARAM4_ \u7684_PARAM0_\uFF0C\u6301\u7E8C\u6642\u9593\u70BA_PARAM3_ \u79D2","Direction transition":"\u65B9\u5411\u8F49\u8B8A","End opacity":"\u7D50\u675F\u4E0D\u900F\u660E\u5EA6","Paint effect ended.":"\u756B\u6548\u679C\u5DF2\u7D50\u675F\u3002","Paint effect ended":"\u756B\u6548\u679C\u5DF2\u7D50\u675F","When paint effect of _PARAM0_ ends":"\u7576\u7269\u4EF6_PARAM0_ \u7684\u756B\u6548\u679C\u7D50\u675F\u6642","Follow multiple 2D objects with the camera":"\u7528\u651D\u5F71\u6A5F\u8DDF\u96A8\u591A\u500B 2D \u7269\u4EF6","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"\u66F4\u6539\u76F8\u6A5F\u7684\u7E2E\u653E\u548C\u4F4D\u7F6E\uFF0C\u4EE5\u4F7F\u5C0D\u8C61\uFF08\u6216\u5C0D\u8C61\u7D44\uFF09\u7684\u6240\u6709\u5BE6\u4F8B\u90FD\u986F\u793A\u5728\u5C4F\u5E55\u4E0A\u3002","Follow multiple objects with camera":"\u7528\u76F8\u6A5F\u8DDF\u96A8\u591A\u500B\u5C0D\u8C61","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"\u79FB\u52D5\u76F8\u6A5F\u4EE5\u4F7F _PARAM1_ \u7684\u5BE6\u4F8B\u5728\u5C4F\u5E55\u4E0A\u3002\u6C34\u5E73\u548C\u5782\u76F4\u5404\u4F7F\u7528 _PARAM2_px_Margin\u3002\u6700\u5927\u7E2E\u653E\uFF1A_PARAM4_\u3002\u76F8\u673A\u4EE5 _PARAM5_ \u7684\u901F\u5EA6\u79FB\u52D5","Object (or Object group)":"\u5C0D\u8C61\uFF08\u6216\u5C0D\u8C61\u7D44\uFF09","Extra space on sides of screen":"\u5C4F\u5E55\u5169\u5074\u7684\u984D\u5916\u7A7A\u9593","Each side will include this buffer":"\u6BCF\u5074\u5C07\u5305\u542B\u6B64\u7DE9\u885D","Extra space on top and bottom of screen":"\u5C4F\u5E55\u4E0A\u4E0B\u7684\u984D\u5916\u7A7A\u9593","Maximum zoom level (Default: 1)":"\u6700\u5927\u7E2E\u653E\u7D1A\u5225\uFF08\u9ED8\u8A8D\u503C\uFF1A1\uFF09","Limit how far the camera will zoom in":"\u9650\u5236\u76F8\u673A\u7E2E\u653E\u7684\u7BC4\u570D","Camera move speed (Range: 0 to 1) (Default: 0.05)":"\u76F8\u6A5F\u79FB\u52D5\u901F\u5EA6\uFF08\u7BC4\u570D\uFF1A0 \u5230 1\uFF09\uFF08\u9ED8\u8A8D\uFF1A0.05\uFF09","Percent of distance to destination that will be travelled each frame (used by lerp function)":"\u76EE\u7684\u5730\u8DDD\u96E2\u7684\u767E\u5206\u6BD4\uFF0C\u6BCF\u5E40\u5C07\u88AB\u79FB\u52D5\uFF08\u7531lerp\u51FD\u6578\u4F7F\u7528\uFF09","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"\u66F4\u6539\u76F8\u6A5F\u7684\u7E2E\u653E\u548C\u4F4D\u7F6E\uFF0C\u4EE5\u4F7F\u5C0D\u8C61\uFF08\u6216\u5C0D\u8C61\u7D44\uFF09\u7684\u6240\u6709\u5BE6\u4F8B\u90FD\u5728\u5C4F\u5E55\u4E0A\u3002 \uFF08\u5DF2\u68C4\u7528\uFF09","Follow multiple objects with camera (Deprecated)":"\u4F7F\u7528\u76F8\u673A\u8DDF\u96A8\u591A\u500B\u5C0D\u8C61\uFF08\u5DF2\u68C4\u7528\uFF09","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"\u5C07\u76F8\u6A5F\u79FB\u52D5\u5230\u5716\u5C64_PARAM6_\uFF0C\u4EE5\u4FBF\u4FDD\u6301\u5C4F\u5E55\u4E0A\u7684_PARAM1_\u5BE6\u4F8B\u3002\u6C34\u5E73\u548C\u5782\u76F4\u7684\u908A\u8DDD\u5206\u5225\u70BA_PARAM2_px\u548C_PARAM3_px\u3002\u4F7F\u7528_PARAM4_\u548C_PARAM5_\u4E4B\u9593\u7684\u7E2E\u653E\u3002\u4EE5_PARAM8_\u7684\u901F\u5EA6\u79FB\u52D5\u76F8\u6A5F\u3002","Minimum zoom level":"\u6700\u5C0F\u7E2E\u653E\u7D1A\u5225","Limit how far the camera will zoom OUT":"\u9650\u5236\u76F8\u6A5F\u7684\u6700\u5927\u7E2E\u653E","Limit how far the camera will zoom IN":"\u9650\u5236\u76F8\u6A5F\u7684\u6700\u5C0F\u7E2E\u653E","Use \"\" for base layer":"\u5C0D\u57FA\u672C\u5716\u5C64\u4F7F\u7528\"\"","Gamepads (controllers)":"\u904A\u6232\u624B\u67C4\uFF08\u63A7\u5236\u5668\uFF09","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"\u70BA\u60A8\u7684\u904A\u6232\u6DFB\u52A0\u5C0D\u904A\u6232\u624B\u67C4\uFF08\u6216\u5176\u4ED6\u63A7\u5236\u5668\uFF09\u7684\u652F\u6301\uFF0C\u5F9E\u800C\u7372\u5F97\u6309\u9215\u6309\u4E0B\u3001\u8EF8\u4F4D\u7F6E\u3001\u6273\u6A5F\u58D3\u529B\u7B49\u4FE1\u606F\u2026\u2026","Accelerated speed":"\u52A0\u901F\u901F\u5EA6","Current speed":"\u7576\u524D\u901F\u5EA6","Targeted speed":"\u76EE\u6A19\u901F\u5EA6","Deceleration":"\u6E1B\u901F","Get the value of the pressure on a gamepad trigger.":"\u7372\u53D6\u904A\u6232\u624B\u67C4\u6273\u6A5F\u4E0A\u7684\u58D3\u529B\u503C\u3002","Pressure on a gamepad trigger":"\u904A\u6232\u624B\u67C4\u6273\u6A5F\u4E0A\u7684\u58D3\u529B\u503C","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"\u73A9\u5BB6_PARAM1_\u6309\u8EF8_PARAM2_\u5230_PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"\u624B\u67C4\u8B58\u5225\u865F\uFF1A1\u30012\u30013\u62164","Trigger button":"\u89F8\u767C\u6309\u9215","the force of gamepad stick (from 0 to 1).":"\u904A\u6232\u624B\u67C4\u6416\u687F\u7684\u529B\u91CF\uFF08\u5F9E0\u52301\uFF09\u3002","Stick force":"\u6416\u687F\u529B\u91CF","the gamepad _PARAM1_ _PARAM2_ stick force":"Gamepad _PARAM1_\u7684_PARAM2_\u6416\u687F\u529B\u91CF","Stick: \"Left\" or \"Right\"":"\u6416\u687F\uFF1A\u201C\u5DE6\u201D\u6216\u201C\u53F3\u201D","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"\u7372\u53D6\u904A\u6232\u624B\u67C4\u6416\u687F\u7684\u65CB\u8F49\u503C\u3002\n\u5982\u679C\u6B7B\u5340\u503C\u5F88\u9AD8\uFF0C\u89D2\u5EA6\u503C\u5C07\u88AB\u56DB\u6368\u4E94\u5165\u5230\u4E3B\u8EF8\uFF1A\u5DE6\uFF0C\u5DE6\uFF0C\u4E0A\u4E0B\u3002\n\u96F6\u6B7B\u5340\u503C\u5C07\u4F7F\u89D2\u5EA6\u503C\u5B8C\u5168\u81EA\u7531\u3002","Value of a stick rotation (deprecated)":"\u6416\u687F\u65CB\u8F49\u503C\uFF08\u4E0D\u5EFA\u8B70\u4F7F\u7528\uFF09","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"\u8FD4\u56DE\u904A\u6232\u624B\u67C4\u6416\u687F\u7684\u89D2\u5EA6\u503C\u3002\n\u5982\u679C\u6B7B\u5340\u503C\u5F88\u9AD8\uFF0C\u89D2\u5EA6\u503C\u5C07\u88AB\u56DB\u6368\u4E94\u5165\u5230\u4E3B\u8EF8\uFF1A\u5DE6\uFF0C\u5DE6\uFF0C\u4E0A\u4E0B\u3002\n\u96F6\u6B7B\u5340\u503C\u5C07\u4F7F\u89D2\u5EA6\u503C\u5B8C\u5168\u81EA\u7531\u3002","Stick angle":"\u6416\u687F\u89D2\u5EA6","Get the value of axis of a gamepad stick.":"\u7372\u53D6\u904A\u6232\u624B\u67C4\u6416\u687F\u7684X\u8EF8\u503C\u3002","Value of a gamepad axis (deprecated)":"\u904A\u6232\u624B\u67C4\u8EF8\u7684\u503C\uFF08\u4E0D\u5EFA\u8B70\u4F7F\u7528\uFF09","Direction":"\u65B9\u5411","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"\u8FD4\u56DE\u904A\u6232\u624B\u67C4\u6416\u687FX\u8EF8\u529B\u91CF\uFF08\u5F9E-1\u52301\uFF09\u3002","Stick X force":"X \u529B\u9053","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"\u5728 Y \u8EF8\u4E0A\u8FD4\u56DE\u904A\u6232\u624B\u67C4\u6416\u687F\u529B\u91CF\uFF08\u5F9E\u9802\u90E8\u7684 -1 \u5230\u5E95\u90E8\u7684 1\uFF09\u3002","Stick Y force":"Y \u529B\u9053","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u6E2C\u8A66\u5728\u904A\u6232\u624B\u67C4\u4E0A\u6309\u9215\u662F\u5426\u91CB\u653E\u3002\u6309\u9215\u53EF\u4EE5\u662F\uFF1A\n* Xbox\uFF1A\"A\"\uFF0C\"B\"\uFF0C\"X\"\uFF0C\"Y\"\uFF0C\"LB\"\uFF0C\"RB\"\uFF0C\"LT\"\uFF0C\"RT\"\uFF0C\"BACK\"\uFF0C\"START\"\uFF0C\n* PS4\uFF1A\"CROSS\"\uFF0C\"SQUARE\"\uFF0C\"CIRCLE\"\uFF0C\"TRIANGLE\"\uFF0C\"L1\"\uFF0C\"L2\"\uFF0C\"R1\"\uFF0C\"R2\"\uFF0C\"SHARE\"\uFF0C\"OPTIONS\"\uFF0C\"PS_BUTTON\"\uFF0C\"CLICK_TOUCHPAD\"\uFF0C\n* \u5176\u4ED6\uFF1A\"UP\"\uFF0C\"DOWN\"\uFF0C\"LEFT\"\uFF0C\"RIGHT\"\uFF0C\"CLICK_STICK_LEFT\"\uFF0C\"CLICK_STICK_RIGHT\"\u3002","Gamepad button released":"\u904A\u6232\u624B\u67C4\u6309\u9215\u91CB\u653E","Button _PARAM2_ of gamepad _PARAM1_ is released":"_PARAM1_ \u7684\u904A\u6232\u624B\u67C4\u6309\u9215 _PARAM2_ \u5DF2\u91CB\u653E","Name of the button":"\u6309\u9215\u7684\u540D\u7A31","Check if a button was just pressed on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u6AA2\u67E5\u904A\u6232\u624B\u628A\u662F\u5426\u525B\u6309\u4E0B\u4E86\u4E00\u500B\u6309\u9215\u3002\u6309\u9215\u53EF\u4EE5\u662F\uFF1A\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* \u5176\u4ED6: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button just pressed":"\u904A\u6232\u624B\u628A\u6309\u9215\u525B\u88AB\u6309\u4E0B","Button _PARAM2_ of gamepad _PARAM1_ was just pressed":"\u904A\u6232\u624B\u628A _PARAM1_ \u7684\u6309\u9215 _PARAM2_ \u525B\u88AB\u6309\u4E0B","Return the index of the last pressed button of a gamepad.":"\u8FD4\u56DE\u904A\u6232\u624B\u67C4\u7684\u6700\u5F8C\u58D3\u4E0B\u6309\u9215\u7684\u7D22\u5F15\u3002","Last pressed button (id)":"\u6700\u5F8C\u6309\u58D3\u7684\u6309\u9215\uFF08ID\uFF09","Check if any button is pressed on a gamepad.":"\u6AA2\u67E5\u904A\u6232\u624B\u67C4\u4E0A\u662F\u5426\u6709\u6309\u9215\u88AB\u6309\u4E0B\u3002","Any gamepad button pressed":"\u4EFB\u4F55\u904A\u6232\u624B\u67C4\u6309\u9215\u88AB\u6309\u4E0B","Any button of gamepad _PARAM1_ is pressed":"\u88AB\u6309\u4E0B\u7684 _PARAM1_ \u904A\u6232\u624B\u67C4\u6309\u9215","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u8FD4\u56DE\u6700\u5F8C\u6309\u58D3\u7684\u6309\u9215\u3002\nXbox \u548C PS4 \u4E0A\u7684\u6309\u9215\u53EF\u4EE5\u662F\uFF1A\n* Xbox\uFF1A\"A\"\uFF0C\"B\"\uFF0C\"X\"\uFF0C\"Y\"\uFF0C\"LB\"\uFF0C\"RB\"\uFF0C\"LT\"\uFF0C\"RT\"\uFF0C\"BACK\"\uFF0C\"START\"\uFF0C\n* PS4\uFF1A\"CROSS\"\uFF0C\"SQUARE\"\uFF0C\"CIRCLE\"\uFF0C\"TRIANGLE\"\uFF0C\"L1\"\uFF0C\"L2\"\uFF0C\"R1\"\uFF0C\"R2\"\uFF0C\"SHARE\"\uFF0C\"OPTIONS\"\uFF0C\"PS_BUTTON\"\uFF0C\"CLICK_TOUCHPAD\"\uFF0C\n* \u4E8C\u8005\u90FD\u6709\uFF1A\"UP\"\uFF0C\"DOWN\"\uFF0C\"LEFT\"\uFF0C\"RIGHT\"\uFF0C\"CLICK_STICK_LEFT\"\uFF0C\"CLICK_STICK_RIGHT\"","Last pressed button (string)":"\u6700\u5F8C\u58D3\u4E0B\u7684\u6309\u9215\uFF08\u5B57\u7B26\u4E32\uFF09","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"_PARAM1_ \u7684\u6309\u9215 _PARAM2_ \u88AB\u6309\u4E0B","Controller type":"\u63A7\u5236\u5668\u985E\u578B","Return the number of gamepads.":"\u8FD4\u56DE\u904A\u6232\u624B\u67C4\u7684\u6578\u91CF\u3002","Gamepad count":"\u904A\u6232\u624B\u67C4\u6578\u91CF","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u6AA2\u67E5\u904A\u6232\u624B\u67C4\u4E0A\u7684\u6309\u9215\u662F\u5426\u88AB\u6309\u4E0B\u3002\n\u6309\u9215\u53EF\u4EE5\u662F\uFF1A\n* Xbox\uFF1A\"A\"\uFF0C\"B\"\uFF0C\"X\"\uFF0C\"Y\"\uFF0C\"LB\"\uFF0C\"RB\"\uFF0C\"LT\"\uFF0C\"RT\"\uFF0C\"BACK\"\uFF0C\"START\"\uFF0C\n* PS4\uFF1A\"CROSS\"\uFF0C\"SQUARE\"\uFF0C\"CIRCLE\"\uFF0C\"TRIANGLE\"\uFF0C\"L1\"\uFF0C\"L2\"\uFF0C\"R1\"\uFF0C\"R2\"\uFF0C\"SHARE\"\uFF0C\"OPTIONS\"\uFF0C\"PS_BUTTON\"\uFF0C\"CLICK_TOUCHPAD\"\uFF0C\n* \u5176\u4ED6\uFF1A\"UP\"\uFF0C\"DOWN\"\uFF0C\"LEFT\"\uFF0C\"RIGHT\"\uFF0C\"CLICK_STICK_LEFT\"\uFF0C\"CLICK_STICK_RIGHT\"","Gamepad button pressed":"\u904A\u6232\u624B\u67C4\u6309\u9215\u88AB\u6309\u4E0B","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"\u8FD4\u56DE\u61C9\u7528\u5230\u904A\u6232\u624B\u67C4\u6416\u687F\u7684\u6B7B\u5340\u503C\uFF0C\u4ECB\u65BC 0 \u548C 1 \u4E4B\u9593\u3002","Gamepad deadzone for sticks":"\u904A\u6232\u624B\u628A\u6416\u687F\u6B7B\u5340","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"\u8A2D\u7F6E\u904A\u6232\u624B\u628A\u6416\u687F\u7684\u6B7B\u5340\u3002 \u6B7B\u5340\u662F\u4E00\u500B\u5340\u57DF\uFF0C\u5728\u9019\u500B\u5340\u57DF\u5167\u6416\u687F\u7684\u904B\u52D5\u4E0D\u6703\u88AB\u8003\u616E\u5728\u5167\uFF08\u76F8\u53CD\uFF0C\u6416\u687F\u5C07\u88AB\u8996\u70BA\u672A\u79FB\u52D5\uFF09\u3002 \u6B7B\u5340\u7684\u7BC4\u570D\u5728\u201C0\u201D\u548C\u201C1\u201D\u4E4B\u9593\uFF0C\u9ED8\u8A8D\u70BA\u201C0.2\u201D\u3002","Set gamepad deadzone for sticks":"\u8A2D\u7F6E\u904A\u6232\u624B\u628A\u6416\u687F\u7684\u6B7B\u5340","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"\u8A2D\u7F6E\u624B\u67C4\u4E0A\u6416\u687F\u7684\u6B7B\u5340\uFF1A\u5F9E_PARAM1_\u5230_PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"\u6416\u687F\u6B7B\u5340\uFF0C\u9ED8\u8A8D\u70BA0.2\uFF080\u52301\uFF09","Check if a stick of a gamepad is pushed in a given direction.":"\u6AA2\u67E5\u904A\u6232\u624B\u628A\u7684\u6416\u687F\u662F\u5426\u5411\u7279\u5B9A\u65B9\u5411\u63A8\u52D5\u3002","Gamepad stick pushed (axis)":"\u904A\u6232\u624B\u628A\u6416\u687F\u88AB\u6309\u4E0B\uFF08\u8EF8\uFF09","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_\u624B\u67C4\u7684_PARAM1_\u6416\u687F\u671D\u5411_PARAM3_\u88AB\u6309\u4E0B","Return the number of connected gamepads.":"\u8FD4\u56DE\u9023\u63A5\u7684\u904A\u6232\u624B\u67C4\u6578\u91CF\u3002","Connected gamepads count":"\u5DF2\u9023\u63A5\u7684\u904A\u6232\u624B\u628A\u6578\u91CF","Return a string containing informations about the specified gamepad.":"\u8FD4\u56DE\u5305\u542B\u6709\u95DC\u6307\u5B9A\u904A\u6232\u624B\u67C4\u7684\u4FE1\u606F\u7684\u5B57\u7B26\u4E32\u3002","Gamepad type":"\u904A\u6232\u624B\u628A\u985E\u578B","Player _PARAM1_ use _PARAM2_ controller":"\u73A9\u5BB6_PARAM1_\u4F7F\u7528_PARAM2_\u63A7\u5236\u5668","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"\u6AA2\u67E5\u6307\u5B9A\u7684\u904A\u6232\u624B\u628A\u662F\u5426\u5177\u6709\u5176\u63CF\u8FF0\u4E2D\u7684\u6307\u5B9A\u4FE1\u606F\u3002 \u6709\u52A9\u65BC\u77E5\u9053\u904A\u6232\u624B\u67C4\u662F\u5426\u662FXbox\u6216PS4\u63A7\u5236\u5668\u3002","Gamepad _PARAM1_ is a _PARAM2_ controller":"\u904A\u6232\u624B\u628A_PARAM1_\u662F\u4E00\u500B_PARAM2_\u63A7\u5236\u5668","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"\u985E\u578B\uFF1A\u201CXbox\u201D\uFF0C\u201CPS4\u201D\uFF0C\u201CSteam\u201D\u6216\u201CPS3\u201D\uFF08\u9084\u6709\u5176\u4ED6\uFF09","Check if a gamepad is connected.":"\u6AA2\u67E5\u904A\u6232\u624B\u628A\u662F\u5426\u5DF2\u9023\u63A5\u3002","Gamepad connected":"\u904A\u6232\u624B\u628A\u5DF2\u9023\u63A5","Gamepad _PARAM1_ is plugged and connected":"\u904A\u6232\u624B\u628A_PARAM1_\u5DF2\u63D2\u4E0A\u4E26\u9023\u63A5","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"\u5728\u6307\u5B9A\u7684\u63A7\u5236\u5668\u4E0A\u751F\u6210\u632F\u52D5\u3002 \u53EA\u6709\u5728\u904A\u6232\u904B\u884C\u5728\u6700\u65B0\u7684\u7DB2\u7D61\u700F\u89BD\u5668\u4E2D\u6642\u53EF\u80FD\u6709\u6548\u3002","Gamepad vibration":"\u904A\u6232\u624B\u628A\u9707\u52D5","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"\u4F7F\u904A\u6232\u624B\u628A_PARAM1_\u9707\u52D5_PARAM2_\u79D2","Time of the vibration, in seconds (optional, default value is 1)":"\u632F\u52D5\u6642\u9593\uFF0C\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF08\u53EF\u9078\uFF0C\u9ED8\u8A8D\u503C\u70BA1\uFF09","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"\u5728\u6307\u5B9A\u7684\u63A7\u5236\u5668\u4E0A\u751F\u6210\u9AD8\u7D1A\u632F\u52D5\u3002 \u8207Firefox\u4E0D\u517C\u5BB9\u3002","Advanced gamepad vibration":"\u9AD8\u7D1A\u904A\u6232\u624B\u628A\u9707\u52D5","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"\u4F7F\u904A\u6232\u624B\u628A_PARAM1_\u9707\u52D5_PARAM2_\u79D2\uFF0C\u632F\u5E45\u70BA_PARAM3_\u548C_PARAM4_","Strong rumble magnitude (from 0 to 1)":"\u5F37\u9707\u5E45\uFF080\u52301\uFF09","Weak rumble magnitude (from 0 to 1)":"\u5F31\u9707\u5E45\uFF080\u52301\uFF09","Change a vibration on the specified controller. Incompatible with Firefox.":"\u66F4\u6539\u6307\u5B9A\u63A7\u5236\u5668\u4E0A\u7684\u632F\u52D5\u3002 \u4E0EFirefox\u4E0D\u517C\u5BB9\u3002","Change gamepad active vibration":"\u66F4\u6539\u904A\u6232\u624B\u67C4\u7684\u4E3B\u52D5\u632F\u52D5","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"\u66F4\u6539\u624B\u67C4_PARAM1_\u4E0A_PARAM2_\u548C_PARAM3_\u7684\u632F\u52D5\u5E45\u5EA6","Check if any button is released on a gamepad.":"\u6AA2\u67E5\u904A\u6232\u624B\u67C4\u4E0A\u662F\u5426\u91CB\u653E\u4E86\u4EFB\u4F55\u6309\u9215\u3002","Any gamepad button released":"\u91CB\u653E\u4E86\u4EFB\u4F55\u904A\u6232\u624B\u67C4\u6309\u9215","Any button of gamepad _PARAM1_ is released":"\u624B\u67C4_PARAM1_\u7684\u4EFB\u4F55\u6309\u9215\u662F\u5426\u91CB\u653E","Return the strength of the weak vibration motor on the gamepad of a player.":"\u8FD4\u56DE\u73A9\u5BB6\u904A\u6232\u624B\u67C4\u4E0A\u5F31\u632F\u52D5\u99AC\u9054\u7684\u5F37\u5EA6\u3002","Weak rumble magnitude":"\u5FAE\u5F31\u9707\u52D5\u5E45\u5EA6","Return the strength of the strong vibration motor on the gamepad of a player.":"\u8FD4\u56DE\u73A9\u5BB6\u904A\u6232\u624B\u67C4\u4E0A\u5F37\u632F\u52D5\u99AC\u9054\u7684\u5F37\u5EA6\u3002","Strong rumble magnitude":"\u5F37\u9707\u52D5\u5E45\u5EA6","Control a platformer character with a gamepad.":"\u7528\u904A\u6232\u624B\u67C4\u63A7\u5236\u5E73\u53F0\u904A\u6232\u89D2\u8272\u3002","Platformer gamepad mapper":"\u5E73\u53F0\u904A\u6232\u624B\u67C4\u6620\u5C04","Gamepad identifier (1, 2, 3 or 4)":"\u624B\u67C4\u6A19\u8B58\u7B26\uFF081\u30012\u30013\u62164\uFF09","Use directional pad":"\u4F7F\u7528\u65B9\u5411\u9375","Controls":"\u63A7\u5236","Use left stick":"\u4F7F\u7528\u5DE6\u6416\u687F","Use right stick":"\u4F7F\u7528\u53F3\u6416\u687F","Jump button":"\u8DF3\u8E8D\u6309\u9215","Control a 3D physics character with a gamepad.":"\u4F7F\u7528\u904A\u6232\u624B\u67C4\u63A7\u52363D\u7269\u7406\u89D2\u8272\u3002","3D platformer gamepad mapper":"3D\u5E73\u53F0\u904A\u6232\u624B\u67C4\u6620\u5C04","Walk joystick":"\u6B65\u884C\u6416\u687F","3D shooter gamepad mapper":"3D\u5C04\u64CA\u904A\u6232\u624B\u67C4\u6620\u5C04","Camera joystick":"\u651D\u50CF\u6A5F\u6416\u687F","Control camera rotations with a gamepad.":"\u4F7F\u7528\u904A\u6232\u624B\u67C4\u63A7\u5236\u651D\u50CF\u6A5F\u65CB\u8F49\u3002","First person camera gamepad mapper":"\u7B2C\u4E00\u4EBA\u7A31\u651D\u50CF\u6A5F\u904A\u6232\u624B\u67C4\u6620\u5C04","Maximum rotation speed":"\u6700\u5927\u65CB\u8F49\u901F\u5EA6","Horizontal rotation":"\u6C34\u5E73\u65CB\u8F49","Rotation acceleration":"\u65CB\u8F49\u52A0\u901F\u5EA6","Rotation deceleration":"\u65CB\u8F49\u6E1B\u901F\u5EA6","Vertical rotation":"\u5782\u76F4\u65CB\u8F49","Minimum angle":"\u6700\u5C0F\u89D2\u5EA6","Maximum angle":"\u6700\u5927\u89D2\u5EA6","Z position offset":"Z\u4F4D\u7F6E\u504F\u79FB","Position":"\u4F4D\u7F6E","Current rotation speed Z":"\u7576\u524D\u65CB\u8F49\u901F\u5EA6Z","Current rotation speed Y":"\u7576\u524D\u65CB\u8F49\u901F\u5EA6Y","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"\u5C07\u76F8\u6A5F\u79FB\u52D5\u5230_PARAM1_\u7684\u4F4D\u7F6E\u3002\u7576\u6240\u6709\u89D2\u5EA6\u70BA0\u6642\uFF0C\u7269\u9AD4\u5FC5\u9808\u5411\u53F3\u770B\uFF0C\u4E26\u4E14\u982D\u90E8\u7684\u9802\u90E8\u671D\u5411Z+\u3002","Move the camera to look though _PARAM0_ eyes":"\u79FB\u52D5\u76F8\u6A5F\uFF0C\u8B93\u5B83\u900F\u904E_PARAM0_ \u7684\u773C\u775B\u67E5\u770B","the maximum horizontal rotation speed of the object.":"\u7269\u4EF6\u7684\u6700\u5927\u6C34\u5E73\u65CB\u8F49\u901F\u5EA6\u3002","Maximum horizontal rotation speed":"\u6700\u5927\u6C34\u5E73\u65CB\u8F49\u901F\u5EA6","the maximum horizontal rotation speed":"\u7269\u4EF6\u7684\u6700\u5927\u6C34\u5E73\u65CB\u8F49\u901F\u5EA6","the horizontal rotation acceleration of the object.":"\u7269\u4EF6\u7684\u6C34\u5E73\u65CB\u8F49\u52A0\u901F\u5EA6\u3002","Horizontal rotation acceleration":"\u6C34\u5E73\u65CB\u8F49\u52A0\u901F\u5EA6","the horizontal rotation acceleration":"\u7269\u4EF6\u7684\u6C34\u5E73\u65CB\u8F49\u52A0\u901F\u5EA6","the horizontal rotation deceleration of the object.":"\u7269\u4EF6\u7684\u6C34\u5E73\u65CB\u8F49\u6E1B\u901F\u5EA6\u3002","Horizontal rotation deceleration":"\u6C34\u5E73\u65CB\u8F49\u6E1B\u901F\u5EA6","the horizontal rotation deceleration":"\u7269\u4EF6\u7684\u6C34\u5E73\u65CB\u8F49\u6E1B\u901F\u5EA6","the maximum vertical rotation speed of the object.":"\u7269\u4EF6\u7684\u6700\u5927\u5782\u76F4\u65CB\u8F49\u901F\u5EA6\u3002","Maximum vertical rotation speed":"\u6700\u5927\u5782\u76F4\u65CB\u8F49\u901F\u5EA6","the maximum vertical rotation speed":"\u7269\u4EF6\u7684\u6700\u5927\u5782\u76F4\u65CB\u8F49\u901F\u5EA6","the vertical rotation acceleration of the object.":"\u7269\u4EF6\u7684\u5782\u76F4\u65CB\u8F49\u52A0\u901F\u5EA6\u3002","Vertical rotation acceleration":"\u5782\u76F4\u65CB\u8F49\u52A0\u901F\u5EA6","the vertical rotation acceleration":"\u7269\u4EF6\u7684\u5782\u76F4\u65CB\u8F49\u52A0\u901F\u5EA6","the vertical rotation deceleration of the object.":"\u7269\u4EF6\u7684\u5782\u76F4\u65CB\u8F49\u6E1B\u901F\u5EA6\u3002","Vertical rotation deceleration":"\u5782\u76F4\u65CB\u8F49\u6E1B\u901F\u5EA6","the vertical rotation deceleration":"\u7269\u4EF6\u7684\u5782\u76F4\u65CB\u8F49\u6E1B\u901F\u5EA6","the minimum vertical camera angle of the object.":"\u7269\u4EF6\u7684\u6700\u5C0F\u5782\u76F4\u76F8\u6A5F\u89D2\u5EA6\u3002","Minimum vertical camera angle":"\u6700\u5C0F\u5782\u76F4\u76F8\u6A5F\u89D2\u5EA6","the minimum vertical camera angle":"\u6700\u5C0F\u5782\u76F4\u76F8\u6A5F\u89D2\u5EA6","the maximum vertical camera angle of the object.":"\u7269\u4EF6\u7684\u6700\u5927\u5782\u76F4\u76F8\u6A5F\u89D2\u5EA6\u3002","Maximum vertical camera angle":"\u6700\u5927\u5782\u76F4\u76F8\u6A5F\u89D2\u5EA6","the maximum vertical camera angle":"\u6700\u5927\u5782\u76F4\u76F8\u6A5F\u89D2\u5EA6","the z position offset of the object.":"\u7269\u4EF6\u7684z\u4F4D\u7F6E\u504F\u79FB\u3002","the z position offset":"z\u4F4D\u7F6E\u504F\u79FB","Control a 3D physics car with a gamepad.":"Control a 3D physics car with a gamepad.","3D car gamepad mapper":"3D car gamepad mapper","3D physics car":"3D physics car","Hand brake button":"Hand brake button","Control a top-down character with a gamepad.":"\u4F7F\u7528\u6416\u687F\u63A7\u5236\u4E00\u500B\u81EA\u4E0A\u800C\u4E0B\u7684\u89D2\u8272\u3002","Top-down gamepad mapper":"\u81EA\u4E0A\u800C\u4E0B\u6416\u687F\u6620\u5C04","Top-down movement behavior":"\u81EA\u4E0A\u800C\u4E0B\u79FB\u52D5\u884C\u70BA","Stick mode":"\u6416\u687F\u6A21\u5F0F","Hash":"\u54C8\u5E0C","Hash with MD5 or SHA256.":"\u4F7F\u7528MD5\u6216SHA256\u7684\u54C8\u5E0C\u3002","Returns a Hash a MD5 based on a string.":"\u8FD4\u56DE\u57FA\u65BC\u5B57\u7B26\u4E32\u7684MD5\u54C8\u5E0C\u3002","Hash a String with MD5":"\u4F7F\u7528MD5\u5C0D\u5B57\u7B26\u4E32\u9032\u884C\u54C8\u5E0C","String to be hashed":"\u8981\u9032\u884C\u54C8\u5E0C\u7684\u5B57\u7B26\u4E32","Returns a Hash a SHA256 based on a string.":"\u8FD4\u56DE\u57FA\u65BC\u5B57\u7B26\u4E32\u7684SHA256\u54C8\u5E0C\u3002","Hash a String with SHA256":"\u4F7F\u7528SHA256\u5C0D\u5B57\u7B26\u4E32\u9032\u884C\u54C8\u5E0C","Health points and damage":"\u751F\u547D\u503C\u548C\u50B7\u5BB3","Manage health (life) points, shield and armor.":"\u7BA1\u7406\u751F\u547D\uFF08\u751F\u547D\uFF09\u503C\uFF0C\u8B77\u76FE\u548C\u8B77\u7532\u3002","Health":"\u5065\u5EB7","Starting health":"\u521D\u59CB\u8840\u91CF","Current health (life) points":"\u7576\u524D\u8840\u91CF\uFF08\u751F\u547D\uFF09","Maximum health":"\u6700\u5927\u8840\u91CF","Use 0 for no maximum.":"\u4F7F\u75280\u8868\u793A\u7121\u4E0A\u9650\u3002","Damage cooldown":"\u53D7\u640D\u51B7\u537B","Allow heals to increase health above max health (regen will never exceed max health)":"\u5141\u8A31\u6CBB\u7642\u4F7F\u8840\u91CF\u8D85\u904E\u6700\u5927\u8840\u91CF\uFF08\u518D\u751F\u6C38\u9060\u4E0D\u6703\u8D85\u904E\u6700\u5927\u8840\u91CF\uFF09","Damage to health from the previous incoming damage":"\u4F86\u81EA\u5148\u524D\u53D7\u5230\u7684\u50B7\u5BB3\u7684\u5C0D\u5065\u5EB7\u7684\u640D\u50B7","Chance to dodge incoming damage (between 0 and 1)":"\u9583\u907F\u63A5\u53D7\u7684\u50B7\u5BB3\u7684\u6A5F\u6703\uFF08\u57280\u548C1\u4E4B\u9593\uFF09","When a damage is dodged, no damage is applied.":"\u7576\u4E00\u500B\u50B7\u5BB3\u88AB\u9583\u907F\u6642\uFF0C\u4E0D\u6703\u6709\u4EFB\u4F55\u50B7\u5BB3\u88AB\u61C9\u7528\u3002","Health points gained from the previous heal":"\u4F86\u81EA\u5148\u524D\u6CBB\u7642\u7372\u5F97\u7684\u5065\u5EB7\u9EDE\u6578","Rate of health regeneration (points per second)":"\u5065\u5EB7\u518D\u751F\u901F\u7387\uFF08\u6BCF\u79D2\u5E7E\u9EDE\uFF09","Health regeneration":"\u5065\u5EB7\u518D\u751F","Health regeneration delay":"\u5065\u5EB7\u518D\u751F\u5EF6\u9072","Delay before health regeneration starts after a hit.":"\u88AB\u64CA\u4E2D\u5F8C\u5065\u5EB7\u518D\u751F\u958B\u59CB\u524D\u7684\u5EF6\u9072\u3002","Current shield points":"\u7576\u524D\u8B77\u76FE\u9EDE\u6578","Shield":"\u8B77\u76FE","Maximum shield":"\u6700\u5927\u8B77\u76FE","Leave 0 for unlimited.":"\u7559\u4E0B0\u8868\u793A\u7121\u9650\u5236\u3002","Duration of shield":"\u8B77\u76FE\u7684\u6301\u7E8C\u6642\u9593","Use 0 to make the shield permanent.":"\u4F7F\u75280\u4F7F\u8B77\u76FE\u6C38\u4E45\u5B58\u5728\u3002","Rate of shield regeneration (points per second)":"\u8B77\u76FE\u518D\u751F\u901F\u7387\uFF08\u6BCF\u79D2\u5E7E\u9EDE\uFF09","Shield regeneration":"\u8B77\u76FE\u518D\u751F","Block excess damage when shield is broken":"\u8B77\u76FE\u7834\u58DE\u6642\u963B\u64CB\u591A\u9918\u7684\u50B7\u5BB3","Shield regeneration delay":"\u8B77\u76FE\u518D\u751F\u5EF6\u9072","Delay before shield regeneration starts after a hit.":"\u53D7\u5230\u653B\u64CA\u5F8C\u8B77\u76FE\u518D\u751F\u5EF6\u9072\u3002","Damage to shield from the previous incoming damage":"\u4E0A\u4E00\u6B21\u53D7\u5230\u7684\u50B7\u5BB3\u5C0D\u8B77\u76FE\u7684\u640D\u50B7","Flat damage reduction from armor":"\u5F9E\u8B77\u7532\u7372\u5F97\u7684\u56FA\u5B9A\u50B7\u5BB3\u6E1B\u514D","Incoming damages are reduced by this value.":"\u53D7\u5230\u50B7\u5BB3\u6703\u4F9D\u7167\u9019\u500B\u6578\u503C\u9032\u884C\u6E1B\u50B7\u3002","Armor":"\u8B77\u7532","Percentage damage reduction from armor (between 0 and 1)":"\u4F86\u81EA\u8B77\u7532\u7684\u767E\u5206\u6BD4\u50B7\u5BB3\u6E1B\u514D\uFF08\u4ECB\u65BC0\u548C1\u4E4B\u9593\uFF09","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"\u5C0D\u7269\u4EF6\u9020\u6210\u50B7\u5BB3\u3002\u5982\u679C\u555F\u7528\uFF0C\u8B77\u76FE\u548C\u76D4\u7532\u53EF\u4EE5\u6E1B\u5C11\u6B64\u50B7\u5BB3\u3002","Apply damage to an object":"\u5C0D\u7269\u4EF6\u9020\u6210\u50B7\u5BB3","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"\u5C0D_PARAM0_\u9020\u6210_PARAM2_\u9EDE\u50B7\u5BB3\uFF08\u8B77\u76FE\uFF1A_PARAM3_\uFF0C\u76D4\u7532\uFF1A_PARAM4_\u53EF\u4EE5\u6E1B\u5C11\u50B7\u5BB3\uFF09","Points of damage":"\u50B7\u5BB3\u9EDE\u6578","Shield can reduce damage taken":"\u8B77\u76FE\u53EF\u4EE5\u6E1B\u5C11\u6240\u53D7\u7684\u50B7\u5BB3","Armor can reduce damage taken":"\u76D4\u7532\u53EF\u4EE5\u6E1B\u5C11\u6240\u53D7\u7684\u50B7\u5BB3","current health points of the object.":"\u7269\u4EF6\u7684\u7576\u524D\u5065\u5EB7\u9EDE\u6578\u3002","Health points":"\u5065\u5EB7\u9EDE\u6578","health points":"\u5065\u5EB7\u9EDE\u6578","Change the health points of the object. Will not trigger damage cooldown.":"\u66F4\u6539\u7269\u4EF6\u7684\u5065\u5EB7\u9EDE\u6578\u3002\u5C07\u4E0D\u6703\u89F8\u767C\u50B7\u5BB3\u51B7\u537B\u6642\u9593\u3002","Change health points":"\u66F4\u6539\u5065\u5EB7\u9EDE\u6578","Change the health of _PARAM0_ to _PARAM2_ points":"\u5C07_PARAM0_\u7684\u5065\u5EB7\u66F4\u6539\u70BA_PARAM2_\u9EDE","New health value":"\u65B0\u7684\u5065\u5EB7\u503C","Change health points (deprecated)":"\u66F4\u6539\u5065\u5EB7\u9EDE\u6578\uFF08\u4E0D\u63A8\u85A6\u4F7F\u7528\uFF09","Heal the object by increasing its health points.":"\u901A\u904E\u589E\u52A0\u5065\u5EB7\u9EDE\u6578\u4F86\u6CBB\u7642\u7269\u9AD4\u3002","Heal object":"\u6CBB\u7642\u7269\u9AD4","Heal _PARAM0_ with _PARAM2_ health points":"\u7528 _PARAM2_ \u9EDE\u6578\u6CBB\u7642 _PARAM0_","Points to heal (will be added to object health)":"\u8981\u6CBB\u7642\u7684\u9EDE\u6578\uFF08\u6703\u6DFB\u52A0\u5230\u7269\u9AD4\u5065\u5EB7\u4E2D\uFF09","the maximum health points of the object.":"\u7269\u9AD4\u7684\u6700\u5927\u5065\u5EB7\u9EDE\u6578\u3002","Maximum health points":"\u6700\u5927\u5065\u5EB7\u9EDE\u6578","the maximum health points":"\u6700\u5927\u5065\u5EB7\u9EDE\u6578","Change the object maximum health points.":"\u66F4\u6539\u7269\u9AD4\u7684\u6700\u5927\u5065\u5EB7\u9EDE\u6578\u3002","Maximum health points (deprecated)":"\u6700\u5927\u5065\u5EB7\u9EDE\u6578\uFF08\u5DF2\u68C4\u7528\uFF09","Change the maximum health of _PARAM0_ to _PARAM2_ points":"\u5C07 _PARAM0_ \u7684\u6700\u5927\u751F\u547D\u503C\u66F4\u6539\u70BA _PARAM2_ \u9EDE","the rate of health regeneration (points per second).":"\u751F\u547D\u518D\u751F\u7684\u901F\u5EA6\uFF08\u6BCF\u79D2\u9EDE\u6578\uFF09\u3002","Rate of health regeneration":"\u751F\u547D\u518D\u751F\u7684\u901F\u7387","the rate of health regeneration":"\u751F\u547D\u518D\u751F\u7684\u901F\u7387","Rate of regen":"\u518D\u751F\u901F\u5EA6","Change the rate of health regeneration.":"\u66F4\u6539\u751F\u547D\u518D\u751F\u7684\u901F\u7387\u3002","Rate of health regeneration (deprecated)":"\u751F\u547D\u518D\u751F\u7684\u901F\u7387\uFF08\u5DF2\u68C4\u7528\uFF09","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"\u5C07 _PARAM0_ \u7684\u751F\u547D\u518D\u751F\u901F\u7387\u66F4\u6539\u70BA\u6BCF\u79D2 _PARAM2_ \u9EDE\u6578","the duration of damage cooldown (seconds).":"\u50B7\u5BB3\u51B7\u537B\u7684\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09\u3002","the duration of damage cooldown":"\u50B7\u5BB3\u51B7\u537B\u7684\u6301\u7E8C\u6642\u9593","Duration of damage cooldown (seconds)":"\u50B7\u5BB3\u51B7\u537B\u7684\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09","Change the duration of damage cooldown (seconds).":"\u66F4\u6539\u50B7\u5BB3\u51B7\u537B\u7684\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09\u3002","Damage cooldown (deprecated)":"\u50B7\u5BB3\u51B7\u537B\uFF08\u5DF2\u68C4\u7528\uFF09","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"\u5C07 _PARAM0_ \u7684\u50B7\u5BB3\u51B7\u537B\u6301\u7E8C\u6642\u9593\u66F4\u6539\u70BA _PARAM2_ \u79D2","the delay before health regeneration starts after last being hit (seconds).":"\u6700\u5F8C\u53D7\u5230\u50B7\u5BB3\u5F8C\u518D\u751F\u958B\u59CB\u4E4B\u524D\u7684\u5EF6\u9072\uFF08\u79D2\uFF09\u3002","the health regeneration delay":"\u5065\u5EB7\u518D\u751F\u5EF6\u9072","Delay (seconds)":"\u5EF6\u9072\uFF08\u79D2\uFF09","Change the delay before health regeneration starts after being hit.":"\u66F4\u6539\u53D7\u5230\u50B7\u5BB3\u5F8C\u958B\u59CB\u5065\u5EB7\u518D\u751F\u7684\u5EF6\u9072\u3002","Health regeneration delay (deprecated)":"\u5065\u5EB7\u518D\u751F\u5EF6\u9072\uFF08\u5DF2\u68C4\u7528\uFF09","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"\u5C07 _PARAM0_ \u7684\u5065\u5EB7\u518D\u751F\u5EF6\u9072\u66F4\u6539\u70BA _PARAM2_ \u79D2","the chance to dodge incoming damage (range: 0 to 1).":"\u9583\u907F\u5373\u5C07\u4F86\u81E8\u7684\u50B7\u5BB3\u7684\u6A5F\u6703\uFF08\u7BC4\u570D\uFF1A0\u52301\uFF09\u3002","Dodge chance":"\u9583\u907F\u6A5F\u7387","the chance to dodge incoming damage":"\u9583\u907F\u5373\u5C07\u4F86\u81E8\u7684\u50B7\u5BB3\u7684\u6A5F\u6703","Chance to dodge (Range: 0 to 1)":"\u9583\u907F\u6A5F\u7387\uFF08\u7BC4\u570D\uFF1A0\u52301\uFF09","Change the chance to dodge incoming damage.":"\u66F4\u6539\u9583\u907F\u5373\u5C07\u4F86\u81E8\u7684\u50B7\u5BB3\u7684\u6A5F\u7387\u3002","Chance to dodge incoming damage (deprecated)":"\u9583\u907F\u5373\u5C07\u4F86\u81E8\u7684\u50B7\u5BB3\u7684\u6A5F\u7387\uFF08\u5DF2\u68C4\u7528\uFF09","Change the chance to dodge on _PARAM0_ to _PARAM2_":"\u5C07 _PARAM0_ \u7684\u9583\u907F\u6A5F\u7387\u66F4\u6539\u70BA _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"\u8B77\u7532\u7684\u5E73\u5766\u50B7\u5BB3\u6E1B\u5C11\u3002\u4F86\u81EA\u8B77\u7532\u7684\u5165\u4FB5\u50B7\u5BB3\u6703\u6E1B\u5C11\u9019\u500B\u503C\u3002","Armor flat damage reduction":"\u8B77\u7532\u5E73\u5766\u50B7\u5BB3\u6E1B\u5C11","the armor flat damage reduction":"\u8B77\u7532\u5E73\u5766\u50B7\u5BB3\u6E1B\u5C11","Flat reduction from armor":"\u8B77\u7532\u7684\u5E73\u5766\u6E1B\u5C11","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"\u66F4\u6539\u8B77\u7532\u7684\u5E73\u5766\u50B7\u5BB3\u6E1B\u5C11\u3002\u4F86\u81EA\u8B77\u7532\u7684\u5165\u4FB5\u50B7\u5BB3\u6703\u6E1B\u5C11\u9019\u500B\u503C\u3002","Flat damage reduction from armor (deprecated)":"\u8B77\u7532\u7684\u5E73\u5766\u6E1B\u5C11\uFF08\u5DF2\u68C4\u7528\uFF09","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"\u5C07 _PARAM0_ \u7684\u8B77\u7532\u5E73\u5766\u6E1B\u5C11\u6539\u70BA _PARAM2_ \u9EDE","the percent damage reduction from armor (range: 0 to 1).":"\u8B77\u7532\u7684\u767E\u5206\u6BD4\u50B7\u5BB3\u6E1B\u5C11\uFF08\u7BC4\u570D\uFF1A0\u52301\uFF09\u3002","Armor percent damage reduction":"\u8B77\u7532\u767E\u5206\u6BD4\u50B7\u5BB3\u6E1B\u5C11","the armor percent damage reduction":"\u8B77\u7532\u767E\u5206\u6BD4\u50B7\u5BB3\u6E1B\u5C11","Percent damage reduction from armor":"\u8B77\u7532\u7684\u767E\u5206\u6BD4\u50B7\u5BB3\u6E1B\u5C11","Change the percent damage reduction from armor. Range: 0 to 1.":"\u66F4\u6539\u8B77\u7532\u7684\u767E\u5206\u6BD4\u50B7\u5BB3\u6E1B\u5C11\u3002\u7BC4\u570D\uFF1A0\u52301\u3002","Percent damage reduction from armor (deprecated)":"\u8B77\u7532\u7684\u767E\u5206\u6BD4\u50B7\u5BB3\u6E1B\u5C11\uFF08\u5DF2\u68C4\u7528\uFF09","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"\u5C07 _PARAM0_ \u7684\u8B77\u7532\u767E\u5206\u6BD4\u50B7\u5BB3\u6E1B\u5C11\u6539\u70BA _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"\u5141\u8A31\u6CBB\u7642\u8D85\u904E\u6700\u5927\u5065\u5EB7\u3002\u518D\u751F\u4E0D\u6703\u8D85\u904E\u6700\u5927\u5065\u5EB7\u3002","Allow over-healing":"\u5141\u8A31\u904E\u5EA6\u6CBB\u7642","Allow over-healing on _PARAM0_: _PARAM2_":"\u5141\u8A31 _PARAM0_ \u7684\u904E\u5EA6\u6CBB\u7642\uFF1A_PARAM2_","Mark object as hit at least once.":"\u6A19\u8A18\u7269\u9AD4\u81F3\u5C11\u53D7\u5230\u4E00\u6B21\u653B\u64CA\u3002","Mark object as hit at least once":"\u6A19\u8A18\u7269\u9AD4\u81F3\u5C11\u53D7\u5230\u4E00\u6B21\u653B\u64CA","Mark _PARAM0_ as hit at least once: _PARAM2_":"\u6A19\u8A18 _PARAM0_ \u81F3\u5C11\u53D7\u5230\u4E00\u6B21\u653B\u64CA\uFF1A_PARAM2_","Hit at least once":"\u81F3\u5C11\u88AB\u64CA\u4E2D\u4E00\u6B21","Mark object as just damaged.":"\u6A19\u8A18\u7269\u9AD4\u525B\u525B\u53D7\u5230\u50B7\u5BB3\u3002","Mark object as just damaged":"\u6A19\u8A18\u7269\u9AD4\u525B\u525B\u53D7\u5230\u50B7\u5BB3","Mark _PARAM0_ as just damaged: _PARAM2_":"\u6A19\u8A18 _PARAM0_ \u525B\u525B\u53D7\u5230\u50B7\u5BB3\uFF1A_PARAM2_","Just damaged":"\u525B\u53D7\u640D","Trigger damage cooldown.":"\u89F8\u767C\u50B7\u5BB3\u51B7\u537B\u3002","Trigger damage cooldown":"\u89F8\u767C\u50B7\u5BB3\u51B7\u537B","Trigger the damage cooldown on _PARAM0_":"\u89F8\u767C _PARAM0_ \u7684\u50B7\u5BB3\u51B7\u537B","Check if the object has been hit at least once.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u81F3\u5C11\u53D7\u5230\u4E00\u6B21\u653B\u64CA\u3002","Object has been hit at least once":"\u7269\u9AD4\u81F3\u5C11\u88AB\u64CA\u4E2D\u4E00\u6B21","_PARAM0_ has been hit at least once":"_PARAM0_ \u81F3\u5C11\u53D7\u5230\u4E00\u6B21\u653B\u64CA","Check if health was just damaged previously in the events.":"\u6AA2\u67E5\u751F\u547D\u662F\u5426\u5728\u4E8B\u4EF6\u4E2D\u525B\u525B\u53D7\u640D\u3002","Is health just damaged":"\u751F\u547D\u525B\u525B\u53D7\u640D","Health has just been damaged on _PARAM0_":"_PARAM0_ \u7684\u751F\u547D\u525B\u525B\u53D7\u640D","Check if the object was just healed previously in the events.":"\u6AA2\u67E5\u7269\u9AD4\u5728\u4E8B\u4EF6\u4E2D\u662F\u5426\u525B\u525B\u88AB\u6CBB\u7642\u3002","Is just healed":"\u525B\u525B\u88AB\u6CBB\u7642","_PARAM0_ has just been healed":"_PARAM0_ \u525B\u525B\u88AB\u6CBB\u7642","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"\u6AA2\u67E5\u50B7\u5BB3\u51B7\u537B\u662F\u5426\u5728\u6D3B\u52D5\u4E2D\u3002\u7576\u6B64\u529F\u80FD\u555F\u7528\u6642\uFF0C\u7269\u9AD4\u548C\u8B77\u76FE\u4E0D\u80FD\u53D7\u50B7\u3002","Is damage cooldown active":"\u50B7\u5BB3\u51B7\u537B\u662F\u5426\u8655\u65BC\u6D3B\u52D5\u72C0\u614B","Damage cooldown on _PARAM0_ is active":"_PARAM0_ \u7684\u50B7\u5BB3\u51B7\u537B\u662F\u6D3B\u52D5\u7684","the time before damage cooldown ends (seconds).":"\u50B7\u5BB3\u51B7\u537B\u7D50\u675F\u524D\u7684\u6642\u9593\uFF08\u79D2\uFF09\u3002","Time remaining in damage cooldown":"\u50B7\u5BB3\u51B7\u537B\u7684\u5269\u9918\u6642\u9593","the time before damage cooldown end":"\u50B7\u5BB3\u51B7\u537B\u7D50\u675F\u4E4B\u524D\u7684\u6642\u9593","Check if the object is considered dead (no health points).":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u88AB\u8A8D\u70BA\u662F\u6B7B\u8005\uFF08\u6C92\u6709\u5065\u5EB7\u9EDE\uFF09\u3002","Is dead":"\u662F\u5426\u5DF2\u6B7B\u4EA1","_PARAM0_ is dead":"_PARAM0_ \u5DF2\u6B7B","the time since last taken hit (seconds).":"\u6700\u5F8C\u53D7\u5230\u50B7\u5BB3\u7684\u6642\u9593\uFF08\u79D2\uFF09\u3002","Time since last hit":"\u81EA\u6700\u5F8C\u4E00\u6B21\u64CA\u4E2D\u4EE5\u4F86\u7684\u6642\u9593","the time since last taken hit on health":"\u81EA\u6700\u5F8C\u4E00\u6B21\u5728\u5065\u5EB7\u4E0A\u53D7\u5230\u50B7\u5BB3\u7684\u6642\u9593","the health damage taken from most recent hit.":"\u6700\u8FD1\u4E00\u6B21\u53D7\u5230\u7684\u50B7\u5BB3\u7684\u5065\u5EB7\u91CF\u3002","Health damage taken from most recent hit":"\u6700\u8FD1\u4E00\u6B21\u53D7\u5230\u7684\u5065\u5EB7\u640D\u50B7","the health damage taken from most recent hit":"\u6700\u8FD1\u4E00\u6B21\u53D7\u5230\u7684\u5065\u5EB7\u640D\u50B7","the maximum shield points of the object.":"\u7269\u9AD4\u7684\u6700\u5927\u8B77\u76FE\u9EDE\u6578\u3002","Maximum shield points":"\u6700\u5927\u8B77\u76FE\u9EDE\u6578","the maximum shield points":"\u6700\u5927\u8B77\u76FE\u9EDE\u6578","Change the maximum shield points of the object.":"\u66F4\u6539\u7269\u9AD4\u7684\u6700\u5927\u8B77\u76FE\u9EDE\u6578\u3002","Maximum shield points (deprecated)":"\u6700\u5927\u8B77\u76FE\u9EDE\u6578\uFF08\u5DF2\u68C4\u7528\uFF09","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"\u5C07 _PARAM0_ \u7684\u6700\u5927\u8B77\u76FE\u66F4\u6539\u70BA _PARAM2_ \u9EDE","Change maximum shield points.":"\u66F4\u6539\u6700\u5927\u8B77\u76FE\u9EDE\u6578\u3002","Max shield points (deprecated)":"\u6700\u5927\u8B77\u76FE\u9EDE\u6578\uFF08\u5DF2\u68C4\u7528\uFF09","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"\u5C07 _PARAM0_ \u7684\u6700\u5927\u8B77\u76FE\u9EDE\u6578\u66F4\u6539\u70BA _PARAM2_ \u9EDE","Shield points":"\u8B77\u76FE\u9EDE\u6578","the current shield points of the object.":"\u7269\u9AD4\u7684\u7576\u524D\u8B77\u76FE\u9EDE\u6578\u3002","the shield points":"\u8B77\u76FE\u9EDE\u6578","Change current shield points. Will not trigger damage cooldown.":"\u66F4\u6539\u7576\u524D\u8B77\u76FE\u9EDE\u6578\u3002\u4E0D\u6703\u89F8\u767C\u50B7\u5BB3\u51B7\u537B\u3002","Shield points (deprecated)":"\u8B77\u76FE\u9EDE\u6578\uFF08\u5DF2\u68C4\u7528\uFF09","Change current shield points on _PARAM0_ to _PARAM2_ points":"\u5C07 _PARAM0_ \u7684\u7576\u524D\u8B77\u76FE\u9EDE\u6578\u66F4\u6539\u70BA _PARAM2_ \u9EDE","the rate of shield regeneration (points per second).":"\u8B77\u76FE\u518D\u751F\u7684\u901F\u7387\uFF08\u6BCF\u79D2\u9EDE\u6578\uFF09\u3002","Rate of shield regeneration":"\u8B77\u76FE\u518D\u751F\u7684\u901F\u7387","the rate of shield regeneration":"\u8B77\u76FE\u518D\u751F\u7684\u901F\u7387","Regeneration rate (points per second)":"\u518D\u751F\u901F\u7387\uFF08\u6BCF\u79D2\u9EDE\u6578\uFF09","Change rate of shield regeneration.":"\u66F4\u6539\u8B77\u76FE\u518D\u751F\u7684\u901F\u7387\u3002","Shield regeneration rate (deprecated)":"\u8B77\u76FE\u518D\u751F\u901F\u7387\uFF08\u5DF2\u68C4\u7528\uFF09","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"\u5C07 _PARAM0_ \u7684\u8B77\u76FE\u518D\u751F\u901F\u7387\u6539\u70BA\u6BCF\u79D2 _PARAM2_ \u9EDE","the delay before shield regeneration starts after being hit (seconds).":"\u53D7\u5230\u50B7\u5BB3\u5F8C\u958B\u59CB\u8B77\u76FE\u518D\u751F\u4E4B\u524D\u7684\u5EF6\u9072\uFF08\u79D2\uFF09\u3002","the shield regeneration delay":"\u8B77\u76FE\u518D\u751F\u5EF6\u9072","Regeneration delay (seconds)":"\u518D\u751F\u5EF6\u9072\uFF08\u79D2\uFF09","Change delay before shield regeneration starts after being hit.":"\u66F4\u6539\u53D7\u5230\u50B7\u5BB3\u5F8C\u958B\u59CB\u8B77\u76FE\u518D\u751F\u7684\u5EF6\u9072\u3002","Shield regeneration delay (deprecated)":"\u8B77\u76FE\u518D\u751F\u5EF6\u9072\uFF08\u5DF2\u68C4\u7528\uFF09","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"\u5C07 _PARAM0_ \u7684\u8B77\u76FE\u518D\u751F\u5EF6\u9072\u66F4\u6539\u70BA _PARAM2_ \u79D2","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"\u8B77\u76FE\u7684\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09\u3002\u503C\u70BA\"0\"\u8868\u793A\u8B77\u76FE\u662F\u6C38\u4E45\u7684\u3002","the duration of the shield":"\u8B77\u76FE\u7684\u6301\u7E8C\u6642\u9593","Shield duration (seconds)":"\u8B77\u76FE\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09","Change duration of shield. Use \"0\" to make shield permanent.":"\u66F4\u6539\u8B77\u76FE\u7684\u6301\u7E8C\u6642\u9593\u3002\u4F7F\u7528\"0\"\u4F7F\u8B77\u76FE\u6C38\u4E45\u3002","Duration of shield (deprecated)":"\u8B77\u76FE\u7684\u6301\u7E8C\u6642\u9593\uFF08\u5DF2\u68C4\u7528\uFF09","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"\u5C07 _PARAM0_ \u7684\u8B77\u76FE\u6301\u7E8C\u6642\u9593\u66F4\u6539\u70BA _PARAM2_ \u79D2","Renew shield duration to it's full value.":"\u5C07\u8B77\u76FE\u6301\u7E8C\u6642\u9593\u7E8C\u671F\u81F3\u5176\u5B8C\u6574\u503C\u3002","Renew shield duration":"\u7E8C\u671F\u8B77\u76FE\u6301\u7E8C\u6642\u9593","Renew the shield duration on _PARAM0_":"\u7E8C\u671F _PARAM0_ \u7684\u8B77\u76FE\u6301\u7E8C\u6642\u9593","Activate the shield by setting the shield points and renewing the shield duration (optional).":"\u901A\u904E\u8A2D\u7F6E\u8B77\u76FE\u9EDE\u6578\u548C\u7E8C\u671F\u8B77\u76FE\u7684\u6301\u7E8C\u6642\u9593\uFF08\u53EF\u9078\uFF09\u4F86\u555F\u7528\u8B77\u76FE\u3002","Activate shield":"\u555F\u7528\u8B77\u76FE","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"\u4EE5 _PARAM2_ \u9EDE\u555F\u7528 _PARAM0_ \u4E0A\u7684\u8B77\u76FE\uFF08\u7E8C\u671F\u8B77\u76FE\u6301\u7E8C\u6642\u9593\uFF1A_PARAM3_\uFF09","Enable (or disable) blocking excess damage when shield breaks.":"\u555F\u7528\uFF08\u6216\u505C\u7528\uFF09\u7576\u8B77\u76FE\u7834\u58DE\u6642\u963B\u6B62\u904E\u91CF\u50B7\u5BB3\u3002","Block excess damage when shield breaks":"\u7576\u8B77\u76FE\u7834\u58DE\u6642\u963B\u6B62\u904E\u91CF\u50B7\u5BB3","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"_PARAM0_ \u4E0A\u7684\u8B77\u76FE\u5728\u7834\u58DE\u6642\u963B\u6B62\u904E\u91CF\u50B7\u5BB3\uFF1A_PARAM2_","Block excess damage":"\u963B\u6B62\u904E\u91CF\u50B7\u5BB3","Check if the shield was just damaged previously in the events.":"\u6AA2\u67E5\u8B77\u76FE\u5728\u4E8B\u4EF6\u4E2D\u662F\u5426\u525B\u525B\u53D7\u5230\u50B7\u5BB3\u3002","Is shield just damaged":"\u8B77\u76FE\u525B\u525B\u53D7\u640D","Shield on _PARAM0_ has just been damaged":"_PARAM0_ \u4E0A\u7684\u8B77\u76FE\u525B\u525B\u53D7\u5230\u50B7\u5BB3","Check if incoming damage was just dodged.":"\u6AA2\u67E5\u9032\u4F86\u7684\u50B7\u5BB3\u662F\u5426\u525B\u525B\u88AB\u9583\u907F\u3002","Damage was just dodged":"\u50B7\u5BB3\u525B\u525B\u88AB\u9583\u907F","_PARAM0_ just dodged incoming damage":"_PARAM0_ \u525B\u525B\u9583\u907F\u5373\u5C07\u4F86\u81E8\u7684\u50B7\u5BB3","Check if the shield is active (based on shield points and duration).":"\u6AA2\u67E5\u8B77\u76FE\u662F\u5426\u6D3B\u8E8D\uFF08\u57FA\u65BC\u8B77\u76FE\u9EDE\u6578\u548C\u6301\u7E8C\u6642\u9593\uFF09\u3002","Is shield active":"\u8B77\u76FE\u662F\u5426\u555F\u7528","Shield on _PARAM0_ is active":"_PARAM0_ \u7684\u8B77\u76FE\u5DF2\u555F\u7528","the time before the shield duration ends (seconds).":"\u8B77\u76FE\u6301\u7E8C\u6642\u9593\u7D50\u675F\u524D\u7684\u6642\u9593\uFF08\u79D2\uFF09\u3002","Time before shield duration ends":"\u8B77\u76FE\u6301\u7E8C\u6642\u9593\u7D50\u675F\u524D\u7684\u6642\u9593","the time before the shield duration end":"\u8B77\u76FE\u6301\u7E8C\u6642\u9593\u7D50\u675F\u524D\u7684\u6642\u9593","the shield damage taken from most recent hit.":"\u6700\u8FD1\u4E00\u6B21\u53D7\u5230\u7684\u8B77\u76FE\u50B7\u5BB3\u3002","Shield damage taken from most recent hit":"\u6700\u8FD1\u4E00\u6B21\u53D7\u5230\u7684\u8B77\u76FE\u50B7\u5BB3","the shield damage taken from most recent hit":"\u6700\u8FD1\u4E00\u6B21\u53D7\u5230\u7684\u8B77\u76FE\u50B7\u5BB3","the health points gained from previous heal.":"\u5F9E\u4E0A\u4E00\u6B21\u6CBB\u7642\u4E2D\u7372\u5F97\u7684\u751F\u547D\u503C\u3002","Health points gained from previous heal":"\u5F9E\u4E0A\u4E00\u6B21\u6CBB\u7642\u4E2D\u7372\u5F97\u7684\u751F\u547D\u503C","the health points gained from previous heal":"\u5F9E\u4E0A\u4E00\u6B21\u6CBB\u7642\u4E2D\u7372\u5F97\u7684\u751F\u547D\u503C","Hexagonal 2D grid":"\u516D\u89D2\u5F62 2D \u7DB2\u683C","Snap objects to an hexagonal grid.":"\u5C07\u5C0D\u8C61\u6355\u6349\u5230\u516D\u89D2\u7DB2\u683C\u4E2D\u3002","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"\u5C07\u7269\u4EF6\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u5C16\u9802\u516D\u89D2\u683C\u5B50\u7DB2\u683C\uFF08\u9019\u4E0D\u662F\u7DE8\u8F2F\u5668\u4E2D\u4F7F\u7528\u7684\u7DB2\u683C\uFF09\u3002","Snap objects to a virtual pointy topped hexagonal grid":"\u5C07\u7269\u4EF6\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u5C16\u9802\u516D\u89D2\u683C\u5B50\u7DB2\u683C","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\u4F7F\u7528\u5BEC\u5EA6\u70BA_PARAM2_px\uFF0C\u9AD8\u5EA6_PARAM3_px\u7684\u5132\u5B58\u683C\u8207\u504F\u79FB\u4F4D\u7F6E\uFF08_PARAM4_; _PARAM5_\uFF09\u5C07_PARAM1_\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u5C16\u9802\u516D\u89D2\u683C\u5B50\u7DB2\u683C\u3002","Objects to snap to the virtual grid":"\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u7DB2\u683C\u7684\u7269\u4EF6","Width of a cell of the virtual grid (in pixels)":"\u865B\u64EC\u7DB2\u683C\u4E2D\u7684\u55AE\u5143\u683C\u5BEC\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Height of a cell of the virtual grid (in pixels)":"\u865B\u64EC\u7DB2\u683C\u4E2D\u7684\u55AE\u5143\u683C\u9AD8\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","The actual row height will be 3/4 of this.":"\u5BE6\u969B\u7684\u884C\u9AD8\u5C07\u70BA\u6B64\u503C\u76843/4\u3002","Offset on the X axis of the virtual grid (in pixels)":"\u865B\u64EC\u7DB2\u683C\u4E2DX\u8EF8\u7684\u504F\u79FB\u91CF\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Offset on the Y axis of the virtual grid (in pixels)":"\u865B\u64EC\u7DB2\u683C\u4E2DY\u8EF8\u7684\u504F\u79FB\u91CF\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"\u5947\u6578\u5217\u5F9E\u534A\u500B\u5132\u5B58\u683C\u7684\u4F4D\u7F6E\u958B\u59CB\uFF0C\u4F7F\u7528\u300C\u5132\u5B58\u683C\u9AD8\u5EA6*3/4\u300D\u7684\u504F\u79FB\u91CF\u53EF\u4EE5\u4F7F\u5176\u76F8\u53CD\u3002","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"\u5C07\u7269\u4EF6\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u6241\u9802\u516D\u89D2\u683C\u5B50\u7DB2\u683C\uFF08\u9019\u4E0D\u662F\u7DE8\u8F2F\u5668\u4E2D\u4F7F\u7528\u7684\u7DB2\u683C\uFF09\u3002","Snap objects to a virtual flat topped hexagonal grid":"\u5C07\u7269\u4EF6\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u6241\u9802\u516D\u89D2\u683C\u5B50\u7DB2\u683C","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\u4F7F\u7528\u5BEC\u5EA6\u70BA_PARAM2_px\uFF0C\u9AD8\u5EA6_PARAM3_px\u7684\u5132\u5B58\u683C\u8207\u504F\u79FB\u4F4D\u7F6E\uFF08_PARAM4_; _PARAM5_\uFF09\u5C07_PARAM1_\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u6241\u9802\u516D\u89D2\u683C\u5B50\u7DB2\u683C\u3002","The actual column width will be 3/4 of this.":"\u5BE6\u969B\u7684\u5217\u5BEC\u5C07\u70BA\u6B64\u503C\u76843/4\u3002","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"\u5947\u6578\u6B04\u4F4D\u5F9E\u534A\u500B\u5132\u5B58\u683C\u7684\u4F4D\u7F6E\u958B\u59CB\uFF0C\u4F7F\u7528\u300C\u5132\u5B58\u683C\u9AD8\u5EA6*3/4\u300D\u7684\u504F\u79FB\u91CF\u53EF\u4EE5\u4F7F\u5176\u76F8\u53CD\u3002","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"\u5C07\u7269\u4EF6\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u6C23\u6CE1\u683C\u5B50\u7DB2\u683C\uFF08\u9019\u4E0D\u662F\u7DE8\u8F2F\u5668\u4E2D\u4F7F\u7528\u7684\u7DB2\u683C\uFF09\u3002","Snap objects to a virtual bubble grid":"\u5C07\u7269\u4EF6\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u6C23\u6CE1\u683C\u5B50\u7DB2\u683C","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\u4F7F\u7528\u5BEC\u5EA6\u70BA_PARAM2_px\uFF0C\u9AD8\u5EA6_PARAM3_px\u7684\u5132\u5B58\u683C\u8207\u504F\u79FB\u4F4D\u7F6E\uFF08_PARAM4_; _PARAM5_\uFF09\u5C07_PARAM1_\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u6C23\u6CE1\u683C\u5B50\u7DB2\u683C\u3002","The actual row height will be 7/8 of this.":"\u5BE6\u969B\u7684\u884C\u9AD8\u5C07\u70BA\u6B64\u7684 7/8\u3002","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"\u5947\u6578\u884C\u5F9E\u534A\u500B\u55AE\u5143\u683C\u504F\u79FB\uFF0C\u4F7F\u7528 \"CellHeight * 7/8\" \u7684\u504F\u79FB\u91CF\u3002","Homing projectile":"\u8FFD\u8E64\u5C0E\u5F48","Make a projectile object move towards a target object.":"\u4F7F\u5C0E\u5F48\u5C0D\u8C61\u671D\u5411\u76EE\u6A19\u5C0D\u8C61\u79FB\u52D5\u3002","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"\u5C07\u6295\u5C04\u7269\u5C0D\u8C61\u9396\u5B9A\u5230\u76EE\u6A19\u5C0D\u8C61\u3002\uFF08\u9019\u662F\u201C\u5C07\u6295\u5C04\u7269\u9032\u884C\u79FB\u52D5\u5230\u76EE\u6A19\u201D\u6240\u9700\u7684\uFF09\u3002","Lock projectile to target":"\u9396\u5B9A\u6295\u5C04\u7269\u5230\u76EE\u6A19","Lock projectile _PARAM1_ to target _PARAM2_":"\u5C07\u6295\u5C04\u7269 _PARAM1_ \u9396\u5B9A\u5230\u76EE\u6A19 _PARAM2_","Projectile object":"\u6295\u5C04\u7269\u5C0D\u8C61","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"\u5C07\u7269\u7406\u6295\u5C04\u7269\u671D\u8457\u5B83\u88AB\u9396\u5B9A\u7684\u5C0D\u8C61\u79FB\u52D5\u3002\u6B64\u52D5\u4F5C\u5FC5\u9808\u5728\u6BCF\u5E40\u904B\u884C\u3002","Move physics projectile towards target":"\u5C07\u7269\u7406\u6295\u5C04\u7269\u671D\u8457\u76EE\u6A19\u79FB\u52D5","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"\u5C07\u7269\u7406\u6295\u5C04\u7269 _PARAM1_ \u671D\u8457\u76EE\u6A19 _PARAM3_\u3002\u65CB\u8F49\u901F\u5EA6\uFF1A_PARAM4_ \u521D\u59CB\u901F\u5EA6\uFF1A_PARAM5_ \u52A0\u901F\u5EA6\uFF1A_PARAM6_ \u6700\u5927\u58FD\u547D\uFF1A_PARAM7_ \u78B0\u649E\u5F8C\u522A\u9664\uFF1A_PARAM8_","Physics Behavior":"\u7269\u7406\u884C\u70BA","Initial speed (pixels per second)":"\u521D\u59CB\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\uFF09","Acceleration (speed increase per second)":"\u52A0\u901F\u5EA6\uFF08\u6BCF\u79D2\u901F\u5EA6\u589E\u52A0\uFF09","Max lifetime (seconds)":"\u6700\u5927\u58FD\u547D\uFF08\u79D2\uFF09","Projectile will be deleted after this value is reached.":"\u7576\u9054\u5230\u6B64\u503C\u6642\uFF0C\u6295\u5C04\u7269\u5C07\u88AB\u522A\u9664\u3002","Delete Projectile if it collides with Target:":"\u5982\u679C\u8207\u76EE\u6A19\u767C\u751F\u78B0\u649E\uFF0C\u5247\u522A\u9664\u6295\u5C04\u7269\uFF1A","Move projectile towards the object that it has been locked to. This action must be run every frame.":"\u5C07\u6295\u5C04\u7269\u671D\u8457\u5B83\u88AB\u9396\u5B9A\u7684\u5C0D\u8C61\u79FB\u52D5\u3002\u6B64\u52D5\u4F5C\u5FC5\u9808\u5728\u6BCF\u5E40\u904B\u884C\u3002","Move projectile towards target":"\u5C07\u6295\u5C04\u7269\u671D\u8457\u76EE\u6A19\u79FB\u52D5","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"\u5C07\u6295\u5C04\u7269 _PARAM1_ \u671D\u8457\u76EE\u6A19 _PARAM2_\u3002\u65CB\u8F49\u901F\u5EA6\uFF1A_PARAM3_ \u521D\u59CB\u901F\u5EA6\uFF1A_PARAM4_ \u52A0\u901F\u5EA6\uFF1A_PARAM5_ \u6700\u5927\u901F\u5EA6\uFF1A_PARAM6_ \u6700\u5927\u58FD\u547D\uFF1A_PARAM7_ \u78B0\u649E\u5F8C\u522A\u9664\uFF1A_PARAM8_","Idle object tracker":"\u9592\u7F6E\u7269\u4EF6\u8FFD\u8E64\u5668","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5728\u4E00\u5B9A\u6642\u9593\u5167\uFF08\u9ED8\u8A8D\u70BA1\u79D2\uFF09\u6C92\u6709\u79FB\u52D5\uFF08\u5E36\u6709\u4E00\u5B9A\u7684\u53EF\u5B9A\u5236\u5BB9\u932F\u5EA6\uFF09\u3002","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"\u6AA2\u67E5\u5C0D\u8C61\u5728\u4E00\u5B9A\u6642\u9593\u5167\uFF08\u9ED8\u8A8D\u70BA1\u79D2\uFF09\u662F\u5426\u6C92\u6709\u79FB\u52D5\uFF08\u9ED8\u8A8D\u5141\u8A3120\u50CF\u7D20\u7684\u5BB9\u5DEE\uFF09\u3002","Idle tracker":"\u7A7A\u9592\u8FFD\u8E2A\u5668","Time, in seconds, before considering the object as idle":"\u5728\u5C07\u5C0D\u8C61\u8996\u70BA\u7A7A\u9592\u4E4B\u524D\u7684\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","Distance, in pixels, allowed for the object to travel and still be considered idle":"\u50CF\u7D20\u8DDD\u96E2\uFF0C\u5141\u8A31\u5C0D\u8C61\u79FB\u52D5\u4E26\u4E14\u4ECD\u7136\u88AB\u8A8D\u70BA\u662F\u7A7A\u9592\u7684","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u525B\u5F9E\u5176\u6700\u5F8C\u4F4D\u7F6E\u79FB\u52D5\uFF08\u4F7F\u7528\u884C\u70BA\u4E2D\u914D\u7F6E\u7684\u5BB9\u5DEE\uFF09\u3002","Has just moved from last position":"\u525B\u5F9E\u6700\u5F8C\u4F4D\u7F6E\u79FB\u52D5","_PARAM0_ has moved from its last position":"_PARAM0_ \u5DF2\u5F9E\u5176\u6700\u5F8C\u4F4D\u7F6E\u79FB\u52D5","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u7A7A\u9592\uFF1A\u5B83\u81EA\u6700\u5F8C\u4F4D\u7F6E\u672A\u79FB\u52D5\uFF08\u6216\u5728\u5BB9\u5DEE\u7BC4\u570D\u5167\uFF09\u9054\u5230\u884C\u70BA\u4E2D\u914D\u7F6E\u7684\u6642\u9593\u3002","Is idle (since enough time)":"\u7A7A\u9592\u4E2D\uFF08\u81EA\u8DB3\u5920\u6642\u9593\uFF09","Iframe":"\u5167\u5D4C\u6846\u67B6","Create or delete an iframe to embed websites.":"\u5275\u5EFA\u6216\u522A\u9664\u5167\u5D4C\u6846\u67B6\u4EE5\u5D4C\u5165\u7DB2\u7AD9\u3002","Create a new Iframe to embed a website inside the game.":"\u5275\u5EFA\u4E00\u500B\u65B0\u7684iframe\uFF0C\u5C07\u7DB2\u7AD9\u5D4C\u5165\u904A\u6232\u5167\u3002","Create an Iframe":"\u5275\u5EFAiframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"\u5728\u4F4D\u7F6E_PARAM5_:_PARAM6_\u5275\u5EFAiframe _PARAM1_\uFF0C\u5BEC\u5EA6\uFF1A_PARAM3_\uFF0C\u9AD8\u5EA6\uFF1A_PARAM4_\uFF0Curl\uFF1A_PARAM2_","Name (DOM id)":"\u540D\u7A31\uFF08DOM id\uFF09","Width":"\u5BEC\u5EA6","Height":"\u9AD8\u5EA6","Show scrollbar":"\u986F\u793A\u6EFE\u52D5\u689D","Show border":"\u986F\u793A\u908A\u6846","Extra CSS styles (optional)":"\u9644\u52A0CSS\u6A23\u5F0F\uFF08\u9078\u586B\uFF09","e.g: `\"border: 10px #f00 solid;\"`":"\u4F8B\u5982\uFF1A`\"\u908A\u6846\uFF1A10px\uFF03f00\u5BE6\u5FC3\uFF1B\"`","Delete the specified Iframe.":"\u522A\u9664\u6307\u5B9A\u7684Iframe\u3002","Delete an Iframe":"\u522A\u9664\u4E00\u500BIframe","Delete Iframe _PARAM1_":"\u522A\u9664Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"\u79FB\u52D5\u61C9\u7528\u5167\u8CFC\u8CB7\uFF08\u5BE6\u9A57\u6027\uFF09","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"\u5728\u60A8\u7684\u904A\u6232\u4E2D\u76F4\u63A5\u6DFB\u52A0\u8981\u8CFC\u8CB7\u7684\u7522\u54C1\uFF08\u201C\u61C9\u7528\u5167\u8CFC\u8CB7\u201D\uFF09\uFF0C\u7528\u65BC\u5728Android\u6216iOS\u4E0A\u767C\u5E03\u7684\u904A\u6232\u3002","Ads":"\u5EE3\u544A","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"\u8A3B\u518A\u5546\u5E97\u4E2D\u7684\u7522\u54C1\u3002\u9019\u662F\u60A8\u60F3\u8981\u5F9E\u61C9\u7528\u7A0B\u5E8F\u4E2D\u986F\u793A\u6216\u8A02\u8CFC\u7684\u6240\u6709\u7522\u54C1\u90FD\u5FC5\u9808\u9032\u884C\u7684\u8A3B\u518A\u3002\u78BA\u4FDD\u60A8\u8A3B\u518A\u5B83\u5011\u4E26\u5728\u8A02\u8CFC\u7522\u54C1\u4E4B\u524D\u5B8C\u6210\u8A3B\u518A\u3002","Register a Product":"\u8A3B\u518A\u7522\u54C1","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"\u5C07\u7522\u54C1_PARAM1_\u8A3B\u518A\u70BA_PARAM2_\uFF08\u5E73\u53F0\uFF1A_PARAM3_\uFF09","The internal ID of the product":"\u7522\u54C1\u7684\u5167\u90E8ID","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"\u4F7F\u7528\u60A8\u5728IAP\u63D0\u4F9B\u5546\uFF08Google play\u3001Apple store...\uFF09\u4E0A\u8F38\u5165\u7684\u7522\u54C1ID","The type of product":"\u7522\u54C1\u985E\u578B","Which platform you're registering the product to":"\u60A8\u8981\u5C07\u7522\u54C1\u8A3B\u518A\u5230\u54EA\u500B\u5E73\u53F0","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"\u5B8C\u6210\u5546\u5E97\u8A3B\u518A\u3002\u5728\u8A3B\u518A\u6BCF\u500B\u7522\u54C1\u4E4B\u5F8C\uFF0C\u4E26\u5728\u8A02\u8CFC\u6216\u7372\u53D6\u6709\u95DC\u7522\u54C1\u7684\u4FE1\u606F\u4E4B\u524D\uFF0C\u8ACB\u57F7\u884C\u6B64\u64CD\u4F5C\u3002","Finalize registration":"\u5B8C\u6210\u8A3B\u518A","Finalize store registration":"\u5B8C\u6210\u5546\u5E97\u8A3B\u518A","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"\u6253\u958B\u8CFC\u8CB7\u9078\u55AE\u4EE5\u8B93\u7528\u6236\u8CFC\u8CB7\u7522\u54C1\u3002\u8ACB\u78BA\u4FDD\u5728\u8ABF\u7528\u6B64\u64CD\u4F5C\u4E4B\u524D\u4F7F\u7528\u689D\u4EF6\u6AA2\u67E5\u5546\u5E97\u662F\u5426\u5C31\u7DD2\uFF0C\u4E26\u4E14\u7522\u54C1ID\u5DF2\u8A3B\u518A\u4E26\u5B8C\u6210\u8A3B\u518A\u3002","Order a product":"\u8A02\u8CFC\u7522\u54C1","Order product _PARAM1_":"\u8A02\u8CFC\u7522\u54C1_PARAM1_","The id of the product to buy":"\u8981\u8CFC\u8CB7\u7684\u7522\u54C1ID","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"\u5F9EIAP\u63D0\u4F9B\u5546\u7372\u53D6\u6709\u95DC\u7522\u54C1\u7684\u6240\u6709\u6578\u64DA\u4E26\u5C07\u5176\u5B58\u5132\u5230\u7D50\u69CB\u8B8A\u91CF\u4E2D\u3002\u67E5\u770B[\u6B64\u9801](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md)\u4EE5\u7372\u53D6\u53EF\u4EE5\u5F9E\u7522\u54C1\u6AA2\u7D22\u7684\u8A73\u76E1\u5217\u8868\u3002","Load product data in a variable":"\u5728\u8B8A\u91CF\u4E2D\u52A0\u8F09\u7522\u54C1\u6578\u64DA","Store data of _PARAM1_ in scene variable named _PARAM2_":"\u5C07_PARAM1_\u7684\u6578\u64DA\u5B58\u5132\u5728\u540D\u70BA_PARAM2_\u7684\u5834\u666F\u8B8A\u91CF\u4E2D","The id or alias of the product to get info about":"\u8981\u7372\u53D6\u4FE1\u606F\u7684\u7522\u54C1\u7684ID\u6216\u5225\u540D","The name of the scene variable to store the product data in":"\u5B58\u5132\u7522\u54C1\u6578\u64DA\u7684\u5834\u666F\u8B8A\u91CF\u7684\u540D\u7A31","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"\u8A72\u8B8A\u91CF\u5C07\u662F\u4E00\u500B\u7D50\u69CB\uFF0C\u53C3\u898B[\u6B64\u9801](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) \u4EE5\u4E86\u89E3\u53EF\u4EE5\u8A2A\u554F\u54EA\u4E9B\u5B50\u8B8A\u91CF\u3002","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"\u7576\u7522\u54C1\u89F8\u767C\u4E8B\u4EF6\uFF08\u5DF2\u6279\u51C6\u6216\u5B8C\u6210\uFF09\uFF0C\u9019\u5C07\u4F7F\u5834\u666F\u8B8A\u91CF\u8A2D\u70BA true\u3002\n\u7136\u5F8C\u60A8\u53EF\u4EE5\u5C0D\u8B8A\u91CF\u7684\u503C\u9032\u884C\u6BD4\u8F03\uFF0C\u4E26\u61C9\u7528\u64CD\u4F5C\u4F86\u97FF\u61C9\u8B8A\u5316\u3002\n\u8207\u4E00\u6B21\u89F8\u767C\u4E00\u8D77\u4F7F\u7528\uFF0C\u4EE5\u907F\u514D\u4E0D\u5FC5\u8981\u5730\u8A3B\u518A\u591A\u500B\u76E3\u807D\u5668\u3002\n\u5DF2\u6279\u51C6\u5728\u8CFC\u8CB7\u5B8C\u6210\u5F8C\u89F8\u767C\u3002\n\u5B8C\u6210\u5728\u60A8\u6A19\u8A18\u8CFC\u8CB7\u5DF2\u4EA4\u4ED8\u5F8C\u89F8\u767C\uFF08\u4E0D\u592A\u6709\u7528\uFF09\u3002","Update a variable when a product event is triggered":"\u7576\u7522\u54C1\u4E8B\u4EF6\u89F8\u767C\u6642\u66F4\u65B0\u8B8A\u91CF","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"\u76E3\u8996\u7522\u54C1_PARAM1_\u7684\u4E8B\u4EF6_PARAM3_\uFF0C\u7576\u5B83\u767C\u751F\u6642\u5C07\u5834\u666F\u8B8A\u91CF\u547D\u540D\u70BA_PARAM2_\u8A2D\u7F6E\u70BA true","The id of the product to watch":"\u8981\u76E3\u8996\u7684\u7522\u54C1\u7684ID","The name of the scene variable to set to \"true\" when the event happens":"\u7576\u4E8B\u4EF6\u767C\u751F\u6642\uFF0C\u8A2D\u7F6E\u70BA\u201Ctrue\u201D\u7684\u5834\u666F\u8B8A\u91CF\u7684\u540D\u7A31","The event to listen to":"\u8981\u76E3\u807D\u7684\u4E8B\u4EF6","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"\u5728\u60A8\u4EA4\u4ED8\u4E86\u7528\u6236\u652F\u4ED8\u4E26\u4FDD\u5B58\u7684\u734E\u52F5\u5F8C\uFF0C\u5C07\u8CFC\u8CB7\u6A19\u8A18\u70BA\u5DF2\u4EA4\u4ED8\u3002\u5982\u679C\u4E0D\u9019\u6A23\u505A\uFF0C\u5C07\u6703\u88AB\u8996\u70BA\u672A\u5B8C\u6210\u7684\u8CFC\u8CB7\uFF0C\u672A\u7D66\u734E\u52F5\u7684\u60C5\u6CC1\u4E0B\uFF0C\u7528\u6236\u5C07\u7372\u5F97\u9322\u7684\u9000\u6B3E\u3002","Finalize a purchase":"\u5B8C\u6210\u8CFC\u8CB7","Mark purchase of _PARAM1_ as delivered":"\u6A19\u8A18_PARAM1_\u7684\u8CFC\u8CB7\u70BA\u5DF2\u4EA4\u4ED8","The id or alias of the product to finalize":"\u8981\u5B8C\u6210\u7684\u7522\u54C1\u7684ID\u6216\u5225\u540D","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"\u8A3B\u518A\u5B8C\u6210\u5F8C\u89F8\u767C\u3002\u7136\u5F8C\u53EF\u4EE5\u6AA2\u7D22\u4E26\u8CFC\u8CB7\u7522\u54C1\uFF08\u53EF\u4EE5\u7372\u53D6\u7522\u54C1\u7684\u6578\u64DA\uFF0C\u6BD4\u5982\u50F9\u683C\uFF0C\u9084\u53EF\u4EE5\u4F7F\u7528\u52D5\u4F5C\u4F86\u8A02\u8CFC\u7522\u54C1...\uFF09\u3002","Store is ready":"\u5546\u5E97\u6E96\u5099\u5C31\u7DD2","Input Validation":"\u8F38\u5165\u9A57\u8B49","Conditions and expressions to check, sanitize and manipulate strings.":"\u689D\u4EF6\u548C\u8868\u9054\u5F0F\u7528\u65BC\u6AA2\u67E5\uFF0C\u6E05\u7406\u548C\u64CD\u4F5C\u5B57\u7B26\u4E32\u3002","Check if the string is a valid phone number.":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u662F\u6709\u6548\u7684\u96FB\u8A71\u865F\u78BC\u3002","Check if a string is a valid phone number":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u662F\u6709\u6548\u7684\u96FB\u8A71\u865F\u78BC","_PARAM1_ is a valid phone number":"_PARAM1_ \u662F\u4E00\u500B\u6709\u6548\u7684\u96FB\u8A71\u865F\u78BC","Phone number":"\u96FB\u8A71\u865F\u78BC","Check if the string is a valid URL.":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u662F\u6709\u6548\u7684URL\u3002","Check if a string is a valid URL":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u662F\u6709\u6548\u7684URL","_PARAM1_ is a valid URL":"_PARAM1_ \u662F\u4E00\u500B\u6709\u6548\u7684URL","Check if the string is a valid email.":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u662F\u6709\u6548\u7684\u96FB\u5B50\u90F5\u4EF6\u3002","Check if a string is a valid email":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u662F\u6709\u6548\u7684\u96FB\u5B50\u90F5\u4EF6","_PARAM1_ is a valid email":"_PARAM1_ \u662F\u4E00\u500B\u6709\u6548\u7684\u96FB\u5B50\u90F5\u4EF6","Email":"\u96FB\u5B50\u90F5\u4EF6","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u8868\u793A\u4E00\u500B\u6578\u5B57\uFF08\u6709\u53EF\u80FD\u5E36\u6709\u8CA0\u865F\u4E26\u6709\u53EF\u80FD\u5E36\u6709\u5C0F\u6578\u9EDE\uFF09\u3002","Check if a string represents a number":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u8868\u793A\u4E00\u500B\u6578\u5B57","_PARAM1_ represents a number":"_PARAM1_ \u8868\u793A\u4E00\u500B\u6578\u5B57","Number":"\u6578\u5B57","Check if the string has only latin alphabet letters.":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u53EA\u5305\u542B\u62C9\u4E01\u5B57\u6BCD\u3002","Check if a string has only latin alphabet letters":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u50C5\u5305\u542B\u62C9\u4E01\u5B57\u6BCD","_PARAM1_ has only latin alphabet letters":"_PARAM1_\u50C5\u5305\u542B\u62C9\u4E01\u5B57\u6BCD","Letters":"\u5B57\u6BCD","Returns the string without the first line.":"\u8FD4\u56DE\u4E0D\u5305\u62EC\u7B2C\u4E00\u884C\u7684\u5B57\u7B26\u4E32","Remove the first line":"\u522A\u9664\u7B2C\u4E00\u884C","String to remove the first line from":"\u5F9E\u4E2D\u522A\u9664\u7B2C\u4E00\u884C\u7684\u5B57\u7B26\u4E32","Count the number of lines in a string.":"\u8A08\u7B97\u5B57\u7B26\u4E32\u4E2D\u7684\u884C\u6578","Count lines":"\u8A08\u7B97\u884C\u6578","The text to count lines from":"\u8A08\u7B97\u884C\u6578\u7684\u6587\u672C","Replaces every new line character with a space.":"\u5C07\u6BCF\u500B\u65B0\u884C\u5B57\u7B26\u66FF\u63DB\u70BA\u7A7A\u683C","Replace new lines by a space":"\u5C07\u65B0\u884C\u66FF\u63DB\u70BA\u7A7A\u683C","The text to remove new lines from":"\u8981\u5F9E\u4E2D\u522A\u9664\u65B0\u884C\u7684\u6587\u672C","Remove any non-numerical and non A-Z characters.":"\u522A\u9664\u4EFB\u4F55\u975E\u6578\u5B57\u548C\u975E A-Z \u5B57\u7B26","Remove any non-numerical and non A-Z characters":"\u522A\u9664\u4EFB\u4F55\u975E\u6578\u5B57\u548C\u975E A-Z \u5B57\u7B26","The text to sanitize":"\u8981\u9032\u884C\u6D88\u6BD2\u7684\u6587\u672C","Internet Connectivity":"Internet Connectivity","Checks if the device running the game is connected to the internet.":"\u6AA2\u67E5\u904B\u884C\u904A\u6232\u7684\u8A2D\u5099\u662F\u5426\u9023\u63A5\u5230\u4E92\u806F\u7DB2\u3002","Checks if the device is connected to the internet.":"\u6AA2\u67E5\u8A2D\u5099\u662F\u5426\u9023\u63A5\u5230\u4E92\u806F\u7DB2","Is the device online?":"\u8A2D\u5099\u662F\u5426\u5728\u7DDA\uFF1F","The device is online":"\u8A2D\u5099\u5728\u7DDA","Simple inventories":"\u7C21\u55AE\u5EAB\u5B58","Manage inventory items.":"\u7BA1\u7406\u5EAB\u5B58\u7269\u54C1\u3002","Add an item in an inventory.":"\u5728\u5EAB\u4E2D\u6DFB\u52A0\u4E00\u500B\u9805\u76EE","Add an item":"\u6DFB\u52A0\u9805\u76EE","Add a _PARAM2_ to inventory _PARAM1_":"\u5411\u5EAB\u5B58_PARAM1_\u6DFB\u52A0_PARAM2_","Inventory name":"\u5EAB\u5B58\u540D\u7A31","Item name":"\u9805\u76EE\u540D\u7A31","Remove an item from an inventory.":"\u5F9E\u5EAB\u5B58\u4E2D\u79FB\u9664\u4E00\u500B\u9805\u76EE","Remove an item":"\u79FB\u9664\u4E00\u500B\u9805\u76EE","Remove a _PARAM2_ from inventory _PARAM1_":"\u5F9E\u5EAB\u5B58_PARAM1_\u4E2D\u79FB\u9664_PARAM2_","the number of an item in an inventory.":"\u5EAB\u5B58\u4E2D\u4E00\u500B\u9805\u76EE\u7684\u6578\u91CF\u3002","Item count":"\u9805\u76EE\u6578\u91CF","the count of _PARAM2_ in _PARAM1_":"_PARAM1_\u4E2D\u7684_PARAM2_\u6578\u91CF","Check if at least one of the specified items is in the inventory.":"\u6AA2\u67E5\u5EAB\u5B58\u4E2D\u662F\u5426\u81F3\u5C11\u6709\u4E00\u500B\u6307\u5B9A\u7684\u9805\u76EE\u3002","Has an item":"\u6709\u4E00\u500B\u9805\u76EE","Inventory _PARAM1_ contains a _PARAM2_":"\u5EAB\u5B58_PARAM1_\u5305\u542B_PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"\u53EF\u4EE5\u5728\u5EAB\u5B58\u4E2D\u6DFB\u52A0\u6307\u5B9A\u9805\u76EE\u7684\u6700\u5927\u6578\u91CF\u3002\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\uFF0C\u6BCF\u500B\u9805\u76EE\u7684\u5141\u8A31\u6578\u91CF\u70BA\u7121\u9650\u3002","Item capacity":"\u9805\u76EE\u5BB9\u91CF","_PARAM2_ capacity in inventory _PARAM1_":"\u5EAB\u5B58_PARAM1_\u4E2D\u7684_PARAM2_\u5BB9\u91CF","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"\u6AA2\u67E5\u5EAB\u5B58\u662F\u5426\u5141\u8A31\u5C0D\u8C61\u7684\u6709\u9650\u91CF\u3002\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\uFF0C\u9805\u76EE\u5BB9\u91CF\u70BA\u7121\u9650\u3002","Limited item capacity":"\u5177\u6709\u9650\u7684\u7269\u54C1\u5BB9\u91CF","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"\u5728\u5EAB\u5B58_PARAM1_\u4E2D\u5141\u8A31_PARAM2_\u7684\u6709\u9650\u8A08\u6578","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"\u5141\u8A31\u7269\u54C1\u7684\u6709\u9650\u6578\u91CF\u5B58\u5728\u65BC\u5EAB\u5B58\u4E2D\u3002\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\uFF0C\u7269\u54C1\u5BB9\u91CF\u662F\u7121\u9650\u7684\u3002","Limit item capacity":"\u9650\u5236\u7269\u54C1\u5BB9\u91CF","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"\u5728\u5EAB\u5B58_PARAM1_\u4E2D\u5141\u8A31_PARAM2_\u7684\u6709\u9650\u8A08\u6578\uFF1A_PARAM3_","Limit the item capacity":"\u9650\u5236\u7269\u54C1\u5BB9\u91CF","Check if an item has reached its maximum number allowed in the inventory.":"\u6AA2\u67E5\u7269\u54C1\u662F\u5426\u5DF2\u9054\u5230\u5728\u5EAB\u5B58\u4E2D\u5141\u8A31\u7684\u6700\u5927\u6578\u91CF\u3002","Item full":"\u7269\u54C1\u5DF2\u6EFF","Inventory _PARAM1_ is full of _PARAM2_":"\u5EAB\u5B58_PARAM1_\u5DF2\u6EFF_PARAM2_","Check if an item is equipped.":"\u6AA2\u67E5\u7269\u54C1\u662F\u5426\u5DF2\u88DD\u5099\u3002","Item equipped":"\u5DF2\u88DD\u5099\u7269\u54C1","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM1_\u5728\u5EAB\u5B58_PARAM2_\u4E2D\u5DF2\u88DD\u5099","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"\u5C07\u7269\u54C1\u6A19\u8A18\u70BA\u5DF2\u88DD\u5099\u3002\u5982\u679C\u7269\u54C1\u6578\u91CF\u70BA0\uFF0C\u5B83\u5C07\u4E0D\u6703\u88AB\u6A19\u8A18\u70BA\u5DF2\u88DD\u5099\u3002","Equip an item":"\u88DD\u5099\u7269\u54C1","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"\u5C07_PARAM2_\u5728\u5EAB\u5B58_PARAM1_\u4E2D\u8A2D\u70BA\u5DF2\u88DD\u5099\uFF1A_PARAM3_","Equip":"\u88DD\u5099","Save all the items of the inventory in a scene variable, so that it can be restored later.":"\u5C07\u5EAB\u5B58\u7684\u6240\u6709\u7269\u54C1\u4FDD\u5B58\u5728\u5834\u666F\u8B8A\u91CF\u4E2D\uFF0C\u4EE5\u4FBF\u7A0D\u5F8C\u53EF\u4EE5\u6062\u5FA9\u3002","Save an inventory in a scene variable":"\u5728\u5834\u666F\u8B8A\u91CF\u4E2D\u4FDD\u5B58\u5EAB\u5B58","Save inventory _PARAM1_ in variable _PARAM2_":"\u5728\u8B8A\u91CF_PARAM2_\u4E2D\u4FDD\u5B58\u5EAB\u5B58_PARAM1_","Scene variable":"\u5834\u666F\u8B8A\u91CF","Load the content of the inventory from a scene variable.":"\u5F9E\u5834\u666F\u8B8A\u91CF\u4E2D\u52A0\u8F09\u5EAB\u5B58\u7684\u5167\u5BB9\u3002","Load an inventory from a scene variable":"\u5F9E\u5834\u666F\u8B8A\u91CF\u4E2D\u52A0\u8F09\u5EAB\u5B58","Load inventory _PARAM1_ from variable _PARAM2_":"\u5F9E\u8B8A\u91CF_PARAM2_\u4E2D\u52A0\u8F09\u5EAB\u5B58_PARAM1_","Object \"Is On Screen\" Detection":"\u5C0D\u8C61\"\u5728\u87A2\u5E55\u4E0A\"\u6AA2\u6E2C","This adds a condition to detect if an object is on screen based off its current layer.":"\u6B64\u689D\u4EF6\u6DFB\u52A0\u4E86\u4E00\u500B\u689D\u4EF6\uFF0C\u7528\u65BC\u6AA2\u6E2C\u5C0D\u8C61\u662F\u5426\u57FA\u65BC\u5176\u7576\u524D\u5716\u5C64\u5728\u5C4F\u5E55\u4E0A\u3002","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"\u6B64\u884C\u70BA\u63D0\u4F9B\u4E00\u500B\u689D\u4EF6\uFF0C\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u4F4D\u65BC\u5176\u5716\u5C64\u76F8\u6A5F\u7684\u53EF\u898B\u90E8\u5206\u5167\u3002\u689D\u4EF6\u9084\u5141\u8A31\u6307\u5B9A\u5230\u865B\u64EC\u5C4F\u5E55\u908A\u754C\u7684\u586B\u5145\u3002\n\u8ACB\u6CE8\u610F\uFF0C\u4E0D\u8003\u616E\u7269\u4EF6\u53EF\u898B\u6027\uFF0C\u4F8B\u5982\u88AB\u96B1\u85CF\u62160\u4E0D\u900F\u660E\u5EA6\uFF0C\uFF08\u4F46\u60A8\u53EF\u4EE5\u5728\u6B64\u884C\u70BA\u4E4B\u5916\u540C\u6642\u4F7F\u7528\u73FE\u6709\u7684\u689D\u4EF6\uFF09\u3002","Is on screen":"\u662F\u5426\u5728\u87A2\u5E55\u4E0A","Checks if an object position is within the viewport of its layer.":"\u6AA2\u67E5\u7269\u4EF6\u4F4D\u7F6E\u662F\u5426\u5728\u5176\u5C64\u7684\u8996\u53E3\u5167\u3002","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ \u5728\u87A2\u5E55\u4E0A\uFF08\u908A\u754C\u64F4\u5927 _PARAM2_ \u50CF\u7D20\uFF09","Padding (in pixels)":"\u908A\u754C\u586B\u5145\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"\u5C4F\u5E55\u908A\u754C\u7684\u586B\u5145\u50CF\u7D20\u6578\u91CF\u3002\u9ED8\u8A8D\u70BA\u96F6\u3002\u8CA0\u503C\u5411\u5167\uFF0C\u6B63\u503C\u5411\u5916\u3002","Konami Code":"\u5EAB\u7D0D\u7C73\u4EE3\u78BC","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"\u5141\u8A31\u5728\u5834\u666F\u4E2D\u8F38\u5165\u7D93\u5178\u5EAB\u7D0D\u7C73\u4EE3\u78BC\uFF08\"\u4E0A\uFF0C\u4E0A\uFF0C\u4E0B\uFF0C\u4E0B\uFF0C\u5DE6\uFF0C\u53F3\uFF0C\u5DE6\uFF0C\u53F3\uFF0CB\uFF0CA\"\uFF09\u4EE5\u9032\u884C\u4F5C\u5F0A\u548C\u5F69\u86CB\u3002","Checks if the Konami Code is correctly inputted.":"\u6AA2\u67E5Konami\u78BC\u662F\u5426\u6B63\u78BA\u8F38\u5165\u3002","Is Inputted":"\u5DF2\u8F38\u5165","Konami Code is inputted with _PARAM0_":"\u4F7F\u7528 _PARAM0_ \u8F38\u5165Konami\u78BC","Language":"\u8A9E\u8A00","Get the preferred language of the user, set on their browser or device.":"\u7372\u53D6\u7528\u6236\u7684\u9996\u9078\u8A9E\u8A00\uFF0C\u8A2D\u7F6E\u5728\u4ED6\u5011\u7684\u700F\u89BD\u5668\u6216\u8A2D\u5099\u4E0A\u3002","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"\u8FD4\u56DE\u8868\u793A\u7528\u6236\u9996\u9078\u8A9E\u8A00\u7684\u5B57\u7B26\u4E32\u3002\n\u683C\u5F0F\u9996\u5148\u8868\u793A\u8A9E\u8A00\uFF0C\u901A\u5E38\u662F\u4F7F\u7528\u8A72\u8A9E\u8A00\u7684\u570B\u5BB6\u3002\u4F8B\u5982\uFF1A\u201Cen\u201D\uFF08\u82F1\u8A9E\uFF09\uFF0C\u201Cen-US\u201D\uFF08\u7F8E\u570B\u4F7F\u7528\u7684\u82F1\u8A9E\uFF09\uFF0C\u201Cen-GB\u201D\uFF08\u82F1\u570B\u82F1\u8A9E\uFF09\uFF0C\u201Ces\u201D\uFF08\u897F\u73ED\u7259\u8A9E\uFF09\uFF0C\u201Czh-CN\u201D\uFF08\u4E2D\u570B\u4F7F\u7528\u7684\u4E2D\u6587\uFF09\u7B49\u3002","Game over dialog":"\u904A\u6232\u7D50\u675F\u5C0D\u8A71\u6846","Display the score and let players choose what to do next.":"\u986F\u793A\u5206\u6578\u4E26\u8B93\u73A9\u5BB6\u9078\u64C7\u63A5\u4E0B\u4F86\u7684\u64CD\u4F5C\u3002","Return a formated time for a given timestamp":"\u8FD4\u56DE\u7D66\u5B9A\u6642\u9593\u6233\u7684\u683C\u5F0F\u5316\u6642\u9593","Format time":"\u683C\u5F0F\u5316\u6642\u9593","Time":"\u6642\u9593","Format":"\u683C\u5F0F","To fixed":"\u56FA\u5B9A","Pad start":"\u586B\u5145\u958B\u59CB","Text":"\u6587\u5B57","Target length":"\u76EE\u6A19\u9577\u5EA6","Pad string":"\u586B\u5145\u5B57\u4E32","Default player name":"\u9810\u8A2D\u73A9\u5BB6\u540D\u7A31","Leaderboard":"\u6392\u884C\u699C","Best score":"\u6700\u4F73\u5206\u6578","Score format":"\u5206\u6578\u683C\u5F0F","Prefix":"\u524D\u7DB4","Suffix":"\u5F8C\u7DB4","Round to decimal point":"\u56DB\u6368\u4E94\u5165\u81F3\u5C0F\u6578\u9EDE","Score label":"\u5206\u6578\u6A19\u7C64","Best score label":"\u6700\u4F73\u5206\u6578\u6A19\u7C64","the score.":"\u5206\u6578\u3002","Score":"\u5206\u6578","the score":"\u5206\u6578","the best score of the object.":"\u8A72\u7269\u4EF6\u7684\u6700\u4F73\u5206\u6578\u3002","the best score":"\u6700\u4F73\u5206\u6578","Return the formated score.":"\u8FD4\u56DE\u683C\u5F0F\u5316\u7684\u5206\u6578\u3002","Format score":"\u683C\u5F0F\u5316\u5206\u6578","the default player name.":"\u9810\u8A2D\u73A9\u5BB6\u540D\u7A31\u3002","the default player name":"\u9810\u8A2D\u73A9\u5BB6\u540D\u7A31","the player name.":"\u73A9\u5BB6\u540D\u7A31\u3002","Player name":"\u73A9\u5BB6\u540D\u7A31","the player name":"\u73A9\u5BB6\u540D\u7A31","Check if the restart button of the dialog is clicked.":"\u6AA2\u67E5\u5C0D\u8A71\u6846\u7684\u91CD\u65B0\u958B\u59CB\u6309\u9215\u662F\u5426\u88AB\u9EDE\u64CA\u3002","Restart button clicked":"\u91CD\u65B0\u958B\u59CB\u6309\u9215\u5DF2\u9EDE\u64CA","Restart button of _PARAM0_ is clicked":"_PARAM0_ \u7684\u91CD\u65B0\u958B\u59CB\u6309\u9215\u88AB\u9EDE\u64CA","Check if the next button of the dialog is clicked.":"\u6AA2\u67E5\u5C0D\u8A71\u6846\u7684\u4E0B\u4E00\u6B65\u6309\u9215\u662F\u5426\u88AB\u9EDE\u64CA\u3002","Next button clicked":"\u4E0B\u4E00\u6B65\u6309\u9215\u5DF2\u9EDE\u64CA","Next button of _PARAM0_ is clicked":"_PARAM0_ \u7684\u4E0B\u4E00\u6B65\u6309\u9215\u88AB\u9EDE\u64CA","Check if the back button of the dialog is clicked.":"\u6AA2\u67E5\u5C0D\u8A71\u6846\u7684\u8FD4\u56DE\u6309\u9215\u662F\u5426\u88AB\u9EDE\u64CA\u3002","Back button clicked":"\u8FD4\u56DE\u6309\u9215\u5DF2\u9EDE\u64CA","Back button of _PARAM0_ is clicked":"_PARAM0_ \u7684\u8FD4\u56DE\u6309\u9215\u88AB\u9EDE\u64CA","Check if the score has been sucessfully submitted by the dialog.":"\u6AA2\u67E5\u5206\u6578\u662F\u5426\u5DF2\u901A\u904E\u5C0D\u8A71\u6846\u6210\u529F\u63D0\u4EA4\u3002","Score is submitted":"\u5206\u6578\u5DF2\u63D0\u4EA4","_PARAM0_ submitted a score":"_PARAM0_ \u63D0\u4EA4\u4E86\u4E00\u500B\u5206\u6578","the leaderboard of the object.":"\u8A72\u7269\u4EF6\u7684\u6392\u884C\u699C\u3002","the leaderboard":"\u6392\u884C\u699C","the title of the object.":"\u8A72\u7269\u4EF6\u7684\u6A19\u984C\u3002","Title":"\u6A19\u984C","the title":"\u8A72\u6A19\u984C","Fade in the decoration objects of the dialog.":"\u6DE1\u5165\u5C0D\u8A71\u6846\u7684\u88DD\u98FE\u7269\u4EF6\u3002","Fade in decorations":"\u6DE1\u5165\u88DD\u98FE","Fade in the decorations of _PARAM0_":"\u6DE1\u5165 _PARAM0_ \u7684\u88DD\u98FE","Fade out the decoration objects of the dialog.":"\u6DE1\u51FA\u5C0D\u8A71\u6846\u7684\u88DD\u98FE\u7269\u4EF6\u3002","Fade out decorations":"\u6DE1\u51FA\u88DD\u98FE","Fade out the decorations of _PARAM0_":"\u6DE1\u51FA _PARAM0_ \u7684\u88DD\u98FE","Check if the fade in animation of the decorations is finished.":"\u6AA2\u67E5\u88DD\u98FE\u7684\u6DE1\u5165\u52D5\u756B\u662F\u5426\u5B8C\u6210\u3002","Decorations are faded in":"\u88DD\u98FE\u5DF2\u6DE1\u5165","Fade in animation of _PARAM0_ is finished":"_PARAM0_ \u7684\u6DE1\u5165\u52D5\u756B\u5DF2\u5B8C\u6210","Check if the fade out animation of the decorations is finished.":"\u6AA2\u67E5\u88DD\u98FE\u7684\u6DE1\u51FA\u52D5\u756B\u662F\u5426\u5B8C\u6210\u3002","Decorations are faded out":"\u88DD\u98FE\u5DF2\u6DE1\u51FA","Fade out animation of _PARAM0_ is finished":"_PARAM0_ \u7684\u6DE1\u51FA\u52D5\u756B\u5DF2\u5B8C\u6210","Linear Movement":"\u7DDA\u6027\u904B\u52D5","Move objects on a straight line.":"\u6CBF\u76F4\u7DDA\u79FB\u52D5\u7269\u9AD4\u3002","Linear movement":"\u7DDA\u6027\u904B\u52D5","Speed on X axis":"X\u8EF8\u901F\u5EA6","Speed on Y axis":"Y\u8EF8\u901F\u5EA6","the speed on X axis of the object.":"\u7269\u9AD4\u5728 X \u8EF8\u4E0A\u7684\u901F\u5EA6\u3002","the speed on X axis":"X \u8EF8\u4E0A\u7684\u901F\u5EA6","the speed on Y axis of the object.":"\u7269\u9AD4\u5728 Y \u8EF8\u4E0A\u7684\u901F\u5EA6\u3002","the speed on Y axis":"Y \u8EF8\u4E0A\u7684\u901F\u5EA6","Move objects ahead according to their angle.":"\u6839\u64DA\u5176\u89D2\u5EA6\u79FB\u52D5\u7269\u9AD4\u3002","Linear movement by angle":"\u6839\u64DA\u89D2\u5EA6\u7684\u7DDA\u6027\u904B\u52D5","Linked Objects Tools":"\u95DC\u806F\u5C0D\u8C61\u5DE5\u5177","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"\u689D\u4EF6\u4F7F\u7528\u95DC\u806F\u5C0D\u8C61\u4F5C\u70BA\u5716\u5F62\u548C\u8DEF\u5F91\u67E5\u627E\u904B\u52D5\u884C\u70BA\u3002","Link to neighbors on a rectangular grid.":"\u93C8\u63A5\u5230\u77E9\u5F62\u7DB2\u683C\u4E0A\u7684\u9130\u5C45\u3002","Link to neighbors on a rectangular grid":"\u93C8\u63A5\u5230\u77E9\u5F62\u7DB2\u683C\u4E0A\u7684\u9130\u5C45","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"\u5728\u77E9\u5F62\u7DB2\u683C\u4E0A\u4FF1\u6A02\u90E8\u92B7_ PARAM1 _\u53CA\u5176\u9130\u5C45_ PARAM2 _\uFF0C\u55AE\u5143\u683C\u5C3A\u5BF8\uFF1A_ PARAM3 _;_ PARAM4_","Neighbor":"\u9130\u5C45","The 2 objects can't be the same.":"\u9019\u5169\u500B\u5C0D\u8C61\u4E0D\u80FD\u76F8\u540C\u3002","Cell width":"\u55AE\u5143\u683C\u5BEC\u5EA6","Cell height":"\u7D30\u80DE\u9AD8\u5EA6","Allows diagonals":"\u5141\u8A31\u5C0D\u89D2\u7DDA","Link to neighbors on a hexagonal grid.":"\u93C8\u63A5\u5230\u516D\u89D2\u5F62\u7DB2\u683C\u4E0A\u7684\u9130\u5C45\u3002","Link to neighbors on a hexagonal grid":"\u5728\u516D\u89D2\u5F62\u7DB2\u683C\u4E0A\u93C8\u63A5\u9130\u5C45","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"\u5728\u516D\u89D2\u5F62\u7DB2\u683C\u4E0A\u4FF1\u6A02\u90E8\u92B7_ PARAM1 _\u53CA\u5176\u9130\u5C45_ PARAM2 _\uFF0C\u55AE\u5143\u683C\u5C3A\u5BF8\uFF1A_ PARAM3 _;_ PARAM4_","Link to neighbors on an isometric grid.":"\u5728\u7B49\u8EF8\u7DB2\u683C\u4E0A\u93C8\u63A5\u9130\u5C45","Link to neighbors on an isometric grid":"\u5728\u7B49\u8EF8\u7DB2\u683C\u4E0A\u93C8\u63A5\u9130\u5C45","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"\u5728\u7B49\u8EF8\u7DB2\u683C\u4E0A\u4FF1\u6A02\u90E8\u92B7_PARAM1_\u53CA\u5176\u9130\u5C45_PARAM2_\uFF0C\u55AE\u5143\u683C\u5C3A\u5BF8\uFF1A_PARAM3_;_PARAM4_","Can reach through a given cost sum.":"\u53EF\u4EE5\u901A\u904E\u7D66\u5B9A\u7684\u6210\u672C\u7E3D\u548C\u5230\u9054\u3002","Can reach with links limited by cost":"\u53EF\u4EE5\u9650\u5236\u6210\u672C\u7684\u93C8\u63A5\u3002","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"\u6839\u64DA\u6210\u672C\u985E\u5225\uFF1A_PARAM5_\u4EE5\u53CA\u6700\u591A_PARAM6_\u500B\u93C8\u63A5\u6DF1\u5EA6\uFF0C\u8003\u616E\u6240\u6709\u53EF\u4EE5\u901A\u904E\u8B8A\u91CF_PARAM3_\u7684\u521D\u59CB\u503C\u5230\u9054_PARAM2_\u7684\u6240\u6709\"_PARAM1_\"\uFF0C\u6700\u591A\u82B1\u8CBB\uFF1A_PARAM4_","Pick these objects...":"\u9078\u64C7\u9019\u4E9B\u5C0D\u8C61...","if they can reach this object":"\u5982\u679C\u4ED6\u5011\u53EF\u4EE5\u5230\u9054\u9019\u500B\u5C0D\u8C61","Initial length variable":"\u521D\u59CB\u9577\u5EA6\u8B8A\u91CF","Start to 0 if left empty":"\u5982\u679C\u7559\u7A7A\u5247\u70BA0","Maximum cost":"\u6700\u5927\u6210\u672C","Cost class":"\u6210\u672C\u985E\u5225","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"\u7559\u7A7A\u4EE5\u4F7F\u4E00\u5207\u90FD\u53EF\u4EE5\u901A\u904E\uFF0C\u6210\u672C=1\u3002\u67E5\u770Blinktools_Cost\u7684\u8B8A\u91CF\u5B50\uFF0C\u6C92\u6709\u5B50\u4EE3\u8868\u4E0D\u53EF\u901A\u904E\uFF0C\u6210\u672C\u5FC5\u9808\u662F\u6B63\u6578\u3002","Maximum depth":"\u6700\u5927\u6DF1\u5EA6","Ignore first node cost":"\u7121\u8996\u7B2C\u4E00\u7BC0\u9EDE\u6210\u672C","Can reach through a given number of links.":"\u53EF\u4EE5\u901A\u904E\u7D66\u5B9A\u6578\u91CF\u7684\u93C8\u63A5\u5230\u9054\u3002","Can reach with links limited by length":"\u53EF\u4EE5\u901A\u904E\u9577\u5EA6\u9650\u5236\u7684\u93C8\u63A5\u5230\u9054","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"\u91DD\u5C0D\u901A\u904E\u6700\u591A_PARAM3_\u689D\u93C8\u8DEF\u5230\u9054_PARAM2_\u7684\u6240\u6709\"_PARAM1_\"\u9032\u884C\u8003\u616E\uFF0C\u6839\u64DA\u6210\u672C\u985E\u5225\uFF1A_PARAM4_","Maximum link length":"\u6700\u5927\u93C8\u8DEF\u9577\u5EA6","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"\u7559\u7A7A\u4EE5\u4F7F\u6210\u672C=1\u7684\u6240\u6709\u4E8B\u7269\u90FD\u53EF\u901A\u904E\u3002\u5B83\u67E5\u627Elinktools_Cost\u7684\u8B8A\u91CFchildren\u3002\u6C92\u6709\u5B50\u7D1A\u8868\u793A\u4E0D\u53EF\u901A\u904E\uFF0C\u6210\u672C\u53EF\u4EE5\u662F0\u62161\u3002","Can reach through links.":"\u901A\u904E\u93C8\u8DEF\u5230\u9054\u3002","Can reach":"\u53EF\u4EE5\u5230\u9054","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"\u8003\u616E\u6240\u6709\u900F\u904E\u93C8\u8DEF\u53EF\u5230\u9054_PARAM2_\u7684\u6240\u6709\"_PARAM1_\"","Cost sum.":"\u6210\u672C\u7E3D\u548C\u3002","Cost sum":"\u6210\u672C\u7E3D\u548C","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"\u7269\u4EF6\u5C07\u6839\u64DA\u5B83\u5011\u76F8\u4E92\u93C8\u63A5\u4EE5\u5230\u9054\u76EE\u6A19\u7269\u4EF6\u7684\u65B9\u5F0F\u5F9E\u4E00\u500B\u5C0D\u8C61\u5BE6\u4F8B\u79FB\u52D5\u5230\u53E6\u4E00\u500B\u5C0D\u8C61\u5BE6\u4F8B\u3002","Link path finding":"\u93C8\u8DEF\u8DEF\u5F91\u67E5\u627E","Angle offset":"\u89D2\u5EA6\u504F\u79FB","Is following a path":"\u6B63\u5728\u8DDF\u8E64\u8DEF\u5F91","Next node index":"\u4E0B\u4E00\u7BC0\u9EDE\u7D22\u5F15","Next node X":"\u4E0B\u4E00\u7BC0\u9EDEX","Next node Y":"\u4E0B\u4E00\u500B\u7BC0\u9EDE Y","Is at a node":"\u5728\u7BC0\u9EDE","Next node angle":"\u4E0B\u4E00\u500B\u7BC0\u9EDE\u89D2\u5EA6","Move the object to a position.":"\u5C07\u7269\u4EF6\u79FB\u52D5\u5230\u4E00\u500B\u4F4D\u7F6E\u3002","Move to a position":"\u79FB\u52D5\u5230\u4E00\u500B\u4F4D\u7F6E","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"\u5C07 _PARAM0_ \u79FB\u52D5\u5230 _PARAM3_ \u7D93\u904E _PARAM2_ \u4F7F\u7528\u6210\u672C\u985E\u5225 _PARAM4_","Crossable objects":"\u53EF\u7A7F\u8D8A\u7269\u9AD4","Destination objects":"\u76EE\u7684\u5730\u7269\u9AD4","Check if the object position is the on a path node.":"\u6AA2\u67E5\u7269\u4EF6\u4F4D\u7F6E\u662F\u5426\u5728\u8DEF\u5F91\u7BC0\u9EDE\u4E0A\u3002","_PARAM0_ is at a node":"_PARAM0_ \u5728\u7BC0\u9EDE\u4E0A","Forget the path.":"\u5FD8\u8A18\u8DEF\u5F91\u3002","Forget the path":"\u5FD8\u8A18\u8DEF\u5F91","_PARAM0_ forgets the path":"_PARAM0_ \u5FD8\u8A18\u8DEF\u5F91","Set next node index":"\u8A2D\u5B9A\u4E0B\u4E00\u500B\u7BC0\u9EDE\u7D22\u5F15","Set next node index of _PARAM0_ to _PARAM2_":"\u5C07 _PARAM0_ \u7684\u4E0B\u4E00\u500B\u7BC0\u9EDE\u7D22\u5F15\u8A2D\u7F6E\u70BA _PARAM2_","Node index":"\u7BC0\u9EDE\u7D22\u5F15","Check if the object is moving.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u6B63\u5728\u79FB\u52D5\u3002","Is moving":"\u6B63\u5728\u79FB\u52D5","_PARAM0_ is moving":"_PARAM0_ \u6B63\u5728\u79FB\u52D5","Check if a path has been found.":"\u6AA2\u67E5\u662F\u5426\u5DF2\u627E\u5230\u8DEF\u5F91\u3002","Path found":"\u8DEF\u5F91\u5DF2\u627E\u5230","A path has been found for _PARAM0_":"\u70BA _PARAM0_ \u627E\u5230\u4E86\u8DEF\u5F91","Check if the destination was reached.":"\u6AA2\u67E5\u76EE\u7684\u5730\u662F\u5426\u5DF2\u9054\u3002","Destination reached":"\u76EE\u7684\u5730\u5DF2\u9054","_PARAM0_ reached its destination":"_PARAM0_ \u5DF2\u5230\u9054\u5176\u76EE\u7684\u5730","Speed of the object on the path.":"\u7269\u4EF6\u5728\u8DEF\u5F91\u4E0A\u7684\u901F\u5EA6\u3002","Get the number of waypoints on the path.":"\u7372\u53D6\u8DEF\u5F91\u4E0A\u7684\u8DEF\u5F91\u9EDE\u6578\u91CF\u3002","Node count":"\u7BC0\u9EDE\u6578\u91CF","Waypoint X position.":"\u8DEF\u5F91\u9EDEX\u4F4D\u7F6E\u3002","Node X":"\u7BC0\u9EDEX","Waypoint index":"\u8DEF\u5F91\u9EDE\u7D22\u5F15","Node Y":"\u7BC0\u9EDEY","Next waypoint index.":"\u4E0B\u4E00\u500B\u8DEF\u5F91\u9EDE\u7D22\u5F15\u3002","Next waypoint X position.":"\u4E0B\u4E00\u500B\u8DEF\u5F91\u9EDEX\u4F4D\u7F6E\u3002","Next waypoint Y position.":"\u4E0B\u4E00\u500B\u8DEF\u5F91\u9EDEY\u4F4D\u7F6E\u3002","Destination X position.":"\u76EE\u7684\u5730X\u4F4D\u7F6E\u3002","Destination Y position.":"\u76EE\u7684\u5730Y\u4F4D\u7F6E\u3002","the acceleration of the object.":"\u7269\u4EF6\u7684\u52A0\u901F\u5EA6\u3002","the maximum speed of the object.":"\u7269\u4EF6\u7684\u6700\u5927\u901F\u5EA6\u3002","the maximum speed":"\u6700\u5927\u901F\u5EA6","the rotation speed of the object.":"\u7269\u4EF6\u7684\u65CB\u8F49\u901F\u5EA6\u3002","the rotation speed":"\u65CB\u8F49\u901F\u5EA6","the rotation offset applied when moving the object.":"\u79FB\u52D5\u7269\u4EF6\u6642\u61C9\u7528\u7684\u65CB\u8F49\u504F\u79FB\u3002","the rotation angle offset on the path":"\u8DEF\u5F91\u4E0A\u7684\u65CB\u8F49\u89D2\u5EA6\u504F\u79FB","Check if the object is rotated when traveling on its path.":"\u6AA2\u67E5\u7269\u4EF6\u5728\u6CBF\u5176\u8DEF\u5F91\u79FB\u52D5\u6642\u662F\u5426\u5DF2\u65CB\u8F49\u3002","Object rotated":"\u7269\u4EF6\u5DF2\u65CB\u8F49","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ \u5728\u6CBF\u5176\u8DEF\u5F91\u65C5\u884C\u6642\u5DF2\u65CB\u8F49","Enable or disable rotation of the object on the path.":"\u555F\u7528\u6216\u7981\u7528\u7269\u4EF6\u5728\u8DEF\u5F91\u4E0A\u7684\u65CB\u8F49\u3002","Rotate the object":"\u65CB\u8F49\u7269\u9AD4","Enable rotation of _PARAM0_ on the path: _PARAM2_":"\u555F\u7528 _PARAM0_ \u5728\u8DEF\u5F91\u4E0A\u7684\u65CB\u8F49\uFF1A _PARAM2_","MQTT Client (advanced)":"MQTT \u5BA2\u6236\u7AEF\uFF08\u9AD8\u7D1A\uFF09","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"GDevelop \u7684 MQTT \u5BA2\u6236\u7AEF\uFF1A\u5141\u8A31\u9023\u63A5\u5230 MQTT \u670D\u52D9\u5668\u4E26\u767C\u9001/\u63A5\u6536\u6D88\u606F\u3002","Triggers if the client is connected to an MQTT broker server.":"\u5982\u679C\u5BA2\u6236\u7AEF\u9023\u63A5\u5230 MQTT \u4EE3\u7406\u4F3A\u670D\u5668\uFF0C\u5247\u89F8\u767C\u3002","Is connected to a broker?":"\u9023\u63A5\u5230\u4EE3\u7406\u55CE\uFF1F","Client connected to a broker":"\u5BA2\u6236\u7AEF\u9023\u63A5\u5230\u4EE3\u7406","Connects to an MQTT broker.":"\u9023\u63A5\u5230 MQTT \u4EE3\u7406\u3002","Connect to a broker":"\u9023\u63A5\u5230\u4EE3\u7406","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"\u4F7F\u7528 _PARAM2_ \u53C3\u6578\u9023\u63A5\u5230 MQTT \u4EE3\u7406 _PARAM1_\uFF08\u5B89\u5168\u9023\u7DDA\uFF1A_PARAM3_\uFF09","Host port":"\u4E3B\u6A5F\u9023\u63A5\u57E0","Settings as JSON":"\u8A2D\u5B9A\u70BA JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"\u60A8\u53EF\u4EE5\u5728 [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client) \u627E\u5230\u8A2D\u5B9A\u6E05\u55AE\u3002 \n\u4E00\u500B\u6709\u6548\u8A2D\u5B9A\u7BC4\u4F8B\u70BA `\" \"clientId \": \"myUserName \" `\u3002","Use secure WebSockets?":"\u4F7F\u7528\u5B89\u5168 WebSockets\uFF1F","Disconnects from the current MQTT broker.":"\u8207\u7576\u524D MQTT \u4EE3\u7406\u65B7\u958B\u9023\u63A5\u3002","Disconnect from broker":"\u8207\u4EE3\u7406\u65B7\u958B\u9023\u63A5","Disconnect from MQTT broker (force: _PARAM1_)":"\u5F9E MQTT \u4EE3\u7406\u65B7\u958B\u9023\u63A5\uFF08\u5F37\u5236\uFF1A_PARAM1_\uFF09","Force end the connection?":"\u5F37\u5236\u7D50\u675F\u9023\u63A5\uFF1F","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"\u9810\u8A2D\u60C5\u6CC1\u4E0B\uFF0CMQTT \u7B49\u5019\u5F85\u8655\u7406\u7684\u8A0A\u606F\u6216\u6B63\u5728\u50B3\u9001\u8A0A\u606F\u5B8C\u6210\u50B3\u9001\u5F8C\u624D\u6703\u7D50\u675F\u9023\u63A5\u3002\u4F7F\u7528\u6B64\u4F86\u53D6\u6D88\u4EFB\u4F55\u8ACB\u6C42\u4E26\u7ACB\u5373\u95DC\u9589\u9023\u63A5\u3002","Publishes a message on a topic.":"\u5728\u4E3B\u984C\u4E0A\u767C\u5E03\u8A0A\u606F\u3002","Publish message":"\u767C\u5E03\u8A0A\u606F","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"\u5728\u4E3B\u984C _PARAM2_ \u4E0A\u767C\u5E03\u8B8A\u6578 _PARAM1_\uFF08QoS\uFF1A_PARAM3_\uFF09","Text to publish":"\u8981\u767C\u5E03\u7684\u6587\u5B57","Topic to publish to":"\u8981\u767C\u5E03\u81F3\u7684\u4E3B\u984C","The QoS":"\u670D\u52D9\u54C1\u8CEA\uFF08QoS\uFF09","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"\u66F4\u591A\u8A73\u60C5\u8ACB\u53C3\u95B1 [\u6B64](https://github.com/mqttjs/MQTT.js#qos)\u3002","Should the message be retained?":"\u8A0A\u606F\u662F\u5426\u61C9\u4FDD\u7559\uFF1F","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"\u7576\u8A0A\u606F\u88AB\u4FDD\u7559\u6642\uFF0C\u5C07\u767C\u9001\u7D66\u8A02\u95B1\u8A72\u4E3B\u984C\u7684\u6240\u6709\u5BA2\u6236\u7AEF\u3002\u6BCF\u500B\u4E3B\u984C\u53EA\u80FD\u4FDD\u7559\u4E00\u689D\u8A0A\u606F\uFF0C\u5982\u679C\u767C\u9001\u53E6\u4E00\u689D\u4FDD\u7559\u7684\u8A0A\u606F\uFF0C\u5C07\u8986\u84CB\u5148\u524D\u7684\u8A0A\u606F\u3002 \n\u5728\u6B64[\u9801\u9762](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages)\u95B1\u8B80\u66F4\u591A\u3002","Subcribe to a topic. All messages published on that topic will be received.":"\u8A02\u95B1\u4E00\u500B\u4E3B\u984C\u3002\u5C07\u6536\u5230\u8A72\u4E3B\u984C\u4E0A\u767C\u5E03\u7684\u6240\u6709\u8A0A\u606F\u3002","Subscribe to a topic":"\u8A02\u95B1\u4E00\u500B\u4E3B\u984C","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"\u4EE5_QoS_\u548C\u6578\u64DA\u4E1F\u5931_PARAM3_\u8A02\u95B1\u4E3B\u984C_PARAM1_","The topic to subscribe to":"\u8A02\u95B1\u7684\u4E3B\u984C","See https://github.com/mqttjs/MQTT.js#qos for more details":"\u53C3\u898Bhttps://github.com/mqttjs/MQTT.js#qos \u4EE5\u7372\u53D6\u66F4\u591A\u7D30\u7BC0","Is dataloss allowed?":"\u5141\u8A31\u6578\u64DA\u4E1F\u5931\u55CE\uFF1F","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"\u53C3\u898Bhttps://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode \u4EE5\u7372\u53D6\u66F4\u591A\u7D30\u7BC0","Unsubcribe from a topic. No more messages from this topic will be received.":"\u53D6\u6D88\u8A02\u95B1\u4E00\u500B\u4E3B\u984C\u3002\u5C07\u4E0D\u518D\u63A5\u6536\u6B64\u4E3B\u984C\u7684\u4EFB\u4F55\u6D88\u606F\u3002","Unsubscribe from a topic":"\u53D6\u6D88\u8A02\u95B1\u4E00\u500B\u4E3B\u984C","Unsubscribe from topic _PARAM1_":"\u53D6\u6D88\u8A02\u95B1\u4E3B\u984C_PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"\u6BCF\u7576\u6536\u5230\u6D88\u606F\u6642\u89F8\u767C\u3002\u8ACB\u6CE8\u610F\uFF0C\u60A8\u9700\u8981\u9996\u5148\u8A02\u95B1\u4E3B\u984C\u624D\u80FD\u6536\u5230\u4F86\u81EA\u5B83\u7684\u6D88\u606F\u3002","On message":"\u6536\u5230\u6D88\u606F\u6642","Message received from topic _PARAM1_":"\u4F86\u81EA\u4E3B\u984C_PARAM1_\u7684\u6D88\u606F\u5DF2\u6536\u5230","The topic to listen to":"\u8981\u76E3\u807D\u7684\u4E3B\u984C","Get the last received message of a topic.":"\u7372\u53D6\u4E3B\u984C\u7684\u6700\u5F8C\u63A5\u6536\u6D88\u606F\u3002","Get last message":"\u7372\u53D6\u6700\u5F8C\u6D88\u606F","The topic to get the message from":"\u8981\u5F9E\u4E2D\u7372\u5F97\u6D88\u606F\u7684\u4E3B\u984C","Gets the last error. Returns an empty string if there was no errors.":"\u7372\u53D6\u6700\u5F8C\u932F\u8AA4\u3002\u5982\u679C\u6C92\u6709\u932F\u8AA4\uFF0C\u5247\u8FD4\u56DE\u7A7A\u5B57\u7B26\u4E32\u3002","Get the last error":"\u7372\u53D6\u6700\u5F8C\u4E00\u500B\u932F\u8AA4","Marching Squares (experimental)":"Marching Squares\uFF08\u5BE6\u9A57\u6027\uFF09","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"\u5141\u8A31\u69CB\u5EFA\u201C\u6A19\u91CF\u5834\u201D\u4E26\u7E6A\u88FD\u5176\u7B49\u9AD8\u7DDA\uFF1A\u7528\u65BC\u8FF7\u9727\u6548\u679C\u3001\u6DB2\u9AD4\u6548\u679C\u3001\u5730\u9762\u7E6A\u88FD\u7B49\u975E\u5E38\u6709\u7528\u3002","Define the scalar field painter library JavaScript code.":"\u5B9A\u7FA9\u7D14\u91CF\u5834\u7E6A\u88FD\u5EAB\u7684JavaScript\u4EE3\u78BC\u3002","Define scalar field painter library":"\u5B9A\u7FA9\u7D14\u91CF\u5834\u7E6A\u88FD\u5EAB","Define the scalar field painter library JavaScript code":"\u5B9A\u7FA9\u7D14\u91CF\u5834\u7E6A\u88FD\u5EAB\u7684JavaScript\u4EE3\u78BC","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"\u6DFB\u52A0\u5230\u5F62\u72C0\u7E6A\u88FD\u5668\u5C0D\u8C61\u4E26\u4F7F\u7528\u64CD\u4F5C\u4F86\u7E6A\u88FD\u4E00\u500B\u5B57\u6BB5\u3002\u7528\u65BC\u8FF7\u9727, \u6DB2\u9AD4\u6548\u679C(\u6C34, \u7194\u5CA9, \u6591\u9EDE\u2026)\u3002","Marching squares painter":"\u884C\u9032\u65B9\u683C\u7E6A\u88FD\u5668","Area left bound":"\u5340\u57DF\u5DE6\u754C","Area top bound":"\u5340\u57DF\u4E0A\u754C","Area right bound":"\u5340\u57DF\u53F3\u754C","Area bottom bound":"\u5340\u57DF\u4E0B\u754C","Fill outside":"\u586B\u5145\u5230\u5916\u90E8","Contour threshold":"\u7B49\u9AD8\u7DDA\u95BE\u503C","Must only draw what is on the screen":"\u5FC5\u9808\u53EA\u7E6A\u88FD\u5728\u87A2\u5E55\u4E0A\u7684\u5167\u5BB9","Extend behavior class":"\u64F4\u5C55\u884C\u70BA\u985E\u5225","Extend object instance prototype.":"\u64F4\u5C55\u7269\u4EF6\u5BE6\u4F8B\u539F\u578B\u3002","Extend object instance prototype":"\u64F4\u5C55\u7269\u4EF6\u5BE6\u4F8B\u539F\u578B","Extend _PARAM0_ prototype":"\u64F4\u5C55 _PARAM0_ \u539F\u578B","Clear the field by setting every values to 0.":"\u901A\u904E\u5C07\u6240\u6709\u503C\u8A2D\u7F6E\u70BA0\u4F86\u6E05\u9664\u5B57\u6BB5\u3002","Clear the field":"\u6E05\u9664\u5B57\u6BB5","Clear the field of _PARAM0_":"\u6E05\u9664 _PARAM0_ \u7684\u5B57\u6BB5","Unfill an area of the field from a given location until a given height is reached.":"\u5F9E\u7D66\u5B9A\u4F4D\u7F6E, \u76F4\u5230\u9054\u5230\u7D66\u5B9A\u9AD8\u5EA6, \u6E05\u7A7A\u4E00\u500B\u5340\u57DF\u3002","Unfill area":"\u6E05\u7A7A\u5340\u57DF","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"\u5F9E x: _PARAM2_, y: _PARAM3_ \u958B\u59CB\uFF0C\u5C07 _PARAM0_ \u7684\u5B57\u6BB5\u6E05\u7A7A\u5230\u4E0D\u4F4E\u65BC _PARAM4_ \u7684\u503C\uFF0C\u539A\u5EA6\u70BA: _PARAM5_","Minimum height":"\u6700\u5C0F\u9AD8\u5EA6","Contour thickness":"\u8F2A\u5ED3\u539A\u5EA6","Capping radius ratio":"\u5C01\u9589\u534A\u5F91\u6BD4","Small values allow quicker process, but can result to tearing. Try values around 8.":"\u5C0F\u503C\u5141\u8A31\u66F4\u5FEB\u7684\u8655\u7406\uFF0C\u4F46\u53EF\u80FD\u5C0E\u81F4\u6495\u88C2\u3002\u8A66\u8A66\u503C\u7D048\u3002","Fill an area of the field from a given location until a given height is reached.":"\u5F9E\u7D66\u5B9A\u4F4D\u7F6E\u586B\u5145\u4E00\u500B\u5340\u57DF\uFF0C\u76F4\u5230\u9054\u5230\u7D66\u5B9A\u9AD8\u5EA6\u3002","Fill area":"\u586B\u5145\u5340\u57DF","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"\u5F9E x: _PARAM2_, y: _PARAM3_ \u958B\u59CB\uFF0C\u5C07 _PARAM0_ \u7684\u5B57\u6BB5\u586B\u5145\u5230\u4E0D\u9AD8\u65BC _PARAM4_ \u7684\u503C\uFF0C\u539A\u5EA6\u70BA: _PARAM5_","Maximum height":"\u6700\u5927\u9AD8\u5EA6","Cap every value of the field to a range.":"\u9650\u5236\u5B57\u6BB5\u7684\u6BCF\u500B\u503C\u5728\u4E00\u5B9A\u7BC4\u570D\u5167\u3002","Clamp the field":"\u9650\u5236\u5B57\u6BB5","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"\u5C07 _PARAM0_ \u7684\u5B57\u6BB5\u9650\u5236\u5728: _PARAM2_ \u5230: _PARAM3_","Minimum":"\u6700\u5C0F\u503C","Maximum":"\u6700\u5927\u503C","Apply an affine on the field values.":"\u5728\u5B57\u6BB5\u503C\u4E0A\u61C9\u7528\u4EFF\u5C04\u8B8A\u63DB\u3002","Transform the field":"\u8F49\u63DB\u5B57\u6BB5","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"\u7528\u4FC2\u6578: _PARAM2_ \u548C\u504F\u79FB: _PARAM3_ \u8F49\u63DB _PARAM0_ \u7684\u5B57\u6BB5","Coefficient":"\u4FC2\u6578","Offset":"\u504F\u79FB","Add a hill to the field.":"\u5411\u5B57\u6BB5\u6DFB\u52A0\u4E00\u500B\u5C71\u4E18\u3002","Add a hill":"\u6DFB\u52A0\u5C71\u4E18","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"\u5C07\u5C71\u4E18\u6DFB\u52A0\u5230 _PARAM0_ \u7684\u5B57\u6BB5\uFF0C\u4E2D\u5FC3: _PARAM2_, _PARAM3_, _PARAM4_, \u534A\u5F91: _PARAM5_, \u4E0D\u900F\u660E\u5EA6: _PARAM6_ \u4F7F\u7528: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"\u4E2D\u5FC3\u7684\u5C71\u4E18\u9AD8\u5EA6\uFF0C\u503C\u70BA1\u6216\u66F4\u5C11\u8868\u793A\u5E73\u5766\u5C71\u4E18\u3002","The hill height is 1 at this radius.":"\u6B64\u534A\u5F91\u5167\u7684\u5C71\u4E18\u9AD8\u5EA6\u70BA1\u3002","Opacity":"\u4E0D\u900F\u660E\u5EA6","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"\u8A2D\u7F6E\u70BA1\u4EE5\u7ACB\u5373\u61C9\u7528\u5C71\u4E18\uFF0C\u6216\u4F7F\u7528\u8F03\u4F4E\u7684\u503C\u91CD\u8907\u6B64\u64CD\u4F5C\u4EE5\u4F7F\u5176\u6F38\u9032\u3002","Operation":"\u64CD\u4F5C","Add a disk to the field.":"\u5411\u5B57\u6BB5\u6DFB\u52A0\u4E00\u500B\u5713\u76E4\u3002","Add a disk":"\u6DFB\u52A0\u5713\u76E4","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"\u5C07\u5713\u76E4\u6DFB\u52A0\u5230 _PARAM0_ \u7684\u5B57\u6BB5\uFF0C\u4E2D\u5FC3: _PARAM2_, _PARAM3_, \u534A\u5F91: _PARAM4_ \u4F7F\u7528: _PARAM6_","The spike height is 1 at this radius.":"\u6B64\u534A\u5F91\u5167\u7684\u5C16\u5CF0\u9AD8\u5EA6\u70BA1\u3002","Mask a disk to the field.":"\u5C0D\u5B57\u6BB5\u9032\u884C\u906E\u7F69\u3002","Mask a disk":"\u906E\u7F69\u5713\u76E4","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"\u5C0D _PARAM0_ \u7684\u5B57\u6BB5\u9032\u884C\u5713\u76E4\u906E\u7F69\uFF0C\u4E2D\u5FC3: _PARAM2_, _PARAM3_, \u534A\u5F91: _PARAM4_","Add a line to the field.":"\u5411\u5B57\u6BB5\u6DFB\u52A0\u4E00\u689D\u7DDA\u3002","Add a line":"\u6DFB\u52A0\u7DDA","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"\u5F9E _PARAM2_ ; _PARAM3_ \u5230 _PARAM4_ ; _PARAM5_\uFF0C\u4EE5\u539A\u5EA6: _PARAM6_ \u4F7F\u7528: _PARAM8_ \u5411 _PARAM0_ \u7684\u5B57\u6BB5\u6DFB\u52A0\u4E00\u689D\u7DDA","X position of the start":"\u8D77\u59CB\u7684X\u4F4D\u7F6E","Y position of the start":"\u8D77\u59CB\u7684Y\u4F4D\u7F6E","X position of the end":"\u7D50\u675F\u7684X\u4F4D\u7F6E","Y position of the end":"\u7D50\u675F\u7684Y\u4F4D\u7F6E","Thickness":"\u539A\u5EA6","Mask a line to the field.":"\u5C0D\u5B57\u6BB5\u9032\u884C\u906E\u7F69\u3002","Mask a line":"\u906E\u7F69\u7DDA","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"\u5C0D _PARAM0_ \u7684\u5B57\u6BB5\u9032\u884C\u7DDA\u906E\u7F69\uFF0C\u5F9E _PARAM2_ ; _PARAM3_ \u5230 _PARAM4_ ; _PARAM5_\uFF0C\u4F7F\u7528\u539A\u5EA6: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"\u5C0D\u5B57\u6BB5\u7684\u6BCF\u500B\u503C\u61C9\u7528\u7D66\u5B9A\u64CD\u4F5C\uFF0C\u4F7F\u7528\u4F86\u81EA\u540C\u4E00\u4F4D\u7F6E\u7684\u53E6\u4E00\u5B57\u6BB5\u7684\u503C\u3002","Merge a field":"\u5408\u4F75\u4E00\u500B\u5B57\u6BB5","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"\u5C07 _PARAM0_ \u8207 _PARAM2_ \u7684\u5B57\u6BB5\u5408\u4F75\uFF0C\u4F7F\u7528: _PARAM4_","Field object":"\u5B57\u6BB5\u7269\u4EF6","Field behavior":"\u5B57\u6BB5\u884C\u70BA","Update the field hitboxes.":"\u66F4\u65B0\u5B57\u6BB5\u7684\u78B0\u649E\u6846\u3002","Update hitboxes":"\u66F4\u65B0\u78B0\u649E\u6846","Update the field hitboxes of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u5B57\u6BB5\u78B0\u649E\u6846","Draw the field contours.":"\u7E6A\u88FD\u5B57\u6BB5\u7684\u8F2A\u5ED3\u3002","Draw the contours":"\u7E6A\u88FD\u8F2A\u5ED3","Draw the field contours of _PARAM0_":"\u7E6A\u88FD _PARAM0_ \u7684\u5834\u57DF\u8F2A\u5ED3","Change the width of the field cells.":"\u66F4\u6539\u5834\u57DF\u55AE\u5143\u683C\u7684\u5BEC\u5EA6\u3002","Width of the cells":"\u55AE\u5143\u683C\u7684\u5BEC\u5EA6","Change the width of the field cells of _PARAM0_: _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u5834\u57DF\u55AE\u5143\u683C\u5BEC\u5EA6\uFF1A_PARAM2_","Change the height of the field cells.":"\u66F4\u6539\u5834\u57DF\u55AE\u5143\u683C\u7684\u9AD8\u5EA6\u3002","Height of the cells":"\u55AE\u5143\u683C\u7684\u9AD8\u5EA6","Change the height of the field cells of _PARAM0_: _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u5834\u57DF\u55AE\u5143\u683C\u9AD8\u5EA6\uFF1A_PARAM2_","Rebuild the field with the new dimensions.":"\u4F7F\u7528\u65B0\u5C3A\u5BF8\u91CD\u5EFA\u5834\u57DF\u3002","Rebuild the field":"\u91CD\u5EFA\u5834\u57DF","Rebuild the field _PARAM0_":"\u91CD\u5EFA\u5834\u57DF _PARAM0_","Fill outside or inside of the contours.":"\u586B\u5145\u8F2A\u5ED3\u7684\u5916\u90E8\u6216\u5167\u90E8\u3002","Fill outside of the contours of _PARAM0_: _PARAM2_":"\u586B\u5145 _PARAM0_ \u7684\u8F2A\u5ED3\u5916\u90E8\uFF1A_PARAM2_","Fill outside?":"\u586B\u5145\u5916\u90E8\uFF1F","Change the contour threshold.":"\u66F4\u6539\u8F2A\u5ED3\u95BE\u503C\u3002","Change the contour threshold of _PARAM0_: _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u8F2A\u5ED3\u95BE\u503C\uFF1A_PARAM2_","Change the field area bounds.":"\u66F4\u6539\u5834\u57DF\u5340\u57DF\u908A\u754C\u3002","Area bounds":"\u5340\u57DF\u908A\u754C","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"\u66F4\u6539 _PARAM0_ \u7684\u5834\u57DF\u5340\u57DF\u908A\u754C \u5DE6\uFF1A_PARAM2_ \u4E0A\uFF1A_PARAM3_ \u53F3\uFF1A_PARAM4_ \u4E0B\uFF1A_PARAM5_","Left bound":"\u5DE6\u908A\u754C","Top bound":"\u4E0A\u908A\u754C","Right bound":"\u53F3\u908A\u754C","Bottom bound":"\u4E0B\u908A\u754C","Area left bound of the field.":"\u5834\u57DF\u7684\u5340\u57DF\u5DE6\u908A\u754C\u3002","Area left":"\u5340\u57DF\u5DE6\u908A","Area top bound of the field.":"\u5834\u57DF\u7684\u5340\u57DF\u4E0A\u908A\u754C\u3002","Area top":"\u5340\u57DF\u4E0A\u908A","Area right bound of the field.":"\u5834\u57DF\u7684\u5340\u57DF\u53F3\u908A\u754C\u3002","Area right":"\u5340\u57DF\u53F3\u908A","Area bottom bound of the field.":"\u5834\u57DF\u7684\u5340\u57DF\u4E0B\u908A\u754C\u3002","Area bottom":"\u5340\u57DF\u4E0B\u908A","Width of the field cells.":"\u5834\u57DF\u55AE\u5143\u683C\u7684\u5BEC\u5EA6\u3002","Width of a cell":"\u55AE\u5143\u683C\u7684\u5BEC\u5EA6","Height of the field cells.":"\u5834\u57DF\u55AE\u5143\u683C\u7684\u9AD8\u5EA6\u3002","Height of a cell":"\u55AE\u5143\u683C\u7684\u9AD8\u5EA6","The number of cells on the x axis.":"x \u8EF8\u4E0A\u7684\u55AE\u5143\u683C\u6578\u91CF\u3002","Dimension X":"\u7DAD\u5EA6 X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"\u5728 _PARAM2_; _PARAM3_ \u7684\u4F4D\u7F6E\uFF0C_PARAM0_ \u7684\u5834\u57DF\u503C\u5927\u65BC _PARAM4_","The number of cells on the y axis.":"y \u8EF8\u4E0A\u7684\u55AE\u5143\u683C\u6578\u91CF\u3002","Dimension Y":"\u7DAD\u5EA6 Y","The contour threshold.":"\u8F2A\u5ED3\u95BE\u503C\u3002","The normal X coordinate at a given location.":"\u5728\u7D66\u5B9A\u4F4D\u7F6E\u7684\u5E38\u614B X \u5750\u6A19\u3002","Normal X":"\u5E38\u614B X","X position of the point":"\u8A72\u9EDE\u7684 X \u4F4D\u7F6E","Y position of the point":"\u8A72\u9EDE\u7684 Y \u4F4D\u7F6E","The normal Y coordinate at a given location.":"\u5728\u7D66\u5B9A\u4F4D\u7F6E\u7684\u5E38\u614B Y \u5750\u6A19\u3002","Normal Y":"\u5E38\u614B Y","The normal Z coordinate at a given location.":"\u5728\u7D66\u5B9A\u4F4D\u7F6E\u7684\u5E38\u614B Z \u5750\u6A19\u3002","Normal Z":"\u5E38\u614B Z","Change the field value at a grid point.":"\u5728\u7DB2\u683C\u9EDE\u66F4\u6539\u5834\u57DF\u503C\u3002","Grid value":"\u7DB2\u683C\u503C","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"\u5728\u7DB2\u683C\u9EDE _PARAM2_; _PARAM3_ \u66F4\u6539 _PARAM0_ \u7684\u5834\u57DF\u503C\u70BA _PARAM4_","X grid index":"X \u7DB2\u683C\u7D22\u5F15","Y grid index":"Y \u7DB2\u683C\u7D22\u5F15","Field value":"\u5834\u57DF\u503C","The field value at a grid point.":"\u5728\u7DB2\u683C\u9EDE\u7684\u5834\u57DF\u503C\u3002","The field value at a given location.":"\u5728\u7D66\u5B9A\u4F4D\u7F6E\u7684\u5834\u57DF\u503C\u3002","Check if the contours are filled outside.":"\u6AA2\u67E5\u8F2A\u5ED3\u662F\u5426\u586B\u5145\u5728\u5916\u90E8\u3002","The contours of _PARAM0_ are filled outside":"_PARAM0_ \u7684\u8F2A\u5ED3\u5DF2\u586B\u5145\u5728\u5916\u90E8","Check if a field is greater than a given value.":"\u6AA2\u67E5\u5834\u57DF\u662F\u5426\u5927\u65BC\u7D66\u5B9A\u503C\u3002","Check if a point is inside the contour.":"\u6AA2\u67E5\u67D0\u9EDE\u662F\u5426\u5728\u8F2A\u5ED3\u5167\u90E8\u3002","Point is inside":"\u9EDE\u5728\u5167\u90E8","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ \u5728 _PARAM0_ \u5167\u90E8","Cursor object":"\u6E38\u6A19\u5C0D\u8C61","Turn any object into a cursor.":"\u5C07\u4EFB\u4F55\u5C0D\u8C61\u8F49\u63DB\u70BA\u6E38\u6A19\u3002","Turn any object into a mouse cursor.":"\u5C07\u4EFB\u4F55\u5C0D\u8C61\u8F49\u63DB\u70BA\u6ED1\u9F20\u6307\u6A19\u3002","Cursor":"\u6E38\u6A19","Mouse Pointer Lock":"\u6ED1\u9F20\u6307\u91DD\u9396\u5B9A","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"\u6B64\u884C\u70BA\u6D88\u9664\u4E86\u6ED1\u9F20\u79FB\u52D5\u8DDD\u96E2\u7684\u9650\u5236\u4E26\u96B1\u85CF\u4E86\u6E38\u6A19\u3002","Lock the mouse pointer to hide it.":"\u9396\u5B9A\u6ED1\u9F20\u6307\u6A19\u4EE5\u96B1\u85CF\u5B83\u3002","Request Pointer Lock":"\u8ACB\u6C42\u6307\u6A19\u9396\u5B9A","Unlocks the mouse pointer and show it.":"\u89E3\u9396\u6ED1\u9F20\u6307\u6A19\u4E26\u986F\u793A\u5B83\u3002","Exit pointer lock":"\u9000\u51FA\u6307\u6A19\u9396\u5B9A","Check if the mouse pointer is locked.":"\u6AA2\u67E5\u6ED1\u9F20\u6307\u6A19\u662F\u5426\u88AB\u9396\u5B9A\u3002","Pointer is locked":"\u6307\u6A19\u5DF2\u9396\u5B9A","The mouse pointer is locked":"\u6ED1\u9F20\u6307\u6A19\u5DF2\u9396\u5B9A","Check if the mouse pointer is actually locked.":"\u6AA2\u67E5\u6ED1\u9F20\u6307\u6A19\u662F\u5426\u5BE6\u969B\u88AB\u9396\u5B9A\u3002","Pointer is actually locked":"\u6307\u6A19\u5BE6\u969B\u4E0A\u662F\u5DF2\u9396\u5B9A\u7684","The mouse pointer actually is locked":"\u6ED1\u9F20\u6307\u6A19\u5BE6\u969B\u4E0A\u662F\u5DF2\u9396\u5B9A\u7684","Check if the mouse pointer lock is emulated.":"\u6AA2\u67E5\u6ED1\u9F20\u6307\u6A19\u9396\u5B9A\u662F\u5426\u88AB\u6A21\u64EC\u3002","Pointer lock is emulated":"\u6307\u6A19\u9396\u5B9A\u88AB\u6A21\u64EC","The mouse pointer lock is emulated":"\u6ED1\u9F20\u6307\u6A19\u9396\u5B9A\u88AB\u6A21\u64EC","Check if the locked pointer is moving.":"\u6AA2\u67E5\u88AB\u9396\u5B9A\u7684\u6307\u6A19\u662F\u5426\u79FB\u52D5\u3002","Locked pointer is moving":"\u88AB\u9396\u5B9A\u7684\u6307\u6A19\u6B63\u5728\u79FB\u52D5","the movement of the locked pointer on the X axis.":"\u88AB\u9396\u5B9A\u7684\u6307\u6A19\u5728X\u8EF8\u4E0A\u7684\u904B\u52D5\u3002","Pointer X movement":"\u6307\u6A19X\u8EF8\u904B\u52D5","the movement of the locked pointer on the X axis":"\u88AB\u9396\u5B9A\u6307\u6A19\u5728X\u8EF8\u4E0A\u7684\u904B\u52D5","the movement of the pointer on the Y axis.":"\u6307\u6A19\u5728Y\u8EF8\u4E0A\u7684\u904B\u52D5\u3002","Pointer Y movement":"\u6307\u6A19Y\u8EF8\u904B\u52D5","the movement of the pointer on the Y axis":"\u6307\u6A19\u5728Y\u8EF8\u4E0A\u7684\u904B\u52D5","Return the X position of a specific touch":"\u8FD4\u56DE\u7279\u5B9A\u89F8\u6478\u7684X\u5EA7\u6A19","Touch X position":"\u89F8\u6478X\u5EA7\u6A19","Touch identifier":"\u89F8\u6478\u8B58\u5225\u7B26","Return the Y position of a specific touch":"\u8FD4\u56DE\u7279\u5B9A\u89F8\u6478\u7684Y\u5EA7\u6A19","Touch Y position":"\u89F8\u6478Y\u5EA7\u6A19","the speed factor for touch movement.":"\u89F8\u6478\u79FB\u52D5\u7684\u901F\u5EA6\u56E0\u5B50\u3002","Speed factor for touch movement":"\u89F8\u6478\u79FB\u52D5\u901F\u5EA6\u56E0\u5B50","the speed factor for touch movement":"\u89F8\u6478\u79FB\u52D5\u7684\u901F\u5EA6\u56E0\u5B50","Control camera rotations with a mouse.":"\u4F7F\u7528\u9F20\u6A19\u63A7\u5236\u76F8\u6A5F\u65CB\u8F49\u3002","First person camera mouse mapper":"\u7B2C\u4E00\u4EBA\u7A31\u76F8\u6A5F\u9F20\u6A19\u6620\u5C04\u5668","Horizontal rotation speed factor":"\u6C34\u5E73\u65CB\u8F49\u901F\u5EA6\u56E0\u5B50","Vertical rotation speed factor":"\u5782\u76F4\u65CB\u8F49\u901F\u5EA6\u56E0\u5B50","Lock the pointer on click":"\u9EDE\u64CA\u6642\u9396\u5B9A\u6307\u91DD","the horizontal rotation speed factor of the object.":"\u8A72\u7269\u4EF6\u7684\u6C34\u5E73\u65CB\u8F49\u901F\u5EA6\u56E0\u5B50\u3002","the horizontal rotation speed factor":"\u6C34\u5E73\u65CB\u8F49\u901F\u5EA6\u56E0\u5B50","the vertical rotation speed factor of the object.":"\u8A72\u7269\u4EF6\u7684\u5782\u76F4\u65CB\u8F49\u901F\u5EA6\u56E0\u5B50\u3002","the vertical rotation speed factor":"\u5782\u76F4\u65CB\u8F49\u901F\u5EA6\u56E0\u5B50","Multiplayer custom lobbies":"\u591A\u73A9\u5BB6\u81EA\u8A02\u5927\u5EF3","Custom lobbies for built-in multiplayer.":"\u5167\u5EFA\u591A\u73A9\u5BB6\u7684\u81EA\u8A02\u5927\u5EF3\u3002","Return project identifier.":"\u8FD4\u56DE\u5C08\u6848\u8B58\u5225\u78BC\u3002","Project identifier":"\u5C08\u6848\u8B58\u5225\u78BC","Return game version.":"\u8FD4\u56DE\u904A\u6232\u7248\u672C\u3002","Game version":"\u904A\u6232\u7248\u672C","Return true if game run in preview.":"\u5982\u679C\u904A\u6232\u6B63\u5728\u9810\u89BD\u4E2D\u5247\u8FD4\u56DE\u771F\u3002","Preview":"\u9810\u89BD","Define a shape painter as a mask of an object.":"\u5C07\u5F62\u72C0\u7E6A\u88FD\u5668\u5B9A\u7FA9\u70BA\u7269\u9AD4\u7684\u906E\u7F69\u3002","Mask an object with a shape painter":"\u4F7F\u7528\u5F62\u72C0\u7E6A\u88FD\u5668\u906E\u7F69\u7269\u9AD4","Mask _PARAM1_ with mask _PARAM2_":"\u4F7F\u7528\u906E\u7F69_PARAM2_\u906E\u7F69_PARAM1_","Object to mask":"\u906E\u7F69\u7269\u9AD4","Shape painter to use as a mask":"\u7528\u4F5C\u906E\u7F69\u7684\u5F62\u72C0\u7E6A\u88FD\u5668","Loading.":"\u8F09\u5165\u4E2D\u3002","Loading":"\u8F09\u5165\u4E2D","Customize the interface of multiplayer lobbies.\nJoining will only work if the \"join after game starts\" setting is enabled, as the game automatically starts after joining a lobby.":"\u81EA\u8A02\u591A\u4EBA\u904A\u6232\u5927\u5EF3\u7684\u4ECB\u9762\u3002\n\u53EA\u6709\u5728\u555F\u7528\u300C\u904A\u6232\u958B\u59CB\u5F8C\u52A0\u5165\u300D\u8A2D\u7F6E\u7684\u60C5\u6CC1\u4E0B\uFF0C\u52A0\u5165\u624D\u6703\u6709\u6548\uFF0C\u56E0\u70BA\u904A\u6232\u5728\u52A0\u5165\u5927\u5EF3\u5F8C\u6703\u81EA\u52D5\u958B\u59CB\u3002","Update lobbies.":"\u66F4\u65B0\u5927\u5EF3\u3002","Update lobbies":"\u66F4\u65B0\u5927\u5EF3","Update lobbies _PARAM0_":"\u66F4\u65B0\u5927\u5EF3 _PARAM0_","Return last error.":"\u8FD4\u56DE\u6700\u5F8C\u4E00\u500B\u932F\u8AA4\u3002","Last error":"\u6700\u5F8C\u932F\u8AA4","Custom lobby.":"\u81EA\u8A02\u5927\u5EF3\u3002","Custom lobby":"\u81EA\u8A02\u5927\u5EF3","Set lobby name.":"\u8A2D\u7F6E\u5927\u5EF3\u540D\u7A31\u3002","Set lobby name":"\u8A2D\u7F6E\u5927\u5EF3\u540D\u7A31","Set lobby name _PARAM0_: _PARAM1_":"\u8A2D\u7F6E\u5927\u5EF3\u540D\u7A31 _PARAM0_: _PARAM1_","Lobby name":"\u5927\u5EF3\u540D\u7A31","Set players in lobby count.":"\u8A2D\u7F6E\u5927\u5EF3\u5167\u73A9\u5BB6\u6578\u91CF\u3002","Set players in lobby count":"\u8A2D\u7F6E\u5927\u5EF3\u5167\u73A9\u5BB6\u6578\u91CF","Set players in lobby count _PARAM0_, players in lobby: _PARAM1_, max players _PARAM2_":"\u8A2D\u7F6E\u5927\u5EF3\u5167\u73A9\u5BB6\u6578 _PARAM0_\uFF0C\u5927\u5EF3\u5167\u73A9\u5BB6: _PARAM1_\uFF0C\u6700\u5927\u73A9\u5BB6 _PARAM2_","Players count in lobby":"\u5927\u5EF3\u5167\u73A9\u5BB6\u6578","Maxum count players in lobby":"\u5927\u5EF3\u5167\u6700\u5927\u73A9\u5BB6\u6578","Set lobby ID.":"\u8A2D\u7F6E\u5927\u5EF3 ID\u3002","Set lobby ID":"\u8A2D\u7F6E\u5927\u5EF3 ID","Set lobby ID _PARAM0_: _PARAM1_":"\u8A2D\u7F6E\u5927\u5EF3 ID _PARAM0_: _PARAM1_","Lobby ID":"\u5927\u5EF3 ID","Return true if lobby is full.":"\u5982\u679C\u5927\u5EF3\u6EFF\u4E86\u5247\u8FD4\u56DE\u771F\u3002","Is full":"\u5DF2\u6EFF","Lobby _PARAM0_ is full":"\u5927\u5EF3 _PARAM0_ \u5DF2\u6EFF","Activate interactions.":"\u555F\u7528\u4E92\u52D5\u3002","Activate interactions":"\u555F\u7528\u4E92\u52D5","Activate interactions of _PARAM0_: _PARAM1_":"\u555F\u7528 _PARAM0_ \u7684\u4E92\u52D5: _PARAM1_","Yes or no":"\u662F\u6216\u5426","Noise generator":"\u566A\u8072\u751F\u6210\u5668","Generate noise values for procedural generation.":"\u70BA\u7A0B\u5E8F\u751F\u6210\u751F\u6210\u566A\u8072\u503C\u3002","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u5F9E 1 \u7DAD simple \u566A\u97F3\u4E2D\u751F\u6210 -1 \u5230 1 \u4E4B\u9593\u7684\u6578\u5B57\u3002\u5F9E\u64F4\u5C55\u6578\u5B78\u64F4\u5C55\u4E2D\u7684\u201C\u6620\u5C04\u201D\u8868\u9054\u5F0F\u53EF\u4EE5\u7528\u65BC\u5C07\u503C\u6620\u5C04\u5230\u4EFB\u4F55\u9078\u5B9A\u7684\u7BC4\u570D\u3002","1D noise":"1D \u566A\u97F3","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u5F9E 2 \u7DAD simple \u566A\u97F3\u4E2D\u751F\u6210 -1 \u5230 1 \u4E4B\u9593\u7684\u6578\u5B57\u3002\u5F9E\u64F4\u5C55\u6578\u5B78\u64F4\u5C55\u4E2D\u7684\u201C\u6620\u5C04\u201D\u8868\u9054\u5F0F\u53EF\u4EE5\u7528\u65BC\u5C07\u503C\u6620\u5C04\u5230\u4EFB\u4F55\u9078\u5B9A\u7684\u7BC4\u570D\u3002","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u5F9E 3 \u7DAD simple \u566A\u97F3\u4E2D\u751F\u6210 -1 \u5230 1 \u4E4B\u9593\u7684\u6578\u5B57\u3002\u5F9E\u64F4\u5C55\u6578\u5B78\u64F4\u5C55\u4E2D\u7684\u201C\u6620\u5C04\u201D\u8868\u9054\u5F0F\u53EF\u4EE5\u7528\u65BC\u5C07\u503C\u6620\u5C04\u5230\u4EFB\u4F55\u9078\u5B9A\u7684\u7BC4\u570D\u3002","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u5F9E 4 \u7DAD simple \u566A\u97F3\u4E2D\u751F\u6210 -1 \u5230 1 \u4E4B\u9593\u7684\u6578\u5B57\u3002\u5F9E\u64F4\u5C55\u6578\u5B78\u64F4\u5C55\u4E2D\u7684\u201C\u6620\u5C04\u201D\u8868\u9054\u5F0F\u53EF\u4EE5\u7528\u65BC\u5C07\u503C\u6620\u5C04\u5230\u4EFB\u4F55\u9078\u5B9A\u7684\u7BC4\u570D\u3002","Delete a noise generators and loose its settings.":"\u522A\u9664\u566A\u8072\u767C\u751F\u5668\u4E26\u4E1F\u5931\u5176\u8A2D\u7F6E\u3002","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 \u7DAD Perlin \u566A\u97F3\uFF08\u5DF2\u4F5C\u5EE2\uFF0C\u8ACB\u6539\u7528 Noise2d\uFF09\u3002","Perlin 2D noise":"Perlin 2D \u566A\u97F3","x value":"x\u503C","y value":"y\u503C","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 \u7DAD Perlin \u566A\u97F3\uFF08\u5DF2\u4F5C\u5EE2\uFF0C\u8ACB\u6539\u7528 Noise3d\uFF09\u3002","Perlin 3D noise":"Perlin 3D \u566A\u97F3","z value":"z\u503C","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 \u7DAD simplex \u566A\u97F3\uFF08\u5DF2\u4F5C\u5EE2\uFF0C\u8ACB\u6539\u7528 Noise2d\uFF09\u3002","Simplex 2D noise":"Simplex 2D \u566A\u97F3","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 \u7DAD simplex \u566A\u97F3\uFF08\u5DF2\u4F5C\u5EE2\uFF0C\u8ACB\u6539\u7528 Noise3d\uFF09\u3002","Simplex 3D noise":"Simplex 3D \u566A\u97F3","Object picking tools":"\u5BF9\u8C61\u9009\u62E9\u5DE5\u5177","Adds various object picking related tools.":"\u589E\u52A0\u4E86\u5404\u79CD\u76F8\u5173\u5BF9\u8C61\u7684\u9009\u53D6\u5DE5\u5177\u3002","Unpicks all instances of an object.":"\u53D6\u6D88\u9078\u53D6\u6240\u6709\u7269\u4EF6\u5BE6\u4F8B\u3002","Unpick all instances":"\u53D6\u6D88\u9078\u53D6\u6240\u6709\u5BE6\u4F8B","Unpick all instances of _PARAM1_":"\u53D6\u6D88\u9078\u53D6\u6240\u6709_PARAM1_","The object to unpick all instances from":"\u53D6\u6D88\u9078\u53D6\u6240\u6709\u5BE6\u4F8B\u7684\u7269\u4EF6","Pick object instances that have the lowest Z-order.":"\u9078\u64C7\u6700\u4F4EZ-\u9806\u5E8F\u7684\u7269\u4EF6\u5BE6\u4F8B\u3002","Pick objects with lowest Z-order":"\u9078\u64C7\u6700\u4F4EZ-\u9806\u5E8F\u7684\u7269\u4EF6","Pick _PARAM1_ with the lowest Z-order":"\u9078\u64C7\u64C1\u6709\u6700\u4F4EZ\u5E8F\u7684_PARAM1_","Object to select instances from":"\u5F9E\u4E2D\u9078\u53D6\u7269\u4EF6\u5BE6\u4F8B","Pick object instances that have the highest Z-order.":"\u9078\u64C7\u6700\u9AD8Z-\u9806\u5E8F\u7684\u7269\u4EF6\u5BE6\u4F8B\u3002","Pick objects with highest Z-order":"\u9078\u64C7\u6700\u9AD8Z-\u9806\u5E8F\u7684\u7269\u4EF6","Pick _PARAM1_ with the highest Z-order":"\u9078\u64C7\u64C1\u6709\u6700\u9AD8Z\u5E8F\u7684_PARAM1_","Pick object instances that have the lowest value of an object variable.":"\u9078\u53D6\u7269\u4EF6\u5BE6\u4F8B\u7684\u7269\u4EF6\u8B8A\u6578\u503C\u6700\u4F4E\u8005\u3002","Pick objects with lowest variable value":"\u9078\u53D6\u5177\u6709\u6700\u4F4E\u8B8A\u6578\u503C\u7684\u7269\u4EF6","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"\u9078\u53D6\u8B8A\u6578_PARAM2_\u7684\u503C\u6700\u4F4E\u7684_PARAM1_","Object variable name":"\u7269\u4EF6\u8B8A\u6578\u540D\u7A31","Pick object instances that have the highest value of an object variable.":"\u9078\u53D6\u7269\u4EF6\u5BE6\u4F8B\u7684\u7269\u4EF6\u8B8A\u6578\u503C\u6700\u9AD8\u8005\u3002","Pick objects with highest variable value":"\u9078\u53D6\u5177\u6709\u6700\u9AD8\u8B8A\u6578\u503C\u7684\u7269\u4EF6","Pick _PARAM1_ with the highest value of variable _PARAM2_":"\u9078\u53D6\u8B8A\u6578_PARAM2_\u7684\u503C\u6700\u9AD8\u7684_PARAM1_","Picks the first instance out of a list of objects.":"\u9078\u64C7\u7269\u4EF6\u6E05\u55AE\u4E2D\u7684\u7B2C\u4E00\u500B\u5BE6\u4F8B\u3002","Pick the first object (deprecated)":"\u9078\u64C7\u7B2C\u4E00\u500B\u7269\u4EF6\uFF08\u5DF2\u68C4\u7528\uFF09","Pick the first _PARAM1_":"\u9078\u64C7\u7B2C\u4E00\u500B_PARAM1_","The object to select an instances from":"\u5F9E\u4E2D\u9078\u53D6\u7269\u4EF6\u5BE6\u4F8B\u7684\u7269\u4EF6","Picks the last instance out of a list of objects.":"\u9078\u64C7\u7269\u4EF6\u6E05\u55AE\u4E2D\u7684\u6700\u5F8C\u4E00\u500B\u5BE6\u4F8B\u3002","Pick the last object (deprecated)":"\u9078\u64C7\u6700\u5F8C\u4E00\u500B\u7269\u4EF6\uFF08\u5DF2\u68C4\u7528\uFF09","Pick the last _PARAM1_":"\u9078\u64C7\u6700\u5F8C\u4E00\u500B_PARAM1_","Picks the Nth instance out of a list of objects.":"\u5F9E\u4E2D\u9078\u53D6\u7269\u4EF6\u6E05\u55AE\u7684\u7B2CN\u500B\u5BE6\u4F8B\u3002","Pick the Nth object (deprecated)":"\u9078\u64C7\u7B2CN\u500B\u7269\u4EF6\uFF08\u5DF2\u68C4\u7528\uFF09","Pick the _PARAM2_th _PARAM1_":"\u9078\u53D6\u7B2C_PARAM2_\u500B_PARAM1_","The place in the objects lists an instance has to have to be picked":"\u9078\u53D6\u5BE6\u4F8B\u5FC5\u9808\u5177\u6709\u7684\u7269\u4EF6\u6E05\u55AE\u4E2D\u7684\u4F4D\u7F6E","Slice a 2D object into pieces":"\u5C07 2D \u7269\u4EF6\u5207\u6210\u788E\u7247","Slice an object into smaller pieces that match the color of original object.":"\u5C06\u5BF9\u8C61\u5207\u6210\u4E0E\u539F\u59CB\u5BF9\u8C61\u989C\u8272\u76F8\u5339\u914D\u7684\u5C0F\u7247\u3002","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"\u5C07\u4E00\u500B\u7269\u4EF6\u5207\u6210\u8207\u539F\u7269\u4EF6\u984F\u8272\u76F8\u7B26\u7684\u5C0F\u584A\u3002\u65B0\u7269\u4EF6\u61C9\u70BA\u7D14\u767D\u8272\u3002","Slice object into smaller pieces":"\u5C07\u7269\u4EF6\u5207\u6210\u8F03\u5C0F\u7684\u584A","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"\u5C07_PARAM1_\u5207\u6210_VERTICAL_\u5782\u76F4\u689D\u548C_HORIZONTAL_\u6C34\u5E73\u689D\uFF0C\u4F7F\u7528_PARAM2_\u4F5C\u70BA\u65B0\u7269\u4EF6\u3002\u522A\u9664\u539F\u59CB\u7269\u4EF6\uFF1A_PARAM5_","Object to be sliced":"\u6E96\u5099\u5207\u7247\u7684\u7269\u4EF6","Object used for sliced pieces":"\u7528\u65BC\u5207\u7247\u7684\u7269\u4EF6","Recommended: Use a sprite that is a single white pixel":"\u5EFA\u8B70\u4F7F\u7528\u55AE\u500B\u767D\u50CF\u7D20\u7684\u7CBE\u9748","Vertical slices":"\u5782\u76F4\u5207\u7247","Horizontal slices":"\u6C34\u5E73\u5207\u7247","Delete original object":"\u522A\u9664\u539F\u59CB\u7269\u4EF6","Return the blue component of the pixel at the specified position.":"\u8FD4\u56DE\u6307\u5B9A\u4F4D\u7F6E\u50CF\u7D20\u7684\u85CD\u8272\u5143\u4EF6\u3002","Read pixel blue":"\u8B80\u53D6\u50CF\u7D20\u85CD\u8272","Return the green component of the pixel at the specified position.":"\u8FD4\u56DE\u6307\u5B9A\u4F4D\u7F6E\u50CF\u7D20\u7684\u7DA0\u8272\u5143\u4EF6\u3002","Read pixel green":"\u8B80\u53D6\u50CF\u7D20\u7DA0\u8272","Return the red component of the pixel at the specified position.":"\u8FD4\u56DE\u6307\u5B9A\u4F4D\u7F6E\u50CF\u7D20\u7684\u7D05\u8272\u5143\u4EF6\u3002","Read pixel red":"\u8B80\u53D6\u50CF\u7D20\u7D05\u8272","Object spawner 2D area":"2D \u7269\u4EF6\u751F\u6210\u5340\u57DF","Spawn (create) objects periodically.":"\u5B9A\u671F\u751F\u6210\uFF08\u521B\u5EFA\uFF09\u5BF9\u8C61\u3002","Object spawner":"\u7269\u4EF6\u751F\u6210\u5668","Spawn period":"\u751F\u6210\u5468\u671F","Offset X (relative to position of spawner)":"X\u504F\u79FB\uFF08\u76F8\u5C0D\u65BC\u751F\u6210\u9EDE\u4F4D\u7F6E\uFF09","Offset Y (relative to position of spawner)":"Y\u504F\u79FB\uFF08\u76F8\u5C0D\u65BC\u751F\u6210\u9EDE\u4F4D\u7F6E\uFF09","Max objects in the scene (per spawner)":"\u5834\u666F\u4E2D\u7684\u6700\u5927\u7269\u4EF6\u6578\uFF08\u6BCF\u500B\u751F\u6210\u9EDE\uFF09","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"\u9650\u5236\u7531\u6B64\u751F\u6210\u9EDE\u5275\u5EFA\u7684\u5834\u666F\u4E2D\u7269\u4EF6\u6578\u91CF\u3002\u5C07\u5176\u8A2D\u7F6E\u70BA0\u4EE5\u53D6\u6D88\u9650\u5236\u3002","Spawner capacity":"\u751F\u6210\u9EDE\u5BB9\u91CF","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"\u53EF\u4EE5\u7531\u6B64\u751F\u6210\u9EDE\u5275\u5EFA\u7684\u7269\u4EF6\u6578\u91CF\u3002\u6BCF\u6B21\u751F\u6210\u7269\u4EF6\u6642\u9019\u5C07\u6703\u6E1B\u5C11\u3002","Unlimited capacity":"\u7121\u9650\u5BB9\u91CF","Use random positions":"\u4F7F\u7528\u96A8\u6A5F\u4F4D\u7F6E","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"\u7269\u4EF6\u5C07\u5728\u751F\u6210\u9EDE\u7BC4\u570D\u5167\u7684\u96A8\u6A5F\u4F4D\u7F6E\u5275\u5EFA\u3002\u9069\u7528\u65BC\u88FD\u4F5C\u5927\u578B\u751F\u6210\u9EDE\u5340\u57DF\u3002","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"\u5B9A\u671F\u751F\u6210\uFF08\u5275\u5EFA\uFF09\u7269\u4EF6\u3002\u6B64\u64CD\u4F5C\u5FC5\u9808\u5728\u6BCF\u5E40\u4E2D\u904B\u884C\u624D\u80FD\u6B63\u5E38\u5DE5\u4F5C\u3002\u7576\u9054\u5230\u6700\u5927\u6578\u91CF\u4E26\u522A\u9664\u4E00\u500B\u5BE6\u4F8B\u6642\uFF0C\u751F\u6210\u5668\u9700\u5728\u751F\u6210\u6301\u7E8C\u6642\u9593\u5F8C\u7B49\u5F85\u624D\u80FD\u5275\u5EFA\u53E6\u4E00\u500B\u5BE6\u4F8B\u3002\u751F\u6210\u7684\u7269\u4EF6\u6703\u81EA\u52D5\u9023\u7D50\u81F3\u751F\u6210\u5668\u3002","Spawn objects periodically":"\u5B9A\u671F\u751F\u6210\u7269\u4EF6","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"\u5B9A\u671F\u751F\u6210\u4F4D\u65BC\u751F\u6210\u5668 _PARAM0_ \u7684 _PARAM2_","Object that will be created":"\u5C07\u88AB\u5275\u5EFA\u7684\u7269\u4EF6","Change the offset X relative to the center of spawner (in pixels).":"\u66F4\u6539\u76F8\u5C0D\u65BC\u751F\u6210\u5668\u4E2D\u5FC3\u7684 X \u504F\u79FB\uFF08\u4EE5\u50CF\u7D20\u8A08\u7B97\uFF09\u3002","Offset on X axis (deprecated)":"X \u8EF8\u504F\u79FB\uFF08\u4E0D\u5EFA\u8B70\u4F7F\u7528\uFF09","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"\u5C07 _PARAM0_ \u7684 X \u504F\u79FB\u66F4\u6539\u70BA _PARAM2_ \u50CF\u7D20","Change the offset Y relative to the center of spawner (in pixels).":"\u66F4\u6539\u76F8\u5C0D\u65BC\u751F\u6210\u5668\u4E2D\u5FC3\u7684 Y \u504F\u79FB\uFF08\u4EE5\u50CF\u7D20\u8A08\u7B97\uFF09\u3002","Offset on Y axis (deprecated)":"Y \u8EF8\u504F\u79FB\uFF08\u4E0D\u5EFA\u8B70\u4F7F\u7528\uFF09","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"\u5C07 _PARAM0_ \u7684 Y \u504F\u79FB\u66F4\u6539\u70BA _PARAM2_ \u50CF\u7D20","Change the spawn period (in seconds).":"\u66F4\u6539\u751F\u6210\u9031\u671F\uFF08\u4EE5\u79D2\u8A08\uFF09\u3002","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"\u5C07 _PARAM0_ \u7684\u751F\u6210\u9031\u671F\u66F4\u6539\u70BA _PARAM2_ \u79D2","Return the offset X relative to the center of spawner (in pixels).":"\u8FD4\u56DE\u76F8\u5C0D\u65BC\u751F\u6210\u5668\u4E2D\u5FC3\u7684 X \u504F\u79FB\uFF08\u4EE5\u50CF\u7D20\u8A08\u7B97\uFF09\u3002","Offset X (deprecated)":"X \u504F\u79FB\uFF08\u4E0D\u5EFA\u8B70\u4F7F\u7528\uFF09","Return the offset Y relative to the center of spawner (in pixels).":"\u8FD4\u56DE\u76F8\u5C0D\u65BC\u751F\u6210\u5668\u4E2D\u5FC3\u7684 Y \u504F\u79FB\uFF08\u4EE5\u50CF\u7D20\u8A08\u7B97\uFF09\u3002","Offset Y (deprecated)":"Y \u504F\u79FB\uFF08\u4E0D\u5EFA\u8B70\u4F7F\u7528\uFF09","Return the spawn period (in seconds).":"\u8FD4\u56DE\u751F\u6210\u9031\u671F\uFF08\u4EE5\u79D2\u8A08\uFF09\u3002","Restart the cooldown of a spawner.":"\u91CD\u65B0\u555F\u52D5\u751F\u6210\u5668\u7684\u51B7\u537B\u6642\u9593\u3002","Restart spawning cooldown":"\u91CD\u65B0\u555F\u52D5\u751F\u6210\u51B7\u537B\u6642\u9593","Restart the cooldown of _PARAM0_":"\u91CD\u65B0\u555F\u52D5 _PARAM0_ \u7684\u51B7\u537B\u6642\u9593","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"\u8FD4\u56DE\u4E0B\u4E00\u6B21\u751F\u6210\u524D\u7684\u5269\u9918\u6642\u9593\uFF08\u4EE5\u79D2\u8A08\uFF09\u3002\u5C0D\u65BC\u89F8\u767C\u8996\u89BA\u548C\u97F3\u6548\u6548\u679C\u975E\u5E38\u6709\u7528\u3002","Time before the next spawn":"\u4E0B\u4E00\u6B21\u751F\u6210\u524D\u7684\u6642\u9593","_PARAM0_ just spawned an object":"_PARAM0_ \u525B\u525B\u751F\u6210\u4E86\u4E00\u500B\u7269\u4EF6","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"\u6AA2\u67E5\u6B64\u751F\u6210\u5668\u662F\u5426\u525B\u525B\u5275\u5EFA\u4E86\u4E00\u500B\u7269\u4EF6\u3002\u5C0D\u65BC\u89F8\u767C\u8996\u89BA\u548C\u97F3\u6548\u6548\u679C\u975E\u5E38\u6709\u7528\u3002","Object was just spawned":"\u7269\u4EF6\u525B\u525B\u88AB\u751F\u6210","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"\u5834\u666F\u4E2D\u7269\u4EF6\u7684\u6700\u5927\u6578\u91CF\uFF08\u6BCF\u500B\u751F\u6210\u5668\uFF09\u3002\u9650\u5236\u7531\u6B64\u751F\u6210\u5668\u5275\u5EFA\u7684\u5834\u666F\u4E2D\u7269\u4EF6\u7684\u6578\u91CF\u3002\u5C07\u6B64\u8A2D\u7F6E\u70BA 0 \u4EE5\u4E0D\u9650\u5236\u3002","the max objects in the scene (per spawner)":"\u5834\u666F\u4E2D\u7684\u6700\u5927\u7269\u4EF6\u6578\u91CF\uFF08\u6BCF\u500B\u751F\u6210\u5668\uFF09","Check if spawner has unlimited capacity.":"\u6AA2\u67E5\u751F\u6210\u5668\u662F\u5426\u5177\u6709\u7121\u9650\u5BB9\u91CF\u3002","_PARAM0_ has unlimited capacity":"_PARAM0_ \u5177\u6709\u7121\u9650\u7684\u5BB9\u91CF","Change unlimited capacity of spawner.":"\u66F4\u6539\u751F\u6210\u5668\u7684\u7121\u9650\u5BB9\u91CF\u3002","Unlimited object capacity":"\u7121\u9650\u7269\u4EF6\u5BB9\u91CF","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ \u7684\u7121\u9650\u5BB9\u91CF\uFF1A_PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"\u9019\u500B\u7522\u751F\u5668\u53EF\u4EE5\u5275\u5EFA\u7684\u7269\u4EF6\u6578\u91CF\u3002\u6BCF\u6B21\u751F\u6210\u7269\u4EF6\u6642\u90FD\u6703\u6E1B\u5C11\u3002","the spawner capacity":"\u7522\u751F\u5668\u5BB9\u91CF","Check if using random positions. Useful for making large spawner areas.":"\u6AA2\u67E5\u662F\u5426\u4F7F\u7528\u96A8\u6A5F\u4F4D\u7F6E\u3002\u7528\u65BC\u5275\u5EFA\u5927\u578B\u751F\u6210\u5340\u57DF\u3002","Use random positions inside _PARAM0_":"\u5728_PARAM0_\u5167\u4F7F\u7528\u96A8\u6A5F\u4F4D\u7F6E","Enable (or disable) random positions. Useful for making large spawner areas.":"\u555F\u7528\uFF08\u6216\u505C\u7528\uFF09\u96A8\u6A5F\u4F4D\u7F6E\u3002\u7528\u65BC\u5275\u5EFA\u5927\u578B\u751F\u6210\u5340\u57DF\u3002","Use random positions inside _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u5167\u4F7F\u7528\u96A8\u6A5F\u4F4D\u7F6E\uFF1A_PARAM2_","RandomPosition":"\u96A8\u6A5F\u4F4D\u7F6E","Object Stack":"\u5BF9\u8C61\u5806\u6808","An ordered list of objects and a shuffle action.":"\u5BF9\u8C61\u7684\u6709\u5E8F\u5217\u8868\u548C\u6DF7\u6D17\u64CD\u4F5C\u3002","Check if the stack contains the object between a range. The lower and upper bounds are included.":"\u6AA2\u67E5\u5806\u758A\u662F\u5426\u5305\u542B\u4ECB\u65BC\u7BC4\u570D\u5167\u7684\u7269\u4EF6\u3002\u5305\u62EC\u4E0B\u9650\u548C\u4E0A\u9650\u3002","Contain between a range":"\u7BC4\u570D\u5167\u5305\u542B","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_\u5728_PARAM1_\u7684\u5806\u758A\u4E4B\u9593_PARAM4_\u548C_PARAM5_\u4E2D","Stack":"\u5806\u758A","Stack behavior":"\u5806\u758A\u884C\u70BA","Element":"\u5143\u7D20","Lower bound":"\u4E0B\u9650","Upper bound":"\u4E0A\u9650","Check if the stack contains the object at a height.":"\u6AA2\u67E5\u5806\u758A\u662F\u5426\u5305\u542B\u7279\u5B9A\u9AD8\u5EA6\u7684\u7269\u4EF6\u3002","Contain at":"\u5305\u542B\u9AD8\u5EA6","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ \u5728 _PARAM4_ \u6642\u5806\u758A\u5230 _PARAM1_ \u7684\u5806\u758A\u4E2D","Check if an object is on the stack top.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u5728\u5806\u758A\u9802\u90E8\u3002","Stack top":"\u5806\u758A\u9802\u90E8","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ \u5728 _PARAM1_ \u7684\u5806\u758A\u9802\u90E8","Check if the stack contains the object.":"\u6AA2\u67E5\u5806\u758A\u662F\u5426\u5305\u542B\u5C0D\u8C61\u3002","Contain":"\u5305\u542B","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ \u88AB\u653E\u5165 _PARAM1_ \u7684\u5806\u758A\u4E2D","Hold an ordered list of objects.":"\u4FDD\u5B58\u4E00\u500B\u5C0D\u8C61\u7684\u6709\u5E8F\u5217\u8868\u3002","Add the object on the top of the stack.":"\u5C07\u7269\u4EF6\u6DFB\u52A0\u5230\u5806\u758A\u7684\u9802\u90E8\u3002","Add on top":"\u5728\u9802\u90E8\u6DFB\u52A0","Add _PARAM2_ on top of the stack of _PARAM0_":"\u5728_PARAM0_\u7684\u5806\u758A\u9802\u90E8\u6DFB\u52A0_PARAM2_","Insert the object into the stack.":"\u5C07\u7269\u4EF6\u63D2\u5165\u5806\u758A\u4E2D\u3002","Insert into the stack":"\u63D2\u5165\u5806\u758A","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"\u5728_PARAM0_\u7684\u5806\u758A\u4E2D\u5C07_PARAM2_\u63D2\u5165\u9AD8\u5EA6\uFF1A_PARAM3_","Remove the object from the stack.":"\u5F9E\u5806\u758A\u4E2D\u522A\u9664\u7269\u4EF6\u3002","Remove from the stack":"\u5F9E\u5806\u758A\u4E2D\u79FB\u9664","Remove _PARAM2_ from the stack of _PARAM0_":"\u5F9E_PARAM0_\u7684\u5806\u758A\u4E2D\u522A\u9664_PARAM2_","Remove any object from the stack.":"\u5F9E\u5806\u758A\u4E2D\u522A\u9664\u4EFB\u4F55\u7269\u4EF6\u3002","Clear":"\u6E05\u9664","Remove every object of the stack of _PARAM0_":"\u5F9E_PARAM0_\u7684\u5806\u758A\u4E2D\u522A\u9664\u6240\u6709\u7269\u4EF6\u3002","Move the objects from a stack into another.":"\u5C07\u7269\u4EF6\u5F9E\u4E00\u500B\u5806\u758A\u79FB\u52D5\u5230\u53E6\u4E00\u500B\u3002","Move into the stack":"\u79FB\u52D5\u5230\u5806\u758A","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"\u5C07_PARAM3_\u5806\u758A\u4E2D\u7684_PARAM5_\u81F3_PARAM6_\u7684\u7269\u4EF6\u79FB\u52D5\u5230_PARAM0_\u7684\u5806\u758A\u4E2D\u9AD8\u5EA6\uFF1A_PARAM2_","Move all the object from a stack into another.":"\u5C07\u6240\u6709\u7269\u4EF6\u5F9E\u4E00\u500B\u5806\u758A\u79FB\u52D5\u5230\u53E6\u4E00\u500B\u3002","Move all into the stack":"\u5168\u90E8\u79FB\u52D5\u5230\u5806\u758A","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"\u5C07_PARAM3_\u7684\u5806\u758A\u4E2D\u7684\u6240\u6709\u7269\u4EF6\u79FB\u52D5\u5230_PARAM0_\u7684\u5806\u758A\u4E2D\u9AD8\u5EA6\uFF1A_PARAM2_","Move all the object from a stack into another one at the top.":"\u5C07\u4E00\u5806\u758A\u4E2D\u7684\u6240\u6709\u7269\u4EF6\u79FB\u52D5\u5230\u53E6\u4E00\u500B\u5806\u758A\u7684\u9802\u90E8\u3002","Move all on top of the stack":"\u5168\u90E8\u79FB\u52D5\u5230\u5806\u758A\u7684\u9802\u90E8","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"\u5C07_PARAM2_\u7684\u5806\u758A\u4E2D\u7684\u6240\u6709\u7269\u4EF6\u79FB\u52D5\u5230_PARAM0_\u7684\u5806\u758A\u7684\u9802\u90E8\u3002","Shuffle the stack.":"\u5C0D\u5806\u758A\u9032\u884C\u6D17\u724C\u3002","Shuffle":"\u6D17\u724C","Shuffle the stack of _PARAM0_":"\u5C0D_PARAM0_\u7684\u5806\u758A\u9032\u884C\u6D17\u724C\u3002","The height of an element in the stack.":"\u5806\u758A\u4E2D\u5143\u7D20\u7684\u9AD8\u5EA6\u3002","Height of a stack element":"\u5806\u758A\u5143\u7D20\u7684\u9AD8\u5EA6","the number of objects in the stack.":"\u5806\u758A\u4E2D\u5C0D\u8C61\u7684\u6578\u91CF\u3002","Stack height":"\u5806\u758A\u9AD8\u5EA6","the number of objects in the stack":"\u5806\u758A\u4E2D\u5C0D\u8C61\u7684\u6578\u91CF","Compare the number of objects in the stack.":"\u6BD4\u8F03\u5806\u758A\u4E2D\u5C0D\u8C61\u7684\u6578\u91CF\u3002","Stack height (deprecated)":"\u5806\u758A\u9AD8\u5EA6\uFF08\u5DF2\u505C\u7528\uFF09","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ \u7684\u5806\u758A\u4E2D\u6709 _PARAM2_ \u500B\u5C0D\u8C61","Check if the stack is empty.":"\u6AA2\u67E5\u5806\u758A\u662F\u5426\u70BA\u7A7A\u3002","Is empty":"\u70BA\u7A7A","The stack of _PARAM0_ is empty":"_PARAM0_ \u7684\u5806\u758A\u70BA\u7A7A","Make objects orbit around a center object":"\u4F7F\u7269\u9AD4\u7E5E\u8457\u4E00\u500B\u4E2D\u5FC3\u7269\u9AD4\u8ECC\u9053\u904B\u884C","Make objects orbit around a center object in a circular or elliptical shape.":"\u4F7F\u7269\u9AD4\u570D\u7E5E\u4E2D\u5FC3\u7269\u9AD4\u4EE5\u5713\u5F62\u6216\u6A62\u5713\u5F62\u8ECC\u9053\u904B\u884C\u3002","Move objects in orbit around a center object.":"\u5C07\u5C0D\u8C61\u7E5E\u8457\u4E2D\u5FC3\u5C0D\u8C61\u79FB\u52D5\u3002","Move objects in orbit around a center object":"\u7E5E\u8457\u4E2D\u5FC3\u5C0D\u8C61\u79FB\u52D5\u7684\u5C0D\u8C61","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"\u52D5\u756B_PARAM2_\u7684_PARAM3_\u500B\u526F\u672C\u570D\u7E5E_PARAM1_\u5728\u8DDD\u96E2_PARAM5_\u4EE5_PARAM4_\u5EA6\u6BCF\u79D2\u7684\u8ECC\u9053\u901F\u5EA6\u3002\u4EE5\u6BCF\u79D2_PARAM6_\u5EA6\u65CB\u8F49\u7E5E\u884C\u5C0D\u8C61\u3002\u4EE5_PARAM9_\u5EA6\u7684\u89D2\u5EA6\u504F\u79FB\u555F\u52D5\u5C0D\u8C61\u3002\u5728\u5716\u5C64_PARAM7_\u4E0A\u5275\u5EFA\u5C0D\u8C61\uFF0CZ\u503C\u70BA_PARAM8_\u3002\u6E1B\u5C11\u6578\u91CF\u5F8C\u91CD\u7F6E\u7E5E\u884C\u5C0D\u8C61\u7684\u4F4D\u7F6E: _PARAM10_","Center object":"\u4E2D\u5FC3\u5C0D\u8C61","Orbiting object":"\u74B0\u7E5E\u5C0D\u8C61","Cannot be the same object used for the Center object":"\u4E0D\u80FD\u662F\u7528\u65BC\u4E2D\u5FC3\u5C0D\u8C61\u7684\u76F8\u540C\u5C0D\u8C61","Quantity of orbiting objects":"\u74B0\u7E5E\u5C0D\u8C61\u7684\u6578\u91CF","Orbit speed (in degrees per second)":"\u8ECC\u9053\u901F\u5EA6\uFF08\u6BCF\u79D2\u5EA6\u6578\uFF09","Use negative numbers to orbit counter-clockwise":"\u4F7F\u7528\u8CA0\u6578\u9032\u884C\u9006\u6642\u91DD\u8ECC\u9053","Distance from the center object (in pixels)":"\u8DDD\u96E2\u4E2D\u5FC3\u5C0D\u8C61\u7684\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","Angular speed (in degrees per second)":"\u89D2\u901F\u5EA6\uFF08\u6BCF\u79D2\u5EA6\u6578\uFF09","Use negative numbers to rotate counter-clockwise":"\u4F7F\u7528\u8CA0\u6578\u9032\u884C\u9006\u6642\u91DD\u65CB\u8F49","Layer that orbiting objects will be created on (base layer if empty)":"\u5C07\u7522\u751F\u74B0\u7E5E\u5C0D\u8C61\u7684\u5716\u5C64\uFF08\u5982\u679C\u7A7A\uFF0C\u5247\u70BA\u57FA\u672C\u5716\u5C64\uFF09","Z order of orbiting objects":"\u74B0\u7E5E\u5C0D\u8C61\u7684Z\u8EF8\u503C","Starting angle offset (in degrees)":"\u958B\u59CB\u89D2\u5EA6\u504F\u79FB\uFF08\u5EA6\uFF09","Reset locations of orbiting objects after quantity is reduced":"\u5728\u6578\u91CF\u6E1B\u5C11\u5F8C\u91CD\u7F6E\u74B0\u7E5E\u5C0D\u8C61\u7684\u4F4D\u7F6E","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"\u7E5E\u8457\u4E2D\u5FC3\u5C0D\u8C61\u7684\u6A62\u5713\u8ECC\u9053\u79FB\u52D5\u7684\u5C0D\u8C61\u3002\u70BA\u4E86\u7522\u751F3D\u6548\u679C\uFF0CZ\u8EF8\u9806\u5E8F\u88AB\u66F4\u6539\u3002","Move objects in elliptical orbit around a center object":"\u5C07\u5C0D\u8C61\u7E5E\u8457\u4E2D\u5FC3\u5C0D\u8C61\u7684\u6A62\u5713\u8ECC\u9053\u79FB\u52D5","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"\u4EE5\u5782\u76F4\u534A\u5F91_PARAM5_\uFF0C\u6C34\u5E73\u534A\u5F91_PARAM9_\u548C\u8ECC\u9053\u901F\u5EA6_PARAM4_\u5EA6/\u6BCF\u79D2\u5728_PARAM1_\u7684\u6A62\u5713\u8ECC\u9053\u4E0A\u52D5\u756B_PARAM2_\u7684_PARAM3_\u500B\u526F\u672C\u3002\u524D\u666F\u5074\u662F_PARAM10_\u3002\u4EE5_PARAM6_\u5EA6/\u6BCF\u79D2\u65CB\u8F49\u7E5E\u884C\u5C0D\u8C61\u3002","Vertical distance from the center object (pixels)":"\u8DDD\u96E2\u4E2D\u5FC3\u5C0D\u8C61\u7684\u5782\u76F4\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","Horizontal distance from the center object (pixels)":"\u5F9E\u4E2D\u5FC3\u7269\u4EF6\u7684\u6C34\u5E73\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","Foreground Side":"\u524D\u666F\u5074","Delete orbiting objects that are linked to a center object.":"\u522A\u9664\u8207\u4E2D\u5FC3\u7269\u4EF6\u76F8\u95DC\u806F\u7684\u904B\u884C\u4E2D\u7269\u4EF6\u3002","Delete orbiting objects that are linked to a center object":"\u522A\u9664\u8207\u4E2D\u5FC3\u7269\u4EF6\u76F8\u95DC\u806F\u7684\u904B\u884C\u4E2D\u7269\u4EF6","Delete all _PARAM2_ that are linked to _PARAM1_":"\u522A\u9664\u6240\u6709\u8207_PARAM1_\u76F8\u95DC\u806F\u7684_PARAM2_","Cannot be the same object that was used for the Center object":"\u4E0D\u80FD\u662F\u7528\u65BC\u4E2D\u5FC3\u7269\u4EF6\u7684\u76F8\u540C\u7269\u4EF6","Labeled button":"\u6A19\u7C64\u6309\u9215","A button with a label.":"\u5E36\u6A19\u7C64\u7684\u6309\u9215\u3002","The finite state machine used internally by the button object.":"\u6309\u9215\u7269\u4EF6\u5167\u90E8\u4F7F\u7528\u7684\u6709\u9650\u72C0\u614B\u6A5F\u3002","Button finite state machine":"\u6309\u9215\u6709\u9650\u72C0\u614B\u6A5F","Change the text style when the button is hovered.":"\u7576\u6ED1\u9F20\u61F8\u505C\u5728\u6309\u9215\u4E0A\u6642\u6539\u8B8A\u6587\u5B57\u6A23\u5F0F\u3002","Hover text style":"\u6ED1\u9F20\u61F8\u505C\u6587\u5B57\u6A23\u5F0F","Outline on hover":"\u61F8\u505C\u6642\u7684\u8F2A\u5ED3","Hover color":"\u61F8\u505C\u984F\u8272","Enable shadow on hover":"\u61F8\u505C\u6642\u555F\u7528\u9670\u5F71","Hover font size":"\u61F8\u505C\u5B57\u9AD4\u5927\u5C0F","Idle font size":"\u9592\u7F6E\u5B57\u9AD4\u5927\u5C0F","Idle color":"\u9592\u7F6E\u984F\u8272","Check if isHovered.":"\u6AA2\u67E5\u662F\u5426\u61F8\u505C\u3002","IsHovered":"IsHovered","_PARAM0_ isHovered":"_PARAM0_ \u662F\u61F8\u505C","Change if isHovered.":"\u66F4\u6539\u662F\u5426\u61F8\u505C\u3002","_PARAM0_ isHovered: _PARAM2_":"_PARAM0_ \u662F\u61F8\u505C: _PARAM2_","Return the text color":"\u8FD4\u56DE\u6587\u672C\u984F\u8272","Text color":"\u6587\u672C\u984F\u8272","Hover bitmap text style":"\u61F8\u505C\u4F4D\u5716\u6587\u672C\u6A23\u5F0F","Hover prefix":"\u61F8\u505C\u524D\u7DB4","Hover suffix":"\u61F8\u505C\u5F8C\u7DB4","Idle text":"\u9592\u7F6E\u6587\u672C","Button with a label.":"\u5E36\u6A19\u7C64\u7684\u6309\u9215\u3002","Label":"\u6A19\u7C64","Hovered fade out duration":"\u61F8\u505C\u6DE1\u51FA\u6301\u7E8C\u6642\u9593","States":"\u72C0\u614B","Label offset on Y axis when pressed":"\u6309\u4E0B\u6642Y\u8EF8\u4E0A\u7684\u6A19\u7C64\u504F\u79FB","Change the text of the button label.":"\u66F4\u6539\u6309\u9215\u6A19\u7C64\u7684\u6587\u5B57\u3002","Label text":"\u6A19\u7C64\u6587\u5B57","Change the text of _PARAM0_ to _PARAM1_":"\u5C07 _PARAM0_ \u7684\u6587\u5B57\u66F4\u6539\u70BA _PARAM1_","the label text.":"\u6A19\u7C64\u6587\u5B57\u3002","the label text":"\u6A19\u7C64\u6587\u5B57","De/activate interactions with the button.":"\u555F\u7528/\u505C\u7528\u8207\u6309\u9215\u7684\u4E92\u52D5\u3002","De/activate interactions":"\u555F\u7528/\u505C\u7528\u4E92\u52D5","Activate interactions with _PARAM0_: _PARAM1_":"\u555F\u7528 _PARAM0_ \u7684\u4E92\u52D5\uFF1A_PARAM1_","Activate":"\u555F\u7528","Check if interactions are activated on the button.":"\u6AA2\u67E5\u6309\u9215\u4E0A\u7684\u4E92\u52D5\u662F\u5426\u555F\u7528\u3002","Interactions activated":"\u4E92\u52D5\u5DF2\u555F\u7528","Interactions on _PARAM0_ are activated":"_PARAM0_ \u7684\u4E92\u52D5\u5DF2\u555F\u7528","the labelOffset of the object.":"\u7269\u4EF6\u7684\u6A19\u7C64\u504F\u79FB\u3002","LabelOffset":"\u6A19\u7C64\u504F\u79FB","the labelOffset":"\u6A19\u7C64\u504F\u79FB","Resource bar (continuous)":"\u5728\u904A\u6232\u4E2D\u4EE3\u8868\u8CC7\u6E90\u7684\u689D\uFF08\u751F\u547D\u503C\u3001\u6CD5\u529B\u3001\u5F48\u85E5\u7B49\uFF09\u3002","A bar that represents a resource in the game (health, mana, ammo, etc).":"\u5728\u8CC7\u7522\u5546\u5E97\u4E2D\u6709\u53EF\u4F7F\u7528\u7684\u8CC7\u6E90\u689D\u5305 [resource bars pack](https://editor.gdevelop.io/?initial-dialog=asset-store&asset-pack=resource-bars-resource-bars)\u3002","Resource bar":"\u8CC7\u6E90\u689D","Previous high value":"\u4E0A\u4E00\u500B\u9AD8\u503C","Previous high value conservation duration (in seconds)":"\u4E0A\u4E00\u500B\u9AD8\u503C\u4FDD\u5B58\u6642\u9593\uFF08\u79D2\uFF09","the value of the object.":"\u5C0D\u8C61\u7684\u503C\u3002","the value":"\u503C","the maximum value of the object.":"\u5C0D\u8C61\u7684\u6700\u5927\u503C\u3002","the maximum value":"\u6700\u5927\u503C","Check if the bar is empty.":"\u6AA2\u67E5\u689D\u662F\u5426\u70BA\u7A7A\u3002","Empty":"\u7A7A\u7684","_PARAM0_ bar is empty":"_PARAM0_ \u689D\u70BA\u7A7A","Check if the bar is full.":"\u6AA2\u67E5\u689D\u662F\u5426\u70BA\u6EFF\u3002","Full":"\u6EFF\u7684","_PARAM0_ bar is full":"_PARAM0_ \u689D\u70BA\u6EFF","the previous high value of the resource bar before the current change.":"\u5728\u7576\u524D\u8B8A\u5316\u4E4B\u524D\u8CC7\u6E90\u689D\u7684\u524D\u9AD8\u503C\u3002","the previous high value":"\u524D\u9AD8\u503C","Force the previous resource value to update to the current one.":"\u5F37\u5236\u524D\u8CC7\u6E90\u503C\u66F4\u65B0\u70BA\u7576\u524D\u503C\u3002","Update previous value":"\u66F4\u65B0\u524D\u503C","Update the previous resource value of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u524D\u8CC7\u6E90\u503C","the previous high value conservation duration (in seconds) of the object.":"\u7269\u4EF6\u7684\u524D\u9AD8\u503C\u4FDD\u5B58\u6642\u9577\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Previous high value conservation duration":"\u524D\u9AD8\u503C\u4FDD\u5B58\u6642\u9577","the previous high value conservation duration":"\u524D\u9AD8\u503C\u4FDD\u5B58\u6642\u9577","Check if the resource value is changing.":"\u6AA2\u67E5\u8CC7\u6E90\u503C\u662F\u5426\u5728\u8B8A\u5316\u3002","Value is changing":"\u503C\u5728\u8B8A\u5316","_PARAM0_ value is changing":"_PARAM0_ \u7684\u503C\u5728\u8B8A\u5316","Initial value":"\u521D\u59CB\u503C","It's used to detect a change at hot reload.":"\u5B83\u7528\u65BC\u6AA2\u6E2C\u71B1\u91CD\u65B0\u8F09\u6642\u7684\u66F4\u6539\u3002","Easing duration":"\u7DE9\u548C\u6301\u7E8C\u6642\u9593","Show the label":"\u986F\u793A\u6A19\u7C64","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"\u6839\u64DA\u6309\u9215\u914D\u7F6E\u5C45\u4E2D\u689D\u3002\u5728\u8ABF\u6574\u6309\u9215\u5927\u5C0F\u6642\uFF0C\u9019\u689D\u7528\u65BC doStepPostEvents \u4E2D\u3002","Update layout":"\u66F4\u65B0\u4F48\u5C40","Update layout of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u4F48\u5C40","_PARAM0_ is empty":"_PARAM0_ \u70BA\u7A7A","_PARAM0_ is full":"_PARAM0_ \u70BA\u6EFF","the previous value conservation duration (in seconds) of the object.":"\u7269\u4EF6\u7684\u524D\u503C\u4FDD\u5B58\u6642\u9577\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Previous value conservation duration":"\u524D\u503C\u4FDD\u5B58\u6642\u9577","the previous value conservation duration":"\u4EE5\u524D\u7684\u503C\u4FDD\u5B58\u6642\u9593","Value width":"\u503C\u7684\u5BEC\u5EA6","Check if the label is shown.":"\u6AA2\u67E5\u6A19\u7C64\u662F\u5426\u986F\u793A\u3002","Label is shown":"\u6A19\u7C64\u5DF2\u986F\u793A","_PARAM0_ label is shown":" ","Show (or hide) the label on the bar.":"\u5728\u689D\u4E0A\u986F\u793A\uFF08\u6216\u96B1\u85CF\uFF09\u6A19\u7C64\u3002","Show label":"\u986F\u793A\u6A19\u7C64","Show the label of _PARAM0_: _PARAM1_":"\u986F\u793A _PARAM0_ \u7684\u6A19\u7C64\uFF1A_PARAM1_","Update the text that display the current value and maximum value.":"\u66F4\u65B0\u986F\u793A\u76EE\u524D\u503C\u548C\u6700\u5927\u503C\u7684\u6587\u5B57\u3002","Update label":"\u66F4\u65B0\u6A19\u7C64","Update label of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u6A19\u7C64","Slider":"\u6ED1\u584A","Represent a value on a slider.":"\u5728\u6ED1\u584A\u4E0A\u8868\u793A\u503C\u3002","Step size":"\u6B65\u9032\u5927\u5C0F","the minimum value of the object.":"\u5C0D\u8C61\u7684\u6700\u5C0F\u503C\u3002","the minimum value":"\u6700\u5C0F\u503C","the bar value bounds size.":"\u689D\u7684\u503C\u7BC4\u570D\u5C3A\u5BF8\u3002","the bar value bounds size":"\u689D\u7684\u503C\u7BC4\u570D\u5C3A\u5BF8","the step size of the object.":"\u5C0D\u8C61\u7684\u6B65\u9032\u5927\u5C0F\u3002","the step size":"\u6B65\u9032\u5927\u5C0F","Bar left margin":"\u689D\u5DE6\u908A\u908A\u8DDD","Bar":"\u689D","Bar top margin":"\u689D\u9802\u90E8\u908A\u8DDD","Bar right margin":"\u53F3\u908A\u689D","Bar bottom margin":"\u5E95\u90E8\u689D","Show the label when the value is changed":"\u7576\u503C\u6539\u8B8A\u6642\u986F\u793A\u6A19\u7C64","Label margin":"\u6A19\u7C64\u908A\u7DE3","Only used by the scene editor.":"\u50C5\u4F9B\u5834\u666F\u7DE8\u8F2F\u5668\u4F7F\u7528\u3002","the value of the slider.":"\u6ED1\u687F\u7684\u503C\u3002","the minimum value of the slider.":"\u6ED1\u687F\u7684\u6700\u5C0F\u503C\u3002","the maximum value of the slider.":"\u6ED1\u687F\u7684\u6700\u5927\u503C\u3002","the step size of the slider.":"\u6ED1\u687F\u7684\u6B65\u9032\u5927\u5C0F\u3002","Update the thumb position according to the slider value.":"\u6839\u64DA\u6ED1\u687F\u503C\u66F4\u65B0\u6ED1\u584A\u4F4D\u7F6E\u3002","Update thumb position":"\u66F4\u65B0\u6ED1\u9F20\u4F4D\u7F6E","Update the thumb position of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u6ED1\u9F20\u4F4D\u7F6E","Update the slider configuration.":"\u66F4\u65B0\u6ED1\u9F20\u7684\u8A2D\u5B9A\u3002","Update slider configuration":"\u66F4\u65B0\u6ED1\u9F20\u8A2D\u5B9A","Update the slider configuration of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u6ED1\u9F20\u8A2D\u5B9A","Check if the slider allows interactions.":"\u6AA2\u67E5\u6ED1\u9F20\u662F\u5426\u5141\u8A31\u4E92\u52D5\u3002","Parallax for Tiled Sprite":"\u5E73\u79FB\u7528\u4E8E\u5E73\u94FA\u7CBE\u7075","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"\u5728\u80CC\u666F\u4E2D\u7528\u4E8E\u5E73\u94FA\u7CBE\u7075\u7269\u4F53\u7684\u884C\u4E3A\uFF0C\u6309\u6BD4\u4F8B\u6548\u679C\u8DDF\u968F\u76F8\u673A\u79FB\u52A8\u3002","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"\u79FB\u52D5\u5E73\u92EA\u7CBE\u9748\u7684\u5716\u50CF\uFF0C\u4F7F\u5176\u96A8\u8457\u76F8\u6A5F\u7684\u6C34\u5E73\u79FB\u52D5\u5177\u6709\u8996\u5DEE\u6548\u61C9\u3002\u5C07\u6B64\u6DFB\u52A0\u5230\u5C0D\u8C61\u5F8C\uFF0C\u5C07\u5C0D\u8C61\u653E\u5728\u4E00\u500B\u4E0D\u52D5\u7684\u5C64\u4E0A\uFF0C\u7F6E\u65BC\u88AB\u95DC\u6CE8\u7684\u5C64\u7684\u5F8C\u9762\uFF08\u4F8B\u5982\uFF0C\u4E00\u500B\u540D\u70BA\u201C\u80CC\u666F\u201D\u7684\u5C64\uFF09\u3002","Horizontal Parallax for a Tiled Sprite":"\u5E73\u92EA\u6548\u61C9\u7528\u65BC\u5E73\u92EA\u7CBE\u9748\u7684\u6C34\u5E73\u8996\u5DEE","Parallax factor (speed for the parallax, usually between 0 and 1)":"\u8996\u5DEE\u56E0\u5B50\uFF08\u8996\u5DEE\u7684\u901F\u5EA6\uFF0C\u901A\u5E38\u4ECB\u65BC0\u548C1\u4E4B\u9593\uFF09","Layer to be followed (leave empty for the base layer)":"\u8981\u8DDF\u96A8\u7684\u5716\u5C64\uFF08\u7559\u7A7A\u70BA\u57FA\u790E\u5716\u5C64\uFF09","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"\u79FB\u52D5\u5E73\u92EA\u7CBE\u9748\u7684\u5716\u50CF\uFF0C\u4F7F\u5176\u96A8\u8457\u76F8\u6A5F\u7684\u5782\u76F4\u79FB\u52D5\u5177\u6709\u8996\u5DEE\u6548\u61C9\u3002\u5C07\u6B64\u6DFB\u52A0\u5230\u5C0D\u8C61\u5F8C\uFF0C\u5C07\u5C0D\u8C61\u653E\u5728\u4E00\u500B\u4E0D\u52D5\u7684\u5C64\u4E0A\uFF0C\u7F6E\u65BC\u88AB\u95DC\u6CE8\u7684\u5C64\u7684\u5F8C\u9762\uFF08\u4F8B\u5982\uFF0C\u4E00\u500B\u540D\u70BA\u201C\u80CC\u666F\u201D\u7684\u5C64\uFF09\u3002","Vertical Parallax for a Tiled Sprite":"\u5E73\u92EA\u6548\u61C9\u7528\u65BC\u5E73\u92EA\u7CBE\u9748\u7684\u5782\u76F4\u8996\u5DEE","Offset on Y axis":"Y\u8EF8\u504F\u79FB","3D particle emitter":"3D\u7C92\u5B50\u767C\u5C04\u5668","Display a large number of particles in 3D to create visual effects in a 3D game.":"\u57283D\u4E2D\u986F\u793A\u5927\u91CF\u7C92\u5B50\u4EE5\u5275\u5EFA3D\u904A\u6232\u4E2D\u7684\u8996\u89BA\u6548\u679C\u3002","Display a large number of particles to create visual effects.":"\u663E\u793A\u5927\u91CF\u7C92\u5B50\u4EE5\u521B\u5EFA\u89C6\u89C9\u6548\u679C\u3002","Start color":"\u8D77\u59CB\u984F\u8272","End color":"\u7D50\u675F\u984F\u8272","Start opacity":"\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6","Flow of particles (particles per second)":"\u7C92\u5B50\u6D41\u52D5\uFF08\u6BCF\u79D2\u7C92\u5B50\u6578\uFF09","Start min size":"\u8D77\u59CB\u6700\u5C0F\u5C3A\u5BF8","Start max size":"\u8D77\u59CB\u6700\u5927\u5C3A\u5BF8","End scale":"\u7D50\u675F\u6BD4\u4F8B","Start min speed":"\u8D77\u59CB\u6700\u5C0F\u901F\u5EA6","Start max speed":"\u8D77\u59CB\u6700\u5927\u901F\u5EA6","Min lifespan":"\u6700\u77ED\u58FD\u547D","Max lifespan":"\u6700\u9577\u58FD\u547D","Emission duration":"\u767C\u5C04\u6301\u7E8C\u6642\u9593","Particles move with the emitter":"\u7C92\u5B50\u96A8\u767C\u5C04\u5668\u79FB\u52D5","Spay cone angle":"\u5674\u5C04\u9310\u89D2\u5EA6","Blending":"\u6DF7\u5408","Gravity top":"\u9802\u90E8\u91CD\u529B","Delete when emission ends":"\u7576\u767C\u5C04\u7D50\u675F\u6642\u522A\u9664","Z (elevation)":"Z\uFF08\u9AD8\u5EA6\uFF09","Deprecated":"\u5DF2\u68C4\u7528","Rotation on X axis":"X\u8EF8\u65CB\u8F49","Rotation on Y axis":"Y\u8EF8\u65CB\u8F49","Start min length":"\u958B\u59CB\u6700\u5C0F\u9577\u5EA6","Trail":"\u62D6\u5C3E","Start max length":"\u958B\u59CB\u6700\u5927\u9577\u5EA6","Render mode":"\u6E32\u67D3\u6A21\u5F0F","Follow the object":"\u8DDF\u96A8\u5C0D\u8C61","Tail end width ratio":"\u5C3E\u7AEF\u5BEC\u5EA6\u6BD4\u4F8B","Update from properties.":"\u5F9E\u5C6C\u6027\u66F4\u65B0\u3002","Update from properties":"\u5F9E\u5C6C\u6027\u66F4\u65B0","Update from properties of _PARAM0_":"\u5F9E _PARAM0_ \u7684\u5C6C\u6027\u66F4\u65B0","Update helper":"\u66F4\u65B0\u52A9\u624B","Update graphical helper of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u5716\u5F62\u52A9\u624B","Update particle image":"\u66F4\u65B0\u7C92\u5B50\u5716\u50CF","Update particle image of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u7C92\u5B50\u5716\u50CF","Register in layer":"\u5728\u5716\u5C64\u4E2D\u8A3B\u518A","Register _PARAM0_ in layer":"\u5728\u5716\u5C64\u4E2D\u8A3B\u518A _PARAM0_","Delete itself":"\u522A\u9664\u81EA\u8EAB","Delete _PARAM0_":"\u522A\u9664 _PARAM0_","Check that emission has ended and no particle is alive anymore.":"\u6AA2\u67E5\u767C\u5C04\u662F\u5426\u5DF2\u7D50\u675F\uFF0C\u4E26\u4E14\u6C92\u6709\u4EFB\u4F55\u7C92\u5B50\u662F\u6D3B\u8457\u7684\u3002","Emission has ended":"\u767C\u5C04\u5DF2\u7D50\u675F","Emission from _PARAM0_ has ended":"_PARAM0_ \u7684\u767C\u5C04\u5DF2\u7D50\u675F","Restart particule emission from the beginning.":"\u5F9E\u982D\u91CD\u65B0\u958B\u59CB\u7C92\u5B50\u7684\u767C\u5C04\u3002","Restart":"\u91CD\u65B0\u555F\u52D5","Restart particule emission from _PARAM0_":"\u5F9E _PARAM0_ \u91CD\u65B0\u958B\u59CB\u7C92\u5B50\u7684\u767C\u5C04","the Z position of the emitter.":"\u767C\u5C04\u5668\u7684 Z \u4F4D\u7F6E\u3002","Z elevaltion (deprecated)":"Z \u9AD8\u5EA6\uFF08\u5DF2\u68C4\u7528\uFF09","the Z position":"Z \u4F4D\u7F6E","the rotation on X axis of the emitter.":"\u767C\u5C04\u5668 X \u8EF8\u7684\u65CB\u8F49\u3002","Rotation on X axis (deprecated)":"X \u8EF8\u7684\u65CB\u8F49\uFF08\u5DF2\u68C4\u7528\uFF09","the rotation on X axis":"X \u8EF8\u7684\u65CB\u8F49","the rotation on Y axis of the emitter.":"\u767C\u5C04\u5668 Y \u8EF8\u7684\u65CB\u8F49\u3002","Rotation on Y axis (deprecated)":"Y \u8EF8\u7684\u65CB\u8F49\uFF08\u5DF2\u68C4\u7528\uFF09","the rotation on Y axis":"Y \u8EF8\u7684\u65CB\u8F49","the start color of the object.":"\u7269\u4EF6\u7684\u8D77\u59CB\u984F\u8272\u3002","the start color":"\u8D77\u59CB\u984F\u8272","the end color of the object.":"\u7269\u4EF6\u7684\u7D50\u675F\u984F\u8272\u3002","the end color":"\u7D50\u675F\u984F\u8272","the start opacity of the object.":"\u7269\u4EF6\u7684\u958B\u59CB\u4E0D\u900F\u660E\u5EA6\u3002","the start opacity":"\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6","the end opacity of the object.":"\u7269\u4EF6\u7684\u7D50\u675F\u4E0D\u900F\u660E\u5EA6\u3002","the end opacity":"\u7D50\u675F\u4E0D\u900F\u660E\u5EA6","the flow of particles of the object (particles per second).":"\u7269\u4EF6\u7684\u7C92\u5B50\u6D41\uFF08\u6BCF\u79D2\u7684\u7C92\u5B50\u6578\uFF09\u3002","Flow of particles":"\u7C92\u5B50\u6D41","the flow of particles":"\u7269\u4EF6\u7684\u7C92\u5B50\u6D41","the start min size of the object.":"\u7269\u4EF6\u7684\u8D77\u59CB\u6700\u5C0F\u5C3A\u5BF8\u3002","the start min size":"\u8D77\u59CB\u6700\u5C0F\u5C3A\u5BF8","the start max size of the object.":"\u7269\u4EF6\u7684\u8D77\u59CB\u6700\u5927\u5C3A\u5BF8\u3002","the start max size":"\u8D77\u59CB\u6700\u5927\u5C3A\u5BF8","the end scale of the object.":"\u7269\u4EF6\u7684\u7D50\u675F\u7E2E\u653E\u3002","the end scale":"\u7D50\u675F\u7E2E\u653E","the min start speed of the object.":"\u7269\u9AD4\u7684\u6700\u5C0F\u8D77\u59CB\u901F\u5EA6\u3002","Min start speed":"\u6700\u5C0F\u8D77\u59CB\u901F\u5EA6","the min start speed":"\u7269\u9AD4\u7684\u6700\u5C0F\u8D77\u59CB\u901F\u5EA6","the max start speed of the object.":"\u7269\u9AD4\u7684\u6700\u5927\u8D77\u59CB\u901F\u5EA6\u3002","Max start speed":"\u6700\u5927\u8D77\u59CB\u901F\u5EA6","the max start speed":"\u7269\u9AD4\u7684\u6700\u5927\u8D77\u59CB\u901F\u5EA6","the min lifespan of the object.":"\u7269\u9AD4\u7684\u6700\u5C0F\u58FD\u547D\u3002","the min lifespan":"\u7269\u9AD4\u7684\u6700\u5C0F\u58FD\u547D","the max lifespan of the object.":"\u7269\u9AD4\u7684\u6700\u5927\u58FD\u547D\u3002","the max lifespan":"\u7269\u9AD4\u7684\u6700\u5927\u58FD\u547D","the emission duration of the object.":"\u7269\u9AD4\u7684\u767C\u5C04\u6301\u7E8C\u6642\u9593\u3002","the emission duration":"\u7269\u9AD4\u7684\u767C\u5C04\u6301\u7E8C\u6642\u9593","Check if particles move with the emitter.":"\u6AA2\u67E5\u7C92\u5B50\u662F\u5426\u96A8\u8457\u767C\u5C04\u5668\u79FB\u52D5\u3002","_PARAM0_ particles move with the emitter":"_PARAM0_\u7C92\u5B50\u96A8\u8457\u767C\u5C04\u5668\u79FB\u52D5","Change if particles move with the emitter.":"\u66F4\u6539\u7C92\u5B50\u662F\u5426\u96A8\u8457\u767C\u5C04\u5668\u79FB\u52D5\u3002","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_\u7C92\u5B50\u96A8\u8457\u767C\u5C04\u5668\u79FB\u52D5: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"\u7269\u9AD4\u7684\u5674\u5C04\u9310\u89D2\u3002","the spay cone angle":"\u7269\u9AD4\u7684\u5674\u5C04\u9310\u89D2","the blending of the object.":"\u7269\u9AD4\u7684\u6DF7\u5408\u3002","the blending":"\u7269\u9AD4\u7684\u6DF7\u5408","the gravity top of the object.":"\u7269\u9AD4\u7684\u9802\u90E8\u91CD\u529B\u3002","the gravity top":"\u7269\u9AD4\u7684\u9802\u90E8\u91CD\u529B","the gravity of the object.":"\u7269\u9AD4\u7684\u91CD\u529B\u3002","the gravity":"\u7269\u9AD4\u7684\u91CD\u529B","Check if delete when emission ends.":"\u6AA2\u67E5\u662F\u5426\u5728\u767C\u5C04\u7D50\u675F\u6642\u522A\u9664\u7C92\u5B50\u3002","_PARAM0_ delete when emission ends":"_PARAM0_\u767C\u5C04\u7D50\u675F\u6642\u522A\u9664\u7C92\u5B50","Change if delete when emission ends.":"\u66F4\u6539\u662F\u5426\u5728\u767C\u5C04\u7D50\u675F\u6642\u522A\u9664\u7C92\u5B50\u3002","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_\u767C\u5C04\u7D50\u675F\u6642\u522A\u9664\u7C92\u5B50: _PARAM1_","ShouldAutodestruct":"\u61C9\u8A72\u81EA\u6211\u6BC0\u6EC5","the start min trail length of the object.":"\u5C0D\u8C61\u7684\u8D77\u59CB\u6700\u5C0F\u8ECC\u8DE1\u9577\u5EA6\u3002","Start min trail length":"\u8D77\u59CB\u6700\u5C0F\u8ECC\u8DE1\u9577\u5EA6","the start min trail length":"\u8D77\u59CB\u6700\u5C0F\u8ECC\u8DE1\u9577\u5EA6","the start max trail length of the object.":"\u5C0D\u8C61\u7684\u8D77\u59CB\u6700\u5927\u8ECC\u8DE1\u9577\u5EA6\u3002","Start max trail length":"\u8D77\u59CB\u6700\u5927\u8ECC\u8DE1\u9577\u5EA6","the start max trail length":"\u8D77\u59CB\u6700\u5927\u8ECC\u8DE1\u9577\u5EA6","Check if the trail should follow the object.":"\u6AA2\u67E5\u8ECC\u8DE1\u662F\u5426\u61C9\u8DDF\u96A8\u5C0D\u8C61\u3002","Trail following the object":"\u8DDF\u96A8\u5C0D\u8C61\u7684\u8ECC\u8DE1","The trail is following _PARAM0_":"\u8ECC\u8DE1\u6B63\u5728\u8DDF\u96A8 _PARAM0_","Change if the trail should follow the object or not.":"\u66F4\u6539\u8ECC\u8DE1\u662F\u5426\u61C9\u8DDF\u96A8\u5C0D\u8C61\u3002","Make the trail follow":"\u4F7F\u8ECC\u8DE1\u8DDF\u96A8","Make the trail follow _PARAM0_: _PARAM1_":"\u4F7F\u8ECC\u8DE1\u8DDF\u96A8 _PARAM0_: _PARAM1_","IsTrailFollowingLocalOrigin":"IsTrailFollowingLocalOrigin","the tail end width ratio of the object.":"\u5C0D\u8C61\u7684\u5C3E\u7AEF\u5BEC\u5EA6\u6BD4\u4F8B\u3002","the tail end width ratio":"\u5C3E\u7AEF\u5BEC\u5EA6\u6BD4\u4F8B","the render mode of the object.":"\u5C0D\u8C61\u7684\u6E32\u67D3\u6A21\u5F0F\u3002","the render mode":"\u6E32\u67D3\u6A21\u5F0F","2D Top-Down Physics Car":"2D \u4FEF\u8996\u7269\u7406\u8ECA","Simulate top-down car motion with drifting.":"\u6A21\u64EC\u5E36\u6F02\u79FB\u7684\u4FEF\u8996\u8ECA\u8F1B\u904B\u52D5\u3002","Simulate 2D car motion, from a top-down view.":"\u5F9E\u4FEF\u8996\u89D2\u5EA6\u6A21\u64EC 2D \u8ECA\u8F1B\u904B\u52D5\u3002","Physics car":"\u7269\u7406\u6C7D\u8ECA","Physics Engine 2.0":"\u7269\u7406\u5F15\u64CE2.0","Wheel grip ratio (from 0 to 1)":"\u8F2A\u80CE\u6293\u5730\u6BD4\uFF08\u5F9E0\u52301\uFF09","A ratio of 0 is like driving on ice.":"\u6BD4\u503C\u70BA0\u5C31\u50CF\u5728\u51B0\u4E0A\u884C\u99DB\u3002","Steering":"\u8F49\u5411","Steering speed":"\u8F49\u5411\u901F\u5EA6","Sterring speed when turning back":"\u56DE\u8F49\u6642\u7684\u8F49\u5411\u901F\u5EA6","Maximum steering angle":"\u6700\u5927\u8F49\u5411\u89D2\u5EA6","Steering angle":"\u8F49\u5411\u89D2\u5EA6","Front wheels position":"\u524D\u8F2A\u4F4D\u7F6E","0 means at the center, 1 means at the front":"0\u8868\u793A\u5728\u4E2D\u5FC3\uFF0C1\u8868\u793A\u5728\u524D\u65B9","Wheels":"\u8F2A\u5B50","Rear wheels position":"\u5F8C\u8F2A\u4F4D\u7F6E","0 means at the center, 1 means at the back":"0\u8868\u793A\u5728\u4E2D\u5FC3\uFF0C1\u8868\u793A\u5728\u5F8C\u65B9","Simulate a press of the right key.":"\u6A21\u64EC\u6309\u4E0B\u53F3\u9375\u3002","Simulate right key press":"\u6A21\u64EC\u6309\u4E0B\u53F3\u9375","Simulate pressing right for _PARAM0_":"\u6A21\u64EC\u6309\u4E0B\u53F3\u9375\uFF0C\u6309_PARAM0_","Simulate a press of the left key.":"\u6A21\u64EC\u6309\u4E0B\u5DE6\u9375\u3002","Simulate left key press":"\u6A21\u64EC\u6309\u4E0B\u5DE6\u9375","Simulate pressing left for _PARAM0_":"\u6A21\u64EC\u6309\u4E0B\u5DE6\u9375\uFF0C\u6309_PARAM0_","Simulate a press of the up key.":"\u6A21\u64EC\u6309\u4E0B\u4E0A\u9375\u3002","Simulate up key press":"\u6A21\u64EC\u6309\u4E0B\u4E0A\u9375","Simulate pressing up for _PARAM0_":"\u6A21\u64EC\u6309\u4E0B\u4E0A\u9375\uFF0C\u6309_PARAM0_","Simulate a press of the down key.":"\u6A21\u64EC\u6309\u4E0B\u4E0B\u9375\u3002","Simulate down key press":"\u6A21\u64EC\u6309\u4E0B\u4E0B\u9375","Simulate pressing down for _PARAM0_":"\u6A21\u64EC\u6309\u4E0B\u4E0B\u9375\uFF0C\u6309_PARAM0_","Simulate a steering stick for a given axis force.":"\u6A21\u64EC\u7D66\u5B9A\u8EF8\u529B\u7684\u65B9\u5411\u76E4\u3002","Simulate steering stick":"\u6A21\u64EC\u65B9\u5411\u76E4","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"\u6A21\u64EC_PARAM0_\u7684\u65B9\u5411\u76E4\uFF0C\u529B\u70BA_PARAM2_","Simulate an acceleration stick for a given axis force.":"\u6A21\u64EC\u7D66\u5B9A\u8EF8\u529B\u7684\u52A0\u901F\u68D2\u3002","Simulate acceleration stick":"\u6A21\u64EC\u52A0\u901F\u68D2","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"\u6A21\u64EC_PARAM0_\u7684\u52A0\u901F\u68D2\uFF0C\u529B\u70BA_PARAM2_","Apply wheel forces":"\u61C9\u7528\u8F2A\u5B50\u529B","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"\u5728_PARAM2_ ; _PARAM3_\u548C_PARAM4_\xB0\u7684_PARAM0_\u8F2A\u4E0A\u61C9\u7528\u529B","Wheel X":"\u8F2A\u5B50X","Wheel Y":"\u8F2A\u5B50Y","Wheel angle":"\u8F2A\u5B50\u89D2\u5EA6","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"\u8FD4\u56DE\u60EF\u6027\u77E9\uFF08\u4EE5 kg \u22C5 \u50CF\u7D20\xB2 \u8868\u793A\uFF09","Momentum of inertia":"\u60EF\u6027\u77E9","Apply a polar force":"\u61C9\u7528\u6975\u5750\u6807\u529B","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"\u957F\u5EA6\uFF08\u4EE5 kg \u22C5 \u50CF\u7D20 \u22C5 s^\u22122 \u8868\u793A\uFF09","Draw forces applying on the car for debug purpose.":"\u7ED8\u5236\u5BF9\u8F66\u8F86\u65BD\u52A0\u7684\u529B\uFF0C\u4EE5\u8FDB\u884C\u8C03\u8BD5\u4E3A\u76EE\u7684\u3002","Draw forces for debug":"\u4EE5\u8C03\u8BD5\u76EE\u7684\u7ED8\u5236\u529B","Draw forces of car _PARAM0_ on _PARAM2_":"\u7ED8\u5236_PARAM0_\u7684_PARAM2_\u7684\u6C7D\u8F66\u529B","the steering angle of the object.":"\u7269\u4F53\u7684\u8F6C\u5411\u89D2\u5EA6\u3002","the steering angle":"\u8F6C\u5411\u89D2\u5EA6","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"\u7269\u4F53\u7684\u8F66\u8F6E\u6293\u5730\u6BD4\uFF08\u4ECE0\u52301\uFF09\u3002\u6BD4\u7387\u4E3A0\u65F6\uFF0C\u5C31\u50CF\u5728\u51B0\u4E0A\u5F00\u8F66\u3002","Wheel grip ratio":"\u8F2A\u80CE\u6293\u5730\u6BD4\u7387","the wheel grip ratio":"\u8ECA\u8F2A\u6293\u5730\u6BD4\u7387","the maximum steering angle of the object.":"\u7269\u4EF6\u7684\u6700\u5927\u8F49\u5411\u89D2\u5EA6\u3002","the maximum steering angle":"\u6700\u5927\u8F49\u5411\u89D2\u5EA6","the steering speed of the object.":"\u7269\u4EF6\u7684\u8F49\u5411\u901F\u5EA6\u3002","the steering speed":"\u8F49\u5411\u901F\u5EA6","the sterring speed when turning back of the object.":"\u7269\u4EF6\u56DE\u8F49\u6642\u7684\u8F49\u5411\u901F\u5EA6\u3002","Sterring back speed":"\u56DE\u8F49\u901F\u5EA6","the sterring speed when turning back":"\u56DE\u8F49\u6642\u7684\u8F49\u5411\u901F\u5EA6","3D car keyboard mapper":"3D car keyboard mapper","3D car keyboard controls.":"3D car keyboard controls.","Control a 3D physics car with a keyboard.":"Control a 3D physics car with a keyboard.","Hand brake key":"Hand brake key","3D physics character animator":"3D\u7269\u7406\u89D2\u8272\u52D5\u756B\u88FD\u4F5C\u8005","Change animations of a 3D physics character automatically.":"\u81EA\u52D5\u66F4\u65393D\u7269\u7406\u89D2\u8272\u7684\u52D5\u756B\u3002","Animatable capacity":"\u53EF\u52D5\u756B\u5BB9\u91CF","\"Idle\" animation name":"\"\u9592\u7F6E\"\u52D5\u756B\u540D\u7A31","Animation names":"\u52D5\u756B\u540D\u7A31","\"Run\" animation name":"\"\u5954\u8DD1\"\u52D5\u756B\u540D\u7A31","\"Jump\" animation name":"\"\u8DF3\u8E8D\"\u52D5\u756B\u540D\u7A31","\"Fall\" animation name":"\"\u589C\u843D\"\u52D5\u756B\u540D\u7A31","3D character keyboard mapper":"3D\u89D2\u8272\u9375\u76E4\u6620\u5C04\u5668","3D platformer and 3D shooter keyboard controls.":"3D\u5E73\u53F0\u904A\u6232\u548C3D\u5C04\u64CA\u904A\u6232\u7684\u9375\u76E4\u63A7\u5236\u3002","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"\u4F7F\u7528\u9375\u76E4\u63A7\u52363D\u7269\u7406\u89D2\u8272\u9032\u884C\u5E73\u53F0\u904A\u6232\u6216\u81EA\u4E0A\u800C\u4E0B\u7684\u904A\u6232\u3002","3D platformer keyboard mapper":"3D\u5E73\u53F0\u904A\u6232\u9375\u76E4\u6620\u5C04\u5668","Camera is locked for the frame":"\u76F8\u6A5F\u5728\u8A72\u5E40\u4E0A\u9396\u5B9A","Check if camera is locked for the frame.":"\u6AA2\u67E5\u76F8\u6A5F\u662F\u5426\u9396\u5B9A\u756B\u9762\u3002","Camera is locked":"\u76F8\u673A\u5DF2\u9501\u5B9A","_PARAM0_ camera is locked for the frame":"_PARAM0_ \u76F8\u6A5F\u5DF2\u9396\u5B9A\u756B\u9762","Change if camera is locked for the frame.":"\u66F4\u6539\u76F8\u6A5F\u662F\u5426\u9396\u5B9A\u756B\u9762\u3002","Lock the camera":"\u9501\u5B9A\u76F8\u673A","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ \u76F8\u6A5F\u5DF2\u9396\u5B9A\u756B\u9762\uFF1A _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"\u4F7F\u7528\u9375\u76E4\u63A7\u52363D\u7269\u7406\u89D2\u8272\u9032\u884C\u7B2C\u4E00\u6216\u7B2C\u4E09\u4EBA\u7A31\u5C04\u64CA\u904A\u6232\u3002","3D shooter keyboard mapper":"3D\u5C04\u64CA\u904A\u6232\u9375\u76E4\u6620\u5C04\u5668","3D ellipse movement":"3D\u6A62\u5713\u904B\u52D5","3D physics engine":"3D\u7269\u7406\u5F15\u64CE","Ellipse width":"\u6A62\u5713\u5BEC\u5EA6","Ellipse height":"\u6A62\u5713\u9AD8\u5EA6","the ellipse width of the object.":"\u7269\u4EF6\u7684\u6A62\u5713\u5BEC\u5EA6\u3002","the ellipse width":"\u6A62\u5713\u5BEC\u5EA6","the ellipse height of the object.":"\u7269\u4EF6\u7684\u6A62\u5713\u9AD8\u5EA6\u3002","the ellipse height":"\u6A62\u5713\u9AD8\u5EA6","the loop duration (in seconds).":"\u5FAA\u74B0\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09\u3002","the loop duration":"\u5FAA\u74B0\u6301\u7E8C\u6642\u9593","Pinching gesture":"\u634F\u53D6\u624B\u52E2","Move the camera or objects with pinching gestures.":"\u7528\u634F\u53D6\u624B\u52E2\u79FB\u52D5\u76F8\u6A5F\u6216\u7269\u9AD4\u3002","Enable or disable camera pinch.":"\u555F\u7528\u6216\u7981\u7528\u76F8\u6A5F\u634F\u3002","Enable or disable camera pinch":"\u555F\u7528\u6216\u7981\u7528\u76F8\u6A5F\u634F","Enable camera pinch: _PARAM1_":"\u555F\u7528\u76F8\u6A5F\u634F\uFF1A_PARAM1_","Enable camera pinch":"\u555F\u7528\u76F8\u6A5F\u634F","Check if camera pinch is enabled.":"\u6AA2\u67E5\u76F8\u6A5F\u634F\u662F\u5426\u5DF2\u555F\u7528\u3002","Camera pinch is enabled":"\u76F8\u6A5F\u634F\u5408\u5DF2\u555F\u7528","Choose the layer to move with pinch gestures.":"\u9078\u64C7\u5716\u5C64\u4EE5\u79FB\u52D5\u4F7F\u7528\u634F\u5408\u624B\u52E2\u3002","Camera pinch layer":"\u76F8\u6A5F\u634F\u5408\u5716\u5C64","Choose the layer _PARAM1_ to move with pinch gestures":"\u9078\u64C7\u5716\u5C64_PARAM1_\u4EE5\u79FB\u52D5\u4F7F\u7528\u634F\u5408\u624B\u52E2","Change the camera pinch constraint.":"\u66F4\u6539\u76F8\u6A5F\u634F\u5408\u7D04\u675F\u3002","Camera pinch constraints":"\u76F8\u6A5F\u634F\u5408\u7D04\u675F","Change the camera pinch constraint to _PARAM1_":"\u5C07\u76F8\u6A5F\u634F\u5408\u7D04\u675F\u66F4\u6539\u70BA_PARAM1_","Constraint":"\u7D04\u675F","Pinch the camera of a layer.":"\u634F\u5408\u5716\u5C64\u7684\u76F8\u6A5F\u3002","Pinch camera":"\u634F\u5408\u76F8\u6A5F","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"\u4F7F\u7528\u7D04\u675F_PARAM2_\u634F\u5408\u5716\u5C64_PARAM1_\u7684\u76F8\u6A5F\u3002","Check if a touch is pinching, if 2 touches are pressed.":"\u6AA2\u67E5\u662F\u5426\u89F8\u78B0\u634F\u5408\uFF0C\u5982\u679C\u6309\u4E0B2\u500B\u89F8\u78B0\u3002","Touch is pinching":"\u89F8\u78B0\u6B63\u5728\u634F\u5408","Return the scaling of the pinch gesture from its beginning.":"\u5F9E\u958B\u59CB\u6642\u8FD4\u56DE\u634F\u5408\u624B\u52E2\u7684\u7E2E\u653E\u3002","Pinch scaling":"\u634F\u5408\u7E2E\u653E","Return the rotation of the pinch gesture from its beginning (in degrees).":"\u5F9E\u958B\u59CB\u6642\u8FD4\u56DE\u634F\u5408\u624B\u52E2\u7684\u65CB\u8F49\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09\u3002","Pinch rotation":"\u634F\u5408\u65CB\u8F49","Return the X position of the pinch center at the beginning of the gesture.":"\u8FD4\u56DE\u624B\u52E2\u958B\u59CB\u6642\u7684\u634F\u5408\u4E2D\u5FC3\u7684X\u4F4D\u7F6E\u3002","Pinch beginning center X":"\u634F\u5408\u958B\u59CB\u4E2D\u5FC3X","Return the Y position of the pinch center at the beginning of the gesture.":"\u8FD4\u56DE\u624B\u52E2\u958B\u59CB\u6642\u7684\u634F\u5408\u4E2D\u5FC3\u7684Y\u4F4D\u7F6E\u3002","Pinch beginning center Y":"\u634F\u5408\u958B\u59CB\u4E2D\u5FC3Y","Return the X position of the pinch center.":"\u8FD4\u56DE\u634F\u5408\u4E2D\u5FC3\u7684X\u4F4D\u7F6E\u3002","Pinch center X":"\u634F\u5408\u4E2D\u5FC3X","Return the Y position of the pinch center.":"\u8FD4\u56DE\u634F\u5408\u4E2D\u5FC3\u7684Y\u4F4D\u7F6E\u3002","Pinch center Y":"\u634F\u5408\u4E2D\u5FC3Y","Return the horizontal translation of the pinch gesture from its beginning.":"\u5F9E\u958B\u59CB\u6642\u8FD4\u56DE\u634F\u5408\u624B\u52E2\u7684\u6C34\u5E73\u4F4D\u79FB\u3002","Pinch translation X":"\u634F\u5408\u5E73\u79FBX","Return the vertical translation of the pinch gesture from its beginning.":"\u5F9E\u958B\u59CB\u6642\u8FD4\u56DE\u634F\u5408\u624B\u52E2\u7684\u5782\u76F4\u4F4D\u79FB\u3002","Pinch translation Y":"\u634F\u5408\u5E73\u79FBY","Return the new X position of a point after the pinch gesture.":"\u8FD4\u56DE\u634F\u5408\u624B\u52E2\u5F8C\u9EDE\u7684\u65B0X\u4F4D\u7F6E\u3002","Transform X position":"\u8F49\u63DBX\u4F4D\u7F6E","Position X before the pinch":"\u634F\u5408\u4E4B\u524D\u7684X\u4F4D\u7F6E","Position Y before the pinch":"\u634F\u5408\u4E4B\u524D\u7684Y\u4F4D\u7F6E","Return the new Y position of a point after the pinch gesture.":"\u8FD4\u56DE\u634F\u5408\u624B\u52E2\u5F8C\u9EDE\u7684\u65B0Y\u4F4D\u7F6E\u3002","Transform Y position":"\u8F49\u63DBY\u4F4D\u7F6E","Return the original X position of a point before the pinch gesture.":"\u8FD4\u56DE\u634F\u5408\u624B\u52E2\u4E4B\u524D\u9EDE\u7684\u539F\u59CBX\u4F4D\u7F6E\u3002","Inversed transform X position":"\u53CD\u8F49\u8B8A\u63DB X \u4F4D\u7F6E","Position X after the pinch":"\u634F\u5408\u624B\u52E2\u5F8C\u7684 X \u4F4D\u7F6E","Position Y after the pinch":"\u634F\u5408\u624B\u52E2\u5F8C\u7684 Y \u4F4D\u7F6E","Return the new position on the Y axis of a point after the pinch gesture.":"\u5728\u634F\u5408\u624B\u52E2\u5F8C\uFF0C\u8FD4\u56DE\u9EDE\u7684 Y \u8EF8\u65B0\u4F4D\u7F6E\u3002","Inversed transform Y position":"\u53CD\u8F49\u8B8A\u63DB Y \u4F4D\u7F6E","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"\u5F9E\u5834\u666F\u5230\u756B\u5E03\u8F49\u63DB\u7684\u4F4D\u7F6E\u7684 X \u5EA7\u6A19\u3002","Transform X to canvas":"\u5C07 X \u8F49\u63DB\u5230\u756B\u5E03","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"\u5F9E\u5834\u666F\u5230\u756B\u5E03\u8F49\u63DB\u7684\u4F4D\u7F6E\u7684 Y \u5EA7\u6A19\u3002","Transform Y to canvas":"\u5C07 Y \u8F49\u63DB\u5230\u756B\u5E03","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"\u5F9E\u756B\u5E03\u5230\u5834\u666F\u8F49\u63DB\u7684\u4F4D\u7F6E\u7684 X \u5EA7\u6A19\u3002","Transform X to scene":"\u5C07 X \u8F49\u63DB\u5230\u5834\u666F","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"\u5F9E\u756B\u5E03\u5230\u5834\u666F\u8F49\u63DB\u7684\u4F4D\u7F6E\u7684 Y \u5EA7\u6A19\u3002","Transform Y to scene":"\u5C07 Y \u8F49\u63DB\u5230\u5834\u666F","Return the touch X on the canvas.":"\u5728\u756B\u5E03\u4E0A\u8FD4\u56DE\u89F8\u78B0\u7684 X \u5EA7\u6A19\u3002","Touch X on canvas":"\u5728\u756B\u5E03\u4E0A\u7684 X \u89F8\u78B0","Return the touch Y on the canvas.":"\u5728\u756B\u5E03\u4E0A\u8FD4\u56DE\u89F8\u78B0\u7684 Y \u5EA7\u6A19\u3002","Touch Y on canvas":"\u5728\u756B\u5E03\u4E0A\u7684 Y \u89F8\u78B0","Return the X coordinate of a vector after a rotation":"\u65CB\u8F49\u5F8C\u5411\u91CF\u7684 X \u5EA7\u6A19","Rotated vector X":"\u65CB\u8F49\u5411\u91CF X","Vector X":"\u5411\u91CF X","Vector Y":"\u5411\u91CF Y","Angle (in degrees)":"\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09","Return the Y coordinate of a vector after a rotation":"\u65CB\u8F49\u5F8C\u5411\u91CF\u7684 Y \u5EA7\u6A19","Rotated vector Y":"\u65CB\u8F49\u5411\u91CF Y","Move objects by holding 2 touches on them.":"\u901A\u904E\u5728\u7269\u9AD4\u4E0A\u6309\u4F4F 2 \u6B21\u89F8\u78B0\u4F86\u79FB\u52D5\u7269\u9AD4\u3002","Pinchable object":"\u53EF\u634F\u5408\u7684\u5C0D\u8C61","Resizable capability":"\u53EF\u8ABF\u6574\u5927\u5C0F\u7684\u80FD\u529B","Lock object size":"\u9396\u5B9A\u7269\u9AD4\u5927\u5C0F","Check if the object is being pinched.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u88AB\u634F\u5408\u3002","Is being pinched":"\u88AB\u634F\u5408","_PARAM0_ is being pinched":"_PARAM0_ \u6B63\u5728\u88AB\u634F\u5408","Abort the pinching of this object.":"\u4E2D\u6B62\u8A72\u7269\u4EF6\u7684\u634F\u5408\u3002","Abort pinching":"\u4E2D\u6B62\u634F\u5408","Abort the pinching of _PARAM0_":"\u4E2D\u6B62_PARAM0_\u7684\u634F\u5408\u3002","Pixel perfect movement":"\u50CF\u7D20\u5B8C\u7F8E\u904B\u52D5","Grid-based or pixel perfect platformer and top-down movements.":"\u57FA\u65BC\u7DB2\u683C\u6216\u50CF\u7D20\u5B8C\u7F8E\u7684\u5E73\u53F0\u904A\u6232\u548C\u81EA\u9802\u5411\u4E0B\u7684\u904B\u52D5\u3002","Return the speed necessary to cover a distance according to the deceleration.":"\u8FD4\u56DE\u6839\u64DA\u6E1B\u901F\u898F\u5247\u8986\u84CB\u4E00\u500B\u8DDD\u96E2\u6240\u9700\u7684\u901F\u5EA6\u3002","Speed to reach":"\u9054\u5230\u7684\u901F\u5EA6","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"\u5F9E\u521D\u59CB\u901F\u5EA6: _PARAM2_ \u548C\u6E1B\u901F: _PARAM3_ \u7684\u60C5\u6CC1\u4E0B\u524E\u8ECA\u8DDD\u96E2\u5C0F\u65BC _PARAM1_\u3002","Distance":"\u8DDD\u96E2","Return the braking distance according to an initial speed and a deceleration.":"\u8FD4\u56DE\u6839\u64DA\u521D\u59CB\u901F\u5EA6\u548C\u6E1B\u901F\u898F\u5247\u8FD4\u56DE\u524E\u8ECA\u8DDD\u96E2\u3002","Braking distance":"\u524E\u8ECA\u8DDD\u96E2","Define JavaScript classes for top-down.":"\u81EA\u4E0A\u800C\u4E0B\u5B9A\u7FA9JavaScript\u985E\u5225\u3002","Define JavaScript classes for top-down":"\u81EA\u4E0A\u800C\u4E0B\u5B9A\u7FA9JavaScript\u985E\u5225","Define JavaScript classes for top-down":"\u81EA\u4E0A\u800C\u4E0B\u5B9A\u7FA9JavaScript\u985E\u5225","Seamlessly align big pixels using a top-down movement.":"\u7121\u7E2B\u5C0D\u9F4A\u5927\u50CF\u7D20\uFF0C\u4F7F\u7528\u81EA\u4E0A\u800C\u4E0B\u7684\u79FB\u52D5\u3002","Pixel perfect top-down movement":"\u50CF\u7D20\u5B8C\u7F8E\u7684\u81EA\u4E0A\u800C\u4E0B\u904B\u52D5","Pixel size":"\u50CF\u7D20\u5927\u5C0F","Pixel grid offset X":"\u50CF\u7D20\u7DB2\u683C\u504F\u79FBX","Pixel grid offset Y":"\u50CF\u7D20\u7DB2\u683C\u504F\u79FBY","Seamlessly align big pixels using a 2D platformer character movement.":"\u7121\u7E2B\u5C0D\u9F4A\u5927\u50CF\u7D20\uFF0C\u4F7F\u7528 2D \u5E73\u53F0\u89D2\u8272\u79FB\u52D5\u3002","Pixel perfect platformer character":"\u50CF\u7D20\u5B8C\u7F8E\u7684\u5E73\u53F0\u89D2\u8272","Platformer character animator":"\u5E73\u53F0\u89D2\u8272\u52D5\u756B\u5E2B","Change animations and horizontal flipping of a platformer character automatically.":"\u81EA\u52D5\u66F4\u6539\u5E73\u53F0\u89D2\u8272\u7684\u52D5\u756B\u548C\u6C34\u5E73\u7FFB\u8F49\u3002","Enable animation changes":"\u555F\u7528\u52D5\u756B\u8B8A\u5316","Enable horizontal flipping":"\u555F\u7528\u6C34\u5E73\u7FFB\u8F49","\"Climb\" animation name":"\"\u6500\u722C\"\u52D5\u756B\u540D\u7A31","Platformer character":"\u5E73\u53F0\u89D2\u8272","Flippable capacity":"\u53EF\u7FFB\u8F49\u80FD\u529B","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u5E73\u53F0\u89D2\u8272\u7684\u81EA\u52D5\u52D5\u756B\u66F4\u6539\u3002\u7981\u7528\u52D5\u756B\u66F4\u6539\u53EF\u7528\u65BC\u64AD\u653E\u81EA\u5B9A\u7FA9\u52D5\u756B\u3002","Enable (or disable) automated animation changes":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52D5\u52D5\u756B\u66F4\u6539","Enable automated animation changes on _PARAM0_: _PARAM2_":"_PARAM0_\u4E0A\u555F\u7528\u81EA\u52D5\u52D5\u756B\u66F4\u6539\uFF1A _PARAM2_","Change animations automatically":"\u81EA\u52D5\u66F4\u6539\u52D5\u756B","Enable (or disable) automated horizontal flipping of a platform character.":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u5E73\u53F0\u89D2\u8272\u7684\u81EA\u52D5\u6C34\u5E73\u7FFB\u8F49\u3002","Enable (or disable) automated horizontal flipping":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52D5\u6C34\u5E73\u7FFB\u8F49","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"_PARAM0_\u4E0A\u555F\u7528\u81EA\u52D5\u6C34\u5E73\u7FFB\u8F49\uFF1A _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"\u8A2D\u7F6E\u201CIdle\u201D\u52D5\u756B\u540D\u7A31\u3002\u4E0D\u8981\u4F7F\u7528\u5F15\u865F\u3002","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\"\u7A7A\u9592\"\u52D5\u756B\u8A2D\u7F6E\u70BA_PARAM2_","Animation name":"\u52D5\u756B\u540D\u7A31","Set the \"Move\" animation name. Do not use quotation marks.":"\u8A2D\u7F6E\"\u79FB\u52D5\"\u52D5\u756B\u540D\u7A31\u3002\u8ACB\u52FF\u4F7F\u7528\u5F15\u865F\u3002","\"Move\" animation name":"\"\u79FB\u52D5\"\u52D5\u756B\u540D\u7A31","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\"\u79FB\u52D5\"\u52D5\u756B\u8A2D\u7F6E\u70BA_PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"\u8A2D\u7F6E\"\u8DF3\u8E8D\"\u52D5\u756B\u540D\u7A31\u3002\u8ACB\u52FF\u4F7F\u7528\u5F15\u865F\u3002","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\"\u8DF3\u8E8D\"\u52D5\u756B\u8A2D\u7F6E\u70BA_PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"\u8A2D\u7F6E\"\u4E0B\u843D\"\u52D5\u756B\u540D\u7A31\u3002\u8ACB\u52FF\u4F7F\u7528\u5F15\u865F\u3002","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\"\u4E0B\u843D\"\u52D5\u756B\u8A2D\u7F6E\u70BA_PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"\u8A2D\u7F6E\"\u6500\u722C\"\u52D5\u756B\u540D\u7A31\u3002\u8ACB\u52FF\u4F7F\u7528\u5F15\u865F\u3002","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\"\u6500\u722C\"\u52D5\u756B\u8A2D\u7F6E\u70BA_PARAM2_","Platformer trajectory":"\u5E73\u53F0\u8ECC\u8DE1","Platformer character jump easy configuration and platformer AI tools.":"\u5E73\u53F0\u89D2\u8272\u8DF3\u8E8D\u6613\u914D\u7F6E\u548C\u5E73\u53F0\u4EBA\u5DE5\u667A\u80FD\u5DE5\u5177\u3002","Configure the height of a jump and evaluate the jump trajectory.":"\u914D\u7F6E\u8DF3\u8E8D\u7684\u9AD8\u5EA6\u4E26\u8A55\u4F30\u8DF3\u8E8D\u8ECC\u8DE1\u3002","Platformer trajectory evaluator":"\u5E73\u53F0\u8ECC\u8DE1\u8A55\u4F30\u5668","Jump height":"\u8DF3\u8E8D\u9AD8\u5EA6","Change the jump speed to reach a given height.":"\u66F4\u6539\u8DF3\u8E8D\u901F\u5EA6\u4EE5\u9054\u5230\u7D66\u5B9A\u7684\u9AD8\u5EA6\u3002","Change the jump height of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u8DF3\u8E8D\u9AD8\u5EA6\u66F4\u6539\u70BA_PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"\u5F9E\u7121\u505C\u7559\u5230\u5B8C\u5168\u505C\u7559\u7E6A\u88FD\u8DF3\u8E8D\u8ECC\u8DE1\u3002","Draw jump":"\u7E6A\u88FD\u8DF3\u8E8D","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"\u5728_PARAM2_\u4E0A\u7E6A\u88FD_PARAM0_\u7684\u8DF3\u8E8D\u8ECC\u8DE1","The jump Y displacement at a given time from the start of the jump.":"\u5F9E\u8DF3\u8E8D\u958B\u59CB\u6642\u5230\u7279\u5B9A\u6642\u9593\u7684\u8DF3\u8E8DY\u4F4D\u79FB\u3002","Jump Y":"\u8DF3\u8E8DY","Jump sustaining duration":"\u8DF3\u8E8D\u7DAD\u6301\u6642\u9593","The maximum Y displacement.":"\u6700\u5927Y\u4F4D\u79FB\u3002","Peak Y":"\u5CF0\u503CY","The time from the start of the jump when it reaches the maximum Y displacement.":"\u5F9E\u8DF3\u8E8D\u958B\u59CB\u6642\u5230\u9054\u6700\u5927Y\u4F4D\u79FB\u7684\u6642\u9593\u3002","Peak time":"\u5CF0\u503C\u6642\u9593","The time from the start of the jump when it reaches a given Y displacement moving upward.":"\u5F9E\u8DF3\u8E8D\u958B\u59CB\u6642\u9054\u5230\u7D66\u5B9AY\u4F4D\u79FB\u7684\u6642\u9593\u5411\u4E0A\u79FB\u52D5\u3002","Jump up time":"\u8DF3\u8E8D\u5411\u4E0A\u6642\u9593","The time from the start of the jump when it reaches a given Y displacement moving downward.":"\u5F9E\u8DF3\u8E8D\u958B\u59CB\u6642\u9054\u5230\u7D66\u5B9AY\u4F4D\u79FB\u7684\u6642\u9593\u5411\u4E0B\u79FB\u52D5\u3002","Jump down time":"\u8DF3\u8E8D\u5411\u4E0B\u6642\u9593","The X displacement before the character stops (always positive).":"\u89D2\u8272\u505C\u6B62\u524D\u7684X\u4F4D\u79FB\uFF08\u59CB\u7D42\u70BA\u6B63\u6578\uFF09\u3002","Stop distance":"\u505C\u6B62\u8DDD\u96E2","The X displacement at a given time from now if decelerating (always positive).":"\u76F8\u5C0D\u65BC\u6E1B\u901F\u6642\u7684\u7D66\u5B9A\u6642\u9593\u7684X\u4F4D\u79FB\uFF08\u59CB\u7D42\u70BA\u6B63\u6578\uFF09\u3002","Stopping X":"\u6E1B\u901FX","The X displacement at a given time from now if accelerating (always positive).":"\u6839\u64DA\u76EE\u524D\u7684\u72C0\u6CC1\u4F86\u770B\uFF0C\u7269\u9AD4\u5728X\u8EF8\u4E0A\u7684\u504F\u79FB\u91CF\uFF08\u59CB\u7D42\u70BA\u6B63\uFF09\u3002","Moving X":"\u79FB\u52D5X","Player avatar":"\u73A9\u5BB6\u982D\u50CF","Display player avatars according to their GDevelop account.":"\u6839\u64DA\u4ED6\u5011\u7684 GDevelop \u5E33\u6236\u986F\u793A\u73A9\u5BB6\u982D\u50CF\u3002","Return the UserID from a lobby player number.":"\u5F9E\u5927\u5EF3\u73A9\u5BB6\u7DE8\u865F\u8FD4\u56DE\u4F7F\u7528\u8005ID\u3002","UserID":"\u4F7F\u7528\u8005ID","Lobby player number":"\u5927\u5EF3\u73A9\u5BB6\u7DE8\u865F","Display a player avatar according to their GDevelop account.":"\u6839\u64DA\u5176GDevelop\u5E33\u6236\u986F\u793A\u73A9\u5BB6\u982D\u50CF\u3002","Multiplayer Avatar":"\u591A\u4EBA\u904A\u6232\u982D\u50CF","Border enabled":"\u555F\u7528\u908A\u6846","Enable the border on the avatar.":"\u5728\u982D\u50CF\u4E0A\u555F\u7528\u908A\u6846\u3002","Player unique ID":"\u73A9\u5BB6\u552F\u4E00ID","the player unique ID of the avatar.":"\u73A9\u5BB6\u982D\u50CF\u7684\u552F\u4E00ID\u3002","the player unique ID":"\u73A9\u5BB6\u7684\u552F\u4E00ID","Playgama Bridge":"Playgama \u6A4B\u63A5\u5668","One SDK for cross-platform publishing HTML5 games.":"\u8DE8\u5E73\u53F0\u767C\u5E03 HTML5 \u904A\u6232\u7684\u901A\u7528 SDK\u3002","Add Action Parameter.":"\u6DFB\u52A0\u52D5\u4F5C\u53C3\u6578\u3002","Add Action Parameter":"\u6DFB\u52A0\u52D5\u4F5C\u53C3\u6578","Add Action Parameter _PARAM1_ : _PARAM2_":"\u6DFB\u52A0\u52D5\u4F5C\u53C3\u6578_PARAM1_\uFF1A_PARAM2_","Path":"\u8DEF\u5F91","Add Bool Action Parameter.":"\u6DFB\u52A0\u5E03\u723E\u52D5\u4F5C\u53C3\u6578\u3002","Add Bool Action Parameter":"\u6DFB\u52A0\u5E03\u723E\u52D5\u4F5C\u53C3\u6578","Is Initialized.":"\u5DF2\u521D\u59CB\u5316\u3002","Is Initialized":"\u5DF2\u521D\u59CB\u5316","Platform Id.":"\u5E73\u53F0ID\u3002","Platform Id":"\u5E73\u53F0ID","Platform Language.":"\u5E73\u53F0\u8A9E\u8A00\u3002","Platform Language":"\u5E73\u53F0\u8A9E\u8A00","Platform Payload.":"\u5E73\u53F0\u8F09\u8377\u3002","Platform Payload":"\u5E73\u53F0\u8F09\u8377","Platform Tld.":"\u5E73\u53F0\u9802\u7D1A\u7DB2\u57DF\u3002","Platform Tld":"\u5E73\u53F0\u9802\u7D1A\u7DB2\u57DF","Platform Is Audio Enabled.":"\u5E73\u53F0\u5DF2\u555F\u7528\u97F3\u8A0A\u3002","Platform Is Audio Enabled":"\u5E73\u53F0\u5DF2\u555F\u7528\u97F3\u8A0A","Platform Is Paused.":"\u5E73\u53F0\u5DF2\u66AB\u505C\u3002","Platform Is Paused":"\u5E73\u53F0\u5DF2\u66AB\u505C","Is Get All Games Supported.":"Is Get All Games Supported.","Is Get All Games Supported":"Is Get All Games Supported","Is Get Game By Id Supported.":"Is Get Game By Id Supported.","Is Get Game By Id Supported":"Is Get Game By Id Supported","On Get All Games Completed.":"On Get All Games Completed.","On Get All Games Completed":"On Get All Games Completed","On Get Game By Id Completed.":"On Get Game By Id Completed.","On Get Game By Id Completed":"On Get Game By Id Completed","Platform Get All Games.":"Platform Get All Games.","Platform Get All Games":"Platform Get All Games","Platform Get Game By Id.":"Platform Get Game By Id.","Platform Get Game By Id":"Platform Get Game By Id","Platform All Games Count.":"Platform All Games Count.","Platform All Games Count":"Platform All Games Count","Platform All Game Properties Count.":"Platform All Game Properties Count.","Platform All Game Properties Count":"Platform All Game Properties Count","Platform All Games Property Name.":"Platform All Games Property Name.","Platform All Games Property Name":"Platform All Games Property Name","Property Index":"\u5C6C\u6027\u7D22\u5F15","Platform All Games Property Value.":"Platform All Games Property Value.","Platform All Games Property Value":"Platform All Games Property Value","Game Index":"Game Index","Property":"\u5C6C\u6027","Platform Game By Id Property Value.":"Platform Game By Id Property Value.","Platform Game By Id Property Value":"Platform Game By Id Property Value","Platform On Audio State Changed.":"\u5E73\u53F0\u97F3\u983B\u72C0\u614B\u5DF2\u66F4\u6539\u3002","Platform On Audio State Changed":"\u5E73\u53F0\u97F3\u8A0A\u72C0\u614B\u5DF2\u66F4\u6539","Platform On Pause State Changed.":"\u5E73\u53F0\u66AB\u505C\u72C0\u614B\u5DF2\u66F4\u6539\u3002","Platform On Pause State Changed":"\u5E73\u53F0\u66AB\u505C\u72C0\u614B\u5DF2\u66F4\u6539","Device Type.":"\u8A2D\u5099\u985E\u578B\u3002","Device Type":"\u8A2D\u5099\u985E\u578B","Is Mobile.":"\u662F\u624B\u6A5F\u3002","Is Mobile":"\u662F\u624B\u6A5F","Is Tablet.":"\u662F\u5E73\u677F\u96FB\u8166\u3002","Is Tablet":"\u662F\u5E73\u677F\u96FB\u8166","Is Desktop.":"\u662F\u684C\u9762\u96FB\u8166\u3002","Is Desktop":"\u662F\u684C\u9762\u96FB\u8166","Is Tv.":"\u662F\u96FB\u8996\u3002","Is Tv":"\u662F\u96FB\u8996","Player Id.":"\u73A9\u5BB6ID\u3002","Player Id":"\u73A9\u5BB6ID","Player Name.":"\u73A9\u5BB6\u59D3\u540D\u3002","Player Name":"\u73A9\u5BB6\u59D3\u540D","Player Extra Properties Count.":"\u73A9\u5BB6\u984D\u5916\u5C6C\u6027\u8A08\u6578\u3002","Player Extra Properties Count":"\u73A9\u5BB6\u984D\u5916\u5C6C\u6027\u8A08\u6578","Player Extra Property Name.":"\u73A9\u5BB6\u984D\u5916\u5C6C\u6027\u540D\u7A31\u3002","Player Extra Property Name":"\u73A9\u5BB6\u984D\u5916\u5C6C\u6027\u540D\u7A31","Player Extra Property Value.":"\u73A9\u5BB6\u984D\u5916\u5C6C\u6027\u503C\u3002","Player Extra Property Value":"\u73A9\u5BB6\u984D\u5916\u5C6C\u6027\u503C","Player Photos Count.":"\u73A9\u5BB6\u7167\u7247\u6578\u3002","Player Photos Count":"\u73A9\u5BB6\u7167\u7247\u6578","Player Photo # _PARAM1_.":"\u73A9\u5BB6\u7167\u7247 # _PARAM1_\u3002","Player Photo":"\u73A9\u5BB6\u7167\u7247","Index":"\u7D22\u5F15","Visibility State.":"\u53EF\u898B\u72C0\u614B\u3002","Visibility State":"\u53EF\u898B\u72C0\u614B","On Visibility State Changed.":"\u5728\u53EF\u898B\u72C0\u614B\u8B8A\u66F4\u6642\u3002","On Visibility State Changed":"\u5728\u53EF\u898B\u72C0\u614B\u8B8A\u66F4\u6642","Default Storage Type.":"\u9ED8\u8A8D\u5B58\u5132\u985E\u578B\u3002","Default Storage Type":"\u9ED8\u8A8D\u5B58\u5132\u985E\u578B","Storage Data.":"\u5132\u5B58\u6578\u64DA\u3002","Storage Data":"\u5132\u5B58\u6578\u64DA","Storage Data As JSON.":"\u5C07\u6578\u64DA\u5B58\u5132\u70BA JSON\u3002","Storage Data As JSON":"\u5C07\u6578\u64DA\u5B58\u5132\u70BA JSON","Append Parameter to Storage Data Get Request.":"\u9644\u52A0\u53C3\u6578\u5230\u5B58\u5132\u6578\u64DA\u7372\u53D6\u8ACB\u6C42\u3002","Append Parameter to Storage Data Get Request":"\u9644\u52A0\u53C3\u6578\u5230\u5B58\u5132\u6578\u64DA\u7372\u53D6\u8ACB\u6C42","Append Parameter _PARAM1_ to Storage Data Get Request":"\u9644\u52A0\u53C3\u6578 _PARAM1_ \u5230\u5B58\u5132\u6578\u64DA\u7372\u53D6\u8ACB\u6C42","Append Parameter to Storage Data Set Request.":"\u9644\u52A0\u53C3\u6578\u5230\u5B58\u5132\u6578\u64DA\u8A2D\u7F6E\u8ACB\u6C42\u3002","Append Parameter to Storage Data Set Request":"\u9644\u52A0\u53C3\u6578\u5230\u5B58\u5132\u6578\u64DA\u8A2D\u7F6E\u8ACB\u6C42","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"\u9644\u52A0\u53C3\u6578 _PARAM1_\uFF1A_PARAM2_ \u5230\u5B58\u5132\u8CC7\u6599\u96C6\u8ACB\u6C42","Append Parameter to Storage Data Delete Request.":"\u9644\u52A0\u53C3\u6578\u5230\u5B58\u5132\u6578\u64DA\u522A\u9664\u8ACB\u6C42\u3002","Append Parameter to Storage Data Delete Request":"\u9644\u52A0\u53C3\u6578\u5230\u5B58\u5132\u6578\u64DA\u522A\u9664\u8ACB\u6C42","Append Parameter _PARAM1_ to Storage Data Delete Request":"\u9644\u52A0\u53C3\u6578 _PARAM1_\u5230\u5B58\u5132\u6578\u64DA\u522A\u9664\u8ACB\u6C42","Is Last Action Completed Successfully.":"\u4E0A\u4E00\u500B\u52D5\u4F5C\u662F\u5426\u6210\u529F\u5B8C\u6210\u3002","Is Last Action Completed Successfully":"\u4E0A\u4E00\u500B\u52D5\u4F5C\u662F\u5426\u6210\u529F\u5B8C\u6210","Send Storage Data Get Request.":"\u767C\u9001\u5B58\u5132\u6578\u64DA\u7372\u53D6\u8ACB\u6C42\u3002","Send Storage Data Get Request":"\u767C\u9001\u5B58\u5132\u6578\u64DA\u7372\u53D6\u8ACB\u6C42","Send Storage Data Get Request _PARAM1_":"\u767C\u9001\u5B58\u5132\u6578\u64DA\u7372\u53D6\u8ACB\u6C42 _PARAM1_","Storage Type":"\u5B58\u5132\u985E\u578B","Send Storage Data Set Request.":"\u767C\u9001\u5B58\u5132\u6578\u64DA\u8A2D\u7F6E\u8ACB\u6C42\u3002","Send Storage Data Set Request":"\u767C\u9001\u5B58\u5132\u6578\u64DA\u8A2D\u7F6E\u8ACB\u6C42","Send Storage Data Set Request _PARAM1_":"\u767C\u9001\u5B58\u5132\u6578\u64DA\u8A2D\u7F6E\u8ACB\u6C42 _PARAM1_","Send Storage Data Delete Request.":"\u767C\u9001\u5B58\u5132\u6578\u64DA\u522A\u9664\u8ACB\u6C42\u3002","Send Storage Data Delete Request":"\u767C\u9001\u5B58\u5132\u6578\u64DA\u522A\u9664\u8ACB\u6C42","Send Storage Data Delete Request _PARAM1_":"\u767C\u9001\u5B58\u5132\u6578\u64DA\u522A\u9664\u8ACB\u6C42 _PARAM1_","On Storage Data Get Request Completed.":"\u5728\u5B58\u5132\u6578\u64DA\u7372\u53D6\u8ACB\u6C42\u5B8C\u6210\u6642\u3002","On Storage Data Get Request Completed":"\u5728\u5B58\u5132\u6578\u64DA\u7372\u53D6\u8ACB\u6C42\u5B8C\u6210","On Storage Data Set Request Completed.":"\u5728\u5B58\u5132\u6578\u64DA\u8A2D\u7F6E\u8ACB\u6C42\u5B8C\u6210\u3002","On Storage Data Set Request Completed":"\u5728\u5B58\u5132\u6578\u64DA\u8A2D\u7F6E\u8ACB\u6C42\u5B8C\u6210","On Storage Data Delete Request Completed.":"\u5728\u5B58\u5132\u6578\u64DA\u522A\u9664\u8ACB\u6C42\u5B8C\u6210\u3002","On Storage Data Delete Request Completed":"\u5728\u5B58\u5132\u6578\u64DA\u522A\u9664\u8ACB\u6C42\u5B8C\u6210","Has Storage Data.":"\u5177\u6709\u5B58\u5132\u6578\u64DA\u3002","Has Storage Data":"\u5177\u6709\u5B58\u5132\u6578\u64DA","Has _PARAM1_ in Storage Data":"\u5B58\u5132\u6578\u64DA\u4E2D\u5177\u6709 _PARAM1_","Is Storage Supported.":"\u5B58\u5132\u662F\u5426\u53D7\u652F\u6301\u3002","Is Storage Supported":"\u5B58\u5132\u662F\u5426\u53D7\u652F\u6301","Is Storage Supported _PARAM1_":"\u5B58\u5132\u662F\u5426\u53D7\u652F\u6301 _PARAM1_","Is Storage Available.":"\u5B58\u5132\u662F\u5426\u53EF\u7528\u3002","Is Storage Available":"\u5B58\u5132\u662F\u5426\u53EF\u7528","Is Storage Available _PARAM1_":"\u5B58\u5132\u662F\u5426\u53EF\u7528 _PARAM1_","Set Minimum Delay Between Interstitial.":"\u8A2D\u7F6E\u63D2\u64AD\u9593\u7684\u6700\u5C0F\u5EF6\u9072\u3002","Set Minimum Delay Between Interstitial":"\u8A2D\u7F6E\u63D2\u64AD\u9593\u7684\u6700\u5C0F\u5EF6\u9072","Set Minimum Delay Between Interstitial _PARAM1_":"\u8A2D\u7F6E\u63D2\u64AD\u9593\u7684\u6700\u5C0F\u5EF6\u9072 _PARAM1_","Seconds":"\u79D2","Show Banner.":"\u986F\u793A\u6A6B\u5E45\u3002","Show Banner":"\u986F\u793A\u6A6B\u5E45","Show Banner on _PARAM1_ with placement _PARAM2_":"\u5728 _PARAM1_ \u4E0A\u986F\u793A\u6A6B\u5E45\uFF0C\u4F4D\u7F6E\u70BA _PARAM2_","Placement (optional)":"\u4F4D\u7F6E\uFF08\u53EF\u9078\uFF09","Hide Banner.":"\u96B1\u85CF\u6A6B\u5E45\u3002","Hide Banner":"\u96B1\u85CF\u6A6B\u5E45","Show Interstitial.":"\u986F\u793A\u63D2\u9801\u5EE3\u544A\u3002","Show Interstitial":"\u986F\u793A\u63D2\u9801\u5EE3\u544A","Show Interstitial with placement _PARAM1_":"\u986F\u793A\u63D2\u9801\u5EE3\u544A\uFF0C\u4F4D\u7F6E\u70BA _PARAM1_","Show Rewarded.":"\u986F\u793A\u734E\u52F5\u3002","Show Rewarded":"\u986F\u793A\u734E\u52F5","Show Rewarded with placement _PARAM1_":"\u986F\u793A\u734E\u52F5\u5EE3\u544A\uFF0C\u4F4D\u7F6E\u70BA _PARAM1_","Check AdBlock.":"\u6AA2\u67E5\u5EE3\u544A\u5C01\u9396\u3002","Check AdBlock":"\u6AA2\u67E5\u5EE3\u544A\u5C01\u9396","Minimum Delay Between Interstitial.":"\u63D2\u9801\u5EE3\u544A\u9593\u7684\u6700\u5C0F\u5EF6\u9072\u3002","Minimum Delay Between Interstitial":"\u63D2\u9801\u5EE3\u544A\u9593\u7684\u6700\u5C0F\u5EF6\u9072","Banner State.":"\u6A6B\u5E45\u72C0\u614B\u3002","Banner State":"\u6A6B\u5E45\u72C0\u614B","Interstitial State.":"\u63D2\u9801\u5EE3\u544A\u72C0\u614B\u3002","Interstitial State":"\u63D2\u9801\u72C0\u614B","Rewarded State.":"\u734E\u52F5\u72C0\u614B\u3002","Rewarded State":"\u734E\u52F5\u72C0\u614B","Rewarded Placement.":"\u734E\u52F5\u4F4D\u7F6E\u3002","Rewarded Placement":"\u734E\u52F5\u4F4D\u7F6E","Is Banner Supported.":"\u6A6B\u5E45\u662F\u5426\u652F\u6301\u3002","Is Banner Supported":"\u6A6B\u5E45\u662F\u5426\u652F\u6301","Is Interstitial Supported.":"\u652F\u6301\u63D2\u9801\u5EE3\u544A\u3002","Is Interstitial Supported":"\u652F\u6301\u63D2\u9801\u5EE3\u544A","Is Rewarded Supported.":"\u652F\u6301\u734E\u52F5\u5EE3\u544A\u3002","Is Rewarded Supported":"\u652F\u6301\u734E\u52F5\u5EE3\u544A","On Banner State Changed.":"\u6A6B\u5E45\u72C0\u614B\u5DF2\u66F4\u6539\u3002","On Banner State Changed":"\u6A6B\u5E45\u72C0\u614B\u5DF2\u66F4\u6539","On Banner Loading.":"\u6A6B\u5E45\u8F09\u5165\u4E2D\u3002","On Banner Loading":"\u6A6B\u5E45\u8F09\u5165\u4E2D","On Banner Shown.":"\u6A6B\u5E45\u986F\u793A\u3002","On Banner Shown":"\u6A6B\u5E45\u986F\u793A","On Banner Hidden.":"\u6A6B\u5E45\u96B1\u85CF\u3002","On Banner Hidden":"\u6A6B\u5E45\u96B1\u85CF","On Banner Failed.":"\u6A6B\u5E45\u5931\u6557\u3002","On Banner Failed":"\u6A6B\u5E45\u5931\u6557","On Interstitial State Changed.":"\u63D2\u9801\u72C0\u614B\u5DF2\u66F4\u6539\u3002","On Interstitial State Changed":"\u63D2\u9801\u72C0\u614B\u5DF2\u66F4\u6539","On Interstitial Loading.":"\u63D2\u9801\u8F09\u5165\u4E2D\u3002","On Interstitial Loading":"\u63D2\u9801\u8F09\u5165\u4E2D","On Interstitial Opened.":"\u63D2\u9801\u5DF2\u958B\u555F\u3002","On Interstitial Opened":"\u63D2\u9801\u5DF2\u958B\u555F","On Interstitial Closed.":"\u63D2\u9801\u5DF2\u95DC\u9589\u3002","On Interstitial Closed":"\u63D2\u9801\u5DF2\u95DC\u9589","On Interstitial Failed.":"\u63D2\u9801\u5931\u6557\u3002","On Interstitial Failed":"\u63D2\u9801\u5931\u6557","On Rewarded State Changed.":"\u734E\u52F5\u72C0\u614B\u5DF2\u66F4\u6539\u3002","On Rewarded State Changed":"\u734E\u52F5\u72C0\u614B\u5DF2\u66F4\u6539","On Rewarded Loading.":"\u734E\u52F5\u8F09\u5165\u4E2D\u3002","On Rewarded Loading":"\u734E\u52F5\u8F09\u5165\u4E2D","On Rewarded Opened.":"\u734E\u52F5\u5DF2\u958B\u555F\u3002","On Rewarded Opened":"\u734E\u52F5\u5DF2\u958B\u555F","On Rewarded Closed.":"\u734E\u52F5\u5DF2\u95DC\u9589\u3002","On Rewarded Closed":"\u734E\u52F5\u5DF2\u95DC\u9589","On Rewarded Rewarded.":"\u734E\u52F5\u5DF2\u7372\u5F97\u3002","On Rewarded Rewarded":"\u734E\u52F5\u5DF2\u7372\u5F97","On Rewarded Failed.":"\u734E\u52F5\u5931\u6557\u3002","On Rewarded Failed":"\u734E\u52F5\u5931\u6557","On Check AdBlock Completed.":"\u6AA2\u67E5\u5EE3\u544A\u6514\u622A\u5B8C\u6210\u3002","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"\u767C\u9001\u6D88\u606F\u3002","Send Message":"\u767C\u9001\u6D88\u606F","Send Message _PARAM1_":"\u767C\u9001\u6D88\u606F_PARAM1_","Message":"\u6D88\u606F","Get Server Time.":"\u7372\u53D6\u670D\u52D9\u5668\u6642\u9593\u3002","Get Server Time":"\u7372\u53D6\u670D\u52D9\u5668\u6642\u9593","Server Time.":"\u670D\u52D9\u5668\u6642\u9593\u3002","Server Time":"\u670D\u52D9\u5668\u6642\u9593","On Get Server Time Completed.":"\u7576\u7372\u53D6\u670D\u52D9\u5668\u6642\u9593\u5B8C\u6210\u3002","On Get Server Time Completed":"\u7576\u7372\u53D6\u670D\u52D9\u5668\u6642\u9593\u5B8C\u6210","Has Server Time.":"\u6709\u670D\u52D9\u5668\u6642\u9593\u3002","Has Server Time":"\u6709\u670D\u52D9\u5668\u6642\u9593","Authorize Player.":"\u6388\u6B0A\u73A9\u5BB6\u3002","Authorize Player":"\u6388\u6B0A\u73A9\u5BB6","Is Player Authorization Supported.":"\u73A9\u5BB6\u6388\u6B0A\u662F\u5426\u652F\u6301\u3002","Is Player Authorization Supported":"\u73A9\u5BB6\u6388\u6B0A\u662F\u5426\u652F\u6301","Is Player Authorized.":"\u73A9\u5BB6\u662F\u5426\u5DF2\u6388\u6B0A\u3002","Is Player Authorized":"\u73A9\u5BB6\u662F\u5426\u5DF2\u6388\u6B0A","On Authorize Player Completed.":"\u7576\u6388\u6B0A\u73A9\u5BB6\u5B8C\u6210\u3002","On Authorize Player Completed":"\u7576\u6388\u6B0A\u73A9\u5BB6\u5B8C\u6210","Does Player Have Name.":"\u73A9\u5BB6\u662F\u5426\u6709\u540D\u7A31\u3002","Does Player Have Name":"\u73A9\u5BB6\u662F\u5426\u6709\u540D\u7A31","Does Player Have Photo.":"\u73A9\u5BB6\u662F\u5426\u6709\u7167\u7247\u3002","Does Player Have Photo":"\u73A9\u5BB6\u662F\u5426\u6709\u7167\u7247","Does Player Have Photo # _PARAM1_":"\u73A9\u5BB6\u662F\u5426\u6709\u7167\u7247_PARAM1_","Share.":"\u5206\u4EAB\u3002","Share":"\u5206\u4EAB","Invite Friends.":"\u9080\u8ACB\u597D\u53CB\u3002","Invite Friends":"\u9080\u8ACB\u597D\u53CB","Join Community.":"\u52A0\u5165\u793E\u7FA4\u3002","Join Community":"\u52A0\u5165\u793E\u7FA4","Create Post.":"\u5EFA\u7ACB\u90F5\u4EF6\u3002","Create Post":"\u5EFA\u7ACB\u90F5\u4EF6","Add To Home Screen.":"\u65B0\u589E\u81F3\u4E3B\u756B\u9762\u3002","Add To Home Screen":"\u65B0\u589E\u81F3\u4E3B\u756B\u9762","Add To Favorites.":"\u65B0\u589E\u81F3\u6700\u611B\u3002","Add To Favorites":"\u65B0\u589E\u81F3\u6700\u611B","Rate.":"\u8A55\u5206\u3002","Rate":"\u8A55\u5206","Is Share Supported.":"\u662F\u5426\u652F\u63F4\u5206\u4EAB\u3002","Is Share Supported":"\u662F\u5426\u652F\u63F4\u5206\u4EAB","On Share Completed.":"\u5728\u5206\u4EAB\u5B8C\u6210\u6642\u3002","On Share Completed":"\u5728\u5206\u4EAB\u5B8C\u6210\u6642","Is Invite Friends Supported.":"\u662F\u5426\u652F\u63F4\u9080\u8ACB\u597D\u53CB\u3002","Is Invite Friends Supported":"\u662F\u5426\u652F\u63F4\u9080\u8ACB\u597D\u53CB","On Invite Friends Completed.":"\u5728\u9080\u8ACB\u597D\u53CB\u5B8C\u6210\u6642\u3002","On Invite Friends Completed":"\u5728\u9080\u8ACB\u597D\u53CB\u5B8C\u6210\u6642","Is Join Community Supported.":"\u662F\u5426\u652F\u63F4\u52A0\u5165\u793E\u7FA4\u3002","Is Join Community Supported":"\u662F\u5426\u652F\u63F4\u52A0\u5165\u793E\u7FA4","On Join Community Completed.":"\u5728\u52A0\u5165\u793E\u7FA4\u5B8C\u6210\u6642\u3002","On Join Community Completed":"\u5728\u52A0\u5165\u793E\u7FA4\u5B8C\u6210\u6642","Is Create Post Supported.":"\u662F\u5426\u652F\u63F4\u767C\u8868\u6587\u7AE0\u3002","Is Create Post Supported":"\u662F\u5426\u652F\u63F4\u767C\u8868\u6587\u7AE0","On Create Post Completed.":"\u5728\u767C\u8868\u6587\u7AE0\u5B8C\u6210\u6642\u3002","On Create Post Completed":"\u5728\u767C\u8868\u6587\u7AE0\u5B8C\u6210\u6642","Is Add To Home Screen Supported.":"\u662F\u5426\u652F\u63F4\u52A0\u5165\u4E3B\u756B\u9762\u3002","Is Add To Home Screen Supported":"\u662F\u5426\u652F\u63F4\u52A0\u5165\u4E3B\u756B\u9762","On Add To Home Screen Completed.":"\u5728\u52A0\u5165\u4E3B\u756B\u9762\u5B8C\u6210\u6642\u3002","On Add To Home Screen Completed":"\u5728\u52A0\u5165\u4E3B\u756B\u9762\u5B8C\u6210\u6642","Is Add To Favorites Supported.":"\u662F\u5426\u652F\u63F4\u52A0\u5165\u6536\u85CF\u3002","Is Add To Favorites Supported":"\u662F\u5426\u652F\u63F4\u52A0\u5165\u6536\u85CF","On Add To Favorites Completed.":"\u5728\u52A0\u5165\u6536\u85CF\u5B8C\u6210\u6642\u3002","On Add To Favorites Completed":"\u5728\u52A0\u5165\u6536\u85CF\u5B8C\u6210\u6642","Is Rate Supported.":"\u662F\u5426\u652F\u63F4\u8A55\u5206\u3002","Is Rate Supported":"\u662F\u5426\u652F\u63F4\u8A55\u5206","On Rate Completed.":"\u5728\u8A55\u5206\u5B8C\u6210\u6642\u3002","On Rate Completed":"\u5728\u8A55\u5206\u5B8C\u6210\u6642","Is External Links Allowed.":"\u662F\u5426\u5141\u8A31\u5916\u90E8\u9023\u7D50\u3002","Is External Links Allowed":"\u662F\u5426\u5141\u8A31\u5916\u90E8\u9023\u7D50","Leaderboards Set Score.":"\u6392\u884C\u699C\u8A2D\u5B9A\u5206\u6578\u3002","Leaderboards Set Score":"\u6392\u884C\u699C\u8A2D\u5B9A\u5206\u6578","Leaderboards Set Score - Id: _PARAM1_, Score: _PARAM2_":"\u6392\u884C\u699C\u8A2D\u5B9A\u5206\u6578 - Id: _PARAM1_, \u5206\u6578: _PARAM2_","Leaderboards Get Entries.":"\u6392\u884C\u699C\u7372\u53D6\u689D\u76EE\u3002","Leaderboards Get Entries":"\u6392\u884C\u699C\u7372\u53D6\u689D\u76EE","Leaderboards Get Entries - Id: _PARAM1_":"\u6392\u884C\u699C\u7372\u53D6\u689D\u76EE - Id: _PARAM1_","Leaderboards Show Native Popup.":"\u6392\u884C\u699C\u986F\u793A\u672C\u5730\u5F48\u51FA\u8996\u7A97\u3002","Leaderboards Show Native Popup":"\u6392\u884C\u699C\u986F\u793A\u672C\u5730\u5F48\u51FA\u8996\u7A97","Leaderboards Show Native Popup - Id: _PARAM1_":"\u6392\u884C\u699C\u986F\u793A\u672C\u5730\u5F48\u51FA\u8996\u7A97 - Id: _PARAM1_","Leaderboards Type.":"\u6392\u884C\u699C\u985E\u578B\u3002","Leaderboards Type":"\u6392\u884C\u699C\u985E\u578B","Is Leaderboard Supported":"\u662F\u5426\u652F\u6301\u6392\u884C\u699C","The leaderboard is of type Not Available.":"\u6392\u884C\u699C\u985E\u578B\u70BA\u4E0D\u53EF\u7528\u3002","The leaderboard is of type Not Available":"\u6392\u884C\u699C\u985E\u578B\u70BA\u4E0D\u53EF\u7528","The leaderboard is of type In Game.":"\u6392\u884C\u699C\u985E\u578B\u70BA\u904A\u6232\u5167\u3002","The leaderboard is of type In Game":"\u6392\u884C\u699C\u985E\u578B\u70BA\u904A\u6232\u5167","The leaderboard is of type Native.":"\u6392\u884C\u699C\u985E\u578B\u70BA\u672C\u5730\u3002","The leaderboard is of type Native":"\u6392\u884C\u699C\u985E\u578B\u70BA\u672C\u5730","The leaderboard is of type Native Popup.":"\u6392\u884C\u699C\u7684\u985E\u578B\u70BA\u672C\u5730\u5F48\u51FA\u8996\u7A97\u3002","The leaderboard is of type Native Popup":"\u6392\u884C\u699C\u7684\u985E\u578B\u70BA\u672C\u5730\u5F48\u51FA\u8996\u7A97","On Leaderboards Set Score Completed.":"\u5DF2\u5B8C\u6210\u6392\u884C\u699C\u8A2D\u5B9A\u5206\u6578\u3002","On Leaderboards Set Score Completed":"\u5DF2\u5B8C\u6210\u6392\u884C\u699C\u8A2D\u5B9A\u5206\u6578","On Leaderboards Get Entries Completed.":"\u5DF2\u5B8C\u6210\u6392\u884C\u699C\u7372\u53D6\u689D\u76EE\u3002","On Leaderboards Get Entries Completed":"\u5DF2\u5B8C\u6210\u6392\u884C\u699C\u7372\u53D6\u689D\u76EE","On Leaderboards Show Native Popup Completed.":"\u6392\u884C\u699C\u986F\u793A\u672C\u5730\u5F48\u51FA\u8996\u7A97\u5DF2\u5B8C\u6210\u3002","On Leaderboards Show Native Popup Completed":"\u6392\u884C\u699C\u986F\u793A\u672C\u5730\u5F48\u51FA\u8996\u7A97\u5DF2\u5B8C\u6210","Leaderboard Entries Count.":"\u6392\u884C\u699C\u689D\u76EE\u6578\u91CF\u3002","Leaderboard Entries Count":"\u6392\u884C\u699C\u689D\u76EE\u6578\u91CF","Leaderboard Entry Id.":"\u6392\u884C\u699C\u689D\u76EE Id\u3002","Leaderboard Entry Id":"\u6392\u884C\u699C\u689D\u76EE Id","Entry Index":"\u689D\u76EE\u7D22\u5F15","Leaderboard Entry Name.":"\u6392\u884C\u699C\u689D\u76EE\u540D\u7A31\u3002","Leaderboard Entry Name":"\u6392\u884C\u699C\u689D\u76EE\u540D\u7A31","Leaderboard Entry Photo.":"\u6392\u884C\u699C\u689D\u76EE\u7167\u7247\u3002","Leaderboard Entry Photo":"\u6392\u884C\u699C\u689D\u76EE\u7167\u7247","Leaderboard Entry Rank.":"\u6392\u884C\u699C\u689D\u76EE\u6392\u540D\u3002","Leaderboard Entry Rank":"\u6392\u884C\u699C\u689D\u76EE\u6392\u540D","Leaderboard Entry Score.":"\u6392\u884C\u699C\u689D\u76EE\u5206\u6578\u3002","Leaderboard Entry Score":"\u6392\u884C\u699C\u689D\u76EE\u5206\u6578","Payments Purchase.":"\u652F\u4ED8\u8CFC\u8CB7\u3002","Payments Purchase":"\u652F\u4ED8\u8CFC\u8CB7","Payments Purchase - Id: _PARAM1_":"\u652F\u4ED8\u8CFC\u8CB7 - Id: _PARAM1_","Payments Get Purchases.":"\u652F\u4ED8\u7372\u53D6\u8CFC\u8CB7\u3002","Payments Get Purchases":"\u652F\u4ED8\u7372\u53D6\u8CFC\u8CB7","Payments Get Catalog.":"\u652F\u4ED8\u7372\u53D6\u76EE\u9304\u3002","Payments Get Catalog":"\u652F\u4ED8\u7372\u53D6\u76EE\u9304","Payments Consume Purchase.":"\u652F\u4ED8\u6D88\u8017\u8CFC\u8CB7\u3002","Payments Consume Purchase":"\u652F\u4ED8\u6D88\u8017\u8CFC\u8CB7","Payments Consume Purchase - Id: _PARAM1_":"\u652F\u4ED8\u6D88\u8017\u8CFC\u8CB7 - Id: _PARAM1_","Is Payments Supported.":"\u652F\u4ED8\u662F\u5426\u652F\u6301\u3002","Is Payments Supported":"\u652F\u4ED8\u662F\u5426\u652F\u6301","On Payments Purchase Completed.":"\u652F\u4ED8\u8CFC\u8CB7\u5B8C\u6210\u4E4B\u5F8C\u3002","On Payments Purchase Completed":"\u652F\u4ED8\u8CFC\u8CB7\u5B8C\u6210\u4E4B\u5F8C","On Payments Get Purchases Completed.":"\u652F\u4ED8\u7372\u53D6\u8CFC\u8CB7\u5B8C\u6210\u4E4B\u5F8C\u3002","On Payments Get Purchases Completed":"\u652F\u4ED8\u7372\u53D6\u8CFC\u8CB7\u5B8C\u6210\u4E4B\u5F8C","On Payments Get Catalog Completed.":"\u652F\u4ED8\u7372\u53D6\u76EE\u9304\u5B8C\u6210\u4E4B\u5F8C\u3002","On Payments Get Catalog Completed":"\u652F\u4ED8\u7372\u53D6\u76EE\u9304\u5B8C\u6210\u4E4B\u5F8C","On Payments Consume Purchase Completed.":"\u652F\u4ED8\u6D88\u8017\u8CFC\u8CB7\u5B8C\u6210\u4E4B\u5F8C\u3002","On Payments Consume Purchase Completed":"\u652F\u4ED8\u6D88\u8017\u8CFC\u8CB7\u5B8C\u6210\u4E4B\u5F8C","Payments Last Purchase Properties Count.":"\u652F\u4ED8\u6700\u5F8C\u8CFC\u8CB7\u5C6C\u6027\u6578\u91CF\u3002","Payments Last Purchase Properties Count":"\u652F\u4ED8\u6700\u5F8C\u8CFC\u8CB7\u5C6C\u6027\u6578\u91CF","Payments Last Purchase Property Name.":"\u652F\u4ED8\u6700\u5F8C\u8CFC\u8CB7\u5C6C\u6027\u540D\u7A31\u3002","Payments Last Purchase Property Name":"\u652F\u4ED8\u6700\u5F8C\u8CFC\u8CB7\u5C6C\u6027\u540D\u7A31","Payments Last Purchase Property Value.":"\u652F\u4ED8\u6700\u5F8C\u8CFC\u8CB7\u5C6C\u6027\u503C\u3002","Payments Last Purchase Property Value":"\u652F\u4ED8\u6700\u5F8C\u8CFC\u8CB7\u5C6C\u6027\u503C","Payments Purchases Count.":"\u652F\u4ED8\u8CFC\u8CB7\u6578\u91CF\u3002","Payments Purchases Count":"\u652F\u4ED8\u8CFC\u8CB7\u6578\u91CF","Payments Purchase Properties Count.":"\u652F\u4ED8\u8CFC\u8CB7\u5C6C\u6027\u6578\u91CF\u3002","Payments Purchase Properties Count":"\u652F\u4ED8\u8CFC\u8CB7\u5C6C\u6027\u6578\u91CF","Payments Purchase Property Name.":"\u652F\u4ED8\u8CFC\u8CB7\u5C6C\u6027\u540D\u7A31\u3002","Payments Purchase Property Name":"\u652F\u4ED8\u8CFC\u8CB7\u5C6C\u6027\u540D\u7A31","Purchase Index":"\u8CFC\u8CB7\u7D22\u5F15","Payments Catalog Items Count.":"\u652F\u4ED8\u76EE\u9304\u9805\u76EE\u6578\u91CF\u3002","Payments Catalog Items Count":"\u652F\u4ED8\u76EE\u9304\u9805\u76EE\u6578\u91CF","Payments Catalog Item Properties Count.":"\u652F\u4ED8\u76EE\u9304\u9805\u76EE\u5C6C\u6027\u6578\u91CF\u3002","Payments Catalog Item Properties Count":"\u652F\u4ED8\u76EE\u9304\u9805\u76EE\u5C6C\u6027\u6578\u91CF","Payments Catalog Item Property Name.":"\u652F\u4ED8\u76EE\u9304\u9805\u76EE\u5C6C\u6027\u540D\u7A31\u3002","Payments Catalog Item Property Name":"\u652F\u4ED8\u76EE\u9304\u9805\u76EE\u5C6C\u6027\u540D\u7A31","Payments Catalog Item Property Value.":"Payments Catalog Item Property Value.","Payments Catalog Item Property Value":"Payments Catalog Item Property Value","Product Index":"\u7522\u54C1\u7D22\u5F15","Payments First Catalog Item Property Value.":"Payments First Catalog Item Property Value.","Payments First Catalog Item Property Value":"Payments First Catalog Item Property Value","Filter Property":"Filter Property","Filter Property Value":"Filter Property Value","Is Achievements Supported.":"\u652F\u63F4\u6210\u5C31\u3002","Is Achievements Supported":"\u662F\u5426\u652F\u63F4\u6210\u5C31","Is Achievements Get List Supported.":"\u652F\u63F4\u6210\u5C31\u5217\u8868\u3002","Is Achievements Get List Supported":"\u662F\u5426\u652F\u63F4\u6210\u5C31\u5217\u8868","Is Achievements Native Popup Supported.":"\u652F\u63F4\u6210\u5C31\u5F48\u51FA\u8996\u7A97\u3002","Is Achievements Native Popup Supported":"\u662F\u5426\u652F\u63F4\u6210\u5C31\u5F48\u51FA\u8996\u7A97","On Achievements Unlock Completed.":"\u6210\u5C31\u5DF2\u89E3\u9396\u3002","On Achievements Unlock Completed":"\u7576\u6210\u5C31\u89E3\u9396\u5B8C\u6210","On Achievements Get List Completed.":"\u6210\u5C31\u5217\u8868\u5DF2\u53D6\u5F97\u3002","On Achievements Get List Completed":"\u7576\u6210\u5C31\u5217\u8868\u53D6\u5F97\u5B8C\u6210","On Achievements Show Native Popup Completed.":"\u6210\u5C31\u5F48\u51FA\u8996\u7A97\u5DF2\u986F\u793A\u3002","On Achievements Show Native Popup Completed":"\u7576\u6210\u5C31\u5F48\u51FA\u8996\u7A97\u986F\u793A\u5B8C\u6210","Achievements Count.":"\u6210\u5C31\u8A08\u6578\u3002","Achievements Count":"\u6210\u5C31\u8A08\u6578","Achievement Properties Count.":"\u6210\u5C31\u5C6C\u6027\u8A08\u6578\u3002","Achievement Properties Count":"\u6210\u5C31\u5C6C\u6027\u8A08\u6578","Achievement Property Name.":"\u6210\u5C31\u5C6C\u6027\u540D\u7A31\u3002","Achievement Property Name":"\u6210\u5C31\u5C6C\u6027\u540D\u7A31","Achievement Property Value.":"\u6210\u5C31\u5C6C\u6027\u503C\u3002","Achievement Property Value":"\u6210\u5C31\u5C6C\u6027\u503C","Achievement Index":"\u6210\u5C31\u7D22\u5F15","Achievements Unlock.":"\u89E3\u9396\u6210\u5C31","Achievements Unlock":"\u89E3\u9396\u6210\u5C31","Achievements Get List.":"\u53D6\u5F97\u6210\u5C31\u5217\u8868","Achievements Get List":"\u53D6\u5F97\u6210\u5C31\u5217\u8868","Achievements Show Native Popup.":"\u986F\u793A\u539F\u751F\u6210\u5C31\u5F48\u51FA\u8996\u7A97","Achievements Show Native Popup":"\u986F\u793A\u539F\u751F\u6210\u5C31\u5F48\u51FA\u8996\u7A97","Is Remote Config Supported.":"\u652F\u63F4\u9060\u7AEF\u8A2D\u5B9A\u3002","Is Remote Config Supported":"\u652F\u63F4\u9060\u7AEF\u8A2D\u5B9A","On Remote Config Got Completed.":"\u7576\u9060\u7AEF\u8A2D\u5B9A\u53D6\u5F97\u5B8C\u6210","On Remote Config Got Completed":"\u5DF2\u53D6\u5F97\u9060\u7AEF\u8A2D\u5B9A","Has Remote Config Value.":"\u6709\u9060\u7AEF\u8A2D\u5B9A\u503C","Has Remote Config Value":"\u6709\u9060\u7AEF\u8A2D\u5B9A\u503C","Has _PARAM1_ in Remote Config":"\u5728\u9060\u7AEF\u8A2D\u5B9A\u4E2D\u6709_PARAM1_","Remote Config Value.":"\u9060\u7AEF\u8A2D\u5B9A\u503C","Remote Config Value":"\u9060\u7AEF\u8A2D\u5B9A\u503C","Send Remote Config Get Request.":"\u767C\u9001\u9060\u7AEF\u8A2D\u5B9A\u53D6\u5F97\u8ACB\u6C42","Send Remote Config Get Request":"\u767C\u9001\u9060\u7AEF\u8A2D\u5B9A\u53D6\u5F97\u8ACB\u6C42","Is Ad Block Detected.":"\u5075\u6E2C\u5230\u5EE3\u544A\u5C01\u9396\u5668\u3002","Is Ad Block Detected":"\u5075\u6E2C\u5230\u5EE3\u544A\u5C01\u9396\u5668","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"\u5141\u8A31\u904A\u6232\u5728Poki\u7DB2\u7AD9\u4E0A\u904B\u884C\u4E26\u986F\u793A\u5EE3\u544A\u3002","Load Poki SDK.":"\u8F09\u5165 Poki SDK\u3002","Load Poki SDK":"\u8F09\u5165 Poki SDK","Check if the Poki SDK is ready to be used.":"\u6AA2\u67E5 Poki SDK \u662F\u5426\u6E96\u5099\u597D\u4F7F\u7528\u3002","Poki SDK is ready":"Poki SDK \u5DF2\u6E96\u5099\u5C31\u7DD2","Inform Poki game finished loading.":"\u901A\u77E5 Poki \u904A\u6232\u8F09\u5165\u5B8C\u7562\u3002","Game loading finished":"\u904A\u6232\u8F09\u5165\u5B8C\u7562","Inform Poki game finished loading":"\u901A\u77E5 Poki \u904A\u6232\u8F09\u5165\u5B8C\u7562","Inform Poki gameplay started.":"\u901A\u77E5 Poki \u904A\u6232\u73A9\u6CD5\u958B\u59CB\u3002","Inform Poki gameplay started":"\u901A\u77E5 Poki \u904A\u6232\u73A9\u6CD5\u958B\u59CB","Inform Poki gameplay stopped.":"\u901A\u77E5 Poki \u904A\u6232\u73A9\u6CD5\u7D50\u675F\u3002","Inform Poki gameplay stopped":"\u901A\u77E5 Poki \u904A\u6232\u73A9\u6CD5\u7D50\u675F","Request commercial break.":"\u8ACB\u6C42\u5546\u696D\u4E2D\u65B7\u3002","Commercial break":"\u5546\u696D\u4E2D\u65B7","Request commercial break":"\u8ACB\u6C42\u5546\u696D\u4E2D\u65B7","Request rewarded break.":"\u8ACB\u6C42\u734E\u52F5\u4E2D\u65B7\u3002","Rewarded break":"\u734E\u52F5\u4E2D\u65B7","Request rewarded break":"\u8ACB\u6C42\u734E\u52F5\u4E2D\u65B7","Create a shareable URL from parameters stored in a variable structure.":"\u5F9E\u5B58\u5132\u5728\u8B8A\u91CF\u7D50\u69CB\u4E2D\u7684\u53C3\u6578\u5275\u5EFA\u53EF\u5171\u4EAB\u7684 URL\u3002","Create shareable URL":"\u5275\u5EFA\u53EF\u5171\u4EAB\u7684 URL","Create shareable URL from parameters _PARAM0_":"\u5F9E\u53C3\u6578 _PARAM0_ \u5275\u5EFA\u53EF\u5171\u4EAB\u7684 URL","Variable structure with URL parameters (example children: id, type)":"\u5177\u6709 URL \u53C3\u6578\u7684\u8B8A\u91CF\u7D50\u69CB\uFF08\u793A\u4F8B\u5B50\u9805\uFF1Aid\u3001type\uFF09","Get the last shareable URL generated by Create shareable URL.":"\u7372\u53D6\u7531\u5275\u5EFA\u53EF\u5171\u4EAB\u7684 URL \u751F\u6210\u7684\u6700\u5F8C\u4E00\u500B\u53EF\u5171\u4EAB URL\u3002","Last shareable URL":"\u6700\u5F8C\u53EF\u5206\u4EAB\u7684 URL","Read a URL parameter from Poki URL or the current URL.":"\u5F9E Poki URL \u6216\u7576\u524D URL \u8B80\u53D6 URL \u53C3\u6578\u3002","Get URL parameter":"\u7372\u53D6 URL \u53C3\u6578","Parameter name (without the gd prefix)":"\u53C3\u6578\u540D\u7A31\uFF08\u4E0D\u5305\u542B gd \u524D\u7DB4\uFF09","Open an external URL via Poki SDK.":"\u901A\u904E Poki SDK \u6253\u958B\u5916\u90E8 URL\u3002","Open external link":"\u6253\u958B\u5916\u90E8\u93C8\u63A5","Open external link _PARAM0_":"\u6253\u958B\u5916\u90E8\u93C8\u63A5 _PARAM0_","URL to open":"\u8981\u6253\u958B\u7684 URL","Move the Poki Pill on mobile.":"\u5728\u79FB\u52D5\u8A2D\u5099\u4E0A\u79FB\u52D5 Poki Pill\u3002","Move Poki Pill":"\u79FB\u52D5 Poki Pill","Move Poki Pill to _PARAM0_ percent from top with _PARAM1_ px offset":"\u5C07 Poki Pill \u79FB\u52D5\u5230\u8DDD\u9802\u90E8 _PARAM0_ \u767E\u5206\u6BD4\uFF0C\u504F\u79FB _PARAM1_ px","Top percent (0-50)":"\u9802\u90E8\u767E\u5206\u6BD4\uFF080-50\uFF09","Additional pixel offset":"\u984D\u5916\u7684\u50CF\u7D20\u504F\u79FB\u91CF","Measure an event for analytics.":"\u6E2C\u91CF\u4E8B\u4EF6\u4EE5\u9032\u884C\u5206\u6790\u3002","Measure event":"\u6E2C\u91CF\u4E8B\u4EF6","Measure category _PARAM0_ what _PARAM1_ action _PARAM2_":"\u6E2C\u91CF\u985E\u5225 _PARAM0_ \u7684 _PARAM1_ \u884C\u52D5 _PARAM2_","Category (for example: level, tutorial, drawing)":"\u985E\u5225\uFF08\u4F8B\u5982\uFF1A\u95DC\u5361\u3001\u6559\u7A0B\u3001\u7E6A\u5716\uFF09","What is measured (for example: 1, de_dust, skip-level)":"\u6E2C\u91CF\u5167\u5BB9\uFF08\u4F8B\u5982\uFF1A1\uFF0Cde_dust\uFF0C\u8DF3\u904E\u95DC\u5361\uFF09","Action (for example: start, complete, fail)":"\u884C\u52D5\uFF08\u4F8B\u5982\uFF1A\u958B\u59CB\u3001\u5B8C\u6210\u3001\u5931\u6557\uFF09","Checks if a commercial break is playing.":"\u6AA2\u67E5\u662F\u5426\u6B63\u5728\u64AD\u653E\u5546\u696D\u4E2D\u65B7\u3002","Commercial break is playing":"\u6B63\u5728\u64AD\u653E\u5546\u696D\u4E2D\u65B7","Checks if a rewarded break is playing.":"\u6AA2\u67E5\u662F\u5426\u6B63\u5728\u64AD\u653E\u734E\u52F5\u4E2D\u65B7\u3002","Rewarded break is playing":"\u6B63\u5728\u64AD\u653E\u734E\u52F5\u4E2D\u65B7","Checks if a commercial break just finished playing.":"\u6AA2\u67E5\u5546\u696D\u4E2D\u65B7\u662F\u5426\u525B\u525B\u64AD\u653E\u5B8C\u7562\u3002","Commercial break just finished playing":"\u5546\u696D\u4E2D\u65B7\u525B\u525B\u64AD\u653E\u5B8C\u7562","Checks if a rewarded break just finished playing.":"\u6AA2\u67E5\u734E\u52F5\u4E2D\u65B7\u662F\u5426\u525B\u525B\u64AD\u653E\u5B8C\u7562\u3002","Rewarded break just finished playing":"\u734E\u52F5\u4E2D\u65B7\u525B\u525B\u64AD\u653E\u5B8C\u7562","Checks if player should be rewarded after a rewarded break finished playing.":"\u6AA2\u67E5\u73A9\u5BB6\u5728\u734E\u52F5\u4E2D\u65B7\u7D50\u675F\u5F8C\u61C9\u8A72\u6709\u734E\u52F5\u3002","Should reward player":"\u61C9\u8A72\u7D66\u4E88\u73A9\u5BB6\u734E\u52F5","Pop-up":"\u5F48\u51FA","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"\u986F\u793A\u5F48\u51FA\u8996\u7A97\u4EE5\u8B66\u544A\u3001\u8981\u6C42\u78BA\u8A8D\u4EE5\u53CA\u8B93\u7528\u6236\u5728\u6587\u672C\u6846\u4E2D\u8F38\u5165\u56DE\u61C9\u3002","The response to a pop-up message is filled.":"\u586B\u5BEB\u5F48\u51FA\u6D88\u606F\u7684\u56DE\u61C9\u3002","Existing prompt response":"\u73FE\u6709\u63D0\u793A\u56DE\u61C9","Response from the pop-up prompt is filled":"\u586B\u5BEB\u5F48\u51FA\u63D0\u793A\u7684\u56DE\u61C9","Return the text response by user to prompt.":"\u8FD4\u56DE\u7528\u6236\u5C0D\u63D0\u793A\u7684\u6587\u5B57\u56DE\u61C9\u3002","Response to prompt":"\u56DE\u61C9\u63D0\u793A","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"\u4F7F\u7528\u4FE1\u606F_PARAM1_\u548C ID\uFF1A_PARAM2_\u6253\u958B\u63D0\u793A\u3002","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"\u5728\u5F48\u51FA\u7A97\u53E3\u4E2D\u986F\u793A\u63D0\u793A\uFF0C\u63D0\u793A\u7528\u6236\u8F38\u5165\u3002\u6B64\u64CD\u4F5C\u8FD4\u56DE\u7528\u6236\u7684\u6587\u5B57\u8F38\u5165\u6216\u5982\u679C\u53D6\u6D88\u5247\u8FD4\u56DE false \u5E03\u723E\u503C\u3002","Prompt":"\u63D0\u793A","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"\u6253\u958B\u4E00\u500B\u63D0\u793A\u5F48\u51FA\u6846\uFF0C\u986F\u793A\u6D88\u606F\uFF1A_PARAM1_\uFF08\u4F54\u4F4D\u7B26\uFF1A_PARAM2_\uFF09","Prompt message":"\u63D0\u793A\u6D88\u606F","Input placeholder":"\u8F38\u5165\u5360\u4F4D\u7B26","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"\u4EE5\u5C0D\u8A71\u6846\u986F\u793A\u4E00\u5247\u6D88\u606F\uFF0C\u8981\u6C42\u7528\u6236\u9032\u884C\u78BA\u8A8D\uFF0C\u4E26\u5305\u542B\u300C\u78BA\u5B9A\u300D\u548C\u300C\u53D6\u6D88\u300D\u6309\u9215\u3002","Confirm":"\u78BA\u8A8D","Open a confirmation pop-up box with message: _PARAM1_":"\u6253\u958B\u4E00\u500B\u78BA\u8A8D\u5F48\u51FA\u6846\uFF0C\u986F\u793A\u6D88\u606F\uFF1A_PARAM1_","Confirmation message":"\u78BA\u8A8D\u6D88\u606F","The text to display in the confirm box.":"\u5728\u78BA\u8A8D\u6846\u4E2D\u986F\u793A\u7684\u6587\u672C\u3002","Check if a confirmation was accepted.":"\u6AA2\u67E5\u78BA\u8A8D\u662F\u5426\u5DF2\u63A5\u53D7\u3002","Pop-up message confirmed":"\u5F48\u51FA\u6D88\u606F\u5DF2\u78BA\u8A8D","Pop-up message is confirmed":"\u5F48\u51FA\u6D88\u606F\u5DF2\u7D93\u78BA\u8A8D","Displays an alert box with a message and an OK button in a pop-up window.":"\u5728\u5F48\u51FA\u7A97\u53E3\u4E2D\u986F\u793A\u5E36\u6709\u6D88\u606F\u548C\u300C\u78BA\u5B9A\u300D\u6309\u9215\u7684\u8B66\u544A\u6846\u3002","Alert":"\u8B66\u544A","Open an alert pop-up box with message: _PARAM1_":"\u6253\u958B\u4E00\u500B\u8B66\u544A\u5F48\u51FA\u6846\uFF0C\u986F\u793A\u6D88\u606F\uFF1A_PARAM1_","Alert message":"\u8B66\u544A\u6D88\u606F","RTS-like unit selection":"RTS\u98A8\u683C\u7684\u55AE\u4F4D\u9078\u64C7","Allow player to select units by clicking on them or dragging a selection box.":"\u5141\u8A31\u73A9\u5BB6\u901A\u904E\u9EDE\u64CA\u6216\u62D6\u52D5\u9032\u884C\u55AE\u4F4D\u9078\u64C7\u3002","Allow player to select units by clicking on them or dragging a selection box":"\u5141\u8A31\u73A9\u5BB6\u901A\u904E\u9EDE\u64CA\u6216\u62D6\u52D5\u9078\u64C7\u6846\u4F86\u9078\u64C7\u55AE\u4F4D\u3002","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"\u5141\u8A31\u73A9\u5BB6\u4F7F\u7528 _PARAM7_ \u9F20\u6A19\u6309\u9215\uFF08\u6216\u89F8\u6478\uFF09\u9078\u64C7 _PARAM1_\u3002\u5728\u5716\u5C64 _PARAM3_ \u4E0A\u4F7F\u7528 _PARAM2_ \u7E6A\u88FD\u9078\u64C7\u6846\uFF0C\u4E26\u8A2D\u7F6E Z \u8EF8\u6392\u5E8F\u70BA _PARAM4_\u3002\u6309\u4F4F _PARAM5_ \u6DFB\u52A0\u55AE\u4F4D\uFF0C\u6309\u4F4F _PARAM6_ \u79FB\u9664\u55AE\u4F4D","Units":"\u55AE\u4F4D","Object (or object group) that can be Selected":"\u53EF\u9078\u64C7\u7684\u5C0D\u8C61\uFF08\u6216\u5C0D\u8C61\u7D44\uFF09","Selection box":"\u9078\u64C7\u6846","Edit shape painter properties to change the appearance of this selection box":"\u7DE8\u8F2F\u5F62\u72C0\u7E6A\u88FD\u5668\u5C6C\u6027\u4EE5\u66F4\u6539\u9078\u64C7\u6846\u7684\u5916\u89C0","Layer (of selection box)":"\uFF08\u9078\u64C7\u6846\u7684\uFF09\u5716\u5C64","Must be the same layer as the units being selected":"\u5FC5\u9808\u8207\u6B63\u5728\u9078\u64C7\u7684\u55AE\u4F4D\u6240\u5728\u7684\u5716\u5C64\u76F8\u540C","Z order (of selection box)":"\uFF08\u9078\u64C7\u6846\u7684\uFF09Z \u8EF8\u6392\u5E8F","Z order of the selection box":"\u9078\u64C7\u6846\u7684 Z \u8EF8\u6392\u5E8F","Additive select key":"\u9644\u52A0\u9078\u64C7\u9375","Hold this key to add units to selection":"\u6309\u4F4F\u6B64\u9375\u4EE5\u5C07\u55AE\u4F4D\u6DFB\u52A0\u5230\u9078\u64C7\u4E2D","Subtractive select key":"\u6E1B\u53BB\u9078\u64C7\u9375","Hold this key to remove units from selection":"\u6309\u4F4F\u6B64\u9375\u4EE5\u5F9E\u9078\u64C7\u4E2D\u79FB\u9664\u55AE\u4F4D","Mouse button used to select units":"\u7528\u65BC\u9078\u64C7\u55AE\u4F4D\u7684\u9F20\u6A19\u6309\u9215","Check if the unit is \"Preselected\".":"\u6AA2\u67E5\u55AE\u4F4D\u662F\u5426\"\u9810\u9078\"\u3002","Is unit \"Preselected\"":"\u55AE\u4F4D\u662F\u5426\"\u9810\u9078\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is u201cPreselected u201d","Check if the unit is \"Selected\".":"\u6AA2\u67E5\u55AE\u4F4D\u662F\u5426\"\u5DF2\u9078\u64C7\"\u3002","Is unit \"Selected\"":"\u55AE\u4F4D\u662F\u5426\"\u5DF2\u9078\u64C7\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is u201cSelected u201d","Set unit as \"Preselected\".":"\u5C07\u55AE\u4F4D\u8A2D\u5B9A\u70BA\"\u9810\u9078\"\u3002","Set unit as \"Preselected\"":"\u5C07\u55AE\u4F4D\u8A2D\u5B9A\u70BA\"\u9810\u9078\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as u201cPreselected u201d: _PARAM2_","Set unit as \"Selected\".":"\u5C07\u55AE\u4F4D\u8A2D\u5B9A\u70BA\"\u5DF2\u9078\u64C7\"\u3002","Set unit as \"Selected\"":"\u5C07\u55AE\u4F4D\u8A2D\u5B9A\u70BA\"\u5DF2\u9078\u64C7\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as u201cSelected u201d: _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"\u70BA\u6BCF\u500B\"\u5DF2\u9078\u64C7\"\u55AE\u4F4D\u5206\u914D\u552F\u4E00\u7684ID\u3002 \u6BCF\u6B21\"\u5DF2\u9078\u64C7\"\u55AE\u4F4D\u6578\u91CF\u8B8A\u5316\u6642\u90FD\u61C9\u904B\u884C\u6B64\u64CD\u4F5C\u3002","Assign a unique ID to each \"Selected\" unit":"\u70BA\u6BCF\u500B\"\u5DF2\u9078\u64C7\"\u55AE\u4F4D\u5206\u914D\u552F\u4E00\u7684ID","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are u201cSelected u201d","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently u201cSelected u201d.","Total number of \"Selected\" units":"\u5DF2\u9078\u64C7\u7684\u55AE\u4F4D\u7E3D\u6578","Unit":"\u55AE\u4F4D","Enable control groups using default controls.":"\u4F7F\u7528\u9ED8\u8A8D\u63A7\u4EF6\u555F\u7528\u63A7\u5236\u7D44\u3002","Enable control groups using default controls":"\u4F7F\u7528\u9ED8\u8A8D\u63A7\u4EF6\u555F\u7528\u63A7\u5236\u7D44","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"\u5206\u914D\u7D66\u63A7\u5236\u7D44\u7684\u5C0D\u8C61\uFF08\u6216\u5C0D\u8C61\u7D44\uFF09","Control group this unit is assigned to.":"\u9019\u500B\u55AE\u5143\u6240\u5206\u914D\u7684\u63A7\u5236\u7D44\u3002","Control group this unit is assigned to":"\u5206\u914D\u5230\u7684\u63A7\u5236\u7D44","Check if a unit is assigned to a control group.":"\u6AA2\u67E5\u4E00\u500B\u55AE\u5143\u662F\u5426\u88AB\u5206\u914D\u5230\u4E00\u500B\u63A7\u5236\u7D44\u3002","Check if a unit is assigned to a control group":"\u6AA2\u67E5\u4E00\u500B\u55AE\u5143\u662F\u5426\u88AB\u5206\u914D\u5230\u4E00\u500B\u63A7\u5236\u7D44","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ \u88AB\u5206\u914D\u5230\u63A7\u5236\u7D44 _PARAM2_","Control group ID":"\u63A7\u5236\u7D44 ID","Assign unit to a control group.":"\u5206\u914D\u55AE\u5143\u5230\u63A7\u5236\u7D44\u3002","Assign unit to a control group":"\u5206\u914D\u55AE\u5143\u5230\u63A7\u5236\u7D44","Assign _PARAM1_ to control group _PARAM2_":"\u5206\u914D _PARAM1_ \u5230\u63A7\u5236\u7D44 _PARAM2_","Unit ID of a selected unit.":"\u6240\u9078\u55AE\u5143\u7684\u55AE\u5143 ID\u3002","Unit ID of a selected unit":"\u6240\u9078\u55AE\u5143\u7684\u55AE\u5143 ID","Read pixels":"\u8B80\u53D6\u50CF\u7D20","Read the values of pixels on the screen.":"\u8B80\u53D6\u5C4F\u5E55\u4E0A\u7684\u50CF\u7D20\u503C\u3002","Return the alpha component of the pixel at the specified position.":"\u8FD4\u56DE\u6307\u5B9A\u4F4D\u7F6E\u50CF\u7D20\u7684\u900F\u660E\u901A\u9053\u6210\u5206\u3002","Read pixel alpha":"\u8B80\u53D6\u50CF\u7D20\u900F\u660E\u5EA6","Record":"\u8A18\u9304","Actions to record the game and players download the clips. Works on desktop, and in the browser.":"\u8A18\u9304\u904A\u6232\u7684\u52D5\u4F5C\uFF0C\u4E26\u8B93\u73A9\u5BB6\u4E0B\u8F09\u7247\u6BB5\u3002\u5728\u684C\u9762\u548C\u700F\u89BD\u5668\u4E2D\u5747\u53EF\u4F7F\u7528\u3002","Start the recording.":"\u958B\u59CB\u9304\u88FD\u3002","Start recording":"\u958B\u59CB\u9304\u88FD","End the recording.":"\u7D50\u675F\u9304\u88FD\u3002","Stop recording":"\u505C\u6B62\u9304\u88FD","Stop the recording":"\u505C\u6B62\u9304\u88FD","Pause recording.":"\u66AB\u505C\u9304\u88FD\u3002","Pause recording":"\u66AB\u505C\u9304\u88FD","Resume recording.":"\u6062\u5FA9\u9304\u88FD\u3002","Resume recording":"\u6062\u5FA9\u9304\u88FD","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"\u5C07\u9304\u88FD\u4FDD\u5B58\u5230\u684C\u9762\u4E0A\u7684\u6587\u4EF6\u7CFB\u7D71\uFF0C\u6216\u8005\u4FDD\u5B58\u5230 Web \u7684\u4E0B\u8F09\u6587\u4EF6\u593E\u3002\u4E00\u5F8B\u8ACB\u6C42\u4FDD\u5B58\u6587\u4EF6\u6642\u8ACB\u6C42\u6B0A\u9650\u3002","Save recording":"\u4FDD\u5B58\u9304\u88FD","Save recording to _PARAM1_ as _PARAM2_":"\u5C07\u9304\u88FD\u4FDD\u5B58\u5230 _PARAM1_ \u4F5C\u70BA _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"\u6A94\u6848\u4F4D\u7F6E\uFF0C\u4F7F\u7528\u6587\u4EF6\u7CFB\u7D71\u8DEF\u5F91\u8A2D\u7F6E\uFF0C\u4F8B\u5982 FileSystem::DesktopPath()\uFF08\u50C5\u7528\u65BC\u684C\u9762\u4FDD\u5B58\uFF09","Name to save file as":"\u8981\u4FDD\u5B58\u7684\u6A94\u6848\u540D\u7A31","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"\u8FD4\u56DE\u9304\u88FD\u5668\u7684\u7576\u524D\u72C0\u614B\uFF1A\u7121\u6548\uFF08\u672A\u9304\u88FD\uFF09\u3001\u9304\u88FD\u6216\u66AB\u505C\u3002","Get current state":"\u7372\u53D6\u7576\u524D\u72C0\u614B","Get the current framerate.":"\u7372\u53D6\u7576\u524D\u5E40\u6578\u3002","Get frame rate":"\u7372\u53D6\u5E40\u7387","Set frame rate to _PARAM1_":"\u8A2D\u7F6E\u5E40\u7387\u70BA_PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"\u8A2D\u7F6E\u5E40\u7387\uFF0C\u5FC5\u9808\u5728\u958B\u59CB\u9304\u88FD\u4E4B\u524D\u8A2D\u7F6E\u3002\u9ED8\u8A8D\u503C\u70BA\u904A\u6232\u5C6C\u6027\u4E2D\u8A2D\u7F6E\u7684\u6700\u4F4E FPS\u3002","Set frame rate":"\u8A2D\u7F6E\u5E40\u7387","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"\u5EFA\u8B70\u7684\u8996\u983B\u5E40\u7387\uFF1A25\u300130\u300160\uFF0CGIF \u4F7F\u7528 5\u300110\u300120\u3002","Returns the current video bit rate per second.":"\u8FD4\u56DE\u6BCF\u79D2\u7576\u524D\u7684\u8996\u983B\u6BD4\u7279\u7387\u3002","Get video bit rate per second":"\u7372\u53D6\u6BCF\u79D2\u8996\u983B\u6BD4\u7279\u7387","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"\u8A2D\u7F6E\u8996\u983B\u4F4D\u901F\uFF0C\u5FC5\u9808\u5728\u958B\u59CB\u9304\u88FD\u4E4B\u524D\u8A2D\u7F6E\u3002\u9ED8\u8A8D\u503C\u70BA 2500000\u3002","Set video bit rate":"\u8A2D\u7F6E\u8996\u983B\u6BD4\u7279\u7387","Set the video bit rate to _PARAM1_":"\u8A2D\u7F6E\u8996\u983B\u4F4D\u901F\u70BA_PARAM1_","video bits per second":"\u6BCF\u79D2\u8996\u983B\u6BD4\u7279","Returns the audio bit rate per second. Defaults to 128000 if not set.":"\u8FD4\u56DE\u6BCF\u79D2\u97F3\u983B\u4F4D\u901F\u3002\u82E5\u672A\u8A2D\u7F6E\uFF0C\u9ED8\u8A8D\u70BA 128000\u3002","Set audio bit rate":"\u8A2D\u7F6E\u97F3\u983B\u6BD4\u7279\u7387","Set the audio bit rate to _PARAM1_":"\u8A2D\u7F6E\u97F3\u983B\u4F4D\u901F\u70BA_PARAM1_","audio bits per second":"\u97F3\u983B\u6BCF\u79D2\u6BD4\u7279","Returns the audio bit rate per second.":"\u8FD4\u56DE\u97F3\u983B\u6BCF\u79D2\u6BD4\u7279\u7387\u3002","Get audio bit rate per second":"\u7372\u53D6\u6BCF\u79D2\u97F3\u983B\u6BD4\u7279\u7387","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"\u8A2D\u7F6E\u6587\u4EF6\u683C\u5F0F\uFF0C\u82E5\u6240\u9078\u6587\u4EF6\u683C\u5F0F\u5728\u7528\u6236\u5E73\u53F0\u4E0A\u4E0D\u53D7\u652F\u6301\uFF0C\u5247\u9ED8\u8A8D\u9078\u64C7\u652F\u6301\u7684\u6587\u4EF6\u683C\u5F0F\u3002","Set file format":"\u8A2D\u7F6E\u6587\u4EF6\u683C\u5F0F","Set file format to _PARAM1_":"\u8A2D\u7F6E\u6587\u4EF6\u683C\u5F0F\u70BA_PARAM1_","Recording format":"\u9304\u88FD\u683C\u5F0F","Returns the current video format.":"\u8FD4\u56DE\u7576\u524D\u7684\u8996\u983B\u683C\u5F0F\u3002","Get codec":"\u7372\u53D6\u7DE8\u89E3\u78BC\u5668","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"\u8A2D\u7F6E\u8996\u983B\u7DE8\u89E3\u78BC\u5668\uFF0C\u82E5\u6240\u9078\u7DE8\u89E3\u78BC\u5668\u5728\u7528\u6236\u5E73\u53F0\u4E0A\u4E0D\u53D7\u652F\u6301\uFF0C\u5247\u9ED8\u8A8D\u9078\u64C7\u652F\u6301\u7684\u7DE8\u89E3\u78BC\u5668\u3002","Set codec":"\u8A2D\u7F6E\u7DE8\u89E3\u78BC\u5668","Set video codec _PARAM1_":"\u8A2D\u7F6E\u8996\u983B\u7DE8\u89E3\u78BC\u5668\u70BA_PARAM1_","codec":"\u7DE8\u89E3\u78BC\u5668","Returns the current video codec.":"\u8FD4\u56DE\u7576\u524D\u7684\u8996\u983B\u7DE8\u89E3\u78BC\u5668\u3002","Get video codec":"\u7372\u53D6\u8996\u983B\u7DE8\u89E3\u78BC\u5668","When an error occurs this method will return what type of error it is.":"\u7576\u932F\u8AA4\u767C\u751F\u6642\uFF0C\u6B64\u65B9\u6CD5\u5C07\u8FD4\u56DE\u932F\u8AA4\u985E\u578B\u3002","Error type":"\u932F\u8AA4\u985E\u578B","Check if an error has occurred.":"\u6AA2\u67E5\u662F\u5426\u767C\u751F\u932F\u8AA4\u3002","When an errror has occurred":"\u7576\u767C\u751F\u932F\u8AA4\u6642","When an error has occurred":"\u7576\u932F\u8AA4\u767C\u751F\u6642","Check if a recording has just been paused.":"\u6AA2\u67E5\u9304\u88FD\u662F\u5426\u525B\u525B\u66AB\u505C\u3002","When recording has paused":"\u7576\u9304\u88FD\u66AB\u505C\u6642","Check if a recording has just been resumed.":"\u6AA2\u67E5\u9304\u88FD\u662F\u5426\u525B\u525B\u6062\u5FA9\u3002","When recording has resumed":"\u7576\u9304\u88FD\u6062\u5FA9\u6642","Check if recording has just started.":"\u6AA2\u67E5\u9304\u88FD\u662F\u5426\u525B\u958B\u59CB\u3002","When recording has started":"\u7576\u9304\u88FD\u958B\u59CB\u6642","Check if recording has just stopped.":"\u6AA2\u67E5\u9304\u88FD\u662F\u5426\u525B\u525B\u505C\u6B62\u3002","When recording has stopped":"\u7576\u9304\u88FD\u505C\u6B62\u6642","Check if recording has just been saved.":"\u6AA2\u67E5\u9304\u88FD\u662F\u5426\u525B\u525B\u4FDD\u5B58\u3002","When recording has saved":"\u7576\u9304\u88FD\u4FDD\u5B58\u6642","When recording has been saved":"\u7576\u9304\u88FD\u5DF2\u4FDD\u5B58","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"\u6AA2\u67E5\u8A2D\u5099\u4E0A\u662F\u5426\u652F\u6301\u6307\u5B9A\u683C\u5F0F\u3002\u70BA\u4E86\u907F\u514D\u4E0D\u652F\u6301\u7684\u683C\u5F0F\uFF0C\u8ACB\u9078\u64C7\u5E38\u7528\u7684\u683C\u5F0F\uFF0C\u5982MP4\u6216WebM\u3002","Is format supported on user device":"\u683C\u5F0F\u662F\u5426\u5728\u7528\u6236\u8A2D\u5099\u4E0A\u53D7\u652F\u6301","Check if _PARAM1_ is available on the users device":"\u6AA2\u67E5\u7528\u6236\u8A2D\u5099\u4E0A\u662F\u5426\u6709_PARAM1_","Select a common format for the best results":"\u9078\u64C7\u4E00\u500B\u5E38\u7528\u683C\u5F0F\u4EE5\u7372\u5F97\u6700\u4F73\u7D50\u679C","Get the current GIF quality.":"\u7372\u53D6\u7576\u524D GIF \u54C1\u8CEA\u3002","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"\u8A2D\u7F6E GIF \u54C1\u8CEA\uFF0C\u9700\u8981\u5728\u958B\u59CB\u9304\u88FD\u4E4B\u524D\u8A2D\u7F6E\u3002\u9ED8\u8A8D\u503C\u70BA 10\u3002","Set GIF quality":"\u8A2D\u7F6E GIF \u54C1\u8CEA","Set the GIF quality to _PARAM1_":"\u5C07 GIF \u54C1\u8CEA\u8A2D\u7F6E\u70BA_PARAM1_","Quality":"\u54C1\u8CEA","Returns whether or not dithering is enabled for GIFs.":"\u8FD4\u56DE GIF \u662F\u5426\u555F\u7528\u6296\u52D5\u3002","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"\u555F\u7528 GIF \u6296\u52D5\uFF0C\u9700\u8981\u5728\u958B\u59CB\u9304\u88FD\u4E4B\u524D\u8A2D\u7F6E\u3002\u9ED8\u8A8D\u70BA false\u3002","Set GIF Dithering":"\u8A2D\u7F6E GIF \u6296\u52D5","Enable dithering _PARAM1_":"\u555F\u7528\u6296\u52D5_PARAM1_","Dithering":"\u6296\u52D5","Rectangular movement":"\u77E9\u5F62\u79FB\u52D5","Move objects in a rectangular pattern.":"\u5728\u77E9\u5F62\u6A21\u5F0F\u4E2D\u79FB\u52D5\u7269\u4EF6\u3002","Distance from an object to the closest edge of a second object.":"\u5C0D\u8C61\u5230\u7B2C\u4E8C\u500B\u5C0D\u8C61\u7684\u6700\u8FD1\u908A\u7DE3\u7684\u8DDD\u96E2\u3002","Distance from an object to the closest edge of a second object":"\u5C0D\u8C61\u5230\u7B2C\u4E8C\u500B\u5C0D\u8C61\u7684\u6700\u8FD1\u908A\u7DE3\u7684\u8DDD\u96E2","Distance from _PARAM1_ to the closest edge of _PARAM2_":"\u5F9E_PARAM1_\u5230_PARAM2_\u7684\u6700\u8FD1\u908A\u7DE3\u7684\u8DDD\u96E2","Moving object":"\u79FB\u52D5\u5C0D\u8C61","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"\u66F4\u65B0\u77E9\u5F62\u904B\u52D5\u4EE5\u8DDF\u96A8\u5C0D\u8C61\u7684\u908A\u6846\u3002\u904B\u884C\u4E00\u6B21\u6216\u6BCF\u6B21\u4E2D\u5FC3\u5C0D\u8C61\u79FB\u52D5\u6642\u3002","Update rectangular movement to follow the border of an object":"\u66F4\u65B0\u77E9\u5F62\u904B\u52D5\u4EE5\u8DDF\u96A8\u5C0D\u8C61\u7684\u908A\u6846","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"\u66F4\u65B0_PARAM1_\u7684\u77E9\u5F62\u904B\u52D5\u4EE5\u8DDF\u96A8_PARAM3_\u7684\u908A\u6846\u3002\u5728\u908A\u754C\u4E0A\u7684\u4F4D\u7F6E\uFF1A_PARAM4_","Rectangle Movement (required)":"\u77E9\u5F62\u904B\u52D5\uFF08\u5FC5\u9700\uFF09","Position on border":"\u5728\u908A\u754C\u4E0A\u7684\u4F4D\u7F6E","Move to the nearest corner of the center object.":"\u79FB\u52D5\u5230\u4E2D\u5FC3\u5C0D\u8C61\u7684\u6700\u8FD1\u89D2\u843D\u3002","Move to the nearest corner of the center object":"\u79FB\u52D5\u5230\u4E2D\u5FC3\u5C0D\u8C61\u7684\u6700\u8FD1\u89D2\u843D","Move _PARAM1_ to the nearest corner of _PARAM3_":"\u5C07_PARAM1_\u79FB\u52D5\u5230_PARAM3_\u7684\u6700\u8FD1\u89D2\u843D","Dimension":"\u5C3A\u5BF8","Clockwise":"\u9806\u6642\u91DD","Horizontal edge duration":"\u6C34\u5E73\u908A\u7DE3\u6301\u7E8C\u6642\u9593","Vertical edge duration":"\u5782\u76F4\u908A\u7DE3\u6301\u7E8C\u6642\u9593","Initial position":"\u521D\u59CB\u4F4D\u7F6E","Teleport the object to a corner of the movement rectangle.":"\u5C07\u7269\u9AD4\u50B3\u9001\u5230\u904B\u52D5\u77E9\u5F62\u7684\u4E00\u500B\u89D2\u843D\u3002","Teleport at a corner":"\u50B3\u9001\u5230\u4E00\u500B\u89D2\u843D","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"\u8ABF\u6574_Param0_\u7684\u4F4D\u7F6E\u5230\u77E9\u5F62\u5FAA\u74B0\u7684_Param2_\u3002","Corner":"\u89D2\u843D","Return the perimeter of the movement rectangle.":"\u8FD4\u56DE\u904B\u52D5\u77E9\u5F62\u7684\u5468\u9577\u3002","Perimeter":"\u5468\u9577","Return the time the object takes to go through the whole rectangle (in seconds).":"\u8FD4\u56DE\u7269\u9AD4\u7A7F\u8D8A\u6574\u500B\u77E9\u5F62\u6240\u9700\u7684\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Return the time the object takes to go through a horizontal edge (in seconds).":"\u8FD4\u56DE\u7269\u9AD4\u7A7F\u8D8A\u6C34\u5E73\u908A\u7DE3\u6240\u9700\u7684\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Return the time the object takes to go through a vertical edge (in seconds).":"\u8FD4\u56DE\u7269\u9AD4\u7A7F\u8D8A\u5782\u76F4\u908A\u7DE3\u6240\u9700\u7684\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Return the rectangle width.":"\u8FD4\u56DE\u77E9\u5F62\u7684\u5BEC\u5EA6\u3002","Return the rectangle height.":"\u8FD4\u56DE\u77E9\u5F62\u7684\u9AD8\u5EA6\u3002","Return the left bound of the movement.":"\u8FD4\u56DE\u904B\u52D5\u7684\u5DE6\u908A\u754C\u3002","Return the top bound of the movement.":"\u8FD4\u56DE\u904B\u52D5\u7684\u4E0A\u908A\u754C\u3002","Return the right bound of the movement.":"\u8FD4\u56DE\u904B\u52D5\u7684\u53F3\u908A\u754C\u3002","Return the bottom bound of the movement.":"\u8FD4\u56DE\u904B\u52D5\u7684\u4E0B\u908A\u754C\u3002","Change the left bound of the rectangular movement.":"\u66F4\u6539\u77E9\u5F62\u904B\u52D5\u7684\u5DE6\u908A\u754C\u3002","Change the movement left bound of _PARAM0_ to _PARAM2_":"\u5C07_Param0_\u7684\u904B\u52D5\u5DE6\u908A\u754C\u4FEE\u6539\u70BA_Param2_\u3002","Change the top bound of the rectangular movement.":"\u66F4\u6539\u77E9\u5F62\u904B\u52D5\u7684\u4E0A\u908A\u754C\u3002","Change the movement top bound of _PARAM0_ to _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u79FB\u52D5\u5340\u9593\u9802\u90E8\u5230_PARAM2_","Change the right bound of the rectangular movement.":"\u66F4\u6539\u77E9\u5F62\u79FB\u52D5\u7684\u53F3\u908A\u754C\u3002","Change the movement right bound of _PARAM0_ to _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u79FB\u52D5\u5340\u9593\u53F3\u908A\u754C\u5230_PARAM2_","Change the bottom bound of the rectangular movement.":"\u66F4\u6539\u77E9\u5F62\u79FB\u52D5\u7684\u5E95\u90E8\u908A\u754C\u3002","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u79FB\u52D5\u5340\u9593\u5E95\u90E8\u5230_PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"\u66F4\u6539\u7269\u4EF6\u901A\u904E\u6C34\u5E73\u908A\u7DE3\u7684\u6642\u9593\uFF08\u79D2\uFF09\u3002","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"\u66F4\u6539\u6642\u9593_PARAM0_\u901A\u904E\u6C34\u5E73\u908A\u7DE3\u5230_PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"\u66F4\u6539\u7269\u4EF6\u901A\u904E\u5782\u76F4\u908A\u7DE3\u7684\u6642\u9593\uFF08\u79D2\uFF09\u3002","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"\u66F4\u6539\u6642\u9593_PARAM0_\u901A\u904E\u5782\u76F4\u908A\u7DE3\u5230_PARAM2_","Change the direction to clockwise or counter-clockwise.":"\u5C07\u65B9\u5411\u66F4\u6539\u70BA\u9806\u6642\u91DD\u6216\u9006\u6642\u91DD\u3002","Use clockwise direction for _PARAM0_: _PARAM2_":"\u4F7F\u7528\u9806\u6642\u91DD\u65B9\u5411\u4EE3\u66FF_PARAM0_\uFF1A_PARAM2_","Change the easing function of the movement.":"\u66F4\u6539\u79FB\u52D5\u7684\u7DE9\u52D5\u529F\u80FD\u3002","Change the easing of _PARAM0_ to _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u7DE9\u52D5\u70BA_PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"\u5207\u63DB\u65B9\u5411\u70BA\u9806\u6642\u91DD\u6216\u9006\u6642\u91DD\u3002","Toggle direction":"\u5207\u63DB\u65B9\u5411","Toogle the direction of _PARAM0_":"\u5207\u63DB_PARAM0_\u7684\u65B9\u5411","Check if the object is moving clockwise.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u9806\u6642\u91DD\u79FB\u52D5\u3002","Is moving clockwise":"\u6B63\u5728\u9806\u6642\u91DD\u79FB\u52D5","_PARAM0_ is moving clockwise":"_PARAM0_\u6B63\u5728\u9806\u6642\u91DD\u79FB\u52D5","Check if the object is moving to the left.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5411\u5DE6\u79FB\u52D5\u3002","Is moving left":"\u6B63\u5728\u5411\u5DE6\u79FB\u52D5","_PARAM0_ is moving to the left":"_PARAM0_\u6B63\u5728\u5411\u5DE6\u79FB\u52D5","Check if the object is moving up.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5411\u4E0A\u79FB\u52D5\u3002","Is moving up":"\u6B63\u5728\u5411\u4E0A\u79FB\u52D5","_PARAM0_ is moving up":"_PARAM0_\u6B63\u5728\u5411\u4E0A\u79FB\u52D5","Object is moving to the right.":"\u7269\u4EF6\u6B63\u5728\u5411\u53F3\u79FB\u52D5\u3002","Is moving right":"\u6B63\u5728\u5411\u53F3\u79FB\u52D5","_PARAM0_ is moving to the right":"_PARAM0_\u6B63\u5728\u5411\u53F3\u79FB\u52D5","Check if the object is moving down.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5411\u4E0B\u79FB\u52D5\u3002","Is moving down":"\u6B63\u5728\u5411\u4E0B\u79FB\u52D5","_PARAM0_ is moving down":"_PARAM0_\u6B63\u5728\u5411\u4E0B\u79FB\u52D5","Object is on the left side of the rectangle.":"\u7269\u4EF6\u5728\u77E9\u5F62\u7684\u5DE6\u5074\u3002","Is on left":"\u5728\u5DE6\u5074","_PARAM0_ is on the left side":"_PARAM0_\u5728\u5DE6\u5074","Object is on the top side of the rectangle.":"\u9577\u65B9\u5F62\u7684\u4E0A\u5074\u6709\u7269\u9AD4\u3002","Is on top":"\u5728\u4E0A\u5074","_PARAM0_ is on the top side":"_PARAM0_ \u5728\u4E0A\u5074","Object is on the right side of the rectangle.":"\u9577\u65B9\u5F62\u7684\u53F3\u5074\u6709\u7269\u9AD4\u3002","Is on right":"\u5728\u53F3\u5074","_PARAM0_ is on the right side":"_PARAM0_ \u5728\u53F3\u5074","Object is on the bottom side of the rectangle.":"\u9577\u65B9\u5F62\u7684\u4E0B\u5074\u6709\u7269\u9AD4\u3002","Is on bottom":"\u5728\u4E0B\u5074","_PARAM0_ is on the bottom side":"_PARAM0_ \u5728\u4E0B\u5074","Return the duration between the top-left vertex and the top-right one.":"\u8FD4\u56DE\u5DE6\u4E0A\u9802\u9EDE\u5230\u53F3\u4E0A\u9802\u9EDE\u7684\u6301\u7E8C\u6642\u9593\u3002","Duration to top right":"\u5230\u53F3\u4E0A\u7684\u6301\u7E8C\u6642\u9593","Return the duration between the top-left vertex and the bottom-right one.":"\u8FD4\u56DE\u5DE6\u4E0A\u9802\u9EDE\u5230\u53F3\u4E0B\u9802\u9EDE\u7684\u6301\u7E8C\u6642\u9593\u3002","Duration to bottom right":"\u5230\u53F3\u4E0B\u7684\u6301\u7E8C\u6642\u9593","Return the duration between the top-left vertex and the bottom-left one.":"\u8FD4\u56DE\u5DE6\u4E0A\u9802\u9EDE\u5230\u5DE6\u4E0B\u9802\u9EDE\u7684\u6301\u7E8C\u6642\u9593\u3002","Duration to bottom left":"\u5230\u5DE6\u4E0B\u7684\u6301\u7E8C\u6642\u9593","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"\u8FD4\u56DE\u5F9E\u6700\u5F8C\u4E00\u500B\u9802\u9EDE\u5230\u908A\u7DE3\u9577\u5EA6\u7684\u5DF2\u8986\u84CB\u8DDD\u96E2\u4E4B\u6BD4\uFF08\u4ECB\u65BC0\u548C1\u4E4B\u9593\uFF09\u3002","Progress on edge":"\u908A\u7DE3\u4E0A\u7684\u9032\u5EA6","Return the X position of the current edge origin.":"\u8FD4\u56DE\u7576\u524D\u908A\u7DE3\u8D77\u9EDE\u7684X\u4F4D\u7F6E\u3002","Edge origin X":"\u908A\u7DE3\u8D77\u9EDE\u7684X","Return the Y position of the current edge origin.":"\u8FD4\u56DE\u7576\u524D\u908A\u7DE3\u8D77\u9EDE\u7684Y\u4F4D\u7F6E\u3002","Edge origin Y":"\u908A\u7DE3\u8D77\u9EDE\u7684Y","Return the X position of the current edge target.":"\u8FD4\u56DE\u7576\u524D\u908A\u7DE3\u76EE\u6A19\u7684X\u4F4D\u7F6E\u3002","Edge target X":"\u908A\u7DE3\u76EE\u6A19\u7684X","Return the Y position of the current edge target.":"\u8FD4\u56DE\u7576\u524D\u908A\u7DE3\u76EE\u6A19\u7684Y\u4F4D\u7F6E\u3002","Edge target Y":"\u908A\u7DE3\u76EE\u6A19\u7684Y","Return the time from the top-left vertex.":"\u8FD4\u56DE\u5F9E\u5DE6\u4E0A\u9802\u9EDE\u7684\u6642\u9593\u3002","Current time":"\u76EE\u524D\u6642\u9593","Return the covered length from the top-left vertex or the bottom-right one.":"\u8FD4\u56DE\u5F9E\u5DE6\u4E0A\u9802\u9EDE\u6216\u53F3\u4E0B\u9802\u9EDE\u7684\u8986\u84CB\u9577\u5EA6\u3002","Half Current length":"\u4E00\u534A\u76EE\u524D\u7684\u9577\u5EA6","Return the displacement on the X axis from the top-left vertex.":"\u8FD4\u56DE\u5F9E\u5DE6\u4E0A\u9802\u9EDE\u7684X\u8EF8\u4F4D\u79FB\u3002","Return the displacement on the Y axis from the top-left vertex.":"\u8FD4\u56DE\u5F9E\u5DE6\u4E0A\u9802\u9EDE\u7684Y\u8EF8\u4F4D\u79FB\u3002","Rectangular flood fill":"\u77E9\u5F62\u586B\u5145","Create objects as a grid to cover a rectangular area or an other object.":"\u5275\u5EFA\u7DB2\u683C\u7269\u4EF6\u4EE5\u8986\u84CB\u77E9\u5F62\u5340\u57DF\u6216\u5176\u4ED6\u7269\u4EF6\u3002","Create fill objects that cover the rectangular area of target objects.":"\u5275\u5EFA\u586B\u5145\u5C0D\u8C61\uFF0C\u8986\u84CB\u76EE\u6A19\u5C0D\u8C61\u7684\u77E9\u5F62\u5340\u57DF\u3002","Create objects to flood fill other objects":"\u5275\u5EFA\u5C0D\u8C61\u4F86\u6CDB\u6FEB\u586B\u5145\u5176\u4ED6\u5C0D\u8C61","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"\u4F7F\u7528_PARAM3_\u50CF\u7D20\u4E4B\u9593\u7684\u5217\u548C_PARAM4_\u50CF\u7D20\u4E4B\u9593\u7684\u884C\uFF0C\u5275\u5EFA_PARAM2_\u4EE5\u8986\u84CB_PARAM1_\u5728\u5C64\uFF1A_PARAM5_\u7684\u77E9\u5F62\u586B\u5145\u5C0D\u8C61\uFF0CZ-\u6392\u5E8F\u70BA\uFF1A_PARAM6_","Rectangular area that will be covered by fill objects":"\u5C07\u88AB\u586B\u5145\u7269\u4EF6\u8986\u84CB\u7684\u77E9\u5F62\u5340\u57DF","Fill object":"\u586B\u5145\u7269\u4EF6","Object that is created to cover the rectangular area of target objects":"\u5275\u5EFA\u4EE5\u8986\u84CB\u76EE\u6A19\u7269\u4EF6\u77E9\u5F62\u5340\u57DF\u7684\u7269\u4EF6","Space between columns (pixels)":"\u5217\u4E4B\u9593\u7684\u7A7A\u9593\uFF08\u50CF\u7D20\uFF09","Space between rows (pixels)":"\u884C\u4E4B\u9593\u7684\u7A7A\u9593\uFF08\u50CF\u7D20\uFF09","Z order":"Z\u9806\u5E8F","Create multiple copies of an object.":"\u5EFA\u7ACB\u7269\u4EF6\u7684\u591A\u91CD\u526F\u672C","Create objects to flood fill a rectanglular area":"\u5EFA\u7ACB\u7269\u4EF6\u4EE5\u586B\u6EFF\u77E9\u5F62\u5340\u57DF","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"\u5728\u5716\u5C64[_PARAM8_]\u7684Z\u9806\u5E8F:_PARAM9_\uFF0C\u5728top-left\u7684\u89D2\u843D\u5275\u5EFA_PARAM2_\u5217\u548C_PARAM3_\u884C\u7684_PARAM1_\uFF0C\u5217\u4E4B\u9593\u6709_PARAM5_\u500B\u50CF\u7D20\u884C\u4E4B\u9593\u6709_PARAM7_\u500B\u50CF\u7D20\u3002","Number of columns (default: 1)":"\u5217\u6578\uFF08\u9810\u8A2D\uFF1A1\uFF09","Number of rows (default: 1)":"\u884C\u6578\uFF08\u9810\u8A2D\uFF1A1\uFF09","Top-left starting position (X) (default: 0)":"top-left\u958B\u59CB\u4F4D\u7F6E\uFF08X\uFF09\uFF08\u9810\u8A2D\uFF1A0\uFF09","Top-left starting position (Y) (default: 0)":"top-left\u958B\u59CB\u4F4D\u7F6E\uFF08Y\uFF09\uFF08\u9810\u8A2D\uFF1A0\uFF09","Amount of space between columns (default: 0)":"\u5217\u4E4B\u9593\u7684\u7A7A\u9593\u6578\uFF08\u9810\u8A2D\uFF1A0\uFF09","Amount of space between rows (default: 0)":"\u884C\u4E4B\u9593\u7684\u7A7A\u9593\u6578\uFF08\u9810\u8A2D\uFF1A0\uFF09","Regular Expressions":"\u6B63\u5247\u8868\u9054\u5F0F","Functions for using regular expressions to manipulate strings.":"\u4F7F\u7528\u6B63\u5247\u8868\u9054\u5F0F\u64CD\u7E31\u5B57\u7B26\u4E32\u7684\u51FD\u6578\u3002","Checks if a string matches a regex pattern.":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u8207\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\u5339\u914D\u3002","String matches regex pattern":"\u5B57\u7B26\u4E32\u5339\u914D\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_\u8207\u6A21\u5F0F_PARAM1_\u5339\u914D\uFF08\u6A19\u5FD7\uFF1A_PARAM2_\uFF09","The pattern to check for":"\u8981\u6AA2\u67E5\u7684\u6A21\u5F0F","RegEx flags":"\u6B63\u5247\u8868\u9054\u5F0F\u6A19\u8A8C","The string to check for a pattern":"\u8981\u6AA2\u67E5\u6A21\u5F0F\u7684\u5B57\u7B26\u4E32","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"\u6309\u7167\u8207\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\u5339\u914D\u7684\u5B57\u7B26\u4E32\u62C6\u5206\u5B57\u7B26\u4E32\u4E26\u5C07\u6BCF\u500B\u90E8\u5206\u5B58\u5132\u5230\u6578\u7D44\u4E2D\u3002","Split a string into an array":"\u5C07\u5B57\u7B26\u4E32\u62C6\u5206\u70BA\u6578\u7D44","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"\u6309\u7167_PATTERN1_\uFF08\u6A19\u8A8C\uFF1A_PARAM2_\uFF09\u5C07\u5B57\u7B26\u4E32_PARAM3_\u62C6\u5206\u70BA\u6578\u7D44_PARAM4_","The pattern to split by":"\u5206\u9694\u6A21\u5F0F","The string to split by the pattern":"\u6309\u7167\u6A21\u5F0F\u62C6\u5206\u7684\u5B57\u7B26\u4E32","The name of the variable to store the result in":"\u5C07\u6240\u6709\u8207\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\u5339\u914D\u7684\u5339\u914D\u9805\u69CB\u5EFA\u70BA\u6578\u7D44\u3002","Builds an array containing all matches for a regex pattern.":"\u67E5\u627E\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\u7684\u6240\u6709\u5339\u914D\u9805","Find all matches for a regex pattern":"\u5C07_PATTERN1_\u8207\u6A21\u5F0F_PARAM1_\u7684\u6240\u6709\u5339\u914D\u9805\u5B58\u5132\u5728_PARAM4_\u4E2D\uFF08\u6A19\u5FD7\uFF1A_PARAM2_\uFF09","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"\u4F7F\u7528\u6A21\u5F0F_PARAM1_\u4E2D\u7684\u6240\u6709\u5339\u914D\u9805\u5B58\u5132\u5728_PARAM4_\u4E2D\uFF08\u6A19\u8A8C\uFF1A_PARAM2_\uFF09","Pattern":"\u6A21\u5F0F","String":"\u5B57\u7B26\u4E32","Builds an array containing the first match for a regex pattern followed by the regex groups.":"\u5EFA\u7ACB\u4E00\u500B\u5305\u542B\u7B2C\u4E00\u500B\u5339\u914D\u7684\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\u53CA\u5176\u6B63\u5247\u8868\u9054\u5F0F\u7D44\u7684\u6578\u7D44\u3002","Find first match with groups for a regex pattern":"\u5C0B\u627E\u7B2C\u4E00\u500B\u5E36\u6709\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\u7D44\u7684\u5339\u914D","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"\u4F7F\u7528\u6A21\u5F0F_PARAM1_\u4E2D\u7684\u7B2C\u4E00\u500B\u5339\u914D\u53CA\u5176\u7D44_PARAM3_ (_PARAM3_\u7684\u6A19\u5FD7:_PARAM2_)\u5B58\u5132\u65BC_PARAM4_\u4E2D\u3002","Flags":"\u6A19\u5FD7","Variable name":"\u8B8A\u91CF\u540D\u7A31","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"\u5EFA\u7ACB\u4E00\u500B\u5305\u542B\u6BCF\u500B\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\u5339\u914D\u7684\u6578\u7D44\uFF0C\u6578\u7D44\u4E2D\u5305\u542B\u5339\u914D\u53CA\u5176\u6B63\u5247\u8868\u9054\u5F0F\u7D44\u3002","Find all matches with their groups for a regex pattern":"\u627E\u5230\u5E36\u6709\u5176\u7D44\u7684\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\u7684\u6240\u6709\u5339\u914D","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"\u5B58\u5132_PARAM3_\u4E2D\u7684\u7B2C\u4E00\u500B\u5339\u914D\u53CA\u5176\u7D44_PARAM1_ (_PARAM3_\u7684\u6A19\u5FD7:_PARAM2_)\u5728_PARAM4_\u4E2D\u3002","Replaces a part of a string that matches a regex pattern with another string.":"\u5C07\u8207\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\u5339\u914D\u7684\u5B57\u7B26\u4E32\u90E8\u5206\u66FF\u63DB\u70BA\u53E6\u4E00\u500B\u5B57\u7B26\u4E32\u3002","Replace pattern matches with a string":"\u7528\u5B57\u7B26\u4E32\u66FF\u63DB\u6A21\u5F0F\u5339\u914D","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"\u5728_PARAM3_\u4E2D\u7684\u5339\u914D\u4E2D\u4F7F\u7528_PARAM1_\uFF0C\u4E26\u4F7F\u7528\u4EE5\u4E0B_PARAM2_\u5C07\u7D50\u679C\u5B58\u5132\u5728_PARAM4_\u4E2D\u3002","The string to search for pattern matches in":"\u8981\u5728\u5176\u4E2D\u641C\u7D22\u6A21\u5F0F\u5339\u914D\u7684\u5B57\u7B26\u4E32","The string to replace the matching patterns with":"\u7528\u65BC\u66FF\u63DB\u5339\u914D\u6A21\u5F0F\u7684\u5B57\u7B26\u4E32","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"\u67E5\u627E\u5B57\u7B26\u4E32\u4E2D\u7684\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\uFF0C\u4E26\u8FD4\u56DE\u5339\u914D\u4F4D\u7F6E\u7684\u7D22\u5F15\uFF0C\u5982\u679C\u4E0D\u5339\u914D\u5247\u8FD4\u56DE-1\u3002","Find a pattern":"\u67E5\u627E\u4E00\u500B\u6A21\u5F0F","Sprite Snapshot":"\u7CBE\u9748\u5FEB\u7167","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"\u6E32\u67D3\u5C0D\u8C61\uFF0C\u5716\u5C64\uFF0C\u5834\u666F\u6216\u5834\u666F\u5340\u57DF\uFF0C\u4E26\u5C07\u751F\u6210\u7684\u5716\u50CF\u653E\u5165\u7CBE\u9748\u4E2D\u3002","Renders an object and puts the rendered image into a sprite object.":"\u6E32\u67D3\u4E00\u4E2A\u5BF9\u8C61\uFF0C\u5E76\u5C06\u6E32\u67D3\u540E\u7684\u56FE\u50CF\u653E\u5165\u7CBE\u7075\u5BF9\u8C61\u4E2D\u3002","Render an object into a sprite":"\u5C07\u5C0D\u8C61\u6E32\u67D3\u6210\u7CBE\u9748","Render _PARAM1_ into sprite _PARAM2_":"\u5C07_PARAM1_\u6E32\u67D3\u70BA\u7CBE\u9748_PARAM2_","The object to render":"\u8981\u88AB\u6E32\u67D3\u7684\u5C0D\u8C61","The sprite to render to":"\u8981\u6E32\u67D3\u7684\u7CBE\u9748","Renders a layer and puts the rendered image into a sprite object.":"\u6E32\u67D3\u4E00\u4E2A\u5C42\uFF0C\u5E76\u5C06\u6E32\u67D3\u540E\u7684\u56FE\u50CF\u653E\u5165\u7CBE\u7075\u5BF9\u8C61\u4E2D\u3002","Render a layer into a sprite":"\u5C07\u4E00\u500B\u5716\u5C64\u6E32\u67D3\u5230\u7CBE\u9748","Render layer _PARAM1_ into sprite _PARAM2_":"\u5C07\u5716\u5C64_PARAM1_\u6E32\u67D3\u5230\u7CBE\u9748_PARAM2_","The layer to render":"\u8981\u6E32\u67D3\u7684\u5716\u5C64","Renders a scene and puts the rendered image into a sprite object.":"\u5C07\u4E00\u500B\u5834\u666F\u6E32\u67D3\u5230\u7CBE\u9748","Render a scene into a sprite":"\u5C07\u7576\u524D\u5834\u666F\u6E32\u67D3\u5230\u7CBE\u9748_PARAM1_","Render the current scene into sprite _PARAM1_":"\u5C07\u5834\u666F\u7684\u6307\u5B9A\u5340\u57DF\u6E32\u67D3\u5230\u7CBE\u9748","Renders a defined area of a scene and puts the rendered image into a sprite object.":"\u6E32\u67D3\u5834\u666F\u4E2D\u7684\u4E00\u500B\u6307\u5B9A\u5340\u57DF\u4E26\u5C07\u6E32\u67D3\u7684\u5716\u50CF\u653E\u5165\u7CBE\u9748\u5C0D\u8C61\u3002","Render an area of a scene into a sprite":"\u5728\u7CBE\u9748\u4E2D\u6E32\u67D3\u5834\u666F\u7684\u5340\u57DF","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"\u5C07\u7576\u524D\u5834\u666F\u7684\u5340\u57DF\u6E32\u67D3\u5230\u7CBE\u9748\uFF1A_PARAM1_\uFF0C\u5F9EOriginX\uFF1A_PARAM2_\uFF0COriginY\uFF1A_PARAM3_\uFF0C\u5BEC\u5EA6\uFF1A_PARAM4_\uFF0C\u9AD8\u5EA6\uFF1A_PARAM5_","Origin X position of the render area":"\u6E32\u67D3\u5340\u57DF\u7684\u539F\u9EDEX\u4F4D\u7F6E","Origin Y Position of the render area":"\u6E32\u67D3\u5340\u57DF\u7684\u539F\u9EDEY\u4F4D\u7F6E","Width of the are to render":"\u8981\u6E32\u67D3\u7684\u5340\u57DF\u5BEC\u5EA6","Height of the area to render":"\u8981\u6E32\u67D3\u7684\u5340\u57DF\u9AD8\u5EA6","Repeat every X seconds":"\u6BCFX\u79D2\u91CD\u8907\u4E00\u6B21","Trigger an event every X seconds.":"\u6BCFX\u79D2\u89F8\u767C\u4E00\u500B\u4E8B\u4EF6\u3002","Triggers every X seconds.":"\u6BCF\u9694X\u79D2\u89F8\u767C\u4E00\u6B21\u3002","Repeat with a scene timer":"\u4F7F\u7528\u5834\u666F\u8A08\u6642\u5668\u91CD\u8907","Repeat every _PARAM2_ seconds using timer _PARAM1_":"\u4F7F\u7528\u8A08\u6642\u5668_PARAM1_\u6BCF\u9694_PARAM2_\u79D2\u91CD\u8907\u3002","Timer name used to loop":"\u7528\u65BC\u5FAA\u74B0\u7684\u8A08\u6642\u5668\u540D\u7A31","Duration in seconds between each repetition":"\u6BCF\u6B21\u91CD\u8907\u9593\u9694\u7684\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09","the number of times the timer has repeated.":"\u8A08\u6642\u5668\u91CD\u8907\u7684\u6B21\u6578\u3002","Repetition number of a scene timer":"\u5834\u666F\u8A08\u6642\u5668\u91CD\u8907\u6B21\u6578","Repetition number of timer _PARAM1_":"\u8A08\u6642\u5668_PARAM1_\u7684\u91CD\u8907\u6B21\u6578","Triggers every X seconds X amount of times.":"\u6BCF\u9694X\u79D2\u89F8\u767CX\u6B21\u3002","Repeat with a scene timer X times":"\u4F7F\u7528\u5834\u666F\u8A08\u6642\u5668\u91CD\u8907X\u6B21","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"\u4F7F\u7528\u8A08\u6642\u5668_PARAM1_\u6BCF\u9694_PARAM2_\u79D2\u91CD\u8907_PARAM3_\u6B21","The limit of loops":"\u5FAA\u74B0\u9650\u5236","Maximum nuber of repetition (-1 to repeat forever).":"\u91CD\u8907\u6B21\u6578\u4E0A\u9650\uFF08-1\u70BA\u7121\u9650\u91CD\u8907\uFF09","Reset repetition count of a scene timer.":"\u91CD\u7F6E\u5834\u666F\u8A08\u6642\u5668\u7684\u91CD\u8907\u6B21\u6578","Reset repetition count of a scene timer":"\u91CD\u7F6E\u5834\u666F\u8A08\u6642\u5668\u7684\u91CD\u8907\u6B21\u6578","Reset repetition count for timer _PARAM1_":"\u91CD\u7F6E\u8A08\u6642\u5668_PARAM1_\u7684\u91CD\u8907\u6B21\u6578","Allows to repeat an object timer every X seconds.":"\u5141\u8A31\u6BCF\u9694X\u79D2\u91CD\u8907\u4E00\u500B\u7269\u4EF6\u8A08\u6642\u5668","The name of the timer to repeat":"\u91CD\u8907\u7684\u8A08\u6642\u5668\u540D\u7A31","The time between each trigger (in seconds)":"\u6BCF\u6B21\u89F8\u767C\u4E4B\u9593\u7684\u6642\u9593\uFF08\u79D2\uFF09","How many times should the timer trigger? -1 for forever.":"\u8A08\u6642\u5668\u61C9\u8A72\u89F8\u767C\u591A\u5C11\u6B21\uFF1F-1\u8868\u793A\u7121\u9650\u6B21\u3002","An internal counter":"\u5167\u90E8\u8A08\u6578\u5668","Repeat with an object timer":"\u4F7F\u7528\u7269\u9AD4\u8A08\u6642\u5668\u91CD\u8907","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"\u4F7F\u7528 _PARAM0_ \u7684\u8A08\u6642\u5668 _PARAM2_ \u6BCF\u9694 _PARAM3_ \u79D2\u91CD\u8907","Repetition number of an object timer":"\u7269\u9AD4\u8A08\u6642\u5668\u7684\u91CD\u8907\u6B21\u6578","Repetition number of timer _PARAM2_":"\u8A08\u6642\u5668 _PARAM2_ \u7684\u91CD\u8907\u6B21\u6578","Repeat with an object timer X times":"\u4F7F\u7528\u7269\u9AD4\u8A08\u6642\u5668\u91CD\u8907X\u6B21","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"\u4F7F\u7528\u8A08\u6642\u5668_PARAM2_ of _PARAM0_ \u6BCF_PARAM3_\u79D2\u91CD\u8907_PARAM4_\u6B21","Reset repetition count of an object timer.":"\u91CD\u7F6E\u7269\u9AD4\u8A08\u6642\u5668\u7684\u91CD\u8907\u6B21\u6578\u3002","Reset repetition count of an object timer":"\u91CD\u7F6E\u7269\u9AD4\u8A08\u6642\u5668\u7684\u91CD\u8907\u6B21\u6578","Reset repetition count for timer _PARAM2_ of _PARAM0_":"\u91CD\u7F6E_PARAM0_\u7684\u8A08\u6642\u5668_PARAM2_\u7684\u91CD\u8907\u6B21\u6578","Triggers every X seconds, where X is defined in the behavior properties.":"\u6BCFX\u79D2\u89F8\u767C\u4E00\u6B21\uFF0C\u5176\u4E2DX\u662F\u5728\u884C\u70BA\u5C6C\u6027\u4E2D\u5B9A\u7FA9\u7684\u3002","Repeat every X seconds (deprecated)":"\u6BCFX\u79D2\u91CD\u8907\uFF08\u5DF2\u68C4\u7528\uFF09","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"\u5DF2\u89F8\u767C_PARAM0_\u7684\u5FAA\u74B0\u8A08\u6642\u5668_PARAM1_","Pauses a recurring timer.":"\u66AB\u505C\u5FAA\u74B0\u8A08\u6642\u5668\u3002","Pause a recurring timer (deprecated)":"\u66AB\u505C\u5FAA\u74B0\u8A08\u6642\u5668\uFF08\u5DF2\u68C4\u7528\uFF09","Pause recurring timer _PARAM1_ of _PARAM0_":"\u66AB\u505C_PARAM0_\u7684\u5FAA\u74B0\u8A08\u6642\u5668_PARAM1_","Resumes a paused recurring timer.":"\u6062\u5FA9\u66AB\u505C\u7684\u5FAA\u74B0\u8A08\u6642\u5668\u3002","Resume a recurring timer (deprecated)":"\u6062\u5FA9\u5FAA\u74B0\u8A08\u6642\u5668\uFF08\u5DF2\u68C4\u7528\uFF09","Resume recurring timer _PARAM1_ of _PARAM0_":"\u6062\u5FA9_PARAM0_\u7684\u5FAA\u74B0\u8A08\u6642\u5668_PARAM1_","Allows to trigger the recurring timer X times again.":"\u5141\u8A31\u518D\u6B21\u89F8\u767C\u5FAA\u74B0\u8A08\u6642\u5668X\u6B21\u3002","Reset the limit (deprecated)":"\u91CD\u7F6E\u4E0A\u9650\uFF08\u5DF2\u68C4\u7528\uFF09","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"\u5141\u8A31\u518D\u6B21\u89F8\u767C_PARAM1_\u7684\u5FAA\u74B0\u8A08\u6642\u5668_PARAM0_X\u6B21\u3002","Rolling counter":"\u6EFE\u52D5\u8A08\u6578\u5668","Smoothly change a counter value in a text object.":"\u5E73\u6ED1\u5730\u66F4\u6539\u6587\u672C\u5C0D\u8C61\u4E2D\u7684\u8A08\u6578\u5668\u503C\u3002","Smoothly changes a counter value in a text object.":"\u5728\u6587\u672C\u5C0D\u8C61\u4E2D\u5E73\u6ED1\u66F4\u6539\u8A08\u6578\u5668\u503C\u3002","Animation duration":"\u52D5\u756B\u6301\u7E8C\u6642\u9593","Increment":"\u589E\u91CF","the value of the counter.":"\u8A08\u6578\u5668\u7684\u6578\u503C\u3002","Counter value":"\u8A08\u6578\u5668\u6578\u503C","the counter value":"\u8A08\u6578\u5668\u6578\u503C","Directly display the counter value without playing the animation.":"\u76F4\u63A5\u986F\u793A\u8A08\u6578\u5668\u6578\u503C\uFF0C\u800C\u4E0D\u64AD\u653E\u52D5\u756B\u3002","Jump to the counter animation end":"\u8DF3\u8F49\u5230\u8A08\u6578\u5668\u52D5\u756B\u7D50\u675F","Jump to the counter animation end of _PARAM0_":"\u8DF3\u8F49\u5230 _PARAM0_ \u7684\u8A08\u6578\u5668\u52D5\u756B\u7D50\u675F","Room-based camera movement":"\u57FA\u65BC\u623F\u9593\u7684\u651D\u50CF\u6A5F\u904B\u52D5","Move and zoom camera to the room object that contains the trigger object (usually the player).":"\u5C07\u76F8\u6A5F\u79FB\u52D5\u4E26\u7E2E\u653E\u5230\u5305\u542B\u89F8\u767C\u5C0D\u8C61\uFF08\u901A\u5E38\u662F\u73A9\u5BB6\uFF09\u7684\u623F\u9593\u5C0D\u8C61\u3002","Move and zoom camera to the room object that contains the trigger object (player)":"\u5C07\u76F8\u6A5F\u79FB\u52D5\u4E26\u7E2E\u653E\u5230\u5305\u542B\u89F8\u767C\u5C0D\u8C61\uFF08\u73A9\u5BB6\uFF09\u7684\u623F\u9593\u5C0D\u8C61\u4E2D","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"\u5C07\u651D\u5F71\u6A5F\u79FB\u52D5\u5230\u5305\u542B\u89F8\u767C\u5668\u7269\u4EF6_PARAM2_\u7684\u623F\u9593\u7269\u4EF6_PARAM1_\uFF08\u5C64\uFF1A_PARAM3_\uFF0C\u63D2\u503C\u901F\u5EA6\uFF1A_PARAM4_\uFF0C\u6700\u5927\u7E2E\u653E\uFF1A_PARAM5_\uFF0C\u6700\u5C0F\u7E2E\u653E\uFF1A_PARAM6_\uFF0C\u908A\u754C\u7DE9\u885D\uFF1A_PARAM7_px\uFF09","Room object":"\u623F\u9593\u5C0D\u8C61","Room objects are used to mark areas that should be seen by the camera.":"\u623F\u9593\u7269\u4EF6\u7528\u65BC\u6A19\u8A18\u651D\u5F71\u6A5F\u61C9\u8A72\u770B\u5230\u7684\u5340\u57DF\u3002","Trigger object (player)":"\u89F8\u767C\u5668\u7269\u4EF6\uFF08\u73A9\u5BB6\uFF09","When the Trigger Object touches a new Room Object, the camera will move to the new room":"\u7576\u89F8\u767C\u5668\u7269\u4EF6\u89F8\u6478\u5230\u65B0\u7684\u623F\u9593\u7269\u4EF6\u6642\uFF0C\u651D\u5F71\u6A5F\u5C07\u79FB\u52D5\u5230\u65B0\u7684\u623F\u9593\u3002","Lerp speed":"\u63D2\u503C\u901F\u5EA6","Range: 0 to 1":"\u7BC4\u570D\uFF1A0\u81F31","Maximum zoom":"\u6700\u5927\u7E2E\u653E","Minimum zoom":"\u6700\u5C0F\u7E2E\u653E","Outside buffer (pixels)":"\u5916\u90E8\u7DE9\u885D\uFF08\u50CF\u7D20\uFF09","Minimum extra space displayed around each side the room":"\u5728\u6BCF\u500B\u623F\u9593\u7684\u6BCF\u4E00\u5074\u986F\u793A\u7684\u6700\u5C0F\u984D\u5916\u7A7A\u9593","Check if trigger object (usually the player) has entered a new room on this frame.":"\u6AA2\u67E5\u89F8\u767C\u5668\u7269\u4EF6\uFF08\u901A\u5E38\u662F\u73A9\u5BB6\uFF09\u662F\u5426\u5728\u6B64\u5E40\u4E2D\u9032\u5165\u4E86\u65B0\u7684\u623F\u9593\u3002","Check if trigger object (player) has entered a new room":"\u6AA2\u67E5\u89F8\u767C\u5668\u7269\u4EF6\uFF08\u73A9\u5BB6\uFF09\u662F\u5426\u9032\u5165\u4E86\u65B0\u7684\u623F\u9593","_PARAM1_ has just entered a new room":"_PARAM1_\u525B\u9032\u5165\u4E86\u65B0\u7684\u623F\u9593","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"\u6AA2\u67E5\u651D\u5F71\u6A5F\u662F\u5426\u6B63\u5728\u7E2E\u653E\uFF08\u9700\u8981\u5728\u6B64\u64F4\u5C55\u4E2D\u4F7F\u7528\"\u79FB\u52D5\u548C\u7E2E\u653E\u651D\u5F71\u6A5F\"\u64CD\u4F5C\uFF09\u3002","Check if camera is zooming":"\u6AA2\u67E5\u651D\u5F71\u6A5F\u662F\u5426\u6B63\u5728\u7E2E\u653E","Camera is zooming":"\u651D\u5F71\u6A5F\u6B63\u5728\u7E2E\u653E","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"\u6AA2\u67E5\u651D\u5F71\u6A5F\u662F\u5426\u6B63\u5728\u79FB\u52D5\uFF08\u9700\u8981\u5728\u6B64\u64F4\u5C55\u4E2D\u4F7F\u7528\"\u79FB\u52D5\u548C\u7E2E\u653E\u651D\u5F71\u6A5F\"\u64CD\u4F5C\uFF09\u3002","Check if camera is moving":"\u6AA2\u67E5\u651D\u5F71\u6A5F\u662F\u5426\u6B63\u5728\u79FB\u52D5","Camera is moving":"\u651D\u5F71\u6A5F\u6B63\u5728\u79FB\u52D5","Animated Score Counter":"\u5E36\u6709\u52D5\u756B\u7684\u5206\u6578\u8A08\u6578\u5668","An animated score counter with an icon and a customisable font.":"\u5177\u6709\u5716\u6A19\u548C\u53EF\u81EA\u5B9A\u7FA9\u5B57\u9AD4\u7684\u5E36\u6709\u52D5\u756B\u7684\u5206\u6578\u8A08\u6578\u5668\u3002","Shake objects with translation, rotation and scale.":"\u5177\u6709\u5E73\u79FB\uFF0C\u65CB\u8F49\u548C\u6BD4\u4F8B\u7684\u6416\u52D5\u7269\u4EF6\u3002","Shake object (position, angle, scale)":"\u6416\u52D5\u7269\u4EF6\uFF08\u4F4D\u7F6E\uFF0C\u65CB\u8F49\uFF0C\u6BD4\u4F8B\uFF09","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"\u9707\u52D5\u7269\u9AD4\uFF0C\u4F7F\u7528\u4E00\u7A2E\u6216\u591A\u7A2E\u65B9\u5F0F\u9032\u884C\u9707\u52D5\uFF08\u4F4D\u7F6E\u3001\u89D2\u5EA6\u3001\u6BD4\u4F8B\uFF09\u3002\u78BA\u4FDD\u5728\u958B\u59CB\u65B0\u7684\u9707\u52D5\u524D\u201C\u505C\u6B62\u9707\u52D5\u201D\uFF0C\u5982\u679C\u5B83\u4F7F\u7528\u4E0D\u540C\u7684\u53C3\u6578\u3002","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"\u7269\u9AD4 _PARAM0_ \u9707\u52D5 _PARAM2_ \u79D2\u3002\u4FEE\u6539X\u8EF8\u4E0A\u7684\u4F4D\u7F6E\u632F\u5E45 _PARAM3_\uFF0CY\u8EF8\u4E0A\u7684\u4F4D\u7F6E\u632F\u5E45 _PARAM4_\uFF0C\u89D2\u5EA6\u65CB\u8F49\u632F\u5E45 _PARAM5_\uFF0C\u6BD4\u4F8B\u632F\u5E45 _PARAM6_\u3002\u9707\u52D5\u9593\u9593\u9694 _PARAM7_ \u79D2\u3002\u6301\u7E8C\u9707\u52D5\u76F4\u5230\u505C\u6B62\uFF1A_PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"\u9707\u52D5\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09\uFF08\u9ED8\u8A8D\u503C\uFF1A0.5\uFF09","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"X\u65B9\u5411\u4F4D\u7F6E\u9707\u52D5\u632F\u5E45\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\uFF08\u4F8B\u5982\uFF1A5\uFF09","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Y\u65B9\u5411\u4F4D\u7F6E\u9707\u52D5\u632F\u5E45\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\uFF08\u4F8B\u5982\uFF1A5\uFF09","Use a negative number to make the single-shake move in the opposite direction.":"\u4F7F\u7528\u8CA0\u6578\u4F7F\u55AE\u6B21\u9707\u52D5\u5411\u76F8\u53CD\u65B9\u5411\u79FB\u52D5\u3002","Amplitude of angle rotation shake (in degrees) (For example: 5)":"\u89D2\u5EA6\u65CB\u8F49\u9707\u52D5\u632F\u5E45\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09\uFF08\u4F8B\u5982\uFF1A5\uFF09","Amplitude of scale shake (in percent change) (For example: 5)":"\u6BD4\u4F8B\u9707\u52D5\u632F\u5E45\uFF08\u4EE5\u767E\u5206\u6BD4\u8B8A\u5316\uFF09\uFF08\u4F8B\u5982\uFF1A5\uFF09","Amount of time between shakes (in seconds) (Default: 0.08)":"\u9707\u52D5\u9593\u9593\u9694\u6642\u9593\uFF08\u79D2\uFF09\uFF08\u9ED8\u8A8D\uFF1A0.08\uFF09","For a single-shake effect, set it to the same value as \"Duration\".":"\u5C0D\u65BC\u55AE\u6B21\u9707\u52D5\u6548\u679C\uFF0C\u5C07\u5176\u8A2D\u7F6E\u70BA\u201C\u6301\u7E8C\u6642\u9593\u201D\u7684\u76F8\u540C\u503C\u3002","Stop shaking an object.":"\u505C\u6B62\u9707\u52D5\u7269\u9AD4\u3002","Stop shaking an object":"\u505C\u6B62\u9707\u52D5\u7269\u9AD4","Stop shaking _PARAM0_":"\u505C\u6B62\u6416\u52D5 _PARAM0_","Check if an object is shaking.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u5728\u6416\u52D5\u3002","Check if an object is shaking":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u5728\u6416\u52D5","_PARAM0_ is shaking":"_PARAM0_ \u6B63\u5728\u6416\u52D5","Default score":"\u9ED8\u8A8D\u5206\u6578","Increasing score sound":"\u589E\u52A0\u5206\u6578\u8072\u97F3","Sound":"\u8072\u97F3","Min baseline pitch":"\u6700\u5C0F\u57FA\u6E96\u97F3\u9AD8","Max baseline pitch":"\u6700\u5927\u57FA\u6E96\u97F3\u9AD8","Pitch factor":"\u97F3\u8ABF\u56E0\u5B50","Pitch reset timeout":"\u97F3\u8ABF\u91CD\u7F6E\u8D85\u6642","Current pitch":"\u7576\u524D\u97F3\u8ABF","the score of the object.":"\u7269\u9AD4\u7684\u5206\u6578\u3002","Reset the pitch to the baseline value.":"\u5C07\u97F3\u8ABF\u91CD\u7F6E\u70BA\u57FA\u7DDA\u503C\u3002","Reset pitch":"\u91CD\u7F6E\u97F3\u8ABF","Reset the pitch of _PARAM0_":"\u91CD\u7F6E_PARAM0_\u7684\u97F3\u8ABF","Screen wrap":"\u5C4F\u5E55\u5305\u88F9","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"\u7269\u9AD4\u5728\u756B\u9762\u5916\u79FB\u52D5\u6642\u9032\u884C\u50B3\u9001\uFF0C\u4E26\u7ACB\u5373\u51FA\u73FE\u5728\u5C0D\u9762\uFF0C\u540C\u6642\u4FDD\u6301\u901F\u5EA6\u548C\u8ECC\u8DE1\u3002","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"\u96E2\u958B\u5C4F\u5E55\u4E00\u5074\u6642\u7ACB\u5373\u5728\u5C0D\u7ACB\u5074\u91CD\u65B0\u51FA\u73FE\u7269\u4EF6\uFF0C\u4FDD\u6301\u901F\u5EA6\u548C\u8ECC\u8DE1\u3002","Screen Wrap":"\u756B\u9762\u7FFB\u8F49","Horizontal wrapping":"\u6C34\u5E73\u7FFB\u8F49","Vertical wrapping":"\u5782\u76F4\u7FFB\u8F49","Top border of wrapped area (Y)":"\u5305\u88F9\u5340\u57DF\u7684\u9802\u90E8\u908A\u754C\uFF08Y\uFF09","Left border of wrapped area (X)":"\u5305\u88F9\u5340\u57DF\u7684\u5DE6\u908A\u754C\uFF08X\uFF09","Right border of wrapped area (X)":"\u5305\u88F9\u5340\u57DF\u7684\u53F3\u908A\u754C\uFF08X\uFF09","If blank, the value will be the scene width.":"\u5982\u679C\u70BA\u7A7A\uFF0C\u5247\u503C\u5C07\u662F\u5834\u666F\u5BEC\u5EA6\u3002","Bottom border of wrapped area (Y)":"\u5305\u88F9\u5340\u57DF\u5E95\u90E8\uFF08Y\uFF09\u7684\u5E95\u90E8\u908A\u7DDA","If blank, the value will be scene height.":"\u5982\u679C\u70BA\u7A7A\uFF0C\u503C\u5C07\u662F\u5834\u666F\u9AD8\u5EA6\u3002","Number of pixels past the center where the object teleports and appears":"\u7269\u9AD4\u50B3\u9001\u548C\u51FA\u73FE\u6642\u8D85\u51FA\u4E2D\u5FC3\u7684\u50CF\u7D20\u6578","Check if the object is wrapping on the left and right borders.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u5728\u5DE6\u53F3\u908A\u754C\u4E0A\u6A19\u8A18\u3002","Is horizontal wrapping":"\u662F\u5426\u6C34\u5E73\u6A19\u8A18","_PARAM0_ is horizontal wrapping":"_PARAM0_ \u5728\u6C34\u5E73\u6A19\u8A18","Check if the object is wrapping on the top and bottom borders.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u5728\u4E0A\u4E0B\u908A\u754C\u4E0A\u6A19\u8A18\u3002","Is vertical wrapping":"\u662F\u5426\u5782\u76F4\u6A19\u8A18","_PARAM0_ is vertical wrapping":"_PARAM0_ \u5728\u5782\u76F4\u6A19\u8A18","Enable wrapping on the left and right borders.":"\u555F\u7528\u5DE6\u53F3\u908A\u754C\u4E0A\u7684\u6A19\u8A18\u3002","Enable horizontal wrapping":"\u555F\u7528\u6C34\u5E73\u6A19\u8A18","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"\u555F\u7528 _PARAM0_ \u6C34\u5E73\u6A19\u8A18\uFF1A_PARAM2_","Enable wrapping on the top and bottom borders.":"\u555F\u7528\u4E0A\u4E0B\u908A\u754C\u4E0A\u7684\u6A19\u8A18\u3002","Enable vertical wrapping":"\u555F\u7528\u5782\u76F4\u6A19\u8A18","Enable _PARAM0_ vertical wrapping: _PARAM2_":"\u555F\u7528_PARAM0_\u5782\u76F4\u6A19\u8A18\uFF1A_PARAM2_","Top border (Y position).":"\u4E0A\u908A\u754C\uFF08Y\u4F4D\u7F6E\uFF09\u3002","Top border":"\u4E0A\u908A\u754C","Left border (X position).":"\u5DE6\u908A\u754C\uFF08X\u4F4D\u7F6E\uFF09\u3002","Left border":"\u5DE6\u908A\u754C","Right border (X position).":"\u53F3\u908A\u754C\uFF08X\u4F4D\u7F6E\uFF09\u3002","Right border":"\u53F3\u908A\u754C","Bottom border (Y position).":"\u4E0B\u908A\u754C\uFF08Y\u4F4D\u7F6E\uFF09\u3002","Bottom border":"\u4E0B\u908A\u754C","Number of pixels past the center where the object teleports and appears.":"\u7269\u9AD4\u50B3\u9001\u548C\u51FA\u73FE\u7684\u4E2D\u5FC3\u904E\u53BB\u7684\u50CF\u7D20\u6578\u3002","Trigger offset":"\u89F8\u767C\u504F\u79FB","Set top border (Y position).":"\u8A2D\u7F6E\u4E0A\u908A\u754C\uFF08Y\u4F4D\u7F6E\uFF09\u3002","Set top border":"\u8A2D\u7F6E\u4E0A\u908A\u754C","Set _PARAM0_ top border to _PARAM2_":"\u8A2D\u7F6E_PARAM0_\u4E0A\u908A\u754C\u70BA_PARAM2_","Top border value":"\u4E0A\u908A\u754C\u503C","Set left border (X position).":"\u8A2D\u7F6E\u5DE6\u908A\u754C\uFF08X\u4F4D\u7F6E\uFF09\u3002","Set left border":"\u8A2D\u7F6E\u5DE6\u908A\u754C","Set _PARAM0_ left border to _PARAM2_":"\u5C07_PARAM0_\u7684\u5DE6\u908A\u6846\u8A2D\u7F6E\u70BA_PARAM2_","Left border value":"\u5DE6\u908A\u754C\u503C","Set bottom border (Y position).":"\u8A2D\u7F6E\u5E95\u90E8\u908A\u754C\uFF08Y\u4F4D\u7F6E\uFF09\u3002","Set bottom border":"\u8A2D\u7F6E\u5E95\u90E8\u908A\u754C","Set _PARAM0_ bottom border to _PARAM2_":"\u5C07_PARAM0_\u7684\u5E95\u90E8\u908A\u754C\u8A2D\u7F6E\u70BA_PARAM2_","Bottom border value":"\u5E95\u90E8\u908A\u754C\u503C","Set right border (X position).":"\u8A2D\u7F6E\u53F3\u908A\u754C\uFF08X\u4F4D\u7F6E\uFF09\u3002","Set right border":"\u8A2D\u7F6E\u53F3\u908A\u754C","Set _PARAM0_ right border to _PARAM2_":"\u5C07_PARAM0_\u7684\u53F3\u908A\u754C\u8A2D\u7F6E\u70BA_PARAM2_","Right border value":"\u53F3\u908A\u754C\u503C","Set trigger offset (pixels).":"\u8A2D\u7F6E\u89F8\u767C\u504F\u79FB\uFF08\u50CF\u7D20\uFF09\u3002","Set trigger offset":"\u8A2D\u7F6E\u89F8\u767C\u504F\u79FB","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"\u8A2D\u7F6E_PARAM0_\u89F8\u767C\u504F\u79FB\u70BA_PARAM2_\u50CF\u7D20","SetScreen Offset Leaving Value":"\u8A2D\u7F6E\u87A2\u5E55\u504F\u79FB\u96E2\u958B\u503C","Screen Wrap (physics objects)":"\u5C4F\u5E55\u5305\u88F9\uFF08\u7269\u7406\u7269\u9AD4\uFF09","Angular Velocity":"\u89D2\u901F\u5EA6","Linear Velocity X":"\u7DDA\u6027\u901F\u5EA6 X","Linear Velocity Y":"\u7DDA\u6027\u901F\u5EA6 Y","Save current velocity values.":"\u4FDD\u5B58\u7576\u524D\u901F\u5EA6\u503C\u3002","Save current velocity values":"\u4FDD\u5B58\u7576\u524D\u901F\u5EA6\u503C","Save current velocity values of _PARAM0_":"\u4FDD\u5B58_PARAM0_\u7684\u7576\u524D\u901F\u5EA6\u503C","Apply saved velocity values.":"\u61C9\u7528\u4FDD\u5B58\u7684\u901F\u5EA6\u503C\u3002","Apply saved velocity values":"\u61C9\u7528\u4FDD\u5B58\u7684\u901F\u5EA6\u503C","Apply saved velocity values of _PARAM0_":"\u61C9\u7528_PARAM0_\u7684\u4FDD\u5B58\u901F\u5EA6\u503C","Animate Shadow Clones":"\u52D5\u756B\u5F71\u5B50\u514B\u9686","Create and animate shadow clones that follow the path of a primary object.":"\u5275\u5EFA\u4E26\u52D5\u756B\u5F71\u5B50\u514B\u9686\uFF0C\u5176\u5C07\u6CBF\u8457\u4E3B\u8981\u7269\u9AD4\u7684\u8DEF\u5F91\u79FB\u52D5\u3002","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"\u9078\u64C7\u4E3B\u8981\u7269\u9AD4\u3001\u9670\u5F71\u514B\u9686\u7269\u9AD4\u3001\u9670\u5F71\u514B\u9686\u7684\u6578\u91CF\u3001\u9670\u5F71\u514B\u9686\u4E4B\u9593\u7684\u5E40\u6578\u3001\u5F71\u5B50\u514B\u9686\u6D88\u5931\u7684\u901F\u7387\uFF08\u5982\u679C\u9700\u8981\uFF09\u3001\u5F71\u5B50\u514B\u9686\u7684 Z \u503C\u548C\u5C07\u5275\u5EFA\u5F71\u5B50\u514B\u9686\u7684\u5716\u5C64\u3002","Animate shadow clones that follow the path of a primary object":"\u52D5\u756B\u986F\u793A\u8DDF\u96A8\u4E3B\u8981\u7269\u9AD4\u8DEF\u5F91\u7684\u5F71\u5B50\u514B\u9686","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"\u5275\u5EFA\u548C\u52D5\u756B_PARAM3_\u500B_PARAM2_\u7684\u526F\u672C\uFF0C\u8DDF\u96A8_PARAM1_\u7684\u4F4D\u7F6E\uFF0C\u9670\u5F71\u514B\u9686\u4E4B\u9593\u6709_PARAM4_\u500B\u7A7A\u5E40\uFF0C\u4E26\u4E14\u5C07\u9670\u5F71\u514B\u9686\u7684\u4E0D\u900F\u660E\u5EA6\u6BCF\u500B\u514B\u9686\u964D\u4F4E_PARAM5_\u3002\u6BCF\u500B\u514B\u9686\u7684\u7E2E\u5C0F\u6BD4\u4F8B\u70BA_PARAM6_\u3002\u9670\u5F71\u514B\u9686\u5C07\u5728_PARAM7_\u5C64\u4E0A\u4EE5_PARAM8_\u7684Z\u503C\u5275\u5EFA\u3002 \u5339\u914DX\u8EF8\u6BD4\u4F8B\uFF1A_PARAM9_ \u5339\u914DY\u8EF8\u6BD4\u4F8B\uFF1A_PARAM10_ \u5339\u914D\u89D2\u5EA6\uFF1A_PARAM11_ \u5339\u914D\u52D5\u756B\uFF1A_PARAM12_ \u5339\u914D\u52D5\u756B\u5E40\uFF1A_PARAM13_ \u5339\u914D\u5782\u76F4\u7FFB\u8F49\uFF1A_PARAM14_ \u5339\u914D\u6C34\u5E73\u7FFB\u8F49\uFF1A_PARAM15_","Object that shadow clones will follow":"\u5F71\u5B50\u514B\u9686\u5C07\u8DDF\u96A8\u7684\u7269\u9AD4","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"\u5F71\u5B50\u514B\u9686\u5C07\u7531\u6B64\u7269\u9AD4\u88FD\u6210\uFF08\u4E0D\u53EF\u8207\u4E3B\u8981\u7269\u9AD4\u76F8\u540C\uFF09","Number of shadow clones (Default: 1)":"\u5F71\u5B50\u514B\u9686\u7684\u6578\u91CF\uFF08\u9ED8\u8A8D\uFF1A1\uFF09","Number of empty frames between shadow clones (Default: 1)":"\u5F71\u5B50\u514B\u9686\u4E4B\u9593\u7684\u7A7A\u5E40\u6578\uFF08\u9ED8\u8A8D\uFF1A1\uFF09","Fade speed (Range: 0 to 255) (Default: 0)":"\u6DE1\u51FA\u901F\u5EA6\uFF08\u7BC4\u570D\uFF1A0\u81F3255\uFF09\uFF08\u9ED8\u8A8D\u503C\uFF1A0\uFF09","Decrease in opacity for each consecutive shadow clone":"\u6BCF\u500B\u9023\u7E8C\u9670\u5F71\u514B\u9686\u4E4B\u9593\u7684\u4E0D\u900F\u660E\u5EA6\u964D\u4F4E","Shrink speed (Range: 0 to 100) (Default: 0)":"\u7E2E\u5C0F\u901F\u5EA6\uFF08\u7BC4\u570D\uFF1A0\u81F3100\uFF09\uFF08\u9ED8\u8A8D\u503C\uFF1A0\uFF09","Decrease in scale for each consecutive shadow clone":"\u5C0D\u65BC\u6BCF\u500B\u9023\u7E8C\u9670\u5F71\u514B\u9686\u7684\u4E0D\u900F\u660E\u5EA6\u6E1B\u5C11","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"\u9670\u5F71\u514B\u9686\u5C07\u5728\u6B64\u5C64\u4E0A\u5275\u5EFA\u3002\uFF08\u9ED8\u8A8D\u503C\uFF1A\u201C\u201D\uFF09\uFF08\u57FA\u672C\u5C64\uFF09","Z value for created shadow clones":"\u6BCF\u500B\u9023\u7E8C\u9670\u5F71\u514B\u9686\u7684\u6BD4\u4F8B\u6E1B\u5C11","Match X scale of primary object:":"\u4E3B\u8981\u5C0D\u8C61\u7684X\u8EF8\u6BD4\u4F8B\u5339\u914D:","Match Y scale of primary object:":"\u4E3B\u8981\u5C0D\u8C61\u7684Y\u8EF8\u6BD4\u4F8B\u5339\u914D:","Match angle of primary object:":"\u4E3B\u8981\u7269\u9AD4\u7684X\u6BD4\u4F8B\u5339\u914D\uFF1A","Match animation of primary object:":"\u4E3B\u8981\u7269\u9AD4\u7684Y\u6BD4\u4F8B\u5339\u914D\uFF1A","Match animation frame of primary object:":"\u4E3B\u8981\u7269\u9AD4\u7684\u89D2\u5EA6\u5339\u914D\uFF1A","Match the vertical flip of primary object:":"\u4E3B\u8981\u7269\u9AD4\u7684\u52D5\u756B\u5339\u914D\uFF1A","Match the horizontal flip of primary object:":"\u4E3B\u8981\u7269\u9AD4\u7684\u52D5\u756B\u5E40\u5339\u914D\uFF1A","Delete shadow clone objects that are linked to a primary object.":"\u522A\u9664\u8207\u4E3B\u7269\u4EF6\u93C8\u63A5\u7684\u5F71\u5B50\u514B\u9686\u7269\u4EF6\u3002","Delete shadow clone objects that are linked to a primary object":"\u522A\u9664\u8207\u4E3B\u7269\u4EF6\u93C8\u63A5\u7684\u5F71\u5B50\u514B\u9686\u7269\u4EF6","Primary object":"\u4E3B\u7269\u4EF6","Shadow clones":"\u5F71\u5B50\u514B\u9686","Shake object":"\u6416\u52D5\u5C0D\u8C61","Shake an object.":"\u6416\u52D5\u4E00\u500B\u5C0D\u8C61\u3002","Shake objects with translation and rotation.":"\u4EE5\u5E73\u79FB\u548C\u65CB\u8F49\u4F7F\u7269\u9AD4\u6296\u52D5\u3002","Shake object (position, angle)":"\u6296\u52D5\u7269\u9AD4\uFF08\u4F4D\u7F6E\u3001\u89D2\u5EA6\uFF09","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"\u4F7F\u7528\u4E00\u7A2E\u6216\u591A\u7A2E\u65B9\u5F0F\u4F86\u6416\u52D5\u4E00\u500B\u5C0D\u8C61\uFF08\u4F4D\u7F6E\uFF0C\u89D2\u5EA6\uFF09\u3002\u8ACB\u78BA\u4FDD\u5728\u4F7F\u7528\u4E0D\u540C\u53C3\u6578\u6416\u52D5\u6642\u5728\u958B\u59CB\u65B0\u7684\u6416\u52D5\u4E4B\u524D\"\u505C\u6B62\u6416\u52D5\"\u3002","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"\u6416\u52D5_PARAM0_\uFF0C\u6301\u7E8C_PARAM2_\u79D2\u3002\u4FEE\u6539\u4F4D\u7F6E\u632F\u5E45_PARAM3_\u5728X\u8EF8\u4E0A\u548C_PARAM4_\u5728Y\u8EF8\u4E0A\uFF0C\u89D2\u5EA6\u65CB\u8F49\u632F\u5E45_PARAM5_\u3002 \u7B49\u5F85_PARAM6_\u79D2\u5F8C\u518D\u6416\u52D5\u3002\u6301\u7E8C\u6416\u52D5\u76F4\u5230\u505C\u6B62\uFF1A_PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"\u505C\u6B62Shake Object\u64F4\u5C55\u5F15\u767C\u7684\u5C0D\u8C61\u7684\u4EFB\u4F55\u6416\u52D5\u3002","Stop shaking the object":"\u505C\u6B62\u6416\u52D5\u5C0D\u8C61","3D object shake":"3D \u7269\u9AD4\u6416\u6643","Shake 3D objects.":"\u6416\u52D5 3D \u7269\u9AD4\u3002","Shake 3D objects with translation and rotation.":"\u4EE5\u5E73\u79FB\u548C\u65CB\u8F49\u4F7F 3D \u7269\u9AD4\u6296\u52D5\u3002","3D shake":"3D \u6296\u52D5","Translation amplitude on X axis":"X \u8EF8\u4E0A\u7684\u5E73\u79FB\u5E45\u5EA6","Translation amplitude on Y axis":"Y \u8EF8\u4E0A\u7684\u5E73\u79FB\u5E45\u5EA6","Translation amplitude on Z axis":"Z \u8EF8\u4E0A\u7684\u5E73\u79FB\u5E45\u5EA6","Rotation amplitude around X axis":"X \u8EF8\u5468\u570D\u7684\u65CB\u8F49\u5E45\u5EA6","Rotation amplitude around Y axis":"Y \u8EF8\u5468\u570D\u7684\u65CB\u8F49\u5E45\u5EA6","Rotation amplitude around Z axis":"Z \u8EF8\u5468\u570D\u7684\u65CB\u8F49\u5E45\u5EA6","Start to shake at the object creation":"\u5728\u7269\u9AD4\u5275\u5EFA\u6642\u958B\u59CB\u6296\u52D5","Shake the object with a linear easing at the start and the end.":"\u4EE5\u7DDA\u6027\u7DE9\u548C\u65B9\u5F0F\u6416\u52D5\u5C0D\u8C61\u7684\u958B\u59CB\u548C\u7D50\u5C3E\u3002","Shake":"\u6416\u52D5","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"\u4F7F\u7528_PARAM0_\u6416\u52D5_PARAM2_\u79D2\uFF0C\u4F7F\u7528_PARAM3_\u79D2\u7684\u7DE9\u548C\u958B\u59CB\u548C_PARAM4_\u79D2\u505C\u6B62","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"\u4EE5\u7DDA\u6027\u7DE9\u548C\u65B9\u5F0F\u6416\u52D5\u5C0D\u8C61\u7684\u958B\u59CB\u4E26\u6301\u7E8C\u6416\u52D5\u76F4\u5230\u4F7F\u7528\u505C\u6B62\u64CD\u4F5C\u3002","Start shaking":"\u958B\u59CB\u6416\u52D5","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"\u4EE5_PARAM2_\u79D2\u7684\u7DE9\u548C\u958B\u59CB\u958B\u59CB\u6416\u52D5_PARAM0_","Stop shaking the object with a linear easing.":"\u4F7F\u7528\u7DDA\u6027\u7DE9\u548C\u505C\u6B62\u6416\u52D5\u5C0D\u8C61\u3002","Stop shaking":"\u505C\u6B62\u6416\u52D5","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"\u4F7F\u7528_PARAM2_\u79D2\u7684\u7DE9\u548C\u65B9\u5F0F\u505C\u6B62\u6416\u52D5_PARAM0_","Check if the object is shaking.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u5728\u6416\u52D5\u3002","Is shaking":"\u5728\u6416\u52D5","Check if the object is stopping to shake.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u505C\u6B62\u6416\u52D5\u3002","Is stopping to shake":"\u505C\u6B62\u6416\u52D5","_PARAM0_ is stopping to shake":"_PARAM0_\u6B63\u5728\u505C\u6B62\u6416\u52D5","the shaking frequency of the object.":"\u7269\u9AD4\u7684\u6416\u52D5\u983B\u7387\u3002","Shaking frequency":"\u6416\u52D5\u983B\u7387","the shaking frequency":"\u6416\u52D5\u983B\u7387","Return the easing factor according to start properties.":"\u6839\u64DA\u8D77\u59CB\u5C6C\u6027\u8FD4\u56DE\u7DE9\u548C\u56E0\u5B50\u3002","Start easing factor":"\u958B\u59CB\u7DE9\u548C\u56E0\u5B50","Return the easing factor according to stop properties.":"\u6839\u64DA\u505C\u6B62\u5C6C\u6027\u8FD4\u56DE\u7DE9\u548C\u56E0\u5B50\u3002","Stop easing factor":"\u505C\u6B62\u7DE9\u548C\u56E0\u5B50","stop easing factor":"\u505C\u6B62\u7DE9\u548C\u56E0\u5B50","Share dialog and sharing options":"\u5171\u4EAB\u5C0D\u8A71\u6846\u548C\u5171\u4EAB\u9078\u9805","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"\u5141\u8A31\u901A\u904E\u7CFB\u7D71\u5171\u4EAB\u5C0D\u8A71\u6846\u5171\u4EAB\u5167\u5BB9\u3002\u50C5\u5728\u79FB\u52D5\u8A2D\u5099\u4E0A\uFF08\u700F\u89BD\u5668\u6216\u79FB\u52D5\u61C9\u7528\u7A0B\u5E8F\uFF09\u624D\u80FD\u5DE5\u4F5C\u3002","Share a link or text via another app using the system share dialog.":"\u4F7F\u7528\u7CFB\u7D71\u5171\u4EAB\u5C0D\u8A71\u6846\u901A\u904E\u53E6\u4E00\u500B\u61C9\u7528\u7A0B\u5E8F\u5206\u4EAB\u93C8\u63A5\u6216\u6587\u672C\u3002","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"\u901A\u904E\u6A19\u984C _PARAM3_ \u7684\u5171\u4EAB\u6587\u672C\uFF1A_PARAM1_ \u548C url\uFF1A_PARAM2_","Text to share":"\u8981\u5171\u4EAB\u7684\u6587\u672C","Url to share":"\u8981\u5171\u4EAB\u7684 URL","Title to show in the Share dialog":"\u5728\u5171\u4EAB\u5C0D\u8A71\u6846\u4E2D\u986F\u793A\u7684\u6A19\u984C","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"\u6AA2\u67E5\u8A2D\u5099\u7684\u700F\u89BD\u5668\uFF0F\u4F5C\u696D\u7CFB\u7D71\u662F\u5426\u652F\u63F4\u5206\u4EAB\u3002\u5728\u684C\u9762\u700F\u89BD\u5668\u6216\u684C\u9762\u61C9\u7528\u901A\u5E38\u4E0D\u652F\u63F4\u5206\u4EAB\u3002","Sharing is supported":"\u652F\u63F4\u5206\u4EAB","The browser or system supports sharing":"\u700F\u89BD\u5668\u6216\u7CFB\u7D71\u652F\u63F4\u5206\u4EAB","the result of the last share dialog.":"\u4E0A\u4E00\u6B21\u5206\u4EAB\u5C0D\u8A71\u65B9\u584A\u7684\u7D50\u679C\u3002","Result of the last share dialog":"\u4E0A\u4E00\u6B21\u5206\u4EAB\u5C0D\u8A71\u65B9\u584A\u7684\u7D50\u679C","the result of the last share dialog":"\u4E0A\u4E00\u6B21\u5206\u4EAB\u5C0D\u8A71\u65B9\u584A\u7684\u7D50\u679C","Shock wave effect":"Shock wave effect","Draw shock wave.":"\u7E6A\u88FD\u9707\u6CE2\u3002","Draw ellipse shock waves.":"\u756B\u6A62\u5713\u5F62\u885D\u64CA\u6CE2\u3002","Ellipse shock wave":"\u6A62\u5713\u5F62\u885D\u64CA\u6CE2","Start width":"\u8D77\u59CB\u5BEC\u5EA6","Start height":"\u8D77\u59CB\u9AD8\u5EA6","Start outline thickness":"\u8D77\u59CB\u8F2A\u5ED3\u539A\u5EA6","Outline":"\u8F2A\u5ED3","Start angle":"\u8D77\u59CB\u89D2\u5EA6","End width":"\u7D50\u675F\u5BEC\u5EA6","End height":"\u7D50\u675F\u9AD8\u5EA6","End outline thickness":"\u7D50\u675F\u8F2A\u5ED3\u539A\u5EA6","End angle":"\u7D50\u675F\u89D2\u5EA6","Timing":"\u5B9A\u6642","Fill the shape":"\u586B\u6EFF\u5F62\u72C0","the start width of the object.":"\u7269\u9AD4\u7684\u8D77\u59CB\u5BEC\u5EA6\u3002","the start width":"\u7269\u4EF6\u7684\u8D77\u59CB\u5BEC\u5EA6","the start height of the object.":"\u7269\u4EF6\u7684\u8D77\u59CB\u9AD8\u5EA6\u3002","the start height":"\u7269\u4EF6\u7684\u8D77\u59CB\u9AD8\u5EA6","the start outline of the object.":"\u7269\u4EF6\u7684\u8D77\u59CB\u8F2A\u5ED3\u3002","the start outline":"\u7269\u4EF6\u7684\u8D77\u59CB\u8F2A\u5ED3","the start angle of the object.":"\u7269\u4EF6\u7684\u8D77\u59CB\u89D2\u5EA6\u3002","the start angle":"\u7269\u4EF6\u7684\u8D77\u59CB\u89D2\u5EA6","the end width of the object.":"\u7269\u4EF6\u7684\u7D50\u675F\u5BEC\u5EA6\u3002","the end width":"\u7269\u4EF6\u7684\u7D50\u675F\u5BEC\u5EA6","the end height of the object.":"\u7269\u4EF6\u7684\u7D50\u675F\u9AD8\u5EA6\u3002","the end height":"\u7269\u4EF6\u7684\u7D50\u675F\u9AD8\u5EA6","the end outline thickness of the object.":"\u7269\u4EF6\u7684\u7D50\u675F\u8F2A\u5ED3\u539A\u5EA6\u3002","the end outline thickness":"\u7269\u4EF6\u7684\u7D50\u675F\u8F2A\u5ED3\u539A\u5EA6","the end Color of the object.":"\u7269\u4EF6\u7684\u7D50\u675F\u984F\u8272\u3002","End Color":"\u7D50\u675F\u984F\u8272","the end Color":"\u7269\u4EF6\u7684\u7D50\u675F\u984F\u8272","the end Opacity of the object.":"\u7269\u4EF6\u7684\u7D50\u675F\u4E0D\u900F\u660E\u5EA6\u3002","End Opacity":"\u7D50\u675F\u4E0D\u900F\u660E\u5EA6","the end Opacity":"\u7269\u4EF6\u7684\u7D50\u675F\u4E0D\u900F\u660E\u5EA6","the end angle of the object.":"\u7269\u4EF6\u7684\u7D50\u675F\u89D2\u5EA6\u3002","the end angle":"\u7269\u4EF6\u7684\u7D50\u675F\u89D2\u5EA6","the duration of the animation.":"\u52D5\u756B\u7684\u6301\u7E8C\u6642\u9593\u3002","the duration":"\u52D5\u756B\u7684\u6301\u7E8C\u6642\u9593","the easing of the animation.":"\u52D5\u756B\u7684\u7DE9\u548C\u3002","the easing":"\u52D5\u756B\u7684\u7DE9\u548C","Check if the shape is filled.":"\u6AA2\u67E5\u5F62\u72C0\u662F\u5426\u586B\u6EFF\u3002","Shape filled":"\u586B\u6EFF\u7684\u5F62\u72C0","The shape of _PARAM0_ is filled":"\u586B\u5145\u4E86_PARAM0_\u7684\u5F62\u72C0","Enable or disable the filling of the shape.":"\u555F\u7528\u6216\u505C\u7528\u5F62\u72C0\u7684\u586B\u5145\u3002","Enable filling":"\u555F\u7528\u586B\u5145","Enable filling of _PARAM0_ : _PARAM2_":"\u555F\u7528\u586B\u5145_PARAM0_\uFF1A_PARAM2_","IsFilled":"\u5DF2\u586B\u5145","Draw star shock waves.":"\u756B\u661F\u5F62\u885D\u64CA\u6CE2\u3002","Star shock waves":"\u661F\u5F62\u885D\u64CA\u6CE2","Start radius":"\u8D77\u59CB\u534A\u5F91","Start Inner radius":"\u8D77\u59CB\u5167\u90E8\u534A\u5F91","Shape":"\u5F62\u72C0","End radius":"\u7D50\u675F\u534A\u5F91","End inner radius":"\u7D50\u675F\u5167\u90E8\u534A\u5F91","Number of points":"\u9EDE\u7684\u6578\u91CF","the start radius of the object.":"\u7269\u4EF6\u7684\u8D77\u59CB\u534A\u5F91\u3002","the start radius":"\u7269\u4EF6\u7684\u8D77\u59CB\u534A\u5F91","the start inner radius of the object.":"\u7269\u4EF6\u7684\u8D77\u59CB\u5167\u534A\u5F91\u3002","Start inner radius":"\u8D77\u59CB\u5167\u534A\u5F91","the start inner radius":"\u7269\u4EF6\u7684\u8D77\u59CB\u5167\u534A\u5F91","the start outline thickness of the object.":"\u7269\u4EF6\u7684\u8D77\u59CB\u8F2A\u5ED3\u539A\u5EA6\u3002","the start outline thickness":"\u7269\u4EF6\u7684\u8D77\u59CB\u8F2A\u5ED3\u539A\u5EA6","the end radius of the object.":"\u7269\u9AD4\u7684\u7D50\u675F\u534A\u5F91\u3002","the end radius":"\u7D50\u675F\u534A\u5F91","the end inner radius of the object.":"\u7269\u9AD4\u7684\u7D50\u675F\u5167\u534A\u5F91\u3002","the end inner radius":"\u7D50\u675F\u5167\u534A\u5F91","IsFilling":"\u586B\u5145","the number of points of the star.":"\u661F\u661F\u7684\u9EDE\u6578\u3002","the number of points":"\u9EDE\u7684\u6578\u91CF","Smooth Camera":"\u5E73\u6ED1\u76F8\u6A5F","Smoothly scroll to follow an object.":"\u5E73\u6ED1\u5730\u6EFE\u52D5\u4EE5\u8DDF\u96A8\u4E00\u500B\u5C0D\u8C61\u3002","Leftward catch-up speed (in ratio per second)":"\u5411\u5DE6\u8FFD\u8D95\u901F\u5EA6\uFF08\u6BD4\u7387\u6BCF\u79D2\uFF09","Catch-up speed":"\u8FFD\u8D95\u901F\u5EA6","Rightward catch-up speed (in ratio per second)":"\u5411\u53F3\u8FFD\u8D95\u901F\u5EA6\uFF08\u6BD4\u7387\u6BCF\u79D2\uFF09","Upward catch-up speed (in ratio per second)":"\u5411\u4E0A\u8FFD\u8D95\u901F\u5EA6\uFF08\u6BD4\u7387\u6BCF\u79D2\uFF09","Downward catch-up speed (in ratio per second)":"\u5411\u4E0B\u8FFD\u8D95\u901F\u5EA6\uFF08\u6BD4\u7387\u6BCF\u79D2\uFF09","Follow on X axis":"\u5728X\u8EF8\u4E0A\u8DDF\u96A8","Follow on Y axis":"\u5728Y\u8EF8\u4E0A\u8DDF\u96A8","Follow free area left border":"\u9075\u5FAA\u81EA\u7531\u5340\u57DF\u5DE6\u908A\u754C","Follow free area right border":"\u9075\u5FAA\u81EA\u7531\u5340\u57DF\u53F3\u908A\u754C","Follow free area top border":"\u9075\u5FAA\u81EA\u7531\u5340\u57DF\u4E0A\u908A\u754C","Follow free area bottom border":"\u8DDF\u96A8\u514D\u8CBB\u5340\u5E95\u90E8\u908A\u6846","Camera offset X":"\u651D\u5F71\u6A5F\u504F\u79FBX","Camera offset Y":"\u651D\u5F71\u6A5F\u504F\u79FBY","Camera delay":"\u651D\u5F71\u6A5F\u5EF6\u9072","Forecast time":"\u9810\u6E2C\u6642\u9593","Forecast history duration":"\u9810\u6E2C\u6B77\u53F2\u6301\u7E8C\u6642\u9593","Index (local variable)":"\u7D22\u5F15\uFF08\u672C\u5730\u8B8A\u6578\uFF09","Leftward maximum speed":"\u5411\u5DE6\u7684\u6700\u5927\u901F\u5EA6","Rightward maximum speed":"\u5411\u53F3\u7684\u6700\u5927\u901F\u5EA6","Upward maximum speed":"\u5411\u4E0A\u7684\u6700\u5927\u901F\u5EA6","Downward maximum speed":"\u5411\u4E0B\u7684\u6700\u5927\u901F\u5EA6","OldX (local variable)":"OldX\uFF08\u672C\u5730\u8B8A\u6578\uFF09","OldY (local variable)":"OldY\uFF08\u672C\u5730\u8B8A\u6578\uFF09","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"\u5C07\u76F8\u6A5F\u79FB\u52D5\u5230\u7269\u9AD4\u9644\u8FD1\u3002\u6B64\u64CD\u4F5C\u5FC5\u9808\u5728\u7269\u9AD4\u79FB\u52D5\u4E86\u4E00\u5E40\u4E4B\u5F8C\u8ABF\u7528\u3002","Move the camera closer":"\u5C07\u76F8\u6A5F\u79FB\u52D5\u66F4\u63A5\u8FD1","Move the camera closer to _PARAM0_":"\u5C07\u76F8\u6A5F\u79FB\u52D5\u66F4\u63A5\u8FD1\u81F3_PARAM0_","Move the camera closer to the object.":"\u5C07\u76F8\u6A5F\u79FB\u52D5\u66F4\u63A5\u8FD1\u7269\u9AD4\u3002","Do move the camera closer":"\u4E0D\u8981\u5C07\u76F8\u6A5F\u79FB\u5F97\u66F4\u63A5\u8FD1","Do move the camera closer _PARAM0_":"\u4E0D\u8981\u79FB\u52D5\u76F8\u6A5F\u66F4\u63A5\u8FD1_PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"\u6839\u64DA\u6700\u5927\u901F\u5EA6\u5EF6\u9072\u76F8\u6A5F\u4E26\u8FFD\u4E0A\u5EF6\u9072\u3002","Wait and catch up":"\u7B49\u5F85\u4E26\u8FFD\u8D95","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"\u5728_PARAM2_\u79D2\u5167\u6839\u64DA\u6700\u5927\u901F\u5EA6_PARAM3_\u5EF6\u9072\u76F8\u6A5F;_PARAM4_\u79D2\u4E26\u5728_PARAM5_\u79D2\u5167\u8FFD\u8D95\u76F8\u6A5F","Waiting duration (in seconds)":"\u7B49\u5F85\u6642\u9593\uFF08\u79D2\uFF09","Waiting maximum camera target speed X":"\u7B49\u5F85\u6700\u5927\u76F8\u6A5F\u76EE\u6A19\u901F\u5EA6 X","Waiting maximum camera target speed Y":"\u7B49\u5F85\u6700\u5927\u76F8\u6A5F\u76EE\u6A19\u901F\u5EA6 Y","Catch up duration (in seconds)":"\u8D95\u4E0A\u6642\u9593\uFF08\u79D2\uFF09","Draw the targeted and actual camera position.":"\u7E6A\u88FD\u76EE\u6A19\u548C\u5BE6\u969B\u76F8\u6A5F\u4F4D\u7F6E\u3002","Draw debug":"\u7E6A\u88FD\u5075\u932F","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"\u70BA_PARAM0_\u5728_PARAM2_\u4E0A\u7E6A\u88FD\u76EE\u6A19\u548C\u5BE6\u969B\u76F8\u6A5F\u4F4D\u7F6E","Enable or disable the following on X axis.":"\u5728 X \u8EF8\u4E0A\u555F\u7528\u6216\u7981\u7528\u4EE5\u4E0B\u5167\u5BB9\u3002","Follow on X":"\u5728 X \u8EF8\u4E0A\u8DDF\u96A8","The camera follows _PARAM0_ on X axis: _PARAM2_":"\u76F8\u6A5F\u5728 X \u8EF8\u4E0A\u8DDF\u96A8_PARAM0_\uFF1A_PARAM2_","Enable or disable the following on Y axis.":"\u5728 Y \u8EF8\u4E0A\u555F\u7528\u6216\u7981\u7528\u4EE5\u4E0B\u5167\u5BB9\u3002","Follow on Y":"\u5728 Y \u8EF8\u4E0A\u8DDF\u96A8","The camera follows _PARAM0_ on Y axis: _PARAM2_":"\u76F8\u6A5F\u5728 Y \u8EF8\u4E0A\u8DDF\u96A8_PARAM0_\uFF1A_PARAM2_","Change the camera follow free area right border.":"\u66F4\u6539\u76F8\u6A5F\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u53F3\u908A\u754C\u3002","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u76F8\u6A5F\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u53F3\u908A\u754C\uFF1A_PARAM2_","Change the camera follow free area left border.":"\u66F4\u6539\u76F8\u6A5F\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u5DE6\u908A\u754C\u3002","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u5DE6\u908A\u754C\u7684_PARAM0_\uFF1A_PARAM2_","Change the camera follow free area top border.":"\u66F4\u6539\u76F8\u6A5F\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u4E0A\u908A\u754C\u3002","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u4E0A\u908A\u754C\u7684_PARAM0_\uFF1A_PARAM2_","Change the camera follow free area bottom border.":"\u66F4\u6539\u76F8\u6A5F\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u4E0B\u908A\u754C\u3002","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u4E0B\u908A\u754C\u7684_PARAM0_\uFF1A_PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"\u66F4\u6539\u76F8\u6A5F\u5411\u5DE6\u7684\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6578\uFF09\u3002","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u5411\u5DE6\u7684\u6700\u5927\u901F\u5EA6\u70BA_PARAM0_\uFF1A_PARAM2_","Leftward maximum speed (in pixels per second)":"\u5411\u5DE6\u6700\u5927\u901F\u5EA6\uFF08\u4EE5\u6BCF\u79D2\u50CF\u7D20\u8A08\uFF09","Change the camera rightward maximum speed (in pixels per second).":"\u66F4\u6539\u76F8\u6A5F\u5411\u53F3\u7684\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6578\uFF09\u3002","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u5411\u53F3\u7684\u6700\u5927\u901F\u5EA6\u70BA_PARAM0_\uFF1A_PARAM2_","Rightward maximum speed (in pixels per second)":"\u5411\u53F3\u7684\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6578\uFF09","Change the camera upward maximum speed (in pixels per second).":"\u66F4\u6539\u76F8\u6A5F\u5411\u4E0A\u7684\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6578\uFF09\u3002","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u5411\u4E0A\u7684\u6700\u5927\u901F\u5EA6\u70BA_PARAM0_\uFF1A_PARAM2_","Upward maximum speed (in pixels per second)":"\u5411\u4E0A\u7684\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6578\uFF09","Change the camera downward maximum speed (in pixels per second).":"\u66F4\u6539\u76F8\u6A5F\u5411\u4E0B\u7684\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6578\uFF09\u3002","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u5411\u4E0B\u7684\u6700\u5927\u901F\u5EA6\u70BA_PARAM0_\uFF1A_PARAM2_","Downward maximum speed (in pixels per second)":"\u5411\u4E0B\u7684\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6578\uFF09","Change the camera leftward catch-up speed (in ratio per second).":"\u66F4\u6539\u76F8\u6A5F\u5411\u5DE6\u7684\u8FFD\u8D95\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09\u3002","Leftward catch-up speed":"\u5411\u5DE6\u7684\u8FFD\u8D95\u901F\u5EA6","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u5411\u5DE6\u7684\u8FFD\u8D95\u901F\u5EA6\u70BA_PARAM0_\uFF1A_PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"\u66F4\u6539\u76F8\u6A5F\u5411\u53F3\u7684\u8FFD\u8D95\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09\u3002","Rightward catch-up speed":"\u5411\u53F3\u7684\u8FFD\u8D95\u901F\u5EA6","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u5411\u53F3\u7684\u8FFD\u8D95\u901F\u5EA6\u70BA_PARAM0_\uFF1A_PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"\u66F4\u6539\u76F8\u6A5F\u5411\u4E0B\u7684\u8FFD\u8D95\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09\u3002","Downward catch-up speed":"\u5411\u4E0B\u7684\u8FFD\u8D95\u901F\u5EA6","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u5411\u4E0B\u7684\u8FFD\u8D95\u901F\u5EA6\u70BA_PARAM0_\uFF1A_PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"\u66F4\u6539\u76F8\u6A5F\u5411\u4E0A\u7684\u8FFD\u8D95\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09\u3002","Upward catch-up speed":"\u5411\u4E0A\u7684\u8FFD\u8D95\u901F\u5EA6","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u5411\u4E0A\u7684\u8FFD\u8D95\u901F\u5EA6\u70BA_PARAM0_\uFF1A_PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"\u7269\u9AD4 X \u8EF8\u7684\u76F8\u6A5F\u504F\u79FB\u3002\u9019\u4E26\u975E\u7269\u9AD4\u8207\u76F8\u6A5F\u4F4D\u7F6E\u4E4B\u9593\u7684\u7576\u524D\u5DEE\u7570\u3002","the camera offset on X axis":"\u76F8\u6A5F\u65BC X \u8EF8\u7684\u504F\u79FB","Change the camera offset on X axis of an object.":"\u4FEE\u6539\u7269\u9AD4 X \u8EF8\u7684\u76F8\u6A5F\u504F\u79FB\u3002","Camera Offset X":"\u76F8\u6A5F\u504F\u79FB X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"\u4FEE\u6539\u7269\u9AD4 _PARAM0_ \u7684\u76F8\u6A5F X \u8EF8\u504F\u79FB\uFF1A_PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"\u7269\u9AD4 Y \u8EF8\u7684\u76F8\u6A5F\u504F\u79FB\u3002\u9019\u4E26\u975E\u7269\u9AD4\u8207\u76F8\u6A5F\u4F4D\u7F6E\u4E4B\u9593\u7684\u7576\u524D\u5DEE\u7570\u3002","the camera offset on Y axis":"\u76F8\u6A5F\u65BC Y \u8EF8\u7684\u504F\u79FB","Change the camera offset on Y axis of an object.":"\u4FEE\u6539\u7269\u9AD4 Y \u8EF8\u7684\u76F8\u6A5F\u504F\u79FB\u3002","Camera Offset Y":"\u76F8\u6A5F\u504F\u79FB Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"\u4FEE\u6539\u7269\u9AD4 _PARAM0_ \u7684\u76F8\u6A5F Y \u8EF8\u504F\u79FB\uFF1A_PARAM2_","Change the camera forecast time (in seconds).":"\u4FEE\u6539\u76F8\u6A5F\u9810\u6E2C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Change the camera forecast time of _PARAM0_: _PARAM2_":"\u4FEE\u6539 _PARAM0_ \u7684\u76F8\u6A5F\u9810\u6E2C\u6642\u9593\uFF1A_PARAM2_","Change the camera delay (in seconds).":"\u4FEE\u6539\u76F8\u6A5F\u5EF6\u9072\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Change the camera delay of _PARAM0_: _PARAM2_":"\u4FEE\u6539 _PARAM0_ \u7684\u76F8\u6A5F\u5EF6\u9072\u6642\u9593\uFF1A_PARAM2_","Return follow free area left border X.":"\u8FD4\u56DE\u8DDF\u96A8\u7A7A\u767D\u5340\u57DF\u5DE6\u908A\u754C\u7684 X \u8EF8\u3002","Free area left":"\u7A7A\u767D\u5340\u57DF\u5DE6\u908A","Return follow free area right border X.":"\u8FD4\u56DE\u8DDF\u96A8\u7A7A\u767D\u5340\u57DF\u53F3\u908A\u754C\u7684 X \u8EF8\u3002","Free area right":"\u7A7A\u767D\u5340\u57DF\u53F3\u908A","Return follow free area bottom border Y.":"\u8FD4\u56DE\u8DDF\u96A8\u7A7A\u767D\u5340\u57DF\u5E95\u90E8\u908A\u754C\u7684 Y \u8EF8\u3002","Free area bottom":"\u7A7A\u767D\u5340\u57DF\u5E95\u90E8","Return follow free area top border Y.":"\u8FD4\u56DE\u8DDF\u96A8\u7A7A\u767D\u5340\u57DF\u9802\u90E8\u908A\u754C\u7684 Y \u8EF8\u3002","Free area top":"\u7A7A\u767D\u5340\u57DF\u9802\u90E8","Update delayed position and delayed history. This is called in doStepPreEvents.":"\u66F4\u65B0\u5EF6\u9072\u4F4D\u7F6E\u548C\u5EF6\u9072\u6B77\u53F2\u3002\u6B64\u64CD\u4F5C\u5728\u57F7\u884C\u524D\u4E8B\u4EF6\u4E2D\u8ABF\u7528\u3002","Update delayed position":"\u66F4\u65B0\u5EF6\u9072\u4F4D\u7F6E","Update delayed position and delayed history of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u5EF6\u9072\u4F4D\u7F6E\u548C\u5EF6\u9072\u6B77\u53F2","Check if the camera following target is delayed from the object.":"\u6AA2\u67E5\u76F8\u6A5F\u8DDF\u96A8\u76EE\u6A19\u662F\u5426\u5EF6\u9072\u65BC\u7269\u9AD4\u3002","Camera is delayed":"\u76F8\u6A5F\u5DF2\u5EF6\u9072","The camera of _PARAM0_ is delayed":"_PARAM0_ \u7684\u76F8\u6A5F\u5DF2\u5EF6\u9072","Return the current camera delay.":"\u8FD4\u56DE\u7576\u524D\u76F8\u6A5F\u5EF6\u9072\u6642\u9593\u3002","Current delay":"\u7576\u524D\u5EF6\u9072\u6642\u9593","Check if the camera following is waiting at a reduced speed.":"\u6AA2\u67E5\u76F8\u6A5F\u8DDF\u96A8\u662F\u5426\u4EE5\u8F03\u4F4E\u901F\u5EA6\u7B49\u5F85\u3002","Camera is waiting":"\u76F8\u6A5F\u6B63\u5728\u7B49\u5F85","The camera of _PARAM0_ is waiting":"_PARAM0_ \u7684\u76F8\u6A5F\u6B63\u5728\u7B49\u5F85","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"\u70BA\u9810\u6E2C\u6DFB\u52A0\u4F4D\u7F6E\u5230\u6B77\u53F2\u3002\u6B64\u64CD\u4F5C\u5728 UpadteDelayedPosition \u4E2D\u8ABF\u7528 2 \u6B21\u3002","Add forecast history position":"\u65B0\u589E\u9810\u6E2C\u6B77\u53F2\u4F4D\u7F6E","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"\u5728 _PARAM0_ \u7684\u9810\u6E2C\u6B77\u53F2\u4E2D\u65B0\u589E\u6642\u9593\uFF1A_PARAM2_ \u548C\u4F4D\u7F6E\uFF1A _PARAM3_; _PARAM4_","Object X":"\u7269\u4EF6 X","Object Y":"\u7269\u4EF6 Y","Update forecasted position. This is called in doStepPreEvents.":"\u66F4\u65B0\u9810\u6E2C\u4F4D\u7F6E\u3002\u9019\u5728 doStepPreEvents \u4E2D\u547C\u53EB\u3002","Update forecasted position":"\u66F4\u65B0\u9810\u6E2C\u4F4D\u7F6E","Update forecasted position of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u9810\u6E2C\u4F4D\u7F6E","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"\u5C07\u9805\u76EE\u6B77\u53F2\u7D50\u675F\u4F4D\u7F6E\u6295\u5F71\u5230\u5F9E\u7DDA\u6027\u56DE\u6B78\u7684\u76F4\u7DDA\u4E0A\u7684\u5411\u91CF\u3002\u6B64\u51FD\u5F0F\u53EA\u7531 UpdateForecastedPosition \u547C\u53EB\u3002","Project history ends":"\u9805\u76EE\u6B77\u53F2\u7D50\u675F","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"_PARAM0_ \u7684\u6B77\u53F2\u6700\u8001\u4F4D\u7F6E\uFF1A_PARAM2_;_PARAM3_ \u548C\u6700\u65B0\u4F4D\u7F6E\uFF1A_PARAM4_;_PARAM5_","OldestX":"\u6700\u8001\u7684 X","OldestY":"\u6700\u8001\u7684 Y","Newest X":"\u6700\u65B0\u7684 X","Newest Y":"\u6700\u65B0\u7684 Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"\u56DE\u50B3\u9810\u6E2C\u6642\u9593\u548C\u6B77\u53F2\u6301\u7E8C\u6642\u9593\u4E4B\u9593\u7684\u6BD4\u7387\u3002\u6B64\u51FD\u5F0F\u53EA\u7531 UpdateForecastedPosition \u547C\u53EB\u3002","Forecast time ratio":"\u9810\u6E2C\u6642\u9593\u6BD4\u7387","Smoothly scroll to follow a character and stabilize the camera when jumping.":"\u5E73\u7A69\u5730\u6EFE\u52D5\u4EE5\u8DDF\u96A8\u89D2\u8272\u4E26\u7A69\u5B9A\u76F8\u6A5F\u8DF3\u8E8D\u6642\u3002","Smooth platformer camera":"\u5E73\u6574\u5E73\u53F0\u651D\u5F71\u6A5F","Smooth camera behavior":"\u5E73\u6ED1\u76F8\u6A5F\u884C\u70BA","Follow free area top in the air":"\u7A7A\u4E2D\u8FFD\u8E64\u81EA\u7531\u5340\u9802\u90E8","Follow free area bottom in the air":"\u7A7A\u4E2D\u8FFD\u8E64\u81EA\u7531\u5340\u5E95\u90E8","Follow free area top on the floor":"\u5730\u677F\u4E0A\u81EA\u7531\u5340\u9802\u90E8\u8FFD\u8E64","Follow free area bottom on the floor":"\u5730\u677F\u4E0A\u81EA\u7531\u5340\u5E95\u90E8\u8FFD\u8E64","Upward speed in the air (in ratio per second)":"\u7A7A\u4E2D\u5411\u4E0A\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09","Downward speed in the air (in ratio per second)":"\u7A7A\u4E2D\u5411\u4E0B\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09","Upward speed on the floor (in ratio per second)":"\u5730\u677F\u4E0A\u5411\u4E0A\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09","Downward speed on the floor (in ratio per second)":"\u5730\u677F\u4E0A\u5411\u4E0B\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09","Upward maximum speed in the air":"\u7A7A\u4E2D\u5411\u4E0A\u6700\u5927\u901F\u5EA6","Downward maximum speed in the air":"\u7A7A\u4E2D\u5411\u4E0B\u6700\u5927\u901F\u5EA6","Upward maximum speed on the floor":"\u5730\u677F\u4E0A\u5411\u4E0A\u6700\u5927\u901F\u5EA6","Downward maximum speed on the floor":"\u5730\u677F\u4E0A\u5411\u4E0B\u6700\u5927\u901F\u5EA6","Rectangular 2D grid":"\u77E9\u5F62 2D \u7DB2\u683C","Snap objects on a virtual grid.":"\u5728\u865B\u64EC\u7DB2\u683C\u4E0A\u6355\u6349\u5C0D\u8C61\u3002","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"\u5C07\u5C0D\u8C61\u6355\u6349\u5230\u865B\u64EC\u7DB2\u683C\uFF08\u5373\uFF1A\u4E0D\u662F\u7DE8\u8F2F\u5668\u4E2D\u4F7F\u7528\u7684\u7DB2\u683C\uFF09\u3002","Snap objects to a virtual grid":"\u5C07\u5C0D\u8C61\u6355\u6349\u5230\u865B\u64EC\u7DB2\u683C","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"\u901F\u5EA6\u9650\u5236","Limit the maximum movement and rotation speed of an object from forces or the 2D Physics behavior.":"\u9650\u5236\u7269\u9AD4\u6700\u5927\u79FB\u52D5\u548C\u65CB\u8F49\u901F\u5EA6\uFF0C\u4F86\u81EA\u65BC\u529B\u6216 2D \u7269\u7406\u884C\u70BA\u3002","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"\u5F37\u5236\u6700\u5927\u904B\u52D5\u901F\u5EA6","Maximum speed (pixels/second)":"\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\uFF09","Limit the maximum speed an object will move from physics forces.":"\u9650\u5236\u7269\u9AD4\u5C07\u5F9E\u7269\u7406\u529B\u79FB\u52D5\u7684\u6700\u5927\u901F\u5EA6\u3002","Enforce max movement speed (physics)":"\u57F7\u884C\u6700\u5927\u79FB\u52D5\u901F\u5EA6\uFF08\u7269\u7406\uFF09","Limit the maximum rotation speed of an object from physics forces.":"\u9650\u5236\u7269\u9AD4\u7684\u6700\u5927\u65CB\u8F49\u901F\u5EA6\u4F86\u81EA\u7269\u7406\u529B\u3002","Enforce max rotation speed (physics)":"\u57F7\u884C\u6700\u5927\u65CB\u8F49\u901F\u5EA6\uFF08\u7269\u7406\uFF09","Maximum rotation speed (degrees/second)":"\u6700\u5927\u65CB\u8F49\u901F\u5EA6\uFF08\u5EA6/\u79D2\uFF09","Object Masking":"\u5C0D\u8C61\u906E\u7F69","Use a sprite or a shape painter to mask another object.":"\u4F7F\u7528\u7CBE\u9748\u6216\u5F62\u72C0\u7E6A\u88FD\u5668\u4F86\u906E\u7F69\u53E6\u4E00\u500B\u5C0D\u8C61\u3002","Define a sprite as a mask of an object.":"\u5C07\u4E00\u500B\u7CBE\u9748\u5B9A\u7FA9\u70BA\u7269\u9AD4\u7684\u906E\u7F69\u3002","Mask an object with a sprite":"\u4F7F\u7528\u7CBE\u9748\u7684\u906E\u7F69\u7269\u9AD4","Sprite object to use as a mask":"\u7528\u4F5C\u906E\u7F69\u7684\u7CBE\u9748\u7269\u9AD4","Remove the mask of the specified object.":"\u522A\u9664\u6307\u5B9A\u7269\u9AD4\u7684\u906E\u7F69\u3002","Remove the mask":"\u79FB\u9664\u906E\u7F69","Remove the mask of _PARAM1_":"\u79FB\u9664_PARAM1_\u7684\u906E\u7F69","Object with a mask to remove":"\u5177\u6709\u8981\u79FB\u9664\u906E\u7F69\u7684\u7269\u9AD4","Multitouch joystick and buttons (sprite)":"\u591A\u9EDE\u89F8\u63A7\u6416\u687F\u548C\u6309\u9215\uFF08\u7CBE\u9748\uFF09","Joysticks or buttons for touchscreens.":"\u89F8\u5C4F\u7684\u6416\u687F\u6216\u6309\u9215\u3002","Check if a button was just pressed on a multitouch controller.":"\u6AA2\u67E5\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u4E0A\u662F\u5426\u525B\u525B\u6309\u4E0B\u4E86\u4E00\u500B\u6309\u9215\u3002","Multitouch controller button just pressed":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6309\u9215\u525B\u525B\u88AB\u6309\u4E0B","Button _PARAM2_ of multitouch controller _PARAM1_ was just pressed":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668 _PARAM1_ \u7684\u6309\u9215 _PARAM2_ \u525B\u525B\u88AB\u6309\u4E0B","Multitouch controller identifier (1, 2, 3, 4...)":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u8B58\u5225\u7B26\uFF081, 2, 3, 4...\uFF09","Button name":"\u6309\u9215\u540D\u7A31","Check if a button is pressed on a multitouch controller.":"\u6AA2\u67E5\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u4E0A\u662F\u5426\u6309\u4E0B\u4E86\u4E00\u500B\u6309\u9215\u3002","Multitouch controller button pressed":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6309\u9215\u5DF2\u6309\u4E0B","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"_PARAM1_\u7684\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6309\u9215_PARAM2_\u5DF2\u6309\u4E0B","Check if a button is released on a multitouch controller.":"\u6AA2\u67E5\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u4E0A\u7684\u6309\u9215\u662F\u5426\u88AB\u91CB\u653E\u3002","Multitouch controller button released":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6309\u9215\u5DF2\u91CB\u653E","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"_PARAM1_\u7684\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6309\u9215_PARAM2_\u5DF2\u91CB\u653E","Change a button state for a multitouch controller.":"\u66F4\u6539\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u7684\u6309\u9215\u72C0\u614B\u3002","Button state":"\u6309\u9215\u72C0\u614B","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"\u5C07\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u7684\u6309\u9215_PARAM2_\u6A19\u8A18\u70BA\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668_PARAM1\u7684_PARAM3_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u66F4\u6539\u6416\u687F\u7684\u6B7B\u5340\u534A\u5F91\u3002\u6B7B\u5340\u662F\u4E00\u500B\u5340\u57DF\uFF0C\u6416\u6746\u7684\u79FB\u52D5\u4E0D\u6703\u88AB\u8A08\u5165\uFF08\u4EE3\u4E4B\u4EE5\u6416\u687F\u8996\u70BA\u672A\u79FB\u52D5\uFF09\u3002","Dead zone radius":"\u6B7B\u5340\u534A\u5F91","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\u5C07\u591A\u9EDE\u89F8\u63A7\u6416\u687F_PARAM2_\u7684\u6B7B\u5340\u66F4\u6539\u70BA\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668_PARAM1\u7684_PARAM3_","Joystick name":"\u6416\u687F\u540D\u7A31","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u8FD4\u56DE\u6416\u687F\u7684\u6B7B\u5340\u534A\u5F91\u3002 \u6B7B\u5340\u662F\u4E00\u500B\u5340\u57DF\uFF0C\u6416\u687F\u7684\u79FB\u52D5\u4E0D\u6703\u88AB\u8003\u616E\u5728\u5167\uFF08\u76F8\u53CD\uFF0C\u6416\u687F\u5C07\u88AB\u8996\u70BA\u672A\u79FB\u52D5\uFF09\u3002","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"\u66F4\u6539\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668 _PARAM1_ \u7684\u591A\u9EDE\u89F8\u63A7\u6416\u687F _PARAM2_ \u6B7B\u5340\u70BA _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"\u89D2\u5EA6\u7684\u65B9\u5411\u7D22\u5F15\uFF08\u5DE6=1\uFF0C\u4E0B=1\uFF0C\u53F3=2\uFF0C\u4E0A=3\uFF09\u3002","Angle to 4-way index":"\u89D2\u5EA6\u52304\u65B9\u4F4D\u7D22\u5F15","The angle _PARAM1_ 4-way index":"_PARAM1_ \u7684\u89D2\u5EA64\u65B9\u4F4D\u7D22\u5F15","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"\u89D2\u5EA6\u7684\u65B9\u5411\u7D22\u5F15\uFF08\u5DE6=1\uFF0C\u5DE6\u4E0B=1... \u5DE6\u4E0A=7\uFF09","Angle to 8-way index":"\u89D2\u5EA6\u52308\u65B9\u4F4D\u7D22\u5F15","The angle _PARAM1_ 8-way index":"_PARAM1_ \u7684\u89D2\u5EA68\u65B9\u4F4D\u7D22\u5F15","Check if angle is in a given direction.":"\u6AA2\u67E5\u89D2\u5EA6\u662F\u5426\u662F\u7D66\u5B9A\u65B9\u5411\u3002","Angle 4-way direction":"\u89D2\u5EA64\u65B9\u5411","The angle _PARAM1_ is the 4-way direction _PARAM2_":"_PARAM1_\u7684\u89D2\u5EA6\u662F4\u65B9\u5411_PARAM2_","Angle 8-way direction":"\u89D2\u5EA68\u65B9\u5411","The angle _PARAM1_ is the 8-way direction _PARAM2_":"_PARAM1_\u7684\u89D2\u5EA6\u662F8\u65B9\u5411_PARAM2_","Check if joystick is pushed in a given direction.":"\u6AA2\u67E5\u6416\u687F\u662F\u5426\u5411\u6307\u5B9A\u65B9\u5411\u63A8\u52D5\u3002","Joystick pushed in a direction (4-way)":"\u6416\u687F\u5411\u65B9\u5411\u63A8\u52D5\uFF084\u65B9\u5411\uFF09","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u6416\u687F_PARAM2_\u5411\u6307\u5B9A\u65B9\u5411_PARAM3_\u63A8\u52D5","Joystick pushed in a direction (8-way)":"\u6416\u687F\u5411\u65B9\u5411\u63A8\u52D5\uFF088\u65B9\u5411\uFF09","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"\u62C7\u6307\u5F9E\u6416\u687F\u4E2D\u5FC3\u62C9\u958B\u7684\u767E\u5206\u6BD4\uFF08\u7BC4\u570D\uFF1A0\u52301\uFF09\u3002","Joystick force (deprecated)":"\u6416\u687F\u529B\uFF08\u5DF2\u68C4\u7528\uFF09","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668_PARAM1__PARAM2__\u6416\u687F\u529B","the force of multitouch contoller stick (from 0 to 1).":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6416\u687F\u529B\uFF08\u7BC4\u570D\uFF1A0\u52301\uFF09\u3002","multitouch controller _PARAM1_ _PARAM2_ stick force":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668 _PARAM1__PARAM2_ \u6416\u687F\u529B","Stick name":"\u6416\u687F\u540D\u7A31","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"\u66F4\u6539\u62C7\u6307\u5DF2\u5F9E\u6416\u687F\u4E2D\u5FC3\u62C9\u958B\u7684\u767E\u5206\u6BD4\uFF08\u7BC4\u570D\uFF1A0\u52301\uFF09\u3002","Joystick force":"\u6416\u687F\u529B","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\u66F4\u6539\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u64CD\u7E31\u6746_PARAM2_\u7684\u529B\u91CF\u70BA_PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"\u8FD4\u56DE\u64CD\u7E31\u6746\u6307\u5411\u7684\u89D2\u5EA6\uFF08\u7BC4\u570D\uFF1A-180\u81F3180\uFF09\u3002","Joystick angle (deprecated)":"\u64CD\u7E31\u6746\u89D2\u5EA6\uFF08\u5DF2\u68C4\u7528\uFF09","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"\u8FD4\u56DE\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u64CD\u7E31\u6746\u6307\u5411\u7684\u89D2\u5EA6\uFF08\u7BC4\u570D\uFF1A-180\u81F3180\uFF09\u3002","Change the angle the joystick is pointing towards (Range: -180 to 180).":"\u66F4\u6539\u64CD\u7E31\u6746\u6307\u5411\u7684\u89D2\u5EA6\u70BA\uFF08\u7BC4\u570D\uFF1A-180\u81F3180\uFF09\u3002","Joystick angle":"\u64CD\u7E31\u6746\u89D2\u5EA6","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\u66F4\u6539\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u64CD\u7E31\u6746_PARAM2_\u7684\u89D2\u5EA6\u70BA_PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"\u8FD4\u56DE\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u64CD\u7EB5\u6746\u5728X\u8F74\u4E0A\u7684\u529B\u91CF\uFF08\u4ECE\u6700\u5DE6\u7AEF\u7684-1\u5230\u6700\u53F3\u7AEF\u76841\uFF09\u3002","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"\u8FD4\u56DE\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u64CD\u7EB5\u6746\u5728Y\u8F74\u4E0A\u7684\u529B\u91CF\uFF08\u4ECE\u9876\u90E8\u7684-1\u5230\u5E95\u90E8\u76841\uFF09\u3002","Check if a new touch has started on the right or left side of the screen.":"\u6AA2\u67E5\u65B0\u89F8\u63A7\u662F\u5426\u5728\u87A2\u5E55\u7684\u53F3\u5074\u6216\u5DE6\u5074\u958B\u59CB\u3002","New touch on a screen side":"\u87A2\u5E55\u908A\u7DE3\u7684\u65B0\u89F8\u63A7","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"\u87A2\u5E55 _PARAM1_ \u7684\u5716\u5C64\u4E0A\u7684 _PARAM2_ \u908A\u6709\u4E00\u500B\u65B0\u7684\u89F8\u63A7\u958B\u59CB","Multitouch joystick":"\u591A\u9EDE\u89F8\u63A7\u64CD\u7E31\u6746","Screen side":"\u87A2\u5E55\u908A\u7DE3","Joystick that can be controlled by interacting with a touchscreen.":"\u64CD\u7E31\u6746\u53EF\u901A\u904E\u89F8\u63A7\u64CD\u4F5C\u4F86\u63A7\u5236\u7684\u64CD\u7E31\u6746\u3002","Multitouch Joystick":"\u591A\u9EDE\u89F8\u63A7\u64CD\u7E31\u6746","Dead zone radius (range: 0 to 1)":"\u6B7B\u5340\u534A\u5F91\uFF08\u7BC4\u570D\uFF1A0\u81F31\uFF09","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"\u6B7B\u5340\u662F\u4E0D\u8A08\u5165\u64CD\u7E31\u6746\u79FB\u52D5\u7684\u5340\u57DF\uFF08\u800C\u662F\u5C07\u64CD\u7E31\u6746\u8996\u70BA\u672A\u79FB\u52D5\uFF09","Joystick angle (range: -180 to 180)":"\u64CD\u7E31\u6746\u89D2\u5EA6\uFF08\u7BC4\u570D\uFF1A-180\u81F3180\uFF09","Joystick force (range: 0 to 1)":"\u64CD\u7E31\u6746\u529B\u91CF\uFF08\u7BC4\u570D\uFF1A0\u81F31\uFF09","the joystick force (from 0 to 1).":"\u6416\u687F\u529B\u9053\uFF08\u5F9E 0 \u5230 1\uFF09\u3002","the joystick force":"\u6416\u687F\u529B\u9053","Change the joystick angle of _PARAM0_ to _PARAM2_":"\u5C07 _PARAM0_ \u7684\u6416\u687F\u89D2\u5EA6\u66F4\u6539\u70BA _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"\u8FD4\u56DE X \u8EF8\u4E0A\u7684\u6416\u687F\u529B\u91CF\uFF08\u5F9E\u5DE6\u908A\u7684 -1 \u5230\u53F3\u908A\u7684 1\uFF09\u3002","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"\u8FD4\u56DE Y \u8EF8\u4E0A\u7684\u6416\u687F\u529B\u91CF\uFF08\u5F9E\u9802\u90E8\u7684 -1 \u5230\u5E95\u90E8\u7684 1\uFF09\u3002","Joystick pushed in a direction (4-way movement)":"\u6416\u687F\u5728\u67D0\u500B\u65B9\u5411\u88AB\u6309\u4E0B\uFF08\u56DB\u65B9\u4F4D\u79FB\u52D5\uFF09","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ \u5728\u65B9\u5411 _PARAM2_ \u88AB\u6309\u4E0B","Joystick pushed in a direction (8-way movement)":"\u6416\u687F\u5728\u67D0\u500B\u65B9\u5411\u88AB\u6309\u4E0B\uFF08\u516B\u65B9\u4F4D\u79FB\u52D5\uFF09","Check if a joystick is pressed.":"\u6AA2\u67E5\u662F\u5426\u6709\u6416\u687F\u88AB\u6309\u4E0B\u3002","Joystick pressed":"\u6416\u687F\u88AB\u6309\u4E0B","Joystick _PARAM0_ is pressed":"_PARAM0_ \u7684\u6416\u687F\u88AB\u6309\u4E0B","Reset the joystick values (except for angle, which stays the same)":"\u91CD\u8A2D\u6416\u687F\u503C\uFF08\u9664\u89D2\u5EA6\u5916\u4FDD\u6301\u4E0D\u8B8A\uFF09","Reset":"\u91CD\u8A2D","Reset the joystick of _PARAM0_":"\u91CD\u8A2D _PARAM0_ \u7684\u6416\u687F","the multitouch controller identifier.":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u8B58\u5225\u78BC\u3002","Multitouch controller identifier":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u8B58\u5225\u78BC","the multitouch controller identifier":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u8B58\u5225\u7B26","the joystick name.":"\u6416\u687F\u540D\u7A31\u3002","the joystick name":"\u6416\u687F\u540D\u7A31","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u6416\u687F\u7684\u6B7B\u5340\u534A\u5F91\uFF08\u7BC4\u570D\uFF1A0\u52301\uFF09\u3002\u6B7B\u5340\u662F\u6416\u687F\u4E0A\u7684\u904B\u52D5\u4E0D\u6703\u88AB\u8003\u616E\u7684\u5340\u57DF\uFF08\u76F8\u53CD\uFF0C\u6416\u687F\u6703\u88AB\u8996\u70BA\u672A\u79FB\u52D5\uFF09\u3002","the dead zone radius":"\u6B7B\u5340\u534A\u5F91","Force the joystick into the pressing state.":"\u5F37\u5236\u6416\u687F\u9032\u5165\u6309\u58D3\u72C0\u614B\u3002","Force start pressing":"\u5F37\u5236\u958B\u59CB\u6309\u58D3","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"\u4F7F\u7528\u89F8\u63A7\u8B58\u5225\u7B26_PARAM2_\uFF0C\u5F37\u5236\u6309\u58D3_PARAM0_","Detect presses made on a touchscreen on the object so it acts like a button and automatically trigger the button having the same identifier for the mapper behaviors.":"\u6AA2\u6E2C\u5C0D\u7269\u4EF6\u89F8\u63A7\u87A2\u5E55\u7684\u6309\u58D3\uFF0C\u4F7F\u5176\u5982\u540C\u6309\u9215\u4E00\u822C\u904B\u4F5C\uFF0C\u4E26\u81EA\u52D5\u89F8\u767C\u64C1\u6709\u76F8\u540C\u8B58\u5225\u78BC\u7684\u6309\u9215\u4EE5\u7B26\u5408\u5C0D\u61C9\u7684\u884C\u70BA\u3002","Multitouch button":"\u591A\u9EDE\u89F8\u63A7\u6309\u9215","Button identifier":"\u6309\u9215\u6A19\u8B58","TouchID":"TouchID","Button released":"\u6309\u9215\u91CB\u653E","Button just pressed":"\u6309\u9215\u525B\u525B\u88AB\u6309\u4E0B","Triggering circle radius":"\u89F8\u767C\u5713\u534A\u5F91","This circle adds up to the object collision mask.":"\u6B64\u5713\u6DFB\u52A0 \u5230\u7269\u9AD4\u78B0\u649E\u906E\u7F69\u3002","Check if the button was just pressed.":"\u6AA2\u67E5\u6309\u9215\u662F\u5426\u525B\u525B\u88AB\u6309\u4E0B\u3002","Button _PARAM0_ was just pressed":"\u6309\u9215 _PARAM0_ \u525B\u525B\u88AB\u6309\u4E0B","Check if the button is pressed.":"\u6AA2\u67E5\u6309\u9215\u662F\u5426\u88AB\u6309\u4E0B\u3002","Button pressed":"\u6309\u9215\u88AB\u6309\u4E0B","Button _PARAM0_ is pressed":"\u6309\u9215_PARAM0_\u5DF2\u6309\u4E0B","Check if the button is released.":"\u6AA2\u67E5\u6309\u9215\u662F\u5426\u88AB\u91CB\u653E\u3002","Button _PARAM0_ is released":"\u6309\u9215 _PARAM0_ \u5DF2\u91CB\u653E","Mark the button _PARAM0_ as _PARAM2_":"\u5C07\u6309\u9215_PARAM0_\u6A19\u8A18\u70BA_PARAM2_","Control a platformer character with a multitouch controller.":"\u4F7F\u7528\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u63A7\u5236\u5E73\u53F0\u904A\u6232\u89D2\u8272\u3002","Platformer multitouch controller mapper":"\u5E73\u53F0\u904A\u6232\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6620\u5C04\u5668","Platform character behavior":"\u5E73\u53F0\u89D2\u8272\u884C\u70BA","Controller identifier (1, 2, 3, 4...)":"\u63A7\u5236\u5668\u8B58\u5225\u7B26\uFF081, 2, 3, 4...\uFF09","Jump button name":"\u8DF3\u8E8D\u6309\u9215\u540D\u7A31","Control a 3D physics character with a multitouch controller.":"\u4F7F\u7528\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u63A7\u52363D\u7269\u7406\u89D2\u8272\u3002","3D platformer multitouch controller mapper":"3D\u5E73\u53F0\u904A\u6232\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6620\u5C04","3D shooter multitouch controller mapper":"3D\u5C04\u64CA\u904A\u6232\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6620\u5C04","Control camera rotations with a multitouch controller.":"\u4F7F\u7528\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u63A7\u5236\u651D\u50CF\u982D\u65CB\u8F49\u3002","First person camera multitouch controller mapper":"\u7B2C\u4E00\u4EBA\u7A31\u651D\u5F71\u6A5F\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6620\u5C04","Control a 3D physics car with a multitouch controller.":"Control a 3D physics car with a multitouch controller.","3D car multitouch controller mapper":"3D car multitouch controller mapper","Steer joystick":"Steer joystick","Speed joystick":"Speed joystick","Hand brake button name":"Hand brake button name","Control a top-down character with a multitouch controller.":"\u4F7F\u7528\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u63A7\u5236\u4FEF\u8996\u89D2\u8272\u3002","Top-down multitouch controller mapper":"\u4FEF\u8996\u904A\u6232\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6620\u5C04","Joystick for touchscreens.":"\u89F8\u63A7\u5C4F\u5E55\u6416\u687F\u3002","Pass the object property values to the behavior.":"\u5C07\u5C0D\u8C61\u5C6C\u6027\u503C\u50B3\u905E\u7D66\u884C\u70BA\u3002","Update configuration":"\u66F4\u65B0\u914D\u7F6E","Update the configuration of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u914D\u7F6E","Show the joystick until it is released.":"\u986F\u793A\u6416\u687F\u76F4\u5230\u91CB\u653E\u3002","Show and start pressing":"\u986F\u793A\u4E26\u958B\u59CB\u6309\u58D3","Show _PARAM0_ at the cursor position and start pressing":"\u5728\u5149\u6A19\u4F4D\u7F6E\u986F\u793A_PARAM0_\u4E26\u958B\u59CB\u6309\u58D3","Return the X position of a specified touch":"\u8FD4\u56DE\u6307\u5B9A\u89F8\u6478\u7684X\u4F4D\u7F6E","Touch X position (on parent)":"\u89F8\u63A7X\u4F4D\u7F6E\uFF08\u5728\u7236\u8996\u7A97\u4E0A\uFF09","De/activate control of the joystick.":"\u555F\u7528/\u505C\u7528\u6416\u687F\u63A7\u5236\u3002","De/activate control":"\u555F\u7528/\u505C\u7528\u63A7\u5236","Activate control of _PARAM0_: _PARAM1_":"\u555F\u7528_PARAM0_\u7684\u63A7\u5236\uFF1A_PARAM1_","Check if a stick is pressed.":"\u6AA2\u67E5\u6416\u687F\u662F\u5426\u88AB\u6309\u4E0B\u3002","Stick pressed":"\u6416\u687F\u5DF2\u88AB\u6309\u4E0B","Stick _PARAM0_ is pressed":"\u6416\u687F_PARAM0_\u5DF2\u88AB\u6309\u4E0B","the strick force (from 0 to 1).":"\u6416\u687F\u529B\uFF08\u5F9E0\u52301\uFF09\u3002","the stick force":"\u6416\u687F\u529B","the stick force on X axis (from -1 at the left to 1 at the right).":"\u64FA\u687FX\u8EF8\u7684\u6416\u687F\u529B\uFF08\u7BC4\u570D\u5F9E-1\u52301\uFF0C\u5728\u5DE6\u5074-1\u5230\u53F3\u50741\uFF09\u3002","the stick X force":"\u6416\u687FX\u6416\u687F\u529B","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Y\u8EF8\u4E0A\u7684\u64CD\u7E31\u687F\u529B\u91CF\uFF08\u5F9E\u9802\u90E8\u7684-1\u5230\u5E95\u90E8\u76841\uFF09\u3002","the stick Y force":"\u64CD\u7E31\u687FY\u8EF8\u529B\u91CF","Return the angle the joystick is pointing towards (from -180 to 180).":"\u8FD4\u56DE\u64CD\u7E31\u687F\u6307\u5411\u7684\u89D2\u5EA6\uFF08\u5F9E-180\u5230180\uFF09\u3002","Return the angle the stick is pointing towards (from -180 to 180).":"\u8FD4\u56DE\u64CD\u7E31\u687F\u6307\u5411\u7684\u89D2\u5EA6\uFF08\u5F9E-180\u5230180\uFF09\u3002","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_\u4EE5_DIRECTION _PARAM1_\u88AB\u63A8\u52D5\u3002","the multitouch controller identifier (1, 2, 3, 4...).":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u8B58\u5225\u7B26\uFF081, 2, 3, 4...\uFF09\u3002","the joystick name of the object.":"\u7269\u4EF6\u7684\u64CD\u7E31\u687F\u540D\u7A31\u3002","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u64CD\u7E31\u687F\u7684\u6B7B\u5340\u534A\u5F91\uFF08\u7BC4\u570D\uFF1A0\u52301\uFF09\u3002\u6B7B\u5340\u662F\u5728\u8A72\u5340\u57DF\u5167\u79FB\u52D5\u64CD\u7E31\u687F\u4E0D\u6703\u88AB\u8003\u616E\uFF08\u76F8\u53CD\uFF0C\u64CD\u7E31\u687F\u88AB\u8996\u70BA\u672A\u79FB\u52D5\uFF09\u3002","Sprite Sheet Animations":"\u7CBE\u9748\u8868\u52D5\u756B","Animate a tiled sprite from a sprite sheet.":"\u5F9E\u7CBE\u9748\u8868\u52D5\u756B\u4E2D\u52D5\u756B\u5E73\u92EA\u7684\u7CBE\u9748\u3002","Animates a sprite sheet using JSON (see extension description).":"\u4F7F\u7528JSON\u64AD\u653E\u7CBE\u9748\u5716\u7247\u8868\uFF08\u8ACB\u53C3\u898B\u64F4\u5C55\u63CF\u8FF0\uFF09\u3002","JSON sprite sheet animator":"\u4F7F\u7528JSON\u7CBE\u9748\u8868\u52D5\u756B","JSON formatted text describing the sprite sheet":"\u63CF\u8FF0\u7CBE\u9748\u8868\u7684JSON\u683C\u5F0F\u6587\u672C","Current animation":"\u7576\u524D\u52D5\u756B","Current frame of the animation":"\u7576\u524D\u52D5\u756B\u7684\u756B\u9762","Currently displayed frame name":"\u7576\u524D\u986F\u793A\u7684\u756B\u9762\u540D\u7A31","Speed of the animation (in seconds)":"\u52D5\u756B\u901F\u5EA6\uFF08\u79D2\uFF09","Loads the JSON data into the behavior":"\u5C07JSON\u6578\u64DA\u52A0\u8F09\u5230\u884C\u70BA\u4E2D","Load the JSON":"\u52A0\u8F09JSON","Load the JSON of _PARAM0_":"\u52A0\u8F09_PARAM0_\u7684JSON","Update the object attached to the behavior using the latest properties values.":"\u4F7F\u7528\u6700\u65B0\u7684\u5C6C\u6027\u503C\u66F4\u65B0\u9644\u52A0\u5230\u884C\u70BA\u7684\u5C0D\u8C61\u3002","Update the object":"\u66F4\u65B0\u5C0D\u8C61","Update object _PARAM0_ with properties of _PARAM1_":"\u4F7F\u7528_PARAM1_\u7684\u5C6C\u6027\u66F4\u65B0_PARAM0_\u5C0D\u8C61","Updates the animation frame.":"\u66F4\u65B0\u52D5\u756B\u5E40\u3002","Update the animation frame":"\u66F4\u65B0\u52D5\u756B\u5E40","Update the current animation frame of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u7576\u524D\u52D5\u756B\u5E40\u66F4\u65B0\u70BA_PARAM2_","The frame to set to":"\u8981\u8A2D\u7F6E\u7684\u5E40","Loads a new JSON spritesheet data into the behavior.":"\u5C07\u65B0\u7684JSON\u7CBE\u9748\u8868\u6578\u64DA\u52A0\u8F09\u5230\u884C\u70BA\u4E2D\u3002","Load data from a JSON resource":"\u5F9EJSON\u8CC7\u6E90\u52A0\u8F09\u6578\u64DA","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"\u5F9E_PARAM2_\u70BA_PARAM0_\u52A0\u8F09JSON\u7CBE\u9748\u8868\u6578\u64DA","The JSON to load":"\u8981\u52A0\u8F09\u7684JSON","Display one frame without animating the object.":"\u986F\u793A\u4E00\u500B\u5E40\u800C\u4E0D\u57F7\u884C\u5C0D\u8C61\u7684\u52D5\u756B\u3002","Display a frame":"\u986F\u793A\u4E00\u500B\u5E40","Display frame _PARAM2_ of _PARAM0_":"\u986F\u793A_PARAM0_\u7684\u5E40_PARAM2_","The frame to display":"\u8981\u986F\u793A\u7684\u5E40","Play an animation from the sprite sheet.":"\u5F9E\u7CBE\u9748\u8868\u4E2D\u64AD\u653E\u52D5\u756B\u3002","Play Animation":"\u64AD\u653E\u52D5\u756B","Play animation _PARAM2_ of _PARAM0_":"\u64AD\u653E_PARAM2_\u7684_PARAM0_\u52D5\u756B","The name of the animation":"\u52D5\u756B\u7684\u540D\u7A31","The name of the current animation. __null if no animation is playing.":"\u7576\u524D\u52D5\u756B\u7684\u540D\u7A31\u3002\u5982\u679C\u6C92\u6709\u6B63\u5728\u64AD\u653E\u7684\u52D5\u756B\uFF0C\u5247\u70BAnull\u3002","If Current Frame of _PARAM0_ = _PARAM2_":"\u5982\u679C_PARAM0_\u7684\u7576\u524D\u5E40=_PARAM2_\u3002","The name of the currently displayed frame.":"\u7576\u524D\u986F\u793A\u7684\u5E40\u540D\u7A31\u3002","Current frame":"\u7576\u524D\u5E40","Pause the animation of a sprite sheet.":"\u66AB\u505C\u7CBE\u9748\u8868\u52D5\u756B\u3002","Pause animation":"\u66AB\u505C\u52D5\u756B","Pause the current animation of _PARAM0_":"\u66AB\u505C_PARAM0_\u7684\u7576\u524D\u52D5\u756B","Resume a paused animation of a sprite sheet.":"\u6062\u5FA9\u7CBE\u9748\u8868\u52D5\u756B\u7684\u66AB\u505C\u3002","Resume animation":"\u6062\u5FA9\u52D5\u756B","Resume the current animation of _PARAM0_":"\u6062\u5FA9_PARAM0_\u7684\u7576\u524D\u52D5\u756B\u3002","Animates a vertical (top to bottom) sprite sheet.":"\u64AD\u653E\u5782\u76F4\uFF08\u81EA\u4E0A\u800C\u4E0B\uFF09\u7CBE\u9748\u8868\u3002","Vertical sprite sheet animator":"\u5782\u76F4\u7CBE\u9748\u8868\u52D5\u756B","Horizontal width of sprite (in pixels)":"\u7CBE\u9748\u7684\u6C34\u5E73\u5BEC\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Vertical height of sprite (in pixels)":"\u7CBE\u9748\u7684\u5782\u76F4\u9AD8\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Empty space between each sprite (in pixels)":"\u6BCF\u500B\u7CBE\u9748\u4E4B\u9593\u7684\u7A7A\u767D\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Column of the animation":"\u52D5\u756B\u7684\u5217","First Frame of the animation":"\u52D5\u756B\u7684\u7B2C\u4E00\u5E40","Last Frame of the animation":"\u52D5\u756B\u7684\u6700\u5F8C\u4E00\u5E40","Current Frame of the animation":"\u7576\u524D\u52D5\u756B\u5E40","Set the animation frame.":"\u8A2D\u7F6E\u52D5\u756B\u5E40\u3002","Set the animation frame":"\u8A2D\u7F6E\u52D5\u756B\u5E40","Set the current frame of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u7576\u524D\u5E40\u8A2D\u7F6E\u70BA_PARAM2_\u3002","The frame":"\u7576\u524D\u5E40","Play animation":"\u64AD\u653E\u52D5\u756B","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"\u4EE5\u901F\u5EA6_PARAM4_\u64AD\u653E_PARAM0_\u7684_PARAM5_\u5F9E\u5E40_PARAM2_\u5230\u5E40_PARAM3_\u7684\u52D5\u756B","First frame of the animation":"\u52D5\u756B\u7684\u7B2C\u4E00\u5E40","Last frame of the animation":"\u52D5\u756B\u7684\u6700\u5F8C\u4E00\u5E40","Duration for each frame (seconds)":"\u6BCF\u5E40\u7684\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09","The column containing the animation":"\u5305\u542B\u52D5\u756B\u7684\u5217","The current frame of the current animation.":"\u7576\u524D\u52D5\u756B\u7684\u7576\u524D\u5E40\u3002","Pause the animation of _PARAM0_":"\u66AB\u505C_PARAM0_\u7684\u52D5\u756B","Animates a horizontal (left to right) sprite sheet.":"\u64AD\u653E\u6C34\u5E73\uFF08\u5F9E\u5DE6\u5230\u53F3\uFF09\u7CBE\u9748\u8868\u3002","Horizontal sprite sheet animator":"\u6C34\u5E73\u7CBE\u9748\u8868\u52D5\u756B","Row of the animation":"\u52D5\u756B\u7684\u884C","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"\u4EE5_SPEED4_\u901F\u5EA6\u5728\u5217_PARAM5_\u4E0A_PARAM2_\u5230_PARAM3_\u5E40\u64AD\u653E_PARAM0_\u7684\u52D5\u756B","Last Frame of animation":"\u52D5\u756B\u7684\u6700\u5F8C\u4E00\u5E40","What row is the animation in":"\u52D5\u756B\u5728\u54EA\u4E00\u884C","Toggle switch":"\u5207\u63DB\u958B\u95DC","Toggle switch that users can click or touch.":"\u7528\u6236\u53EF\u4EE5\u55AE\u64CA\u6216\u89F8\u6478\u7684\u5207\u63DB\u958B\u95DC\u3002","The finite state machine used internally by the switch object.":"\u958B\u95DC\u7269\u4EF6\u5167\u90E8\u4F7F\u7528\u7684\u6709\u9650\u72C0\u614B\u6A5F\u3002","Switch finite state machine":"\u958B\u95DC\u6709\u9650\u72C0\u614B\u6A5F","Check if the toggle switch is checked.":"\u6AA2\u67E5\u5207\u63DB\u958B\u95DC\u662F\u5426\u5DF2\u9078\u64C7\u3002","Check if the toggle switch was checked in the current frame.":"\u6AA2\u67E5\u5728\u7576\u524D\u5E40\u5207\u63DB\u958B\u95DC\u662F\u5426\u5DF2\u9078\u64C7\u3002","Has just been checked":"\u525B\u525B\u88AB\u9078\u4E2D","_PARAM0_ has just been checked":"_PARAM0_\u525B\u525B\u88AB\u9078\u4E2D","Check if the toggle switch was unchecked in the current frame.":"\u6AA2\u67E5\u5728\u7576\u524D\u5E40\u5207\u63DB\u958B\u95DC\u662F\u5426\u5DF2\u53D6\u6D88\u9078\u64C7\u3002","Has just been unchecked":"\u525B\u525B\u88AB\u53D6\u6D88\u9078\u4E2D","_PARAM0_ has just been unchecked":"_PARAM0_\u525B\u525B\u88AB\u53D6\u6D88\u9078\u4E2D","Check if the toggle switch was toggled in the current frame.":"\u6AA2\u67E5\u5728\u7576\u524D\u5E40\u5207\u63DB\u958B\u95DC\u662F\u5426\u5DF2\u5207\u63DB\u3002","Has just been toggled":"\u525B\u525B\u88AB\u5207\u63DB","_PARAM0_ has just been toggled":"_PARAM0_\u525B\u525B\u88AB\u5207\u63DB","Check (or uncheck) the toggle switch.":"\u6AA2\u67E5\uFF08\u6216\u53D6\u6D88\u9078\u4E2D\uFF09\u5207\u63DB\u958B\u95DC\u3002","Check (or uncheck)":"\u6AA2\u67E5\uFF08\u6216\u53D6\u6D88\u52FE\u9078\uFF09","Check _PARAM0_: _PARAM2_":"\u6AA2\u67E5_PARAM0_\uFF1A_PARAM2_","IsChecked":"\u5DF2\u52FE\u9078","Toggle the switch.":"\u5207\u63DB\u958B\u95DC\u3002","Toggle":"\u5207\u63DB","Toggle _PARAM0_":"\u5207\u63DB_PARAM0_","A toggle switch that users can click or touch.":"\u7528\u6236\u53EF\u4EE5\u9EDE\u64CA\u6216\u89F8\u6478\u7684\u958B\u95DC\u3002","Check if the toggle switch was checked or unchecked in the current frame.":"\u5728\u7576\u524D\u5E40\u4E2D\u6AA2\u67E5\u5207\u63DB\u958B\u95DC\u662F\u5426\u5DF2\u88AB\u52FE\u9078\u6216\u53D6\u6D88\u52FE\u9078\u3002","Check _PARAM0_: _PARAM1_":"\u6AA2\u67E5_PARAM0_\uFF1A_PARAM1_","Update the state animation.":"\u66F4\u65B0\u72C0\u614B\u52D5\u756B\u3002","Update state animation":"\u66F4\u65B0\u72C0\u614B\u52D5\u756B","Update the state animation of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u72C0\u614B\u52D5\u756B","Star Rating Bar":"\u661F\u7D1A\u8A55\u5206\u689D","An animated bar to rate out of 5.":"\u4E00\u500B\u7528\u65BC\u5C0D\u5176\u9032\u884C5\u5206\u8A55\u5206\u7684\u52D5\u756B\u689D\u3002","Default rate":"\u9ED8\u8A8D\u7387","Shake the stars on value changes":"\u7576\u503C\u8B8A\u66F4\u6642\u6416\u52D5\u661F\u661F","Disable the rating":"\u7981\u7528\u8A55\u5206","the rate of the object.":"\u7269\u4EF6\u7684\u901F\u7387\u3002","the rate":"\u901F\u7387","Check if the object is disabled.":"\u6AA2\u67E5\u8A72\u7269\u4EF6\u662F\u5426\u5DF2\u505C\u7528\u3002","_PARAM0_ is disabled":"_PARAM0_\u5DF2\u505C\u7528","Enable or disable the object.":"\u555F\u7528\u6216\u505C\u7528\u8A72\u7269\u4EF6\u3002","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_\u5DF2\u505C\u7528\uFF1A_PARAM1_","Disable":"\u505C\u7528","Stay On Screen (2D)":"\u4FDD\u6301\u5728\u87A2\u5E55\u4E0A (2D)","Move the object to keep it visible on the screen.":"\u79FB\u52D5\u7269\u4EF6\u4EE5\u4F7F\u5176\u5728\u87A2\u5E55\u4E0A\u53EF\u898B\u3002","Force the object to stay visible on the screen by setting back its 2D position inside the viewport of the camera.":"\u901A\u904E\u8A2D\u5B9A\u7269\u9AD4\u5728\u651D\u5F71\u6A5F\u8996\u7A97\u5167\u7684 2D \u4F4D\u7F6E\uFF0C\u5F37\u5236\u7269\u9AD4\u4FDD\u6301\u5728\u87A2\u5E55\u4E0A\u53EF\u898B\u3002","Stay on Screen":"\u7559\u5728\u5C4F\u5E55\u4E0A","Top margin":"\u9802\u90E8\u908A\u8DDD","Bottom margin":"\u5E95\u90E8\u908A\u8DDD","Left margin":"\u5DE6\u908A\u8DDD","Right margin":"\u53F3\u908A\u8DDD","the top margin (in pixels) to leave between the object and the screen border.":"\u7269\u4EF6\u8207\u87A2\u5E55\u908A\u754C\u4E4B\u9593\u7684\u4E0A\u908A\u8DDD\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u3002","Screen top margin":"\u87A2\u5E55\u4E0A\u908A\u8DDD","the top margin":"\u4E0A\u908A\u8DDD","the bottom margin (in pixels) to leave between the object and the screen border.":"\u7269\u4EF6\u8207\u87A2\u5E55\u908A\u754C\u4E4B\u9593\u7684\u4E0B\u908A\u8DDD\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u3002","Screen bottom margin":"\u87A2\u5E55\u4E0B\u908A\u8DDD","the bottom margin":"\u4E0B\u908A\u8DDD","the left margin (in pixels) to leave between the object and the screen border.":"\u7269\u4EF6\u8207\u87A2\u5E55\u908A\u754C\u4E4B\u9593\u7684\u5DE6\u908A\u8DDD\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u3002","Screen left margin":"\u87A2\u5E55\u5DE6\u908A\u8DDD","the left margin":"\u5DE6\u908A\u8DDD","the right margin (in pixels) to leave between the object and the screen border.":"\u7269\u4EF6\u8207\u87A2\u5E55\u908A\u754C\u4E4B\u9593\u7684\u53F3\u908A\u8DDD\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u3002","Screen right margin":"\u87A2\u5E55\u53F3\u908A\u8DDD","the right margin":"\u53F3\u908A\u8DDD","Stick objects to others":"\u9ECF\u5411\u5176\u4ED6\u7269\u4EF6","Make objects follow the position and rotation of the object they are stuck to.":"\u4F7F\u7269\u4EF6\u8DDF\u96A8\u6240\u9ECF\u9644\u7269\u4EF6\u7684\u4F4D\u7F6E\u548C\u65CB\u8F49\u3002","Check if the object is stuck to another object.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u9ECF\u5408\u53E6\u4E00\u500B\u7269\u9AD4\u3002","Is stuck to another object":"\u9ECF\u5728\u53E6\u4E00\u500B\u7269\u9AD4\u4E0A","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ \u7C98\u5728 _PARAM3_ \u4E0A","Sticker":"\u8CBC\u7D19","Sticker behavior":"\u8CBC\u7D19\u884C\u70BA","Basis":"\u57FA\u790E","Stick the object to another. Use the action to stick the object, or unstick it later.":"\u5C07\u8A72\u5C0D\u8C61\u56FA\u5B9A\u5230\u53E6\u4E00\u5C0D\u8C61\u3002\u4F7F\u7528\u52D5\u4F5C\u4F86\u56FA\u5B9A\u5C0D\u8C61\uFF0C\u6216\u7A0D\u5F8C\u89E3\u958B\u5B83\u3002","Only follow the position":"\u50C5\u8DDF\u96A8\u4F4D\u7F6E","Destroy when the object it's stuck on is destroyed":"\u7576\u8CBC\u5728\u7684\u5C0D\u8C61\u88AB\u92B7\u6BC0\u6642\uFF0C\u92B7\u6BC0\u5B83","Stick on another object.":"\u8CBC\u5728\u53E6\u4E00\u7269\u4EF6\u4E0A\u3002","Stick":"\u8CBC","Stick _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u8CBC\u5230_PARAM2_","Object to stick to":"\u8981\u8CBC\u5230\u7684\u7269\u4EF6","Unstick from the object it was stuck to.":"\u53D6\u6D88\u5F9E\u5176\u8CBC\u5230\u7684\u7269\u4EF6\u5378\u4E0B\u3002","Unstick":"\u5378\u4E0B","Unstick _PARAM0_":"\u5378\u4E0B_PARAM0_","Sway":"\u64FA\u52D5","Sway objects like grass in the wind.":"\u50CF\u98A8\u4E2D\u7684\u8349\u4E00\u6A23\u64FA\u52D5\u7269\u4EF6\u3002","Sway multiple instances of an object at different times - useful for random grass swaying.":"\u5728\u4E0D\u540C\u7684\u6642\u5019\u6416\u6643\u5C0D\u8C61\u7684\u591A\u500B\u5BE6\u4F8B-\u7528\u65BC\u96A8\u6A5F\u8349\u6416\u64FA\u3002","Sway uses the tween behavior":"\u6416\u6643\u4F7F\u7528Tween\u884C\u70BA","Maximum angle to the left (in degrees) - Use a negative number":"\u6700\u5927\u5411\u5DE6\u7684\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09-\u4F7F\u7528\u8CA0\u6578","Maximum angle to the right (in degrees) - Use a positive number":"\u6700\u5927\u5411\u53F3\u7684\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09-\u4F7F\u7528\u6B63\u6578","Mininum value for random tween time range for angle (seconds)":"\u89D2\u5EA6\u7684\u96A8\u6A5FTween\u6642\u9593\u7BC4\u570D\u7684\u6700\u5C0F\u503C\uFF08\u79D2\uFF09","Maximum value for random tween time range for angle (seconds)":"\u89D2\u5EA6\u7684\u96A8\u6A5FTween\u6642\u9593\u7BC4\u570D\u7684\u6700\u5927\u503C\uFF08\u79D2\uFF09","Minimum Y scale amount":"Y\u8EF8\u7E2E\u653E\u7684\u6700\u5C0F\u503C","Y scale":"Y\u8EF8\u7E2E\u653E","Maximum Y scale amount":"Y\u8EF8\u7E2E\u653E\u7684\u6700\u5927\u503C","Mininum value for random tween time range for Y scale (seconds)":"Y\u8EF8\u7E2E\u653E\u7684\u96A8\u6A5FTween\u6642\u9593\u7BC4\u570D\u7684\u6700\u5C0F\u503C\uFF08\u79D2\uFF09","Maximum value for random tween time range for Y scale (seconds)":"Y\u8EF8\u7E2E\u653E\u7684\u96A8\u6A5FTween\u6642\u9593\u7BC4\u570D\u7684\u6700\u5927\u503C\uFF08\u79D2\uFF09","Set sway angle left and right.":"\u8A2D\u7F6E\u5DE6\u53F3\u6416\u64FA\u89D2\u5EA6\u3002","Set sway angle left and right":"\u8A2D\u7F6E\u5DE6\u53F3\u6416\u64FA\u89D2\u5EA6","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"\u5C07 _PARAM0_ \u7684\u89D2\u5EA6\u6416\u81F3\u5DE6\u5074 _PARAM2_\xB0\uFF0C\u518D\u6416\u81F3\u53F3\u5074 _PARAM3_\xB0","Angle to the left (degrees) - Use negative number":"\u5411\u5DE6\u7684\u89D2\u5EA6\uFF08\u5EA6\uFF09- \u4F7F\u7528\u8CA0\u6578","Angle to the right (degrees) - Use positive number":"\u5411\u53F3\u7684\u89D2\u5EA6\uFF08\u5EA6\uFF09- \u4F7F\u7528\u6B63\u6578","Set sway angle time range.":"\u8A2D\u7F6E\u6416\u64FA\u89D2\u5EA6\u6642\u9593\u7BC4\u570D\u3002","Set sway angle time range":"\u8A2D\u7F6E\u6416\u64FA\u89D2\u5EA6\u6642\u9593\u7BC4\u570D","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"\u70BA _PARAM0_ \u7684\u89D2\u5EA6\u6642\u9593\u7BC4\u570D\u9032\u884C\u5E73\u6ED1\uFF0C\u5C07\u6700\u5C0F\u8A2D\u5B9A\u70BA _PARAM2_ \u79D2\uFF0C\u6700\u5927\u8A2D\u5B9A\u70BA _PARAM3_ \u79D2","Angle tween time minimum (seconds)":"\u89D2\u5EA6\u7E2E\u653E\u6642\u9593\u6700\u5C0F\u503C\uFF08\u79D2\uFF09","Angle tween time maximum (seconds)":"\u89D2\u5EA6\u7E2E\u653E\u6642\u9593\u6700\u5927\u503C\uFF08\u79D2\uFF09","Set sway Y scale mininum and maximum.":"\u8A2D\u7F6E\u5DE6\u53F3\u6416\u64FAY\u8EF8\u7E2E\u653E\u6700\u5C0F\u503C\u548C\u6700\u5927\u503C\u3002","Set sway Y scale mininum and maximum":"\u8A2D\u7F6E\u5DE6\u53F3\u6416\u64FAY\u8EF8\u7E2E\u653E\u6700\u5C0F\u503C\u548C\u6700\u5927\u503C","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"\u6416\u64FA _PARAM0_ \u7684Y\u8EF8\u6BD4\u4F8B\uFF0C\u5F9E _PARAM2_ \u5230 _PARAM3_","Minimum Y scale":"\u6700\u5C0FY\u8EF8\u7E2E\u653E","Maximum Y scale":"\u6700\u5927Y\u8EF8\u7E2E\u653E","Set Y scale time range.":"\u8A2D\u7F6EY\u8EF8\u7E2E\u653E\u6642\u9593\u7BC4\u570D\u3002","Set sway Y scale time range":"\u8A2D\u7F6E\u6416\u64FAY\u8EF8\u7E2E\u653E\u6642\u9593\u7BC4\u570D","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"\u70BA _PARAM0_ \u7684Y\u8EF8\u6BD4\u4F8B\u6642\u9593\u7BC4\u570D\u9032\u884C\u5E73\u6ED1\uFF0C\u5C07\u6700\u5C0F\u8A2D\u5B9A\u70BA _PARAM2_ \u79D2\uFF0C\u6700\u5927\u8A2D\u5B9A\u70BA _PARAM3_ \u79D2","Y scale tween time minimum (seconds)":"Y\u8EF8\u7E2E\u653E\u6642\u9593\u6700\u5C0F\u503C\uFF08\u79D2\uFF09","Y scale tween time maximum (seconds)":"Y\u8EF8\u7E2E\u653E\u6642\u9593\u6700\u5927\u503C\uFF08\u79D2\uFF09","Swipe Gesture":"\u6ED1\u52A8\u624B\u52BF","Detect swipe gestures based on their distance and duration.":"\u6839\u636E\u5B83\u4EEC\u7684\u8DDD\u79BB\u548C\u6301\u7EED\u65F6\u95F4\u68C0\u6D4B\u6ED1\u52A8\u624B\u52BF\u3002","Enable (or disable) swipe gesture detection.":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u6ED1\u52D5\u624B\u52E2\u6AA2\u6E2C\u3002","Enable (or disable) swipe gesture detection":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u6ED1\u52D5\u624B\u52E2\u6AA2\u6E2C","Enable swipe detection: _PARAM1_":"\u555F\u7528\u6ED1\u52D5\u6AA2\u6E2C\uFF1A_PARAM1_","Enable swipe detection":"\u555F\u7528\u6ED1\u52D5\u6AA2\u6E2C","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"\u7E6A\u88FD\u4E00\u689D\u6307\u793A\u7576\u524D\u6ED1\u52D5\u624B\u52E2\u7684\u7DDA\u3002\u7DE8\u8F2F\u5F62\u72C0\u7E6A\u88FD\u5668\u7684\u201C\u8F2A\u5ED3\u5927\u5C0F\u201D\u4EE5\u8ABF\u6574\u7DDA\u7684\u539A\u5EA6\u3002","Draw swipe gesture":"\u7E6A\u88FD\u6ED1\u52D5\u624B\u52E2","Draw a line with _PARAM1_ that shows the current swipe":"\u4F7F\u7528 _PARAM1_ \u7E6A\u88FD\u4E00\u689D\u7DDA\uFF0C\u986F\u793A\u7576\u524D\u7684\u6ED1\u52D5","Shape painter used to draw swipe":"\u7528\u4F86\u7E6A\u88FD\u6ED1\u52D5\u7684\u5F62\u72C0\u7E6A\u88FD\u6A5F","Change the layer used to detect swipe gestures.":"\u66F4\u6539\u7528\u65BC\u6AA2\u6E2C\u6ED1\u52D5\u624B\u52E2\u7684\u5716\u5C64\u3002","Layer used to detect swipe gestures":"\u7528\u65BC\u6AA2\u6E2C\u6ED1\u52D5\u624B\u52E2\u7684\u5716\u5C64","Use layer _PARAM1_ to detect swipe gestures":"\u4F7F\u7528\u5716\u5C64_PARAM1_\u4F86\u6AA2\u6E2C\u6ED1\u52D5\u624B\u52E2","the Layer used to detect swipe gestures.":"\u7528\u4F86\u6AA2\u6E2C\u6ED1\u52D5\u624B\u52E2\u7684\u5716\u5C64\u3002","the Layer used to detect swipe gestures":"\u7528\u4F86\u6AA2\u6E2C\u6ED1\u52D5\u624B\u52E2\u7684\u5716\u5C64","Swipe angle (degrees).":"\u6ED1\u52D5\u89D2\u5EA6\uFF08\u5EA6\uFF09\u3002","Swipe angle (degrees)":"\u6ED1\u52D5\u89D2\u5EA6\uFF08\u5EA6\uFF09","the swipe angle (degrees)":"\u6ED1\u52D5\u89D2\u5EA6\uFF08\u5EA6\uFF09","Swipe distance (pixels).":"\u6ED1\u52D5\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09\u3002","Swipe distance (pixels)":"\u6ED1\u52D5\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","the swipe distance (pixels)":"\u6ED1\u52D5\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","Swipe distance in horizontal direction (pixels).":"\u6C34\u5E73\u65B9\u5411\u4E0A\u7684\u6ED1\u52D5\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09\u3002","Swipe distance in horizontal direction (pixels)":"\u6C34\u5E73\u65B9\u5411\u4E0A\u7684\u6ED1\u52D5\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","the swipe distance in horizontal direction (pixels)":"\u6C34\u5E73\u65B9\u5411\u4E0A\u7684\u6ED1\u52D5\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","Swipe distance in vertical direction (pixels).":"\u5782\u76F4\u65B9\u5411\u4E0A\u7684\u6ED1\u52D5\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09\u3002","Swipe distance in vertical direction (pixels)":"\u5782\u76F4\u65B9\u5411\u4E0A\u7684\u6ED1\u52D5\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","the swipe distance in vertical direction (pixels)":"\u5782\u76F4\u65B9\u5411\u4E0A\u7684\u6ED1\u52D5\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","Start point of the swipe X position.":"\u6ED1\u52D5\u958B\u59CB\u9EDE\u7684X\u5EA7\u6A19\u3002","Start point of the swipe X position":"\u6ED1\u52D5\u958B\u59CB\u9EDE\u7684X\u5EA7\u6A19","the start point of the swipe X position":"\u6ED1\u52D5\u958B\u59CB\u9EDE\u7684X\u5EA7\u6A19","Start point of the swipe Y position.":"\u6ED1\u52D5\u958B\u59CB\u9EDE\u7684Y\u5EA7\u6A19\u3002","Start point of the swipe Y position":"\u6ED1\u52D5\u958B\u59CB\u9EDE\u7684Y\u5EA7\u6A19","the start point of the swipe Y position":"\u6ED1\u52D5\u958B\u59CB\u9EDE\u7684Y\u5EA7\u6A19","End point of the swipe X position.":"\u6ED1\u52D5\u7D50\u675F\u9EDE\u7684X\u5EA7\u6A19\u3002","End point of the swipe X position":"\u6ED1\u52D5\u7D50\u675F\u9EDE\u7684X\u5EA7\u6A19","the end point of the swipe X position":"\u6ED1\u52D5\u7D50\u675F\u9EDE\u7684X\u5EA7\u6A19","End point of the swipe Y position.":"\u6ED1\u52D5\u7D50\u675F\u9EDE\u7684Y\u5EA7\u6A19\u3002","End point of the swipe Y position":"\u6ED1\u52D5\u7D50\u675F\u9EDE\u7684Y\u5EA7\u6A19","the end point of the swipe Y position":"\u6ED1\u52D5\u7D50\u675F\u9EDE\u7684Y\u5EA7\u6A19","Swipe duration (seconds).":"\u6ED1\u52D5\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09\u3002","Swipe duration (seconds)":"\u6ED1\u52D5\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09","swipe duration (seconds)":"\u6ED1\u52D5\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09","Check if a swipe is currently in progress.":"\u6AA2\u67E5\u662F\u5426\u7576\u524D\u6B63\u5728\u9032\u884C\u6ED1\u52D5\u3002","Swipe is in progress":"\u6ED1\u52D5\u6B63\u5728\u9032\u884C\u4E2D","Check if swipe detection is enabled.":"\u6AA2\u67E5\u662F\u5426\u555F\u7528\u6ED1\u52D5\u6AA2\u6E2C\u3002","Is swipe detection enabled":"\u6ED1\u52D5\u6AA2\u6E2C\u662F\u5426\u5DF2\u555F\u7528","Swipe detection is enabled":"\u555F\u7528\u6ED1\u52D5\u5075\u6E2C","Check if the swipe has just ended.":"\u6AA2\u67E5\u6ED1\u52D5\u662F\u5426\u525B\u525B\u7D50\u675F\u3002","Swipe just ended":"\u525B\u525B\u7D50\u675F\u7684\u6ED1\u52D5","Swipe has just ended":"\u6ED1\u52D5\u525B\u525B\u7D50\u675F","Check if swipe moved in a given direction.":"\u6AA2\u67E5\u6ED1\u52D5\u662F\u5426\u671D\u6307\u5B9A\u65B9\u5411\u79FB\u52D5\u3002","Swipe moved in a direction (4-way movement)":"\u5728\u67D0\u500B\u65B9\u5411\u6ED1\u52D5\uFF08\u56DB\u65B9\u4F4D\u79FB\u52D5\uFF09","Swipe moved in direction _PARAM1_":"\u5728\u67D0\u500B\u65B9\u5411\u6ED1\u52D5 _PARAM1_","Swipe moved in a direction (8-way movement)":"\u5728\u67D0\u500B\u65B9\u5411\u6ED1\u52D5\uFF088\u65B9\u4F4D\u79FB\u52D5\uFF09","Text-to-Speech":"\u6587\u5B57\u8F6C\u8BED\u97F3","An extension to enable the use of Text-to-Speech features.":"\u542F\u7528\u6587\u5B57\u8F6C\u8BED\u97F3\u529F\u80FD\u7684\u6269\u5C55\u3002","Audio":"\u97F3\u9891","Speaks a text message aloud through the system text-to-speech.":"\u900F\u904E\u7CFB\u7D71\u7684\u6587\u5B57\u8F49\u8A9E\u97F3\u8B80\u51FA\u6587\u5B57\u8A0A\u606F\u3002","Speak out a message":"\u8B80\u51FA\u8A0A\u606F","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"\u4EE5_VOICE2_\u767C\u8072\uFF0C\u97F3\u91CF_VOLUME3%\uFF0C\u901F\u7387_RATE4%\u548C\u97F3\u8ABF_PITCH5%\u8AAA_PARAM1_","The message to be spoken":"\u8981\u8FF0\u8AAA\u7684\u8A0A\u606F","The voice to be used":"\u8981\u4F7F\u7528\u7684\u8072\u97F3","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"\u8072\u97F3\u56E0\u4F5C\u696D\u7CFB\u7D71\u800C\u7570\u3002\u9019\u662F Windows \u8072\u97F3\u540D\u7A31\u6E05\u55AE\uFF1Ahttps://bit.ly/windows-voices\u9019\u662F MacOS \u7684\u8072\u97F3\u540D\u7A31\u6E05\u55AE\uFF1Ahttps://bit.ly/mac-voices","Volume between 0% and 100%":"\u97F3\u91CF\u4ECB\u65BC0%\u548C100%\u4E4B\u9593","Speed between 10% and 1000%":"\u901F\u5EA6\u4ECB\u65BC10%\u548C1000%\u4E4B\u9593","Pitch between 0% and 200%":"\u97F3\u8ABF\u4ECB\u65BC0%\u548C200%\u4E4B\u9593","Forces all Text-to-Speech to be stopped.":"\u5F37\u5236\u505C\u6B62\u6240\u6709\u7684\u6587\u5B57\u8F49\u8A9E\u97F3\u3002","Force stop speaking":"\u5F37\u5236\u505C\u6B62\u6717\u8B80","Third person camera":"\u7B2C\u4E09\u4EBA\u79F0\u89C6\u89D2\u6444\u50CF\u673A","Move the camera to look at an object from a given distance.":"\u5C06\u6444\u50CF\u673A\u79FB\u52A8\u5230\u8DDD\u79BB\u7ED9\u5B9A\u5BF9\u8C61\u4E00\u5B9A\u8DDD\u79BB\u3002","Move the camera to look at a position from a distance.":"\u5C07\u651D\u5F71\u6A5F\u79FB\u52D5\u5230\u9060\u8655\u7684\u4F4D\u7F6E\u770B\u8457\u4E00\u500B\u4F4D\u7F6E\u3002","Look at a position from a distance (deprecated)":"\u9060\u8655\u770B\u8457\u4E00\u500B\u4F4D\u7F6E\uFF08\u5DF2\u904E\u6642\uFF09","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"\u5C07_PARAM6_\u7684\u76F8\u6A5F\u79FB\u52D5\u5230\u770B\u5411_PARAM1_; _PARAM2_\u5F9E_PARAM3_\u50CF\u7D20\u8655\u65CB\u8F49_PARAM4\xB0\u4E26\u6709_PARAM5\xB0\u7684\u4EF0\u89D2","Position on X axis":"X\u8EF8\u4E0A\u4F4D\u7F6E","Position on Y axis":"Y\u8EF8\u4E0A\u4F4D\u7F6E","Rotation angle (around Z axis)":"\u65CB\u8F49\u89D2\u5EA6\uFF08\u7E5EZ\u8EF8\uFF09","Elevation angle (around Y axis)":"\u4EF0\u89D2\uFF08\u7E5EY\u8EF8\uFF09","Move the camera to look at an object from a distance.":"\u5C07\u651D\u5F71\u6A5F\u79FB\u52D5\u5230\u9060\u8655\u770B\u8457\u4E00\u500B\u7269\u4EF6\u3002","Look at an object from a distance (deprecated)":"\u9060\u8655\u770B\u8457\u4E00\u500B\u7269\u4EF6\uFF08\u5DF2\u904E\u6642\uFF09","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"\u5C07_PARAM5_\u7684\u76F8\u6A5F\u79FB\u52D5\u5230\u5F9E_PARAM2_\u50CF\u7D20\u8655\u770B_PARAM1_\uFF0C\u65CB\u8F49_PARAM3\xB0\u4E26\u6709_PARAM4\xB0\u7684\u4EF0\u89D2","Look at a position from a distance":"\u9060\u8655\u770B\u8457\u4E00\u500B\u4F4D\u7F6E","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"\u5C07_PARAM7_\u7684\u76F8\u6A5F\u79FB\u52D5\u81F3_PARAM1_; _PARAM2_; _PARAM3_\u4F86\u81EA_PARAM4_\u50CF\u7D20\u7684\u65CB\u8F49\u89D2\u70BA_PARAM5_\xB0\u548C\u4EF0\u89D2_PARAM6_\xB0","Position on Z axis":"Z\u8EF8\u4E0A\u7684\u4F4D\u7F6E","Look at an object from a distance":"\u5F9E\u9060\u8655\u89C0\u770B\u4E00\u500B\u7269\u9AD4","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"\u5C07_PARAM6_\u7684\u76F8\u6A5F\u79FB\u52D5\u81F3_PARAM1_\u4F86\u81EA_PARAM3_\u50CF\u7D20\u7684\u65CB\u8F49\u89D2\u70BA_PARAM4_\xB0\u548C\u4EF0\u89D2_PARAM5_\xB0","Smoothly follow an object at a distance.":"\u5E73\u6ED1\u5730\u8DDF\u96A8\u4E00\u500B\u7269\u9AD4\u5728\u9060\u8655\u3002","Halfway time for rotation":"\u65CB\u8F49\u7684\u4E00\u534A\u6642\u9593","Halfway time for elevation rotation":"\u9AD8\u5EA6\u65CB\u8F49\u7684\u4E2D\u9014\u6642\u9593","Only used by Z and ZY rotation modes":"\u50C5\u4F9B Z \u548C ZY \u65CB\u8F49\u6A21\u5F0F\u4F7F\u7528","Halfway time on Z axis":"Z\u8EF8\u4E0A\u7684\u4E00\u534A\u6642\u9593","Camera distance":"\u76F8\u6A5F\u8DDD\u96E2","Lateral distance offset":"\u6A6B\u5411\u8DDD\u96E2\u504F\u79FB","Ahead distance offset":"\u524D\u65B9\u8DDD\u96E2\u504F\u79FB","Z offset":"Z\u504F\u79FB","Rotation angle offset":"\u65CB\u8F49\u89D2\u5EA6\u504F\u79FB","Elevation angle offset":"\u4EF0\u89D2\u504F\u79FB","Follow free area top border on Z axis":"Z\u8EF8\u4E0A\u7684\u81EA\u7531\u5340\u57DF\u9802\u90E8\u908A\u754C\u8DDF\u96A8","Follow free area bottom border on Z axis":"Z\u8EF8\u4E0A\u7684\u81EA\u7531\u5340\u57DF\u5E95\u90E8\u908A\u754C\u8DDF\u96A8","Automatically rotate the camera with the object":"\u8207\u7269\u9AD4\u81EA\u52D5\u65CB\u8F49\u76F8\u6A5F","Automatically rotate the camera with the object (elevation)":"Automatically rotate the camera with the object (elevation)","Best left unchecked, use the rotation mode instead":"\u6700\u597D\u4FDD\u6301\u672A\u9078\u4E2D\uFF0C\u8ACB\u6539\u7528\u65CB\u8F49\u6A21\u5F0F","Rotation mode":"\u65CB\u8F49\u6A21\u5F0F","Targeted camera rotation angle":"\u76EE\u6A19\u76F8\u6A5F\u65CB\u8F49\u89D2","Forward X":"\u5411\u524D X","Forward Y":"\u5411\u524D Y","Forward Z":"\u524D\u9032Z","Lerp camera":"\u7DDA\u6027\u63D2\u503C\u76F8\u6A5F","Lerp the camera rotation to _PARAM0_ with a ratio of _PARAM2_ with rotation offset _PARAM3_\xB0 and elevation offset _PARAM4_\xB0":"\u5C07\u76F8\u6A5F\u65CB\u8F49\u7DDA\u6027\u63D2\u503C\u5230 _PARAM0_\uFF0C\u6BD4\u4F8B\u70BA _PARAM2_\uFF0C\u65CB\u8F49\u504F\u79FB\u70BA _PARAM3_\xB0\uFF0C\u63D0\u5347\u504F\u79FB\u70BA _PARAM4_\xB0","Move to object":"\u79FB\u52D5\u5230\u7269\u4EF6","Change the camera position to _PARAM0_ with offset _PARAM2_, _PARAM3_, _PARAM4_":"\u5C07\u76F8\u6A5F\u4F4D\u7F6E\u66F4\u6539\u70BA _PARAM0_\uFF0C\u504F\u79FB\u91CF\u70BA _PARAM2_\u3001_PARAM3_\u3001_PARAM4_","X offset":"X \u504F\u79FB\u91CF","Y offset":"Y \u504F\u79FB\u91CF","Update local basis":"\u66F4\u65B0\u672C\u5730\u57FA\u6E96","Update local basis of _PARAM0_ and the camera":"\u66F4\u65B0 _PARAM0_ \u548C\u76F8\u6A5F\u7684\u672C\u5730\u57FA\u6E96","Rotate the camera all the way to the targeted angle.":"\u5C07\u76F8\u6A5F\u65CB\u8F49\u81F3\u76EE\u6A19\u89D2\u5EA6\u3002","Rotate the camera all the way":"\u5C07\u76F8\u6A5F\u65CB\u8F49\u5B8C\u5168","Rotate the camera all the way to the targeted angle of _PARAM0_":"\u5C07\u76F8\u6A5F\u65CB\u8F49\u81F3\u76EE\u6A19\u89D2\u5EA6 _PARAM0_","the camera rotation.":"\u76F8\u6A5F\u65CB\u8F49\u3002","Camera rotation":"\u76F8\u6A5F\u65CB\u8F49","the camera rotation":"\u76F8\u6A5F\u65CB\u8F49","the halfway time for rotation of the object.":"\u5C0D\u8C61\u65CB\u8F49\u7684\u4E00\u534A\u6642\u9593\u3002","the halfway time for rotation":"\u65CB\u8F49\u7684\u4E00\u534A\u6642\u9593","the halfway time for elevation rotation of the object.":"the halfway time for elevation rotation of the object.","Halfway time for elevation rotation":"Halfway time for elevation rotation","the halfway time for elevation rotation":"the halfway time for elevation rotation","the halfway time on Z axis of the object.":"\u5C0D\u8C61Z\u8EF8\u65CB\u8F49\u7684\u4E00\u534A\u6642\u9593\u3002","the halfway time on Z axis":"\u5728Z\u8EF8\u4E0A\u7684\u4E00\u534A\u6642\u9593","Return follow free area bottom border Z.":"\u8FD4\u56DE\u8DDF\u96A8\u81EA\u7531\u5340\u5E95\u90E8\u908A\u754CZ\u8EF8\u3002","Free area Z min":"\u81EA\u7531\u5340Z\u8EF8\u6700\u5C0F\u503C","Return follow free area top border Z.":"\u8FD4\u56DE\u8DDF\u96A8\u81EA\u7531\u5340\u9802\u90E8\u908A\u754CZ\u8EF8\u3002","Free area Z max":"\u6700\u5927\u7684\u81EA\u7531\u5340\u57DF Z","the follow free area top border on Z axis of the object.":"\u5C0D\u8C61 Z \u8EF8\u4E0A\u7684\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u9802\u90E8\u908A\u754C\u3002","the follow free area top border on Z axis":"\u5728 Z \u8EF8\u4E0A\u7684\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u9802\u90E8\u908A\u754C","the follow free area bottom border on Z axis of the object.":"\u5C0D\u8C61 Z \u8EF8\u4E0A\u7684\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u5E95\u90E8\u908A\u754C\u3002","the follow free area bottom border on Z axis":"\u5728 Z \u8EF8\u4E0A\u7684\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u5E95\u90E8\u908A\u754C","the camera distance of the object.":"\u5C0D\u8C61\u7684\u651D\u5F71\u6A5F\u8DDD\u96E2\u3002","the camera distance":"\u651D\u5F71\u6A5F\u8DDD\u96E2","the lateral distance offset of the object.":"\u5C0D\u8C61\u7684\u6A6B\u5411\u8DDD\u96E2\u504F\u79FB\u3002","the lateral distance offset":"\u6A6B\u5411\u8DDD\u96E2\u504F\u79FB","the ahead distance offset of the object.":"\u5C0D\u8C61\u7684\u5411\u524D\u8DDD\u96E2\u504F\u79FB\u3002","the ahead distance offset":"\u5411\u524D\u8DDD\u96E2\u504F\u79FB","the z offset of the object.":"\u5C0D\u8C61\u7684 Z \u8EF8\u504F\u79FB\u3002","the z offset":"Z \u8EF8\u504F\u79FB","the rotation angle offset of the object.":"\u5C0D\u8C61\u7684\u65CB\u8F49\u89D2\u5EA6\u504F\u79FB\u3002","the rotation angle offset":"\u65CB\u8F49\u89D2\u5EA6\u504F\u79FB","the elevation angle offset of the object.":"\u5C0D\u8C61\u7684\u4FEF\u4EF0\u89D2\u5EA6\u504F\u79FB\u3002","the elevation angle offset":"\u4FEF\u4EF0\u89D2\u5EA6\u504F\u79FB","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"\u5C0D\u8C61\u7684\u76EE\u6A19\u651D\u5F71\u6A5F\u65CB\u8F49\u89D2\u5EA6\u3002\u7576\u8A2D\u5B9A\u9019\u500B\u89D2\u5EA6\u6642\uFF0C\u651D\u5F71\u6A5F\u8DDF\u96A8\u6B64\u503C\u800C\u4E0D\u662F\u5C0D\u8C61\u89D2\u5EA6\u3002","Targeted rotation angle":"\u76EE\u6A19\u65CB\u8F49\u89D2\u5EA6","the targeted camera rotation angle":"\u76EE\u6A19\u651D\u5F71\u6A5F\u65CB\u8F49\u89D2\u5EA6","3D-like Flip for 2D Sprites":"2D \u7CBE\u9748\u7684 3D \u985E\u7FFB\u8F49","Flip sprites with a 3D-like rotation effect.":"\u7528 3D \u985E\u65CB\u8F49\u6548\u679C\u7FFB\u8F49\u7CBE\u9748\u3002","Flip a Sprite with a 3D effect.":"\u4EE53D\u6548\u679C\u7FFB\u8F49\u4E00\u500B\u7CBE\u9748\u3002","3D Flip":"3D\u7FFB\u8F49","Flipping method":"\u7FFB\u8F49\u65B9\u6CD5","Front animation name":"\u524D\u65B9\u52D5\u756B\u540D\u7A31","Animation method":"\u52D5\u756B\u65B9\u6CD5","Back animation name":"\u5F8C\u65B9\u52D5\u756B\u540D\u7A31","Start a flipping animation on the object.":"\u5728\u5C0D\u8C61\u4E0A\u958B\u59CB\u4E00\u500B\u7FFB\u8F49\u52D5\u756B\u3002","Flip the object (deprecated)":"\u7FFB\u8F49\u5C0D\u8C61\uFF08\u5DF2\u68C4\u7528\uFF09","Flip _PARAM0_ over _PARAM2_ms":"\u7FFB\u8F49 _PARAM0_ \u5728 _PARAM2_ms \u7684\u6642\u9593\u5167","Duration (in milliseconds)":"\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u6BEB\u79D2\u70BA\u55AE\u4F4D\uFF09","Start a flipping animation on the object. The X origin point must be set at the object center.":"\u5728\u5C0D\u8C61\u4E0A\u958B\u59CB\u4E00\u500B\u7FFB\u8F49\u52D5\u756B\u3002X \u539F\u9EDE\u5FC5\u9808\u8A2D\u7F6E\u5728\u5C0D\u8C61\u4E2D\u5FC3\u3002","Flip the object":"\u7FFB\u8F49\u5C0D\u8C61","Flip _PARAM0_ over _PARAM2_ seconds":"\u7FFB\u8F49 _PARAM0_ \u5728 _PARAM2_ \u79D2\u5167","Jump to the end of the flipping animation.":"\u8DF3\u5230\u7FFB\u8F49\u52D5\u756B\u7684\u7D50\u5C3E\u3002","Jump to flipping end":"\u8DF3\u5230\u7FFB\u8F49\u7D50\u5C3E","Jump to the end of _PARAM0_ flipping":"\u8DF3\u5230 _PARAM0_ \u7FFB\u8F49\u7684\u7D50\u5C3E","Checks if a flipping animation is currently playing.":"\u6AA2\u67E5\u662F\u5426\u7576\u524D\u6B63\u5728\u64AD\u653E\u7FFB\u8F49\u52D5\u756B\u3002","Flipping is playing":"\u6B63\u5728\u64AD\u653E\u7FFB\u8F49\u52D5\u756B","_PARAM0_ is flipping":"_PARAM0_ \u6B63\u5728\u7FFB\u8F49","Checks if the object is flipped or will be flipped.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u7FFB\u8F49\u6216\u5C07\u88AB\u7FFB\u8F49\u3002","Is flipped":"\u88AB\u7FFB\u8F49\u4E86","_PARAM0_ is flipped":"_PARAM0_\u88AB\u7FFB\u8F49","Flips the object to one specific side.":"\u5C07\u5C0D\u8C61\u7FFB\u8F49\u5230\u6307\u5B9A\u7684\u4E00\u5074\u3002","Flip to a side (deprecated)":"\u7FFB\u8F49\u5230\u4E00\u5074\uFF08\u5DF2\u68C4\u7528\uFF09","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"\u7FFB\u8F49_PARAM0_\u5230\u53CD\u9762: _PARAM2_\u8D85\u904E_PARAM3_ms","Reverse side":"\u53CD\u9762","Flips the object to one specific side. The X origin point must be set at the object center.":"\u5C07\u5C0D\u8C61\u7FFB\u8F49\u5230\u6307\u5B9A\u7684\u4E00\u5074\u3002X\u8D77\u9EDE\u5FC5\u9808\u8A2D\u7F6E\u5728\u5C0D\u8C61\u4E2D\u5FC3\u3002","Flip to a side":"\u7FFB\u8F49\u5230\u4E00\u5074","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"\u7FFB\u8F49_PARAM0_\u5230\u53CD\u9762: _PARAM2_\u8D85\u904E_PARAM3_\u79D2","Visually flipped":"\u8996\u89BA\u7FFB\u8F49","_PARAM0_ is visually flipped":"_PARAM0_\u88AB\u8996\u89BA\u7FFB\u8F49","Flip visually":"\u8996\u89BA\u7FFB\u8F49","Flip visually _PARAM0_: _PARAM2_":"\u8996\u89BA\u7FFB\u8F49_PARAM0_: _PARAM2_","Flipped":"\u7FFB\u8F49","Resource bar (separated units)":"\u8CC7\u6E90\u6B04 (\u5206\u96E2\u55AE\u4F4D)","left anchor":"\u5DE6\u5074\u9328\u9EDE","Left anchor":"\u5DE6\u9328\u9EDE","Left anchor of _PARAM1_":"_PARAM1_ \u7684\u5DE6\u9328\u9EDE","Anchor":"\u9328\u9EDE","Right anchor":"\u53F3\u5074\u9328\u9EDE","Right anchor of _PARAM1_":"_PARAM1_ \u7684\u53F3\u5074\u9328\u9EDE","Unit width":"\u55AE\u4F4D\u5BEC\u5EA6","How much pixels to show for a value of 1.":"\u5C0D\u65BC\u503C\u70BA1\uFF0C\u8981\u986F\u793A\u591A\u5C11\u50CF\u7D20\u3002","the unit width of the object. How much pixels to show for a value of 1.":"\u7269\u4EF6\u7684\u55AE\u4F4D\u5BEC\u5EA6\u3002\u986F\u793A\u503C 1 \u9700\u8981\u591A\u5C11\u50CF\u7D20\u3002","the unit width":"\u55AE\u4F4D\u5BEC\u5EA6","Update the bar width.":"\u66F4\u65B0\u689D\u5BEC\u5EA6\u3002","Bar width":"\u689D\u5BEC\u5EA6","Update the bar width of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u689D\u5F62\u5BEC\u5EA6","Time formatting":"\u6642\u9593\u683C\u5F0F\u5316","Converts seconds into standard time formats, such as HH:MM:SS.":"Converts seconds into standard time formats, such as HH:MM:SS.","Format time in seconds to HH:MM:SS.":"\u5C07\u6642\u9593\u683C\u5F0F\u5316\u70BAHH:MM:SS\u3002","Format time in seconds to HH:MM:SS":"\u5C07\u6642\u9593\u683C\u5F0F\u5316\u70BAHH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"\u5C07_PARAM1_\u7684\u6642\u9593\u683C\u5F0F\u5316\u70BAPARAM2_\u7684HH:MM:SS\u3002","Time, in seconds":"\u6642\u9593\uFF0C\u4EE5\u79D2\u70BA\u55AE\u4F4D","Format time in seconds to HH:MM:SS.000, including milliseconds.":"\u5C07\u6642\u9593\u683C\u5F0F\u5316\u70BAHH:MM:SS.000\uFF0C\u5305\u62EC\u6BEB\u79D2\u3002","Format time in seconds to HH:MM:SS.000":"\u5C07\u6642\u9593\u683C\u5F0F\u5316\u70BAHH:MM:SS.000","Timed Back and Forth Movement":"\u5B9A\u6642\u4F86\u56DE\u904B\u52D5","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"\u6B64\u884C\u70BA\u6703\u8B93\u7269\u4EF6\u5728\u9078\u5B9A\u7684\u6642\u9593\u6216\u8DDD\u96E2\u5167\u5782\u76F4\u6216\u6C34\u5E73\u4F86\u56DE\u79FB\u52D5\u3002","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over.":"\u5728\u9078\u5B9A\u7684\u6642\u9593\u6216\u8DDD\u96E2\u5167\u79FB\u52D5\u4E00\u500B\u7269\u9AD4\uFF08\u4F8B\u5982\u6575\u4EBA\uFF09\uFF0C\u7136\u5F8C\u7FFB\u8F49\u4E26\u91CD\u65B0\u958B\u59CB\u3002","Move the object vertically (instead of horizontally)":"\u5782\u76F4\u79FB\u52D5\u7269\u9AD4\uFF08\u800C\u4E0D\u662F\u6C34\u5E73\u79FB\u52D5\uFF09","Moving speed (in pixel/s)":"\u79FB\u52D5\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20/\u79D2\u8A08\uFF09","Moving distance (in pixels)":"\u79FB\u52D5\u8DDD\u96E2\uFF08\u4EE5\u50CF\u7D20\u8A08\uFF09","Moving maximum time (in seconds)":"\u79FB\u52D5\u7684\u6700\u5927\u6642\u9593\uFF08\u4EE5\u79D2\u8A08\uFF09","Distance start point":"\u8DDD\u96E2\u8D77\u59CB\u9EDE","position of the sprite at the previous frame":"\u7CBE\u9748\u5728\u4E0A\u4E00\u5E40\u7684\u4F4D\u7F6E","check that time has elapsed":"\u6AA2\u67E5\u6642\u9593\u662F\u5426\u5DF2\u7D93\u904E","Toggle switch (for Shape Painter)":"\u5207\u63DB\u958B\u95DC\uFF08\u9069\u7528\u65BC\u5716\u5F62\u7E6A\u88FD\u5668\uFF09","Use a shape-painter object to draw a toggle switch that users can click or touch.":"\u4F7F\u7528\u5F62\u72C0\u7E6A\u88FD\u7269\u4EF6\u4F86\u7E6A\u88FD\u4E00\u500B\u5207\u63DB\u958B\u95DC\uFF0C\u7528\u6236\u53EF\u4EE5\u9EDE\u64CA\u6216\u89F8\u6478\u3002","Radius of the thumb (px) Example: 10":"\u6307\u5C16\u7684\u534A\u5F91\uFF08\u50CF\u7D20\uFF09\u793A\u4F8B\uFF1A10","Active thumb color string. Example: 24;119;211":"\u6D3B\u52D5\u6307\u5C16\u984F\u8272\u5B57\u7B26\u4E32\u3002 \u793A\u4F8B\uFF1A24;119;211","Opacity of the thumb. Example: 255":"\u6307\u5C16\u7684\u4E0D\u900F\u660E\u5EA6\u3002 \u793A\u4F8B\uFF1A255","Width of the track (pixels) Example: 20":"\u8ECC\u9053\u5BEC\u5EA6\uFF08\u50CF\u7D20\uFF09\u793A\u4F8B\uFF1A20","Height of the track (pixels) Example: 14":"\u8ECC\u9053\u9AD8\u5EA6\uFF08\u50CF\u7D20\uFF09\u793A\u4F8B\uFF1A14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"\u53F3\u908A\u6307\u5C16\u8ECC\u9053\u7684\u984F\u8272\u5B57\u7B26\u4E32\u3002 \u793A\u4F8B\uFF1A150;150;150\uFF08\u7559\u7A7A\u4EE5\u4F7F\u7528\u6307\u5C16\u984F\u8272\uFF09","Opacity of the track that is RIGHT of the thumb. Example: 255":"\u53F3\u908A\u6307\u5C16\u8ECC\u9053\u7684\u4E0D\u900F\u660E\u5EA6\u3002 \u793A\u4F8B\uFF1A255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"\u5DE6\u908A\u6307\u5C16\u8ECC\u9053\u7684\u984F\u8272\u5B57\u7B26\u4E32\u3002 \u793A\u4F8B\uFF1A24;119;211\uFF08\u7559\u7A7A\u4EE5\u4F7F\u7528\u6307\u5C16\u984F\u8272\uFF09","Opacity of the track that is LEFT of the thumb. Example: 128":"\u5DE6\u908A\u6307\u5C16\u8ECC\u9053\u7684\u4E0D\u900F\u660E\u5EA6\u3002 \u793A\u4F8B\uFF1A128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"\u7576\u6ED1\u9F20\u61F8\u505C\u548C\u9EDE\u64CA\u6307\u5C16\u6642\u7684\u5149\u6688\u5927\u5C0F\u3002 \u793A\u4F8B\uFF1A24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"\u7576\u6ED1\u9F20\u61F8\u505C\u5728\u6307\u5C16\u4E0A\u6642\u7684\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u3002 \u793A\u4F8B\uFF1A32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"\u5207\u63DB\u958B\u95DC\u88AB\u6309\u4E0B\u6642\u51FA\u73FE\u7684\u5149\u6688\u7684\u4E0D\u900F\u660E\u5EA6\u3002 \u793A\u4F8B\uFF1A64","Number of pixels the thumb is from the left side of the track.":"\u6307\u5C16\u8DDD\u5DE6\u5074\u8ECC\u9053\u7684\u50CF\u7D20\u6578\u3002","Disabled":"\u7981\u7528","State has been changed (used in ToggleChecked function)":"\u72C0\u614B\u5DF2\u66F4\u6539\uFF08\u5728ToggleChecked\u529F\u80FD\u4E2D\u4F7F\u7528\uFF09","Inactive thumb color string. Example: 255;255;255":"\u975E\u6D3B\u52D5\u6307\u5C16\u984F\u8272\u5B57\u7B26\u4E32\u3002 \u793A\u4F8B\uFF1A255;255;255","Click or press has started on toggle switch":"\u9EDE\u64CA\u6216\u6309\u58D3\u5728\u5207\u63DB\u958B\u95DC\u4E0A\u958B\u59CB","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"\u6307\u5C16\u9670\u5F71\u7684Y\u504F\u79FB\u3002 \u6B63\u6578\u5411\u4E0B\u79FB\u52D5\u9670\u5F71\uFF0C\u8CA0\u6578\u5411\u4E0A\u79FB\u52D5\u9670\u5F71\u3002 \u793A\u4F8B\uFF1A4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"\u6307\u5C16\u4E0A\u7684\u9670\u5F71\u7684X\u504F\u79FB\u3002 \u6B63\u6578\u5411\u53F3\u79FB\u52D5\u9670\u5F71\uFF0C\u8CA0\u6578\u5411\u5DE6\u79FB\u52D5\u9670\u5F71\u3002 \u793A\u4F8B\uFF1A0","Opacity of shadow on thumb. Example: 32":"\u6307\u5C16\u4E0A\u7684\u9670\u5F71\u7684\u4E0D\u900F\u660E\u5EA6\u3002 \u793A\u4F8B\uFF1A32","Need redraw":"\u9700\u8981\u91CD\u65B0\u7E6A\u88FD","Was hovered":"\u904E\u53BB\u66FE\u61F8\u505C","Change the track width.":"\u66F4\u6539\u8ECC\u9053\u5BEC\u5EA6\u3002","Change the track width of _PARAM0_ to _PARAM2_ pixels":"\u5C07_PARAM0_\u7684\u8ECC\u9053\u5BEC\u5EA6\u6539\u70BA_PARAM2_\u50CF\u7D20","Change the track height.":"\u66F4\u6539\u8ECC\u9053\u9AD8\u5EA6\u3002","Track height":"\u8ECC\u9053\u9AD8\u5EA6","Change the track height of _PARAM0_ to _PARAM2_ pixels":"\u5C07_PARAM0_\u7684\u8ECC\u9053\u9AD8\u5EA6\u6539\u70BA_PARAM2_\u50CF\u7D20","Change the thumb opacity.":"\u66F4\u6539\u62C7\u6307\u4E0D\u900F\u660E\u5EA6\u3002","Change the thumb opacity of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u62C7\u6307\u4E0D\u900F\u660E\u5EA6\u6539\u70BA_PARAM2_","Change the inactive track opacity.":"\u66F4\u6539\u975E\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u3002","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u975E\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u6539\u70BA_PARAM2_","Change the active track opacity.":"\u66F4\u6539\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u3002","Change the active track opacity of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u6539\u70BA_PARAM2_","Change the halo opacity when the thumb is pressed.":"\u6309\u4E0B\u62C7\u6307\u6642\u66F4\u6539\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u3002","Change the halo opacity of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u6539\u70BA_PARAM2_","Change opacity of the halo when the thumb is hovered.":"\u62C7\u6307\u61F8\u505C\u6642\u66F4\u6539\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u3002","Change the offset on Y axis of the thumb shadow.":"\u66F4\u6539\u62C7\u6307\u9670\u5F71\u5728Y\u8EF8\u4E0A\u7684\u504F\u79FB\u91CF\u3002","Thumb shadow offset on Y axis":"\u62C7\u6307\u9670\u5F71\u5728Y\u8EF8\u4E0A\u7684\u504F\u79FB\u91CF","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u62C7\u6307\u9670\u5F71\u5728Y\u8EF8\u4E0A\u7684\u504F\u79FB\u91CF\u6539\u70BA_PARAM2_","Y offset (pixels)":"Y\u8EF8\u504F\u79FB\u91CF\uFF08\u50CF\u7D20\uFF09","Change the offset on X axis of the thumb shadow.":"\u66F4\u6539\u62C7\u6307\u9670\u5F71\u5728X\u8EF8\u4E0A\u7684\u504F\u79FB\u91CF\u3002","Thumb shadow offset on X axis":"X\u8EF8\u7684\u6307\u793A\u71C8\u9670\u5F71\u504F\u79FB","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684X\u8EF8\u6307\u793A\u71C8\u9670\u5F71\u504F\u79FB\u70BA _PARAM2_","X offset (pixels)":"X\u8EF8\u504F\u79FB\uFF08\u50CF\u7D20\uFF09","Change the thumb shadow opacity.":"\u66F4\u6539\u6307\u793A\u71C8\u9670\u5F71\u7684\u4E0D\u900F\u660E\u5EA6","Thumb shadow opacity":"\u6307\u793A\u71C8\u9670\u5F71\u4E0D\u900F\u660E\u5EA6","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_\u7684\u6307\u793A\u71C8\u9670\u5F71\u4E0D\u900F\u660E\u5EA6\u70BA_PARAM2_","Opacity of shadow on thumb":"\u6307\u793A\u71C8\u4E0A\u7684\u9670\u5F71\u4E0D\u900F\u660E\u5EA6","Change the thumb radius.":"\u66F4\u6539\u6307\u793A\u71C8\u534A\u5F91","Thumb radius":"\u6307\u793A\u71C8\u534A\u5F91","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"\u5C07_PARAM0_\u7684\u6307\u793A\u71C8\u534A\u5F91\u66F4\u6539\u70BA_PARAM2_\u50CF\u7D20","Change the halo radius.":"\u66F4\u6539\u5149\u6688\u534A\u5F91","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"\u5C07_PARAM0_\u7684\u5149\u6688\u534A\u5F91\u66F4\u6539\u70BA_PARAM2_\u50CF\u7D20","Change the active track color (the part on the thumb left).":"\u66F4\u6539\u6D3B\u52D5\u8ECC\u9053\u984F\u8272\uFF08\u6307\u793A\u71C8\u5DE6\u5074\u7684\u90E8\u5206\uFF09","Change the active track color of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u6D3B\u52D5\u8ECC\u9053\u984F\u8272\u66F4\u6539\u70BA_PARAM2_","Color of active track":"\u6D3B\u52D5\u8ECC\u9053\u984F\u8272","Change the inactive track color (the part on the thumb right).":"\u66F4\u6539\u975E\u6D3B\u52D5\u8ECC\u9053\u984F\u8272\uFF08\u6307\u793A\u71C8\u53F3\u5074\u7684\u90E8\u5206\uFF09","Change the inactive track color of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u975E\u6D3B\u52D5\u8ECC\u9053\u984F\u8272\u66F4\u6539\u70BA_PARAM2_","Color of inactive track":"\u975E\u6D3B\u52D5\u8ECC\u9053\u984F\u8272","Change the thumb color (when unchecked).":"\u66F4\u6539\u6307\u793A\u71C8\u984F\u8272\uFF08\u672A\u9078\u4E2D\u6642\uFF09","Thumb color (when unchecked)":"\u6307\u793A\u71C8\u984F\u8272\uFF08\u672A\u9078\u4E2D\u6642\uFF09","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"\u5C07_PARAM0_\u7684\u6307\u793A\u71C8\u984F\u8272\uFF08\u672A\u9078\u4E2D\u6642\uFF09\u66F4\u6539\u70BA_PARAM2_","Change the thumb color (when checked).":"\u66F4\u6539\u6307\u793A\u71C8\u984F\u8272\uFF08\u9078\u4E2D\u6642\uFF09","Thumb color (when checked)":"\u6307\u793A\u71C8\u984F\u8272\uFF08\u9078\u4E2D\u6642\uFF09","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"\u5C07_PARAM0_\u7684\u6307\u793A\u71C8\u984F\u8272\uFF08\u9078\u4E2D\u6642\uFF09\u66F4\u6539\u70BA_PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"\u5982\u679C\u9078\u4E2D\uFF0C\u5247\u66F4\u6539\u70BA\u672A\u9078\u4E2D\u3002\u5982\u679C\u672A\u9078\u4E2D\uFF0C\u5247\u66F4\u6539\u70BA\u9078\u4E2D\u3002","Toggle the switch":"\u5207\u63DB\u958B\u95DC","Change _PARAM0_ to opposite state (checked/unchecked)":"\u5C07_PARAM0_\u66F4\u6539\u70BA\u76F8\u53CD\u72C0\u614B\uFF08\u9078\u4E2D/\u672A\u9078\u4E2D\uFF09","Disable (or enable) the toggle switch.":"\u7981\u7528\uFF08\u6216\u555F\u7528\uFF09\u5207\u63DB\u958B\u95DC","Disable (or enable) the toggle switch":"\u7981\u7528\uFF08\u6216\u555F\u7528\uFF09\u5207\u63DB\u958B\u95DC","Disable _PARAM0_: _PARAM2_":"\u7981\u7528_PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"\u9078\u4E2D\uFF08\u6216\u53D6\u6D88\u9078\u4E2D\uFF09\u5207\u63DB\u958B\u95DC","Set _PARAM0_ to checked: _PARAM2_":"\u5C07_PARAM0_\u8A2D\u7F6E\u70BA\u5DF2\u9078\u4E2D: _PARAM2_","Check if mouse is hovering over toggle switch.":"\u6AA2\u67E5\u6ED1\u9F20\u662F\u5426\u61F8\u505C\u5728\u5207\u63DB\u958B\u95DC\u4E0A\u3002","Is mouse hovered over toggle switch?":"\u6ED1\u9F20\u662F\u5426\u61F8\u505C\u5728\u5207\u63DB\u958B\u95DC\u4E0A\uFF1F","Mouse is hovering over _PARAM0_":"\u6ED1\u9F20\u6B63\u5728\u61F8\u505C\u5728_PARAM0_\u4E0A","Track width.":"\u8ECC\u9053\u5BEC\u5EA6\u3002","Track height.":"\u8ECC\u9053\u9AD8\u5EA6\u3002","Offset (Y) of shadow on thumb.":"\u62C7\u6307\u4E0A\u7684\u9670\u5F71\u504F\u79FB\uFF08Y\uFF09\u3002","Offset (Y) of shadow on thumb":"\u62C7\u6307\u4E0A\u7684\u9670\u5F71\u504F\u79FB\uFF08Y\uFF09","Offset (X) of shadow on thumb.":"\u62C7\u6307\u4E0A\u7684\u9670\u5F71\u504F\u79FB\uFF08X\uFF09\u3002","Offset (X) of shadow on thumb":"\u62C7\u6307\u4E0A\u7684\u9670\u5F71\u504F\u79FB\uFF08X\uFF09","Opacity of shadow on thumb.":"\u62C7\u6307\u4E0A\u7684\u9670\u5F71\u4E0D\u900F\u660E\u5EA6\u3002","Thumb opacity.":"\u62C7\u6307\u4E0D\u900F\u660E\u5EA6\u3002","Active track opacity.":"\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u3002","Inactive track opacity.":"\u975E\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u3002","Halo opacity (pressed).":"\u5149\u6688\u4E0D\u900F\u660E\u5EA6\uFF08\u6309\u4E0B\u6642\uFF09\u3002","Halo opacity (hover).":"\u5149\u6688\u4E0D\u900F\u660E\u5EA6\uFF08\u61F8\u505C\u6642\uFF09\u3002","Halo radius (pixels).":"\u5149\u6688\u534A\u5F91\uFF08\u50CF\u7D20\uFF09\u3002","Active track color.":"\u6D3B\u52D5\u8ECC\u9053\u984F\u8272\u3002","Inactive track color.":"\u975E\u6D3B\u52D5\u8ECC\u9053\u984F\u8272\u3002","Active thumb color.":"\u6D3B\u52D5\u62C7\u6307\u984F\u8272\u3002","Active thumb color":"\u6D3B\u52D5\u62C7\u6307\u984F\u8272","Check if the toggle switch is disabled.":"\u6AA2\u67E5\u5207\u63DB\u958B\u95DC\u662F\u5426\u5DF2\u7981\u7528\u3002","Is disabled":"\u5DF2\u7981\u7528","Inactive thumb color.":"\u975E\u6D3B\u52D5\u62C7\u6307\u984F\u8272\u3002","Inactive thumb color":"\u975E\u6D3B\u52D5\u62C7\u6307\u984F\u8272","Top-down movement animator":"Top-down movement animator","Change the animation according to the movement direction.":"Change the animation according to the movement direction.","Top-down movement":"Top-down movement","Scale animations according to speed":"Scale animations according to speed","Pause animations when objects stop":"Pause animations when objects stop","Animations must be called \"Walk0\", \"Walk1\"... for left, down...":"Animations must be called \"Walk0\", \"Walk1\"... for left, down...","Number of directions":"Number of directions","Leave to 0 to automatically use 8 when diagonals are allowed and 4 otherwise.":"Leave to 0 to automatically use 8 when diagonals are allowed and 4 otherwise.","Set to 90\xB0, \"Walk0\" becomes the animation for down.":"Set to 90\xB0, \"Walk0\" becomes the animation for down.","Update the animation according to the object direction.":"Update the animation according to the object direction.","Update animation":"Update animation","Update the animation of _PARAM0_":"Update the animation of _PARAM0_","the animation name of the object.":"the animation name of the object.","the animation name":"the animation name","Check if animations are paused when objects stop.":"Check if animations are paused when objects stop.","_PARAM0_ animations are paused when objects stop":"_PARAM0_ animations are paused when objects stop","Change whether animations are paused when objects stop.":"Change whether animations are paused when objects stop.","Pause animations of _PARAM0_ when stopped: _PARAM2_":"Pause animations of _PARAM0_ when stopped: _PARAM2_","IsPausingAnimation":"IsPausingAnimation","Check if animations are scaled according to speed.":"Check if animations are scaled according to speed.","_PARAM0_ animations are scaled according to speed":"_PARAM0_ animations are scaled according to speed","Change whether animations are scaled according to speed or not.":"Change whether animations are scaled according to speed or not.","Scale animations of _PARAM0_ according to speed: _PARAM2_":"Scale animations of _PARAM0_ according to speed: _PARAM2_","IsScalingAnimation":"IsScalingAnimation","Change the animation speed scale according to the object speed.":"Change the animation speed scale according to the object speed.","Animation speed scale":"Animation speed scale","Change the animation speed scale according to _PARAM0_ speed":"Change the animation speed scale according to _PARAM0_ speed","Pause the animation according to the object speed.":"Pause the animation according to the object speed.","Animation pause":"Animation pause","Pause the animation according to _PARAM0_ speed":"Pause the animation according to _PARAM0_ speed","Return the object movement direction.":"Return the object movement direction.","Return the difference between 2 directions.":"Return the difference between 2 directions.","Direction dirrerence":"Direction dirrerence","Other direction":"Other direction","Update the animation direction of the object.":"Update the animation direction of the object.","Update animation direction":"Update animation direction","Update the animation direction of _PARAM0_":"Update the animation direction of _PARAM0_","Update the animation name.":"Update the animation name.","Update animation name":"Update animation name","Update the animation name of _PARAM0_":"Update the animation name of _PARAM0_","Make object travel to random positions":"\u4F7F\u7269\u4EF6\u524D\u5F80\u96A8\u6A5F\u4F4D\u7F6E","Make object travel to random positions (with the pathfinding behavior).":"\u4F7F\u7269\u4EF6\u524D\u5F80\u96A8\u6A5F\u4F4D\u7F6E\uFF08\u4F7F\u7528\u5C0B\u8DEF\u884C\u70BA\uFF09\u3002","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"\u4F7F\u7269\u9AD4\u79FB\u52D5\u5230\u7269\u9AD4\u7576\u524D\u4F4D\u7F6E\u5468\u570D\u7684\u96A8\u6A5F\u4F4D\u7F6E\u3002\u53EA\u6709\u5728\u7269\u9AD4\u5C1A\u672A\u79FB\u52D5\u6642\u624D\u6703\u555F\u52D5\u79FB\u52D5\uFF08\u5176\u5C0B\u8DEF\u884C\u70BA\u901F\u5EA6\u70BA0\uFF09\u3002\u6839\u64DA\u9700\u8981\uFF0C\u5411\u6307\u5B9A\u7684\u89D2\u5EA6\u79FB\u52D5\u3002","Make object travel to a random position, with optional direction":"\u4F7F\u7269\u9AD4\u79FB\u52D5\u5230\u96A8\u6A5F\u4F4D\u7F6E\uFF0C\u65B9\u5411\u53EF\u9078","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"\u5C07_PARAM1_\u79FB\u52D5\u5230\u96A8\u6A5F\u4F4D\u7F6E\uFF0C\u5176\u4E2D\u6BCF\u500B\u505C\u6B62\u9EDE\u81F3\u5C11\u8DDD\u96E2\u7576\u524D\u4F4D\u7F6E_PARAM3_px\uFF0C\u6700\u591A\u8DDD\u96E2_PARAM4_px\u3002\u5E36\u6709\u504F\u5411\u89D2\u5EA6_PARAM5_\uFF0C\u504F\u5411\u503C\u70BA_PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"\u5C07\u9032\u884C\u79FB\u52D5\u7684\u7269\u9AD4\uFF08\u5FC5\u9808\u5177\u6709\u5C0B\u8DEF\u884C\u70BA\uFF09","Pathfinding Behavior (required)":"\u5C0B\u8DEF\u884C\u70BA\uFF08\u5FC5\u586B\uFF09","Minimum distance between each position (Default: 100px)":"\u6BCF\u500B\u4F4D\u7F6E\u4E4B\u9593\u7684\u6700\u5C0F\u8DDD\u96E2\uFF08\u9ED8\u8A8D\u503C\uFF1A100px\uFF09","Maximum distance between each position (Default: 200px)":"\u6BCF\u500B\u4F4D\u7F6E\u4E4B\u9593\u7684\u6700\u5927\u8DDD\u96E2\uFF08\u9ED8\u8A8D\u503C\uFF1A200px\uFF09","Direction (in degrees) the object will move towards (Range: 0-360)":"\u7269\u9AD4\u5C07\u79FB\u52D5\u7684\u65B9\u5411\uFF08\u7BC4\u570D\uFF1A0-360\u5EA6\uFF09","Direction bias (Range: 0-1)":"\u65B9\u5411\u504F\u5411\uFF08\u7BC4\u570D\uFF1A0-1\uFF09","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"\u4F8B\u5982\uFF1A\u201C0\u201D\u9078\u64C7\u5B8C\u5168\u96A8\u6A5F\u7684\u65B9\u5411\uFF0C\u201C0.5\u201D\u5C07\u5728\u9762\u5C0D\u6307\u5B9A\u65B9\u5411\u7684\u534A\u5713\u4E2D\u9078\u64C7\u4E00\u500B\u65B9\u5411\uFF0C\u201C1\u201D\u50C5\u4F7F\u7528\u6307\u5B9A\u65B9\u5411\u3002","Turret 2D movement":"\u70AE\u5854\u76842D\u79FB\u52D5","A turret movement with customizable speed, acceleration and stop angles.":"\u5177\u6709\u53EF\u81EA\u8A02\u901F\u5EA6\u3001\u52A0\u901F\u5EA6\u548C\u505C\u6B62\u89D2\u5EA6\u7684\u7832\u5854\u904B\u52D5\u3002","Turret movement":"\u7832\u5854\u904B\u52D5","Maximum rotation speed (in degrees per second)":"\u6700\u5927\u65CB\u8F49\u901F\u5EA6\uFF08\u6BCF\u79D2\u5EA6\uFF09","Maximum angle (use the same value for min and max to set no constraint)":"\u6700\u5927\u89D2\u5EA6\uFF08\u4F7F\u7528\u76F8\u540C\u7684\u503C\u8A2D\u7F6E\u6700\u5927\u548C\u6700\u5C0F\u4EE5\u4E0D\u8A2D\u7F6E\u9650\u5236\uFF09","Minimum angle (use the same value for min and max to set no constraint)":"\u6700\u5C0F\u89D2\u5EA6\uFF08\u4F7F\u7528\u76F8\u540C\u7684\u503C\u8A2D\u7F6E\u6700\u5C0F\u548C\u6700\u5927\u4EE5\u4E0D\u8A2D\u7F6E\u9650\u5236\uFF09","Aiming angle property":"\u7784\u6E96\u89D2\u5EA6\u5C6C\u6027","Must move clockwise":"\u5FC5\u9808\u9806\u6642\u91DD\u79FB\u52D5","Must move counter-clockwise":"\u5FC5\u9808\u9006\u6642\u91DD\u79FB\u52D5","Has moved":"\u5DF2\u79FB\u52D5","Target angle (MoveToward)":"\u76EE\u6A19\u89D2\u5EA6\uFF08MoveToward\uFF09","Origin angle: the farest angle from AngleMin and AngleMax":"\u8D77\u59CB\u89D2\u5EA6\uFF1A\u96E2AngleMin\u548CAngleMax\u6700\u9060\u7684\u89D2\u5EA6","Check if the turret is moving.":"\u6AA2\u67E5\u7832\u5854\u662F\u5426\u5728\u79FB\u52D5\u3002","Move clockwise.":"\u9806\u6642\u91DD\u79FB\u52D5\u3002","Move clockwise":"\u9806\u6642\u91DD\u79FB\u52D5","Move _PARAM0_ clockwise":"\u5C07_PARAM0_\u9806\u6642\u91DD\u79FB\u52D5","Move counter-clockwise.":"\u9006\u6642\u91DD\u79FB\u52D5\u3002","Move counter-clockwise":"\u9006\u6642\u91DD\u79FB\u52D5","Move _PARAM0_ counter-clockwise":"\u5C07_PARAM0_\u9006\u6642\u91DD\u79FB\u52D5","Set angle toward a position.":"\u8A2D\u5B9A\u89D2\u5EA6\u671D\u5411\u4E00\u500B\u4F4D\u7F6E\u3002","Set aiming angle toward a position":"\u8A2D\u5B9A\u671D\u5411\u4E00\u500B\u4F4D\u7F6E\u7684\u7784\u6E96\u89D2\u5EA6","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"\u5C07_PARAM0_\u7684\u7784\u6E96\u89D2\u5EA6\u671D\u5411_PARAM2_;_PARAM3_","Move toward a position.":"\u79FB\u52D5\u5230\u4E00\u500B\u4F4D\u7F6E\u3002","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"\u5C07_PARAM0_\u79FB\u52D5\u5230_PARAM2_; _PARAM3_\uFF0C\u5728_PARAM4_\xB0\u908A\u754C\u5167","Angle margin":"\u89D2\u5EA6\u908A\u754C","Change the aiming angle.":"\u8B8A\u66F4\u7784\u6E96\u89D2\u5EA6\u3002","Aiming angle":"\u7784\u6E96\u89D2\u5EA6","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"\u66F4\u6539 _PARAM0_ \u7684\u7784\u6E96\u89D2\u5EA6\u70BA _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"\u7784\u51C6\u89D2\u5EA6\uFF08\u5982\u679C\u672A\u8BBE\u7F6E\u505C\u6B62\u89D2\u5EA6\uFF0C\u5219\u5728 0\xB0 \u548C 360\xB0 \u4E4B\u95F4\uFF09\u3002","Tween into view":"\u7DE9\u52D5\u5230\u8996\u5716","Tween objects into position from off screen.":"\u5C07\u7269\u4EF6\u5F9E\u5C4F\u5E55\u5916\u7684\u4F4D\u7F6E\u7DE9\u52D5\u5230\u76EE\u6A19\u4F4D\u7F6E\u3002","Motion":"\u904B\u52D5","Leave this value at 0 to move the object in from outside of the screen.":"\u5C07\u6B64\u503C\u8A2D\u70BA0\u4EE5\u5F9E\u5C4F\u5E55\u4E4B\u5916\u79FB\u52D5\u7269\u4EF6\u3002","Tween in the object at creation":"\u5728\u5275\u5EFA\u6642\u9032\u884C\u7269\u4EF6\u7684\u7DE9\u52D5","Moving in easing":"\u79FB\u52D5\u9032\u5165\u7684\u7DE9\u52D5","Moving out easing":"\u79FB\u52D5\u51FA\u53BB\u7684\u7DE9\u52D5","Delete the object when the \"tween out of view\" action has finished":"\u5728\u300C\u7DE9\u52D5\u51FA\u8996\u5716\u300D\u64CD\u4F5C\u5B8C\u6210\u5F8C\u522A\u9664\u7269\u4EF6","Fade in/out the object":"\u6DE1\u5165/\u6DE1\u51FA\u7269\u4EF6","The X position at the end of fade in":"\u6DE1\u5165\u7D50\u675F\u6642\u7684 X \u4F4D\u7F6E","The Y position at the end of fade in":"\u6DE1\u5165\u7D50\u675F\u6642\u7684 Y \u4F4D\u7F6E","Objects with opacity":"\u5177\u6709\u4E0D\u900F\u660E\u5EA6\u7684\u7269\u4EF6","Move the object":"\u79FB\u52D5\u7269\u4EF6","Delay":"\u5EF6\u9072","Fade in easing":"\u6DE1\u5165\u7DE9\u52D5","Fade out easing":"\u6DE1\u51FA\u7DE9\u52D5","The X position at the beginning of fade in":"\u6DE1\u5165\u958B\u59CB\u6642\u7684 X \u4F4D\u7F6E","The Y position at the beginning of fade in":"\u6DE1\u5165\u958B\u59CB\u6642\u7684 Y \u4F4D\u7F6E","Return the X position at the beginning of the fade-in.":"\u8FD4\u56DE\u6DE1\u5165\u958B\u59CB\u6642\u7684 X \u4F4D\u7F6E\u3002","Return the Y position at the beginning of the fade-in.":"\u8FD4\u56DE\u6DE1\u5165\u958B\u59CB\u6642\u7684 Y \u4F4D\u7F6E\u3002","Tween the object to its set starting position.":"\u5C07\u7269\u4EF6\u7DE9\u52D5\u5230\u5176\u8A2D\u7F6E\u7684\u8D77\u59CB\u4F4D\u7F6E\u3002","Tween _PARAM0_ into view":"\u5C07 _PARAM0_ \u7DE9\u52D5\u5230\u8996\u5716","Tween the object to its off screen position.":"\u5C07\u7269\u4EF6\u7DE9\u52D5\u5230\u5176\u5C4F\u5E55\u5916\u7684\u4F4D\u7F6E\u3002","Tween out of view":"\u7DE9\u52D5\u51FA\u8996\u5716","Tween _PARAM0_ out of view":"\u5C07 _PARAM0_ \u7DE9\u52D5\u51FA\u8996\u5716","Check if the object finished tweening into view.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5B8C\u6210\u7DE9\u52D5\u9032\u5165\u8996\u5716\u3002","Tweened into view":"\u5DF2\u7DE9\u52D5\u5230\u8996\u5716","_PARAM0_ finished tweening into view":"_PARAM0_ \u5DF2\u5B8C\u6210\u7DE9\u52D5\u9032\u5165\u8996\u5716","Check if the object finished tweened out of view.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5B8C\u6210\u7DE9\u52D5\u51FA\u8996\u5716\u3002","Tweened out of view":"\u5DF2\u7DE9\u52D5\u51FA\u8996\u5716","_PARAM0_ finished tweening out of view":"_PARAM0_ \u5DF2\u5B8C\u6210\u7DE9\u52D5\u51FA\u8996\u5716","Set whether to delete the object when the \"tween out of view\" action has finished.":"\u8A2D\u7F6E\u662F\u5426\u5728\u300C\u7DE9\u52D5\u51FA\u8996\u5716\u300D\u64CD\u4F5C\u5B8C\u6210\u5F8C\u522A\u9664\u7269\u4EF6\u3002","Delete after tween out":"\u7DE9\u52D5\u5F8C\u522A\u9664","Should delete _PARAM0_ when the \"tween out of view\" action has finished: _PARAM2_":"\u662F\u5426\u5728\u300C\u7DE9\u52D5\u51FA\u8996\u5716\u300D\u64CD\u4F5C\u5B8C\u6210\u5F8C\u522A\u9664 _PARAM0_: _PARAM2_","Should delete the object when the \"tween out of view\" action has finished":"\u5728\u300C\u7DE9\u52D5\u51FA\u8996\u5716\u300D\u64CD\u4F5C\u5B8C\u6210\u5F8C\u662F\u5426\u522A\u9664\u7269\u4EF6","Two choices dialog boxes":"\u5169\u500B\u9078\u64C7\u7684\u5C0D\u8A71\u6846","A dialog box with buttons to let users make a choice.":"\u5E36\u6709\u6309\u9215\u7684\u5C0D\u8A71\u6846\uFF0C\u8B93\u4F7F\u7528\u8005\u9032\u884C\u9078\u64C7\u3002","A dialog box showing two options.":"\u986F\u793A\u5169\u500B\u9078\u9805\u7684\u5C0D\u8A71\u6846","Two choices dialog box":"\u5169\u500B\u9078\u9805\u5C0D\u8A71\u6846","Cancel with Escape key":"\u4F7F\u7528Esc\u9375\u53D6\u6D88","Enable or disable the escape key to close the dialog.":"\u555F\u7528\u6216\u7981\u7528Esc\u9375\u4EE5\u95DC\u9589\u5C0D\u8A71\u6846\u3002","Label for the \"Yes\" button":"\"\u662F\"\u6309\u9215\u7684\u6A19\u7C64","This is the button with identifier 0.":"\u9019\u662F\u6A19\u8B58\u7B26\u70BA0\u7684\u6309\u9215\u3002","Label for the \"No\" button":"\u201C\u5426\u201D\u6309\u94AE\u7684\u6807\u7B7E","This is the button with identifier 1.":"\u9019\u662F\u5E36\u6709\u8B58\u5225\u7B261\u7684\u6309\u9215\u3002","Sound at hovering":"\u61F8\u6D6E\u6642\u7684\u97F3\u6548","Check if the \"Yes\" button of the dialog was selected.":"\u68C0\u67E5\u5BF9\u8BDD\u6846\u4E2D\u7684\u201C\u662F\u201D\u6309\u94AE\u662F\u5426\u5DF2\u9009\u62E9\u3002","\"Yes\" button is clicked":"\u5DF2\u70B9\u51FB\u201C\u662F\u201D\u6309\u94AE","\"Yes\" button of _PARAM0_ is clicked":"\u201C\u662F\u201D\u6309\u9215\u5DF2\u9EDE\u64CA _PARAM0_","Check if the \"No\" button of the dialog was selected.":"\u68C0\u67E5\u5BF9\u8BDD\u6846\u4E2D\u7684\u201C\u5426\u201D\u6309\u94AE\u662F\u5426\u5DF2\u9009\u62E9\u3002","\"No\" button is clicked":"\u5DF2\u70B9\u51FB\u201C\u5426\u201D\u6309\u94AE","\"No\" button of _PARAM0_ is clicked":"\u201C\u5426\u201D\u6309\u9215\u5DF2\u9EDE\u64CA _PARAM0_","the highlighted button.":"\u7A81\u51FA\u663E\u793A\u7684\u6309\u94AE\u3002","Highlighted button":"\u7A81\u51FA\u663E\u793A\u7684\u6309\u94AE","the highlighted button":"\u7A81\u51FA\u663E\u793A\u7684\u6309\u94AE","the text shown by the dialog.":"\u5BF9\u8BDD\u6846\u663E\u793A\u7684\u6587\u672C\u3002","Text message":"\u6587\u672C\u6D88\u606F","the text":"\u6587\u672C","Webpage URL tools (Web browser)":"\u7DB2\u9801 URL \u5DE5\u5177\uFF08Web \u700F\u89BD\u5668\uFF09","Allows to read URL where a web-game is hosted and manipulate URL strings.":"\u5141\u8A31\u8B80\u53D6\u7DB2\u8DEF\u904A\u6232\u6240\u6258\u7BA1\u7684URL\u4E26\u64CD\u4F5CURL\u5B57\u4E32\u3002","Gets the URL of the current game page.":"\u53D6\u5F97\u76EE\u524D\u904A\u6232\u9801\u9762\u7684URL\u3002","Get the URL of the web page":"\u53D6\u5F97\u7DB2\u9801\u9801\u9762\u7684URL","Reloads the current web page.":"\u91CD\u65B0\u8F09\u5165\u76EE\u524D\u7684\u7DB2\u9801\u9801\u9762\u3002","Reload the web page":"\u91CD\u65B0\u8F09\u5165\u7DB2\u9801\u9801\u9762","Reload the current page":"\u91CD\u65B0\u8F09\u5165\u76EE\u524D\u7684\u9801\u9762","Loads another page in place of the current one.":"\u8F09\u5165\u53E6\u4E00\u500B\u7DB2\u9801\u4EE5\u53D6\u4EE3\u76EE\u524D\u7684\u7DB2\u9801\u3002","Redirect to another page":"\u91CD\u5B9A\u5411\u5230\u53E6\u4E00\u500B\u9801\u9762","Redirect to _PARAM1_":"\u91CD\u5B9A\u5411\u5230_PARAM1_","URL to redirect to":"\u91CD\u5B9A\u5411\u5230\u7684URL","Get an attribute from a URL.":"\u5F9EURL\u4E2D\u53D6\u5F97\u5C6C\u6027\u3002","Get URL attribute":"\u53D6\u5F97URL\u5C6C\u6027","The URL to get the attribute from":"\u8981\u5F9E\u4E2D\u53D6\u5F97\u5C6C\u6027\u7684URL","The attribute to get":"\u8981\u53D6\u5F97\u7684\u5C6C\u6027","Gets a parameter of a URL query string.":"\u53D6\u5F97URL\u67E5\u8A62\u5B57\u4E32\u7684\u53C3\u6578\u3002","Get a parameter of a URL query string":"\u53D6\u5F97URL\u67E5\u8A62\u5B57\u4E32\u7684\u53C3\u6578","The URL to get a query string parameter from":"\u8981\u5F9E\u4E2D\u53D6\u5F97\u67E5\u8A62\u5B57\u4E32\u53C3\u6578\u7684URL","The query string parameter to get":"\u8981\u53D6\u5F97\u7684\u67E5\u8A62\u5B57\u4E32\u53C3\u6578","Updates a specific part of a URL.":"\u66F4\u65B0URL\u7684\u7279\u5B9A\u90E8\u5206\u3002","Update a URL attribute":"\u66F4\u65B0URL\u5C6C\u6027","The URL to change":"\u8981\u66F4\u6539\u7684URL","The attribute to update":"\u8981\u66F4\u65B0\u7684\u5C6C\u6027","The new value of this attribute":"\u6B64\u5C6C\u6027\u7684\u65B0\u503C","Sets or replaces a query string parameter of a URL.":"\u8A2D\u5B9A\u6216\u66FF\u63DBURL\u7684\u67E5\u8A62\u5B57\u4E32\u53C3\u6578\u3002","Change a get parameter of a URL":"\u66F4\u6539URL\u7684\u53C3\u6578","The query string parameter to update":"\u8981\u66F4\u65B0\u7684\u67E5\u8A62\u5B57\u4E32\u53C3\u6578","The new value of the query string parameter":"\u67E5\u8A62\u5B57\u4E32\u53C3\u6578\u7684\u65B0\u503C","Removes a query string parameter from an URL.":"\u5F9EURL\u4E2D\u522A\u9664\u67E5\u8A62\u5B57\u4E32\u53C3\u6578\u3002","Remove a get parameter of an URL":"\u522A\u9664URL\u7684\u67E5\u8A62\u5B57\u4E32\u53C3\u6578","The query string parameter to remove":"\u8981\u522A\u9664\u7684\u67E5\u8A62\u5B57\u4E32\u53C3\u6578","Unique Identifiers":"\u552F\u4E00\u8B58\u5225\u7B26","A collection of UID generation expressions.":"\u4E00\u7D44 UID \u751F\u6210\u8868\u9054\u5F0F\u3002","Generates a unique identifier with the UUIDv4 pattern.":"\u4EE5UUIDv4\u6A21\u5F0F\u751F\u6210\u552F\u4E00\u6A19\u8B58\u7B26\u3002","Generate a UUIDv4":"\u7522\u751FUUIDv4","Generates a unique identifier with the incremented integer pattern.":"\u4EE5\u905E\u589E\u6574\u6578\u6A21\u5F0F\u751F\u6210\u552F\u4E00\u6A19\u8B58\u7B26\u3002","Generate an incremented integer UID":"\u7522\u751F\u905E\u589E\u6574\u6578UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"\u63D0\u4F9B Ascii \u548C Unicode \u5B57\u5143\u7684\u8F49\u63DB\u5DE5\u5177\u3002","Reverses the unicode of a string with a base.":"\u53CD\u8F49\u5E36\u6709\u57FA\u6578\u7684\u5B57\u4E32\u7684Unicode\u3002","Reverse the unicode of a string":"\u53CD\u8F49\u5B57\u4E32\u7684Unicode","String to reverse":"\u8981\u53CD\u8F49\u7684\u5B57\u4E32","Base of the reverse (Default: 2)":"\u53CD\u8F49\u7684\u57FA\u6578\uFF08\u9810\u8A2D: 2\uFF09","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Unicode \u5B57\u5143\u7BC4\u570D\uFF08\u5C07 16 \u653E\u5728\u9019\u88E1\u4EE5\u652F\u63F4\u6700\u591A\u5B57\u5143\uFF0C\u5982\u679C\u5728\u57FA\u6578\u4E2D\u653E\u5165 2\uFF09","Converts a unicode representation into String with a base.":"\u5C07 Unicode \u8868\u793A\u8F49\u63DB\u70BA\u5177\u6709\u57FA\u6578\u7684\u5B57\u7B26\u4E32\u3002","Unicode to string":"Unicode \u8F49\u70BA\u5B57\u7B26\u4E32","The unicode to convert to String":"\u8981\u8F49\u63DB\u70BA\u5B57\u7B26\u4E32\u7684 Unicode","Base":"\u57FA\u6578","Seperator text (Optional)":"\u5206\u9694\u6587\u672C\uFF08\u53EF\u9078\uFF09","Converts a string into unicode representation with a base.":"\u5C07\u5B57\u7B26\u4E32\u8F49\u63DB\u70BA\u5177\u6709\u57FA\u6578\u7684 Unicode \u8868\u793A\u3002","String to unicode conversion":"\u5B57\u7B26\u4E32\u5230 Unicode \u8F49\u63DB","The string to convert to unicode":"\u8981\u8F49\u63DB\u70BA Unicode \u7684\u5B57\u7B26\u4E32","Values of multiple objects":"\u591A\u500B\u5C0D\u8C61\u7684\u503C","Values of picked object instances (including position, size, force and angle).":"\u9078\u53D6\u7684\u7269\u4EF6\u5BE6\u4F8B\u7684\u503C\uFF08\u5305\u62EC\u4F4D\u7F6E\u3001\u5927\u5C0F\u3001\u529B\u91CF\u548C\u89D2\u5EA6\uFF09\u3002","Minimum X position of picked object instances (using AABB of objects).":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F X \u4F4D\u7F6E\uFF08\u4F7F\u7528\u5C0D\u8C61\u7684 AABB\uFF09\u3002","Minimum X position of picked object instances":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F X \u4F4D\u7F6E","objects":"\u5C0D\u8C61","Maximum X position of picked object instances (using AABB of objects).":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927 X \u4F4D\u7F6E\uFF08\u4F7F\u7528\u5C0D\u8C61\u7684 AABB\uFF09\u3002","Maximum X position of picked object instances":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927 X \u4F4D\u7F6E","Minimum Y position of picked object instances (using AABB of objects).":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F Y \u4F4D\u7F6E\uFF08\u4F7F\u7528\u5C0D\u8C61\u7684 AABB\uFF09\u3002","Minimum Y position of picked object instances":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F Y \u4F4D\u7F6E","Maximum Y position of picked object instances (using AABB of objects).":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927 Y \u4F4D\u7F6E\uFF08\u4F7F\u7528\u5C0D\u8C61\u7684 AABB\uFF09\u3002","Maximum Y position of picked object instances":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927 Y \u4F4D\u7F6E","Minimum Z order of picked object instances.":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F Z \u5E8F\u3002","Minimum Z order of picked object instances":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F Z \u5E8F","Maximum Z order of picked object instances.":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927 Z \u5E8F\u3002","Maximum Z order of picked object instances":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927 Z \u5E8F","Average Z order of picked object instances.":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747 Z \u5E8F\u3002","Average Z order of picked object instances":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747 Z \u5E8F","X center point (absolute) of picked object instances.":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684 X \u4E2D\u5FC3\u9EDE\uFF08\u7D55\u5C0D\u503C\uFF09\u3002","X center point (absolute) of picked object instances":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684 X \u4E2D\u5FC3\u9EDE\uFF08\u7D55\u5C0D\u503C\uFF09","Objects":"\u5C0D\u8C61","Objects that will be used to calculate their center point":"\u5C07\u7528\u65BC\u8A08\u7B97\u5176\u4E2D\u5FC3\u9EDE\u7684\u5C0D\u8C61","Y center point (absolute) of picked object instances.":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684 Y \u4E2D\u5FC3\u9EDE\uFF08\u7D55\u5C0D\u503C\uFF09\u3002","Y center point (absolute) of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684Y\u4E2D\u5FC3\u9EDE\uFF08\u7D55\u5C0D\uFF09","X center point (average) of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684X\u4E2D\u5FC3\u9EDE\uFF08\u5E73\u5747\uFF09\u3002","X center point (average) of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684X\u4E2D\u5FC3\u9EDE\uFF08\u5E73\u5747\uFF09","Y center point (average) of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684Y\u4E2D\u5FC3\u9EDE\uFF08\u5E73\u5747\uFF09\u3002","Y center point (average) of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684Y\u4E2D\u5FC3\u9EDE\uFF08\u5E73\u5747\uFF09","Min object height of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F\u5C0D\u8C61\u9AD8\u5EA6\u3002","Min object height of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F\u5C0D\u8C61\u9AD8\u5EA6","Max object height of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927\u5C0D\u8C61\u9AD8\u5EA6\u3002","Max object height of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927\u5C0D\u8C61\u9AD8\u5EA6","Average height of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u9AD8\u5EA6\u3002","Average height of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u9AD8\u5EA6","Min object width of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F\u5C0D\u8C61\u5BEC\u5EA6\u3002","Min object width of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F\u5C0D\u8C61\u5BEC\u5EA6","Max object width of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927\u5C0D\u8C61\u5BEC\u5EA6\u3002","Max object width of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927\u5C0D\u8C61\u5BEC\u5EA6","Average width of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u5BEC\u5EA6\u3002","Average width of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u5BEC\u5EA6","Average horizontal force (X) of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u6C34\u5E73\u529B\uFF08X\uFF09\u3002","Average horizontal force (X) of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u6C34\u5E73\u529B\uFF08X\uFF09","Average vertical force (Y) of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u5782\u76F4\u529B\uFF08Y\uFF09\u3002","Average vertical force (Y) of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u5782\u76F4\u529B\uFF08Y\uFF09","Average angle of rotation of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u65CB\u8F49\u89D2\u5EA6\u3002","Average angle of rotation of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u65CB\u8F49\u89D2\u5EA6","WebSocket client":"WebSocket \u5BA2\u6236\u7AEF","A WebSocket client for fast client-server networking.":"\u5FEB\u901F\u5BA2\u6236\u7AEF-\u670D\u52D9\u5668\u7DB2\u7D61\u7684 WebSocket \u5BA2\u6236\u7AEF\u3002","Triggers if the client is currently connecting to the WebSocket server.":"\u5982\u679C\u5BA2\u6236\u7AEF\u76EE\u524D\u6B63\u5728\u9023\u63A5WebSocket\u4F3A\u670D\u5668\uFF0C\u5247\u89F8\u767C\u3002","Connecting to a server":"\u9023\u63A5\u5230\u4F3A\u670D\u5668","Connecting to the server":"\u9023\u63A5\u5230\u4F3A\u670D\u5668","Triggers if the client is connected to a WebSocket server.":"\u5982\u679C\u5BA2\u6236\u7AEF\u9023\u63A5\u5230WebSocket\u4F3A\u670D\u5668\uFF0C\u5247\u89F8\u767C\u3002","Connected to a server":"\u9023\u63A5\u5230\u4F3A\u670D\u5668","Connected to the server":"\u9023\u63A5\u5230\u4F3A\u670D\u5668","Triggers if the connection to a WebSocket server was closed.":"\u5982\u679C\u9023\u63A5\u5230WebSocket\u4F3A\u670D\u5668\u5DF2\u95DC\u9589\uFF0C\u5247\u89F8\u767C\u3002","Connection to a server was closed":"\u9023\u63A5\u5230\u4F3A\u670D\u5668\u7684\u9023\u63A5\u5DF2\u95DC\u9589","Connection to the server closed":"\u4F3A\u670D\u5668\u9023\u63A5\u5DF2\u95DC\u9589","Connects to a WebSocket server.":"\u9023\u63A5\u5230WebSocket\u4F3A\u670D\u5668\u3002","Connect to server":"\u9023\u63A5\u5230\u4F3A\u670D\u5668","Connect to WebSocket server at _PARAM1_":"\u5728 _PARAM1_ \u4E0A\u9023\u63A5\u81F3 WebSocket \u4F3A\u670D\u5668","The server address":"\u4F3A\u670D\u5668\u4F4D\u5740","Disconnects from the current WebSocket server.":"\u5F9E\u76EE\u524D\u7684 WebSocket \u4F3A\u670D\u5668\u4E2D\u65B7\u9023\u7DDA\u3002","Disconnect from server":"\u5F9E\u4F3A\u670D\u5668\u4E2D\u65B7\u9023\u7DDA","Disconnect from server (reason: _PARAM1_)":"\u5F9E\u4F3A\u670D\u5668\u65B7\u958B\u9023\u7DDA (\u539F\u56E0: _PARAM1_)","The reason for disconnection":"\u4E2D\u65B7\u9023\u7DDA\u539F\u56E0","Triggers when the server has sent the client some data.":"\u7576\u4F3A\u670D\u5668\u767C\u9001\u8CC7\u6599\u7D66\u7528\u6236\u7AEF\u6642\u89F8\u767C\u3002","An event was received":"\u5DF2\u63A5\u6536\u4E8B\u4EF6","Data received from server":"\u4F86\u81EA\u4F3A\u670D\u5668\u7684\u8CC7\u6599\u63A5\u6536","Returns the piece of data from the server that is currently being processed.":"\u56DE\u50B3\u6B63\u5728\u8655\u7406\u7684\u4F3A\u670D\u5668\u8CC7\u6599\u7247\u6BB5\u3002","Data from server":"\u4F86\u81EA\u4F3A\u670D\u5668\u7684\u8CC7\u6599","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"\u8655\u7406\u5B8C\u7562\u4E00\u500B\u4E8B\u4EF6\u5F8C\uFF0C\u8B93\u4E0B\u4E00\u500B\u4E8B\u4EF6\u53EF\u7ACB\u5373\u8655\u7406\uFF0C\u800C\u975E\u7B49\u5F85\u4E0B\u4E00\u500B\u756B\u9762\u3002","Mark as processed":"\u6A19\u8A18\u70BA\u8655\u7406\u5B8C\u6210","Mark current event as completed":"\u6A19\u8A18\u76EE\u524D\u7684\u4E8B\u4EF6\u70BA\u5DF2\u5B8C\u6210","Sends a string to the server.":"\u50B3\u9001\u5B57\u4E32\u81F3\u4F3A\u670D\u5668\u3002","Send data to the server":"\u50B3\u9001\u8CC7\u6599\u81F3\u4F3A\u670D\u5668","Send _PARAM1_ to the server":"\u5C07 _PARAM1_ \u50B3\u9001\u81F3\u4F3A\u670D\u5668","The data to send to the server":"\u50B3\u9001\u81F3\u4F3A\u670D\u5668\u7684\u8CC7\u6599","Triggers when a WebSocket error has occurred.":"\u7576 WebSocket \u767C\u751F\u932F\u8AA4\u6642\u89F8\u767C\u3002","An error occurred":"\u767C\u751F\u932F\u8AA4","WebSocket error has occurred":"WebSocket \u767C\u751F\u932F\u8AA4","Gets the last error that occurred.":"\u53D6\u5F97\u6700\u8FD1\u767C\u751F\u7684\u932F\u8AA4\u3002","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"\u901A\u904E\u6839\u64DA\u5C0D\u8C61\u7684 Y \u4F4D\u7F6E\u8A2D\u7F6E Z \u5E8F\uFF0C\u5275\u5EFA\u6DF1\u5EA6\u7684\u5E7B\u8C61\u3002\u9069\u7528\u65BC\u7B49\u89D2\u904A\u6232\u3001\u5177\u6709\u201C\u4FEF\u8996\u201D\u8996\u5716\u7684 2D \u904A\u6232\u3001RPG\u2026","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"\u5C07\u6B64\u793A\u4F8B\u7684\u6DF1\u5EA6 (Z \u8EF8\u9806\u5E8F) \u8A2D\u7F6E\u70BA\u5176\u5728\u5834\u666F\u4E2D\u7684 Y \u4F4D\u7F6E\u7684\u503C\uFF0C\u5275\u5EFA\u6DF1\u5EA6\u7684\u5E7B\u89BA\u3002 \u7528\u65BC\u78BA\u5B9A Z \u8EF8\u9806\u5E8F\u7684\u662F\u7269\u4EF6\u7684\u539F\u9EDE\u3002","Window focus, position, size, always-on-top, minimize/maximize, desktop pet controls, content protection. Desktop only.":"\u8996\u7A97\u7126\u9EDE\u3001\u4F4D\u7F6E\u3001\u5927\u5C0F\u3001\u7F6E\u9802\u3001\u6700\u5C0F\u5316/\u6700\u5927\u5316\u3001\u684C\u5BF5\u63A7\u5236\u3001\u5167\u5BB9\u4FDD\u8B77\u3002\u50C5\u684C\u9762\u7248\u3002","Show in taskbar":"\u5728\u5DE5\u4F5C\u5217\u4E2D\u986F\u793A","Shows or hides the window in the operating system taskbar.":"\u5728\u4F5C\u696D\u7CFB\u7D71\u5DE5\u4F5C\u5217\u4E2D\u986F\u793A\u6216\u96B1\u85CF\u8996\u7A97\u3002","Show window in taskbar: _PARAM0_":"\u5728\u5DE5\u4F5C\u5217\u4E2D\u986F\u793A\u8996\u7A97\uFF1A_PARAM0_","Show in taskbar?":"\u5728\u5DE5\u4F5C\u5217\u4E2D\u986F\u793A\uFF1F","Ignore mouse events":"\u5FFD\u7565\u6ED1\u9F20\u4E8B\u4EF6","Makes the window ignore mouse events so clicks can go through to windows behind it.":"\u8B93\u8996\u7A97\u5FFD\u7565\u6ED1\u9F20\u4E8B\u4EF6\uFF0C\u4F7F\u9EDE\u64CA\u53EF\u4EE5\u7A7F\u900F\u5230\u5F8C\u65B9\u8996\u7A97\u3002","Ignore mouse events: _PARAM0_, forward mouse movement: _PARAM1_":"\u5FFD\u7565\u6ED1\u9F20\u4E8B\u4EF6\uFF1A_PARAM0_\uFF0C\u8F49\u767C\u6ED1\u9F20\u79FB\u52D5\uFF1A_PARAM1_","Ignore mouse events?":"\u5FFD\u7565\u6ED1\u9F20\u4E8B\u4EF6\uFF1F","Forward mouse movement events to the game?":"\u5C07\u6ED1\u9F20\u79FB\u52D5\u4E8B\u4EF6\u8F49\u767C\u7D66\u904A\u6232\uFF1F","Window background color":"\u8996\u7A97\u80CC\u666F\u984F\u8272","Changes the native window background color. Use #00000000 for a transparent window background.":"\u8B8A\u66F4\u539F\u751F\u8996\u7A97\u80CC\u666F\u984F\u8272\u3002\u4F7F\u7528 #00000000 \u53EF\u5F97\u5230\u900F\u660E\u8996\u7A97\u80CC\u666F\u3002","Set the native window background color to _PARAM0_":"\u5C07\u539F\u751F\u8996\u7A97\u80CC\u666F\u984F\u8272\u8A2D\u5B9A\u70BA _PARAM0_","Background color":"\u80CC\u666F\u984F\u8272","Show menu bar":"\u986F\u793A\u9078\u55AE\u5217","Shows or hides the native menu bar of the window.":"\u986F\u793A\u6216\u96B1\u85CF\u8996\u7A97\u7684\u539F\u751F\u9078\u55AE\u5217\u3002","Show window menu bar: _PARAM0_":"\u986F\u793A\u8996\u7A97\u9078\u55AE\u5217\uFF1A_PARAM0_","Show menu bar?":"\u986F\u793A\u9078\u55AE\u5217\uFF1F","Dock window to screen work area":"\u5C07\u8996\u7A97\u505C\u9760\u5230\u87A2\u5E55\u5DE5\u4F5C\u5340","Moves the window to a corner, the center, or custom coordinates on the current screen work area.":"\u5C07\u8996\u7A97\u79FB\u52D5\u5230\u76EE\u524D\u87A2\u5E55\u5DE5\u4F5C\u5340\u7684\u89D2\u843D\u3001\u4E2D\u5FC3\u6216\u81EA\u8A02\u5EA7\u6A19\u3002","Dock the window to _PARAM0_ with offset _PARAM1_;_PARAM2_ and custom position _PARAM3_;_PARAM4_":"\u5C07\u8996\u7A97\u505C\u9760\u5230 _PARAM0_\uFF0C\u504F\u79FB _PARAM1_;_PARAM2_\uFF0C\u81EA\u8A02\u4F4D\u7F6E _PARAM3_;_PARAM4_","Dock position":"\u505C\u9760\u4F4D\u7F6E","Corner X offset":"\u89D2\u843D X \u504F\u79FB","Corner Y offset":"\u89D2\u843D Y \u504F\u79FB","Custom X position":"\u81EA\u8A02 X \u4F4D\u7F6E","Custom Y position":"\u81EA\u8A02 Y \u4F4D\u7F6E","Apply desktop pet window mode":"\u5957\u7528\u684C\u5BF5\u8996\u7A97\u6A21\u5F0F","Applies common desktop pet window settings: transparent native background, no shadow, optional always-on-top, taskbar hiding, mouse click-through, menu bar hiding, and docking.":"\u5957\u7528\u5E38\u898B\u684C\u5BF5\u8996\u7A97\u8A2D\u5B9A\uFF1A\u900F\u660E\u539F\u751F\u80CC\u666F\u3001\u7121\u9670\u5F71\u3001\u53EF\u9078\u7F6E\u9802\u3001\u96B1\u85CF\u5DE5\u4F5C\u5217\u3001\u6ED1\u9F20\u9EDE\u64CA\u7A7F\u900F\u3001\u96B1\u85CF\u9078\u55AE\u5217\u548C\u505C\u9760\u3002","Apply desktop pet window mode at _PARAM0_ with offset _PARAM1_;_PARAM2_, custom position _PARAM3_;_PARAM4_, always on top: _PARAM5_, show in taskbar: _PARAM6_, click-through: _PARAM7_, show menu bar: _PARAM8_":"\u5728 _PARAM0_ \u5957\u7528\u684C\u5BF5\u8996\u7A97\u6A21\u5F0F\uFF0C\u504F\u79FB _PARAM1_;_PARAM2_\uFF0C\u81EA\u8A02\u4F4D\u7F6E _PARAM3_;_PARAM4_\uFF0C\u7F6E\u9802\uFF1A_PARAM5_\uFF0C\u5DE5\u4F5C\u5217\u986F\u793A\uFF1A_PARAM6_\uFF0C\u9EDE\u64CA\u7A7F\u900F\uFF1A_PARAM7_\uFF0C\u986F\u793A\u9078\u55AE\u5217\uFF1A_PARAM8_","Always on top?":"\u7F6E\u9802\uFF1F","Click-through?":"\u9EDE\u64CA\u7A7F\u900F\uFF1F","Screen work area X position":"\u87A2\u5E55\u5DE5\u4F5C\u5340 X \u4F4D\u7F6E","Returns the X position of the current screen work area.":"\u8FD4\u56DE\u76EE\u524D\u87A2\u5E55\u5DE5\u4F5C\u5340\u7684 X \u4F4D\u7F6E\u3002","Screen work area Y position":"\u87A2\u5E55\u5DE5\u4F5C\u5340 Y \u4F4D\u7F6E","Returns the Y position of the current screen work area.":"\u8FD4\u56DE\u76EE\u524D\u87A2\u5E55\u5DE5\u4F5C\u5340\u7684 Y \u4F4D\u7F6E\u3002","Screen work area width":"\u87A2\u5E55\u5DE5\u4F5C\u5340\u5BEC\u5EA6","Returns the width of the current screen work area.":"\u8FD4\u56DE\u76EE\u524D\u87A2\u5E55\u5DE5\u4F5C\u5340\u7684\u5BEC\u5EA6\u3002","Screen work area height":"\u87A2\u5E55\u5DE5\u4F5C\u5340\u9AD8\u5EA6","Returns the height of the current screen work area.":"\u8FD4\u56DE\u76EE\u524D\u87A2\u5E55\u5DE5\u4F5C\u5340\u7684\u9AD8\u5EA6\u3002","A number between 0 (fully transparent) and 1 (fully opaque).":"0\uFF08\u5B8C\u5168\u900F\u660E\uFF09\u5230 1\uFF08\u5B8C\u5168\u4E0D\u900F\u660E\uFF09\u4E4B\u9593\u7684\u6578\u5B57\u3002","The level is like a layer for operating system windows instead of a layer in GDevelop. The later the position in the list, the higher the window level. When always-on-top is turned off, the level will be set to normal. From floating to status (included), the window will be below the macOS Dock and below the Windows taskbar. From pop-up-menu and higher, the window will be shown above the macOS Dock and the Windows taskbar. Linux ignores this parameter.":"\u8A72\u5C64\u7D1A\u985E\u4F3C GDevelop \u4E2D\u7684\u5716\u5C64\uFF0C\u4F46\u4F5C\u7528\u65BC\u4F5C\u696D\u7CFB\u7D71\u8996\u7A97\u3002\u6E05\u55AE\u8D8A\u9760\u5F8C\uFF0C\u8996\u7A97\u5C64\u7D1A\u8D8A\u9AD8\u3002\u505C\u7528\u7F6E\u9802\u6642\uFF0C\u5C64\u7D1A\u6703\u8A2D\u70BA normal\u3002\u5F9E floating \u5230 status\uFF08\u542B\uFF09\u6703\u8B93\u8996\u7A97\u4F4D\u65BC macOS Dock \u4E0B\u65B9\u3001Windows \u5DE5\u4F5C\u5217\u4E0B\u65B9\u3002\u5F9E pop-up-menu \u958B\u59CB\uFF0C\u8996\u7A97\u6703\u986F\u793A\u5728 macOS Dock \u548C Windows \u5DE5\u4F5C\u5217\u4E0A\u65B9\u3002Linux \u6703\u5FFD\u7565\u6B64\u53C3\u6578\u3002","Bottom right":"\u53F3\u4E0B\u89D2","Top right":"\u53F3\u4E0A\u89D2","Bottom left":"\u5DE6\u4E0B\u89D2","Top left":"\u5DE6\u4E0A\u89D2","Center":"\u7F6E\u4E2D","Custom":"\u81EA\u8A02","Normal":"\u4E00\u822C","Floating":"\u6D6E\u52D5","Torn-off menu":"\u5206\u96E2\u9078\u55AE","Modal panel":"\u6A21\u614B\u9762\u677F","Main menu":"\u4E3B\u9078\u55AE","Status":"\u72C0\u614B","Pop-up menu":"\u5F48\u51FA\u5F0F\u9078\u55AE","Screen saver":"\u87A2\u5E55\u4FDD\u8B77","The level is like a layer in GDevelop but for the OS. The further down the list, the higher it will be. When disabling always on top, the level will be set to normal. From \"floating\" to \"status\" included, the window is placed below the Dock on macOS and below the taskbar on Windows. Starting from \"pop-up-menu\", it is shown above the Dock on macOS and above the taskbar on Windows. This parameter is ignored on linux.":"\u8A72\u5C64\u7D1A\u985E\u4F3C GDevelop \u4E2D\u7684\u5716\u5C64\uFF0C\u4F46\u4F5C\u7528\u65BC\u4F5C\u696D\u7CFB\u7D71\u8996\u7A97\u3002\u6E05\u55AE\u8D8A\u9760\u5F8C\uFF0C\u8996\u7A97\u5C64\u7D1A\u8D8A\u9AD8\u3002\u505C\u7528\u7F6E\u9802\u6642\uFF0C\u5C64\u7D1A\u6703\u8A2D\u70BA normal\u3002\u5F9E floating \u5230 status\uFF08\u542B\uFF09\u6703\u8B93\u8996\u7A97\u4F4D\u65BC macOS Dock \u4E0B\u65B9\u3001Windows \u5DE5\u4F5C\u5217\u4E0B\u65B9\u3002\u5F9E pop-up-menu \u958B\u59CB\uFF0C\u8996\u7A97\u6703\u986F\u793A\u5728 macOS Dock \u548C Windows \u5DE5\u4F5C\u5217\u4E0A\u65B9\u3002Linux \u6703\u5FFD\u7565\u6B64\u53C3\u6578\u3002"}}; \ No newline at end of file +/* eslint-disable */module.exports={"languageData":{"plurals":function(n,ord){if(ord)return"other";return"other"}},"messages":{"Advanced HTTP":"進階 HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"一個擴展,用於創建HTTP請求,其設置比內置的\"網絡請求\"操作更進階,例如指定標頭或繞過CORS。","Network":"網路","Creates a template for your request. All requests must be made from a request template.":"建立一個您的請求模板。所有請求必須從請求模板發送。","Create a new request template":"建立新的請求模板","Create request template _PARAM1_ with URL _PARAM2_":"使用URL為_PARAM2_建立請求模板_PARAM1_","New request template name":"新的請求模板名稱","URL the request will be sent to":"請求將被發送到的URL","Creates a new request template with all the attributes from an existing one.":"從現有的模板創建一個新的請求模板,包含所有屬性。","Copy a request template":"複製請求模板","Create request _PARAM1_ from template _PARAM2_":"從模板_PARAM2_創建請求_PARAM1_","Request to copy":"要複製的請求","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"請求的HTTP方法。如果不確定應該選擇哪個,則GET是默認值,您應該使用它。對於REST API端點的請求,根據方法不同可能會產生不同的效果 - 請參考您調用的API的文檔,以了解應使用的適當方法。","HTTP Method (Verb)":"HTTP方法(動詞)","Set HTTP method of request _PARAM1_ to _PARAM2_":"將請求_PARAM1_的HTTP方法設置為_PARAM2_","Request template name":"請求模板名稱","HTTP Method":"HTTP方法","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"請求的HTTP方法。如果不確定應該選擇哪個,則GET是默認值,您應該使用它。對於REST API端點的請求,根據方法不同可能會產生不同的效果 - 請參考您調用的API的文檔,以了解應使用的適當方法。","HTTP method of request _PARAM1_":"請求_PARAM1_的HTTP方法","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"定義請求結果可以/必須緩存的程度。當緩存時,瀏覽器將避免向伺服器發送請求,並將使用伺服器為相同請求給出的先前響應,而不是向伺服器發出真正的請求。伺服器還可以通過Cache-Control標頭說明這一點。","HTTP Caching strategy":"HTTP緩存策略","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"將請求_PARAM1_的HTTP緩存策略設置為_PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"了解每種緩存策略的更多信息 [在MDN緩存頁面上](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache)。","HTTP Caching":"HTTP緩存","HTTP caching strategy of request _PARAM1_":"請求_PARAM1_的HTTP緩存策略","Sets the body of an HTTP request to a JSON representation of a structure variable.":"將HTTP請求的主體設置為結構變量的JSON表示。","Body as JSON":"應對主體的JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"將請求_PARAM1_的主體設置為_PARAM2_的內容,作為JSON","Variable with body contents":"包含主體內容的變數","Sets the body of an HTTP request to a form data representation of a structure variable.":"將HTTP請求的主體設置為結構變量的表單數據表示。","Body as form data":"應對主體的表單數據","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"將請求的主體_PARAM1_設置為_PARAM2_的內容作為表單數據","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"HTTP請求的主體。包含要發送到服務器的數據,通常是純文本、JSON或FormData格式。不能為GET請求設置。","Body":"主體","body of request _PARAM1_":"請求_PARAM1_的主體","an HTTP header to be sent with the request.":"要與請求一起發送的HTTP標頭。","Header":"標頭","HTTP header _PARAM2_ of request _PARAM1_":"請求_PARAM1_的HTTP標頭_PARAM2_","HTTP header name":"HTTP標頭名稱","the request template's target URL.":"請求模板的目標URL。","URL":"URL","the URL of request template _PARAM1_":"請求模板_PARAM1_的URL","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS防止通常使用瀏覽器的HTTP客戶端查詢大多數外部網站,因為瀏覽器可能在該網站上進行身份驗證,因此另一個網站能夠冒充該網站上的玩家。\n啟用CORS Bypass後,請求將從未在任何地方進行身份驗證的服務器進行,因此不會被CORS阻擋,並且將與你的遊戲共享響應。請注意,身份驗證cookies將被忽略!如果你擁有正在請求的REST API,請在服務器上添加CORS標頭,而不是使用此CORS Bypass。","Enable CORS Bypass":"啟用CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"為請求_PARAM1_啟用CORS Bypass:_PARAM2_","Enable the CORS Bypass?":"啟用CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"免費提供CORS Bypass服務器的是[arthuro555](https://twitter.com/arthuro555)。考慮捐贈(https://ko-fi.com/arthuro555)以幫助保持CORS Bypass服務器運行。","Checks whether or not CORS Bypass has been enabled for the request template.":"檢查CORS Bypass是否已為請求模板啟用。","CORS Bypass enabled":"已啟用CORS Bypass","CORS Bypass is enabled for request _PARAM1_":"為請求_PARAM1_啟用了CORS Bypass","Executes the request defined by a request template.":"執行由請求模板定義的請求。","Execute the request":"執行請求","Execute request _PARAM1_ and store results in _PARAM2_":"執行請求_PARAM1_並將結果存儲在_PARAM2_中","Request to execute":"執行要求","Variable where to store the response to the request":"存儲請求響應的變量","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"檢查服務器是否將響應標記為成功(狀態碼1XX/2XX),而不是失敗(狀態碼4XX/5XX)。","Success":"成功","Response _PARAM1_ indicates a success":"響應_PARAM1_表明成功","Variable containing the response":"包含響應的變量","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"HTTP 請求的狀態碼(例如,成功為 200,未找到為 404 等)。","Status code":"狀態碼","Status code of response _PARAM1_":"回應 _PARAM1_ 的狀態碼","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"取得回應的狀態文字。例如,對於狀態碼 404 的回應,狀態文字將是 \"未找到\"。","Status text":"狀態文字","one of the HTTP headers included in the server's response.":"伺服器回應中包含的 HTTP 標頭之一。","Header _PARAM2_ of response _PARAM1_":"回應 _PARAM1_ 的標頭 _PARAM2_","Reads the body sent by the server, and store it as a string in a variable.":"讀取伺服器發送的主體,並將其作為字串存儲在變量中。","Get response body (text)":"獲取回應主體(文字)","Read body of response _PARAM1_ into _PARAM2_ as text":"將回應 _PARAM1_ 的主體讀取為文字,並將其存儲到 _PARAM2_ 中","Variable where to write the body contents into":"將主體內容寫入的變量","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"讀取伺服器發送的主體,將其解析為 JSON,並將結果結構存儲在變量中。","Get response body (JSON)":"獲取回應主體(JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"將回應 _PARAM1_ 的主體讀取為 JSON,並將其存儲到 _PARAM2_ 中","Advanced platformer movements":"高級平台遊戲者動作","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"讓平台遊戲者:在空中跳躍、壁跳、貼牆滑行、coyote time和衝刺。","Movement":"移動","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"讓平台遊戲角色在離開平台後不久跳躍,也可以在空中跳躍。","Coyote time and air jump":"補狗時間和空中跳躍","Platformer character behavior":"平台遊戲角色行為","Coyote time duration":"Coyote 時間持續時間","Coyote time":"Coyote 時間","Can coyote jump":"能否使用假鳶跳","Was in the air":"正在空中","Number of air jumps":"空中跳躍次數","Air jump":"空中跳躍","Floor jumps count as air jumps":"地板跳躍計算為空中跳躍","Object":"對象","Behavior":"行為","Change the coyote time duration of an object (in seconds).":"更改對象的狗狐時間持續時間(秒)。","Coyote timeframe":"狗狐時間框架","Change coyote time of _PARAM0_: _PARAM2_ seconds":"修改 _PARAM0_ 的狐狸時間:_PARAM2_ 秒","Duration":"持續時間","Coyote time duration in seconds.":"狐狸時間長度(秒)。","Check if a coyote jump can currently happen.":"檢查是否可以執行狐狸跳躍。","_PARAM0_ can coyote jump":"_PARAM0_ 可以進行狐狸跳躍。","Update WasInTheAir":"更新 WasInTheAir","Update WasInTheAir property of _PARAM0_":"更新 _PARAM0_ 的 WasInTheAir 屬性","Number of jumps in mid-air that are allowed.":"允許在空中進行的跳躍次數。","Maximal jump number":"最大跳躍次數","Number of jumps in mid-air that are still allowed.":"仍然允許在空中進行的跳躍次數。","Remaining jump":"剩餘跳躍次數","Change the number of times the character can jump in mid-air.":"更改角色在空中可以跳躍的次數。","Air jumps":"空中跳躍","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"更改 _PARAM0_ 可以在空中跳躍的次數:_PARAM2_","Remove one of the remaining air jumps of a character.":"移除角色的一次剩餘空中跳躍。","Remove a remaining air jump":"移除一次剩餘的空中跳躍","Remove one of the remaining air jumps of _PARAM0_":"移除一次 _PARAM0_ 的剩餘空中跳躍","Allow back all air jumps of a character.":"允許恢復角色的所有空中跳躍。","Reset air jumps":"重置空中跳躍","Allow back all air jumps of _PARAM0_":"允許恢復 _PARAM0_ 的所有空中跳躍","Check if floor jumps are counted as air jumps for an object.":"檢查地板跳躍是否被計為物體的空中跳躍。","Floor jumps count as air jumps for _PARAM0_":"地板跳躍計為 _PARAM0_ 的空中跳躍。","Let platformer characters jump and slide against walls.":"讓平台遊戲角色跳躍並貼著牆壁滑行。","Wall jump":"牆壁跳躍","Platformer character configuration stack":"平台遊戲角色配置堆疊","Jump detection time frame":"跳躍偵測時間框","Side speed":"側面速度","Side acceleration":"側面加速度","Side speed sustain time":"側面速度持續時間","Gravity":"重力","Wall sliding":"壁面滑行","Maximum falling speed":"最大下落速度","Impact speed absorption":"衝擊速度吸收","Minimal falling speed":"最小下落速度","Keep sliding without holding a key":"在不按住按鍵的情况下繼續滑行","Check if the object has just wall jumped.":"檢查物體是否剛剛跳躍自牆。","Has just wall jumped":"_PARAM0_ 剛剛從牆上跳躍","_PARAM0_ has just jumped from a wall":"_PARAM0_ 剛從牆跳","Check if the object is wall jumping.":"檢查對象是否正在牆壁跳躍。","Is wall jumping":"是否牆壁跳躍","_PARAM0_ jumped from a wall":"_PARAM0_從牆壁跳下","Check if the object is against a wall.":"檢查對象是否靠在牆壁上。","Against a wall":"靠在牆壁上","_PARAM0_ is against a wall":"_PARAM0_靠在牆上","Remember that the character was against a wall.":"記住角色曾經靠在牆上。","Remember is against wall":"記住靠在牆上","_PARAM0_ remembers having been against a wall":"_PARAM0_記得曾經靠在牆上","Forget that the character was against a wall.":"忘記角色曾經靠在牆上。","Forget is against wall":"忘記靠在牆上","_PARAM0_ forgets to had been against a wall":"_PARAM0_忘記曾經靠在牆上","Remember that the character was against a wall within the time frame.":"記住角色曾經在時間範圍內靠在牆上。","Was against wall":"在牆上","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_記得在_PARAM2_秒內曾經靠在牆上","Time frame":"時間範圍","The time frame in seconds.":"以秒表示時間範圍。","Remember that the jump key was pressed.":"記住跳躍鍵被按下。","Remember key pressed":"記住按下的鍵","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_記得_PARAM2_鍵被按下","Key":"鍵","Forget that the jump key was pressed.":"忘記跳躍鍵被按下。","Forget key pressed":"忘記按下的鍵","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_忘記_PARAM2_鍵被按下","Check if the key was pressed within the time frame.":"檢查在時間範圍內鍵是否被按下。","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_記得_PARAM3_鍵在_PARAM2_秒內被按下","Enable side speed.":"啟用側邊速度。","Toggle side speed":"切換側邊速度","Enable side speed for _PARAM0_: _PARAM2_":"為_PARAM0_啟用側邊速度:_PARAM2_","Enable side speed":"啟用側邊速度","Enable wall sliding.":"啟用牆壁滑行。","Slide on wall":"在牆上滑動","Enable wall sliding for _PARAM0_: _PARAM2_":"為_PARAM0_啟用牆壁滑行:_PARAM2_","Enable wall sliding":"啟用牆壁滑行","Absorb falling speed of an object.":"吸收物體的下降速度。","Absorb falling speed":"吸收下降速度","Absorb falling speed of _PARAM0_: _PARAM2_":"吸收_PARAM0_的下降速度:_PARAM2_","Speed absorption (in pixels per second)":"每秒吸收速度(以像素為單位)","The wall jump detection time frame of an object (in seconds).":"對象的牆跳檢測時間範圍(以秒為單位)。","Jump time frame":"跳躍時間範圍","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"更改_PARAM0_的牆跳檢測時間範圍:_PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"更改對象的牆跳檢測時間範圍(以秒為單位)。","Jump detection time frame (in seconds)":"跳躍檢測時間範圍(以秒為單位)","The side speed of wall jumps of an object (in pixels per second).":"對象牆跳的側向速度(以像素為單位)。","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"更改_PARAM0_的牆跳側向速度:_PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"更改對象的牆跳側向速度(以像素為單位)。","The side acceleration of wall jumps of an object (in pixels per second per second).":"對象的牆跳側向加速度(以像素為單位每秒每秒)。","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"更改_PARAM0_的牆跳側向加速度:_PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"更改對象的牆跳側向加速度(以像素每秒每秒為單位)。","The wall sliding gravity of an object (in pixels per second per second).":"對象的牆壁滑行重力(以像素每秒每秒為單位)。","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"更改_PARAM0_的牆壁滑行重力:_PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"更改對象的牆壁滑行重力(以像素每秒每秒為單位)。","The wall sliding maximum falling speed of an object (in pixels per second).":"對象的牆壁滑行最大下降速度(以像素每秒為單位)。","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"更改_PARAM0_的牆壁滑行最大下降速度:_PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"更改對象的牆壁滑行最大下降速度(以像素每秒為單位)。","Change the impact speed absorption of an object.":"更改對象的衝擊速度吸收。","Change the impact speed absorption of _PARAM0_: _PARAM2_":"更改_PARAM0_的衝擊速度吸收:_PARAM2_","Make platformer characters dash toward the floor.":"使平台遊戲角色朝地板衝刺。","Dive dash":"潛水衝刺","Initial falling speed":"初始下落速度","Simulate a press of dive key to make the object dives to the floor if it can dive.":"模擬按下潛水鍵,使對象潛入地板(如果可以潛水)。","Simulate dive key":"模擬潛水鍵","Simulate pressing dive key for _PARAM0_":"模擬按下_PARAM0_的潛水鍵","Check if the object can dive.":"檢查對象是否可以潛水。","Can dive":"可以潛水","_PARAM0_ can dive":"_PARAM0_可以潛水","Check if the object is diving.":"檢查對象是否潛水。","Is diving":"正在潛水","_PARAM0_ is diving":"_PARAM0_正在潛水","Make platformer characters dash horizontally.":"使平台遊戲角色水平衝刺。","Horizontal dash":"水平衝刺","Platformer charcacter configuration stack":"平台遊戲角色配置堆疊","Initial speed":"初始速度","Sustain minimum duration":"最小持續時間","Sustain":"持續","Sustain maxiumum duration":"最大持續時間","Sustain acceleration":"持續加速度","Sustain maxiumum speed":"持續最大速度","Sustain gravity":"持續重力","Decceleration":"減速","Cool down duration":"冷卻時間","Update the last direction used by the character.":"更新角色使用的最後方向。","Update last direction":"更新最後方向","Update last direction used by _PARAM0_":"更新 _PARAM0_ 使用的最後方向","Simulate a press of dash key.":"模擬按下衝刺鍵。","Simulate dash key":"模擬衝刺鍵","Simulate pressing dash key for _PARAM0_":"模擬按下破折號鍵為_PARAM0_","Check if the object is dashing.":"檢查對象是否在破折號狀態。","Is dashing":"是否在破折號狀態","_PARAM0_ is dashing":"_PARAM0_ 現在在破折號狀態","Abort the current dash and set the object to its usual horizontal speed.":"終止當前破折號並將對象設定為其通常的水平速度。","Abort dash":"中止破折號","Abort the current dash of _PARAM0_":"中止_PARAM0_的當前破折號","Resolve conflict between platformer character configuration changes.":"解決平台遊戲角色配置更改之間的衝突。","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"撤消一個標識符的配置更改並更新角色配置以使用最近的更改。","Revert configuration":"恢復配置","Revert configuration changes: _PARAM2_ on _PARAM0_":"回復配置更改:_PARAM2_ 在 _PARAM0_ 上","Configuration identifier":"配置標識符","Return the character property value when no change applies on it.":"當沒有變化時返回角色屬性值。","Setting":"設定","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"為_PARAM0_配置_PARAM2_:_PARAM3_,使用標識符:_PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"當沒有配置變化適用於其時返回通常的最大水平速度。","Usual maximum horizontal speed":"通常的最大水平速度","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"為_PARAM0_配置最大水平速度:_PARAM2_,使用標識符:_PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"為給定的配置層配置角色屬性並將此層移到頂部。","Configure setting":"配置設置","Setting value":"設置值","Configure character gravity for a given configuration layer and move this layer on top.":"為給定的配置層配置角色重力並將此層移到頂部。","Configure gravity":"配置重力","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"為_PARAM0_配置重力:_PARAM2_,使用標識符:_PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"為給定的配置層配置角色減速並將此層移到頂部。","Configure horizontal deceleration":"配置水平減速","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"為_PARAM0_配置水平減速:_PARAM2_,使用標識符:_PARAM3_","Acceleration":"加速度","Configure character maximum speed for a given configuration layer and move this layer on top.":"為給定的配置層配置角色最大速度並將此層移到頂部。","Configure maximum horizontal speed":"配置最大水平速度","Maximum horizontal speed":"最大水平速度","Configure character acceleration for a given configuration layer and move this layer on top.":"為給定的配置層配置角色加速度並將此層移到頂部。","Configure horizontal acceleration":"配置水平加速度","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"為_PARAM0_配置水平加速度:_PARAM2_,使用標識符:_PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"為特定配置層配置角色最大下落速度並將此層移到頂部。","Configure maximum falling speed":"配置最大下落速度","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"配置_PARAM0_的最大下落速度:_PARAM2_,識別符:_PARAM3_","Advanced movements for 3D physics characters":"3D物理角色的高级动作","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"讓3D物理角色:在空中跳躍、壁跳、貼牆滑行、coyote time和衝刺。","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"讓3D物理角色在離開平台後短暫跳躍,並在空中跳躍。","Coyote time and air jump for 3D":"3D的Coyote時間和空中跳躍。","3D physics character":"3D物理角色","A Jump control was applied from a default control or simulated by an action.":"從默認控制應用了跳躍控制或通過操作模擬了跳躍。","Jump pressed or simulated":"跳躍按下或模擬","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_按下或模擬了跳躍鍵","Advanced p2p event handling":"高级P2P事件处理","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"允許一次處理所有接收到的P2P事件,而不是每幀處理一個。它更複雜,但也有潛在的更高性能。","Marks the event as handled, to go on to the next.":"將事件標記為已處理,以繼續下一個。","Dismiss event":"拒絕事件","Dismiss event _PARAM1_ as handled":"將事件_PARAM1_標記為已處理","The event to dismiss":"要拒絕的事件","Advanced projectile":"高級彈道","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"控制彈道移動,包括速度,加速度,距離和壽命。","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"控制投射物體的運動方式,包括壽命、距離、速度和加速度。","Lifetime":"壽命","Use \"0\" to ignore this property.":"使用“0”來忽略此屬性。","Max distance from starting position":"距離起始位置的最大距離","Max speed":"最大速度","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"來自對象力量的速度不會超過此值。 使用 \"0\" 忽略此屬性。","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"來自對象力量的速度不會低於此值。 使用 \"0\" 忽略此屬性。","Negative acceleration can be used to stop a projectile.":"負加速度可用於停止彈丸。","Starting speed":"起始速度","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"創建對象時,對象將朝向的方向移動。 使用 \"0\" 忽略此屬性。","Delete when lifetime is exceeded":"當超出壽命時進行刪除","Delete when distance from starting position is exceeded":"當超出起始位置的距離時進行刪除","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"檢查是否超過了從起始位置的最大距離(對象將在下一幀刪除)。","Max distance from starting position has been exceeded":"從起始位置的最大距離已超過","Max distance from starting position of _PARAM0_ has been exceeded":"已超出_PARAM0_的起始位置的最大距離","Check if lifetime has been exceeded (object will be deleted next frame).":"檢查是否超過了生命週期(對象將在下一幀刪除)。","Lifetime has been exceeded":"已超過生命週期","Lifetime of _PARAM0_ has been exceeded":"_PARAM0_的生命週期已超過","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"對象的生命週期。屬性超出後將刪除對象。使用“0”忽略此屬性。","the lifetime":"生命週期","Restart lifetime timer of object.":"重設對象的生命週期計時器。","Restart lifetime timer":"重設生命週期計時器","Restart lifetime timer of _PARAM0_":"重設_PARAM0_的生命週期計時器","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"對象的最大距離從起始位置。屬性超出後將刪除對象。使用“0”忽略此屬性。","the max distance from starting position":"從起始位置的最大距離","Change the starting position of object to it's current position.":"將對象的起始位置更改為當前位置。","Change starting position to the current position":"將起始位置更改為當前位置","Change the starting position of _PARAM0_ to it's current position":"將_PARAM0_的起始位置更改為當前位置","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"對象的最大速度。對象力不能超出此值。使用“0”忽略此屬性。","the max speed":"最大速度","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"對象的最小速度。對象力不能低於此值。使用“0”忽略此屬性。","MinSpeed":"最小速度","the minSpeed":"最小速度","the acceleration of the object. Use a negative number to slow down.":"對象的加速度。使用負數減速。","the acceleration":"加速度","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"對象的初始速度。創建時,對象會沿著其面對的方向移動。使用“0”忽略此屬性。","the starting speed":"初始速度","Check if automatic deletion is enabled when lifetime is exceeded.":"檢查是否在超過壽命時啟用自動刪除。","Automatic deletion is enabled when lifetime is exceeded":"當壽命耗盡時,已啟用自動刪除。","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"當壽命耗盡時,已對_PARAM0_啟用自動刪除。","Change automatic deletion of object when lifetime is exceeded.":"更改超過壽命時對象的自動刪除。","Change automatic deletion when lifetime is exceeded":"更改當壽命過期時的自動刪除。","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"當壽命耗盡時,已啟用對_PARAM0_的自動刪除:_PARAM2_","DeleteWhenLifetimeExceeded":"壽命耗盡時刪除","Check if automatic deletion is enabled when distance from starting position is exceeded.":"當超過起始位置距離時,檢查自動刪除是否已啟用。","Automatic deletion is enabled when distance from starting position is exceeded":"當超過起始位置距離時,已啟用自動刪除。","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"當超過起始位置距離時,已對_PARAM0_啟用自動刪除。","Change automatic deletion when distance from starting position is exceeded.":"更改起始位置距離超過時的自動刪除。","Change automatic deletion when distance from starting position is exceeded":"更改超過起始位置距離時的自動刪除。","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"當超過起始位置距離時,已啟用對_PARAM0_的自動刪除:_PARAM2_","DeleteWhenDistanceExceeded":"起始位置距離過期時刪除","Animated Back and Forth Movement":"來回動畫運動","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"使對象向左移動,然後當達到一定距離時,翻轉並向右移動。確保您的對象有兩個名為“GoLeft”和“TurnLeft”的動畫。","Animated Back and Forth (mirrored) Movement":"動畫來回(鏡像)運動","Animatable capability":"可動畫化的能力","Flippable capability":"可翻轉的能力","Speed on X axis, in pixels per second":"X軸上的速度,以每秒像素為單位","Distance traveled on X axis, in pixels":"X軸上的行進距離,以像素為單位","Array tools":"數組工具","A collection of utilities and tools for working with arrays.":"一組用於處理數組的工具和工具。","General":"一般","The index of the first variable that equals to a specific number in an array.":"數組中與特定數字相等的第一個變數的索引。","Index of number":"數字的索引","The first index where _PARAM2_ can be found in _PARAM1_":"在 _PARAM1_ 中找到 _PARAM2_ 的第一個索引","Array to search the value in":"要在其中搜索值的數組","Number to search in the array":"要在數組中搜索的數字","The index of the first variable that equals to a specific text in an array.":"數組中與特定文本相等的第一個變量的索引。","Index of text":"文本的索引","String to search in the array":"在數組中搜索的文本","The index of the last variable that equals to a specific number in an array.":"數組中與特定數字相等的最後一個變數的索引。","Last index of number":"數字的最後一個索引","The last index where _PARAM2_ can be found in _PARAM1_":"在 _PARAM1_ 中找到 _PARAM2_ 的最後一個索引","The index of the last variable that equals to a specific text in an array.":"數組中與特定文本相等的最後一個變量的索引。","Last index of text":"文本的最後一個索引","Returns a random number of an array of numbers.":"返回數組數字的隨機數。","Random number in array":"陣列中的隨機數","A randomly picked number of _PARAM1_":"隨機選擇了 _PARAM1_ 個數字","Array to get a number from":"從陣列中獲取數字","a random string of an array of strings.":"數組中的字符串隨機字符。","Random string in array":"陣列中的隨機字符串","A randomly picked string of _PARAM1_":"隨機選擇了 _PARAM1_ 字符串","Array to get a string from":"從陣列中獲取字符串","Removes the last array child of an array, and return it as a number.":"刪除數組的最後一個子元素,並將其作為數字返回。","Get and remove last variable from array (as number)":"從數組中獲取並刪除最後一個變量(作為數字)","Remove last child of _PARAM1_ and store it in _PARAM2_":"刪除 _PARAM1_ 的最後一個子元素並將其儲存到 _PARAM2_ 中","Array to pop a child from":"從陣列中彈出一個子元素","Removes the last array child of an array, and return it as a string.":"刪除數組的最後一個子元素,並將其作為字符串返回。","Pop string from array":"從數組中彈出字符串","Removes the first array child of an array, and return it as a number.":"刪除數組的第一個子元素,並將其作為數字返回。","Shift number from array":"從數組中移除數字","Array to shift a child from":"從數組中移除一個子元素","Removes the first array child of an array, and return it as a string.":"刪除數組的第一個子元素,並將其作為字符串返回。","Shift string from array":"從數組中移除字符串","Checks if an array contains a specific number.":"檢查陣列是否包含特定數字。","Array has number":"數組具有數字","Array _PARAM1_ has number _PARAM2_":"數組 _PARAM1_ 具有數字 _PARAM2_","The number to search":"搜索的數字","Checks if an array contains a specific string.":"檢查陣列是否包含特定字符串。","Array has string":"數組具有字符串","Array _PARAM1_ has string _PARAM2_":"數組 _PARAM1_ 具有字符串 _PARAM2_","The text to search":"搜索的字符串","Copies a portion of a scene array variable into a new scene array variable.":"將場景數組變量的一部分複製到新的場景數組變量中。","Slice an array":"切片數組","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"將 _PARAM1_ 數組從索引 _PARAM3_ 到 _PARAM4_ 切片到 _PARAM2_ 中","The array to take a slice from":"從中取一部分切片的陣列","The array to store the slice into":"儲存切片的陣列","The index to start the slice from":"切片開始的索引","The index to end the slice at":"切片結束的索引","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"將設置為 0 以復製整個數組。如果使用負值,索引將從結尾開始選擇。\n例如,對包含 5 個元素的數組進行切片,從 0 到 -1 將僅取從索引 0 到 3 的元素。","Cuts a portion of an array off.":"切下數組的一部分。","Splice an array":"切片一個數組","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"從索引 _PARAM2_ 開始,從數組 _PARAM1_ 中刪除 _PARAM3_ 個項目","The array to remove items from":"從中刪除項目的數組","The index to start removing from":"開始刪除的索引","If you use a negative value, the index will be selected beginning from the end.":"如果使用負值,索引將從結尾開始選擇。","The amount of elements to remove":"要刪除的元素數量","Set to 0 to remove until the end of the array.":"設置為 0 以刪除直到數組的末尾。","Combines all elements of 2 scene arrays into one new scene array.":"將 2 個場景數組的所有元素合併成一個新的場景數組。","Combine 2 arrays":"合併 2 個數組","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"將數組 _PARAM1_ 和 _PARAM2_ 合併成 _PARAM3_","The first array":"第一個數組","The second array":"第二個數組","The variable to store the new array in":"將新數組存儲在的變數","Appends a copy of all variables of one array to another array.":"將一個數組的所有變量的副本附加到另一個數組。","Append all variable to another array":"將所有變量附加到另一個數組","Append all elements from array _PARAM1_ into _PARAM2_":"將數組 _PARAM1_ 的所有元素附加到 _PARAM2_ 中","The array to get the variables from":"從中獲取變量的數組","The variable to append the variables in":"將變量附加到的變量","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"反轉數組的子代。第一個數組子代變為最後一個,最後一個數組子代變為第一個。","Reverse an array":"反轉一個數組","Reverse array _PARAM1_":"反轉數組 _PARAM1_","The array to reverse":"要反轉的數組","Fill an element with a number.":"使用一個數字填充一個元素。","Fill array with number":"使用數字填充數組","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"從索引 _PARAM3_ 到索引 _PARAM4_ 使用 _PARAM2_ 填充數組 _PARAM1_","The array to fill":"填充的數組","The number to fill":"填充的數字","The index to start filling from":"開始填充的索引","The index to stop filling at":"停止填充的索引","Set to 0 to fill until the end of the array.":"設置為 0 以填充到數組的末尾。","Shuffles all children of an array.":"對數組的所有子元素進行洗牌。","Shuffle array":"洗牌數組","Shuffle array _PARAM1_":"洗牌數組 _PARAM1_","The array to shuffle":"要洗牌的數組","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"將數組內所有的數組替換為其子元素。例如,[[1,2], [3,4]] 變成 [1,2,3,4]。","Flatten array":"展開數組","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"展開數組 _PARAM1_(深度展開:_PARAM2_)","The array to flatten":"要展開的數組","Deeply flatten":"深度展開","If yes, will continue flattening until there is no arrays in the array anymore.":"如果是,將繼續展開直到數組中不再有數組為止。","Removes the last array child of an array, and stores it in another variable.":"刪除數組的最後一個子元素,並將其存儲在另一個變量中。","Pop array child":"彈出數組子元素","The array to pop a child from":"要從彈出子元素的數組","The variable to store the popped value into":"將彈出的值存儲到的變量","Removes the first array child of an array, and stores it in another variable.":"刪除數組的第一個子元素,並將其存儲在另一個變量中。","Shift array child":"移到數組子元素","Remove first child of _PARAM1_ and store it in _PARAM2_":"從 _PARAM1_ 中刪除第一個子元素並將其存儲在 _PARAM2_ 中","The array to shift a child from":"從中移動子元素的數組","The variable to store the shifted value into":"將移動的值存儲到變數中","Insert a variable at a specific index of an array.":"在數組的特定索引中插入變量。","Insert variable at":"插入變量在","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"在 _PARAM1_ 的索引 _PARAM2_ 中插入變量 _PARAM3_","The array to insert a variable in":"要在其中插入變量的數組","The index to insert the variable at":"要在其中插入變量的索引","The name of the variable to insert":"要插入的變量的名稱","Split a string into an array of strings via a separator.":"通過分隔符將字符串分割為字符串數組。","Split string into array":"將字符串分割為數組","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"通過分隔符 _PARAM2_ 將字符串 _PARAM1_ 分割為數組 _PARAM3_","The string to split":"要分割的字符串","The separator to use to split the string":"用於拆分字符串的分隔符","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"例如,如果您有一個字符串\"Hello World\",並且分隔符是空格(\" \"),則產生的數組將是[\"Hello\", \"World\"]。如果分隔符是空字符串(\" \"),它將使每個字符成為一個元素([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"])。","Array where to store the results":"存儲結果的數組","Returns a string made from all strings in an array.":"由數組中所有字符串組成的字符串","Join all elements of an array together into a string":"將數組中的所有元素連接成一個字符串","The name of the array to join into a string":"要連接為字符串的數組的名稱","Optional separator text between each element":"每個元素之間的可選分隔符文本","Get the sum of all numbers in an array.":"獲取數組中所有數字的總和","Sum of array children":"數組子項的總和","The array":"該數組","Gets the smallest number in an array.":"獲取數組中最小的數字","Smallest value":"最小值","Gets the biggest number in an array.":"獲取數組中最大的數字","Biggest value":"最大值","Gets the average number in an array.":"獲取數組中的平均數","Average value":"平均值","Gets the median number in an array.":"獲取數組中的中間數","Median value":"中間值","Sort an array of number from smallest to biggest.":"從最小到最大排序數組中的數字","Sort an array":"排序數組","Sort array _PARAM1_":"排序數組_PARAM1_","The array to sort":"要排序的數組","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"在_PARAM1_的_PARAM2_中找到_PARAM3_的第一個索引","The object the variable is from":"變量來自的對象","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"在_PARAM1_的_PARAM2_中找到_PARAM3_的最後一個索引","A randomly picked number of _PARAM2_ of _PARAM1_":"從_PARAM1_的_PARAM2_中隨機選擇數字","A randomly picked string of _PARAM2_ of _PARAM1_":"從_PARAM1_的_PARAM2_中隨機選擇字符串","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"刪除_PARAM1_的_PARAM2_的最後一個子元素並將其存儲在_PARAM3_中","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"_PARAM1_的_PARAM2_在_PARAM3_中具有數字","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"_PARAM1_的_PARAM2_在_PARAM3_中具有字符串","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"從索引為_PARAM5_到_PARAM6_的_PARAM1_數組切片為_PARAM4_的_PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"從索引為_PARAM3_開始,移除_PARAM4_的_PARAM1_數組中的項目","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"將_PARAM1_和_PARAM3_的_PARAM4_數組結合為_PARAM5_的_PARAM6_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"將_PARAM2_的_PARAM1_數組的所有元素附加到_PARAM3_的_PARAM4_中","Reverse array _PARAM2_ of _PARAM1_":"反轉_PARAM1_的_PARAM2_數組","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"從索引_PARAM4_到索引_PARAM5_用_PARAM3_填充_PARAM1_數組","Shuffle array _PARAM2_ of _PARAM1_":"將_PARAM1_的_PARAM2_數組洗牌","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"將_PARAM1_的_PARAM2_數組展平(深層展平:_PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"從_PARAM1_的_PARAM2_數組中移除最後一個子元素並將其存儲在_PARAM3_的_PARAM4_中","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"從_PARAM1_的_PARAM2_數組中移除第一個子元素並將其存儲在_PARAM3_的_PARAM4_中","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"在_PARAM1_的_PARAM2_數組中的索引_PARAM3_插入_PARAM4_的_PARAM5_變量","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"通過分隔符_PARAM2_將_PARAM1_字符串分割為_PARAM3_的_PARAM4_數組","Sort array _PARAM2_ of _PARAM1_":"對_PARAM1_的_PARAM2_數組進行排序","Platforms Validation":"平台驗證","Checks if the game is currently executed on an allowed platform (for web).":"檢查遊戲當前是否在允許的平台上執行(用於Web)。","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"檢查遊戲是否在授權的平台上運行(最好只在遊戲開始時執行一次)。","Is the game running on an authorized platform":"遊戲是否在授權的平台上運行","The game is running on a authorized platform":"遊戲正在授權的平台上運行","Get the referrer's location (the domain of the website that hosts your game).":"獲取引薦者的位置(主機游戲的網站域名)。","Get referrer location":"獲取引薦者位置","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"添加新的有效平台(預計遊戲在其中運行的域名,例如,gd.games)。","Add a valid platform":"添加有效平台","Add _PARAM1_ as valid platform":"添加_PARAM1_為有效平台","Domain name (e.g : gd.games)":"域名(例如:gd.games)","Check if a domain is contained in the authorized list array.":"檢查域名是否包含在授權列表數組中。","Check if a domain is contained in the authorized list":"檢查域名是否包含在授權列表中","Check if _PARAM1_ is in the list of authorized platforms":"檢查_PARAM1_是否在授權平台列表中","Domain to check":"要檢查的域名","Auto typing animation for text (\"typewriter\" effect)":"文本的自動打字動畫(“打字機”效果)","Reveal a text one letter after the other.":"一次顯示一個字母的文本。","User interface":"使用者介面","Auto typing text":"自動輸入文本","Text capability":"文本功能","Time between characters":"字符之間的時間","Detect if a new text character was just displayed":"檢測是否剛剛顯示了一個新的文本字符","Is next word wrapped":"下一個詞是否被換行","_PARAM0_ next word is wrapped":"_PARAM0_下一個詞被換行","Clear forced line breaks":"清除強制換行","Clear forced line breaks in _PARAM0_":"清除_PARAM0_中的強制換行","Check if the full text has been typed.":"檢查完整文本是否已輸入。","Finished typing":"輸入完成","_PARAM0_ finished typing":"_PARAM0_輸入完成","Check if a character has just been typed. Useful for triggering sound effects.":"檢查是否剛剛輸入字符。可用於觸發音效。","Has just typed":"剛剛輸入","_PARAM0_ has just typed a character":"_PARAM0_剛剛輸入字符","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"從文本開始重新輸入。當為對象設置新文本時,自動啟動自動輸入。","Restart typing from the beginning":"從開始重新輸入","Restart typing from the beginning on _PARAM0_":"從_PARAM0_開始重新輸入","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"跳到文本中特定位置。位置從“0”開始,每個字符增加一個。","Show Nth first characters":"顯示前N個字符","Show _PARAM2_ first characters on _PARAM0_":"在_PARAM0_上顯示_PARAM2_個第一個字符","Character position":"字符位置","Show the full text.":"顯示完整文本。","Show the full text":"顯示完整文本","Show the full text on _PARAM0_":"顯示完整文本_PARAM0_","the time between characters beign typed.":"正在打字字符之間的時間。","the time between characters":"字符之間的時間","Android back button":"Android 返回按鈕","Allow to customize the behavior of the Android back button.":"允許自定義 Android 返回按鈕的行為。","Input":"輸入","Triggers whenever the player presses the back button.":"每當玩家按下返回按鈕時觸發。","Back button is pressed":"按下返回按鈕","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"這模擬了返回按鈕的正常動作。\n當在移動應用程序中時,此操作將退出應用程序;在Web瀏覽器中時,此操作將返回到上一個頁面。","Trigger back button":"觸發返回按鈕","Simulate back button press":"模擬返回按鈕壓下","Base conversion":"進位轉換","Provides conversion expressions for numbers in different bases.":"提供將數字轉換為不同進制的表達式。","Advanced":"進階","Converts a string representing a number in a different base to a decimal number.":"將以不同進制表示的字符串轉換為十進制數。","Convert to decimal":"轉換為十進制","String representing a number":"表示數字的字符串","The base the number in the string is in":"字符串中的數字所在的基數","Converts a number to a trsing representing it in another base.":"將數字更換為另一個進制中表示它的字符串。","Convert to different base":"轉換為不同進制","Number to convert":"要轉換的數字","The base to convert the number to":"要轉換為的基數","Platformer and top-down remapper":"平台遊戲和俯視重映射","Quickly remap keyboard controls.":"快速重映射鍵盤控制。","Remap keyboard controls of the top-down movement.":"重映射頂部運動的鍵盤控制。","Top-down keyboard remapper":"俯視鍵盤重映射","Up key":"向上鍵","Left key":"左鍵","Right key":"右鍵","Down key":"下鍵","Remaps Top-Down behavior controls to a custom control scheme.":"將上下行為控件重新映射為自定義控制方案。","Remap Top-Down controls to a custom scheme":"將上下控件重新映射為自定義方案","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"重新映射_PARAM0_的控件:上:_PARAM2_,左:_PARAM3_,下:_PARAM4_,右:_PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"將上下行為控件重新映射為預設控制方案。","Remap Top-Down controls to a preset":"將上下控件重新映射為預設","Remap controls of _PARAM0_ to preset _PARAM2_":"將_PARAM0_的控件重新映射到預設_PARAM2_","Preset name":"預設名稱","Remap keyboard controls of the platformer character movement.":"重映射平台遊戲角色運動的鍵盤控制。","Platformer keyboard mapper":"平台遊戲鍵盤映射器","Jump key":"跳躍鍵","Remaps Platformer behavior controls to a custom control scheme.":"將平台動作控件重新映射為自定義控制方案。","Remap Platformer controls to a custom scheme":"將平台動作控件重新映射為自定義方案","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"重新映射_PARAM0_的控件:上:_PARAM2_,左:_PARAM3_,下:_PARAM4_,右:_PARAM5_,跳躍:_PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"將平台動作控件重新映射為預設控制方案。","Remap Platformer controls to a preset":"將平台控件重新映射為預設","3D Billboard":"3D 廣告牌","Rotate 3D objects to appear like 2D sprites.":"旋轉 3D 物體,使其看起來像 2D 精靈。","Visual effect":"視覺效果","Rotate to always face the camera (only the front face of the cube should be enabled).":"始終面向攝像機旋轉(應僅啟用方塊的前面)。","Billboard":"廣告牌","3D capability":"3D capability","Should rotate on X axis":"應在X軸上旋轉","Should rotate on Y axis":"應該在Y軸旋轉","Should rotate on Z axis":"應該在Z軸旋轉","Offset position":"偏移位置","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"將對象旋轉到相機。這也會在場景事件結束時自動完成。","Rotate to face the camera":"旋轉面向相機","Rotate _PARAM0_ to the camera":"將_PARAM0_旋轉到相機","Check if the object should rotate on X axis.":"檢查對象是否應該在X軸上旋轉。","_PARAM0_ should rotate on X axis":"_PARAM0_應該在X軸上旋轉","Change if the object should rotate on X axis.":"更改對象是否應該在X軸上旋轉。","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_應在X軸上旋轉:_PARAM2_","ShouldRotateX":"應該在X軸上旋轉","Check if the object should rotate on Y axis.":"檢查對象是否應該在Y軸上旋轉。","_PARAM0_ should rotate on Y axis":"_PARAM0_應該在Y軸上旋轉","Change if the object should rotate on Y axis.":"更改對象是否應在Y軸上旋轉。","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_應在Y軸上旋轉:_PARAM2_","ShouldRotateY":"應該在Y軸上旋轉","Check if the object should rotate on Z axis.":"檢查對象是否應該在Z軸上旋轉。","_PARAM0_ should rotate on Z axis":"_PARAM0_應該在Z軸上旋轉","Change if the object should rotate on Z axis.":"更改對象是否應該在Z軸上旋轉。","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ 應該繞 Z 軸旋轉:_PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"啟用對正面材質的透明度。","Enable texture transparency":"啟用材質透明度","Enable texture transparency of _PARAM0_":"啟用 _PARAM0_ 的材質透明度","Boids movement":"Boids 運動","Simulates flocks movement.":"模擬群體運動。","Define helper classes JavaScript code.":"定義輔助類別JavaScript代碼。","Define helper classes":"定義輔助類別","Define helper classes JavaScript code":"定義輔助類別JavaScript代碼","Move as part of a flock.":"作為一個群的一部分移動。","Boids Movement":"Boids運動","Maximum speed":"最大速度","Maximum acceleration":"最大加速度","Rotate object":"旋轉物體","Cohesion sight radius":"凝聚視野半徑","Sight":"視線","Alignement sight radius":"排列視野半徑","Separation sight radius":"分離視野半徑","Cohesion decision weight":"凝聚決策權重","Decision":"決策","Alignment decision weight":"排列決策權重","Separation decision weight":"分離決策權重","Collision layer":"碰撞層","Intend to move in a given direction.":"打算朝特定方向移動。","Move in a direction":"朝特定方向移動","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ 打算往方向 _PARAM2_ 移動;_PARAM3_(決策權重:_PARAM4_)","Direction X":"X 方向","Direction Y":"Y 方向","Decision weight":"決策權重","Intend to move toward a position.":"打算朝一個位置移動。","Move toward a position":"朝一個位置移動","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ 打算朝 _PARAM2_ 移動;_PARAM3_(決策權重:_PARAM4_)","Target X":"目标 X","Target Y":"目标 Y","Intend to move toward an object.":"打算朝一個物體移動。","Move toward an object":"朝一個物體移動","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ 打算朝 _PARAM2_ 移動(決策權重:_PARAM3_)","Targeted object":"目標物體","Intend to avoid an area with a given center and radius.":"打算避免在給定中心和半徑的區域內。","Avoid a position":"避免一個位置","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ 打算避免 _PARAM2_ 周圍 _PARAM4_ 的半徑;_PARAM3_(決策權重:_PARAM5_)","Center X":"中心 X","Center Y":"中心 Y","Radius":"半徑","Intend to avoid an area from an object center and a given radius.":"打算避免從物體中心和給定半徑的區域","Avoid an object":"避免一個物體","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ 打算避免 _PARAM2_ 周圍 _PARAM3_ 的半徑(決策權重:_PARAM4_)","Avoided object":"被避免的物體","Return the current speed.":"返回當前速度。","Speed":"速度","Return the current horizontal speed.":"返回當前水平速度。","Velocity X":"速度 X","Return the current vertical speed.":"返回當前垂直速度。","Velocity Y":"速度 Y","Check if the object is rotated while moving on its path.":"檢查物體在移動路徑上是否旋轉。","Object Rotated":"物體已旋轉","_PARAM0_ is rotated when moving":"_PARAM0_ 移動時會旋轉","Return the maximum speed.":"返回最大速度。","Change the maximum speed of the object.":"更改物體的最大速度。","Change the maximum speed of _PARAM0_ to _PARAM2_":"更改 _PARAM0_ 的最大速度為 _PARAM2_","Max Speed":"最大速度","Return the maximum acceleration.":"返回最大加速度。","Change the maximum acceleration of the object.":"更改物體的最大加速度。","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"更改 _PARAM0_ 的最大加速度為 _PARAM2_","Steering Force":"轉向力","Return the cohesion sight radius.":"返回相 cohesion 通半徑。","Change the cohesion sight radius.":"更改 cohesionsight半徑。","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"更改 _PARAM0_ 的凝聚視野半徑為 _PARAM2_","Value":"数值","Return the alignment sight radius.":"返回 outline sight 半徑。","Alignment sight radius":"Alignment sight 半徑","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"更改 _PARAM0_ 的對齊視野半徑為 _PARAM2_","Return the separation sight radius.":"返回 outline sight 半徑。","Change the separation sight radius of _PARAM0_ to _PARAM2_":"更改 _PARAM0_ 的分離視野半徑為 _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"返回 cohesions 的權重。","Cohesion weight":"連接權重","Change the weight the cohesion takes in the chosen direction.":"更改 cohesions 權重。","Change the cohesion weight of _PARAM0_ to _PARAM2_":"更改 _PARAM0_ 的凝聚權重為 _PARAM2_","Return which weight the alignment takes in the chosen direction.":"返回 alignment 的權重。","Alignment weight":"排序權重","Change the weight the alignment takes in the chosen direction.":"更改 alignment 權重。","Change the alignment weight of _PARAM0_ to _PARAM2_":"更改 _PARAM0_ 的對齊權重為 _PARAM2_","Return which weight the separation takes in the chosen direction.":"返回分離的權重。","Separation weight":"分離權重","Change the weight the separation takes in the chosen direction.":"更改分離的權重。","Change the separation weight of _PARAM0_ to _PARAM2_":"更改 _PARAM0_ 的分離權重為 _PARAM2_","Boomerang":"回飛標","Throw an object that returns to the thrower like a boomerang.":"丟出物體,使其像回飛標一樣返回給丟出者。","Throw speed (pixels per second)":"投擲速度(每秒像素)","Time before changing directions (seconds)":"改變方向之前的時間(秒)","Rotation (degrees per second)":"旋轉(每秒度)","Thrower X position":"投擲者X位置","Thrower Y position":"投擲者Y位置","Boomerang is returning":"返回回飛棒","Throw boomerang toward an angle.":"抛出回飛向角度的回力標。","Throw boomerang toward an angle":"以角度向前抛回力標","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"向角度 _PARAM2_ 度抛出 _PARAM0_ ,每秒速度為 _PARAM3_ 像素,每秒旋轉 _PARAM5_ 度,並在 _PARAM4_ 秒後發送回力標","Angle (degrees)":"角度(度)","Throw boomerang toward a position.":"向某一位置投擲迴旋鏢。","Throw boomerang toward a position":"向某一位置投擲迴旋鏢","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"將 boomerang _PARAM0_ 朝向 _PARAM2_ 投擲;以 _PARAM4_ 像素每秒的速度旋轉 _PARAM6_ 度,投擲 _PARAM3_ ,_PARAM5_ 秒後將 boomerang 送回","Target X position":"目標X位置","Target Y position":"目標Y位置","Send boomerang back to thrower.":"將 boomerang 送回至投擲者。","Send boomerang back to thrower":"將迴旋鏢送回投擲者","Send boomerang _PARAM0_ back to thrower":"將 boomerang _PARAM0_ 送回至投擲者","Set amount of time before boomerang changes directions (seconds).":"設定 boomerang 改變方向之前的時間量(秒)。","Set amount of time before boomerang changes directions":"在迴旋鏢改變方向前設定的時間間隔","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"設定在 boomerang 改變方向為 _PARAM2_ 前的時間量(秒)","Time before boomerange changes direction (seconds)":"迴旋鏢改變方向前的時間(秒)","Track position of boomerang thrower.":"追踪 boomerang 投擲者的位置。","Track position of boomerang thrower":"追蹤迴旋鏢投擲者的位置","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"追踪投擲了 boomerang _PARAM0_ 的投擲者 _PARAM2_ 的位置","Thrower":"投擲者","Boomerang is returning to thrower.":"boomerang 正在返回至投擲者。","Boomerang is returning to thrower":"迴旋鏢正在返回投擲者","Boomerang _PARAM0_ is returning to thrower":"boomerang _PARAM0_ 正在返回至投擲者","Bounce (using forces)":"反彈(使用力量)","Bounce the object off another object it just touched.":"使物件反彈開其他物件。","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"提供一個動作,讓物體從剛觸碰到的其他物體彈跳。給物體添加一個永久力,並在與另一個物體碰撞時,使用該動作使物體實現逼真的彈跳。","Bounce":"彈跳","Bounce count":"彈跳計數","Number of times this object has bounced off another object":"此對象反彈次數","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"將物體以施加於該物體的角度和力量速度推離其當前發生碰撞的另一物體。\n請確保在執行此操作前檢測兩個物體之間的碰撞。所有的力量將從物體中移除,並添加一個新的永久力以推動物體彈跳。","Bounce off another object":"從另一物體反彈","Bounce _PARAM0_ off _PARAM2_":"從_PARAM0_反彈_PARAM2_","The objects to bounce on":"彈跳物體","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"根據施加在物體上的角度和速度的力量,將物體以目前與之發生碰撞的另一物體反彈。\n彈跳將始終根據 *朝向指定角度(“法向角度”)* 進行計算。例如,如果物體正以此精確角度到達,將會以相反方向彈跳。\n請確保在執行此操作前檢測兩個物體之間的碰撞。所有的力量將從物體中移除,並添加一個新的永久力以使物體彈跳。","Bounce off another object toward a specified angle":"朝特定角度的另一物體彈跳","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"按照正常角度將 _PARAM0_ 從 _PARAM2_ 彈開,假設正常角度為 _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"反彈的「正常」角度(以度為單位)","This can be understood at the direction that the bounce must go toward.":"可以理解為反彈必須朝向的方向。","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"根據對象上施加的角度和力的速度,使該對象根據角度和力的速度反彈到當前正在碰撞的另一個對象。\n反彈將始終是垂直的,就好像該對象正在*碰撞一個完全水平的障礙物*(比如乒乓遊戲中屏幕的上/下端)。例如,如果該對象的角度恰好為90度,它將會向相反的方向反彈:-90度。\n在啟動此操作之前,請確保兩個對象之間碰撞。所有的力都會從對象中移除,並增加一個新的永久性力以使對象反彈。","Bounce vertically":"垂直反彈","Bounce _PARAM0_ off _PARAM2_ - always vertically":"將 _PARAM0_ 以垂直方式從 _PARAM2_ 彈開 - 始終垂直","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"根據對象上施加的角度和力的速度,使該對象根據角度和力的速度反彈到當前正在碰撞的另一個對象。\n反彈將始終是水平的,就好像該對象正在*碰撞一個完全垂直的障礙物*(比如乒乓遊戲中的擊球板)。例如,如果該對象的角度恰好為0度,它會向相反的方向反彈:180度。\n在啟動此操作之前,請確保兩個對象之間碰撞。所有的力都會從對象中移除,並增加一個新的永久性力以使對象反彈。","Bounce horizontally":"水平反彈","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"將 _PARAM0_ 以水平方式從 _PARAM2_ 彈開 - 始終水平","the number of times this object has bounced off another object.":"這個對象已經從另一個對象反彈了幾次。","the bounce count":"反彈次數","Button states and effects":"按鈕狀態和效果","Use any object as a button and change appearance according to user interactions.":"使用任何物件作為按鈕並根據用戶互動更改外觀。","Use objects as buttons.":"使用對象作為按鈕。","Button states":"按鈕狀態","Should check hovering":"應檢查懸停","State":"狀態","Touch id":"觸碰 id","Touch is inside":"觸碰在內部","Mouse is inside":"滑鼠在內部","Reset the state of the button.":"重置按鈕的狀態。","Reset state":"重置狀態","Reset the button state of _PARAM0_":"重置 _PARAM0_ 的按鈕狀態","Check if the button is not used.":"檢查按鈕是否未使用。","Is idle":"閒置","_PARAM0_ is idle":"_PARAM0_ 閒置","Check if the button was just clicked.":"檢查按鈕是否剛剛點擊。","Is clicked":"已點擊","_PARAM0_ is clicked":"_PARAM0_ 點擊","Check if the cursor is hovered over the button.":"檢查光標是否懸停在按鈕上。","Is hovered":"正在懸停","_PARAM0_ is hovered":"_PARAM0_ 滑鼠停留","Check if the button is either hovered or pressed but not hovered.":"檢查按鈕是否懸停或被按下但沒有懸停。","Is focused":"已聚焦","_PARAM0_ is focused":"_PARAM0_ 聚焦","Check if the button is currently being pressed with mouse or touch.":"檢查按鈕是否正在被滑鼠或觸控點按下。","Is pressed":"已按下","_PARAM0_ is pressed":"_PARAM0_ 被按下","Check if the button is currently being pressed outside with mouse or touch.":"檢查按鈕是否正在外部被滑鼠或觸控點按下。","Is held outside":"在外面被保持","_PARAM0_ is held outside":"_PARAM0_ 在外被按住","the touch id that is using the button or 0 if none.":"正在使用按鈕的觸控點 id,如果沒有則返回0。","the touch id":"觸控點 id","Enable effects on buttons based on their state.":"基於其狀態在按鈕上啟用效果。","Button object effects":"按鈕對象效果","Effect capability":"效果能力","Idle state effect":"閑置狀態效果","Effects":"效果","Focused state effect":"焦點狀態效果","The state is Focused when the button is hovered or held outside.":"當按鈕在外部懸停或按住時,狀態為焦點。","Pressed state effect":"按下狀態效果","the idle state effect of the object.":"物件的閒置狀態效果。","the idle state effect":"閒置狀態效果","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"物件的聚焦狀態效果。按鈕懸停或外部按住時,狀態為聚焦。","the focused state effect":"聚焦狀態效果","the pressed state effect of the object.":"對象的按下狀態效果。","the pressed state effect":"按下狀態效果","Change the animation of buttons according to their state.":"根據其狀態變更按鈕的動畫。","Button animation":"按鈕動畫","Idle state animation name":"閑置狀態動畫名稱","Animation":"動畫","Focused state animation name":"焦點狀態動畫名稱","Pressed state animation name":"按下狀態動畫名稱","the idle state animation name of the object.":"對象的待機狀態動畫名稱。","the idle state animation name":"待機狀態動畫名稱","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"對象的聚焦狀態動畫名稱。當按鈕被懸停或在外面被保持時,狀態為聚焦。","the focused state animation name":"聚焦狀態動畫名稱","the pressed state animation name of the object.":"對象的按下狀態動畫名稱。","the pressed state animation name":"按下狀態動畫名稱","Smoothly change an effect on buttons according to their state.":"根據其狀態平滑地改變按鈕上的效果。","Button object effect tween":"按鈕對象效果緩動","Effect name":"效果名稱","Effect":"效果","Effect parameter":"效果參數","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"效果參數名稱可以在效果選項卡中的下拉菜單“顯示參數名稱”操作中找到。","Idle effect parameter value":"閑置效果參數值","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"淡入緩和","Fade-out easing":"淡出緩和","Fade-in duration":"淡入持續時間","Fade-out duration":"淡出持續時間","Disable the effect in idle state":"在閒置狀態下禁用效果","Time delta":"時間增量","Fade in":"淡入","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ 以 _PARAM2_ 淡入","Fade out":"淡出","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ 以 _PARAM2_ 淡出","Play tween":"播放動畫","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"對象 _PARAM0_ 的效果屬性在 _PARAM2_ 秒內以 _PARAM3_ 緩和","Duration (in seconds)":"持續時間(以秒為單位)","Easing":"緩動","the effect name of the object.":"對象的效果名稱。","the effect name":"效果的名稱","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"對象的效果參數。效果參數名稱可以在效果選項卡找到,從下拉選單的「顯示參數名稱」操作中找到。","the effect parameter":"效果的參數","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"更改對象的效果參數。效果參數名稱可以在效果選項卡找到,從下拉選單的「顯示參數名稱」操作中找到。","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"更改對象 _PARAM0_ 的緩和效果為 _PARAM2_,並使用參數 _PARAM3_","Parameter name":"參數名稱","the idle effect parameter value of the object.":"物件的閒置效果參數值。","the idle effect parameter value":"物件的閒置效果參數值","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"物件的聚焦效果參數值。當按鈕在懸停或者在外部按住時,狀態是聚焦。","the focused effect parameter value":"物件的聚焦效果參數值","the pressed effect parameter value of the object.":"物件的按壓效果參數值","the pressed effect parameter value":"按下效果參數值","the fade-in easing of the object.":"對象的淡入緩動。","the fade-in easing":"淡入緩動","the fade-out easing of the object.":"對象的淡出緩動。","the fade-out easing":"淡出緩動","the fade-in duration of the object.":"對象的淡入持續時間。","the fade-in duration":"淡入持續時間","the fade-out duration of the object.":"對象的淡出持續時間。","the fade-out duration":"淡出持續時間","Smoothly resize buttons according to their state.":"根據它們的狀態平滑地調整按鈕的大小。","Button scale tween":"按鈕縮放Tween","Scalable capability":"可伸縮能力","Button states behavior (required)":"按鈕狀態行為(必須)","Tween behavior (required)":"Tween行為(必須)","Idle state size scale":"空閒狀態大小縮放","Size":"大小","Focused state size scale":"專注狀態大小縮放","Pressed state size scale":"按下狀態大小縮放","the idle state size scale of the object.":"對象的閒置狀態大小比例。","the idle state size scale":"閒置狀態大小比例","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"對象的聚焦狀態大小比例。按下或懸停時,該按鈕處於聚焦狀態。","the focused state size scale":"聚焦狀態大小比例","the pressed state size scale of the object.":"對象的按下狀態大小比例。","the pressed state size scale":"按下狀態大小比例","Smoothly change the color tint of buttons according to their state.":"根據它們的狀態平滑地改變按鈕的顏色色調。","Button color tint tween":"按鈕顏色色調Tween","Tween":"Tween","Idle state color tint":"空閒狀態顏色色調","Color":"顏色","Focused state color tint":"專注狀態顏色色調","Pressed state color tint":"按下狀態顏色色調","the idle state color tint of the object.":"對象的閒置狀態顏色色調。","the idle state color tint":"閒置狀態顏色色調","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"對象的聚焦狀態顏色色調。懸停或按住時,該按鈕處於聚焦狀態。","the focused state color tint":"聚焦狀態顏色色調","the pressed state color tint of the object.":"對象的按下狀態顏色色調。","the pressed state color tint":"按下狀態顏色色調","Camera impulse":"相機脈衝","Move the camera following an impulse trajectory.":"根據脈衝軌跡移動相機。","Camera":"相機","Add an impulse to the camera position.":"對相機位置添加一個脈衝。","Add a camera impulse":"添加相機脈衝","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"從圖層_PARAM2_對相機添加一個衝動_PARAM1_,振幅為_PARAM3_,角度為_PARAM4_,在_PARAM5_秒內離開,使用_PARAM6_緩和,停留_PARAM7_秒,在_PARAM8_秒內返回,使用_PARAM9_緩和","Identifier":"識別碼","Layer":"圖層","Displacement X":"位移X","Displacement Y":"位移Y","Get away duration (in seconds)":"離開持續時間(以秒為單位)","Get away easing":"離開緩和","Stay duration (in seconds)":"停留持續時間(以秒為單位)","Get back duration (in seconds)":"返回持續時間(以秒為單位)","Get back easing":"返回緩和","Add a camera impulse (angle)":"添加相機衝動(角度)","Amplitude":"振幅","Angle (in degree)":"角度(以度為單位)","Check if a camera impulse is playing.":"檢查相機是否正在衝動。","Camera impulse is playing":"相機衝動正在播放","Camera impulse _PARAM1_ is playing":"相機衝動_PARAM1_正在播放","Camera shake":"相機抖動","Shake layer cameras.":"搖動圖層相機。","Shake the camera on layers chosen with configuration actions.":"搖動選定圖層上的相機與配置動作。","Shake camera":"搖動相機","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"使用_PARAM2_秒的緩和摘要相機_PARAM1_秒,用_PARAM3_秒停止","Ease duration to start (in seconds)":"開始緩和持續時間(以秒為單位)","Ease duration to stop (in seconds)":"停止緩和持續時間(以秒為單位)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"在指定圖層上搖動相機,使用一種或多種搖動方式(位置、角度、縮放)。 此操作已過時。 請使用相同名稱的另一個操作。","Shake camera (deprecated)":"搖動相機(已過時)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"在_PARAM3_層上搖動相機_PARAM5_秒。 使用_PARAM1_px振幅在X軸上和_PARAM2_px在Y軸上,角度旋轉幅度_PARAM6_度,縮放幅度_PARAM7_%,在搖晃之間等待_PARAM8_秒。一直搖晃直到停止:_PARAM9_","Amplitude of shaking on the X axis (in pixels)":"X軸的晃動幅度(以像素為單位)","Amplitude of shaking on the Y axis (in pixels)":"Y軸的晃動幅度(以像素為單位)","Layer (base layer if empty)":"圖層(如果為空則為基本圖層)","Camera index (Default: 0)":"相機索引(默認值:0)","Duration (in seconds) (Default: 0.5)":"持續時間(以秒為單位)(默認值:0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"角度旋轉振幅(以度為單位)(例如:2)","Zoom factor amplitude":"縮放因子振幅","Period between shakes (in seconds) (Default: 0.08)":"震動間期(以秒為單位)(默認值:0.08)","Keep shaking until stopped":"持續晃動直到停止","Duration value will be ignored":"持續值將被忽略","Start shaking the camera indefinitely.":"無限期地開始晃動相機。","Start camera shaking":"開始相機晃動","Start shaking the camera with _PARAM1_ seconds of easing":"以_PARAM1_秒的緩和方式開始搖晃相機","Ease duration (in seconds)":"緩和持續時間(以秒為單位)","Stop shaking the camera.":"停止相機晃動。","Stop camera shaking":"停止相機晃動","Stop shaking the camera with _PARAM1_ seconds of easing":"以_PARAM1_秒的緩和方式停止搖晃相機","Mark a layer as shakable.":"將圖層標記為可晃動。","Shakable layer":"可晃動的圖層","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"將圖層:_PARAM2_ 標記為可搖動:_PARAM1_","Shakable":"可晃動","Check if the camera is shaking.":"檢查相機是否在晃動。","Camera is shaking":"相機正在晃動","Change the translation amplitude of the shaking (in pixels).":"更改晃動的位移振幅(以像素為單位)。","Layer translation amplitude":"圖層位移振幅","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"將搖動位移的振幅更改為_PARAM1_; _PARAM2_(圖層:_PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"更改搖動的旋轉振幅(以度為單位)。","Layer rotation amplitude":"圖層旋轉振幅","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"將搖動的旋轉振幅更改為_PARAM1_度(圖層:_PARAM2_)","NewLayerName":"新圖層名","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"更改晃動的縮放因子振幅。 晃動將按此因子進行縮放和取消縮放(例如1.0625是有效值)。","Layer zoom amplitude":"圖層縮放振幅","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"將晃動的縮放因子振幅更改為_PARAM1_(圖層:_PARAM2_)","Zoom factor":"縮放因子","Change the number of back and forth per seconds.":"每秒來回次數變化。","Layer shaking frequency":"層震動頻率","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"更改震動頻率為_PARAM1_(圖層:_PARAM2_)","Frequency":"頻率","Change the default translation amplitude of the shaking (in pixels).":"更改震動的預設平移振幅(以像素為單位)。","Default translation amplitude":"預設平移振幅","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"更改震動的預設振幅為_PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"更改震動的預設旋轉振幅(以度為單位)。","Default rotation amplitude":"預設旋轉振幅","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"更改震動的預設旋轉振幅為_PARAM1_度","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"更改震動的預設縮放因子振幅。 震動將按此因子進行縮放和解除縮放(例如 1.0625 是有效值)。","Default zoom amplitude":"預設縮放振幅","Change the default zoom factor amplitude of the shaking to _PARAM1_":"更改震動的預設縮放振幅為_PARAM1_","Change the default number of back and forth per seconds.":"更改平均每秒來回次數。","Default shaking frequency":"預設震動頻率","Change the default shaking frequency to _PARAM1_":"更改預設震動頻率為_PARAM1_","Generate a number from 2 dimensional simplex noise.":"從 2 維簡單噪音中產生一個數字。","2D noise":"2 維噪音","Generator name":"生成器名稱","X coordinate":"X 座標","Y coordinate":"Y 座標","Generate a number from 3 dimensional simplex noise.":"從 3 維簡單噪音中產生一個數字。","3D noise":"3 維噪音","Z coordinate":"Z 座標","Generate a number from 4 dimensional simplex noise.":"從 4 維簡單噪音中產生一個數字。","4D noise":"4 維噪音","W coordinate":"W 座標","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"使用默認設置創建一個噪音生成器(頻率=1,八度=1,持續性=0.5,偏差=2)。","Create a noise generator":"創建一個噪音生成器","Create a noise generator named _PARAM1_":"建立名為_PARAM1_的噪音生成器","Delete a noise generator and loose its settings.":"刪除一個噪音生成器並丟失其設置。","Delete a noise generator":"刪除一個噪音生成器","Delete _PARAM1_ noise generator":"刪除_PARAM1_噪音生成器","Delete all noise generators and loose their settings.":"刪除所有噪音生成器並丟失其設置。","Delete all noise generators":"刪除所有噪音生成器","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"種子是用於生成隨機噪音的數字。設置相同的種子將導致相同的隨機噪音生成。例如,通過保存此種子值並在稍後重複使用它以再次生成世界,可以生成相同的世界。","Noise seed":"噪音種子","Change the noise seed to _PARAM1_":"將噪音種子更改為_PARAM1_","Seed":"種子","15 digits numbers maximum":"最多15位數","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"更改用於噪音生成的X軸迴圈週期。噪音將在X軸上環繞。","Noise looping period on X":"噪音X軸迴圈週期","Change the looping period on X of _PARAM2_: _PARAM1_":"更改_PARAM2_的X軸上迴圈週期:_PARAM1_","Looping period on X":"X軸上的迴圈週期","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"更改在Y軸上用於噪音生成的循環周期。噪音將在Y軸上循環。","Noise looping period on Y":"Y軸上的噪音循環周期","Change the looping period on Y of _PARAM2_: _PARAM1_":"更改_PARAM2_的Y軸上的循環周期:_PARAM1_","Looping period on Y":"Y軸上的循環周期","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"更改用於噪音生成的基頻。較低的頻率會放大噪音。","Noise base frequency":"噪音基頻","Change the noise frequency of _PARAM2_: _PARAM1_":"更改_PARAM2_的噪音頻率:_PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"更改用於噪音生成的振幅層數。它可以被視為具有不同縮放的噪音層。","Noise octaves":"噪音振幅層數","Change the number of noise octaves of _PARAM2_: _PARAM1_":"更改_PARAM2_的噪音層數:_PARAM1_","Octaves":"噪音層數","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"更改用於噪音生成的持久度。在其默認值“0.5”處,它使每個層數的噪音振幅減半。","Noise persistence":"噪音持久度","Change the noise persistence of _PARAM2_: _PARAM1_":"更改_PARAM2_的噪音持久度:_PARAM1_","Persistence":"持久度","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"更改用於噪音生成的湍流度。在其默認值“2”處,它使每個層數的頻率加倍。","Noise lacunarity":"噪音湍流度","Change the noise lacunarity of _PARAM2_: _PARAM1_":"更改_PARAM2_的噪音湍流度:_PARAM1_","Lacunarity":"分形维度","The seed used for noise generation.":"用於生成噪音的種子。","The base frequency used for noise generation.":"用於生成噪聲的基本頻率。","The number of octaves used for noise generation.":"用於生成噪音的倍頻數量。","Noise octaves number":"噪音倍頻數量","The persistence used for noise generation.":"用於生成噪音的持續度。","The lacunarity used for noise generation.":"用於生成噪音的分形維度。","Camera Zoom":"相機變焦","Allows to zoom camera on a layer with a speed (factor per second).":"允許以一定速度(每秒的倍率)在圖層上縮放相機。","Change the camera zoom at a given speed (in factor per second).":"以給定速度改變攝像機縮放(每秒因數)。","Zoom camera with speed":"根據速度縮放攝像機","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"使用速度縮放攝像機:_PARAM1_(圖層:_PARAM2_,攝像機:_PARAM3_)","Zoom speed":"縮放速度","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"每秒按比例縮放。1:無效果,2:每秒x2放大,0.5:每秒x2縮小。","Camera number (default: 0)":"攝像機編號(默認:0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"更改攝像機縮放並保持屏幕上的錨點固定(而不是居中)。","Zoom with anchor":"使用錨點縮放","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"將相機縮放更改為:_PARAM1_,並在:_PARAM4_; _PARAM5_上保持錨點(圖層:_PARAM2_,攝像機:_PARAM3_)","Zoom":"縮放","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1:初始縮放,2:每秒放大x2,0.5:每秒縮小x2……","Anchor X":"錨點X","Anchor Y":"錨點Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"以給定速度(每秒的因數)改變攝像機縮放並保持屏幕上的錨點固定(而不是居中)。","Zoom camera with speed and anchor":"以給定速度和錨點縮放攝像機","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"使用速度:_PARAM1_和固定錨點:_PARAM4_縮放攝像機; _PARAM5_(圖層:_PARAM2_,攝像機:_PARAM3_)","Cancellable draggable object":"可取消的可拖曳物件","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"允許取消物件的拖曳(具有 Dragable 行為)並使其平穩返回到先前位置。","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"允許取消對象的拖動並使其順利返回原始位置(帶有過渡)。","Cancellable Draggable object":"可取消拖動對象","Draggable behavior":"可拖曳行為","Tween behavior":"Tween 行為","Original X":"原始 X","Original Y":"原始 Y","Cancel last drag.":"取消最後的拖動。","Cancel drag (deprecated)":"取消拖動(已廢棄)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"在_PARAM2_毫秒內使用_PARAM3_輕鬆取消最後一次_PARAM0_的拖動","Duration in milliseconds":"毫秒內的持續時間","Cancel drag":"取消拖動","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"在_PARAM2_秒內使用_PARAM3_輕鬆取消最後一次_PARAM0_的拖動","Duration in seconds":"秒內的持續時間","Dragging is cancelled, the object is returning to its original position.":"拖動被取消,對象正在返回初始位置。","Dragging is cancelled":"拖動被取消","_PARAM0_ dragging is cancelled":"_PARAM0_的拖動已取消","Checkbox (for Shape Painter)":"複選框(對形狀繪製器)","Checkbox that can be toggled by a left-click or touch.":"可以透過左鍵點擊或觸控切換的複選框。","Checkbox":"勾選方塊","Checked":"已勾選","Checkbox state":"方塊狀態","Halo size (hover). If blank, this is set to \"SideLength\".":"光暈大小(懸停)。如果為空,則設置為\"SideLength\"。","Checkbox appearance":"方塊外觀","Halo opacity (hover)":"光暈不透明度(懸停)","Halo opacity (pressed)":"光暈不透明度(按下)","Enable interactions":"啟用互動","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"勾選框的狀態已更改。(用於“ToggleChecked”功能)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"方塊的主要顏色。(示例:24;119;211)在方塊勾選時的填充顏色。","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"方塊的次要顏色。(示例:255;255;255)方塊勾選時的核取標記顏色。","Length of each side (px) Minimum: 10":"每個邊的長度(px)最小值:10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"對勾的線寬(px)(最小:1,最大:1/4 * 邊長)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"邊框厚度(px)此邊框僅在未選中核取方塊時可見。","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"光暈大小(按下)。如果為空,則設置為“HaloRadiusHover * 1.1”","Check (or uncheck) the checkbox.":"選中(或取消選中)核取方塊。","Check (or uncheck) the checkbox":"選中(或取消選中)核取方塊","Add checkmark to _PARAM0_: _PARAM2_":"為_PARAM0_增加核取記號:_PARAM2_","Check the checkbox?":"選中核取方塊?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"啟用或禁用與核取方塊的互動。當禁用時,使用者無法進行互動。","Enable interactions with checkbox":"啟用與核取方塊的互動","Enable interactions of _PARAM0_: _PARAM2_":"啟用_PARAM0_的互動:_PARAM2_","Enable":"啟用","If checked, change to unchecked. If unchecked, change to checked.":"如果被勾選,則變成取消勾選。如果未被勾選,則變成已勾選。","Toggle checkmark":"切換勾選標誌","Toggle checkmark on _PARAM0_":"切換_PARAM0_的勾選標誌","Change the primary color of checkbox.":"更改核取方塊的主顏色。","Primary color of checkbox":"核取方塊的主顏色","Change the primary color of _PARAM0_: _PARAM2_":"更改_PARAM0_的主顏色:_PARAM2_","Primary color":"主顏色","Change the secondary color of checkbox.":"更改核取方塊的次顏色。","Secondary color of checkbox":"核取方塊的次顏色","Change the secondary color of _PARAM0_: _PARAM2_":"更改_PARAM0_的次顏色:_PARAM2_","Secondary color":"次顏色","Change the halo opacity when pressed.":"當按下時,變更光暈不透明度。","Halo opacity when pressed":"按下時的光暈不透明度","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"更改_PARAM0_按下時的光暈不透明度:_PARAM2_","Halo opacity":"光暈不透明度","Change the halo opacity when hovered.":"當懸停時,變更光暈不透明度。","Halo opacity when hovered":"懸停時的光暈不透明度","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"更改_PARAM0_懸停時的光暈不透明度:_PARAM2_","Change the halo radius when pressed.":"當按下時,變更光暈半徑。","Halo radius when pressed":"按下時的光暈半徑","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"更改_PARAM0_按下時的光暈半徑:_PARAM2_ 像素","Halo radius":"光暈半徑","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"懸停時,變更光暈半徑。此大小也用於檢測核取方塊的互動。","Halo radius when hovered":"懸停時的光暈半徑","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"更改_PARAM0_懸停時的光暈半徑:_PARAM2_ 像素","Change the border thickness of checkbox.":"更改核取方塊的邊框厚度。","Border thickness of checkbox":"核取方塊的邊框厚度","Change the border thickness of _PARAM0_: _PARAM2_ px":"更改_PARAM0_的邊框厚度:_PARAM2_ 像素","Track thickness":"軌道厚度","Change the side length of checkbox.":"更改核取方塊的邊長。","Side length of checkbox":"核取方塊的邊長","Change the side length of _PARAM0_: _PARAM2_ px":"更改_PARAM0_的邊長:_PARAM2_px","Track width (px)":"軌道寬度(px)","Change the line width of checkmark.":"更改勾選點的線寬。","Line width of checkmark":"勾選點的線寬","Change the line width of _PARAM0_: _PARAM2_ px":"更改_PARAM0_的線寬:_PARAM2_px","Line width (px)":"線寬(px)","Check if the checkbox is checked.":"檢查復選框是否已勾選。","Is checked":"已檢查","_PARAM0_ is checked":"_PARAM0_已勾選","Check if the checkbox interations are enabled.":"檢查復選框是否啟用互動。","Interactions enabled":"互動已啟用","Interactions of _PARAM0_ are enabled":"_PARAM0_的互動已啟用","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"返回用來繪製復選框輪廓(未勾選時)和填充顏色(已勾選時)的顏色。","Change the maximum value of _PARAM0_: _PARAM2_":"更改_PARAM0_的最大值:_PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"返回用來填充復選框(未勾選時)和繪製勾選點(已勾選時)的顏色。","Return the radius of the halo while the checkbox is touched or clicked.":"返回點擊或觸摸復選框時的光環半徑。","Halo radius while touched or clicked":"點擊時的光環半徑","Return the opacity of the halo while the checkbox is touched or clicked.":"返回點擊或觸摸復選框時光環的透明度。","Halo opacity (while touched or clicked)":"光環透明度(點擊或觸摸時)","Return the radius of the halo when the mouse is hovering near the checkbox.":"返回滑鼠靠近復選框時光環的半徑。","Halo radius (during hover)":"光環半徑(滑鼠懸停時)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"返回滑鼠靠近復選框時光環的透明度。","Halo opacity (during hover)":"光環透明度(懸停時)","Return the line width of checkmark (pixels).":"返回勾選點的線寬(像素)。","Line width":"線寬","Return the side length of checkbox (pixels).":"返回復選框的邊長(像素)。","Side length":"邊長","Return the border thickness of checkbox (pixels).":"返回復選框的邊框厚度(像素)。","Border thickness":"邊框厚度","Check if the checkbox is being pressed by mouse or touch.":"檢查復選框是否被滑鼠或觸摸按下。","Checkbox is being pressed":"復選框被按下","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_被滑鼠或觸摸按下","Update the hitbox.":"更新觸控區。","Update hitbox":"更新碰撞箱","Update the hitbox of _PARAM0_":"更新_PARAM0_的碰撞箱","Checkpoints":"檢查點","Respawn objects at checkpoints.":"在檢查點重新生成物件。","Game mechanic":"遊戲機制","Update a checkpoint of an object.":"更新物件的檢查點。","Save checkpoint":"儲存檢查點","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"將_PARAM1_的檢查點_PARAM4_儲存到_PARAM2_(x軸),_PARAM3_(y軸)","Save checkpoint of object":"儲存物件的檢查點","X position":"X 位置","Y position":"Y 位置","Checkpoint name":"檢查點名稱","Change the position of the object to the saved checkpoint.":"將物件的位置更改為已儲存的檢查點。","Load checkpoint":"載入檢查點","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"移動_PARAM2_到檢查點_PARAM3_的_PARAM1_","Load checkpoint from object":"從物件載入檢查點","Change position of object":"更改物件位置","Ignore (possibly) empty checkpoints":"忽略(可能)空的檢查點","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"尚未保存的檢查點的加載將(默認情況下)將位置設置為坐標 0;0。選擇“是”將完全忽略不存在的檢查點。要為其定義替代檢查點,創建一個新事件並使用“檢查點存在”條件,將所需的檢查點保存為操作。","Check if a checkpoint has a position saved / does exist.":"檢查點是否具有保存的位置/存在。","Checkpoint exists":"檢查點存在","Checkpoint _PARAM2_ of _PARAM1_ exists":"_PARAM1_的檢查點_PARAM2_存在","Check checkpoint from object":"檢查對象的檢查點","Clipboard":"剪貼簿","Read and write the clipboard.":"讀寫剪貼簿。","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"異步從剪貼簿讀取文本。\n還要注意,在Web瀏覽器上,用戶可能會被要求允許從剪貼簿讀取。","Get text from the clipboard":"從剪貼簿獲取文本","Read clipboard and store text in _PARAM1_":"讀取剪貼簿並將文本存儲在_PARAM1_中","Callback variable where to store the clipboard contents":"回調變量,用於存儲剪貼簿內容","Write the text in the clipboard.":"將文本寫入剪貼簿。","Write text to the clipboard":"將文本寫入剪貼簿","Write _PARAM1_ to clipboard":"將_PARAM1_寫入剪貼簿","Text to write to clipboard":"要寫入剪貼簿的文本","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"異步從剪貼簿讀取文本。由於這是“異步”的,變量不會立即填滿來自剪貼簿的文本。你將不得不等幾幀,然後才能讀到。如果您希望隨後的操作和子事件自動等待讀取完成,請改用此操作的等待版本(推薦)。還要注意,在Web瀏覽器上,可能會要求用戶允許從剪貼簿讀取。","(No waiting) Get text from the clipboard":"(不等待)從剪貼簿獲取文本","Callback variable where to store the result":"回調變量,用於存儲結果","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[已棄用]從剪貼簿讀取文本(僅限Windows,macOS,Linux)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[已棄用]從剪貼簿獲取文本(僅限Windows,macOS,Linux)","Volume settings":"音量設置","A collapsible volume setting menu.":"可折疊音量設置菜單。","Check if the events are running for the editor.":"檢查事件是否正在為編輯器運行。","Editor is running":"編輯器正在運行","Events are running for the editor":"事件正在為編輯器運行","Collapsible volume setting menu.":"可折疊音量設置菜單。","Show the volum controls.":"顯示音量控制。","Open volum controls":"打開音量控制","Open _PARAM0_ volum controls":"打開 _PARAM0_ 音量控制","Hide the volum controls.":"隱藏音量控制。","Close volum controls":"關閉音量控制","Close _PARAM0_ volum controls":"關閉 _PARAM0_ 音量控制","Color Conversion":"顏色轉換","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"表達式,用於在各種格式之間轉換顏色值(RGB、HSV、HSL、命名顏色),根據WCAG 2.0標準計算亮度,並混合兩種顏色。","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"將十六進制字符串轉換為RGB字符串。 例子輸入:“0459AF”。","Hexadecimal to RGB":"十六進制轉RGB","Hex value":"十六進制值","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"計算RGB顏色的亮度。 例子輸入:“0;128;255”。","Luminance from RGB":"RGB的亮度","RGB color":"RGB顏色","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"計算十六進制顏色的亮度。 例子輸入:“0459AF”。","Luminance from hexadecimal":"從十六進制計算亮度","Blend two RGB colors by applying a weighted mean.":"通過加權平均混合兩個 RGB 顏色。","Blend RGB colors":"混合 RGB 顏色","First RGB color":"第一個 RGB 顏色","Second RGB color":"第二個 RGB 顏色","Ratio":"比例","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"範圍:0 到 1,其中 0 給出第一種顏色,1 給出第二種顏色","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"將 RGB 字符串轉換為十六進制字符串。 示例輸入:“0;128;255”。","RGB to hexadecimal":"RGB 轉十六進制","RGB value":"RGB 值","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"將 RGB 字符串轉換為 HSL 字符串。 示例輸入:“0;128;255”“。","RGB to HSL":"RGB 轉 HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"將 HSV 顏色值轉換為 RGB 字符串。 有效輸入範圍:H(0 到 360),S(0 到 100),V(0 到 100)。","HSV to RGB":"HSV 轉 RGB","Hue 0-360":"色相 0-360","Saturation 0-100":"飽和度 0-100","Value 0-100":"值 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"將 RGB 字符串轉換為 HSV 字符串。 示例輸入:“0;128;255”。","RGB to HSV":"RGB 轉 HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"將顏色名稱轉換為 RGB 字符串。 (示例:黑色、灰色、白色、紅色、紫色、綠色、黃色、藍色) \n可用顏色的完整列表:https://www.w3schools.com/colors/colors_names.asp。","Color name to RGB":"顏色名稱轉 RGB","Name of a color":"顏色名稱","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"將 HSL 顏色值轉換為 RGB 字符串。 有效輸入範圍:H(0 到 360),S(0 到 100),L(0 到 100)。","HSL to RGB":"HSL 轉 RGB","Lightness 0-100":"明度 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"將色相(範圍:0 到 360)轉換為 100% 飽和度和 50% 明度的 RGB 顏色字符串。","Hue to RGB":"色相轉 RGB","Compressor":"壓縮器","Compress and decompress strings.":"壓縮和解壓字符串。","Decompress a string.":"解壓縮字符串。","Decompress String":"解壓縮字符串","String to decompress":"解壓縮字串","Compress a string.":"壓縮字串。","Compress String":"壓縮字串","String to compress":"壓縮的字串","Copy camera settings":"複製攝像機設置","Copy the camera settings of a layer and apply them to another layer.":"複製層的攝像機設置並應用到另一個層。","Copy camera settings of a layer and apply them to another layer.":"複製圖層的攝影機設置並應用到另一個圖層。","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"複製 _PARAM1_ 圖層的攝影機設置並應用到 _PARAM3_ 圖層(X 位置:_PARAM5_,Y 位置:_PARAM6_,縮放:_PARAM7_,角度:_PARAM8_)","Source layer":"源圖層","Source camera":"源攝影機","Destination layer":"目標圖層","Destination camera":"目標攝影機","Clone X position":"複製 X 位置","Clone Y position":"複製 Y 位置","Clone zoom":"複製縮放","Clone angle":"複製角度","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"允許在CrazyGames網站上托管遊戲,顯示廣告並與CrazyGames用戶帳戶交互。","Third-party":"第三方","Get link account response.":"獲取帳戶連結回應。","Link account response":"帳戶連結回應","the last error from the CrazyGames API.":"CrazyGames API 的最後錯誤。","Get last error":"獲取最後一次錯誤","CrazyGames API last error is":"CrazyGames API 的最後錯誤是","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"檢查用戶是否已登錄 CrazyGames。如果已簽署,獲取用戶名和頭像。","Check and load if an user is signed in CrazyGames":"檢查並加載是否有用戶在 CrazyGames 中已簽署","Check if user is signed in CrazyGames":"檢查用戶是否已在 CrazyGames 中簽署","Check if the user is signed in.":"檢查用戶是否已簽署。","User is signed in":"用戶已簽署","Return an invite link.":"返回邀請連結。","Invite link":"邀請連結","Room id":"房間 ID","Display an invite button.":"顯示邀請按鈕。","Display invite button":"顯示邀請按鈕","Display an invite button for the room id: _PARAM1_":"顯示房間 ID:_PARAM1_ 的邀請按鈕","Load CrazyGames SDK.":"加載 CrazyGames SDK。","Load SDK":"載入 SDK","Load CrazyGames SDK":"載入 CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"檢查 CrazyGames SDK 是否準備好使用。","CrazyGames SDK is ready":"CrazyGames SDK 備妥","Let CrazyGames know gameplay started.":"讓CrazyGames知道遊戲已經開始。","Gameplay started":"遊戲已經開始","Let CrazyGames know gameplay started":"讓CrazyGames知道遊戲已經開始","Let CrazyGames know gameplay stopped.":"讓CrazyGames知道遊戲已經停止。","Gameplay stopped":"遊戲已經停止","Let CrazyGames know gameplay stopped":"讓CrazyGames知道遊戲已經停止","Let CrazyGames know loading started.":"讓CrazyGames知道遊戲已經開始加載。","Loading started":"遊戲加載已經開始","Let CrazyGames know loading started":"讓CrazyGames知道遊戲加載已經開始","Let CrazyGames know loading stopped.":"讓CrazyGames知道遊戲加載已經停止。","Loading stopped":"遊戲加載已經停止","Let CrazyGames know loading stopped":"讓CrazyGames知道遊戲加載已經停止","Display a video ad. The game is automatically muted while the video is playing.":"播放一個視頻廣告。遊戲將在視頻播放時自動靜音。","Display video ad":"播放視頻廣告","Display _PARAM1_ video ad":"顯示_PARAM1_視頻廣告","Ad Type":"廣告類型","Checks if a video ad just finished playing successfully.":"檢查視頻廣告是否成功播放完畢。","Video ad just finished playing":"視頻廣告剛剛成功播放完畢","Checks if a video ad is playing.":"檢查視頻廣告是否正在播放。","Video ad is playing":"視頻廣告正在播放","Check if the user changed.":"檢查用戶是否更改。","User changed":"用戶更改","Check if a video ad had an error.":"檢查視頻廣告是否有錯誤。","Video ad had an error":"視頻廣告出現錯誤","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"生成一個邀請鏈接,邀請朋友加入您的遊戲會話。可以將此URL添加到剪貼板或在遊戲中顯示以供用戶選擇。","Generate an invite link":"生成一個邀請鏈接","Generate an invite link for _PARAM1_":"為_PARAM1_生成邀請鏈接","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"通過發射綻放的彩帶來展示一個快樂的時刻。這種慶祝應該始終是一個特殊的時刻。","Display happy time":"展示快樂時光","Scan for ad blockers.":"掃描廣告封鎖程式。","Scan for ad blockers":"掃描廣告封鎖程式","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"檢查用戶是否使用廣告封鎖程式。在“掃描廣告封鎖程式”調用之前,此條件始終為偽。","Ad blocker is detected":"偵測到廣告封鎖程式","Display a banner that can be called once per 60 seconds.":"顯示一個橫幅,每60秒可調用一次。","Display a banner":"顯示橫幅","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"顯示橫幅:_PARAM1_ 在位置_PARAM3_;_PARAM4_,帶有尺寸_PARAM2_","Banner name":"橫幅名稱","Ad size":"廣告尺寸","Position X":"位置X","Position Y":"位置Y","Hide a banner.":"隱藏橫幅。","Hide a banner":"隱藏橫幅","Hide the banner: _PARAM1_":"隱藏橫幅:_PARAM1_","Hide all banners.":"隱藏所有橫幅。","Hide all banners":"隱藏所有橫幅","Hide all the banners":"隱藏所有橫幅","Hide the invite button.":"隱藏邀請按鈕。","Hide invite button":"隱藏邀請按鈕","Get the environment.":"獲取環境。","Get the environment":"獲取環境","display environment into _PARAM1_":"將環境顯示為_PARAM1_","Retrieve user data.":"檢索用戶數據。","Retrieve user data":"檢索用戶數據","Show CrazyGames login window.":"顯示CrazyGames登錄視窗。","Show CrazyGames login window":"顯示CrazyGames登錄視窗","Show account link prompt.":"顯示帳戶鏈接提示。","Show account link prompt":"顯示帳戶鏈接提示","the username.":"用戶名。","Username":"用戶名","Username is":"用戶名為","the CrazyGames User ID.":"CrazyGames用戶ID。","CrazyGames User ID":"CrazyGames用戶ID","CrazyGames user ID is":"CrazyGames用戶ID為","Gets the signed-in user's profile picture URL.":"Gets the signed-in user's profile picture URL.","Gets the signed-in user's profile picture URL":"Gets the signed-in user's profile picture URL","Return true when the user prefers to instantly join a lobby.":"當使用者偏好立即加入大廳時返回 true。","Is instantly joining a lobby":"立即加入大廳","Return true if the user prefers the chat disabled.":"當使用者偏好停用聊天時返回 true。","Is the user chat disabled":"使用者已停用聊天","Retrieves user system info, browser, version and device.":"擷取使用者系統資訊、瀏覽器、版本和設備。","Retrieves user system info":"擷取使用者系統資訊","Get invite parameters if user is invited to this game.":"如果使用者被邀請參加此遊戲,獲取邀請參數。","Get invite parameters":"獲取邀請參數","Param":"參數","Save the session data.":"儲存會話資料。","Save session data":"儲存會話資料","Save session data, with the id: _PARAM1_ to: _PARAM2_":"使用 id: _PARAM1_ 儲存會話資料到: _PARAM2_","Id":"Id","Get user session data, if there is no saved data, \"null\" will be returned.":"獲取使用者會話資料,如果沒有儲存的資料,將返回 \"null\"。","Get user session data":"獲取使用者會話資料","the availability of the user's account.":"使用者帳戶的可用性。","Is user account available":"使用者帳戶可用","The CrazyGames user account is available":"CrazyGames 使用者帳戶可用","Retrieve the user's session token for authentication.":"檢索使用者的會話令牌以進行身分驗證。","Get User Token":"獲取使用者令牌","Retrieve the authentication token from Xsolla.":"從 Xsolla 擷取驗證令牌。","Get Xsolla Token":"獲取 Xsolla 令牌","Generate Xsolla token.":"產生 Xsolla 令牌。","Generate Xsolla token":"產生 Xsolla 令牌","Cursor movement conditions":"游標移動條件","Conditions to check the cursor movement (still or moving).":"檢查游標移動(靜止或移動)的條件。","Check if the cursor has stayed still for the specified time on the default layer.":"檢查鼠標游標是否在預設層上指定的時間內保持靜止。","Cursor stays still":"游標保持靜止","Cursor has stayed still for _PARAM1_ seconds":"鼠標在預設層上已保持靜止_PARAM1_秒","Check if the cursor is moving on the default layer.":"檢查鼠標在預設層上是否移動。","Cursor is moving":"鼠標正在移動","Cursor type":"游標類型","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"提供更改游標類型的操作,以及在將鼠標懸停在對象上時更改鼠標的行為。","Change the type of the cursor.":"更改游標類型。","Change the cursor to _PARAM1_":"將游標更改為_PARAM1_","The new cursor type":"新游標類型","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"在 https://developer.mozilla.org/en-US/docs/Web/CSS/cursor 上提供的可用游標清單","Do change the type of the cursor.":"更改光标类型。","Do change cursor type":"更改光标类型","Do change the cursor to _PARAM1_":"更改光标為_PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"當對象懸停時更改光標外觀(在Windows、macOS或Linux上)。","Custom cursor when hovered":"懸停時自定義光標","The cursor type":"光標類型","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"參見https://developer.mozilla.org/zh-CN/docs/Web/CSS/cursor ,獲取可能光標的列表。","Curved movement":"曲線運動","Move objects on curved paths.":"在曲線上移動物件。","Append a cubic Bezier curve at the end of the path.":"在路徑末端添加一個立方Bezier曲線。","Append a curve":"添加一個曲線","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"相對於路徑_PARAM1_末端添加一條_String_曲線;第一控制點:_PARAM2_;_PARAM3_,第二控制點:_PARAM4_;_PARAM5_目的地:_PARAM6_;_PARAM7_","Path name":"路徑名","First control point X":"第一控制點X","First control point Y":"第一控制點Y","Second Control point X":"第二控制點X","Second Control point Y":"第二控制點Y","Destination point X":"目的地點X","Destination point Y":"目的地點Y","Relative":"相對","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"在物件路徑末尾添加一個立方Bezier曲線。第一控制點與路徑最後一個控制點對稱。","Append a smooth curve":"添加一條平滑曲線","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"對路徑_PARAM1_末端添加一條平滑曲線;第二控制點:_PARAM2_;_PARAM3_,目的地:_PARAM4_;_PARAM5_","Append a line at the end of the path.":"在路徑末尾添加一條直線。","Append a line":"添加一條直線","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"相對於路徑_PARAM1_增加一條線:_PARAM4_,目標:_PARAM2_;_PARAM3_","Append a line to close the path.":"添加一條線以閉合路徑。","Close a path":"閉合路徑","Close the path _PARAM1_":"關閉路徑_PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"使用SVG命令創建一條路徑,例如“M 0,0 C 55,0 100,45 100,100”。其中命令有:M = 移動,C = 曲線,S = 平滑,L = 直線。小寫用於相對位置。構建命令的首選方式是使用外部SVG編輯器,如Inkscape。","Create a path from SVG":"從SVG創建路徑","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"從SVG路徑指令_PARAM2_創建路徑_PARAM1_","SVG commands":"SVG命令","Return the SVG commands of a path.":"返回路徑的SVG命令。","SVG path commands":"SVG路徑命令","Delete a path from the memory.":"從內存中刪除路徑。","Delete a path":"刪除路徑","Delete the path: _PARAM1_":"刪除路徑: _PARAM1_","Append a path to another path.":"將一個路徑附加到另一個路徑。","Append a path":"添加路徑","Append the path _PARAM2_ to the path _PARAM1_":"將路徑_PARAM2_附加到路徑_PARAM1_","Name of the path to modify":"要修改的路徑的名稱","Name of the path to add to the first one":"要添加到第一個的路徑的名稱","Duplicate a path.":"復制一個路徑。","Duplicate a path":"復制一個路徑","Create path _PARAM1_ as a duplicate of path _PARAM2_":"創建路徑_PARAM1_作為路徑_PARAM2_的副本","Name of the path to create":"要創建的路徑的名稱","Name of the source path":"源路徑的名稱","Append a path to another path. The appended path is rotated to have a smooth junction.":"將一個路徑附加到另一個路徑。 附加的路徑旋轉後會具有平滑的連接。","Append a rotated path":"附加一個旋轉後的路徑","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"附加路徑_PARAM2_旋轉以連接到路徑_PARAM1_反轉:_PARAM3_","Flip the appended path":"翻轉附加路徑","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"返回Y軸上的速度比例。 這用於更改路徑的視角(從上到下或等角)。","Speed scale Y":"速度比例Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"更改Y軸上的速度比例。 這允許更改路徑的視角(從上到下或等角)。","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"將路徑_PARAM1_的Y速度比例更改為_PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Y軸上的速度比例(0.5代表像素等角)","Invert a path, the end becomes the beginning.":"翻轉一個路徑,結尾變成開頭。","Invert a path":"翻轉一個路徑","Invert the path _PARAM1_":"翻轉路徑_PARAM1_","Flip a path.":"翻轉路徑。","Flip a path":"翻轉一個路徑","Flip the path _PARAM1_":"翻轉路徑_PARAM1_","Flip a path horizontally.":"水平翻轉一個路徑。","Flip a path horizontally":"水平翻轉一個路徑","Flip the path _PARAM1_ horizontally":"水平翻轉路徑_PARAM1_","Flip a path vertically.":"垂直翻轉路徑。","Flip a path vertically":"垂直翻轉路徑","Flip the path _PARAM1_ vertically":"垂直翻轉路徑_PARAM1_","Scale a path.":"縮放路徑。","Scale a path":"縮放路徑","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"按_PARAM2_ ; _PARAM3_縮放路徑_PARAM1_","Scale on X axis":"X軸上的縮放","Scale on Y axis":"Y軸上的縮放","Rotate a path.":"旋轉路徑。","Rotate a path":"旋轉路徑","Rotate _PARAM2_° the path _PARAM1_":"旋轉路徑_PARAM1__PARAM2_°","Rotation angle":"旋轉角度","Check if a path is closed.":"檢查路徑是否閉合。","Is closed":"是封閉的","The path _PARAM1_ is closed":"路徑_PARAM1_封閉","Return the position on X axis of the path for a given length.":"返回給定長度對應的路徑X軸上的位置。","Path X":"路徑X","Length on the path":"路徑的長度","Return the position on Y axis of the path for a given length.":"返回給定長度對應的路徑Y軸上的位置。","Path Y":"路徑Y","Return the direction angle of the path for a given length (in degree).":"返回給定長度的路徑方向角度(以度為單位)。","Path angle":"路徑角度","Return the length of the path.":"返回路徑的長度。","Path length":"路徑的長度","Return the displacement on X axis of the path end.":"返回路徑結束X軸的位移。","Path end X":"路徑結束X","Return the displacement on Y axis of the path end.":"返回路徑結束Y軸的位移。","Path end Y":"路徑結束Y","Return the number of lines or curves that make the path.":"返回組成路徑的線條或曲線數量。","Path element count":"路徑元素計數","Return the origin position on X axis of a curve.":"返回曲線X軸上的起始位置。","Origin X":"原点 X","Curve index":"曲线索引","Return the origin position on Y axis of a curve.":"返回曲线上 Y 轴的原点位置。","Origin Y":"原点 Y","Return the first control point position on X axis of a curve.":"返回曲线上 X 轴的第一个控制点位置。","First control X":"第一个控制点 X","Return the first control point position on Y axis of a curve.":"返回曲线上 Y 轴的第一个控制点位置。","First control Y":"第一个控制点 Y","Return the second control point position on X axis of a curve.":"返回曲线上 X 轴的第二个控制点位置。","Second control X":"第二个控制点 X","Return the second control point position on Y axis of a curve.":"返回曲线上 Y 轴的第二个控制点位置。","Second control Y":"第二个控制点 Y","Return the target position on X axis of a curve.":"返回曲线上 X 轴的目标位置。","Return the target position on Y axis of a curve.":"返回曲线上 Y 轴的目标位置。","Path exists.":"路径存在。","Path exists":"路径存在","Path _PARAM1_ exists":"路徑 _PARAM1_ 存在","Move objects on curved paths in a given duration and tween easing function.":"在给定的持续时间和缓动缓和功能中在曲线路径上移动对象。","Movement on a curve (duration-based)":"曲线上的移动(基于持续时间)","Rotation offset":"旋转偏移","Flip on X to go back":"在 X 轴上翻转以返回","Flip on Y to go back":"在 Y 轴上翻转以返回","Speed scale":"速度比例","Pause duration before going back":"返回之前返回的暂停持续时间","Viewpoint":"视点","Set the the object on the path according to the current length.":"根據當前長度設置路徑上的物體。","Update position":"更新位置","Update the position of _PARAM0_ on the path":"在路徑上更新_PARAM0_的位置","Move the object to a position by following a path.":"按照路徑將物體移動到一個位置。","Move on path to a position":"在路徑上移動到一個位置","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"將_PARAM0_移動到_PARAM6_;_PARAM7_在路徑上:_PARAM2_重複_PARAM3_次在_PARAM4_秒內_PARAM5_秒適應","The path can be define with the \"Append curve\" action.":"路徑可以用“附加曲線”操作來定義。","Number of repetitions":"重複次數","Destination X":"目的地 X","Destination Y":"目的地 Y","Move the object to a position by following a path and go back.":"按照路徑將物體移動到一個位置然後返回。","Move back and forth to a position":"來回移動到一個位置","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"來回_PARAM0_到_PARAM6_;_PARAM7_在路徑上:_PARAM2_重複_PARAM3_次在_PARAM4_秒內_PARAM5_秒適應,等待_PARAM8_秒再返回和循環_PARAM9_","Duration to wait before going back":"返回之前等待的時間","Loop":"循環","Move the object by following a path.":"按照路徑移動物體。","Move on path":"按照路徑移動","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"按照路徑在_PARAM4_秒內_PARAM3_次重複_PARAM0_移動,並呈現_PARAM5_速度變化","Move the object by following a path and go back.":"按照路徑移動物體然後返回。","Move back and forth":"來回移動","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"來回_PARAM6_到_PARAM0_在路徑上:_PARAM2_重複_PARAM3_次在_PARAM4_秒內_PARAM5_秒適應,等待_PARAM6_秒再返回和循環_PARAM7_","Check if the object has reached one of the 2 ends of the path.":"檢查物體是否已到達路徑的2端之一。","Reached an end":"已達結束點","_PARAM0_ reached an end of the path":"_PARAM0_已到達路徑結束點","Check if the object has finished to move on the path.":"檢查物體是否已完成在路徑上的移動。","Finished to move":"已完成移動","_PARAM0_ has finished to move":"_PARAM0_已完成移動","Return the angle of movement on its path.":"返回其路徑上的移動角度。","Movement angle":"移動角度","Draw the object trajectory.":"繪製物體軌跡。","Draw the trajectory":"繪製軌跡","Draw trajectory of _PARAM0_ on _PARAM2_":"在 _PARAM2_ 上繪製 _PARAM0_ 的軌跡","Shape painter":"形狀繪製器","Change the transformation to apply to the path.":"更改應用於路徑的轉換。","Path transformation":"路徑轉換","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_°":"將 _PARAM0_ 的路徑變換為原點 _PARAM2_; _PARAM3_ 比例為 _PARAM4_ 及旋轉 _PARAM5_°","Scale":"規模","Angle":"角度","Initialize the movement state.":"初始化運動狀態。","Initialize the movement":"初始化運動","Initialize the movement of _PARAM0_":"初始化 _PARAM0_ 的運動","Return the number of repetitions between the current position and the origin.":"返回當前位置和原點之間的重複次數。","Repetition done":"重複完成","Return the position on one repeated path.":"返回一個重複路徑上的位置。","Path position":"路徑位置","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"返回在完整路徑上的進度,從0到1,其中0表示原點,1表示結束。","Progress":"進度","Return the length of the path (one repetition only).":"返回路徑的長度(僅限一個重複)。","Return the speed scale on Y axis of the path.":"返回路徑上Y軸的速度縮放。","Path speed scale Y":"路徑速度縮放Y","Return the angle to use when the object is going back or not.":"當物體回到原位時使用的角度。","Back or forth angle":"前進或後退角度","Move objects on curved paths at a given speed.":"以给定的速度在曲线路径上移动对象。","Movement on a curve (speed-based)":"曲线上的移动(基于速度)","Rotation":"旋转","Change the path followed by an object.":"更改物件遵循的路徑。","Follow a path":"遵循路徑","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ 遵循路徑:_PARAM2_ 重複 _PARAM3_ 次並循環:_PARAM4_","Change the path followed by an object to reach a position.":"更改將物件遵循的路徑以到達位置。","Follow a path to a position":"遵循路徑到位置","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ 遵循路徑 _PARAM2_ 重複 _PARAM3_ 次以到達 _PARAM5_; _PARAM6_ 和循環:_PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"徑向原點和當前位置之間的长度不包括迴圈。","Position on the loop":"迴圈位置","the length from the trajectory origin in the current loop":"迴圈中距離徑向原點的長度","the number time the object loop the trajectory.":"物件迴圈徑跡的次數。","Current loop":"當前迴路","the current loop":"當前迴路","the length between the trajectory origin and the current position counting the loops.":"從軌跡原點到當前位置的長度,計算迴圈數。","Position on the path":"路徑上的位置","the length from the trajectory origin counting the loops":"從軌跡原點計數迴圈的長度","Change the position of the object on the path.":"更改在路徑上物件的位置。","Change the position of _PARAM0_ on the path at the length _PARAM2_":"在路徑上在長度為_PARAM2_ 改變 _PARAM0_ 的位置","Length":"長度","Check if the length from the trajectory origin is lesser than a value.":"檢查是否從軌跡原點的長度小於某個值。","Current length":"當前長度","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ 離軌跡原點的像素距離小於 _PARAM2_","Length from the trajectory origin (in pixels)":"距離軌跡原點的距離(以像素為單位)","Check if the object has reached the origin position of the path.":"檢查物件是否已到達路徑的原始位置。","Reached path origin":"到達路徑原點","_PARAM0_ reached the path beginning":"_PARAM0_ 到達路徑起點","Check if the object has reached the target position of the path.":"檢查物件是否已到達路徑的目標位置。","Reached path target":"到達路徑目標","_PARAM0_ reached the path target":"_PARAM0_ 到達路徑目標","Reach an end":"到達終點","Check if the object can still move in the current direction.":"檢查物件是否仍然可以沿著目前方向移動。","Can move further":"可以進一步移動","_PARAM0_ can move further on its path":"_PARAM0_ 可以在其路徑上進一步移動","the speed of the object.":"物件的速度。","the speed":"速度","Change the current speed of the object.":"改變物件的當前速度。","Change the speed of _PARAM0_ to _PARAM2_":"更改 _PARAM0_ 的速度為 _PARAM2_","Speed (in pixels per second)":"速度(以每秒像素為單位)","Make an object accelerate until it reaches a given speed.":"使一個物件加速直到達到給定速度。","Accelerate":"加速","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ 在 _PARAM3_ 加速以達到 _PARAM2_ 的速度","Targeted speed (in pixels per second)":"目標速度(以每秒像素為單位)","Acceleration (in pixels per second per second)":"加速度(以每秒平方像素為單位)","Make an object accelerate to reaches a speed in a given amount of time.":"使物件在一定時間內加速到達一定速度。","Accelerate during":"加速時間為","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ 在 _PARAM3_ 秒內加速到 _PARAM2_ 的速度","Repeated path position":"重複路徑位置","Return the length of the complete trajectory (without looping).":"返回完整軌跡的長度(不包括循環)。","Total length":"總長度","Return the path origin on X axis of the object.":"返回對象在X軸上的路徑起點。","Path origin X":"路徑起點X","the path origin on X axis":"對象在X軸上的路徑起點","Return the path origin on Y axis of the object.":"返回對象在Y軸上的路徑起點。","Path origin Y":"路徑起點Y","the path origin on Y axis":"對象在Y軸上的路徑起點","Depth effect":"深度效果","Change scale based on Y position to simulate depth of field.":"根據 Y 軸位置更改比例以模擬景深。","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"当物体靠近地平线时,物体的尺寸缩小,给观看者一种物体远离观看者的错觉。","Max scale when the object is at the bottom of the screen (Default: 1)":"当物体在屏幕底部时的最大比例(默认:1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"代表物体呈现无限小的地平线位置的 Y 坐标(默认:0)","Exponential rate of change (Default: 2)":"指数变化速率(默认:2)","Percent away from the horizon":"距離地平線的百分比","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"距離地平線的百分比。這是地平線上的\"0\",屏幕底部的\"1\"。","Percent away from horizon":"離地平線的百分比","Exponential rate of change, based on Y position.":"基於Y軸位置的指數變化率。","Exponential rate of change":"指數變化率","Max scale when the object is at the bottom of the screen.":"當對象位於屏幕底部時的最大比例。","Max scale":"最大比例","Y value of horizon.":"地平線的Y值。","Y value of horizon":"地平線的Y值","Set max scale when the object is at the bottom of the screen (Default: 2).":"設置當對象位於屏幕底部時的最大比例(默認:2)。","Set max scale":"設置最大比例","Set max scale of _PARAM0_ to _PARAM2_":"設置 _PARAM0_ 的最大比例為 _PARAM2_","Y Exponent":"Y指數","Set Y exponential rate of change (Default: 2).":"設置Y軸指數變化率(默認:2)。","Set exponential rate of change":"設置指數變化率","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"設置 _PARAM0_ 的Y軸指數變化率為 _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"設置地平線的Y位置,其中對象被無限小(默認:0)。","Set Y position of horizon":"設置地平線的Y位置","Set horizon of _PARAM0_ to Y position _PARAM2_":"將 _PARAM0_ 的地平線設置為Y位置 _PARAM2_","Horizon Y":"地平線Y","Discord rich presence (Windows, Mac, Linux)":"Discord 具豐富表現(Windows、Mac、Linux)","Adds discord rich presence to your games.":"為遊戲添加 Discord 具豐富表現。","Attempts to connect to discord if it is installed, and initialize rich presence.":"嘗試連接到 Discord(如果已安裝),並初始化豐富狀態。","Initialize rich presence":"初始化豐富狀態","Initialize rich presence with ID _PARAM1_":"使用 ID _PARAM1_ 初始化豐富狀態","The discord client ID":"Discord 客戶端 ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"更新豐富狀態中的數據。有關每個字段的更多信息,請參閱 Discord 文檔。除狀態之外的每個字段都是可選的。","Update rich presence":"更新豐富狀態","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"更新豐富狀態以顯示狀態 _PARAM1_、詳細資訊 _PARAM2_、開始時間戳 _PARAM3_、結束時間戳 _PARAM4_、大圖片 _PARAM5_(附帶文字 _PARAM6_)和小圖片 _PARAM7_(附帶文字 _PARAM8_)","The current state":"當前狀態","The details of the current state":"當前狀態的詳細資訊","The timstamp of the start of the match":"比賽開始的時間戳","If this is filled, discord will show the time elapsed since the start.":"如果填寫此項,Discord 將顯示自比賽開始以來經過的時間。","The timestamp of the end of the match":"比賽結束的時間戳","If this is filled, discord will display the remaining time.":"如果填寫此項,Discord 將顯示剩餘時間。","The name of the big image":"大圖片的名稱","The text of the large image":"大圖片的文字","The name of the small image":"小圖片的名稱","The text of the small image":"小圖片的文字","Double-click and tap":"雙擊和輕觸","Check for a double-click or a tap.":"檢查是否雙擊或輕觸。","Check if the specified mouse button is clicked twice in a short amount of time.":"檢查指定的滑鼠按鈕在短時間內是否被點擊了兩次。","Double-clicked (or double-tapped)":"雙擊(或兩次點擊)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ 滑鼠按鈕被雙擊","Mouse button to track":"要監視的滑鼠按鈕","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"由於觸摸設備沒有中間/右邊的等效按壓,如果你不使用左滑鼠按鈕並且面向觸摸設備創建,你將需要在事件中考慮這一點。","Check if the specified mouse button is clicked.":"檢查指定的滑鼠按鈕是否被點擊。","Clicked (or tapped)":"點擊(或輕觸)","_PARAM1_ mouse button is clicked":"_PARAM1_按下滑鼠按鈕","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_按下滑鼠按鈕_PARAM2_次","Click count":"點擊次數","Drag camera with the mouse (or touchscreen)":"用滑鼠(或觸摸屏)拖動相機","Move a camera by dragging the mouse (or touchscreen).":"通過拖動滑鼠(或觸摸屏)來移動相機。","Drag camera with the mouse":"使用滑鼠拖動相機","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"使用 _PARAM4_ 滑鼠按鈕在 _PARAM3_ 方向上在 _PARAM2_ 圖層上拖動相機","Camera layer (default: \"\")":"相機圖層(默認為 \"\")","Directions that the camera can move (horizontal, vertical, both)":"相機可以移動的方向(水平,垂直,兩者)","Mouse button (use \"Left\" for touchscreen)":"滑鼠按鈕(在觸控螢幕上使用“左”)","Draggable (for physics objects)":"可拖動(適用於物理對象)","Drag a physics object with the mouse (or touch).":"用滑鼠(或觸摸)拖動物理物體。","Physics behavior":"物理行為","Mouse button":"滑鼠按鈕","Maximum force":"最大力","Frequency (Hz)":"頻率(Hz)","Damping ratio (Range: 0 to 1)":"阻尼比(範圍:0 到 1)","Enable automatic dragging":"啟用自動拖曳","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"如果禁用自動拖曳,請使用“啟動拖曳”和“釋放拖曳”操作。","Start dragging object.":"開始拖動對象。","Start dragging object":"開始拖動對象","Start dragging (physics) _PARAM0_":"開始拖動(物理)_PARAM0_","Release dragged object.":"釋放拖動的對象。","Release dragged object":"釋放拖動的對象","Release _PARAM0_ from being dragged (physics)":"從被拖動(物理)釋放 _PARAM0_","Check if object is being dragged.":"檢查對象是否正在被拖動。","Is being dragged":"正在被拖動","_PARAM0_ is being dragged (physics)":"_PARAM0_正在被拖動(物理)","the mouse button used to move the object.":"用於移動對象的滑鼠按鈕。","the dragging mouse button":"拖拽滑鼠按鈕","the maximum joint force (in Newtons) of the object.":"對象的最大關節力(牛頓)。","the maximum force":"最大力","the joint frequency (per second) of the object.":"對象的關節頻率(每秒)。","the frequency":"頻率","the joint damping ratio (range: 0 to 1) of the object.":"對象的關節阻尼比(範圍:0至1)。","Damping ratio":"阻尼比","the damping ratio (range: 0 to 1)":"阻尼比(範圍:0至1)","Check if automatic dragging is enabled.":"檢查自動拖曳是否已啟用。","Automatic dragging":"自動拖曳","Automatic dragging is enabled on _PARAM0_":"已在_PARAM0_啟用自動拖曳","Enable (or disable) automatic dragging with the mouse or touch.":"使用滑鼠或觸碰啟用(或停用)自動拖曳。","Enable (or disable) automatic dragging":"使用滑鼠或觸碰啟用(或停用)自動拖曳","Enable automatic dragging on _PARAM0_: _PARAM2_":"在_PARAM0_啟用自動拖曳:_PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"可拖動滑塊(適用於形狀繪製器)","A draggable slider that users can move to select a numerical value.":"用戶可以移動的可拖動滑塊以選擇數值。","Let users select a numerical value by dragging a slider.":"讓用戶通過拖動滑塊選擇數值。","Draggable slider":"可拖曳滑塊","Minimum value":"最小值","Maximum value":"最大值","Tick spacing":"標註間距","Thumb shape":"滑塊形狀","Thumb":"滑塊","Thumb width":"滑塊寬度","Thumb height":"滑塊高度","Thumb Color":"滑塊顏色","Thumb opacity":"滑塊不透明度","Track length":"軌道長度","Track":"軌道","Inactive track color (thumb color by default)":"非啟動軌道顏色(默認為滑塊顏色)","Inactive track opacity":"非啟動軌道不透明度","Active track color (thumb color by default)":"啟動軌道顏色(默認為滑塊顏色)","Active track opacity":"啟動軌道不透明度","Halo size (hover)":"庇護大小(懸停)","Rounded track ends":"圓潤軌道末端","Check if the slider is being dragged.":"檢查滑塊是否正在被拖曳。","Being dragged":"正在被拖曳","_PARAM0_ is being dragged":"_PARAM0_正在被拖曳","Check if the slider interations are enabled.":"檢查滑塊互動是否已啟用。","Enable or disable the slider. Users cannot interact while it is disabled.":"啟用或停用滑塊。用戶在禁用時無法互動。","The value of the slider (based on position of the thumb).":"滑塊的值(基於拇指位置)。","Slider value":"滑塊值","Change the value of a slider (this will move the thumb to the correct position).":"更改滑塊的值(這將移動拇指到正確位置)。","Change the value of _PARAM0_: _PARAM2_":"更改_PARAM0_的值:_PARAM2_","The minimum value of a slider.":"滑塊的最小值。","Slider minimum value":"滑塊最小值","Change the minimum value of a slider.":"更改滑塊的最小值。","Change the minimum value of _PARAM0_: _PARAM2_":"更改_PARAM0_的最小值:_PARAM2_","The maximum value of a slider.":"滑塊的最大值。","Slider maximum value":"滑塊最大值","Thickness of track.":"軌道的厚度。","Slider track thickness":"滑塊軌道厚度","Length of track.":"軌道的長度。","Slider track length":"滑塊軌道長度","Height of thumb.":"滑塊的高度。","Slider thumb height":"滑塊拇指高度","Change the maximum value of a slider.":"更改滑塊的最大值。","The tick spacing of a slider.":"滑塊的刻度間距。","Change the tick spacing of _PARAM0_: _PARAM2_":"更改_PARAM0_的刻度間距:_PARAM2_","Change the tick spacing of a slider.":"更改滑塊的刻度間距。","Change length of track.":"更改軌道長度。","Change track length of _PARAM0_ to _PARAM2_ px":"將_PARAM0_的軌道長度更改為_PARAM2_像素","Track width":"軌道寬度","Change thickness of track.":"更改軌道厚度。","Change track thickness of _PARAM0_ to _PARAM2_ px":"將軌道的_PARAM0_變更為_PARAM2_像素的厚度","Change width of thumb.":"更改拇指寬度。","Change thumb width of _PARAM0_ to _PARAM2_ px":"將拇指寬度的_PARAM0_變更為_PARAM2_像素","Change height of thumb.":"更改拇指高度。","Change thumb height of _PARAM0_ to _PARAM2_ px":"將拇指高度的_PARAM0_變更為_PARAM2_像素","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"更改拇指周圍光暈的半徑。此尺寸也用於檢測與滑塊的交互。","Change halo radius of _PARAM0_ to _PARAM2_ px":"將光暈半徑的_PARAM0_變更為_PARAM2_像素","Change the halo opacity when the thumb is hovered.":"當懸停在拇指上時更改光暈不透明度。","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"當懸停時,將_PARAM0_的光暈不透明度變更為_PARAM2_像素","Change opacity of halo when pressed.":"當按壓時更改光暈不透明度。","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"當按下時,將_PARAM0_的光暈不透明度變更為_PARAM2_像素","Change shape of thumb (circle or rectangle).":"更改拇指形狀(圓形或矩形)。","Change shape of _PARAM0_ to _PARAM2_":"將_PARAM0_的形狀變更為_PARAM2_","New thumb shape":"新拇指形狀","Make track use rounded ends.":"使軌道使用圓角端。","Draw _PARAM0_ with a rounded track: _PARAM2_":"使用圓角軌道繪製_PARAM0_:_PARAM2_","Rounded track":"圓角軌道","Change opacity of thumb.":"更改拇指不透明度。","Change thumb opacity of _PARAM0_ to _PARAM2_":"將_PARAM0_的拇指不透明度變更為_PARAM2_","Change opacity of inactive track.":"更改非活動軌道不透明度。","Change inactive track opacity of _PARAM0_ to _PARAM2_":"將_PARAM0_的非活動軌道不透明度變更為_PARAM2_","Change opacity of active track.":"更改活動軌道不透明度。","Change active track opacity of _PARAM0_ to _PARAM2_":"將_PARAM0_的活動軌道不透明度變更為_PARAM2_","Change the color of the track that is LEFT of the thumb.":"更改拇指左側的軌道顏色。","Active track color":"活動軌道顏色","Change active track color of _PARAM0_ to _PARAM2_":"將_PARAM0_的活動軌道顏色變更為_PARAM2_","Change the color of the track that is RIGHT of the thumb.":"更改拇指右側的軌道顏色。","Inactive track color":"非活動軌道顏色","Change inactive track color of _PARAM0_ to _PARAM2_":"將_PARAM0_的非活動軌道顏色變更為_PARAM2_","Change the thumb color to a specific value.":"將拇指顏色更改為特定值。","Thumb color":"拇指顏色","Change thumb color of _PARAM0_ to _PARAM2_":"將_PARAM0_的拇指顏色更改為_PARAM2_","Pathfinding painter":"尋路繪製器","Draw the pathfinding of an object using a shape painter.":"使用形狀繪製器繪製對象的尋路。","Draw the path followed by the object using a shape painter.":"使用形狀繪製器繪製對象所跟隨的路徑。","LoopIndex":"遍歷索引","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"使用形狀繪製器繪製對象所跟隨的路徑。 如果沒有,它將自動創建形狀繪製器對象的實例。","Draw pathfinding":"繪製尋路","Draw the path followed by _PARAM0_ using _PARAM3_":"使用_PARAM3_繪製_PARAM0_的路徑","Pathfinding behavior":"尋路行為","Shape painter used to draw the path":"用於繪製路徑的形狀繪製器","Edge scroll camera":"邊緣滾動攝像機","Scroll camera when cursor is near edge of screen.":"當光標靠近屏幕邊緣時滾動攝像機。","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"啟用(或禁用)相機邊緣滾動。 使用“配置相機邊緣滾動”來調整設置。","Enable (or disable) camera edge scrolling":"啟用(或禁用)相機邊緣滾動","Enable camera edge scrolling: _PARAM1_":"啟用相機邊緣滾動: _PARAM1_","Enable camera edge scrolling":"啟用相機邊緣滾動","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"配置當滑鼠靠近屏幕邊緣時移動的相機邊緣滾動。","Configure camera edge scrolling":"配置相機邊緣滾動","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"配置相機邊緣滾動(層:_PARAM3_,屏幕邊距:_PARAM1_,滾動速度:_PARAM2_,樣式:_PARAM5_)","Screen margin (pixels)":"屏幕邊距(像素)","Scroll speed (in pixels per second)":"滾動速度(以像素每秒為單位)","Scroll style":"滾動樣式","Check if the camera is scrolling.":"檢查相機是否滾動。","Camera is scrolling":"相機正在滾動","Check if the camera is scrolling up.":"檢查相機是否向上滾動。","Camera is scrolling up":"相機正在向上滾動","Check if the camera is scrolling down.":"檢查相機是否向下滾動。","Camera is scrolling down":"相機正在向下滾動","Check if the camera is scrolling left.":"檢查相機是否向左滾動。","Camera is scrolling left":"相機正在向左滾動","Check if the camera is scrolling right.":"檢查相機是否向右滾動。","Camera is scrolling right":"相機正在向右滾動","Draw a rectangle that shows where edge scrolling will be triggered.":"繪製一個矩形以顯示觸發邊緣滾動的位置。","Draw edge scrolling screen margin":"繪製邊緣滾動屏幕邊距","Draw edge scrolling screen margin with _PARAM1_":"使用_PARAM1_繪製邊緣滾動屏幕邊距","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"返回相機當前水平方向滾動的速度(每秒像素數)。","Horizontal edge scroll speed":"水平邊滾動速度","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"返回相機當前垂直方向滾動的速度(每秒像素數)。","Vertical edge scroll speed":"垂直邊滾動速度","Return the absolute scroll speed according to the mouse distance from the border.":"根據滑鼠距離邊緣的距離返回絕對滾動速度。","Absolute scroll speed":"絕對滾動速度","Border distance":"邊界距離","Ellipse movement":"橢圓運動","Move objects on ellipses or smoothly back and forth in one direction.":"在橢圓上移動物體,或沿一個方向平穩來回移動。","Radius of the movement on X axis":"X軸移動的半徑","Ellipse":"橢圓","Radius of the movement on Y axis":"Y軸移動的半徑","Loop duration":"循環持續時間","Turn left":"向左轉","Initial direction":"初始方向","Rotate":"旋轉","Change the turning direction (left or right).":"更改轉彎方向(左還是右)。","Turn the other way":"換彎另一邊","_PARAM0_ turn the other way":"_PARAM0_換彎另一邊","Change the in which side the object is turning (left or right).":"更改在物體轉彎的哪一側(左還是右)。","Turn left or right":"左或右轉彎","_PARAM0_ turn left: _PARAM2_":"_PARAM0_左轉:_PARAM2_","Check if the object is turning left.":"檢查物體是否向左轉彎。","Is turning left":"是否向左轉彎","_PARAM0_ is turning left":"_PARAM0_是否正在向左轉彎","Return the movement angle of the object.":"返回物體的運動角度。","Set initial Y of _PARAM0_ to _PARAM2_":"將_PARAM0_的初始Y設定為_PARAM2_","Return the loop duration (in seconds).":"返回迴圈持續時間(以秒為單位)。","Return the ellipse radius on X axis.":"返回X軸上的橢圓半徑。","Radius X":"半徑X","Radius Y":"半徑Y","Return the movement center position on X axis.":"返回X軸上的運動中心位置。","Movement center X":"運動中心X","Return the movement center position on Y axis.":"返回Y軸上的運動中心位置。","Movement center Y":"運動中心Y","Change the radius on X axis of the movement.":"更改運動的X軸半徑。","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"更改移動的 X 軸的半徑到 _PARAM2_ 的位置","Change the radius on Y axis of the movement.":"更改移動的 Y 軸的半徑。","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"更改移動的 Y 軸的半徑到 _PARAM2_ 的位置","Change the loop duration.":"更改循環持續時間。","Change the loop duration of _PARAM0_ to _PARAM2_":"更改 _PARAM0_ 的循環持續時間到 _PARAM2_ 的位置","Speed (in degrees per second)":"速度(以度/每秒計)","Change the movement angle. The object is teleported according to the angle.":"更改移動角度。對象按照角度進行傳送。","Teleport at an angle":"以一個角度進行傳送","Teleport _PARAM0_ on the ellipse at _PARAM2_°":"在 _PARAM0_ 上橢圓上以 _PARAM2_° 的位置進行傳送","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"方向角度","Emojis":"表情符號","Display emoji characters in text objects and store them in strings.":"在文本對象中顯示表情符號並將它們存儲在字符串中。","Returns the specified emoji, from the provided name.":"從提供的名稱返回指定的表情符號。","Returns the specified emoji (name)":"返回指定的表情符號(名稱)","Name of emoji":"表情符號的名稱","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"完整的表情符號列表:[https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"從十六進位值返回指定的表情符號。","Returns the specified emoji (hex)":"返回指定的表情符號(十六進位)","Hexadecimal code":"十六進位代碼","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"完整的十六進位碼列表:[https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"爆炸力","Simulate an explosion with physics forces on target objects.":"模擬對目標對象施加爆炸力學力。","Simulate explosion with physics forces":"使用物理力模擬爆炸","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"模擬在爆炸半徑內影響_PARAM1_ 的爆炸,爆炸中心: _PARAM3_, _PARAM4_。最大力: _PARAM5_","Target Object":"目標物件","Physics Behavior (required)":"物理行為(必填)","Explosion center (X)":"爆炸中心(X)","Explosion center (Y)":"爆炸中心(Y)","Max force (of explosion)":"最大爆炸力","Force decreases the farther an object is from the explosion center.":"距離爆炸中心物體越遠力量越小。","Max distance (from center of explosion) (pixels)":"爆炸中心的最大距離(像素)","Objects less than this distance will be affected by the explosion.":"距離小於這個距離的物體會受到爆炸的影響。","Extended math support":"擴展數學支持","Additional math functions and constants as expressions and conditions.":"附加數學函數和常數作為表達式和條件。","Returns a term from the Fibonacci sequence.":"從斐波那契數列中返回一個術語。","Fibonacci numbers":"斐波那契數","The desired term in the sequence":"數列中的所需術語","Calculates the steepness of a line between two points.":"計算兩個點之間線的斜率。","Slope":"坡度","X value of the first point":"第一個點的X值","Y value of the first point":"第一個點的Y值","X value of the second point":"第二個點的X值","Y value of the second point":"第二個點的Y值","Converts a number of one range e.g. 0-1 to another 0-255.":"將一個範圍內的數字(例如0-1)轉換為另一個範圍(0-255)。","Map":"映射","The value to convert":"要轉換的值","The lowest value of the first range":"第一個範圍的最小值","The highest value of the first range":"第一個範圍的最大值","The lowest value of the second range":"第二個範圍的最小值","The highest value of the second range":"第二個範圍的最大值","Returns the value of the length of the hypotenuse.":"返回直角三角形的斜邊長度值。","Hypotenuse length":"斜邊長度","First side of the triangle":"三角形的第一條邊","Second side of the triangle":"三角形的第二條邊","Returns the greatest common factor of two numbers.":"返回兩數的最大公因數。","Greatest common factor (gcf)":"最大公因數(gcf)","Any integer":"任何整數","Returns the lowest common multiple of two numbers.":"返回兩數的最小公倍數。","Lowest common multiple (lcm)":"最小公倍數(lcm)","Returns the input multiplied by all the previous whole numbers.":"返回輸入與前幾個整數相乘的結果。","Factorial":"階乘","Any positive integer":"任何正整數","Converts a polar coordinate into the Cartesian x value.":"將極坐標轉換為笛卡爾X值。","Polar coordinate to Cartesian X value":"極坐標轉為笛卡爾X值","Angle or theta in radians":"角度或弧度θ","Converts a polar coordinate into the Cartesian y value.":"將極坐標轉換為笛卡爾Y值。","Polar coordinate to Cartesian Y value":"極坐標轉為笛卡爾Y值","Converts a isometric coordinate into the Cartesian x value.":"將等距坐標轉換為Cartesian x值。","Isometric coordinate to Cartesian X value":"等距坐標到Cartesian X值","Position on the x axis":"x軸上的位置","Position on the y axis":"y軸上的位置","Converts a isometric coordinate into the Cartesian y value.":"將等距坐標轉換為Cartesian y值。","Isometric coordinate to Cartesian Y value":"等距坐標到Cartesian Y值","Returns the golden ratio.":"返回黃金比例。","Golden ratio":"黃金比例","Returns Pi (π).":"返回Pi(π)。","Pi (π)":"Pi(π)","Returns half Pi.":"返回一半的Pi。","Half Pi":"一半的Pi","Returns the natural logarithm of e. (Euler's number).":"返回e的自然對數。(歐拉數)。","Natural logarithm of e":"e的自然對數","Returns the natural logarithm of 2.":"返回2的自然對數。","Natural logarithm of 2":"2的自然對數","Returns the natural logarithm of 10.":"返回10的自然對數。","Natural logarithm of 10":"10的自然對數","Returns the base 2 logarithm of e. (Euler's number).":"返回e的底數2對數。(歐拉數)。","Base 2 logarithm of e":"e的底數2對數","Returns the base 10 logarithm of e. (Euler's number).":"返回e的底數10對數。(歐拉數)。","Base 10 logarithm of e":"e的底數10對數","Returns square root of 2.":"返回2的平方根。","Square root of 2":"2的平方根","Returns square root of 1/2.":"返回1/2的平方根。","Square root of 1/2":"1/2的平方根","Returns quarter Pi.":"返回四分之一的Pi。","Quarter Pi":"四分之一的Pi","Formats a number to use the specified number of decimal places (Deprecated).":"將數字格式化為指定小數位數(已棄用)。","ToFixed":"ToFixed","The value to be rounded":"要四捨五入的值","Number of decimal places":"小數位數","Formats a number to a string with the specified number of decimal places.":"將數字格式化為指定小數位數的字符串。","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"檢查數字是否為偶數(可被2整除)。要檢查奇數,請反轉此條件。","Is even?":"是偶數?","_PARAM1_ is even":"_PARAM1_是偶數","Extended variables support":"擴展變量支持","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"添加條件、動作和表達式來檢查變量的存在,從內存中復制變量,刪除現有的變量並創建動態變量。","Check if a global variable exists.":"檢查全域變數是否存在。","Global variable exists":"全域變數存在","If the global variable _PARAM1_ exist":"如果全域變數_PARAM1_存在","Name of the global variable":"全域變數的名稱","Check if the global variable exists.":"檢查全域變數是否存在。","Check if a scene variable exists.":"檢查場景變數是否存在。","Scene variable exists":"場景變數存在","If the scene variable _PARAM1_ exist":"如果場景變數_PARAM1_存在","Name of the scene variable":"場景變數的名稱","Check if the scene variable exists.":"檢查場景變數是否存在。","Check if an object variable exists.":"檢查物件變數是否存在。","Object variable exists":"物件變數存在","Object _PARAM1_ has object variable _PARAM2_":"物件_PARAM1_具有物件變數_PARAM2_","Name of object variable":"物件變數的名稱","Delete a global variable, removing it from memory.":"刪除全域變數,從記憶體中將它移除。","Delete global variable":"刪除全域變數","Delete global variable _PARAM1_":"刪除全域變數_PARAM1_","Name of the global variable to delete":"要刪除的全域變數名稱","Delete the global variable, removing it from memory.":"刪除全域變數,從記憶體中將它移除。","Delete the global variable _PARAM1_ from memory":"從記憶體中刪除全域變數_PARAM1_","Modify the text of a scene variable.":"修改場景變數的文本。","String of a scene variable":"場景變數的字串","Change the text of scene variable _PARAM1_ to _PARAM2_":"更改場景變數_PARAM1_的文本為_PARAM2_","Modify the text of a global variable.":"修改全域變數的文本。","String of a global variable":"全域變數的字串","Change the text of global variable _PARAM1_ to _PARAM2_":"將全域變數_PARAM1_的文本更改為_PARAM2_","Modify the value of a global variable.":"修改全域變數的值。","Value of a global variable":"全域變數的值","Change the global variable _PARAM1_ with value: _PARAM2_":"使用值_PARAM2_更改全域變數_PARAM1_","Modify the value of a scene variable.":"修改場景變數的值。","Value of a scene variable":"場景變數的值","Change the scene variable _PARAM1_ with value: _PARAM2_":"使用值_PARAM2_更改場景變數_PARAM1_","Delete scene variable, the variable will be deleted from the memory.":"刪除場景變數,該變數將從記憶體中刪除。","Delete scene variable":"刪除場景變數","Delete the scene variable _PARAM1_":"刪除場景變數_PARAM1_","Name of the scene variable to delete":"要刪除的場景變數名稱","Delete the scene variable, the variable will be deleted from the memory.":"刪除場景變數,變數將從記憶體中刪除。","Delete the scene variable _PARAM1_ from memory":"從記憶體中刪除場景變數 _PARAM1_","Copy an object variable from one object to another.":"從一個對象複製一個對象變數到另一個對象。","Copy an object variable":"複製一個對象變數","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"複製 _PARAM1_ 的變數 _PARAM2_ 到 _PARAM4_ 的變數 _PARAM3_","Source object":"源對象","Variable to copy":"要複製的變數","Destination object":"目標對象","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"要在同一個對象的2個實例之間複製變數,變數必須首先復製到另一個對象。","Destination variable":"目標變數","Copy the object variable from one object to another.":"將物件變數從一個物件複製到另一個物件。","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"將_PARAM1_的變數_PARAM2_複製到變數_PARAM3_的變數_PARAM4_(清空目的地:_PARAM5_)","Clear the destination variable before copying":"在複製之前清空目的地變數","Copy all object variables from one object to another.":"將一個物件的所有變數從一個物件複製到另一個物件。","Copy all object variables":"複製所有物件變數","Copy all variables from _PARAM1_ to _PARAM2_":"從_PARAM1_複製所有變數到_PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"從物件_PARAM1_複製所有變數到物件_PARAM2_(清空目的地:_PARAM3_)","Delete an object variable, removing it from memory.":"刪除一個物件變數,從內存中將其移除。","Delete object variable":"刪除物件變數","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"從內存中刪除物件_PARAM1_的物件變數_PARAM2_","Return the text of a global variable.":"返回全局變數的文本。","Text of a global variable":"全局變數的文本","Return the text of a scene variable.":"返回場景變數的文本。","Text of a scene variable":"場景變數的文本","Return the value of a global variable.":"返回全局變數的值。","Return the value of a scene variable.":"返回場景變數的值。","Copy the global variable to scene. This copy everything from the types to the values.":"將全局變數復制到場景。這會將所有內容從類型到值都複製。","Copy a global variable to scene":"將全局變數複製到場景","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"將全局變數:_PARAM1_複製到場景變數:_PARAM2_(清空目的地:_PARAM3_)","Global variable to copy":"要複製的全局變數","Scene variable destination":"場景變數目的地","Copy the scene variable to global. This copy everything from the types to the values.":"將場景變數復制到全局。這會將所有內容從類型到值都複製。","Copy a scene variable to global":"將場景變數複製到全局","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"將場景變數:_PARAM1_複製到全局變數:_PARAM2_(清空目的地:_PARAM3_)","Scene variable to copy":"要複製的場景變數","Global variable destination":"全局變數目的地","Frames per second (FPS)":"每秒幀數(FPS)","Calculate and display the frames per second (FPS) of the game.":"計算並顯示遊戲的幀速率(FPS)。","Frames per second (FPS) during the last second.":"上一秒的每秒幀數(FPS)。","Frames Per Second (FPS)":"每秒幀數(FPS)","Frames per second (FPS) during the last second. [Deprecated]":"上一秒的每秒幀數(FPS)。[已棄用]","Frames Per Second (FPS) [Deprecated]":"每秒幀數(FPS)[已棄用]","The accuracy of the FPS":"FPS的準確性","This tells how many numbers after the period should be shown.":"這個字段顯示小數點後應顯示的數字數。","Makes a text object display the current FPS.":"使文本對象顯示當前FPS。","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS計數器前綴","Number of decimal digits":"小數位數","Face Forward":"正面","Face object towards the direction of movement.":"將對象朝向運動方向。","Face forward":"向前看","Rotation speed (degrees per second)":"旋轉速度(每秒的度數)","Use \"0\" for immediate turning.":"使用“0”進行立即轉向。","Offset angle":"偏移角度","Can be used when the image of the object is not facing to the right.":"當對象的圖像未面向右邊時可以使用。","Previous X position":"上一個X位置","Previous Y position":"上一個Y位置","Direction the object is moving (in degrees)":"對象的移動方向(以度為單位)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"設置旋轉速度(每秒度數)。 使用\"0\"進行立即轉向。","Set rotation speed":"設置旋轉速度","Set rotation speed of _PARAM0_ to _PARAM2_":"將 _PARAM0_ 的旋轉速度設置為 _PARAM2_","Rotation Speed":"旋轉速度","Set offset angle.":"設置偏移角度。","Set offset angle":"設置偏移角度","Set offset angle of _PARAM0_ to _PARAM2_":"將 _PARAM0_ 的偏移角度設置為 _PARAM2_","Rotation speed (in degrees per second).":"旋轉速度(每秒度數)。","Rotation speed":"旋轉速度","Rotation speed of _PARAM0_":"_PARAM0_ 的旋轉速度","Offset angle.":"偏移角度。","Direction the object is moving (in degrees).":"對象移動的方向(以度計)。","Movement direction":"移動方向","Fire bullets":"發射子彈","Fire bullets, manage ammo, reloading and overheating.":"發射子彈,管理彈藥,重新裝填和過熱。","Fire bullets with built-in cooldown, ammo, reloading, and overheating. Once added to your object that must shoot, use the behavior actions to fire another object as a bullet. These actions check all constraints internally (can be called without conditions, they will only fire when ready) and will make the bullet move (using a permanent force).":"發射具有內建冷卻、彈藥、重新裝填和過熱功能的子彈。一旦被添加到必須發射的物體中,使用行為動作發射另一個作為子彈的物體。這些動作會在內部檢查所有約束(可以在沒有條件的情況下調用,它們僅在準備好時發射)並使子彈移動(使用持久性力量)。","Firing cooldown":"射擊冷卻時間","Objects cannot shoot while firing cooldown is active.":"在射擊冷卻時間活動時,物體無法發射子彈。","Rotate bullets to match their trajectory":"將子彈旋轉以匹配它們的軌跡","Firing arc":"射擊弧","Multi-Fire bullets will be evenly spaced inside the firing arc":"多發射子彈將均勻間隔在射擊弧內","Multi-Fire":"多射擊","Number of bullets created at once":"一次創建的子彈數量","Angle variance":"角度變異","Make imperfect aim (between 0 and 180 degrees).":"製造不完美的瞄準(0至180度之間)。","Firing variance":"射擊變異","Bullet speed variance":"子彈速度變異","Bullet speed will be adjusted by a random value within this range.":"子彈速度將在此範圍內調整。","Ammo quantity (current)":"彈藥數量(目前)","Shots per reload":"每次重新加載的射擊數","Use 0 to disable reloading.":"使用0禁用重新加載。","Reload":"重新加載","Reloading duration":"重新加載持續時間","Objects cannot shoot while reloading is in progress.":"在重新加載進行時,物體無法發射子彈。","Max ammo":"最大彈藥","Ammo":"彈藥","Shots before next reload":"下次重新加載前的射擊次數","Total shots fired":"總射擊次數","Regardless of how many bullets are created, only 1 shot will be counted per frame":"無論創建了多少子彈,每幀只計算1發","Total bullets created":"創建的總子彈數","Starting ammo":"初始彈藥","Total reloads completed":"完成總重新加載","Unlimited ammo":"無限彈藥","Heat increase per shot (between 0 and 1)":"每次射擊的熱量增加(介於0和1之間)","Object is overheated when Heat reaches 1.":"當熱量達到1時,物體過熱。","Overheat":"過熱","Heat level (Range: 0 to 1)":"熱量水平(範圍:0至1)","Reload automatically":"自動重新加載","Overheat duration":"過熱持續時間","Object cannot shoot while overheat duration is active.":"當過熱持續時間有效時,物體無法射擊。","Linear cooling rate (per second)":"線性冷卻速率(每秒)","Exponential cooling rate (per second)":"指數冷卻速率(每秒)","Happens faster when heat is high and slower when heat is low.":"當熱量高時發生得更快,熱量低時發生得更慢。","Layer the bullets are created on":"創建子彈的層","Base layer by default.":"默認為基礎層。","Shooting configuration":"射擊配置","Fire bullets toward an object at a specified speed. Call this continuously, the action checks readiness internally — no extra timer or check needed.":"以指定速度向物體發射子彈。持續調用此動作,動作在內部檢查準備情況——無需額外的計時器或檢查。","Fire bullets toward an object":"向對象開火","Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"從 _PARAM0_ 發射 _PARAM4_(如果準備好),在位置 _PARAM2_;_PARAM3_,向 _PARAM5_ 以速度 _PARAM6_ 像素/秒。","X position, where to create the bullet":"要創建子彈的X位置","Y position, where to create the bullet":"要創建子彈的Y位置","The bullet object":"子弹对象","Target object":"目標對象","Speed of the bullet, in pixels per second":"子弹的速度,以像素每秒计","Fire bullets toward a position at a specified speed. Call this continuously, the action checks readiness internally — no extra timer or check needed.":"以指定速度向某個位置發射子彈。持續調用此動作,動作在內部檢查準備情況——無需額外的計時器或檢查。","Fire bullets toward a position":"向某一位置发射子弹","Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"從 _PARAM0_ 發射 _PARAM4_(如果準備好),在位置 _PARAM2_;_PARAM3_,向位置 _PARAM5_;_PARAM6_ 以速度 _PARAM7_ 像素/秒。","Fire bullets in the direction of a given angle at a specified speed. Call this continuously, the action checks readiness internally — no extra timer or check needed.":"以指定的速度向特定角度發射子彈。持續調用此操作,該操作會內部檢查準備狀態—不需要額外的計時器或檢查。","Fire bullets toward an angle":"朝特定角度发射子弹","Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"從 _PARAM0_ 發射 _PARAM4_(如果已準備好),在位置 _PARAM2_;_PARAM3_,朝向角度 _PARAM5_ 和速度 _PARAM6_ px/s","Angle of the bullet, in degrees":"子弹的角度,以度为单位","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"发射单颗子弹。这只能在“发射子弹”动作内使用。","Fire a single bullet":"发射单颗子弹","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"從_PARAM0_位置,以位置_PARAM2_發射單顆飛行器;_PARAM3_,帶有角度_PARAM5_和速度_PARAM6_ px/s","Reload ammo.":"重新裝填彈藥。","Reload ammo":"重新装填弹药","Reload ammo on _PARAM0_":"重新裝填_PARAM0_的彈藥","Check if the object has just fired something.":"检查对象是否刚刚发射了某物。","Has just fired":"刚刚发射了","_PARAM0_ has just fired":"_PARAM0_剛剛發射了","Check if bullet rotates to match trajectory.":"检查子弹是否旋转以匹配弹道。","Is bullet rotation enabled":"启用子弹旋转","Bullet rotation enabled on _PARAM0_":"_PARAM0_的子彈旋轉已啟用","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"子弹发射的弧度(以度为单位)。子弹在发射弧线内均匀分布。","the firing arc":"发射弧度","Firing arc (degrees) Range: 0 to 360":"发射弧度(角度)范围:0至360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"更改子弹发射的弧度(以度为单位)。子弹将在发射弧内均匀分布。","Set firing arc (deprecated)":"设置发射弧度(已弃用)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"將_PARAM0_的發射弧度設置為_PARAM2_度","the angle variance (in degrees) applied to each bullet.":"应用于每颗子弹的角度差异(以度为单位)。","the angle variance":"角度差异","Angle variance (degrees) Range: 0 to 180":"角度差异(度)范围:0至180","Change the angle variance (in degrees) applied to each bullet.":"更改應用於每顆子彈的角度差異(以度為單位)","Set angle variance (deprecated)":"设置角度差异(已弃用)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"將角度差異設置為_PARAM2_度","the bullet speed variance (pixels per second) applied to each bullet.":"應用於每顆子彈的子彈速度差異(每秒像素)。","the bullet speed variance":"子彈速度差異","Change the speed variance (pixels per second) applied to each bullet.":"更改應用於每顆子彈的速度差異(每秒像素)。","Set bullet speed variance (deprecated)":"設置子彈速度差異(已棄用)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"將子彈速度差異設置為_PARAM2_像素每秒","the number of bullets shot every time the \"fire bullet\" action is used.":"每次使用“發射子彈”動作射擊的子彈數。","Bullets per shot":"每次射擊的子彈數","the number of bullets per shot":"每次射擊的子彈數","Bullets":"子彈","Change the number of bullets shot every time the \"fire bullet\" action is used.":"更改每次使用“發射子彈”動作射擊的子彈數。","Set number of bullets per shot (deprecated)":"設置每次射擊的子彈數(已棄用)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"將每次射擊的子彈數設置為_PARAM2_","Change the layer that bullets are created on.":"更改創建子彈的圖層。","Set bullet layer":"設置子彈圖層","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"將用於創建由_PARAM0_發射的子彈的圖層設置為_PARAM2_","Enable bullet rotation.":"啟用子彈旋轉。","Enable (or disable) bullet rotation":"啟用(或停用)子彈旋轉","Enable bullet rotation on _PARAM0_: _PARAM2_":"在_PARAM0_上啟用子彈旋轉: _PARAM2_","Rotate bullet to match trajetory":"旋轉子彈以匹配軌跡","Enable unlimited ammo.":"啟用無限子彈。","Enable (or disable) unlimited ammo":"啟用(或停用)無限子彈","Enable unlimited ammo on _PARAM0_: _PARAM2_":"在_PARAM0_上啟用無限子彈: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"射擊冷卻時間(秒),也稱為射速。","the firing cooldown":"射擊冷卻時間","Cooldown in seconds":"冷卻時間(秒)","Change the firing cooldown, which changes the rate of fire.":"更改射擊冷卻時間,這將改變射速。","Set firing cooldown (deprecated)":"設置射擊冷卻時間(已棄用)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"將射速設置為_PARAM2_秒","the reload duration (in seconds).":"重新裝填持續時間(秒)。","Reload duration":"重新裝填持續時間","the reload duration":"重新裝填持續時間","Reload duration (seconds)":"重新裝填持續時間(秒)","Change the duration to reload ammo.":"更改裝填彈藥的持續時間。","Set reload duration (deprecated)":"設置重新加載持續時間(已棄用)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"將_PARAM0_的重新加載持續時間設置為_PARAM2_秒","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"過熱持續時間(以秒為單位)。當對象過熱時,它在這段時間內無法進行射擊。","the overheat duration":"過熱持續時間","Overheat duration (seconds)":"過熱持續時間(秒)","Change the duration after becoming overheated.":"改變過熱後的持續時間。","Set overheat duration (deprecated)":"設置過熱持續時間(已棄用)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"將_PARAM0_的過熱持續時間設置為_PARAM2_秒","the ammo quantity.":"彈藥數量。","Ammo quantity":"彈藥數量","the ammo quantity":"彈藥數量","Change the quantity of ammo.":"更改彈藥數量。","Set ammo quantity (deprecated)":"設置彈藥數量(已棄用)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"將_PARAM0_的彈藥數量設置為_PARAM2_","the heat increase per shot.":"每次射擊的熱量增加。","Heat increase per shot":"每次射擊的熱量增加","the heat increase per shot":"每次射擊的熱量增加","Heat increase per shot (Range: 0 to 1)":"每次射擊的熱量增加(範圍:0至1)","Change the heat increase per shot.":"更改每次射擊的熱量增加。","Set heat increase per shot (deprecated)":"設置每次射擊的熱量增加(已棄用)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"將_PARAM0_的熱量增加設置為每次射擊_PARAM2_","the max ammo.":"最大彈藥。","the max ammo":"最大彈藥","Change the max ammo.":"更改最大彈藥。","Set max ammo (deprecated)":"設置最大彈藥(已棄用)","Set the max ammo of _PARAM0_ to _PARAM2_":"將_PARAM0_的最大彈藥設置為_PARAM2_","Reset total shots fired.":"重置發射的總次數。","Reset total shots fired":"重置發射的總次數","Reset total shots fired by _PARAM0_":"重置_PARAM0_發射的總次數","Reset total bullets created.":"重置的總子彈數。","Reset total bullets created":"重置的總子彈數","Reset total bullets created by _PARAM0_":"重置_PARAM0_創建的總子彈數","Reset total reloads completed.":"重置完成的總重新加載次數。","Reset total reloads completed":"重置完成的總重新加載次數","Reset total reloads completed by _PARAM0_":"重置_PARAM0_完成的總重新加載次數","the number of shots per reload.":"每次重新加載的子彈數。","the shots per reload":"每次裝彈的射擊數","Change the number of shots per reload.":"更改每次裝彈的射擊數。","Set shots per reload (deprecated)":"設置每次裝彈的射擊數(已棄用)","Set the shots per reload of _PARAM0_ to _PARAM2_":"將_PARAM0_的每次裝彈射擊數設置為_PARAM2_","Enable (or disable) automatic reloading.":"啟用(或禁用)自動裝彈。","Enable (or disable) automatic reloading":"啟用(或禁用)自動裝彈","Enable automatic reloading on _PARAM0_: _PARAM2_":"在_PARAM0_上啟用自動裝彈:_PARAM2_","Enable automatic reloading":"啟用自動裝彈","the linear cooling rate (per second).":"每秒的線性冷卻速度。","Linear cooling rate":"線性冷卻速率","the linear cooling rate":"線性冷卻速度","Heat cooling rate (per second)":"熱冷卻速率(每秒)","Change the linear rate of cooling.":"更改線性冷卻速率。","Set linear cooling rate (deprecated)":"設置線性冷卻速率(已棄用)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"設定_PARAM0_的線性冷卻速度為每秒_PARAM2_","the exponential cooling rate, per second.":"每秒的指數冷卻速率。","Exponential cooling rate":"指數冷卻速率","the exponential cooling rate":"指數冷卻速率","Change the exponential rate of cooling.":"修改指數冷卻速率。","Set exponential cooling rate (deprecated)":"設置指數冷卻速率(已棄用)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"將_PARAM0_的指數冷卻速率設置為_PARAM2_","Increase ammo quantity.":"增加彈藥數量。","Increase ammo":"增加彈藥","Increase ammo of _PARAM0_ by _PARAM2_ shots":"_PARAM0_的彈藥增加_PARAM2_發子彈","Ammo gained":"獲得彈藥","Layer that bullets are created on.":"子彈創建的層。","Bullet layer":"子彈層","the heat level (range: 0 to 1).":"熱量水平(範圍:0至1)。","Heat level":"熱量水平","the heat level":"熱量水平","Total shots fired (multi-bullet shots are considered one shot).":"總發射數(多子彈發射被視為一發)。","Shots fired":"已發射的子彈","Total bullets created.":"已製作的總子彈。","Bullets created":"已創建子彈","Reloads completed.":"重新裝填完成。","Reloads completed":"重新裝填完成","the remaining shots before the next reload is required.":"在下一次重新裝填所需之前的剩餘射擊數。","the remaining shots (before the next reload)":"(下一次重新裝填之前的剩餘射擊數)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"在冷卻期間允許射擊的剩餘時間,以秒為單位。","Duration before cooldown end":"冷卻結束前的持續時間","the remaining duration before the cooldown end":"在冷卻結束之前的剩餘時間","the remaining duration before the overheat penalty ends, in seconds.":"在過熱懲罰結束之前的剩餘時間,以秒為單位。","Duration before overheat end":"過熱結束前的持續時間","the remaining duration before the overheat end":"在過熱結束之前的剩餘時間","the remaining duration before the reload finishes, in seconds.":"在重新裝填完成之前的剩餘時間,以秒為單位。","Duration before the reload finishes":"重新裝填完成前的持續時間","the remaining duration before the reload finishes":"在重新裝填完成之前的剩餘時間","Check if object is currently performing an ammo reload.":"檢查物件是否正在進行彈藥重新裝填。","Is ammo reloading in progress":"彈藥重新裝填是否正在進行","_PARAM0_ is reloading ammo":"_PARAM0_ 正在重新裝填彈藥","Check if object is ready to shoot.":"檢查物件是否準備好射擊。","Is ready to shoot":"準備好射擊","_PARAM0_ is ready to shoot":"_PARAM0_ 已準備好射擊","Check if automatic reloading is enabled.":"檢查是否啟用了自動重新裝填。","Is automatic reloading enabled":"自動重新裝填是否已啟用","Automatic reloading is enabled on_PARAM0_":"自動重新裝填已啟用於_PARAM0_","Check if ammo is unlimited.":"檢查彈藥是否為無限。","Is ammo unlimited":"彈藥是否為無限","_PARAM0_ has unlimited ammo":"_PARAM0_ 具有無限彈藥","Check if object has no ammo available.":"檢查物件是否沒有可用彈藥。","Is out of ammo":"沒有彈藥","_PARAM0_ is out of ammo":"_PARAM0_ 沒有彈藥","Check if object needs to reload ammo.":"檢查物件是否需要重新裝填彈藥。","Is a reload needed":"是否需要重新裝填","_PARAM0_ needs to reload ammo":"_PARAM0_ 需要重新裝填彈藥","Check if object is overheated.":"檢查物件是否過熱。","Is overheated":"是否過熱","_PARAM0_ is overheated":"_PARAM0_ 過熱了","Check if firing cooldown is active.":"檢查是否有開火冷卻時間。","Is firing cooldown active":"開火冷卻是否有效","Firing cooldown is active on _PARAM0_":"在_PARAM0_ 上開火冷卻有效","First person 3D camera":"第一人稱3D相機","Move the camera to look though objects eyes.":"將相機移動到凝視物體的位置。","Move the camera to look though the object eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though the object eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"查看物體的視角","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"將_PARAM2_的相機移動到_PARAM1_的位置","Move the camera of _PARAM3_ to look though _PARAM1_ eyes":"Move the camera of _PARAM3_ to look though _PARAM1_ eyes","3D Object":"3D Object","Flash object":"閃光物體","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"使一個物體閃爍可見性(閃爍)、顏色色調、物體效果或不透明度(淡入)。","Color tint applied to an object.":"應用於物體的顏色色調。","Color tint applied to an object":"應用於物體的顏色色調","Color tint applied to _PARAM1_":"_PARAM1_的顏色色調","Check if a color tint is applied to an object.":"檢查是否應用顏色色調於一個物體。","Is a color tint applied to an object":"是否應用顏色色調於一個物體","_PARAM1_ is color tinted":"_PARAM1_被塗上顏色色調","Toggle color tint between the starting tint and a given value.":"在初始色調和給定值之間切換顏色色調。","Toggle a color tint":"切換顏色色調","Toggle color tint _PARAM2_ on _PARAM1_":"在_PARAM1_上切換顏色色調_PARAM2_","Color tint":"顏色色調","Toggle object visibility.":"切換物體可見性。","Toggle object visibility":"切換物體可見性","Toggle visibility of _PARAM1_":"切換_PARAM1_的可見性","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"使物體閃爍(閃爍),在一段時間內交替可見和不可見。","Flash visibility (blink)":"閃爍可見性(閃爍)","Half period":"半周期","Time that the object is invisible":"物體不可見的時間","Flash duration":"閃爍持續時間","Use \"0\" to keep flashing until stopped":"使用 \"0\" 繼續閃爍,直到停止","Make an object flash (blink) visibility for a period of time.":"使物件閃爍(閃光)可見一段時間。","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"使_PARAM0_ 閃爍(閃光)持續_PARAM2_ 秒","Duration of the flashing, in seconds":"閃爍的持續時間,以秒為單位","Use \"0\" to keep flashing until stopped.":"使用 \"0\" 使其閃爍直到停止。","Check if an object is flashing visibility.":"檢查物件是否在閃爍可見性。","Is object flashing visibility":"物件是否在閃爍可見性","_PARAM0_ is flashing":"_PARAM0_ 在閃爍","Stop flashing visibility (blink) of an object.":"停止物件的閃爍可見性(閃光)。","Stop flashing visibility (blink)":"停止閃爍可見性(閃光)","Stop flashing visibility of _PARAM0_":"停止_PARAM0_ 的閃爍可見性","the half period of the object (time the object is invisible).":"物件的半週期(物件不可見的時間)。","the half period (time the object is invisible)":"半週期(物件不可見的時間)","Make an object flash a color tint for a period of time.":"使對象閃爍一段時間的顏色色調。","Flash color tint":"閃爍顏色色調","Time between flashes":"閃爍間隔時間","Tint color":"色調顏色","Flash a color tint":"閃爍顏色濾色","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"使_PARAM0_ 在_PARAM2_ 秒內閃爍顏色濾色_PARAM3_","Check if an object is flashing a color tint.":"檢查物件是否在閃爍顏色濾色。","Is object flashing a color tint":"物件是否在閃爍顏色濾色","_PARAM0_ is flashing a color tint":"_PARAM0_ 在閃爍顏色濾色","Stop flashing a color tint on an object.":"停止物件的閃爍顏色濾色。","Stop flashing color tint":"停止閃爍顏色濾色","Stop flashing color tint _PARAM0_":"停止閃爍顏色濾色_PARAM0_","the half period (time between flashes) of the object.":"物件的半週期(閃爍之間的時間)。","the half period (time between flashes)":"半週期(閃爍之間的時間)","Flash opacity smoothly (fade) in a repeating loop.":"平滑閃爍不透明度(淡入淡出)重複循環。","Flash opacity smothly (fade)":"平滑閃爍不透明度(淡入淡出)","Opacity capability":"不透明度能力","Tween Behavior (required)":"緩動行為(必需)","Target opacity (Range: 0 - 255)":"目標不透明度(範圍:0 - 255)","Opacity will fade between the starting value and a target value":"不透明度將在起始值和目標值之間淡入淡出","Starting opacity":"起始不透明度","Make an object flash opacity smoothly (fade) in a repeating loop.":"使物件閃爍不透明度平滑(淡入淡出)在循環中。","Flash the opacity (fade)":"閃爍不透明度(淡入淡出)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"使_PARAM0_ 在循環中平滑閃爍不透明度至_PARAM4_ 在_PARAM3_ 秒內","Target opacity":"目標不透明度","Check if an object is flashing opacity.":"檢查物件是否在閃爍不透明度。","Is object flashing opacity":"物件是否在閃爍不透明度","_PARAM0_ is flashing opacity":"_PARAM0_ 在閃爍不透明度","Stop flashing opacity of an object.":"停止物件的閃爍不透明度。","Stop flashing opacity":"停止閃爍不透明度","Stop flashing opacity of _PARAM0_":"停止_PARAM0_ 的閃爍不透明度","Make the object flash an effect for a period of time.":"使對象閃爍一段時間的效果。","Flash effect":"閃爍效果","Name of effect":"效果名稱","Make an object flash an effect for a period of time.":"使物件閃爍一個效果一段時間。","Flash an effect":"閃爍一個效果","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"使_PARAM0_ 在_PARAM2_ 秒內閃爍效果_PARAM3_","Check if an object is flashing an effect.":"檢查物件是否在閃爍一個效果。","Is object flashing an effect":"物件是否在閃爍一個效果","_PARAM0_ is flashing an effect":"_PARAM0_ 在閃爍一個效果","Stop flashing an effect of an object.":"停止物件的閃爍效果。","Stop flashing an effect":"停止閃爍效果","Stop flashing an effect on _PARAM0_":"停止_PARAM0_ 的閃爍效果","Toggle an object effect.":"切換物件效果。","Toggle an object effect":"切換物件效果","Toggle effect _PARAM2_ on _PARAM0_":"在_PARAM0_ 上切換效果_PARAM2_","Effect name to toggle":"切換的效果名稱","Flash layer":"閃光層","Make a layer visible for a specified duration, and then hide the layer.":"使一個圖層可見一段指定的時間,然後隱藏該圖層。","Make layer _PARAM1_ visible for _PARAM2_ seconds":"使圖層 _PARAM1_ 在 _PARAM2_ 秒內可見","Flash and transition painter":"閃光和過渡繪圖器","Paint transition effects with a plain color.":"使用純色繪製過渡效果。","Paint all over the screen a color for a period of time.":"在一段時間內在屏幕上塗抹顏色。","Type of effect":"效果類型","Direction of transition":"過渡方向","The maximum of the opacity only for flash":"僅用於閃爍的不透明度最大值","Paint Effect.":"畫效果。","Paint Effect":"畫效果","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"以方向_PARAM5_ 和顏色_PARAM2_ 畫效果類型_PARAM4_ 的_PARAM0_,持續時間為_PARAM3_ 秒","Direction transition":"方向轉變","End opacity":"結束不透明度","Paint effect ended.":"畫效果已結束。","Paint effect ended":"畫效果已結束","When paint effect of _PARAM0_ ends":"當物件_PARAM0_ 的畫效果結束時","Follow multiple 2D objects with the camera":"用攝影機跟隨多個 2D 物件","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"更改相機的縮放和位置,以使對象(或對象組)的所有實例都顯示在屏幕上。","Follow multiple objects with camera":"用相機跟隨多個對象","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"移動相機以使 _PARAM1_ 的實例在屏幕上。水平和垂直各使用 _PARAM2_px_Margin。最大縮放:_PARAM4_。相机以 _PARAM5_ 的速度移動","Object (or Object group)":"對象(或對象組)","Extra space on sides of screen":"屏幕兩側的額外空間","Each side will include this buffer":"每側將包含此緩衝","Extra space on top and bottom of screen":"屏幕上下的額外空間","Maximum zoom level (Default: 1)":"最大縮放級別(默認值:1)","Limit how far the camera will zoom in":"限制相机縮放的範圍","Camera move speed (Range: 0 to 1) (Default: 0.05)":"相機移動速度(範圍:0 到 1)(默認:0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"目的地距離的百分比,每幀將被移動(由lerp函數使用)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"更改相機的縮放和位置,以使對象(或對象組)的所有實例都在屏幕上。 (已棄用)","Follow multiple objects with camera (Deprecated)":"使用相机跟隨多個對象(已棄用)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"將相機移動到圖層_PARAM6_,以便保持屏幕上的_PARAM1_實例。水平和垂直的邊距分別為_PARAM2_px和_PARAM3_px。使用_PARAM4_和_PARAM5_之間的縮放。以_PARAM8_的速度移動相機。","Minimum zoom level":"最小縮放級別","Limit how far the camera will zoom OUT":"限制相機的最大縮放","Limit how far the camera will zoom IN":"限制相機的最小縮放","Use \"\" for base layer":"對基本圖層使用\"\"","Gamepads (controllers)":"遊戲手柄(控制器)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"為您的遊戲添加對遊戲手柄(或其他控制器)的支持,從而獲得按鈕按下、軸位置、扳機壓力等信息……","Accelerated speed":"加速速度","Current speed":"當前速度","Targeted speed":"目標速度","Deceleration":"減速","Get the value of the pressure on a gamepad trigger.":"獲取遊戲手柄扳機上的壓力值。","Pressure on a gamepad trigger":"遊戲手柄扳機上的壓力值","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"玩家_PARAM1_按軸_PARAM2_到_PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"手柄識別號:1、2、3或4","Trigger button":"觸發按鈕","the force of gamepad stick (from 0 to 1).":"遊戲手柄搖桿的力量(從0到1)。","Stick force":"搖桿力量","the gamepad _PARAM1_ _PARAM2_ stick force":"Gamepad _PARAM1_的_PARAM2_搖桿力量","Stick: \"Left\" or \"Right\"":"搖桿:“左”或“右”","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"獲取遊戲手柄搖桿的旋轉值。\n如果死區值很高,角度值將被四捨五入到主軸:左,左,上下。\n零死區值將使角度值完全自由。","Value of a stick rotation (deprecated)":"搖桿旋轉值(不建議使用)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"返回遊戲手柄搖桿的角度值。\n如果死區值很高,角度值將被四捨五入到主軸:左,左,上下。\n零死區值將使角度值完全自由。","Stick angle":"搖桿角度","Get the value of axis of a gamepad stick.":"獲取遊戲手柄搖桿的X軸值。","Value of a gamepad axis (deprecated)":"遊戲手柄軸的值(不建議使用)","Direction":"方向","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"返回遊戲手柄搖桿X軸力量(從-1到1)。","Stick X force":"X 力道","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"在 Y 軸上返回遊戲手柄搖桿力量(從頂部的 -1 到底部的 1)。","Stick Y force":"Y 力道","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"測試在遊戲手柄上按鈕是否釋放。按鈕可以是:\n* Xbox:\"A\",\"B\",\"X\",\"Y\",\"LB\",\"RB\",\"LT\",\"RT\",\"BACK\",\"START\",\n* PS4:\"CROSS\",\"SQUARE\",\"CIRCLE\",\"TRIANGLE\",\"L1\",\"L2\",\"R1\",\"R2\",\"SHARE\",\"OPTIONS\",\"PS_BUTTON\",\"CLICK_TOUCHPAD\",\n* 其他:\"UP\",\"DOWN\",\"LEFT\",\"RIGHT\",\"CLICK_STICK_LEFT\",\"CLICK_STICK_RIGHT\"。","Gamepad button released":"遊戲手柄按鈕釋放","Button _PARAM2_ of gamepad _PARAM1_ is released":"_PARAM1_ 的遊戲手柄按鈕 _PARAM2_ 已釋放","Name of the button":"按鈕的名稱","Check if a button was just pressed on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"檢查遊戲手把是否剛按下了一個按鈕。按鈕可以是:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* 其他: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button just pressed":"遊戲手把按鈕剛被按下","Button _PARAM2_ of gamepad _PARAM1_ was just pressed":"遊戲手把 _PARAM1_ 的按鈕 _PARAM2_ 剛被按下","Return the index of the last pressed button of a gamepad.":"返回遊戲手柄的最後壓下按鈕的索引。","Last pressed button (id)":"最後按壓的按鈕(ID)","Check if any button is pressed on a gamepad.":"檢查遊戲手柄上是否有按鈕被按下。","Any gamepad button pressed":"任何遊戲手柄按鈕被按下","Any button of gamepad _PARAM1_ is pressed":"被按下的 _PARAM1_ 遊戲手柄按鈕","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"返回最後按壓的按鈕。\nXbox 和 PS4 上的按鈕可以是:\n* Xbox:\"A\",\"B\",\"X\",\"Y\",\"LB\",\"RB\",\"LT\",\"RT\",\"BACK\",\"START\",\n* PS4:\"CROSS\",\"SQUARE\",\"CIRCLE\",\"TRIANGLE\",\"L1\",\"L2\",\"R1\",\"R2\",\"SHARE\",\"OPTIONS\",\"PS_BUTTON\",\"CLICK_TOUCHPAD\",\n* 二者都有:\"UP\",\"DOWN\",\"LEFT\",\"RIGHT\",\"CLICK_STICK_LEFT\",\"CLICK_STICK_RIGHT\"","Last pressed button (string)":"最後壓下的按鈕(字符串)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"_PARAM1_ 的按鈕 _PARAM2_ 被按下","Controller type":"控制器類型","Return the number of gamepads.":"返回遊戲手柄的數量。","Gamepad count":"遊戲手柄數量","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"檢查遊戲手柄上的按鈕是否被按下。\n按鈕可以是:\n* Xbox:\"A\",\"B\",\"X\",\"Y\",\"LB\",\"RB\",\"LT\",\"RT\",\"BACK\",\"START\",\n* PS4:\"CROSS\",\"SQUARE\",\"CIRCLE\",\"TRIANGLE\",\"L1\",\"L2\",\"R1\",\"R2\",\"SHARE\",\"OPTIONS\",\"PS_BUTTON\",\"CLICK_TOUCHPAD\",\n* 其他:\"UP\",\"DOWN\",\"LEFT\",\"RIGHT\",\"CLICK_STICK_LEFT\",\"CLICK_STICK_RIGHT\"","Gamepad button pressed":"遊戲手柄按鈕被按下","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"返回應用到遊戲手柄搖桿的死區值,介於 0 和 1 之間。","Gamepad deadzone for sticks":"遊戲手把搖桿死區","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"設置遊戲手把搖桿的死區。 死區是一個區域,在這個區域內搖桿的運動不會被考慮在內(相反,搖桿將被視為未移動)。 死區的範圍在“0”和“1”之間,默認為“0.2”。","Set gamepad deadzone for sticks":"設置遊戲手把搖桿的死區","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"設置手柄上搖桿的死區:從_PARAM1_到_PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"搖桿死區,默認為0.2(0到1)","Check if a stick of a gamepad is pushed in a given direction.":"檢查遊戲手把的搖桿是否向特定方向推動。","Gamepad stick pushed (axis)":"遊戲手把搖桿被按下(軸)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_手柄的_PARAM1_搖桿朝向_PARAM3_被按下","Return the number of connected gamepads.":"返回連接的遊戲手柄數量。","Connected gamepads count":"已連接的遊戲手把數量","Return a string containing informations about the specified gamepad.":"返回包含有關指定遊戲手柄的信息的字符串。","Gamepad type":"遊戲手把類型","Player _PARAM1_ use _PARAM2_ controller":"玩家_PARAM1_使用_PARAM2_控制器","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"檢查指定的遊戲手把是否具有其描述中的指定信息。 有助於知道遊戲手柄是否是Xbox或PS4控制器。","Gamepad _PARAM1_ is a _PARAM2_ controller":"遊戲手把_PARAM1_是一個_PARAM2_控制器","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"類型:“Xbox”,“PS4”,“Steam”或“PS3”(還有其他)","Check if a gamepad is connected.":"檢查遊戲手把是否已連接。","Gamepad connected":"遊戲手把已連接","Gamepad _PARAM1_ is plugged and connected":"遊戲手把_PARAM1_已插上並連接","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"在指定的控制器上生成振動。 只有在遊戲運行在最新的網絡瀏覽器中時可能有效。","Gamepad vibration":"遊戲手把震動","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"使遊戲手把_PARAM1_震動_PARAM2_秒","Time of the vibration, in seconds (optional, default value is 1)":"振動時間,以秒為單位(可選,默認值為1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"在指定的控制器上生成高級振動。 與Firefox不兼容。","Advanced gamepad vibration":"高級遊戲手把震動","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"使遊戲手把_PARAM1_震動_PARAM2_秒,振幅為_PARAM3_和_PARAM4_","Strong rumble magnitude (from 0 to 1)":"強震幅(0到1)","Weak rumble magnitude (from 0 to 1)":"弱震幅(0到1)","Change a vibration on the specified controller. Incompatible with Firefox.":"更改指定控制器上的振動。 与Firefox不兼容。","Change gamepad active vibration":"更改遊戲手柄的主動振動","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"更改手柄_PARAM1_上_PARAM2_和_PARAM3_的振動幅度","Check if any button is released on a gamepad.":"檢查遊戲手柄上是否釋放了任何按鈕。","Any gamepad button released":"釋放了任何遊戲手柄按鈕","Any button of gamepad _PARAM1_ is released":"手柄_PARAM1_的任何按鈕是否釋放","Return the strength of the weak vibration motor on the gamepad of a player.":"返回玩家遊戲手柄上弱振動馬達的強度。","Weak rumble magnitude":"微弱震動幅度","Return the strength of the strong vibration motor on the gamepad of a player.":"返回玩家遊戲手柄上強振動馬達的強度。","Strong rumble magnitude":"強震動幅度","Control a platformer character with a gamepad.":"用遊戲手柄控制平台遊戲角色。","Platformer gamepad mapper":"平台遊戲手柄映射","Gamepad identifier (1, 2, 3 or 4)":"手柄標識符(1、2、3或4)","Use directional pad":"使用方向鍵","Controls":"控制","Use left stick":"使用左搖桿","Use right stick":"使用右搖桿","Jump button":"跳躍按鈕","Control a 3D physics character with a gamepad.":"使用遊戲手柄控制3D物理角色。","3D platformer gamepad mapper":"3D平台遊戲手柄映射","Walk joystick":"步行搖桿","3D shooter gamepad mapper":"3D射擊遊戲手柄映射","Camera joystick":"攝像機搖桿","Control camera rotations with a gamepad.":"使用遊戲手柄控制攝像機旋轉。","First person camera gamepad mapper":"第一人稱攝像機遊戲手柄映射","Maximum rotation speed":"最大旋轉速度","Horizontal rotation":"水平旋轉","Rotation acceleration":"旋轉加速度","Rotation deceleration":"旋轉減速度","Vertical rotation":"垂直旋轉","Minimum angle":"最小角度","Maximum angle":"最大角度","Z position offset":"Z位置偏移","Position":"位置","Current rotation speed Z":"當前旋轉速度Z","Current rotation speed Y":"當前旋轉速度Y","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"將相機移動到_PARAM1_的位置。當所有角度為0時,物體必須向右看,並且頭部的頂部朝向Z+。","Move the camera to look though _PARAM0_ eyes":"移動相機,讓它透過_PARAM0_ 的眼睛查看","the maximum horizontal rotation speed of the object.":"物件的最大水平旋轉速度。","Maximum horizontal rotation speed":"最大水平旋轉速度","the maximum horizontal rotation speed":"物件的最大水平旋轉速度","the horizontal rotation acceleration of the object.":"物件的水平旋轉加速度。","Horizontal rotation acceleration":"水平旋轉加速度","the horizontal rotation acceleration":"物件的水平旋轉加速度","the horizontal rotation deceleration of the object.":"物件的水平旋轉減速度。","Horizontal rotation deceleration":"水平旋轉減速度","the horizontal rotation deceleration":"物件的水平旋轉減速度","the maximum vertical rotation speed of the object.":"物件的最大垂直旋轉速度。","Maximum vertical rotation speed":"最大垂直旋轉速度","the maximum vertical rotation speed":"物件的最大垂直旋轉速度","the vertical rotation acceleration of the object.":"物件的垂直旋轉加速度。","Vertical rotation acceleration":"垂直旋轉加速度","the vertical rotation acceleration":"物件的垂直旋轉加速度","the vertical rotation deceleration of the object.":"物件的垂直旋轉減速度。","Vertical rotation deceleration":"垂直旋轉減速度","the vertical rotation deceleration":"物件的垂直旋轉減速度","the minimum vertical camera angle of the object.":"物件的最小垂直相機角度。","Minimum vertical camera angle":"最小垂直相機角度","the minimum vertical camera angle":"最小垂直相機角度","the maximum vertical camera angle of the object.":"物件的最大垂直相機角度。","Maximum vertical camera angle":"最大垂直相機角度","the maximum vertical camera angle":"最大垂直相機角度","the z position offset of the object.":"物件的z位置偏移。","the z position offset":"z位置偏移","Control a 3D physics car with a gamepad.":"Control a 3D physics car with a gamepad.","3D car gamepad mapper":"3D car gamepad mapper","3D physics car":"3D physics car","Hand brake button":"Hand brake button","Control a top-down character with a gamepad.":"使用搖桿控制一個自上而下的角色。","Top-down gamepad mapper":"自上而下搖桿映射","Top-down movement behavior":"自上而下移動行為","Stick mode":"搖桿模式","Hash":"哈希","Hash with MD5 or SHA256.":"使用MD5或SHA256的哈希。","Returns a Hash a MD5 based on a string.":"返回基於字符串的MD5哈希。","Hash a String with MD5":"使用MD5對字符串進行哈希","String to be hashed":"要進行哈希的字符串","Returns a Hash a SHA256 based on a string.":"返回基於字符串的SHA256哈希。","Hash a String with SHA256":"使用SHA256對字符串進行哈希","Health points and damage":"生命值和傷害","Manage health (life) points, shield and armor.":"管理生命(生命)值,護盾和護甲。","Health":"健康","Starting health":"初始血量","Current health (life) points":"當前血量(生命)","Maximum health":"最大血量","Use 0 for no maximum.":"使用0表示無上限。","Damage cooldown":"受損冷卻","Allow heals to increase health above max health (regen will never exceed max health)":"允許治療使血量超過最大血量(再生永遠不會超過最大血量)","Damage to health from the previous incoming damage":"來自先前受到的傷害的對健康的損傷","Chance to dodge incoming damage (between 0 and 1)":"閃避接受的傷害的機會(在0和1之間)","When a damage is dodged, no damage is applied.":"當一個傷害被閃避時,不會有任何傷害被應用。","Health points gained from the previous heal":"來自先前治療獲得的健康點數","Rate of health regeneration (points per second)":"健康再生速率(每秒幾點)","Health regeneration":"健康再生","Health regeneration delay":"健康再生延遲","Delay before health regeneration starts after a hit.":"被擊中後健康再生開始前的延遲。","Current shield points":"當前護盾點數","Shield":"護盾","Maximum shield":"最大護盾","Leave 0 for unlimited.":"留下0表示無限制。","Duration of shield":"護盾的持續時間","Use 0 to make the shield permanent.":"使用0使護盾永久存在。","Rate of shield regeneration (points per second)":"護盾再生速率(每秒幾點)","Shield regeneration":"護盾再生","Block excess damage when shield is broken":"護盾破壞時阻擋多餘的傷害","Shield regeneration delay":"護盾再生延遲","Delay before shield regeneration starts after a hit.":"受到攻擊後護盾再生延遲。","Damage to shield from the previous incoming damage":"上一次受到的傷害對護盾的損傷","Flat damage reduction from armor":"從護甲獲得的固定傷害減免","Incoming damages are reduced by this value.":"受到傷害會依照這個數值進行減傷。","Armor":"護甲","Percentage damage reduction from armor (between 0 and 1)":"來自護甲的百分比傷害減免(介於0和1之間)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"對物件造成傷害。如果啟用,護盾和盔甲可以減少此傷害。","Apply damage to an object":"對物件造成傷害","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"對_PARAM0_造成_PARAM2_點傷害(護盾:_PARAM3_,盔甲:_PARAM4_可以減少傷害)","Points of damage":"傷害點數","Shield can reduce damage taken":"護盾可以減少所受的傷害","Armor can reduce damage taken":"盔甲可以減少所受的傷害","current health points of the object.":"物件的當前健康點數。","Health points":"健康點數","health points":"健康點數","Change the health points of the object. Will not trigger damage cooldown.":"更改物件的健康點數。將不會觸發傷害冷卻時間。","Change health points":"更改健康點數","Change the health of _PARAM0_ to _PARAM2_ points":"將_PARAM0_的健康更改為_PARAM2_點","New health value":"新的健康值","Change health points (deprecated)":"更改健康點數(不推薦使用)","Heal the object by increasing its health points.":"通過增加健康點數來治療物體。","Heal object":"治療物體","Heal _PARAM0_ with _PARAM2_ health points":"用 _PARAM2_ 點數治療 _PARAM0_","Points to heal (will be added to object health)":"要治療的點數(會添加到物體健康中)","the maximum health points of the object.":"物體的最大健康點數。","Maximum health points":"最大健康點數","the maximum health points":"最大健康點數","Change the object maximum health points.":"更改物體的最大健康點數。","Maximum health points (deprecated)":"最大健康點數(已棄用)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"將 _PARAM0_ 的最大生命值更改為 _PARAM2_ 點","the rate of health regeneration (points per second).":"生命再生的速度(每秒點數)。","Rate of health regeneration":"生命再生的速率","the rate of health regeneration":"生命再生的速率","Rate of regen":"再生速度","Change the rate of health regeneration.":"更改生命再生的速率。","Rate of health regeneration (deprecated)":"生命再生的速率(已棄用)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"將 _PARAM0_ 的生命再生速率更改為每秒 _PARAM2_ 點數","the duration of damage cooldown (seconds).":"傷害冷卻的持續時間(秒)。","the duration of damage cooldown":"傷害冷卻的持續時間","Duration of damage cooldown (seconds)":"傷害冷卻的持續時間(秒)","Change the duration of damage cooldown (seconds).":"更改傷害冷卻的持續時間(秒)。","Damage cooldown (deprecated)":"傷害冷卻(已棄用)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"將 _PARAM0_ 的傷害冷卻持續時間更改為 _PARAM2_ 秒","the delay before health regeneration starts after last being hit (seconds).":"最後受到傷害後再生開始之前的延遲(秒)。","the health regeneration delay":"健康再生延遲","Delay (seconds)":"延遲(秒)","Change the delay before health regeneration starts after being hit.":"更改受到傷害後開始健康再生的延遲。","Health regeneration delay (deprecated)":"健康再生延遲(已棄用)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"將 _PARAM0_ 的健康再生延遲更改為 _PARAM2_ 秒","the chance to dodge incoming damage (range: 0 to 1).":"閃避即將來臨的傷害的機會(範圍:0到1)。","Dodge chance":"閃避機率","the chance to dodge incoming damage":"閃避即將來臨的傷害的機會","Chance to dodge (Range: 0 to 1)":"閃避機率(範圍:0到1)","Change the chance to dodge incoming damage.":"更改閃避即將來臨的傷害的機率。","Chance to dodge incoming damage (deprecated)":"閃避即將來臨的傷害的機率(已棄用)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"將 _PARAM0_ 的閃避機率更改為 _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"護甲的平坦傷害減少。來自護甲的入侵傷害會減少這個值。","Armor flat damage reduction":"護甲平坦傷害減少","the armor flat damage reduction":"護甲平坦傷害減少","Flat reduction from armor":"護甲的平坦減少","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"更改護甲的平坦傷害減少。來自護甲的入侵傷害會減少這個值。","Flat damage reduction from armor (deprecated)":"護甲的平坦減少(已棄用)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"將 _PARAM0_ 的護甲平坦減少改為 _PARAM2_ 點","the percent damage reduction from armor (range: 0 to 1).":"護甲的百分比傷害減少(範圍:0到1)。","Armor percent damage reduction":"護甲百分比傷害減少","the armor percent damage reduction":"護甲百分比傷害減少","Percent damage reduction from armor":"護甲的百分比傷害減少","Change the percent damage reduction from armor. Range: 0 to 1.":"更改護甲的百分比傷害減少。範圍:0到1。","Percent damage reduction from armor (deprecated)":"護甲的百分比傷害減少(已棄用)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"將 _PARAM0_ 的護甲百分比傷害減少改為 _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"允許治療超過最大健康。再生不會超過最大健康。","Allow over-healing":"允許過度治療","Allow over-healing on _PARAM0_: _PARAM2_":"允許 _PARAM0_ 的過度治療:_PARAM2_","Mark object as hit at least once.":"標記物體至少受到一次攻擊。","Mark object as hit at least once":"標記物體至少受到一次攻擊","Mark _PARAM0_ as hit at least once: _PARAM2_":"標記 _PARAM0_ 至少受到一次攻擊:_PARAM2_","Hit at least once":"至少被擊中一次","Mark object as just damaged.":"標記物體剛剛受到傷害。","Mark object as just damaged":"標記物體剛剛受到傷害","Mark _PARAM0_ as just damaged: _PARAM2_":"標記 _PARAM0_ 剛剛受到傷害:_PARAM2_","Just damaged":"剛受損","Trigger damage cooldown.":"觸發傷害冷卻。","Trigger damage cooldown":"觸發傷害冷卻","Trigger the damage cooldown on _PARAM0_":"觸發 _PARAM0_ 的傷害冷卻","Check if the object has been hit at least once.":"檢查物體是否至少受到一次攻擊。","Object has been hit at least once":"物體至少被擊中一次","_PARAM0_ has been hit at least once":"_PARAM0_ 至少受到一次攻擊","Check if health was just damaged previously in the events.":"檢查生命是否在事件中剛剛受損。","Is health just damaged":"生命剛剛受損","Health has just been damaged on _PARAM0_":"_PARAM0_ 的生命剛剛受損","Check if the object was just healed previously in the events.":"檢查物體在事件中是否剛剛被治療。","Is just healed":"剛剛被治療","_PARAM0_ has just been healed":"_PARAM0_ 剛剛被治療","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"檢查傷害冷卻是否在活動中。當此功能啟用時,物體和護盾不能受傷。","Is damage cooldown active":"傷害冷卻是否處於活動狀態","Damage cooldown on _PARAM0_ is active":"_PARAM0_ 的傷害冷卻是活動的","the time before damage cooldown ends (seconds).":"傷害冷卻結束前的時間(秒)。","Time remaining in damage cooldown":"傷害冷卻的剩餘時間","the time before damage cooldown end":"傷害冷卻結束之前的時間","Check if the object is considered dead (no health points).":"檢查物體是否被認為是死者(沒有健康點)。","Is dead":"是否已死亡","_PARAM0_ is dead":"_PARAM0_ 已死","the time since last taken hit (seconds).":"最後受到傷害的時間(秒)。","Time since last hit":"自最後一次擊中以來的時間","the time since last taken hit on health":"自最後一次在健康上受到傷害的時間","the health damage taken from most recent hit.":"最近一次受到的傷害的健康量。","Health damage taken from most recent hit":"最近一次受到的健康損傷","the health damage taken from most recent hit":"最近一次受到的健康損傷","the maximum shield points of the object.":"物體的最大護盾點數。","Maximum shield points":"最大護盾點數","the maximum shield points":"最大護盾點數","Change the maximum shield points of the object.":"更改物體的最大護盾點數。","Maximum shield points (deprecated)":"最大護盾點數(已棄用)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"將 _PARAM0_ 的最大護盾更改為 _PARAM2_ 點","Change maximum shield points.":"更改最大護盾點數。","Max shield points (deprecated)":"最大護盾點數(已棄用)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"將 _PARAM0_ 的最大護盾點數更改為 _PARAM2_ 點","Shield points":"護盾點數","the current shield points of the object.":"物體的當前護盾點數。","the shield points":"護盾點數","Change current shield points. Will not trigger damage cooldown.":"更改當前護盾點數。不會觸發傷害冷卻。","Shield points (deprecated)":"護盾點數(已棄用)","Change current shield points on _PARAM0_ to _PARAM2_ points":"將 _PARAM0_ 的當前護盾點數更改為 _PARAM2_ 點","the rate of shield regeneration (points per second).":"護盾再生的速率(每秒點數)。","Rate of shield regeneration":"護盾再生的速率","the rate of shield regeneration":"護盾再生的速率","Regeneration rate (points per second)":"再生速率(每秒點數)","Change rate of shield regeneration.":"更改護盾再生的速率。","Shield regeneration rate (deprecated)":"護盾再生速率(已棄用)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"將 _PARAM0_ 的護盾再生速率改為每秒 _PARAM2_ 點","the delay before shield regeneration starts after being hit (seconds).":"受到傷害後開始護盾再生之前的延遲(秒)。","the shield regeneration delay":"護盾再生延遲","Regeneration delay (seconds)":"再生延遲(秒)","Change delay before shield regeneration starts after being hit.":"更改受到傷害後開始護盾再生的延遲。","Shield regeneration delay (deprecated)":"護盾再生延遲(已棄用)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"將 _PARAM0_ 的護盾再生延遲更改為 _PARAM2_ 秒","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"護盾的持續時間(秒)。值為\"0\"表示護盾是永久的。","the duration of the shield":"護盾的持續時間","Shield duration (seconds)":"護盾持續時間(秒)","Change duration of shield. Use \"0\" to make shield permanent.":"更改護盾的持續時間。使用\"0\"使護盾永久。","Duration of shield (deprecated)":"護盾的持續時間(已棄用)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"將 _PARAM0_ 的護盾持續時間更改為 _PARAM2_ 秒","Renew shield duration to it's full value.":"將護盾持續時間續期至其完整值。","Renew shield duration":"續期護盾持續時間","Renew the shield duration on _PARAM0_":"續期 _PARAM0_ 的護盾持續時間","Activate the shield by setting the shield points and renewing the shield duration (optional).":"通過設置護盾點數和續期護盾的持續時間(可選)來啟用護盾。","Activate shield":"啟用護盾","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"以 _PARAM2_ 點啟用 _PARAM0_ 上的護盾(續期護盾持續時間:_PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"啟用(或停用)當護盾破壞時阻止過量傷害。","Block excess damage when shield breaks":"當護盾破壞時阻止過量傷害","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"_PARAM0_ 上的護盾在破壞時阻止過量傷害:_PARAM2_","Block excess damage":"阻止過量傷害","Check if the shield was just damaged previously in the events.":"檢查護盾在事件中是否剛剛受到傷害。","Is shield just damaged":"護盾剛剛受損","Shield on _PARAM0_ has just been damaged":"_PARAM0_ 上的護盾剛剛受到傷害","Check if incoming damage was just dodged.":"檢查進來的傷害是否剛剛被閃避。","Damage was just dodged":"傷害剛剛被閃避","_PARAM0_ just dodged incoming damage":"_PARAM0_ 剛剛閃避即將來臨的傷害","Check if the shield is active (based on shield points and duration).":"檢查護盾是否活躍(基於護盾點數和持續時間)。","Is shield active":"護盾是否啟用","Shield on _PARAM0_ is active":"_PARAM0_ 的護盾已啟用","the time before the shield duration ends (seconds).":"護盾持續時間結束前的時間(秒)。","Time before shield duration ends":"護盾持續時間結束前的時間","the time before the shield duration end":"護盾持續時間結束前的時間","the shield damage taken from most recent hit.":"最近一次受到的護盾傷害。","Shield damage taken from most recent hit":"最近一次受到的護盾傷害","the shield damage taken from most recent hit":"最近一次受到的護盾傷害","the health points gained from previous heal.":"從上一次治療中獲得的生命值。","Health points gained from previous heal":"從上一次治療中獲得的生命值","the health points gained from previous heal":"從上一次治療中獲得的生命值","Hexagonal 2D grid":"六角形 2D 網格","Snap objects to an hexagonal grid.":"將對象捕捉到六角網格中。","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"將物件對齊至虛擬的尖頂六角格子網格(這不是編輯器中使用的網格)。","Snap objects to a virtual pointy topped hexagonal grid":"將物件對齊至虛擬的尖頂六角格子網格","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"使用寬度為_PARAM2_px,高度_PARAM3_px的儲存格與偏移位置(_PARAM4_; _PARAM5_)將_PARAM1_對齊至虛擬的尖頂六角格子網格。","Objects to snap to the virtual grid":"對齊至虛擬的網格的物件","Width of a cell of the virtual grid (in pixels)":"虛擬網格中的單元格寬度(以像素為單位)","Height of a cell of the virtual grid (in pixels)":"虛擬網格中的單元格高度(以像素為單位)","The actual row height will be 3/4 of this.":"實際的行高將為此值的3/4。","Offset on the X axis of the virtual grid (in pixels)":"虛擬網格中X軸的偏移量(以像素為單位)","Offset on the Y axis of the virtual grid (in pixels)":"虛擬網格中Y軸的偏移量(以像素為單位)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"奇數列從半個儲存格的位置開始,使用「儲存格高度*3/4」的偏移量可以使其相反。","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"將物件對齊至虛擬的扁頂六角格子網格(這不是編輯器中使用的網格)。","Snap objects to a virtual flat topped hexagonal grid":"將物件對齊至虛擬的扁頂六角格子網格","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"使用寬度為_PARAM2_px,高度_PARAM3_px的儲存格與偏移位置(_PARAM4_; _PARAM5_)將_PARAM1_對齊至虛擬的扁頂六角格子網格。","The actual column width will be 3/4 of this.":"實際的列寬將為此值的3/4。","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"奇數欄位從半個儲存格的位置開始,使用「儲存格高度*3/4」的偏移量可以使其相反。","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"將物件對齊至虛擬的氣泡格子網格(這不是編輯器中使用的網格)。","Snap objects to a virtual bubble grid":"將物件對齊至虛擬的氣泡格子網格","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"使用寬度為_PARAM2_px,高度_PARAM3_px的儲存格與偏移位置(_PARAM4_; _PARAM5_)將_PARAM1_對齊至虛擬的氣泡格子網格。","The actual row height will be 7/8 of this.":"實際的行高將為此的 7/8。","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"奇數行從半個單元格偏移,使用 \"CellHeight * 7/8\" 的偏移量。","Homing projectile":"追蹤導彈","Make a projectile object move towards a target object.":"使導彈對象朝向目標對象移動。","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"將投射物對象鎖定到目標對象。(這是“將投射物進行移動到目標”所需的)。","Lock projectile to target":"鎖定投射物到目標","Lock projectile _PARAM1_ to target _PARAM2_":"將投射物 _PARAM1_ 鎖定到目標 _PARAM2_","Projectile object":"投射物對象","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"將物理投射物朝著它被鎖定的對象移動。此動作必須在每幀運行。","Move physics projectile towards target":"將物理投射物朝著目標移動","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"將物理投射物 _PARAM1_ 朝著目標 _PARAM3_。旋轉速度:_PARAM4_ 初始速度:_PARAM5_ 加速度:_PARAM6_ 最大壽命:_PARAM7_ 碰撞後刪除:_PARAM8_","Physics Behavior":"物理行為","Initial speed (pixels per second)":"初始速度(每秒像素)","Acceleration (speed increase per second)":"加速度(每秒速度增加)","Max lifetime (seconds)":"最大壽命(秒)","Projectile will be deleted after this value is reached.":"當達到此值時,投射物將被刪除。","Delete Projectile if it collides with Target:":"如果與目標發生碰撞,則刪除投射物:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"將投射物朝著它被鎖定的對象移動。此動作必須在每幀運行。","Move projectile towards target":"將投射物朝著目標移動","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"將投射物 _PARAM1_ 朝著目標 _PARAM2_。旋轉速度:_PARAM3_ 初始速度:_PARAM4_ 加速度:_PARAM5_ 最大速度:_PARAM6_ 最大壽命:_PARAM7_ 碰撞後刪除:_PARAM8_","Idle object tracker":"閒置物件追蹤器","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"檢查物件是否在一定時間內(默認為1秒)沒有移動(帶有一定的可定制容錯度)。","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"檢查對象在一定時間內(默認為1秒)是否沒有移動(默認允許20像素的容差)。","Idle tracker":"空閒追踪器","Time, in seconds, before considering the object as idle":"在將對象視為空閒之前的時間(以秒為單位)","Distance, in pixels, allowed for the object to travel and still be considered idle":"像素距離,允許對象移動並且仍然被認為是空閒的","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"檢查物件是否剛從其最後位置移動(使用行為中配置的容差)。","Has just moved from last position":"剛從最後位置移動","_PARAM0_ has moved from its last position":"_PARAM0_ 已從其最後位置移動","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"檢查物件是否空閒:它自最後位置未移動(或在容差範圍內)達到行為中配置的時間。","Is idle (since enough time)":"空閒中(自足夠時間)","Iframe":"內嵌框架","Create or delete an iframe to embed websites.":"創建或刪除內嵌框架以嵌入網站。","Create a new Iframe to embed a website inside the game.":"創建一個新的iframe,將網站嵌入遊戲內。","Create an Iframe":"創建iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"在位置_PARAM5_:_PARAM6_創建iframe _PARAM1_,寬度:_PARAM3_,高度:_PARAM4_,url:_PARAM2_","Name (DOM id)":"名稱(DOM id)","Width":"寬度","Height":"高度","Show scrollbar":"顯示滾動條","Show border":"顯示邊框","Extra CSS styles (optional)":"附加CSS樣式(選填)","e.g: `\"border: 10px #f00 solid;\"`":"例如:`\"邊框:10px#f00實心;\"`","Delete the specified Iframe.":"刪除指定的Iframe。","Delete an Iframe":"刪除一個Iframe","Delete Iframe _PARAM1_":"刪除Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"移動應用內購買(實驗性)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"在您的遊戲中直接添加要購買的產品(“應用內購買”),用於在Android或iOS上發布的遊戲。","Ads":"廣告","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"註冊商店中的產品。這是您想要從應用程序中顯示或訂購的所有產品都必須進行的註冊。確保您註冊它們並在訂購產品之前完成註冊。","Register a Product":"註冊產品","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"將產品_PARAM1_註冊為_PARAM2_(平台:_PARAM3_)","The internal ID of the product":"產品的內部ID","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"使用您在IAP提供商(Google play、Apple store...)上輸入的產品ID","The type of product":"產品類型","Which platform you're registering the product to":"您要將產品註冊到哪個平台","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"完成商店註冊。在註冊每個產品之後,並在訂購或獲取有關產品的信息之前,請執行此操作。","Finalize registration":"完成註冊","Finalize store registration":"完成商店註冊","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"打開購買選單以讓用戶購買產品。請確保在調用此操作之前使用條件檢查商店是否就緒,並且產品ID已註冊並完成註冊。","Order a product":"訂購產品","Order product _PARAM1_":"訂購產品_PARAM1_","The id of the product to buy":"要購買的產品ID","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"從IAP提供商獲取有關產品的所有數據並將其存儲到結構變量中。查看[此頁](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md)以獲取可以從產品檢索的詳盡列表。","Load product data in a variable":"在變量中加載產品數據","Store data of _PARAM1_ in scene variable named _PARAM2_":"將_PARAM1_的數據存儲在名為_PARAM2_的場景變量中","The id or alias of the product to get info about":"要獲取信息的產品的ID或別名","The name of the scene variable to store the product data in":"存儲產品數據的場景變量的名稱","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"該變量將是一個結構,參見[此頁](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) 以了解可以訪問哪些子變量。","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"當產品觸發事件(已批准或完成),這將使場景變量設為 true。\n然後您可以對變量的值進行比較,並應用操作來響應變化。\n與一次觸發一起使用,以避免不必要地註冊多個監聽器。\n已批准在購買完成後觸發。\n完成在您標記購買已交付後觸發(不太有用)。","Update a variable when a product event is triggered":"當產品事件觸發時更新變量","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"監視產品_PARAM1_的事件_PARAM3_,當它發生時將場景變量命名為_PARAM2_設置為 true","The id of the product to watch":"要監視的產品的ID","The name of the scene variable to set to \"true\" when the event happens":"當事件發生時,設置為“true”的場景變量的名稱","The event to listen to":"要監聽的事件","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"在您交付了用戶支付並保存的獎勵後,將購買標記為已交付。如果不這樣做,將會被視為未完成的購買,未給獎勵的情況下,用戶將獲得錢的退款。","Finalize a purchase":"完成購買","Mark purchase of _PARAM1_ as delivered":"標記_PARAM1_的購買為已交付","The id or alias of the product to finalize":"要完成的產品的ID或別名","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"註冊完成後觸發。然後可以檢索並購買產品(可以獲取產品的數據,比如價格,還可以使用動作來訂購產品...)。","Store is ready":"商店準備就緒","Input Validation":"輸入驗證","Conditions and expressions to check, sanitize and manipulate strings.":"條件和表達式用於檢查,清理和操作字符串。","Check if the string is a valid phone number.":"檢查字符串是否是有效的電話號碼。","Check if a string is a valid phone number":"檢查字符串是否是有效的電話號碼","_PARAM1_ is a valid phone number":"_PARAM1_ 是一個有效的電話號碼","Phone number":"電話號碼","Check if the string is a valid URL.":"檢查字符串是否是有效的URL。","Check if a string is a valid URL":"檢查字符串是否是有效的URL","_PARAM1_ is a valid URL":"_PARAM1_ 是一個有效的URL","Check if the string is a valid email.":"檢查字符串是否是有效的電子郵件。","Check if a string is a valid email":"檢查字符串是否是有效的電子郵件","_PARAM1_ is a valid email":"_PARAM1_ 是一個有效的電子郵件","Email":"電子郵件","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"檢查字符串是否表示一個數字(有可能帶有負號並有可能帶有小數點)。","Check if a string represents a number":"檢查字符串是否表示一個數字","_PARAM1_ represents a number":"_PARAM1_ 表示一個數字","Number":"數字","Check if the string has only latin alphabet letters.":"檢查字符串是否只包含拉丁字母。","Check if a string has only latin alphabet letters":"檢查字符串是否僅包含拉丁字母","_PARAM1_ has only latin alphabet letters":"_PARAM1_僅包含拉丁字母","Letters":"字母","Returns the string without the first line.":"返回不包括第一行的字符串","Remove the first line":"刪除第一行","String to remove the first line from":"從中刪除第一行的字符串","Count the number of lines in a string.":"計算字符串中的行數","Count lines":"計算行數","The text to count lines from":"計算行數的文本","Replaces every new line character with a space.":"將每個新行字符替換為空格","Replace new lines by a space":"將新行替換為空格","The text to remove new lines from":"要從中刪除新行的文本","Remove any non-numerical and non A-Z characters.":"刪除任何非數字和非 A-Z 字符","Remove any non-numerical and non A-Z characters":"刪除任何非數字和非 A-Z 字符","The text to sanitize":"要進行消毒的文本","Internet Connectivity":"Internet Connectivity","Checks if the device running the game is connected to the internet.":"檢查運行遊戲的設備是否連接到互聯網。","Checks if the device is connected to the internet.":"檢查設備是否連接到互聯網","Is the device online?":"設備是否在線?","The device is online":"設備在線","Simple inventories":"簡單庫存","Manage inventory items.":"管理庫存物品。","Add an item in an inventory.":"在庫中添加一個項目","Add an item":"添加項目","Add a _PARAM2_ to inventory _PARAM1_":"向庫存_PARAM1_添加_PARAM2_","Inventory name":"庫存名稱","Item name":"項目名稱","Remove an item from an inventory.":"從庫存中移除一個項目","Remove an item":"移除一個項目","Remove a _PARAM2_ from inventory _PARAM1_":"從庫存_PARAM1_中移除_PARAM2_","the number of an item in an inventory.":"庫存中一個項目的數量。","Item count":"項目數量","the count of _PARAM2_ in _PARAM1_":"_PARAM1_中的_PARAM2_數量","Check if at least one of the specified items is in the inventory.":"檢查庫存中是否至少有一個指定的項目。","Has an item":"有一個項目","Inventory _PARAM1_ contains a _PARAM2_":"庫存_PARAM1_包含_PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"可以在庫存中添加指定項目的最大數量。默認情況下,每個項目的允許數量為無限。","Item capacity":"項目容量","_PARAM2_ capacity in inventory _PARAM1_":"庫存_PARAM1_中的_PARAM2_容量","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"檢查庫存是否允許對象的有限量。默認情況下,項目容量為無限。","Limited item capacity":"具有限的物品容量","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"在庫存_PARAM1_中允許_PARAM2_的有限計數","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"允許物品的有限數量存在於庫存中。默認情況下,物品容量是無限的。","Limit item capacity":"限制物品容量","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"在庫存_PARAM1_中允許_PARAM2_的有限計數:_PARAM3_","Limit the item capacity":"限制物品容量","Check if an item has reached its maximum number allowed in the inventory.":"檢查物品是否已達到在庫存中允許的最大數量。","Item full":"物品已滿","Inventory _PARAM1_ is full of _PARAM2_":"庫存_PARAM1_已滿_PARAM2_","Check if an item is equipped.":"檢查物品是否已裝備。","Item equipped":"已裝備物品","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM1_在庫存_PARAM2_中已裝備","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"將物品標記為已裝備。如果物品數量為0,它將不會被標記為已裝備。","Equip an item":"裝備物品","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"將_PARAM2_在庫存_PARAM1_中設為已裝備:_PARAM3_","Equip":"裝備","Save all the items of the inventory in a scene variable, so that it can be restored later.":"將庫存的所有物品保存在場景變量中,以便稍後可以恢復。","Save an inventory in a scene variable":"在場景變量中保存庫存","Save inventory _PARAM1_ in variable _PARAM2_":"在變量_PARAM2_中保存庫存_PARAM1_","Scene variable":"場景變量","Load the content of the inventory from a scene variable.":"從場景變量中加載庫存的內容。","Load an inventory from a scene variable":"從場景變量中加載庫存","Load inventory _PARAM1_ from variable _PARAM2_":"從變量_PARAM2_中加載庫存_PARAM1_","Object \"Is On Screen\" Detection":"對象\"在螢幕上\"檢測","This adds a condition to detect if an object is on screen based off its current layer.":"此條件添加了一個條件,用於檢測對象是否基於其當前圖層在屏幕上。","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"此行為提供一個條件,檢查對象是否位於其圖層相機的可見部分內。條件還允許指定到虛擬屏幕邊界的填充。\n請注意,不考慮物件可見性,例如被隱藏或0不透明度,(但您可以在此行為之外同時使用現有的條件)。","Is on screen":"是否在螢幕上","Checks if an object position is within the viewport of its layer.":"檢查物件位置是否在其層的視口內。","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ 在螢幕上(邊界擴大 _PARAM2_ 像素)","Padding (in pixels)":"邊界填充(以像素為單位)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"屏幕邊界的填充像素數量。默認為零。負值向內,正值向外。","Konami Code":"庫納米代碼","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"允許在場景中輸入經典庫納米代碼(\"上,上,下,下,左,右,左,右,B,A\")以進行作弊和彩蛋。","Checks if the Konami Code is correctly inputted.":"檢查Konami碼是否正確輸入。","Is Inputted":"已輸入","Konami Code is inputted with _PARAM0_":"使用 _PARAM0_ 輸入Konami碼","Language":"語言","Get the preferred language of the user, set on their browser or device.":"獲取用戶的首選語言,設置在他們的瀏覽器或設備上。","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"返回表示用戶首選語言的字符串。\n格式首先表示語言,通常是使用該語言的國家。例如:“en”(英語),“en-US”(美國使用的英語),“en-GB”(英國英語),“es”(西班牙語),“zh-CN”(中國使用的中文)等。","Game over dialog":"遊戲結束對話框","Display the score and let players choose what to do next.":"顯示分數並讓玩家選擇接下來的操作。","Return a formated time for a given timestamp":"返回給定時間戳的格式化時間","Format time":"格式化時間","Time":"時間","Format":"格式","To fixed":"固定","Pad start":"填充開始","Text":"文字","Target length":"目標長度","Pad string":"填充字串","Default player name":"預設玩家名稱","Leaderboard":"排行榜","Best score":"最佳分數","Score format":"分數格式","Prefix":"前綴","Suffix":"後綴","Round to decimal point":"四捨五入至小數點","Score label":"分數標籤","Best score label":"最佳分數標籤","the score.":"分數。","Score":"分數","the score":"分數","the best score of the object.":"該物件的最佳分數。","the best score":"最佳分數","Return the formated score.":"返回格式化的分數。","Format score":"格式化分數","the default player name.":"預設玩家名稱。","the default player name":"預設玩家名稱","the player name.":"玩家名稱。","Player name":"玩家名稱","the player name":"玩家名稱","Check if the restart button of the dialog is clicked.":"檢查對話框的重新開始按鈕是否被點擊。","Restart button clicked":"重新開始按鈕已點擊","Restart button of _PARAM0_ is clicked":"_PARAM0_ 的重新開始按鈕被點擊","Check if the next button of the dialog is clicked.":"檢查對話框的下一步按鈕是否被點擊。","Next button clicked":"下一步按鈕已點擊","Next button of _PARAM0_ is clicked":"_PARAM0_ 的下一步按鈕被點擊","Check if the back button of the dialog is clicked.":"檢查對話框的返回按鈕是否被點擊。","Back button clicked":"返回按鈕已點擊","Back button of _PARAM0_ is clicked":"_PARAM0_ 的返回按鈕被點擊","Check if the score has been sucessfully submitted by the dialog.":"檢查分數是否已通過對話框成功提交。","Score is submitted":"分數已提交","_PARAM0_ submitted a score":"_PARAM0_ 提交了一個分數","the leaderboard of the object.":"該物件的排行榜。","the leaderboard":"排行榜","the title of the object.":"該物件的標題。","Title":"標題","the title":"該標題","Fade in the decoration objects of the dialog.":"淡入對話框的裝飾物件。","Fade in decorations":"淡入裝飾","Fade in the decorations of _PARAM0_":"淡入 _PARAM0_ 的裝飾","Fade out the decoration objects of the dialog.":"淡出對話框的裝飾物件。","Fade out decorations":"淡出裝飾","Fade out the decorations of _PARAM0_":"淡出 _PARAM0_ 的裝飾","Check if the fade in animation of the decorations is finished.":"檢查裝飾的淡入動畫是否完成。","Decorations are faded in":"裝飾已淡入","Fade in animation of _PARAM0_ is finished":"_PARAM0_ 的淡入動畫已完成","Check if the fade out animation of the decorations is finished.":"檢查裝飾的淡出動畫是否完成。","Decorations are faded out":"裝飾已淡出","Fade out animation of _PARAM0_ is finished":"_PARAM0_ 的淡出動畫已完成","Linear Movement":"線性運動","Move objects on a straight line.":"沿直線移動物體。","Linear movement":"線性運動","Speed on X axis":"X軸速度","Speed on Y axis":"Y軸速度","the speed on X axis of the object.":"物體在 X 軸上的速度。","the speed on X axis":"X 軸上的速度","the speed on Y axis of the object.":"物體在 Y 軸上的速度。","the speed on Y axis":"Y 軸上的速度","Move objects ahead according to their angle.":"根據其角度移動物體。","Linear movement by angle":"根據角度的線性運動","Linked Objects Tools":"關聯對象工具","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"條件使用關聯對象作為圖形和路徑查找運動行為。","Link to neighbors on a rectangular grid.":"鏈接到矩形網格上的鄰居。","Link to neighbors on a rectangular grid":"鏈接到矩形網格上的鄰居","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"在矩形網格上俱樂部銷_ PARAM1 _及其鄰居_ PARAM2 _,單元格尺寸:_ PARAM3 _;_ PARAM4_","Neighbor":"鄰居","The 2 objects can't be the same.":"這兩個對象不能相同。","Cell width":"單元格寬度","Cell height":"細胞高度","Allows diagonals":"允許對角線","Link to neighbors on a hexagonal grid.":"鏈接到六角形網格上的鄰居。","Link to neighbors on a hexagonal grid":"在六角形網格上鏈接鄰居","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"在六角形網格上俱樂部銷_ PARAM1 _及其鄰居_ PARAM2 _,單元格尺寸:_ PARAM3 _;_ PARAM4_","Link to neighbors on an isometric grid.":"在等軸網格上鏈接鄰居","Link to neighbors on an isometric grid":"在等軸網格上鏈接鄰居","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"在等軸網格上俱樂部銷_PARAM1_及其鄰居_PARAM2_,單元格尺寸:_PARAM3_;_PARAM4_","Can reach through a given cost sum.":"可以通過給定的成本總和到達。","Can reach with links limited by cost":"可以限制成本的鏈接。","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"根據成本類別:_PARAM5_以及最多_PARAM6_個鏈接深度,考慮所有可以通過變量_PARAM3_的初始值到達_PARAM2_的所有\"_PARAM1_\",最多花費:_PARAM4_","Pick these objects...":"選擇這些對象...","if they can reach this object":"如果他們可以到達這個對象","Initial length variable":"初始長度變量","Start to 0 if left empty":"如果留空則為0","Maximum cost":"最大成本","Cost class":"成本類別","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"留空以使一切都可以通過,成本=1。查看linktools_Cost的變量子,沒有子代表不可通過,成本必須是正數。","Maximum depth":"最大深度","Ignore first node cost":"無視第一節點成本","Can reach through a given number of links.":"可以通過給定數量的鏈接到達。","Can reach with links limited by length":"可以通過長度限制的鏈接到達","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"針對通過最多_PARAM3_條鏈路到達_PARAM2_的所有\"_PARAM1_\"進行考慮,根據成本類別:_PARAM4_","Maximum link length":"最大鏈路長度","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"留空以使成本=1的所有事物都可通過。它查找linktools_Cost的變量children。沒有子級表示不可通過,成本可以是0或1。","Can reach through links.":"通過鏈路到達。","Can reach":"可以到達","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"考慮所有透過鏈路可到達_PARAM2_的所有\"_PARAM1_\"","Cost sum.":"成本總和。","Cost sum":"成本總和","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"物件將根據它們相互鏈接以到達目標物件的方式從一個對象實例移動到另一個對象實例。","Link path finding":"鏈路路徑查找","Angle offset":"角度偏移","Is following a path":"正在跟蹤路徑","Next node index":"下一節點索引","Next node X":"下一節點X","Next node Y":"下一個節點 Y","Is at a node":"在節點","Next node angle":"下一個節點角度","Move the object to a position.":"將物件移動到一個位置。","Move to a position":"移動到一個位置","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"將 _PARAM0_ 移動到 _PARAM3_ 經過 _PARAM2_ 使用成本類別 _PARAM4_","Crossable objects":"可穿越物體","Destination objects":"目的地物體","Check if the object position is the on a path node.":"檢查物件位置是否在路徑節點上。","_PARAM0_ is at a node":"_PARAM0_ 在節點上","Forget the path.":"忘記路徑。","Forget the path":"忘記路徑","_PARAM0_ forgets the path":"_PARAM0_ 忘記路徑","Set next node index":"設定下一個節點索引","Set next node index of _PARAM0_ to _PARAM2_":"將 _PARAM0_ 的下一個節點索引設置為 _PARAM2_","Node index":"節點索引","Check if the object is moving.":"檢查物件是否正在移動。","Is moving":"正在移動","_PARAM0_ is moving":"_PARAM0_ 正在移動","Check if a path has been found.":"檢查是否已找到路徑。","Path found":"路徑已找到","A path has been found for _PARAM0_":"為 _PARAM0_ 找到了路徑","Check if the destination was reached.":"檢查目的地是否已達。","Destination reached":"目的地已達","_PARAM0_ reached its destination":"_PARAM0_ 已到達其目的地","Speed of the object on the path.":"物件在路徑上的速度。","Get the number of waypoints on the path.":"獲取路徑上的路徑點數量。","Node count":"節點數量","Waypoint X position.":"路徑點X位置。","Node X":"節點X","Waypoint index":"路徑點索引","Node Y":"節點Y","Next waypoint index.":"下一個路徑點索引。","Next waypoint X position.":"下一個路徑點X位置。","Next waypoint Y position.":"下一個路徑點Y位置。","Destination X position.":"目的地X位置。","Destination Y position.":"目的地Y位置。","the acceleration of the object.":"物件的加速度。","the maximum speed of the object.":"物件的最大速度。","the maximum speed":"最大速度","the rotation speed of the object.":"物件的旋轉速度。","the rotation speed":"旋轉速度","the rotation offset applied when moving the object.":"移動物件時應用的旋轉偏移。","the rotation angle offset on the path":"路徑上的旋轉角度偏移","Check if the object is rotated when traveling on its path.":"檢查物件在沿其路徑移動時是否已旋轉。","Object rotated":"物件已旋轉","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ 在沿其路徑旅行時已旋轉","Enable or disable rotation of the object on the path.":"啟用或禁用物件在路徑上的旋轉。","Rotate the object":"旋轉物體","Enable rotation of _PARAM0_ on the path: _PARAM2_":"啟用 _PARAM0_ 在路徑上的旋轉: _PARAM2_","MQTT Client (advanced)":"MQTT 客戶端(高級)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"GDevelop 的 MQTT 客戶端:允許連接到 MQTT 服務器並發送/接收消息。","Triggers if the client is connected to an MQTT broker server.":"如果客戶端連接到 MQTT 代理伺服器,則觸發。","Is connected to a broker?":"連接到代理嗎?","Client connected to a broker":"客戶端連接到代理","Connects to an MQTT broker.":"連接到 MQTT 代理。","Connect to a broker":"連接到代理","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"使用 _PARAM2_ 參數連接到 MQTT 代理 _PARAM1_(安全連線:_PARAM3_)","Host port":"主機連接埠","Settings as JSON":"設定為 JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"您可以在 [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client) 找到設定清單。 \n一個有效設定範例為 `\" \"clientId \": \"myUserName \" `。","Use secure WebSockets?":"使用安全 WebSockets?","Disconnects from the current MQTT broker.":"與當前 MQTT 代理斷開連接。","Disconnect from broker":"與代理斷開連接","Disconnect from MQTT broker (force: _PARAM1_)":"從 MQTT 代理斷開連接(強制:_PARAM1_)","Force end the connection?":"強制結束連接?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"預設情況下,MQTT 等候待處理的訊息或正在傳送訊息完成傳送後才會結束連接。使用此來取消任何請求並立即關閉連接。","Publishes a message on a topic.":"在主題上發布訊息。","Publish message":"發布訊息","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"在主題 _PARAM2_ 上發布變數 _PARAM1_(QoS:_PARAM3_)","Text to publish":"要發布的文字","Topic to publish to":"要發布至的主題","The QoS":"服務品質(QoS)","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"更多詳情請參閱 [此](https://github.com/mqttjs/MQTT.js#qos)。","Should the message be retained?":"訊息是否應保留?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"當訊息被保留時,將發送給訂閱該主題的所有客戶端。每個主題只能保留一條訊息,如果發送另一條保留的訊息,將覆蓋先前的訊息。 \n在此[頁面](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages)閱讀更多。","Subcribe to a topic. All messages published on that topic will be received.":"訂閱一個主題。將收到該主題上發布的所有訊息。","Subscribe to a topic":"訂閱一個主題","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"以_QoS_和數據丟失_PARAM3_訂閱主題_PARAM1_","The topic to subscribe to":"訂閱的主題","See https://github.com/mqttjs/MQTT.js#qos for more details":"參見https://github.com/mqttjs/MQTT.js#qos 以獲取更多細節","Is dataloss allowed?":"允許數據丟失嗎?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"參見https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode 以獲取更多細節","Unsubcribe from a topic. No more messages from this topic will be received.":"取消訂閱一個主題。將不再接收此主題的任何消息。","Unsubscribe from a topic":"取消訂閱一個主題","Unsubscribe from topic _PARAM1_":"取消訂閱主題_PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"每當收到消息時觸發。請注意,您需要首先訂閱主題才能收到來自它的消息。","On message":"收到消息時","Message received from topic _PARAM1_":"來自主題_PARAM1_的消息已收到","The topic to listen to":"要監聽的主題","Get the last received message of a topic.":"獲取主題的最後接收消息。","Get last message":"獲取最後消息","The topic to get the message from":"要從中獲得消息的主題","Gets the last error. Returns an empty string if there was no errors.":"獲取最後錯誤。如果沒有錯誤,則返回空字符串。","Get the last error":"獲取最後一個錯誤","Marching Squares (experimental)":"Marching Squares(實驗性)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"允許構建“標量場”並繪製其等高線:用於迷霧效果、液體效果、地面繪製等非常有用。","Define the scalar field painter library JavaScript code.":"定義純量場繪製庫的JavaScript代碼。","Define scalar field painter library":"定義純量場繪製庫","Define the scalar field painter library JavaScript code":"定義純量場繪製庫的JavaScript代碼","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"添加到形狀繪製器對象並使用操作來繪製一個字段。用於迷霧, 液體效果(水, 熔岩, 斑點…)。","Marching squares painter":"行進方格繪製器","Area left bound":"區域左界","Area top bound":"區域上界","Area right bound":"區域右界","Area bottom bound":"區域下界","Fill outside":"填充到外部","Contour threshold":"等高線閾值","Must only draw what is on the screen":"必須只繪製在螢幕上的內容","Extend behavior class":"擴展行為類別","Extend object instance prototype.":"擴展物件實例原型。","Extend object instance prototype":"擴展物件實例原型","Extend _PARAM0_ prototype":"擴展 _PARAM0_ 原型","Clear the field by setting every values to 0.":"通過將所有值設置為0來清除字段。","Clear the field":"清除字段","Clear the field of _PARAM0_":"清除 _PARAM0_ 的字段","Unfill an area of the field from a given location until a given height is reached.":"從給定位置, 直到達到給定高度, 清空一個區域。","Unfill area":"清空區域","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"從 x: _PARAM2_, y: _PARAM3_ 開始,將 _PARAM0_ 的字段清空到不低於 _PARAM4_ 的值,厚度為: _PARAM5_","Minimum height":"最小高度","Contour thickness":"輪廓厚度","Capping radius ratio":"封閉半徑比","Small values allow quicker process, but can result to tearing. Try values around 8.":"小值允許更快的處理,但可能導致撕裂。試試值約8。","Fill an area of the field from a given location until a given height is reached.":"從給定位置填充一個區域,直到達到給定高度。","Fill area":"填充區域","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"從 x: _PARAM2_, y: _PARAM3_ 開始,將 _PARAM0_ 的字段填充到不高於 _PARAM4_ 的值,厚度為: _PARAM5_","Maximum height":"最大高度","Cap every value of the field to a range.":"限制字段的每個值在一定範圍內。","Clamp the field":"限制字段","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"將 _PARAM0_ 的字段限制在: _PARAM2_ 到: _PARAM3_","Minimum":"最小值","Maximum":"最大值","Apply an affine on the field values.":"在字段值上應用仿射變換。","Transform the field":"轉換字段","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"用係數: _PARAM2_ 和偏移: _PARAM3_ 轉換 _PARAM0_ 的字段","Coefficient":"係數","Offset":"偏移","Add a hill to the field.":"向字段添加一個山丘。","Add a hill":"添加山丘","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"將山丘添加到 _PARAM0_ 的字段,中心: _PARAM2_, _PARAM3_, _PARAM4_, 半徑: _PARAM5_, 不透明度: _PARAM6_ 使用: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"中心的山丘高度,值為1或更少表示平坦山丘。","The hill height is 1 at this radius.":"此半徑內的山丘高度為1。","Opacity":"不透明度","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"設置為1以立即應用山丘,或使用較低的值重複此操作以使其漸進。","Operation":"操作","Add a disk to the field.":"向字段添加一個圓盤。","Add a disk":"添加圓盤","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"將圓盤添加到 _PARAM0_ 的字段,中心: _PARAM2_, _PARAM3_, 半徑: _PARAM4_ 使用: _PARAM6_","The spike height is 1 at this radius.":"此半徑內的尖峰高度為1。","Mask a disk to the field.":"對字段進行遮罩。","Mask a disk":"遮罩圓盤","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"對 _PARAM0_ 的字段進行圓盤遮罩,中心: _PARAM2_, _PARAM3_, 半徑: _PARAM4_","Add a line to the field.":"向字段添加一條線。","Add a line":"添加線","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"從 _PARAM2_ ; _PARAM3_ 到 _PARAM4_ ; _PARAM5_,以厚度: _PARAM6_ 使用: _PARAM8_ 向 _PARAM0_ 的字段添加一條線","X position of the start":"起始的X位置","Y position of the start":"起始的Y位置","X position of the end":"結束的X位置","Y position of the end":"結束的Y位置","Thickness":"厚度","Mask a line to the field.":"對字段進行遮罩。","Mask a line":"遮罩線","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"對 _PARAM0_ 的字段進行線遮罩,從 _PARAM2_ ; _PARAM3_ 到 _PARAM4_ ; _PARAM5_,使用厚度: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"對字段的每個值應用給定操作,使用來自同一位置的另一字段的值。","Merge a field":"合併一個字段","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"將 _PARAM0_ 與 _PARAM2_ 的字段合併,使用: _PARAM4_","Field object":"字段物件","Field behavior":"字段行為","Update the field hitboxes.":"更新字段的碰撞框。","Update hitboxes":"更新碰撞框","Update the field hitboxes of _PARAM0_":"更新 _PARAM0_ 的字段碰撞框","Draw the field contours.":"繪製字段的輪廓。","Draw the contours":"繪製輪廓","Draw the field contours of _PARAM0_":"繪製 _PARAM0_ 的場域輪廓","Change the width of the field cells.":"更改場域單元格的寬度。","Width of the cells":"單元格的寬度","Change the width of the field cells of _PARAM0_: _PARAM2_":"更改 _PARAM0_ 的場域單元格寬度:_PARAM2_","Change the height of the field cells.":"更改場域單元格的高度。","Height of the cells":"單元格的高度","Change the height of the field cells of _PARAM0_: _PARAM2_":"更改 _PARAM0_ 的場域單元格高度:_PARAM2_","Rebuild the field with the new dimensions.":"使用新尺寸重建場域。","Rebuild the field":"重建場域","Rebuild the field _PARAM0_":"重建場域 _PARAM0_","Fill outside or inside of the contours.":"填充輪廓的外部或內部。","Fill outside of the contours of _PARAM0_: _PARAM2_":"填充 _PARAM0_ 的輪廓外部:_PARAM2_","Fill outside?":"填充外部?","Change the contour threshold.":"更改輪廓閾值。","Change the contour threshold of _PARAM0_: _PARAM2_":"更改 _PARAM0_ 的輪廓閾值:_PARAM2_","Change the field area bounds.":"更改場域區域邊界。","Area bounds":"區域邊界","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"更改 _PARAM0_ 的場域區域邊界 左:_PARAM2_ 上:_PARAM3_ 右:_PARAM4_ 下:_PARAM5_","Left bound":"左邊界","Top bound":"上邊界","Right bound":"右邊界","Bottom bound":"下邊界","Area left bound of the field.":"場域的區域左邊界。","Area left":"區域左邊","Area top bound of the field.":"場域的區域上邊界。","Area top":"區域上邊","Area right bound of the field.":"場域的區域右邊界。","Area right":"區域右邊","Area bottom bound of the field.":"場域的區域下邊界。","Area bottom":"區域下邊","Width of the field cells.":"場域單元格的寬度。","Width of a cell":"單元格的寬度","Height of the field cells.":"場域單元格的高度。","Height of a cell":"單元格的高度","The number of cells on the x axis.":"x 軸上的單元格數量。","Dimension X":"維度 X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"在 _PARAM2_; _PARAM3_ 的位置,_PARAM0_ 的場域值大於 _PARAM4_","The number of cells on the y axis.":"y 軸上的單元格數量。","Dimension Y":"維度 Y","The contour threshold.":"輪廓閾值。","The normal X coordinate at a given location.":"在給定位置的常態 X 坐標。","Normal X":"常態 X","X position of the point":"該點的 X 位置","Y position of the point":"該點的 Y 位置","The normal Y coordinate at a given location.":"在給定位置的常態 Y 坐標。","Normal Y":"常態 Y","The normal Z coordinate at a given location.":"在給定位置的常態 Z 坐標。","Normal Z":"常態 Z","Change the field value at a grid point.":"在網格點更改場域值。","Grid value":"網格值","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"在網格點 _PARAM2_; _PARAM3_ 更改 _PARAM0_ 的場域值為 _PARAM4_","X grid index":"X 網格索引","Y grid index":"Y 網格索引","Field value":"場域值","The field value at a grid point.":"在網格點的場域值。","The field value at a given location.":"在給定位置的場域值。","Check if the contours are filled outside.":"檢查輪廓是否填充在外部。","The contours of _PARAM0_ are filled outside":"_PARAM0_ 的輪廓已填充在外部","Check if a field is greater than a given value.":"檢查場域是否大於給定值。","Check if a point is inside the contour.":"檢查某點是否在輪廓內部。","Point is inside":"點在內部","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ 在 _PARAM0_ 內部","Cursor object":"游標對象","Turn any object into a cursor.":"將任何對象轉換為游標。","Turn any object into a mouse cursor.":"將任何對象轉換為滑鼠指標。","Cursor":"游標","Mouse Pointer Lock":"滑鼠指針鎖定","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"此行為消除了滑鼠移動距離的限制並隱藏了游標。","Lock the mouse pointer to hide it.":"鎖定滑鼠指標以隱藏它。","Request Pointer Lock":"請求指標鎖定","Unlocks the mouse pointer and show it.":"解鎖滑鼠指標並顯示它。","Exit pointer lock":"退出指標鎖定","Check if the mouse pointer is locked.":"檢查滑鼠指標是否被鎖定。","Pointer is locked":"指標已鎖定","The mouse pointer is locked":"滑鼠指標已鎖定","Check if the mouse pointer is actually locked.":"檢查滑鼠指標是否實際被鎖定。","Pointer is actually locked":"指標實際上是已鎖定的","The mouse pointer actually is locked":"滑鼠指標實際上是已鎖定的","Check if the mouse pointer lock is emulated.":"檢查滑鼠指標鎖定是否被模擬。","Pointer lock is emulated":"指標鎖定被模擬","The mouse pointer lock is emulated":"滑鼠指標鎖定被模擬","Check if the locked pointer is moving.":"檢查被鎖定的指標是否移動。","Locked pointer is moving":"被鎖定的指標正在移動","the movement of the locked pointer on the X axis.":"被鎖定的指標在X軸上的運動。","Pointer X movement":"指標X軸運動","the movement of the locked pointer on the X axis":"被鎖定指標在X軸上的運動","the movement of the pointer on the Y axis.":"指標在Y軸上的運動。","Pointer Y movement":"指標Y軸運動","the movement of the pointer on the Y axis":"指標在Y軸上的運動","Return the X position of a specific touch":"返回特定觸摸的X座標","Touch X position":"觸摸X座標","Touch identifier":"觸摸識別符","Return the Y position of a specific touch":"返回特定觸摸的Y座標","Touch Y position":"觸摸Y座標","the speed factor for touch movement.":"觸摸移動的速度因子。","Speed factor for touch movement":"觸摸移動速度因子","the speed factor for touch movement":"觸摸移動的速度因子","Control camera rotations with a mouse.":"使用鼠標控制相機旋轉。","First person camera mouse mapper":"第一人稱相機鼠標映射器","Horizontal rotation speed factor":"水平旋轉速度因子","Vertical rotation speed factor":"垂直旋轉速度因子","Lock the pointer on click":"點擊時鎖定指針","the horizontal rotation speed factor of the object.":"該物件的水平旋轉速度因子。","the horizontal rotation speed factor":"水平旋轉速度因子","the vertical rotation speed factor of the object.":"該物件的垂直旋轉速度因子。","the vertical rotation speed factor":"垂直旋轉速度因子","Multiplayer custom lobbies":"多玩家自訂大廳","Custom lobbies for built-in multiplayer.":"內建多玩家的自訂大廳。","Return project identifier.":"返回專案識別碼。","Project identifier":"專案識別碼","Return game version.":"返回遊戲版本。","Game version":"遊戲版本","Return true if game run in preview.":"如果遊戲正在預覽中則返回真。","Preview":"預覽","Define a shape painter as a mask of an object.":"將形狀繪製器定義為物體的遮罩。","Mask an object with a shape painter":"使用形狀繪製器遮罩物體","Mask _PARAM1_ with mask _PARAM2_":"使用遮罩_PARAM2_遮罩_PARAM1_","Object to mask":"遮罩物體","Shape painter to use as a mask":"用作遮罩的形狀繪製器","Loading.":"載入中。","Loading":"載入中","Customize the interface of multiplayer lobbies.\nJoining will only work if the \"join after game starts\" setting is enabled, as the game automatically starts after joining a lobby.":"自訂多人遊戲大廳的介面。\n只有在啟用「遊戲開始後加入」設置的情況下,加入才會有效,因為遊戲在加入大廳後會自動開始。","Update lobbies.":"更新大廳。","Update lobbies":"更新大廳","Update lobbies _PARAM0_":"更新大廳 _PARAM0_","Return last error.":"返回最後一個錯誤。","Last error":"最後錯誤","Custom lobby.":"自訂大廳。","Custom lobby":"自訂大廳","Set lobby name.":"設置大廳名稱。","Set lobby name":"設置大廳名稱","Set lobby name _PARAM0_: _PARAM1_":"設置大廳名稱 _PARAM0_: _PARAM1_","Lobby name":"大廳名稱","Set players in lobby count.":"設置大廳內玩家數量。","Set players in lobby count":"設置大廳內玩家數量","Set players in lobby count _PARAM0_, players in lobby: _PARAM1_, max players _PARAM2_":"設置大廳內玩家數 _PARAM0_,大廳內玩家: _PARAM1_,最大玩家 _PARAM2_","Players count in lobby":"大廳內玩家數","Maxum count players in lobby":"大廳內最大玩家數","Set lobby ID.":"設置大廳 ID。","Set lobby ID":"設置大廳 ID","Set lobby ID _PARAM0_: _PARAM1_":"設置大廳 ID _PARAM0_: _PARAM1_","Lobby ID":"大廳 ID","Return true if lobby is full.":"如果大廳滿了則返回真。","Is full":"已滿","Lobby _PARAM0_ is full":"大廳 _PARAM0_ 已滿","Activate interactions.":"啟用互動。","Activate interactions":"啟用互動","Activate interactions of _PARAM0_: _PARAM1_":"啟用 _PARAM0_ 的互動: _PARAM1_","Yes or no":"是或否","Noise generator":"噪聲生成器","Generate noise values for procedural generation.":"為程序生成生成噪聲值。","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"從 1 維 simple 噪音中生成 -1 到 1 之間的數字。從擴展數學擴展中的“映射”表達式可以用於將值映射到任何選定的範圍。","1D noise":"1D 噪音","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"從 2 維 simple 噪音中生成 -1 到 1 之間的數字。從擴展數學擴展中的“映射”表達式可以用於將值映射到任何選定的範圍。","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"從 3 維 simple 噪音中生成 -1 到 1 之間的數字。從擴展數學擴展中的“映射”表達式可以用於將值映射到任何選定的範圍。","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"從 4 維 simple 噪音中生成 -1 到 1 之間的數字。從擴展數學擴展中的“映射”表達式可以用於將值映射到任何選定的範圍。","Delete a noise generators and loose its settings.":"刪除噪聲發生器並丟失其設置。","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 維 Perlin 噪音(已作廢,請改用 Noise2d)。","Perlin 2D noise":"Perlin 2D 噪音","x value":"x值","y value":"y值","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 維 Perlin 噪音(已作廢,請改用 Noise3d)。","Perlin 3D noise":"Perlin 3D 噪音","z value":"z值","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 維 simplex 噪音(已作廢,請改用 Noise2d)。","Simplex 2D noise":"Simplex 2D 噪音","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 維 simplex 噪音(已作廢,請改用 Noise3d)。","Simplex 3D noise":"Simplex 3D 噪音","Object picking tools":"对象选择工具","Adds various object picking related tools.":"增加了各种相关对象的选取工具。","Unpicks all instances of an object.":"取消選取所有物件實例。","Unpick all instances":"取消選取所有實例","Unpick all instances of _PARAM1_":"取消選取所有_PARAM1_","The object to unpick all instances from":"取消選取所有實例的物件","Pick object instances that have the lowest Z-order.":"選擇最低Z-順序的物件實例。","Pick objects with lowest Z-order":"選擇最低Z-順序的物件","Pick _PARAM1_ with the lowest Z-order":"選擇擁有最低Z序的_PARAM1_","Object to select instances from":"從中選取物件實例","Pick object instances that have the highest Z-order.":"選擇最高Z-順序的物件實例。","Pick objects with highest Z-order":"選擇最高Z-順序的物件","Pick _PARAM1_ with the highest Z-order":"選擇擁有最高Z序的_PARAM1_","Pick object instances that have the lowest value of an object variable.":"選取物件實例的物件變數值最低者。","Pick objects with lowest variable value":"選取具有最低變數值的物件","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"選取變數_PARAM2_的值最低的_PARAM1_","Object variable name":"物件變數名稱","Pick object instances that have the highest value of an object variable.":"選取物件實例的物件變數值最高者。","Pick objects with highest variable value":"選取具有最高變數值的物件","Pick _PARAM1_ with the highest value of variable _PARAM2_":"選取變數_PARAM2_的值最高的_PARAM1_","Picks the first instance out of a list of objects.":"選擇物件清單中的第一個實例。","Pick the first object (deprecated)":"選擇第一個物件(已棄用)","Pick the first _PARAM1_":"選擇第一個_PARAM1_","The object to select an instances from":"從中選取物件實例的物件","Picks the last instance out of a list of objects.":"選擇物件清單中的最後一個實例。","Pick the last object (deprecated)":"選擇最後一個物件(已棄用)","Pick the last _PARAM1_":"選擇最後一個_PARAM1_","Picks the Nth instance out of a list of objects.":"從中選取物件清單的第N個實例。","Pick the Nth object (deprecated)":"選擇第N個物件(已棄用)","Pick the _PARAM2_th _PARAM1_":"選取第_PARAM2_個_PARAM1_","The place in the objects lists an instance has to have to be picked":"選取實例必須具有的物件清單中的位置","Slice a 2D object into pieces":"將 2D 物件切成碎片","Slice an object into smaller pieces that match the color of original object.":"将对象切成与原始对象颜色相匹配的小片。","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"將一個物件切成與原物件顏色相符的小塊。新物件應為純白色。","Slice object into smaller pieces":"將物件切成較小的塊","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"將_PARAM1_切成_VERTICAL_垂直條和_HORIZONTAL_水平條,使用_PARAM2_作為新物件。刪除原始物件:_PARAM5_","Object to be sliced":"準備切片的物件","Object used for sliced pieces":"用於切片的物件","Recommended: Use a sprite that is a single white pixel":"建議使用單個白像素的精靈","Vertical slices":"垂直切片","Horizontal slices":"水平切片","Delete original object":"刪除原始物件","Return the blue component of the pixel at the specified position.":"返回指定位置像素的藍色元件。","Read pixel blue":"讀取像素藍色","Return the green component of the pixel at the specified position.":"返回指定位置像素的綠色元件。","Read pixel green":"讀取像素綠色","Return the red component of the pixel at the specified position.":"返回指定位置像素的紅色元件。","Read pixel red":"讀取像素紅色","Object spawner 2D area":"2D 物件生成區域","Spawn (create) objects periodically.":"定期生成(创建)对象。","Object spawner":"物件生成器","Spawn period":"生成周期","Offset X (relative to position of spawner)":"X偏移(相對於生成點位置)","Offset Y (relative to position of spawner)":"Y偏移(相對於生成點位置)","Max objects in the scene (per spawner)":"場景中的最大物件數(每個生成點)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"限制由此生成點創建的場景中物件數量。將其設置為0以取消限制。","Spawner capacity":"生成點容量","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"可以由此生成點創建的物件數量。每次生成物件時這將會減少。","Unlimited capacity":"無限容量","Use random positions":"使用隨機位置","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"物件將在生成點範圍內的隨機位置創建。適用於製作大型生成點區域。","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"定期生成(創建)物件。此操作必須在每幀中運行才能正常工作。當達到最大數量並刪除一個實例時,生成器需在生成持續時間後等待才能創建另一個實例。生成的物件會自動連結至生成器。","Spawn objects periodically":"定期生成物件","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"定期生成位於生成器 _PARAM0_ 的 _PARAM2_","Object that will be created":"將被創建的物件","Change the offset X relative to the center of spawner (in pixels).":"更改相對於生成器中心的 X 偏移(以像素計算)。","Offset on X axis (deprecated)":"X 軸偏移(不建議使用)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"將 _PARAM0_ 的 X 偏移更改為 _PARAM2_ 像素","Change the offset Y relative to the center of spawner (in pixels).":"更改相對於生成器中心的 Y 偏移(以像素計算)。","Offset on Y axis (deprecated)":"Y 軸偏移(不建議使用)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"將 _PARAM0_ 的 Y 偏移更改為 _PARAM2_ 像素","Change the spawn period (in seconds).":"更改生成週期(以秒計)。","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"將 _PARAM0_ 的生成週期更改為 _PARAM2_ 秒","Return the offset X relative to the center of spawner (in pixels).":"返回相對於生成器中心的 X 偏移(以像素計算)。","Offset X (deprecated)":"X 偏移(不建議使用)","Return the offset Y relative to the center of spawner (in pixels).":"返回相對於生成器中心的 Y 偏移(以像素計算)。","Offset Y (deprecated)":"Y 偏移(不建議使用)","Return the spawn period (in seconds).":"返回生成週期(以秒計)。","Restart the cooldown of a spawner.":"重新啟動生成器的冷卻時間。","Restart spawning cooldown":"重新啟動生成冷卻時間","Restart the cooldown of _PARAM0_":"重新啟動 _PARAM0_ 的冷卻時間","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"返回下一次生成前的剩餘時間(以秒計)。對於觸發視覺和音效效果非常有用。","Time before the next spawn":"下一次生成前的時間","_PARAM0_ just spawned an object":"_PARAM0_ 剛剛生成了一個物件","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"檢查此生成器是否剛剛創建了一個物件。對於觸發視覺和音效效果非常有用。","Object was just spawned":"物件剛剛被生成","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"場景中物件的最大數量(每個生成器)。限制由此生成器創建的場景中物件的數量。將此設置為 0 以不限制。","the max objects in the scene (per spawner)":"場景中的最大物件數量(每個生成器)","Check if spawner has unlimited capacity.":"檢查生成器是否具有無限容量。","_PARAM0_ has unlimited capacity":"_PARAM0_ 具有無限的容量","Change unlimited capacity of spawner.":"更改生成器的無限容量。","Unlimited object capacity":"無限物件容量","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ 的無限容量:_PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"這個產生器可以創建的物件數量。每次生成物件時都會減少。","the spawner capacity":"產生器容量","Check if using random positions. Useful for making large spawner areas.":"檢查是否使用隨機位置。用於創建大型生成區域。","Use random positions inside _PARAM0_":"在_PARAM0_內使用隨機位置","Enable (or disable) random positions. Useful for making large spawner areas.":"啟用(或停用)隨機位置。用於創建大型生成區域。","Use random positions inside _PARAM0_: _PARAM2_":"在_PARAM0_內使用隨機位置:_PARAM2_","RandomPosition":"隨機位置","Object Stack":"对象堆栈","An ordered list of objects and a shuffle action.":"对象的有序列表和混洗操作。","Check if the stack contains the object between a range. The lower and upper bounds are included.":"檢查堆疊是否包含介於範圍內的物件。包括下限和上限。","Contain between a range":"範圍內包含","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_在_PARAM1_的堆疊之間_PARAM4_和_PARAM5_中","Stack":"堆疊","Stack behavior":"堆疊行為","Element":"元素","Lower bound":"下限","Upper bound":"上限","Check if the stack contains the object at a height.":"檢查堆疊是否包含特定高度的物件。","Contain at":"包含高度","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ 在 _PARAM4_ 時堆疊到 _PARAM1_ 的堆疊中","Check if an object is on the stack top.":"檢查對象是否在堆疊頂部。","Stack top":"堆疊頂部","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ 在 _PARAM1_ 的堆疊頂部","Check if the stack contains the object.":"檢查堆疊是否包含對象。","Contain":"包含","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ 被放入 _PARAM1_ 的堆疊中","Hold an ordered list of objects.":"保存一個對象的有序列表。","Add the object on the top of the stack.":"將物件添加到堆疊的頂部。","Add on top":"在頂部添加","Add _PARAM2_ on top of the stack of _PARAM0_":"在_PARAM0_的堆疊頂部添加_PARAM2_","Insert the object into the stack.":"將物件插入堆疊中。","Insert into the stack":"插入堆疊","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"在_PARAM0_的堆疊中將_PARAM2_插入高度:_PARAM3_","Remove the object from the stack.":"從堆疊中刪除物件。","Remove from the stack":"從堆疊中移除","Remove _PARAM2_ from the stack of _PARAM0_":"從_PARAM0_的堆疊中刪除_PARAM2_","Remove any object from the stack.":"從堆疊中刪除任何物件。","Clear":"清除","Remove every object of the stack of _PARAM0_":"從_PARAM0_的堆疊中刪除所有物件。","Move the objects from a stack into another.":"將物件從一個堆疊移動到另一個。","Move into the stack":"移動到堆疊","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"將_PARAM3_堆疊中的_PARAM5_至_PARAM6_的物件移動到_PARAM0_的堆疊中高度:_PARAM2_","Move all the object from a stack into another.":"將所有物件從一個堆疊移動到另一個。","Move all into the stack":"全部移動到堆疊","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"將_PARAM3_的堆疊中的所有物件移動到_PARAM0_的堆疊中高度:_PARAM2_","Move all the object from a stack into another one at the top.":"將一堆疊中的所有物件移動到另一個堆疊的頂部。","Move all on top of the stack":"全部移動到堆疊的頂部","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"將_PARAM2_的堆疊中的所有物件移動到_PARAM0_的堆疊的頂部。","Shuffle the stack.":"對堆疊進行洗牌。","Shuffle":"洗牌","Shuffle the stack of _PARAM0_":"對_PARAM0_的堆疊進行洗牌。","The height of an element in the stack.":"堆疊中元素的高度。","Height of a stack element":"堆疊元素的高度","the number of objects in the stack.":"堆疊中對象的數量。","Stack height":"堆疊高度","the number of objects in the stack":"堆疊中對象的數量","Compare the number of objects in the stack.":"比較堆疊中對象的數量。","Stack height (deprecated)":"堆疊高度(已停用)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ 的堆疊中有 _PARAM2_ 個對象","Check if the stack is empty.":"檢查堆疊是否為空。","Is empty":"為空","The stack of _PARAM0_ is empty":"_PARAM0_ 的堆疊為空","Make objects orbit around a center object":"使物體繞著一個中心物體軌道運行","Make objects orbit around a center object in a circular or elliptical shape.":"使物體圍繞中心物體以圓形或橢圓形軌道運行。","Move objects in orbit around a center object.":"將對象繞著中心對象移動。","Move objects in orbit around a center object":"繞著中心對象移動的對象","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"動畫_PARAM2_的_PARAM3_個副本圍繞_PARAM1_在距離_PARAM5_以_PARAM4_度每秒的軌道速度。以每秒_PARAM6_度旋轉繞行對象。以_PARAM9_度的角度偏移啟動對象。在圖層_PARAM7_上創建對象,Z值為_PARAM8_。減少數量後重置繞行對象的位置: _PARAM10_","Center object":"中心對象","Orbiting object":"環繞對象","Cannot be the same object used for the Center object":"不能是用於中心對象的相同對象","Quantity of orbiting objects":"環繞對象的數量","Orbit speed (in degrees per second)":"軌道速度(每秒度數)","Use negative numbers to orbit counter-clockwise":"使用負數進行逆時針軌道","Distance from the center object (in pixels)":"距離中心對象的距離(像素)","Angular speed (in degrees per second)":"角速度(每秒度數)","Use negative numbers to rotate counter-clockwise":"使用負數進行逆時針旋轉","Layer that orbiting objects will be created on (base layer if empty)":"將產生環繞對象的圖層(如果空,則為基本圖層)","Z order of orbiting objects":"環繞對象的Z軸值","Starting angle offset (in degrees)":"開始角度偏移(度)","Reset locations of orbiting objects after quantity is reduced":"在數量減少後重置環繞對象的位置","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"繞著中心對象的橢圓軌道移動的對象。為了產生3D效果,Z軸順序被更改。","Move objects in elliptical orbit around a center object":"將對象繞著中心對象的橢圓軌道移動","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"以垂直半徑_PARAM5_,水平半徑_PARAM9_和軌道速度_PARAM4_度/每秒在_PARAM1_的橢圓軌道上動畫_PARAM2_的_PARAM3_個副本。前景側是_PARAM10_。以_PARAM6_度/每秒旋轉繞行對象。","Vertical distance from the center object (pixels)":"距離中心對象的垂直距離(像素)","Horizontal distance from the center object (pixels)":"從中心物件的水平距離(像素)","Foreground Side":"前景側","Delete orbiting objects that are linked to a center object.":"刪除與中心物件相關聯的運行中物件。","Delete orbiting objects that are linked to a center object":"刪除與中心物件相關聯的運行中物件","Delete all _PARAM2_ that are linked to _PARAM1_":"刪除所有與_PARAM1_相關聯的_PARAM2_","Cannot be the same object that was used for the Center object":"不能是用於中心物件的相同物件","Labeled button":"標籤按鈕","A button with a label.":"帶標籤的按鈕。","The finite state machine used internally by the button object.":"按鈕物件內部使用的有限狀態機。","Button finite state machine":"按鈕有限狀態機","Change the text style when the button is hovered.":"當滑鼠懸停在按鈕上時改變文字樣式。","Hover text style":"滑鼠懸停文字樣式","Outline on hover":"懸停時的輪廓","Hover color":"懸停顏色","Enable shadow on hover":"懸停時啟用陰影","Hover font size":"懸停字體大小","Idle font size":"閒置字體大小","Idle color":"閒置顏色","Check if isHovered.":"檢查是否懸停。","IsHovered":"IsHovered","_PARAM0_ isHovered":"_PARAM0_ 是懸停","Change if isHovered.":"更改是否懸停。","_PARAM0_ isHovered: _PARAM2_":"_PARAM0_ 是懸停: _PARAM2_","Return the text color":"返回文本顏色","Text color":"文本顏色","Hover bitmap text style":"懸停位圖文本樣式","Hover prefix":"懸停前綴","Hover suffix":"懸停後綴","Idle text":"閒置文本","Button with a label.":"帶標籤的按鈕。","Label":"標籤","Hovered fade out duration":"懸停淡出持續時間","States":"狀態","Label offset on Y axis when pressed":"按下時Y軸上的標籤偏移","Change the text of the button label.":"更改按鈕標籤的文字。","Label text":"標籤文字","Change the text of _PARAM0_ to _PARAM1_":"將 _PARAM0_ 的文字更改為 _PARAM1_","the label text.":"標籤文字。","the label text":"標籤文字","De/activate interactions with the button.":"啟用/停用與按鈕的互動。","De/activate interactions":"啟用/停用互動","Activate interactions with _PARAM0_: _PARAM1_":"啟用 _PARAM0_ 的互動:_PARAM1_","Activate":"啟用","Check if interactions are activated on the button.":"檢查按鈕上的互動是否啟用。","Interactions activated":"互動已啟用","Interactions on _PARAM0_ are activated":"_PARAM0_ 的互動已啟用","the labelOffset of the object.":"物件的標籤偏移。","LabelOffset":"標籤偏移","the labelOffset":"標籤偏移","Resource bar (continuous)":"在遊戲中代表資源的條(生命值、法力、彈藥等)。","A bar that represents a resource in the game (health, mana, ammo, etc).":"在資產商店中有可使用的資源條包 [resource bars pack](https://editor.gdevelop.io/?initial-dialog=asset-store&asset-pack=resource-bars-resource-bars)。","Resource bar":"資源條","Previous high value":"上一個高值","Previous high value conservation duration (in seconds)":"上一個高值保存時間(秒)","the value of the object.":"對象的值。","the value":"值","the maximum value of the object.":"對象的最大值。","the maximum value":"最大值","Check if the bar is empty.":"檢查條是否為空。","Empty":"空的","_PARAM0_ bar is empty":"_PARAM0_ 條為空","Check if the bar is full.":"檢查條是否為滿。","Full":"滿的","_PARAM0_ bar is full":"_PARAM0_ 條為滿","the previous high value of the resource bar before the current change.":"在當前變化之前資源條的前高值。","the previous high value":"前高值","Force the previous resource value to update to the current one.":"強制前資源值更新為當前值。","Update previous value":"更新前值","Update the previous resource value of _PARAM0_":"更新 _PARAM0_ 的前資源值","the previous high value conservation duration (in seconds) of the object.":"物件的前高值保存時長(以秒為單位)。","Previous high value conservation duration":"前高值保存時長","the previous high value conservation duration":"前高值保存時長","Check if the resource value is changing.":"檢查資源值是否在變化。","Value is changing":"值在變化","_PARAM0_ value is changing":"_PARAM0_ 的值在變化","Initial value":"初始值","It's used to detect a change at hot reload.":"它用於檢測熱重新載時的更改。","Easing duration":"緩和持續時間","Show the label":"顯示標籤","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"根據按鈕配置居中條。在調整按鈕大小時,這條用於 doStepPostEvents 中。","Update layout":"更新佈局","Update layout of _PARAM0_":"更新 _PARAM0_ 的佈局","_PARAM0_ is empty":"_PARAM0_ 為空","_PARAM0_ is full":"_PARAM0_ 為滿","the previous value conservation duration (in seconds) of the object.":"物件的前值保存時長(以秒為單位)。","Previous value conservation duration":"前值保存時長","the previous value conservation duration":"以前的值保存時間","Value width":"值的寬度","Check if the label is shown.":"檢查標籤是否顯示。","Label is shown":"標籤已顯示","_PARAM0_ label is shown":" ","Show (or hide) the label on the bar.":"在條上顯示(或隱藏)標籤。","Show label":"顯示標籤","Show the label of _PARAM0_: _PARAM1_":"顯示 _PARAM0_ 的標籤:_PARAM1_","Update the text that display the current value and maximum value.":"更新顯示目前值和最大值的文字。","Update label":"更新標籤","Update label of _PARAM0_":"更新 _PARAM0_ 的標籤","Slider":"滑塊","Represent a value on a slider.":"在滑塊上表示值。","Step size":"步進大小","the minimum value of the object.":"對象的最小值。","the minimum value":"最小值","the bar value bounds size.":"條的值範圍尺寸。","the bar value bounds size":"條的值範圍尺寸","the step size of the object.":"對象的步進大小。","the step size":"步進大小","Bar left margin":"條左邊邊距","Bar":"條","Bar top margin":"條頂部邊距","Bar right margin":"右邊條","Bar bottom margin":"底部條","Show the label when the value is changed":"當值改變時顯示標籤","Label margin":"標籤邊緣","Only used by the scene editor.":"僅供場景編輯器使用。","the value of the slider.":"滑桿的值。","the minimum value of the slider.":"滑桿的最小值。","the maximum value of the slider.":"滑桿的最大值。","the step size of the slider.":"滑桿的步進大小。","Update the thumb position according to the slider value.":"根據滑桿值更新滑塊位置。","Update thumb position":"更新滑鼠位置","Update the thumb position of _PARAM0_":"更新 _PARAM0_ 的滑鼠位置","Update the slider configuration.":"更新滑鼠的設定。","Update slider configuration":"更新滑鼠設定","Update the slider configuration of _PARAM0_":"更新 _PARAM0_ 的滑鼠設定","Check if the slider allows interactions.":"檢查滑鼠是否允許互動。","Parallax for Tiled Sprite":"平移用于平铺精灵","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"在背景中用于平铺精灵物体的行为,按比例效果跟随相机移动。","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"移動平鋪精靈的圖像,使其隨著相機的水平移動具有視差效應。將此添加到對象後,將對象放在一個不動的層上,置於被關注的層的後面(例如,一個名為“背景”的層)。","Horizontal Parallax for a Tiled Sprite":"平鋪效應用於平鋪精靈的水平視差","Parallax factor (speed for the parallax, usually between 0 and 1)":"視差因子(視差的速度,通常介於0和1之間)","Layer to be followed (leave empty for the base layer)":"要跟隨的圖層(留空為基礎圖層)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"移動平鋪精靈的圖像,使其隨著相機的垂直移動具有視差效應。將此添加到對象後,將對象放在一個不動的層上,置於被關注的層的後面(例如,一個名為“背景”的層)。","Vertical Parallax for a Tiled Sprite":"平鋪效應用於平鋪精靈的垂直視差","Offset on Y axis":"Y軸偏移","3D particle emitter":"3D粒子發射器","Display a large number of particles in 3D to create visual effects in a 3D game.":"在3D中顯示大量粒子以創建3D遊戲中的視覺效果。","Display a large number of particles to create visual effects.":"显示大量粒子以创建视觉效果。","Start color":"起始顏色","End color":"結束顏色","Start opacity":"起始不透明度","Flow of particles (particles per second)":"粒子流動(每秒粒子數)","Start min size":"起始最小尺寸","Start max size":"起始最大尺寸","End scale":"結束比例","Start min speed":"起始最小速度","Start max speed":"起始最大速度","Min lifespan":"最短壽命","Max lifespan":"最長壽命","Emission duration":"發射持續時間","Particles move with the emitter":"粒子隨發射器移動","Spay cone angle":"噴射錐角度","Blending":"混合","Gravity top":"頂部重力","Delete when emission ends":"當發射結束時刪除","Z (elevation)":"Z(高度)","Deprecated":"已棄用","Rotation on X axis":"X軸旋轉","Rotation on Y axis":"Y軸旋轉","Start min length":"開始最小長度","Trail":"拖尾","Start max length":"開始最大長度","Render mode":"渲染模式","Follow the object":"跟隨對象","Tail end width ratio":"尾端寬度比例","Update from properties.":"從屬性更新。","Update from properties":"從屬性更新","Update from properties of _PARAM0_":"從 _PARAM0_ 的屬性更新","Update helper":"更新助手","Update graphical helper of _PARAM0_":"更新 _PARAM0_ 的圖形助手","Update particle image":"更新粒子圖像","Update particle image of _PARAM0_":"更新 _PARAM0_ 的粒子圖像","Register in layer":"在圖層中註冊","Register _PARAM0_ in layer":"在圖層中註冊 _PARAM0_","Delete itself":"刪除自身","Delete _PARAM0_":"刪除 _PARAM0_","Check that emission has ended and no particle is alive anymore.":"檢查發射是否已結束,並且沒有任何粒子是活著的。","Emission has ended":"發射已結束","Emission from _PARAM0_ has ended":"_PARAM0_ 的發射已結束","Restart particule emission from the beginning.":"從頭重新開始粒子的發射。","Restart":"重新啟動","Restart particule emission from _PARAM0_":"從 _PARAM0_ 重新開始粒子的發射","the Z position of the emitter.":"發射器的 Z 位置。","Z elevaltion (deprecated)":"Z 高度(已棄用)","the Z position":"Z 位置","the rotation on X axis of the emitter.":"發射器 X 軸的旋轉。","Rotation on X axis (deprecated)":"X 軸的旋轉(已棄用)","the rotation on X axis":"X 軸的旋轉","the rotation on Y axis of the emitter.":"發射器 Y 軸的旋轉。","Rotation on Y axis (deprecated)":"Y 軸的旋轉(已棄用)","the rotation on Y axis":"Y 軸的旋轉","the start color of the object.":"物件的起始顏色。","the start color":"起始顏色","the end color of the object.":"物件的結束顏色。","the end color":"結束顏色","the start opacity of the object.":"物件的開始不透明度。","the start opacity":"起始不透明度","the end opacity of the object.":"物件的結束不透明度。","the end opacity":"結束不透明度","the flow of particles of the object (particles per second).":"物件的粒子流(每秒的粒子數)。","Flow of particles":"粒子流","the flow of particles":"物件的粒子流","the start min size of the object.":"物件的起始最小尺寸。","the start min size":"起始最小尺寸","the start max size of the object.":"物件的起始最大尺寸。","the start max size":"起始最大尺寸","the end scale of the object.":"物件的結束縮放。","the end scale":"結束縮放","the min start speed of the object.":"物體的最小起始速度。","Min start speed":"最小起始速度","the min start speed":"物體的最小起始速度","the max start speed of the object.":"物體的最大起始速度。","Max start speed":"最大起始速度","the max start speed":"物體的最大起始速度","the min lifespan of the object.":"物體的最小壽命。","the min lifespan":"物體的最小壽命","the max lifespan of the object.":"物體的最大壽命。","the max lifespan":"物體的最大壽命","the emission duration of the object.":"物體的發射持續時間。","the emission duration":"物體的發射持續時間","Check if particles move with the emitter.":"檢查粒子是否隨著發射器移動。","_PARAM0_ particles move with the emitter":"_PARAM0_粒子隨著發射器移動","Change if particles move with the emitter.":"更改粒子是否隨著發射器移動。","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_粒子隨著發射器移動: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"物體的噴射錐角。","the spay cone angle":"物體的噴射錐角","the blending of the object.":"物體的混合。","the blending":"物體的混合","the gravity top of the object.":"物體的頂部重力。","the gravity top":"物體的頂部重力","the gravity of the object.":"物體的重力。","the gravity":"物體的重力","Check if delete when emission ends.":"檢查是否在發射結束時刪除粒子。","_PARAM0_ delete when emission ends":"_PARAM0_發射結束時刪除粒子","Change if delete when emission ends.":"更改是否在發射結束時刪除粒子。","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_發射結束時刪除粒子: _PARAM1_","ShouldAutodestruct":"應該自我毀滅","the start min trail length of the object.":"對象的起始最小軌跡長度。","Start min trail length":"起始最小軌跡長度","the start min trail length":"起始最小軌跡長度","the start max trail length of the object.":"對象的起始最大軌跡長度。","Start max trail length":"起始最大軌跡長度","the start max trail length":"起始最大軌跡長度","Check if the trail should follow the object.":"檢查軌跡是否應跟隨對象。","Trail following the object":"跟隨對象的軌跡","The trail is following _PARAM0_":"軌跡正在跟隨 _PARAM0_","Change if the trail should follow the object or not.":"更改軌跡是否應跟隨對象。","Make the trail follow":"使軌跡跟隨","Make the trail follow _PARAM0_: _PARAM1_":"使軌跡跟隨 _PARAM0_: _PARAM1_","IsTrailFollowingLocalOrigin":"IsTrailFollowingLocalOrigin","the tail end width ratio of the object.":"對象的尾端寬度比例。","the tail end width ratio":"尾端寬度比例","the render mode of the object.":"對象的渲染模式。","the render mode":"渲染模式","2D Top-Down Physics Car":"2D 俯視物理車","Simulate top-down car motion with drifting.":"模擬帶漂移的俯視車輛運動。","Simulate 2D car motion, from a top-down view.":"從俯視角度模擬 2D 車輛運動。","Physics car":"物理汽車","Physics Engine 2.0":"物理引擎2.0","Wheel grip ratio (from 0 to 1)":"輪胎抓地比(從0到1)","A ratio of 0 is like driving on ice.":"比值為0就像在冰上行駛。","Steering":"轉向","Steering speed":"轉向速度","Sterring speed when turning back":"回轉時的轉向速度","Maximum steering angle":"最大轉向角度","Steering angle":"轉向角度","Front wheels position":"前輪位置","0 means at the center, 1 means at the front":"0表示在中心,1表示在前方","Wheels":"輪子","Rear wheels position":"後輪位置","0 means at the center, 1 means at the back":"0表示在中心,1表示在後方","Simulate a press of the right key.":"模擬按下右鍵。","Simulate right key press":"模擬按下右鍵","Simulate pressing right for _PARAM0_":"模擬按下右鍵,按_PARAM0_","Simulate a press of the left key.":"模擬按下左鍵。","Simulate left key press":"模擬按下左鍵","Simulate pressing left for _PARAM0_":"模擬按下左鍵,按_PARAM0_","Simulate a press of the up key.":"模擬按下上鍵。","Simulate up key press":"模擬按下上鍵","Simulate pressing up for _PARAM0_":"模擬按下上鍵,按_PARAM0_","Simulate a press of the down key.":"模擬按下下鍵。","Simulate down key press":"模擬按下下鍵","Simulate pressing down for _PARAM0_":"模擬按下下鍵,按_PARAM0_","Simulate a steering stick for a given axis force.":"模擬給定軸力的方向盤。","Simulate steering stick":"模擬方向盤","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"模擬_PARAM0_的方向盤,力為_PARAM2_","Simulate an acceleration stick for a given axis force.":"模擬給定軸力的加速棒。","Simulate acceleration stick":"模擬加速棒","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"模擬_PARAM0_的加速棒,力為_PARAM2_","Apply wheel forces":"應用輪子力","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_° of _PARAM0_":"在_PARAM2_ ; _PARAM3_和_PARAM4_°的_PARAM0_輪上應用力","Wheel X":"輪子X","Wheel Y":"輪子Y","Wheel angle":"輪子角度","Return the momentum of inertia (in kg ⋅ pixel²)":"返回惯性矩(以 kg ⋅ 像素² 表示)","Momentum of inertia":"惯性矩","Apply a polar force":"應用極坐标力","Length (in kg ⋅ pixels ⋅ s^−2)":"长度(以 kg ⋅ 像素 ⋅ s^−2 表示)","Draw forces applying on the car for debug purpose.":"绘制对车辆施加的力,以进行调试为目的。","Draw forces for debug":"以调试目的绘制力","Draw forces of car _PARAM0_ on _PARAM2_":"绘制_PARAM0_的_PARAM2_的汽车力","the steering angle of the object.":"物体的转向角度。","the steering angle":"转向角度","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"物体的车轮抓地比(从0到1)。比率为0时,就像在冰上开车。","Wheel grip ratio":"輪胎抓地比率","the wheel grip ratio":"車輪抓地比率","the maximum steering angle of the object.":"物件的最大轉向角度。","the maximum steering angle":"最大轉向角度","the steering speed of the object.":"物件的轉向速度。","the steering speed":"轉向速度","the sterring speed when turning back of the object.":"物件回轉時的轉向速度。","Sterring back speed":"回轉速度","the sterring speed when turning back":"回轉時的轉向速度","3D car keyboard mapper":"3D car keyboard mapper","3D car keyboard controls.":"3D car keyboard controls.","Control a 3D physics car with a keyboard.":"Control a 3D physics car with a keyboard.","Hand brake key":"Hand brake key","3D physics character animator":"3D物理角色動畫製作者","Change animations of a 3D physics character automatically.":"自動更改3D物理角色的動畫。","Animatable capacity":"可動畫容量","\"Idle\" animation name":"\"閒置\"動畫名稱","Animation names":"動畫名稱","\"Run\" animation name":"\"奔跑\"動畫名稱","\"Jump\" animation name":"\"跳躍\"動畫名稱","\"Fall\" animation name":"\"墜落\"動畫名稱","3D character keyboard mapper":"3D角色鍵盤映射器","3D platformer and 3D shooter keyboard controls.":"3D平台遊戲和3D射擊遊戲的鍵盤控制。","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"使用鍵盤控制3D物理角色進行平台遊戲或自上而下的遊戲。","3D platformer keyboard mapper":"3D平台遊戲鍵盤映射器","Camera is locked for the frame":"相機在該幀上鎖定","Check if camera is locked for the frame.":"檢查相機是否鎖定畫面。","Camera is locked":"相机已锁定","_PARAM0_ camera is locked for the frame":"_PARAM0_ 相機已鎖定畫面","Change if camera is locked for the frame.":"更改相機是否鎖定畫面。","Lock the camera":"锁定相机","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ 相機已鎖定畫面: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"使用鍵盤控制3D物理角色進行第一或第三人稱射擊遊戲。","3D shooter keyboard mapper":"3D射擊遊戲鍵盤映射器","3D ellipse movement":"3D橢圓運動","3D physics engine":"3D物理引擎","Ellipse width":"橢圓寬度","Ellipse height":"橢圓高度","the ellipse width of the object.":"物件的橢圓寬度。","the ellipse width":"橢圓寬度","the ellipse height of the object.":"物件的橢圓高度。","the ellipse height":"橢圓高度","the loop duration (in seconds).":"循環持續時間(秒)。","the loop duration":"循環持續時間","Pinching gesture":"捏取手勢","Move the camera or objects with pinching gestures.":"用捏取手勢移動相機或物體。","Enable or disable camera pinch.":"啟用或禁用相機捏。","Enable or disable camera pinch":"啟用或禁用相機捏","Enable camera pinch: _PARAM1_":"啟用相機捏:_PARAM1_","Enable camera pinch":"啟用相機捏","Check if camera pinch is enabled.":"檢查相機捏是否已啟用。","Camera pinch is enabled":"相機捏合已啟用","Choose the layer to move with pinch gestures.":"選擇圖層以移動使用捏合手勢。","Camera pinch layer":"相機捏合圖層","Choose the layer _PARAM1_ to move with pinch gestures":"選擇圖層_PARAM1_以移動使用捏合手勢","Change the camera pinch constraint.":"更改相機捏合約束。","Camera pinch constraints":"相機捏合約束","Change the camera pinch constraint to _PARAM1_":"將相機捏合約束更改為_PARAM1_","Constraint":"約束","Pinch the camera of a layer.":"捏合圖層的相機。","Pinch camera":"捏合相機","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"使用約束_PARAM2_捏合圖層_PARAM1_的相機。","Check if a touch is pinching, if 2 touches are pressed.":"檢查是否觸碰捏合,如果按下2個觸碰。","Touch is pinching":"觸碰正在捏合","Return the scaling of the pinch gesture from its beginning.":"從開始時返回捏合手勢的縮放。","Pinch scaling":"捏合縮放","Return the rotation of the pinch gesture from its beginning (in degrees).":"從開始時返回捏合手勢的旋轉(以度為單位)。","Pinch rotation":"捏合旋轉","Return the X position of the pinch center at the beginning of the gesture.":"返回手勢開始時的捏合中心的X位置。","Pinch beginning center X":"捏合開始中心X","Return the Y position of the pinch center at the beginning of the gesture.":"返回手勢開始時的捏合中心的Y位置。","Pinch beginning center Y":"捏合開始中心Y","Return the X position of the pinch center.":"返回捏合中心的X位置。","Pinch center X":"捏合中心X","Return the Y position of the pinch center.":"返回捏合中心的Y位置。","Pinch center Y":"捏合中心Y","Return the horizontal translation of the pinch gesture from its beginning.":"從開始時返回捏合手勢的水平位移。","Pinch translation X":"捏合平移X","Return the vertical translation of the pinch gesture from its beginning.":"從開始時返回捏合手勢的垂直位移。","Pinch translation Y":"捏合平移Y","Return the new X position of a point after the pinch gesture.":"返回捏合手勢後點的新X位置。","Transform X position":"轉換X位置","Position X before the pinch":"捏合之前的X位置","Position Y before the pinch":"捏合之前的Y位置","Return the new Y position of a point after the pinch gesture.":"返回捏合手勢後點的新Y位置。","Transform Y position":"轉換Y位置","Return the original X position of a point before the pinch gesture.":"返回捏合手勢之前點的原始X位置。","Inversed transform X position":"反轉變換 X 位置","Position X after the pinch":"捏合手勢後的 X 位置","Position Y after the pinch":"捏合手勢後的 Y 位置","Return the new position on the Y axis of a point after the pinch gesture.":"在捏合手勢後,返回點的 Y 軸新位置。","Inversed transform Y position":"反轉變換 Y 位置","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"從場景到畫布轉換的位置的 X 座標。","Transform X to canvas":"將 X 轉換到畫布","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"從場景到畫布轉換的位置的 Y 座標。","Transform Y to canvas":"將 Y 轉換到畫布","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"從畫布到場景轉換的位置的 X 座標。","Transform X to scene":"將 X 轉換到場景","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"從畫布到場景轉換的位置的 Y 座標。","Transform Y to scene":"將 Y 轉換到場景","Return the touch X on the canvas.":"在畫布上返回觸碰的 X 座標。","Touch X on canvas":"在畫布上的 X 觸碰","Return the touch Y on the canvas.":"在畫布上返回觸碰的 Y 座標。","Touch Y on canvas":"在畫布上的 Y 觸碰","Return the X coordinate of a vector after a rotation":"旋轉後向量的 X 座標","Rotated vector X":"旋轉向量 X","Vector X":"向量 X","Vector Y":"向量 Y","Angle (in degrees)":"角度(以度為單位)","Return the Y coordinate of a vector after a rotation":"旋轉後向量的 Y 座標","Rotated vector Y":"旋轉向量 Y","Move objects by holding 2 touches on them.":"通過在物體上按住 2 次觸碰來移動物體。","Pinchable object":"可捏合的對象","Resizable capability":"可調整大小的能力","Lock object size":"鎖定物體大小","Check if the object is being pinched.":"檢查物件是否被捏合。","Is being pinched":"被捏合","_PARAM0_ is being pinched":"_PARAM0_ 正在被捏合","Abort the pinching of this object.":"中止該物件的捏合。","Abort pinching":"中止捏合","Abort the pinching of _PARAM0_":"中止_PARAM0_的捏合。","Pixel perfect movement":"像素完美運動","Grid-based or pixel perfect platformer and top-down movements.":"基於網格或像素完美的平台遊戲和自頂向下的運動。","Return the speed necessary to cover a distance according to the deceleration.":"返回根據減速規則覆蓋一個距離所需的速度。","Speed to reach":"達到的速度","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"從初始速度: _PARAM2_ 和減速: _PARAM3_ 的情況下剎車距離小於 _PARAM1_。","Distance":"距離","Return the braking distance according to an initial speed and a deceleration.":"返回根據初始速度和減速規則返回剎車距離。","Braking distance":"剎車距離","Define JavaScript classes for top-down.":"自上而下定義JavaScript類別。","Define JavaScript classes for top-down":"自上而下定義JavaScript類別","Define JavaScript classes for top-down":"自上而下定義JavaScript類別","Seamlessly align big pixels using a top-down movement.":"無縫對齊大像素,使用自上而下的移動。","Pixel perfect top-down movement":"像素完美的自上而下運動","Pixel size":"像素大小","Pixel grid offset X":"像素網格偏移X","Pixel grid offset Y":"像素網格偏移Y","Seamlessly align big pixels using a 2D platformer character movement.":"無縫對齊大像素,使用 2D 平台角色移動。","Pixel perfect platformer character":"像素完美的平台角色","Platformer character animator":"平台角色動畫師","Change animations and horizontal flipping of a platformer character automatically.":"自動更改平台角色的動畫和水平翻轉。","Enable animation changes":"啟用動畫變化","Enable horizontal flipping":"啟用水平翻轉","\"Climb\" animation name":"\"攀爬\"動畫名稱","Platformer character":"平台角色","Flippable capacity":"可翻轉能力","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"啟用(或禁用)平台角色的自動動畫更改。禁用動畫更改可用於播放自定義動畫。","Enable (or disable) automated animation changes":"啟用(或禁用)自動動畫更改","Enable automated animation changes on _PARAM0_: _PARAM2_":"_PARAM0_上啟用自動動畫更改: _PARAM2_","Change animations automatically":"自動更改動畫","Enable (or disable) automated horizontal flipping of a platform character.":"啟用(或禁用)平台角色的自動水平翻轉。","Enable (or disable) automated horizontal flipping":"啟用(或禁用)自動水平翻轉","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"_PARAM0_上啟用自動水平翻轉: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"設置“Idle”動畫名稱。不要使用引號。","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"將_PARAM0_的\"空閒\"動畫設置為_PARAM2_","Animation name":"動畫名稱","Set the \"Move\" animation name. Do not use quotation marks.":"設置\"移動\"動畫名稱。請勿使用引號。","\"Move\" animation name":"\"移動\"動畫名稱","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"將_PARAM0_的\"移動\"動畫設置為_PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"設置\"跳躍\"動畫名稱。請勿使用引號。","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"將_PARAM0_的\"跳躍\"動畫設置為_PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"設置\"下落\"動畫名稱。請勿使用引號。","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"將_PARAM0_的\"下落\"動畫設置為_PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"設置\"攀爬\"動畫名稱。請勿使用引號。","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"將_PARAM0_的\"攀爬\"動畫設置為_PARAM2_","Platformer trajectory":"平台軌跡","Platformer character jump easy configuration and platformer AI tools.":"平台角色跳躍易配置和平台人工智能工具。","Configure the height of a jump and evaluate the jump trajectory.":"配置跳躍的高度並評估跳躍軌跡。","Platformer trajectory evaluator":"平台軌跡評估器","Jump height":"跳躍高度","Change the jump speed to reach a given height.":"更改跳躍速度以達到給定的高度。","Change the jump height of _PARAM0_ to _PARAM2_":"將_PARAM0_的跳躍高度更改為_PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"從無停留到完全停留繪製跳躍軌跡。","Draw jump":"繪製跳躍","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"在_PARAM2_上繪製_PARAM0_的跳躍軌跡","The jump Y displacement at a given time from the start of the jump.":"從跳躍開始時到特定時間的跳躍Y位移。","Jump Y":"跳躍Y","Jump sustaining duration":"跳躍維持時間","The maximum Y displacement.":"最大Y位移。","Peak Y":"峰值Y","The time from the start of the jump when it reaches the maximum Y displacement.":"從跳躍開始時到達最大Y位移的時間。","Peak time":"峰值時間","The time from the start of the jump when it reaches a given Y displacement moving upward.":"從跳躍開始時達到給定Y位移的時間向上移動。","Jump up time":"跳躍向上時間","The time from the start of the jump when it reaches a given Y displacement moving downward.":"從跳躍開始時達到給定Y位移的時間向下移動。","Jump down time":"跳躍向下時間","The X displacement before the character stops (always positive).":"角色停止前的X位移(始終為正數)。","Stop distance":"停止距離","The X displacement at a given time from now if decelerating (always positive).":"相對於減速時的給定時間的X位移(始終為正數)。","Stopping X":"減速X","The X displacement at a given time from now if accelerating (always positive).":"根據目前的狀況來看,物體在X軸上的偏移量(始終為正)。","Moving X":"移動X","Player avatar":"玩家頭像","Display player avatars according to their GDevelop account.":"根據他們的 GDevelop 帳戶顯示玩家頭像。","Return the UserID from a lobby player number.":"從大廳玩家編號返回使用者ID。","UserID":"使用者ID","Lobby player number":"大廳玩家編號","Display a player avatar according to their GDevelop account.":"根據其GDevelop帳戶顯示玩家頭像。","Multiplayer Avatar":"多人遊戲頭像","Border enabled":"啟用邊框","Enable the border on the avatar.":"在頭像上啟用邊框。","Player unique ID":"玩家唯一ID","the player unique ID of the avatar.":"玩家頭像的唯一ID。","the player unique ID":"玩家的唯一ID","Playgama Bridge":"Playgama 橋接器","One SDK for cross-platform publishing HTML5 games.":"跨平台發布 HTML5 遊戲的通用 SDK。","Add Action Parameter.":"添加動作參數。","Add Action Parameter":"添加動作參數","Add Action Parameter _PARAM1_ : _PARAM2_":"添加動作參數_PARAM1_:_PARAM2_","Path":"路徑","Add Bool Action Parameter.":"添加布爾動作參數。","Add Bool Action Parameter":"添加布爾動作參數","Is Initialized.":"已初始化。","Is Initialized":"已初始化","Platform Id.":"平台ID。","Platform Id":"平台ID","Platform Language.":"平台語言。","Platform Language":"平台語言","Platform Payload.":"平台載荷。","Platform Payload":"平台載荷","Platform Tld.":"平台頂級網域。","Platform Tld":"平台頂級網域","Platform Is Audio Enabled.":"平台已啟用音訊。","Platform Is Audio Enabled":"平台已啟用音訊","Platform Is Paused.":"平台已暫停。","Platform Is Paused":"平台已暫停","Is Get All Games Supported.":"Is Get All Games Supported.","Is Get All Games Supported":"Is Get All Games Supported","Is Get Game By Id Supported.":"Is Get Game By Id Supported.","Is Get Game By Id Supported":"Is Get Game By Id Supported","On Get All Games Completed.":"On Get All Games Completed.","On Get All Games Completed":"On Get All Games Completed","On Get Game By Id Completed.":"On Get Game By Id Completed.","On Get Game By Id Completed":"On Get Game By Id Completed","Platform Get All Games.":"Platform Get All Games.","Platform Get All Games":"Platform Get All Games","Platform Get Game By Id.":"Platform Get Game By Id.","Platform Get Game By Id":"Platform Get Game By Id","Platform All Games Count.":"Platform All Games Count.","Platform All Games Count":"Platform All Games Count","Platform All Game Properties Count.":"Platform All Game Properties Count.","Platform All Game Properties Count":"Platform All Game Properties Count","Platform All Games Property Name.":"Platform All Games Property Name.","Platform All Games Property Name":"Platform All Games Property Name","Property Index":"屬性索引","Platform All Games Property Value.":"Platform All Games Property Value.","Platform All Games Property Value":"Platform All Games Property Value","Game Index":"Game Index","Property":"屬性","Platform Game By Id Property Value.":"Platform Game By Id Property Value.","Platform Game By Id Property Value":"Platform Game By Id Property Value","Platform On Audio State Changed.":"平台音頻狀態已更改。","Platform On Audio State Changed":"平台音訊狀態已更改","Platform On Pause State Changed.":"平台暫停狀態已更改。","Platform On Pause State Changed":"平台暫停狀態已更改","Device Type.":"設備類型。","Device Type":"設備類型","Is Mobile.":"是手機。","Is Mobile":"是手機","Is Tablet.":"是平板電腦。","Is Tablet":"是平板電腦","Is Desktop.":"是桌面電腦。","Is Desktop":"是桌面電腦","Is Tv.":"是電視。","Is Tv":"是電視","Player Id.":"玩家ID。","Player Id":"玩家ID","Player Name.":"玩家姓名。","Player Name":"玩家姓名","Player Extra Properties Count.":"玩家額外屬性計數。","Player Extra Properties Count":"玩家額外屬性計數","Player Extra Property Name.":"玩家額外屬性名稱。","Player Extra Property Name":"玩家額外屬性名稱","Player Extra Property Value.":"玩家額外屬性值。","Player Extra Property Value":"玩家額外屬性值","Player Photos Count.":"玩家照片數。","Player Photos Count":"玩家照片數","Player Photo # _PARAM1_.":"玩家照片 # _PARAM1_。","Player Photo":"玩家照片","Index":"索引","Visibility State.":"可見狀態。","Visibility State":"可見狀態","On Visibility State Changed.":"在可見狀態變更時。","On Visibility State Changed":"在可見狀態變更時","Default Storage Type.":"默認存儲類型。","Default Storage Type":"默認存儲類型","Storage Data.":"儲存數據。","Storage Data":"儲存數據","Storage Data As JSON.":"將數據存儲為 JSON。","Storage Data As JSON":"將數據存儲為 JSON","Append Parameter to Storage Data Get Request.":"附加參數到存儲數據獲取請求。","Append Parameter to Storage Data Get Request":"附加參數到存儲數據獲取請求","Append Parameter _PARAM1_ to Storage Data Get Request":"附加參數 _PARAM1_ 到存儲數據獲取請求","Append Parameter to Storage Data Set Request.":"附加參數到存儲數據設置請求。","Append Parameter to Storage Data Set Request":"附加參數到存儲數據設置請求","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"附加參數 _PARAM1_:_PARAM2_ 到存儲資料集請求","Append Parameter to Storage Data Delete Request.":"附加參數到存儲數據刪除請求。","Append Parameter to Storage Data Delete Request":"附加參數到存儲數據刪除請求","Append Parameter _PARAM1_ to Storage Data Delete Request":"附加參數 _PARAM1_到存儲數據刪除請求","Is Last Action Completed Successfully.":"上一個動作是否成功完成。","Is Last Action Completed Successfully":"上一個動作是否成功完成","Send Storage Data Get Request.":"發送存儲數據獲取請求。","Send Storage Data Get Request":"發送存儲數據獲取請求","Send Storage Data Get Request _PARAM1_":"發送存儲數據獲取請求 _PARAM1_","Storage Type":"存儲類型","Send Storage Data Set Request.":"發送存儲數據設置請求。","Send Storage Data Set Request":"發送存儲數據設置請求","Send Storage Data Set Request _PARAM1_":"發送存儲數據設置請求 _PARAM1_","Send Storage Data Delete Request.":"發送存儲數據刪除請求。","Send Storage Data Delete Request":"發送存儲數據刪除請求","Send Storage Data Delete Request _PARAM1_":"發送存儲數據刪除請求 _PARAM1_","On Storage Data Get Request Completed.":"在存儲數據獲取請求完成時。","On Storage Data Get Request Completed":"在存儲數據獲取請求完成","On Storage Data Set Request Completed.":"在存儲數據設置請求完成。","On Storage Data Set Request Completed":"在存儲數據設置請求完成","On Storage Data Delete Request Completed.":"在存儲數據刪除請求完成。","On Storage Data Delete Request Completed":"在存儲數據刪除請求完成","Has Storage Data.":"具有存儲數據。","Has Storage Data":"具有存儲數據","Has _PARAM1_ in Storage Data":"存儲數據中具有 _PARAM1_","Is Storage Supported.":"存儲是否受支持。","Is Storage Supported":"存儲是否受支持","Is Storage Supported _PARAM1_":"存儲是否受支持 _PARAM1_","Is Storage Available.":"存儲是否可用。","Is Storage Available":"存儲是否可用","Is Storage Available _PARAM1_":"存儲是否可用 _PARAM1_","Set Minimum Delay Between Interstitial.":"設置插播間的最小延遲。","Set Minimum Delay Between Interstitial":"設置插播間的最小延遲","Set Minimum Delay Between Interstitial _PARAM1_":"設置插播間的最小延遲 _PARAM1_","Seconds":"秒","Show Banner.":"顯示橫幅。","Show Banner":"顯示橫幅","Show Banner on _PARAM1_ with placement _PARAM2_":"在 _PARAM1_ 上顯示橫幅,位置為 _PARAM2_","Placement (optional)":"位置(可選)","Hide Banner.":"隱藏橫幅。","Hide Banner":"隱藏橫幅","Show Interstitial.":"顯示插頁廣告。","Show Interstitial":"顯示插頁廣告","Show Interstitial with placement _PARAM1_":"顯示插頁廣告,位置為 _PARAM1_","Show Rewarded.":"顯示獎勵。","Show Rewarded":"顯示獎勵","Show Rewarded with placement _PARAM1_":"顯示獎勵廣告,位置為 _PARAM1_","Check AdBlock.":"檢查廣告封鎖。","Check AdBlock":"檢查廣告封鎖","Minimum Delay Between Interstitial.":"插頁廣告間的最小延遲。","Minimum Delay Between Interstitial":"插頁廣告間的最小延遲","Banner State.":"橫幅狀態。","Banner State":"橫幅狀態","Interstitial State.":"插頁廣告狀態。","Interstitial State":"插頁狀態","Rewarded State.":"獎勵狀態。","Rewarded State":"獎勵狀態","Rewarded Placement.":"獎勵位置。","Rewarded Placement":"獎勵位置","Is Banner Supported.":"橫幅是否支持。","Is Banner Supported":"橫幅是否支持","Is Interstitial Supported.":"支持插頁廣告。","Is Interstitial Supported":"支持插頁廣告","Is Rewarded Supported.":"支持獎勵廣告。","Is Rewarded Supported":"支持獎勵廣告","On Banner State Changed.":"橫幅狀態已更改。","On Banner State Changed":"橫幅狀態已更改","On Banner Loading.":"橫幅載入中。","On Banner Loading":"橫幅載入中","On Banner Shown.":"橫幅顯示。","On Banner Shown":"橫幅顯示","On Banner Hidden.":"橫幅隱藏。","On Banner Hidden":"橫幅隱藏","On Banner Failed.":"橫幅失敗。","On Banner Failed":"橫幅失敗","On Interstitial State Changed.":"插頁狀態已更改。","On Interstitial State Changed":"插頁狀態已更改","On Interstitial Loading.":"插頁載入中。","On Interstitial Loading":"插頁載入中","On Interstitial Opened.":"插頁已開啟。","On Interstitial Opened":"插頁已開啟","On Interstitial Closed.":"插頁已關閉。","On Interstitial Closed":"插頁已關閉","On Interstitial Failed.":"插頁失敗。","On Interstitial Failed":"插頁失敗","On Rewarded State Changed.":"獎勵狀態已更改。","On Rewarded State Changed":"獎勵狀態已更改","On Rewarded Loading.":"獎勵載入中。","On Rewarded Loading":"獎勵載入中","On Rewarded Opened.":"獎勵已開啟。","On Rewarded Opened":"獎勵已開啟","On Rewarded Closed.":"獎勵已關閉。","On Rewarded Closed":"獎勵已關閉","On Rewarded Rewarded.":"獎勵已獲得。","On Rewarded Rewarded":"獎勵已獲得","On Rewarded Failed.":"獎勵失敗。","On Rewarded Failed":"獎勵失敗","On Check AdBlock Completed.":"檢查廣告攔截完成。","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"發送消息。","Send Message":"發送消息","Send Message _PARAM1_":"發送消息_PARAM1_","Message":"消息","Get Server Time.":"獲取服務器時間。","Get Server Time":"獲取服務器時間","Server Time.":"服務器時間。","Server Time":"服務器時間","On Get Server Time Completed.":"當獲取服務器時間完成。","On Get Server Time Completed":"當獲取服務器時間完成","Has Server Time.":"有服務器時間。","Has Server Time":"有服務器時間","Authorize Player.":"授權玩家。","Authorize Player":"授權玩家","Is Player Authorization Supported.":"玩家授權是否支持。","Is Player Authorization Supported":"玩家授權是否支持","Is Player Authorized.":"玩家是否已授權。","Is Player Authorized":"玩家是否已授權","On Authorize Player Completed.":"當授權玩家完成。","On Authorize Player Completed":"當授權玩家完成","Does Player Have Name.":"玩家是否有名稱。","Does Player Have Name":"玩家是否有名稱","Does Player Have Photo.":"玩家是否有照片。","Does Player Have Photo":"玩家是否有照片","Does Player Have Photo # _PARAM1_":"玩家是否有照片_PARAM1_","Share.":"分享。","Share":"分享","Invite Friends.":"邀請好友。","Invite Friends":"邀請好友","Join Community.":"加入社群。","Join Community":"加入社群","Create Post.":"建立郵件。","Create Post":"建立郵件","Add To Home Screen.":"新增至主畫面。","Add To Home Screen":"新增至主畫面","Add To Favorites.":"新增至最愛。","Add To Favorites":"新增至最愛","Rate.":"評分。","Rate":"評分","Is Share Supported.":"是否支援分享。","Is Share Supported":"是否支援分享","On Share Completed.":"在分享完成時。","On Share Completed":"在分享完成時","Is Invite Friends Supported.":"是否支援邀請好友。","Is Invite Friends Supported":"是否支援邀請好友","On Invite Friends Completed.":"在邀請好友完成時。","On Invite Friends Completed":"在邀請好友完成時","Is Join Community Supported.":"是否支援加入社群。","Is Join Community Supported":"是否支援加入社群","On Join Community Completed.":"在加入社群完成時。","On Join Community Completed":"在加入社群完成時","Is Create Post Supported.":"是否支援發表文章。","Is Create Post Supported":"是否支援發表文章","On Create Post Completed.":"在發表文章完成時。","On Create Post Completed":"在發表文章完成時","Is Add To Home Screen Supported.":"是否支援加入主畫面。","Is Add To Home Screen Supported":"是否支援加入主畫面","On Add To Home Screen Completed.":"在加入主畫面完成時。","On Add To Home Screen Completed":"在加入主畫面完成時","Is Add To Favorites Supported.":"是否支援加入收藏。","Is Add To Favorites Supported":"是否支援加入收藏","On Add To Favorites Completed.":"在加入收藏完成時。","On Add To Favorites Completed":"在加入收藏完成時","Is Rate Supported.":"是否支援評分。","Is Rate Supported":"是否支援評分","On Rate Completed.":"在評分完成時。","On Rate Completed":"在評分完成時","Is External Links Allowed.":"是否允許外部連結。","Is External Links Allowed":"是否允許外部連結","Leaderboards Set Score.":"排行榜設定分數。","Leaderboards Set Score":"排行榜設定分數","Leaderboards Set Score - Id: _PARAM1_, Score: _PARAM2_":"排行榜設定分數 - Id: _PARAM1_, 分數: _PARAM2_","Leaderboards Get Entries.":"排行榜獲取條目。","Leaderboards Get Entries":"排行榜獲取條目","Leaderboards Get Entries - Id: _PARAM1_":"排行榜獲取條目 - Id: _PARAM1_","Leaderboards Show Native Popup.":"排行榜顯示本地彈出視窗。","Leaderboards Show Native Popup":"排行榜顯示本地彈出視窗","Leaderboards Show Native Popup - Id: _PARAM1_":"排行榜顯示本地彈出視窗 - Id: _PARAM1_","Leaderboards Type.":"排行榜類型。","Leaderboards Type":"排行榜類型","Is Leaderboard Supported":"是否支持排行榜","The leaderboard is of type Not Available.":"排行榜類型為不可用。","The leaderboard is of type Not Available":"排行榜類型為不可用","The leaderboard is of type In Game.":"排行榜類型為遊戲內。","The leaderboard is of type In Game":"排行榜類型為遊戲內","The leaderboard is of type Native.":"排行榜類型為本地。","The leaderboard is of type Native":"排行榜類型為本地","The leaderboard is of type Native Popup.":"排行榜的類型為本地彈出視窗。","The leaderboard is of type Native Popup":"排行榜的類型為本地彈出視窗","On Leaderboards Set Score Completed.":"已完成排行榜設定分數。","On Leaderboards Set Score Completed":"已完成排行榜設定分數","On Leaderboards Get Entries Completed.":"已完成排行榜獲取條目。","On Leaderboards Get Entries Completed":"已完成排行榜獲取條目","On Leaderboards Show Native Popup Completed.":"排行榜顯示本地彈出視窗已完成。","On Leaderboards Show Native Popup Completed":"排行榜顯示本地彈出視窗已完成","Leaderboard Entries Count.":"排行榜條目數量。","Leaderboard Entries Count":"排行榜條目數量","Leaderboard Entry Id.":"排行榜條目 Id。","Leaderboard Entry Id":"排行榜條目 Id","Entry Index":"條目索引","Leaderboard Entry Name.":"排行榜條目名稱。","Leaderboard Entry Name":"排行榜條目名稱","Leaderboard Entry Photo.":"排行榜條目照片。","Leaderboard Entry Photo":"排行榜條目照片","Leaderboard Entry Rank.":"排行榜條目排名。","Leaderboard Entry Rank":"排行榜條目排名","Leaderboard Entry Score.":"排行榜條目分數。","Leaderboard Entry Score":"排行榜條目分數","Payments Purchase.":"支付購買。","Payments Purchase":"支付購買","Payments Purchase - Id: _PARAM1_":"支付購買 - Id: _PARAM1_","Payments Get Purchases.":"支付獲取購買。","Payments Get Purchases":"支付獲取購買","Payments Get Catalog.":"支付獲取目錄。","Payments Get Catalog":"支付獲取目錄","Payments Consume Purchase.":"支付消耗購買。","Payments Consume Purchase":"支付消耗購買","Payments Consume Purchase - Id: _PARAM1_":"支付消耗購買 - Id: _PARAM1_","Is Payments Supported.":"支付是否支持。","Is Payments Supported":"支付是否支持","On Payments Purchase Completed.":"支付購買完成之後。","On Payments Purchase Completed":"支付購買完成之後","On Payments Get Purchases Completed.":"支付獲取購買完成之後。","On Payments Get Purchases Completed":"支付獲取購買完成之後","On Payments Get Catalog Completed.":"支付獲取目錄完成之後。","On Payments Get Catalog Completed":"支付獲取目錄完成之後","On Payments Consume Purchase Completed.":"支付消耗購買完成之後。","On Payments Consume Purchase Completed":"支付消耗購買完成之後","Payments Last Purchase Properties Count.":"支付最後購買屬性數量。","Payments Last Purchase Properties Count":"支付最後購買屬性數量","Payments Last Purchase Property Name.":"支付最後購買屬性名稱。","Payments Last Purchase Property Name":"支付最後購買屬性名稱","Payments Last Purchase Property Value.":"支付最後購買屬性值。","Payments Last Purchase Property Value":"支付最後購買屬性值","Payments Purchases Count.":"支付購買數量。","Payments Purchases Count":"支付購買數量","Payments Purchase Properties Count.":"支付購買屬性數量。","Payments Purchase Properties Count":"支付購買屬性數量","Payments Purchase Property Name.":"支付購買屬性名稱。","Payments Purchase Property Name":"支付購買屬性名稱","Purchase Index":"購買索引","Payments Catalog Items Count.":"支付目錄項目數量。","Payments Catalog Items Count":"支付目錄項目數量","Payments Catalog Item Properties Count.":"支付目錄項目屬性數量。","Payments Catalog Item Properties Count":"支付目錄項目屬性數量","Payments Catalog Item Property Name.":"支付目錄項目屬性名稱。","Payments Catalog Item Property Name":"支付目錄項目屬性名稱","Payments Catalog Item Property Value.":"Payments Catalog Item Property Value.","Payments Catalog Item Property Value":"Payments Catalog Item Property Value","Product Index":"產品索引","Payments First Catalog Item Property Value.":"Payments First Catalog Item Property Value.","Payments First Catalog Item Property Value":"Payments First Catalog Item Property Value","Filter Property":"Filter Property","Filter Property Value":"Filter Property Value","Is Achievements Supported.":"支援成就。","Is Achievements Supported":"是否支援成就","Is Achievements Get List Supported.":"支援成就列表。","Is Achievements Get List Supported":"是否支援成就列表","Is Achievements Native Popup Supported.":"支援成就彈出視窗。","Is Achievements Native Popup Supported":"是否支援成就彈出視窗","On Achievements Unlock Completed.":"成就已解鎖。","On Achievements Unlock Completed":"當成就解鎖完成","On Achievements Get List Completed.":"成就列表已取得。","On Achievements Get List Completed":"當成就列表取得完成","On Achievements Show Native Popup Completed.":"成就彈出視窗已顯示。","On Achievements Show Native Popup Completed":"當成就彈出視窗顯示完成","Achievements Count.":"成就計數。","Achievements Count":"成就計數","Achievement Properties Count.":"成就屬性計數。","Achievement Properties Count":"成就屬性計數","Achievement Property Name.":"成就屬性名稱。","Achievement Property Name":"成就屬性名稱","Achievement Property Value.":"成就屬性值。","Achievement Property Value":"成就屬性值","Achievement Index":"成就索引","Achievements Unlock.":"解鎖成就","Achievements Unlock":"解鎖成就","Achievements Get List.":"取得成就列表","Achievements Get List":"取得成就列表","Achievements Show Native Popup.":"顯示原生成就彈出視窗","Achievements Show Native Popup":"顯示原生成就彈出視窗","Is Remote Config Supported.":"支援遠端設定。","Is Remote Config Supported":"支援遠端設定","On Remote Config Got Completed.":"當遠端設定取得完成","On Remote Config Got Completed":"已取得遠端設定","Has Remote Config Value.":"有遠端設定值","Has Remote Config Value":"有遠端設定值","Has _PARAM1_ in Remote Config":"在遠端設定中有_PARAM1_","Remote Config Value.":"遠端設定值","Remote Config Value":"遠端設定值","Send Remote Config Get Request.":"發送遠端設定取得請求","Send Remote Config Get Request":"發送遠端設定取得請求","Is Ad Block Detected.":"偵測到廣告封鎖器。","Is Ad Block Detected":"偵測到廣告封鎖器","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"允許遊戲在Poki網站上運行並顯示廣告。","Load Poki SDK.":"載入 Poki SDK。","Load Poki SDK":"載入 Poki SDK","Check if the Poki SDK is ready to be used.":"檢查 Poki SDK 是否準備好使用。","Poki SDK is ready":"Poki SDK 已準備就緒","Inform Poki game finished loading.":"通知 Poki 遊戲載入完畢。","Game loading finished":"遊戲載入完畢","Inform Poki game finished loading":"通知 Poki 遊戲載入完畢","Inform Poki gameplay started.":"通知 Poki 遊戲玩法開始。","Inform Poki gameplay started":"通知 Poki 遊戲玩法開始","Inform Poki gameplay stopped.":"通知 Poki 遊戲玩法結束。","Inform Poki gameplay stopped":"通知 Poki 遊戲玩法結束","Request commercial break.":"請求商業中斷。","Commercial break":"商業中斷","Request commercial break":"請求商業中斷","Request rewarded break.":"請求獎勵中斷。","Rewarded break":"獎勵中斷","Request rewarded break":"請求獎勵中斷","Create a shareable URL from parameters stored in a variable structure.":"從存儲在變量結構中的參數創建可共享的 URL。","Create shareable URL":"創建可共享的 URL","Create shareable URL from parameters _PARAM0_":"從參數 _PARAM0_ 創建可共享的 URL","Variable structure with URL parameters (example children: id, type)":"具有 URL 參數的變量結構(示例子項:id、type)","Get the last shareable URL generated by Create shareable URL.":"獲取由創建可共享的 URL 生成的最後一個可共享 URL。","Last shareable URL":"最後可分享的 URL","Read a URL parameter from Poki URL or the current URL.":"從 Poki URL 或當前 URL 讀取 URL 參數。","Get URL parameter":"獲取 URL 參數","Parameter name (without the gd prefix)":"參數名稱(不包含 gd 前綴)","Open an external URL via Poki SDK.":"通過 Poki SDK 打開外部 URL。","Open external link":"打開外部鏈接","Open external link _PARAM0_":"打開外部鏈接 _PARAM0_","URL to open":"要打開的 URL","Move the Poki Pill on mobile.":"在移動設備上移動 Poki Pill。","Move Poki Pill":"移動 Poki Pill","Move Poki Pill to _PARAM0_ percent from top with _PARAM1_ px offset":"將 Poki Pill 移動到距頂部 _PARAM0_ 百分比,偏移 _PARAM1_ px","Top percent (0-50)":"頂部百分比(0-50)","Additional pixel offset":"額外的像素偏移量","Measure an event for analytics.":"測量事件以進行分析。","Measure event":"測量事件","Measure category _PARAM0_ what _PARAM1_ action _PARAM2_":"測量類別 _PARAM0_ 的 _PARAM1_ 行動 _PARAM2_","Category (for example: level, tutorial, drawing)":"類別(例如:關卡、教程、繪圖)","What is measured (for example: 1, de_dust, skip-level)":"測量內容(例如:1,de_dust,跳過關卡)","Action (for example: start, complete, fail)":"行動(例如:開始、完成、失敗)","Checks if a commercial break is playing.":"檢查是否正在播放商業中斷。","Commercial break is playing":"正在播放商業中斷","Checks if a rewarded break is playing.":"檢查是否正在播放獎勵中斷。","Rewarded break is playing":"正在播放獎勵中斷","Checks if a commercial break just finished playing.":"檢查商業中斷是否剛剛播放完畢。","Commercial break just finished playing":"商業中斷剛剛播放完畢","Checks if a rewarded break just finished playing.":"檢查獎勵中斷是否剛剛播放完畢。","Rewarded break just finished playing":"獎勵中斷剛剛播放完畢","Checks if player should be rewarded after a rewarded break finished playing.":"檢查玩家在獎勵中斷結束後應該有獎勵。","Should reward player":"應該給予玩家獎勵","Pop-up":"彈出","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"顯示彈出視窗以警告、要求確認以及讓用戶在文本框中輸入回應。","The response to a pop-up message is filled.":"填寫彈出消息的回應。","Existing prompt response":"現有提示回應","Response from the pop-up prompt is filled":"填寫彈出提示的回應","Return the text response by user to prompt.":"返回用戶對提示的文字回應。","Response to prompt":"回應提示","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"使用信息_PARAM1_和 ID:_PARAM2_打開提示。","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"在彈出窗口中顯示提示,提示用戶輸入。此操作返回用戶的文字輸入或如果取消則返回 false 布爾值。","Prompt":"提示","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"打開一個提示彈出框,顯示消息:_PARAM1_(佔位符:_PARAM2_)","Prompt message":"提示消息","Input placeholder":"輸入占位符","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"以對話框顯示一則消息,要求用戶進行確認,並包含「確定」和「取消」按鈕。","Confirm":"確認","Open a confirmation pop-up box with message: _PARAM1_":"打開一個確認彈出框,顯示消息:_PARAM1_","Confirmation message":"確認消息","The text to display in the confirm box.":"在確認框中顯示的文本。","Check if a confirmation was accepted.":"檢查確認是否已接受。","Pop-up message confirmed":"彈出消息已確認","Pop-up message is confirmed":"彈出消息已經確認","Displays an alert box with a message and an OK button in a pop-up window.":"在彈出窗口中顯示帶有消息和「確定」按鈕的警告框。","Alert":"警告","Open an alert pop-up box with message: _PARAM1_":"打開一個警告彈出框,顯示消息:_PARAM1_","Alert message":"警告消息","RTS-like unit selection":"RTS風格的單位選擇","Allow player to select units by clicking on them or dragging a selection box.":"允許玩家通過點擊或拖動進行單位選擇。","Allow player to select units by clicking on them or dragging a selection box":"允許玩家通過點擊或拖動選擇框來選擇單位。","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"允許玩家使用 _PARAM7_ 鼠標按鈕(或觸摸)選擇 _PARAM1_。在圖層 _PARAM3_ 上使用 _PARAM2_ 繪製選擇框,並設置 Z 軸排序為 _PARAM4_。按住 _PARAM5_ 添加單位,按住 _PARAM6_ 移除單位","Units":"單位","Object (or object group) that can be Selected":"可選擇的對象(或對象組)","Selection box":"選擇框","Edit shape painter properties to change the appearance of this selection box":"編輯形狀繪製器屬性以更改選擇框的外觀","Layer (of selection box)":"(選擇框的)圖層","Must be the same layer as the units being selected":"必須與正在選擇的單位所在的圖層相同","Z order (of selection box)":"(選擇框的)Z 軸排序","Z order of the selection box":"選擇框的 Z 軸排序","Additive select key":"附加選擇鍵","Hold this key to add units to selection":"按住此鍵以將單位添加到選擇中","Subtractive select key":"減去選擇鍵","Hold this key to remove units from selection":"按住此鍵以從選擇中移除單位","Mouse button used to select units":"用於選擇單位的鼠標按鈕","Check if the unit is \"Preselected\".":"檢查單位是否\"預選\"。","Is unit \"Preselected\"":"單位是否\"預選\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is u201cPreselected u201d","Check if the unit is \"Selected\".":"檢查單位是否\"已選擇\"。","Is unit \"Selected\"":"單位是否\"已選擇\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is u201cSelected u201d","Set unit as \"Preselected\".":"將單位設定為\"預選\"。","Set unit as \"Preselected\"":"將單位設定為\"預選\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as u201cPreselected u201d: _PARAM2_","Set unit as \"Selected\".":"將單位設定為\"已選擇\"。","Set unit as \"Selected\"":"將單位設定為\"已選擇\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as u201cSelected u201d: _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"為每個\"已選擇\"單位分配唯一的ID。 每次\"已選擇\"單位數量變化時都應運行此操作。","Assign a unique ID to each \"Selected\" unit":"為每個\"已選擇\"單位分配唯一的ID","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are u201cSelected u201d","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently u201cSelected u201d.","Total number of \"Selected\" units":"已選擇的單位總數","Unit":"單位","Enable control groups using default controls.":"使用默認控件啟用控制組。","Enable control groups using default controls":"使用默認控件啟用控制組","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"分配給控制組的對象(或對象組)","Control group this unit is assigned to.":"這個單元所分配的控制組。","Control group this unit is assigned to":"分配到的控制組","Check if a unit is assigned to a control group.":"檢查一個單元是否被分配到一個控制組。","Check if a unit is assigned to a control group":"檢查一個單元是否被分配到一個控制組","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ 被分配到控制組 _PARAM2_","Control group ID":"控制組 ID","Assign unit to a control group.":"分配單元到控制組。","Assign unit to a control group":"分配單元到控制組","Assign _PARAM1_ to control group _PARAM2_":"分配 _PARAM1_ 到控制組 _PARAM2_","Unit ID of a selected unit.":"所選單元的單元 ID。","Unit ID of a selected unit":"所選單元的單元 ID","Read pixels":"讀取像素","Read the values of pixels on the screen.":"讀取屏幕上的像素值。","Return the alpha component of the pixel at the specified position.":"返回指定位置像素的透明通道成分。","Read pixel alpha":"讀取像素透明度","Record":"記錄","Actions to record the game and players download the clips. Works on desktop, and in the browser.":"記錄遊戲的動作,並讓玩家下載片段。在桌面和瀏覽器中均可使用。","Start the recording.":"開始錄製。","Start recording":"開始錄製","End the recording.":"結束錄製。","Stop recording":"停止錄製","Stop the recording":"停止錄製","Pause recording.":"暫停錄製。","Pause recording":"暫停錄製","Resume recording.":"恢復錄製。","Resume recording":"恢復錄製","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"將錄製保存到桌面上的文件系統,或者保存到 Web 的下載文件夾。一律請求保存文件時請求權限。","Save recording":"保存錄製","Save recording to _PARAM1_ as _PARAM2_":"將錄製保存到 _PARAM1_ 作為 _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"檔案位置,使用文件系統路徑設置,例如 FileSystem::DesktopPath()(僅用於桌面保存)","Name to save file as":"要保存的檔案名稱","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"返回錄製器的當前狀態:無效(未錄製)、錄製或暫停。","Get current state":"獲取當前狀態","Get the current framerate.":"獲取當前幀數。","Get frame rate":"獲取幀率","Set frame rate to _PARAM1_":"設置幀率為_PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"設置幀率,必須在開始錄製之前設置。默認值為遊戲屬性中設置的最低 FPS。","Set frame rate":"設置幀率","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"建議的視頻幀率:25、30、60,GIF 使用 5、10、20。","Returns the current video bit rate per second.":"返回每秒當前的視頻比特率。","Get video bit rate per second":"獲取每秒視頻比特率","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"設置視頻位速,必須在開始錄製之前設置。默認值為 2500000。","Set video bit rate":"設置視頻比特率","Set the video bit rate to _PARAM1_":"設置視頻位速為_PARAM1_","video bits per second":"每秒視頻比特","Returns the audio bit rate per second. Defaults to 128000 if not set.":"返回每秒音頻位速。若未設置,默認為 128000。","Set audio bit rate":"設置音頻比特率","Set the audio bit rate to _PARAM1_":"設置音頻位速為_PARAM1_","audio bits per second":"音頻每秒比特","Returns the audio bit rate per second.":"返回音頻每秒比特率。","Get audio bit rate per second":"獲取每秒音頻比特率","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"設置文件格式,若所選文件格式在用戶平台上不受支持,則默認選擇支持的文件格式。","Set file format":"設置文件格式","Set file format to _PARAM1_":"設置文件格式為_PARAM1_","Recording format":"錄製格式","Returns the current video format.":"返回當前的視頻格式。","Get codec":"獲取編解碼器","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"設置視頻編解碼器,若所選編解碼器在用戶平台上不受支持,則默認選擇支持的編解碼器。","Set codec":"設置編解碼器","Set video codec _PARAM1_":"設置視頻編解碼器為_PARAM1_","codec":"編解碼器","Returns the current video codec.":"返回當前的視頻編解碼器。","Get video codec":"獲取視頻編解碼器","When an error occurs this method will return what type of error it is.":"當錯誤發生時,此方法將返回錯誤類型。","Error type":"錯誤類型","Check if an error has occurred.":"檢查是否發生錯誤。","When an errror has occurred":"當發生錯誤時","When an error has occurred":"當錯誤發生時","Check if a recording has just been paused.":"檢查錄製是否剛剛暫停。","When recording has paused":"當錄製暫停時","Check if a recording has just been resumed.":"檢查錄製是否剛剛恢復。","When recording has resumed":"當錄製恢復時","Check if recording has just started.":"檢查錄製是否剛開始。","When recording has started":"當錄製開始時","Check if recording has just stopped.":"檢查錄製是否剛剛停止。","When recording has stopped":"當錄製停止時","Check if recording has just been saved.":"檢查錄製是否剛剛保存。","When recording has saved":"當錄製保存時","When recording has been saved":"當錄製已保存","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"檢查設備上是否支持指定格式。為了避免不支持的格式,請選擇常用的格式,如MP4或WebM。","Is format supported on user device":"格式是否在用戶設備上受支持","Check if _PARAM1_ is available on the users device":"檢查用戶設備上是否有_PARAM1_","Select a common format for the best results":"選擇一個常用格式以獲得最佳結果","Get the current GIF quality.":"獲取當前 GIF 品質。","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"設置 GIF 品質,需要在開始錄製之前設置。默認值為 10。","Set GIF quality":"設置 GIF 品質","Set the GIF quality to _PARAM1_":"將 GIF 品質設置為_PARAM1_","Quality":"品質","Returns whether or not dithering is enabled for GIFs.":"返回 GIF 是否啟用抖動。","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"啟用 GIF 抖動,需要在開始錄製之前設置。默認為 false。","Set GIF Dithering":"設置 GIF 抖動","Enable dithering _PARAM1_":"啟用抖動_PARAM1_","Dithering":"抖動","Rectangular movement":"矩形移動","Move objects in a rectangular pattern.":"在矩形模式中移動物件。","Distance from an object to the closest edge of a second object.":"對象到第二個對象的最近邊緣的距離。","Distance from an object to the closest edge of a second object":"對象到第二個對象的最近邊緣的距離","Distance from _PARAM1_ to the closest edge of _PARAM2_":"從_PARAM1_到_PARAM2_的最近邊緣的距離","Moving object":"移動對象","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"更新矩形運動以跟隨對象的邊框。運行一次或每次中心對象移動時。","Update rectangular movement to follow the border of an object":"更新矩形運動以跟隨對象的邊框","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"更新_PARAM1_的矩形運動以跟隨_PARAM3_的邊框。在邊界上的位置:_PARAM4_","Rectangle Movement (required)":"矩形運動(必需)","Position on border":"在邊界上的位置","Move to the nearest corner of the center object.":"移動到中心對象的最近角落。","Move to the nearest corner of the center object":"移動到中心對象的最近角落","Move _PARAM1_ to the nearest corner of _PARAM3_":"將_PARAM1_移動到_PARAM3_的最近角落","Dimension":"尺寸","Clockwise":"順時針","Horizontal edge duration":"水平邊緣持續時間","Vertical edge duration":"垂直邊緣持續時間","Initial position":"初始位置","Teleport the object to a corner of the movement rectangle.":"將物體傳送到運動矩形的一個角落。","Teleport at a corner":"傳送到一個角落","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"調整_Param0_的位置到矩形循環的_Param2_。","Corner":"角落","Return the perimeter of the movement rectangle.":"返回運動矩形的周長。","Perimeter":"周長","Return the time the object takes to go through the whole rectangle (in seconds).":"返回物體穿越整個矩形所需的時間(以秒為單位)。","Return the time the object takes to go through a horizontal edge (in seconds).":"返回物體穿越水平邊緣所需的時間(以秒為單位)。","Return the time the object takes to go through a vertical edge (in seconds).":"返回物體穿越垂直邊緣所需的時間(以秒為單位)。","Return the rectangle width.":"返回矩形的寬度。","Return the rectangle height.":"返回矩形的高度。","Return the left bound of the movement.":"返回運動的左邊界。","Return the top bound of the movement.":"返回運動的上邊界。","Return the right bound of the movement.":"返回運動的右邊界。","Return the bottom bound of the movement.":"返回運動的下邊界。","Change the left bound of the rectangular movement.":"更改矩形運動的左邊界。","Change the movement left bound of _PARAM0_ to _PARAM2_":"將_Param0_的運動左邊界修改為_Param2_。","Change the top bound of the rectangular movement.":"更改矩形運動的上邊界。","Change the movement top bound of _PARAM0_ to _PARAM2_":"更改_PARAM0_的移動區間頂部到_PARAM2_","Change the right bound of the rectangular movement.":"更改矩形移動的右邊界。","Change the movement right bound of _PARAM0_ to _PARAM2_":"更改_PARAM0_的移動區間右邊界到_PARAM2_","Change the bottom bound of the rectangular movement.":"更改矩形移動的底部邊界。","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"更改_PARAM0_的移動區間底部到_PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"更改物件通過水平邊緣的時間(秒)。","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"更改時間_PARAM0_通過水平邊緣到_PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"更改物件通過垂直邊緣的時間(秒)。","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"更改時間_PARAM0_通過垂直邊緣到_PARAM2_","Change the direction to clockwise or counter-clockwise.":"將方向更改為順時針或逆時針。","Use clockwise direction for _PARAM0_: _PARAM2_":"使用順時針方向代替_PARAM0_:_PARAM2_","Change the easing function of the movement.":"更改移動的緩動功能。","Change the easing of _PARAM0_ to _PARAM2_":"更改_PARAM0_的緩動為_PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"切換方向為順時針或逆時針。","Toggle direction":"切換方向","Toogle the direction of _PARAM0_":"切換_PARAM0_的方向","Check if the object is moving clockwise.":"檢查物件是否順時針移動。","Is moving clockwise":"正在順時針移動","_PARAM0_ is moving clockwise":"_PARAM0_正在順時針移動","Check if the object is moving to the left.":"檢查物件是否向左移動。","Is moving left":"正在向左移動","_PARAM0_ is moving to the left":"_PARAM0_正在向左移動","Check if the object is moving up.":"檢查物件是否向上移動。","Is moving up":"正在向上移動","_PARAM0_ is moving up":"_PARAM0_正在向上移動","Object is moving to the right.":"物件正在向右移動。","Is moving right":"正在向右移動","_PARAM0_ is moving to the right":"_PARAM0_正在向右移動","Check if the object is moving down.":"檢查物件是否向下移動。","Is moving down":"正在向下移動","_PARAM0_ is moving down":"_PARAM0_正在向下移動","Object is on the left side of the rectangle.":"物件在矩形的左側。","Is on left":"在左側","_PARAM0_ is on the left side":"_PARAM0_在左側","Object is on the top side of the rectangle.":"長方形的上側有物體。","Is on top":"在上側","_PARAM0_ is on the top side":"_PARAM0_ 在上側","Object is on the right side of the rectangle.":"長方形的右側有物體。","Is on right":"在右側","_PARAM0_ is on the right side":"_PARAM0_ 在右側","Object is on the bottom side of the rectangle.":"長方形的下側有物體。","Is on bottom":"在下側","_PARAM0_ is on the bottom side":"_PARAM0_ 在下側","Return the duration between the top-left vertex and the top-right one.":"返回左上頂點到右上頂點的持續時間。","Duration to top right":"到右上的持續時間","Return the duration between the top-left vertex and the bottom-right one.":"返回左上頂點到右下頂點的持續時間。","Duration to bottom right":"到右下的持續時間","Return the duration between the top-left vertex and the bottom-left one.":"返回左上頂點到左下頂點的持續時間。","Duration to bottom left":"到左下的持續時間","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"返回從最後一個頂點到邊緣長度的已覆蓋距離之比(介於0和1之間)。","Progress on edge":"邊緣上的進度","Return the X position of the current edge origin.":"返回當前邊緣起點的X位置。","Edge origin X":"邊緣起點的X","Return the Y position of the current edge origin.":"返回當前邊緣起點的Y位置。","Edge origin Y":"邊緣起點的Y","Return the X position of the current edge target.":"返回當前邊緣目標的X位置。","Edge target X":"邊緣目標的X","Return the Y position of the current edge target.":"返回當前邊緣目標的Y位置。","Edge target Y":"邊緣目標的Y","Return the time from the top-left vertex.":"返回從左上頂點的時間。","Current time":"目前時間","Return the covered length from the top-left vertex or the bottom-right one.":"返回從左上頂點或右下頂點的覆蓋長度。","Half Current length":"一半目前的長度","Return the displacement on the X axis from the top-left vertex.":"返回從左上頂點的X軸位移。","Return the displacement on the Y axis from the top-left vertex.":"返回從左上頂點的Y軸位移。","Rectangular flood fill":"矩形填充","Create objects as a grid to cover a rectangular area or an other object.":"創建網格物件以覆蓋矩形區域或其他物件。","Create fill objects that cover the rectangular area of target objects.":"創建填充對象,覆蓋目標對象的矩形區域。","Create objects to flood fill other objects":"創建對象來泛濫填充其他對象","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"使用_PARAM3_像素之間的列和_PARAM4_像素之間的行,創建_PARAM2_以覆蓋_PARAM1_在層:_PARAM5_的矩形填充對象,Z-排序為:_PARAM6_","Rectangular area that will be covered by fill objects":"將被填充物件覆蓋的矩形區域","Fill object":"填充物件","Object that is created to cover the rectangular area of target objects":"創建以覆蓋目標物件矩形區域的物件","Space between columns (pixels)":"列之間的空間(像素)","Space between rows (pixels)":"行之間的空間(像素)","Z order":"Z順序","Create multiple copies of an object.":"建立物件的多重副本","Create objects to flood fill a rectanglular area":"建立物件以填滿矩形區域","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"在圖層[_PARAM8_]的Z順序:_PARAM9_,在top-left的角落創建_PARAM2_列和_PARAM3_行的_PARAM1_,列之間有_PARAM5_個像素行之間有_PARAM7_個像素。","Number of columns (default: 1)":"列數(預設:1)","Number of rows (default: 1)":"行數(預設:1)","Top-left starting position (X) (default: 0)":"top-left開始位置(X)(預設:0)","Top-left starting position (Y) (default: 0)":"top-left開始位置(Y)(預設:0)","Amount of space between columns (default: 0)":"列之間的空間數(預設:0)","Amount of space between rows (default: 0)":"行之間的空間數(預設:0)","Regular Expressions":"正則表達式","Functions for using regular expressions to manipulate strings.":"使用正則表達式操縱字符串的函數。","Checks if a string matches a regex pattern.":"檢查字符串是否與正則表達式模式匹配。","String matches regex pattern":"字符串匹配正則表達式模式","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_與模式_PARAM1_匹配(標志:_PARAM2_)","The pattern to check for":"要檢查的模式","RegEx flags":"正則表達式標誌","The string to check for a pattern":"要檢查模式的字符串","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"按照與正則表達式模式匹配的字符串拆分字符串並將每個部分存儲到數組中。","Split a string into an array":"將字符串拆分為數組","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"按照_PATTERN1_(標誌:_PARAM2_)將字符串_PARAM3_拆分為數組_PARAM4_","The pattern to split by":"分隔模式","The string to split by the pattern":"按照模式拆分的字符串","The name of the variable to store the result in":"將所有與正則表達式模式匹配的匹配項構建為數組。","Builds an array containing all matches for a regex pattern.":"查找正則表達式模式的所有匹配項","Find all matches for a regex pattern":"將_PATTERN1_與模式_PARAM1_的所有匹配項存儲在_PARAM4_中(標志:_PARAM2_)","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"使用模式_PARAM1_中的所有匹配項存儲在_PARAM4_中(標誌:_PARAM2_)","Pattern":"模式","String":"字符串","Builds an array containing the first match for a regex pattern followed by the regex groups.":"建立一個包含第一個匹配的正則表達式模式及其正則表達式組的數組。","Find first match with groups for a regex pattern":"尋找第一個帶有正則表達式模式組的匹配","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"使用模式_PARAM1_中的第一個匹配及其組_PARAM3_ (_PARAM3_的標志:_PARAM2_)存儲於_PARAM4_中。","Flags":"標志","Variable name":"變量名稱","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"建立一個包含每個正則表達式模式匹配的數組,數組中包含匹配及其正則表達式組。","Find all matches with their groups for a regex pattern":"找到帶有其組的正則表達式模式的所有匹配","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"存儲_PARAM3_中的第一個匹配及其組_PARAM1_ (_PARAM3_的標志:_PARAM2_)在_PARAM4_中。","Replaces a part of a string that matches a regex pattern with another string.":"將與正則表達式模式匹配的字符串部分替換為另一個字符串。","Replace pattern matches with a string":"用字符串替換模式匹配","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"在_PARAM3_中的匹配中使用_PARAM1_,並使用以下_PARAM2_將結果存儲在_PARAM4_中。","The string to search for pattern matches in":"要在其中搜索模式匹配的字符串","The string to replace the matching patterns with":"用於替換匹配模式的字符串","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"查找字符串中的正則表達式模式,並返回匹配位置的索引,如果不匹配則返回-1。","Find a pattern":"查找一個模式","Sprite Snapshot":"精靈快照","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"渲染對象,圖層,場景或場景區域,並將生成的圖像放入精靈中。","Renders an object and puts the rendered image into a sprite object.":"渲染一个对象,并将渲染后的图像放入精灵对象中。","Render an object into a sprite":"將對象渲染成精靈","Render _PARAM1_ into sprite _PARAM2_":"將_PARAM1_渲染為精靈_PARAM2_","The object to render":"要被渲染的對象","The sprite to render to":"要渲染的精靈","Renders a layer and puts the rendered image into a sprite object.":"渲染一个层,并将渲染后的图像放入精灵对象中。","Render a layer into a sprite":"將一個圖層渲染到精靈","Render layer _PARAM1_ into sprite _PARAM2_":"將圖層_PARAM1_渲染到精靈_PARAM2_","The layer to render":"要渲染的圖層","Renders a scene and puts the rendered image into a sprite object.":"將一個場景渲染到精靈","Render a scene into a sprite":"將當前場景渲染到精靈_PARAM1_","Render the current scene into sprite _PARAM1_":"將場景的指定區域渲染到精靈","Renders a defined area of a scene and puts the rendered image into a sprite object.":"渲染場景中的一個指定區域並將渲染的圖像放入精靈對象。","Render an area of a scene into a sprite":"在精靈中渲染場景的區域","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"將當前場景的區域渲染到精靈:_PARAM1_,從OriginX:_PARAM2_,OriginY:_PARAM3_,寬度:_PARAM4_,高度:_PARAM5_","Origin X position of the render area":"渲染區域的原點X位置","Origin Y Position of the render area":"渲染區域的原點Y位置","Width of the are to render":"要渲染的區域寬度","Height of the area to render":"要渲染的區域高度","Repeat every X seconds":"每X秒重複一次","Trigger an event every X seconds.":"每X秒觸發一個事件。","Triggers every X seconds.":"每隔X秒觸發一次。","Repeat with a scene timer":"使用場景計時器重複","Repeat every _PARAM2_ seconds using timer _PARAM1_":"使用計時器_PARAM1_每隔_PARAM2_秒重複。","Timer name used to loop":"用於循環的計時器名稱","Duration in seconds between each repetition":"每次重複間隔的持續時間(秒)","the number of times the timer has repeated.":"計時器重複的次數。","Repetition number of a scene timer":"場景計時器重複次數","Repetition number of timer _PARAM1_":"計時器_PARAM1_的重複次數","Triggers every X seconds X amount of times.":"每隔X秒觸發X次。","Repeat with a scene timer X times":"使用場景計時器重複X次","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"使用計時器_PARAM1_每隔_PARAM2_秒重複_PARAM3_次","The limit of loops":"循環限制","Maximum nuber of repetition (-1 to repeat forever).":"重複次數上限(-1為無限重複)","Reset repetition count of a scene timer.":"重置場景計時器的重複次數","Reset repetition count of a scene timer":"重置場景計時器的重複次數","Reset repetition count for timer _PARAM1_":"重置計時器_PARAM1_的重複次數","Allows to repeat an object timer every X seconds.":"允許每隔X秒重複一個物件計時器","The name of the timer to repeat":"重複的計時器名稱","The time between each trigger (in seconds)":"每次觸發之間的時間(秒)","How many times should the timer trigger? -1 for forever.":"計時器應該觸發多少次?-1表示無限次。","An internal counter":"內部計數器","Repeat with an object timer":"使用物體計時器重複","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"使用 _PARAM0_ 的計時器 _PARAM2_ 每隔 _PARAM3_ 秒重複","Repetition number of an object timer":"物體計時器的重複次數","Repetition number of timer _PARAM2_":"計時器 _PARAM2_ 的重複次數","Repeat with an object timer X times":"使用物體計時器重複X次","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"使用計時器_PARAM2_ of _PARAM0_ 每_PARAM3_秒重複_PARAM4_次","Reset repetition count of an object timer.":"重置物體計時器的重複次數。","Reset repetition count of an object timer":"重置物體計時器的重複次數","Reset repetition count for timer _PARAM2_ of _PARAM0_":"重置_PARAM0_的計時器_PARAM2_的重複次數","Triggers every X seconds, where X is defined in the behavior properties.":"每X秒觸發一次,其中X是在行為屬性中定義的。","Repeat every X seconds (deprecated)":"每X秒重複(已棄用)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"已觸發_PARAM0_的循環計時器_PARAM1_","Pauses a recurring timer.":"暫停循環計時器。","Pause a recurring timer (deprecated)":"暫停循環計時器(已棄用)","Pause recurring timer _PARAM1_ of _PARAM0_":"暫停_PARAM0_的循環計時器_PARAM1_","Resumes a paused recurring timer.":"恢復暫停的循環計時器。","Resume a recurring timer (deprecated)":"恢復循環計時器(已棄用)","Resume recurring timer _PARAM1_ of _PARAM0_":"恢復_PARAM0_的循環計時器_PARAM1_","Allows to trigger the recurring timer X times again.":"允許再次觸發循環計時器X次。","Reset the limit (deprecated)":"重置上限(已棄用)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"允許再次觸發_PARAM1_的循環計時器_PARAM0_X次。","Rolling counter":"滾動計數器","Smoothly change a counter value in a text object.":"平滑地更改文本對象中的計數器值。","Smoothly changes a counter value in a text object.":"在文本對象中平滑更改計數器值。","Animation duration":"動畫持續時間","Increment":"增量","the value of the counter.":"計數器的數值。","Counter value":"計數器數值","the counter value":"計數器數值","Directly display the counter value without playing the animation.":"直接顯示計數器數值,而不播放動畫。","Jump to the counter animation end":"跳轉到計數器動畫結束","Jump to the counter animation end of _PARAM0_":"跳轉到 _PARAM0_ 的計數器動畫結束","Room-based camera movement":"基於房間的攝像機運動","Move and zoom camera to the room object that contains the trigger object (usually the player).":"將相機移動並縮放到包含觸發對象(通常是玩家)的房間對象。","Move and zoom camera to the room object that contains the trigger object (player)":"將相機移動並縮放到包含觸發對象(玩家)的房間對象中","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"將攝影機移動到包含觸發器物件_PARAM2_的房間物件_PARAM1_(層:_PARAM3_,插值速度:_PARAM4_,最大縮放:_PARAM5_,最小縮放:_PARAM6_,邊界緩衝:_PARAM7_px)","Room object":"房間對象","Room objects are used to mark areas that should be seen by the camera.":"房間物件用於標記攝影機應該看到的區域。","Trigger object (player)":"觸發器物件(玩家)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"當觸發器物件觸摸到新的房間物件時,攝影機將移動到新的房間。","Lerp speed":"插值速度","Range: 0 to 1":"範圍:0至1","Maximum zoom":"最大縮放","Minimum zoom":"最小縮放","Outside buffer (pixels)":"外部緩衝(像素)","Minimum extra space displayed around each side the room":"在每個房間的每一側顯示的最小額外空間","Check if trigger object (usually the player) has entered a new room on this frame.":"檢查觸發器物件(通常是玩家)是否在此幀中進入了新的房間。","Check if trigger object (player) has entered a new room":"檢查觸發器物件(玩家)是否進入了新的房間","_PARAM1_ has just entered a new room":"_PARAM1_剛進入了新的房間","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"檢查攝影機是否正在縮放(需要在此擴展中使用\"移動和縮放攝影機\"操作)。","Check if camera is zooming":"檢查攝影機是否正在縮放","Camera is zooming":"攝影機正在縮放","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"檢查攝影機是否正在移動(需要在此擴展中使用\"移動和縮放攝影機\"操作)。","Check if camera is moving":"檢查攝影機是否正在移動","Camera is moving":"攝影機正在移動","Animated Score Counter":"帶有動畫的分數計數器","An animated score counter with an icon and a customisable font.":"具有圖標和可自定義字體的帶有動畫的分數計數器。","Shake objects with translation, rotation and scale.":"具有平移,旋轉和比例的搖動物件。","Shake object (position, angle, scale)":"搖動物件(位置,旋轉,比例)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"震動物體,使用一種或多種方式進行震動(位置、角度、比例)。確保在開始新的震動前“停止震動”,如果它使用不同的參數。","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"物體 _PARAM0_ 震動 _PARAM2_ 秒。修改X軸上的位置振幅 _PARAM3_,Y軸上的位置振幅 _PARAM4_,角度旋轉振幅 _PARAM5_,比例振幅 _PARAM6_。震動間間隔 _PARAM7_ 秒。持續震動直到停止:_PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"震動持續時間(秒)(默認值:0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"X方向位置震動振幅(以像素為單位)(例如:5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Y方向位置震動振幅(以像素為單位)(例如:5)","Use a negative number to make the single-shake move in the opposite direction.":"使用負數使單次震動向相反方向移動。","Amplitude of angle rotation shake (in degrees) (For example: 5)":"角度旋轉震動振幅(以度為單位)(例如:5)","Amplitude of scale shake (in percent change) (For example: 5)":"比例震動振幅(以百分比變化)(例如:5)","Amount of time between shakes (in seconds) (Default: 0.08)":"震動間間隔時間(秒)(默認:0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"對於單次震動效果,將其設置為“持續時間”的相同值。","Stop shaking an object.":"停止震動物體。","Stop shaking an object":"停止震動物體","Stop shaking _PARAM0_":"停止搖動 _PARAM0_","Check if an object is shaking.":"檢查物體是否在搖動。","Check if an object is shaking":"檢查物體是否在搖動","_PARAM0_ is shaking":"_PARAM0_ 正在搖動","Default score":"默認分數","Increasing score sound":"增加分數聲音","Sound":"聲音","Min baseline pitch":"最小基準音高","Max baseline pitch":"最大基準音高","Pitch factor":"音調因子","Pitch reset timeout":"音調重置超時","Current pitch":"當前音調","the score of the object.":"物體的分數。","Reset the pitch to the baseline value.":"將音調重置為基線值。","Reset pitch":"重置音調","Reset the pitch of _PARAM0_":"重置_PARAM0_的音調","Screen wrap":"屏幕包裹","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"物體在畫面外移動時進行傳送,並立即出現在對面,同時保持速度和軌跡。","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"離開屏幕一側時立即在對立側重新出現物件,保持速度和軌跡。","Screen Wrap":"畫面翻轉","Horizontal wrapping":"水平翻轉","Vertical wrapping":"垂直翻轉","Top border of wrapped area (Y)":"包裹區域的頂部邊界(Y)","Left border of wrapped area (X)":"包裹區域的左邊界(X)","Right border of wrapped area (X)":"包裹區域的右邊界(X)","If blank, the value will be the scene width.":"如果為空,則值將是場景寬度。","Bottom border of wrapped area (Y)":"包裹區域底部(Y)的底部邊線","If blank, the value will be scene height.":"如果為空,值將是場景高度。","Number of pixels past the center where the object teleports and appears":"物體傳送和出現時超出中心的像素數","Check if the object is wrapping on the left and right borders.":"檢查物體是否在左右邊界上標記。","Is horizontal wrapping":"是否水平標記","_PARAM0_ is horizontal wrapping":"_PARAM0_ 在水平標記","Check if the object is wrapping on the top and bottom borders.":"檢查物體是否在上下邊界上標記。","Is vertical wrapping":"是否垂直標記","_PARAM0_ is vertical wrapping":"_PARAM0_ 在垂直標記","Enable wrapping on the left and right borders.":"啟用左右邊界上的標記。","Enable horizontal wrapping":"啟用水平標記","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"啟用 _PARAM0_ 水平標記:_PARAM2_","Enable wrapping on the top and bottom borders.":"啟用上下邊界上的標記。","Enable vertical wrapping":"啟用垂直標記","Enable _PARAM0_ vertical wrapping: _PARAM2_":"啟用_PARAM0_垂直標記:_PARAM2_","Top border (Y position).":"上邊界(Y位置)。","Top border":"上邊界","Left border (X position).":"左邊界(X位置)。","Left border":"左邊界","Right border (X position).":"右邊界(X位置)。","Right border":"右邊界","Bottom border (Y position).":"下邊界(Y位置)。","Bottom border":"下邊界","Number of pixels past the center where the object teleports and appears.":"物體傳送和出現的中心過去的像素數。","Trigger offset":"觸發偏移","Set top border (Y position).":"設置上邊界(Y位置)。","Set top border":"設置上邊界","Set _PARAM0_ top border to _PARAM2_":"設置_PARAM0_上邊界為_PARAM2_","Top border value":"上邊界值","Set left border (X position).":"設置左邊界(X位置)。","Set left border":"設置左邊界","Set _PARAM0_ left border to _PARAM2_":"將_PARAM0_的左邊框設置為_PARAM2_","Left border value":"左邊界值","Set bottom border (Y position).":"設置底部邊界(Y位置)。","Set bottom border":"設置底部邊界","Set _PARAM0_ bottom border to _PARAM2_":"將_PARAM0_的底部邊界設置為_PARAM2_","Bottom border value":"底部邊界值","Set right border (X position).":"設置右邊界(X位置)。","Set right border":"設置右邊界","Set _PARAM0_ right border to _PARAM2_":"將_PARAM0_的右邊界設置為_PARAM2_","Right border value":"右邊界值","Set trigger offset (pixels).":"設置觸發偏移(像素)。","Set trigger offset":"設置觸發偏移","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"設置_PARAM0_觸發偏移為_PARAM2_像素","SetScreen Offset Leaving Value":"設置螢幕偏移離開值","Screen Wrap (physics objects)":"屏幕包裹(物理物體)","Angular Velocity":"角速度","Linear Velocity X":"線性速度 X","Linear Velocity Y":"線性速度 Y","Save current velocity values.":"保存當前速度值。","Save current velocity values":"保存當前速度值","Save current velocity values of _PARAM0_":"保存_PARAM0_的當前速度值","Apply saved velocity values.":"應用保存的速度值。","Apply saved velocity values":"應用保存的速度值","Apply saved velocity values of _PARAM0_":"應用_PARAM0_的保存速度值","Animate Shadow Clones":"動畫影子克隆","Create and animate shadow clones that follow the path of a primary object.":"創建並動畫影子克隆,其將沿著主要物體的路徑移動。","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"選擇主要物體、陰影克隆物體、陰影克隆的數量、陰影克隆之間的幀數、影子克隆消失的速率(如果需要)、影子克隆的 Z 值和將創建影子克隆的圖層。","Animate shadow clones that follow the path of a primary object":"動畫顯示跟隨主要物體路徑的影子克隆","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"創建和動畫_PARAM3_個_PARAM2_的副本,跟隨_PARAM1_的位置,陰影克隆之間有_PARAM4_個空幀,並且將陰影克隆的不透明度每個克隆降低_PARAM5_。每個克隆的縮小比例為_PARAM6_。陰影克隆將在_PARAM7_層上以_PARAM8_的Z值創建。 匹配X軸比例:_PARAM9_ 匹配Y軸比例:_PARAM10_ 匹配角度:_PARAM11_ 匹配動畫:_PARAM12_ 匹配動畫幀:_PARAM13_ 匹配垂直翻轉:_PARAM14_ 匹配水平翻轉:_PARAM15_","Object that shadow clones will follow":"影子克隆將跟隨的物體","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"影子克隆將由此物體製成(不可與主要物體相同)","Number of shadow clones (Default: 1)":"影子克隆的數量(默認:1)","Number of empty frames between shadow clones (Default: 1)":"影子克隆之間的空幀數(默認:1)","Fade speed (Range: 0 to 255) (Default: 0)":"淡出速度(範圍:0至255)(默認值:0)","Decrease in opacity for each consecutive shadow clone":"每個連續陰影克隆之間的不透明度降低","Shrink speed (Range: 0 to 100) (Default: 0)":"縮小速度(範圍:0至100)(默認值:0)","Decrease in scale for each consecutive shadow clone":"對於每個連續陰影克隆的不透明度減少","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"陰影克隆將在此層上創建。(默認值:“”)(基本層)","Z value for created shadow clones":"每個連續陰影克隆的比例減少","Match X scale of primary object:":"主要對象的X軸比例匹配:","Match Y scale of primary object:":"主要對象的Y軸比例匹配:","Match angle of primary object:":"主要物體的X比例匹配:","Match animation of primary object:":"主要物體的Y比例匹配:","Match animation frame of primary object:":"主要物體的角度匹配:","Match the vertical flip of primary object:":"主要物體的動畫匹配:","Match the horizontal flip of primary object:":"主要物體的動畫幀匹配:","Delete shadow clone objects that are linked to a primary object.":"刪除與主物件鏈接的影子克隆物件。","Delete shadow clone objects that are linked to a primary object":"刪除與主物件鏈接的影子克隆物件","Primary object":"主物件","Shadow clones":"影子克隆","Shake object":"搖動對象","Shake an object.":"搖動一個對象。","Shake objects with translation and rotation.":"以平移和旋轉使物體抖動。","Shake object (position, angle)":"抖動物體(位置、角度)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"使用一種或多種方式來搖動一個對象(位置,角度)。請確保在使用不同參數搖動時在開始新的搖動之前\"停止搖動\"。","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"搖動_PARAM0_,持續_PARAM2_秒。修改位置振幅_PARAM3_在X軸上和_PARAM4_在Y軸上,角度旋轉振幅_PARAM5_。 等待_PARAM6_秒後再搖動。持續搖動直到停止:_PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"停止Shake Object擴展引發的對象的任何搖動。","Stop shaking the object":"停止搖動對象","3D object shake":"3D 物體搖晃","Shake 3D objects.":"搖動 3D 物體。","Shake 3D objects with translation and rotation.":"以平移和旋轉使 3D 物體抖動。","3D shake":"3D 抖動","Translation amplitude on X axis":"X 軸上的平移幅度","Translation amplitude on Y axis":"Y 軸上的平移幅度","Translation amplitude on Z axis":"Z 軸上的平移幅度","Rotation amplitude around X axis":"X 軸周圍的旋轉幅度","Rotation amplitude around Y axis":"Y 軸周圍的旋轉幅度","Rotation amplitude around Z axis":"Z 軸周圍的旋轉幅度","Start to shake at the object creation":"在物體創建時開始抖動","Shake the object with a linear easing at the start and the end.":"以線性緩和方式搖動對象的開始和結尾。","Shake":"搖動","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"使用_PARAM0_搖動_PARAM2_秒,使用_PARAM3_秒的緩和開始和_PARAM4_秒停止","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"以線性緩和方式搖動對象的開始並持續搖動直到使用停止操作。","Start shaking":"開始搖動","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"以_PARAM2_秒的緩和開始開始搖動_PARAM0_","Stop shaking the object with a linear easing.":"使用線性緩和停止搖動對象。","Stop shaking":"停止搖動","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"使用_PARAM2_秒的緩和方式停止搖動_PARAM0_","Check if the object is shaking.":"檢查物體是否在搖動。","Is shaking":"在搖動","Check if the object is stopping to shake.":"檢查物體是否停止搖動。","Is stopping to shake":"停止搖動","_PARAM0_ is stopping to shake":"_PARAM0_正在停止搖動","the shaking frequency of the object.":"物體的搖動頻率。","Shaking frequency":"搖動頻率","the shaking frequency":"搖動頻率","Return the easing factor according to start properties.":"根據起始屬性返回緩和因子。","Start easing factor":"開始緩和因子","Return the easing factor according to stop properties.":"根據停止屬性返回緩和因子。","Stop easing factor":"停止緩和因子","stop easing factor":"停止緩和因子","Share dialog and sharing options":"共享對話框和共享選項","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"允許通過系統共享對話框共享內容。僅在移動設備上(瀏覽器或移動應用程序)才能工作。","Share a link or text via another app using the system share dialog.":"使用系統共享對話框通過另一個應用程序分享鏈接或文本。","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"通過標題 _PARAM3_ 的共享文本:_PARAM1_ 和 url:_PARAM2_","Text to share":"要共享的文本","Url to share":"要共享的 URL","Title to show in the Share dialog":"在共享對話框中顯示的標題","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"檢查設備的瀏覽器/作業系統是否支援分享。在桌面瀏覽器或桌面應用通常不支援分享。","Sharing is supported":"支援分享","The browser or system supports sharing":"瀏覽器或系統支援分享","the result of the last share dialog.":"上一次分享對話方塊的結果。","Result of the last share dialog":"上一次分享對話方塊的結果","the result of the last share dialog":"上一次分享對話方塊的結果","Shock wave effect":"Shock wave effect","Draw shock wave.":"繪製震波。","Draw ellipse shock waves.":"畫橢圓形衝擊波。","Ellipse shock wave":"橢圓形衝擊波","Start width":"起始寬度","Start height":"起始高度","Start outline thickness":"起始輪廓厚度","Outline":"輪廓","Start angle":"起始角度","End width":"結束寬度","End height":"結束高度","End outline thickness":"結束輪廓厚度","End angle":"結束角度","Timing":"定時","Fill the shape":"填滿形狀","the start width of the object.":"物體的起始寬度。","the start width":"物件的起始寬度","the start height of the object.":"物件的起始高度。","the start height":"物件的起始高度","the start outline of the object.":"物件的起始輪廓。","the start outline":"物件的起始輪廓","the start angle of the object.":"物件的起始角度。","the start angle":"物件的起始角度","the end width of the object.":"物件的結束寬度。","the end width":"物件的結束寬度","the end height of the object.":"物件的結束高度。","the end height":"物件的結束高度","the end outline thickness of the object.":"物件的結束輪廓厚度。","the end outline thickness":"物件的結束輪廓厚度","the end Color of the object.":"物件的結束顏色。","End Color":"結束顏色","the end Color":"物件的結束顏色","the end Opacity of the object.":"物件的結束不透明度。","End Opacity":"結束不透明度","the end Opacity":"物件的結束不透明度","the end angle of the object.":"物件的結束角度。","the end angle":"物件的結束角度","the duration of the animation.":"動畫的持續時間。","the duration":"動畫的持續時間","the easing of the animation.":"動畫的緩和。","the easing":"動畫的緩和","Check if the shape is filled.":"檢查形狀是否填滿。","Shape filled":"填滿的形狀","The shape of _PARAM0_ is filled":"填充了_PARAM0_的形狀","Enable or disable the filling of the shape.":"啟用或停用形狀的填充。","Enable filling":"啟用填充","Enable filling of _PARAM0_ : _PARAM2_":"啟用填充_PARAM0_:_PARAM2_","IsFilled":"已填充","Draw star shock waves.":"畫星形衝擊波。","Star shock waves":"星形衝擊波","Start radius":"起始半徑","Start Inner radius":"起始內部半徑","Shape":"形狀","End radius":"結束半徑","End inner radius":"結束內部半徑","Number of points":"點的數量","the start radius of the object.":"物件的起始半徑。","the start radius":"物件的起始半徑","the start inner radius of the object.":"物件的起始內半徑。","Start inner radius":"起始內半徑","the start inner radius":"物件的起始內半徑","the start outline thickness of the object.":"物件的起始輪廓厚度。","the start outline thickness":"物件的起始輪廓厚度","the end radius of the object.":"物體的結束半徑。","the end radius":"結束半徑","the end inner radius of the object.":"物體的結束內半徑。","the end inner radius":"結束內半徑","IsFilling":"填充","the number of points of the star.":"星星的點數。","the number of points":"點的數量","Smooth Camera":"平滑相機","Smoothly scroll to follow an object.":"平滑地滾動以跟隨一個對象。","Leftward catch-up speed (in ratio per second)":"向左追趕速度(比率每秒)","Catch-up speed":"追趕速度","Rightward catch-up speed (in ratio per second)":"向右追趕速度(比率每秒)","Upward catch-up speed (in ratio per second)":"向上追趕速度(比率每秒)","Downward catch-up speed (in ratio per second)":"向下追趕速度(比率每秒)","Follow on X axis":"在X軸上跟隨","Follow on Y axis":"在Y軸上跟隨","Follow free area left border":"遵循自由區域左邊界","Follow free area right border":"遵循自由區域右邊界","Follow free area top border":"遵循自由區域上邊界","Follow free area bottom border":"跟隨免費區底部邊框","Camera offset X":"攝影機偏移X","Camera offset Y":"攝影機偏移Y","Camera delay":"攝影機延遲","Forecast time":"預測時間","Forecast history duration":"預測歷史持續時間","Index (local variable)":"索引(本地變數)","Leftward maximum speed":"向左的最大速度","Rightward maximum speed":"向右的最大速度","Upward maximum speed":"向上的最大速度","Downward maximum speed":"向下的最大速度","OldX (local variable)":"OldX(本地變數)","OldY (local variable)":"OldY(本地變數)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"將相機移動到物體附近。此操作必須在物體移動了一幀之後調用。","Move the camera closer":"將相機移動更接近","Move the camera closer to _PARAM0_":"將相機移動更接近至_PARAM0_","Move the camera closer to the object.":"將相機移動更接近物體。","Do move the camera closer":"不要將相機移得更接近","Do move the camera closer _PARAM0_":"不要移動相機更接近_PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"根據最大速度延遲相機並追上延遲。","Wait and catch up":"等待並追趕","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"在_PARAM2_秒內根據最大速度_PARAM3_延遲相機;_PARAM4_秒並在_PARAM5_秒內追趕相機","Waiting duration (in seconds)":"等待時間(秒)","Waiting maximum camera target speed X":"等待最大相機目標速度 X","Waiting maximum camera target speed Y":"等待最大相機目標速度 Y","Catch up duration (in seconds)":"趕上時間(秒)","Draw the targeted and actual camera position.":"繪製目標和實際相機位置。","Draw debug":"繪製偵錯","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"為_PARAM0_在_PARAM2_上繪製目標和實際相機位置","Enable or disable the following on X axis.":"在 X 軸上啟用或禁用以下內容。","Follow on X":"在 X 軸上跟隨","The camera follows _PARAM0_ on X axis: _PARAM2_":"相機在 X 軸上跟隨_PARAM0_:_PARAM2_","Enable or disable the following on Y axis.":"在 Y 軸上啟用或禁用以下內容。","Follow on Y":"在 Y 軸上跟隨","The camera follows _PARAM0_ on Y axis: _PARAM2_":"相機在 Y 軸上跟隨_PARAM0_:_PARAM2_","Change the camera follow free area right border.":"更改相機跟隨自由區域右邊界。","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"更改_PARAM0_的相機跟隨自由區域右邊界:_PARAM2_","Change the camera follow free area left border.":"更改相機跟隨自由區域左邊界。","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"更改相機跟隨自由區域左邊界的_PARAM0_:_PARAM2_","Change the camera follow free area top border.":"更改相機跟隨自由區域上邊界。","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"更改相機跟隨自由區域上邊界的_PARAM0_:_PARAM2_","Change the camera follow free area bottom border.":"更改相機跟隨自由區域下邊界。","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"更改相機跟隨自由區域下邊界的_PARAM0_:_PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"更改相機向左的最大速度(每秒像素數)。","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"更改相機向左的最大速度為_PARAM0_:_PARAM2_","Leftward maximum speed (in pixels per second)":"向左最大速度(以每秒像素計)","Change the camera rightward maximum speed (in pixels per second).":"更改相機向右的最大速度(每秒像素數)。","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"更改相機向右的最大速度為_PARAM0_:_PARAM2_","Rightward maximum speed (in pixels per second)":"向右的最大速度(每秒像素數)","Change the camera upward maximum speed (in pixels per second).":"更改相機向上的最大速度(每秒像素數)。","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"更改相機向上的最大速度為_PARAM0_:_PARAM2_","Upward maximum speed (in pixels per second)":"向上的最大速度(每秒像素數)","Change the camera downward maximum speed (in pixels per second).":"更改相機向下的最大速度(每秒像素數)。","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"更改相機向下的最大速度為_PARAM0_:_PARAM2_","Downward maximum speed (in pixels per second)":"向下的最大速度(每秒像素數)","Change the camera leftward catch-up speed (in ratio per second).":"更改相機向左的追趕速度(每秒比率)。","Leftward catch-up speed":"向左的追趕速度","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"更改相機向左的追趕速度為_PARAM0_:_PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"更改相機向右的追趕速度(每秒比率)。","Rightward catch-up speed":"向右的追趕速度","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"更改相機向右的追趕速度為_PARAM0_:_PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"更改相機向下的追趕速度(每秒比率)。","Downward catch-up speed":"向下的追趕速度","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"更改相機向下的追趕速度為_PARAM0_:_PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"更改相機向上的追趕速度(每秒比率)。","Upward catch-up speed":"向上的追趕速度","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"更改相機向上的追趕速度為_PARAM0_:_PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"物體 X 軸的相機偏移。這並非物體與相機位置之間的當前差異。","the camera offset on X axis":"相機於 X 軸的偏移","Change the camera offset on X axis of an object.":"修改物體 X 軸的相機偏移。","Camera Offset X":"相機偏移 X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"修改物體 _PARAM0_ 的相機 X 軸偏移:_PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"物體 Y 軸的相機偏移。這並非物體與相機位置之間的當前差異。","the camera offset on Y axis":"相機於 Y 軸的偏移","Change the camera offset on Y axis of an object.":"修改物體 Y 軸的相機偏移。","Camera Offset Y":"相機偏移 Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"修改物體 _PARAM0_ 的相機 Y 軸偏移:_PARAM2_","Change the camera forecast time (in seconds).":"修改相機預測時間(以秒為單位)。","Change the camera forecast time of _PARAM0_: _PARAM2_":"修改 _PARAM0_ 的相機預測時間:_PARAM2_","Change the camera delay (in seconds).":"修改相機延遲時間(以秒為單位)。","Change the camera delay of _PARAM0_: _PARAM2_":"修改 _PARAM0_ 的相機延遲時間:_PARAM2_","Return follow free area left border X.":"返回跟隨空白區域左邊界的 X 軸。","Free area left":"空白區域左邊","Return follow free area right border X.":"返回跟隨空白區域右邊界的 X 軸。","Free area right":"空白區域右邊","Return follow free area bottom border Y.":"返回跟隨空白區域底部邊界的 Y 軸。","Free area bottom":"空白區域底部","Return follow free area top border Y.":"返回跟隨空白區域頂部邊界的 Y 軸。","Free area top":"空白區域頂部","Update delayed position and delayed history. This is called in doStepPreEvents.":"更新延遲位置和延遲歷史。此操作在執行前事件中調用。","Update delayed position":"更新延遲位置","Update delayed position and delayed history of _PARAM0_":"更新 _PARAM0_ 的延遲位置和延遲歷史","Check if the camera following target is delayed from the object.":"檢查相機跟隨目標是否延遲於物體。","Camera is delayed":"相機已延遲","The camera of _PARAM0_ is delayed":"_PARAM0_ 的相機已延遲","Return the current camera delay.":"返回當前相機延遲時間。","Current delay":"當前延遲時間","Check if the camera following is waiting at a reduced speed.":"檢查相機跟隨是否以較低速度等待。","Camera is waiting":"相機正在等待","The camera of _PARAM0_ is waiting":"_PARAM0_ 的相機正在等待","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"為預測添加位置到歷史。此操作在 UpadteDelayedPosition 中調用 2 次。","Add forecast history position":"新增預測歷史位置","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"在 _PARAM0_ 的預測歷史中新增時間:_PARAM2_ 和位置: _PARAM3_; _PARAM4_","Object X":"物件 X","Object Y":"物件 Y","Update forecasted position. This is called in doStepPreEvents.":"更新預測位置。這在 doStepPreEvents 中呼叫。","Update forecasted position":"更新預測位置","Update forecasted position of _PARAM0_":"更新 _PARAM0_ 的預測位置","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"將項目歷史結束位置投影到從線性回歸的直線上的向量。此函式只由 UpdateForecastedPosition 呼叫。","Project history ends":"項目歷史結束","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"_PARAM0_ 的歷史最老位置:_PARAM2_;_PARAM3_ 和最新位置:_PARAM4_;_PARAM5_","OldestX":"最老的 X","OldestY":"最老的 Y","Newest X":"最新的 X","Newest Y":"最新的 Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"回傳預測時間和歷史持續時間之間的比率。此函式只由 UpdateForecastedPosition 呼叫。","Forecast time ratio":"預測時間比率","Smoothly scroll to follow a character and stabilize the camera when jumping.":"平穩地滾動以跟隨角色並穩定相機跳躍時。","Smooth platformer camera":"平整平台攝影機","Smooth camera behavior":"平滑相機行為","Follow free area top in the air":"空中追蹤自由區頂部","Follow free area bottom in the air":"空中追蹤自由區底部","Follow free area top on the floor":"地板上自由區頂部追蹤","Follow free area bottom on the floor":"地板上自由區底部追蹤","Upward speed in the air (in ratio per second)":"空中向上速度(每秒比率)","Downward speed in the air (in ratio per second)":"空中向下速度(每秒比率)","Upward speed on the floor (in ratio per second)":"地板上向上速度(每秒比率)","Downward speed on the floor (in ratio per second)":"地板上向下速度(每秒比率)","Upward maximum speed in the air":"空中向上最大速度","Downward maximum speed in the air":"空中向下最大速度","Upward maximum speed on the floor":"地板上向上最大速度","Downward maximum speed on the floor":"地板上向下最大速度","Rectangular 2D grid":"矩形 2D 網格","Snap objects on a virtual grid.":"在虛擬網格上捕捉對象。","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"將對象捕捉到虛擬網格(即:不是編輯器中使用的網格)。","Snap objects to a virtual grid":"將對象捕捉到虛擬網格","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"速度限制","Limit the maximum movement and rotation speed of an object from forces or the 2D Physics behavior.":"限制物體最大移動和旋轉速度,來自於力或 2D 物理行為。","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"強制最大運動速度","Maximum speed (pixels/second)":"最大速度(每秒像素)","Limit the maximum speed an object will move from physics forces.":"限制物體將從物理力移動的最大速度。","Enforce max movement speed (physics)":"執行最大移動速度(物理)","Limit the maximum rotation speed of an object from physics forces.":"限制物體的最大旋轉速度來自物理力。","Enforce max rotation speed (physics)":"執行最大旋轉速度(物理)","Maximum rotation speed (degrees/second)":"最大旋轉速度(度/秒)","Object Masking":"對象遮罩","Use a sprite or a shape painter to mask another object.":"使用精靈或形狀繪製器來遮罩另一個對象。","Define a sprite as a mask of an object.":"將一個精靈定義為物體的遮罩。","Mask an object with a sprite":"使用精靈的遮罩物體","Sprite object to use as a mask":"用作遮罩的精靈物體","Remove the mask of the specified object.":"刪除指定物體的遮罩。","Remove the mask":"移除遮罩","Remove the mask of _PARAM1_":"移除_PARAM1_的遮罩","Object with a mask to remove":"具有要移除遮罩的物體","Multitouch joystick and buttons (sprite)":"多點觸控搖桿和按鈕(精靈)","Joysticks or buttons for touchscreens.":"觸屏的搖桿或按鈕。","Check if a button was just pressed on a multitouch controller.":"檢查多點觸控控制器上是否剛剛按下了一個按鈕。","Multitouch controller button just pressed":"多點觸控控制器按鈕剛剛被按下","Button _PARAM2_ of multitouch controller _PARAM1_ was just pressed":"多點觸控控制器 _PARAM1_ 的按鈕 _PARAM2_ 剛剛被按下","Multitouch controller identifier (1, 2, 3, 4...)":"多點觸控控制器識別符(1, 2, 3, 4...)","Button name":"按鈕名稱","Check if a button is pressed on a multitouch controller.":"檢查多點觸控控制器上是否按下了一個按鈕。","Multitouch controller button pressed":"多點觸控控制器按鈕已按下","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"_PARAM1_的多點觸控控制器按鈕_PARAM2_已按下","Check if a button is released on a multitouch controller.":"檢查多點觸控控制器上的按鈕是否被釋放。","Multitouch controller button released":"多點觸控控制器按鈕已釋放","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"_PARAM1_的多點觸控控制器按鈕_PARAM2_已釋放","Change a button state for a multitouch controller.":"更改多點觸控控制器的按鈕狀態。","Button state":"按鈕狀態","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"將多點觸控控制器的按鈕_PARAM2_標記為多點觸控控制器_PARAM1的_PARAM3_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"更改搖桿的死區半徑。死區是一個區域,搖杆的移動不會被計入(代之以搖桿視為未移動)。","Dead zone radius":"死區半徑","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"將多點觸控搖桿_PARAM2_的死區更改為多點觸控控制器_PARAM1的_PARAM3_","Joystick name":"搖桿名稱","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"返回搖桿的死區半徑。 死區是一個區域,搖桿的移動不會被考慮在內(相反,搖桿將被視為未移動)。","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"更改多點觸控控制器 _PARAM1_ 的多點觸控搖桿 _PARAM2_ 死區為 _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"角度的方向索引(左=1,下=1,右=2,上=3)。","Angle to 4-way index":"角度到4方位索引","The angle _PARAM1_ 4-way index":"_PARAM1_ 的角度4方位索引","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"角度的方向索引(左=1,左下=1... 左上=7)","Angle to 8-way index":"角度到8方位索引","The angle _PARAM1_ 8-way index":"_PARAM1_ 的角度8方位索引","Check if angle is in a given direction.":"檢查角度是否是給定方向。","Angle 4-way direction":"角度4方向","The angle _PARAM1_ is the 4-way direction _PARAM2_":"_PARAM1_的角度是4方向_PARAM2_","Angle 8-way direction":"角度8方向","The angle _PARAM1_ is the 8-way direction _PARAM2_":"_PARAM1_的角度是8方向_PARAM2_","Check if joystick is pushed in a given direction.":"檢查搖桿是否向指定方向推動。","Joystick pushed in a direction (4-way)":"搖桿向方向推動(4方向)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"多點觸控控制器_PARAM1_的搖桿_PARAM2_向指定方向_PARAM3_推動","Joystick pushed in a direction (8-way)":"搖桿向方向推動(8方向)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"拇指從搖桿中心拉開的百分比(範圍:0到1)。","Joystick force (deprecated)":"搖桿力(已棄用)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"多點觸控控制器_PARAM1__PARAM2__搖桿力","the force of multitouch contoller stick (from 0 to 1).":"多點觸控控制器搖桿力(範圍:0到1)。","multitouch controller _PARAM1_ _PARAM2_ stick force":"多點觸控控制器 _PARAM1__PARAM2_ 搖桿力","Stick name":"搖桿名稱","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"更改拇指已從搖桿中心拉開的百分比(範圍:0到1)。","Joystick force":"搖桿力","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"更改多點觸控控制器_PARAM1_的操縱杆_PARAM2_的力量為_PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"返回操縱杆指向的角度(範圍:-180至180)。","Joystick angle (deprecated)":"操縱杆角度(已棄用)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"返回多點觸控控制器操縱杆指向的角度(範圍:-180至180)。","Change the angle the joystick is pointing towards (Range: -180 to 180).":"更改操縱杆指向的角度為(範圍:-180至180)。","Joystick angle":"操縱杆角度","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"更改多點觸控控制器_PARAM1_的操縱杆_PARAM2_的角度為_PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"返回多點觸控控制器操纵杆在X轴上的力量(从最左端的-1到最右端的1)。","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"返回多點觸控控制器操纵杆在Y轴上的力量(从顶部的-1到底部的1)。","Check if a new touch has started on the right or left side of the screen.":"檢查新觸控是否在螢幕的右側或左側開始。","New touch on a screen side":"螢幕邊緣的新觸控","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"螢幕 _PARAM1_ 的圖層上的 _PARAM2_ 邊有一個新的觸控開始","Multitouch joystick":"多點觸控操縱杆","Screen side":"螢幕邊緣","Joystick that can be controlled by interacting with a touchscreen.":"操縱杆可通過觸控操作來控制的操縱杆。","Multitouch Joystick":"多點觸控操縱杆","Dead zone radius (range: 0 to 1)":"死區半徑(範圍:0至1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"死區是不計入操縱杆移動的區域(而是將操縱杆視為未移動)","Joystick angle (range: -180 to 180)":"操縱杆角度(範圍:-180至180)","Joystick force (range: 0 to 1)":"操縱杆力量(範圍:0至1)","the joystick force (from 0 to 1).":"搖桿力道(從 0 到 1)。","the joystick force":"搖桿力道","Change the joystick angle of _PARAM0_ to _PARAM2_":"將 _PARAM0_ 的搖桿角度更改為 _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"返回 X 軸上的搖桿力量(從左邊的 -1 到右邊的 1)。","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"返回 Y 軸上的搖桿力量(從頂部的 -1 到底部的 1)。","Joystick pushed in a direction (4-way movement)":"搖桿在某個方向被按下(四方位移動)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ 在方向 _PARAM2_ 被按下","Joystick pushed in a direction (8-way movement)":"搖桿在某個方向被按下(八方位移動)","Check if a joystick is pressed.":"檢查是否有搖桿被按下。","Joystick pressed":"搖桿被按下","Joystick _PARAM0_ is pressed":"_PARAM0_ 的搖桿被按下","Reset the joystick values (except for angle, which stays the same)":"重設搖桿值(除角度外保持不變)","Reset":"重設","Reset the joystick of _PARAM0_":"重設 _PARAM0_ 的搖桿","the multitouch controller identifier.":"多點觸控控制器識別碼。","Multitouch controller identifier":"多點觸控控制器識別碼","the multitouch controller identifier":"多點觸控控制器識別符","the joystick name.":"搖桿名稱。","the joystick name":"搖桿名稱","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"搖桿的死區半徑(範圍:0到1)。死區是搖桿上的運動不會被考慮的區域(相反,搖桿會被視為未移動)。","the dead zone radius":"死區半徑","Force the joystick into the pressing state.":"強制搖桿進入按壓狀態。","Force start pressing":"強制開始按壓","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"使用觸控識別符_PARAM2_,強制按壓_PARAM0_","Detect presses made on a touchscreen on the object so it acts like a button and automatically trigger the button having the same identifier for the mapper behaviors.":"檢測對物件觸控螢幕的按壓,使其如同按鈕一般運作,並自動觸發擁有相同識別碼的按鈕以符合對應的行為。","Multitouch button":"多點觸控按鈕","Button identifier":"按鈕標識","TouchID":"TouchID","Button released":"按鈕釋放","Button just pressed":"按鈕剛剛被按下","Triggering circle radius":"觸發圓半徑","This circle adds up to the object collision mask.":"此圓添加 到物體碰撞遮罩。","Check if the button was just pressed.":"檢查按鈕是否剛剛被按下。","Button _PARAM0_ was just pressed":"按鈕 _PARAM0_ 剛剛被按下","Check if the button is pressed.":"檢查按鈕是否被按下。","Button pressed":"按鈕被按下","Button _PARAM0_ is pressed":"按鈕_PARAM0_已按下","Check if the button is released.":"檢查按鈕是否被釋放。","Button _PARAM0_ is released":"按鈕 _PARAM0_ 已釋放","Mark the button _PARAM0_ as _PARAM2_":"將按鈕_PARAM0_標記為_PARAM2_","Control a platformer character with a multitouch controller.":"使用多點觸控控制器控制平台遊戲角色。","Platformer multitouch controller mapper":"平台遊戲多點觸控控制器映射器","Platform character behavior":"平台角色行為","Controller identifier (1, 2, 3, 4...)":"控制器識別符(1, 2, 3, 4...)","Jump button name":"跳躍按鈕名稱","Control a 3D physics character with a multitouch controller.":"使用多點觸控控制器控制3D物理角色。","3D platformer multitouch controller mapper":"3D平台遊戲多點觸控控制器映射","3D shooter multitouch controller mapper":"3D射擊遊戲多點觸控控制器映射","Control camera rotations with a multitouch controller.":"使用多點觸控控制器控制攝像頭旋轉。","First person camera multitouch controller mapper":"第一人稱攝影機多點觸控控制器映射","Control a 3D physics car with a multitouch controller.":"Control a 3D physics car with a multitouch controller.","3D car multitouch controller mapper":"3D car multitouch controller mapper","Steer joystick":"Steer joystick","Speed joystick":"Speed joystick","Hand brake button name":"Hand brake button name","Control a top-down character with a multitouch controller.":"使用多點觸控控制器控制俯視角色。","Top-down multitouch controller mapper":"俯視遊戲多點觸控控制器映射","Joystick for touchscreens.":"觸控屏幕搖桿。","Pass the object property values to the behavior.":"將對象屬性值傳遞給行為。","Update configuration":"更新配置","Update the configuration of _PARAM0_":"更新_PARAM0_的配置","Show the joystick until it is released.":"顯示搖桿直到釋放。","Show and start pressing":"顯示並開始按壓","Show _PARAM0_ at the cursor position and start pressing":"在光標位置顯示_PARAM0_並開始按壓","Return the X position of a specified touch":"返回指定觸摸的X位置","Touch X position (on parent)":"觸控X位置(在父視窗上)","De/activate control of the joystick.":"啟用/停用搖桿控制。","De/activate control":"啟用/停用控制","Activate control of _PARAM0_: _PARAM1_":"啟用_PARAM0_的控制:_PARAM1_","Check if a stick is pressed.":"檢查搖桿是否被按下。","Stick pressed":"搖桿已被按下","Stick _PARAM0_ is pressed":"搖桿_PARAM0_已被按下","the strick force (from 0 to 1).":"搖桿力(從0到1)。","the stick force":"搖桿力","the stick force on X axis (from -1 at the left to 1 at the right).":"擺桿X軸的搖桿力(範圍從-1到1,在左側-1到右側1)。","the stick X force":"搖桿X搖桿力","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Y軸上的操縱桿力量(從頂部的-1到底部的1)。","the stick Y force":"操縱桿Y軸力量","Return the angle the joystick is pointing towards (from -180 to 180).":"返回操縱桿指向的角度(從-180到180)。","Return the angle the stick is pointing towards (from -180 to 180).":"返回操縱桿指向的角度(從-180到180)。","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_以_DIRECTION _PARAM1_被推動。","the multitouch controller identifier (1, 2, 3, 4...).":"多點觸控控制器識別符(1, 2, 3, 4...)。","the joystick name of the object.":"物件的操縱桿名稱。","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"操縱桿的死區半徑(範圍:0到1)。死區是在該區域內移動操縱桿不會被考慮(相反,操縱桿被視為未移動)。","Sprite Sheet Animations":"精靈表動畫","Animate a tiled sprite from a sprite sheet.":"從精靈表動畫中動畫平鋪的精靈。","Animates a sprite sheet using JSON (see extension description).":"使用JSON播放精靈圖片表(請參見擴展描述)。","JSON sprite sheet animator":"使用JSON精靈表動畫","JSON formatted text describing the sprite sheet":"描述精靈表的JSON格式文本","Current animation":"當前動畫","Current frame of the animation":"當前動畫的畫面","Currently displayed frame name":"當前顯示的畫面名稱","Speed of the animation (in seconds)":"動畫速度(秒)","Loads the JSON data into the behavior":"將JSON數據加載到行為中","Load the JSON":"加載JSON","Load the JSON of _PARAM0_":"加載_PARAM0_的JSON","Update the object attached to the behavior using the latest properties values.":"使用最新的屬性值更新附加到行為的對象。","Update the object":"更新對象","Update object _PARAM0_ with properties of _PARAM1_":"使用_PARAM1_的屬性更新_PARAM0_對象","Updates the animation frame.":"更新動畫幀。","Update the animation frame":"更新動畫幀","Update the current animation frame of _PARAM0_ to _PARAM2_":"將_PARAM0_的當前動畫幀更新為_PARAM2_","The frame to set to":"要設置的幀","Loads a new JSON spritesheet data into the behavior.":"將新的JSON精靈表數據加載到行為中。","Load data from a JSON resource":"從JSON資源加載數據","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"從_PARAM2_為_PARAM0_加載JSON精靈表數據","The JSON to load":"要加載的JSON","Display one frame without animating the object.":"顯示一個幀而不執行對象的動畫。","Display a frame":"顯示一個幀","Display frame _PARAM2_ of _PARAM0_":"顯示_PARAM0_的幀_PARAM2_","The frame to display":"要顯示的幀","Play an animation from the sprite sheet.":"從精靈表中播放動畫。","Play Animation":"播放動畫","Play animation _PARAM2_ of _PARAM0_":"播放_PARAM2_的_PARAM0_動畫","The name of the animation":"動畫的名稱","The name of the current animation. __null if no animation is playing.":"當前動畫的名稱。如果沒有正在播放的動畫,則為null。","If Current Frame of _PARAM0_ = _PARAM2_":"如果_PARAM0_的當前幀=_PARAM2_。","The name of the currently displayed frame.":"當前顯示的幀名稱。","Current frame":"當前幀","Pause the animation of a sprite sheet.":"暫停精靈表動畫。","Pause animation":"暫停動畫","Pause the current animation of _PARAM0_":"暫停_PARAM0_的當前動畫","Resume a paused animation of a sprite sheet.":"恢復精靈表動畫的暫停。","Resume animation":"恢復動畫","Resume the current animation of _PARAM0_":"恢復_PARAM0_的當前動畫。","Animates a vertical (top to bottom) sprite sheet.":"播放垂直(自上而下)精靈表。","Vertical sprite sheet animator":"垂直精靈表動畫","Horizontal width of sprite (in pixels)":"精靈的水平寬度(以像素為單位)","Vertical height of sprite (in pixels)":"精靈的垂直高度(以像素為單位)","Empty space between each sprite (in pixels)":"每個精靈之間的空白(以像素為單位)","Column of the animation":"動畫的列","First Frame of the animation":"動畫的第一幀","Last Frame of the animation":"動畫的最後一幀","Current Frame of the animation":"當前動畫幀","Set the animation frame.":"設置動畫幀。","Set the animation frame":"設置動畫幀","Set the current frame of _PARAM0_ to _PARAM2_":"將_PARAM0_的當前幀設置為_PARAM2_。","The frame":"當前幀","Play animation":"播放動畫","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"以速度_PARAM4_播放_PARAM0_的_PARAM5_從幀_PARAM2_到幀_PARAM3_的動畫","First frame of the animation":"動畫的第一幀","Last frame of the animation":"動畫的最後一幀","Duration for each frame (seconds)":"每幀的持續時間(秒)","The column containing the animation":"包含動畫的列","The current frame of the current animation.":"當前動畫的當前幀。","Pause the animation of _PARAM0_":"暫停_PARAM0_的動畫","Animates a horizontal (left to right) sprite sheet.":"播放水平(從左到右)精靈表。","Horizontal sprite sheet animator":"水平精靈表動畫","Row of the animation":"動畫的行","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"以_SPEED4_速度在列_PARAM5_上_PARAM2_到_PARAM3_幀播放_PARAM0_的動畫","Last Frame of animation":"動畫的最後一幀","What row is the animation in":"動畫在哪一行","Toggle switch":"切換開關","Toggle switch that users can click or touch.":"用戶可以單擊或觸摸的切換開關。","The finite state machine used internally by the switch object.":"開關物件內部使用的有限狀態機。","Switch finite state machine":"開關有限狀態機","Check if the toggle switch is checked.":"檢查切換開關是否已選擇。","Check if the toggle switch was checked in the current frame.":"檢查在當前幀切換開關是否已選擇。","Has just been checked":"剛剛被選中","_PARAM0_ has just been checked":"_PARAM0_剛剛被選中","Check if the toggle switch was unchecked in the current frame.":"檢查在當前幀切換開關是否已取消選擇。","Has just been unchecked":"剛剛被取消選中","_PARAM0_ has just been unchecked":"_PARAM0_剛剛被取消選中","Check if the toggle switch was toggled in the current frame.":"檢查在當前幀切換開關是否已切換。","Has just been toggled":"剛剛被切換","_PARAM0_ has just been toggled":"_PARAM0_剛剛被切換","Check (or uncheck) the toggle switch.":"檢查(或取消選中)切換開關。","Check (or uncheck)":"檢查(或取消勾選)","Check _PARAM0_: _PARAM2_":"檢查_PARAM0_:_PARAM2_","IsChecked":"已勾選","Toggle the switch.":"切換開關。","Toggle":"切換","Toggle _PARAM0_":"切換_PARAM0_","A toggle switch that users can click or touch.":"用戶可以點擊或觸摸的開關。","Check if the toggle switch was checked or unchecked in the current frame.":"在當前幀中檢查切換開關是否已被勾選或取消勾選。","Check _PARAM0_: _PARAM1_":"檢查_PARAM0_:_PARAM1_","Update the state animation.":"更新狀態動畫。","Update state animation":"更新狀態動畫","Update the state animation of _PARAM0_":"更新_PARAM0_的狀態動畫","Star Rating Bar":"星級評分條","An animated bar to rate out of 5.":"一個用於對其進行5分評分的動畫條。","Default rate":"默認率","Shake the stars on value changes":"當值變更時搖動星星","Disable the rating":"禁用評分","the rate of the object.":"物件的速率。","the rate":"速率","Check if the object is disabled.":"檢查該物件是否已停用。","_PARAM0_ is disabled":"_PARAM0_已停用","Enable or disable the object.":"啟用或停用該物件。","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_已停用:_PARAM1_","Disable":"停用","Stay On Screen (2D)":"保持在螢幕上 (2D)","Move the object to keep it visible on the screen.":"移動物件以使其在螢幕上可見。","Force the object to stay visible on the screen by setting back its 2D position inside the viewport of the camera.":"通過設定物體在攝影機視窗內的 2D 位置,強制物體保持在螢幕上可見。","Stay on Screen":"留在屏幕上","Top margin":"頂部邊距","Bottom margin":"底部邊距","Left margin":"左邊距","Right margin":"右邊距","the top margin (in pixels) to leave between the object and the screen border.":"物件與螢幕邊界之間的上邊距(以像素為單位)。","Screen top margin":"螢幕上邊距","the top margin":"上邊距","the bottom margin (in pixels) to leave between the object and the screen border.":"物件與螢幕邊界之間的下邊距(以像素為單位)。","Screen bottom margin":"螢幕下邊距","the bottom margin":"下邊距","the left margin (in pixels) to leave between the object and the screen border.":"物件與螢幕邊界之間的左邊距(以像素為單位)。","Screen left margin":"螢幕左邊距","the left margin":"左邊距","the right margin (in pixels) to leave between the object and the screen border.":"物件與螢幕邊界之間的右邊距(以像素為單位)。","Screen right margin":"螢幕右邊距","the right margin":"右邊距","Stick objects to others":"黏向其他物件","Make objects follow the position and rotation of the object they are stuck to.":"使物件跟隨所黏附物件的位置和旋轉。","Check if the object is stuck to another object.":"檢查物體是否黏合另一個物體。","Is stuck to another object":"黏在另一個物體上","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ 粘在 _PARAM3_ 上","Sticker":"貼紙","Sticker behavior":"貼紙行為","Basis":"基礎","Stick the object to another. Use the action to stick the object, or unstick it later.":"將該對象固定到另一對象。使用動作來固定對象,或稍後解開它。","Only follow the position":"僅跟隨位置","Destroy when the object it's stuck on is destroyed":"當貼在的對象被銷毀時,銷毀它","Stick on another object.":"貼在另一物件上。","Stick":"貼","Stick _PARAM0_ to _PARAM2_":"將_PARAM0_貼到_PARAM2_","Object to stick to":"要貼到的物件","Unstick from the object it was stuck to.":"取消從其貼到的物件卸下。","Unstick":"卸下","Unstick _PARAM0_":"卸下_PARAM0_","Sway":"擺動","Sway objects like grass in the wind.":"像風中的草一樣擺動物件。","Sway multiple instances of an object at different times - useful for random grass swaying.":"在不同的時候搖晃對象的多個實例-用於隨機草搖擺。","Sway uses the tween behavior":"搖晃使用Tween行為","Maximum angle to the left (in degrees) - Use a negative number":"最大向左的角度(以度為單位)-使用負數","Maximum angle to the right (in degrees) - Use a positive number":"最大向右的角度(以度為單位)-使用正數","Mininum value for random tween time range for angle (seconds)":"角度的隨機Tween時間範圍的最小值(秒)","Maximum value for random tween time range for angle (seconds)":"角度的隨機Tween時間範圍的最大值(秒)","Minimum Y scale amount":"Y軸縮放的最小值","Y scale":"Y軸縮放","Maximum Y scale amount":"Y軸縮放的最大值","Mininum value for random tween time range for Y scale (seconds)":"Y軸縮放的隨機Tween時間範圍的最小值(秒)","Maximum value for random tween time range for Y scale (seconds)":"Y軸縮放的隨機Tween時間範圍的最大值(秒)","Set sway angle left and right.":"設置左右搖擺角度。","Set sway angle left and right":"設置左右搖擺角度","Sway the angle of _PARAM0_ to _PARAM2_° to the left and to _PARAM3_° to the right":"將 _PARAM0_ 的角度搖至左側 _PARAM2_°,再搖至右側 _PARAM3_°","Angle to the left (degrees) - Use negative number":"向左的角度(度)- 使用負數","Angle to the right (degrees) - Use positive number":"向右的角度(度)- 使用正數","Set sway angle time range.":"設置搖擺角度時間範圍。","Set sway angle time range":"設置搖擺角度時間範圍","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"為 _PARAM0_ 的角度時間範圍進行平滑,將最小設定為 _PARAM2_ 秒,最大設定為 _PARAM3_ 秒","Angle tween time minimum (seconds)":"角度縮放時間最小值(秒)","Angle tween time maximum (seconds)":"角度縮放時間最大值(秒)","Set sway Y scale mininum and maximum.":"設置左右搖擺Y軸縮放最小值和最大值。","Set sway Y scale mininum and maximum":"設置左右搖擺Y軸縮放最小值和最大值","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"搖擺 _PARAM0_ 的Y軸比例,從 _PARAM2_ 到 _PARAM3_","Minimum Y scale":"最小Y軸縮放","Maximum Y scale":"最大Y軸縮放","Set Y scale time range.":"設置Y軸縮放時間範圍。","Set sway Y scale time range":"設置搖擺Y軸縮放時間範圍","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"為 _PARAM0_ 的Y軸比例時間範圍進行平滑,將最小設定為 _PARAM2_ 秒,最大設定為 _PARAM3_ 秒","Y scale tween time minimum (seconds)":"Y軸縮放時間最小值(秒)","Y scale tween time maximum (seconds)":"Y軸縮放時間最大值(秒)","Swipe Gesture":"滑动手势","Detect swipe gestures based on their distance and duration.":"根据它们的距离和持续时间检测滑动手势。","Enable (or disable) swipe gesture detection.":"啟用(或禁用)滑動手勢檢測。","Enable (or disable) swipe gesture detection":"啟用(或禁用)滑動手勢檢測","Enable swipe detection: _PARAM1_":"啟用滑動檢測:_PARAM1_","Enable swipe detection":"啟用滑動檢測","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"繪製一條指示當前滑動手勢的線。編輯形狀繪製器的“輪廓大小”以調整線的厚度。","Draw swipe gesture":"繪製滑動手勢","Draw a line with _PARAM1_ that shows the current swipe":"使用 _PARAM1_ 繪製一條線,顯示當前的滑動","Shape painter used to draw swipe":"用來繪製滑動的形狀繪製機","Change the layer used to detect swipe gestures.":"更改用於檢測滑動手勢的圖層。","Layer used to detect swipe gestures":"用於檢測滑動手勢的圖層","Use layer _PARAM1_ to detect swipe gestures":"使用圖層_PARAM1_來檢測滑動手勢","the Layer used to detect swipe gestures.":"用來檢測滑動手勢的圖層。","the Layer used to detect swipe gestures":"用來檢測滑動手勢的圖層","Swipe angle (degrees).":"滑動角度(度)。","Swipe angle (degrees)":"滑動角度(度)","the swipe angle (degrees)":"滑動角度(度)","Swipe distance (pixels).":"滑動距離(像素)。","Swipe distance (pixels)":"滑動距離(像素)","the swipe distance (pixels)":"滑動距離(像素)","Swipe distance in horizontal direction (pixels).":"水平方向上的滑動距離(像素)。","Swipe distance in horizontal direction (pixels)":"水平方向上的滑動距離(像素)","the swipe distance in horizontal direction (pixels)":"水平方向上的滑動距離(像素)","Swipe distance in vertical direction (pixels).":"垂直方向上的滑動距離(像素)。","Swipe distance in vertical direction (pixels)":"垂直方向上的滑動距離(像素)","the swipe distance in vertical direction (pixels)":"垂直方向上的滑動距離(像素)","Start point of the swipe X position.":"滑動開始點的X座標。","Start point of the swipe X position":"滑動開始點的X座標","the start point of the swipe X position":"滑動開始點的X座標","Start point of the swipe Y position.":"滑動開始點的Y座標。","Start point of the swipe Y position":"滑動開始點的Y座標","the start point of the swipe Y position":"滑動開始點的Y座標","End point of the swipe X position.":"滑動結束點的X座標。","End point of the swipe X position":"滑動結束點的X座標","the end point of the swipe X position":"滑動結束點的X座標","End point of the swipe Y position.":"滑動結束點的Y座標。","End point of the swipe Y position":"滑動結束點的Y座標","the end point of the swipe Y position":"滑動結束點的Y座標","Swipe duration (seconds).":"滑動持續時間(秒)。","Swipe duration (seconds)":"滑動持續時間(秒)","swipe duration (seconds)":"滑動持續時間(秒)","Check if a swipe is currently in progress.":"檢查是否當前正在進行滑動。","Swipe is in progress":"滑動正在進行中","Check if swipe detection is enabled.":"檢查是否啟用滑動檢測。","Is swipe detection enabled":"滑動檢測是否已啟用","Swipe detection is enabled":"啟用滑動偵測","Check if the swipe has just ended.":"檢查滑動是否剛剛結束。","Swipe just ended":"剛剛結束的滑動","Swipe has just ended":"滑動剛剛結束","Check if swipe moved in a given direction.":"檢查滑動是否朝指定方向移動。","Swipe moved in a direction (4-way movement)":"在某個方向滑動(四方位移動)","Swipe moved in direction _PARAM1_":"在某個方向滑動 _PARAM1_","Swipe moved in a direction (8-way movement)":"在某個方向滑動(8方位移動)","Text-to-Speech":"文字转语音","An extension to enable the use of Text-to-Speech features.":"启用文字转语音功能的扩展。","Audio":"音频","Speaks a text message aloud through the system text-to-speech.":"透過系統的文字轉語音讀出文字訊息。","Speak out a message":"讀出訊息","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"以_VOICE2_發聲,音量_VOLUME3%,速率_RATE4%和音調_PITCH5%說_PARAM1_","The message to be spoken":"要述說的訊息","The voice to be used":"要使用的聲音","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"聲音因作業系統而異。這是 Windows 聲音名稱清單:https://bit.ly/windows-voices這是 MacOS 的聲音名稱清單:https://bit.ly/mac-voices","Volume between 0% and 100%":"音量介於0%和100%之間","Speed between 10% and 1000%":"速度介於10%和1000%之間","Pitch between 0% and 200%":"音調介於0%和200%之間","Forces all Text-to-Speech to be stopped.":"強制停止所有的文字轉語音。","Force stop speaking":"強制停止朗讀","Third person camera":"第三人称视角摄像机","Move the camera to look at an object from a given distance.":"将摄像机移动到距离给定对象一定距离。","Move the camera to look at a position from a distance.":"將攝影機移動到遠處的位置看著一個位置。","Look at a position from a distance (deprecated)":"遠處看著一個位置(已過時)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_° and an elevation of _PARAM5_°":"將_PARAM6_的相機移動到看向_PARAM1_; _PARAM2_從_PARAM3_像素處旋轉_PARAM4°並有_PARAM5°的仰角","Position on X axis":"X軸上位置","Position on Y axis":"Y軸上位置","Rotation angle (around Z axis)":"旋轉角度(繞Z軸)","Elevation angle (around Y axis)":"仰角(繞Y軸)","Move the camera to look at an object from a distance.":"將攝影機移動到遠處看著一個物件。","Look at an object from a distance (deprecated)":"遠處看著一個物件(已過時)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_° and an elevation of _PARAM4_°":"將_PARAM5_的相機移動到從_PARAM2_像素處看_PARAM1_,旋轉_PARAM3°並有_PARAM4°的仰角","Look at a position from a distance":"遠處看著一個位置","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_° and an elevation of _PARAM6_°":"將_PARAM7_的相機移動至_PARAM1_; _PARAM2_; _PARAM3_來自_PARAM4_像素的旋轉角為_PARAM5_°和仰角_PARAM6_°","Position on Z axis":"Z軸上的位置","Look at an object from a distance":"從遠處觀看一個物體","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_° and an elevation of _PARAM5_°":"將_PARAM6_的相機移動至_PARAM1_來自_PARAM3_像素的旋轉角為_PARAM4_°和仰角_PARAM5_°","Smoothly follow an object at a distance.":"平滑地跟隨一個物體在遠處。","Halfway time for rotation":"旋轉的一半時間","Halfway time for elevation rotation":"高度旋轉的中途時間","Only used by Z and ZY rotation modes":"僅供 Z 和 ZY 旋轉模式使用","Halfway time on Z axis":"Z軸上的一半時間","Camera distance":"相機距離","Lateral distance offset":"橫向距離偏移","Ahead distance offset":"前方距離偏移","Z offset":"Z偏移","Rotation angle offset":"旋轉角度偏移","Elevation angle offset":"仰角偏移","Follow free area top border on Z axis":"Z軸上的自由區域頂部邊界跟隨","Follow free area bottom border on Z axis":"Z軸上的自由區域底部邊界跟隨","Automatically rotate the camera with the object":"與物體自動旋轉相機","Automatically rotate the camera with the object (elevation)":"Automatically rotate the camera with the object (elevation)","Best left unchecked, use the rotation mode instead":"最好保持未選中,請改用旋轉模式","Rotation mode":"旋轉模式","Targeted camera rotation angle":"目標相機旋轉角","Forward X":"向前 X","Forward Y":"向前 Y","Forward Z":"前進Z","Lerp camera":"線性插值相機","Lerp the camera rotation to _PARAM0_ with a ratio of _PARAM2_ with rotation offset _PARAM3_° and elevation offset _PARAM4_°":"將相機旋轉線性插值到 _PARAM0_,比例為 _PARAM2_,旋轉偏移為 _PARAM3_°,提升偏移為 _PARAM4_°","Move to object":"移動到物件","Change the camera position to _PARAM0_ with offset _PARAM2_, _PARAM3_, _PARAM4_":"將相機位置更改為 _PARAM0_,偏移量為 _PARAM2_、_PARAM3_、_PARAM4_","X offset":"X 偏移量","Y offset":"Y 偏移量","Update local basis":"更新本地基準","Update local basis of _PARAM0_ and the camera":"更新 _PARAM0_ 和相機的本地基準","Rotate the camera all the way to the targeted angle.":"將相機旋轉至目標角度。","Rotate the camera all the way":"將相機旋轉完全","Rotate the camera all the way to the targeted angle of _PARAM0_":"將相機旋轉至目標角度 _PARAM0_","the camera rotation.":"相機旋轉。","Camera rotation":"相機旋轉","the camera rotation":"相機旋轉","the halfway time for rotation of the object.":"對象旋轉的一半時間。","the halfway time for rotation":"旋轉的一半時間","the halfway time for elevation rotation of the object.":"the halfway time for elevation rotation of the object.","Halfway time for elevation rotation":"Halfway time for elevation rotation","the halfway time for elevation rotation":"the halfway time for elevation rotation","the halfway time on Z axis of the object.":"對象Z軸旋轉的一半時間。","the halfway time on Z axis":"在Z軸上的一半時間","Return follow free area bottom border Z.":"返回跟隨自由區底部邊界Z軸。","Free area Z min":"自由區Z軸最小值","Return follow free area top border Z.":"返回跟隨自由區頂部邊界Z軸。","Free area Z max":"最大的自由區域 Z","the follow free area top border on Z axis of the object.":"對象 Z 軸上的跟隨自由區域頂部邊界。","the follow free area top border on Z axis":"在 Z 軸上的跟隨自由區域頂部邊界","the follow free area bottom border on Z axis of the object.":"對象 Z 軸上的跟隨自由區域底部邊界。","the follow free area bottom border on Z axis":"在 Z 軸上的跟隨自由區域底部邊界","the camera distance of the object.":"對象的攝影機距離。","the camera distance":"攝影機距離","the lateral distance offset of the object.":"對象的橫向距離偏移。","the lateral distance offset":"橫向距離偏移","the ahead distance offset of the object.":"對象的向前距離偏移。","the ahead distance offset":"向前距離偏移","the z offset of the object.":"對象的 Z 軸偏移。","the z offset":"Z 軸偏移","the rotation angle offset of the object.":"對象的旋轉角度偏移。","the rotation angle offset":"旋轉角度偏移","the elevation angle offset of the object.":"對象的俯仰角度偏移。","the elevation angle offset":"俯仰角度偏移","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"對象的目標攝影機旋轉角度。當設定這個角度時,攝影機跟隨此值而不是對象角度。","Targeted rotation angle":"目標旋轉角度","the targeted camera rotation angle":"目標攝影機旋轉角度","3D-like Flip for 2D Sprites":"2D 精靈的 3D 類翻轉","Flip sprites with a 3D-like rotation effect.":"用 3D 類旋轉效果翻轉精靈。","Flip a Sprite with a 3D effect.":"以3D效果翻轉一個精靈。","3D Flip":"3D翻轉","Flipping method":"翻轉方法","Front animation name":"前方動畫名稱","Animation method":"動畫方法","Back animation name":"後方動畫名稱","Start a flipping animation on the object.":"在對象上開始一個翻轉動畫。","Flip the object (deprecated)":"翻轉對象(已棄用)","Flip _PARAM0_ over _PARAM2_ms":"翻轉 _PARAM0_ 在 _PARAM2_ms 的時間內","Duration (in milliseconds)":"持續時間(以毫秒為單位)","Start a flipping animation on the object. The X origin point must be set at the object center.":"在對象上開始一個翻轉動畫。X 原點必須設置在對象中心。","Flip the object":"翻轉對象","Flip _PARAM0_ over _PARAM2_ seconds":"翻轉 _PARAM0_ 在 _PARAM2_ 秒內","Jump to the end of the flipping animation.":"跳到翻轉動畫的結尾。","Jump to flipping end":"跳到翻轉結尾","Jump to the end of _PARAM0_ flipping":"跳到 _PARAM0_ 翻轉的結尾","Checks if a flipping animation is currently playing.":"檢查是否當前正在播放翻轉動畫。","Flipping is playing":"正在播放翻轉動畫","_PARAM0_ is flipping":"_PARAM0_ 正在翻轉","Checks if the object is flipped or will be flipped.":"檢查對象是否翻轉或將被翻轉。","Is flipped":"被翻轉了","_PARAM0_ is flipped":"_PARAM0_被翻轉","Flips the object to one specific side.":"將對象翻轉到指定的一側。","Flip to a side (deprecated)":"翻轉到一側(已棄用)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"翻轉_PARAM0_到反面: _PARAM2_超過_PARAM3_ms","Reverse side":"反面","Flips the object to one specific side. The X origin point must be set at the object center.":"將對象翻轉到指定的一側。X起點必須設置在對象中心。","Flip to a side":"翻轉到一側","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"翻轉_PARAM0_到反面: _PARAM2_超過_PARAM3_秒","Visually flipped":"視覺翻轉","_PARAM0_ is visually flipped":"_PARAM0_被視覺翻轉","Flip visually":"視覺翻轉","Flip visually _PARAM0_: _PARAM2_":"視覺翻轉_PARAM0_: _PARAM2_","Flipped":"翻轉","Resource bar (separated units)":"資源欄 (分離單位)","left anchor":"左側錨點","Left anchor":"左錨點","Left anchor of _PARAM1_":"_PARAM1_ 的左錨點","Anchor":"錨點","Right anchor":"右側錨點","Right anchor of _PARAM1_":"_PARAM1_ 的右側錨點","Unit width":"單位寬度","How much pixels to show for a value of 1.":"對於值為1,要顯示多少像素。","the unit width of the object. How much pixels to show for a value of 1.":"物件的單位寬度。顯示值 1 需要多少像素。","the unit width":"單位寬度","Update the bar width.":"更新條寬度。","Bar width":"條寬度","Update the bar width of _PARAM0_":"更新 _PARAM0_ 的條形寬度","Time formatting":"時間格式化","Converts seconds into standard time formats, such as HH:MM:SS.":"Converts seconds into standard time formats, such as HH:MM:SS.","Format time in seconds to HH:MM:SS.":"將時間格式化為HH:MM:SS。","Format time in seconds to HH:MM:SS":"將時間格式化為HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"將_PARAM1_的時間格式化為PARAM2_的HH:MM:SS。","Time, in seconds":"時間,以秒為單位","Format time in seconds to HH:MM:SS.000, including milliseconds.":"將時間格式化為HH:MM:SS.000,包括毫秒。","Format time in seconds to HH:MM:SS.000":"將時間格式化為HH:MM:SS.000","Timed Back and Forth Movement":"定時來回運動","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"此行為會讓物件在選定的時間或距離內垂直或水平來回移動。","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over.":"在選定的時間或距離內移動一個物體(例如敵人),然後翻轉並重新開始。","Move the object vertically (instead of horizontally)":"垂直移動物體(而不是水平移動)","Moving speed (in pixel/s)":"移動速度(以像素/秒計)","Moving distance (in pixels)":"移動距離(以像素計)","Moving maximum time (in seconds)":"移動的最大時間(以秒計)","Distance start point":"距離起始點","position of the sprite at the previous frame":"精靈在上一幀的位置","check that time has elapsed":"檢查時間是否已經過","Toggle switch (for Shape Painter)":"切換開關(適用於圖形繪製器)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"使用形狀繪製物件來繪製一個切換開關,用戶可以點擊或觸摸。","Radius of the thumb (px) Example: 10":"指尖的半徑(像素)示例:10","Active thumb color string. Example: 24;119;211":"活動指尖顏色字符串。 示例:24;119;211","Opacity of the thumb. Example: 255":"指尖的不透明度。 示例:255","Width of the track (pixels) Example: 20":"軌道寬度(像素)示例:20","Height of the track (pixels) Example: 14":"軌道高度(像素)示例:14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"右邊指尖軌道的顏色字符串。 示例:150;150;150(留空以使用指尖顏色)","Opacity of the track that is RIGHT of the thumb. Example: 255":"右邊指尖軌道的不透明度。 示例:255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"左邊指尖軌道的顏色字符串。 示例:24;119;211(留空以使用指尖顏色)","Opacity of the track that is LEFT of the thumb. Example: 128":"左邊指尖軌道的不透明度。 示例:128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"當滑鼠懸停和點擊指尖時的光暈大小。 示例:24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"當滑鼠懸停在指尖上時的光暈不透明度。 示例:32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"切換開關被按下時出現的光暈的不透明度。 示例:64","Number of pixels the thumb is from the left side of the track.":"指尖距左側軌道的像素數。","Disabled":"禁用","State has been changed (used in ToggleChecked function)":"狀態已更改(在ToggleChecked功能中使用)","Inactive thumb color string. Example: 255;255;255":"非活動指尖顏色字符串。 示例:255;255;255","Click or press has started on toggle switch":"點擊或按壓在切換開關上開始","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"指尖陰影的Y偏移。 正數向下移動陰影,負數向上移動陰影。 示例:4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"指尖上的陰影的X偏移。 正數向右移動陰影,負數向左移動陰影。 示例:0","Opacity of shadow on thumb. Example: 32":"指尖上的陰影的不透明度。 示例:32","Need redraw":"需要重新繪製","Was hovered":"過去曾懸停","Change the track width.":"更改軌道寬度。","Change the track width of _PARAM0_ to _PARAM2_ pixels":"將_PARAM0_的軌道寬度改為_PARAM2_像素","Change the track height.":"更改軌道高度。","Track height":"軌道高度","Change the track height of _PARAM0_ to _PARAM2_ pixels":"將_PARAM0_的軌道高度改為_PARAM2_像素","Change the thumb opacity.":"更改拇指不透明度。","Change the thumb opacity of _PARAM0_ to _PARAM2_":"將_PARAM0_的拇指不透明度改為_PARAM2_","Change the inactive track opacity.":"更改非活動軌道不透明度。","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"將_PARAM0_的非活動軌道不透明度改為_PARAM2_","Change the active track opacity.":"更改活動軌道不透明度。","Change the active track opacity of _PARAM0_ to _PARAM2_":"將_PARAM0_的活動軌道不透明度改為_PARAM2_","Change the halo opacity when the thumb is pressed.":"按下拇指時更改光暈不透明度。","Change the halo opacity of _PARAM0_ to _PARAM2_":"將_PARAM0_的光暈不透明度改為_PARAM2_","Change opacity of the halo when the thumb is hovered.":"拇指懸停時更改光暈不透明度。","Change the offset on Y axis of the thumb shadow.":"更改拇指陰影在Y軸上的偏移量。","Thumb shadow offset on Y axis":"拇指陰影在Y軸上的偏移量","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"將_PARAM0_的拇指陰影在Y軸上的偏移量改為_PARAM2_","Y offset (pixels)":"Y軸偏移量(像素)","Change the offset on X axis of the thumb shadow.":"更改拇指陰影在X軸上的偏移量。","Thumb shadow offset on X axis":"X軸的指示燈陰影偏移","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"更改 _PARAM0_ 的X軸指示燈陰影偏移為 _PARAM2_","X offset (pixels)":"X軸偏移(像素)","Change the thumb shadow opacity.":"更改指示燈陰影的不透明度","Thumb shadow opacity":"指示燈陰影不透明度","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"更改 _PARAM0_的指示燈陰影不透明度為_PARAM2_","Opacity of shadow on thumb":"指示燈上的陰影不透明度","Change the thumb radius.":"更改指示燈半徑","Thumb radius":"指示燈半徑","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"將_PARAM0_的指示燈半徑更改為_PARAM2_像素","Change the halo radius.":"更改光暈半徑","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"將_PARAM0_的光暈半徑更改為_PARAM2_像素","Change the active track color (the part on the thumb left).":"更改活動軌道顏色(指示燈左側的部分)","Change the active track color of _PARAM0_ to _PARAM2_":"將_PARAM0_的活動軌道顏色更改為_PARAM2_","Color of active track":"活動軌道顏色","Change the inactive track color (the part on the thumb right).":"更改非活動軌道顏色(指示燈右側的部分)","Change the inactive track color of _PARAM0_ to _PARAM2_":"將_PARAM0_的非活動軌道顏色更改為_PARAM2_","Color of inactive track":"非活動軌道顏色","Change the thumb color (when unchecked).":"更改指示燈顏色(未選中時)","Thumb color (when unchecked)":"指示燈顏色(未選中時)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"將_PARAM0_的指示燈顏色(未選中時)更改為_PARAM2_","Change the thumb color (when checked).":"更改指示燈顏色(選中時)","Thumb color (when checked)":"指示燈顏色(選中時)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"將_PARAM0_的指示燈顏色(選中時)更改為_PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"如果選中,則更改為未選中。如果未選中,則更改為選中。","Toggle the switch":"切換開關","Change _PARAM0_ to opposite state (checked/unchecked)":"將_PARAM0_更改為相反狀態(選中/未選中)","Disable (or enable) the toggle switch.":"禁用(或啟用)切換開關","Disable (or enable) the toggle switch":"禁用(或啟用)切換開關","Disable _PARAM0_: _PARAM2_":"禁用_PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"選中(或取消選中)切換開關","Set _PARAM0_ to checked: _PARAM2_":"將_PARAM0_設置為已選中: _PARAM2_","Check if mouse is hovering over toggle switch.":"檢查滑鼠是否懸停在切換開關上。","Is mouse hovered over toggle switch?":"滑鼠是否懸停在切換開關上?","Mouse is hovering over _PARAM0_":"滑鼠正在懸停在_PARAM0_上","Track width.":"軌道寬度。","Track height.":"軌道高度。","Offset (Y) of shadow on thumb.":"拇指上的陰影偏移(Y)。","Offset (Y) of shadow on thumb":"拇指上的陰影偏移(Y)","Offset (X) of shadow on thumb.":"拇指上的陰影偏移(X)。","Offset (X) of shadow on thumb":"拇指上的陰影偏移(X)","Opacity of shadow on thumb.":"拇指上的陰影不透明度。","Thumb opacity.":"拇指不透明度。","Active track opacity.":"活動軌道不透明度。","Inactive track opacity.":"非活動軌道不透明度。","Halo opacity (pressed).":"光暈不透明度(按下時)。","Halo opacity (hover).":"光暈不透明度(懸停時)。","Halo radius (pixels).":"光暈半徑(像素)。","Active track color.":"活動軌道顏色。","Inactive track color.":"非活動軌道顏色。","Active thumb color.":"活動拇指顏色。","Active thumb color":"活動拇指顏色","Check if the toggle switch is disabled.":"檢查切換開關是否已禁用。","Is disabled":"已禁用","Inactive thumb color.":"非活動拇指顏色。","Inactive thumb color":"非活動拇指顏色","Top-down movement animator":"Top-down movement animator","Change the animation according to the movement direction.":"Change the animation according to the movement direction.","Top-down movement":"Top-down movement","Scale animations according to speed":"Scale animations according to speed","Pause animations when objects stop":"Pause animations when objects stop","Animations must be called \"Walk0\", \"Walk1\"... for left, down...":"Animations must be called \"Walk0\", \"Walk1\"... for left, down...","Number of directions":"Number of directions","Leave to 0 to automatically use 8 when diagonals are allowed and 4 otherwise.":"Leave to 0 to automatically use 8 when diagonals are allowed and 4 otherwise.","Set to 90°, \"Walk0\" becomes the animation for down.":"Set to 90°, \"Walk0\" becomes the animation for down.","Update the animation according to the object direction.":"Update the animation according to the object direction.","Update animation":"Update animation","Update the animation of _PARAM0_":"Update the animation of _PARAM0_","the animation name of the object.":"the animation name of the object.","the animation name":"the animation name","Check if animations are paused when objects stop.":"Check if animations are paused when objects stop.","_PARAM0_ animations are paused when objects stop":"_PARAM0_ animations are paused when objects stop","Change whether animations are paused when objects stop.":"Change whether animations are paused when objects stop.","Pause animations of _PARAM0_ when stopped: _PARAM2_":"Pause animations of _PARAM0_ when stopped: _PARAM2_","IsPausingAnimation":"IsPausingAnimation","Check if animations are scaled according to speed.":"Check if animations are scaled according to speed.","_PARAM0_ animations are scaled according to speed":"_PARAM0_ animations are scaled according to speed","Change whether animations are scaled according to speed or not.":"Change whether animations are scaled according to speed or not.","Scale animations of _PARAM0_ according to speed: _PARAM2_":"Scale animations of _PARAM0_ according to speed: _PARAM2_","IsScalingAnimation":"IsScalingAnimation","Change the animation speed scale according to the object speed.":"Change the animation speed scale according to the object speed.","Animation speed scale":"Animation speed scale","Change the animation speed scale according to _PARAM0_ speed":"Change the animation speed scale according to _PARAM0_ speed","Pause the animation according to the object speed.":"Pause the animation according to the object speed.","Animation pause":"Animation pause","Pause the animation according to _PARAM0_ speed":"Pause the animation according to _PARAM0_ speed","Return the object movement direction.":"Return the object movement direction.","Return the difference between 2 directions.":"Return the difference between 2 directions.","Direction dirrerence":"Direction dirrerence","Other direction":"Other direction","Update the animation direction of the object.":"Update the animation direction of the object.","Update animation direction":"Update animation direction","Update the animation direction of _PARAM0_":"Update the animation direction of _PARAM0_","Update the animation name.":"Update the animation name.","Update animation name":"Update animation name","Update the animation name of _PARAM0_":"Update the animation name of _PARAM0_","Make object travel to random positions":"使物件前往隨機位置","Make object travel to random positions (with the pathfinding behavior).":"使物件前往隨機位置(使用尋路行為)。","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"使物體移動到物體當前位置周圍的隨機位置。只有在物體尚未移動時才會啟動移動(其尋路行為速度為0)。根據需要,向指定的角度移動。","Make object travel to a random position, with optional direction":"使物體移動到隨機位置,方向可選","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"將_PARAM1_移動到隨機位置,其中每個停止點至少距離當前位置_PARAM3_px,最多距離_PARAM4_px。帶有偏向角度_PARAM5_,偏向值為_PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"將進行移動的物體(必須具有尋路行為)","Pathfinding Behavior (required)":"尋路行為(必填)","Minimum distance between each position (Default: 100px)":"每個位置之間的最小距離(默認值:100px)","Maximum distance between each position (Default: 200px)":"每個位置之間的最大距離(默認值:200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"物體將移動的方向(範圍:0-360度)","Direction bias (Range: 0-1)":"方向偏向(範圍:0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"例如:“0”選擇完全隨機的方向,“0.5”將在面對指定方向的半圓中選擇一個方向,“1”僅使用指定方向。","Turret 2D movement":"炮塔的2D移動","A turret movement with customizable speed, acceleration and stop angles.":"具有可自訂速度、加速度和停止角度的砲塔運動。","Turret movement":"砲塔運動","Maximum rotation speed (in degrees per second)":"最大旋轉速度(每秒度)","Maximum angle (use the same value for min and max to set no constraint)":"最大角度(使用相同的值設置最大和最小以不設置限制)","Minimum angle (use the same value for min and max to set no constraint)":"最小角度(使用相同的值設置最小和最大以不設置限制)","Aiming angle property":"瞄準角度屬性","Must move clockwise":"必須順時針移動","Must move counter-clockwise":"必須逆時針移動","Has moved":"已移動","Target angle (MoveToward)":"目標角度(MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"起始角度:離AngleMin和AngleMax最遠的角度","Check if the turret is moving.":"檢查砲塔是否在移動。","Move clockwise.":"順時針移動。","Move clockwise":"順時針移動","Move _PARAM0_ clockwise":"將_PARAM0_順時針移動","Move counter-clockwise.":"逆時針移動。","Move counter-clockwise":"逆時針移動","Move _PARAM0_ counter-clockwise":"將_PARAM0_逆時針移動","Set angle toward a position.":"設定角度朝向一個位置。","Set aiming angle toward a position":"設定朝向一個位置的瞄準角度","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"將_PARAM0_的瞄準角度朝向_PARAM2_;_PARAM3_","Move toward a position.":"移動到一個位置。","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_° margin":"將_PARAM0_移動到_PARAM2_; _PARAM3_,在_PARAM4_°邊界內","Angle margin":"角度邊界","Change the aiming angle.":"變更瞄準角度。","Aiming angle":"瞄準角度","Change the aiming angle of _PARAM0_ to _PARAM2_°":"更改 _PARAM0_ 的瞄準角度為 _PARAM2_°","Aiming angle (between 0° and 360° if no stop angle are set).":"瞄准角度(如果未设置停止角度,则在 0° 和 360° 之间)。","Tween into view":"緩動到視圖","Tween objects into position from off screen.":"將物件從屏幕外的位置緩動到目標位置。","Motion":"運動","Leave this value at 0 to move the object in from outside of the screen.":"將此值設為0以從屏幕之外移動物件。","Tween in the object at creation":"在創建時進行物件的緩動","Moving in easing":"移動進入的緩動","Moving out easing":"移動出去的緩動","Delete the object when the \"tween out of view\" action has finished":"在「緩動出視圖」操作完成後刪除物件","Fade in/out the object":"淡入/淡出物件","The X position at the end of fade in":"淡入結束時的 X 位置","The Y position at the end of fade in":"淡入結束時的 Y 位置","Objects with opacity":"具有不透明度的物件","Move the object":"移動物件","Delay":"延遲","Fade in easing":"淡入緩動","Fade out easing":"淡出緩動","The X position at the beginning of fade in":"淡入開始時的 X 位置","The Y position at the beginning of fade in":"淡入開始時的 Y 位置","Return the X position at the beginning of the fade-in.":"返回淡入開始時的 X 位置。","Return the Y position at the beginning of the fade-in.":"返回淡入開始時的 Y 位置。","Tween the object to its set starting position.":"將物件緩動到其設置的起始位置。","Tween _PARAM0_ into view":"將 _PARAM0_ 緩動到視圖","Tween the object to its off screen position.":"將物件緩動到其屏幕外的位置。","Tween out of view":"緩動出視圖","Tween _PARAM0_ out of view":"將 _PARAM0_ 緩動出視圖","Check if the object finished tweening into view.":"檢查物件是否完成緩動進入視圖。","Tweened into view":"已緩動到視圖","_PARAM0_ finished tweening into view":"_PARAM0_ 已完成緩動進入視圖","Check if the object finished tweened out of view.":"檢查物件是否完成緩動出視圖。","Tweened out of view":"已緩動出視圖","_PARAM0_ finished tweening out of view":"_PARAM0_ 已完成緩動出視圖","Set whether to delete the object when the \"tween out of view\" action has finished.":"設置是否在「緩動出視圖」操作完成後刪除物件。","Delete after tween out":"緩動後刪除","Should delete _PARAM0_ when the \"tween out of view\" action has finished: _PARAM2_":"是否在「緩動出視圖」操作完成後刪除 _PARAM0_: _PARAM2_","Should delete the object when the \"tween out of view\" action has finished":"在「緩動出視圖」操作完成後是否刪除物件","Two choices dialog boxes":"兩個選擇的對話框","A dialog box with buttons to let users make a choice.":"帶有按鈕的對話框,讓使用者進行選擇。","A dialog box showing two options.":"顯示兩個選項的對話框","Two choices dialog box":"兩個選項對話框","Cancel with Escape key":"使用Esc鍵取消","Enable or disable the escape key to close the dialog.":"啟用或禁用Esc鍵以關閉對話框。","Label for the \"Yes\" button":"\"是\"按鈕的標籤","This is the button with identifier 0.":"這是標識符為0的按鈕。","Label for the \"No\" button":"“否”按钮的标签","This is the button with identifier 1.":"這是帶有識別符1的按鈕。","Sound at hovering":"懸浮時的音效","Check if the \"Yes\" button of the dialog was selected.":"检查对话框中的“是”按钮是否已选择。","\"Yes\" button is clicked":"已点击“是”按钮","\"Yes\" button of _PARAM0_ is clicked":"“是”按鈕已點擊 _PARAM0_","Check if the \"No\" button of the dialog was selected.":"检查对话框中的“否”按钮是否已选择。","\"No\" button is clicked":"已点击“否”按钮","\"No\" button of _PARAM0_ is clicked":"“否”按鈕已點擊 _PARAM0_","the highlighted button.":"突出显示的按钮。","Highlighted button":"突出显示的按钮","the highlighted button":"突出显示的按钮","the text shown by the dialog.":"对话框显示的文本。","Text message":"文本消息","the text":"文本","Webpage URL tools (Web browser)":"網頁 URL 工具(Web 瀏覽器)","Allows to read URL where a web-game is hosted and manipulate URL strings.":"允許讀取網路遊戲所托管的URL並操作URL字串。","Gets the URL of the current game page.":"取得目前遊戲頁面的URL。","Get the URL of the web page":"取得網頁頁面的URL","Reloads the current web page.":"重新載入目前的網頁頁面。","Reload the web page":"重新載入網頁頁面","Reload the current page":"重新載入目前的頁面","Loads another page in place of the current one.":"載入另一個網頁以取代目前的網頁。","Redirect to another page":"重定向到另一個頁面","Redirect to _PARAM1_":"重定向到_PARAM1_","URL to redirect to":"重定向到的URL","Get an attribute from a URL.":"從URL中取得屬性。","Get URL attribute":"取得URL屬性","The URL to get the attribute from":"要從中取得屬性的URL","The attribute to get":"要取得的屬性","Gets a parameter of a URL query string.":"取得URL查詢字串的參數。","Get a parameter of a URL query string":"取得URL查詢字串的參數","The URL to get a query string parameter from":"要從中取得查詢字串參數的URL","The query string parameter to get":"要取得的查詢字串參數","Updates a specific part of a URL.":"更新URL的特定部分。","Update a URL attribute":"更新URL屬性","The URL to change":"要更改的URL","The attribute to update":"要更新的屬性","The new value of this attribute":"此屬性的新值","Sets or replaces a query string parameter of a URL.":"設定或替換URL的查詢字串參數。","Change a get parameter of a URL":"更改URL的參數","The query string parameter to update":"要更新的查詢字串參數","The new value of the query string parameter":"查詢字串參數的新值","Removes a query string parameter from an URL.":"從URL中刪除查詢字串參數。","Remove a get parameter of an URL":"刪除URL的查詢字串參數","The query string parameter to remove":"要刪除的查詢字串參數","Unique Identifiers":"唯一識別符","A collection of UID generation expressions.":"一組 UID 生成表達式。","Generates a unique identifier with the UUIDv4 pattern.":"以UUIDv4模式生成唯一標識符。","Generate a UUIDv4":"產生UUIDv4","Generates a unique identifier with the incremented integer pattern.":"以遞增整數模式生成唯一標識符。","Generate an incremented integer UID":"產生遞增整數UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"提供 Ascii 和 Unicode 字元的轉換工具。","Reverses the unicode of a string with a base.":"反轉帶有基數的字串的Unicode。","Reverse the unicode of a string":"反轉字串的Unicode","String to reverse":"要反轉的字串","Base of the reverse (Default: 2)":"反轉的基數(預設: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Unicode 字元範圍(將 16 放在這裡以支援最多字元,如果在基數中放入 2)","Converts a unicode representation into String with a base.":"將 Unicode 表示轉換為具有基數的字符串。","Unicode to string":"Unicode 轉為字符串","The unicode to convert to String":"要轉換為字符串的 Unicode","Base":"基數","Seperator text (Optional)":"分隔文本(可選)","Converts a string into unicode representation with a base.":"將字符串轉換為具有基數的 Unicode 表示。","String to unicode conversion":"字符串到 Unicode 轉換","The string to convert to unicode":"要轉換為 Unicode 的字符串","Values of multiple objects":"多個對象的值","Values of picked object instances (including position, size, force and angle).":"選取的物件實例的值(包括位置、大小、力量和角度)。","Minimum X position of picked object instances (using AABB of objects).":"選取對象實例的最小 X 位置(使用對象的 AABB)。","Minimum X position of picked object instances":"選取對象實例的最小 X 位置","objects":"對象","Maximum X position of picked object instances (using AABB of objects).":"選取對象實例的最大 X 位置(使用對象的 AABB)。","Maximum X position of picked object instances":"選取對象實例的最大 X 位置","Minimum Y position of picked object instances (using AABB of objects).":"選取對象實例的最小 Y 位置(使用對象的 AABB)。","Minimum Y position of picked object instances":"選取對象實例的最小 Y 位置","Maximum Y position of picked object instances (using AABB of objects).":"選取對象實例的最大 Y 位置(使用對象的 AABB)。","Maximum Y position of picked object instances":"選取對象實例的最大 Y 位置","Minimum Z order of picked object instances.":"選取對象實例的最小 Z 序。","Minimum Z order of picked object instances":"選取對象實例的最小 Z 序","Maximum Z order of picked object instances.":"選取對象實例的最大 Z 序。","Maximum Z order of picked object instances":"選取對象實例的最大 Z 序","Average Z order of picked object instances.":"選取對象實例的平均 Z 序。","Average Z order of picked object instances":"選取對象實例的平均 Z 序","X center point (absolute) of picked object instances.":"選取對象實例的 X 中心點(絕對值)。","X center point (absolute) of picked object instances":"選取對象實例的 X 中心點(絕對值)","Objects":"對象","Objects that will be used to calculate their center point":"將用於計算其中心點的對象","Y center point (absolute) of picked object instances.":"選取對象實例的 Y 中心點(絕對值)。","Y center point (absolute) of picked object instances":"挑選的對象實例的Y中心點(絕對)","X center point (average) of picked object instances.":"挑選的對象實例的X中心點(平均)。","X center point (average) of picked object instances":"挑選的對象實例的X中心點(平均)","Y center point (average) of picked object instances.":"挑選的對象實例的Y中心點(平均)。","Y center point (average) of picked object instances":"挑選的對象實例的Y中心點(平均)","Min object height of picked object instances.":"挑選的對象實例的最小對象高度。","Min object height of picked object instances":"挑選的對象實例的最小對象高度","Max object height of picked object instances.":"挑選的對象實例的最大對象高度。","Max object height of picked object instances":"挑選的對象實例的最大對象高度","Average height of picked object instances.":"挑選的對象實例的平均高度。","Average height of picked object instances":"挑選的對象實例的平均高度","Min object width of picked object instances.":"挑選的對象實例的最小對象寬度。","Min object width of picked object instances":"挑選的對象實例的最小對象寬度","Max object width of picked object instances.":"挑選的對象實例的最大對象寬度。","Max object width of picked object instances":"挑選的對象實例的最大對象寬度","Average width of picked object instances.":"挑選的對象實例的平均寬度。","Average width of picked object instances":"挑選的對象實例的平均寬度","Average horizontal force (X) of picked object instances.":"挑選的對象實例的平均水平力(X)。","Average horizontal force (X) of picked object instances":"挑選的對象實例的平均水平力(X)","Average vertical force (Y) of picked object instances.":"挑選的對象實例的平均垂直力(Y)。","Average vertical force (Y) of picked object instances":"挑選的對象實例的平均垂直力(Y)","Average angle of rotation of picked object instances.":"挑選的對象實例的平均旋轉角度。","Average angle of rotation of picked object instances":"挑選的對象實例的平均旋轉角度","WebSocket client":"WebSocket 客戶端","A WebSocket client for fast client-server networking.":"快速客戶端-服務器網絡的 WebSocket 客戶端。","Triggers if the client is currently connecting to the WebSocket server.":"如果客戶端目前正在連接WebSocket伺服器,則觸發。","Connecting to a server":"連接到伺服器","Connecting to the server":"連接到伺服器","Triggers if the client is connected to a WebSocket server.":"如果客戶端連接到WebSocket伺服器,則觸發。","Connected to a server":"連接到伺服器","Connected to the server":"連接到伺服器","Triggers if the connection to a WebSocket server was closed.":"如果連接到WebSocket伺服器已關閉,則觸發。","Connection to a server was closed":"連接到伺服器的連接已關閉","Connection to the server closed":"伺服器連接已關閉","Connects to a WebSocket server.":"連接到WebSocket伺服器。","Connect to server":"連接到伺服器","Connect to WebSocket server at _PARAM1_":"在 _PARAM1_ 上連接至 WebSocket 伺服器","The server address":"伺服器位址","Disconnects from the current WebSocket server.":"從目前的 WebSocket 伺服器中斷連線。","Disconnect from server":"從伺服器中斷連線","Disconnect from server (reason: _PARAM1_)":"從伺服器斷開連線 (原因: _PARAM1_)","The reason for disconnection":"中斷連線原因","Triggers when the server has sent the client some data.":"當伺服器發送資料給用戶端時觸發。","An event was received":"已接收事件","Data received from server":"來自伺服器的資料接收","Returns the piece of data from the server that is currently being processed.":"回傳正在處理的伺服器資料片段。","Data from server":"來自伺服器的資料","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"處理完畢一個事件後,讓下一個事件可立即處理,而非等待下一個畫面。","Mark as processed":"標記為處理完成","Mark current event as completed":"標記目前的事件為已完成","Sends a string to the server.":"傳送字串至伺服器。","Send data to the server":"傳送資料至伺服器","Send _PARAM1_ to the server":"將 _PARAM1_ 傳送至伺服器","The data to send to the server":"傳送至伺服器的資料","Triggers when a WebSocket error has occurred.":"當 WebSocket 發生錯誤時觸發。","An error occurred":"發生錯誤","WebSocket error has occurred":"WebSocket 發生錯誤","Gets the last error that occurred.":"取得最近發生的錯誤。","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"通過根據對象的 Y 位置設置 Z 序,創建深度的幻象。適用於等角遊戲、具有“俯視”視圖的 2D 遊戲、RPG…","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"將此示例的深度 (Z 軸順序) 設置為其在場景中的 Y 位置的值,創建深度的幻覺。 用於確定 Z 軸順序的是物件的原點。","Window focus, position, size, always-on-top, minimize/maximize, desktop pet controls, content protection. Desktop only.":"視窗焦點、位置、大小、置頂、最小化/最大化、桌寵控制、內容保護。僅桌面版。","Show in taskbar":"在工作列中顯示","Shows or hides the window in the operating system taskbar.":"在作業系統工作列中顯示或隱藏視窗。","Show window in taskbar: _PARAM0_":"在工作列中顯示視窗:_PARAM0_","Show in taskbar?":"在工作列中顯示?","Ignore mouse events":"忽略滑鼠事件","Makes the window ignore mouse events so clicks can go through to windows behind it.":"讓視窗忽略滑鼠事件,使點擊可以穿透到後方視窗。","Ignore mouse events: _PARAM0_, forward mouse movement: _PARAM1_":"忽略滑鼠事件:_PARAM0_,轉發滑鼠移動:_PARAM1_","Ignore mouse events?":"忽略滑鼠事件?","Forward mouse movement events to the game?":"將滑鼠移動事件轉發給遊戲?","Window background color":"視窗背景顏色","Changes the native window background color. Use #00000000 for a transparent window background.":"變更原生視窗背景顏色。使用 #00000000 可得到透明視窗背景。","Set the native window background color to _PARAM0_":"將原生視窗背景顏色設定為 _PARAM0_","Background color":"背景顏色","Show menu bar":"顯示選單列","Shows or hides the native menu bar of the window.":"顯示或隱藏視窗的原生選單列。","Show window menu bar: _PARAM0_":"顯示視窗選單列:_PARAM0_","Show menu bar?":"顯示選單列?","Dock window to screen work area":"將視窗停靠到螢幕工作區","Moves the window to a corner, the center, or custom coordinates on the current screen work area.":"將視窗移動到目前螢幕工作區的角落、中心或自訂座標。","Dock the window to _PARAM0_ with offset _PARAM1_;_PARAM2_ and custom position _PARAM3_;_PARAM4_":"將視窗停靠到 _PARAM0_,偏移 _PARAM1_;_PARAM2_,自訂位置 _PARAM3_;_PARAM4_","Dock position":"停靠位置","Corner X offset":"角落 X 偏移","Corner Y offset":"角落 Y 偏移","Custom X position":"自訂 X 位置","Custom Y position":"自訂 Y 位置","Apply desktop pet window mode":"套用桌寵視窗模式","Applies common desktop pet window settings: transparent native background, no shadow, optional always-on-top, taskbar hiding, mouse click-through, menu bar hiding, and docking.":"套用常見桌寵視窗設定:透明原生背景、無陰影、可選置頂、隱藏工作列、滑鼠點擊穿透、隱藏選單列和停靠。","Apply desktop pet window mode at _PARAM0_ with offset _PARAM1_;_PARAM2_, custom position _PARAM3_;_PARAM4_, always on top: _PARAM5_, show in taskbar: _PARAM6_, click-through: _PARAM7_, show menu bar: _PARAM8_":"在 _PARAM0_ 套用桌寵視窗模式,偏移 _PARAM1_;_PARAM2_,自訂位置 _PARAM3_;_PARAM4_,置頂:_PARAM5_,工作列顯示:_PARAM6_,點擊穿透:_PARAM7_,顯示選單列:_PARAM8_","Always on top?":"置頂?","Click-through?":"點擊穿透?","Screen work area X position":"螢幕工作區 X 位置","Returns the X position of the current screen work area.":"返回目前螢幕工作區的 X 位置。","Screen work area Y position":"螢幕工作區 Y 位置","Returns the Y position of the current screen work area.":"返回目前螢幕工作區的 Y 位置。","Screen work area width":"螢幕工作區寬度","Returns the width of the current screen work area.":"返回目前螢幕工作區的寬度。","Screen work area height":"螢幕工作區高度","Returns the height of the current screen work area.":"返回目前螢幕工作區的高度。","A number between 0 (fully transparent) and 1 (fully opaque).":"0(完全透明)到 1(完全不透明)之間的數字。","The level is like a layer for operating system windows instead of a layer in GDevelop. The later the position in the list, the higher the window level. When always-on-top is turned off, the level will be set to normal. From floating to status (included), the window will be below the macOS Dock and below the Windows taskbar. From pop-up-menu and higher, the window will be shown above the macOS Dock and the Windows taskbar. Linux ignores this parameter.":"該層級類似 GDevelop 中的圖層,但作用於作業系統視窗。清單越靠後,視窗層級越高。停用置頂時,層級會設為 normal。從 floating 到 status(含)會讓視窗位於 macOS Dock 下方、Windows 工作列下方。從 pop-up-menu 開始,視窗會顯示在 macOS Dock 和 Windows 工作列上方。Linux 會忽略此參數。","Bottom right":"右下角","Top right":"右上角","Bottom left":"左下角","Top left":"左上角","Center":"置中","Custom":"自訂","Normal":"一般","Floating":"浮動","Torn-off menu":"分離選單","Modal panel":"模態面板","Main menu":"主選單","Status":"狀態","Pop-up menu":"彈出式選單","Screen saver":"螢幕保護","The level is like a layer in GDevelop but for the OS. The further down the list, the higher it will be. When disabling always on top, the level will be set to normal. From \"floating\" to \"status\" included, the window is placed below the Dock on macOS and below the taskbar on Windows. Starting from \"pop-up-menu\", it is shown above the Dock on macOS and above the taskbar on Windows. This parameter is ignored on linux.":"該層級類似 GDevelop 中的圖層,但作用於作業系統視窗。清單越靠後,視窗層級越高。停用置頂時,層級會設為 normal。從 floating 到 status(含)會讓視窗位於 macOS Dock 下方、Windows 工作列下方。從 pop-up-menu 開始,視窗會顯示在 macOS Dock 和 Windows 工作列上方。Linux 會忽略此參數。","Frameless preview window":"無邊框預覽視窗","Requests the local preview window to be created without the native window frame.":"要求本機預覽視窗在建立時不使用原生視窗邊框。","Enable frameless preview window: _PARAM0_":"啟用無邊框預覽視窗:_PARAM0_","Enable frameless preview window?":"啟用無邊框預覽視窗?","Frameless game window":"無邊框遊戲視窗","Requests the preview and exported desktop game windows to be created without the native window frame.":"要求預覽和匯出的桌面遊戲視窗在建立時不使用原生視窗邊框。","Enable frameless game window: _PARAM0_":"啟用無邊框遊戲視窗:_PARAM0_","Enable frameless game window?":"啟用無邊框遊戲視窗?"}}; \ No newline at end of file diff --git a/newIDE/electron-app/app/PreviewWindow.js b/newIDE/electron-app/app/PreviewWindow.js index bb518e811d40..a37a354f6002 100644 --- a/newIDE/electron-app/app/PreviewWindow.js +++ b/newIDE/electron-app/app/PreviewWindow.js @@ -42,21 +42,20 @@ const openPreviewWindow = ({ 4: { x: screenWidth / 2, y: screenHeight / 2 }, }; for (let i = 0; i < numberOfWindows; i++) { - const isTransparentPreviewWindow = - !!previewBrowserWindowOptions.transparent; - const isFramelessTransparentPreviewWindow = - isTransparentPreviewWindow && previewBrowserWindowOptions.frame === false; + const isTransparentPreviewWindow = !!previewBrowserWindowOptions.transparent; + const isFramelessPreviewWindow = + previewBrowserWindowOptions.frame === false; const browserWindowOptions = { ...previewBrowserWindowOptions, backgroundColor: previewBrowserWindowOptions.transparent ? '#00000000' : previewBrowserWindowOptions.backgroundColor, - parent: isFramelessTransparentPreviewWindow + parent: isFramelessPreviewWindow ? null : alwaysOnTop - ? parentWindow - : null, - skipTaskbar: isFramelessTransparentPreviewWindow + ? parentWindow + : null, + skipTaskbar: isFramelessPreviewWindow ? false : previewBrowserWindowOptions.skipTaskbar, x: numberOfWindows > 1 ? positions[i + 1].x : undefined, @@ -67,7 +66,7 @@ const openPreviewWindow = ({ if (browserWindowOptions.transparent) { previewWindow.setBackgroundColor('#00000000'); } - if (isFramelessTransparentPreviewWindow) { + if (isFramelessPreviewWindow) { previewWindow.setSkipTaskbar(false); } @@ -97,7 +96,7 @@ const openPreviewWindow = ({ previewWindow: previewWindow, parentWindowId: parentWindow ? parentWindow.id : null, isTransparentPreviewWindow, - isFramelessTransparentPreviewWindow, + isFramelessPreviewWindow, }); previewWindow.on('closed', closeEvent => { @@ -204,7 +203,7 @@ const resetPreviewWindowsForPreviewMode = ({ alwaysOnTop, hideMenuBar, useTransparentPreviewWindow, - useFramelessTransparentPreviewWindow, + useFramelessPreviewWindow, }) => { const parentWindowId = parentWindow ? parentWindow.id : null; let closedPreviewWindows = false; @@ -218,8 +217,7 @@ const resetPreviewWindowsForPreviewMode = ({ const shouldReopenPreviewWindow = entry.isTransparentPreviewWindow !== useTransparentPreviewWindow || - entry.isFramelessTransparentPreviewWindow !== - useFramelessTransparentPreviewWindow; + entry.isFramelessPreviewWindow !== useFramelessPreviewWindow; if (shouldReopenPreviewWindow) { // Electron can't reliably turn a transparent frameless window back // into a regular framed window, so reopen the preview when the mode changes. @@ -234,7 +232,7 @@ const resetPreviewWindowsForPreviewMode = ({ return; } - if (useFramelessTransparentPreviewWindow) return; + if (useFramelessPreviewWindow) return; resetPreviewWindowState({ previewWindow: entry.previewWindow, diff --git a/newIDE/electron-app/app/main.js b/newIDE/electron-app/app/main.js index 40669d85b142..ef00337f9e25 100644 --- a/newIDE/electron-app/app/main.js +++ b/newIDE/electron-app/app/main.js @@ -467,7 +467,8 @@ app.on('ready', function() { alwaysOnTop: options.alwaysOnTop, hideMenuBar: options.hideMenuBar, useTransparentPreviewWindow: options.useTransparentPreviewWindow, - useFramelessTransparentPreviewWindow: + useFramelessPreviewWindow: + options.useFramelessPreviewWindow || options.useFramelessTransparentPreviewWindow, }); } From adad7738f785ac8532444b8a4cf2014288c10172 Mon Sep 17 00:00:00 2001 From: mousekkkss <134496709+mousekkkss@users.noreply.github.com> Date: Sat, 13 Jun 2026 23:56:32 +0800 Subject: [PATCH 5/9] Fix Electron export Flow annotations --- .../GenericExporters/ElectronExport.js | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/newIDE/app/src/ExportAndShare/GenericExporters/ElectronExport.js b/newIDE/app/src/ExportAndShare/GenericExporters/ElectronExport.js index 89bb90fabd16..b1073294f7d9 100644 --- a/newIDE/app/src/ExportAndShare/GenericExporters/ElectronExport.js +++ b/newIDE/app/src/ExportAndShare/GenericExporters/ElectronExport.js @@ -40,7 +40,7 @@ export const getDefaultElectronWindowOptions = (): ElectronWindowOptions => ({ disableHardwareAcceleration: false, }); -const normalizeInstructionParameter = parameter => { +const normalizeInstructionParameter = (parameter: mixed): string => { if (typeof parameter !== 'string') return ''; return parameter @@ -50,10 +50,10 @@ const normalizeInstructionParameter = parameter => { }; const isYesNoInstructionParameterEnabled = ( - parameters, - index, - defaultValue -) => { + parameters: mixed, + index: number, + defaultValue: boolean +): boolean => { if (!Array.isArray(parameters)) return defaultValue; const value = normalizeInstructionParameter(parameters[index]); @@ -62,7 +62,7 @@ const isYesNoInstructionParameterEnabled = ( return value === 'yes' || value === 'true' || value === '1'; }; -const isTransparentBackgroundColorParameter = parameters => { +const isTransparentBackgroundColorParameter = (parameters: mixed): boolean => { if (!Array.isArray(parameters)) return false; const value = normalizeInstructionParameter(parameters[0]); @@ -89,7 +89,7 @@ const getSerializedEventsForElectronWindowOptions = ( return [serializeToJSObject(project.getLayout(sceneName).getEvents())]; } - const serializedEvents = []; + const serializedEvents: Array = []; for (let index = 0; index < project.getLayoutsCount(); index++) { serializedEvents.push( serializeToJSObject(project.getLayoutAt(index).getEvents()) @@ -108,7 +108,7 @@ export const getElectronWindowOptionsFromProjectEvents = ( project: gdProject, sceneName?: ?string ): ElectronWindowOptions => { - let serializedEventsContainers = []; + let serializedEventsContainers: Array = []; try { serializedEventsContainers = getSerializedEventsForElectronWindowOptions( project, From 0a429262e0ec3400bf1ff4c2e9463030c220b507 Mon Sep 17 00:00:00 2001 From: mousekkkss <134496709+mousekkkss@users.noreply.github.com> Date: Sun, 14 Jun 2026 00:27:41 +0800 Subject: [PATCH 6/9] Reduce MCP bridge noise and fix object list nesting --- newIDE/app/src/AIEditorBridge/index.js | 6 +++++- newIDE/app/src/AssetStore/ObjectListItem.js | 1 + 2 files changed, 6 insertions(+), 1 deletion(-) diff --git a/newIDE/app/src/AIEditorBridge/index.js b/newIDE/app/src/AIEditorBridge/index.js index 1b800fc21f6a..fe5264d9771d 100644 --- a/newIDE/app/src/AIEditorBridge/index.js +++ b/newIDE/app/src/AIEditorBridge/index.js @@ -74,9 +74,13 @@ const getBridgeUrl = (): string | null => { if (typeof window === 'undefined' || !window.WebSocket) return null; const searchParams = new URLSearchParams(window.location.search); - if (searchParams.get('gdevelopMcpBridge') === '0') return null; + const bridgeMode = searchParams.get('gdevelopMcpBridge'); + if (bridgeMode === '0' || bridgeMode === 'false') return null; + const shouldUseDefaultBridge = bridgeMode === '1' || bridgeMode === 'true'; const explicitUrl = searchParams.get('gdevelopMcpBridgeUrl'); + if (!explicitUrl && !shouldUseDefaultBridge) return null; + const token = searchParams.get('gdevelopMcpBridgeToken'); const url = explicitUrl || DEFAULT_BRIDGE_URL; if (!token) return url; diff --git a/newIDE/app/src/AssetStore/ObjectListItem.js b/newIDE/app/src/AssetStore/ObjectListItem.js index eaf8127d4fc3..98c09d4a28c1 100644 --- a/newIDE/app/src/AssetStore/ObjectListItem.js +++ b/newIDE/app/src/AssetStore/ObjectListItem.js @@ -96,6 +96,7 @@ export const ObjectListItem = ({ return ( Date: Sun, 14 Jun 2026 20:15:48 +0800 Subject: [PATCH 7/9] Add 3D object timeline support --- .../tests/TimelineSequencer.spec.js | 104 ++++ Extensions/TimelineSequencer/timelinepath.ts | 43 +- .../TimelineSequencer/timelineplayer.ts | 70 +++ .../TimelineEditor/TimelineProjectStorage.js | 1 + newIDE/app/src/TimelineEditor/index.js | 460 +++++++++++++++--- 5 files changed, 601 insertions(+), 77 deletions(-) diff --git a/Extensions/TimelineSequencer/tests/TimelineSequencer.spec.js b/Extensions/TimelineSequencer/tests/TimelineSequencer.spec.js index 6eef9706c87e..62efe84c414c 100644 --- a/Extensions/TimelineSequencer/tests/TimelineSequencer.spec.js +++ b/Extensions/TimelineSequencer/tests/TimelineSequencer.spec.js @@ -30,6 +30,36 @@ describe('gdjs.evtTools.timeline', () => { return scalableObject; }; + const create3DObject = (runtimeScene) => { + const object = createObject(runtimeScene); + object._z = 0; + object._depth = 10; + object._rotationX = 0; + object._rotationY = 0; + object._scaleZ = 1; + object.setZ = (z) => { + object._z = z; + }; + object.getZ = () => object._z; + object.setDepth = (depth) => { + object._depth = depth; + }; + object.getDepth = () => object._depth; + object.setRotationX = (angle) => { + object._rotationX = angle; + }; + object.getRotationX = () => object._rotationX; + object.setRotationY = (angle) => { + object._rotationY = angle; + }; + object.getRotationY = () => object._rotationY; + object.setScaleZ = (scale) => { + object._scaleZ = scale; + }; + object.getScaleZ = () => object._scaleZ; + return object; + }; + const timelineJson = JSON.stringify({ timelines: [ { @@ -522,6 +552,80 @@ describe('gdjs.evtTools.timeline', () => { expect(object._currentTime).to.be(5); }); + it('can apply 3D object transform properties', () => { + const runtimeScene = createScene(500); + const object = create3DObject(runtimeScene); + + gdjs.evtTools.timeline.registerTimelineJson( + runtimeScene, + JSON.stringify({ + timelines: [ + { + name: '3DObject', + duration: 1, + tracks: [ + { + type: 'object', + target: { + mode: 'objectName', + objectName: 'Hero', + selection: 'first', + }, + propertyTracks: [ + { + property: 'position', + keyframes: [ + { time: 0, value: { x: 0, y: 0, z: 0 } }, + { time: 1, value: { x: 80, y: 20, z: 40 } }, + ], + }, + { + property: 'rotationX', + keyframes: [ + { time: 0, value: 0 }, + { time: 1, value: 30 }, + ], + }, + { + property: 'rotationY', + keyframes: [ + { time: 0, value: 0 }, + { time: 1, value: 60 }, + ], + }, + { + property: 'depth', + keyframes: [ + { time: 0, value: 10 }, + { time: 1, value: 30 }, + ], + }, + { + property: 'scaleZ', + keyframes: [ + { time: 0, value: 1 }, + { time: 1, value: 4 }, + ], + }, + ], + }, + ], + }, + ], + }) + ); + + gdjs.evtTools.timeline.seekTimeline(runtimeScene, '3DObject', 0.5); + + expect(object.getX()).to.be(40); + expect(object.getY()).to.be(10); + expect(object.getZ()).to.be(20); + expect(object.getRotationX()).to.be(15); + expect(object.getRotationY()).to.be(30); + expect(object.getDepth()).to.be(20); + expect(object.getScaleZ()).to.be(2.5); + }); + it('smoothly interpolates sprite animation frames between sparse keyframes', () => { const runtimeScene = createScene(500); const object = createObject(runtimeScene); diff --git a/Extensions/TimelineSequencer/timelinepath.ts b/Extensions/TimelineSequencer/timelinepath.ts index ee8c8b65dfa7..b8a07c6da83b 100644 --- a/Extensions/TimelineSequencer/timelinepath.ts +++ b/Extensions/TimelineSequencer/timelinepath.ts @@ -1,7 +1,7 @@ namespace gdjs { export namespace evtTools { export namespace timeline { - export type TimelinePoint = { x: number; y: number }; + export type TimelinePoint = { x: number; y: number; z?: number }; export type PathSegment = { fromKeyframeId: string; @@ -33,19 +33,46 @@ namespace gdjs { pathSegment: PathSegment | null | undefined, t: number ): TimelinePoint => { - if (!pathSegment || pathSegment.mode !== 'cubicBezier') { + const withZIfPresent = (point: TimelinePoint, z: number) => { + if (typeof from.z !== 'number' && typeof to.z !== 'number') { + return point; + } + return { - x: gdjs.evtTools.timeline.lerp(from.x, to.x, t), - y: gdjs.evtTools.timeline.lerp(from.y, to.y, t), + ...point, + z, }; + }; + const getPointZ = ( + point: TimelinePoint | null | undefined, + fallback: number + ) => (point && typeof point.z === 'number' ? point.z : fallback); + + if (!pathSegment || pathSegment.mode !== 'cubicBezier') { + return withZIfPresent( + { + x: gdjs.evtTools.timeline.lerp(from.x, to.x, t), + y: gdjs.evtTools.timeline.lerp(from.y, to.y, t), + }, + gdjs.evtTools.timeline.lerp(getPointZ(from, 0), getPointZ(to, 0), t) + ); } const cp1 = pathSegment.cp1 || from; const cp2 = pathSegment.cp2 || to; - return { - x: cubicBezier(from.x, cp1.x, cp2.x, to.x, t), - y: cubicBezier(from.y, cp1.y, cp2.y, to.y, t), - }; + return withZIfPresent( + { + x: cubicBezier(from.x, cp1.x, cp2.x, to.x, t), + y: cubicBezier(from.y, cp1.y, cp2.y, to.y, t), + }, + cubicBezier( + getPointZ(from, 0), + getPointZ(cp1, getPointZ(from, 0)), + getPointZ(cp2, getPointZ(to, 0)), + getPointZ(to, 0), + t + ) + ); }; } } diff --git a/Extensions/TimelineSequencer/timelineplayer.ts b/Extensions/TimelineSequencer/timelineplayer.ts index 591c44ec440e..3c96a211c30b 100644 --- a/Extensions/TimelineSequencer/timelineplayer.ts +++ b/Extensions/TimelineSequencer/timelineplayer.ts @@ -501,6 +501,9 @@ namespace gdjs { typeof value.x === 'number' ? value.x : object.getX(), typeof value.y === 'number' ? value.y : object.getY() ); + if (typeof value.z === 'number') { + setRuntimeObjectNumber(object, 'setZ', value.z); + } } break; case 'x': @@ -515,12 +518,47 @@ namespace gdjs { gdjs.evtTools.timeline.valueAsNumber(value, object.getY()) ); break; + case 'z': + case 'Z': + setRuntimeObjectNumber( + object, + 'setZ', + gdjs.evtTools.timeline.valueAsNumber( + value, + getRuntimeObjectNumber(object, 'getZ', 0) + ) + ); + break; case 'angle': case 'Angle': + case 'rotationZ': + case 'RotationZ': object.setAngle( gdjs.evtTools.timeline.valueAsNumber(value, object.getAngle()) ); break; + case 'rotationX': + case 'RotationX': + setRuntimeObjectNumber( + object, + 'setRotationX', + gdjs.evtTools.timeline.valueAsNumber( + value, + getRuntimeObjectNumber(object, 'getRotationX', 0) + ) + ); + break; + case 'rotationY': + case 'RotationY': + setRuntimeObjectNumber( + object, + 'setRotationY', + gdjs.evtTools.timeline.valueAsNumber( + value, + getRuntimeObjectNumber(object, 'getRotationY', 0) + ) + ); + break; case 'scaleX': case 'ScaleX': if (isScalable(object)) { @@ -543,6 +581,20 @@ namespace gdjs { ); } break; + case 'scaleZ': + case 'ScaleZ': + setRuntimeObjectNumber( + object, + 'setScaleZ', + Math.max( + 0, + gdjs.evtTools.timeline.valueAsNumber( + value, + getRuntimeObjectNumber(object, 'getScaleZ', 1) + ) + ) + ); + break; case 'scale': case 'Scale': if (isScalable(object)) { @@ -557,6 +609,9 @@ namespace gdjs { object.setScaleY( typeof value.y === 'number' ? value.y : object.getScaleY() ); + if (typeof value.z === 'number') { + setRuntimeObjectNumber(object, 'setScaleZ', value.z); + } } else { const scale = gdjs.evtTools.timeline.valueAsNumber( value, @@ -564,6 +619,7 @@ namespace gdjs { ); object.setScaleX(scale); object.setScaleY(scale); + setRuntimeObjectNumber(object, 'setScaleZ', scale); } } break; @@ -610,6 +666,20 @@ namespace gdjs { ) ); break; + case 'depth': + case 'Depth': + setRuntimeObjectNumber( + object, + 'setDepth', + Math.max( + 0, + gdjs.evtTools.timeline.valueAsNumber( + value, + getRuntimeObjectNumber(object, 'getDepth', 0) + ) + ) + ); + break; case 'animation': case 'Animation': case 'animationIndex': diff --git a/newIDE/app/src/TimelineEditor/TimelineProjectStorage.js b/newIDE/app/src/TimelineEditor/TimelineProjectStorage.js index 66085ef900d5..edd655ff0d2e 100644 --- a/newIDE/app/src/TimelineEditor/TimelineProjectStorage.js +++ b/newIDE/app/src/TimelineEditor/TimelineProjectStorage.js @@ -6,6 +6,7 @@ export const timelinesPropertyName = 'timelines'; export type TimelinePoint = {| x: number, y: number, + z?: number, |}; export type TimelineCurveDefinition = any; diff --git a/newIDE/app/src/TimelineEditor/index.js b/newIDE/app/src/TimelineEditor/index.js index 2d4570748e4d..69a9efa1bb36 100644 --- a/newIDE/app/src/TimelineEditor/index.js +++ b/newIDE/app/src/TimelineEditor/index.js @@ -60,11 +60,13 @@ type InitialInstancesIndex = {| type TimelineScaleBaseDimensions = {| width: number, height: number, + depth: number, |}; type AnyObject = { [string]: any, ... }; -type TimelineValue = number | {| x: number, y: number |}; -type TimelineValueChannel = 'x' | 'y' | 'value'; +type TimelinePointValue = { x: number, y: number, z?: number, ... }; +type TimelineValue = number | TimelinePointValue; +type TimelineValueChannel = 'x' | 'y' | 'z' | 'value'; type TimelineValueRange = {| min: number, max: number, range: number |}; type KeyframeDragSnapshot = {| @@ -110,6 +112,25 @@ const commonTimelineProperties: Array = [ 'scaleX', 'scaleY', ]; +const threeDTransformTimelineProperties: Array = [ + 'x', + 'y', + 'z', + 'angle', + 'rotationX', + 'rotationY', + 'scaleX', + 'scaleY', + 'scaleZ', + 'width', + 'height', + 'depth', +]; +const model3DTimelineProperties: Array = [ + ...threeDTransformTimelineProperties, + 'animationIndex', + 'animationSpeedScale', +]; const spriteTimelineProperties: Array = [ ...commonTimelineProperties, 'opacity', @@ -393,7 +414,7 @@ const getCurveGraphPath = (curve: TimelineCurveDefinition | null): string => { const getKeyframeValueAtTime = ( propertyTrack: TimelinePropertyTrack, time: number -): number | {| x: number, y: number |} => { +): TimelineValue => { const firstKeyframe = propertyTrack.keyframes[0]; if (!firstKeyframe || timeToFrame(time) === 0) { return getPropertyTrackInitialValue(propertyTrack); @@ -429,14 +450,14 @@ const createPropertyTrackId = (): string => .toString(36) .slice(2, 8)}`; -const cloneTimelineValue = ( - value: number | {| x: number, y: number |} -): number | {| x: number, y: number |} => - typeof value === 'object' ? { x: value.x, y: value.y } : value; +const cloneTimelineValue = (value: TimelineValue): TimelineValue => + typeof value === 'object' + ? typeof value.z === 'number' + ? { x: value.x, y: value.y, z: value.z } + : { x: value.x, y: value.y } + : value; -const getDefaultTimelinePropertyValue = ( - property: string -): number | {| x: number, y: number |} => { +const getDefaultTimelinePropertyValue = (property: string): TimelineValue => { switch (property) { case 'position': return { x: 0, y: 0 }; @@ -444,11 +465,13 @@ const getDefaultTimelinePropertyValue = ( return { x: 1, y: 1 }; case 'scaleX': case 'scaleY': + case 'scaleZ': return 1; case 'opacity': return 255; case 'width': case 'height': + case 'depth': return fallbackTimelineScaleBaseSize; case 'animationSpeedScale': case 'playbackSpeed': @@ -466,8 +489,8 @@ const getDefaultTimelinePropertyValue = ( const normalizeTimelineValueForProperty = ( property: string, value: any, - fallbackValue?: number | {| x: number, y: number |} -): number | {| x: number, y: number |} => { + fallbackValue?: TimelineValue +): TimelineValue => { const fallback = fallbackValue !== undefined ? fallbackValue @@ -481,6 +504,17 @@ const normalizeTimelineValueForProperty = ( ? { x: getFiniteNumber(value.x, fallbackPosition.x), y: getFiniteNumber(value.y, fallbackPosition.y), + ...(typeof value.z === 'number' || + typeof fallbackPosition.z === 'number' + ? { + z: getFiniteNumber( + value.z, + typeof fallbackPosition.z === 'number' + ? fallbackPosition.z + : 0 + ), + } + : {}), } : fallbackPosition; } @@ -488,15 +522,21 @@ const normalizeTimelineValueForProperty = ( const fallbackScale = typeof fallback === 'object' ? fallback : { x: 1, y: 1 }; if (!value || typeof value !== 'object') { - return { + const normalizedFallbackScale = { x: Math.max(minimumTimelineScale, fallbackScale.x), y: Math.max(minimumTimelineScale, fallbackScale.y), }; + return typeof fallbackScale.z === 'number' + ? { + ...normalizedFallbackScale, + z: Math.max(minimumTimelineScale, fallbackScale.z), + } + : normalizedFallbackScale; } const rawScaleX = getFiniteNumber(value.x, fallbackScale.x); const rawScaleY = getFiniteNumber(value.y, fallbackScale.y); - return { + const normalizedScale = { x: Math.max( minimumTimelineScale, rawScaleX > 0 ? rawScaleX : fallbackScale.x @@ -506,9 +546,24 @@ const normalizeTimelineValueForProperty = ( rawScaleY > 0 ? rawScaleY : fallbackScale.y ), }; + if (typeof value.z === 'number') { + const fallbackScaleZ = + typeof fallbackScale.z === 'number' ? fallbackScale.z : 1; + const rawScaleZ = getFiniteNumber(value.z, fallbackScaleZ); + return { + ...normalizedScale, + z: Math.max( + minimumTimelineScale, + rawScaleZ > 0 ? rawScaleZ : fallbackScaleZ + ), + }; + } + + return normalizedScale; } case 'scaleX': case 'scaleY': + case 'scaleZ': return Math.max( minimumTimelineScale, getFiniteNumber(value, typeof fallback === 'number' ? fallback : 1) @@ -524,7 +579,8 @@ const normalizeTimelineValueForProperty = ( 255 ); case 'width': - case 'height': { + case 'height': + case 'depth': { const fallbackDimension = typeof fallback === 'number' ? fallback : fallbackTimelineScaleBaseSize; const dimension = getFiniteNumber(value, fallbackDimension); @@ -596,7 +652,7 @@ const normalizeTimelineNumberValueForProperty = ( }; const normalizeTimelineScaleAxisValue = ( - property: 'scaleX' | 'scaleY', + property: 'scaleX' | 'scaleY' | 'scaleZ', value: number, fallbackValue: number = 1 ): number => { @@ -612,7 +668,7 @@ const normalizeTimelineScaleAxisValue = ( const createPropertyTrack = ( property: string, - value: number | {| x: number, y: number |} + value: TimelineValue ): TimelinePropertyTrack => { const isDiscrete = isDiscreteTimelineProperty(property); const normalizedValue = normalizeTimelineValueForProperty(property, value); @@ -654,20 +710,27 @@ const getFrameStyle = ( }); const getTimelineValueChannelValue = ( - value: number | {| x: number, y: number |}, - channel: 'x' | 'y' | 'value' + value: TimelineValue, + channel: TimelineValueChannel ): number => { if (typeof value === 'object') { + if (channel === 'z') return getFiniteNumber(value.z, 0); return channel === 'y' ? value.y : value.x; } return value; }; const getTimelineValueChannels = ( - value: number | {| x: number, y: number |} -): Array<{| channel: 'x' | 'y' | 'value', color: string |}> => + value: TimelineValue +): Array<{| channel: TimelineValueChannel, color: string |}> => typeof value === 'object' - ? [{ channel: 'x', color: '#18A8FF' }, { channel: 'y', color: '#04D4F4' }] + ? [ + { channel: 'x', color: '#18A8FF' }, + { channel: 'y', color: '#04D4F4' }, + ...(typeof value.z === 'number' + ? [{ channel: 'z', color: '#B478FF' }] + : []), + ] : [{ channel: 'value', color: '#18A8FF' }]; const getKeyframeFrameKey = (time: number): string => @@ -707,7 +770,7 @@ const getInitialKeyframeId = (propertyTrack: TimelinePropertyTrack): string => const getPropertyTrackInitialValue = ( propertyTrack: TimelinePropertyTrack -): number | {| x: number, y: number |} => { +): TimelineValue => { if (propertyTrack.initialValue !== undefined) { return normalizeTimelineValueForProperty( propertyTrack.property, @@ -838,8 +901,8 @@ const upsertPropertyTrackKeyframe = ( const getTimelineValueChannelYFromRange = ( range: {| min: number, max: number, range: number |}, - value: number | {| x: number, y: number |}, - channel: 'x' | 'y' | 'value' + value: TimelineValue, + channel: TimelineValueChannel ): number => { const channelValue = getTimelineValueChannelValue(value, channel); return 86 - ((channelValue - range.min) / range.range) * 72; @@ -847,7 +910,7 @@ const getTimelineValueChannelYFromRange = ( const getPropertyTrackChannelRange = ( propertyTrack: TimelinePropertyTrack, - channel: 'x' | 'y' | 'value' + channel: TimelineValueChannel ): {| min: number, max: number, range: number |} => { const keyframes = getSamplingTimelineKeyframes(propertyTrack); if (!keyframes.length) return { min: 0, max: 1, range: 1 }; @@ -872,7 +935,7 @@ const getTimelineGraphFrameX = ( const getTimelineGraphPoint = ( propertyTrack: TimelinePropertyTrack, keyframe: TimelineKeyframe, - channel: 'x' | 'y' | 'value', + channel: TimelineValueChannel, graphRange: {| min: number, max: number, range: number |}, viewStartFrame: number, visibleFrames: number @@ -949,8 +1012,8 @@ const buildPropertyTrackGraphPaths = ( const getTimelineValueChannelY = ( propertyTrack: TimelinePropertyTrack, - value: number | {| x: number, y: number |}, - channel: 'x' | 'y' | 'value' + value: TimelineValue, + channel: TimelineValueChannel ): number => { const range = getPropertyTrackChannelRange(propertyTrack, channel); return getTimelineValueChannelYFromRange(range, value, channel); @@ -961,7 +1024,7 @@ const getNearestTimelineValueChannel = ( keyframe: TimelineKeyframe, clientY: number, element: HTMLDivElement -): 'x' | 'y' | 'value' => { +): TimelineValueChannel => { if (typeof keyframe.value !== 'object') return 'value'; const rect = element.getBoundingClientRect(); @@ -986,27 +1049,33 @@ const getNearestTimelineValueChannel = ( const normalizeDraggedTimelineValue = ( property: string, - value: number | {| x: number, y: number |} -): number | {| x: number, y: number |} => { + value: TimelineValue +): TimelineValue => { if (typeof value === 'object') { if (property === 'scale') { - return { + const normalizedScale = { x: Math.max(minimumTimelineScale, getFiniteNumber(value.x, 1)), y: Math.max(minimumTimelineScale, getFiniteNumber(value.y, 1)), }; + return typeof value.z === 'number' + ? { + ...normalizedScale, + z: Math.max(minimumTimelineScale, getFiniteNumber(value.z, 1)), + } + : normalizedScale; } return value; } if (property === 'opacity') return clamp(value, 0, 255); if (property === 'volume') return clamp(value, 0, 100); - if (property === 'width' || property === 'height') { + if (property === 'width' || property === 'height' || property === 'depth') { return Math.max(minimumTimelineDimension, getFiniteNumber(value, 1)); } if (property === 'playbackSpeed' || property === 'animationSpeedScale') { return Math.max(minimumTimelineScale, getFiniteNumber(value, 1)); } - if (property === 'scaleX' || property === 'scaleY') { + if (property === 'scaleX' || property === 'scaleY' || property === 'scaleZ') { return Math.max(minimumTimelineScale, getFiniteNumber(value, 1)); } return getFiniteNumber(value, 0); @@ -1014,14 +1083,16 @@ const normalizeDraggedTimelineValue = ( const offsetTimelineValueChannel = ( property: string, - value: number | {| x: number, y: number |}, - channel: 'x' | 'y' | 'value', + value: TimelineValue, + channel: TimelineValueChannel, deltaValue: number -): number | {| x: number, y: number |} => { +): TimelineValue => { if (typeof value === 'object') { const nextValue = channel === 'x' ? { ...value, x: value.x + deltaValue } + : channel === 'z' + ? { ...value, z: getFiniteNumber(value.z, 0) + deltaValue } : { ...value, y: value.y + deltaValue }; return normalizeDraggedTimelineValue(property, nextValue); } @@ -1079,10 +1150,17 @@ const isSpine43ObjectType = (objectType: ?string): boolean => objectType === 'Spine43Object' || objectType === 'Spine43Object::Spine43Object'; +const isCube3DObjectType = (objectType: ?string): boolean => + objectType === 'Scene3D::Cube3DObject' || + objectType === 'FakeScene3D::Cube3DObject'; + +const isModel3DObjectType = (objectType: ?string): boolean => + objectType === 'Scene3D::Model3DObject'; + const getRenderedInstanceDimension = ( instance: gdInitialInstance, onGetInstanceSize: ?(gdInitialInstance) => [number, number, number], - dimensionIndex: 0 | 1 + dimensionIndex: 0 | 1 | 2 ): number => { if (!onGetInstanceSize) return 0; @@ -1100,14 +1178,18 @@ const getInstanceRawHeight = (instance: gdInitialInstance): number => ? instance.getCustomHeight() : instance.getDefaultHeight(); +const getInstanceRawDepth = (instance: gdInitialInstance): number => + instance.hasCustomDepth() + ? instance.getCustomDepth() + : instance.getDefaultDepth(); + const getPositiveDimension = (value: number, fallback: number): number => Number.isFinite(value) && value > 0 ? value : fallback; -const areTimelineScaleValuesIdentity = (value: {| - x: number, - y: number, -|}): boolean => - Math.abs(value.x - 1) < 0.0001 && Math.abs(value.y - 1) < 0.0001; +const areTimelineScaleValuesIdentity = (value: TimelinePointValue): boolean => + Math.abs(value.x - 1) < 0.0001 && + Math.abs(value.y - 1) < 0.0001 && + (typeof value.z !== 'number' || Math.abs(value.z - 1) < 0.0001); const getInstanceScaleBaseWidth = ( instance: gdInitialInstance, @@ -1145,6 +1227,24 @@ const getInstanceScaleBaseHeight = ( ) ); +const getInstanceScaleBaseDepth = ( + instance: gdInitialInstance, + onGetInstanceSize?: ?(gdInitialInstance) => [number, number, number], + objectType?: ?string +): number => + getPositiveDimension( + instance.getDefaultDepth(), + getPositiveDimension( + instance.hasCustomDepth() ? instance.getCustomDepth() : 0, + getPositiveDimension( + isSpine43ObjectType(objectType) + ? 0 + : getRenderedInstanceDimension(instance, onGetInstanceSize, 2), + fallbackTimelineScaleBaseSize + ) + ) + ); + const getInstanceWidth = ( instance: gdInitialInstance, onGetInstanceSize?: ?(gdInitialInstance) => [number, number, number], @@ -1165,11 +1265,21 @@ const getInstanceHeight = ( getInstanceScaleBaseHeight(instance, onGetInstanceSize, objectType) ); +const getInstanceDepth = ( + instance: gdInitialInstance, + onGetInstanceSize?: ?(gdInitialInstance) => [number, number, number], + objectType?: ?string +): number => + getPositiveDimension( + getInstanceRawDepth(instance), + getInstanceScaleBaseDepth(instance, onGetInstanceSize, objectType) + ); + const getInstanceScale = ( instance: gdInitialInstance, onGetInstanceSize?: ?(gdInitialInstance) => [number, number, number], objectType?: ?string -): {| x: number, y: number |} => { +): TimelinePointValue => { const defaultWidth = getInstanceScaleBaseWidth( instance, onGetInstanceSize, @@ -1180,11 +1290,18 @@ const getInstanceScale = ( onGetInstanceSize, objectType ); + const defaultDepth = getInstanceScaleBaseDepth( + instance, + onGetInstanceSize, + objectType + ); const width = getInstanceWidth(instance, onGetInstanceSize, objectType); const height = getInstanceHeight(instance, onGetInstanceSize, objectType); + const depth = getInstanceDepth(instance, onGetInstanceSize, objectType); return { x: getPositiveDimension(width / defaultWidth, 1), y: getPositiveDimension(height / defaultHeight, 1), + z: getPositiveDimension(depth / defaultDepth, 1), }; }; @@ -1211,6 +1328,11 @@ const getInstanceTimelineScaleBaseDimensions = ( onGetInstanceSize, 1 ); + const renderedDepth = getRenderedInstanceDimension( + instance, + onGetInstanceSize, + 2 + ); if (isSpine43ObjectType(objectType)) { return { @@ -1222,12 +1344,17 @@ const getInstanceTimelineScaleBaseDimensions = ( renderedHeight, getInstanceScaleBaseHeight(instance, onGetInstanceSize, objectType) ), + depth: getPositiveDimension( + renderedDepth, + getInstanceScaleBaseDepth(instance, onGetInstanceSize, objectType) + ), }; } return { width: getInstanceScaleBaseWidth(instance, onGetInstanceSize, objectType), height: getInstanceScaleBaseHeight(instance, onGetInstanceSize, objectType), + depth: getInstanceScaleBaseDepth(instance, onGetInstanceSize, objectType), }; }; @@ -1271,10 +1398,13 @@ const getSelectedInstancesSignature = ( const getTimelineValueIdentity = (value: any): string => value && typeof value === 'object' - ? `${getFiniteNumber(value.x, 0).toFixed(3)},${getFiniteNumber( - value.y, - 0 - ).toFixed(3)}` + ? [ + getFiniteNumber(value.x, 0), + getFiniteNumber(value.y, 0), + ...(typeof value.z === 'number' ? [value.z] : []), + ] + .map(channelValue => getFiniteNumber(channelValue, 0).toFixed(3)) + .join(',') : getFiniteNumber(value, 0).toFixed(3); const normalizeTimelinePropertyTrack = ( @@ -1396,12 +1526,35 @@ const splitLegacyVectorPropertyTrack = ( return { propertyTracks: [propertyTrack], changed: false }; } - const firstProperty = propertyTrack.property === 'position' ? 'x' : 'scaleX'; - const secondProperty = propertyTrack.property === 'position' ? 'y' : 'scaleY'; + const hasZChannel = + (propertyTrack.initialValue && + typeof propertyTrack.initialValue === 'object' && + typeof propertyTrack.initialValue.z === 'number') || + propertyTrack.keyframes.some( + keyframe => + keyframe.value && + typeof keyframe.value === 'object' && + typeof keyframe.value.z === 'number' + ); + const channelProperties: Array<{| + property: string, + channel: 'x' | 'y' | 'z', + |}> = + propertyTrack.property === 'position' + ? [ + { property: 'x', channel: 'x' }, + { property: 'y', channel: 'y' }, + ...(hasZChannel ? [{ property: 'z', channel: 'z' }] : []), + ] + : [ + { property: 'scaleX', channel: 'x' }, + { property: 'scaleY', channel: 'y' }, + ...(hasZChannel ? [{ property: 'scaleZ', channel: 'z' }] : []), + ]; const createScalarTrack = ( property: string, - channel: 'x' | 'y', + channel: 'x' | 'y' | 'z', keepExistingIds: boolean ): TimelinePropertyTrack => { const fallbackValue = getDefaultTimelinePropertyValue( @@ -1417,6 +1570,17 @@ const splitLegacyVectorPropertyTrack = ( : fallbackValue && typeof fallbackValue === 'object' ? fallbackValue : { x: 0, y: 0 }; + const getLegacyChannelValue = (legacyValue: TimelineValue): number => { + const fallbackChannelValue = + channel === 'z' + ? propertyTrack.property === 'scale' + ? 1 + : 0 + : getFiniteNumber(legacyInitialValue[channel], 0); + return typeof legacyValue === 'object' + ? getFiniteNumber(legacyValue[channel], fallbackChannelValue) + : fallbackChannelValue; + }; return { ...propertyTrack, @@ -1424,7 +1588,7 @@ const splitLegacyVectorPropertyTrack = ( property, initialValue: normalizeTimelineValueForProperty( property, - legacyInitialValue[channel] + getLegacyChannelValue(legacyInitialValue) ), keyframes: propertyTrack.keyframes.map(keyframe => { const fallbackValue = getDefaultTimelinePropertyValue( @@ -1441,7 +1605,7 @@ const splitLegacyVectorPropertyTrack = ( id: keepExistingIds ? keyframe.id : createKeyframeId(), value: normalizeTimelineValueForProperty( property, - legacyValue[channel] + getLegacyChannelValue(legacyValue) ), }; }), @@ -1449,10 +1613,13 @@ const splitLegacyVectorPropertyTrack = ( }; return { - propertyTracks: [ - createScalarTrack(firstProperty, 'x', true), - createScalarTrack(secondProperty, 'y', false), - ], + propertyTracks: channelProperties.map((channelProperty, index) => + createScalarTrack( + channelProperty.property, + channelProperty.channel, + index === 0 + ) + ), changed: true, }; }; @@ -1629,7 +1796,7 @@ const getTrackPropertyValueFromInstance = ( property: string, onGetInstanceSize?: ?(gdInitialInstance) => [number, number, number], objectType?: ?string -): number | {| x: number, y: number |} => { +): TimelineValue => { if (!instance) { return getDefaultTimelinePropertyValue(property); } @@ -1645,8 +1812,20 @@ const getTrackPropertyValueFromInstance = ( return normalizeTimelineValueForProperty(property, instance.getX()); case 'y': return normalizeTimelineValueForProperty(property, instance.getY()); + case 'z': + return normalizeTimelineValueForProperty(property, instance.getZ()); case 'angle': return normalizeTimelineValueForProperty(property, instance.getAngle()); + case 'rotationX': + return normalizeTimelineValueForProperty( + property, + instance.getRotationX() + ); + case 'rotationY': + return normalizeTimelineValueForProperty( + property, + instance.getRotationY() + ); case 'scale': return getInstanceScale(instance, onGetInstanceSize, objectType); case 'scaleX': @@ -1659,6 +1838,11 @@ const getTrackPropertyValueFromInstance = ( 'scaleY', getInstanceScale(instance, onGetInstanceSize, objectType).y ); + case 'scaleZ': + return normalizeTimelineScaleAxisValue( + 'scaleZ', + getInstanceScale(instance, onGetInstanceSize, objectType).z || 1 + ); case 'opacity': return normalizeTimelineValueForProperty( property, @@ -1670,6 +1854,8 @@ const getTrackPropertyValueFromInstance = ( return getInstanceWidth(instance, onGetInstanceSize, objectType); case 'height': return getInstanceHeight(instance, onGetInstanceSize, objectType); + case 'depth': + return getInstanceDepth(instance, onGetInstanceSize, objectType); default: return getDefaultTimelinePropertyValue(property); } @@ -1678,6 +1864,13 @@ const getTrackPropertyValueFromInstance = ( const getTimelinePropertiesForObjectType = ( objectType: ?string ): Array => { + if (isModel3DObjectType(objectType)) { + return model3DTimelineProperties; + } + if (isCube3DObjectType(objectType)) { + return threeDTransformTimelineProperties; + } + switch (objectType) { case 'Sprite': case 'TiledSpriteObject::TiledSprite': @@ -1789,6 +1982,12 @@ const getPropertyLabel = (property: string): React.Node => { return Position; case 'angle': return Angle; + case 'rotationX': + return X rotation; + case 'rotationY': + return Y rotation; + case 'rotationZ': + return Z rotation; case 'opacity': return Opacity; case 'scale': @@ -1797,10 +1996,14 @@ const getPropertyLabel = (property: string): React.Node => { return X scale; case 'scaleY': return Y scale; + case 'scaleZ': + return Z scale; case 'width': return Width; case 'height': return Height; + case 'depth': + return Depth; case 'animationIndex': return Animation; case 'animationFrame': @@ -1821,6 +2024,8 @@ const getPropertyLabel = (property: string): React.Node => { return X position; case 'y': return Y position; + case 'z': + return Z position; default: return property; } @@ -2093,7 +2298,7 @@ const findTimelineKeyframePair = ( const interpolateTimelineValue = ( propertyTrack: TimelinePropertyTrack, time: number -): number | {| x: number, y: number |} | null => { +): TimelineValue | null => { const keyframes = getSamplingTimelineKeyframes(propertyTrack); if (!keyframes.length) return null; @@ -2113,10 +2318,19 @@ const interpolateTimelineValue = ( const easedT = evaluateTimelineCurve(getKeyframeCurve(from), localT); if (typeof from.value === 'object' && typeof to.value === 'object') { - return { + const value = { x: from.value.x + (to.value.x - from.value.x) * easedT, y: from.value.y + (to.value.y - from.value.y) * easedT, }; + if (typeof from.value.z === 'number' || typeof to.value.z === 'number') { + const fromZ = getFiniteNumber(from.value.z, 0); + const toZ = getFiniteNumber(to.value.z, fromZ); + return { + ...value, + z: fromZ + (toZ - fromZ) * easedT, + }; + } + return value; } if (typeof from.value === 'number' && typeof to.value === 'number') { return from.value + (to.value - from.value) * easedT; @@ -2129,7 +2343,7 @@ const getPropertyValueFromInitialInstance = ( propertyName: string, onGetInstanceSize?: ?(gdInitialInstance) => [number, number, number], objectType?: ?string -): number | {| x: number, y: number |} | null => { +): TimelineValue | null => { const instanceAsAny = (instance: any); if (propertyName === 'position') { return normalizeTimelineValueForProperty(propertyName, { @@ -2143,9 +2357,27 @@ const getPropertyValueFromInitialInstance = ( if (propertyName === 'y' || propertyName === 'Y') { return getFiniteNumber(instance.getY(), 0); } + if (propertyName === 'z' || propertyName === 'Z') { + return normalizeTimelineValueForProperty('z', instance.getZ()); + } if (propertyName === 'angle' || propertyName === 'Angle') { return normalizeTimelineValueForProperty('angle', instance.getAngle()); } + if (propertyName === 'rotationX' || propertyName === 'RotationX') { + return normalizeTimelineValueForProperty( + 'rotationX', + instance.getRotationX() + ); + } + if (propertyName === 'rotationY' || propertyName === 'RotationY') { + return normalizeTimelineValueForProperty( + 'rotationY', + instance.getRotationY() + ); + } + if (propertyName === 'rotationZ' || propertyName === 'RotationZ') { + return normalizeTimelineValueForProperty('angle', instance.getAngle()); + } if (propertyName === 'scale' || propertyName === 'Scale') { return getInstanceScale(instance, onGetInstanceSize, objectType); } @@ -2161,12 +2393,21 @@ const getPropertyValueFromInitialInstance = ( getInstanceScale(instance, onGetInstanceSize, objectType).y ); } + if (propertyName === 'scaleZ' || propertyName === 'ScaleZ') { + return normalizeTimelineScaleAxisValue( + 'scaleZ', + getInstanceScale(instance, onGetInstanceSize, objectType).z || 1 + ); + } if (propertyName === 'width' || propertyName === 'Width') { return getInstanceWidth(instance, onGetInstanceSize, objectType); } if (propertyName === 'height' || propertyName === 'Height') { return getInstanceHeight(instance, onGetInstanceSize, objectType); } + if (propertyName === 'depth' || propertyName === 'Depth') { + return getInstanceDepth(instance, onGetInstanceSize, objectType); + } if ( (propertyName === 'opacity' || propertyName === 'Opacity') && typeof instanceAsAny.getOpacity === 'function' @@ -2219,12 +2460,14 @@ const isTimelineScaleProperty = (propertyName: string): boolean => propertyName === 'scaleX' || propertyName === 'ScaleX' || propertyName === 'scaleY' || - propertyName === 'ScaleY'; + propertyName === 'ScaleY' || + propertyName === 'scaleZ' || + propertyName === 'ScaleZ'; const applyValueToInitialInstance = ( instance: gdInitialInstance, propertyName: string, - value: number | {| x: number, y: number |}, + value: TimelineValue, onGetInstanceSize?: ?(gdInitialInstance) => [number, number, number], objectType?: ?string, scaleBaseDimensions?: ?TimelineScaleBaseDimensions @@ -2238,6 +2481,9 @@ const applyValueToInitialInstance = ( if (typeof normalizedValue === 'object') { instance.setX(normalizedValue.x); instance.setY(normalizedValue.y); + if (typeof normalizedValue.z === 'number') { + instance.setZ(normalizedValue.z); + } } } else if ( (propertyName === 'x' || propertyName === 'X') && @@ -2249,11 +2495,35 @@ const applyValueToInitialInstance = ( typeof value === 'number' ) { instance.setY(getFiniteNumber(value, instance.getY())); + } else if ( + (propertyName === 'z' || propertyName === 'Z') && + typeof value === 'number' + ) { + instance.setZ(normalizeTimelineNumberValueForProperty('z', value)); } else if ( (propertyName === 'angle' || propertyName === 'Angle') && typeof value === 'number' ) { instance.setAngle(normalizeTimelineNumberValueForProperty('angle', value)); + } else if ( + (propertyName === 'rotationX' || propertyName === 'RotationX') && + typeof value === 'number' + ) { + instance.setRotationX( + normalizeTimelineNumberValueForProperty('rotationX', value) + ); + } else if ( + (propertyName === 'rotationY' || propertyName === 'RotationY') && + typeof value === 'number' + ) { + instance.setRotationY( + normalizeTimelineNumberValueForProperty('rotationY', value) + ); + } else if ( + (propertyName === 'rotationZ' || propertyName === 'RotationZ') && + typeof value === 'number' + ) { + instance.setAngle(normalizeTimelineNumberValueForProperty('angle', value)); } else if ( (propertyName === 'scale' || propertyName === 'Scale') && typeof value === 'object' @@ -2288,6 +2558,38 @@ const applyValueToInitialInstance = ( instance.setCustomHeight( Math.max(minimumTimelineDimension, baseHeight * normalizedValue.y) ); + if (typeof normalizedValue.z === 'number') { + const baseDepth = + scaleBaseDimensions && scaleBaseDimensions.depth > 0 + ? scaleBaseDimensions.depth + : getInstanceScaleBaseDepth(instance, onGetInstanceSize, objectType); + instance.setHasCustomDepth(true); + instance.setCustomDepth( + Math.max(minimumTimelineDimension, baseDepth * normalizedValue.z) + ); + } + } else if ( + (propertyName === 'scaleZ' || propertyName === 'ScaleZ') && + typeof value === 'number' + ) { + const currentScale = getInstanceScale( + instance, + onGetInstanceSize, + objectType + ); + const nextScaleZ = normalizeTimelineScaleAxisValue( + 'scaleZ', + value, + currentScale.z || 1 + ); + const baseDepth = + scaleBaseDimensions && scaleBaseDimensions.depth > 0 + ? scaleBaseDimensions.depth + : getInstanceScaleBaseDepth(instance, onGetInstanceSize, objectType); + instance.setHasCustomDepth(true); + instance.setCustomDepth( + Math.max(minimumTimelineDimension, baseDepth * nextScaleZ) + ); } else if ( (propertyName === 'scaleX' || propertyName === 'ScaleX' || @@ -2358,6 +2660,18 @@ const applyValueToInitialInstance = ( getInstanceHeight(instance, onGetInstanceSize, objectType) ) ); + } else if ( + (propertyName === 'depth' || propertyName === 'Depth') && + typeof value === 'number' + ) { + instance.setHasCustomDepth(true); + instance.setCustomDepth( + normalizeTimelineNumberValueForProperty( + 'depth', + value, + getInstanceDepth(instance, onGetInstanceSize, objectType) + ) + ); } else if ( (propertyName === 'opacity' || propertyName === 'Opacity') && typeof value === 'number' && @@ -2390,10 +2704,10 @@ const applyValueToInitialInstance = ( const normalizeValueForInitialInstance = ( instance: gdInitialInstance, propertyName: string, - value: number | {| x: number, y: number |}, + value: TimelineValue, onGetInstanceSize?: ?(gdInitialInstance) => [number, number, number], objectType?: ?string -): number | {| x: number, y: number |} => { +): TimelineValue => { if ( (propertyName === 'scale' || propertyName === 'Scale') && typeof value === 'object' @@ -2417,7 +2731,9 @@ const normalizeValueForInitialInstance = ( onGetInstanceSize, objectType ); - return propertyName === 'scaleY' || propertyName === 'ScaleY' + return propertyName === 'scaleZ' || propertyName === 'ScaleZ' + ? normalizeTimelineScaleAxisValue('scaleZ', value, currentScale.z || 1) + : propertyName === 'scaleY' || propertyName === 'ScaleY' ? normalizeTimelineScaleAxisValue('scaleY', value, currentScale.y) : normalizeTimelineScaleAxisValue('scaleX', value, currentScale.x); } @@ -2434,6 +2750,8 @@ const normalizeValueForInitialInstance = ( propertyName === 'Width' || propertyName === 'height' || propertyName === 'Height' || + propertyName === 'depth' || + propertyName === 'Depth' || propertyName === 'currentTime') && typeof value === 'number' ) { @@ -2442,12 +2760,16 @@ const normalizeValueForInitialInstance = ( ? 'width' : propertyName === 'Height' ? 'height' + : propertyName === 'Depth' + ? 'depth' : propertyName; const fallback = canonicalProperty === 'width' ? getInstanceWidth(instance, onGetInstanceSize, objectType) : canonicalProperty === 'height' ? getInstanceHeight(instance, onGetInstanceSize, objectType) + : canonicalProperty === 'depth' + ? getInstanceDepth(instance, onGetInstanceSize, objectType) : undefined; return normalizeTimelineValueForProperty( canonicalProperty, @@ -3735,7 +4057,7 @@ export default function TimelineEditor({ const getReferenceValue = ( propertyTrack: TimelinePropertyTrack - ): number | {| x: number, y: number |} => { + ): TimelineValue => { const interpolatedTimelineValue = interpolateTimelineValue( propertyTrack, keyframeTime @@ -3747,7 +4069,7 @@ export default function TimelineEditor({ const getCurrentValue = ( propertyTrack: TimelinePropertyTrack - ): number | {| x: number, y: number |} => { + ): TimelineValue => { const fallbackValue = getReferenceValue(propertyTrack); const currentInstanceValue = targetInitialInstance ? getPropertyValueFromInitialInstance( From ab7fba49ddbd3f3cdcca1361e77ef51b5fd6eed5 Mon Sep 17 00:00:00 2001 From: mousekkkss <134496709+mousekkkss@users.noreply.github.com> Date: Sun, 14 Jun 2026 20:30:23 +0800 Subject: [PATCH 8/9] Fix timeline editor Flow point typing --- newIDE/app/src/TimelineEditor/index.js | 198 ++++++++++++++----------- 1 file changed, 109 insertions(+), 89 deletions(-) diff --git a/newIDE/app/src/TimelineEditor/index.js b/newIDE/app/src/TimelineEditor/index.js index 69a9efa1bb36..d5a7998cd048 100644 --- a/newIDE/app/src/TimelineEditor/index.js +++ b/newIDE/app/src/TimelineEditor/index.js @@ -33,6 +33,7 @@ import { type TimelineTrack, type TimelinePropertyTrack, type TimelineKeyframe, + type TimelinePoint, type TimelineCurveDefinition, } from './TimelineProjectStorage'; @@ -64,7 +65,7 @@ type TimelineScaleBaseDimensions = {| |}; type AnyObject = { [string]: any, ... }; -type TimelinePointValue = { x: number, y: number, z?: number, ... }; +type TimelinePointValue = TimelinePoint; type TimelineValue = number | TimelinePointValue; type TimelineValueChannel = 'x' | 'y' | 'z' | 'value'; type TimelineValueRange = {| min: number, max: number, range: number |}; @@ -105,6 +106,21 @@ const fallbackTimelineScaleBaseSize = 256; const minimumTimelineScale = 0.0001; const minimumTimelineDimension = 0.0001; +const createTimelinePointValue = ( + x: number, + y: number, + z?: ?number +): TimelinePointValue => (typeof z === 'number' ? { x, y, z } : { x, y }); + +const cloneTimelinePointValue = ( + value: TimelinePointValue +): TimelinePointValue => + createTimelinePointValue( + value.x, + value.y, + typeof value.z === 'number' ? value.z : undefined + ); + const commonTimelineProperties: Array = [ 'x', 'y', @@ -451,18 +467,14 @@ const createPropertyTrackId = (): string => .slice(2, 8)}`; const cloneTimelineValue = (value: TimelineValue): TimelineValue => - typeof value === 'object' - ? typeof value.z === 'number' - ? { x: value.x, y: value.y, z: value.z } - : { x: value.x, y: value.y } - : value; + typeof value === 'object' ? cloneTimelinePointValue(value) : value; const getDefaultTimelinePropertyValue = (property: string): TimelineValue => { switch (property) { case 'position': - return { x: 0, y: 0 }; + return createTimelinePointValue(0, 0); case 'scale': - return { x: 1, y: 1 }; + return createTimelinePointValue(1, 1); case 'scaleX': case 'scaleY': case 'scaleZ': @@ -498,65 +510,65 @@ const normalizeTimelineValueForProperty = ( switch (property) { case 'position': { - const fallbackPosition = - typeof fallback === 'object' ? fallback : { x: 0, y: 0 }; + const fallbackPosition: TimelinePointValue = + typeof fallback === 'object' + ? fallback + : createTimelinePointValue(0, 0); return value && typeof value === 'object' - ? { - x: getFiniteNumber(value.x, fallbackPosition.x), - y: getFiniteNumber(value.y, fallbackPosition.y), - ...(typeof value.z === 'number' || - typeof fallbackPosition.z === 'number' - ? { - z: getFiniteNumber( - value.z, - typeof fallbackPosition.z === 'number' - ? fallbackPosition.z - : 0 - ), - } - : {}), - } + ? createTimelinePointValue( + getFiniteNumber(value.x, fallbackPosition.x), + getFiniteNumber(value.y, fallbackPosition.y), + typeof value.z === 'number' || + typeof fallbackPosition.z === 'number' + ? getFiniteNumber( + value.z, + typeof fallbackPosition.z === 'number' + ? fallbackPosition.z + : 0 + ) + : undefined + ) : fallbackPosition; } case 'scale': { - const fallbackScale = - typeof fallback === 'object' ? fallback : { x: 1, y: 1 }; + const fallbackScale: TimelinePointValue = + typeof fallback === 'object' + ? fallback + : createTimelinePointValue(1, 1); if (!value || typeof value !== 'object') { - const normalizedFallbackScale = { - x: Math.max(minimumTimelineScale, fallbackScale.x), - y: Math.max(minimumTimelineScale, fallbackScale.y), - }; - return typeof fallbackScale.z === 'number' - ? { - ...normalizedFallbackScale, - z: Math.max(minimumTimelineScale, fallbackScale.z), - } - : normalizedFallbackScale; + return createTimelinePointValue( + Math.max(minimumTimelineScale, fallbackScale.x), + Math.max(minimumTimelineScale, fallbackScale.y), + typeof fallbackScale.z === 'number' + ? Math.max(minimumTimelineScale, fallbackScale.z) + : undefined + ); } const rawScaleX = getFiniteNumber(value.x, fallbackScale.x); const rawScaleY = getFiniteNumber(value.y, fallbackScale.y); - const normalizedScale = { - x: Math.max( + const normalizedScale = createTimelinePointValue( + Math.max( minimumTimelineScale, rawScaleX > 0 ? rawScaleX : fallbackScale.x ), - y: Math.max( + Math.max( minimumTimelineScale, rawScaleY > 0 ? rawScaleY : fallbackScale.y - ), - }; + ) + ); if (typeof value.z === 'number') { const fallbackScaleZ = typeof fallbackScale.z === 'number' ? fallbackScale.z : 1; const rawScaleZ = getFiniteNumber(value.z, fallbackScaleZ); - return { - ...normalizedScale, - z: Math.max( + return createTimelinePointValue( + normalizedScale.x, + normalizedScale.y, + Math.max( minimumTimelineScale, rawScaleZ > 0 ? rawScaleZ : fallbackScaleZ - ), - }; + ) + ); } return normalizedScale; @@ -755,11 +767,12 @@ const getRenderableTimelineKeyframes = ( propertyTrack.property, keyframe.value ); - keyframeByFrame.set(getKeyframeFrameKey(snappedTime), { + const normalizedKeyframe: TimelineKeyframe = { ...keyframe, time: snappedTime, value: normalizedValue, - }); + }; + keyframeByFrame.set(getKeyframeFrameKey(snappedTime), normalizedKeyframe); } return Array.from(keyframeByFrame.values()).sort((a, b) => a.time - b.time); @@ -845,7 +858,7 @@ const upsertPropertyTrackKeyframe = ( keyframe: TimelineKeyframe ): {| propertyTrack: TimelinePropertyTrack, keyframeId: string |} => { const snappedTime = snapTimeToTimelineFrame(keyframe.time); - const normalizedKeyframe = { + const normalizedKeyframe: TimelineKeyframe = { ...keyframe, time: snappedTime, value: normalizeTimelineValueForProperty( @@ -869,7 +882,7 @@ const upsertPropertyTrackKeyframe = ( timeToFrame(existingKeyframe.time) === timeToFrame(snappedTime) ); const keyframeId = existingKeyframe ? existingKeyframe.id : keyframe.id; - const nextKeyframe = existingKeyframe + const nextKeyframe: TimelineKeyframe = existingKeyframe ? { ...existingKeyframe, time: normalizedKeyframe.time, @@ -1053,16 +1066,13 @@ const normalizeDraggedTimelineValue = ( ): TimelineValue => { if (typeof value === 'object') { if (property === 'scale') { - const normalizedScale = { - x: Math.max(minimumTimelineScale, getFiniteNumber(value.x, 1)), - y: Math.max(minimumTimelineScale, getFiniteNumber(value.y, 1)), - }; - return typeof value.z === 'number' - ? { - ...normalizedScale, - z: Math.max(minimumTimelineScale, getFiniteNumber(value.z, 1)), - } - : normalizedScale; + return createTimelinePointValue( + Math.max(minimumTimelineScale, getFiniteNumber(value.x, 1)), + Math.max(minimumTimelineScale, getFiniteNumber(value.y, 1)), + typeof value.z === 'number' + ? Math.max(minimumTimelineScale, getFiniteNumber(value.z, 1)) + : undefined + ); } return value; } @@ -1090,10 +1100,22 @@ const offsetTimelineValueChannel = ( if (typeof value === 'object') { const nextValue = channel === 'x' - ? { ...value, x: value.x + deltaValue } + ? createTimelinePointValue( + value.x + deltaValue, + value.y, + typeof value.z === 'number' ? value.z : undefined + ) : channel === 'z' - ? { ...value, z: getFiniteNumber(value.z, 0) + deltaValue } - : { ...value, y: value.y + deltaValue }; + ? createTimelinePointValue( + value.x, + value.y, + getFiniteNumber(value.z, 0) + deltaValue + ) + : createTimelinePointValue( + value.x, + value.y + deltaValue, + typeof value.z === 'number' ? value.z : undefined + ); return normalizeDraggedTimelineValue(property, nextValue); } @@ -1451,7 +1473,7 @@ const normalizeTimelinePropertyTrack = ( for (const keyframe of keyframes) { const snappedTime = snapTimeToTimelineFrame(keyframe.time); const frameKey = getKeyframeFrameKey(snappedTime); - const normalizedKeyframe = + const normalizedKeyframe: TimelineKeyframe = Math.abs(snappedTime - keyframe.time) > 0.000001 ? { ...keyframe, time: snappedTime } : keyframe; @@ -1459,7 +1481,7 @@ const normalizeTimelinePropertyTrack = ( propertyTrack.property, normalizedKeyframe.value ); - const normalizedValueKeyframe = + const normalizedValueKeyframe: TimelineKeyframe = getTimelineValueIdentity(normalizedValue) !== getTimelineValueIdentity(normalizedKeyframe.value) ? { @@ -1564,13 +1586,13 @@ const splitLegacyVectorPropertyTrack = ( propertyTrack.initialValue !== undefined ? propertyTrack.initialValue : fallbackValue; - const legacyInitialValue = + const legacyInitialValue: TimelinePointValue = sourceInitialValue && typeof sourceInitialValue === 'object' ? sourceInitialValue : fallbackValue && typeof fallbackValue === 'object' ? fallbackValue - : { x: 0, y: 0 }; - const getLegacyChannelValue = (legacyValue: TimelineValue): number => { + : createTimelinePointValue(0, 0); + const getLegacyChannelValue = (legacyValue: TimelinePointValue): number => { const fallbackChannelValue = channel === 'z' ? propertyTrack.property === 'scale' @@ -1594,13 +1616,13 @@ const splitLegacyVectorPropertyTrack = ( const fallbackValue = getDefaultTimelinePropertyValue( propertyTrack.property ); - const legacyValue = + const legacyValue: TimelinePointValue = keyframe.value && typeof keyframe.value === 'object' ? keyframe.value : fallbackValue && typeof fallbackValue === 'object' ? fallbackValue - : { x: 0, y: 0 }; - return { + : createTimelinePointValue(0, 0); + const nextKeyframe: TimelineKeyframe = { ...keyframe, id: keepExistingIds ? keyframe.id : createKeyframeId(), value: normalizeTimelineValueForProperty( @@ -1608,6 +1630,7 @@ const splitLegacyVectorPropertyTrack = ( getLegacyChannelValue(legacyValue) ), }; + return nextKeyframe; }), }; }; @@ -1654,7 +1677,7 @@ const mergeTimelinePropertyTracks = ( keptPropertyTrack.id ); - let nextKeptPropertyTrack = keptPropertyTrack; + let nextKeptPropertyTrack: TimelinePropertyTrack = keptPropertyTrack; if ( keptPropertyTrack.initialValue === undefined && incomingPropertyTrack.initialValue !== undefined @@ -2317,25 +2340,22 @@ const interpolateTimelineValue = ( } const easedT = evaluateTimelineCurve(getKeyframeCurve(from), localT); - if (typeof from.value === 'object' && typeof to.value === 'object') { - const value = { - x: from.value.x + (to.value.x - from.value.x) * easedT, - y: from.value.y + (to.value.y - from.value.y) * easedT, - }; - if (typeof from.value.z === 'number' || typeof to.value.z === 'number') { - const fromZ = getFiniteNumber(from.value.z, 0); - const toZ = getFiniteNumber(to.value.z, fromZ); - return { - ...value, - z: fromZ + (toZ - fromZ) * easedT, - }; + const fromValue = from.value; + const toValue = to.value; + if (typeof fromValue === 'object' && typeof toValue === 'object') { + const x = fromValue.x + (toValue.x - fromValue.x) * easedT; + const y = fromValue.y + (toValue.y - fromValue.y) * easedT; + if (typeof fromValue.z === 'number' || typeof toValue.z === 'number') { + const fromZ = getFiniteNumber(fromValue.z, 0); + const toZ = getFiniteNumber(toValue.z, fromZ); + return createTimelinePointValue(x, y, fromZ + (toZ - fromZ) * easedT); } - return value; + return createTimelinePointValue(x, y); } - if (typeof from.value === 'number' && typeof to.value === 'number') { - return from.value + (to.value - from.value) * easedT; + if (typeof fromValue === 'number' && typeof toValue === 'number') { + return fromValue + (toValue - fromValue) * easedT; } - return from.value; + return fromValue; }; const getPropertyValueFromInitialInstance = ( From 56c402b87f2bed59a652faa7df6e5d8d2ee50383 Mon Sep 17 00:00:00 2001 From: mousekkkss <134496709+mousekkkss@users.noreply.github.com> Date: Sun, 14 Jun 2026 20:36:53 +0800 Subject: [PATCH 9/9] Support 3D instance fields in editor bridge --- newIDE/app/src/AIEditorBridge/index.js | 50 ++++++++++++++++++++++++++ newIDE/app/src/TimelineEditor/index.js | 30 ++++++++-------- 2 files changed, 66 insertions(+), 14 deletions(-) diff --git a/newIDE/app/src/AIEditorBridge/index.js b/newIDE/app/src/AIEditorBridge/index.js index fe5264d9771d..e8f8f93f9c44 100644 --- a/newIDE/app/src/AIEditorBridge/index.js +++ b/newIDE/app/src/AIEditorBridge/index.js @@ -504,6 +504,49 @@ const getLayerName = (value: any): string => { return typeof value === 'string' ? value : ''; }; +const setInitialInstanceDepth = ( + instance: gdInitialInstance, + depth: number +) => { + instance.setHasCustomDepth(true); + instance.setCustomDepth(Math.max(0, depth)); +}; + +const applyInitialInstance3DProperties = ( + instance: gdInitialInstance, + params: { [string]: any }, + allowDeltas: boolean = false +) => { + if (typeof params.z === 'number') instance.setZ(params.z); + if (allowDeltas && typeof params.deltaZ === 'number') { + instance.setZ(instance.getZ() + params.deltaZ); + } + + if (typeof params.rotationX === 'number') { + instance.setRotationX(params.rotationX); + } + if (allowDeltas && typeof params.deltaRotationX === 'number') { + instance.setRotationX(instance.getRotationX() + params.deltaRotationX); + } + + if (typeof params.rotationY === 'number') { + instance.setRotationY(params.rotationY); + } + if (allowDeltas && typeof params.deltaRotationY === 'number') { + instance.setRotationY(instance.getRotationY() + params.deltaRotationY); + } + + if (typeof params.depth === 'number') { + setInitialInstanceDepth(instance, params.depth); + } + if (allowDeltas && typeof params.deltaDepth === 'number') { + setInitialInstanceDepth( + instance, + instance.getCustomDepth() + params.deltaDepth + ); + } +}; + const resourceKinds: Array = [ 'audio', 'image', @@ -953,6 +996,7 @@ const createInstance = (props: Props, params: { [string]: any }) => { instance.setY(getNumberOrDefault(params.y, 0)); instance.setAngle(getNumberOrDefault(params.angle, 0)); instance.setLayer(getLayerName(params.layer)); + applyInitialInstance3DProperties(instance, params); if (typeof params.zOrder === 'number' && Number.isInteger(params.zOrder)) { instance.setZOrder(params.zOrder); } @@ -1063,6 +1107,7 @@ const updateSelectedInstances = (props: Props, params: { [string]: any }) => { if (typeof params.deltaAngle === 'number') { instance.setAngle(instance.getAngle() + params.deltaAngle); } + applyInitialInstance3DProperties(instance, params, true); if (typeof params.layer === 'string') instance.setLayer(params.layer); if (typeof params.zOrder === 'number' && Number.isInteger(params.zOrder)) { instance.setZOrder(params.zOrder); @@ -1510,7 +1555,12 @@ const summarizeSelection = (editorTabs: EditorTabsState) => { persistentUuid: instance.getPersistentUuid(), x: instance.getX(), y: instance.getY(), + z: instance.getZ(), angle: instance.getAngle(), + rotationX: instance.getRotationX(), + rotationY: instance.getRotationY(), + hasCustomDepth: instance.hasCustomDepth(), + depth: instance.hasCustomDepth() ? instance.getCustomDepth() : null, layer: instance.getLayer(), zOrder: instance.getZOrder(), })); diff --git a/newIDE/app/src/TimelineEditor/index.js b/newIDE/app/src/TimelineEditor/index.js index d5a7998cd048..efafa0ea8ec2 100644 --- a/newIDE/app/src/TimelineEditor/index.js +++ b/newIDE/app/src/TimelineEditor/index.js @@ -2578,14 +2578,15 @@ const applyValueToInitialInstance = ( instance.setCustomHeight( Math.max(minimumTimelineDimension, baseHeight * normalizedValue.y) ); - if (typeof normalizedValue.z === 'number') { + const normalizedScaleZ = normalizedValue.z; + if (typeof normalizedScaleZ === 'number') { const baseDepth = scaleBaseDimensions && scaleBaseDimensions.depth > 0 ? scaleBaseDimensions.depth : getInstanceScaleBaseDepth(instance, onGetInstanceSize, objectType); instance.setHasCustomDepth(true); instance.setCustomDepth( - Math.max(minimumTimelineDimension, baseDepth * normalizedValue.z) + Math.max(minimumTimelineDimension, baseDepth * normalizedScaleZ) ); } } else if ( @@ -2622,16 +2623,15 @@ const applyValueToInitialInstance = ( onGetInstanceSize, objectType ); - const nextScale = { - x: - propertyName === 'scaleX' || propertyName === 'ScaleX' - ? normalizeTimelineScaleAxisValue('scaleX', value, currentScale.x) - : currentScale.x, - y: - propertyName === 'scaleY' || propertyName === 'ScaleY' - ? normalizeTimelineScaleAxisValue('scaleY', value, currentScale.y) - : currentScale.y, - }; + const nextScale = createTimelinePointValue( + propertyName === 'scaleX' || propertyName === 'ScaleX' + ? normalizeTimelineScaleAxisValue('scaleX', value, currentScale.x) + : currentScale.x, + propertyName === 'scaleY' || propertyName === 'ScaleY' + ? normalizeTimelineScaleAxisValue('scaleY', value, currentScale.y) + : currentScale.y, + typeof currentScale.z === 'number' ? currentScale.z : undefined + ); if ( isSpine43ObjectType(objectType) && @@ -2743,7 +2743,9 @@ const normalizeValueForInitialInstance = ( (propertyName === 'scaleX' || propertyName === 'ScaleX' || propertyName === 'scaleY' || - propertyName === 'ScaleY') && + propertyName === 'ScaleY' || + propertyName === 'scaleZ' || + propertyName === 'ScaleZ') && typeof value === 'number' ) { const currentScale = getInstanceScale( @@ -5420,7 +5422,7 @@ export default function TimelineEditor({ propertyTrack: TimelinePropertyTrack, keyframe: TimelineKeyframe, nextSelectedKeyframeIds: Array, - draggedChannel?: 'x' | 'y' | 'value' + draggedChannel?: TimelineValueChannel ) => { const laneElement = event.currentTarget.parentElement; if (!laneElement) return;